Dictionary

This page is dedicated to explaining the various terms used throughout the community. Use Control+F (Or Cmd+F) to find your desired term.

A

**Account**- The player's form of identification to the game. Sometimes abbreviated as **acc**.

**AC**- Abbreviation of either the game (Airline Club) or the **dev**'s main airlines (Air Canada and/or Air Chocobo)

**Aircraft**- Aerial transport the game is focused on. See here for more info.

**Airline(s)**- A player-run corporation which uses **aircraft** to fly **passengers** around the world.

**Airplane**- See **Aircraft**.

**AK**- One of the **dev**'s airlines pre **V2**. Currently not used by him.

**Alt**- Used with **account** or **airline** to describe the above as not being the player's primary or main focus (account/airline).

**Awareness**- How likely a passenger would consider flying with your airline. Gained by having routes serving the airport and having a base/HQ in the airport.

B

**Base**- An airline's starting point of operation. **HQ**s are sometimes included while mentioning this. See here for more details

**Brand Conscious (pax)**- A type of passenger that prefers airlines with high loyalty.

**Budget (pax)**- A type of passenger that prefers cheap tickets. Common in low-income countries

C

**Campaign**- A way for airlines to increase awareness and loyalty by using delegates. Found in the Office tab.

**Comprehensive (pax)**- A type of passenger that doesn't have any special preference.

D

**Default price**- The price the game sets for each route.

**Delegate**- A person who helps you negotiate flights with airport authorities, build and upgrade bases/HQs, and hold campaigns. Each airline starts with 8 delegates and gets 3 delegates when leveling up.

**Demand stealer**- An airline that "steals" demand from other players by having very cheap flights on competitive routes.

**Dev** or **Developer**- This is used to refer to creator and main coder of the game, Patson (or Air Canada/Air Chocobo).

**Direct demand** (**DD**)- The amount of pax that want to travel directly from a given airport to another. Does not include indirect demand.

E

**Elite (pax)**- A type of passenger that prefers high quality flights. A lounge is required to attract them.

H

**Hub**-Alternate name for **base** or **HQ**, depending on context.

**HQ** or **Headquarters**- The airport that you start in. Not to be confused with **base**.

I

**IC**- Abbreviation of **intercontinental route** (usually).

**Indirect demand**- The amount of pax that want to go to somewhere via a certain route, not necessarily originating or ending from the airports the route operates between.

**Inv(entory)**- An airline's fuel stock. See here for more information.

L

**Load factor**- How full your flights are, almost always in a percentage.

**LF**- Abbreviation of **load factor**.

**Lounge**- A place where business and first class passengers can relax. Earns money from business and first passengers from your airline and alliance. Only airlines with significant amounts of weekly passengers can build a lounge. Needed in order to attract Elite pax.

**Loyalist(s)**- A passenger that is loyal to your airline. Gained by satisfying your passengers.

**Loyalty**- How likely a passenger will choose your airline and how much a passenger would pay for a ticket from your airline. Only affects Comprehensive, Brand Conscious and Elite pax. Gained by satisfying your passengers.

O

**Oneworld**- An Airline Club alliance notorious for controlling major airports and their (comparatively) high ticket prices (also called **Oneworld Prices**). oneworld is also a real-life airline alliance, probably the inspiration for the in-game ~~cult~~ alliance.

P

**Passenger(s)**- An entity in-game that makes decisions to use the **airline's** services.

**Pax**- Abbreviation of **passengers**. Used to describe a single or group of passengers.

**Price War**- Two ore more airlines compete to try and take demand from each other, usually through **undercutting.**

R

**Reputation**- Approximately how big your airline is. Gained by transporting passengers and having large amount of loyalists in airports. Larger airports usually give more reputation than smaller airports. Also abbreviated as **rep**.

S

**Service quality**- The quality of a flight. Affected by service quality investment (found in the Office tab), service quality set for a flight and the age of an aircraft. Also abbreviated as **SQ**.

**Satisfaction Factor**- Average percentage of passengers that like your flight. Higher **SF** percent generate more loyalists.

**SF**- Abbreviation of **satisfaction factor**.

**Swift (pax)**- A type of passenger that prefers flights with high frequency.

**Shuttle service**- A means of transportation from and to airports less than 50km away. Does not earn money directly.

U

**Undercut (ting)**- Lowering the **ticket price** below all competition. After repeated actions of this, the price can go way below the **default price**.

V

**V1**- Refers to the game version, version 1.

**V2**- Refers to the newest game version, version 2.