recursal/Fanatic-Fandom huggingface dataset:
Iroruki

Located in a system north of Certus Minor, the world of **Iroruki** was one of the first worlds brought into compliance by the Red Eyes under Theoderaf. A civilised world with several cities, its leaders thought that their defences would be strong enough to defend against the Imperium, but they were proved wrong. Once rendered compliant, Theoderaf claimed Iroruki as a recruiting world for the Red Eyes, and put the world under his protection. The new government established was a theocratic democracy, with the faith in the Divine Emperor thinly veiled and the high priesthoods elected by their congregations.

## **History**

In 840.M30, a golden fleet arrived over the world of Iroruki, and across the world a message rang out. The Imperium of Man had arrived, and was willing to peacefully treat with Iroruki. The leaders of Iroruki, shocked by the sudden appearance but not knowing their intentions, agreed to talks.
Liu Gutir

**Liu Gutir** is the Captain of the Second Grand Army of the Warriors of Peace, appointed before the discovery of the Jade General. His humanitarian outlook led to him clashing with the General, and would eventually lead to his abandonment of his legion for the Imperium.

## **History**

Liu Gutir was a Terran recruit during the middle of the Great Crusade, serving alongside the medical corps of the Alabaster Order and as a diplomat. He did not gain the military reputation of many of his brothers, but he was known as a great scientist and bringer of peace. He was also a vocal member of the *Jinsedao*, being its second master under Lin Bah. Following Lin Bah’s death a few years before the General’s discovery, Liu Gutir was nominated to fill his space as Captain of the 2nd Grand Army.

## **Personality**

Liu Gutir is renowned for his affability, being kind, virtuous and viewing the goal of the Great Crusade and the Imperium being to bring peace to the galaxy. He focuses on reducing civilian casualties, being empathetic to the suffering of the common human and believing that the Warriors should leave every system better when they leave it than when they arrived. It was this idealism that caused a rift with the Jade General, who distrusted Liu Gutir’s attachment to the civilian population and how it would hamper his military decisions. Liu was acutely aware of this failing, being deeply troubled by the losses his strategic decisions incurred and having his judgement clouded in certain situations where the casualties were too high to bear.

## **Wargear**

* Artificer Armour
* Shuang Gu - a set of majestic Power Swords
* Bolt Pistol
* Refractor Field
* Frag and Krak Grenades
Ashnar'shukalar

The **Ashnar'shukalar** was an Imperial *Gloriana*-class Battleship that served as the flagship of Rang Talyc, the Primarch of the Shadow Warriors Legion, during the Great Crusade and the Five Ruins in the late 30th and early 31st Millennia. This flagship rode at the head of a flotilla of warships which comprised the VIth Legion's Expeditionary Fleet.

Ridged by brutal armour plating, spiked by countless weapon batteries, the *Ashnar'shukalar* had become a crude bastion, beyond any other warship in Imperial space in its display of sheer physical pugnacity. The orbital shipyards at Rang's disposal did not hesitate to incorporate refits that optimised Imperial warships for the combat doctrine and fighting style of the VIth Legion, favouring high speed and serrated ranks of close-ranged batteries that encouraged close-quarters battles over the speartip formations and ranged combat naval doctrines developed over the course of the Great Crusade by most of the other Legion fleets.

## **Notable Features**

### Ursus Claws

In battle, the *Ashnar'shukalar* often employed a crude but unique weapon known as Ursus Claws which enabled the vessel to get within close proximity of an enemy ship in order to board it. From ridged battlements and armoured ports along the warship’s hull, a tide of what looked like spears would burst out into the void. Each of these lances was the size of a smaller Escort ship in its own right. Up to a dozen could be fired, either separately at multiple targets, or all at once, at much larger vessels.
Heilung della Souffrance

### Width

2 Kilometers wide tapered at bow approx., 3 Kilometers abeam at main hull approx., 4 Kilometers abeam at superstructure approx. (6km at fins approx.)

### Acceleration

0.8 gravities max sustainable acceleration

The ***Heilung della Souffrance**,* of the Alabaster Order, was the Flagship of Gustave Dunant during the Great Crusade era. Translated into Gothic as the *Cure of Suffering,* the *Heilung della Souffrance* is a Gloriana-class Battleship, though in the case of this ship, that classification is somewhat inaccurate. While it is true that the *Heilung della Souffrance* boasts greater armor, and armaments than many other ships of the Imperial Navy, the total number of offensive weapons equipped is considerably less than other ships of it's class.

In truth, it would be more accurate to classify the *Heilung della Souffrance* as a Heavy-class Aid ship, with its numerous hangers, and heavy slabs of armor. It also boasts by and large, the most extensive suite of defensive weaponry of any other Imperial ship in known history.

## **Technical Characteristics**

Classification: Gloriana Class Battleship

Design Template: Profundis

### **Dimensions:**

Length: 16 Kilometers bow to stern

Width:  2 Kilometers wide tapered at bow approx., 3 Kilometers abeam at main hull approx., 4 Kilometers abeam at superstructure approx. (6km at fins approx.)

Height: 2.5 Kilometers at hull, 3.5 Kilometers at superstructure.

Mass: 100 Megatonnes approx.

