recursal/Fanatic-Fandom huggingface dataset:
Southron

## Culture

The Southron Nation is one that is ruled over by men. Women do not have the same level of rights as the men in this country and this is reflected by what they worship as well. The worship of female deities such as Quellious and Tunare are looked down upon and worship of Erollisi Marr is forbidden.

## Military History

The Southron Nation was one of the three nations that joined together to fight the Sevoh Empire during the Giants War. This was very important because it caused the nation to divide its military on two fronts, the Eastern Giant border and the Southern border in the West. While the Southron Nation did have its successes during the war it had a difficult opponent in the nearby city of Fist as it had relatively recently joined Sevoh and already was a very combat centered city. Once the Giants were exterminated in the war the Southron Nation agreed to a minor loss of land and stopped fighting. Sevoh accepted this due to its own strained resources during the war.

Later, the border city of Dra'Shol defected from the Southron Nation to join the Sevoh Empire. The causes of this were many; high taxes on food, internal leadership changes, but the thing many people claim is a female uprising among the women of the city who wanted equal rights. One clear case of this was numerous assassinations of particularly abusive men in the city by a woman called the Muffled Viper. From these actions woman began to stand on their own and reached out to Sevoh to assist them in overthrowing the few who resisted change in the city. It was during this change of ownership that Lord Gerold Bearstorm (Martell) lost his arm and Franklyn West gained respect as a tactician.

[This is all that is known of the Southron Nation in game at this time. Obviously there most be more.]

## Reference

* Major Cities

* Towns/Villages/Etc.

* Landmarks & Locations

* Lords & Ladies

* Maps
Zensaadi

## About

As the oldest and only non-human member of the Obed Ridge sect of worshipers, Zensaadi often has trouble fitting in with other people in Bryling. This is only made worse by her hissing accent and weak grasp on the common tongue. Her current best friend is Jaylin Ivo, another Paladin of Obed Ridge. Lord Gnilon has attempted to use her cultural differences to tempt her toward Cazic-Thule, to no avail as she continues to resist the pull of the Faceless one. Her skills in her past life as a poisoner and assassin have been critical to the success of Obed Ridge in the past.

## History

In her youth Zensaadi was a part of the group that translates roughly to Free Razor in common. They were originally a liberation group for their home city of Cabilis that joined the Sevoh empire under questionable circumstances. They were the group responsible for the assassination of the Sevohian High Lord placed in charge of Cabilis as well as other terrorist acts in the region. However, they were unsuccessful in stopping the cities eventual merging with the country and slowly became a crude assassins for hire style group.

Later, Lord Ivo of Loxly with his men were charged with breaking up the assassins and during a raid found Zensaadi and gave her a chance to repent her foul ways. Already looking for an out she took the offer and eventually found her way to the combat dojo the Ivo's own, Aimenira. Here she became friends with his daughter, Jaylin and both women were eventually approached by Hope Marr to join Obed Ridge.

## Current Events

-Helped free Korra Ogrefist and a group of Darkiron dwarves from the mountain from Chillax's men.

-Wrote High Lord Isreal Bearstorm once she discovered the Black Dragon tattoo on her shoulder.

-Went with the group to Pene Forest to explore the Wooded Mages Guild building.
Hedge Socket

A magical boring device that creates an Enchantment slot on a piece of equipment, rendering the equipment itself 'magical' in property. Comes in two varieties:

**Lesser Hedge Socket** - Creates a single Enchantment slot on a piece of equipment, but only if the equipment has no Enchantment slot already on it
**Greater Hedge Socket** - Creates two Enchantment slots on a piece of equipment, but only if the equipment has no Enchantment slots already on it; in the case of existing enchantment slots, it will only add a single extra Enchantment slot; two of these are required to add a third Enchantment slot to Cobalt equipment
Axe of the New Dawn

One of the Aethir Weapons sealed within the Aethir Temple. Its creation is meant to symbolize the pristine beauty that a new day brings upon both civilized and uncivilized world variants.

### Weapon Details

 One-Handed, 10 Attack, 1 Vorpal Attack

1 Defense, 1 Physical Accuracy

'Light Magic' Skill +1, 'Air Magic' Skill +1, 'Willpower' Skill +2

Vocal Command inflicts blindness against all visible enemies for 3 rounds (useable once per session)

Vocal Command changes weapon damage to magical Air-Element damage

Holds Two Enchantable Augmentation Slots

### Inherent Skills & Abilities

**Aethir Animation**

* Summon Magic, 1 Session Cooldown
* The Aethir Weapon being held will magically come to life and attack targets at the caster's direction, dealing Air-Element physical damage equivalent to the weapon itself (+1 for each level in 'Summon Magic' skill). The animation lasts 1d10 rounds.

**Air Blade**

* Enchant Magic, 1 Session Cooldown
* A weapon belonging to either the caster or an ally may be enchanted to deal Air-Element physical damage, and receives +2 to physical attack damage, for 1d10 rounds.

**Flash of Light**

* Healing Magic, 4 Round Cooldown
* The caster may instantly heal any visible ally or him/herself for 1d4 HP. This is considered a *minor action*.

