recursal/Fanatic-Fandom huggingface dataset:
Flamehorn

## Ability

### Ability

Stampedo - Charges to farthest enemy dealing Attack Damage to enemies. Knocks up, then stuns.

After years of bullying at the hands (and hooves) of other Demons, an enormous volumes of rage built up inside little Flamehorn. Until one day that rage took on a life of its own and Flamehorn transformed. In the wake of its first explosive transformation there were no witnesses left alive. No one dares bully Flamehorn any more.

Flamehorn’s fighting style is a lot like an Assassin’s, only instead of leaping nimbly across the arena and deftly slipping a dagger between its target’s ribs, it charges headlong across the arena and smashes its target – as well as any other enemies nearby – into the air. It’s a cataclysmic move when pulled off correctly. The only downside to it is the difficulty in timing it right. The transformation requires a lot of Mana, and this can mean that the charge sometimes comes a little too late, or else fails to hit a group of enemies. The best strategy, although it’s a risky one, is to deploy Flamehorn on the frontline despite its capacity to attack at range. Assuming it doesn’t get killed off early, its Mana should build quickly in the thick of the action, and its stampede can strike with maximum effect.
Neitson

## Ability

### Ability

Eruption - Targets enemy with most Mana; deals Attack Damage, stuns, and knocks back nearby enemies.

Neitson was a street magician before the ice age. Ironically, he had once attempted a stunt whereby he’d remain encased in a block of ice for a full four days. Embarrassingly, he only managed three and a half days and the stunt was widely regarded as a failure.

He’s now survived being encased in ice for 2 million years, and still none of his compatriots are impressed, because they’ve all endured the same fate too. This bitter twist of fate is offset a great deal by the fact that the ice has transformed Neitson into the most powerful Ice Sorcerer Gladvald has ever known. He now draws bigger crowds in the arena than he ever played to as a magician.

Nietson still shows off as much as he ever did, though. Only these days his “showpiece” is as painful to his enemies as it is impressive to his fans. It’s also a tactically sharp move with two simultaneous effects. One cripples the opposing team by targeting the enemy with the highest Mana and, ideally at least, killing them before their Mana fills. The other protects Neitson himself by knocking back and stunning any enemies that have gotten too close.
Hasgard

## Ability

### Ability

Second Chance - Resurrects after dying with Health and an increased Attack Speed.

Hasgard was, in his previous existence, an Ice berserker, known among his people as “The Warrior Who Will Not Die”, such was his capacity to sustain wounds without any diminishment of his bloodlust. Of course, he did in fact die, but not in battle. Smallpox denied him that honor by killing him on the eve of his 40th birthday.

Necronumos, well aware of Hasgard’s prowess, travelled north to seek out his grave and “recruit” him to the Undead horde. Unlike most of his Undead comrades, Hasgard has no bitterness regarding his death, and no wish to return to the peace of the grave. Having had the honor of death in battle stolen from him by disease, he relishes the opportunity to die in battle again and again in undeath.

All Undead Champions have been brought back to life at least once already, but Hasgard is unique in that he is able to resurrect himself yet again. And he comes back from death as an even more dangerous foe, capable of attacking at double speed. This makes him the absolute best Champion for shock assault “suicide missions”, so he’s a popular choice for the centre frontline.
Nera

## Ability

### Ability

Multi Strike - Fires a salvo of bile at random enemies dealing Attack Damage on impact.

When she was alive, Nera was married to Bill de Clare, the famous sharpshooter from the travelling Great Gander Fayre. She was his assistant as well as his wife, and the climax of every performance would see him shoot an apple off the top of her head from 100 paces. Every performance except the last one, which ended with her accidental death. But just because it was an accident, that doesn’t mean Nera has forgiven her widower. Or the rest of the living, for that matter.

The more intensely Nera hates the living, the more bile builds up inside her. When she’s got enough of it stocked up, she turns her bow to the sky and shoots an arrow infused with a green glow high into the air. This noxious shot returns to earth as pure bile, landing on the heads of three enemies at random. Given its random nature, it’s not an easy ability to put into strategic practice, but this makes it difficult to defend against too.
Melila

## Ability

### Ability

Supreme Sacrifice - When the beast dies, all allies 2 tiles away gain 20 Defense for 5 seconds.

Fresh water can be hard to find in the lands where the Amazons roam and, unlike the Empire, the Amazons have not developed aqueducts and irrigation systems. This means that the Amazons believe that any natural springs they find are well worth fighting for. When Melila stumbled upon a gushing, crystal clear spring in the mountains on the fringes of the Amazons’ territory, she thought she’d discovered the birthplace of the river goddess herself.

There was only one problem. A magnificent winged unicorn had found the spring first, and was in no mood to share. Normally Melila, a skilled huntress, would simply have slain, flame grilled, and consumed any wild beast that stood in her way, but something about this unicorn was different. It was skittish and nervous, but she could tell it was not afraid of her.

