recursal/Fanatic-Fandom huggingface dataset:
Yip

### Description

The first Rakan Blademaster, Yip is a gifted teacher and inventive learner. Centuries of training in the elements made him one with the wind. Having retired his sword, he now wields the air as his blade.

### Items

1. Staff
2. Tome
3. Headpiece
4. Artifact
5. Robe
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Sword Squall

Master Yip's basic attacks have **{30-xx}%** chance to let fly a sword of rushing wind that slows and deals **{164-xxx}** damage to his target.

Magic increases damage.

#### Gust

Enemies affected by Sword Squall and Cyclone are tossed into the air by a gust of wind for **{3-x}** seconds and subsequently stunned for **{3-x}** seconds upon landing.

#### Wind Wall

Cost: 2 Mana (Active ability)

Master Yip summons a wall of wind with **{87600-xxxxx}** health that blocks enemy arrows, javelins, darts, and ranged magic attacks. Lasts at most 15 seconds.

Magic increases the health of the Wind Wall.

#### Tailwind

Master Yip summons a gale-force tailwind at the beginning of battle that accelerates the flight of friendly arrows and increases their damage by **{3-xx}%**. Furthermore, the tailwind slows the flight of enemy arrows and decreases their damage by **{3-xx}%**.

Command increases the degree of damage modification.

#### Enlightenment

Because he is a masterful teacher, when Yip is on the battlefield, all allied heroes earn **{1-xx}%** more experience.

#### Cyclone

Cost: 3 Mana (Active ability)

Master Yip summons a massive cyclone that randomly roves about the battlefield, slowing and dealing **{10-xx}** damage to enemies in its path for **{10-xx}** seconds.

Magic increases damage.
Nora

### Description

It's nice when your grandfather is the king. He lets you skip your lessons so you can go play at war and test out all your new inventions.

### Items

1. Weapon
2. Weapon
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Munitions Master

A peerless master of dwarf munitions, Nora expends no ammo with her basic attacks, and her attack speed is not affected by her current ammo count. When Nora does use ammo, she always expends 10% of her total ammo capacity.

#### Fusillade

Every **{10-5}** attacks, Nora fires a fusillade of 7 bonus cannonballs that each deal **{10-90}%** of Nora's attack power in damage. If Nora still has left over ammo when she fires the fusillade, she will expend a round of ammo that causes the cannonballs to impart a 30% Weakened Armor effect for 5 seconds.

#### Rocket Mastery

Nora is a gifted mechanist. When she is on the battlefield, all friendly Pyrotechs have their damage and hit points increased by **{2-39}%**.

#### Strike Commander

For the first 30 seconds of battle, Nora's attack speed and movement speed is increased by **{8-106}%** and her critical hit chance and that of all Pyrotechs is increased by **{4-36}%.**

Command increases hit chance.

#### Air Cannon

Cost: 1 Energy (Active ability)

Nora blasts a cone of wind from her Air Cannon that deals **{81-xxx}** damage to enemies in front of her, pushing them back and stunning them for 3 seconds. If Nora has not yet run out of ammo, she will expend a round of ammo that causes her Air Cannon to impart a 30% Weakened Armor effect for 5 seconds.

Might increases damage.

#### Destructive Rage

Nora's obsessive mastery of explosives gives her a bonus of **{1-45}** Might. Whenever Nora expends a round of ammo, her damage is increased by **{2-10}%**.

#### Combat Reload

Whenever the ammo count of a friendly Ammo User falls below 20% for the first time and Nora has not yet run out of ammo, she lends a round of ammo to the friendly Ammo User, allowing it to attack for **{2-x}** seconds without expending ammo.

Command increases attack duration.
Aidan Marshall

**Aidan Kai Marshall** is a main character on the upcoming series *The Cursed Children*. She is the twin sister of Josiah Marshall. She is a werewolf-hybrid who attends the Chamberlain school, along with her seven other cousins that include Lillian, Reese, Rosie, Clara, Emmerson, Brandon and Gracyn.

## Appearances

**Season One**

* *Why Must I Carry This Burden?*
* *There Ain't a Map to Follow, But I'm With You All The Way*
* *Happy Merge Day*

## Name

* The name **Aidan** is an American name. In American, the meaning of the name Aidan is **Fire**
* The name **Kai** is Hawaiian meaning **From the Sea**.
* The Surname **Marshall** is English referring to **someone who took care of horses**.

## References

1. ↑ https://twitter.com/tgduniverse/status/1241786381229346823
2. ↑ https://www.sheknows.com/baby-names/name/aidan/
3. ↑ https://www.babynames.net/names/kai
4. ↑ https://surnames.behindthename.com/name/marshall
Brandon Griffiths

**Brandon Christopher Grayson Griffiths** is the son of the tribrid Isabella Samedi and warlock Cole Griffiths. Due to his mother's unique status, it is unknown whether he's inherited those abilities or not. He was named after his uncle and grandfather. According to his grandmother, he has inherited his mother's tribrid nature.

## Appearances

**Season One**

* *Why Must I Carry This Burden?*
* *There Ain't a Map to Follow, But I'm With You All The Way*
* *Happy Merge Day*

## Name

* The name **Brandon** is an American name. In American, the meaning of the name Brandon is **Prince** or **Brave**.
* The name **Christopher** is a Latin name. In Latin, the meaning of the name Christopher is **With Christ inside**.
* The name **Grayson** is an English name. In English, the meaning of the name Grayson is **Son of the reeve or Gray-haired**
* The surname **Griffiths** is Welsh meaning **Son of Gruffudd**.

