Jebus

> *.‘'*
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> *Jebus’s description*

***Jebus*** is a playable character in *IndieVisible*, being the second representative of the Madness Combat series. In ‘’IndiVisible’’, Jebus is Hank’s Alter Fighter, and thus possesses a similar moveset.

## Playstyle

As Hank’s Alter Fighter, Jebus has a similar moveset and attributes to him, but of course, does possess a few key differences. Jebus is noticeably heavier and slower than Hank, making him less of a rush-down heavy character. However, he is quite a bit stronger, being able to deal more damage than Hank on average with fewer attacks, though they tend to have higher lag on them. Jebus also has a slightly higher jump height, and possesses an additional mid-air jump to assist in recovery. Overall, Jebus is a more tankier version of Hank, though not incredibly bulky, still having decent speed, having a more all-rounder playstyle as opposed to the former’s rushdown-heavy approach.

Being Hank’s Alter Fighter, Jeb borrows his TAC-Bar mechanic, though it does have a few differences. For starters, Jeb only possesses two TAC-Bars as opposed to three, decreasing the amount of hits he can endure. To compensate, both bars have higher health, being able to take up to 40% each before breaking. Unlike Hank, Jeb’s TAC-Bars also have an offensive purpose as opposed to only defensive, as they make Jebus slightly faster and stronger. When Jebus only has a single bar, the buff he has is halved, and if he has no bars, then he does not possess the bar at all. With both bars being much more durable, this makes Jeb quite a strong character if he can limit the amount of damage he takes, with having both bars making Jeb have nearly equal speed to Hank and even better strength.

Jebus’s neutral special, FN-P90, is a fairly versatile move. When used, Jeb fires a rapid-fire round of bullets forward, with some good range and fast damage output. From afar, opponents take small, non-flinching damage, but when close in front of Jeb, they will take rapid-fire flinching damage before being launched away on the final hit. Jeb can fire his gun for 2 seconds before he runs out of ammo, and has a brief cooldown before being able to use this attack again, though the attack can be canceled by letting go of the special button, jumping, or using a normal attack. Jeb can also aim the gun up or down, allowing him to change his firing location and pressure opponents from nearly anywhere in front of him. Jeb can also use this attack in the air, allowing him to float in the air while firing in any direction, assisting in recovery or mixing up his landing. The firing range in the air is reduced, however, though at point blank can still be useful for combos.

Jebus’s side special, Cross Shield, is completely different from Hank’s Bullet Time, and reflects his role as a slower-paced fighter. Upon use, Jeb creates a shield in front of him while floating forwards. This shield deals minor damage on contact, knocking opponents away. If any enemy projectiles were to come into contact with the shield, they are instantly reflected. There is no limit to how many projectiles Jeb can reflect until the move ends, making it quite a versatile defensive move. Additionally, Jeb is completely immune to all damage from the front, though he is vulnerable from behind, being useful for preserving his TAC-Bars. This move is also useful for recovery purposes, as Jeb flies forward when using this in the air, and the shield can make him hard for opponents to counter his attempt.

Jebus’s up special, Levitation, is a fairly basic recovery move, allowing Jebus to fly in any upwards direction. Once Jeb reaches peak height, he will linger in the air for a bit, able to move left or right before going into freefall. While floating, Jeb can use neutral special to fire his FN-P60 forwards in any direction, allowing him to defend himself while recovering. Unlike Hank’s Jetpack, this move does not deal any contact damage, but it goes significantly further, assisting in Jeb’s recovery game, especially in conjunction with his two mid-air jumps and side special.

Jebus’s down special, Dissolve, is a counter move like Hank’s TAC Counter, but it works much differently. Upon use, Jeb will put himself in a temporary state where, if he were to be hit by any physical move by an opponent, he will fire a dark red bolt of lightning at them, dealing incredibly heavy damage and temporarily stunning them. The damage dealt is dependent on how many TAC-Bars Jeb currently has, with it doing the highest damage possible with two. Unlike Hank’s counter, this move doesn’t instantly remove Jeb’s bars, but instead decreases their durability by 20%, meaning that, at most, Jeb can use this move four times at its normally high level of strength. If Jeb has no bars, then this move will not do anything at all until he regains his bars by losing a stock, making this a very high risk, yet high reward move.

Overall, Jebus can be a powerful character if used in the right hands. With his status as Hank’s Alter Fighter, he is a great choice for those who want to use his possibly overwhelming strength without the faults of being easy to K.O, and his unique attributes and mixes on Hank’s typical mechanics, Jeb can be quite an interesting fighter to analyze and fight with or against.

## Moveset

### On-screen Appearance

* Two A.T.P Engineers are seen on the stage before quickly being shot in the head, with Jebus flying onto the stage putting away his rifle, dissolving the two bodies away.

### Taunts

* **Up Taunt** - Jebus summons a zombie from the ground as he quickly high-fives it before digging back underground.
* **Side Taunt** - Jebus' halo begins to emit electricity before he quickly holds onto it.
* **Down Taunt** - Jebus takes out a minigun and attempts to fire it forwards before it jams, with him begrudgingly putting it away.

### Block Animation

* Jebus erects a large red cross in front of him.

### Idle Poses

* Jebus inspects his weapon.
* Jebus checks his halo and spins it around.

### Victory Pose

* Jebus is seen slashing through several A.T.P Engineers and Soldats before posing in the camera, with the Auditor sneaking up on him in the background.

## Arcade Mode Route

Jebus's Arcade Mode route is titled ***PURGE THE WICKED***.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Jebus' codename is **Cannonball**, referencing when, in his first appearance in *Madness Combat 1*, Jebus summoned a cannon in order to attack Hank.
* Jebus, alongside his parent fighter Hank, are the only characters to not originate from a game, instead originating from a webseries. To compensate, most of his moveset is based on the *Project Nexus* games, though compared to Hank, his moveset leans a bit more into the web show.