recursal/Fanatic-Fandom huggingface dataset:
Shenabe

Shenabe head

The Shenabe are a fan made tribe created by the FANDOM users Dragonclaw42 and Aubuts24. It is based of Native American culture (specifically Northwest). They are considered to be a quite strong tribe due to the fact that their starting technology is Spiritualism.

## Fan-Made Description (Made by Oaskldk)

The Shenabe live in a plentiful mixture of forest and field, blessed with fruits to gather and game to hunt. Because of this beautiful native land, the Shenabe have developed an advanced religious system to please the native spirits in order to keep their home.

The Shenabe start out with the Spiritualism tech.

## Appearance

Game: Deer

Forest: Classic oblong sphere tree with green, brown and yellow leaves.

Fruit: Strawberry

Fields: Imperius fields but with brown and orange patches

Mountains: Xin-xi mountain with a much more rounded top.

Color: Light Orange/Light Brown(Color of feather)

Helmet: Dark brown hair with feather in top right corner

City: Small huts made of fur and wood.

## Spawn Research

Forest: 50%

Game: 75% (37.5% overall)

Field: 40%

Fruit: 60% (24% overall)

Crop: 20% (8% overall)

Mountain: 10% (In clumps of 3-4, like a mountain range.)

Metal: 20% (2% overall)

Fish: 40%

Whales: 15%
Nitor

Nitor is a futuristic-looking fan-made tribe, made by KuropoiLeo.

## Description

*Lost connection with the mothership, landed on an unknown planet, with nearly all technologies forgotten, will they find a way to return to the mothership at all costs, or just dominate this unfamiliar place?*

## General Info

**Special tribe**

Race = alien.

Advantage = increased damage, each unit has +1 attack.

Starting tech = none

Environment = random tribe's

Color = grass/dark green

## Units

Head: green with cyan cyber-stripes

Swordsman: laser sword wielder

Rider: motorcyclist

Defender: holo-cube aura

Archer: laser gunner
Tchitix

Tchitix are a truly generic tribe. No starting technology, no special building or unit... And yet they are extremely hard to defeat.

The other tribes think they must have a magic potion or something. Maybe they just don't play fair.

## Description

Tchitix favor villages along the coast, next to some generous forest, and are renowned for the accuracy of their catapults and the swiftness of their ships alike.

Their forests are thick and full of old oaks and tasty boars, their fields are a deep green and often sprout delicious bolete, and their mountains are more like hills, with usually a big grey rock half buried on top of it. Their houses are made of such big grey rocks, with steep thatched or wooden roofs and massive chimneys.

They wear dark green clothes and feathered iron helmets.

## Sixth sense

The Tchitix seem to be very lucky indeed. Here is the hidden truth :

1. Like Elyrion, they can see where are the ruins.
2. Ruins spawn at a higher rate in Tchitix territory.
3. They can choose their ruin bonus.
4. A potential move that would reveal another tribe is shown in green instead of blue.
5. Ocean an Shallow water tiles reveal their surrounding.

The tile is divided into 5 smaller tiles ; one in the middle is unchanged, while the four others have a color depending or the neighbouring tile (land, shallow water or ocean), allowing Tchitix explorers to "see" what they are about to discover before thay actually do.

[Too much ? Other ideas ?]

## Resources

*(when compared with Imperius)*

More Water (20% tiles replaced with water)

More Fruit (125%)

Less Crop (75%)

More Game (150%)

Less Mountain (75%)

More Fish (125%)

## Other Tribes

If you liked this one, go take a look at the others here : Gradokko
Dwemingis

"The Dwemignis are short but powerful humanoids that used to live in mountains. Recent events have driven them to the surface, bringing along their ancient wisdom. They specialize in axes, and have giant slugs that are surprisingly fast."

Credits to Kiks, Skarm323, FreddieFreaker, Holiday and BlazingNova on Discord.

Their starting tech is Mining.

## Appearance

* Mountains: volcanoes
* Animal: Rhingnis, lava slugs
* Head: fire ponytail
* Water: lava, damages ships every turn that sail on it, also no fish in them

## Specialities

Dwemingis trains Axemen instead of Swordsmen. Axemen have 0 defense but enourmous attack and it can swipe two enemies in front of it at the same time. They cost 5 stars.

Their ships have -1 movement but immune to their lava.
List of Fanmade Techs

List of Fan Made Techs by Branch

## Climbing Branch

All techs that come after Climbing or any modified alterations. Non Fan made examples are: Meditation & Philosophy, Mining & Smithery

* Astronomy (Ceastrolo) [Replaces Philosophy]
* Colonizing (Nauru) [Replaces Mining]
* Geothermal plants (Igniros) [Replaces Mining]
* Masonry (Uuticab) [New 2nd Tier Tech]
* Necromancy (Nekhrathi) [Replaces Philosophy]
* Star Gazing (Ceastrolo) [Replaces Meditation]
* Wizardry (Philos) [Replaces Philosophy]

## Organization Branch

All techs that come after Organization or any modified alterations. Non Fan made examples are: Shields, Diplomacy (Upcoming) & Engineering (Defunct), Farming & Construction

* Sky Mapping (Ceastrolo) [Replaces Shields]
* Ranching (Campis) [Replaces Farming]

## Hunting Branch

All techs that come after Hunting or any modified alterations. Non Fan made examples are: Forest Magic, Archery & Spiritualism, Forestry & Catapults

* Archery (Igniros Altered)
* Mathematics (Igniros Altered)

## Riding Branch

All techs that come after Riding or any modified alterations. Non Fan made examples are: Free Diving & Spearing, Roads & Trading, Free Spirits & Chivalry

