recursal/Fanatic-Fandom huggingface dataset:
Denpasar

Denpasar is a medium sized city located on the the island of Bali, Indonesia. The city has low to moderate business rating that range from between 50 to 180, but have high tourism ratings that range from between 250 and 350. Denpasar is one of the few cities that will receive the "Rising Tour Destination" News Report and its ratings will increase shortly afterwards.

## Airport

Name : I Ngurah Rai International Airport

IATA : DPS

ICAO : WADD

Runway : 09/27 9,842m 3,000ft Asphalt

Coordinates : 08°44′53″S 115°10′03″E

Airport Chart : Link

### Trivia

The airport is named after I Gusti Ngurah Rai, an Indonesian National hero who led Indonesian forces in Bali against the Dutch during the Indonesian War of Independence. He was killed in action during a battle with Dutch forces on November 20, 1946 at a young age of 29.

## Strategy

Denpasar's high tourism ratings make it a very popular place for airlines to fly to, but not as a starting hub. Starting here is recommended for beginners as the city's lack of competition and high tourism ratings can make it a good place for any starter airline to grow quickly. In addition, the city has the ability to sustain moderate competition due to its tourism ratings. Denpasar also has significant drawbacks that players should consider. Low business ratings means that cargo operations should be avoided unless flying to large cities like Kuala Lumpur and Hong Kong. The low business ratings also mean that the city cannot sustain any competition for cargo routes. Furthermore, Denpasar is in a slightly isolated position in South-east Asia. Although connections to the north are plentiful (i.e. Asian cites like Shanghai and Seoul), there are few great cities to the south of Denpasar. Hence, a player should consider this location carefully before making a decision to start here.

Ngurah Rai International Airport often attains a status of level 4 or 5 and rarely beyond that. This makes the principal airport a poor choice as an airport to buy over from the national government as better alternatives exist elsewhere. The lack of demand for slots in the city makes any additional airports futile. Thus, players should not contemplate about building second or third airports in this city.

Unlike most medium sized cities, large capacity passenger aircraft like the Airbus A380 and Boeing 747 can be used here when flying to and from large sized cites due to the city's high tourism ratings. Passenger flights to small and medium sized cities should use small and medium capacity planes like the Boeing 737, Airbus A320, Douglas DC-8 and Lockheed L-1011. Cargo planes in this city to any sized cities should be restricted to small capacity planes like the McDonnell Douglas DC-9-32F and the Boeing 737F in order to minimise the amount of empty space available in the aircraft. This will help and maintain decent profits lessen depreciation of an airline.
London

London is a large sized city in the UK. Like New York and Los Angeles, it has very high business and tourism ratings, which regularly exceed 350 or more each. Due to the high ratings and its location, it is one of the most popular stating hubs for many players. It is the only city in the UK which has a very high tourism ratings compared to other UK cities. London is one of the few cities that will host multiple events over the course of the game as the city will host the 1966 World Cup in June that year and the 2012 Summer Olympic Games. During the month of these events, London will experience a huge boom in passenger travel in and out of the city during the two events.

## Airport

The default airport here is London Heathrow Airport (LHR).

## Strategy

Because of it's high ratings and good location in Europe, it is considered one of the best locations to start an airline. Due to this, heavy competition is no stranger here. Beginners are strongly advised not to start here. Like many other major cities, the best routes are usually the ones to the medium sized cities (e.g Washington, Hamburg and Alexandria) with ratings of around 150 to 250 as long as the player can maintain a good monopoly. It's strategic position in Europe enables it to be connected to many large and small cities alike all around the world (e.g. Boston, Moscow and Seoul), so there is an abundance of routes for many players. The advice above also applies to cargo routes. Passenger and cargo traffic will be heavy from London so the player may need larger or more planes to service any routes especially to large cities.

Heathrow Airport will usually attain maximum slot usage within the first 5 to 10 years of the game. As a result, secondary (and sometimes tertiary) airports are often built by the national government or by other players. Second and tertiary airports can also sometimes both attain maximum slot usage, resulting in other players being unable to open any more routes to the city. As such, it is recommended to build the second airport as soon a one is able to do so in order to achieve the possible benefits and profits once the primary airport is full. Once a player is able to buy national airports, Heathrow Airport should be a first choice.

The best passenger planes in and out of this city are usually the ones with high satisfaction and are able to ferry a lot of passengers. Examples are the Airbus A380, McDonnell Douglas MD-11 and the Boeing 747. Medium sized planes, like the McDonnell Douglas DC-10, Boeing 767 and the Airbus A340, should be used on routes to small or medium sized cities. Smaller planes are not advised as the city's high ratings may require multiple similar planes to serve the route and thus increasing depreciation. For cargo routes, reasonably medium to large planes like the Airbus A300-600F, Boeing 777-F and Tupolev Tu-204C are acceptable on most routes in and out of London.

A player may also take advantage of the 1966 World Cup and the 2012 Summer Olympics to rake in more revenue by adding additional planes and/or raising prices on routes to and out of London temporarily during the months of these events.
Atlanta

Atlanta is a major airport in the USA. This city receives huge compatibility on most routes. However, mid- sized European cities like Luxembourg and Milano are good routes. Like most major cities use the Airbus A380 and the Boeing 747 are good airplanes for long routes. For shorter routes use the Airbus A330 and the Boeing 787.
Airline Logos

Airline logos are avatars for your airline. You can decide which logo you want and it can be changed throughout the game. Custom logos can be used from your photos for 10 credits (Not Available In ATO2). Many of the logos provided by Air Tycoon Online are not real world airline logos. They are free, and you can change them as you please. Make sure your chosen logo matches your air plane painting, is not too small, and is related to your airline name.

