Mission 14: To Endfinity and...

Yellow Ender Captain

Blue Ender Captain

**Mission 14** is the fourteenth, and longest mission of Assassin of Steve 3, where you must hunt down the three Endfinity Sources to escape The End.

## Walkthrough

After completing Mission 13 you will find yourself back in the room with The Orb. The Assassin may be defeated, but the Orb, with the Master, is still there. A Shop Altar spawns, along with the Reward chest for Mission 13, and a quartz button. This button will start Mission 14, so don't press it until you're ready. This Shop Altar is also the last one in Assassin of Steve 3 - there is none between Missions 14 and 15, so use up all the bottles o' enchanting you've saved up. Buy all the supplies you think you are going to need. You won't get another chance. Buying force fields are highly recommended.

Upon pressing the button, a cutscene will reveal the Master, who will trap you in the End. A cutscene will then show the central End island, with the Ender Dragon on it.

### The Ender Dragon

Lots of Enderman, including some invisible Endermen, will spawn on the End island from monster spawners. Like in vanilla, to slay the Ender Dragon, you have to first destroy the Ender Crystals. In this map, the Ender Dragon is completely invulnerable until all Ender Crystals are destroyed. A message will pop up when the last Ender Crystal is destroyed. This walkthrough won't explain specifically how to destroy every crystal, but it will give a general list of tips.

All the Ender Crystals are covered with a dome of purple glass, making them indestructible by shooting them from below. Some obsidian pillars have lines of purple leading out to a button. Following the line, and pressing this button will destroy the dome over its Ender Crystal, allowing you to shoot it. Also, beneath the End island is a network of floating paths leading between some of the pillars sticking out of the bottom of the island. Using an Elytra, you can fly down to the paths. There is also a ladder that leads you to a drop down to the paths next to one of the pillars on the far end of the End island. On the paths you can enter some of the pillars, where a golden pressure plate will launch you up a chute. Move to the side when you're rising up so you can land on the ledge properly.

A lot of the chutes will bring you up to paths leading between the pillars above the surface, which you can then use to shoot at particularly high crystals, or to access other chutes, or buttons that destroy more domes over Ender Crystals. Other chutes may lead you directly inside the dome of an Ender Crystal, and from there you can destroy the Ender Crystal with a melee attack. One of the domes has a hole in the top - you can get inside using a pressure plate on a path somewhere that will launch you up. You can then use elytra to fly down and on top of the dome, and then destroy the Ender Crystal from there.

Once all the Ender Crystals have been destroyed a message will pop up in chat, and the Ender Dragon can now be damaged. Its attack patterns and abilities are exactly the same as in vanilla Minecraft, except the Ender Dragon has boosted health. When the Ender Dragon goes in and flies on top of the portal is the prime time to strike with a melee weapon, and deal massive damage.

Upon defeating it, the exit portal doesn't open up. You have to journey to the three outer islands and obtain one Endfinity Source from each of them, so they can be used to activate the exit portal. A cutscene will show the end gateway to each of the outer islands. On each outer island you have to explore the area looking for five engraved blocks of that island's color, then place them down somewhere to get teleported to that island's boss fight, which will be against one of the Ender Captains.

### Green End Base

The Green End Base is covered completely by a dark city made out of black blocks and lime glass decorating it, giving it the look of a futuristic city.

