recursal/Fanatic-Fandom huggingface dataset:
Event Store

Some events have designated event store for players to purchase items.

## Party Coin

Duration: September 10th 16:00 ~ October 14th 15:59 (UTC+8)

## DiVE Bunny Part

Duration: September 29th 16:00 ~ October 13rd 22:00 (UTC+8)

## Request From Eddie

Duration: October 5th 16:00 ~ October 13rd 22:00 (UTC+8)

* **Notes:** Added in the December 2020 update.

## Fireworks & Lantern Festival

Duration: September 17th 16:00 ~ September 28th 22:00 (UTC+8)

## Weapon Expansion Project

Duration: August 20th 16:00 ~ September 03rd 22:00 (UTC+8)

## Party Coin

Duration: July 16th 16:00 ~ August 20th 15:59 (UTC+8)
Angepitoyeir (Navigator)

This page is dedicated to Angepitoyeir as a navigator. For iCO as a playable character, please visit the Angepitoyeir page.

## Overview

*“We haven’t done anything wrong … we were just born …”*

He is the youngest of three siblings who were born because of Deep Log Error; his older sister is Eratoeir and his younger sister is Droitclair

Sigma inside him tries to force him to play his part by provoking his feelings of anger and fear. When he feels "deprived" and "separated" from his "precious sisters", he attacks the player and the group, subconsciously releasing hidden powers unimaginable in his tiny bodies.

He is simply a "pure innocent child" who wields his power as if he were playing with it and his power is completely uncontrollable by himself. He is an innocent child and always wants the player to play with him without prejudice or bias. He has never had any contact with anyone other than his sister, so I think he would enjoy interacting with players very much!

## History

* When his character got annonced, a lot of mix reception because he is a femboy and like Droitclair, the fan said he did not feel like a MegaMan character.

## Gallery

Angie shadow mugshotAngepitoyeir mugAngie mugshotAngie Playable ArtworkAngie Story Event - Pityful HostAngie concept artwork
## Trivia

* Angepitoyeir's design bears a slight resemblance to Based on Chiffon from Fresh Pretty Cure!, Ai Chan from Doki Doki! Pretty Cure and Mofurun from Mahou Tsukai Pretty Cure!.
Co-op Mode

In Co-op mode, first unlocked at Level 20, two players get to explore a stage in the same screen. While there is a level requirement for accessing a different stage (5 level increase per stage), the mode itself does not require AP and has no limitation in replaying.

Certain stages/chapters can permit Solo exploration through the Single Player button. From Stage 13-1 onward, however, it is required to connect with another player.

Stages in this mode have a different layout compared to Story mode, and all dialogue and info seen in Story Mode is omitted during Co-op play.

## Rewards

The loot rewards after clearing a segment can only be obtained twice a day. Playing Co-op after exhausting the reward limit would only award Power Resource Box (daily) and Co-op Tokens (weekly) if done with another player.

The players are able to get rewards based on the total amount of stars  earned after completing each of the 2 stages. Players will be able to obtain the designated rewards if they manage to get all 3 stars on each stage.

Similar to Story Mode, the Eddies  give 3 different types of rewards.
Christmas RiCO

Christmas RiCO

## Showcase

* Stand
* X'mas Stocking
* X'mas Star

## Description

Place down an invisible X'mas Stocking, and it will activate when touched by a target or after **20** seconds, dealing damage to the target within range. \*This skill is a summon

Cooldown: 4 seconds.

Damage: 258.05% (+ 2.05% per level).

Modifier Chips
(Cooldown: 3.2 seconds)

**X'mas Star**

Summon the X'mas Star to drop on the target, and it will follow the target for a moment before a Christmas tree will appear and cause damage equal to **205.63% (+ 1.63% per level)** of your attack to all targets in range and cause the target's movements to be reversed (if there is no target, the X'mas Star will appear on your character).

Cooldown: 8 seconds.

Modifier Chips
(Damage: 215.91% (+ 1.71% per level))
(Preventive Shield duration: 3 seconds)

### Passive Skills

(Damage: 403.2% (+ 3.2% per level))
8
24
50
40
(Invulnerability duration: 2 seconds)
1
50
40
(Enhanced Damage duration: 30 seconds)
1
80
60
800
Jet Vortex Buster

## Description

**Attack Type:** Shot

*Inflicts **26.50%** attack damage to target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Air Disturbance

Adversity Adaptability

Wind Cut

Vortex Airblade

## Tips and Trivia

* This buster's design is based on Leganchor the Gelroid, a boss from Mega Man ZX.
* The Japanese name for this buster is アンクジェット (Anch-Jet).
Air Pirate Servbot Event Rerun

Duration: April 07th 16:00 ~ April 13rd 22:00 (UTC+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can draw for rewards by using the Event Coupons, come and bring the "MegaMan Volnutt Memory" home!

