recursal/Fanatic-Fandom huggingface dataset:
Curiosity Killed the Cat

**Curiosity Killed the Cat** is the tenth case of the game and season Greendale and the fourth one to take place in the district Little Europe

.

Previous Case: For Whom the Bell Tolls

Next case: Violence Never Stops

## Plot:

The team arrived in a Pasta Restaurant there was a murder reported. A Italian mobster was murdered the team figured out that he was poisoned. Botanist Wendy Stokes found out that the mobster was running brothel in Little Italy. Later, the team figure out the code word Elvira provided the code word was "Medusa". Harley Quinn was suspect for this as she was girl and a member of the The Liquidators. Medusa was the code name for the Female Leader. Emirati Women Fatima Abdullah was a resident in Greendale as she was living in Greendale for business. She lived in Dubai. The Liquidators terror was increased in the district. There were 10,000 people who joined this cult and there were 123 people were murdered by the members of The Liquidators.

Mid-investigation, a student Simone Esposito came to the station informing a note was given to her by a postman there was big name written 'Hades' which was a Greek god. The team send the note to the profiler he added that the name Hades is the name of male leader of The Liquidators. There a music concert going on outside the crime scene, the singer was Travis Warren, Joe Warren's younger brother he said that he wanted to live a peaceful life after the arrest of his brother and sister. At the end of main leg, the team arrested Simone Esposito for the murder.

Upon admitting, Simone admitted that she killed him because he was giving her for prostitution and wanted her to run brothel, she revealed that she was the mobster's daughter when she was born she was given in orphanage, after she was released from the orphanage and figure out that she was daughter of a violent mobster she changed her name because she didn't wanted world too see that she was mobster's daughter. She was enraged because his father gave her for prostitution.

Judge Alexandra sentenced her to 10 years in prison with the chance of parole in 7 years. In AI, a Hong Kongese school girl came to the station informing the team about Medusa and Hades as their identity was left. Ting Cheng informed the team that she saw Harley Quinn was dressed in a dark blue robe and was taking to a person who was wearing dark blue robe. Later, Martin Davenport was revealed to be a member of The Liquidators and he was put in prison. Later there was a murder reported in Greendale High School.

## Summary:

### Victim:

* **Antonio Ferrari (found poisoned to death in Pasta resturant)**

## Suspects:

Wendy StokesFatima AbdullahMartin DavenportSimone EspositoTravis Warren
## Killer's Profile:

* The Killer drinks mouthwash.
* The Killer eats donuts.
* The Killer uses sunscreen.
* The Killer has scratches.
* The Killer wears glasses.

## Crime Scenes:

 Mobster's House
Fernshine

Fernshine was born as a kittypet named Fern. She was born at the exact same moment in time as a rogue, Sandthorn, creating a powerful bond between the two. As a kittypet, Fern felt unfulfilled, and went out into the world looking for fulfilment. She eventually found Sandthorn, a rogue cat, and they became mates.

Fern became pregnant with Sandthorn's kits, so the two decided to join MapleClan, a place they had heard was a good place of refuge for rogues and loners. Here, she renamed herself Fernshine, and gave birth to Dapplepelt, Elmheart, Beewhisper, and Goldenpetal.

Fernshine trained as a warrior, becoming a valuable warrior of MapleClan.

## Gallery

Fernshine as a kittypetFernshine as a rogue
Humans

**For more information on the Witcher Wiki see: Humans**

## Starting Areas

* Skellige
* Temeria
* Aretuza
* Ban Ard

## Classes

* Knight
* Fighter
* Bard
* Rogue
* Witcher
* Mage, Druid, Priest
* Ranger
* Skellige Warrior

## Traits

* Quick to Master: 1 extra feat at 1st level.
* Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Gnomes

**For more information on the Witcher Wiki see: Gnome**

## Classes

* Fighter
* Rogue
* Mage

## Traits

* Gifted alchemists, jewelers, smiths, and metallurgists known for making swords of the highest quality. (Bonus to professions, +1% chance of success.)
* Hardiness vs. Mind: +2 racial bonus on saving throws against mind-affecting spells.

* Skill affinity (listen): +2 racial bonus to listen checks.
* Skill affinity (concentration): +2 racial bonus to concentration checks.
* Low-light vision: Allows them to see better than normal in the dark.
* Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
	+ +1 size modifier to attack rolls.
	+ +1 size modifier to armor class.
	+ +4 size bonus to standard stealth and detection checks (modifies hide, listen, move silently, and spot).
	+ Cannot use tower shields.
	+ Cannot use large weapons.
Firestar

Firestar was born as Firefur to a rogue she-cat, who held a fascination about clan cats. When he was 6 moons old, Firefur decided to go looking for other rogues, while his mother decided to become a kittypet. He bid her farewell, and left.

Firefur came across a barn filled with rogue cats, where he met Snowblossom, who eventually became his mate. One day, Mapletail came to recruit cats for her clan. Firefur, having heard stories about clan cats from his mother, decided to join the clan. Snowblossom came with him.

