recursal/Fanatic-Fandom huggingface dataset:
Falyra

Falyra with Falycro

Falyra is the bigger and brighter of the two stars at the center of the Fal System. It is a bright white star that in Falysm is also referred to as the left eye of the Divine Dragon. Being both larger and more massive than its partner star of Falycro, it accounts for 74.77% of the total mass of the Fal System.

Falyra and Falycro orbit one another in a period of 12,23 Ceal days and at a distance of 11,540,000 km from one another, which is approximately ten times the diameter of Falyra. At their maximum visual distance seen from Ceal, the two stars appear approximately two finger's width apart in the sky (though it is only safe to directly observe them at sunset or sunrise, or with protective measures in place).

## Astronomical Data

**Mean radius:** 565,600 km

**Volume:** 7.58×1017 km3

**Mass:** 1.59×1030 kg

**Mean Density:** 2,098 kg/l

**Semi-major axis:** 5.77×106 km

**Orbital period:** 12.23 days

**Inclination:** 0.00° (by definition, the plane on which Falyra and Falycro orbit one another is the reference plane)

**Eccentricity:** 0.0472

**Affinity:** Lyra
AmOS

AmOS (Automatic Operating System) is the Artificial Intelligence running the mobile fortress of Obelisk, though it has also demonstrated that it can control other complex mechanical devices such as the Reginleif or the Black Ogeon. Originally nothing more than a compliant AI, over the centuries AmOS has developed a distinct personality, and can be considered as a person in its own right.

During the Crystal Seal Chronicle, AmOS tested Sylvia and her friends in Obelisk by taking control of the Black Ogeon, and then later joined them aboard the Reginleif, using its superior algorithms to help them in their fight against the Goddess Nova.
Iserial Tanks

Iserial Tanks are powerful armoured vehicles constructed using Iserial Technology. They are designed to provide a maximum of protection to their crew as well as have powerful offensive capabilities. As such, they are usually constructed from durable materials and outfitted with Iserial Barriers.

Iserial Tanks first came into use during the Iserial War, when they were developed by the Resgrif Empire. Afterwards, they were adopted by the Republic of Cetara, and played a major role in the First Novean War. Following the resulting loss of technology, the technology for building them was lost, and only few Iserial Tanks survived the war.
Physical Form

A Physical Form is any form that allows the Spirit to interact with the Material Plane. The most common Physical from is a Body, which is, in essence, an ongoing biological process. After that, the next-most common Physical Form is a Frame, which is entirely composed out of and maintained by Iserial Energy, and is primarily used by Spirits to interact with the Material World. The least common Physical Form is Hardware, which consists of pieces of machinery and/or minerals constructed in a way and potentially modified through Iserialogy in a way that it is possible for the Spirit to control them.
Panther

Tigers, Jaguars and Leopards, which are the most intimidating warriors of the Wel, matching strength and ferocity into a deadly combination. They are closely related to the Lion Wel and the Snow Leopard Wel. However, since they are considerably more solitary, they are usually regarded as a different Wel Race.

## Sub-Races

* Tiger
* Leopard
* Clouded Leopard
* Jaguar
Kyeéyrifra Ecotopia

One of the Nations of Ceal, and also one of the Four Great Wel Nations. It gradually formed from a league of nations united under environmentalist nations first founded in Jelkyera in 1756 BN, and eventually also spreading across Jelkekeyra and to Jeljelra. Its exact form of Government changed repeatedly over the course of centuries, following the general idea that like nature, a society must evolve to adapt to its ever-changing needs. One central aspect that persisted through all reforms, however, was the treasuring and preservation of the natural world around them. As such, the Kyeéyrifrans focused primarily on minimally invasive biotechnology and bionics, taking inspiration from nature left and right.

During later ages, when tensions between the Four Great Wel Nations were on the rise, the Kyeéyrifrans started using their biotechnology for military applications, first in self-defence, and later proactively in order to combat the rampant industrialism and resulting environmental pollution by the other Great Wel Nations, particularly the highly industrialized Resgrif Empire on the neighbouring continent of Pelagia. Among others, they supported great numbers of war animals such as trained Ferogryphs and Dragonmounts, and even had managed to militarize a number of Greatdragons.

In the Iserial War, the Kyeéyrifra Ecotopia used the newfound Iserialogy to augment their already profound biotechnology, and soon managed to create the first Chimerals to serve as their new front line troops. Later in the war, they also created the mighty Wyverns, though only one of them was awakened during the Iserial War.

After the Iserial War, they merged with the other Great Wel Nations under the Cetaran Treaty to form the Republic of Cetara.
Ekyro Clan

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 1.28mDragonmounts: 2.38mGreatdragons: 11.26m

### Av. Lifespan

Dragons: 420 yearsDraykin: 210 yearsDragonmounts: 336 yearsGreatdragons: 1470 years

### Defining Quality

Hardiness

The Wyrm Dracoforms of the Ekyro Clan can dig through earth as though it were water. They are the largest clan of Dracoforms, and their scales resemble minerals and metal.
Iserial Cycle

The Iserial Cycle is a naturally repeating cycle of episodes of abundance and scarcity of Iserial Energy on Ceal, which are also known as Iserial Tides and Iserial Calms respectively. This cycle is roughly periodic, repeating approximately every 1,200 years, with a standard deviation of about 15%. The exact mechanism behind the Iserial Cycle is as of yet unexplored, though it is hypothesized that since Ceal is an Implicitly Created World, the Iserial Cycle may be a part of the set of divine rules it was created with, especially considering how it effectively shaped evolution on the world of Ceal.

