recursal/Fanatic-Fandom huggingface dataset:
Plonker

Damn that fungi is ripped

Plonker is a Myconid that Feliri befriended while on an adventure in The Underdark beneath Feysia. He is depicted in the Feliri comic strips as an irritable mushroom man who Feliri was forced into siding with unwillingly and their relationship is one of necessity rather than genuine like, though the information in the comics is of questionable reliability.

The Family briefly met him as they travelled through the dream dimension with Feliri.

He is an NPC.
Hoagie "Big Bruiser" Buzzrogg

Wrestle Cop!

### Occupation

Captain in the Rozar Armoured Division, Member of General Hinde assassination strike squad.

## Appearances

### Debut

Rozarian Mini Campaign

Hoagie Buzzrog was a half orc in the armoured division of the Rozarian military. His mother was an orc and his father was a goliath from Talbros. During official leave to visit his Talbrosian family, Hoagie was approached by officials from Brightspire. Rumours had been circulating that the war had become involved with demon deals and Hoagie agreed to leak the information if he found proof of it, as his loyalty to his people would not allow the dealings with devils.

He was later put into a strike squad tasked with finding and eliminating General Hinde, a dragon commander of the Nahm military forces located in a mountain base. During the infiltration Hoagie was shown proof of devil dealings by team mate Yuu, which he promptly took command of in order to inform Brightspire.

He later was forced to escape through a portal to the Nine Hells that had been constructed in the bowels of the base in order to escape dying in an explosion, leaving it unknown whether or not he was able to get the information to Brightspire or if they had received intel from someone else.

If he were to have escaped he likely would have gone to live with his father, having lost faith in Rozar. He would also become an NPC.
Rockheart City

Rockheart City is the second city of Talbros. It is West of the Rozarian border and South of Aplas Mountains. It's current leader is Lonya 'The Indestructable' Tholathi. She has held the position longer than most of her predecessors, as the position can be lost in a fair fight. Unlike other leaders she has chosen to delegate, opening the city to foreigners and allowing them to expand the city, wanting it to be on par with other capitals like Spire City.
Wellick

Wellick, ou "O Por do Sol Eterno" é um conjunto de ilhas situado a Noroeste de Redwill Barrens.

## A Cultura

Wellick ostenta uma cultura radicalmente diferente do resto. Cada uma de suas cidades é uma cidade-estado, ou seja, tem sua própria autonomia como reino. Apenas em tempos de guerra elas são uma nação unificada, algo que eles não vem há muito tempo. Wellick tem um cultura baseada principalmente em artes marciais e combate com espada, espadas essas que são particulares da região. Compridas e de um único gume, com lâmina levemente curvada. Cortam qualquer coisa.

A não ser que por ordem dos pais, qualquer rapaz ou menina é levado a um clã e treinado para o combate militar dos oito aos 15 anos de idade. Aquele que completou essa idade e passou pelos devidos desafios e treinamentos do seu respectivo clã, pode decidir entre continuar no meio marcial ou seguir seu próprio caminho. Essa escolha se chama Passagem e desrespeitá-la em seus próximos anos é considerada uma traição da sua nação.

Apesar da tradição previamente discutida, a nação acolhe estranhos que quiserem se unir às suas ordens marciais. Entretanto, a decisão de iniciar treinamento ou não é considerada com o mesmo peso que A Passagem.

## Os Clãs

**Clã do Escorpião Vermelho:** Esse clã baseia-se no cultivo e explosões da raiva, além da tolerância à dor. De todos os clãs ele é o mais avançado em combate marcial com os punhos, pois a arte é priorizada nos primeiros níveis. Entretanto, aqueles que ascendem o clã e aprendem o combate com espada são alguns dos adversários mais hábeis que você achará em Redwill Barrens. Baseados em *Lockheart* e *Heatchliff*.

**Clã das Raízes:** Talvez o clã mais difundido de Redwill Barrens, tem dojos em *Earnshaw*, *Pentamar* e *Hindleyview*, e talvez metade da população tenha passado os anos pré-Passagem lá. O Clã das Raízes vai em total contramão do Escorpião Vermelho, priorizando a extinção da raiva, do medo e valorizando o raciocínio. O combate com espada e as diferentes formas dele é priorizado, com o combate desarmado mantendo-se apenas aos básicos. Por essa razão, os membros do Clã das Raízes carregam consigo uma pequena adaga em todas as ocasiões, caso percam a espada.

**Clã da Correnteza:** Baseia-se apenas em *Hareton*, e utiliza o cultivo de ambas emoções negativas e positivas. Durante o combate, um membro do Clã da Correnteza irá explodir em raiva quando tentando acertar um golpe e, se falhar, extinguirá o sentimento de si e irá se tornar calmo e racional para planejar um próximo ataque. Pela complexidade da arte marcial aplicada pelo Clã, ele é o menos difundido em Wellick.
Brightspire

## Overview

Brightspire is one of the kingdoms in the continent of Agrovar. It is where the campaign started and the kingdom that Skervack and Thuldur are from. It is one of the largest and most influential of the nations of Agrovar and has close ties to several other kingdoms.

Several hundred years before the campaign started, Brightspire was a more aggressive nation, absorbing many of the smaller nations that surrounded them, resulting in the largest and wealthiest nation in modern Agrovar. However since they ended expansion Brightspire has become a more peaceful nation, allying with many other nations on the continent and aiding where they can.

#### Involvement in the Nahm/Rozar War

In the year 996 the Eastern nations of Listacor and Talbros appealed to Brightspire to put a stop to the conflict that had been raging in Rozar and Nahm for the past 28 years, which they did a year later after learning that these nations had been making demonic pacts to further the war. This means that in the current era Brightspire has bases set up in these nations, as well as founding the Brightspire Conventions to keep the two sides from descending back into war, though this has caused new tensions to arise, as some see this as a modern continuation of their expansionary tendencies from their history.

