recursal/Fanatic-Fandom huggingface dataset:
Mathias Simeon

Lt Mathias Simeon - veteran of a dozen warzones, battle-scarred killer, and yet a tender soul at heart. He was found by House Highdown in Tau space on the planet of Daath, working as part of Jefferson's veteran battalion. Skilled, loyal, and possessing of a keen intellect; Simeon was a good pick for Team 13 and became one of its founding members. Since being inducted into the elite group, he has proved his capabilities and ended up serving Cornelius in a more personal capacity than any of the other operators.

Has a broad skill base, being a capable driver, mechanic, and undercover agent. Simeon is granted the best equipment that Cornelius can acquire, save that which he uses himself. Extensive augmentations that are nearly as subtle as Cornelius' own masterpiece body parts.

Carries a customised boltgun and power sword when a major fight is expected, or a compact bolter and power maul if more subtlety is required. Rarely lets his Inferno pistol out of his sight, having been gifted it by Cornelius in honour of his dedicated service (particularly in saving Cornelius' ass).

Controls "Skully", a servo skull designed for stealthy recon and murder purposes. Skully features a suppressed single-tube Zdrakov storm bolter hidden in the right eye socket, advanced optics in the left, and various additional sensors jutting from the nasal opening and wide grinning mouth.

In his spare time, Simeon likes to work on Black Bess - Cornelius' personal ground transportation, which Simeon has tricked out with all manner of improvements.
Episode 1/Scenes

This table lists both scenes and subscenes. A subscene is a portion of a scene set at a different time or location from other parts of the same scene, e.g.

* Two characters on the phone to each other speaking from different locations
* Memory flashbacks
* Street scenes where the angle changes between the outside and individual vehicles' interiors

*For subscenes, the timecode given below is that of the scene it is a part of.*

Establishing shots are generally classed as part of the same scene they are establishing.
Arch-Confessor Fortunus

Arch-Confessor Damien Fortunus

Previously misidentified as a daemonette due to arguably-heretical teachings, causing him to flee the last sector he was active in. This was probably the work of more conservative elements of the church who, having no clear heresies to accuse him of, instead manufactured baseless rumours.

A preacher during the Indomitus Crusade, Fortunus was inspired by the unbridled heroism and practicality of Guilleman. He took up preaching sermons inspired by the Primarch, focusing on duty and progress while de-emphasising many of the Ministorum’s long-held practices. His ministry picked up a substantial following as the crusade liberate worlds and pushed back the darkness, lifting the people’s spirits and inspiring great deeds, but leaving a trail of angered church higher-ups in his wake.

Damien is an intense dude. He’s a high-minded idealist with the oratory and organisational skills to actually get things done. Conversation with him turns from deadly serious to exciting to jocular at a moment’s notice, and he has a true gift for persuasion. He truly and deeply believes every word he says, even when he knows it to be a lie in the service of The Emperor.
Excellon Line

The four great fortress worlds maintained in an effort to defend the Excellon subsector and, to a lesser extent, the Regalia subsector, from the horrors of the Trailing Correndor subsector.

Consists of four fortress worlds across four systems:

Astreus

Hyperion

Prometheus

Tethys

Plus, arguably, the naval port of Voidsquall Station
Gaianan Stretch

Vast expanse of space Coreward of the Lithesh Sector. Currently not formally part of Imperial Space.

Houses such areas as the Emperor's Halo, the Trannarch Run, and of course the Rift Corridor

Home to the Ludd System and Drakon System, under control of House Highdown

Also home to worlds such as Byss, Siegfield's World, and Eden
Ordnance

## Ground-based artillery

Commonly used weapons in Highdown arsenal:

### Sabre Gun Platform

Small static weapons platform that can be disassembled into a trailer and towed by a Centaur with ease, or stored inside a Chimera (three platforms per Chimera)

* Quad heavy stubber
* Ludd HAT

### Light Artillery Carriage

Two-wheeled carriage suitable for towing by Chimera, Centaur, or two horses.

* Heavy mortar
* "Thudd" quad mortar

### Heavy Artillery Carriage

Four-wheeled carriage requiring a Chimera, Trojan, or Atlas to properly tow.

* Earthshaker cannon
* Hydra flak cannon
* Colossus Siege Mortar

### Chimera Chassis

All enclosed as per Armageddon pattern

* Basilisk
* Hydra
* Manticore

### Macharius Chassis

* Praetor armoured assault launcher
* Dominus Armoured Siege Bombard
Drakon V

Glorious garden world of natural beauty. Lush, bountiful rainforests and pristine woodland cover much of the planet. Most of the population lives in a beautiful city of pre-Imperial origins. The tech level is high, with some wonders of artifice having survived through ancient tradition. Much advanced technological knowledge has not held on, however, necessitating its re-introduction.

Beautiful dense forests contain semi-intelligent primate/amphibian like creatures with three eyes prevalent throughout. Speak with a proto-language.

Juvenat compound source can be found in the deep jungles and has made for rampant speculation in the markets - the sap of mature redwood-like trees at least five centuries old, distilled down and altered through arcane processes known only to a few on the world

The city of Port Fallon is by far the largest settlement, holding the majority of the world's ~1 billion strong population.

## History

The planet was brought to compliance around 080.M42 by a consortium of interests including House Highdown as a minor partner. In the meantime the world has mostly been left to its own devices, however, with theologically troubling results.

Drakon V was attacked by the fleet of the Pink Ork in August 115.M42. Tremendous damage was sustained to a large section of Port Fallon, with the plasma batteries of the Chunkee Killa utterly devastating approximately 15% of the vast city, the ensuing firestorms claiming millions of lives and secondary damage leaving millions homeless. The capital ship's bombardment cannons also fired on the planet, fortunately destroying more sparsely populated regions, but still leaving craters many miles wide that combine to form a subcontinent-sized scar on the world.