## Impact on Evolution

The Iserial Cycle had a great impact on the evolution on Ceal prior to the Ascension Event. Before that point, new species would generally branch off of extant species during Iserial Tides, while during Iserial Calms these new species would be put to the test, either establishing themselves, or becoming extinct before they could spawn another new species.

Again, for reasons yet unknown, this stopped after the Ascension Event. One hypothesis is that the increased consumption of Iserial Energy by the Wel effectively limited the amount of environmentally available Iserial Energy below the threshold that would trigger these spontaneous jumps in evolution. Another hypothesis is that the Ascension Event was the final measure implemented by Kinleryto, effectively putting the world of Ceal in a "finished" state where any further changes are no longer dictated by the laws of evolution, but rather by the actions of the Cemarelij Species living on Ceal.
Dreamchaser ~ Tails from Beyond

A Sidestory of the Chronicles of Ceal, taking place in AN 1,051. It tells the story of the Cis-Crisis, where the renegade Cis Tarasedra tried to destroy the entire world of Ceal with the help of the Lord Reynard. Seeking out the true power of his vulpinity and becoming a Youko, he tried to acquire nine tails in order to destroy Ceal, setting out into the depths of the River of Dreams in order to find them. However, he was pursued by Caroo, who eventually was also turned into a Youko by the Lady Rouge in order to provide a balance of power. In the end, Caroo was able to track down Cis and stop him from destroying Ceal. In their final confrontation, the power of the tails they had both gathered cancelled each other out, and they both became normal Fox Wel once again.

Dreamchaser ~ Tails from Beyond features a total of nine different endings, based on the number of tails that Caroo and Cis had during their final showdown.
Flirials

Flirials of all twelve elements

Flirials are dog-sized, teleempathic Fatikelij that come in twelve races, each corresponding to one of the twelve Sphere Elements of Ceal. They are highly social and typically live in packs of a dozen animals, give or take. It is rare to encounter solitary Flirials.

Flirial packs are highly mutable, with individuals frequently changing packs. As a result, packs are almost always made up of Flirials from different races. Due to their teleempathic nature, packs don't really have a hierarchy. Rather, Flirials of a pack act as one unit.

Despite that apparent "hive mind" modus operandi, Flirials are actually very individual creatures, which each of them having its own distinct personality. Conflicts among Flirials are nonexistent. In times of scarcity, they actively stop reproducing, and share what little food they have, even with members of different packs.

A Flirial's teleempathy will eventually also allow it to pick up feelings and thoughts from members of other species that it spends enough time with. As a result, Flirials make great pets and work animals, and were among the first species domesticated by the Dragons.

With enough time, the teleempathy will also "reverse-spread" to non-Flirial individuals that a Flirial accompanies, allowing them to pick up the Flirial's feelings and desires. This makes Flirials great guard animals, as they readily bond with livestock on a deeply intimate level and will protect their herd at all costs.

Flirials also make for great companion animals for that reason, and it is not uncommon for a Flirial-handler to eventually develop Flirial characteristics. Some people avoid Flirials for that reason, fearing their ability to read feelings and thoughts, or worrying about getting assimilated into being Flirial.
Inquisitors

A military organization in service of the Goddess Nova. Formed during the Second Novean War primarily from members of the Crusaders and the Sky Knights, they remain convinced that Nova is the one true Goddess, and that all who oppose her must be eliminated. Unlike the Crusaders and Sky Knights, they also allow Wel into their ranks, so long as they are devoted to the Goddess Nova.

## Organization

The Inquisition is headed by the Grand Inquisitor, who presides over the four Inquisitors. Beneath them serve the 16 Crusaders, followed by the 64 Knights, and an unrestricted number of Guardians, Squires and finally Servants.

Advancement among the ranks is based on merit, which is determined through faithful and obedient service on the lower ranks, and by the number of heathens slain on the moderate to higher ranks, whereas anyone not recognizing the Goddess Nova as the one true Goddess - be it a fighter or a civilian - is considered a heathen.

Since the ranks of Knight and above are limited in number, only the most distinguished Inquisitors come to attain these ranks. In order to become a Knight, a Guardian has to be able to boast a number of victories over heathen warriors, or defeat a particularly powerful heathen opponent.
Draykin

Vashya Carmina, a Jylcra-Clan Draykin

The Draykin are a species as diverse as their Dragon ancestors. They are an Original Species and a Cemarelij species devoted to the preservation of nature and are adapt at utilizing Iserialogy to manipulate plants in amazing ways. The Draykin are wise and patient, and many great sages were born of this old race. The harmony of all living things is their supreme goal.