## Map & Difficulty

The map is the modification of the stage "Area Forest" for the thousand-th time with modifications with some treasure hunting elements. The final boss are Servbots.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Objective and Hidden Elements

In order to obtain higher score, there are three requirements

One of the objective is to find all 5 Hidden Elements

Walkthrough for the Hidden Elements:

Along natural progression after falling down alongside turn cannons, go to the right.

Wiping them out opens the door, the 1st hidden element is found.

There will be a pathway split, the top one is preferred for less back-tracking.

Stick to the upper right corner and clear the gauntlet.

After clearing the gauntlet, one of the two doors locking the hidden element is unlocked.

Drop down and you should be facing off a Mole Borer, defeating it will open the 2nd door.

The 2nd hidden element could be obtained.

After moving to the next area, drop down and defeat this ride armor alone will unlock the door!

Wall jump to the upper left wall and you should be able to get the 3rd hidden element.

Go to the bottom left corner in the same area and kick the can here, the 4th hidden element is here. The next one is in the boss room.

The last hidden element drops to the center after clearing the boss, don't forget to pick it up.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7

## Prize Pool Rewards

There is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage. The rewards box can only be reset after getting all rewards from the the phase.

* Prize Pool 1
* Prize Pool 2
* Prize Pool 3
* Prize Pool 4
* Prize Pool 5+

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Video

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Nightmare

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Ultimate Breakthrough

CRI Amplification

Thorough Preparation Amplification
No Weapon Resistance

## Tips

* With Nightmare Pursuit and The Coming of a Nightmare, Nightmare can be used to gain instant attack boost, allowing the player to deal huge damage to their targets. Combining these buffs with the High-speed Recharge boost would encourage dash-slashing to inflict massive damage, since the energy can never be drained fully to 0.

## Trivia

* This weapon is called Sword Burai (ソードブライ) in Japanese. Burai is Rogue's Japanese name from the *Star Force* series.
* For unknown reasons, whenever a character teleports into a stage with this weapon equipped in either the main or sub weapon slot, the teleportation effect will be accompanied by a dispersing pink electrical effect.
Armor enhancement: Severing supply line

Unlocks difficulty 1 by level 27, difficulty 2 by level 42, difficulty 3 by level 57, difficulty 4 by level 72.

Objective: Smash through the crates to obtain energy crystal, collect more for higher rank.

Rewards: Shock absorbers to level up armor, which the function is also unlocked by level 27.

TIP: Melee excels in this stage because it destroys crates more efficient than other weapon types.

The item locations are different for each difficulty, there are 12 in total for each.

The in game description said it's random but the locations are fixed.

Colour description for the map:

Orange: Empty crates

Green: The crates with enemies / buffs or nothing.

Teal: Blue crate disguised as yellow-green crate.

Blue: Energy crystals

Purple: Blue crate but had nothing inside

The in game description for rank requirements are inaccurate too:

Scores:

 A
 B
Harp Note

Harp Note

## Showcase

* Stand
* Forerunner Barrier
* Speaker Boost
* Machine Gun String (First)
* Machine Gun String (Second)

## Description

Shoot Binding String that ignores terrain, inflicting **96.77% (+ 0.77% per level)** attack damage along the path and rendering the targets immobile. Afterwards you can use Machine Gun String to shoot music notes and deal damage to the targets.

Cooldown: 6 seconds.

Stun duration: 1 seconds.

Music Note damage: 72.88% (+ 0.58% per level).

Modifier Chips
(Stun duration: 2 seconds)
(Damage: 48.38% (+ 0.38% per level))
(Damage: 54%)

**Song of Pulse**

Deal **293.53% (+ 2.33% per level)** attack damage to all the targets within range and Defocus them. Attacks have a **42**% chance to miss the target.

Cooldown: 6 seconds.

Defocus duration: 4 seconds.

Modifier Chips
(Damage: 352.24% (+ 2.8% per level))
(Out of Control duration: 4 seconds)
(No Skill duration: 3 seconds)

### Passive Skills

(Music Note projectiles: 5)
8
* This skill is a summon. Speaker count as summon enemy

(Damage: 54%)
24
* *This effect can only be activated once per stage*.

(Duration: 60 seconds).
50
40
(Blast Note projectiles: 5)
1
50
40
* The music notes will bounce when they touch terrain.

