recursal/Fanatic-Fandom huggingface dataset:
Hero Abilities

As your Hero levels you are granted Ability Points. These Ability Points are then to be spent on Abilities that you later use in combat.

## Ability Points by Levelling

You get a grand total of 20 ability points. You get two abilities at level 2, after that you get one ability point every second level until level 30. After that you get one ability point at DK level 25, 50, 75 and finally 100.

## Ability Trees

The abilities are divided into different trees or schools that somewhat define them to what they do. Each hero has access to six different trees depending on faction.

Each Ability Tree has five tiers, but all classes do not get access to all tiers. The tiers available are depending on class.

List of Ability trees:

* Darkness (Death Knight, Tier 2; Necromancer, All Tiers)
* Defense (Cleric, Tier 2; Death Knight; All Tiers; Knight, All Tiers; Necromancer, Tier 2)
* Light (Cleric, All Tiers; Knight, Tier 2)
* Necromancy (Death Knight, Tier 3; Necromancer, All Tiers)
* Offense (Cleric, Tier 2; Death Knight; All Tiers; Knight, All Tiers; Necromancer, Tier 2)
* Prime (Cleric, All Tier; Death Knight; Tier 3; Knight, Tier 3; Necromancer, All Tiers)
* Righteousness (Cleric, All Tiers; Knight, Tier 3)
* Warface (Cleric, Tier 2; Death Knight; All Tiers; Knight, All Tiers; Necromancer, Tier 2)

## Notes

All the varying numbers that are here displayed as calculation, are in the game displayed as integers calculated from your current equipment.

All varying numbers are assumed! The assumption made is that they follow a "Y +/- X \* (stat)" system.

The
 calculations are based on the Improvement percentages given in your character interface. "Magic Abilities +62%" means that the M in the calculations should be replaced by 1.62. "Heroic Support Abilities +152%" means that HS is replaced with 2.52.
FastDownload beállítása

## A fastdownload beállítása pár egyszerű lépésben.

Kattints a jobb oldali sávban a Fast Download menüpontra.

Ez után a legördülő menüben válaszd ki a szervert, amelynek szeretnéd beállítani a gyors letöltését.

Az "at URL:" mezőben, ha nem értesz hozzá, akkor hagyd úgy ahogy van. Ha tudod mit csinálsz akkor pedig ez nem szorul magyarázatra.

A "To the path" mezőből töröld ki a "fastdl" szöveget.

Majd kattints a Create alias and folder gombra.

Ez után kapsz egy linket amely a főkönyvtáradra mutat.

## Link szerkesztése egyes játékokhoz

### Counter-Strike 1.6:

A kapott link mögé írd be, hogy /cstrike.

```
Például: http://hun-host.com:8080/185\_82\_200\_101\_27120/cstrike

```

Majd a server.cfg-ben írd be, hogy sv\_downloadurl "linket ide"

A piros részt cseréld le a linkedre.

Ez után indítsd újra a szerveredet, és kész is vagy!

### Call of duty 4

A server.cfgben írd be ezeket:

```
set sv_allowdownload "1"

seta sv_wwwDownload "1"

seta sv_wwwBaseURL "linket ide"

seta sv_wwwDlDisconnected "0"
```
A linket ide szöveget cseréld le a saját linkedre.

```
Például: seta sv_wwwBaseURL "http://hun-host.com:8080/185\_82\_200\_101\_27120"

```

Ez után indítsd újra a szerveredet, és kész is vagy!
Cron

Egy cronjob beállítása.

Ez a kis fícsőr arra jó, hogy bizonyos időben utasítást hajtsunk végre a szerveren, mindezt automatikusan.

```
Példa: 00:00-kor indítsa újra a szervert.

```

Navigálj a CRON fülre a ***Webadmin***ban.

Ebben a menüpontban tudod szerkeszteni a cron jobokat.

   Ismertető:

* Min - perc
* Hour - óra
* Day - nap
* Month - hónap
* D/Wk - hét napja
* Action - feladat

Mindegyik rubrikába azt írd be, hogy mikor szeretnéd, hogy ismétlődjön a feladat.

```
Példa: 0 - 0 - * - * - * - Restart - Szervered

```

Ez a példa minden nap 0 óra 0 perckor újraindítja a szerveredet.
Nonsteam szerver készítése

```
Ez a cikk csonk. Segíts kiegészíteni.
```

## Counter-Strike 1.6

A szervered adatlapján kattints a kiegészítők gombra.

Majd kattints a ***Plugin telepítés*** linkre.

Ha még nincs telepítve semmi, akkor először telepítsd a ***Metamodot.***

```
FONTOS! Ha szeretnél ***AMXMODX***-et is telepíteni, akkor a ***Metamod*** telepítése után azt tedd meg. Ellenkező esetben ne vedd figyelembe ezt a figyelmeztetést.

```

Ez után telepítsd a ***Dproto*** nevű plugint.
Miracle Turn

Rank: A

Effect: For 10 seconds, all skills require only 3 turns to activate.

Kill count requirement (Level 0): 50

Notes:

* Two useful skills this combos with is Heal and Weapon Rain. Very useful for survival mode.
* This skill also instantly activates any skills that have not reached the required kill count. Useful for spamming skills that have high kill count requirements such as Deep Impact and Clone.
* To make efficient use of this skill with high kill count requirement skills, make sure this skill has a \*higher\* kill count requirement than the other skill you wish to combo this with. This will allow you to activate the skill once before Miracle Turn is ready, and once Miracle Turn hits the kill requirement it will re-activate the high kill count skill.
List of Siege Battles

Here follows a list of Siege Battles; and why you should do them.

**Occupied Bridge Head (Haven Only):** This Siege is part of the storyline, mainly to initiate you into what a siegebattle is. But after completion the quest may be completed daily for 48 wood.

*Location:* Blackbough: Quest, Bridge Guard Camp. Battle, Highland Fjords

**Rioters' Siege (Necropolis Only):** This Siege is part of the storyline, mainly to initiate you into what a siegebattle is. But after completion the quest may be completed daily for 48 wood.

