recursal/Fanatic-Fandom huggingface dataset:
Nanominiaturization

Morgan Industries Annual Report

**Nanominiaturization** is a Build technology in *Alpha Centauri*.

## Background

Monopole Magnets (B6) and Organic Superlubricants (C7) lead to a revolution in engineering: Nanominiaturization. With this ology, which emphasizes new assembly methods and high-tensile strength materials, microscopic machine components can be constructed and all manner of bulky, heavy equipment can be shrunk to a fraction of its original size.
Resonance 8 armor

## Properties

### Defense

8
+25% in psi combat

## Manufacture

### Cost modifier

11

**Resonance 8 armor** is one of the unit armor types in *Alien Crossfire*.

## Description

Resonance 8 armor combines the physical protection
of Neutronium Armor (D8) with a psi shield that confers
a +25% defense bonus when attacked by units which employ Psi Combat,
such as Mind Worms and other alien creatures.
Orbital defense pod

## Function

### Effects

Each undeployed Orbital Defense Pod has a 50% chance to prevent a Planet Buster, Fungal, or Tectonic attack against any of your bases
Defense Pods may only deploy once per turn; when no undeployed Pods remain, a Planet Buster can only be stopped by sacrificing one of the already-deployed Pods

### Cost

120

Paradise Lost, Datalinks

**Orbital Defense Pod** is a base facility in *Alpha Centauri*.

## Effect

Each undeployed Orbital Defense Pod has a 50% chance to prevent a Planet Buster, Fungal, or Tectonic attack against any of your bases
Defense Pods may only deploy once per turn; when no undeployed Pods remain, a Planet Buster can only be stopped by sacrificing one of the already-deployed Pods
Reactors

**Reactors** power units in the field and are one of the principal factors in how expensive they are to field and maintain. A unit's reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor. More advanced reactor technology also tends to make complex units cheaper to build.
Nonlinear Genetics

**Nonlinear Genetics** is one of the fictional publications quoted in the game.

It is authored by Prokhor Zakharov.

## Fragments

*It is a medical commonplace that the tissues of the human body replace themselves regularly, essentially creating an entirely new body every seven years. From whence then come cancer and the slow degeneration of age? They exist as faults in the patterns of intelligence within the genes themselves; by reprogramming these smallest parts, the whole becomes well.*
[...]
*The genetic code does not, and cannot, specify the nature and position of every capillary in the body or every neuron in the brain. What it {can} do is describe the underlying fractal pattern which creates them.*
[...]
*Remember, genes are NOT blueprints. This means you can't, for example, insert "the genes for an elephant's trunk" into a giraffe and get a giraffe with a trunk. There -are- no genes for trunks. What you CAN do with genes is chemistry, since DNA codes for chemicals. For instance, we can in theory splice the native plants' talent for nitrogen fixation into a terran plant.*
Orbital Spaceflight

"Planet: A Survivalist's Guide"

**Orbital Spaceflight** is a Explore technology in *Alpha Centauri*.

## Background

The early colonists certainly bring the technical understanding of spaceflight with them, but they lack the materials and infrastructure necessary to construct spacecraft. Eventually, implementation of Doctrine: Air Power (E5) furnishes the infrastructure, while advanced Pre-sentient Algorithms (D5) provide the tools for mankind’s return to Orbital Spaceflight.
Progenitor Psych

"One Future"

**Progenitor Psych** is a Build technology in *Alien Crossfire*.

## Background

The Progenitors, an alien race with past ties to Planet, return to reclaim their heritage. Progenitor Psych is nothing more than a simple understanding of the aliens' culture, language, and aims. Humans cannot talk to either alien faction until they discover Progenitor Psych, or until the Progenitors discover Social Psych (B1).
Intellectual Integrity

"For I Have Tasted The Fruit"

**Intellectual Integrity** is a Explore technology in *Alpha Centauri*.

## Background

The search for Intellectual Integrity arises from questions posed by Ethical Calculus (E2) and Doctine: Loyalty (C2). According to this philosophy, valid wisdom comes merely from asking questions unburdened by prejudices. Only by shedding those pre-conceived notions can we achieve the clarity of undistorted knowledge.
Probability Mechanics

"Looking God in the Eye"

**Probability Mechanics** is a Build technology in *Alpha Centauri*.

## Background

With operating systems powered by Pre-sentient Algorithms (D5), computers finally gain sufficient processing power to unravel the mysteries of Probability Mechanics. With this breakthrough, scientists can accurately predict many seemingly random events.
Planetary Governor

The **Planetary Governor** is selected by the Planetary Council by a simple majority. It is one of the most powerful advantages a faction can hold, as seen by the following breakdown.

## Benefits

The Governor holds an Executive Veto in all votes on Planetary
Policy. The Governor also receives +1 Energy in commerce transactions
with other friendly factions at each base, from the
increased commerce created by global agencies. The planetary bureaucracy
provides the Governor with an infiltrator in every other faction.
Matter Transmission

"See How They Run"

**Matter Transmission** is a Build technology in *Alpha Centauri*.

## Background

Matter Editation (B16) and the Secrets of Alpha Centauri (D12) point the way to one of the most celebrated concepts in science fiction—Matter Transmission. Transmitters based on this ology disassemble objects into the smallest component sub-particles, then transmits those particles and their underlying structural blueprint to a receiver. The receiver reassembles these objects according to the blueprint, recreating the original in every nuance and detail.
Planet Dreams

**Planet Dreams** is one of the fictional publications quoted in the game.

It is authored by Lady Deirdre Skye.

