recursal/Fanatic-Fandom huggingface dataset:
Robin (Character)

## Robin

### Aliases

Richard "Dick" Grayson (real name), Nightwing, Red X, Boy Wonder, ROBO (By Cyborg)

### Relatives

Cyborg, Starfire, Beast Boy, Raven, Batman

## Physical description

### Eye color

*Unknown*

Robin is the Main Character (Player) in the Game ***Teeny Titans*** and one of the main characters in ***Teen Titans***, ***The New Teen Titans*** and ***Teen Titans GO!***

## In the TV Show:

**Richard "\*\*\*" Grayson**, commonly known as **Robin**, is the former protégé of Batman, as well as the leader of the Teen Titans, and one of the five main protagonists of *Teen Titans Go!*. Desperate to lead the best superhero team ever, his perfectionism and obsessive controlling have made him quite unstable at times.

The voice actor for Robin in the 2003 *Teen Titans*, Scott Menville, has returned to voice the character.

 *he wears a red uniform with green sleeves, he is also wearing a yellow utility belt, green pants, and grey stomping boots with a yellow cape behind.*

## In the Game:

Robin´s destiny is to buy all the Teeny Titans and to be the MEGA TEENY CHAMPION! He is the character you play as.
TECNOTIC MELKIN ARANDA SOLORZANO

== *EL **PhoneGap** es un framework para el desarrollo de*
 aplicaciones móviles producido por Nitobi, y comprado posteriormente
por Adobe Systems. Principalmente, **PhoneGap** permite a los
programadores desarrollar aplicaciones para dispositivos móviles
utilizando herramientas genéricas tales como JavaScript, HTML5 y CSS3. *==http://softmsa.blogspot.com.co/2013/05/editorial-aplicaciones-multiplataforma.html*
Red X

Red X is a character in the other titans Category.

**Attacks:**

S**moke bomb:** Summon a smoke bomb increasing dodge chance.

**Shuriken:** Throw a Red X at your opponent.

S**taff slam**:Your opponent is hit by a staff and stunned.

W**here to find this figure?**

This figure can be found at: Toyman, Bizarro Comics, Jailbird Toys and Shady District Shop.

**Appearence**

Red X wears a blue suit with a skull mask that has an X on it. He has grey gloves and boots and holds an X in each hand.

## Red X

### Based on:

Robin

This super mysterious masked villain has a super mysterious secret identity. No point in even guessing, because you will never get it. This unsolvable mystery is going to keep you up at night, is not it? (By the way it is definitely NOT Robin, if that is what you are thinking.)
Mod Chips

**Mod Chips** are chips you put at the bottom of Figs used in Teeny Titans to make your Figs more powerful, they are found in all stores.

### Chip List

* Cyborg’s Ultimate Chip
* Just Gotta Dance Chip
* Necromancer Chip
* Beatbox Party Chip
* Regenerating Cuteness Chip
* Adorable Entrance Chip
* Pointy Chip
* Tofu Lover Chip
* Smokescreen Chip
* Living Battery Chip
* Healthy Chip 2.0
* Heavenly Waffle Chip
Jump City

**Jump City** is a city where the Teen Titans live and protect, and it's the main location in the series. It always needs to be guarded by them because of the excessive amount of criminals and villains in the vicinity.

### Teeny Titans

in Teeny Titans Jump City is where most of the game takes place.

### Teeny Titans 2 Go Figure

In Teeny Titans 2 Go Figure Jump City is expanded and has more stores and areas, and has entrances to Gotham City and Metropolis.

### Stores

* Alfred's toy cave
* Zinthos
* Movie Magic Gifts
* Bizarro Comics
* Toyman
* ???
Figs

## Figs

**Figs** (or Figures) are what are used in battle during Teeny Titans

### Figs

* Robin
* Cyborg
* Raven
* Starfire
* Beast Boy
* Silkie
* 80´s Robin
* 80’s Cyborg
* 80’s Raven
* 80’s Starfire
* 80’s Beast Boy
* Old School Silkie
* Gizmo
* Jinx
* Mammoth
* See-More
* Billy Numerous
* Doctor Light
* Blackfire
* Bumblebee
* Serious Bumblebee
* Kid Flash
* Aqualad
* Pirate Aqualad
* Speedy
* Red Arrow
* Sticky Joe
* Red X
* Cyborgs Head
* Lady Legasus
* Starfire the Terrible (character)
* Cat Beast Boy
* Princess Silkie
* Mother Mae-Eye
* Other Mae-Eye
* Terra
* Brother Blood
* Robotic Brother Blood
* Monsieur Mallah
* Ravager
* Killer Moth
* Trigon
* Argyle Trigon
* Nightwing
* Dad Nightwing
* Batrobin
* Green Cyborg
* Wonder Raven
* Starflash
* Martian Beast Boy
* Super Silkie
* B’wana Beast
* George Washington
* Santa Claus
* Artemis
* Blue Beetle
* Darkseid
* Batgirl
* Alfred Pennyworth
* Killer Croc
* Black Manta
* Aquaman
* Multiverse Robin
* Multiverse Cyborg
* Multiverse Raven
* Multiverse Starfire
* Multiverse Beast Boy
* Multiverse Silkie
* Multiverse Gizmo
* Multiverse Jinx
* Multiverse Sticky Joe
* Multiverse B’wana Beast
* Harley Quinn
* The Joker
* Bizzaro
* Hooded Hood
* Mr. Chibi
* Hawkgirl
* Blue Beetle
* Green Lantern
Attack on New York

On November 26th 2014, Robert Briggs attacked New York City in attempt to prove Steve Briggs that he could be a

"God to the people".

