recursal/Fanatic-Fandom huggingface dataset:
Prickly Pear

**Prickly Pear** are food items obtained as loot drops from Cactyrant and Cactoid.

## Obtaining

### Harvests

Prickly Pear can be obtained from fruited Cactoid (1) if right-clicked.

### Drops

Prickly Pear can be obtained from fruited Cactyrant (1-5).

## Usage

### Food

Eating a Prickly Pear restores 4() hunger and 1.6 hunger saturation, and have 100% chance to inflict  Thorned for 60 seconds.

### Seed

Prickly Pear can be planted on Sand block to spawn a Cactoid Sprout, which would eventually grow into a Cactoid after sometime.

### Composting

Placing a Prickly Pear into a Composter has a 85% chance of raising the compost level by 1.

### Crafting Ingredients

Molten Frypan will not be consumed but instead lose 8 durability only.

## History

* 2.2.0:
	+ Can now be used to craft 2 Magenta Dyes
* 2.1.0:
	+ Tweak icon.
* 2.0.5:
	+ Introduced.
* 1.4.0:
	+ Introduced. (backport)
Moogma

**Moogma** , originally named **LavaCow** are passive creatures which can only be spawned through Potion of MOOten Lava .

## Spawning

In order to spawned Moogma, player must prepare:

* Potion of MOOten Lava
* Splash Potion of Fire Resistance
* an adult Cow

Player then just right-click holding a Potion of MOOten Lava on the Cow with Fire Resistance status(or else it would just burn to death). Player will reward 2 Moogma calves through this process.

## Behavior

Moogma behaves much like the cow in vanilla Minecraft, but is immune to fire damage.

Moogma follows a player who holds Blaze Powder .

If Moogma are given Blaze Powder, they enter love mode and pair off to create calves

## Usage

### Infinite Lava Source

Moogma provides Lava Bucket when milked, which will be useful coupled with other mods that consumed a lot of lava .

## History

* 1.0.12:
	+ Fixed an error where Moogma emitting fire even when standing.
* 1.0.11:
	+ Rename to **Moogma** from **Lava Cow**
* 1.0.6:
	+ will not spawn in desert anymore
	+ can spawn only through Potion of MOOten Lava
	+ now drops Molten Meat instead of raw beef or leather .
* 1.0.1:
	+ The spawn rates of Moogma can now be configured.
* 1.0.0:
	+ Introduced.

## Trivia

* Moogma is the first mob ever introduced in this mod (hence the mob ID *mod\_lavacow* ).
* The name *Moogma* comes from *Moo* and *Magma*, suggested by Raaadish on the Curseforge.
V1.2.3

- The time interval of searching for plants is reduced from 10-20 seconds to 2-4 seconds
		- Add "foodCrabcooked" tag
		- Name changed from "Baked Mimicrab Claws" to "Baked Mimicrab Claw"
	+ Cheirolepis:
		- Add "listAllfishraw" tag
	+ Cooked Cheirolepis:
		- Add "listAllfishcooked" tag
	+ Cooked Piranha:
		- Add "listAllfishcooked" tag
	+ Cooked Swarmer:
		- Add "listAllfishcooked" tag
	+ Fried Ptera Wing:
		- Add "foodHotwings" tag
		- Add "listAllmeatcooked" tag
	+ Green Bacon & Eggs:
		- Add "foodBaconandeggs" tag
		- Add "foodGreeneggsandham" tag
		- Can be crafted with items that have the same tag
	+ Meatball:
		- Add "foodSwedishmeatballs" tag
	+ Mimicrab Claw:
		- Add "foodCrabraw" tag
	+ Minced Meat:
		- Can be crafted with items that have the same tag
	+ Molten Frypan:
		- Add "toolSkillet" tag
	+ Molten Meat:
		- Add "listAllmeatcooked" tag
		- Can be used to smelt 8 items (same as Coal)
	+ Mushroom Stew (vanilla):
		- Can be crafted with items that have the same tag
	+ Piranha:
		- Add "listAllfishraw" tag
	+ Plagued Porkchop:
		- Add "listAllmeatraw" tag
	+ Ptera Wing:
		- Add "listAllmeatraw" tag
	+ Swarmer:
		- Add "listAllfishraw" tag
* Blocks
	+ Bloodtooth:
		- Add "listAllmushroom" tag
	+ Cordyceps:
		- Add "listAllmushroom" tag
	+ Glow Shroom:
		- Add "listAllmushroom" tag
	+ Veil Shroom:
		- Add "listAllmushroom" tag
Potion of MOOten Lava

**Potion of MOOten Lava** is a magical potion that can transform a cow into two Moogma calves.

## Usage

### Summoning

Potion of MOOten Lava can be used to spawn Moogma, In order to do so, player must prepare:

* Potion of MOOten Lava
* Splash Potion of Fire Resistance
* an adult Cow

Player then just right-click helding a Potion of MOOten Lava on the Cow with Fire Resistance status(or else it would just burn till death). Player will reward 2 Moogma calves through this process.

Potion of MOOten Lava will be consumed after the process (succeed or not) and player can get a Glass Bottle in return.

### Potion

Consuming a Potion of MOOten Lava inflicts burning for 12 seconds.

## History

* 2.2.0:
	+ Update icon
	+ Add drinking effect
* 2.0.3:
	+ Update icon
* 1.0.13:
	+ Can't be used on Moogma anymore.
* 1.0.6:
	+ Introduced.
V1.3.0

