recursal/Fanatic-Fandom huggingface dataset:
Blood Sport

**Blood Sport** is the Character Prize Fight for Eliza that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**: This Prize Fight gives you a huge damage bonus against debuffed opponents and as such you want them to be debuffed as much as possible while still being able to do big numbers of damage without relying on the damage bonus too much, as Resistance or Immunity can often ruin your plans if it happens to stop a debuff. Purrfect Dark is an excellent choice for a number of reasons; Her Curse and Death Mark are timeless, which means that if one of them lands, the opponent is going to be suffering double the damage until either they are dead or they tag out, the timeless Curse stops annoying buffs from appearing at the same time, and she has a great attack stat to boot. Other great choices include Bad Hair Day, Freeze Frame, Wulfsbane and Beast King.

* **Defense**: The modifier is more beneficial for the offense side, but that doesn't mean that the defense can't try to use it for themselves. For this Prize Fight, try to prioritize defensive debuffers who can also reasonably get a few hits in on the attackers. Examples are Resonant Evil and That's All Folks.

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile-Guía de la PF DE DIAMANTE de ElizaGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Casket Match

**Casket Match** is the Character Prize Fight for Valentine that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**: In this PF Blood Drive and Scarlet Viper really get to shine on offense. Symbiotic allows them to get around their main flaw of bleeding themselves by giving them a chance to convert the bleeds into healing.

* **Defense**: On defense Symbiotic is only beneficial if the offense side makes a mistake or eats a BB3. That being said, Rage Appropriate and Resonant Evil are top picks for this PF on defense because the offense tends to use debuffs against these variants, which can backfire if get they get hit or in RE's case get stunned by his SA.

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**: On offense the best variants to bring are variants that can inflict debuffs easily, such as Bad Hair Day, Buzzkill, or Bloodbath. Multihit moves that have a debuff on them also synergize with Thousand Plagues very well. Such moves include Argus Agony, Catastrophe Cannon Alpha, and Death Crawl.

* **Defense**: On defense the best counters to the offense using Thousand Plagues are to either bring Surgeon General for immunity and healing, bring Sketchy for immunity on tag in, or to bring debuff resistant variants, such as Private Dick or Just Kitten.

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**: On offense the best variants to bring are variants that can inflict debuffs easily, such as Bad Hair Day, Buzzkill, or Bloodbath. Multihit moves that have a debuff on them also synergize with Thousand Plagues very well. Such moves include Argus Agony, Catastrophe Cannon Alpha, and Death Crawl.

* **Defense**: On defense the best counters to the offense using Thousand Plagues are to either bring Surgeon General for immunity and healing, bring Sketchy for immunity on tag in, or to bring debuff resistant variants, such as Private Dick or Just Kitten.

Skullgirls Mobile- Guia de Prize fight DE DIAMANTE de ValentineGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Hellcat

"Any cat may stare into a fire and see red mice play."

**Hellcat** is a Fire, Bronze Ms. Fortune variant.

**PURRGATORY**

## Tips and Tricks

### Role & Strategy

* Hellcat is an offensive fighter with a Signature Ability that revolves around her permanent stack of ENRAGE that is only kept when her health is above a certain threshold. When defeating an opponent while benefiting from ENRAGE, Hellcat gains stacks of PRECISION that guarantees critical hits which bypasses Signature Abilities. This combination of abilities allows her to deal quick massive damage against her other Bronze-tier peers.

* The combo FIBER UPPER > EL GATO > CAT SLIDE does exactly five hits, allowing Hellcat to fully make use of all PRECISION stacks that is obtained from her second Signature Ability.

* **Marquee Ability**: Either Marquee Ability will work for Hellcat. MLEM is helpful to regenerate health back up so that Hellcat can maintain her permanent stack of ENRAGE. Meanwhile, BOOP is useful to gain an extra stack of ENRAGE, allowing Hellcat to deal significant damage against fighters in the higher tiers.

* **Stat Investment**: As an offensive fighter, Hellcat will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbuster faster for blockbuster usage.

### Trivia

* This variant's color palette is based off an old concept design for Ms. Fortune.

* This variant's caption is a direct quote from *A Storm of Swords* by George R.R. Martin.
Evergreen Evil

"What fun it is to ride and sing a slaying song tonight."

**Evergreen Evil** is an Air, Gold Double variant.

**PRESENT DANGER**

## Tips and Tricks

### Role & Strategy

* Evergreen Evil is a defensive fighter with a Signature Ability that grants her REGEN and THORNS when hit while not at an elemental disadvantage, increasing her survivability while also reflecting some damage taken. Her second Signature Ability increases the duration of BUFFS for your fighters while also granting her BLOCKBUSTER METER for every BUFF received. As this ability works in the bench, Evergreen Evil also has a supportive role for your BUFF-reliant fighters.

* Evergreen Evil is particularly dangerous to face as you'll need to use a fighter with a specific element to safely face her. As a Double, she can transmute to another element while blocking, making it difficult to properly counter her abilities. Furthermore, her ability to remove all DEBUFFS makes her particularly immune to CURSE.
	+ The best way to counter Evergreen Evil safely is to inflict HEX through fighters such as Red Velvet and Rainbow Blight to completely nullify her Signature Ability as other DEBUFFS will not work as she can easily remove them.