Crew: 1,000,000+

Accel: 0.8 gravities max sustainable acceleration (Overtaxed Reactor)

Other Features: Training Decks, Mausoleum, Dreadnought Hangar, Extended Apothecarium,  Manufactorii, Teleportation Decks, Fleet Command Grade Augur and Vox Arrays, Redundant Life Support Systems, Research Laboratories, Hardened Bulkheads, Reinforced Hull, Additional Hangers 4X.

### **Systems:**

Majorly Advanced Defensive Countermeasures

Majorly Enhanced Field Braces

#### **Deficiencies**

Insufficient Plasma Reactor

Insufficient Plasma Drives
Hinimam

One of the oldest structures within the Red Eyes Legion, the **Hinimama** are the spiritual leaders of the legion. Though technically not an office in the command hierarchy of the legion, the Hinimam had significant influence over decisions and the legion as a whole, and the hierarchy of the Hinimama would become seamlessly integrated into the command hierarchy by Theoderaf upon his discovery.

The Hinimama were entrusted with the maintenance of the moral purity of the legion, originally meant to keep morale high and preserve the ideals of the Imperium. When Theoderaf and recruits from Certus joined the legion, the moral purity of the legion became inextricably linked with the religious fervour of the legionaries. Hinimama would lead their battle brothers in prayer, with the High Chief Hinimam leading the whole legion in large services, accompanied by encouraging speeches and even music. Each Company, Battalion and then Chapter had their own Hinimama hierarchy, with there being several Chief Hinimama who form their own council. Theoderaf has a seat on the council, yet respects their decisions and does not directly choose who becomes the High Chief Hinimam.

The Hinimama would evolve into the later Chaplaincy, though very few changes were actually needed as the structure was already in place. The term Hinimama would live on, as with the introduction of the Warrior Lodges each was led by a Hinimam on the orders of Theoderaf to ensure loyalty to him.
Huang Ju-Long

Both a legend & oddity amongst the taciturn sons of the XVIIth Legion, Captain, or *Duizhu,* to use the original Han title, Huang Ju-Long is a warrior renowned throughout the Legion Astartes for his skill-at-arms and prodigious roll of honour, while not tactically astute, his prowess in combat is such that he is seen as one of the best duellists in mounted combat. Though nominally a Captain, his poor relationship with the Jade General has meant that he is constantly under his supervision, even if his skill at arms has made him an invaluable asset to the Legion.

## **Personality**

Unlike his brother-legionnaires Huang is known to be exceptionally battle-hungry, relishing in the brutal thrill of war and delights in leading Squadrons of Jetbikes in devastating strikes from the heavens, driving the enemy before them like the storied horsemen of yore. But it is the challenge of single combat that truly sets his blood afire, Huang's warrior pride burns fiercely, and he will never pass up a challenge, regardless of how inadvisable it might be.

However Captain Ju-Long's reputation is not all honours and accolades, as those who have had the dubious pleasure of being in his presence can often attest. Amongst a Legion known for the serenity and logical mindset of it's soldiers Huang is possessed of a fiery, almost arrogant demeanour, openly boastful and often expressing contempt for those he deems lacking in some form or another. While those who do meet his lofty expectations he treats with all respect befitting an equal, it is often only grudgingly so, and such individuals are often few and far between.

Huang's caustic demeanour is such that even the Jade General cannot stand his presence long, and were it not for his unrivalled tally of victories and mystifying habit of prevailing against impossible odds through sheer audacity Huang would surely have been stripped of his command, banished or both. Fortunately for the young Captain his skill and luck has held thus far and he continues to accumulate success and glory in equal measure.

## **Wargear**

* Artificer Armour
* Sky Piercer
* Red Hare - Huang's faithful steed, the *Red Hare* is modified Scimitar Jetbike armed with a nose-mounted Heavy Bolter and an Iron Halo.
* Nain Crown - A beautifully crafted MK.IV helmet fashioned for Huang upon his ascension to the rank of Duizhu, the Nian Crown is fashioned in the likeness of the Leonine beasts of Han's mountainous regions and boasts a pair of magnificent Giant Rainbird feathers that trail behind Huang's head like wind-blown antennae.
* Bolt pistol
* Frag & Krak Grenades
* Melta Bomb
Armas Viitala

**Armas Viitala** is the current Captain of the Sixth Wing in the Sky Reavers Legion during the Five Ruins. Armas began his service in the XIIIth in the Reconnaissance Squads, scouting ahead of the ground forces and identifying the enemy’s anti-air emplacements. Armas’ keen perception and intuition were honed in this role, as he was steadily promoted to sergeant and then Vigilator. For years he would remain in this role, performing his tasks admirably though with little fanfare. Within the sphere of reconnaissance, he gained great respect over time, but outside of that few knew of him. Thus it came as a surprise when he was selected to succeed the slain Chapter Master of the Sixth Wing by the Grand Council, which he graciously accepted.

Armas was a quiet, analytical commander, seeking to understand his opponent before deciding where to launch the decisive assault. He has been known to scout out the ground himself still, despite his rank and against the advice of his bodyguard.