As the first Retafilij species of Ceal, the emergence of the Draykin brought about a number of changes to the world of Ceal. Up until then, a person’s ability to contribute to the advancement of civilization had largely been dependent on his or her Iserial prowess. Tools were only used in rare cases, and since neither of the Lyerelij species were able to wield tools with their front paws, most of the primitive tools that existed up to that date were used by levitating them using Iserialogy.

All this changed however when the Draykin emerged. Once again, it was the Dragons’ turn to be surprised as some of their offspring started walking on their hind lights and assumed and maintained an upright stance. Since the emergence of the Gryphs was already over 13 centuries in the past at that point and since historical records did not exist in these days, it took the Dragons a while to realize that they were once more witnesses of the birth of a new species.

The Draykin were the first species to create tools in great measure, and all of a sudden dexterity became a much more important skill to have. The Draykin revolutionized agriculture, invented writing, built the first big cities, and eventually, the first permanent nations began to form. Up until then, agreements between different communities had been an ephemeral affair, but through the advent of writing, more permanent alliances were able to flourish.

With that, however, conflicts began to take on a greater scale, and it was the Draykin who eventually invented weapons and armor in order to stay ahead of their enemies. Also, during this age, the Gryphs were continuously pushed back, until they could only be found in Gryph-friendly or Gryph-oppressing nations, as well as on the craggy continent of Eknaria, which they had claimed as their sole refuge.

The Draykin are also the inventors of clothing – although they are not big on modesty either. Rather, they wear clothing for practical purposes and for protection when working in hazardous environments such as forges. They also came up with a variety of armor not only for themselves, but also for the Xervos, their favored mounts.

## Clans

Like all Dracoforms, Draykin come in 13 distinct clans, matching the elements of Ceal.
Relials

Relials are one of the youngest species of the world of Ceal. Born near the Iserial Tide of AN 1905, they are located in the future of all existing Chronicles. Nonetheless, their eventual birth was foreshadowed by Trayesse during the Crystal Seal Chronicle. Upon linking with Bokay in his Flirial-like frame, Trayesse and Bokay took on a Relian-like appearance, and Trayesse remarked that the "idea" of Relians was apparently already present somewhere within the very fabric of Ilyfra, and that it would only be a matter of time before Relials came into being.

Relials resemble Ilyfra-Clan Dragonmounts with distinctive Flirial features. They are large, furry mammals with rabbit-like faces and ears, omnivore dentition, two pairs of feathered wings, four digitigrade paws, and a somewhat lion-like tail with a bushy tip.

Relials are often described as the big siblings of Flirials. They share the same tele-empathic abilities and are equally friendly and good natured. Much more importantly, however, is the fact that Relials and Flirials are also conencted with one another, and share an intimate symbiotic relationship. Every Relial serves as an organic hub of sorts for roughly a dozen Flirials, co-ordinating them as well as protecting them from larger predators. Being capable of flight, Relials can also provide transportation for their pack. However, since one Relial can only transport three or four Flirials at a time, such transportation usually covers only short distances, such as across a big river. Even so, Relials have also been documented carrying their Flirials across oceans on multiple trips, though such occurrences are rare.

Typically, a pack of one Relial and about a dozen Flirials is a complete unit and does not grow beyond that. Two or more Relials and their packs occasionally meet and mingle, also exchanging Flirials in the process, but they will each go their own ways sooner or later. Relial young are at first raised by their mother, and her Flirials, but once they are weaned may also join other packs. Once a Relial is between 10 and 20 years old, it will form its own pack. This usually happens after a convening of several Relials, with the young Relial taking young Flirials from several different packs with it.

Just like Flirials, Relials get along well with Cemarelij. In fact, they can actively communicate with Cemarelij using their tee-empathy even if they are not familiar with the Cemareli they are communicating with. Unlike Flirials, however, they are more independent-minded, and as such politely but determinedly refuse being domesticated. In fact, the opposite is true: Occasionally, Cemarelij join a Flirial/Relial pack, allowing themselves to be absorbed into their tele-empathic community.

## Outside of Ceal

Relials or Relial-like species can also be found in other worlds of Minayero, where they may also appear as two- or four-legged Cemarelij. In fact, one of the Eternal Cities is mostly composed of Cemarelij versions of Flirials and Relials, relying on their tete-empathy to sustain one kind of utopia.
Iserial Shield

An Iserial Shield absorbing damage

An Iserial Shield is an Iserial Barrier that is consciously deployed by Iserialogists and/or Iserial Programs. It is based on Secondary Iserial Energy and serves to absorb a certain amount of damage before it is destroyed. Unlike an Iserial Aura, an Iserial Shield can absorb a good amount of damage before being destroyed, but does not naturally regenerate. However, it is entirely possible to reinforce damaged Iserial Shields either manually or by using Iserial Programs that periodically reinforce the Iserial Shield.

Iserial Shields can be used by all entities that are capable of casting Iserialogy, and can either protect the caster him/herself, or any other entity or object. Unless the target being protected is of cosmic proportions, an Iserial Shield can protect a target of any size.
Fire

The Fire Affine Sprites are a hot-blooded bunch. Quick to excite, quick to anger, they are full of emotion and passion. They appear as 10 year old kids, have reddish skin, as well as bushy hair and bushy tails of orange and red color, which seems to be alive with fire. They are attuned to the element of Jylcra.
History of Ceal

Whether it’s due to the existence of Iserialogy, or because of the presence of many unique Cemarelij – each with their own set of values and morals – the world of Ceal can look back on an eventful past. Times of war alternate with periods of peace, and at times when the different species come together, a golden age of progress and harmony occurs. However, these periods of peace do not last forever. Over short or long, another conflict arises, and a new battle begins.