- Now receive new death message if one summoned from the "Pestilence" died from limited life
	+ Mimicrab:
		- Add desert variant
		- Will now revive itself if there's a Totem of Undying in its inventory
	+ OsVermis:
		- Will not get hurt by its own projectile
		- Now have low chance to drop King's Crown
		- tweaks to digging/attacking animation
		- Will now receive damage as soon as it digs out
		- Will now attacks only after fully digging out
	+ Parasite:
		- Can now be picked up only by empty hand
	+ Penghoul:
		- Now swim faster
	+ Piranha:
		- Can now be picked up by empty hand
		- Will now search and eat meat items.
		- Can now be spawned through throwing meat into water
		- Will now attack Squid
	+ Salamander:
		- tweaks to model/texture
		- tweaks to hitbox
	+ Scarecrow:
		- Change ambient/death sound.
	+ Swarmer:
		- Can now be picked up by empty hand
		- Will now search and eat meat items.
		- Can now be spawned through throwing meat into water
		- Will now attack Squid
	+ Unburied:
		- Will now occasionally spawn with random equipements
		- Won't burn if wearing a helmet
		- Now have sitting animation
		- Now occasionally spawn Parasites after death in default.
		- Now receive new death message if one summoned from the Midnight Mourne died from limited life
	+ Undertaker:
		- Now occasionally summons Frigid/Mycosis/Mummy in corresponding biome
	+ Wendigo:
		- tweaks to loot table
		- rename to "Curseweave Fabric"
		- can no longer be used to craft Paper
		- Can now be used to craft Curseweave Cloth
	+ Intestine:
		- Remove excessive sound effect (by democat3457)
	+ Midnight Mourne:
		- Unburied spawned from the Midnight Mourne now affected by enchantments from the shovel.
		- Can now be repaired with Memory of a Thousand Armies
	+ Molten Axe:
		- AOE attacks now affected by Bane of Arthropods, Poisonous, Corrosive
		- The particles will now indicate the effective area of the AOE attack
	+ "Pestilence":
		- Lil'sludge spawned from the "Pestilence" now affected by enchantments from the staff.
	+ Pet Bandage:
		- Update icon
		- Now have 3 more types: Strength, Heal+, Resistance
		- Update craft recipe
		- Will now occasionally spawn Unburied at night
		- Tombstone is not craftable anymore.
		- Now have the same resistance as Stone.
* Structure:
	+ Small Cemetery
		- Default spawn rate is lowered
		- now have both longer/stronger version
	+ Soiled:
		- now have longer version
	+ Infested:
		- now have both longer/stronger version
		- now spawn 1~3 more Parasites per level

#### Fixes

* Fix an error where Golden Heart's mending effect became stackable in hotbar.
* Fix an error where aquatic creatures spawn in un-loaded chunk.
* Fix an error where Undertaker cannot cast spells
* Fix an error where held item of Unburied cannot be rendered
* Fix an error where Bone is not correctly rendered in Raven's beak.
* Fix an error where Small Cemetery would spawn afloat
* Fix an error where Mimicrab's inventory got replicated after revived by potions in Potioncore
* Fix an error where all weapons can dig dirts as fast as a shovel.
* Fix an error where Parasite cannot spawn from Husk in default
Ghost Ray

**Ghost Ray** are passive mobs that flying above Badlands and Soul Sand Valley.

## Appearance

Ghost Rays appear to be large, spectral rays with long horns on their heads. These horns are red and appear to be transparent. Their bellies are light blue with the fins sporting streaks of an even lighter blue. The tips of their fins are red. The tops of their bodies are dark blue, with 8 red flecks on their backs. The first pair of spots are longer. They also have yellow highlights on their bellies that resemble a mouth, nose, and gills.

## Behavior

### Spooky Scary Sound

Ghost Rays emit eerie sounds to scare players.

### Ghostly Touch

When being attacked, Ghost Rays would inflict  Weakness III(0:06) to the attacker

## Gallery

Ghost Ray ShowcaseGhost Ray in Soul Sand Valley

## History

* 2.2.0:
	+ Will now avoid lighter place (>11).
	+ Add "specters" tag
	+ Model update.
	+ Fix fly entities no longer taking flight after landing.
* 2.0.4:
	+ Fix Ghost Ray not spawning in the soul sand valley
	+ Fix flying mobs not flying above the ground
* 2.0.0:
	+ Now only spawn in badland as well as soul sand valley
	+ No longer drops Glowstone Dust
* 1.2.2:
	+ Fixed flying mobs' wrong flying height
* 1.2.1:
	+ Flying mobs will now bounce up when spawning
	+ Flying mobs will have their rotation speed correspondence to their movement speed.
	+ Will now escape from attacker when attacked
	+ Now also gives  Weakness III(0:06) to the attacker
* 1.2.0:
	+ Introduced.

## Trivia

* The name of advancement from killing a ghost ray comes from Love, Death & Robots episode 12 of the same name, *Fish Night*, which introduces ghosts of prehistoric marine life floating in the desert.
* It is possible that these creatures are relatives to the Phantoms.
Mummy

**Mummy** is a zombie variants that only spawns around Desert Tomb or Desert pyramid.

## Behavior

### Zombie Variants

As a zombie variants, Mummy behaves much like a normal zombie.

### Decaying Touch

The melee attack of Mummy also inflicts  Corroded II for 2 x (regional difficulty) seconds.

## History

* 2.1.0:
	+ Will now also spawn near Desert Tomb.
* 2.0.4:
	+ Tweak mounting heights
* 2.0.0:
	+ Will now only spawn around Desert pyramid naturally
	+ Drop rate of Acidic Heart 10% -> 4%, no longer configurable
* 1.3.0:
	+ Introduced.
Enigmoth

## Enigmoth Cocoon

**Enigmoth** is a hostile arthropod that spawns in outer isles of the end.

## Behavior

### Taming

Adult Enigmoth can't be tamed; however, players can tame Enigmoth Caterpillar by using a Charming Catalyst on it. Tamed Enigmoth Caterpillar will then forming a Enigmoth Cocoon, which then merging as a tamed Enigmoth.

Once tamed, right-click on a Enigmoth will set it into sit, follow or patrol mode. It is recommended to set Enigmoth on patrol mode only in enclosure as it would fly way pretty quickly.

### Riding

Player can ride a tamed Enigmoth by putting a Saddle on it. Enigmoth is a fast flying mounts, allowing for flying in every direction. Player riding on Enigmoth will become neutral to other Enigmoths.

In addition, player can press *G* to flaps Enigmoth's wings, dropping chaos scales to affect all entities under with random effects (see instructions below).

### Flying

Enigmoth can fly through obstacles, but can only hover 16 blocks above the ground.

### Chaos Scale

Enigmoth would flaps its wings, causing its scales to effect nearby entities. The effects of chaos scale are depended on Enigmoth's eye color:

* Leaving a scale cloud which afflicts both Enigmoth and any entites inside the cloud with  Strength (0:20) (red)
* Causing hit entities to teleport to a nearby random position (purple)
* Set touched block aflame (orange)
Ectoplasm Ingot

**Ectoplasm Ingot** are items smelted from Ectoplasm Mass.

## Usage

### Repairing

Ghostly Helmet, Ghostly Chestplate, Ghostly Leggings and Ghostly Boots can be repaired with Ectoplasm Ingot in an anvil.

## History

* 2.1.0:
	+ Introduced.
* 1.4.0:
	+ Introduced. (backport)
	+ Tinkers' Construct will now use Ectoplasm Ingot instead of Ectoplasm as ingrediant.
Molten Heart

**Molten Heart** are items that can be used as a trinket to reduce fire damage, as well as a vital ingredient for brewing Potion of MOOten Lava.