## Notable Locations

* Spire City- the capital city where the party were hired to investigate the tremors.
* Celine City- the city most under the control of the mafiphants and also where Moxwell's casino is.
* Grumpton- the town Roman was mayor of.
* Snellbork- The home town of Thuldur.
* Fengril Docks - A massive dock city to the East of Spire City, this is the primary harbour and a huge place of imports and exports.
* Dino Mountain - A small mountain just west of Grumpton where the cave dwarves reawoke.
* Banhill

## Characters

* King
* Thuldur
* Skervack
* Mayor Roman
* Mayor Mayer the Tortle
* Alamir Jones
* Kitkat Heatherblossom
* Moxwell
The Shadow King

He a dog sometimes

The Shadow King is a dark mage of Svel Nier who wants to rid the world of all races he deems unworthy, as well as to make the world a more orderly place and do away with all the silliness that plagues it in his eyes.

The Shadow King was banished from reality about 1000 years before the campaigns start, but has slowly been influencing this reality to gain followers to enact a spell to bring him back to this universe. The spell took several months of incantations and rituals and was so powerful that it caused erathquakes across Agrovar. It also started randomly teleporting things from the other reality into this reality, causing a high number of anomalies across the continent. Curiously however a lot of these anomalies, though confusing to people were rarely questioned outright.

Despite being outside of reality, he was still able to summon Yeth Hounds, allowing him to travel around Agrovar and keep an eye on what was happening in his abscence, as well as allowing him to converse with his followers.

The party arrived as his summoning was being completed and destroyed a number of rare magical crytals that were catalysts for the spell. However instead of this outright ending the spell, it instead caused some kind of magical overload and exploded. As the spell that was being cast was a teleportation spell, the dispersement of this energy caused those affected by the blast to be teleported randomly against their will.

He is an NPC.
Bracker Shinebeak

Bracker Shinebeak was the leader of Hakume'e, famed for being a great sailor even among the kenkus who were renowned for their sailing among the races of Agrovar. He married Zara Singfair and was the father to Skervack. In 995 the island was suddenly attacked by the Storm Hands, leading to the destruction of their village and the abduction of Zara and Skervack along with many other villagers. Bracker was knocked out and was crushed under falling buildings as they burned and left for dead. However he survived and was nursed back to health, though he had lost an arm.

After a couple of months recovery he set sail to find his family, leaving his half-brother Fellcor a ring to pass onto Skervack should he ever come home alone. He then set out for Talbros, but has not been heard from since.

Later on the party learnt from the dockmaster of Fengril in Brightspire that a couple years earlier he had been listed as a crewmember of The Peony.

He is an NPC.
The Bitter Heralds

The Bitter Heralds are an extremist group of cultists who operate across Agrovar. Their main goal is to track down and kill all Asimar, and as a result have repeatedly clashed with The Family, the adventurers who protect Asini.

Though nobody knows who is behind the Heralds, they have a lot of influence, as shown when they were able to fill Astudura with followers, openly questioning locals on the street about Asini. Additionally they have a group of Gnolls under their command, patrolling the desert regions which is surprising as the Gnolls are famously uncooperative with other races.
Kitkat Heatherblossom

Kitkat Heatherblossom is a gnomish girl from Snellbork. She is the daughter of Cory Heatherblossom. She was at some point killed and had her soul trapped within an engine used to power an ice cream truck.

## Appearances

### Portrayed by

Jamie

The engine was later claimed by Dogo who used it to power the cart. When the party entered Asal Mar they learned that soul engines were seen as an evil creation. Thuldur was then tasked with finding Kitkat a new body or else they would receive retribution. Kitkat is currently in a ring worn by Thuldur until a new body can be found.

The Viseer of Kamouraska gave Kitkat 20 platinum pieces for stopping a terrorist, assuming she was part of the party when introduced to her by Thuldur.

After defeating Professor Vaspirov, Dogo was able to build Kitkat a new mechanical body, powered by her soul ring.

She is an NPC.
Gloriatha

> **"*Elfos são todos uns escrotos!"*** *- Ditado Popular*
>
>

Gloriatha é talvez o reino mais estável, e com a melhor qualidade de vida. Crianças em Gloriatha recebem a escolaridade mais extensa de toda Redwill Barrens, artistas e visionários são encorajados à criar novos projetos ao invés de passarem suas vidas sob trabalho extremos. Fortunas entram e saem dos portos das cidades todos os dias e toda a hora são erguidas esculturas e monumentos faraônicos. Entretanto, uma boa olhada nas políticas do reino, e percebe-se que ele é muito mais tirânico do que utópico.

## O Rei

> "**Aguentar o peso da coroa é difícil, mas imagine o peso que aquele trono aguenta!" -** *Ditado Popular, punido por execução se falado em Gloriatha.*
>
>

Toda criatura inteligente de Redwill Barrens conhece O Rei Teodor, e a Dinastia Wilmot.

As origens da Dinastia datam do fim d'As Trevas, quando um poderoso líder militar élfico unificou o território que hoje é Gloriatha. Ele patrocinou uma mudança radical, e ergueu estruturas virtualmente impenetráveis, cidades de bronze e mármore como nunca se viu antes, complexos subterrâneos de mineração, fortalezas... E esse período ficou conhecido como A Era de Bronze. Qualquer um, de qualquer raça poderia ir até Gloriatha, o reino era aberto.

Foi então que, no período de estabilidade, o primeiro Rei Teodor Wilmot incluiu as Políticas de Assimilação, e houve deportação em massa de todas as raças de Wilmot que não se encaixavam nos padrões da Preservação Élfica. A partir daí, as fronteiras foram asseguradas e Gloriatha tornou-se o segundo reino mais fechado de Redwill Barrens, atrás somente de Mantis.

O Rei Teodor então casou-se com uma elfa influente, Gwynevere, e os dois tiveram um filho chamado Jacques. Dois séculos depois, o casal ainda reina sobre Gloriatha, sendo tratados quase como semideuses, vindos a Redwill Barrens para poupar os elfos puro-sangue e meio-elfos do trabalho exaustivo que se encontra nos feudos de Redwill Barrens.

