recursal/Fanatic-Fandom huggingface dataset:
Everiki

The **Everiki** are a mysterious insectoid race that come from an uncharted system within the Selten Galaxy, murmurs and legends believing them to originate from a harsh, moist and rocky world with extensive cave systems. Having seemingly only came to be spacefaring less than one thousand years ago, they are only found within the edges of the Sisters Vengeance.

The only recorded specimen of the Everiki being a relatively lanky species similar in muscle density to the average Kuolbinn, however what is worthy of note is the extensive and hearty exoskeleton that encompasses much of their limps, spare their muscular joints. Killed and dissected specimens of the Wanderers found exploring rough and tumble parts of the galaxy has given many xenobiologists theories on why the **Wanderers** look very insectoid but also only four limbed like many other humanoid races within the galaxy.

Further investigation into the anatomy and baffling DNA charts of the Wanderers are needed, and until a viable establishment of diplomacy from where they come from is established, it is unlikely that enthusiastic xenobiologists will scratch anything but the surface anytime soon.
Damundra

Damundra is a planet of the Indrakesh System, located in the Aoshtai Galaxy, in the Telyar Sector of Alaniae. It orbits the Indrakesh Sun in the sixth position and is placed on the Path of the Coalition lane. It is a savannah-warm plannet, with some deserts and other arid plains or mountainous terrain. It was the first of the Lerandran Colonies to be settled. Some have speculated that a small human colony existed here from the times of Human arrival. This population however has been completely absorbed into modern Damundra society.

The total population of Damundra is 350 million, making it the second most populous world in the system after Lerandra. during a large period of time in the early days of it's foundation It struggled for survival, as it was very dependent and reliable on the metropoli for sustainability. Currently, it's self sufficient and a thriving world.

The planet is covered in savannas with deserts and arid mountains which made it not great for large food production, lacking large bodies of water, with most of it being underwater deposits. It's soil fertility is not so great either. This made early human settlers prefer Lerandra or other planets further into the Path of the Coalition for settlement over Damundra. Nevertheless, the planet flourishes today, its importance increasing. It's economy is known for being a center of gas refinery from nearby Ankbu as well as for the manufacturing of goods. Meat from cattle herding has ever since compensated for the lack of great soils for agriculture, being one of the star products of this planet.
Dragon-class Combat Synthorg

While the primary weapon of the Dragon-class is a hardlight sword and shield some pilots opt to instead opt to carry around some sort of ranged weapon rather then a blade. Wrist mounted pulse machine guns can be used for anti-infantry fire and one or both can be replaced with a plasma grenade launcher. Finally a modular shoulder mount can be armed with either an anti-air missile launcher, an anti-tank plasma cannon, or an anti-personnel pulse laser autocannon. Pilots control the Dragon via neural interface and are paired with an AI companion which helps them command the mech.
A special variant known as the **ElderDragon** is given to psions allowing them to command their powers through the mech and replaces the AI co-pilot with a Wraithdroid one.
Ea Nasir

**Ea Nasir** is a Girtabelilu business magnate and socialite. He is well known for his eccentricity, gregariousness, connectedness, and seemingly bottomless assortment of goods, doodads, and harebrained business schemes.

Rising from obscurity out of the lowest rungs of the Girtabelilu bureaucracy, Ea Nasir made his initial fortune in the unauthorised sale of antimatter to supply-starved Rosokovan ships during the chaos and disorder immediately following the West Selten War. He would quickly become a notable figure in the new Girtabelilu State through his wealth and influence, and well-liked in international and especially Rosokovo Accords circles.

### Wealth

**Aresen 23 NE** - +𝔛6 Trillion: royalty for the ordering of 1 *Essu*-class and 1 *T-4-112*-class vessel.

**Murrius 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Minerals**  →

**Murrius 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Manufactured Goods**  →

**Murrius 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Refined Materials**  →

**Murrius 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Energy**  →

**Alus 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Manufactured Goods**  →

**Alus 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Energy**  →

**Alus 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Minerals**  →

**Alus 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Manufactured Goods**  →

**Alus 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Refined Materials**  →

**Alus 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Energy**  →

**Lars 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Manufactured Goods**  →

**Lars 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Energy**  →

**Lars 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Minerals**  →

**Lars 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Manufactured Goods**  →

**Lars 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Refined Materials**  →

**Lars 23 NE** - +𝔛1 Trillion: monthly commission for negotiating **Energy**  →
Frecc Therain

**Frecc Therain** is an Efladi doctor of chemistry, former university dean, and current civilian administrator of Progress Station. Mild-tempered and thoughtful, Dr. Therain is respected by his subordinates on the station but is criticised by his military peers for tendencies they consider indecisive, as well as his cultivation of an overly erudite and lax environment aboard the station. Owing to his experience dealing with the many vested interests in government and in academia, he is a seasoned negotiator.

## Stats

{{

}}
Day's End/Characters

* PROFILE
* STATS
* WEALTH
* CAREER

» Calm» Analytical» Organized» Determined
 Offices
 Director of Dayish Intelligence

**NON-COMBAT DUEL STATS**
1 ❤
1d20
Cannot lead forces

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.

0 quintillion

Background
Eovinjai Sovereignty/Characters

## Sovereign of Eovinj

**Saydynth Tajinari Đaru kazh-Nenn** is the current matriarch of the Nenn Clan. Highly influential in Eovinjai high society, she is a mastermind financial magnate, highly observant from decades of experience. In her aging state, she has taken a backseat to direct involvement in managing her family's estates and holdings, and instead manages the inner social and personal dynamics of her family. However, in this regard she is rumored to be something of an unwavering meddler, with a vision for her children and grandchildren which she constantly pushes them towards.