## Usage

### Fiery Damage Protection

Molten Heart provides 20% of fire damage reduction, stackable with Molten Armor.

## Compatibility

### Baubles

Molten Heart can be equipped in any Baubles slots.

## History

* 2.1.0:
	+ Can be used to craft Soul Fire Heart
* 2.0.4:
	+ Add “heart” tag
* 1.2.2:
	+ Is now unstackable.
	+ Now requires additional 4 blaze powder to craft.
	+ Can now be equipped to reduce fire damage taken by 20%
	+ Can now be used to change normal Mimicrab into a Nethercrab
* 1.0.10:
	+ Is now stackable (up to 64)
* 1.0.9:
	+ Can now be used to craft Molten ChestPlate.
* 1.0.6:
	+ Introduced.
Wraith

## General

### Drops:

Cursed Fabric(0-4)
Ectoplasm(0-4)

### ID:

wraith

**Wraith** is a hostile, undead flying mob that spawns in Forest at night.

## Behavior

### Floating

The Wraith will fly around aimlessly, unless it is targeting a player.

### Phasing

The Wraith can move through blocks as if there's no obstacles.

### Burning Under Daylight

Like most undead, the Wraith burns under daylight.

## History

* 2.2.0:
	+ Will now avoid lighter place (>11).
	+ Add "specters" tag
	+ Minor model update.
	+ Adjust hitbox.
	+ Fix specters spookily shaking.
* 2.1.3:
	+ Tweak animation.
* 2.1.2:
	+ Fix Wraith dropping nothing
* 2.1.0:
	+ Introduced.
V1.2.4

+ Vespa Shield: Blocking damage, as well as dealing 2 damage() to the attacker and inflicts it with Poison(0:06).
	+ Frozen Dagger: Regenerate durability when in water.
	+ Spectral Dagger: Has infinite durability, +2 damage() vs non-undead
* Status Effect:
	+ Infested: Apply  Hunger and Slowness, also spawn parasites when dead.

#### Changes

* Misc:
	+ Add enchantment description
	+ Add potion description
	+ Add more weight to Bomb & Grenade
		- detect range 16 blocks -> 32 blocks
	+ Banshee:
		- detect range 16 blocks -> 32 blocks
		- Now charges toward her target with higher speed.
		- Slowness from scream 1s -> 2s
		- Damage from scream 30% -> 100%
	+ Mimicrab:
		- Add Quark support.
		- Add sitting animation.
		- Add attacking animation.
		- Can now sit in 4 different angles
		- A Mimicrab may spawn and pick all items when a player dies. (configurable)
	+ OsVermis:
		- Tweak range attack behavior
		- Will now run away only after attacking a player.
		- Running time 10s -> 5s
	+ Parasite:
		- Now spawn desert variants when in dry biomes.
		- Add a configure option to customize which mobs to spawn parasite when killed.
		- Now inflicts Infested when attacking
		- No longer inflicts  Hunger when attacking
		- Attacking range now decreased
	+ Penghoul:
		- Now drops 1-2 Shattered Ice when ice armor is broken (HP < 50%/30%)
		- Now regenerates when submerged in cold water.
	+ Raven:
		- Add a configure option to customize which items Raven can give.
	+ Salamander:
		- Hitbox 3.5 x 2.6 -> 3.0 x 2.6
		- Add 2nd growing stage with ( HP x 0.6 ATK x 0.75)
		- Adjust 1st growing stage: HP x 0.5 -> 0.4, ATK x 0.75 -> 0.6
		- Now heals (scaled with max HP) when growing into next stage
	+ Scarecrow:
		- Attacks no longer penetrate walls.
	+ Undertaker:
		- Attacks no longer penetrate walls.
	+ Vespa:
		- Now have 20% chances to inflict Infested when attacking
	+ Wendigo:
		- Tweak attacking animation.
		- Now have a short-ranged leap attack too.
		- Mending effect now only activates once per second.
	+ Raven Whistle:
		- Now only works if Raven is within 16 blocks from the player.
	+ Scarecrow Head:
		- Adjust Size
	+ Shattered Ice:
		- No longer dropped from mining Ice
		- Renamed to "Mistery"

#### Fixes

* Fix Parasite causing crash when interacting with other objects
* Fix an error where config can't limit the maximum number of summoned Unburied for Undertaker.
* Fix an error where enchantments still appear in Enchanting table even when disabled in the config.
* Fix Bomb & Grenade not giving experiences
* Fix an error where config can't change Foglets' health.
* Fix an error where creatures aren't afraid of Ithaqua.
* Fix an error where Azrael's Scythe would lost its duribility when right clicked.
* Fix an error where Banshees' scream would damage each other.
* Fix an error where Piranha and Swarmer still spawns in other dimensions even when disabled in the config.
* Fix an error where Undertaker could drop more than 1 Midnight Mourne
* Fix an error where Parasite still spawn even when spawn rate is 0.
Ghost Swarmer

**Ghost Swarmer** is a hostile, undead flying mob that spawns after a Ghost Ray (40%).

## Behavior

### Taming

The player may collect Ghost Swarmer by using a bucket on it, which gives the player a Bucket of Ghost Swarmer. Ghost Swarmer placed with buckets become tamed and would not despawn naturally.
Once tamed, right-click on a Ghost Swarmer will set it into stay, follow or patrol mode.

### Floating

The Ghost Swarmer will fly after Ghost Ray, unless it is targeting a player.

### Phasing

The Ghost Swarmer can move through blocks as if there's no obstacles.

### Fire Immunity

The Ghost Swarmer are immune to any type of fire damage.

## History

* 2.2.0:
	+ Will now avoid lighter place (>11).
	+ Add "specters" tag
	+ Update texture.
* 2.1.0:
	+ Introduced.
Fish's Undead Rising Wiki

**Welcome to the Fish's Undead Rising Wiki!**
**Fish's Undead Rising** aims to add some dangerous mobs into Minecraft. The Player will be rewarded with special loot from slaughtering these mobs, enabling them to craft special, magical items.

## Important Links

* Download
* Discord Server

* Foglet
* Molten Armor
* Swarmer
* Raven
* Wendigo
* Is that an ordinary chest?
* Ptera
* Salamander surrounding a Moogma
* Vespa
* Ghost Ray
* Desert Tomb
1/11
*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Frozen Dagger

**Frozen Dagger** is a melee weapon that regenerates durability when in water.

### Repairing

* Frozen Dagger can be repaired in an anvil by adding units of Shattered Ice. each restores 25% its maximum durability, rounded down.
* When this player is submerged underwater, the Frozen Dagger has 25% chance per tick to regenerate 1 durability.