*Location:* Namtaru's Claws:Quest, Prison. Battle, Marshland Camp

**Coastal Creatures:** This Siege respawns automatically every 24h. To complete the daily quest "Till the Wells Run Dry" you must break through this Siege to get to the relevant battle. But behind it is also a Shrine of Creature Defense (Creature Defense) and two battles that grant both artefact and resource behind them.

*Location:* Whispering Plains:Quest, Fang's Bay Harbour. Battle, Backwater Coves

**Black Fang Muggers:** This Siege is only part of the daily quest "name" which grants <number> crystals.

*Location:* Whispering Plains:Quest, Sunken Plains. Battle, Backbones

**Black Fang Bandits:** This Seige, like Coastal Creatures, needs to be broken to get to the relevent battle of a daily quest; "daily quest name", which grants 99 Crystals. There is also a Stone of Enlightenment (Experience) behind it, and an Ancient Tresure for the daily guild quest may also be behind it.

*Location:* Lightlands:Quest, Crow's Nest. Battle, Western Light Forests

**Corrupted Haven:** This Siege is only part of the daily quest "name" which grants <number> crystals.

*Location:* Lightlands:Quest, Hinterland. Battle, Hinterland
Wise Vagrant's Chattels

**Description:** Not all sorcerers clothe themselves in the finest silk. Some put on shabby garbs, to honour the Wizard Hashul Ben-Hjal, who after a life of decadence headed for the desert - and found enlightenment.

**Pieces:** 6

**Found in:** Raid

**Intended faction/class:** Any/Magic

## Set Bonuses

**2 Pieces**

* Creature Defense 60

**4 Pieces**

* Might 80

**6 Pieces**

* Luck 100

## Lower Body Armour

**Thrice-Stitched Sandals**

 Refinable
 No

**Creature Bonuses:**

* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

## Body Armour

**Patchwork Cloak**

 Refinable
 No

**Creature Bonuses:**

* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%
Hell Has No Fury... (Single Quest)

Accepted from Escaped Soldier in Blackbough: Adder's Den

## Description

Escaped Soldier:

Asha help us! My unit! We... we were on duty in out home village, when this... monstrous Garokh came! We thought he'd slaughter us... but Garokh offered us a deal... he promised to spare us, if... we gave our souls to him. I knew he would trick us...

But my Captian, my comrades... once they offered Garokh their souls... they were bound to him. With srdonic laughter, he ordered them to... They turned into Demons... They... they killed their own families!I saw it... their eyes filled with horror, their hearts filled with grief... They suffer! Condemned to remember slaughtering their kin! Please... free them from their memories! Send their souls to Asha!

## Objectives

* Defeat Demon Invaders, 4
* Go to Escaped Soldier

## Rewards

19 Wood

310 Experience

## Notes

Any Demon Invaders are good for this quest. So just hop on out there and defeat some battles.
Oracle's Web

**Description:** The Fate Spinners of Nar-Heresh produce cobwebs of sturdy, magical thread. When spun into a Necromancer's attire or inlaid in weapons, they confer the power to glimpse into the future.

**Pieces:** 6

**Found in:** Heroic

**Intended faction/class:** Necropolis/Magic

## Set Bonuses

**2 Pieces**

* Heroic Support, 60

**4 Pieces**

* Spirit, 100
* Fate Spinners Attack Power 4%
* Fate Weavers Attack Power 4%

**6 Pieces**

* Creature Defense, 60

## Primary Weapon

**Scissor of the Spinner**

 Refinable
 Yes

**Creature Bonuses, 4 random of following**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

## Headgear

**Headband of Spun Fate**

 Refinable
 Yes

**Creature Bonuses, 4 random of following**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

## Support Weapon

**Needle of the Spinner**

 Refinable
 Yes

**Creature Bonuses, 4 random of following**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

## Lower Body Armour

**Buskins of Spun Fate**

 Refinable
 Yes

**Creature Bonuses, 4 random of following**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

## Body Armour

**Tunic of Spun Fate**

 Refinable
 Yes

**Creature Bonuses, 4 random of following**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

## Trinket

**Stone of Fate's Thread**

 Refinable
 Yes

**Creature Bonuses, 4 random of following**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%
Forgotten Site

The Forgotten Sites are good for challenge and rewards. They take 1-2 hours to complete once entered.

## Map

Forgotten Sites are entered by completeing puzzlemaps. These are revealed piece by piece by finding active obelisks on the map. You may also use obelisk shards as a substitute for finding active obelisks. If you have at least one of these in your inventory you may enter your puzzlemap and press the "Use" button. If you have no shard, it will say "Complete", and require a number of Hero Seals to complete you map directly.

Once your map is complete its interface will change to a brief summary of potential rewards from the forgotten site, and the Use/Complete button will be exchanged for a "Enter" button.

## Defeating the Site

In a forgotten site you do not get your own army to follow. This is for better and for worse. The good part is, you can't lose your own armies; the bad part is, you can't prepare an army for it. Your equipment is also nullified, and instead you get stats from the forgotten site. Any shards, runestones or licences active are paused until you exit the site.

At the beginning of the site you are granted a number of units, and to get more you must use these units to fight and unlock more units.

The site can be completed at anytime you fine the Many-Headed Devourer and win against it. It is advised that you gather as much armies as possible before you try.

## Surrendering

You may at any moment surrender from the site. Any crystals you have found will be kept, but the chance of the reward from the boss is lost and that site is lost resetting the map.

## Rewards

The site often has several small (and sometimes a few big) stack of crystal. Apart from these, the only rewards granted are if you defeat the Many-Headed Devourer.

The rewards for defeating the boss is:

* A large amount of experience
* An artefact of Major to Legendary quality
* A large quantity of Dragonsteel
* Chest of Gold, Metal or Wood\*; or Crystal

\*The Good thing about these chests is that they can be transfered to other characters through the artefact bailiff.
The Burning Light

**Description:** All Knights strife to be a true Paladin of Elrath, following his principles. These Artefacts support their natural alliance with those serving the Dragon God of Light.

