recursal/Fanatic-Fandom huggingface dataset:
Kriprik

**Important Notes**
 ○ Can use ‘Fear’ ability when attacked or guarding nest area.

## Description

Kriprik are small but intelligent creatures that possess a plethora of odd features such as opposable thumbs, and a shocking amount of surprisingly useless eyes.

## Behavior

Despite having more eyes than most other creatures they have practically no function, and only really allow the Kriprik to tell the difference in light level of an area. These eyes are especially sensitive to bright light which leads them to avoid it. This light sensitivity means they’ll actively avoid sunlight, and brightly glowing objects or creatures, and though not exactly opposed to traveling in the shadows during the day, they’ll often choose to retreat into the safety of a cave to rest and wait out the daylight instead. Since their eyes provide almost no way of actually seeing things, Kriprik have been led to rely heavily on smell and hearing to navigate the world. When traveling they’ll regularly pause to smell and echolocate to figure out what's around them so as to not end up walking into something potentially dangerous. They do not take up residence in any area for long, always on the move in search of food, often following behind creatures they know to be herbivorous in nature in hopes it’ll lead them to something edible. If particularly hungry however, and unable to find plants to eat Kriprik will quickly turn to scavenging on any meat they can find, or if very desperate hunting whatever small or weakened creature they come across. When attacked they’re known to fight back viciously, only fleeing if they're incapable of scaring off the danger.

## Nesting

Kriprik nest during any season, though actually finding a mate(s) can be quite tricky. Due to their small size and nomadic nature Kriprik often do not come into contact with each other. Though during the day when Kriprik tend to seek shelter they may come into contact with others sharing the same spot as them. If the Kriprik are of differing gender to one another they may decide to nest. They’ll take multiple mates if possible and will often nest in the very same cave they met in. When nesting Kriprik are known to become highly defensive of their shelter and will scare off any other creatures that come too close with painful bites and terrible screeches. Once young hatch, mates will take turns going out to gather and bring back food for them until they’ve grown into teens and can fend for themselves.

## Profile Author

Originally written by Wormy1101 (Wormy101#9466). Rewritten by Gingerfox0212 (FancyFlora#3747).
Boskurro

**Important Notes**
 ○ Tries to eat offspring as soon as they are hatched

## Description

Boskurro are giant, armored serpentine omnivores. They have large, armor-plated forearms that are used for immobilizing prey, with small hind legs. Boskurro also have saber-like fangs used to hold prey in place so they can crush it to death with their giant arms. On their head, shoulders, and tail, are small, teal orbs with unknown properties. Boskurro have horizontal pupils, used for a wider range of vision to spot predators and prey alike.

## Behavior

Boskurro have next to no cognitive function, relying on instincts to survive. Boskurro are very laid back, resting under trees and in caves for most of their life. However, they can and will hunt when they are even the slightest bit hungry. When a Boskurro feels the need to eat, they will venture into a large bush or plant, lying in wait for anything edible to come near. When potential prey approaches, they will slam their giant arms into the ground, causing small but powerful tremors that can break bones if close enough, before mauling the unfortunate victim. If no prey is nearby, Boskurro will eat fruit and plants, but their long, sharp teeth make eating fruit much more difficult than their preferred diet of meat. Boskurro don’t have a nesting season, finding a partner whenever they please. They are notably terrible parents, trying to eat their children right when they hatch. A baby Boskurro’s first instinct is to flee the nest, lest they be killed and eaten by an adult.

## Cannibalism

Babies are commonly eaten by adults since their arms aren’t heavy enough to cause earthquakes, reducing the risk of injury. In rare instances, adult Boskurro will try to kill each other despite the threat of broken bones if they are on the verge of starvation.

## Profile Author

Written by Bulgarian\_Squid (Bulgarian Squidward#5744).
Magnarothus

**Important Notes**
 ○ Takes turn biting target(s), exhausts prey over long distances (allowed to bypass

## Description

The Magnarothus is a blind, medium-large carnivorous creature. Due to its complete inability to see, these beasts rely on sound, smell, and touch to navigate their surroundings. The barbels extending from their snout are extremely sensitive, capable of detecting even the slightest air vibrations. Therefore, Magnarothus have extreme fear of water due to their senses rendered useless when swimming. They are so afraid of swimming that, if prey tries escaping via crossing a body of water, these creatures will not dare to pursue. A Magnarothus’ best weapon is its jaw full of knife-sharp teeth, capable of inflicting massive bleeding in one bite.