## History

* 2.0.0:
	+ Ingredient Mossy Stick -> Stick
* 1.2.4:
	+ Introduced.
Mossy Stick

**Mossy Stick** are items obtained as loot drops from Sludge Lord, it is removed after ver2.0.0.

## Usage

### Replacement

Mossy Stick can be used as a replacement for Stick

## History

* 2.0.0:
	+ Removed.
* 1.2.4:
	+ Can now be used to craft Frozen Dagger.
	+ Can now be used to craft Spectral Dagger.
* 1.0.13:
	+ Can now be used to craft Dream Catcher
* 1.0.7:
	+ Introduced.
Ghost Bomb

**Ghost Bomb** are items that can be tossed out like a Snowball.

## Usage

### You'll float too

Ghost Bomb can be tossed out like a Snowball, causing an explosion when hitting a mob or block. The explosion has the same strength as that from the creeper, but deals 20% damage comparing to the damage dealt by creeper.

In addition, entities caught in the explosion will inflict  Levitation for 1 second.
Amber Scarab

**Amber Scarab** are small hostile insects that can be summoned by the Amber Lord or Scarab Scepter. It also constantly spawns in Desert Tomb.

## Spawning

### Amber Lord

Amber Lord have the ability to produce and swing sticky sap onto its targets, causing 5( ) damage as well as inflicts Slowness V for 4 seconds. In addition, an Amber Scarab would appear beside hit target and assist in attacking.

### Scarab Scepter

Scarab Scepter is a weak melee weapon with low damage, low speed, and low durability. However, "Pestilence" have the ability to summon 4 Amber Scarabs aside player for 60 seconds.The summoning costs 8 durability and has cooldown time of 60 seconds.

The summoned Amber Scarab acts like a tamed wolf, following its owner and assisting in any battles.

### Pouncing

Amber Scarab will get closer to the player, then it pounces at its target in close range.

## History

* 2.2.0:
	+ Introduced.
Potion of Fission

**Potion of Fission** is a magical potion that can transform an animal into two juvenile version of itself.

## Usage

### Cloning

Potion of Fission can be used (by right-click) on tameable creatures as well as passive livestocks to turn one individual into 2 of its kind in juvenile form. It is pretty helpful if player want to conserve some rare breeds like Moogma and Salamander.

Entities without juvenile form, such as Parrot, will instead just clone another parrot.

Potion of Fission will be consumed after the process and player can get a Glass Bottle in return.

### Potion

Consuming a Potion of Fission inflicts  Regeneration III for 11.25 seconds.

## History

* 2.2.0:
	+ Update icon
	+ Add drinking effect
* 2.1.2:
	+ Two entities created by Potion of Fission will now have same traits.
* 2.0.3:
	+ Update icon
* 2.0.0:
	+ Ingredient of potions water bottle -> potion of regeneration II
* 1.0.13:
	+ Can now be applied to Scarecrow.
	+ Fixed an error where Potion of Fission would cause a crash when used on modded creatures.
* 1.0.9:
	+ New generated entity which would be untamed previously will now be set as tamed by the user who uses the potion.
	+ Fixed a bug where player can't recieve Glass Bottle after using Potion of Fission.
* 1.0.7:
	+ Add a configuration option to allow Potion of Fission only works on vanilla entities and entities from this mod.
* 1.0.0:
	+ Introduced.
Mycosis

**Mycosis**, originally named **Cordy** or **Ciuperca**, is a zombie variant that only spawns near Swamps, Jungles and Rivers .

## Variants

### Glowshroom

When a Mycosis spawns near 8x8x8 blocks from a Glow Shroom or when Y axis is less than 50, it will instead spawn as glowshroom variant.

Glowshroom variant drops Glow Shroom instead of Cordyceps.

## Behavior

### Zombie Variants

As a zombie variant, Mycosis behaves much like a normal zombie.

### Poisonus Spore

Player and mobs within 2x2x2 blocks from Mycosis will be inflicted with Poison .

### Poison Nova

On Hard difficulty, if a Mycosis is dead then it will leave an Area Effect Cloud of Poison on the ground.

### Burning under daylight

Like other undeads, Mycosis burn once exposed to direct sunlight.

## History

* 2.0.4:
	+ Tweak mounting heights
* 2.0.0:
	+ Drop rate of Poisonous Spore 2% -> 4%, no longer configurable
	+ ID changes to "mycosis"
* 1.2.0:
	+ Now have animation when breaking door (issue#14)
* 1.1.0:
	+ Renamed to "Mycosis" from **Ciuperca**
	+ Now have new model
	+ Collision Box 0.6 x 1.95 → 1.0 x 1.95
	+ New color scheme for Spawn Egg
	+ New color scheme for Spore
	+ New sound
	+ Will now drop Cordyceps instead of Red Mushroom
	+ Cave variant will not glow now
	+ Cave variant will now also spawn near Glowshroom
* 1.0.10:
	+ Will leave poison spores on ground after death when game difficult level is set to hard
* 1.0.7:
	+ Duration of poison has been tweaked to 2 × (regional difficulty) seconds
	+ Now emits spore particles with colors.
* 1.0.6:
	+ rename to **Ciuperca** from **Cordy**
	+ now has a higher chances to drop Hyphae .
	+ the glowshroom variant will now only spawn at deep cave.
* 1.0.1:
	+ The spawn rates of Ciuperca can now be configured.
* 1.0.0:
	+ Introduced.

## Trivia

* The old name *Ciuperca* , means " *Fungus* " in Romanian .
V2.0.4

- Fix an error where Mimicrab would suppress Pillagers’ spawning in the Pillager Outpost
	+ OsVermis:
		- The soul sand valley variants’ spits will now ignite the ground
	+ Ptera:
		- Add swamp variant
		- Add savannah variant
	+ Salamander:
		- Add sitting posture
		- Can now be tamed with Kung Pao Chicken with a 100% success rate.
	+ Scarecrow:
		- Add sitting posture
		- Their scarf can now be dyed
	+ Skeleton King:
		- Add sitting posture
	+ Sludge Lord:
		- Add sitting posture
	+ Vespa Cocoon:
		- Tweak sounds
		- Fix not drop anything when slain
	+ Emperor Weta:
		- Maximum quantity of Chitin drops: 1 -> 2
	+ Undertaker:
		- Add sitting posture
		- Status effect applied: Weakness -> Fear
	+ Crown of Rule:
		- Will now cause nearby skeletons to lose their targets if they’re attacking wearer
	+ Hyphae:
		- Can now be put into the composter with 50% to increase 1 stage.
	+ Imp Horn:
		- Update icon
	+ Ptera Wing:
		- No longer have different colors
		- Now have “meats” tag
	+ Shattered Ice:
		- Fix not extinguishing fire when eaten
	+ Nether Stew:
		- Update icon
	+ Ghost Jelly:
		- Update icon
	+ Bone Stew:
		- Update icon
* Status Effect:
	+ Corroded：
		- Update icon

#### Fixes

* Fix villagers & wandering traders not knowing how to make a fair trade
* Fix Ghost Ray not spawning in the soul sand valley
* Fix helmets not correctly rendered on Unburied-type mobs
* Fix some of the projectiles not interacting with the blocks they hit
* Fix an error which could cause the game to crash if setting spawn rate of certain mobs to 0
* Fix flying mobs not flying above the ground
* Fix an error where Small Cemetery generated in eerie places.
Illager Nose

**Illager Nose** is a rare loot dropped from all illagers. When wearing, all illagers will be neutral to players, also allowing them to trade with Grave Robber.

