Eldhamite Magic

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This is a page to log the types of magic found throughout Eldham. Everything on this page is writen by Von The Celestial Moon using imformation from other players. If you have magic you'd like to have logged please reach out. <3

## **Types of Magic**

* **Innate**

Some are born with innate powers and have limitations on what they can and can’t do.

* **Learned**

Some study for years to learn how to naturally control the mana of the world through chants or actions.

### **Mana Manipulation**

**Elemental**

Mana flows through everything that is. As a basic rule of the world there are different types of mana for each element. Mages can manipulate the mana in the surrounding world around them. This is called Elemental Magic. Basic elements:  Fire, Water, Air, Earth.

Combining elements can create “advanced” elements i.e. water and fire can make steam or ice. Earth and fire can make metal or lava. Earth and water can heal and decay. The combination of all 4 elements creates creation. Voiding all 4 elements creates chaos. [W.I.P.] Everything physical in the world is made of the elements. That is why the removal of mana in the world can create chaos magic sometimes known as lag or glitches in reality.

**Mental**

Because mana flows through everything it even flows through living creatures. Mages can manipulate living creatures' mana and disrupt their minds. Mental magic would be hypnosis, mind control, telepathy, and the list goes on.

**Light/Dark**

Though considered opposites they are functionally the same. Light and dark magic is the manipulation of light either to exude more light or to consume light. The exuding of light being light magic and the consumption of light being dark magic. (This is the weirdest category and most up for debate)

### **Mana Consumption**

**Spiritual**

Mana can be used as an energy source and the mana of a soul is incredibly powerful and remains in existence even after death. Unlike summoning magic, spiritual magic is more about using the mana of souls as an energy source or a tangible object. Things like Necromancy where one uses souls to reanimate the dead and Animancy where one uses souls to empower objects. This includes astral projections. The nether is a great place to find souls as the realm is a natural magnet for them. Some flora of the nether has even evolved to obtain nutrients from souls. A great example is the species of fungus called Warped Fungus. Warped Fungus slowly helps with the decaying process of souls leaving the byproducts of soul sand and soul soil.

**Summoning**

There are powerful objects and entities outside and inside our world. There are some who draw on these for their innate mana. Summoning would best be described as using Divine or Demonic powers. If one is drawing on a higher source of power to cast spells then it would be classified as summoning and not spiritual. This includes blessings, curses, and actual summoning of divine or demonic entities. Summoning magic can have many outcomes like healing or causing explosions, what makes it summoning is the fact that the mana is not your own mana or the surrounding environments mana.

**Enchantment**

By gathering mana and imbuing it into an item you can give it unique properties. By far the most widespread of all types of magic, Enchantment is seen as the most useful as it increases the usefulness of everyday items and can make powerful items as well. Books are imperative to the process as one must write commands in the Standard Galactic Alphabet. (This is the language of mana itself as it codes the laws of reality.) To enchant an item is to change the laws that reality has established upon it.

**Runic**

By gathering mana and imbuing it into runes one can shrink the Standard Galactic Alphabet (This is the language of mana itself as it codes the laws of reality.) creating complex arrays of commands to create different effects. (Think computer coding basically) When a rune runs out of the mana stored within it, it can be refilled with mana.

## **Specialized Categories**

### **Elemental**

#### **Cryomancy**:

Unlike many of the elements Ice has qualities of preservation and memory. As the element most closely related to death one could say using Cryomancy is like walking the line between life and death. It is said that Ice is so strong in this matter that it can even stop death at the cost of stopping life. Frostwalker is the name for thoughts who are dead, but alive, through the mysteries of Ice. Though Ice has incredible properties it has dangerous side effects on those who study the ways of its mana flow. The flow of Ice mana hungers for all slowly creeping and stealing what it can, most Master Cryomancers are severely affected from frostbite.

#### **Herbomancy**:

Herbomancy is the jack of all trades magic. With abilities to create and grow plants around them one would think they are Druids who care for the land and its people. However, what one can give they can take. Thorns, strong woods, healing balms, poisons, growth, and roting. Because there are so many properties of plants most Herbomancers study one type of plant giving way to many subdivisions of Herbomancy.

**Aeromancy**:

A Aeromancer is a mage who manipulates the mana in the folds of the wind. Using Aeromancy, a person could summon destructive whirlwinds and sharp air down on their foes
**Lunamancy:**

#### **Carnomancy**:

From the hair on your head to the blood in your veins one can control every inch of it. A truly cruel and powerful magic that is also the most selfless magic. Healers who don’t use Summoning to draw on a deity's power use Carnomancy to close wounds and speed up recoveries. Carnomancy Healers are normally shunned in many places of Eldham for fear of their powers. The most infamous Carnomancer who invoked fear into the hearts of all would meld people together morphing them into horrible Chimeras. The creation of Chimeras is heartless endeavor that

#### **Chronomancy**:

Even time itself stores mana that can be manipulated. By controlling the flow of mana in time a Chronomancer can control time itself.

### **Spiritual**

#### **Animancy**:

the use of the mana contained in souls to empower objects i.e. golems and some enchanted items. Animancy does not have to use whole souls and can use many materials found in the nether. Examples of materials found in the nether that contain soul mana are; warped fungus, soul sand, and soul soil.

#### **Necromancy**:

the use of souls as a power source to reanimate corpses or the use of souls to brute force mana in unnatural ways. An example of brute forcing mana is the Wither effect given by a Wither or a wither rose. Necromancy does not have to use whole souls and can use many materials found in the nether. Examples of materials found in the nether that contain soul mana are; warped fungus, soul sand, and soul soil. To reanimate a corpse with a complete personality the use of a whole soul is necessary unless you desire low level undead such as zombies or skeletons.

#### **Astral**:

The use of souls as a tangible asset or movement. Astral projections and soul shields are a great example of Astral magic.