Hypnosis

## Description

Mind control a victim to perform a single night/day action/use/command on targets of your choice.

## Notes

* If a victim is unable to do a command, Hypnosis isn't discarded.
* Hypnosis is discarded if prevented by an item/ability.
* Only the puppet master or Junko can attempt to mind control a blackened to murder.
* Hypnosis cannot be used to force a character on the side of hope or the puppet master to murder or turncoat murder.
* Hypnosis does not cause the Hypnosis user to become the murderer.
* Hypnosis cannot mind control a player into revealing role info, telling the truth, or affect his/her prevotes/votes.
* As long as the command is completed, all other actions/free uses are unaffected.
* Actions that are not free actions are changed before free actions.
* A character affected by Hypnosis gains mind control immunity after being mind controlled once.

## Strategy

### **Hope**

Although not a very innocent way to do so, Hypnosis can be used even by characters on the side of hope to force other characters to do certain things. Hypnosis can only be used for one action/free use/command at a time (unlike Junko Enoshima's Charm), but sometimes a little creative phrasing is enough to work. For example, one could target a random character and give him/her the command, "You may not use any suppression or lethal actions or free uses tonight." If the target had no suppression or lethal actions locked in, the user loses Hypnosis and the target becomes immune to mind control. If the target was attempting to suppress or eliminate another character (including the use of Kitchen Knife), however, then the suppression/lethal items/abilities they locked in fail and are discarded (just as they would if the target was roleblocked).

### **Blackened**

Although the blackened can't incriminate another character, he/she can find ways to force other characters to aid him/her without giving himself/herself away. For example, the blackened could give the Hypnosis target a suppression item and command the target to use it as an action on the following night. This would allow the blackened to take advantage of an opportunity created by a suppression item without costing an action slot to do so. Additionally, in the following trial, the target of Hypnosis must either come up with a lie that the blackened can cast suspicion on or admit to suppressing the victim and attempt to convince the other members of the trial that he/she was mind controlled (which is difficult to do unless Hypnosis appears in the investigation phase).

### **Game Masters**

It can be difficult to determine what exactly a Hypnosis user can and can't use as a command. (The description of the item card isn't exactly flawless...) There are specific things that the item *can't* be used for, but it's the game master's discretion as to what commands outside of the exceptions can be made with mind control. A game master in favor of despair may allow literally anything that isn't outright excluded by the notes of Hypnosis, but it can be difficult to intervene when the user or target begins to cross those boundaries (intentionally or unintentionally). Perhaps the game master could limit the use of Hypnosis to one single sentence as a command (disallowing commands that use "and"), but doing so makes Hypnosis rather restrictive and not very useful in some circumstances. What's important is that the game master establishes what's allowed and disallowed by mind control abilities and items as soon as possible, in the interest of fairness.