Version 1.6

**Version 1.6** was released on September 27, 2022. It includes the new Dogna's Dartfly Gun, the Murre Woods location, improved emote wheel, Neckwear category, and updates to The Bwoking Dead. It also introduces the Super Peacock and a new mini chicken.

## Features

* New location, Murre Woods, located north of Super Animal Super Theater containing Peep's and the Joe's camp site as seen in SART S02E07 To Get to the Other Side.
* New gun,  Dogna's Dartfly Gun.
* New Emote Wheel has not only 8 slots, but access to all emotes.
* Mini Animals can dance along with players.
* New category of customizations:  Neckwear. It also contains some of the previously existing items.
* New animals,  Super Peacocks:

Common
Super Peacock
**200**  **50**

Uncommon
Super Green Peacock
**300**  **80**

Rare
Super White Peacock
**390**  **100**

Epic
Super Purple Peacock
**480**  **125**

## Changes

###  S.A.W. vs Rebellion

* Bots no longer stop capturing Flags to fight enemies or flee from damage.
* Bots no longer pick up  Ammunition,  Super Tape, and  Health Juice.
* Super Tape and  Health Juice now despawn after 30 seconds. Previously this only applied to  Ammunition.
* Added Flag cooldown of 20 seconds for dropping item upon repeated captures.

###  The Bwoking Dead

* The match will start with a pre-made Super Skunk Gas circle.
* Loot rates have been increased.
* Players holding  Dogna's Dart Gun (or the newly introduced  Dogna's Dartfly Gun) can now see other survivors' health bars.
* Zombie Joes respawn time has been increased.
* Infection chance tweaks to Super Animals wearing   Armor:
	+ Super Animals with undamaged armor will not get infected upon the first hit.
	+ When getting hit by a Zombie Joe twice while wearing   T2 Armor, the chance of infection is 4%/6% upon the second hit.
	+ When getting hit by a Zombie Joe twice while wearing   T3 Armor, the chance of infection is 2%/4% upon the second hit and 4%/7% upon the third hit.

### All Game Modes

* Emote wheel can hold eight emotes per page.
* Emote favorites are now shared across all saved animals.
* The T-pose emote can move around.
* Rays of light have been added around the Super Animal World.
* The Cardinal  Bow & Sparrow has a custom projectile, sparrow tracker, and feathery impact.
* The Cardinal  Bow & Sparrow got a price increase in the SAW shop.
* SMOMA now features the winning artwork pieces of Super Fanart Contest #4: War.
* The  AK can now only hold up to 25   Big Bullets instead of 30.
* The  M16 now only holds 25   Big Bullets instead of 30.
* Super Animals can now only carry 80  Big Bullets instead of 90. (excluding  S.A.W. vs Rebellion)
* The  Thomas Gun can only hold up to 35   Little Bullets instead of 40.
* Railings at Beaver Construction HQ have been adjusted to prevent players from getting stuck in the shallow water.
* Added recoil indicator for the  Big Clucking Gun.
* Injured  Giant Emus that light  Campfires contribute to "Use Campfire" challenges.
* The posture of the Super Border Collie,  Super Raven,  Super Rat,  Super Duck, and  Super Parrot have been adjusted.

## Fixes

###  S.A.W. vs Rebellion

* Fixed a bug where dying while creep zooming with a  Sniper caused the camera to be briefly zoomed out upon respawn.
* Fixed a bug where  Big Clucking Gun aim markers would appear while using the Scout class after having charged a  Big Clucking Gun in the lobby.

### All Game Modes

* Moved controller hotkeys for unlocking animal breeds to display along the bottom of the screen rather than directly on the 'Create' button. This fixes translation and text spacing issues and helps clean up the UI a bit.
* The end of match report button no longer displays if you die to the Skunk Gas or yourself. That’s on you.
* Fixed a bug where melee attacks and  Giant Emu pecks could break boxes through walls occasionally.
* Reduced character flickering while rolling and aiming up with a controller.
* Fixed a rare bug where looting weapons in a certain way could cause your aim to be stuck until rolling or reloading.
* Fixed dart and sparrow projectiles having trails visible through line of sight.
* Improved the visual of dart trails to make it cleaner and avoid breaks in the line.
* Fixed a bug in the "pick up legendary weapons" challenge where it wouldn't count if you looted the same type of weapon later on in a match.
* Fixed pets flipping horizontally when following an emu vertically.
* Fixed a bug where  Giant Emu would sometimes still spawn in private matches after using the command to turn  Giant Emu off.
* Fixed a misaligned grass patch at the Welcome Center.
* Fixed an issue on MacOS where the news box would fail to load.
* The Snakeskin Hat is now allowed in the Wild West Mystery Mode.
* Fixed mohawks on the Super Goat.
* Repositioned the blue beanie on the  Super Ferret.
* And finally, we’ll leave you with some huge news: the dot at the Welcome Center docks is now gone. Whatever you were, wherever you are now, little dot… you will be remembered.

## Gallery

* Murre Woods on map
* Peep and Joe's camp in the middle of Murre Woods
* Dogna's DartFly Gun as seen in Promo art
* The dot off the docks at the S.A.W. Welcome Center, a glitch fixed in this version