* Locked Spirit (Nekhrathi) [Replaces Free Spirit]
* Mycelium (Fg'nas) [Replaces Roads]
* Mold Shrooms (Fg'nas) [Replaces Riding]
* Re-rooting (Fg'nas) [Replaces Chivalry]
* Riding (Moriton Altered)
* Swimming (Aquaveral) [Replaces Riding]

## Fishing Branch

All techs that come after Fishing or any modified alterations. Non Fan made examples are: Sailing & Navigation, Whaling & Aquatism, Water Magic, Frostworks & Polar Warfare

* Naval Warfare (Aquaveral) [4th Tier Tech]
* Spiritual Diving (Aquaveral) [4th Tier Tech]

## Sixth Branch

All techs that come after a distinct sixth tech branch

* Campfire (Maneries Lore)

## Loose Techs

All techs that would be researched independently of any other tech and thus belong to zero branches

## Crossover Techs

All Techs that would require techs from two or more distinct branches to be researched

Also see the companion pages

* List of Fan made Units (Link)
* List of Fan-made Skills (Link)
* List of Fan-made Buildings (Link)
* List of Fan-made Terrains (Link)

And related pages

* All Fan-made Tribes (Link)
* FMT Browser (Link)
Anaglash

This tribe was created by Battleshipsrule. It is based on the tribes of the fertile crescent.

Sorry for the poor quality of the pictures.

## In game Description:

*The simple yet rewarding life of the Anaglash tribe takes part on a small place within of land surrounded by calm rivers that are perfect for rowing a rowboat or for fishing off a sail ship on the peaceful still rivers.*

*The Anaglash tribe begin the game with the sailing technology.*

The Anaglash tribe is the oldest tribe on the square, beginning alone and wanting to explore the oceans.

Color: Dark brown-orange.

Fruit: Fresh Oranges (Kulit)

Animal: Pigs (Dapar)

Forest: Multiple trees surrounded by leaves all over it.

Plain: Fertile farm like

Mountain: Multiple warm colored Oumaji mountains

Helmet: Babylonian Helmet with a long Egyptian beard.

City: Mud brick pavilions with mud brick houses and ziggurats.

Village names: Kakade, Sregon, Weboda, Urk, Wamokada, Weto.

Spire: Mud brick paneless window with statues around a crown at the top.

Because Anaglash is a human tribe, nothing is different about it.
Exeverre Sovuit

The Starting tech of the Exeverre Sovuit is sailing.

## Language

Their Syllables for cities are:

exe ve rre sov uit gui gur oso vus mæd cly su so nt ver si op yu sa vo re æ si or hoi

In their language, Exeverre Sovuit means South of the Exeverre because they come from a tribe called Exeverre.

## Tribe

Their colour is dark brown. Their animals are light brown horses and their fruit is a green apple. They have light green land and small hills as mountains. Their forests are similar to Imperius and Bardur. In their language their animals are called madere horvotes. Their fruit is called Lumaepele byesver. Their forests are called bivianter fortrerea.

.
Colimac

## Description

The Colimac use their tame Caracs for food, war, travel and trade, but most of their abilities require research to be unlocked.

They start with Taming (hunting), which allows them to recruit Caracs and hatch Pearls (eggs). The latter are used to produce revenue, while the former can be rode by any other unit in the army.

They also come in two different forms : The Slick, a fast and nimble slug ; and the Stok, a slowlier, sturdier snail ; and can morph from one to the other, meaning you can use swarms of different units.

They spread a thick mucus everywhere, which greatly improves their mobility (including on moutain and water) while slightly reducing other's ; it also heals them/harm others, and connect cities ; but fades away with time.

Last but not least, Caracs can eat the forest to harvest stars, anywhere they can find it.

Caracs are absolutely essential, and it's impossible to have enough of them, but they are pretty much harmless and incredibly frail by themselves, and only extensive research will reveal their full potentiel.

The Colimac also have strange means of exploration through self erasing meditation ; more nimble catapults, a cheaper knight remplacement, and a captain to further improve the Caracs.

Their super unit is a fast-morphing giant Carac, that can use the best of their abilities to wreak havoc, but is still pretty frail.

## Ressources

Half of their mountains are replaced with fruits/empty fields.

## Units

Carac units are quite special, here are their features :

#### Mucus

* Unless there is already some mucus on a tile ("clean" tile), a carac treats any tile as mountain/forest.
* If on the other hand there is mucus on that tile, it is treated as road. Other units are instead slowed down. Stepping on a "dirty" tile costs 0.5 moves.
* Normal roads have no effect for them.
* When they finish their turn on a clean tile, they lose 1hp
* If they finish it on a dirty tile, they heal 2 hp instead. A regular unit ending its turn on mucus loses 1 hp.
* Mucus cannot be destroyed, but disapppears on its own after 3? turns.
* Mucus connects cities.

#### Morphing

A Carac can go from Slik to Stok and vice versa. Either instead of moving, and the morphing is done at the end of the turn ; or after moving/attacking, and the morphing is done at the begining of the next turn.

#### Mount

Any Colimac unit can mount a Carac. One of them just needs to move on the same tile as the other. Once they are united, they can't be separated.

The new unit has the following stats : Rider Atk + Mount Atk -1 ; Rider Def + Mount Def - 1 ; Mount Mov -0.5 ; Rider HP + Mount HP

They basically retain the most significant of the mount's skills + any of the rider's. See the second table for examples.

#### Carac Riders

Could also ride Caracs : Defender, Polytaur, Shaman, Mooni

## Other tribes

If you liked this one, go take a look at the others here : Gradokko
Rolance

Rolance is medieval knights tribe, created by Afelium.