Melila was still mulling over whether or not to kill the unicorn, when a blood-curdling squawk echoed through the mountains and valleys around her, and above her she saw the looming shadow of a monstrous creature, the fearsome Miktomigas. It looked thirsty, and really, really horrible. It had two heads - one of an ox, and the other of a bear - both set upon the body of a giant chicken, with the tail of a whale, and the wings of a bat. Instinctively, Melila leapt upon the unicorn’s back, and they took to the air to fight the Miktomigas together, ultimately defeating the beast with horn, spear, and the most powerful weapon of all; teamwork. Since then, the unicorn has been protecting the Amazons and their water supply, and even does so in the arena. Upon defeat, the last thing the beast does is grant a strong defensive shield to every ally Champion. An excellent buff for large teams.
Shadowblade

## Ability

### Ability

Fear Effect - Dodges incoming attacks. Strikes nearby enemies with Attack Damage and stuns.

Even a sneaky, devious, backstabbing, murderous bunch like the Shadow fiends need muscle for protection, and that’s Shadowblade’s role. Whatever nasty business its fellow Shadows get up to, Shadowblade is never far away should things turn even nastier. If skulls need cracking, tongues need silencing, or kneecaps need shattering, then Shadowblade is just the thug for the job.

That said, Shadowblade is sneakier than the average thug. While it’s not averse to charging in shield up, sword waving, its favorite trick is to revert to a pure Shadow form for a few seconds, leaving its enemies flailing into the darkness, completely unable to hit it. The really fun part comes when it pops back to its physical form, spinning its blade violently as it does so. Any adjacent enemies not killed by the strike are left stunned, as well as understandably scared. It’s the kind of move Blademasters are known for but Shadowblade, being a Knight, is more likely to survive if it storms ahead of the frontline and gets itself surrounded.
Luxar

### Triggered Ability

When only three champions left, gives divine shield to all friendly champions, they are invulnerable for a couple of seconds and healed as well.

It’s clear just from the shininess of his weapons and armor that Luxar wants all who behold him to know that his god is better than theirs. And the opportunity to really emphasise that point is what drives him to compete in the arena.

Luxar was born into a vibrant, multi-faith community nestling in the Altus Moderatus foothills, and was brought up to believe that all gods and all of their followers are equal. But as a young man, he began experiencing visions in which a dazzling yet soothing light told him that all this “equality among gods” stuff was blasphemy, and that he should make a pilgrimage into the mountains to seek salvation from the one true god, the Divine Light.

With the help of more visions, Luxar found his way up and through the mountains, and after a week of trekking came at last to the Temple Of Light. Upon his arrival, he set about learning the ways of the Light, and proved himself a natural in all disciplines, especially performing miracles, mounting righteous crusades, and delivering rousing, stirring sermons on the subject of the god of Light being the absolute best god bar none.

Luxar has since established himself as a leading light (pun intended) among the Temple’s disciples and, when the time came to choose a Legend to represent Light in the arena, there was really no contest.

Defense and protection are Luxar’s priorities in battle, with his Champions gaining a generous defense bonus. And if that doesn’t prove enough, he has another trick up his gold-plated sleeve. When the numbers on his team are sufficiently depleted, Luxar rouses them into a heroic last stand by healing some of their wounds and protecting them from all damage for a short time.
Omorto

## Ability

### Ability

I Got the Poison - Fires venom in a line; enemies take Attack Damage, losing Movement Speed and Attack Speed.

It would be reasonable to expect an Undead magic user to be a necromancer, able to raise his own army of skeletons and zombies to fight on his behalf. But Necronumos, afraid of being overthrown by a necromancer more powerful than himself, guards the necromantic arts jealously. So Omorto, the Undead Sorcerer, instead wields the magic of poison and decay, which is much less of a challenge to Necronumos’ dominance over the walking dead.

Omorto was once an alchemist who dreamed of discovering the secret to eternal life, but all he actually discovered was an explosive shortcut to an early grave. That he now serves his master as an Undead poisoner would be a cruel irony, but his brain is so badly rotted that he remembers nothing of life before his death.

Unfortunately for his foes, Omorto is an ideal vessel for Necronumos’ dark magic, and is particularly effective against enemies who rely on swiftness. This is because not only does his jet of slimy green venom damage the health of anything in its path, but also dramatically reduces both attack and movement speed.
Gloomdoc

## Ability

### Ability

Bad Weather - Throws a shadow cloud in a line which heals allies and blinds enemies.

Gloomdoc made its way quickly to the top of the Shadow religion simply by murdering every single other Shadow Priest. Not only did this leave it as the only available candidate for the High Priest role, it also greatly pleased the gods of Shadow. Truly, Gloomdoc is the perfect fiend for the job.

Its role in battle is to heal allies by casting a black cloud across the arena. The evil part is that any enemies caught in the cloud get blinded, and are therefore unable to adequately defend themselves against assaults from Gloomdoc’s freshly healed comrades.

The difficulty in deploying Gloomdoc is that the black cloud only moves in a straight line, and getting its allies to stand in single file is difficult enough, never mind its enemies. But there are times when allies in need of healing and enemies in need of blinding do line up in front of Gloomdoc at just the right time, and under those circumstances, the black cloud can turn a battle on its head.
Nephesia

### Triggered Ability

When your first Champion dies, she throws a weapon dealing damage to 3 enemies and then (the weapon) returns

Nephesia was born in a tent to an ordinary family of the nomadic Ramli tribe. As a young girl she drew a lot of attention from boys, but only those willing to spar with her in combat training would get any attention in return. While other beautiful girls left trails of broken hearts in their wakes, Nephesia left a trail of broken bones.

