recursal/Fanatic-Fandom huggingface dataset:
Burrow/Unborrow

The Creature can dig into the ground to hide itself and prepare for a surprise attack.

While there is a Zone Spell on the Zone Slot, this Creature can gain the Move Stealth.

If this Creature is in Stealth, once per turn, you can remove that Move and then this Creature's SP is increased by 50% until the end of the turn.

If this Creature uses a Physical-Type Melee Move while in Stealth, that Move will not miss.

Each Creature can only activate this Move once per turn.
Arcana of The Sun

The Creature that owns this Arcana has been given power that activates under the bright sunlight.

If there is no Zone Spell on the field, your Creatures cannot have their Stats reduced by the effect of an opponent's card nor be afflicted with Status Effects.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 20: The Arcana XX - Judgement

If you roll '19' then draw a card instead.
Iron Titan

Iron Titan is a Rank 2 Giant Creature that is Null Element and costs 30 Mana to summon.

## Description

A giant covered in full iron heavy-plated armor. It's great strength makes it so he can level small mountains. It's helmet has ornaments that resemble horns.

## Moves

Its Moves are:

* Colossus
* Iron Morning Star
* Stampede
* Intimidation
* Fortress
Ice Absorption

The Creature has become one with the Ice Element and therefore attacking it with ice would be nothing but futile.

If this Creature is attacked by a Ice Element Move then its maximum HP is increased by the damage that it would had taken from that Move and it also gains HP equal to the maximum HP increase.

A Creature with this Move is immune to the Frozen Status Effect.
Finis, Abyssal Seer of the Endtimes

Finis, Abyssal Seer of the Endtimes is a Rank 1 Demon Creature that is Dark Element and costs 5 Mana to summon.

## Description

Pure fear incarnate. He’s so afraid of everything that he even uses it as a weapon. His miserable existence can only be ceased by the orders of the Demon King for when his body dies he will be reborn again as a demon under his control.

## Moves

Its Moves are:

* Twisted Design: THE END IS NEAR
* Focused
The Arcana III - The Empress

The Arcana III - The Empress is a Rank 1 Human Creature that is Null Element and costs 20 Mana to summon.

## Description

An empress of a far off land, forced herself into an arranged marriage with the The Arcana IV - The Emperor to fuse their empires and overshadow their opposing forces. Everyday it wishes to betray her husband and rule alone again.

## Moves

Its Moves are:

* Arcana of The Empress
* Empress's Staff
* Ice Shard
* Flux
Inferno

The Creature curses an enemy with the strongest flame in Muspelheim, a flame that will never cease to be, a flame that will burn one's being to dust.

Once per turn, choose an opponent's Creature then apply the Burning Status Effect an opponent's Creature. That opponent's Creature cannot recover HP by any means as long as it has the Burning Status Effect and the damage reduction from it is increased to 50%.
Arcana of Temperance

The Creature that owns this Arcana has been blessed with divine power and may cease any form of harm that may fall upon herself or her allies.

If you would take damage to your Hit Points, you can discard this card from your hand, you take no damage for the rest of the turn.

While this Creature is on the field, everytime a Creature attacks this Creature and this Creature doesn't counter attack, put a "Temperance" Stack on that Creature. Creatures with "Temperance" Stacks can't attack this Creature or the player that controls it. If this Creature leaves the field, remove all "Temperance" Stacks on the field and heal your Hit Points by 10 for each.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '14' then draw a card instead.
Lazarus , Primordial of the Inferno

Lazarus, Primordial of the Inferno is a Rank 4 Dragon Creature that is Fire Element and costs 90 Mana to summon.

## Description

An ancient dragon born during the dawn of time itself. Its breath is said to be as hot as the surface of the sun. It is known for its massive destructive power.

## Moves

Its Moves are:

* Terraforming
* Dragon Blood
* Flight
* Dragon Fire
* Fire Breath
* Dragon Guts
* Fire Immunity
* Inferno
Elder King of the Sinister Woods

Elder King of the Sinister Woods is a Rank 3 Beast Creature that is Nature Element and costs 50 Mana to summon.

## Description

A giant but skinny Creature with the head of a goat but with several horns on top of its head and covered in foliage and mud which makes it appear way larger than it is. It uses a trunk as both a club and a staff to cast hexes. It claims itself as the king of a hill forest in the infamous Starlight Road, where he rules the other nearby Creatures by might alone.

## Moves

Its Moves are:

* Club
* Flux
* Hex
* Tiny Colossus
Claymore

The Creature slashes its enemy with this famous heavy sword.

This Move deals 150 damage when attacking the enemy player. It deals 80% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 80 apply the Bleeding Status Effect on that Creature.

If this Move is used, reduce the user's SP stat by 20% during Battling.

A Creature with this Move gains the Move Cleave.
Arcana of The Moon

The Creature that owns this Arcana has been given power that activates under the bright moonlight.

If there is a Zone Spell on the field, during your turn, the Accuracy of all this Creature's Moves are doubled.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '18' then draw a card instead.
Giant Leech

Giant Leech is a Rank 2 Aquatic Creature that is Water Element and costs 35 Mana to summon.