## References

1. ↑ https://twitter.com/tgduniverse/status/1241786381229346823
2. ↑ https://twitter.com/inheritorswiki/status/1239916980821536770
3. ↑ https://twitter.com/inheritorswiki/status/1240296360433328128
4. ↑ https://www.sheknows.com/baby-names/name/brandon/
5. ↑ https://www.sheknows.com/baby-names/name/christopher/
6. ↑ https://www.sheknows.com/baby-names/name/grayson/
7. ↑ https://surnames.behindthename.com/name/griffiths
Art of Conquest Official

Art of Conquest is a multi-player real-time strategy game created by Lilith Games where you can explore the mysterious and dangerous lands of Nore, travel to distant and forgotten lands like Drake, battle your environment or other players, invade kingdoms, destroy cities, all while wielding amazing magic or explosive weapons while riding atop your own dragon!The invasion is looming, protect the realm!

Game Information

Gallery of Heroes

Beginners guide

Formations

Troop conversion

Playable races

Events

Concepts, tips, and tricks

Patch notes
Rufio

### Description

All his life, Rufio has left a trail of conquered champions in his wake. He is impressed by the fighters of Nore, and it has become his goal to challenge and defeat them all.

### Items

1. Weapon
2. Weapon
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Arena King

The greatest warrior in all of Borea, Rufio fights like a storm of swords. Each time he uses Bladestorm, Intimidating Shout, or Deep Impact, Rufio impairs his targets with a stackable 'intimidate' debuff.

Max 5 stacks. Intimidated enemies deal 15% less damage to Rufio. For 6 seconds after Rugio uses an active ability, his evade chance is increased by 30%

#### Bladestorm

Rufio spins into a destructive bladestorm that moves towards the target area, pulling enemies in along the want and dealing **{xxx-xxxx}** damage to them. After traversing a certain distance, Rufio leaves the bladestorm and it continues along its trajectory.

Rufio may use Bladestorm at most 3 times per battle.

Might increases damage.

#### Chopping Blade

Rufio controls his blade at certain intervals with his mind, casting Chopping Blade on enemies in front of him, dealing **{xxx-xxxx}** damage.

Every time Rufio uses an active ability, his next basic attack is guaranteed to be a Chopping Blade.

Might increases damage.

#### Intimidating Shout

Rufio bellows a war cry at the start of battle, stunning affected non-Massive enemies for **{xx-4}** seconds. Rufio's battle-hardened body grants him **{x-45}** additional Stamina.

#### Fearless

Rufio likes a challenge and battles harder against powerful opponents. He deals **{xx-2.2}** times damage to Large enemies and **{xx-3.4}** times damage to Massive enemies.

#### Bloodbath

Rufio revels in the carnage of battle, gaining **{xx-xx}%** lifesteal from Bladestorm and Chopping Blade. In addition, his injury recovery time is reduced by **{xx-xx}%**.

#### Deep Impact

Cost: 1 Energy (Active ability)

Rufio leaps into the target area and smashes the ground, dealing **{xxx-930}** damage to nearby enemies and stunning them for 3 seconds. The impact area slows the attack speed and movement speed of enemies by **{xx-60}%** for **{x-30}** seconds. Every time Rufio crosses the bounds of the impact area, the damage and stun effects are triggered again.

Might increases damage.
Gazul

### Description

Some say Gazul was once a king, while others speculate that he was a dark magician. Gazul himself cannot remember, for his soul was consumed by the void.

### Items

1. Staff
2. Cloak
3. Headpiece
4. Artifact
5. Robe
6. Tome
7. Trinket
8. Prism

### Abilities

#### Resurrect

Cost: 1 Mana (Active ability)

Gazul resurrects Humanoid sorpses in the target area into bone soldiers. The stronger the target unit, the less likely it will be resurrected successfully. Any remaining resurrected troops will join your army at the end of the battle. The number of resurrected units cannot exceed **{10-xx}**.

Magic increases resurrection success rate.

#### Fearsome Aura

Gazul's presence always strikes fear in the hearts of those around him, increasing morale decline rate for all troops on the battlefield **{3-60}%**.

#### Skeleton Sacrifice

Gazul sacrifices skeleton troops in the target area, summoning a massive Skeleton Titan with **{3640-xxxxx}** base health and **{14-xxx}** base damage to assist in battle.

The greater the amount and strength of troops that are sacrificed, the stronger the Skeleton Titan will be.

#### Skeleton Mastery

Gazul excels at leading skeletal troops into battle. When he takes to the battlefield, all friendly Bone Soldiers, Diabloists, and Pikemen have their damage and max health increased by **{2-39}%**.

Command increases attack and max health.

#### Immortal Strength

Gazul's immortal power grants extra power to Undead units around him. When he is on the battlefield, all friendly Undead units have their max health increased by **{2-39}%** and they have a **{9-25}%** chance of immediately resurrecting upon death.

Command increases max health.

#### Soulless Scourge

Cost: 5 Mana (Active ability)

Gazul summons a swarm of undead spirits that sweep the battlefield, dealing **{140-xxx}** damage where they pass and reducing the healing efficacy of affected enemies by **{14-xx}%**. Reduced healing efficacy is doubled for enemy heroes. Lasts 15 seconds. Does not stack.

Magic increases damage.
Your Daddies Aren't Going to Save You This Time

## **The Cursed Children**

Season 1, Episode 4 (4)

**Your Daddies Aren't Going to Save You This Time** is the fourth episode of the first season of *The Cursed Children*. It is the fourth episode of the series overall.

