recursal/Fanatic-Fandom huggingface dataset:
Inmil

Inmil is a half elf scholar and Royal Violet member hailing from Baltdane. He is the grandson of Rono, the God of Learned Magic, and a strong Preservist. He has been hoping to figure out the mystery of the Warren and has an impressive catalogue of parallax shards with associated locations. He’s been studying the strange maze for 30 years, and now in his mid 50's, Inmil continues to delve deep into The Warren's inner workings and uncover the truth. Inmil believes the Warren is impossible to navigate in a reasonable manner. The best method is to simply catalog which parallax shards go where, find loops, and try to make it out alive. The connected areas are seemingly random.

Inmil was instrumental in the fight against the serpent Gods Zada and Zeda. He brought the party responsible for the end of the serpent apocalypse through the Warren as they attempted to prepare for the final confrontation and remained on good terms with them afterwards.

## Allies

### Soro Hakai

Inmil was close friends with Soro and lead him through The Warren. The two often discussed responsibility and living up to high expectations. Upon Soro's death Inmil set up Honors of The Fallen in The Warren.

### William Henderson

As with Soro, Inmi's connection to William was strong. William was among the few honored in Honors of The Fallen.

### Azaki Aloro

Discussing various magical secrets, Inmil and Azaki become close after the revelation of Inmil's lineage. As a studying wizard and an elf that was raised much like humans, Azaki was interested in Rono's teachings and Inmil was more than happy to preach the words of his grandfather.

### Sir Isaac

Inmil and Isaac trusted each other as members of the Royal Violet. Their relationship was strained when Isaac became enraged at Inmil's inability to lead a group to Viren the Lich for secrets she held, however Sir Isaac's death soon after still struck Inmil.
Order of the Pack

Becoming a pack leader is the ultimate goal of those in the Order of the Pack. A master can command multiple companions and take prey down efficiently and as a team.

### Triple Threat

Starting at 3rd level, your bonded companion becomes a pack. You create a companion copy which allows you to treat your animal companion as if it can occupy 2 spaces at once. All actions, bonus actions, reactions, and movement remain the same as well as hit points, stats, and features. Additionally, when your bonded companion makes an attack, it may make another attack from other spaces it occupies.

### Coordinated Defense

At 6th level, your pack becomes a strengthened unit. Your bonded companion is resistant to all damage if it already took damage from an enemy this round. Additionally, your bonded companion may use the Pack Leader feature a number of times equal to the number companion copies you have each round. If it uses the Pack Leader feature more than once in a round, it takes no damage instead of half from the attack.

### Diverse Pack

Starting at 10th level your pack grows again. You create another companion copy, treating your companion as if it can occupy 3 spaces at once. One of your companion copies may choose a different animal companion stat block except for hit points.

### Call of the Wild

At 15th level, you become the ultimate pack leader. You may spend 2 helper points to create another companion copy until your next long rest. When you do so, your companion gains temporary hit points equal to your level. Your companion copies created this way may choose a different animal companion stat block except for hit points.
Circle of Scales

### Draconic Forms

Starting at 2nd level, you can use your Wild Shape to transform into a dragon with a challenge rating as high as 1. This transformation ignores limitations shown in the Beast Shapes table but has the following additional limitations:

• Your fly speed is equal to your walking speed until you reach 8th level.

• You have no legendary resistances.

• Your breath weapons recharge only on a 6 until you reach 14th level.

In addition, due to your bond with dragons, you find it much easier to transform into dragons than into beasts. When you use your Wild Shape to transform into a dragon, you can do so as a bonus action on your turn, rather than as an action.

Beginning at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 3, rounded down.

### Favored Form

Starting at 6th level, while in dragon form, you are immune to any outside spell or effect that would alter your form. Additionally, from your time spent in the shape of dragons, you have significant experience studying, tracking, hunting, and even talking to them. You have advantage on Wisdom (Survival) checks to track dragons, as well as on Intelligence checks to recall information about them.

### Natural Predator

At 10th level, you become immune to being frightened. You can also use your action to end an effect that is causing a willing creature that you touch to be frightened. Additionally you can cast the spell dragon’s breath a number of times equal to your wisdom modifier per long rest. The spell counts as a druid spell for you.

### Improved Draconic Forms

Starting at 14th level, you can expend two uses of your wild shape at the same time to transform into a dragon with a challenge rating as high as half your druid level, rounded down. As with your Draconic Forms, you have no legendary resistances.

After you use this feature, you can't use it again until you finish a short or long rest.
School of Draconic Magic

Wizards studying the original casters study dragons and their Draconic Magic. Magic cast by dragons is arcane, yet much more raw and natural than theory crafted spells taught in wizarding school. A Draconic Magic Wizard harnesses this primordial energy to cast devastating spells.