## Kanvari (Martial Orders)

### Order of Reo

#### Gaiyajin ka-Reo

* PROFILE
* ABOUT

 File:Eovinjai Grandmaster.png **Master, Kanvarisen Reo** | Eovinjai | MartialistArena Fighter

**Gaiyajin ka-Reo** is an Eovinjai master *kanvari* of the Order of Reo, and a renowned champion of arena combat.

### Order of Rell

#### Grandmaster Basākien ka-Rell

**Basākien ka-Rell** is the seasoned Grandmaster of the Order of Rell.

### Order of Dyris

#### Grandmaster Irisgira ka-Dyris

**Irisgira ka-Dyris** is the veteran Grandmaster of the Order of Dyris.
Erethyl I

**Queen Erethyl I Muara**, born **Erethyl Prigémian Celastris**, was a legendary warrior and military leader from Muaran history, posthumously mythologized as a hero and demigod. Originally of the Prigémian dynasty, the royal family of Muara in the final years of the Late Aoshanti Empire, she joined the ranks of the original Garden of Mu during the Tesar invasion of the Aoshtai Galaxy, and commanded the planet's defense.

According to legend, Erethyl abandoned her comfortable position in the royal court to live purely as a warrior of the Garden, rejecting ties to their riches and rulership. However, following the death of her father at the hands of the Tesar, she functionally ruled as the last Queen of Muara before the early modern Kingdom, and she has been posthumously styled as such.

The Tomb of Erethyl is believed to be her final resting place, though this has yet to be confirmed. The circumstances of her death are not precisely known, but legend attributes it to Void affliction acquired from constant combat with Telranite mystics and Void creatures.

## Stats

* PROFILE

 **♔ Queen of Muara**☿ **Huntress of Mu** | Aoshanti
Gambit Point/Central Plaza

The entrance to the sections of Gambit Point enclosed around its protective walls, the **Central Plaza** is the meeting point of various roads and byways that connect the entire settlement and serves as the heart of the small town. It is not uncommon to see bazaars and traveling merchant stands come and go around the edges of the plaza, offering their services and wares to whomever may be willing to pay before they depart for other cities and lands.
Eurusian Civil War

## Eurusian Civil War

### Provocation

* Unified Systems Republic ambitions to become an independent state.
* Poorly militarized Adrealis fails to squash contempt.

### Outcome

**Unified Systems Republic LIBERATED**

* Eurusian people liberated.
* Adrealis suffers more demilitarization.

**Adrealis**

 Adrealis Lechtunfaux

**Insurgents**

 Unified Systems Republic

**Adrealis**

* Stigrax vad Feichtunvaux
* Vechte Lectunlasse

**Insurgents**

* Douglass Depewl
* John Valtisie
Donaei Raut

* +2 military power
* +2 to rolls in duels
* +0 HP
* +𝔛40,000,000 per year

1d20+2

**NON-COMBAT DUEL STATS**
1 ❤
1d20
2 Military Power

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.
Haven/Exchange

The **Haven Exchange** is a digital public market in the business district of Haven where sellers can list goods and buyers can buy those goods. For small exchanges, goods flow using the mail delivery system and are picked up and dropped off by bypedal drones at a specified location within the city. More complex transportation services are offered for larger goods or cargo.

This can be used to post items for sale or to be bought by other players.
Evaris Ferreti

Evaris FerretiCogent Sheet
**Evaris Palaestrine Ferreti Marvrinfilu** is an Aratacian Drodo traveler currently living in Tessarachia, Lindinis (or, more accurately, stuck there). He is part of Horace Goldhorn's salvage crew.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Freelancer⚒️ Salvager

INCOME/EXPENSES

**11.23 -** +𝔛380,000 from Luthron Underground Salvaging
**11.23 -** +𝔛2,000,000 from Private Renown

𝔛2,380,000
Grand Seltian Continuity

* Grand Consulship

* Security Advisor

* Trade Commissioner

* Associates Speaker

 **Council of Nations**

The **Grand Seltian Continuity**, or otherwise known as the **Selten Continuity** is an intergovernmental organization that was founded in **mid 23 NAC** following the forced alliance between the New Adresaas Dominion and the Unified Democratic Republic of Alkarzio and the opportunistic goal of the Dominion to put itself and its allies at the forefront and more powerful than the Rotalat Allied Powers. Originally intended to be nothing more than a polarization of Seltian regional power, once its founder realized it had more potential than what it was, pressure by the possible severing of the Dominions bargaining chip brought upon its change into a possible very influential organization. The induction of one new member, and an associate member solidified its possible stake in future Seltian decisions.

Today, the Grand Seltian Continuity is a voluntary, but very encouraged, Pan-Seltian that focuses on matters of the economy, diplomacy, political, infrastructure, and collective military protection for full and associate members of the Continuity. Founded on the ideals of galactic stability, and improvement of its foreign identity to others of the cluster. Its main body is the duo-councils of the associate and observatory ranks in the alliance, headed by an elected **Grand Lordship**.

