Celestial

Celestial

## Description

**Celestials** emerge as radiant figures of both awe-inspiring majesty and uncompromising conviction. These angelic beings, born from the very essence of benevolence and boundless ambition, stand as the pinnacle of virtue and self-assuredness. With resplendent wings and ethereal countenances, they inspire both reverence and curiosity in all who behold them.

Longevity has bestowed upon elves a unique perspective, granting them insights that span centuries. These insights are often channeled into mesmerizing works of art, haunting melodies, and masterful archery that seem to capture the essence of the world itself. While their demeanor might seem aloof to shorter-lived races, elves possess a depth of emotion and compassion that runs as deep as their connection to the land. Their timeless presence weaves a thread of wonder and magic through the tapestry of existence, leaving an indelible mark upon the realms they grace.

### Origin and Purpose

The Celestials trace their origins to the dawn of creation itself, bestowed with divine purpose by the very forces that shaped existence. Their unique amalgamation of virtues, born from a harmonious blend of selflessness and self-assuredness, has led them to embrace a role of benevolent custodianship over the realms they inhabit. Convinced of their inherent superiority, they have taken it upon themselves to guide, protect, and uplift the "minor" races they deem in need of their guidance.

### Egoistic Benevolence

The Celestials' sense of egoism stems from a deep-rooted belief that their wisdom and guidance are the ultimate salvation for the myriad races that inhabit the world. While genuinely desiring to aid these "lesser" races, they approach this task with an air of inherent superiority, often viewing themselves as the unquestionable arbiters of destiny. This egotistical benevolence drives them to undertake grand endeavors, shaping empires and alliances with the intention of gathering the smaller races under their enlightened rule.

### Realm of the Celestials

The Celestials' realm exists as a celestial citadel that floats high above the mortal realms, a shining bastion of light and ethereal beauty. Its architecture is a symphony of ivory spires and crystalline gardens, adorned with statues that depict the Celestials' triumphant interventions in the world below. The realm serves as both a sanctuary and a command center, from which the Celestials coordinate their efforts to bring salvation and unity to the "minor" races.

### Divine Edicts and Trials

Celestial intervention often takes the form of divine edicts and trials. Mortals who find themselves at the crossroads of destiny might receive visions, dreams, or direct communication from these angelic beings, guiding them toward actions that align with the Celestials' grand design. Yet, these interventions are never without tests of character, as the Celestials believe that only those who demonstrate unwavering devotion and humility are truly deserving of their salvation.

### The Path of Unity

As the Celestials strive to unite the "minor" races under their rule, they encourage cooperation, diplomacy, and harmony among mortals. However, their efforts are not without controversy, as many question the celestial race's true motivations and the implications of such centralized authority. Some view the Celestials as benevolent saviors, while others perceive them as potential tyrants masking their ambition behind a veneer of altruism.

## Racial Traits

***Ability Score Increase***: Your Charisma score increases by 2.

***Size***: Celestials are medium-sized creatures.

***Speed***: Your base walking speed is 30 feet.

***Radiant Resilience***: You have resistance to radiant damage.

***Guiding Radiance***: When you cast a spell that deals radiant damage, you can add your Charisma modifier to the damage dealt.

***Heavenly Grace***: You have proficiency in the Persuasion skill. Additionally, when you make a Charisma (Persuasion) check, you can use your reaction to roll a d4 and add the number rolled to the check's result.

***Angelic Presence***: You can cast the Light cantrip. Charisma is your spellcasting ability for this spell.

***Wings of Grace***: At level 10, you have a flying speed equal to your walking speed. To use this flying speed, you can't be wearing heavy armor.

### **Additional Feats**

1. Celestial Radiance:
	* **Prerequisite**: Celestial race, Level 1
	* Your celestial essence shines with greater brilliance. You gain the following benefits:
		+ Increase your Spirit score by 1, to a maximum of 20.
		+ You gain the ability to cast the Light cantrip. Spirit is your spellcasting ability for this spell.
2. Luminous Strike:
	* **Prerequisite**: Celestial race, Level 1, Strength or Stamina Physical Ability
	* Your celestial heritage imbues your strikes with radiant power, allowing you to unleash bursts of light in combat. You gain the following benefits:
		+ Whenever you hit a creature with a melee weapon attack, you can choose to expend your reaction to channel celestial energy into the strike. Roll a d4 and add the number rolled to the damage dealt by the attack. Once you use this reaction, you can't use it again until you finish a short or long rest.
		+ When you roll a 1 or 2 on a damage die for a melee weapon attack, you can reroll the die and must use the new roll, even if it is another 1 or 2. You can use this ability a number of times equal to your Spirit modifier (minimum of once), and you regain expended uses when you finish a long rest.
		+ You can use your action to release a burst of radiant energy in a 10-foot radius around you. Each creature of your choice in that area must make a Spirit saving throw against a DC equal to 8 + your proficiency bonus + your Spirit modifier. On a failed save, a creature takes radiant damage equal to your level, and it is blinded until the end of its next turn. On a successful save, a creature takes half damage and isn't blinded.
3. Celestial Blessing:
	* **Prerequisite**: Celestial race, Level 1, Spirit Class
	* Your celestial healing abilities are amplified. You gain the following benefits:
		+ When you use a spell slot to cast a spell that restores hit points, the creature healed by the spell regains additional hit points equal to your character level.
		+ You gain proficiency in the Medicine skill. If you are already proficient, you gain expertise in the Medicine skill instead.
4. Wings of Grace:
	* **Prerequisite**: Celestial race, Level 10
	* You unlock your celestial wings and learn to harness them in various ways. You gain the following benefits:
		+ You gain a flying speed equal to your current walking speed. To use this flying speed, you can't be wearing heavy armor.
		+ As a bonus action, you can extend or retract your wings. When your wings are extended, you have advantage on Dexterity (Acrobatics) checks made to escape grapples.
5. Divine Unity:
	* **Prerequisite**: Celestial race, Level 1, Soul Class
	* Your bond with other races and your divine nature grants you unique insights. You gain the following benefits:
		+ You gain proficiency in one skill of your choice from the following list: Insight, Persuasion, or Diplomacy (choose or adapt a skill appropriate for your game setting).
		+ Whenever you make an ability check using the chosen skill, you can roll a d4 and add the number rolled to the check's result.

## Racial Traits (Dungeons & Dragons 5.0)

***Ability Score Increase***: Your Charisma score increases by 2.

***Size***: Celestials are medium-sized creatures.

***Speed***: Your base walking speed is 30 feet.

***Radiant Resilience***: You have resistance to radiant damage.

***Guiding Radiance***: When you cast a spell that deals radiant damage, you can add your Charisma modifier to the damage dealt.

***Heavenly Grace***: You have proficiency in the Persuasion skill. Additionally, when you make a Charisma (Persuasion) check, you can use your reaction to roll a d4 and add the number rolled to the check's result.

***Angelic Presence***: You can cast the Light cantrip. Charisma is your spellcasting ability for this spell.

***Wings of Grace***: At level 10, you have a flying speed equal to your walking speed. To use this flying speed, you can't be wearing heavy armor.