Changelog/Pre-release/v1.18

## v1.18.0

**Additions:**

- Added Sim Sim Tower. An infnite dungeon with enemies that scale in difficulty. Access it from a new NPC in The Hub.

- Added the Tavern where players can views and complete new Tasks which award credits, exp, and items for completeing various objectives.

- Added several new quest items that drop from enemies in The Stack

- Added 10 Tasks to the tavern

- Added a rare roaming enemy to Whistler Block, the Reaper Shark. The Reaper Shark is a very powerful enemy that will likley destroy the player unless they are very prepared. The Reaper Shark has a 3% chance of spawning when the player leaves a battle or begins exploring. It travels in the water below the dungeon layout and will leap out of the water to engage the player in battle.

- Added "Scale Edge" a new epic melee weapon that can cut links. Scale edge is a tavern Task reward for defeating Reaper Shark.

- Added a new Ap Up item as a Task reward. Increases the player's max AP by 1.

- Added a new Hack "Debug". Debug heals 10% hp and cleanses debuffs. Can be obtained via tavern task by raising the level of Restore 1 to level 10.

- Added Frostfire bolt. Frostfire bolt deals 20% more damage to enemies inflicted with burn. Can be obtained via tavern task by raising fireball and frost bolt to level 10.

- Added Zoom Module. A passive that costs 0 PP and rasies the player's movement speed. Obtained via tavern task.

- Added EXP Boost Module Passive. Raises exp gained in battle by 10%. Obtained via tavern task.

- Added Summon Boost Passive. Raises damage performed by summons by 100. obtained via tavern task.

- Mage now learns "Hackerman" at level 20. A Passive that increases hax damage by 20%

- Thief now learns "Thievery" at level 20. A passive that allows the player to steal credits from enemies with attacks.

- Added "Bounce Pad" Item. Places a bouncy pad below you that propels you into the air.

- Added Bounce Pads to the pawn shop.

- Added bounce pads to dungeon chests

- Added "Compass Module" Item. Can be bought from the pawn shop for 500 credits. Allows the player to press A in dungeons to view the way to the exit.

- Added "Triple Thunder". A hack that fires 3 bouncing thunders for 2 AP, learned by Mages at level 22.

- Added "Earthquake". A hack that automatically damages all grounded enemies. Learned by fighters at level 22.

- Added "RNGza". A hack that randomly casts any other hack in the game for 1AP. Requires 1 turn to recharge. learned by Thieves at level 22.

- Added "Mark for Deletion" passive. Gives your weapon attacks a 50% chacne to apply "Marked for Deletion" which increases the damage of your next hack on the target by 50%.

- Added Death particle for Buggle type enemies.

- Added some button prompts to the tutorial

- White fade replaced with a black fade at the end of class select.

**Changes:**

- Hax can now have charge up times. hax with charge up times require the specified amount of turns to pass before they can be cast.

- Restore 2 now restores 50% health and has a charge up time of 4 turns.

- Restore 1 now restores 30% health and has a charge up time of 2 turns.

- Buffs that increase stats now increase them by a percentage.

- Hack Power 1 and Hack Defense 1 now increase stats by 25%

- Enemy attack down debuff now lowers attack by 25%

- Changed the Soothing Mist Icon

- Updated particle effects for buff abilities and heal abilities

- Items that are unsellable now hide the toss / sell button

- Items that are un-usable now hide the use button

- Changed some text in the caster battle tutorial

- Changed the charging effect on most hax

- If the player levels up in the overworld a sound effect and particle effect will now play

- Passives now play a sound effect when equipping them

- Updated Shark Texture

- Adjusted bounciness of Bouncing Thunder

- Revised the main battle theme again

- Updated Lighting in the Sydney Fireball tutorial battle.

- Updated sky in the desert battle scene.

- Deflected thief projectiles can now damage enemies.

- Changed the portal effect that appears when enemies spawn.

- Removed Fireball Module from desert chests.

- Changed the bomb trap warning graphic.

- Nerfed Task Master's power by 10

- Adjusted terrain in The Hub to improve performance

**Fixes:**

- Fixed debuffs caused by the enemy not properly lowering stats.

- Fixed Toxic Imp facing the wrong way for their first attack.

- Fixed passives not unhighlighting after un-equipping them.

- Fixed the intro text appearing in the wrong part of The Hub

- Sydney now has a dialogue line when you talk to her as shes running away in The Hub rather than soft locking the game

- Fixed buggles having the ability to damage the player by touching their hands

- Fixed Combo Plus not stacking, it now maxes at 3 stacks.

- Fixed glitch chance on flaming crossbow

- Enemy debuff icons now line up to the right of the first one

- Increased overworld death animation time and fixed health going into negatives

- Super Caster and Gold Imp's projectiles no longer collide with level geometry.

- Fixed Bryce Lee spawning Chomper too often.

- Fixed Buggle Zero's returning too quickly

- Fixed movespeed modification not applying to Buggle movement

## v1.18.1

**Fixes:**

- Fixed Shadow Bolt not applying it's debuff

**Additions:**

- Added a chance for enemies to link in Sim Sim Tower

## v1.18.2

**Fixes:**

- Fixed Sydneys Lab looking glitchy

- Fixed the game softlocking if an enemy dies on the enemy turn

- Fixed RNGza not costing 1 AP

- Fixed Tasks being able to be turned in over and over again.

- Fixed the Debug Task.

- Fixed Triple bolt not exploding on enemy collision

**Changes:**

- Made Frostfire bolt sellable for people that turned in the quest over and over again.

- Player's overworld attack no longer lingers for a long time

**Additions:**

- Added Fire Sword as a very rare desert enemy drop.

- Adjusted lightning in the shop scenes areas.

## v1.18.3

**Fixes:**

- Fixed Dubloons being named Silicon

- Fixed Soothing Mist breaking saves

- Fixed Debug loading the wrong hack

- Fixed occlusion culling error in Sydneys Lab

- Rotating the camera in the overworld no longer also rotates the player

- Reggie now has a collider after the cutscene that plays after the Task Master battle

- Fixed on battle start buff passives

- Fixed Regeneration

- Fixed duplicate passives not un-highlighting in the passives menu when un-equipped

- Fixed buffs getting removed at incorrect times on enemies

- Fixed Burns caused by weapons not doing damage

- Fixed Overclocked enemies giving too much EXP

**Changes:**

- Nerfed the damage of "Destabilize" glitch applied by Volcano Bolt

- Changed Cursed Cutlasses to a non-flying enemy

- Increased thumbstick scroll speed in scroll menus

- Nerfed Frost Bolt's chance to inflict to 50%

- Removed Glitch Chance from Frostfire Bolt's tooltip

- Bosses are now immune during their final attacks

**Additions:**

- Added new Villager models to The Hub

- Added Master Destroyer NPC to The Hub

- Added new hand texture in battles

## v1.18.4

**Fixes:**

- Fixed weapons being able to apply debuffs more than once

- Fixed the combat hand AP cost text fields being too small to show some values

- Fixed a text error in expiring debuffs on enemies

**Changes:**

- Increased spawn chance of Reaper Shark to 5%

- Changed the sell values of Health Modifier, Greater Health Modifier, and Heart Beet.

- Heart Beet now restores 500hp

## v1.18.5

**Fixes:**

- Fixed Thievery working on dead enemies

- Fixed Banana Blitz not exploding on collision with target

- Fixed exp boost on items