* Evergreen Evil will most likely be placed as the last fighter in the opponent's defense team. It is important to use OUTTAKE often to try and bring her out and defeat her first as she increases the duration of her teammates BUFFS while also gaining meter from it. This can be dangerous as she can tag in with a fully charged unblockable Tier 3 blockbuster.

* **Marquee Ability**: VOLATILITY is the recommended Marquee Ability for Evergreen Evil which can increase her longevity in a fight when she gains FINAL STAND, INVINCIBILITY or MIASMA.

* **Stat Investment**: As with any other defensive fighters, HP and Defense are important stats to further increase Evergreen Evil's defensive capabilities. Meter Gain is also recommended to quickly charge an unblockable Tier 3 blockbuster and punish the opponent.

### Rift Battles

* Evergreen Evil is able to gain meter from teammates that gain BUFFS through catalysts such as Frost Armor, Armor Rating, Last Words, Final Fight. She works especially well with Vaporwave Vixen and Fly Trap with the GRUDGE Marquee Ability as they can gain multiple BUFFS easily while also having the same elemental synergy with her.

### Trivia

* This variant is based off a Christmas tree, with its caption being a reference to the Christmas Carol, Jingle Bells.

### Gallergy

►MALDAD VERDE ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
A League of Her Clone

A League of Her Clone is the Character Prize Fight for Fukua that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guia de Prize Fight de DIAMANTE de FukuaGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Primal Prodigy

"CURSES!"

**Primal Prodigy** is an Air, Gold Peacock variant.

**MONKEY BUSINESS**

## Tips and Tricks

### Role & Strategy

* Primal Prodigy is an offensive fighter that relies on the expiration of BUFFS to inflict CURSE and DISABLE SPECIALS onto the opponent. This unique trigger means that with the right timing, Primal Prodigy could potentially inflict these two DEBUFFS, locking down BUFFS and special moves, for the whole duration of the fight. This combination of abilities makes Primal Prodigy a great pick against BUFF heavy defenders.

* The key with Primal Prodigy is to prevent getting hit altogether, including blocked hits. This can be achieved by playing smartly through precise timing of intercepts, using Peacock's Character Ability, THE HOLE IDEA, to dodge attacks or continually spamming Peacock's special moves and locking down the opponent from a distance.
	+ Note that the opponent may punish you by using a ranged blockbuster when being hit by special moves.
	+ To continually inflict CURSE and DISABLE SPECIALS for the whole duration of the fight, Primal Prodigy will have to dodge attacks for 12 seconds (third BUFF). Afterwards, the DEBUFFS will refresh after every two BUFFS expired from her first Signature Ability.

* Primal Prodigies second Signature Ability can be sped up a bit by having support variants in the bench such as Sketchy and Prism Plumage that provides two BUFFS from a TAG IN. The BUFFS that these two variants provide also last for ten seconds so they don't interfere with the timings for the DEBUFF reset.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Primal Prodigy as it provides the chance to reset the cooldown for her special moves which are mostly projectiles and reuse them almost immediately.

* **Stat Investment**: Like any other offensive Peacocks, Primal Prodigy will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

* This variant's color palette is a reference to Mojo Jojo from *The Powerpuff Girls*, with its caption being the character's catchphrase.
Princess Pride

"To the pain!"

**Princess Pride** is a Light, Gold Parasoul variant.

**TEARS OF JOY**

## Tips and Tricks

### Role & Strategy

* Princess Pride is a defensive fighter with a Signature Ability that grants her REGEN for every TEAR spawned. Furthermore, detonating these TEARS will immediately recover HEALTH, making her a tanky defender that can continually heal and stall for time.

* Given the unpredictable behavior of the AI, when using Princess Pride for defense it is highly recommended to equip moves that can easily spawn TEARS such as NAPALM TOSS and NAPALM SHOWER which would also increase her damage output from her Marquee Ability. Furthermore, since the AI uses special moves often, NAPALM TRIGGER can also be useful to detonate TEARS without relying on a charge attack.

* Princess Pride can also be used offensively as a fighter with regenerative capabilities. Although she has a low base ATK stat, Parasoul's offensive capabilities revolving around critical hits enables her to deal decent amount of damage.
	+ The condition to activate Princess Pride's abilities are exactly the same as Primed, just with different BUFFS and effects. Thus, play Princess Pride the same way as Primed to capitalize on her abilities well.
	+ When used offensively, follow the same tips on Marquee Ability and stat investment as written in Primed.

* **Marquee Ability**: None of Parasoul's Marquee Abilities are defensive but CRITICAL THINKING stands out more as it provides increased damage output with the least amount of investment, enabling Princess Pride to deal some damage when punishing opponents without any investment in Crit Rate or Crit Damage.

* **Stat Investment**: It is important to invest in defensive stats such as HP, Defense and Meter Gain. These stats will increase her longevity in the fight while charging blockbusters quicker for an unblockable Tier 3 blockbuster.

### Rift Battles

* Princess Pride can be an effective defender to stall for time with the Final Fight or Last Word catalyst. Her constant regenerative ability on top of FINAL STANDS from these catalysts can make her annoying to deal with.

* Princess Pride can be a useful offensive fighter to use to acquire the maximum amount of points in health for the Rift score as she has an easy access to REGEN. However, Princess Pride has below average ATK stat and while her Marquee Ability may help boost her damage, it may not be enough against defenders in triple nodes that has access to an increase HP bonus.