## Obtaining

### Drops

Illager Nose can be obtained from Grave Robber(2%).

## Usage

### Perfect Disguise

When wearing, all illagers will be neutral to players

### Grave Deal

When wearing, Illager Nose allows players to trade with Grave Robber.

## History

* 2.1.3:
	+ Illager won't attack player anymore when in close range
* 2.1.0:
	+ Introduced.
Small Cemetery

A small cemetery generated in the plain

**Small Cemetery** are Overworld structures that generate rarely in any Overworld biome. Players may found various loot from the Barrel sometimes buried beneath the Podzol.

## Loot

Items found from the Cemetery barrel include:

* Rotten Flesh
* Bone
* Ectoplasm
* Parasite
* Cursed Fabric
* Gold Ingot
* Enchanted Book
* Iron Tools
* Iron Weapon
* Iron Armor

## History

* 2.1.0:
	+ The Unburied it spawns will now wear equipments sometimes.
	+ Rewrite config logic: now appear more frequently if the number is higher.
* 2.0.4:
	+ Fix an error where Small Cemetery generated in eerie places.
* 2.0.3:
	+ Add a config options to disable/enable generation
	+ Chest inside the cemetery changes to Barrel.
* 2.0.1:
	+ Fix an error that Small Cemetery spawns on non-solid blocks
* 2.0.0:
	+ Will now only spawn on dirt block
* 1.3.2:
	+ Add a config options to disable/enable generation
* 1.3.0:
	+ Default spawn rate is lowered
	+ Fix an error where Small Cemetery would spawn afloat
* 1.2.0:
	+ Introduced.
Scythe Claw

**Scythe Claw** are items obtained as loot drops from Ithaqua .

## Usage

### Trading

Apprentice-level cleric villagers buy 1 to 2 Scythe Claw for 1 emerald as part of their trades.

### Repairing

Azrael's Scythe and "Famine" can be repaired with Scythe Claw in an anvil.

## Compatibility

### Tickers Construct

Scythe Claw can be used as a material to build weapons/tools with trait similar to "Famine".

## History

* 2.1.0:
	+ Can now be used to craft Sinister Whetstone
* 1.3.0:
	+ Can now be used to craft Beast Claw
* 1.2.0:
	+ Add Chinese translation
	+ Now have Cold-Blooded in the Head part (Tickers Construct).
* 1.0.13:
	+ Can now be used to craft Halo Necklace
	+ Now compatible with Tickers Construct.
* 1.0.7:
	+ Introduced.
Project madre

**project family** or **project fertile** is a secret project in the republic of the commonwealth, the goal of the project is renew the women fertile in the commonwealth so women will can birth children includes women who got turned to ghouls

the republic afraid if the project will succeed and all the women in the republic are fertile, is will turn the attention of the republic of Gilead, a barbaric draconic "republic" who control by force on their citizens, the republic army, is doing a drill in case the republic of Gilead will invade the commonwealth, the republic plan to hide their fertile women in the institute, underground so Gilead will never reach the fertile women, the republic say they will defend their citizens
Forsaken Staff

**Forsaken Staff** is a range weapon that can shoot out death coil at target, just like the Forsaken sorcerer.

## Obtaining

### Drops

Forsaken Staff can be obtained from Forsaken sorcerer (0-1).

## Usage

### Range Weapon

Forsaken shoot out death coil in the direction the player is facing. When the death coil hits a mob (including a player), the mob receives 4() damage as well as inflicting  Wither II and  Deathtouch III for 10 seconds.

## History

* 2.1.3:
	+ Can now be affected by enchantment.
* 2.1.0:
	+ Introduced.
OsVermis

**OsVermis** , nicknamed **Bone Worm** , is a hostile mob that spawns in sandy biomes, such as Desert or Soul Sand Valley.

## Variants

OsVermis spawns in Soul Sand Valley spits out flame instead, causing burning for 2 x (regional difficulty) seconds instead of poisoning.

## Behavior

### Digging

Osvermis travels by digging underground,thus it is immune to most of the damage when moving.

### Corrosive Spit

Osvermis attacks by spitting out corrosive bile at its target, causing 6() damage and inflicting with Poison and  Corroded IV for 2 x (regional difficulty) seconds.

### Burning under daylight

Like other undeads, OsVermis burn once exposed to direct sunlight. However, the Osvermis can burrow underground to avoid the deadly sunlight.

## History

* 2.2.0:
	+ Update texture.
* 2.1.0:
	+ Fix an error where OsVermis' attack still applies addition effects even after blocked by shield.
* 2.0.4:
	+ The soul sand valley variants’ spits will now ignite the ground
* 2.0.0:
	+ Drop rate of Acidic Heart 10% -> 5%, no longer configurable
	+ Update projectile particle effects
	+ Improve digging animation
	+ Add soul sand valley variant
* 1.3.1:
	+ No longer attack Pig.
	+ Fix digging animation.
* 1.3.0:
	+ Will not get hurt by its own projectile
	+ Now have low chance to drop King's Crown
	+ tweaks to digging/attacking animation
	+ Will now receive damage as soon as it digs out
	+ Will now attacks only after fully digging out
* 1.2.4:
	+ Tweak range attack behavior
	+ Will now run away only after attacking a player.
	+ Running time 10s -> 5s
* 1.2.2:
	+ Now have melee attack animation.
	+ Now have dig in and dig out animation.
	+ Dig in and dig out speed are slowed by 50%
* 1.2.0:
	+ Fixed an error where OsVermis would constantly add AI task. (issue#5)
* 1.1.0:
	+ Now also applied  Corroded IV to target
	+ Now drops Acidic Heart instead of Poisonous Spore
	+ Fixed an error where OsVermis spammed debug messages on log file.
	+ Tweak speed and initial position of projectile of OsVermis
* 1.0.13:
	+ Attack Cooldown 3 → 1 seconds.
	+ Will now trying to escape from players after attacking.
	+ Now drops Skeleton Head when killed by a charged creeper.
	+ Will now extinguish fire when moving underground.
* 1.0.12:
	+ Introduced.

