recursal/Fanatic-Fandom huggingface dataset:
Visceral Knot

**Visceral Knot** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

35% chance for hostiles to explode upon death.

## Databank Entries

### Research Level 1

An artifact of unknown origin in the shape of a [UNKNOWN REFERENCE] organs intestines veins, wound together and always [DATA CORRUPTED]. This living loop is slightly warm and violent to touch. Through unknown winding ways it slithers to the insides of things you end. While the correlation between this and [LOGIC ERROR] the hateful bloating erupting rapidly bursting forth more pain and suffering to enjoy

### Research Level 2

distilling the disease [CORRUPTED TEXT] a receptacle for heartbeats [CORRUPTED TEXT] i extirpate myself {CORRUPTED TEXT] sinful relic

### Research Level 3

]\\*{keeping it alive. Consciousness probably still existed, but that had been chemically tamped down as low as possible without accidentally extinguishing it altogether. That was the balance she had overlooked in the previous tests: maintaining some semblance of neurological activity. A drop of poison for the cure. “Dread simplicity.” She eyed the bone saw, suddenly inspired to=|#]\;.
Strixera Matriarch

A **Strixera Matriarch** is a hostile found in the Echoing Ruins. On death, this hostile drops 12 Obolites.

## Attacks

* Group of four purple lasers that home in on and snipe the player's last position.
* Fires a barrage of homing projectiles, similar to the **Mycomorph**, when near death.
* Can be staggered. Matriarch's weak spot is exposed while staggered.
* The Matriarch is similar to the **Gorgolith** in that both have crazy amounts of damage resistance when not hitting them in their weak spots. While the Gorgolith's weak spot is its head, Matriarchs tend to be easily staggered upon initially hitting them. Because of this, it is advised to make Matriarchs a priority target, as the initial assault will quickly stagger them and dealing enough damage to the weak spot will quickly kill them.

## Database Entries

### Research Level 1

The Strixera Matriarch is a larger and more dangerous version of a Proto-Strixera. It is able to project a four-way beam attack that cannot be phased through as well as slower, ballistic projectiles that explode with [DATA CORRUPTED] limiting movement of the target. Further, an attack that utilizes homing missiles has been observed. Due to additional weight of the engorged egg sac at the back of its central mass, it can briefly lose orientation of its horizontal axis when damaged sufficiently. This vulnerable spot is an optimal target for quick dispatch, but Scouts attempting this should be aware that it will unleash a furious barrage of homing projectiles when it is near death.

### Research Level 2

The Strixera Matriarchs, rather than inheriting their position or being [PARSING ERROR] to establish a primitive kind of pecking order. They are usually hidden away in nests for their own protection and that of the flocks' future. This hierarchical order allows the sole responsibility of procreation and directive of the whole nest. If any member of this flock chooses to rebel, it will be [MISSING ENTRY] and other severe consequences, up to and including exile, maiming, or death.

### Research Level 3

^\*(]{\proclamation or a death sentence." His tone was leaden, his face similarly unmoving. She glanced back at the parchment nailed to the wall. Despite his hypothesis, neither of their names were listed. But if this were a bluff, no matter how calculating, it meant the situation was more dire than previously predicted. A being with monumental power^;=\*;

(tier 2 and 3 unlocks courtesy of reddit user Deckard9732)
Spoiled Resin

**Spoiled Resin** is a resource found on Atropos, but most commonly in the Crimson Wastes.

## Description

Either fills one slot towards **Max Integrity** upgrade or **inflicts damage** instead.

## Databank Entries

### Research Level 1

A resin that has become infected with a mold-like disease, making it potentially harmful for use in improving max integrity. It seems likely that the infection has set in before the fungus assumed the resin form, but it is interesting that this does not cause the infection to recede or halt. The nature of the infection seems to be one where it is able to devour the [DATABASE MISMATCH] itself.

### Research Level 2

The commonalities between infections with regards to [UNKNOWN REFERENCE] may indicate less the presence of actual infection and more a host-parasite type of relationship. Whether this child growth [CORRUPTED TEXT] unwanted host would be inconclusive based on current data, but models seemingly indicate a [CRITICAL FAILURE].

### Research Level 3

}\#\*inherited as though from the unliving will of some greater being who never was, who never could be emulated. Her reflection in the porthole mouthed back the phrase: "A gilded future." This wasn't part of her plan in the slightest. A life of obscurity was preferable to having her private thoughts vivisectioned daily by researchers desperate for {]\\*;
Xeno-Tech Sight

**Xeno-Tech Sight** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Slows down time when aiming with Alt-Fire.

Duration: 3s.

* This Artifact has to recharge after every activation.

## Databank Entries

### Research Level 1

A xeno-type artifact that is shaped like an irregular, sharp-edged cylinder with a long groove on one side. When used in conjunction with weapons, it begins to [CORRUPTED TEXT] dilating the user's perception of time giving them more time to aim when using Alt-Fire.

### Research Level 2

There is no [UNKNOWN REFERENCE] between the object and the user, leaving a question how it achieves its effect. Use of any kind of hormones has been ruled out based on the suit readings. While the sentients clearly possess [DATABASE MISMATCH], it would require large amounts of computational power and some king of sensors on the device to achieve.

### Research Level 3

^;/\*vomiting print-outs nearly as fast as the machines were belching poison. The calculations still could not keep up with the compounding errors. "Is the formula wrong?" Neither answered. "possibly." And yet they were all committed to this foolishness because as of this moment there were no more#;^]/
Proto-Titanops

A **Proto-Titanops** is a hostile found in the Echoing Ruins. On death, this hostile drops 20-25 Obolites.

## Attacks

* Lunging punch
* Leaping ground slam then leads into three fast moving purple circles that Selene cannot dodge through.
* Can generate a shield to protect itself after being staggered.

