recursal/Fanatic-Fandom huggingface dataset:
Deer

Deers are tall and elegant entities that thrive in cold regions. These resilient animals have survived for thousands of years by feasting on the sparse shrubs hidden beneath the snow. Their exceptional speed helps them escape from hostile entities when threatened.

## Apparition

Deers can only be found on glacial planets due to their preference for colder environments. These entities are commonly spotted in the frozen plains of such planets. Their adaptability to the extreme cold makes them well-suited to these icy landscapes.

## Behavior

Deers tend to minimize their movement due to the extreme cold. It's quite rare to observe them walking long distances. Often, ther player might find them resting, curled up with their legs tucked under their bodies to conserve heat. One interesting behavior of deers is their response to novelty. When they encounter something new or exciting, their tails can exhibit a noticeable variation, which player can observe. This behavior reflects their curiosity and adaptation to the challenging environment of glacial planets.

## Drop

A deer drops between 2 and 5 meat when it is killed.
Glacial planet

The glacial planet stands as the coldest and frostiest location across the universe. Its bone-chilling temperatures have frozen all the lakes, creating a stunning icy landscape. This planet is renowned for its abundant spruce tree, making it a prime destination for gathering this valuable resource. Additionally, the glacial planet offers a unique experience, as it is the only place where the player can slide and glide across the ice.

## Animals and vegetation

The frozen plains of the glacial planet are sparsely populated, with only a few shrubs dotting the landscape. The extreme cold has frozen all bodies of water, leaving no possibility for liquid water, not even through artificial means such as patterns. Any attempt to place water on the ground results in immediate freezing. The harsh conditions make life challenging, but the player may come across polar bears and deers as they explore. Additionally, spruce trees can be found in the tundra regions of the planet. This planet offers a unique experience by allowing the player to witness and enjoy falling snow, creating a beautiful and immersive snowy environment.

Despite the cold temperatures, certain vegetables have a reduced growing time compared to other planets. Radishes benefit from a -20% bonus to their growing time, while cabbages enjoy a -30% bonus, allowing for quicker harvests in these frigid conditions.

## Buildings

The glacial planet is known for harboring a variety of intriguing structures such as taverns, igloos, and even the renowned Santa's house.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Frozen lake
 Tundra
 Frozen beach
Tavern buffet

A tavern buffet serves as a storage space for villagers' food and drinks. However, for the player, it remains purely decorative as they cannot access the items displayed on it.

## Obtaining

Tavern buffets are commonly found in taverns and coffees, usually placed behind the dirty counter where food and drinks are served. It can also be crafted using a carpenter workbench, offering the player the option to create their own atmospheric scenes. However, they cannot be obtained through trading with villagers.

## Variants

Tavern buffets come in four distinct variants, each with its own unique appearance. Despite the visual differences, all variants function in the same manner, serving as decorative elements used to enhance the ambiance of the building. The appearance of a buffet is randomly determined at the time of construction.

## Crafting

Tavern buffet can be crafted using a carpenter workbench.

* 15x  Jacobean plank
* 15x  Iron
* 10x  Water bottle
Engineering lab

The engineering lab is a specialized crafting table utilized for the preparation of advanced technical recipes. It finds frequent use among engineers conducting experiments and research. Engineering labs play a pivotal role in technological advancements, primarily due to their capability to craft electronic components.

## Obtaining

Engineering labs are most commonly encountered in forges, where they frequently appear. Villagers in forges may not be the most skilled users of this table, as they often prefer to work with anvils, which are more aligned with their expertise. Additionally, the player can come across engineering labs inside hangars or purchase them from crafters.

## Usage

Engineering lab allows crafting:

* Beacon
* Capture pod
* Clock
* Cloning powder
* Compass
* Dynamite stick
* Electronic component
* Explosive crate
* Firework
* Hyperspace fuel
* Magma powder
Street lantern

A street lantern is an element found in villages used to illuminate the surrounding area, making it a valuable addition for lighting up the streets.

## Obtaining

Street lanterns are commonly found in villages, fulfilling their primary purpose of lighting the streets. However, villagers may not always place them in the most strategic locations. They generally needs to be moved to correctly light up the village. If necessary, the player can also craft street lanterns using a workbench.

## Crafting

Street lantern can be crafted using a workbench.

* 30x  Coal
* 70x  Iron

## Lighning

A street lantern emits light across a surface of 9 x 9 tiles, with its intensity diminishing as the distance increases. If another light source is placed within an already partially illuminated tile, the brightness from both sources accumulates, reaching the maximum possible intensity.
Biome

Biomes are expansive regions distinguished by unique vegetation and entities. They play a pivotal role in influencing various aspects of the game, such as seed growth time, entity spawn rates, mineral availability, and more. The likelihood of specific biomes appearing is contingent upon the type of planet.