**Pieces:** 6

**Found in:** Expedition

**Intended faction/class:** Haven/Might

## Set Bonuses

**2 Pieces**

* Inquisitors Attack Power 10%
* Inquisitors Resistance 10%

**4 Pieces**

* Inquisitors Heal Power 20%

**6 Pieces**

* Blazing Glories Attack Power 20%
* Blazing Glories Resistance 20%

## Primary Weapon

 Refinable
 Yes

**Creature Bonuses:**

* Inquisitors Attack Power 20%

## Headgear

**Gleaming Dawn**

 Refinable
 Yes

**Creature Bonuses:**

* Inquisitors Resistance 20%
Lesser Breeder (Elite)

Retaliation
 Initiative

### Abilities

* **Proliferation:** Breeds an increasing number of Creatures in the Stack. Bred creatures cannot be healed. Bred creatures remaining at the end of a Battle are not added to your Army or that of the enemy. *Once selected, this Ability stays active in all Battles.* Reinforcements, 5%. (Procs at the end of the creatures turn.)
The Ultimate Truths

**Description:** Mere shadows cast into form, these magic wands hit their targets with bolts of manifested horrors. Everyone struck by them is imbued with flickering images of their own inevitable death.

**Pieces:** 2

**Found in:** World Map, Lightlands, Corrupted Haven (and associated Treasure Chest)

**Intended faction/class:** Necropolis/Magic

## Set Bonuses

**2 Pieces**

* Magic, 80
* Liches Attack Power 8%
* Archliches Attack Power 8%

## Primary Weapon

**Staff of Cerian Doom**

 Refinable
 No

C**reature Bonuses:**

* Ghouls Attack Power 10%
* Ravenous Ghouls Attack Power 10%

## Support Weapon

**Or of Bitter Ending**

 Refinable
 No

**Creature Bonuses:**

* Skeletons Attack Power 20%
* Skeletal Spearmen Attack Power 20%
Succubus (Core)

Retaliation
 Initiative
 HP

### Abilities

* **Immolating Retaliation:** Deals Fire Magic Damage to Enemy Stacks after they have attacked in Melee combat and applies an effect, which deals Fire Magic Damage each Round. This effect is stackable. *Once selected, this Ability stays active in all Battles.* Improved by Creature Defence. Fire Magic Damage, 2. Duration, 2 rounds. Applies *Immolation:* Fire Magic Damage per Round, 3. Charges: 1.
Zhenwu

Zhenwu

If you are familiar with Age Of Wushu, Zhenwu is something of a combination of the Scholar and Wudang
schools, using twin swords and unique shadow clones in combat. Zhenwu seems to
have high damage and a high skill ceiling, and has several powerful skills that
allow for long combos and some of the hardest CC in the game. Zhenwu is not very
 mobile, and has several powerful skills that can be used at long range.

Skills:

Road Heaven and Earth

Your basic “auto attack”.
A 3 hit, 180 degree arc that pushes targets back in front of you. Cast flooding
immediately after to summon a clone that slides forward and knocks anything in
front of you airborne.

Mysterious Return

Bread and butter PvE
spam, high damage but relatively long cooldown.

And Light with the Dust

Ranged poke that can be
flooded for a very powerful multi-hit dash attack. You will use this almost
every time it is off cooldown in pvp.

From the deep

Ancient Taichi Fist
anyone? Instantly drop a shadow surrounded by a stun field that will keep
anyone locked for several seconds while you are free to give them the business.

Dawson Sword

Long range, high damage
stun. Teleports you to target and disables them for a few seconds. Can be
flooded for a quick knockup. Use on low healths bosses or elites for execution
that restores large amount of HP.

On Good Counterattack

Free ~4 seconds of
invincibility and damage reflect on a 10 second cooldown. Last skill you
unlock.

Twilight Birth and Death

Long-ass fucking charge
move that locks players and ends by throwing them into the air. Can cast
flooding at 4 different point during the animation to summon a shadow to finish
the move for you, leaving you free to hammer them with other skills.

Without a Trace

Standard anti-air
attack, does high damage, similar to that of Dawson Sword, and leaves opponent
laying on the ground. After landing can be recast to summon a shadow that
performs an attack with a knockup.

Chong Ying (Twin Sword Buff)

After landing the
flooding skill available after Road heaven and Earth and Dawson Sword 3 times,
you fill a second bar on your UI that allows you to cast this skill. This gives
you a 15 second buff that buffs one of 4 skills: Road Heaven and Earth, Dawson
Sword, Twilight Birth and Death, and And Light with the Dust. Road Heaven and Earth
can be cast 3 times and will summon a shadow to do the attacks with you
doubling the amount of damage. Twilight Birth and Death is similar, and
increasing the length of the charge and increases the damage A LOT. Use this in
duels. Dawson Sword casts the flooding skill simultaneously. And Light with the
Dust is amazing for PvE, allowing your character throw many rapid long range
attacks.
The Ghoul Rioters' Fall

**Description:** These sorcery items were created from the body of an infamous renegade Ghoul leader. His skull and spine were crafted into a grotesque magic rod.

**Pieces:** 6

**Found in:** World Map, Whispering Plains (2 pieces bought from Black Fang Trader in Whispering Plains: Southern Dunes)

**Intended faction/class:** Necropolis/Magic

## Set Bonuses

**2 Pieces**

* Ghouls Attack Power 10%
* Ravenous Ghouls Attack Power 10%

**4 Pieces**

* Magic, 45

**6 Pieces**

* Ghosts Heal Power 10%
* Spectres Heal Power 10%

## Headgear

**Ghoul's Skullcap**

 Refinable
 No
Noms

Base from SelenaEde

## About

Noms is a Cragadile that has a special feature. His body is pink and Peridots grow on his back. He lets ponies harvest the gems off his back, and he is very kind.

## Home

Noms currently lives in a swamp in Everfree Forest.

## Relationships

* Darkfire - Noms was friends with Darkfire before he went insane.

## Dragon Adventures Roles

### Starring

* Who's He?
* Hearts Afflutter!

### Appearances

* Bully On You!
* Boy...friends??
Garrett Greenbottle

Garrett Greenbottle is the halfling owner of Greenbottle's Pawn Shop in Freeport.

