Item

## Types of Items

Items come in a number of different forms: Armor (Magical), Armor (Mundane), Drug, Food, Grenade, Ingredient, Item (Mundane), Oil, Ointment, Poison, Potion, Recipe, Ring, Rod, Scroll, Staff, Tablet, Wand, Weapon (Magical), Weapon (Mundane), Wondrous Item.

* **Item Name.**
* **Type.**
* **Description.**
* **Crafting Ingredients.**
* **Recipe Requirements.**
* **Rarity.** Items come in a number of rarities: Very Common, Common, Uncommon, Rare, Very Rare, Legendary, Unique, Set, Artifact. Unique, Set, and Artifact items cannot be crafted using a recipe or by regular means and are examples of a creation process that has either been forgotten or is is far too difficult to replicate. The source of the items below is noted in parenthesis after the rarity. If there is no listed parenthesis, the source is this page. The following initialisms are used for the sources: AAC - Advanced Ability Checks, D&D - Dirks & Daggers, DMG - Dungeon Master's Guide, H&H - Hedges & Highways, KTN - Kardiff's Tattered Notebook, PHB - Player's Handbook, TCE - Tasha's Cauldron of Everything, XGE - Xanathar's Guide to Everything

## Armor (Magic)

Armor is a type of item that is worn by a creature that makes it harder to hit.

## Drug

Drugs are not unlike a potion (see below), but they give a benefit and a drawback. Additionally, using these items can lead to addiction in the long term or an overdose in the short term.

## Food

Food items are created from ingredients and consumed shortly after their creation to grant a benefit to those that eat it.

## Grenade

A grenade item is a consumable item that can be thrown and then creates an instantaneous or durational negative effect.

## Ingredient

Ingredients are the base materials for use in creating other items via recipes.

## Item (Mundane)

Mundane items are nonmagical items that can provide some benefit other than those of other types of items. Tools are the most useful of mundane items, providing us of tool proficiencies and allowing creatures to use recipes (see below).

## Ointment

Ointments are not unlike potions, but they are not imbibed by a creature and are instead applied to a creature over the course of a short or long rest.

(Proficient)

## Poison

Poisons are not unlike potions, but are items that can cause poisonous negative effects to a creature that the poison is made to effect.

## Named Items

### Unique Items

Unique items are items that were created exactly once with no recipe and are not items that can be reproduced. They are not as potent as artifacts, though. Some unique items may have similar capabilities to legendary items where others might have traits on the same scale as common rarity items.

### Set Items

Set items are special kinds of unique items that share a magical connection with other items in the set. When the items are brought together, they empower one another and have an effect that magnifies the magic of the individual items when all of the items in the set are brought together on one creature. When multiple items of the same set are attuned to the same creature, they share an attunement slot, allowing for a creature to have more magical effects present on them than is normal.

***Ausir Heroes Set.*** An amulet, hat, sword, and shield that came from the Guild of Malebranche during the Age of Heroes.

***Collection of Parliament.*** The rod, orb, and crown of the King of Munio, leader of the Kingdom's Parliamentary body.

***Demon Court Set.*** A helm, two individual gauntlets, shield, breastplate, sword, belt, boots, and greaves that are imbued with demons and have been allowed into the world of Urz.

***Kenji's Battle Gear.*** A robe, sash, katana, and jitte that have been imbued with the greatness of their original owner, Kenji Hitori.

***Regalia of Elim Hazil.***

## Dance Items

### Fetish

Fetishes are items that are sources of the essence of long dead peoples. Normally, this essence cannot be tapped into. Via The Dance Eternal, the Conglomerate Operators in Lavidia are able to change their own nature with the essence within these items.

***Defender.*** A small heraldic symbol imbued with the essence of a fighter.

***Protector.*** A small heraldic symbol imbued with the essence of a fighter.

***Reaver.*** A small heraldic symbol imbued with the essence of a fighter.

***Saint Ashbraid.*** A relic of importance to Saint Dernon Ashbraid, a hero of the Whitehammer tradition.

### Shred

A shred of existence is more an essence imbued into an item than the item itself. It allows for those using the Dance Eternal to alter their own existence with the shred of existence, allowing for them to manipulate the creation of their Effigies.

## Appendix

### Credits

Credited Stock Artists Featured Above: Alec Adams Art, ALMS Digital LLC, Henrik Karppinen, Jonathan Dupree, Pawel Dobosz, Rick Hershey, Samantha Darcy, Zed Nope. All art used with permission after purchase via DriveThruRPG.