## Cast

* Emily Skinner as Aidan Marshall
* Aramis Knight as Brandon Griffiths
* TBA as Gracyn North
* Amandla Stenberg as Rosie Chamberlain
* Raffey Cassidy as Liliana Blackwell
* Darcy Rose Byrnes as Reese Blackwell
* Sadie Sink as Emmerson Parker
* Kaitlyn Dever as Clara King
Saizo

### Description

A gifted disciple entrusted with great responsibility by his elders, it falls to Saizo to train the Nekoma and their natural allies, the Rakan, in the arts of subterfuge and stealth combat.

### Items

1. Weapon
2. Bow
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Stealth

Saizo does not lead troops into battle. They would only slow him down and give away his position.

Saizo gains initiative when he damages enemies with Blood Hunt and Infiltrate. The higher his Initiative, the more damage Saizo deals with these abilities.

Saizo dispatches his enemies up close and personal. He does not gain from range bonuses granted by equipment.

#### Blood Hunt

Saizo senses wounded enemies and pinpoints their weak spots. Saizo deals **{xxx-xxxx}** bonus physical damage to enemies below 60% health.

This effect can be applied to each enemy target only once every **{xx-xx}** seconds.

Saizo gains Initiative every time Blood Hunt is triggered.

Might increases damage.

#### Mist Blade

Saize periodically imbues his tail shuriken with mist energy and throws it at his enemies, damaging those struck along its path.

The shuriken deals **{663-xxxx}** physical damage to each enemy it strikes.

Can trigger Blood Hunt. Damage scales with Initiative.

Might and Magic increases damage.

#### Infiltrate

Saizo systematically Infiltrates his enemey's defenses.

After attacking or using Blade Storm against an enemy 3 times, Saizo deals **{6-xx}%** of the enemy's max health in bonus physical damage.

Saizo gains Initiative every time he deals damage with Infiltrate.

#### Blade Storm

Saizo periodically imbues his shuriken with mist energy, splitting it into a storm of 6 blades. Each blades deals **{411-xxxx}** physical damage to a nearby enemy.
Can trigger Blood Hunt and Infiltrate. Damage scales Initiative.

Might and Magic increase damage.

#### Nimble Ninja

When Saizo is on the battlefield, he has an aura that increases his attack speed and the attack speed of friendly Rakuza by **{15-xx}%**.

At the start of battle, Saizo places a shuriken on the ground. When his health drops below 25%, he reappears at the shuriken's location and gains **{10-xx}%** lifesteal and 6 bonus range for **{10-xx}** seconds.

Saizo will automatically leave Mist Form if Nimble Ninja is triggered.

Command increases attack speed bonus.

#### Mist Blossom

Saizo vaporizes into Mist Form and strikes with melee attacks while a shuriken revolves around his position, dealing continuous area damage.

Saizo gains **{30-xx}%** evade chance while he is in Mist Form. When Mist Blossom concludes, Saizo strikes with his tail shuriken, dealing **{2044-xxxx}** area damage, then he dodges back to the location of the shuriken he dropped at the start of battle.

Mist Form duration scales with Initiative. One Initiative is spent every **{2-xxx}** seconds. Max duration is **{12.5-xxx}** seconds.
Rakan

"A traditionally peaceful Eastern people, the Rakan fight with valour in defence of their homeland"

## Overview

The Rakan race is an active race that doesn't do as well when the player sits back and just watches. They have a lot of nuances and require you to know your enemies as much as Humans do, if not more. But for those that like the active play-style, don't need to be king of PvP, and like helping out fellow house members they can be a very rewarding and awesome race to use. Historically, they were once the best race (around the first half of 2019), but they have since been nerfed in balance changes, while other races have been buffed. Because of these changes, they are no longer the best race, but are still very viable (unlike Dwarf lol).

## Rakan Heroes

Mako - Rogue

Yip - Sage

Denji - Gladiator

Tok - General

Saizo - Rogue

## Rakan Troops

### Siege

Mech unit, specialized in dealing very high physical damage to building units, such as castle walls for example. Excellent for quickly destroying ranged troops on garrison walls due to doing bonus damage to ramparts.
Sprig

### Description

Chief of the Guardians, Sprig watched over the sacred forest for thousands of years until the isles fell to corruption. Now he and his grizzly companion Mogi must stem the tides of darkness and restore balance to the land.

### Items

1. Weapon
2. Bow
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Bow and Bear

Sprig's fabled bow Sapial has a 20% chance to root enemies for 2 seconds and when Sprig suffers melee damage his bear Mogi bashes the ground, knocking back and stunning enemies for 1 second. The bash effect can be triggered once every 5 seconds.

#### Elemental Arrows

Sprig's arrows deal a bonus **{x-xx}%** poison, burning, or freezing damage. Every fifth shot releases a magical penetrating arrow that deals an additional **{xx-xxx}** damage and resets the elemental bonus type.

Might and Magic increase damage.

#### Forest Guard

Every time he roots an enemy with his bow, Sprig summons a Guardian with **{970-xxxx}** health and **{170-xxxx}** attack to assist in battle. Sprig can field at most **{8-xx}** summoned Guardians at a time.

#### Bow Mastery

Sprig's fabled bow Sapial is a boon to woodland archers. When he is on the battlefield, all friendly Watchers have their attack and health increased by **{2-39}%**.

Command increases attack and max health.

#### Spirit Link

The martial spirit of every woodland archer is inextricably linked to Sapial. For every Watcher on the battlefield, Sprig deals **{1.1-xx}%** bonus damage.

#### Presence of Mind

When Sprig shoots successive arrows at one target, each shot increases his focus by one degree up to a max of five degrees. Each degree of focus increases Sprig's attack speed by **{10-xxx}%** and damage by **{1-xx}%**.

Attack speed and damage bonuses are reset when Sprig changes targets.

