Major Explorer Group

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      **This page is a Work in Progress! [WIP]**
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* Logo
* Great Seal
* Alternative

## Political Information

### De facto Leader

* Adrian Smithstone
* Douglass C. Erator

## Societal Information

### Capital / Headquaters

* Outpost Kochni - Level 000
* Wallpaper Town - Level 0.1
* F.O.B Esmar - Level 004

### Communities

* Outpost Kochni - Level 000
* Wallpaper Town - Level 0.1
* Outpost Archerios - Level 001
* Outpost Floodgate - Level 003
* Arbitrator Base - Level 3.1
* FOB Esmar - Level 004
* Epsilon Base - Level 004
* Outpost Heartkirth - Level 012
* Outpost Oskova - Level 013
* Outpost Delano - Level 017
* Outpost Coradale - Level 020
* Kirkman Base - The Hub
* Outpost Vagabond - The Metro

### Former Communities / Outposts

* Factory Guardians - Manufactory
* House Keepers - (For Level 13 Expedition)
* Void Duty - Oxygen Ocean
* The Congregation - Monastery
* Risk Takers - Level 5.1
* Outpost Jolaree - Level 10.1

### Species

* Humans
* Facelings

## Forign Affairs

### Allies

* Masked Maidens (Political and Strategic Alliance)
* Backrooms Nonaligned Trading Group  (Business Relation. Otherwise Neutral)
* Drighten (Cordial Relations)
* Electroscape Robotics (Peace Treaty)

### Proxy Groups

* Backrooms Remodeling Co.
* New Frontiers Division
* Cult of Anemoia
* Civil Supply Agency
* Backrooms Nonaligned Trading Group  (Expired)

### Enemies

* Drighten (formerly)
* Unwoven Acclimates
* Black Knights
* Church of the Veiled

## Historical Information

### Date of reorganization

 November 17th 2002

 The **Major Explorer Group (MEG** or **M.E.G)** is an organization within the Backrooms that dedicates itself to exploration, documentation, and understanding of the various levels, entities and other aspects of the Backrooms, for use of avoiding them in the use of permanent habitation. The MEG as they are commonly referred to as -- have several bases and small outposts across the Backrooms; ranging from settlements to forward operating bases for levels, to full fledged miniature communities that house several hundred people within its boundaries. However the majority of MEG outposts do not last long, as many as simply temporary bases used for exploratory purposes. The MEG often works in tandem with other major or even minor organizations within and without the Backrooms, such as the Docuventurers, together managing the Backrooms Public Database, as well as aiding in publishing new articles, gathering photographs of entities, levels, and phenomenon, and the creation of survival guides. The Major Explorer Group is the main sponsor of the Database and manages in tandem with the Docuventurers. Much of the history of the Backrooms when it comes to others involvement in it starts and even ends with the MEG, as they are deeply entwined in many of the politics and daily goings of the Backrooms, frequently sponsoring and even attending large expeditions into levels both already discovered as well as undiscovered.

## Mission Statement

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*From the Major Explorer Groups Administration Department.*

```

While many of the original goals of this organization have changed over the years, many revolve around the same idea that the Group has had since its inception. Exploration of the Backrooms ~~(It's in the name folks!)~~ However it has expanded to include keeping people safe, and to experiment and understand with what this realm has to offer. Some tend to be nomadic and stick outside of Outposts and live off what the Backrooms give them, as sparse as they tend to be; however, the life of a nomad is dangerous , and many people aren’t the very dangerous type. So many choose safety in numbers, by living in an Outpost or Base.

***Exploration:*** This organization's number one goal since the very beginning is to fulfill that childish dream most people have, to explore and know what's out there. How they do it is in the form of looking around every corner to find something interesting and find how this dimension works. It may give us insight into how other things not only work here, but how they work in places in Normal Reality. Now with the additional goal of safeguarding humanity from this terrible place, it has given us the purpose of understanding how to prevent death from lack of knowledge of an environment, which is why we created the Archive itself, to show people how to survive in the Backrooms.

***Safeguard Humanity:*** Keep safe those who can't keep themselves safe. In here, we are vulnerable, in here we are alone and cold, in such a dangerous and unforgiving place there is only death waiting for a user. There is no room for survival without someone to protect them. That's where our newfound purpose lies, in protecting others who can’t protect themselves. We will not let the people stuck in the Backrooms suffer, we will at least try to make their lives as normal as possible, just like it was in Normal Reality. Keeping people safe in this environment and understanding how people can cope and live with the fact they are not at home is useful information for preparing for when something like that may come in Humanities future.

***Find an Escape:*** Since the beginning, the main goal has been to find an exit to the Backrooms, and though already proven unlikely to occur, if an escape is found and this labyrinth indeed has an end, it may be useful in two ways. One: to give hope to others who do not believe they will ever escape and make it out alive or in one piece, and give them some hope on going home. And Two: it may help locate more threshold areas and help in removing/containing them. It is entirely understandable that people may also want to go to these exits and get out of such an unfathomable dimension and go back to the one that’s just right for them.

***Know Thy Enemy:*** We specializes ourselves in discovering the purpose and origins of entities within the Backrooms, as well as cataloguing them amongst all the other phenomenon in the Backrooms, including groups of interest. Entire divisions of people are dedicated to discovering new entities, possibly fictitious or not. We do this through user submissions and even user articles. Users can create their own articles on the sights of entities (provided they follow the guidelines and have evidence of the existence of the entity.), We investigate these messages and attempts to make an effort to actually find these entities and study them if anything comes up about them. Giving as much information helps us the most in this and makes it more likely to be chosen in future expeditions. (It also matters if it is an accessible level or not.) Knowing the inhabitants of this dimension is a first step to knowing what it is in the first place, and entities can be a stepping stone into the deeper cavern of the Backrooms, as levels prove to be no help in understanding this reality, since they are the thing we are trying to understand.

***Experiment:*** Why not make the most out the situation we are in and try and gain some useful knowledge about the new world around us. While it may not benefit humanity outside of the Backrooms, it will sure as hell help the people on the inside who are desperately crawling for information about the strange new environment they are in. Speaking for the populace of the Backrooms; it is important that we experiment with what we can and cannot get away with when it comes to Levels, Entities, and all the other phenomenon in the Backrooms.

## History

### Beginnings

The origins of the MEG aren't fully understood to even the organization themselves, let alone the public, though it is generally accepted that the organization began on Level 0.1 with a group of wanderers and a group of Facelings, respectively called the Mrovhite (Märr-ōv-hīt),