Upon joining the clan, Firefur and Harewhisker both wanted leadership. However, Firefur won out in the end, and rose to leadership as Firestar, appointing Thistlebrook his deputy. Firestar and Snowblossom had three kits together: Flameheart, Foxpelt, and Dovefrost. Firestar planned and led the battle against StoneClan for the fishing territory, which was the first proper battle amongst the clans. Firestar won the battle for his clan, benefiting MapleClan for moons to come.
Fighter

**Description**: Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

**Alignment restrictions**: None

**Hit die**: d10

**Proficiencies**: armor (light, heavy, medium), shields (Including Tower) , weapons (martial, simple)

**Skill points**: 4 + int modifier ( (4 + int modifer) \* 4 at 1st level)

**Skills**: Athletics, heal, intimidate, Knowledge: Runes and Glyphs, ride, Perception, Survival, Taunt

**Primary saving throw(s)**: fortitude and reflex

**Base attack bonus: +1/level**

## Special Abilities & Feats

* At class level 1 and at every even level afterwards (2, 4, 6, ...), a fighter gains a bonus feat, chosen from a subset of the entire feat list. This bonus feat is in addition to the feats every character gains for advancing in character level.
	+ **Fighter bonus feat list**

* Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every two levels beyond 2nd.
* Armor Training: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0, applied as a skill bonus to ACP skills). Every four levels thereafter (7th, 11th, and 15th), this bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty
	+ Starting at level 11 this also increases the maximum Dexterity bonus allowed by his armor by 1 (Applied as a dodge bonus to AC). To a maximum of a +2 increase of the maximum Dexterity bonus allowed.

* At 20th level, a fighter gains Epic Weapon Specialization Feat for any weapons they already posses the Weapon Specialization feat for.
Half-Elves

**For more information on the Witcher Wiki see: Half-Elf**

## Classes

* Fighter
* Ranger
* Bard
* Mage
* Rogue

## Traits

* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
* Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
* Partial Skill Affinity (Search): +1 racial bonus to Search checks.
* Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
* Low-light Vision: Allows them to see better than normal in the dark.
* Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Magic

## Forbidden Schools

Some schools of magic are forbidden and therefore cannot be gained during level up. The magic is still in the world however if one were to find the right tomes.

Necromancy: Exceptions had their spell schools changed. See Spell changes below.

Goetia: Summoning creatures from another plane is forbidden. Summon Creature I - VIII, Planar Binding (Lesser - Greater), Gate.

## Spell Changes

* Bull's Strength: Flat +3 bonus.
* Barkskin: Changed to +1 for every 5 caster levels (at least +1, to a maximum of +4). Duration increased to hours per level.
* Camouflage: Effect changed to +1 for every 2 caster levels (maximum of +10). Duration reduced to 1 turn per level.
* Cat's Grace: Flat +3 bonus.
* Clairaudience/clairvoyance: Effect changed to +1 for every 2 caster levels (maximum of +10). In addition it applies a weakness to sonic damage equal to 10 times the bonus it gives. (ex: +3 bonus, 30% weakness).
* Clarity: School Changed to Divination.
* Divine Power: No longer increases strength.
* Dominate Animal: Now a level 1 spell, duration increased to 1 turn/level.
* Dominate Person: Changed to now effect any creature that is not a playable race. Duration increased to 1 turn/level.
* Eagle's Splendor: Flat +3 bonus.
* Elemental Weapon: (1d4 damage of a random element rolled each hit). Duration increased to Hours.
* Endurance: Flat +3 bonus.
* Fox's Cunning: Flat +3 bonus.
* Greater Magic Weapon: Changed to a +1 Attack and Damage bonus for 5 caster levels (at least +1, to a maximum of +4).
* Greater Restoration: School Changed to Conjuration.
* Mage Armor: Change to +4 Enhancement bonus to chest item. Self cast only, 0 base AC clothing only.
* Magic Vestment: Changed to +1 for every 5 caster levels (at least +1, to a maximum of +4).
* Magic Weapon: Changed to an Attack Bonus.
* Mass Camouflage: Effect changed to +1 for every 2 caster levels (maximum of +10). Duration reduced to 1 turn per level.
* Owl's Wisdom: Flat +3 bonus.
* Protection From Alignment: Original Effect Removed. Now grants +1 to saves against the alignment for every 5 caster levels. (at least +1, to a maximum of +4).
* See Invisibility: Duration reduced to rounds per level.
* Spell Resistance: Reduced to 10 + caster level.
* Shield: Changed to +1 for every 5 caster levels (at least +1, to a maximum of +4). Duration increased to hours per level.
* True Seeing: Duration reduced to 1 round.

### Removed From Player Selection

* Amplify.
* Aura Versus Alignment.
* Blade thirst.
* Bless Weapon.
* Darkfire.
* Divine Favor.
* Find Traps.
* Flame Weapon: Replaced by Elemental Weapon.
* Glyph of Warding.
* Greater sanctuary.
* Holy Sword.
* Knock.
* Magic Circle Against Alignment.
* Polymorph Self.
* Raise Dead.
* Ressurection.
* Shapechange
* Shield of Faith.
* Time Stop.
Newttail

Newttail was born as Newtkit to Lilystar and Eaglefeather, alongside his littermate Herontalon. He became Newtpaw with Shadowheart as a mentor.