## The Moons of Drakon V

Drakon V has three moons, all of which have some activity ongoing, or at least did until the Pink Ork arrived.

### Five-Alpha

Primary defensive platform of Drakon V. Severely damaged by The Pink Ork's assault, though the station was never broken, with small craft squadrons being launched right until the Allure arrived. Arrays of macrocannon batteries cover the moon and dozens of bunker aerodromes hold flights of Furies and Starhawks.

To be expanded into a naval base for the new Battlegroup Gaiana of Battlefleet Lithesh

### Five-Beta

Mining station; staffed mostly by servitors and automated machinery, with webs of shafts throughout the minerally wealthy moon, though the more superficial ones have been collapsed by the orbital bombardment.

To be offered to Lithex Maximus?

### Five-Gamma

Sensor/comms station; was first target destroyed by the Chunkee Killa. Modest colony of highly tech-literate Drakonites and some Ad Mech representatives were based here, though most of them died during the attack.

To be offered to Lithex Dominus?
Ongoing Background Activities

## Things going on in background:

* Various construction projects on Ludd III
* Establishing research colony in Ludd V
* Ongoing trade between Ludd, Drakon, and Eden

	+ Got trusted staff out looking for promising candidates for employment
	+ Shuttling population, especially skilled population, to Ludd
* Getting Drakon V under our control

	+ Gradually muscle out other Rogue Trader concerns politically, but leave them invested economically (albeit with some increased tariffs to pay towards a renewed PDF)
	+ Reconstruct the city in our image

		- Construct extensive defences
		- Implement secret police
		- Build Imperial admin infrastructure
	+ Improving PDF
	+ Restore orbital defences

### Projects being overseen by underlings:

* Governor Ludovicci of Ludd III

	+ Finishing of manufacturing base
	+ Finishing power network
	+ Establish system scholae; consult with Ecclesiarchy for curriculum
	+ Begin construction of extensive rail network using fission-powered trains
	+ Afford Krypke whatever assistance she needs. Afford Niko reasonable assistance
* Set the Kroot training with Luddites and existing Combined Arms Companies on Ludd III Luna
* Arch-Confessor Fortunus:

	+ Sort out that shit on Drakon V
	+ Seriously sort it out this is important
* Dr Krypke:

	+ Establish Bureau presence on Drakon V
	+ Needs to be more low-key than Ludd but keep a particular eye out for cultists, inquisitorial agents. and any rival trading groups.
	+ Once field office is established, get back to Ludd
* Angus:

	+ Afford Fortunus, Krypke, and Rosalind whatever they need
	+ Rebuild the city, optimising for defence
	+ Compile dossier of good replacements
	+ Crew the Alchemist’s Heart
Ludd V

Zdrakov Subsystem

Gas Supergiant - on the border of becoming a Brown Dwarf - with a dense array of moons, several of which are functionally planets in their own right.

**Massive gas giant**

**Titanic gravity**

**Orbital features:**

1. **Ludd V Luna I**

1. 1. **Lesser moon**
	2. **44 Ornamental resource [riftrocks - glowy luminescent precious stone]**
2. **Ludd V Luna II**

1. 1. **Large**
	2. **Normal gravity**
	3. **Thin, deadly atmosphere**
	4. **Cold world**
	5. **Trapped water**
	6. **Resources: 9 industrial metal**
2. **Ludd V Luna III**

1. 1. **Lesser moon**
2. **Ludd V Luna IV**

1. 1. **Large**
	2. **Normal gravity**
	3. **Moderate, pure atmosphere**
	4. **Temperate world**
	5. **Liquid water**
	6. **Plant life only, no animal life except for mass xenos graves**
	7. **Resources: 29 industrial metal, 25 exotic material [xenos bones with amazing physical properties]**

1. 1. 1. **Fossilised bones are dense in a mineral that, when ground, can be added to combustion engines to act as powerful accelerant**
2. **Dust rings, approx 3 VU width**
3. **Ludd V Luna V**

1. 1. **Small**
	2. **Low gravity**
	3. **Moderate, deadly atmosphere**
	4. **Hot world**
	5. **Inhospitable**
	6. **Resources: 79 ornamental [riverbanks of precious metal], 41 radioactive, 5 industrial metal, 91 exotic material [hyperexotic quicksilver]**
2. **Ludd V Luna VI**

1. 1. **Lesser moon**
	2. **48 radioactive resource**
2. **Ludd V Luna VII**

1. 1. **Small**
	2. **Low gravity**
	3. **Thin, pure atmosphere**
	4. **-Temperate world**
	5. **Verdant**
	6. **The moon is dominated by a vast mountain range that runs roughly around the equator, dividing the fertile northern plains lands and the southern forests, which hide vicious predators in constant competition**
	7. **Resources: 23 industrial metal, 94 exotic organic compound [eggs of exotic flying creature that are suuuuper nutritious]**
2. **Planetary rings (debris)**
3. **Planetary rings (dust)**
4. **Ludd V Luna VIII**

1. 1. **Small**
	2. **Low gravity**
	3. **No atmosphere**
	4. **Resources: 73 industrial metal, 78 ornamental**
	5. **Archaeotech cache 64 (12 remaining)- underground complex just found by surveyors after a crack opened in the planet**
Lithex Dominus

One of the three Lithex Forge Worlds that produce the majority of the sector's manufactured goods.

Very close ties to High Khessar and, thus, the political core of the sector.