Jacques Wilmot hoje em dia é um homem crescido e, aparentemente, seus pais não querem largar o osso. Seguindo a tradição estabelecida pelo próprio Teodor, Jacques assumiria a coroa em caso da morte de ambos os pais. Esse fato leva a especulação sobre uma insatisfação do próprio Jacques, apesar de rumores como esses serem fortemente repudiados pela Coroa.

## Preservação Élfica

>
> "**Não temos problema com raça, e sim com as doenças, insubordinação e crime que algumas trazem."** - *Rei Teodor, discurso de 232 d.T.*
>
>

A Preservação Élfica foi uma série de políticas implantadas na alvorada do governo do Rei Teodor. Elas incluem:

1. Todos os Elfos, se provado a pureza de raça, têm cidadania Gloritaniana.
2. Relações amorosas com qualquer não-elfo são proibidas e implicam em deportação de todos os envolvidos.
3. Não-Elfos que quiserem viver em Gloriatha precisam fazer um teste de cidadania na fronteira, e garantir um Certificado de Assimilação com selo real.
4. Não-Elfos pegos sem Certificado de Assimilação em Gloriatha são considerados infiltradores e são executados
Dikarra

Dikarra was a demon working for Tal to retrieve the sniper rifle. She was a three armed purple woman with a shaved head except for a long ponytail. She wore black robes and a cloth mask over her eyes.

She was put in charge of a small group of demons who snuck into the party of the Petty Princess Margueritte by disguising a bear as a nobleman.

She found Skervack incredibly aggravating and wanted him dead. However she shot by Dogo thinking she was herself Tal in disguise and then stomped to death by a smiting kick from Feliri.

She is an NPC.
Lunch Laddy Norkin

Norkin is a Lunch Laddy working at a school in the nation of Freedonia. His brother, Dorkin, is renowned chef and when assembling a team to attend the Beast Island Cooking Competition Dordan Ramses chose to invite Dorkin as a member of his team. However the invite was mistakenly sent to Norkin who attended in his brothers place. He worked alongside Rainbow Lily and Jules Chouquette to help Dordan win the cook off. His 'weapon' of choice is his trusty ladle which he keeps by his side at all times.

Having trained in the cafeterias of the worst schools around Norkin is incredibly sly and good at dodging projectiles as well as being a proficient poisoner.
The Cart

The cart is a hansom cab that was gifted to the group by Mayor Roman. It is usually pulled by Feliri, but it does have an engine allowing it to move independently.

Since getting the cart it has undergone a number of changes, such as the addition of a watch tower by Dogo and a paint scheme by Skervack. It later gained a slide and charging point which were added by the inhabitants of Snellbork in return for the crew ridding the town of the giants who had recently raided them.

It later received an engine and ice cream dispenser (which actually dispenses slime instead of ice cream) after the group defeated a mindflayer ice cream vendor who disguised a demon engine as an ice cream van. It was later revealed that the engine was powered by a trapped soul, and as this was outlawed in Asal Mar the soul was removed from the engine and placed inside a ring. Thuldur entered an agreement to attempt to find the soul, a gnomish child, a new body.

Dogo later upgraded the engine to run on spell magic meaning it no longer required a soul, as well as adding armour plating, extra wheels and seating, a storage section under the main seat, heating and optional chains and skis to allow it to be used in snowy terrain.
The Litter

The Litter is a small thieves guild founded by Socks in the town of Ifyppos. Their headquarters is a small cabin referred to as the Litterbox. It consisted of five members.

Members:

* Socks - Leader
* Pussinboots Sky - Catboy Shifter
* Shorts Nebula - Catgirl Shifter
* Melina Novik - Reintaur
* Kevin Coleman - Summer Eladrin
Timeline

## Notes

* Before War of Shadows - BWoS
* After War of Shadows - AWoS

* -60,000 BWoS - Dwarvern cavemen and their dino steeds are frozen beneath the mountains.
* -441 - Tal is born originally.
* -7 - Tal is killed.
* 0 - War of Shadows is fought and the Shadow King is banished.
* 134 - Peako Brett is born.
* 667 - Olyna Willowbreaker and Bror Sternhelm fight in a battle between Mountain Deep and a human nation.
* 929 - Lesella forms the nation of Listacor to unite all tieflings from across Agrovar.
* 947 - Listacorian Dwarves emerge from their underground city.
* 950 - poisonous cream crackers go out of date
* 966 - Tal is reincarnated as a Verdan in Rozar.
* 967 - Tieflings rally under the flag of Lesella and move to nation of Listacor.
* 968 - War breaks out between Nahm and Rozar.
* 969 - Roman is born.
* 972 - Feliri is born.
* 974 - Rozar becomes aware of Verdans existance.
* 974 - Dogo is born.
* 974 - Alamir is born.
* 975 - Lefniri & Panini are born.
* 985 - Desert people find an Aasimar child in the Salt deserts of Listacor.
* 986 - Tarrin's military are sent abroad.
* 989 - Desert people return from time temple.
* 991 - Young Feliri gains fame fighting giant bat & animated scarecrows.
* 992 - Skervack is born.
* 993- Dogo begins work on *Project GodMouth* for Professor Vaspirov.
* 995 - General Hinde's base explodes.
* 996 - Feliri defeats the "Lich" and loses her ancestral sword.
* 996 - Thuldur lives in Snellbork.
* 997 - Brightspire ends the Rozarian/Nahm war. Dogo leaves Nahm.
* 999 - Feliri leaves Feysia and travels to Agrovar.
* 1000 - Late Spring, Lord Morvar hires Feysian party to recover gnome collection.
* 1000 - Late Summer, Roman hires party to fight dino-dwarves.
* 1000 - Late Winter, Shadow King returns to Universe.
* 1001 - Party go to Nahm.
O Grande Profundo

O Grande Profundo é uma região misteriosa entre as Seis Ilhas. Frequentemente retratada como algum tipo de redemoinho ou funil d'água, a verdade é que isso é apenas uma das teorias. O lugar é cercado de névoa o tempo todo, e em certos dias, em certos lugares específicos, desgraças misteriosas aconteceram. Como quando um navio repleto de colonos de Gloriatha foi encontrado sem nenhum dos 300 passageiros à bordo. Qualquer tentativa de estabelecer um padrão foi fútil, não há nenhum padrão.