### Occupation and History

Garrett inherited the pawn shop from his father. The shop has been passed down through his family for four generations, and Garrett has worked there since he was a child. As he does not have any children of his own, it is unknown what will become of the shop if he dies.

### Useful Knowledge

Garrett will buy any excess equipment that adventurers may bring to him for a fair price. In addition, he has in his possession a collection of very old books which contain knowledge that has long since been forgotten by the modern inhabitants of Freeport.

### Appearance

Garrett is old and wizened, and his posture makes him appear short, even for a halfling; his gray hair and bushy sideburns are wild and unkempt, and his eyebrows are so large that they nearly cover his eyes.

### Personality Traits

Although usually quite polite, Garrett has been known to be very excitable at times.
Sar Khayn (Boss)

Sar Khayn is a 1-stage bossfight located in The Whispering Plains: The Sunken Plains.

## Objective

* Survive for 10 rounds
* Don't let 3 stacks die

## Reward

* 4 Obelisk Shards
* Runestone of Sheperdy
* 250 Hero Seals
* 4,700 Experience

## Tactic

While preparing for this fight, get ahold of Lamasus, Radiant Glories, Griffins, Angels or Vampires. Lamasus can be obtained with both factions through phantom coins, but Griffins, Angels or Vampires are reccomended.

When you have your troops, only use two unit slots with one creature in each. You will not do any fighting anyway.

**If you have Angels/Griffins/Vampires:** Every round jump so that there is exactly two hexes between the unit and Sar Khayn's movement range (blue hexes when hovering over him). Yes, jump closer if he's too far away to keep up the pattern and not make any mistakes due to false sense of security. If you do this you should not need any spells for the entire fight. Defending with your hero will make it go fairly fast, considering the 10 rounds.

**If you have Lamasus/Radiant glories:** Consider bringing some Warlord's Command, Rush and Sanctuary. They might come in handy. The six hexes movespeed they have just isn't perfect. Other than that, follow the same tactic.

**Note:** If you're playing with Lamasus/Radiant Glories, consider bringing along a friend. Have only one creature each and alternate doing Rush, then you can have it every round.
Fallen Hero's Testament

**Description:** Bearing the crest of the cavaliers, this arnour belonged to an Imperial Knight who allied himself with the Necromancers. Now its once golden surface is covered by layers of green rust.

**Pieces:** 3

**Found in:** Weekly Boss Battles

**Intended faction/class:** Necropolis/Might

## Set Bonuses

**2 Pieces**

* Might, 100

**3 Pieces**

* Fate Spinners Attack Power 5%
* Fate Weavers Attack Power 5%

## Headgear

**Bassinet of Dead Light**

 Refinable
 No

**Creature Bonuses:**

* Lamasus Resistance 6%
* Putrid Lamasus Resistance 6%
* Fate Spinners Attack Power 4%
* Fate Weavers Attack Power 4%

## Lower Body Armour

**Sabatons of Dead Light**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 20%
* Spectres Heal Power 20%
* Lamasus Resistance 6%
* Putrid Lamasus Resistance 6%

## Body Armour

**Plate of Dead Light**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 20%
* Spectres Heal Power 20%
* Lamasus Resistance 6%
* Putrid Lamasus Resistance 6%

**Confirmed Droplocation:** Giant Swarm Wyvern
Blessed Cavalier's Armour

**Description:** Worn by knights of the Church of Elrath, this set of armour is the handiwork of both a smith and a priest. It was first forged in purifying flames, and then cooled in blessed water.

**Pieces:** 3

**Found in:** Heroic

**Intended faction/class:** Haven/Might

## Set Bonuses

**2 Pieces**

* Heroic Support, 50
* Sentinels Resistance 15%
* Praetorians Resistance 15%

**3 Pieces**

* Celestials Resistance 3%
* Seraphs Resistance 3%

## Headgear

**Brave Cavalier's Helmet**

 Refinable
 Yes

**Creature Bonuses, 4 random of following:**

* Core Attack Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

## Lower Body Armour

**Firm Cavalier's Greaves**

 Refinable
 Yes

**Creature Bonuses, 4 random of following:**

* Core Attack Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%

**Confirmed Droplocation:**

* Corrupted Haven

## Body Armour

**Bold Cavalier's Plate**

 Refinable
 Yes

**Creature Bonuses, 4 random of following:**

* Core Attack Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 4%
* Champion Resistance 3%
Blood-Stained Leggings

**Found in:** Blackbough, Highland Clansmen (and associated Artefact Treasure)\* (Unreliable, needs varifying)

**Intended faction/class:** Necropolis/Magic

 Refinable
 No

C**reature Bonuses:**

* Vampires Attack Power 4%
* Vampire Lords Attack Power 4%

* Only found from the Highland Clansmen that are unlocked along with Greystone.
Protectors of the Realm

**Description:** Knights vowed a sollemn oath to protect the Holy Falcon Empire of all danger. These Artefacts make them even stronger defenders of the realm.

**Pieces:** 6

**Found in:** Expedition

**Intended faction/class:** Haven/Might

## Set Bonuses

**2 Pieces**

* Praetorians Attack Power 15%
* Praetorians Resistance 15%

**4 Pieces**

* Inquisitors Attack Power 15%
* Inquisitors Resistance 15%

**6 Pieces**

* Sun Crusaders Attack Power 20%
* Sun Crusaders Resistance 20%

## Lower Body Armour

**Oath of Valour**

 Refinable
 Yes

**Creature Bonuses:**

* Inquisitors Attack Power 20%
Skeleton/Skeletal Spearman (Core)

Retaliation
 Initiative

### Abilities

* **Webbing Spears:** Deals Ranged Might Damage to the Target and affects target with *Entangle*. Cannot affect Creatures using Teleport as Movement Type. Cannot affect Boss Creatures. Improved by Might. Ranged Might Damage, 3. Attack Range 4. Duration, 2 rounds. Cooldown, 4 rounds. *Entangle:* Cannot pass over obstacles. Movement Range -50%. Initiative -4.