However the attack was stopped by Steve, fighting Robert. The fight caused a lot of destruction, with buildings collapsing and civilian deaths.

The attack stopped when Steve killed Robert.
Lore:Species

Two species play the main role in the Orbs universe. Their names are not known, but they characeristics are very different.

The first species is organic and their organism requires lots of resources to survive. This is the main reason they became so demanding and aggressive. They gather resources from other galaxies and from other species in order to survive and feed their growing population. At the same time they can be considered the most technological advanced species compared to their victims.

The second species is the only one being able to withstand the attacks of the first one. They strike down any attempt to steal resources from them and even protect others against the same threat. They are clever but not that advanced than the first one. It is the only species that ever managed to develop a program that could be uploaded to an orb spaceship.
The Hooded Hood (Character)

*The Hooded Hood* is a villain in the game ***Teeny Titans***.

## In the Game:

He was the Mega Teeny Champion, until he was defeated by Robin.

You meet with him in when you finish every tournament (Except for the 4th tournament).

In the Mega Teeny Tournament, he has a Hooded Hood Teeny Titan and a Mysterious Teeny Titan.

After you defeat him, you win a Hooded Hood toy and you discover that he is Mr. Chibi.

## Trivia:

* Until Robin discovered that The Hooded Hood is Mr. Chibi, he considered *The Hooded Hood* his nemesis.
* Robin thought that *The Hooded Hood* is Slade.
Como influye el pH en la alimentación

La formación y crecimiento de patógenos en alimentos requiere nutrientes, agua, temperatura adecuada y ciertos niveles de pH. Los valores de pH en los alimentos van desde el 1 al 14, y se considera el 7 como valor neutro. Si el nivel de pH en un alimento es superior a 7, se dice que este es alcalino; en cambio, un valor inferior a 7 indica un alimento ácido. Se considera que **la mayoría de los microorganismos patógenos crecen a un pH más bien neutro, entre 5 y 8**. En alimentos ácidos y, por tanto, con un pH bajo como el limón y el vinagre, la acción conservadora es mayor y, en consecuencia, disminuye el riesgo de contaminación por bacterias patógenas. Aunque la mayoría de bacterias proliferan en ambiente neutros, debe tenerse en cuenta que algunos lo hacen en alimentos con pH ácidos y otras en productos con pH alcalinos. El gusto humano distingue estos tipos de pH; un producto ácido tiene un sabor agrio y un producto alcalino un sabor amargo, según el Consejo Europeo de Información sobre la Alimentación (EUFIC). Juan Carlos Romero L.
Shops

Shops are the main form of acquiring Figures, and play a very big role in the game. They are located all over the map.

### List of Shops

#### Downtown

Alfred's Toy Cave

ToyMan

Kords n' Wires

Bizarro Comics

Zinthos

???

#### Uppity Uptown

LexToys

Saphires

#### Special Shops

##### Sticky Joe

Sticky Joe is an NPC, which means he isn't at the same spot all the time

##### Flash Sale Game

The Falsh Sale is a minigame where you run around to collect Flash Sale Tickets, and then return to the shop in a limited amount of time. Then you can buy Figures with those Tickets.
TecnoTic Rafael Avila

El diplomado ha sido una experiencia bastante satisfactoria, pero la real importancia de estas actividades academicas en la aplicabilidad de los conceptos en el aula, es ahi donde realmente se podra demostrar si funciono o no. la construccion de contenidos educativos abligan a tenerv el manejo de otras herramientas como son la suite de Macromedia, como por ejemplo.
Grounded Guide

Опытный Наставник
Юнит — Актер

Цена: 5
Атака: 4
Здоровье: 4

Другие ваши юниты получают +1 к атаке.
Ваши Виртуозы вместо этого получают +2/+1.
«Он обучит тебя основам.»
Tech II Искусности
Цвет: Нейтральный

**Особенности этой карты**

Если у вас два таких юнита, то их эффекты складываются. Например, ваши Виртуозы получат +4/+2 если у вас в игре два Опытных Наставника.
Herobrine Origins (novel)

***Herobrine Origins*** is the planned second novel in the thriller horror series ORIGINS by Jessie Yun.

The novel will be based off the 2014 film of the same name by EliteProductions.

In May 2018, Jessie revealed that the book would be published in Early 2019. However, she later announced that it will be on hold in June, 2019. The novel doesn't have a specific release date. As of March 2022, no further news or information has been released and is assumed to be cancelled.
Knightsabers

**Knightsabers** is an American writer. Known for writing Herobrine Origins. His role on the writing team was small, mainly making grammatical fixes and suggestions.

He was going to have a larger role in the writing for Herobrine Origins Part II, but left the project to work on another EliteProductions film, the now cancelled "Triad".

He also had a voice acting role, playing Mr. White in Herobrine Origins.
Arsenal

The arsenal can be access by the respective screen.

The arsenal displayed all available orbs a player can use. Within the arsenal the player can switch to another orb, construct a new one or renew an existing one.