(Music Note damage: 36.4%)
(Projectiles: 10)
1
80
60
800

## Video

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## Trivia

* Harp Note was implemented without voice lines due to lacking voice from original games.
Gas Emitter

## Description

**Attack Type:** Toxic Radiation

*Inflicts **15.87%** attack damage to targets within range. When hit, apply status effect "Poison" to the target that deal continuous **13.31%** attack damage every 0.5 second.*

## Skills

Passive Skills

Attack Increase
6

Range Increase
15

Power Increase
30

DEF Increase
50
360

## Trivia

* This weapon is called Venom Diver (ヴェノムダイバー) in Japanese.
Extraordinary Mortar

## Description

**Attack Type:** Bombard

*Inflicts **32.39%** attack damage to nearby targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Positioning System

Homeopathy Adaptability

Defense Reduction Resistance

CRI DEF Increase

## Tips and Trivia

* This launcher is one of the pre-registeration milestone rewards.
* This is the firearm Gunner Sigma uses in the final battle from Rockman X4. Despite this, the weapon is a launcher-type weapon rather than a laser rifle as it was in X4.
* The Japanese name for this buster is サドンハザード (Sudden Hazard).
Falcon Ballista

## Description

**Attack Type:** Scatter Shot

*Simultaneously fire 5 rounds, inflicting **8.76%** attack damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Range Increase

Trajectory Convergence

Out of Control Resistance

Homeopathy Amplification

## Trivia

* This Weapon is modeled after Terra Condor in Mega Man Starforce 2.
* The Japanese name for Falcon Ballista is Condor Passer (コンドルパサー), Condor for Terra Condor.
Halloween Roll

Halloween Roll

## Showcase

* Magical Cannon
* Magical Orb

## Description

  Skill Damage

(Enhanced DEF duration: 5 seconds)
(Acceleration duration: 10 seconds)
(Enhanced Damage duration: 5 seconds)

* *This skill is a summon*

  Damage per orbs

(Damage: 95.26% (+ 0.76% per level))

## Video

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## Tips

* Out of 3 **Magical Discharge** chips, Attack and Defense have the same uptime as the skill cooldown while Speed have twice as long duration.
	+ **Magical Discharge - Speed** currently give the 3rd highest  in the game after Black Zero (**41%**) and Swimsuit Roll (**40.5%**)
* **Impenetrable Formation** will last for 1-2 seconds after cast.
	+ If time correctly, you can avoid  Protoman.ExE's **Sonic Boom** even if you got stun from his **Step Sword**.
* **Magical Cannon**'s aim heavy depend on weapon you are holding. Highly recommend those weapon have long range lock-on (Eg: **Cannon**, **Sniper-type Buster**)
* Unlike  **Magical** **Cannon**,  **Magical Obs** has a tracking effect that does not depend on weapon you are holding.
	+ You can use this to scout the possition of you opponent

## Trivia

* In the early stages of her design, Halloween Roll was originally wearing a witch costume, similar to her Witch Roll skin from the PSP remake of the original *Rockman* game, *Rockman Rockman*. Although several design iterations were made, the Witch costume was ultimately dropped in favor of a Magical-girl style costume.
* Halloween Roll is the first character that inflict  with 100% chance of making enemy to miss the attack, dealing 0 damage.
	+ Roll.ExE also can inflict 100%  if she had  **Heart Arrow**
* Halloween Roll had new voice line for her entrance apart from previous Classic Roll variant.
Magma Dragoon

This page is dedicated to **Magma Dragoon** as a playable character. For Magma Dragoon as a boss, please visit the **Magma Dragoon (Boss)** page.

## Showcase

* Attack
* Stand
* Hadoken
* Rising Fire

## Description

He betrayed the Irregular Hunters and hid himself inside a volcano.

## **Abilities**

### Active Skills

**Hadoken**

Shoot flame rounds that inflict damage equal to **201.60% (+1.60% per level)** of your attack.

Cooldown: 4 seconds.

Modifier Chips

**Rising Fire**

Perform a powerful uppercut while engulfed in flame to inflict damage equal to **302.40% (+2.40% per level)** of attack. You are invulnerable during the skill.

Cooldown: 4 seconds.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Cards

* HP:16
* DEF:8
Enhanced Spirit I(→II):
The defense enhancement of Burning Spirit is increased by 25%(→40%), and the duration is increased by 3(→5) seconds. When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Magma Dragoon
Continuous Damage Special Attack II(→III):
When you hit a target in continuous damage status, increase the damage you deal by 6%(→8%).
Requirement:
1 Red 1 Red 1 Green

## Tips

* Magma Dragoon's skills can be performed in quick succession, allowing for effective combos. By launching themselves into the air using Rising Fire, the player can immediately perform a Hadouken while still in the air, catching an enemy offguard.

