recursal/Fanatic-Fandom huggingface dataset:
Bosses

**Bosses** are tough special enemies found in the dungeons. To defeat a boss you need to kill them several times going through all of their **stages**. After each stage the boss performs a **special attack.**

## Loot

Each boss phase completed increases the loot. Each phase drops either gold or item charge. Sometimes card of some sort may drop.

At the end boss always drops one of the following:

* Prizes
* Unidentified card (Magic or Legendary or Upgrade card)
* Upgrade card
* Large gold pile (3000, 6000)
Book of Demons

**Book of Demons** is a game developed and published by Thing Trunk hailing from Warsaw, Poland. The game takes the players deep into the Paperverse, where they enter the Old Cathedral and fight their way through hordes of monsters to finally make a stand against the Archdemon.

## Links

* Official Site
* Steam
* Official Discord
Upgrade cards

**Upgrade cards** are used to upgrade other cards, increasing their damage or adding different affixes. They are obtained by playing games in the cathedral or by fusing them together at the Fortune Teller.

As mentioned before, you can combine/fuse lower level Runes into higher level ones. Two Sun Runes form a Life Rune and two Moon Runes form a Death Rune. One Life Rune and one Death Rune form a Truth Rune, the rarest Rune in the game. Creating second tier Runes cost 1000 Gold, third tier runes cost 5000 Gold.

Sun and Moon Runes are frequently found in the cathedral. Life, Death and Truth Runes appear as Magic cards until you identify them at the Sage. Truth Runes are extremely rare.

You can count Truth Rune as being equal to 4 Sun or Moon Runes + 7000 gold.
Cluster

**Cluster** is spell card for Warrior. Cluster is a very good spell due to its crowd control nature and applied stun effect.

Target can take huge amount of damage if there are a lot of lesser summons on the screen. Pulled units can instantly take damage from the shockwave generated if the target was destroyed by Cluster damage.

It's low cooldown and mana cost allows to control masses of monsters and continue pulling new resulting in most monsters on the screen beeing constantly stunned and pulled together.

## Legendaries

### Hot Mess

Setting target on fire definitely helps to deal with the crowd but it is uncertain is this even better than 30% cooldown reduction.
Skeletons

**Skeletons** are monsters that are found anywhere in the dungeons.

* Skeleton Warrior
* Shielded Skeleton
* Skeleton Archer
* Skelserker
* Cool Archer
* Cool Skeleton
* Skeleton Templar
* Skeletomancer
* Whopper
* Hyper Skelserker
* Corrupted Templar
1/11

Has spells:

* **Skeletal Vassals**: summons 2 Skeleton Warriors and 2 Skeleton Archers. Can cast this only once.

### Skeletomancer

Skeleton summoner. Shoots slow traveling magic balls.

Has spells:

* **Teleport**: teleports itself to nearby location
* **Summon Cool Skeletons**: summons 6 Cool Skeletons
* **Summon Skeleton Archers**: summons 3 Skeleton Archers
* **Skeleton Ambush**: summons 4 Skeleton Warriors around the player

### Whopper

Has Golden Hearts. Has critical attack. Each non-blocked attack summons a bunch of Skeleton Warriors.

### Hyper Skelserker

Can jump *away* and *towards* player. Has critical attack with stun. Has shield. Has freezing attack.

### Corrupted Templar

Has shield. Walks only on path. Cannot be stunned, cannot be moved by force. Has Poisoned Hearts. Explodes on death as a Zombie.

Has spells:

* **Skeletal Vassals**: summons 2 Cool Skeletons and 2 Skeleton Archers. Can cast this only once.

### Burning Whopper

Has Golden Hearts. Has critical attack. Each non-blocked attack summons a bunch of Skeleton Warriors. ......

### Horror Archer

Has Burning Hearts. Shoots 2 fire arrows in quick succession.

### Horror Templar

Has shield. Walks only on path. Cannot be stunned, cannot be moved by force. Has fire attack.

Has spells:

* **Burning Vassals**: summons 2 Fire Imps and 2 Horror Archers. Can cast this only once.

### Horror Whopper

Has Golden Hearts. Has critical attack. Each non-blocked attack summons a bunch of Skeleton Warriors. Has fire attack.

Has spells:

* **Earthquake**: 1 rock falls from the sky on player's path. If rock hits the player it damages and stuns him/her.
Fire Bomb

**Fire Bomb** is item card for Warrior. Shoots X bombs from player position towards monster locations. Bombs are fired in about half a second interval.

Number of bombs: 10
Bomb damage: 1
Chance to spawn fire on impact: 30%
Small shockwave
Shatters frozen hearts with a single hit
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 250
Number of bombs: 12
Bomb damage: 2
Chance to spawn fire on impact: 60%
Medium shockwave
Shatters frozen hearts with a single hit
Cooldown time: 20.0 sec
Uses left: 8/8
Charge cost: 450
Number of bombs: 14
Bomb damage: 3
Chance to spawn fire on impact: 90%
Big shockwave
Shatters frozen hearts with a single hit
Cooldown time: 20.0 sec
Uses left: 12/12
Charge cost: 600

## Legendaries

### Hot Potato

Number of bombs: 10
Bomb damage: 1
Chance to spawn fire on impact: 30%
Small shockwave
Shatters frozen hearts with a single hit
Charge cost decreased by: 10%
Chance for the bomb to bounce after exploding: 10%
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 225
*"In this game every enemy loses!"*
Number of bombs: 12
Bomb damage: 2
Chance to spawn fire on impact: 60%
Medium shockwave
Shatters frozen hearts with a single hit
Charge cost decreased by: 20%
Chance for the bomb to bounce after exploding: 20%
Cooldown time: 20.0 sec
Uses left: 8/8
Charge cost: 360
*"In this game every enemy loses!"*
Number of bombs: 14
Bomb damage: 3
Chance to spawn fire on impact: 90%
Big shockwave
Shatters frozen hearts with a single hit
Charge cost decreased by: 30%
Chance for the bomb to bounce after exploding: 30%
Cooldown time: 20.0 sec
Uses left: 12/12
Charge cost: 420
*"In this game every enemy loses!"*
Caracteristicas

Características de los algoritmos

Las **características** fundamentales que debe cumplir todo algoritmo son:

Un algoritmo debe ser preciso e indicar el orden de realización de cada paso.

