recursal/Fanatic-Fandom huggingface dataset:
8 Eyes

## North American Release

**Nintendo Entertainment System**
1990

## Japanese Release

**Family Computer**
September 27, 1998

***8 Eyes*** is a video game developed by Thinking Rabbit for the Nintendo Entertainment System. The game features eight levels, and can be played by one or two players. It also features a large, diverse soundtrack, composed by Kenzou Kumei, often quoting from the operatic repertoire, consisting of three pieces for each of the eight levels, each set in a different part of the world. Despite a strong resemblance to *Castlevania* in concept, the comparisons are often frowned upon by Castlevania fans because of 8 Eyes' lacklustre gameplay and low production values compared to the Castlevania franchise.

## Story

*8 Eyes* is set in a post-apocalyptic future. Mankind is recovering from hundreds of years of chaos and nuclear war, and civilization is being rebuilt by the Great King, who harnesses the power of the eight jewels. The jewels, known as the 8 Eyes, were formed at the centers of eight nuclear explosions that came close to destroying the Earth. The 8 Eyes have mysterious power which, in the wrong hands, could bring about the end of the world. The Great King's eight power-hungry dukes steal the jewels for themselves and banish the King to the nuclear wastelands, threatening to once again plunge the Earth into war.

The player controls Orin the Falconer and his fighting falcon Cutrus. His mission is to penetrate the Dukes' eight castles and retrieve the 8 Eyes. With the help of Cutrus, you must fight the Dukes' soldiers, nuclear mutants, and the duke of each castle to retrieve the jewels. After the jewels have been recovered, you must return them to the Altar of Peace so that the Great King may return and finish rebuilding the Earth.

## Gameplay

The game consists of eight levels, each set in the castle of one of the dukes. At the completion of each level, Orin receives a new sword. The player can choose to play each of the first seven castles in any order, though the boss at the end of each is vulnerable to only one sword. It is therefore easier to play levels in a particular order. There are hints about the correct order hidden throughout the game. Only after each has been completed can the House of Ruth be played.

After the House of Ruth has been cleared and the 8 Eyes recovered, the player must return the jewels to the Altar of Peace. At this point the jewels must be placed in a particular order, or the game is lost. Hints about the order of the jewels are also hidden throughout the game.

*8 Eyes* features a cooperative mode in which one player controls Orin and the other player controls Cutrus. In the single-player mode, the player has limited control of both characters simultaneously, making the game significantly more difficult.

## External links

* *8 Eyes* at GameFAQs
* *8 Eyes* at MobyGames
ABM Command/Help/Rules

Your mission is to protect the innocent civilians in the 6 Cities in your sector from the nuclear ICBM's of a maniacal, anti-American, Third-World dictator, whoever we're against this week. You do this by launching your own nuclear ABM's to fly into the path of the incoming misiles and detonate, destroying everything within the nuclear burst. The missiles come in waves and get faster and more numerous as the game progresses. After a few waves, SmartBombs begin to come in. SmartBombs can see the nuclear bursts and hover or dodge around them, and some of them can fly thru nuclear bursts for short periods. Occasionally, you will see Multiple, Independently-targetted, Re-entry Vehicles (MIRV's). MIRV's are special warheads which look normal until they are triggered, causing them to split into several warheads, all aimed at different cities! The game is over when all your Cities have been destroyed (even if you have ABM Sites).
2D Boy

**2D Boy** is an American independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.

They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."

Their first release was *World of Goo*, a physics-based puzzle game built around the idea of creating large structures using balls of goo. The game won the Independent Games Festival 2008 Innovation Award as well as the 2008 Technical Excellence Award, and was nominated for the festival's Seumas McNally grand prize. World of Goo gained a great deal of media attention after celebrating the one year anniversary of its release with a "*pay whatever you think it is worth*" scheme, where customers could name their own price (for a limited time) rather than paying the normal set price of US$20.

In July 6, 2010, 2D Boy, Capybara Games, and thatgamecompany started a program called the "Indie Fund", which aims to support game development, by helping independent developers become financially independent.

## References

1. ↑ About 2D-Boy
2. ↑ Independent Games Festival Finalists and Winners
3. ↑ 'Happy Birthday, World of Goo' Blog Post on Official 2D Boy website
80 Days

## North American Release

**Microsoft Windows**
2005

***80 days*** is a video game developed by Frogwares Game Development Studio, and published by Tri Synergy, Inc. in 2005 for Windows. It was inspired by Jules Verne's most popular book *Around the World in Eighty Days*.

## Plot

Matthew Lavisheart is a proud gentleman and engineer. He makes a bet, showing that he took part at inventing the most important gadgets at the time by delivering the documents that approve this in maximum 80 days. The problem is that these documents are scattered, in four of the most important cities of the world:

* Cairo
* Bombay
* Yokohama
* San Francisco

Ethan begs his nephew, Oliver, to get these documents for him. Oliver accepts, as he wants to escape a marriage that his parents want. And so, Oliver leaves for Cairo.

### Cairo

In Cairo Oliver must acquire a patent stuck inside an ornamental and unbreakable black tear. To get the patent he must make Scheherazade, the arrogant princess, sing, but he must take her somewhere far from the city, otherwise he will be caught.

## Gameplay

The game is a typical adventure game. The player must collect objects and/or go somewhere to get the next objective. However, there are 3 limitations: Time, Money and Fatigue. The latter may be ignored using means of transport and can be restored by eating food.

### Bugs

* While buying a camel, the player has to offer the money to the camel, not to the shopkeeper.
* Taking objects is very troublesome, as one has to face it in a straight angle while it is outlined in green
* The player can't crouch while on stairs.