## Trivia

* Due to being a reference to the "Shotokan" series of *Street Fighter* characters, Magma Dragoon's designs and abilities are a series of callbacks to the popular fighting game.
	+ Dragoon's projectile skill "Hadouken" is directly taken from the attack used by Shotokan characters. The "Rising Fire" attack is in fact the "Shoryuken" flaming uppercut, with Dragoon shouting its name during use.
	+ The green prayer beads around Dragoon's neck and the kanji prominently featured on his abdomen-armor are references to the Dark Hadou user Gouki/Akuma. Dragoon's victory sequence in *Rockman X DiVE* is the same one used by Gouki/Akuma as well.
* Magma Dragoon is the second instance of a normal boss becoming a playable character (not counting Vile due to him piloting a Ride Armor for the battle) after Bit was made playable during the Christmas season of 2020.
	+ Like Bit, the playable version of Magma Dragoon is much smaller than the boss version.
	+ Magma Dragoon's playable status was foreshadowed in his dialogue following the first time he is defeated in the 10-6 stage of the game's story mode, requesting RiCO to recompile him into a Hunter Program.
* Magma Dragoon's voice clips are all recycled from his appearance in *Rockman X4*, most of which were not retained for the game's localization into *Mega Man X4*. Due to a lack of usable sample, Magma Dragoon lacks a death cry.
	+ His voice clips from the boss version sound different from the playable version. The boss version sounding more accurate to his X4 boss fight.
Military Train

**Military Train** is the eight stage of *Story Mode*.

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

Please take care not to fall off from the train. I'll be your guide for the ride!

### Military Train 8-3

**(RiCO worried and warns the player)**
 **ViA** | **ViA**:
**(RiCO flustered by ViA's teasing)**
**RiCO**:

**(RiCO startled and frightened by the irregular data)**
He is "REX-2000". He first showed up in Mega Man X3.

## References

* Credit on recording of stage 8 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
DiVE Triggers

DiVE Triger skills are a set of one time use skills for battle in PvE mode.

They are unlocked at lvl 22, in the Lab section.

The best thing about them is the substantial stats that they give when leveled up, rather than the extra skill.

There are 10 DiVE Trigger skills:

## Upgrade

### Level

* To level up the DiVE skills, you need self-learning system .

	+ This can be found in first Event stage.
	+ Can also be bought in shop with  or by completing daily tasks.
* Leveling up DiVE Triggers will give a huge boost toward all your stats permanently without even needing to equip a specific skill.

### Rank

* Like Character or Weapon, DiVE Triggers has  rank and can be rank up which also require their corresponding Memory Pieces . Upgrading their  rank will boost not only the stats they give but also the effectiveness of the skill itself.
* and  DiVE Trigger can be unlock via level up DiVE Trigger but  must be unlock with it specific memories.
	+ You can only get  memories from Monthly Reward or special Event
Not Yet Ready

1N 2V 2D

Shuffle target Hero's Ashes back into their Deck. **Void** Not Yet Ready.

**Not Yet Ready** is a valor-devotion spell card, from the Abdication set.

## Details

*It was their time. Fate claimed them as its own. But some forces are stronger than fate.*

Artist: Lucas Toshi

## Notes

* Not Yet Ready can be put into the Ashes by discarding it or adding copies of it to the Ashes directly.
* Not Yet Ready is affected by Warded—if the opponent is Warded it is not a valid target for the Spell.
Fireworks and Lantern Festival Event

Duration: September 17th 16:00 ~ September 28th 22:00 (UTC+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can buy items with the Event Coupons, come and bring the limited weapon "Festive Specialty" home!

## Map & Difficulty

The map is the modification of the co-op stage "Area Forest" with modifications with Japanese summer festival decoration, lanterns, fireworks and some treasure hunting elements. The final boss is REX-2000 (HANABI).

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Objective and Hidden Elements

In order to obtain higher score, there are three requirements

One of the objective is to find all 4 Hidden Elements. However this time the hidden element placement are more intuitive than previous stages.

Walkthrough for the Hidden Elements:

After the lanterns obstacles fall down, go to the back and jump.

The hidden element should be really easy to reach.

The second one is near the locked battle with slopes, once the lanterns fall down, jump on them to gain altitude.

2nd Hidden Element is located here.

Keep staying on the slope, you will find the hidden element by the end. This jump isn't particularly hard to reach, the 3rd item is located here.

There is platform with mettaur on top here, jump down to the left.

The last Hidden Element is located here. All that's left is to defeat the boss to clear the stage!