After her first three husbands were killed in warfare, she decided to become a Desert warrior herself to see if she could improve the life expectancy of the men in her tribe. She quickly discovered that most Desert warriors were killed by other Desert warriors in skirmishes between rival tribes with long, historic rivalries. This, Nephesia concluded, was stupid, especially with the Empire aggressively expanding into the Desert region.

She pledged to unite the Desert tribes against the Empire and, being a charismatic leader and shrewd diplomat, she succeeded. After mounting a series of successful incursions into Imperial territory, she embarrassed the Empire into accepting her terms for a truce.

Nephesia’s effortless magnetism, gift for command, and tenacious attitude make her a perfect fit for the arena, and she’s risen to become one of its most popular and successful Legends. Her Champions attack with devastating speed, and facing them is said to be akin to riding into a furious sandstorm.

While her bladed staff is conventionally a hand-to-hand weapon, in the arena she keeps her distance and uses it for ranged attacks. In just one throw, it can do severe damage to as many as three enemy Champions.
Legends, Champions and Artifacts

### Legends

There can be only one Legend per team in the Arena at a time. Legends stand beside the battle board on a pedestal. They influence the battle through their passive and triggered abilities. Passive ability works throughout the whole battle, usually boosting Champions. Triggered ability is automatically activated when conditions for it's trigger are met.

Legends have Health, which is used in Classic Tournament. Each time a battle is lost, Legends' Health is diminished.

Depending on their level and rarity, Legends support a different amount of Champions on the battle board. Levelling up Legends will make them support more Champions. Legends have a maximum of how many Champions they can support regardless of their level, with rarer Legends typically having a higher max cap. Maximum amount of Champions a Legend can support is 15.

Legends can be levelled up. Levelling up improves their Abilities, their Health and number of Champions they can support. Legends cannot be switched during the battle, but at any time before or after it. There are no limitations when combining Legends and Champions.

### Champions

Champions fight in the Arena on the battle board. Each Champion belongs to one Origin and one Class. Like Legends, Champions have Rarity, with rarer Champions generally having better stats. Champion's stats are:

Health (when it falls to zero, Champion is eliminated from the battle)

Defense (how much damage can a Champion take against opponents attacks)

Damage (amount of damage Champion can deal to opponents)

DPS (damage per second)

Attack Range (across how many tiles can Champion deal damage)

Attack Speed (time that Champion needs between two attacks)

### Artifacts

Artifacts are buffs (boosts) that last for one tournament only. They are available as rewards after battles. Duplicates are automatically fused to become more powerful (there are 3 tiers). Artifact buffs are applicable either to Legends, specific class or origin of Champions; artifacts can also summon Minions.

After Tournament is over, collected artifacts are automatically exchanged for Gold.
Balbech

## Ability

### Ability

Explosive Delivery - Arrows explode on impact, damaging all surrounding enemies with Attack Damage.

One of many things that confuses Demons about the Empire is their use of flaming arrows. It’s not confusing that the Empire uses flaming arrows; it’s confusing that they only use them *sometimes*. As far as Demons are concerned, flames make everything better, especially weapons, so why would anyone ever choose to use arrows that weren’t on fire?

So yes, Balbech is not part of some specialist archery division within the Demon army, and he doesn’t only get deployed when the enemy are hiding in flammable thatched cottages. Flaming arrows are standard issue for Demon Rangers. And when they want to add a little spark to their attack, they make them *explode*.

Exploding arrows, like most Demon abilities, are particularly handy against formations that are bunched together. If Balbech is focusing on an isolated target when his special ability kicks in, it’ll make no difference at all. But if his target is in the center of a group, it’ll increase his total damage many times over. This skill is also especially effective when combined with attack speed buffs, which allow Balbech to fire off even more exploding shots during his 8-second window of opportunity.
Olavur

## Ability

### Ability

Icebreaker - Winds up and brings axe down on tile(s) in front, knocking up, and dealing Attack Damage to enemies hit.

Olavur has been plundering and pillaging since his father gave him a boat at the age of 12, and even before he reached manhood, he was among the most feared raiders in all Gladvald. Only his six older brothers were considered more dangerous than him, so he killed all of them to ensure there was no contest.

Ruthless and bloodthirsty Olavur may be, but he unwinds between violent rampages by writing poetry, many regarding him as the Ice people’s finest wordsmith. His most popular works include “Death Sentence”, “Dead Father” and “Pieces Of My Enemies”, none of which are currently included in the Imperial Library’s extensive collection of literary works. This omission, the Ice people feel, is a travesty.

In the arena Olavur is very much a no-frills Knight. His toughness and resilience are second only to Ryfel, but he isn’t hindered by the Forest Knight’s extremely slow speed. He’s also a very strong attacker, and his special ability is simply to strike with such increased reach and power that the force of the blow can smash two enemy Champions into the air. It’s all very straightforward, but reliable and effective.
Kiala

## Ability

### Ability

Show Stopper - Summons Ranger; reduces Attack Speed on attack. Secondary summons increases her Attack Speed.

