Standard Melee Weapons

* **Source:** Gundark’s Fantastic Technology (pg. 9), Planets Collection (pg. 140-141)

### Dematoil

* **Type:** Melee weapon
* **Model:** Bitthaevrian Morningstar
* **Scale:** Character
* **Skill:** Melee combat: dematoil
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Body:** 3D-5D+1
* **Difficulty:** Moderate - Difficult
* **Damage:** STR+1D - STR+3D
* **Game Notes:** The damage of a dematoil is dependent upon the greatness of the warrior, and how many personal victories they have had.
* **Source:** Alliance Intelligence Reports (pg. 48), Gundark’s Fantastic Technology (pg. 9)

### D’skar

* **Type:** Coynite dagger
* **Model:** Ekkar Arms D’skar
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 150cr
* **Availability:** 3
* **Difficulty:** Moderate
* **Damage:** STR+1D+1
* **Source:** Gundark’s Fantastic Technology (pg. 10), Planets Collection (pg. 141)

## Explosive Knife

### Damage

STR+2 Physical; 6D Explosive

* **Model:** Explosive Knife
* **Type:** Melee Weapon
* **Scale:** Character
* **Skill:** Melee combat: Explosive Knife
* **Notes:** *A type of melee weapon, the explosive knife consisted of a small hilt containing a retractable blade and an explosive charge. Once stabbed into an enemy, the explosive could be activated remotely. The shape of the blade made it difficult to remove once implanted in the victim.*

* **Source:** RPG Gamer

### Fft Knife

* **Type:** Ssi-ruuvi hand weapon
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** Not available for sale
* **Availability:** 4
* **Difficulty:** Moderate; Difficult for beings who lack the Ssi-ruuk anatomy of three-clawed hands; Trandoshand would be able to use the weapon with no penalty.
* **Damage:** STR+1D
* **Source:** The Truce at Bakura Sourcebook (pg. 139-140)

### Gaffi Stick (Gaderffii)

* **Type:** Homemade melee weapon
* **Scale:** Character
* **Skill:** Melee combat: gaderffii stick
* **Cost:** Not available for sale
* **Availability:** 2, F
* **Difficulty:** Easy
* **Damage:** STR+1D
* **Source:** Star Wars Trilogy Sourcebook SE (pg. 150-151)

### Garrote

* **Type:** Single cord strangling weapon
* **Model:** Alliance-issue Garrote
* **Scale:** Character
* **Skill:** Melee combat: garrote
* **Cost:** Not available for sale
* **Availability:** 1
* **Difficulty:** Moderate (from behind)
* **Damage:** STR+1D
* **Game Notes:** Target may attempt a *brawling parry* to resist with a +10 difficulty modifier
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44-45), Arms and Equipment Guide (pg. 28)

### Hand Claws

* **Type:** Climbing claws
* **Model:** Mystril Hand Claws
* **Scale:** Character
* **Skill:** Melee combat: claws
* **Cost:** 400cr
* **Availability:** 3
* **Difficulty:** Very Easy
* **Damage:** STR+1D+1 (max: 6D)
* **Game Notes:** Provide a +1D+1 bonus to *climbing*
* **Source:** Hero’s Guide (pg. 122-123)

### Harvest Blade

* **Type:** Nosaurian farm implement
* **Model:** Harvest Blade
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 125cr
* **Availability:** 3
* **Difficulty:** Moderate
* **Damage:** STR+2
* **Game Notes:** A harvest blade can be folded down to 1 meter in length when not in use. When fully extended, it has a reach of 4 meters.
* **Source:** Coruscant and the Core Worlds (pg. 115-116)

### Hatchet

* **Type:** Typical hatchet
* **Scale:** Character
* **Skill:** Melee combat: hatchet; Thrown weapons
* **Cost:** 35cr
* **Availability:** 1
* **Difficulty:** Easy
* **Range:** 3-6/10/15
* **Damage:** STR+2, 1D+2 (if thrown)
* **Source:** Adventure Journal 2 (pg. 203)

### Knife

* **Type:** Melee weapon
* **Model:** Standard Knife
* **Scale:** Character
* **Skill:** Melee combat: knife
* **Cost:** 25-35cr
* **Availability:** 1
* **Difficulty:** Very Easy
* **Damage:** STR+1D (max: 6D)
* **Source:** Rulebook (pg. 228), Tales of the Jedi Companion (pg. 125)

