recursal/Fanatic-Fandom huggingface dataset:
Guild of the Crimson Blossom

The Guild of the Crimson Blossom was one of the Ten Guilds of Ahlus, specialising in the Schools of Evocation and Transmutation.

The Guild of the Crimson Blossom was continued in spirit at the Crimson College of Redbloom.

## Description

Built within a forested valley in what was once central Atralran in southern Ahlus, the Guild of the Crimson Blossom was a series of domed towers, cloisters, halls and alcoves. It has a long-standing history with the Realm in which it was constructed, with the vast majority of Atral Knights and Spellslingers having spent some time training with its halls.

## Layout

The main entryway of the Guild is a grand affair, a chamber of fanciful hardwood tables, study desks and alcoves for sake of casual learning, as well as room for visitors to the Guild. When visited by an expedition in 9WD, this chamber was occupied by the goblin boss Riff, in possession of an enchanted dagger, as well as his posse, which included a hill giant. For true entry to the Guild proper however, one must interact with an enchanted basin at the far end of the hallway, adorned with an inscription of the school's mantra - celebrating sorcerers and wizards alike, and inviting them to display their prowess. Upon casting of an evocation or transmutation spell, an egress can be prompted to open, lasting for a sustained period of time depending on the scope of the magic expended.

Beyond the true entry atrium awaits, lined with bookshelves. It was in this hall that an adventuring party encountered a series of living spells, as well as a Target Golem originally commissioned for duelling practice for spellslingers in training. Though most of the books had long since rotten or crumbled to ash from lack of maintenance, stray spell components, wands and robes capable of changing between school cloaks and more formal wear were recovered from this abandoned area.

   Further still, a training yard adorned with banners of the Crimson Blossom and Atralran had been set into the ground, with observation stages set up for onlookers to watch challenges, trials and other training drills. Watched over by statues of past Archmagi, including a more recent one of Ealwant Besculus in the southwestern quarter, it was further adorned and decorated with inscriptions of *"Study, Refine, Shield, Perfect". I*t was here that the Winged Weasel Familiar Pebbles prepared a test for the adventurers visiting the Guild to see if they were powerful enough to dispel the magic that had turned their master into a glass rose. As the party battled with further golems and living spells, a discordant storm of Living True Polymorph shifted into view - only to be dispelled by Howard H. Hemlock, who subsequently, with aid of inspiration from Rutherford Dangerfield, managed to do the same for both the polymorphed Dovruk and the Arcanaloth themselves.
Lilac Isle

* Artwork
* Map

The Lilac Isle is a small isle located within the Hempweed Straits.

## Description

Named for the foliage and the Guild once operating upon its shores, the Lilac Isle is a small island located in the Hempweed Straits, southeast of Morass. Historically, it was a frequent port for vessels passing through the region, bringing supplies for the Guild of the Lilac Vine, but in centuries since has largely come to be shunned by vessels, with most preferring to call port on Knotwrack Isle nearby.

Occasionally adventurers and prospectors travel to the isle in search of magical artifacts left by the ruined Guild, but more often that not return with scratches and bruises granted by the thickets of lavender-hued brambles, and boots filled with stinking mud and grime.

## History

The Lilac Isle was most famous for the Guild of the Lilac Vine, as so with the loss of much of the Guildhall to rot and ruin, the isle fell into relative obscurity. Outside of traditional shipping lanes, and deep in the tumultuous waters of the northern Hempweed Straits, visits to the isle were few and far between, save for those with interest in bartering with the residents - predominantly that of isolated tribes of lizardfolk and kobolds - for herbs of alchemical and medicinal value.

The isle, having been marked on a map by the sorcerer Makaria Urilius, was visited by an adventuring party from Amber Run. Upon the isle, they discovered the seemingly deliberately shattered Totem of the Cankerous, the trail leading them subsequently to the Guild of the Lilac Vine. In a heavy state of ruin, the Guild was found to be well on the way to being completely reclaimed by the swamp, with stretches of the remaining building heavily flooded. Though lizardfolk residing on the isle often travelled to the Guild to hunt the crocodiles living in the surrounding waters, they had subsequently found the Guild to be haunted. Said haunting seemed to have been caused by the exhuming of the body of the Archmage Yinlen Yarrow, his anguished spirit subsequently transforming the slain lizardfolk into specters and shadows that assailed the party - before they themselves joined the fray.
Khitros the Hallowed

Khitros the Hallowed was a supposed ruler from the Realm of Anorcor.

During Halla-Greencrown of 3 WD, his tomb was discovered by an expedition party and Khitros, now in a mummified and undead form rose up against them but was ultimately destroyed.

## Appearance

Khitros was one of the three Dustlords of Anorcor, serving as a ruling figure through his divine-gifted talent for corralling the masses to the laws and edicts of his god and master, Rak Tulkhesh. In undeath he was richly adorned with bronze and gold jewellery and buried with a wealth of coinage, perfumed oils and food supplies.
Green River

* Artwork
* Map

The Green River is the largest river in Atralran.

