recursal/Fanatic-Fandom huggingface dataset:
Constructor

*Crafts one part into another part.
Can be automated by feeding parts into it with a conveyor belt connected to the input. The produced parts can be automatically extracted by connecting a conveyor belt to the output.*

## Ingredients

### Made in

Build Gun

**2×**  Reinforced Iron Plate

**8×**  Cable

The **Constructor** is a building used to automate the production of single-ingredient parts.

## Recipes

The Constructor can be overclocked using Power Shards. Overclocking increases the input/output speed of the Constructor at the cost of greatly increased power demand proportional to output.

## Overclocking

*Main article:* Clock speed
The Constructor can be overclocked using Power Shards. Overclocking increases the input/output speed of the Constructor at the cost of exponentially increased power demand.

## Gallery

* Several Constructors connected to Smelters via Conveyor Belts.
* A manifold of Constructors producing Concrete.

## Trivia

The serial numbers on the model translate to "Constructor" and "I stamp" in leet speak.

## History

* Patch 0.3.4.6: Power Shards production times changed to work better with Constructor sounds
* Patch 0.3:
	+ Manufacturing UIs (Constructor, Assembler, Manufacturer, etc.) now display all recipes in categories similar to the Craft Bench
	+ Clearance tweaks for Foundry, Constructor & Smelter
* Patch 0.2.1.6: Added some measures to prevent a rare “Floor is too steep” error when building the Constructor
* Patch 0.1.9: Adjusted alignments of I/O:s on Constructors

## See also

* Assembler
* Manufacturer
Encased Plutonium Cell

*Plutonium Cells are concrete encased Plutonium Pellets.
Used to produce Plutonium Fuel Rods for Nuclear Power production.
Caution: Moderately Radioactive.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Default__Desc_PlutoniumCell_C`

## Item

### Radioactive

Extremely (120)

The **Encased Plutonium Cell** is an intermediate component of Uranium Waste reprocessing. Its alternate recipe is one of the few recipes crafted using the Particle Accelerator.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Encased Plutonium Cell / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
	+ As Uranium Waste is a by-product of power generation, it is assigned with 0 energy.
* Space refers to building space, excluding belts and pipes. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. Exception is mentioned below:
	+ Non-fissile Uranium#Alternate recipes analysis - Default
	+ Concrete#Alternate recipes analysis - Wet Concrete
	+ Aluminum Casing#Alternate recipes analysis
* Although the Instant Plutonium Cell recipe use more raw resources, it is necessary to max out Uranium-Plutonium production, as it costs less Nuclear Waste per Cell.
	+ If the purpose to produce Plutonium Fuel Rod is to get rid of Uranium Waste, then it is advised to choose the default recipe.

## Usage

### AWESOME Sink

****Encased Plutonium Cell**** cannot be sunk into the  AWESOME Sink and will clog the input.
## History

		- No longer uses Nitrogen Gas
		- Changed Aluminum Casing cost from 50 to 20
		- Doubled production time
		- Changed Plutonium Pellet cost from 1 to 2
		- Changed Concrete cost from 2 to 4
	+ Alternate: Instant Plutonium Cell:
		- Changed recipe craft time from 60 to 120 seconds
		- Changed Non-fissile Uranium cost from 75 to 150
		- Changed Aluminum Casing cost from 25 to 50
		- Changed Nitrogen Gas cost from 25 to 20
		- Changed Encased Plutonium Cell product from 25 to 20
	+ Radioactivity doubled (60->120) due to above reason
* Patch 0.4.0.0: Introduced
Copper Ore

*Used for crafting.
Basic resource mainly used for electricity.*

### Blueprint path

`/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C`

## Item

### Abbreviation

Cop

**Copper Ore** is a common resource found in the world. It is smelted into Copper Ingots for further processing.

## Obtaining

### Resource acquisition

Copper Ore can be harvested by hand (default `E`) in trace amounts from resource deposits scattered across the world, or from inexhaustible resource nodes on which Miners can be constructed to extract automatically. Additionally, Lizard Doggos will occasionally bring it when tamed.

Items produced per minute
* 100% Clock Speed
* 250% Clock Speed

Number of Copper Ore resource nodes is as follows:

\*Note: The extraction rate of a Miner Mk.3 at 250 % is 1,200/min, but a Mk.5 Conveyor can only carry 780/min, therefore the maximum mined amount cannot be transported.

### Extraction energy

It takes about 11.62  MJ to extract 1 Copper Ore. *Further reading: Extraction energy*

## Usage

### AWESOME Sink

****Copper Ore**** can be sunk into the  AWESOME Sink to yield **3 points**.
## See also

* Copper Powder
* Copper Sheet
* Wire

## Gallery

* A copper node
* A copper deposit
* Unused menu icon introduced in Patch 0.3.4.7

## History

* Patch 0.3.4.9: Reverted to the old mesh as of 0.3.4.7, improved icon readability
* Patch 0.3.4.7: New mesh and icon introduced
* Patch 0.2.1.19: New mesh and icon introduced
Bold Friendships Weekend

**Bold Friendships Weekend** is one of the Weekends in Idle Champions of the Forgotten Realms where you can buy special Gold Chests and Golden Gear.

The following Champions will get a buff this weekend: Ishi, Asharra, Calliope, Spurt, and Strix.

## Loot

Chest
  Gold Bold Chest
Golden Gear
Rapier of the Bold - Ishi (1st slot).

