Bonecrusher class

# RPG Class: Bonecrusher

### Description

"This roaring giant wades through his enemies, his foes unable to stop him. He does not even need weapons; his fists are enough. Arrows and blades bounce off his impervious hide, as he simply ignores any attack aimed at him. Each blow sends his opponents flying into the air. He is a bonecrusher." - Horde Player's Guide, Pg. 40

Bonecrushers represent the pinnacle of pure, raw, unadulterated strength and power among all races. The most common bonecrushers are orcs and dwarves, though ogres, ogron, tauren, mo'arg, vrykul, and even troggs are all possible options. Any race that taps into the primal rush of battle, the purest essence of combat, can become a bonecrusher. With newer canon lore, its possible that dire trolls and dire orcs would make some of the best candidates for this class. The sheer raw power that a bonecrusher commands is supernatural, he learns to shrug off previous concepts of strength, lifting objects that would seem impossible to others. They learn to use their fists in combat to deliver powerful, earth-shattering blows.

Many try to overread this fighting style, scholars and monks struggle to make sense of his movements, but in truth, there is no sense in them at all. He swings his arms wildly, and without reason. Fueled by nothing but rage, the bonecrusher ignores all but the mightiest of blows against them. Not even bothering to notice what would be otherwise mortal wounds for most. Most of the intellectual races of the world, such as humans and night elves, see bonecrushers are crude barbarians. But even they cannot deny the effectiveness of their strength. A commander simply points at a target, and watches as the bonecrusher runs though all opposition and demolishes the desired object. Crude, but effective.

### Powers and Abilities

Bonecrushers have the following innate abilities, that grow in power with them as they train and better themselves:

* Can lift several times more than regular members of their race.
* Their unarmed strike can dent or even break through most non-magical metals.
* Ignores the pain from blows that do not outright kill them.
	+ Massively increased endurance.

Bonecrushers operate as front line shock troopers, capable of dishing out brutal punishment to single targets or small groups, and receiving a massive amount of punishment back. They make surprisingly effective counters against larger opponents such as Pit Lords or Dragons, thanks in part to their ability to go toe-to-toe physically with such behemoths. They possess the ability to enter into a Rampage, drastically increasing their endurance and damage output, but of course this makes them an easier target. Furthermore, it is commonly believed to be impossible to stop the Charge of a bonecrusher. This is in fact false, it's only NEARLY impossible.

Most bonecrushers do not wield weapons, and those that do wield hammers and maces made of metals forged specifically for them. This is because most weapons would shatter from the force of a bonecrushers swing. They wear little, to no armor at all.

[Mastery] When a bonecrusher has achieved the pinnacle of strength, and mastered this ancient art, they gain the ability to ignore even the most lethal of blows. In RP, this would mean that instead of being say, decapitated by an axe to the neck, the axe would stop after having only cut through a few centimeters of the bonecrushers hide instead. This effect can only be used once per engagement / battle.

### Notes and Other Information

The path of the bonecrusher is not that of a scholar, but of one who puts every last second and minute of their free time into empowering themselves. Life itself is a battle that must be won, each encounter must be more difficult than the last. Due to this, most bonecrushers are not well-studied individuals, and many might even be considered 'thick skulled'.

Most, if not all bonecrushers absolutely detest mages and rogues, for fundamentally simple reasons. Mages are cowards who won't even risk their own hides, preferring to stand back and sling spells. The only good spell is a spell that makes the bonecrusher stronger, and as such priests are generally respected. Rogues are cowards, to weak to face their opponents head on. For these, and many other reasons, bonecrushers cannot multiclass with a spellcaster or rogue-like class. They are also inherently incompatible with the Monk class, and its variants.