## Description

Named for the slow-moving waters found in the river's meandering course choked full of lilies, algal blooms and waterweeds, the Green River finds its source far to the northeast, near the Remnant Hills. Winding through the lands for close to three hundred miles, it has historically divided the provinces of Pervou and Vardony, and continues to do so to this day. Hundreds of species of fish, including catfish, pike, perch, trout and salmon, as well as a dozen different types of mussels. The lands around the river are rich and fertile, some of the most prosperous in Ahlus, before the river meets with Oyster Bay at Storm's Break.
Lune Burrows Mine

Ronan

Siebern Kuiper

Ume

Lune Burrow Mine is a mine located in central Ahlus.

## Description

Once operated by the Legion of the Black Hand with use of Korred slaves acquired from the nearby Covengrove, Lune Burrows Mine supplied the goblin warband with rich veins of iron, copper and tin, as well as a scant selection of semi-precious gemstones.

After the Legion abandoned the site, collapsing many of the deeper tunnels in doing so, it was briefly occupied by a hoard of ghasts and ghouls attracted the rotting corpses left in the wake of twin goblin bosses Jorg and Lorg.
Imlegroth

Imlegroth was a drow city located in the Middledark.

## Description

Located somewhere in the Middledark below central Ahlus, Imlegroth was once the greatest of the cities of the Underdark, ruled by the Kenarnvar Den since around the time of Aita's Second Gift. Maintaining strained relationships at best with the neighbouring noble dens through the Underdark, the Kenarnvar Den frequently engaged in wars and skirmishes against settlements of drow, duergar and svirfneblin, slaughtering the weak and enslaving those of some perceived usefulness - whether as labourers or sacrifice fodder.

At some point, the conflicts of the Lowerdark between the Aboleths led by Akmod, the Cold Devourer and the Illithids of Dyrrn, the Foul Labyrinth spilled towards the surface, and the city of Imlegroth was engulfed in the aberrant tide. Imlegroth would later become the haunt of Dyrrn, who was said to have warped the city into one filled with organic flesh, sinew and bone, transforming its residents into hideous monstrosities. Dyrrn vanished around the time of the Battle of Manifestation's Return in 9WD, and in the coming years patrols of Blackirons from Fort Arken managed to locate and subsequently destroy what remained of the city. Members of the Blackirons, the fighting force of the settlement, continue to patrol the outskirts and occasionally venture within to ensure the wreckage remains dormant.

The current Moonstode of Khonoldhur, Umrae Jalzazhuss was born in Imlegroth, and one of the few that managed to flee from its destruction.
Kevmorn Milltall

Kevmorn Milltall was a gnomish tinkerer affiliated with the Astedian Empire.

## History

At some point in the past Kevmorn Milltall took an interest in the research of the Outer Planes, pouring over musings and samples obtained from otherwise futile expeditions into the Ever-Changing Chaos of Limbo. Utilising his position as an esteemed member of the Inner Sanctum of the High College of Claxinns a series of further expeditions were organised and managed to yield notable results through the discovery a means of firing mundane projectiles through use of alchemical agents. After a number of costly mishaps and further extensive testing within the jungles of Tviatin, the first iteration of his creation was presented to the Council of the Moon - and put into full production.

While theories of the wider multiverse had long-existed in Ahlus, few had managed to spend any extensive time within any of the Outer Planes on a solitary basis - save for the Gnomish Tinkerer himself. Already well-famed for his alchemical weaponry, Kevmorn was involved extensively in research into containment fields and constructs for the Wayfinder Stones, and in doing so found himself exposed to their latent magics. One such mishap found him transported to Mechanus, home of the Modrons. Upon his return, he did not find himself shaken or perturbed - but instead inspired.

Following his time in Mechanus, Kevmorn Milltall disappeared into a state of isolated existance for the best part of a year before emerging triumphantly to share his newest creation for the approval of the Council of the Moon. To them he paraded constructions of metal, stone and timber, powered by clockwork pieces warded from tampering by magical wards and glyphs woven into the materials utilised within the fabrication process. With the acquisition of resources being of little consequence, the Council orders the constructs to be put into full production - although whilst Kevmorn intended for them to be utilised in more mundane processes such as mining, farming and construction, they are quickly adapted into weapons of war. It would be the modifications to Kevmorn's Coghearts by the Dwarven Artificier Germyr Grithammer that would garner them their common name - the Warforged.
Kilnthar

Kilnthar is a tuber-producing plant with alchemical value.

## Description

The Kilnthar plant, also known as Ignanroot, produces root tubers akin to those cultivated across the continent, the tubers forming a radial pattern of channels and holes similar in appearance to the spokes of a wheel when sliced through. Doing so is now easy task, however, for before usage the Kilnthar Rhizome must be roasted for at least a week, lest the alchemist or herbalist struggle to pierce a growth near as dense as stone.

## Usage

The resilience of the compounds within Kilnthar to heat make it the perfect ingredient for alchemists and herbalists seeking to produce Potions of Resistance and Elixirs of Elemental Effusion associated with fire-based elemental damage.
Huwk

Huwk was a kobold sorcerer and warlock encountered within the Eidocarcinus.

## Description

The touch of something deep, dark and forgotten to the ages had twisted the form of Huwk into something quite otherworldly. Though still standing but a few inches above two feet tall, Huwk was otherwise quite unlike the other kobolds aboard the vessel. Covered in small poison quills, collections of coral and barnacles that thickened his natural scales, and a huge crab-like pincer in place of his right hand, the screeches and screams the echoed from his bifurcating mandible lined with needle-like teeth inspired terror and fear, as well as resonating deep in the psyche.