Por essa razão, O Grande Profundo continua sendo evitado, e rotas alternativas são tomadas, apesar de alguns mercadores ousarem navegar por suas névoas de vez em quando.
Robbe

Robbe tem um passado conturbado.

Costumava ser uma colônia de Gloriatha, até que uma célula rebelde conhecida como O Exército Negro tomar controle de Garath, Lhad e Knad. Imediatamente começou um extermínio dos homens, mulheres e crianças Gloritanianos lá. O genocídio talvez tivesse acabado com a ilha se os Gloritanianos não tivessem mantido as posições em Thep e Sothoth e recebido reforços nas próximas semanas.

Toda a população Gloritaniana civil do lugar foi evacuada de volta para Gloriatha, o que se mantém em Robbe é uma guerra em larga escala entre a célula rebelde e o poder-dominante de Redwill Barrens. Não é segredo para ninguém que o Exército Negro irá perder em longo prazo se não houver nenhuma carta na manga deles. Como diz o ditado: "A única maneira de se ganhar uma guerra contra Gloriatha é em sonho."
Davis Fragglerump

He's a simple man.

Davis Fragglerump is a farm boy turned paladin. He is originally from Brightspire, but travelled to Feysia to spread the word of Pelor. He was hired by Lord Morvar to work with Panini, Socks & Desmond to search for his missing gnome.

He later used the money earnt from Lord Morvar to build a small church to Pelor in the town of Ifyppos. He had a free day of soup each Wednesday and raised an Aarakorcran egg that was left on the church doorstep which he named Elizabeth Junior. He later befriended a troll named Snuggrug who lived beneath the city in the entrance to the sewers, offering for him to come to the church for soup rather than staying in the sewers.

When on another adventure he accidentally summoned a duck with a cursed sword, which he chose to keep as a pet, naming it Phillip the Second after his brother.
Barmus Avergiff

Barmus Avergiff was a historian from Listacor, primarily interested in the local history. In the year 798 he helped fellow researcher, Peako Brett, explore the deserts of Listacor for a long lost temple they had uncovered mentions of in several ancient texts, but the pair were ultimately unsuccessful.

Later, in 985 after the arrival of the Tieflings and re-emergance of the dwarves he lived in Bhorfaldir continuing to study historical documents. Whe asked about a mysterious location in the desert he was reminded of the one he had searched for, and told the group it's rough location, allowing for the desert party to take Asini to the temple of Selune.

He is an NPC.
Roadworn

Roadworn é com certeza o pior lugar para se viver em Redwill Barrens.

Viajantes perceberão a primeira coisa que a distingue: Lama. O solo é quase sempre extremamente lamacento devido aos bolsões d'água dentro da rocha. Há também uma parcela mais próxima d'As Planícies do Inferno que apresenta uma terra extremamente árida e quebradiça.

Habitada por Orcs, aqui as tradições se apresentam em sua forma mais crua. Não existe exatamente uma grande cidade central como se vê em outros lugares, mas sim agrupamentos de diferentes vilas sem distinção particular onde reina o mais forte. A tradição bélica também se apresenta aqui, dessa vez ainda mais séria do que em Nyar. Talvez pela falta de organização, cultura excludente ou aparência erma, Roadworn não é aliada de nenhum outro reino.
София Рэмор

*Персонаж давно удалённой страницы на канон вики, давно планировала это где то оставить, автор: Неизвестен.*

**София Рэмор** - неофициальный персонаж мультсериала «Фееринки»

## Описание

Волосы русые, глаза карие, шрам как у Гарри Поттера. Прилетела к Фееринкам по заданию Гренни, живёт у Терции, так как она первая и единственная фея, у которой есть маховик времени

## Факты

* Её день рождения 20 сентября 2009 года.

* София и её семья - единственные феи с человеческими именами.
* Не любит кашу и суши.
* София - Ученица многих школ-пансионатов.
Brandovim

Brandovim é um reino de Redwill Barrens, e a 4ª Mão No Poder.

### Brandovim e Gloriatha

Brandovim é uma aliada fervorosa da utopia élfica Gloriatha, apesar de sua população consistir em sua maioria de humanos (ou seja, não muito bem vindos em Gloriatha). Além de aliadas comerciais e bélicas, as nações parecem se tornar também aliadas ideológicas em breve, visto que as tensões raciais crescem em Brandovim e parte da população pede a expulsão (ou pior) dos não-humanos e não-elfos.

### A Cultura Semi-Flintesca

Brandovim nasceu de Flintescos que se refugiaram no continente durante a Incursão do Rei Louco. Por essa razão, o reino não chegou a combater durante A Queda, mas mesmo assim acumularam poderes e riquezas como nenhum outro. Historiadores apontam que a cultura e o governo Flintesco, emprestados mais especificamente d'A Pena, possibilitaram uma democracia aleatória e um conceito de honra enraizado em todos que mantém o poder.

Além desse elemento, há também o aperfeiçoamento e a mescla de técnicas d'A Pena e A Espada que, por mais que o anterior ainda se sobressaia, ainda dá a nação uma força bélica disciplinada e esmagadora contra os inimigos. Sugere que se algum dia a democrática Brandovim fosse ruir, a mudança seria primeiro vista no enfraquecimento da força militar.
Nepherti

Nepherti é uma ilha de Redwill Barrens, considerada "a peça final d'As Seis Ilhas".

### Os Olomar

Nepherti é conhecida como ter sido o último reino devidamente explorado e colonizado tirando, obviamente, os Reinos Impenetráveis como o Grande Silêncio e as Planícies do Inferno. Por muito tempo ele foi reinado unicamente pelos nativos Olomar, grupos de drows com uma cultura complexa que, desde a ocupação de Gloriatha, tornou-se praticamente inacessível para aqueles fora das comunidades Olomar.