### Trivia

* This variant's caption is a quote from the fantasy adventure comedy film, *The Princess Bride*.
Dame Slayer

"Rip... and... tear!"

**Dame Slayer** is an Air, Silver Black Dahlia variant.

Dame Slayer is also available as a Prize Fight reward in the Silver Tier of the Frags to Riches Prize Fight.

**PLASMA POWERED**

## Tips and Tricks

### Role & Strategy

* Dame Slayer is an offensive fighter that utilizes LIGHTNING SHOTS as a tool to control the opponent's blockbuster meter. Furthermore, Dame Slayer has one chance to inflict DOOM and gain 6 guaranteed LIGHTNING SHOTS, allowing her to easily take down one enemy at the very least.
	+ LIGHTNING SHOTS deal significantly less damage than other SHOT types, so the extra bonus damage will rarely make a big impact.
	+ LIGHTNING SHOTS shock the opponent for a split second, making it a very useful tool for combo extension.

* As an Air Element, LIGHTNING SHOTS are guaranteed to be their third SHOT for each reload. Since they work on blocked hits, players can take advantage of this to control the opponent's blockbuster meter easily.

* Dame Slayer has one of the easier ways of applying DOOM in the game, and her LIGHTNING SHOTS prevent enemies from defeating her with blockbusters. This provides Dame Slayer a unique niche in guaranteeing the first kill. However, Dame Slayer has no other offensive output and will have to rely on Black Dahlia's basic tools to deal with other enemies.

* **Marquee Ability**: As an offensive variant, Dame Slayer will benefit from METAL BREAKDOWN as her Marquee Ability, increasing her damage output with ARMOR BREAK and the extra damage boost to her SPECIAL SHOTS.

* **Stat Investment**: Like other offensive variants, Dame Slayer will benefit from investment in ATK and Piercing to increase her damage output. Since Dame Slayer can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Trivia

* This variant's color palette is a reference to the Doom Slayer, the protagonist of the *Doom* series, with its caption being a direct quote from the character.
	+ The frame used for this variant is a reference to the double barrel shotgun, one of the most iconic weapons of the Doom series.

### Gallery

Fighter Reveal- Black Dahlia - DAME SLAYER - Skullgirls Mobile
Frayed Ends

"Now the candle burns at both ends."

**Frayed Ends** is a Fire, Bronze Filia variant.

**CUT IT OUT!**

## Tips and Tricks

### Role & Strategy

* Frayed Ends is a fighter with a Signature Ability that revolves around BLEED effects, similar to Bad Hair Day. However, she requires getting hit to inflict BLEED instead, making it more difficult to constantly apply BLEED without losing some health relying on just her Signature Ability.
	+ Although her first Signature Ability may make her look like a defensive variant, Frayed Ends has poor base stats and can be defeated with relative ease. Hence, it is best to use her for offense, although Bad Hair Day is usually a better alternative on that front.

* When facing Frayed Ends, simply use fighters that can gain IMMUNITY from TAUNTS such as Squigly, Peacock, and Parasoul to completely nullify her abilities. Using low hit-count characters such as Cerebella, Painwheel, and Beowulf is also recommended, reducing the chances of her ability activating.

* Filia as a character has a number of BLEED-inflicting moves at her disposal, so it is not necessary for Frayed Ends to rely on just her Signature Ability for BLEEDs. Equip moves such as FRENCH TWIST, RINGLET SPIKE and GREGOR SAMSON, all of which (have a chance to) inflict BLEED, to wear down the opponent. THE FIRST CUT is the recommended Marquee Ability for her, as it allows her to convert BLEEDS inflicted into permanent BLEEDS.
	+ While BLEED is inflicted, Frayed Ends deals damage comparable to Gold-tier Filias, making her damage output higher than it may seem on paper, despite having the lowest base ATK stat of all Filias. However, BLEEDs still usually do most of her damage output, so in practice it's not very influential.

* However, it is important to watch out for fighters that are IMMUNE to BLEED such as Bloodbath and Valentine with the ICU Marquee Ability, as they will convert those BLEEDS into REGEN, nullifying Filia's BLEEDS.

* **Marquee Ability**: THE FIRST CUT is recommended for Frayed Ends to turn BLEEDS into permanent BLEEDS which will ensure that she can gain bonus damage from her second Signature Ability at all times.

* **Stat Investment**: Similar to Bad Hair Day, Frayed Ends has poor base stats and relies completely on BLEEDS to do any damage. Thus, survivability is key and investing in HP, Defense and Block Proficiency can help her last longer in fights. Meter Gain is especially useful to charge multi-hit blockbusters faster to increase BLEED chance.

### Trivia

* This variant's caption is a lyric from *The Frayed Ends of Sanity* by Metallica.

	+ SA1 (NEW): 20% chance when HIT to inflict BLEED for 3/5/7 seconds.
Vaporwave Vixen

"I need peace and tranquility."

**Vaporwave Vixen** is an Air, Gold Fukua variant.

**Vaporwave Vixen** is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the A League of Her Clone Prize Fight.

**JUST VIBING**

## Tips and Tricks

### Role & Strategy

* Vaporwave Vixen is a defensive fighter with a Signature Ability that grants her stacks of MIASMA and THORNS when either player have not suffered a hit. This allows her to easily gain multiple stacks of those BUFFS by simply dodging and avoiding any direct contact, making her a strong defensive fighter that pressures players to make the first move. Furthermore, Vaporwave also gains UNFLINCHING when she idles for a second without getting hit, but given the aggressiveness of the AI, it is rare for this to activate when used defensively.