## **Wargear**

* Artificer Armour
* Combi-Weapon
* Axe
* Bolt Pistol
Castellan Consul

The **Castellan Consul** was an unofficial designation given to certain Space Marines of the Obsidian Guard Legion during the Halcyon Age and Five Ruins. A title first arising amongst the Legion during its apparent exile to the Ullanor Containment zone during the former half of the Halcyon Age, it subsequently spread to the rest of the Legion. Castellans were in the beginning Captains and Commanders placed in charge of the dozens of far flung fortifications spread out to contain the Orks of Ullanor. They were empowered to command all other Imperial forces on the planet including Obsidian Guard Astartes, the Legion’s Auxilia, and any other Imperial Army troops present. In this capacity their authority was meant to be both expansive and limited, unchallenged in a compact area. Their writ included the duties of training the men under them, maintaining existing holdfasts, constructing new ones, and overseeing the local government to ensure they did not jeopardise the integrity of the Containment zone.

Initially it was expected the rank would fade out of practice following the victorious conclusion to the Ullanor Crusade. After all, their role as warders of the Greenskins had been rendered defunct as the back of the Ork Empire was shattered by their Primarch. Fate decreed otherwise and the Castellans would persist, carrying out similar functions on other worlds of strategic vitality to reinforce them against attack. Fortunate indeed for it was the bulwarks erected at the hands of the Castellans that would resist the Ruins best.

## **Notable Castellans**

* **Castellan Adlagard** - Castellan of Selesia
Golden Mountains

Inspired by their father, the **Golden Mountains** seek to defeat the enemy with their fists, using a pair of power fists and thunder gauntlets to be able to switch between lightning jabs and powerful strikes. Their armour is for the most part unadorned, as they spurn extravagance, with the unique sigil of the group being the only sign of their symbolic importance and status.

## **Background**

The Golden Mountains originated from the Jade General’s time on Han, when the warriors of an isolated monastery near to the Jade General’s own monastery were among the first to swear themselves to him and promised that their support would be as unshakeable as the mountains themselves.

For the Golden Mountains, the mentality of the guard is a central factor in selecting new members, on par with their loyalty to the General and martial skill. Members were chosen for their internal harmony and emphasis on simplicity in life, being the embodiment of stability within the legion. This internal balance allowed the Golden Mountains to exert that same balance in combat, adapting to new developments with ease and calculating battlefield strategies in an instant.

## **Unit Composition**

* **4 Golden Mountains**
* **1 Golden Castellan**

## **Wargear**

* **Tartaros Terminator Armour with Hexagrammatic Wards**
* **Power Fist**
* **Thunder Gauntlet**
Luitenus

The Riven throughout the Great Crusade had fought a large number of xenos and humans who had used the powers of the Empyrean as weapons. **Luitenus** was a regular battle brother when during a compliance a rogue enemy psyker exploded in a shower of blood and viscera, a bulking monster standing in its place. Luitenus slew the monster with a Heavy Flamer claimed off of the body of Luitenus’ dead comrades. This incident, though not reported in the official battle reports, was noted by the Riven high command and Luitenus was monitored from that point on.

When the Riven travelled into the Eye of Terror, Luitenus began hearing a voice warning him of the monsters. He also began reliving his fight with the monster whenever he was alone, hearing the screams of his dying brothers. Luitenus did not understand the reason for his visions until he was finally exposed to the real reason the Riven had travelled into the Eye: to make contact with daemons. Upon seeing daemons once again, Luitenus felt a deep revulsion and was aghast that his fellow Riven were open to siding with them. This opinion would mark him out as a dissent within the Legion, which slowly created a rift between him and his brothers. The voice he was hearing began telling him that He could help him get revenge against the monsters.

Luitenus would bide his time, waiting for the eyes of the Hierarchs to be directed elsewhere. When the Second Ruin occurred and the Riven revealed their treachery, Luitenus would slip away in the chaos, slaying one of his brother’s as he fled for his use of sorcery. Luitenus would follow the voice in his head to a barren world, where he would be met by a figure in black and white.
Lord-Militant Hexanius

Born in a world now lost to time, **Lord-Militant Hexanius** served as the Lord-Militant of the Imperial Army during the glorious days of the Great Crusade. Leading billions of mortal soldiery to major victories and even sometimes suffering damning defeats. The Lord-Militant would prove himself to the Emperor of Mankind and Malcador the Sigilite themselves.

## **History**

### Early History

Born on a world that is now lost to time, the boy named Lexin Hexainus would be raised in a strict military academy after his entire family was murdered by a mob of gangsters, after this Hexanius would hold a deep hatred of treachery and decent and this cause would allow him to motivate himself to getting good grades on the various tests the academy put him through.

During the “Test of Knowledge”, the name for it in High Gothic, Hexanius lead a army of penal troops against trained and heavily armed and armored elite military forces led by the President-General himself, after hours of brutal combat, the future Lord-Militant would stand victorious, losing only one-hundred thousand troops compared to the President-Generals five-hundred thousand.

During the graduation ceremony, the President-General would congratulate Hexanius personally and would put him to work in the planet’s main military force and he would many Generals, Captains, and Lieutenants in their role of finally bringing peace to their blighted homeworld.

Another tragedy would strike his life, when simultaneously across the entire planet, mobs of revolutionaries  would assassinate or turn the planet’s military-juntas' leadership to their side or leave their bodies dangling from wires, and chaos and panic soon followed.