**Cyclone Edge**

* Air Magic, 1 Session Cooldown
* The caster deals four total 'normal attacks' and may split them up against any number of nearby enemies. Each attack is subject to the effects of the weapon being used, and they will deal physical Air-Element damage.

**Photon Cannon**

* Light Magic, 1 Session Cooldown
* The caster of this spell receives +1 to their physical attacks for up to 6 rounds, and is used as a *minor action*. During this time, the caster may choose to cancel the effect at the end of their turn; if and when they do (or when the 6 rounds have concluded), they release a massive beam of light on a single target that deals magical Light/Holy-Element damage equal to three times the number of rounds held for this enchantment (minimum of 3, maximum of 18).

***Final Skill*: Godslayer of the Morning Light**

* 4 Session Cooldown
* A weapon that the caster owns is enchanted to deal twice the damage and increases critical hit chances by 50% against extraplanar entities. If the extraplanar entities are of Dark/Evil element, then the weapon instead deals triple damage and increases its critical hit chances to 75%. This effect lasts for 1d8 rounds.
Aethir Orb

This mysterious orb resides within the Aethir Temple along with the six Aethir Weapons, but very little is actually known about it. Sealed in place along with the others, Aesis declared that its seal would be undone if all six of the weapons were first released. It is heavily implied that this orb may be Aesis's containment prison, but not fully confirmed.
Thurgadin

## History

Founded by Dain Frostreaver I the first it was once the capitial city to all of the Coldain dwarves of the mountains. During the Three Hammers War it was destroyed and looted by the advancement of Darkiron dwarves, forcing the dwarves to flee to the last remaining Coldain stronghold of Kael Drakkel.

## Geography and Cityscape

The edge great Coldain city is above a cliff cut into the mountain by the holy LaHaur River. While it was once a great city, what remains is a war-torn shell of itself. After the raid on the city many buildings are left in ruin. The previously royal Frostreaver castle which stood over seven stories tall has had massive damage dealt to it, completely sheering off two wings of the castle. The wall that protects the edge of the city has large holes crumbling away and only one bridge of the three that enter the city are still standing. However one of the few pieces of artwork that were left are a giant 25 foot crystalline statue of Dain Frostreaver II left in the center square.

An nearby mine that once harbored dwarven terrorists is called, 'Shard Mine'.

## Culture

Upon joining The Sevoh Empire after the Dark Iron Purge the title of High Lord was given to General Isreal Bearstorm. Under his leadership he, and the Legion of Dööm, were able to defend the city against an attack of dwarven terrorists led by Mixie Silverblood. Not only were they able to stop the attackers, after defeat was inevitable Isreal was able to talk many of them into dropping their weapons and helping to rebuild Thurgadin.
Kevin Zaon

A young scholar-in-training, Kevin is a mage from Rutch, living on its east side away from the majority of the town proper. He comes from a wealthy family that is just short of nobility itself, and has had most things virtually handed to him throughout life, including the house where he lives. He is not spoiled by his upbringing, however, and works as an off-again, on-again bodyguard and errand-runner for merchants and occasionally the nobility of Seacrest (though he has been hired elsewhere, the majority of his business finds itself originating there).

He is close friends with Jayce Milleneut, whom he knew for most of his academic career in Eldric's Crossing, and has something of a pet cave dragon (named Dragon, aptly enough) that resides within the cave system in Mirthwell Heights' mountain range. Kevin is easily flustered and has a habit of missing the point when having things explained to him, but his dedication to knowledge and history/lore is top-tier. He also bears a small grudge (very small) over the fact that his parents named him after a pet slime they kept while his mother was pregnant with him.

Also seems to have had relations with one Margret Bearstorm at a time in the past, but he couldn't tell you the details since he doesn't remember much about it.
Episode 2-58

**Season 2, Episode 58:** Nightmare and Hacky discuss the growing negative influence of Metheos and the Supublic Liberation Organisation whilst the supervillains under Metheos herd masses of innocent citizens like cattle.

Meanwhile, in the lab, Phoenix and Limpid take on Dr. Max whilst Camilla works on a solution to solve Jina's worsening injury.

## Characters

* Alex
* Blood Pack
* Butcher
* Camilla Barnett
* Count
* Darkslug
* Dead Mask
* Dr. Max
* Hacky
* Iblis
* Lightning (flashback)
* Limpid
* Nightmare
* Metheos
* Missquirrel
* One-Eyed Shadow
* Phoenix
* Whitedresser
Toltus

## Geography and Culture

Toltus is a small backwater village located near the western territory line of the Sevoh Empire. It is a recent addition to the country and one of the newest villages built, and thus has yet to contribute much. A large swath of forest borders its north and eastern outskirts, while a rocky mountain ascent begins along the west. It is the home of Rae Milleneut's combat teacher and close friend, Cless Alvein, and most of the population are uninspired laborers of various trades.

## Nobility

None to speak of, but Cless Alvein is seen as the most 'in charge' among the village residents, given his skill and leadership qualities.

## Notable incidents

-An orc raid from the neighboring country practically destroyed the village and resulted in the death of many of its residents. In response, guard patrols stepped up their watch on nearby towns and villages along the border to prevent another such incident.

-Reconstruction is in progress to rebuild the village, assisted by the surviving population and workers from Fist, as well as a compensation contribution by the vampire High Lord Mayong Mistmoore from the neighboring country, citing sympathy and apology for not being able to prevent the attack.

