recursal/Fanatic-Fandom huggingface dataset:
Capítulo 4

No início do quarto capítulo, a coordenadora do Conselho Acadêmico, Soledad (Ceci de la Cueva), surpreende Emilia (Ale Müller), a nova aluna que tem uma filha no ensino médio.

Dada a situação, Soledad decide apoiar Emilia, tanto quanto possível para evitar a perda de suas aulas, mas ela já está em apuros com um companheiro que é punido limpeza de uma sala cheia de objetos antigos, em que ela descobre um violão que contém letras e um livro de músicas.

Enquanto isso, Emilia retorna de classe para cuidar de sua filha, mas novamente é descoberto, desta vez por Leon (Carlos Said), que também decide apoiá-la para esconder seu segredo, mas ela começa a duvidar de sua condição de membro da escola, de modo Leon decide conversar com Soledad.

Por outro lado, Antonia (Roberta Damian) e Ulises (Mauricio Abad) decidiu reunir-se na sala de música para jantar à luz de velas, onde ele finalmente acabou beijando apaixonadamente, e embora a situação tornou-se cada vez mais intensa, Antonia decidiu não ter relações sexuais porque ele não se sentia pronto.

Mais tarde, Antonia e Ulises entram na sala de jantar do instituto pela mão e seus companheiros gritam para eles: 'beijar, beijar'; Antonia culpa Machu por revelar seu segredo enquanto seus amigos aguardam ansiosamente os detalhes do que aconteceu e, por insistência, revelam que são namorados e que só se beijam.

Silvério aproveitou o momento de atenção e anunciou a todos os presentes que não é casado, como ele terminou seu relacionamento com Machu, mas seu novo comportamento gera algum desconforto para sua ex-namorada, enquanto ele se aproxima a maioria das meninas e, embora ele acredita Está deixando-a com ciúmes, ela não planeja voltar com ele.

Emilia finalmente decide tentar a sua sorte de executar em um spa, mas rapidamente reconsidere e vai para onde sua mãe com a criança, mas Sole surpreende dizendo que ele tem um emprego para sua mãe, em que você terá tempo livre para cuidar do bebê assim Não deixe seus estudos.
Anna Iriyama

**Anna Iriyama** nasceu em  3 de Dezembro de 1995 em Chiba , no Japão.

É uma cantora japonêsa, membro do grupo ídolo japonês AKB48. Ela é membro da equipe A. Com Rina Kawaei e Rena Katō, ela também é membro da unidade Anrire, que em 17 de outubro de 2012 lançou um single intitulado "Ikujinashi Masquerade" junto com Rino Sashihara. Ele traçou o número um no quadro de singles semanais japonês Oricon.
Changelings

Please be aware, that while Changeling does not have a 20th anniversary Edition out at this time we are still using the basic 20th rules, so things like Languages would be a merit, not a knowledge. All types receive one free dot in a Lore of one's choice. All characters with a history of at least 3 paragraphs in length receive 10 freebie points for the history

Each type of changeling has its own creation page.
Daniel

## Cabeçalho da seção

### Log line

“¿Miedo a la muerte? No, miedo a no vivir al máximo...”“Métele papá, que se nos acaba la gasolina”.

## Produção

### Ator

Zuri Sasson

Zuri Sasson é Daniel.

Sua enfermidade, Huntington, causa uma degeneração nos neurônios com diversos efeitos e é hereditário.

Enfant Terrível. Ele se comporta mal e limites de transgressão. Ele faz o que ele é Anoja sem se importar com nada. Gerador de Conflito. Provocativo

O fato de saber que vai morrer, o leva a portar-se mal , a ser indolente com a vida, e não se importe com nada.O que parece valentia ou rebeldia, na verdade, é um profundo medo de morrer sem deixar rastros ou sem haver desfrutado dos seus dias.

Passatempo: Apresenta video minutos sobre seu Bucket List e também resenha gadgets.

Causa: Valorizar cada instante da vida.
Alchemy

This page refers to the IC business location 'Alchemy'.

Type: BDSM club

Access: 18 and over

Location: Portland Nightlife district

Owned: NPC

There are two parts of this club. The ‘Public” area  and then the private area. The Public area seems like a strange mix of a dance and Gentlemen's club.  The decor is done in mahogany wood and black leather.  The bouncers outside the doors give nothing away, dressed plainly in dark shirts bearing the name of the club and "Security".  The public area of the club has people dressed for clubs, as well as people dressed in fetish gear. Nudity is not allowed in the ‘public’ area.

Food of no kind is served, but the drink menu is quite extensive

The private area is different here you can find people wandering around nude, or dressed in fetish gear. “Whatever makes you comfortable” tends to be the rule of thumb.  The Rules of most BDSM clubs are in effect here, including the rule that no alcohol from the public area can be brought into the private section.

Private rooms are available, and are to be used for the customers comfort if asked for. They are also to be used for sex. Sex does not happen in the open even in the private club area.
Demons

Please Note, as Demon the Fallen does not have a 20th anniversary edition some rules will differ from  the creation rules set forth in the book. These changes will primarily be to  abilities.

Step  One
* Choose concept, House, Faction, Visage, Nature, and Demeanor

* Allowed Houses: Defiler, Devil, Devourer,  Fiend, Malefactor, Scourge, Slayer

* Allowed Factions:: Faustians, Cryptic, Luciferan, Ravener, Reconciler

* Banned Concepts: Earthbound

Step Two
* Select Attributes (7/5/3)

* Abilities (13/9/5)

Step Three
* Select Advantages ; Backgrounds (5)  Lores (3) Virtues (3 - each virtue starts at one)

Step Four
* Apocalyptic Form; You may either take the Apocalyptic Form associated with your character’s visage without question, or create your own using the custom Apocalyptic Form rules. Custom forms receive 16 form points, to allocate to 8 form abilities. 4 must be low torment, 4 must be high. Custom forms will be subject to approval.

