recursal/Fanatic-Fandom huggingface dataset:
Black Robes

*Black Robes* is a miscellaneous quest which can be started by talking to Anum-La, who can be found browsing Grelka’s wares in Riften during the day. Still searching for the child who was witness to the disbanding of her company, the Swamp Knight hears a rumor of children being auctioned off by bandits in Mistwatch, and seeks the Player’s aid in clearing out the tower.

Once the player progresses through Mistwatch to its west tower, they will find a mage named Lattimore– and of course, more bandits. Deal with them; and then talk to Lattimore to learn that he, too, is seeking the boy, who is apparently a mage with little to no control over his powers. Lattimore is with the Synod, who wishes to train the boy to control his magic. Unfortunately, the child has been kidnapped. Lattimore suggests enlisting the aid of a Breton mage, who can currently be found in the Riften Ratway.

When the Player arrives at the mage’s location, speak to Merrisa to learn that another member of the Synod, a man named Jullius, has just tried to kill her. The mage, in a cell at the far end of the room, reveals to Lattimore that the Synod has decided that boy is too dangerous, and must be killed. He then says that his objective was to kill Lattimore, and that the boy is being held at a place called Mourner’s Den.

A discussion with Lattimore will give insight into the true nature of the young mage’s mysterious powers- his is, through no fault of his own, able to conjure oblivion gates; portals to the realm of the Daedric Prince Merunes Dagon.

Head to Mourner’s Den, located just west of Stendar’s Beacon. Make you way through the cave, and kill the Synod researchers at its end. The boy, luckily, is safe, and Lattimore again expresses his wish to train the child to control his powers. Anum-La, for her part, decides to leave without the boy, taking solace in the fact that the boy is safe and well, and that he has a guardian to watch over him in the days to come.

The Argonian then requests of the player that they stop by the Riften marketplace, saying that she has one more errand to run. Upon arriving, head to Grelka’s armor stand, and watch as Anum-La equips a new set of steel plate armor- her first set of armor since her company’s dissolution. She explains that she’s ready to move on and stop living in the past, but that she had to make sure that the child was safe before she could do so. After the scene’s end, the quest will complete (hopefully with a warm and fuzzy feeling in your heart).
Starfleet Medical

**Starfleet Medical** is the department of Starfleet that deals with all medical and clinical matters. The main facility is located in San Francisco on Earth, though it is unclear if there are any other facilities elsewhere. It has existed at least as early as 2151, as a part of the United Earth Starfleet and is aligned with the Starfleet Medical Academy where it trains doctors and medical personnel for all bases and starships in Starfleet.

The office of the Starfleet Surgeon General held command authority over Starfleet Medical, which directed all operations, and had the power to relieve starship medical officers for incompetence.

## Responsibilities

Starfleet Medical is equipped with many diagnostic and treatment wards which contain some of the most advanced medical technologies in the Federation. Medical also has a number of long-term facilities which were available for seriously ill patients.

It is also responsible for all medical research activities in the Federation. Researchers are required to obtain approval from Starfleet Medical before proceeding with new treatments and medications. A lot of research is also conducted "in-house", where a number of researchers are assigned to work on developing various vaccines and treatments.

Starfleet Medical also maintains the largest database of medical information available to Starfleet personnel.

Starfleet Medical was also responsible for sending out medical relief teams to the more primitive friendly planets that were encountered by Starfleet. The teams would attempt to teach the natives about Federation medical techniques and how to improve their lives.

## Organization

### Agencies

* Starfleet Cardiology
* Starfleet Clinical Immunology & Allergy
* Starfleet Clinical Pharmacology & Toxicology
* Starfleet Critical Care
* Starfleet Dental
* Starfleet Dermatology
* Starfleet Emergency Medicine
* Starfleet Endocrinology & Metabolism
* Starfleet Gastroenterology & Hepatology
* Starfleet General Internal Medicine
* Starfleet Geriatrics
* Starfleet Hematology
* Starfleet Infectious Diseases
* Starfleet Medical Oncology
* Starfleet Nephrology
* Starfleet Neurology
* Starfleet Occupational Medicine
* Starfleet Palliative Medicine
* Starfleet Physical Medicine
* Starfleet Physiatry
* Starfleet Rehabilitation
* Starfleet Respirology
* Starfleet Rheumatology
Y'tharil

**Level** | PC×1
 **RefID** | XX0cdc5f
 **Health** | Levels with PC
 **Morality** | Violence Against Enemies
 **Voice** | Lindsey Lloyd

Y’tharil is a face sculptor who expands upon the lore provided by Galathil from the Dawnguard DLC. The body on her table is that of Edwayne‘s former assistant, whose connection to Y’tharil is further explained by the journal on her conjurer’s table.

Note: Bringing Zora in the vicinity of Y’tharil will result in a commentary mentioning her fear of the practice.
Milky Way Galaxy

The **Milky Way Galaxy** was one of two trillion galaxies believed to exist. The number of stars it contained was variously estimated to be over three billion to over four hundred billion stars. It generated its own magnetic field, which experienced dips and peaks. The galaxy was 100,000 light years wide.

## Characteristics

The Milky Way Galaxy was theorized to have been created following a great explosion, and it was further theorized that its center might still be creating new matter. This theory was proved correct with the finding of the creation point in 2269. The core was surrounded by the Great Barrier, containing a planet thought to be Sha Ka Ree by Sybok.

