SCP 939

> **This article covers the role in Breach Mode.** **For the entity's appearance in Single Player or Co-op Mode, click here**
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## Statistics

### Spawn Location

Storage Area 3

SCP-939 is one of the playable roles in Breach Mode and one of the 8 playable SCPs currently in the game. SCP-939 acts as a support/hunter class.

SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms and appear to take on a canine appearance. SCP 939 instances are blind, with no eye sockets on their skulls, instead most SCP 939 uses heat and air pressure to see their surroundings. However, as of this writing four SCP 939 instances discovered by the Foundation uses sound as their primary method of navigation. SCP-939's primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood; specimens have been documented imitating victims despite never hearing the victim speak.

During the containment breach in Site [REDACTED], 3 of the 4 deviant SCP 939 instances were terminated. Unfortunately one 939 instance was able to escape and still at large.

While in Single Player/Co-Op, 3 SCP-939 instances can be found, in Breach Mode there is only 1 SCP-939 instance that can naturally spawn. SCP-939 will spawn in the storage tunnels (Storage Area 3), close to the elevator where Escape Class Role SCP Foundation Personnel (Janitors/Scientists) will spawn. This places SCPF Personnel at a disadvantage, and forces them to move fast, lest they become a victim of SCP-939.

SCP-939 cannot see in the traditional sense, instead hunting its prey through audio cues. Strangely, the only type of sound SCP-939 can detect are sounds based of movement. Any human that does not make movement based sound will appear completely invisible to SCP-939, no matter their proximity to the entity. SCP-939 also cannot detect sounds made by humans who are crouching, regardless of if they are moving or not. This is to say, SCP-939 can only see a human while they are walking or running. However, this does not mean it is unable to attack what it cannot see.

SCP-939 is able to attack its prey regardless if it can see it or not, only if it is within its attack range. SCP-939 instances are intelligent creatures, and may have the intellect to trap its prey in a room and slowly and blindly attack each corner of the room until it devours its prey. SCP-939 deals approximately 33 damage to a human **(verification needed)**, meaning it can likely kill a regular escapee in roughly 3 hits and an armored reinforcement in 5. SCP 939 will also penetrate skin and severely injure its prey with every slash, causing blood loss and slowing down its prey, making it easier to hunt its prey.

SCP-939 can still use other audio cues to narrow down its search. While shooting a gun or talking may not directly reveal a human's position, SCP 939 can still hear it and determine the general direction of the origin of the sound i.e. you.

SCP-939 is very fast by human standards, perhaps being the fastest entity in Site [REDACTED] other than SCP 173. It runs at approximately twice the speed of a human being **(verification needed)**. However, SCP 939 has highly limited stamina, about half the endurance of a human. This means it can close a distance rather rapidly, but likely will not be able to keep the gap in its favour. As such, SCP-939 can push on a target towards a dead end or trap, but a large hunting ground increases SCP 939's chances of losing its prey or being gunned down before it can finished its meal.

SCP-939 has considerably lower health. With 4000 HP, SCP 939 is easily killable by a MTF squad compared to the other SCPs. This means that any situations with heavy gunfire involved, SCP-939 would be wise to avoid. This weakness can be alleviated with the help of a team but it still means that SCP 939 is quite vulnerable to any attacks directed at it. SCP 939 is better off in a situation where it directly has the advantage and gunfire is detrimental to the prey, such in a closed-off room where gunfire would immediately reveal their position. As such, SCP-939 is better off as a hunter or support to the SCP team.

Mobile Task Force Eplison-11 (Nine Tailed Fox) operators are instructed to keep a distance from SCP-939 and attack with heavy gunfire. 939 instances should not be able to push an attack against heavy gunfire. If the SCP-939 instance attempts to flee, follow the target while inflicting damage, but do not get too close to the entity. If a NTF operator is in a situation where SCP-939 has not spotted them yet are not in an advantageous position, it is advised to crouch and move to a better location to engage the entity or call for backup. If trapped in a room with a hunting 939, attempt to leave through open escape routes. If none, attempt to deploy flashbangs to distract the entity and escape. Or use a smoke grenade to divert the entity away from an possible escape route.

## Trivia

* Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article saying SCP-939 uses heat and air pressure to see their surroundings.