## Fragments

[...]
*You see in this dome the intermingling of native and earth plants. Outside, they are competitors, struggling over the trace elements required for life. Often, one destroys the other. Here, they are tended with care and kept well nourished. They thrive together, and the native fungus does not unleash its terrible defenses. As you can see, competition is unnecessary when resources are plentiful and population growth is controlled.*
[...]
*Observe the Razorbeak as it tends so carefully to the fungal blooms; just the right bit from the yellow, then a swatch from the pink. Follow the Glow Mites as they gather and organize the fallen spores. What higher order guides their work? Mark my words: someone or something is {managing} the ecology of this planet.*
[...]
*The fungus has been Planet's dominant lifeform since about the time of the Lower Paleozoic on Earth. But when, once every hundred million years or so, the neural net at last achieves the critical mass necessary to become sentient, the final metamorphosis kills off most of the other life on the planet. It is possible that we humans can help to break this tragic cycle.*
1.0

–

*이것은 게임의 릴리즈 버전이었습니다.*

> “
> 알파가 처리되는 방식에 의해, 다음은 게임에 추가된 아이템의 순서를 보여주는 목록이며 가장 최상위의 아이템이 첫 번째 아이템이며 마지막 아이템이 가장 최근에 추가한 아이템입니다. 우리는 게임을 공개할 때 까지 매 시간마다 '버전 업데이트'를 거치지 않은 채 새로운 아이템을 추가시켰기에 실제 변경 목록을 추적할 수 없었습니다. 때문에 이 목록은 제가 근처에서 지켜보았던 일반적인 목록입니다. 또한 모든 항목이 순서대로 나열되어 있지는 않습니다. 이것은 단순히 이러한 '역사'에 관심이 있는 사람들을 위해 추가한 일반적인 흐름을 보여주기 위함입니다.
>
>
>
> — Blue
>
>
>

## Pre-Release (추가된 역사)

모든 목록에 대해서는 분류:시험판 버전에 추가된 구성 요소를 참조하세요.
* 구름
* 설명
* 공격력 수치
* 쌓기 나누기
* FPS 측정기
* Netplay
* Netplay 보충 : 마우스 올릴 경우 플레이어 이름과 HP 확인
* Netplay 보충 : 타일 동기화, 아이템 동기화, 문 동기화, 체력 동기화
* Netplay 보충 : 로컬 사운드 및 사운드 페이딩
* Netplay 보충 : 적 동기화
* Netplay 보충 : 내부 채팅 및 채팅 말풍선
* 사용자 정의 캐릭터 생성
* 장신구 칸
* 아이템 이름 색상 (희소성과 가치에 기반)
* 용광로 / 연금술 기구 / 작업대 / 모루
* 시계 장신구 (현재 시간을 알려줌)
* 탁자와 의자
* 장신구 깊이 측정기 (좌표)
* 나무 뼈대
* 나무 재성장 / 새로운 성장.
* 캐릭터의 이름 16자 제한, 세계 이름 20자 제한.
* 적 악마의 눈 / 수정체 드롭
* 좀비 / 문을 부술 수 있다
* 고글
* 벽을 통해 공격할 수 있는 능력 제거.
* 활, 화살 그리고 불타는 화살 / 표창
* 크툴루의 눈
* 특별한 보스 드롭
* PVP (PVP 검을 교차시키면 동일하게 PVP 검을 교차시킨 다른 플레이어에게 피해를 줄 수 있습니다.)
* 상자 (배치할 수 있는 보관함)
* 마우스 색상 설정
* 마법 거울 (당신의 원래 시작점으로 돌아갑니다.)
* 밤 중에 별
* 낙하 피해
* 타락한 화살
* 부메랑
* 병 속에 구름 (이단 점프), 헤르메스 신발 (고속)
* 아이템을 함께 품고 있는 상자가 무작위로 나타난다
* 사악한 잔디
* 적으로부터 체력을 회복시킬 수 있는 하트 드롭.
* 균열 / 악의 영역 / 칠흑의 돌 / 적 영혼을 먹는 자
* 해바라기
* 잔디 씨앗
* 제단
* 부패한 버섯
* 깊은 지하 속 새로운 배경
* 검 별의 격노 (별똥별이 필요하다)
* 부패한 가시
* 지렁이 / 지렁이 이빨 / 썩은 덩어리
* 정화의 가루
* 부패한 가루
* 보스 세계를 먹는 자
* 탄약은 250개까지 쌓을 수 있다.
* 서버 비밀번호
* 통화 / 고액 통화 자동 계산
* 거대한 검은색 "엄마" 슬라임
* 구리, 철, 은, 그리고 금 방어구
* 사슬 갈고리 (열 개의 그림자 비늘, 세 개의 철 사슬)
* 돼지 저금통
* 부술 수 있는 항아리
* 투구 무장
* 광부 투구
* 상인 (판매합니다!)
* 나무 벽면 나무 블록, (나무 판자로 불리는 발판은 배치 전에 조합을 해야합니다.)
* 간호사 (치료합니다!)
* 머스킷과 권총.
* 그림자 곡괭이, 그림자 망치, 그림자 방어구
* 사악한 가시
* 무기 상인 (수발총, 탄약, 그리고 미니샤크 판매.)
* 색상별 문장, 시스템 = 노란색, 죽음 = 빨간색, 보스 사살 = 보라색, 파란색 = NPC 도착, 초록색 = 세계 이벤트.
* /명령어
* 드라이어드 (씨앗과 정화의 가루 판매)
* 샹들리에
* 배치할 수 있는 양초
* 마나 물약
* 마법 미터 (별)
* 고블린 적 / 군단 침략
* 흙 지팡이
* 불의 꽃
* 우주 총
* 마법 미사일
* 운석
* 적 불도깨비
* NPC 가이드
* 불의 검, 운석 활과 운석 방어구
* 불타는 곡괭이
* 우주 복장
* 해골
* 불메랑
* 점토
* 벽돌 (돌과 점토, 벽면과 블록 버전)
* 산 속 동굴
* 하늘 위에 섬
* 로켓 신발
* 가시
* 버섯과 꽃의 무리
* 길쭉한 나무
* 저주받은 양초 (주변에 적 산란율을 증가시킵니다)
* 책
* 뼈다귀 / 뼈다귀 방어구 / 던질 수 있는 뼈다귀
* 거미줄
* 타오르는 두개골
* 물의 마법
* 작살
* 가시 공
* 무라마사
* 스켈레트론 (새로운 보스)
* 동전 칸
* 두 개 더 넓은 장신구 칸
* 폭탄 판매원
* PvP 팀, PvE 그룹.
* /p (파티 대화)와 /me (감정) 명령어
* 낮 테마 음악
* 다른 플레이어의 위치 (팀 전용).
* 모래
* 유리
* 표지판
* 물
* 용암
* 지하 깊이
* 재 블록/타일
* 지옥석
* 뼈다귀 뱀
* 흑요석
* 정글 지하
* 발광 버섯
* 다양한 보석 (에메랄드, 토파즈 등)
* 식인 식물
* 물갈퀴
* 넝쿨 채찍
* 숨 대롱

