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Mills Bomb

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

**Mills Bomb** is a British grenade in *Post Scriptum*. Moderately powerful grenade designed to spread shrapnel around with its pineapple like design.

## Strategy

Good for clearing out small areas, inc. houses and trenches or for clearing out small groups of enemies.
MG34

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

The **MG34** is a weapon featured in *Post Scriptum*. It features a good rate of fire and stability, making it an excellent LMG for both offence and defence.

The MG34 is good at medium ranges with moderately accurate fire. However, it truly shines in suppressing fire rather than direct fire. Even then, the MG34's accuracy and stability make it much more suited for offensive operations than the MG42, which is better used in defensive situations.

## See also

* MG34 on Wikipedia
* MG42
Officer

The **Officer** (German: ***Offizier***) is a class available in *Post Scriptum*. It is the only class available in the Platoon Commander section.

## Overview

Selecting this class in the game puts the player at the top of the team's chain of command. Pairing with a Radioman in the field will enable the Officer to request air support such as smoke screens, artillery barrages, as well as aircraft strafing and bombing runs.

## Support

 BOMBERS
 ARTILLERY
	+ HE
	+ Smoke
	+ HE
	+ WP M60

## Equipment by unit

 PRIMARY WEAPON
* Lee Enfield No.4
 SECONDARY WEAPON
 EXPLOSIVES
 SMOKE GRENADES
 MEDICAL SUPPLIES
 ADDTL. EQUIPMENT
* Canteen
Sd. Kfz 232

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The **Schwerer Panzerspähwagen** (Heavy armored reconnaissance vehicle), or as known by its designation '**Sd.Kfz 232'**, is a German Armored vehicle in *Post Scriptum*. The vehicle is equipped with a 2 cm KwK 30 L/55 auto-cannon and a coaxially mounted MG 34. It is operated by a crew of just two; the driver and the gunner. It has 8 wheels instead of tracks, making it extremely mobile on pavement and around cities but it is very hard to maneuver inside forest areas. In reality, the Sd.Kfz 232 is an Sd.Kfz 231 but with one medium and one short range radio. The result is the "bedspring" antenna over most of the hull, which makes the vehicle stand out behind cover.

## In-game Vehicle Stats

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
No

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
 Main Gun Reload (between ammo types)
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
Periscope
 Zooms

### Vehicle Weak Spots

* Blue = Crew
* Pink = Engine
* Yellow = Turret Ring
* Orange = Ammo

## Strategy

The Sd.Kfz 232 is a nightmare for infantry with no AT support. The decent speed allows it to get out of harm's way or otherwise move from location to location with ease. When engaging enemies it's best to shoot for 5-10 seconds and then relocate, unless you are certain that you got your surroundings covered. Try and avoid cities, as the vehicle has little armor and is easily taken out by one or two AT hits. The 232 is however a direct upgrade from the Sd Kfs 222 in terms of armor and provides the crew with more protection. HE and the high fire rate of the 20mm cannon makes it devastating against infantry as already mentioned. When attacking, the Sd.Kfz 232 is very capable vehicle that will force any defenders to cover. Even more so when attacking bunkers, fortifications and objectives. The 232 should be using HE against soft targets like trucks or cars.

The Sd.Kfz 232 stands a bit weaker compared to it's British counterparts, the Staghound or Daimler recon cars. Both in terms of firepower and mobility. That said, the AP round are good enough at penetrating these vehicles armor. Keep in mind that the further out the target, the less accuracy on the quick firing weapon. It is best to avoid head on fights with Medium Tanks whenever possible, and avoid Heavy Tanks at all costs, as the 20mm is inadequate when it comes to penetrating their thick armor. The 232 might be able to deal moderate damage to tanks like the Stuart or Cromwell, but it is still advised to avoid these encounters.
System requirements

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Post Scriptum*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage
 Additional Notes

## Minimum requirements

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage

## See also

* How to play guide for Post Scriptum
* Release date
Panzer III F

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

 Weak Spots
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

## See also

* Panzer III on Wikipedia

The **Panzer III F** is an Medium Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
Panzer 38t

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The Panzerkampfwagen 38(t), originally known as the ČKD LT vz. 38 was a tank designed during the 1930s, which saw extensive service during World War II. Developed in Czechoslovakia by ČKD, the type was adopted by Nazi Germany following the annexation of Czechoslovakia. The Panzer 38(t) performed well in the Polish Campaign in 1939 and the Battle of France in 1940. It was better armed than the Panzer I and Panzer II tanks. It was on a par with most light tank designs of the era, although it was unable to effectively engage the frontal armour of medium, heavy and infantry tank designs.

## In-game Vehicle Stats

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
Yes

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
8 APCR
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
 Zooms

### Coaxial MG Gunner

 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
 Zooms

### Commander

 Zooms

## See also

* Panzer 38t on Wikipedia

The **Panzer 38t** is an Light Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
Gewehr 41

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

## Background

The **Gewehr 41** (German for **Rifle** 19**41**) is a weapon featured in *Post Scriptum*. Shortly after the start of the Second World War, it became apparent that the German army needed a semi-automatic rifle that had a higher fire rate than existing bolt-action rifles, such as the Karabiner 98 Kurz, to improve the combat efficiency of infantry troops. This prompted the German Army to issue a specification to many German gun manufacturers. By 1941, both Mauser and Walther had come up with 2 similar rifles, the G41(M) for Mauser and G41(W) for Walther, with the biggest difference between the 2 variants being that the one made by Mauser came equipped with a bolt action system along with its semi-automatic action one. The Gewehr 41 in the game is a Walther variant.