## Trivia

This weekend event took place during the 2020 Brightswords event, on September 4th through September 7th.
Color Cartridge

*Used for applying Patterns to structures with the Customizer.
(Patterns can be purchased in the AWESOME Shop.)*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_ColorCartridge_C`

## Fuel

### Stack energy

180 000 MJ

**16.364s** in Tractor
**12s** in Truck
**10s** in Explorer
**6s** in Cyber Wagon

**Color Cartridges** are used to apply patterns on foundations in the Customizer.

## Usage

### Crafting

Color Cartridges are used to apply patterns.

### Fuel

Color Cartridges can also be used as a fuel for vehicles. At 900 MJ, they have the 3rd highest energy from non-radioactive fuel items in the game after  Batteries (6000 MJ) and  Packaged Turbofuel (2000 MJ). They can't be used as a fuel for Biomass Burner.

### AWESOME Sink

****Color Cartridge**** can be sunk into the  AWESOME Sink to yield **10 points**.
## History

* Patch 0.6.0.0: Changed recipe craft time from 8 to 6 seconds
* Patch 0.5.0.0: Moved  **Color Cartridge** unlock to Tier 2 - Resource Sink Bonus Program
* Patch 0.3.4.14: Production cycle shortened, production values are unchanged
Beams

*This article is about **Beams**, not to be confused with Steel Beam or Encased Industrial Beam*
* Metal
* Painted
* Support
* Connector
* Double

## Metal Beam

*Snaps to other Beams and various other structural buildings.
Beams support multiple build modes for different use cases.*

## Ingredients

### Made in

Build Gun

**2×**  Steel Beam

## Painted Beam

*Snaps to other Beams and various other structural buildings.
Beams support multiple build modes for different use cases.*

## Ingredients

### Made in

Build Gun

**2×**  Steel Beam

## Beam Support

*Snaps to other Beams and various other structural buildings.
Used to aesthetically connect beams to surfaces.*

## Ingredients

### Made in

Build Gun

**2×**  Concrete

## Beam Connector

*Can be connected to Beams to hide seams and generally make connections look more appealing.*

## Ingredients

### Made in

Build Gun

**2×**  Concrete

## Beam Connector Double

*Can be connected to Beams to hide seams and generally make connections look more appealing.*

## Ingredients

### Made in

Build Gun

**2×**  Concrete

The **Metal Beam** and **Painted Beam** are architectural structures which can be used for designing elements of factory buildings. **Beam Supports** and **Beam Connectors** can be used to seamlessly connect these beams to other structures and to each other, respectively.

## Obtaining

### Unlocking

****Beams** is unlocked via the  AWESOME Shop using:**

## Construction

The rotation of beams can be adjusted by scrolling  before placing them. They also have a customizable length. Their build cost increases by 2×  Steel Beam for every additional 4 meters, and can be extended up to 40 meters (for example, a beam 5 meters long will cost 4  Steel Beams). Beams, their supports and connectors all have soft clearance.

Beams can snap to other beams, allowing continuous chains of beams to be built. Walls and Architectural structures can be built onto beams.

The color of  Painted Beams can be customized using the Customizer. The primary swatch color will be used.  Metal Beams cannot be customized this way.

## History

* Patch 0.5.0.9:
	+ Fixed so beams properly align their rotations with snapped foundations
	+ Fixed Beam Connectors snapping to the sides of beams
	+ Fixed issues with beam and pillar snapping
	+ Fixed some rotation issues and improved how zooping determines direction
* Patch 0.5.0.4: Fixed rotation when being built vertically
* Patch 0.5.0.0: Introduced
Coal

*Mainly used as fuel for vehicles & coal generators and for steel production.*

**5.455s** in Tractor
**4s** in Truck
**4s** in Coal Generator
**3.333s** in Explorer
**2s** in Cyber Wagon

**Coal** is a common early-game resource found in the world which is used for advanced smelting or power generation. It can power Coal Generators and vehicles. It burns for four seconds in a Coal Generator.

*For more details about Coal power, see Coal Generator.*

## Obtaining

### Resource acquisition

Coal can be harvested by hand (default `E`) in trace amounts from resource deposits scattered across the world, or from inexhaustible resource nodes on which Miners can be constructed to extract automatically. Additionally, Lizard Doggos will occasionally bring it when tamed.

Items produced per minute
* 100% Clock Speed
* 250% Clock Speed

Number of Coal resource nodes is as follows:

\*Note: The extraction rate of a Miner Mk.3 at 250 % is 1,200/min, but a Mk.5 Conveyor can only carry 780/min, therefore the maximum mined amount cannot be transported.

### Extraction energy

It takes about 10.88  MJ to extract 1 Coal. *Further reading: Extraction energy*

### Alternate recipes analysis

Alternate recipes analysis for Coal is not applicable as both alternate recipes cannot be fully automated. However, to produce electricity with no resources on hand other than water for the coal generator, buying biomass in the AWESOME shop and converting it to biocoal appears to be the most efficient solution in terms of coupons (72000 MJ/coupon).

## Usage

### AWESOME Sink

****Coal**** can be sunk into the  AWESOME Sink to yield **3 points**.
## Tips

* Some Coal nodes are blocked by boulders which can be detonated using a Nobelisk Detonator.
* Most Coal nodes are near the water, except some at the Grass Fields and Dune Desert. It is advised to avoid these nodes when setting up Coal power.

## Current issue

While the Satisfactory Interactive Map indicates that there are 15 pure nodes, one of the pure nodes in Dune Desert overlaps with another, effectively reducing the resource node count by 1. Thus, 780/min of Coal resources is lost.