## Member States

**Full Members** Full members can have their leaders attend galactic stability changing senate sessions to decide the fat of proposals.
* **New Adresaas Dominion**
* File:Flag of Hunar.png **Hunar Spread**
* **Unified Democratic Republic of Alkarzio**

**Associate States** Associate Members can send delegates to speak for their people in the Grand Seltian Continuity. They are to live in the Warden's spire until they resign or are replaced by the nations government. They get two seats in the Associate council, which gives them a decent advantage in throwing support or vetoing a proposal.
* **Serene Dominion of Lunsariat**

**Observer States** Observatory Members can send delegates to speak for their people just the same as Associate Members, however they are only given one delegate seat in the Observatory Ring of the Wardens Spire. They are barely given enough representation, partially to enthrall them to work towards higher membership within the continuity.
* **Illarian Empire**
* **Kingdom of Chark**
D100 Events

**d100 Events** are site events featuring some sort of world lore mystery or other major event. They are periodically hosted by Etzan and involve a randomly-decided player-run faction. The factions involved are selected by having everyone on the Discord server roll a 1d100; the highest rolling player gets to volunteer one of their factions to feature in the site event.
Confederation of the Basur Pirates/Military

## Navy

### Traits

* **Casualty-Adverse:** Despite their reverence towards martial prowess, the Basur deem confrontation impractical when talks are possible. Losses, while replaceable overtime, are viewed as far from ideal, whether it be friend or foe killed. The latter sentiment holds some exceptions however.
* **Stubborn Fleet:** Numerous defeats have scattered the Basur, but numerous years have seen them reform. Even as losses bring them unpleasant setbacks, the Basur navy is rarely willing to admit defeat and instead vows to return and adapt, regardless of how long it may take.
* **Quasi-Code of War:** When raiding, the Basur attempt to agree on terms of war, which have the potential to veer far from international standards. In the case of agreed terms however, the Basur view them akin to an oath to be abided by. In the case of potentially fighting multiple foes at a time, the complexity brought with different terms of war towards different nations has been questioned, and though not paralyzing, some in Basur ranks have called for more simple, straight-forward approaches to raiding.
* **Vindictive Wrath:** Whether it be disrespect or betrayal, the Basur respond with barbaric retribution against their foes.
* **Fleet of Scrap:** Built with any and all available resources, the typical Basur ship holds a thrown together look, albeit one that displays proficient shipbuilding. Though each ship is slightly different, the Basur have rudimentary systems of standardization, assembly lines, and more to aid in consistent production and quality. Mid-tech is the most sophisticated of their domestically made parts which they competently produce. For more sophisticated ship parts, they rely on either taking what they can from black markets or the leftover husks of abandoned ships.
* **Handpicked Crews:** Basur crews are drawn from station-states across the Confederation to ensure they can compete against the trained personnel of foreigners. The process of recruitment is rigorous and typically requires the nomination of a spacer-state’s people to be considered. Yet the potential benefits to both the individual and their spacer-state ensure a reliable selection of people to choose from.
Corydoris-Prouon

Corydoris-ProuonCogent Sheet

**Manahkhehemisentemha Corydoris-Prouon** is the current Triune Primus of the Lieschi Matrix. While serving traditionally equivalent offices to the other Triunes, she is the most senior of the three and thus serves as the official realm leader.

A former surgical director at the Yphrel Prefecture's largest hospital, she developed a close working relationship with the Ministry of Health, which eventually offered her the position of Regional Director in 18 BNE. This catapulted her into an administrative career for which she gained local renown, as in her first year she directed the response to the Mors Collum epidemic on Viol Yphrel.

Little over a decade later, Corydoris was invited to take the dual mantle of Magistrate of Liesch and Triune Tertius. In 9 NE, with the retirement of the previous Triune Primus, Corydoris became the senior Triune.

Despite her status, Corydoris is most content to work behind the veil of publicity and renown, crafting policy for which praise is often directed to others—as well as criticism.

## Stats

* PROFILE
* RENOWN
* FINANCES

  **Triune Primus** | Lieschi

INCOME/EXPENSES

𝔛0 quintillion
Ecumene Battle Fleet (23 NE)

The **Ecumene Astreid Battle Fleet of 23 NE** refers to the unified formation of the Fleets of Priphonia, the Perianth, and the Solarium fielded by the Ecumene military to fight in the Fourth Concourse War.

At its height, the formation contained 24 battleships, 13 light frigates, 12 frigates, 12 gunboats, 10 destroyers, 6 corvettes, and two tenders.

Following the cataclysmic Second Grand Battle of Chi Lucolia and death of Archadmiral L'mari Vel, the surviving vessels were truncated into the **Fleet of Priphonia** under the acting command of Admiral-Mind CXCII Casseprion.

## Amenities

* ECS *Road to Safety or Ruin*
	+ Gym
	+ Practicing Hall
	+ Office
	+ Infirmary
Ghuugh Bolordax/Fishing Inventory

Ghuugh Bolordax since his arrival to the planet of Muara has begun to dabble in all sorts of things to hone his skills, and become a better man for it. Most recently, he has taken up fishing as a hobby and is on a mission to come up with new recipes he could add to his Snack Shack.

## Inventory

### Fish

* x1
* x1
* x1
* x2

### Bugs

* x2
* x1
* x1
Gülyar Avutov

Reachian Commonwealth

Fighter Pilot

Gülyar AvutovCogent Sheet
**Gülyar Avutov** is a seasoned Trillic mariner and fighter pilot with the Reachian Merchant Marine, before this being in the service of the Hasari Merchant Marine. Flying ever since 3 NAC, she would be born to outcasts of Trillic society, banished from their clan for interfamilial acts of transgression; with little opportunity available herself and her siblings would be presented to the Hasari for service when they came of age as a means to support their aging family members. While admitted into the Merchant Marine, within the highly centralized and hierarchal organization, she was viewed with distrust because of her species; her ascencion up the ranks would be incredibly slow because of this.

