recursal/Fanatic-Fandom huggingface dataset:
AR Light Stock V

The **AR Light Stock V** is an assault rifle mod.

-6% Assault Rifle Reload Speed

-6% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock V requires having the AR Light Stock IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Quick Receiver X

AR Quick Receiver IX | —

The **AR Quick Receiver X** is an assault rifle mod.

## Effects

### Singleplayer

+75% Assault Rifle Penetration Damage

+2.00 Assault Rifle Penetration Distance (m)

-18% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Long Barrel V

The **AR Long Barrel V** is an assault rifle mod.

-12% Assault Rifle Clip Size

-8% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel V requires having the AR Long Barrel IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A Formal Letter to Tann

**A Formal Letter to Tann** is one of the datapads found in Spender's quarters in the Common Area on the Nexus during Nakmor Drack: Krogan Betrayal.

## Text

Director Tann,
I am writing to request an official review of Nakmor Kesh's suitability as Nexus superintendent.
The krogan indeed helped suppress the mutiny by those we now dub "exiles." However, given the krogan's conduct during the uprising, and their decision to leave the Nexus after their requests for more authority were denied, it is not hard to see Kesh's current position as a conflict of interest.
I understand it may be politically beneficial to keep a krogan on staff, for optics if not diplomacy. But for one of them to hold the power of a superintendent, given their brethren's negative opinion of us, is frankly playing with fire.
It is my opinion, as an experienced public servant, that Kesh should be placed in a role where she can do less damage. Perhaps in charge of archives.
Sincerely,
William Spender
Assistant Director of Colonial Affairs
Andromeda Initiative Pack

Awarded for completing the Andromeda Initiative training

**Andromeda Initiative Pack** is a multiplayer pack that is awarded to players who completed the Andromeda Initiative online training. It always contains 5 cards.

## Contents

An Andromeda Initiative Pack can contain any of the following items:

* Common, Uncommon, and Rare weapons
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, and Rare Tier III boosters
* Common, Uncommon, and Rare characters
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
AR Magazine VI

The **AR Magazine VI** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine VI can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine VI requires having the AR Magazine V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Barrel I

The **AR Barrel I** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel I is available immediately. This mod can be found during gameplay from Levels 1 - 5 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel I can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
About Liam's Movie Night

**About Liam's Movie Night** is one of the terminal entries from Suvi Anwar located on the Tempest. It is related to Movie Night: Snacks.

## Text

To: Ryder
From: Suvi
Dear Ryder,
I heard what Liam's planning. It seems like a great idea, even if things are unsettled at the moment. I'd love to help out. Stop by when you can?
Suvi
Agility Mode

Allows the Nomad's Stability Assist, which is always on by default, to be disabled, giving an expert driver greater control over the vehicle. With Stability Assist disabled, the Nomad is more agile, but will have less traction when cornering.

**Agility Mode** is a ND1 Nomad upgrade.

## Acquisition

This upgrade can be purchased from a merchant or developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Agility Mode blueprint is available automatically when Ryder reaches Level 6. It requires the following resources for development:

* Beryllium x120
* Cadmium x40
* Element Zero x30
Andromeda Points

**Andromeda Points** are an in-game currency for multiplayer mode. These points can be purchased with real world currency and can be used instead of the earned in-game currency MP Credits to obtain new multiplayer packs, which contain items used in the multiplayer mode.

## MP DLC Pack - Collection Items

Purchasing an MP DLC Pack - Collection Items pack awards Andromeda Points as part of the items received. Each pack purchased adds 600 Andromeda Points.

* Asari Adept Multiplayer Recruit Pack
* Krogan Vanguard Multiplayer Recruit Pack
* Salarian Infiltrator Multiplayer Recruit Pack
* Turian Soldier Multiplayer Recruit Pack

## Purchasing Andromeda Points

Andromeda Points can be purchased in the multiplayer store and from licensed vendors (Microsoft Store, PlayStation Store, Origin). There are multiple point purchase options and these can be discounted with a subscription to EA Access.

### 500 Andromeda Points

Full price is $4.99 - Discounted to $4.49 with EA Access.

### 1050 Andromeda Points

Full price is $9.99 - Discounted to $8.99 with EA Access.

### 2150 Andromeda Points

Full price is $19.99 - Discounted to $17.99 with EA Access.