각주
--

1. ↑ http://www.pcgamer.com/terraria-is-out-today/
Research hospital

## Function

### Effects

Increases psych at base by 25% and labs at base by 50% and reduces number of drones by one
Reduces population loss caused by genetic warfare and other disease outbreaks

### Maintenance

3

The Personal Diaries

**Research Hospital** is a base facility in *Alpha Centauri*.

## Effect

Increases psych at base by 25% and labs at base by 50% and reduces number of drones by one
Reduces population loss caused by genetic warfare and other disease outbreaks
Orbital power transmitter

Energy bonus is halved for bases without Aerospace Complexes, and cannot in any event exceed the size of the base

### Cost

120

"The Centauri Monopoly"

**Orbital Power Transmitter** is a base facility in *Alpha Centauri*.

## Effect

Each Orbital Power Transmitter increases the energy output of every base by +1
Can only be produced by bases with Aerospace Complexes
Energy bonus is halved for bases without Aerospace Complexes, and cannot in any event exceed the size of the base
Industrial Automation

"Annual Report"

**Industrial Automation** is a Build technology in *Alpha Centauri*.

## Background

The creation of Planetary Networks (D2) and widespread adoption of Industrial Economics (B2) lead to rapid industrialization of the virgin Planet. Lacking the traditional masses of Earth’s working class, leaders must now develop complete Industrial Automation for production and assembly , building modest factories where all repetitive nonskilled jobs, from janitor to VP of Sales, are handled by sophisticated robotics.
Heavy artillery

**Heavy artillery** is one of the special abilities in *Alpha Centauri*.

## Description

**Heavy Artillery** units bombard their targets from a distance rather than attacking them directly. This unique ability allows them to fire at units up to two squares away, and to attack every unit in a square with one attack.
An artillery unit's only weakness is its inability to attack by any other means than the aforementioned bombardment.
Note that naval units have the intrinsic ability to conduct bombardment, but they may also attack directly against units in sea squares.
Hybrid forest

Increases psych at base by 50% and economy at base by 50%, and, combined with Tree Farm, eliminates the ecological damage caused by terraforming
Cumulative with Tree Farm

### Maintenance

4

"Planet Dreams"

**Hybrid Forest** is a base facility in *Alpha Centauri*.

## Effect

Increases nutrient and energy output of forest squares
Increases psych at base by 50% and economy at base by 50%, and, combined with Tree Farm, eliminates the ecological damage caused by terraforming
Cumulative with Tree Farm
Industrial Economics

"The Centauri Monopoly"

**Industrial Economics** is a Build technology in *Alpha Centauri*.

## Background

Early industry on Planet centered on the creation of a frontier Industrial Base (B1) featuring primitive assembly lines and simple currency instruments. Soon, leaders in the financial sectors push for a more comprehensive Industrial Economics policy to accommodate free trade and other strategies for multiplying capital.
Industrial Nanorobotics

"We Must Dissent"

**Industrial Nanorobotics** is a Build technology in *Alpha Centauri*.

## Background

The business leaders of Planet quickly perceived the commercial potential of Nanominiaturizion (B8), and constructed factories based around Industrial Nanorobotics. These factories utilize traditional Industrial Automation (B3), but at a fraction of the size and cost. Productivity skyrockets along with profitability, as tiny robots churn out new products for consumption.
Planetary Networks

"Looking God in the Eye"

**Planetary Networks** is a Discover technology in *Alpha Centauri*.

## Background

Once the colonists discovered how to survive, they focus on recreating some of the organizational tools left behind on Earth. Following the implementation of simple Information Networks (D1), the creation of a standard for Planetary Networks emerges as a high priority for the scientific community.
Mind Worm, Mind Worm

**Mind Worm, Mind Worm** is one of the fictional publications quoted in the game.

Is is authored by Commissioner Pravin Lal.

## Fragments

[...]
*In the years since our arrival, we have foolishly disrupted so many of Planet's ecosystems that entire species may vanish without our ever having understood, or even known them. We must halt this plunder, and halt it immediately, for our own survival as a species depends on our ability to strike a balance on this world.*
Population

**Population** is a crucial element of *Alpha Centauri*, as in other *Civilization* games. Population is intrinsically tied to cities, and every unit is represented by a single "citizen" (roughly equivalent to 1000 people) that can be assigned to exploit resources in the city area. Each field can be worked by a single population unit, and the output depends on tech, terrain improvements, faction modifiers, and colony buildings.

## Growth

Population grows depending on nutrients. Every population unit consumes two nutrient units per turn. Surplus is stockpiled and an additional population unit is gained once it is maxed out. The surplus necessary to gain a population unit grows with the total population, according to the following formula:

10 + 10 \* current\_population

*For example, a newly founded city with 1 population will need 20 (10 + 10\*1) nutrients to grow. A large city with 7 population will need 80 (10 + 10\*7).*
As such, maximizing growth requires investing in infrastructure (farms or kelp farms, condenser) to increase nutrient yield per square, increasing growth in social engineering, and of course, settling new colonies to accommodate the burgeoning population. Every colony pod requires one unit of population to produce. Having multiple smaller colonies (a strategy called smallpoxing in *Civ* player lingo) is better in the long term, as it maximizes growth and supercharges the faction once Orbital Spaceflight comes into play with unlimited ability to manufacture sky hydroponics labs, orbital power transmitters, and Nessus mining stations that give +1 to nutrients, energy, and minerals *each*.

