Caleb Quinn

In other (unofficial) languages:

**Caleb Quinn** or **"The Deathslinger"** is one of **34** Killers currently featured in *Dead by Daylight*.

He was introduced as the Killer of CHAPTER 15: Chains of Hate, a Chapter DLC released on 10 March 2020 and retired on 8 January 2024.

He is still available in the In-Game Store and as part of the Old Wounds Pack Chapter Pack DLC.

## Overview

**The Deathslinger** is a vengeful Killer, able to spear Survivors from a distance and reel them in using his Power, **The Redeemer**.

His personal Perks, Gearhead, Dead Man's Switch, and Hex: Retribution allow him to locate and impede Survivor objectives, and punish Survivors for destroying Totems.

Difficulty Rating: **Hard**

*(These Killers use mechanics that are specific to them and require more practice to be effective)*

## Lore

*Born in the dust-ridden badlands of the American Midwest, Caleb Quinn was son to struggling Irish immigrants. On the edge of the frontier, sickness, famine, and death were common sights, and pioneers contended for whatever scraps they could claim while tycoons feasted. Caleb's father, once an engineer, had few options to ply his trade as businesses posted a common sign: No Irish Need Apply. His antiquated tools laid untouched for years until Caleb uncovered them. Noticing his son's interest in the trade, he gifted him his old wrench.*

*The devices Caleb made under his father's guidance had quaint applications, but when his father was away, they took a grim turn. He hid plans for a mask that would gouge barbed needles into a human's eyes and rip them from their sockets, complete with sketches of it fitted on boys who bullied him.*

*With age, Caleb's engineering abilities became marketable and employers put their discrimination aside. Henry Bayshore, the owner of United West Rail, hired him.*

*Caleb first invented a gun that shot railroad spikes into the ground. Next, he made a steam-powered tunnelling drill. But as Bayshore feigned indifference, the devices began turning up at other companies, the patents stolen from Caleb and sold.*

*A familiar sensation coursed through Caleb's blood, feeding the sharp pain in his heart. Rage overwhelming him, he burst into Bayshore's office and smashed his face into a bloody stew. As he was pulled away, he pushed his specialised gun to his boss' gut and squeezed the trigger. A railroad spike ploughed through skin and viscera, nailing Bayshore to his desk.*

*The only thing that saved Caleb from hanging was Bayshore's unlikely survival. For fifteen years, Caleb was confined to Hellshire Penitentiary, the nation's first private prison. In a fortress of illiterate convicts, he found an unlikely friend in the educated prison warden. He designed torture devices for him and in return received extra meals. After a time, the warden offered to commute his sentence. He spoke of something greater than monetary wealth — political capital — and that his connections could have Bayshore framed and rotting behind bars for life. He had only one request: make him rich. Fill the prison. Use ingenuity to bring outlaws in alive.*

*Caleb returned to his workshop, and with a few modifications emerged with something new — the speargun. The first trial occurred when a thief robbed a Chinese laundry. Seizing on the opportunity, Caleb unleashed his prototype. Metal joints screeched as the spike shot forward, gouging into the target's abdomen. But as the spear tugged, it caught the thief's intestines, and, with an ungodly sound, yanked them onto the dusty road. After several iterations, the disembowelments dwindled, but Caleb had already earned his new nickname: The Deathslinger.*

*Looking to protect his asset, the prison warden pulled strings and released Irish inmates to form Caleb's posse. The Hellshire Gang was born. For six years, they roamed the country collecting wanted outlaws for the prison, fulfilling their end of the bargain. After a bloody battle at Glenvale, Caleb caught notice of a newspaper headline: Henry Bayshore Purchases Hellshire Penitentiary. In the picture, a disfigured Bayshore proudly shook the warden's hand. Caleb's heart pounded with rage, blood swelling as if it would burst from his veins. He'd been sold out, a pawn in a rich man's game.*