## External Links

* Official website
* *80 Days* at MobyGames
2389 in video gaming fiction

## Notable events

* The Federation Council approves a dual-citizenship program for members of species who are from worlds that are allies of the Federation but not members of it. This openes the door for thousands of new applicants to Starfleet Academy. *(Star Trek Online)*
* Holoprojectors become standard equipment on Starfleet vessels, allowing for holographic crew members. *(Star Trek Online)*
13: Cargo Bay Resources

All squad members have lockers in the Normandy's cargo hold. These allow you to change their equipment. To change a squad member's equipment, approach their locker and press [ E ] to open the equipment screen.

The Requisition Officer is a vendor available in the Normandy's cargo bay. You can sell unneeded items to him for credits. He also sells a variety of equipment. His selection of wares is initially quite limited, but expands as you discover additional Manufacturing Licenses.

When shopping from vendors across the galaxy, you will find that some offer license for specific manufacturers. For example, you may purchase a license to manufacture Elkoss Combine equipment from a volus vendor. This would add equipment manufactured by Elkoss to the Requisition Officer's store inventory.

The items available from the Requisition Officer change every time you visit a new plot world.
428: Shibuya Scramble

### Platform(s)

Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Portable and Wii

## Content Descriptor(s)

**ESRB**
 Violence, Blood, Drug Reference, Language and Use of Alcohol and Tobacco

## International Release

**Microsoft Windows**
September 4, 2018

## European Release

**PlayStation 4**
September 21, 2018

## North American Release

**PlayStation 4**
September 4, 2018

## Japanese Release

**Wii**
December 4, 2008
**PlayStation 3**
September 3, 2009
**PlayStation Portable**
September 17, 2009
**Android and iOS**
November 3, 2011
**Microsoft Windows and PlayStation 4**
September 6, 2018

## External Links

* 428: Shibuya Scramble on Steam
* 428: Shibuya Scramble on SteamDB
8.8

A number used by Trolls to infuriate Zelda fanboys.

## Origin

The score GameSpot gave *The Legend of Zelda: Twilight Princess*. As it was the only score by a notable gaming website to be below 9 (or 4 on a 5 point scale), it was seized upon as a way to infuriate *Legend of Zelda* fans.

## Usage

* *8.8 XD*
* *A 0 is too high so I will give it an 8.8/10.*
* *Yeah the latest one bombed, 8.8. Pretty much a failure.*
* *Gamespot rate Wii games from 1 to 8.8.*
3D Aim Trainer

## International Release

**Microsoft Windows**
July 8, 2021

***3D Aim Trainer*** is a free FPS game developed and published by 3D Aim Trainer. It was released on Steam for Microsoft Windows on July 8, 2021.

## Description

This is a simple 3D game that helps the player by training them to aim with their guns to improve their skills in first-person shooter games.

## External Links

* 3D Aim Trainer on Steam
* 3D Aim Trainer on SteamDB
7 Card Stud

7-card stud poker game is the extremely accepted and famous form of stud poker games. This game is played among 2 and 8 players. Each player has to deal with a hand containing seven cards, in which three will be facing down, and rest of the four faces up.
Making the best hand of 5 cards with the use of any cards from the total of seven is the main objective of playing this game.

Mandatory or Forced Bets

## Ante

An ante with the 1/5 of the betting size is there with which the game of 7-card stud poker is generally played. It is required for all players to ante up prior to beginning of the game. Towards any bet in future game no ante is to be counted.

## Bring in

Later than the preliminary deal when all players are having 1 card to show, the player having the least card has to bring-in, which reflects that he has to put half of the betting amount of low limit into the pot. The player who is nearest to the left side of the dealer has to bring in as if there are equal or more than 2 players’ for the sharing of the lowest cards. This would be counted as the first betting round so far when the pot would not be raised by anyone. There is not required to put more money into the pot for seeing the subsequent card.

## Rounds of betting

There are 5 betting rounds in a stud game. In the fixed limit game of 7-card stud poker, each bet and raise should be equivalent to the betting amount of either the higher or lower limit, which depends upon the prevailing round of betting. In the next three betting rounds i.e. the 3rd, 4th, and 5th rounds, all bets are required to be equivalent to the betting amount of high limit. For instance, if anyone is playing 3-6 seven-card stud poker game, in first two betting rounds every bet will be increased up to $3, and in last three betting rounds every bet will be increased up to $6. There allowed the highest rate of 3 raising as per every round of betting.

## Showdown

With the hope of winning the pot, all players have the choice to show their hands who have not folded their hand after the last betting round. Player who bet or raised last has to show his hand first. From there, the showdown process moves in clockwise direction with all the players who are remaining in the game either for showing their hand or to muck. Most frequently, players move to much their hands up when they are losing the pot and do not wish to show their played hand to their opponents.

Most poker rooms on internet are offering the choice of automatically mucking of the losing hands, so that it won’t be seen by other players what one has played. Generally, selection of this is a good idea. However, your hand may still become visible to other players who reached showdown with you in the hand history.
64-bit

***64-bit*** can refer to a CPU or memory interface that is capable of addressing and transferring 64 bits of data per clock cycle. In more technical terms, this means processors can work with 64-bit binary numbers (decimal numbers up to 9,223,372,036,854,775,807); anything larger, and the computer would need to break the data into smaller pieces.
35MM

## International Release

**Microsoft Windows**
May 28, 2016

**35MM** is a survival horror game developed by Носков Сергей and published by Носков Сергей. It was released on Steam for Microsoft Windows on May 28, 2016.