## Timeline of Ceal

The following timeline is not to scale. Blanks denote notable longer periods of peace and quiet.

Years preceded by a "~" denote events that spanned several years roughly centered around the noted year.
Kyera Clan

### Type

Greatdragons & Dragonmounts: Fatikelij SpeciesDragons & Draykin: Original Cemarelij Species

### Av. Shoulder Height

Greatdragons: 7.14mDragonmounts: 1.54mDragons: 0.85m

### Av. Lifespan

Greatdragons: 840 yearsDragonmounts: 192 yearsDragons: 240 yearsDraykin: 120 years

### Defining Quality

Elegance

The Furred Dracoforms of the Kyera Clans are agile fliers. They have a second, slender pair of wings at their hips which does not serve to generate uplift, but rather to navigate accurately, enabling them to do daring manoeuvrers at breakneck speed. Their fur and feathers are of turquoise hue with white markings.
Henry Felkora

Henry Felkora from the Crystal Seal Chronicle, a hyperactive Light-affine Sprite boy with explosive tendencies.

Born approximately half a year after his older sister, Dani, Henry remembers little of his parents, who disappeared when he was but 3 years old. Ever since that day, his life has been one great adventure since both he and his sister had to struggle and scavenge every day in order to stay alive in the streets of Aidenous City. Unlike his sister, Henry was quite happy with this way of life, even though - or quite possibly because - he often got the two of them in trouble with his mischievous and carefree attitude.

At age 6, however, he paid for his easy-goingness with his life when he blew himself up while attempting to recreate a fabled traditional sprite dish of mushroom-onion cream soup. Against all odds, his sister managed to bring him back to life using Iserialogy that should have been far beyond her capabilities, which in turn brought them to the attention of the Novean Faith. Before the day was over, Dani and her brother were taken in by none other than Grand Patriarch Amadeus Zeb'Lun, and henceforth spent their days living in the Basilica, where they lacked for nothing.

Unlike his sister, who was determined to make the most of their new situation while it lasted, Henry shunned the mandatory classes, and could often be found gallivanting around the gardens, where he was usually up to all sorts of mischief. Within a month of their arrival, he got permanently banned from the kitchen as another devastating failure in his quest to recreate the fabled mushroom-onion cream soup resulted in yet another catastrophic explosion, completely obliterating the kitchen.

However, despite all his troublemaking, Henry showed great Iserial prowess - much like his sister. He passed tests in classes he barely had been attending, mastered Iserialogies that were tricky for people three times as old, and at age 12, both Henry and Dani distinguished themselves as summoners as an unintentional result of one of Henry's countless dangerous experiments.

Be it because of Grand Patriarch Zeb'Lun's strict adherence to the Novean virtues of patience and compassion, or because he estimates Henry's eventual potential to outweigh the damage he causes, both Henry and his sister have been allowed to continue to live and learn at the Basilica ever since, and were eventually promoted to Adepts of the Novean Faith. They receive their first big mission when Nova's Chosen unexpectedly appears at the gates of Aidenous City, and while Dani resents their new task, Henry is only too happy to go on a great adventure around the world.
Falin Sea

The Falin Sea

Location of the Falin Sea on Ceal

The Falin Sea is one of the Seas of Ceal, and the largest body of water that is not classified as an ocean. About a third the size of the Zural Ocean, the Falin Sea is technically an extension of the East Yaeresic Ocean, but for historical reasons is usually considered its own separate entity.

Bordered by the continents of Ventana, Rida and the Jel-Archipelago, the Falin Sea has always been the site of trade routes of civilizations, especially due to the fact that the Falin Sea is relatively calm, which allowed early seafaring vessels to traverse it safely, even though the distances separating the continents from one another are still in the order of magnitude of 2,000km.
Frame

A Frame is a Physical Form composed of Iserial Energy that normally contains a Soul connected to it by a Spirit. A Frame without a Soul is nothing more than a complex Iserial Program. Frames are predominantly used by Spirits to temporarily incarnate within the Material Plane in the form of Iserial Creatures. However, it is also possible for Iserialogists to create blank Frames and attract free Souls to them, thus creating an artificial Iserial Creature. Pukies are the prime example for this.

Trademarks of a Frame are that it does not normally change or age, can be fixed with relative ease, and requires sustenance in the form of Iserial Energy. A large drawback of Frames is that the amount of Iserial Energy they consume is quite large, especially if the Frame is particularly big, powerful, or designed for combat. A well-designed Frame can minimize the loss of Iserial Energy through skilful internal Iserial architecture. It is notably difficult to create an energy-efficient Frame without being in the Material Plane, which is why Spirits incarnating on their own from the Spiritual Plane tend to have very energy-inefficient Frames.

