recursal/Fanatic-Fandom huggingface dataset:
Crucible Hill

**Crucible Hill**, also known as the **Crucible**, was a hill that contained the volcanic Crucible Caldera and had a monastery located at its peak. Controlled by the Plume Church, the monastery contained a coral altar on which the High Priestess drew the annual symbol which served as an omen of the year's fortune.

## Appearances

* "Chapter 1: King of the Red Tide" (Mentioned only)
* "Chapter 6: The False Prophetess" (Mentioned only)

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 "Chapter 1: King of the Red Tide"
2. ↑ 2.0 2.1 "Chapter 3: The Fata Morgana"
3. ↑ "Chapter 6: The False Prophetess"
4. ↑ "Chapter 2: The Horizon Child"
Osso

**Ossos** are the currency of the Candlelight Sea. They are symbolized by an "O" with a bone-shaped slash through it. The Fracture Day Maritime Fair held on Grand Physalia in 5000 AF sold sugar cookies at a price of 2 ossos each, and a bag of the currency was given as a reward to the winner of the Salabay Radio costume contest, Pavel Morena. Eddy, a patient at the Great Salabay Aquifer and Pavel's roommate there, believed that Pavel's paddleboard was worth at least a thousand ossos.

## References

1. ↑ 2.28 "Festival Shenanigans" notes
2. ↑ "Chapter 2: The Horizon Child"
Leon Morena

**Leon Morena** was the husband of Vanna Morena and father of Pavel Morena. A ferryman from the Salabay Archipelago, he became a porter for the Lodestar Guild of scientists after his marriage to Vanna, who was a member of the organization. In 4993 AF, Leon was lost on a journey across the ghostwater when the seaghosts became spooked and rushed the family boat. Pavel was knocked partially out, causing him to be seabitten by the ghost of a shark, and Leon leapt out and threw him back into the boat. However, he was quickly overwhelmed by seaghosts and bitten, causing him to disappear.

## Appearances

* "Chapter 3: The Fata Morgana" (Picture only)
* "Chapter 5: The Manta Princess" (In a flashback)

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 "Chapter 5: The Manta Princess"
2. ↑ Pavel character sheet
3. ↑ The prologue dates the events of *Phantomarine* to 5000 AF. Pavel Morena is ten years old, and was seabitten when he was three, dating the incident to 4993 AF.
Cheth

**Cheth**, known as the **Red Tide King**, is the god of death and water. The twin brother of Cheline, goddess of life and fire, he was the loser of the divine conflict known as the Fracture, which saw his soul ripped from his body and his bones scattered across the Candlelight Sea. He was trapped underwater as a cloud of veins, only gaining a body by possessing seaghosts, souls of the dead which were also trapped in the sea as a result of the Fracture. Ghosts possessed by Cheth are known as the **Red Tide** for their colour, but the living residents of the Candlelight Sea are not aware of its true nature, believing "Redtiders" to merely be Cheth's servants. Invisible to all but the seabitten, who had been injured by seaghosts, Cheth is an invisible bogeyman to the residents of the Candlelight Sea, and held responsible for the Fracture.

## Appearances

* "Prologue"
* "Chapter 1: King of the Red Tide"
* "Chapter 2: The Horizon Child" (as a costume)
* "Chapter 3: The Fata Morgana"
* "Chapter 4: Schooner of the Moon"
* "Chapter 5: The Manta Princess"
* *Anathema*
* "Chapter 6: The False Prophetess" (Mentioned only)

## Sources

* "Notes on the Candlelight Sea: Cheth"
* "Notes on the Candlelight Sea: The Fracture"
* "Notes on the Candlelight Sea: The Fata Morgana"
* "Notes on the Candlelight Sea: The Saberfort"
* *The Pineapple Notes*
* *Ask Phantomarine*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 "Chapter 1: King of the Red Tide"
2. ↑ 2.0 2.1 2.2 "Notes on the Candlelight Sea: Cheth"
3. ↑ "Chapter 4: Schooner of the Moon"
4. ↑ *The Pineapple Notes*
5. ↑ *The Pineapple Notes* states that Cheth's age is ten millennia. As the comic's present day occurs in 5000 AF, Cheth must have been born around 5,000 years before the Fracture.
6. ↑ *Ask Phantomarine*: Page 8
7. ↑ "Notes on the Candlelight Sea: The Fracture"
8. ↑ "Chapter 2: The Horizon Child"
Pawikan archipelago

The **Pawikan archipelago**, situated in the southwestern Candlelight Sea, is a volcanic archipelago home to the Shieldfort. It is near the Salabay Archipelago.

## Behind the scenes

"Pawikan" means "sea turtle" in some parts of the Philippines.

## Sources

* "Notes on the Candlelight Sea: The Shieldfort"

## References

1. ↑ 1.0 1.1 "Notes on the Candlelight Sea: The Shieldfort"
2. ↑ "Chapter 4: Schooner of the Moon"
3. ↑ Sea turtle on Wikipedia
Headless Pantheon

The **Headless Pantheon** was a ruin containing five large, headless statues somewhere in the northern Candlelight Sea near the vicinity of the Spirefort. After the crew of the schooner *Mantaluna* were trapped in a state of undeath as seaghosts and challenged by the fallen god Cheth with finding a sacred relic which could resurrect them by the New Year, Cheth stranded the ship in an ice cave near the Pantheon. Shortly after Fracture Day of that year, Cheth left Pavel Morena, a boy from the Salabay Archipelago, in a boat near the Pantheon along with blessed food for the *Mantaluna*'s crew to eat, where he was discovered by Katja, Hinalani Leina, and Irving Ellery.

## References

1. ↑ 1.0 1.1 "Chapter 4: Schooner of the Moon"
Phantomarine Wiki

**Welcome to the Phantomarine Wiki!**
A wiki dedicated to the webcomic Phantomarine by Claire Niebergall

We're a collaborative community website about Phantomarine that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

ChethPavel MorenaChapter 1PlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Steve Forskin

## General

> *"Shut up, Johnston." - Steve Forskin*
>
>

**Lt. Steve Forskin** is a police lieutenant working for the Johnston Police Department. He is partnered with Det. Ryan Johnston, whom he can't stand. He is implied to have a past with Cecil Darnell, having apparently been bribed with his position within the JPD. Having come to regret this exchange, he is now determined to prosecute Cecil for the disappearance of Joel Lorenzo and Raymond Diggle.