-A second orc attack threatened the village, but was staved off by Cless and visiting friends at the time; one of these friends was killed, however, and Cless himself was wounded in the offense.
Episode 35

**Episode 35:** In the Secretary General's office Lightning is bitterly welcomed by the arrival of Afrostar and his sidekick Succubus. After some lewd comments from Lightning, Limpid also makes her presence known, startling Lightning in the process. Lightning then says he hopes they can listen to his "orders" in eliminating the villains.

Elsewhere Gale has flashbacks of his bitter past leading up to him being assigned as Lightning's sidekick, then to the point when he was harshly fired from said sidekick position. He then walks to talk to Metheos but Iblis stops him, saying Metheos was with an important guest. Inside Metheos discusses heinous matters with the supreme council member Pietro.

In the Committee's dungeon, an imprisoned Theo wonders who Mystery Helmet was whilst in other dungeon Kyle tells Camilla that their prison was inescapable. Camilla then notes her suspicions of Pietro as being a traitor in the Committee as well as why she didn't report the Second Prana to them. As she muses about what to do, Kyle asks her what "Prana" is Camilla explains to him what they are as well as to where they were. Kyle notes that things would be bad if they fell into the wrong hands and Camilla is about to explain further until Darkslug interrupts her telling her he was not yet ready to dig into his past.

Lightning then appears in Theo and Lamia's dungeon, frees them and tells them they had been forgiven by Pietro. He then swaggeringly tells them that they were his new sidekicks.

## Characters

* ***Afrostar***
* Blackhound
* Camilla Barnett
* Darkslug
* Dream Girl
* Gale
* Iblis
* Lightning
* Limpid
* Metheos
* One-Eyed Shadow
* ***Succubus***
The Sworn Swords

## Purpose

Often called the 'Three Sworn Swords' representing each of the blades on the Sevoh royal crest, these are the elite protectors of the royal family in the Sevoh Empire. Those that hold the prestigious title of a Sworn Sword are often recognized and hailed by all of the Sevoh residents as heroes and legends. Those that accept the title of Sworn Sword serve the ruler of Sevoh faithfully and are often called upon to perform highly delicate tasks such as military general, diplomat or negotiator. While there are generally only three Sworn Swords at any given time, during times of need more people may be called upon to receive the title in order to keep the kingdom safe.

## Current Sworn Swords

Bartholomew Kettleback - An older man who wears a full suit of dark-blue cobalt armor.

Jack of Blades - A quiet tiefling man who wears numerous blades of all sizes and shapes all along his body.

There is currently no third Sworn Sword.

## Past Sworn Swords

Bethany Kettleback (Deceased) - Older sister of Bartholomew.
Gods Feud

Several centuries ago, the deities of the known world sought claims of territory over the mortal domain. What started as simple squabbles evolved into fiery arguments, and then all-out war. The mortal races chose their sides and battled one another alongside their gods and goddesses, plunging the world into a chaotic struggle not just for domination, but survival as well.

When no victor seemed obvious and it became clear that the world's destruction was more imminent than its domination, sages and scholars from each of eighteen different races came together, pooling their magical and mental resources into a plea to the heavens for salvation and deliverance from the war that raged around them. From this spawned what would become known as the Aethir Beings, divine creatures of light that were created solely from the hope and desperation of those who had nothing left to lose.

A swiftly as they arrived, these Beings, with their equally-divine Aethir Weapons, brought the war to a screeching halt as they bested both mortal and god alike, defeating all challengers and sending the gods and goddesses back to their planes of dominion, where they would no longer be able to assault the mortal world physically. Ensuring that the world was once again back in the hands of the surviving races, the Beings created a temple to mark their visit upon the world; in this temple, they left behind the six weapons they had used during the conflict, and bestowed a powerful artifact each upon the eighteen races that would act as a key to unsealing these weapons, should times of war fall upon them in the future and require their use.

As the Beings prepared to return to the heavens, a smaller feud erupted between the sages themselves, arguing over who had the rights to which weapon bound by its individual artifacts. However, before this argument could fester, several of the sages turned on the departing Aethir Beings, calling them out for their "game-playing" and "trickery" that threatened to turn them against each other over their own greed. Before the last of the Beings could flee, the few enraged sages cast a binding spell upon it, imprisoning its spirit within a crystal orb.

This orb was placed within the temple alongside the sealed weapons, but as the final Being's last act, a displacement field was cast upon the temple, and it vanished. Since that day, the Aethir Temple travels through the space of the world, moving its placement from one point to another every ten years, without expended knowledge of its new location. The location of the artifacts that still hold the key to its weapons remain somewhere in the world, but their holders and locations are as equally unknown as the temple itself.

