recursal/Fanatic-Fandom huggingface dataset:
Chili Powder

## Effect

* **Chili Powder** will transform all key pickups into Spicy Keys.
	+ Spicy Keys yield an additional key upon pickup but hurt the player for half of a heart.
		- Spicy Keys will deal full heart of damage if picked up on chapter 4 and onwards.
* Key Rings will be transformed into Super Spicy Keys and Charged Keys into Charged Spicy Keys.
	+ Super Spicy Keys are worth three keys while Charged Spicy keys are worth 2 but also fully recharge currently held active item.
* Golden Keys are not affected by Chili Powder at all.
* Dropping the trinket will revert all Spicy Keys to their previous form and picking it up again will transform them again as well.

## Synergies

* Humbling Bundle: Regular Keys will be transformed into Super Spicy Keys.
* Mom's Box: Keys, Key Rings and Charged Keys will be transformed into Box versions of Super Spicy Keys, Quadruple Super Spicy Keys and Super Charged Spicy Keys respectively. Picking up those versions will deal full heart of damage.
	+ Swapping Mom's Box with another active item will revert this effect until you switch it again.
* The Wafer: Damage dealt by Box versions of Spicy Keys and damage dealt past The Womb is reverted back to half of a heart.

## Interactions

* Key Bum: Key Bum will pick up Spicy Keys, without dealing damage to the player but it won't drop any chests, regardless of the amount of Spicy Keys picked up.

## Trivia

* Chili Powder turning Keys into red hot Spicy Keys is based off of an illustration created by Will Laren, where a man gives his brother "the spicy keychain" by making him picking up very hot keys he had heated up in the oven.
	+ This same meme is referenced in a floor transition dream sequence.
* The Chili Powder itself is a reference to Breaking Bad.

## Gallery

Chili Powder - FIEND FOLIO Trinket Guide - The Binding of Isaac ModSpicy Key.Super Spicy Key.Charged Spicy Key.Super Charged Spicy Key.Quadruple Spicy Key.
World

*Eiyuden Chronicle: Hundred Heroes* has a vast **world** to explore, full of lush biomes, bustling towns, creepy caves, and quiet villages. Players can talk to townsfolk to learn more about the region, explore remote locations and fight secret bosses, or maybe just enjoy the gorgeous scenery.

This line from the Kickstarter page suggests the world may be called Eiyuden: "As you explore the world of Eiyuden, you will encounter all manner of creatures, whether it’s an ancient rune golem, suddenly awakened from its long slumber, or a noble dragon, protective of its territory and ill-gotten gains." But this may simply refer to the game title.

## Notable locations

### Major areas

* Allraan: The continent at the heart of the game's story, where key factions such as the League of Nations, Galdean Empire, and the Guardians make their home.
* The Far East: The home of Mio. It is unclear how significant this region will be to the game's story, or if this is part of Allraan, its own continent, or a region elsewhere.
* Impershi'arc: A desert nation from which Yuferius VII hails.

### Towns

* Waterstead of Quinja: A town with Eastern-style buildings. Its location is not yet known.
* University of Carles: Iris and Dr. Corque studied here.
* Bronni: unknown location

### Other Locations

* Ancient Ruins: Rune Golems can be found here.
* Seaside Cavern: A cavern with pools of water and wooden structures that may be in disrepair. Its location is not yet known.
* Castle of the Dead Countess: Home of the Dead Countess
* Camp Village: (Working Name)
* Runebarrows: Golem Pulverizers can be found here.

Waterstead of QuinjaSeaside Cavern
## Races

There are at least three or four races of people in the world of *Eiyuden Chronicle*:

* Humans
* Elves
* Beastmen (it is not clear if beastmen compromise one or multiple races)
* Desert people (it is not clear if desert people are actually a separate race)
* Shi'arc - the race that Yuferius VII hails from.
Glass Dice

**Glass Dice** are a single-use dice that work as a consumable versions of their active item counterparts.

They are treated as Cards by the game, meaning you can hold two of them with Starter Deck and they will be replaced with Pills if you have Little Baggy. Glass Dice however cannot be copied with Blank Card and are not affected with Tarot Cloth.

## Glass D4

Activates D4 effect, rerolling all items the player has collected.

* Cannot reroll Dice Bag.

## Glass D6

Activates D6 effect, rerolling all pedestal items in current room.

## Glass D8

Activates D8 effect, rerolling player's stats.

## Glass D10

Activates D10 effect, rerolling all enemies in current room.

## Glass D12

Activates D12 effect, rerolling all obstacles in current room.

## Glass D20

Activates D20 effect, rerolling all pickups in current room.

## Glass D100

Activates D100 effect, rerolling all items player has collected, all pedestal items and all pickups in current room.

* Cannot reroll Dice Bag.
Scythe Rider

**Scythe Riders** float around the room, staying a safe distance from Isaac. After a moment, they will throw their scythe at Isaac which will continue following him until it is killed. A while later, they will cough up a new scythe to ride and later throw.

A maximum of four scythes can be on screen. If the limit is reached, Scythe Riders will throw any scythes they are riding, but not spawn any more.