Based on the balance of the Iserial Creature's rate of gathering Iserial Energy and the Frames sustenance requirements, a Frame can be said to be either energy positive, energy negative, or energy neutral. An energy neutral Frame requires exactly as much Iserial Energy to sustain as the inhabiting Iserial Creature can gather in the long-term average. An energy-positive Frame requires less Iserial Energy sustain, thus enabling the Iserial Creature to build up reserves of Iserial Energy over time. An energy-negative Frame, meanwhile, requires more Iserial Energy than the inhabiting Iserial Creature is able to gather, and as such will gradually eat up its reserves of Iserial Energy. In practice, most Spirits incarnating in the Material Plane use relatively powerful energy-negative Frames to make temporary appearances, while artificially created Iserial Creatures tend to have less powerful energy-positive Frames that allow them to stay in the Material Plane indefinitely.

If a Frame gets damaged, it usually restores itself almost instantly. This is a pragmatic feature present in most Frames since a damaged Frame loses Iserial Energy at a very rapid rate, which might be compared to an animal bleeding out. As such, even if attacking a Frame does not leave any lasting wounds, it still diminishes the reserves of Iserial Energy held by the Iserial Creature controlling it, until the point is reached where the Iserial Creature either no longer has enough Iserial Energy to sustain the Frame, or where the next attack causes damage too severe to be fixed with the remaining Iserial Energy, thus causing the remaining Iserial Energy to "bleed out". In either case, the Frame dissipates, resulting in the death of the Iserial Creature.
Jioan Reklif

A male Celinne of the Zinsheb-Tribe and godfather of Sylvia and Bokay Zerin.

Like his mate Idra, Jioan is an experienced adventurer. After growing up in the jungles of Ventana together, Jioan and Idra decided to travel the world together. Their adventures eventually took them into the steppes of Pelagia, where they befriended Claudia and Marius Zerin.

Together, the four of them faced many dangers and conquered countless obstacles. Eventually, after Claudia had gotten pregnant with Sylvia, they moved to Selim together, where Idra and Jioan spent their days adventuring on the Vaught Peninsula.

Shortly after Claudia gave birth to their second child - a son named Bokay - Selim was attacked by a host of monstrous terrors known as Demons, and although Jioan and Idra survived, their friends were not as lucky: Claudia and Marius gave their lives for the safety of their children.

As godmother of the two now orphaned siblings, Idra took it on herself to raise them in their parents' stead. Jioan, however, was not quite that eager. Belonging to a species with a very limited lifespan, he feared that he'd grow too old to travel the world. Thus, he bid his mate farewell after a couple of more years, and set out on his own.

Now, he makes his home on the sacred Jel Archipelago, where he lives a hermit’s life - owing allegiance to no one, and going wherever the wind carries him. Maybe, so he hopes, he will one day see Idra again, but even if his time runs out before that, he is happy that he can live the life he chose for himself, rather than being tied down by obligations.
Primary Iserialogy

The Spiritualogy Rune

Also known as spiritual magic or Spiritualogy, Primary Iserialogy has no element and can't directly affect the Material Plane. It is used mostly for divination and other spiritual or psychological applications, and while it can be useful, it is also the least reliable and least powerful Grade of Iserialogy.

However, Primary Iserialogy can affect the Spiritual Plane. Apart from Primary Iserialogy, only Quaternary Iserialogy is capable of that. Its possibilities are limited, but include such feats as communicating and manipulate Spirits, given that they are either willing or the Iserialogist is sufficiently powerful. As such, Primary Iserialogy is important for Summoners, and people with a talent for Summoning will usually have a talent for Primary Iserialogy as well.

Primary Iserialogy can also be used to manipulate other people. However, due to a person's Iserial Field naturally interfering with that, doing so is difficult, and doing so unnoticed is more complicated still. It is considerably easier if the other person consents to it, which is why Primary Iserialogy often finds application in psychological treatment, or even just to help someone relax.
Biological Beings

Biological Beings are a Form of Existence with a Physical Form that are composed of a Soul, Spirit and Body. They require constant physical sustenance such as water, food, heat and/or sunlight, but can exist completely independent of Iserial Energy. As such, Biological Beings are capable of existing in most Worlds.

Biological Beings usually make up the ground-stock of life in the vast majority of worlds, consisting of plants, animals, bacteria, fungi and other biological organisms compatible with the conditions on that world. They are born through natural reproduction cycles and are usually capable of reproducing themselves in turn.

Unlike Iserial Creatures and Mechanical Constructs, which may have varying degrees of control over their Physical Form, a Biological Being's Physical Form is usually determined through its species and cannot be altered without advanced external means such as Iserialogy or advanced technology. However, their Bodies usually heal relatively well from damage given enough time and sustenance, without requiring Iserial Energy, materials, or mechanical knowledge about how to fix the damage.