The rim of the Milky Way's disc was surrounded by a massive energy field of negative energy called the galactic barrier, which makes travel into and out of the galaxy difficult. By 2369, the extragalactic space was being charted by starships.

In the science of stellar cartography, the Milky Way was divided into four major areas called *quadrants*: Alpha, Beta, Gamma, and Delta (the first four letters of the Greek alphabet), each of which composed one-quarter of the galaxy. Each quadrant was divided into thousands of sectors. The Galactic core was the intersection of all four quadrants.

In the mid-22nd century, scientists estimated that one out of every 43,000 planets in the galaxy supported intelligent lifeforms. Thus, in the galaxy there were millions of planets that could support intelligent life. According to Dr. Leonard McCoy, there was a mathematical probability of three million Earth-type planets in the galaxy.
Jeerah-Nur

**Level** | PC x 1.5
 **RefID** | XX0095dc
 **Health** | Levels with PC
 **Morality** | Any Crime

Jeerah-Nur is a serial killer living in The Warrens in Markarth. As part of his ritual, he crafts items out of the body parts of his victims. As one of the original additions to the mod, he has a fairly limited dialogue tree, particularly if the player is not yet Dragonborn.
Fjona’s Familiar

**Level** | PC×1
 **RefID** | XX01861f
 **Health** | Levels with PC
 **Morality** | No Crime

Fjona’s Familiar is the summoned ghost of the bard Fjona, and inspired by Jay33721. Ironically, as the ghost is one of the first NPCs in the mod, Fjona was created based on the story told by her Familiar, and was not originally intended to exist. There is no planned interaction for the two at this time.
Valgus

**Level** | PC×1
 **RefID** | XX0be598
 **Health** | Levels with PC
 **Morality** | No Crime

**The Imperial Healer**

While the initial encounter occurs at The Steed Stone, Valgus implies he is actually a wandering healer, moving from camp to camp in hopes of tending to the wounded. The camps he visits are Imperial ones, telling the Dragonborn that the Stormcloaks refused his aid. Valgus also has unique conversations for a number of locations and quests as part of his status as a Super Follower.

* Sundas – Whiterun Temple of Kynareth
* Morndas – Falkreath Imperial Camp
* Tirdas – Hjaalmarch Imperial Camp
* Middas – Winterhold Imperial Camp
* Turdas – Riften Imperial Camp
* Fredas – Dawnstar Imperial Camp
 10
 20
 30
* Falkreath
* Riften
* Whiterun
* Windhelm
* Solitude

Note**:** Even after reaching stage 30, the player must still own a vanilla home in order to marry Valgus. This is because NPCs will sandbox in their editor location otherwise, which for Valgus is The Steed Stone.

**Bonus Conversations**

**Quests**

Valgus has an ancillary role in two quests, *A Spell for Rumarin* and *From the Blood of Kings*. Meeting Valgus for the first time in the latter quest will permanently disable his initial dialogue, as it relates to The Steed Stone. Valgus plays a more prominent role in *The Harbinger of Us All*, following the player for the entirety of the quest.

 10
 20
 50
 70
 90
 100

Notes:

- At the conclusion of the *Blood of Kings questline*, Valgus does not appear at Zora‘s party. This is due to the fact that changing the events at The Drunken Huntsman means he never met Thane Larsdon, and would be unlikely to be recruited by the player in any capacity during the quelling of Gren’s rebellion. Future updates will have it so Valgus can be met for the first time twice, during the Blood of Kings questline and then at The Steed Stone, as the previous events did not occur.
Los Angeles Police Department

The **Los Angeles Police Department (LAPD)**, officially known as the **City of Los Angeles Police Department**, is the municipal police department of Los Angeles, California. With 9,974 police officers and 3,000 civilian staff, it is the third-largest municipal police department in the United States, after the New York Police Department and the Chicago Police Department.

The LAPD has its headquarters at 100 W. 1st St., in the Civic Center, not far from the demolished Parker Center it replaced in 2009. The organization of the department is complex, including 21 divisions (stations) grouped in four bureaus in the Office of Operations; multiple divisions within the Detective Bureau in the Office of Special Operations; and specialized units such as SWAT, K-9, mounted police, air support and the Major Crimes Division all within the Counter-Terrorism and Special Operations Bureau. Further offices support the chief of police in areas such as constitutional policing and professional standards, while the Office of Support Services covers facilities management, personnel, and training, among other areas.
Qa’Dojo

**Race** | Khajiit
 **Level** | PC x1, Min 10, Max 70
 **RefID** | XX042ff3
 **Health** | Levels with PC +50
 **Morality** | Any Crime
 **Voice** | Nile Zam Jones (Zammuel)

Qa’Dojo is a monk who believes the Aedra and Daedra each hold a place in the pantheon of Divines. His belief system is based on the idea of balance, and how the forces of chaos and order must be level in order for the world to achieve a state of true harmony. Many of his stories are inspired by or based on famous zen parables, while others are original creations that only vaguely resemble their zen origins.

**Location Specific Conversations**

As part of his base dialogue tree, Qa’Dojo  has three additional parables that take place outside of his initial encounter locations.

– In the presence of the Eldergleam in Whiterun

– At the Hall of the Vigilant

– At the College of Winterhold

**Bonus Conversations**
Starfleet Research & Development

**Starfleet Research & Development** (or **Starfleet R&D**) was a branch within Starfleet tasked with the research and development of new technologies.