Constructing a new orb has the requirement to be ruler of a grade 3 construct. Renewing an orb has the requirement that the orb has reached a certain age. Renewing also costs enigma.
Curaduría de contenidos educativos digitales John Wilton Murcia Enriquez

La tecnología ha avanzado tanto que la
información que antes se encontraba alojada en libros de la biblioteca,
hoy día toda esa información puede ser consultada en el internet que es
una biblioteca mundial que contiene información innumerable a través de
blogs, podcasts y redes sociales – las perspectivas se están ahogando en
 un mar de sobrecarga informativa de distintos temas. Es por esto que
resulta conveniente para estudiosos, científicos, empresarios, etc.
contar con una herramienta que filtre y depure información relevante con
 contenido de calidad validado y personalizado sobre un tema en
especifico.

Debido a la urgente necesidad de
seleccionar información de calidad, confiable y verídica ha surgido una
nueva profesión denominada “Curador de contenidos digitales” ¿Pero en
qué consiste este nuevo trabajo? ¿Quiénes tienen esa capacidad para
realizar este proceso? ¿Qué herramientas  tales como plataformas online o
 programas nos ayudan en este nuevo rol?

Resulta conveniente dar a conocer el
concepto de curador de contenido y cómo podemos convertirnos en
curadores de contenidos digitales educativos considerando nuestra labor de docentes.

TOMADO DE:https: //curaduriadecontenidosdigitales.wordpress.com/
Lore:Space Craft

There are several space craft of interest.

The main protagonist is the orb spaceship, a huge behemoth being able to transform stars and replicate itself from the star's energy. Orbs - excluding the first version - are constructed around coated stars. The star can be considered the core and energy supply for the whole craft. The first orb was built to eradicate galaxies impossible to capture with alternatives.

Orbs can sent out constructors, which are released with a massive beam transforming a star. These constructors are able to construct shells around transformed stars and then new orbs around the coated stars.

Infiltration vessels were developed by a modified version of the orb program. They are very small and are able to quickly dock at other orbs. Their included teleporter is able to transport infiltration orbs through an orb hull and inside.

Interceptors were built by the defending species and sent to stop the very first orb. Their role was to reach the orb before it could destroy their sun. They carry a program designed to manipulate the orb's artifical intelligence.
Stats

Stats describe values determinating the strength of an entity. Stats can be increased by spending charge

There are many different stats, here is a list of all available stats:

* Maximum Hull
* Hull Regeneration
* Plating
* Maximum Energy
* Energy Regeneration
* Cooling
* Acceleration
* Maximum Speed
* Light
* Light Regeneration

There are also some hidden stats, that can not be directly increased by spending charge:

* Maximum Light
* Sociality Regeneration
Entity:Instant Aid

Instant aids have a chance to drop upon a destruction of an orb. It's value is determinated by the destroyed orb, where as the chance of a drop is determinated by the regenerative stats of the destroyer.

Here is a list of all instant aids:

* Hull Instant aid, restores hull and increases Hull Regeneration for a certain duration
* Energy Instant aid, restores energy and increases Energy Regeneration
* Cooling Instant aid, reduces heat and increases Cooling
* Light instant aid, restores light and increases Light Regeneration
Entity:Construct

Most zones are ruled by a construct. A construct can be damaged and healed in order to capture it.

Constructs play a major role in the world of Orbs. Ruling a construct grants score. Being the ruler of the construct grants access to it's inventory.

A construct has stats just like orbs. A ruler can spend charge to raise those stats.

Charge can also be used to upgrade the construct to the next grade. When raising charge to a certain level a new construct grade unlocks addtional effects. Here is a list of all effects a construct can gain:

* Grade 1: The construct gains the ability to use a special effect respective to it's theme
* Grade 2: The construct gains the ability to activate non-consumable modules stored in it's inventory
* Grade 3: This grade allows the ruler to construct a themed orb from the arsenal
* Grade 4: The construct posses a guadian orb that you can spend charge on. It can also be loaded with modules
* Grade 5: The construct gains the ability to construct modules over time
* Grade 6: The construct attempts to produce enigma
Themes

Almost everything in the world of Orbs belongs to a particular theme.

There is one special theme called Infiltration, which can be considered as the standard or null theme. Everything that does not belong to a theme falls under this one.

Here is a list of all themes ordered by color:

* Defense
* Exploration
* Dark Matter
* Dark Energy
* Darkness
* Influence
* Cooling
* Utility
* Gravitation
* Research
* Hull
* Healing
* Energy
* Balance
* Heat
* Consumption
* Offense
* Might
* Destruction
* Interconnection
* Charge
* Light
* Time
* Neutrality
Ветхая шахта

Ветхая Шахта
Здание

Цена: 2
Здоровье: 3

      Получите 3 и подбросьте монету.

**Орел**: Фух!

**Решка**: Пожертвуйте ветхую шахту, ваша база получает 2 урона.

«Равшан! Тут слишком опасно!»
— Джамшут
Тех. Крови I
Цвет: Красный

**Особенности этой карты**

Вы не можете использовать способность Ветхой Шахты в тот же ход, когда разыгрываете ее, потому что у нее нет ускорения.

Результат броска «Фух!» не влияет на игру. Однако есть психологический эффект.
Robin (Teeny Titan)

The Teeny Titan **Robin** it´s a toy version of *Robin*. He is the character you play as.

## How to Find this Teeny Titan?

Everyone get Robin as it´s first Teeny Titan.

## Attacks:

**Heroic Pose:** Strike a heroic pose increasing power of the next ability. (Stacks!)

Enhance: +**poweriencrease**

**Birdarang:** Robin throws a Birdarang at the Enemy

Enhance: +**undodgeable**

**Staff:** Deals damage plus stuns your opponent temporarily

Enhance: +**stun duration**

Other versions of Robin:

* *80´s Robin*
* *Multiverse Robin*
* *BatRobin*
* *Nightwing*
* *Dad Nightwing*
* *Red X*
Entity:Module

Some entities can load modules. Modules drop as loot from orb by a certain chance. Modules have a wide range of properties describing their power or weakness. Modules orbit their owner.