## Premise

*Post-apocalyptic story about two travelers who set out on a long journey in the wasteland, left by people after the global epidemic.*

## External Links

* 35MM on Steam
* 35MM on SteamDB
32-bit

***32-bit*** can refer to a CPU or memory interface that is capable of addressing and transferring 32 bits of data per clock cycle. In more technical terms, this means processors can work with 32-bit binary numbers (decimal numbers up to 4,294,967,295); anything larger, and the computer would need to break the data into smaller pieces.
9 Childs Street

## International Release

**Microsoft Windows**
February 16, 2023

**9 Childs Street** is an horror game developed by N4bA, SsmA and published by N4bA. It was released on Steam for Microsoft Windows on February 16, 2023.

## Premise

*This is a first-person indie horror game. In 9 Childs Street you will find the terrifying atmosphere of a recently abandoned house, and its captive inhabitants, through the eyes of a curious little boy in a red cap.*

## External Links

* 9 Childs Street on Steam
* 9 Childs Street on SteamDB
A*M*E*R*I*C*A

## North American Release

**Microsoft Windows**
2001

***A\*M\*E\*R\*I\*C\*A*** also known as ***America: No Peace Beyond the Line*** in the UK and Germany, is a Wild West-themed real-time strategy. It is set during the era after the American civil war. The player can choose to play Native Americans (Sioux tribe), Mexicans, Outlaws or Settlers. The objective is to settle the western frontier. Each civilization has specific abilities which influence the strategy to be chosen. Multiplayer-gaming (up to 8 players) is supported. As in the similar *Age of Empires*, workers gather resources to buy military units and new buildings. The game features various scenarios.

## Expansions

There is only one expansion pack, called ***A\*M\*E\*R\*I\*C\*A Expansion Pack*** in the USA and ***America: Add-on*** in Europe, and was equally released in 2001. It features two new missions for each of the four factions from the original game, as well as a new unit, and a new building. It has improved graphics and AI and GameSpy online support, and also a level editor.
64 Ōzumō

## Japanese Release

**Nintendo 64**
November 28, 1997

**64 Ōzumō** (大相撲, 64 Ōzumō lit. 64 Professional Sumo Wrestling) is a sumo wrestling game for the Nintendo 64, and was released only in Japan in 1998. It is generally rated as a relatively bad game; Gamespot gave it for example an 3.9 out of 10. It simulates various aspects that a Sumo wrestler has to go through, like diets and training. The graphics were considered "mediocre at best" and the game itself was entirely in Japanese. Despite the poor reception, the game generated a sequel, 64 Ōzumō 2.
720p

***720p*** is the shorthand name for a category of video modes. The number 720 represents 720 lines of vertical resolution, while the letter p stands for *progressive scan* or non-interlaced. 720p is considered a High-Definition video mode. The term usually assumes a widescreen aspect ratio of 16:9, implying a horizontal (display) resolution of 1,920 pixels across and a frame resolution of 1920 × 720, or exactly 1,382,400 pixels. The frame rate in hertz (Hz) can be either implied by the context or specified after the letter p, such as 720p60, meaning 60 frames per second.

720p is referred to in marketing materials as "High Definition"; because this is the first resolution considered "High Definition", there was seemingly no need to develop a 720i interlaced standard. Although 2K/4K digital cinema technology is commercially available, and ultra-high definition video is now available to the consumer, 720p is still used by some online broadcasters and by video content producers that have decided that either high fidelity of the video is unneeded (potentially due to data upload concerns), or their hardware does not support higher definition video.
280-ZZZAP

## North American Release

**Arcade machines**
1976

 **Bally Astrocade**
1977

***280-ZZZAP*** (also known as *Midnite Racer*) is an arcade game released in 1976. It was later ported to the Bally Astrocade.

## Gameplay

Gameplay is very similar to *Night Driver*; the player must try to score as much mileage as possible on a dark road of pylons before time runs out.
2181 Despoina

Radius | 6908 km

This planet was only spotted recently by human space probes, and no records indicate it has been explored since. Scans indicate it is covered in an ocean of liquid water and has a nitrogen-oxygen atmosphere. It is highly likely to have at least some photosynthetic life.

*Note: This planet can be scanned for the Leviathan. It will be successful.*
2K China

**2K China** is a Chinese computer and video game developer established in 2006 by Take-Two Interactive. Its project is to localize games for the Chinese market, port games to other platforms and also assist their New York-based parent in the co-development of other titles and original IPs.

Their most recent title as developer/co-developer is *The Misadventures of P.B. Winterbottom*.

## Games developed/co-developed

* The Misadventures of P.B. Winterbottom (PC, 2010)
* *BioShock 2* - PC/PlayStation 3/Xbox 360, 2010)
* Major League Baseball 2K9 (PlayStation2, 2009)

## References

1. ↑ Take-Two announces 2K Shanghai. joystiq (2006-05-11). Retrieved on 2010-01-21

## External links

* 2K China Official website
* 2K China Twitter
8Doors: Arum's Afterlife Adventure

## International Release

**Microsoft Windows**
April 8, 2021

***8Doors: Arum's Afterlife Adventure*** is a Metroidvania game developed by Rootless Studio and published by NEOWIZ. It was released on Steam for Microsoft Windows on April 8, 2021.

## Description

This is a story-driven Metroidvania-style action platformer heavily influenced by Korean folktales. The player controls ‘Arum’, a brave girl that has entered the realm of the afterlife in search of her father’s soul who has to go through the '8 Doors of Purgatory' solve the mysteries that lie deep within.