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Trivia

* The weapon "Festive Specialty" is limited to this event. It isn't joining the gacha pool.
Explosive Blower

## Description

**Attack Type:** Explosive Blast

*Inflicts **129.33%** attack damage to nearby targets with knock back effect.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Short Range Adaptability

Player Sentinel
DEF Amplification

Thorough Preparation Amplification

## Tips and Trivia

* This weapon is called Prominence(プロミネンス) in Japanese.
* The Explosive Blower strongly resembles the arm-mounted weapons used by the Command Mission version of Ultimate Armor X, although it does not function the same as either of them.
Mission Code: R·I·S·E Event

## Description

Monster Hunter Rise data has collided with X DiVE! Defeat Magnamalo Sigma and gather the material to craft the exclusive Sinister Shadow Saber and Magnamalo card!

## Duration

* 1st Run: 23/06/2021 ~ 06/07/2021
* 2nd Run: 19/01/2022 ~ 25/01/2022
* 3rd Run: 14/09/2022 ~ 20/09/2022

## Event Research

You can craft Sinister Shadow Saber and Magnamalo card with the collected material. Each research will add 1000 research experience and complete immediately.

## Special Event Mechanic

### Wirebug

By pressing jump inside the wirebug's circle, you will launch toward the opposite direction of the wirebug.

* The further away from the center, the longer the distance you will be launched.

## Collectable Buff

Long duration Defense Buff and Health Recover item scatter around the map.

* It does not affect the result or chance to obtain Hidden Element from middle stage mob.

## Hidden Element

You can gain the only Hidden Element in the Event Stage by killing the middle mob.
NOTE: Wait for it to finish explode and the Hidden Element will appear

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event coupon  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Event daily missions period: 2021-06-30 16:00:00 ~ 2021-07-06 22:00:00 (GMT+8)

## Video

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Biochemical Buster

## Description

**Attack Type:** Shot

*Inflicts **35.00%** attack damage to targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
BOSS Killer

Rapid Reload

Adversity Amplification

Venom

## Trivia

* The Biochemical Buster is based on the Gaea Buster used by the Gaea Armor from Rockman X5, featuring darker colors and a running green current through its body.
* The Japanese name for the Biochemical Buster is マッドボイラー (Mad Boiler).
Air Buster

## Description

**Attack Type:** Cycling Shot

*Inflict **27.50%** damage to the target and the shot will return like a boomerang. Each penetration reduces damage by 25%, up to 3 targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
DEF Amplification

Homeopathy Adaptability

Slow Resistance

Rapid Reload

## Tips and Trivia

* This buster is based on Airman from Rockman/Megaman 2, a boss which specializes in wind attacks.
* The Japanese name for this buster is slightly different, エアロバスター (Aero Buster).
Prince of the Skies Event

Prince of the Skies: Flies to Battle!

Duration: April 23th 16:00 ~ 6th 22:00 (UTC+8)

## Description

A new event stage has appeared. Challenge the full "Air" stage and defeat Storm Eagle in various difficulty to earn event point  and achieves various reward like Storm Eagle Chip, Elemental Metal,etc...

## Map & Difficulty

The map is the full stage of the Story Chapter "Air" with modifications and not broken up into sections. The final boss is Storm Eagle.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

### Difficulty

Completing the stage will reward the player a certain amount of "Event Point"  base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win Boss Chip Memories, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!
Oil Field

**Oil Field** is eleventh stage of *Story Mode*.

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

## Story script

### Oil Field 11-1

Hmph~ With my support, Player can now unlock more than just data from Megaman X series; it is now possible to unlock data from other Megaman series as well!

**(emotes confirmation, along the lines of "it is okay")**
"Go ahead and try unlocking me as a Hunter Program!" That's what Magma Dragoon said when we encounter him previously, isn't it? When he said that, somehow I know I can do this!
It's thanks to you that characters and enemies from previous series can make their return. And this makes the "what-if"s of encounters that would never happen in the original series possible!

## References

* Credit on recording of stage 11 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
Air Force

**Air Force** is the fourth stage of *Story Mode*.

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

**(RiCO giggles)**
This is an air fortress with air fleet and turrets! Make sure you stay on your toes!

**(RiCO cheerfully advises)**
If you find the enemies overwhelming, return to the base for enhancement!

### Air Force 4-3

**RiCO**:
Hold on! Moderate irregular data spotted ahead!
**RT-55J**:
**RT-55J**:
**RiCO**:
**RiCO**:
Um... I just found some terms I've never heard of... Do you know much about sumo? Tell me if you know!

## References

* Credit on recording of stage 4 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
EXP:Escaping from the Floating Ruins

Unlocks difficulty 1 by level 30, difficulty 2 by level ???, difficulty 3 by level 60.
The stage is designed with Rockman/Megaman ZX's Floating Ruins
A slow downward scrolling stage where you defeat mobs and collect items on your way.