Step Five
* Spend freebies (15 + 10 freebies from history)  record starting faith (3)  Torment (according to demonic house) and willpower ( Highest two virtues)

* Merits and flaws Characters are allowed at max of 10 points of merits, and can take a max of 7 points in flaws. Merits such as languages do not count against the total of merits a character can have.

* Characters MUST have a history  to be considered for approval explaining both their human and demonic origins.

### Freebie Cost

Attribute - 5 points per dot
Ability - 2 points per dot
Lore - 7 points per dot
Background - 1 point per dot
Faith - 6 points per dot
Virtue - 2 points per dot
Willpower - 1 point per dot

### Experience Cost

Attribute - current rating x4
New Ability - 3
Ability - current rating x2
New Lore [In House] - 7
New Lore [Out of House] - 10
Lore - current rating x5
Background - current rating x3†
Virtue - current rating x2
Willpower - current rating
Faith - current rating x7
Torment[Reduction] - 10

†Purchasing backgrounds after creation require staff approval
Portland Transit Hub

The Portland Transit Hub is a large complex situated on the north end of the city.  The main building and surrounding curtilage structures were constructed from large blocks of whitewashed stone in the early 1950s.  Since then, the walls have cracked in many places, and are covered with knotted masses of crawling vines and ivy.  Faded, brick-colored interlocking clay tiles line the roofs, and have been darkly stained by mosses, lichen, and fungal growth.

Inside, the flooring is composed of thousands of small, hexagonal, white and navy ceramic tiles laid down in geometric patterns.  High arches connect support columns to the ceilings, and the lighting comes from ornate bronze chandeliers and wall-mounted sconces, all of which have tarnished from age and neglect.  Lines of frosted white windows near the ceiling allow filtered light to come down to the main floor during the day.

The hub serves as an arrival and departure point for Amtrak commuter lines running down the Eastern Seaboard towards Boston, DC, and New York, and also for bus lines that served both the metro area and traveled along roads to the southeast.  While there are not trains or buses arriving or leaving every hour of the day or night, there are enough to warrant keeping the place open twenty-four hours.  The large, cavernous spaces amplify the noises from the tracks and create a constant low-grade clatter in the station.

Rumors have abounded about the place for decades.  No shortage of wayward youths or young adults use the hub as a launchpad to runaway or start new lives.  Of the years, several people have ended their lives by hurling themselves onto the tracks or stepped in front of arriving trains.  In the late 1980s, a janitor at the Transit Hub was arrested and convicted as the perpetrator of a string of kidnappings, assaults, and disappearances, and he went to the electric chair swearing that there were far more bodies than the police ever discovered.  Locals talk about some labyrinthine system of half-flooded tunnels connecting to the complex' sublevels, but nobody who has gone exploring has discovered anything.  After a pair of teenagers went missing in 1994, several areas were sealed off and the Transit Authority stepped up efforts to keep others out.
Bielburt

Bielburt were dangerous, spiked, floating creatures native to the forests around Drayton. They would attack in swarms and attempt to lodge themselves in the throats of their victims. Once fully penetrated, they would pierce their bony spikes into the brain of their victim and control it. The parasite could communicate telepathically with any other creature taken over by a bielburt. They could work together as a hive mind. While not particularly intelligent alone, large bielburt infections could become sentient in their own right and coordinate traps and attacks.

**Timeline A**

Kervon was attacked by a bielburt in the forest outside of Drayton while on a quest to save Bethany Trashrich.
Mortals

* Step Two: Attributes
	+ Prioritize the three categories: Physical, Social, Mental (6/4/3)

* Step Three: Abilities
	+ Prioritize the three categories: Talents, Skills, Knowledges (11/7/4)

NOTE: We are using the "Well-Skilled Craftsman" Optional Rule on Mage 20th p. 270, as explained in the house rules.
* Step Four: Advantages
	+ Choose Backgrounds (5)
	+ Record Willpower (3)
	+ Rate Virtues (7). Your character automatically has one dot in each Virtue.
	+ Record Humanity (equal to Conscience + Self-Control), and Willpower (equal to Courage).

Spend Freebie Points (21) an additional 10 freebies is given for a history of at least three paragraphs .Choose Merits Characters may have up to 10 points in merits, however these merits should fit with the character concept. The language merit does not count against this total. Characters are allowed a Max of 7 points in flaws.
### Freebies Costs

Attribute - 5 per dot
Ability - 2 per dot
Additional Specialty - 2
Backgrounds - 1 per dot
Willpower (max 6) - 1 per dot
Virtues - 2 Points Per Dot
Humanity - 1 Point Per Dot

### XP Costs

New Ability - 3
Ability - current rating x 2
Additional Specialty: 4
New Background (ST discretion) - 3
Background (ST discretion) - Current rating x 3
Attribute - current rating x 4
Willpower - current rating x 2
Virtues - Current Level x 2
Willpower - Current Rating
Humanity - Current Rating x 2
buying off a flaw - flaw x 2
New Merit (ST Permission) - cost of merit x 2
Diamond Isle Cultural Center

#### Description

Fort McKinley Parade Ground and Barracks buildings, Great Diamond Island, Maine. A short ferry ride from Portland, the Chantry is accessible by foot, bicycle or by one of the island community’s rentable golf carts. Cars are prohibited on the island.

