Alchemical Scoundrel

On the edge of genius and madness lies the alchemical scoundrel, working tirelessly in the eyes of others to bring about scientific change while testing their more radical theories in the heat of battle, mastering devastating explosions and dangerous mutagens that would break lesser scientific minds.

### Class Skills

The alchemical scoundrel adds Knowledge (arcana) and Spellcraft to their list of class skills, instead of Escape Artist, Knowledge (engineering), Ride, and Use Magic Device. This alters the vigilante’s class skills.

### Skill Ranks per Level

The alchemical scoundrel gains a number of skill ranks equal to 4 + their Intelligence modifier at each level, instead of 6 + their Intelligence modifier skill ranks. This alters the vigilante’s skill ranks per level.

### Alchemy (Su)

The alchemical scoundrel gains the alchemy class feature of an alchemist of their alchemical scoundrel level and the infusion discovery. This ability replaces the 4th, 8th, 10th, 14th, and 16th level vigilante talents.

## Alchemy Talents (Ex or Su)

An alchemical scoundrel scoundrel can select a discovery instead of a vigilante talent, and is treated as though they possessed the discovery class feature for the purposes of selecting the Extra Discovery feat. An alchemical scoundrel treats their alchemical scoundrel level as their alchemist level for the purposes of which discoveries they can select and their effects. An alchemical scoundrel can also select any of the following vigilante talents in addition to general vigilante talents.

This ability alters vigilante talents.

NOTE: Talents marked with an \* can be selected by an alchemist as a discovery, treating their alchemist level as their vigilante level for the purposes of qualifying for it and its effects. Other classes which are able to select alchemist discoveries cannot select these talent as a discovery.

### Alchemical Advancement\* (Ex)

The alchemical scoundrel can increase the damage of any alchemical splash weapon which deals damage by +1d6. This additional damage only applies to the first time an alchemical weapon deals damage to a creature (this would not increase the damage shard gel deals after being thrown). At 8th level and every 6 levels afterwards, this increases by an additional +1d6. This talent does not work on alchemical items that have been combined with others (such as with a hybridization funnel). The alchemical scoundrel can draw alchemical splash weapons as though they were ammunition.

### Alchemical Breakthrough\* (Ex)

The alchemical scoundrel can designate a number of alchemical items per day equal to their Intelligence modifier (minimum 1) to be breakthrough alchemical items. Breakthrough alchemical items change their DC to 10 + ½ the alchemical scoundrel’s level + their Intelligence modifier instead of the alchemical item’s normal DC. The alchemical scoundrel can expend a bomb to either increase the DC of a breakthrough alchemical item by +2 or designate another alchemical item as a breakthrough alchemical item. A breakthrough alchemical item becomes inert if it goes 24 hours without being used. At 6th level and every 4 levels afterwards, the alchemical scoundrel can designate an additional alchemical item as a breakthrough alchemical item. This talent does not work on alchemical items that have been combined with others (such as with a hybridization funnel).

### Bomb Adept (Su)

The alchemical scoundrel gains the bomb and throw anything class features of an alchemist of ½ their alchemical scoundrel level, although they use their full alchemical scoundrel level to determine the amount of bombs they can create each day and the bomb’s DCs.

### Bomb Tinkerer\* (Ex)

Whenever the alchemical scoundrel creates a bomb, they can choose for it to deal fire, ice, cold, electric, or bludgeoning damage. If the alchemical scoundrel applies a discovery to a bomb which deals a specific type of damage (such as frost bomb), their bomb deals both that damage type and one damage type of the alchemical scoundrel’s choice. At 8th level, the alchemical scoundrel can choose for their bomb to deal sonic damage, lowering the damage die of their bomb by 1 step when doing so. At 12th level, the alchemical scoundrel can also select force damage, lowering the damage die of their bomb by 1 step when doing so. An alchemical scoundrel must possess the bomb adept talent to select this talent.

### Brutal Mutagen (Su)

The alchemical scoundrel gains the feral mutagen discovery. At 10th level, whenever the alchemical scoundrel imbibes their mutagen, their size increases by one step as though being affected by an enlarge person spell. An alchemical scoundrel must possess the mutagen discovery to select this talent.

### Cognatogen Adept (Su)

The alchemical scoundrel gains either the cognatogen or inspiring cognatogen discovery. All discoveries with the word ‘cognatogen’ in their name no longer apply a penalty to their ability scores, nor do they deal damage to the alchemical scoundrel’s ability scores upon ending.

### Cognatogen Master (Su)

The alchemical scoundrel gains the greater cognatogen discovery. At 16th level, they gain the grand cognatogen discovery. An alchemical scoundrel must possess the cognatogen discovery and be 12th level or higher to select this talent.

### Evolving Mutagen\* (Su)

Whenever the alchemical scoundrel imbibes their mutagen, they gain 2 evolution pointsPU as though they were a bipedal unchained eidolonPU for the duration of their mutagen, and can split these points up however they wish between a single evolution or multiple evolutions. The alchemical scoundrel does not need to meet subtypes requirements to select an evolution. At 10th level and every 4 levels thereafter, they gain an additional evolution point when imbibing their mutagen (up to a maximum of 5 at 18th level). An alchemical scoundrel must possess the mutagen discovery to select this talent.