## See also

* Compacted Coal
* Coal Generator

## Gallery

* Two coal nodes in the Dune Desert
* A coal deposit
* Coal running into a Coal Generator in a pre-alpha build of the game.
* **Coal** nodes by the water body are useful for setting up Coal Power.

## History

* Patch 0.3.4.9: Reverted to the old mesh as of 0.3.4.7, improved icon readability
* Patch 0.3.4.7: New mesh and icon introduced
* Patch 0.3: Fuel value was re-balanced to 300, from 270. The resulting burn time however was reduced due to increased Coal Generator power output.
* Patch 0.2.1.19: New mesh and icon introduced
Blade Runners

*Slot: Body
An exoskeleton for your lower legs that assists movement, allowing you to sprint faster and jump higher.
Also dampens the impact of landing.*

### Blueprint path

`/Game/FactoryGame/Resource/Equipment/JumpingStilts/BP_EquipmentDescriptorJumpingStilts.BP_EquipmentDescriptorJumpingStilts_C`

## Equipment

### Equipment slot

Legs

**Blade Runners** are leg equipment that increase the pioneer's running speed by 50% and jump height by 100%, while also dampening fall damage.

Wearing Blade Runners changes the walking and running sounds.

## Obtaining

### Unlocking

****Blade Runners**** are unlocked via the **Quartz Research chain** in the  MAM using:

## Usage

### Equipment

 Maximum fall without taking damage | 13.5 m | 20.5 m

Walking speed is unaffected. To achieve a higher jump, slide before jumping. Bunny hop refers to a series of slide-jumps instead of running normally.

### Slide jumping

You can chain slide jumps together (which only works on flat surfaces up to very slight slopes) to achieve significant on-foot speed:

Run straight ahead → perform a crouch-jump → at the last moment before hitting the ground while still in the air crouch again to activate sliding on landing and immediately jump again.

This seems to bring up "walking" speed to almost 20m/s on level surface, or even higher boost on downhill slope. For uphill slope, this only works up to a small incline (comparable to an 8x1 ramp). You can use it to cut corners or even go reverse if performed correctly. For additional speed you can perform a slide jump atop a forward moving conveyor belt (preferably Mk.5).

It also increases jump height to 8m and jump length to 40m (on the first slide jump) respectively 48m (on subsequent slide jumps).

### Fall damage reduction

Blade Runners cap the maximum fall damage at 96 health points or 9.6 health segments. Without the Blade Runners, the fall damage is capped at 97 instead.

It is advised to obtain this equipment as soon as possible. The pioneer will then be able to jump onto a  Storage Container or  Conveyor Splitter/Merger, which makes factory building much easier.

### AWESOME Sink

****Blade Runners**** can be sunk into the  AWESOME Sink to yield **4 088 points**.
## Current issues

* If the FOV (Field of View) is changed from 90, the pioneer's legs will appear out of the Blade Runners. The bigger the difference of FOV, the more visible it is.
* Blade Runners don't align with the pioneer when traveling in a Hyper Tube.

## Gallery

* Fall damage comparison between wearing Blade Runners vs not. Around the 50 meters mark, wearing Blade Runners actually causes higher fall damage.

## History

* Patch 0.6.0.0:
	+ Moved the Blade Runner research from the Caterium to the Quartz research tree
	+ Default recipe: Changed 50 Quickwire cost to 20 Silica
	+ Now has an unique walking sound when equipped
* Patch Closed Alpha 5.1: Tweaked Blade Runners: Sprint speed boost down to 50% from 75% and reduced the fall damage curve slightly
Automated Wiring

*Project Part #3. Ship with the Space Elevator to complete phases of Project Assembly.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C`

## Item

### Sink value

1 440

**Automated Wiring** is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project parts, it cannot be crafted in a Craft Bench and has to be automated with a machine.

## Obtaining

### Crafting

**It is impossible to craft this part manually, it has to be automated with an Assembler or Manufacturer.**

### Alternate recipes analysis

The following shows different ways to produce 1 Automated Wiring / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Space refers to building space, excluding belts and pipes. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. See also:
	+ Stator#Alternate recipes analysis
	+ Cable#Alternate recipes analysis
	+ Wire#Alternate recipes analysis
	+ High-Speed Connector#Alternate recipes analysis

## Usage

### Space Elevator

**Automated Wiring** is used to complete deliveries in the  Space Elevator.

### AWESOME Sink

****Automated Wiring**** can be sunk into the  AWESOME Sink to yield **1 440 points**.
## Tips

* Automated Wiring can eat up Copper resources quickly, so it is advised to expand out and find additional Copper node dedicated for its production, especially during the production of Adaptive Control Units.

## History

* Patch 0.3.2.2: Reduced the cost and the changed parts required for High-speed Wiring, which was also renamed to ‘Automated Wiring’
* Patch 0.3: Properly introduced
* Patch 0.2.1.19: Introduced as Spelevator Part 3
	+ Required 1 Modular Frame and 3 Steel Beams to craft in 45 s

## See also

* Smart Plating
* Versatile Framework
* Modular Engine
* Adaptive Control Unit
* Assembly Director System
* Magnetic Field Generator
* Thermal Propulsion Rocket
* Nuclear Pasta
Cracked boulder

*Creates obstructions. Can be detonated.*

**Cracked boulders** are large destructible stones that appear in the world solely to create obstructions. They can be blown up with  Nobelisks. Once destroyed, they will never re-appear.

