The Chimichanga

The Chimichanga is a killer from

## stats

speed: 3.4 m/s

terror radius: 70 m

height: small

## Lore

Carl Chimichanga was a small boy whose friend died from computer ghosts. He tried to stop them by assembling a team of ghost fighters, but ultimately failed. His ventures lead him too discovering his ability too puke dirt, which lead him to the Elemental Academy, a place where people practice and control elemental magic. However, things were not as they seemed since the headmaster of the academy was trying to take over for evil. Carl was not impressed by this and tried to fight the headmaster, only to die in battle hours later. As he lay dying on the street, a black fog enveloped him and took him to a place where he would be cool forever.

## Weapon: Spiked Bat

A bat that Carl picked up to use against the evil headmaster, now used for evil to smash heads.

## Power: Dirt Demon

Carl's dirt-based powers have only amplified after his descent into The Entity's realm, allowing him to use dirt to his advantage to kill.

**SPECIAL ABILITY: Spit Dirt**

Press the Power button to spit a chunk of dirt. Hold the Power button to increase it's travelling distance . Survivor's struck by a dirt take damage and become Hindered for 7 minutes.

**SPECIAL ABILITY: Geoportation**

Press and hold the Active Ability button to teleport to location. The destination must be on a patch of dirt or grass.

**SPECIAL ABILITY: Changa Mode**

Carl's Changa meter gradually fills up as he hits survivors with dirt. When full, press the Attack button while holding the Power button to unleash Changa Mode for the next 21 seconds. While in Change Mode, Carl can fly, has no cooldown on attacks and Spit Dirt, cannot be stunned or blinded, and can kill a downed survivor by hand. When Changa Mode ends, Carl becomes stunned from the sheer force of deactivating his power. While stunned after Changa Mode ends, a survivor can kick Carl, killing him instantly and ending the match.

## Perks

### **Hex: Everyone Escapes Death**

A hex that might *seem* bad but trust me it'll work out.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, *Hex: Everyone Escapes Death* activates and lights it:

* Survivors suffer from the exposed status effect.
* Decreases your movement speed by **10/20/30**%
* Decreases your attack speed by **5/6/7**%
* Removes the ability to use your Power
* Survivors gain a **4/5/6**% bonus to cleansing totems.

*Hex: Everyone Escapes Death* remains inactive if no Dull Totems are available.

*The Hex effects persist until its Hex Totem is cleansed.*

### Sunstruck

You have gained the otherworldly ability to emit beaming light from your form. Unfortunately, it hurts your eyes just as much as it does anyone else's.

When carrying a Survivor, Sunstruck activates:

* All survivors in your terror radius gain the Blindness status effect.
* You gain the Blindness status effect.
* Your aura is revealed to all survivors.

After hooking or dropping the carried Survivor, *Starstruck* deactivates:

* The status effects persist for **26**/**28**/**30** seconds after hooking or dropping a survivor.

Sunstruck has a cool-down of **7** seconds once the Survivor is no longer being carried.

### Barbecue & Chimichanga

Nothing like a delicious meal after a hard day's work.

After hooking a survivor, gain 1 token. Once you gain 5 tokens, gain a Haste status effect for **5/6/7** seconds, Any survivor in your terror radius is forced to move towards you due to the delicious smell of chimichangas.

## Trivia

* Carl Chimichanga is
* He's