# Technology

* High-end armour - vehicular, voidship, and personal; hold metallurgical and chemical secrets of great potency. Makes most of the ship hulls produced in the Lithesh Sector
* Industrial chemistry, particularly agricultural chemicals, is a major focus of the world. Chemical explosives and artillery pieces are the most produced weapons, along with defoliants, incendiary gel, chemical weapons, etc.
* Geo-engineering
* Capable of producing logic engines, data looms, and other such electronics that put the other two Forge Worlds to shame
* Maintains the only titan legion of the Lithesh sector - Legio Dominatus

# Politics

## Foreign Relations

#### Relations between Forge Worlds

Warm relations with Forge World Graia, in the Ultramar Sector. Home to a significant population of refugees from now-destroyed Gryphonne IV.

Close to the nobles of High Khessar, but grasping for support as the power base shifts towards Eldritch.

Their production of ship hulls keeps the Navy reliably on-side and, though currently not best disposed towards Dominus, the Administratum absolutely rely on the cogitation systems produced on the forge world and are thus somewhat beholden to them.

## Internal Power Structure

Cawlian moderates - accepting of Primaris marines but suspicious of the broader trend towards development of new technologies. The leadership is quite conservative in outlook - similarly ossified as the leadership of High Khessar

# Geography

Poisoned ash wastelands, the result of a long forgotten holocaust that turned a verdant world into a charred desert. Billions of petrified trees blanket the areas that aren't given over to vast manufactories. Powerful winds whip the fine radioactive ash into horrendous dust storms. Mutants roam the blasted landscape scavenging what they can, occasionally being driven back by Skitarii when they threaten valuable technology or when the troops require target practice.

# Military

### Legio Dominatus

The greatest titan legion of the Lithesh Sector

### Ground forces

Dominus boasts a formidable force, well trained in the ash wastes, though its full strength is rarely brought to bear as the Magi of the planet prioritise the defence of Dominus, High Khessar, and the other core worlds of the Trailing Excellon subsector.

Kastelan robots are a particular favourite of Dominus, employing thrice-sanctified cogitators maintained under a watchful eyes of tech-priests skilled in operating the programmed killing machines. Dunecrawlers and Ironstriders stalk across the world's wastes, supporting the ever-present Skitarii troops.
Celestial Lions in the Gaianan Stretch

Current Strength in the Lithesh Sector

30 battle brothers total, all veterans of the Armageddon war

Led by Warleader Zumoari (captain); second-in-charge Spiritwalker Midozu (Librarian)

One apothecary (previously Imperial Fist)

Got a ship - Nova Class Rapid Strike Frigate

Two thunderhawk transporters

One Shadowhawk (Horus Heresy-era), repainted in Celestial Lions livery

Three Rhinos and a Predator Annihilator
Von Holstein

Lord-Captain Extraordinaire Magnus von Holstein

Upstart Rogue Trader of some renown. Rival of Cornelius from school. Bit of a cock. Currently in command of The Emperor’s Zeal and tooling around with a Black Templars frigate.

Was involved with House Highdown's efforts to acquire Tau FTL along with Kristoff. Now he's going to Terra with the Emperor's baby clothes.

He's somewhat mediocre but his command team is highly competent. Famous for journeying into Imperium Nihilus and coming back

Luck-o-mancer, being controlled by mysterious agents
Golden Resolution

Captained by Rosalind

Haunted by the spirit of her father; sometimes the crew will walk into rooms to find a replay of his memories. They used to all be violent images of suffering and his death, but since Rosalind restored glory to the house, they have become calmer and often seem to provide prophetic warnings of dangers ahead.
Savaven Subsector

Subsector capital planet: New Schindelgheist (shrine world)

Set up centuries ago as a homeland for the scattered survivors of the Gothic War left without planets to return to, and named for a planet lost during the conflict to Abaddon’s Blackstone Fortress. Bureaucratic error resulted in the selected planet being halfway across the galaxy from the intended site much closer to the Gothic Sector.

### New Schindelgheist

A shrine world dedicated to the trillions of guard and voidfarers who have laid down their lives in service of the Imperium. Vast cyclopean statues of The Emperor watch over endless columns of graves, all but a minute fraction of which are empty. Demobilised Imperial soldiers from all over the Ultima Segmentum and beyond make pilgrimage to New Schendelgheist to lay the remains or mementos of lost comrades in one of the graves and say a prayer to The Savior of Mankind.

### Mont St. Praxedes

Named for the heroic saint of Ophelia VII

Pious but desolate world, always broadcasting hymns out to serve as a lighthouse to guard against nearby warp storms

### Noah’s Founding

Rough earth and badlands. Ruled by a governor who has only the loosest control over the disparate farming and scavenging settlements.

### Oatharbour

Fortress world, the bulwark against unknown foes of the Trannarch Run

Full of veterans from all over who couldn’t settle anywhere else and couldn’t leave the wars behind. Many of the pilgrims to New Schindelgheist end up here, with nowhere else to seek the combat that they need and revile.
Emperor's Halo

Supernova shock cloud, infused with warpy weirdness due to the adjacent Cicatrix Maledictum. Current inaccessible due to the cycle of warpstorm activity.

Worlds in the region:

* Doza Park
	+ Ork infested system
* Ichor XII
	+ Shattered planets with unimaginable mineral wealth. Cyclopis' secret base was here.
* Parril's Castle
	+ Inquisition fortress world
* Quibb-Quibb
	+ Feral world where time distortion has left the inhabitants isolated for tens of thousands of years
Lord Captain Highdown

Highdown was our boss - head of an ancient but somewhat minor Rogue Trader dynasty, until his tragic, somewhat self-inflicted death. Turns out, the Highdown Warrant of Trade has been passed down among a series of imposters, all pretending to be the original Highdown (who was an imposter in the first place) Dread Pirate Roberts style.