### O Reino Sonolento

As terras de Nepherti abrigam o que os Gloritanianos batizaram de Cultura Sonolenta. Isso é: Extremamente favorável ao cultivo de plantas e vegetais de cores quentes. Ela é especialmente ornamentada pelos milhares de coníferas, cujas folhas quase sempre estão avermelhadas ou no processo para avermelharem. E é aí que entramos em mais um fato curioso de Nepherti: Temos invernos que duram muitos meses, verões e primaveras que duram semanas e outonos que duram anos.

Sim, a predominância do marrom, vermelho-escuro e amarelo nas histórias e cartões-postais não é por acaso, Nepherti vive um outono quase eterno, dando um charme peculiar e sombrio à própria nação, aliado pela grande quantidade de espécies próprias, muitas dessas que aparecem e desaparecem rapidamente e tem dificuldade de serem catalogadas. Muitos atribuem um caráter mágico profundo à Nepherti, apesar de que as autoridades Gloritanianas, incluindo o Grande Sábio En-Man-Well, insistirem em atribuir essa diversidade única ao clima particular do reino.
Burchsvil

Burchsvil é um dos reinos das Seis Ilhas, ele é caracterizado pelo seu clima árido e solo petrificado. Diferente da maioria dos reinos, ele não tem um passado de guerra. Isso se deve pela localização remota de Burchsvil, e sua neutralidade que assim se mantém há séculos. Por não possuir chão fértil, ela tem como recursos de luxo a variedade de minerais, muitos deles encontrados apenas na Ilha.

Condições meteorológicas fazem com que haja uma "noite eterna" em Burchsvil. Isso é nada mais do que os dias permanecendo uma espécie de crepúsculo eterno, com o sol não muito maior do que uma estrela na distância. Há também uma grande quantidade de chuvas e tempestades, algumas bem violentas.
Commander Titus

Commander Titus was a golden dragonborn military leader in Nahm. He was infamous for having his soldiers charge into battle regardless of the battle scenario, resulting in many soldiers being lost under his command.

After the war he lay low temporarily before taking control of a Nahmian fort with a few soldiers who remained loyal to him. He insisted that the war was still continuing, though he was clearly delirious.

As he had been destroying supply carts to the nearby town of Draglin Gulch, the party went to fight him at the request from Dogo's ex-squad mate and friend Repteel as she was now the sheriff of the town being attacked. Dogo snuck in believing that his position as a fellow soldier of Nahm would grant him access, but Titus revealed that he despised Dogo for running at the end of the war rather than remaining to fight. He then revealed that he possessed the ability to transform into a lesser golden dragon and attacked, almost killing Dogo and Feliri with his fire breath. However Skervack was able to use a spell to freeze him in place, allowing the explorer Pickles to kill Titus with several lightning blasts.

He was an NPC.
Mantis

Mantis é o reino mais antigo, mais inacessível de Redwill Barrens. A única forma conhecida de chegar a ele é através das Minas de Demétrio e da Estrada dos Mil Passos, ou se você se sente suicida talvez possa cruzar o deserto a pé após desembarcar na costa. Existem também lendas de uma passagem segura, mas isso envolve passar além de Brandovim para dentro das Planícies do Inferno, o deserto que cobre a extremidade superior-direita de ILiug.

Por ser severamente inacessível e um aliado forte de Beleriand, pouco se sabe sobre o lugar exceto os fatos mais marcantes. Estes são que Mantis consiste de uma única grande cidade do mesmo nome, coberta por uma cúpula de vidro virtualmente indestrutível, que filtra a luz do sol e protege a cidade das frequentes tempestades de areia.

Especula-se tanto que a qualidade de vida em Mantis é terrível quanto se diz que é uma utopia.
Bata

Bata is a female Thrikreen from Nahm. She met Alamir on his journey through Nahm and was hired to act as a guide through the treacherous jungles to the border of Rozar but after helping eachother out of several encounters, as well as seeing him save other travellers on the road like Ida Cloudfang, Bata chose to continue travelling with him, becoming a member of his new party.

She eventually became a member of the Hunter's Guild with the rest of the group in Talbros, being paid to fight Dr. Amadeus Reindhardt.

She is an NPC.
Deity: Vieren Klaver

The deity would rise to becoming a new deity of halfling kind. Who with their weak physical status, have been suffering a fair bit. As a partial war deity he has the protection and destruction domains to help halflings on their adventures in their new world. Which remains somewhat iconic to halflings, the eagerness to go out and explore. Iconic to halflings is their eventual return from adventuring after having grown tired from it and settling down, growing peaceful communities.
Skell e Maraud

Skell e Maraud são as "Ilhas Irmãs" de Redwill Barrens. Ambas são marcadas pela beleza tropical e suas iguarias tanto no ramo gastronômico quanto moral. Elas são governadas por dois tiranos, filhos do Rei Antigo, o líder anterior das duas ilhas. O Senhor do Oeste governa Skell, e O Senhor do Leste governa Maraud.

As duas filhas sobrevivem unicamente pela troca uma com a outra, e lá nem todo mundo tem direito a comer. Múltiplas tentativas de rebelião foram erguidas pela seção prejudicada da ilha, ou seja, os camponeses. Mas todas foram frustradas pelo apoio de Beleriand e dos comerciantes, corsários e piratas que enriquecem às custas de Skell e Maraud.

A situação é tão desigual que, por mais que Skell e Maraud ostentem cidades estáveis e paradisíacas, estas compõem as únicas da ilha, sendo que o resto são pequenas vilas sem proteção, normalmente pesqueiras, onde pessoas não tem nenhum interesse maior do que a sobrevivência.
Big Giovanni

Big Giovanni is a minor mob boss within the Mafiphants organisation. He was in charge of a group smuggling arms into the country of Ashora, working from an undersea base a few miles offshore. He was able to come and go with aid of a giant mechanical lobster. He was defeated by the party, but escaped with his life and has not been seen since. He was the original owner of RoboToni, naming him and using him to help defend the undersea base.

Big Giovanni is an NPC.
Матылек

**Матылёк** – неофициальный персонаж мультсериала Фееринки.

Трусливая.

