recursal/Fanatic-Fandom huggingface dataset:
Arcano del Fuoco

*(Fire Arcana)*

Talento di Potere Arcano.

Brandisci misticamente il fuoco come un'arma e uno strumento.

* **Novizio:** Ottieni due incantesimi di grado Novizio appartenenti all'Arcano del Fuoco.
* **Esperto:** Ottieni un incantesimo di grado Esperto appartenente all'Arcano del Fuoco. Ottieni anche la qualifica di potere Intelligenza (Arcano del Fuoco).
* **Maestro:** Ottieni un incantesimo di grado Maestro appartenente all'Arcano del Fuoco. Puoi anche scegliere una prodezza per poteri che potrai eseguire spendendo 1 PP in meno del normale quando userai incantesimi appartenenti all'Arcano del Fuoco.

# Incantesimi dell'Arcano del Fuoco

## Lanterna Arcana *(Arcane Lantern)*

**Requisiti:** Arcano del Fuoco (Novizio)

**Costo:** 2 PE per ogni ora

**Tempo:** Azione maggiore

**Tiro Necessario:** 8

**Prova:** Nessuna

Illumini l'area intorno a te con una luce persistente, simile a quella di una torcia o lanterna. L'incantesimo illumina un raggio di 10 iarde centrato su di te. *Lanterna Arcana* dura 1 ora, ma può essere rinnovata per 2 PE al termine di ogni ora.

## Deflagrazione Fiammeggiante *(Flame Blast)*

**Requisiti:** Arcano del Fuoco (Novizio)

**Costo:** 4 PE

**Tempo:** Azione maggiore

**Tiro Necessario:** 12

**Prova:** Destrezza (Acrobatica) contrapposta all'Impeto

Getti di fiamme eruttano dalle tue mani tese. La *deflagrazione fiammeggiante* è lunga 8 iarde e larga 2. Chiunque sia colpito da essa prende 2d6+1 danni. I bersagli che riescono in una prova di Destrezza (Acrobatica) contrapposta al tuo Impeto prendono solo 1d6+1 danni.

## Scudo Ardente *(Burning Shield)*

**Requisiti:** Arcano del Fuoco (Esperto)

**Costo:** 6 PE

**Tempo:** Azione maggiore

**Tiro Necessario:** 12

**Prova:** Nessuna

Ti fai circondare da un'aura di fuoco. Chiunque venga toccato da te o faccia un attacco in mischia contro di te prende 2 danni penetranti. *Scudo ardente* permane per un numero di minuti uguale alla tua Volontà. Puoi rinnovare la durata dell'incantesimo senza fare un'altra prova di potere spendendo nuovamente il suo costo in PE prima che la sua durata iniziale termini.

## Tempesta di Fuoco *(Firestorm)*

**Requisiti:** Arcano del Fuoco (Maestro)

**Costo:** 11 PE

**Tempo:** Azione maggiore

**Tiro Necessario:** 15

**Prova:** Destrezza (Acrobatica) contrapposta all'Impeto

Crei una *tempesta di fuoco* esplosiva con un raggio di 4 iarde centrato in un punto a tua scelta situato entro 50 iarde da te. Chiunque si trovi in quell'area prende danni pari a 3d6 + la tua Volontà e potrebbe cadere prono. Coloro che superano un tiro di Destrezza (Acrobatica) contrapposto al tuo Impeto rimangono in piedi.
Fledermaustod

## wtf is this thing??

Fledermaustod is a bat-like being that is completely white and completely silent. It heavily resembles a bat as long as you ignore it's human-like face. Fledermaustods are capable of flying at speeds as fast as mach 1. Few Fledermaustods suffer a condition called schwarzism, where they become black as night. Fledermaustods who have schwarzism tend to be comepletely sentient and more humanoid.

Fledermaustod usually grow to human-like sizes but are nearly undetectable to the untrained human eye. They are the natural predator of vampires, this is speculated to be because Fledermaustods are commonly harbingers of terrible luck. This also means they are commonly tamed and domesticated by vampire hunters, who must train to overcome bad luck or face terrible consequences.
Oil Rig

> *"And we, as the only beings capable of stopping this, must bear white-knuckled and stand against darkness!*
> *We have one chance. We need eachother.*
>
>

> *At 4:30, Sharp." - Transcript of the Bloc Admiral's rally, Friday April 30th, approximately around 0000.*
>
>

The "Oil Rig"(\ˈɔɪl rɪɡ\), is an abbreviated title for the organization **O**verseers of **I**nter-**L**inked **R**ogues **I**n **G**uard.
Screeching

Screeching is an indescribable creature involved in the "Script" incident.

