Stats

The game keeps track of several stats concerning your skills, the state of your household, your current rescources and your leanings.

## Skills

You possess 4 personal skill-stats:

 = Power,  = Wisdom,  = Charm,  = Speed

These determine the outcomes of Skill-checks you will come across during your adventure.

### Raising your skills

* Before the game starts you possess a value of 1 in every skill.
* During the intro you can choose one skill you want to raise, increasing it by 2.
* Each hero active in your party (up to 3) will increase one of your skills by one. The specific skill depends on the hero. Felicity for example, will increase your Charm, leading to you having a Charm of 2 at the beginning of the game – or 4 if you chose to increase it during the intro. Here is an overview on which heroes raise which skill:
	+ Locke, Barbarian
	+ Julian, Cleric
	+ Felicity, Bunny
	+ Rogue
* Using a Witch Bottle, you can permanently increase a skill of your choosing by 1 (At the cost of 6 servants).
* You can temporarily increase your  by drinking a Strength Potion.

### Skill-Checks

The outcome of an action during an event is often determined by a Skill-Check. Most checks possess success rates shown in the table below, but they can vary from event to event. Some “+”-checks can behave like normal checks and vice versa. Some checks can even have higher success rates than normal, or be outright guaranteed.

## Household

The state of your Household is tracked through these 2 stats:

* Comfort: How nice are the living conditions in your household?
	+ Improves neutral/positive End-of-Day Events
	+ Can be raised by Felicity and Bunny, or by using Items like Strawberry Cake and Love Drought
* Obedience: How much respect you your servants have for you?
	+ Increases chance for Positive End-of-Day Events and prevents negative ones
	+ Can be Raised by Locke, Barbarian, Cleric and Julian; by using items; or +1 when breaking a Hero

Each one goes from 0 (-> Extremely Poor) to 10 (-> Excellent). At the end of each day, there is a 25% chance of lowering Comfort, a 25% chance of lowering Obedience and a 50% chance of nothing happening. They can’t be lowered this way if they are already at 2 or lower. Hitting 0 at the end of a day in either Comfort or Obedience will lead to a bad end. Having low Comfort will make it harder for your pets to do your bidding, lessening positive events at the end of a day. Having low Obedience will cause your pets to become unruly, leading to negative events at the end of a day. Keeping your pets obedient is a must. Otherwise, you are going to be humiliated and your situation will worsen even further – unless you're into that…

### Raising Comfort and Obedience

Obedience can be increased by +1 through etiquette training at your desk – or by +2 if you have unlocked the classroom. Keep in mind that this will take up a whole day. To keep your household in check without spending time, keep the right heroes in your party and make use of items. Most heroes (except the Rogue) occasionally increase Comfort or Obedience with their daily events. Locke and Felicity are especially useful, as they tend to be consistent, even if your Obedience is low.

You start with [6/10] Comfort and [6/10] Obedience. When Locke arrives on day 5, asking him for help with training your pets will set your Comfort and Obedience to [10/10]. This is very useful, as it can be very hard to raise Comfort and Obedience at the start of the game; and once they are maxed out it is easy to keep them high, as you are basically guaranteed to have highly positive End-of-Day events.

## Resources

The main resource you will need for your household is Gold. At the end of each day, 20 Gold is consumed. If you cannot meet that requirement your Comfort and Obedience will each be lowered by 1. Gold can be used to buy useful items (at the chest in your room) and is a requirement for most upgrades of your manor.

Another stat that can be viewed as a resource is the amount of Servants you own. These servants are viewed separately from the heroes you own. By default you can own up to 10 servants. This can be expanded to 15 by interacting with the note next to the door in the servant quarters and spending 3 plushies acquired from the circus.

Servants can be trained and sold after capturing the Rogue … TODO.

If you possess a Witch Bottle you can interact with Felicity in the servant quarters to drain 6 servants, letting you permanently increase one of your personal skill-stats by 1.

Several skill-checks have the option to use up a servant, letting you avoid rolling for your skills.

You start with 100 Gold, and [4/10] Servants

## Dominant and Submissive Stats

There are several stats detailing certain aspects of your submission or dominance.

Submission is raised by failing certain events. Having a high Submission can lead to small changes in events. If you reach 5 Submission you will unlock the Maid Outfit at the closet in your room. Submission can be lowered by using Hypnotic Insight.

Pollen Addiction TODO

Worship TODO