Alongside his pet Chuul, Huwk seized control of the Eidocarcinus after an ill-fated journey somewhere within the Brumal Deep that resulted in the loss of nearly two-thirds of the kobold population. To instil further control, Whyz claimed that Huwk would periodically corrupt other members of the tribe, twisting them into odd kobold-like creatures soft and near-boneless, like sacks of fluid in roughly kobold form.

## History

Huwk was encountered aboard the Eidocarcinus, a colossal vessel shaped like a giant crab that a group of kobolds were using to scour the depths for shipwrecks to salvage. Supposedly only after a takeover by the kobold **Huwk**, the vehicle was used also used to target active vessels, dragging them down from the surface to be broken apart for their contents, drawing the attention of a group of adventurers from Amber Run. The party, eventually tracking down the machine found themselves quickly assailed by dozens of traps, stirring anger, determination and focus, pushed through an engaged with Huwk and his pet Chuul, Anivia slaying the kobold with her rapier, and Moxzi claiming his claw as a trophy as they tried to flood the bridge using *Arcane Gate*.
Gust Spirit

Gust Spirits are tiny lesser elemental creatures native to the Elemental Plane of Air.

## Description

Created after the destruction of larger elemental creatures, Gust Spirits, like all so-called subsidiary elementals (a large group of similar creatures made up Blemish Spirits, Chill Spirits, Cinder Spirits, Gust Spirits, Puddle Spirits, Rumble Spirits, Soil Spirits and Spark Spirits) are thought to be formed when the residue of the original elemental is not fully reabsorbed and reclaimed by the Plane that wrought it into being, and so instead persists as a creature in its own right.

Subsidiary elementals are often found in subservient roles, naturally seeking out a master of sorts to fall in line behind and beneath, and thus are usually encountered working in menial, simple and repetitive tasks - although rarer still they may be utilised as familiars for spellcasters.
Hesperol

Hesperol is an alcoholic spirit originally hailing from Kingbourne.

## Description

Alongside Algac, Hesperol is a famous beverage brewed by the Bournish, noteworthy by nature of the substrate used in its creation. In place of sugary crops such as beets or cane, or cereal grains like barley or wheat, Hesperol instead uses seaweed as its primary fermentable substrate. While both Hesperol and Algac start in the same means, Hesperol remains unadulterated throughout the process, unlike Algac which has a number of other ingredients added throughout its fermentation, brewing and distillation. Hesperol is a lightly-hued brown-black distillate enjoyed as either shots, or mixed with fruit juices or other spirits.

## Recent History

Since the fall of the Realm of Kingbourne, the people of the Hollow Concord have continued the traditions of brewing Hesperol, and as such their lands are the primary source of Hesperol in present day.
Kindlefane

* Kindlefane Forest
* Vedrana's Abode Exterior
* Vedrana's Abode Interior

Kindlefane is a forested domain that serves as the abode for the hag Vedrana Ichorfeast.

## Description

Kindlefane represents an arboreal region of indeterminate size, its exact location likewise uncertain. It is speculated that it exists beyond the Material Plane, but exactly where remains definitively unknown. The forest, shrouded in gloom, is bleak and seemingly devoid of life, all that remains the blackened husks of trees, as if caught in a recent wildfire. Dotted through, creating winding trails that eventually lead to Vedrana's treehouse are stakes mounted with ever-burning candles, great trails of wax collected at their base, and when listened to carefully, the wicks of the candles seem to crack and pop like burning bark. The entirety of the forest holds a pleasant warmth, akin to sitting a comfortable distance from a campfire.

According to Vedrana, stepping off the path in the Kindlefane can be a dangerous venture, prompting the creation of the Illumiknights to patrol its pathways and trails to guard would-be visitors from its hidden threats.

Vedrana's treehouse is a homely construction, nestled in the branches of a vast, leafless tree. Although its build seems sturdy and steadfast enough, as if having existed and been rebuilt several times over decades and perhaps centuries, it seems to creak and groan with every movement and motion within, from the hop of Tallow Toads to the pacing of Vedrana herself.

## History

Kindlefane was visited by a group of adventurers from Amber Run in 135WD after lighting the Ichorfeast Candle recovered from the Crypt of Maledict's Pulse.
Heartsword Pass

* Artwork
* Map

Heartsword Pass is a wide mountain pass best known for its variety of threats to trade caravans seeking to travel through.

## Description

Formed between the ancient Ironfangs to the east and the more recently formed mountain range known as the Bristlebacks to the west, the Heartsword Pass was the main through route for travel between the north and south of Ahlus until the reconstruction of the Great Conduit by the Galebreakers in 47WD. Several attempts to build a road connecting Howell Town to that of Chalimar have been attempted over the years, hindered firstly with the need for over five hundred miles of construction, but secondly with troops sufficient to patrol the stretch to make it a viable trade route. Countless clans and tribes of orcs, nests of rocs, harpies, basilisks drakes, giants, and a few vengeful dragons roosting in the nearby peaks have fallen at the behest of interested parties from both the north and south, and yet the resulting route remains little more than an infrequently travelled trail through the savannas, grasslands and steppes, for most prefer to travel by boat, or the Galerider Rail. The lattermost proves too expensive an option for some, and fierce competition for Haulage Suites with larger firms and guilds has resulted in some minor revival of usage of the route.