## Description

Forskin is in his mid-30's, and has a fair complexion and broad build. He has dark hair, which goes down to his neck, and a light stubble.

He wears a leather jacket with his police badge on it, and a collared shirt underneath. He is seen most commonly with his prized possession, a coffee mug with "WORLD'S BEST LIEUTENANT" adorned on it.

## Personality

Forskin is quite a gruff and no-nonsense type of person, and comes off as grumpy. This is not helped by the contempt he holds for his partner, Det. Ryan Johnston, whom he is telling off during most of their interactions. He also harbors some negative emotions towards Cecil, due to the bribe he accepted from him in the past.

Despite this, Forskin is seen to have an affinity for jazz, as he plays "moody noir crime music" during his interrogation in order to relax.

## Gallery

Forskin (right) alongside Johnston (left).
Magnus

**Magnus** is a male Samoyed dog belonging to Lady Daphne Philemon. One of seven Samoyeds at the Saberfort, Magnus is the largest of the dogs, and is considered to be the fluffiest.

## Appearances

* "Chapter 5: The Manta Princess" (Picture only)

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 *Ask Phantomarine*: Page 10
Saberfort

The **Saberfort** is the southwestern and primary headquarters of the Royal Marine Navy, situated in the Mobula Archipelago. Steeped in luxury, it is located near St. Gourami, the capital island of the Candlelight Sea. The fort's largest city and capital is Telegonus, and it is home to the Royal Marine Naval Academy and Coral Palace, the home of the Monarch-Admirals. Snapdragon's Barrow, an islet containing the skull of Cheth, is located just outside of the fort, visible from the palace's throne room.

## Appearances

* "Chapter 1: King of the Red Tide" (Mentioned only)
* "Chapter 2: The Horizon Child" (Mentioned only)
* "Chapter 3: The Fata Morgana" (Mentioned only)
* "Chapter 4: Schooner of the Moon" (Mentioned only)
* "Chapter 5: The Manta Princess" (Mentioned only)
* "Chapter 6: The False Prophetess"

## Sources

* "Notes on the Candlelight Sea: The Fata Morgana"
* "Notes on the Candlelight Sea: The Shieldfort"
* "Notes on the Candlelight Sea: The Saberfort"
* *Ask Phantomarine*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 "Notes on the Candlelight Sea: The Saberfort"
2. ↑ "Chapter 6: The False Prophetess"
Snapdragon's Barrow

**Snapdragon's Barrow**, also known as the **Snapdragon Isle**, was an islet just outside the Saberfort containing the skull of the fallen god Cheth. The throne room of the Coral Palace intentionally looked out upon the islet in order to remind the Monarch-Admirals of their duty to prevent the resurrection of Cheth, and upholding the teachings of the goddess Cheline and her supposed daughter Shoshana. In 5000 AF, Dr. Vanna Morena took a picture of the Barrow back to the Salabay Archipelago from a trip to the Saberfort for her son Pavel, who was fascinated with Cheth. Pavel was impressed by the sheer size of Cheth's skull.

The skull contained an entrance which led down to a secret underground workshop, protected by a door only openable with magic fire, where seabitten were converted into Fata Morgana. After the funeral of Phaedra Philemon, the goddess Cheline, wearing the corpse of her High Priestess, Halea Haumea, ran across the water from Telegonus to Snapdragon's Barrow to visit the workshop.

## Appearances

* "Chapter 2: The Horizon Child" (Picture only)
* "Chapter 6: The False Prophetess\*

## Sources

* "Notes on the Candlelight Sea: The Saberfort"

## References

1. ↑ 1.0 1.1 1.2 1.3 "Notes on the Candlelight Sea: The Saberfort"
2. ↑ 2.0 2.1 "Chapter 6: The False Prophetess"
3. ↑ 6.53 Snapdragon's Barrow: transcript
4. ↑ "Chapter 2: The Horizon Child"
Ask Phantomarine

***Ask Phantomarine*** is a series of lore pages which ran in the hiatus between Chapter 5 and Chapter 6. Questions submitted by the audience werere (sometimes) answered by characters from the comic. The first page was posted on July 22, 2022, and the last was posted on October 28.

## Appearances

### Characters

* Annika
* Cheth
* Cheth's favorite lady
* Irving Ellery
* Irving Ellery's boyfriend
* Halea Haumea
* Hilda
* Ivan
* Katja
* Hinalani Leina
* Lief
* Magnus
* Pavel Morena
* Vanna Morena
* Daphne Philemon
* Phaedra Philemon
* Pharos Philemon
* Shoshana
* Sigrid
* Caladrius Silenus
* Silas Silenus

### Events

* Assassination of Phaedra Philemon (Mentioned indirectly)
* The Fracture

### Groups and titles

* Fata Morgana
* Lodestar Guild
* Morena family
* Philemon family
* Plume Church
	+ High Priestess
* St. Gourami Marlins

### Locations

* Cabana Morena
* Saberfort
	+ Coral Palace
	+ Telegonus
* St. Pinion's Cathedral

### Other

* Bonefeather
* Coral altar
* Lighthouse road
* Samoyed
* Seabite
* Seaghost

## Pages

1. Ask Phantomarine 1
2. Ask Phantomarine 2
3. Ask Phantomarine 3
4. Ask Phantomarine 4
5. Ask Phantomarine 5
6. Ask Phantomarine 6
7. Ask Phantomarine 7
8. Ask Phantomarine 8
9. Ask Phantomarine 9
10. Ask Phantomarine 10
11. Ask Phantomarine 11
12. Ask Phantomarine 12
13. Ask Phantomarine 13
14. Ask Phantomarine 14
15. Ask Phantomarine 15
16. Ask Phantomarine 16
17. Ask Phantomarine 17
18. Ask Phantomarine 18
19. Ask Phantomarine 19
Pavel Morena

**Pavel Leon Morena** is a seabitten boy from the Salabay Archipelago. The son of Lodestar Guild chief chemist Dr. Vanna Morena, Pavel was bitten by a great white shark seaghost at the age of 3 while on a boat trip. Pavel's father Leon was lost in the same incident. Afterwards, Vanna developed an anti-seabite medication which she tested on Pavel, which stopped the bite from spreading. Seven years later, when Pavel was ten years old, he was sent on the run after the Fata Morgana attacked his home and Vanna disappeared, which led to him encountering the seaghost crew of the *Mantaluna*, led by Princess Phaedra Philemon, and becoming entangled in their quest to recover a sacred relic capable of bringing them back to life.