## Description

A giant slugish sea monster that has the power and size to consume islands whole. Its mouth works like a sinkhole whenever it feels like consuming many prey at once.

## Moves

Its Moves are:

* Zone Eater
* Sinkhole
* Fangs
* Bloodsucker
Argan, Abyssal Knight

Argan, Abyssal Knight is a Rank 2 Demon Creature that is Dark Element and costs 30 Mana to summon.

## Description

A fragment of the sanity that was once a upstanding hero who fought for his country has become this writhing mess of a fleshy mass inside a suit of armor. The twisted design of this realm corrupts even the noblest hearts.

## Moves

Its Moves are:

* Twisted Design: Rugged Fighter
* Steel Longsword
* Dual Wielding
Explosion

The Creature focus all its energy in a single blow, creating a massive explosion that obliterates everything in sight.

This Move deals 250 damage when attacking the enemy player. It deals 150% of the user's M.ATK Stat when attacking an opponent's Creature and deals half the same damage to all your opponent's Creatures.

This Move cannot be used as a counter attack. This Creature cannot use Action or Ability Moves until the end of your opponent's next turn after using this Move.
Hit Points

Hit Points (or just HP, not to be confused with HP {Creature Stat}) is one of the 2 resources that are essential to the game. Each player starts the game with 500 hit points and if either player reaches 0 HP then that player looses the game.
It can be restored or regenerated through Spells and Runes and player's maximum hit points can be increased through Spells' effects and Runes.
Grasp Heart

The Creature uses its powers of controlling life and death to create a magic hand that envelops a foe's heart and instantly smash it to a bloody mess.

Upon activating this Move, choose a Creature that is at least 2 Ranks lower than this one and whose MR is lower than this Creature's M.ATK, that Creature has its HP reduced to 0.

Construct and Automaton Creatures are immune to this Move.

Each Creature can only use this Move once per turn.
Divine Blade

The Creature charges up a blade of light coming off one of its hands and creates a slash of energy that cuts deeply into its foes.

To activate this Move this Creature must pay 32% of its Maximum HP. This Move deals 100 damage when attacking the enemy player. It deals 100% of the user's ATK Stat when attacking an opponent's Creature and deals the same amount of damage to all other Creatures your opponent controls.

This Move can only be used once during each Battling Phase.
Fuse, Commander of Red Dragons

Fuse, Commander of Red Dragons is a Rank 3 Human Creature that is Fire Element and costs 50 Mana to summon.

## Description

Brought up since early age in a village near a fire dragon's nest, he would usually visit the nest and bond with the dragons present there. He later in life became a summoner and used his knowledge of dragons to master the summoning of them.

## Moves

Its Moves are:

* Fireball
* Flamethrower
* Summon: Fire Dragonling
* Red Dragon's Companion
Armor Shred

The Creature uses its weapons to cut through the opponent's armor, making it less effective to take on future blows.

If this Creature attacks using a Physical-Type Move, reduce the opponent's ARM Stat by 50% of the total damage this Move dealt (including damage mitigated by the opponent's ARM) after using that Move.
Broodmother

Broodmother is a Rank 2 Anthropod Creature that is Dark Element and costs 50 Mana to summon.

## Description

A giant black spider with many red eyes on top of its head. Its bite injects a deadly poison into its victims that slowly destroys their insides.

## Moves

Its Moves are:

* Fangs
* Venom
* Sticky Thread
* Spider Trap
* Summon: Spiderling
* Spiderlings' Revenge
Humans

Humans are a Race of Creatures.

They don't possess a signature Move.

## List of Human Creatures

* Shadow Ninja
* Juggles, Clown of Many Faces
* Gilford, the Might
* Fuse, Commander of Red Dragons
* Magnus, Knight of Blessings
* Glúnmar, the Mythical Druid
* Pyromancer
* Anubis Soldier
* Apprentice Necromancer
* Rune Appraiser
* Hired Blade
* Sun Priest
* Ice Queen
* Ice Priestess
* Avatar of Solnore
* Sun Bishop
* Ice Empress
* Fisherman
* Double Agent
* Dark Gilford, Knight of the Fallen Graces
* The Arcana 0 - The Fool
* The Arcana III - The Empress
* The Arcana IV - The Emperor
* Talismancer
Elemental Slime Inheritance

The Creature will gain the powers of the ones that were sacrificied to summon it onto the battlefield.

This Creature gains the following effects based on the elements of the Slime Creatures that were sacrificed to summon it:

* **Water:** This Creature gains the Move Water Absorption and an increase in 25 MR;
* **Fire:** This Creature gains the Move Contact Burn and an increase in 10 ATK;
* **Lightning:** This Creature gains the Move Electric Field and an increase in 15 M.ATK;
* **Air:** This Creatures gains the Move Flight and an increase in 25 SP;
* **Earth:** This Creatures gains the Move Spikes and an increase in 25 ARM;
* **Dark:** This Creatures gains the Move Shadow Step and an increase in 15 SP;
* **Nature:** This Creatures gains the Move Photosynthesis and an increase in 50 Maximum HP.
Fur, Abyssal Thief

Fur, Abyssal Thief is a Rank 1 Demon Creature that is Dark Element and costs 10 Mana to summon.