## External Links

* 8Doors: Arum's Afterlife Adventure on Steam
* 8Doors: Arum's Afterlife Adventure on SteamDB
8BitMMO

## International Release

**,  and**
January 26, 2015

***8BitMMO*** is an MMORPG developed and published by Archive Entertainment. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## Minimum & Recommended Specifications

 Connectivity
 Notes

 Operating System | Tested on  OS X 10.11.1 | Operating System | You should get one of the laptops with the glowing logo on the back, because I'm pretty sure that makes it go faster.

 Operating System | Tested on  Ubuntu 12.04 32-bit | Operating System | NOT Gentoo.

## External Links

* 8BitMMO on Steam
* 8BitMMO on SteamDB
2387 in video gaming fiction

## Notable events

* Ambassador Spock and Jean-Luc Picard appeal to the Vulcan Science Academy to assist the Romulans with the Hobus supernova. The Vulcans refuse. *(Star Trek Online)*
* Donatra, the leader of the Romulan Star Empire, is presumed killed when her ship disappears. *(Star Trek Online)*
* Hassan the Undying assassinates Raimus, opening the way for Hassan's employer, Melani D'ian, to take over the Orion Syndicate. *(Star Trek Online)*
* Romulus is destroyed by the Hobus supernova. *(Star Trek Online)*
* Data becomes captain of the U.S.S. Enterprise-E. *(Star Trek Online)*
24: The Game

## European Release

**PlayStation 2**
March 17, 2006

## North American Release

**PlayStation 2**
February 27, 2006

## Australian Release

**PlayStation 2**
April 22, 2006

Based on the action-packed television series *24*, "24: The Game" is set between seasons two and three of the TV show, and provides the answers to several unanswered questions: Who was really behind the assassination attempt on President Palmer? How did Kim Bauer get a job in the L.A. CTU? How did Jack Bauer and Chase Edmunds first start working together? Penned by 24 episode writer Duppy Demetrius and voiced by stars Kiefer Sutherland, Carlos Bernard, 24: The Game boasts more than 100 missions told through several branching sub-plots. Gameplay includes on-foot sections (with shooting, stealth, puzzles, and sniping), driving sequences, interrogations, and technical challenges. The game even uses the unique visual style of the television show with multi-panel windows showing concurrent plot developments.
221B Baker Street: The Master Detective Game

### Publisher(s)

Gammon Games, Gibsons Games, Grow Jogos e Brinquedos, H. P. Gibson & Sons, John N. Hansen Co., Ventura International

### Genre(s)

Family, Thematic, Deduction, Murder Mystery, Games based on novels or other literature

## Play Information

### Mechanic(s)

Paper-and-Pencil, Role-playing, Roll/Spin and Move

## Main Credits

### Designer(s)

Antler Productions, Jay Moriarty

A board game casting the player(s) in the role of Sherlock Holmes. Gameplay involved rolling a single die to move a coloured game piece through the streets of early 20th-Century London to various locations, such as an Apothecary's Shop or Scotland Yard. Players were confronted with a short mystery at the opening of the game; player movement across the board gave access to various clues. It was then up to the player to solve the mystery based on the text clues made available at the game board's myriad locations.
3 Count Bout

## North American Release

**Arcade machines and N/A**
1993
 **Neo Geo CD**
1995

***3 Count Bout***, known in Japan as ***Fire Suplex*** (ファイヤースープレックス?), is a wrestling arcade game released by SNK in 1993.

## Wrestlers

* The Gandhara - 200 pounds, 5' 11"
* Leo Bradley - 297 pounds, 6' 3"
* The Red Dragon - 250 pounds, 5' 10"
* Gochack Bigbomb - 441 pounds, 7'
* Terry Rogers - 284 pounds, 6' 1"
* Blues Hablam - 352 pounds, 6' 2"
* Roy Wilson - 297 pounds, 6' 6"
* Big Bomberder - 441 pounds, 7'
* Blubber Man - 352 pounds, 6' 2"
* Master Barnes - 360 pounds, 6' 8"

## Gameplay

The game consists of 5 championships with their own stages. The first stage type is a boxing ring where the opponents can bounce from the edges and can be out of bounds. The second stage type is street wrestling, where there are objects to destroy and weapons to wield. The last stage is the electricity stage where the borders are harmful and weapons are used. Press the A button to punch. Press the B button to kick. Press the C button to jump. Press the A and B buttons simultaneously for a quick moving retreat. Pull the joystick twice in a direction to rush that way. If the player rushes in the direction of a boxing ring edge, they can bounce back. If the player is down, repeatedly press the A button and pull the joystick left and right to get up. Press the C button to body drop on a downed opponent. Press the A button many times rapidly to use a special attack. Press Button A or B on a downed opponent to grab and wrestle. When the player and opponent clash in a wrestle, press the A and B buttons as fast as possible to push back. Press Button D to pin down a downed opponent and hold him for 3 seconds to win.

Alternatively, some fighters have holds which can force an opponent with low stamina to submit.

## External links

* *3 Count Bout* at Arcade History
* *3 Count Bout* at Museum of the Game
* *3 Count Bout* at MobyGames
1nsane

## North American Release

**Microsoft Windows**
February 5, 2001

***1nsane*** is an off-road racing game developed by Invictus and published by Codemasters. It contains no plot and focuses heavily on multi-player.

Levels are set in real world locations, scattered throughout North America, Europe, Africa, Asia and Australia. The actual design, however, is fictitious.