## Strategy

The Gewehr 41 is a very accurate weapon, that offers many advantages over the K98k, especially in close quarters as it uses a semi-automatic action to fire. It is a rifle best used at short to medium range engagements. That does not mean that the G41 cannot engage at long ranges, but the K98k is better suited for that role.

## See also

* Gewehr 41 on Wikipedia.
* Gewehr 43 Successor to the Gewehr 41.
Berthier Mle. 1892 M16 M./fr

Le Berthier Mle. 1892 M16 M. est un fusil d'infanterie à verrou français utilisé dans *Post-Scriptum*.

Développé à partir de 1888 par Émile Berthier suite à un appel d'offres de l'armée française désireuse d'avoir une arme d'infanterie équivalente au Mannlicher allemand, le fusil Berthier a d'abord été adopté sous la forme d'une carabine de cavalerie et d'un mousqueton en mars 1890.

Les fusils Berthier présentent la particularité d'avoir été déclinés en un grand nombre de versions différentes, de prime abord pour équiper la cavalerie et la gendarmerie française, ensuite pour les artilleurs. A partir de 1902, le fusil sera également distribué aux régiments de tirailleurs coloniaux. Plus tard, il sera modifié et amélioré plusieurs fois pour mettre l'arme à niveau des standards ultérieurs. La version utilisée dans Post Scriptum est celle utilisée suite à la révision de 1916, modifiant le magasin du fusil pour passer de 3 à 5 cartouches, et pour y ajouter un garde-main en bois et un levier de culasse droit. Ces armes ont également été parmi les premières à être équipées pour le combat de nuit en utilisant de la peinture au radium pour améliorer la visibilité.

 Type
 Origin
 Used by
 Ammo Type
 Magazine Size

Au printemps 1940, en raison de la faible production française de fusils d'infanterie, le Berthier était encore en dotation dans de nombreuses unités.
K98k

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

## Background

The **Karabiner 98 Kurz** (German for **Carbine 98 short**) or **K98k** is a weapon featured in *Post Scriptum*. The K98k entered service in 1935, considered as the standard issue service rifle and remained in service, despite the newer semi and fully automatic rifles, until the end of the war in 1945. There were more than 14,600,000 rifles produced in the span of 10 years.

## Strategy

Being a bolt action rifle it is best used for medium to long range engagements as semi and fully automatic weapons are more effective in close combat. However, the K98k has the ability to equip a bayonet should the need for melee combat arise. It is a very accurate rifle, that can also be equipped with a magnification scope for the Marksman class that makes it deadly in long engagements. Keep in mind, however, that it is a bolt-action rifle and moving targets will pose a challenge, as you will have to bolt the action of the rifle to get a new round in the chamber.
Sd. Kfz 234

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

German armoured wheeled vehicles were in development even before the outbreak of the Second World War. Battle experience in Poland showed potential and the idea of the armoured car was taken further. The earlier models were improved and upgraded, with one variant even designed for the hot climate in Africa. Nicknamed the "Puma", it saw action in the western theater, but was replaced by the more simple Sd.Kfz. 234/1 after mid 1944.

## In-game Vehicle Stats

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
Yes

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
7 APCR
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
 Zooms

### Commander

 Zooms

## Strategy

The Sd.Kfz 234/2 also know as the "Puma" broadly resembles the appearance of *Sd.Kfz.* 232. It replaces the 2 cm autocannon with a 5 cm main gun.

Being fast, nimble, and cable of holding its own in combat, the Puma is best used as an ambush vehicle. It can hit the enemy and move quickly to another position.

The Puma also works well against enemy tanks if their crew is distracted. Always go for the rear, hitting and taking out their engine. The fast car works wonders in flanking positions.

The armor is light but can take several shots from the front, save hits from heavily armed tanks like the Firefly. Always remember to use the speed of the vehicle to your advantage. But take cover when needed.

## See also

* Sd.Kfz. 234 on Wikipedia

The **Sd. Kfz 234** is an armored vehicle featured in *Post Scriptum*. It was added to the live build on the February 4th, 2019.
Calming salts

Calming salts is a crafted consumable in Chernobylite. Using Calming Salts will recover three points of psychological damage

Crafted using 2.00 Mushrooms and 1.00 Herbs

**In Game Description**: *A simple brew characterized by a mild, but immediately relaxing effect on those who inhale its pungent aroma. Slightly improves Psyche*
QF 6-pounder

Type

## Background

The **QF 6-pounder** is a British anti-tank gun in *Post Scriptum*. A 57 mm caliber cannon and the primary anti-tank gun of the British army that was used throughout World War 2. It also served as the main armament for a number of armored fighting vehicles. The planned development of the gun had begun before the start of the war, but it first saw use in the North African Campaign in April 1942. It quickly replaced the 2-pounder in the role of a dedicated anti-tank gun. The Americans would adopt the 6-pounder as their primary anti-tank gun under the designation "57 mm Gun M1".