## Organization

### Departments

* Advanced Technologies
* Defense & Weapons
* Medical System
* Navigation Systems
* Planetary Defense
* Propulsion Systems
* Science Systems
* Warp Technologies
Relic

**Race** | DwarvenSpider
 **Level** | PC×1
 **RefID** | XX04AD2D
 **Health** | Levels with PC
 **Morality** | No Crime

Relic is a Dwarven spider residing in the War Quarters in Blackreach. Upon discovery, the Dragonborn finds he is partially damaged and requires repair. Relic has three separate voice and personality types based on whether he  is properly functioning, in disrepair, or has been tampered with.
Sahlene

**Level** | PC x1 (Max:50)
 **RefID** | XX1ec45e
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Brittany Otero

Sahlene is a childhood playmate of the follower Tikrid who gained access to the Dark Brotherhood Sanctuary. While it’s unclear who found her inside, Sahlene was never allowed to leave, until one night when she heard the call of Sithis asking her to cleanse the sanctuary. After wiping out the Dawnstar members, she asked and became an assassin for hire.

Notes:

– Sahlene was originally a Khajiit NPC, but the lack of suitable voice actors for beast races facilitated the change to a Redguard with feline eyes.

– Sahlene’s mask is removed prior to meeting her.
Olivia Meronin

**Level** | 100
 **RefID** | XX036ad4
 **Health** | 1075
 **Morality** | No Crime

Olivia Meronin is a former instructor at the Arcane University in Cyrodiil. Together with her assistant, Jadro’Ra, she has come to Skyrim in order to explore a theory on Vanus Galerion’s lost spells, and more importantly, prevent darker forces from obtaining them. Olivia is an imposing teacher, but her scorn is typically directed not at the students but the mages who failed to instruct them.

Notes:

– Olivia’s surname is derived from Roarian’s character Meronin and the original *Forgotten Lore* quest.
The Duke of Beards

**The Duke of Beards**

by Flin Horstad

The practice of beardcrafting is something of a lost art in Tamriel, but in Skyrim, the great masters still ply their trade to the adulation of their customers.

However, like Eorlund Gray-Mane with the Skyforge, there is one craftsman believed to stand a hair above the rest, and it is said that many a well groomed chin bears the mark of the man they call the Duke of Beards.

When I queried a few locals on the Duke’s whereabouts, I received many conflicting accounts. Some insisted that one does not approach the Duke, but rather, he chooses his clients the way a farmer picks the ripest crops. Others implied that the Duke isn’t even a barber, but works as a caravan trader or even a sailor. This way, he may study the abundance of faces that pass as he envisions his next masterpiece.

The existence of a mystery genius is not new to Tamriel, as evidenced by the world famous Gourmet. Yet the Gourmet only cooks for a chosen few, while it is said the Duke has shaped the face of Skyrim itself with his scissors. Of course, such exaggeration is typical of townsfolk. Even the origin of the nickname itself is poorly crafted. One would say the “Baron of Beards” would be a more fitting title, but alas, common folk cannot be expected to know the joys of alliteration.

Regardless, while the Duke has proved evasive, his admirers have not. One tavern maid insisted the Duke’s craftsmanship had saved her marriage, while another traveler wept as he relayed the story of how the Duke had made his son a man. No doubt, Skyrim’s fondness for the hirsute may play a role in this worship, but it is safe to say that most of the credit goes to the Duke himself, as he is proof once again that greatness takes many forms.
Duraz

**Level** | PCx1, Min 10, Max 40
 **RefID** | XX01b800
 **Health** | Levels with PC
 **Morality** | Any Crime

Duraz is an Orc sellsword based in Old Hroldan. As an early character, the inability of the creators to make hirelings resulted in radical changes to her dialogue. This resulted in a sellsword who works for boon as opposed to gold. This alteration also provided an opportunity to satirize the existing mercenary structure, as 500 gold is ostensibly a paltry sum for what could be an infinite amount of service.

Duraz is also one of the first followers to provide additional follower commentary. Early iterations had the player asking the Orc where to go next, followed by a randomly generated response. Later versions included the same idle commentary that is now standard with all followers.
Beatrice

**Level** | PC×1
 **RefID** | XX05f77e
 **Health** | Levels with PC
 **Morality** | Any Crime

Beatrice is a former Forsworn and one of two skooma addicts living at a small encampment near Druadach Redoubt. Her gift of speech is the result of finding a speechcraft amulet at the bottom of the river. Together with an Orc named Urzub, she regales travelers with poetry and song.

Notes: Beatrice refers to her amulet as an Amulet of Articulation. However, given the unique nature of that item, it was since swapped out for a high level speechcraft amulet.

Notes:

-Versions prior to 3.04 were voiced by Arisen1
Daenlyn Oakhollow

**Level** | PC×1 (Max: 70)
 **RefID** | XX27404d
 **Health** | Levels with PC
 **Morality** | Property Crime Only

Daenlyn is a prisoner being escorted by three Thalmor Justiciars south of Half-Moon Mill. Freeing the Wood Elf will open up follower options, but the player must retrieve his lute in order for him to play music.

