recursal/Fanatic-Fandom huggingface dataset:
Burster

## Typical Tactics

Advances very slowly while firing slow-moving plasma shots at seemingly random angles.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn early in the Campaign, but appears more frequently in later levels.

## Unique Variants

* Quad Burster (Arch Evasion)
	+ Miniature version which fires 4-bursts of plasma forward in a cone.
Debris Field

## Level description

A massive battle has taken place here. There is a large amount of debris and salvagable quantium. Enter the field and collect as much quantium as you can but be careful - we suspect the Automatons have gotten the same idea.

## Stars on this level

* 1st: Copilot Computer
* 2nd: Battle Pods
* 3rd: Drill Missile
* 4th: Support Module

## Enemies appearing on this level

* Debris Tiny [tentative name]
* Debris Small [tentative name]
* Debris Medium [tentative name]
* Debris Large [tentative name]
* Debris Small Ship [tentative name]
* Debris Medium Ship [tentative name]
* Debris Large Ship [tentative name]
* Blaster
* Shooter
* Cruiser Boss [tentative name]
* Basic Drone

## Notes

* Two Debris Large Ships appear on this level, each of which has a high chance of dropping an extra life Quantium on destruction.
Fighter Wing

* In-Game Database Tags: Follower, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Support Fighter
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The followers spawned by this attachment are equipped with a 1-shot Spread gun and a missile launcher.
Ace Burst

### In-game description

Increases firerate by 7.5%, increases rapid fire time by 50%, increases damage by 25%. If you reach the maximum autofire time your gun will overheat and not be able to fire until it cools down.

### Combinable?

No

* In-Game Database Tags: Offensive
* How to Unlock: Drops from Prototype Cruiser
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Ace Burst is a module that enhances your damage, fire rate and rapid fire time. The rapid fire takes place before your weapon overheats and, without this attachment equipped, slows down to its regular fire rate.
	+ With this attachment equipped, overheating now completely disables the gun until all heat is vented, converting auto fire into burst fire with Rapid Fire's 3x fire rate bonus always in effect.
* This attachment formerly dropped from Destroyers when it was part of the campaign's hard path.
Beam

**Beam** is the default secondary gun for Lt. Col. Carl. By default, having at least 1 point in Beam adds a buildup beam weapon which is charged by holding down the Fire input, up to a maximum amount of accumulated power; subsequently releasing the Fire input discharges an enemy- and shield-piercing attack from the ship's nose. It costs four green quantium powerups (Q40) to upgrade the Beam stat.

* Beam weapons are unable to deal critical strikes.

## Default weapon stats

* Number of shots: 1 all-piercing buildup beam lasting for 1 second
* Base damage per full-buildup shot: ~13.0 @ 1 Beam (all other stats at 0), spread among 10 damage ticks per second.
	+ @ 1 Beam, 1 Power (all other stats at 0): ~13.9 base (~14.9 with +6.5% damage from Power)
	+ Armor piercing?: No
	+ Bonus damage against environment: 0%
* Base time to full buildup: ~1.2 seconds @ 1 Beam (all other stats at 0)
	+ Buildup rate at 1 Beam: ~11.4 beam damage accumulated per second (unaffected by fire rate modifiers or Rapid Fire)
	+ Minimum time to full buildup: ~0.8 seconds
* Base damage per minimum-buildup shot: ~9.2
	+ Base time to minimum buildup: ~0.8 seconds (scales inversely with buildup rate)

### Buildup Mechanics

According to a certain end-of-level tip, the maximum buildup of the default buildup beam increases not only with the **Beam** stat, but also with the Spread, Side, Power and Plasma stats. In-game tests, however, indicate that the actual scaling mechanics do not entirely follow this guidance:

* The Speed, **Spread**, Missile and Drone stats have no effect on the buildup beam by default.
	+ With Drone To Beam active, Drone now has a major effect on the buildup beam, adding ~4.6 base damage to the full-charge beam for every point in Drone.
* The **Side**, **Power** and **Plasma** stats have a minor effect on the buildup beam by default, adding ~13 base damage to the full-charge beam for every 15 points in these stats (~0.9 per point).
	+ With Power to Beam active, Power's effect on the buildup beam is increased significantly, now adding ~4.7 base damage to the full-charge beam for every point in Power (but nullifying its normal bonus to ship damage).
* The **Beam** stat has a moderate effect on the buildup beam, adding ~3.3 base damage to the full-charge beam for every point in Beam after the first.
	+ In addition, the rate at which the buildup beam accumulates buildup is increased by ~40% for every point in Beam after the first (approx. 3x buildup rate at 6 Beam).