Note that the population boom special event will override the above and generate an extra population unit every turn until the colony cannot sustain any more population (i.e. people begin eating more than they consume). The Planetary Transit System will also start all new colonies at 3 population units, while The Cloning Vats will introduce a permanent population boom faction-wide.

## Hunger

If a colony cannot provide nutrients, starving workers will abandon factories (halting production) and will consume stockpiled food instead. If the stocks run out and hunger is not alleviated, a population unit is lost.

## Limits

Population growth is limited. The basic limits are:

* Bases cannot grow beyond 7 citizens without a hab complex (Morgan Industries needs it at 4).
* Bases cannot grow beyond 14 citizens without a habitation dome.

These are hard requirements at first, but can be relaxed with the right technologies and secret projects:

* The Ascetic Virtues: +2 population limit

The true upper limit on population growth is nutrients: Bases can only grow as big as their nutrient supply, and eventually they will stagnate, even with sky hydroponics lab spam.
Now We Are Alone

**Now We Are Alone** is one of the fictional publications quoted in the game.

Is is authored by Prokhor Zakharov.

## Fragments

[...]
*Time dilates as the speed of light approaches. To the extent that light consists of particles, it is in its own way timeless. Through simple perturbations of the temporal manifold, we can refract or repel photons most efficiently.*
Quantum Power

*What is the secret of their durability?*
*Is it because they do not live for themselves*
*That they endure so long?*

**Quantum Power** is a Build technology in *Alpha Centauri*.

## Background

Earth scientist Max Planck first coined the term "quantum" to describe an individual particle of light. Planck though each quantum was indivisible, so that a fraction of a quantum could not exist. One of the more startling discoveries arising from Unified Field Theory was that individual quantum actually could be split into component sub-particles, much like atoms may be split through fission. The energy released by Quantum Power is several orders of magnitude greater than ordinary Fusion Power.
Hovertank

* Render
* Icon

**Hovertank** is one of the chassis types in *Alpha Centauri*.

## Description

The ultimate in ground effect transportation, the Hovertank is never penalized for moving through difficult terrain—it never costs more than one move for a Hovertank to enter a square. Like Speeder units, Hovertanks gain a +25% combat advantage when attacking in open terrain.
Mythology for Profit

**Mythology for Profit** is one of the fictional publications quoted in the game.

## Fragments

We immediately purchased his identity manifests and repackaged him into the Recon Rover Rick character with a multi-tiered media campaign: televids, touchbooks, holos, psi-tours--the works.
People need heroes. They don't need to know how he died clawing his eyes out, screaming for mercy. The real story would just hurt sales, and dampen the spirits of our customers.
Nanohospital

## Function

### Effects

Increases psych at base by 25% and labs at base by 50% and reduces number of drones by one
Reduces population loss caused by genetic warfare and other disease outbreaks
Cumulative with Research Hospital

### Maintenance

4

"Nonlinear Genetics"

**Nanohospital** is a base facility in *Alpha Centauri*.

## Effect

Increases psych at base by 25% and labs at base by 50% and reduces number of drones by one
Reduces population loss caused by genetic warfare and other disease outbreaks
Cumulative with Research Hospital
Isle of the Deep

**Isle of the Deep** is one of the in *Alpha Centauri*.

## Description

An aquatic vector of the Mind Worms, the Isle of the Deep is closely associated with Mind Worms and Sea Fungus. The floating shell of an Isle of the Deep, formed by the secretions of the colony's individual members, is often used as a nesting place by Mind Worms, and can even float large land units.
Isles of the Deep and other alien creatures can engage in Psi Combat, in which weapon and armor strengths are ignored. Morale level is quite important in defending against Isles of the Deep and other alien units.
With proper breeding and bonding techniques, Isles of the Deep can also be bred in captivity and controlled by skilled brood trainers. These captive boils can be used to attack enemy naval units using Psi Combat. Depending on their size, they can also be used to transport land units. Like any native unit, players can also release Isles into the wild, to harass and disrupt an enemy.

## Gallery

* Different stages of the Isle from the AC beta
Nonlinear Mathematics

"Address to the Faculty"

**Nonlinear Mathematics** is a Conquer technology in *Alpha Centauri*.

## Background

By using the power of Information Networks (D1) to speed calculations and encourage collaborations, researchers make giant strides in the field of Nonlinear Mathematics, with significant military applications.
The Ethics of Greed

**The Ethics of Greed** is one of the fictional publications quoted in the game.

The Ethics of Greed is authored by CEO Nwabudike Morgan .

## Fragments

*Resources exist to be consumed. And consumed they will be, if not by this generation then by some future. By what right does this forgotten future seek to deny us our birthright? None I say! Let us take what is ours, chew and eat our fill.*
[...]
*Look at any photograph or work of art. If you could duplicate exactly the first tiny dot of color, and then the next and the next, you would end with a perfect copy of the whole, indistinguishable from the original in every way, including the so-called "moral value" of the art itself. Nothing can transcend its smallest elements.*
[...]
*You ivory tower intellectuals must not lose touch with the world of industrial growth and hard currency. It is all very well and good to pursue these high-minded scientific theories, but research grants are expensive and you must justify your existence by providing not only knowledge, but concrete and profitable applications as well.*
Planetary Council

Once you have commlink frequencies for all human factions, you can
convene the **Planetary Council** to vote on planetary policies, including
election of a Planetary Governor.