## Trivia

* The name *OsVermis* comes from *Os*("Bone") and *Vermis*("Worm") in Latin.
* The idea of OsVermis comes from Xiangliu in the *Classic of Mountains and Seas*, Ouro in the *World of Warcraft*, and One Reborn in the *Bloodborne*.
* The model of the range attack projectile is actually the icon of Poisonous Spore.
Frigid

**Frigid**, originally named **Refriger** and **Ingheta**, is a zombie variants that only spawns in cold biomes.

## Behavior

### Zombie Variants

As a zombie variants, Frigid behaves much like a normal zombie.

### Freezing Attack

The melee attack of Frigid also inflicts Slowness V for 2 seconds.

### Burning under daylight

Like other undeads, Frigid burn once exposed to direct sunlight. In addition, Frigid will receive 100% more from fire damage.

## History

* 2.0.4:
	+ Tweak mounting heights
* 2.0.0:
	+ ID changes to "frigid"
* 1.2.0:
	+ Now have animation when breaking door (issue#14)
* 1.1.0:
	+ Renamed to "Frigid"
	+ Now have new model
	+ Collision Box 0.6 x 1.95 → 1.0 x 1.95
	+ New color scheme for Spawn Egg
* 1.0.13:
	+ Now drops Shattered Ice instead of snowball.
* 1.0.12:
	+ Now have new sounds.
* 1.0.11:
	+ Now have a higher chance to hold a Frozen Thigh.
* 1.0.9:
	+ No longer fireproof
	+ Will now recieve 100% more burning damage
	+ Will now have a chance to wield Frozen Thigh (but won't drop it after death)
* 1.0.7:
	+ The on-hit slow effect can now applied to player.
	+ Duraion of slowness has been tweak to 2x(regional difficulty) seconds.
* 1.0.6:
	+ rename to **Ingheta** from **Refriger**
* 1.0.1:
	+ The spawn rates of Ingheta can now be configured.
* 1.0.0:
	+ Introduced.

## Trivia

* The name *Ingheta*, means "*Freeze*" in Romanian.
Critical Boost

**Critical Boost** is an enchantment applied to melee weapon such as a sword or axe, allowing player to deal more damage when a critical hit occurs.

## Obtaining

Sinister Whetstone can be put on the anvil to apply Critical Boost I~V (depends on the level of Critical Boost of Sinister Whetstone) to a melee weapon.

## Usage

Weapon with Critical Boost enchantment further increase critical hit damage by `(15% × level)`.

## Incompatibilities

Sharpness, Smite, Critical Boost and Bane of Arthropods are mutually exclusive.
Pet Bandage

**Pet Bandage** are items that can be used to heal player's pet.

## Usage

### Healing

When right-click on the player's own pet with Pet Bandage, the bandage will be consumed and the pet's health will be healed for 2(). Depend on different types, the bandage would apply the following effects:

 Resistance
 Strength

## History

* 1.3.0:
	+ Update icon
	+ Now have 3 more types: Strength, Heal+, Resistance
	+ Update craft recipe
* 1.0.12:
	+ Introduced.
Poisonous Spore

**Poisonous Spore** are items obtained as loot drops from Mycosis.

## Usage

### Enchantment

Poisonous Spore can be put on the anvil to apply Poisonous III to a melee weapon.

## Compatibility

### Tickers Construct

Poisonous Spore can be used as a modifier adding poisonous trait to a weapon/tool.

## History

* 1.1.0:
	+ Won't drop from OsVermis anymore.
	+ Can now be used to brew Potion of Poison +
* 1.0.13:
	+ Now compatible with Tickers Construct.
	+ Dropping rate now affected by Looting enchantment.
* 1.0.12:
	+ OsVermis will also have the chance to drop Poisonous Spore.
* 1.0.10:
	+ Add a config option to modify the drop rate of Poisonous Spore
	+ Is now stackable (up to 64)
	+ Glowing effect has been removed
* 1.0.0:
	+ Introduced.
Molten Meat

**Molten Meat** is an item obtained as loot drops from Salamanders and Moogmas, it is not flammable.

## Obtaining

### Drops

Molten Meat can be obtained from Salamanders(0-8), Salamander spawns(0-2) and Moogmas(0-2).

## Usage

### Fire Charge

Molten Meat can be used as a fire charge.

### Repairing

Molten Armor can be repaired with Molten Meat in an anvil.

### Fuel

When used in a furnace as a fuel, Molten Meat lasts 160 seconds (smelting up to 16 items).

## Compatibility

### Tickers Construct

Molten Meat can be used as a material to build weapons/tools.

### Harvestcraft

Molten Meat can be used in any cooked meat-related recipes in Harvestcraft.

## History

* 2.2.0:
	+ Can now be used to smelt up to 16 items (from 8).
* 2.1.1:
	+ Update icon.
* 2.0.0:
	+ Now immune to fire
* 1.2.3:
	+ Add "listAllmeatcooked" tag.
	+ Can be used to smelt up to 8 items.
* 1.2.0:
	+ Now have Superheat in the Head part (Tickers Construct).
* 1.1.0:
	+ Fixed an error where Molten Meat can be used as infinite Flint and Steel.
* 1.0.13:
	+ Now compatible with Tickers Construct.
* 1.0.10:
	+ The chance of obtaining Molten Meat from Salamander has increased.
* 1.0.9:
	+ Can now be used to craft the whole Molten Armor set.
	+ Can now be used to craft Molten Pan.
* 1.0.7:
	+ Can now be used to craft "War".
* 1.0.6:
	+ Introduced.
"Death"

**"Death"** is a melee weapon that applies  Deathtouch V to its target, it is not flammable.

## Obtaining

### Drops

"Death" can be obtained from the chest dropped by Skeleton King (0-2).

### Repairing

"Death" can be repaired in an anvil by adding units of Memory of a Thousand Armies. each restores 25% its maximum durability, rounded down.

## Usage

### Executing

Applying  Deathtouch V to its target means that "Death" can instantly kill any non-boss entity that has 25% or below health.