#### Overview

The Diamond Cultural Arts Center exists primarily as a meeting ground and networking resources for Magi of the Nine Traditions (and friendly Disparates). Less Hogwarts and more of a community hall, the DCAC is set up as a continuing education center where people (primarily the awakened and hedge mage/sorcerers) can meet to share resources. There is no permanent library (though there are a few book lending programs), laboratory, hierarchy or node (for now).
Limited lodging is available in the refurbished barracks buildings. Rooms are available on a per night basis or, with arrangements, at cost-of-maintenance. Non-monetary payment is accepted as Tass or maintenance services.
Flyers advertising the Center are entirely mundane, emphasizing a cultural center with a continuing education atmosphere.
Resources are available to all that are willing to contribute in kind. If an individual benefits from the teachings of another, they are encouraged to teach in kind. While the Cultural Center is intended as a meeting place for Awakened characters, anyone, technically, is welcome. It is not a place to practice large flashy effects (though there are some warded sanctum spaces that might permit this).
In the future further amenities may be available, but considering the current resources for the Awakened in the Portland area and the potential for conflicts with the Technocracy, the focus of the Center is on subtlety and learning by teaching others.

#### Important Figures

Ildiko Szarvas bani Quaesitor (Claire)
Anatoly Stepanov (Jenn B)
Tristan Capell (Beth)
Claudio

## Cabeçalho da seção

### Log line

“No soporto a la gente falsa”.“Cuando alguien pobre se equivoca, no pasa de ahí, pero si un rico se equivoca, sufren muchos”.

## Produção

### Ator

"Santiago Achaga"

Santiago Achaga é Claudio

Cavalheiro. disputará o amor de Antonia com Ulises.

Aquele que se dá bem com todos e tudo pode. É aparentemente perfeito e tudo está indo bem. Bom caráter, nobre, confiável, bonito e vestido impecável. Milionário de ascendência, mas com consciência social.

Não teve um só golpe duro na vida ou alguma tristeza realmente profunda. é muito afortunado por haver nascido, em uma família de ascendencia e este privilegio o causa ao mesmo tempo honra e culpa.

Ele sabe que deve fazer algo aos demais.

Passatempo:Produz videos onde faz resenhas de gadgets e atualidade.
Kithain

#### Kithain Character Creation

* Allowed Kiths: Boggan, Eshu, Nocker, Piskey, Pooka, Redcap, Satyr, Sidhe, Sluagh, Troll, Clurichaun, Selkie
* Allowed Houses: Dougal, Eiluned, Fiona, Gwydion, Liam, Ailil, Aesin, Beaumayn, Daireann, Scathach, Varich
* Restricted Houses: Leanhaun, Balor, Danaan

Character Concept

* Kith (See Allowed Kiths, above.)
* Court (Seelie or Unseelie)
* Legacies\*\* (One Seelie, One Unseelie)
* Seeming

Childling: Glamour: 5 | Willpower: 4 | Banality: 3
Wilder: Glamour: 4 | Willpower: 4 | Banality: 3 [add +1 to either WP or Glamour]
Grump: Glamour: 4 | Willpower: 5 | Banality: 3

* House (If applicable; see Allowed Houses, above.)
* Motley/Oathcircle (If applicable).
* Select Attributes

Prioritize the three categories: Physical, Social, Mental (7/5/3) (These stats start at 1.)
* Select Abilities

Prioritize the three categories: Talents, Skills, Knowledges (13/9/5)
Free: One dot in Lore with a specialty of Kithain (or the character's specific Kith).
* Select Advantages

Backgrounds (5): Some restrictions apply. Title over 2 for Sidhe or 1 for commoners need to be approved by the ST in advance. Holding is restricted and requires ST approval.
Arts (3): Kith-specific Arts for a character outside that Kith require a good explanation in the history as to how they were learned; Naming can only be bought with the permission of the ST.
Realms (5)

Finishing Touches

Select Merits - This is an optional step. Merits cost a number of Freebies equal to their listed point value. A character may not exceed 10 points in Merits without ST permission. The Language Merit and the Supernatural Kinfolk merit do not count against the 10 max.

Select Flaws - This is an optional step. Flaws grant a number of Freebies equal to their listed point value. A character cannot gain more than 7 points from Flaws.

Spend Freebie Points (15) Character with a history of at least three paragraphs will receive an extra 10 freebies

### Advanced changeling character

* Attributes: 8/6/4
* Abilities 20/15/10
* Backgrounds: 10
* Arts: 9
* Realms: 12
* Willpower/Glamour: +1
* Lore total of 2 dots

15 freebies + 10 from history (which needs to be detailed enough to justify the advanced stats)

### Freebie point costs

Arts -- 5 points per dot.

Attributes -- 5 points per dot.

Glamour -- 3 points per dot.

Realms -- 3 points per dot.

Willpower -- 2 points per dot.

Abilities -- 2 points per dot.

Additional Specialty -- 2 points.

Backgrounds -- 1 point per dot.

### Experience Point Costs

Attributes Current rating x 4

New Ability 3

Ability Current rating x 2

Additional Specialty: 4xp

New Background (ST discretion): 3xp

Background (ST discretion) Current rating x 3

New Art 7

Art Current level x 4

New Realm 5

Realm Current level x 3

Willpower Current rating x 2

Glamour Current rating x 3
Macarena Garcia

Macarena García tem 17 anos, é filha da atriz Amairani e neta da atriz da era de ouro do cinema mexicano, Anabel Gutiérrez, que também participou da última etapa do seriado Chaves '. Macarena tem um irmão chamado Javier, que também é um ator.

Macarena participou recentemente da série 'Muy Padres', transmitida pelo canal de TV mexicano Imagen TV, onde deu vida a 'Tania Pérez', filha dos personagens de Betty Monrroe e Héctor Suárez Gomís.
Tapestry

##### Manager: Generic NPC Manager #64635

Tapestry is housed in an old Opera House that had since been heavily remolded while keeping as much of the original building as could be managed.