## Behavior

The best way to describe a Magnarothus is… well, egotistical and highly selfish. They can be solitary, but are most often seen pairing up with other individuals to form a pack only for better survival odds. Magnarothus will hunt any creature, with packs more likely to target larger prey. These beasts are incredibly protective of their kills—they may even fight over meat if there isn't enough to go around. A Magnarothus disregards its partners’ genders, but if a pair is compatible mating-wise, they may choose to nest offspring one at a time any season. Young are abandoned as soon as they are hatched. Baby Magnarothus are notorious for being rat-like nuisances, often pestering other creatures and fleeing, only to return to annoy their company once more. As a result, the survival rate to adulthood is fairly low for the species.

## Hunting

Although they don't always get along, Magnarothus packs cooperate in order to hunt effectively. They take turns chasing and biting their prey, prioritizing inflicting bleed and keeping their target on the move to prevent them from healing. These hunters work together to exhaust prey over very long chases, possibly across entire regions, only giving up when the pack grows too tired to keep up the pursuit.
Wystora

**Important Notes**
 ○ Whole pack protects young

## Description

Small chattery little creatures, Wystora live in constant fear of predation. Packs tend to be hyper alert and timid, fleeing from unfamiliar creatures if they believe they could pose a threat. Although fearful they love to sing and make noise, it may not be the most helpful thing for them however.

## Behavior

Wystora are very skittish pack members staying extremely close to one another. Other Wystora packs in general are friendly with one another, only fighting if resources become scarce. These creatures are rarely seen outside of a pack, as being common prey lone Wystora do not last long. Packs prefer to stay in more open areas, where they can sight predators easily. All members of the pack take turns surveying their territory, if a threat is spotted the scouting Wystora will make lots of noise to alert the others before fleeing.

## Nesting

Nests lay at the center of the pack’s designated territory, and are only made when plants are close by. Female Wystora will have as many children as they can caring for quantity over quality. Once their eggs have hatched the young will be cared for, and protected by the entire pack. Young Wystora aren’t allowed to wander far from the center of their territory, with all members helping to bring food to them, escorting them to water only when it is necessary. If a pack is too big to support young when they have grown then the pack will try to locate another smaller pack willing to take them, or will evenly split and move a small distance from one another. Split packs are always usually friendly with one another, and keep in contact, however may become enemies during famines or if connection is lost when moving territories.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Phugu

**Important Notes**
 ○ Mothers are highly protective of nest, will attack trespassers (DO NOT KILL,
ONLY GIVE WARNINGS)

## Description

Lovers of all things sodden and muddy, Phugu are sturdy explorers with a profound seasonal dependency. Due to a mutualistic relationship with the various plant and soil deposits littered along their skin, sunlight and rainy weather provide the necessary nutrients for both external and internal wellness. Phugu take pride in a varied diet of fruits, grasses, insects, and fish; however, the meat of their own or alternative low tiers can be suitable as well. Consumption is majorly impulsive.

## Behavior

Packs, also termed ‘waddles,’ are concentrated towards the female side with an expected ratio of one male per three mates. Said males are possessive of both females and nesting grounds, being known to brutally engage with wild drakes and the members of other Phugu groups. In nesting, grounds are established once the first female in a ‘waddle’ matures. Minimal migration occurs beyond designated nesting regions, although may be necessary if a male is placed in exile or food is scarce. If the balance of males in a group ever exceeds more than ⅓ the population, one must be cast out. In other factors, a value in the simplicity of life provides Phugu with a desire to embrace their passions and child-like pleasures. Clusters of Phuglings may be seen waddling playfully through streams, diving into lakes, and shoveling with pale beaks in mud puddles and clay ponds. Adults engage in similar activities, joyfully cooing all the while.

## Brooding

After nesting begins, female Phugu develop a seething aggression and selfless devotion towards the livelihood of the clutch. Fellow members of a ‘waddle’ are threatened and nipped until receding. This reaction carries over towards predators who may stumble across the brooding grounds, meaning that mother Phugu often nobly sacrifice their lives. Nests struck by tragedy are adopted by other females of the pack. All hatchlings are then carefully guarded to ensure their ceramic skin hardens properly and adequate imprinting occurs.
Khetheral

**Important Notes**
 ○ Diurnal (Most active in the daytime).

## Description

Adorned with huge spikes and plates across their bodies and a pair of ivory horns on their crest, predators are unlikely to want to bite a Khetheral to begin with. Khetheral relies entirely on their appearance to survive, as in reality, their complexion doesn't exactly make them a creature that can handle too many deep wounds. They possess huge sloth-like claws for the pure purpose of digging in search of roots to eat whenever food is scarce, this, however, slows down their movement greatly.