## Description

Through greed he became a stronger lifeform. But through greed he also lost his humanity. The Philosophers' Stones give and take in the name of the Twisted Realm.

## Moves

Its Moves are:

* Twisted Design: Desperation
* Sneak
* Pickpocket
* Backstab
* Iron Dagger
Great Hammer

The Creature smashes its enemy with its Great Hammer.

This Move deals 80 damage when attacking the enemy player. It deals 100% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature with a lower Rank than the user then roll a 100-Sided-Dice and if the result is higher than 70 apply the Stunned Status Effect on that Creature until the end of the turn.

If this Move is used, reduce the user's SP stat by 50% during Battling.
Kurante

Kurante is a Rank 4 Lycanthrope Creature that is Null Element and costs 86 Mana to summon.

## Description

Kurante is a half-Human half-Beast, also known as Beastman. Born into slavery as her Beastman mother was a slave to a rich Human noble, she grew to harbor hate towards her mother for her lack of action towards her enslaver and fled home.

Using her dashing good looks she took advantage of many other nobles to obtain safety and money but she despite this new acquired wealth she felt bored and unsatisfied with her life until the day the manor she was staying at was broken into and in self-defense she instinctively grabbed a talisman and used it on one of the robbers, this encounter gave her a new purpose as she enjoyed crushing the hopes of the thiefs that though they would have an easy time and assured loot just to be crushed by a lucky girl with a talisman.

She then started studying how to craft talismans and set out to a big city in order to become an adventurer where she would meet Pracs and Elyra and form the Bone Mafia guild, a guild that started off as righteous but ended doing many nefarious deeds and becoming infamous across Midgard, one day they mysteriously disappeared after destroying a nation with a forbidden spell.

## Moves

* Claws
* Scimitar
* Flintlock
* Charm Talisman
* Warp Talisman
* Dimension Talisman
* Nullify Talisman
* Nuke Talisman
Fire Immunity

The Creature has become extremely resilient to fire and therefore is immune to any fire attacks that were cast by a Creature that is weaker than itself.

If this Creature is attacked by a Fire-Element Move that was used by an opponent's Creature that is the same or lower Rank as this Creature, then this Creature takes no damage.

A Creature with this Move is immune to the Burning Status Effect.
Hex

The Creature curses an opponent to be tormented by dark spirits.

Upon activating this Move, choose an opponent's Creature and put a "Hex" Stack on it. Everytime a Creature with a Hex Stack takes damage, it will take additional damage equal to (50% \* the number of Hex Stacks on that Creature) of this Creature's M.ATK.

You can only activate this Move once per turn.
Hastam, Abyssal Squire

Hastam, Abyssal Squire is a Rank 1 Demon Creature that is Dark Element and costs 10 Mana to summon.

## Description

A filthy criminal sentenced to death by guillotine, unluckily for him one of the executioners slipped him a Philosopher's Stone to aid in giving his Lord Manderium more subjects.

## Moves

Its Moves are:

* Twisted Design: Helpful Servant
* Iron Spear
Black Serpent

The Creature summons a trail of black fire that tracks the enemy and when it catches up to it, it erupts from the ground in the shape of a snake's head that bites its foe.

This Move deals 165 damage when attacking the enemy player. It deals 90% of the user's M.ATK Stat when attacking an opponent's Creature.
Damage Types

Damaging Types are what define how damaging Moves affect the opponent's Creatures.

The damaging types are: Slashing, Piercing, Bludgeoning and Essence.

Damaging Moves can also be either Physical or Magic. If a damaging Move is Physical then the stat that will be subtracted to the damage will be Armor (ARM), if it is Magic then the stat that will be subtracted to the damage will be Resistance (RES).
Arcana of The Magician

The Creature that owns this Arcana has the power to study and copy any spell.

During either your Playing Phase 1 or 2, you can send 1 Normal Spell from your Deck to the Void and if you do activate its effects without paying for its Mana Cost. You can only activate this effect once while this Creature is on the field.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '1' then draw a card instead.
Crystal Golem

Crystal Golem is a Rank 2 Construct Creature that is Arcane Element and costs 35 Mana to summon.

## Description

A rare golem made out of fragments of mana crystals that were stuck together through artificial means. Due to the latter, the crystals started emitting a strange radiaton and reflecting light.

## Moves

Its Moves are:

* Smash
* Mana Crystal
* Magical Cannon
* Purity
* Power Storage
* INSERT ARCANE SPELL
Humanoids

Humanoids are a Race of Creatures which includes all humans and demi-human races.

They actually englobe a lot more races that are printed on the cards instead of "Humanoids".