## History

* 2.0.0:
	+ Now immune to fire
	+ Fix an issue that some weapons lost their enchanting glow
* 1.3.0:
	+ Introduced.
V2.0.3

- Now triggers minions to attack whether their owner is attacking or being hit.
	+ Potion of Fission:
		- Update icon
	+ Potion of MOOten Lava:
		- Update icon
		- lang file support
		- Remove speed up effect
		- Add a config options to disable/enable generation
		- config option of spawn rate changes to "higher -> more likely to spawn"
	+ Small Cemetery:
		- Add a config options to disable/enable generation
		- Chest inside the cemetery changes to Barrel.

#### Fixes

* Fix several configurations not functioning well
* Fix commanding tamable mobs showing garbled text
* Fix an error where Raven can't follow its owner properly
* Fix an error where Raven can't mount its owner
* Fix an error where tamable mobs would not despawn in wild
* Fix Parasite not attaching Player
* Fix Parasite causes game crash when attached to other entities
* Fix an error where King's Crown does not generate in Desert Tomb
* Fix Desert Tomb having empty chests
* Fix Desert Tomb generated far above the ground.
* Fix an error where Ghost Ray would cause game crush when being attacked
* Fix an error where juvenile Salamander having eerie glowing layer
* Fix an error where Salamander nymph not having proper behavior
* Fix an error where juvenile Salamander not dropping experience & loots
Plagued Porkchop

**Plagued Porkchop** are food items obtained as loot drops from Undead Swine .

## Usage

### Food

Eating Plagued Porkchop restores 3( ) hunger and 1.8 hunger saturation, but have 80% chance to inflict  Mining Fatigue for 30 seconds.

### Crafting Ingredients

Molten Pan will not be consumed but instead lose 8 durability only.

## Compatibility

### Harvestcraft v2.0.0 prior

Plagued Porkchop can be used in any meat-related recipes in Harvestcraft.
Molten Axe

**Molten Axe** are tools used to ease the process of collecting charcoal and for melee attack, it is not flammable.

## Soul Fire Axe

Soul Fire Axe is the upgraded version of Molten Axe with the same traits as a Netherite Axe.

## Obtaining

### Repairing

Molten Axe can be repaired in an anvil by adding units of Gunpowders. each restores 25% its maximum durability, rounded down.
Soul Fire Axe can be repaired in an anvil by adding units of Ectoplasm Ingot. each restores 25% its maximum durability, rounded down.

## Usage

### Charcoal Collecting

When breaking Logs with a Molten Axe or Soul Fire Axe, the player will get 1 to 2 charcoal instead.

### Burning Attack

Molten Axe have Fire AspectII enchanted automatically when crafted. As a result, every attack down by the Molten Axe will also burn its target.

## History

* 2.1.1:
	+ Fix an error where Molten Axe displays wrong attack value.
	+ Fix an error where Soul Fire Axe displays wrong attack value.
* 2.1.0:
	+ Introduce Soul Fire Axe.
* 2.0.0:
	+ Now immune to fire
* 1.0.13:
	+ Amount of Charcoal dropped is now affected by Fortune enchantment.
	+ Fixed an error where Molten Axe would cause a crash when chopping down a modded tree.
* 1.0.11:
	+ Fixed an error where Molten Axe causes crash when chopping down trees.
* 1.0.6:
	+ Introduced.
Bucket of Piranha

**Bucket of Piranha** is a form of a water bucket with a Piranha inside.

## Obtaining

Bucket of Piranha can be obtained by using a water bucket on a Piranha. Once a water bucket is used, the Piranha is picked up along with the water source block.

### Trading

Wandering traders have chance to sell a bucket of Bucket of Piranha for 4 emeralds.

## Usage

Pressing use with a Bucket of Piranha places a water source block, and spawns a Piranha back into the world, leaving an empty bucket in the player's inventory.

Piranha caught in buckets then released do not despawn, unlike mobs that spawn naturally in wild.

## History

* 2.0.0:
	+ Introduced.
Chitin Armor

**Chitin Armor** is an armor set crafted solely with Chitin.

### Repairing

Chitin Armor can be repaired in an anvil by adding Chitin, each restoring 25% its maximum durability, rounded down.

## Usage

When wearing at least 2 pieces of Chitin Armor, falling damage is reduced by 50%.

When wearing all 4 pieces of Chitin Armor, gain  Speed for 3 seconds.

## History

* 2.0.3:
	+ Introduced.
* 1.4.0:
	+ Introduced. (backport)
	+ Rename to Weta Armor.
Cactoid Sprout

**Cactoid Sprout** is a the sprout of Cactoid spawning after planting Prickly Pear on Sand.

## Obtaining

### Planted

Prickly Pear can be planted on Sand block to spawn a Cactoid Sprout.

## Usage

### Sprout

Cactoid Sprout will grow into a Cactoid after sometime.

### Composting

Placing a Cactoid Sprout into a Composter has a 85% chance of raising the compost level by 1.

## History

* 2.1.0:
	+ Can now be put into Composter.
* 2.0.4:
	+ Introduced.
* 1.4.0:
	+ Introduced. (backport)
Immolation

**Immolation** causes inflicted entity to set up nearby entities on fire. In addition, the inflicted entity nullifies most fire-based damage.

### Effect

Inflicted entity will set nearby entities on fire for `2 + Level` seconds. In addition, the inflicted entity nullifies most fire-based damage.

## History

* 2.2.0:
	+ Add new particle effects
* 2.1.0:
	+ Will no longer burn affected entity.
* 2.0.4:
	+ Introduced.
Mimicrab Claw

**Mimicrab Claw** and **Baked Mimicrab Claw** are food items obtained as loot drops from Mimicrab .

## Obtaining

### Drops

Mimicrab Claw can be obtained from Mimicrab (0-1).

## Usage

### Food

Eating Mimicrab Claw restores 3( ) hunger and 1.8 hunger saturation, but have 30% chance to inflict  Nausea for 3 seconds.

Eating Baked Mimicrab Claw restores 8( ) hunger and 12.8 hunger saturation. It is recommended to cook a Mimicrab Claw before eating it.

### Trading

Novice-level fisherman villagers buy 6 Mimicrab Claw and 1 emerald for 6 Baked Mimicrab Claw as part of their trades.

### Crafting Ingredients

Molten Frypan will not be consumed but instead lose 8 durability only.

## Compatibility

### Harvestcraft

Mimicrab Claw can be used in any raw crab-related recipes in Harvestcraft.
Baked Mimicrab Claw can be used in any cooked crab-related recipes.