To this day, the stranded Aethir Being remains imprisoned within its temple, and it is assumed that the return of all eighteen Aethir Artifacts will grant Aesis the desired freedom, if such a task could ever be performed.
Breyna

Breyna is a Centaur figurehead (*Ta'in*, roughly "Herd Face") within a large sub-faction of the Cenarion Circle in Ymir, known as the Greenlight Warders. She forms the leadership, along with her mate, Tegira, and their daughter, Sohese'tsunairade, within a large group of non-chaotic Centaur within the country. Her open-mindedness and easily-spurred intrigue regarding almost all things are well-known to practically everything that breathes within the country's borders, and even some beyond. She is fond of celebrations and parties, and while not hesitant to consume her share (a very large share, given her size and girth) of alcohol, her tolerance thereof is quite low. Non-centaur partygoers tend to give her a wide berth, as she tends to be very physical and boisterous when intoxicated.
Sir Philip Banks

## About

Sir Philip Banks is a knight of the Legion of Dööm. He currently leads a squad called the Sunset Warriors who reside in Rutch and take odd jobs for the people who need them. He was a captain in the army for Lady Renly during the Giants War. His combat skills are in using a flurry of attacks quickly, spear, medical skills and unarmed combat.

He knows nothing of his family or hometown as he was given to the Empire as an infant. Growing up without being adopted meant he owed 15 years of military service, per the Military Debt. In awe of Lady Renly's abilities he chose a life of military service.

He sounds like Macho Man Randy Savage.
Bronzebeard Clan

A clan of dwarves that make their home in the northwest part of Sevoh's northern mountain range, in the heavily-fortified city of Ironforge. Out of all three clans, they are the most ambitious and intuitive with regards to evolving measures of the world, said to be second only to the gnomes across the southern sea in Ak'Anon Their namesake comes from the copper color of their beards, and they are master purveyors and crafters of metal accessories and combat weaponry. They have somewhat of an isolationist mindset with regards to the other territories of Sevoh, but it is mainly because they feel that they are capable of a self-sustaining economy and self-preservative methods without the need for outside aid (and the favors that may be requested therefrom, as a result).
Dragon Bone

Dragon bones, as can be expected, are quite thick and heavy, but make fantastic weaponry when trimmed and shaped in the hands of an experienced blacksmith. There is no magic to allow for enchantment holding, but the material itself is dangerous against others of its kind that are still alive, giving the wielder double attack power against full-blooded dragons, and 50% more against dragon-related entities.

**Special/Unique Properties:** Nonmetal, nonmagical, 2x damage versus dragons, 1.5x damage versus dragon-kin
The Eighteen Sages

**The Eighteen Sages** are selected members of eighteen different world races who banded together and called upon the Aethir Beings for salvation during the Gods' Feud. While credited with having saved the world from destruction, several of them later turned on their saviors and imprisoned one of the Beings within the Aethir Temple.

### Races

* Human - Lucius Hiswold {**Sage of Modern Marvels**}

* Wood Elf

* Highland Elf - Syndra B'tara Llewlyn (neé Hiswold) {**Sage of Travels**}

* Dark Elf (Drow)

* Coldain Dwarf

* Bronzebeard Dwarf

* Dark Iron Dwarf

* Gnome

* Mithra

* Orc

* Vampire

* Centaur

* Faery

* Elemental

* Halfling

* Teifling - Lilith Sargeth'i {**Sage of Knowledge**}

* Imp

* Dragon
Mithaniel Marr

Mithaniel Marr is the ultimate force of righteousness and justice, seeking through his followers to bring absolute order to the otherwise-chaotic world. His ambitions are benevolent, and his flock values the good-hearted and prestigious nature of kind beings, but his wrath is equally-ferocious upon those who would seek to cause discord and destruction. The 'truth' comes in many forms, but like his allies, he believes that such an agenda ought to be laden with love, life, and the pursuit of happiness for one and all; it just so happens that, unlike his sister, he and his followers are that much more inclined to take justice into their own hands if these ideals are not upheld accordingly. Because of this, he and Solusek Ro have something of an understanding and upbeat rivalry when it comes to measures regarding the world at large, even though they are not technically considered allies.

**Demi-Gods**: None known at this time
Death Peak

Death Peak is a snow-swept mountain at the highest point of Mirthwell Heights, northeast of Thurgadin. Temperatures there rival that of Cobalt Scar in the autumn months (which is to say, quite cold), and constant winds make general travel there nearly impossible without proper tools and generous layers of clothing. A secret is said to be hidden in one of the caves near the summit, but of the very few people who have ever gone there and returned to speak of their journey, nobody knows anything about it.
Magnetite

Magnetite is a newly-discovered metal that has an uncanny aspect; it actually **amplifies** the weight of all surrounding metals (the larger the quantity of magnetite, the bigger the radius) by a significant degree, making something such as metallic armor impossible to stand up in while wearing. A magic-dampening cloth is typically required to transfer this metal from one location to another without risking its effects on the area around it. It is colored bluish-black, and has a sparkly shimmer when held up to the light.

**Special/Unique Properties:** Vastly increases the weight of all surrounding metal objects
Village of Misfits

Disputable in its regard as a village or not, this location is set near a cliff at the far southeastern edge of the Sevoh Empire, overlooking the Wizard Coast from high above. Many beings of various uncommon races comprise the 'village,' brought together under the single notion of discredit and disregard by the Royal Court as a legitimate existence within the country. The location does not advertise itself so as to avoid potential ire by the King or his subjects, but exists as a safe haven for the less-fortunate who have nowhere else to go. No nobility or high-ranking officials have jurisdiction here, and day-to-day activities are panned on a "you scratch my back and I'll scratch yours" basis of everyone who lives there.