The Dinner Theater is refereed to as "The sinners club" and the hours of operation are from 10Am until 9pm.
The main dining area is decorated in silver, black, red and white with funereal and Victorian styled furnishings. Featuring a stage for the scheduled acts at one end. Spaced periodically around the room are smaller acts- dancers in cages as well as animatronics, mannequin horrors, and similar titillation. Entertainers patrol the floor in character, and the waiters serve in macabre costume. The Dinner theater is listed as an "Adult" venue and as such those under 18 are not allowed unless accompanied by an adult.

The kitchens are concealed behind screening to the left of the main room; to the right are well-appointed private rooms with two-way mirrors and surround-sound for A-list guests to dine in privacy while still enjoying the show. The offices are in the basement, as well as a couple more private theme decorated rooms for entertaining without the show as a distraction.

The second floor houses the club area. This floor like the one below it is decorated in silver, black, red and white with funereal and Victorian styled furnishings. The bar is made from a dark polished wood as are the few tables scattered around. The sound proofing between the two floors keeps the music from the club from interrupting the show of the Dinner Theater, and vice versa. The club is where the place gets it name and is called Tapestry. it is a 21 and older venue. Hours of operation are from 10pm until 4am.

Also on the second floor are another set of private room, like below these simply looked at first glance to be mirrored walls, but some can be opened leading into finely furnished private rooms that look out into the bar area. The private rooms are furnished with comfortable seating, tables, and minibars.
Бен Слэттери

«*— Вся моя семья всегда быстро старела, и у меня это тоже в генах заложено.
 — Значит ты мало проживёшь.
 — Нет, я уже дальше не постарею, и проживу столько же, сколько живут обычно люди. В сорок лет я таким же буду.*»
— © Разговор Бена и Джейсона
**Бен Слэттери** - второй главный герой сериала "Обречённые на провал". Член Хирона и лучший друг Джейсона.

## Биография

### До вступления в Хирон

Бен Слэттери родился жаркой осенью в селе "Корсар". Его мать Клара Слэттери умерла при родах. Бен жил в маленьком домике вместе со своим отцом Эдвардом Слэттери. Когда Бену было 15 лет, его отец пропал без вести. Бен был самостоятельный, поэтому ему удавалось жить без отца. Иногда ему помогали жители деревни, которые кормили его. Повзрослев, Бен стал работать доставщиком пиццы. 15 апреля 2016 года после очередного рабочего дня Бен вернулся домой и там его ждал Карл Миллер, который предложил ему вступить в организацию "Хирон". Бен согласился.

### Сезон 1

В организацию Хирон вступил Джейсон Темпл и Бен учил его стрелять из пистолета. Вскоре они стали лучшими друзьями и почти на каждое задание ходили вместе. В тринадцатой серии Бена с Джейсоном выселяют из квартиры за неуплату квартплаты. Ребята решают временно пожить в селе Корсар. Однако там поселились другие жители, именуемые себя марсианами. Их лидер Марсель даёт Бену и Джейсону деньги, чтобы те смогли оплатить квартплату, но Бен не хочет бросать свою маленькую Родину. Заручившись поддержкой Тобиаса, они втроём освобождают деревню от марсиан и убивают Марселя. Также Бен освобождает старых жителей из клетки, находящейся недалеко от Корсара. В последней серии Маркус Малибу хотел уничтожить район Нефранг и у него это получилось. Район был уничтожен. По приказу Мэттью Бен убил союзника Маркуса, а также бывшего лидера Диких Псов Дэнни Уайта в старом логове Диких Псов. А после облил Маркуса бензином, и Джейсон выстрелил в бензин, сжигая заживо миллиардера. После смерти Мэттью Нормана Джейсон стал мэром, а Бен его заместителем. Также Джейсон стал лидером Хирона, а Бен его правой рукой.

## Отношения

У Бена дружеские отношения с Джейсоном и другими членами организации Хирон.

## Внешность и характер

Бен эксцентричный и слегка придурковатый. У него красные глаза и модная причёскка. Ему около 30 лет, но он выглядит на 40. Бен часто шутит, но в его шутках нет ничего смешного. Он часто выпускает газ из своего анального отверстия, это связано с тем, что он ест вредную еду.

## Комикс

Про Бена есть комикс, который рассказывает о том, как он вступил в Хирон, но он не является каноничным.

## Галерея

В пленуБен и ДжейсонБен и МэттьюСлэттери крадётся мимо Зака БорнаОтвлекает охранникаХодит по трубеБой Джейсона и БенаПерестрелка на заводе РоджерсаПьяный Бен
The Darkness Wiki

Welcome to WoD: White Pine, A World of Darkness setting on [Astral Plane]

[Message Board]

[Character List] This also serves as the room's Model List.

This room supports the 20th Anniversary Edition World of Darkness games, Changeling: the Dreaming, Mage: the Ascension, Werewolf: the Apocalypse, and Vampire: the Masquerade.

XP is gained through RP, Logs of scenes must be posted (3 xp per log), Additional XP may be given for substantial plot involvement and character development

**Room Staff**

Host: Suzy
**Setting**

This room has multiple settings:

Portland, Maine-

Boston, Massachusetts-

Gloster, Mississippi-

((Note Information provided here might differ from actual information on the real world areas, they have been altered to fit the setting of the game. Any intellectual property and any materials used here all belongs to its respective copyright holders.))
Capítulo 1

