Kum

**Bu makale halen yapım aşamasında.**
Yapım aşamasında yardımcı olursanız seviniriz.

**Kum** doğal olarak deniz kenarlarında ve çöllerde bulunan, 4 blok derinliğe kadar taş ve kumtaşı ile birlikte bulunabilir. Kum, kolaylıkla eliniz ile veya kürekle kazılabilir. Kum, çok az bir patlama dayanıklılığına sahiptir .

## Davranış

Falling Sand

Kum, eğer altında hiçbir blok yoksa falling sand'na dönüşür ve bir bloğa çarpana kadar düşer, thus making it one of five blocks (as of 12w41a) to which gravity applies (the others being gravel, TNT (turns into primed TNT), anvil ( as of 12w41a), and the Dragon Egg). This will happen even if the block of sand is attached to a sticky piston, as the piston will only stick to a block when retracting. When sand is being affected by gravity and falling, it exhibits a smooth falling animation. If falling sand lands on a mob or the player and covers their head, it will suffocate them until they successfully destroy the block, move out of the block or die. If falling sand lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or Redstone), it will drop and turn into a sand resource block. If falling sand falls into lava, it will catch fire (since it's an entity) but still lands and piles up like normal if the falling distance is short. When the sand becomes a block again, the fire goes out; otherwise, the falling sand block burns up/disappears while falling. Also, if it falls onto a cobweb it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will turn into a resource block. *Placing* a block of sand into the space directly above a non-solid block will *not* cause it to turn into Falling sand. Sand blocks can be suspended in indefinite defiance of gravity in this way, most famously using torches. Additionally, if sand is placed anywhere straight up from a painting, it will pass right through the painting as if it wasn't there (the same happens to gravel).

## Kullanıldığı Alanlar

Kum, Airlocks su tıkaçlarında ve mob tuzaklarının yapılmasında kullanılailir. Kum bazı durumlarda iyi bir yapı iskelesi olarak kullanılabilir. Yer çekiminden etkilenmesinden dolayı, it can be quickly and easily removed from ground level and can be used to construct a safe path downwards from a higher position (such as a hole directly down through the roof of a large cavern) even if the ground itself cannot be reached by hand.

In addition, sand is used in the production of glass via smelting and TNT via crafting with gunpowder.

### Mining techniques

#### Meşale ile Kazılma

Çok Fazla Kum Kazarken Zaman Kaybetmemek için kumu kırıp hemen altına meşale (Çiçekler, Örümcek Ağları ve Basamaklarda işe yarar) Hepsi düşe düşe kırılır bu tüm düşen bloklarda çalışır(Kırmızı Kum, Kum, Çakıl).

#### Cofferdam mining

 Dosya:A cofferdam with sand mined up.png
If large quantities of sand and sandstone are needed, the ocean floor is a great source of both of these. To create a cofferdam, find a place in a large lake or ocean that is only one or two blocks deep, and fill in that spot to be just above water level. Then dig a pit inside so that the water can't get back in. With a large enough pit, a large chest can be filled with sand and sandstone fairly easily.

This method can also be used in Desert biomes without the need to drain away water.

## Gallery

* A sand ledge in 1.8 Pre-release 2
* The same sand ledge falling
* A sand ledge in 1.0.0

## Trivia

* If a sand block is falling straight into a closed trapdoor, the trapdoor is opened when there is 1 block space between the sand and the trap door, the sand will pass through the trapdoor and fall below it. This also works with gravel.
* In classic, if the player is next to a set of blocks and places 2 sand blocks above them, using the side of those blocks, they will end up inside of those blocks, with an internal texture identical, but darker than regular sand. Like most blocks, they are also hollow. The same bug happens with gravel.
* If a block of sand has snow on it and is made to fall, the snow is destroyed and will not drop a snowball.
* Sand does not fall in Pocket Edition.
* If sand falls onto tall grass, rail, powered rail, detector rail, redstone torch, torch, trapdoor, signs, flowers, redstone repeaters, or cobwebs it will break.
* Because falling sand is considered an entity it can be launched in a TNT cannon, similar to an ignited piece of TNT. The only significant building difference between a normal TNT cannon and a sand cannon is that a piston is needed at the end of a sand cannon. A correctly-timed piston will allow a sand block to fall just before the TNT charge detonates, launching the falling sand entity a considerable distance.
* There is a bug with this which will duplicate the sand. When using 2 TNT's timed almost after each other and placing the sand in air just before the TNT explodes, the sand will duplicate into 2 sand blocks on impact.
* Sand will fall at the same rate when submerged in water as it will when in air. This is also true for lava.
* If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
* Even though 4 sand blocks can be crafted into 1 sandstone, 1 sandstone cannot be crafted into 4 sand blocks.
* Falling sand entities can be caught inside cobwebs. When falling, the block will be slowed down. If there are more blocks falling into the cobweb than there is room beneath the cobweb for the sand to settle, the sand caught in the cobweb will instead drop as items. This can be used to simulate quicksand.
* Sand will fall through torches without breaking if there is air below the torch.

## See also

* Explained physics of falling sand and gravel.

Şablon:Entities/tr

:tr:Kategori:Natural blocks/tr