### Внешность

у Матылька розовые глаза и жёлтые волосы . Так же у Матылька синяя футболка и красно-белые шорты с синей резинкой как у Фантика вид шорт. Матылек на низу носит серые лосины/колготки и зелёные кроссовки.

### Дом

Матылек живёт в лампочке с розовыми узорами
Deity: Oenos

When the ancient world discovered alchohol, Oenos took his frist drink. When the first songs were sung, Oenos applauded the loudest. Indeed it seems that as long as there has been merrymaking he has been there to enjoy it, even the oldest of races tells storys of a bronze skinned man who exemplefies the life of the party. Oenos' following has never seemed powerful, or organized, though you would be hard pressed to find a tavern without his likeness somewhere. His teachings, of which there are many, center around being a gracious host and a grateful guest as has always been his way. These teachings seemingly passed down at random as priests encountered the god in varying states of drunkeness who only realized who had spoken it after they awoke the next day. This manner of divine intervention has always frustrated other more organized religions, some of which attribute the god to drunken hallucinations of innebriated priests and partygoers.
Огонёк

**Огонёк** (англ. Fire) — герой мультсериала «Фееринки».

## Описание

Огонёк – эльф мерцания. Он стремится всем помочь, а также умеет показывать хорошее направление.

## Характер

Всё ещё ребёнок, несмотря на устойчивую психику и высокий интеллект. Обладает саркастичным характером.

## Способности

* **Северное сияние** – это его способность от рождения, именно это и помогает ему видеть в темноте.
* **Наращивание сил** – этой способности он научился ради Фантика. В итоге уровень магии Фантика был повышен до трёхтысячного.

## Отношения

### **Фантик**

Лучшая подруга, а может уже почти пара?...

## Факты

* Уже к семи годам у него под каждым глазом по 5 точек. Это ещё раз говорит, что он сильный эльф.
* В российской версии его озвучивает юный актёр Михаил Дитковский. В американской дублирует Винсент Мартелла, что, впрочем, ему удаётся неплохо.
Галерея Фанатского творчества

Фанаты мультсериала «Фееринки» (Так-же: Фееристы) часто отмечаются самой студией очень творческими людьми. Учитывая размер Фэндома мультсериала и количество творцов, данная галерея создана для сохранения их вклада.

## Арты (Рисунки)

### Гриша Гончарова

**Гриша Гончарова** - Администратор фанатской группы Vk - Смешинки Фееринки. Помимо этого является художником. Была в Фэндоме с самых ранних времён и была другом JTewa - Основателя Фееринки вики и Смешинок.

* [Vk]

## Эдиты

### Fairyxcheshire

**Fairyxcheshire (Itschehiree)** - одна из эдиторов данного Фэндома. Очень активна и рада знакомствам. Она является автором [стикеров Терции в Телеграмм].

* Instagram

### \_cloudxfairy\_

**\_cloudxfairy\_** -

* [Instagram]
Store

The general store of Covalon will have all common nonmagical level 0 items ready for purchase. It also sells formulas for common items up to level 1. Anything beyond that will need to be expanded by the crafting hall building expansion. The store does not sell any item with the Precious trait. The general store will not buy items from players.
Кристалл Айс

**Кристалл Айс** (Англ. Crystall Ice) - персонаж мультсериала "Фееринки".

## Описание

**Кристалл** - фея кристаллов, умеет управлять кристаллами.

У Кристалл белые волосы собранные в хвост резинкой в виде кристала, глаза голубые. Носит голубое платье с длинными белыми рукавами, белые носки и голубые туфли.

Кристалл очень весёлая фея, любит вечеринки и спортивные игры и настольные игры. Всегда готова и рада помочь друзьям.

## Способности

* **Выращивание кристаллов** - может выращивать кристаллы в любых местах.

## Отношения

### Терция

Старается быть лучшей в классе и лучшей ученицей для Терции, немного подозревает что Терция что-то скрывает.

## Дом

Живёт в игрушечном кристалле, в комнате Кати.

### Внутри

Внутри всё из кристаллов. Всего 2 комнаты, спальня и гостиная. В спальне кровать, столик и шкаф. В гостиной небольшой телевизор, стол и диван.

## Факты

* Её день рождение - 27 апреля
* Её любимый цвет - Серебряный
* Она ведёт личный дневник
Саня

**Саня** (Англ. Sanya) — персонаж мультсериала "Фееринки".

## Описание

У нее солнечно жёлтые, волнистые волосы и пятнистые голубые глаза. Она одета в жёлтое платье с оранжевыми завитками и голубые туфли

## Способности

* **ослепительный свет** — Саня ослепляет врага солнечными лучами или помогает друзьям

## Дом

живёт в доме где живут все фееринки, в часах

### Внутри

у нее дома большой диван, повешены облака и солнце. Четыре комнаты: Кухня, личная, спальня и солнечная комната
Кисточка

**Кисточка** (Англ. Brush) - героиня мультсериала "Фееринки"

## Дом

Живёт в картине. На картине изображён пейзаж: Дерево, забор, река, хмурое небо, в дали леса.

### Внутри

Внутри всё яркое и красиво расставлено. В доме 5 комнаты: Спальня, Кухня, "Комната Искусства" Галерея Картин, и туалет. В спальне у неё большая кровать шкаф и небольшой столик. На кухне небольшой кухонный гарнитур и стол с 6 стульями. В комнате искусств всё в краске и стоит мольберт, в углу небольшой шкаф где есть разные предмета для творчества. Также есть Галерея Картин где хранятся все картины которые нарисовала Кисточка.
Мириниэль

**Мириниэль**(Англ. Mirimel) — персонаж мультсериала "Фееринки".

Дочь Воли

## Описание

Принцесса Мириниэль - фея света и чувств. Она представлена как нежная и уравновешенная девочка, чья искренность и доброта ни капли не уступают её внешней красоте. Практически с рождения проживая в крайне уединённой и спокойной обстановке, она выросла довольно беззаботной и в чём-то даже наивной, но при этом смогла воспитать в себе такие качества, как вежливость, дружелюбие и добродушие ко всем, кто её окружает.