### Light Mace

* **Type:** Melee weapon
* **Model:** Generic Light Mace
* **Scale:** Character
* **Skill:** Melee combat: mace
* **Cost:** 50cr
* **Availability:** 2, F or R
* **Difficulty:** Easy
* **Damage:** STR+1D+1 (max: 5D+1)
* **Game Notes:** A short, flanged stick, or a stick with a heavy metal ball mounted at the end.
* **Source:** d20 Core Rulebook (pg. 134)

### Longsword/Broadsword

* **Type:** Melee weapon
* **Model:** Generic Longsword/Broadsword
* **Scale:** Character
* **Skill:** Melee combat: longsword/broadsword
* **Cost:** 150cr
* **Availability:** 2, F or R
* **Difficulty:** Moderate
* **Damage:** STR+2D (max: 6D)
* **Game Notes:** A somewhat exotic weapon, simply because of its level of technology.
* **Source:** d20 Core Rulebook (pg. 134), Adventure Journal 2 (pg. 203)

### Merisee Curved Dagger

* **Type:** Curved assassins dagger
* **Model:** Loag Dagger
* **Scale:** Character
* **Skill:** Melee combat: dagger
* **Cost:** Not available for sale
* **Availability:** 4, R
* **Difficulty:** Easy
* **Damage:** STR+1D, 3D poison for 5 rounds
* **Source:** Adventure Journal 14 (pg. 137)

### Molecular Stiletto

* **Type:** Monomolecular hand weapon
* **Model:** Xana Exotic Arms MSW-9 Molecular Stiletto
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 400cr
* **Availability:** 4, R or X
* **Difficulty:** Moderate
* **Damage:** STR+2D
* **Game Notes:** Retractable 30cm blade.
* **Source:** Galladinium’s Fantastic Technologies (pg. 69), Rules of Engagement - The Rebel SpecForce Handbook (pg. 58), Arms and Equipment Guide (pg. 30)

### Multi-Weapon

* **Type:** Personal combat multi-weapon
* **Model:** Alliance Infiltrator Multi-Weapon
* **Scale:** Character
* **Skill:** Melee combat: dagger, club, garrote
* **Cost:** Not available for sale
* **Availability:** 3
* **Difficulty:** Easy; Moderate for garrote (from behind)
* **Damage:** Dagger: STR+1D+2, club: STR+1D, garrote: STR+1D (max: 6D)
* **Source:** Rule of Engagement - The Rebel SpecForce Handbook (pg. 60)

### Petranki Scimitar

* **Type:** Curved sword
* **Model:** Geonosian Petranki Scimitar
* **Scale:** Character
* **Skill:** Melee combat: scimitar
* **Cost:** 500cr
* **Availability:** 3
* **Difficulty:** Easy
* **Damage:** STR+1D+2 (max: 5D)
* **Source:** Geonosis and the Outer Rim Worlds (pg. 61)

### Rantok

* **Type:** Sword
* **Model:** Rantok
* **Scale:** Character
* **Skill:** Melee combat: rantok
* **Cost:** Not available for sale
* **Availability:** 4
* **Difficulty:** Difficult
* **Damage:** STR+1D+1 (one-handed), STR+2D+1 (two-handed)
* Game Notes: When used two-handed, reduce the difficulty one level, but no parries are possible.
* **Source:** Alliance Intelligence Reports (pg. 76), Gundark’s Fantastic Technology (pg. 11)

### Rodian Ceremonial Dagger

* **Type:** Knife
* **Model:** Rodian Ceremonial Dagger
* **Scale:** Character
* **Skill:** Melee combat: knife
* **Cost:** 160cr
* **Availability:** 3
* **Difficulty:** Easy
* **Damage:** STR+1D+1
* **Source:** Cracken’s Rebel Field Guide (pg. 41)

### Rodian Razor-Stick

* **Type:** Melee weapon
* **Model:** Typical Rodian Razor-Stick
* **Scale:** Character
* **Skill:** Melee combat: razor-stick
* **Cost:** Not available for sale
* **Availability:** 3, R
* **Difficulty:** Moderate
* **Damage:** STR+1D+2
* **Game Notes:** Victim must subsequently make a Difficult *stamina* roll to avoid 1D additional damage every other round for three minutes due to excessive blood loss.
* **Source:** Alliance Intelligence Reports (pg. 33), Galaxy Guide 10: Bounty Hunters (pg. 65)