An example would be using the American Airlines logo for an ATO (Air Tycoon Online) airline, AmericanJet.
Antonov An-24

The Antonov An-24 is a twin turboprop transport aircraft designed in 1957 and manufactured in the Soviet Union by the Antonov Design Bureau. First flown in 1959, over 1,000 An-24s were built and 880 are still in service worldwide with a total of 297 Antonov An-24 aircraft in airline service, as of May 2010. There are plenty passenger and transport variants, but only one cargo variant is available in the game.

### **Variants**

There is only one variant of An-24 in game.

Class: Cargo

Maximum Payload: 10 tons

Range: 2761 km

Fuel Efficiency: 4.3

Cruise Speed: 0.37 Mach

Price: $20,000K

Engines:

Introduced: 1962.01

Production End: 1979.12
Kuwait

Kuwait is a large city-state located in the Middle East. Bordered by Iraq and Saudi Arabia, the city has high business ratings that regularly exceed 300. Tourism levels are slightly lower and range around 150 to 220.

**Airport**

The default airport here is Kuwait International Airport (KWI).

**Strategy**

Being a city with high business ratings, cargo operations here are quite common. It's location in the middle east makes this city an ideal location any operations as the city can connect with Asian cities (e.g. Seouland New Delhi) as well as European cities (e.g. London and Rome) . The city can also sustain heavy competition for cargo routes, but may not be so for passenger routes. Like many cities, routes out of Kuwait are best kept monopolised.

Kuwait International Airport can attain maximum slot usage, but this tends to happen after 1980 or 1990. This makes the airport an option for any players seeking to purchase a national airport during that time period. Despite the popularity and strategic location, a second airport is often unnecessary as the status of the airport will likely not go beyond a level 3. Hence, building additional airports should not be considered unless a player wants to privatise it for personal use.

Kuwait's high business ratings makes the use of medium to large capacity aircraft with high satisfaction necessary to handle the large amount of cargo coming in and out of the city. Suitable examples include theBoeing 707-320F, McDonnell Douglas DC-10-30F, Airbus A310F and even the Airbus A380-800F. Passenger aircraft used can be of any capacity and range so as long as the plane has a high satisfaction at the time of purchase.
ACW-R

В этой многофункциональной винтовке использовано множество самых современных оружейных технологий, и она представляет собой очень легкую платформу для множества функций. Возможность применения стандартных магазинов STANAG позволяют с успехом использовать эту винтовку как в военных, так и в полицейских операциях.
SPAS-12

Итальянский дробовик практически стал иконой с момента своего появления на рынке в 80-х годах. Он стал широко использоваться по всему миру, благодаря совместимости с огромным количеством различных боеприпасов. Уникальный дизайн магазина делает использование разных патронов еще проще, позволяя SPAS-12 до сих пор оставаться на хорошем счету в полиции и армии многих стран
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
USAS-12

Произведенный в Южной Корее автоматический дробовик USAS-12 был специально разработан в качестве боевого оружия. Имеет коробчатый магазин и возможность ведения автоматического и полуавтоматического огня, а большой вес USAS-12 позволяет управлять отдачей. Открытый чок приводит к широкому разлету дроби.
G18

Пистолет G18 был разработан для австрийских антитеррористических отрядов «ЭКО Кобра». Классифицируемый как автоматический пистолет, G18 оснащен рядом модификаций, позволяющих лучше контролировать его высокоскоростную стрельбу. В автоматическом режиме из G18 невероятно трудно стрелять эффективно, если речь не идет о предельно малой дальности.
Jimbo Coleman

**Jimbo Coleman** is a supporting character in Uniception and Uniception 2: The Startling. He is a 22 (27 in Uniception 2: The Startling) year old bar/pub owner.

## Appearance

He has blonde hair and pale skin. He wears green clothes.

## Trivia

* He is based on a character from Minecraft: A New World Order, Jimbob.
* He is seen hanging out with Travis Abbott most of the time.
G36C

G36C - карабин со значительными возможностями использования индивидуальных компонентов, оснащенный рядом креплений и набором резервных механических прицелов вместо встроенной оптики и рукоятки для переноски у G36. Идеален для боев на ближней дистанции. Один из режимов стрельбы G36C - очередями с отсечкой по три патрона.
AEK-971

AEK-971 был разработан в качестве возможного последователя АК-74 в серии автоматов и отличается уникальной системой смягчения отдачи. Высокая скорострельность АЕК-971 делает его превосходным в ближнем бою, но сложным в обращении. На большой дистанции стрелкам следует переключаться в полуавтоматический режим или в режим стрельбы очередями с отсечкой по 3 патрона.
JNG-90

JNG-90 легко узнать по ее огромному дульному тормозу. Состоит на вооружении турецкой армии как стандартная снайперская винтовка. Обладает встроенной системой крепления и обширными возможностями по модификации. Винтовка характеризуется высоким останавливающим действием и отличной точностью даже на предельной дальности.
Boeing 767 Systems

Welcome to 767 Systems Main page in this page you can get any detailed system information about Boeing 767-200 until -400.

Information
The Boeing 767 is a mid- to large-size, long-range, wide-body twin-engine jet airliner built by Boeing Commercial Airplanes. It was Boeing's first wide-body twinjet and its first airliner with a two-crew glass cockpit. The aircraft has two turbofan engines, a conventional tail, and, for reduced aerodynamic drag, a supercritical wing design. Designed as a smaller wide-body airliner than earlier aircraft such as the 747, the 767 has seating capacity for 181 to 375 persons and a design range of 3,850 to 6,385 nautical miles (7,130 to 11,825 km), depending on variant. Development of the 767 occurred in tandem with a narrow-body twinjet, the 757, resulting in shared design features which allow pilots to obtain a common type rating to operate both aircraft.