## Rider's Scythe

### Entity ID

950.11

**Rider's Scythes** follow Isaac in periodic, long charges. They must be killed to clear the room.

## Gallery

The Binding of Isaac- Fiend Folio Mod Enemy Survival Guide - Scythe Rider (+ Rider's Scythe)Scythe Rider without its Scythe.
Bee Skin

## Effect

* **Bee Skin** causes Isaac to shoot 3 additional weaker tears in a circle around him for every tear that he fires.
* Every time the effect triggers, the angle of the shots is altered clockwise very slightly.
* Damage of the additional tears is equal to 30% of player's Damage.
	+ Range and Shot Speed also affect the additional shots.
* Getting multiple copies of Bee Skin will increase the amount of tears in the fired circle by 1 for each copy collected.
	+ This is however capped at 8 tears in the ring when having 6 copies of Bee Skin, meaning getting more copies will grant no benefits.
* The effect of Bee Skin does not trigger if Isaac's tears are replaced with another type of attack, such as Dr. Fetus, Brimstone or Mom's Knife.
	+ This renders Bee Skin useless for Azazel and The Forgotten in his skeleton form.
* Tears fired by Bee Skin retain most effects of items collected throughout the run, such as homing, status effects or other modifiers.

## Synergies

* 20/20 or The Wiz, The Inner Eye, Mutant Spider: Amount of tears fired from each angle will be increased by 1, 2 and 3 respectively.
* Technology Zero: Bee Skin tears will connect each other with electricity, creating laser rings around Isaac.

## Interactions

* The Ludovico Technique: Despite it being a tear-based item, no additional tears will spawn while controlling the Ludovico tear.
* Tractor Beam: All tears fired from Bee Skin will snap and travel along the beam.
* Mom's Eye, Loki's Horns: If additional tears are fired, Bee Skin will fire 2 or 3 tears from each angle.
* Evil Eye: Tears fired by Evil Eye projectiles will trigger Bee Skin's effect.
* Lead Pencil: Cluster of tears from Lead Pencil will be considered as a single tear and no additional Bee Skin tears will be fired.
* Angelic Prism: Bee Skin tears that pass through the prism will be multiplied.
* Haemolacria: Bee Skin tears do not burst into smaller tears and burst tears from Isaac's shots do not trigger Bee Skin.
* Lachryphagy: If a Lachryphagy tear bursts, shots created after the burst will be considered as fired tears, leading to an infinite loop of Bee Skin effect triggers.
* Sad Bombs: Tears fired from Sad Bombs will trigger Bee Skin shots.
	+ This allows Dr. Fetus and Epic Fetus to interact with Bee Skin as well.
* Sprinkler: Tears fired by Sprinkler trigger Bee Skin shots.
* Tammy's Head, Isaac's Tears: Using these triggers Bee Skin, essentially creating an additional, abeit weaker burst of tears.
* Guppy: Tears from Bee Skin can spawn Blue Flies.

## Trivia

* This item is based on the Beeter enemy and his attack pattern.
* The item icon is a reference to the main character from Hivemind.

## Gallery

Bee Skin - FIEND FOLIO Item Guide - The Binding of Isaac Mod
Harletwin

**Harletwins** are found in the Womb. They attach themselves to an enemy when entering a room and travel closely behind them on a short cord. Sometimes, they will scream and cause their attached enemy to fire 6 shots in a radial burst, aimed randomly. They can be killed separately, but killing their host will cause them to die as well.

Multiple Harletwins can attach to the same enemy. Harletwins can not attach to other Harletwins. In the event that a Harletwin is attached to an invincible enemy (e.g a Stoney or enemy enchanted by an Eternal Flickerspirit), the Harletwin has to be killed first to clear the room.

## Effigy

### Entity ID

960.521

**Effigies** are psychic variants of the Harletwin found in the Cathedral. They act very much the same to their Harletwin counterparts. However, the shots they cause their host to fire are homing as well, creating a much more dangerous burst.

#### Notes

* Effigies can be spawned by Portals in the Cathedral, upon which they will instantly attach themselves to the Portal that spawned them.

## Trivia

* Harletwins and Effigies resemble the Homunculus enemy and even shares the trait of attaching itself to something.
Meatwad

**Meatwads** are blobs of meat found in the Caves. They constantly hug the side of a wall or rock and travel along their surfaces slowly on order to line up with the player. Once Isaac is in sight, they will launch from whatever surface they were on in an attempt to ram into him. They will then land on a parallel facing surface and resume their normal movement pattern.

Meatwads can also travel over pits but can still be harmed by hazards such as Fireplaces and Spikes. Meatwads are also limited to alternating between parallel surfaces and can not shift onto adjacent angles (i.e, a Meatwad on a horizontal plane can not attach to a vertical plane and vise versa).

Meatwads can also fall off a surface if it slides off the edge (most commonly seen with rocks).

## Slag

### Entity ID

960.31

**Slags** are Gish-like variants of the Meatwad found in Dank Depths. They behave the same as normal Meatwads but upon landing on a surface, either from launching at the player or from falling off the surface they're on, they will release 5 tar projectiles in the cardinal and diagonal directions away from the surface they had landed on.

#### Notes

* At the start of every room, Slags will always spawn in the air and immediately land on a surface. This is the only time when landing doesn't make them shoot tar projectiles.

## Pox

### Entity ID

960.32

**Pox** is a mangled variant of the Meatwad found in Scarred Womb. They behave like regular Meatwads but leave damaging red creep when traveling from surface to surface. This can be a troublesome attack as the creep they leave behind can often narrow down precious movement space needed to dodge future attacks.

## Haunch

### Entity ID

960.33

**Haunches** are rare variants due to them being found exclusively in crawlspaces. Unlike the other variants, they do not move along the surface they're attached to, meaning they only ever move when attacking the player.

#### Notes

* Currently, Haunches are only ever seen attached to horizontal surfaces and not vertical ones.