The Heartsword Pass remains the most dangerous part of this long journey, for as interest in colonising the route has waned, creatures that stalk and prey their neighbours have once again grown in population and presence, their lairs hidden in narrow gorges, bleak valleys and buried caves nearby. A few trade caravans still brave the journey, and many Knight-Errants of Atralran are known to use time spent protecting their passage as part of their Trial of Spirit in pursuit of the Seven Virtues of Chivalry. Other individuals instead take protection jobs as mercenaries, with some specialising in scouting and navigation to further aid and protect their employers' provisions, staff and interests.
Laurel

Laurel is a human thief known to operate within the Halfsail Wharf of Whittengrove.

## Description

Laurel was encountered in the market square near the Singing Goblin, during which she used Ashewan's moment of distraction watching an aership fly overhead to lift his coinpurse from his belt. In the confusion, owing to the similarities in their appearance, Ashewan mistakenly assumed the bard Elinor was behind the theft, giving Laurel a chance to escape.

Laurel would, however, run into a pair of Rosehelms and Roderick Reman, and so in an effort to make a quick escape, tossed her ill-gotten gains at Alwin tlo Hambert before attempting to flee by an alternative route. In the process, she knocked over a cage of flying snakes, before being apprehended by the combined efforts of Euora, Ashewan and Roderick, later taken away in chains by a pair of Rosehelm Watchmen.

In accordance with the Laws of the Lotus Council, Laurel was charged with the crimes of *Theft*, *Damage to Private Property* and *Assault, with Intent to Harm.*
High Pakulo

* Artwork
* Map

High Pakulo is an island within the Corrogo Archipelago.

## Description

Named for Palakulo Peak, the lone mountain at the heart of the island, High Pakulo is the northernmost of the three islands on the southern tip of the archipelago collectively known as the Pakulos. High Pakulo is the most heavily populated of the three, the small port sharing its name with the island located on directly on the orange-red sand beaches that set the Pakulos apart from the beaches found elsewhere in the Corrogos.

The trading post was started initially as a means for ship captains to take on food and water on the long journey between Viridell and the ports of the southern coast of Ahlus, but has since expanded to a small village on account of two commodities readily available on the isle - bat guano within the caves that dot Palakulo Peak, and the nests of the Opaline Weave Butterfly in the mangrove forests that alternate with the beaches to form the isle's coastline.
Levistus

## Lord of the Fifth Layer of Baator

Levistus, known also as the Frozen Prince, is an Archdevil of the Nine Hells and Lord of the Fifth Layer of Baator, Stygia.

## Description

Entrapped by a will of the Lord of Nessus known only to the deepest records of the Hells, Levistus finds themselves entrapped within the vast frigid wastes of Stygia, and ironically bound to offer deals to those seeking escape their current situation.

Stygia itself is a battlefield that rages with heat and ferocity, despite the chill of the layer itself. Any devils bound to Levistus, or his main rival Geryon, The Great Beast, that are not conscripted in that moment to the Blood War are engaged in vicious infighting for control. The River Styx trails through the entirety of the Frozen Prince's domain, and thus is often used as a waterway for other devils to reach the frontlines, trailing up the layers of Baator to wherever in the Lower Planes their posting may be. Furthermore, the monsters found throughout the layer are frequently utilised for sake of martial practice by devils destined to join the war effort imminently.

## Appearance & Personality

The real appearance of Levistus is known to very few, for their imprisonment within the depths of the icy wastes means they have no means of engaging with individuals directly. Despite the seemingly powerless situation they find themselves in, they embrace the ability to engage from afar, whether in acts of gathering mortal souls, or defending their claim of Stygia from their rivals.
Love or Lament: Understanding the Floral Traditions of the Lachosi

Love or Lament: Understanding the Floral Traditions of the Lachosi is a tome discovered through use of Study-related Inquiries by Arnica.

## History

Guided by a discussion with Gilbert X Goldlor during his visit to Amber Run in 133WD, Arnica sought to learn more regarding the historical use of flowers as a secret language to communicate thoughts and feelings, a habit that quickly spread through the aristocracy of the southern coast of the continent, but started within the lands of Lachlen.

## Research

### Completed by Arnica - Inquiry (Study)

Thought to have originally stemmed from numerous works produced by the Lachosi playwright Ventura Lussier, famed for his vibrant use of secret meanings woven into his literary texts, scripts and set-dressing directions, the art of using flowers and other plants as a language to communicate remained a Lachosi art for many decades, before being adopted, as many things were between the two Realms, by the Atral nobility. From there, the craft spread with increasing popularity amongst the southern Realms, from the Courts of Sunstone in the west to the Duchies of the Tyndian Headland in the east. As they spread, purposes and meanings changed, giving regional dialects and variations that varied between neighbouring baronies and fiefdoms, but for most the Lachosi definitions were considered the pure form, and thus are offered in plain text below.
Halmbrae Hills

* Artwork
* Map

The Halmbrae Hills are a semi-mountainous region extending from the Ironfangs into the Halhomite Plains.