The 767 is produced in three fuselage lengths. The original 767-200 entered service in 1982, followed by the 767-300 in 1986 and the 767-400ER, an extended-range (ER) variant, in 2000. The extended-range 767-200ER and 767-300ER models entered service in 1984 and 1988, respectively, while a production freighter version, the 767-300F, debuted in 1995. Conversion programs have modified passenger 767-200 and 767-300 series aircraft for cargo use, while military derivatives include the E-767 surveillance aircraft, the KC-767 and KC-46 aerial tankers, and VIP transports. Engines featured on the 767 include the General Electric CF6, Pratt & Whitney JT9D and PW4000, and Rolls-Royce RB211 turbofans.

United Airlines first placed the 767 in commercial service in 1982. The aircraft was initially flown on domestic and transcontinental routes, during which it demonstrated the reliability of its twinjet design. In 1985, the 767 became the first twin-engined airliner to receive regulatory approval for extended overseas flights. The aircraft was then used to expand non-stop service on medium- to long-haul intercontinental routes. In 1986, Boeing initiated studies for a higher-capacity 767, ultimately leading to the development of the 777, a larger wide-body twinjet. In the 1990s, the 767 became the most frequently used airliner for transatlantic flights between North America and Europe.

The 767 is the first twinjet wide-body type to reach 1,000 aircraft delivered. As of July 2015, Boeing has received 1,161 orders for the 767 from 74 customers; 1,078 have been delivered. A total of 765 of these aircraft were in service in July 2015; the most popular variant is the 767-300ER, with 583 delivered; Delta Air Lines is the largest operator, with 95 aircraft. Competitors have included the Airbus A300, A310, and A330-200, while a successor, the 787 Dreamliner, entered service in October 2011.

Table Of Content
Coming Soon
12,7x99 мм

12,7x99 мм (12,7x99 mm NATO, .50 BMG) — крупнокалиберный патрон армий НАТО. Он был создан в 1920-х годах в качестве боеприпаса для крупнокалиберного пулемёта Браунинг M2. После Второй мировой войны патрон стандартизован в НАТО и выпускается различными странами-участницами НАТО по единым техническим условиям.
Jerrick Fleetfoot

**Jerrick Fleetfoot,** **Halfling Commoner 1; Cook**

**hp** 5 (0d8+1d6+1+1), CR 0.3XP**120, Neutral Small Humanoid**
**Init** +1 **Speed** 20 **AC** 12, Touch 12, flat footed 11 ( No Armour, Shield, none)
(+1 Dex, +1 size)

**Melee** **Base Attack** 0 **CMB** -1; **CMD** 10, **Single Attack** Sword, short +1 (1d4/19-20) or Sling +2 (1d3)

**Full Attack** Sword, short +1 (1d4/19-20) or Sling +2 (1d3) range 50; **Space** 5ft.; **Reach** 5

**SA** , **SQ** Fearless +2 save vrs fear, Weapon Familiarity +1 to hit with thrown weapons
**Fort** +1, **Ref** +1, **Will** -1,
**Str** 11, **Dex** 13, **Con** 12, **Int** 10, **Wis** 9, **Cha** 12

**Skills** Acrobatics 3, Climb 2, Craft Wood Working 0, Know Arch & Eng 0, Know Local 4, Perception 1, Perform Sing 5, Profession Cook 2, Stealth 5 **Feats:**Skill Focus; **Languages** Common, Halfling
List of Airports in Air Tycoon Online 2

This page contains a list of the airports in the game of Air Tycoon Online 2. For the list of airports in the original Air Tycoon Online, see List of Airports in Air Tycoon Online.

There are approximately 500 cities in the world of ATO2.

Note: **Bolded** names are airports with fairly high business/tourism levels. \*-starred names mean they attract many users. Colored background names are opened from the beginning of a game, or from January 1960 in game timeline, and they are available for an airline hub when entering a new channel.

Help for editors: This list is still incomplete. It would be greatly appreciated if you add new information on airports in the game. When you edit the list, please remember that add the initial data on plain airports only, in other words, add ***National-owned and unexpanded/unupgraded*** airports only, especially on its name, three-letter code and initial level.

You can use ctrl+f to search airport faster.

## Europe

*For Greenland, See North America.*
*For Turkey, See Middle East.*
АК-74М

АК-74М - это последняя версия AK-47. Принятая на вооружение российской армией в качестве стандартного автомата, версия M включает складывающийся набок полимерный приклад и крепление для прицела с левой стороны оружия. Недавние разработки позволяют снабжать автоматы серии AK многими принадлежностями. Надежное и прочное оружие средней дальности.
Airbus A350

The **Airbus A350 XWB** is a family of long-range, twin-engine wide-body jet airliners developed by European aircraft manufacturer Airbus. The A350 is the first Airbus with both fuselage and wing structures made primarily of carbon-fibre-reinforced polymer. Its variants seat 280 to 366 passengers in typical three-class seating layouts. The A350 is positioned to succeed the A330 and A340, and compete with Boeing's 787 and 777.

The A350 was originally conceived in 2004, pairing the A330's fuselage with new aerodynamics features and engines. In 2006, Airbus redesigned the aircraft in response to criticism from several major prospective customers and renamed it the *A350 XWB* (*extra wide body*).

## Variants

There are four variants of the Airbus A350.