## Skeletal Spearman

### Attributes

Undead

 Retaliation
 Initiative

### Abilities

* **Webbing Spears:** Deals Ranged Might Damage to the Target and affects target with *Entangle*. Cannot affect Creatures using Teleport as Movement Type. Cannot affect Boss Creatures. Improved by Might. Ranged Might Damage, 3. Attack Range 4. Duration, 2 rounds. Cooldown, 4 rounds. *Entangle:* Cannot pass over obstacles. Movement Range -50%. Initiative -4.
* **Bone Spikes:** Makes spikes of bone appear on the target area with the following Ability: Deals Melee Might Damage to Enemy Stacks who end their Turn on the Spikes. Improved by Might. Effect Radius, 1. Duration, 2 rounds. *Bone Spikes:* Melee Might Damage per Round, 475.
Soul Stalker (Core)

Retaliation
 Initiative

### Abilities

* **Preemptive Strike:** Applies Preemptive Strike to the Target Stack. Preemptive Strike allows a Stack to retaliate before incoming Melee attacks. *Once selected, this Ability stays active in all Battles.* Applies *Preemptive Strike:* Retaliates before being attacked in Melee
Hero Attributes

## Might

Increases the Damage of all Creatures under Hero's command.

## Creature Defence

Increases the Resistance against Damage of all Creatures under Hero's command.

## Luck

Increases the critical hit chance and the damage from critical hits of Heroes' and Creatures' Abilities

## Magic

Improves the Hero's offensive Abilities. Either their impact is increased or their Mana cost is reduced.

## Heroic Support

Improves the Hero's defensive Abilities. Either their impact is increased or their Mana cost is reduced.

## Spirit

Increases the Hero's maximum Mana.

Ratio: Get 10 aditional Mana for each 10 Spirit.
Path of the Preacher

**Description:** Priests of Elrath seek to convert those who walk in the dark. These Artefacts strengthen their allies on the dengerous paths of preaching.

**Pieces:** 6

**Found in:** Expedition.

**Intended faction/class:** Haven/Magic

## Set Bonuses

**2 Pieces**

* Praetorians Attack Power 20%

**4 Pieces**

* Imperial Griffins Attack Power 20%

**6 Pieces**

* Seraphs Attack Power 20%

## Primary Weapon

**Suncross Wand**

 Refinable
 Yes

**Creature Bonuses:**

* Sun Crusaders Attack Power 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Headgear

**Celestial Visiona**

 Refinable
 Yes

**Creature Bonuses:**

* Seraphs Resistance 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Support Weapon

**Suncross Banner**

 Refinable
 Yes

**Creature Bonuses:**

* Marksmen Attack Power 20%

**Confirmed Droplocation:** No specific battle confirmed.

## Lower Body Armour

**Sacred Pilgrimage**

 Refinable
 Yes

**Creature Bonuses:**

* Sun Crusaders Resistance 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Body Armour

**Heavenly Blessing**

 Refinable
 Yes

**Creature Bonuses:**

* Praetorians Resistance 20%

**Confirmed Droplocation:** Expedition.

## Trinket

**Elrathian Inspiration**

 Refinable
 Yes

**Creature Bonuses:**

* Imperial Griffins Resistance 15%

**Confirmed Droplocation:** No specific battle confirmed.
Celestial/Seraph (Champion)

Retaliation
 Initiative
 HP

### Abilities

* Cleansing Wave - Dispels all negative effectes on friendly stacks around The Seraph. CD 3 Rounds
* Aura of Life - Increase 25% Healing Effects on the caster and on all friendly stacks around it. CD 3 rounds

## Seraph

### Attributes

Living

 Retaliation
 Initiative
 HP

### Abilities

* Cleansing Wave - Dispels all negative effectes on friendly stacks around The Seraph. CD 3 Rounds
* Aura of Life
* Radiant Armour
Equipment List

Other Languages : ภาษาไทย

This is a table showing the ability of each of equipments. (Fully upgraded)

Equipments Rank

C : Can drop from Gift Points Draw only

B : Can drop from Gift Points Draw and General Draw

A : Can drop from General Draw and Advanced Draw

S : Can drop from Advanced Draw only

Upgrade Price

Equipments Rank : S

Equipments Rank : A

Equipments Rank : B

Equipments Rank : C

Old Content
There is a huge quantity of Equipment available from the Draw, and here I will try to consolidate any information I find about Equipment.

***C Rank:***

Critical Blow: a passive ability that slows down time for a second before a strike on an enemy is made. Chance of activation is passive.

Earthquake: allows earthquake usage to last .5 seconds longer (note: does not grant usage of earthquake).

Punish: a passive ability that slows down time and shows a more painful execution of an enemy. Chance of activation is passive.

Grey Master: grants a 5% point and silver increase for killing grey enemies.

***B Rank:***

Knuckles 1: Free Score points +30% ***Note:*** Not exactly sure what Free Score is yet, will update.

Shadow Brawler Gauntlet 1: Combos over 10 +50% point bonus

***A Rank:***

Knuckles 2: Free Score points +40%

Shadow Brawler Gauntlet 2: Combos over 5 +50% point bonus

***S Rank:***

Knuckles 3: Free Score points +50%

***Note:*** There is almost zero information available regarding Equipment in OFDP online, and the information in OFDP is a bit vague on what EXACTLY most items do, so I will be filling in this information with Equipment I get during my play. Because of this I will be testing and working to understand exact item functions. Completing the list will take some time, but i'll do my best!
Cerements of Sorrow

**Description:** Having the appearance of fine burial shrouds, these robes are worn ceremonially by Necromancers during their occult meetings. They never stop fluttering, even when there is no wind.