## Description

North of the bulk of the Ironfangs, the Halmbrae Hills were originally named in the traditional manner of the Realm of Halholm, with reference to their esteemed and enigmatic leader Hal. The Halmbrae Hills are bordered by the Uldingweld to the northwest, with the Halhomite Plains sprawling to the north and east. While the Realm still existed, it was a prominent hunting ground for the nomadic tribes, who prowled in the pursuit of bulettes, wyverns and blue, brass, copper and red dragons, although it was for the hatching grounds of their terrorwing mounts that the Halhomites treasured the hills most greatly.

As part of a traditional rite of passage, carried out either as a coming of age ceremony or a test for would-be tribe initiates, groups would ascend the steeper hills nearest the Ironfangs to reach the hatcheries of Terrorwings to steal an egg from the nests dotted throughout the cliff faces. Harried by parents all the while, the individual was expected to clamber down the rocky walls, with the intention to raise the reptilian hatchling to create a fierce pack bond. Similar rites were carried out throughout Halholm with a variety of beasts, though few carried quite as much risk and prestige as those of the Halmbrae Hills.
Iviniuum

Iviniuum is a fine white-grey arcane powder that can be used in a wide range of magical applications.

## Properties

Despite not containing a definitive magical aura, Iviniuum is considered by many scholars to be the fundamental building blocks of magic made material, prompting its nomenclature pertaining to the Ahlusian God of Magic Divinus. Despite seemingly countless arcane functions, it is most commonly used to replace or act as any other spell component, offering simplicity to spellcasters that would otherwise require countless components - some far rarer than others. Consumed in the same manner as conventional spell components, Iviniuum can also be used in place of objects not conventionally consumed by the act of spellcasting, although doing so carries a small risk of the Iviniuum's depletion nonetheless, with increasing likelihood with more strenous and energy-draining spells.

Such versatility has yielded several other potential uses for the substance. Of particular note, the Vedalken Wizard Nelenet utilised Iviniuum created from the maceration and levigation of Wayfinder Stones in the presence of several other reagents to create stable Elemental Gems from Elementals siphoned from the Elemental and Paraelemental Planes.

The Guild of the Crimson Blossom was also known to use constructs containing Iviniuum to train their acolytes, although the last of these were destroyed when they attacked an adventuring party in 9WD.

## Sources

The city of Oxresh is the sole known source of Iviniuum, more specifically the Academy of Erudition. The process of its procurement, creation or otherwise acquirement is a closely guarded secret.
Hanbalani Atlas

Hanbalani Atlantes are huge monolithic structures made of smooth crystal ceramic that internally resonate with an intense psionic energy.

## Description

Each hanbalani atlas follows the same design, formed as a pale ovoid mass some one hundred and twenty feet tall and constructed from a strange stone resistant to most forms of damage, but as discovered by Siebern Kuiper, not transmutative effects. With enough force, they can pierced sufficiently with pitons to facilitate a light-weight creature to support their mass, as was the case with Hassk at the Atlas at the Sister's Step.

Inside, podiums suspended in silver-grey chains are capable of holding humanoid creatures with a particular pedestal into which the base of the occiput in placed, seemingly for the experiencing and transmission of memories. This process of collection, shaping and channelling of dream energy appears to enable Quori spirits to materialise in the Prime Material Plane.

The primary purpose of the Atlas appears to revolve around the core at its heart, which serves to further connect Dal Quor to the Prime Material Plane.
House of Olboudin

* Coat of Arms
* Territory

### Coat of Arms

*Cream Quill Pen on a Field of Magneta with Gold Urdy Line Fess Double Cotissed*

## Relationships

### Vassals

House of Ashenmourne
House of Bettencourt
House of Charbafosse
House of Flaxfield
House of Galeshell
House of Greensoul
House of Mossvale
House of Rezet
House of Tustent

The House of Olboudin was a Noble Knightly house from the Province of Rethamia, during which time it held the title of Marquis.

## History

The House of Olboudin was founded in 10WD with the ascension of Marcelet Olboudin alongside the new-Marquises Aubertus Alcourt and Delanir Verninac by the King Eldarion I Goldlor but seemingly extinguishing in 29WD during a series of events that came to be known as the Quelling of the Quill. In response, their lands were given to the greatest of their vassals, the House of Charbafosse.

Nearly a decade later, the estranged twin children of the late Marquis Marcelet Olboudin emerged from the forest of Chittering Holt to the west, claiming that they had perceived being away for but a few days. To maintain order against what could have spiralled into civil war, Lorin Charbafosse bound his family to their own, with betrothals for his son and heir Inquy and sister Lutia to Sabina and Sabrin Olboudin respectively, the latter marriage founding the House of Charboudin, based at the keep of Accord, in the former lands of the House of Charbafosse.

## Coat of Arms

The House of Olboudin flew banners displaying a *Cream Quill Pen on a Field of Magneta with Gold Urdy Line Fess Double Cotissed*, colouration and quill chosen in celebration of their first formal edict which was drafted with a modest goose feather quill alongside a cup of Sprigtrail Venerable the night after Eldarion I Goldlor's coronation.

## Description

The House of Olboudin was a predominately-human Noble Knightly house, typically possessing brown hair and eyes of grey-blue. They maintained lands along the southwestern coastline of Atralran, composed of 5450mi2 of territory made up fertile lowlands filled with small forests, fields and farmlands.
Legion of the Black Hand

Ruhkvaz Rage (historical)

Falzen Fang (historical)

The Legion of the Black Hand was a faction operating to the north of Whittengrove.

