Update 1.0.1

**Update 1.0.1** was released 3rd of September 2019.

* Turkish localization has been added (can be selected through game properties via Steam).

### **Tutorial**

* Tutorial has been streamlined and now offers 2 Hunters to select (1 male and 1 female Hunter).
* Tutorial Hunter equipment has been optimized for a better on-boarding process.
* Increased the number of ammunition boxes that spawn during the Tutorial.

## Bug Fixes

* Fixed a bug that resulted in the incorrect names being displayed for certain team members in a trio.
* Fixed a bug that resulted in the auto slot selection for tools and consumables to not jump to the next free slot.
* Fixed a bug that caused your position in the leaderboards to be incorrectly calculated when selecting the “friends only” filter.
* Fixed a bug where clicking on the “show book entry” for an unlocked item in the store to not display the selected weapon.
* Fixed a bug that caused the remove trait button not to function if attempting to remove a trait immediately after purchase.
* Fixed a number of overlapping text/buttons.
* Fixed a bug that caused the “Welcome to Tier 3” achievement not to complete/unlock.
* Fixed a bug that caused the “distance to partner” to show an incorrect value for a split second when leaving spectator mode.
* Fixed a bug that allowed players to duplicate lanterns by shooting them in mid air.
* Fixed a bug that caused the flickering outline for boss health to not indicate when damage was being done.
* Fixed a bug where double clicking the “free reshuffle” in the Hunter recruit screen would also perform a paid reshuffle without a confirmation prompt.
* Fixed a bug where double clicking on a legendary weapon unlocked it without a confirmation prompt.
* Fixed a bug that caused enemy players to not be highlighted correctly in certain instances (in darksight).
* Fixed a bug that allowed players to run while in hip fire or ADS.
* Fixed a bug that resulted in the 5th purchasable Hunter slot to show as costing 150 Blood Bonds instead of 100.
* Fixed a bug that resulted in 2 Pass Lightning and 2 Pass scene Rendering advanced graphic options enabling themselves when the game is restarted even if they were previously disabled.

## Known Issues

### **Stability / Performance**

* In some cases you may experience crashes during Gameplay. Please be sure to report any instances that you encounter.
* In some instances, a crash can occur when leaving missions.
* Window glass shader impacts performance significantly when 2 pass rendering options are disabled in the menu.
* In some rare cases, after playing for extended periods of time, the client might crash. In these cases, the resolution will change and the game will be set to fullscreen so you will need to adjust these settings to your preferred choice.

### **Gameplay**

* The Butcher and The Spider may become stuck during their respective frenzy modes.
* In some cases, players may experience rubberbanding/desyncs. We are actively investigating the cause of these issues.
* In some rare cases, some missions will begin before all players have loaded which may result in the death of your hunter.
* Tactical ping marker placed on water will disappear when aiming at it, or moving closer towards it.
* Some audio traps may attract AI from a wider radius than intended.
* AI do not react correctly to the audio of hanging chains.
* Green window shutters cannot be destroyed.
* Looting a small weapon while mid swap of the current equipped weapons will result in swapping the wrong weapon.
* The Spider can on occasion clip through the walls when performing an attack.
* Flash and concertina trip mine currently do not count towards the challenge progress for the Concertina Bomb in the “Book of Weapons”.
* Players may hear a permanent fuse sound after use.
* Some melee attacks may be duplicated (audio will play twice instead of once).
* Switching between weapons may cause some minor animation issues to occur.
* In some rare cases, Grunt bodies might not render correctly and only their heads will be visible.

### **UI**

* Consumables for the tutorial Hunters are not displayed correctly on the selection screen but the Hunters will have items during the mission.
* Banishment counter in the tutorial will show as 100% immediately even thought banishing takes 10 seconds.
* At rank 100, retiring a Hunter will no show the XP progress in the upper left progress bar.
* After prestiging, the mastery progress in some cases may have some display issues. Progress is tracked as normal.
* When poisoned, the map can be slightly visible on screen (shimmer effect)
* Alt tabbing may cause the mouse cursor to be visible while in a mission.
* Changing the resolution may cause the cursor to become stuck within its previous dimensions. In some other cases the resolution may not match the screen size when the game is launched.
* Damage history shows tick for Hive damage and Fire damage.
* While in a group, if the one of the party members leaves, the others members will be put in a ready state.
* Rift counter only displays 3 closed rifts for a WellSpring target.
* Death screen details may be incorrect in instances of death by barbed wire places in the level.
* The icon when speaking through in-game voice will not appear in some rare cases but the voip will function correctly.
* Incorrect player name may be displayed when highlighted in the leaderboard.
* Leaderboard entries may look squashed, squeezed together.
* Hunters will be displayed in the background if a steam invite is accepted while on the Last match or challenge screens.