## Behavior

Khetheral will only linger in caves or bushes for a season at a time, they can't withstand being in the same place for too long. Though they possess sharp canines that can provoke heavily bleeding wounds with ease, Khetheral are more bark and less bite. If a threat is too strong they will flee as quickly as they can, taking whatever food they have on them or their cubs if any are present. (They will always prioritize the cubs over the food). Once the threat is gone, they will settle in a new location, not returning to the previous one until proven to be safe. Although omnivorous, Khetheral prefer scavenged meat over herbs when available, only hunting if they or their cubs are starving, for it isn't an easy task to take down larger creatures. Khetheral can only be defined as "helicopter parents of nature." Young Kheth are extremely weak and aren’t allowed to wander too far from their nest until they're juveniles, and only with an adult. Once fully grown (Age 70 - 80), Khetheral will leave by themselves in the search of a place to call their own home. They are mostly diurnal creatures, the only purpose of their dark pigmented skins being to find refuge at night.

## Mating

At the start of winter, all pairless Khetheral will gather in flower cove looking for a mate. Females and males tend to look for similarly coloured horns. Khetheral with horns of the same pigments will pair up when they see each other as long as they're opposite genders. If 2 Kheth of the same pigments and same gender meet, there's a good chance it will turn into a fight until one cowers away.
Galtekron

**Important Notes**
 ○ Chicks kill host creature’s children and fight over food, only ever one chick will make it to adulthood

## Description

Aerial beasts, rarely ever do they stop wandering or touch the ground, only doing so when they must feed, drink, or nest. They stay very high in the sky, always keeping a look out for food, using wind currents and their cloud-like breath to keep themselves aloft for long periods.

## Behavior

Galtekron are large beasts, forming packs of no more than three members, of which consist of a single male and two females. Packs are constantly on the move, and can easily travel large distances in search of food. These beasts are purely scavengers and will never hunt, though if they come across a carcass guarded by a creature they may attempt to bully it off the kill with aggressive calls and nips, or simply snatch it up if it becomes distracted for even just a moment. When with a carcass, they’ll take it to a high-up area where they’ll aggressively guard it from anything that dares to steal it. Galtekron are only friendly with their mate(s), and if other Galtekron are within the same area as one another they will often fight until death. This can lead to absolutely brutal fights between two packs where only one will come out alive.

## Courtship

During the scorching heat of summer aggression towards others lightens, and lone Galtekron that do not yet have a full pack will journey to the desert oasis. There at the very top male’s will perform a display that consists of dancing (N/Mudroll animation) and spraying their breath into the air to attract females. Females often take to the males that are more vibrant in color, favoring red the most of all.

## Nesting

Galtekron are brood parasites, packs using others to raise their chicks. They go after all carnis or omnis, though avoid herbis seeing as they can’t provide adequate food for their young. When they’ve spotted a desirable host’s nest they’ll land somewhere hidden, but close by. The females in a pack will then nest as many chicks as they can, all at once. The male will keep watch of the host, and when they leave their nest will alert the females who’ll then drop all their chicks off before making a quick escape. Once in a nest chicks become loud and aggressive, killing and eating the host’s offspring. Chicks are very needy and will fight amongst each other when brought food. This aggressiveness will lead to only a single hatchling actually making it to adulthood as it will have killed off the rest of its siblings.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Undoli

**Important Notes**
 ○ Baby Undoli do not participate in hunts until they leave their summoners

## Description

Undoli are cruel eldritch beings, wearing a second skin that mimics one of the fiercest creatures on Sonaria: the Trutholbyeva. Their actual body glows brightly, bringing unwanted attention from more deadly predators. Undoli seem to uphold their disguise together with stitches and pins, whether these are from the creature itself or made of an inorganic material is unknown. Their teeth point forward and are jagged, while their tongue has three barbs on it, used to gouge deep wounds. Undoli have small doses of anticoagulant in their saliva, which severely extends the process of blood clots forming, delaying the healing process by several hours in the most extreme cases. From the moment they’re born, Undoli possess a unique ability to emit pheromones that when inhaled, cause extreme stress on the Amygdala, activating the flight response. However, these pheromones can also be inhaled by pack members, so they are often used as a last resort to make escape easier.

## Behavior

Undoli live together in pairs to maximize hunting efficiency while not having too many mouths to feed. They not only feed on flesh, but also on the souls of those they have killed. Consuming soul ‘energy’ increases an Undoli’s size and strength, which is their way of ‘growing’. Undoli reproduce asexually, condensing soul ‘energy’ into a pile of glowing, writhing flesh that eventually forms into a new Undoli. Newly spawned Undoli are heavily protected, forbidden from participating in hunts because of their fragility. Newly created Undoli are extremely skittish, scavenging off of any carcasses available until they’re old enough to hunt on their own.

## Sadist

Undoli are infamously known for their nightmarish hunting method. When hunting, Undoli take great joy in torturing prey to make their death as long and painful as possible. It is hypothesized that tortured souls have more ‘flavour’, making them more desirable. When they find potential prey, Undoli will take turns biting the victim and bringing it to near death, let the prey run off and heal, and then attack it again. Eventually, the poor victim dies from blood loss and being injected with enough toxin to kill a Boreal Warden a few times over. However, Undoli won’t hesitate to outright kill their prey if they’re starving.