### Ryyk Blade

* **Type:** Melee weapon
* **Model:** Ryyk Blade
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 250-500cr
* **Availability:** 3, R
* **Difficulty:** Easy
* **Damage:** STR+2D (max: 7D)
* **Game Notes:** Ryyk blades are the traditional hand weapons of Wookiees.
* **Source:** Arms and Equipment Guide (pg. 29)

### Sat’skar

* **Type:** Coynite sword
* **Model:** Ekkar Arms Sat’skar
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 700cr
* **Availability:** 3
* **Difficulty:** Difficult (Very Difficult if swung one-handed)
* **Damage:** STR+3D+1 (if swung one-handed, damage is only STR+1D)
* **Game Notes:** Ryyk blades are the traditional hand weapons of Wookiees.
* **Source:** Gundark’s Fantastic Technology (pg. 10), Planets Collection (pg. 141)

### Scitrok

* **Type:** Ceremonial scimitar
* **Scale:** Character
* **Skill:** Melee combat: scitrok
* **Cost:** Not available for sale
* **Availability:** 4
* **Difficulty:** Difficult
* **Damage:** STR+3D (max: 6D+2)
* **Game Notes:** If user rolls 10 or more less than the difficulty number of the weapon (not the defensive skill of the target), then they do the damage to themself.
* **Source:** Galaxy Guide 8: Scouts (pg. 84)

### Sc'rath Togorian Scimitar

* **Model:** Sc’rath, traditional variant
* **Scale:** Character
* **Skill:** Melee combat: sc’rath
* **Cost:** Not available for sale
* **Availability:** 4, R
* **Difficulty:** Moderate
* **Damage:** STR+2D+2
* **Source:** Alliance Intelligence Reports (pg. 74), Ultimate Alien Anthology (pg. 162)

### Selonian Glaive

* **Type:** Melee weapon
* **Model:** Selonian Glaive
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 500cr
* **Availability:** 3, X
* **Difficulty:** Difficult
* **Damage:** STR+2D (max: 7D)
* **Game Notes:** If used to disarm opponents, the user of a Selonian Glaive gets a +3D bonus to their attack roll.
* **Source:** Coruscant and the Core Worlds (pg. 154)

### Shashan Fira Sword

* **Type:** Cortosis melee weapon
* **Model:** Selkath Shasha Order Fira Sword
* **Scale:** Character
* **Skill:** Melee combat: fire sword
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Difficulty:** Easy
* **Damage:** STR+3D (max: 6D+2)
* **Game Notes:** The Shashan Fira is resistant to lightsaber blades. If the wielder rolls a catastrophic failure when fighting an opponent with a lightsaber, they must make a Moderate *melee parry* roll to prevent the fira from shattering.

### Shyarn

* **Type:** Dueling scimitar
* **Model:** Cerean Shyarn Dueling Scimitar
* **Scale:** Character
* **Skill:** Melee combat: scimitar
* **Cost:** 900cr
* **Availability:** 3
* **Difficulty:** Easy
* **Damage:** STR+1D+2
* **Game Notes:** When one shyer strikes another, the vibrations and contact can create a powerful temporary magnetism that links the blades. When either combatant misses an attack roll by 4 or less, the two shyer become magnetically joined. Disengaging the blades is a full-round action, and holding the linked blade counts as an action.
* **Source:** Ultimate Alien Anthology (pg. 31)

### Sith Sword

* **Type:** Alchemically reinforced blade
* **Model:** Sith Sword
* **Scale:** Character
* **Skill:** Melee combat: Sith sword
* **Cost:** Not available for sale
* **Availability:** 4
* **Difficulty:** Moderate
* **Damage:** STR+2D
* **Game Notes:** This weapon is indestructible, being able to even parry lightsabers and blaster bolts. Anyone wielding this weapon automatically loses a Force Point and gains a Dark Side Point, which is lost if not used at some point during the battle.
* **Source:** Tales of the Jedi Companion (pg. 82), The Dark Side Sourcebook (pg. 58-59)

### Slicewire

* **Type:** Monofilament weapon
* **Model:** Alliance-issue Slicewire
* **Scale:** Usually character; see Game Notes
* **Skill:** Melee combat: slicewire
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Difficulty:** Difficult
* **Damage:** STR+2D
* **Game Notes:** If damage is caused by collision, use colliding character’s, vehicle’s, or star fighter’s *Strength* +2D to roll damage.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 58-60)