## Databank Entries

### Research Level 1

Ancestor species of Titanops, lacking [PARSING ERROR] before branching to other evolutionary possibilities. The Proto-Titanops still attacks mostly by jumping and lunging at its target, but on landing it generates [UNKNOWN REFERENCE] that cannot be phased through. When staggered, it can generate a shield to protect itself. Overall it is quicker and more persistent in its attacks than the regular Titanops. Why this aggressiveness was lost in Titanops may be the result of an evolutionary disadvantage from the constant energy drain required to maintain this indiscriminate aggression.

### Research Level 2

As an apex predator, its domineering nature seems incongruous [MISSING REFERENCE] confined territory that it controls. Hunting appears to take place within this small area whereupon [DATABASE MISMATCH] dispatched prey. it is plausible that it subconsciously waits for an object to hate, but is incapable of such advanced emotional compartmentalization.

### Research Level 3

}-\*;^and aftermath. It could not be called a weapon and yet any other term risked irreverence in being so prosaic. This was a heart of absolute genocide, a chamber forged from the abominative imagination of man. Or woman, in this case. The inverted, blasphemous womb. He feared to ask if she had a name for it. Her sinister expression\*^;'#

(tier 3 unlock courtesy of reddit user Decard9732)
Xenoglyph Cipher

**Xenoglyph Cipher** is a resource found in Returnal. It's a fragment of the language of the sentients on Atropos.

Selene must collect these items to unlock further translation tiers in Xenoglyphs.

## Databank Entries

### Research Level 1

A single character of a xeno-type syllabary. Intrinsically implies self-awareness and a non-existential [PARSING ERROR]. Despite the sophistication of the structures and machinery present, the language and its writing mediums seem exceedingly base and primitive as if this language was wholly separate from their capacity to create and think.

### Research Level 2

While the relative consistency of symbols denotes [CORRUPTED TEXT], the haphazard aesthetic belies a lack of mental coherence. Alternatively (in in addition to) [UNKNOWN REFERENCE] massive nerve damage or semi-regular seizuring. In either case, there is a noticeable urgency of thought indicative of deep emotional trauma.

### Research Level 3

{[\#chose not to read the report that had remained on her desk for the better part of the week. Something kept getting in the way of sitting down, focusing, and poring over its findings. That something was herself. Even the best outcome meant an altered course of action. She was surprised by this selfishness until it dawned\*}=.;
Nullification Sphere

**Nullification Sphere** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for 75/100 Obolites (300 in the Tower of Sisyphus).

## Databank Entries

### Research Level 1

A portable sphere, consisting of [DATABASE MISMATCH]. Due to its powerful and highly directed magnetic field, it can be used to reset suit systems to fix any and all suit Malfunctions. As long as the affected systems are exposed and rebooted immediately following the magnetic wipe, the backups should restore any data. Do not attempt system reboots without sufficient training.

### Research Level 2

Continued research into [PARSING ERROR] similar to mechanical purgative or panacea. It has zero effect on [UNKNOWN E RROR], but functions identically as one would expect of prescription medication for significant neurological disorders. Unfortunately, this benefit cannot be applied to systems larger than a standard suit.

### Research Level 3

#;'\*\{a 'disease of technology'? Impossible." But on the whole, it was breaking down exactly as if it were a biological system. He was in denial. And this final deflection of her observations pushed her over the edge. They had exceeded limitations before and faced no consequences. Now that same scenario\*=^\}]
Abyssal Key

**Abyssal Key** is a resource Selene will find on Atropos.

## Databank Entry

A xeno-tech artifact, a metallic wedge with a hologram shere [MISSING DATA] encoded data similar to an access code. When placed in a matching locked device [CORRUPTED DATA] consumed in the process of opening said device.

The energy signature of this key matches that of the **Abyssal Vault**.
Returnal Wiki

## Welcome to the **Returnal Wiki**

#### **Returnal** is a science fiction psychological horror video game developed by Housemarque and published by Sony Interactive Entertainment that is set to be released for the PlayStation 5. All editors are welcome. Come join our community!

In **Returnal**, the players take on the role of Selene, a Deep-Space-Astro-Scout, who crashes with her spaceship on a planet called Atropos. On Atropos, Selene must face the horrors of a time loop that re-awakes her in the same place every time she dies. Every time this happens, the world changes around her and new obstacles and challenges appear.[Read more...]

* Locations
* Monsters
* Equipment
* Weapons

1/5

Twitter
Sub-Zero Pulse

**Sub-Zero Pulse** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Sub-Zero Pulse

### Materials

Graphite, Iridium and [DATABASE MISMATCH]

## Use

* Unleashes an explosion that freezes nearby hostiles for a short duration. Hold L1 to view the affected area.

## Databank Entries

### Research Level 1

A xeno-type device that releases an unknown mixture of gasses in a 360 degree pulse. Any hostiles in the affected area are frozen into place. Due to the planet's unique [UNKNOWN VARIABLE], this effect doesn't last long. Hitting the targets while frozen is advised for speedy elimination. Whether it is a side effect of the gasses or not, the shattered enemies are more likely to leave behind Silphium.

### Research Level 2

Pulse emitted results in such [DATABASE MISMATCH] differential, inner components of the device are destroyed in the process. Although unorthodox usage [PARSING ERROR] remains possible to chill a wounded casualty if emergency medical aid cannot be reached.

### Research Level 3

\*;=-{[first snowfall. Fortunately, they wouldn't be staying long. She fidgeted with the portable generator, passing it between her hands to stay warm. Sounds were dulled in this cavernous divide, partially from the atmospheric damage, partially from her meandering thoughts. If only this peace were a commodity she could stow, instead of wasting[\^'\*#
Weapon Stimulant

**Weapon Stimulant** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Weapon Stimulant

### Materials

Aluminum, Iridium and [UNKNOWN REFERENCE]

## Use

* Increases Weapon Damage by 100% but inhibits movement.