### Draconic Lore

Starting at 2nd level, you can speak, read, and write in Draconic. Additionally, whenever you make a History (Intelligence) or Nature (Intelligence) check related to dragons, you are considered proficient in these skills and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

### Ritual Savant

Beginning when you select this tradition at 2nd level, the gold and time you must spend to copy a spell that can be cast as a ritual into your spellbook is halved.

### Original Casting

At 6th level, whenever you cast a spell as a ritual, the time it takes to cast the ritual version of a spell takes 1 minute longer to cast than normal rather than 10 minutes longer. Additionally, spells cast as rituals may be cast at 1 level higher for no additional cost if applicable.

### Primordial Focus

Starting at 10th level, while you maintain concentration on a spell, you gain 2 benefits of your choice from the following options:

* Small scales grow as natural armor on your body and you gain a +2 to AC.
* You gain resistance to one of the following: acid, cold, fire, lightning, or poison damage.
* You gain darkvision out to a range of 60 feet.
* You gain a fly speed equal to half your movement speed.

### Form of the Dragon

At 14th level, you add the polymorph spell to your spellbook if it is not already there. You can cast polymorph without expending a spell slot. If you choose to cast it this way, you can target only yourself, and transform into an adult dragon instead of a beast. When you do so, you lose the use of your Legendary Actions and Legendary Resistances, and you lose the Frightful Presence action. While in the form of a dragon, you may cast a limited number of spells with an added level equal to half of your wizard level.

Once you cast polymorph in this way, you can’t do so again until you finish a long rest.
End of Arcadia

End of Arcadia (エンド・オブ・アルカディア) is a Japanese light novel series written by Aoi Yuuto, with illustrations by GreeN. The series began publication on March 10, 2022 by ASCII Media Works under their Dengeki Bunko publishing imprint. The drama radio adaptation aired on Warner Z FM since March 11, 2022, to February 11, 2023.

## Synopsis

He and she were enemies. Until he knew he had the same loneliness in a dichotomized world.
 They are cheap, strong, and never die. The ultimate life regeneration system "Arcadia" was born from teenage soldiers who fight by making full use of the complex regeneration <Respawn>. They were invincible boys and girls (children who transcended death) who died on the battlefield and revived.
 The forefront of the war in which the two great powers compete for hegemony. Akito, a boy who leads a platoon as an ace of the United States Army, is ordered to collect confidential information that is inevitable to be wiped out because of his poor performance. However, Akito, who has kept his companions in an unexpected battle and collapse, is isolated deep underground where complex regeneration <respawn> is impossible, along with his fateful nemesis, the elite girl Philia of the Federal Army. Two people who have opposite personalities and skills and have the worst compatibility will cooperate and aim to return to the ground.
 The story of the encounter and resonance between him and her who continued to die on the battlefield that never died begins!

## Casts

 Akito Ichinose
 Philia Loadrain
 Rena Amashiro
 Ryotaro Hagi
 Cisty Kaltor
 Arei Ikushima
 Toru Kanzaki
 Elze Einhart
 JUNO

## Episodes

 1
 2
 3
0 AB

* Balek reemerges after a cult ritual on Lurker’s Island. He conjures up a spell powerful enough to choke out the sunlight, hoping to put the whole world in a cold, starving state.
* Casxus, a far descendant of Balek, Zwerg, the future King of the Dwarves, and Martin, the Hero of the Feywild, stop him: permanently. They opt for a direct killing rather than a banishment.
* The Goddess of Water reclaims the Soul of Fire as Balek perishes.
Oath of Mindfulness

1st
 3rd
 5th
 7th
 9th

### Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Mental Fortitude: Your mind pushes fortitude. When you or an ally are reduced to 0 hit points but not killed outright, you can use your reaction to drop yourself or your ally to 1 hit point + your Charisma bonus instead.

Charming Influence. You can use your Channel Divinity to exude a charming presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes charmed by you for 1 minute.

### Aura of Extrasensory

At 7th level, you emanate a sensory psychic aura. The aura extends 10 feet from you in every direction, but not through total cover.

You can see invisible and hidden creatures and objects that are within the aura as if they were visible.

At 18th level, the range of this aura increases to 30 feet.

WIP
Eavan

Eavan, God of Justice, is a New God that was martyred after defending his village and others around it.

## Information

### Titles

God of Justice

Eavan grew up in the small town of Hazelfield. In the midst of the collapse of Canestead, Eavan saw his friends and family drown in uncertainty and fear. He craved stability and wanted to give hope to his people. Eavan joined the local militia: the only source of organized force there was. Eventually, the militias of small towns joined together to promote unity. The militias were sourced from the towns themselves, leading to a personal delivery of justice. Eavan traveled to the towns and villages around him, meeting citizens, helping them with tasks, and making a name for himself. Over the years, life started to stabilize as towns relied less on the monarchy. Then the elves came. Seeing an opportunity to claim an entire continent, the Elven Kingdoms marched armies north in 2256 DA. Though many southern villages folded early due to pressure from large forces, as the elves occupied more and more, their forces shrunk. Hazelfield in the north along the other towns Eavan knew and loved saw confident elven forces march in to take over. But the militia was strong and their resolve was stronger. Unprepared, the elven forces fell or retreated. Eavan fought on the front lines, but more importantly, he made promises to protect the people he loved. Through this devotion and dedication, Eavan tapped into energies of the divine. As more troops arrived, Eavan defended justice on the front line.

