Adventure 14

**Real World Date: 7/23/2017**

**In Game Dates: December 3rd, 5000 M.E. - December 14th, 5000 M.E.**

**XP: 490 (Total: 5801)**

## Waylaid By Dinosaurs

 **Location** | Plains of Felneroth

The party brace for an attack, as bandits riding on Pteranodons swoop down and attack the party. The bandits quickly realize they are way over their heads and are defeated. The party keeps two of them alive for interrogation, and Wrax and Erevan calm and befriend two of the Pteranodons. As they regroup they are approached by another group of travelers on the road.

There are four men riding on land creatures called Deinonychus.

   They approach them peacefully and identify themselves. They are nomads of the plains here called the **Jiating**. Their leader, Liu Yong, says they were chasing these four bandits to defeat them and collect on a bounty. They offer the party the bounty, but also tell them that they must travel out of their way to a city to collect the bounty. If they want, the nomads can pay them for the bounty and take them back to collect it themselves. The party agrees, but keeps the two Pteranodons.

## Under the Desert Sun

The party finishes crossing the plains of Felneroth and move through the nation of Eres and reach the city of Nenda. The town is desolate, dry, and unwelcoming. They encounter Jugrit Kobel at his general store, who isn crotchety and rude, but sells them the equipment required to travel the Eres Wasteland. They also retrofit the Wagon and horses to better travel in the desert.

They get a room at the **Wandering Jester** for the night. Lear helps out at the church of Aubade in town and is provided a place to stay for night in the church. While drinking for a bit, Wrax is approached by Kagan Nivara. He claims he has been given visions by his god, Gallant, and thinks he is supposed to help Wrax with his quest. The party votes and decides that he can come along. They decide to leave the next morning.

## Navigating Around a Tower

 **Location** | Eres Wastland (ruins)

With the help of Aurelia Gemfrost and Aust Nailo, the party tries to navigate through the Eres Wasteland per the directions that Wrax received in a letter from Aratha Stormbrand. The first couple days are hot and uncomfortable, but mostly uneventful. On the third day they notice a large tower off in the distance with a crowd of figures and a storm spinning above it. Kagan says that is **Thyrkul's Tower**, a powerful necromancer. His residence is surrounded by undead, who are drawn to his necrotic energies, and a powerful storm spins above the tower permanently. He warns to stay clear.

However, despite their precautions, they manage to attract a few undead who break off from the crowd and head in their direction. Kagan warns that they must destroy the undead quickly so that their combat won't attract any further undead from the tower. The party sets up a trap in the ruins of some structure and wait. Kagan uses his power to protect Wrax. A Mummy and several zombies wander into their trap and the party makes quick work of them.

## Dagger, Dagger, Dagger

 **Location** | Eres Wasteland (oasis)

A few days later the party stumbles onto an oasis. Kagan says that the oasis is safe, but often times fey gather here and set traps for weary travelers so they should be on guard. The party carefully approaches the oasis and almost immediately the ambush begins.

 Several small fey, called Darklings, and some speedy fey called Quicklings, surround the party. The party gets damaged by the fey as they notice a sandstorm approaching.

The party hide behind the Wagon and pull the horses away before the sandstorm hits. The sandstorm destroys a few of the fey and make the remaining run away. After they heal up and purify the water in the oasis, just in case, the party rests and relaxes for the night.

## Combing the Desert

After the fifth day of travel they reach what they think is area designated by Aratha Stormbrand on the map. They search the area and find a small opening similar to what was described. It is surrounded by columns and a set of steps and covered with the rubble of what used to be a building. The opening leads down below but is blocked by large stones. Aust sends his familiar, Rufus, into the rocks, and he manages to find his way through the rubble and into the underground complex.

Seeing through his eyes, Aust can sense what Rufus senses. It's cold and dusty. The stairs head down to a front lobby or welcome area, which has decomposed and fallen apart over the centuries. There is a door on the other side of the room and Rufus moves underneath the door. He sees a long hallway line with four feet columns with strange symbols on top. A holographic image pops out of one, taking the shape of a female Bronze Dragonborn, and interacts with Rufus. She seems friendly, then suddenly has to disappear.

## Commitment to the Cause

Aust describes the interaction and draws the symbol that is on top of the short columns.

     Wrax recognizes the symbol as Draconic for: Ithquandryic Society. This is the place. They tie ropes to the horses and the large rocks on the other end and start pulling the rubble out of the opening. They are slow going, but they are making progress in clearing the opening.

Suddenly Kagan calls for them to hurry up. He sees a large herd of undead wandering towards them. Apparently they attracted them and a large chunk of them followed them to the entrance. Kagan hooks the horses to the Wagon and says he will drive away with it and draw all the undead away from them. He tells them to get inside and close the opening behind them.

The party does this as Kagan rides off. They are now in the remains of the Ithquandryic Society...