OPUS: Rocket of Whispers Tools

## Navigation

* Home
	+ Opus: Rocket of Whispers
		- Characters
		- Locations
		- **Tools**
		- Items
		- Story Arcs

## Tools

### **Metal Cutter**

> *"This will cut down softer metal scraps for us... should keep Fei happy." - John's Note.*
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The very first tool that you can unlock, the Metal Cutter can help you saw through metal to collect Scraps, a vital component needed to support the building of the rockets. Other than that, it can also hack through blocked pathways - assumingly that pathway is blocked by metal fences, hence the name.

The average Rotation speed of the cutter is 3000rpm-2m/min, and it weighs around 3.5 kilogrammes.

### **Snow Gear**

> *"Before the weather regulator stopped working, snow gears only appeared on school plays... now I can't go anywhere without them." - John's Note.*
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The snow gear is the second tool John can craft. It protects him from the harsh weather of his world, while also providing enough warmth to last the day outside. Gameplay-affectedly, having the snow gear allows for John to traverse through the snow without the fear of freezing to unconsciousness. This is especially helpful in later parts of the game - where snows are much heavier than near the Opus Rocket Facility.

The waterproof rating (might've been measured manually by John) is around 10.000mmH2O, and the breathability rating is 1.000g/ m^2/ 24 hours.

### **Malkuth Town Map**

> *"It's surprisingly how unfamiliar the town has become since all the blocked paths were crossed off." - John's Note.*
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Crafted through fabrics and field experience, the Map allows the player to use the option of "Fast-travelling" which, at the expense of time, will deliver John to the middle of the Town; where the Hardware store is nearby. The town - like any other locations - contains many substories and unique items to discover.

Before the unlocking of the Map, using C (on PC) will only have the "Head back to the Opus Rocket Factory?" option launches up. After the map was crafted, the display will change to this (Of course, the other areas haven't been opened).

### **Flashlight**

> *"With this, I'll be able to explore darker areas safely..." - John's Note.*
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The 4th unlockable gear, the Flashlight is actually two flashlights; one is handheld while the other is mounted on what seemed to be a helmet. This tool is extremely helpful for scavengers like John, in a world without electricity to guide the path. Gameplay-affectedly, it allows John to enter a building by simply booting up the lights - which takes 6 minutes in-game time. It is useful due to its nature: To allow John to enter buildings. In later parts of the game, most of the needed resources will have to be collected indoors - where its usefulness shines the brightest.

Its Illuminance is 300lms, and the Beam Angle is around 70 degree.

### **Camping Equipment**

> *"Been a long time since I've camped outside. Can't believe I'm doing all of this for Fei." - John's Note.*
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The Camping equipment can be crafted when John reaches the New Malkuth Mine - after which he proposes that he should build Camping equipment before proceeding further. The gear is comprised of 3 things: Heaters, a tent for shelter and a sleeping bag.

It can fit 2 people - evidently by its size.

### **New Malkuth Mine Map**

> *"Thanks to Reaumur's Journal, directions to the New Mine are pretty clear." - John's Note.*
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Another map, this one is crafted using the knowledge taken from "Reaumur's Journal", assumingly the man/woman who originally discovered the New Mine. Like the Malkuth Town Map, this map works the same way.

There are two circles and a cross in the map. Cross-referencing this with the location's layout, it is obvious that the cross means the pathway is blocked - while the circle leads to a different area.

### **Hunting Rifle**

> *"If it wasn't for Fei's insistence, I wouldn't have to carry this around..." - John's Note.*
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The Hunting Rifle is a restored gear, meaning that it was already in John's possession even prior to the events that the game take place in. The rifle was in John's hand during his first encounter with Fei - one year before the start of the game.

The rifle is armed with scope for precision and a flashlight below the barrel. By the shape of it, the gun resembles the Ruger No.3, but is still debatable.

### **Hetmis Outer City Map**

> *"At least I have something to guide me there now..." - John's Note.*
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The final tool, this map acts as a fast-travel point - like the twos before. Because John has come to Hetmis once before with his uncle when he was little, he seems to have grasped the diagram of the place. However, much has changed in 20 years, and John is uncertain - hence his spawn being in the outer perimeters of the city, and not in the center, unlike the two other fast-travel points.

Also, a noticeable difference between the Hetmis and Malkuth Town map with the New Mine map is that while the New Mine map contains detailed layouts of blocked roads (Marked with a cross) and entry points (Marked with a circle), the two others don't. This might be factored by the "Reaumur's Journal", which was mentioned to have "pretty clear" instruction.

## Trivia

+In one of the Director's Commentaries, Brian the Producer mentioned the scrapped concept of turning the game into a survival-based game, where you have to manage time; water and warmth. Other than that, in the concept, John can only carry 2 to 3 tools with him (Presuming that the maps don't count). The producer, Brian also voiced his happiness when the concept was eventually scrapped in favour of focusing on the story - which is the most beautiful point of all.