The Vodyani/Traits

The Vodyani worship the Virtual Endless, and scour the galaxy seeking ancient temples while devouring lesser beings.

About
Gameplay
**Traits**
Ships
Strategy

## Traits

 Fast Travelers I
 Fearless Warriors II
 Legendary Heroes II
 Off-World Agribusiness
 Xenobiology

## Starting Condition

The Vodyani start with **Tchinomy**, a Unique Planet that is Tundra-type making it  Cold. It gives 6 , 2 , 3 , 6  and -1  per .

Their initial population consists of 1  Vodyani. While their initial resources consists of 100  and 300 .

Their government is a Federation, with  Religious being the main Political Party. There are  Religious and  Militarist Political Parties on the Senate. There are in total 3  Religious representatives and 1  Militarist representative.

Because of the faction traits, the Vodyani will start with Xenobiology and Off-World Agribusiness already researched. Unlocking the Stage Two of Science and Exploration and Empire Development, respectively, as well as unlocking both of their Deeds. Additionally, because of the unlock of certain more advanced modules, initial Ships will have **Basic Warp Drive** instead of **String Gravitics Engine**.

They initially have 4 Ships, consisting of:

1 Ark  **Ship** equipped with the Modules of 1x **Basic Warp Drive**, 1x **All Must Provide**, 1x **All Must Study**, 1x **Basic Hull-I Plating** and 1x **Basic Ion Torpedoes**.

1 Explorer  **Ship** equipped with the Modules of 2x **Basic High-I Slugs**, 1x **Draw Essence** and 1x **Improved Probes**.

2 Leechers  **Ship** equipped with the Modules of 1x **Basic Warp Drive** and 3x **Draw Essence**.

They also have an initial Hero called "Varb St Zouieina". He is a  Vodyani  Guardian within the  Religious Political Party. He has the Unque Skills of  +5% Damage on the Fleet he was assinged to, and  +10  on the system he was assigned.

Their initial Battle Tactics are **Turtle**, **Power to Shields** and **Gravity Distortion**.

## Population Traits

 20 Vodyani Population
 50 Vodyani Population

## Political Traits

 Anti-Scientific
 Fanatical

The Vodyani favour  policies, some of which yield significant benefits for them.

1. "Righteous Fury", the base  policy, allows their fleets to operate in opponent-controlled areas without declaring war. Very useful for leeching.
2. "Species Stability" provides a significant bonus to  production, which may save a bad game start where there is no nearby enemy to leech from.
3. "Saints and Sinners" helps dramatically with  problems (which can be hefty due to population mechanics).

**Note:** Despite having the "Fanatical" Political Trait. The Vodyani has either the political effect or the name and description assigned incorrectly, causing  events boost support for  political opinion (which is supposed to be for pops with the "Faithful" Political Trait) instead of  events supporting  political opinion.

## AI Personality Traits

**Paragon:** This empire will be honest in diplomacy and will be vengeful in case of slights.

**Cruel:** This empire will tend to conquer systems and exterminate populations.

**Restless:** This empire will explore more actively and patrol its territory.

## Faction Quest Rewards

These are the unique rewards (as opposed to ones which are just randomly-chosen strategics/luxuries/one-time-FIDSI-boosts/etc) which only this faction has access to, earned by completing their faction quest. Rewards in different columns are mutually exclusive, only accessible on their branch of faction quest.

 2
 3
 4.1
 4.2

1. ↑ This quest requires usage of planet cracker. If planet destruction is disabled in your game, you won't be able to complete it. Also, planet crackers are expensive, high on military research ladder to unlock, and arguably useless.