## Physical Attributes

> Screeching's physical appearance and attributes are unknown. However, it is known that Screeching possesses the required dexterity to climb on ceilings. In artistic portrayals, Screeching is often portrayed as a humanoid bat creature.
>
>

> "*It feels wrong to not have Screeching be a man-bat thing." - Señor Grandé*
>
>

## Personality

I have no idea, as nobody has provided a link to The Script Yet.
Svetlana Bobbison

### History

Born in the year 384, Svetlana Bobbison was a Russian "pizzaman". She was known for attending parties with high-profile guests and her direct ending of the First Extinction Event, a plague, in the year 416. She did so with nothing but her wits and a knife, with the help of a few others of course. These people being [REDACTED], [REDACTED], [REDACTED], and [REDACTED]. This group of people started the organization known as "The Cleaners", a group of extraordinary individuals that work to preserve humanity through the use of technology. Their efforts have expanded to all corners of the universe with their HQ being at the planet [REDACTED].

Svetlana was murdered in the year 418 at a dinner party in Oofstreet. Making her one of the first ever illegally murdered people within the country. She was found poisoned and with her brain removed. The mystery of her missing brain is still a common debate among murder enthusiasts and podcasters/

### Abilities

* Knife Mastery
* Extreme Intelligence
* Deputy Seduction
* [REDACTED]
Rotharien de Klaso

Les Rothariens de Klaso sont un des 7 peuples Rotharien Originaux, vivant au nord de la Palé ils font partis des Rothariens. Fondé en -380 par Hystero dit "L'enfant Chéri", les Rotharien de Klaso vont vite se développés allant jusqu'à soumettre les Flast de Crossur en 263.
Par la suite les Rothariens de Klaso finiront par se faire absorber par l'Empire Rotharien en tant que royaume constituant, en 589 les Rothariens s'empare de l'île d'Uros et s'impose ainsi comme l'une des maison les plus influente de l'empire, influence dangereuse qui mènera à la crise de Klaso et à la Grande Fracture.

La capitale originelle des Rothariens de Klaso est la ville de Klaso dans le Mirodor, bordée au sud par le fleuve Maléor, elle est ensuite perdu durant la Grande Fracture et une vaste partie du peuple va partir en direction de l'île d'Uros, ainsi les Rothariens finirent par fonder l'Empire D'Addington avant de eux même se faire renverser. Désormais leur place au sein des grandes institutions n'est que limitée mais il reste néanmoins aux environs de 1 500 000 Rothariens de Klaso dans l'Empire.
Vampire

Vampires in this canon work differently to that of traditional media.

### Powers

* To become a vampire, you must make a **trade**. This trade can be of anything, from physical items to concepts and emotions. In return you can get anything you would like as well, on top of the added burden of being a vampire
* Instead of blood, they absorb "souls" or really just the energy of anyone they bite/slash/maim. However, this does not cause transmission of vampirism. You must make a trade.
* Vampires also gain increased speed, strength, and perception. Overall becoming very powerful beings.

### Weaknesses

Oofstreet vampires share some weaknesses with traditional ones, and also new ones.

* Deathly allergic to garlic, can be remedied with an Epi-Pen
* A stake to the heart, but can you name someone who isn't weak to that????
* The soul-absorption of another vampire, this will immediately remove one's vampiric powers, and double that of the absorber. On top of this, the absorbing vampire gains the affects of their victim's trade. The good and the bad.
* Mimes, vampires gain a fear of mimes, this is thought to be an instinctual thing, as it may relate to Mimes resemblance to vampire's greatest weakness...
* Fledermaustod, a being that is purely white in nature and perfectly silent. Fledermaustods are domesticated by many vampire hunters and used to kill them. They slightly resemble mimes.
Cire

### Story

Hailing from Oofstreet, Cire was your typical newscaster/katana hobbyist. That was, until the news team separated after multiple targeted terrorist attacks on the Newscast offices. This led Cire on a journey of self discovery. On his travels, Cire encountered a village led by one MC Slick, the protégé of legendary vampire/rapper, G Wizzy Slizz. Slick promptly told Cire to fuck off. As his travels continued, he found himself in a cave with none other than Monkey. It was later discovered that Cire was saved by MC Slick and his tribe, and Cire was brought in as Slick's apprentice. Over multiple months, Cire trained with Slick and his tribe, until it was discovered that Oofstreet was in grave danger from an incoming meteor. Instead of continuing his training, Cire traded his humanity for instant sword mastery, thus becoming a vampire.

Cire was able to subdue True Meteor after returning from the tribe, and then promptly left the Earth through a giant fucking hole to explore space. His reasons behind this are not entirely known. Cire drifted through space for countless months, and eventually found himself on Planet New Horizon. Where he would spend time helping locals and participating in many game nights. During this time, Cire was unaware that people of Oofstreet had been transferred into the Dark Timeline (see timelines for more info).

Upon the timeline convergence, Cire was reunited with the people of Oofstreet, and he immediately knew what he had to do: Kill Spud Budson, his old coworker back during his Newscaster days. It was a challenging battle, leading to Cire losing his hand, but he came out victorious. He also met alternate versions of himself after the convergence: Rotagi Van and Old Cire.

Presently, Cire plays games and acts as a celebrity to Oofstreet's citizens. Constantly struggling with his loss of his humanity.