#### Arrow Storm

Cost: 1 Energy (Active ability)

Sprig points Sapial to the sky and rains down a storm of arrows on the target area in three waves. Each arrow in the first wave deals **{180-xxxx}** magic damage. The second wave deals double damage and the third wave deals triple damage.

Might and Magic increase damage.
Bazric

### Description

The Count is fond of hosting stray travellers, often grangint them free reign of his castle during the day and serving the generous feasts at night while he indulges in a vintage red wine.

### Items

1. Weapon
2. Bow
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Ancestral Affliction

Bazric is afflicted with an ancestral curse that restrains his true power. At the start of battle he is bound by five blood shackles that prevent him from casting any active abilities. Every 12 seconds, Bazric breaks free of one blood shackle. When all five blood shackles have been shed, Bazric can begin to cast active abilities. If no heroes are deployed in the enemy formation, Bazric immediately sheds all five shackles at the start of battle.

#### Flurry

Bazric splits his basic attack into a flurry of 3 lighter jabs, the third of which is always a critical hit. After each flurry of attacks, Bazric's evade chance is increased by **{8-x}%** for 0.5 seconds.

Bazric's critical hit damage is increased by **{4-x}%**.

#### Night Prowler

Reduces the interval that Bazric breaks free of his blood shackles to **{11.5-6}** seconds.

Each time Bazric sheds a blood shackle, his attack speed is increased by **{2-18}%** and he summons a bat that deals **{16-259}** physical damage per second to nearby enemies.

Once all blood shackles have been shed, Bazric will have **{10-90}%** bonus attack speed and his bats will deal **{80-1295}** physical damage per second.

Might increases damage dealt by bats.

#### Take Wing

The first time Bazric falls below 25% health, he leaps into the air and shields himself with his wings, preventing enemies from targeting him for 5 seconds, and then he drops to the ground, recovering **{8-xx}%** of his max health.

#### Midnight Murder

Every time Bazric causes damage with his basic attack, he then deals **{4-xx}%** of that damage as bonus physical damage to a random enemy hero below 25% health. After Bazric sheds all of his blood shackles, this bonus damage will affect up to three enemy heroes.

#### Vampire Bats

The attacks of Bazric's bats siphon **{4-36}%** of damage dealt into healing for Bazric and friendly heroes near Bazric and cause enemies to suffer **{2-40}%** increased damage for 5 seconds.

Command increases bonus damage against enemies attacked by bats.

#### Bat Blitz

Bazric summons a cloud of bats for 6 seconds to attack enemies in the target area, dealing physical damage to them every second equal to **{2-10}%** of their current health and reducing their attack speed and movement speed by **{10-50}%**.

After the cloud of bats dissipates, Bazric can cast Bat Blitz a second time.

Bazric cannot cast Bat Blitz when he is restrained by his blood shackles. Slow effects do not effect Massive units. Bat Blitz does not affect the cooldown of other abilities.

Might increases damage.
Gold

Gold is a currency that allows the player to purchase items such as Trinkets, Potions, and useful items.

How to get gold:

- Doing quests

- From the Fisherman

- Beating Bosses

- Opening Treasure Chests

- Defeating certain enemies such as Lizard Golems

## Appearance

Gold is a yellow small cube-shaped object. Even though it isn't seen in the games itself.
Avril

### Description

As the last surviving disciple of the Ice Temple, Avril fights to protect her heritage and found a new temple to protect the land of Nore.

### Items

1. Staff
2. Cloak
3. Headpiece
4. Artifact
5. Robe
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Ice Nova

Cost: 1 Mana (Active ability)

Avril summons a frost nova on the battlefield, dealing **{27-xx}** points of freezing damage to enemies within a circular area of radius 6.5.

Units that accumulate a set amount of freezing damage will be frozen.

Magic increases Freezing damage.

#### Glacial Shard

Avril's basic attack has a 35% chance to shoot 1 glacial shards at a random enemy, dealing **{225-6165}** freezing damage to the target and a lesser degree of freezing damage to nearby enemies.

Units that accumulate a set amount of freezing damage will be frozen.

Magic increases Freezing damage.

#### Ice Wall

Cost: 1 Mana (Active ability)

Avril creates a wall of ice that holds her enemies back for **{10-xx}** seconds. Massive units can shatter the wall.

#### Blizzard

Cost: 3 Mana (Active ability)

Avril summons 30 massive hailstones on the target area, each hailstone dealing **{4-xx}** freezing damage to enemies stuck.

Units that accumulate a set amount of freezing damage will be frozen.

Magic increases Freezing damage.

#### Gifted Mage

As a wise mage, Avril has incredible control over the arcane. This mastery grants her an additional **{1-xx}** points to her Magic attribute.

#### Rapid Cast

Avril's spells can be cast twice in battle

Each time Avril casts an ability, she increases her attack speed by **{15-60}%**.
Cleo

### Description

As the final scion of the mythical sphinxes, Cleo is heir to unlimited knowledge. She despises the ignorant, yet they never learn to avoid her wrath.

### Items

1. Staff
2. Cloak
3. Headpiece
4. Artifact
5. Robe
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Arcane Codex

Through studying ancient manuscripts, Cleo has mastered arcane magic. Every time she attacks, there is a 35% chance of releasing a Dark Orb that deals an extra **{100-xxxx}** damage to enemy units.

Magic increases damage.

#### Book of Eclipse

After releasing 3 Dark Orbs, Cleo uses the Book of Eclipse, which causes the battlefield to be enveloped in shadow. This greatly reduces damage dealt by Humanoid Units. The eclipse lasts for **{6-xx}** seconds.

