Combat Engineer

The **Combat Engineer** is a Specialist role available in *Squad*. Added in the Alpha 13 update, this role is available to the conventional factions only. The Irregular Militia and Insurgents counterpart is the Sapper and Saboteur, which replaced the role of the Scout.

## Description

Introduced in Alpha 13,, the focus of the Combat Engineer is "demolitions, sabotage, and construction." The Combat Engineer is a unique kit and fulfills many roles. It has additional equipment, explosives, and can build and destroy deployable objects with the Entrenching tool faster than other infantry roles. Similar to the Heavy Anti-Tank, two Combat Engineer kits are available to each team. The first kit is available when a team reaches 15 players, the second kit at 20 players. A squad can claim the Combat Engineer kits once it has 3 players on the squad.

Each factions' Combat Engineer kit is equipped with a timed demolition charge, selecting from M112 C4 Explosive, TNT Explosive, or SZ-1 Explosive depending on the faction. Once a demolition charge is placed, a thirty-second timer begins to count-down, at which point it will explode. A demolition charge can be disarmed by an Entrenching tool before it detonates.

Timed Demolition charges are particularly effective against static emplacements, deployables, and tech structures like Spawn Bunkers and Radio Hubs. Demolition charges can damage vehicles, particularly wheels or tracks, and are able to destroy vehicle wrecks from close vicinity. Demolition charges are the only explosive charge capable of destroying enemy caches in the Destruction game mode.

In addition to demolition charges, most Combat Engineer kits come with a number of Anti-Tank Mines. Conventional Combat Engineer kits receive 3 of either M15 Anti-Tank Mines, Type 72 Anti-Tank Mine, or TM-62 Anti-Tank Mines. Australian Defence Force Combat Engineers have the choice between two kits, one with 4 M15 Anti-Tank Mines, and a scoped rifle or a kit with an unscoped rifle and 1 timed demolition charge. Both kits have a pair of binoculars. Sapper kits of unconventional combat forces have 2 TM-62 Anti-Tank Mines. Mines, once exclusive to the unconventional factions, are available to conventional forces, but are unavailable to the British Armed Forces and Canadian Army since Version 4.4.

Combat Engineer kits also come with a Repair toolbox to repair damaged vehicles. See each faction's respective Wiki page for a detailed load-out of each kit.

## Gameplay

* Allowing different squads to claim one of the two Combat Engineer kits will allow the team to more effectively destroy enemy caches by spreading out the role. If one squad claims both kits, the two Combat Engineers will likely attack the same cache point and possibly slow down the team.
* A demolition charge will deal damage equal to 75% of a Radio Hub's health requiring you to destroy the remaining 25% with an Entrenching tool.
	+ One can gauge 25% of the radios health by digging until the model changes (16 strikes of your shovel) then placing your demolition charge to completely destroy it.
* Demolition charges have a 5m explosive radius that does not check for collision, allowing you to attack radios or habs through fortifications, walls, and buildings.
* While demolition charges damage all vehicles, the health damage is minimal, making it better used solely for component damage. One should almost always aim for a mobility kill by damaging enemy tracks. Exceptions to this are unarmored vehicles and helicopters, which will explode from a single charge.
* Demolition charges and mines do not stack in explosive strength, as your demolition charge will disable your mine and cause it to be wasted.
* Combat engineer is available to conventional factions only; unconventional factions have the counterpart Sapper.
	+ Australian Defence Force splits combat engineer roles into offensive and defensive. This split is done as compensation for its strong infantry capability.
* Since Version 4.4, the combat engineer of the British Armed Forces and Canadian Army no longer has access to anti-tank mines. In Version 4.5, the combat engineer of the British Army and Canadian Army received additional magazines, smoke grenades, and deployable equipment.
* a Combat Engineer can place a maximum of 10 mines before the first placed mine disappears upon placing an 11th mine.

## See also

* Sapper
* Deployables
* Kit Role Selection