### Abilities

* Total Blade Mastery
* Energy Absorption
* Oofstreetian Vampirism (wish-granting)
* Newscasting Charisma
A Cruel aGNEl's Thesis

*A Cruel aGNEl's Thesis* is an absolute banger of a theme tune for Game Night Expo, written by critically acclaimed songwriter Alan "The Brain" Powers. It is a completely original song, which draws from no anime OPs in the slightest.

## Lyrics

Game Night Expo,

4:30 to 4:30

Darkest timeline, the server’s gonna die…

(Epic trumpet part)

Arcade- the taxi’s gone wild

A dark jail cell is the sniper’s new home

Fireworks in the sky, a distraction from hell

A meteor shatters the digital sky

Cockroach, calling food its home

Emoji are crumbling into the stone

Everyone says, what is happening

The server fades into the dark

Catboys are running loose, Eric is painting things, where the hell’s Rotagi Van

Timelines converging and bots are still battling, what in the world will we do?

Game Night Expo,

Goes 4:30 to 4:30

Best be sharp or the timeline will consume you

Singularity, the fate of Oofstreet’s in our hands

One big Game Night, it’s time to take our server back

Game Night Expo, the timeline will grow bright again

All who hear this, I’ll see you at 4:30!
Timelines

This page aims to categorize and differentiate all the known timelines within the Oofstreet multiverse. :)

## An attempt at organizing these timelines

### Before Time "The Age of Light and Dark"

Before time and the universe ever existed, there was only 2 things: Light and Darkness. Any beings composed of Light and Dark (known as Non-Temporal Beings), became unaffected by the existence of time, and could therefore jump between time and timelines as they pleased.

### Timeline Alpha "The Baseline Timeline"

Timeline Alpha is the timeline most of the Oofstreet events take place in (before the convergence). It is the baseline for all other timelines.

### Timeline Beta "The Secondary Timeline"

Timeline Beta is quite similar to Alpha, however there is one key difference that changed the course of most of the timeline: The Newscast never disbanded. Instead, Cire grew old (becoming Old Cire) and mastered the blade through vigorous training. True Meteor hit the Earth and did no damage, as he had a change of mind shortly before impact, leading to him becoming a hero, and Monkey was never freed.

Timeline Beta is speculated to be the secondary timeline, as it is practically identical to Alpha until one point in time. This was unfortunately ruined, as every being in Beta was eradicated by Spud Budson after he implanted his son, Judd Budson into the timeline. Judd's birth released a surge of energy so powerful that it caused a universe-wide apocalypse. The only survivor being Old Cire, after he made a last-second contract with a vampire to retain his life during the apocalypse. This left a now immortal and elderly Cire to raise a lone Judd Budson in a truly empty universe...

### Timeline Zeta "The Dark Timeline"

The Dark Timeline is incredibly different from all others, as it is a timeline that is consumed by Dark energy, making events really bad and stuff :(. This Darkness comes from the overwhelming power brought from many dark Non-Temporal Beings, such as Spud Budson. Some main differences relating to Alpha are: Cire did not exist on Earth and is instead a space alien known as Rotagi Van, Thatch is gone, and Oofstreet is destroyed before its creation.

### Timeline Omega "The Converged Timeline"

After Spud Budson's timeline convergence, all the timelines became one. Making every version of every thing existing in one space. The full affects of this convergence has yet to come to light, but it certainly will make things interesting...
Di Gi Charat Minky Momo Wiki

**Welcome to the Di Gi Charat Minky Momo Wiki!**
We're a collaborative community website about Di Gi Charat Minky Momo that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Transfixing Daggers

*3rd level transmutation*

**Casting Time:** 1 action

**Range:** 20 feet

**Components:** V, M (a belt of at least 6 daggers)

**Duration:** Instantaneous

You cast a flurry of shimmering daggers forward. After reaching the end of the range of the spell, the daggers slow to a stop, reverse, and speed back towards you. Each creature in a 20-foot cone must make a Dexterity saving throw. On a success, a creature takes 6d4 slashing damage. On a fail, the creature takes this damage again when the daggers return to you. A creature within 5 feet of you has disadvantage on this save.

***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage of the spell increases by 2d4 for each slot level above 3rd.

**Spell Lists:** Bard, Ranger, Wizard
Eldritch Orb

*Evocation Cantrip*

**Casting Time:** 1 action

**Range:** 60 feet

**Components:** V, S

**Duration:** Instantaneous

You fling a ball of eldritch energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 force damage, and each other creature within 5 feet of the target must make a Dexterity saving throw. On a failed save, a creature takes half as much damage.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

**Spell List:** Warlock, Warmage
Chaniboltus

**Chaniboltus** is a country north of the mainland of Caledric.

## Geography

What initially appears to be an odd island, the surface of Chaniboltus is actually the caps of a truly massive fungal colony that has slowly grown and risen up out of a massive crater in the ocean. An extremely powerful aura of magical energy prevents the crater from being filled by the surrounding seas, creating a sort of pillar of air straight down to the depths of the ocean floor. From the depths of this crater, dozens of towering fungal pillars rise up to form the stalks upon which the “island” is supported; strong ocean currents continually depositing a steady supply of detritus into the crater, from the water-logged bodies of massive sea monsters, to the sunken remains of various ships, all providing nutrients for the colony as they decompose.