## Occurence

Cracked boulders can appear:

* On resource nodes, to block the construction of Miner buildings.
* Covering up collectibles, such as Power Slugs.
* Blocking a path, usually at the borders between biomes.
* Blocking a cave entrance.

## Trivia

* There are 689 total cracked boulders in the world.
* Before Nobelisks were introduced to the game, it was not possible to remove cracked boulders, rendering some resource nodes obstructed or areas inaccessible.

## Gallery

* Cracked boulders on a Caterium node.
* Cracked boulders exploded with a Nobelisk Detonator.
* Cracked boulders blocking a path.
* Cracked boulders blocking a cave entrance.

## History

* Patch 0.2.1.4: Destroyed cracked boulders should no longer reappear
The Champion's Casque

**Description:** | The Champion's Crown was given to one of the greatest gladiator's of old. It is completely worthless in combat, however, it does make the wearer look quite impressive.

**The Champion's Casque** is one of the Loadouts available in Gauntlet.

* Note: this item is given to players who play Gauntlet on an *Alienware Alpha*.
Caterina Parks/es

*This article is a stub. You can help Satisfactory Wiki by expanding it.*

**Caterina Parks** es la CEO de FICSIT Inc. y la jefa de Steve. Ella es de mediana edad y ha sido descrita como "poderosa" e "intimidante".

El Caterio fue nombrado en su honor.

## Referencia

1. ↑ YouTube - Coffee Stain - Developer Highlight - Concept Art
2. ↑ https://crowdin.com/translate/factorygame/80/en-xx#107122

en:Caterina Parks
Assembly Director System

*Project Part #6. Ship with the Space Elevator to complete phases of Project Assembly.
This extremely fast and precise computing system is specifically designed to direct the Project Assembly: Assembly Phase.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_7.Default__Desc_SpaceElevatorPart_7_C`

## Item

### Sink value

543 632

**Assembly Director System** is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project parts, it cannot be crafted in a Craft Bench and has to be automated with a machine.

## Usage

### Space Elevator

**Assembly Director System** is used to complete deliveries in the  Space Elevator.
### Crafting

**Assembly Director System** isn't used to craft anything.
### AWESOME Sink

****Assembly Director System**** can be sunk into the  AWESOME Sink to yield **543 632 points**.
## History

* Patch 0.4.0.0: Properly introduced
* Patch 0.3: Removed
* Patch 0.2.1.19: Introduced as Spelevator Part 6
	+ Required 1 'Spelevator Part 2' (now Versatile Framework), 6 Circuit Boards and 1 Computer to craft in 60 s

## See also

* Smart Plating
* Versatile Framework
* Automated Wiring
* Modular Engine
* Adaptive Control Unit
* Magnetic Field Generator
* Thermal Propulsion Rocket
* Nuclear Pasta
Circuit Board

*Circuit Boards are advanced electronics that are used in a plethora of different ways.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C`

## Item

### Sink value

696

**Circuit Board** is a mid-game component used to craft Computers and other mid to late-game products.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Circuit Board / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Space refers to building space, excluding belts and pipes. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. See also:
	+ Copper Sheet#Alternate recipes analysis
	+ Plastic#Alternate recipes analysis
	+ Rubber#Alternate recipes analysis
	+ Silica#Alternate recipes analysis
	+ Quickwire#Alternate recipes analysis

## Usage

### Research

****Circuit Board**** is used in the **Sulfur Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Circuit Board**** can be sunk into the  AWESOME Sink to yield **696 points**.
## History

* Patch 0.3: More alternate recipes added.
* Patch 0.1.14: Crafting cost of the Circuit Boards are halved. However other recipes require twice the amount of Circuit Boards to craft. Its stack size is also doubled.
Alien DNA Capsule

*This data capsule translates organic chemicals into readable alien genetics information.
Used for researching alien organisms.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/AlienDNACapsule/Desc_AlienDNACapsule.Desc_AlienDNACapsule`

## Item

### Sink value

1 000

The **Alien DNA Capsule** is an item created from Alien Protein. It is used for research in the MAM and for sinking into the AWESOME Sink.

## Obtaining

### Unlocking

****Alien DNA Capsule**** is unlocked via the **Alien Organisms Research chain** in the  MAM using:

## Usage

### Research

****Alien DNA Capsule**** is used in the **Alien Organisms Research chain** in the  MAM for additional unlocks.
### AWESOME Sink

****Alien DNA Capsule**** can be sunk into the  AWESOME Sink to yield **1 000 points**.
Points accumulated from Alien DNA Capsules accumulate separately, see AWESOME Sink for details.

## History

* Patch 0.7.0.0:
	+ Renamed from Organic Data Capsule to Alien DNA Capsule
	+ Can now be sunk into the AWESOME Sink for 1000 points each
		- Points from DNA Capsules are accumulated separately from normal AWESOME points, and are displayed beneath the standard AWESOME points total in the AWESOME Sink UI.
* Patch 0.6.0.0: Introduced
Empty Canister

*Used to package fluids for transportation.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C`

## Item

### Sink value

60

**Empty Canisters** are parts used to package Fluids, which allows them to be carried in inventories or transported using Conveyor Belts and Vehicles. They are used in the packaging process and are returned during unpackaging, making them reusable. Each Canister can hold 1 m3 of fluid.

