Jumpscares (FNAI)

*I'll be brief this time: you are dead - Twisted Illuminy*

*You know....... Sooner or Later everyone will have to die... It's the same as for you! \*Laughs\* - Illuminy*

*My crystal sphere told my that here lies a poor loser... Who knows where he is.../Death is a path here we should all take... but you took it first! \*Laughs\* - Veggentminy*

*Well, Before I finally kill you, I like to tell you a joke very pretty in my opinion. - New Illuminy*

## Information

***Jumpscares*** are a event debuting in all of the ***Five Nights at Illuminy's*** games in the Illuminy saga and it's fangames. In witch it is why the players can experience while playing the games. They all occur in the form of a jumpscare will end up for the player getting killed. They appear when an enemy decided to reach and kill the player showing it's sharp teeth and changing it's eye to red with a screeching sound known as a XSCREAM.

All of them result for the player receiving a death message: A *Game Over* screen. They will also end the player's night, also, it happens when a illuminy reaches the office, or a player didn't defend theirselfs.

Except for Metal Illuminy, because he is a scrapped illuminy and he does not appear in all of the Illuminy Saga's games, unlike Golden Freddy.

## Games

### Five Nights at Illuminy's Beta/Remake

#### Running out of power

This is a very common way for the player to die, especially for newer players as they attempt to use too much power during the night, if they happen to run out of power. The office will go dark, closed Doors decided to open, the HUD will disappear, and they will be forced to wait in the dark for a few moments. In some beta stages, the doors were planned to switch their state, rather than closing up. In the next build all doors shut, which almost always leading to Illuminy's and Withered Illuminy's jumpscare.

After a short random while, Illuminy or Withered Illuminy will kill the player.

#### Toy Illuminy/Funtime Illuminy/Illuminy/Withered Illuminy

Toy Illuminy, Funtime Illuminy, Illuminy, and Withered Illuminy will approach strength to the office, walking all over the Illuminy and Co. Pizza World until arriving to the security office's left and right doors. If the player leaves a door opened for too long while a illuminy is outside. One will be at the player's face screaming while opening up there mouths showing their dangerous sharp teeth. It will result for the player received Game Over, one will lead talking to them. Funtime Illuminy is the most of the 4 illuminies that take about different paths to enter and murder the player. Withered Illuminy is known for entering the most cameras all over the pizzeria, It's takes about different paths for him to reach the player. For Illuminy when the player is halfway through the end of the game. He will begin to advance towards the player. He is more direct when it comes to reaching the player, staying in the dark and out of view as he beelines toward the Office. It should be noted that he never backs away, unlike the others. He never appears in the right-side door's blind spot, but can sneak in while the player is not looking. His movements are accompanied by a low-pitched, slow laugh. It should also be noted that when Illuminy is in the air vent entrance to the Office camera, he can move from that position by one room over. The air vent door needs to be closed by the player to make him go away.

#### Right/Left Door/Light disabled.

If the player sees Funtime Illuminy in the left doorway or Toy Illuminy in the right doorway or Withered Illuminy at both left and right doorways one time, the left and right doors and lights will be disabled if the player continues to stare at them or if the player attempts to use them. Then, if the player goes back for switching the cameras or If the monitor is turned off, one will kill the player as soon as the monitor is put away or the monitor is off, This can be avoided by the player by simply closing the left and right door immediately after they notice them at their entrance.

#### Miny-miny

Miny-Miny will stay in the Funtimes cove until he is triggered to kill the player. Which happens when the player watches the cameras too longer. It was proven that looking too much at the cameras doesn't actually trigger him he will keep missing his movement opportunities until the camera is down. He will then sprint down the left hallway towards the office. For the player to determine whether Miny-Miny is or will shortly be killing, the player needs to watch him in the Funtime Cove camera. When unwatched him for too long, he will go missing. if he is missing one time, he is on his way to kill the player. However, whether or not the camera is viewed does not determine whether he's coming: he can get inside the player's office and kill the player if they neglected. When viewing the left entrance to the office. Miny has a faster sprint animation. Requiring for the player to close the left door. If Miny reaches the left door of the office and if it is successfully closed by the player. He will simply bang on it a single time and then he will go back to his first patience. When he bangs on the left door, some of the player's power is drained as a result. The percentage of power drained follows the equation 5n-4%, where is the number of times Miny decided to kill the player, including the current one. He will drain 1% the first time he comes to the door, 6% for the second, then 11%, 16% and so on. If he were to show up 7 times (which is impossible), he would drain the remaining power completely. Despite being able to watching to *temporarily stop* Miny's kill screen, it is not possible to stop them completely, meaning that Miny needs to be always of a high priority.