## Strategy

It offers 2 crew positions, one driver and one gunner, but it can effectively be used by a single crew member. The 6-pounder is deadly against Panzer IIIs and Panzer IV Gs.
It should also be noted that it is the only towed artillery that gets access to APDS (Armour Piercing Discarding Sabot) rounds, which can make quick work of Panthers and Tiger Es due to their very high penetrating power. However, with its crew exposed, it is prone to being taken out by small arms fire, grenades, or machine-guns on tanks. The 6-pounder serves best in two scenarios; Ambush or defense. If used in a defensive manner, it is crucial to be around allied infantry. In an ambush role, find a spot that provides a wide and long line of sight. The further out the target is, the easier it will be dealt with. Parked by roads used by the enemy will allow you to deal with trucks, MSP, tanks and other vehicles.
Pak 38

Type

## Background

The **PaK 38** is a German anti-tank gun in *Post Scriptum*. It's a 50 mm calibre cannon developed before the outbreak of World War 2, in 1938. It was a successor to the Pak 36, with development later leading to the Pak 40. It first saw use doing Operation Barbarossa where it was one of few weapons capable of reliably penetrating the sloped Soviet armor of the T-34 hull at close ranges. It was equipped with Panzergranate 40 APCR shots with a hard tungsten core, in an attempt to penetrate the armor of the heavier KV-1 tank. It saw continuous service throughout the remainder of the war.

## Strategy

Just like the other anti-tank guns, it offers 2 crew positions; one driver and one gunner. Unlike the QF 6-pounder the PaK 38 is relatively underpowered and has a hard time dealing with Heavy Tanks. What it lacks in firepower, it makes up for in a very quick reload speed of 5 seconds. It has a lower profile than the QF 6-pounder which helps conceal it inside bushes and hedges. The Pak 38 serves the best in two scenarios; Ambush or defense, ideally with some friendly forces nearby as the crew is exposed to infantry fire. In an ambush position, find a spot that provides long and wide lines of sight. The further out the target is, the harder it will be to be spotted by it. Parked by roads used by the enemy will allow you to deal with trucks, MSPs, tanks and other vehicles.
S Mine

## Background

 Type

The **S Mine** is a German mine in *Post Scriptum*. Commonly known as the *"Bouncing Betty"* by Allied troops, the S Mine was the most known out of all the bouncing mines in W.W.2. A soldier armed with an S Mine would dig a small hole for it to go in, bury the mine in the ground and either have the 3 pronged detonator sticking through the ground or use a tripwire. Once the mine was triggered, it would spring up from the ground to a height around 1-1.5m (3-5 ft) and would explode, sending metal shrapnel in every direction. German documentation stated that the mine was lethal up to 20 meters (66 ft) and could severely injure up to 100 meters (330 ft). Close to 2 million mines were built from 1935-1945, and resulted in multiple armies adopting their own variations of bouncing mines.

## Strategy

The S Mine is a lethal weapon against enemies and like the AT mine, you get three when placing the mine on the ground. The AP mine should be used exclusively for defense purposes and the logistic SL should inform other squads of their placement to avoid friendly fire. Good locations are in front of doors where the mine can still blend in with the grass and dirt. AP mines can be destroyed with a grenade.
Rifleman

The **Rifleman** (German: ***Schütze***, French: ***Fusilier***) is a class available in *Post Scriptum*.

## Equipment by unit

 PRIMARY WEAPON
* Springfield M1903
 SECONDARY WEAPON
 SMOKE GRENADES
 MEDICAL SUPPLIES
 ADDTL. EQUIPMENT
* K. 35mm Military
* Sandbags (Infantry Section only)
* Repair Wrench (Logistics Section only)
* Canteen
* K. 35mm Military
* Sandbags (Infantry Section only)
* Repair Wrench (Logistics Section only)
* Gourde
* Ammo Bag
Entrenching Tool

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Used by

The **Entrenching Tool** (German: *Klappspaten*, French: *Pelle*), also known as **Shovel** in-game, is a piece of equipment featured in *Post Scriptum*.

It is used to build and repair defenses like barricades and wire-fences (default: LMB) and to destroy equipment like enemy defenses or broken vehicles et cetera (default: RMB).
Tatyana

**Tatyana Amelieva** is the fiancée of the player character. She disappeared thirty years ago in the Chernobyl reactor meltdown, and was assumed dead. At the time that the game takes place, you have come back in order to search for her in the Chernobyl area, after having dreams involving Tatyana and hearing her voice calling to you. Throughout the game you gather evidence and clues to find out what happened to Tatyana, if she is still alive and where she could be located.

Tatyana is often depicted and described by characters in a red dress. She plays the violin and enjoys classical composers. She worked with Igor as a student under scientist Georgiy Semonov, along with Igor's friend Boris Glukhov, Semonov describing the trio as inseperable. Despite Igor and Tatyana being together, Boris became romantically interested in Tatyana and attempted to win her over. After Tatyana rejected him, Boris would provide information to the government of contraband items and supposed anti government activity by Tatyana, causing her to be captured and placed in confinement

*This article is a stub. You can help Chernobylite Wiki by expanding it.*
Handgun

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

## Background

**Handguns** are among the weapons present in *Post Scriptum*. A handgun is a firearm with a short barrel which can be used with one hand. They fall under 2 categories; Revolvers such as the Enfield 2 and semi automatic pistols such as the Luger.

