Arms of Carnax

The **Arms of Carnax** is a miniboss monster in the Carnax Gauntlet on the *Crossroads* board. It consists of **Left Arm of Carnax** and **Right Arm of Carnax**, alongside another Carnis and Carnborg.

## Attacks

### Left Arm of Carnax

All of Left Arm of Carnax's attacks deal Ice damage.

1. The Left Arm of Carnax stomps, raising ice spikes to impale the target.
	* Attacks for 2 hit of 100% Ice Melee damage (200% total).
	* Inflicts 'Chill of Carnax' for 5 turns.
		+ -20 Boost.
2. The Left Arm of Carnax stomps on his target.
	* Attacks for 1 hit of 500% Ice Melee damage.
	* Inflicts 'Crushing Weight' for 99 turns inclusive.
		+ -1X All.
		+ +1X Health.
		+ X is the number of times to the number of times Attack 2 from Left and Right Arms of Carnax have connected.
3. The Left Arm of Carnax stomps his target, creating a shockwave.
	* Attacks for 2 hit of 100% Ice Melee damage (200% total).
4. The Left Arm of Carnax stomps, raising ice spikes to impale the target.
	* Attacks for 2 hit of 100% Ice Melee damage (200% total).
	* Inflicts 'Freeze of Carnax' for 5 turns.
		+ -60 Bonus.
5. Carnax strengthens his left arm.
	* If the Left Arm of Carnax did not take direct Fire damage in the previous turn:
		+ Heals itself for 10% of its max HP.
		+ If any of his allies are dead, revives them with 99,999 HP.
	* If the Left Arm of Carnax did take direct Fire damage in the previous turn:
		+ Applies 'Flame Activation' for 2 turns.
			- +10 Boost.
			- +45 Bonus.
6. Carnax fires a barrage of lasers from above.
	* Attacks for 7 hits of 100% Ice Melee damage (700% total).

### Right Arm of Carnax

All of Right Arm of Carnax's attacks deal Metal damage.

1. The Right Arm of Carnax stomps, raising earthen spikes to impale the target.
	* Applies 'Machination of Carnax' to itself and Left Arm of Carnax for 12 turns inclusive.
		+ +200 STR.
	* Attacks for 2 hit of 100% Metal Melee damage (200% total).
2. The Right Arm of Carnax stomps on his target.
	* Attacks for 1 hit of 500% Metal Melee damage.
	* Inflicts 'Crushing Weight' for 99 turns inclusive.
		+ -1X All.
		+ +1X Health.
		+ X is the number of times to the number of times Attack 2 from Left and Right Arms of Carnax have connected.
3. The Right Arm of Carnax stomps, creating a shockwave.
	* Attacks for 2 hit of 100% Metal Melee damage (200% total).
4. The Right Arm of Carnax stomps, raising earthen spikes to impale the target.
	* Attacks for 2 hit of 100% Metal Melee damage (200% total).
	* Applies 'Construct of Carnax' to itself and Left Arm of Carnax for 6 turns.
		+ +20 All.
		+ -20 Health.
5. Carnax strengthens his right arm.
	* If the Right Arm of Carnax did not take direct Fire damage in the previous turn:
		+ Heals itself for 10% of its max HP.
		+ If any of his allies are dead, revives them with 99,999 HP.
	* If the Right Arm of Carnax did take direct Fire damage in the previous turn:
		+ Applies 'Flame Activation' for 2 turns.
			- +10 Boost.
			- +45 Bonus.
6. Carnax slams his tail from above to the target.
	* Attacks for 3 hits of 233.3% Metal Melee damage (700% total).

### Carnborg

1. Carnborg leaps and claws its target.
	* Attacks for 2 hits of 100% Ice Melee damage (200% total).
2. Carnborg scorches its target with a pillar of fire.
	* Attacks for 1 hit of 400% Fire Magic damage.
	* Inflicts 'Carnborg Burn' for 5 turns.
		+ A 50% Fire DoT.
		+ -5 Boost.

### Carnis

1. Carnis pounces at its target.
	* Attacks for 1 hit of 100% Stone Pierce damage.
2. Carnis claws its target.
	* Attacks for 1 hit of 100% Stone Pierce damage, with +100 Crit.
3. Carnis claws its target.
	* Attacks for 1 hit of 100% Ice Pierce damage.
	* Inflicts 'Frozen Claw' for 3 turns, a stun.
4. Carnis bursts into flame and pounces at its target.
	* Attacks for 1 hit of 200% Stone Pierce damage, with +60 Bonus.

## Rotation

Left Arm of Carnax's attack rotation is 1 -> 2 -> 3 -> 4 -> 2 -> 5 -> 6 -> repeat.

* If the Left Arm of Carnax takes direct Fire damage, it pauses his rotation to Attack 6 once.
	+ This can only happen once every four turns.

Right Arm of Carnax's attack rotation is 1 -> 2 -> 3 -> 4 -> 2 -> 5 -> 6 -> repeat.

* If the Right Arm of Carnax takes direct Fire damage, it pauses his rotation to Attack 6 once.
	+ This can only happen once every four turns.

Carnborg's rotation is 1 -> repeat.

* If Carnborg takes any direct Fire damage, it will pauses rotation to use Attack 2 once.

Carnis' attack rotation is 1 -> 2 -> 1 -> 3 -> repeat.

* If Carnis takes any direct Fire damage, it will pauses rotation to use Attack 4 once.

## Mechanics

### Revive

* If one of the Arms have been defeated, the surviving Arm will revive the defeated Arm with 30% HP on the next turn.
	+ *Carnax is about to shake off the petrification of his <left/right> arm!*

### Anna and Locke (noncombatant)

* Anna and Locke appear to help during this fight.
	+ *Anna: 'Are you here to help? We need to immobilize Carnax!'*
* On the beginning of the battle, 'Psionic Aid' becomes available on your turn:
	+ *Anna: 'I've got your back! Carnax, you will remember me!'*
	+ Heals the player for 10% of max HP.
	+ Applies 'Psionic Shielding' to player for 1 turn.
		- +10 All.
		- -10 Health.
* After healing, Anna is placed on cooldown for 6 turns.
	+ *Locke: 'Anna's almost ready! We can help, just hold on!'*
	+ *Anna: 'I'm attuned! I can heal you and help you resist the next attacks!'*
* Anna and Locke are not available in the Extreme version of the fight.

## Resistances

### Left Arm of Carnax

* Shrink: 300
* Light: -10
* Wind: -10
* Water: -40
* Fire: -50
* Immobility: 300
* Darkness: 10
* Energy: 10
* Stone: 40
* Nature: 40
* Ice: 40

### Right Arm of Carnax

* Light: -10
* Wind: -10
* Water: -40
* Fire: -50
* Shrink: 300
* Immobility: 300
* Darkness: 10
* Energy: 10
* Stone: 40
* Nature: 40
* Ice: 40

### Carnborg

* Darkness: -20
* Light: -20
* Wind: -20
* Water: -20
* All: 45
* Fire: -45

### Carnis

* Darkness: 30
* Light: -10
* All: 30
* Fire: -20