Opinions about Biological Beings among Cemarelij vary. Some regard Biological Beings as the only true and valid Form of Existence, while others feel that being bound to the Body one was born with is restricting, and would rather trade it for a Frame or Hardware, arguing that doing so constitutes the next step of evolution, where people are no longer bound to the laws of survival of the fittest, but can choose their appearance and capabilities as they see fit.
Recursive World

A Recursive World is a Type of World that is of finite size within the dimensions it inhabits, and yet has no boundary. Instead, a Recursive World loops back on itself, and is as such topologically round. The most basic form of recursiveness involves that anyone who travels long enough into one direction from its starting point eventually arrives back at the starting point from the other direction. However, there are also other types of recursiveness. For example, a traveller might return to its starting point, but from a completely different direction, or it might move through every point of the world prior to returning to the starting point.

Recursive Worlds are usually Explicitly Created Worlds, Random Worlds or Matured Dream Worlds. It is extremely rare to find an Implicitly Created World that is a Recursive World, to the point that any such find is much more likely to just be a relatively normal Random World as opposed to an Implicitly Created World.
Lena Sanaris

Lena Sanaris, a Character from the Crystal Seal Chronicle, and one of the four Cetaran Regents, also known as the Sky Dancer. She is a weasel Wel.

She is highly emotional and impulsive, often jumping to conclusions and  preferring swift and decisive action over elaborate plans. Her  decisiveness is augmented by an incredible intuition, and although Lena  can rarely explain her decisions, they usually turn out to be correct.  Maybe the best example of this is her becoming Regent at age 22, making  her one of the youngest Regents in the history of the Republic of Cetara.

Despite having been born in the month of the Tiger, Lena doesn't have a  pure affinity for lightning, but rather a very unusual triad affinity  for the connected elements of fire, lightning and light. Maybe as a  result of this, she is highly adaptive, and averted a crisis more than  once by quickly reacting to unexpected changes in the situation at hand.

In battle, Lena focuses on agility more than any other Wel regent. She  uses her natural swiftness in combination with a light leather armor to  dart around the battlefield while delivering deadly strikes with her  chainblade, often augmenting them with fire, lightning or light. She is a  master with this difficult weapon, and uses it with almost uncanny grace and accuracy.
Lightning

The Lightning Affine Sprites are a highly volatile bunch and appear as 9 year old kids. They are very energetic and positively hyperactive. They are skinny with long tails and frizzy yellow fur and hair with erratic black stripes, which seems to be charged with static. They are attuned to the element of Lycro.
Plumage

Plumage is an innate ability that all Ferogryphs and Gryphs possess, and can use as an offensive means of attacking prey and enemies, and is the evolutionary equivalent of Dragon Breath in Dracoforms.

When using Plumage, special feathers that regrow quickly and are particularly conductive to Iserialogy are infused with Iserial Energy and then "fired" towards the target. Though the ability to use Plumage itself is innate and instinctive, the exact techniques of Plumage are learned and differ not only between tribes, but also between different flocks. Gryphs and Ferogryphs may at any point come up with new Plumage techniques and freely share them among each other. However, it is also true that different tribes but also different individuals each have their own talents for different applications of Plumage.

## Plumage Techniques

* Blazing Plume (Jylcra)
* Radiant Cutters (Lyra)
* Lightning Feathers (Lycro)
* Aqua Vane (Kekeyro)
* Diamond Down (Ekyro)
* Tornado Dart (Kyera)
Cis Tarasedra

Cis casting an Ilyfra-Iserialogy

An extremely powerful Red Fox Wel who caused the Cis-Crisis in AN 1,051. After suffering a grievous loss, he set out in order to destroy the entire world of Ceal. In search for power, he ventured into the River of Dreams and was turned into a Youko by the Lord Reynard.

While on a quest to gain nine tails, and with it the power to destroy Ceal, he was pursued by his cousin Caroo, who had promised to stop him. Having been turned into a Youko himself by the Lady Rouge, Caroo eventually managed to catch up to Cis and after a lengthy battle managed to defeat him.
Amelia Zerin

Amelia Zerin is the mother of Claudia Zerin and grandmother to Sylvia Zerin and Bokay Zerin. In her prime, she used to be an inquisitive, over-protective and micro-managing mother, which might have been a contributing factor in Claudia running away and starting the Wild Geese together with Idra Kegis and Jioan Reklif. After that, Amelia spent years blaming herself for not giving Claudia the freedom she would have needed.

When Claudia returned several years later, pregnant with Marius Zerin's child, it was with a mixture of anger, relief and eager anticipation towards becoming a grandmother that she took Claudia in again. Promising to not repeat the same mistakes she made with Claudia, Amelia made sure to not be too strict with her grandchildren, who in turn got to know her as a stern but also warm grandmother.

A few years later, Archdemon's Raid drastically altered Amelia's life. Not only did Amelia lose her daughter Claudia and her son-in-law Marius, but her own husband also was among the victims of that fateful night, leaving her mostly alone in the world. Fortunately, she still had little Sylvia and Bokay to give her a purpose, as well as Idra and Jioan to lend a hand. The village sage Michael Lucius also provided direly needed help as well as spiritual guidance in those trying days.

Eventually, Amelia managed to arrange herself with her new life and promised to raise her grandchildren well while also making sure not to keep them on a too-tight leash, no matter how much she wanted to just keep them close. However, in the end the fear of Sylvia and Bokay running away like Claudia once did was greater, and so Amelia did not raise any objections whenever Idra took the two of them out on field trips into the wilderness.
Iserial Tide

An Iserial Tide is a local maximum in the abundance of Iserial Energy on Ceal, and is the opposite of an Iserial Calm. Both Iserial Tides and Iserial Calms happen regularly as part of the Iserial Cycle of Ceal. Iserial Tides occur roughly once every 1,200 years, with a standard deviation of about 15%.