## List of Handguns

* Luger
* P38
* Enfield 2
* Image missing

M1911
Post Scriptum

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Genre(s) | War simulation

***Post Scriptum*** is a World War II FPS simulation game developed by Periscope Games and published by Offworld Industries. It began as a total conversion modification for *Squad* modern military FPS simulation game. The publisher acquired the game from the original developer in November 2023 and continues the development in collaboration with the modding team Mercury Arts. On 14 December 2023, *Post Scriptum* rebranded as ***Squad 44***, with the subtitle *Letters from the Front*.

## Description

Experience a full-scale battlefield with 100-Player Servers, 50+ usable vehicles, Squad roles, Supply runs and Base Building. Post Scriptum is a unique experience, recreating a Historically Accurate, Immersive & Realistic gameplay.
Players will be given the option to fight with the British Airborne Division, British XXX Corps, US 101st / 82nd Airborne Division or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.

## See also

* How to play guide for Post Scriptum
* Release date
* System requirements
Morris C8

Type

The **Morris C8** is a American and British car in *Post Scriptum*.

According to rumors, this vehicle has been added along with several other items with the 1.0 update.

Currently it is possible to spawn this vehicle via the Admin Console with the "Vehicle Spawn Command" and to drive on every map layer.

The functions and specifications of this vehicle have not been further researched as of March 2019. Currently, we are still researching to get to know this mysterious vehicle.

## In Reality

The **Morris Commercial C8 FAT** (Field Artillery Tractor), commonly known as a *Quad*, is an artillery tractor used by the British and Commonwealth (including Canadian Army) forces during the Second World War. It was used to tow field artillery pieces, such as the 25-pounder gun-howitzer, and anti-tank guns, such as the 17-pounder.

Although its sloped sides suggest otherwise, the Quad was not armoured.
Combat Engineer

The **Combat Engineer** (German: ***Kampfingenieur***) is a class available in *Post Scriptum*.

Their main role on the battlefield is to build Forward Operating Bases (FOBs), building defenses and emplacements which are vital to the support of the main army.

They are the only section class that has access to the logistics truck and the full construction menu (T-key), however only the NCO have the ability to build FOB.

## Equipment by unit

 PRIMARY WEAPON
 SECONDARY WEAPON
 EXPLOSIVES
* Geballte Ladung 3kg (HE)
* T.Mi.35 AT Mine (AT)
* S Mine (AP)
* T.N.T (HE)
* GS Mk. V AT mine (AT)
* Mk.II AP Mine (AP)
* T.N.T Satchel (HE)
* M1A1 AT Mine (AT)
 SMOKE GRENADES
 MEDICAL SUPPLIES
 ADDTL. EQUIPMENT
* Repair Wrench
* Canteen
* Repair Wrench
* Sandbags
* Canteen
PIAT

The Projector, Infantry, Anti Tank (PIAT) Mk I was a British man-portable anti-tank weapon developed during the Second World War. The PIAT was designed in 1942 in response to the British Army's need for a more effective infantry anti-tank weapon and entered service in 1943.

The PIAT was based on the spigot mortar system and projected (launched) a 2.5 pound (1.1 kg) shaped charge bomb using a cartridge in the tail of the projectile. It possessed an effective range of approximately 115 yards (105 m)[3] in a direct fire anti-tank role and 350 yards (320 m)[3] in an indirect fire role. The PIAT had several advantages over other infantry anti-tank weapons of the period, which included an absence of back-blast which might reveal the position of the user and simple construction; however, the type also had some disadvantages, powerful recoil, a difficulty in cocking the weapon, and problems with ammunition reliability.
K. 35mm Military

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Used by

The **K. 35mm Military** is a piece of equipment featured in *Post Scriptum*. It was added on the August 31st, 2018.

## Overview

The **K. 35mm Military** is used to take pictures ingame, which are then saved into the screenshots directory with a filter applied.

Save directory:

`C:/Program Files(x86)/Steam/steamapps/common/postscriptum/screenshots`
Sd Kfz 7

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The Sd.Kfz 7 (Sonderkraftfahrzeug 7, 'Special Purpose Vehicle') is a German Armored vehicle in *Post Scriptum*. It was used to transport gun crews and various ammunition. The Sd.Kfz 7 that is in the game instead trades the space for a 20mm Flak 30 *(Flugabwehrkanone 30)* that can be devastating against infantry and lightly armored vehicles.

## Strategy

Due to its high road speed, it can reposition around the battlefield at a very quick pace. It is best used as a defensive asset and should be used cautiously when attacking objectives or in urban environments, as all of the crew is exposed. Like many other weapon platforms, the vehicle is best parked in open terrain where it can use it's long line of sight. It will put it out of most lethal infantry ranges, while allowing the AA gun to lay vast to those who dares cross the field. Avoid flanks by parking it in a way that limits the engagement zone. 180 degrees or less is ideal.
Clu

**Clu** the hunter is one of the main Characters and the granddaughter of Bart in Aegis Defenders. As an orphan whose parents were killed by the Empire, Clu has difficulty trusting others and puts others at a distance with her her sharp tongue and knack for sarcasm. The lucky few that she does befriend, however, she loves absolutely.