Now, the role of Lord-Captain Highdown is played by Cornelius. When appearing in public, Highdown is an imposing but sickly figure in his softly whirring and hissing baroque brass power armour with the dynasty's livery. A silken hood and respirator system partly cover Highdown's gaunt face, maintaining the illusion of a frail man who requires the ancient armour system to move around.

Despite seeming a bit disorganised and leaving the running of the ship to his \*very\* talented crew, Highdown was in contact with a lot of very notable figures in the galaxy - and now that his mantle has been passed on, the fallout from his schemes will pass onto us.

## Highdown the Living Martyr

Since returning from the failed attempt to hunt down Interrogator Quinn, and our subsequent arrival in the Kronus System, it seems that the legend of Highdown has grown. Magnus Von Holstein has returned to the Lithesh Sector and, presuming Highdown to be lost to the warp, has been proclaiming Highdown as a martyr and saint in order to get the crusade going. Now Highdown has returned and the name has taken on new theological importance.
Lt Bileus

First Lieutenant Harakim Bileus

Team leader of Fireteam Gamma, Team 13

Naval small craft group captain in his youth, ended up stranded in Tau space for more than a decade with Jefferson's Veterans.

Somewhere between a WWI British Fighter Ace and Han Solo

### Rank 5 Void-Master (p70)

15,000xp (10,000 career xp)

* Home World: Battlefleet
* Birthright: In service to the throne (tithed)
* Lure of the Void: Crusade (call to war)
* Trials and Travails:
* Motivation: Fortune
* Career: Void-Master

4+1 fate points

1d10 insanity

1d5+5 Wounds

 BS
 S
 T
 Ag
 Int
 Per
 WP
 Fel

### Skills

* Awareness +10
* Command +10
* Common lore (Imperial navy +10, war +10, lithesh sector, imperial guard)
* Dodge +20
* Drive (skimmer)
* Forbidden lore (xenos)
* Intimidate
* Navigation (stellar +10)
* Pilot (space craft +20, flyers +20)
* Scholastic lore (astromancy)
* Scrutiny +10
* Speak language (low gothic, high gothic, battlefleet war cant, Highdown secret tongue)
* Survival
* Tech use
* Trade (shipwright)

### Talents

Pistol weapon training (universal), melee weapon training (universal), nerves of steel, hardy, light sleeper, peer (military), hatred (tau), quick draw, basic weapon training, rapid reload, iron discipline, jaded, resistance (fear), hotshot pilot, hip shooting, heavy weapon training (SP)

### Special abilities

Mastery of small craft: Reroll failed Pilot Tests with small craft

Void accustomed:

-2 init planetside and double long range BS penalties

+5 command onboard space craft

### Gear

#### Wearables

* Power armour (good, servo manipulators, impact gel cells, deflective construction)

#### Weapons

* Storm bolter
	+ Good, suspensors, motion tracker
* Compact bolter
* Power maul
* Storm shield
* Lightning claw

#### Equipment

* Dataslate
* Vox caster
* Combi-tool
* Auspex

### Augmentations

* Cyber vision and hearing
* Pain ward
* MIU
* Locator matrix
* Memorance implant
* Vitae supplacement
* Bionic respiratory system
* Bionic gastric system
* Bionic heart
* Cranial armour
* Blackbone bracing
* Subskin armour
* Voidskin
* Synthetic muscle grafts
Hyperion

Part of the Excellon Line

* Constructed before the Astreus fortifications while the sector had more outside support - classic gothic defenses with complex ornamentation and imposing majesty
* In the same system as Lithex Maximus and, as such, has substantial influence from the forge world. Its laser destroyer batteries are deadly and the garrison is unusually well provisioned for cybernetics. The regiments cross-train with Skitarii and are highly mechanised.
5th Airborne Corps

Planned strength: ~50,000 personnel

Air cavalry, close air support, bombers, and fighters - all tactically interlinked with other ground forces, in contrast with the Imperial Navy/Guard separation

## Units of Note

### Air cavalry regiments - total ~9,000 personnel

One regiment of heavy airborne infantry and three of medium.

Heavies are outfitted in combat voidsuits and limited power armour with supply-intensive weapons and mounted in Gun-Cutters - total of ~1,200 front-line combatants including Sentinels riding in 30 cutters, which provide high-intensity air cover after dropping off their human cargo.

Medium are in lighter carapace armour with compact hellguns and high impact weaponry optimised for extended engagements. Delivered and supported by Valkyries and Vendettas with a wing of Vultures. Approx. 1,200 drop troopers with 80 valkyries, 20 vendettas, and 50 vultures.

### Close Air Support Regiments - total ~7,500 personnel

Each regiment is mix of Marauder Destroyers (~60), Vultures (~100), specialised Valkyries/Vendettas (~50), and a limited number of Avenger Strike Fighters (~30) plus miscellaneous logistics craft.

### Strategic Bombing Regiments - 4 regiments total ~9,000 personnel

Marauder Bombers (3 regiments, 40 craft each) and Collosi (1 regiment, 40 craft)

### Air Superiority Regiments - 5 regiments, total ~11,000 personnel

Lightning and Thunderbolt fighters performing anti-air missions with secondary role striking air defence and, once air superiority is achieved,

### Aerial Logistics Brigade - total ~4,000 personnel

Handle integration between army and naval supply chains and delivery of materiel/personnel planetside
Cynn

Hive world; low-lying toxic clouds blanket the surface, lightning crackling constantly. Above the cloudline, the clear air and deep orange sun make the gleaming noble spires look beautiful. A complete playground for the local nobility and wealthy visitors, complete with all the corruption and intrigue that housing such august personages entails. About as far from the Imperium as one can get while still conclusively being within the Emperor’s domain; as such, it is favourable ground for those with a criminal bent who are willing to play by the byzantine local etiquette.