Not to be confused with Empty Fluid Tank which is used to package Nitrogen Gas and Nitric Acid.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Empty Canister / second, or 60 / min:

* Weighted Point is the weighted consumption rate, which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower, the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower, the better.
* Space refers to building space, excluding belts and pipes. The lower, the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. The exception is mentioned below:
	+ Plastic#Alternate recipes analysis
	+ Steel Ingot#Alternate recipes analysis
	+ Iron Plate#Alternate recipes analysis - Default Iron Plate
	+ Copper Sheet#Alternate recipes analysis

## Usage

### AWESOME Sink

****Empty Canister**** can be sunk into the  AWESOME Sink to yield **60 points**.
## Tips

* Some packaged fluids are far more useful than others. Packaged Water, for example, is necessary for Diluted Packaged Fuel.

## Trivia

* Canisters appear to change form depending on what fluid is packaged. They retain their original shape when packaging Fuel, Turbofuel or Liquid Biofuel, but when packaging Oil or Water, they change to a metal barrel or gallon container, respectively.

## History

* Patch 0.3.6: Two alternate recipes introduced (Steel Canister and Coated Iron Canister)
* Patch 0.3.3.4: Unpackaging Heavy Oil Residue now gives back the right amount of Canisters
* Patch 0.3: Introduced
Copper Powder

*Ground down Copper Ingots.
The high natural density of Copper, combined with the granularity of the powder, make this part fit for producing Nuclear Pasta in the Particle Accelerator.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/CopperDust/Desc_CopperDust.Desc_CopperDust_C`

## Item

### Abbreviation

Cop

**Copper Powder** is a late-game component used solely to create Nuclear Pasta.

## Usage

### AWESOME Sink

****Copper Powder**** can be sunk into the  AWESOME Sink to yield **72 points**.
## Trivia

* In Patch 0.4.0.0 and Patch 0.4.1.0 patch notes, it is referred to as Copper Dust.
Copper Sheet

*Used for crafting.
Primarily used for pipelines due to its high corrosion resistance.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C`

## Item

### Sink value

24

**Copper Sheet** is an early-game item used primarily in the construction of Pipelines and fluid-related buildings. It is the most basic product from Copper, alongside Wires.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Copper Sheet / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Building space and building count are summed for all buildings, excluding belts, pipes, power poles, power lines and other logistic infrastructures. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. See also:
	+ Copper Ingot#Alternate recipes analysis

## Usage

### Research

****Copper Sheet**** is used in the **Caterium Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Copper Sheet**** can be sunk into the  AWESOME Sink to yield **24 points**.
## Tips

* Copper Sheets can be produced very efficiently using the Pure Copper Ingot and Steamed Copper Sheet alt recipes; 2.5 sheets per ore compared to 0.5 for the default recipes, just by adding water.

## Gallery

* Optimum setup with 16 Refinery and three Water Extractors. Take note no segment of the pipe contains more than 300 m3/min of flow.

## History

* Patch 0.4.1.0: Stack size 100 -> 200
* Patch 0.3: Introduced
Cyber Wagon

*Absolutely indestructible.
Needs no further introduction.*

### Accepted fuel

Leaves, Flower Petals, Wood, Mycelia, Fabric, Hog Remains, Plasma Spitter Remains, Stinger Remains, Hatcher Remains, Color Cartridge, Biomass, Solid Biofuel, Packaged Liquid Biofuel, Coal, Compacted Coal, Petroleum Coke, Packaged Oil, Packaged Heavy Oil Residue, Packaged Fuel, Packaged Turbofuel, Battery, Uranium Fuel Rod, Plutonium Fuel Rod

## Ingredients

### Made in

Build Gun

**10×**  Reinforced Iron Plate

The **Cyber Wagon** is a vehicle, originally jokingly announced shortly after the Tesla Cybertruck was unveiled, that was later introduced into the game after enough positive feedback.

Its inventory is located in the back of the vehicle, however, it only has a single inventory slot alongside a fuel slot. Its cargo lacks an openable cover animation. Both the windows on the left side are cracked, due to some 'testing'. It didn't go through, though.

The Cyber Wagon's unique square wheels limit movement on the ground. The driver's seat is placed several meters below the vehicle, causing the pioneer to clip through the ground.

As stated in the description, it is 'absolutely indestructible': it lacks a health bar, making it immune to enemy attacks, it also protects the pioneer riding the vehicle from radiation and fall damage (due to falling slowly, it can still be received if pushed downwards faster using a Jump Pad), however, not Poison Gas.

## Obtaining

### Unlocking

****Cyber Wagon** is unlocked via the  AWESOME Shop using:**

A single Coupon has to be fed to the  AWESOME Sink first, therefore 21 total Coupons are required.

## Usage

*Main article:* Vehicles
The Cyber Wagon's 1-slot inventory can be accessed by interacting with the vehicle's trunk, where it can also be fueled by inputting up to a stack of fuel into the fuel slot. All fuels are accepted, ranging from  Leaves to  Plutonium Fuel Rods. Fuels with more energy last longer, but don't affect anything else.

Once fueled, entering the Cyber Wagon allows it to be driven. Running out of fuel while driving prevents accelerating and braking. Automated routes can be recorded using the self-driving menu `Q`.

## Trivia

* Requiring only 10 Reinforced Iron Plates to build, Cyber Wagon is the cheapest amongst wheeled vehicles to construct. However, it is also the slowest (*on the ground*) and consumes the most fuel.
* The Cyber Wagon is apparently *extremely* light-weight, as it can be propelled for phenomenal distances by Jump Pads, especially tilted ones.
* It can also climb vertical surfaces, similar to the Explorer.