Notes:

The four are spawned by an invisible trigger box on the north side of the mill, and thus it is possible for the player to miss them if he/she is moving toward the lake.
Callen

Locations
 Quests
 Race
 Level
 RefID
 Health
 Stamina
 Primary Skills
 Morality
 Inventory
 Voice

Callen is a former Imperial soldier who left the army to become an adventurer. After a falling out with her chief companion Gorr, Callen hopes to smooth things over by making him a batch of horker stew. However, after catching word of a legendary horker terrorizing the northern shore, Callen stubbornly insists that no other horker will do, and enlists the players help to slay it.
Frik

**Race** | Nord
 **Level** | PC×1
 **RefID** | XX064525
 **Health** | PC Leveled x 1
 **Morality** | Property Crime Only

Frik spends the majority of his time on the deck of the Sea Squall, but will retire to the Windpeak Inn for a drink. He has interactions with Jaspar Gaerston and Captain Leif Wayfinder. It is also implied that he is the inspiration for the book, the Duke of Beards, written by the publisher Flin Horstad, who assists Jaspar in getting his book published.
Blood and Bones

*Blood and Bones*, the fifth quest in the *Blood of Kings questline*, is automatically given after its prerequisite quest, *The Harbinger of Us All*, is completed. The Dragonborn’s first objective is to find out what happened to the others- Valgus, Isobel and Larsdon. Talking to them will produce a variety of interesting banter, but the person we’re really after is Falatild. So go to Rorikstead and head on over to the Frostfruit Inn.

You can make small talk if you wish, but once you ask what she is doing in Rorikstead, the two of you will have some unexpected company- Gren and his men will come in and order the bard Yarborough, to start playing. When Falatild will try to leave, Gren recognizes her, as well as the player. Without further ado, he orders the Player and Falatild to kill Eldritch, the war-teacher, whom he now considers an enemy. Apparently, the mage has holed himself up in Bleakcoast Cave to the northeast, withstanding the scores of men Gren sent to try to kill him.

Travel to the cave and make your way through it to enter the attached crypt- Bleakcoast Ruins. There you will find hordes of dead Blood of Skyrim grunts, as well as hordes of undead (and also a few werewolves). Eldritch will appear to you several times while traversing the dungeon, hurling a bunch of cryptic lines at the Player which probably don’t make much sense to you right now.

Eventually you will come to the end of the ruins, where you will find Eldritch, in his beast form once you slay him, check his body and obtain his wolf ring. This will summon a spirit wolf who will reveal to you that the ritual is all a lie- when the king defeats the beast, the king himself becomes a beast. After a conversation with the wolf and Falatild, the quest will be complete.
Tikrid

**Race** | Nord
 **Level** | PC x1
 **RefID** | XX07A021
 **Health** | Levels with PC
 **Morality** | No Crime

Tikrid is a Nord bounty hunter and a self-described awkward fighter. She was originally a member of the guard in Dawnstar, and had aspirations of being a housecarl. However, the Jarl’s preference for the war hero Jod led to her leaving the service and taking on a new career as an adventurer. Her sister Betild owns Ironbreaker Mine.
Lurgok

**Level** | PC×1 (Max: 70)
 **RefID** | XX1bd1fa
 **Health** | Levels with PC
 **Morality** | Violence Against Enemies
 **Voice** | Jay Appleyard

Lurgok is an Orc cannibal who believes Malacath speaks to him. As the Orcs were born when Boethiah consumed the god Trinimac, Lurgok believes that to show other races their pain, he must devour them in a similar fashion.
Gancielo

**Level** | 1
 **RefID** | XX1d4df9
 **Health** | 50
 **Morality** | Any Crime
 **Voice** | David Bodtcher

Gancielo is a scholar who helps the Dragonborn uncover the mystery of Wanderer’s Rest, a hidden tomb that houses the spirits of an ancient order of nightblades.

Notes:

– The original version was much younger, but the NPC was made older to match the voice.
Amalee

**Level** | PC x1
 **RefID** | XX15388a
 **Health** | Levels with PC
 **Morality** | No Crime

Amalee is an energetic worshiper of Dibella who enjoys talking about nature. She can be found in the Eldergleam Sanctuary during the blessing portion of The Way of the Nine quest. A bard in training, she also has a number of unique songs and can learn more after the completion of the Bards, Beasts, and Beauties quest.

**Bonus Conversations**

– Riften after helping Brynjolf in the Marketplace

– Whiterun after completing Blood’s Honor

– Winterhold
Larsdon

**Level** | PC×1
 **RefID** | XX196d4d
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Stig ‘DragonNOR’ Sydtangen

Larsdon is a former Thane of Whiterun on a quest to put an heir to Ysgramor back on the throne. As Borgas, the last blood heir, sired bastard children, Larsdon believes an ancient ritual can be used to prove one’s blood and mettle is the product of kings.
Rear Admiral

In the Federation Starfleet, **Rear Admirals** are Flag Officers responsible for a limited and specific area for a limited time. **Rear Admirals** are usually promoted to Vice Admiral within two years. Rear Admirals may command major Starbases, Shipyards, Starfleet Bases on major worlds, or similar duties.
Lyrik

**Race** | Nord
 **Level** | PC×1
 **RefID** | XX12587B
 **Health** | Levels with PC
 **Morality** | Property Crime Only
 **Voice** | Lunivere

Lyrik is a horse thief who resides in the Falkreath dungeon. He once worked at the Ashwood Farm owned by Veralene‘s mother, and his stories reveal encounters with a number of characters including Lokir from Rorikstead and Zora Fair-Child‘s sister, Joselyn, the latter of which is included in *The Children Fair* quest. Notes: Lyrik will have unique dialogue depending on whether you meet him inside the cell or outside of it.
Jerulith

**Level** | PC x 1
 **RefID** | XX041F62
 **Health** | Levels with PC
 **Morality** | Any Crime

Jerulith is a former Thalmor Justiciar who served under Ondolemar in Markarth. Following a gruesome murder in which the Thalmor were suspected, Jerulith was willingly used as a scapegoat in order to further their cause in Markarth. She hopes to regain her standing with the Thalmor once the incident is forgotten.