In elections for Planetary Governor (and Supreme Leader), each faction
casts votes equal to the total size of all its bases. This total may
be modified by faction powers and Secret Projects. Only the leader of
one of the two factions with the highest vote totals may stand for
election as Governor or Supreme Leader.

On votes to set planetary policies, each faction receives one vote.
In these votes, the current Planetary Governor has veto power, which
can be overridden only by unanimous vote of all remaining factions.

## Proposals

The following proposals can be brought before the Planetary Council, once
appropriate technology is obtained:

* Salvage Unity Fusion Core: +500 energy for each faction (Orbital Spaceflight).
* Global Trade Pact: Commerce rates doubled planetwide (Planetary Economics).
* Repeal Trade Pact: Commerce rates return to normal (Planetary Economics).
* Launch Solar Shade: Global cooling; sea levels fall (Advanced Space Flight).
* Melt Polar Caps: Global warming; sea levels rise (Advanced Space Flight).
* Repeal U.N. Charter: Atrocity prohibitions lifted (Advanced Military Algorithms).

The Council also elects the Planetary Governor by a majority
vote of population, and by a 3/4
vote by population can annoint a Supreme Leader, conferring a
Diplomatic Victory. This requires the Homo Superior technology.
Mind/Machine Interface

"Report on Human Rights"

**Mind/Machine Interface** is a Build technology in *Alpha Centauri*.

## Background

Research into Neural Grafting (C4) demonstrated that direct communications between the brain and a digital counterpart are theoretically possible. This Mind\Machine Interface, requested by leaders implementing Doctrine: Air Power (E5) for a new generation of aircraft, bridges the gap between the mechanical and the biological.
Quantum chamber

**Quantum chamber** is one of the unit reactor types in *Alpha Centauri*.

## Description

A unit's **reactor** determines its **power**, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
More advanced reactor technology also tends to make complex units cheaper to build.
Perimeter defense

This effectively doubles defense strength (or triples it when combined with a Tachyon Field)

### Cost

50

"The Early Years"

**Perimeter Defense** is a base facility in *Alpha Centauri*.

## Effect

Increases defense multiplier of base by one
This effectively doubles defense strength (or triples it when combined with a Tachyon Field)
Skunkworks

University Commencement

**Skunkworks** is a base facility in *Alpha Centauri*.

## Effect

Eliminates additional cost to prototype new units at this base.

## Behind the scenes

* According to Brian Reynolds, Lockheed Martin sent Firaxis a cease and desist letter over the inclusion of this facility, since Skunk Works was a prototype engineering unit of the company. Firaxis promptly ignored it.
Secret projects

**Secret projects** are unique base facilities that provide major bonuses to the faction that controls them. Secret projects cannot be duplicated and once a faction completes it, other factions cannot elect to manufacture another or have to discontinue existing construction. Naturally, secret projects fall into enemy hands if the base they are located in is conquered, making them safest when constructed at heavily fortified bases deep within your own territory.
Tectonic payload

**Tectonic payload** is one of the missile payloads in *Alien Crossfire*.

## Description

A Tectonic Missile detonation causes an earthquake that raises the target terrain by 1-4
level of altitude, depending on the reactor type. A Fission reactor raises the terrain one level,
a Singularity reactor up to four levels. Tectonic missiles are considered
delivery platforms instead of combat units, and so may not target bases or units.
Retroviral Engineering

Vice Provost for University Affairs

**Retroviral Engineering** is a Conquer technology in *Alpha Centauri*.

## Background

Retroviral Engineering, a specialized branch of Bio-engineering (B4), uses engineered viruses to deliver genetic alterations. This application can be used for peaceful, healing purposes, but can also be twisted by the same militant researchers behind Advanced Military Algorithms (E3) into a weapon of terrible destruction.
Publications

Apart from a robust list of references to real-life media and culture, *Alpha Centauri* includes a robust catalogue of fictional **publications**, listed below with the author in parentheses.

## List

* Address to the Faculty (Academician Prokhor Zakharov)
* For I Have Tasted The Fruit (Academician Prokhor Zakharov)
* Nonlinear Genetics (Academician Prokhor Zakharov)
* Now We Are Alone (Academician Prokhor Zakharov)
* Planet Speaks (Academician Prokhor Zakharov)
* See How They Run (Academician Prokhor Zakharov)
* The Feedback Principle (Academician Prokhor Zakharov)
* University Commencement (Academician Prokhor Zakharov)
* Wakener (Bad'l Ron)
* The Music of the Spheres (Baron Klim)
* Resonance : Power (Caretaker Lular H'minee)
* Secret : Space (Caretaker Lular H'minee)
* Strategy Session (CEO Nwabudike Morgan)
* The Centauri Monopoly (CEO Nwabudike Morgan)
* The Ethics of Greed (CEO Nwabudike Morgan)
* The Personal Diaries (CEO Nwabudike Morgan)
* Dynamics of Mind (Chairman Sheng-ji Yang)
* Essays on Mind and Matter (Chairman Sheng-ji Yang)
* Ethics for Tomorrow (Chairman Sheng-ji Yang)
* Looking God in the Eye (Chairman Sheng-ji Yang)
* A Tactical History of Sparta (Col. Corazon Santiago)
* Leadership and the Sea (Col. Corazon Santiago)
* Planet: A Survivalist's Guide (Col. Corazon Santiago)
* The Council of War (Col. Corazon Santiago)
* A History of Science (Commissioner Pravin Lal)
* A Social History of Planet (Commissioner Pravin Lal)
* Man and Machine (Commissioner Pravin Lal)
* Mind Worm, Mind Worm (Commissioner Pravin Lal)
* Report on Human Rights (Commissioner Pravin Lal)
* The Convergence (Commissioner Pravin Lal)
* The Science of Our Fathers (Commissioner Pravin Lal)
* Time of Bereavement (Commissioner Pravin Lal)
* U.N. Declaration of Rights (Commissioner Pravin Lal)
* U.N. Scientific Survey (Commissioner Pravin Lal)
* The Alpha Codex (Datatech Sinder Roze)
* Information Burns (Datatech Sinder Roze)
* One Tool, One Thought (Foreman Domai)
* A Comparative Biology of Planet (Lady Deirdre Skye)
* Arguments in Council (Lady Deirdre Skye)
* Conversations With Planet (Lady Deirdre Skye)
* Our Secret War (Lady Deirdre Skye)
* Planet Dreams (Lady Deirdre Skye)
* The Collected Poems (Lady Deirdre Skye)
* The Early Years (Lady Deirdre Skye)
* Mythology for Profit (Morgan Stellartots Keynote Speech)
* The Fallacies of Self-Awareness (Prime Function Aki Zeta-Five)
* Alien Analysis (Prime Function Aki Zeta-Five)
* One Future (Prime Function Aki Zeta-Five)
* Planet Rising (Prophet Cha Dawn)
* The Betrayer and I (Prophet Cha Dawn)
* But for the Grace of God (Sister Miriam Godwinson)
* Last Testament (Sister Miriam Godwinson)
* The Blessed Struggle (Sister Miriam Godwinson)
* The Collected Sermons (Sister Miriam Godwinson)
* The Lord Works (Sister Miriam Godwinson)
* We Must Dissent (Sister Miriam Godwinson)
* Spartan Battle Manual
* Honing the Ki (Spartan Kel)
* The Fall of Sparta (Spartan Kel)
* Human: Nature (Usurper Judaa Marr)
Organic Superlubricant