## Trivia

* Slag's design originates from The End is Nigh, a platform game made by Edmund McMillen.
* Meatwad's name may come from a name of a character from *Aqua Teen Hunger Force*

## Gallery

Concept art for Haunches
Coloured Lock

**Coloured Locks** are obstacles found throughout all chapters. They function similarly to Key Blocks but can only be unlocked/destroyed by the use of a correspondingly coloured key which is almost always found somewhere else in the room. Like regular Key Blocks, they can not be flown over, this applies to enemies too. Coloured Locks come in 3 colours, red, blue and green.

They are commonly seen either blocking treasure or presenting room puzzles.

## Chain Locks

### Entity ID

983.1017 983.1018 983.1019

**Chain Locks** are blank versions of Coloured Locks. As the same suggests, they are often orientated in a chain line with a correspondingly coloured lock connected somewhere within, usually at one end or somewhere in the middle. Once an initial lock of the same colour is opened, only then will all connecting Chain Locks begin to shatter one by one.

Depending on the room, Chain Locks can take longer or shorter to break one by one. In some instances, Chain Locks have no key-hole block attached to them and there-fore act solely as an impassable object.

#### Notes

* Some chains have more than one key-hole block as part of the chain. Only one needs to be opened on order to rupture the chain.

## Trivia

* If colorblind mode is enabled, Green Locks turn into Yellow Blocks.

## Gallery

Green Lock if colorblind mode is enabled.Green Chain Lock if colorblind mode is enabled.
Red-Hot Tom Yam Kung

**Red-Hot Tom Yam Kung** is a recipe in *Eiyuden Chronicle: Rising*.

## Description

Red-Hot Tom Yam Kung can be purchased for 1500 baqua, or crafted at the Tavern with the following ingredients:

* Blistercap (x3)
* Choice Fish (x2)
* Chili Pepper (x5)
* 375 baqua

## Usage

When used it has the following effects:

* Recover 2000 HP
* Permanently Gain +1.0% Critical Hit Rate
Historia Internetu Wiki

# Witamy na Historia Internetu Wiki!

Jest to fandom poświęcony staremu internetowi (okres od 2000 do 2013). Życzymy miłej zabawy, oraz samych miłych przeżyć.

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Starving

**Starving** are Fatties with a large, gaping maw on their stomach and a larger appetite. Upon entering the room, they will devour their own head to vomit out a spray of blood and bones towards Isaac. Starving will then attempt to chase down most enemies, trying to sate their hunger. If their target reaches a certain distance, they will attempt to bite down on it, killing it. After biting, they will vomit out a barrage of blood and bones towards Isaac, even if they missed.

Their attack will have more projectiles depending on the HP of the enemy they ate.

Certain enemies found in the Scarred Womb will also have unique interactions with Starving.

* Incisors will launch out Leper Flesh towards Starving if they are close enough, and Starving will ignore Incisors.
* Curdles Will only have their covering eaten off, although Naked Curdles can be eaten all the same.
* Lepers will not be devoured whole, instead losing stages and spawning more Leper Flesh.
* Poison Minds will also poison Starving who eat them.

#### Notes

* Starving will not target Bosses or enemies with enough health.

## Gallery

Starving's appearance before it eats its head.
Bacon Grease

## Effect

* **Bacon Grease** will grant 1 empty heart container and will then empty another one.
* It may empty 1 heart container but it can't actually kill Isaac. It will always leave behind at least half of a red heart, because Isaac can't have only empty heart containers.
	+ Because of this, the item will grant half of a red heart if Isaac has only Soul/Black Hearts upon pickup.
* If Isaac picks up Bacon Grease while having 12 full heart containers, it will simply empty one of them.
* Bacon Grease will simply add 1 Soul Heart for Blue Baby and 1 Black Heart for Fiend as they can't have red hearts.
* Since Keeper can't have more than 2 coin hearts, Bacon Grease will just empty 1 of them and it will add an empty coin heart container when picked up while at 1 heart.
* Bacon Grease works like expected with The Forgotten. It adds 1 empty Bone Heart and empties 1 existing one.
	+ If picked up while switched to The Soul, it will grant 1 Soul Heart, but for whatever reason it will also remove half of a red heart from one of The Forgotten's Bone Hearts.

## Interactions

* Adrenaline: The two readily empty heart containers Bacon Grease provides feed into Adrenaline's damage buff.

## Trivia

* The effect of Bacon Grease, as well as its flavor text are puns on the fact that bacon only has caloric value and almost none actual mineral value.

## Gallery

Bacon Grease - FIEND FOLIO Item Guide - The Binding of Isaac Mod
Spirit

The Spirit is the twelfth Equipment the Slayer will purchase. It initially costs 2.20e14 / 220 T coins and gives 1.15e11 / 115 B CpS. The previous equipment is the Spellbook and the next one is the Necklace.

## Achievements

 Nice Spirit
 Great Spirit
 Excellent Spirit
 Amazing Spirit
 Outstanding Spirit
 Incredible Spirit
 UNBELIEVABLE SPIRIT
 OMG THAT SPIRIT
 Supreme Spirit
Runebarrows

**The Runebarrows** *(ルーンの遺跡; Ruun no Iseki)* are a location in *Eiyuden Chronicle: Hundred Heroes*.

## Description

As of yet, nothing is known about this location, other than one enemy that can be found here: the Golem Pulverizer.

It is unknown if this is the same location as the Runebarrows found near New Nevaeh.

## Notes

* This location was first mentioned in the August 25, 2021 backer update newsletter in the introduction to the Golem Pulverizer.
* The Japanese for this location is ルーンの遺跡 which translates to Rune Ruins (or Rune Archaeological Site).
* The Japanese name for the Runebarrows in Eiyuden Chronicle: Rising is simply 遺跡. It is unknown if it is the same location as the one that was introduced in the backer newsletter.