Kiala’s backstory is a complicated and tragic one. But to cut an epic story very short: her lover, Niklaus, was tricked into falling in love with another woman, which made Kiala so jealous that she killed him, only later discovering that he had been tricked. She then sought out powerful magic to bring him back to life, but only partially succeeded. The best she can now do is summon a fragment of Niklaus’ spirit to fight alongside her for a few moments at a time. It’s a very sad tale indeed.

But, looking on the bright side, Niklaus’ spirit is an excellent summon spell. Because of his long range, he can usually start attacking as soon as he is summoned, and Kiala can be deployed safely and effectively at the rear of a formation. The only downside of Niklaus is that, unlike most other summons, he doesn’t provide melee support to his Summoner, making Kiala vulnerable to direct enemy attacks.
Alwar

## Ability

### Ability

Three-peat - Teleports dealing Attack Damage to closest enemies, reducing their Defense.

Alwar always wanted to be an Assassin but, while he had the required speed and bloodlust, he was far too big to go sneaking about behind people unnoticed. So he picked up a huge serrated, thorny sword instead and trained as a Blademaster, but he’s never quite been able to put his earlier ambitions to rest.

As soon as his Mana is full, Alwar performs a very Assassin-esque move whereby he shifts across the arena at incredible speed. Along the way he attacks enemies, inflicting damage to their Health and Defense. This can put him in the position to do heavy damage to the enemy back line, but it’s very difficult to control or predict where he’ll end up, and often proves to be the most suicidal of all Blademaster skills, which is really saying something.
Quegan

Quegan is a hero among the Desert’s frontline Knights thanks to his capacity to withstand attacks, protect his allies, and shake not just the nerves of his enemies, but their entire bodies.

As a teenager, Quegan dropped out of school in order to put his already exceptional upper body strength to work in the local stone quarry, where he discovered a remarkable knack for rock breaking.

The young quarryman was so efficient in turning stone into gravel that soon there was no rock left to break, which left Quegan without a job. Fortunately, this was at around the same time that an ambitious young Desert warrior named Nephesia was uniting the Desert tribes against the Empire and seeking new recruits for her rebel legions. Quegan swapped his sledgehammer for an axe, and discovered he could incapacitate ranks of enemies by hammering his weapon into the ground beneath their feet.

In the arena, Quegan is most effectively deployed in a centre-front position where he can stun the enemy frontline, allowing himself and his allies to unleash heavy damage upon them with ease.
Kalah

## Ability

### Ability

Rocknroll - Throws rock(s) at target enemy for every time this ability has been used. Each rock deals Attack Damage.

Nature magic is as much about the destructive power of the elements as it is about healing, and no one wields this power more potently than Kalah. Some say that the antlers on his head are a sign that he is a Forest god in mortal form. It’s unknown if this is true, but Kalah’s enemies do often end up feeling as if they’ve been caught in the middle of the kind of natural disaster that only gods are normally able to unleash.

The longer Kalah survives in the arena, the more powerful his attacks become, so by keeping him healed and well guarded, commanders can finish the battle with a lethal Forest killing machine at their disposal. And it’s wise, when fighting against Kalah, to target him with Assassins in order to take him out before his power grows too strong.
Ryfel

Before being brought to life by powerful Forest magic, Ryfel stood for millions of years in the heart of the Forest, motionless and covered in moss. He was a rock. A really big rock.

Now though, he’s a warrior; still as tough as a rock, but able to move ever so slightly faster.

Being a giant walking rock makes Ryfel the ultimate defensive Champion. He has more Health and much higher Defense than any other Knight, but this is offset but his extremely slow speed. He moves so slowly that he absolutely must be deployed in the frontline, or else he’s unlikely to get involved in the battle at all. And his attacks are so slow that commanders shouldn’t expect him to inflict much damage on the enemy. No, Ryfel’s role is to absorb enemy attacks, drawing attention away from his less durable allies. He’s especially useful when supported by his Forest allies’ healing skills, and by lots of other defensive buffs. The ideal outcome when deploying Ryfel is that enemy Champions waste all their time and energy on trying to take him down while his allies flank them unchallenged.
Grenwar

## Ability

### Ability

Shockwave - Sends a blinding light with shockwave that knocks back enemies, dealing Attack Damage.

Life in the Forest is so rich and diverse that it’s relatively common to encounter a completely unique creature totally unlike anything else ever seen. Grenwar’s fearsome loyal steed is one such creature.

By way of a rite of passage, Grenwar was sent into the Forest to survive alone for a full month. During that month, he came to a small, rocky clearing in which roamed a huge ferocious beast, the like of which Grenwar had never heard of, never mind seen with his own eyes. The strange beast tried to tear Grenwar limb from limb, but he was already a skilled wrangler and succeeded in taming the creature with only a few scratches and bruises to show for it.

Grenwar named his fearsome new steed Treyhoond, and since then the pair have been best friends. They’re now a formidable team in the arena, and even without Treyhoond, Grenwar can defend himself capably thanks to his Shockwave ability, which damages adjacent enemies, knocking them back in all directions.
Poshtar

The Desert Naziri are the oldest and most traditional order of Assassins in all Gladvald, and Poshtar is their deadliest operative. He joined the order as a child, performing simple errands – delivering messages, gathering information, conducting minor acts of sabotage – all the while mastering the art of staying quiet, remaining out of sight, and anticipating a target’s every move. By the time he reached manhood and began his Assassin training, he had already mastered most of the required skills. All his mentor needed to do was place a dagger in his hand.