## Appearances

* "Chapter 2: The Horizon Child"
* "Chapter 3: The Fata Morgana"
* "Chapter 4: Schooner of the Moon"
* "Chapter 5: The Manta Princess"

## Sources

* *The Pineapple Notes*
* *Ask Phantomarine*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Chapter 2: The Horizon Child"
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 "Chapter 5: The Manta Princess"
3. ↑ 3.0 3.1 3.2 3.3 3.4 Pavel character sheet
4. ↑ 4.0 4.1 4.2 "Chapter 3: The Fata Morgana"
5. ↑ "Chapter 3: The Fata Morgana", set in 5000 AF, states that Pavel was seabitten seven years before. Pavel's character sheet confirms that he is ten years old in the comic's present, meaning he was three when he was bitten.
St. Gourami

**St. Gourami** is the capital island of the Candlelight Sea, home to the High Priestess of the Plume Church. It is close to the Saberfort. It usually takes two weeks to travel from St. Gourami to the Salabay Archipelago. The St. Gourami Marlins are based from and play there.

## Appearances

* "Prologue" (Mentioned in writing)
* "Chapter 3: The Fata Morgana" (Mentioned only)

## Sources

* "Notes on the Candlelight Sea: The Shieldfort"
* "Notes on the Candlelight Sea: The Saberfort"

## References

1. ↑ 1.0 1.1 1.2 "Notes on the Candlelight Sea: The Saberfort"
2. ↑ "Chapter 3: The Fata Morgana"
3. ↑ *Ask Phantomarine*: Page 17
Giant Octopus

The Fire Monster is a character in Kung Fu Sock, it is possessed by the Kwei.

## Trivia

* The Giant Octopus in the English dub is voiced by Jeff Garlin.
* It is unknown why Tee Zeng as Kung Fu Girl didn't beat him up in the battle in order to defeat him, instead Hiro Hao being possessed by Manipulens instead defeated him as Sword Master by tearing a hole in the forehead as he absorbs his Kwei into his body.
Ghostwater

The **ghostwater** is the areas of the Candlelight Sea outside the protection of a lighthouse road. The seaghosts which have tainted the sea since the Fracture give the area its name. Boats traversing the ghostwater must use protective lanterns made out of revenite, and inhabited islands in the ghostwater, such as Aurelia Rock, must be shielded by revenite lighthouses.

## Appearances

* "Prologue"
* "Chapter 1: King of the Red Tide"
* "Chapter 2: The Horizon Child"
* "Chapter 3: The Fata Morgana"
* "Chapter 4: Schooner of the Moon"
* "Chapter 5: The Manta Princess"

## References

1. ↑ "Chapter 2: The Horizon Child"
2. ↑ "Notes on the Candlelight Sea: The Fracture"
3. ↑ "Chapter 3: The Fata Morgana"
Monarch-Admiral

**Monarch-Admiral** (**King-Admiral** if male, **Queen-Admiral** if female) was the title used by the secular rulers of the Candlelight Sea. Serving as the leaders of the Royal Marine Navy, the Monarch-Admirals were based out of the Saberfort, coming from the lineage of the Philemon family. Pharos Philemon was the King-Admiral until his death in 4999 AF, after which his daughter Princess Phaedra was to succeed him. However, Phaedra was assassinated by the Fata Morgana, who had also been responsible for Pharos' death, before she could be crowned.

## Appearances

* "Prologue" (Picture only)
* "Chapter 1: King of the Red Tide" (As a ghost)
* "Chapter 2: The Horizon Child" (Mentioned only)
* "Chapter 5: The Manta Princess" (Mentioned only)
* "Chapter 6: The False Prophetess" (Mentioned only)

## Sources

* "Notes on the Candlelight Sea: The Saberfort"

## References

1. ↑ "Notes on the Candlelight Sea: The Saberfort"
2. ↑ 2.0 2.1 "Chapter 1: King of the Red Tide"
3. ↑ "Prologue"
4. ↑ "Chapter 3: The Fata Morgana"
Fracture Day

**Fracture Day** is an annual holiday celebrated at the end of October, commemorating the Fracture. It is celebrated with festivities including fairs and wearing costumes, themed after what the Candlelight Sea was like before being filled with seaghosts. It is Pavel Morena's favourite holiday.

## Appearances

* "Chapter 2: The Horizon Child"
* "Chapter 3: The Fata Morgana"
* "Chapter 4: Schooner of the Moon" (Mentioned only)
* "Chapter 6: The False Prophetess" (Mentioned only)

## Sources

* "Notes on the Candlelight Sea: The Fracture"

## References

1. ↑ 1.0 1.1 1.2 "Chapter 2: The Horizon Child"
2. ↑ "Notes on the Candlelight Sea: The Fracture"
Mean Hat Lady

This article's title is a nickname.The real name of this article's subject has not been revealed.

## Appearances

### Debut

"Chapter 3: The Fata Morgana"

"**Mean Hat Lady**" is a nickname given by the chef Suresh to an unpleasant woman who attended the Fracture Day Maritime Fair on Grand Physalia in 5000 AF and made bigoted comments towards the seabitten boy Pavel Morena, after which his mother Vanna told her off.

## Appearances

* "Chapter 3: The Fata Morgana"
* "Chapter 5: The Manta Princess" (In a flashback)

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 "Chapter 3: The Fata Morgana"
SpongeBob SquarePants

> **I'm ready!**
>
> SpongeBob's quote

**SpongeBob SquarePants** is the main protagonist of the series of his full name and one of the playable characters in *Cartoon Brawl All-Stars*.

## Quotes

### In Battle

#### Super Burst

* Yaaaahh!
* Sword of Ooo!
* See ya!
* You're gonna eat my sword!
* Ready?!