Cornelius' family is based here - most powerful noble family in one of the more prominent hive cities.

==

Politics ==

Notably corrupt merchant kings, heading up squabbling families vying for control over the agri products and penal slave mines of the Mosscoh system, the fine foodstuffs of Albion, and the manufactories of Cynn itself
Lydia

## About

Lydia is one of the owners of Castle Mac and also lives inside the Castle walls. Lydia started her TTRPG hobby by playing Star Wars: Edge of the Empire and later Orpheus. Horror is her favorite TTRPG genre.

Lydia is an actual cleric.

Lydia is married to Steven.

## Characters

She plays the following characters:

* Everest - Storm King's Thunder (current)

* Enid - Waterdeep Dragon Heist
* Ennis - Hoard of the Dragon Queen
* Rosabelle - The Sunless Citadel
* Hildegaarde - Chronicles of Peril
* Adara - Chronicles of Peril (deceased)
* Esme - Curse of Strahd
Port Fallon

Primary settlement of Drakon V, containing well over half the planet's population.

## Port Fallon

Vast green urban conglomeration that would count as a hive city if it weren't so damn pleasant.

The city has a population somewhere around 600,000,000, although many millions were killed in the recent plasma bombardment by the Chunkee Killa and ensuing firestorm, with nearly a hundred million left homeless.

Currently governed by Maj. Gen. Angus, though a search for his replacement is underway as he has acceded to a peaceful transfer of power.

Planned to be the capital city of the Gaiana Subsector

Type: Agricultural (?)

## Profit, Resources, and Production

Creation cost: 7 (1d5+4)

Size: 9 (metropolis, 14 PF)

Half PF minus half creation cost = 3.5

Require Commerce test to decided between 3 and 4? p101 SoI

## Colony Attributes

### Piety: 2

Bonus complacency for lovely world and compliant population?

Overall, complacency is probably greater than size; order is probably about equal, productivity is maybe a little below, and piety is most likely quite bad

Upgrades:

* Good hard infrastructure upgrades, particularly food and water; comms damaged
* Misc support upgrades
	+ Ecclesiarchy mission, albeit functioning poorly
	+ Some industry
	+ Various cultural improvements?
* To build:
	+ Fortify city - forest needs to be beaten back and more defensible lines prepared. Might cause hit in complacency
	+ Repair comms
	+ Construct infantry garrison
	+ Attract Mechanicum Station(s) (on Luna Beta/Gamma and Drakon V itself - offer to Lithex Maximus, Dominus, and Optimus, respectively)
	+ Attract Navy Station (on Luna Alpha)
	+ Personal lodgings - House Highdown palace complex
	+ Ministorum headquarters including Sororitas convent
	+ Munitorum facilities
Symon

Symon

A wizened husk of a man dressed in faded Imperial Navy blues, dripping with cables to connect him to cogitator banks. Much of his skull is expanded with gleaming metallic protrusions, etched with holy runes spelling out prayers of targeting. His eyes are data sockets, bordered in flaky red skin. When not needed, Symon shuffles aimlessly around the halls murmuring formulae and data incessantly, attended by a small team of medicae personnel. When battle stations are called, however, he sprints wildly to his station and is swiftly plugged in. In battle he revels in the one joy that he is capable of experiencing; the purpose that he has been kept alive to serve these long centuries: firing really big guns with pinpoint precision.
Tau Space

Commander Tsing’s system

[Tau planet]:

Reasonably built up civilised Tau planet with the system capital infrastructure, ruled by Commander Tsing

Daath:

Trading outpost planet with markets run by BINKY; has a small spaceport

There’s a weird mostly-subterranean tower complex infested with necron scarabs. We investigated but pulled back after getting swamped. Future investigation with more flamers is needed.

Longfin’s system

Farsight Enclaves
Team 13

Special operations team established by Cornelius with the goal of creating a small, elite unit who are sufficiently trustworthy to be made aware of some of the deeper secrets of House Highdown and Ordo Malleus, and sufficiently skilled that it's more costly to keep them alive instead of simply executing them once they have learned Forbidden Things. Originally formed exclusively from Jefferson's veterans who passed rigorous screening, Team 13 has diversified in order to provide a broad skill base and to ensure a range of opinion among what is de-facto Cornelius' core entourage.

## Ops team Alpha

Cornelius' main points of contact and the leaders of the team

### Maj Severian ("Thirteen Actual")

Unit commander

### Cap. ???

military liaison

### Lt. Simeon

Cornelius' personal bodyguard

## Intel team Beta

Cornelius' closest advisers in technical matters and intelligence

### Spc. Aresson

techpriest explorator

### Spc. Smith

savant analyst

## Fire team Gamma

Four-strong fireteam who serve as Cornelius' first line of heavy backup when he's in the field. Also capable specialists in their own right.

### Lt Bileus

First Lieutenant Harakim Bileus

Team leader and void master small craft pilot

### M. Sgt ???

Melta gunner/breacher

### Sgt Xanthos

Field medic/forensic specialist grenadier

### Sgt Orthesian

Heavy gunner and demoguy

## Recon team Delta

Infiltration, reconnaissance, and sniper cover trio

### Lt Eisenstein

Teal leader - sabotage and asymmetric warfare expert

### M.Sgt. Mackie

Venerable marksman specialist

### Sgt. Stromm

Security expert and spotter

###
Correndor War

Ongoing conflict raging across the Trailing half of the Correndor subsector.

