Equipment

# Utility

## Ammo Pack

* Function: Upon use dispenses a certain amount of ammunition for the player's equipped weapon.
* Recycling Yield: 4 Plastic, 1 Electrolyte and 2 Explosive from 1 Ammo Pack.
* Crafting Requirements: 1 Car Battery EMP and 1 Grenade are needed to craft 1 Ammo Pack.
* Weight: 1.000

## Deployable Tick

* Function: Spawns a tick that charges at the enemy and explodes.
* Recycling Yield: 8 Plastic, 4 Explosive and 2 Copper from 5 Tick Pods.
* Crafting Requirements: Uncraftable, drops from Machines if the Engineer specialization is active.
* Weight:0.200

## Field Radio

* Function: Used as a fast travel point.
* Recycling Yield: 1 Lead, 1 Copper and 1 Electrolyte from 1 Field radio.
* Crafting Requirements: 1 Car Battery EMP and 1 Radio are needed to craft 1 Field Radio.
* Weight: 1.000

## Flashlight

* Function: Provides illumination in dark or low-light environments.
* Recycling Yield: unrecyclable.
* Crafting Requirements: Uncraftable, can be found at the beginning of the game.
* Weight: 0.000

## Hacking Dart - DLC

* Function: A throwable dart that hacks a Machine upon impact, Which causes the Machine to attack other Machines.
* Recycling Yield: 5 Rubber and 5 Copper from 1 Hacking Dart - DLC.
* Crafting Requirements: 10 Rubber and 10 Copper are needed to craft 1 Hacking Dart - DLC.
* Weight: 0.200

## Lockpick Hairpin

* Function: Used for opening locked doors.
* Recycling Yield: 1 Thread and 2 Steel for 1 Lockpick Hairpin.
* Crafting Requirements: 2 Thread and 4 Steel are needed to craft 1 Lockpick Hairpin.
* Weight: 0.050

## Portable Cover - DLC

* Function: A deployable cover that can be used as a cover against enemy fire.
* Recycling Yield: 4 Adhesive and 2 Titanium from 1 portable cover - DLC.
* Crafting Requirements: 4 Adhesive and 8 Titanium are needed to craft 1 portable cover - DLC.
* Weight:1.000

## Portable Homing Turret - DLC

* Function: A deployable turret that fires seeking grenades that explode on impact, prioritises flying targets.
* Recycling Yield: 25 Steel, 5 Aluminum and 25 Explosive from 1 Portable Homing Turret - DLC.
* Crafting Requirements: 50 Steel, 10 Aluminum and 50 Explosive are needed to craft 1 Portable Homing Turret - DLC.
* Weight: 4.000

## Portable Machine Gun Turret - DLC

* Function: A deployable turret that immediately after deployment starts firing at enemies.
* Recycling Yield: 2 Aluminum and 4 Electrolyte from 1 Portable Machine Gun Turret - DLC.
* Crafting Requirements: 4 Aluminum and 4 Electrolyte are needed to craft 1 Portable Machine Gun Turret - DLC.
* Weight: 1.000

## Remote-Controlled Tick - DLC

* Function: A player controlled tick
* Recycling Yield: 2 Steel and 4 Explosive from 1 Remote-Controlled Tick - DLC.
* Crafting Requirements: 5 Steel and 8 Explosive are needed to craft 1 Remote-Controlled Tick - DLC.
* Weight: 0.200

## Smoke Grenade

* Function: Emits smoke that obscures the machines' vision of the player.
* Recycling Yield: 1 Adhesive, 2 Plastic and 1 Explosive from 1 Smoke Grenade.
* Crafting Requirements: 1 Adhesive and 1 Grenade are needed to craft 1 Smoke Grenade.
* Weight: 0.200

## Vantage 8x42 Binoculars

* Function: Magnifies distant objects for identification and observation.
* Recycling Yield: 1 Adhesive, 2 Plastic and 2 Steel from a pair of Vantage 8x42 Binoculars
* Crafting Requirements: uncraftable, can be found around the world.
* Weight: 1.000

# Health

## Adrenaline Shot

* Function: Revives an unconscious player.
* Recycling Yield: 4 Accelerant and 2 Lead from 1 Adrenaline Shot.
* Crafting Requirements: 2 Tungsten and 3 Gasoline are needed to craft 1Adrenaline Shot.
* Weight: 0.050

## Paramedic Response Pack

* Function: Heals the player upon interacting with it.
* Recycling Yield: 2 Adhesive, 4 Textile and 1 Electrolyte from 1 Paramedic Response Pack.
* Crafting Requirements: 1 Car Battery EMP and 1 Advanced First Aid Kit are needed to craft 1 Paramedic Response Pack.
* Weight: 1.000