**Pieces:** 3

**Found in:** World Map, Lightlands

**Intended faction/class:** Necropolis/Magic

## Set Bonuses

**2 Pieces**

* Heroic Support, 65

**3 Pieces**

* Creature Defense, 42
* Lamasus Resistance 6%
* Putrid Lamasus Resistance 6%

## Headgear

**Viel of Tears**

 Refinable
 No

**Creature Bonuses:**

* Ghouls Attack Power 15%
* Ravenous Ghouls Attack Power 15%

**Confirmed Droplocation:**  Corrupted Haven (and associated Artefact Treasure)

## Lower Body Armour

**Footwraps of Grief**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 15%
* Spectres Heal Power 15%

**Confirmed Droplocation:**  Corrupted Haven (and associated Artefact Treasure)

## Body Armour

**Shroud of Mourning**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 15%
* Spectres Heal Power 15%

**Confirmed Droplocation:**  Corrupted Haven (and associated Artefact Treasure)
파벌(군대)

개요
--

파벌은 어디에서나 존재한다.정계 뿐아니라 학교,회사 심지어 같은 당 내 에서도 존재한다.파벌은 때론 서로 경쟁하며 순영향을 주기도 하지만 그 도가 지나치면 화를 부를 수 있다.이 문서는 파벌중 각국가간 군내의 파벌에 대해 다룰것이다.따로 파벌이 없는국가는 서술하지않을 것이며 딱히 특출하는 파벌이 한개뿐이면 한개만 서술한다.

* 신성제국
	+ 죽음의 기사단 육군(준군사조직),원래 있던 육군
	+ 공군:보라매 항공대,독수리 항공대
	+ 해군: 죽음의 함대(준군사조직),자유 유라스 함대(신성),전술 해양 함대

* 마가티아
	+ 육군: 끄라쓰니 스볫(붉은 빛) 부대,끄로브(피) 부대,전략 로켓 부대,
	+ 공군: 자유 청공 항공대,루브트 항공대
	+ 해군: 자유 유라스 함대(마가티아),대양 함대

* 시리우스
	+ 해군: 은빛늑대 함대,붉은 함대

위의 세 국가는 서로간 영역을 침범하지않으려한다.

* 이시스
	+ 해군(자유 이시스 함대),공군(이시스 독립 항공대)이 대립 한다.그러나 크게 문제되지는 않는듯.

* 천상제국
	+ 군내 파벌이 해군,육군 단위로 대립한다.규격을 무시하거나 서로 격파,격침등을 하는 정도는 아니지만 심각하다.
	+ 육해군간 대립
	+ 공군-우주군간 대립

* 정월국
	+ 육군: 대청 기갑군,뤼옌 기갑군,저우 기갑군
	+ 공군: 쩡톈 공군부대,다이톈 항공우주군

각주
--

1. ↑ 중화인민공화국이 그 예인데 공산당이라는 일당제 민주주의에서 여당,야당의 기능을 공산당내 파벌이 대신 해주고있다.
2. ↑ 대표적인 예로 구일본군의 육해군대립.이둘은 서로를 적대적으로 봤다.서로 다른 나라(적국)의 군대마냥 싸웠고 이는 일본의 패배를 앞당기는데 지대한 영향을 미쳤다.
3. ↑ 협력관계다.죽음의 기사단은 시가전에서 지원을,육군은 평지,산지전에서 지원을 해준다.
4. ↑ 해군이지만 미사일과 전투기를 주로 써서 해군보단 공군에 가깝다.
5. ↑ 전략 로켓 부대와 피의 부대 간 다툼이 좀 심하다.미사일 관련으로 싸우는 듯.
6. ↑ 이쪽은 경쟁보단 협력이다.
7. ↑ 서로 대립을 하나 실상은 서로 돕고 돕는 관계.~~서로 츤츤거린다.~~
8. ↑ 은빛늑대함대가 더 네임드다.
9. ↑ 가장 심하다.공산권국가의 높으신 분이 방문하면 서로 앞다투어 나서려한다.심지어 자기내 혹은 타국의 정치가가 귀국시 자기내 수송차량이나 함선을 이용하라고 윽박지를 지경.서로 깎아 내리는건 덤.
10. ↑ 그나마 소규모대립이고 성능간 경쟁이라 은근 순기능
11. ↑ 서로 의석차지하려고 안달이다.
12. ↑ 서로 힘을 합쳐 육군의 의석차지를 방해하고 자신들이 차지하려한다.
List of Equipment Sets

If you have followed the content link, but actually want information on how the equipment items of M&M:HO work, use following link: Equipment

There are a few similar items that drop from the same locations but do not get a bonus for combining them with other items; these are **Unique Items**

The exact location or battle required for some items are in question. But a few theories can be questioned at the time, and in time maybe some can be proven.

**NOTE**: When adding/editing items and sets, please follow the Equipment Standardisation Guide.

## Expedition Sets

Expedition Rewards are somewhat random in stats, with slightly different artefact values on the "same" item. The two top stats are always static in type, but Spirit or Luck depends on the specific item. Unit improvement is static.

The amount of Luck or Spirit is static to all expeditions, almost. Might class items containing Luck will always have a unrefined value of 172, and Magic class items containing Spirit will be the same (192 Spirit/236 Luck Fully refined). But Might class items containing Spirit, and vise versa, will range from 65-90 randomly(?), unrefined as well.

Expidition Sets are unique in the sense that they are not only bound to class, but also faction. E.g. "Requires Cleric Class".

### Cleric

Kindness of Elrath

Path of the Preacher

The Inquisition

### Death Knight

Death is Justice

Death is Order

Death is Serenity

### Knight

Protectors of the Realm

The Burning Light

The Holy Quest

### Necromancer

Origins of Belketh

Revelations of Belketh

Wisdom of Belketh

## Heroic Battle Sets

Heroic Battle items stats and unit improvement is random(ish) and only bound by their artefact value, which in turn depends on which heroic tier you are battling on. Note that the follow example are from the same heroic teir (2), but do not share the exact artefact value.

Blessed Cavalier's Armour

Oracle's Web

Vesta's Aegis

## Raid Sets

Gifts of Ember

The Coalition of Champions

The Shadows of Konos

Wise Vagrant's Chattels

## Weekly Boss Sets

Fallen Hero's Testament

Inquisitor's Livery

The Lost Gifts of Arkath

The Zealot's Sublimination

Tikaar's Panoply

Treasures of the Flying Barges

### Cleric

Garments of the Faithful

Pilgrim's Garb

War and Peace

### Knight

Praetorian's Armament

The Pride of Lions

### Necromancer

Cerements of Sorrow

The Ghoul Rioters' Fall

The Ultimate Truths

Phantasmal Gown
Inventory

## Bag

Your hero is equipped with a bag that can initially store 15 items, the bag can be further expanded by 5 slots at a time (for 2999 Hero Seals), up to a maximum of 50 slots.