*\*= indicates latest changes with April 2016 update for ATO2 and AT4*

### A350-800

Class: First Class/Business/Economy

Maximum Capacity: 336\*

Range: 15700 km

Engines: Pratt & Whitney PW4000-94

Fuel Efficiency: 8.3

Cruise Speed: 0.85 mach

Length: 60.5m

Height: 17.1m

Wing Span: 64.8m

Lifespan: 20 years

Price: $ 179,000K\*

Wikipedia : LINK

### A350-900

Class: First Class/Business/Economy

Maximum Capacity: 390\*

Range: 15000 km

Engines: Pratt & Whitney JT8D-9

Fuel Efficiency: 9.1

Cruise Speed: 0.85 mach

Length: 66.9m

Height: 17.1m

Wing Span: 64.8m

Lifespan: 20 years

Price: $ 230,000K\*

Wikipedia : LINK

### A350-900F

Class: Cargo

Maximum Capacity: 70 tons\*

Range: 9250 km

Engines: Pratt & Whitney PW4460

Fuel Efficiency: 9.1

Cruise Speed: 0.85 mach

Length: 66.9m

Height: 17.1m

Wing Span: 64.8m

Lifespan: 20 years

Price: $ 218,000K\*

Wikipedia : LINK

### A350-1000

Class: First Class/Business/Economy

Maximum Capacity: 440\*

Range: 15600 km

Engines: IAE V2525-D5

Fuel Efficiency: 9.2

Cruise Speed: 0.85 mach

Length: 73.9m

Height: 17.1m

Wing Span: 64.8m

Lifespan: 20 years

Price: $ 247,000K\*

Wikipedia : LINK
Ilyushin IL-18D

File:Screenshot 2015-12-25-20-16-45.png
The Ilyushin IL-18D is a Soviet-made large turboprop airliner that was one of the best known Soviet airliners at the time. It was very popular and durable, having still being used by civillian operators to this day. There are many variants to the IL-18, but in game it only depicts the IL-18D version of the airliner. It is available from the start.

## Variants

There is currently only one version of the IL-18, the IL-18D. It is available from the start of the game.

### IL-18D

Class: Business/Economy

Maximum Capacity: 90

Range: 6500 km

Engines: Kuznetsov NK-86

Fuel Efficiency: 4.7

Cruise Speed: 0.51 mach

Length: 35.9m

Height: 10.1m

Wing Span: 37.4m

Lifespan: 20 years

Price: $29,000K

Introduction: 1960.01

End of Prodfuction: 1978.09
And the Void Shall Ring with the Sound of Metal

## James' Black Crusade Campaign

This is the central page for James' Black Crusade Campaign, the title of which is still being decided upon.

*"Somewhere within the Screaming Vortex, hidden within a snarl of warp currents and riptides is a planet of Lost Ships. A hellish world where the sky is red and polluted with the debris of a thousand thousand starships, lured there by tales of riches and dragged to the ignominious ground by vast tendrils of gravionic disturbances, which move almost as if willed to by a deep and powerful consciousness. On the surface are many unfortunate souls and denizens of the Screaming Vortex, who survive the doom of their ship only to find themselves vulnerable on a Death World. Great lizardlike beasts roam the landscape, swift and terrible storms wait to doom a too brave traveler, and roving bands of survivors relish the opportunity to find supplies... and meat.*

*You have managed to survive through cooperation, at least of a sort. For some years you have claimed an outcropping of rock above a twisted forest as home, a powerful if primitive fort built on top. Along with the others, you have survived, and that in itself is an accomplishment.*
*But rumors abound that the planets Architect, the Chaos Prince, Lord Acheron Frost is returning to his self made hell. And when Lord Frost comes, it is said that then and only then is there a chance to leave this place and find glory for the Dark Gods. It is time to take what supplies you can carry and make for the Pit of Hunger, where Lord Frost is said to be landing. Will you survive even that far? Or will the Corpse God have a smirk on His putrefying lips as more of His enemies fall into the ignoble oblivion of death?"*
Achievement Feats

Achievement feats cannot be taken at character creation. In order to qualify for an achievement feat, your character must first achieve a specific goal or set of goals that requires you to play your character in a certain way or track certain elements of game play.

Due to their nature, achievement feats rely on a certain measure of player honesty. While some GMs won’t mind tracking your progress toward a desired achievement, many won’t have the time or patience to do so. In this case, that task falls to you, the player. Make sure your GM is okay with using achievement feats in his campaign before you start working toward one.

More than most feats, achievement feats require you to have a relatively good idea of how you want to develop your character—alternatively, you can use a specific achievement feat as a guide for a character’s growth. You should decide early on if you want to go for an achievement feat, so you’ll have more time to plan for the required achievement.

While some achievement feat requirements are memorable events that are easily tracked and remembered (such as the Graverisen feat), others require a bit of note taking on your part. It’s best to set aside a piece of blank paper or part of your character sheet to track your kills, your healing totals, the number of critical hits you land, or whatever achievement you’re going for; a simple list of numbers or hash-marks will do, and in so doing you’ll have a record of the exact moment you qualify.

Because of the way you qualify for these feats, it is possible to exploit circumstances to easily meet the requirements for some of these feats. For example, you could qualify for the Gifted Mesmerist feat by casting charm person on willing party members, or have the party sorcerer knock you out every day with burning hands so you qualify for the Flame-Tested Survivor feat. This sort of exploitation goes against the intent of having these feats be the result of actual achievements, and your GM should feel free to discount these attempts when deciding whether or not you qualify for the feat.