## Civil War

After driving most of the elven forces out of their surrounding area, Eavan and Leena were hailed as heroes. Yet their praise came from two different sides. Some stood up for the clean and just ways of Eavan while others applauded the crafty sabotage of Leena. There were small battles between southern human villages that destroyed many lives and infrastructure starting in 2264 DA. The elves, realizing this weakness, bided their time and drafted official plans for a declaration of war that would not end up coming into play until about 240 years later.

## Allies

### Kellan

Kellan was a powerful cleric and eventual Goddess of Vitality traveled with Eavan. They cured the swamp pox plague together, carving out a spot in history as healers and saviors.

### Zardock

Zardock devoted his life to Kellan and therefore traveled with Eavan as a trusty paladin.
Canestead

Canestead is a longstanding western continent kingdom primarily ruled by human royalty.

## Society

### Races

Humans (predominantly), elves, halflings, dwarves, and a mix of many others

## Politics

### Cities

#### Baltdane

The city of Baltdane is the capital of Canestead. The impressive Castle Korol stands in the north most point of the city as a symbol to all to look forward and march with passion. Guilds pepper the city with many of the most skilled individuals in each craft practicing here. One such guild is a schooling guild heard of by even those from far away lands known as The Aethercrux. Students learn from masters in areas such as warfare, weapon crafting, schools of magic, and subterfuge. Baltdane is a city of quality with a powerful, disciplined, and well trained standing army supplemented by the Royal Violet: an elite and prestigious group of guards set on the defense of the royal family as well as taking charge in the planning of troop and guard movement across the land. Cultural ties are strong in Baltdane too as shrines to gods are often built into the sides of houses and places of worship are filled with praying souls.

Baltdane is about 1500 square miles (39x39) of claimed territory in total with 225 of those square miles (15x15) sitting secured within the walls.

#### Fort Grandeur

Though not a city in a technical sense, Fort Grandeur was the most secure fort on the war front in the war between the elves of Melaeoth and the humans of Canestead and can house over 10,000 soldiers, albeit not comfortably. War time has forced many to come here to fight for their kingdom, but some come willingly to dedicate their cooking, smithing, medical, or other skills to set up shop within the walls of the fort. After the war ended, it remained a stronghold for the humans of Canestead and began accepting more citizens into its walls.
A-66

# Appearance

**A-66** has a generic smiley face that represents the emoticon :▶

(A-66 be like: I LIKE PB&J SANDWHICHES!)

## Behaviour

He would spawn at A-0, would go to the current room, stay there for approximately 1 second and go approximately 7.5 rooms back stay there for approximately 0.5 seconds to block sound, then make a kinda loud despawn sound.

## Trivia

* A-66 likes peanut butter and jelly sandwiches.
* A-66 has a sister named Y-66 who will be upcoming in a future update of the game.
* A-66 is A-200's son.
* A-66 hates A-30.
* A-66 loves to watch Spongebob.
* A-66 loves to draw.
* A-66 loves to eat chocolate, specifically dark chocolate.
* A-66 hates to eat crackers.
* A-66 loves to drink Mountain Dew.
* A-66 hates to drink white milk.
College of Cuisine

Like music or poetry, preparing a proper meal can be an art form. Bards of the College of Cuisine understand this to be true and infuse the art of cooking with magic to serve masterful dishes with striking flavor and impressive sophistication. Experimentation and practice are necessary to both learning magic and culinary mastery.

The College of Cuisine encompasses an eclectic mix of professional minds. Some may practice fine dining to one day serve kings and queens while others own taverns and search for the perfect ingredients for a hearty ale. There are military cooks, creatively mixing rations and scavenged food to boost morale and traveling cooks, providing meals to those in need and teaching others culinary arts. Regardless of background or how one may present their talents, Bards of the College of Cuisine have found a new way to elevate cuisine as art.

### Bonus Proficiencies

When you join the College of Cuisine at 3rd level, you gain proficiency with your choice of Cook’s Utensils or Brewer’s Supplies and you may use either of these tools as a spellcasting focus for your bard spells. Additionally, you have advantage on Nature (Intelligence) and Survival (Wisdom) checks to determine if a possible ingredient or consumable substance is poisonous.

### Meal of Relaxation

Starting at 3rd level, whenever you use the Song of Rest feature, you may prepare a small meal or drink for you and your allies. When you do so, you can choose to expend a Bardic Inspiration die to heal you and your group. Each creature regains an extra amount of hit points after spending hit dice equal to your bardic inspiration die + your charisma modifier (minimum of 1) instead of the normal amount provided by Song of Rest.