## Clu's Arsenal

* Clu wields a variety of powerful firearms - ranging from Crossbows that can shoot platformable bolts to Shotguns with powerful knockback.
* From explosive Mines to Slow Fields, Clu can be set deadly traps that offer a wide range of utility.
* Clu's passive ability is continual fire, allowing her to function like a mobile turret.
Medium Tank

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

Medium tanks fall between the Light and Heavy tanks. They are a mix of both, combining the high mobility of a Light tank and the armament of a Heavy.

## Strategy

Medium tanks can be deceivingly good. Medium tanks combine attributes from both Heavy Tanks and Light Tanks, usually keeping the best of both worlds. They're faster in mobility than Heavy tanks and better armed and armored than Light tanks. Medium tanks are best used offensively and are the most suited vehicles for Tank vs Tank combat. They can outgun light tanks and out maneuver heavy tanks. In dire situations, they can also be used as infantry support, notably, the Sherman Firefly, as it has access to HE and Smoke shells.

## List of Medium Tanks

* Panzer III
* Panzer IV G
* Panther
* Sherman Firefly
* Cromwell
* M4A3 Sherman
* Somua S35
* Panzer IV D
* Panzer III F
Sd. Kfz 222

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The **Leichter Panzerspähwagen** (Roughly 'Light armored recon car/vehicle') or as it is known by its designation '**Sd.Kfz 222'** is a German Armored vehicle in *Post Scriptum*. It comes equipped with a 2 cm KwK 30 L/55 autocannon and an MG 34 mounted coaxially to it. It is operated by a crew of 3; One driver, one gunner and one commander. The 222 is just of many vehicles produced by Germany for the role of recon. Often paired with Panzer divisions, the quick car could scout ahead of the tanks and infantry. It had some short-comings however, and would especially on the Eastern front be replaced by half-tracks because of the muddy terrain. A total number of 2,394 were produced. The wired mesh on top of the turret served to protect the crew against grenades. In-game, the German scout car comes equipped with 250 I-AP and 250 HE rounds. The 20mm cannon gives it a firerate of 480 RPM, with a 5 second reload. It takes roughly 21 seconds to turn the turret 360 degrees.

### Vehicle Weak Spots

* Blue = Crew
* Pink = Engine
* Yellow = Turret Ring
* Orange = Ammo

## Strategy

The Sd.Kfz 22 should always be on the move and avoid staying in one position for too long. When engaging enemies it's best to shoot for 5-10 seconds and relocate. Avoid taking the 222 into cities or even directly on objectives as it is very thinly armored and P.I.A.Ts will easily take it out in 1 or 2 hits. Combined with the fact that the mesh on the turret roof doesn't protect you from small arms fire, urban fights are not the 222's strong suit. **The 222 against infantry** is very capable when it comes to dealing with infantry in most cases. The high fire rate of the 20mm, combined with the HE shells it comes equipped make it a nightmare for any infantry, both in the open and inside buildings. Be careful that the HE rounds doesn't land too close to the vehicle itself though, because it risk damaging crew inside. **The 222 against soft targets** is more than enough to deal with any trucks or jeeps. The HE combined with the coaxial 7.92mm MG34 give it the ability to do short work of the exposed crew of AT guns as well. The best tactic is to spray the AT gun with HE and coax to take out the crew, and then destroy the weapon itself. The use of AP rounds is advised for maximum damage.

**The 222 against** allied scout cars are very thinly armored and the 20mm can take one down quite easily if you get the jump on it. When it comes to **tanks against the 222**, Medium and Heavy Tanks are best avoided. The AP rounds on the 20mm are ineffective when engaging them head on. Medium tanks cannot be disabled or destroyed from the rear and sides, because the 20mm cannon is simply too weak to inflect any kind of meaningful damage.
Matilda

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Console Name

## Background

The **A12 Mk.II Matilda II** is a British Light Tank in *Post Scriptum*. It is armed with a 40 mm QF 2-pounder cannon and one 7.92 mm BESA machine gun mounted coaxially to the cannon, and operated by a crew of 3; One driver, one gunner and one commander.

Matilda has 40 rounds of AP shells, 20 rounds of APCBC shells and 33 HE shells. It also have 13 mags by 225 ammo on the main machine gun.

## Strategy

Just like the Churchill Mk IV, the Matilda is an extremely slow tank, best used for infantry support due to its slow speed, thick armor, and inadequate cannon when facing anything other than lightly armored vehicles and Medium Tanks. The quick reload makes it very good at clearing buildings and providing fire support for friendly infantry, although it lacks High Explosive shells. Be advised however, the Matilda performs poorly in urban environments as its mobility makes it unable to get out of danger if it ends up under fire or flanked. It is best used in open fields and outskirts of towns.
Hafthohlladung

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 Type

## Background

The **Hafthohlladung** is an anti-tank grenade in *Post Scriptum*.