*The Hellshire Gang pledged their loyalty to Caleb and called for the warden's head. In a thundering gallop, they smashed through the prison entrance, shrieking like bloodthirsty marauders. A guard raised his pistol, but hesitated. A spear punctured his chest. Caleb grabbed the man's head and slammed it against a prison cell until it spilled through the bars.*

*Reaching the warden's office, Caleb kicked the door and was met with a fortunate sight — it wasn't only the prison warden who cowered in a corner, but Henry Bayshore. Overpowered with rage, Caleb rushed to Bayshore, beating, bludgeoning, tearing at his flesh. The man's blood dripped from his face, crimson pooling at his feet. The Hellshire Gang swarmed the warden, snapping bones with each kick.*

*With the two men broken and begging for death, the posse dragged them to the commons, where they were left to the growing crowd of prisoners.*

*Soaked in blood and sweat, Caleb hobbled to his old cell, hardly paying notice to Bayshore's screams. He sat on the bed's edge as drops of blood ran from his fingertips. A thick, unnatural fog streamed through the barred window. He pulled out his old wrench, cracked and rusted, and ran a thumb along the metal, regarding it with faded eyes. He couldn't remember when it came into his possession. He didn't care to remember. At his feet, he saw a dusty path, and, at its end, silhouettes of all who had done him wrong: the boys who bullied him, the executives who took advantage of him, and, again... Henry Bayshore. Emerging from a fog were the tools to dispose of them — unforgiving steel hooks, brilliant and beautiful in their simplicity. Pain tore through his leg as he stood, but he endured, pushing onwards, walking the dusty path, leaving a trail of blood flowing behind him.*

### Observer Lore

*This section lists entries by The Observer, that are specifically about Caleb Quinn.*
**Tome 15**

* Memory 196

## Load-out

### Unique Perks

**The Redeemer** comes with **3** Perks that are unique to him:

You have got an ear for well-oiled gears.
<p>After a Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Gearhead'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''':
\* While ''Gearhead'' is active, a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> succeeding a Good Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while repairing reveals their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.

You have got an ear for well-oiled gears.
After a Survivor loses a Health State, *Gearhead* activates for **30 seconds**:
* While *Gearhead* is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for **6**/**7**/**8** **seconds**.

After hooking a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Dead Man's Switch'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''':
\* While activated, any Survivor that stops repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> before it is fully repaired causes The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to block the Generator until ''Dead Man's Switch'''s effect ends.
\* Affected Generators are highlighted by a '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

After hooking a Survivor, *Dead Man's Switch* activates for the next **20**/**25**/**30** **seconds**:
* While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until *Dead Man's Switch'*s effect ends.
* Affected Generators are highlighted by a **white** Aura.

A Hex that lashes out upon its destruction.
Those who cross you will be punished.
<p>
\* Survivors cleansing or blessing any Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds'''.
\* After cleansing or blessing a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that lashes out upon its destruction.
Those who cross you will be punished.

* Survivors cleansing or blessing any Totem suffer from the ***Oblivious*** **Status Effect** for **35**/**40**/**45** **seconds**.
* After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for **15 seconds**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

#### Prestige

Prestiging **The Deathslinger** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Deathslinger** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Death to Bayshore

The **Death to Bayshore** is the Primary Weapon of **The Redeemer**.
A sharp weapon with a strong bite.

### Power: The Redeemer

**THE REDEEMER:**

Press and hold the *Power button* to aim down sights.
Press the *Attack button* to shoot a spear that can lodge itself in a Survivor, allowing them to be reeled in towards **The Deathslinger** against their will.

**Reel:**

While a Survivor is speared by *The Redeemer*, press and hold the *Power button* to reel them in towards you.
Survivors may struggle against the chain or use the environment to pressure the chain to break.
Doing so will result in briefly stunning **The Deathslinger** as well as putting the Survivor in the Injured State and applying the ***Deep Wound*** **Status Effect**.

