4th Anniversary Hero Fest (Notification)

4th Anniversary Hero Fest
Active: 2021-02-05T07:00:00Z to 2021-02-16T06:59:59Z

It's the 4th Anniversary Celebration!

We're holding a series of events to celebrate four years of the Fire Emblem Heroes game, including a 4th Anniversary Hero Fest summoning event!

The four Heroes featured here have gained unparalleled popularity and power. During the active period, the initial appearance rate for the 5★ focus Heroes will be set to 5%!

You can even get up to 10 First Summon Tickets as Cumulative Points Rewards from the Tempest Trials+: Lost to Love event being held at the same time!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event:
Sothis: Girl on the Throne will be available to obtain as an ally only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. This Hero will not be available for normal summoning events that begin after this summoning event has ended.

The next time Sothis: Girl on the Throne will be available is late August.

• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• The initial appearance rates for 5★ and 5★ Focus are 3% and 5%, respectively.

• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ Focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.

• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills

• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.

• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects

Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.

・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

〇 Light and Astra seasons

Effect during corresponding season:

1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:

Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:

Mythic Hero Merge Count × 1

〇 Dark and Anima seasons

Effect during corresponding season:

3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:

Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:

Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Notes:

・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)

・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.

・ Duo Skills can be used in any battle.

・ Duo Skills cannot be used by units deployed using Pair Up.

Tap the image above to visit this Hero's illustrated introduction page.

Mysterious girl that sits upon a throne within

dreams. Full of emotion, her attitude changes

by the moment. Appears in Fire Emblem: Three

Houses.

Mythic Effect: Dark

Boost: HP+5, Res+5

Grants allies this Mythic Effect during Dark

season, if the Dark blessing has been conferred

and if this unit enters battle in Aether Raids with

them: Dark-blessed allies decrease the

Aetheric Lift lost for defense failures during

Dark season. (This decrease is limited to the

number of Mythic Heroes (Max: 2) × the number

of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will

decrease Aetheric Lift loss for defense

failures depending on number of merges. (This

decrease is limited to the number of times the

units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Sublime Surge

Mt: 16 Range: 1

Neutralizes "effective against dragons" bonuses.

Unit can counterattack regardless of foe's range.

If foe's Range = 2, calculates damage using the

lower of foe's Def or Res.

This skill can only be equipped by its original unit.

Sirius

Cooldown: 2

Boosts damage by 30% of unit's Spd. Restores

HP = 30% of damage dealt.

This skill can only be equipped by its original unit.

Atk/Spd Solo 3

If unit is not adjacent to an ally, grants

Atk/Spd+6 during combat.

Wrath 3

At start of turn, if unit's HP ≤ 75% and unit's

attack triggers Special, grants Special cooldown

count-1, and deals +10 damage when Special

triggers.

Cannot use:

Time's Pulse 3

At start of turn, if Special cooldown count is at

its maximum value, grants Special cooldown

count-1.

Cannot use:

"I have already lived my fate. I may appear to stand before you now, but is it truly so?"

Tap the image above to visit this Hero's illustrated introduction page.

The princes of Renais and Grado. As heirs to

allied kingdoms, they were raised with a strong

bond with one another. They appear in Fire

Emblem: The Sacred Stones.

Duo Skill:

Infantry and armored allies within 2 spaces of

unit (including unit) can move 1 extra space.

(That turn only. Does not stack.)

(Duo Skills can be used once per map by

tapping the Duo button. Duo Skills cannot

be used by units deployed using Pair Up.)

Standard Effect 1: Duel

If unit is 5★ and level 40 and unit's stats total

less than 185, treats unit's stats as 185 in

modes like Arena. (Higher-scoring opponents

will appear. Stat total calculation excludes any

values added by merges and skills.)

Skills learnable at 5★:

Reginleif

Mt: 16 Range: 1

Effective against armored and cavalry foes.

Grants Atk+3. If unit’s Atk > foe’s Atk and/or

extra movement granted by another skill is

active on unit, unit makes a guaranteed

follow-up attack.

This skill can only be equipped by its original unit.

Draconic Aura

Cooldown: 3

Boosts damage by 30% of unit's Atk.

Cannot use:

Heavy Blade 4

If unit's Atk > foe's Atk, grants Special

cooldown charge +1 and deals +5 damage

to foe per unit's attack. (Only highest value

applied. Does not stack.)

Cannot use:

Lull Atk/Def 3

Inflicts Atk/Def-3 on foe and neutralizes foe's

bonuses to Atk/Def (from skills like Fortify,

Rally, etc.) during combat.

Cannot use:

Odd Atk Wave 3

At start of odd-numbered turns, grants Atk+6

to unit and adjacent allies for 1 turn. (Bonus

granted to unit even if no allies are adjacent.)

"So many Heroes around our age... They'll soon learn that Lyon and I are a force to be reckoned with!"

Tap the image above to visit this Hero's illustrated introduction page.

A member of the Knights of Seiros and a sniper.

Unusual among her peers in that she does not

believe in the Church of Seiros's teachings.

Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Survivalist Bow

Mt: 14 Range: 2

Accelerates Special trigger (cooldown count-1).

Effective against flying foes. If unit is not

adjacent to an ally, grants Atk/Spd+6 during

combat, and also, if foe's HP ≥ 80% at start

of combat, foe cannot counterattack.

This skill can only be equipped by its original unit.

Moonbow

Cooldown: 2

Treats foe’s Def/Res as if reduced by 30% during

combat.

Cannot use:

Atk/Spd Solo 4

If unit is not adjacent to an ally, grants

Atk/Spd+7 during combat.

Null Follow-Up 3

Neutralizes effects that guarantee foe's

follow-up attacks and effects that prevent

unit's follow-up attacks during combat.

Cannot use:

Rouse Atk/Spd 3

At start of turn, if unit is not adjacent to an ally,

grants Atk/Spd+6 to unit for 1 turn.

Cannot use:

"I've traveled across many lands in my time, but this one seems...peculiar."

Tap the image above to visit this Hero's illustrated introduction page.

A sniper with the Greil Mercenaries. Has

a sharp tongue and is a master of the bow,

a fact that neither he nor his foes will deny.

Appears in Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Double Bow

Mt: 14 Range: 2

Accelerates Special trigger (cooldown count-1).

Effective against flying foes. If unit is not

adjacent to an ally, grants Atk/Spd/Def/Res+5

during combat and unit can counterattack

regardless of foe's range.

This skill can only be equipped by its original unit.

Deadeye

Cooldown: 3

Doubles damage dealt. Disables non-Special

skills that "reduce damage by X%."

Cannot use:

Atk/Def Solo 4

If unit is not adjacent to an ally, grants

Atk/Def+7 during combat.

Lull Atk/Spd 3

Inflicts Atk/Spd-3 on foe and neutralizes foe's

bonuses to Atk/Spd (from skills like Fortify,

Rally, etc.) during combat.

Cannot use:

Time's Pulse 3

At start of turn, if Special cooldown count is at

its maximum value, grants Special cooldown

count-1.

Cannot use:

"This mission is like shooting apples off a tree. Let's finish this and get out of here."

This of this as an opportune time to fill out your barracks!
Posted: 2021-02-05T07:00:00Z