As an apprentice, Newttail spent the last of his moons training alongside Shrewpaw, with whom he became very close. He eventually earned his warrior name, Newttail, and became closer yet with Shrewpaw. Despite Shrewpaw also being a tom, Newttail developed feelings for him.
Elves

**For more information on the Witcher Wiki see: Elf**

## Starting Areas

* Silver Towers, Dol Blathanna
* Forests around Dol Blathanna

## Classes

* Fighter
* Ranger
* Bard
* Mage
* Rogue

## Traits

* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
* Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
* Skill Affinity (Listen): +2 racial bonus to listen checks.
* Skill Affinity (Search): +2 racial bonus to Search checks.
* Skill Affinity (Spot): +2 racial bonus to Spot checks.
* Keen Senses: Elves make active Search checks automatically and with no movement penalties.
* Low-light Vision: Allows them to see better than normal in the dark.
School of the Wolf

## Description

The school originated as one of the splinter factions of the original Order of Witchers. Its members decided to settle in the north in the caves of the Morhen Valley.

In the 11th century the construction of Kaer Morhen was finished, and because its original builders apparently abandoned the keep or vanished in some other way, the Wolves settled there.

In the days of its glory, the School of the Wolf was one of the most recognized of the Witcher schools. Its members gained the reputation of professional and reliable monster slayers.

## Class Features

**Race restrictions:** Human

**Hit die:** d10

**Proficiencies:** armor (light, medium), weapons (martial, simple)

**Skill points:** 4 + int modifier ( (4 + int modifier) \* 4 at 1st level)

**Skills:**  Athletics, Animal Empathy, Craft Trap, Heal, Intimidate, Knowledge: Chaos, Knowledge: Runes and Glyphs, Knowledge: Nature, Knowledge: Monsters, Perception, Persuade, Ride, Stealth, Survival, Taunt

**Primary saving throw(s):** Fortitude and Reflex

**Base attack bonus:** +1/level

**Spellcasting:** Signs

## Level progression

The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

## Abilities

### Witcher Knowledge

* Starting at 1st level, a Witcher adds their class level to the Knowledge: Monsters skill.

### Reputable

* The school is the most well known school. They carry a reputation for being professional and reliable monster slayers. This grants the Witcher a bonus to dealings of the Witcher profession.

### Master Tracker

* At 4th level the Witcher gains Skill Focus: Survival

###  Deflect Arrows

* At 12th level, a Witcher gains the deflect arrows feat. Note: This feat does not function if there is a two handed weapon equipped, or anything in the offhand.

### Reflect Arrows

* Upon reaching 20th level, the Witcher gains the Reflect Arrows feat. When the character deflects an arrow or other ranged attack, the attack is reflected back upon the attacker at the witcher's ranged attack bonus.

## **Trial of the Grasses**

After completion, the Witcher unlocks the ability to progress past level 9 in addition to the following bonuses:

* +2 to Strength, Dexterity and Constitution
* Low-Light Vision
* Resist Disease
* Resist Poison
* Still Mind
* Improved Initiative
* Can consume Witcher Potions

## Signs

The Witcher gains the ability to cast signs, which improve with Witcher level. A Witcher can use this feat once per minute. The DC of the signs is 12 + 1/2 the Witcher level. A Witcher can only cast a sign while wielding nothing in the offhand or using a two handed weapon.

All the signs except for Quen share a cooldown.

* **Aard**: Fortitude save or be knocked down. instant cast.
* **Igni**: Deals 1d4 fire damage per Witcher level in a cone. Instant Cast.
* **Quen**: The Witcher gains a shield against all forms of damage. This blocks 5 damage per Witcher level before expiring.
* **Yrden**: Places a magical trap on the ground for one minute. When Triggered slows the target for 1 round per 5 Witcher levels.
* **Axii**: Charm Monster
Items

Potions no longer provoke Attacks of Opportunity.

## Weapons, Armor, Shields and Ammo

All equipment of this kind have a Racial Style, Quality and Material.

*Example: Poor Nilfaardian Steel Longsword*

* All ehancements for Style, Quality and Material are cumulative.

* Styles Include: Nilfgaardian, Novigrad, Skellige, Velen, Temerian, Koviri, Aedin (Elven), Mahakan (Dwarven) and Gwyhyr (Gnomish).

* Quality Ranges from Very Poor to Masterwork

* The available meterials for weapons, armor, ammo and shields include: Steel, Silver, Dimeritium, Dark Steel and Meteorite.
	+ Dimeritium prevents spellcasting while equipped.

* The available materials for Ranged weapons include: Ash, Ironwood and Zhefar.
* These items can be crafted by a Blacksmith.

## Runes and Glyphs

Runes are for Weapons, Glpyhs are for armor.

*Example: Rune of Fire III*

* Each item can only have a single rune or glyph applied to it.
* Runes and glyphs vary in power based off their quality.
* A Runewright can create Runes and Glpyhs.
* Only a Runewright can apply Runes and Glyphs to items.

## Bombs and Blade Oils

*Example: Enhanced Beast Oil*

* Can be of Normal, Ehanced and Superior quality.
* An Alchemist can be create bombs and blade Oils

## Tools and Kits

*Example: Masterwork Runewright tools*

* Healers kits heal their amount divided by 10 each round for 10 rounds. Multiple kits healing effects will stack on the same target.
* Each profession has its own set of tools, of which come in varying levels of quality.
Barbarian

**Description**: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

**Race Restrictions: Human, Elf, Half-Elf, Dwarf**

**Alignment restrictions**: any non-lawful

**Hit die**: d12

**Proficiencies**: armor (light, medium), shields, weapons (martial, simple)

**Skill points**: 4 + int modifier ( (4 + int modifier) \* 4 at 1st level)

**Skills**: Athletics, Heal, intimidate, Knowledge: Runes and Glyphs, Ride, Perception, Survival, Taunt

**Primary saving throw(s)**: fortitude

**Base attack bonus: +1/level**

## Class Features

### Rage

* In addition to the normal effects of rage, a barbarian regains a use of rage every 5 Hours.
* Rage no longer reduces your AC.