Using a *Basic Attack* while a Survivor is speared will break the chain without applying either a stun penalty to **The Deathslinger** or the ***Deep Wound*** **Status Effect** to the Survivor.

Successfully hitting a Survivor with a *Basic Attack* while they are speared and healthy will also apply the ***Deep Wound*** **Status Effect**.

**Reload:**

**The Redeemer** must be reloaded after every shot, before it may be fired again. Press and hold the *Active Ability button* to reload **The Redeemer**.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Reeling with collision: **1.54 m/s**
	+ Collision here refers to the Chain colliding with obstacles.
* Reeling without collision; Firing: **2.2 m/s**
* Reloading: **2.60 m/s**
* Reeling with collision while walking backwards: **3.08 m/s**
* Reeling without collision while walking backwards: **3.52 m/s**
* Aiming Down Sights: **3.74 m/s**
* *The Redeemer* Reeling action: **2.6 m/s**
* Harpoon Reel Back (missed shot): **25 m/s**
* Harpoon Launch: **40 m/s**

**Harpoon:**

* Maximum range: **18 metres**
* Projectile speed: **40 m/s** in both directions
	+ This is equal to fully charged Hunting Hatchets.
* Firing delay: **0.5 seconds**.
	+ This refers to the time it takes for the projectile to launch from the gun after pressing the *Attack button*.
* Reload time: **2.6 seconds**
* Reload Movement speed: **2.64 m/s** or **66 %** (**x0.6**).
* Successful Harpoon Hit cool-down: **0.5 seconds**.
	+ This refers to the cool-down after impaling a Survivor with a Harpoon, before **The Deathslinger** can start to reel them in.
* Missed Harpoon Hit cool-down: **1.5 seconds**.
	+ This refers to the cool-down after missing a Harpoon shot, before **The Deathslinger** can initiate a Reload.
* Upon being impaled, Survivors are temporarily immobilised for **0.75 seconds**.
* Projectiles will disturb any Crow within **24 metres**.

**Chain:**

* Chain durability: **100 Charges**
* Stun penalty upon breaking: **3 seconds**
* Depletion rates:
	+ Chain under Tension: **-2.5 c/s**
	+ Chain under Pulling: **-15 c/s**
	+ Chain under Collision: **-20 c/s**

 Tension + Collision
 Tension + Pulling
 Tension + Pulling + Collision

**Deep Wound:**

* The ***Deep Wound*** timer is paused when a Survivor is speared by the Harpoon.

**Aim Down Sights (ADS):**

* Activate/Deactivate ADS: **0.4/0.6 seconds**
* ADS Zoom **125 %**.
* ADS Camera Yaw speed (horizontal): **40 % (50 % with Gamepad)**
* ADS Camera Pitch speed (vertical): **80 % (90 % with Gamepad)**

**ADS Warning:**

* Aiming *The Redeemer* in the direction of a Survivor who is within its maximum range will give that Survivor an auditory warning, if they are in **The Deathslinger's Terror Radius**.
The warning sound gets louder the closer his aim is centred on the Survivor's hitbox and acts as a warning of an impending shot.

### Add-ons for The Redeemer

* **Reduces** the Reload time of *The Redeemer* by **-0.25 seconds**.
* Grants **+50 %** bonus Bloodpoints for *Speared* Score Events.
* **Increases** the Break-Free speed of Survivors from *The Redeemer* by **+33 %**.
* **Increases** the Reeling speed of *The Redeemer* by **+5 %**.
* **Reduces** the Cool-down time of missed shots with *The Redeemer* by **-0.25 seconds**.
* **Reduces** the Stun duration when Survivors break free from *The Redeemer* by **-0.5 seconds**.
* **Increases** your Movement speed by **+1.5 %** during *Aim Down Sights*.

* **Reduces** your Terror Radius by **-4 metres** during *Aim Down Sights*.

* **Increases** the Mending time of Survivors by **+1.5 seconds**.
* Survivors speared by *The Redeemer* suffer from the ***Mangled*** **Status Effect** until fully healed.
* **Increases** the Reeling speed of *The Redeemer* by **+9 %**.