Morgan Metagenics

**Organic Superlubricant** is a Conquer technology in *Alpha Centauri*.

## Background

Machines with moving parts have long been subject to wear and tear as the parts grind against one another. On Earth, traditional lubricants such as oil were used to minimize these effects. Planet lacks large reserves of such materials, until the invention of Synthetic Fossil Fuels (E4). With Organic Superlubricant, scientists can create lubricating compounds that act like simple life forms, seeking out areas where they do the most good.
Supply crawler

**Supply crawler** is one of the in *Alpha Centauri*.

## Description

Supply Crawlers are useful for transporting resources. Supply Crawlers may:

* Produce nutrients, minerals, or energy from any square on the map and send the resources to its home base. Select the "Convoy" ('O') option on the Action Menu.
* Disband themselves in a friendly base to yield their full mineral value towards the construction of a secret project or unit prototype.
Singularity engine

**Singularity engine** is one of the unit reactor types in *Alpha Centauri*.

## Description

A unit's **reactor** determines its **power**, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
More advanced reactor technology also tends to make complex units cheaper to build.
Secrets of Creation

"The Sickness Unto Death", Datalinks

**Secrets of Creation** is a Discover technology in *Alpha Centauri*.

## Background

Those who embrace The Will To Power (E8) must eventually confront the ultimate philosophical question: What is the purpose and order of the universe? Confirmation of the Unified Field Theory (C7) finally gives mankind the tools to answer this question in the search for the Secrets of Creation.
Superstring Theory

"Now We Are Alone"

**Superstring Theory** is a Conquer technology in *Alpha Centauri*.

## Background

One of the more contentious debates that ran through the physics community of 20th century Earth centered on the viability of Superstring Theory. This theory attempts to unify the theory of gravity and other fundamental forces, and posits that all characteristics exhibited by subatomic particles, such as protons and neutrons, may be described as vibrations of fundamental, one-dimensional ‘strings’. This concept had been abandoned as untestable, until the development of Nonlinear Mathematics (C2), which offers mathematical models supporting Superstring Theory.
Solar collector

A **solar collector** allows energy collection in a square. Sea level solar collectors will collect 1 energy per turn. Solar collectors at higher altitudes will collect an additional energy for each 1000m above sea level.

## Background

Before the development of cheap fusion power, most
colonial bases were powered by solar-power or windmill farms. Solar cells,
tilted to catch the sun as efficiently as possible, covered acres of landscape.
Other regions, enjoying consistently strong winds, saw the construction of
vast windmill farms. Both techniques were usually applied at high
elevations, where winds were more consistent and cloud cover was less likely
to interfere.
Terrain

The landscape of Chiron is alien, yet familiar, with **terrain** properties and productivity determining square productivity

## Rainfall

Rainfall level of a region determines the amount of Nutrients which
can be produced.

* A region can be arid, producing 0 nutrients.
* Moderate rainfall generates 1 nutrient.
* Rainy squares produce 2 nutrients.

Additionally:

* A river increases effective rainfall.
* A farm increases the nutrient production by 1.
* In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. You can take advantage of this phenomenon by raising hills to the east of your important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.
* Special Nutrient Resource squares produce two extra nutrients, and Monsoon Jungle squares produce a single extra nutrient.

Open waters are not affected by rainfall. Ocean squares produce 1 nutrient unless you cultivate a kelp farm, in which case they produce 3.

## Rockiness

Rockiness of an area determines that region's Mineral production potential. Regions can be flat, rolling, or rocky.

* Flat regions produce no minerals unless a mine is build there, in which case they can produce one.
* Rolling regions produce a single mineral, which can be increased to two with a mine.
* Unimproved Rocky regions also produce 1, but can produce 4 with a mine and road.

Rocky areas also have other modifiers:

* Rocky areas inhibit movement, costing twice the normal number of moves to enter. They also provide a modest defensive benefit in combat.
* Special Mineral Resource squares produce two additional minerals per turn, and can be increased to three extra with a mine.
* Garland Crater squares also produce one extra Mineral.

Open waters do not feature rockiness. Ocean squares produce minerals only if you build a mining platform, in which case they produce 2.

## Altitude

Altitude of a region affects the amount of Energy which can be collected
there. To collect this energy, you must build a Solar Collector.