It is a handheld magnetic anti-tank shaped charge grenade. The user has to run up to a vehicle or surface, stick the grenade to it and then press the yellow trigger at the top of the carry handle. Once the trigger was pressed, the mine was armed and the user has between 4.5 - 7.5 seconds to clear the area, depending on which production model was used.

The grenade was a shaped charge weapon, similar to the likes of the Panzerfaust 60 and the Raketenpanzerbüchse 54. A shaped charge weapon uses explosives to plasticize a copper cone, turning it into a molten copper jet and pushing it to tremendous speeds. The copper jet can reach speeds of up to 14 **kilometers per second** (~31,315 Mp/h or 50,400 Km/h), pushing past ***Mach 42***. Unlike popular belief, the jet does not melt the armor, instead, due to its very high speed, it literally pushes the armor apart.

## Strategy

In the game, it is best placed on the rear armor of vehicles, as it will most likely knock out the engine and give you ample time to retreat back to cover or continue attacking the vehicle. In the worst case scenario, it will immobilize the vehicle and make it an easier target for friendly infantry or friendly tanks.
No77 Phosphorus

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 Type

**No 77 Phosphorus** is a British gas grenade in *Post Scriptum*. It contains 8 ounces (approx. 226gr) of white phosphorus and provides a large smoke screen when detonated. Firstly note the weapon uses an All WaysImpact fuze (much like the Gammon Bomb) meaning upon impact it will detonate. Secondly note white phosphorus has incendiary properties and will damage friend and foe alike, if they are unlucky to be caught in the initial explosion. Caution is advised when deploying this grenade.
The smoke lasts about 26 seconds.
MAS Mle. 1873

Type

The ****MAS Mle. 1873**** is a French pistol featured in *Post Scriptum* by the 21 Regiment d'Infanterie as a sidearm for most troops.

Although it was first designed in the 1870s its production only picked up pace in WWI, because using a sidearm was deemed to be without honor and pride by many french generals. Especially in the trenches of WWI this pistol was able to surprise many officers of its effectiveness, although it was deemed by many as to weak to easily kill an enemy, because of its small caliber.

It became especially liked among engineers since its cylinder pin was designed to also fit most french screws and thus double as a screwdriver.

## See also

* MAS 1873 on Wikipedia
* Pistols
Mle 1936 LAT

Type

The  **M1936** mine is a light anti tank mine featured in *Post Scriptum* and used by the 21 Regiment d'Infanterie.

It consists of a steel container with a lid, which holds the explosive charge and overall reminds the user a lot of the M1935 mine.
Though this mine operates already when about 140-230 kg are applied, depending on which pressure fuzes were used.

Many of these mines were captured by the German forces and later used to fortify their African positions.
F1

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 Type

The **F1** is a grenade featured in *Post Scriptum*.

It is one of the most commonly used grenades in both World Wars and was adapted by most European nations. It is also the basis for the American Mk.II Frag.

It's popularity not only stems from it's abundance after WWI, but also from it's great stability and easy gripping pattern.
Panther

Type

## Background

The **Pz.Kpfw. V Ausf. A (Panther A)** is a German Medium Tank in *Post Scriptum*, although it is mostly deployed as a Heavy Tank due to its weight and power. Armed with a powerful 7.5 cm KwK 42 main gun and two 7.92 mm MG 34 machine guns; one of which is located co-axially with the turret's main gun and the other one mounted on the hull. It is operated by a crew of 4; driver, gunner, hull machine-gunner and a commander.

The Panther comes with 30 APCBC shells, 9 APCR shells and 40 High Explosive shells. Plus 18 boxes of 300 rounds per main MG34 and 15 of 250 rounds per the hull gun.

## Strategy

The Panzer V "Panther" is a menacing machine. The Panther can reach speeds up to 55 km/h on flat roads. It turns quickly and sharp while in speed, but becomes more cumbersome when reversing. The green and yellow paint scheme blends in with the environment fairly well, but it is a large and tall tank which makes it easy to spot out in the open.

The Panther's long high velocity 75 mm KwK 42 gun outperforms the Tiger's 88 mm and the Firefly's 17 Pounder. Its main gun reloads fast and the electrically assisted turret turns quickly unlike the Tiger's hand-cranked turret.

The Panther has thick sloped frontal armor and a big armored gun mantlet which does a great job deflecting tank rounds. It's a tough tank to defeat in a front-to-front engagement.

However, you should avoid exposing its side armor, which houses three ammo-racks on the left upper hull and two on the right upper. Even the smallest tank guns can penetrate this armor and kill the tank instantly. Due to this, it is by far the easiest tank to "one hit kill" in Post Scriptum.
Mac 24/29

Type
 Rate of fire

The **Mac 24/29** also known as **Fusil-mitrailleur Modèle 1924 M29** is a French light machine gun featured in *Post Scriptum*.

It was supposed to take the place of the problematic Chauchat machine guns and parts of it were copied from the design of the B.A.R.

To not mistake the newly developed 7.5mm rounds with the old 8mm rounds the bullets have been shortened and were adapted for all newer developed guns.