* Survivors suffer from the ***Mangled*** **Status Effect** until fully healed after breaking free from *The Redeemer*.
* **Reduces** the Cool-down time of missed shots with *The Redeemer* by **-0.5 seconds**.
* **Increases** your Movement speed by **+3 %** during *Aim Down Sights*.

* **Reduces** the Reload time of *The Redeemer* by **-0.35 seconds**.
* **Increases** the Mending time of Survivors by **+3.5 seconds**.

* **Reduces** the Stun duration when Survivors break free from *The Redeemer* by **-1 second**.

* **Reduces** your Terror Radius by **-8 metres** during *Aim Down Sights*.

* **Increases** the Break-Free time of Survivors from *The Redeemer* by **+10 %**.

* Grants the ***Undetectable*** **Status Effect** while a Survivor is speared by *The Redeemer*.
	+ This effect lingers for **10 seconds**.

* Survivors suffer from the ***Exposed*** **Status Effect** while speared by *The Redeemer*, if shot from at least **12 metres** away.

*"Deals made in desperation are paid for in madness."*

## Achievements

*Main article: Achievements*
There are **2** Achievements related to **The Deathslinger**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Deathslinger**:

### Alternatives

#### Special

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"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team

###  Rift

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Hard Luck
St. Patrick’S 2022
Tome 10 - SAW
12 June 2018 (Tuesday)

Description
Caleb's life has been rife with misfortune. It's time for him to make his own luck.

750
13500

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Name
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Rift Tier

Hibernian Top Hat
St. Patrick’S 2022
7

A green cap from Ireland. How it got here is anyone's guess.

250
4500

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Name
Collection
Rift Tier

Frock of the Irish
St. Patrick’S 2022
16

Good camouflage for the Emerald Isle.

250
4500

Piece
Name
Collection
Rift Tier

Emerald Plight
St. Patrick’S 2022
29

The last place you want to be is at the end of this rainbow.

250
4500

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Tome
Release Date
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One-Shot Bandit
Field Test
Tome 7 - Forsaken
12 June 2018 (Tuesday)

Description
He doggedly tracked his bounty through the Rocky Mountains of Colorado, cornering him in the town of Silverton.

750

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Name
Collection
Rift Tier

Stubborn Mug
Field Test
65

Using a snowstorm as cover, he ambushed his mark and clamped him in a metal spear.

250

Piece
Name
Collection
Rift Tier

Snow Carver Shirt
Field Test
53

Though the man was seriously injured, he was alive and ready for incarceration.

250

Piece
Name
Collection
Rift Tier

Rail's End
Field Test
46

It was the first successful test of the pressure-based spear. From that moment, the number of disemboweled victims quickly trailed off.

250

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Tome
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King of Hearts
Cupid's Chosen Collection
Tome 14 - Betrayal
12 June 2018 (Tuesday)

Description
He had never experienced Valentine's Day. Love was never in the cards for him.

1200

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Collection
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Steely Gaze
Cupid's Chosen Collection
10

Couples always felt uncomfortable, as if someone was staring at them, when he was around.

400

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Name
Collection
Rift Tier

Mood Killer
Cupid's Chosen Collection
20

When The Entity gifted him with this romantic ensemble, it felt like a cruel trick.

400

Piece
Name
Collection
Rift Tier

Lovebirds Wing Shot
Cupid's Chosen Collection
7

His new customized weapon will make lovers' hearts beat faster.

400

###  In-Game Store

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Merciless
Badland Born
10 March 2020 (Tuesday)

Description
A creative inventor who squandered his talent and skill pursing vengeance.

100
1800

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Frontier Dress Shirt (Crimson)
Badland Born

A formal shirt that reminds him he's got a job to do.

50
900

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Collection

Greasetooth (Crimson)
Badland Born

Some wrongs must be washed in blood to be forgotten. And even then, they can never be forgiven.