### Round Defeat

* Aaaaaaahhh! (Loss if hit with Hard Attack)
* Uhn.... (Loss if hit with a Light Attack)
* Dang it! (Loss via Time Over)

### Victory

* I will always slay evil in my way.
* That was awesome! I've won!
* Yeah boy!
* Haha! No one can stand in Finn the Human!

### Taunts

* Cool skills!
* For Princess Bubblegum!
* Bring it!
Angie Wharton

## General

> *"Tommy! Jane! I finally got the saw to work! I just sawed this rat in half!" - Angie Wharton*
>
>

**Angie Wharton** was the youngest child of Mason Wharton and his wife. On August 19th, 1975, Angie and her siblings, Tommy and Jane, were led to the backroom of Hank's Hotdogs by their father, who proceeded to kill all three of them. Angie's soul now possesses the animatronic, Pizo the Pizza.

## Description

Angie was a 5-year old girl with a fair complexion. Not much is known about Angie's appearance, except that she had long, straight hair.

## Personality

No doubt inheriting it from her father, Angie has some sadistic tendencies, as she is seen briefly in ***The Hotdog Archives II*** having sawn a rat in half with Pizo's buzzsaw.

## Relationships

Mason Wharton - Father

Unnamed Mother - Mother

Tommy Wharton - Brother

Jane Wharton - Sister

Jonathan Wharton - Brother

Pizo the Pizza - Corporeal Body

## Gallery

Angie and her siblings, visible in a newspaper article.
Chapter 3: The Fata Morgana

"**Chapter 3: The Fata Morgana**" is the third chapter of *Phantomarine*. It was published between June 30, 2019 and February 3, 2020.

## Appearances

### Characters

* Cheline (As a statue)
* Cheth
* Garth
* Halea Haumea (Possessed)
* "Mean Hat Lady"
* Leon Morena (Picture only)
* Pavel Morena
* Vanna Morena
* Phaedra Philemon (Mentioned only)
* Pharos Philemon (Mentioned only)
* Salty Joe (As a ghost)
* Shoshana (As a statue)
* Snowbelle (Mentioned only)
* Sofia (Mentioned only)
* Suresh

### Events

* Assassination of Phaedra Philemon (Mentioned only)
* The Fracture (Mentioned only)
* Fracture Day
	+ Fracture Day Maritime Fair
* Funeral of Phaedra Philemon (Mentioned only)
* Pharos Philemon's last battle (Mentioned indirectly)
* Raid on Aurelia Rock

### Groups and titles

* Bone Shaman (Mentioned only)
* Fata Morgana
* Lodestar Guild
* Morena family
* Philemon family (Mentioned only)
* Plume Church
	+ Cardinal
	+ High Priestess
* Salabay Radio

### Locations

* Crucible Caldera (Mentioned only)
* East Maple Reef (Mentioned in writing)
* Marble Rock (Mentioned in writing)
* Saberfort (Mentioned only)
* Salabay Archipelago
	+ Aurelia Rock
		- Cabana Morena
	+ Evenfalls (Mentioned in writing)
	+ Grand Physalia
	+ Great Salabay Aquifer (Mentioned only)
	+ Western seawall (Mentioned only)
* Shieldfort Anthropology Museum (In a flashback)
* St. Gourami (Mentioned only)

### Other

* Anti-seabite medication
* Aquifer (Mentioned only)
* Bonefeather (As a statue)
* Cheth bell
* Ghostwater
* Gods' Tongue (Symbols only)
* *Golden Feronia*
* Lighthouse road
* *Pandion* (Mentioned only)
* Pavel's headdress
* Pavel's paddleboard
* Phantomarine
* Phantomarine lantern
* Red glasses
* Revenite
* Seabite
* Seaghost
* Shrine island
* The Silence

## Pages

1. The Fata Morgana
2. A Great Emptiness
3. Panic and Freak Out
4. The Crosser
5. The Shrine
6. The Cardinal
7. The Lady with the Peacock Eyes
8. A Special Little Dove
9. Ephemeral Flesh
10. Unexpected Joy
11. Bold Assumptions
12. The Catafalque
13. The Chemist
14. A Minor Fracture
15. The Lantern
16. The Bell
17. The Docks
18. The Silence
19. Chekhov's Lighthouses
20. The Fog
21. The Fearful Dead
22. Cabana Morena
23. The Impossible Shard
24. The Goodnight Kiss
25. The Laboratory
26. The Archer
27. The Fading Light
28. The Haunted House
29. The Swarm
30. Mother Morgana
31. Always Your Mom
32. Pavel Alone
33. The Dark Shoreline
34. The Prayer
Garth

**Garth** is a cardinal of the Plume Church, in charge of the shrine island Grand Physalia. He was friends with Dr. Vanna Morena of the Lodestar Guild. Garth's intervention allowed Vanna's son, Pavel Morena, to avoid the mandatory six-month aquifer purification for seabite for years. As Vanna's contact within the church, Garth was aware of the anti-seabite medication she had invented, knowledge of which he shared with High Priestess Halea Haumea. However, due to "disastrous" timing which Garth never explained, Vanna was ordered to keep the medicine's existence secret until she had received a go-ahead. Other Salabay clergy, such as Abbess Sofia of the Great Salabay Aquifer, were constantly puzzled as to why Garth gave the Morenas so much leeway to church rules. On Fracture Day of 5000 AF, Garth was struck down with the Silence after a run-in with Halea, who had visited Grand Physalia upon that day's discovery of the body of Princess Phaedra Philemon. Garth recognized that something was gravely wrong with his superior, and attempted to prevent Pavel and Vanna from being seen by Halea, knowing they were in danger. After he failed, the priest did his best to protect the two, warning Vanna to hide her son and her work and gifting them a phantomarine lantern.

## Appearances

* "Chapter 2: The Horizon Child" (Mentioned only)
* "Chapter 3: The Fata Morgana"
* "Chapter 4: Schooner of the Moon" (Mentioned only)

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 "Chapter 3: The Fata Morgana"
2. ↑ 2.0 2.1 "Chapter 2: The Horizon Child"
3. ↑ Cast page
4. ↑ "Chapter 4: Schooner of the Moon"
Taser

One of the most dangerous non-boss pop-ups that player will come across in the tower.

Taser has high damage on escape and a damaging passive. Much like Lucky Bunny it has two cycling states: normal and armed with red eyes and taser exposed. Hitting armed taser will hurt for 15 damage and stun player like Immobilizer but for a shorter duration. Taser is considered to be armed from the moment it begins opening it's \*antennas\* to the moment they are completely closed.