Lexin Hexainus would rise as a leader in this time, instead of massed infantry assaults or showy troop movements, he would think on the micro-level instead, a few thousand troops to besiege a city here, or a few tanks to harass supply lines there. Eventually after ten years of bloodshed, the planet would be united under one rule: President-General Hexanius.

### Coming of the Great Crusade

The Great Crusade would discover Hexanius’ homeworld early on into the unification, it is unknown which legion is said to have discovered the world, but the facts remain that Hexanius welcomed the Astartes with open arms and immediately opened communications with Imperial bureaucracy to induct his world into the wider Imperium. Impressed by his combat records, the Emperor would consider Hexanius for the rank of Lord-Militant and ordered him to meet with him.  After arriving on Terra, Hexanius was awed by the glory of the Emperor of Mankind, the great uniter.

Talking for hours, the  Emperor questioned and judged the mortal human, asking him questions on military tactics and with every possible situation a mere-human could only dream of, every strategy Hexanius could think of was countered and then torn to shreds by this “gods” superior mind. He was dismissed by the Emperor and escorted out by the elite Custodian Guard. After hours of consideration, they Emperor finally chose a new Lord-Militant. Lexin Hexanius.
Harstein "Iron-Arm"

**Harstein "Iron-Arm"** is the First Captain of the Crimson Lions Legion.

## **Background**

Harstein is one of the oldest of the Crimson Lions still alive that is not encased in a dreadnought. Recruited from Albyon 18 years after the end of the Unification Wars, Harstein soon made a name for himself, earning the nickname "Longstride'' for his extraordinary height. Harstein rose quickly, becoming a captain within just a few years and from there rising to become one of the Thinger (an assembly of captains who acted where other legions had a legion master). Then, when the primarch was found, Harstein impressed him and Hectarion elevated him Myrvallen of the newly formed Clan Mycenor. Hectarion even entrusted Harstein with selecting the first astartes to join the Myramodons, his personal guard. In recognition of his new status, Hectarion then gave Harstein his trademark weapon, Soul Cleaver, a large two handed broadsword inscribed with Mycenaean runes and curses which are said to shatter the soul of any slain by it.

However, Harstein' promotion did not prevent him from taking to the field, as proven when he led a lightning campaign that subdued the Blood Stars in just 9 months. In recognition of this prowess, Harstein was appointed Tiarnos of the Blood Stars by his primarch, the first Lion to be afforded the title, although many more would follow. This would prove a wise choice, for in the years of Harstein' guardianship, the Blood Stars have become an important and wealthy part of the empire of Mycenae, producing weapons and warships of a quality unrivalled by any forge world other than Mars and producing regiments of disciplined, brave and skilled Arpine Auxilia, often seen at the frontlines of the Great Crusade.

However, over the years, Harstein has paid a heavy price for his loyal service to the Emperor and to his primarch. On Ivrax Secundus, he had his right arm destroyed by an Ivraxian plasma cannon(as well as suffering extensive damage to his lungs, although this was subsequently repaired), with what remained of his arm being amputated and replaced with a bionic limb, earning him the nickname "Iron-arm", name he bears to this day. On Phanton, Harstein had his secondary heart ripped out by a daemon and this too needed to be replaced with a bionic replacement.

The most recent injuries Harstein incurred were fighting against the Orks of Ullanor when an Ork Meganobz’s claws left Harstein blind in his right eye and with an enormous scar bisecting the right side of his face, with his left being saved by his face mask.

## **Wargear**

* **Artificer Armour**
* **Soul Cleaver** - A large two-handed broadsword.
Eightsworn Brotherhood

The Eightsworn Brotherhood are a Traitor Insurgos Warband from the Obsidian Guard. They serve Chaos Undivided and are one of the most implacable threats to the Imperium in the galaxy. Their original members were drawn from the Mars-trained Techmarines mandated as one of the points of Lukas's censure during the Halcyon Age by the Fabricator-General of Mars, Kelbor Hal, and the garrison of the legion fortress they were imprisoned at just before the Ruins. They escaped by turning the majority of the garrison to their side and butchering the rest before taking anything of military value and joining the traitor forces under the Ash-Blooded in the Sacking of Terra.
Arlo

Given the unique organization of the First Legion, each Master commands what is essentially a pocket Legion. Every one of the ten Chapter Masters is expected to act as an authority to himself and must endure Araphel's relentless scrutiny to achieve one of these coveted commands but also to maintain it. **Arlo of Khth’n** is one of the youngest Masters to be granted this position of power with less than a century of service to his name. He has attained this prestige with a skill and flair for assault which has spawned an envious number of victories which require attention.

Arlo is rightfully proud of his accomplishment and has not allowed his promotion to stagnate his ambition or abilities. Since taking control of the Fourth Chapter, Arlo has ruthlessly refined and tested the 'Star-Breakers' against every foe, both human and xeno. While the First Legion can be a sombre, reserved lot, Arlo has gone out of his way to involve the Fourth Chapter in joint campaigns with the Imperial Army naval elements and the Sky Reavers. It is perhaps because of this habit of seeking external input that has led to a streak of independence in the young Master. Often, Arlo has given orders that will narrowly dance on the edge of insubordination and clashed with his Primarch's darker instincts. Arlo has claimed he has never violated the spirit of his orders, even if his execution may not have matched the letter of them. In this scenario, Master Arlo's youth has served as a blessing and a curse. The exacting nature of the Colossus has not reacted well to disagreement, but Arlo's age has allowed cooler heads to advise Araphel on a longer path of discipline. Thus far, Arlo has managed to dance well on the line between favour and ruin in the eyes of his Primarch.