## Attachments associated with this stat

### Modules

* Autobeam (Adj / Imp)
* Beam Emitter (Adj / Imp)
* Beam Freak
* Beam Mastery
* Beam Rerouting
* Beam Saw
* Evasive Beam Saw
* Synergizing Diversity

### Weapons

* Back Beam
* Distant Laser Drones
* Drone To Beam (Adj / Imp)
* Drone-Laser Rerouting
* Ion Beam
* Laser Beam
* Lasererang (Adj / Imp)
* Linked Beam
* Linked Laser Beam
* Marked For Death
* Nano Beam
* Nano Laser
* Nano Laserang
* Nano Tesla
* Outward Beam Drones
* Plasma Beam
* Power to Beam
* Prismatic Beam (Prototype / Adj)
* Pulse Beam
* Pulse Laser Beam
* Split Beam
* Star Laser (Proto / Adj)
* Tesla Cannon (Prototype / Adj)
* TriPhased Beam
Hunter Drone Adj

## Hunter Drone Adj

### In-game description

An adjusted Hunter Seeker drone attacks any enemies it can find. Better damage.

### Combinable?

No

* In-Game Database Tags: Follower
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Hunter Drone
* Replaced By: Hunter Drone Imp
* Combines Into: None
* Combination Of: None

## Notes

* This attachment spawns a follower which uses an autogun to attack enemies.
Command Drones Adj

### In-game description

Drones no longer fire but each give +8.5% to damage aura. Command Drone damage aura stacks additivly with all other sources of damage aura.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Command Drones
* Replaced By: None
* Combines Into: None
* Combination Of: None
Attack Drone

* In-Game Database Tags: Offensive
* How to Unlock: Drops from Armada
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* [v1.0.6r30] The drone spawned by this attachment is non-functional by default.
	+ Mini You grants Attack Drone the functionality of Nano Fighters, provided that the player ship has no other Drones. (At 1+ Drone, Mini You instead targets the player ship's first orbital drone.)
	+ Melee Drones and its derivatives allow Attack Drone to deal contact damage.
Barrage of Homing

### In-game description

Activated by pressing Action 1. Fires 25 homing missiles in all diractions. Every 4 points in Missile increases projectiles by 1. 10 second cooldown.

### Combinable?

No

* In-Game Database Tags: Offensive, Missile, Action
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Circle of Death
	+ Wall of Homing
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Circle of Death
	+ Wall of Homing
Double Blaster

## Typical Tactics

Advances to a fixed location, then fires 4-shot plasma bursts while strafing slowly.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn mid-way through the Campaign, but appears more frequently in later levels. Also appears as the boss of Pilot Training.

## Unique Variants

* Double Blaster Boss (Ascent)
	+ Spawns with two Beamers and two Bullet Enemy launchers which must all be destroyed to make the boss vulnerable.
		- Beamers strafe back and forth while projecting lethal beams downward, outward, to each other, and to the boss. Destroying one beamer removes the beamer-to-beamer link, exposing the launchers to non-piercing attacks.
	+ Upon becoming vulnerable, the boss tracks the player and fires aimed shots.
	+ In both phases, the boss discharges the standard Double Blaster attack at regular intervals.

## Notes

* Ships below a certain size can slip through the gap within Double Blaster's plasma bursts.
Automaton Eye

## Typical Tactics

Continuously discharges a cross-beam which rotates counter-clockwise and blocks non-piercing attacks. Periodically fires 4-shot aimed plasma bursts while maintaining the rotating cross-beam.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Appears as the final boss of Automaton Prime (hard) and the second boss of Automaton Prime (very hard).

## Notes

* This enemy's Ship Mastery attachment is only able to drop if the player has not died in the current Campaign.
Jinx

> Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.
>
>

## Ship Abilities

Ultimate - Jinx hacks into the control systems of nearby Automatons for a set duration, turning most non-boss types into homing projectiles which self-destruct after 4 seconds (or until they are destroyed via collisions with other enemies). Most on-death effects (such as Q40 and Q41 drops) are triggered immediately when an Automaton is hacked.

* Taking Add On will increase the ultimate's area of effect slightly. Enhancing Hacking via Ultimate Enhancer or similar attachments will increase area of effect more dramatically based on the level of enhancement.
* Bosses and minibosses, as well as all environmental enemies (asteroids, trees, ice, and debris), are immune to Hacking's standard effects but can be targeted by hacked allies.
	+ Bosses and minibosses were formerly stunned by this ability. As of v1.0.6r30, this secondary effect is no longer functional.
* Hacked mines will not become projectiles. Instead, their death explosions will be disabled, allowing Jinx and company to safely fly through them.
* Hacked Shield Drones will continue to shield their hosts until they self-destruct, preventing said hosts from being hacked for the duration.

Ability - +0.5% critical and +10% critical damage; non-beam Drone attacks can now critically strike.

* All critical strikes, regardless of whether they were inflicted by Drones, produce the word "Rekt" instead of the usual word "Critical" while playing as Jinx.

## Notes

* Jinx's starting stats are worth 17 Weapon Upgrade Powerups (Q40) while her initial maximum stats are worth 107 Q40. Therefore, it takes 90 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Jinx has the highest starting and maximum Drone stats of all Pilots, making her a good choice for those that prefer to use Drone-specialized loadouts.
* Jinx's base Drone is replenished for free on respawn (in contrast, Drones from attachments do not replenish until the start of the next level).
Bonus

## Level description

The Automatons are gone! Lets see what they left behind.