Landing a critical hit will destroy taser even it is in it's armed state but doing so hurts and stuns the player.

## Unit Ability

Sends out 1 damage orb to a random active pop-up. Is less random then Minibomb or Trickster, but is relatively weak considering its dspd.
Cheth's mother

This article's title is conjectural.The subject of this article has not been given a name in-universe.

## Physical description

### Gender

Female

The **mother** of the death god Cheth is responsible for giving him his divine tattoos, which consist of bonefish markings on his back and his name spelled in the Gods' Tongue on his arms.

## Behind the scenes

It is not known whether Cheth's mother is the same "Mother on High" invoked by Cheth late in "Chapter 5: The Manta Princess".

## References

1. ↑ 1.0 1.1 1.2 *The Pineapple Notes*
2. ↑ "Chapter 1: King of the Red Tide"
3. ↑ "Chapter 4: Schooner of the Moon"
4. ↑ "Chapter 5: The Manta Princess"
Stopwatch

Non-boss Pop Up, that prevents deploying while is present on the field.

Slows down progression by affecting player's loadout. Pause icon will appear on any deploying Pop Up when Stop Watch comes into play. Stunning Stop Watch will temporarily resume the deployment for the stun duration.

Here is an example of how it affects different types of Pop Ups:

* Cyclic - disables completely.
* Active - can activate if charged, stops from deploying otherwise.
* Passive - stops from deploying but does nothing once deployed.

## Unit Ability

Once deployed, subtract 1 / 2 / 3 / 4 seconds from remaining deployment time of every other Pop Up in the loadout. One Stop Watch can affect other Stop Watches in the loadout: having 4 level 4 Stop Watches will reduce other 2 Pop Ups deployment time by 16 seconds every 8 seconds.

If remaining deployment time is less than the reduction time provided by Stop Watch, the extra time will not be added to the deploying unit once it is deployed. But having multiple Stop Watches will eventually realign deployment timings so that no extra time is wasted.

Can be very beneficial for Pop Ups that have very long deployment time like Grenade (45 sec), Lunarian Guard (45 sec), Maneki Neko (45 sec), Time Bomb (120 sec).

Despite being intuitively good with cyclic damage orb spam builds (aka machinegun builds), is actually not worth bringing along with damage orb sources (Mini Bomb, Trickster, Taser) as their dspd is fairly low. For example having 4x level 4 Stop Watches along with 2x level 4 Tricksters will result in 16 orbs in 16 seconds, 4 Tricksters + 2 Stop Watches will result in roughly 16 orbs per 16 sec, 4 Tricksters w/o Stop Watches give 16 orbs per 20 sec.
Daily Tasks

Daily Tasks are a way to gain Pop-Ups, Cargo Coins, Nanodust, and even Crystals! These tasks will refresh everyday so you can complete them again, but they will change everyday (except the "Complete all Daily Tasks for today", it always stays there). If you feel like the tasks are too hard, you can reset the tasks for 3 crystals

### Possible Quests

* Spend 3000 Cargo Coins in Cargo Shop
* Spend at least 1000 Silver in Tower Challenge
* Destroy a total of <50/100> Pop-Ups in Tower Challenge
* Destroy <3/5> Pop-Ups with Damage Orbs - Damage orbs are produced by certain cyclic/active Pop-Up (such as Mini Bomb, Taser, etc.), the most reliable to use is Grenade as it always targets an enemy and sends 3 orbs (insta-kills everything except bosses and Vault)
* Destroy <10/50> <A specific Pop-Up> in Tower Challenge
* Recycle <2/4> Pop-Ups - All Pop-Ups give the same amount of Nanodust when recycled, so recycle non-Boss Pop-Ups
* Defeat a Boss in Tower Challenge
* Defeat <A specific boss> boss in Tower Challenge - This specific boss is not guaranteed to be encountered
* Use Popper's Ultimate <once/twice/three times> in a Game
* Play the Tower Challenge three times
* Heal <30/100/200> HP
* Use active skill <3/5/10> times
* Complete the Tower Challenge without spending silver
* Beat the boss with empty loadout
* Clear Normal Tower Challenge without taking any damage
* **Complete all Daily Tasks for today - Each day you're given 7 tasks (including this one), so complete the other 6 to get the rewards for this one**

### Possible Rewards

* <1000/3000> Cargo Coins
* <250> Nanodust
* <1/3> of Any Pop-Up
* 3 Crystals
* 1 Energy Orb
* **5 Crystal - Given by "Complete all Daily Tasks for today" task**
Effects

This game has various status effects inflicted by enemy Pop-Ups and your own Pop-Ups

The effects include positive and negative effects

## Positive Effects

These effects are not really effects but instead buffs from active passive Pop-Ups.

### ASPD+

Flat attack speed increase. Designated by the "purple popper" icon.

#### Sources:

- Hermes

- Dio's Shop

### Lucky coin

Increase the chance to get an additional coin when coins are dropped. Designated by the "silver coin" icon.

### Lucky drop

Increase destroyed enemy's chance of dropping items. Designated by the "sack" icon.

### Lunarian's blessing

Grants chance to get extra pop up drop when player defeats a boss. designate by Lunarian icon.

### Mining

Player constantly gain silver while this buff is active. Designated by the "stopwatch with coin" icon.

### Magnetism

Collects all coins in given radius when when popper hits. Designated by the "magnet" icon.

### Crit+

Increases the chance of landing a critical hit. Designated by the "yellow popper with arrows" icon.

#### Sources:

- Spartan

- Spartan Elite

### Dodge+

Increases player's chance to dodge incoming damage. Designated by the "swift pop up" icon.

#### Sources:

- Ninja

- Boo

### Scary

Enemy PUs won't deploy while the player has this buff. Designated by Scarecrow's icon

### Delayed

Unlike any other buff, this one applies to enemy PUs. Affected pop ups lifetime is increased delaying their descending. Buffs icon is located above every delayed pop up. Designated by "pop up with tiny clock" icon.

### Anubis' Afterlife

Upon taking lethal damage, the game briefly stops and hp orbs get spawned allowing to continue the run as if the player wouldn't die. Designated by the Anubis icon.