1. From the entrance, go forward down the green road, past the buildings, then through the arch. Just to the right beyond the arch is a raised structure that can be jumped onto using the nearby lime glass blocks. In the structure is a hole that you can drop down to a tunnel that takes you around the outside of the island. It is filled with mobs, including Green Shulkers. At the end of the tunnel is a chest containing one of the Green Engraved Blocks.
2. Beyond the arch turn right, following the green road, then enter the large building to the right with multiple strips of green glass running from top to bottom. Enter the building at the bottom, then you have to fight your way up each level. You can get up to the higher levels using the levitation launch pads. At the very top level is another Green Engraved Block.
3. Instead of going right to the large building, go left, past the giant egg-shaped structure made of green glass. You will find numerous black and green towers arranged with a grid-like path between them. In one of the towers is a levitation launch-pad that will launch you up to the top of the towers. Some Ender Ghasts and floating Green Endermen will spawn and they pack attacks that can knock you off and to the bottom, so be careful. On one of the towers is a chest with a Green Engraved Block.
4. From the arch, go straight on to the end gateway at the end of the road. It will take you up onto an overhead path made of green glass. Go along this path to another end gateway, which will take you inside the giant floating Green Engraved Block. Inside are Black Shulkers on the bottom and a lot of Green Shulkers on the ceiling mixed in with actual Lime Shulker Boxes. Inside one of the Shulker Boxes is a Green Engraved Block.
5. At the end gateway at the end of the road mentioned in 4), go left, following the road, through the next arch. Follow the road, and eventually you will reach some green energy towers with beacon beams coming out of them. In the centre of it all is an end gateway covered in lime glass that has emerald block altars on it - this is where you place the Green Engraved Block. At the far end of this area is a chest with a Green Engraved Block.

The Green Ender Captain rides an Ender Ghast that will fly around the inside of the arena. The Ender Ghast has some resistance to arrows, but you should still shoot it in order to deal damage to it slowly, but opportunities for hitting fireballs back at it or for melee damage should be taken.
It will choose randomly from one of three attack patterns:

1. It will move to one end of the arena and fire a ton of fireballs down. Then it will quickly fly to the other end and fire more fireballs, before returning to the centre.
2. It will strafe along the edges of the arena, dropping Mini Ender Ghasts and lingering potions will spawn beneath itself and above players that will inflict blindness.
3. In the centre, it will slowly move downwards towards the ground, shooting volleys of fireballs in all directions. It will stay near the ground for a few seconds before quickly rising back up.

During attack pattern 1) and 3) you can deal a considerable amount of damage to it by hitting the fireballs back at it. Try and memorise the patterns of the fireballs in order to be in the right place to hit them back. 3) is also a good opportunity for you to deal some hefty melee damage to it, which is good as the ghast has some resistance to arrows.

Attack pattern 2) is the most dangerous because if you get hit by a lingering potion you get blindness, you will then be unable to hit it with your arrows, and it will also be harder to fight the Mini Ender Ghasts that spawn, especially when they are in their ranged form.

Upon defeating the ghast part the Green Ender Captain will fall to the ground and you can fight him. He does not have any special abilities - in fact, he's quite weak, so you should have no problem defeating him. Upon defeating him you will get his Endfinity Source and be instantly teleported back to the centre island.

### Yellow End Base

The Yellow End Base is much less built-up than the Green End Base, still housing natural chorus trees. A few large chorus trees covered with Yellow Shulkers are throughout the island, as well as a few other structures.

1. From the entrance, go to the left, crossing over the chorus vines bridging over a small ravine. There you will find a structure surrounded by Yellow Shulkers, one Black Shulker, and lots of Endermites. At the very top is a chest containing a Yellow Engraved Block - you have to let one of the shulkers hit you, so you can float up and get it.
2. At the chorus vines mentioned in 1), drop down into the ravine. On a chorus fencepost you will find a sign telling you to follow the fenceposts to find an Engraved Block. Quite simply, follow them along the edge cliffs of the ender island until you find the chest.
3. This time from the entrance go right. Keep going along the island until you find what kinda looks like a vanilla End City, but built out of purpur and chorus blocks, and with a black and yellow part on top. At the bottom is a levitation launch-pad that will take you up to a platform sticking out of the side. Go up the stairs to another launch-pad, and use it to get to the next round platform, then onto the next one joined to the centre trunk. You have to press a button on the other end of the platform to spawn another platform that you can use to continue. Once you get into the launch-pad in the centre trunk, you will get boosted up to the black and yellow structure at the top, where a chest has another Yellow Engraved Block.
4. From the chorus structure you conquer in 3), on the nearby cliff are some levitation launch-pads and an entrance to a subterranean ender dungeon. The launch-pads are used to get off the cliff once you're done with the ender dungeon. Immediately beyond the entrance is an empty Yellow Shulker Box. Go down the tunnel to the left, and eventually you will enter the infamous Shulker Hell, a large room chocked-full of Yellow Shulkers and Yellow Shulker Boxes. Most of the Yellow Shulker Boxes are empty save for three that contain End Rods. Place the End Rods on the door to open it, and beyond the door is another Yellow Engraved Block.
5. Further beyond the chorus structure are a chain of ender asteroids connected by chorus vines. Make your way across the chorus vines until you get to some broken chorus vines pointing at another ender asteroid. Use elytra to fly down to that ender asteroid, then you can grapple up to the bottom of the nearby asteroid with the yellow glass dome on top. Parkour through the asteroid and up into the dome, where you can get one more Yellow Engraved Block. You can place the Yellow Engraved Blocks on the sponge altars at the door that you find when going to the right from the entrance.