## List of biomes

The list of biomes that can be found on the game are summarized into the following table.
Fur showcase

Fur showcases are decorative element designed specifically for showcasing one item. They provide an elegant and visually appealing way to display the items, adding a touch of sophistication and charm to the surroundings

## Obtaining

Fur showcases can be discovered within igloos and bandit lairs, serving as captivating displays for items of interest. Notably, weapons like the frozen sword within an igloo and the bandit's dagger in a bandit lair are frequently exhibited in these settings, enhancing their visual appeal. Bandits often utilize these showcases to exhibit their possessions.

While it's possible to craft fur showcases, they are not available for trade.

## Crafting

Fur showcase can be crafted using a spinning wheel.

* 25x Dark walnut plank

## Usage

Fur showcases serve both as decorative additions to homes and as functional storage units for a single item. Simply right-clicking on a showcase opens its storage interface, allowing the stored item to be prominently displayed within the game. An example of this can be seen in the image below, featuring a frozen sword showcased within a fur display.
Your First Steel (Guide Book Entry)

*entry*

You can macerate coke to obtain Coke Dust, which you can combine with iron to get Uncooked Steel Dust. Using the mixer will give you a better ratio, of course. Now, you will need a Steam Blast Furnace to turn that into steel.

Craft the controller, 29 Fire Clay Bricks and the same three hatches as the Coke Oven.

"type": "crafting",

"recipe": "modern\_industrialization:steam\_age/fireclay/steam\_blast\_furnace",

The Blast Furnace's structure is the same as the Coke Oven's, with Bricks replaced by Fire Clay Bricks and one extra hollow layer on top.
Compass

A compass is a useful item for the player as it always points to the spawn point of a planet, even if the spawn point has been changed using a beacon.

## Obtaining

Compasses can be obtained through different means across the universe. They can be found in various locations, such as camps, graveyards, or even inside chests found in hangars. If the player prefers not to rely on exploration, they can craft compasses using an engineering lab. Or a last but expensive option is to purchase them from an engineer.

## Crafting

Compass can be crafted using an engineering lab.

* 2x  Iron
* 1x  Basalt stalagmite

## Mechanics

The compass is a unique item that points to the player's spawn point. To use it, the player needs to place it in one of the slots on their quick action bar. When placed there, the compass will automatically appear to the right of the action bar, and a red arrow will indicate the spawn point's direction. If the player removes the compass from the action bar, they won't be able to see the spawn location anymore.

## Additional usage

In addition to its primary goal of indicating the spawn point, a compass can also be used to craft several control stations, including:

* AI core system
* Astral interface
Bandit lair

A bandit lair is a standalone building inhabited by dangerous bandits. Venturing into a bandit lair unprepared can lead to significant risks and potentially overwhelming encounters with aggressive bandit forces. Player should ensure it wears a suitable equipment, armament, and defensive measures before attempting to explore or confront the challenges within a bandit lair.

## Apparition

The bandit lair is a rare find, as its probability of appearing is relatively low. The chances of encountering a bandit lair are as follows:

  Volcanic | 0%

## Plans

One possiblity to build a bandit lair is by buying plans to a foreman. There is no possibility for the player to craft them.

Obtaining bandit lair plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Bandit lair size is 8 x 5 tiles. The building consists of two small rooms, typically utilized as storage areas. These rooms serve as repositories for the bandits' ill-gotten gains, housing valuable items and resources that may be of interest to the player. A central table is always present and may contain foor or basic items. Other elements are present in the building, like a floor blanket, a furnace, clay jars, and also sometimes a weapon rack. The bandit lair is constantly guarded by a trio of bandits who serve as its protectors. These bandits maintain a vigilant presence, ensuring the security and defense of the building at all times.

## Impact

Bandit lair has no effect on planet power. However, the building has a negative impact on buildings evolution as it reduces aesthetics by -18 in a radius of 8 tiles.

## Note

The bandit lair is the only location where a bandit dagger can be found. If the item is present, it is always exposed in a fur showcase.
Control stations

Control stations are crucial elements used to manage a spaceship. They serve as the central hub for spaceship's intelligence, facilitating control over their motors, weapons, and movements. Control stations come in various variants, with basic versions offering rudimentary features, while premium versions enable the crafting of high-end spaceships with exceptional performance.

## Obtaining

Control stations can be discovered within hangars, where engineers utilize them to monitor experiments and prototypes. However, the most reliable method to obtain control stations is by crafting them using an industrial assembler . While control stations can be sold to villagers, they cannot be purchased from them.

## Variants

There are three different variants of control stations.

## Crafting

Control stations can be crafted using an industrial assembler.

* 1x  Glass
* 1x  Compass
* 1x  Compass
* 6x  Serpentinite

## Usage

Control stations primarily serve the purpose of crafting spaceships. It's crucial to understand that the cost of a control station significantly affects the behavior of the spaceship. Using a more expensive control station results in better overall performance. Therefore, it is highly recommended to use the best available control stations to ensure the crafting of top-quality spaceships.
Wood pool

The wood pool is a decorative element that spontaneously appears in village buildings. Villagers employ it for personal hygiene and as a water storage solution in different locations throughout the village.