## Negative Effects

### Stunned

During the duration of this effect, you can't attack using your popper

#### Sources:

- Taser (1.5s)

- Immobilizer (3s)

### Paused

Prevents all pop ups from deploying. The effect is designated by the "stopwatch"((image?)) icon.

### Slowed

During the duration of this effect, your attack speed will be reduced by the amount of stacks of this effect you have. Each stack has its own lifetime. The effect is designated by the "red web"((image?)) icon. The icon shows the remaining duration of the most recent stack.

### Poisoned

During the duration of this effect, receive damage over time (the total is 20), stacks will increase damage taken. Each stack has its own lifetime. The effect is designated by the "red skull in yellow triangle"((image?)) icon. The icon shows the remaining duration of the most recent stack.

#### Sources:

- Toad

- Cauldron

- Bewitched Toad

### Disarmed

Disables a random pop up. Disabled pop up doesn't deploy, cannot be activated and its passive effects do not work. Designated by "red cross" icon covering a pop up.

### Confused

Player's hit will target random platforms. ??? icon
Cauldron

One of the Common Pop-Ups found in the Tower of Terror Event

When it is destroyed it heals the player for 1-6 HP, but inflicts Poison instead after a certain amount of time has passed. Consider this Pop-Up as a more complex version of the Provisionator and remember to hit it. Like most other Pop-Ups in this event, it's effect won't trigger on other destruction means (Grenade, Damage Orbs\*)

Cauldron as an enemy is "countered" by Scarecrow due to it's 30 damage on escape

## As a Boss Pop-Up

In the event, every Pop-Up can be a boss Pop-Up

As a boss Pop-Up, some aspects of the Pop-Up will change:

- The Cauldron fills up faster

- The Cauldron inflicts 2 Poison instead of 1
Katja

**Katja** was one of seven Samoyed dogs belonging to Lady Daphne Philemon. She was considered the sweetest of the seven dogs, who were all siblings. Katja was particularly close to her "big sister", Daphne's daughter Phaedra Philemon, and when Phaedra was surprised with a vacation trip by her friends Hinalani Leina, Irving Ellery, and Caladrius Silenus in the summer of 5000 AF, Katja stowed away on the schooner *Mantaluna* to join the trip.

The vacation was cut short when the *Mantaluna*'s entire crew, including Katja, was murdered by the Fata Morgana assassins. Phaedra successfully challenged the death god Cheth for her and her friends to be returned to life, but instead the group was left in a state of undeath, as Cheth claimed that he was only allowed to bring back one soul at a time, causing him to split the princess' soul five ways to keep the group self-aware as seaghosts. Katja was the most unbothered by the crew's state and took to her new condition with ease.

## Appearances

* "Prologue"
* "Chapter 1: King of the Red Tide"
* "Chapter 4: Schooner of the Moon"
* "Chapter 5: The Manta Princess"

## Sources

* *The Pineapple Notes*
* *Ask Phantomarine*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *Ask Phantomarine*: Page 10
2. ↑ 2.0 2.1 2.2 2.3 "Prologue"
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Katja character sheet
4. ↑ 4.0 4.1 *Phantomarine* is set in 5000 AF. "Chapter 1: King of the Red Tide" states that Phaedra Philemon and her friends were murdered four months before New Year's, which corresponds to approximately the end of August or beginning of September.
5. ↑ "Chapter 4: Schooner of the Moon"
6. ↑ "Chapter 5: The Manta Princess"
7. ↑ "Chapter 1: King of the Red Tide"
Strategies

This game has lots of Pop-Ups. This means that there are a lot of varieties you can put into your loadout. Not just that, you can upgrade your popper's different stats

## Fast Max Attack Speed

Your attack speed is an important factor in this game. The base attack speed is slow and hard to use. You can set your popper's attack speed to 2.

This is a base for the strategy alongside with one of the first PUs given to you: Hermes. As Hermes increases our attack speed, you can get to max attack speed from an upgrade in Dio's Shop.

Lineup:

1. Hermes
2. Hermes (if your Hermes' level is 4, replace this with any other PU)
3. Hermes (if your Hermes' level is 2 or above, replace this with any other PU)
4. Hermes (if your Hermes' level is 2 or above, replace this with any other PU)
5. Any PU
6. Any PU
Magnet

### In-Game Desc.

Taunt. Player's attacks are always redirected to this Pop-Up no matter where they attack.

### Unit Ability

Collects Silver from adjacent platforms. For each deployed Magnet you have, increase collection radius by +1 / +2 / +3 / +4 platforms

### Deploy Speed

? / ? / ? / 15 sec

Common boss pop-up.

Since the limit of concurrently existing enemy pop-ups during the boss stage is bigger than usual, this encounter can get pretty hard if some of the more aggressive pop-ups (Grenade, Taser) are chosen for the boss stage.

## Unit Ability

Grants player the magnetism buff, which collects coins when player taps. Collects event currency as well.

+4 tiles range covers the whole field. Having more radius has no additional effect.

Enables player to collect coins even if player cannot do so (e.g.: when fighting Magnet boss). Can compensate for having lower base attack speed, spider's debuff, or more overall coin drops (Lantern).
PU-002

Upgraded version of the PU-001 - has more HP and DMG.

This pop-up has 20 HP and is annoying to kill with indirect damage.
One damage orb from PUs/Base attack power popper tap deals 10 dmg, which means it will take 2 damage orbs/taps to destroy it.
Otherwise - nothing special.

## Unit Ability

This Pop-Up increases your current PC by 25 / 50 / 75 / 100.
Once unit is deployed, the PC is added instantly to the charge bar.

Unlike any other passive Pop-Up, if this unit occupies the first slot in the loadout, it won't give any PC after using popper's ability.

The game has a mechanic, when at the start of the game it starts deploying the PU in the first loadout slot without any need in PC. By using four of lvl4 PU-002 and this mechanic, the player can gain 400 PC (8/21 of the whole PC bar) without doing anything.
Lantern

A common pop-up from the Lunarian event.

(v. 0.4.02) Not implemented as an enemy pop-up yet.

It actually is a round paper lantern. Its paper part is translucent and it has some glowing element inside of it.