* MIASMA is a strong BUFF that allows Vaporwave to drain the opponent's health and meter, allowing her to be used offensively by purely relying on MIASMA to defeat the toughest defenders. In the offense, simply dodge and keep dashing backwards away from the opponent to gain multiple stacks of THORNS and MIASMA. Equipping Fukua's TAUNT, BREAKDOWN, can also be useful to gain a stack of MIASMA and drain back more health and meter.

* Like most defensive Fukua fighters, it is recommended to equip blockbusters such as INEVITABLE SNUGGLE and TWICE SHY which is able to regain back some health depending on the damage dealt.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which will happen often when used defensively. WRAITH'S WRATH is the recommended Marquee Ability for Vaporwave Vixen to increase her survivability which may allow her to survive fatal attacks.

* **Stat Investment**: As with any other defensive fighters, Vaporwave Vixen will benefit from investment in HP, Def and Meter Gain to increase her survivability in fights while charging blockbusters faster to punish opponents using an unblockable Tier 3 blockbuster. Furthermore, Resistance is another useful stat to invest in to resist CURSE or HEX as she will be relying on her stacks of MIASMA and THORNS as a defender.

### Rift Battles

* The combination of both MIASMA and THORNS makes Vaporwave Vixen a very strong defender as she makes it difficult for players to defeat her with a blockbuster finish (from MIASMA) while maintaining a full health (from THORNS).

* Vaporwave Vixen works particularly well with Evergreen Evil that can gain blockbuster meter for every BUFF that her teammates gain, allowing her to TAG IN with a fully charged unblockable Tier 3 blockbuster. Furthermore, both fighters have the same element: Air which provides some elemental synergy through catalysts such as Into Thin Air and the weekly elemental modifier.

### Gallery

►FUKUA VAPORWAVE ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Sundae School

"Are you eating it... or is it eating you?"

**Sundae School** is a Water, Bronze Double variant.

**MELTING POINT**

## Tips and Tricks

### Role & Strategy

* Sundae School is a support fighter with a Signature Ability that revolves around DEBUFFS. She increases the duration of DEBUFFS inflicted to the opponent, while reducing the duration of DEBUFFS that is suffered by teammates and herself.

* Sundae School is best suited in a team with fighters that apply deadly DEBUFFS, such as BLEED, to the enemy team by extending them by 3 seconds. Some examples of fighters that inflict BLEED are Bad Hair Day Filia and Rusty Painwheel.
	+ She's also a good fit in fights that feature a lot of timed debuffs, where she'll shave off the debuff timers by 3 seconds.

* **Marquee Ability**: Sundae School will benefit from choosing CHAOS as a Marquee Ability, helping her wear down her opponent with DEBUFFS, which are enhanced by her Signature Ability.

* **Stat Investment**: If used offensively, investing in ATK, Piercing, Crit Rate and Meter Gain are very important in order to increase her offensive prowess and to trigger CHAOS as often as possible.

### Trivia

* This variant is based off Neapolitan Ice Cream, a type of ice cream composed of three separate flavors with its caption being a direct quote from the satirical science fiction horror film, *The Stuff*, which revolves around an ice-cream like parasitic organism.
Sketchy

"Why I oughta..."

**Sketchy** is an Air, Bronze Peacock variant.

**RUNNING GAG**

## Tips and Tricks

### Role & Strategy

* Sketchy is a support fighter with a Signature Ability that revolves around granting BUFFS when teammates TAG IN and inflicting DEBUFFS when opponents TAG IN.

* Sketchy makes it very easy for teammates to gain IMMUNITY and inflict CURSE by using a single OUTTAKE. This makes Sketchy a very good support fighter to use in Prize Fights and Rifts to counter certain modifiers.

* **Marquee Ability**: As a support fighter, CAST PARTY is the recommended Marquee Ability for Sketchy to support teammates with a chance of unblockable TAG INS.

* **Stat Investment**: Sketchy has a surprisingly decent ATK stat for a Bronze character, allowing her to deal decent damage against opponents from a higher tier. Sketchy is often used as a support fighter for offense, hence investment in ATK, Piercing and Meter Gain may be useful to increase her damage output and act as an emergency fighter, although keeping her in reserve is still best as she needs to stay alive for her abilities. If nothing else, investment in HP, Defense and Block Proficiency would keep her alive long enough to TAG IN to another fighter.

### Trivia

* This variant's caption is a direct quote from Peacock's Ground Recovery voice lines.