Un algoritmo debe estar definido. Si se sigue un algoritmo dos veces, se debe obtener el mismo resultado cada vez.

Un algoritmo debe ser finito. Si se sigue un algoritmo, se debe terminar en algún momento; o sea debe de tener un número finito de pasos.

La definición de un algoritmo debe describir tres partes: Entrada, Proceso y Salida.

En el algoritmo citado anteriormente se tendrá:

**Entrada** ingredientes y utensilios empleados

**Proceso** elaboración de la receta de cocina

**Salida** terminación del plato (por ejemplo, cordero)

Un algoritmo exige que se tengan varias propiedades importantes:

Los pasos de un algoritmo deben ser simples y exentos de ambigüedades (diferentes significados), deben seguir un orden cuidadosamente prescrito, deben ser efectivos y deben de resolver el problema en un número finito de pasos.

El siguiente ejemplo muestra un algoritmo para cambiar un foco quemado.

Cambiar un foco quemado podría resumirse en dos pasos:
Quitar el foco quemado
Colocar un foco nuevo

Pero, si tuviera que entrenar un robot domestico para que efectúe esta tarea, tendrá que ser mas especifico y claro en los pasos a seguir, dar mas detalles (suponga que el foco se encuentra en el techo de una habitación):
Situar escalera bajo el foco quemado.
Elegir un foco de reemplazo (de la misma potencia que el anterior).
Subir por la escalera hasta alcanzar el foco.
Girar el foco contra las manecillas del reloj hasta que esté suelto.
Ubicar el foco nuevo en el mismo lugar que el anterior.
Enroscar en el sentido de las manecillas del reloj hasta que quede apretado.
Bajar de la escalera.
Poison Bomb

**Poison Bomb** is item card for Warrior. Shoots X bombs from player position towards monster locations. Bombs are fired in about half a second interval. Poison does 1 damage a second (with no other modifiers like Corrupted Ring or magic suffix modifiers)

Number of bombs: 10
Small shockwave
Poson duration: 3-6 sec
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 250
Number of bombs: 12
Medium shockwave
Poson duration: 3-6 sec
Cooldown time: 20.0 sec
Uses left: 8/8
Charge cost: 450
Number of bombs: 14
Big shockwave
Poson duration: 3-6 sec
Cooldown time: 20.0 sec
Uses left: 12/12
Charge cost: 600

## Legendaries

### Stink Bombs

Number of bombs: 10
Small shockwave
Poson duration: 3-6 sec
Max charges increased by: +1
Chance for the bomb to bounce after exploding: 10%
Cooldown time: 20.0 sec
Uses left: 5/5
Charge cost: 250
*"Make sure you stand upwind"*
Number of bombs: 12
Medium shockwave
Poson duration: 3-6 sec
Max charges increased by: +2
Chance for the bomb to bounce after exploding: 20%
Cooldown time: 20.0 sec
Uses left: 10/10
Charge cost: 450
*"Make sure you stand upwind"*
Number of bombs: 14
Big shockwave
Poson duration: 3-6 sec
Max charges increased by: +3
Chance for the bomb to bounce after exploding: 30%
Cooldown time: 20.0 sec
Uses left: 15/15
Charge cost: 600
*"Make sure you stand upwind"*
Shadow Sword

**Shadow Sword** is a artifact card for Warrior. It acts a damage multiplier against mass enemies. Instead of 1 hit you get 2 or 3 hits.

Additional attacks of Shadow Sword lvl2 and 3 can proc other equipped artifact card effects. E.g. if you have SS and Burning Axe equipped you will get a chance to burn the fire under hit monsters and attacks will shatter Frozen Hearts

Maximum range from target: small
Cost: 6
Maximum range from target: medium
Other cards' effects apply
Cost: 12
Maximum range from target: large
Other cards' effects apply
Grants 2 extra attacks
Cost: 18

## Legendaries

### The Long Dark

The legendary increases the possibility to hit 2 additional enemies even more.

Maximum range from target: small
Better chance to hit gargoyles
Maximum range from target increased by: 30%
Cost: 6
"*Length sometimes does make all the difference"*
Maximum range from target: medium
Other cards' effects apply
Better chance to hit gargoyles
Maximum range from target increased by: 30%
Cost: 12
"*Length sometimes does make all the difference"*
Maximum range from target: large
Other cards' effects apply
Grants 2 extra attacks
Better chance to hit gargoyles
Maximum range from target increased by: 30%
Cost: 18
"*Length sometimes does make all the difference"*
Brother Blackwood

## Character Information

He is the leader of the Blackwood Guild in the City of Eldritch. Although he was hesistant of outsiders, he will accept the request for aid.

## Relationships

First met the Misfits in the Blackwood Guild. Although he was hesitant of the outsider help, he provided them a map and the information that wererats were attacking the city. He seem to have a cooler head then most of his guild, when the Misfit came in, and is probably why he is in a leadership position.
Relic of Rage

**Relic of Rage** is artifact card for Warrior. It acts as a damage boost item and can be effective when fighting a lot of monsters of the same type or against tanky monsters or bosses. Although it is often easy to disrupt the chain by hitting the wrong monster it can be quite useful.

Number of monsters required to hit is reduced by 1 each time the damage boost proc happens finishing to improve at 2 hits. Changing the target monster family type resets the counter back to 7, 6 or 5 depending on the level.