#### Tome of Pain

Cost: 1 Mana (Active ability)

The Tome of Pain contains enormously destructive dark magic. When Cleo opens it, the fury of the gods is released, dealing **{22-xx}** damage to enemies within a radius of 5. Additional damage is dealt when the battlefield is under an eclipse.

Magic increases damage.

#### Tome of Wisdom

This ancient tome contains powerful secrets for mages. Every time Cleo reads from its pages, her Magic becomes much stronger. Cleo has read from the tome **{1-9}** times, increasing her Magic by **{3-xx}**.

#### Tome of Redemption

The Tome of Redemption tells how to raise the souls of the dead. With its teachings, she is able to revive **{8-80}%** of destroyed Undead Units. This is only effective on units that were destroyed during an eclipse.

#### Tome of Creation

Cost: 5 Mana (Active ability)

Cleo turns the target area into a black hole, creating a large gravitational field. Enemies dragged into the black hole suffer **{28-xxx}** damage. The black hole persists for **{5-xx}** seconds.

The higher the ability level, the stronger the black hole.

Magic increases damage.
Krusty Krab Pizza

The **Krusty Krab pizza** is a food sold by the Krusty Krab. Mr. Krabs creates it by morphing Krabby Patties into a pizza in the episode "Pizza Delivery." It also appears in the online game *SpongeBob's Pizza Toss*, the mobile game *SpongeBob's Game Frenzy*, and makes a cameo in the episodes "I ♥ Dancing," "Plankton Gets the Boot," and "SpongeBob's Big Birthday Blowout."
Fenris

### Description

Outcast Warg from the frigid north, Fenris leads his wolf brothers in a guerrilla campaign of survival and retribution.

### Items

1. Weapon
2. Bow
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Wolf Pack

Rather than leading troops into battle, Fenris summons two Wolves to fight by his sides.

- If a Wolf perishes, Fenris will sacrifice 30% of his health to re-summon it.

- Wolves perish when Fenris falls in battle.

- Wolf attack scales with the level and Might of Fenris.

- Wolf health scales with the level and Stamina of Fenris.

- Wolves and Direwolves excel at ambushing back-rank enemy heroes and troops.

#### Maul

The basic attacks of Wolves and Direwolves deal **{62-1681}** bonus damage and affect enemies nearby the target.

Might increases damage.

#### Bloodthirst

The basic attacks of Wolves and Direwolves deal **{152-4166}** bonus damage and regenerate **{152-4166}** health.

Might increases damage.

Magic increases health regeneration.

#### Thick Hide

The heavy winter fur of Wolves and Direwolves mitigates the ranged damage they take by **{18-66}%**.

#### Feral Instinct

Increases the attack speed of Wolves and Direwolves by **{20-75}%**. When a Wolf or Direwolf drops below 50% health, the attack speed bonus is doubled.

Command increases attack speed.

#### Lupine Link

Fenris strengthens his bond with Wolves. He sacrifices **{10-50}%** less health to summon Wolves and the damage and health of his Wolves is increases by **{5-50}%**.

#### Full Moon

Cost: 3 Energy (Active ability)

Fenris transforms into a powerful Direwolf, increasing his damage output and health regeneration by **{60-xx}%** while becoming immune to all slowing and crowd-control effects. He cannot summon wolves while in Direwolf form and will prioritize attacking back-rank heroes and troops. Lasts 30 seconds.
Dwarf

"The resilient Dwarves outgun the competition with technological sophistication and raw explosive power"

## Overview

They are a simple race of big guns and big damage. Dwarves use a unique ammo system which allows them to attack, initially, very quickly for high up early battle burst damage. However, that great burst damage comes at the cost of reduced attack speed after their ammo has been depleted leading to many dwarf units struggling heavily to keep up in the second half of a battle.

Dwarves excel at two things, stealing resources from other players and killing bosses, whereas they struggle in the current meta with duels or player vs player (PvP).

## Dwarf Heroes

Grimms - General

Gafgar - Gladiator

Nora - Mechanist

Jacques - Mechanist

## Dwarf troops

### Siege

Mech unit, specialized in dealing very high physical damage to building units, such as castle walls for example. Excellent for quickly destroying ranged troops on garrison walls due to doing bonus damage to ramparts.
Mako

### Description

Trusted slingshot in hand, Mako lorded over his village like a swashbuckling prankster king. Then Master Yip stepped in and shaped him into a cherished folk hero known for selfless exploits.

### Items

1. Weapon
2. Bow
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Crack Shot

Mako's basic attacks have 25% chance to shoot a devastating projectile that deals **{111-3015}** damage to his target and any nearby enemies.

Might increases damage.

#### Killer Instinct

Mako has a gift for targeting weak spots or finish off his enemies. His basic attacks have **{3-60}%** increased critical hit chance and his critical hits deal triple damage.

#### Crossbow Mastery

Mako is an expert at projectile weapons training. When he is on the battlefield, all friendly Bandits have their damage and health increased by **{2-39}%**.

Command increases attack and max health.

#### Scatter Shot

Mako shoots a cone of projectiles from his slingshot, dealing **{63-1735}** damage to enemies in front of him.

Might increases damage.

#### Eagle Eye

Mako has incredible eyesight that grants **{1-9}** bonus range and **{4-100}%** attack speed to his basic attacks.

#### Shooting Star

Cost: 1 Energy (Active ability)

Mako draws back with all his might and releases a burning meteor from his slingshot that deals **{380-3460}** damage to enemies along the targeted path, stunning them for 3 seconds.

Might increases damage.
Grimms

### Description

Unbeknownst to Grimms at the time, he was once travel companions with the Crown Prince in hiding. He only discovered the truth the moment he was named General.