### Climate

Extremely humid and musty, with a fog of spore clouds often filling the air.

## Wealth

Very little material wealth to speak of, their society having little use for it.

## Culture

A generally reclusive race, the Migou are all members of a sort of tiered hivemind, starting with mindless fungal thralls at the bottom of the hierarchy and gaining exponentially more intelligence/sentience the higher ranked they are. While the organizational structure is extremely complex, splitting off into many smaller command structures and with many Migou serving very specific roles within the colony mostly distinct from the caste system like the parts of one big superorganism, their hierarchy can be more or less broken down into the following castes respectively:

* **Thralls.** (The remains of various creatures that have washed ashore on Chaniboltus and been subsequently re-animated by special spores for use in menial labour.)
* **Workers.** (huge, brutish Migou used for hard labour that a standard thrall may be too dumb or weak to handle.)
* **Soldiers** (see military section)
* **Emissaries.** (the hivemind’s agents in the outside world, exceptionally intelligent and having an exceptionally high level of free will. Functionally immortal due to their thoughts and experiences being stored and preserved within the hive mind in real time.)
* **Scientists.** (Reclusive, hyper-intelligent creatures who oversee almost all of Chaniboltus’s major operations, commanding and issuing orders to the various lower castes.  Are reported to resemble pale, towering creatures with bulbous mushroom-cap heads and dozens of branching, tendril-like limbs jutting out the bottom, akin to a colossal, land-bound jellyfish.)

## Military

There is usually only a small standing army of ‘warrior’ castes at any given time, which are mostly there to protect the colony from the occasional wayward scavenger  or sea monster. However, in the event of an emergency, these warrior caste Migou can be grown and fully matured within only a few days, allowing Chaniboltus to rapidly amass a large, surprisingly formidable fighting force if the situation arises.

## Gallery

Most of the dark caverns of Chaniboltus are fairly covered by fungi of various sizesThe "Mushroom Palace", home to the Scientist caste of Migou
Bloons Pop Wiki

**Welcome to the Bloons Pop Wiki!**
This page is for Bloons Pop players, generally for younger audiences, but also for people on the Ninja Kiwi Discord to contribute.

We're a collaborative community website about Bloons Pop that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Union

Brewing alcohol for molotovs, radiomen keeping the airwaves buzzing, the river-guides that know what waterways are safe, the rare and valued gunsmiths.. any trade or skill, most of which are necessary to survive, belongs to the Union.

People join the Union to learn. Union men have their own apprentices, children or volunteers, in order to keep the skills alive and their communities safe. Not all Union workers have apprentices- and not everyone skilled or in a trade belongs to the Union.

There’s at least one Union House in every big settlement, and smaller settlements do without. They essentially replace schools, becoming places of learning, and children are encouraged to choose their own path.

Most kids learn the basics before they’re offered the chance to specialize in a certain field when they get older. New generations learn about their world, they either leave the Union or stay. Of course, it’s only this rigid in the bigger colonies- in smaller ones, union houses aren’t schools as much as they are just warehouses with supplies.

The Union supplies it’s own members with whatever they can, but supplies are scarce, and only people who’ve been with the Union for awhile can take from their storehouses- this is to avoid a ‘cut and run’ scenario where someone takes supplies as a member of the Union and then skips town.

The Union houses professions from River-Guides and Brewers all the way to the people who make lantern wax out of fish fat. Skilled fishermen that can teach others and hunters alike are invited to the Union.
MIddlemeet

A steamboat named the Mary Jane built before the wars, used for tours around the New Orleans area.

Crashed along the Mississippi, carried by flooding waters during the First Monsoon after it's old captain was long since dead, right in the middle where the River spilled out into Backwater. It was found by the first exploring river guides from Backwater making their way into the city, and refurbished into a resting point- originally a warning for sailors not to enter the city as it was deemed too dangerous to traverse before the Bunker opened, it's since established itself as a meeting point for City and Backwater residents alike.

Numerous non-seaworthy scrap structures were eventually built around the Mary Jane, with the little community calling itself Middlemeet. The Union makes one of their claims here as shipwrights and river-guides alike visit the place often, bringing trade and knowledge.

It also developed into a common place to find work. Notice boards around the Mary Jane are full of work- looking for a carpenter, looking for a guide, looking for muscle. These notices are put up and taken by those looking for work, heading to the destination the note describes with the note as proof that they're interested, alongside needing the directions.

A small market was created outside Middlemeet, with some traders attempting to settle permanent stands. A scrap wall greatly limits the available area, making the room outside the Mary Jane itself a little cramped, bustling with people looking for work, looking for trade, or looking to learn.

Middlemeet is managed by a group of old sailors. As time goes, sailors too old would find their resting point at Middlemeet, with the only purely residential buildings being created for the sailors and Union apprentices staying in the area. The old group of sailors would become affectionately known as the Old Bones by the sailors and traders passing through, who take care of Middlemeet.