## Description

* Colour: grey

* Helmet: knight helmet
* Eyes: no one knows what happened to them
* Fruit: blackberries
* Forest: leafless tree with swords and arrows stuck in it, a bird is on it too

Rumors say that they can't have archers because they would shoot at their own men, because they can't aim with eyes like that.
Altoi

The Altoi are a deep caves tribe made by Bardurwashome

## Description

"The mountains are home to many, but few were born in its depths" The Altoi begin the game with a modified tech tree

* Cities: Work in progress
* Land: Rough brown and grey terrain
* Forests: Work in progress
* Game: Work in progress, maybe an Anaconda or Bats
* Fruit: Work in progress
* Mountains: Brown hills with caves
* Helmet:Work in progress
* Color: Blue-Green

City naming syllables: Work in progress

Ambience: Water dripping or trickling or maybe a small fishing jumping in a pond, slow soft irregular pounding on hard rocks, bat noises.

Tribe Music: Work in progress

## Changes

Super Unit: Great Wyrm

Stats: Health 20 or 25, Movement 3, Attack 4, Defense 3, Range 1

Abilities: Fly, Escape

Work in progress

Most likely tunnels allowing roads through mountains, Some sort of altered climbing branch as well as others
Bootila

**Bootila** is a pirate fan-made tribe created by Polluted Kickoo.

The Bootlia start with 2 boats on nearby water tiles.

## Description

The Bootlia are a motley crew, made up of the filthiest trash of society, the penny pinchers. They have pirates from every tribe all together on stolen ships searching for the perfect spot for a hideout.

## Appearance

* Fruit: cubic coconuts
* Forest: palm trees
* Mountain: huge rock with skull carving, water in the cave
* Head: orange hat and eyepatch
* Color: Tuscan red
* Cities: Made of shipwrecked boats and bamboo shacks, black flags all over
Sushang

The Sushang are a fan-made tribe based on Japanese culture. Their starting tech is whaling.

## Appearance

* Fruit: Peach
* Land: Rocky coast with some vegetation like little bushes
* Forests: Xin-xi blossoms spread out like Ai-Mo ones
* Animals: White Tigers
* Mountains: Rocky mountains with top snow and ice caps
* Cities: Wooden structures/ frames with light blue decoration
* Helmet: Black hair with a white head band with a red dot in front and black stripes around the dot
* Color: Light grey
Sebona

Sebona is a special tribe. Their starting tech is construction.

## Appearance

* Fruit: Lemons.

* Animals: Similar to Elyrion unicorns but a black horse with a yellow horn.

* Forests: Trees with white wood and most of the leaves missing. The leaves that remain are dark blue.

* Land: A dark green.

* Colour: Light blue.

* Mountains: Similar to Bardur.

* Cities: White with blue domes and roofs.

* Helmet: A mix between Yădakk and Hoodrick.

### Language

sio, ki, qui, ses, eig, agh, ves, bui, li, tza, tsa, sz, sx, sza, sxa, .

## Modified techs

Chivalry- Chariots

Archery-Crossbows

Navigation lets you upgrade boats into ships because whaling lets you convert whales into battleships for fifteen stars.

### Modified units

Knights- Chariots

Archers-Crossbow archers

### Chariots

Chariots cost ten stars and when you make them you can either choose chariots with archers or chariots with spears. Chariots with archers are the Sebona tribe's version of archers. They have the same kind of bow as normal archers but their attack is five.Chariots with spears are this tribe's version of knights. Their attack is five.

### Crossbow Archers

Crossbow archers are this tribe's version of archers. They cost twelve stars and their attack is six.
Tseliko

Tseliko terrain

**Tseliko**, also known as **Kovogrod**, is a Kievan Rus-inspired fan-made tribe created by Polluted Kickoo.

## Lore

When the Bardur were still young they began multiple over sea expansions. They discovered hvaljford which eventually became independent as the Hvaljavik tribe. They discovered the Polaris on a far away landmass, they quickly left due to lack of resources, the only other area the Bardur discovered was the vast taiga. Here the Bardur explorers founded the Kievan Rus which quickly grew into a powerful tribe out of pure manpower. (That's why they start with extra soldiers.)

## Appearance

* Field: frosty grass with some snow.
* Forest: deciduous forest (oak, maple, etc.)
* Wild Animal: Ermine
* Mountains: like other mountains but shorter and much rougher, like ai-mo.
* Fruit: lingonberries
* Appearance: white beard with helmet.
* Color: Brownish red syrup color.
* Cities: reddish walls with black tiled roofs.(Like Bardur but with red walls pretty much.)

### Terrain notes

* Lots of land, very little water or ocean, there isn't much ocean but most of the ocean will have whales.
* Some forest, Ltitle bit less than Bardur. Good amount of fruit but not much farmland.
* Poor amount of mountains. (Kievan Rus lands were hard to defend because they lacked natural protection like mountains. Most of their expansions and wars were for land that had protection.
* Okay amount of fish, about average.

## Strategy

Rush, use the small army you start with to quickly take land from nearby tribes, use stars on the first turn to get a resource tech, should be hunting or gathering because you won't have much water or fish.
Magmar

The Magmar live in the volcanic wasteland, and they start with the mining tech. Their color is dark red. For ownership claims, this tribe is Oaskldk's idea.