### Items

1. Weapon
2. Banner
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Suppressive Fire

Grimms fires a suppressive mortar volley at the enemy after the start of battle, firing 30 mortar shells toward the closest enemy unit and dealing **{12-xxx}** burning damage to each enemy hit.

Units that die from burning damage will explode.

Might increases burning damage.

#### Smoke Bomb

Grimms shoots a smoke bomb at the target area, enveloping a circular area of radius **{4-xx}** for 10 seconds. Friendly troops inside the smoke screen have set chance of evading enemy attacks.

Command increases evade chance.

#### Tank Mastery

Grimms is an expert battlefield technician. When he is on the battlefield, his modifications increase the damage and max health of all friendly War Machines by **{2-39}%**.

Command increases attack and max health.

#### Siege Mastery

Grimms is an expert siege technician. When he is on the battlefield, his modifications increase the damage and max health of all friendly siege weapons by **{2-39}%**.

Command increases attack and max health.

#### Ammo Wagon

Aura: Gives allied Ammo Users an additional **{2-39}%** ammo capacity.

#### Reload Ammunition

Cost: 1 Energy (Active ability)

Grimms replenishes the ammo of all friendly Ammo Users on the battlefield by **{30-xx}%**.
Smitty WerbenJagerManJensen

Mr. Krabs, using a fake ghost, tells SpongeBob that a man named "Smitty WerbenJagerManJensen" was #1. He also said that SpongeBob's soda-drinking hat is his and that he has to return it to him immediately, so SpongeBob buries it with this fish, apparently forgetting the "Jager."

Mr. Krabs tries to get the hat out of Smitty's grave in order to sell it for a large amount of money, possibly $1,000,000. However, Smitty is actually an undead being and orders for his hat back but Mr. Krabs refuses. Smitty then summons a whole army of undead fish. Mr. Krabs believes that they would take turns feasting on his insides, then eat his brain and leave his body for the buzzards. Smitty, however, finds that concept to be disgusting and just wants the hat back. He then gives Mr. Krabs two options: give the hat back or suffer an attack from the army of the living dead.

The skeletons attack Mr. Krabs, who defeats them all with a makeshift sword out of a swordfish's skull. Smitty is eventually killed by Mr. Krabs (even though he is already dead). Mr. Krabs then tries to sell it to four people for $1,000,000. The hat, however, lost its value and nobody would buy it. They then laugh at him for thinking it would still be worth $1,000,000.
Troop conversion

When you change race, you can convert existing troops (at a conversion rate) from your previous race to your new race.
Just bear in mind that only the troops of your **current** race get the benefits from your research.
If you find you are short on a particular rare resource, you can even change race, build the related troop type (see table) that uses a different resource, then swap back to your original race and convert the troops. You could even build them, convert back to your race of choice, and disband the new troops (at a 50% loss) to generate the resource you're short of.
Gallery of Heroes

Heroes are the all-stars of your army! They are required in your formation to lead your troops into battle - too many troops and you can't start the fight.

All heroes use Energy when they fight, but some require 3 Energy to deploy (this requirement is in the hero description, for example Floras). Some have active abilities that need Mana to wield fantastic magic on the battlefield, these are usually Mages and Sages. Heroes that do physical damage could require energy for their active abilities.

Most heroes will allow you to field 2 troops in the formation, except; Fenris (none), Bane (only 1), and Avalon (up to 3) being the exceptions. You can have more heroes than troops (this is sometimes useful for avoiding troop losses as heroes can be instantly healed with potions), but never more troops than heroes.

Heroes are usually classed; as melee (Gladiators and Paladins), ranged (Rogues, Mechanist, Mages and Necromancers), and support (Generals and Sages), with some exceptions like Bazric who is a Rogue but only does melee damage, and Fenris and Saizo who are also a Rogues but can fight as ranged and melee.

These heroes can be equipped with equipment to support their specialties, or just give you better statistics to make your army stronger. Gladiators and Mechanists wield multiple weapons for extra Might, Mages have a cloak and a robe to give them additional Magic, and a Rogue has a bow, usually providing extra attack speed. All heroes can equip trinkets which might augment their abilities.

AvrilAvalonBazricBaneBaelrogCleoDenjiElenaFenrisFlorasGafgarGanGazulGrimmsJacquesLunellaMakoNoraOphidiaRoseRufioSaizoSprigTiadrinTokVallariVegaVirionWraxiusYip
Vega

### Description

A street urchin taken in off the streets by the Sun Temple, Vega blossomed into a powerful priestess. She later fled the Temple when it was corrupted by darkness from within.

### Items

1. Staff
2. Tome
3. Headpiece
4. Artifact
5. Robe
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Heal

Cost: 1 Mana (Active ability)

Vega casts healing on the specified area, healing friendly troops for **{xxxx-xxxx}** health.

Has no effect on Undead, Mech, and Building units.

Magic increases the efficacy of Healing abilities.

#### Mana Barrier

Cost: 2 Mana (Active ability)

Vega summons 1 magic shield with **{xxxx-xxxx}** health that can effectively block the enemy's ranged attackers and ranged magic damage. Lasts for at most 12 seconds.

Magic increases the health of the barrier.

#### Saving Lives

Vega boosts the troop injury rate by **{1-xx}%**, saving more troops from death in battle.

#### Priestess Mastery

With the blessing of the Sun God, when Vega is on the battlefield, all allied friendly Clergy have damage and health increased by **{2-39}%**.

Command increases attack and max health.

#### Boosted Healing

When Vega uses Heal on friendly units, they are imbued with a shield that mitigates the damage they take by 35% and extends the healing effect for **{3-xx}** seconds.