The Mary Jane itself serves as a bar and resting stop, while the top serves as a radio station, working in tandem with other settlements as part of the Monsoon Treaty. When a Monsoon comes, Middlemeet shuts off, with lights being snuffed and windows being closed.
Backwater

Backwater is the collection of swamp-folk and towns that lay to the right and below the City, bordering the Deep Bayou on it's own right side. It's home to the Locals, and hosts a number of towns and residential areas. Backwater benefits from having plenty of natural building material and a heavy fishing economy.
City of New Orleans

The actual city of New Orleans. Nearly half of it is underwater due to some shifting of landmass with the rising water levels and tides. The City contains less biomass, but settlements get attacked during monsoons all the same- and it contains it’s own slew of dangers. Waterlogged infrastructure, dangerous ruins, winding roads and paths can make it harder to escape zombies.

Despite it’s distance from major lakes, settlements in the City get attacked all the same. A local legend says that if you put your ear to the ground- you can hear something beating. Anyone dumb enough to brave the constantly damp sewers where Hulks roam freely is asking for trouble.

That, and most interiors in the City are full of zombies- they don’t come out as often during the day, and escape during the night to wander into the town. The Bayou doesn’t have this problem because of all the shade, but in the City the zombies are nocturnal. Exploration at any time is difficult, and roaming outside city walls is usually a bad idea. The Hulks might be outside, but there will be starvers inside.

With leagues of rubble and ruin, traversing the City for supplies could be profitable, but it presents it's own difficulties compared to Backwater.
Seasons in Louisiana

The seasons have a heavy impact on New Orleans.

Autumn is the most dangerous season, as it brings the most rain. Monsoons happen more often.

Winter is dangerous for a different reason- there’s less rain, but if you’re in the water, it’s much harder to escape from the grasp of the stage three biomass once it’s got you. You never go overboard in the Winter for any reason. In the Winter, stage one zombies are usually slower than usual. It also takes longer for infection to spread and you have more time to get the blood off you.

During the Spring, the parasites seem to infect people quicker than usual, and drinking the water becomes more dangerous, even a sip could hurt you. This is theorized due to the parasites having some kind of incubation period over the winter, with ‘infant’ parasites being spread after the dwelling period.

In the Summer, the Hulks are slower and slightly weaker than usual- even during a monsoon, the heat and humidity slows the biomass. Summer is considered the safest season.
New World Cult

placeholder

evil swamp cult that believes in the Great Storm that will wipe out all life and that drowning is the only way to ascend to the next plane of existence that the parasite biohazard already exists on- they think that the biohazard and drowning is the gateway and that the hulks dragging people into the water are trying to save them because this world is already dead

they have their own wacky views on the biohazard that are vaguely correct but also still sound fucking crazy, like they think getting turned into a zombie means joining the collective consciousness inside the parasites and that everything happening right now is just a prelude until the Great Storm grows large enough to overtake louisiana

is there actually a great storm? WHO KNOWS

they have some manner of infiltration into other societies and sabotage their defenses for monsoon time to kill more people

they are all scared of fire and have some level of infection. they drink raw ass water and somehow dont turn into zombies. maybe its because their ways ofthinknig (spread the virus) are already what the virus wants so it doesnt have to work as hard to control their host, so cult members habitat the virus inside their body without it taking over because the virus is smart enough to know what it has to or not (scary)

also the scariest part is that maybe they’re right. i mean like clearly they totally arent.. but what if?
The Deep Bayou

A sectioned off mass of swampland where no water is safe. There are ways in and out of the Deep Bayou- but no guide is crazy enough to figure out where. There are a rare few that know they way around the Bayou, but it’s ripe with stage three biomass, with bigger portions in the Deep Bayou than anywhere else. It’s thought that the parasite originally landed here from the First Monsoon and it’s only spread out since.

The Deep Bayou holds the most dangerous monsoons, the most parasites, with the water here being worse than everywhere else. Pirates, outlaws, and cultists reside inside- they're the only ones crazy enough to live there.
The Rougarou

Also known as the Man-Beast, the Loup-Garou or just the Louisiana Werewolf. The Rougarou is an old Louisiana tale of a one hundred and one day curse- something that slowly chips away at your sanity, making you hungrier, less intelligent, less conscious of yourself- and on the one hundred and first day, you become a starveling monster. You become a Rougarou. A beast that has lost itself that only seeks to snuff out the light of every living thing around it, and losing yourself in the process. To transfer the curse, you must spill the blood of another human, which will give them the curse, with the exact number of days you had left transferred to them- if you were on day 40 of the curse, and you spill blood, you are now free, but that other person is now on day 40. And it only works if they are still alive when you leave them.

The curse is only truly broken if one dies and never has the chance to become the Rougarou when the curse is given to them.