### Whip Something Up

At 6th level, you are able to conjure up large portions for many diners. You learn the create food and water spell and it is a bard spell for you. This spell does not count against your number of spells known.

### A Tasty Treat

Additionally at 6th level, you are able to store morsels of magic in bits of food and drink. When you finish a short or long rest, you may store a spell with a range of self or touch that targets one or more creatures in a small food item such as a clove of garlic, a piece of fruit, or some bread or a drink contained in a small vessel without expending a spell slot. A tasty treat with stored magic may be consumed as a bonus action. After consumption, the spell is cast and its effects are given to the creature that ate or drank the item. If the spell requires an attack roll, you use your attack modifier for the roll. Only one item can be under the effects of this feature at once.

### Perfect Palate

At 14th level, you can perfectly identify flavor profiles and apply them to the right situations. As an action, you can conjure a dish that creates a powerful aroma. The aroma affects all that can smell it within 20 feet of you and lasts for 1 minute. Depending on the type of dish, the aroma can have different effects on allies and enemies detailed in the chart below. All effects end once a creature exits the aroma. You must finish a long rest before you can use this feature again.
Banneret (Revised)

Bannerets are typically knights that command the battlefield. They often carry a rallying flag or symbol to inspire allies and lead a cause.

### Rallying Cry

When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, allies within 60 feet of you regain hit points equal to your fighter level + your Charisma modifier.

You gain an additional use of Second Wind at 7th and 15th level.

### Royal Envoy

Additionally at 3rd level, you gain proficiency in one of the following skills: Animal Handling, Insight, Intimidation, Performance, or Persuasion. You add double your proficiency bonus for any ability check for this skill.

### Survey and Strategize

At 7th level, your skillful battlefield insight becomes second to none. You can use the help action as a bonus action. If you use the help action in this way to aid an ally in attacking a creature, that creature may be within 30 feet of you rather than 5 feet.

Additionally, you can make your voice boom up to 3 times as loud as normal.

### Inspiring Surge

Starting at 10th level, when you use your Action Surge feature, choose a number of allies with 60 feet of you up to your charisma modifier (minimum 1). That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.

### Bulwark

Beginning at 15th level, you can extend your indomitable nature to allies. When an ally you can see within 60 feet of you fails a saving throw, you can use your reaction to allow them to add a bonus to the roll equal to your charisma modifier, potentially making the save a success. You can use this ability a number of times equal to your charisma modifier per long rest.
Timeline

Below is a list of eras and links to specific dates

## Before Balek

* 1020 BB
* 1017 BB
* 1001 BB
* 1000 BB
* 999 BB
* 987 BB
* 983 BB
* 974 BB
* 970 BB
* 840 BB
* 375 BB

## After Balek

* 0 AB
* 25 AB
* 50 AB
* 51 AB
* 90 AB
* 92 AB
* 93 AB
* 100 AB
* 103 AB
* 123 AB
* 124 AB
* 141 AB
* 150 AB
* 157 AB
* 165 AB
* 203 AB
* 248 AB
* 249 AB
* 250 AB
* 251 AB
* 252 AB

## Dark Ages

* 1 DA
* 776 DA
* 798 DA
* 801 DA
* 1400 DA
* 2000 DA

## After Rebirth

* 0 AR
* 66 AR
* 69 AR
* 78 AR
Wiki

The tangled warfare among six camps has begun. Human own peace and tranquility were at risk! Facing the void, the Titan War will break out at any moment!

SUMMON MASSIVE HEROES

Six camps, over 100 heroes are waiting for your summons. You can choose heroes freely, according to hero attributes and skill characteristics. Train them to be powerful or convert them into spirit material for evolving!
92 AB

* Dunwee Korol, a 16 year old human, cheats his way through the trials that allow him to challenge the Elven Kingship as an outsider. He then goes on to make his case as to why he is fit to rule.
* Parliament is bribed and blackmailed. This was arranged by Baron Arwin Vokey who wants to use Dunwee as a puppet.
Order of the Reptiles

Beast tamers under the Order of the Reptiles strike with power and finesse. Though not as adaptive as other creatures, reptiles work to make a situation their own, putting them on top in a life or death situation. This is no different for a beast tamer with a companion learning to use what they have to best opponents.

### The Constrictor

Beginning at 3rd level, you and your companion learn the ways of capturing and suffocating the enemy. You have advantage on Strength checks when you attempt to grapple a creature and whenever a grappled creature tries to escape. In addition, as a bonus action you may deal 1d4 + half your beast tamer level bludgeoning damage to any creature you are grappling. This feature applies to your companion as well.

### Snake Charmer

At 6th level, you become almost hypnotic in your charming ways. You become proficient in Charisma (Persuasion) checks if you were not already. In addition, you may attempt to charm a creature within 30 ft of you as an action. The creature must make a Wisdom saving throw or become charmed for 1 minute. As a bonus action, you may move the charmed creature up to its movement in any direction so long as this movement itself does not harm the creature. The DC is equal to 8 + your Wisdom modifier + your proficiency. Once you use this feature, you must finish a long rest before you can use it again.

