Side Quests

Side quests are quests that consists of only a single chapter, and are separated into two main categories: Ruins and Pacification quests. Ruins quests have a random chance of being triggered anytime a ruin is searched. Pacification quests are given by minor factions after using the Parley action on a village, and will always result in all villages in that region being pacified upon success; these quests require the Language Square technology to trigger, and therefore are unavailable to the Necrophages, or any custom faction with the pitiless trait.

There is also a special category of side quest referred to as Lore Quests, which were added by the Lost Tales add-on. These quests all focus on the various minor factions of the game, and provide more information about them. They can be triggered by searching ruins, talking with a village, or by having one of the appropriate minor factions assimilated.

While one could consider every quest that isn't one of the Faction Quests a side quest, this page doesn't include two other types of side quests: Naval Quests and Global Quests. Naval Quests have been put onto their own page due to the fact that all of them require the Tempest expansion to access, while Global Quests involve all other factions simultaneously.

## Ruins Quests

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 Improve your chances of survival by building the [City Improvement]
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 Study of the ruins shows you the contribution of war to the fall of great empires; if even the Endless were brought down by war perhaps you should reconsider your diplomacy.
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 You have met a Drakken Archivist who has interesting theories of war, profit, and influence. Her ideas are fascinating, especially at those historical moments where war, profit, and influence interact.
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 Search ruins and unearth secrets of the past.
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 It may be worth it to use some [Luxury Resource] and wake up - or resurrect? - the hero who lays in a nearby ruin. According to the manuscript, the grave will only be accessible during Winter.
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 Increase your empire's population in order to increase your power.
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 Your city of [City] is no longer a safe place; a Dust Guardian has it in its sights. Who will save your city?
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 A closer investigation of a ruined temple shows a trapped body and strange indications. This is certainly worth pursuing.
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 You will have to raise your empire to a new industrialization level.
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 Enlightenment is near as long as you continue to focus on research.
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 With a Hero-led army, loot as many treasures as you can in 15 turns
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 Found a city in a new region - before the population becomes too restless.
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 To correctly use the Eayaen Bi-Forge, which smelts Titanium and Glassteel simultaneously, you will need the help of a people roughly the size of those who invented it. In this case, the Delvers should do well.
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 Trust the knowledge gleaned from the ruin you discovered: Exploit some Luxuries!
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 Increase the fame of your city and the Influence of your empire.
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 Defeat the avenging army
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 Use the Shard of Icarael to awaken the creature, then defeat it to get the treasure.
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 Follow the tracks of the creatures that pillaged the treasure.
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 Time is not your ally. Get the masses fed before they revolt!
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 A weapon was lodged within a great mound of Glassteel by a mad blacksmith. It is said that the weapon has interesting powers, and it might be worth obtaining it.
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## Pacification Quests

 Summary
 To pacify the [Minor Faction] in [Region], make the population of the region city very, very happy for a period of time.
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 To pacify the [Minor Faction] in [Region], keep an eye on activity in the region to reassure its inhabitants.
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 Enter a new Technology Era to pacify the tribe.
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 To pacify the [Minor Faction] in [Region], help your neighbours against the menace of the monsters.
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 To pacify the [Minor Faction] in [Region], your armies need to master the arts of war. Gather and train units of different type.
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 To pacify the [Minor Faction] in [Region], find and destroy the village, located in a nearby region, holding kidnapped allies.
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 To pacify the [Minor Faction] in [Region], donate some luxuries to help draw crowds and merchants to the new Minor Faction marketplace.
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 Sign a peace treaty with at least one of your neighbors. But do not wait too long; hesitation will make you appear to be disinterested in peace.
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 To pacify the [Minor Faction] in [Region], show that you can effectively lead and integrate other peoples by coming to the village with a diverse army.
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 To pacify the [Minor Faction] in [Region], destroy the city threatening the tribe in a nearby region.
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 To pacify the [Minor Faction] in [Region], prove to the tribe that you are not merely a belligerent warmonger.
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 Patrol the region of [Region] to keep enemy armies away
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 To pacify the [Minor Faction] in [Region], awe those village fools with the glory of your empire.
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 To pacify the [Minor Faction] in [Region], improve relations with your neighbours by bringing them back what they need.
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 To pacify the [Minor Faction] in [Region], increase the production of resources in the region's city.
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 To pacify the [Minor Faction] in [Region], provide this village with the Strategic Resource necessary to repair their aging defenses.
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 To pacify the [Minor Faction] in [Region], buy the affection of this tribe and the friendship of their beleaguered leader by showering them in luxuries!
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 To pacify the [Minor Faction] in [Region], this Minor Faction wants you to retrieve an object that is entombed on the other side of the sea.
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 To pacify the [Minor Faction] in [Region], provide them with the precious metals from which their precious objects were made.
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 To pacify the [Minor Faction] in [Region], collect enough Dust to buy the allegiance - and cohesion - of this argumentative people.
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 To pacify the [Minor Faction] in [Region], bring the youth of the tribe on a voyage of initiation.
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 To pacify the [Minor Faction] in [Region], during the depths of the Dark Season, increase your production of Food.
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## Lore Quests