### 3250 Andromeda Points

Full price is $29.99 - Discounted to $26.99 with EA Access.

### 5750 Andromeda Points

Full price is $49.99 - Discounted to $44.99 with EA Access.

### 12000 Andromeda Points

Full price is $99.99 - Discounted to $89.99 with EA Access.

## See also

* Mission Funds
* MP Credits
AR Light Magazine II

The **AR Light Magazine II** is an assault rifle mod.

-15% Assault Rifle Stability

-7% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine II requires having the AR Light Magazine I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Long Barrel X

AR Long Barrel IX | —

The **AR Long Barrel X** is an assault rifle mod.

-18% Assault Rifle Clip Size

-12% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel X requires having the AR Long Barrel IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Datapad

**Angaran Datapad** is one of the datapads located in the exaltation facility on Voeld during A Trail of Hope.

## Text

Translated from Shelesh:
If anyone gets this, please tell my family that, so far, I'm fine.
Benjji and Stalla and I were on a dig, when we were captured. They took us to a holding area and did a bunch of tests on us—blood and skin and scans...
Now, I'm in a new group of prisoners that includes the Moshae. I got to talk to her for a long time. It's incredible—and sad, although they seem to be treating her especially well.
Tell Jazll not to blame himself. Our work is worth these risks.
Stay strong and clear, —Mrrach
AR Light Stock I

The **AR Light Stock I** is an assault rifle mod.

-3% Assault Rifle Reload Speed

### Multiplayer

The AR Light Stock I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine IV

The **AR Heavy Magazine IV** is an assault rifle mod.

+5% Assault Rifle Weight

+5% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine IV requires having the AR Heavy Magazine III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angara showing affinity: Useful?

**Angara showing affinity: Useful?** is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Security Evaluation
APEX collected
Status: ongoing
We've already hosted multiple angaran factional heads. Separate concerns have been logged for two of those: Panel Kroejekt and Aya-One. We're making liberal use of their expertise. It's possible that some of Meridian was designed for them to access. They can't, of course. But they've been no end of help about adapting our technology to integrate somewhat into the Meridian power structure.
The angara welcome any access, and we're glad to host it. No doubt some of them are interested in their connection to the Jardaan. It's jarring enough to have a creator, but one that was here only centuries ago? I'd be all over this place.
END LOG
Ancient AI

The **Ancient AI** is an artificial intelligence found during Uncovering the Past.

## Background

The Ancient AI is encountered in a large subterranean cavern. The Ancient AI dates back to the pre-Scourge era of angaran civilization. Despite being trapped below the ice for centuries, it is still powered by the former city's power grid. While the AI has survived, it is clear that the long isolation has had detrimental effects. SAM indicates that the Ancient AI lies repeatedly during the conversation. Consequently, any information offered by the AI should be considered suspect. The Ancient AI is clearly distraught, suicidal, and wants nothing to do with Ryder.

## Missions

The Ancient AI is involved with the following missions:

* Uncovering the Past

## Notes

The codex entry An Ancient Mind updates based on Ryder's choices.

If Ryder saves the AI, the AI can either be found in the Resistance Headquarters on Aya or the SAM Node on the Hyperion. Ryder can then interact with the AI at a terminal in that location for unique conversations.

If Ryder saves the AI, during Meridian: The Way Home, in battle the AI announces that it is assisting with calculations. It is unclear how this helps the battle inside the Remnant facility.

If Ryder gives the Ancient AI to the angara, during Meridian: The Way Home, a conversation over the comms talks about the computer helping with calculations. It is unclear how this helps the battle inside the Remnant facility.

## Gallery

* The Ancient AI and SAM
* The Ancient AI in SAM Node
* The Ancient AI in Resistance HQ, Aya
About the Paarchero

**About the Paarchero** is one of the terminal entries located on the Tempest. It is an email from Kallo. It is related to Truth and Trespass.

## Text

To: Ryder
From: Kallo
Hello, Ryder:
Please come and talk to me when you have a chance. We just received something very odd. I think it's connected to the salarian ark.
Kallo
AR Long Barrel III

The **AR Long Barrel III** is an assault rifle mod.

