recursal/Fanatic-Fandom huggingface dataset:
Rey's Scavenger Run

## Background

   With the prequel Star Wars movies, their plot revolved around a trade federation that was growing in power due to border disputes, which a band of rebels were opposing them. With the original trilogy and reboot/continuation of movies starting at the end of 2015, the federation had become a galactic empire, which had developed weapons so immense that they could destroy entire planets (two Death Stars and a Starkiller Base) as the rebellion continued in trying to defeat the empire and its continued threat against peace. Various future spinoff movies will be in regards to various characters and time periods set in the Star Wars universe.

**Rey's Scavenger Run** takes place in the episode seven universe (known as The Force Awakens), as the player controls one of the main characters of the movie (Rey). The game was developed by Tassilo and was released in 2016, which, being a part of the PICO-8 medium, can be played on various platforms.

## Gameplay

At the beginning of the game, Rey’s boss (also shown briefly during the film) tells her to gather up various “junk” in the desert and to bring it to him.

As the landscape scrolls by, Rey must collect various junk pieces by running into them to sell to her boss later. She must avoid several vehicles, which will damage hers if she makes contact with them (which is noted at the top left of screen); if her speeder takes in too much damage then the game will end.

If the player is able to make it to the end of a run (denoted by a bar at the bottom of the screen), all pieces of junk will be accepted by her boss, those will be added to her score and she will be allowed to make a repair to her speeder if needed.

## Controls

* Start game/next wave–x key
* Move Rey’s speeder–arrow keys
* Pause game–Enter or p key
Duck Attack!

**Duck Attack!** was a Homebrew videogame developed for the Atari 2600 by Will Nicholles, and was released by

   AtariAge, an Atari Fan Group, at the 2010 Classic Gaming Expo.

## Gameplay

The player uses the Joystick controller to move the robot around to collect items, which let you move on to the next level. The player must also evade enemy ducks trying to attack them.

## Story

A Mad Scientist has created mutated ducks that lay radioactive eggs after an experiment. The eggs are then collected, preventing the scientist using them as a doomsday weapon.
Space Stranger

## Background

   Reportedly a bootleg of Space Invaders, **Space Stranger** keeps the gameplay of Invaders intact for the most part, except for having the bonus U. F. O.s appear much more frequently and they can behave erratically, reversing directions at times. The graphics were also changed as well.

The game was released in 1979 for the arcade.

## Gameplay

As with Space Invaders, players control a laser cannon at the bottom of the screen while a formation of invaders overhead marches from side to side and dropping bombs all the while. Once they reach a screen edge, the formation drops a notch closer to the player. With the more invaders that are cleared out, the faster the formation will move. If the player’s base gets hit by a bomb, it will be destroyed, and the game will end when there are no more bases left in reserve or if the player gets “invaded” (i. e. if one or more invaders reaches the bottom of the screen). However, players have four bunkers to take shelter behind, although fire from the invaders and the player will damage them. The bunkers are refreshed with each new wave, however.

Also during a wave, a bonus U. F. O. will appear at the top of the screen and is worth a lot of points. It appears much more frequently than it does with Space Invaders, plus it can suddenly reverse direction as well.

## Controls

* Move laser base–joystick
* Fire–button

## Trivia

* A free game was awarded if players could score 3000 or more points, although the setting could have depended on the machine.
* There are two instances of incorrect grammar during the attract mode: one on the title/scoring table screen, telling of how much "point" everything is worth, along with instructing players to "press \_\_ (number) play button" once one or more credits was inserted into the machine.
* Each time a bunker is shot, 10 points are deducted from the player's score, for up to 50 points total.
* The game was followed by Super Space Stranger, thought to be a Japan-only release from Ban Presto. The manufacturer of Space Stranger is unknown.
Quake 3 Fortress

**Quake 3 Fortress** was a mod released in 1999 for Quake III: Arena, a First-Person shooter made the same year. The mod was extremely popular during its early beta, but after losing popularity after certain updates, all servers were shut down. The initial popularity of the mod led to the creation of Team Fortress Classic, its spiritual successor.

## Gameplay

The player has to choose a class, then they enter the game. The game was mainly a Capture-The-Flag game, where the player must take the Enemy Flag and take it to their base. There are two teams, the Blue Team and the Red Team.
Farming Simulator 17

**Farming Simulator 17** is an Xbox One/PS4/PC/Mac game that came out on October 25, 2016 for all featured platforms. It was the latest installment in the Farming Simulator series.

