Klauss Akerfeldt

> "*My peers tell me my wife is so lucky for calling her 'my goddess'. Little do they know, I'm married to a literal one*"
>
>

Klauss Akerfeldt is a human fighter and paladin, now wedded to the goddess he has pledged fealty to, Marlene, as he works alongside her and keeps their family safe and together.

## Klauss Akerfeldt

### Relatives

Marlene (wife)Erikel Akerfeldt (son)

Reginn Akerfeldt (daughter)

Ishkandar, Riviera and Lavi (children by proxy)

### Affiliation

MarleneCorvid Plumekith

Army of Astracia (former)

### Occupation

Captain of the 12th Division of the Astracian Army (former)Investigator of mundane and supernatural events

Husband and family man

## Physical description

### Gender

Male

Klauss is a human male of 56 years old by current events, with red hair being overtaken by grey hairs, blue eyes and citrine skin. He has a somewhat gaunt complexion due to neglecting his own health in the past and a very strict way of life, his body marred with several battle scars, but he has some muscle and a fairly strong constitution since he is a veteran fighter of the army. He is not very fond of gaudy clothing or accessories at all, preferring modest, practical articles of clothes instead and a full plate armor when he is off to battlefield. He favors a lance and a shield as weapons.

## Personality

Ironically, Klauss defines himself as a skeptic man, especially on his early years, very critic with gods, blind worshipping and their legacies overall. He is blunt, somewhat strict and stubborn, and has a very defining no-nonsense policy; he values a thorough work and discipline without wearing others out on excess, even if that means he takes more burdens than he should to avoid that. He has a dry sense of humor, wears his heart on his sleeve and even if he shields more often than not on cynicism, he values helping others in need highly, and he is especially devoted to his family and his goddess. He also has a sharp intuition and is quite thorough and inquisitive, traits that helps him very much with investigations.

## Background

Born in the northern Astracian town of Kirschbrunn, Klauss has always lived a very humble life. His family barely had enough to eat and provide for him, that was why he was forced since he was a child to grow very quickly and help his parents however he could. At a very young age, he was sent to Braufelden village to live with his aunt and helping her with curating antiques, but what he had the most interest in was in topography, as his aunt was once one, but she got injured on her spine on an expedition for life and couldn't pursue her lifelong dream anymore. His dreams of being a topographer, however, were soon subjugated as conflicts were brewing once again with the Kingdom of Freyr, so he was sent to the army at the age of 17 against his will and he began his career as a soldier instead.

Klauss always disliked to be a soldier. He was expected to obey orders, and he would, not without often questioning his superiors for their way of doing things. He was often brash, disagreeable and insolent, and he was punished and gone through demotions often as a result, but he earned the respect of his peers and superiors while solving difficult cases at the Intelligence division, or by taking initiative and assuming leadership when it was required of him, so soon he thrived quickly, and his sharp wit, strong will and good working disposition allowed him to climb ranks with relative ease as he assumed both ethics and discipline. Ten years later, he would be the captain of his division with honors.

## Abilities

Thanks to his favor and oath with Marlene, he is able to see through lies and concealed truths with ease. He can also protect himself or others with a shroud of darkness, and obstruct their enemies from making any harm to his family.

#### Fighter abilities

* Second Wind
* Action Surge

#### Paladin abilities

* Divine Sense, Lay on Hands
* Fighting Style (Protection), Spellcasting, Divine Smite
* Divine Health, Sacred Oath
* Aura of Protection

#### Paladin spells

*1rst*

* Detect Good and Evil
* Detect Magic
* Bless
* Command
* Shield of Faith

*2nd*

* Zone of Truth
* Warding Bond
* Aid

*3rd*

* Dispel Magic
* Revivify
* Blinding Smite

*4th*

* Banishment
* Staggering Smite

5th

* Circle of Power

#### Oath spells

* Hex
* Distort Value
* Darkness
* Silence
* Detect Thoughts
* See Invisibility