### Fearless Rage

* At 3rd level, a barbarian is immune to fear while raging.

### Heroic Durability

* Starting at 6th level, a barbarian adds their constitution score as a bonus to their AC. This bonus is applied as a dodge bonus and it cannot be more than 1/5 the Barbarian level. This effect does not work if the barbarian wears heavy armor or uses a tower shield.

### Internal Fortitude

* At 9th level, a barbarian is immune to Sickened, Nauseated, Poison and Disease while raging.

### Determination

* At 12th level, a barbarian is immune to entangle and movement speed reduction while raging.

### Hatred

* At 15th level, a barbarian is immune to charm while raging.

### Unstoppable

* At 20th level, a barbarian is immune to Death, Paralysis and Stunning effects while raging.
Rogue

**Description**: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

**Race Restrictions: None**

**Alignment restrictions**: None

**Hit die**: d6

**Proficiencies**: armor (light), weapons (rogue)

**Skill points**: 8 + int modifier ( (8 + int modifier) \* 4 at 1st level)

**Skills**: Appraise, Athletics, Bluff, Craft Trap, Disable Trap, Heal, Intimidate, Knowledge: Runes and Glyphs, Open Lock, Persuade, Sleight of Hand, Stealth, Taunt, Use Magic Device

**Primary saving throw(s)**: reflex

**Base attack bonus**: +3/4 levels

## Special bonus feats

### Weapon Finesse

* At 1st level, the rogue gains Weapon Finesse.

### Improved Evasion

* At 10th level, the rogue gains improved evasion.

On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats.

* defensive roll
* opportunist
* skill mastery
* slippery mind
* skill focus

On achieving 20th level, a rogue may choose one of the Epic Skill Focus feats.
Ranger

**Description**: Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

**Race Restrictions:** Human, Elf, Half-Elf, Dwarf

**Alignment restrictions:** none

**Hit die:** d10

**Proficiencies:** armor (light, medium), shields, weapons (martial, simple)

**Skill points:** 6 + int modifier ( (6 + int modifier) \* 4 at 1st level)

**Skills:** Athletics, Animal Empathy, Craft Trap, Heal, Knowledge: Runes and Glyphs, Knowledge: Nature, Knowledge: Monsters, Perception, Ride, Stealth, Survival

**Primary saving throw(s):** fortitude and reflex

**Base attack bonus:** +1/level

## Level progression

The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

## Special Abilities

### Combat Style

* Starting at 1st level, a ranger chooses a Combat Style. They are granted bonus feats(after completing level up) at 1, 5 and 9 according to their choice.

 5
 9

* Deadly Aim: Add dexterity to damage with ranged attacks (Maximum of +4).
* Focused Shot: While using a crossbow, add the intelligence modifier to damage.

At 2nd level a Ranger can select a Favored enemy as a bonus feat. They also gain Trackless Step. A ranger can select another favored enemy at level 5, 10, 15 and 20.

At 7th level Rangers gain the Resist Nature's Lure feat.

At 9th level Rangers gain Evasion.

At 12th level Rangers gain the Woodland Stride feat.

At 17th level Rangers gain the Nature Sense feat.

At level 20 a Ranger gains the Bane of enemies feat.

### Teamwork

* Any teamwork feats the ranger gains the animal companion automatically gains as well.
Сервера и локации племени.

1)Сервера по которым мы кочуем изо дня в день.

1.Позитивчик и Дружные разбойники.

2)Локации в которых мы можем обитать.

1.Вершина потухшего вулкана Везувия(умная гора,лагерь предводителя)

2.Рисов оазис(волшебный сад,лагерь глашатая).

3.Евро-Азиатский лес(дремучий лес)

4.Река Хуанхэ(Пляж "Лазурный")

5.Руины лагеря Племени Кровавых Рек(Затерянный каньон)
Воительство в племени.

1)Этапы становления воином(воином может стать любой кот).

1 этап.Когда котёнку исполниться 3 луны он идёт к любому воину и становится пажом(занимается подсобной работой в жилище хозяина)

2 этап.Когда пажу исполнилось 6 лун он становится оруженосцем(учиться у воина и помогает в подготовке к битве,дуэли).

3 этап.Когда оруженосцу исполнилось 12 лун, предводитель(или же глашатай,его выбор) посвящает его в воины(проходится когтями по плечу будующего воина).

2)Роли для воительства:оруженосец,воин.
Dwarves

**For more information on the Witcher Wiki see: Dwarf**

## Classes

* Fighter
* Ranger
* Rogue

## Traits

* Sturdy: +2 to resisting knockdown
* Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
* Darkvision: Dwarves are able to see in the dark.
* Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
* Hardiness vs. spells: +2 racial bonus on saving throws against spells.
* Defensive training vs. giants: +4 dodge bonus to AC against giants.
* Skill affinity (lore): +2 racial bonus to lore checks.
Halflings

**For more information on the Witcher Wiki see: Halfling**

## Classes

* Fighter
* Rogue
* Bard

## Traits

* Spell resistance 11+ character level
* Skill affinity (move silently): +2 racial bonus to move silently checks.