## Profile Author

Written by Bulgarian\_Squid (Bulgarian Squidward#5744).
Yohsog

**Important Notes**

## Description

A beast of the ice and snow, Yohsog remain strikingly relaxed per their powerful build. Thick fur and heavy-set claws permit habitation of the coldest environments while burrowing through snow and leaf mold for the savory roots and sprouts underneath. Fish, shrimp, and hunted meat are gathered in moderation. While these large fluffy, either armored or feathered, Yohsogs are not territorial.

## Behavior

Although stereotyped as being voraciously aggressive, due to their mysterious behavior; they are normally cautious in confrontations, and often choose to escape rather than fight. In general, adult solitary male Yohsogs with no herds or mates live solitary lives. Yet, they have often been seen playing together for hours at a time and even sleeping in an embrace. Due to Yohsog’s freezing blood and an aura of snow, they often stay away from fire-like creatures, since it makes them rather uncomfortable and ill-feeling. They will become rather aggressive to creatures like this, standing their ground and often scaring away the said creatures.

## Parenthood

Yohsogs breed year-round but prefer to nest during winter, due to their calling to the coldest part of the years for their young. As one of the most doting species within the natural world, Yohsog take pride in the mental and physical wellness of their offspring. Paired adults remain together for life, and, if nesting is desired, will raise a maximum of two “soglets”. Youth are introduced to a variety of food items and are permitted to explore territories, learning via the experience of their role in nature. Many intelligent creatures may avoid Yohsogs, being mysteriously known to Sonaria’s creatures.

## Freezing Love

Yohsogs have the special capability of an unknown wish, sometimes when no bull or sow is found, two of the same gendered Yohsogs will, with the desire to nest, will “build” a Soglet out of snow. If it is done right, the snow “nest” will crack apart, leaving a newborn Soglet to Sonaria’s world.
Cenicara

**Important Notes**
 ○ Females drive away whatever children they’re caring for regardless of their age when it turns Autumn again

## Description

Powerful and intimidating herbivores, most creatures know it best to avoid them, especially during the autumn or when they have offspring.

## Behavior

Cenicara are, for the most part, docile creatures that spend much of their time grazing, and traveling through their habitats. If they catch scent or sight of predatory creatures nearby they’ll often flee from the area first, only turning back to fight if they’re being pursued and know they can win. Cenicara dislike being approached by others and will attack whatever’s bothering them if it refuses to back off, only stopping once it flees. During the warmer seasons of spring, summer, and their respective alternatives, Cernicara will generally stay close to water or within the tundra biome so as to keep themselves cool. Though not semi-aquatic they’re still incredible swimmers, commonly diving deep underwater during these seasons to feed upon aquatic flora.

## Autumn & Nesting

When the weather begins to cool and it turns to autumn Cenicara begin to seek mates. Males become extremely aggressive during the season, eating less and often charging at any creature within their sight, scaring them away. Cenicara locate each other through their sounds, males using more aggressive calls (3 call) compared to females who use friendlier ones (1 call). If two males come across the same female they’ll have a battle of intimidation, though will only physically fight if neither male is scared off. The female picks the male they find most impressive, and will find a hidden spot to place their nest. Once the female has placed down a nest the male then leaves to seek more females to impress and make nests with. Female Cenicara often lay only a single egg, though some may have two. They’ll spend the rest of the autumn and throughout the entire winter incubating and protecting their egg(s) until they’re ready to hatch in the spring. Female Cenicara are extremely protective of their young, becoming just as aggressive as male Cenicara in the Autumn. Young Cenicara try to stay close to their parent, though will coat themselves in mud and hide within foliage if their parent wishes to swim and feed on aquatic plants. When it turns autumn once more, female Cenicara will drive away any children they’ve been caring for regardless of their age. Once driven away the young must learn to care for itself.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Lmakosaurodon

## Lmakosauroudon

**Important Notes**
 ○ May follow/temporarily pack with Trikylo & Dragonixsauria to find food, do NOT protect them

## Description

Born from ancient seed pods buried deep below the earth, Lmakosaurodon are among the oldest creatures in Sonaria and virtually untouchable upon reaching adulthood. Only the most desperate of carnivores and the forces of nature itself are brave enough to even consider toppling them, owing to their massive size. The trees on their backs make an appealing perch to any small (Tier 1) flying animal that may use them as a rest stop during their travels, which the Lmako does not mind unless its passenger makes too much noise. Tail-whipping, neck thrashing, and infrasonic calls define the bulk of the Lmako’s threat displays.