The Naziri train their killers in the simplest, no-nonsense methods. Magic, ranged weapons, poison – these are all regarded as toys used by cowards and amateurs who don’t know how to wield a blade. Poshtar knows how to wield a blade better than anyone, and his approach to using it couldn’t be more straightforward. He gets in close and strikes a blow so swift and precise that his target lies dead within a split-second, never having known that Poshtar was even there.
Lycia

### Triggered Ability

For every 3 ally Champion deaths, deals 50% Maximum Health Damage to the enemy Champion with the most Health.

As soon as she was old enough to lift a sword, Lycia dedicated herself to a life in service of her patron and ancestor Polemis, goddess of War. Such were her loyalty and ferocity that Polemis soon selected Lycia as the champion, the general, then ultimately the queen of the Amazons, granting her dominion of the Amazonia queendom on the Eastern fringes of Gladvald. There she leads a legion of wild, voracious warrior women in violent opposition to the Empire’s aggressive expansionism.

Like other military leaders, Lycia routinely risks dying in battle, and lives under constant threat of assassination. But unlike other leaders, Lycia also has to contend with an additional career hazard: kidnapping. For every king, duke and lord in Gladvald, marriage to Lycia – the most formidable and desirable of the Amazons – would be the ultimate ego-boosting prize, and the Amazon Queen can’t count how many foolish spies have tried to bundle her into a sack and carry her off to some far-flung kingdom. Actually, she could count them if she could be bothered, seeing as she has every single one of their heads on a spear.

Lycia is now both old enough and strong enough not only to lift a sword in each hand, but to throw them simultaneously. She unleashes this particular attack after several of her own Champions have fallen, always targeting the enemy with the highest Health. If that enemy’s Health is below 50%, then the attack will result in a potentially game-changing kill. So commanders employing Lycia should use a spread-out formation and deploy Champions with area-of-effect attacks. This way, the damage her Champions inflict should be as evenly distributed as possible, and the healthiest enemy is therefore more likely to be at below 50%.
Blackhide

While other Beastmasters find their steeds, Blackhide created a mount for itself using a large saw, a touch of dark magic, and a very sick imagination. The result: a black warhorse with the head of a giant raven. A despicable affront to nature if ever there was one.

Blackhide, being a Shadow fiend, very much enjoys pain and suffering, ideally when inflicted cruelly upon others. But Blackhide’s passion for sheer agony is so exceptionally strong that it even quite likes experiencing pain for itself.

This sinister masochism means that Blackhide is able, from time to time, to convert the damage from enemy attacks into healing. This makes it very much a frontline Beastmaster, as at home in the thick of the action as any Blademaster.
Salle sur demande

La salle sur demande est une salle enchantée qui, lorsque quelqu'un en a vraiment besoin, apparait en prenant la forme de ce dont à besoin la personne (ou le groupe de personnes). Elle est difficile à trouver et très très peu d'élèves s'en servent ou même connaissent son existence.

Elle se trouve au septième étage du château de Poudlard, en face d'une tapisserie où un sorcier tente d'apprendre la danse classique à des Trolls.

Kathleen et Morgane s'y rendent pour la première fois dans le chapitre 12 du tome 1 où elles y trouvent de quoi se détendre (des sièges chauffants et massant) et tout se qu'il leur faut pour passer la nuit sur place.

Kathleen s'en sert également pour obtenir un atelier de styliste, où elle s'entraine à la création de vêtements, avec l'aide de la magie.
Sharpdart

Thanks to its delicate little wings Sharpdart is often mistaken for a fairy, but it is in fact a rare creature evolved from insects. Such anomalies of life are commonplace in the deepest parts of the Forest where the power of nature is at its most potent.

Like fellow Forest dweller Kalah, Sharpdart boasts an extremely effective special attack, but is vulnerable at close quarters. Protect it carefully though and it will unleash a series of rapid-fire triple volleys capable of decimating an entire enemy team. The force of Sharpdart’s Triple Threat barrage has been likened to being attacked by a swarm of angry, stinging wasps, only even more deadly.
Miranda Clark

Miranda Clark est une sorcière née-moldue ayant découvert l'école de Sorcellerie Poudlard en 1968. Elle a suivit ses études à Poufsouffle. Après ses Aspics, elle a trouvé un job saisonnier chez le Glacier Fortarôme comme serveuse. Elle rencontre Kathleen et Morgane durant l'été 1976. Altruiste, elle essaye de leur apprendre des choses et leur donne les affaires dont elle ne se sert plus, dont des magasines de mode dont Morgane est friande (voir Chapitre 8, Tome 1).
Sagaris

## Ability

### Ability

Bloodbath - Attacks enemies infront of her, dealing 150% Attack Damage and reduces Healing by 50% for 5 seconds.

Early in her career as an Amazon warrior, Sagaris had what she considered a really boring job. Her role was to accompany Amazon herbalists into the wilderness and protect them from wild animals and roving bandits while they foraged for rare plants used for cooking and healing. But it was on one such errand that she had a life-changing idea.

The herbalist in her charge had just found a large patch of freshly flowered gold crocuses and had excitedly dropped to her knees and begun cultivating them with her sickle. Too excitedly, it turned out. In her haste, the herbalist accidently sliced off one of her own fingers. Witnessing this bloody spectacle, Sagaris couldn’t stop laughing. You could really hurt someone with a curved blade like that. And there was so much blood!