The Yellow Ender Captain's boss fight starts off with waves of mobs. The most amount of waves at one time is here - 9 waves, counting the Yellow Ender Captain himself as one wave.

* Wave 1: Lots of melee Yellow Endermen
* Wave 2: Lots of melee and ranged Yellow Endermen and a few Yellow Ender Sentinels.
* Wave 3: Ranged Yellow Endermen, including a few floating about ten blocks above the ground.
* Wave 4: A ton of Endermites.
* Wave 5: Some Yellow Ender Healers and some melee Yellow Endermen sprinkled in among them.
* Wave 6: Lots of melee Yellow Endermen and a few Yellow Ender Sentinels, as well as some floating ranged Yellow Endermen.
* Wave 7: Lots of Yellow Ender Sentinels and Healers.
* Wave 8: A ton of Enderslimes. The wave ends upon defeating all large slimes - even if tiny slimes still exist it will go on to the next wave.
* Wave 9: The Yellow Ender Captain.

The Yellow Ender Captain is no slouch in the fighting department. He has exceedingly high movement speed, some knockback resistance, and increased attack damage. Occasionally he will teleport very rapidly all across the arena, teleporting once per tick. When this happens, the Yellow Ender Sentinels that spawn as minions will also teleport at the same time. Occasionally you will be the one teleported as well.
Upon defeating the Yellow Ender Captain you will get his Endfinity Source and be instantly teleported back to the centre island.

### Blue End Base

The majority of the "Blue End Base" is actually either aboard Blue End Carriers or in the deepness of the void. You will spawn at the back of a Blue End Carrier - a very large spaceship with enemy mobs inside and Blue Shulkers on the ceiling.

1. Fight your way to the front of the Blue End Carrier you spawn in, where you can fly out through the hole in the front and to the floating end gateway in space. Upon entering it you will get teleported to a tunnel inside a nearby ender island. Fight your way through the tunnel, and eventually you will reach a pathway along the edge of the island, with numerous Blue End Fighters hovering some distance away. Like in Mission 11, use a ranged weapon to shoot arrows at the Blue End Fighters. Five arrows sticking out of one will destroy it, and take down the force-field it is projecting, allowing you to progress. Eventually you will make it to a Blue End Cruiser hovering near a cliff. You can grapple to it, and enter it and find a chest that will contain a Blue Engraved Block. Back on the island is an end gateway that will take you back to the Blue End Carrier.
2. The intended route for these blocks takes years, forcing you to swim up a series of water spheres all the way to the end. It is easier to use your elytra, and follow the water orbs. Eventually, you will find a large cylinder of light blue glass. Fly down the centre of the cylinder to the obsidian platform sitting on the water bubble at the bottom. An end gateway is there, but don't go through it yet, as it will take you back to the Blue End Carrier. Two Blue Engraved Blocks are hidden in two different chests underwater in the water bubble beneath the obsidian platform. There are a lot of chests, however, so be prepared for a search!
3. Same location as #2
4. Fly through the left window of the Blue End Carrier and into the neighboring Blue End Carrier. After fighting the mobs you can go out through the back and fly past the fleet of Blue End Fighters and Cruisers behind. One of the Blue End Cruisers (the medium-sized ships) has its cockpit window open. Inside it is a chest with a Blue Engraved Block.
5. Follow the same steps as 4), but continue flying through the fleet to the two Blue End Carriers bringing up the rear of the fleet. Fly to the left Blue End Carrier and through its side window. At the back of this Blue End Carrier is another Blue Engraved Block. The end gateway in the island between those Blue End Carriers takes you back to the original Blue End Carrier. Upon getting all five Blue Engraved Blocks, in the Blue End Carrier you start in, at the back of it is a slot with space for five blocks. Place the Blue Engraved Blocks on the clay in the slot, and you will get teleported to the boss fight.

