Reverse Dive Boost (RDB)

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*Main articles:* Fancy Flying, Dive Boost (DB)

**Reverse Dive Boost** is an advanced flying technique that involves performing a Dive Boost with reversed controls, i.e. looking at the sky instead of the ground, and diving toward the camera.

### Introduction

Reverse Fancy Flying techniques are more complex, since **you will need to have remaining boost power to initiate a reverse dive**. Otherwise the Reverse Dive Boost works just like a regular Dive Boost.

If simply running off a ledge, with the wayfarer facing the camera pointed to the sky, you will not dive at all and just fall slowly instead. To force the dive in reverse, you have to first gain some boost energy with any "normal" Fancy Flying technique.

*The "reverse dive" instructions below are the same as in the RDS article*

### Instructions for a reverse dive

There are a few common ways to charge "boost energy" and use it to transition into a reverse dive, mainly used for Reverse Dive Boost (RDB) or an upcoming Reverse Dropshoot (RDS). See examples in the Tutorial Videos section.

* First method: after a Dropshoot
* Second method: after a dive
* Third method: during a boost

### First method: after a Dropshoot

1. Start with a **Dropshoot**.
	* Preferably on a **big and flat ground surface for RDS** (many levels OOB are great for practice such as CS, BB, UG, Tower, or Snow)
	* Or a **perched platform for RDB** (such as the top bridge section from Broken Bridge with the shrine on it).
	* Possibly do medium/big chirps to slow down during the DS if on a small surface.
2. After about **2 robe flaps** (or more), you can fully **invert both the camera angle and wayfarer movement** at the same time.
	* This combined motion will make you boost very shortly (using a small portion of the boost power you had built up with the DS), and then dive in reverse.
3. **Release the jump button** the moment you lift from the floor (to keep the scarf charged for after the transition).
	* In case you miss the timing by releasing "jump" too early without lifting, just tap the jump button once the camera is raised: hopefully you will still have enough remaining boost power to reverse dive (or you can start over with a new DS).

This method is the most commonly used one for **RDS**.

Make sure you managed a correct camera orientation for a RDB transition, or you might hit the platform you were performing a Dropshoot on.

### Second method: after a dive

1. **Dive for about 1-2 seconds**, or as long as you want (Dive Boost, Level Boost, Slow Boost, Flap Boost or Infinite Boost position).
2. Just like with the first method, **push the camera to the sky and make the wayfarer move toward the camera** around the same time, to get into a reverse dive.
	* On a controller you would just flick both sticks in their opposite directions compared to when dive boosting.

This method is usually the way to go for **reverse flyer boosting** ! (also shown in the Tutorial Videos section below)

Speedrunners also often tend to start RDS with this method upon entering the Broken Bridge level, though the camera has to be placed sideways before transitionning to a reverse dive in order to keep on moving forward. This makes the transition a bit harder ; see hints from player *aravshetikolava*:

*\*From a diving position\**

* "when transitioning to rds, try turning camera first and only then lifting the wayfarer
* that way you will have a more seamless transition and will not lose your boost
* look at yourself from the side, and then transition from looking from below with minimum left stick motion
* try to make the camera do most of the work"
* **Twitch clip, showing the transition**

### Third method: during a boost

* An other way to start a reverse dive would be to just **change the wayfarer direction** during a boost with camera pointed to the sky (on a controller: just aim the left stick toward yourself).
	+ This could allow completing a weaker boost charge for example, however you would need to **start the reverse dive before running out of boost**.

This more unusual method is also commonly used by speedrunners (Any% White Robe Glitched category), to perform a second RDS in the Tower level upon entering the whale room (following the first RDS performed after a dropshoot at the bottom).

### Once in RDB position

1. Just **jump** about every second, or even hold the jump button down to avoid losing altitude too fast as you gather boost energy. Maintain the camera to the sky and a left stick fully toward yourself (heading toward the camera) when doing this. ("S" key only on keyboard)
	* Due to how steep the camera angle is and how fast you lose altitude during the reverse dive, holding jump or pumping it every second will give you almost the same height after the boost ! (for other FF techniques, pumping will usually work better though)
2. If **flyers** are nearby, chirp them to stay in the air longer, recharge your scarf and gain more altitude later.
	* Flyers will make you glide during the dive as they make you glow, to increase the boost without wasting height.
3. Boost when your scarf gets empty or close.
	* It's easier to boost facing the sky by just starting moving forward again, but you could also flip the camera angle around again instead.

### Tutorial Videos

A tutorial showing a few different ways to get in a reverse dive position, and how to perform RDS and RDB (with flyers):

### Common Mistakes

* Not charging well or long enough before making the reverse dive transition and ending up falling slowly in the air in reverse, without diving.
* Like for any other FF technique, make sure you are charging energy well in reverse by keeping the left stick from a controller fully along the vertical axis, and prefer turning with the camera.