This card does not take other equipped cards into consideration. Added damage is always 3, 4 or 5 regular heart damage. So equipping Burning Axe won't increase this card trigger damage against monsters with Frozen Hearts.

It is especially effective when activating obelisks when doing Archdemon quest as each obelisk spawns monsters of one specific family type.

Initial trigger at: 7th
Damage: 3
Shockwave: tiny
Cost: 8
Initial trigger at: 6th
Damage: 4
Shockwave: small
Cost: 10
Initial trigger at: 5th
Damage: 5
Shockwave: medium
Cost: 12

## Legendaries

### Perun's Rage Pendant

2 bolts are unleashed upon effect proc. 6 bolts are unleashed upon monster kill with a proc. Lightning bolts can damage the player.

Initial trigger at: 7th
Damage: 3
Shockwave: tiny
Max health increased by: +1
Spawns charged bolts when triggered. If the blow kills the enemy small storm is unleashed
Cost: 8
*"Thunder rolled... And rolled a six"*
Initial trigger at: 6th
Damage: 4
Shockwave: small
Max health increased by: +2
Spawns charged bolts when triggered. If the blow kills the enemy small storm is unleashed
Cost: 10
*"Thunder rolled... And rolled a six"*
Initial trigger at: 5th
Damage: 5
Shockwave: medium
Max health increased by: +3
Spawns charged bolts when triggered. If the blow kills the enemy small storm is unleashed
Cost: 12
*"Thunder rolled... And rolled a six"*
Crystal of Speed

**Crystal of Speed** boosts Character's movement speed until he/she suffers a number of attacks.

Increases movement speed by 30% until the hero is hit once
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 300
Increases movement speed by 30% until the hero is hit 3 times
Cooldown time: 15.0 sec
Uses left: 8/8
Charge cost: 500
Increases movement speed by 30% until the hero is hit 5 times
Cooldown time: 10.0 sec
Uses left: 12/12
Charge cost: 750

## Legendaries

### Blue Crystal

Increases movement speed by 30% until the hero is hit once
Chance to spawn some mana on use: 10.0%
Monsters that hit the hero during the effect get stunned
Cooldown time: 20.0 sec
Uses left: 4/4
Charge cost: 300
*"I am the danger"*
Increases movement speed by 30% until the hero is hit 3 times
Chance to spawn some mana on use: 20.0%
Monsters that hit the hero during the effect get stunned
Cooldown time: 15.0 sec
Uses left: 8/8
Charge cost: 500
*"I am the danger"*
Increases movement speed by 30% until the hero is hit 5 times
Chance to spawn some mana on use: 30.0%
Monsters that hit the hero during the effect get stunned
Cooldown time: 10.0 sec
Uses left: 12/12
Charge cost: 750
*"I am the danger"*

### Red Crystal

Increases movement speed by 30% until the hero is hit once
Max charges increased by: +1
When standing in flames being hit doesn't affect this card and speed bonus is 50%
Required level: 37
Cooldown time: 20.0 sec
Uses left: 5/5
Charge cost: 300
*"Captain Cook's special"*
Increases movement speed by 30% until the hero is hit 3 times
Max charges increased by: +2
When standing in flames being hit doesn't affect this card and speed bonus is 50%
Required level: 37
Cooldown time: 15.0 sec
Uses left: 10/10
Charge cost: 500
*"Captain Cook's special"*
Increases movement speed by 30% until the hero is hit 5 times
Max charges increased by: +3
When standing in flames being hit doesn't affect this card and speed bonus is 50%
Required level: 37
Cooldown time: 10.0 sec
Uses left: 15/15
Charge cost: 750
*"Captain Cook's special"*
Claymore

**Claymore** is artifact card for Warrior. Claymore does bonus damage to monsters that stand on the Character's path (road) if they are close to the character. The radius at which Claymore can apply improves per level.

Targets that will receive damage bonus are highlighted with red circle underneath them.

It works every time against Hungry Plants and Voracious Plant which always appear on the player's path and right in close proximity.

Low mana sustain cost and great damage boost makes Claymore often the best choice as damage boost item. It is often more effective to wait for monster to go onto the path if it is a melee monster.

It works especially well with Cluster. You pull all monsters to monster standing on the path and most get the damage multiplier. Also if you have any other cards that can proc other card effects they will proc Claymore for monsters standing on the path making a weapon of mass destruction.

The effect of Burning Axe or Frozen Flail (if equipped) will affect damage buff from the Claymore. E.g. without Frozen Flail 1 proc hit with Claymore will remove 1 Burning Heart from Horror Archer (3 damage to shatter Burning Heart and 1 damage for Normal Heart) and With Frozen Flail 2 Burning Hearts will be removed (1 damage to shatter Burning Heart, 1 damage for Normal, 1 damage to shatter second Burning Heart, 1 damage for Normal)

Additional damage: 1
Range: tiny
Cost: 5
Additional damage: 2
Range: small
Cost: 6
Additional damage: 3
Range: medium
Cost: 7

## Legendaries

### Kusanagi

Kusanagi's legendary suffix is probably the most powerful of all Warrior's legendary suffixes. The chance of getting mana and hearts is very high. You get 2-5 mana and hearts after killing a monster. If there are summoners (Zombies exploding into other zombies, Demons exploding into imps, Skeletons with golden hearts, Spiders) you are very likely to get free kills for those weak summons and a huge hearts and mana recovery. The recovery you get from Kusanagi is often as good as recovery you get from Rogue's Vamp Gloves.

Additional damage: 1
Range: tiny
Better chance to dodge demons
Monsters hit by the blade have a chance to drop hearts and mana
Cost: 5
"*Enemies will fall like blades of grass"*
Additional damage: 2
Range: small
Better chance to dodge demons
Monsters hit by the blade have a chance to drop hearts and mana
Cost: 6
"*Enemies will fall like blades of grass"*
Additional damage: 3
Range: medium
Better chance to dodge demons
Monsters hit by the blade have a chance to drop hearts and mana
Cost: 7
"*Enemies will fall like blades of grass"*

## Trivia

Was added on the game Release in version 1.00 on December 13, 2018.
Remedy

**Remedy** cures stun, poison and freeze. Grants immunity to these effects for some time. Can be used while stunned if the potion is in Character's belt (hand) to cure stun instantly. Improved by Skeleton Belt.