Notable for the location in which the Blue Rose was constructed.
Blackrock Mountain

Blackrock Mountain is essentially a massive volcanic crater dug into the eastern reaches of the dwarven mountains, created during the summoning of Ragnaros at the climax of the War of the Three Hammers. Once the burning home territory of the Dark Iron Clan of dwarves, it is now empty and cold, its internal core and flame snuffed out following Ragnaros' defeat and the events of the Dark Iron Purge. The area gets its name from the charred landscape surrounding and making up the volcano itself, and is bordered on its west side by the Eastern Wastes, while a man-made tunnel burrows into its south-eastern side via Cobalt Scar.

The volcanic walls of the crater's interior are said to be home to many hidden passages and treasures hidden away by the ruling family (at the time) in their attempts to retain as much of their own rights, will and dignity as possible during the slavery incurred by Ragnaros, but with the dwarves nearly eradicated and the survivors scattered, there's no telling what (or how much) was left behind.
Onyxia

Onyxia is a dragon who was believed to be one of Veeshan's first brood. She was a large black dragon who recently lived on the Island of Erud in the Wizards Coast. Veeshan gave Rika the challenge of stealing he most precious artifact in order prove her current champions worth. When the Legion of Dööm went the island they found out that Onyxia was making the local Veeshan worshipers her sacrifice and after they sneaked into her horde she was angry and killed all of the worshipers on the island to the dismay of the party.

Later, Onyxia attacked the Silver Cannon, a gnomish Ak'Anon vessel and took the contents for her horde. The Pööpshööt Pirates teamed up with the Legion of Dööm to fight her on what would be later called, 'The Slaying at Johnathon'. While they did kill her and take her horde, her corpse turned to ash while Beaks and Shilana saw a black hooded man with blue trim standing on the water while he shook his head at the dying dragon.
Sir Hawkeye

## About

Hawkeye is a knight and bard for the Legion of Dööm. During his early years in life he trained at the Bards College in Seacrest, but left to get married to his first wife, a human named Carly. After a chronic disease left her comatose he reluctantly left her in Seacrest at the behest of her family in order to take his biggest job in Rutch. While moving up the ranks at the Legion of Dööm he met his second wife, another human named Elnoa. While his job does not allow him much chance to travel back to Seacrest, Carlys family gave him his blessing to remarry and move on with his life as a knight.

His job now involves supporting and encouraging the Lords and Ladies of Dööm through speech and song. His temperament is very vigorous and overbearingly jovial at times, but then again, ***THE WORLD IS AN INSTRUMENT WAITING TO BE PLAYED, AND I AM READY TO FILL THE ROLE OF MUSICIAN AT ALL TIMES, MY LORDS!***
Mermaid Labyrinth

An underwater grotto that is inhabited by a small colony of merfolk, which exists partially underneath the city of Seacrest. Said to be in dire straits due to a combination of having a large number of their population slaughtered by Gorgon and William during their abduction of Lady Llewlyn, and by the King's decree that they may not receive assistance from the Empire without first committing themselves to its commonwealth, which they refuse to do.
Kael Drakkel

## History

During the Three Hammers War Kael Drakkel became the last inhabitable city for the Coldain Dwarves as the Dark Iron dwarves looted Thurgadin and Kaladim was abandoned due to not having enough numbers to defend it. During the Dark Iron Purge it became the home base where the dwarven clans would agree to join the Sevoh Empire and they gathered their armies to defeat the Dark Iron dwarves.

## Geography and Cityscape

The city is entirely under the mountain with its walls surrounded by stone enchanted by the LaHaur River making it cold to the touch. The city is built upon three 2-story high layers much like a large staircase with bridges from the higher stairs leading across to the outer wall. While there are buildings in Kael Drakkel for the dwarves to live in, there are homes built into the stone staircase, the outer wall and ground itself as population grew beyond its initial capacity. At the highest stair in the city is the castle built for Lord Chillax, then-General Chillax, that was annexed for then-King Frostreaver to be his home during the war.

## Culture

House symbols for Coldain dwarves are often bordered by a Octogon and their farmhouses that are on the surface are also built like octogons from above.

### Notable Residents

High Lord Frostreaver

Lord Chillax
Lord Charles

Lord Charles Sikes is the patriarch of the influential Sikes family of Mantua. He is a slightly tall man with a slim and athletic frame, dark brown hair, and blue eyes. Along with his wife, Nancy Sikes, he oversees all the Mantuan creature breeders and even invented a system in which to extract snake venom without killing the host. Although he oversees the alchemical harvesting of valuable creatures, he is quite proficient in the skill himself, owning several rare and exotic creatures including, but not limiting to: Nixies, cobras, various slimes, Kappas, several psudodragons, and a large basilisk.