Description:

*In the fiery volcanic wasteland, an ages old tribe rises from the ashes. Masters of the art of mining for centuries, they are ready to explore the world around them. The Magmar start with the Mining tech.*

## Known Info

* Land: Light to medium red volcanic fields
* Mountains: Tall volcanoes with lava drizzling out (as opposed to the shorter but wider volcanoes of the Ogka)
* Forests: Dead sycamore trees (like Vengir, but without the skulls)
* Game: Demon hounds from Kingdom Rush (giant red wolfs without tails and with curved horns/antlers)
* Fruit: Idk what to call them, but they're basically really red mangoes (lava pears? idk)
* Cities: Not sure yet, but I'm thinking Vengir's cities but red and with more metal
* Starting tech: Mining
* Helmet/headgear: Not sure yet
* Color: Dark Red

## Spawn Rate (Resources)

* Fields with crop and mountains with metal are extremely common.
* Fruits are rare, and forests and game are even rarer.
* Fish are the most rare resource next to whales.
Paschalia

Paschalia head

**Paschalia** is an Easter/egg hunt fan-made tribe created by Aetholis1.

## Description

*The Paschalia are a peaceful tribe that lives in the grassy meadows. Instead of battling other tribes, they hide beautifully decorated, resource-filled eggs to aid each tribe in battle. But if the other tribes threaten to destroy their beautiful fields, the Paschalia are willing to defend.*

## Appearance

* Field: meadow
* Fruit: carrot
* Forest: flowers
* Animal: chick
* Mountain: hill with flowers on it
* Helmet: Bunny ears
* Color: Pink (the color of a Nature Bunny)

## Resource Spawn Rates

* -forest
* +fruit
* +animal
* -metal

## Technology Modifications

* Chivalry: unlocks the Knight and the Pink Egg
* Spiritualism: unlocks Grow Forest, defense bonus in forests, and the Yellow Egg
* Free Spirit: unlocks the Disband ability and the Blue Egg
* Forestry: unlocks the Lumber Hut and the Green Egg
* Meditation: unlocks defense bonus in Mountains, the Pacifist task, and the Violet Egg

*Note: Depending on how high in the list above a technology is, the more its cost is increased. This means the Pink Egg is unlocked with the most expensive technology.*

## Special Buildings

### Pink Egg

Costs 10 stars to build. Loot includes Warriors, Defenders, Riders, or Archers; technologies, stars, and 1 population for the closest city.

### Yellow Egg

Costs 8 stars to build. Loot includes Warriors, Riders, or Archers; stars, and technologies.

### Blue Egg

Costs 6 stars to build. Loot includes Warriors, Riders, stars, or technologies.

### Green Egg

Costs 4 stars to build. Loot includes Warriors, Riders, or stars.

### Violet Egg

Costs 2 stars to build. Loot includes Warriors or stars.

## Special Units

### Egg Catapult

* Attack: 1
* Defense: 0
* Movement: 1
* Range: 3
* Health: 10
* Cost: 8
* Skills: Auto-Lay

## Unit Skills

### Auto-Lay

This unit will place an Egg on the tile where the unit it attacks is.
Raubvögel

Raubvögel is a fan-made tribe created by Aubuts24 and DragonClaw42. They start with ”Aviation,” a form of chivalry.

*Mountains high, birds of the sky. Peaks of snow, wind that blows. You give me strength and I praise thee. I'm one with you and you are me. -* Pokeruler007

Helmet: Like Quetzali, but a red-tailed hawk.

Animal: Red-tailed hawk

Fruit: Blackberry

Aviation: Knights ride giant hawks instead of horses. These knights can only be hit by ranged unit or units on mountains. Can't become boats. - Pokeruler007
Emperion

Emperion is a fan made tribe based off of Imperius Renegades, presumably made by Oaskidk,

## Emperion

### Wild Animal

Chicken

LORE: "The Emperion were once part of the Imperius tribe, but one day while one of the leaders was exploring he found the waste land home to the Venegir. When he saw their living conditions and how bad their land was he knew he had to do something. So in exchange for being taught about their swordmen he agreed to talk to the other leaders of the Imperius tribe to try and help them out. When the others said No he took all the knights and sailed away vowing that one day he would rule the square and punish every tribe for their treatment of Vengir."

## Appearance

* Game: Chickens
* Trees: To be determined
* Fruit: Strawberry
* Colour maybe Mahogany or blood red purple combination

## Gameplay

Advantages. The Emperion tribe starts off with either Smithery, Chivalry, or Sailing. They also have the chance of starting off with 2 Capital cities with a warrior in each. And the price of tech would stay the same for if you had one city. (Returns to Normal once you get a third city). One of the two starting cities would act as the Primary Capital. If a city is linked to either Capital it receives an additional population however only the primary capital receives population by being linked. Network is achieved by linking five cities to either capital not counting the capitals themselves and are not met by linking three to one and two to the other. In might only the primary capital counts to satisfy victory conditions.

Disadvantages. If you start with chivalry or smithery you start off with no stars and can't move for the first turn. Also you can't train the other techs unit but you get a stronger version of your starting techs unit. (Both units gain the escape ability and +0.5 defence.) You also no matter what tech you got start off with warriors not that techs unit
Troll tribe

They start with gnitnuH which gives -1 population per animal.

A supposed troll tribe warrior
## New units

### Namsdrows

Namsdrows (swordsman) 15 health -3 ATK -3 DEF 1 RANGE 1 MOVEMENT. abilities: hsad, etailater. Namsdrows would look like a troll tribe warrior except with an upside down sword

### Rednefed

Rednefed (defender) 15 health -1 atk -3 def 1 range 1 movement. abilities: yfitrof, etailater. Rednefed would maybe have a broken shield or something like that

### Redneb dnim

redneb dnim (mind bender) 10 health 0 atk 0 def 1 range 1 movement. abilities: srehto laeh, trevnoc. Redneb dnim could have an upside down staff

### Thgink

Thgink (knight) 10 health -3 atk -1 def 1 range - movement. Abilities: hsad, tsisrep, modnar. Thgink would have a backwards animal and no shield

## New abilities

### Trevnoc

makes the attacked unit become troll tribe and the Redneb dnim become the attacked unit's tribe

## Resources

forest-inverted bardur forest

Fruit- inverted bardur fruit

Mountain- inverted bardur mountain

Animal- inverted bardur animal

### Resource spawn rate

troll tribe has 0.5x fruit and no farmland

## New techs

### Tirips eerf

disband and the troll temple (all levels are a white floating sphere)(troll temple can only be built on field tiles)

## Rice sometimes has lemons

How are lemons in rice? I mean it kinda makes sense.
Argyptic

**Argyptic** is a tribe with time-centric abilities, created by Deplizz788.

## Lore

Argyptic colonists first came from Reaporis, not to expand the land of the nation but rather because they believed their enchantment magic was used to the least potential. They sailed to the archipelago of Chuart, a peninsula known for its abnormal abundance of Quartz and Staniu. Though despising how the Reaporis used the shadow magic, they still respected it, mixing the art of horology with the power of the Penumbra creating the ability to manipulate time to some extent. They are lead by their Keeper, a "queen" of sorts of great power that is held within their grandest clocktower.