## Unit Ability

Gives lucky drop buff. Increases overall Silver Coins and Healing Packs drop rate. Stacks linearly with other Lanterns (up to 40% total).

Overall is a good filler.

## Trivia

* Lunarian holds a tiny lantern in its hand.
* Has a Pop-Up logo on its rear side.
Dio's Shop

Dio's shop is a location where you can use your Silver you found so far.

Dio's Shop appears every 3 stages and it gives you a random Pop-Up

Each item in the shop can be bought once and only once each run. They aren't randomized, so expect the same items every run

## Items

Each item has it's own cost and usage:

* Small Heal (100 Silver) - Heals 10 HP
* Medium Heal (270 Silver) - <Insert effect>
* Large Heal (425 Silver) - <Insert effect>
* AP Upgrade (750 Silver) - Increase your attack by 1 (Deal 10 more damage)
* AS Upgrade (500 Silver) - Increase your attack speed by 1 (Exponential increase)
* PC Upgrade(300 Silver) - Increase Popper Charge for every Pop-Up you destroy by 1
* ??? (Not For Sale) - ???
* PC Pack (100 Silver) - Restore 30 Popper Charge
* Max HP Chip (500 Silver) - Increase Max HP by 50 (This will give you 50 HP to fill up the extra 50 Max HP)
* Bomb (1000 Silver) - <Insert effect>
Crucible Caldera

The **Crucible Caldera** is a volcanic landmark. Plume Church High Priestess Halea Haumea claimed to have been gifted unique powers by the mother goddess Cheline after sacrificing her eyes to the caldera. It shares its name with Crucible Hill, a location carrying religious significance in New Year's celebrations.

## Appearances

* "Chapter 3: The Fata Morgana" (Mentioned only)

## References

1. ↑ 1.0 1.1 "Chapter 3: The Fata Morgana"
2. ↑ "Chapter 1: King of the Red Tide"
Tower Challenge

This is one of the 2 (PvP is still planned and in development) Game modes in this game.

Playing this mode uses 3 energy that will regenerate over time. If you play with no (or not enough energy), you will not get the Pop-Ups every 3 floors including the boss

## Stages

The tower challenge consists of 10 stages, every 3 stages you can access Dio's Shop to spend the silver coins you have and the 10-th stage being the boss stage

Each stage a new Pop-Up is added into the mix. Once added, they will keep appearing until the 9-th stage, where the Pop-Ups that appear in the boss stage is determined by the boss, currently the Pop-Up added to each stage follows the same order as shown below, but later, it will be randomized

List of Stages and added Pop-Ups:

* Stage 1 - PU-001 (Does nothing)
* Stage 2 - Mini Bomb (Damages you on hit, ignore it)
* Stage 3 - PU-002 (Does nothing)
* Stage 4 - Lucky Bunny (Can block, ignorable)
* Stage 5 - Stopwatch (Stops Pop-Up deployment, has longer lifespan)
* Stage 6 - Vault (Takes your silver coins on tap, doesn't take damage, ignore it)
* Stage 7 - Taser (Shocks you on tap if it's electricity is turned on)
* Stage 8 - Provisionator (Adds 3 charge or 3 HP, ignorable)
* Stage 9 - Grenade (Damages you on tap if it's red)
* Stage 10 - Random Boss

## Bosses

Bosses are special Pop-Ups that has 300 HP (in comparison PU-001 has 10 HP). When you hit them, they will escape (escaping this way doesn't deal damage) and pop up in a different spot. If you fail to defeat them in a certain period of time, you will start to take small chunks of damage every second. Each month a new boss PU will be added, the boss will be from a monthly reward from previous months.

List of boss Pop-Ups:

* Trickster (Color outlines appear, click the correct one)
* Two-Face (Damages you on tap is spikes are showing)
* Healbot (Heals 5 HP per escape/appear)
* Immobilizer (Stuns you on hit)
* Magnet ()
* Hermes (Has short lifespan, pops down faster)
* Spartan (Damages you on pop up)
* Bomb Trap (Damages you on hit **[DO NOT HIT IT AS IT DEALS 40 HP ON HIT, THAT IS 4/5ths OF YOUR HP BAR]**)
* Swapper (Probably will be added next month)
Lucky Bunny

### Unit Ability

Enemies have 25% / 33.3% / 50% / 100% chance to drop 1 additional Silver Coin. (Stacks with other Lucky Bunnies)

### Deploy Speed

? / ? / ? / 5 sec

A basic PU, always drops at least 3 silver coins (30) when destroyed.

It's ability to block means that you have to time the hit, but hitting it while it's blocking is not as punishing as Grenade or Taser. as it just negates the damage to this PU

Hidden bunny will block direct taps and damage orbs, but will still be insta-killed via ultimate or Bomb Trap and will not resist Swapper's active ability, stunning bunny will force it to leave its hidden state.

Because it gives 30 silver coins, you can get to 500 silver coins before the boss fight (or even before stage 7) to max out your attack speed

See : Strategies

## Unit Ability

Enemies have % chance to drop 1 additional Silver Coin (10 Silver) when destroyed PU drops silver. This chance itself does not increase coin drop rate. This % stacks with other bunnies, e.g., two level 2 bunnies increase this chance by 66.6%, four level 1 bunnies - by 100%. Extra coin drop rate caps at 100%, this means that 3 level 3 bunnies will still give 100% chance.

Having 100% chance of extra coin drop drastically increases overall silver gain throughout the whole run.
Can greatly benefit from having couple of Lanterns to increase overall silver drops.

Note that Vault will always drop 5 coins, ignoring Bunny's passive ability.
Time Bomb

A legendary pop-up that was introduced with the first VIP pass.

(v. 0.5) This pop-up is not yet implemented as an enemy.

Has a bunch of dynamite and a timer on its face. What could that mean?

Has no attack and its lifespan increases on upgrade (6 → 5 → 4 → 3 sec). Actually, its lifespan is the only stat that gets upgraded.

(?) Assuming its nature, this pop-up may probably insta-kill the player when the timer runs out.

## Unit Ability

Global removal. Has the slowest dspd in the game.

4 lvl4 Stopwatches will reduce its dspd down to 40 seconds, and that is still a lot.