Ancient Ruins  •  Castle of the Dead Countess  •  **Runebarrows**  •  Seaside Cavern
Baby Crater

## Effect

* Spawns a familiar that follows Isaac around the room.
* While holding a fire button, the familiar will start creating a ring of tears that pulsates and circles around it.
	+ The amount of tears in the ring is capped at 9 and they will keep orbiting around the familiar, while the fire button is held.
		- If some of the tears get destroyed while the ring is being created, the familiar will not make new ones until the tears are released.
	+ As soon as player releases the fire button, the tears will spread out in all directions.
	+ The tears will deal damage both while being in the orbit and while flying away.
	+ Tears can be released before the circle is finished.
* The familiar's charge will not persist between rooms, meaning the player needs to create a new circle of tears every time they enter a different room.
* Tears fired by Baby Crater are spectral and deal 3.5 damage. They do not scale with player's Damage.
* Getting multiple copies of **Baby Crater** will spawn additional familiars, as expected.

## Interactions

* BFFS!: The familiar will grow in size but neither its damage or amount of tears in its ring will increase.
* Box of Friends: Spawns an additional copy of the familiar.
* Duct Tape: Baby Crater is affected by the trinket.
* Baby Bender: Has no effect on Baby Crater.
* Sacrificial Altar: Baby Crater cannot be sacrificed.

### Sewing Machine Upgrades

* On the first upgrade, Baby Crater gains piercing tears.
* On the second upgrade, Baby Crater gains blood tears.

## Trivia

* Baby Crater is a familiar version of the enemy Craterface, which is usually encountered in Chapter 4.

## Gallery

Baby Crater - FIEND FOLIO Item Guide - The Binding of Isaac Mod
Apuestas

**Buenas, comunidad. La tesorería le trae a ustedes este blog sobre las apuestas para realizarse durante la tercera edición del Torneo Fanon de Poder.**

# Explicación

Las apuestas se realizan en los comentarios de este blog. Existen dos modalidades:

La primera modalidad conocida como "apuesta especifica" consta de realizar una apuesta contra otro usuario (dejando el enlace a su página de usuario, de ser posible), teniendo este que responder si decide aceptar o no lo pactado.

**Ejemplos:**

1. "Realizo una apuesta de **500 zenis** a que termino mejor posicionado que el *Usuario X*, va dirigida al usuario mencionado."
2. "Realizo una apuesta de **1.500 zenis** a que conservo una mayor cantidad de personajes que el *Usuario Y*, dirigida al *Usuario X*."

La segunda modalidad consta de las "apuestas abiertas", en donde al no ir dirigida a ningún usuario cualquiera podría aceptarla; en caso de que nadie la acepte, esta irá dirigida contra el banco. Se aclara que el apostador podrá especificar previamente si va contra otros usuarios o contra el mismo banco.

Ejemplos:

1. "Realizo una apuesta de **700 zenis** a que llego a entrar en los 10 primeros puestos, contra el banco."
2. "Realizo una apuesta de **2.000 zenis** a que el primer 3 vs 3 es completamente injusto. Apuesta abierta."

# Apuestas por el ganador

Otro tipo de apuestas, completamente diferente al sistema anterior, consta de apostar por un usuario especifico para tomarlo como ganador del torneo. Sin embargo, cada usuario en sí contiene un porcentaje de retorno de ganancia, es decir, el porcentaje se le fue asignado de acuerdo a la cantidad de eventos ganados (más cantidad menor porcentaje).

Aclaración: Se permite apostar por uno mismo, obteniendo el porcentaje de ganancia asignado.

**Ejemplo:**

* Si un usuario posee un 10% de retorno, significa que si la apuesta de 100 zenis hacia él obtendría 10 zenis de ganancia, en el caso de que el mencionado usuario ganase.

# Reglamento

Para participar en las apuestas se deben seguir las siguientes reglas:

* Cualquiera que desee participar debe de estar dentro del Proyecto de Zenis.
* Para realizar una apuesta se debe de contar mínimamente con la cantidad de zenis que esta apostando, mismo caso ocurre si desea aceptar una apuesta abierta.
* No hay una cantidad máxima de apuestas a realizar por un usuario, cualquiera es libre de hacer cuantas apuestas le plazca, siempre y cuando se cumpla con la regla anterior.
* Para realizar una apuesta se debe ser claro en lo que se está apostando, si va dirigida o no a un usuario y especificar la cantidad de zenis que se apuesten.
* Las apuestas cerrarán con el arranque de la primera ronda del torneo.
* Para apostar por algún usuario del listado, basta con dejar un comentario especificando hacia qué usuario piensa realizar la apuesta y la cantidad de zenis a apostar por dicho usuario.

# Aclaraciones

**Debido a la existencia de la "ronda previa", no se aceptaran apuestas para esta ronda, iniciando las apuestas para los combates y resultados posteriores. Cabe destacar que se cerrarán las mismas al iniciar la primera ronda del torneo.**

Categoría:Entradas de blog
C Word

**C Words** are invulnerable enemies that will constantly birth out Neonates. Tears will pass over it unscathed and it deals no contact damage.

Only once all other enemies are killed (including its spawned Neonates), will it die.

## Neonate

### Entity ID

960.971

**Neonates** are Baby like enemies that will slowly float after Isaac and regularly fire shots towards him. Unlike Babies, they cannot teleport, but their attack is upgraded as as a result. Instead of a singular shot, Neonates fire a quick volley of 4 blood shots in a line, each one smaller than the last.

