Centaur Man

**Centaur Man** (ケンタウロスマン *Kentaurosuman*, also known as "Kentauros Man") is a Robot Master from *Mega Man 6* that originally worked as a tour guide in an old archeology museum, but was later modified for combat. His Special Weapon is the Centaur Flash - a unique system that grants Centaur Man space distortion abilities, allowing him to temporarily halt time. Whilst a powerful weapon, the main drawback is that he has to consume a large amount of energy to use it.

In order to complement his attacking abilities, he is also equipped with the ability to teleport over short distances, and a specially-designed buster on his right arm whose shots spread on impact. He later gains the ability to fire arrow-shaped bursts of energy in multiple directions for an attack known as the Centaur Arrow.

Centaur Man is a uniquely-designed Robot Master in how he walks on four legs rather than the biped designs usually employed by Dr. Wily's other creations, resembling the mythical creature his name references. This design gives him great resilience, speed and agility compared to his colleagues, but he lacks the ability to jump.

Whilst strong-willed and known for being good at making decisions quickly and effectively, he is also something of a deep thinker, and has a tendency to dwell on his past regrets too much. Centaur Man enjoys gambling in his spare time, but perhaps owing to his horse-like design, dislikes whips.

## CD Data

 **Dislike:** | Whip

## Official Appearances

### *Mega Man 6*

When Centaur Man heard about the First Annual Robot Tournament, he entered the competition to restore the museum he worked on with the prize money. However, he was reprogrammed by Mr. X, alongside seven other Robot Masters in the competition to help him conquer the world, and Mega Man has no choice but to fight them. Defeating him rewards Mega Man with Centaur Flash.

#### Attack pattern

Centaur Man has two methods of movement. He will either walk forward until he reaches the wall, or he will teleport out of sight only to reappear a second later. Mega Man has to jump over Centaur Man if he's walking, and as Centaur Man tries to teleport onto Mega Man's position, it is best to bait him away from teleporting in the center of the room. This is because Centaur Man will always attack after these movements by firing a projectile straight forward. Due to his height, this shot will fly over Mega Man's head if he stands still. Upon coming into contact with the wall, however, the shot splits into 7 shots that spread out from the wall to cover multiple angles. It's best to stay close to the center so the shots spread out enough that they will fly around Mega Man. Sometimes, Centaur Man will activate Centaur Flash just before he actually fires a shot. Centaur Flash basically freezes Mega Man in place for a long enough time so the 7-shot spread will be released before Mega Man can react to it. This makes it a bit trickier to dodge but the same strategy of staying near the center applies.

#### Weapon

Centaur Man's weapon is Centaur Flash. Instead of freezing time, the weapon functions as a screen-nuke, damaging everything on screen with a bright flash. Every attack costs 4 ammo.

#### Weakness

Centaur Man is weak to Knight Crusher, which defeats him in 7 hits. As with all bosses, Centaur Man takes 3 damage from a fully-charged buster shot. He also takes 2 damage and knockback from a fully-charged Power Adaptor punch, which will force him into doing one of his two movements.