## Databank Entries

### Research Level 1

A portable xeno-type container full of viscous, reddish liquid. Upon use, the container breaks and the liquid coats the user with the effect of temporary boost to Weapon Damage. Unfortunately the liquid is too viscous for the suit's leg actuators and thus its use will temporarily inhibit sprinting and jumping until the actuators can cleanse themselves.

### Research Level 2

By coating both the user and the weapon [UNKNOWN REFERENCE] and effectively connecting and converting all available power systems into a single focus. In practice, this is hardly different [DATABASE MISMATCH] of adrenaline on the human heart (but with the obvious limitations of expression). A more apt mechanical analogy would be: the velocity of a speeding car increasing its impact damage at the cost of becoming wholly unable to prevent breaking through a guard rail.

### Research Level 3

(#\*^'\converging at a single point. The tear in reality would be incalculable - and possibly destroy everyone in the process. Without a proper source of fuel, what choice did she have? The final existential gamble. At least all of her burdens would... "Analysis Complete." She stared wild-eyed as a new option, forgotten^'#\=
Pyroshell Caster

**Pyroshell Caster** is a Xeno-type weapon found in *Returnal*. It is found naturally in the Abyssal Scar region.

This weapon has 3 statistics: Bonus Damage, Explosion Radius, and Explosion Delay.

* Bonus Damage increases this weapon's damage.
* Explosion Radius increases the blast radius from this weapon's projectiles.
* Explosion Delay reduces the delay between projectile impact and detonation.

## In Game Description

*Mechanical weapon. Fires arcing projectiles that attach to hostiles and explode with slight delay.*

## Available Alt-Fire Modes

*See Alt-Fire*
* Shockstream
* Trackerswarm
* Vertical Barrage
* Voidbeam

## Databank Entries

### Research Level 1

A medium-range weapon of sentient make. It fires heavy [PARSING ERROR], similar to grenades, that explode after slight delay or when in contact with a hostile. Despite the lower gravity on Atropos, the projectiles are so dense that they arc very quickly. Similar to Tachyomatic Carbine, it needs no external inputs but recharges its ammo chamber over time. However, due to the higher complexity and density of the projectiles, it does have much lower rate of fire.
### Research Level 2

The destructive potential energy contained in the grenade [PARSING ERROR] high-pressure, awaiting a triggering event. The catalyst [DATA MISSING] remarkably primitive, given its overall sophistication and design, clearly not built to withstand the additional stress.
### Research Level 3

^='#\counteracting the force of the solar wind. The underside of the hull was not built to withstand a quarter of the stress she was inflicting on it. "This is a deathwish," she said, feeling oddly detached. Either her new method worked or she'd be reduced to atoms in the next few minutes. Lurching terrors from]\^\*';/
Silphium

**Silphium** is one of the resources found in **Returnal.** It is used to repair damage to Selene's suit. It can be found as an instant-use pickup or in vials as Consumables. If Selene is at full Integrity, all Silphium will be Resin instead, granting huge Integrity bonuses the longer she can go without being hit.

In house sequences, it is revealed that Silphium was the name of a drug Selene would overuse before the events of the game. This makes it ironic that the primary health consumable would go by its same name.

## In-Game Description

Small Silphium: Repairs minor damage to Integrity.

Silpihium: Repairs moderate damage to Integrity.

Large Silphium: Repairs major damage to Integrity.

## Databank Entries

### Research Level 1

A xenofungus with unusually strong and flexible fibers that are suitable for repairing damage to Integrity. The fruitbodies are green and feature small, antennae-like extrusions and deep funnels, both of which are luminescent - potentially for the purposes of [CORRUPTED DATA]. As the fruitbodies reproduce by fragmentation, they create strong, web-like strands between them. Molecular analysis indicates it has an earthy, anise flavor and a scent similar to certain cultivated mosses. Culture samples requested by // AUTOMATED RESPONSE: AstraChem

### Research Level 2

Appears to share some characteristics of lichen, particularly with [UNKNOWN VARIABLE] as seen in common household moulds. Repeated use of [MISSING DATA] no adverse reactions. However, long-term exposure may be inadvisable until testing trials have been conducted. This substance spreads throughout any environment with ease, blindly and without regards to consequence.

### Research Level 3

#={\\*stellar ubiquity, as if star formation itself were as spontaneous and instantaneous as her roving thoughts. "Can I... test this specimen?" No answer came from the speaking tube. She wasn't asking for permission; she was saying she wanted to risk their lives and needed an accomplice to double-check her figures before she pulled the}\]#\*^

## Trivia

* Silphium, or silphion, is actually a real-world plant now all/mostly extinct through over consumption by the Greeks and Romans 2000 years ago. Through their accounts, Silphium was said to have many beneficial and miraculous properties, but the Roman Emperor Nero was said to have eaten the last mouthful of it. However, recently, silphion is said to have reemerged in Turkey.
	+ Nero's constant gluttony for Silphium can be compared to Selene constantly seeking Silphium out, either to heal her damaged suit or to enhance its durability.

## Pictures

Small Silphium

Silphium

Large Silphium
Reconstructor

A single **Reconstructor** spawns per region. The symbol is a figure of a man in a circle.

## Description

*A xeno-type device for accurate reconstruction of complex entities per environment.*

## Function

Requires 6 Ether to power the Reconstructor and acts as a spawn point if Selene dies. If Selene died on a boss and used the Reconstructor the boss will be back to full health upon reaching the arena again. Selene keeps her inventory if she dies and uses the Reconstructor.

**DOES NOT WORK IF YOU BUY IT IN ONE BIOME AND DIE IN ANOTHER!**
Weapon Harvester

**Weapon Harvester** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Recycles a nearby weapon.
* Turns the weapon into either 50 Obolites or a random item (including Resin and Parasites).