## Trivia

* C Word is most likely inspired by Edmund's game of the same name.

## Gallery

cmour
Dice Bag

## Effect

* Spawns a bag familiar that follows Isaac and drops a random Glass Die after every 8 cleared rooms. Main article: Glass Dice

* **Dice Bag** cannot be rerolled with Glass D4 or Glass D100.
	+ Regular D4 and D100 will reroll this item normally.
* Getting multiple copies of this item will spawn additional familiars that will drop Glass Dice individually.

## Synergies

* BFFS!: The Dice Bag will drop a Glass Die every 4 rooms instead of 8.

## Interactions

* Box of Friends: Spawns an additional copy of Dice Bag. It won't drop anything however, as it will disappear upon leaving the room.
* Sacrificial Altar: Dice Bag cannot be sacrificed.

## Gallery

Dice Bag - FIEND FOLIO Item Guide - The Binding of Isaac Mod
Membresías

Las membresías son un servicio ofrecido por la tesorería que brinda a los usuarios una serie de ventajas durante todo el mes, tanto en la WIki como en el servidor de Discord.

Hay tres tipos de membresías, cada una con sus propias ventajas y también su precio, las cuales son:

## Membresía básica

Es la más económica de las tres, ofreciendo los siguientes beneficios:

- Color dependiendo del nivel de la membresía dentro del server y en la Wiki.

- Cambio de apodo a uno similar al original o con el que se suela identificar al usuario en cuestión (Un cambio de apodo por mes)

- Rol de usuario premium dentro del servidor.

- Plantilla exclusiva en la Wiki.

- Descuento en el valor de entrada a los mini-eventos (200z sería el valor) y una bonificación del 20% al monto final en caso de resultar ganador.

El valor de esta membresía es de **1.200z**

## Membresía avanzada

Se trata de una membresía con los mismos beneficios de la membresía avanzada, además de nuevas características como:

- Descuento en el valor de entrada a los mini-eventos (100z sería el valor) y una bonificación del 25% al monto final en caso de resultar ganador.

El valor de esta membresía es de **2.200z**

## Membresía definitiva

La membresía definitiva permite al usuario ser acreedor de todos los beneficios de la membresía avanzada, a excepción de la plantilla en la Wiki, puesto que esta será reemplazada por una más vistosa y llamativa, totalmente exclusiva para usuarios que tengan este tipo de membresía.

El valor de esta membresía es de **3.000z**
Fool's Gold

## Effect

* **Fool's Gold** grants a chance for the reward after clearing the room to be replaced with a Cursed Penny. Main article: Cursed Penny

* All coin pickups have roughly 20% chance to be replaced with Cursed Pennies.
	+ This can transform already seen Pennies and cannot be reverted.
	+ Chance to replace regular coins isn't affected by Luck.

## Synergies

* Mom's Box: Chance to replace coins is increased to 50%.

## Gallery

Fool's Gold - FIEND FOLIO Trinket Guide - The Binding of Isaac Mod
Molten Penny

## Effect

* Every time player picks up a coin, there is a 2% chance to smelt his currently held trinket, applying its effects permamently.
	+ **Molten Penny** needs to be smelted first, unless player is allowed to held two trinkets at once.
* Luck increases the chance to smelt trinkets by 0.5% for each point of Luck.
	+ This means 196 Luck is required to have 100% chance for the trinket to smelt.
* Picking up special coin types grant additional bonuses for the chance:
	+ Lucky Pennies and Nickels add 3%;
	+ Dimes add 6%;
	+ Cursed Pennies add 1%.

## Synergies

* Mom's Box: The luck, and coin-type-specific bonuses, are multiplied by 1.25. The base 2% activation chance is unchanged.

## Interactions

* Belly Button, Mom's Purse: Both trinkets will be smelted at once, including Molten Penny itself.

## Gallery

Molten Penny - FIEND FOLIO Trinket Guide - The Binding of Isaac Mod
Golem

## Description

Golem is an upcoming character unlocked by community through an ARG (Augmented Reality Game) made by developers.

The Golem has an unique ability to access underground room where he can buy and trade various specialized rock trinkets.

The full documentary about the ARG can be found HERE.

## Trivia

Similar to Fiend, Golem is a returning character from Devil's Harvest
Buck

**Buck** is a boss who can be found in the Basement and the Cellar. He appears as a large version of a Snagger

## Behavior

* Buck's main attack is to grab a sack from behind him and shoot several streams of bloody tears towards the player. Said sack will be tossed aside when the attack is finished.
* If Isaac is close to Buck, he may make an aggressive hop towards him.
* He will periodically summon a Lez and a Snagger at the same time.
* While his summons are alive he may toss a bomb to any Snagger, and a bomb or a large bloody tear to any Lez.
	+ His summons will usually catch the projectile and then perform an attack with it.
	+ He will usually perform this attack immediately after summoning his minions, and may use it again if they remain alive for a long enough period.
* He may occasionally open up his head sack, and toss out random junk up to three times in a row. The attacks he can perform are as follows:
	+ Summons four Attack Flies
	+ Scatters numerous blood tears in the air
	+ Tosses three bombs which explode when they touch the ground

### Notes

* Buck is immune to damage from his own bombs.

## Lez

### Entity ID

980.0.100

**Lez** is a special enemy only summoned by Buck, and cooperates with him in a variety of ways to attack Isaac. While waiting for Buck to perform an action it will usually sit in one place and occasionally hop towards Isaac.