They were defeated following an assault in 6WD, Vluk-Amberlight.

## History

They were commanded by Rakrun Roam until he was slain during the First Battle for Whittengrove. He was replaced by Agruc Shred before his own demise during the Fourth Battle for Whittengrove.

Their third Warlord was Ruhkvaz Rage, before his demise at Camp Dekhaanoc. Under his leadership, the Legion of the Black Hand embraced assistance from Rak Tulkhesh, with a number of hobgoblins pledging their soul to the Anorcorian Deity in exchange for the nullifying and empowering effects of his overwhelming rage.

Following the death of Ruhkvaz Rage, the Legion of the Black Hand retreated much of their strength back to Fort Zruldralbar. There, having made a deal with the dragon Meyznokrinth to act as a vessel, they brought the spirit of the Exarch of the Black Hand from Acheron into the Prime Material Plane. After a long-fought battle, the core of the Black Hand was finally defeated - although Thurkaervaeri escaped and smaller banners beneath the main banner still exist - first and foremost the secretive Sisters of Iron.
Hond Cave

Grace

Hassk

Ignatius Saurwind

Ronan

Siebern Kuiper

Hond Cave is a cave in southwestern Ahlus named for its primary resident - the Hill Giant Hond.

## Description

Filled with dirt, grime and rot, Hond Cave can be smelled upon the wind long before the large round entranceway in the hill side can be first spied. Inside is strewn broken barrels, crates, caravans, as well as all manner of bones - beasts, humanoids and other creatures alike.

It is the home of Hond, as well as hundreds of rats that scurry out of the sight of the hill giant, feasting upon the sparse leavings.
Lanog

Lanog is an adult dragon turtle that resides predominantly within the waters of Petal Bay.

## Description

In contrast to their supposed twin, Dretrut, Lanog's appearance is an monstrous exaggeration of many typical dragon turtle traits, particularly that of their blunted snout and wide maw. Within, the jaws are lined with several rows of thin needle-like teeth, while Lanog's eyes are deep set and shine like polished-silver. Like Dretrut however, Lanog covets wealth and treasures to add to their hoard, and thus has taken to harassing ships along the waterways between Viridell, Qol and the Temper Straits.

To this effect, Lanog, along with Dretrut, claims the title of Twinned Master of the Twinned Bays.

## History

According to Donol, the Radiant Triumvirate offered a significant tribute to the pair of dragon turtles in exchange for their cooperation in both not harassing merchant vessels flying the Triumvirate's banner, but, if rumours are to be believed, to attack vessels of the Thrice-Damned with prejudice and without the same discretion.

Despite this, Lanog and Dretrut were encountered while sailing aboard the Fiend Lizard, the ship of Keldic Marhazar, and promptly enacted a tribute from the adventuring party aboard, their satisfaction achieved through offerings of diamonds, jewellery and Casmaran's Bloodstone Spell Gem.
Kagarvat

Kagarvat are demonic creatures that look like twisted, partially-skinless humanoids.

## Description

Similar in size to a typical humanoid, the ravenous hunger of a kagarvat has either led to the creation of its hideous form, or is a reflection of it. With a pair of fleshy wings of pale skin that connect claw-like hands to its back, neck and brow, all seemingly peeled from its exposed chest, the raw flesh underneath perpetually drips a foul ichor and gore. The exposed ribcage, shattered open and missing its sternum gnashes perpetually like a monstrous maw, the spilling innards lolling back and forth like a tongue anticipating its next meal.

Similar to maw demons, another type of abyssal fiend known for their hungering nature, Kagarvat are typically encountered in small packs, but prefer to attack by gliding towards their prey from afar, before trying to engulf them into their chest cavity where the slashing of the teeth-like rib cage rips and tears at the victim while they struggle, blind to their surroundings.

## History

At Toknan Keep, a dozen or so Kagarvat were encountered by an adventuring party from Amber Run, serving to harry the group while a Shoosuva Pack Lord rampaged throughout. By blade, bolt and spell, the demons were subsequently slain, and pulled back to the Abyss.
Lance Highcreek

Lance Highcreek was a human soldier that served as the Imperator of Caterwaul.

He was killed during the Attack on the Isle of Midalios.

## Description

Having received his own training at Caterwaul himself several years prior, Lance Highcreek, born to a family from Howell Town, engaged in a number of hunts throughout the Hoarfrost Expanse at the behest of his Lord before being appointed with the rank of Imperator and stationed at Caterwaul itself. At the military training halls of the White Coats, Lance proved himself to be a capable and skilled commander and teacher both, overseeing near a full generation of new troops through their gruelling training during his time in the role.

## History

Lance Highcreek was first encountered in passing when an adventuring party travelled to partake in the 255th Kroan Games in 132WD, Carrast-Highreign. Lance was due to also partake in the games, having travelled to the city at the behest of Fonteyne Howell as part of the ongoing trade agreements being signed between the Hollow Concord and Howell Holdings, but found himself replaced at the last moment following meddling by Foebe Howell so that she and The Merry Few could instead take part.

Lance was then encountered in person two years later as fate would have it, guarding Foebe's room in the Archon Tower in anticipation of her imminent marriage to the Archonos Aratus qu Regas. Watchful and careful, he proved an obstacle to Ashewan, Euora and Lazarus as they enacted her escape, aided by a series of convincing bouts of distraction and deceit from Foebe herself. Lance was last seen chasing after Ashewan when he drew attention to himself casting *Dimension Door*, swinging his morningstar towards the ratfolk as he made his escape with Foebe in tow.