The single-player campaign comprises a series of championships in different vehicle classes, where the player unlocks new vehicles and locations, based on their score.

Vehicles range from heavy trucks to light buggies and are either fictional or inspired by actual production vehicles. Though the names do not correspond with any actual vehicle, the fact is evident both visually in-game and in the names of the game's files.

## Game Modes

* **Jamboree** - Find the active gate and be the first through it. As the gate is claimed it becomes inactive and another gate lights up. Follow the arrow to the next active gate. The winner is the first driver to claim the required number of gates.
* **Return the Flag** - Find the flag and keep it long enough to get back to the return area. Receive points each time you get it back to the return area. The first player to reach the target number of points wins.
* **Gate Hunt** - There are only so many gates available in your area and they are all active. They become inactive as they are claimed, so get through as many as you can, as quickly as possible. You would better be sure to claim more of them than your opponents, or you will loose.
* **Pathfinder** - All the gates are active and you need to claim them all. Get through every checkpoint in any order first and you will win. Look out for shortcuts that other players may not have spotted yet.
* **Capture the Flag** - Get hold of the flag then drive. You get points for holding onto the flag and bonus points for getting through the active gate with it.
* **Destruction Zone** - The longer you are in the zone, the more points you will get. You also rack up points by smashing into your opponents. The first to reach the target number of points is King of the Hill.
* **Off-Road Race** - A hectic race through the gates. The first to reach the required number of laps wins. Be sure you don't miss a gate, you can't score a lap until you have been through them all in the correct order.
* **Free Roam** - Go where you want to go, do what you want to do.

## Vehicles

* Baja Bug
* Blaze
* Cairo
* Samu
* Wyle
* Bear
* Sodar
* Bushwacker
* Utility
* 4x4 Freighter
* 6x6 Goliath
* 8x8 Behemoth
* Cliffhanger
* Hillclimber
* Coyote
* Wreck
* Raider
* Police
* Rallycroxx
* Rally 2.0i
* ATV
* Speeder

## Locations

* Ireland
* Algeria
* Utah
* Arizona
* France
* Hawaii
* Niger
* England
* Zimbabwe
* Derby
* ATV-Track
* Australia
* Canada
* Wales
* Egypt
* Switzerland
* Motocross
* Turkey
* China
* Spain
* Wyoming
* Hungary
* Green
* Moon
* Tanzania
* Germany
* Ethiopia
* Italy
* Colorado
* Japan
3D platform video games

***3D platform video games*** are based on the principles of 2D platformer, but instead of going with a side-scrolling or vertical-scrolling view, the 2D environment is replaced with a 3D environment.

The Nintendo 64 and original PlayStation are known for having many 3D platformers, ushering in a change in gaming which saw many franchises move from 2D to 3D. 3D Platformers continued as one of the dominant genres through the fifth and sixth console generations until first-person shooters eclipsed it mid-way through the sixth generation, at which point there was a steep decline. *Super Mario 64* is considered by many to be the game that revolutionized 3D platformers, and encouraged the move for many to 3D though it was not the first. Before the 3D platformer was truly realised, there was a minor flirtation with isometric platformers, which to this day has remained a niche genre, with very few games; notable examples include *Sonic 3D Blast*, and *Spot Goes To Hollywood*.

3D platfomers come in many forms, the most common are linear, collect-a-thon, and open world; though some games may mix and match some or all of these styles at times, and many 3D platformers take elements from other genres, such as Hack & Slash or Third Person Shooters.

Some of the most notable 3D platformers include franchise such as Super Mario, Sonic the Hedgehog, Crash Bandicoot, Spyro The Dragon, Ratchet & Clank, and more. Individual games that haven't yet become franchises have occasionally shown to be notable such as *Psychonauts* and *Vexx*, though while well received critically, they rarely do well financially.

Some unconventional games of note do exist amongst 3D platformers, such as *Mirrors Edge* and the far earlier *Jumping Flash*, games that attempted a first person perspective within the genre. Others such as *Alice: Madness Returns* have attempted darker themes not normally associated with the genre. Still, to this day, mascots and family friendly entertainment as presented by companies such as Disney or Nintendo are still considered the norm for this genre.
64th Street: A Detective Story

## North American Release

**Arcade machines**
1991

## Japanese Release

**Arcade machines**
1991

***64th Street: A Detective Story*** (64番街 A DETECTIVE STORY?) is a beat 'em up arcade game released by Jaleco in 1991.

## Plot

The story starts out in a typical Double Dragon/Final Fight style setting at 64th Street with two protagonists: Rick (Anderson), a calm and intelligent, 35-year old professional private detective and manager of the detective agency; and Allen (Tombs), a 19-year old, reformed delinquent trained by Rick, who is "short-tempered and violent when angry". In the beginning of the plot, an evil corporation known as the Legacy organization, kidnapped the daughter of a mid-aged rich man and left him a letter explaining why they kidnapped her.

Late one night, before Rick and Allen was about to close their office, the mid-aged rich man, rushed inside the office while being exhausted. He asks for support on saving his daughter and gave the letter to Rick and Allen. The next day, Allen notices an advertisement in the classifieds with similar sentence structure to the letter left by the kidnappers. Rick couldn't understand it so easily, until Allen told him to look cautiously at both, the letter and the ad. They soon realize that the writing is actually a secret code, only understood by certain crime lords, so Rick and Allen struggled toward the main base of the Legacy organization to find the truth and save the kidnapped daughter. The setting later takes on a steampunk feel as it goes along, coming to a head in a battle inside a blimp.

