Changelog/Pre-release/v1.16

## v1.16.0

**Additions:**

- Pirate themed dungeon block "Whistler" Added, acces the block by defeating Task Master

- Added several new enemies to fill the new block's encounter list

  - Scurvy Imp: Jumps around to avoid attacks.

  - Cursed Cutlasses: Floating swords that fly at the player to deal damage

  - Pirate Troll: A large enemy with a hax shield that fire fast ocean waves at the player

  - Sparrow Caster: A Caster enemy that shoots projectiles that can lower the player's stats

  - Outlaw Chemist: A stronger chemist whose projectiles may poison the player

- Added Captain Bryce, the first boss of the Whistler Block

- Added some harder versions of old enemy types to the Pirate block

- Added a crossbolt weapon

- Added a throwing spear weapon

- Added several new equips and consumables to the pirate block chests

- Added Fish Bolt, a new Hack that travels through enemies to deal damage. It also has a chance to unlink linked enemies.

- Added Waternado, a tornado attack that has a chance to cut enemy links.

- Added healing mist, a hack that gives the player a buff that heals them every turn.

- Added new stats on gear:

  - Run Speed: Increases run speed in the overworld

  - Crit chance: increases chance to landa  critical hit

  - Crit Damage: Increases damage done by critical attacks

  - Exp Boost: Increases thge amount of EXP earned from battles

  - AP Bonus: Added more max AP

- New mechanic "Enemy Linking": Enemies in the Pirate block can start "Linked" Which causes them to also fire their linked partner's attack at the same time as their own attack.

- Shops now have multiple stocks and will gain new items to sell as you progress through the game.

- Added giant menacing boss text when bosses spawn

- Added ability to use reverse camera turn direction in settings

**Changes:**

- Defense can now only negate up to 75% of damage taken.

- Nerfed Volcano Bolt's chance to inflict to 50%

- Updated the icon for Triple bolt, and Arcanado

- Changted size and shape of super caster's orbs

- Enemy attacks can now debuff the player

- Added Attack Down, Defense Down, and Poison debuffs.

- Ability and Passive modules no longer have level requirements.

- Ability and Passive modules in shops now show the descriptions of the hax and passives that they teach.

- Re-arranged the shop UI layout

- Made the grid effect in the hub background more subtle

- Sydney now gives you a module that is un-sellable.

- Re-arranged order of dialopgue responses

- The hoverboard is now required to progress through Janus Block

- Adjusted Janus hoverboard course

- Lowered the amount of balls the Super Scrapper fires

- Increased spawn rate of enemies in dungeons

- Lowered average size of Bottom Block dungeon floors

- Massive strength's 2nd attack now only deals 33% of weapon damage

- Changed the lighting and sky in The Hub

- Changed the sky in Sandy Bridge

- Changed save file format to json so it can be read and edited from the game files more easily

- Enemies now completley stop moving while the menu is open

**Fixes:**

- Deadly Scrapper will no longer flip after defeated

- Deadly scrapper will no longer take weapon damage for other enemies

- Fixed Caster punch orbs not doing the correct amount of damage

- Fixed Arcanado spawning sideways

- Fixed weirdness involving buff icons

- Fixed shop item costs bleeding off of the button

- Fixed text in dialogue boxes re-formatting during the appear animation

- Exp bar at end of battle is no longer a little off

- Triangle aberration's attack speed fixed

- Fixed weapons not being able to be drawn if the player has 0 AP during a frenzy

- Fixed Arcanado getting stuck on things

- Fixed General Fenix sometimes being in the air

- Fixed the white floor?

- Fixed buffs not applying correctly

- Fixed bomb plates re-appearing

- Removed weird stairs from appearing in dungeons

- The game now saves after leaving the treadmill

- You can no longer open menu while interacting with npc

- Fixed colossal toxin's shadow wall attack's indicator being in the ground

- Greatly improved performance in battle scenes

- Improved performance in all overworld scenes

- Sydney doesn't run through the terrain anymore during the tutorial

## v1.16.1

Fixed a bug that made the game unplayable (This version was not documented.)

## v1.16.2

Fixed a bug that made the game unplayable (This version was not documented.)

## v1.16.3

**Fixes:**

- Fixed Crash issues when loading into The Hub

**Additions:**

- Added new details to The Hub