### Death

When the Archon Tower was destroyed in the Attack on the Isle of Midalios, Lance was still inside, and thus consumed by the blast.
Krumb

**Krumb** is a former hunter from Astalar, now living in the Savage Creek Hills. He is the father of the goblins Warrf and Blenn and the grandfather of the goblin sorcerer Moxzi Bluhedd.

## Description

Growing up in Astalar, Krumb learned from an early age to live by the land and spent many years in the neraby woods, eventually becoming a very skilled and recognized hunter. Traveling across the lands in pursuit of valuable game, Krumb eventually found his eyes drawn somewhere else when he met the apothecary goblin Hekk whom he quickly married and moved to the Savage Creek Hills with to start a family.

Krumb continued hunting for many years until his aches and tired old body began to fail him and a unfortunate run in with a minotaur mistaken for a wild elk spelled the end of his long and illustrious hunting career.

Now old and senile, Krumb spends his day out on the porch in his favorite rocking chair. Often spouting rethoric and old stories about his life that don't go anywhere to whomever just so happens to be nearby, even if they are actually there or not.
Iron Thorn

Iron Thorn is a powerful weapon created by Rak Tulkhesh, the Storm of Rust.

## Description

Taking the form of a longsword notched and broken, Iron Thorn is a twisted and unsightly weapon - but deadly nonetheless. Despite the corrosion and rust flecked across its surface, the edge is mystically sharp, capable of delivering devestating damage to even the most stalwart foe.

The power of the Storm of Rust is imbued within, both their unyielding rage and immeasurable arcane presence. It has been shown to grant spellcasting ability to its wielders, as well as the power of flight, the ability to resist elemental strikes and even powerful magical attacks.

It is uncertain whether the original weapon still exists, for all that have wielded it so far appear to possess a copied or duplicated arcane version of varying power.

## Known Wielders

* Rak Tulkhesh
* The Shadowsword
* Wren
* Ruhkvaz Rage
Hekk

**Hekk** is a former apothecary from Mightmoor, now living in the Savage Creek Hills. She is the mother of the goblins Warrf and Blenn and the grandmother of the goblin sorcerer Moxzi Bluhedd.

## Description

The old goblin crone known as Hekk was born near the settlement of Mightmoor and at a very early age found herself wandering the lands of The Hollow Concord, learning of the world and it's mysteries before returning home and setting up shop as a healer and apothecary. She would eventually meet a goblin hunter by the name of Krumb with whom she would have two children with and build a new home in the Savage Creek Hills.

When her first son Warrf and his wife Purxie were expecting their third child. Hekk predicted that the child would be bestowed a powerful gift by the gods and be destined for great things. That child was named Moxzi and grandma Hekk took the young child under her wing and began teaching her about the gods and the magic that she had been gifted and that the God of Destiny had given her it for some unknown purpose.

While Moxzi might not have taken most of these lessons to heart. The bond that Hekk and Moxzi have with each other is one of the strongest that the young sorcerer has and Hekk always looks forward to whenever Moxzi drops by to tell her of her adventures.
House of Vaugeois

* Coat of Arms
* Territory

The House of Vaugeois is a Noble Knightly house from the Province of Vardony, holding the title of Baronnet.

## History

Although founded by a veteran of the northern battles of the Years of Consolidation honoured with the title of Régyr during the royal honours of 16WD, the House of Vaugeois would not find itself landed with territories of its own until over two decades later, in 39WD. Central to the eradication of the Cult of Anorcor's brief resurgence during that year, the Régyr Catelin Vaugeois, despite having lost an arm and eye to a hobgoblin raid many years prior, cut down a High Priest attempting to resurrect the Dustlord Nakhelos the Sacrosanct mid-ritual, thwarting the cult's efforts.

Many years later, Catelin's grandson and ruling Régysseur Huguet Vaugeois would be killed by a marauding purple worm reportedly rotten of flesh and scent, prompting further expeditions to the north. Such patrols failed to find anything of note, and once the monstrosity was hunted down and slain, no further threats of such type have since been encountered.

## Coat of Arms

The House of Vaugeois flies banners displaying a *Green Open Well and Gold Inescutcheon on a Red Lozengy Field of Yellow.* In spite of the numerous acts of mettle and skill claimed by the members of the House of Vaugeois, the historians of the House maintain that their finest act was establishing numerous wells throughout their territory, particularly those further to the south and east, away from the source of the Greater Tail of the Green River. Enchanting the water sources with conjuration-magic as to never run dry, the act was so well received by the nobility's subjects that they changed their charge from a burning skull bound in bandages to a well in recognition of it.

## Description

The House of Vaugeois is a predominately-human Noble Knightly house, known for their eyes of brown so dark they seem near black. They maintain lands on the northern border of Atralran, composed of 2675mi2 of territory, one of the largest in the entirety of the Realm, although much of this is arid bushlands and dusty plains, with bands of isolated fertile hills along the Green River. They share borders with the Houses of Thamberry and Grandgrace to the west, Silksand to the east and Jauffret and Batelwrote to the south, as well as contesting with the western part of the Shifting Dunes and the Remnant Hills to the north.
House of Boldsinger

* Coat of Arms
* Territory

The House of Boldsinger is a Noble Knightly house from the Province of Brurynais in Atralran, holding the title of Baron.