50
900

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Lawless
Badland Born
10 March 2020 (Tuesday)

Description
A creative inventor who squandered his talent and skill pursing vengeance.

100
1800

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Frontier Dress Shirt (Indigo)
Badland Born

A formal shirt that reminds him he's got a job to do.

50
900

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Greasetooth (Ashen)
Badland Born

Some wrongs must be washed in blood to be forgotten. And even then, they can never be forgiven.

50
900

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Heartless
Badland Born
10 March 2020 (Tuesday)

Description
A creative inventor who squandered his talent and skill pursing vengeance.

100
1800

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Frontier Dress Shirt (Sand)
Badland Born

A formal shirt that reminds him he's got a job to do.

50
900

Piece
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Collection

Greasetooth (Brown)
Badland Born

Some wrongs must be washed in blood to be forgotten. And even then, they can never be forgiven.

50
900

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Godless
Badland Born
10 March 2020 (Tuesday)

Description
A creative inventor who squandered his talent and skill pursing vengeance.

100
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Frontier Dress Shirt (Sweat Stained)
Badland Born

A formal shirt that reminds him he's got a job to do.

50
900

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Collection

Greasetooth (Beige)
Badland Born

Some wrongs must be washed in blood to be forgotten. And even then, they can never be forgiven.

50
900

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Bounty Hunter
Sundown
10 March 2020 (Tuesday)

Description
After being detained for fifteen years, the prison warden paid him a visit, offering to expedite his release. There was a catch: he would have to fill the prison.

300
5400

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Pecan Crown
Sundown

He used his ingenuity to find how to bring in outlaws—not dead, but alive.​

100
1800

Piece
Name
Collection

Red Peak Jacket
Sundown

He went to his workshop and immersed himself in his work to take on this new job.

100
1800

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Name
Collection

Radical Badland Grit
Sundown

When he emerged, he carried the prototype of a pressure-based spear gun.

100
1800

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Rough Rider
Sundown
10 March 2020 (Tuesday)

Description
After being detained for fifteen years, the prison warden paid him a visit, offering to expedite his release. There was a catch: he would have to fill the prison.

300
5400

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Renegade
Sundown

He used his ingenuity to find how to bring in outlaws—not dead, but alive.

100
1800

Piece
Name
Collection

Frontier Overcoat
Sundown

He went to his workshop and immersed himself in his work to take on this new job.

100
1800

Piece
Name
Collection

Ruthless Badland Grit
Sundown

When he emerged, he carried the prototype of a pressure-based spear gun.

100
1800

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Outback Engineer
Sundown
10 March 2020 (Tuesday)

Description
After being detained for fifteen years, the prison warden paid him a visit, offering to expedite his release. There was a catch: he would have to fill the prison.

300
5400

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Piece
Name
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Wind Storm
Sundown

He used his ingenuity to find how to bring in outlaws—not dead, but alive.​

100
1800

Piece
Name
Collection

Sand Duster
Sundown

He went to his workshop and immersed himself in his work to take on this new job.

100
1800

Piece
Name
Collection

Restless Badland Grit
Sundown

When he emerged, he carried the prototype of a pressure-based spear gun.

100
1800

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Diligent Cowpuncher
Field Test
10 March 2020 (Tuesday)

Description
He doggedly tracked his bounty through the Rocky Mountains of Colorado, cornering him in the town of Silverton.

750
13500

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Name
Collection

Dented Browtine
Field Test

Using a snow storm as cover, he ambushed his mark and clamped him in a metal spear.

250
4500

Piece
Name
Collection

Stampede Shirt
Field Test

Though the man was seriously injured, he was alive and ready for incarceration.

250
4500

Piece
Name
Collection

Rail's Razor
Field Test

It was the first successful test of the pressure-based spear.​ From that moment, the number of disemboweled victims quickly trailed off.​

250
4500

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Hard Luck
St. Patrick’S 2022
12 June 2018 (Tuesday)

Description
Caleb's life has been rife with misfortune. It's time for him to make his own luck.