**A Cog of the Clockwork Goddess (Achievement)**

*You have drawn the attention of the clockwork goddess and she favors you with the ability to craft her more children.*

**Requirement:** You have crafted at least 10 magical weapons, magical armors or wondrous items with a caster level of at least 10 using the Master Craftsman feat.

**Benefit:** You are able to use the Master Craftsman feat to use your ranks in your chosen skill to qualify tfor the feat Craft Construct.
Enero

Mes de Enero:

## Historia del Pa k kiere saber eso jaja saludos

Todo comenzó hace seis años en Yahoo Answers, en donde alguien realizó la siguiente interrogante: "Anteriormente pregunté sobre algún libro para entender el nihilismo me respondieron que Nietzsche ya baje todas sus obras :D ¿¿pero cual me ayudaria mas a entenderlo (sic) ??".

Y la respuesta que generó más comentarios y que se convirtió en un viral en la web fue la siguiente: "pa k kieres saber eso jaja saludos".

Desde ese momento, la hemos visto en una infinidad de memes, hasta usuarios y una simple app

## Yokese no soi 100tifiko

Parasyte Migi es el nombre de un anime al que se le adjudican los oscuros orígenes del meme “yokese no soi 100tifiko”.

Se cree que el meme del 100tifiko es una evolución de otro anterior “yo ke sé tío XD” surgido en España y explicado en el sitio web freak forocoches.com

## Se como José

“ Sé como José”, dice uno de los memes que se han vuelto populares en las redes sociales este año.

Los divertidos mensajes partieron como José, pero han mutado a “Sé como Josefa” o “Sé como Juan”. También hay versiones en otros idiomas como “Be like Bill”.

El popular meme consiste en un dibujo básico con líneas y un mensaje que envía una “indirecta” sobre alguna conducta en particular.

La iniciativa partió en Italia donde se creó un grupo de Facebook llamado “Sii come Bill” (Sé como Bill) donde se publican este tipo de mensajes en italiano.
MTAR-21

Этот карабин с компоновкой “булл-пап“ является ультра-компактной версией стандартной винтовки израильской армии TAR-21. Обладает великолепной эргономикой и легок в обращении, благодаря длине всего в 590 мм. Предназначен для использования в условиях городского боя, когда стандартная винтовка слишком громоздка.
РПГ-7В2

Получивший широкое распространение ручной противотанковый гранатомет РПГ-7 использовался почти во всех вооруженных конфликтах на всех континентах с середины 1960-х годов. Была разработана модернизированная версия РПГ-7В2, обладающая меньшим весом и предназначенная для стрельбы снарядами ПГ-7ВЛ, эффективными как против укреплений, так и против бронированной техники.
AUG A3

Эта система с компоновкой “булл-пап“ под патрон 5.56 была разработана в 70-х годах, отличается высокой модульностью и возможностью использования как правшами, так и левшами. С момента постановки на вооружение в австрийской армии в качестве стандартной винтовки, она стала отлично продаваться на экспорт, а покупатели не устают хвалить ее за неприхотливость к условиям и легкость в обращении.
Tupolev Tu-114

The Tupolev Tu-114 is a Soviet-made long-range turboprop powered commercial aircraft, modelled off of the Tu-95 Bomher (which is still in use today and will be retired by 2040) . The aircraft was the largest and fastest passenger plane at that time and also had the longest range (10,900 km (6,800 mi)). It continues to hold the official title of fastest propeller-driven aircraft since 1960.
Jones

**"Jones"** is the current single-name moniker of a particular Sylph Investigator, whose name remains unknown to the plot. They are known by a slew of other names throughout the various worlds Jones has been in. Jones is one of many people brought from other worlds to assist the Master of Stones, a very mysterious individual, against the villainous Black Rose, another very mysterious individual.

## Appearance

Jones has medium length red hair, green eyes and fair skin with blue symbols constantly arcing across their body. Their hair is cut so that it falls to cover one side of their face.

Jones wears a set of dark leather armor known colloquially as ‘Boneless Leather,’ that covers their torso and arms. Boneless leather is often noted to be more flexible than normal leather armor.

Over the armor they wear a very-identifiable crimson-red greatcoat which functions as extra-dimensional storage of various items. They also wear dark grey slacks, thin, flexible gloves on each hand and dark grey calf-high boots. Other personal effects include a crimson red fedora and a large cane which hides a rapier. Both items are on-hand at all times, similar to the greatcoat.
Аккумулятор

Аккумулятор — источник тока многоразового действия, основная специфика которого заключается в обратимости внутренних химических процессов, что обеспечивает его многократное циклическое использование (через заряд-разряд) для накопления энергии и автономного электропитания различных электротехнических устройств..
Jack and the Sodor Construction Company Wikia

## Welcome to the Jack and the Sodor Construction Company Wikia

Jack and the Sodor Construction Company or Jack and the Pack was a mini-series created by Phil Fehrle to be a spin-off of Thomas and Friends. The plan was soon scrapped when HiT Entertainment took over because it conflicted with their other construction-based series, "Bob the Builder".

However, since this wiki uses content from ttte.wikia.com we use the Template:FairUse. If you type it correctly below it should look like this:
САЙГА-12К

Самозарядное ружье 12 калибра российского производства сделано на базе механизма АК-47 и снабжено складывающимся прикладом. Отличается надежностью, быстротой перезарядки и возможностью установки принадлежностей. Популярно у российских служб охраны правопорядка и безопасности и является эффективным оружием ближнего боя с широким разлетом дроби.
Aestereon

Aestereon is the new campaign I **(Maha)** am working on because I've been hit with some FUCKING INSPIRATION recently and I need a place to put it all.