-10% Assault Rifle Clip Size

-6% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel III requires having the AR Long Barrel II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Ancient Angaran Musical Instrument

An advanced musical instrument crafted by angara in the distant past.

**Ancient Angaran Musical Instrument** is a special item.

## Mission

The Ancient Angaran Musical Instrument is involved with the following mission:

* Forgotten History

## Notes

The instrument appears in the Special Items list in Inventory after Ryder collects the Angaran Musical Instrument from Kadara.

Once returned to Avela Kjar on Aya, the Ancient Rivaan is placed on display in the Repository of History.

This item can only be scanned for +10 Heleus RD before picking it up.

## Gallery

* As Found in Kurinth's Valley
* Museum Display on Aya
Andromeda Initiative: Nexus Uprising

## Codex

Despite Director Tann's reluctance to share them, the Nexus retains records of the so-called "Nexus uprising" in the early months of the station's arrival. The damage caused by the Scourge killed members of the senior leadership; new individuals had to step in to fill these roles. However, with hydroponics damaged and no habitable planets available, supplies were stretched to crisis point.

Dissent turned to open rebellion against this new leadership. With the Nexus threatened, krogan work crews were asked to provide military support against the rebels, now led by head of security Sloane Kelly, in return for political representation. The krogan were ultimately successful, and the rebels were exiled from the Nexus. These exiles remain a concern for the Nexus leadership to this day.

The majority of krogan personnel also left the Nexus soon afterwards. Director Tann has declined to provide details or fill in gaps in the official record.
ATTENTION: Mandatory Meeting

**ATTENTION: Mandatory Meeting** is one of the terminal entries on Havarl. It is located in the govataan, an area accessible only during Jaal Ama Darav: Flesh and Blood.

## Text

Translated from Shelesh:
To: All Govataan Personnel
From: Droka Sidyr
All personnel are to meet in the courtyard immediately. There is no cause for alarm, but attendance is mandatory.
AR Targeting System I

The **AR Targeting System I** is an assault rifle mod.

## Effects

### Multiplayer

+35% Assault Rifle Accuracy

-6% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Aluminum

A valuable non-magnetic light metal, useful in construction and manufacturing despite its relatively low melting point.

**Aluminum** is a mineral resource.

## Acquisition

Aluminum can be detected via orbital scan and mined with the Nomad. It can also be purchased from certain merchants.

Planets where aluminum is listed as an available mineral:

* Eos
* Kadara

## Uses

Aluminum can be used in developing the following items:

### Special items

* Cybernetic Device
* Humane Trap
* Liam's Armor Requisition
* Lover's Leap Jump-Jet Mod

## Amount Required

The total amount of aluminum required to develop a single copy of each item/tier that uses this resource is 50 units.

## Notes

Aluminum is used in so few items, and in such small amounts, that you should **NEVER** purchase it. You can get all of the aluminum you need from scanning a single anomaly that contains it using the Tempest.
Ameayii

This barren moon is more scientifically interesting than its planet Ameayono, owing to traces of element zero detectable from orbit.

**Ameayii** is a planet in the Remav star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Crater.

### Data

* Hypervelocity impact crater
* Rim diameter: 242 km
* Depth: Approx. 1.8 km
* Ejecta: Mineral deposits, element zero

### Analysis

This ancient impact crater contains traces of radioactive material, element zero, and metals not found naturally on the planet.
AR Magazine IV

The **AR Magazine IV** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine IV can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine IV requires having the AR Magazine III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Short Barrel IX

The **AR Short Barrel IX** is an assault rifle mod.

-18% Assault Rifle Accuracy

-14% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel IX requires having the AR Short Barrel VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Stock IV

The **AR Stock IV** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock IV can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock IV requires having the AR Stock III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Quick Receiver III

The **AR Quick Receiver III** is an assault rifle mod.

## Effects

### Singleplayer

+48% Assault Rifle Penetration Damage

+1.22 Assault Rifle Penetration Distance (m)

-10% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Barrel II

The **AR Barrel II** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel II can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel II requires having the AR Barrel I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Scope IX

The **AR Scope IX** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope IX can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope IX requires having the AR Scope VIII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine V

The **AR Light Magazine V** is an assault rifle mod.