## Obtaining

Wooden pools can exclusively be acquired within town houses or apartments. Their presence in smaller houses is exceedingly rare, as they are considered a symbol of wealth and luxury. Alternatively, the player can obtain them through trade with a carpenter or by crafting one using a carpenter workbench.

## Crafting

Wood pool can be crafted using a carpenter workbench.

* 10x  Water bottle
Environment

Environment is a mechanism present into the game but that cannot be controlled by player. It manages weather, day/night cycle, and automatic entities respawn.

> My brother mentioned that walking outside during snow can quickly reduce your energy.
>
> Traveller

## Day/night

### Duration

The game support a fast day/night cycle. A typical day duration is 10 minutes, and night 7 minutes. There are also 3 minutes transitions for morning and evening.

### Intensity

During full day, light intensity has a value of 100%. It drops down to 30% when the night falls. Lightnings like torches or iron lanterns can be crafted to increase the light intensity and see during night. But even with these lights the maximum intensity cannot be more than 80%.

### Effect on world

During the night, one of the most noticeable effects on the player is a significant reduction in visibility. The absence of natural light sources and the cover of darkness can obscure the surroundings, making it more challenging to navigate and perceive details. Another significant challenge during the night is the increased likelihood of hostile bandits appearing and attempting to attack the player. The cover of darkness provides an opportune time for these aggressive entities to strike, taking advantage of reduced visibility and potential vulnerabilities.

To counter these inconvenients, it is highly recommended for the player to seek rest by sleeping when he has access to a floor blanket or a bed. Sleeping allows to quickly advance time and transition to the safety of daylight, where visibility is improved and the frequency of bandit encounters is reduced. In addition, sleeping also restores the player's energy.

## Weather

### Mechanics

Weather is a natural state driven by the planet itself. There are three different types of weather: clear, rainy, and snowy. A typical weather duration is between 5 and 8 minutes.

The weather type on a planet depends on its specific characteristics. For example, it will never rain on desertic planets. The probability of each weather type per planet is provided in the table below:

### Effect on world

The light intensity is reduced down to 70% when it rains or snow. Player also lose more energy when he is outside during snowfall compared to clear weather. Snow is generally associated with colder temperatures, and the added energy expenditure is likely due to the need to stay warm in cold weather conditions.

## Entities respawn

When there are not enough entities on the map, the game automatically add new ones to populate again the world. This check is regularly performed with a frequency between 1 minute and 2.30 minutes.
Shark

Sharks are aquatic entities exclusively found in seas. They are formidable and hostile predators that primarily feed on meat to sustain themselves. They are known to attack any player who dares to venture into the ocean waters. Swimming peacefully is not an option when these formidable predators are nearby.

## Apparition

Sharks are exclusive to islands planets, where there's ample space in the seas and rivers for them to roam. Finding them is relatively straightforward, the player only needs to swim quietly in the ocean waters to encounter these formidable creatures.

## Behavior

Sharks are constantly on the move, searching for their next meal. While the player can swim near them, sharks can suddenly launch attacks. It's generally not recommended to get too close to them, as their swimming speed is comparable to that of the player by default in the water. A good strategy to outswim sharks is to increase the number of movement points available to the player.

## Drop

Killing a shark gives nothing to the player.
Venus clock

The venus Clock, a captivating decorative element, sporadically manifests within village buildings, providing a means to measure time. With its presence, the player can keep track of the passing time, offering both functionality and aesthetic appeal to the surroundings.

## Obtaining

The venus clock can only be obtained in town houses, apartments, and also sometimes in hunting lodges. It is an exquisite and luxurious piece of furniture, is exclusively found in larger and more opulent houses within the village. Its presence signifies the affluence and grandeur of the residents, as it is considered a prized possession that adds a touch of elegance to the living space.

It can also be obtained by trading with a carpenter, or by crafting using a carpenter workbench.

## Crafting

Venus clock can be crafted using a carpenter workbench.

* 5x  Iron
* 5x  Marble

## Time

The clock can be used to measure elapsed time. The hands move from 90° every 15 seconds.
Paint

Paints are remarkable decorative elements created by skilled artists.

## Obtaining

Paints are truly unique and valuable decorative elements, adding an air of sophistication and artistry to any setting. Their rarity is what makes them particularly intriguing, as they cannot be created through crafting or obtained through trade. Instead, the only way to possess these exquisite pieces is to steal them from existing buildings.

They are commonly discovered gracing the walls of art art galleries, where their beauty can be fully appreciated. However, they might also make an appearance in other locales, such as libraries and apartments.