Scores:

 New Generation Reploid
 Float Gunner
 Elite Preon
 Bee Blader
 Special item

Scores:

 A
 B
Burning Spray Gun

## Description

**Attack Type:** Fiery Radiation

*Inflicts **17.00%** attack damage to targets within range. When hit, apply status effect "Burn" to the target that deal continuous **11.00%** damage every 0.5 second.*

## Skills

Passive Skills

RoF Increase
6

Attack Increase
15

Power Increase
30

Range Increase
50
360

## Tips and Trivia

* This weapon is called NOUMANODA (ナウマンノダー), which is a modified latter part for Flame Mammoth's Japanese name バーニン・ナウマンダー.
AKUMA

This page is dedicated to **AKUMA** as a playable character. For as a boss, please visit the **AKUMA (Boss)** page.

## Showcase

* Attack
* Sekia Kuretsuha
* Shun Goku Satsu

## **Abilities**

### Active Skills

**Sekia Kuretsuha**

Strike the ground with an exploding pillar of flame to deal **151.2% (+ 1.2% per level)** of continuous damage to all targets in range and cause weakened damage by reducing target's attack damage by **10%**, stacks 5 times.

Cooldown: 5 seconds.

Damage Weakened duration: 6 seconds.

Modifier Chips
(Cooldown: 4 seconds)

**Shun Goku Satsu**

Assume a special pose and approach the target, causing immobile status to the target which cannot be removed by skills and ignores Preventive Shield. Upon connecting, a flurry of lightning fast strikes will be performed to deal continuous damage. You take no damage when you use this skill.

Cooldown: 10 seconds.

Shun Goku Satsu damage: 127.01% (+ 1.01% per level).

Stun duration: 1 seconds.

Invulnerability duration: 2 seconds.

Modifier Chips

### Passive Skills

(Max stacks: **42.5%**)
8
24
(Burn duration: 3 seconds)
50
40
(Satsui no Hado cooldown: 4.2 seconds)
(Max stacks: **55.25%** )
1
50
40
1
80
60
800
Goliath

## Description

Dr. Doppler made it for Vile, and it's the first ride armor that designed only for fight. It can attack by spike punch, shoot beams and set traps.

## Appearance

Story Mode: 5-6

Co-Op Mode: 4-2 (Lv. 55)

Event: *Highway Blitz Event*

## Trivia

* At the 2019 on Rockman X DiVE the game's closed beta test (CBT) had unused concept art from Goliath, this artwork was later dropped from the game.

* Unlike Vile MK-II, which is the same color used in the art discarded in the final version of the game released in 2020. For the released build on 2021, he was replaced with the original Vile, with the respective art edited to do so, but still piloting the Goliath. Despite Vile MK-II's eventual implementation in the game, the original Vile is still used for the Goliath boss fight.
* Originally, when defeated in the Goliath boss fight, Vile would scream using his death cry voiced by Mugihito, better known for voicing Sigma, taken directly from *Rockman X8*. This was incongruent with the voice clips used while playing as Vile, voiced by Shimozaki Hiroshi taken from *Irregular Hunter X*. After Vile MK-II's implementation, Mugihito's death cry was removed from the Goliath boss fight, but was later re-implemented.
Cannon God

## Description

**Attack Type:** Thunder Shot

*Inflicts **47.60%** attack damage to target. Can penetrate all targets along its path, and the damage is 25% after the penetration.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Flight Assistance Device

Paralyzing Current

Player Sentinel

HP Amplification

## Tip & Trick

* **Shockwave** does not have a cooldown so it can stun chain the enemy.
* When you have  **Flight Assistance Device** the range is even further than Sniper-type Buster

## Trivia

* The Japanese name for Cannon God is Thunder God Taiko Drum (雷神太鼓).
Death Diffusion

## Description

**Attack Type:** Energy Bombardment

*Inflicts **32.39%** attack damage to nearby targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Confusion

Confusion Resistance

Continuous Damage Special Attack

CRI Amplification
Gate

This page is dedicated to **Gate** as a playable character. For as a boss, please visit the **Gate (Boss)** page.

## **Abilities**

### Active Skills

**Nightmare Holes**

Launch an enemy-seeking Nightmare Hole that ignores terrain and deals damage equal to **149.94% (+ 1.19% per level)** of attack to the target. The Nightmare Hole will stay in place for a little while after hitting the target or reaching its maximum range and continuously deal damage to the enemy .

Cooldown: 7 seconds.