## Enemies appearing in this level

* Cargo
* Large Cargo [tentative name]
* Super Cargo [tentative name] (Boss)

## Notes

* This is the only Campaign level which is also playable in a Custom Campaign.
	+ The Bonus level cannot be manually added to Custom Campaigns. Rather, when starting any Custom Campaign, the game automatically adds the Bonus level after the campaign's normal ending levels.
* All normal Cargo containers in this level drop bonus point Quantium with a small chance of also dropping an extra life powerup, potentially allowing for an additional attachment upgrade/combine roll if total bonus Quantium collected in the current game reaches a multiple of 100.
* On Easy/Medium/Hard/Very Hard/Impossible game difficulty, 1/2/3/4/5 Super Cargo containers appear in this level which can be destroyed for a high chance to unlock any attachment not already owned by the player (including combined and upgraded attachments). Chance for non-common attachments (where applicable) scales with the difficulty of the previous level.
	+ Seasonal attachments can only be unlocked while their respective event is active.
	+ Legendary attachments can only be acquired while the player is eligible for a Steam item drop (at least 5 days since the last drop and a specific play time threshold has been met).

* One Large Cargo container appears in this level which, upon destruction, grants a permanent stacking bonus to attachment unlock chance based on the difficulty of the levels completed in the current game. Minimum bonus is +1% to unlock chance.
Intervention

## Level description

Recapturing Outpost Ginga was difficult, but holding it will be more so. The Automatons have diverted a large number of drones. They are heading directly towards the outpost. The outpost is still being repaired and our scientists need time to study the modifications made by the Automatons. We must buy them time. Engage the Automaton forces. We're all counting on you.

## Stars on this level

* 1st: Frugal Ultimate
* 2nd: Cutter
* 3rd: Defence Drone
* 4th: Drone Freak
* 5th: Ares Module
* 6th: Module Weapon
* 7th: Chaos Missile

## Enemies appearing on this level

* Beamer [tentative name]
* Cargo
* Drone Host
* Bullet Enemy
* Charger
* Nemesis (Pack Boss)
Direct Beamer

## Typical Tactics

Advances along a rising trajectory, then charges and fires a piercing beam while moving forward.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Rare spawn in harder levels of the Campaign, but appears more frequently in later levels.

## Unique Variants

* Beamer Boss (First Encounter and Quick Encounter)
	+ Spawns with two Bullet Enemy launchers and several pieces of armor which must all be destroyed to make the boss vulnerable.
	+ Cycles through forward plasma bursts, double-V plasma bursts, and tracking beam attacks in both phases.

## Notes

* The beam fired by this Automaton pierces through Bubble Shield and Shield Wall.
Energy Pool Adj

### In-game description

Aura, gives all player ships 15% extra attack speed (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Energy Pool
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted a superior 20% attack speed aura.
Buildup Homing Plasma

### In-game description

Grants the ability to hold onto and supercharge a plasma projectile 8X before firing it. Also adds homing.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Buildup Plasma
	+ Homing Plasma
Heavy Energy

### In-game description

Critical Strikes now do 600% damage but projectile speed and critical chance is reduced by 50%

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Drops from Preemptive Strike
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Contrary to its description, this attachment does not actually reduce critical chance at all, only projectile speed.
* This attachment formerly increased critical damage to only 500% at the cost of 50% projectile speed and critical chance.
Homing Plasma

### In-game description

Plasma projectiles now actively seek out enemies. Decreases Plasma damage by 15%.

### Combinable?

Yes

* In-Game Database Tags: Plasma
* How to Unlock: Drops from Auto City
* Replaces: None
* Replaced By: Homing Plasma Adj
* Combines Into: Buildup Homing Plasma
* Combination Of: None

## Notes

* This attachment was formerly assigned a rarity of Rare.
Bullet Enemy

## Typical Tactics

Fired as curving dumbfire rockets or homing missiles by other Automatons. If spawned in clusters by itself, moves outward upon reaching a specific position on-screen.

## Typical Powerup Drops

* Per Enemy: None
* Per Formation: None

## Appearances

Common spawn in most Campaign levels.

* Wave Survival
* All levels with the following enemies:
	+ Drone Host

## Notes

* This zero-health enemy can be destroyed in one hit by even the weakest damaging effect.
Kill Strike

### In-game description

+12.5% Critical Strike Chance. Critical Strikes do 450% damage (Stacks diminishingly with other sources of Critical Strike).

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Drops from Automaton Eye in Automaton Prime (hard) and Automaton Prime (very hard).
* Replaces: Sharpshooter
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 15% critical strike chance and raised critical damage to 450%.
Ion Cannon

### In-game description

Enhances Spread. Your spread projectiles now briefly stun most Automatons. 2.0 stun power.

### Combinable?

Yes

* In-Game Database Tags: Spread
* How to Unlock: Randomly unlocks on destroying Shooters
* Replaces: Ion Cannon Prototype
* Replaced By:
	+ Ion Cannon Adj
	+ Radioactive Spread
* Combines Into: Radioactive Spread
* Combination Of: None
Critical Aura

### In-game description

Aura, gives all player ships 5% Critical Strike Chance (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Critical, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Targeting Aura Adj
* Replaced By: Critical Aura Adj
* Combines Into: None
* Combination Of: Targeting Aura Adj
Cloaking Device

### In-game description

Your ship fades from vision, +35% Evasion (Stacks diminishingly with other sources of Evasion).

