Damage Calculation

**Lua-Fehler in package.lua, Zeile 80: module 'Modul:Infobox/Data' not found**

The final damage output of a player depends on various stats and factors. Below is the formula used to calculate the damage output of a given setup.

## Calculation

### Important Notes

* All percent values should be converted to a decimal fraction. For example,

62.5
# %
0.625

{\displaystyle 62.5\% = 0.625}
* To get all necessary stats, follow these steps:
	1. Open your inventory while holding your weapon
	2. Open the SkyBlock Menu by clicking on the nether star (still inside the player inventory)
	3. Check all necessary stats
* The Ring of Love bonus is treated as

W
e
a
p
o
n
B
o
n
u
s

{\displaystyle WeaponBonus}

.

### Information Needed

* Weapon Damage (

W
e
a
p
o
n
D
M
G

{\displaystyle WeaponDMG}

)
* Player's  Strength (

S
t
r
e
n
g
t
h

{\displaystyle Strength}

)
	+ When attacking a mob which is in the Bestiary, the bonus  Strength from the Bestiary should be added.
* Player  Crit Damage (

C
r
i
t
D
a
m
a
g
e

{\displaystyle CritDamage}

)
* Enchantments (

E
n
c
h
a
n
t
s

{\displaystyle Enchants}

). The values for enchantments should be summed.
* Combat Level (

C
o
m
b
a
t
L
e
v
e
l

{\displaystyle CombatLevel}

)
* Weapon Ability Damage Bonus (

W
e
a
p
o
n
B
o
n
u
s

{\displaystyle WeaponBonus}

)
* Armor Set Ability Damage Bonus; if the description says "+Vorlage:Green more damage", it is treated as

W
e
a
p
o
n
B
o
n
u
s

{\displaystyle WeaponBonus}

. In other cases, like the Tarantula Armor "double damage", it is considered

A
r
m
o
r
B
o
n
u
s

{\displaystyle ArmorBonus}

.

#### Enchantments

The following enchantments affect damage:

* Enchantments like Fire Aspect, which contain "deals X% amount of your damage", will deal the X% amount of damage, based on the amount of the  Final Damage that you dealt.

### Damage Calculator

Note: All inputs must be non-negative integers under 1,000,000. Vorlage:Calculator:Max damage

Show/Hide Adv. Damage Calculator
This is a Advanced Damage Calculator with more features. There are Custom fields. If one of those fields was empty at the beginning, leave them empty once you do not use them. Hold an item and check the stats in-game. Not all bonus stats get added together on the profile stats in the /sbmenu. There can be invisible stats, like Extra Bonus on Tarantula Helmet. Please note that the Calculator will allow Enchantment combinations that wouldn't work in-game, e.g. you wouldn't be able to have Vorlage:Ench and Vorlage:Ench together. Also note that Arrows add additional Damage as well.

Vorlage:Calculator:Adv Damage Calc

### Formulæ

**Initial Damage**

=

(

5
W
e
a
p
o
n
D
M
G

)

×

(

1

S
t
r
e
n
g
t
h

100

)

{\displaystyle =\left(5 + WeaponDMG\right) \times \left(1 + \frac{Strength}{100}\right)}

**Damage Multiplier**

=
1
C
o
m
b
a
t
L
e
v
e
l
B
o
n
u
s
E
n
c
h
a
n
t
s
W
e
a
p
o
n
B
o
n
u
s

{\displaystyle =1 + CombatLevelBonus + Enchants + WeaponBonus}

**Final Damage**

=

⌊

I
n
i
t
i
a
l
D
a
m
a
g
e
×
D
a
m
a
g
e
M
u
l
t
i
p
l
i
e
r
×
(
1
A
r
m
o
r
B
o
n
u
s
)
×

(

1

C
r
i
t
D
a
m
a
g
e

100

)

⌋

{\displaystyle =\left\lfloor InitialDamage \times DamageMultiplier \times (1+ArmorBonus) \times \left(1 + \frac{CritDamage}{100}\right)\right\rfloor}

#### Example Data

 Weapon
 Armor
 Hit Number
 Enemy HP

#### Example Calculation

*Vorlage:Orange*

=

(

5
110

)

×

(

1

271
100

)

=
115
×
# 3.71

{\displaystyle = \left(5 + 110\right) \times \left(1 + \frac{271}{100}\right)
 = 115 \times 3.71
 = }

426.65

*Vorlage:Orange*

=

2000
−
1000

1000

×
# 0.6

{\displaystyle = \frac{2000 - 1000}{1000} \times 0.6
 = }

0.6

Since the cap is 30% at Vorlage:Ench, it is brought down to 30%.

*Vorlage:Orange*

=
1

(

17
×
0.04

)

(

0.3

0.3

)
# 1.5

{\displaystyle = 1 + \left(17 \times 0.04\right) + ({\color{red}0.3} + {\color{cyan}0.3}) + 1.5
 = }

3.78

*Vorlage:Orange*

=

⌊

426.65
×
3.78
×

2

×

(

1
2.15

)

⌋

=

{\displaystyle = \left\lfloor 426.65 \times 3.78 \times {\color{blue}2} \times \left(1 + 2.15\right)\right\rfloor
 = }

10160

## Trivia

* The damage bonus from the Warden Helmet is part of the *Vorlage:Orange.*
* The damage bonus from the Vorlage:AbilityName perk of the Golden Dragon pet is part of the *Vorlage:Orange.*
* The damage bonus from the Vorlage:AbilityName perk of the Lion pet is part of the *Vorlage:Orange.*
* The damage bonus from the full set abilities of tuxedos are part of the *Vorlage:Orange.*
* The damage bonus from the full set ability of the Final Destination Armor is part of the *Vorlage:Orange.*
* The damage from the Vorlage:Ench enchantment is added to the *Vorlage:Orange* after all other calculations, but on critical hits, it is also affected by the  Crit Damage of the player, the same way as the rest of the damage.

## See also

* Ability Damage, also for Ability Damage Calculation.
* Combat Mechanics
* Google Spreadsheet for Damage Calculation

zh:伤害值计算ko:데미지 계산

1. ↑ https://hypixel.net/threads/test-details-on-how-the-soul-eater-enchantment-works.4667628/