Rocket Artillery

**Allies**

* Lvl. 1
* Lvl. 2
* Lvl. 3

T27

Axis

* Lvl. 1

Comintern

* Lvl. 1

Pan-Asian

* Lvl. 1

**Rocket** **artillery** is part of the Secret tech branch and can be produced in urban provinces with the secret lab building. Rocket artillery is different from normal artillery in that it inflicts more damage on enemy infantry than armored units and moves slightly faster. Rocket artillery is suitable for pre-assault bombardments along with normal artillery or alone and, like normal artillery, is best when placed behind other units while they are engaging in close combat.

## Some attributes

### Second

Good Against: Land Units (Particularly Infantry)

## Other attributes

### Fourth

Cost (Level 1): 600 Food, 860 Manpower, 260 Iron, 830 Rare Materials, and 1,170 Money

### Fifth

Production time (Level 1, at 100% morale): 3 hours, 45 minutes

### Sixth

Daily Upkeep (Level 1): 30 Food, 43 Manpower, 13 Iron, 42 Rare Materials, and 59 Money

**Overview**

Rocket artillery can be researched from Day 2. Rocket artillery is faster than normal artillery and has 0.4 better defense against aircraft. They have good range and damage, effective at destroying enemy troops from behind the front line.

**Strategies**

Rocket artillery serve as exceptionally versatile units - like the tactical bomber, it could be mass-produced and are immensely useful in large numbers. While not as strong against armour as standard artillery, rocket artillery can still pose a potent threat to the strongest armoured regiments. They prove even more efficient against standard unarmoured units, however, and can tear even the strongest infantry regiments apart like a ravenous, rabid hound. Due to their strength against unarmoured targets, the rocket artillery actually turns out to be an excellent artillery-killer; in a direct confrontation between rocket artillery and standard artillery pieces, it would take a level IV artillery piece to destroy a lvI rocket artillery battery(as both share attack and defence stats against unarmoured). Thus, the perfect way to counter enemy artilleryspam(rather prevalent these days) is to spam rocket artillery, as a rocket artillery piece of identical level has the potential to take down two artillery pieces.

NEVER click "attack" when you want rocket artillery (or normal artillery) to bombard an enemy province or an enemy garrison! Instead, click "move" and drag the cursor towards the province until you see that the dashed line circle (the rocket artillery's range) is within the province, and then click to confirm your move. Your rocket artillery will automatically bombard an enemy garrison (if present and if in range) if on the default fire control setting (fire at will). That way, the rocket artillery will stop bombarding the province when the enemy unit is destroyed and won't damage the buildings in that province, which will become yours when you take over the province. Once the enemy garrison is destroyed, or if there was no enemy garrison, click "move" once again and this time move your rocket artillery **to** that province to take over it or send another unit to take it. If you order your rocket artillery to "attack" a province, it will keep bombarding until you order it to stop, meaning that the buildings in the province will be destroyed and if an enemy unit comes out of the province to attack your rocket artillery, it won't be bombarded and will have a chance at destroying your rocket artillery. So, ALWAYS click "move" and drag the cursor towards the province until you see that the dashed line circle (the rocket artillery's range) is within the province, and then click to confirm your move.