## Variants

Discover the artistic diversity of paints with eight distinct variants available: four horizontal and four vertical. The choice of which variant adorns the space is left to chance, adding an element of surprise to the creative endeavors.
Farm

A farm is an essential building found within villages, dedicated to agricultural activities. It serves as a vital resource for farming-related equipments. Inside the farm, the player can find various items used for farming, such as seeds for planting crops, a composter for organic waste, and a cooking table for preparing food. Additionally, the farm is home to a farmer, a skilled villager who specializes in tending to the crops, managing livestock, and ensuring the smooth operation of the agricultural processes.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Farm plans can found in the town hall with the following resources:

* 40x  Jacobean plank
* 25x  Carved stone
* 25x  Sand
* 20x  Glass
* 15x  Water bottle
* 1x  Composter

Obtaining farm plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Farm size is 5 x 4 tiles. The building is not high quality, ground is covered by stone and walls are very basics. A farm can contains several elements like a spinning wheel, a cooking table, or some wood barrels. It is also possible to find a wood chest containing seeds.

Farm also have a 2x2 farmland area composed of various seeds.

## Impact

Each new farm increases the planet power by +6. The building also has a negative impact on building evolution as it consumes -10 aesthetic in a radius of 6 tiles.
Coffee

A coffee is a building that provides food to surrounding structures while also serving as a source of distraction for the villagers. It ensures nearby buildings have access to nourishment and offers a gathering place for villagers to relax and socialize. As for grocery stores, the coffee has a positive impact on food supply but on a wider radius. It generally contains a cook, and between 1 and 3 random villagers.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Coffee plans can found in the town hall with the following resources:

* 65x  Jacobean plank
* 20x  Honey maple plank
* 30x  Carved stone
* 5x  Clay
* 15x  Glass
* 1x  Industrial box
* 1x  Small wood table
* 4x  Wood chair

Obtaining coffee plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Coffee size is 5x4 tiles. The building is composed of a main room and a small storage room that contains clay jars or wood chest. Rooms are separated by a light wood partition. There are up to four tables with wood chairs in the main room. A dirty counter and a tavern buffet are also present.

## Impact

Each new coffee increases the planet power by +12. The building also has a positive impact on buildings evolution as it provides +25 food in a radius of 12 tiles.
Workbench

The workbench is an essential crafting table used for a wide range of basic crafting recipes. Finding a workbench is crucial for the player as it greatly assists in crafting various items.

## Obtaining

Fortunately, the workbench is one of the most readily available crafting stations. It can be discovered in workshops, camps, bandit lairs, sawmills, and it's a staple in huts. Moreover, the player has the option to purchase it from crafters.

## Usage

The workbench can be used to craft:

* Bowl
* Candlestick
* Carved stone
* Iron lantern
* Last century lamp
* Dark walnut plank
* Honey maple plank
* Jacobean plank
* Street lantern
* Torch
* Wood barrel
Pattern

Patterns are items used for replacing terrain in the game world. They can be employed to enhance the appearance of various surfaces in the game. They are especially crucial for farming, as they enable players to create the necessary farmland biome.

## Obtaining

Patterns can exclusively be acquired through crafting, they are not available in chests or as trade items.

## Mechanics

A right click with a pattern on most tiles replaces them, allowing the player to customize their environment. However, there are exceptions. For instance, on glacial planets, with extremely low temperatures, lava cannot be replaced by water as it would freeze. Conversely, on volcanic planets with high temperatures, water would evaporate if placed, making it unsuitable for replacement.

Another interesting phenomenon to note is when lava and water are in close proximity. In such cases, they automatically react to form basalt.

## Crafting

Patterns can be crafted using a pottery wheel.

## Note

Snow and lava pattern can be used to craft technological fountain.

## History

 0.7.0
 0.3.0
Trading

Trading is a fundamental aspect of the game, allowing the player to engage in item exchanges with villagers. By using stellarcoins, he can buy and sell various resources to meet their needs.

## Interface

To access the trading interface, the player can simply perform a right-click on any villager and select the "trade" button. This action will open a window divided into two distinct parts:

* The left part displays purchasable items that require stellarcoins for acquisition.
* The right part displays sellable items that the player can trade with the villager in exchange for stellarcoins.

## Mechanics

In the trading interface, the available items are determined by the selected villager's job. Each slot in the interface can have a different border color: red indicates insufficient resources in the player's inventory, while green indicates enough resources. Clicking on a green-bordered slot allows direct trading of the item, which goes directly into the player's inventory. If there is not enough space in the inventory, the traded item will be placed on the ground instead.

After trading an item, the villager automatically proposes another item for buying or selling.

## Price management

When it comes to selling items, villagers typically mark up the prices, often charging more than the actual value. On the other hand, when buying items, they always seek out lower prices, looking for good deals. For more information, go on stellarcoin page.

## Reputation

Reputation of the player is increased when trading is done, and they can earn up to +200 points per trade.
Fur

Fur is an item that can be obtained from various entities after they are defeated. However, due to the hunting of these entities for their fur, some, like the boar, tend to be wary and fearful of players.

## Obtaining

Fur can be obtained by defeating formidable entities such as boars, polar bears, or hyenas. These entities are usually quite powerful, making it a challenging endeavor for ill-equipped players to gather sufficient fur. Furthermore, fur can be sold to a dyer but cannot be purchased. Occasionally, fur can be discovered on market stands, available for trade with players or travellers.