The Blue Ender Captain sits inside his space station. You spawn on a large ender asteroid hovering beneath. The ender asteroid has a button that gives you firework rockets and a levitation launch-pad. Another button will kill you if you press it - this is to fix the bug where sometimes you can't use elytra after getting teleported a long distance. If you don't want to die just log in and out.

Initially, the Blue Ender Captain's space station is protected by a barrier force-field that is being powered by the floating ender crystals that hover outside the space station. You have to fly around using elytra and firework rockets to destroy them. You can destroy them with melee or by using a bow and arrows.

Upon destroying all of them the barrier force field is lifted, and you can now press or shoot the wooden buttons all over the space station and destroy them. There are 38 of them in total, and pressing each one will cause the space station's health to go down by one. Some are located on the side, others on the bottom, others on the top. Laser Turrets spawn covering each button, and enemy mobs will also spawn on top of each segment of the space station. Use elytra and firework rockets to fly around, getting to each button and either pressing or shooting them.

Upon pressing all the buttons the space station is destroyed, and you get the Endfinity Source from the Blue Ender Captain. You then get teleported back to the centre island.

Once you defeat all three Ender Captains and get their Endfinity Sources the exit portal will open up, and you can enter it and return to the Overworld.

## Mobs

Endermen spawn from monster spawners hidden in the Obsidian Pillars. They have a 1/5 chance of spawning as an invisible enderman. Both types have an average amount of health, and increased movement speed and knockback resistance.

The following mobs spawn on all of the End Bases, but have different colors that correspond to the Ender Island that they spawn on.

Green/Yellow/Blue Endermen are small endermen (retextured strays) that wear Endfinity Armor of their color. Each color has three types - two melee ones and one ranged one. For all the ranged ones they have NoGravity:1 so they can float above ground. They also only consist of a head and chestplate, and emit colored particles from beneath them as though they're hovering above the ground.

* For Green Endermen, the first type wields a Green Energy Staff with Knockback II. It has higher attack damage and health. The second type wields an Obsidian Scythe with Fire Aspect II, and boasts higher movement speed. The third type wields a Green Shulker Bow with Weakness Arrows.
* For Yellow Endermen, the first type wields a Void Katana with Fire Aspect II and a Yellow Endfinity Shield. It has higher knockback resistance. The second type wields an End Stone Axe with Knockback I. It has higher attack damage. The third type wields a Yellow End Beam with Slowness Arrows. All three types have boosted movement speed.
* For Blue Endermen, the first type wields a Blue Engraved Greatsword with Knockback II and a Blue Endfinity Shield. It has higher attack damage. The second type wields an Electric Stick with Fire Aspect II and Knockback I and has higher movement speed. The third type wields a Blue Flame Thrower with Wither Arrows that last a good 30 seconds. All three types have boosted knockback resistance.

Green/Yellow/Blue Ender Sentinels are wither skeletons wearing Endfinity Armor and an Engraved Block of their color. They do not drop it upon death. They all have higher health and buff nearby Green/Yellow/Blue Endermen of their color with certain buffs: Green Ender Sentinels emit Strength II, Yellow emits Speed II, and Blue emits Resistance II.