## Behavior

Lmakosaurodon, unlike most organisms on Sonaria, go through an endless cycle of death and rebirth. The seed that spawned any one individual is stored in the heart of the tree on its back, which will sprout anew when it dies. For this reason, reproduction as a concept does not exist, and as such they usually travel alone. They will pair up with another of their kind, but these bonds never go beyond friendship. Due to their large size, they are not very bright and devote most of their energy to searching for food and shelter; but they are still a force to be reckoned with. Agitated Lmakos will rear up and slam their full weight into the ground, crushing even the most heavily-armored opponents like rotten fruit. Doing so on unstable terrain immediately causes rockslides, the felling of trees, and even the opening of small fissures in the ground which can splinter the bones of any creature nearby. Battles between Lmakosaurodon and their predators can be heard for many miles around, and are often said to herald incoming tsunamis or volcanic eruptions. [In translation: Lmakos will ONLY use Earthquake after using their rear attack for balance!]

## Ancient Ties

Lmakosaurodon have a special connection to other old species of herbivore in Sonaria. Lone Lmakos will join traveling herds of Trikylo and Dragonixsauria in their endless quest for food, but will not actively socialize much less defend them from threats. Their cumbersome size makes any attempts at protection far more dangerous for their companions, owing to their ability to trigger small-scale earthquakes.
Moonelle

**Important Notes**
 ○ Moonelle cannot hypnotize the following creatures!\* Lmakosauruodon, Boreal Warden, Hygos, Koryser, Knalriki, etc… (any massive or blind creatures)

## Description

Rare and extremely elusive parasites, often found near water usually with their host creature nearby. Moonelle are uniquely unable to physically hurt anything, however this does not make them harmless. They hypnotize and parasitize other creatures into protecting them, forcing them into following every demand of the little creature.

## Behavior

Moonelle spend most of their time in or around water, prone to drying out if they stray from it for too long. Water is the only thing they need to survive, plants and meat being useless to them. Moonelle are in fact parasites, immediately seeking hosts due to how vulnerable they are without one. Lone creatures tend to be their prey of choice, more easy to parasitize without the chance of intervention. When a Moonelle has decided on a creature it believes would make an excellent host it will run right up in front of it. The Moonelle once it has caught the attention of the creature will begin to dance and call in a way that hypnotizes it (Z animation & 3 call) causing the creature to become fixated on it, unable to turn away. Once hypnotized the Moonelle will simply walk up and bite the creature injecting venom that keeps it under the hypnosis, completing the parasitizing process and claiming it as its host. The Moonelle has complete control of its host, and decides everything that it does, forcing it to follow and protect it even if it is not good for the other. Although able to use their venom to make wounds heal faster, they avoid doing so for their host unless it is the only way to keep it from dying. They will under no circumstances use it to heal their host when it’s in combat unless it’s only doing so to protect the Moonelle. Moonelle only allow their host to eat when necessary, and if their host is only capable of eating meat it will not follow it on hunts, instead hiding in water until the host creature returns. If a host creature strays from their Moonelle for over a season the effects of the hypnosis wear off and it reverts back to it’s normal non-parasitized self, however this rarely occurs as the hypnosis makes the creature desire to stay around the Moonelle as much as possible even if it means abandoning its pack/family/mate. Host creatures will even abandon their own nest and young if the Moonelle demands them to.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Volnoirve

**Important Notes**
 ○ Volnoivre not inhabiting the Volcano are less territorial, and females are occasionally even seen huddling together for warmth.

## Description

Fiercely protective and brutish creatures, the Volnoivre inhabit only the hottest of climates and are commonly seen battling to the death over turf due to their very slim selection when it comes to territory. Because of their massive, muscular build and strong jaw, Volnoivre are widely recognized as the apex predator.

## Behavior

Due to their incredibly slow metabolism, Volnoivre do not need to leave their territory very often, and spend most of their time napping or patrolling their territory. Volnoivre are also known to climb to the highest peak of the Volcano and roar loudly while slapping their paws down to ensure that any other creatures know the Volcano is their turf, and not to mess with them. Similarly, they mark their territory by scratching trees and rocks and leaving their claw marks. In contrast, Volnoivre not inhabiting the Volcano are much less territorial, and females are occasionally even seen huddling together in groups for extra warmth and protection. While Volnoivre require an exceptionally hot climate to survive, they like to float and bask in shallow water, which adopts the same temperature as their skin. Although they are unable to actually swim, Volnoivre can stay underwater for up to five minutes and are seen “gliding” through the water, using their back feet to push off of other objects.