-24% Assault Rifle Stability

-11% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine V requires having the AR Light Magazine IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Magazine VIII

The **AR Magazine VIII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine VIII can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine VIII requires having the AR Magazine VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Stock X

AR Stock IX | —

The **AR Stock X** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock X can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock X requires having the AR Stock IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Stock VI

The **AR Stock VI** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock VI can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock VI requires having the AR Stock V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine I

The **AR Heavy Magazine I** is an assault rifle mod.

+3% Assault Rifle Weight

### Multiplayer

The AR Heavy Magazine I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope X

AR Tactical Scope IX | —

The **AR Tactical Scope X** is an assault rifle mod.

-10% Assault Rifle Rate of Fire

-10% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope X requires having the AR Tactical Scope IX.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Adaptive War Amp

An advanced biotic amp that increases the strength of biotic powers.

The **Adaptive War Amp** is equipment in multiplayer.

## Effects

Increases Damage Dealt by Biotic Powers by 30%

## Acquisition

The Adaptive War Amp can only be purchased in the item store for 70 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.
AR Receiver IX

The **AR Receiver IX** is an assault rifle mod.

## Effects

### Singleplayer

+56% Assault Rifle Penetration Damage

+1.44 Assault Rifle Penetration Distance (m)

### Multiplayer

+56% Assault Rifle Penetration Damage

+1.44 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver IX can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver IX requires having the AR Receiver VIII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Stock V

The **AR Heavy Stock V** is an assault rifle mod.

+6% Assault Rifle Weight

+6% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock V requires having the AR Heavy Stock IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Quick Receiver IX

The **AR Quick Receiver IX** is an assault rifle mod.

## Effects

### Singleplayer

+71% Assault Rifle Penetration Damage

+1.89 Assault Rifle Penetration Distance (m)

-16% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Tactical Scope VII

The **AR Tactical Scope VII** is an assault rifle mod.

-8% Assault Rifle Rate of Fire

-8% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope VII requires having the AR Tactical Scope VI.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Aid APEX

**Aid APEX** is a heleus assignments mission. It is a collection mission acquired by speaking with Lieutenant Sajax in the Militia Office in Operations on the Nexus after Prodromos is founded during A Better Beginning.

## Description

Lieutenant Sajax needs assistance getting APEX up and running effectively.

## Objectives

* Assist at the APEX terminal
* Gather intel on enemies (0/20)

## Notes

The technology of Research Data (RD) awarded depends on the origin of the enemy scanned. For example, an asari Pariah provides Milky Way RD, a Roekaar Saboteur provides Heleus RD, and a Remnant Destroyer provides Remnant RD.

It should be noted that each variant of an enemy will count towards the mission. A Collective Raider, an Outlaw Raider, and a Roekaar Raider are each considered a unique enemy and each one will reward RD when scanned even though they are all considered a "Raider". Scan every enemy variant when first encountered to make sure that Ryder gets the most RD possible.

The Adhi, the Fiend, and the Wraith are creatures but these three are classified as enemies and not creatures. This means that scanning them will not count towards the mission Task: Comparatively Alien. Instead, these three enemies count towards Aid APEX when scanned.

Scanning new enemies after completing the mission still earns research data.

There is a bug with workshop area during the objective *Use the workshop's security cam* during Vetra Nyx: Means and Ends. If Ryder previously scanned a Hydra or a Raider for Aid APEX at any time before this objective, it will not be possible to successfully scan the Hydra or Hydra Pilot using the security camera scanner. The Hydra or Hydra Pilot will show up as the light yellow color of already scanned. One or the other has to be successfully scanned to make the choice *Disable Hydra Armor* available. If both enemies are showing as light yellow color the hydra choice will be unavailable but the other two choices can still be obtained.

## Research Opportunities

* +50 RD for each enemy on scanned for a total of +1000 RD - Types will depend upon the exact enemies scanned.
* Every new enemy variant past the required 20 enemies will award an additional +50 RD.

## Rewards

* +29 AVP
* +530 XP
AR Recon Scope IX

The **AR Recon Scope IX** is an assault rifle mod.

-35% Assault Rifle Stability

-16% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope IX requires having the AR Recon Scope VIII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope IV

The **AR Tactical Scope IV** is an assault rifle mod.

-5% Assault Rifle Rate of Fire

-5% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope IV requires having the AR Tactical Scope III.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope V

The **AR Tactical Scope V** is an assault rifle mod.