## Databank Entries

### Research Level 1

A non-reusable [UNKNOWN REFERENCE]. Activating the object causes it to transmute a nearby weapon (excluding the one currently carried) into either Obolites or a random item. Die to instability in the [PARAMETER MISSING], it will destroy both itself and the weapon in the process

### Research Level 2

[MISSING ENTRY] by similar processes, more akin to a virus by eventually destroying the body in which it is housed. Whether this same methodology [PARSING ERROR] without the resultant destruction seems impossible at present, but if some sort of empathy could be added to the system, there may be a way to preserve both (or at the very least the memory of one).

### Research Level 3

^';\#[and set adrift, spitefully plowing into the sun so no one could claim a single atom as victory over them. This was a funeral. She wanted to say something, but her mouth no longer moved properly. Instead she watched in impotence as hope dissolved moth-like into the furnace greater than the one she\*-=\}/;
Promethean Insulators

**Promethean Insulators** is a permanent suit upgrade for Selene. These allow Selene to walk on the red surfaces found through out Atropos.

## Location

Selene can find these in the Fractured Wastes behind the door that requires a Atropian Key.

## Databank Entry

A xeno-tech module that makes the suit more resistant to [REFERENCE ERROR] and extreme environmental damage.

**WARNING: Object has embedded itself into [UNKOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**

These allow Selene to travel in the blood red water without getting hurt or staggered.

The Promethean Insulators are the only permanent equipment not required to progress through the game to get the normal ending, as the process of getting them is completely optional. However, the Insulators are required to get both the Crimson Wastes's Sunface Fragment and the Echoing Ruins's Sunface Fragment, as well as being required for certain puzzle rooms throughout the game.
Gacha

**Gacha** is the primary source of Agents and Agent shards. There are also gachas for Equipment, Gifts (including Wedding Rings and Marriage Gifts), and other items. You can use Meteor Hearts, Gacha Tickets, and  Lollipops. There are 6 permanent gachas and various limited-time gachas.

# Limited-Time Gachas

These gachas will only be available for a specific time period and may have special featured agents, rates, and/or roll costs.

# Permanent Gachas

## Premium Gacha

The Premium Gacha includes 3\*-5\* Agents. You can roll using  Meteor Heart (450 for 1 roll, 4500 for 10x + 1 bonus) and  High Tier Agent Gacha Tickets (10 tickets for 10x + 1 bonus).

## Weekly Rotating Gacha

The Weekly Rotating Gacha includes 1\*-5\* agents with featured agents having a doubled drop rate. The featured agents change every Monday. You can use only  Meteor Heart (400 for 1 roll, 4000 for 10x + 1 bonus).

### This week's featured agents

 Rosalie
 Sayaka
 Uni

## Regular Gacha

The Regular Gacha includes 1\*-5\* agents and 4\*-6\* Equipment. You can only use  Meteor Heart to roll (250 for 1x or 2500 for 10x + 1 bonus).

## Agents Gacha

The Agents Gacha includes 1\*-3\* agents. You can use  Meteor Heart (250 for 1x or 2500 for 10x + 1 bonus) and  Low Tier Agent Gacha Ticket (10 tickets for 10x + 1 bonus) to roll.

## Top Tier Equipment Gacha

The Top Tier Equipment Gacha includes 3\*-6\* Equipment. You can use  Meteor Heart (200 for 1x and 2000 for 10x + 1 bonus) and  Equipment Gacha Ticket (10 tickets for 10x + 1 bonus) to roll.

## Gift Gacha

The Gift Gacha includes 1\*-6\* Gifts and Wedding Gifts. You can only use  Meteor Heart (250 for 1x or 2500 for 10x + 1 bonus).

## Reinforcement Gacha

The Reinforcement Gacha includes 1\*-2\* Agents, equipment, upgrade material, potions, gifts, and other miscellaneous items. You can only use  Lollipop (3000 per roll) to roll. Unlike other gachas, there is no bonus roll when rolling 10x.

## Rune Gacha

The Rune Gacha includes 1\*-6\* Runes. You can only use  Rune Dust (80,000 per 10x) to roll.
Upgrade Mechanoid

An **Upgrade Mechanoid** is an Artifact in **Returnal**. This Artifact can be bought at Fabricators for 300 Obolites.

## Passive Effects

Increases the effectiveness of **Max Integrity** upgrades.

## Databank Entries

### Research Level 1

A xeno-type artifact with resembles a four-legged container full of [UNKNOWN REFERENCE] with an additional trunk-like nozzle. While the mechanoid itself is incapable of making any upgrades, it takes any suitable materials and applies them with maximum efficiency, achieving increased benefits from any Max Integrity upgrades.

### Research Level 2

This autonomous drone clearly [UNKNOWN REFERENCE] singleton, Rather than linking [PARSING ERROR] diversify workload, the drone has a self-replenishing system to endure endless multitasking without the need for network recharging.

### Research Level 3

}^[;=hopeless, look at them scurry.” The entire bay was alive. He thought about asking her if lying to them was really the exception or if it was about to become the status quo. Her eyes were too exhausted to get a proper\*#;’.\
Resin Enhancer

**Resin Enhancer** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Reduces the number of Resins needed to upgrade Max Integrity.

## Databank Entries

### Research Level 1

A xeno-type artifact in the shape of an [UNKNOWN REFERENCE] injector. This item enhances the natural properties of Resin allowing it to be used more efficiently. Normally, the material requirements for a full Max Integrity upgrade would require three regular Resins, but with this artifact, the requirement is lowered to two.

### Research Level 2

In all probability, the relatively uncommon nature [PARSING ERROR] to utilize such byproducts at maximum efficiency. What exists as detritus in the normal [UNKNOWN VARIABLE] "reuptake" with this device, effectively eliminating all wasted energy. This also means that the process cannot be improved upon and this hard limit is not one that can be overcome by conventional means (and is mathematically impossible).