### Humanoids list

* Centaurs
* Cyclops
* Doppelgangers
* Dullahans
* Dwarves
* Elves
* Giants
* Gnomes
* Goblins
* Humans
* Lycanthropes
* Minotaurs
* Nagas
* Ogres
* Trolls
Garuda

Garuda is a Rank 3 Avian Creature that is Fire Element and costs 65 Mana to summon.

## Description

A mythological eagle that has humanoid features. It is known for being able to summon fire as hot as the sun itself therefore receiving the title of "Solar Bird".

## Moves

Its Moves are:

* Talons
* Claws
* Flight
* Sol Blessing
* Typhoon
* Wind Blade
* Fire Tornado
* Crossfire Hurricane
Advanced Teleport

The Creature uses an advanced form of spatial magic to teleport any Creature it wishes to a far away land.

Activate one of the following effects:

* Move another Creature you control to one of your unoccupied Creature Slots, then increase its SP Stat by 33% of this Creature's M.ATK.
* Return all Creatures you control (including this one) to your hand and their Mana Cost becomes 0 and if they are Rank 2 or higher you don't need to sacrifice to summon them, when all the Creatures that were returned are summoned back into the field, all of your Creatures gain 10 SP. The Mana Cost of this Move will be increased by 10 Mana for every Creature that was returned to the hand except this one.
* Choose an opponent's Creature that is lower Rank than this one and whose MR Stat is lower than this Creature's M.ATK and either send it back to their hand and double its Mana Cost or send it to the deck. If you chose the latter, your opponent shuffles their deck and then draws 1 card.

You can only activate this Move once per turn.
Arcana of The High Priestess

The Creature that owns this Arcana was given great power by a deity, increasing its physical capabilities.

During the player's turn Battling Phase only, this Creature can either use Red Moves twice this turn or can use a Blue Move once for half its cost.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '2' then draw a card instead.
Icarus

Icarus is a Rank 1 Avian Creature that is Air Element and costs 10 Mana to summon.

## Description

A humanoid figure with traits of avian Creatures, such as wings for arms and bird feet. This Creature was created by the Gods as messengers, named after the legend of Icarus, the man that flew too close to the sun and met his demise.

## Moves

Its Moves are:

* Talons
* Flight
* Lock-On
* Gust
* Lightning Strike
* Greater Agility Boost
Drakrion

Drakrion is a Rank 3 Reptile Creature that is Air Element and costs 55 Mana to summon.

## Description

A flying serpent that resembles a Dragon but it doesn't possess Dragon Blood, at the top of its wings it has talons that rotate in place, increasing its speed while flying. It has a high affinity for lightning magic.

## Moves

Its Moves are:

* Flight
* Jade Mage's Tome
* Yellow Mage's Tome
* Talons
* Lightning Strike
* Sky High
Arcana of The Tower

The Creature that owns this Arcana has the power to become the ultimate shield.

During your turn, you can choose and equip 1 other Creature you control that is lower Rank than this Creature to this Creature (if the equipped Creature were to change control due to an effect then summon that Creature to your opponent's field). While equipped to this Creature, the equipped Creature can attack your opponent and your opponent's Creatures normally but only if its using a Ranged or Adaptable Move. This Creature can only have 1 equipped Creature to itself. If this Creature is destroyed then summon the equipped Creature to the field and then the equipped Creature takes damage equal to the remaining damage that this Creature would have taken if it still had HP when destroyed.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '16' then draw a card instead.
Centipoid

Centipoid is a Rank 1 Anthropod Creature that is Earth Element and costs 10 Mana to summon.

## Description

A centipede with steel like mandibules. Its bite is highly venomous and it likes to attack its enemies by surprising them by unburrowing itself from the ground under their location.

## Moves

Its Moves are:

* Fangs
* Venom
* Paralyzing Toxin
* Swarm
* Burrow/Unburrow
* Agility Boost
Fangs

The Creature bites at its enemy, burrowing its jaws into them.

This Move deals 80 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 20 apply the Bleeding Status Effect on that Creature.

### If this Move is used by a Rank 2 or higher Creature

This Move deals (80 + 10 \* this Creature's Rank) damage when attacking the enemy player. It deals (50% + 10% \* this Creature's Rank) of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 10 apply the Bleeding Status Effect on that Creature.
Emperor's Blade

The Creature slashes its enemy with a mythical sword passed down through generations.

This Move deals 50 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, destroy all your opponent's Creatures that are lower Rank than this Creature and have lower ARM than this Creature's ATK.
Stealth (Mechanic)

Stealth is one of the mechanics of the game. It relates to a position that a Creature is placed on the gaming board known as "Stealth Mode" as said Creature is placed face-down and therefore your opponent cannot check its Stats, current HP, current Mana and Moves as well as the fact that your opponent won't be able to attack that face-down Creature or use Spells on it but will still able to attack you directly.

If a Creature in Stealth Mode attacks a Creature it is guaranteed to always attack first, regardless of which Move the opponent chooses to counter attack.

There are some Moves however that allow Creatures to detect the Creature that is in Stealth Mode and therefore the previous stated effect of the Stealth mechanic is negated.
Axe

The Creature slashes its enemy with its axe.