En este primer capítulo se presentaron, uno por uno, a todos los personajes. Antonia (Roberta Damián) y Ulises (Mauricio Abad), se enamoraron a primera vista; sin embargo Ulises es discriminado por ser un becado y esta presión social influiría en una posible relación.  Los alumnos, a escondidos de los profesores, organizaron una fiesta de primer día de clases, en la que todos los alumnos del "Life Institute of Knowledge and Evolution" se conocieron y compartieron mucha bebida entre ellos.  El primer drama de la serie empezaría cuando Ulises es drogado sin su consentimiento, por los personajes de Machu (Macarena García) y Silverio (Víctor Manuel Gonzáles); sin saber que minutos más tarde este sería avisado que su madre se encontraba pasando un mal momento en la calle. Antonia se ofrece a ayudarlo, llevándolo junto a su madre a una clínica y pagando toda la urgencia.  Sin pensar que cuando estuvieran de regreso al "Like", volverían a tener problemas gracias a Machu que llama a Antonia y hace comentarios discriminatorios hacia Ulises; lo que lo hace sentir incómodo y pensar que Antonia piensa de la misma manera.  Dada la decepción que siente en ese momento, Antonia, besa a Claudio (Santiago Achaga) enfrente de Ulises y empieza a consumir alcohol al punto de dormirse; por lo que Ulises se preocupa y la lleva al dormitorio. Ese momento fue captado por algún alumno que lo terminó haciendo publicó. Primero ella pensó que fue Ulises; sin embargo al final del capítulo cree que la culpa es de su amigo Claudio. Pero por el momento quien haya sido sigue siendo un misterio.  Por otro lado, el personaje de Emilia (Ale Muller) no es lo que aparenta, pues parece ser que algo esconde. Asimismo se logra apreciar a un preocupado León (Carlos de Miguel), luego de ver la captura de un narcotraficante por la televisión. Y ahí culmina el primer capítulo de "Like la leyenda", mucho más por ver y mucho más por descubrir.
Room Rules

1: Picture limits are 500X500. Pictures must be tasteful, no nudity or vulgarity. If a staff member asked you to remove a picture please do so.

2:The room rating is M for Mature, this means that the room is for mature players and content in the room may be equal to what is seen in R rated movies. However please take sexually explicit or graphically violent role-play to PM’s or Private rooms.

3: Please respect one another, we are all mature people and should behave as such. Open ridicule and IC/OOC comments directed toward a player or a style of play will not be tolerated. Please keep IC/OOC comments meant to harass and or insult the player of a character, or a particular style of play out of room. If you have a problem with another chatter please take it to a staff member. If you have a problem with a staff member please take it to the Host. Treat other people as you would like to be treated. The staff members of the room reserve the right to ban anyone they see taking part in this sort of behavior, and will do so.

4: The Darkness is not a PvP room. This means that Player Characters cannot kill, maim, mutilate, Embrace, or otherwise gravely harm other Player Characters without the permission of that character's player. However, this is also a World of Darkness room, which means that characters will more often than not find themselves in situations where very bad stuff can happen to them.

Staff-Run scenes, unless stated beforehand, will most often be considered lethal.

Staff-Run Characters can kill and be killed by Player Characters. Does that mean that just anyone should go on a character murder spree just because? Obviously not. IC reasons should be present in these actions, should they occur (‘I don’t like that character’ is not an IC reason, which should go without saying).

Also, IC actions have IC consequences. If your werewolf breaks the Litany, your vampire breaks the Masquerade, etc., you should be prepared for that character to suffer the consequences of their actions, up to and including character death. On the other hand, Staff Characters are not omnipresent or omnipotent. They cannot know everything that goes on in the room, or act on this knowledge, without solid In-Character reasons

5: Characters do not need to be submitted for approval, must have freebie expenditure included on the sheet, and once approved all sheets must be linked to the handle of that character. (The exception for this rule is ST controlled NPC's) A Two-week playtest period for characters is allowed before submitted for approval though the character would receive no XP during the playtest period. Once characters are complete they will receive 3 Xp per logged scene. Staff run scenes have the possibility of earning players more XP based on their involvement with the plot.

6: Canon characters from White Wolf material of any kind is not allowed, except by storytellers for plot purposes. Characters from books, television and movies are not allowed.

7: Have Fun!
Dorin

Dorin - Male Sphynx Prophet

The undead tabaxi of Al Jakar revere the mysterious Dorin as a god. Unknown to them, he is not what they believe, and remains in his chamber stopping the citizens from attempting to enter what they believe to be the after-afterlife. Should one of the tabaxi pass the tests, it would release them into a nightmare land of torture - ancient creatures meant to protect those buried in the royal grounds who instead feast on the undead remains of those unfortunate enough to make it. Instead, Dorin feels permanent death is a kinder fate and kills all who enter his chamber in order to keep this secret.

**Timeline A**

Peridot went to Al Jakar looking for answers to why her people were dying. After passing all the tests, Dorin attacked with a fire elemental, but she managed to defeat it in the room of fear by manifesting her greatest fear, water. He then bestowed up her the Amulet of Al Kharid.
The Sinister Secret of Saltmarsh

- RP with Gellan and learn about the town

- Meet Eda Oweland, and hear about the troubles that the Traditionalists put up with

- Receive quest from Trapper, who tells tales of a haunted house, Heln Manor, the former home to an alchemist (may recognize the steakosaurus)

- Learn about items

* Marina may learn about the summoning protostones from Captain Xendros of the Faithful Quartermasters SIDE QUEST: Find her an Apparatus of Kwalish
* Jerry may learn about the memory cubes from the head guardsman Eliander Fireborn at Hoolwatch Tower

- Shopping at Winston's for generic goods

- Shopping at Xendros' store for Phasmo items

- Explore Heln Manor, hopefully end at finding Nedry
Iados

Iados – Male Tiefling Warlock

Friend of Vyk, and devout worshipper of Cthulhu. He is unaware that the deity he worships is evil, and believes the healer Vyk to be Cthulhu's son. He has a pseudodragon familiar named Knockers, and a demon horse named Strahd.

Years ago, Vyk and Iados were whisked away to the land of Barovia, summoned by the vampire, Strahd. They defeated him and stole his demon horse, naming him in remembrance.