Cures effect and resistance during effect time: poison, slow, freeze, stun
Effect time: 10.0 sec
Cooldown time: 1.0 sec
Uses left: 4/4
Charge cost: 100
Cures effect and resistance during effect time: poison, slow, freeze, stun
Effect time: 30.0 sec
Cooldown time: 1.0 sec
Uses left: 8/8
Charge cost: 300
Cures effect and resistance during effect time: poison, slow, freeze, stun
Effect time: 60.0 sec
Cooldown time: 1.0 sec
Uses left: 12/12
Charge cost: 500

## Legendaries

### Karma Essence

Cures effect and resistance during effect time: poison, slow, freeze, stun
Chance for shockwave on player on use: 10%
Spawns electric bolt under source when this card blocks an effect
Effect time: 10.0 sec
Cooldown time: 1.0 sec
Uses left: 4/4
Charge cost: 100
*"Like a gulp of liquid power!"*
Cures effect and resistance during effect time: poison, slow, freeze, stun
Chance for shockwave on player on use: 20%
Spawns electric bolt under source when this card blocks an effect
Effect time: 30.0 sec
Cooldown time: 1.0 sec
Uses left: 8/8
Charge cost: 300
*"Like a gulp of liquid power!"*
Cures effect and resistance during effect time: poison, slow, freeze, stun
Chance for shockwave on player on use: 30%
Spawns electric bolt under source when this card blocks an effect
Effect time: 60.0 sec
Cooldown time: 1.0 sec
Uses left: 12/12
Charge cost: 500
*"Like a gulp of liquid power!"*
Raashazur Bloodfist

"Will break your blade."

### RELATIVES

Zorubaash (brood brother), Braakam (brood brother - deceased), Ronaag (brood brother)

## Intro

"We were strongest, together, then he left us. The shaman said he was on a journey, but he never returned. The mad chieftain allied with a warlock and made us sick. He said we would become strong. He lied, and Zorubaash never returned. They burned the shamans in their cave, and we fled. I lost my people to dark magic and demons. So many tribes have fallen to this corruption. There are no allies left. I hear there is a tribe in the lowlands that is untainted. They are led by a gray-skin War Chief. Is it him? Does he live? Did he leave us for them? I will see for myself...

I have met his warriors. The "Ice Wolves", they call themselves. Their War Chief sent them to find us, to find the last of the Bloodfist. Now we flee with them, chased by the mad chieftain's horde and the sorcerer's demons. My brother fell in battle, letting us escape. My other brother is useless, a husk of what he once was. Now, we only run. I will meet this Forgeborn War Chief. I will meet Zorubaash, and I will give him a scar for every brother and sister we lost...

I have met him. I have found my brother, and he is strong. He grew strong, while we grew weak. He carries a great blade upon his shoulders, his people's pride, and they follow him, without question. He lives among other races. They are soft, but he calls them strong. How?! How has he become so strong, with all these weaklings? My blade and tusks could not reach him. He threw me down and did not kill me. He stopped his warriors from killing me. He is strong enough to ignore my attack and offer his hand in friendship. He is a fool not to kill us. We carry the same taint that turned us all. He says he will find a cure. Now, he has been taken, and I wonder if he will ever return. His people seem sure, but they don't know him, like I do."

## Character Information

Raashazur is a gray-skinned Half-Orcess from the Bloodfist tribe, of the mountainous, northern wastes. She has the red eyes of a berserker and dark, brown hair, with small, white tusks, one of which is chipped from biting an axe blade in combat, earning her the title "Axe Biter". She carries a glaive and two swords.

## Relationships

Zorubaash - brood brother

Ronaag - brood brother

## Notable Items

- Glaive (orcish)

- Twin longswords (orcish)
Alas

## Before the Journey

At 12 her city was attacked by a necromancer. Her
father and grandfather die at the beginning of the attack. They were with the elder dragon that was killed and reanimated under the necromancer's control.

Alas and her little brother were at the library when the attack happened. They got surrounded by their undead friends and neighbors. Alas was scratched badly by one of them on her back and her left eye. In a panic her brother cast a spell he just looked at hours before, a teleportation spell. It rebound taking his life and most of her memory.

She landed unconscious on a random road where her adoptive parents found her. They tried to help her regain her memory until they passed of old age, when she was 16.

She can recall her first name and how to speak draconic. She took on the last name Pinespell to honor her adoptive parents. Due to nightmares she hates sleeping, luckily, she’s an elf and doesn’t need to sleep. The nightmares are about the undead. If she sees the undead, she freezes up and flees when she feels she can. She had been trying to overcome this fear but has made little improvement.

Due to the fact she can speak with dragons, she always tries to speak to any of them or anyone that can speak draconic.

After her parents died, she lived on her own in the woods till 67 years old (she’s not entirely sure of her age) with lack of interaction with other people her communication skills are lacking greatly.