## History

* 2.1.1:
	+ Update icon.
* 1.2.3:
	+ Add "foodCrabraw" tag
	+ Add "foodCrabcooked" tag
	+ Name changed from "Baked Mimicrab Claws" to "Baked Mimicrab Claw"
* 1.2.0:
	+ Can now be crafted into 2 Chitins.
* 1.1.0:
	+ Can now be used to craft Crab Cake.
* 1.0.9:
	+ Fix excessive saturation points
* 1.0.7:
	+ Introduced.
Mobs

The following is a list of all **Mobs** that are added by the Fish's Undead Rising mod.

## Boss

Currently there are **1** Boss(es) added.

## Hostile Mobs

Currently there are **22** hostile mob(s) added.

## Passive Mobs

Currently there are **3** passive mob(s) added.

## Neutral Mobs

Currently there are **2** neutral mob(s) added.

Black Feather(0-1)
Shattered Ice(0-2)
Cooked Piranha(0-1)when on fire
Fangtooth(0-1)

## Tameable Mobs

Currently there are **12** tameable mob(s) added.
Corroded

**Corroded** causes the inflicted entity to receive bonus damage. It can be cured by drinking milk.

It can be cured by a milk bucket.

### Effect

Each level of Corroded causes entity to receive 20% (10% for Boss level mobs) more damage.

## History

* 2.0.4:
	+ Extends duration by 50%
	+ Update icon
* 1.3.0:
	+ now have both longer/stronger version
* 1.2.0:
	+ Now only have 50% effectiveness on Boss level mobs.
* 1.1.0:
	+ Introduced.
Golden Heart

**Golden Heart** is a trinket that can heal injured player as well as mend their equipment.

## Obtaining

### Repairing

Golden Heart can be repaired in an anvil by adding units of Gold Ingot . each restores 25% its maximum durability, rounded down.

## Usage

### Healing

Whenever Player is injured, he/she will be inflicted with  Regeneration for 8 seconds.

### Mending

Whenever Player is at full health, his/her equipped equipment will be mended for 1 durability per second instead.

Golden Heart loses 1 durability per second during the healing/mending process.

## Compatibility

### Baubles

Golden Heart can be equipped in any Baubles slots.

## History

* 2.1.2:
	+ Adjust item description
	+ Fix an error where Golden Heart not affected by config options.
* 2.1.0:
	+ Rewrite config logic: Set the chances of Golden Heart to drop 1 durability per tick
	+ Fix an error where Golden Heart triggering more than 1 time per second.
* 2.0.2:
	+ Fix Golden Heart not functioning
* 1.3.1:
	+ Add a config option to toggle its healing ability (by @WinDanesz)
	+ Add a config option to toggle its mending ability (by @WinDanesz)
* 1.3.0:
	+ Fix an error where Golden Heart's mending effect became stackable in hotbar.
* 1.2.4:
	+ Mending effect now only activates once per second.
* 1.2.2:
	+ Now works with mending enchantment when equipped in baubles slot.
* 1.1.0:
	+ Will now active when in hotbar.
* 1.0.13:
	+ Fixed an error where Golden Heart received broken image after tweaking config.
* 1.0.11:
	+ Add a config option to adjust the durability of Golden Heart
	+ Add a config option to blacklist items from being mended by the Golden Heart.
	+ now have 250 durability(-1/s when holding)
	+ can be repaired with gold ingot.
* 1.0.9:
	+ Now have support Baubles as a trinket.
	+ Tooltips has recieved a update.
* 1.0.5:
	+ Fix a bug that cause Golden Heart to downgrade held item.
* 1.0.0:
	+ Introduced.
Plagued Hide

## Plagued Hide

### ID

sharptooth

**Plagued Hide** are items obtained as loot drops from Undead Swine.

## Obtaining

### Drops

Fangtooth can be obtained from Undead Swine (0-8).

## Usage

### Repairing

Swine Armor set can be repaired with Plagued Hide in an anvil.

## History

* 2.0.4:
	+ Add “leather” tag
* 1.0.10:
	+ Can now be used to craft the whole Swine Armor set.
	+ The chance of obtaining Plagued Hide from Undead Swine has increased.
	+ Can no longer be treated as normal Leather
* 1.0.7:
	+ Introduced.
Wisp

**Wisp** is a hostile, undead flying mob that spawns in Nether Wastes, Soul Sand Valley and Basalt Deltas.

## Behavior

### Taming

The player may collect Wisp by using a Glass Bottle on it, which gives the player a Wisp in a Bottle. Wisp released from the bottle become tamed and would not despawn naturally.
Once tamed, right-click on a Wisp will set it into stay, follow or patrol mode.

### Floating

Wisp will fly after Ghost Ray, unless it is targeting a player.

### Phasing

Wisp can move through blocks as if there's no obstacles.

### Fire Immunity

Wisp are immune to any type of fire damage.

### Self Destruction

Wisp attack their targets by casting self destruction, causing an explosion similar to Creeper, however, the blast caused by Wisp will not destroy any blocks but only set them aflame.

## History

* 2.2.0:
	+ Fix tameable entities disappeared when in peaceful mode.
* 2.1.2:
	+ Add a config option whether tamed Wisp should cast self destruction.
* 2.1.0:
	+ Introduced.
Swine Armor

**Swine Mask**, **Swine Tunics**, **Swine Pants**, and **Swine Boots** are armors providing player some protection.

## Obtaining

### Repairing

Swine Armor can be repaired in an anvil by adding units of Plagued Hide. each restores 25% its maximum durability, rounded down.

## Usage

### One with the Swine

When wearing at least 2 pieces of Swine Armor, the time to consume food is reduced by 20%.

### Naturopathy

When wearing all 4 pieces of Swine Armor, player will be able to remove all negative status effect after consuming food.

## History

* 2.1.2:
	+ Time of consuming food -20% => -25%
	+ Fix an error where Swine Armor would make player unable to consume any food.
* 2.0.2:
	+ Fix Swine Armor not having set bonus
* 2.0.0:
	+ ID changed from "swinemask" to "swinearmor\_helmet"
* 1.1.0:
	+ New effects for 2 pieces: Time of consuming food -20%.
	+ New effects for 4 pieces: Remove negative potion effects after consuming food.
* 1.0.13:
	+ Adjust texture.
	+ Now requires 4 armor sets to grant poison immunity.
	+ Now only requires 2 pieces to make Undead Swine neutral.
* 1.0.10:
	+ Introduced (other pieces).
	+ Swine Mask is now equal to Iron Helmet
	+ Swine Mask's onEquip effect is now moved to the entire Swine Armor set.
	+ Fixed an error where wearing Swine Mask would cause a crash
	+ Fixed the position of Swine Mask on the Armor Stand
* 1.0.7:
	+ Introduced (Swine Mask).