He lives on Kazad Bridge but is known to travel all over Terrathrid spreading his religion. He is a hard worker and does many odd jobs around the town. He is generally popular with the citizens of the city, but hated by the half-orc blacksmith Deanheim.

**Timeline A**

Group A met Iados during the sculpting contest at the Besh Festival, talking to a Cthulhu statue. They tricked him into believing that Kervon was also the son of Cthulhu. He showed them around town and even gave them horses from Statler Stables to take them to Karazgrad. But once there they ditched him and broke his heart.

**Timeline B**

Group B also met Iados during the festival, where he was looking for his missing pseudodragon. Later, upon reuniting him and Knockers, he gave a rousing song and dance number detailing his faith in Cthulhu and Vyk.
Character Motivations

Talin

 Quest: Wants to find out why the blight is happening, and how to stop it. Has heard rumors that answers could be found at Kalesh Rago, and that those answers may be on another plane of existence. Has also been told of fire flour by an alchemist named Elliot, which has some effect against the spread of the blight.

DM Notes: Will guide Amy to learn about the planar gates. Examples are the water source in Aputul, the summoning pit in the firenewt cultist dungeon, and the astral prison nodes.

Rangus

 Quest: Wants to do piratey things and find out who his family is.

DM Notes:

Vyk

Quest: To find out about his father Cthulhu, but has doubts. Wants to otherwise find out who his father is.

DM Notes: His father actually is Cthulhu. Iados is right.

Brey

Sapphire

Quest: To find out why his people are dying.

DM Notes: The Tabaxi dying out is directly related to the destruction of the temple at Kalesh Rago. Using the Time Dial, the players can travel back to the battle and try to stop Davros. If they do, an alternate timeline is created in which the Beholders still rule.

Garamond

Quest: To travel the world, finding good stories

DM Notes: Has a notebook that has hidden uv light writing that reveals hints about time travel, the original owner, Davros' story and alternate solutions to puzzles. Players will find a uv light in a dungeon that illuminates hidden passageways. If they happen to use it on the notebook they will find these secrets.

Amethyst

Kervon

Rynn

Peridot
Bokas

## Bokas Brewmaker

Bokas – Female Dwarf Potion Maker

Potion maker who runs the apothecary on Kazad Bridge.

She grew up near Kazad Bridge in Jaynestown in a rough-and-tumble community made up mostly of half-orcs. This forced her to become very tough. But that wasn't enough to stop the bullying by the much larger half-species.

Her family could not afford to move to the more civilized dwarf side of the bridge, and her father refused to move back to Karazgrad due to an embarrassing public humiliation in the mines years before Bokas was born.

She learned to outsmart the half-orcs, learning everything she could about science. In her teens she truly became a master of brewing. For those who would be her friend, she could craft the finest ales. For those who dared to become her enemies, any number of poisons could be *accidentally* administered into an unguarded flask or stein.

The Hammergelph carries her signature ale,Brewmaker's Vengeance.
Catastrophe

Almaaz sends the players on a mission to meet with her contact, Peridot of the Golden Dunes

Short city exploration in Denfjord

Ship docked at Denfjord, small puzzle to take it out of drydock into the ocean

Mysterious water elemental encounter

RP with cats

Apophis battle - Peridot makes sure that they don't kill Apophis

## Ghorfa

### Description

In the distance, at the shore, you see the remains of an ancient city. Most of the towers are crumbled but some still stand tall. There is a small docking area in a harbor.

As you get closer, you see each of the towers has patchings of colorful pentagonal tiles. Most have fallen away. The air is still and you hear only the sound of waves, and quiet discussion of researchers and archaeologists in the distance.

### Cats

Victoria

Skimbleshanks

* I supervise them all - more or less.

Grizabella

* Has the moon lost her memory? She is smiling alone.
* I remember the time I knew what happiness was.
* Someone mutters.
* Soon it will be morning.
* I must wait for the sunrise.
* I must think of a new life.
* When the dawn comes tonight will be a memory too.
* A new day has begun.
* Touch me. It's so easy to leave me.

Mr. Mistoffelees

Bustopher

Macavity - Will warn players against taking them away from their home

Mungojerrie and Rumpleteazer

## Apophis Battle

5x Intellect Devourer

2x Archer Thugs: thug

Ballistas: +6 to hit in 60ft cone, 2d6 + 2, double damage against ships
Zorn Caverns

Group A steals gems from the displacer beast's lair

The Zorn Caverns were a continuation of the mines in the Zorn Pass.

## Waterfall Room

### Description

*"Ahead, a length of track is missing where it would have passed over a river. To the left, a raging waterfall runs from a gap in the wall to the river below. To the right, the river continues into another waterfall rushing down into a dark hole."*

### Mechanics

DC 14 to jump between rocks, DC 10 to climb hill on the far side. If players fail swim checks and fall down the next waterfall, move the player to Displacer Beast's lair and give 1d4 bludgeoning damage.

Optional, if appropriate for suspense: First player on the landing grappled by a dwarf +4 to strength. Fargrim Daraln jumps the players, believing them to be enemies from the battle he just lost.