## Nesting

Volnoirve are found in the hotter regions of Sonaria, with the strongest of them inhabiting the Volcano. Every Famine, male Volnoivre migrate to the Volcano to fight– often to the death– over the stretch of land. Below the Volcano, female Volnoivre gather to watch the fight. Whoever wins the territory wins the right to their cubs as well. After all of the females have given birth to their cubs, the cubs will fight it out until only three are left standing. Female cubs will remain in the territory with their father until reaching adulthood, while male cubs will leave the territory with their mother. Volnoivre are very involved parents, taking great care to make sure that their cubs know the ropes of surviving on their own. That said, male cubs will possibly be up against their father when the time comes to battle over the Volcano again, and they will take no mercy on their offspring.
Doragonix

**Important Notes**
 ○ Young follow adult Doragonix from a distance

## Description

Recognizable through their signature caudal autotomy, also termed “tail-dropping,” Doragonix inhabit high humidity environments suitable towards their plant-like structural systems. Due to the speed at which their tail may return, there is little caution taken when dropping it. However, once lacking in this signature escape tactic, Doragonix may appear anxious or even hyper-cautious. Survival requires an indifferent diet, meaning that scavenged, hunted, or stolen meat are all equally viewed as prime targets. Activity through the daylight hours is sporadic and sudden, allowing for long ranges of migration in a few minutes. Alternatively, after night falls, Doragonix become dormant to conserve their sunlight-rooted energy supply.

## Behavior

The high degree of individualism that Doragonix express is rooted in a simpler mind. An inability to perceive compassion or loyalty renders packing ineffective as each member will only go so far as to save themselves. Mating is generally done on sight between a male and female after a few flagrant frill displays, with the nest being hidden in a small cove or bush. Adults will not risk their wellbeing for nest supervision, instead returning to where it was placed at the change of every season merely to check progress. If an egg is deemed ready, the hatchlings that follow will trail after larger Doragonix but may not express any form of cooperation. In fact, youth may steal food from each other or their seniors, resulting in conflicts known to cull the number of juveniles in a region. Perhaps as the only sign of intelligence, Doragonix can be seen “admiring” their own reflection within bodies of water. Whether they truly recognize their rippling double is a debatable matter, but, nonetheless, this species quite enjoys dashing through rainstorms and biting droplets from the sky.
Rukig

**Important Notes**
 ○ Rukig rarely nests, but will as long as it’s not Winter/Famine

## Description

Though it’s cuteness and sticky inner stuffing prevents it from being eaten most of the time, Rukig still needs to turn a quick paw to escape any danger it may potentially face. Their large ears allow them to hear potential threats that might ruin their day. The Rukig comes in a variety of different colors and markings, but more natural colors fit the standard to blend into their environments.

## Behavior

Although there isn’t an ounce of threat perception, Rukig will still run away from any creature bigger than the ones they’re packing with, whether it’s a carnivore or herbivore. When fully alone, the Rukig prefers to scavenge for abandoned corpses or empty dens for scraps of meat. However if Rukig is caught in the act, it tries to behave innocently to win over the potential threat’s love, in hopes of temporary adoption.

## Creature’s Best Friend

Due to their comically small stature, they’re fully incapable of eating off corpses until they’re a teen. Thanks to this, many generations of Rukig have learned that temporarily packing together with Carnivore packs slightly bigger than them in size for food and protection keeps them safe and fed. Rukig are most commonly seen with semi-aquatic hunters to eat the remains of fish corpses, as they’re small enough for a Rukig to eat.

## Nesting

Though nesting is rare between Rukig pairs, the two parents will join together to nest whenever the weather is warm. Once 1 to 2 pups have been born, the parents separate. The mother raises her pups until they’re big enough to fend for themselves (between 40-60 age). During this time, the mother teaches her pups how to survive on their own, and how to get scraps from carnivores without putting themselves into too much danger.

## Profile Author

Written by CorvidCreepz (CorvidCreepz#5680).
Vin'rou

**Important Notes**

## Description

Vin’rou are solitary fliers that are known to fly higher than almost any other creature in Sonaria; the hollow, oxygen-absorbing bones of any flying creature are particularly pronounced in Vin’rou which, in addition to specially-adapted lungs, allow them to comfortably survive at extremely high altitudes.

## Behavior

Vin’rou are cautious beasts that always investigate new stimuli thoroughly before making any decision, circling over creatures they find in their travels from very high above. Traveling packs and herds may not know they are even being shadowed until the Vin’rou lands to drink or feed nearby. They are adept hunters, known to fly extremely high in the sky and dive-bomb their prey seemingly out of nowhere. Using their claws and sharp teeth, Vin’rou will latch on to their victims and cause as much bleeding as possible before retreating back into the air. When prey is scarce, they have no problems with diving deep below the water to catch fish to sustain themselves; cannibalism is also not something they are opposed to.

## Mating

These traditionally lone-wolf creatures will pair up to mate, but it is not an easy process. Courtship between them is often long and drawn out, as females will often accidentally spook the less aggressive males. Prospective Vin’rou pairs can be seen chasing each other across multiple biomes, only reconciling when both are exhausted and the possibility of cannibalism thoroughly ruled out. Gift-giving to ease tensions is a common practice, with females diving deep into the ocean to catch shrimp and coelacanths for the male. A bonded pair of Vin’rou will hunt, play, and shelter together until their offspring hatch.