Magic increases the efficacy of Healing abilities.

#### Favor of the Sun God

Cost: 5 Mana (Active ability)

Vega summons a Sun God Blessing that heals allied troops by **{xxx-xxx}** health per second for **{xx-xx}** seconds.

Has no effect on Undead, Mech, and Building units.

Magic increases the efficacy of Healing abilities.
Bubblestand

SpongeBob walks outside to breathe in the peacefulness of the neighborhood in the morning. Suddenly, he loudly begins to build a bubble stand, much to the annoyance of Squidward, who demands SpongeBob to be quiet while he is practicing his clarinet-playing. SpongeBob stops for a time, takes a few tentative taps of his hammer, and then quickly finishes construction before Squidward has a chance to complain again.

At the newly built stand, SpongeBob offers customers to blow a bubble for twenty-five cents each. Patrick comes by and asks to try it out. However, he does not have any money, so he "borrows" a quarter from SpongeBob to pay for it. Unfortunately, Patrick's forceful blowing fails to produce a bubble. SpongeBob offers to teach him for an extra quarter, which he happily "loans" to Patrick. SpongeBob then

demonstrates his somewhat peculiar, yet effective, bubble blowing technique.

The fuming Squidward comes out and approaches the now-closed bubble stand. He demands to know how they can cause so much disruption just by blowing bubbles. SpongeBob explains that he is creating art and utilizing his technique to its fullest potential. Squidward scoffs at SpongeBob's ideas of art and marketing, sending SpongeBob and Patrick back to their homes in shame. Still snickering, Squidward begins to examine the bubble wand out of growing curiosity. As he tries to blow a bubble himself, SpongeBob quickly comes out and tells Squidward to pay a quarter, shocking him. Squidward reluctantly lays down a quarter for the bubble.

Squidward attempts to impress the two with his skill, to no avail. All the while, SpongeBob and Patrick try to convince him to use the technique. Fed up, Squidward furiously and mockingly copies their technique, finally screaming into the wand in anger. His screams end up producing a giant bubble, thoroughly impressing SpongeBob and Patrick.

Squidward heads back inside his house and begins to play his clarinet once more, with SpongeBob and Patrick chanting his name. However, the giant bubble floats down and encapsulates Squidward's house, unearthing it and floating with it up in the air.

When at last Squidward looks outside to greet his "fans", he sees himself high above the ground with SpongeBob and Patrick little more than specks. The bubble then pops with explosive force, prompting SpongeBob and Patrick to look at each other nervously and retreat to their houses.

Once the moat floats back down to earth, Squidward lets out a few final feeble notes from his clarinet
Northern Cyprus

Appearances
 First appearance

**Northern Cyprus** has participated in the Asiavision Song Contest twice since its debut in the first edition. The country's best result is 3rd in the Grand Final which it achieved in 2020. As Northern Cyprus is recognised by Turkey, the host country of the 2019 edition, the small disputed country was granted participation in the contest. In 2020, the host country of Palestine accepted the participation of Northern Cyprus as a symbol unity as both nations have had trouble becoming fully recognised internationally. However, in 2021, the host country of Vietnam rejected Turkish Cypriot participation.
Concepts, tips, and tricks

## Temple Reset

### Why reset your temple?

If you want to re-focus your temple for, say, research, or after a change of race, or if you just plain make a mistake, you can reset your temple meaning you get **all** of your runes back and can either place them all into sockets automatically, or individually

### How do you reset?

You reset using the RESET button (provided you are outside a 30 day cooldown window), and are then prompted to either reset all sockets to **0** or a **+n** number of your choice - this helps keep the runes manageable, and allows you to quickly get fighting again. You might know you have enough runes to get all your temples to +3 for example, and this will save having to add and enhance them all individually.

**1.** Hit the RESET button, and enter the base level for **all** of your statues;

**2.** After seeing what remaining runes you will have, confirm the reset. Note: you have to enter the RESET exactly as prompted, uppercase and no leading or trailing blanks;

**3.** Use the SOCKET button to socket individual statues to your required level using the arrow buttons. Note: you will not be able to exceed the highest possible level;

## Troop types

### What are troop types?

There are a number of different troop types;

**Humanoid** - human shaped like Line Infantry, Rakuza, Pyrotech

**Mech** - machines like Steam Engines, siege weapons, War Machines

**Undead** - resurrected corpses like Diabloists, Bone Skeletons,

**Magical** - creatures imbued with magic like Tree Spirits, Scorpios, Chelonians
Bane

### Description

Bane saved his barbarian tribe from oblivion with the help of Avril, braving the stormy seas to lead his people to salvation in Nore.

### Items

1. Weapon
2. Weapon
3. Headpiece
4. Artifact
5. Armor
6. Trinket
7. Trinket
8. Prism

### Abilities

#### Ruthless

As king of the proud berserkers, Bane relies on his own might to achieve victory, spurning the value of teamwork. When he takes the battlefield, he can lead only 1 troop into combat.

#### Provoke

Every 15 seconds Bane challenges nearby enemies, forcing them to attack him while increasing his physical damage mitigation by **{18-26}%** for **{4-6.4}** seconds. (This effect will first trigger 8 seconds after the start of battle.)

#### Ferocious Charge

Cost: 1 Energy (Active ability)

Bane charges to the target location, dealing up to **{55-1595}** damage to enemies hit along the way. At the end of the charge, Bane immediately triggers Provoke.

Might increases damage. Levelling up increases charge distance.

#### Viking Chieftain

Bane can train Thanes at the barracks in human strongholds. When he is on the battlefield, all friendly Thanes have their damage and health increased by **{2-xx}%**.

