Airborne Robots

This entire page contains **SPOILERS** for the Story Mode of *Just Shapes and Beats*. It is recommended to play the entirety of Story Mode before proceeding this page!

You have been warned.

This article or a section of an article needs to be **rewritten** to a higher standard of quality!

### World

LOST CHAPTER

**Airborne Robots** is the fifty-third level of *Just Shapes & Beats*, was introduced in Update 1.6, and is the first level in The Lost Chapter. When completed, a cobweb comes off of a bird cage then hits the cage.

## Description

Airborne Robots is the first level in The Lost Chapter, and is focused mainly around squares and claustrophobic areas. It is one of the more fast-paced tracks in the game.

## Story Sequence

In the beginning of The Lost Chapter, the player sees all three pieces of the Tree of Life before a Spider knocks the second one away. It then goes into one of the three circles. The player then slowly moves up, noticing that they are in a cave. After dodging some spears and jumping on some platforms, they advance and spot a cobweb in their way. To get it out of the way, they must complete the level to advance and thus, the level itself begins.

## Layout

### First Phase

The level starts with various rows of squares moving from the right side of the screen to the left which are followed by much shorter rows of squares underneath them. Four walls then border the screen, shooting out waves of projectiles in turns, before eventually disappearing. One large square surrounded by smaller squares then appears in the middle of the screen, shooting out projectiles in random directions. The outer squares then move out, forming short rows on the edges of the screen, as the larger square starts rotating. Much longer rows of squares appear going across the screen.

### Second Phase

The song begins building up, and the aforementioned squares from Phase 1 disappear. Long rows of squares begin moving across the screen at rapid speeds, with a shorter but larger row in between them. As the song finished building, two walls appear at the top and bottom of the screen, along with two squares in the middle of the screen which rapidly shoot projectiles, as beams appear across the screen and more rows of squares appearing on the right hand side of the screen, then the left. Then, multiple horizontal rows of squares appear, followed by similar vertical rows.

### Third Phase

Two squares then appear on the left and right hand side of the screen, shooting waves of projectiles at the player as more rows of squares appear, moving across the screen rapidly. Rows of squares then appear, giving the phase a more claustrophobic feel, with squares surrounding the player, shooting multiple projectiles at a time.

### Fourth Phase

Four walls appear, blocking off the top and bottom of the screen and shooting waves of projectiles, as rows of squares move from the right hand side of the screen to the left. Two walls on the left and right then close in, before eventually disappearing after reaching a certain point. The projectiles then disappear before the second part of Phase 3 repeats.

### Hardcore Mode Changes

#### First Phase

* The small rows of squares and walls appear without warning.
* The waves of squares that come from the walls are faster and in larger quantities.
* The large square in the middle spews out small squares, and releases a larger ring of them.

#### Second Phase

* The beams appear more frequently.
* Every time there is a small pause, a wave of squares comes from both sides.

#### Third Phase

* The beams from Phase 2 continue to appear.
* The fast tracks have less warning time and appear in a more tight area during the second wave.

#### Fourth Phase

* The beams from Phase 2 continue to appear.
* More rows of squares appear.
* The top and bottom waves of squares appear more frequently when the large squares close in.
* Near the end, there is another wave of squares that go to the left.

## Trivia

* This track also appears in a game titled "Geometry Dash Meltdown."
	+ Coincidentally, the large center square in Phase 1 resembles the default player character in Geometry Dash.