Lord Charles Sikes can often be found in his large red-brick manor located at the edge of Mantua's "Gold District." He currently serves on the Mantuan nobility council along with his son, Rodcet Nife physician Noah Sikes, and former High Lord Blaise Vane, with whom he has shared a close friendship with throughout many years.
Prexus

Many fisherman and seafaring peoples owe their good luck and fortune to their worship of Prexus, believing in his ability to either enable the calmness of the seas for a rich and plentiful bounty of reward to the faithful, or churn and thrash them about against vessels of ill-intent. Followers of Prexus, much like those of Karana toward his effects, adhere to the belief that the might of water is the strongest of all, creating and reclaiming life in a never-ending cycle. Cohabitation with life beneath the waters is as important as protection of its resources, for while they know that the wrath of an angry sea-god is a terrible thing, the pollution and possible disappearance of clean water, and thus the life that relies on them, is a far worse threat.

**Demi-Gods**: None known at this time
Brilliant Catacombs

## About

A series of white-stoned tunnels that form the research facility of the off kilter dwarven wizard, McElroy. The Legion of Dööm found the entrance to this compound in the tunnel, Kiber Pass. However, after exploring the place and releasing McElroy from his accidental prison he pointed out how the structure was able to move threw different spaces and planes. After the Legion of Dööm left the structure, it and everything inside teleported away, based on McElroy's whim.

The white-stoned walls are fused with some type of arcana that enhance the use of different magics used inside the structure.

## Rooms

The building itself had many different and odd sites to see inside of it.

-A talking crystal named Petra who often repeated answers and was able to analyze the people inside. This also had a fountain with colored water flowing from an orb.

-A room with 3 pools of silvery liquid that absorbed items placed on them, came to life and made the items attributes their own.

-A room filled with dead imps.

-A room with a caged demon named Thorak, that Jarrett and Rika eventually released.

-A room with fire-proof doors that held WarMech, a robot-like killing machine powered by an Aethir Artifact.

-A tunnel downward lead to nothing but packed sand.
Ausben Onyx

Ausben Onyx is a strange material that only a select few even currently know exist. Little is actually know about it or its origin, and the only thing that can so-far be discerned is that equipment crafted of it seem to float on their own, without regard to gravity; this is different from Levistone, however, as it doesn't also eliminate the gravitational field of objects around it. Enchantment capacity or elemental properties are still being determined and researched.

**Special/Unique Properties**: Weightless
Hex

In the city of Mudar the great Oasis provides all of its citizens nurishment. Along with the fact that citizens cannot travel to other cities due to the great wall of heat this makes for long boring days where people don't really have to work. As such, Shilanatep and Gnilonpott came up with a game, using the dead gypsy cards called Hex in order to pass the time. This is a standard deck of cards, with the Jokers, 2, 7, 8, 9, and 10 cards removed:

Rules for How to Play Hex!

Hold the deck and have all of the players and observers touch the cards.

Split the deck of fortune teller cards as equally as you can between the players.

*Nafear betrays her pharaoh so:*

Nafear (Q) > Anktapott (K)

*The foolish naive has a terrible quest so:*

The Naive (J) always loses.

*The number of the Hex comes after the True Date:*

Hex (6) > True Date (4)

*A spoiled date tastes very sour so:*

False Date (3 or 5) loses to all, except the Naive (J)

*We should always give our freshest dates to the Pharaoh so:*

Anktpott (K) > True Date (4)

*The evil of the hex will consume the Queen so:*

Hex (6) > Nafear (Q)

*Very little is more delicious than a True Date so:*

True Date (4) > All but Hex (6) and Anktpott (K)

*Only a singular Presence can defeat the fallen divine family so:*

Singular Presence (A) > Anktpott (K) & Nafear (Q)

*You must Hex all powers that grow stronger so:*

In the event of the same card being drawn? Both parties must declare Hex! Hex! Hex! and those cards are Hex'd away.

Who ever wins will have a day blessed by Osiris with many Dates, the loser no doubt be jealous akin to Set and if the Hex wins then a dark night will be upon you and Anktpott will attempt to claim another life in the night. **Lock your doors.**
Dark Elf

Dark Elves, or 'drow' as some would call them, are the typically-uncouth counterpart to the highland elves. Most claim their livelihood in the name of Innoruuk and do his bidding accordingly, but there are some with a mind of their own who have taken less-aggressive stances regarding the world around them. They are very dark of skin, typically seen in shades of soft black, violet, or navy, and often prefer that same level of darkness around their domain; many dark elves are nocturnal, as a result of this preference. They hold a magical prowess akin in aptitude to their lighter-skinned cousins, and even boast being more fleet of foot than any other known race.
Feyan Silk

Feyan silk is a unique fabric woven from faery tailors, hence its name. Commonly worn by the leaders of Ymir during celebrations or festivals, and (when they choose to wear clothes at all) also by the fae folk, themselves; it has been known to pop up in various other locations from time to time, but it is considered a fairly rare commodity, just the same. Heralded as being one of very few cloth materials that respond to magical enchantments.

**Special/Unique Properties:** Extremely lightweight; Can hold 1 enchantment on fashioned clothing
Eldrics Crossing

## History and Culture

Eldric's Crossing is the capital city of the nation of Sevoh. It is located at the near center of the nation and breaks up the nation into three sections, a Western, Northern and Eastern section.

### Important People of Eldric's Crossing:

King Whitefang

Queen Whitefang

Princess Whitefang

Lord Dallin Martell

Lady Helen Martell

### The Three Sworn Swords:

Bartholomew Kettleback - Older Human

Jack of Blades - Quiet Tie'fling

The third has been killed and replacement not yet named.