* Good aim: +1 racial bonus to attack rolls made with throwing weapons.
* Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
	+ +1 size modifier to attack rolls.
	+ +1 size modifier to armor class.
	+ +4 size bonus to standard stealth and detection checks (modifies hide, listen, move silently, and spot).
	+ Cannot use tower shields.
	+ Cannot use large weapons.
One Death, One Crime

One Death, One Crime is the first Case of the game and city Greendale and the first one to take place in the district Riverwood Hills.

Next Case: How the West was Won

## Plot:

The player arrived at Greendale, it was considered as the city of witches. Pauline Meunier was the first to greet the player, she hailed from Paris, France. The player was given duty in the Riverwood Hills, it was ho w to many actors and actresses. At the time they reached the set of famous movie “Star Forces vs Lion Force”. They saw the body of lead actor Stephen Roy who was the main protagonist of the movie. The body was send to autopsy, the autopsy revealed that victim was suffocated to death.

Post-trial, there was fight going between the female lead actress Marina Anderson and between the main antagonist of the movie Andrew Clayton that the victim Stephen was in love with Andrew and they both were dating. After the fight was calm down, the player and Pauline have enough evidence to arrest the movie director Seamus Mills for the murder,

Upon admitting, he said that the victim was cheating in acting, he was taking drugs and he was on alcohol overdose. He was causing problems for the movie, he told the player that he was illegally exporting drugs, which was cannabis and other illegal things, he was also caught for cannibalism.

Judge Alexandra sentenced Seamus to 18 years in prison for the murder of Stephen Roy. In the AI, the team figure this is that a mysterious cult from the name Impalers are illegally selling things to people and are controlling humans.

## Summary:

### Victim:

* **Stephen Roy (found suffocated to death on the set)**

## Suspects:

Andrew Clayton

Lead Antagonist

 Eyes
 Weight
 Blood type

Suspect"s Profile:

* The Suspect tie knots.
* The Suspect eats dark chocolate.
* The Suspect works out.

Suspect's Appearance:

* The Suspect wears tartan.

Seamus Mills

Director

 Eyes
 Weight
 Blood type

Suspect"s Profile:

* The Suspect tie knots.
* The Suspect eats dark chocolate.
* The Suspect works out.

Suspect"s Appearance:

* The Suspect has freckles.
* The Suspect wears tartan.

Marina Anderson

Female Lead Protagonist

 Eyes
 Weight
 Blood type

Suspect"s Profile:

* The Suspect eats dark chocolate.
* The Suspect works out.

Suspect"s Appearance:

* The Suspect has freckles.

George David

Writer

 Eyes
 Weight
 Blood type

Suspect"s Profile:

* The Suspect eats dark chocolate.
* The Suspect works out.

Suspect"s Appearance:

* The Suspect has freckles.
* The Suspect wears tartan.

Jeremy Bowman

Makeup Artist

 Eyes
 Weight
 Blood type

Suspect"s Profile:

* The Suspect tie knots.
* The Suspect eats dark chocolate.
* The Suspect works out.

Suspect"s Appearance:

* The Suspect wears tartan.

## Killer's Profile:

* The Killer tie knots.
* The Killer eats dark chocolate.
* The Killer works out.
* The Killer has freckles.
* The Killer wears tartan.
School of The Bear

## Description

**School of the Bear** is a school of witchers headquartered in Haern Caduch keep in Amell, reportedly in the Slopes.

Witchers of the Bear School, unlike the Wolves, tend to be loners and do not forge strong b

onds with their brethren. Meeting between them on the Path can even lead to a bloodshed.

They wear heavier armor, favoring defense over agility. Along with the Cat School, they are the only known Witcher schools to use crossbows in their hunt.

For source and more see: The Witcher Wiki

## Class Features

**Proficiencies:** armor (Light, Medium, Heavy), weapons (martial, simple)

**Skill points:** 4 + int modifier ( (4 + int modifier) \* 4 at 1st level)

**Skills:**  Athletics, Animal Empathy, Craft Trap, Heal, Intimidate, Knowledge: Chaos, Knowledge: Runes and Glyphs, Knowledge: Nature, Knowledge: Monsters, Perception, Persuade, Ride, Stealth, Survival, Taunt

**Primary saving throw(s):** Fortitude and Reflex

**Base attack bonus:** +1/level

**Spellcasting:** Signs

## Abilities

### Witcher knowledge

* Starting at 1st level, a Witcher adds their class level to knowledge checks for monsters.

### Bear Style

* At level 1 the Witcher gains the Toughness feat.
* At level 4 the Witcher gains the Great Fortitude Feat
* At level 8 the Witcher gains the Iron Will Feat

### Deflect Arrows

* This is the same as the feat deflect arrows. Note: This feat does not function if there is a two handed weapon equipped, or anything in the offhand.

### level 20 feat

* At 20th level, the Witcher gains the epic damage reduction I feat granting them DR 3/-

## Trial of the Grasses

After completion, the Witcher unlocks the ability to progress past level 9 in addition to the following bonuses:

* +2 to Strength, Dexterity and Constitution
* Low-Light Vision
* Resist Disease
* Resist Poison
* Still Mind
* Improved Initiative
* Can consume Witcher Potions

## Signs

The Witcher gains the ability to cast signs, which improve with Witcher level. A Witcher can use this feat once per minute. The DC of the signs is 12 + 1/2 the Witcher level. A witcher can only cast a sign while wielding nothing in the offhand or using a two handed weapon.