Upon her return to the village, Sagaris went straight to the blacksmith and gave her instructions to forge the now legendary Great Sicklesword, a weapon designed to slice through limbs like they’re the stems of plants. While a herbalist wields a sickle with delicate precision (when they’re not accidentally chopping their fingers off, that is), Sagaris swings her Great Sicklesword like a scythe, sweeping it from side to side, causing grievous, bloody wounds to anyone within range. She’s an absolutely lethal frontline fighter, especially against teams that rely on healing.
Antiope

## Ability

### Ability

Arrow Storm - Fires a volley of 5 arrows in a cone infront, each arrow dealing 100% Attack Damage on first targets, each next target reduces damage by 20%.

Before she was recruited to represent the Amazons in the arena, Antiope was best known among her people as a formidable huntress, rather than a warrior. She would famously lead vast hunting parties through the dense forests of outer Amazonia, but all any other member of the party had to do was carry the huge numbers of animals Antiope was able to take down in a single day. No one else needed to fire a shot. Antiope was a one-woman hunting machine.s

Antiope is one of the most capable Rangers the arena has ever seen. Not only can she shoot faster than any other Ranger (except Hestia when she’s in Quick Draw mode), she can also shoot five arrows simultaneously. This is especially annoying for Nera and Sharpdart, who both used to be pretty proud of being able to take three shots at once. It also means that there’s almost no escape from Antiope’s special attack, making it especially effective against formations that are spread out in order to minimize damage from conventional area-of-effect attacks.
Knud

## Ability

### Ability

Helping Hand - Gives ally with lowest Health a defensive aura in which all Damage received becomes healing.

Religion is important to the Ice people, but there are no full-time Priests in their traditions. Instead, various other political, military and scholarly roles within Ice society have a religious aspect to them. One such role is that of a soothsayer, who calls upon the gods to reveal, and sometimes even shape, the future at his or her request. And this is how Knud made a living before being selected to represent Ice as its “Priest” in the arena.

Knud is the sneakiest of all Priests. Even sneakier than Gloomdoc the Shadow Priest, which is really saying something. Instead of directly healing allies, his restorative magic targets the ally with the lowest health and converts all damage that ally receives into healing. It’s only effective for a few seconds, but that’s usually enough to bring the recipient back from the brink of death. The really ingenious part is that the attacks the target ally receives still generate Mana, so not only do they get healed, they’re also usually able to unleash a special move right in the faces of their would-be killers.
Gravelord

## Ability

### Ability

Rejuvenate - Transfers Health and Mana from target enemy to allied Champion with lowest Health.

Prior to his murder at the hands of a Shadow Assassin, Gravelord was the Archbishop Justus Villamnis of Magnanium, the highest ranking member of the Empire’s own religious order. Villamnis had been a popular but controversial Archbishop, and had spoken out publicly against the Empire’s aggressive expansionist policies. Officially, his murder is an unsolved crime. Unofficially, it’s pretty obvious what happened.

While most Priests draw their healing power from nature or from a benevolent god, Gravelord employs the much more efficient method of stealing life force directly from his enemies and channeling it to his allies. He has the power to steal not just Health, but also Mana, meaning that the healed ally has a good chance of launching a strong counter attack against whoever it was that nearly killed them in the first place. This, like most other Undead abilities, gives Gravelord’s team a strong chance of enjoying a “second wind” just when their opponents think they’re defeated.
Cydar

## Ability

### Ability

Rooted - Roots the target and prevents movement. Deals Attack Damage every second.

Cydar is proof, if any were needed, that the Forest folk aren’t quite as peaceful and harmonious as they first appear. After all, she’s an Assassin. She doesn’t sneak up behind people and plunge six inches of peace and harmony into their backs. No, it’s six inches of steel. And it’s deadly.

Her trusty twin daggers can be thrown as well as plunged, and Cydar’s at her most effective when attacking from a distance. She’s also able to keep targets at a safe distance by fixing them to the ground with strong, thorny roots. As well as immobilising the target, the roots also grip tight enough to do heavy damage.

In order to increase the chances that Cydar will be able to keep her distance from enemies, smart commanders deploy her alongside other Assassins to decrease the chances that she’ll be engaged at close range as soon as she lands on the far side of the arena.
Glacia

### Triggered Ability

Runs into arena and freezes enemies within a certain tile radius reducing their Attack Speed.

Before the ice age that froze her people for 2 million years, Glacia had been first in line to the throne of her tribe. Since thawing out five years ago, she’s declared herself Queen, but is technically still only princess regent, meaning she’s assuming all the duties of monarch while her father, the wise King Isglas, remains frozen deep in a giant glacier.

Glacia leverages her power as “Queen” into campaigning against the pollution produced by Imperial industry and Demonic carnage. She claims she does this purely because the melting of Gladvald’s ice caps is an environmental catastrophe sure to impact every single citizen of the realm, but she doesn’t actually care that much about the environment. All that really concerns her is that one giant glacier in particular might melt, and that she’d then have to hand power back to her freshly thawed father. He’s much safer where he is, she keeps telling herself.