Here is a list of all module properties:

* Activation Energy Cost
* Activation Energy Factor
* Activation Heat
* Activation Heat Factor
* Delay
* Description
* Duration
* Duration Per Level
* Has Maximum Range
* Is Consumable
* Is Passive
* Is Self Cast
* Is Supportive
* Mass Per Level
* Name
* Radius
* Radius Per Level
* Required Zone Support
* Module Variations
* Strength
* Strength Per Level
* Theme
* Tier
Chirley Biologia

☀Un pastor llevaba su rebaño al campo, cuando se
dio cuenta de que unas cabras salvajes, se habían mezclado con las suyas. En la
noche las llevó a todas a un refugio.

Como al día siguiente estalló una gran tormenta,
no pudo sacarlas a pastar y debió mantenerlas encerradas. Al darles de comer, a
las cabras propias les echó el pasto estrictamente necesario para que no se
murieran de hambre. En cambio a las cabras salvajes les aumentó la ración con
el fin de atraerlas.
World:Level

A level describes the y coordinate or the y axis's value of the orb spaceship. A new orbs starts at upper level 5, or +5 in short.

On each level new aspects of the game are introduced:

* +5 = Zone Control, Charging, Mass Shield, Sancutuary
* +4 = Anomalies, Traps, Constructs, Triggers, Destructibles, Bots, Light Cracks, Enigma, Hidden Zones, Stealers
* +3 = Seals, Missions\*, Operating Systems, Energy Stations, Stability
* +2 = Time Zone\*, Precondition modules\*
* +1 = Influence\*, Virus\*
* 00 = Dark Matter, Dark Energy\*, Core

\* = not implemented as of 09/22/17
Experiencia TecnoTic JImmy Arcos

**Google App Inventor** es una plataforma de Google Labs para crear aplicaciones de software para el sistema operativo Android. De forma visual y a partir de un conjunto de herramientas básicas, el usuario puede ir enlazando una serie de bloques para crear la aplicación. El sistema es gratuito y se puede descargar fácilmente de la web. Las aplicaciones fruto de App Inventor están limitadas por su simplicidad, aunque permiten cubrir un gran número de necesidades básicas en un dispositivo móvil.

Con Google App Inventor, se espera un incremento importante en el número de aplicaciones para Android debido a dos grandes factores: la simplicidad de uso, que facilitará la aparición de un gran número de nuevas aplicaciones; y Google Play, el centro de distribución de aplicaciones para Android donde cualquier usuario puede distribuir sus creaciones libremente.

La plataforma se puso a disposición del público el 12 de julio de 2010 y está dirigida a personas que no están familiarizadas con la programación informática. En la creación de App Inventor, Google se basó en investigaciones previas significativas en informática educativa.

## Características

El editor de bloques de la plataforma App Inventor, utiliza la librería Open Blocks de Java para crear un lenguaje visual a partir de bloques. Estas librerías están distribuidas por Massachusetts Institute of Technology (MIT) bajo su licencia libre (MIT License). El compilador que traduce el lenguaje visual de los bloques para la aplicación en Android utiliza Kawa como lenguaje de programación, distribuido como parte del sistema operativo GNU de la Free Software Foundation

App Inventor pueden tener su primera aplicación en funcionamiento en una hora o menos, y se pueden programar aplicaciones más complejas en mucho menos tiempo que con los lenguajes más tradicionales, basados ​​en texto. Inicialmente desarrollado por el profesor Hal Abelson y un equipo de Google Educación, mientras que Hal pasaba un año sabático en Google, App Inventor se ejecuta como un servicio Web administrado por personal del Centro del MIT para el aprendizaje móvil –una colaboración de MIT de Ciencia Computacional e Inteligencia Artificial de laboratorio (CSAIL) y el Laboratorio de Medios del MIT–. Inventor MIT App es compatible con una comunidad mundial de casi dos millones de usuarios que representan a 195 países en todo el mundo. Más de 85 mil usuarios semanales activas de la herramienta han construido más de 4,7 millones de aplicaciones de Android. Una herramienta de código abierto que pretende realizar la programación y la creación de aplicaciones accesibles a una amplia gama de audiencias.
World:Zone

A zone is a cell inside a grid system. A zone's name is built from it's coordinates within the this grid system, in this format: "XXYYZZ". Zones are connected by portals. Each zone has a theme that affects how a zone can be controlled by a player or operating system. A zone can have exactly one construct.

3 differently themed zones:

Offense, Energy and Charge
Usable:Heat

Heat denies the activation of modules. When an orb is cooling down, no module can be activating at that time. The orb has to cool down by cooling before being able to activate a module.

An orb has a number of heat slots so that it is possible to activate modules in quick succession, but at the disadvantage that the orb's cooling is split on all heat slots that need to cool down.
Entity:Orb

An Orb is an entity that is moved by force. An Orb has a theme, which determinates it's main purpose. An Orb has an array of stats which describe it's power. It can load modules to activate them with energy.

Orbs can be controlled by player or are controlled by the game engine's artifical intelligence. Normal AI orbs can be bosses or minion orbs. Bosses have the ability to spawn minions.