* Areas below 1000m above sea level produce 1 unit of energy.
* From 1000m to 2000m, areas produce 2 energy.
* 2000m-3000m areas produce 3 energy.
* Areas more than 3000m above sea level produce 4 energy.

Furthermore:

* Special Energy Resource squares produce two additional units of energy per turn.
* Squares in the Uranium Flats and Geothermal Shallows produce one additional unit.
* Ocean squares do not produce energy unless you build a tidal harness, in which case they produce 3.

## Rivers

Rivers flow typically from the source to a larger aquatic body (an inland lake or the open sea) and have a variety of effects:

* They generate +1 Energy.
* Act as roads for movement purposes.
* Increase effective rainfall and nutrient production.
Silksteel Alloys

"U.N. Scientific Survey"

**Silksteel Alloys** is a Explore technology in *Alpha Centauri*.

## Background

The growing field of Industrial Automation (B3) causes increased demand for new kinds of material that can withstand the incredible stresses of the robotic factories. Discoveries in Advanced Subatomic Theory (B3) provide engineers with these materials, dubbed Silksteel Alloys for their extraordinary tensile strength and flexibility.
The Will to Power

"Thus Spoke Zarathustra", Datalinks

**The Will to Power** is a Explore technology in *Alpha Centauri*.

## Background

Following the development of Homo Superior (E7), many advocated a return to Friedrich Nietzsche’s philosophy of The Will To Power. This philosophy stresses the importance of strength, asceticism, and resolute action, often at the cost of compassion, charity, and other traditionally religious qualities.
Nerve stapling

**Nerve stapling** is a common term for a medical procedure that uses the eponymous nerve stapler: a device originally designed for psychotherapy, but often applied on both Earth and Chiron to deal with social dissension.

## Procedure

When strapped to a patient's head and upper back, the nerve stapler extrudes hair-fine probes into his brain and spinal column. A psychotherapist can then use the device to inflict extreme sensations (not necessarily pain) on the patient, subjecting him to a rapid course of psychological conditioning. Unless possessed of exceptional will, the subject will usually succumb and become a calm and loyal member of society. Nerve induction is used in more technologically advanced societies.

The punishment sphere is built around the stapler, with a semi-translucent spherical cover that allows people to witness the torment of its victims. It's not uncommon for victims to suffer permanent psychological trauma by mere proximity to the sphere, before the stapler is even strapped to them.

## Effects

The neurological procedure is designed to make any subject a calm and loyal member of society. The ability to maintain a distinct self-image is significantly decreased, and they have difficulty placing their own interests ahead of those of the group. Nerve-stapled citizens are also emotionally detached, unable to feel anger or other strong emotions. Unfortunately, this comes at the cost of much of their creative intelligence, and they are only able to perform well at tasks that are thoroughly familiar to them.

Nerve stapling is usually only inflicted upon the citizens of police states, where the procedure is used to quell unrest. Since the procedure has a drastic effect on the subject's ability to innovate, most faction leaders are reluctant to use it for fear of losing their technological edge. The procedure wears off, but slowly. Without treatment to reverse the procedure, a nerve-stapled citizen might require several years to recover his natural psychological balance.

## References

1. ↑ 1.0 1.1 1.2 Alpha Centauri GURPS Sourcebook
2. ↑ Punishment sphere: "*It is not uncommon to see patients undergo permanent psychological trauma in the presence of the Sphere, before the nerve stapler has even been strapped into position. Its effect on the general consciousness of the culture is profound: husbands have seen wives go inside, and mothers their children. Dr. Xynan left the surface of the sphere semitranslucent for a reason. You can hear them in there; you can see them. It is a thing of terrible beauty.*"
Synthetic Fossil Fuels

Strategy Session

**Synthetic Fossil Fuels** is a Explore technology in *Alpha Centauri*.

## Background

The extreme efficiency with which the neural net fungus managed Planet's vast ecosystem kept extensive deposits of organic material from forming over the epochs. Because of this lack, the fossil fuels known on Earth never developed, forcing early colonists to rely on less efficient alternative sources of energy. However, advances in Advanced Subatomic Theory (B3) and Gene Splicing (B3) finally allow scientists to short-circuit the eons-long process, providing them with the Synthetic Fossil Fuels needed to build advanced vehicles and machinery.
The Cloning Vats

## Function

### Effects

All of your bases enter a permanent state of Population Boom and will grow every turn provided nutrient output is sufficient and Hab facilities are adequate
The negative effects of the Power and Thought Control social engineering choices are eliminated

## AI priorities

### Explore

2

"The Council of War"

**The Cloning Vats** is a secret project in *Alpha Centauri*.

## Effect

All of your bases enter a permanent state of Population Boom and will grow every turn provided nutrient output is sufficient and Hab facilities are adequate
The negative effects of the Power and Thought Control social engineering choices are eliminated
Treaties

**Treaties** define your relationship with the other factions. By default, no treaties are in place and the factions are neutral towards each other.

## Integrity

Integrity measures the current value of your word-of-honor as a faction leader.
If you keep your promises and do not betray your friends, your integrity will remain
high. Attacking factions you have pledged Blood Truce or signed
Treaties with will rapidly lower your integrity rating, and other faction leaders will no longer be
eager to make such agreements with you.

Note that there is no dishonor in attacking a sworn enemy with whom you have not
pledged Blood Truce; only breaking an agreement can lower your Integrity.

## Treaties

### Treaty of Friendship

A Treaty of Friendship is intended to secure a permanent and lasting friendship
between two factions. Once you have signed a Treaty, you will receive commerce
benefits with your new friends. You may not, without diplomatic repercussions,
enter the territory of a faction you have a Treaty with.

A Treaty of Friendship terminates only if one faction attacks another or
refuses a valid demand for withdrawal.

### Pact of Brotherhood

A Pact of Brotherhood (or Pact of Sisterhood) is the closest form of diplomatic
relationship you can form with another faction. Pact Brothers may enter each other's
territory freely, may stack with each other's units, and may enter each other's
bases (and receive repairs there).