Hit Count: Up to 6 hits

Modifier Chips

**Nightmare Strike**

Launch Nightmare Strike on target in front, continuously dealing **294.84% (+ 2.34% per level)** of damage to targets in range without taking any damage during use.

Cooldown: 9 seconds.

Invulnerability Duration: 1 second.

Hit Count: Up to 3 hits

Modifier Chips

### Passive Skills

8
(Speed Duration: 8 seconds)
24
* This effect can only be triggered once more after a 8-second cooldown.
50
40
* This effect can only be triggered once more after a 12-second cooldown.
* Additional Nightmare Hole - Yellow will not trigger this effect)
1
50
40
* This effect can only be triggered once more after a 6-second cooldown.
1
80
60
800

## Cards

  Nightmare Boost I(→II)
 When activating **Nightmare Hole**, you get a damage enhancement status, which increases damage dealt by **20%(→25%)**.

## Video

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## Trivia

* Despite his character size being Medium, Gate's hitbox is incorrectly sized to be Small. His hitbox is taken from Tron Bonne.
* Gate's menu model features a number of errors. The polygons that make up the bottom halves of his feet are not merged, causing them to appear faceted halfway up. The center-bottommost vertice of the back of his head is merged to his collar, causing stretching in any pose that turns his head. Lastly, his Buster mouth and hand are both spawned onto his left wrist during his Character Selection animation. All of the issues have since been rectified except for the issue with his feet.
Mid-Summer Party Series Events

The devs have prepared a series of events around Mid-Summer.

For details please see Capsules.

Event period: 2020-09-10 16:00:00 ~ 2020-10-14 15:59:59 (GMT+8)

#### Let’s Party Right Now

Leave your player ID on the official post to be eligible to get extra party coins!

When the like and share counts reach 6000, everyone gets 60 extra party coins!

Event period: 2020-09-17 16:00:00 ~ 2020-09-20 12:00:00 (GMT+8)

#### Fireworks and Lantern Festival

Clear the stage to collect event coupon to buy various things are the shop!

For detailes, please see Fireworks and Lantern Festival Event.

Event period: 2020-09-17 16:00:00 ~ 2020-09-28 22:00:00 (GMT+8)

#### Festival Treats for the Loyal Players

Each login rewards player with Element Metal Supply Box daily.

#### Beat the Troublemaker

By accumulating certain score on BOSS RUSH event, get the following rewards:

1
 15000
3
 20000
5
40

Event period: 2020-09-22 16:00:00 ~ 2020-09-28 22:00:00 (GMT+8)

#### Semi Anniversary

By accumulating certain score on BOSS RUSH event, get the following rewards:

60
3
 Create account during 2020/06/23 00:00(GMT+8) ~ 2020/07/22 23:59(GMT+8)
30
2
 Create account after 2020/07/23 00:00(UTC+8)
10
1
1000

Event period: 2020-09-2 16:00:00 ~ 2020-09-29 22:00:00 (GMT+8)
Acts

**Acts** indicate the state of a match of Chroma: Bloom and Blight. Matches begin in Act 1, then eventually transition to Act 2 and finally to Act 3. Each Act past the first affects the game in a different way. For the match to advance to the next Act, the Act Counter must be at 0 when either player's turn starts.

## Act Counter

The Act Counter is the number on the left side of the Story and the main method of advancing Acts. At the beginning of a match it starts at 30 and it will go down by 1 every time either player plays a Card or passes their turn. If the Act Counter is at 0 at the start of either player's turn, then the match will transition to Act 2 and the Act Counter will reset to 30. If it reaches 0 again, Act 3 will start in the same way.

Another way to advance Acts is by breaking the Barriers on a Hero's Health. Breaking either Hero's 30 Health Barrier during Act 1 will set the Act Counter to 0, causing Act 2 to start next turn. Similarly, breaking the 15 Health Barrier will do the same for Act 3.

## Effects of Acts

Acts affect the game in certain ways, with all the effects from previous Acts carrying through the following ones. A lot of Cards with the Evolve keyword have their condition based on the current Act.

Below are the effects of each Act:

### Act 1

Act 1 is the act at the begining of the match, and has no particular effect.

### Act 2

From Act 2 and onwards, both Heroes will have an extra 2N available in their Mana Pool. Most cards with Evolve do so when reaching this act.

### Act 3

Act 3 allows both Heroes to use their Ultimate Ability. Chimera Evolves in this act.
Drill Man

## Description

Drill Man was originally designed and built as a driller robot for construction purposes but Dr. Wily modified him and gave him the serial DW No.27. The drills on his hands are interchangable and can be replaced with different drill heads for different purposes, including explosive ones that are charged with dynamite.

