Stamina and Combat Prowess

## Stamina, Stamina Points and Diversifying

Many *Archetypes* and Feats within 7e provide abilities which allow *Character's* to perform exceptional but demanding physical feats. Such abilities in 7e all draw on the same resource, a *Character's* *Stamina*.

*Archetypes* which include abilities that physically tax *Character's* will provide *Stamina Points*. These *Stamina* *Points* are spent in order to trigger these abilities. The **maximum** number of *Stamina Points* a *Character* may have is called their *Total Stamina.*

When a *Character* has spent all of their *Stamina Points*, they are no longer able to use any features which depend upon them.

In order to recover their *Stamina Points* a *Character* must complete a *Short or Long Rest* (see ***Exploration and Roleplay*** for more on this).

If a *Character Diversifies* or takes a Feat which increases their *Total* *Stamina,* then their *Total Stamina* is the sum total of all features which grant such an increase.

For example, a Lvl 3 *Warrior* may have a *Total Stamina* of 3. If they *Diversify* and take a level in *Hero,* their *Total Stamina* will increase by 1, making their *Total Stamina* 4.

## Combat Prowess Die and Diversifying

Often features used by more combative *Archetypes* will require a *Character* roll their *Combat Prowess Die* and use the numerical result as part of the effect described.

One such feature all Character's share is how *Combat Prowess* affects *Weapon Damage.* The *Combat Prowess die* represents the **minimum damage die** you can use when determining the damage a weapon deals.

For example, an U*narmed Attack* or a D*agger* both have a d4 damage die. However, a *Character* with a d6 *Combat Prowess die* can instead use a d6 when determining the damage these attacks deal. The ability of a *Character* to deal damage with even simple means is assumed to increase as their *Combat Prowess* increases.

Or in another case, *Combat Prowess* is utilised whenever a Character makes a *Power Attack Action*. When performing a *Power Attack*, the Character may add their *Combat Prowess Die* to the *Damage* dealt by one of their attacks this *Turn*. The ability to perform more powerful *Power Attacks* is again assumed to increase with a *Character's* *Combat* *Prowess.*

All *Character's* are considered as having a d4 as their *Combat Prowess Die*, unless they gain a feature which changes this.

Notably the *Combat Prowess Die* of *Heroes, Brutes, Warriors, Explorers* and *Champions* all have features which increase the value of the *Combat Prowess Die* as they gain levels, progressing from a d4 to a d6, followed by a d8, a d10 and finally a d12.

If through *Diversifying* a *Character* gains a feature which increases the *Combat Prowess Die* by a die size, then treat that feature as though it increases the size category of your die.

For example, when the *Warrior* *Archetype* reaches Level 5 the size of their *Combat Prowess Die* will increase from a d4 to a d6. The *Hero* *Archetype* sees a similar increase occur at Level 5, from a d4 to a d6. If a *Character* were to *Diversify,* taking 5 levels of both the *Hero* AND *Warrior* *Archetype,* then their Combat Prowess Die would increase **twice**, firstly from a d4 to a d6, and then from a d6 to a d8.

The *Combat Prowess Die* cannot exceed a d12.