**Things to know:**

The world of Aestereon is (currently) a magic-lite world, currently set when the first few generations of people that have been able to survive the Mana Wastes without ill effects. The Mana Wastes are a massive area of ever expanding and contracting uncontrolled magic, constantly affecting all things within the area. For thousands of years people have tested the limits of the Mana Wastes, often giving people the option of execution or journeying through the Wastes.

Side effects of being exposed to the Mana Wastes generally include some flavour of horrific mutation, or unnatural monstrosity caused by such mutations.

People with magic power are showing up more often: divine casters are granted powers from voices worlds away, some arcane casters understand how to summon the effects of the magic fields without horrific mutations and others have gained magic through intense study.

**The current pitch:**

A wealthy lord has requested the presence of those who are immune to the warping effects of the Wastes for a certain task. One of the lands taken by the Mana Wastes belonged to his family, and recently the Wastes have receded from this land.

The task is to investigate the lord's for to see if the land is habitable and to see if anything can be salvaged. Goods, new items of magical significance, etc etc. Although the Wastes have disappeared from the area for now, it is unknown how long it will be before the land is reclaimed.

Another factor in the danger of this particular mission is the rumors of creatures of the Wastes appearing in the reclaimed lands.The descriptions of the creatures of the Wastes vary in description: bipedal beings resembling normal people but respond a little too slowly, acting a little too unnaturally. Animals that have taken properties from the surrounding lands, other animals or even likenesses of humanoid faces into their body. There are even tales of living beings made of magic that wander the wastes, attacking the unfortunate travellers that come through.

Aestereon Pantheon

Aestereon Calendar

Achievement Feats
Anastasia Rose

###

Anastasia is a Strix woman, trained in many forms of combat. While the individual elements that make up her training may be diverse, she can be called only one thing: a killer. She has little hate of other people even though the world has given her little but cruelty and despair. Through it, however, she has developed a protective instinct backed by a sharp blade, and a shadow-thing which saps the very life from those who threaten her or those she cares about.
Captain Barry 'Cheesemonger' Crump

The 'noble and honest' Captain Crump was once head of a mercenary division during the Randullan Uprising known as the Wayward Blades, and helped the duo Paranoid Bushybeard and Milo defect to the Randullan side of the war.

After the capture of the Capitol of Randul, he was made one of the Kingsguard. Since then he has dedicated himself and his men to protecting and helping the city's citizenry. He is known far and wide as an honest and good man, who fights against corruption, and is kind to children.

He has recently been speaking out for greater funds for the city guard, citing bandit attacks beyond the city walls, gang violence that kills innocent children and the recent murder spree allegedly committed by the known assassin and fugitive ~~strix, Anastasia.~~ GOBLIN, CUVUS

He got his nickname during an amusing incident during the war, where he was able to defeat the vile Hurians through a clever trick using a cheese warehouse.

## Death

Near the true end of the Randullan/Hurian conflict, Crump heroically gave his life to protect Bushybeard from an assassin's blade using his specialised Kingsguard armor.

He left Bushybeard a letter of apology in his breast pocket, apologising for the deeds he did in life, and to not trust the Hierarchy.

Bushybeard promised that he would give Crump's effects back to the Wayward Blades, since they were most likely the ones he was closest to in life.

The captain on a daily route, helping all those he sees.
Highkin (Race, Cradle)

Living in isolation, the Great Highkin cities tower above the mountainous landscape in which they are built, with imposing walls covered in strange sigils and woven with powerful magic. The Star-God placed them on the Cradle to study the strange force of magic which seemed to congeal and be strongest around the tallest peaks of the world. As a result, they have become the Cradle’s most celebrated Wizards and Scholars, although they certainly have some warriors in their midst.

*Appearance*; Highkin are tall, as a rule, with ears only a little longer than a Kind’s, with skin tones varying from bronze to gold.

*Location*; As a rule, the Highkin live in large, complex cities found in the tallest mountains of the Cradle, many leagues apart. It is relatively common knowledge, however, that the Highkin must have some way of swiftly moving from City to City. The Highkin also maintain and inhabit the enormous Temple of the Star-God, a complex larger than a city, and have a library there.

*Names*; Dai’ilu, Nora’nol, Zunda’xo (In general, Highkin names incorporate their ‘specialty’ or major in their name. Ilu=History, Nol=Life-magics, Xo=Evocation, Arn=Abjuration, and so on)

*Ability Scores* – +2 Intelligence, +2 Wisdom, -2 Constitution

*Size* – Highkin are medium sized

*Type* – Highkin are humanoids with the Kin subtype

*Base Speed* – Highkin have a base speed of 30ft

*Languages* – Highkin begin with Common and Startongue. Those with high intelligence can choose from High Cant, Kith, Draconic, Elemental, and Magol

*Kin Immunities* – Kin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects

*Skills* – No Highkin can grow up without some understanding of magic, and gain +2 to Spellcraft and Knowledge(Arcana)

*Low Light Vision*

*Magic Focus* – All Highkin grow up surrounded with magic techniques and so gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.

*Highkin Magic* – Highkin can tap into the power of their blood to use Arcane magic, and at 1st level gain Mage Armor as a Spell Like Ability with 1/day uses and Caster level equal to total hit die. At 10th, they gain Overland Flight as a Spell like ability with 1/day uses and caster level equal to total hit die.
FN SCAR-L

Модульное построение системы SCAR позволяет создавать множество конфигураций. В “Mk. 16 SCAR-L“ представлен 14-дюймовый ствол и магазин на 30 патронов. По сравнении с ее более тяжелым сородичем, карабином на 20 патронов Mk. 17, у SCAR-L есть серьезное преимущество при стрельбе на больших дистанциях из-за удлиненного ствола и сниженной отдачи.
Bushybeard's Company

**Bushybeard's Company** is the informal name given to the group lead (very reluctantly) by Lieutenant Colonel Paranoid Bushybeard.