### Research Level 3

]\*;#\across the room. Some of the papers had been rearranged into manic patterns that meant something only during her most exhausted relapses. But she neither had the time nor the will to parse the insanity of those grey hours. Instead, she tore them down and used grease to write “1 = 0 on the bulkhead underneath |]{^’\*;
Reclaimer

The **Reclaimer** is a device that gives a random item on use but in exchange damages integrity. It can only be used once and the items given could be anything, even the powerful Astronaut Figurine.

## Reclaimer

### Effects

A device that gives a random item on use but damages integrity

## Description

A xeno-tech device for recycling materials. Output unknown.

**WARNING**: interaction can damage **Integrity**.
Tripod

A **Tripod** is a hostile found in the Derelict Citadel. On death, this hostile drops 4-9 Obolites.

## Attacks

* Shoots 6 **RED ORBS** that quickly travel in a 45 degree pattern.
* Ground slam melee.
* Can shield itself. While shielded, the Tripod will shoot a beam that needs to charge up, but shows where its going to attack.

## Databank Entries

### Research Level 1

A ground-based machine with three legs and two arm-like cannons, presumably created by the Hivemind. It shoots projectiles in volleys of three but when multiple Tripods are in vicinity, one of them often hunkers down, puts up a shield and targets the enemy with a beam attack. Despite the [DATA CORRUPTED], it can move fairly quickly. Its programming emphasizes a need to keep distance from its target, but can attack at melee range by stomping the target as well.

### Research Level 2

The internal, reinforced gyros ensure a surprising amount of stability [UNKNOWN PARAMETER] its spindly limbs. Given limitations in mobility as a result, placement of [DATABASE MISMATCH] with a clear strategy in mind. While these particular units are engineered with clever methods to compensate for obvious deficiencies, they are extremely ad hoc and would fail to maintain their stability during rapidly changing conditions.

### Research Level 3

-;#]{no hits." "None?" He looked through her, bleak and detached. This response was wholly unexpected. Law of averages meant that there would have at least been some indication of movement on the primary sites. And yet... nothing. Shadows passing in the night had more substance. Fear welled up in her throat. "We may have incorrectly configured}^/&[\
The Cycle

**The Cycle** is the main gameplay feature of Returnal. It explains the consistent loop that Selene finds herself within.

## Description

Every time you die you are returned to the crash site without the Weapons, Artifacts, and resources collected in the last cycle.

Your Databank entries and permanent Equipment survive from cycle to cycle.

Use these permanent items to explore new areas and utilize shortcuts.
Two-Way Radio

**Two-Way Radio** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Personal item. It seems to create a positive relation between **Ether** and **Protection**.

## Unlocking

The **Two-Way Radio** can be unlocked by finding and crushing the wooden cube during the \_ house sequence.

## Databank Entries

### Research Level 1

A communication device of uncertain build. The receiving signal channel remains open.

### Research Level 2

The item is possibly a lock-and-key system that is awaiting password input. Its immutable state indicates this keyword or phrase has yet to be entered. Given the finite amount of [DATABASE MISMATCH] inevitability of success [PARSING ERROR] stricken with madness [CRITICAL FAILURE]

### Research Level 3

\*(#;\without gratitude.” The fact left a hollow cavern in her memories, as if someone had excavated something significant. Something needed. He was resigned to similar fates, but she didn’t believe it would affect him. She was the damned person who had had a vision of new horizons beyond the eternal static^]{\=
Weapons

The following is a list of weapons found in the game **Returnal.** Selene can unlock new weapon traits and stats with higher Proficiency levels. Proficiency can be gained by killing enemies, picking up Calibrators, or through other various sources.

## List of Weapons

* Hollowseeker
* Atropian Blade
* Electropylon Driver
* Rotgland Lobber
* Pyroshell Caster
* Thermogenic Launcher
* Dreadbound
* Coilspine Shredder
* Modified Sidearm SD-M8
* Tachyomatic Carbine
* Spitmaw Blaster
Goi

## alias: Sabertooth

* Main
* Industrial Space Farmer

## Chibi Goi

* Main
* Industrial Space Farmer

* Unevolved
* Evolved

```
   "Hiya! Just call me Goi, If you need a demolitions expert on your team, I'm your gal. Just... maybe don't put me too close to things you don't want to be destroyed..."

```

 -**Goi**'s Greeting

**Goi** is a 5\* Artillery.

## Bio

*Goi has genuine good intentions, despite often facing unfavorable outcomes. During her training, she struggled with tests involving knowledge, but she excelled rapidly when it came to handling firearms and explosives. Strangely, her streak of bad luck seems to amplify her destructive abilities in combat. If placed on a path towards destruction, Goi becomes a force to be reckoned with, often causing collateral damage along the way.*

## Skill: Napalm Massacre!

Goi launches 3 grenades in a straight line, each dealing (x) damage and stunning enemies for 0.2 seconds.

(x per grenade)
 70
 70

## Additional Content

* Goi has a Playroom.
* Goi also got a Industrial Space Farmer skin

 •  Amikam
 •  Astraea
 •  Cadence
 •  Chiharu
 •  Chihiro
 •  Chloe
 •  Ember
 •  Feme
 •  **Goi**
 •  Iizuna
 •  Irina
 •  Kotora
 •  Kura
 •  Larisa
 •  Mitsu
 •  O
 •  Rei
 •  Rei JK
 •  Riho X
 •  Seina
 •  Tsukiko
 •  Tyrla
 •  Windy

 *Gunner*

 •  Chia
 •  Eiko
 •  Ember X
 •  Eri
 •  Hami
 •  Kotaru
 •  Livia
 •  Mai
 •  Midori
 •  Momoko
 •  Musuna
 •  Neugena
 •  Pan
 •  Reika
 •  Riho
 •  Sally
 •  Sora
 •  Tsurumi
 •  Yukako
 •  Yuuha
 •  Zi Long

 *Support*

 •  Akari
 •  Coco
 •  Hitomi
 •  Hoshiko
 •  Kaja
 •  Karry
 •  Mora
 •  Neve
 •  Neve X
 •  Noa
 •  Raphael
 •  Rosalie
 •  Sara
 •  Sera
 •  Sora X
 •  Uni
 •  Toki
 •  Uzu
 •  Vanessa
 •  Yukako X

 *Striker*

 •  Aphra Clairmont
 •  Bia
 •  Denka
 •  Gai Gai
 •  Kagawa Matsu
 •  Kiyomi
 •  Laura
 •  Masamune
 •  Mika
 •  Mei
 •  Meteli
 •  Ne
 •  Rui
 •  Sato
 •  Sayaka
 •  Setsuna
 •  Shiko
 •  Sizuko
 •  Uta
 •  Victoria
 •  Wu
 •  Yuki
Xeno-Archives

The Xeno-Archives is a a collection of Sentient made Tableaux depicting events from their history on Atropos. Each Tableau becomes available to view in the Databank once discovered by the player.