## Displacer Beast's Lair

### Description

*"The waterfall gives way to a small cavern of glittering walls. Despite its proximity to the mines, this area seems to have not been touched by dwarves. The river continues to the left, where a bit of damaged cart track is wedged between two outcroppings."*

### Mechanics

DC 12 Perception: A nest of baby displacer beasts

DC 19 Perception: A shadow moves across the glittering walls.

http://forgottenrealms.wikia.com/wiki/Displacer\_beast

### Displacer Beast Poem

*"A darkly beast to find and where*

*You thought was here, but could be there.*

*A hapless miner soon was dead,*

*this twofold beast bit off his head."*

## Crashed Cannon Room

### Description

*"The tunnel opens up to another cavern. A number of dead dwarves are lined up in a row near the southern tunnel. Just to the right is a sturdy iron door. In the center of the room, a dwarf with a large gash in his head attempts to right an overturned wheeled cannon."*

Injured dwarf: Golbrek Hardskull

### Mechanics

The players may find Erika the Paladin under the cannon if she survived the Kraken Fight and the DM chooses. On her they may find the King's Letter and/or the Davrosian War Puzzle Box.
Gabriel

Christian Chavez é Gabriel ou Gabo

Prrofessor de Música e Atividades Artísticas. de LIKE. Protetor, mensageiro, tem a missão para guiar os alunos do LIKE

Um professor atípico que chega na escola depois de muitos
anos de experiência e depois de ter sido um ex estudante da mesma faculdade.
Gabo irá causar os meninos, desde Suas classes, para que não entre em contato ou cumprir
com que Adultos querem imponhá-los. Isto gerará uma
"revolução" no Escola que irá confrontar os chavos e o professor com as autoridades de like.

Quando Gabo era um estudante do ensino médio, ele havia formado uma banda musical com seu melhor amigo Luca e dois outros amigos. Essa banda era secreta, já que as autoridades do LIKE não permitiam atividades artísticas extracurriculares, muito menos rock. Apesar da proibição, Gabo e seus amigos conseguiram praticar e compor secretamente, até que foram descobertos e expulsos do LIKE. O único que foi salvo da expulsão foi Gabo, desde aquele dia ele chegou atrasado para o show em que foram descobertos (acusado por outro estudante LIKE que atualmente também é professor), e seus amigos decidiram cobri-lo para que pelo menos um dos os quatro poderiam continuar na escola
E001

Four nerfed kraken tentacles.

## Tentacles

**Armor Class** 10

**Hit Points** 7 (1d8 + 3)

**Speed** 5 ft., swim 40 ft.

**Condition Immunities** blinded, deafened

**Senses** blindsight 10 ft. (blind beyond this radius), passive Perception 10

**Languages** understands any one language (usually Common), but can't speak it

**Challenge** 1/8 (25 XP)

***Mindless.*** The deep tentacle is immune to any effects that would read its thoughts or reveal its emotions.

***Underwater Camouflage.*** The deep tentacle has advantage on Dexterity (Stealth) checks made while underwater.

#### ACTIONS

***Grab.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) bludgeoning damage and the target is grappled (escape DC 13). A deep tentacle may only grapple one target at a time.
Welcome to Saltmarsh

- Reiterate that this was just a stop on your way to Saltmarsh. For some of you, your home, for others, a new adventure.

- Date setup with Bleego - Vera may learn that Gellen Primewater's killer, the giant shark Gatsby Howler has been found

- Introduce Ghetrin

- Kordekain attacks, Corvette drives him away, battle zookeepers and animals

Zookeeper Battle:

3x Mephits: https://www.dndbeyond.com/encounters/00ac0be6-d364-4426-8ad4-2a6b82d99519

- Sail to shark and meet with smugglers

- Open gifts

- Sail to Saltmarsh - Vera may learn that Gellen Primewater's killer, the giant shark Gatsby Howler has been found

- Learn about the Sea Princes and the split factions among the smugglers - Sanbalet among those who have thrown in their hat with the lot

- Celebration of Gellen's return, maybe meet other councilors

- **music** Close with Blarney Pilgrim
Ale Muller

Alejandra Müller Arrieta também conhecida como Ale Müller, nasceu na Cidade do México, México em 29 de outubro de 1996.

Atriz, cantora e modelo mexicana, ela é mais conhecida por interpretar Clara Licona na comédia: La CQ.

Em 2017 atuou como Catalina em Divina(Love Divina), uma coprodução da Pol-ka em parceria com Televisa. fez uma pequena participação na série Hoy voy Cambiar, do Las Estrelas e foi Azul em Guerra dos Idolos da Telemundo.
Naval Blockade

When the players are ready to depart from Dol-Hazzel, they should be guided to the docks south of the city.

The docks are not very lively, and many of the large ships have departed. If the players ask anyone around, they find out that most of the ships have already left as a convoy for protection through the heated Betaran-Davrosian blockade.

One final ship preparing to leave is the Shiver Timbers II, captained by Captain Capuchin if he has not yet died. (or in the case of Group C, captured.)

## Cerberus Breeder

A DC 12 Perception check to recognize "exactly three puppies" barking, and a man shouting after them. The player who rolls the lowest must make a DC 15 Dex check to avoid being knocked prone by a three headed cerberus puppy.

If the players catch the puppy, the breeder is grateful. There is one spot on his boat, if anyone wants to ride with the puppies. DM may try to convince a player to ride in the puppy boat as hook for the Blockade Battle.

The puppies' names are:

* Morgan Furman
* Helena Boneham Carter
* Robert Bowowney Jr.
* Terrier Crews
* Bob Waget
* Bark Ruffalo

The breeder can be convinced to part with one of the puppies for 50gp.

## Blockade Battle

Capuchin's ship is the last to leave, following far behind the caravan, and the puppy boat not far ahead. After chatting with the players about their backstories, Captain Capuchin will notice two fleets in the distance. One made up of the Betarans and dwarves and the other Davrosians.

"Oh no. They're rushing the blockade. Turn about! Hard to port!"

Capuchin will attempt to turn the ship around and head back to Dol-Hazzel. If players convince him to continue, a DC 14 Perception will reveal the puppy ship directly in the path of the two leading ships. Players must make a series of Dexterity, Wisdom, or other checks to increase the speed of the ship to catch up.

Ideally, puppy ship will be saved, and Capuchin's ship crashes into one of the fleet's front ships so a battle can happen.