All the signs except for Quen share a cooldown.

* **Aard**: Fortitude save or be knocked down. instant cast.
* **Igni**: Deals 1d4 fire damage per Witcher level in a cone. Instant Cast.
* **Quen**: The Witcher gains a shield against all forms of damage. This blocks 5 damage per Witcher level before expiring.
* **Yrden**: Places a magical trap on the ground for one minute. When Triggered slows the target for 1 round per 5 Witcher levels.
* **Axii**: Charm Monster
Лозунги и их суть

1.Выживает вернейший - если ты не слушаешь предводителей то можешь получить наказание(изгнание,слепой отпуск.смертная казнь,рабство.)

2.Осторожность 2-ая жизнь - если ты будешь неосторожен ты умрёшь быстрее всех.

3.Мужчины защита наша - женщин в нашем племени на должность воина не пускают.

4.Уважай других и будут уважать тебя - уважай своих соплеменников,предводителей,представителей церкви и врагов.
История племени.

Жил один кот,его звали Рис,он вёл мирную племенную кочевую деятельность.Но на Племя Речного Течения напало Племя Кровавых Рек,они были жестокие ребята,со своим первым нападением они выгнали котов из ПРТ из Рисова Оазиса,когда Кровавые Реки хотели осадить Вершину потухшего вулкана Везувия,они никого не видели,они пошли до предвоодительской из-за угла церкви выбежали воины,они окружили воинов,армия Кровавых Рек была рагромлена.Потом воины ПРТ начали осаду главного лагеря Кровавых Рек,они разгромили всю армию Племени Кровавых Рек,единицы воинов обратились в бегство и Рис скинул Кровавое Русло(главу ПКР) со скалы их лагеря и он разбился на смерть.Теперь мы знаем Риса как бога кочевников.
Как тут проводится китайский новый год?

1.Коты(кошки) должны поклоняться церкви 10 раз.

2.Коты(кошки) из племени должны поймать(20 мышей),10 мышей даётся властям(нельзя ловить заражённых мышей).

3.Все коты собираются у церкви и начинается пир,глашатай развлекает соплеменников 5 минут.

 4.все коты должны загадать желание шёпотом,чтобы никто не услышал!

5.котятам обязательно даётся небольшой подарок.
Племя Речного Течения Вики. вики

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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* Новые изображения на вики
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## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

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Shadowheart

Shadowheart was born as Stripes, a rogue tom. Unfulfilled with the life of a rogue, he went to find something more, and eventually came across the clans. He joined FieldClan, and became deputy under Lilystar's leadership.

During his time as deputy, Shadowheart had a brief relationship with Mapletail, a MapleClan cat. When Mapletail's apprentice, Acornwhisker, exposed their relationship during a gathering, Lilystar demoted Shadowheart to being a warrior, stripping him of his deputyship. Snowfur took his position.

After his short relationship with Mapletail, Shadowheart eventually became mates with Dapplefern, with whom he had three kits: Doepaw, Wrenpaw, and Cedarpaw. His apprentice, Newtpaw, became Newttail, and Shadowheart dedicated himself to being a loyal warrior after his previous betrayal of the clan.
Case 1 of Supernatural Investagations

This is the first Case Of Supernatural Investagations

Case 2 of Supernatural Investagations

## Summary

Victim:

DJ Blood

Killer:

Dr.Aculas (Escaped because he broke the peace treaty because the Victim was a Serial Vampire Killer And Killed him)

## Suspects

Dr.Aculus (Leader Of The Vampires)

Mina Reynolds (Party Guest)

Lucy Winters (Vampire)

Kalua Kaboom (DJ)

Maggie Dogson (Reporter)
Alara Aydın

**Alara Aydın** is a main character of Across the World. She serves as the lab chief of the Across the World police department.

## Profile:

Hailing from Istanbul, Turkey. Alara is a 22-year-old lab chief of the police department. She wears a red shirt and black tights, she has long brown hairs. She had deep blue eyes. She wears pink lipstick.

## Life:

Alara Aydın was born on 25 February 1998 in Istanbul, Turkey to Engin Aydın and Kaya Adanır. She has a younger brother Emir, born in 2000. She completed her early education from German school Deutsche Schule Istanbul. She was a astute student, in her school life. She can speak four languages including her own native Turkish, English, German and French. She was quick-witted
Killer's Profile

The **Killer's Profile** consists of incriminating clues gained throughout the prime investigation of every case in Criminal Case.

## Description:

The information is used, at the conclusion of each case, to reason who the killer is from one of the suspects.

Such attributes range from everyday habits (like smoking, wearing running shoes or eating fondue) to areas of expertise (plants, chemistry, animals) to physical and biographical features (like age, weight, blood type, or name) of the killer.

## Profiles:

### Townsville:

The Departed SoulA Deadly TaleThe End of the Road
### Greendale

One Death, One CrimeHow the West was WonDeath is LegacyUnder the WatersAn Arabic TragedyPredator's EndDon't Let me DownA French TragedyFor Whom the Bell TollsCuriosity Killed the CatViolence Never StopsArms of MedusaShadow of a DoubtThe Fallen FacePride Comes Before FallInto the SwampsDivided We Fall
Предводительство в племени.

1)Предводительские роли и их суть.

1Предводительвы,(главный орган власти,принимает политические решения,выбирает сервера предложенные разведчиками,не может изменять и издавать законы).