The seeds for the conflict were sown in the Damocles Crusade c. 742.M41, which stalled the Tau Second Sphere of Expansion. Though successful, the campaign left destruction in its wake throughout the Galactic North portion of the subsector, with many planets having divided loyalties after a (some heretics would say) relatively pleasant existence under Tau rule. These fractures - combined with the rise of the Necron Sautekh Dynasty around the same century, encroachment by the tendrils of Hive Fleet Behemoth (and later Kraken), and the ever-present Ork threat - made the region a powder keg, waiting for a spark.

The simmering conflict began in earnest at the explosion of violence on Kronus near the end of the 41st Millennium. Initial Imperial counter-attacks won out, with the Blood Ravens triumphing on Kronus and going on to fight in the Kaurava System.
Alchemist's Heart

Until the vessel was purloined by the Pink Ork and his piratical band, the *Alchemist's Heart* (then called the *Heart of Absolution*) was a stalwart member of Battlefleet Lithesh. Most of its service was spent as a pirate hunter, with dozens of raiders and up-gunned transports falling to its formidable torpedo array and broadsides.

Endeavour Class Light Cruiser, constructed in orbit around Lithex Dominus in mid M41 according to patterns modified from the widely produced Voss design, with long-range las batteries provided by Lithex Maximus. Though a relatively mundane vessel, it is outfitted with electronic shrouding systems that reduce adversaries' capacity to determine its capabilities. To be refitted at the Ludd V Zdrakov shipyard. Stealth systems added along with barracks for boarding actions and planetary assault, and an arboretum to maintain food supplies during long patrols.

The *Alchemist's Heart* is a solid generalist and, as such, its role in the Highdown fleet is flexible. In fleet engagements it can stay back with the heavy capital ships - sniping with torpedoes and serving as a heavy escort - or it can use its speed to back up escort squadrons. The vessel is fast enough to keep pace with the *Allure of the Void* and the two ships complement one another well. Between the *Allure's* launch bays and teleportarium, and the *Heart's* boarding torpedoes, even capital ships are vulnerable to boarding actions from them.

Outside of heavy combat its most valuable asset is perhaps its mundanity. Light Cruisers are common throughout Battlefleet Lithesh and popular with various Imperial organisations. Thanks to its mimic drive and variable figurehead, the vessel is able to blend in at most starports across the sector - a feat that most of the dynasty's voidships are incapable of due to their distinctive features.

As per ongoing contractual obligations between The Holy House Highdown Rogue Trader Dynasty and The Honorable and Noble Navis House Dakkar, the *Alchemist's Heart* is due to be turned over to the custody and exclusive enjoyment of House Dakkar, with upkeep and crew costs covered by the Highdown dynastic coffers. Kol Sorna - instrumental in the capture of the *Heart* *-* is to be appointed Master of the ship, with officer selection at his discretion.
House Rules

Herein are the current House Rules for the game.

## Voidships and Profit Factor

The following is a table of penalties to profit factor, by hull type.

**Noncombat ships**

Most transports: 2

Goliath: 4

Universe class: 5

**Military ships**

Raiders: 2

Frigates: 3

Light cruisers: 4

Cruisers: 6

Battlecruisers: 8

Grand cruisers: 10

Battleships: 14

Big Battleships\*: 18

\*Ark mechanicus and Gloriana

When ships can be used for background activities (nonspecific trading, transporting paying passengers, etc.), the PF penalty is reduced by 1 for every full 100 achievement points’ worth of components (e.g. cargo holds; trade/exploration/criminal achievement points only) that are able to be used for those activities, potentially generating positive profit factor. If these facilities are used by the players for activities that aren’t directly profit-generating (e.g. a cargo hold carrying bulk supplies to distribute to refugees instead of normal trade goods), the players lose the PF bonus until profitable activities are resumed.

Ships placed in a state of low-readiness in dock generate half the normal profit factor penalty (rounding down), although none of their achievement point-granting components can be used to generate profit. Ships placed in such a state require at least a month to return to a state of readiness as crews are pressed into service, key systems booted up, and bilge pumps flush out detritus.

Ships completely mothballed for long-term inactivity do not cost any profit factor, but require a year at minimum to restore full functionality as the slumbering machine spirits are roused, plasma drive reignited, and protective oils flushed from endless miles of piping.

## Ranged weapon actions

### Single shot

* Half action
* +10 to hit
* Hit with one shot on success
* May take advantage of Accurate quality

### Semi auto

* Full action
* +0 to hit
* One hit on success, plus additional hit for each DoS up to maximum semi auto RoF

### Full auto

* Full action
* +10 to hit
* One hit on success, plus additional hit for every two DoS, up to maximum full auto RoF

### Called shot (provisional rule - unapproved)

* Full action
* -20 to hit (reduced to -10 or +0 with talents)
* Hit desired location with one shot on success; hit next location on the semi/full auto chart if straight failure without any DoF
* May take advantage of Accurate quality
Ludd System

**Two red dwarf stars and a brown dwarf orbit each other somewhat erratically, but miraculously the system is able to support life in the form of Ludd and several life-sustaining moons. The system holds rich treasures hidden all around just waiting to be uncovered, but the clock ticks - whether in a century or an aeon, the unspeakably complex orbits of the two main stars and their almost-star planetary cousin will one day falter and rip apart the precariously balanced ecosystems.**