Accumilating a few thousand hours over the course of twenty years, she would primarily find herself in the HANC-55 Wasp, performing carrier based interdictions on rebel hardpoints and pirate threats. The highlight of her career would be the Second Reach War, performing sorties against Abovat-Apati fighter groups as part of the 33rd Hasar Merchant Formation. This war would end in the effective defeat of the Hasari, and the decimation of their fleets; including most of her siblings, the only one remaining being Tughluk Avutov-- Her youngest brother.

Reintegrated into the Reachian Merchant Marine, she would earn the rank of **Captain Lieutenant** and be advanced in commission; the light corvette *RCRV Fera*. Bringing aboard her brother, she would depart from the Commonwealth with her new commission.

## Stats

* PROFILE
* FINANCES

 Captain LieutenantReachian Merchant Marine | Trillic | Hasar Merchant Marine

Fighter Pilot

INCOME/EXPENSES

𝔛0 quintillion
Delmare Robideaux

**Delmare Robideaux** is an ancient clockwork automaton that, as with most of her type, was the creation of an expert craftsman for the explicit purpose of servicing one of Tollaine's one of many aristocratic families and intermingling among noble circles. Her creation, overall, according to documentation would have taken approximately thirteen years; and would find herself in the service of a cadet branch of the last Tollar royal family to reign.

Her design would be whimsical and lighthearted, resembling a bird, and would be a demonstration of the craftsmanship taken over thirteen years to complete her. Perpetually ticking and clicking from her internal machinery, the clockwork mechanisms synchronizing everything would be extremely precise; with the core running at 20Hz and being self-calibrating, ensuring that wear and tear would be kept to a minimum, and mechanical precision would remain. While all of the above would merely put her on par with her non-analog peers in other locales, Tollaine clockwork automatons were just as much for style and a demonstration of prestige as they were for function.

With the fall of the Tollar royal family after around two hundred years of service, Delmare in the chaos would extract herself from the territory, becoming a known entertainer that would occasionally dabble in their own entreprenurial pursuits. Eventually, this would bring her to Shadriabun Nil and his Emporium, where she would enter his employ.

## Profile

Weight: 254 Lbs / 115 Kg
Eye Color:  Bay Leaf
Gender:  Female (She/Her/Hers)
Intelligence: ⚇ General AI (GAI)
Architecture: Α Alpha (Lifelike)
Clockwork Movement Core: 20Hz Automatic Mechanical, Self-Calibrating

## Stats

* PROFILE
* FINANCES

 Associate of Shadriabun Nil | Ancient Tullani Clockwork Automaton

INCOME/EXPENSES

𝔛0 quintillion
Fesja Damára

Fesja DamáraCogent Sheet

**Fesja Damára** is a Qoen archer of the Garden of Mu. Formerly a member of Muara's *Instari* militia, they joined the Garden shortly before the Veritas Crisis as a security specialist. However, they have a mixed reputation for their participation in more dangerous bloodsports, such as Angelbane Arena.

## Profile

Weight: 125 lbs
Eye Color:  Dark Burgundy
Gender:  Androgynous (They/Them/Theirs)

## History

### Vigila

Fesja journeyed to Vigila alongside Knight-Captain Mazumatri Azz'Regellis, their superior.

During the month of Priphos, Fesja began participating in the Doj Suġruich arena on Daedroma Station, typically fighting alongside The Black Knight and Gerlax Freidacht. Their most notable bout saw said trio pitted against over fifty IGA AutoMines, with Fesja having only brought six arrows and a medkit. Despite this, the trio managed to win the encounter.

However, their subsequent battle against the Doj warrior Noki saw Fesja near-fatally wounded early in the bout. They are currently recovering from their injuries.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

**6.23 -** +𝔛10,833,333 base wealth
**6.23 -** +𝔛6 million from Angelbane Arena winnings
**6.23 -** -𝔛16,000 at Vipers Warrior Lodge
**6.23 -** +𝔛10 million from Angelbane Arena winnings
**8.23 -** -𝔛276,000 at Fixpitch's Necessities
**8.23 -** -𝔛180,000 at Silverpost Refuge
**8.23 -** -𝔛2,100,000 at Silverpost Refuge/Store

𝔛24,261,333
Haven/Goldcasters

The **Order of the Goldcasters** in Haven on Lessos is an order of artisans and craftsmen specializing in the creation of artifacts, talismans, and jewelry for the templars of the Order of Lessos. They can craft such items by commission.

## Origin: Artisan goldcaster

Artisan goldcasters grew up as apprentices to the Order of the goldcasters from a young age. Like other members of the Order of Lessos, they are capable warriors and may be called to fight in the Order's conflicts. However, their primary calling is the smelting of psionically-potent jewelry, talismans, and other objects. goldcasters have may have some or all of the following: 5/5 Smelting, 5/5 Jewelcrafting, and 5/5 Mining.

### Grants access to the forge

The Forge is a small complex where the artisans of the Order of the Goldcasters do their work. It contains a forge where members of the Order of the goldcasters, or similar artisanal orders somewhere else in the Aoshanti Concourse, can turn their ores into bars themselves.