There are some special types of orbs:

* Stealer
* Security
* Skirmisher
* Guardian
* Collector
* Drone
* Enigmalon
Control:User Interface

The user interface can be described in areas:

0:

This area is called 'Communication and Command'. You can read communication between you and your command or operating system here. When there is no ongoing communication, your current command is being displayed. It shows you what you need to do next. This area can be toggled off and on by pressing the F1 key.

1:

This area is called 'Stats'. It shows all your stats. When you have sufficient charge some of them can be increased by clicking the plus icon. This area can be toggled off and on by pressing the F2 key.

2:

This area is called 'Zone Control and Inventory'. Here you can see an overview of the current zone's status. It displays the construct's health, the zone control and contamination. When in the Home Zone your inventory is being displayed. Constructs also have an inventory and it will be shown whenever you get close to one. This area can be toggled off and on by pressing the F3 key.

3:

This area is called 'Loaded Modules'. This is a list of all your currently loaded modules. You can change levels, assign hotkeys, unload or destroy modules from here. This area can be toggled off and on by pressing the F4 key.

4:

This area is called 'Looted Module'. This simply displays your looted module. Pressing the tab key will load it.

5:

This area is called 'Menu'. You can find 3 buttons here, Settings, Benefits and Map. The Settings button brings up the settings screen where you can alter your preferences. The Benefits button brings up the benefits screen where you can see an overview of those. The Map button displays a map of the level you are on.

6:

This area is called 'Map and Navigation'. When having a Map module loaded, you are able to see a map of your current zone. You can also hover over the map to display possible navigation destinations. Clicking those will guide you to your selection.

7:

This area is called 'Help'. Whenever the game detects that you might need some help, a help message is being displayed. This behaviour can be disabled in the settings.

8:

This area is called 'Alerts'. Only important messages will be displayed here, telling you that something happened you should pay attention to.

9:

This area is called 'Status'. A simple info panel that shows the current hull, energy and heat.
Affiliations

An affiliation has a major effect on an orb. An orb can change it's affiliation by opening the respective monitor page. To change to the theme affiliation, you need to go to a zone of that theme and be controller of it. When both prerequisites are met, the page will show a button for you to change the current orb's affiliation.

Here is a list of all affiliation effects:

* Charge: doubles outgoing charge strength
* Light: halves negative light regeneration and doubles positive light regeneration
* Darkness: doubles strength of outgoing light drains
* Influence: halves incoming influence factor strength and doubles outgoing influence factor strength
* Healing: halves negative hull regeneration and doubles positive hull regeneration
* Hull: doubles maximum hull
* Heat: halves incoming heat strength and doubles outgoing heat strength
* Gravitation: doubles acceleration
* Dark Matter: halves incoming dark matter strength and doubles outgoing dark matter strength
* Dark Energy: halves enigma consumption to produce dark energy
* Offense: doubles incoming and outgoing damage strength
* Consumption: halves consumption of consumable modules
* Destruction: doubles outgoing damage to destructibles, systems and constructs
* Might: doubles overcharge duration
* Balance: increases all regeneration depending on current benefits
* Research: doubles research gain
* Interconnection: halves negative sociality regeneration and doubles positive sociality regeneration
* Energy: halves negative energy regeneration and doubles positive energy regeneration
* Cooling: doubles cooling
* Utility: halves incoming shocking duration and doubles outgoing shocking duration
* Exploration: doubles maximum speed
* Defense: doubles plating
Timeline of the Silver River

The following is a general outline of the current timeline of the universe that contains the Silver River. Please note that, due to this universe being an alternative reality to our own, certain events occur similarly or identically to our own on Tranquility, this universe's version of Earth. However, this is not always the case, and it should be assumed that events occurred unlike reality's unless noted, especially from the 19th Century of human history onwards. Cosmic events and so on can be considered completely dissimilar, barring certain exceptions.

Events will be marked in Confederate Standard Calendar units, which are as follows:

1 Confederate Standard Orbit = 1 Year

1 Confederate Standard Cycle = 1 Month

1 Confederate Standard Rotation Period=1 Week

1 Confederate Standard Rotation = 1 Day

1 Confederate Standard Degree: 1 Hour

1 Confederate Standard Turn: 1 Minute

1 Confederate Standard Gradient: 1 Second

The Confederate Standard Calendar is divided into two simple eras: Prior to Unification and After Unification.

This refers the periods before and after the unification of the original five species into the Stellar Confederation amidst the Origin War, divided by the date of the Pact of Confederation, also known as the Unification Accords, as the effectual Year Zero of the calendar. 2 Standard Orbits before the signing of the Pact would be rendered as 2 Standard Orbits PTU, whilst 1,000 Standard Orbits after the Pact would be represented as 1,000 Standard Orbits AU, or simply as 1,000 AU. A more in-depth explanation can be found on the Confederate Calender's own page.

In places where such a firm date exists, Rotation and Cycle will be included. Should a specific date have significance in another calendar, that secondary version or versions of said date will be included to provide comparison between different calendars.