* Green Ender Sentinels spawn invisible silverfish that emit green particles that will deal a little bit of damage to you and inflict extreme levitation for one second, launching you up high into the air. When an invisible silverfish puts levitation on you it dies.
* When near a Yellow Ender Sentinel, you will have invisible armor stands spawned, and after about 8 seconds you will be randomly teleported across each of these armor stands once per tick, making running from these guys difficult. The armor stands are destroyed after being teleported, only to be replaced by a new set as you keep fighting Yellow Ender Sentinels.
* Blue Ender Sentinels may "lunge" at you, dealing a considerable amount of damage to you with a clap of thunder. This will also freeze you for a brief period and inflict Weakness for a longer period of time.

Ender Healers are endermen holding glass blocks of their color. They heal nearby Green/Yellow/Blue Endermen and Green/Yellow/Blue Ender Sentinels by 16 health about every second when they are near one. Upon killing them they will drop their glass block, and it will heal you by 16 health if you pick it up. It will then be cleared from your inventory after picking up. They have increased health and increased movement speed and knockback resistance.

Shulkers spawn in different colors on each Outer End Island. They have increased health and high armor toughness, meaning they are much more resistant to attacks when closed up, unlike Red Shulkers in Mission 13.

The following mobs are exclusive to certain Ender Bases:

Green End Base:

* Ender Ghasts are retextured ghasts that shoot fireballs with an Explosion Power of 4 - the same force as a block of TNT. They spawn Mini Ender Ghasts in groups of three, which are invisible skeletons wearing an Ender Ghast head. They don't have a lot of health, but they start in ranged form, shooting flaming arrows, then switch to melee form after 8 seconds, in which they have Knockback II. They also have complete knockback resistance and high movement speed.

Yellow End Base:

* Enderslimes are large purple slimes that have increased health and high knockback resistance. When you are near one you get inflicted with so high jump boost that you actually can't jump - essentially you get stuck to the ground.
* Endermites are... well, endermites. They have very little health or attack damage, but spawn in large swarms.

Blue End Base:

* Laser Turrets are retextured guardians that have NoGravity:1, so they float above the ground. They have complete knockback resistance, although slightly decreased health. They can also spawn in the floating water bubbles, and there they act like normal guardians.
* Ender Bears are retextured polar bears. They always have a ranged Blue Enderman riding them and also have increased health and very high knockback resistance.

## Equipment

Laser Rapier: 37 attack damage, 19.5 sweeping damage, 1.6 attack speed, Knockback I, Fire Aspect I, 59.2 DPS

Green Energy Staff: 97 attack damage, 0.6 attack speed, Knockback II, 58.2 DPS

Obsidian Scythe: 30 attack damage, 2 attack speed, Looting I, Fire Aspect II, 60 DPS

Green Shulker Bow: 47.25 ranged damage, Punch I, Weakness (1:00) and Levitation Arrows (0:10)

Green Endfinity Shield: +140% Health, +50% Knockback Resistance, Thorns III.

Void Katana: 37 attack damage, 19.5 sweeping damage, 1.6 attack speed, Fire Aspect II, 59.2 DPS, +15% Movement Speed on user

End Stone Axe: 73 attack damage, 0.8 attack speed, Knockback I, 58.4 DPS

Claws of Chorus: 29 attack damage, No Attack Cooldown, Knockback II, 58 DPS, +15% Movement Speed on user

Yellow End Beam: 47.25 ranged damage, Punch II, Slowness Arrows (1:00)

Yellow Endfinity Shield: +130% Health, +45% Knockback Resistance, +15% Attack Speed, Thorns I.