## History

In 38WD, twenty-five years after the death of his wife Lysiphoia, King Eldarion I Goldlor petitioned the minstrels, singers, orators and poets of the Realm and beyond to compose a song in memory to his Queen, the greatest amongst the compositions winning its writer lands as a vassal to the recently founded House of Montwell. In joy of her life, in recognition of her struggles, in sorrow of her untimely demise, hundreds of individuals competed in acts of remembrance, but in the end it was a travelling human called Belxial that would claim victory with a sudden late submission just as the lists were closing. Dressed in a motley of blue, red, green and purple, Belxial wore bells at his feet, chiming a rhythm with each step as he played.

It is said that his song, *A Heart Beats Blue* was so enthralling that many were for a time convinced that Belxial surely channelled the divinity of Theamera, or others claiming that they were the Exarch of Buwello Ambrose, long known for their love of the arts in pursuit of the affections of the Herald, the Exarch of the Lady of Melody.

## Coat of Arms

The House of Boldsinger flies banners displaying a *Lute on Field Divided Per Pale, Purple and Blue*. The depicted instrument is modelled after that used by Belxial, with further claims made that the lute was that of the legendary Scrivener, Khulur Bede, said to have been lost to the ages. This too, is disputed, given that the House does not appear to be in possession of such an instrument, though does own a great number of filigreed pieces, displayed proudly in the Resonant Hall within their seat of Melodmont.

## Description

The House of Boldsinger is a predominately half-elf Noble Knightly house. They maintain lands on the southeastern edge of Atral territory, some 1000mi2 of territory made up of flood plains and coastline, with the the Greater Greensong and House of Ashenmourne of the Province of Rethamia to the north, their liege, the House of Montwell to the west, and the territory of the city of Oxresh and its vassals to the east.
Iskren Cardailon

Iskren Cardailon is a noble human encountered briefly in Whittengrove.

He is one half of the investment firm Cardailon & Xaldir.

## Description

A party encountered Iskren at the Orchid Oasis bathhouse in 132WD while seeking to parley and discuss with Deston Cloudfang about the ongoing refugee crisis in Whittengrove following the tsunami the prior year. Unlike the other individuals present, he did not partake in the oil-scented running waters of the establishment, instead engaging them in conversation from a sheltered alcove. Shortly after the arrival of the group, Iskren departed, but not before it was noted that both his mind seemed to be protected from the prying use of *Detect Thoughts* by Anivia Reman, and that he may have noticed Rover Custard Augustine's otherwise invisible *Unseen Servant*.

Iskren's attire clearly marked him as an aristocratic individual, though it was noted that his chosen formal wear was not akin to that of recent trends of clothing, nor the splendour of the usually colourful Atral stylings. Instead, he wore a charcoal grey-green frock coat, a threaded white shirt and a cravat of maroon silk.

## Personality

When questioned by Ódóvir Jotunsson on the topic of a potential looming apocalypse, as seemingly prophesised by the Sect of Renewal, Iskren seemed most willing to admit the possibility of an end times to come, though was quick to caveat the remarks with regard to the nature of the inevitability of death for all mortal things, and that which might linger beyond, drawing comparisons to the waxing and waning of the moon in doing so.

Research into Iskren was carried out by Matthias Tavares, with the general sentiment of the settlement of Whittengrove seeming to be that of admiration, inspired by his philanthropic endeavours, and likewise uncovering his interest in collecting art pieces - particularly that of statuettes.
Knotted Florets

Knotted Florets are a popular meal in the lands of the Hollow Concord.

## Description

Although harvested from the beaches and islets of Crown Bay as well as the coastlines along the Hempweed Straits, it is widely considered that the highest grade of seaweed for culinary uses is cultivated and collected from the shores of Knotwrack Isle, positioned at the transition between the Cobalt Sea to the south and the Brumal Deep to the north. Knotted Florets are just one dish created using the produce of the island, composing of balls of rice and diced meats that are covered in a dense mesh of knotted seaweed that is then floured and fried in olive oil.

Once cooked, knotted florets are commonly served alongside roe pulp and stuffed olives, a meal of small plates traditionally started with an aperitif in the form of a Citrus Liqueur.
Green Duwende

Green Duwende are tiny fey creatures known for their playful nature.

## Description

Like all duwende, grey duwende are six-inches tall, with bulbous noses, rodent-like ears and leathery skin, and an overall appearance not dissimilar from a tiny gnome in appearance. Green duwende are distinguished from their kin by their verdant colouration and antlers, as well as the ability to use a small amount of healing magics, which are usually reserved for animals in their care, or like-minded druids that have sought out and befriended the duwende. While similar in their playful and careful disposition and passing appearance, green duwende are entirely different to chwingas, which are elemental creatures, not fey.

As is the case with all duwende, green duwende are capable of turning invisible at-will, as well as possessing the ability to speak with beasts and plants, both of which they readily care for and shepherd simply for the joy and fun of it.

## History

The dark duwende that assailed the residents of Velenthir Estate disguised themselves as green duwende, hiding their maliceful nature until they were capable of afflicting maximum stress and anxiety on their chosen victims.