## A Short Journey

Alas didn't last long on this journey. During the first couple of days a hoard of orcs arrived at a town. She had an amazing shot and was able to hit a scarred grey orc from 300 feet with her short bow. She was able to hit him two more time before he made it to her. She ran away into the town and got no help. She hid from the orc, but it was no use. Once she was caught she attempted to kill herself by stabbing herself and biting her tongue off. It was no use for the orc wanted her alive, but chopped her leg off for trying to escape.
Book of Fantasy

## Character Information

She is the second living book that the party found after finding Book of Adventure. They traversed the great castle and found it was eroding from something. They found Belle's room was torn asunder and made it into the dungeon. Here the party found Belle's remains. After they traversed the path to find Fantasy asleep in said castle. After traversing with her they realized the book she had been reading (beauty and the beast) had been rewritten and starting to take a bad turn. After, the party followed the Book of Fantasy. They where surprised when a shape swiftly took the Book of Adventure and Fantasy with them. They chased her down and managed to destroy The Beast and save Fantasy in the process.
Viper Cloak

**Viper Cloak** is an artifact card for Rogue that increase the effects of Poison Arrow and other poison effects.

Chance that poison on monsters deals double damage: 33%
When you are hit by missile there is a 20% chance to strike back with poison bolt dealing 2-3 damage
Cost: 6
Chance that poison on monsters deals double damage: 66%
When you are hit by missile there is a 33% chance to strike back with poison bolt dealing 3-4 damage
Cost: 8
Chance that poison on monsters deals double damage: 100%
When you are hit by missile there is a 50% chance to strike back with poison bolt dealing 4-5 damage
Cost: 10

## Legendaries

### Mother-In-Law

"Her quips not only are poisonous, they literally push monsters away."

At level 3, enemies that take poison damage guaranteed to be repelled away from the rogue, which can be a useful survival tool.

Chance that poison on monsters deals double damage: 33%
When you are hit by missile there is a 20% chance to strike back with poison bolt dealing 2-3 damage
Max mana increased by +1
Every time poison deals damage to a monster there is a chance it will repel that monster: 33.0%
Cost: 6
"*Her quips not only are poisonous, they literally push monsters away"*
Chance that poison on monsters deals double damage: 66%
When you are hit by missile there is a 33% chance to strike back with poison bolt dealing 3-4 damage
Max mana increased by +2
Every time poison deals damage to a monster there is a chance it will repel that monster: 66.0%
Cost: 8
"*Her quips not only are poisonous, they literally push monsters away"*
Chance that poison on monsters deals double damage: 100%
When you are hit by missile there is a 50% chance to strike back with poison bolt dealing 4-5 damage
Max mana increased by +3
Every time poison deals damage to a monster there is a chance it will repel that monster: 100.0%
Cost: 10
"*Her quips not only are poisonous, they literally push monsters away"*
Orc Pirate Band

## Relationships

They where the drinking party of Orc that appriecated the help from Goremash and Appledore in helping put the head on the statue in Nos Paragos Island. They are a shipwrecked pirate band that made there days on the island by working for The Boss. Drake Appledore convinced the Orcs that he single handed fought off a Ancient Golden Dragon names Goldrinth.
Item cards

**Item cards** are **cards** that have a limited amount of charges, but no **mana** cost. Refilling charges can be done using **Fortune Teller** or they can drop from **monsters** or **objects.**

**Item Cards** like Fire Bomb, Potions or Town Portal have a limited amount of charges/uses. When they run out of charges, they can be replenished at the Fortune Teller for gold. Her prices vary between 100 gold for Potions up to a 1000 gold for Town Portals. Potions also drop frequently in the cathedral.

There are Item cards available to all classes and some cards are class exclusive.

In Roguelike healing and mana restoring potions **cannot** be charged in Fortune Teller.
Silver Hair

## Character Information

She was the second in command of Nos Paragos Island. She was the cooler head between the people and The Boss. Although she was calmer, doesn't subtract from the fact that she was just as powerful as The Boss. She can move at incredible speeds as seen when running from The Ancient Black Dragon to get the Demon Lord's daughter. She is noble most likely shipwrecked on the Island.

## Relationships

She met the party when they traveled to Nos Paragos Island. The person she came in contact the most was Noose and Athos as they tried to hit on her. She is deeply afraid of the Demon Lord's Maid and, she was visibly shaken when came into contact with her. Her real title was only given to Athos Shadowcloak and Noose when Athos asked for her first name. She replied only in noble title. She is terrified of the Maid in the Mask. This women watches over the Demon Lord’s daughter and cast a spell on Silver Haired lady who, was visiably shaken by the maid. has taken a fancy to her and obtained her name when Athos asked for their first names, in which, they gave her title. After that, shenanigans form other party members forced Athos and Noose to be interrupted when Goremash obtained summons to the Demon Lord’s Castle.
Princess Camila Goldpetal

"You will study your books young man"

## Intro

"Thanks to my noble birth, people are inclined to think the best of me. I am always welcome in the high society, and people assume I have the right to be wherever I am. The common folk make every effort to accommodate me and avoid my displeasure, and other people of high birth treat me as a member of the same social sphere. I can secure an audience with a local noble if you need me too."

## Character Information

We looking at Princess Camila there is no doubt that she is of regal bearing and cut above the unwashed masses. She believes that it is her duty to respect the authority of those above her and strongly believes those below should respect hers. Married into another noble family she believes the house alliance must be sustained at all cost. Her flaw is that she believes that everyone is beneath her.

## Relationships

She is the adopted mother of Drake Appledore and Perrin Appledore. She had a great disdain for Drake because he wouldn't study his books. She is married to another noble the Baron Ignis Goldpetal. Her family is known for their great elven warships.

## Notable Items

* Wand of the War Mage (Arcane Focus)
* Ring of Spell Storing

## Abilities

**High-Elf Abilities**

* Dark Vision
* Keen Sense
* Fey Ancestry
* Trance
* Elf Weapon Training
* Cantrip
* Extra Language

* **Wizard Abilities**

**Cantrips**

* Mending
* Prestidigitation
* Dancing Lights
* Friends
* Shocking Grasp

**1st Level**

* Charm Person
* Comprehend Language
* Feather Fall
* Identify
* Mage Armour
* Magic Missile

**2nd Level**

* Alter Self
* Arcanist's Magic Aura
* Crown of Madness
* Detect Thoughts
* Misty Step

**3rd Level**

* Counter Spell
* Fireball
* Fly
* Sending

4th Level

* Dimension Door
* Polymorph
* Stoneskin
* Watery Sphere

5th Level

* Hold Monster
* Scrying
* Teleportation Circle

6th Level

* Disintergrate
* Globe of Invulnerability
* Mass Suggestion

7th Level

* Reverse Gravity

8th Level

* Mind Blank
Sir Huffle

## Character Information

He is a prominent member of the Talon of The Raven Guild and is the primary sellperson of their mystical items. His shop has many Mystic item and all of them aren’t known.