This bag is further broken down into 5 categories:

### Consumables

These are shards, runestones and mana potions

### Scrolls

These are your battle scrolls, for usage on your heroes turn in battles.

### Adornments

Here goes items the changes your heroes appearance on the world map such as pets, dyes, titles and attire.

### Collectables

Here goes items that are usable for turning in to questgivers or the event market. Two such items of the earlier type are Angel Feathers and Phantom Coins

## Equipped Inventory

Your hero is provided with 6 equipment slots, one shard slot and one runestone slot

The equipment slots are all unique and requires matching equipment in it (e.g. a headgear item goes in the headgear armor slot).

The shard slot is for shards which boosts you experience growth and/or hero movement speed. The shards expire after some time, the length depending on the shard.

The runestone slot is for runestones which enhance your hero attributes. Like the shards, the runestones also expire.
Main Page

<hero description="An attempt to create a M&M:HO database for easy access to the information you want." imagename="" cropposition="" />

## Welcome to the Might & Magic: Heroes Online Wikia

An attempt to create a Might & Magic: Heroes Online database for easy access to the information you want.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Equipment

Equipment is given to your hero is several different ways. You can buy equipment from an armorer or other special shop. Or you may recieve items upon completing quests. But the biggest source of equipment are treasure chests, raids, heroic battles and expeditions. Most likely in that order as you prgress through the game. Your equipment may be stored in you inventory or at an artefact bailiff. Or they may be used in your heros equipped slots.

## Artefact Value

All items are given an artefact value, which provides an approximation of the items influence on your battle power, in turn influencing on how much easier or harder future battles will become.

## Artefact Quality

There are a number of different artefact qualities, stated in the top right corner of an items information window, this quality also changes the color of the name on the item.

* Mundane (White)
* Minor (Green)
* Major (Blue)
* Relic (Magenta)
* Legendary (Gold)

## Prefixes & Suffixes

All random items are provided with a prefix name and a suffix name. An example is "Silk Skirt of Loyalty".

Prefix names gives a hint on the intended user of the item, the inventory slot used and the required level of the item. (e.g. "Silk Skirt" items are Lower Body Armor, Magic Hero required and range from level 22-27)

Suffix names indicates what attributes the item provides.

* Devastation; Magic, Heroic Support, Luck
* Domination; Might, Creature Defence, Luck
* Loyalty; Might, Creature Defence, Spirit
* Mastery; Magic, Heroic Support, Spirit

Domination and Loyalty appear on equipment subtypes Primary Weapon, Lower Body Armor and Body Armor

Devastation and Mastery appear on equipment subtypes Support Weapon, Trinket and Headgear

## Unit improvement

Items of quality higher or equal to Major (Blue), and set items, may give percentual improvements to specific units.

An example is "Archer Attack Power 20%"

## Sets

Equipment part of a set are still bound by the suffixes even though they don't contain the suffixes in their name, but are not buond by which equipment subtype they appear on.

Sets also give added bonuses when specific amounts of set-pieces are worn at the same time. These are more attributes and/or unit improvement.

For some set-items the artifact value, and therefore the amount of stats given, depends on the difficulty of the battle that it was required from (e.g. set-items aquired from several different heroic tiers). These items also seem to have somewhat random unit improvement, though the number of units improved is fixed.

## Unique Items

Unique items are much like set items, but simply are not combinable with other items for further bonuses.
Creature

A creature is any unit you may use or face as army in battle. All units are creatures.

## Teirs

There are 4 creature teirs:

**Core:** Core creatures are generally weak, but instead they come in large quantities. In your army they are not neccessarily weaker that any of the other teirs, since you can have many more of these.

**Elite:** Elite creatures are great in strength, but small in stacks.

**Champion:** The highest teir of playable creatures is Champion, and they are often expectional in strength. Unlike the other teirs they generally have one more spell than the average creature on the lower tiers.

**Boss:** The player may not controll Boss teir cretures, but there are several you may face. These creatures are vastly stronger, and grow in strength in co-op battles, but instead you only face one per stack. Always.

* List of Creatures
* List of Boss Creatures

## Types

Creatures have certian Attributes, and one of them is their type. Often the type decides what abilities (positive and negative) that may target the stack. There are four types, but only one can be combined with other.

* Living
* Undead
* Demon
* Spirit (can be combined with other)
List of "Valuable Might" items

This is a list of items that are in the Headgear, Support Weapon or Trinket equipment slots and contain the stat Might. These slots generally don't contain Might, and therefore these items become very sought after by Might class players because their strength is not reflected by their artefact value.

Three-Faced Fortune

Brooch of the Praetorian

Mask of Death's Chill

The Ferryman's Oar
Starving Ghoul (Core)

Retaliation
 Initiative

### Abilities

* **Tainted Touch:** The default attack of this Stack deals Melee Might Damage to the Target Stack and affects it with Lesser Decay. Lesser Decay deals Darkness Magic Damage in each Round, this effect is stackable. *Once selected, this Ability stays active in all Battles.* Improved by Might.
The Coalition of Champions

**Description:** An improbable coalition was formed against Sheogh during the Second Eclipse. Some equipment of their champions can still be found.

**Pieces:** 6

**Found in:** Raid

**Intended faction/class:** Any/Magic

## Set Bonuses

**2 Pieces**

* Chasm Crawlers Resistance 10%

**3 Pieces**

* Drifting Faceless Resistance 14%

**4 Pieces**

* Thunderbirds Resistance 14%

**6 Pieces**

* Chasm Crawlers Attack Power 20%
* Drifting Faceless Attack Power 20%
* Thunderbirds Attack Power 20%

## Primary Weapon

**The Promise**

 Refinable
 Yes

**Creature Bonuses:**

* Fate Spinners Attack Power 4%
* Vampires Attack Power 6%

## Headgear

**The Oath**

 Refinable
 Yes

**Creature Bonuses:**

* Griffins Attack Power 6%
* Battle Priests Heal Power 15%

## Lower Body Armour

**The Pledge**

 Refinable
 Yes

**Creature Bonuses (2 random?):**

* Seraphs Resistance 4%
* Cavaliers Attack Power 6%
The Great Fire (Daily Quest)

Accepted from Quartermaster in Blackbough: Adder's Den

## Description

Quartermaster:

Fire! Adder's Den is afire! And the Demons are attacking our defense right now! I need my men here!