The Keld'abe Purge threatens to undo all of that careful manipulation. Arlo, for all of his ambition, is appalled by his orders, but the Colossus is in no mood for negotiation. Worse, it is Arlo who must lead the initial invasion. The Legions' eyes are on him as he must order the impossible: the murder of his cousins.
Amber Heralds

Tenzin

The **Amber Heralds** are a break-away group from the Monastic Ascendants during the Third Ruin, who remained loyal to the Imperium. It is little surprise that a Legion whose gene-sire imbued with strong ideological motivation would then become a body of stubborn ideologues. As with most Legions, the Monastic Ascendants would look upon Tenzin's vision and be in agreement. However, this unity was not total. There existed disagreement along a spectrum. Some of Tenzin's sons believed violence against the Imperium was unbecoming and unnecessary of their Primarch in his quest for perfection. Others believed he did not go far enough. They feared yoking themselves to any of the current political bodies would only spoil their Primarch's grand experiment and would be far better off establishing themselves independent of anyone else.

Yet, action always speaks louder than words. Much of this disagreement would do little more than offer fodder for intellectual discussion, both within the Ascendants and with their closest allies. However, there were a number of Seventh Legionaries who would place their own principles into action, for duty and corruption.

The Amber Heralds took their place among the former. Led by their founder, Desi, they had struggled long to maintain a beacon of Imperial unity; their efforts coalesced and intensified after the Vanishing. Desi himself was often a quiet critic of Tenzin as he carefully sculpted Pacificus into something he believed ideal as opposed to what had been established by the Master of Mankind.

Before Tenzin announced his independence, he gathered the many facets of the legion, including Desi to Ganden. There, they would retreat into the centre of their temple-fortress for over 7 days as they debated, every Legionary saying his piece with no perspective being admonished. When the great doors to the meditation chamber opened again a number of Ascendants, under a small guard, departed with sorrow in their hearts. Desi and his band would form the largest faction to leave at this time, though the future-Heralds were not the sole ones.

When Tenzin formally announced his independence, they and the other defectors would be given their ships as their own to go where they saw fit. The Amber Heralds, and one other group of Ascendants, made for the Dominion of the Crimson Lions, where Hectarion had promised shelter for those spurned by the Seventh Primarch's plan for the future. There they would settle, not forsaking all of their colours, but branding themselves anew under the Imperial banner.
Helsword

*"Burn away the unclean, set alight the foul, and illuminate this darkest of nights!" -* Unknown

## Helsword

### Origin

Tuisto

The **Helsword** is a super-heavy main battle tank and variant of the Shadowsword tank-hunter and Titan-killer tank used by the Obsidian Guard Legion. It began as a field modification of the Stormlord but after widespread initial success purpose built Helswords were constructed by the Tech Priests of the Tuisto Forge Moons.

## **Origins**

What separates it from the far more common Stormlord is the replacement of the typical Vulcan Mega-Bolter by an Inferno Cannon, a flamer weapon of massive size and lethality. A humorous twist of fate is that the Helsword was never meant to be a mass-produced frontline war machine but rather something handed to rear echelon units during the Ullanor Crusade to purge conquered planets of Ork spores to prevent the greenskins from plaguing Imperial settlements.

During the Five Ruins when the Traitors began employing their Daemonic Allies the Helswords demonstrated exceptional effectiveness against the denizens of the Warp. This fact did not escape the notice of Lukas Keath, Primarch of the Obsidian Guard, who requisitioned as many of the vehicles for his legion's use as possible. As had always been held by the Tenth fire is a remarkable weapon against soft targets, which the Daemons could safely be described as. Hordes of filthy warp creatures met their end beneath the searing wrath of the first generation of Helswords. Immediately Lukas dispatched one of them to his allies on Tuisto and bid they begin large scale production of the vehicle for the Obsidian Guard. At the Sacking of Terra squadrons of Tuisto-built Helswords valiantly charged and laid waste to the servants of the Ruinous Powers. Countless thousands of daemons were burnt to a crisp or crushed beneath the rolling fortresses before their promethium reserves ran dry and they wheeled back. Many of the brave crews did not return from these sallies but the time they won for other Imperial forces was invaluable.

## **Technical Specifications**

### **Secondary Armament**

Hull Mounted Twin Linked Heavy Bolter

2 Top Sponson Mounted Lascannons

2 Sponson Mounted Twin Linked Heavy Bolters or Heavy Flamers

### **Tertiary Armament**

Pintle-Mounted Heavy Bolter, Heavy Flamer, or Multi-Melta

### **Crew**

Commander

Driver

Primary Gunner

Secondary Gunner

### **Passenger Capacity**

20 Astartes in Power Armor or 10 Astartes in Terminator Armor
Krafan Ascendency

The **Krafan Ascendency** was a human multi-system polity during the Halcyon Age, the Krafans would soon become famous for their absolute insistence of personal civility, a harsh class division, and a bloodthirstiness rivaling the Greenskins.