Representing the Ice people in the arena is almost as much fun for Glacia as being Queen. Her powerful icy aura buffs her Champions’ Health and Defense, and she’s able to slow her opponents’ Champions by flying across the arena, leaving a trail of ice in her wake. Sharp-eyed commanders will note that her trail of ice always starts from the same corner, so luring enemy Champions into that corner helps make the most of it. And the simplest way to do this is to bunch Glacia’s own Champions as close to her as possible. Such a tight formation will be vulnerable to area-of-effect attacks though.
Bisht

## Ability

### Ability

Holy Spirit - Summons ranged Light Imp. On secondary summons, the Imp explodes and heals adjacent allies, then spawns.

Every disciple begins their journey on the divine path when they are, in one way or another, summoned towards the Light, and that does of course include Bisht. But he’s unique in that he’s learned to turn the tables, using powerful magic to summon the Light to himself. At least a little bit of it.

So while he may not be able to summon the god of Light in His entirety – such an extraordinary feat must surely be impossible – he can summon a small piece of divine essence in the form of an imp. The imp shoots pulses of light at enemies and, if Bisht gets the chance to enchant it with more magic, explodes in a flash of white Light, healing allies and damaging enemies caught in the blast.
Diabhal

### Triggered Ability

Unleashes demon souls when ally Champions die. They deal Health Damage to every enemy in their path.

Diabhal wasn’t so much born as he was propelled fully-formed from the bowels of the earth by a violent volcanic eruption. Since then he’s been stomping around Gladvald laying waste to pretty much everything in sight. Some of his proudest achievements include huge wildfires, enormous explosions, catastrophic tidal waves, devastating famines, and cataclysmic earthquakes

His aggression and destructiveness in the arena is often misinterpreted as a symptom of fierce competitiveness, but Diabhal is actually by far the least competitive of the arena Legends. He’s in it for the carnage, and he doesn’t care much whose side the victims of the carnage are on, but he does prefer as many of them to be Forest folk as possible. So much so that he sometimes even deploys Forest folk on his own side then loses deliberately, just to see the confused, betrayed looks on their faces as the opposing force stomps them into the arena floor.

Commanders with no interest in subtle, clever tactics are inevitably drawn to Diabhal. His strategy consists of working his Champions up into a hyper-aggressive frenzy, then unleashing fiery hell across the whole battlefield. And the great thing about fiery hell is that it destroys indiscriminately without any need to waste time thinking or aiming.
Mort

## Ability

### Ability

Toxic Cloud -  Generates a toxic cloud that deals Attack Damage while he heals by the Damage dealt.

He may have been a mighty warrior when he was alive, but Mort was apparently not quite mighty enough to avoid dying in battle. Still, he was buried in an opulent hero’s tomb, so he must have been doing something right until that fateful day. And this same tomb is where Necronumos found him, exhumed him, and brought him back to something vaguely resembling life.

Mort is built like a tombstone, making him much sturdier than might be expected of a corpse. But he’s just as smelly as would be expected. In fact, Mort’s stench is so exceptionally bad that he’s able to use it as a weapon. In the heat of battle he can release a huge green cloud of toxic gas, so potent it can choke his enemies to death. Like most people – dead or otherwise – Mort doesn’t mind the smell of his own. In fact, the more his stink harms his enemies, the more it revitalizes him, allowing him to keep fighting, all the while brewing up more gas.
Idon

## Ability

### Ability

Sweet Revenge - Spins and deals Damage to enemies. Cannot be stunned while spinning.

The Imperial Shock Troops are a special regiment trained to penetrate enemy lines and disrupt their formations as much as possible. And no Imperial Shock Trooper is more dangerous, or indeed more shocking, than the mighty Idon.

Even in childhood, there were signs that Idon was destined for glory. While other children would spin on the spot until they got dizzy and fell over, Idon could keep spinning for hours with no ill effects. While at school his teachers regarded this as a useless and mildly disruptive talent, when he joined the Imperial Military Academy his potential was quickly recognized and exploited.

Now a hero of several Imperial Wars, Idon is widely known as the exception to the rule that Imperial soldiers have to fight in close, disciplined formation. His speciality is to spin wildly among the enemy, hacking to pieces anyone foolish enough to come close. The trick to deploying Idon is to make sure he’ll be in the thick of the action when he starts spinning. If he triggers when he’s in a one-to-one fight at the rearguard, the potential of his special move will go to waste.
Lukshan

## Ability

### Ability

Bless and Repel - Heals weakest ally unit by Health, damages nearby enemies with Attack Damage.

As the highest ranking Priest of the Order, Lukshan believes he ought to have been chosen as the Light’s arena Legend. But Luxar’s soldierly heroics during the divine crusades have made him more famous and more popular, so Lukshan has to settle for being a Champion. Of all the injustices he rails against, this snub is the one that makes him by far the most angry, but at least the arena gives him the opportunity to get that rage out of his system.

In battle his healing skills are as powerful as you’d expect from someone who ranks himself second only to the God of Light. While other healers cast their magic in waves and auras around themselves, Lukshan targets whichever teammate needs it most. What’s more, the column of divine Light he calls down upon his stricken ally inflicts damage to all enemies adjacent to that teammate.
Sharkan

Long ago, Sharkan went on a solo pilgrimage deep into the Jungle. There in the dark heart of the rainforest, he found a lion sculpted of stone so white it cast a soft glow upon the thick, gloomy foliage of its surroundings.