Несмотря на свою невинность и видимую зависимость от действий и решений других фееринок, Мириниэль далеко не столь пассивна или беспомощна, как может показаться на первый взгляд. К примеру, её крайне досаждает то, что её старшие братья и сёстры, несмотря на подростковый возраст своей подопечной, по-прежнему обращаются с ней, как с маленьким ребёнком. Это даёт намёк на то, что Мириниэль вполне склонна к самостоятельности и не стремится всецело зависеть от чужого мнения.

## Способности

* **Целительство** - способность от рождения.
* **Управление светом**- владение светом, солнечными лучами, теплотой.

## Дом

Мириниэль живёт в кукольном домике, стилизованным под королевский замок, с башнями, воротами. Имеет собственных слуг.

### Внутри

Внутренний антураж выполнен в приятном и светлом стиле, в нежных золотых тонах. На первом этаже - кухня и прихожая, на втором - гостинная, спальня, игровая, на третьем располагается множество красивых комнат

## Факты

* У Мириниэль под глазами семь точек.
* Её дата рождения - 22 июня.
* Её любимый цвет - золотой.
* Носит царский венец, выполненный в эльфийском стиле.
* Имеет двух старших братьев и сестёр.
* Самая младшая в семье.
* Её волосы светятся в темноте.
* Имя "Мириниэль" переводится с языка её королевства как "дочь свободы" именно так её иногда называют.
* Среди остальных фееринок, Мириниэль единственная, кто имеет имя на языке фей.
Ленточка

**Ленточка/Лена(**Англ. Tape; Ribbon) — персонаж мультсериала "Фееринки".

## Описание

Ленточка - фея рукоделия. Добрая и нежная. Она очень ранима, искренна, боязлива порой и романтична. Не любит к своей персоне много внимания, которое достаётся ей очень часто. Тем не менее, в опасной ситуации её нерешительность и боязливость как будто испаряются. Она представляется решительной, храброй и самоотверженной. Ленточка имеет безупречное чувство стиля и вкуса.

## Способности

* **Рукоделие**— способность от рождения. Может вызвать ткань, нитки из ниоткуда или за секунду сшить красивый наряд.
* **Магическая сфера.**

### Спектр использованных заклинаний

* **Заклинание цветения** (4 уровень)
* **Заклинание заморозки** (5 уровень)
* **Защитная стена** (3 уровень)

### Навыки

* **Стандартные способности Феи** - Умение разговаривать с животными, насекомыми и птицами; летать; передвигать предметы силой мысли; расширять пространство. Так-же Ленточка обладает защитой от сглаза.

## Отношения

### Внутренний антураж

Обстановка уютная, красивая. Имеет восемь комнат.

## Факты

* Её любимый шов - назад иголкой.
* Умеет вязать крючком, спицами, шить различные вещи.
* Отлично умеет рисовать.
* Её любимый напиток - сок из цветочной пыльцы.
Alliot

Alliot é uma d'As Seis Ilhas, e opera sob governo de Gloriatha.

### O Berço Que Já Foi

Alliot costumava ser o berço dos anões. Haviam cidades e vilas construídos por eles, e um artífice anão de Karmar era considerado a mais alta autoridade em metalurgia. Sua filosofia era conhecida por ser tão aberta para outras raças quanto o Igualitarianismo é hoje em dia. Essa abertura, entretanto, possibilitou que a nação relativamente fraca fosse explorada por Gloriatha, que infiltrou unidades militares no reino e sabotou a economia até declararem a guerra formal.

Diz-se a história que Alliot foi conquistada em uma noite, e isso não é tão difícil de se acreditar considerando que a resistência foi completamente eliminada, e sequer registros históricos dela permanecem hoje em dia senão aqueles que são divulgados como forma de se ensinar uma lição ao povo de Alliot.

### A Nova Alliot

Desde a conquista, Alliot tornou-se um centro bélico extremamente vigiado, uma espécie de arsenal em larga escala de Gloriatha. Aqui, proliferam-se elfos que sobrevivem às custas dos anões, tornados a classe perpetuamente inferior do reino. Os que fugiram adotaram uma nova filosofia: Não confie em nenhuma raça, mate todo elfo. Por essa razão, eles não são bem-vindos nem entre Moedistas, nem entre Igualitários, e talvez por essa razão os anões permaneçam sempre uma raça fraca e sem pátria.

```

```
Jolly Ruins

### Description

Once a really difficult level to overcome, now it's far from its former glory.Be careful around the stairs, one wrong move can result in an eight inch wide bruise on your bottom.

Oct. 20 2021: Added my own music:Anonymous Frog The Legendary Drop

https://www.newgrounds.com/audio/listen/108538

### Link

https://jollyworld.app/?lvl=5YMOffhZn2QWZnhr7r~Kz

### Vehicles allowed

Bike

**Jolly Ruins** is a castle themed level made during the game's alpha. Prior to the game's soft launch in June 2021, this was the most played level of all time.

## Level Information

Jolly Ruins consists of purple-grey brick platforms, floating grey stone stairs, and a yellow background. There are a lot of structures in the background that fade into the horizon. Textures are used at a minimum. Most of the level consists of flat terrain elevated by stairs, with the exception of one ramp placed behind the start.

After this ramp is the first checkpoint, placed next to a giant elevator, of which the player must dodge platforms. After this elevator lies the final checkpoint.

At the highest point of the level, the player must drop down and fall into a pit on the far left. The finish line is then on the right.

### Music

This music in this level is *The Legendary Drop,* an 8 minute long track composed by the level's creator, making this the first level with a fully original score.

## Trivia

* On April 1st 2021, the level was altered to include a fiery filter, the hell-pit blocked off, and *One Winged Angel* from Final Fantasy VII as background music. It has since been reverted and published as a standalone level
* The level contains a statue of the Anonymous Frog, a character also created by CodySmith, in the background.
* When Graeme from Two Left Thumbs played this level, he made it past the elevator, only to fall off. A sign was then placed quoting him.
	+ Prior to Two Left Thumbs playing the level, there were no checkpoints and there were no warnings or indicators to turn around
Фееринки: Чудеса вас ждут опять!