### Religious Leaders:

Polychrome - Rodcet Nife Demi-God

Father Formedo - Cazic-Thule Priest

## Geography and Cityscape

The great wall that surrounds the city was built and maintained by the Martell family. Inside the city is thick with buildings and inner walls that break the city into several sections, with the royal castle being visible from nearly anywhere. It is incredibly wide and five stories tall, it stands out as one of the largest buildings in the kingdom. The city is also home to many of the religious centers of Sevoh, as each of them seem more grand than the others in order to impress followers and potential followers.

The city itself is located the nearby ocean where they hold their massive navy.
Truesilver Ore

This advanced form of Silver Ore is treated with trace amounts of Celestium, giving it latent advantages against the undead. The weapons and armor are no different in quality than normal silver, although the bit of Celestium also allows for a single enchantment application. Undead beings suffer 50% more damage when struck by a Truesilver weapon, and if a person has enough Truesilver armor to make up at least 50% of their total defense value, they also gain an automatical damage prevention of 2 coming from undead sources.

**Special/Unique Properties:** Capable of holding 1 enchantment, +50% damage versus undead, +2 auto defense if material covers at least 50% of total armor value
Episode 42

**Episode 42:** Metheos senses the Second Prana incoming and wonders where the First Prana could be. As Dream Girl rushes to find Darkslug, Metheos concludes it would be in the place with the most powerful hero guarding it.

Dream Girl arrives at the control room and asks that the corpsmen open Darkslug's cell. After being refused, Dream Girl replies incredulously but then the corpsmen arrest her after receiving Lightning's orders. Dream Girl's frustration peaks and she knocks out everyone in the room with a burst of her power. Holding up a corpsmen by the neck, she demands he open Darkslug's cell and, after some convincing, he gives in.

Monk and his ally arrive at the Committee HQ and inform Iblis who tells them she was on her way. Meanwhile, Lightning is pointlessly telling all the gathered heroes to continue searching for villains.

In the Committee dungeon, Darkslug says the signal is here and Camilla gets riled up, pinning him to the wall. Darkslug tells her to calm down, because "he" was here, shocking Camilla.

Outside Metheos effortlessly kills the corpsmen guarding the dungeons whilst Dream Girl races to Darkslug's cell. Just then Monk and his ally appear, with time paused, and observe Dream Girl's paused state. With Monk saying they should play around with her til Metheos arrives, Blackhound's finger twitches...

## Characters

* Blackhound
* Camilla Barnett
* Darkslug
* Dream Girl
* Iblis
* Lightning
* Metheos
* Monk
* Seeker
Glomgold

*"I know everything. I will answer your questions, for a price."*

## About

Glomgold is a self proclaimed 'treasure demon'. He is willing to answer questions about anything that is or was for a certain financial price, where he then eats the payment to sustain his life. He was found in a Keeper hideout where the guild traded money to him for information. While he cannot answer questions about the future, he can make vague prophecies about the future for an extravagant cost. He cannot interact with anything in the physical world, other than valuable items such as gold, rare metals and gems.
Obed Ridge

## About

An abbey for devout worshipers of Erollisi Marr operated by Priestess Hope Marr and funded by Lady Shilana. When the Legion of Dööm went to Bryling to rescue Lady Rika they slew the original inhabitants of the tower, a cult of Veeshan worshipers. It was purchased by Lady Shilana and made into an abbey.

## Inhabitants

Priestess Hope Marr - 29 - Human with black hair - Specialized in Bo Staff

Jaylin Ivo - 20 - Human - Specialized in Axes

Minette Brea - 17 - Human - Specialized in Holy Combat

Zensaadi of the Eastern Scale Tribe - 35 - Iksar - Specialized in Dire Flail

Lady Vox - White Wyvren - Radiant Creature
Carn

## Landscape

A loose grouping of farmhouses with a large distance of land between them where your closest neighbor might be 30-60 minutes away. It is located in Western Sevoh, just south of the dwarven mountains, about two days ride from Wiseau and three days from Silverpoint.

## Current Events

-The Legion of Dööm stayed the night at the village where they met half of the Sandiego family from Rutch staying there in order to avoid having their four boys not be drawn into a war with the country of Ak'Anon.
Ric'p'od

## About

The Drow priestess who is linked with Lord Gnilon of Legion of Dööm. She was from the Plane of Hate until she was brought to our world by Mordecai, the brother of Lady Shilana. Taken prisoner she converted to the Faceless One to have her life spared and eventually developed a relationship with Gnilon.

## History

-In her past she worked underneath a cruel drow woman named Kya in the Plane of Hate in order to stay alive. This was the group that would be hired by Mordecai and the same group that eventually held him prisoner, along with Lord Renly and Maul in the fortress Mith Drannor.

## Current Events

-Defended the Legion of Dööm fortress against the Hate Spawn as Innoruuk attempted to get his revenge against the group.

