Ysgard

**Ysgard**, or the **Heroic Domains**, often referred to by the name of its largest layer Gladsheim, was a an outer plane where those who loved battle went where anyone who appeared to die would essentially "respawn" the next morning either at a place they designated as home or at the location of their death, scars were left intact but injuries taken in Ysgard wouldn't count unless they were sealed and harmless for days, people who returned would have all their memories intact, including those of their death, though not quite so emotions, residents of Ysgard would often remark that "death clears ones head". Gravity was lower across the plane as to faciliate more awesome battle moments. The lower three layers of Ysgard were pierced by Yggdrasil, the world tree, though it disappeared into a thick cloud of mist before it hit Ysgard's heavens, likely to avoid being hit by the cubes of Acheron, the chasm between Ysgard and Yggdrasil was several miles wide but there were many branches of Yggdrasil and built paths which allowed residents of Ysgard to travel to the great tree. Ysgard's color pools appeared like magenta fire and the corresponding tuning forks were iron and struck a G. The Great Wheel Cosmology classified Ysgard as the plane between chaotic good and chaotic neutral but the plane seems to disprove it as one of its layers, Acheron, was classified as its polar opposite, and neither the Styx nor the Oceanus ran through the plan.

Although it was a plane designed for constant battle Ysgard was home to divine realms where needless violence was discouraged or explicitly outlawed because Ysgard has been the dumping grounds for deities outside their pantheons or even entire pantheons who aren't well-liked, which can mean violent war gods, but often doesn't. In such realms the plane had little psychological effect on the people inside but as soon as they stepped outside of those borders they felt envigorated and energetic if they enjoyed battle and dizzy, sick, and overwhelmed if they didn't.

Acheron was a layer of many metal cubes, each with their own gravity pulling towards each side, constantly crashing into each other. It was located in Ysgard's heavens which transitioned into the Astral Plane. They cubes were comprised of a variety of different metals with some dirt on top. This layer was the one most thoroughly engulfed in battle and the few stable settlements that existed often had to make trips down to lower layers to get started or repair, not as hard as it sounds since the settlements were usually run by gods. Most people here were slaughtered before they went hungry, when they did eat it was either the flesh of other soldiers or plants grown within settlement walls, if Acheron ever had native fauna all that remained of them were the Achaierai, who the residents hated but tolerated for their role in cleaning up the battlefield. Some found the atmosphere and constant battle of Acheron to be overwhelming and would either not set or "unset" their "respawn points" there so they could jump down to Gladsheim so they would die and reform there, they faced complete banishment from returning to Acheron and shunning from the Gladsians since most of Acherons gods were hated and therefore so were their worshippers.

Gladsheim was comprised of many "earthbergs" floating in air which on the smaller side were about the size of football fields and on the larger side could be the size of entire continents. It was home to Sataurs, Firres, Gheilas, and Hollyphants and was patrolled by Angels who, aside from serving the gods who lived there, enforced the layer's law against non-consensual fighting. It was home to many divine realms, the most famous of which being the long-feuding Asgard and Jotunheim and the not well liked Olympus.

The Asteroids was an intermediary layer composed of rocks, boulders, and larger, knocked off of Gladsheim or Muspelheim, pushed away by both layers' gravity. They all gained gravity of their own which made for some awesome fights, it was however blanketed by a thick steam created from Gladsheim streams and Muspelheim heat. The confusing gravity and thick steam made it an easy environment to get lost in and new petitioners were strongly advised against going in there, plus in some parts which were too hot the it was possible to drown in the air. Every Modron March the modrons cleaned out the Asteroids of the earth, air, and heat, and distributed them back to Gladsheim and Muspelheim.

Muspelheim was a realm of fire not unlike the Elemental Plane of Magma, albeit far more habitable, it was mostly home to Fire Giants and creatures native to the Elemental Plane of Fire. Most of the civilization was concentrated close to the edge of the hole where Yggdrasil was, leaving most of the rest of it open to travelers from other layers, and barren firescapes made great battlefields. Mountains, which were almost always volcanoes, grew very tall, some of the very tallest getting much cooler nearing the top and it was said that some could be leaped off of to hurtle down to Nidavellir.

Nidavellir was a straightforward expanse of earth, noone knew how far it went down. The top was Svartalfheim, the realm of both Erevanes and Eyllistrayi, both Elven gods who were for different reasons technically on god terms with the Seldarine but outcast from it, they didn't get along with each other, or the realm below, but knew better than to start fights. Nidarikin was the underground section of Nidavellir and the divine realm of the entire Moradasamman, who, likewise, didn't get along with the Svartalvans but avoided starting wars. Nidavellir was far more peaceful than the layers above but its inhabits still made use of Ysgard's reforming property with fairly intense weapons' training for those who wanted it and many different popular kinds of sport fighting.