### Cold Blooded

At 10th level, your reptilian adaptation strengthens. Upon taking fire, lightning, or radiant damage, you may use your reaction to move up to half your movement speed and use the attack action. In addition, whenever you take cold, poison, or necrotic damage, you may use your reaction to gain 1d4 + half your beast tamer level in temporary hit points. This feature is also granted to your Bonded Companion.

### Scaled Armor

At 15th level, the skin on your body becomes thicker and rough. You gain +1 to your armor class and resistance to non magical piercing and slashing damage. This feature is also granted to your Bonded Companion.
Dragon Slayer

With the new age of Dragons forming, warriors focused their strength on slaying the monstrous beasts. Whether it was to protect others from a Dragon’s wrath or for sport and glory, these brave fighters challenged the might of a Dragon through wit, brawn and the will to survive.

### Vice Grip

When you choose this archetype at 3rd level your might can challenge even the biggest of foes. You can grapple creatures Huge or smaller. Additionally as a Bonus Action you can make one melee weapon attack while grappling a creature.

### Formidable Presence

At 7th level your fighting spirit envelopes your foes. When an enemy attempts to hit you with an attack you may use your reaction to impose disadvantage on the attack. You can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.

### Rallying Roar

At 10th level your will to prevail flourishes. When you use the Indomitable feature you and allies within 10 feet of you gain temporary hit points equal to your proficiency bonus + your Constitution modifier.

### Nullify Flight

Starting at 15th level you use your superior agility to thwart the escape of your foes. You may forego one of your attacks to take the Dash action. Additionally, whenever you take the Dash action, you may instead use a flying speed equal to half your movement speed.

### Vision and Precision

At 18th level you have become a master of combat. When you make an attack you can deal an additional 3d10 force damage. The damage increases by 2d10 if the target is a shapechanger. Additionally a shapechanger must make a Constitution saving throw (DC equal to 8 + proficiency + Constitution modifier). If it fails it instantly reverts to its original form and can’t assume a different form until the end of your next turn. You can use this feature a number of times equal to your Constitution modifier (a minimum of once) and you regain all expended uses of it when you finish a long rest.
Religions

## Belief and Prayer

Considering atheism is less than logical in Detregar, polytheism, or at least acknowledgement of the existence of Gods by individuals, is a given. However, because of how ascension is described, some reject the Godhood of others’ proposed religious figures. This is where religious conflict can arise and religions can form. Additionally, religions can encourage prayer to multiple Gods while acknowledging the existence of Gods that are not prayed to. In one case, a group may see a God as an enemy because of the mythos surrounding the religion. In another, Gods could exist, but they are not the primary focus or are seen as less important.

### Pneuvalism - Kellan, Eavan

Pneuvalists recite the stories of the Goddess of Vitality and the God of Justice, Kellan and Eavan respectively. Most understand the ascension of Leena, the Goddess of Sabotage, to Godhood, however they denounce her ways and methods. A young religion, Pneuvalism relies on the tales from only 270 years before the reemergence of Zada and Zeda. Notable Pneuvalists are the Knights of Eavan, a guild located in the Human Kingdom’s capital.

### New Orderism - Roark

Followers of New Orderism, or simply Orderists, rely on the stories of the cause of the dark ages and knowledge of the Arcane Convergence. They are named after The Order of the Chosen: a cult that emerged after the Arcane Convergence believing it was a sign from the universe that those gifted with new power were to rule. Orderists often echo this sentiment and tout themselves as historians in search of pure bloodlines and gifted individuals with the guidance of Roark: the first with the divine right to rule. Hailing from the same era, Kaakos, God of Culture to some, was in direct opposition to Roark’s rule and is certainly a false God to those in the New Order.

### Cult of Slaut - Slaut

Those in the Cult of Slaut believe in the ultimate supremacy of Slaut, the God of Genoside. All other Gods are irrelevant as weak blood is to be purged from the world to make room for only the strongest. It was the belief of Slaut in his life that The Great Purge would end the Dark Ages with the survivors being those with the most powerful wills. It is the mission of the cult to finish The Great Purge and their belief that the world is still plunged deep in an age of darkness that will be born again into a golden era.

### Preservisim - Sayer, Rono, Ingenus

Preservists wish to continue the work of the Golden Trio. Innovation and knowledge preservation is key to preservists. Riodonum has a large concentration of followers of Preservism and the Golden Guild are mostly followers.
The Ancient Dragon

### Expanded Spell List

The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 1st
 2nd
 3rd
 4th
 5th

### Ancient Ancestry

When you choose this patron, choose the type of dragon your patron represents.

### Valuable Teachings

Beginning at 1st level, you know the value of any gems or magic items you examine for a minute. Additionally, you have advantage on checks to find coins, gems, and magic items.

