"Little Ironsides"

* Main
* 1
* 2
* Player View
* Scope

## Attributes

* Single Shots
* Flashlight
* 4X Zoom

## Gameplay Information

The **"Little Ironsides"** is a Backup weapon introduced in the 15.5.0 update.

## Appearance

It is a futuristic/modern handgun with the slightly extended magazine, luminescent iron sights accompanied with the 4X scope in front assisted by the yet another reflex sight, and the flashlight.

## Strategy

It deals good damage, and has good fire rate, average capacity, high mobility and outstanding accuracy.

### Tips

* Aim at the head to deal more damage to enemies.
* Use this weapons on maps with multiple levels to it (levels like of a building) as the weapon has a scope.
* This weapon has deadly damage. It can take people out extremely fast.
* It is very light. Its mobility of 90 means that even if you have a deadly melee weapon which isn't too mobile (like the Combat Yo-Yo or the Core Sword) you can use this gun to escape enemies chasing you without forgoing a gun.
* It is also a semi-automatic pistol that holds a decent amount of ammo per mag. It basically holds 20 bullets per mag with 60 in reserve.
* Make sure to take advantage of its fast fire rate to keep up with your targets movements.
* This weapon is very well rounded with a decent amount of ammo in a clip, decent fire rate, and also a good reload time. Therefore, this weapon is very adaptable and can be used for various situations.
* Use the flashlight if the enemy tries to engage a close-range attack on you.
* Use this weapon to significantly weaken enemies.
* As always, along with most Backup weapons, use it when all of your weapons are dried of ammo.

### Counters

* Using long ranged weapons will allow you to easily snipe these users, however, be mindful that a skilled player could still hit you from that range.
* Use an area damage weapon that confuses the users like the Dark Matter Generator. When blown around the map, it will be hard to aim.
* Pick off its users from short or long range. Stay out of medium range though.
* Move around so you will not be hit. This weapon does not have area damage.
* This weapon is a powerful sidearm, so if the player were to encounter an opponent with this equipped, its advised to use a weapon with high amounts of damage, and to shoot the opponent in the head in order to kill the opponent quickly, as head-shots that come from the "Little Ironsides" can kill players rather quickly.
* Use a one shot kill weapon such as an Anti-Hero Rifle.
* Shotgun, Flamethrower or even Electro-thrower weapons will easily beat these users at close ranges.
	+ Be aware that the user can use the flashlight to distract you from doing this tactic.

## Trivia

* The word "ironside" without "s" is a person who is strong and courageous.
	+ The name also references the **Old Ironsides**, referring to Oliver Cromwell.
* It resembles the futuristic version of the Pixel Gun.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system.
* In the real world, there is no need for the front iron sights when there is a magnifying scope easily accessible to your eyepiece.
* It is one of the weapons whose efficiency do not conform to the standard 15.8.0 efficiency system per upgrades. (E.g. lvl 17-27 = efficiency 35-50, lvl 22-32 = efficiency 40-55)