***WARNING: Potential Spoilers Ahead!***

## Overgrown Ruins Tableaux

Sentients cowering from environmental dangers of Overgrown Ruins
 / / AST-AX-OR2 - Tableau 2
Xeno construction efforts, utilizing Obolites as an energy source
 / / AST-AX-OR3 - Tableau 3
Sentients and automatons developing infrastructure

## Crimson Wastes Tableaux

Sentients leaving the desert for an unknown location, returning (Severed variant) from the unknown
 / / AST-AX-CW2 - Tableau 2
A single xeno-type sentient, appearance of observation
 / / AST-AX-CW3 - Tableau 3
Sentients (Severed variant) wrapping themselves in cloth on FISCHER-265-I (ATROPOS)
 / / AST-AX-CW4 - Tableau 4
Sentients (Severed variant) worshiping pillars found in Crimson Wastes
 / / AST-AX-CW5 - Tableau 5
Sentients (Severed variant) writing ciphers on walls

## Derelict Citadel Tableaux

Sentients (Severed variant) deconstructing architecture on FISCHER-265-I (ATROPOS)
 / / AST-AX-DC2 - Tableau 2
Automatons attacking sentients (Severed variant) in Derelict Citadel
 / / AST-AX-DC3 - Tableau 3
Sentients (Severed variant) showing deference to wrapped statues
 / / AST-AX-DC4 - Tableau 4
A single xeno-type sentient, appearance of blindness
 / / AST-AX-DC5 - Tableau 5
Apollo Era astronaut suspended above broadcast tower
Proficiency

**Proficiency** is a temporary stat earned in **Returnal** that determines the quality of guns, alt-fires, and traits that are found in weapons across Atropos. As the player kills enemies each cycle, Proficiency builds similarly to experience. Proficiency can also be modified via Calibrators, which gives varying amounts of Proficiency, or certain Parasites, which can increase or decrease how much Proficiency the player gets or can even eat away a portion of Proficiency upon detaching it. When the player dies and restarts a new cycle, all prior earned Proficiency is lost.

Each Proficiency level earned provides a randomly-allocated stat point on found firearms during a cycle. For example, if a player is at proficiency level 4, any weapon found will have four stat points allocated into its three primary stat modifiers. The player's proficiency level only applies to upcoming weapons found during a cycle and does not impact the player's current weapon or prior weapons that have been dropped. However during co-operative play with another player, if a weapon's stats are aligned with one player and their teammate re-rolls them much later, they will reflect the second player's *current* stats rather than past.

On rare occasions, weapons can sometimes drop at a higher level than the player's current proficiency level. In such cases, the weapon's proficiency level will be highlighted in orange.

Proficiency also dictates how many traits weapons spawn in with and those traits' respective tier levels, the details of which can be read on the *Weapon Traits* page.

Different areas in Atropos have different maximum Proficiency Levels:

* In the Overgrown Ruins, Crimson Wastes, and Derelict Citadel, the player starts with no Proficiency and can have a maximum Proficiency Level of 15.
* In the Echoing Ruins, Fractured Wastes, and Abyssal Scar, the player starts with a Proficiency Level of 15 and can have a maximum Proficiency Level of 30.
* In the Tower of Sisyphus, the player starts with no Proficiency, but can have a maximum Proficiency Level of 45, which maximizes all of a weapon's stat points.

Proficiency Requirements
 5
 10
 15
 20
 25+
Suit Artifacts

**Suit Artifacts** are a type of Artifact found in Returnal. Each Suit Artifact has its own name and effect, though they all share similar appearances and the same Databank Entries. **Suit Artifacts** are different from other kinds of **Artifacts**, but can be purchased from Fabricators with Obolites just like normal **Artifacts**.

## Databank Entries

### Research Level 1

A variety of xeno-type artifacts that override [MISSING ENTRY] altering suit's subsystems modifying and enhancing the suit's abilities. This technology is compatible with ASTRA Suit and thus deemed acceptable to be used if survival depends on it.

### Research Level 2

The ability for ASTRA Suits to be internally changed in the field [DATABASE MISMATCH] under variable conditions. This experimental (yet highly promising) system means that [PARSING ERROR] per individual Scout needs at any given moment. While requiring external input to allow these changes, future versions are hoped to allow alterations chosen consciously without the current obligation of dependency.

### Research Level 3

}\^\*#more lost debris than anything. They had to rely on a barely functioning scrap of metal out here in the unknown reaches of the unknown. It should have terrified her, risking so much like this, but instead she couldn't see beyond the absurdity. This would be the folly of ages, pretending'\*}[\=
Pulsating Mass

**Pulsating Mass** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 275 Obolites.

## Passive Effects

Attaching or detaching Parasites improves Selene's Max Integrity.

