Bodyguard

The role of a Bodyguard is mainly ceremonial. The peaceful environment and low crime of an Arcology mean most her time will be spent improving your reputation through her looks and devotion rather than fighting.

Nevertheless, attempts on your life will be made throughout the course of the game, so selecting a slave that is actually effective at her job is recommended. A deadlier Bodyguard will also be more intimidating, and thus, more effective at improving your reputation. Note that because of the particular requirements of the job, it can be difficult to have a slave that is both effective and conforms to your selected Future Society ideals.

Besides her main job, there are other, alternate ways to benefit from a Bodyguard. A slave that makes for a good bodyguard can also double as a good lurcher, which is a cheap and effective way to get slaves. She can also participate in fights, earning you money and prestige.

To select a Bodyguard, you first need to build an armory, which can be done in the Manage Penthouse menu. An additional private room can be built for her, which she will appreciate, increasing her devotion and trust gain. Like most other leadership positions, your slave must be Devoted, be able to walk and hear. She does not need to be able to talk, but she does need to be able to see and hold on to objects. Interestingly enough, she can still perform her job with just one arm, though it will considerably affect her.

A slave's effectiveness as Bodyguard is mainly determined by her Deadliness. Deadliness is, for the most part, a matter of height, health and musculature, though experience and combat skill will help. It's also, generally speaking, more about avoiding negative factors (such as big breasts, butts, poor health, short height, and pregnancy), so any healthy and fit slave can make a decent candidate. Note that if you want to maximize her deadliness, the most effective action you can take is to give her cybernetic P-limbs.

Skilled, intelligent, and devoted Bodyguards may become concerned that they have no potential successor if you do not keep several other combat capable slaves in your penthouse. Such a Bodyguard will do her best to find responsible and physically capable slaves to teach self defense to when she can. Potential recipients of this training include her lover or wife if she has one, the Head Girl, the Wardeness, and your Concubine.

Career experience that will aid a Bodyguard are slaves who were a soldier, an assassin, a transporter, an MS pilot, a bodyguard, a law enforcement officer, a child soldier, in a militia, a revolutionary, a military brat, captain of the kendo club, a kunoichi, and a prince.

A Bodyguard's gear is determined by her physical capability, primarily by her musculature, but height is also important. Taller slaves will need less musculature than shorter slaves to carry the same weaponry.

* At Level 1 (Weak), your slave will be given a ceramic short sword (30 - 45 cm blade, akin to a Scandinavian seax or a Greek Xyphos) and a Machine pistol, which, in the absence of any national heritage, will be a Glock 18. This level usually indicates a slave that's too weak and small to carry anything better, and thus, ineffective at her job.
* At level 2 (Normal), your slave will be given a ceramic straight sword (50 - 80 cm blade, akin to a Chinese Jian) and an SMG, which, in the absence of any national heritage, will be a H&K MP5. Slaves are considered at this level if they qualify for either a musculature (> 30) OR height (>= 170) bonus.
* At level 3 (Good), your slave will be given a ceramic sword (similar in size to a straight sword but with a broader blade, akin to a Roman Spatha) and an Assault Rifle, which, in the absence of any national heritage, will be a FN F2000. Slaves are considered at this level if they qualify for both a musculature and height bonus. Or if they have a significant enough height or musculature to be able to compensate for a deficiency in the other area.
* At level 4 (Powerful), your slave will be given a ceramic long sword (80 - 110 cm blade, akin to a katana or a European longsword) and an LMG, which, in the absence of any national heritage, will be a FN MAG. A high musculature is needed to carry these heavy weapons.

Note that your Slave's nationality will affect what weapons she wields, if her country of origin has an important military heritage. For example, an American girl will use a M16, while a French girl will use a FAMAS G2, and a German girl will use a G36 instead.