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability
* How to Unlock: Randomly drops on destroying the Automaton Prime boss in Automaton Prime (easy), Automaton Prime (hard), or Automaton Prime (very hard)
* Replaces: Serendipity
* Replaced By: Cloaking Device Adj
* Combines Into: None
* Combination Of: None
Energy Cannon Adj

### In-game description

Replaces spread. Powerful forward firing Energy Cannon weapon, +2.5% Spread Damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Energy Cannon
* Replaced By: Energy Cannon Imp
* Combines Into: None
* Combination Of: None

## Notes

* While this weapon is equipped, the standard Spread pattern is replaced with a powerful beam shot. Increasing the Spread stat will increase the base damage of this shot as well as its width.
* This attachment formerly granted a superior 5% bonus to Spread damage.
Evasive Field Adj

* In-Game Database Tags: Aura, Evasion, Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Though the evasion aura stat is not shown to players in the Staging Area, Evasion granted by this stat is automatically included in the overall evasion stat readout.
Arch Evasion

## Level description

We believe we have detected the Automaton Central AI. There is a sizable force between us and them but it shouldn’t be anything you can’t handle. You’ve made it this far, only a bit further.

## Stars on this level

* 1st: Plasma Field Proto
* 2nd: Sluggish Spread Adj
* 3rd: Corrupted Luck
* 4th: Side Amp
* 5th: Intuition

## Enemies appearing on this level

* Blaster
* Medium Pod Blaster [tentative name] (Twin Miniboss)
* Large Pod Blaster [tentative name]
* Auto Shield Frigate
* Hard Drone
* Beamer [tentative name]
* Quad Burster [tentative name]
* Assault Cruiser (Twin Boss)
* Heal Drone [tentative name]

## Notes

* This level grants players two Earth Defence Force corvettes, each of which can be piloted by a single player but is destroyed in one hit. The Space Brakes input can be used to disembark from a corvette after boarding.
	+ Players retain full access to their ship's arsenal while piloting this class of capital ship. In addition, the range of Bubble Shields and certain Pilots' ultimate abilities is increased until the player ship disembarks (whether manually or via corvette destruction).
Cruiser

## Typical Tactics

Advances slowly while firing plasma bursts forward and to the sides. After the first burst, also fires an aimed shot with its bursts.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
	+ Chance for Nuke Powerup
* Per Formation: N/A

## Appearances

Uncommon spawn early in the Campaign, but appears more frequently in later levels.

## Unique Variants

* Cruiser Boss (Debris Field)
	+ Initially spawns with 4 chunks of debris which must be destroyed to make it vulnerable.
	+ Strafes up and down while using the attacks of its normal version.

## Notes

* Especially difficult levels can spawn Cruisers in large numbers, with 4 Shield Drones on their flanks, or from non-leading edges.
Attachment Specialist Imp

### In-game description

Increases the chance of upgrading attachments by 895%. Decreases ship size by 15%.

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: Chance to unlock from upgrading its immediate predecessor.
* Replaces: Attachment Specialist Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly increased Attachment Combine Modifier by only 800% with no effect on ship size.
Acid Cloud Adj

### In-game description

Drops an acidic cloud that damages all enemies within it. Activated with Action Button 1. 15 second reload. Increases damage the more powerups you have.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Acid Cloud
* Replaced By: None
* Combines Into: None
* Combination Of: None
Frenzied Killstreaks

### In-game description

Combines Killstreak Missiles with Explosive Missiles. Killstreaks cause you to fire missiles and detonate explosions.

### Combinable?

No

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Killstreak Missile
	+ Explosive Killstreaks
* Replaced By: None
* Combines Into:
	+ Explosive Auto Maniac
	+ Hazardous Killstreaks
* Combination Of:
	+ Killstreak Missile - Fires a bonus missile every 6 kills
	+ Explosive Killstreaks - Triggers a mini nuke explosion every 30 kills
Autobeam Adj

### In-game description

An automatic laser beam that tracks and destroys nearby enemies. Increases beam damage by 2.5%.

### Combinable?

No

* In-Game Database Tags: Offensive, Beam
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Autobeam
* Replaced By: Autobeam Imp
* Combines Into: None
* Combination Of: None
Autogun Prototype

### In-game description

An automatic gun that shoots nearby enemies. This prototype has -10% turret firerate.

### Combinable?

No

* In-Game Database Tags: Offensive
* How to Unlock: Drops from Destroyers
* Replaces: None
* Replaced By: Autogun
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Prototype Autogun**.
Elite Maneuvers

### In-game description

Gives 100% evasion for 3.3 seconds when activated by double tapping movement or action button 1. Reload 10 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Relative to Evasive Maneuvers, Elite Maneuvers provides a 230% longer evasion period but takes 233% longer to reload.
	+ During this evasion period, the player ship automatically evades all non-terrain attacks and collisions but loses the ability to deal collision damage or trigger on-collision or on-evasion effects (such as Final Defiance or Ninja Pilot).
Hunter Drone Imp

### In-game description

An improved Hunter Seeker drone attacks any enemies it can find. Improved damage.