# **The Ludd System**

**Ultima Segmetntum, Lithesh Sector, Gaianan Expanse region**

## **Ludd I**

**Small rocky planet**

**Normal gravity**

**Thin, tainted atmosphere**

**Burning world**

**Resources: 15 industrial metal, 5 exotic material [rare ore dust]**

## **Ludd II**

**Large rocky planet**

**Low gravity**

**No atmosphere**

**Hot world**

**Resources: 23 industrial metal, 48 radioactive minerals, 68 exotic material [gem caverns]**

## **Ludd III (“Ludd”)**

**Small and dense**

**High gravity**

**Moon**

**Heavy pure atmosphere**

**Temperate**

**Verdant ecosystem**

**Resources: industrial metal, exotic material [weird mineral that facilitates rapid salination/desalination]**

**Tech level is roughly late 19th century mostly**

**Mongol cowboys roam**

### **Ludd Luna**

**Small**

**Low gravity**

**Heavy tainted atmosphere**

**Hot world**

**Verdant**

**Resources: 176 ornamental [high quality hardwood], 59 exotic material [ironbark - super durable, light wood]**

**Dense forest covering most of the surface, with treacherous swampland and shallow seas dotted around**

## **Ludd IV**

**Gas dwarf**

**Strong gravity**

**Orbital feature: planetary rings (debris)**

## **Asteroid cluster**

* **99 industrial metal, 96 radioactive minerals**

## **Ludd V - Zdrakov Subsystem**

**Huge gas supergiant, bordering on brown dwarf, that almost functions as a solar system in its own right.**

Site of ongoing construction by Niko
The Coronal Worlds

video File:Placeholder
The Coronal Worlds orbit each other closely; each has a feudal culture based around eternally preparing for a war with the other planets they see in the sky. There's a suspicion of ancient xenotech that may have set the worlds in their current alignment, and each of the cultures has their own legends of the sky-wars of the past, but since each culture is populous and violently xenophobic, they remember little more. Each is ruled by a noble caste who controls the few remaining system vessels, now death-barges of ancient leaking plasma cores.

## Corona Alpha

Corona Alpha is cold, like all the Coronal worlds, but it has the unique position in the orbital triad of being partially obscured from the local star at all times. The population show signs of cold adaptation that may eventually result in speciation, according to Magos Biologis assessments, and the clans chase the shifting light of the partially-eclipsed star, fighting to stay alive and competing for the honour of service to the Sun Lords, who control ancient geothermal vents that allow some measure of civilisation to arise in their ancient castles. The Sun Lords martial their armies for war and are protected by the elite Sons of Fire, who wield lava-forged blades in open combat and jagged swords of strange black ice in defence of their deep cavern training grounds.

## Corona Beta

Corona Beta has the most liquid water of the three worlds, and as a result the system's tidal forces rule the domains of the Cliffside Kings, lords of war who personify the harsh edge of the life-giving sea where the islands begin. The world's temperature and a high proportion of toxic plant and bird species make the land a deathzone to the Cliffside Kings, while the rocks and spires of the cliffs dash their vessels. The exception to these are the Walkers, warriors who venture to the harsh land and survive, returning with grim prizes to glorify their kings. When a Walker dies, if their body can be recovered, they are consumed by their King, and when a King dies, his body is not burn as lesser men might be - instead, it is returned to the depths of the sea, so carrying the souls of the Walkers, tainted by their time on land, safely through the gates of the afterlife to paradise.

Corona Gamma

The vast wastes of Corona Gamma are a place of shifting ash-storms and swirling dust as great tides move the surface of the stone sea, grinding and grinding the rocks into great bowls of mica dust. The people of Corona Gamma look ever skyward - rather than defense or raiding, they see the worlds in the sky as new homes, a refuge from their dead world. They fuse mica into obsidian using great fires, and cling to the shadow-forests on the windward side of dunes, waiting for their chance to boil forth and slay in the name of the Dust Counts, lords of the dead who carry great warriors into the ash wastes at the end of their time to serve some great purpose unknown to the people who slay in their name.
The Emperor's Zeal

Stat block

Grand flagship of Von Holstein

Kitted out for devastating planetary bombardment and capable of holding its own in a fight at any range, against anything short of a battleship. Features an unusual lop-sided weapon arrangement, with great arrays of Hecutor plasma culverins arranged along each broadside, but lance batteries only on the Port.

Mothballed in Battlefleet Sol for many generations and granted to Von Holstein after he returned from the Dark Imperium
Terrence Meyers

## Character's evolution

### "Murdoch Air" (2013)

As Murdoch and Pendrick land with the arrow, Meyers and the two men arrive to confiscate it. As Meyers instructs his men, Pendrick goes to push the arrow off the cliff. Myers then turns and realizes what he is going to do and rushes to stop him. But Murdoch grabs him, allowing Pendrick to push it into Niagara falls. Pendrick then tells Meyers that the machine was not theirs and he will not have his name on war machine. Meyers threatens he will pay for this, but Murdoch says that Pendrick merely destroyed his personal property, which is no crime. Defeated Meyers tells Pendrick that he betrayed his country.
Drakon III

Godawful death world with massive resources. Hell jungle that gives Catachan a run for its throne gelt. Congo/Amazon turned up to 11. The wildlife is terrifying - floating abominations. Gravity is punishing. Lots of biological and mining resources. Mammal-like snakes 30m long with single eye with terrifying nictating membrane like lenses; huge flat grinding teeth - massive elephant like rows that crush prey before ingestion. Giant spindly albatrosses coasting on thermal updrafts, distended gas bags holding them aloft. Pale yellow mantis-like creatures with swollen gas bladders allowing them to ascend and descend through the forest layers with unholy speed. Prey species: purple fleshy deer with tangled tentacle maw that sifts through forest detritus.

Planned site of the Celestial Lions’ new Fortress-Monastery, plus a deliberately under-equipped colony designed to produce badasses for The Lions and extract the valuable resources.
G28

The inmate **G28** was prisoner serving his time in Kingston Penitentiary. He has been shot in 1907 by prison guard when he (along with Peader Regan and two other inmates) tried to escape the prison.