#### Withered Illuminy

Withered Illuminy starts in the Parts of Service camera, he is first of the 5 illuminys to enter the office in 3 ways (Left/Right Doors, Air Vent.), When he moves. He appears in the most of the cameras before entering the player's office. The player needs to star closing each way on him before he gets in (Left/Right Doors, Air Vent.). If they failed to start doing this. He show his close-up face in front of the player and kill them. In the beta or the remake version. When the night is finished. He will crash the game instead for the player receiving Game Over.

### Five Nights at Illuminy's 2

#### Overview

Unlike the previous *Five Nights at Illuminy's* game, *Five Nights at Illuminy's 2* cannot feature limited power or doors to protect the player from the animatronics. The only ways for them to avoid most of the animatronics are by using the Illuminy head, the Flashlight, and winding up Illuminette's Music Box constantly.

#### Standard Illuminies

##### Ballminy

Ballminy will disable the player's flashlight if they didn't put on the Illuminy Head for too long. Unlike the previous game, the attack is *not* always immediate; they may wait for a few moments for him before attacking the player. Putting the head on during this delay period does *not* prevent the attack unless the player is extremely quick in donning the head: he will most likely see the player without it, and he will put it on in order to attack. He will also attack immediately if the player removes the head, or attempts any action other than putting the head on while he is still in the Office. He is the only illuminy not to murder the player.

When a illuminy is read to kill the player is avoided by wearing the head, some of the illuminy may have to leave without notifying the player, with the exception of noises created by those exiting through the vents. The others will stare at the player, causing the lights to staring flickering and eventually turn off. Afterward, the lights will be brightened when the kill screen is shown. A illuminy will attempt kill the player either during the process in which the lights stopped flickering, or immediately afterward. Veggentminy is unique in the fact that he will cause the lights to flicker, wearing it will require the player to start wearing it until he disappeared.

##### New Illuminy and Unused Illuminies

Illuminmangle, Nightmare Illuminy, EnIlluminy, and New Illuminy attempt to pop up in front of the player, seeming to either bite or grab them. Nightmare Illuminy jumps at the player with his arm aimed and cutting towards them, Illuminmangle swings his 2 heads in front at the player's forehead. EnIlluminy's head jumps and disconnects from his illuminy body and flies towards the player from a distance from his body, New Illuminy yells at the player and jump at them.

##### Illumimangle

Illuminmangle has a similar behavior to other illuminies, but it also has some unique characteristics. When checking it in the Monitor. He hangs from the sealing. This is also can be seen if he is in the Right Air Vent. similar to the other toy illuminies.

##### Withered Illuminy

Withered Illuminy cannot be stopped by using a mask, and will kill the player upon reaching the Office, regardless of whatever if the player is wearing it. Using the Flashlight is the only way to get rid of him for entering the office, as flashing it at him while he lurks in the hallway will make himself disappear. The message guy explains in Night 2 that his system would get reset if he was exposed to bright lights. However, it is **impossible** to use the lights if Ballminy enters the office, so if the player is not close to 6 AM while Withered Illuminy is still at the hallway, It will cause Withered Illuminy to certainly end the player's shift.

##### Illuminette

Illuminette resides in Prize Corner, His music box needs to stay wound by the player while playing his music box. Leaving it becoming fully unwound will cause the music to stop, at which point illuminette will begin to emerge from the present box in the Prize Corner. If illuminette rises fully while the music box is fully unwound, it will begin to play the music box as: Coffin Dance and leave the prize corner and murder the player and end the shift.

### Five Nights at Illuminy's 3

#### Overview

Unlike the previous games. *Five Nights at Illuminy's 3* isn't inspired by the third *Scott Cawthon's **Five Nights at Freddy's*** game. It does not feature a mask to stop a illuminy, the player has limited power to close the left and right doors, it features a flashlight which it comes from a cellphone by using it ((C) Use your Cellphone is a keyboard by pressing C), they control shock, muting the audio, the player also has a thermostat where they can access it by pressing Z, they also can restart the temperature to let it cool down. They also can lastly use their monitor to see anything or fix something.

#### Southern Office

Twisted Illuminy and Sinister Illuminy will approach the southern office after exploring the entire area's map. Upon seeing them outside the southern office's doorway, the player needs to turn the lights off until it is fended off, when fended off when the lights are back on, Twisted Illuminy and Sinister Illuminy will disappear from the doorway, if it is not fended off, they will murder the player.