### Combinable?

No

* In-Game Database Tags: Follower
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Hunter Drone Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment spawns a follower that uses an autogun to attack enemies.
Broadside

### In-game description

Replaces side. Two burst pods launch out vertically and release destructive energy blasts.

### Combinable?

Yes

* n-Game Database Tags: Side
* How to Unlock: Drops from Wave Survival
* Replaces: None
* Replaced By:
	+ Broad Starside
	+ Firecracker
* Combines Into:
	+ Broad Starside
	+ Firecracker
* Combination Of: None

## Notes

* Instead of firing wave shots directly, the player ship now launches burst pods from its sides which periodically fire narrow shots from their ends.
	+ Side weapons which modify shot properties will typically apply their effects to the narrow shots from the burst pods, not to the burst pods themselves.
	+ Burst pods adhere to an on-screen limit of 2\*Side pods at any one time, though this can be temporarily exceeded by 1 if the player fires Side while (2\*Side - 1) pods are on-screen.
	+ Burst pods are affected by gravity (where applicable) and will not survive collisions with enemies, projectiles or terrain.
Dumbfire Barrage

### In-game description

Replaces Missile. Combines Rocket Barrage and Dumbfire Missile. Fires a barrage of non-homing rockets and a center rocket.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Rocket Barrage
	+ Dumbfire Missiles
* Replaced By: None
* Combines Into:
	+ Missile Barrage
	+ Swarm Barrage
	+ Swarmfire Barrage
* Combination Of:
	+ Rocket Barrage
	+ Dumbfire Missiles
Drone Shield

### In-game description

Drones no longer fire. Collisions no longer remove drones. Grants a layer of shield for each point in drone. Drone shielded layers regenerate every 40 seconds. Collisions reset regeneration time. Decreases Spread firerrate by 50%.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: Randomly unlocks on destroying Wave Shooters
* Replaces: None
* Replaced By:
	+ Command Drone Shield
	+ Drone Shield Adj
* Combines Into: Command Drone Shield
* Combination Of: None
Hazardous Killstreaks

### In-game description

Combines Angry Killstreaks, Nuclear Killstreaks, Killstreak Missile, and Explosive Killstreaks. Killstreaks cause to fire projectiles, missiles, and detonate explosions.

### Combinable?

No

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Angry Killstreaks
	+ Nuclear Killstreaks
	+ Killstreak Missile
	+ Explosive Killstreaks
* Replaced By: None
* Combines Into:
	+ Angry Trinity
	+ Frenzied Killstreaks
	+ Explosive Auto Maniac
* Combination Of:
	+ Angry Killstreaks - Fires a 32-shot radial Spread barrage every 18 kills
	+ Nuclear Killstreaks - Triggers a nuclear explosion every 90 kills
	+ Killstreak Missile - Fires a bonus missile every 6 kills
	+ Explosive Killstreaks - Triggers a mini nuke explosion every 30 kills
Auto Maniac

### In-game description

Combination of Autogun and Autobeam. You now have an automatic beam turret as well as an automatic gun turret.

### Combinable?

Yes

* In-Game Database Tags: Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Autobeam
	+ Autogun
* Replaced By: Explosive Auto Maniac
* Combines Into:
	+ Explosive Auto Maniac
	+ Bolt-on-Autogun
* Combination Of:
	+ Autobeam
	+ Autogun
Evasive Shield Wall

### In-game description

Combines Evasive Maneuvers and Shield Wall. Activated by pressing Action 1. Drops a shield wall and temporarily gives 100% evasion.

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability, Action
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Shield Wall
	+ Evasive Maneuvers
* Replaced By: None
* Combines Into:
	+ Panic Pod
	+ Evasive Beam Saw
	+ Evasive Jump
* Combination Of:
	+ Shield Wall - Action 1 deploys a stationary shield which blocks attacks and deals contact damage
	+ Evasive Maneuvers - Action 1 or double-tapping a direction grants 100% evasion for 1 second
Alpha Gun Proto

* In-Game Database Tags: Spread
* How to Unlock: ???
* Replaces: None
* Replaced By: Alpha Gun
* Combines Into: None
* Combination Of: None

## Notes

* Used by itself, this attachment decreases Spread gun DPS by approx. 3.1%.
	+ The reload time malus on this attachment also affects most non-Spread weapons due to being applied to the player ship's Firerate stat.
* This attachment was formerly known as **Alpha Meson Proto**.
Events

*CounterAttack* has several timed events aligning with real-world holidays, during which some of the levels are altered, and new attachments are temporarily able to be unlocked. Seasonal attachment unlocks stay around even after their event ends, but they do not count toward 100% attachments.

## Valentine's Day event

* Mini nuke missile ring Quantium powerups are replaced with heart missile ring powerups when playing a level around Valentine's Day (14-February).
	+ Collecting a heart missile ring powerup has a high chance of unlocking Circle of Hearts.

## St. Patrick's Day event

* Collecting weapon upgrade Quantium (Q40) when playing a level around St. Patrick's Day (17-March) has a very small chance of unlocking Luck of the Irish.