Notes:

* Like all essential NPCs, the effect is due to her involvement in a quest. Upon completion of [Honor’s Calling], Jerulith can be killed.
* Jerulith is the friend [Viranya] speaks of whose politics she dislikes. In the quest Vigilance and Virtue, Jerulith was referenced specifically by name to help avoid any ambiguity.
* The mispronunciation of Justiciar as Justicar is a result of the author’s ignorance and not a mistake on the voice actor’s part. I blame Mass Effect.
* Versions prior to 3.05.1 were voiced by Marcy Edwards
Zora Fair-Child

**Race** | Breton
 **Level** | PC x1
 **RefID** | XX0ef4a8
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Viridiane

Zora Fair-Child is involved in a number of quests and is one of a handful of followers with a wide array of commentary, trade dialogue, and combat taunts. She is one of a handful of Super Followers.

*In version 3.05, Zora will be switched to Combat Barbarian class to reflect the fact that her armor is light while still wielding a two-handed weapon. She was previously a CombatWarrior2H which scales toward heavy armor.*

**Location Based Dialogue**

As part of her base dialogue tree, Zora has a series of conversations that take place outside of her initial encounter.

– The burn scar story, which can be accessed outside of Brittleshin Pass

– The story of her dog Sir Cuddles, anywhere in Riverwood

– Zora will converse about bards at the Silver-Blood Inn in Markarth, when in range of Ogmund

– A conversation about spells is available anywhere in Solitude, which talks about her use of oakflesh and how it relates to her scars

**Marriage**

Like most NPCs, Zora’s marriage lines were crafted prior to quests being implemented into the mod. As a result, completing her personal quest is not a requirement, and The Children Fair actually takes into account whether the PC is married to her.

– One location or quest based conversation

– Expressing interest in a relationship after completion of the Main Quest

**Bonus Conversations**
The Harbinger of Us All

*The Harbinger of Us All*, the fourth quest in the *Blood of Kings questline*, is automatically started once both of its prerequisite quests – *Faces and Names* and *The Bloodsmith –* are completed. Not having heard from Larsdon & associates in a while, your first objective is to wait for a message from him.

A courier should deliver the ‘Note to Dragonborn’ along with a key. In the note Larsdon expresses fear for his life and tells the player to meet him in an abandoned shack (Greenwood Shack) in the mountains southeast of Falkreath.

Find the secret entrance to the cellar under the hay there, and enter it to reveal Valgus, Falatild, and Karras– whom you may remember as the person Larsdon was speaking with at the beginning of *From the Blood of Kings*. They confirm that Larsdon is indeed missing. Falatild just about has a conniption fit, and tells the group that there is no little girl, that, unbeknownst to even Larsdon himself, he is the bastard of Ysgramor’s blood.

After finding out that curveball, it’s time to report all the information you’ve found. Go talk to Karras who will ask you to meet him outside before revealing that he knew about Gren and his efforts to claim the throne and that he must not come to power. He then directs the Dragonborn (and Valgus) to go to Gren’s camp and speak to him and his subordinates in order to try and locate Larsdon.

After meeting Gren and delivering your ultimatum, talk to the people around the camp. Eventually they will direct you to find the mage with the wolf ring whom we sought out in the quest *Faces and Names*. Because the people there speak in riddles, it is unclear exactly where they are talking about, but they do mention ‘a mill of heart’s wood’ (Heartwood Mill) located to the south. There you will find Anum-La, who will join your quest and direct you west to Angarvunde.  Head to the catacombs where you will find rubble that has been cleared recently. Continue on into Angarvunde depths where you will find Larsdon. You will also find another of Eldritch’s journals. Once outside, Anum-La will depart, saying that she has business in Riften.

In any case, head back to Greenwood Shack where Larsdon will rebuke Falatild for concealing his heritage from him. He will then proceed to complete the ritual, with the screen blacking out just as the axe is driven into Larsdon’s body.

When the Player comes to, Karras will engage the Player in conversation, revealing that although he suffered grave injuries, Larsdon managed to survive. He will proceed to update the player about the goings-on of the others, as well as to reward the Dragonborn for their help, thus completing the quest.
Dusk on Anvil Harbor

"Dusk on Anvil Harbor" is a song first played by Asteria.

Lyrics:

Waves touch the coast,

Harbored in twilight's blue,

From dawn came the sunlight,

And with dusk it fades from our view.

Calm embraces the sky

While storms rage in our hearts.

For honour, glory, and love

From Anvil we do depart.

The fire lights the path,

And the salt, it sprays in our eyes,

But warriors born of stone,

They are never afraid to die.

Bells on the docks,

They cry out for the mortal day,

And winds sing the dirge

For the words we never could say,

And sails fly out half-mast

In the colour of evenings hue,

And tears break the silence

For the children we almost knew.

When dawn kissed the ocean,

From the golden light came our birth,

And when dusk falls on the harbor,

To the Golden Shores we will return.

Video:
Deneris

**Level** | PC×1 (Max: 70)
 **RefID** | XX2049bc
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Tommy Fullerton

Deneris is a former nightblade and the primary antagonist in the Darkened Steel questline.