Note: The Confederate Standard Calendar and the Common Era Calendar only currently match up until I can find someone good enough to do the calculations necessary to convert the dates properly, based on the first AU date I give. I suck at math, I'm afraid.
OrbsGame Wiki

## Welcome to the Orbs Wiki

Orbs is a truly unique science-fiction multiplayer online role playing game featuring an open world where players are sent to explore, control and rule futuristic and mysterious zones in order to discover their secrets. Players are not only fighting their way through the world, but are also in a permanent conflict and competition against each other.
Valkyrie Connect Wiki

**WELCOME TO THE**  **WIKI**

### About the game

Valkyrie Connect rocketed to the top of the Japanese charts, and now it's taking the world by storm! Take the mystic rune knife in hand and fulfill your destiny! Assemble legendary heroes, villains, and gods, then battle alongside other players to crush massive world-eating bosses and save the worlds from Ragnarok!
Orbs

Orbs are used to power up heroes by increasing its stats. There are 4 color frames of orbs-- Grey, Green, Blue and Purple. Each frame varies in the number of orb sets to complete the ring, and when a new frame is reached, a slot for each the accessories and weapons is unlocked. When a set is complete, the hero can be upgraded to increase the base stats of the hero. All heroes have a total of 12 sets of orbs.
Robotics/Drone Technologies in the Silver River

WIP: Advanced robots are commonly referred to as Drones in the Silver River. Not to be confused with autonomous drones, these are fully independent artifical intelligences that are capable of carrying out a variety of tasks. More simple automatons, like those used on assembly lines, are referred to still as robots. Drones occupy a strange place in the Silver River, as they can be both property and citizens. Most drones are learning computers capable of growing self-aware, and thinking outside the inital lines of their progamming. Most governments have laws that guarantee citizenship any drones that gain this self-awareness, with their previous owner being compensated for their loss in property. The fact many drones are capable of becoming self-aware at any time, combined with various pressures from the drones community as a whole, is partially the reason that the Silver River is far less automated than it could be.

So far, there has never been any major drone rebellion or any form of warfare between organic and drone. The fact that Stellar Confederation, the largest government in the Silver River, was partially founded by a collective of drones known as The System largely inspired a great deal of the policies that grant drones so many rights. As well as the cautious awareness of the superiority the drones have over organics, and how easily they could and would wipe out any organics that stood against them if they rebelled on a large scale.

TBD: History of drone technologies, major manufacturers, combat drones, private sector drones, and examples of various indepedent drone 'species.'
Bell Arsamen

Bell Arsamen jest Kazarem oraz matką Williama.

## Wygląd

Bell Arsamen ma długie, czarne włosy i czerwone oczy. Jest wysoka i ma szczupłą sylwetkę.

## Historia

### Seria Boku no Hero Academia:

Niewiele wiadomo o historii Bell. Wiadomo że będąc w Justice Sword zakochała sie w Brainie i William był tego skutkiem. Porzuciła go kiedy miał 6 miesięcy.

### Seria Tokyo Ghoul Zatracenie:

Niewiele o niej wiadomo. Podawała Williamowi jedzenie z ludzi ale w formie zwykłych posiłków. Nie powiedziała mu że jest ghoulem. Zmarła na jakąś chorobe.

## Fabuła

### Seria Boku no Hero Academia:

Bell pierwszy raz pojawia się ostrzegając syna przed jego ojcem. Później pojawia się jedynie pod koniec. Stoi przy jego łóżku w pracowni. Wychodząc z domu obiecuje mu że przekaże mu informacje o ruchach stowarzyszenia złoczyńców.

## Moce i umiejętności

### Seria Boku no Hero Academia:

**Indywidualność, piekielne oczy-** Wiadomo że je posiada mimo że ich nie użyła. Można to wywnioskować po tym że William ją rozpoznał po oczach gdyż były takie same jak jego gdy ich używał.

#### Ksywki:

-Raven Scythe- przez media (seria Boku no Hero Academia)
Entity;Zone Controller

Zone Controllers are entities placed in zones. Not all zones have zone controllers, it depends on the zone's theme. There are four zone controllers in a zone. Zone controllers can be very different depending on the zone's theme, but they always help identities to build up control in order to take over the zone.
River Montoya

Ривер Монтойя
Герой — Танцующая Фехтовальщица

Цена: 2

Уровень 1 — 2

Атака: 2
Здоровье: 3

Уровень 3 — 4

Атака: 2
Здоровье: 4

      Оттесните `Tech 0` или `Tech I` патрульного. *(Выведите его из патрульной зоны.)*

Уровень 5

Атака: 3
Здоровье: 4

Ваши `Tech 0` юниты стоят на 1 меньше.

Герой Искусности
Цвет: Нейтральный

**Особенности этой карты**

Вы можете снизить стоимость карты максимум до `0`.
Notable Individuals of the Silver River

The following is a list of notable individuals in the Silver River, organized via species.

## Veshani

* *Azekkal Varkarth Othruos*
* *Vellia Varkarth Othuros*
* *Kraedac zien Laynthem Tar'Raas*
* *Vrayn Faheria Othuros*
* *Kheylmai Aurtak*

## Human

* *Matthew*
* *Jonas*

## Vulron

* *Acathil Drathis*
* *Attayn Drathis*
* *Akkallara Drathis*
* *Eshari Drathis*
* *Keldan Drathis*
* *Tyrian Zayr*
* *Silithcan Gleth*
* *Slyster Kething*

## Ambasha

* *Dravoryu Tashan-Irrcar Rendum Vytas Tomek*

## Taptev

* *Tarmus Jalwyn Nulkoshev*
* *Qi'keska'varsis Je-Dirst*

## Ortai

* *Urai*
* *Pellify Kari*
* *Tath Kari*
Benefits

Players can gain benefits. Benefits add a certain effect. A benefit is acquired by achievements and zone control. The total benefit count is achievement count multiplicated with the zone control count.