## History

* Patch 0.3.1.0: Relocated cargo access point from the underside to the back of the vehicle, allowing it to be accessed normally
* Patch 0.3: Introduced

## References

1. ↑ YouTube - May 10th, 2022 Livestream - Q&A: Later down the line would you rather have a second map or a map editor for people to create?
Hard Mode

Hard Mode is an alternative mode that is activated by a switch located in the right portion of the character select area. The switch will appear when the final boss is defeated for the first time.

## Hard Mode Changes

* Elite monsters (palette change) have 3x-5x their original health as well as different attack cycles and drop loot bags when defeated. They appear once per level.
* Elite bosses (palette change) have different attack cycles.
* Less light.
* Monsters spawn in areas you have cleared and haven't returned to within a handful of seconds (marked on the map by blue areas)
* Newly spawned monsters will not drop gold nor experience nor be susceptible to lifesteal or damage to gold. It's also possible to return and find harder enemies have spawned in the place of those you killed (e.g. golems and mantraps replacing spriggans). Enemies in Ruins and Catacombs will only respawn once.
* Underwater suffocation damage is 10x stronger.
* Poison is lethal.
* Bonfires heal for 10 health at base instead of 20.
Aluminum

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Aluminum** may refer to:

* Bauxite, the raw ore of aluminum
* Alumina Solution, an intermediate fluid used to produce Aluminum Scrap
* Aluminum Scrap, an intermediate item
* Aluminum Ingot, an intermediate item
* Alclad Aluminum Sheet, a product used in various buildings and recipes
* Aluminum Casing, a product used in various buildings and recipes
Equipment Workshop

*Used to manually craft equipment.*

**6×**  Iron Plate

**4×**  Iron Rod

The **Equipment Workshop** is the station at which engineers can manually craft non-crafting components such as tools, ammunition and consumables.

Crafting is done by holding  on the Craft button. To craft continuously, `Space` can be tapped to hold the Craft button.

The workshop has a large front opening, and a small doorway at the back. The front opening is about the size of a wall, meaning that the workshop can be integrated into a larger building.

## Multiplayer

In a multiplayer game, each equipment workshop can only be occupied by one engineer at a time, so building multiple equipment workshops is recommended.

## Gallery

* The UI of the equipment workshop, showing the selected recipe and possible craft-able quantity, the item produced and quantity in a craft cycle, the relative time needed and the ingredients required in a craft cycle.

## History

* Patch 0.5.0.0: Changed UI
* Patch 0.4.0.4: Now can be rotated 45 degrees when placing instead of only 90 degrees
* Patch 0.4.0.0:
	+ Keys other than RMB and space no longer work for pressing the Craft button
	+ Pressing space now holds down the Craft button until it is pressed again
* Patch 0.3.4.10: Building cost changed to 4 Iron Rods and 6 Iron Plates.
* Patch 0.3: Crafting is now 33% slower (the time to do 3 steps previously now only does 2 steps). Tweaked the amount of crafting steps of many items.
* Patch 0.2.1.19: Model updated
Blender

*The Blender is capable of blending fluids and combining them with solid parts in various processes.
Head Lift: 10 meters.
(Allows fluids to be transported 10 meters upwards).
Contains both Conveyor Belt and Pipe inputs and outputs.*

## Building

### Inputs

* 2 Pipeline
* 2 Conveyor

### Outputs

* 1 Pipeline
* 1 Conveyor

## Ingredients

### Made in

Build Gun

**20×**  Motor

**10×**  Heavy Modular Frame

**50×**  Aluminum Casing

**5×**  Radio Control Unit

The **Blender** is a late-game building used for a wide variety of late-game recipes involving both fluids and solid resources.

## Overclocking

*Main article:* Clock speed
The Blender can be overclocked using Power Shards. Overclocking increases the input/output speed of the Blender at the cost of exponentially increased power demand.

## Byproducts

The Blender stops working if either of its outputs backs up, similar to a Refinery. To keep the Blender running, **All** its products must be constantly removed from it.

## Head lift

*Main article:* Head lift
The Blender has a recommended head lift of 10 meters, measured from the center of its Pipeline output.

## Tips

* When using the Diluted Fuel alternate recipe, a convenient production module is one Heavy Oil Residue Refinery overclocked to 112.5%, one Water Extractor underclocked to 75%, one Diluted Fuel Blender underclocked to 90%, and three Recycled Plastic or Recycled Rubber Refineries.

## Trivia

* The color of the fluid in the blending chamber changes depending on the recipe chosen, eg. Cooling System makes the fluid blue.

* The blender's robotic arms appear to make a Power Shard with no crystal inside. The arms then throw the Shard container into a hole as if saying "I'm done with this."
Bacon Agaric

*Can be eaten to restore two health segments.*

A **Bacon Agaric** (a.k.a. 'Mushroom'), is a consumable item that heals 20 HP. It can be equipped in the hand slot and is consumed with  . It can be found throughout the World, although in smaller numbers compared to Paleberries. It can be searched with the Object Scanner after researching it in the MAM and can also be used to craft the Medicinal Inhaler.

## Obtaining

Bacon Agarics can be picked up from the world by approaching them and pressing the interact key (default `E`). Unlike Nuts and Berries, Mushrooms do not regrow, as they lack a 'plant' that grows them.

### Unlocking

****Bacon Agaric**** is unlocked via the **Nutrients Research chain** in the  MAM using:

## Usage

### Research

****Bacon Agaric**** reveals the **Nutrients Research chain** in the  MAM when picked up.

### AWESOME Sink

****Bacon Agaric**** cannot be sunk into the  AWESOME Sink and will clog the input.
## Trivia

* A Bacon Agaric is referred to as Amanita Lardum by ADA in-game.
* Bacon Agaric is referred to as Marasmius tageticolor in the real world.
* Bacon Agarics can sometimes be found floating in the air or stacked on top of each other.
* It can be found in caves or nearby water bodies.
* Sometimes referred to as "Mushroom Bacon" amongst the pioneer community.
* A commonly asked question is "does it taste like bacon though?"

