Boss Tiers

This page is about content that's no longer available in *Toontown: Corporate Clash*. Read about all the changes made in the Changelogs! For a list on all removed content, click here!

**Boss Tiers** were a system put in place to scale the difficulty of Cog Boss Fights for groups of Toons that had progressed to higher suits levels. There would be 3 difficulty tiers per Boss. The Boss Tier system was removed in v1.3.0 in favor of Content Sync.

Boss Tiers affected many aspects of Boss fights, such as Boss health, Cog level range, amount of rewards gained, and Boss specific mechanics.

## Calculating Boss Tiers

Boss Tiers were calculated by taking the average of the Cog Suit tiers present in the group. Cog Suit tiers refer to the Cog's ranking in the Corporate Ladder (e.g. a Flunky suit would be tier 1, and a Big Cheese suit would be tier 8). When calculating the suit average, the result would always round up to the nearest integer.

Each Boss Tier would require a specific range of Suit tier average:

 2
 3

## Boss Tier Effects

### Senior Vice President

 2
 3

### Chief Financial Officer

 2
 3

### Chief Legal Officer

 2
 3

### Chief Executive Officer

 2
 3

## Version History

v1.3.0 BETA
* Content Sync completely replaces the Department Boss Tiers system.
	+ All Department Bosses now have only one tier. Generally, they are balanced around Tier 2 for Cog rounds and Tier 3 for active rounds. Rewards are equal to those of Tier 2.

v1.2.6.1 BETA
* Fixed a long-standing oversight where the first battle round of a Tier 2 CEO had 50% more cogs than either Tier 1 or Tier 3.

v1.2.5 BETA
* The C.E.O.'s max speed now scales to his tier.

v1.1.4.1 BETA
* Increased the Fire rewards from the CEO boss battle by +2 for all tiers.

v1.1.0.3 BETA
* Damage taken in the C.L.O. battle now has a small damage multiplier (up to 30%) depending on the tier of the boss.
* The Level 18.exe v2.0 Cog found in the second Cog Round can now be level 17 or level 19 depending on the tier.

v1.1.0.2 BETA
* The C.E.O. battle now has only 3 tiers. The requirements for each tier are Flunky, Micromanager, and Corporate Raider average suit for the group.
	+ Tier 1 has level 17 Cogs in the first Cog round, level 10 v2.0 tier 6 Cogs in the second Cog round, 600 HP, and awards 5 Pink Slips.
	+ Tier 2 has level 18 Cogs in the first Cog round, level 12 v2.0 tier 7 Cogs in the second Cog round, 800 HP, and awards 7 Pink Slips.
	+ Tier 3 has level 19 Cogs in the first Cog Round, level 14 v2.0 tier 8 Cogs in the second Cog round, 1,000 HP and awards 9 Pink Slips.
	+ These tier changes were made to keep the C.E.O. consistent with all other boss battles in the game.

v1.1.0.1 BETA
* C.E.O. Fires awarded per tier are now 5, 6, 7, 8, and 9.

* Fixed an issue where the V.P. boss battle wouldn’t use the proper tier calculation.

v1.1.0 BETA
* The CFO now has a max treasure spawn limit depending on the tier. It can be either 35, 30, or 25.
* The Sellbot VP boss battle now only has 3 tiers.
	+ Tier one has a max cog level of 11, awards one SOS card, and gives 60 pies per restock.
	+ Tier two has a max cog level of 12, awards two SOS cards, and gives 45 pies per restock.
	+ Tier three has a max cog level of 13, awards three SOS cards, and gives 30 pies per restock.

V.1.0.14.1
* Cog bosses will now round up when calculating the group's average suit tier. (This includes the Count Erclaim instance!)

v1.0.9 BETA
* Fixed levels in certain V.P./C.F.O. difficulty tiers

V1.0.4 BETA
* The C.E.O.'s max health has been increased, starting at 600 for tier 1, going up to 1000 at tier 5.

V1.0.3 BETA
* CEO Banquet Cogs now scale according to the tier.

V1.0.2 BETA
* Tier 1 VP has been rebalanced.
	+ Pies will now heal 3 laff at tier 1.
	+ The maximum level for the VP in tier 1 is now 11.
* VP Skelecog level minimums are now 5 + the tier. For example, a tier 1 VP would have level 6 skelecogs at minimum, while a tier 4 would have level 9s.
* Implemented CJ bonus weight for lower tier CJ fights.
	+ The weight is calculated as seats - 2, or 0, whichever is higher.

V1.0.1 BETA Patch 3
* Bonus weight has been implemented into lower tier CJ fights. The weight is 2 less than the number of seats.

V1.0.0 BETA [Game Release]
* All Bosses have tier systems by calculating the group's suit average. The higher the average Cog disguise of the group, the harder the Boss will be and the more rewards you will gain at the end.

## Trivia

* Some Bosses could have up to 5 tiers, but this was standardized to 3 tiers per Boss in v1.1.0.2.
	+ Specifically, the C.E.O. had 5 tiers and the V.P. had 4 tiers (changed in v1.1.0).
* The C.E.O.'s max speed would scale with the Boss Tier.