### Ancient Art

Additionally at 1st level, you learn a spell or cantrip of your choice from the sorcerer or warlock spell list that is capable of dealing the damage type associated with your dragon patron. It becomes a warlock spell for you, but it doesn't count against your number of warlock spells or cantrips known. You learn an additional spell or cantrip in this way at 5th and 9th level.

### Wyrm Wisdom

At 6th level, you have resistance to the damage type associated with your dragon patron. When you cast a spell that deals this damage type, you can add your Charisma modifier to one damage roll of that spell of the dragon patron’s type. Additionally, you gain advantage on Charisma checks when interacting with dragons of your patron's type.

### Alpha Soul

At 10th level, you are immune to the frightened condition, and when another creature attempts to frighten you, you can use your reaction to attempt to frighten them instead. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be frightened of you for one minute. The frightened creature can repeat the saving throw at the end of each of its subsequent turns.

### The Dragon’s Vessel

At 14th level, you may allow your patron to channel its energy directly through you. As a bonus action, you may gain the following features for 1 minute:

* You sprout wings from your back and gain a fly speed of 60 feet.
* Your creature type becomes dragon
* You may speak, read, and write draconic if you could not already
* You gain +2 to AC as scales plate your skin

Once you use this ability, you may not use it again before you finish a long rest.
Sorcerer Origin Spell List

Many of the newer sorcerer subclasses that are playtest material have origin spell lists. Then, when it moves from out of playtest, the origin spells are removed most likely in an attempt to not make previous subclasses seem lackluster by comparison. D&D as a game has not gone back to correct itself and give old sorcerer subclasses origin spell lists which are beneficial to bolster the sorcerer’s lackluster spell list. Below are the options you get depending on the subclass you choose.

The spells count as sorcerer spells for you, but don’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

### Draconic Bloodline

 1st
 3rd
 5th
 7th
 9th

### Wild Magic

 1st
 3rd
 5th
 7th
 9th

### Storm Sorcery

 1st
 3rd
 5th
 7th
 9th

### Shadow Magic

 1st
 3rd
 5th
 7th
 9th

### Divine Soul

Choose a cleric domain. Gain those spells upon reaching the appropriate level.
Октябрьский погром

**Октябрьский погром** - катастрофическая цепь событий, трагически уничтожившая Светлановск и Краснозаводск и повлекшая за собой массовые жертвы игроков и жителей.

## Предпосылки

Вообще можно сказать, что одним из событий-предпосылок считается конфликт Светлановска и Краснозаводска из-за угроз обеих сторон последовательного, цепного уничтожения построек обоих сёл. Однако тот конфликт закончился дружественно, и государства пришли к согласию. Однако 30 октября жители Краснозаводска объявили о своём уходе с сервера.

## Хронология событий

После ухода краснозаводчан Иваном Гулькиным и Матвеем было принято решение уничтожения Краснозаводска, перед этим сохранив до этого копию мира. Впоследствии к ним присоединился Гонап. Практически весь город был сровнен с землёй, было применено около 30 стаков динамита (~2 880 кг в тротиловом эквиваленте). Посреди образованного кратера была установлена табличка: "Здесь некогда стоял Красногорск. 30.10.2023" При взрыве Краснозаводска, на удивление, все жители выжили, ровно как и подрывники.

Затем Владик принял решение о минировании Светлановска с последующим уничтожением. Эта идея также получила одобрение Ивана Гулькина и Матвея. Неоднократно произошёл случайный поджог, но при двух случаях сервер вылетел, что вызвало откат Светлановска до состояния минирования. Но последнее минирование также было активировано случайно. Это был самый массированный взрыв в истории. На него ушёл полностью двойной сундук динамита (~5 184 кг в тротиловом эквиваленте), абсолютно все светлановские жители трагично скончались, было также около 7 жертв игроков. Центр Светлановска был полностью уничтожен.

После всех этих событий Ивану Гулькину было выдано звание оператора. Он тут же выдал всем это звание, и воцарился хаос. Иван Гулькин создал около 171 тысячи блоков динамита и взорвал их (~250 т в тротиловом эквиваленте), несколько раз ударил всех участников сервера молнией, от которых впоследствии пострадало здание в Уэхкатейстикатлане.