## Appearance

* Fruit: Graphru (Breadfruit)
* Forest: Morrat (Bamboo)
* Mountain: Massive chunks of Quartz
* Game: Thalas (Junglefowl)
* Field: Jade-colored grass and dark brown soil
* Cities: Tin clocktowers and stacked wooden houses painted red, purple, orange and yellow
* Helmet: Glasses, with some small cogs on the left lens
* Color: Granite

## Spawn rates

* - Mountain
* + Animal
* - Ore
* + Fish
* + Crop
* ++ Forest
* ++ Fruit

## City syllables

las, morr, graf, thal, rat, hru, tick, tock, granet, mia, dea, delic, se

## Music and sounds

A constant ticking sound can be heard within the area, along with the nauseous noise of time trying to keep up with itself.
Krag'n

```
*Krag'n respect nothing but strength... and gambling.*

```

*Their fighting pits are the perfect place to conciliate those two interests !*

## Description

**Krag'n** starts with **Entertainment** technology (*Trade*). It replaces *customs house* with **Pit**, and the *wealth* task with **Entertained?**, a unique Krag'n task : Make 6 fights in the same pit in a single turn. It unlocks the **Colosseum** monument.

Pits are at the same time a way to earn money and to train your fighters. Instead of the usual veteran units, Krag'n has **Champions**. Those are the deadliest units in the Square.

Krag'n wear big crested gladiator helmets, with openings in the bottom to let their tusks out. It it said they have a greenish skin, but as none can be seen, it remains unclear.

They hunt **warthogs** and harvest **cabbages**. Their lands are muddy fields and low (but numerous) mountain ranges. Their colour is **dark red violet** (between Luxidor and Yadakk, but darker).

## Champions

After 5 melee combats, Krag'n units become champions ; they gain +5 max health (but are not healed beyond 5 hp) and an additionnal semi-random upgrade : Attack, defense, movement, range, skills, depending on the unit. They can do this as many times as they want, but only once per turn, and it takes one more fight each time.

Note that shooting an adjacent unit with your catapult is considered a melee combat.

## Special building : Pit

Costs 5, replaces customs house. Must be built on a field, not adjacent to another.

A unit that stands on this tile can't use ranged attack, but can attack as many units at it wants (without moving if it kills them), inculding friendly ones. Adjacent friendly units can attack it as well.

For these fights, defense bonuses are nullified, and the units' attack and defense values are randomly hightenned or lowered by up to 1.

Game can be attacked as well, they count as having a defence value of 1 and are destroyed in the process.

You earn *(Attacker's Attack value + Defender's Defense value) stars*, rounded down.

As enemy units can use it too, building one next to your walled city may prove a dubious choice. On the other hand, a strong unit like a giant could use it to slaughter every unit next to it.

After a given number of fights (2 to grow level 2, etc), pits grow and yield an additional 1 star per fight per level.

## Special giant : Roncar

You got it, it's a shameless copy of the Rancor

Changing every single unit of this tribe to match a gladiator type would be very tempting, but I thought the quite special building, promotion system (+ task) were enough.

## Other tribes

If you liked this one, go take a look at the others here : Gradokko
The Horde

The tribe head of The Horde

**The Horde**, also known as **Opaacbi**, is a Mongolian fan-made special tribe created by Rastrapies.

## **Description**:

“Hit & run” specialists! Civilization nomadic. Although their warriors are fearsome, they have always been changing locations to survive. Will they be able to create an empire that provides them stability? They start with "nomadic" technology.

## Appearance

* Field: Brownish-tan steppe
* Fruit: Onion
* Forest: Several small, green bushes
* Wild animal: Goat
* Mountain: Rugged mountains in the color of their field
* Helmet: Mongolian-like
* Color: Black
* Cities: Yurts, circular tents

## Technologies

* Riding: modified to unlock the Archer rider unit.
* Nomadic: replaces Farming and unlocks the Heavy Cart unit.
* Looting: replaces Construction and unlocks the Loot raider unit and the Destroy ability.

## Units

### Archer rider

Replaces the Rider. It is a ranged Rider unit, like a Tridention on land.

### Heavy cart

Replaces the Farm. Increases the population of the city where it was trained by 2. It can then move into another city, which will gain population, and the former city will lose 2 population. Their low speed and vulnerability will make them easily attacked or converted by other tribes.

### Loot raider

Replaces the Windmill. Incapable of attacking enemy units, but can "loot" enemy farms (as a unit action like Freeze Area), destroying the Farm and obtaining stars.
Lazkal

Lazkal is Guaycul's creation.

Origin: Pakistan-Afghanistan, and western India (bordering Luxidoor's origin).

## Appearance

* Maroon, purple and yellow clothing
* Cities: Similar to Imperius, but more arabian buildings.
* Starting tech/s: Mining and Hunting
* Animal: Rhinoceros
* Fruit: Falsay

## Description

"*The Lazkal are blessed with a thriving environment and minerals, allowing for their economic growth."*
Coravineza

Coravineza head

**Coravineza** is an aquatic-themed fan-made special tribe created by Florgenborgen#2763 on the FMT Discord server and Aetholis1.