Notes:

– The RefID and BaseID listed are for the final battle. Earlier incarnations of Deneris use different NPCs that are killed during the course of the questline.
Melea Entius

**Level** | PC x 1
 **RefID** | XX01A7B4
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | EvilSeedlet

Melea Entius is an Imperial afflicted with an unknown illness. Fearing her daughter would grow up an orphan, she traveled to Skyrim in search of a cure. A staunchly religious person, she believes the Divines guided her to Falkreath to help her come to terms with her eventual death. This belief is affirmed by the adoption of her daughter Henrietta by an Imperial couple, the presence of the mass graveyard in Falkreath, and the appearance of the Dragonborn who may have provided her aid.

Notes: – Version prior to 3.04.3 were voiced by Aricole
Falatild

**Level** | PC×1
 **RefID** | XX196d78
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Elisabeth Hunter

Falatild is a Nord ranger who serves as the housecarl for Thane Larsdon in the Blood of Kings questline. Fiercely loyal but internally conflicted, she is tasked with helping the player on a number of missions as the group attempts to put the blood of Ysgramor back on the throne.
Character Profiles

## Basic Information

* **Full name:**
* **Nickname:**
* **Borg designation:**
* **Name meaning:**
* **Gender:**
* **Age:**
* **Age of appearance:**
* **Birthdate:**
* **Birthplace:**
* **Status:**
* **Died:**
* **Zodiac sign:**
* **Homeworld:**
* **Ethnicity:**
* **Species:**
* **Affiliation:**

## Education

* **Secondary School:**
* **Post-Secondary:**

## Career

* **Serial number:**
* **Occupation:**
* **Rank:**
* **Current assignment:**
* **Previous assignments:**
* **Income:**

## Political Life

* **Office held:**
* **In office:**
* **Preceded by:**
* **Succeeded by:**
* **Previous offices:**
* **Chief of Staff:**

## Preferences

* **Diet:**
* **Favorite color:**
* **Favorite number:**
* **Favorite animal:**
* **Favorite book:**
* **Favorite movie:**
* **Favorite foods:**
* **Favorite drinks:**
* **Favorite music:**
* **Favorite time of day:**
* **What makes them happy?:**
* **What makes them sad?:**
* **Hobbies:**
* **Interests:**
* **Hates to:**
* **Loves to:**
* **Inspired by:**

## Health

* **Energy level:**
* **Memory level:**
* **Disabilities:**
* **Phobias:**
* **Addictions:**
* **Current medications:**
* **Psychological conditions:**
* **Physical conditions:**
* **General aptitude:**
* **Mental strengths:**
* **Mental weaknesses:**
* **Physical strengths:**
* **Physical weaknesses:**
* **Current illnesses:**
* **Past illnesses:**
* **Surgeries:**
* **Accidents:**
* **Allergies:**

## Family

* **Raised by:**
* **Mother:**
* **Father:**
* **Siblings:**
* **Children:**
* **Do they want kids?:**
* **Pets:**

## Personal Relationships

* **Best friends:**
* **Worst enemy:**
* **Size of friend group:**
* **Sexual preferences:**
* **Sexual orientation:**
* **Relationship status:**
* **First love:**
* **Current love:**
* **Crush:**

## Personality

* **Upbringing:**
* **Core values:**
* **Morals:**
* **Risks worth taking:**
* **MBTI personality:**
* **Optimist or pessimist?:**
* **Temperament:**
* **Mood:**
* **Attitude:**
* **Strengths:**
* **Weaknesses:**
* **Flaws:**
* **Mannerisms:**
* **Habits:**
* **Morning person or night person:**
* **Pet peeves:**
* **Catchphrases:**
* **Favorite sin:**
* **Favorite virtue:**

## Physical Characteristics

* **Skin tone:**
* **Complexion:**
* **Eye color:**
* **Natural hair color:**
* **Height:**
* **Weight:**
* **Body measurements:**
* **Body type:**
* **Build:**
* **Posture:**
* **Birthmarks:**
* **Scars:**
* **Dominant hand:**
* **Dyed hair color:**
* **Usual hairstyle:**
* **Tattoos:**
* **Piercings:**
* **Makeup style:**
* **Clothing style:**
* **Clothing size:**
* **Shoe style:**
* **Shoe size:**
* **Nail appearance:**
* **Eyebrow shape:**
* **Face shape:**
* **Voice:**
* **Distinguishing features:**
Dar’Rakki

**Level** | PC×1
 **RefID** | XX002911
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | FedoraandRapier

Dar’Rakki is an immigrant who came to Skyrim at the urging of his friend Adanja to join the Khajiit Caravans. However, after crossing the border the two were attacked by bandits, resulting in Adanja’s death. As Adanja had promised Dar’Rakki she would remain by her side, the Khajiit views her death as a betrayal, and has difficulty trusting others as a consequence.

**The Conspiracy of the 7000 Steps**

This minor quest has Dar’Rakki asking the PC to count the steps to High Hrothgar. An estimate of the number can be found in a book near the NPC Zarlak at North Skybound Watch. In earlier version, the PC could immediately provide Dar’Rakki with an answer, but now must walk up the steps and return or retrieve the book first.

The quest has multiple outcomes, depending on whether you tell him the correct number, convince him there are 7000 steps via a Speechcraft check, or lie and fail to persuade him.