The Star Lords Legion discovered the Ascendency in 004.M31 during the Halcyon Age. The Star Lords made several attempts at diplomacy. With their mission focused on searching for the Emperor, they wished to waste little time in combat that they could avoid. Initial efforts appeared promising. After making extensive efforts to understand the Krafan social code, the Krafans allowed formal communication channels to be opened between the Lords and this lost branch of humanity.

A day later, war erupted when a Star Lord commander known as Vaalis accidentally insulted one of the Krafan's High Magistrates over the appearance of her hat. A duel of honour had been demanded. When Vaalis attempted to politely declined, he, unfortunately, added additional offense to the situation which rapidly spiraled away from efforts to control it. When he caved into the demand, his one-sided victory against the unaugmented further incited the Krafans against the 'barbarian giants'. As this all had occurred on the Krafan capital of Aryie, the Krafan Emperor had witnessed all these events, and it was he who declared war against the Star Lords.

Since the Krafans had withheld all potential information on the interstellar transit and other matters, the Star Lords could not simply withdraw without accomplishing their primary objective. Roughly one-fifth of the Legion became embroiled in the conflict as they attempted to continue their search and break Krafan resistance.
Cahonides

**Cahonides** was an Industrial World closely linked to the Warriors of Peace. Founded by the Jade General in 012.M31, it would become one of the most important worlds in the Qui-Tan Domain, and the Warriors of Peace's greatest producer of automata.

## **History**

The Industrial World of Cahonides is one of the newest worlds in the Imperium, founded by the Jade General with the aid of the Mechanicum. This was to be no normal industrial world, though, as the General had begun his plans for independence. Owing its loyalty entirely to the General and the branch of the Mechanicum who had allied themselves with him, it specialised in producing as many automata as possible to bolster the forces at the disposal of the Warriors of Peace.
Irvin Ruel

**Irvin Ruel** is the Commander of the First Cohort of the Halcyon Wardens Legion. Steeped in the culture of Jermani before the coming of the Emperor, Irvin Ruel would come to symbolise the best the Storm Riders could offer to the Great Crusade. From bold Blitzer to skilled tank commander, Ruel mastered a variety of aggressive ways of war before the Great Crusade's first dawn. Although the old warrior is at this happiest when executing war from his beloved Fellblade, it was his philosophy that to lead a Legion required one to be at the very forefront of the advance, leading him to often take to the battlefield with jump pack and claws.

## **Background**

Irvin Ruel is one of the dwindling members of the Legiones Astartes who witnessed firsthand the birth of the Great Crusade. Earning his nickname the Reaper of Terra, Ruel's long, storied career is one of relentless service and hard determination. He would serve under both of the previous Legion Masters before finally wielding his lightning claws in the name of Alexandros VonSalim.

His early service was characterized by the aggression of the old Storm Riders. Himself a master of the assault, both infantry and armoured, his martial style clashed with his gene-sire's predilection for the beat of defense-and-counter. In time, the two established a strong friendship and learned to complement with each other. Ruel still holds the necessity of a strong offense near and dear to his personal combat doctrine, but it has since become moderated from its early days of hyper aggression.

With the ascension of VonSalim to High Regent, Lord Commander Ruel, in essence, has become the Halcyon Wardens' de facto field commander. As VonSalim addresses the titan task of ministering and governing, Ruel has taken direct command and deployed the Halcyon Wardens on its innumerable combat assignments, an echo of an earlier time when he was the undisputed master of the Fifth Legion. However, he has become tempered by nigh two centuries of service beneath the Shield-Lord and has as much a mind for the political as he does for the military.

Much as he rues any involvement with the former.

## **Personality**

To his Primarch, he often serves as the Devil’s Advocate. His baptism of fire during the Unification Wars imparted a narrow and by-the-book outlook of war and the purpose of the legions. Although they have sparred many times verbally, Ruel is a loyal son of Alexandros and a cool professional who can separate disagreement from rancor.

## **Wargear**

* **Artificer Armour**
* **Reaper Claws**
* **Iron Halo**
* **Jump Pack**
* **Frag & Krak Grenades**
Battles Amongst the Stars

“Lord Araphel, approaching the outskirts of the Scarus Sector. Translating from the Immaterium in 10 seconds.” Fleet Admiral Hannon called out as she steadied herself ready for re-entry.

Araphel, sitting at the command throne of Titan's Gaol, merely nodded and fixed his eyes straight forward. He gripped the arms of his throne as the Immaterium became tumultuous with the number of ships entering the materium. In the blink of an eye, the ship was in the Scarus Sector. The ship’s lights instantly turned red, explosions rocking the command deck. Hannon glimpsed out of the viewing port the rest of the fleet, seeing the wreckage of ships already being to build up and ships being swarmed by large, spiney, almost organic ships, tentacles reaching out to wrap around cruisers.

Araphel immediately began barking orders, shaking the stunned crew into action with retaliating against the sudden threat. “Prepare to fire, open a vox link to the 6th and coordinate a formation.” The crew snapped to action, quickly moving back to their practiced routines. Hannon returned to her console, the serfs readying the macro-cannons as the void shields strained under the attacks of the xenos. The turrets had already begun firing, clearing away some of the nearer threats as the xenos ships broke apart in explosions of grey viscera and shards of exoskeleton. As the battleship slowly turned, the nearest serf called out that the cannons were ready. Nearly there, nearly thereeee.