## Usage

Fur is a versatile item primarily utilized for crafting clothing and armor. Here's the complete list of available recipes using it:

* Archeologist shovel
* Book
* Brown pants
* Chainmail chestplate
* Chainmail legging
* Cocoa brown trousers
* Cyan jacket
* Cyan pants
* Expedition pants
* Explorer jacket
* Floor blanket
* Fur showcase
* Iron breastplate
* Iron legs armor
* Jean
* Kaki tee-shirt
* Katana
* Leather apron
* Lucky shovel
* Miner pickaxe
* Padded cuirass
* Padded pants
* Rapier
* Red shirt
* Turtle short
* War axe
* Weapon rack
Workshop

A workshop is a versatile building found within villages that serves as a hub for crafting various items. It can house different skilled villagers such as a carpenter or a crafter, depending on the specific needs of the village.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Workshop plans can found in the town hall with the following resources:

* 80x  Honey maple plank
* 60x  Carved stone
* 20x  Marble
* 20x  Glass
* 20x  Iron
* 15x  Copper
* 1x  Workbench

Obtaining workshop plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Furnitures

Workshop size is 5 x 4 tiles. The ground in covered by carved stone but walls have a poor quality. A workshop can contains several elements like a workbench, a small wood table, clay jars, or even wood barrels. It also has a working location with a bookshelf used by the villager to prepare its next projects.

## Impact

Each new workshop increases the planet power by +7. The building also has a negative impact on building evolution as it consumes -12 aesthetic in a radius of 8 tiles.
Light wood partition

The light wood partition is a slender wall commonly employed in various building structures. Its primary function is to divide and separate different rooms within a building.

## Obtaining

Light wood partitions can be acquired either by discovering them within existing buildings or by crafting them using a carpenter workbench. They serve a vital role in numerous types of buildings, including town houses, coffees, taverns, and more, where room separation or division is necessary.

## Variants

There are two variants of partitions available. These variants share similar characteristics, with the primary difference being their orientation.

 Vertical light wood partition

## Crafting

Light wood partitions can be crafted using a carpenter workbench.

* 4x  Iron
 * 15x  Dark walnut plank
* 4x  Iron

## Usage

Light wood partitions are employed as slender walls to divide two rooms within a building. They can be destroyed to alter the building's layout. The player can complement the changes using patterns to transform the floors and walls of their structures. The image below provides an example of how light wood partitions are used in a town house.
Anvil

The anvil is a vital crafting table that enables the creation of various tools and arrows.

## Obtaining

Anvils are commonly found in forges. However, the player can also encounter them in other locations such as hunting lodges, bandit lairs, or more rarely in grocery stores. In addition, anvils can can also be traded with a crafter.

## Usage

Anvil allows crafting tools and arrows:

* Apprentice bow
* Archeologist shovel
* Eternal bow
* Flame arrow
* Gladiator hammer
* Iron arrow
* Iron hammer
* Iron pickaxe
* Iron shovel
* Katana
* Lucky shovel
* Master bow
* Miner pickaxe
* Oriental saber
* Rapier
* Stardust pickaxe
* Stone arrow
* Stone axe
* Stone dagger
* Stone mace
* Stone pickaxe
* Stone shovel
* Stone sword
* Terraformer shovel
* Unbreakable pickaxe
* War axe
* Wrench
Meat

Meat is an item that can be obtained from certain entities upon their demise. Obtaining meat can be quite challenging, as it is generally harvested from fast-moving or strong entities that have well-developed muscles. The player can consume meat directly for sustenance or use it as an ingredient in various crafting recipes.

## Obtaining

Meat is primarily obtained through hunting. It is a natural drop from entities like deer, goats, and elephants. While hunting elephants can yield a substantial amount of meat, excessive hunting may endanger the species on the planet. Additionally, in rare cases, meat can be found on tables inside buildings like coffees or taverns.

## Nutritional values

Meat is a straightforward food source, but it doesn't offer a high nutritional value. It provides a healing effect between +1 and +2 and gives between 0 and +1 energy. These values are lower than what the player can get from dishes like fishes or stews. Therefore, it is generally recommended to cook meat to burgers or tacos to unlock its full nutritional potential.

## Crafting

By using a cooking table, the player can transform meat into various delicious meals, including:

* Burger
* Taco
Polar bear

Polar bears are typical entities found in cold, snowy regions. They have a relatively limited field of view, allowing the player to approach them closely before being detected. Some villagers have a theory that the bears' fur may cover their eyes, which impairs their vision, but this remains uncertain.

## Apparition

Polar bears are hardy creatures, perfectly suited to the frigid conditions of glacial planets. They are most commonly found in tundra-like environments, often sharing their habitat with other creatures like deers.