This is, of course, only a rumor. There is no proof that the Curse is real.
The Collective Folk

The Collective Folk is an agreement that facilitates protection, healthy trade, and proper living amongst all the backwater fishing towns.

placeholder

just a thing that says yeah we’re all together don’t fuck with us. its basically like “ok no wars right guys” and everyone else goes “yup pretty much lol”
Big River Mississippi

Big River is the overflooded Mississippi River. With the pre-apocalypse River already being big enough for boat traffic, flooding only massively increased the space occupied by the mostly calm river, only stopping because of the outpouring into Backwater’s swamps and the Pacific Ocean.

It cuts the city in half, requiring boat transport to get across, rendering one entire side of the city a gigantic half-flooded island. The Big River is the biggest waterway through New Orleans and connects with much of it’s river-roads, and is commonly patrolled by the Citizens and Locals alike to keep safe passage alive through the City’s communities.
The Swamptouched

A number of Louisiana residents have found themselves or their kids appearing.. strange.

A combination of unsafe chemicals, parasitical influence, varying amounts of radiation, and an extreme biological evolutionary response to the new world around them have spawned a series of mutations and biological developments. One may have an extra arm that’s a bit more scrawny compared to the other ones. One may have blackened eyes that can see better in the dark but go temporarily blind if they stare at a lightbulb too long.

Some mutations, like the black eyes, are more common. There are some that are only shared between a few people, or even entirely exclusive to the person it’s happened to.

There are only two known ways to become a Freak- you’re either born that way, or you develop it over time. You might not notice it happening, but every now and again you’ll feel a strange itch on your hand, then it’s a lump, then it’s an extra finger.

Common changes are, but not exclusively:

Black eyes that let you see better in the dark, but dull your color perception and makes your eyes light sensitive.

Most teeth in your body become some form of canine, having a maw full of sharp and strong teeth. Biting your tongue/cheek results in serious injury.

Rapid size developments, becoming unnaturally tall, or small. These are locally known as Ogres and Munchkins respectively.

Skin coloration, mostly in shades of green, but other colors have also been seen.

Extremely stretchable ligaments, resulting in most of the body being ‘double jointed’ and exceedingly flexible.

Those affected by developments or born with non-standard features are referred to as Swamptouched, and are also just called Freaks or Strangers.
Deepdig

What's the secret to not getting trapped in a Monsoon? Just... dig a hole and don't come out unless you have to.

That was the idea behind Deepdig- an underground bar inside of a cave just on the borders of the Deep Bayou and Backwater, frequented by pirates, outlaws, cultists, and anyone else with nothing to lose venturing so far from the 'safe' river paths. It's the only place in New Orleans where anyone could be anybody and nobody would care- most people in Deepdig keep to themselves, but the occasional bar-wide yelling match happens, and so does the occasional bar-wide fight. But most brawls are usually taken care of by the staff, who live inside the deeper levels of Deepdig- they've made a ludicrous amount of money selling drinking alcohol to people who'd rather buy a glass of moonshine than make a molotov, getting people hooked and making themselves one of the only spots to go to for clean filtered water and alcohol, with an in-house cook that serves meals that are edible at best and worst.

Of course, the staff takes care of things on the inside (paid by having a place to live) but on the outside, anything can happen. But when you step in Deepdig, most of that goes out the window.

Of course, it's hard to find Deepdig unless you get the rare River Guide that knows the path or you manage to get transportation and figure it out yourself. And when monsoons come- they shut the doors, snuff the lights, point their guns at the only entrance with the doors closed and wait for it to stop. Even if your right outside on the doors, banging on them, desperate for safety, those doors won't open until it stops raining- nobody goes in or out.

*You have that bad feeling in your gut. You know you shouldn't be here, but you quickly realize- is there really much choice anyways? Monsoon will be coming soon, and you know you won't last one of that size. Releasing a deep sigh, you climb down the rocky cave, almost cutting yourself on the sharp and moist rocks, until you stumble upon a scuffed staircase, which is barely more than a glorified tunnel. As you make your day down, that bad feeling gets stronger, but you have to keep going. You make your way through the damp, dark, and disgusting tunnel, until you come upon the rotting wood door, illuminated by only a single candle. You sigh, swallow your pride, and open the door. The various disgusting pirates, hoodlums, raiders, and lowlifes all take a look at you, before smiling. "Another shovel comes to the dig," the rough strangers say. "Take a seat, stay a while, you've gone too far to turn back now, anyway.."*
The Monsoon Treaty

There are little things more dangerous in New Orleans than a monsoon. A hail of rain, obscuring vision, it makes sailing on safe paths impossible for all but the most experienced River-Guides.

When the rain comes out, so do the monsters, and not knowing from when or where makes it a nightmare. The Monsoon Treaty is a collective agreement between settlements and factions, no matter their standing with eachother, that they will warn one another if a monsoon is making it’s way across the land. Breaking or ignoring the Monsoon Treaty isn’t even an idea people can take seriously because of how mutually dangerous a Monsoon is to everyone. Monsoons are a danger to everyone, no matter who they are, and the Monsoon Treaty itself discourages war because a settlement getting wiped off the map is one less checkpoint, one less step the monsoon has to take before you know it’s coming for your town.