“Fire!” ordered Hannon. The macro-cannons roared and dozens of the xenos ships harassing Iron Revenant cruisers were annihilated. Not even taking a second to savour the rush of destroying the foe, she ordered the serfs to begin the reloading sequence.

“Communications established with the Primarch of the VIth, my Lord!” shouted a crew member.

Araphel, already on his feet, stalked over to the crewman. “Brother, we must get the ships not prepared for void combat out of here, order all vessels you deem to be more likely to succumb to the xenos to reach the Mandeville Point. Join your remaining ships with mine and hold the xenos back.”

“Understood, brother.” Came the crackly reply. “For the Emperor.”

“For the Emperor.” Araphel, turned to survey the void battle unfolding, taking it all in in an instant and turned to leave the bridge. “Fleet Admiral Hannon, you heard the plan, maintain the course.”

“Yes my Lord.” she said as she quickly hit her fist against her chest. Araphel, without any more ceremony, left. Hannon looked out the viewing platform to see what Araphel had seen, and saw the swarm of xenos heading straight for them. The xenos had clearly recognised the Gloriana as the main threat. Returning her focus to the consoles, she watched as the swarm surrounded the battleship, the turrets clearing a few but more simply filled their place. The ship shook with the impact of the xenos attempting to board, tentacles attaching themselves to the ship and what could best be described as their teeth tore into the hull. “Macrocannons loaded, Admiral!”

“FIRE!”
Justinian Anti-Augur Missile

Built as a first-strike munition for Astartes shock-and-awe campaigns, the Justinian is deployed to destroy an enemies ability to see the battlefield at a grander scale. Using an advanced Logis-Engine and sensors the missile is capable of being launched from extreme ranges by aircraft or ground units and home in on known enemy augur and auspex frequencies as well as having a battle-map and priority target list made so that the missile can make in-flight decisions about which target to hit. With the enemies ability to see over long-range crippled this leaves them open and their defences unguided as waves of drop-pods fall from the sky, Thunderhawks deploy troops unhindered and aircraft fly unopposed by blinded air defences.

## Technical Specifications

**(Anti-Augur Missile)**
 Length
 Width
 Weight
 Engine
Lucifer-Pattern Dreadnought

Among the items found in short supply when civil war broke out were typically manufactured Dreadnought shells, requiring complex components that were not necessarily accessible. The common solution to this was a resurgence in use of the Contemptor-Cortus. Where either Astartes lacked the time necessary to construct these, or did not wish to entrust the mind of skilled advisors or tacticians to the mental instabilities a Cortus incurred, far older solutions were looked to.

The Lucifer pattern Dreadnought was one of the earliest models of dreadnought used by His Legions. Though they served effectively for decades they would be superseded by the Contemptor pattern. Those that were not lost in battle had their occupants transferred to newer variants. In time they became the equivalent to museum pieces or were buried in logistical paperwork at the back of supply depots.

Quartermasters would find that some still bore their weapons from the early years of the Great Crusade, such as power mauls and volkite devices. Beyond this though, the nature of its primitive reactor prevented any other energy weapons than those specifically tuned to its vagaries to be equipped. Fortunately there was a plethora of more mundane weapons available. In addition the Lucifer’s small size saw it equipped with refractor fields rather than the atomantic shielding standardised for many of their larger cousins; one its few advantages over them.

When deployed, Lucifer Dreadnoughts usually consisted of a single Talon, if even that, forced to group together by their inadequacies. Despite this, the fact that several could be assigned to a single Drop Pod lead to these remnants being an unwelcome surprise for many. Against infantry who expected to focus fire upon a single target, their coordinated tactics were capable of tearing the opposition to shreds.
Gloriana-class Battleship

The ***Gloriana*-class Battleships** were among the largest warships in the Imperium, and perhaps the most powerful vessels in the Galaxy during the Great Crusade and the Five Ruins. It is believed that one was constructed for each of the Legiones Astartes, to serve as the flagships of their Primarchs. This role was due to these warships incredible array of firepower which allowed them to single-handedly batter entire fleets or recalcitrant planets into submission. These warships were far larger than other known class of Imperial vessels, with perhaps only a few exceptions.

As expected of such monumental warships, the armour of the Gloriana-class was incredibly thick and protected by overlapping Void Shields which allowed them to absorb stupendous amounts of damage. During the Great Crusade, these warships helped the Legiones Astartes swiftly conquer and bring newly-discovered worlds into Imperial Compliance, which helped to establish the nascent Imperium of Man and its domination of the known galaxy. These vessels were effective at sundering numerous xenos fleets and were put to similar use during the Ruins.
Makafir

The **Makafir** is the first step in the process of recruits becoming Dune Serpents, which was the first task to determine the paths down which the recruits would be directed for the rest of their training. The Makafir entailed the placing of recruits in groups on desert worlds and told to reach an objective. The objective is far away from where the recruits are placed, in order that the journey is more about survival than actually reaching the objective.