750
13500

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Hibernian Top Hat
St. Patrick’S 2022
7

A green cap from Ireland. How it got here is anyone's guess.

250
4500

Piece
Name
Collection
Rift Tier

Frock of the Irish
St. Patrick’S 2022
16

Good camouflage for the Emerald Isle.

250
4500

Piece
Name
Collection
Rift Tier

Emerald Plight
St. Patrick’S 2022
29

The last place you want to be is at the end of this rainbow.

250
4500

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Name
Collection Name
Release Date
Price

Silver Desperado
Field Test
10 March 2020 (Tuesday)

Description
He doggedly tracked his bounty through the Rocky Mountains of Colorado, cornering him in the town of Silverton.

900
16200

⇓ Expand ⇓

Piece
Name
Collection

Old Colt
Field Test

Using a snow storm as cover, he ambushed his mark and clamped him in a metal spear.

300
5400

Piece
Name
Collection

Cold Stream Shirt
Field Test

Though the man was seriously injured, he was alive and ready for incarceration.

300
5400

Piece
Name
Collection

Rail's Edge
Field Test

It was the first successful test of the pressure-based spear.​ From that moment, the number of disemboweled victims quickly trailed off.​

300
5400

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Contains
Name
Collection Name
Release Date
Price

Double-Crossed
Tombstone
01 April 2020 (Wednesday)

Description
He'd need protection to last. ​The prison warden pulled strings, had him deputized, and released two dozen Irish inmates to form his posse. The Hellshire Riders were born and they were thirsty for blood.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Custom Made Custer
Tombstone

The dusty hat that bears the markings of the fight that almost killed him.

400
7200

Piece
Name
Collection

Blackmount Vest
Tombstone

The skirmishes became a regular danger to citizens as collateral damage added up.

400
7200

Piece
Name
Collection

Killjoy
Tombstone

The more people died, the more he thirsted for blood. His need for revenge was his food, faith, and fire. Nothing outside of it existed.

400
7200

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Contains
Name
Collection Name
Release Date
Price

Frontier Vigilante
Showdown
10 March 2020 (Tuesday)

Description
After being left for dead, he suffered a grueling surgery that left him with a limp. He swore vengeance.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Smooth Head
Showdown

A bloody gang war ensued, with Bayshore and the prison warden backing separate side.​

400
7200

Piece
Name
Collection

Self-Proclaimed Deputy
Showdown

He suffered through convalescence to make a bold come back.

400
7200

Piece
Name
Collection

Spirit of Belfast
Showdown

First day back on the job and he was capturing the leader of the notorious Mason Kelly Gang. While the act immediately gained him recognition as a top bounty hunter, it also put him in the crosshairs of vengeful outlaws.

400
7200

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Name
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Price

Railroad Warden
Daring Adventure Collection
18 May 2023 (Thursday)

Description
He loved to ride trains with his father.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Steamy Glare
Daring Adventure Collection

His beard became darker after searching for a wanted outlaw in the machinery of a locomotive.

400
7200

Piece
Name
Collection

Hand-Cranked Splint
Daring Adventure Collection

This brace, inspired by locomotive engineering was more comfortable than he expected.

400
7200

Piece
Name
Collection

Tracks Killer
Daring Adventure Collection

A harpoon fashioned from old wooden boards and train tracks.

400
7200

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Name
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Price

Fishy Target
Sea-Washed Creatures
20 July 2021 (Tuesday)

Description
His target was a bank robber who had escaped justice by boarding a whaling ship leaving the harbor. Five years later, the bank robber was spotted at the harbor up north.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Stolen Hat & Pipe
Sea-Washed Creatures

To catch the bank robber off guard, he dressed up as a fisherman and walked to the harbor.