*“This is Keelbassa, Lighthouse weatherman. Monsoon approaching from the south, soon to cross over to the City. Everyone batten your hatches and snuff your lights. Get the firecrackers ready. Stay dry, stay sheltered, stay safe. Looks like this one’s gonna be a big one.”*
Locals and Civilians

The Locals and Civilians are the two main forms of populace in Louisiana. They are 'technically' the same group- but with different origins.

### The Locals

The old blood. The Locals have roots that date all the way back to Louisiana's foundations as a state- ever since their ancestors arrived, these people have lived in and build up Louisiana. Mostly in Backwater and the city outskirts, Locals are usually more superstitious than the Civilians- living through the apocalypse in the swamp made them hardy, and kept traditions alive through the years. Stories, folklore, legends, old time religion, all these things are usually prevalent in some way in Local society.

### The Civilians

The Civilians, the sons, the daughters, the VIPs of Louisiana all scuffled into the same huge apocalypse bunker- political candidates, military officials, the biggest business-owners in town. Celebrities that happened to be in state. Them and their families were granted an invitation to live in the Bunker during the Third War, and while the Locals toiled in the world outside, the Civilians stayed in- until their recent breakout into the City of New Orleans. The Civilians don't know as much about the land as the Locals, but they come equipped with knowledge, with gear, and with a ranking order compared to the strewn-about mayors and leaders prevalent in Backwater culture. The Civilians mostly reside in the City, some mixing with the Locals in the outskirts, but more adventurous Civilians explore the outer swamps.

The Locals and Civilians have (mostly) managed to band together. Their communities are still mostly full of one or the other, but there are occasional visitors, and movers- a Civilian taking residence in a Backwater town, or a Local setting up shop in the City. There is some animosity towards eachother in certain circles- Locals may distrust Civilians, calling them 'bunker babies' and thinking they're weak, not respecting them for following Local traditions. Some Civilians might think the Locals are too stupid to be trusted, and too superstitious for their own good.

Regardless, the Civilians were quickly introduced to The Monsoon Treaty and outposts in the City were set up in accordance with the ones in Backwater.
River Monsters

Something bumps the bottom of your boat. You barely have a moment to register the creeping feeling across your body before a giant shadow leaps out of the water.

River Monsters are the remains of Louisiana's surviving Alligator population- through time, only the strongest survived, and they've adapted to their new world. They lurk underneath river paths that aren't well-travelled, they lurk in the sewers of the city. River Monsters aren't something you fight- they're something you sail away from and hope it doesn't decide to run your boat down. They're capable of being fended off by a well-armed crew, but killing one is a rare and treasured victory that relies more on luck than anything else. There are more tales of Hulks killed than River Monsters- as River Monsters have no obvious weaknesses. About ten to thirteen feet long, with enough bite pressure to crack bones through combat armor, River Monsters are one of the local areas most dangerous predators aside from the Biohazard itself.

Despite their strengths, River Monsters don't fight through brute force- they often employ a 'sneak attack', as the usual methods Alligators have used for so many years still prove just as effective today, if not moreso. Most people attacked by a River Monster don't even get to struggle before something snaps and they go out.
Appland

Appland is a x-land that has over 100 tuppers. These types of tuppers are called Apps. Every city is in fact a computer, Find that weird? Yes. It is. Even the shut-down area is a computer, and that's not even a city! The cave is also a computer. Other locations similar to those 2 are in fact "Computers." There are some admins:
My Books (Admin+)

PowerPoint

Teams

Docs

Google Admin

Office 365 Admin

And the last one, Chromium.

And 3 mods:
Chrome Canary

Google

And Avast

They also have some rules. 16. They were created because some tuppers were disguising as Google Maps, and making fun of the app. One of them only said hi, then got instantly banned. Some apps thought that they were going to do nothing wrong, while others thought they were going to do bad things, or Despise copying Giphy's logo.
Lake Kindred

Old Kindred was a rich man’s town- a gated community just outside the city, full of people rich enough that they didn’t need to go to work because their work ran itself.

Big, nice mansions, plenty of yard, all encased within a brick wall, and all lost to the floods. People in apocalypse bunkers ended up drowning once they opened the doors. Some never made it out- skeletons sitting inside bunkers full of firearms, technology, all in working order. Of course, sunken bunkers exist outside Lake Kindred, but Lake Kindred has the highest population- Old Kindred as a gated community was notorious for it's amount of apocalypse preppers.

Each of them a cache with enough items inside it to make a wastelander's fortune off of (for the most part), each of them buried underwater in a particularly infested part of the Deep Bayou.
Blastaway: Monsoon Wiki

A wiki containing collected lore and writing for the apocalypse swamp setting 'Monsoon'
New Orleans was battered with monsoons as some kind of environmental defect after the war. Rising water tides flooded most cities. People make their living by running lifesaving goods across the dangerous, parasite-infested waters. There’s nowhere that isn’t infested with bugs or battered by rain.