As soon as Sharkan stepped close, the lion came to life and attacked him. Sharkan fought back and after a long struggle he had the exhausted beast pinned to the ground, his blade at its throat. But he could not bring himself to slay such a magnificent creature, so he cast his sword aside and bowed humbly before it. In response, the lion spoke for the first time. It told Sharkan that its name was Basilus, and that from then on it would serve him as his battle steed.

These days, the duo bring their collective resilience and bravery into the arena. They’re able to draw enemy attacks onto themselves while greatly increasing their own Defense. This makes them great for protecting vulnerable ranged units, but they themselves need to be supported by healers, as high defense isn’t much use when Basilus has fallen and Sharkan is on low Health.
Candy

**Candy** é a irmã gémea de Zoey.

## Aparência

skin: Zoey (Verão)

Tem um cabelo verde com mexas rosa, um nariz pequeno e olhos castanho claro

## Personalidade

Personalidade sonolenta, responsável, tediosa e amigável.

## Biografia

Candy nasceu junto com Zoey e elas sempre foram melhores amigas.

## O TERRÍVEL HALLOWEEN DA ZOEY

É Halloween, e como de costume, Zoey, Candy e Scooby foram pedir doces em casas de toda a ilha, até que elas encontram uma mansão que tinha placas escrito "Doces Grátis" com decorações de Halloween, as duas irmãs tocam a campainha, onde são atendidas por Yasmim, uma menina 'fantasiada' de bruxa, que pede para as irmãs entrarem e que iria preparar um chá de maçã, Zoey é atraída pelos doces na mesa da casa, Yasmim então, dá um chá de maçã enfeitiçado para as irmãs desmaiassem e jogasse o Scooby para fora de sua casa. Ao acordar, Zoey esta no calabouço da mansão e diz que vai usar a alma de Candy para trazer a Grande Mãe de volta a vida. Zoey a queimar os livros de feitiço da Bruxa Yasmim. A Bruxa descobre e mata Jack enquanto Zoey e Candy tentam fugir da casa, a Yasmim pega sua vassoura para tentar alcançar as irmãs, mas Candy diz que alguém precisa ser distração para outra correr, então Candy decide ficar para traz, até Zoey sair da casa. Candy então é capturada pela Bruxa, que termina de fechar um contrato com um demônio para trazer a alma da grande mãe de volta, fazendo com que Candy morresse.

## Relacionamentos

* Zoey: Irmã gémea e melhor amiga
* Scooby: Cão doméstico
* Bruxa Yasmin: Inimiga

## Curiosidades

* Candy em inglês significa literalmente "Doce", em homenagem a sua irmã Zoey, que adora doces.
A Terrível História do Maicão - Temporada 1

Conheça o Cão mais azarado do Fortnite

## Introdução

Maicão é um cão que em seu pote não tem ração, por isso, vai atrás de um emprego, poém, por ser um cachorro geneticamente modificado, tem dificuldades para achar um emprego, mas o que ele não sabia, é que em uma dessas tentativas, ele encontraria o amor da vida dele.
Cours de Sortilèges

Le cours de Sortilèges (ou d'Enchantements) se déroule dans une salle de classe du 3ème étage de l'école Poudlard. C'est le professeur Flitwick qui enseigne cette matière.

Kathleen et Morgane assistent à ce cours dès leur premier jour de classe, le 2 septembre 1976 et sont complètement larguées à cause de leur niveau. Elles ont un cours commun d'enchantement le mercredi après-midi avant le diner.

# Trivia :

* C'est dans ce cours que Morgane reçoit sa première retenue, qu'elle a à cause de sa dispute avec Sirius Black. Le Professeur Flitwick fait d'ailleurs preuve, selon Kathleen, d'énormément de favoritisme envers les maraudeurs.
Stigur

## Ability

### Ability

Get Frosty - Traps an enemy unit in ice while dealing Attack Damage. Targets cannot heal.

When he awoke from his 2-million-year ice sleep, Stigur’s first priority was to find his family. He dug through the snow and ice for weeks, but could find no trace of them. However, he did tunnel so deep that he ended up in the heart of a glacier that pre-dated the ice age. And there he found the perfectly preserved remains of a long-extinct creature, the Sibercorn.

With the help of a touch of magic, Stigur thawed, revived and tamed the Sibercorn, and now roams the ice wastes far and wide, still seeking his lost family. Competing in the arena provides a welcome distraction from a search that he knows, deep in his cold, frosty heart, is almost certainly futile.

No special ability better represents the awesome power of Ice than Stigur’s. Encasing his target in ice, he renders them unable to move or attack, or even receive healing. All they can do is stand there taking freezing damage from the ice, completely unable to defend themselves.
Big Battle Brasil (A Série)

**Big Battle Brasil** é a série que foi feita para parodiar o programa de tv da rede Globo, Big Brother Brasil.

## Introdução

é um Reality Show do universo Fortflix que se passa dentro de uma casa com 6 participantes, eles devem passar por uma série de provas e o público escolhe quem fica e quem sai da casa, o ultimo a ficar na casa leva contigo uma quantia de 1.000.000 de V-bucks.