## Description

Watch out! Is that a fish? A whale? Oh, would you look at that. It's a city tower of the Coravineza tribe! The Coravineza are an ancient race of Polytopians that developed in the coral reefs. They have created a colorful network of underwater cities made of the most beautiful coral. But do they have what it takes to fight outside of the ocean?

## Appearance

* Fruit: Oropeles (golden apples)
* Animal: Dolfeyni (dolphins)
* Field: Just shallow water
* Forest: Coral reef
* Mountain: Black basalt mountains that extend into the water
* Cities: Venetian-style buildings
* Head: Gray skin with gills and a blue biretta

## City Naming Syllables

bi, ba, co, cu, ne, la, lo, no, si, po, ro, ve, ze

## Resources

* --Mountain
* ++Forest
* ++Fish
* -Land (most Coravineza terrain is shallow water)

## Technology Changes

* Speargunning: replaces Archery, grants defense on Coral Reefs and unlocks the Speargunner.
* Spiritualism: unlocks the Grow Reef ability and the Reef temple.
* Coral Harvesting: replaces Forestry, unlocks Harvest House.
* Harpooning: replaces Mathematics and unlocks the Harpooner and the Cultivation House.
* Land Transport: replaces Sailing, unlocks the Transmarine Station and the Transterran.
* Land Warfare: replaces Navigation, unlocks the War Transterran (super creative, I know).
* Terranism: replaces Aquatism, unlocks Temple and defense bonus on land.
* Trade: unlocks the Observatory, gives two stars per turn for every adjacent Transmarine Station.
* Free Spirit: unlocks the Water Temple and the Clear Reef and Disband abilities.

## Units

### Blaster

The Blaster can shoot things with plasma blasts, which resemble bubbles.

* Attack: 4
* Defense: 1
* Movement: 1
* Range: 2
* Health: 10
* Cost: 8
* Skills: Dash, Fortify, Float, Plasma Blast

### Speargunner

The Speargunner is an underwater archer.

* Attack: 3
* Defense: 0
* Movement: 1
* Range: 2
* Cost: 5
* Health: 10
* Skills: Dash, Fortify, Float

### Transterran

The Coravineza equivalent of a Ship.

* Health: Varies
* Attack: 2
* Defense: 2
* Movement: 3
* Range: 2
* Cost: 5 stars to get into Transmarine Station
* Skills: Carry, Dash, Swim

### Serpent

Super unit.

* Health: 20
* Attack: 4
* Defense: 4
* Movement: 2
* Range: 1
* Skills: Trap, Dash

## Unit Skills

* Trap: Allows a unit to trap up to 4 units and kill it on the next turn. When the unit is using the skill, the unit takes up no tiles. However, the units that are trapped can still attack the trapper.

## Other changes

Coravinezian cities can only be sieged by boats, ships, or other Coravinezian units.
Mindranii

**Mindranii** is a magic tribe created by Grim Squeaker#1224 on the FMT Discord server, with art by THomez22.

## Appearance

* Field: Dark green grass
* Fruit: Holly berries (no idea why, it just seemed like a good one)
* Forest: Silver birch trees
* Wild animal: Drake (they are sort of like small wingless dragons, but clever, which fits the theme of this being a big brain tribe)
* Mountains: Tall and pointy with snowy peaks
* Head: Uses the head of the Aethermancer unit; the Aetherknight's is for them only

## Techs

* Education: Replaces Philosophy and unlocks the University building.
* Stargazing: Replaces Meditation and unlocks the Observatory building.
* Aethermancy: Replaces Smithery.
* Navigation is modified.

## Buildings

### University

Provides 1 population, reduces tech costs by 3-5% (not sure yet) of the initial cost. Only one University can be built per city. Universities cost 7 stars to build.

### Observatory

Observatory allows you to reveal one tile at the start of a turn (it randomly picks an undiscovered tile. Maybe it is more inclined to pick tiles near enemies?) There can only be one built at any time. Observatories cost 20 stars.

### Aethergate

Upon creation of an Aethergate by an Aetherknight unit, you must choose an exit tile, which must be no closer than 2 tiles away from your border, not in enemy territory, not on a unit, and on a land tile.

The exit is marked by a blue sparkly rim around the tile. This is visible by any team. Moving a friendly unit onto the Aethergate will cause them to teleport to the exit and end their turn. Units cannot move from the entrance to the exit if there is a unit on the exit. Instead, they will move as soon as the exit is clear, even if it is cleared on an enemy turn. If an enemy moves on an exit, both ends are destroyed.

#### Lore

Aethergates can only be formed by the release of a huge burst of aetherial energy. The Mindranii can do this in controlled environments of course, but on the field of battle the only way they have found of executing this maneuvre is the shattering of the blade of an Aetherknight unit, thus releasing enough energy to be manipulated into an Aethergate by an Aethermancer unit.

## Units

### Aethermancer

Super unit

* Attack: 3
* Defence: 3
* Movement: 1
* Range: 2
* Health: 25
* Skills: teleport, scholar, heal
* Weapon: sort of lightning zap

### Aetherknight

* Health: 15
* Attack: 3.5
* Defence: 2
* Movement: 1
* Range: 1
* Cost: 8
* Skills: Dash, Blink

## Unit Skills

* Teleport: When used, allows you to move a unit within a 5x5 square around you to another empty land square in that area. This ends that unit's turn unless it has persist or escspe. You may not teleport onto Aethergates.

* Scholar: Allows use of Shatter ability for all surrounding Aetherknights.

* Shatter: Destroys the attacked unit and creates an Aethergate in its place. For this ability to be used, there must be an Aethermancer adjacent to the unit with this skill.

* Blink: Allows this unit to move 3 tiles ignoring all movement barriers. Tiles are only revealed if an enemy is on them. You are still able to attack after blinking.
Alusia

The Alusia are a fan made tribe of Polytopia. They were created by the FANDOM user Speedowagonu and are based of Moorish culture.