Notes:

– In versions prior to 3.04.6, Dar’rakki was voiced by Jay33721
Brother Renmar

**Level** | PC×1 (Max: 10)
 **RefID** | XX1dc630
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | David Bodtcher

Brother Renmar is a priest who preaches against the sins of whoring, gambling, and drinking. However, unlike traditional priests, Renmar attempts to show people by example. He drinks, whores, and gambles in order to make people see the consequences of doing so.

It remains unclear, however, if Renmar is actually attempting to convert people, or if he’s just using it as a pretense to commit unholy acts.
Morndas

**Race** | Redguard
 **Level** | PC x1 (Max: 70)
 **RefID** | XX0bbef9
 **Health** | Levels with PC +75
 **Morality** | Any Crime

Morndas is a petulant, brash, but fiercely loyal thief who will embrace you as she picks your pocket. Originally, Morndas was available upon the start of the game, but her initial appearance is now included as part of the Blood of Kings Questline.

**After the Rescue**

Once you free Morndas, you can suggest where she goes next. Based on your choice, she will then go to either Riften, Winterhold, or Windhelm upon release. If you say nothing, she will default to Winterhold. However, once the Blood of Kings Questline and *The Cursed Tribe* are finished, she will head over to Riften for the quest *Bite the Hand that Feeds You*.

**Location Based Dialogue**

As part of her base dialogue tree, Morndas has a series of conversations that take place outside of her initial encounter. These are unrelated to the quest based conversations in the table below.

– In Riften, you can speak to Morndas about her falling out with the Thieves Guild, her ex-husband, and her issues with Maven Black-Briar.

– In Whiterun, Morndas will tell you about the finer points of picking pockets.

**Bonus Conversations**
Followers

Regular Followers are more or less like Mjoll and Erandur. In addition to their basic dialogue, they offer about 50 or so revolving door comments when in your company. Some are involved in quests, many of which need to be completed prior to being eligible for recruitment.

Super Followers have commentary on quests, locations, as well as some bonus conversations for the major quest lines. How much content varies depending on the actor’s availability. Most have personal quests as well as mutual involvement in larger quests and stories.

**Follower List, Stats and Locations**

* Regular Followers
* Super Followers
Asteria

**Level** | PC×1
 **RefID** | XX06245B
 **Health** | Levels with PC
 **Morality** | Any Crime

Asteria is a bard residing in Old Hroldan. She plays there in hopes that word of her talents will reach the Jarl of Markarth, as the Silver-Blood Inn is already occupied by a skald named Ogmund. Asteria plays an original song, "Dusk on Anvil Harbor". However, the song is known to be infamous given its association to a certain thief. As such, Asteria carries a birth certificate on her at all times to prove her identity.

Notes:

In the original version, Asteria’s dialogue was meant to be navigated like an interrogation, using her facial cues to determine how to proceed. For example, an expression of fear would require the player to use a threatening response to continue the interrogation. However, this was removed once the quest was implemented.

**The Raven of Anvil**

Speaking with Orenius at Dragon Bridge will reveal the origins of the song Asteria plays as well as hinting at her true identity. Prior to the quest, Asteria will also refer vaguely to the nature of their relationship, before becoming more and more direct as the quest progresses.

Notes:

Once the quest is completed, she will be replaced by Efram and the Songstress, allowing the player to still hear identical versions of her music.
Dagri’Lon

**Race** | ?
 **Level** | PC x 1.5
Min: 10
Max: 80
 **RefID** | XX0323bc
 **Health** | Levels with PC + 50
 **Morality** | Any Crime
 **Voice** | Jay33721

Inspired by Jay33721, Dagri’lon is a corpse whose body is caught in a vortex of slowed time, with the final seconds of his death extending for centuries. However, as the vortex is not uniform, certain parts of his body have succumbed to age faster than others, in particular his head.  Dagri’lon’s headless effect is created by his flame atronach armor, and purely an accident while experimenting with various outfits.

A Spell for Rumarin

Dagri’lon is one of the three unconventional mages in the quest A Spell for Rumarin. Requesting his aid will result in a brief conversation, but he does not engage Rumarin directly like Mugnor and Valgus. Oddly enough, both characters are voiced by Jay33721.

**Bonus Conversations**

 Laid to Rest | Upon Completion
 Darkness Returns | Upon Completion
 Elder Knowledge | After meeting Paarthunax
 The World-Eater’s Eyrie | Prior to departing for Sovngarde
 Dragonslayer | Upon Completion
A Winter Siren

Siren stood and watched. In the cold of winter, her face was peaked, with only a thin veil of color splashed across the bone.

The dragon fared no better. It sat perched upon a fang of rock, its battered wings hiding scars centuries old, scars that still chewed at its scales. As the storm raged around them, both stood eerily still, even if time would not.

It is said that both the sons of Atmora and Akatosh fight with unabated breath, their very souls the tongue of an unrelenting voice. Yet while the battle would be fought with words, in the end, it would be won by a much more traditional measure.

It would be won by courage, cunning, and heart. By all the virtues that were left unspoken.

In the years to come, the Nords will sing tales of the Winter Siren. They will tell of how a Dwemer, with no training, mastered the ancient ways. They will remark on her sacrifice, how she slew a dragon at the cost of her own voice.

Strangers will toast in her honor, and children will pray for her health. Together, they will sketch a single portrait, worth more than any words could say.