## Gameplay

Players One and Two start with the two selectable protagonists, Rick and Allen. Each private detective uses different fighting styles, attempt to solve cases by beating up each criminal they encounter. Lots of special items can be found by throwing enemies into the background and breaking things, typical of this popular genre in the 1990s arcades. Along the way they are harangued by all manner of thugs and toughs, whose costumes range from 1980s hip-hop wear to stereotypical pirates. The bosses are tough by way of strange special attacks.

## Legacy

*64th Street* spawned a series of beat 'em ups for the Super Famicom titled *Rushing Beat*.[*citation needed*] The game's two protagonists later made a cameo appearance in another Jaleco game, *Chimera Beast*.

## References

1. ↑ Release information. Retrieved on 2010-05-27
2. ↑ Arcade History: Chimera Beast. Retrieved on 2007-02-27

## External links

* MAWS
* *64th Street: A Detective Story* at Arcade History
* *64th Street: A Detective Story* at Museum of the Game
38 Studios

**38 Studios, LLC** (formerly known as Green Monster Games, LLC) was a privately held video game developer that was founded in Maynard, Massachusetts in 2006, with their headquarters becoming established in in Providence, Rhode Island. Despite being active for six years, 38 Studios had only released one game: Kingdoms of Amalur: Reckoning. In addition, a MMO project nicknamed "Copernicus", was in development. In 2012, several months after the release of Kingdoms of Amalur, the company had filed for bankruptcy.
2D fighting video games

**2D fighting video games** are defined by having a player choose a character and then fight against another character, controlled by either a computer or another player. The fighting in this genre takes place on 2D plane while both characters perform special attacks to try and drain the health bar of the opposing character.

2D Fighting games have helped established many players in the arcade scene, especially with games such as the *Street Fighter*, and the *Mortal Kombat* series. Eventually with the arcade scene on the rise from the fighting games, companies such as SNK, or Neo Geo had introduced the *King of Fighter* series.
688(I) Hunter/Killer

## North American Release

**Microsoft Windows**
July 4, 1997

October 14, 2014

***688(I) Hunter/Killer*** is a 1997 submarine simulator game. Developed by Sonalysts Inc. and published by Electronic Arts and more recently by Strategy First, originally for Windows 95-compatible operating systems. It is named after the 688 (Improved) Los Angeles class of United States (SSN) submarine, and was a successor to the earlier game *688 Attack Sub*. It is currently available on Valve's Steam content delivery service for Microsoft Windows.

## References

1. ↑ Subsim.com review and information
2. ↑ Gamespot.com review and information
3. ↑ Steam information

## External Links

* 688(I) Hunter/Killer on Steam
* 688(I) Hunter/Killer on SteamDB
3d6 Games

## Location(s)

Henderson, Nevada, USA

**3d6 Games** was a video games development company based in Henderson, Nevada and founded in 1999. The company developed titles exclusively for GBC and GBA, and was best known for bringing *Tetris* to GBA in 2001 with *Tetris Worlds*.

**3d6 Games** was founded in San Mateo, CA and operated out of the homes of the founders before moving to Nevada.

## Titles developed

* 2000 *Madden NFL 2001* - GBC (Electronic Arts)
* 2000 *Army Men: Sarge's Heroes 2* - GBC (3DO)
* 2000 *Road Rash* - GBC (Electronic Arts)
* 2001 *Atlantis: The Lost Empire* - GBA (THQ)
* 2001 *Tetris Worlds* - GBA (THQ)
* 2002 *Altered Beast: Guardian of the Realms* - GBA (THQ)
* 2002 *The Revenge of Shinobi* - GBA (THQ)

## References

1. ↑ GameSpy Game Developer Profile page. Retrieved on 2007-04-04
2. ↑ Neoseeker: Madden NFL 2001. Retrieved on 2007-04-04
3. ↑ GameSpy: Madden NFL 2001. Retrieved on 2007-04-04
4. ↑ GameSpy: Army Men: Sarge's Heroes 2. Retrieved on 2007-04-04
5. ↑ IGN: Road Rash. Retrieved on 2007-04-04
6. ↑ Yahoo: Disney's Atlantis: The Lost Empire. Retrieved on 2007-04-04
7. ↑ GameSpy: Tetris Worlds. Retrieved on 2007-04-04
8. ↑ GameSpot: Altered Beast: Guardian of the Realms. Retrieved on 2007-04-04
9. ↑ Moby Games: The Revenge of Shinobi. Retrieved on 2007-04-04
4-D Warriors

## North American Release

**Arcade machines**
1985

***4-D Warriors*** is a shoot 'em up arcade game released by SEGA / Coreland in 1985.

## Description

The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between Parallel universes and worm holes (hence 4-D, or 4 *dimensions*) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds...

## Gameplay

The game contains at least six distinct worlds. You begin in a red zone populated by a variety of surreal enemies. The red zone also contains at least three kinds of powerups in the form of crystals. By going over the top of the red zone, you can enter a blue zone.

The blue zone is where the level boss first appears. Once the boss is sufficiently damaged, it will retreat to the red zone, where you can destroy it and advance to the next level. When the boss is not present, the level contains a selection of enemies that behave similarly to those in the red zone, although their appearance is somewhat different. By going over the top of the blue zone, you can return to the red zone.

Several randomly occurring phenomena in the red zone can take you to other worlds:

* A hole opens up and two green diamond-shaped objects emerge. If they catch you, you will be transported to a world with a blue sky and clouds, where you need to shoot a moving blue circle and avoid bullets from two giant eyeballs on the ground.
* A creature appears from the bottom of the screen and swallows you. You then traverse its vertically-scrolling digestive tract.
* Two bouncing mirrors appear from behind you and sweep across the screen. If they catch you, you will be transported to one of at least two possible locations:
	+ A field of orange spheres populated by blue pyramids.
	+ A cyan-colored hallway filled with giant stone heads, giant chalices, and a variety of floating masks.