### Becoming a member as an adult

Characters may apprentice themselves to the Order of the goldcasters, a process which will take two months of instruction before they can use the forge while supervised. The character must be present on Lessos for the two months of instruction, and will then have access to the forge, and will be considered and apprentice of the Order of the goldcasters.
Etris/Properties

**Properties** on Etris are subject to special rules governing their purchase, modification, and placement.

Properties are built and purchased using 🜛 Anurin, the local currency. Security and all valid room modules are similarly bought using the currency. Quality and Location modifiers apply as normal, and are displayed below for convenience.

Properties must be in one of the named locations; they may be within a city's walls, or in the region surrounding the city. Properties may be purchased from the locals, or constructed from scratch. If the latter is done, then they are constructed almost entirely using local materials and labour. Additionally, players may not build factories, barracks, armouries, or security modules for any of their properties owing to standing Plerus regulations surrounding foreign technologies.

See Properties main page for more details on general rules surrounding property, its purchase, and its management.

## Modifiers

Modifiers, such as a property's location or the quality of its construction, alter the price of the property. Whenever buying or building a property, factor in the costs to obtain the desired result.

### Quality Modifiers

 In need of repairs
 Old
 Average Architecture
 Pleasing Architecture
 Beautiful view
 Beautiful Architecture
 Historically Significant
 +1 Room

### Location Modifiers

 Urban Run-down
 Urban Working
 Urban Middle
 Urban Upper Middle
 Urban Wealthy
 Urban Ultra-Wealthy

## Lots

Lots consist the land on which properties are built. Empty lots will be most abundant in rural environments, but will be non-existent in cities. If you would like to obtain a lot in a city, you will have to purchase a lot with a building on it, demolish it, and build something on top of it.

 Large
 Medium
 Small

## Warehouses

Warehouses are large buildings which can contain various facilities. They can be built on large lots and furnished to provide bonuses of varying kinds.

## Housing

Rooms in houses are slots which can be filled with rooms which have special effects. Bathrooms, kitchens, washing machine rooms, garages, and other basic living facilities are assumed and not included in the room total.

### Apartments

Apartments on Etris typically come in the form of *insulae,* an early form of high-rise apartment building found in Etris' largest, most crowded cities. They can be as high as six storeys, with the ground level being home to storefronts as well as the most desirable apartments, and the higher levels having smaller, less safely built properties.

 Middle floor apartment
 Ground level apartment

### Rooms

Buildings with room slots can be furnished to fulfill certain functions and to have certain effects.

## Having no Residence

Characters on Etris are assumed to be able to obtain some minimal living arrangement on Etris free of charge whenever they are in a major location.
Ergis

**Overview**Military Organization

> "*If Pixel was the motherland of all gnomes, and Ankat the more failed child, then Ergis shall be her hopeful grandchild.*"
>
>
>
>

**Ergis** is a major city-state located in the center of Hepsia's rim, founded nearly equal distances between the lakes Vafons and Kassiter. While only having become an independent state relatively recently, Ergis has been a metropolitan region of great import for centuries, with its status as capital of Ankati Hepsia and the successive Commonwealth of Hepsia being well-remembered and recognized. It also served as the de-facto capital of the Tantric Reign, despite authority hailing from the island of Tantri.

This combined with the economic significance of already holding the only pre-constructed space elevator since its construction in the Hepsian Commonwealth and the sheer pull of the urban center has had on populations- *especially* Niblings since the end of the Reign, has made many jokingly refer to the city-state as *"the Lindinis of Hepsia"*. Many others consider this to be an apt title, however, as the trade and influence which flows through Ergis is immense, and serves it well as a bargaining chip against larger, more militarily powerful states such as their belligerent neighbors in Kurwat.

Likewise, many consider the city-state a spiritual successor to the Nibling homeworld of Pixel due to the construction of a massive Overmind-style artificial intelligence during the Tantric Reign. This machine, which is stored in the Tower of Ergis, has drawn a massive surge of gnomes from across Hepsia to settle in the city, with other populations following in the wake of the growth and fruitful engineering of gnome workers. All-in-all, it is seen among one of the most hopeful places in all of Hepsia for the growth of something new, and many would wish to keep it that way.

## Stats

* STATS
* TRADE
* INCOME
* ESPIONAGE

 Commodity

**Aulus, 23 NE -** +𝔛200 trillion from surplus income.
**Aulus, 23 NE -** +𝔛450 trillion from trade.
**Lars, 23 NE -** +𝔛650 trillion from surplus and trade.
**Lars, 23 NE -** -𝔛600 trillion to Serunukos.
**Prigemen, 24 NE -** +𝔛650 trillion from surplus and trade.

* Research Team (Fills operative slot)

## Military

Solely intended to protect the city and its surrounding outer precincts from invaders and raiding bandits, the **Ergisite Guard** are a highly defensive force, with most tactics and equipment used by the high-tech soldiers intended to hold the line against enemy forces and make every gained step a hard-fought one for their opponents.

It is well known among the Ergisite Guard's command that if a conflict ever came to Ergis, their numbers may not be sufficient. It is with this in mind that the city of Ergis often seeks to sign numerous defense treaties with nearby states, hoping they will honor their agreements when the time comes to bolster their defense of the great city.
Goldhorn's Crew

**Goldhorn's Crew** is a small group of characters in Luthron. They were gathered together by Horace Goldhorn for the explicit purpose of undertaking in an illegal salvaging operation out of Lebinworth.