Blue Engraved Greatsword: 49 attack damage, 37.75 sweeping damage, 1.2 attack speed, Knockback II, 58.8 DPS, +15% Knockback Resistance on user

Lightning Fist: 65 attack damage, 0.9 attack speed, Fire Aspect II, Knockback I, 58.5 DPS, +15% Knockback Resistance on user

Electric Stick: 29 attack damage, No Attack Cooldown, Fire Aspect II, Knockback I, 58 DPS, +15% Knockback Resistance on user

Blue Flame Thrower: 47.25 ranged damage, Punch I, Flame I, Wither Arrows (0:30)

Blue Endfinity Shield: +130% Health, +45% Knockback Resistance, +15% Attack Damage, Thorns I.

Green Endfinity Armor

Yellow Endfinity Armor

Blue Endfinity Armor

## Chest Locations

* Upon entering the end, go behind the pillar to the left of the furthest one in the back. Here you will find the lore book The Dragon's Domain.

* Go down the right path until you reach the edge. Go to the right edge of the island here, and you should see a small ledge underneath. Fly down there and you will find a Mimic.

* Jump off the south (or left) side of the island and glide to the nearest pillar underneath the island (the one with a lower platform). From here, levitate up and you will find a loot chest.

* In the Green End Base, take the two end gateways that lead into the giant Green Engraved Block. From here, escape the box, then jump off the side of the box towards the egg, aiming to land outside of the fence and onto the endstone. From here, turn right and you'll find a Mimic.
	+ This chest doesn't appear to have any magma cube markers.

* On top of the giant pillars behind the egg, go towards the one closest to the egg. There is a small hole in the egg that you can elytra into (don't try jumping) which will take you inside the egg. On the other side of the egg is a loot chest, for some reason, along with a small hole next to it that prevents you from getting softlocked.

* In the same chest that contains a Green Engraved Block located in the section far left of the island (where you place the blocks), you can find the lore book How to keep a pet ghast.

* Upon entering the Yellow End Base, you can use the shulkers on the giant chorus plant straight ahead to levitate to the top of it. Here you will find a loot chest.

* From the entrance of the Yellow End Base, go left and into the ravine in-between the islands. Instead of going to the left (which leads to an Engraved Block), go to the right and around the island to find a Mimic.

* One of the shulker boxes in the fan-named "Shulker Hell" section of the base contains the lore book The Dominion of Replicus. The fun part about this one is finding it yourself, so the position won't be highlighted here.

* Upon entering the Blue End Ship, fly not into, but on top of the giant Blue End Ship to the left. You will find a loot chest on one of the "wings".

* Enter the aforementioned ship and walk towards the front, where you will find the lore book Captain's Log.

* Jump out of the back towards the legion of ships, then fly into the giant end ship on the right after that to find one more loot chest.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Dark Pad** by Kevin Macleod.
* **It Is Lost** by Kevin Macleod.
* **The Voices** by Kevin Macleod.
* **Inner Sanctum** by Kevin Macleod.
* **Ossuary 1 - Beginning** by Kevin Macleod.
* **Ossuary 6 - Air** by Kevin Macleod.

Each of the fights against the Ender Captains use the same song that their previous fight used.

* During the boss fight against the Green Ender Captain, the track **Harmful or Fatal** by Kevin Macleod plays.
* During the boss fight against the Yellow Ender Captain, the track **Exit the Premises** by Kevin Macleod plays.
* During the boss fight against the Blue Ender Captain, the track **Ouroboros** by Kevin Macleod plays.

## Trivia

* This is commonly believed as the longest mission in the trilogy.
* This is the final where the Ender Captains are shown; this is where the moderator roles on the Blaze and Cave discord are taken from this mission.
	+ Green Ender Captain: FixingGlobe
	+ Yellow Ender Captain: Wolfguy2005
	+ Blue Ender Captain: Blackbird\_6

* The Endfinity equipment is rarely used, due to being outshined by the Assassin, Cave and Blaze equipment.
* 'The Voices' and 'Inner Sanctum' also play during Mission 9 of Assassin of Steve 2.
* 'Ossuary 1 - Beginning' is one of three tracks that play in the Assassin of Steve trilogy to be confirmed to be used in Celestial Protocol. The other tracks are 'Aggressor' and 'Controlled Chaos - No Percussion'.