## References

* *4-D Warriors* at *Shump.com*
* *4-D Warriors* at Museum of the Game
* *4-D Warriors* at Arcade History
A=B

## International Release

**Microsoft Windows**
November 15, 2021

***A=B*** is a puzzle programming game developed and published by Artless Games. It was released on Steam for Microsoft Windows on November 15, 2021.

## Description

*A=B is a programming puzzle game with only one instruction: A=B, which means replacing A with B.*

## External Links

* A=B on Steam
* A=B on SteamDB
2400 in video gaming fiction

## Notable events

* Admiral Taris is named Praetor of the Romulan Star Empire. *(Star Trek Online)*
* Worf makes a personal appeal to the Federation Council and Starfleet for Federation support of the Klingons fight against the Undine infiltration of the Alpha Quadrant. When he is rebuffed, he cuts all ties with the Federation. *(Star Trek Online)*
9 Years of Shadows

## International Release

**Microsoft Windows**
March 27, 2023

**9 Years of Shadows** is an upcoming action-adventure game developed by Halberd Studios and published by Freedom Games. It will be released on Steam for Microsoft Windows sometime in the future.

## Premise

*Fight to bring beautiful colors back to a hand-crafted world of darkness and discover the story of Europa, a young warrior, and her ghostly childhood companion, Apino.*

## External Links

* 9 Years of Shadows on Steam
* 9 Years of Shadows on SteamDB
2K Marin

**2K Marin** is an American and Australian video game developer based in Novato, California and Canberra, Australia. The studio's main focus according to press releases is to develop new intellectual property and co-develop products with other 2K studios.

The Novato studio was spun off from Irrational Games (briefly known as 2K Boston/2K Australia) in 2007, after the release of BioShock. The Canberra studio, 2K Australia, was originally part of Irrational Games. It joined 2K Marin in 2010, upon the announcement of its new XCOM game.

## Games

* *BioShock* (2008) (PlayStation 3 version) (with 2K Australia, 2K Boston, and Digital Extremes)
* *BioShock 2* (2010)
* *XCOM* (2011)

## References

1. ↑ Take-Two Interactive Software, Inc. Announces Formation of 2K Marin. Take 2 Interactive (2007-12-17). Retrieved on 2008-05-28
2. ↑ Plunkett, Luke (2010-04-16). 2K Studio Name Madness Continues With New XCOM Game. Kotaku Australia. Retrieved on 2010-04-28
3. ↑ 2K Games Injects PLAYSTATION3 System Owners with Genetically Enhanced Version of BioShock. Take 2 Interactive (2008-05-28). Retrieved on 2010-08-26
4. ↑ 2K Games Announces Partnership with Digital Extremes. Take 2 Interactive (2008-07-03). Retrieved on 2010-08-26
5. ↑ McWhertor, Michael (2008-03-11). BioShock 2 Is Very Official, Dated For Q4 2009. Kotaku. Retrieved on 2008-03-11
6. ↑ Meer, Alec (2010-04-14). Enemy Known: XCOM's Baaaaaaaaaack. Rock, Paper, Shotgun. Retrieved on 2010-04-28

## External links

* Official 2K Marin Website

Template:TakeTwo-stub
3 Minute Heroes

## International Release

**Microsoft Windows**
December 3, 2020

**3 Minute Heroes** is an strategy game developed by Sinkhole Studio and published by Sinkhole Studio. It was released on Steam for Microsoft Windows on December 3, 2020.

## Premise

*3 Minute Heroes is a real-time strategy game that combines tower defense, deck building, and rogue-like genres. Place your champions, use cards, and keep your home safe for 3 minutes!*

## External Links

* 3 Minute Heroes on Steam
* 3 Minute Heroes on SteamDB
A.B. Cop

## North American Release

**Arcade machines**
1990

**A.B. Cop** is a futuristic 3D racing arcade game released by SEGA in 1990, in the mould of "Chase HQ: Secret Police".

The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. A.B Cop introduced an element new to the racing genre; the end-of-level guardian.

## External links

* A.B. Cop at Arcade History
* *A.B. Cop* at Museum of the Game
1992 in video gaming

## Corporate news

### Treasure found

Treasure Co. Ltd., a Japanese game developer consisting of ex-Konami employees, is founded on June 19, 1992. The company would come to be known for extremely difficult shmup (shoot 'em up) Ikaruga, originally released for Sega Dreamcast, and Silpheed: The Lost Planet, a PlayStation 2 remake of the Sega CD shmup classic Silpheed.

### Silicon Knights arrive in shining armor

Canada-based Silicon Knights is founded by Denis Dyack in July 1992 with the release of *Cyber Empire* for PC. *Eternal Darkness: Sanity's Requiem* for Nintendo GameCube is one of the company's most famous titles. Long-in-development *Too Human* is expected to be released in 2008 for the Xbox 360.