	+ SA1 (NEW): While Peacock is alive, all teammates TAG IN with HASTE and IMMUNITY for 5/7/10 seconds (except after teammate death).
* SA2 (OLD): While Peacock is alive, all opponents TAG IN with SLOW and CURSE for 10/12/15 seconds.
 3.1.0 Update | * SA1 (OLD): All teammates TAG IN with HASTE and IMMUNITY for 10/12/15 seconds.
	+ SA1 (NEW): While Peacock is alive, all teammates TAG IN with HASTE and IMMUNITY for 10/12/15 seconds.
* SA2 (OLD): All opponents TAG IN with SLOW and CURSE for 10/12/15 seconds.
 2.7.1 Update | * SA1 (OLD): All teammates TAG IN with HASTE for 10/12/15 seconds.
	+ SA1 (NEW): All teammates TAG IN with HASTE and IMMUNITY for 10/12/15 seconds.
* SA2 (OLD): All opponents TAG IN with SLOW for 10/12/15 seconds.
 2.0.1 Update | * SA1 (OLD): On TAG IN, SLOW opponent's BLOCKBUSTERS for 5/7/10 seconds.
	+ SA1 (NEW): All teammates TAG IN with HASTE for 10/12/15 seconds.
* SA2 (OLD): On TAG IN, gain HASTE for all BLOCKBUSTERS for 5/7/10 seconds.
	+ SA2 (NEW): All opponents TAG IN with SLOW for 10/12/15 seconds.
Moody Magus

"You might be the ingredient I seek..."

**Moody Magus** is a Fire, Bronze Marie variant.

**MIX IT UP**

## Tips and Tricks

### Role & Strategy

* Moody Magus is an offensive fighter that gains a long-lasting random BUFF whenever she defeats an opponent or uses a MORTUARY CHARGE. While she's under the effect of any BUFF, she consistently gains meter, allowing her to spam blockbusters consistently throughout the fight.

* Given her low ATK stat as a bronze, Moody Magus will struggle to deliver any meaningful offensive output on her own without any support. However, once she manages to defeat one opponent or use a MORTUARY CHARGE, she becomes more effective and gains access to consistent meter charge and a very long lasting BUFF.
	+ It is recommended to ally Moody Magus with support fighters in the bench that can provide BUFF support to allow her to start gaining meter early. Such variants include Surgeon General, Sketchy and Rock Star.
	+ Another alternative is to equip Marie's TAUNT which will provide Moody Magus with a random BUFF to start activating her second Signature Ability.
	+ A third option is to use Moody Magus as a secondary fighter. Use your main fighter to kill the first defender, then TAG IN Moody Magus and use her MORTUARY CHARGE to gain a random BUFF and meter from her abilities.

* **Marquee Ability**: The recommended Marquee Ability for Moody Magus is IMPROVED INCINERATION which has significant synergy with her abilities since she would gain timeless ENRAGE which activates her second Signature Ability throughout the rest of the fight.

* **Stat Investment**: As an offensive fighter, Moody Magus will benefit in investment in ATK and Piercing to further increase her damage output. Meter Gain is an optional stat but given how easy Moody Magus can gain blockbuster meter, she may benefit from investment in other stats like Crit Rate and Crit Damage for extra damage.

### Trivia

* This variant is a reference to Ashley from the *WarioWare* series, with its caption being a lyric to her theme song that debuted in *WarioWare: Touched!*.

### Gallery

Fighter Trailer- Marie - MOODY MAGUS - Skullgirls Mobile
Freaky Friday

"It's Friday, Friday, gotta get down on Friday."

**Freaky Friday** is a Dark, Silver Painwheel variant.

**LADY KILLER**

## Tips and Tricks

### Role & Strategy

* Freaky Friday is an offensive fighter with a Signature Ability that revolves around critical hits to inflict massive damage from BLEED and DEATH MARK. In addition to these DEBUFFS, Freaky Friday's second Signature Ability further compliments her first by providing HASTE, charging blockbusters faster, and PRECISION, guaranteeing critical hits. This allows her to easily defeat teams by herself by constantly inflicting BLEED on the next opponent that comes in.

* Equip moves such as DEATH CRAWL that is multi-hit to land multiple critical hits and multiple stacks of BLEED at the same time. Finish off the opponent with a PINION DASH or HATRED INSTALL, as these moves are single hit and can often deal enough burst damage to activate Freaky Friday's second Signature Ability.

* Variants that use BLEED for the majority of their damage often get countered by variants that can remove DEBUFFS regularly, such as Evergreen Evil, have access to IMMUNITY, like Dream Band, or convert the BLEEDS into beneficial effects, such as Bloodbath and Valentines with the ICU Marquee Ability.
	+ In the case of Freaky Friday, this isn't as big of a problem due to her naturally high ATK stat. However, it is still recommended to have a source of CURSE, HEAL BLOCK or INVERSE POLARITY at hand to deal with the latter type of variants easier before time runs out.

* **Marquee Ability**: GRUDGE is the recommended Marquee Ability for Freaky Friday, as it provides a safety net to survive hits when a mistake is made, while also increasing her already great damage output with the stacks of ENRAGE.

* **Stat Investment**: As an offensive variant that relies on critical hits, Freaky Friday will greatly benefit from ATK, Piercing and Crit Rate to significantly boost her damage output. Meter Gain and Crit Damage are beneficial complementary stats for quicker Blockbuster usage and higher damage from her critical hits.

### Trivia

* This variant is a reference to Jason Voorhees, the main antagonist of the horror movie franchise, *Friday the 13th* with its caption being a lyric to the song *Friday* by Rebecca Black.
Candy Crusher

"We'll make this short and sweet."

**Candy Crusher** is an Air, Silver Umbrella variant.

**SUGAR RUSH**

## Tips and Tricks

### Role & Strategy

* Candy Crusher is an offensive fighter that gains timeless REGEN stacks while OVERSTUFFED, while also gaining permanent HASTE if she manages to get a certain amount of them. This make Candy Crusher a durable fighter that has much easier access to blockbusters than usual.