* While Buck is firing tears from his sack, Lez while open its mouth and try to catch some of them as they travel.
	+ If it catches a tear in its mouth, it will then fire up to five bloody tears at Isaac, one at a time, usually while Buck is still performing his sack attack.
* If it catches a bomb in its mouth, it will hold it for a period and perform one of two actions with it.
	+ It usually will spit it out towards Isaac after a short period.
	+ It may choose to instead hold the bomb in its mouth and aggressively hop after Isaac, eventually exploding after a long period.
* If it catches a large bloody tear in its mouth, it will eventually chomp it and shoot eight bloody tears around itself.

#### Notes

* Lez is fully immune to Buck's bomb explosions while its mouth is open to "catch" something, and take reduced damage from them in all other scenarios.

### Snagger

Main article: Snagger
**Snaggers** will also be spawned by Buck, and will catch and throw the bombs created by him towards Isaac or into a Lez's mouth. They will try to keep their distance from bombs which are about to explode, and will slowly pursue Isaac while there are no bombs on the ground. They are fully vulnerable to explosions from the bombs spawned by Buck, and are frequently killed by them as a result.

## Gallery

Buck without eyebrows.Buck on Isaac's last will.Old portrait of Buck.Placeholder portrait of Buck.Placeholder sprite of Buck.Lez holding a ball of blood.Lez holding a bomb.3D Render of Buck
Fiend Mom

**Fiend Mom** is a champion version of Mom that appears with Fiend Folio. She has a purple skin tone, and the four doors in the room have Fiend's face etched upon them.

## Behavior

* Spawns a short range ring of eight purple flames when she stomps her foot
* Spawns a wide variety of enemies from the Fiend Folio mod, which are as follows:
	+ One, two, three, or five Morsels
	+ Dung
	+ Slammer
	+ Wimpy
	+ Spooter or Super Spooter
	+ Haunted
	+ Beeter
	+ Mr. Flare
	+ Woodburner
	+ Milk Tooth
	+ Dweller, with no items
	+ Spitum
	+ Tot
	+ Sackboy
	+ Spinneretch
	+ Nimbus
	+ Scoop, Sundae, or Soft Serve
	+ Gunk
	+ Pitcher

## Trivia

* She is purple, which might hint her resemblance to Fiend.
* She has a tiny Fiend face on her leg.

## Gallery

The doors' appearance while fighting Fiend Mom
Achievements

Some achievements are only available on the mobile version (not Steam). They currently only include the 4 achievements for watching advertisements, as you can not do so on Steam. But if you get them on your phone, they will appear on Steam as well.

Achievements currently obtainable and available in game:
Fumegeist

**Fumegeists** spawn Motes toward Isaac's direction, which bounce around the room diagonally. Their Motes are especially dangerous in the fiery environments that the Fumegeist is usually found in as they can ignite, causing them to speed up and leave behind fires periodically.

The Fumegeists function just as well without fires, however. Occasionally, they will ignite themselves and begin chasing Isaac while leaving behind a trail of fire. This attack also ignites every Mote in the room.

Sometimes, Fumegeist will cause all Motes to explode into pools of gunpowder creep.

## Mote

### Entity ID

960.351

**Motes** bounce around the room diagonally, paying no heed to Isaac. However, they can be ignited which will cause them to speed up and periodically leave behind fires in their wake.

## Trivia

* Fumegeist was the winner of Fiend's community twitter poll, which decided which of three enemies would remain in the game as a parody of Minecraft's mob polls. Fumegeist triumphed over Calzone and Dogmeat, showing them just who's boss.

## Gallery

Ignited Fumegeist.
Watcher

**Watchers** constantly teleport about the Cathedral, all the while popping out more **Watcher Eyes**. Watchers will first spawn a Watcher Eye, and then teleport somewhere random to begin the process anew.

## Watcher Eye

### Entity ID

808.112

**Watcher Eyes** are spinning eyes primarily spawned by Watchers. When their pupil aligns with Isaac, they will fire out a single homing shot at him.
Ghostse

**Ghostse** is a particularly disgusting ghost that slowly chases Isaac. Occasionally, it will expose itself and spew out a torrent of poop shots, propelling itself diagonally. After travelling a fair distance it will fade from existence, only to reappear in a diagonal close by Isaac and continue propelling itself. It can repeat this a number of times before stopping its charge.

## Trivia

* Ghostse's name and appearance is a reference to Goatse, a famous shock image that depicts a man undertaking a similar act as the enemy (Without the feces).
* Ghostse is the final boss of Easy Mode.

## Gallery

An attacking Ghostse.Old version of Ghostse.Ghostse's boss portrait as in Easy Mode.
Albino Widow

**Albino Widow** is a champion version of the boss, Widow, that appears in Fiend Folio. Albino Widow is slightly smaller than a normal Widow, and has a pale skin coloration and empty eye sockets.

## Behavior

* Albino Widow can jump as far as the normal Widow.
* When Albino Widow creates a puddle of white creep, it spawns a Sticky Sack and a small amount of Baby Spiders.
* Albino Widow can spit out Spooters.
Mr. Maws

Mr. Maws are characterized by having a body and head which can be separated, and they will often use their heads as a weapon against the player.

## Mr. Horf

### Entity ID

960.770

**Mr. Horfs** pursue Isaac, lobbing their head towards him as they get close by. The head will become a Horf upon landing, while the body continues on as a Gusher or Pacer.

## Mr. Red Horf

### Entity ID

960.772

**Mr. Red Horfs** are the Red Horf counterpart to Mr. Horfs. They are slightly faster and spawn a Red Horf instead. The Red Horf spawned will always be at the max level of inflation, meaning they will quickly explode if Isaac lingers near them.