## Simple First Aid Kit

* Function: Provides a healing equal to 1/4 of the player's health at 5% HP/s.
* Recycling Yield: 1 Adhesive and 2 Textile from 1 Simple First Aid Kit.
* Crafting Requirements: are needed to craft 1 Simple First Aid Kit.
* Weight: 0.100

## Standard First Aid Kit

* Function: Provides a healing equal to 2/4 of the player's health at 10% HP/s.
* Recycling Yield: 2 Adhesive and 4 Textile from 1 Standard First Aid Kit.
* Crafting Requirements: are needed to craft 1 Standard First Aid Kit.
* Weight: 0.100

## Advanced First Aid Kit

* Function: Provides a healing equal to 3/4 of the player's health at 15% HP/s.
* Recycling Yield: 3 Adhesive and 6 Textile from 1 Advanced First Aid Kit.
* Crafting Requirements: 6 Adhesive and 12 Textile are needed to craft 1 Advanced First Aid Kit.
* Weight: 0.200

## Radioactive First Aid Kit

* Function: Provides a healing equal to ? of the player's health at ?% HP/s but it causes radiation poisoning for 15 seconds.
* Recycling Yield: Adhesive and Textile from 1 Radioactive First Aid Kit..
* Crafting Requirements: Adhesive, Textile and Uranium are needed to craft 1 Radioactive First Aid Kit.
* Weight: 0.200

## Medical First Aid Kit

* Function: Provides a healing equal to ? of the player's health at ?% HP/s but it decreases the Player's movement speed.
* Recycling Yield: Adhesive and textile from 1 Medical First Aid Kit..
* Crafting Requirements: Adhesive, Textile and Uranium are needed to craft 1 Medical First Aid Kit.
* Weight: 0.200

# EMP

## Car Battery EMP

* Function: Placeable object that causes an EMP explosion upon being damaged.
* Recycling Yield: 2 Rubber and 1 Electrolyte from 1 Car Battery EMP.
* Crafting Requirements: 4 Rubber and 2 Electrolyte are needed to craft 1 Car Battery EMP.
* Weight: 1.000

## Small EMP Cell

* Function: A throwable device that causes a small EMP explosion upon impact.
* Recycling Yield: 2 Rubber and 1 Electrolyte from 10 Small EMP Cell.
* Crafting Requirements: Uncraftable, found on Machines.
* Weight: 0.200

## Medium-sized EMP Cell

* Function: A throwable device that causes a Medium EMP explosion upon impact.
* Recycling Yield: 4 Rubber, 1 Copper and 2 Electrolyte from 10 Medium-sized EMP Cell.
* Crafting Requirements: Uncraftable, found on Machines.
* Weight: 0.500

## Large EMP Cell

* Function: Placeable object that causes a large EMP explosion upon being damaged.
* Recycling Yield: 8 Rubber, 2 Copper and 4 Electrolyte from 10 Large EMP Cell.
* Crafting Requirements: Uncraftable, found on Machines.
* Weight: 1.000

# Distractors

* used for distracting or attracting machines.

## Boombox

* Function: A large radius lure device to attract or distract machines.
* Recycling Yield: 1 Copper and 2 Electrolyte from 1 Boombox.
* Crafting Requirements: 2 Copper and 4 Electrolyte are needed to craft 1Boombox.
* Weight: 1.000

## Emergency Flare

* Function: Distracts enemies by causing them to view it as a target.
* Recycling Yield: 1 Adhesive and 2 Wood from 1 Emergency Flare.
* Crafting Requirements: 2 Adhesive and 4 Woodare needed to craft 1 Emergency Flare.
* Weight: 0.200

## Emergency Flare (Sticky)

* Function: Distracts enemies by causing them to view it as a target and it sticks to surfaces.
* Recycling Yield: 2 Adhesive and 2 Wood from 1 Emergency Flare (Sticky).
* Crafting Requirements: Uncraftable, can be looted.
* Weight: 0.200

## Explosive Toy Lure - DLC

* Function: Attracts Machines with loud sounds and then explodes.
* Recycling Yield: 2 Thread, 1 Copper and 2 Explosive from 1 Explosive Toy Lure - DLC.
* Crafting Requirements: 4 Thread, 2 Copper and 4 Explosive are needed to craft 1 Explosive Toy Lure - DLC.
* Weight: 0.200

## Firework

* Function: A throwable item that explodes when thrown, it explodes and confuses Machines with loud noise.
* Recycling Yield: 1 Adhesive and 2 Wood from 1 Firework.
* Crafting Requirements: 2 Adhesive and 4 Wood are needed to craft 1 Firework.
* Weight: 0.200

## Light Comm Array Lure

* Function: Upon being placed it lures Machines to its location across a small area for a short time.
* Recycling Yield: 2 Plastic and 1 Electrolyte from 10 Light Comm Array Lure.
* Crafting Requirements: Uncraftable, found on seekers.
* Weight: 1.000

## Medium Comm Array Lure

* Function: Upon being placed it lures Machines to its location from a wide area for a medium amount of time.
* Recycling Yield: ? Plastic and ? Electrolyte from 10 Medium Comm Array Lure.
* Crafting Requirements: Uncraftable, found on ?
* Weight: ?

