Areas (TimewornKaiju's Series)

Every Break the Chest game, upon progressing far enough, begins to spread out into various different areas. Players, enemies, and chests in these areas can only be attacked by players or enemies in the same area, and some areas may have special effects.

Warp Devices were the main method of traveling between areas. However, these devices were rather unstable, and any Boss Orbs carried by players who used them would break instantly. Later on, portals leading directly to each these areas appeared in the Overworld, providing a much safer method of transport.

By the end of TimewornKaiju's series, there were nine different areas that players could go through. Most of these were based on the game *Terraria*.

## Areas

### **Overworld**

The story of every single Break the Chest game begins in the Overworld, which is commonly seen as a grassy plain (similarly to other forum games on the Geometry Dash Wiki and Geometry Dash Fan Wiki). It is the spawn location for every new player, as well as the first Wooden Chest in the game.

While all the action left the Overworld once new areas were discovered, the first three bosses in the game (The Eye of Cthulhu, Fulguris, and Bitumalus) were fought here.

Later on in the game, the MTT Hotel was introduced into this area. Its main function was to provide Stasis Pods, which allowed players to go AFK without worrying about being attacked.

### **Corruption**

A darkness-themed dimension from the game *Terraria*. This area was added very early on, and it could spawn Demonite chests, which were also better than normal chests.

While the Corruption was not the site of any major battleground on its own, it was the location of one of the most important events of the game. Some time after he entered the Corruption on his own, Hackey5 obtained a fake Life Crystal containing a piece of Comedentis, the Eater of Worlds. Soon, this was used by the Corruption's spawns to turn him into Darkey5, the Corrupted Bureaucrat.

The battle against Darkey5 mostly took place in the Crimson, but the bosses that accompanied Darkey5 (as well as Darkey himself) stayed in the Corruption until they were meant to attack.

### **Crimson**

A blood-themed dimension from the game *Terraria*. This area was added very early on, and it was capable of spawning Crimtane chests, which held better loot than regular chests.

Following Hackey5's transformation into Darkey5, the Crimson became the site of the largest battle in any Break the Chest game:

* Edicus, Dark Sans, and Asriel Dreemurr were fought in the first phase of the Darkey5 fight.
* Fulguris, Bitumalus, and the Eye of Cthulhu were revived for the second phase.
* Three Shadow Orbs had to be broken for the third phase, each corresponding to a corrupted soul.
* Darkey5 himself, accompanied by his Ocuvolent mount and Thethoss, the Lord of Despair, fought the players directly as the fourth and final phase.

The troubles did not end with the end of the Darkey5 fight. Upon restoring Hackey5, his soul was taken by Thethoss, and even more bosses began to spawn.

* Comedentis spawned immediately after Hackey5's purification.
* Fulmenus, Umbraries, and Empyr were released from their Boss Orbs by Comedentis' arrival.
* The Brain of Cthulhu was spawned when Thethoss shattered the Crimson Hearts.
* Sanies, Homicancer, and Sangumanus were released from their Boss Orbs by the Brain of Cthulhu's summoning.

By this point, the players were now fighting nine bosses at once. But despite the overwhelming odds, they kept fighting. The bosses were slain one by one, and hope was quickly restored. Thethoss eventually became vulnerable once Comedentis and the Brain of Cthulhu were defeated, and before long the Lord of Despair was slain, ending the Battle of the Crimson with a victory for the heroes.

### **Beach**

A sandy beach, connected to the Ocean. Added to the game once the Battle of the Crimson ended.

The Beach was a rather underused area, overshadowed by the Ocean. As such, even while it was occupied by a player or two for a short time, nothing of note happened here.

### **Ocean**

A large ocean. Added to the game once the Battle of the Crimson ended.

One of the three Aquatic Chests that were spawned in this area turned out to be Mickey the Mimic, who went on to become a minor antagonist in the game. Shortly afterwards, this area became the location of the initial Sharktopus battle. Ugaxator Mk. II was also fought here as well, until both bosses warped to the Dungeon due to the players leaving the Ocean.

### **Tundra**

A vast, snowy plain. Added to the game once the Battle of the Crimson ended.

The Tundra's significance comes from the battle between the heroes and KaneThoss, a version of IceKane that had been possessed by Thethoss. Two of Thethoss' fellow Demon Lords, namely Vordos and Felnessa, were fought as well.

This was also the site of the fight against Praetorian Mk. II. After that, however, everyone focused on the battle with Skeletron. (As a side note, Praetorian Mk. II was killed on the turn that it was supposed to warp to the Dungeon.)

### **Desert**

Added to the game some time after the Battle of the Crimson ended.

Upon the players first entering this area, they were immediately attacked by Thralthoc, the Lord of Greed. Thralthoc immediately summoned three more bosses to aid him (Praetorian, Jack, and Beholder), and another major battle commenced.

Following the defeat of these bosses and the acquiring of the Desert Crystal, the Desert went unused for the remainder of the game.

### **Dungeon**

A large, underground dungeon from the game *Terraria*. Added to the game once the Battle of the Crimson ended.

Upon its addition to Break the Chest, this area contained nothing but a gate leading to the actual Dungeon. Unlocking this gate required the Ocean Crystal, Tundra Crystal, and Desert Crystal. All three of these crystals were broken into three shards, with each shard being held by a separate boss:

* The Tundra Crystal Shards were held by Vordos, Cybermammoth, and Ugaxator.
* The Desert Crystal Shards were held by Jack, Praetorian, and Beholder.
* The Ocean Crystal Shards were held by bosses that were never revealed; their respective Boss Orbs were absorbed by Mickey the Mimic. The resulting super-powered form of Mickey, dubbed "Kappa Mickey", dropped the entire Ocean Crystal.

Even after the three Gate Crystals were placed inside the Dungeon Gate, the players still had to fight Skeletron, the Dungeon Guardian, to gain access to the Dungeon itself. This would turn out to be easier said than done, as Skeletron was designed to be tougher than any other boss the players had faced in the past. In addition, the players would soon have to fight several bosses at once: Ugaxator II and Sharktopus warped to the Dungeon when the Ocean went silent, and another boss, Ulrich, was spawned during the battle.

### **Jungle**

Added to the game soon after the Battle of the Crimson ended.

This area is notable for being the location of the Ugaxator battles, both of which were piloted by Flowey, a major antagonist of the game. The Ugaxator Mk. II, however, quickly teleported to the Ocean after spawning, and this area went silent for the remainder of the game.

## Gallery

A map of the original Break the Chest game, in the style of a *Terraria* world. Note that this map includes areas that were not added, but were still planned before the game's discontinuation.
## Trivia

* Following the completion of the Dungeon, four more areas were meant to be discovered, likely through the use of the Superdrill: The Underground, the Caverns, the Magma Caverns, and Hell (the latter of which likely would have functioned similarly to the Underworld from *Terraria*).
* Certain *Terraria* references within the game (such as the existence of the Crimson and Corruption, as well as a mention of Hallowed items) imply that the Hallow was planned to be added to the game at some point, likely after the activation of Hardmode.