Batcave

The ***Batcave*** is the base of operations for Batman and his close allies. The Batcave is a broad term for safe houses Batman keeps his equipment in. There are a total of 10 Batcaves.

## Wayne Manor

### Brief History

This Batcave was the first one used by Batman. After Thomas and Martha Wayne's funeral, Bruce ran away into the forest behind Wayne Cemetery in a fit of rage. While running, he fell into an old well and down into a small cave. He was scared by the many bats swarming him until he was rescued by Alfred. This experience gave Bruce a great fear of bats. Decades later, Bruce was contemplating what symbol to take on as a vigilante. He was severely stumped until one of the bats escaped from the cave and crashed through the window of Wayne Manor. Bruce saw this as a sign from his father to become his greatest fear and use it against his enemies. Bruce and Alfred then explored that well he fell down many years ago to find much more than the small cave directly below it. They went through a hole to find a large open area with thousands of bats living inside. The two began to make the cave, not only habitable, but equip with weapons and technology that Batman would use to fight crime. Over time, the Batcave would gain memorabilia of Batman's adventures and later, his adventures with others.

### Entrances

There are many ways to enter the Batcave.

1. **Well** - The old well in the forest behind Wayne Cemetery leads to a small cave. That small cave leads to an even bigger cave, the Batcave.
2. **Grandfather Clock** - The first entrance installed was through a grandfather clock in the library. To enter, one must open the glass panel and push 11, 4, and 7 on the clock in that order. These numbers were chosen as it was the exact time Bruce's mother and father were killed; then the clock will open like a door and lead to stairs that go down to the cave.
3. **Bookcase** - Also in the library. The head bust of William Shakespeare can be tilted open to reveal a keypad. Once the code "91939" is inputted, a bookcase will slide into the wall, revealing an elevator that goes to each floor in the Batcave.
4. **Vehicle Tunnel** - One long tunnel that is used to drive land vehicles such as: the Batmobile, Batcycle, etc. out into Gotham City.
5. **Batplane Tunnel** - The Batplane flies into a long tunnel that leads into Gotham City.
6. **Batsub Dock** - A dock for the Batsub that leads out to Gotham Harbor.
7. **Trophy Case** - In the main hall sits a piano. When three specific keys are pressed in a set order, the trophy case next to it will slide open revealing stairs that lead to an elevator that goes down to the Hall of Villains.
8. **Wine Cellar** - In the wine cellar there is a statue of a man holding a barrel above his head. The barrel can be pushed down revealing a handprint scanner on the wall next to it. When an authorized hand is scanned, the wine shelf will open and reveal stairs to the Batcave.
9. **Iron Maiden** - The open-lidded fish tank located in Bruce's study contains a castle. When a concealed trigger under the castle is pressed, the Iron Maiden will open, the spikes will retract, and bottom will take the enterer down next to the suit chambers.
10. **Fire Place** - In the living room there is a medium sized bookcase. One shelf contains a copy of, *Great Expectations* by Charles Dickens. In the back of the book there is a hidden remote with an eye scanner. Once an authorized eye is scanned, the fire place will back into the wall, revealing a staircase leading to an elevator that goes down to the Batcave.

### Souvenirs

*"Walking into the Batcave is like entering a private museum that Bruce has been building for over a decade."*

> -Dick Grayson
>
>

The collected items lain all over the Batcave serve as reminders of how much he has accomplished as the Batman.

### Hall of Villains

This is a section of the Batcave that is full of the gadgets and costumes used by villains that Batman has confiscated and put on display.

### Vaults

* **3E** - Contains audio recordings of Black Canary's scream.
* **6R** - Contains a device designed to kill a Speedster.
* **7B** - Contains all of the green kryptonite in Batman's possession.
* **7C** - Contains all of the yellow kryptonite in existence.

## The Hub

Originally just a Wayne owned warehouse in Los Angeles, it turned into the base for the Outsiders. Dubbed "The Hub" by Metamorpho.