## Relationships

He has only met Pebblegrin so far and addressed him with "what is your name’’. He seems impatient and short with Pebblegrin. Pebblegrin has bought 5 potions of healing and 5 potions of Greater healing from him.
Ahab-Book of Adventure

## Character Information

He is a living book that lives for the adventure of a story. He was the first book the party found after been given the quest by Gite The Every-Knowning to find the things that set adventures on their path. Ahab was attacking a dummy when the group first met him. He traveled with the party and, he helped search out the his friend the Book of Fantasy.
Meteor

**Meteor** is spell card for Mage. This targeted spell is meant to be anti mass shield option and heavy hitter spell. In practice it is rarely usable and is severely underpowered.

The quantity of Meteors in upgraded versions is almost meaningless as on landing Meteor knocks all enemies from the impact location making subsequent Meteors often hit empty ground.

The spell mana cost is so high that it is pain even to use it once. It also has cooldown of 9 sec on all levels. You need target to cast this, you cannot cast this onto location.

It may work well when target is standing still or is immobile and it often kills what it hits (if the target is not knocked back on the first Meteor or has less than 10 Normal Hearts) but there are less costly, less hard to use and cooldown heavy options than this one.

## Legenadries

### Crusher

Even ice shrapnels does not make this spell usable.

Number of meteors: 1
Destroys shield on direct hit
Direct hit damage: 10
Heals on use: 1
Chance to spawn three explosive ice shrapnels on impact: 30.0%
Required level: 33
Cooldown time: 9.0 sec
Cost: 5
*"Lifetime odds of being hit by a meteorite are 1 in 700,000. However, with the Mage around, the meteorite is already well on its way and homing in fast."*
Number of meteors: 2
Destroys shield on direct hit
Direct hit damage: 10
Shockwave that destroys one level of shields
Heals on use: 2
Chance to spawn three explosive ice shrapnels on impact: 30.0%
Required level: 33
Cooldown time: 9.0 sec
Cost: 7
*"Lifetime odds of being hit by a meteorite are 1 in 700,000. However, with the Mage around, the meteorite is already well on its way and homing in fast."*
Number of meteors: 3
Destroys shield on direct hit
Direct hit damage: 10
Shockwave that destroys shields
Heals on use: 3
Chance to spawn three explosive ice shrapnels on impact: 30.0%
Required level: 33
Cooldown time: 9.0 sec
Cost: 9
*"Lifetime odds of being hit by a meteorite are 1 in 700,000. However, with the Mage around, the meteorite is already well on its way and homing in fast."*

### Perseids

Number of meteors: 1
Destroys shield on direct hit
Direct hit damage: 10
Card to the ledt cannot be disabled by a boss
Chance to call down tho more meteors on random positions: 20.0%
Required level: 20
Cooldown time: 9.0 sec
Cost: 5
*"Fire and brimstone!"*
Number of meteors: 2
Destroys shield on direct hit
Direct hit damage: 10
Shockwave that destroys one level of shields
Card to the ledt cannot be disabled by a boss
Chance to call down tho more meteors on random positions: 30.0%
Required level: 20
Cooldown time: 9.0 sec
Cost: 7
*"Fire and brimstone!"*
Number of meteors: 3
Destroys shield on direct hit
Direct hit damage: 10
Shockwave that destroys shields
Card to the ledt cannot be disabled by a boss
Chance to call down tho more meteors on random positions: 40.0%
Required level: 20
Cooldown time: 9.0 sec
Cost: 9
*"Fire and brimstone!"*
Florea Grass Dojo

**Florea Grass Dojo** is a dungeon in the Aurora region, located in Florea Town. This dungeon is mainly occupied by Grass types. (placeholder)

## Pokémon

### Mystery Eggs

There are no Mystery Eggs in this dungeon.

## Tips

* Tips to Help Players Complete Objective/Dungeon

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

Settlements
❖
Landmarks
❖
Dungeons
❖
Access to
❖
Charity the International Thief

## Charity

“Stop in the name of the law” the guard shouted “the only name I answer to is Charity, remember it because I already signed all of your weapons”

## Intro

”Charity was an orphan raised on the streets with the help of older urchin who taught her the ways of thieving, and deceit. Constantly looked at with fear and disgust, due to her upbringing and heritage Charity grew to resent society. After her friend was caught for stealing for the for the third time he was executed. Cementing these beliefs, after that Charity targeted more whimsically not caring if she was caught her goal being to humiliate the nobles as well as to demolish their fortunes. Although she cared little of the wealth and would often be seen distributing her spoils to the common people along with advice on how the best ways to get by. Until her tendencies resulted the law coming for her when she would make showy and daring escapes out of the city and move on to the next.”

## Character Information

Charity was only in the party for a brief moment so her beliefs and ideals are still unknown. Could possibly be the reason she was murdered.

## Relationships

Charity started with the party after trying to steal from the kingdom. After, she was given a magic compass and told to go to Nos Paragos to deliver a package. She made it to Terrawave with the party until she was mysteriously murdered. Drake Appledore was the first to find the body and ultimately framed for murder.