During an Iserial Tide, the abundance of Iserial Energy is about twice as high as the long-term average. This has a number of consequences. Most importantly, Iserialogy is easier to perform, causing Iserially adept species to thrive. In addition, Iserial Tides also play an important accelerating role in the evolution on Ceal, since the abundance of Iserial Energy causes rapid leaps in evolution within the space of a single generation. Thus, changes that would ordinarily take thousands of years to occur normally can happen within just a few years during an Iserial Tide.

## List of Iserial Tides

Following is a list of Iserial Tides since 10,000 BN with notable events directly linked to the respective Iserial Tide.

Since Iserial Tides are continuous events, the year of an Iserial Tide denotes the year during which the peak abundance of Iserial Energy was reached.

* 9,219 BN ~ Birth of Frost Dragons
* 8,007 BN ~ Birth of Greatdragons
* 6,718 BN ~ Birth of Dragonmounts
* 5,687 BN ~ Birth of Dragons and Ferogryphs
* 4,412 BN ~ Birth of Gryphs
* 3,056 BN ~ Birth of Draykin
* 1,924 BN ~ Ascension Event, Birth of Wel
* 613 BN ~ Golden Age of Iserialogy
* 873 AN ~ Unification of Rida and Pelagia by the Holy Kingdom of Aidenous, birth of Flirials
* 1905 AN ~ Birth of Relials
Ailrokykli Archives

The Ailrokykli Archives are a bounded, open world, and quite possibly the largest accumulation of knowledge anywhere within Minayero, to the point where the problem is not whether a piece of information exists within them, but how to find it among the sheer mass of information. The main inhabitants of this world are, naturally, Ailrokyklij, who are naturally drawn to this world after fulfilling their missions. Upon arrival, they will record their memories in a Memory Crystal - thus contributing to the growth of the archive - and then spend the remainder of their lives living among their own kind, organizing the massive archives.

Non-Ailrokykli visitors are not exactly rare, but not all-too-common either. In essence, only very few non-Ailrokyklij ever find their way to the Ailrokykli Archives, with those who do having to be truly dedicated seekers of knowledge. That requirement is somehow "enforced" by the very nature of Minayero or the River of Dreams, in that those not "worthy" of finding the Ailrokykli Archives simply will never find their way into that world, no matter how much effort they put into it. The Ailrokyklij, being aware of this effect, have come to refer to this as the will of Fate. Even so, owing to the relatively low total number of Ailrokyklij, and the comparatively huge population of Cemarelij in Minayero, this still means that a good number of worthy seekers eventually find their way into the Ailrokykli Archives. On average, around 90% of the population of the Ailrokyklij Archives are Ailrokyklij, while the others are seekers of knowledge, who help out in organizing the archives in exchange for getting access to the knowledge within.

One famous scholar who spend time in the Ailrokykli Archives was Jelkelo Eslo Alery. It is said that he obtained a large amount of his legendary knowledge there.
Remcis Ajeita

Remics Ajeita, a character from „The Chronicles of Ceal ~ The Crystal  Seal“, and one of the four Cetaran Generals, also known as the Harrier.  He serves under the regent Lena Sanaris.

The infamous Remics also goes by a couple of other titles, such as "The  Pirate" or "The Bloody". Quite possibly the most ruthless of the four  Wel Generals, he gets things done, and gets them done fast. His methods  are brutal but effective, and his name is feared among the foes of  Cetara. His flagship, the Hitehaerinez, is the scourge of the five seas.

In battle, he wields sabre and dagger in a bloody whirlwind of deadly steel,  augmenting his attacks with unpredictable Chaos Iserialogy. No trick is  to cheap, and no tactic too dirty for him to use as long as it  guarantees his victory.
Despite his seemingly despicable nature and methods, Remcis is quite the  patriot, and sees himself as the necessary person to take care of all  the dirty jobs that come with running an empire. He may be a dastardly  scoundrel, but he and his foe know well how to distinguish friend from  foe. They show no mercy to their enemies, and would gladly put an entire  hostile village to the torch if it meant saving just a single Cetaran.
Fal System

The Fal System is a star system within the universe of Ilyfra. It is the star system in which Ceal is located, making it the location of the majority of all stories in the Chronicles of Ceal. Notable other major locations are the River of Dreams as well as the artificial realm of Meviek.

The Fal System is a trinary star system centered around the twin stars of Falycro and Falyra that orbit one another at relatively close distance near the gravitic center of the Fal System. Orbiting these two stars are a total of eight planets, as well as the Arierij asteroid belt located between the seventh and eight planet. Finally, located over twice as far away from the gravitic centre as the outermost planet, a red dwarf star by the name of Fajylcra defines the outermost boundary of the Fal System.

The eight planets of the Fal System are commonly grouped into the four inner planets (Jelzera, Renara, Ceal and Yaenera), the three outer planets (Kekyaro, Heginro and Namoro), and the hermit planet Kyemira that exists beyond the Arierij asteroid belt.