## Mr. Gob

### Entity ID

960.910

**Mr. Gobs** behave similarly to Mr. Maws, attacking with an extendable neck. However, their detached heads will drift towards Isaac for an extended period, while the neck cord releases many projectiles around itself. On death, they will turn into either a Gob or a Black Globin's Body depending on whether the head or the body was killed first.
Pale

there is no enemy Name Pale this is more of a List of all the Pale Variant

## Pale Slim

**Pale Slims** act similarly to normal Slims, but can spawn Jims or Pale Limbs on death.

## Jim

### Entity ID

960.821.1

**Jims** wander around randomly like a Pacer, occasionally attacking in random directions like normal Slims. Like the Pale Slim, Jims as well can occasionally spawn a Pale Limb upon death.

## Pale Limb

### Entity ID

960.821.2

**Pale Limbs** act identically to normal Limbs.

## Trivia

* Slim's appearance was based on an enemy from Hollow Knight, named Leaping Husk.
* Slims turning into Jims on death is a reference to the American snack, Slim Jims.
* Limbs and Pale Limbs are one of the several enemies added in a post-release update of Fiend Folio.
Enlightened

Although **the Enlightened** seem like one enemy, they are actually husks piloted by **Inner Eyes**. Found in the Cathedral, they are often paired with **Unenlightened** and Inner Eyes.

Enlightened will chase after Isaac while periodically firing homing tears, alternating between a + or an x pattern. Sometimes, they will pause to launch their Inner Eye out towards Isaac's location, marked with a unique reticle. Upon landing, the Inner Eye will spawn a large puddle of damaging purple creep.
When this happens, the Enlightened will become Unenlightened.

On death, Enlightened will spawn an Inner Eye.

## Inner Eye

### Entity ID

960.900

**Inner Eyes** inhabit Unenlightened, but are a threat on their own as well.

Inner Eyes hop around in random directions very rapidly, leaving small puddles of creep and firing homing tears at Isaac with every hop. If an Unenlightened exists in the room, they will instead hop towards it and enter the Unenlightened when close enough to become an Enlightened.

## Unenlightened

### Entity ID

960.901.1

**Unenlightened** are uninhabited Enlighteneds, devoid of power and standing stock still. They cannot be killed, but will still block movement and tears from Isaac.
Knights

Knights are enemies present in the base game, usually invincible walking enemies with a weak point on their back. They walk around aimlessly, but charge a bit faster towards Isaac if he crosses their vision. Fiend Folio adds some more of these with extra little twists in their behavior.

## Hollow Knight

### Entity ID

227.960

**Hollow Knights** are Knights whose brain has been removed and remains orbiting the body instead. The brain leaves a trail of creep while orbiting, creating a spiraling line as the Knight moves and making it difficult to follow in its wake.

## Toxic Knight

### Entity ID

960.220

**Toxic Knights** have Poison Minds inhabiting their body instead. As a result, these knights only move diagonally despite not being bishops. Otherwise, they behave the same as normal knights.

## Psionic Knight

### Entity ID

21.961

**Psionic Knights** are inhabited by Psionic creatures instead. Whenever Isaac crosses in front of it *or* behind it, it will fire a brimstone beam from behind and propel itself forward rapidly. The brimstone continues until the Knight hits a wall, in which point it becomes dazed for a moment.

## Trivia

* Hollow Knight's brain is called Cortex.
* The Sun can spawn differently colored Hollow Knights that otherwise behave exactly the same.
* The name of the Hollow Knight is in fact not a reference to the game "Hollow Knight". This is only a coincidence.

## Gallery

Hollow Knight spawned by The SunOld version of Psionic Knight.
Act Zen2

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Brooter

**Brooters** are flying corpses filled with maggots and piloted by a Pooter. They fly about somewhat erratically, occasionally launching out a maggot towards Isaac. They can spawn Maggots, Spitties, or Chargers. If Isaac crosses a cardinal direction from it, the Brooter will fire out a Chubber in that direction.

Firing a maggot or Chubber will cause the Brooter to recoil backwards.
Globscraper

**Globscrapers** are a towering stack of 4 Globins. Its lowest layer is a normal Globin, but the rest are Gazing Globins. Taking any amount of damage will cause its lowest layer to slide out and reform into its respective Globin immediately. Globscrapers only lose their layers one by one, no matter how high the damage dealt to them.

When left alone, Globscrapers will shuffle slowly towards Isaac.

It is possible to find rooms with Globscrapers made out of less Globins, such as three or two. These variants will be built with Gazing Globins only.

## Gallery

A triple-stack Globscraper.A double-stack Globscraper.
Poople

**Poople** move similarly to Doples, mirroring the player's location in the room. However, their slippery feet causes them to slide and stumble about while copying the player. They do not fire tears like Doples, but bumping into walls or rocks at a high speed causes them to spawn Corn Dips and a splash of projectiles nearby.
Sniffle

**Sniffles** move in a strange manner and keep their distance from Isaac. They trend towards the sides of Isaac and also tend to walk in a circle around him. Periodically, they will rear back and fire a fairly quick bullet at Isaac. They will lead their shots, trying to fire them roughly where Isaac is heading.
Flickerspirit

**Flickerspirits** slowly drift towards Isaac, but their main effect is from how they support other enemies. They exude a large, blue aura that turns other enemies invincible, marked by them turning blue and translucent. Tears will also pass through invulnerable enemies, allowing you to attack the Flickerspirit. They are also strongly affected by knockback, which can be used to the player's advantage to move enemies outside of their radius.