* To gain REGEN, Candy Crusher will need to stay in OVERSTUFFED for some time, which can easily be done by equipping Umbrella's THROW-based blockbusters and special moves, such as SALT GRINDER, HUNGERN RUSH, TONGUE TWISTER and FEEDING TIME. Normal grabs will also fill up the HUNGER METER towards OVERSTUFFED.
	+ On the flip side, it's important to avoid using moves that drain the Hunger meter while aiming for REGEN stacks. After the stacks hit the cap, they can be used liberally.

* It is important to note that Candy Crusher can gain permanent HASTE regardless of where the REGEN comes from. This means she can be paired with variants such as Icy Hot or Inner Pieces to TAG IN with stacks of REGEN, allowing her to gain permanent HASTE without the need of specific movesets.

* **Marquee Ability**: Candy Crusher will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent.

* **Stat Investment**: Candy Crusher will greatly benefit from investment in ATK and Piercing to further bolster her damage output. Meter Gain is not necessary as she can gain permanent HASTE very reliably with the right moves or setup.

### Gallery

Fighter Reveal- Umbrella - CANDY CRUSHER - Skullgirls Mobile🍬CANDY CRUSHER ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Buzzkill

"Finish Her!"

**Buzzkill** is an Air, Gold Painwheel variant.

**HEMORRHAGE**

## Tips and Tricks

### Role & Strategy

* Buzzkill is an offensive fighter with a Signature Ability that allows her to wear down the toughest defenders with HEAVY BLEED. Once the opponent's health drops below a certain threshold, Buzzkill gains a significant boost to her offense by gaining permanent ENRAGE. On top of having the highest base ATK stat of any other Gold-tier fighters (only tied with Hack n' Splash and Rogue Agent, Buzzkill is an offensive powerhouse capable of decimating teams by herself.

* To further increase her chances of activating her Signature Ability, equip multi-hit blockbusters such as DEATH CRAWL and BUER THRESHER. A single use of these blockbusters can easily inflict multiple stacks of BLEEDS.

* **Marquee Ability**: GRUDGE is the recommended Marquee Ability for Buzzkill as it provides a safety net to survive attacks from the opponent when a mistake is made while also increasing her damage output from the stacks of ENRAGE.

* **Stat Investment**: As with any other offensive variant, Buzzkill will benefit from investment in ATK, Piercing and Meter Gain to increase her total damage output and quickly charge blockbuster faster. Crit Rate can also be useful to have to further increase her damage output.

### Trivia

* This variant's caption is a reference to a gameplay feature in the *Mortal Kombat* video game series.

	+ SA1 (NEW): 10% chance on HIT to inflict HEAVY BLEED for 5/7/10 seconds.
* SA2 (OLD): Gain ENRAGE for 10 seconds when an opponent's HEALTH drops below 15/20/25%.
	+ SA2 (NEW): Gain permanent ENRAGE when an opponent's HEALTH drops below 15/20/25%.
That's All Folks!

"Of course you realize, this means war."

**That's All Folks!** is a Light, Gold Peacock variant.

**SLAPSTICK**

## Tips and Tricks

### Role & Strategy

* That's All Folks! is a defensive fighter with a Signature Ability that grants her EVASION and stacks of PRECISION while also inflicting ARMOR BREAK to the opponent. This makes her a very dangerous "slippery" character to fight against as EVASION can proc in the middle of a combo, allowing her to counterattack and punish you with a guaranteed critical hit from PRECISION.
	+ Her second Signature Ability further solidifies her defensive role by reducing the opponent's crit rate, making it difficult for fighters that rely on crit rate such as Double with the CHAOS Marquee Ability and Parasoul to fight.
	+ However, it's also a double-edged sword for any Painwheel with a Marquee Ability the player might want to team up with her, as That's All Folks will make it drastically harder for her to trigger her Marquee Ability when hit.

* Using characters with relatively low hit count such as Cerebella and Beowulf are recommended to decrease the chances of activating her ability while still doing some damage. Furthermore, these characters have special moves that bypass blocking such as MERRY GO-RILLA and WULF SHOOT.

* When facing That's All Folks!, it is recommended to use fighters that can inflict CURSE such as Purrfect Dark and Shadow Ops or HEX to completely disable her Signature Ability such as Red Velvet to prevent her from gaining her BUFFS.

* **Marquee Ability**: CAST PARTY is the recommended Marquee Ability for That's All Folks! as it provides a chance for all TAG INS to be UNBLOCKABLE, making it difficult to avoid.

* **Stat Investment**: As with any defensive fighters, HP and Defense are important stats to increase her longevity in a fight. Meter Gain and Attack are also recommended to severely punish opponents when EVASION is activated. As she relies on EVASION for openings, investing in Resistance to resist DEBUFFS such as CURSE and HEX can also be very useful to have.

### Trivia

* This variant's color palette is based off old black and white cartoons with its name being taken from the signature closing sequence of *Looney Tunes*.

* This variant's caption is a direct quote by Rufus T. Firefly in the film *Duck Soup (1933)* which have also been Bugs Bunny's catchphrase in *Looney Tunes*.

* This variant's pose is taken from Peacock's victory pose after winning a fight.