Monsoons still come across the territories, the islands, the towns. The water’s dangerous, but it’ll swallow you in a monsoon unless you tread carefully. When monsoons happen, rain comes, and when rain comes, people stay inside- they shut their doors, they lock everything down. In the misty air, the monsters rise from the lakes, looking for more bodies, more meat for the hivemind. The massive pits of rolling flesh and corpses at the bottom of various pits and underwater lakes are home to a breed of monster nobody’s quite sure of. Nobody’s been able to study them- to even get a good look of them- before a roaming tendril snatches them down, down, down, under the water where they’re never seen again, nothing more but food for the biohazard.

Despite the dangers, human life will always find a way, and that hasn’t changed in this sect of Louisiana. The locals have learned to live. Outsiders learn quick or die in the process. The city’s full of dangerous pitfalls, but it’s also full of things people need to live, every item is a luxury item. People make livings as guides, knowing the safe parts of the waters to trek on, what paths to take to avoid danger, how to avoid the drownies- rabies, parasite-infested men that haven’t completely turned.

They boil their water before they drink it. They lock the doors when rain comes.

When the monsoon comes, you do as they do, or you’ll get taken like the rest of the skeptics. It’s just part of life down here.

You drown, or you adapt.

*“So long as the storms don’t stop.. neither will we. Gotta adapt. Gotta keep livin’, no matter how much of a struggle it is. It’s just what we do around here. If you ain’t up to speed, you’re gonna get left behind, and that means becomin’.. one of those things. Keep up and don’t let that happen.”*
MySolar

Google Chrome Unstable

Universe Sandbox

Facebook

Tie

Trophy

bad

Periwinkleball

URL Shortener

OJ (Object Invasion)

Youtube

Twitter

Nebula

Google Allo

Google Venus

Google Moon

Google Mercury

Google Earth

Google Ceres

Google Io

Google Callisto

Google Jupiter

Google Europa

Google Ganymede

MySolar is a space game ripoff of the game MyDreamUniverse. They always complain on who is real.
Roleplayers Wiki

**Welcome to the Roleplayers Wiki!**
A wiki about some roleplayers and tuppers from a Discord server called Chatters Server

We're a collaborative community website about Roleplayers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Albania-Turkey

Albania-Turkey is the 3rd most important Federal state that makes up the Czelesian Federal Republic. The state has been established in 2043 after the federalization of the country as all of the federal republics except Czelesia and Lisloweg are not connected to eachother by a direct landroute. The State is devided into 2 Regions wich are Albania/Macedonia and Turkey with the states capital and biggest city being Antalya.

## Albania-Turkey

Flag of Albania-Turkey

Coat of arms of Albania-Turkey

### Formation

2nd Byzantine Republic - 1989Albania-Turkey - 2043
Marijampolė Province

Marijampolė Province, Otherwise Known Marijampolės Sasivlads, Is a Province in the Lifannia Proper Region. Marijampolė, The Province Capital, Has A Population of 267k. Other County Capitals are Vilkaviškis (Pop. 97k) and Kalvarija (65k). In total, The Province Population is 1 Million People.

## History

Marijampolė Was Established around 597, Making it one of the Oldest Cities In Lifannia, With Vilkaviškis and Kalvarija Establishing not Long after. Marijampolė Was Burnt in 637, And the Whole village was Destroyed. Most of the Surviving Residents Moved across the Šešupe Rivet, And Made Brick Houses. Marijampolė Was one of the Few Towns to not have been Attacked by Thpalitics in Some kind of way, And thus it doesnt have a Castle. Vilkaviškis Built its castle in 721 after The Thpalitics Sacked the Town, and Kalvarija Defended against Thpalitics. The Province Wasnt attacked since. Kazlų Rūda Gained Fame after its Soilder single Handedly Killed a whole Thpalitic Batalion in Minskas. A Path to Kaunas From Marijampolė gave the City better Communication. In 942 Onits Visited the City on his way to Suvalkai. The First Newspaper in Lifannia began its publishing in Marijampolė. The First Christian Church in Lifannia was built in VIlkaviškis in 1024. The Next 400 Years had Nothing of noteworthy happen, Until a Plague in 1450 Hit The Province. A Forest Fire in Kazlų Rūda Severely Damaged the Province Economy in 1542. Forward a couple hundred year into the future, A Sugar Factory, The First in Lifannia, Opens in Marijampolė in 1842, But most other Factories started to open in mass after 1848. An Airport was Constructed for Export in Marijampolė and Vilkaviškis, Mostly for Meat, Dairy, Wood and Furniture. After the War, The Cities were Damaged Relatively less than most others, But Still lost a lot of people. In 1962 a Tram System opened in VIlkaviškis, Following by Marijampolė, Whilst Kalvarija chose a Trolleybus System. A Bike path Connects Kazlų Rūda, Marijampolė, Kalvarija and Vilkaviškis.

## Province

The Province is Surrounded by Konings Province, Alytus Province, Suvalkai Province and Kaunas Province. The Province has 2 Airports, and no ports. 4 Highways Cross the Province.

## Demographics

The Province has 99.9% Lifannian Majority, With only 0.1% Identifying as Others. The Province is Kinda Religious, with 34% Following Dualism, 26% Christianity, 6% others and the Rest Irreligious.