*"Two ships of different styles are locked together in battle. The Betaran ship, with blue sails and golden trim around it's railings matches fire with the dark hulled, red sailed Davrosian battleship. The sounds of battle rage over the already deafening rainfall. Cannons fire from the Davrosian ship. On the Betaran side, dwarven balloon craft descend, with throwing hammers raining down upon their enemies."*

### Mechanics

6 Davrosian Rangers fight from their ship. Some will swing over on ropes while others will man the two cannons on the side.

On the second turn, Apophis emerges from a compartment on his ship in a golden airship. Thin notecards are cut in a pattern, painted and then taped to a drone. Apophis's miniature is taped to the top.
Iados Song

"

(Playing piano chords)

This is the story of Iados, and if I had a motto,
it’d be do you have time to know Cthulhu.

I try my best to spread the word, though it seems that few have heard,

The deep and caring love of The Great Old One.

(End piano chords, stand up)

When I found this half orc wandering the forest, (gesture to Vyk)

healing everybody he could find, (piano whoop)

I said that you must be the one, our lord Chulhu’s only son

And now we’re both worshippers of Chulhu.

Oh praise Cthulhu! (release banner 1)

Oh praise Cthulhu! (release banner 2)

And if you praise him he will always love you tooo! (large party popper)

The gifts he bears are ample, just follow Vyk’s example!

If you do nothing else then praise Cthulhu!

(walk to party light during breakdown, turn it on)

(walk across throughout verse)

I was minding my own business,

but I was there to witness,

a healing word he cast upon a child.

But I never knew my father...

I just told you, so don’t bother!

I guess we’re both worshippers of Cthulhu.

(darker, more ominous)

Just imagine when I finally have the power,

to complete the ritual and summon him. (large party popper)

His love will overpower all,

Laugh at demons as they fall!

So if you want to live then praise Cthulhu!

Oh praise Cthulhu!

Oh praise Cthulhu!

And if you worship him then he’ll say fuckatoo! (large party popper)

When you hear his joyful cackle,

meet me in the tabernacle!

(piano super whoop)

And that’s why we should all praise C-thul-huuuuuuu!"
Aldernock

Aldernock is the last known home of the elves. During an ancient civil war within the fractured Beholder society, a biological weapon was released in the eastern lands. One of the side effects of the weapon was the introduction of the now common plant species Mantellian Marrow into the ecosystem. The plant wreaked havoc on the huge trees that the elves called their homes as it rapidly spread across the land. Most members of the species moved to the unexplored regions to the north in search of land that would suit their lifestyle.

Thousands live among the branches of this massive tree. Beautifully carved limestone structures shine from the rays of light penetrating the foliage, non-destructively constructed and integrated into the natural growth of the tree. Bridges and floating stone platforms connect the many structures of the city.
Davrosian strike team

The Davrosian strike team is a group that was sent by ship to investigate Betaran mage tech in Uazenton. Their ship was attacked by a Kraken during a storm, and they managed to plug the hole using a mattress. They then sailed to Dol-Hazzel where they were each arrested: Two for attempting to enter the old mines, and two for starting a fight at the tavern. They managed to escape the jail, and promptly went to the zoo to release all the animals and create a distraction. They were successful and wreaked havok on the city.

Bowslinger the

Taylonda the

Sir Dragondork the Dragonborn

Smithsonian the Wood Elf
Beholden

Named in honor of the great victory of Davros the Sixth over the last of the vile beholders nearly 500 years ago. The average mix of humans and others have since made this city their home, enjoying the oversized corridors of ornate castles and fortifications originally built for creatures five times their size. In the center of the city is a larger than life statue of Davros standing atop a defeated beholder.

The city’s annexation under the Davrosian Protectorate has lead to benefits of wealth, technology and quality of life. However, a rigid caste system has developed under the sub-command of the Merchant Princes. Social unrest looms in the city and surrounding villages as the gap between the ultra-wealthy and the exploited lower class widens.
Agatha’s Hut

Agatha's hut was located behind the Bellmont Siege in the Orocoro Isles. The sea hag Agatha lived there along with her 30 cats and prized songbird, Victor. She also hoarded a fortune in jewelry and magical items.

## Loot

### Gold

400 in drawer DC 20, 150 under floorboard DC 25

### Items

Bag of Devouring, Boots of False Tracks, Pipes of Haunting, Necklace, Cat Clothing

**Timeline B**

Group B broke into the hut and released all 30 cats including Perkins, Ozzy and Killer.

**Timeline C**

Group C looted the hut and made friends with Killer.
Captain Capuchin

Captain Capuchin was the captain of the S.S. Shiver Timbers. He was actually a human-monkey duo. While together they looked like a pirate captain with a pet monkey, in reality the human was blind, deaf and mute. Upon meeting him, many would address the human instead of the monkey - an occurrence Capuchin hated.

## Piratey Quotes to Say

Dyin' is a day worth livin' for!

Batten down the hatches.

Bring a spring upon her! Head for nearest landfall.

Cleave him to the brisket!

Hang him from the yard arm!

Splice the mainbrace!
Davrosian Protectorate

A major nation to the northeast. It has been in a cold war with Betara with relative peace for some time, but the two have warred in the past.

The protectorate was established centuries ago by the original Davros, and each new successor to the line carries the title of Davros. Unbeknownst to all, each Davros is the same man, using time travel to manipulate the course of history.

Notable Davrosians:

Davros the Davrosian
Charise and Adeline

Charise older, Adeline younger

Dad was an elven ambassador

Mom is a human from Alderlene

Lived in Aldernock

Charise spirited away into farie realm

Came back thousands of years later when Aldernock no longer there

From the ruins she found Adeline became queen of Aldernock

Beloved by the people

Something with Beholders

Adeline helped work with Davros