The group’s membership has been subject to many changes since the group’s original inception with Bushybeard and Milo, both listed as founders.

Current Members
 **Lieutenant Bolphungar the Unrelenting** | Halfling Bloodrager
 **Specialist Brayene** | Human Bard
 **Lieutenant Julius Jansen** | Human Cavalier

Listed below are the many characters that were once within Bushybeard's Company. Unfortunately some names have been lost due to me, Maha, forgetting names.

<Daniel’s Character’s Name>, Human Ranger
<Shannon’s Character’s Name>, Human Sorcerer
<Lane’s Character’s Name>, Kender Rogue, executed

Bushybeard's Followers
Hot Shot

Hot Shot (real name: Margaret, to her chagrin) is a human pilot residing in the Screaming Vortex. She can and will drive absolutely anything, from small cycles to massive tanks and trucks. Some may question her rather violent driving style, but she is undoubtedly very skilled in her profession. She is also very quick and nimble.

As her name suggests, she is sassy, sarcastic and full of arrogant bravado, priding herself in her abilities. She does not care for formalities or politeness towards others. She is addicted to loud music; her 'helmphones' combines a carapace helmet with super-heavy-duty headphones.

In combat, Hot Shot uses a heavy Flamer and twin bolt pistols.
Markas Rubymace

**Name** Markas Rubymace (Dwarf Soldier)
**Dwarf CR 0.3**
**XP** 120
Lawful Good Medium Humanoid Traits Dwarf
Warrior level 1 (skill points 2) Heavy Foot
**Init** 0; **Senses** Darkvision 60; Perception +0

**AC** 17, Touch 10, flat footed 17 ( Breastplate, Shield, heavy steel)
( +5 armour, +2 shield)
**hp** 8 (0d8+1d10+2+1);
**Fort** +4, **Ref** +0, **Will** +0
**Resistance to** poison +2, **Resistance to** spells +2

**Speed** 20
**Melee**
**Single Attack** Waraxe, dwarven +3 (1d10+1 X3)
**Full Attack**
Waraxe, dwarven +3 (1d10+1 X3)
**Space** 5ft.; **Reach** 5
**Special Attacks**
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes

**Str** 13, **Dex** 11, **Con** 14, **Int** 10, **Wis** 10, **Cha** 7
**Base Attack** 1 **CMB** 2 ; **CMD** 12
**Feats**
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
**Skills** Climb -1, Craft 0, Handle Animal -2, Intimidate 2, Perception 0, Profession 0, Ride 0, Swim -11
**Languages** Common, Dwarven

**Environment** Temperate mountains
**Organization** Squad 11-20, Team 2-4, Clan 30-100
**Treasure** Coins, Goods x 2, Items

**Defensive Training** +4 Dodge AC against Giant type
**Greed** +2 Appraise related to stone or metal work
**Slow and Steady** Base speed of 20 ft, speed is never modified by armor or encumbrance.
**Stability** +4 bonus on being bullrushed or tripped
**Stonecunning** +2 bonus on Perception for unusual stonework
Esseas Nickol

Esseas Nickol is a prostitute.

**Esseas Nickol**

**Human CR 0.3**
**XP** 120
Any Medium Humanoid
Commoner level 1 (skill points 4) Prostitute
**Init** +1; **Senses** ; Perception +-1

**DEFENSE**

**AC** 13, Touch 11, flat footed 12 ( Leather,
Shield, none)
(+1 Dex, +2 armour)
**hp** 4
(0d8+1d6+1);
**Fort** +0, **Ref** +1, **Will** -1

**OFFENSE**

**Speed** 30
**Melee**
**Single Attack** Dagger -1 (1d4-1/19-20)
**Full Attack**
Dagger -1 (1d4-1/19-20)
**Space** 5ft.; **Reach** 5
**Special Attacks**

**STATISTICS**

**Str** 9, **Dex** 12, **Con** 11, **Int** 12, **Wis** 8, **Cha** 13
**Base Attack** 0 **CMB** -1 ; **CMD** 10
**Feats**
Persuasive: +2 Diplomacy +2 Intimidate,
Skill Focus (Bluff): +3 Bluff
**Skills** Bluff 8, Craft Poison Making 5, Diplomacy 3, Gather Information
5, Intimidate 3, Know Local 1, Perception -1, Prof Prostitute 3, Ride 1, Swim
-1
**Languages** Common
Adodak

**Adodak** is an Orcish soldier in the Randullan military, working under the leadership of Captain Paranoid Bushybeard.

## Stats

**Adodak** **Orc Warrior Level 1, Heavy Foot Soldier**

HP**7 (0d8+1d10+1+1), CR 0.3** **XP** 120, Chaotic Good Medium Humanoid

**Init** 0 **Speed** 20 **AC** 16, Touch 10, flat footed 16 ( Breastplate, Shield, none)
( +6 armour)

**Melee** **Base Attack** 1 **CMB** 5; **CMD** 15, **Single Attack** Greataxe +6 (1d12+6 X3) or Javelin +1 (1d6+4)

**Full Attack** Greataxe +6 (1d12+6 X3) or Javelin +1 (1d6+4) range 30; **Space** 5ft.; **Reach** 5

**SA** , **SQ** Darkvision 60, Ferocity Can continue to fight when below 0 hps, staggered dies at -ve Con, Sensitivity to Light dazzled in bright sunlight

**Fort** +3, **Ref** +0, **Will** -2,

**Str** 18, **Dex** 10, **Con** 12, **Int** 8, **Wis** 6, **Cha** 7

**Skills** Climb 0, Craft -1, Handle Animal -2, Intimidate -2, Perception -2, Profession: Soldier 2, Ride 0, Swim -4 **Feats:**Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus: Greataxe; **Languages** Common, Orc
Aliella Moonshadow

Aliella Moonshadow is an elf woman and one of the rebels in the war of Randul and Huria. She is a magician who uses deception, trickery and destructive spells in combat. She is also an archer and sometimes combines her magic with her arrows.

