Mikahl Featherbrew

> Oh a 25? Um.. no that doesn't hit.
>
> Mikahl to Dan

## Summary

**Mikahl Featherbrew** was a member of the Dan Campaign.

He was a Wizard who ran away from his order to pursue his own research outside of any restrictions. Part of his research aligns with his subclass: Bladesinger. Mikahl balances melee combat with spellcasting along with high evasion.

## Powers and Stats

**Tier:** At least 9-C | Low 9-A at the end of Dan's Campaign. At 20th level: highest 3-A at DM's discretion. Most likely around 5-B.

### **Powers and Abilities:**

**Proficiency with Swords**: Mikahl is able to use short swords effectively and engage in combat with them. While not doing as much damage as the Fighter Khasaran, Mikahl was able to keep up with Khasaran stat wise and was able to surpass him with a +4 to damage because of his Dexterity.

**Telekinesis**: Boasting a telekinetic mind, Mikahl has been shown to be able to push enemies 5ft away from him. This can be combined with his other abilities to force movement out of his opponent such as the bugbear that got hit with Booming Blade, shoved, and then had to move on its turn and face Booming Blade's damage. Additionally, Mikahl can mentally hold small objects.

**Bladesinger**: Tapping into an Elven art, Mikahl can boost his awareness, senses, and agility by a significant margin. These heightened senses allow him to continuously dodge attacks during combat without the need of heavy armor to bog down his agility. His reaction time is also improved such as when the party gets hit by a trap, but Mikahl is the only one able to react in time to dodge the blow.

**Spellcasting**: The bulk of Mikahl's power comes from his spellcasting. Boasting the spells that never miss, teleportation, and a magic shadow blade for melee combat, the Wizard's spell list allows for many versatile options for Mikahl to deploy in combat. The variety in his tiers based on level also come from just how powerful some Wizard spells end up being at later levels. There is however a very big weakness: his spellbook. Removing his spellbook from the equation renders his spells useless.

**Familiar Companion:** Enlisting the help of Coco, Mikahl can distract opponents to better ensure that his attacks hit their target. Coco also generally helps Mikahl in survey territory.

**Notable Equipment:** The Staff of Defense allows Mikahl to cast the defensive spells Mage Armor and Shield without expending his spell slots. This greatly buffs his defensive capabilities

**Intelligence:** Befitting a Wizard, Mikahl boasted the highest Intelligence stat out of the characters in the campaign of a 20 at 1st level.

**Weaknesses:** Despite his defensive abilities, Mikahl is still quite frail leading to him quickly snowballing into a loss with only a few hits. Most of his dangerous spells require his concentration, and hitting him will allow for the chance that he'll drop his spell. Additionally, his low health means that he can't take many blows before falling.

## Fights:

#### Notable Wins:

* Mikahl v.s. Iarno
* Mikahl v.s. Lutafa
* Mikahl v.s. The Poor Saps who Played with Dan after the Campaign

#### Notable Losses:

* Mikahl v.s. Yagolt 9-C
	+ Reasons unknown how he lost such a tier gap.