Main Resources

The game "My Colony" contains many resources. Most of the time, these resources are largely dependent on each other, so you're going to have to try to produce most of these resources, to advance in the game. However, before having to produce dozens of different resources, you will need to start by getting to know the basic game resources. This is what we propose to do here, detailing the main resources to know.

## Population

The population is the first "resource" to manage. Indeed, most buildings require citizens to operate them. And citizens, moreover, have certain needs that you will have to satisfy.

### Humans

In order for your human population to increase, there are in particular two ways. The first is to use immigration or cloning (using a Landing Pad or a Cloning Facility), in order to quickly get new workers. The second is to let your citizens reproduce naturally. In fact, since version XX, the colonists reproduce naturally, which makes population management more difficult.

You must try to balance these two means. In fact, citizens below the age of 20 do not work, as do people after the age of 70. If you have a population that is predominantly too young, you will therefore have relatively few workers and nevertheless many mouths to feed.

## Food management

Food, broadly understood (like water and food together), is the second most important resource in the game. Indeed, your colonists consume food, and if they run out of food, they die . You don't want your settlers to die. Isn't it ?

### Humans

To feed themselves, human settlers need both food and water. At the beginning of the game, food can be produced by greenhouse, then by advanced hydroponics, more efficient, when you have the right technology. It can be stored inside silos (in addition to the natural storage capacity of the buildings that produce it). Water can be produced in different ways depending on your home planet and its resources. It is initially stored in water tanks.

To avoid famines, it is advisable to create storage devices quickly enough for your water and food resources. In this way, if your resources were to decrease, they would nevertheless last longer. This would give you more time to prepare to produce more.

## Power

Power is the third main resource in my opinion. Indeed, most buildings require power, with the exception, in particular, of roads, decorative objects and solar panels (which produce energy, without consuming anything in exchange).

Before the update XX, when you ran out of energy, all buildings were automatically deactivated. And you had to manually deactivate certain buildings, or produce more power, for your production to restart. Since update XX, buildings with a lower production level will be automatically deactivated before the others, and instead of deactivating all buildings.

At the start of the game, solar panels are usually used to generate power. We can also use solar roads, especially if we have a large space. Or, under certain conditions, we use charcoal burners or regolith furnaces instead. After having advanced sufficiently in the game, these energy suppliers must however be replaced or supplemented by others more powerful, such as the nuclear reactor or the hydrogen reactor.

## Construction materials

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