### Explosive Bomber (Su)

The alchemical scoundrel gains the explosive bomb discovery, and can apply this discovery to a bomb even if another discovery is already applied to it. At 8th level, they gain the strafe bomb discovery. An alchemical scoundrel must possess the bomb adept talent to select this talent.

### False Tooth\* (Ex)

The alchemical scoundrel can spend 1 hour to craft a false tooth for themselves, filling it with an infusion of their choice. As an immediate action, the alchemical scoundrel can crack the tooth, imbibing the infusion. The alchemical scoundrel can only craft a false tooth for themselves and maintain one false tooth at any time. At 8th level and again at 16th level, the alchemical scoundrel can create and maintain an additional false tooth at the same time.

### Identity Crisis (Su)

The alchemical scoundrel gains the mutagenic form and mutate class feature of the master chymist prestige class, being able to use their mutate class feature two times a day. Mutating in this fashion forces the alchemical scoundrel to make a disguise check as though they had used a vigilante talent in their social identity. The alchemical scoundrel is considered to be in their vigilante identity while in their mutagenic form if they possess one, and their mutagenic form can be any alignment, although an alchemical scoundrel scoundrel doesn’t gain the benefit of their seamless guise class feature until they spend 1 minute to alter their appearance (this can be reduced with the quick change and immediate change social talents). The mutagenic form can take their vigilante identity, but does not know of the alchemical scoundrel’s social identity. At 8th level and every 4 levels thereafter, the alchemical scoundrel gains an additional use of their mutate ability. An alchemical scoundrel must possess the mutagen discovery to select this talent.

### Inspiring Cognatogen Master (Su)

The alchemical scoundrel gains the greater inspiring cognatogen discovery. At 16th level, they gain the grand inspiring cognatogen discovery. An alchemical scoundrel must possess the inspiring cognatogen discovery and be 12th level or higher to select this talent.

### Mutagen Adept (Su)

The alchemical scoundrel gains the mutagen discovery, and can also select brute talents from the brute archetype, although they can only use them while under the effects of their mutagen.

### Mutagen Master (Su)

The alchemical scoundrel gains the greater mutagen discovery. At 16th level, they gain the grand mutagen discovery. An alchemical scoundrel must possess the mutagen discovery and be 12th level or higher to select this talent.

### NTD Supernova (Su)

The alchemical scoundrel increase the damage die of their bombs by 2 steps and increase the DC for their bombs by +2. An alchemical scoundrel must possess the bomb adept talent and be 20th level or higher to select this talent.

### Nyehilist (Su)

The alchemical scoundrel gains the true mutagen grand discovery. An alchemical scoundrel must possess the mutagen master talent and be 20th level or higher to select this talent.

### Quick Mutation\* (Ex)

The alchemical scoundrel can imbibe their mutagen, cognatogen, inspiring cognatogen, or transform with the mutate ability as a move action and only needs to spend 30 minutes to create a new mutagen, cognatogen, or inspiring cognatogen. At 10th level, they can instead imbibe their mutagen, cognatogen, inspiring cognatogen, or transform as a swift action and only needs to spend 10 minutes to create a new mutagen, cognatogen, or inspiring cognatogen. An alchemical scoundrel must possess the mutagen, cognatogen, or inspiring cognatogen discovery and be 6th level or higher to select this talent.

### Persistent Mutagen\* (Ex)

The alchemical scoundrel gains the persistent mutagen class feature of the alchemist which also affects their cognatogen and inspiring cognatogen. An alchemical scoundrel must possess the mutagen, cognatogen, or inspiring cognatogen discovery and be 12th level or higher to select this talent.

### Splash Technician (Ex)

The alchemical scoundrel gains Splash Sniper as a bonus feat, although they must meet the prerequisites for it. They can also reduce their hidden strike or sneak attack damage by 1 die to increase the DC of any splash weapon they use to deal hidden strike or sneak attack damage (including bombs) by +1. At 6th level and every 6 levels thereafter, they can reduce their hidden strike or sneak attack damage by an additional die to further increase the DC of any splash weapon they use by an additional +1.

### Smoking Bomber (Su)

The alchemical scoundrel gains the smoke bomb discovery. At 8th level they gain the stink bomb discovery. At 14th level, they gain the inferno bomb discovery. If the alchemical scoundrel has the bomb tinkerer talent, they can change the type of damage their inferno bomb’s incendiary cloud effect deals, although they can’t select sonic or force for the damage type. An alchemical scoundrel must possess the bomb adept talent to select this talent.

### Sniping Bomber\* (Ex)

The alchemical scoundrel gains the explosive missile discovery. At 10th level, they can make a second attack with this discovery at a -6 penalty as a full round action, also applying a bomb to the attack. If the alchemical scoundrel also has the fast bombs discovery, they can use the explosive missile discovery as the first attack in a full-attack action. An alchemical scoundrel must possess the bomb adept talent and be 6th level or higher to select this talent.