## Description

The Alusia thrive in a dry harsh landscape almost as barren as the Oumaji desert. Don't let that fool you though, their empire is one of great size and economic power. The key to Alusian wealth is infrastructure, roads are the great carrier of knowledge, wealth and power.

## Appearance

* Terrain: Their lands are home to Wide expanses of dry earth.
* Mountains are a plenty, often grouped together in chunky mountain ranges.
* Their fruit, the prickly pear, can be found almost everywhere, same with their prized camels.
* Most of their cities hug the coast, another great boon for economy, besides roads.
* Other aesthetics:
* Wears faded red and blue headscarves.
* Color is a dirty white, like the color of their building, a bit lighter maybe.

## Strategy

The Alusia start with roads, allowing you to effectively regroup armies, once your empire gets quite big the roads will begin to level up your capital to even higher levels allowing quicker economic growth.
Laturis

Laturis head

Laturis is a nature-loving tribe made by THomez22.

## Lore

In the beginning of the square, all people (Men and Elves and Dwarves, etc.) lived in harmony. Soon they dispersed and went to live in different lands. The Laturis always regarded ∑∫ỹriȱŋ the only pure tribe, because they respected mother nature. As the years went by, they observed the human tribes more and soon discovered that if nature did not want them to have any wood (from trees), or hunt animals, she would have disallowed them to by telling the forest spirit. So over the years they began to chop trees and eat animals. But soon the forest spirit came and rebuked them. Ever since, they have treated nature with utmost respect and even when wood or meat is needed, they hold a solemn ceremony before cutting down a tree or killing an animal. The forest spirit gave the Laturis a powder that allowed them to create walking willows and creepers. This powder also made the land fertile and some human units closer to nature.

## Units

### Creeper

* Cost: 5 Stars
* Health: N/A
* Attack: Unknown
* Defense: 0 Range N/A
* Movement N/A
* Skills: Creep

* Creep is the skill that allows the creeper to function as a creeper. There can only be one creeper at a time. The creeper expands its vines each turn, one vine occupies one tile. The creeper grows by 3 vines each turn, at the start of your turn you decide where it grows, after 2 turns a vine dies. The creeper can grip an opponent unit which prevents the unit's movement, it can still attack and defend.
Vampiria

**Vampiria** is a vampire fan-made tribe made by Abahot.

## Appearance

* Color: Deep purple
* People: Pale-skinned, with a dark purple cape, fangs dripping blood, and dark eyes.
* Helmet: Bat ears
* Mountains: Tall, jagged black spikes (kind of like Vengir's, but taller)
* Forests: Black trees with moonlight creeping through them
* Animals: Bats
* Fruit: Blackberries
* Ambience: Creepy music with crickets, wolf howls and bats
* Cities: Castles with broken windows, bats, and red and purple windows.

## Techs

### Vampirism

Vampiria starts out with it, and it is a first-tier tech. It allows for the construction of the Vampire unit.

### Flying

After Vampirism in the tech tree is a second-tier tech called "Flying", which allows a "Flier" to be made.

## Units

### Vampire

Would cost somewhere around 5 or 6 stars. They have the "vampire" skill, which allows them to do the damage of a warrior, but however much damage they do, the same amount is given to their health. (Note: Vampiria can still make warriors for 2 stars, just like any other tribe). They have the same health as a warrior, and after 3 turns, any unit they bite becomes another vampire. They cannot bite defenders (because of their shields).

### Vampire Giant

Also, the super units are called "Vampire Giants", who can do the damage of a normal super unit, and regain half the amount of health. (Note: only giants regain half health. Vampire regain full health.)

### Flier

Fliers can travel as far as riders, but have the scout ability. They do not have the "vampire" skill or anything. No units can attack them except for catapults, battleships, and giants, or unless the unit is standing on a mountain.

### Mind Bender (modified)

When a Vampiria mind bender mind-bends an enemy's warrior or mind-bender (no other unit), it becomes a vampire.
Roki

The Roki is the evil spirit/jester tribe, idolizing a red and black rakdos theme, and having the ability to perform 'Blood Magic.' this is simply done by sacrificing animals for healing adjacent units and sacrificing disciples to create resilient and chaotic monster units. They have a new tech tree (Because they are considered a 'Special Tribe') and have other units such as fire dancers and prophets. I think personally I am fond of this special tribe because it would influence a new play-style and overall theme. (NOTE: If they ever do add a new tribe like this for the future, they need to make sure that the Roki exploit Elyrion sanctuaries, otherwise there OP)

## Appearance

* Mountains: Onyx Moutains (with fog)
* Animal: Half-dead Bull
* Forest: Red-leafed Aspin
* Food: Mushroom
* Color: Grey
* Cities: Cobblestone/gloomy tavern
* Start: Blood Magic (Unique)
Asarai

Asarai head

**Asarai** (pronounced Az-are-aye) is an assassin fan-made tribe created by Grim Squeaker#1224 on the FMT Discord server. The Asarai are a tribe based not on overwhelming force, but on stealth, subterfuge and assassination. Their troops receive specialist training, raising the cost of every troop by a third, rounded up, but later on their troops will come into their own and prove to be well worth the cost.

## Description

Cousins of the Vengir, this tribe was forced out of the square shortly after them. However, the Asarai was forced out not because of their warlike nature and dangerous military might, but because they walked among shadows and served Death itself. They were tolerated only because the Vengir defended them, but once the Vengir left, so did they. However, after spending years in the shadows, learning forbidden knowledge from the Revenants whom they share their new land with, They are finally ready to return to the war. All will learn to fear them...

