Algecell's CE Guide

# MUST READ:

The reason why I separated both NM and BM is due to how drastic each mode is compared to each other. The build and what type of units built will always be different. Which is why I have made this guide that will contain all the information that you will need in detail. However you will find that information all the way at the bottom. For now this will be more of a general knowledge of CE and how it is played until you read further down for more information.

# Play Styles:

There's about 3 styles towards building Engineer

## NM Build:

1. NO SI's: 4 Security => 3 Engineering Skills => 1 Cluster Rockets => 4 Soldier Skills => etc.
2. LO SI: 4 Security => 3 Engineering Skills => 1 Cluster Rockets => 4 Soldier Skills => etc.
3. GM SI: 4 Security => 3 Engineering Skills => 1 Cluster Rockets => 4 Soldier Skills => etc.

## BM Build:

1. NO SI's: 4 Security => 3 Engineering Skills => 1 Cluster Rockets => 4 Soldier Skills => etc.
2. LO SI: 4 Security => 3 Engineering Skills => 1 Cluster Rockets => 4 Soldier Skills => etc.
3. GM SI: 1 Security => 3 Engineering Skills => Max Security => 4 Soldier Skills => etc.

# General Overview:

* These builds will help with controlling groups of zombies w/ destruction and aggro control. CE should always be basing themselves where the team is and should always be on the lookout for potential threats to the DPS team specifically. He is the core of the formation and should always make it so that the team itself does not need to drastically shift themselves out of position.

* Using barricades, paralysis trap, and flash can turn bad situations to a minor issue. By skillfully using the ability you can outperform your entire team without having to compete for kills. Everybody's kills are practically your kills because you are the core of the team and allow them to continue to handle situations that should have turned for the worse.

* Sentry guns or IS bot or GM SI bots are also really useful. Arch Viles have a tendency to use their napalm ability on mechanical units first, which makes your sentries and bots as main priority. You can place your sentries at prime positions where nobody will technically be at and your sentries/bots will tank the damage for the team, thus making it where the team does not need to panic over a napalm that suddenly appeared. Your sentries that are also placed a bit off from the center of the team on clifftops can also prevent acid vores, morbus, and mortarians to be hitting the DPS and making them freak out or die. It is your job to always prevent the preventable.

* Sentries and Bots can also act as major dps focus. They deal quite a bit of damage, but they really do not scale as hard as heroic units do because they do not have critical strike nor' abilities that make them unique. All they have is a simple auto attack function. However the IS Bot have dual rockets, which allows you to deal 150 - 180 dmg per rocket (there's only 2 rockets hence the name dual rockets) and it stuns. The most important part here is that the CE can stun units with his rockets. This includes massive units that can be hit with dual rockets. Only some can avoid it like hover units (Arachnid, Lacerti, Cacuman, KD, etc.)

# Picking SIs:

* SY EN - New players that need energy regen
* EN IP - Energy Regen + CDR
* LO EN - NM SI w/ Energy Regen
* LO BB - NM SI w/ CE mini
* GM AR - You get level 3 with GM bots. (more recommended for BM w/ a team not hellfire)
* WK PU - Hellfire Satchel Time (toss ecells or keep some as batteries for the FSS while using Arc Cells, because it increases Arc Cell energy regen and the whiz kid is for Satchel to instakill. Same damage as Nuke with Satchel)

(These SIs are recommendations from my previous experiences, you can always do something else if you want to)

# In-Depth Gameplay:

* You are the core of the team so it's best to stick with the DPS
* You can also kite, don't be afraid of kiting if there's no other kiters nearby to help
* Use your para traps and flash to save people and create situations that are more favorable to the team
* Make sure that you use Arc Cells instead of Energy Cells because Arc Cells always regenerate with a 90 CD
* Even without an SI to CE you're still really good with aggro control and dps due to mk44's spawning and .50 Cals being op vs. armored/massive

# More Information:

Combat Engineer Nightmare Guide

Combat Engineer Boss Mode Guide