### Top 5 publishers by European market share

The following companies were the top 5 biggest video game publishers in Europe this year by peak market share:

1. Sega - 22.9%
2. Nintendo - 11.4%
3. Virgin - 10.6%
4. Electronic Arts - 7.4%
5. U.S. Gold - 7%

## Notable software releases

**Unknown dates:**

* *Cyber Empire* (PC, US)

*Famed developer Silicon Knights' first release puts the company on the map.*
**January:**

* January 21 - *Metroid II: Return of Samus* (Game Boy, JP)

*Samus Aran ventures to the Metroids home planet in this all-new adventure.*
**April:**

* April 11 - *Super Mario World* (SNES, EU)

*New to the classic Mario series were Yoshi and the Super Feather, a Raccoon Suit-like powerup giving Mario a cape and allowing him to fly.*
* April 13 - *The Legend of Zelda: A Link to the Past* (SNES, NA)

*With a return to the classic style of* The Legend of Zelda*,* Link to the Past *became one of the most critically acclaimed games of all time.*
**August:**

* August 27 - *Super Mario Kart* (Super Famicom, JP)

*Race karts with one of eight characters from the Mario universe.*
**September:**

* September 1 - *Super Mario Kart* (SNES, NA)

*The first Mario racer comes to North America.*
* September 24 - *The Legend of Zelda: A Link to the Past* (SNES, EU)

*Innovation in dungeon design — utilizing multiple floors and basements — is just one of the new features in the third* Zelda *game.*
* September 27 - *Dragon Quest V: Tenkuu no Hanayome* (Super Famicom, JP)

*Shortly before the fourth game is released in the US, the fifth game comes out in Japan.*
**October:**

* Unknown day - *Dragon Quest IV* (as *Dragon Warrior IV*, NES, NA)

*The fourth* Dragon Quest *role-playing game hits North America.*
* October 10 - *Metroid II: Return of Samus* (Game Boy, NA)

*Boasting new skills like the Space Jump and items such as the Plasma Beam,* Metroid II *was initially thought to be a good game, but is now considered the weakest title in the series.*
**November:**

* November - *Sonic the Hedgehog 2* (November 21 - Sega Genesis, US; November 21 - Sega Mega Drive, JP; November 24 - Sega Mega Drive, EU)

*Along with* Sonic CD*, this was the first game to feature Sonic's famous spindash.*
**December:**

* December 6 - *Final Fantasy V* (Super Famicom, JP)
4X4 Evolution

## International Release

**PlayStation 2, Dreamcast, Mac OS and Microsoft Windows**
October 29, 2000

***4X4 Evolution*** (also known as *4X4EVO*, codenamed *Metal Crush 3*) is a video game developed by Terminal Reality for the Microsoft Windows, Mac OS, PlayStation 2 and Dreamcast platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh and PC versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive, and surprisingly a Dreamcast VMU. All games are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. This game is still able to play online with all but the Sony PlayStation 2 systems.

## Gameplay

Gameplay features off-road racing of over 70 licensed truck manufacturers. Modes featured in the game were a Career Mode, Online Mode, Map editor and versus mode. The career mode is the most important part of the game to feature a way to buy better trucks similar to the *Gran Turismo* series. The Career mode also gives you 6 purpose built race vehicles: Chevrolet TrailBlaizer Race SUV 2WD, Dodge Dakota Race Truck 4WD, Ford F-150 Race Truck 2WD, Mitsubishi Pajero Rally 4WD, Nissan Xterra Race SUV 4WD, and the Toyota Tundra Race Truck 2WD. They cost anywhere from $350,000 up to $850,000. These are the fastest vehicles in the game. Recently KC Vale acquired permission from Terminal Reality Incorporated to upload the game to his web server however the original vehicles have been removed due to an expired license.

## Reception

GameSpot said for the PC version, "While 4x4 Evolution opts for fun over realism, it's a trade-off that you'll probably appreciate as soon as you take the game for a spin." 4x4 Evolution also got a score of 8.4 by GameSpot. IGN said for the PlayStation 2 version, "GOD's first PS2 racer, despite improvements from the Dreamcast version, still misses the mark." 4x4 Evolution also got a score of 5.0 by IGN.

## Sequel

*4X4 EVO 2* has been later released on Microsoft Windows, Mac OS, Xbox, and GameCube and the PlayStation 2 . It features larger maps, denser terrain, and players can drive anywhere.

## External links

* *4X4 Evolution* at MobyGames
* KC's Evo1 Place - A popular *4x4 Evolution* fansite
* Online Tournaments Evo1 - Tournaments held online for Evolution 4x4
* SupermotoXL Designs - Fansite dedicated in custom made models and resources for '4x4 Evolution'
* 4x4 Evolution on OFFROADGAMES.RU
4320p

***4320p*** is the shorthand name for a category of video modes. The number 4320 represents 4,320 lines of vertical resolution, while the letter p stands for *progressive scan* or non-interlaced. 4320p is considered an Ultra High Definition video mode. The term usually assumes a widescreen aspect ratio of 16:9, implying a horizontal (display) resolution of 7,680 pixels across and a frame resolution of 7680 × 4320, or exactly 33,177,600 pixels. The frame rate in hertz (Hz) can be either implied by the context or specified after the letter p, such as 4320p30, meaning 30 frames per second.

4320p is referred to in marketing materials as "Ultra High Definition", with many publications choosing to abbreviate it to "8K". The first video game consoles to natively support video at this resolution are planned to be the PlayStation 5 and Xbox Series X.
7 Grand Steps, Step 1: What Ancients Begat

## International Release

 **and**
June 7, 2013

***7 Grand Steps, Step 1: What Ancients Begat*** is a simulation video game developed and published by Mousechief. It is available on Steam for Microsoft Windows and macOS.

## External Links

* 7 Grand Steps, Step 1: What Ancients Begat on Steam
* 7 Grand Steps, Step 1: What Ancients Begat on SteamDB