Andre Golgi

> Karl, I must say I am shocked. You've survived everything I've thrown at you and more. But your skill with a gun won't save you from nuclear annihilation. You, along with all the other fools who rejected my ideas, will disappear in a flash of light -- here and now.
>
> Andre Golgi

Chief **Andre Golgi** was the Security Chief for the DefCorp Complex and a founding member of the Association. He believed that DefCorp had risen to the level of a fully-fledged nation state and deserved a better form of leadership. His cabal planned to use a carefully-controlled outbreak of the Corrupted as a pretext to assassinate chiefs who opposed them. This would allow the Association to make a hostile takeover of the DefCorp Board and "assume their rightful position as leaders on the world stage." However, his plans went badly wrong when Noble Hart launched a real Corrupted assault on the DefCorp Complex, forcing Golgi to significantly adapt his plans.

One of his biggest rivals was Logistics Chief Karl Dyson, who opposed various practices used by Golgi and his allies. During the DefCorp Event, the two men clashed several times until Golgi was ultimately killed by Dyson.

## Biography

### Forming the Association

With DefCorp commanding the largest military force in the world, Golgi's ambitions needed to be executed with the utmost care. After discovering The Specimen in Australia, he gradually developed a plan centered around the mysterious organism known as Noble Hart, intending to use a controlled faux "attack" by Hart as a cover to assassinate chiefs who opposed him. After this, his ultimate goal was to seize control of the company from the DefCorp Board and ascend to the position of a world power.

A cunning and manipulative personality, he converted multiple high-ranking company officials to his cause, including Chief of Research Vernon, Chief of Transportation Security Howard, and the Chief of Information. This group collectively made up a cabal he called "the Association." Golgi simultaneously pulled the wool over the eyes of any officials he deemed not trustworthy enough, ranging all the way to the Complex Administrator.

### The DefCorp Event

#### Preparation

Three days prior to the scheduled date of the "DefCorp Event", in which all of his plans would come to fruition, Golgi convinced the Complex Administrator to take a trip abroad to handle international supply matters. Following the Administrator's departure, Golgi and his associates were placed in *de facto* control over the DefCorp Complex and began instituting significant changes to security policies. These included the compartmentalization of information and the replacement of many laborers with guards, usually Association ones. These security standards effected all aspects of life throughout the Complex, from the Transport System to the Logistics Division.

#### Initial outbreak

Golgi was giving a speech to Logistics personnel outlining new responsibilities when it became apparent that the DefCorp Event had begun prematurely. Ordering Karl Dyson to investigate strange sounds coming from the Office Wing, Golgi soon came under attack by Corrupted who burst from the walls. He and his men retreated behind a security door and hurriedly contacting the rest of the Association personnel. Despite Noble Hart attacking before the planned date, Golgi remained confident that his schemes could still be put into action and ordered all of his loyal forces to get in position.

Golgi and his party made their way to the Complex's Secondary Research Labs, where experimental laser-based weapons such as the RSX-1 were in development, and gathered up as much equipment as possible to better defend themselves and ensure their control of the situation. They departed soon afterwards and briefly occupied the nearby Test Labs while preparing to link up with Chief Howard.

#### First encounter with Dyson

Golgi encountered Karl Dyson again in the Test Labs. Not knowing Dyson's intentions and seeing a golden opportunity to eliminate one of the more troublesome chiefs within the company, he ordered two of his soldiers to fire on the Logistics Chief. However, Dyson killed them both and began chasing Golgi through the Test Labs, defeating multiple groups of Association soldiers and confronting him over the Hydroelectric Reservoir. Realizing that Dyson could be of great use to him, Golgi offered a truce if the Logistics Chief would serve as his personal guard until the Association rendezvoused with Howard. Dyson refused, however, and Golgi detonated explosives in the floor, sending the Logistics Chief plummeting to what he assumed was a watery grave. Unbeknownst to him, however, Noble Hart had intervened to teleport Dyson to safety.

#### Contact with the Government

After dealing with Dyson, Chief Golgi and his Association troops made use of freight elevators, rapidly ascending to Floor 1 and eventually the surface of the DefCorp Campus. During this time, Government forces began to invade the DefCorp Campus with the aim of containing the ongoing crisis. The Government forces were most in control of the surface and upper levels of the DefCorp Campus, struggling to penetrate deeper into the disaster-ridden Complex. They were heavily engaged by both the Corrupted and Association, with rank-and-file DefCorp employees being caught in the crossfire.

Golgi attempted to convince Government troops to avoid hindering his plans through intercom messages, but these went largely ignored and the fight truly intensified. He was able to make his way across the surface to the bunker adjoining the Reserve Silos, in the process rendezvousing with Splitter, the Chief of Information, and the Complex Administrator. However, parts of the Reserve Silos were controlled by a group of surviving DefCorp scientists known as Attonall's Safe Zone, which lightly engaged the Association and took two prisoners from the Chief of Information's security detail.

#### Final plans and death

Sensing a deterioriation in his command capabilities, Golgi authorized a shift in the Association's plan: their new goal was Scenario 53, also known as "Erasure." His plan was to mount a high-powered nuclear strike from within the Reserve Silos, destroying most of the DefCorp Campus and any evidence of his broader schemes. Noble Hart became aware of this plan and began tearing apart the Reserve Silos with tendrils and portals.

Karl Dyson, supported by Attonall's Safe Zone, finally caught up to Golgi shortly after he activated the timer on his nuclear bomb. A fierce battle ensued between the two. Golgi used a highly-volatile weapon known as the protogrenade launcher in an effort to stop Dyson from disabling his nuclear device. While Golgi occupied the Logistics Chief, most remaining members of his Association force were able to flee, including the Complex Administrator and Chief of Information. Dyson was ultimately victorious, killing Golgi and disabling the bomb before jumping into the portal below to face Noble Hart.

## Tactical Considerations

### Phase I - RSX

* At the beginning of the fight Golgi will draw an RSX-1 laser rifle. Its high damage is counterbalanced by Golgi's obvious inexperience with the weapon. Take advantage of cover positioned around the arena and trade fire with him until the second phase begins.

### Phase II - Protogrenade launcher

* Golgi will draw his unique protogrenade launcher, which is inaccurate but does massive damage and can easily explode cover pieces. However, its fire rate is very slow, so you can use this phase to reposition yourself and gather more resources. *Mobility is key to this phase and Phase IV.*

### Phase III - RSX and Association guards

* Now visibly bloodied, Golgi will summon Association guards who appear at elevated windows around the arena. These guards are only an annoyance in Phase III, but will make the difference between life and death in the final phase. Consequently, it is a good idea to kill them before triggering Phase IV, as they can cut you down easily when you aren't behind cover.
* He will also fire on you with his RSX again, this time with improved accuracy.

### Phase IV - Protogrenade barrage

* Golgi will fire a continuous barrage of protogrenades at you. *Constant mobility is required* to avoid being hit. Make sure the Association guards at the windows have all been taken out. Golgi can also damage himself with protogrenades if you run to his position. Take care to avoid any glass floors.

## Behind the scenes

In the original plans for *Contingency* and *Mobilization,* Golgi's voice would be heard over loudspeakers attempting to dissuade Government troops from involving themselves in the DefCorp Event.

## Trivia

* Killing anybody in the chapter *Arrival* will cause Golgi to become hostile to the player (wielding a revolver) along with all other units, as part of the hostility mechanic. However, since Golgi cannot be killed in *Arrival*, it will be impossible to win this fight.
* His name is a reference to the Golgi apparatus