## See also

* Beryl Nut
* Paleberry
* Medicinal Inhaler

## History

* Patch 0.6.0.10: Fixed not appearing correctly on conveyors
* Patch 0.3.4.0: All the mushrooms in the Northern Forest should be back on the ground
* Patch 0.3.3.4: Fixed all the floating Bacon Agaric Mushrooms in the Lake Forest
* Patch 0.3.1.0: Consumable items now require the animation to finish before applying their healing. (And they finally play their animation if you only have one of them equipped)
Cup

* Classic
* Planet

*Standard issue Cup for melee range.*

## 'Employee of the Planet' Cup

*A shiny little cup, allowing extra hard working Pioneers to enjoy a cup of well deserved coffee while they wait for what the future will bring.*

### Unlocked at

AWESOME Shop after
4th Space Elevator Stage

The **Cup** is a solely cosmetic piece of hand equipment. Similar to Beryl Nuts, it is small and does not cause too much obstruction when the player decides to take a screenshot.

The **'Employee of the Planet' Cup** is a variant of the Cup that can be purchased after the 4th delivery in the Space Elevator.

## Obtaining

### Unlocking

****Cup** is unlocked via the  AWESOME Shop using:**

**'Employee of the Planet' Cup is unlocked via the  AWESOME Shop using:**

The 4th Space Elevator delivery has to be completed in order for the 'Employee of the Planet' Cup to become available.

After purchasing, the actual item can be found in the Purchases tab in the AWESOME Shop. The coupon cost is same for both types of cup.

## Usage

### Equipment

Both types of Cups can be held and drunk from. They are purely cosmetic.

### AWESOME Sink

****Cup**** cannot be sunk into the  AWESOME Sink and will clog the input.
Sinking the 'Employee of the Planet' Cup unlocks the  Golden Factory Cart in the AWESOME Shop.

## Trivia

* The first cup is called FICSIT Coffee Cup™ in the Shop. The 2nd cup can be unlocked after completing the 4th stage of Space Elevator.
* Pressing  will play the drinking animation, and occasionally a metal sound is produced, possibly due to the cup hitting the helmet the pioneer is wearing.
* The fluid content inside seems not to spill under any circumstance.
* Dropping the Cup onto the ground will empty its contents until it is picked up again.
* Another Coffee Cup can be spotted just on the HUB Terminal, and the space elevator terminal, but with a different design. That cup cannot be picked up or interacted with.
* Offline players from multiplayer will sit on the ground with a cup in their hands and occasionally take a sip.

## History

* Patch 0.4.0.0:
	+ Introduced 'Employee of the Planet' Cup.
	+ Improved the visual of the coffee in the cup, such as ripples and steams.
	+ Disconnected clients in multiplayer now sit down and drink from a Cup
* Patch 0.3: Introduced Cup
Caterina Parks

*This article is a stub. You can help Satisfactory Wiki by expanding it.*

**Caterina Parks** is the CEO of FICSIT Inc. and Steve's boss. She is middle-aged and has been described as "powerful" and "intimidating".

Caterium is named after her.

## Speculation

* The female voice in the game file *0926.wav* saying *"Huh, must have been a dream."* possibly belongs to her. The sound is currently unused in the game and could be part of Satisfactory's future story. It should be noted that a male voice (possibly Steve's) said the exact same thing in the file *0379.wav*

## References

1. ↑ YouTube - Coffee Stain - Developer Highlight - Concept Art
2. ↑ https://crowdin.com/translate/factorygame/80/en-xx#107122
Constructor/zh

## Constructor

*Crafts one part into another part.
Can be automated by feeding parts into it with a conveyor belt connected to the input. The produced parts can be automatically extracted by connecting a conveyor belt to the output.*

## Ingredients

**2×**  Reinforced Iron Plate

**8×**  Cable

製造機是用於將一個零件加工為另一種零件一個的建築物。

## Recipes

The Constructor can be overclocked using Power Shards. Overclocking increases the input/output speed of the Constructor at the cost of greatly increased power demand proportional to output.

構造器可以使用電力碎片超頻，這會增加製造機的輸入/輸出速度，

但代價是大大增加了與輸出成比例的功率需求。

圖片
--

* 多個製造機通過傳送帶連接到鑄造機。
* A manifold of Constructors producing Concrete.
Bauxite

*Bauxite is used to produce Alumina, which can be further refined into the Aluminum Scrap required to produce Aluminum Ingots.*

### Blueprint path

`/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C`

## Item

### Abbreviation

Baux

**Bauxite** is a late-game ore found in the world. It is the raw ore of Aluminum, combining it with Water in a Refinery produces Alumina Solution for further processing.

## Obtaining

### Resource acquisition

Bauxite can be harvested by hand (default `E`) in trace amounts from resource deposits scattered across the world, or from inexhaustible resource nodes on which Miners can be constructed to extract automatically. Additionally, Lizard Doggos will occasionally bring it when tamed.

Items produced per minute
* 100% Clock Speed
* 250% Clock Speed

Number of Bauxite resource nodes is as follows:

\*Note: The extraction rate of a Miner Mk.3 at 250 % is 1,200/min, but a Mk.5 Conveyor can only carry 780/min, therefore the maximum mined amount cannot be transported.