## Nesting

Although not particularly territorial, males become noticeably more bold when they have young to protect. Once a clutch of eggs hatch, female Vin’rou will leave to go find another mate. Vin’rou fathers are notoriously aggressive at this time, exchanging their curiosity for strong paternal instincts. They noisily circle intruders and sometimes spit globules of dirt and sand at their faces to drive them off; although all Vin’rou have the ability to use this breath attack, it is only in these specific circumstances or in self-defense. Vin’rou don’t take to the skies until they reach adolescence; babies instead devote most of their energy to hiding and quickly hobbling around on the ground.
Norskogg

**Important Notes**

## Description

The Norskogg is a playful and fun-loving pack creature with an intricate pack hierarchy. It consists of a leader who can be male or female. This leader is chosen every Cherry Blossom season after competing in two to three different games they have specifically made for this, hosted by any Norskogg not competing in the games. The pack also consists of mostly gatherers and nesting mothers, who will not leave their nests until their children can fly as a teen.

## Behavior

The Norskogg is a free-spirited adventurer, but when they have nesting mothers in the winter, they take roost close by a consistent food source until their children can fly with the rest of the pack in their teen years. Every Cherry Blossom season, the Norskogg will run two events to choose their next leader who will lead the pack in every facet for the next seasons to come, but if a different Norskogg wins the two events, then the score will be settled between them in an additional third event to decide the winner. The first game is a race, the fastest Norskogg from one stretch of land to the other is the winner! The second game is a game of capture the flag, but done with some type of fruit, most commonly a melon. If a Norskogg nips a Norskogg holding the fruit, they will drop it and leave it open for another Norskogg to grab it. This game lasts only a few minutes, it's up to the Norskogg overseeing the event to decide how long. The Norskogg still holding onto the fruit at the end is the winner. The last game is a duel between the two Norskogg that won, but will not occur if the same Norskogg won both of the previous events. They don't usually battle to the death however, but they do battle only on the ground. They battle until one flies off to declare they are done and concede to the victor and now new leader of the pack.
Fernifly

**Important Notes**
 ○ During spring & cherry blossom gather at top of flier’s peak to find mates

## Description

Often found in large swarms, Ferniflys naturally cluster where sunlight is brightest and the climate warmest. They’re very chatty and confident, despite their meager size and strength.

## Behavior

Fernifly are a very friendly species often going out of their way to pester other friendly creatures with pointless talk, only to flee if the creature grows angry or uninteresting. They form large swarms with no leader nor hierarchy which can often be seen twirling through skies or resting on sunny days. During the summer when days are warmest Fernifly will often gather on high-up ledges exposed to the sky, laying down and bathing in the sunlight. Different swarms may share the same sunning spot and are always friendly with one another. When danger is spotted Fernifly often flee immediately, however if the threat is mid-sized or small they may attempt to intimidate and fool it first, aggressively shaking the eyespots on their tails and hissing in an attempt to make themselves look bigger. Though they’re all bark and no bite and if a predator can see through an intimidation attempt they’ll flee in an instant. Members of a swarm provide no protection for one another in the event they’re attacked.

## Nesting/Mating

During the seasons of spring and cherry blossom Fernifly gather at the very top of the flier’s peak. Swarms separate temporarily during this time as they seek mates. Males dance and hiss in an aggressive manner, the stronger they appear the more females they’re likely to attract. Males also grow aggressive towards each other during this time and fights to the death over females aren’t uncommon. The males will gather as many females as they can as mates, who create their nests around their male of choice. Females have any amount of children which are driven off by the male upon their hatching, this being done in hopes that it will make the female have another clutch of eggs sooner if there’s still time. Once the season passes male’s aggressions towards each other settle, and mates separate returning to their swarms if they had one. If a female’s hatchlings weren’t driven off before the season’s end they’ll take care of them, letting them follow closely behind and even bringing the young into their swarm if they have one. Once young grow into teens care for them will cease and they'll be kicked from a swarm if it’s too full to keep them.

## Profile Author

Originally written by lucidive (lucidive#0695). Rewritten by Gingerfox0212 (FancyFlora#3747).
Vetemortem

**Important Notes**
 ○ Fem/Fem pairs can only nest within the desert

## Description

Mysterious, intelligent predators that roam the ever shifting sands of the desert, they’re often seen in pairs. When not nesting Vetemortem wander, never staying in an area particularly long, though seem very reluctant to leave the confines of the desert, only doing so if the biome becomes too dangerous and uninhabitable for them or their young.