-Defended Arya against the Black Dragon assassins on the airship, the Third Sworn Sword and harvested the dark angel heart.
Mirthwell Heights

A highland terrain that spreads north of the Legion of Dööm's fortress to the mountain range beyond. Sparse woodlands decorate the area and fall away into a short grassy plain, leading to a large cave entrance that runs through the mountains and into the Dwarven territories on the other side. Bordered on the south and southeast by Rutch and the Legion of Dööm, the northeast by Cobalt Scar, and the northwest by the Pashhow Marshlands.
Erollisi Marr

The sister of Mithaniel Marr, followers of Erollisi believe in one thing above all: Love. Love, kindness, and selflessness are the keys to the world, and through them, perhaps all conflict can be dissuaded or at least brought down to an appropriate level to be expounded upon further. Her faithful devote themselves to the people and notions around them, defending the righteous and benevolent while attempting to console and inspire the chagrined and conflicted. They will defend anyone and anything that is being assailed by a malevolent attack, be it verbal or physical, even if the victim is not truly much better than the perpetrator.

**Demi-Gods**: None known at this time
Silverpoint

## History and Culture

Silverpoint is a city 'acquired' by the Sevoh Empire long ago during one of its land grabs. It is now the Western Capital of Sevoh and ruled by the human family of Lord Gage. The city is a diverse grouping of people from all over the Sevoh country and beyond. The Gage family strives itself on being inventors and has learned that knowledge from all races helps to make their city stronger and smarter. As it lays between the two populations of humans of Eldric's Crossing and the Tiefling population to the West it is primarily made up of those two groups, however the Gage family has extended financial incentives to bring in other races of people to the city, thus creating many small groupings of various people. Since the Gage family has a long history with archery, the city often has archery tournaments and shows for the population, one of which Lord Beaks impressed even the veteran archery performers.

### Nobility of Silverpoint

High Lord Gage

High Lady Gage

Joseph Gage

Lord Anter

Lady Sapphire Anter

Lady Qudani Anter

Lord Seid Martell (distant relation of Lord Martell)

## Geography and Cityscape

The city is most well known for its over seven story tall White Spire, an acquisition of the people who once lived here is now renovated into a library used for scholars. The city is surrounded by two walls, the inner wall for the population of Silverpoint, and another wall around that for traders and visitors of Silverpoint. As many flock to Silverpoint looking to live there, space and feeding the population has been pushed to its limits and more strict acceptance of new residents is enforced.

## Military Service

Silverpoint has never shied away from assisting Sevoh on the battlefield. Their most known for their archers, however are becoming better known for their airship, the Fourth Sworn Sword, which was used during the Three Hammers War. They also supplied over 5000 additional troops to support the Bronzebeard dwarves when attacking the Darkiron dwarves.
Centaur-Sylvan Translator

The table below references words and phrases that have been used thus far and will continue to grow as more become seen/written/heard. Words are listed alphabetically by the Centaur-Sylvan word and are in italics. Blue coloration of words in the translation box indicates an explanation of the word's translation rule.

Direct translations are always rough, and should not be taken 100% literally on a word-by-word basis, but this allows for a general understanding between the two.
Lord Anter

## About

A tiefling lord of Silverpoint, husband to the beautiful elven Sapphire Anter and unfriendly tiefling Qudani Anter, and father to 13 sons and daughters. He once dined with the Legion of Dööm on a visit to Silverpoint where he boasted about his previous adventures and discoveries. He also strongly attempted to marry off one of his daughters to Lord Beaks, if he was ever looking for a wife.
Ivory Tower

A pearlescent white tower that sites at the far northern edge of a cliff range above Cobalt Scar. Multiple wyverns and dragonkin police the area as though the site were of some holy landmark to Veeshan, and while it is said to provide a fast-travel method (possibly teleportation) to other areas of Veeshan's higher court, mages and scholars also believe it provides hastened routes to other less-traveled regions of the world, as well.
Episode 2-21

**Season 2, Episode 21:** Limpid reveals her knowledge of Sieg's past causing him to attack and injure Phoenix. Elsewhere Lightning discloses his plans to retrieve the Nine Stuff personally once the Committee member was found.

Mybee encounters the Committee member's security team and makes quick work of them. After Seeker notices, the two arrive and Dire instantly attacks the supervillain, who manages to wriggle free. The two then face off with Seeker noting how crazy they both were. Meanwhile Nightmare and Blood Pack head towards Limpid's location until their air bike begins to malfunction.

Sieg slices Phoenix's other arm and calls out Limpid on cowardly hero behaviour. However Limpid merely states that it was because Phoenix couldn't be killed easily. Sieg reveals his curiosity on the high-speed regeneration skill and Phoenix gives a confident reply. As Sieg attacks again, Limpid disarms him of his sword. Sieg then confidently apologises for making them think he was strong only because of his sword.

## Characters

* Blood Pack
* Lightning
* Limpid
* Mybee
* Nightmare
* Phoenix
* Seeker
* Siegfried Hessler
* Succubus
High Lady Feywynd

## About

Appointed High Lady of Kelethin and former leader to the Wood Elves of Ak'Anon. Third in the line of four sisters who were leaders for the Wood Elven people during their war against the Gnomes and Halflings. During their eventual defeat her and her sisters were split up and given as gifts to different Izar leaders, herself given to the Halfling mayor of Oceanvale. During a liberation event held by Shilana and Redstreak she was freed and brought to Sevoh where she plead her case to the king as she agreed to join her people and lands with the Sevoh Empire.