The game was created by GIANTS Software, the creators of the Farming Simulator games.

## New Features

* Trains! You can now worry about missing the stop, in addition to:
	+ Accidentally hitting a car on the road (while going full speed).
	+ Missing the stop.
	+ Accidentally selling to the wrong place.
* New mods!
	+ New mod: Money mod: Earn 10,000 cash a day! (easy mode)
* Staying with the times, like always: Gender choosing, as well as clothes color choosing!
	+ As if deciding the next tractor wasn't diffucult enough.
* Pigs!
* New Forestry equipment.
* Optional Radio to play wnever/wherever, or hust in the truck/vehicle.

## Previous versions

* Farming Simulator 16
* Farming Simulator 15
* Farming Simulator 14
* Farming Simulator 13\*
Endgame: Eurasia

**Endgame: Eurasia** was developed by GameTheNews, and was released in 2012 for the iOS. The game was a modified version of Endgame: Syria, and was created due to App Store Guidelines forbidding the original.

## Gameplay

.The player takes control of Syrian Rebels, and must utilise Political and Military tactics to defeat the Regime in Eurasia. The Rebels also have the option of making peace with the regime, and vice-versa.
Galaxy Bowling

## Overview

   **Galaxy Bowling** is a compilation of 11 bowling games. Although rules can vary due to scoring and the number of balls/mallet-like objects that can be used per frame, the goal of most included games is to knock down as many pins as possible per frame while using the least amount of balls.

The game was created by Winterlight and was published in 2016.

## Included games

* **Ten Pin Bowling**–this is the traditional 10 pin bowling game found in many countries.
* **Pick Up Spares**–only a few pins and balls are available per game; pins are set up in certain groups and the player must knock them all down in order to advance to the next stage. Once the player fails to knock over all pins during a stage without having any spare balls remaining the game will end.
* **One Hundred Pins**–fantasy bowling game where the player has five balls to knock over 100 pins that are set up. The ball can come rolling back and knock over additional pins on the rebound.
* **Long Alley Skittles**–rather than using a ball, a mallet-like object is used instead, along with being thrown at the pins, rather than rolled. Like with several versions of Skittles, the head pin must be hit first or else any other pins that were knocked over first won’t be included in the score for that turn.
* **Iron Pin Bowling**–standard Iron Pin game using 5 ½ pound pins.
* **Duck Pin Bowling**–standard Duck Pin game.
* **Candlepin Bowling**–standard Candlepin game.
* **Five Pin Bowling**–standard Five Pin game.
* **Nine Pin Bowling**–standard Nine Pin game.
* **Shuffle Bowling**–the pins are on a long shuffleboard, rather than a lane, and the player uses a standard shuffleboard puck instead of a ball. The game uses the standard 10 Pin scoring rules otherwise.
* **West County Skittles**–has smaller pins like in Long Alley Skittles, but a standard bowling ball is used instead of the mallet object.

## Extras

Up to four players can compete during a game. The ball design can be changed via selecting the House or Cosmic Balls part of the menu on the options screen, the latter of which have to be unlocked by achieving various scoring goals during games. Game stats are also available, showing best scores per game and the like. The sound, music, camera shake when a ball hits pins, camera following the ball when thrown, the dynamic pin camera, instant replay, and light reflection off bowling floors can be toggled on and off.

## Controls

* Position ball–move mouse left/right
* Throw ball or mallet–up on mouse
* Steer ball–move mouse left or right (note: this can only be done once after a throw)
* Pause–onscreen button
* Skip cutscene/speed up lane preparation–left mouse button
Prisoner of War

**Prisoner of War** was released in 2002, and was developed by Wide Games for Microsoft Windows, the Xbox and the

   PlayStation 2. Unlike most Stealth Games, this one portrays hardly any violence.

## Gameplay

The player must complete their given objectives without being spotted by Nazi Guards. If spotted, they will be ordered to cease their activity, disobeying the guard will result in being shot. Being spotted really close to the guard will result in the player surrendering and losing. The player is unable to fight to complete objectives.