## Members

* Horace Goldhorn    ***Tenorice***
* Evaris Ferreti    ***Parazrael***
* Agis Moruga    ***DrodoEmpire***
* Jon Marconi    ***Etzan***
* Sunniva Park    ***Orosaur***
* Aiya Makani    ***Turnip Ink***
Girras IV of Telrich-Mehtziel

Girras IV of Telrich-MehtzielCogent Sheet
King **Girras IV Minstraddis Thalganna vad Auterhalex-Letewnik** is a Medracovan Agatrops, fairly well known bare knuckle fighter, and a avid hunter, and since the Medroalkarzisch War, King of the newly formed Telrich-Mehtziel. Known to be a fairly lackluster person beyond his personal hobbies, he is regarded as the black sheep by the House of Auterhalex for his failure to run whatever was given to him back home. Despite his lack of leadership skills in his early life, he had been all for the colonial ambitions of his cousin, and was taken by surprise when he was gifted Telrich-Mehtziel to run.

The young Kings political convictions are surprisingly constitutional in nature, and has taken to leadership over the former Alkarzion territories well; institutions made by him have tended to fall along equal rights and empowerment of the government through the people. He has essentially taken up the mantle of modernizing the old Alkarzion systems into something more congruent with monarchal rule and a firm parliamentary hand; even going as far as to support cooperation and open borders between the Unified Democratic Republic of Alkarzio and his realm, to avoid families being split up over politics.

Girras IV is related to **Kaeshir** Ardius II through his cousin branch of the House of Auterhalex, and is related directly to Hippon I of House Epicurus. Along with his direct relations to most members of the House of Auterhalex, he is also related through marriage to the former **Duchess of Einal**.

## History

### Early Life

Born in Corydon, a coastal city of Anaxos, Girras was born as the fourth child of **Girras III vad Epicurus** and his wife **Kalamyne Nodostris vad Olus**. He went to school in Pyrrhos, Kleitos, where he was raised on the ideals of republican virtue and the part that the well off play in Kleitian politics.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

𝔛0 quintillion
Haven/Ambrosia's Lounge

**Ambrosia's Lounge** is one of the most reputable teahouses in Haven. It is operated by Ambrosia, a Lieschi hostess and cook, who offers delectable meals to order for most of Aoshtai's races at the lunch and dinner hour. At all other hours of the day, she offers a vast assortment of teas, milks, coffees, biscuits, and light wines. Her rooms are plush and comfortable, with plenty of little nooks to nestle oneself in and lose hours reading or writing.

## Food

For an average meal cost of 𝔛50K cubits, characters can eat at the lounge. Patrons may eat here up to three times a day. The food here ranges from adequate to tasty. Each player rolls a 1d3 to determine the food quality.

 2
 3

Party members may order the same thing and so roll together. When next you visit Ambrosia's Lounge, you may order the same thing as before, or something another party member ordered. Leftovers lose 1 food quality per half-day they are not refrigerated.

## Spaces public and private

Characters can rent public and private spaces for social events or to serve as office space.

## Characters

### Eero Finewhistle

Eero is a gnomish Angelbane Syndicate trader. He can be found in Ambrosia's Lounge, posing as a respectable day trader. For the most part, his transactions are legitimate, which gives him cover to carry out deals under the table.

 1   | ➤
 **Ⓐ** 5

### Erystra Mornar

Erystra is a wandering vanara who fancies herself a warrior-scholar specializing in psionic engineering. She spends much of her time between the Lessoan Library and ruins down on the surface and has made minor archeological discoveries, though unlike her Lessoan peers she tends not to have as much interest in doing research for its own sake. Instead, she has a tendency to troll the Order with her discoveries. She seems to like causing mayhem.

## Quests

**Reward:**Increases Ambrosia's opinion of you

**Reward:**Eero might be pleased enough with you to introduce you to his handler.

## Unlocks

### 2+ Opinion: Ambrosia's Touch

After reaching 2 opinion with Ambrosia, she will take a liking to you and will personally cook your meal and make sure that it is to your liking. While at the lounge, you roll on this table instead:

 2

### 3+ Opinion: Special Orders

After reaching 3 opinion with Ambrosia, she will be willing to take your ingredients to make something special you can take home with her considerable cooking skill (8).

 2
 3
 4
 5

### 4+ Opinion: Cooking Lessons

After reaching 4 opinion with Ambrosia, she will be willing to personally coach you in how to cook, allowing you to use the storefront rules to train cooking once per month.

### 6+: Ambrosia's Kitchen

After reaching 6 opinion with Ambrosia, she will be willing to let you use her kitchen for cooking during off-hours. Ambrosia's kitchen grants +2 to all cooking rolls.
Dishiro Xenarc

UNCOMMON CHARACTER
Dishiro Xenarc
LEVEL 5

WIP

## Stats

* PROFILE
* STATS
* WEALTH
* POSSESSIONS
* CAREER
* EXPERIENCE

» WIP» WIP
 Offices
 **WIP** | WIP

* +5 military power
* +5 to rolls in duels
* +1 HP
* +𝔛100,000,000 per year

1d20+5

**NON-COMBAT DUEL STATS**
1 ❤
1d20
5 Military Power

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

N/A

Wars
* WIP - **WIP**

Battles
* WIP - **WIP**

Duels
* Dueled with WIP - **WIP**

Acquisitions
* WIP from WIP

Detainments
* N/A

## Skills

**INDEX**
☆☆☆☆ Terrible
★☆☆☆ Fumbling
★★☆☆ Somewhat Capable
★★★☆ Capable
★★★★ Expert

**IQ:** 100 (Average)

**LIFE**

★★★★ Athletics

★★☆☆ Driving (Cars)