## Behavior

Polar bears are opportunistic feeders and often search for food in their icy tundra habitats. They attempt to dig through the ice in the hope of finding fish through small holes they create, but this is rarely successful due to the rapid freezing of the holes in the extreme cold. Additionally, polar bears can be interested in the player as a potential food source. However, unlike some other hostile entities, their limited field of view allows the player to approach them relatively closely without being immediately attacked. Still, caution is advised when dealing with these powerful creatures.

## Drop

Polar bears provide a significant amount of fur when killed, ranging from 3 to 7 pieces. However, excessive hunting of these entities could indeed endanger the species on a planet, potentially leading to their extinction.
Mushroom

Mushrooms are natural vegetation elements commonly found in forests. They can be used to prepare delicious stews, and also for technical recipes as cloning powder or fertilizer.

## Obtaining

Mushrooms are commonly found on temperate and forested planets. Chanterelles are especially abundant, growing almost everywhere in the forest and are relatively easy to find. Boletes and amanita muscaria, on the other hand, are typically found near chestnut trees and may require more effort to locate. In any case, mushrooms are often a convenient source of food when exploring new planets.

## Variants

There are three variants of mushrooms.

 Bolete
 Chanterelle

## Growing

Planting mushrooms can be a wise strategy for players who want a steady supply of this food source. When a mushroom is planted, it takes a few minutes to reach full maturity. Upon harvesting, the player can expect to obtain between 1 and 3 mushrooms in their inventory. Planting a substantial quantity of mushrooms can provide an ample source of ingredients for cooking various stews and ensuring a sufficient food supply for expeditions.

## Fertilizer

Fertilizer does not directly impact the growth of mushrooms. However, when used on pastures biomes, it can encourage the growth of mushrooms in these areas. So, if the player is looking to cultivate mushrooms in a specific location, applying fertilizer to pastures might help him appear more frequently.

## Crafting

Mushrooms can be used to craft the following recipes:

* Mushroom stew
* Cloning powder
* Fertilizer
Copper

Copper is a mineral that can be found in caves. It is more difficult to find as other minerals as it only appears when deep is below -50 tiles.

## Obtaining

Copper can be obtained mining copper piles. They are only found on caves, with a high occurence of apparition in deep caves. Copper can only be found when deep is between -50 and -100 tiles. If the player prefers to avoid venturing into caves, they can also obtain copper by purchasing it from a miner.

The quantity of copper reduces when the pile is hit. A typical copper piles gives between 16 and 20 coppers , but the quantity can be increased using a pickaxe.

## Usage

Copper can be used to craft:

* Archeologist shovel
* Beacon
* Capture pod
* Chainmail chestplate
* Chainmail legging
* Compass
* Electronic component
* Eternal bow
* Gladiator hammer
* Horizontal stand
* Katana
* Last century lamp
* Light anchor
* Lucky shovel
* Oriental sabber
* Rapier
* Master bow
* Showcases
* Stardust pickaxe
* Steam engine
* Terraformer shovel
* Thug shirt
* Unbreakable pickaxe
* War axe
* Wood chest
Graveyard

Graveyards are natural structures that can be found on various planets. Originally, they were built to honor and remember the deceased, but over time, they have been forgotten and have become overrun by rats. These graveyards are typically composed of skulls and tombstones, serving as eerie reminders of the past.

> Did you know that you have a greater chance of finding a graveyard on a desertic planet than on any other planet?
>
> Traveller

## Apparition

The appearance of graveyards is influenced by the type of planet. Hostile ones are more likely to have graveyards due to their inhospitable nature. It's also important to note that there can't be more than one graveyard generated on a single planet. The table below provides the probabilities for graveyard generation on different planet types:

  Volcanic | 20%

## Description

Graveyards consist of several tombstones and skulls strewn across the ground. Typically, two rats can be found scavenging among the remains. The area is enclosed by graveyard fences, providing some boundaries, but there's enough space for both the player and the rats to move freely.

For the player, graveyards are intriguing to discover as they contain a central chest holding the following items:

* 80%  moults (between x2 and x5)
* 70%  skull (between x1 and x3)
* 70%  amanita muscaria (between x2 and x4)
* 60%  torches (between x4 and x8)
* 50%  books (between x1 and x3)
* 50%  Compass (only x1)
* 40%  coppers (between x3 and x6)
* 35%  stellarcoins (between x8 and x20)
* 30%  Halloween biscuits (between x2 and x4)
* 30%  marbles (between x4 and x8)
* 30%  Clock (only x1)
* 20%  feathers (between x3 and x6)
* 20%  stone pickaxe (only x1)
* 10%  padded cuirass (only x1)
* 10%  padded pants (only x1)
Industrial assembler

The industrial assembler is a specialized crafting table primarily utilized for the creation of advanced production components, with a focus on industrial and space-related applications. It is highly valued by engineers who rely on it for the design and fabrication of new spaceship components.

## Obtaining

Locating an industrial assembler is not a simple task, as it is exclusively found in buildings with advanced crafting facilities, with hangars being the most likely location. Forges, though less common, may also house an industrial assembler. In cases where acquiring one is necessary, it is possible to purchase it from a skilled builder.