## Eternal Flickerspirit

### Entity ID

960.451

**Eternal Flickerspirits** orbit other enemies and focus their support to solely their target. The Eternal Flickerspirit and the enemy they orbit are invulnerable until all other non-invulnerable enemies are killed. Once that happens, the Eternal Flickerspirit will continue orbiting, maybe blocking a shot or two before dying. If the enemy they orbit dies first, they will die at the same time.

## Gallery

Eternal Flickerspirit's appearance after all enemies have been killed.
Seeker

**Seekers** are cubic guardians found in the Cathedral that bare a resemblance to Watchers.

Seekers move around the room erratically, often attempting to evade the player. Periodically they release a rapid burst of 5-7 purple tears towards the player. These tears have the dangerous ability of path-finding towards the player, making any cover near worthless as the tears will manoeuvre around them. Fortunately the tears tend to run out of range within seconds.

## Notes

* Seeker tears will also path-find around pits rather than pass over them.
* Sometimes two of the tears fired by Seeker will instantly drop on ground, which seems to be a bug.
Ghost Larry Jr.

**Ghost Larry Jr.** is a champion version of Larry Jr. that appears with Fiend Folio. It has a purple skin tone and closed eyes, having a similar appearance to the Haunted enemies.

## Behavior

* As it travels, it leaves a trail of spectral tears which float in place for a short period.
* Its segments have a chance to spawn a Yawner when destroyed.
Dirty Bubble Challenge

## Goal

**Dirty Bubble Challenge** is one of the three challenges added by the Fiend Folio mod. In this challenge you start as Isaac with no items. The goal is to defeat Mom's Heart/It Lives.
Every enemy projectile is replaced with a water bubble of random size.

## Difficulty

* This challenge shows its true potential when you encounter a room with a lot of projectile-based enemies. Monsters like Beeter or Dung can cause some serious problems.
* The bubbles move slowly and not always aim towards the player but they block Isaac's tears, meaning it's much harder to hit enemies which, in return, can make the player to become overwhelmed with the amount of bubbles created.
* Bosses like Monstro or Buck can become much more difficult while Widow or Little Horn are almost unchanged.
* Flames, such as those produced by  Fried or  Mr. Flare will turn into explosive bubbles.
* Homing projectiles are replaced with Attack Flies engulfed in bubbles.

## Strategy

* You should focus on items that grant piercing, such as Cupid's Arrow, since they will greatly help when dealing with the amount of bubbles.
	+ Items like Brimstone will also help.
* Try to focus on killing shooting enemies first, then take out the chasing monsters to avoid being quickly flooded with bubbles.
* Projectile blocking orbitals or familiars won't help much, since bubbles are like enemies, not bullets. Instead, take damage-dealing orbitals.

## Gallery

A tiny bubble.A small bubble.A medium bubble.A large bubble.A bubble-encased Attack Fly.An explosive bubble.
Challenges

**Challenges** are special runs in the game that add a unique condition onto it, whether it be forced to start with certain items or the player being handicapped in some way. Fiend Folio adds three new challenges to the game, all of which are optional and do not reward the player with any sort of unlock.

Fiend Folio also includes two additional modes which you can enable in the mod's Dead Sea Scroll menu by pressing C or F1. Like the challenges, these are optional and do not reward the player with any unlocks.
Spooter

**Spooters** are spider versions of Pooters. They fire faster and are more mobile than their flying counterparts, walking around aimlessly but attempting to follow Isaac if he gets close.

## Super Spooter

### Entity ID

85.961

As with Super Pooters, **Super Spooters** fire in a v shape. The bullets can be dodged by standing still, but that won't work as well this time as the Spooters can move.

## Trivia

* Both Spooters and Super Spooters will be affected by Bursting Sack, removing their ability to shoot or deal contact damage.

## Gallery

Spooter under the effect of Bursting Sack.Super Spooter under the effect of Bursting Sack.
Crosseyes

**Crosseyes** are psionic creatures who can be found in the depths of Sheol. They will pursue Isaac in quick, zigzagging dashes. Once getting close enough to Isaac, they will fire two large homing shots to their sides and hold them in place. After a brief moment, where the homing shots continue to aim at Isaac, they will fire both shots towards Isaac at fairly high speeds.
Blot

**Blots** are a fodder enemy in the Dank Depths, spawned by a large variety of enemies found on the floor. They will periodically hop a very short distance in a random direction, leaving a small puddle of sticky, black creep.

## Trivia

* Blot has several variants, although they're changed only visually.
	+ A variant of Blot exists, that resembles Ash - the main character from The End is Nigh, a platform game made by Edmund McMillen.
	+ Another Blot variant resembles the Bombgagger in Repentance, whose main feature is a pair of giant teeth, but that might be a coincidence.

## Gallery

Eye Blot.Ash Blot.Skin Blot.Tall Blot.Teeth Blot.Vanilla Blot.Hole Blot.Bone Blot.Gish Blot.Mouth Blot.
Baro

**Baros** are the bigger and stronger versions of **Dukies**. They float slowly around the room, occasionally throwing a ball of flies at Isaac. The balls will be made of either Ring Flies or Swarm Flies and break apart to spawn 3-5 of them on impact. The balls can also be shot with tears, and will break apart when hit.

On death, Baro spawns 3-5 Swarm Flies.
Dr. Shambles

**Dr. Shambles** is a Bony that wanders the room. Occasionally when Isaac is in its line of sight, Dr. Shambles will throw a bomb towards him. If Dr. Shambles spots a damaged enemy, it will fire quick, homing projectiles towards it that restores it back to full health.

## Trivia

The name "Dr. Shambles" is taken from the song Limelight by Hachiya Nanashi.

## Gallery

Bomb thrown by Dr. Shambles.