An Axe can be made from either Iron or Steel.

## Iron

This Move deals 30 damage when attacking the enemy player. It deals 60% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

## Steel

This Move deals 110 damage when attacking the enemy player. It deals 85% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.
Hell Ogre

Hell Ogre is a Rank 2 Ogre Creature that is Fire Element and costs 40 Mana to summon.

## Description

A red ogre which is partially on fire and has big black horns on his head. His menancing look strikes fear in the heart of the bravest men.

## Moves

Its Moves are:

* Smash
* Infernal Club
* Immolate
* Fire Immunity
* Tiny Colossus
Disintegrate

The Creature shoots out a an all consuming fire projectile.

This Move deals 60 damage when attacking the enemy player. It deals 60% of the user's M.ATK Stat when attacking an opponent's Creature and deals +50% more damage to Creatures that have 25% or less of their maximum HP.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 40 apply the Burning Status Effect on those Creatures.
Ferocious Behemoth

Ferocious Behemoth is a Rank 2 Beast Creature that is Earth Element and costs 32 Mana to summon.

## Description

With the body of a bipedal elephant covered in dense fur. It's vicious strikes are known for being able to kill a man with minimal effort. It is the natural enemy of Razorback.

## Moves

Its Moves are:

* Smash
* Pulverize
* Iron Fist
* Charge
* Berserk
Accuracy

Accuracy is a stat that only applies to Moves.
Accuracy is what determines if a Move will hit its target or not:

-During the Battle Phase, after choosing which Move you will use on which opponent's Creature, the Move will have a Accuracy stat and, for the Move to be successful, the attacking player will have to roll a 100-Sided-Dice to check if it will land.

Accuracy appears has a % on the Moves and its calculated through the following method:
If per example, a Move has an Accuracy of 90% then it would need to roll more than 10 to be successful.
Flamethrower

The Creature continuously pours a torrent of fire on its target.

This Move deals 160 damage when attacking the enemy player.
When attacking an opponent's Creature, roll a 4-Sided-Dice, the Move deals 40% of the user's M.ATK Stat times the the result.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 20 apply the Burning Status Effect on that Creature.
Clay Golem

Clay Golem is a Rank 2 Construct Creature that is Earth Element and costs 33 Mana to summon.

## Description

A rare golem that is known for his resiliance against acid and its high magic resitance. They are employed as good units to fight sorcerers since the latter can't do much when in the presence of one.

## Moves

Its Moves are:

* Smash
* Acid Immunity
* Charge
Electric Field

The Creature discharges a small amount of electricity in the area around it damaging nearby enemies and doubling as a magical barrier.

It deals 10% of the user's M.ATK Stat and raises the Creature's MR by 50% for 5 turns.

This Move can only be used if this Creature is being attacked by a Melee Move.

This Move's MR Stat increase cannot be stacked but the its duration is reset everytime it is used.
Beak

The Creature lunges at its enemy, piercing them with their beak.

This Move deals 70 damage when attacking the enemy player. It deals 20% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands on a non-Automaton or non-Construct Creature, reduce that Creature's ARM Stat by 10.
Griffin's Holy Feather

The feathers of a Griffin were said to be holy and have the power to heal illnesses and curses.

If this Creature is destroyed, you can choose 1 other Creature on the field and nullify the effects of all Black Moves that are being applied on it, also heal its HP by the same value as this Creature's M.ATK.
Soul Drain

The Creature absorbs the soul of the ones it attacks.

If a Creature with this Move lands an attack on an opponent's Creature, it heals HP equal to 50% of the damage dealt. The heal is doubled if the opponent's Creature has the Sleeping Status Effect.

If this Creature destroys an opponent's Creature, shuffle it into the deck instead of sending it to the Void.
Dragon Slayer Greatsword

## Card description

Upon activation, equip this Spell only to a Humanoid Creature with 80 or more ATK. While equipped to a Creature, that Creature gains the Move Dragon Slayer Greatsword (Move) and that Creature gains 50% more ATK.
This card cannot be equipped to a Creature that already possesses the aforementioned Move.
Arcosmos, Dragon of the Whole Night Sky

Arcosmos, Dragon of the Whole Night Sky is a Rank 4 Dragon Creature that is Life Element and costs 80 Mana to summon.

## Description

The dragon of the cosmos, it is said that by looking at it one sees the entire universe. Its power is immense yet incomplete, like something is missing...

## Moves

Its Moves are:

* Cosmic Crusher
* Weight of the Whole Sky
* Glorious Descent
* Starray
* Levitate
Nature Guardian

Nature Guardian is a Rank 4 Plant Creature that is Nature Element and costs 75 Mana to summon.

## Description

An ancient creature that protects nature as best as he can. It has an unmatched strength and will rush to help the woodland creatures in need.

## Moves

Its Moves are:

* Photosynthesis
* Nature's Guardian
* Shield
* Scythe
* Charge
* Agility Boost
Dark Matter

The Creature calls upon a mass of dark matter to fall from the sky, smashing into the ground with its massive weight, cracking the ground where it landed.