400
7200

Piece
Name
Collection

Fish Market Overalls
Sea-Washed Creatures

He wore thick overalls, equipped with a utility belt with fresh catches and sharp hooks. As he scouted the harbor, he found his elusive bounty unloading a crate of giant squids.

400
7200

Piece
Name
Collection

Anchored Harpoon
Sea-Washed Creatures

He shot his barnacle-crusted harpoon into his bounty's shoulder blade. The bounty would not get away this time.

400
7200

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Name
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Release Date
Price

Twilight Swarm
Chrysalis Collection
15 June 2022 (Wednesday)

Description
One cannot skulk in the shadows without attracting the creatures of the night.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Winged Colony
Chrysalis Collection

A group of moths are using his maw as a cocoon.

400
7200

Piece
Name
Collection

Moth-ridden Duster
Chrysalis Collection

They’ve made a mess of his jacket. Should have used mothballs.

400
7200

Piece
Name
Collection

Bugbear
Chrysalis Collection

It’s said he could hit a target at a hundred yards in the dead of night.

400
7200

## DLC

*Main article:* Downloadable Content

**The Deathslinger** is part of **3** DLCs:

* Chapter DLC:
	+ CHAPTER 15: Chains of Hate (***retired***)
* Pack DLCs:
	+ Old Wounds Pack (Chapter Pack)
	+ Terror Expansion Pack (Character Pack)

## Change Log

### Patch 5.3.0

* ***Buff:*** increased the Movement Speed modifier during *ADS* from **x0.75** to **x0.85**.
* ***Quality of Life:*** reduced the stun from a Survivor breaking free from **The Redeemer** from **4 seconds** to **3 seconds**.
* ***Nerf:*** **The Deathslinger** must now wait for the **Aim Down Sights (0.40s)** animation to complete before he can shoot **The Redeemer**.
* ***Nerf:*** **The Deathslinger** must now wait for the **Exit Aim (0.60s)** animation to complete before he can initiate a *Basic Attack*.
* ***Nerf:*** increased **The Deathslinger's** Terror Radius from **24 metres** to **32 metres**.

### Patch 7.3.0

* ***Buff:*** reduced the Reload time of **The Redeemer** from **2.75 seconds** to **2.6 seconds**.

## Trivia

* The Chains of Hate Behind The Scenes Video reveals that **Caleb Quinn** was born in *South Dakota*.
* The descriptions for the *Silver Desperado* and *Diligent Cowpuncher* Outfits reveal that **The Deathslinger** hunted his bounty to Silverton, CO, where he cornered him. Silverton is actually a real town in *San Juan County, Colorado*.
	+ The name of the *Silver Desperado* Outfit is likely a reference to Silverton's most important mine at the time, *Sunnyside Mine*, where considerable amounts of silver had been found.
* Zarina Kassir's Lore reveals that Hellshire Penitentiary, in which **Caleb Quinn** was an inmate, is located in *Nebraska*.
* **The Deathslinger** was the second Killer to laugh after hitting a Survivor.
* **The Deathslinger** was the fourth Killer to have a special chase music.
* **The Deathslinger** was the third Killer to have a projectile attack.
* **The Deathslinger** was the third Killer to break Pallets and damage Generators with his Weapon.
* **The Deathslinger** was the first male Killer to have a reduced Movement Speed of 4.4 m/s.
	+ The canonical explanation is his leg-brace, which made Caleb limp into The Entity's Realm.
* **The Deathslinger** appears to have a slight twitch in his left eye.

### Voice Actor

* **The Deathslinger** is voiced by Patrick Harris, who at that time worked as a Game Systems Designer on the Game.

## Gallery

### In-game assets

* The Deathslinger
* The Deathslinger (Portrait render)
* The Deathslinger (Background image)

### Official art

* Full body shot
* Keyart

### Concept arts

* Default Concept Art
* Default Recolors Concept Art
* 'Frontier Vigilante' Concept Art
* 'Cross-Eyed' Concept Art
* 'Twilight Swarm' Concept Art
* 'Railroad Warden' Concept Art