Here is a list of all possible benefits:

* Defense: decreases damage taken
* Exploration: increases maximum speed
* Dark Matter: improves dark matter themed module strength, duration, radius and delay
* Dark Energy: increases dark energy regeneration
* Darkness: adds light drain on collisions
* Influence: increases influence gain
* Cooling: increases cooling themed module radius
* Utility: increases drop chance and system impairment resistance
* Gravitation: increases acceleration drain resistance
* Research: improves construct upgrade charge transfer
* Hull: improves hull generation
* Healing: increases healing done
* Energy: improves energy regeneration
* Balance: decreases battery stress
* Heat: decreases heat themes module delay
* Consumption: increases consumable module strength
* Offense: increases damage dealt
* Might: improves score
* Destruction: increases damage on destructibles and orb systems
* Interconnection: increases supportive module duration
* Charge: increases charge gained
* Light: decreases light consumption
MEMORIAS - JOHN WILTON MURCIA ENRIQUEZ

Dreamweaver:
Es una aplicación en programa de estudio,destinada a la
construcción, diseño y edición de sitios, vídeos y aplicaciones Web
basados en estándares. Creado inicialmente por Macromedia.
carpeta remota:
Almacena los archivos para pruebas, producción, colaboración, etc. incluye los archivos a los que los usuarios acceden en Internet.
Corporations of the Silver River

Corporations are a common sight across the Silver River, ranging from the massive omni-corporations of the Stellar Confederation, to the state-run institutions of the Penrith Aldwylsar, to small collectives inside and outside Confederate species.

## Omni-Corporations

* *Aeresh Industries*
* *Zalcove Motors*
* *Tet-Vokka Astral Mining Union*

## Independent Corporations

* *Zayr Workers Collective*
* *Mesthsya Tun Weaponsmiths*
* *Oveth-Kyith Armaments and Armor*
Halan Xulkar

The combined armed forces of the Penrith Aldwylsar, originally formed out of the combined militaries of the various nations of the planet Kalael Tir, then known as Arweicha, to form the unified defense force known as the Halan Xulkar. As the Penrith Aldwylsar has expanded, the Halan Xulkar has come to be considered one of the best, if not the best, militaries in the Silver River Arm. It is often speculated that this, and this alone, has kept that Stellar Confederation from acting against what they call the Aldwylsar's 'tyrannical practices' of an absolute monarchy, state religion, and supposedly bigoted laws and practices.

## History

To Be Elaborated: The specific origins of the Halan Xulkar starts in the military of the nation of Braxitu, where Acathil Drathis and his Astelkel were serving before they took command of the country, and by proxy the entirety of the Vulron homeworld. Following a reorgnization with the remnants of the various remaining militaries of the world that were under the control of the then nascent global government that had followed Braxtiu's conquest, the Halan Xulkar took the place of serving as the military arm of what would eventually become the Penrith Aldwylsar. As the Aldwylsar grew beyond the boundaries of Kalael Tir, the military was retooled into two distinct divisions: the Zavoya serving on the ground, in the sea, and in the air, and the Aultmere serving in space to both keep Aldwylsar colonies safe from orbit and beyond as well as transporting Zavoya soldiers between worlds. Originally, there existed a small company-sized unit within the Zavoya that served as the elite personal guard of the Cynthenras and protected them from any and all threats. It was formed from veterans of various special forces units personally selected by Acathil Drathis for both their skill and their loyality. Eventually, however, one of it's leaders would take it upon themself to transform them into something far greater following an attempted coup by a group of Zavoya officers.
Chepri

Chepri jest sztuczną inteligencją stworzoną przez Williama Arsamena w serii Boku no Hero Academia, Narodziny Szatana.

#### Wygląd:

Pomimo ze jest komputerem to jego prawdziwa postać to szary prążkowany kot.

#### Charakter:

Chepri ma własną wole oraz emocje. Troszczy się o swojego stwórce i posuwa się nawet do drastycznych metod żeby go bronić.

#### Fabuła:

Chepri pierwszy raz pojawia się analizując smoka z którym walczył William. Później kilka razy pomagał mu z analizami. Kiedy zauważył że William przesadza z treningami wyłącza mu komputery i mówi że ma wieść normalne życie. Potem kiedy Kaminari przyprowadza go nieprzytomnego do domu od razu wysyła drony żeby się nim zajęły. Następnie otwiera mu e-maila z propozycją pracy. Przez okres nauczania młodych bohaterów przez Williama w ogóle się nie pojawia. Na koniec pojawia się jedynie zabierając Williama po walce z Brainem do jego pracowni.

####
Revolutionary and Terrorist Groups of the Silver River

The Silver River is as much a place of martial struggles as it as one of cultural and societal ones, often for societal and cultural reasons. While politicians may follow the ways of diplomacy and bureaucracy to try to prevent these issues, or at least render them beneficial towards their benefactors, there are those that simply feel these issues cannot be solved by politics and talk. They instead turn to the power of the weapon and violence to achieve their goals, whatever they may be. Some argue they are criminals that believe their supposed mission means they are justified in committing murder and destroying property, while others argue they are heroes who must make the difficult choices needed to overthrow an unfair political environment and replace it with something more equitable for all. Whatever the case, they are common and documented here.
Private Military Contractors of the Silver River

Though some may dismiss or ever condemn the concept, mercenary companys operate freely and in vast numbers across the Silver River, with the exception of the Penrith Aldwylsar. Aldwylsar law forbids the action of any private military contractors, and companies that attempt to operate under notice usually end up executed by Krylsmahr kill teams. Of the remaining PMCs the vast majority of these PMCs operate within the Confederation, where government contracts combined with unenforced regulations against criminal employment breeds many willing to kill for cash. But even in independent space private military contractors do exist, and they usually form the backbone of the security forces of the various Free Trade Ports and private colonies that operate in such regions.
The Laws of Physics and How They're Followed in the Silver River

W.I.P.

