Bricks

As of v1.6.0 there are 4 brick types and 4 brick modifiers. Normal, Cash, Bomb and Gem are the brick types, which are unique and a single brick may only have one of them at the same time. Shield, Poison, Fire and Golden are modifiers that can all stack on each of the brick types.

## Brick Types

### Normal Bricks

There are green, blue and red (hex) bricks. Green bricks are the default bricks, starting off with a value of 1 at level 1. Blue bricks always have 2x more health than green bricks and Hex bricks will always have 25x more health than green bricks.

See Brick Health below for more health scaling in later levels. The game uses a custom Number notation for larger numbers.

### Cash Bricks

Cash bricks give more cash when destroyed and are valued higher when calculating stage bonus. These bricks quickly become 99.9% of the value of your stage, which results in Cash Brick Bonus being the exact same effect as Brick Cash or Stage Bonus increases.

### Bomb Bricks

Bomb bricks are spawned by the Bomb Brick Card. These bricks will have their health halved, which makes them easier to destroy and when they are destroyed they explode in a radius that is boosted by the Splash Radius Card. The damage done by the explosion will in turn check for a poison modifier and as long as your Poison ball has more than 25 power, this explosion will destroy any brick type in its radius.

Cash balls are affected by Bomb Bricks, because the health of the brick has been halved. When cash farming, make sure the Bomb Brick card is deselected.

### Gem Bricks

Gem bricks are bricks that grant you a free Gem. They have their HP fixated to 1, and can only be destroyed by tap damage (by tapping on the brick to deal 1 damage to it). There may only be up to one Gem brick per stage. If all other bricks are destroyed in the stage, the stage is considered cleared, regardless of whether the Gem brick was destroyed or not. This means that you can miss the free Gem if the stage is cleared before you destroy the Gem brick.

There is a pool of Gem bricks that can appear, which initially starts at 0. After a number of stages, speculated to be around 150, the pool is increased by one. The pool is speculated to cap at 3 Gem bricks max. While there are Gem bricks in the pool, there is a small chance one appears in a stage. If you miss it, the pool keeps that Gem brick until it is collected.

For example, your pool has 2 Gem bricks currently. If you encounter one Gem brick but miss it, the pool will continue having 2 Gem bricks. In the next few stages, if you encounter a Gem brick and collect it, the pool now only contains 1 Gem brick. In the meantime, the pool considers the stages you have cleared until it generates a new Gem brick for the pool.

Only green and blue bricks can be Gem bricks.

## Brick Modifiers

### Shield Modifier

Shield reduces damage done by balls to 0.2% (0.002x), equivalent to a 500x reduction, except for Sword Balls. Sword balls hit for normal damage and aim at the closest shield brick when hitting a wall.

The Shield Penetration Card increases damage dealt to Shielded bricks by any ball except Sword ball, up to 20x, which results to up to 4% (0.04x) damage by balls, equivalent to a 25x reduction.

Only blue and hex bricks can be shielded.

### Poison Modifier

Poison multiplies damage done to bricks by its own power. Any effect like Splash, Bomb, Lightning and Laser will also be affected by the poison multiplier.
Due to bricks health going up faster than you can purchase ball power upgrades, Poison is necessary to get anywhere in this game.

### Fire Modifier

The Fire modifier is applied when a Fire Ball touches a brick. The brick will now be damaged by 35% of the Fire ball's power every 1 second.

### Golden Bricks Modifier

Golden bricks are exclusive to Golden Stages. These stages have a low chance of spawning and will give you bonus cash from destroying bricks.

As of v1.6.0, Stage bonus is not affected by Golden Bricks, which means the extra cash from destroying bricks is very underwhelming and generally not worth going after. Cash balls are also not affected, since there is no change in hit points.

## Brick Health

The formula for brick health:

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1.32

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{\displaystyle health = level^{1.32} \* totalhealthmultiplier}

Beyond level 200k, there are no more additional health multipliers and the Total Health Multiplier used for any level past that is: 13,162,922,164,224 (which is all the below multipliers combined).