Unlike in other legions’ practices, there is no one way to successfully achieve this, though the larger the group that survives the greater the respect earned. It is completely up to the recruits how they reach the objective: whether they want to cooperate with the group, ruthlessly exploiting the group or heading out on their own. As long as the decision leads to survival, then the Serpents are willing to accept the recruit, choosing what kind of legion training shall be given to the recruits based on their actions.
Gengsu Zemin

**Gengsu Zemin** is the Captain of the 7th Grand Army of the Warriors of Peace Legion. Gengsu Zemin was a Terran recruit during the middle of the Great Crusade, serving alongside the military arm of the Alabaster Order. He became renowned for his skill in commanding the fast attack elements of the legion, specifically the bikes and jetbikes. He is a firm member of the *Mongsuti*, though has never been considered for its master as his high-handedness has made him enemies. Gengsu would pay the ultimate price when his arrogance led to the defeat and retreat of the Warriors of Peace against the Ork Waaagh! Skrak in 010.M31.

Gengsu Zemin is known for his strong personality, being strict and noble on the other hand, but rigid and unwilling to listen to advice from those not of his rank on the other. The Warriors of the 7th Grand Army do not enjoy serving under him, doing it only out of duty for his appointment by the Jade General. His one real friend amongst the other Captains is Liu Gutir, as they were both trained by Taskmaster Zhen at the same time. He is famed for his White Riders jetbikes, some of the fastest in the legion.

## Wargear

* Artificer Armour
* Power Sword
* Bolt Pistol
* Frag & Krak Grenades
* Scimitar Jetbike with in-built Heavy Bolters
Ezharion Kulas

Remembrancer Sketch

**Ezharion Kulas**, The Wild Blade, is the Primarch of the XIth Legion, the Tempest Reavers. Savage, unrelenting and ruthless yet polite, courteous and sympathetic; much like the Legion he leads, Ezharion Kulas is not of a simple nature. Brought up as a nameless warrior of the tribe of Kulas, Ezharion spurned insults and bent traditions to his will to conquer his homeworld of Farsalus. Throughout the Crusade, Ezharion distinguished himself as a contradictory figure; a Primarch of definitive strategic and tactical capability, but also a barbaric and merciless fighter who fought only to cripple and maim. One of high spirits and sentimentality yet prone to deep bursts of outrage and retribution, he was one of the oddities of the Brotherhood, but also one of its most efficacious and underestimated.

By the Ruins, Ezharion, now a Segmentum Govenor, had grown to chafe and become dissatisfied with Alexandros’ new regime. Seeing it as nought but a continuation of the old system which he had begrudgingly served, only out of loyalty and an oath to his disappeared Father. Ezharion found his attempts at a fair and just rule of Ultima Segmentum frustrated at every turn by not only mortal politicking, but also by Alexandros, his brothers and the conflict they brought during the First and Second Ruins. Now he stands at a precipice as the Third Ruin looms, loyalty to a State he has no wish to serve, or to join hands with more like-minded siblings and enact a conspiracy years in the making?

## **Wargear**

* **Selkin E’lka “Windborn Plate”**
* **Kala’k Ha’in “Storm of Woes”**
* **Se'kal Ea'k “Thunderclap”**
* **Kli'al Kulan “Daggers of Kulas”**
* Frag & Krak Grenades
Game Night

Theoderaf stood, deep in concentration. He knew that his next move would decide the course of the situation in front of him. The fate of the Imperium rested on his decision. His left hand slowly moved across the table, as he stroked his beard with his right.

*Clever. Very clever. I have only one option left open to me. I must risk it.*

He selected Alexandros and his Athenoi Terminators and moved them onto the objective in the centre of the war table. The models stood there defiantly, with the wreckage of xenos vehicles and their corpses strewn across the ground.

Araphel smiled. “An excellent move, Theo. The best move you could have made.”

Rang Talyc started smiling too. “But too little, too late.”

Rang began his turn, revealing his plan as a horde of Orks descended on the elements of the Imperial forces surrounding Alexandros, and the Ork ranged firepower began pouring in. By the end, Alexandros stood alone, his bodyguards all killed.

Araphel clapped Rang on the back. “Well done, Rang, though I’m not sure the Orkish brutes would be as tactically dexterous. You win by seven points to our measly six and three.”

Theoderaf relaxed and walked over, “And I don’t think the Eldar would stay around longer than the first turn.” All three Primarchs began laughing, as Theoderaf and Rang clasped arms.
Kimmastrean Immortal Crusaders

The **Kimmastrean Immortal Crusaders** were an Imperial Army regiment during the Great Crusade and Five Ruins. A proud and honourable regiment, the Crusaders would serve on numerous campaigns during the later half of the Great Crusade before returning to their home system following the Vanishing. They would find themselves relegated to garrison duty, defending the nearby Hive World of Cierus V. Resentment over this decision would fester within the regiment, until a messenger brought them an offer of proving their martial prowess.

## **Notable Members**

* Commander Tarrakhuld
* Idech "The Nightmare"

## **Regimental Appearance**

The Kimmastrean Immortal Crusaders are known for their heavily armoured infantry, even the most basic infantryman equipment in carapace armour. The more elite elements of the regiment would be equipped with a lighter form of power armour.

Once the Crusaders joined the forces of Chaos, spikes became a common feature of their uniform, particularly on their backpacks and shoulder pads.

### **Colours & Livery**

The Kimmastrean Immortal Crusaders wear dark green armour over dark teal clothing, with the more ornate armour having bronze trim. The regiment’s symbol is a sword bisecting a crescent moon.