## Story

Captain Stone, an American Pilot who's plane was downed, is taken to a small holding camp. In order to attain help to escape, he performs tasks for the other prisoners. He trades some items for Boot Polish to darken his face for Camouflage for night time tasks. JD is captured and brought to the camp, and gives information to Captain Stone and other Prisoners to assist in an escape. Although their escape was well thought out,  they are all captured by General Stahl, and he kills JD for not surrendering. Stone is taken to a new camp, Stalag Luft, and meets a British and a Polish Officer who lead an escape committee. After escaping again in a tunnel, he is captured by German Soldiers and sent to Colditz Castle, an infamous Camp. In the camp, someone he met at Stalag Luft asks him to escape back to the camp. After Stone travels through the sewers, he reaches Stalag Luft. The Kommandant of Stalag Luft puts him in as so to avoid General Stahl hearing of the failure in preventing his escape. The Escape Committee of Stalag Luft tells him he needs to steal secret German Documents that show that V2 Bombs are being built in the camp, so that Allied Bombers will not attack. The Committee, however does not have time to send the document to London, so they decide to use another plan. Captain Stone uses a German Radio to call the bombers, and while the Air Raid Sirens go off, the Prisoners start a mass escape. General Stahl orders the V2 Rockets to be fired, so Stone enters the laboratory to sabotage them. Stahl is disapointed with the rockets, and goes to look at the experiments in Colditz instead, while Stone sneaks in Stahl's car. At Colditz, Stahl discovers Stone, and Stone is taken into Colditz after Stahl believed he accidently wound up in the wrong camp. The escape committee informs Stone that a Glider is being built in the Camps Chapel. Stone retrieves the last few pieces for the glider, and they escape Colditz and kill Stahl.
Shoot Stuff!

## Story/background

   In **Shoot Stuff!**, "the pollen wars are in full effect and it's up to you to destroy the robots that seek to eradicate all pollen from your planet". Being released on the PICO-8 medium, the game can be played on various platforms. It was created by starvingindie and was published in 2016.

## Gameplay

The player controls a character that is situated on the ground. After a few seconds, robots will start appearing and moving towards the player. They come in several different models:

* Blue robot–moves quickly towards the player but otherwise doesn’t attack.
* Red robot–moves slowly but fires projectiles upwards towards the sky.
* Large red robot–moves slowly but takes five shots to be destroyed.

In addition to robots, fireballs will also start coming down from the sky that, once they make contact with the ground, will explode and cause damage to the player if nearby (which their health meter can be seen at the top right of the screen). Touching a robot will also cause damage to the player (as well as coming into contact with the projectiles the small red robots fire) and when their health entirely disappears the game will end, as well as when they run out of ammunition.

The player can defend themselves against the robots by jumping over the small ones or by shooting them. Each robot has an indicator as to how many hits they will take before they can be destroyed (small robots take one to two hits, whereas the large robots take five).

The player begins a game with 20 rounds of ammo. Occasionally when they destroy a robot it will leave some extra ammo behind. Health kits also float down from the sky which will restore health, although if they are able to land on the ground and the player shoots one then they will transform to ammunition and it will replenish the player’s stockpile to a full 20 rounds. However, if a health kit lands on a robot both will explode and any health or ammo will be lost.

If the player is able to destroy 100 counts’ worth of robots (as denoted by the top center number on the screen) then they will win the game.

## Controls

* Start game–x + c keys
* Shoot–x key
* Move–left/right arrow keys
* Jump–up arrow key
* Pause game–P or Enter key
Beyond Castle Wolfenstein

**Beyond Castle Wolfenstein** was released in 1984 by Muse Software, and is the sequel to Castle Wolfenstein. It was released for the Commodore 64, Apple II, Atari 8-Bit and DOS.

## Gameplay

The game is a Side-Scrolling Action-Adventure and a Shooter Game. The player must navigate the Nazi Bunker in order to find and kill Hitler, though must first locate and collect a bomb. The player can use Firearms and the Dagger to kill the Basic Guards and the SS Guards. The player can pull weapons on Guards and Frisk them, wear the Wehrmacht Uniform to fool guards (SS Guards can expose the player as an imposter), and open chests to obtain items. The player is occassionally summoned by guards to either show a pass, or give a bribe, if the pass is incorrect or the bribe is not accepted, the guards try to kill the player or activate a Bunker-Wide alarm.

## Story

The Player, after escaping SS Imprisonment in Castle Wolfenstein, is assigned to an assassination plot to kill Adolf Hitler with a Bomb hidden in a suitcase. After navigating Hitler's secret bunker, the player places the bomb and escapes the Bunker with a liason from an underground resistance movement.
Destiny: The Taken King

**Destiny: The Taken King** was released in 2015. It was a major expansion for Destiny, but was released as a standalone game as well.