This Move deals 100 damage when attacking the enemy player. It deals 100% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move is used on a Creature with the Move Levitate or Flight, its Accuracy becomes 80% instead and if the Move lands on that Creature, then it can't use neither of those Moves until the start of your next turn.

If this Move lands, reduce the SP Stat of that Creature by 30%.
Slime Overlord

Slime Overlord is a Rank 4 Slime Creature that is Null Element and costs 100 Mana to summon.

## Description

A hardened slime warrior who has gone through many treacherous battles. He wears armour made from the coagulated blood of those who he has defeated which has been imbued with his own slime for free movement. It wields two large axes.

## Moves

Its Moves are:

* Slime Split
* Steel War Axe
* Twin Strike
* Slime Call
* Slime Crave
Pig's Starvation

The Pig's Signature power is that of consumption, which allows itself to consume souls to keep itself in the material world.

If this Creature destroys an opponent's Creature, draw 1 card.

If this Creature's HP reaches 0 and it would be destroyed, you can destroy another Creature you control instead and make this Creature gain HP equal to that Creature's current HP.
The Arcana X - Wheel of Fortune

The Arcana X - Wheel of Fortune is a Rank 2 Angel Creature that is Air Element and costs 30 Mana to summon.

## Description

A menseger of the god of luck, this being went rogue and defied her god's command to join the the Major Arcana but her god saw this as an amusing experiment and so he did not take away the powers that he gifted. She uses a machine-like artifact in the shape of a circle blade that spins on itself to activate its powers.

## Moves

Its Moves are:

* Arcana of Fortune
* Gust
* Greater Agility Boost
* Gale Wind
* Levitate
Demons

Demons are a Race of Creatures based on various demonic creatures of myth and legend.

They don't possess a signature Move.

## List of Demon Creatures

* Manderium, the Abyssal Lord
* Nox
* Shadow Demon
* Sancdos, Abyssal Priest
* Argan, Abyssal Knight
* Finis, Abyssal Seer of the Endtimes
* Fur, Abyssal Thief
* Genovia, The Abyssal Witch
* Hastam, Abyssal Squire
* Nequlas, Abyssal Footsoldier
* Twisted Manticore
* Axterio, The Abyssal Prince
* Axterio, The Abyssal Captain
* Axterio, The Abyssal General
* Axterio, The Abyssal King
* Herozen, The Abyssal Commander
* Demon Queen Azzanchu
* The Arcana XV - The Devil
* Devil Jester
Ogre Chieftain

Ogre Chieftain is a Rank 3 Ogre Creature that is Null Element and costs 40 Mana to summon.

## Description

An ogre that ascended into becoming the leader of its clan. It is considered the strongest in its village as it has learned how to fight like a true warrior.

## Moves

Its Moves are:

* Steel Greatsword
* Smelly
* Tiny Colossus
* Ability Boost
* Overwhelm
* Cleave
* Fortitude
The Arcana IV - The Emperor

The Arcana IV - The Emperor is a Rank 1 Human Creature that is Null Element and costs 20 Mana to summon.

## Description

An emperor of a far off land, forced himself into an arranged marriage with the The Arcana III - The Empress to fuse their empires and overshadow their opposing forces. Everyday it wishes to betray his wife and rule alone again.

## Moves

Its Moves are:

* Arcana of The Emperor
* Emperor's Blade
* Ability Boost
* Overwhelm
Tengu

Tengu is a Rank 3 Goblin Creature that is Null Element and costs 50 Mana to summon.

## Description

A red-skinned goblin with a signature long nose and black feathered wings. They inhabit forests and mountains where they make a living by stealing and killing other wandering Creatures that don't expect the flying threat.

## Moves

Its Moves are:

* Katana
* Head Cutter
* Taunt
* Flight
* Shadow Tag
* Shadow Warp
Level Field

The Creature takes on the battlefield with courage.

If this Creature is summoned, this Creature will deal 10% more damage and take 10% less damage for every Creature that your opponent controls more than you do.

This Move's effect lasts as many turns as this Creature's Rank.

A Creature with this Move can only be summoned once per turn.
Neptune's Trident

The King of the Sea uses its enchanted trident to stab its foe.

This Move deals 180 damage when attacking the enemy player. It deals 90% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands reduce that Creature's ARM and SP Stats by 50% until the end of the turn.

If this Move lands on an Aquatic Creature it deals double damage.

All Water Element Moves used by this Creature deal no damage to Creatures you control that possess the Move Aqua.

This Move is also treated as a Mana Crystal that gives this Creature 100 Mana.
The Arcana XVII - The Star

The Arcana XVII - The Star is a Rank 3 Aquatic Creature that is Water Element and costs 45 Mana to summon.

## Description

A maiden born to human parents but that had light purplish skin and hair that resembled and functioned like tentacles, shunned since little due to being different and raised to be a nun, one day she ran away from home during a full moon and it was then she realized her full potential, she had the power to control the element of the water, and her powers were incredibly strong during the night. She would be later recruited by the Major Arcana during a mission where they were tasked to kill an ancient deity that turned out to be her.