 3.1.0 Update | * SA1 (OLD): Getting HIT has a 15% chance to grant ENRAGE and inflict ARMOR BREAK for 5/7/10 seconds.
 2.0.1 Update | * SA1 (OLD): Getting HIT has a 10% chance to grant ENRAGE for 5/7/10 seconds.
	+ SA1 (NEW): Getting HIT has a 15% chance to grant ENRAGE and inflict ARMOR BREAK for 5/7/10 seconds.
* SA2 (OLD): Also inflicts ARMOR BREAK on the opponent for 5/7/10 seconds.
	+ SA2 (NEW): While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE.
Overclocked

"Initiating protocol L14M. Commencing aggressive SMTP handshake."

**Overclocked** is a Neutral, Diamond Robo-Fortune variant.

**BUFFER OVERFLOW**

## Tips and Tricks

### Role & Strategy

* Overclocked is a fighter with a Signature Ability that revolves around stacks of PRECISION and BARRIER to gain abilities for both offensive and defensive abilities. Stacks of PRECISION allows Overclocked's attack to be unblockable while stacks of BARRIER allows her to reflect incoming damage. This makes Overclocked a very versatile fighter that is excellent in both offense and defense.

* To gain PRECISION and BARRIER, Overclocked must not suffer a hit for a few seconds. It is best to keep the distance between the opponent to allow those BUFFS to be gained and then intercepting them when they come near. Once at three stacks of PRECISION, Overclocked can go first on the offense by a dash attack which will be unblockable to start combos before retreating back to position to regain those BUFFS.
	+ BARRIER is an excellent safety net to allow Overclocked increased survivability while also reflecting damage. Furthermore, the BARRIER is also timeless which means that it will stay for the whole duration of the fight, assuming the opponent has no access to any BUFF removals.

* Defensivey, Overclocked can be a threat through her unblockable attacks and damage reflect. Hence, players will have to continually pressure her by attacking (even if she's blocking) to avoid her from gaining PRECISION and BARRIER.

* **Marquee Ability**: The recommended Marquee Ability for Overclocked depends on how she is going to be used. As an offensive fighter, PING CHECK may be useful to increase her damage output. DDOS meanwhile provides the ability to punish opponents when they use blockbusters via POWER SURGE which is good for defensive use.

* **Stat Investment**: When used as an offensive fighter, Overclocked will greatly benefit from investment in ATK and Piercing to further increase her damage output. However, as a defensive fighter, Overclocked will require investment in HP and Defense to increase her survivability in fights. In either case, Meter Gain is recommended to charge blockbuster quicker.

### Rift Battles

* Overclocked synergizes very well with the To Be Precise catalyst which grants stacks of PRECISION every few seconds. This allows her to harass players with unblockable ranged attacks such as THEONITE BEAM and PHASER BURN.

### Trivia

* This variant's color palette is a reference to RAcaseal, a character class from the online role-playing game (RPG), *Phantasy Star Online*.

* This variant's caption is a reference to Liam, one of the developers of *Skullgirls Mobile* from Hidden Variable Studios, when he won a national fighting game tournament of *Skullgirls*. This variant's color palette is known to be used by Liam in *Skullgirls*.

### Gallery

►ROBO FORTUNE ACELERADA ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Freeze Frame

"I'm the strongest!"

**Freeze Frame** is a Water, Diamond Peacock variant.

**FROSTBITE**

## Tips and Tricks

### Role & Strategy

* Freeze Frame is an offensive fighter with a Signature Ability that can inflict SLOW and WITHER for meter control, preventing the opponent from using their blockbusters. Her meter control is complimented by her second Signature Ability which stuns the opponent and deals damage equivalent to half her own ATK stat, allowing Freeze Frame a window to attack and deal massive damage.

* Both SLOW and WITHER can stack, meaning that using projectile-based special moves and blockbusters that are multi-hit can trigger Freeze Frame's first Signature Ability multiple times, making the opponent's Blockbusters practically unusable. For each stack that expires, Freeze Frame's second Signature Ability will deal damage, allowing her to potentially dish out massive damage to opponents within a short duration of time, further complemented by her good base ATK stat.
	+ It is thus recommended to equip moves such as BANG, BANG, BANG!, ARGUS AGONY, and DEADLY AIRPORT which are projectile-based moves that deal multiple hits to inflict multiple stacks of SLOW and WITHER.

* Freeze Frame can still inflict damage through her second Signature Ability even if she's not in the field, assuming that the opponent does not TAG OUT or remove the SLOW and WITHER via their own abilities. Players can use variants with HEX and/or DISABLE TAG-INS such as Red Velvet and No Egrets to ensure the opponent remains in the field and gets damaged.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Freeze Frame as it provides the chance to reset the cooldown for her special moves which are mostly projectiles and reuse them almost immediately.

* **Stat Investment**: Like any other offensive Peacocks, Freeze Frame will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. ATK is definitely a high priority stat to invest in as it also directly affects her second Signature Ability.

### Trivia

* This variant's color palette is a reference to Cirno from the *Touhou Project* video game series with its caption being a direct quote from the character in *Touhou 9: Phantasmagoria of Flower View*.

### Gallergy

►CUADRO HELADO ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Blitz & Glamour

"Une, deux, ACTION!"