## Halloween event

* The following planetary ship levels in the Campaign have a jack o' lantern at the start when playing a level around Halloween (31-October):
	+ Preemptive Strike
	+ Altercation
	+ Surface Trouble
	+ Auto City
* Destroying a jack o' lantern randomly unlocks one of the following three seasonal attachments:
	+ Spooky Aura
	+ Spooky Device
	+ Death's Head

## Christmas event

* The following levels in the Campaign have a floating present at the start when playing a level around Christmas (25-December):
	+ Quick Encounter
	+ Preemptive Strike (also has a Christmas tree as a background prop)
	+ Minefield
	+ Asteroid Field
	+ Automaton Prime (easy)
* Destroying a present randomly unlocks one of the following two seasonal attachments:
	+ Jolly Field
	+ Kringle Reactor
Angry Trigger Adj

### In-game description

Fires a radial burst of 52 projectiles when activated by double tapping movement or action button 1. Reload 8 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Angry Trigger
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The projectiles fired by this attachment can be modified by Spread weapons.
	+ Trajectory and number of projectiles cannot be modified.
Drone Bays

### In-game description

+1 Drone, +15% ship size. The drone is replenished at the beginning of each level.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Unlocked by destroying the red Drone Host in Asteroid Field
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted +1 Drone and 20% ship size, with the drone being replenished on level start.
Bubble Shield

* In-Game Database Tags: Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment grants a bubble shield at the start of each level with health based on the player ship's Power stat. The color of this shield is the same as that of the player ship.
	+ Collisions with enemies convert 15 shield health to collision damage.
	+ Upon being broken by absorbing damage, the bubble shield regenerates after a somewhat long delay.
	+ The radius of the bubble shield increases while piloting a capital ship.
Distant Snake Drones

### In-game description

Instead of orbiting the player's ship the drones now follow it. They also follow at an increased distance. Grants 5% bonus speed and 2.5% evasion.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Distant Drones
	+ Snake Drones
* Replaced By: Distant Snake Drones Adj
* Combines Into:
	+ Distant Melee Drones
	+ Snake Melee Drones
* Combination Of:
	+ Distant Drones
	+ Snake Drones

## Notes

* This attachment formerly caused drones to follow the player ship at an increased distance without also granting bonuses to speed and evasion.
Drone-Laser Rerouting

### In-game description

Replaces Beam. Combines Laser Beam and Drone to Beam rerouting. Drones now charge a continuious laser beam.

### Combinable?

No

* In-Game Database Tags: Beam, Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Laser Beam
	+ Drone To Beam
* Replaced By: None
* Combines Into:
	+ Linked Laser Beam
	+ Nano Laser
	+ Pulse Laser Beam
* Combination Of:
	+ Laser Beam - The default buildup beam is replaced with a continuous laser beam
	+ Drone To Beam - Each drone now grants 1.1 Beam, but drones no longer attack enemies outside of point-blank range
Drone To Beam Adj

### In-game description

Drones now supercharge your beam. You gain 1.1 beam for every drone. Increases beam damage by 2.5%.

### Combinable?

No

* In-Game Database Tags: Beam, Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Drone To Beam
* Replaced By: Drone To Beam Imp
* Combines Into: None
* Combination Of: None

## Notes

* Drones repurposed for Beam weapon supercharging are unable to attack enemies at a distance. However, their converging laser beams do deal damage to enemies unlucky enough to be caught in their path.
Beam Emitter Adj

### In-game description

Contains both a point defense laser and quantium magnet. PDL fires every 2.4 seconds, magnet attract power 20, max targets 2.

### Combinable?

No

* In-Game Database Tags: Beam, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Beam Emitter
* Replaced By: Beam Emitter Imp
* Combines Into: None
* Combination Of: None
Ablative Armor

Visual effects of ablative armor

* In-Game Database Tags: Survivability
* How to Unlock: Drops from Mining Outpost
* Replaces: None
* Replaced By: Ship Defence Module
* Combines Into: Ship Defence Module
* Combination Of: None

## Notes

* Ablative Armor is a defensive attachment which grants your ship 1 layer of shielding which regenerates every 45 seconds, stacking with Shield and its fusions.
	+ It's great for survival, as the added defensive capabilities will prove useful and forgiving if you get accidentally hit.
* This attachment formerly dropped from Arch Evasion.
Blaster

## Typical Tactics

Advances slowly while firing plasma shots forward. Sometimes holds position for a while before advancing forward once more.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Unique Variants

* Small Pod Blaster (Altercation and Preemptive Strike)
	+ Blaster rotated such that the bottom points out of the screen.
	+ On Preemptive Strike, spawns from the right side after the stage stops scrolling, then tracks the player ship while rapidly firing plasma shots forward.
	+ On Altercation, slowly fires 3 plasma shots at once from behind a screen of Beamers.
* Medium Pod Blaster (Homefront/Preemptive Strike Twin Boss, Arch Evasion Miniboss)
	+ Blaster rotated such that the top points out of the screen.
	+ Rotates through three attack patterns (plasma bursts, plasma V shots, strafing plasma fire) while moving up and down.
	+ On Homefront, each boss is protected by a Shield Drone.
* Large Pod Blaster (Preemptive Strike Boss, Lone Ship Pack Boss, Arch Evasion Miniboss)
	+ Two Blasters, stuck bottom-to-bottom with one Blaster's top pointing out of the screen.
	+ On Preemptive Strike, tracks the player while periodically firing plasma bursts. Protected by 2 Shield Drones on the top and bottom.
	+ On other levels, moves in an ellipse while periodically firing plasma bursts. Releases a meson burst on destruction.