## Character's evolution

### "Rigid Silence" (2020)

At Kingston Penitentiary, when the inmate G28 tries to hand over matches to Peader Regan, yet former Chief Constable Percival Giles pushes into the man's back, resulting the matches falls on the ground. Regan picks them up and warns Giles to watch where he is going. Giles asks what they are up to. Regan warns the copper to get out or they will shut his mouth. A guard reprimands Regan for talking, Giles attempts to warn the guards, yet Regan tells Giles that the guard said to be quiet and pushes him into other inmates. This result into prison brawl. While inmate G28 is involved in the fight with another inmate H401. While the guards fight the prisoners and Giles warns Dr. Julia Ogden and Detective Willian Murdoch about Regan having the matches, Regan eventually uses the matches to set his book (that carries explosive) into a fire, resulting in explosion that breaks the wall.

Eventually, the inmate G28, Regan and two other inmates runs out, followed by Detective William Murdoch and Deputy Warden Brian Kelleher with another guard. But being missinformed about guards movement by inmate Bridget Mulcahy (who knew about the escape and wanted them shot), they runs into the guards. Not listening their orders to stop, the inmate G28 is shot, resulting in Regan and others two inmates stop and surrender.
Hans Vogel

SS-Sturmmann **Hans Vogel** was a male Aryan Human spy who was a member of the Vorhuten-SS.

He was involved in the sabotage of the *NKK Zamorzshiy Akula*, a corvette of the People's Republic of Konnin that was delivering stolen Eternal Reich data to Ruka. However, his cover was blown and he was summarily thrown out of the ship's airlock.

## Biography

### Early life

Hans Vogel was born on Arya and grew up there as a citizen of the Eternal Reich. In 14 ABI he joined the Schutzstaffel and was eventually transferred to their Vanguard program.

### Becoming a spy

In 16 ABI he was given his first proper infiltration and sabotage mission. He was to infiltrate the People's Republic of Konnin ship, the *NKK Zamorzshiy Akula* alongside SS-Untersturmführer Simo Järvinen. This ship was carrying stolen data that contained secrets of the Eternal Reich, the two spies were to destroy the ship at all costs.

They went undercover as People's Cosmofleet crew, boarding the ship at a checkpoint on Sino. He had adopted the identity of Fleetman Vadim Orlov, a junior medical assistant tasked with healing the ship's crew in case of pirate attacks.

### Death

Unfortunately for Hans, after he accidentally released a cluster of juvenile Neberis, the ship's crew had grown suspicious that an enemy spy was on board the ship and in his panic he tried to betray his superior officer, Simo. However, Simo quickly outed Hans as the spy, claiming to have spotted him trying to plant a bomb on the ship's core. Simo had gained the trust of the ship's crew and captain, Alexi Rasputin. However, Hans was summarily thrown out of the ship's airlock after his reveal as a foreign spy.

## Personality and traits

Hans Vogel was an Aryan Human male who had light skin, green eyes, and dark brown hair. While he was quite a skittish individual, he was a great soldier which allowed him to gain the favor of his superiors, inviting him into the Vanguard program. His skittish nature would eventually cause his downfall.

## Equipment

Vogel was outfitted with a standard issue black U22 Tunic with his rank insignia and epaulettes with a golden undershirt, black tie, combat boots, black breeches, and a Vorhuten-SS armband. As well as this issued uniform, he also wore glasses due to having vision problems.

While undercover in the People's Cosmofleet he donned the standard issue M78 Gymnastyorka as well as a leather cap.
Randall Townsend

"*I mean, come on, lads. Look at her. It's not as though you haven't though about it, right? I... I slipped. That's it. And Coop... Coop just... He overreacted, and I got... I tried to talk him down, but he... Things got out of hand. You understand, now? You understand me... It was an accident! I... I tried to save him. I d... There was so much blood. I just... I didn't know what to do!*"
―Townsend to Inspector Davis and the Station House Five costables[src]

## Character's evolution

### "Murdoch in Toyland" (2012)

The names of all criminals and their statuses are written on blackboard by Constable George Crabtree. Townsend is marked as "H" (Hanged).

## Behind the scenes

* Gabriel Hogan is credited as "Constable Randall Townsend" in "The Great Wall".
Aspiti

**Aspiti** were typically spaceborne Humans of the Interstellar Navy. They were the most common race amongst the IN, thanks to the lack of habitable planets in IN territory.

## Biology and appearance

The Aspiti evolved relatively weak bones and muscles due to the lack of gravity for around 2000 years. Despite the invention of artificial gravity, these evolutionary changes remained present throughout most of their history. The Aspiti possess gracile bodies with little musculature, and as a result are often rather weak and gaunt. Otherwise, they share heavy similarities with Terrans.
Frank Rhodes

**Frank Rhodes** was an assassin from New York known for his use of drum and lye method. He has been hanged in 1910 in Don Jail.

## Biography

Rhodes was hired by Joe Falcone to kill Anna Fulford.

## Character's evolution

### "Everything is Broken: Part One" (2021)

Frank Rhodes is dinning at Arthur Carmichael's restaurant with Joe Falcone's men, Tony and Lou, trying to entertain them when Harry Murdoch opens gun fire on Rhodes.

### "Pay the Piper" (2022)

Imprisoned in Don Jail while awaiting noose, Frank Rhodes is determined to torment and kill Detective William Murdoch for breaking their deal.

## Victims

* Mrs. Evers
* Thelma Hughes (mistaken for Anna Fulford)
* Sebastien Port
* Wallace Franklin

## Notes

* Frank Rhodes has highest kill count in the whole show, having murdered over 37 people.

## Behind the scenes

* Frank Rhodes is portrayed by Brendan Murray.