## Notable Items

* ~~Compass of The Quest to Nos Paragos (Taken by Athos Shadowcloak)~~

## Abilities

* Unknown as Charity didn’t get in combat.
Thia

## Relationships

Most of her past in unknown. However, she first met the traveling party after Drake Appledore bounded off the Goldpetal Warship. She asked him to find her “Friends” Goremash and Athos Shadowcloak. She was also in the crypt that resurrected the three PCs from a zombie Minotaur. She also raised the dead inside a crypt that consisted of a zombie hoard and ogres. Outside of that it is unknown what she is or does.
Thorn

## Character Info

Thorn is a 4000 year old High-Elf that is part of the Drunken Guild. He is the resident cook for its members and loves to make them feel welcome once they earn Grundar's respect. He is known to lien towards the Gay side, as when mention that he wouldn't go home with the Amazonian warriors at the Va'lor Fighting Pits. Overall, he is an accomplished ranger and has earn the rank of Gold in The Drunken Guild.

## Relationships

Lilly: She is the sister to Thorn and acts more manly then him. They have a tense relationship but this is only due to the 2000 year age gap between them. Thorn often gives Lilly a quest in the guild even though she doesn't belong there.

## Abilities

* Unknown but, probably a high level ranger.
Black Ancient Dragon

## Character Information

This dragon was the pet to the Demon Lord of Nos Paragos. He was awoken by Spring, Kite and Bob after they inflitrated castle of the Demon King. The dragon apparently got out often due to the Child in White. After released, The dragon flew above the island before plummeting to the ground knocked out. When the town folk where questioned, they told the party that the dairy man on the beach and done it. The Dragon was then dragged back to the castle to his slumber.

## Relationship

The only notable relationships is that with the island of Nos Paragos and The Demon Lord.
Joyra Goldpetal

## Intro

“ I *took refuge in the palace library where I studied arcana and had many fairie dragon friends that infested the old library. After years of study, I came to see that magic was the power that could avenge the wrongs done to my noble family and maybe find my half brother Drake Appledore.*

## Relationships

She is the daughter of Baron Ignis and Camila Goldpetal. She has two half brothers Drake and Perrin Appledore.

## Abilites

Joyra is a formidable Abjuration wizard, and is considered to be one of the most powerful arcanists in the realm of Lothernreil.

### Spells

##### 1st-level

* Identify
* Magic Missile

##### 2nd-level

* Darkness
* Misty Step

##### 3rd-level

* Counterspell
* Dispel Magic
* Fireball
* Sending

##### 5th-level

* Scrying
* Teleportation Circle
Artifacts

**Artifacts** are additional build changing items. Some of them can be chosen upon creating a character, but most have to be acquired during gameplay. The main method for Artifact acquisition is **Vault** floor rewards. Note that all Artifacts normally cost Gems, which is Hellcard's currency that is freely acquired by players during runs. The exception to this are Artifacts, such as the Golden Onion for Rogue, that makes one reward choice free after each completed floor. This gives the player a chance to acquire additional Artifacts for free. Below is a complete list of Artifacts available in the game.

## Starter Artifacts

These are Artifacts that can be chosen upon creating a character. Each character starts with 3 Gems and players are limited to selecting starter Artifacts based on those 3 Gems. Players are unable to select more than 3 Gems worth of starter Artifacts.

### Mage

* Acorn
* Cockade
* Little Helper
* Prism
* Spacious Sleeve
* Veteran Pin

### Rogue

* Brass Cog
* Golden Onion
* Grabber
* Horse's Head
* Salt
* Veteran Pin

### Warrior

* Sun
* Talking Scabbard
* Tankard
* Unagi
* Unripe Banana
* Veteran Pin

## Common Artifacts

* Bandaid
* Blood Grail
* Bottle of Miasma
* Evergreen Leaf
* Homicidal Organ
* Kielbasa
* Loot Crate
* Silver Mirror
* Silver Spoon
* Tavern Sign
* Thumb Lancet
* Tilted Cairn
* Tiny Bamboo
* Torn Button
* Toy Compass
* Trowel
* Vicious Hatchet

## Rare Artifacts

* Best Pal
* Clam
* Dice
* Duck Collar
* Explosive Eyeball
* First Blood
* Friendly Toad
* Glass Caltrop
* Golden Ticket
* Iron Snowflake
* Jar of Pickles
* Lump of Coal
* Memento
* Moka Pot
* Red Cap
* Spring
* Star
* Tiny Anchor
* Tsantsa
* Whale Figurine
* Wooden Bowl

## Legendary Artifacts

* Burrito
* Can of Beans
* Flawed Ruby
* Goldfish
* Iron Pan
* Miniature Chair
* Pawn
* Rage Cage
Hagurth Forgeborn

"Hunt well. Run fast. Kill quick."

## Intro

"I have only known shame and the hunt. Older ones remember when we were a whole people, without shame. I wondered if we would wander forever, but then a wanderer came to us, an outcast from his tribe. He broke our shame and led us on a different path. He was taken from us, and he returned. He never truly left us, until now. Will he return, again? Will he carry our pride on his mighty shoulders? Will he return to the arms of his people and his children?"

## Character Information

Hagurth is a younger, green-skinned Orcess, with a strong build, brown eyes, and sharp, white tusks. She is a mighty hunter, leading one of the largest hunting parties, within the Forgeborn. She was born into a shamed tribe and held great awe for the outcast, Zorubaash Bloodfist, who broke their shame, reclaimed Lurog's Pride, and led them as War Chief. Her awe turned to love, and she became the War Chief's second wife, carrying twins for him, before he was taken from his adopted people.

## Relationships

Zorubaash Forgeborn - Husband and War Chief

Twins - ???