Please help us quench the fire! And bring me this accursed fire-starter's head!

## Objectives

* Bring Water from the River
* Extinguish the fires in Adder's Den, 6
* Search for fire-raiser
* Go to Quartermaster

## Rewards

6 Crystal

155 Experience

## Notes

The fire-raiser is hiding in Adder's Den.
Demon Attack (Daily Quest)

Accepted from Ensign Teohar in Blackbough: Adder's Den

## Description

Ensign Teohar:

Please <Your name>, the northern gate is under heavy attack. Adder's Den must not fall into the hands of the Demons.

## Objectives

* Defeat Demon Invaders, 3
* Go to Ensign Teohar

## Rewards

12 Crystal

400 Experience

## Note

If you didn't read the description, this daily requires you to kill 3 specific battles at the northern town entrance.
One Finger Death Punch (Android) Wikia

**Welcome to the...**
**ONE FINGER DEATH PUNCH WIKI**
**13 articles • 218 files • 1,155 edits**

**ABOUT THE WIKI**

This wiki is about the One Finger Death Punch game.

It is only just started, feel free to contribute.

If you're looking for inspiration, or answers not yet available on this wiki, here is a list of links of interest:

* One Finger Dead Punch on the Google Play Store
* Tips and Tricks on reddit
* [PC Version] Guide post on SteamCommunity
* Kung-Fu
* Skills
* Equipments

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Weekly Bosses

Weekly Bosses are battles gotten through special quests that are avaliable again approximately once per week. But you don't have to have the quest to do the battle if you follow someone who does have the quest. Therefore, if you need the items they may drop, you can follow someone else to do the battle. If you have a steady combat partner, and you both need items from the boss, make sure only one has the quest the first time and you can do it a second time directly after.

## List of Weekly Bosses

* Abyssal Worm
* Al-Kadhir
* Valrok
* Giant Swarm Wyvern
* The Great Old One
* The Voice
* Daeva
* Hrodger

## Rewards

The questrewards for defeating the Boss Battle is always

* Ca15000Gold/ca1100Wood/ca700Metal
* Ca100 Hero Seals
* A title specific to the Boss Battle. (The title cannot be traded, so this reward is useless if it's your second or more time to kill the same boss)
Seductive Succubus (Elite)

Retaliation
 Initiative
 HP

### Abilities

* **Immolation Nova:** Deals Fire Magic Damage to the Target Stack and all adjacent Enemy Stacks. *Once selected, this Ability stays active in all Battles.* Improved by Might.
* **Immolating Retaliation:** Deals Fire Magic Damage to Enemy Stacks after they have attacked in Melee

combat and applies an effect, which deals Fire Magic Damage each Round.
This effect is stackable. *Once selected, this Ability stays active in all Battles.* Improved by Creature Defence. Fire Magic Damage, 16. Duration, 2 rounds. Applies *Immolation:* Fire Magic Damage per Round, 20. Charges: 1.
Hrodger (Weekly Boss)

"Hrodger Weekly" is a bossfight unlocked by taking the quest Hrodger's delusions, given you by Yr'Kathoum at The Lightlands: The Siege Line. It is a very monotone battle despite being a two stage fight, for the only thing that differs the two stages is the choice of creatures used by Hrodger.

## Abilities

Hrodger has 4 abilities, and has one spell per turn:

**Fanatic Assault:** This ability raises the Melee and Ranged Might Attack Power of one allied creature by 100%, but lowers said creature's Melee and Ranged Might Resistance by 50%. Duration; 3 rounds. Cooldown; 2 rounds.

**Core** **Reinforcement:** This ability reinforces one core creature stack by 25%, Cooldown; 4 rounds. ***Note:***It is wrongfully stated on the ability that it cannot reinforce units oveer the stack initial amount (like a heal).

**Catapult Barrage:** This ability marks one enemy stack and deals significant damage to it and ***ALL*** creature-stacks directly adjacent to it, approximately 4000dmg (in co-op). The damage is done at the end of the round, when all creatures and heroes have used their turns.Cooldown; 3 rounds.

**Void Corrupted Armour:** This ability gives one friendly stack Retribution, returning 40% damage to attackers.Duration; 2 rounds. Cooldown; 3 rounds.

## Creatures

Hrodger uses creatures of the Corrupted haven affiliation.

**Stage 1:** Void-Corrupted Knight, Void-Controlled Footman, Void-Controlled Monk, Void-Controlled Cavalier

**Stage 2:** Void-Corrupted Knight, Void-Controlled Cavalier, Void-Controlled Marksman

## Tactics

**Stage 1:** This battle is as any other against Corrupted Haven, apart from the slight disturbance caused by Hrodger. Generally Hrodger will place Catapult Barrage the first round. If you use any "tank" creature, try and get this one to defend close to one or several of Hrodgers units. This will minimize any damage you take, and damage his troops in the process. Use dispel as soon as Hrodger uses Void Corrupted Armour so you don't forget. They share cooldown, so it won't be too hard.Stage one is generally over before the end of round 4 (as Necropolis at least).

**Stage 2:** Very much like Stage 1 except Hrodger tend to favour Core Reinforcement over Catapult Barrage, and using this to reinforce Void-Controlled Marksmen as often as he can. The kill-order is also slightly more messy since all units are almost equally high in priority.

**Note:** Arguably this fight is easier than any heroic Corrupted Haven fight, since you don't have to deal with Void-Corrupted Seraphs.

## Possible Rewards/Loot

The battle always(?) yeidls three rewards. One is a random equipment items of Common - Major quality, one is a consumable and one is a relic. There is also a chance a Dye will drop. Possible relic rewards are (confirmed, quite possibly more):

**Set items**

* Just Inquisitor's Seal
* The Ferryman's Cloak
* Tikaar's Pale Mask

**Unique Items**