Pact Brothers are expected to defend one another from enemy attack. They receive
double commerce between their bases, and are often willing to share technological
research.

A Pact can be terminated at any time (the right-click menu on the Commlink menu
is one way to do it), but at the moment of termination all of your units will
automatically be shipped home from your former Pact Brother's territory, and vice
Versa.

### Vendetta

Vendetta is a state of war between two factions. If you have pronounced Vendetta
on a faction (or another faction has pronounced it against you), expect to be
Attacked.

### Blood Truce

Blood Truce marks an end to Vendetta between two factions. It a promise not to
attack one another for a limited period of time. After about 15-20 years, a Blood
Truce will expire and the two factions will continue as Neutrals unless they again
attack one another.

Technically, Blood Truce does not restrict you from entering another faction's
territory, but other faction leaders may not see things that way.
Planet buster

* Voxel
* Beta sprite

**Planet buster** is one of the missile payloads in *Alpha Centauri*.

## Description

The quasi-nuclear **Planet Buster** is the future's ultimate atrocity. Planet Busters destroy everything within a radius equal to their reactor size, often leaving immense craters.
Under the U.N. Charter, the use of Planet Busters is punishable by immediate expulsion from the Planetary Council and total military destruction.
The Maritime Control Center

## Function

### Effects

Increases the movement rate of all non-native naval units by two, and counts as a Naval Yard at every one of your bases

## AI priorities

### Explore

0

"Planet: A Survivalist's Guide"

**The Maritime Control Center** is a secret project in *Alpha Centauri*.

## Effect

Increases the movement rate of all non-native naval units by two, and counts as a Naval Yard at every one of your bases.
Social Psych

"The Republic", Datalinks

**Social Psych** is a Build technology in *Alpha Centauri*.

## Background

The overcrowding aboard the Unity following the premature wakeup caused terrible conditions for the crew, but also generated valuable data concerning humans under extreme environmental stresses. Analysis of this data provides the first comprehensive, mathematical insight into the Social Psychology of humans.
Sentient Econometrics

"Planet Dreams"

**Sentient Econometrics** is a Explore technology in *Alpha Centauri*.

## Background

For all the sophistication of its mathematical models, Planetary Economics (B4) proved no better at predicting the actions of markets and populations than Wall Street prognosticators of 20th Century Earth-there are too many unknown variables with unforeseeable consequences. Proponents of Sentient Econometrics take the best ‘intelligent computers’ developed under Digital Sentience (D10) and set them to identifying these variables and predicting their consequences. Under their diligent efforts, economics finally becomes a true science.
The Pholus Mutagen

Additionally, the Fungus confers on all of your units the same combat benefits normally reserved for alien lifeforms
Any alien lifeforms you breed gain a +1 lifecycle bonus

## AI priorities

### Explore

1

honored guests, for you add great power to our ancient song--
planetfungus and planetworm and planetmind sing and play
here, and you are welcome among us.
"Conversations with Planet"

**The Pholus Mutagen** is a secret project in *Alpha Centauri*.

## Effect

Reduces effect of industry on Planet's ecology at all of your bases
Additionally, the Fungus confers on all of your units the same combat benefits normally reserved for alien lifeforms
Any alien lifeforms you breed gain a +1 lifecycle bonus
Xenofungus

**Xenofungus** or **Fungus** is a form of plant life native to Alpha Centauri. It
has a number of unusual properties which you may discover in the course of play.

## Features

* Fungus prevents terraforming other than removing xenofungus.
* Fungus impedes movement. Units may have difficulty entering Fungus squares. Increasing your PLANET social engineering rating will alleviate this problem. Building the Xenoempathy Dome improves Fungus movement considerably.
* Fungus has some defensive value when defending against other human or Progenitor factions. Against native life, however, Fungus has negative value, making it *easier* for it to attack your units.
* Fungus squares can be tapped for resources; the resource level provided by a fungus square is determined by the number of Centauri technologies you have discovered.
The Xenoempathy Dome

## Function

### Effects

All Xenofungus squares are treated as roads, and the rate at which your Formers remove and/or plant fungus is doubled
Any alien lifeforms you breed gain a +1 lifecycle bonus

## AI priorities

### Explore

2

Arguments in Council

**The Xenoempathy Dome** is a secret project in *Alpha Centauri*.

## Effect

All Xenofungus squares are treated as roads, and the rate at which your Formers remove and/or plant fungus is doubled
Any alien lifeforms you breed gain a +1 lifecycle bonus
The Nano Factory

## Function

### Effects

Units can be repaired quickly and completely even when not in base squares
The cost to upgrade units is reduced by 50%

## AI priorities

### Explore

0

"Planet: A Survivalist's Guide"

**The Nano Factory** is a secret project in *Alpha Centauri*.

## Effect

Units can be repaired quickly and completely even when not in base squares
The cost to upgrade units is reduced by 50%
The Betrayer and I

**The Betrayer and I** is one of the fictional publications quoted in the game.

Is is authored by Prophet Cha Dawn.

## Fragments

[...]
*Kri'lan taught me of the resonance and how to feel it. After much training, I could see -- the very surface under our feet, Planet itself -- is a living, fluctuating nexus of energy, violent, beautiful and quite unstable. And I could also feel its cousins -- distant mirrors on the other side of the space-time continuum -- the far-flung Manifolds.*
The Virtual World

## Function

### Effects

In addition to their normal effect, Network Nodes count as Hologram Theatres at each of your bases: reduce number of Drones by two and increase psych output of base by 50%

## AI priorities

### Explore

0

"Essays on Mind and Matter"

**The Virtual World** is a secret project in *Alpha Centauri*.

## Effect

In addition to their normal effect, Network Nodes count as Hologram Theatres at each of your bases: reduce number of Drones by two and increase psych output of base by 50%