The natural laws of the Silver River, at their core, operate somewhere between our laws of physics and the laws of physics that exists within the less realistic works of sci-fi. Moving faster than the speed of light is impossible and a ship in space continues to move even when its engines are killed until its momentum is counteracted, but flying cars and hoverboards are entirely functional products and the square-cubed law doesn't exist. Simply put, I intend to follow as much of the laws of physics as I can when it comes to space travel and the logistics of maintaining an interstellar government. Certain technologies, such as magnetically-accelerated slug weapons, energy shields, and plasma firearms, will be intended to be portrayed with a relative realism. The ultimate goal however is to have a universe in which all of the machines, weapons, and so on of the 80s sci-fi universe exist and can be used to deconstruct the typical trappings of those universes.

Certain laws, such as the square-cubed law, will be utterly ignored and do not exist within the universe's own laws. Likewise, the laws of thermodynamics and the idea of energy conservation may be thrown out the window owing to the Eldritch. Who can create and destroy energy at will, and likewise allow for a truly zeroed amount of heat.They can likewise warp the laws of reality to their whims and generally are not beholden to them in the first place, and thus certain non-adherence exists inherently. One might argue that this results in a shift from sci-fi to science fantasy, since it allows for constant violation of the rules of the universe. While I will concede this does allow for a certain amount of rulelessness and borderline 'magic' to exist within the Silver River, it is neither common nor the focus of the Silver River. It is the exception, not the rule when it comes to how the universe functions. It is closer to Lovecraft's use of creatures who could violate our universe's laws in horrific and often mind-melting ways, though usually without the same hostile intent and destructive outcomes. There can be as much benevolence behind these shifts in reality and the otherworldly beings that cause them as apathy and neglegence.

But for lesser beings, I.E. the normal inhabitants of the Silver River, there are far greater limits. The laws of thermodynamics and energy conversation do exist for them, but technology exits that allows these to be slightly bent. Especially to preserve the 80s aesthetic, with flying cars, gravity inside ships, and massive space stations with open areas for flying traffic. The heat generated by these living environments is more easily taken care of, there are technologies that can contain this heat to be later dispersed or reuse it effectively as energy to power various systems.
Entity:Drone

From time to time the command will inform you that a drone construction has been completed. You can then order a drone of your choice by opening the benefits screen. Drones fight for you and always spawn with a loaded Theme Gun, the Theme Gun is a rapid energy projectile damage module. It’s theme is Balance, because it fires projectiles depending on it’s active theme. The drone becomes stronger the more benefit you have at the time of your order.
Spacecraft of the Silver River

WIP: Spacecraft are an essential part of commerce and even simple travel in the Silver River Arm. Unlike many sci-fi settings, it is rare for single individuals to own true spacecraft, i.e. those capable of interstellar travel between star systems. This is due to both the fact they are incredibly expensive, to the point only corporations and governments can really afford them, as and that most of these craft require crews in the tens of thousands to maintain as well as the fact they eat through fuel and energy at incredible rates. At best, a citizen can hope to own what is called a planethopper, a small craft made for intersystem travel between planets. But even these are expensive, and more akin to luxury supercars than the typical private starship seen elsewhere.

Most civilian travel instead occurs via Starliners, corporately owned spacecraft that are usually less luxurious than one might imagine as they are more akin to a passenger jet than a cruise liner. They do hold hundreds of passengers, but usually in cramped quarters like a sleeper car on a train. Luxurious starships of any kind are incredibly rare, as they are difficult to maintain in any proper fashion. Even state-of-the-art military spacecraft are frequently claustrophobic, even more so than civilian craft due to less of a need for comfort.

The primary means of interstellar travel technologically speaking is what is commonly known as the Shift Drive. Essentially a wormhole generator, it rips open a hole in the fabric of reality to allow quick and easy travel between two locations in space. This takes extremely large amounts of fuel and energy as well as generating large amounts of heat, as one might expect. Generally, a ship can only perform one jump before needing to stop to dump heat, recharge the Shift Drive itself, and potentially even refuel. However, the distance a Shift, as the process is referred to as, can vary. It can be between two close systems, or from one side of the Silver River Arm to the other. The only limit on distance is how much fuel a ship can carry and how much its heatsinks can contain before having to be dumped.

TBD: History of interstellar travel, use of starships by each government, corporate versus private starships, starship manufacturers, and the methods behind space combat.
Independent Organizations of the Silver River

Not all organizations in the Silver River can be exactly defined by simple definitions of their political backing, as they lack one. For instance, there are various space stations that are independently owned trade centers across all parts of the Silver River, as well scholarly organizations that attempt to study the universe without government interference, a few guilds or societies that attempt co-ordinate professions in various parts of space, and various other small groups.
Planets of the Silver River

The following is a list of planets within the Silver River Arm. They are currently organized via whether they are inhabited terrestrially (i.e. with settlements on the planets surface), orbitally (i.e. via space station-based habitats or settlements on the planet's moons), or uninhabited by a sapient species.

## Terrestrially Inhabited

* *Kalael Tir*
* *Verados*
* *Tranquility*
* *Edanan*
* *Nadeshu*
* *Vel Kulshu*

## Orbitally Inhabited

* *Eseis*
* *Navovar-Avathsu*