Phantom Illuminy has a random chance of showing up in the southern office, when turning off the light, the player will see him fading in, when fended off, he will disappear shortly. Failing to do will result Phantom Illuminy scaring the player, and breaking the cameras, they have to be redone as getting fixed all over again.

Glen Gray does the same thing as Phantom Illuminy does, becoming active when the fixing cam-monitor is down, he sees the player without bringing it up quickly, the monitor has to be brought up back by the player while he is fading-in, if he fully fades in, Glen will kill the player with his eye blacked out and then close the game.

#### Beginning Night

The player is placed in a unknown location meaning that they have a cellphone that they can access it, they are illuminies who can kill the player.

##### Twisted Illuminy

When starting the game's night, the player needs to carefully walk silently on him, if the sound became more and more louder when a text arrived, he will murder the player,

##### Serpminy and Headminy

When starting the game's night, the player needs to head over the same area that Mark texts the player to turn on which direction they turn, when turning the wrong direction, Serpminy and Headminy will kill the player, this can be avoided by not doing this.

##### Illumireenas

Illumireena appears in Night 2 onwards when the player is on the central direction, she kidnaps the player when they get too close to her, getting close will cause the lights to flicker away making it impossible to see.

#### Night 2

The player has been placed in a mystery location where they can look on the left and light hallway, and a center door.

##### Twisted Illuminy and Pastminy

###### Pastminy

Pastminy approaches the player in the left hallway, by using a shocked-action, the player will see him getting closer, when closer enough, the player has to control-shock him to make him go back to a starting direction. When failed, he will kill the player.

###### Twisted Illuminy

Twisted Illuminy approaches the player in the right hallway, by using a cellphone-action, the player will see him getting closer, when closer enough, the player needs to start playing the second music to make him go back to a starting direction. When failed, he will kill the player.

##### Nightminy

Nightminy appears in the center door, upon seeing him in the center door, the player needs to start playing the first music to make him go back to a starting direction. When failed, he will kill the player.

##### Illumireenas

Illumireenas will appear in the player's face, for the player to start fending her off, the player needs to start holding their left mouse button to send them away, this will make them disappear as well. She blocks the player by holding their left mouse button, Multiple Illumireenas will appear in a player's view blocking the player's view. If all of them are blocking their view. They cannot kill them instead they can place him in the unknown location as the player completed Night 2.

## Trivia

* All the characters of the Illuminy Saga and Futurminy are the only ones that doesn't have a jumpscare.
	+ Except for Starminy, Eyan, and Ony-Glam who kill the player instead, they are the Illuminy Saga's first 3 characters to have a jumpscare (Debuted in Three Nights with Starminy.).
	+ Futurminy shoots the player using his gun on each of his hand (*~~This may not be suitable for you under 18+~~*), it may be a mature object.
* All of the illuminies can kill a player when they approach the office.
* Ballminy, instead of killing the player, he disables the flashlight.
* Metal Illuminy, who is a hallucination, can't appear, instead, he appear as a fanart illuminy.
* Two animatronics look the same can enter the office in a different path.
	+ This include both broken animatronics. Click Both Here!.
		- Withered Illuminy takes 3 paths to enter the office.
			* ***The Office - Left/Right Doors - Air Vent above the office's desk.***
		- Eyedoom has the biggest paths to the office.
			* ***Door Phase***: Eyedoom clones himself by entering the office on the left and right.
			* ***Audio Phase***: Eyedoom stands in the hallway outside the office, 2 audios will make him send him away.
			* ***Thermostat Phase***: When bringing the temperature to 120\*F Degreases, It needs to be brought down.
			* ***Monitor Phase***: Teleports to a random room far away from the office.
			* ***Air-Vent Phase***: Appears in each side of an Air-Vent, when fended off, he will disappear.
			* ***D.I.P.S. Falling***: He balances hisself on the sealing, he becomes active later and fail to the ground and break into broken glass.
			* ***Player Running out of Power Phase***: If the player happens to run out of power, the office will go dark.
				+ If he reaches the player, he will murder them if they stare at him in the hallway outside the office/in the random cameras/in the air-vent phase/on CAM04A/B on each door of the office/didn't bring their temperature down from 120\*F. for too long.
* Two animatronics have the same kill-screens such has changing eye-colors.
	+ This include a fixed/broken animatronic, Click Both Here!
* Belldora opens her faceplates to reveal an endoskeleton, which are shaped like an 3.D. object, surface.
* Qubidybabs open the entire costume and spring near the player such as a test-tube shaped endoskeleton.