She is rather aloof and secretive, even around her own comrades. She claims to have joined the rebellion because she disagrees with what the elves and dwarves have done in the war, but she doesn't talk about her background beyond that.
Randul

Conquered almost three thousand years ago by it's neighbor Huria, Randul is the homeland of the human and orc races, after millennia of immigration many gnomes, halflings, goblins and other species also call it home.

Much of Randul's history prior to its integration into the Hurian empire is disputed, some historians claim that it was a brutal land stepped in pointless interspecies war while others attest that the largely peaceful coexistence through separation of cultures that the species now enjoy existed long before Hurian intervention.

In the long years since the first war much of the culture of Randul has been replaced as it was assimilated into the Hurian empire. Architecture in major cities is heavily influenced by the elvish and dwarven styles and the Randulan language is all but extinct, replaced by Hurian as the common tongue of Randul.

In 2878 imperial soldiers refusing to massacre civilians defected, officially beginning the Randulan uprising, later called the liberation war. Conflict raged across Randul for over a year seeing thousands of lives lost among civilians and soldiers alike, finally subsiding when the Hurian army was defeated at the battle of Apaeron. It is speculated that Randul's highly diverse population was a contributing factor to the high number of mercenaries that helped secure a Randulan victory, indeed several of the war's most decorated heroes are not of Randulan descent. Whatever the reason, Randul officially declared its sovereignty and crowned its first king in over two millennia in early 2879.

Despite its initial success in breaking free from Hurian control Randul's future remains uncertain, some citizens resent the change in social order while others are adamant that no real change has occurred. While Huria has refused to acknowledge the sovereignty of Randul (and indeed is believed to be marshalling forces for a second invasion) several nations have accepted this new shift in rulership, however there are fears that other nations may see the fledgeling kingdom as an easy target for invasion, either as a joint effort with Huria or purely for their own gain.
Campaign Wiki for the group Wikia

## Welcome to the Campaign Wiki for the group Wikia

This is for our D&D Group, so we can have all our game info in one place

## Campaigns

This will be the main link hub for the various Campaigns that we're running. Eventually the links will be sorted, maybe there will even be pictures and whatnot.

War is Hell - Rory's Campaign

The Necrocracy - Maha's Campaign <--cancelled

WDWellington - Maha's other campaign <--cancelled

Aestereon - Maha's other OTHER campaign <-- the current one
Xyronna Stoneheart

**Name** Xyronna Stoneheart (Female Dwarf Soldier)
**Dwarf CR 0.3**
**XP** 120
Lawful Good Medium Humanoid Traits Dwarf
Warrior level 1 (skill points 2) Heavy Foot
**Init** 0; **Senses** Darkvision 60; Perception +0

**AC** 17, Touch 10, flat footed 17 ( Breastplate, Shield, heavy steel)
( +5 armour, +2 shield)
**hp** 8 (0d8+1d10+2+1);
**Fort** +4, **Ref** +0, **Will** +0
**Resistance to** poison +2, **Resistance to** spells +2

**Speed** 20
**Melee**
**Single Attack** Waraxe, dwarven +3 (1d10+1 X3)
**Full Attack**
Waraxe, dwarven +3 (1d10+1 X3)
**Space** 5ft.; **Reach** 5
**Special Attacks**
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes

**Str** 13, **Dex** 11, **Con** 14, **Int** 10, **Wis** 10, **Cha** 7
**Base Attack** 1 **CMB** 2 ; **CMD** 12
**Feats**
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
**Skills** Climb -1, Craft 0, Handle Animal -2, Intimidate 2, Perception 0, Profession 0, Ride 0, Swim -11
**Languages** Common, Dwarven

**Environment** Temperate mountains
**Organization** Squad 11-20, Team 2-4, Clan 30-100
**Treasure** Coins, Goods x 2, Items

**Defensive Training** +4 Dodge AC against Giant type
**Greed** +2 Appraise related to stone or metal work
**Slow and Steady** Base speed of 20 ft, speed is never modified by armor or encumbrance.
**Stability** +4 bonus on being bullrushed or tripped
**Stonecunning** +2 bonus on Perception for unusual stonework
Alfie Has a Secret

**Alfie Has a Secret** is a cancelled episode of Jack and the Sodor Construction Company.

## Plot

A new school crossing is being built. Jack is surprised to see Alfie at the site, after all, they do not need any trenches dug. Alfie will not tell Jack or Isobella what his job is. As the day progresses, Jack and Isobella watch Alfie drilling and then digging a trench across the road. Alfie then lays a pipe in the trench and puts up a small sign with a picture of a hedgehog on it.

Alfie had been building a crossing for the hedgehogs while Jack and Isobella had made one for the children. Now everyone can cross the road safely.

## Characters

* Jack
* Alfie
* Kelly
* Nelson
* Isobella