2.Глашатай(главный орган власти после предводителя,не может принимать политические решения,собирает налоги,выби рает сервера предложенные разведчиками,не может изменять и издавать законы.)
Criminal Case Supernatural Investagations

This is Season 1 of Blueybluepaws season on YouTube Comments Section Of The Criminal Case Guy.

next Season is Return to Pacific Bay

## Districts

1.West 1-5

Case 1 of Supernatural Investagations

Case 2 of Supernatural Investagations

Case 3 of Supernatural Investagations

Case 4 of Supernatural Investagations

Case 5 of Supernatural Investagations

2.Southwest 6-10

3.Rockies 11-15

4.Midwest 16-20

5.East 21-25

6.South 26-30

Supernatural Hunters are the Team
Case 4 of Supernatural Investagations

This is the 4th case of Supernatural Investagations

Case 3 of Supernatural Investagations was last

Case 5 of Supernatural Investagations is next

## Summary

Victim:

Zander Stark

Killer:

Nicole Fernandez (Escaped)

## Suspects

Danny Kwame-Werewolf Leader

Serena Kwame-Dannys Mother

Paget Preintess-FBI Agent

Ruth Wu-Supernatural Hunter

Nicole Fernandez-Gwen’s Mother
Cynthia Leroux

**Cynthia Rayman** was a recurring character appearing in season Greendale, she was a suspect in the murder investigation of criminal Desdemona Beezlehub in Under the Waters (Case #4 of Greendale), she appeared as a quasi-suspect in Arms of Medusa (Case #12 of Greendale).

## Profile:

Cynthia is a 29-years-old CCN reporter with blue eyes and long straight black hair.She wear a pair of oversized glasses,a gold star shaped necklace,light make up,red lipstick and Sky blue nail polish.She wears a dark blue shirt and black skirt.She also wears black shockings and black high-heels.

In her first suspect appearance, it is known that Cynthia uses dental floss, drinks switchel and knows scuba-diving.

In her first quasi-suspect appearance, she dons a blue dress with black lace and her hairs and opened and there is blue feather on her hairs.

 Eyes
 Weight
 Blood type
Leopardclaw

Leopardclaw was born as Leopardkit to Mapletail and Ashcloud, alongside her two littermates: Tigerkit and Lionkit. When she was still a kit, Firestar received a prophecy that she would save the clan from the imminent doom.

Because of the prophecy, Firestar took on Leopardpaw as his own apprentice. Leopardpaw fell for Foxpaw, another apprentice, though they later broke things off. Leopardpaw fulfilled the prophecy when she defeated a giant wolf that managed to get into camp, a battle that took one of Firestar's lives. After this, she earned her warrior name, Leopardclaw.

As a warrior, Leopardclaw began secretly meeting Mosspaw. However, due to clan loyalty, she broke things off. Mosspaw became a kittypet soon after, to Leopardclaw's dismay. She decided to visit Mosspaw, now called Chocolate, during which visit the two rekindled their relationship. Leopardclaw gave birth to Chocolate's kits: Ashkit, Daisykit, Thistlekit, and Tigerkit, all named after her fallen clanmates. Leopardclaw later broke off the relationship with Chocolate.

## Ceremonies

### Apprentice Ceremony

**Firestar**: Leopardkit, you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as Leopardpaw. I will be your mentor will be. StarClan has destined great things for you, and I hope that I am able to adequately prepare you for your fate.

### Warrior Ceremony

**Firestar**: I, Firestar, leader of MapleClan, call upon my warrior ancestors to look down on this apprentice. She has trained hard to understand the ways of your noble code, and I commend her to you as a warrior in her turn. Leopardpaw, do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?

**Leopardpaw**: I do.

**Firestar**: Then by the powers of StarClan, I give you your warrior name. Leopardpaw, from this moment on you will be known as Leopardclaw. StarClan honors your fierce determination and courage, and we welcome you as a full warrior of MapleClan.

## Gallery

Leopardclaw as a kitLeopardclaw as an apprenticeLeopardclaw as a queen
Supernatural Creatures

Supernatural Creatures are Creatures that are not normal.Examples are Vampires,Ghosts,Demons,Werewolfs and many more.Most follow a peace treaty while others don’t.There the Main focus of Criminal Case Supernatural Investagations

## Leaders

(Formerly)
 Peirce Cromwell | Vampire
 Danny Kwame | Werewolf
 Desiree Aretas | Witch
Case 6 of Supernatural Investagations

Case 6 Of Supernatural Investagions take place in Flagstaff,Arizona it is the first case of the Southwest.

Case 5 of Supernatural Investagations Was Previous

Case 7 Of Supernatural Investagations Is next

## Summary

Victim:

Peirce Cromwell

Killer:

Kieth Bourban

## Suspects

Nile File-Mayors Assitant

Tiffany- Little Girl

Doug Dec-Govener

Susan Eckes-Local Resident

Kieth Bourban-Country Singer
Travis Warren

**Travis Warren** (Greek: Τράβις Γουόρεν; born January 11, 1996) was the suspect in the murder investigation of Italian monster, Antonio Ferrari in Curiosity Killed the Cat in (Case#10 of Greendale), later he became the suspect in the investigation of Ex-killer Isaac Hersberger in (Case#12 of Greendale).

## Biography

Travis Warren was born on January 11, 1996 in Portland, Oregon, U.S. He was the youngest child of his parents, he has a elder brother, and a elder sister. Through his father he is of Greek descent. At the age of there, his family moved to Boston, Massachusetts, U.S.