This gun came against all odds with a instruction manual, which asks the user to take a pause after 100 to 125 rounds fired to let the barrel cool off. This was especially important since the barrel could not be removed mid fight and exchanged.
Heavy Tank

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Heavy tanks as the name suggests are tanks that were heavier than their Medium counterparts, due to to increased armor thickness and bigger guns. Relatively slow, they were used to exploit openings in the enemy's line and create breakthroughs, while also supporting the infantry.

## Strategy

Heavy tanks are painfully slow and are very hard to maneuver. You should avoid taking them into urban areas as they can easily get stuck if they come under fire. It is best to have a Light Tank or a Lightly Armored vehicle supporting you, as you will be busy with dealing with enemy armor which leaves you open to being flanked by infantry. You shouldn't stay in one spot for a long period of time, as Heavy tanks have high profile and are easily spotted by infantry, making them a prime target for a bombing run.

## List of Heavy Tanks

* Tiger E1
* Churchill Mk IV
* Renault B1
* Matilda
Light Tank

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## Background

Light tanks were designed with speed in mind. Usually of short silhouette and little armor, they were used for reconnaissance and hit & run attacks. They are essential in an army that wants to be well informed of enemy movements and positions.

## Strategy

Light tanks lack the firepower and armor to deal with most other tanks effectively. They should, for those reasons, be restricted to anti-infantry support, hunting down Trucks and giving intel to the Platoon Commander. They are excellent infantry support vehicles due to their quick reload speed and multiple machine-guns. High mobility means they can relocate quickly, making hit & run attacks highly disruptive to the enemy.
They can also be used inside urban areas, although, it is advised against.

## List of Light Tanks

* M5 Stuart
* Hotchkiss H35
* Panzer 38t
* Panzer II
* Renault R35
M9A1 Bazooka

## Background

 Type

The **M9A1 Bazooka** is an American anti-tank weapon featured in *Post Scriptum*. Widely used by the American forces, the Bazooka would be copied by both the Germans and Japanese. It entered service in 1942 and was used throughout the entire war. The Bazooka features a solid-propellant rocket for propulsion and a high explosive anti-tank (HEAT) warhead.

## Strategy

Just like the Panzershreck counterpart, the Bazooka only comes with two rockets. This forces you to be careful with your aim or stick near ammunition supplies. The Bazooka is a deadly weapon to most vehicles, especially lightly armored cars or soft targets like trucks. The AT weapon has good range as well, with a good sight that allow you to hit enemy vehicles even at medium distances.

## See also

* Bazooka on Wikipedia
* Anti-tank weapons
Browning M1919 A4

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 Type

## Background

The **Browning M1919 A4** is an American machine gun featured in *Post Scriptum*. It is the emplaced version of the Browning M1919 A6 used by the Machine Gun Support class. It can be built by Logistics Sections

## See also

* M1919 & variants on Wikipedia
* Machine guns
Chauchat

Type
 Rate of fire

The **Chauchat** also known as **Fusil Mitrailleur Modele 1915 CSRG** is a French light machine gun in *Post Scriptum*.

It was first developed in 1915 and widely used in WWI. It's appearance in WWII was not until 1940 where it was issued as the standard machine gun for the third line of infantry.

The **Chauchat** often broke down, because of its open cartridges and the vulnerability to dust and mud this design choice created, although some closed cartridges had been produced, a lot of open cartridges still remained in operation.

The Chauchat gunners job is it to lay the enemy under heavy barrages, while the own troops gain room to advance.

Eventhough the French military classified the **Chauchat** as a weaker gun, compared to enemy and allied machine guns, it saw it's superiority in the light weight of the gun (~9kg) and the good mobility it provided.
1st Airborne Division

Faction
 Country

The **1st Airborne Division** is a unit of the British Army featured in *Post Scriptum*.

## History

The 1st Airborne Division was an airborne infantry division of the British Army during the Second World War. The division was formed in late 1941 during World War II, after the British Prime Minister, Winston Churchill, demanded an airborne force, and was initially under command of Major-General Frederick A. M. Browning. The division was one of two airborne divisions raised by the British Army during the war, with the other being the 6th Airborne Division, created in May 1943, using former units of the 1st Airborne Division.

## In Game Equipment

### Weapons

* Lee Enfield No.4 - Bolt-Action Rifle
* Sten Mk.V - Submachine Gun
* Bren Mk.III - Light Machine Gun
* Enfield 2 - Double-Action Revolver

### Grenades & Launchers

* Mills Bomb - Fragmentation Grenade
* No77 Phosphorus - Smoke Grenade
* Gammon Bomb - High Explosive Grenade
* Cup Discharger - Rifle Grenade Launcher Attachment
* 2 Inch Mortar - Light Mortar
* P.I.A.T - Anti-Tank Weapon

### Explosives

* T.N.T
* Hawkins Mine - Anti-Tank Mine
* GS Mk. V AT mine - Anti-Tank Mine
* Mk.II AP Mine - Anti-Personnel Mine

### Stationary Weapons

* Bren Mk.III - Medium Machine Gun
* Vickers MG - Medium Machine Gun

### Vehicles

* Jeep Willys - Jeep(Platoon Commander ver. with machine gun)
* Morris C8 - Transport vehicle
* Austin K5 - Logistics truck
* Bedford Truck - Mobile Spawn Point(MSP)
* Bren Carrier - Infantry Armored vehicle
* M3 Half-track - Infantry transport vehicle
* Daimler Armoured Car - Recon car
* T17 Staghound - Recon car
* Churchill Mk IV - Heavy tank
* Matilda - Light tank
* Cromwell - Medium tank
* M5 Stuart - Light tank