## Table of celestial bodies of the Fal System

[1] values for the Arierij asteroid belt are averages
Fagnos

Location of Fagnos in South Rida

Fagnos is the southernmost state of the Holy Kingdom of Aidenous, as well as the southernmost state on Rida. Up until Archdemon's Raid it was known as the Principality of Fagnos and was the ruling state of the South Rida Province. However, due to the partial destruction of Selim and the resulting loss of economic power, Fagnos was eventually demoted to a Duchy and had to relinquish the title of Principality to Vernezi.

Fagnos is bordered by the South Yaeresic Ocean to the south. To the west, the Jazek Mountain Range and its southern foothills mark the border to the Duchy of Keburia. To the north, the Markin Ridge separates Fagnos from the Duchy of Baria. To the east, Fagnos borders the coastal Barony of Alonsa as well as the Barony of Zaras Agun in the highlands of the Markin Ridge.

### Notable Cities

* Selim
* Kumia
* Nimcaste
Elementarism

The third-oldest of the seven major religions of Ceal. Founded in 2,814 BN by a circle of twelve Draykin and Dragon scholars known as the Circle of Twelve, Elementarism is centered on the belief that the world can be understood through the workings of the fourteen Iserial Elements. Believing in the powers of observation and experimentation, the Elementarists were the forebearers of modern science, and inadvertantly laid the foundations for the principles of Iserialogy.

Elementarists place great value on education and critically questioning facts and circumstances. Consequently, Elementarist Scholars are happy to spend most of their lives in great Academies, dedicating themselves to furthering their knowledge, as well as educating Elementarists in Studies all around the world. Followers of this religion tend to be among the best-educated people of Ceal, and pursueing higher education without relying on institutions either directly or indirectly related to Elementarism is all but impossible.

One of the yet unsolved questions of Elementarism is what happens to a person after death. Over the centuries, countless Scholars have been able to indirectly prove the existance of a soul, although the exact nature of this apparently integral componont has yet to be determined. Today, the most prominent hypothesis is that the soul leaves the body after death, where it may linger in the world for a while before either reincarnating as a newly born creature, or departing for the River of Dreams.

The main followers of Elementarism are members the long-lived species - Draykin, Seraph, Dragons and Sprites - who can afford the time to dedicate decades at a time to studying. However, a good number of Wel and Nefilim also have a profound interest in the workings of Elementarism. Since a certain intellectual predisposition is indispenable for being an Elementalist, this is the one religion with the least amount of followers total. Distribution-wise, Elementarism is one of the most widely spread religions, having a study in almost every major town, and one or more Academies in all the major cities of Ceal. It's main strongholds, however are the continent of Ultros and the pocket realm of Meviek.

Among other things, the Scholars of Elementarism were also responsible for coining the majority of the presently used Units of Measurement.
Mortals

Mortals are the most common and least powerful Forms of Existence. As their name suggests, they are mortal and ephemeral entities. Mortals generally have limited lifespans, and even those with unlimited natural lifespans will eventually die of some cause. As such, they are subject to the everlasting cycle of Reincarnation. Mortals live, die, and are eventually born anew. Mortals may also spend part or all of their existence as Spirits.

Mortals are the embodiment of change. They change from the moment they are born until the moment die, and they also change while spending time as Spirits. Over the course of many Reincarnations, the Soul of a mortal gradually changes and fuses with other Souls, or parts of it may split off to spawn new Souls. A Mortal may ascend and become a Deity, and a Deity will over short or long, either of its own choice or by force, return to being a Mortal.

This everlasting change, fuelled by an infinite number of mortals that may be individually insignificant yet together are powerful enough to move entire worlds is what makes the multiverse of Minayero go round.

Of all Forms of Existence, Mortals also have the greatest freedom. Unlike Ailrokyklij, which are bound to the will of Fate, Deities, which are defined by their domain, and The Ancient, which are effectively personifications of the central aspects of Minayero, Mortals can choose their own path in life. They can become legendary heroes or vile villains, mighty rulers or skilled craftsmen, daring explorers or humble farmers, industrious workers or lazy slackers. The choice is all theirs, and their life is theirs to do with as they please, within the limits imposed to them by their Physical Form and environment.
Kyemira

The outermost planet of the Fal System, and the second-most distant major astronomical object before Fajylcra. Kyemira is the smallest of the three gas giants of the Fal System, and the least dense object in the system. Despite having about one hundred times the volume of Ceal, it only has about ten times its mass.

Kyemira appears a brilliant turquoise with visible bands of clouds and weather patterns that are in constant flux. The upper atmosphere of Kyemira features the strongest sustained winds of any planet in the Fal System with wind speeds exceeding 2,000 km/h.

## Astronomical Data

**Mean radius:** 26,319 km

**Volume:** 7.64×1013 km3

**Mass:** 5.20×1025 kg

**Mean Density:** 0,681 kg/l

**Semi-major axis:** 5.12×109 km

**Orbital period:** 263.79 years

**Inclination:** 0.73°

**Eccentricity:** 0.0268

**Affinity:** Kyera