#### Cornered Beast

Bane flies into a berserker rage when his health falls below 30%, increasing all damage he deals by {**10-380}%**.

#### Spinning Axe

When Bane suffers attack damage, there is a 25% chance that he will counter with a spinning attack that deals **{8-177}** damage to nearby enemies.

Might increases damage.

#### Barbaric Blessing

Bane is blessed by the god of chaos, increasing his resistance to physical damage by **{8-32}%** and increasing his Stamina by **{6-42}**.
The Spongebob Super Wiki

**Welcome to the The Spongebob Super Wiki Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Spongebob Squarepants (character)

**SpongeBob SquarePants** a childish and joyful sea sponge who lives in a pineapple with his pet snail Gary in the underwater city of Bikini Bottom. He works as a fry cook at the Krusty Krab, a job which he is exceptionally skilled at and enjoys a lot. He attends Mrs. Puff's Boating School, though he has yet to receive a driver's license due to his inability to drive a boatmobile properly. SpongeBob is very good-natured and loves to hang out with his best friend Patrick. His teacher is Mrs. Puff and his boss is Mr. Krabs.
Sylvani

"The reclusive Sylvani command ancient natural powers the build in potency during battle"

## Overview

The nature lover's choice of race, they predominantly employ extremely powerful magical troops like Tree Spirits, single troops that take a long time to build but do massive damage and can root enemies to the ground, and are likely to survive a defeat due to injury rates, and Serpents which when awakened can heal up to 7 troops every 5 seconds, and once woken up will give a massive speed boost to your troops and heroes.

## Sylvani Heroes

Lunella - Paladin

Sprig - Rogue

Floras - Sage

## Sylvani Troops

### Siege

Mech unit, specialized in dealing very high physical damage to building units, such as castle walls for example. Excellent for quickly destroying ranged troops on garrison walls due to doing bonus damage to ramparts.
Japan

Appearances
 First appearance

**Japan** has participated in the Asiavision Song Contest once since its debut in the first edition. The country's best result is 24th in the Grand Final which it achieved in 2019. Ever since 2019, Japan has been a member of the 'Big 5', receiving automatic qualification in every edition.
Happy Merge Day

## **The Cursed Children**

Season 1, Episode 3 (3)

**Happy Merge Day** is the third episode of the first season of *The Cursed Children*. It is the third episode of the series overall.

## Cast

* Emily Skinner as Aidan Marshall
* Aramis Knight as Brandon Griffiths
* TBA as Gracyn North
* Amandla Stenberg as Rosie Chamberlain
* Raffey Cassidy as Liliana Blackwell
* Darcy Rose Byrnes as Reese Blackwell
* Sadie Sink as Emmerson Parker
* Kaitlyn Dever as Clara King
Power-up

*Swimsanity!* features a selection of temporary **power-ups** that players can acquire during matches in any game mode. Power-ups appear on screen at certain intervals and cycle through a random selection; players must shoot at one to unlock it and then swim over it to acquire and activate it. Power-ups can also drop from enemies, but these do not cycle and do not need to be shot at to unlock.

Most game modes provide players with a power-up at the start of the match by placing one in front of each player. Unlike Unleashes, players can lose power-ups by swimming over another power-up or being killed. Players can pick up power-ups while under the effect of an Unleash.

## List of power-ups

* **Rapid Fire**
* **Shock**
* **Max Speed**
* **Health**
* **Piranha**
* **Trip Mine**
* **Teleport**
* **Shield**
* **Seahorse**
* **Bomb**
* **Missile**
* **Shark**
Brunei

Appearances
 First appearance

**Brunei** has participated in the Asiavision Song Contest twice since its debut in the first edition. The country's best result is 14th in the Semi-Final (30th) which it achieved in 2019. Despite initially selecting Indra Jaman to return to represent the country with the song "Awan" in 2021, it was announced that the song had been publicly released before 1st January 2021 and would therefore be ineligible. Brunei was given 24 hours to respond. However the country did not respond so was therefore disqualified.
Russia

Appearances
 First appearance

**Cyprus** has participated in the Asiavision Song Contest once since its debut in the second edition. The transcontinental nation initially intended to debut in 2019 with Lika Kosta and her song 'Lambada', however Russia shortly withdrew before the semi-final allocation draw for unknown reasons. The country stated that it would then send Lika Kosta again in 2020. The country's best result is 23rd in the grand final which it achieved in 2020
Level Creator

The **Level Creator is a feature in Geometry Dash which allows the player to create their own levels and share them online so that other people can play them.**

## Guide

For a more comprehensive guide for using the level editor, see the **Level Editor Guide PDF By RobTop Games.**

## Helpful information

* A level can only be verified if it is completed in normal mode without a POS (Start Position). All user coins in the level, if included, must be collected (although not all in a single attempt).
* Level lengths are determined as follows:
	+ Tiny: 1-9 seconds (includes copied levels until edited).
	+ Short: 10-29 seconds.
	+ Medium: 30-59 seconds.
	+ Long: 60-119 seconds.
* The Editor has 13 tabs these are the tab names from left to right:
	+ Blocks
	+ Half Blocks and effects
	+ Outlines
	+ Slopes
	+ Spikes/Hazards
	+ 3D Shapes
	+ Gameplay Objects and Modifiers
	+ Spike Decos
	+ Other Decos
	+ Pulse Objects
	+ Blades
	+ Triggers
	+ Custom Objects

* There are also 3 buttons on the left, with the names: Edit,Build, and Delete
* There are also 4 buttons on the right named Swipe, Rotate, Free Move and Snap.