Infiltration of the Hammer

### Result

Tetrarchy Strategic Victory* Seizure of manifests, schedules and composition of all cargo transports and military patrols for six months.
* Rescue of Breely's Squad
* Prototype successfully stolen intact and returned to Er'kit.

Commanders| * General Ran Niall (overall)
* Vale (on-site)
* Jozzo Moj (later stages) (MIA)

Strength| * 3 Operatives
* 6 Fighters (in reserve)
	+ *Nightmare Squadron*
* Breely's Squad
	+ 5 Operatives
* 3 Mercenaries
* Numerous Insurgents (later stages)
	+ 700-750 personnel
	+ c.75 pilots

Casualties| * Many Insurgents
* Many Mandalorian Troopers
* Numerous Fang Fighters

**The Infiltration of the Hammer** was a mission undertaken by the Party during the initial stages of the Mantellian-Mandalorian War.

With tensions surging and new news breaking every moment, the Er'kit Base had managed to finally decipher the data that Tracer had managed to acquire prior to her crash on Neleron. Within the files were the location of a hidden manufacturing star base in the Noonian Sector that was working on some form of small-scale capital ship capable of taking on far bigger vessels.

With little actionable intelligence to go on, but with further worries appearing with the news brought from Tek'rit IX by the Party, General Niall deemed it of the utmost importance to find out as much as possible.

## Infiltration

The group managed to infiltrate themselves with ease due to forgeries provided to them by Clik and commendable deception on the part of the group - utilizing some salvaged Mandalorian armour to disguise Qwori as a specialist to give them credibility.

Once inside, they began scouting out the area, getting a full understanding of the forces rallied against them were they to raise any suspicions.

Setting up in the dormitories, they first headed to a secondary hangar - where they witnessed the Karev Fighters of the Mandalorian Navy up close for the first time, being rotated into storage. With some solid deduction, Vale was able to slice into the hangar's systems via a terminal, setting a time delayed shut down of the docking clamps and hangar doors, wanting as many advantages as possible if they had to make a rapid departure.

While Kar-kooda wanted to head to the detention center and learn who was held inside there, the group managed to convince him that other objectives held a higher importance for now - namely figuring out as much as they could about the vessel they were sent to find before making any major moves.

Heading down to the lower level Engineering section, the group struggled to stay under the radar, beginning to draw suspicions from the guards. However, with some sweet-talking and false threats of the Party's jobs being on the line, they managed to get past the security cordon of the area and up to the intimidatingly wide expanse of terminals, power bays and outlets that wormed their way through this part of the station.

It was here that Vale truly shone, as after sneakily approaching a terminal once another worker walked away, he set to work chasing up any information that he could. First on his agenda was to shut down the station's tractor beams, especially if they required an exit on their own vessel, which he managed with ease on a delayed activation of 12 hours. After that, he set about learning anything and everything he could find in the systems about the prototype, dubbed "Shell Cracker". While he was unable to find much beyond vague descriptions of its intended purpose, he was able to acquire all Mandalorian cargo transport manifests and schedules for the next three months in the sector, as well as size and composition of all military patrols in the sector during the same timeframe - a phenomenal boon for Tetrarchy Intelligence.

After this, and growing increasingly nervous, the Party returned to the dorms to figure out their next plan of action.

## Stealing the Prototype

* Protector Rett arrived on station, backed by five mysterious hooded individuals.
	+ One with red skin and braided tendrils, one of azure blue skin and gold decorations otherwise hidden by a hood.
	+ Two more are viewed later on, with matching pallid grey skin and black tattoos lining their chins.
* Kar-Kooda and Qwori both catch their attention briefly, before they move on.
* Rett visits the Detention Center, executing one of the guards after learning of Kar-Kooda's infiltration and subsequent harming of Ty Breely.
	+ At this point Rett also has Ty moved elsewhere for training.
* After Vale is able to steal a key card and re-program it and all the others so the party can get into the Research Hangar, Kar-Kooda is brought by the pallid hooded figures to the detention center and imprisoned.
* Vale heads to engineering and checks that Kar-Kooda has not been executed yet, letting him know they are watching him.
* Vale and Qwori then continue on with their plan to take the prototype, after Vale receives a mysterious message.
* Kar-kooda is questioned personally by Rett, who has learned a worrying amount about the Herglic already.
* Jozzo set in motion his part of the plan, detonating multiple explosives set throughout the station.
	+ Communications and tractor beams de-activated, shields set on timer to de-activate.
	+ Kills the remaining detention center guard, as well as the Observer via unknown means.
	+ Frees all of the prisoners in the detention center
* Jozzo leads the freed prisoners out towards the hangar to escape
	+ Although they appear to be caught at first by reinforcements, several more insurgents reveal themselves and gun down the unsuspecting troopers.
	+ They rush the escapees towards the hangar, though all would seemingly perish in the aftermath - killed either during subsequent fire fights, ambushes by Hangar guards, or in the final fight when Rett makes an appearance.
	+ Jozzo stands alone against the Protector, managing to hold his own in an epic duel as the rescued prisoners make a run for the ships, his fate unknown as he triggers the blast doors to close before charging the Protector once more.
* Vale and Qwori successfully enter the Prototype and escape with it intact.
* The mercenaries, surviving the fight, board a Fang Fighter and make their escape.
* Kar-Kooda, alongside Breely's Squad, are shuffled aboard the appropriated shuttle and fly out.
* Nightmare Squadron enter the fray, moving around the prototype, engaging the pursuing Fang Fighters.
* The group make the jump to hyperspeed, successfully evading their pursuers.
	+ Vale and Qwori make several microjumps, hoping to throw off any that may have followed them.
* All return to base.
* Vale hands off the information he'd gathered aboard the station, which has the entire station take note.
* Kar-Kooda spends the night wallowing in his regrets over the actions he took, while Qwori immediately passes out from exhaustion.
* Vale spends the night playing Hintaro with Captain Aitroc Fey'syk and his Dathomiri lieutenant, learning her name is Lehssa, he fails to win any games, but enjoys himself nonetheless.

## Aftermath

* Vale is promoted to First Lieutenant and named Squad Leader following Nattus Breely's report on Kar-Kooda's actions during the operation.
* Group is granted R&R in light of their tremendous success.
* Using this time, they engage in some training at the practice ranges, with Vale letting Kar-Kooda use his datapad - something he has never done before - and Qwori challenging Vale to match a shot he'd made, using his rifle - also something Qwori had never let anyone do.