## Profile:

Travis Warren is a 24-year-old Greek-American singer. In his first appearance, he wears a tie-dye shirt with a black jacket. He had black hairs, and a mole. In his first appearance, it is known he uses mouthwash, eats donuts and uses sunscreen.

In his second appearance, he wears a purple shirt, with black trousers. It is determined he eats shrimp cocktails and uses breathing spray.
For Whom the Bell Tolls

**From Whom the Bell Tolls** is the ninth case of the game and the season Greendale and the third to take place in the district Little Europe.

Previous Case: A French Tragedy

Next case: Curiosity Killed the Cat

## Plot:

Harley Quinn made an escape from the prison without revealing the leader of The Liquidators. The team got a call from the prison that a killer's body was bashed in his prison cell. The player and Dylan investigated the crime scene and the victim was Judas Beezlehub. The prison cell was a old bell tower and the bell wasn't removed the victim was bashed by the bell. Victim's Cellmate Joe Warren said he was sleeping and he didn't heard something. After some time Louis Leroux's sister Anne Leroux came to the station and informed the team that Judas is sending threats to his brother Joseph. Later, the team interrogated Joseph he said that his members were sending threats to him to join The League of Darkness.

Later, actor Andrew Clayton came to the station informing about a member of The Liquidator murdered a girl. The member was revealed out to be German citizen Johan Vogel. He was arrested and put up in cell. The Liquidators violence was increasing in the city. Joe Warren was found drunk in his prison cell and he accidentally revealed that he was the member of The Liquidators. Joseph was afraid that the League of Darkness would murder him because he ignored their request Judas successor was more violent then him. After the main leg, the team arrested Carlos Guerrero for the murder.

Upon admitting, he told the team that his family was killed by Judas because they ignored his request. Desdemona tried to stay Carlos's family away from The League of Darkness. When Judas was arrested Carlos said that it was a right time to confront him for his crimes, today evening he visited the prison and he break found a secret passage which lend to the bell tower's bell. Joe was asleep and Carlos called Judas and said him revenge is taken and cut the rope and the bell fell on Judas and crushing him.

Judge Alexandra sentenced him to 15 years in prison. In AI, the team interrogated Joe Warren and asked about the members of the Liquidators. He told that Harley Quinn was second-in-command of the organisation's leader. The team found a letter from the Liquidators that there next war will happen in Little Italy. Later Elvira Milton came to the station that she found a code name for The Liquidators Leaders.

## Summary:

### Victim:

* **Judas Beezlehub (found bashed in his prison cell)**

## Suspects:

Joe WarrenAnne LerouxJoseph LerouxAndrew ClaytonCarlos Guerrero
## Killer’s Profile:

* The Killer has a cat.
* The Killer uses eye drops.
* The Killer knows archery.
* The Killer has brown hairs.
* The Killer has AB+ blood type.
Case 2 of Supernatural Investagations

Case 1 of Supernatural Investagations is the previous one

Case 3 of Supernatural Investagations is the next one

## Summary

Victim:

Dr.Aculas

Killer:

Stefani Denman (Turned Out to be a vampire and got 50 years in the dungeons)

## Suspects

Paget Preintess-(FBI Agent)

Cori Outlaw - (Cowgirl)

Maurice Robert-(Govener Of Washington)

Stefani Denman-(Gwen’s Boyfriend)

Pierce Cromwell-(New Leader Of Vampires)
Case 7 Of Supernatural Investagations

Case 7 of Supernatural Investigations takes place in Las Cruces, NM and is the second case of the Southwest

Case 6 of Supernatural Investagations was previous

Case 8 of Supernatural Investigations is next

## Summary:

Victim-

Abigail Thomas

Weapon-

Poison

Killer-

Nina Carlos (Revealed to be a ghost of a miner who died on the property named Colton Eugene )

## Suspects:

Nina Carlos

B&B Guest

Archer Wimbleton

Pickleball Player

Libby Makenzie

Highschool Student

Nile File

Mayor of Flagstaff

Carla Burrell

Witch
Tears Of A Mistake

***It's Been One Week And The Remaining Team Members Are Not Found Luckily Hamilton Came And Informed The 3 Alive Members But It Leads To More Than One Bloody Corpse, This Is The Team's First High Profile Case As The Police And The FBI Are Involved As One Of The Victim's Corpse Was A Human-Size Voodoo Doll The Team Might End Up Losing Their Virginity...***
Case 5 of Supernatural Investagations

This is the 5th case of Criminal Case Supernatural Investagations

Case 4 of Supernatural Investagations was Last

Case 6 of Supernatural Investagations is next

## Summary

Victim:

Nicole Fernandez

Killer:

Peirce Cromwell (Escaped)

## Suspects

Gwen Fernandez-Partner

Peirce Cromwell-Vampire Leader

Danny Kwame-Werewolf Leader

Finn Tucker-Party Caterer

Paget Preintess-FBI Agent
Judge Alexandra

**Judge Alexandra** is a recurring character of the season Greendale. She serves as the Judge of Greendale Police Department.

## Profile:

Alexandra is the 43- year-old Greendale judge with light black hair and green eyes. She dons a standard judge's robe over a white shirt. Furthermore, she sports red nail polish and a golden necklace depicting the scales of justice.

 Age
 Weight
 Eyes
 Blood