## Последствия

Последствия Октябрьского погрома были чудовищными. Краснозаводск и Светлановск были полностью уничтожены, было потеряно около 10 жителей, 7 игроков умерло. Сервер упал 2 раза. Впоследствии был инициирован вайп сервера, по этой причине сервер сейчас выключен, доступ к нему закрыт.
Имбосервер Вики

**Добро пожаловать на Имбосервер Вики!**

Свежие правки | Правила | Случайная страница

**Насленные пункты второго сезона**
После завершения первого сезона Имбосервера многие игроки покинули сервер, а оставшиеся разошлись по небольшм поселениям

Светлоозерск
Ущербо-граТ

**Узнать больше**
тут должны быть ссылки на соцсети

но наш скромный сервер их не имеет

**Служебные страницы**

* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики
Краснозаводск

Старый флаг

**Краснозаводск** (ранее **Анкап**, **Квартет**) ― бывшее поселение на Имбосервере, находившееся на расстоянии около 12 км от спавна и имевшее 3 постоянных жителя. Уступало Светлановску по численности населения и инфраструктурному развитию, но по уровню технологий находилось гораздо выше. Изначально планировался как секретный населенный пункт, поэтому дата его создания неизвестна. При губернаторстве pegas218 отношения со Светлановском были очень напряженными, но позже они стабилизировались и стали дружественными.

Жители Краснозаводска покинули Имбосервер в конце октября, так как им просто надоело играть, хотя именно в это время Иван Гулькин строил к ним железую дорогу (продолжение Светлановской железной дороги).
Pegas218

**pegas218** ― бывший губернатор Светлановска (26 сентября ― 28 октября 2023 года). Большой активности на сервере не проявляет, хотя является одним из первых игроков сервера (играет со дня его создания). Проводил политику освобождения местных жителей из дома, в котором их заперли предыдущие губернаторы, чтобы их защитить от монстров. pegas218 был радикально против этого и выступал против их заточения. Для этого он построил границу Светлановска и осветил почти все улицы. Затем pegas218 решил построить деревню для жителей под землей. Но все планы были разрушены из-за конфликта с Краснозаводском (на тот момент Анкапом) а также обновление сервера. В итоге pegas218 так и не смог осуществить большинство своих планов.

## Интересные факты

* Первый дом пегаса (из листвы) был случайно взорван minecrafter'ом, после чего он отстроил ему новый дом в качестве коменсации в современном стиле. Из-за этого его жильё выделяется на фоне остальных кирпичных и деревянных зданий.
Flight

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum.** This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
* **Spaceflight** - The use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:
	+ Human spaceflight
	+ Interplanetary spaceflight
	+ Interstellar travel
	+ Intergalactic travel
	+ You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.
	+ Types
		- **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
		- **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
		- **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
		- **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
		- **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements.

Credits goes to VSBW
Sara Levine

**Sara Levine** es un interés amoroso en el libro Elite Tag.

## Sobre Sara

Sara es camarera y jugadora en el equipo de Vera. No le gusta que la gente saque a relucir su aspecto porque hay más en ella que eso. Si Vera la llama por teléfono, le dice a Vera que ella es una artista, pero que la camarera solo paga las cuentas. Pinta paisajes sobre todo y ocasionalmente hace retratos o bodegones. Lleva seis años pintando de forma intermitente. Comenzó cuando estaba en la universidad como un pasatiempo para pasar el tiempo mientras obtenía su título en Economía, Administración y Relaciones Públicas, que su familia la presionó para que siguiera como carrera.

Más tarde se revela durante uno de los juegos que puede ser astuta y carterista. Admite que es de su fase de rebeldía cuando era adolescente. Finalmente se descubre que Sara es la nieta de la "Abuela Arce" de la franquicia de café Maple, y que ha sido presionada desde muy joven para hacerse cargo del negocio familiar en lugar de sus padres.

Tenga en cuenta: Esta historia está en curso y esta página es un trabajo en progreso.

## Relaciones

* Vera Fritz: Líder del equipo y posible interés amoroso.
* Ari Jakhar: Compañero de equipo en Elite TAG.
* Jake Webb: Compañero de equipo en Elite TAG.
* Corvo: Antiguo amigo
* Trineo: Antiguo amigo
* Granny Maple: Abuela

## Presupuestos

*"Hay algo en capturar un momento en el tiempo que simplemente se siente... Especial, ¿sabes? Como si le hubiera dado más significado al mundo".* (T1, Ep2)

## Trivia

* Sara es neutral, pero se inclina por Goal Chaser.
* La abuela de Sara emigró a Australia desde Serbia.

## Camino romántico

**Temporada 1**

* **Episodio 2:**
	+ Nada humilde en ti. [¡Tú y Sara se están acercando!]
	+ (Llama a Sara.)
	+ Me veré a tu lado. [¡Tú y Sara se están acercando!]
* **Episodio 3:**
	+ Sara (Alguien apasionado.) [¡Tú y Sara se están acercando!]
* **Episodio 4:**
	+ Lo haré.
	+ (Deja que ella te dirija). (💎29) [¡Tú y Sara se están acercando!]
* **Episodio 7:**
	+ ¿Qué tal un abrazo? (💎34) [¡Tú y Sara se están acercando!] [Tu atracción por Sara es fuerte.]
	+ Me gustó pasar tiempo contigo. [¡Tú y Sara se están acercando!]
	+ Pídele a Sara que baile. (💎34) [Tú y Sara se están acercando.]
* **Episodio 9:**
	+ (Pasa tiempo con Sara.) (💎31) [¡Tú y Sara se están acercando!]