### Ruins

 Summary
 Develop your scientific knowledge in the hopes of better understanding the crystal's origin and purpose.
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 Settle the dispute between the Hurnas and the Tetike once and for all - by killing one of the tribes.
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 With the head of an enemy leader as your pass, go to the Jotus to learn more about them.
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 With the skins of their enemies as proof of the deed, go to the Hurnas to learn more about them.
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 A sick Nidya can be saved by exploiting Anomalies, integrating them into your cities.
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 In the aftermath of an earthquake the Ceratan are desperate; help them by bringing a unit that can improvise shelter and medicine.
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 Create a new temple worthy of the Eyeless Ones.
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### Pacification

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 To pacify the Sisters of Mercy in [Region], choose the diplomatic path in your dealings with other Minor Factions to prove yourself merciful in the Sisters' eyes.
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 To pacify the Dorgeshi in [Region], discover if you can trust the Dorgeshi.
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 To pacify the Dorgeshi in [Region], use scientific methods to find out if you can trust the Dorgeshi.
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 To pacify the Silics in [Region], create new homes for the Silics by building Strategic Resource Extractors.
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 To pacify the Urces in [Region], impress the Urces with a demonstration of your industrial capacity.
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 To pacify the Bos in [Region], warn the nearby Minor Factions of the outbreak of a contagious and fatal disease, the Red Ague.
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 To pacify the Delvers in [Region], to get the Delvers to share the secrets of their culture, show them your ability to harness the magics of Auriga by activating Boosters.
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 To pacify the Hurnas in [Region], protect the Hurnas settlement while their hunters hunt..
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 To pacify the Gauran in [Region], prove your race's worth by defeating champions of the Gaurans.
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### Assimilation

 Summary
 Help the Kazanji revive their faith by bringing them together in peace.The Minor Faction must remain assimilated throughout the quest.
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 Save a Minor Faction that suffers the oppressive rule of one of your enemy's cities.The Minor Faction must remain assimilated throughout the quest.
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 The Urces' leader's very own pet sheep, Igor, has gone missing. Search the nearby ruins where he was last seen and reunite Igor with his master.The Minor Faction must remain assimilated throughout the quest.
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 Bring the Delver celebrants to your capital city, and produce enough Dust to fuel the raucous celebrations.The Minor Faction must remain assimilated throughout the quest.
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 Show respect for the multiple gods of the Erycis culture by building your cities in their different terrains.The Minor Faction must remain assimilated throughout the quest.
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 Discover the fate of missing Silic explorers by searching Ruins in a nearby region. Having Harmonite units in your army to help with the search is a necessity.The Minor Faction must remain assimilated throughout the quest.
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 Demonstrate that you can engage in a firm yet non-aggressive manner with Auriga's other races.The Minor Faction must remain assimilated throughout the quest.
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