### Support

* Spitfire - Fighter Aircraft
* Mosquito - Light Bomber
* M1 howitzer 105mm - Howitzer

## References

1. ↑ 1st Airborne Division (United Kingdom) - Wikipedia
Lee Enfield No.4

Type
 Magazine Size

## Background

The **Lee Enfield No.4** is a bolt-action rifle featured in *Post Scriptum*. The rifle first came into service in 1895 with more than 14 million rifles produced. The big stockpile of rifles meant that many variants could be created and put through trials. The No. 4 variant of the rifle was officially adopted by the British Army in 1941. The No. 4 had a longer barrel than previous variants, along with a new bayonet.

## Strategy

Being a bolt action rifle, it is best used for medium to long range engagements. The 10 round magazine gives it the ability to keep firing downrange for a longer period of time than other bolt-action rifles of the time, such as the Karabiner 98 Kurz. However, it is a very poor choice for close range engagements due to the bolt-action nature of the weapon. One may equip a bayonet if the need arises but it is outperformed by semi and fully automatic rifles in Close Quarters Combat.

## Variants

* **Lee Enfield No.4** - Most common rifle variant available to the most classes.
* **Lee Enfield + No32 Mk.III** - Only available to the Marksman class. Cannot be reloaded with stripper clips.
Chernobylite (mineral)

**Chernobylite** is not only the title of the game, but also a mineral in the game, which can be found in the reactor room.

Chernoblyite Seems to have hallucinative properties and seems to have a strange way to be able to communicate, ( seen in the cooling tower part of the exclusion zone ) A "NAR Soldier" (Likely the chernoblylite itself trying to lure you into getting close enough for it to make you have the same fate of the soldiers) covered in the mineral starts glowing and talking while still apparent that he isnt alive, to summarize what he said : "Join me, grab my hand and i will show you a new world of which you have never seen" \*this is my first time adding to a wiki change if needed\*
Sd. Kfz 251

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 Type

## Background

The **Sd.Kfz 251** (Sonderkraftfahrzeug 251, 'Special Purpose Vehicle') or more commonly known by the allies as the "Halftrack", is a German Armored vehicle in *Post Scriptum*. It is a transport vehicle armed with an MG 42 on the top, behind a gun shield. It has 10 seats, one of those being the driver's seat and one being the gunner's. The Halftrack is somewhat armored, being able to protect the crew from most small arm rounds. However, repeated shots to the engine can knock the vehicle out, making it a target for grenades, P.I.A.Ts and other explosive munitions. The only exposed crew member is the gunner that sits behind the gun shield.. However, the Halftrack does not have a roof and it is relatively easy to climb up and shoot the occupants if the vehicle is stationary.

## Strategy

Halftracks are used to transport troops from point A to point B. A full squad can load inside the halftrack and use it to flank an enemy force attacking an objective, due to its relatively high speed. Be advised however, the use of both tracks and wheels make the vehicle loud and easy to spot, especially in woodland. It can also be used inside cities, holding down a road with the MG42. However, the gunner is exposed to sniper fire and prone to being sniped out of the vehicle with relative ease.
M4A3 Sherman

Type

## Background

The **M4A3 Sherman** is an Allied Medium Tank featured in *Post Scriptum*. It's armed with the short barreled 75 mm M3 main gun, one .30 caliber Browning M1919 machine-gun mounted coaxially to the main gun and a .30 caliber hull MG. It is operated by a crew of 4; a driver, gunner, hull machine-gunner and a commander.

The M4A3 is armed with 30 AP shells, 25 APCBC shells, 35 High Explosive shells and 7 White phosphorus "smoke" shells. Plus 20 boxes of 250 rounds for the 30. cal coax and 15 boxes for the hull MG.

## Strategy

The US M4A3 Sherman is not as effective and menacing as the British Sherman Firefly variant. It's slightly slower than the Firefly, but has the same great handling. Its green paint scheme does a good job blending it in with the environment. It is however easy to spot out in the open due to its tall profile.

The M4A3's short barreled 75 mm M3, does an okay job. It's not as good as the 57 mm main gun used in the Cromwell and Churchill. The shell drop is excessive especially when firing HE shells. The turret rotates quickly, making it a good aggressive brawler when faced against other tanks. It has the same reload speed as the Panzer IV at 7 seconds. The M4A3 has a hull machine-gun which makes it easier to fight off infantry. It also has smoke shells that you can blind enemy tanks with or create smoke screens for friendly infantry. The M4A3 is what would be called Jack-of-all-trades but is a master of none. It can fulfill both anti-infantry and anti-tank roles but it doesn't exceed in any of the two, and it is up to the crew to decide which role they will assume.

For a medium tank it offers great armor protection. It can take a beating from bigger tank guns when not hit in critical places of the hull. Its ammo-racks are however easy to penetrate from the sides and on the center bottom frontal armor. Handheld AT launchers will also penetrate with ease and deal a lot of damage.