## Heavy Comm Array Lure

* Function: Upon being placed it lures Machines to its location across a large area for a long time.
* Recycling Yield: 8 Plastic, 4 Electrolyte and 2 Lead from 10 Heavy Comm Array Lure.
* Crafting Requirements: Uncraftable, found on ?
* Weight: 1.000

## Radio

* Function: ?
* Recycling Yield: 1 Copper and 1 Electrolyte from 1 Radio.
* Crafting Requirements: 2 Copper and 2 Electrolyte are needed to craft 1 Radio.
* Weight: ?

## Sensory Jammer - DLC

* Function: Distracts enemies by producing a EM field in its vicinity, this disrupts the machines vision of the player.
* Recycling Yield: 2 Copper and 2 Electrolyte from 1 Sensory Jammer - DLC.
* Crafting Requirements: 5 Copper and 5 Electrolyte are needed to craft 1 Sensory Jammer - DLC.
* Weight: 0.200

## Toy Car Lure - DLC

* Function: deploys a self driving car that baits enemies to chase it with loud noises and flares.
* Recycling Yield: 1 Adhesive and 1 Plastic from 1 Toy Car Lure - DLC.
* Crafting Requirements: 1 Radio, 1 Adhesive and 1 Plastic are needed to craft 1 Toy Car Lure - DLC.
* Weight: 0.200

## Compressed Air Tank

* Function: Placeable object that causes an explosion upon being damaged.
* Recycling Yield: 1 Adhesive and 2 Steel from 1 Compressed Air Tank.
* Crafting Requirements: 2 Adhesive and 4 Steel are needed to craft 1 Compressed Air Tank.
* Weight: 1.000

## Explosive Gas Tank

* Function: Placeable object that causes an explosion upon being damaged.
* Recycling Yield: 1 Accelerant and 2 Steel from one Explosive Gas Tank.
* Crafting Requirements: 1 Compressed Air Tank and 100 Gasoline are needed to craft 1 Explosive Gas Tank.
* Weight: 1.000

## Grenade

* Function: A throwable timed explosive.
* Recycling Yield: 2 Plastic and 1 Explosive from 1 Grenade.
* Crafting Requirements: 4 Plastic and 2 Explosive are needed to craft 1 Grenade.
* Weight: 0.200

## Land Mine

* Function: A placeable explosive that explodes after being stepped on by a machine or shot.
* Recycling Yield: 1 Adhesive, 2 Steel and 1 Titanium from 1 Land Mine.
* Crafting Requirements: 2 Titanium and 1 Compressed Air Tank are needed to craft 1 Land Mine.
* Weight: 0.500

## Poison Gas Tank

* Function: Placeable object that causes an explosion and spreads poison gas upon being damaged.
* Recycling Yield: 4 Steel and 2 Electrolyte from 10 Poison Gas Tank.
* Crafting Requirements: 8 Steel and 4 Electrolyte are needed to craft 10 Poison Gas Tank.
* Weight:

## Remote-Controlled Explosive - DLC

* Function: A throwable explosive that can be detonated remotely.
* Recycling Yield: 1 Copper and 2 Explosive from 1 Remote-Controlled Explosive - DLC.
* Crafting Requirements: 2 Copper and 4 Explosive are needed to craft 1 Remote-Controlled Explosive - DLC.
* Weight: 0.200

## Small Fuel Cell

* Function: Placeable object that causes a small explosion upon being damaged.
* Recycling Yield: 1 Accelerant and 2 steel from 10 Small Fuel Cell.
* Crafting Requirements: Uncraftable, found on Machines.
* Weight: 1.000

## Medium Fuel Cell

* Function: Placeable object that causes a medium sized explosion upon being damaged.
* Recycling Yield: 2 Accelerant, 4 steel and 1 Lead from 10 Medium Fuel Cell.
* Crafting Requirements: Uncraftable, found on Machines.
* Weight: 1.000

## Large Fuel Cell

* Function: Placeable object that causes a large explosion upon being damaged.
* Recycling Yield: 4 Accelerant, 8 steel and 2 Lead from 10 Large Fuel Cell.
* Crafting Requirements: Uncraftable, found on Machines.
* Weight: 1.000

# Other

## Molotov Cocktail - DLC

* Function: A throwable bottle that breaks upon impact and disperses a flammable liquid that damages Machines.
* Recycling Yield: 2 Accelerant and 1 Lead from 1 Molotov Cocktail - DLC.
* Crafting Requirements: 4 Accelerant and 2 Lead are needed to craft 1 Molotov Cocktail - DLC.
* Weight: 0.200