## Usage

The industrial assembler primarily facilitates the crafting of spaceship components, including:

* AI core system
* Astral interface
* Combustion drive
* Forged hull
* Fortune
* Harmony
* Magbeam prop system
* Navigation hub
* Pathfinder
* Serenity
* Standard hull
* Turbolaser cannon
Coal

Coal is a mineral that can be found in caves. It is the easiest mineral that can be found as it can appear close to cave surface. I can also be obtained by crafting.

## Obtaining

Coal can be obtained mining coal piles. They are only found on caves, with a high occurence of apparition in rock shelter cave. Coal can be found everywhere in caves without height limitations. If the player prefers to avoid venturing into caves, they can also obtain coal by purchasing it from a miner.

The quantity of coal reduces when the pile is hit. A typical coal piles gives between 20 and 24 coals, but the quantity can be increased using a pickaxe.

## Crafting

Coal can also be obtained by crafting using a furnace.

## Usage

Coal can be used to craft:

* Bottle
* Candlestick
* Combustion drive
* Glass
* Iron lantern
* Last century lamp
* Steam engine
* Street lantern
* Torch
Hangar

A hangar is a significant building found within villages that is dedicated to the exploration of space and the maintenance of spaceships. Inside the hangar, the player can discover chests filled with minerals, various spaceship components, or also an industrial assembler. It is also possible to find an engineer working in the building.

## Plans

Hangar plans can found in the town hall with the following resources:

* 100x  Carved stone
* 50x  Marble
* 40x  Sand
* 40x  Glass
* 35x  Iron
* 35x  Copper
* 15x  Basalt

Obtaining hangar plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

The hangar has a size of 5 x 4 tiles and is divided into three distinct working areas. The primary room is where the engineer predominantly operates. It's equipped with various spaceship components such as hulls, cannons, motors, and even sometimes an industrial assembler. The second, smaller room, which features a wooden floor, serves as an office for project preparation. It can house a wooden chest with spaceship parts, control stations, or even hyperspace fuel. The last room is exclusively dedicated to spaceship storage and may occasionally contain a spaceship, typically a Pathfinder or a Serenity. In rare cases, a Fortune spaceship may also be found. Hangars are highly sought-after buildings known for containing valuable elements, given their role in spaceship maintenance and assembly.

## Impact

Each new hangar increases the planet power by +16. The building also has a negative impact on building evolution as it consumes -20 aesthetic in a radius of 10 tiles.
Fly

A fly is a small parasitic entity that can be naturally found. While it's not considered a pest, a high quantity of flies can be quite disturbing for the player.

## Apparition

As flies are attracted to sugar, they are commonly found near fruit trees. It's quite frequent to find flies in mediterranean biomes, particularly around olive or lemon trees. However, they can also be found flying in plains or forests. Additionally, they may seek shelter underground to make nests. The only places where the player won't find them are in harsh environments like desertic or glacial planets.

## Behavior

Flies are constantly on the move, and they have no other concerns. Their constant movement can make them challenging to hit for the player, but fortunately, their low health allows the player to quickly eliminate them.
Iron lantern

An iron lantern is a practical and visually appealing element used to provide illumination in its surroundings. Despite its impressive appearance, it is relatively easy to craft. The player can encounter iron lanterns in villages and even inside buildings, where they serve the purpose of lighting up rooms.

## Obtaining

Iron lanterns are frequently found inside various buildings such as town houses, farms, and workshops. While they can be removed from these buildings, doing so will darken the room they were illuminating. If the player needs iron lanterns, it is more recommended to craft them using a workbench.

## Crafting

Iron lantern can be crafted using a workbench.

* 25x  Coal
* 40x  Iron

## Lighning

An iron lantern emits light across a surface of 9 x 9 tiles, with its intensity diminishing as the distance increases. If another light source is placed within an already partially illuminated tile, the brightness from both sources accumulates, reaching the maximum possible intensity.
Bottle

Bottles are versatile items that serve a variety of purposes, including storing liquids or even powders. They are commonly used for containment and preservation in different contexts.

## Obtaining

Empty bottles are not naturally found, the primary method of obtaining them is by crafting them using a furnace. However, it's common to discover bottles filled with water or milk inside various buildings.

## Crafting

The empty bottle can be crafted using a furnace.

* 1x  Coal

## Variants

Empty bottles themselves may not have a specific use. After crafting an empty bottle, the player is free to fill it with the liquid or substance of their choice, depending on what's available and needed for him.

 Milk bottle

## Usage

Bottles serve a variety of purposes in crafting within the game. It's crucial to note that once a bottle is filled with a substance, it cannot be emptied. The list of crafting recipes for each variant is given below:

**Empty bottle**

* Blueberry liqueur
* Cloning powder
* Lemoncello

**Milk bottle**

* Cheese
* Blueberry pie
* Ice cream

**Water bottle**

* Bread
* Clay jar
* Fertilizer
* Flower pots
* Fountains
* Patterns
* Stews
* Tavern buffet
* Wood pool

## History

 0.6.0
 0.1.0
Gift

Gifts are charming decorative elements that can be found exclusively in Santa's house. Their rarity makes them a symbol of luxury in the game, and they are highly sought after due to their adorable appearance.