## Appearance

* Tribe color: bluish-black
* Fields: same as Vengir but bluer
* Wild animal: toad
* Trees: hemlock
* Fruit: foxgloves
* Mountains: Vengir but flat-topped, not pointed, and with blue hints instead of purple ones

## Technology modifications

* Mathematics unlocks Sharpshooters instead of Catapults
* Philosophy -> Assassination
* Free spirit -> Shadow worship

## Units

### Wraith

Replaces the Mind Bender.

* Cost: 7
* Health: 15
* Attack: 4
* Defence: 1
* Range: 1
* Movement: 1
* Skills: Dash, Stealth, Sneak

### Sharpshooter

Replaces the Catapult.

* Cost: 6
* Health: 10
* Attack: 3
* Defence: 1.5
* Range: 2 (3)
* Movement: 1
* Skills: Stealth, Precision, Fortify

### Revenant

Super unit

* Health: 30
* Attack: 4
* Defence: 3
* Range: 1
* Move: 1
* Abilities: Dash, Slash, Bind, Fortify

## Buildings

### Shadow Temple

Replaces the Temple. Acts like a normal temple but can give units standing on it their advanced veterancy abilities.

## Unit Skills

* Stealth: Untargetable by ranged units if standing on a forest or mountain tile.
* Precision: If this unit doesn't move for a turn, it gets +1 range on its next attack.
* Slash: when a unit is hit by this, the other 2 units on each side of the target get hit as well
* Bind: 33% of the damage dealt by this unit is absorbed as health

## Other

Troops cannot upgrade to veteran unless on a shadow temple. However, when they do become veterans, they regain all health as normal, but also choose a buff. This buff is either:

* An additional +5 max hp
* +0.5 attack (can't be selected if the unit has <1 attack or 2.9<)
* +0.5 defence (can't be selected if the unit has <1 or 2.9< defence.

* Additionally, once veteranized, you can pay an additional 3 stars while on a shadow temple to give them extra training, unlocking either:
* a smoke bomb active ability that gives the troop the stealth ability for 3 turns on use, plus you can still move after using it
* a throwing knife active ability with 2 range and 2 Atk, and no counterattack.
Qiukeng-Mu

## Appearance

Fruit: Lychee (In the game's lore they are called Suotou)

Land: similar to Xin-xi or Kickoo.

Forests: Pine tree (Enfeng)

Animal: Brown horse (Mangxi)

Mountains: Curved, steep, tall mountains in a group

Cities: Pagoda buildings.

Helmet: Han dynasty helmet (Shonglu)

Colour: Red

## Language

Min, Nin, Quang, Ding,

Yong, Pie, Chuo, Zuo
Sinnova

**Sinnova** is a Native American(?) tribe made by Inventor51.

## Terrain

Sinnova has land with a small amount of resources but a large amount of ruins.

## Appearance

* Wild animal: rabbit
* Riders appear to ride bison
* Fruit: acorns
* Forests: redwoods.
* Cities: clusters of huts and they are green-brown.

## Techs

They start with no technologies, but after shields, they can get 'Metropolis', which allows them to level up any city for 30 or so stars. (This may seem underpowered until you realize that, by the time they are able to do this, they will get a giant for their troubles).
Taiyotsu-kaanno

The tribe Taiyotsu-kaano are based on Japanese culture.

## Appearance

Fruit: watermelon. In the tribe's lore, they are called Hyogo.

Land: green: lighter than Hoodrick but darker than Kickoo.

Forest: Slightly similar to Bardur.

Animal: Miyako horse. The tribe calls it Turenasuu.

Mountains: Mount Fuji.

Cities: buildings based on Kyoto.

Helmet: Samurai helmet.

Colour: Edo Murasaki.

## Language

A

Bu

chi cha

e

fu

ru

sa

kyo

myo

tu

## City name examples

Echa

Kyofu

Furua

samyokyo

Buturua

## Spawn-rates

There is a lot of water and whales.

Mountains and forests are common.

The only land, and so the only cities are beside the coast.
Uuticab

Uuticab terrain

**Uuticab** is a Mayan fan-made tribe created by Polluted Kickoo.

## Technology

They start with the Masonry tech.

The masonry tech is a new 2nd tier tech unlocked after climbing, masonry allows you to build quarrys on mountains that don't have ore, making them useful resources now, quarrys are essentially the same thing as lumber huts, escept for mountains. Masonry also allows you to build perimeter walls around city borders for extra defense when inside that city's border, to build a wall just click on the desired city and spend 5-10 stars to build a perimeter wall, the defense boost is the same as being in a walled city, except it applies in the city's entire border.

## Description

The Uuticab have survived for centuries fighting off their various enemies, they survived, not because of size and strength, but from the sheer inpenetrability of there city walls.

## Terrain

The Uuticab have lots of mountains, an average amount of forests and fruit, very little farmland, and a good amount of game. They have an average amount of land, average amount of fish, but a slightly above average amount of whales.
Necrosoul

THIS IS A W.I.P

The Necrosoul have been manipulating the souls of the dead to create weapons to defend themselves for generations on end, but now have learned how to drain experience from others.

**Spawn Rates**

- Mountains

+ Forests

+ water

**Task Buildings**

Altar of peace - a golden statue of a female character wearing a black dress.

Park of fortune - a tree surrounded by a golden fence

Tower of wisdom - a golden castle tower with a black trim surrounded by clouds

Emperor's tomb - a gravestone that has a green hand crawling out of it.

**Unique technologies**

experience mining (starting technology, replaces mining)

every time you destroy a veteran unit, you gain 7 stars

their exclusive units are the soul shade and the overlord , the soul shade is their starting unit, which costs 5 stars to build, has 1HP, 1 attack, 0 defense, can move 4 tiles and over water, instead of dealing damage they make veteran units into regular units. The overlord is their super unit, with 2 attack, 2 defense and 6 movement, but only 5 HP and converts any units it attacks, while resetting their amount of kills to 0.