★★★☆ Cooking

★★☆☆ People

★★★★ Personal Finance

**GENERAL POLITICAL AND ECONOMIC RELATIONS**

★★★☆ Statecraft

★★☆☆ Business Relations

★★☆☆ Diplomatic Relations

★★★★ Military Control

★★☆☆ Commonwealth Reputation

★★★☆ Bureaucratic Control

★★☆☆ Persuasion

**WEAPONS**

★★☆☆ Swords

★★★☆ Daggers/Knives

★★★☆ Handgun

★★★★ Rifle and Carbine

★★★★ Submachine Gun

★★★☆ Machine Gun

★★☆☆ Dart Gun

★★★★ Unarmed

**ACADEMICS**

★★★★ Aridaalian Language
Groh’Botacten

EPIC CHARACTER

Gro'Botacten
Personal Guard
LEVEL 24

## Character Sheet

* +1 Admin Efficiency
* +20 diplomatic power
* +8 military power
* Provides +2 to rolls in duels for friendly characters in that force
* If defending: Builds up 6 fortification in the system per turn.
* +𝔛80,000,000 per year

* +30 military power
* +30 to rolls in duels
* +6 HP
* +𝔛600,000,000 per year

1d20+30

**NON-COMBAT DUEL STATS**
1 ❤
1d20+4
38 Military Power20 Diplomatic Power+2 for characters under command

* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.
Gilgamesh

RARE CHARACTER
GILGAMESH
LEVEL 11

**Gilgamesh** is a Girtabelilu champion warrior. He was hatched into a martial *Uku* in the waning years of the Realm and quickly gained renown when he grew to be far stronger and more powerful than his broodmates. He would soon be picked to be one of the Realm's champion warriors and would lead soldiers into battle from the front as a tactical commander in the Realm's smaller wars of expansion and consolidation at its frontiers against small planet-states and astrobarbarians. Gilgamesh would gain a reputation for his ferociousness in battle, his unwavering loyalty to the government, and his earnest patriotism to the Girtabelilu race and the tenacity with which he defended it against whatever enemies the Realm identified. By the outbreak of the South Tyvus War he would be the stuff of legend among the Girtabelilu.

Gilgamesh would fight in the defence of Kishtu during the war, where he would be taken prisoner after weeks of fighting. Months in foreign captivity, combined with the chaotic reorganisation of the Realm into the new, deradicalised Girtabelilu State would cause Gilgamesh to undergo a terrible crisis of conscience and re-evaluate the eschatological and racist beliefs the Realm had indoctrinated him with. He would come out the other side a changed man, serving the new State with the same altruistic patriotism he had served the realm, but now paired with a conception of right and wrong that was truly universal.

## Duels fought

Fought Raumisi at Kishtu - Inconclusive

Fought Daralt at Kishtu - Victory, killed Daralt

Fought Raumisi at Kishtu - Lost! Taken prisoner.

Fought Alven at Thrans - Victory, Alven retreated.

## Stats

* +11 military power
* +11 to rolls in duels
* +2 HP
* +𝔛220,000,000 per year

1d20+11

**NON-COMBAT DUEL STATS**
1 ❤
1d20
11 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.
Heavenly Kingdom of Brasaeat Dot/Characters

Overview**Characters**

» Capable administrator» Natural leader» Analytical» Efficient» Iron willed» Calm» Absolutely sure of herself» Capable grand strategist» Inspiring to her subjects» Absolutely ruthless
 Offices
 🔥**Divine Phoenix of Brasaeat Dot** | Monastical Honor Guard (Officer)Wisewoman of the Royal MonasteryAbbess of the Royal Monastery

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

Yearly Income

Flows

𝔛0 quintillion

Background

Battles

Duels

**The Divine Hand**
*"By my hand, filled with the blessing of fire and the divine grace of our star mother, I will guide my realm."*
*To be added.*

### Vice Prime Minister Saechao Rithisak

* SAECHAO RITHISAK (0)
* STATS
* WEALTH
* CAREER

» Knowledgeable» Quick on their feet» Flexible» Adaptable» Thinks outside the box» Analytical» Full of energy» Charismatic» Sociable» Loyal (Divine Phoenix)
 Offices
 **Vice Prime Minister** | Divine Rule Assistance Association Apparatchik

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

Yearly Income

Flows

𝔛0 quintillion

Background

Battles

Duels

## Monastical Honor Guard

### Aok Sovann

* PROFILE
* FINANCES

 Personal Guard of the Divine Phoenix

INCOME/EXPENSES

𝔛--
Grand Duchy of Concatum

Grand Duchy of Concatum

**Legislature:** Senate of Concatum

 Overview Population Military organization
The **Grand Duchy of Concatum** is an Aoshanti state in central Concourse, encompassing its namesake city world of Concatum and a number of surrounding provinces. It is a member of the Aoshanti Republic, having briefly made a play for independence during the Veritas Crisis alongside several others before ultimately rejoining it. Having a somewhat unique status within the Republic, it is headed by a Grand Dux with authority superseding the planetary senate of Concatum.

