Special Abilities

Jellies and enemies can sometimes have special abilities. These abilities enhance their usage and can mean the difference between victory or defeat if used correctly.

## Ability Treasures

Some treasures increase ability effectiveness against certain traits.

* Fire Stone: increases effectiveness toward Red Enemies
* Ice Stone: increases effectiveness toward Blue Enemies
* Electric Stone: increases effectiveness toward Electric Enemies
* Rock Stone: increases effectiveness toward Pebble Enemies
* Marked Stone: increases effectiveness toward Marked Pebble Enemies
* Tech Stone: increases effectiveness toward Metal Enemies

## Trait-Required Abilities

These abilities only work against certain traits. They are exclusive to jellies.

### Strong Against

Jellies with this ability do 1.5x more damage against the trait they target. If they have the corresponding ability treasure, they do 1.76x more damage.

For a full list of jellies with this ability, view here.

### Resistant To

Jellies with this ability take 0.5x damage from the trait they target. If they have the corresponding ability treasure, they take 0.4x damage.

For a full list of jellies with this ability, view here.

## Trait-Geared Abilities

These abilities work against traits, but do not have to be against traits - they can be against all enemies as well.
Enemies with these abilities are against all jellies.

### Weaken

Jellies with this ability have a 10% chance to weaken a specific trait, decreasing their attack power by 50% for 5-10 seconds.
Enemies with this ability have a 10% chance to weaken jellies.

Higher chance: 10% -> 15%
Stronger: 50% -> 75%
Longer: 5-10s -> 10-15s

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Poison

Jellies with this ability have a 10% chance to poison a specific trait. Poisoned enemies will lose an amount of health (1/2 of the jellies' attack power) each second for 5-10 seconds.
Enemies with this ability have a 10% chance to poison jellies.

Higher chance: 10% -> 15%
Stronger: 1/5 -> 1/1.5
Longer: 5-10s -> 10-15s

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Exhaust

Jellies with this ability have an 100% chance to exhaust a specific trait, decreasing their attack rate by 50% for 5-10 seconds.
Enemies with this ability have an 100% chance to exhaust jellies.

Stronger: 50% -> 75%
Longer: 5-10s -> 10-20s

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Slow

Jellies with this ability have an 100% chance to slow a specific trait, decreasing their movement speed by 25% for 5-10 seconds.
Enemies with this ability have an 100% chance to slow jellies.

Stronger: 25% -> 50%
Longer: 5-10s -> 10-20s

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Depower

Jellies with this ability have an 100% chance to depower a specific trait, decreasing the speed of bullets they launch by 25% for 5-10 seconds.
Enemies with this ability have an 100% chance to depower jellies.

Stronger: 25% -> 50%
Longer: 5-10s -> 10-20s

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Disable

Jellies with this ability have a 10% chance to disable a specific trait, disabling all of their special abilities until they die.
Enemies with this ability have a 10% chance to disable jellies. When a jelly is disabled, all of their special abilities are disabled for the rest of the stage, even if the current jelly dies and another one is sent out. Metal Enemies often have this ability.

Higher chance: 10% -> 15%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Dodge

Jellies with this ability have a 10% chance to dodge a specific trait, ignoring their attack but not their effects.
Enemies with this ability have a 10% chance to dodge jellies.

Higher chance: 10% -> 15%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

## Trait-Independent

These abilities don't include a trait. Jellies or enemies can have these abilities.

### Critical

Jellies and enemies with this ability have a 10% chance to perform a critical hit. Critical hits have 50% more damage than normal hits.

Higher chance: 10% -> 15%
Stronger: 50% -> 75%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Block

Jellies and enemies with this ability have a 10% chance to block an attack. Blocked attacks only do 50% attack damage.

Higher chance: 10% -> 15%
Stronger: 50% -> 25%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Regeneration

Jellies and enemies with this ability have a 5% chance to start regenerating after being hit. When regenerating, jellies restore 1/20 of their health every second for 5 seconds.

Higher chance: 5% -> 10%
Stronger: 1/20 -> 1/10

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Raged

Jellies and enemies with this ability increase their attack power by 50% after their health drops below 10%.

Stronger: 50% -> 75%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Determined

Jellies and enemies with this ability have a 50% chance to survive a fatal hit.

Higher chance: 50% -> 75%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Double Bullets

Jellies and enemies with this ability have a 10% chance to shoot double bullets. These bullets are marked blue and shoot right after each other. When double bullets are launched, the cooldown until the next bullet can be shot begins after the first bullet.

Higher chance: 10% -> 15%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Teleport

Jellies and enemies with this ability have a 10% chance to teleport an opponent. The jelly/enemy teleported will disappear, wait 1-2 seconds, and reappear somewhere else on the battlefield. Marked Pebble Enemies often have this ability.

Higher chance: 10% -> 15%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

### Instant Kill

Jellies and enemies with this ability have a 1% chance to instantly kill the opponent.

Higher chance: 1% -> 5%

For a full list of jellies with this ability, view here.
For a full list of enemies with this ability, view here.

## Jelly-Exclusive

Only jellies can have these special abilities.

### Homing Bullets

Jellies with this ability have a 10% chance to shoot homing bullets. These bullets are marked red and aim towards a random enemy.

Higher chance: 10% -> 15%

For a full list of jellies with this ability, view here.

### Shockwave

Jellies with this ability have a 10% chance to create a shockwave upon bullet impact. This shockwave is circular and marked yellow, and will move outward for 2-3 seconds before disappearing. Any enemies that the shockwave collides with, including the enemy that was hit with the bullet, will be hit with 1/2 the damage of the bullet and all effects.

Higher chance: 10% -> 15%
Stronger: 1/2 -> 1/1.5
Death: shockwave has a high enough range to travel along the entire battlefield and hit every enemy

For a full list of jellies with this ability, view here.

### Horizontal Wave

Jellies with this ability have a 10% chance to create a horizontal wave. This wave is a line and marked blue, and splits in two. Each "half" of the horizontal wave will move either left or right until they reach the edge, hitting every enemy along the way. Any enemies that the horizontal wave collides with, including the enemy that was hit with the bullet, will be hit with 1/2 the damage of the bullet and all effects.

Higher chance: 10% -> 15%
Stronger: 1/2 -> 1/1.5

For a full list of jellies with this ability, view here.