## Databank Entries

### Research Level 1

An artifact of unknown origin with several xeno-type bones, skin, organs linked together with [UNKNOWN ERROR] substance, which pulsates in conjunction with each birth and death [BREACH DETECTED] mouth on your skin. You feed them, they feed your [LOGIC FAULT] shell stronger death escaping never laying you down

### Research Level 2

growing from nothing [CORRUPTED TEXT] a scream made flesh [CORRUPTED TEXT] i metastasize myself [CORRUPTED TEXT] exquisite agony

### Research Level 3

#]{^but this one did not go quietly. The wailing crescendos continuously, each time cresting a higher decibel, seeming about to end only to rise once more with booming intensity. It was difficult for him to witness the procedure. Only her inviolable will keep him rooted. From the corner she watched, unfeeling and\*[}\
Eri play with Mai Limited Time Free Entry

style="width:100%; margin:auto"

Eri play with Mai Limited Time Free Entry is a limited time Event that gives access to the Playroom of Eri's Gothic Skin. It requires The key of Eri Mai to advance to a higher phase.

You keep the unlocked playroom after the event if you own the skin.

Phase unlock requirements
 3
 4
 5
Kagawa Matsu

## Chibi Kagawa Matsu

* Unevolved
* Evolved

```
   "The full moon is beautiful tonight... We can dance."

```

 -**Kagawa Matsu**'s Greeting

**Kagawa Matsu** is a limited 5\* Striker introduced with the Pandemonium of Rednaxela event. She is a collaboration agent from 7sirens.

## Bio

*The intertwined fate of the Takeda, Sanada, and Date clans unfolds in a tumultuous manner. Matsu, who was raised as a samurai from a young age, finds herself caught in the midst of this chaotic destiny. Just as her tragic fate begins to unfold, her path unexpectedly crosses with the world of SF (Science Fiction). This convergence occurs during the commander's ongoing adventure, adding further complexity to the unfolding narrative..*

## Skill: Adieu!

Kagawa Matsu bestows upon herself a non-stackable self-buff, increasing her damage by (x) % and extending her range by (y). She also applies a stackable self-buff, enhancing her attack speed by (z) %. These buffs both last for (t) seconds. When her bushido spirit awakens, she exclusively performs single-target attacks. Any damage inflicted upon enemies during the buff's duration has a (n) % chance to reduce her cooldown by (m) seconds.

 File:Kagawa MatsuS.png

 •  Amikam
 •  Astraea
 •  Cadence
 •  Chiharu
 •  Chihiro
 •  Chloe
 •  Ember
 •  Feme
 •  Goi
 •  Iizuna
 •  Irina
 •  Kotora
 •  Kura
 •  Larisa
 •  Mitsu
 •  O
 •  Rei
 •  Rei JK
 •  Riho X
 •  Seina
 •  Tsukiko
 •  Tyrla
 •  Windy

 *Gunner*

 •  Chia
 •  Eiko
 •  Ember X
 •  Eri
 •  Hami
 •  Kotaru
 •  Livia
 •  Mai
 •  Midori
 •  Momoko
 •  Musuna
 •  Neugena
 •  Pan
 •  Reika
 •  Riho
 •  Sally
 •  Sora
 •  Tsurumi
 •  Yukako
 •  Yuuha
 •  Zi Long

 *Support*

 •  Akari
 •  Coco
 •  Hitomi
 •  Hoshiko
 •  Kaja
 •  Karry
 •  Mora
 •  Neve
 •  Neve X
 •  Noa
 •  Raphael
 •  Rosalie
 •  Sara
 •  Sera
 •  Sora X
 •  Uni
 •  Toki
 •  Uzu
 •  Vanessa
 •  Yukako X

 *Striker*

 •  Aphra Clairmont
 •  Bia
 •  Denka
 •  Gai Gai
 •  **Kagawa Matsu**
 •  Kiyomi
 •  Laura
 •  Masamune
 •  Mika
 •  Mei
 •  Meteli
 •  Ne
 •  Rui
 •  Sato
 •  Sayaka
 •  Setsuna
 •  Shiko
 •  Sizuko
 •  Uta
 •  Victoria
 •  Wu
 •  Yuki
Ember X

## alias: The Maniac: Alpha

* Main
* Summer

## Chibi Ember X

* Main
* Summer

* Unevolved
* Evolved

```
   "Yo! It has been a while, commander. You still have that pale and strengthless but somehow attractive face on you."

```

 -**Ember X**'s Greeting

**Ember X** is a 5\* Gunner. She was introduced in Patch 1.8.800.

## Bio

*Ember, who has fought in numerous battles against alien monsters, has become increasingly unstable. Upon the commander's suggestion, she decides to explore non-combat pursuits. Joining the nameless circus, Ember's mental state starts to shift subtly. However, she soon uncovers the truth that the circus is actually a front for Revolution Strategic Consulting - The Dawn, and it is linked to the Santriel Underground Syndicate. There are countless hidden connections, even with powerful individuals in Santriel. Recognizing the malicious intent, Ember returns to the commander to share her findings.*

## Skill: Crazy Circus!

Ember X fully deploys her Gatling gun, allowing bullets to penetrate targets. She also gains a non-stackable self-buff, increasing damage by (n)% for (x) seconds and boosting attack speed by (y)% for (z) seconds.

 70

 •  Amikam
 •  Astraea
 •  Cadence
 •  Chiharu
 •  Chihiro
 •  Chloe
 •  Ember
 •  Feme
 •  Goi
 •  Iizuna
 •  Irina
 •  Kotora
 •  Kura
 •  Larisa
 •  Mitsu
 •  O
 •  Rei
 •  Rei JK
 •  Riho X
 •  Seina
 •  Tsukiko
 •  Tyrla
 •  Windy

 *Gunner*

 •  Chia
 •  Eiko
 •  **Ember X**
 •  Eri
 •  Hami
 •  Kotaru
 •  Livia
 •  Mai
 •  Midori
 •  Momoko
 •  Musuna
 •  Neugena
 •  Pan
 •  Reika
 •  Riho
 •  Sally
 •  Sora
 •  Tsurumi
 •  Yukako
 •  Yuuha
 •  Zi Long