## Trivia

* Was introduced in ver. 0.4.02 and since ver. 0.5 can be pulled from premium gacha capsules.
High Priestess

**High Priestess** was the title held by the elected leader of the Plume Church which served the goddess Cheline as her link to mankind. The High Priestess was required to have all of the church's sacred texts memorized. Every New Year's, the High Priestess would see an omen in a dream foreseeing the fortune of the coming year, before inscribing it on the coral altar at the Crucible Hill monastery.

By 5000 AF, Halea Haumea of the Shieldfort, a former mother superior of the Honu'ea Monastery, had served as the High Priestess for some years. Her election came in spite of a bias within the Plume Church towards electing candidates hailing from the vicinity of St. Gourami, the capital of the Candlelight Sea, and the nearby Saberfort. A kind woman who led her congregation with a joyful energy, Halea was possessed by a malign entity in that year which had a much colder and crueler personality.

## Appearances

* "Chapter 1: King of the Red Tide" (Mentioned only)
* "Chapter 2: The Horizon Child" (Voice only)
* "Chapter 3: The Fata Morgana"
* "Chapter 5: The Manta Princess" (In a flashback)
* "Chapter 6: The False Prophetess"

## Sources

* "Notes on the Candlelight Sea: The Shieldfort"
* "Notes on the Candlelight Sea: The Saberfort"

## References

1. ↑ 1.0 1.1 1.2 "Notes on the Candlelight Sea: The Shieldfort"
2. ↑ "Chapter 5: The Manta Princess"
3. ↑ "Chapter 1: King of the Red Tide"
4. ↑ "Chapter 3: The Fata Morgana"
5. ↑ 5.0 5.1 Cast page
6. ↑ "Chapter 6: The False Prophetess"
Caladrius Silenus

**Sir Caladrius Silenus**, known as **Cal**, is the groundskeeper and porter of the Coral Palace at the Saberfort. Hailing from a once-prestigious family, Cal is content amongst the plants and animals of the royal gardens and menageries, which he tended alongside his grandson, Silas. In 5000 AF, Cal accompanied Princess Phaedra Philemon and her friends as a chaperone on a vacation they took around the Candlelight Sea, which ended in tragedy when the entire crew of the *Mantaluna* was murdered by the Fata Morgana assassins. The group was given a second chance at life when Phaedra successfully challenged the death god Cheth; however, they were left in a state of undeath as Cheth could not resurrect more than one person from a challenge. Cheth told Phaedra about a sacred relic which could properly restore the group to life, and gave her until New Year's to find it. Cal served as the calm voice of reason in the group.

## Appearances

* "Prologue"
* "Chapter 1: King of the Red Tide"
* "Chapter 4: Schooner of the Moon"
* "Chapter 5: The Manta Princess"
* "Chapter 6: The False Prophetess" (Mentioned only)

## References

1. ↑ 1.0 1.1 1.2 "Chapter 4: Schooner of the Moon"
2. ↑ 2.0 2.1 *Ask Phantomarine*: Page 16
3. ↑ 3.0 3.1 3.2 3.3 Cast page
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 "Prologue"
5. ↑ "Notes on the Candlelight Sea: The Saberfort"
6. ↑ "Chapter 1: King of the Red Tide"
Tombstone

One of the Common Pop-Ups found in the Tower of Terror Event.

When it is destroyed it deploys a Boo. Unlike most other Pop-Ups in this event, it's effect will still trigger on other destruction means (Grenade, Damage Orbs\*).

You can delay dealing with Tombstones as their lifespan and the deployed Boo's lifespan is different.

Getting Tombstone on stage 2 is useful as both the Boo and Tombstone give PC / coins / health packs. Having tombstone introduced will increase overall `PU/Stage` count by roughly 30-50%.

## As a Boss Pop-Up

In the event, every Pop-Up can be a boss Pop-Up

As a boss Pop-Up, some aspects of the Pop-Up will change:

- 3 Boos are deployed instead of 1

## Unit Ability

Whenever a PU is destroyed, another PU will be destroyed. Redeploy

This (triggers/doesn't trigger) a PU's On Destroy effect and doesn't trigger a PU's On Hit effect (Such as Minibomb)

## Trivia

* If you get Tombstone in a Tower of Terror run and get a Boo for the boss, Boos will also appear as normal PUs because Tombstones will deploy Boos on destroy
Immobilizer

### Unit Ability

Stuns all enemies (INCLUDING bosses) for 1/2/3/4 seconds, this prevents escaping AND disables their abilities

### Deploy Speed

?/26/?/?

A boss Pop-Up, as with other boss Pop-Ups it has 300 HP

This boss' ability disables multi-hit on the boss as you are stunned for a bit longer after the boss goes down

## Strategy

Despite this boss intending to make you attack slowly, nerfing max attack speed, If you see the "Unit Ability" usage section, you can use this boss' PU ability to disable the boss itself and cancelling it's stun.

If it's your first time fighting it or you just feel it's too cheesy, then you could increase your attack damage using the Skill Points, and/or buying an "AP Upgrade" from Dio's Shop

## Unit Ability

The immobilizer stuns all enemies on screen. This also disables all their abilities.

If a unit comes in onscreen during the stunning period, the unit will not be stunned.

**Note: DO NOT USE IMMOBILIZER ON TASER, Sometimes the taser will be locked on "on" state and is not attackable**

### Usage

This might not seem like much, but "\_hdx" in the Pop-Up discord server found a strategy that involves constantly stunning the boss and basically making it nothing
Two-Face

### Unit Ability

Send 1 / 2 / 3 / 4 damage orbs to random platforms OR heal self for 3 / 5 / 7 / 10 HP.

### Deploy Speed

? / ? / ? / 15 sec

A cycling boss pop-up.

Has red eyes with his spikes exposed while angry, blue eyes and "petals" open while peaceful. Basically is a boss variant of Grenade.

(??) Having him stunned in his angry state doesn't disable its damaging passive.

((?? haunted portrait))

## Unit Ability

Sends damage orbs OR heals player. Unlike its boss variant, this action is pure random and not timing dependent.

Basically combines Medbot's and Trickster's abilities with lower dspd.

## Trivia

* It is the only pop-up that has angry face AND periodically looks at player directly in cargo.
* (v. 0.5) Two-Face always has peaceful eyes with exposed spikes on its preview card.
* (v. 0.5) Two-Face always has angry eyes in cargo (even when turned around).