Historically ruled through the cooperation of four noble families—the Diomedes, Botaniates, Lascars, and Semperi—Concatum was annexed by the Kingdom of Orbitritum during the First Concourse War, with the Semperi lords choosing to surrender and convert to Reformed Rhyanism while the rest of the Concatian houses fled to Lessos.

In the aftermath of the Third Concourse War, Concatum's houses-in-exile were reinstalled by the occupying forces, with the Semperi family re-converting to Lessoan Rhyanism and ceding much of their landed power. Through the ensuing decade, they would align themselves to the Lindinian League, seeking to position themselves as politically between the radicals in Missionaria and Aengelia well into the opening months of the Veritas Crisis. As the League fractured under external pressure, the nobility of Concatum declared independence and elected the young Pallys Diomedea to lead them as Grand Dux, hoping to continue presenting themselves as a politically mellow alternative to both the Republic and the Reformed League.

While this posturing would win them some international support in the short term, the rapid caving of the Lindinian Republic and Apulun League to Karstedt's intervention, and their surrounded astrographical position, ultimately convinced the house patriarchs behind Pallys to push for joining the Republic.

## Trivia

* The demonym for Concatum is Concatian, and its residents are generally known as Concates.
* Concatum is primarily coordinated between Etzan and Parazrael.
Farac Felbern

**Farac Felbern** is a Dechusite military officer, politician, and current Premier of Dechus. Felbern served in the Great War as an army colonel and rolled this into a wildly successful political career after the conflict which ended with him achieving the highest office in the Federation. He is decisive, a true believer, and distinctly not a civilian politician by temperament. His critics consider him recklessly hawkish.

## Characteristics

Farac Felbern is a short but broad-shouldered man in his early fifties, though his excellent health makes him look about a decade younger. Felbern is exceptionally well-educated, but a practical thinker capable of making decisive snap-decisions. He is an experienced leader and manager of personnel owing to his extensive military and political backgrounds. Felbern is popular both domestically and internationally, and there are talks in the Federal Assembly about the establishment of term limits to curb undue influence Felbern may inadvertantly have on Dechusite democracy should he go on to win even more Premierships.

## Stats

* PROFILE

 Premier of the Federation of Dechus
Franz Ebner

LEGENDARY CHARACTER
Franz Ebner
LEVEL 40

**Franz Ebner** is a Karian conservative politician, dietarian, and statesman and the current Premier of the Karian Republic.

## Outline

* FRANZ EBNER
* STATS
* WEALTH

» Magnetic» Dynamic» A Good and Decent Man»Down-to-Earth»Extremely well-liked»Enjoys Taking Risks» Showman» Practical and People-oriented» Good at Explaining Things» Not Bound by Tradition» Comfortable with Delegation» Well-Advised» Well-Connected (Karian Elite)
 Offices
 **✠ Premier** | Conservative Party Politician

* +20 Admin Efficiency
* Cannot lead forces
* +400 diplomatic power
* Provides +20 to rolls in duels for friendly characters on the same side in a diplomatic event
* +𝔛800,000,000 income per year

**NON-COMBAT DUEL STATS**
9 ❤
1d20+40
Cannot lead forces400 Diplomatic Power+20 for characters under command

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.

0 quintillion
Freighters

**Freighters** are ships which haul cargo. Every convoy has ~10 size worth of freighters.

## Mechanics

### Cost

In-universe, freighters are much cheaper than warships to build and maintain. When used as warships, freighters cost their size in NP and their mounts cost just 0.1 shipyard points to switch out. They will commonly be used by pirates and spacer states in the place of true warships.

### Loadouts for NPC freighters

NPC freighters operating as part of convoys have a full loadout of cargo slots and mount no weapons.
Dachetex Meyigachi

Dachetex MeyigachiCogent Sheet **Dachetex Meyigachi** is a Dominion Free Trader for the New Adresaas Dominion, a title bestowed upon him by His Lordship, Ardius Thalganna the Second himself. The title represents he was given a pass for a previous crime and is expected to make it big in Aoshtai so he can pay off his debts and inject money back into his homeland.

## Profile

*Setting down on his rite of passage, Dachetex was given his choice between the bogs of Ladeatra or his homeworlds canyons. Possibly due to laziness or refusal to leave his homworld he chose the canyons, many of his family was against his choice but he felt for once he needed to say screw it to what his family wanted. His first day in the bowels of the great canyons of Vallbrok was excruciating for the young Dachetex, he had been given the a canteen to last him a few hours in the harsh hot mesa like valley by the Druids of the Vallbrokian guild of Dukoris.*
Weight: 870 lbs
Eye Color:  Mustard Yellow

## Stats

* PROFILE
* COGENT
* FINANCES
* CAREER
* CAR

 Dominion Free Trader of the New Adresaas Dominion | Agatrops | Farmhand

INCOME/EXPENSES

**23 NAC** - +𝔛330,000

TOTAL BALANCE

Battles

Duels
Gerhold Otto (Entertainer)

Gerhold Otto (Entertainer)Cogent Sheet
**Gerhold Otto** is the most recent stage persona of **Edric Klein**, a Karian-Lindinian comedian, actor, bodybuilder, and gladiator. In this act, Klein takes on the character of an exaggerated Gerhold Otto, once the wartime dictator of Karstedt, portraying him as a flamboyant avatar of hearty midland Karian masculinity. He is a favorite of the arena, as his inclusion in the lineup has broadened the coliseum's appeal to the Karian heartland, which is now hooked on the arena's televised matches.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Lindinian Coliseum fighter

INCOME/EXPENSES

𝔛0 quintillion