## Reward

### Skill

**Jet Drill**: Unleash Jet Drills when attacking with weapon. The Jet Drills will ignore terrains and cause damage equal to **26.60% (+ 1.33% per rank)** of attack. The damage is 25% after penetration.

Can be equipped on Sprayers.

### Statistic

 Rank

Attack: 17

HP: 34

Defense: 8

Range: 20

Reload: 9000
Black Assassin Event

Mega Man collaboration!

Duration: May 21st 16:00 ~ June 3rd 22:00 (UTC+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can draw for rewards by using the Event Coupons, come and bring the "Mega Man Memory" home!

## Changes to the Event format

Unlike previous events, this time there is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage.
The rewards are from a prize box where the player needs to obtain the best result Mega Man memories in order to move the next phase.
A speedrunning event for the stage has launched a week after this event's initial release date unlike the events before this.
Bio Laboratory

**Bio Laboratory** is the fourteenth stage of *Story Mode*.

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

## References

* Credit on recording of stage 14 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
Leveling Up

## Overview

Most of the functions are locked behind certain level thresholds, and each level up grants the player additional stats.
It is recommended to level up as fast as possible to unlock more features and getting much higher power to take on stages with higher difficulty.

## Main source of EXP

In order to level up, the player needs to achieve certain experience threshold.

* Daily missions

Daily Mission Checklist

* Story stages first clear

Story Mode

* EXP event

Events

* Accumulation of story and challenge mode clears / Skip Dives.
Hunter R (Kamura)

Hunter R (Kamura)

## Showcase

* Stand
* Attack
* Shelling (Pierce S)
* Shelling (Crag S/Slicing S)
* Shelling (Wyvern S)
* Anchor Guard (Ironsilk)
* Anchor Guard (Counter Shot)

## Description

The manifestation of the armor RiCO designed for herself with Kamura series (The starter armor for Monster Hunter Rise). RiCO also equipped herself with the Magnamalo Heavy Bowgun.

## **Abilities**

### Active Skills

**Shelling**

Shoot a Pierce S to cause **181.44% (+ 1.44% per level)** attack damage to all targets in path. Damage for the shot will be reduced to **25%** after penetration.

Cooldown: 8 seconds.

Number of charges: 2

Modifier Chips
(Crag S damage: 194.88% (+ 1.55% per level))
(DEF Weakened effect: 30.93%)
(DEF Weakened duration: 5 seconds)
(Number of charges: 2)
(Slicing S damage: 100.80% (+ 0.80% per level))
(Number of charges: 2)
* Hits up to 3 times
(Wyvern S damage: 399.17% (+ 3.17% per level))
(Number of charges: 1)

**Anchor Guard**

Ground yourself with Ironsilk and become invulnerable against all damage for 3 seconds. This move can be interrupted by moving or performing an attack. You can follow Anchor Guard with a powerful counter shot that chases and damages the target and you will take no damage during the counter shot.

Anchor Guard damage: 403.20% (+3.20% per level).

Cooldown: 8 seconds.

Modifier Chips
(Reload: 4 seconds)
(Cooldown: 6.4 seconds)

### Passive Skills

8
(Cooldown: 6.4 seconds)
24
50
40
(Stun duration: 2 seconds)
1
50
40
Crag S: Improve DEF Weakened effect by **20%**.
Slicing S: Damage register accelerated by **25%**.
Wyvern S: Increase damage rate by **15%**, can be triggered immediately.
(Post-penetration damage: 35%)
(DEF Weakened effect: 37.12%)
(Wyvern S damage: 459.04% (+ 3.64% per level))
1
80
60
800

## Trivia

* Despite representing RiCO wearing Monster Hunter equipment, Hunter R (Kamura) is not voiced by Reina Ueda, instead using stock voice clips from Monster Hunter Rise by Miho Wataya.
Lab Research

Lab research is the first part of the Lab, which unlocked at lvl 5.

There are currently 6 levels of researches, each are unlock when the player reached both the required player level and lab exp.

## Research

Note:

* The Daily Boost Pack (30 daily) [Paid] available is used cut the research times in half.
* The Daily AP Pack (30 daily) [Paid] available doubles the AP gained for the Free Researches.
* There are some items available for research in a set amount when they are first unlocked in lab.

* Free Research
* Research Level 1
* Research Level 2
* Research Level 3
* Research Level 4
* Research Level 5
* Research Level 6
* Research Level 7
* Research Level 8
* Research Level 9
* Research Level 10

### Research Level 10

The below researches are only available for a set amount of research only.

* Research Level 1
* Research Level 2
* Research Level 3
* Research Level 4
* Research Level 5
* Research Level 6
* Research Level 7
* Research Level 8
* Research Level 9
* Research Level 10