**Blitz & Glamour** is a Light, Gold Cerebella variant.

**STAGE PRESENCE**

## Tips and Tricks

### Role & Strategy

* Blitz & Glamour is a fighter with a Signature Ability that grants her BUFFS and chance to inflict DEBUFFS depending on which side of the stage she is on. When on her own side of the stage, she gains defensive BUFFS to increase her survivability. However, when on the opponent's side of the stage, she gains the ability to inflict DEBUFFS to increase her damage output. This makes her an excellent fighter with a dual role in offense and defense.
	+ The BUFFS gained on the player's side of the field don't have a timer, so Blitz & Glamour is functionally immune to debuffs for the entire match after gaining them unless she gets knocked down or hit with buff removal.

* Blitz & Glamour is one of the few variants that can inflict INVERSE POLARITY, the other being Terror Byte. INVERSE POLARITY is a powerful DEBUFF that reverses all effects of healing, making Blitz & Glamour a powerful counter to defensive variants that rely on healing such as Valentine with the ICU Marquee Ability and to a lesser extent, Splitting Image.

* The ability to remove all DEBUFFS on herself while providing IMMUNITY and REGEN is invaluable for both offensive and defensive purposes. Players can choose to move back to her own side of the stage when crippled with DEBUFFS such as DOOM or HEAVY BLEED.

* **Marquee Ability**: Either Marquee Abilities will work with Blitz & Glamour. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: When used as an offensive fighter, Blitz & Glamour will benefit greatly from investment in ATK, Piercing and Meter Gain for quicker blockbuster charge and increased damage output. On the other hand, HP and DEF will be necessary when using her defensively to increase her survivability.

### Trivia

* This variant is a reference to Twintelle from *ARMS*, a fighting game developed by Nintendo EPD, with its caption being a direct quote from the character.
	+ Twintelle and Cerebella shares some similarities in their weapons which are large arms from their head. While Cerebella's weapon is a hat, Twintelle's weapon is her twin-tail hair.

### Gallery

Fighter Reveal- Cerebella - BLITZ & GLAMOUR - Skullgirls Mobile
Epic Sax

"Just close your eyes and follow the beatdown."

**Epic Sax** is a Light, Gold Big Band variant.

Epic Sax is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Big Ben's Beatdown Prize Fight.

**CIRCULAR BREATHING**

## Tips and Tricks

### Role & Strategy

* Epic Sax is an offensive fighter with a Signature Ability that grants bonus damage and BUFFS depending on the number of COMBO HITS. Players will have to learn how to chain Big Band's moves and blockbusters to maximize Epic Sax's offensive capabilities.

* Big Band has a wide array of moves that can easily chain together while the opponent is in the air. A simple combo includes Cymbal Clash -> Beat Extend -> Super-sonic Jazz.
	+ Beat Extend is highly recommended to use as it deals a lot of COMBO HITS and chains easily with other blockbusters. TYMPANI DRIVE is harder to chain, but also has a lot of hits and deals a big amount of damage.

* Most BUFFS that are available are defensive buffs which does not help Epic Sax's offensive output, unless ENRAGE is obtained. However, it allows Epic Sax to recoup lost health (via REGEN or MIASMA), be immune to DEBUFFS (via IMMUNITY), or possibly be INVINCIBLE.

* **Marquee Ability**: As an offensive fighter, either Marquee Ability does not present any significant impact on Epic Sax. But since most fights have three fighters, FRONTMAN is recommended to gain an additional defense boost at the start of the match.

* **Stat Investment**: Like any other offensive Big Bands, Epic Sax will benefit from investment in Attack, Meter Gain and Piercing for quicker blockbuster usage and overall increased damage output.

### Trivia

* This variant is a reference to Carl Kolchak from the American Television show, *Kolchak: The Night Stalker*.
* This variant's pose is taken from Big Band's victory pose after winning a fight.

 1.3.0 Update | * SA1 (Old): Gain 2/4/6% damage bonus per COMBO HIT, up to 100%.
	+ SA1 (New): Gain 1/2/3% damage bonus per COMBO HIT, up to 50%.
Star-Crossed

"I just need some space."

**Star-Crossed** is an Air, Gold Parasoul variant.

Star-Crossed can be obtained *exclusively* from the Stormy Relic.

**RIPOSTE APOCALYPSE**

## Tips and Tricks

### Role & Strategy

* Star-Crossed is an offensive fighter with a Signature Ability revolving around inflicting STUN when blocking an attack, which increases her blockbuster damage output significantly. The condition to STUN opponents requires a well-timed block and thus, Star-Crossed takes some skill to use effectively. However, when used correctly, Star-Crossed can deal massive amounts of damage equivalent to or even more than Primed.

* A well-timed block means that the block has to occur at the precise moment when the enemy attacks. Given the 50% chance of activating, there's no guarantee that it may STUN opponents and hence, it may be a bit risky to rely fully on her first Signature Ability to STUN opponents.
	+ Notably, Parasoul has access to moves such as EGRET DRIVE and MOTOR BRIGADE which has a chance to STUN opponents. This allows her to easily inflict STUN and deal massive damage with a blockbuster such as SILENT SCOPE.

* **Marquee Ability**: For the recommended Marquee Ability, it ultimately depends on the stats of your moves. If your moves have a high Crit Rate, CRITICAL MASS is preferred to deal significantly more damage as more TEARS are spawned. If not, CRITICAL THINKING can suffice but will ultimately deal significantly less damage, unless there is some investment in Crit Damage.

* **Stat Investment**: Star-Crossed will benefit from investment in ATK and Piercing to increase her maximum damage output. Depending on the Marquee Ability that is chosen, Star-Crossed will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant's color palette is a reference to Annie.