 *Support*

 •  Akari
 •  Coco
 •  Hitomi
 •  Hoshiko
 •  Kaja
 •  Karry
 •  Mora
 •  Neve
 •  Neve X
 •  Noa
 •  Raphael
 •  Rosalie
 •  Sara
 •  Sera
 •  Sora X
 •  Uni
 •  Toki
 •  Uzu
 •  Vanessa
 •  Yukako X

 *Striker*

 •  Aphra Clairmont
 •  Bia
 •  Denka
 •  Gai Gai
 •  Kagawa Matsu
 •  Kiyomi
 •  Laura
 •  Masamune
 •  Mika
 •  Mei
 •  Meteli
 •  Ne
 •  Rui
 •  Sato
 •  Sayaka
 •  Setsuna
 •  Shiko
 •  Sizuko
 •  Uta
 •  Victoria
 •  Wu
 •  Yuki
Golden Coil

A **Golden Coil** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 200 Obolites.

## Passive Effects

Grants +5% **Weapon Damage** for every 200 **Obolites** carried. Maximum bonus: 15%

## Databank Entries

### Research Level 1

A xeno-type artefact with a shape similar to a coiled shell. This item harnesses the radioactive power of the Obolites and channels it to providing [sic] the user with additional damage. While the effect itself is fairly modest it is applied across the board to any damage user does [sic], not just their weapon.

### Research Level 2

The Obolite-to-damage conversion by means of [MISSING ENTRY] compounded. Due to the gear-like teeth around the [DATABASE MISMATCH] possibly meant to be housed in a larger, more complex device. On its own it is extremely effective yet somehow profoundly diminished

### Research Level 3

]}^\sits in the forlorn wind, imagining reality in different ways. A world of plenty. A world of joy. A world of freedom. Each one completely incompatible with the others. “Choose one,” they seem to say. And so she does with an outstretched, languid finger that brushes the frozen sky. “Despair,” someone says with her voice, bereft^=#/
Sealed Skull

**Sealed Skull** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 200 Obolites.

## Passive Effects

15% chance to retain a **Consumable** on use.

## Databank Entries

### Research Level 1

An artifact of unknown origin with a [UNKNOWN REFERENCE] shape container vessel. There is no looking out from anywhere, except where broken dreams escape. Joined with you, it will provide a controlled [LOGIC ERROR] fracture, split, crunch, where an object was it is again. Attempts to further open the [UNKNOWN ERROR] spiraling ears conjoined teeth melting eye sockets all smoothness perfect for re-experiencing.

### Research Level 2

culling the midwife [CORRUPTED TEXT] a puppet without vocal cords [CORRUPTED TEXT] i castrate myself [CORRUPTED TEXT] failed experiment

### Research Level 3

#;^=there’s a word for that.” “Drive?” “Obsession.” He wasn’t wrong, but she was too proud and despaired to admit it. Escapism, was the term she would have preferred, whittled of its emotion until it was simply a blunt-edged grunt. But, ultimately, that was what this whole pilgrimage was about. Finding a death}\[^(
Alpha

Alpha or X refers to an advanced Version of an Agent.
A girl that changed over the course of her duty in the Sky Fleet gains the status of Alpha or X.

JK is for joshikōsei (Japanese: 女子高生)[1] which just means school girl and references a cosplay in such a uniform. It represents a younger version of this girl.

## Neve and Neve\_X

Sky Fleet Medics treated Neve after a critical injury in battle. The operation went fine, but it is secretly rumored something the monsters did changed the agent in ways that medicine can't fix. She might have been arrogant and cold before, but no one's ever seen her as ruthless or unforgiving as she is now. Some say that the creatures changed her DNA on a fundamental level, increasing her power, but twisting her personality...

## Riho and Riho\_X

After a year of service under the Commander, Riho has grown and matured as a person. They've grown closer together and despite still being teased all the time for her short stature, Riho finds that she doesn't mind all that much anymore. She's just happy to be in Sky Fleet with her comrades. the new Riho has certainly become much kinder.

## Rei and Rei JK

Rei, even as a young woman, as always smart and charm. Nothing ever seemed to phase her. The younger Rei still holds respect even among her senior agents. Everyone knows not to think they are above her. She always proves them wrong.
Income

**Income** is determined by the base rarity of your Agents, the number of Evolution points in Support Passive Income, and her level of Affection.

Coin Income is awarded per minute and can stocked up to a maximum value. You can increase the cap by purchasing the Idle Income Storage Expansion with Meteor Hearts or increasing VIP. Claim stocked up coins from the Dating screen.

The maximum number of coins one can save up in the idle storage is 1,766,836,000[1] at VIP 0, and the maximum at VIP 15 is 2,296,886,800.

Agents can be evolved and their their passive gold income increased by up to 150%!

The current maximum coin income per minute is: 9045.
Evolve

After Collecting 120 shards of an agent, they can be used to Evolve the Agent, increasing Critical Damage, Critical Rate and Attack Damage. Afterwards the Agent can be further evolved by spending Shards into a Skill tree that enhances in different ways.

Each Skill has a maximum Rank of 5 and an increasing shard cost per Rank.

The skill tree depends on which Class the agent is, but the Coin/Affection tree is shared by all.

```
 Gunner

```

 *Support*

```
 Striker

```
Coins

for a detailed guide on how to earn coins check out Income

## Coins

### Effects

Used for paying

> A type of currency that can be used in the whole galaxy.
>
>

## Usage

Coins are used to pay for almost everything related to agents.

* Promotion
* Skill Upgrade
* Leveling
* Evolution
* Equipment Upgrade
* Guardian Upgrade
* Kronos Upgrade

## Occurence

* Dating: "Collect Coins"
* SP Mission
* Lucky Wheel
* Ascension Floors
* Main Mission
* Weekly Mission (VIP 1 and VIP 8)
* World Boss (Defeat Reward)
* PvP Exchange