### Snap Baton

* **Type:** Modified personal defense baton
* **Model:** Merr-Sonn Snap Baton
* **Scale:** Character
* **Skill:** Melee combat: baton
* **Cost:** 200cr
* **Availability:** 2
* **Difficulty:** Moderate
* **Damage:** STR+1D
* **Source:** Rule of Engagement - The Rebel SpecForce Handbook (pg. 60), Arms and Equipment Guide (pg. 29)

### Soknar

* **Type:** Custom bladed weapon
* **Model:** Soknar
* **Scale:** Character
* **Skill:** Melee combat: Soknar
* **Cost:** Not available for sale
* **Difficulty:** Moderate
* **Damage:** STR+2D+1
* **Source:** Alliance Intelligence Reports (pg. 78)

### Spear

* **Type:** Typical spear
* **Scale:** Character
* **Skill:** Melee combat; thrown weapons
* **Cost:** 60cr
* **Availability:** 1
* **Difficulty:** Easy
* **Range:** 3-10/20/30
* **Damage:** STR+1D+1, 2D+1 (if thrown)
* **Source:** Adventure Journal 2 (pg. 203), The Star Wars Sourcebook (pg. 100), Arms and Equipment Guide (pg. 30)

### Staff

* **Type:** Typical staff
* **Scale:** Character
* **Skill:** Melee combat: staff
* **Cost:** 15cr
* **Availability:** 1
* **Difficulty:** Very Easy
* **Damage:** STR+1D
* **Source:** The Star Wars Sourcebook (pg. 100)

### Sword

* **Type:** Melee weapon
* **Model:** Drolan Plasteel Sword
* **Scale:** Character
* **Skill:** Melee combat: sword
* **Cost:** 200cr
* **Availability:** 1
* **Difficulty:** Easy
* **Damage:** STR+2D (max: 4D)
* **Source:** Tales of the Jedi Companion (pg. 125), Arms and Equipment Guide (pg. 28)

### Thogk

* **Type:** Spiked club
* **Model:** Gamorrean Thogk Club
* **Scale:** Character
* **Skill:** Melee combat: club
* **Cost:** 30cr
* **Availability:** 3
* **Difficulty:** Very Easy
* **Damage:** STR+2D+1 (max: 6D)
* **Source:** Ultimate Adversaries (pg. 154), Ultimate Alien Anthology (pg. 62)

### Thrar'kor Blade

* **Type:** Blade
* **Model:** Trandoshan Thrar’kor Blade
* **Scale:** Character
* **Skill:** Melee combat: Thrar’kor
* **Cost:** Not available for sale
* **Availability:** 3, R
* **Difficulty:** Moderate
* **Damage:** STR+2D+2
* **Source:** Adventure Journal 4 (pg. 234)

### Wan-shen

* **Type:** Bladed polearm
* **Model:** Mantukai Wan-shen
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** Not available for sale
* **Availability:** 4
* **Difficulty:** Moderate
* **Damage:** STR+2D to STR+2D+2 (varies by quality)
* Game Notes: Most wan-shuns are designed to break down into smaller parts to allow for easy carrying.
* **Source:** Hero’s Guide (pg. 123-124)

### Whip

* **Type:** Typical whip
* **Model:** Sancretti Arms Whip
* **Scale:** Character
* **Skill:** Melee combat: whip
* **Cost:** 100cr
* **Availability:** 1
* **Difficulty:** Moderate
* **Damage:** STR+1
* Game Notes: Whip can’t do more than one wound level per strike. Any type of armor negates the whip’s damage. A whip has a maximum range of 4 meters. It may be used to trip an opponent and the user gets a +1D attack bonus to disarm the target.
* **Source:** Arms and Equipment Guide (pg. 29)

### Zhaboka Double-Bladed Pike

* **Type:** Double-bladed pike
* **Model:** Iridonian Zhaboka Double-Bladed Fighting Pike
* **Scale:** Character
* **Skill:** Melee combat: double-bladed pike
* **Cost:** 1,000cr (included shoulder scabbard)
* **Availability:** 3, R
* **Difficulty:** Difficult
* **Damage:** STR+2D (max: 6D)
* **Game Notes:** Characters with the *double-bladed pike* specialization gain a +5 to *melee parry* rolls. Weapon can be unlocked at the grip and folded in half for ease of transport.
* **Source:** Ultimate Alien Anthology (pg. 195)