### Further Tips

* Controller and "keyboard only" players: just before transitionning to a reverse dive with any method, you can **push the camera fully left or right for about half a second**, and then start flipping the camera + wayfarer around. Doing a loud chirp at this moment can help slowing down in case of a dropshoot, for better control and aiming. You will then start the **reverse dive** **toward the direction you were initially headed** **to**, or close see tutorial videos).
	+ When playing with a mouse, due to how fast the camera can move, the transition into a reverse dive gets easier/quicker to do and it requires or uses less boost energy as well !
* The timing at which you choose to invert the camera angle and character movement can give slightly different results if not done at the same time exactly, and it can be worth finding what suits you best depending on the situation for a smooth transition (such as starting raising the camera a little before moving the left stick toward you: just like in the video tutorial above at 14:58, or 16:45, where it allows to start RDB from the same location, without boosting far behind !).
* **Reverse Slow Boosting** works just as fine as normal slow boosting, and you can use a light downward left stick pressure, in order to fall more slowly for better height after the boost !
* Due to the nature of camera behavior in *Journey*, if you aim the camera up during a (reverse) dive, it is possible to have a **steeper angle** than with a regular dive (60° angle versus 52°).
	+ This causes the wayfarer to lose altitude even quicker during a reverse dive boost (especially if not jumping regularly), but it also allows the wayfarer to gain a more powerful boost if diving for long enough ! About **26 seconds of total dive** is required to reach the max RDB, RDS or RCB boost power value, versus 19 seconds for a Dive Boost, Slow Boost, and some Charge Boost points. Boosting power builds up as fast regardless of the camera angle when diving as a reminder, but the more vertical it gets, the more powerful the boost can get.
	+ Under normal circumstances, unless you had a lot of remaining boost power and scarf length when starting the reverse dive boost, you would never be able to reach the maximum boost value this technique can offer, without losing tons of altitude first. For this reason, **RDB is only really useful when combined with Flyer Boosting** ! (to complete the charge from a dive boost or slow boost for example)
		- By maintaining you in the air during the dive, flyers will allow you to charge for as long as you wish if there are enough of them around (like in the Tower level when releasing the first level of goo, UG Kelp room, or SC first rest stop).
		- Of course using RDB under other circumstances than this (for fun ^^) is perfectly valid ! Such as in BB to navigate between flyer groups and get bonus style points ! Fancy Flying should be all about having fun :)

## Trivia

* For those who love to struggle, **reverse Level Boosting** and **reverse Flap Boosting** are perfectly possible to perform !
	+ However the camera being more fragile in reverse, it will tend to abruptly flatten if you stop giving inputs to it for a few seconds (during reverse level boost mostly) : on top of it being very hard to guess the camera angles correctly in reverse due to having very few visual cues, you will maybe have to flick the camera stick from a controller left and right to keep a camera angle constant ! (just like when dropshooting)
	+ **Reverse infinite boosting** might be possible to perform while gaining height over time, but as far as known by this wiki, no fancy flyer tried hard enough yet to make it work.
		- The real downside from this technique would be requiring to initiate another reverse dive just before running out of boost everytime, and then struggling with the finicky leveled camera angles in reverse...
		- The only advantage from this technique would be that due to boosting with a camera facing the sky, the vertical boosting speed would get slightly higher than for a regular infinite boost, and therefore provide very slightly more height with the same amount of boost ! (this again is related to having a 60° camera angle versus 52° when the camera faces the ground)

## See also

 Fancy Flying TECHNIQUES

Beaming Down • Cave Boost • Charge Boost (CB) • Coasting • Dive Boost (DB) • Dropshoot (DS) • Dry Boost • Fancy Flying • Flap Boost • Flyer Boost • Goo Boost • Infinite Boost (IB) • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level/Speed Boost • Reverse Charge Boost (RCB) • Reverse Dropshoot (RDS) • Slow Boost • Steam Infinite Flight Tricks • Super Boost • Tandem Flying
 FANCY FLYING BASICS
Fancy Flying is when you control the character and camera together in order to gather energy with a dive and release it in the form of a boost, to gain lots of height, distance and/or speed.

Refer to the main article for general information and tips.

**Basic FF-techniques**, recommended to learn first:
**With Companion:** Tandem Flying. **Solo:**
Dive Boost (DB), Dropshoot (DS), Charge Boost (CB)

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.

See also: Glitches, Out of Bounds (OOB), Tricks, Challenges, Category:Expert Mode Glossary.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)

 Fancy Flying TECHNIQUES

Beaming Down • Cave Boost • Charge Boost (CB) • Coasting • Dive Boost (DB) • Dropshoot (DS) • Dry Boost • Fancy Flying • Flap Boost • Flyer Boost • Goo Boost • Infinite Boost (IB) • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level/Speed Boost • Reverse Charge Boost (RCB) • Reverse Dropshoot (RDS) • Slow Boost • Steam Infinite Flight Tricks • Super Boost • Tandem Flying
 FANCY FLYING BASICS
Fancy Flying is when you control the character and camera together in order to gather energy with a dive and release it in the form of a boost, to gain lots of height, distance and/or speed.

Refer to the main article for general information and tips.

**Basic FF-techniques**, recommended to learn first:
**With Companion:** Tandem Flying. **Solo:**
Dive Boost (DB), Dropshoot (DS), Charge Boost (CB)

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.

See also: Glitches, Out of Bounds (OOB), Tricks, Challenges, Category:Expert Mode Glossary.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)

## References

. . .

1. ↑ 2020-02-21 **aravshetikolava**