What they will not say, is the truth.
Drelas

**Race** | Dark Elf
 **Level** | 100
 **RefID** | XX07D66F
 **Health** | 875
 **Morality** | Any Crime
 **Voice** | Corey Hall

Drelas can be found at the eponymous Drelas’ Cottage. He is a vanilla NPC which has been modded to participate in the quest *The Radiant Dark*. Drelas will not engage in conversation unless the player is the Dragonborn. He is one of four members of The Radiant Dark who can be spoken to prior to the events of that quest.

Notes:

– Speaking with Gilsi prior to Drelas will open up the additional scene in the video below. However, the same dialogue can be accessed during the quest.
S’vashni

**Level** | PC×1.25 (Min:20, Max:80)
 **RefID** | XX054160
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Giramor

S’vashni is a duel-wielding swordsman who uses Akaviri weapons and armor. She was taught her craft by a former Blade, but has no association with the group. A ronin warrior with no allegiance to anyone but herself, S’vashni seeks the one thing that has eluded her her entire life, a master technique known as the Stance of Arkay.

Notes:

* In one of her responses, S’vashni mockingly makes reference to an Adanja, which happens to be the name of Dar’Rakki’s old friend. There is no evidence as of now that she was referring to that specific Khajiit.
Skjarn

**Level** | PC×1
 **RefID** | XX094e09
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Giramor

Skjarn is an arrogant, chauvinistic Nord who is in love with the sound of his own voice. Skjarn has a number of original bard songs, including a more minimalistic version of “Ragnar the Red” and a unique variant of “Tale of the Tongues,” each composed and sung by Giramor. He is designed to play at any location by temporarily leaving the PC’s service. However, Skjarn will not play if he has a torch in his possession, as equipping it will preclude him from drawing out his lute.
Mortar, Pestle, & Pot

**Mortar, Pestle, & Pot**

by Milie Hawkwing

Potions are not designed to be tasted. When surrounded by a horde of chest-thumping trolls, the average adventurer will not stop to savor his drink. Even some seasoned warriors cannot tell the difference between a Magicka potion brewed from Elves Ear and Briar Heart from a Health potion made from Wheat and Imp Stool. Yet just as food has health and stamina benefits, so too does alchemy have flavor.

In fact, the taste and effectiveness of both food and alchemical potions are dictated by similar variables. Preparation, ingredients, and skill of the chef. For example, cooking a piece of salmon is known to provide more of a recovery boost than eating it raw. Stews that combine multiple ingredients tend to provide better endurance and restoration than single cooked meats. Different brewing processes for alcohols provide different stamina boosts and long term enervation. As for alchemy, potions that include unsavory ingredients such as Giant’s Toe often have a sour, acutely fungal taste, but can be masked when combined with a canceling agent.

There is also plenty of crossover between the arts. Garlic is a key ingredient in both cooking and alchemy, and the Khajiit dish Elsweyr Fondue utilizes the same Moon Sugar found in basic Restore Magicka potions and the recreational drug Skooma. Naturally, a potion brewed from Moon Sugar will be noticeably sweeter and have greater side effects than the same potion made with Ectoplasm or Human Flesh. The skill of the alchemist and quality of the alembic will further give each potion a distinct flavor.

The relationship between the two has resulted in many chefs experimenting with alchemical brews to bring out new flavors to old dishes. To provide an extra kick of warmth, some culinary masters enjoy using a Resist Frost potion made of Juniper Berries and Moon Sugar as part of a sauce or gravy mixture. Others chefs have tried using the traditionally alchemy based ingredients themselves as spices, garnishes, and spicy garnishes, with a peppering of vampire dust a particularly popular add-on for nocturnal events and festivals.

However, as some alchemical concoctions can have unintended side effects when mixed with other ingredients, you may want to first consult a qualified alchemist before attempting to cook with alchemy. Of course, the true adventurer inside and outside the kitchen can always make his own cure.
The Face of the Ghost

**Enemy Level** | PC x 1.5
 **Quest ID** | 3DMCue6
 **Reward** | None

Started automatically after *A Path Of Bones* is complete, *The Face Of The Ghost* is the final quest of the *Darkened Steel questline*. The hour of reckoning is at hand, and the final confrontation between the Player and Deneris will ensue. The only question is: which one will triumph?

The quest itself is fairly straightforward- the Dragonborn must first travel to Shadow’s Gulch, a Nordic ruins style dungeon located just north of Snow Veil Sanctum, and east of Journeyman’s Nook.

Entering the dungeon, one will find some Darksteel Agents engaged in battle with the Blades of Deneris (they usually don’t last long, so don’t expect any help from them). Progress through the dungeon, slaughtering any of Deneris’ Blades you come across, and make your way to Shadow’s End, the second and final part of the dungeon, where Deneris himself awaits.

Once the Player enters the final chamber they will be treated to epic music, as well as a speech by Deneris himself. After that, the fight will begin, pitting Deneris and two of his blades against the might of the Dovahkiin. Just remember that in order to kill Deneris, you must dispel his immortality by hitting him with the Trinity Blade you received earlier (apparently, even in its weakened state, it’s still enough to do its job and make Deneris killable). For those who aren’t the best with a greatsword, take note that he only has to be hit once with the blade- then you wail on him with whatever you so choose.

After the fight, the Aspects of Azura, Mephala, and Boethiah -who have been guiding the Player throughout the questline- will appear. Talk to the Aspect of Azura (the one in the middle) to receive an upgraded Trinity Blade, one with its full power unlocked. At this point, both the quest and the questline will come to an end.

Stage 70 is set during dialogue or scenes.