## Moves

* Aqua
* Water Immunity
* Arcana of The Star
* Tsunami
* Blue Mage's Tome
* Constrict
* Miracle
Terraforming

The Creature has a huge influence over its surroundings, changing the environment to its liking.

If this Creature is summoned, destroy the Zone Spell that is currently in the Zone Slot. While this Creature is on the field, neither player can activate Zone Spells.

All other Creatures on the field that have the the same Element as this Creature gain +20 on the same Creature Stat as this Creature's highest stat (if tied with another stat, choose which one you want).
Rotten Corpse

The Creature is a reanimated corpse whose flesh has started to rot or is already partially rotten.

This Creature is immune to the Bleeding, Poisoned, Paralyzed, Sleeping, Charmed Status Effects.

A Creature with this Move takes double damage from Fire and Life Element Moves.

If this Creature attacks with a Melee Move, roll a 100-Sided-Dice and if the result is higher than 70 apply the Poisoned Status Effect on the attacked Creature.
Slug Master

Slug Master is a Rank 2 Slime Creature that is Null Element and costs 40 Mana to summon.

## Description

Slug Master is a Slime that has the form of a slug and can create tentacles from its body which take the form of very muscular arms. It carries around the top half of a heavy turtle shell on its back, which can retract into to avoid physical trauma.

## Moves

Its Moves are:

* Consume
* Smash
* Acid Touch
* Shell Armor
* Hold Position
Slime Charm

The Creature uses its magic power to turn a weaker Creature than itself into part of its army.

Once per turn, choose an opponent's Creature that is a lower Rank than this one, apply the Charmed Status Effect on that Creature until the End Phase of this turn and change its Race to Slime during that period.
Unbound Form

When Nox's power is unleashed he is able to show off his true abilities and go on a rampage.

If a Creature is destroyed while this Creature is on the field, you can remove all non-Passive (Yellow) Moves from this Creature and if you do give it the following Moves:

* Claws
* Black Hole
* Black Mist
* Master of the Element
* Levitate
* Nightfall

If this effect is active, halve this Creature's ARM and MR but double its ATK, M.ATK and SP Stats.

You can only use the effects of this Move once while this Creature is on the field. You can only control 1 copy of this Creature on your field.
Power Struggle

## Card description

Upon activation, both players must choose 1 Creature they control and roll a 100-Sided-Dice, then add the Creatures' M.ATK stat and the one with lowest total value is sent to the Void. This card cannot be activated if one of the players doesn't control a Creature. The chosen Creatures must have the same Rank for this card to resolve.

## Rulings clarifications

To activate this card there must be 1 Creature, on each side of the field that have the same Rank.
List of Yellow Moves

This page serves the purpose of archiving all Yellow Moves.

* Virtue
* Awakening
* Dark Virtue
* Etheral Form
* Angel's Core
* Flight
* Levitate
* Twisted Design: Regal King
* Twisted Design: Prospect For The Future
* Nox's Feast
* Unbound Form
* Blood Tracker
* Demonic Curse
* Mana Link
* Giant Mana Crystal
* Shell Armor
* Hermit's Shell
* Damage Modifier
* Aqua
* Zone Eater
* Sinkhole
* Bloodsucker
* Mana Parasite
* Skill Tree
* Barbed Arrows
* Armor Shred
* Swordsmanship
* Level Field
* Gift from the Forest
* Red Dragon's Companion
* Intimidation
* Tiny Colossus
* Troll's Vitality
* Metal Structure
* Shadow Tag
* Shield
* Magic Shield
* Compensation: Mana
* Depleted
* Damaged Mana Core: Magic Clock
* Damaged Mana Core: Enchanted Cannon
* Archanic Dismantling
* Spirit's Journey
* Spiritual Reward
* Spiritual Bond
* Dog's Immortality
* Monkey's Mimicry
* Pig's Starvation
* Hemomancy
* Bone Structure
* Cloth Wrap
* Terraforming
* Dragon Blood
* Stone Skin
* Arcane Gemstone
* Air Body
* Lightning Body
* Fire Immunity
* Water Immunity
* Ice Immunity
* Life Immunity
* Dark Immunity
* Sky High
* Dragon Guts
* Reptile Blood
* Random Weapon Generator
* Slime Split
* Water Absorption
* Slime Ruler
* Slime Crave
* Slime Ascension
* Oblivious
* Indomitability
* Predator
* Stealth
* Bloody Entry
* Focused
* Maximize Magic
* Twin Magic
* Triplet Magic
* Widen Magic
* Extend Magic
* Penetrate Magic
* Silent Magic
* Delay Magic
* Over Magic
* Quickened Magic
Legendary Zone - Elegia

## Card description

Pay 10 Mana times the number of turns you wish for this Zone Spell to stay active on the field, when that amount of turns pass, send this card to the Void. While active, this card cannot be replaced by another Zone Spell.