-6% Assault Rifle Rate of Fire

-6% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope V requires having the AR Tactical Scope IV.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Ambassador Rialla

**Ambassador Rialla** is an asari character. She is the chief diplomat for the Initiative on Aya and can be found in the Andromeda Initiative Embassy in the Governor's Office.

## Background

Ambassador Rialla is a social anthropologist with a linguistics background. She was removed from cryo specifically to take the position.

## Missions

Ambassador Rialla is involved in the following missions:

* Task: The Angaran Initiative
* The Vesaal
* Task: The Nexus Exchange
AR Heavy Magazine V

The **AR Heavy Magazine V** is an assault rifle mod.

+6% Assault Rifle Weight

+6% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine V requires having the AR Heavy Magazine IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope IX

The **AR Tactical Scope IX** is an assault rifle mod.

-9% Assault Rifle Rate of Fire

-9% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope IX requires having the AR Tactical Scope VIII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Calibrated Receiver VI

The **AR Calibrated Receiver VI** is an assault rifle mod.

## Effects

### Singleplayer

+58% Assault Rifle Penetration Damage

+1.56 Assault Rifle Penetration Distance (m)

-9% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Light Magazine III

The **AR Light Magazine III** is an assault rifle mod.

-18% Assault Rifle Stability

-8% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine III requires having the AR Light Magazine II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Long Barrel VI

The **AR Long Barrel VI** is an assault rifle mod.

-13% Assault Rifle Clip Size

-9% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel VI requires having the AR Long Barrel V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A Devil's Bargain

During Truth and Trespass, Ryder must choose between arresting Dr. Medrow Aden for betraying his people or allowing him to go free in exchange for information on the kett.

## Arrest Dr. Aden

You followed Saelen's advice and your own sense of justice, arresting Dr. Aden, even though it meant losing tactical intel on the kett.

## Free Dr. Aden

You ignored Saelen's wishes and let Dr. Aden go free, in exchange for information on the kett that might give the Initiative a tactical advantage.
Andromeda

**Andromeda** is a galaxy and the setting of *Mass Effect: Andromeda*. The game focuses on the Heleus Cluster section of the galaxy.

## Codex

Located 2.5 million light years from the Milky Way, the Andromeda galaxy is the largest galaxy in the Local Group. Also categorized as M31, Andromeda is a spiral galaxy roughly 220,000 light years in diameter, containing approximately 1 trillion stars (compared to the Milky Way's 300 billion). The Heleus cluster is a large star cluster located on the galaxy's outer fringe.

Andromeda has roughly 14 satellite galaxies, which orbit the galactic disk. Evidence shows a disturbance where one of these companion galaxies, M32, passed through Andromeda's spiral arms several million years ago. Andromeda itself is also accelerating towards the Milky Way at roughly 100km/s. In roughly 4 billion years, the Andromeda and Milky Way galaxies will collide and merge, forming a new galactic disk.
AR Barrel III

The **AR Barrel III** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel III can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel III requires having the AR Barrel II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Magazine VII

The **AR Magazine VII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine VII can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine VII requires having the AR Magazine VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Receiver VI

The **AR Receiver VI** is an assault rifle mod.

## Effects

### Singleplayer

+50% Assault Rifle Penetration Damage

+1.28 Assault Rifle Penetration Distance (m)

### Multiplayer

+50% Assault Rifle Penetration Damage

+1.28 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver VI can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver VI requires having the AR Receiver V.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Receiver I

The **AR Receiver I** is an assault rifle mod.

## Effects

### Singleplayer

+38% Assault Rifle Penetration Damage

+0.94 Assault Rifle Penetration Distance (m)

### Multiplayer

+38% Assault Rifle Penetration Damage

+0.94 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver I is available immediately. This mod can be found during gameplay from Levels 1 - 5 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver I can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Magazine III

The **AR Magazine III** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine III can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine III requires having the AR Magazine II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Barrel IV

The **AR Barrel IV** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel IV can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel IV requires having the AR Barrel III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope III

The **AR Tactical Scope III** is an assault rifle mod.

-4% Assault Rifle Rate of Fire

-4% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope III requires having the AR Tactical Scope II.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.