Determining Magic Item Inventories

## Synopsis

Any time the players wish to shop for magic items, typically at an adventuring guild, the following system is used to determine what magic items are in stock.

## Building A Shop's Stock

The magic items that are in stock at a given shop are determined by luck checks. To begin, 3 players must make luck checks. The combined total of their luck checks determines the quantity and quality of magic items available, using the Shop Stock Determination table below.

Shop Stock Determination
 10-19
 20-29
 30-35
 36-40
 41-45
 46-50
 51-55
 56-60

### Consumables

A shop's stock of consumable items (such as potions and spell scrolls) are determined separately. Using the same cumulative luck check from the Shop Stock Determination roll, use the Consumable Stock table below to determine consumable items in stock.

Consumable Stock
 10-19
 20-29
 30-35
 36-40
 41-45
 46-50
 51-55
 56-60

## Seeking a Specific Item

If a player wishes to find a specific magic item for sale, they can either search for it in stock at an existing shop, or try to find it for sale from an individual seller. Irrespective of the following rules, the DM has final discretion to decide that a certain item is or is not available for sale.

### From A Shop

If a player wishes to search for a specific item for sale in a shop's inventory, they must make a separate luck check to determine if the item is in stock, in conjunction with the Shop Stock Determination roll. The Specific Item From A Shop table below indicates the result of the luck check. If the desired item is in stock, it replaces an item of the same rarity that is in stock from the Shop Stock Determination roll. Notably, if the Shop Stock Determination roll does not include any items of the desired item's rarity, then the desired item is not in stock.

Specific Item From A Shop
 6-10
 11-15
 16-18
 19
 20

### From An Individual

If a player wishes to search for a specific item for sale outside of a shop's inventory, such as by finding it for sale from a magic item collector or another adventurer, they can make a Charisma (Persuasion), Charisma (Investigation), or Intelligence (Investigation) check to determine if they are able to find the item, using the Specific Item From An Individual table below.

The DM might apply situational penalties or bonuses to this roll, or disallow the roll entirely, as the setting warrants. For example, searching for a powerful magic item for sale in a small farming town is nearly certain to fail, whereas searching for a commonplace magic item for sale in a bustling port city is more likely to succeed.

Specific Item From An Individual
 10-14
 15-19
 20-29
 30+

## Bartering

The price of a magic item for sale is based on its rarity, and its tier within its rarity, as described on the Magic Item Economy page. Unless a player makes an attempt to barter, a seller generally asks the baseline price for any magic item.

If a player wishes, they may barter using a Charisma (Persuasion) check, or another ability check deemed appropriate by the DM, using the Bartering table below to determine the effect on the item's price. Notably, a failed attempt to barter may cause the item's price to increase rather than decrease.

Bartering
 6-9
 10-15
 16-20
 21-25
 26-29
 30+