## Obtaining

Obtaining gifts can be quite a challenge, as they are exclusively found in Santa's house. To acquire these coveted elements, the player must face off against Santa himself. Unlike many other elements, gifts cannot be crafted or traded, making them truly unique and valuable in the game.

## Variants

There are eight variants of gifts, consisting of four small gifts and four large gifts. The storage capacity differs between small and large gifts. A random variant is assigned when the gift is placed.

 Large gift

## Usage

Gifts serve as decorative elements, but their primary function is to serve as storage containers for items. While they may be rare and special, they do have limited storage capacity, typically ranging from 2 to 4 slots depending on the specific variant. So, while they make for delightful decorations, they may not be the best choice for those in need of extensive storage space.

## Content

When a gift is discovered in Santa's house, it often contains items. However, due to the limited number of slots available, a random item is selected from the list below. If the probability is high enough, the item is placed inside the gift:

* 90%  snow (between x20 and x60)
* 90%  leek seeds (between x2 and x5)
* 80%  chocolate (between x1 and x4)
* 70%  fertilizer (between x4 and x8)
* 60%  silk (between x5 and x12)
* 60%  burgers (between x1 and x3)
* 50%  cabbage stew (between x1 and x2)
* 40%  stone shovel (only x1)
* 40%  Halloween biscuits (between x2 and x4)
* 40%  iron hammer (only x1)
* 35%  capture pod (only x1)
* 30%  french tee-shirt (only x1)
* 20%  serpentinite (between x3 and x8)
* 15%  magma powder (between x2 and x6)

## Note

Gifts are the sole source for obtaining a French tee-shirt.
Iron

Iron is a mineral that can be found in caves. It is appears in lower quantity as other minerals as coal or copper, so it can be quite difficult to find it. It is mainly used to craft tools and furnitures.

## Obtaining

Iron can be obtained mining iron piles. They are only found on caves, with a high occurence of apparition in solutional caves. Iron can only be found when deep is between -40 and -100 tiles. If the player prefers to avoid venturing into caves, they can also obtain iron by purchasing it from a miner.

The quantity of coal reduces when the pile is hit. A typical iron piles gives between 16 and 20 iron, but the quantity can be increased using a pickaxe.

## Usage

Iron can be used to craft:

* Apprentice bow
* Bench
* Boxes
* Chainmail chestplate
* Chainmail legging
* Compass
* Electronic component
* Fences
* Forged hull
* Dirty counter
* Fountains
* Gladiator hammer
* Iron arrow
* Iron breastplate
* Iron hammer
* Iron lantern
* Iron legs armor
* Iron pickaxe
* Iron shovel
* Katana
* Light wood partition
* Light anchor
* Lucky shovel
* Master bow
* Merchant table
* Miner pickaxe
* Oriental saber
* Padded cuirass
* Padded pants
* Rapier
* Small chassis
* Street lantern
* Tavern buffet
* Tavern stool
* Tavern table
* Terraformer shovel
* Turbolaser canon
* Unbreakable pickaxe
* Venus clock
* Wood bookshelf
* War axe
* Wrench
Skiff

A skiff is a small boat designed for straightforward sea exploration. While it may not be exceptionally fast or agile, it can greatly assist the player in peacefully exploring the seas without the risk of shark attacks.

## Obtaining

Obtaining a skiff can be challenging for the player, as it cannot be naturally found. The two primary options are to purchase one from a mechanic or to craft it using a vehicle station.

## Crafting

Skiffs can be crafted using a vehicle station.

* 1x  Light anchor
* 2x  Jacobean woodpile
* 2x  Glass

## Technical characteristics

 Max speed
 Weapons

## Usage

The image below displays a player inside a skiff departing from a small homemade harbor.
Wood bookshelf

The wood bookshelf serves as a decorative element. Clever villagers often take a book from it to learn about the universe and expand their knowledge.

## Obtaining

The wooden bookshelf can be crafted, or it can be discovered in high-quality buildings. For example, the player will often find them in apartments and workshops. However, the most reliable source for finding them is by visiting a library.

## Crafting

Wood bookshelf can be crafted using a carpenter workbench.

* 4x  Iron
* 4x  Book
Michael Dandelion

## Infos supplémentaires

### Aime

Sa femme, les pissenlits ou le Dandelion, l'art, les bulldogs américains et les pierres précieuses surtout l'émeraude

### Déteste

L'alcool, tout ce qui gâche la santé, le goût acide, le goût salé, les films d'horreur et les débats inutiles

### Famille et Proches

Anastasia (Femme)

**Michael Dandelion** est un personnage apparaissant dans *Danganronpa Killing Island*. Il est l'ultime Dessinateur et est incarnée par Mister OK.