Ruins of Vaux (Invasion)

**Ruins of Vaux (Invasion)** is an Invasion map that is featured on the Normandy Campaign. During this map the Allies attack, with the Axis defending. This map features rapidly changing battlefields, along with styles of combat changing with each point. This map is made up of the Ruins of Vaux, Swamps of Reviers and Ver-sur-Mer Conquest maps.

**Map Description**

Ruins of Vaux is an Invasion map, with the Allies attacking and the Axis defending. This map is unique due to the multiple different paths that are taken during the map. With an exception of the second point, all the points are randomized. This means that it's very hard to identify where the next point is, unlike most maps, which have predicable paths. Also these are all on different routes to each other, unlike other maps that have their alternative points often in eyeshot of each other. In Ruins of Vaux, these alternative points can be on the other side of the map to each other.

**1st Point**

The first point can be either the Warehouse, the House or the Bunker. The Warehouse and the House are on the north side of the map, while the Bunker is on the East side of the map. The Warehouse is a long room, with two small rooms attached. Similar to other maps with these buildings as a point, there is a window that allows for either firing to defend, or allows for an attacker to sneak into the point. The House is a two story building, which is semi destroyed. The back side of the house is exposed to flanking, which can be tricky for the attackers to defend the point while they are capturing it. The Bunker features several rooms, with a breach on the roof of the most southern room. There is also a door, which is very dangerously exposed to the attacker's spawn. There is an open flat outside, and the bunker has roof access. There are also MG42s, however they are situated in a position that benefits the attacker more than the defender.

**2nd Point**

The second point is the Cathedral. This is the only fixed point on the map. No matter what the other points are, the Cathedral will always be the second point. The Cathedral features a very long straight section, with some pews to give a small amount of cover. There are a few holes in the walls to allow for quick entry and some flanking routes. There is also a small section near the back with some walls for cover and a bell (shoot with a tank round for a surprise). This allows for access to the bell tower, which is a strong sniping position, and can be used to ambush people attacking the point. There is also a back room that allows for a good retreating point, or surprise attack.

**3rd Point**

The 3rd Point can either be the House or the Crash Site. The House is on the South end of the map, while the Crash Site is on the West side of the map. The House is very similar to the first point House. The rear of the house is very exposed to the defenders, who have a lot of camouflage from the tree line. The point has a few rooms that can be used to hold the point as well as fire out at attackers. The Crash Site is a open flat with a crashed plane. This is the only cover in the point, however there are multiple trench lines around the point, which both teams can use to attack or defend the point.

**4th Point**

The 4th Point can either be the Swamps Bunker or the Ver-sur-Mer Bunker. The Swamps Bunker is a two floored bunker. The bottom floor contains a single room, which can be accessed from the door in the bunker, or a hole in the roof. There is also a ladder that leads to the second floor. The second floor can also be accessed from climbing or by a side point by the hole in the bottom floor's roof. The top floor features four MG42s that overlook multiple different directions. These include two that look in the direction of the attacker's spawn, with the other two facing the other directions. These are better for attackers, as they can use them to stop counter attacks by the defenders. The Ver-sur-Mer Bunker is another two floored bunker. This has a different design, with the inside accessed by a pair of doors that are overlooked by the defenders. There is an outside portion, and a hole in the roof to allow for dropping in.

**5th Point**

The 5th Point can either be the Artillery Piece, The Farmhouse or The Church. The Artillery Piece is a circle hole with an artillery piece in the centre. There is very little cover, with the only exception being the artillery piece in the centre of the hole. This offers cover from the other side of the hole, but lacks cover from flanking troops, which given the angle of the artillery piece and the spawn positions is a common danger. This combined with the open nature of the point leaves it dangerously exposed to grenades, tanks and aircraft. The Farmhouse is a two floored building. The bottom floor features a large open room with a staircase. This room features several windows to allow for easy entry. There are a pair of connecting rooms on the bottom floor. Outside one of these is an open flat which is also a part of the point. Up the stairs is a corridor with three connecting rooms. The corridor also has windows that allow for defence and for quick escapes. The two rooms on the left side of the corridor have little use. The third room on the top floor features an overlook to the optimal advancing positions for both sides. The Church is a two floored church, with some outside coverage. The outside includes a small part of a courtyard and a trench line. The bottom floor features a large open room with a bell in the middle. The second floor is mostly an overlook for the bottom floor, but it can allow for some defensive fire.