### Extraction energy

It takes about 11.17  MJ to extract 1 Bauxite. *Further reading: Extraction energy*

## Usage

### AWESOME Sink

****Bauxite**** can be sunk into the  AWESOME Sink to yield **8 points**.
## Gallery

* A factory layout consuming 240 Bauxite, producing 60 Alclad Aluminum Sheets and 120 Aluminum Casings per minute, using no alternate recipes
* Bauxite deposit
* A Bauxite deposit from the side
* A Bauxite node
* Unused menu icon introduced in Patch 0.3.4.7

## History

* Patch 0.3.4.9: Reverted to the old mesh as of 0.3.4.7, improved icon readability
* Patch 0.3.4.7: New mesh and icon introduced
* Patch 0.1.14: Now is used to make Aluminum

## See also

* Alumina Solution
* Alclad Aluminum Sheet
Alien Carapace

*Thick and sturdy natural armor plates from alien creatures.*

**Alien Carapace** used to be a biomass item which could be retrieved from dead Hogs, Alpha Hogs, Flying Crab Hatchers and Space Giraffe-Tick-Penguin-Whale Things. It could be directly used as fuel in the Biomass Burner or vehicles.

It was functionally replaced with  Hog Remains and  Hatcher Remains. Loading a save created before Patch 0.6.0.0 converts Alien Carapaces to Hog Remains.

## Obtaining

Alien Carapace used to be obtained from dead Hogs, Alpha Hogs, Flying Crab Hatchers and Space Giraffe-Tick-Penguin-Whale Things.

* Hogs dropped one Alien Carapace.
* Alpha Hogs dropped three Alien Carapaces.
* Flying Crab Hatchers dropped one Alien Carapace.
* Space Giraffe-Tick-Penguin-Whale Things dropped one Alien Carapace.

## See also

* Alien Organs
* Hog Remains
* Hatcher Remains

## Gallery

* The other variant of Alien Carapace, exclusively dropped by Flying Crab Hatchers.

## History

* Patch 0.6.0.0: Removed, creatures now drop unique remains
* Patch 0.1.14: Alien Armour Plates dropped by the Flying Crab Hatcher are now visible for the client
* Patch 0.1.5: Added Alien Organs research after Alien Carapace (making it possible to turn Alien Organs into Medicinal Inhalers)
Compacted Coal

*A much more efficient alternative for Coal. Used as fuel for vehicles and Coal Generators.*

## Fuel

### Stack energy

63 000 MJ

**11.455s** in Tractor
**8.4s** in Truck
**8.4s** in Coal Generator
**7s** in Explorer
**4.2s** in Cyber Wagon

**Compacted Coal** is an improved version of  Coal made by combining it with  Sulfur. It is used in a small number of alt recipes, particularly most versions of  Turbofuel, or can be burned in a  Coal Generator. While it does not directly generate more power than regular Coal when burned, the burn time is more than doubled (from 4 seconds to 8.4 seconds), meaning a given amount of Compacted Coal per minute can run over twice as many Coal Generators.

## Obtaining

### Unlocking

It is one of two MAM researches to cost a  Hard Drive, due to formerly being an alternate recipe.

****Compacted Coal**** is unlocked via the **Sulfur Research chain** in the  MAM using:

### Alternate recipes analysis

Alternate recipes analysis for Compacted Coal is not applicable as there is only a single recipe to create Compacted Coal.

## Usage

### AWESOME Sink

****Compacted Coal**** can be sunk into the  AWESOME Sink to yield **28 points**.
## Tips

* It takes exactly 7 Coal Generators at 100% clock speed to burn 50 Compacted Coal per minute. This is not immediately obvious due to one generator consuming about 7.143/min.
* Sulfur used to make Compacted Coal is the rarest resource only behind Uranium, which should be taken into consideration before building large-scale production.

## See also

* Coal
* Sulfur
* Turbofuel

## History

* Patch 0.6.0.4: Can no longer be unlocked from Hard Drive research
* Patch 0.6.0.0: The Compacted Coal alternative recipe is now available in the MAM Sulfur research tree
* Patch 0.3:
	+ Energy value increased from 600 to 630MJ
	+ Changed the conversion from 150% to 100% which reduced the maximum production by 33%.
Copper Ingot

*Used for crafting.
Crafted into the most basic parts.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C`

## Item

### Abbreviation

Cop

**Copper Ingot** is a crafting component made from Copper Ore and used to craft Wires, Copper Sheets and some other alloys.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Copper Ingot / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Building space and building count are summed for all buildings, excluding belts, pipes, power poles, power lines and other logistic infrastructures. The lower the better.

This section serves as a summary for alternative recipes and when they could be used.
It can be a bit subjective, so don't take it too serious.

* When there's lots of Iron nearby, *Copper Alloy Ingot* can be used to increase your Copper Ingot output. It uses less power and space than a row of smelters producing the same amount of Ingots .The downside is that Iron Ore used here can't be used elsewhere. Also you need Foundries for it.
 - "*Finally, a good use for all that Iron sitting around doing absolutely nothing"*

* If you have a lot of Water available, *Pure Copper Ingot* can be used to boost your Copper Ingot production without using other valuable resources. If you don't like dealing with the size of Refineries and piping water, this recipe may not be for you.
 - "*Great, I get to use Refineries! I definitely needed more of those around.*"

## Usage

### AWESOME Sink

****Copper Ingot**** can be sunk into the  AWESOME Sink to yield **6 points**.