Patch 1.35

**Patch 1.35** is one of the Patches in the game HeroWarz.

## Notes

* Bug Fixes
	+ Character
		- Mary
			* Skill Changes
				+ Suplex
					- * Increased the grab range
						* No limit on the number monsters grabbed
					- Muay Thai Step
						* With Kick Master, Fracture will happen 100% of the time
						* Decreased mana consumption from 40 to 30
					- Running Neckbreaker
						* Instead of stepping on enemies within a small range during the cooldown, Mary will slam down from above.
						* Skill will still activate even when there are no enemies to grab, which in that case there is no cooldown.
					- Lee Kick
						* Mary will no longer fly in a random direction or stop midair.
					- Chain Grapple
						* [Aerial Chain Grapple] is now named [Chain Grapple]
						* Skill Key changed to R
							+ Swapped with [Danger Escape]
						* Improved targeting of enemies when slamming down
						* Improved combination when used with [Screw Piledriver]
	+ Danger Escape
		- Increased invincible time
	+ Giant Swing
		- All enemies caught in the skill will be grabbed.
	+ Beat Down
		- Description should now display the correct amount of damage that will be dealt
	+ Screw Piledriver
		- Improved targeting control when slamming down
		- Camera shifts to improve targeting control in air
	+ Hera, the Goddess of Vengeance
		- Increased the duration of the skill due to the amount of time required to activate it
	+ Mixed Martial Artist
		- Increased skill duration
	+ You’re My Sunshine
		- Greatly increased skill duration
	+ Game Balance
	+ Item Skill Option Fixes/Changes
		- [Dat Ass]: No longer freezes when activated
		- [Super Fly Finish]: When in Keyboard Mode, you can target using your mouse when activated.
		- [Thunder Suplex]: Now correctly works even when other items with Suplex skills are equipped
		- [Power Grip]: Effect changed. When Inescapable Grasp is activated, the number of enemies that can be caught will increase
	+ Audrey
		- Skill Changes
			* Photon Bomb
				+ Direction can be changed while charging
			* Three Way Shot
				+ Duration time increased while charging
				+ Each bullet fired will now do damage and are affected by the skill’s upgrade level
				+ When [Sliding Shot] is activated, it will be affected by [Three Way Shot]
				+ When upgraded, mana consumption or increase of duration will no longer be effected. Instead damage will increase.
			* D2 Destroyer
				+ Destroyer’s defense has been adjusted to the intended amount.
				+ The cooldown will now start upon being summoned
				+ Destroyer will now disappear as intended once its duration is over.
				+ Destroyer can now be summoned after using a jump pad or portal.
			* Electric Pulse
				+ When attacking an electrified target multiple times, lightning chains should no longer appear as many times.
				+ Increased the chance to electrify when using [Flash Bang] or [Photon Bomb] from 15% to 20%
				+ Decreased the chance to electrify when using [Photon Cannon] and [Item Skill: Photon Tornado] from 15% to 10%.
			* Item Skill Option Fixes/Changes
				+ [Explosion]: Now activates as intended
				+ [Rocket Jump]: Fixed jump projectile and motion
				+ [Mine Jump]: Now increases the range of the mini being detonated.
				+ [Trained Sniper]: Icon fixed to [Snipe]
				+ [Destroyer]: Summon limit will no longer increase when equipped before the game starts
	+ ETC
		- When the skill option [Destroyer Army] is unequipped while all drones are summoned, the extra drones will correctly disappear.
	+ Nagne
		- Skill Changes
			* Wu Tang Sword
				+ Mana consumption information will no longer appear multiple times in the description
			* Owl Eye
				+ Owl will no longer freeze
			* Owl Kid
				+ Owl will no longer look like it is targeting Nagne when it is sitting on Nagne
			* Item Skill Option Fixes/Changes
				+ [Blue Leaf]: Mana absorption will no longer activate multiple times.
				+ [Hoop]: Cart Wheel will no longer occasionally disappear.
			* ETC
				+ Improved monster targeting when using basic attacks
				+ When his sword is drawn, his scabbard will no longer look like it still has a sword in it.
				+ Nagne will no longer freeze when being carried in town and the person carrying him exits the channel
	+ B
		- Skill Changes
			* Hallucination
				+ Tiny Bs’ damage decreased from 40% to 30%.
				+ However, will do 50% more damage to regular monsters.
				+ Tiny Bs’ Spiral Slash will now have a cooldown as intended
			* Spiral Slash
				+ Damage decreased by 37.5%
				+ Vertical Slash
				+ Damage decreased by 19%
			* Cross Slash
				+ Damage decreased by 16%
			* Blade Storm
				+ Level 3 damage decreased by 20%
			* Rashomon
				+ Damage decreased by 22%
			* Item Skill Option Fixes/Changes
				+ [Web Slash]: Damage decreased by 40%
			* ETC
				+ Improved monster targeting when using basic attacks
	+ Hades
		- Fixed the problem of Hades option skill Summon: Skeletal Executioner being activated on a normal attack even when not targeting the monster with a guillotine
		- [Enhance: Massive Swing] will no longer show the incorrect icon.
	+ Content
		- Pantheon
			* Shaggai’s Worm Hell will now correctly respond to the character
				+ Prior to the fix, it would react to Ara’s Water Drop along with Audrey’s Destroyer and few sidekicks
			* Missions can no longer be auto completed when joining with another player on a different mission.
		- Player Training
			* The blinking lights indicating where the monsters will appear will now display correctly.
		- Liberation
			* Daily Limit Rewards for Liberation should no longer reset after completing Player Training or going back to base camp.
		- Costumes
			* The colors listed on the costume name should now be correctly reflected when the costume is equipped.
			* Costumes will now correctly bind to the character you are logged into.
		- Past Stories
			* Will no longer appear blank after completing all the story missions.
			* Will now correctly reflect the story progress based on the character.
		- Monster
			* General
				+ Monsters should now correctly despawn when dead.
					- Mirror Site’s Assassin & Swordsman: Heaven’s Will Sword, Underground City Neuschwanstein’s Smogman, Old Clock Forest: Flame Tartar, etc
			* Story Mission
				+ Shadow Mission: Oberon’s HP will correctly be affected by critical hit resistance
				+ Waste River Tigress: Hydro will now attack characters behind walls
			* ETC
				+ Lion Cub’s Dream portal will now correctly teleport all party members when in a party of 3 to 4.
				+ Froyd Potion cooldown will now correctly reflect 30 seconds instead of 27 seconds.
				+ Inventory should no longer close when the inventory is full and
				+ Game client will no longer shutdown occasionally when trading.
				+ Nagne should no longer freeze when the player who he’s mounted on leaves.
				+ Players should no longer evolve +10 items
					- Evolution System has been removed.
					- Evolved items were returned back to a pre-evolved state.
					- Evolved items that were upgraded and destroyed in the process have been restored.
					- Compensation for those affected by the Evolution System have been distributed.
				+ UI
					- Bug Fixes
					- Popup windows will no longer show cut off words.
					- Inventory will now correctly display when a new item is acquired.
					- Updated minor translations
					- Minimap name and Channel list will no longer overlap
				+ Improvements
					- Grand Market’s Harbor Storage/Vladivostok dialogue background update.
					- If a new item that corresponds to a new body party is acquired, item will be marked “New Item” in the inventory
					- Historic Service Headquarter’s NPC Mind’s illustration has been changed from Good Mind to Bad Mind.
					- Sidekick Hera’s Flying Knee Kick’s icon changed.