**Фееринки: Чудеса вас ждут опять!** (англ. *Fairy-teens: Watch your magic come alive!*) — полнометражный мультфильм по мотивам мультсериала «Фееринки».

## Сюжет

*Предположительные части сюжета:*

* Папа Кати решается на написание научной работы про неких фей. Терция возмущена, а Буковка рассмеялась.
* Когда Фантик видит Огонька, её крылья сразу начинают вибрировать и светится больше обычного. И Бусинка решила объяснить Фантику, что это влюблённость.
* Дрёма благодаря одному из лунных заклинаний оказалась в научной лаборатории, в которой маленьким феям комфортно. В лабораторию зашёл профессор Ульрих Яковлевич Умников.
* Бусинка наконец находит себе пару, и это Флэш.
* Фантик целует Огонька в губы.

## Персонажи

### Фееринки

* Дрёма.
* Фантик.
* Огонёк.
* Буковка.
* Бусинка.
* Эклер.
* Диджит.
* Флэш.
* Терция.
* Сигма – папа Флэша и Огонька.
* Король Феерии, эльф Элиус.

### Люди

* Профессор Ульрих Яковлевич Умников – учёный. Первый друг фееринок.
* Катя.
* Папа Кати.
* Мама Кати.

## Озвучка

* Александр Пушной – Ульрих Умников
* Ирина Киреева – Терция
* Ирина Киреева-Дрёма
* Мария Берёзовая – Фантик
* Михаил Дитковский – Огонёк
* Татьяна Абрамова– Буковка
* Татьяна Абрамова– Бусинка
* Диомид Виноградов – Эклер
* Пётр Коврижных- Диджит
* Антон Колесников– Флэш
* Лариса Брохман-Катя
* Диомид Виноградов – папа Кати
* Ирина Киреева – мама Кати
* Прохор Чеховской – фей-фон Буковки
* Диомид Виноградов – король Феерии, эльф Элиус
* Максим Галкин – Сигма
* Виктория – Кисточка
* Ирина Киреева- Фея Мерцания
* ??? – второстепенные роли

## Факты

* Предположительно фильм выйдет 16 апреля 2024 года в российских кинотеатрах и 17 апреля того же года в США.
* Предположительно для фильма будет написана вступительная песня в исполнении Дмитрия Маликова, Эрики Лундмоен, Александра Есина, Елены Дзампаевой и группы «Смайлики».
* Этот фильм – самый первый, в котором есть поцелуй между Фантиком и Огоньком.
The Japester

The Japester is a man who attempted to join Big Barnaby's circus, but upon being refused entry he swore revenge. He somehow convinced Bobo the clown to be an inside man for him, keeping in touch with a spies murmur. Eventually he was able to get ahead of the circus caravan and block a road with boulders, forcing them down a more remote road. When the circus performers stopped for the night he used magic to mindwash the performers and spirit them away, locking them in cages, planning on using them in his own circus.

However before he could leave, the party found him and freed the performers. After 'non lethally' stabbing him violently, they took him back to Big Barnaby in a cage and left him under their care.

When the circus was next met The Japester was no longer with them, meaning his current whereabouts are unknown.

He is an NPC.
Роад Анаэль

**Роад Анаэль** (Англ. Road Anael) - героиня мультсериала «Фееринки».

## Описание

Роад - фея дороги. Она старается быть неравнодушной к другим, что ей даётся очень сложно. Она очень сильная волшебница. Иногда даёт своим чувствам волю

## Характер

Она старается не быть эгоистичной и самовлюблённой. Является скрытной фей, нелюбящей общение.

## Способности

* **В добрый путь** - её способность от рождения. Помогает добираться людям куда нужно.
* **Путеводная стрела** - Роад научилась этому. Показывает путь, если заблудится.

## Отношения

### Огонёк

Роад только с ним ведёт себя не эгоистично.

### **Внутренний антураж**

Дом Роад выполнен в жёлтых и коричневых цветах. Посередине стоит круглый стол с картой. В восточной части комнаты находится кровать в виде кареты, которая представляет собой отдельную маленькую комнату.

## Факты

* Её день рождения - 2 октября
* У неё под каждым глазом по 4 точки
Nahm

## Overview

Nahm is a nation inhabited predominantly by Lizard races, including Kobolds, Dragonborns, Lizard Folk, Firenewts and Dragons in the South East of Agrovar. It was at war with the neighbouring nation Rozar for 29 years.

Despite being a nation comprised of many races, the hierarchy is not based purely on race, with many kobolds holding positions of equal rank to Dragonborns. Due to their high numbers Kobolds have become the face of the nation

The land that belongs to Nahm has changed since the war, with a large amount of contested land on both sides of the border.

The nation is currently ruled over by a 13 year old Dragonborn, Emperor Zatre.

## Notable Locations

* The Skar Peaks Mountain Range- many of the Dragons left Nahm during the war and moved into the mountains. Many have remained there since the war, though a handful have returned.
* Kashtii- The nation's capital city, surrounded by a 50 foot defensive wall.
* The Ravanti Plains- a large desert strip than runs across the border between Nahm and Rozar.
* Kamouraska- A kobold city fairly far North within the main body of Nahm.
* Draglin Gulch - The border town that has Repteel as it's sheriff.

## Notable Characters

* Dogo
* Dogo's Squad
* Professor Vaspirov
* Judge Geneva
* Big Slammu
* Sneex
* Repteel
* Sam Simosa
* Snapper
* Emperor Zatre
* Emperor Zatre II
Ashora

Ashora is a kingdom to the West of Agrovar. It has a mainly human populace, though other races are not uncommon.

## Notable Locations

* Galaport- The city where the party fought the Mafiphants and freed RoboToni
* Swanbrook- the town where the party encountered Mr Whippy the ice cream selling mindflayer. It now has Simple Simon as it's mayor.
* Alston- the town where the party helped put on a circus show, defeated some gargoyles and got creeped out by the locals making straw statues of themselves. This is also where they met Scabs the gnome.