While active, players can only summon once per turn and also, while active, all Creatures on the field have their SP stat reduced to 0.

Whenever a Creature destroys an opponent's Creature through a Move, their SP stat is returned back to its normal value and after so, everytime that Creature whose stat was returned back to normal destroys another opponent's Creature, their SP stat is doubled.

At the end of either player's turn, all Creatures on the field lose 10% of their current HP, 5% if the Creature is Earth Element.
Stomp

The Creature jumps into the air, landing with its feet on the enemy, smashing them into the ground.

This Move deals 30 damage when attacking the enemy player. It deals 25% of the user's ATK Stat and 25% of its SP Stat when attacking an opponent's Creature.

If the Creature that used this Move attacked first the opponent's Creature and the opponent's Creature has a lower Rank then this Move deals double damage.

If this Move fails to land, the Creature that used it loses 10% of it's total HP.
Sheep's Astral Projection

The Sheep's Signature power is that of astral projection, which can make a soul leave its body to torment its enemy as a mind parasite.

Once per turn, you can choose a Creature you control, equip it to an opponent's Creature as a Stealth (face down) equipping Creature and then summon a Minion with the same current Creature Stats, Rank, Race and all Moves but it cannot activate any Move.

The opponent's Creatures equipped with the Creature that was affected by this Move are now controlled by you and are switched to your side of the field as if it were affected by the Charm Status Effects as long as they are the same or lower Rank as this creature. If the equipped Creature is destroyed, destroy the Minion created by this Move and then summon the equipping Creature to your side of the field.

If the Minion summoned by this Move is destroyed, destroy the equipping Creature.

If the Creature with this Move is destroyed, destroy the Minion created by this Move and then summon the equipping Creature to your side of the field.

## Rulings clarifications

The "equipped" Creature refers to the Creature that is equipped with the Creature that possesses this Move.

The "equipping" Creature refers to the Creature that is equipped to the "equipped" Creature, so, it is the user of this Move.
Sun Priest

Sun Priest is a Rank 1 Human Creature that is Life Element and costs 20 Mana to summon.

## Description

A believer in the Sun Deity, Solnore. By praying to his God he receives incredible strength during the day. It carries a golden axe in resemblance to the one his God is depicted with.

## Moves

Its Moves are:

* Sol Axe
* Sol Blessing
* Divine Sun
Shortsword

The Creature slashes its enemy with its shortsword.

A Shortsword can be made from either Iron, Steel or Silver.

## Iron

This Move deals 50 damage when attacking the enemy player. It deals (10% \* this Creature's Rank) of the user's ATK Stat and (10% \* this Creature's Rank) of the user's SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

## Steel

This Move deals 100 damage when attacking the enemy player. It deals (15% \* this Creature's Rank) of the user's ATK Stat and (15% \* this Creature's Rank) of the user's SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

## Silver

This Move deals 10 damage when attacking the enemy player. It deals (5% \* this Creature's Rank) of the user's ATK Stat and (5% \* this Creature's Rank) of the user's SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.

If this Move is used on an Undead, Fairy, Dullahan or Lycanthrope Creature, it deals double damage and ignores their ARM Stat.
Sacred Fire

The Creature summons a blue fire blast in form of a sacred symbol that then shoots onto to the target and burns it with a holy fire that purifies anything it comes into contact with.

This Move deals 300 damage when attacking the enemy player. It deals 100% of the user's M.ATK Stat when attacking an opponent's Creature and deals double damage to Undead and Dark Element Creatures. If this Move lands on a Creature, that Creature loses all its Dark Element Moves.

This Move can't be used by Dark Element Creatures.

**Sacred Fire** can only be used once while this Creature is on the field.
Metal Dragon

Metal Dragon is a Rank 2 Automaton Creature that is Earth Element and costs 17 Mana to summon.

## Description

A flying machine shaped like a dragon. It's one of the ultimate achievements of modern technology.

## Moves

Its Moves are:

* Metal Structure
* Mana Crystal
* Depleted
* Rechargeable
* Flight
* Lock-On
* Flamethrower
* Metal Fangs
Mermaid Princess

Mermaid Princess is a Rank 3 Aquatic Creature that is Water Element and costs 50 Mana to summon.

## Description

A mermaid born to King Neptune and an unknown mistress. It is said she has inherited the charming abilities from this mistress and is greatly favoured by Neptune himself.

## Moves

* Aqua
* Charm
* Aqua Blast
* Aqua Threads
* Acid Armor
* Water Absorption
* Water Tornado
The Arcana XXI - The World

The Arcana XXI - The World is a Rank 4 Angel Creature that is Life Element and costs 100 Mana to summon.

## Description

The one that is considered the strongest of the "Major Arcana", with its mighty power it stops time and obliterates anyone in its path with the power of the four main elements. It is also said he was the one that created the "Major Arcana" by handpicking every single one of its members.

## Moves

Its Moves are:

* Time Stop
* Arcana of The World
* Levitate
* Claws
* God's Gospel
* Smite