## Notes

* Blaster behavior can vary considerably from level to level. In a select few levels, some Blasters will even spawn with regenerating bubble shields.
Distant Snake Drones Adj

### In-game description

Instead of orbiting the player's ship the drones now follow it. They also follow at an increased distance. Increases ship speed by 7.5%. Grants 5% evasion.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Distant Snake Drones
* Replaced By: Distant Snake Drones Imp
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly caused drones to follow the player ship at an increased distance and increased ship speed by only 5% without granting any bonuses to evasion.
Gauss Cannon Prototype

### In-game description

Replaces Spread. Fires a single powerful projectile that can pierce multiple enemies (Upgrading spread increases the number of targets it can hit). This prototype does 10% less damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Drops from Prototype Cruiser
* Replaces: None
* Replaced By: Gauss Cannon
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single shot which, by default, pierces through 2 enemies and deals damage to a third.
	+ For every 2 points in Spread, this shot pierces through 1 additional enemy.
Explosive Killstreaks

### In-game description

Every 30 kills without breaking a killstreak your ship releases a mini nuke explosion.

### Combinable?

Yes

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Explosive Auto Maniac
	+ Frenzied Killstreaks
	+ Hazardous Killstreaks [cut off in in-game database]
* Combines Into:
	+ Explosive Auto Maniac
	+ Frenzied Killstreaks
	+ Hazardous Killstreaks [cut off in in-game database]
* Combination Of: None

## Notes

* This attachment formerly triggered a mini nuke explosion every 40 kills in a killstreak.
Beam Emitter

### In-game description

Contains both a point defense laser and quantium magnet. PDL fires every 3.75 seconds, magnet attract power 15, max targets 1.

### Combinable?

Yes

* In-Game Database Tags: Beam, Survivability
* How to Unlock: Drops from Homefront
* Replaces: None
* Replaced By:
	+ Beam Emitter Adj
	+ Mag Hardened Reactor
* Combines Into: Mag Hardened Reactor
* Combination Of: None
Asteroid Field

## Level description

We have detected a sizable Automaton force hiding in an asteroid field. We’re not sure exactly what we’re doing there but it doesn’t matter, they can’t stay. Destroy as many of the drones as you can and take out their mothership.

## Stars on this level

* 1st: Rocket Barrage
* 2nd: Rapid Gun
* 3rd: Quantium Thruster
* 4th: Split Beam
* 5th: Drone Bays

## Enemies appearing on this level

* Hard Drone
* Shooter
* Blaster
* Drone Host
* Bullet Enemy
* Red Drone Host [tentative name] (unlocks Drone Bays on destruction)
* Asteroid Small
* Asteroid Medium
* Asteroid Large
* Dense Asteroid [tentative name]
* Beamer Boss [tentative name]
Artillery

## Typical Tactics

Fires rockets into the battle area from the background which explode into radial plasma bursts.

## Typical Powerup Drops

* Per Enemy: N/A
* Per Formation: N/A

## Appearances

Uncommon spawn in Medium and harder planetary levels of the Campaign.

## Notes

* This Automaton cannot be hacked or destroyed. In exchange, its departure from the battle area does not reset the current killstreak.
Drone To Beam Imp

### In-game description

Drones now supercharge your beam. You gain 1.1 beam for every drone. Increases beam damage by 5%.

### Combinable?

No

* In-Game Database Tags: Beam, Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Drone To Beam Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Drones repurposed for Beam weapon supercharging are unable to attack enemies at a distance. However, their converging laser beams do deal damage to enemies unlucky enough to be caught in their path.
Asteroid Small

## Typical Powerup Drops

* Per Enemy: Chance for Bonus Points Powerup
* Per Formation: N/A

## Appearances

Common spawn in several space levels of the Campaign.

## Unique Variants

* Asteroid Cluster (Lone Ship)
	+ A group of four armored asteroids which take damage as a group.
* Dense Asteroid (Asteroid Field)
	+ A gold-tinted asteroid with extraordinary toughness for its size. Something special awaits those that manage to destroy it before it leaves the battle area.