## Behavior

Vetemortem are surprisingly passive creatures when not hungry or nesting, and often share long conversations with creatures that are brave (or foolish) enough to approach them. Fearing Vetemortem however is not unwise for when hungry they make for terrifying predators. When hunting Vetemortem chase prey for as long as they possibly can, only giving up if they grow too tired to chase anymore (Out of Stamina). They do this in hopes prey tires before them, or succumbs to the bleeding they inflict upon it. Not only do they have a frightening hunting style but if paired with a mate the two will even hunt together! Though worry not, they only choose to hunt mid-sized or large creatures wanting meals that’ll last them longer than a few bites, and if there’s a scavengable corpse nearby they’ll prioritize it over hunting instead. Vetemortem are always passive towards one another, and while wandering if two mature Vetemortem bump into each other they may decide to become mates, regardless of gender or season. Mates stay together for life, and if one dies the other will often take a whole season or more to grieve before seeking another.

## Nesting

During the rare season of cherry-blossom Vetemortem pairs often claim territory and nest. The amount of land they claim varies but is most commonly large in size. They’re not super protective over their land and will only really haphazardly try to scare others out with aggressive calls and stances. The only time they’ll resort to violence against others in their territory is if they come too near their nest, and will stop once they begin to flee. Speaking of nesting, both fem/male & fem/fem pairs are able to nest, however female-only pairs only being able to do so successfully within the desert for unknown reasons. A pair will only have a single pup at a time, which they’ll care for and protect until it becomes an adult whereupon they’ll send it out on its own to fend for itself.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Verklixin

**Important Notes**
 ○ Skittish unless it is night time (becomes calm and relaxed)

## Description

Verklixin is a mystical water-loving creature who also enjoys the night sky. Normally very skittish, they become calm and relaxed, and possibly vulnerable to predators close by, once the sun goes down. Verks have star-like patterns in their black fur, symbolizing their love towards space. With sharp front claws, they are able to effectively dig for roots or hidden plants underneath the sand whenever there aren’t any nearby.

## Behavior

Being water loving creatures, Verklixins thrive in the ocean for most of their life. They love doing tricks and hiding in seaweed as little games with their herd. Sometimes, they like to braid each other’s fur or fix the ocean beads on their head and tail. Within packs, there is often 1 Verklixin that is seen as the leader as they tend to direct the rest to their destinations. When faced with a threat, all of the Verklixins will flee. The leader will attempt to shoo away the predator with its breath until it gives up and leaves. It’s only when it becomes night or starts to rain when they emerge from the water. During the night, they come to the ocean surface to observe the night sky and stars, appreciating them for their utter beauty and power. They often become distracted and unaware of their surroundings because if this. When it rains, Verk sees this as a time for celebration and goes onto land to spray its powerful storm breath into the air. It is a commonly held belief within Verklixin packs and families that they can gain the ability to permanently roam the terrestrial land once they are able to create an endless rain with their breath, but that has yet to occur.

## Nesting/Mating

During spring and summer, Verks travel to the water near flower cove to look for a mate. When males are fighting for a female, they will clash antlers until one of them has surrendered. Once a male and a female have paired up, they will stay in the area and nest 1-2 babies of their own. Their children often stay with them their whole lives until they want to form families or other packs of their own.
Buff Eulopii

**Important Notes**
 ○ Do not attack first (flight over fight)

## Description

Buff Eulopii appear to be mutated versions of their smaller counterparts: the regular Eulopii. Like the name suggests, Buff Eulopii are equipped with large muscular builds and walk on two feet while still adorned with the flowers and poison of regular Eulopii. They are rare sights, very few exist. When they are discovered, it is observed they act very similar to regular Eulopii and are even welcomed in their gardens. With so few individuals that exist it's incredibly rare two Buff Eulopii come across each other. Even if they were to do so their mutations prevent them from ever reproducing with other Buff Eulopii or regular Eulopii.

## Behavior

Buff Eulopii are often seem lumbering around highly vegetated areas. In their spare time they can be seen lifting rocks, logs, plants, and even other creatures high above their heads, testing out their strength. Especially after these “workouts”, Buff Eulopii can commonly be seen wandering over to the Volcano where they may sit in or around the boiling water, treating it like a hot tub or sauna. However, Buff Eulopii have an extremely poor grasp of their size. This makes their escape tactics ineffective to say the least. When spooked, they will clumsily seek a hiding spot but they are simply not able to comprehend that cowering behind a tree the width of a small twig doesn’t nearly conceal their bodies.

## Gardens

When part of a garden, a Buff Eulopii’s behavior may change. If members of their garden are threatened they have been known to become protective, throwing powerful punches in an attempt to ward off threats. They may punch a creature 3-4 times before retreating, only if the creature pursues will they attack again. This is only done as a last resort, if either itself or a packmate is unable to escape.