**Temporada 2**

* **Episodio 1:**
	+ (Pasa tiempo con Sara.) (💎27)
		- Ojalá pudiera pasar más tiempo contigo. [¡Tú y Sara se están acercando!]
* **Episodio 2:**
	+ ¿Quieres bailar, Sara? (💎34) [Video CG desbloqueado]
* **Episodio 3:**
	+ Sara. [¡Tú y Sara se están acercando!]
	+ (Abrázala fuerte.) (💎20) [Tú y Sara se han acercado aún más.]
* **Episodio 5:**
	+ (De acuerdo con Sara.) [Tu amistad con Sara está creciendo.]
	+ Muéstrame tu dormitorio. (💎48) [Escena de sexo] (Solo disponible si estás enamorado de Sara) [CG desbloqueado] [Compartiste un momento íntimo con Sara.]
	+ No debería hacerlo. [Sara aprecia mucho tu apoyo.]
	+ (Pregunte sobre los días de Sara en la universidad). (💎8) [Tu amistad con Sara está creciendo.]
Светлоозерск

Светлоозерск - третье по счету поселение на Имбосервере. Было создано игроком pegas218 на основе деревни, жители которой испытывали финансовые трудности. В ноябре 2023 года была провозглашена независимая Светлоозерская Республика. Официальным флагом Светлоозерской Республики (СР) является оранжевый Андреевский флаг на сером фоне. В Светлоозерске, по сути, процветает некая форма мютюализма - анархической идеологии, выступающей за примирение всех слоев населения - крестьян и предпринимателей (купцов). В Светлоозерске pegas`а величают царем и большинство жителей выступают за провозглашение pegas`а царем за то, что смог создать целую республику и поднять экономику деревни.

### История

Изначально pegas218 хотел возродить Светлановск и объединить все существующие на Имбосервере государства в Светлановск. Однако, в итоге он решил, что данная затея абсолютно бессмысленно и вместо этого решил развить торговлю для развития дружеских отношений между странами.

### Население

Официальной переписи населения пока не проводилось. Однако известно, что в деревне живут люди, каждый из которых занимается либо садоводством, либо скотоводством, либо составлением карт. По поводу чисел известно только то, что рождаемость в деревне растёт.

### Идеология и строй

В СР нет официальной идеологии. Также там нет никаких форм государственной власти. По сути, роль правителя взял на себя pegas218. Он ведет торговлю с ИССР и другими соседними государствами, ведет внешнюю политику республики. Роль МВД исполняет лично он и железные големы.

Сам pegas218 планирует ввести в Светлоозерск монархию и придерживаться идей мютюализма. По его словам, республика всегда открыта для амбициозных предпринимателей или крестьян, желающих жить на территории СР.
Иван Гулькин

## Metrochel

Скин

**Иван Гулькин** *(ник в игре - Metrochel)* - один из первопроходцев сервера, проживающий в Светлановске.

## История жизни на сервере

### Постройка дома

Иван Гулькин впервые вошёл на сервер в день его создания и сразу же обнаружил деревню, на которой впоследствии будет основан Светлановск. Когда к серверу присоединились Матвей, Алексей I и Владик, игроки сразу же оккупировали деревню полностью. Иван Гулькин и Матвей резервировали каждый по дому у жителей, тогда как Алексей I и Владик отправились в шахты. После возвращения из шахт Владик возвёл свой Рудоперерабатывающий комбинат и свой домик, что в свою очередь побудило Ивана Гулькина возвести свой домик, который стоит на прежнем месте по сей день.

### Первый губернаторский срок

ХХ.УУ Крафтер возводит Здание правительства и суда, в котором предстояло восседать правительству. Иван Гулькин, Матвей и Алексей I баллотировались на первые в истории сервера выборы, которые были проведены путём выдачи предмета с именем победителя из раздатчика. Выпало имя Ивана Гулькина. Таким образом, 23 августа первым в истории губернатором Светлановска сроком на один месяц был выбран Иван Гулькин. За своё правление Иван Гулькин выпустил Конституцию, Трудовой и Уголовный кодексы. Однако 16 сентября происходит случай, заставивший Ивана Гулькина погорячившись подать в отставку. Крафтер и Гонап совершали дружелюбные сражения, что включало убийства и противоречило Конституции. В ярости Иван Гулькин выписал Крафтеру и Гонапу штраф в размере 75 алмазов, который впоследствии был прощён, однако в ходе споров сдался и решил подать в отставку. Дабы избежать анархии, Иван Гулькин назначил после себя врио губернатора Крафтера.

## Имущество

Иван Гулькин владеет корпорацией Kopatich Industries, занимающейся производством и продажей пищи. Иван Гулькин также имеет полный комплект незеритовой брони с алмазной отделкой "Око" и максимальными зачарованиями, максимально зачарованные инструменты.
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. The user can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against  Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.

Credits goes to VSBW