Grrrallick

Grrrallick - Squib Merchant

Species Abilities

Wound Threshold: 9 + Brawn

Strain Threshold: 11 + Willpower

Starting XP: 100

Special Abilities: Squibs begin the game with one free rank in Negotiation.

Tech Savvy: Squibs always treat Mechanics as being a career skill, regardless of their starting career.

Size: Squibs have a Silhouette of 0.

Background: Grrrallck got in trouble some years ago with a Trandosian slaver, after he attempted to negotiate with them and was captured. This resulted in his hatred of all things slave related, and he will intervene whenever he notices slavers to the best of his ability. This has resulted in a lot of issues, and he's been on the run ever since. When he found out about Vohd, he negotiated eternal rights to a building and a business lisence, which he used to make himself a second hand shop, junk yard, and repair facility. His time is usually spent tinkering, negotiating with customers, or generally just enjoying himself at the local cantina. He's a bit paranoid that someone might come looking for him, however, so he's rarely without a few tricks up his sleeve. The last time someone came looking for him, before he acquired this safe house, he recorded his pursuers getting hit with a glop grenade, stunned them, put them in binders, and then spend the next several hours negotiating their release. This recording suspiciously made it's way onto the holonet, and Jinhua Vanna, the Deltron Bounty hunter in charge of that operation, has been his endless rival ever since. Luckily for him, she has yet to find her way to Vohd.

Motivations:

1) Squibs love negotiating. Endlessly. It's their first love, and would be their last love, if not for collecting things to enable more and better negotiations.

2) Grrrallick has a shop named Ardent Acquisitions. It's mostly a place to store and organize his growing collection. But since it's a shop, it also enables him to have interesting negotiations with people that want stuff, or that want to get rid of things. Keeping this place, or something similar, is very important to him.

Obligations:

1) +5 Property ownership: Grrrallick owns a shop. While the main debt is paid off, maintenance, power, and myriad sundries for maintaining it are required, not to mention the acquisition and pawning of junk.

2) +10 Obsession: Collection. Squibs have a strong tendency towards collecting interesting and shiney things. As long as it's not tangent to slavery, Grrrallick will negotiate for it. Endlessly. And whatever acquisitions are made, are added with the point of having a negotiation & story to tell about each item. Without the negotiation, the best flavor of the items in the collection is lost. Without hesitation, Grrrallick will go to exorbitant detail outlining each step of all the negotiations involved for every piece in his collection at the slighest provocation.

Characteristics:

Brawn 1

Cunning 2

Presence 3

Agility 3

Intellect 3

Willpower 2

Career: Technician

Specialization: Outlaw Tech

Skills:

Negotiation 2

Mechanics 2

Perception 2

Knowledge (Outer Rim) 1

Piloting (Planetary) 1

Knowledge (Underworld) 1

Streetwise 1

Ranged (light) 1

Utinni! (remove a black die from scavenging checks for gear or items; these checks take half the time)

Speaks Binary (grants droids a blue die when directing NPC droids)

Gear:

Armored Clothing: +1 Defense die, +1 Soak, Encumbrance 3, Hard points 1, rarity 6

Commlink (handheld)

Scanner Goggles

Medpac

Sabacc Deck

Tool Kit

Utility Belt

Fusion Lantern

Glow Rod

Datapad

Respirator

XL-2 "Flashfire" Blaster Pistol (5 damage, 3 crit, medium range, 1 encumbrance, 3 hp, disorient 1, stun setting)

875 Credits

Notable Location:

Ardent Acquisitions - This immense warehouse and scrapyard has been converted into a shop, living area, and workspace. A dozen starships in various states of disrepair litter the scrapyard, mostly beind cannibalized for parts and metal. Tractor beams line the ceiling of this cavernous space, and they alternate between holding various pieces of junk for examination, moving things between different portions of the work area, or merely accentuating how shiney something is by encasing it in the blue beam instead of the shelves. And there are shelves upon shelves of miscellanious mechanical doodads, useful parts, droids, even an entire cloakshape fighter in "stock" configuration hanging somewhat menacingly above the entryway. This is perhaps the only place in the galaxy where one can find a priceless corusca gem sitting on a shelf next to a decades old power regulator, or a perfectly functional tionese light foil complete with a noble family's seal on the same shelf as a pile of OOM droids' eyes.

(NPC submitted by Ashi)