## Notable Items

- Javelins made from Wyvern bones

- Bone Blade (Zanarick's other fang)

## Abilities

- Barbarian Rage

- Ancestral Guardians

- Ranger (Colossus Slayer)
Yisk

## Relationships

Zorubaash's mate from another world, Yisk is a lizardfolk tavern keeper Zorubaash met in Terrawave village. Something beyond the ale and mere whimsy brought them together. She is easily a head and a half taller than Zorubaash, but she seems perfectly content, even happy, with the Half-Orc chieftain. Her title amongst her people is “She who gathers many fish” and seems to be a bit of a legend among them. She has never had a clutch to call her own, but she anticipates a great many with Zorubaash.
The Captain of Synthworth

The Captain of Synt Wharf

## Intro

"Life can be hard for a woman living in a world of cutthroat pirates and I have seen my share of hardship. My own father served as a pirate till he was killed after cheating at dice. My mother was claimed by the captain as property. I saw mother’s life was a dead end and vowed never to be a slave to any man. At 12 I killed an over amorous sailor and stole his pouch, and never looked back. My fierce determination to succeed eventually brought me a loyal crew and my own ship. Today I am known as one of the blackest pirates to roam the sea. I'll kills or maroon a captive without a second thought."

## Character Information

She is a fierce warrior and heavy drinker. When she drinks, she get incredibly violent. This can be seen when Goremash witnessed her attack crew mates. One crew mate ended up with a dagger in his shoulder and, another member was pinned to a wall with a short sword. She came in procession of a treasure map in which her crew explained inspired her to seek out these items. When she made it to the island, she came a crossed a young Red Dragon. She killed the red dragon single-handedly and was marooned for three days. When her crew found her she had lived off the dragon and was sitting by a campfire. When asked, She retorted that she had found the treasure but the chest only had a hunk of metal and special long sword.

## Relationships

Only of the traveling party has she met Goremash and Drake Appledore. Goremash had snuck onto her ship and witnessed her fighting her crew. By the end of the night, She had a black out and was no longer awake.

Her craving for power is her driving force, she feels without a constant goal she will stagnate and fall by the wayside. She often takes lovers, if her crew allows, but usually has them killed after short periods. She considers herself above the laws of civilized folk, and scoffs at those who would bring her down. For all this she consider herself to be honest and if she makes a bargain, (forced or not) she will hold up to it.
Appearance: Long back length black hair, slim build, long nose with green eyes, alabaster skin. 5’6″ 115 lb.. Dresses in the clothes a male sailor would wear but tied with a red bandana for a belt.

## Notable Items

* +3 studded leather
* +1 cutlass, dagger
* potion of water breathing

## Abilities

**Human Abilities**

* Ability Score Increase
Invisibility Potion

**Invisibility Potion** makes the Character invisible for monsters. Characters can attack during the invisibility effect, but monsters cannot interact with the player other than collision. Using the spell and items usually ends the effect. Improved by Skeleton Belt.

Collision with a monster ends the effect
Effect time: 4.0 sec
Cooldown time: 9.0 sec
Uses left: 4/4
Charge cost: 300
*Using items and spells usually ceases invisibility effect*
Collision with a monster ends the effect
Effect time: 6.0 sec
Cooldown time: 6.0 sec
Uses left: 8/8
Charge cost: 500
*Using items and spells usually ceases invisibility effect*
Collision with a monster ends the effect
Effect time: 8.0 sec
Cooldown time: 3.0 sec
Uses left: 12/12
Charge cost: 750
*Using items and spells usually ceases invisibility effect*

## Legendaries

### Ghost and Furious

Collision with a monster ends the effect
Max charges increased by: +1
Using other cards does not break invisibility effect
Required level: 37
Effect time: 6.0 sec (affected by Skeleton Belt)
Cooldown time: 9.0 sec
Uses left: 5/5
Charge cost: 300
*Don't mess with Ouija board*
*Using items and spells usually ceases invisibility effect*
Collision with a monster ends the effect
Max charges increased by: +2
Using other cards does not break invisibility effect
Required level: 40
Effect time: 6.0 sec
Cooldown time: 6.0 sec
Uses left: 10/10
Charge cost: 500
*Don't mess with Ouija board*
*Using items and spells usually ceases invisibility effect*
Collision with a monster ends the effect
Max charges increased by: +3
Using other cards does not break invisibility effect
Required level: 40
Effect time: 8.0 sec
Cooldown time: 3.0 sec
Uses left: 10/15
Charge cost: 750
*Don't mess with Ouija board*
*Using items and spells usually ceases invisibility effect*

### Ghost Rider

Card to the left cannot be disabled by boss
Collision with a monster ends the effect
Collision with a monster spawns stunning shockwave
Required level: 37
Effect time: 4.0 sec
Cooldown time: 9.0 sec
Uses left: 4/4
Charge cost: 300
*"Sorry, all out of mercy"*
*Using items and spells usually ceases invisibility effect*
Card to the left cannot be disabled by boss
Collision with a monster ends the effect
Collision with a monster spawns stunning shockwave
Required level: 37
Effect time: 6.0 sec
Cooldown time: 6.0 sec
Uses left: 8/8
Charge cost: 500
*"Sorry, all out of mercy"*
*Using items and spells usually ceases invisibility effect*
Card to the left cannot be disabled by boss
Collision with a monster ends the effect
Collision with a monster spawns stunning shockwave
Required level: 37
Effect time: 8.0 sec
Cooldown time: 3.0 sec
Uses left: 12/12
Charge cost: 750
*"Sorry, all out of mercy"*
*Using items and spells usually ceases invisibility effect*

## Trivia

Added in v.1.00.17912 (game Release date) at December 13th 2018.
Gite The Ever-Knowning

Unknown

## Character Information

Gite is some form of deity that resides in a library at the end of the river Styx. He is a massive humanized-like Owl that is known for knowing information others hope to gather. Outside of that not much is known as to why or how this deity ended in this plane of existence or library.

## Relationship

First approached by Appledore when he was reading. Appledore was freaking out because of a recent dream of his Warlock Patron. After identifying a few items, the rest of the party showed up. Appledore was able to persuade Gite to take from his library of knowledge and obtain the Staff of Charming. He also received the Cloak of Suffocating from Appledore as well. He received a book from Athos Shadowcloak

## Notable Items

* Staff of Charming
* Cloak of Suffocation
* Book about a Hag