## Notes

* This armored enemy is only vulnerable to Missiles and Plasma shots by default.
Beam Drones

## Beam Drones

### In-game description

The player's drones no longer fire Spread but instead a laser beam.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: Drops from Cloud 666
* Replaces: Beam Drones Proto
* Replaced By:
	+ Beam Drones Adj
	+ Beam Fighters
	+ Outward Beam Drones
	+ ...
* Combines Into:
	+ Beam Fighters
	+ Outward Beam Drones
	+ Turret Beam Drones
	+ ...
* Combination Of: None
Heat Ray Adj

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Heat Ray
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Standard Spread shots are converted into flame beams which pierce through all targets but expire after a short time.
	+ Modifiers to Spread lifetime and projectile speed will also change this weapon's effective range.
Back Gun Mod

### In-game description

Replaces Spread. The second projectile now fires directly backwards. Increases Spread damage by 7.5%.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Back Gun Imp
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Back Gun is a weapon attachment which causes your second projectile of your spread weapon to fire backwards (requires 2 Spread or higher). (All other Spread projectiles will continue to fire forward.)
	+ This attachment may be useful in the beginning, but quickly becomes obsolete, as even its upgraded versions start to struggle in the later levels. Missiles will be a better defense against enemies behind you as they will target the nearest enemy.
Direct Gun Imp

### In-game description

Replaces Spread. Instead of spreading out projectiles now go directly forward. +7.5% Spread Damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Direct Gun Adj
* Replaced By: Direct Gun Mod
* Combines Into: None
* Combination Of: None
Attachment Specialist Adj

### In-game description

Increases the chance of upgrading attachments by 735%. Decreases ship size by 7.5%.

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: Chance to unlock from upgrading its immediate predecessor.
* Replaces: Attachment Specialist
* Replaced By: Attachment Specialist Imp
* Combines Into: None
* Combination Of: None

## Notes

* This module formerly increased Attachment Combine Modifier by only 650% without any effect on ship size.
Annoyed Reloader

* In-Game Database Tags: Offensive
* How to Unlock: Shoot 8 Rapid Fire bursts in a row without letting the ship weapons overheat. (?)
* Replaces: None
* Replaced By: Angry Reloader
* Combines Into: None
* Combination Of: None

## Notes

* This attachment randomly discharges 16-shot radial Spread bursts whenever a volley is fired with the player ship's weapons in the overheated state, as indicated by the appearance of a smoke cloud on the front of the ship.
	+ Trajectory and number of shots cannot be modified by Spread weapons.
Automaton Prime (very hard)

## Level description

The Automaton Central AI is within our grasp. It has gathered its remaining forces for a final stand. They're desperate and cornered, and they know it's almost over. What began as a malfunction has united all humans towards one goal; survive. Destroy this mothership and we will have achieved that goal.

## Enemies appearing in this level

* Blaster
* Charger
* Gold Charger (unlocks Midas Touch)
* Auto Shield Frigate
* Double Blaster
* Ultimate Jammer
* Weapon Jammer
* Automaton Prime (1st boss, unlocks Automaton Prime (easy) attachments)
* Automaton Eye (2nd boss, unlocks Automaton Prime (hard) attachments)
* Automaton Core [tentative name] (3rd boss, unlocks this level's attachments)

## Notes

* Automaton Prime's third form, unique to this Automaton Prime level variant, applies Ultimate Jammer's effect while it lives, preventing player ships from activating their ultimate abilities manually.
	+ Ultimate Defiance and Ultimate Life are unaffected by the boss's jamming effect.
Autogun

* In-Game Database Tags: Offensive
* How to Unlock: Randomly drops on destroying the Automaton Prime boss in Automaton Prime (easy), Automaton Prime (hard), and Automaton Prime (very hard)
* Replaces: Autogun Prototype
* Replaced By:
	+ Auto Maniac
	+ Autogun Adj
	+ Bolt-on-Autogun
* Combines Into:
	+ Auto Maniac
	+ Bolt-on-Autogun
* Combination Of: None

## Notes

* Autogun's turret fires Spread shots and scales with both ship damage and Spread damage.
	+ Spread weapons cannot modify trajectory or number of shots, but they can alter the turret's reload time between consecutive shots.
Artillery Frigate

## Typical Tactics

Fires rockets into the battle area from the background which explode into radial plasma bursts.

## Typical Powerup Drops

* Per Enemy: N/A
* Per Formation: N/A

## Appearances

Uncommon spawn in Medium and harder levels of the Campaign.

## Notes

* This Automaton cannot be hacked or destroyed. In exchange, its departure from the battle area does not reset the current killstreak.
Alpha Gun Imp

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Alpha Gun Adj
* Replaced By: Alpha Gun Mod
* Combines Into: None
* Combination Of: None

## Notes

* Used by itself, this attachment increases Spread gun DPS by 17.5%.
	+ The reload time malus on this attachment also affects most non-Spread weapons due to being applied to the player ship's Firerate stat.
Battle Pods

### In-game description

+1 Weapon and Module slot, makes the ship 20% larger. Decreases evasion by 7.5%. Decreases speed by 10%. Increases powerups dropped on death by 1 (2 on Hardcore). -1 Power.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Randomly unlocks on destroying Cruisers and other large Automaton enemies
* Replaces: None
* Replaced By: Battle Pods Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment has no filter tags and can only be seen while the "All" filter is active.
* This attachment formerly increased ship size and added 1 weapon and module slot without applying any other ship debuffs.
Broad Starside

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Broadside
	+ Star Side
* Replaced By: Broad Starside Adj
* Combines Into: Firecracker
* Combination Of:
	+ Broadside - Side shots are replaced with pods that shoot forward and backward. Upgrading Side increases the maximum number of active pods.
	+ Star Side - Side shots are replaced with energy stars which pierce through 4 targets and damage a fifth.