## Gameplay

The game is a First-Person Shooter and a Roleplaying Game. The player is able to travel in Earth, the Moon, Venus and Mars. In certain Player VS Player Activities, they can also access Mercury and Phobos. The player can undertake Player VS Environment and Player VS Player missions. The player has to create a character before playing, and can then create two more. The classes are:

* **Hunters**: Focus in Speed and Mobility
* **Warlocks**: Focus on Casting Spells
* **Titans**: Have Large Health and focus on Close Quarters Combat.

The player has to pick a species for them as well, which are:

* **Humans**: Sapient species native to Earth
* **Awoken**: Bluish-Grey descendants of Humans
* **Exo**: Humanoid Machines

The player can pick from a range of armour and weaponary throughout the game, and can level up to boost their skill.

Their are Hostile Alien Species the Player will have to fight and are hostile towards the other species, and they are:

* **The Fallen**: Insectoid Pirates who scavenge Earth, the Moon and Venus for resources. They possess cloaking systems and short-range teleportation.
* **The Hive**: Ancient Aliens who live in underground settlements in the Earth and the Moon. They rely on superior numbers to overwhelm enemies.
* **The Vex**: Semi-Organic Androids attempting to control Venus and Mars by turning them into Machines, since they have already done that to Mercury. They rely on Shields and teleport members into battle en-masse.
* **The Cabal**: Large Amphibians that control a Military-Industrial Empire, and have strong fortifications on Mars. They rely on Heavy Armour, Heavy Shields and Jump Packs.
* **The Taken**: Newly added. These are the slaves of Oryx.

## Story

After the defeat of Crota, Oryx creates an army known as The Taken, and starts a war in revenge.
Cosmic Monsters

**Cosmic Monsters**, which was developed and released for the arcades in 1979 by Universal, was a Space Invaders clone that barely strayed from the basic Invaders gameplay formula with only a few new minor features as compared to the original.

   Like with Space Invaders, players faced a formation of monsters that appeared over their laser base that marched from side to side; once the formation reached a screen edge, the formation would drop a notch closer to the player while dropping bombs the entire time. The player(s) had several bunkers to hide behind for protection and a high scoring flying saucer would appear overhead at times. Getting hit by a monster’s bomb would destroy the player’s(s') laser base(s) and the game would end when they had no more bases in reserve.

Aside from the monsters looking different (as well as the bunkers) from the original Space Invaders, the only few differences between the two games is that shooting the saucer had a higher sense of urgency this time around, as there was a bunker for it to hide inside once it appeared: if a player didn’t destroy it once it came out after taking refuge in the bunker, then it would explode and add an entire new row of monsters to the top of their formation.

Also, players did not receive an extra laser base until a score of at least 3,000 points, which is pretty high for most Invaders games, and the U. F. O. was also worth way more as well, with it having a higher end value of 600-1000 points.

## Controls

* Move laser base--joystick (left/right only)
* Fire--fire button
Kinect Disneyland Adventures

**Kinect Disneyland Adventures** was released by Frontier Developements in 2011 for the Xbox 360. The game requires

   the use of the Kinect, a motion detecting accessory for the console.

## Gameplay

The player is free to travel around the Disneyland theme park. They can interact with Disney Characters (Instead of costumed characters, they are in their cartoon forms),go on rides, where a minigame is then started, and perform tasks to earn money.
Sid Meier’s Civilization VI

*Sid Meier’s Civilization VI* was the latest installment in the Civilization Series. It was created by 2K, Firaxis, and -another studio-. **Games Download Link**

# Other *Civilization* Games

## Main Series

* Sid Meier’s Civilization V
* Sid Meier’s Civilization IV
* Sid Meier’s Civilization III Complete Edition
* Sid Meier’s Civilization II
* Sid Meier’s Civilization

## Spin Offs/Other Civ Games

* Sid Meier’s Civilization Beyond Earth
* Sid Meier’s Civilization Revolution 2
* Sid Meier’s Civilization Revolution
Sega GT 2002

**Sega GT 2002** was released in 2002 for the Xbox. Wow Entertainment released it as the sequel to Sega GT, which was released two years earlier.

## Gameplay

The player must control their car, and drive to the finish line, across many tracks. In the main mode, the player is given a set amount of money to buy a car, and must progress to become an Official Race Champion. In Chronicle Mode, the player starts with a car from the 1960's, and must progress through the years against newer cars. There is also a Quick Match Mode, a Time Attack Mode and a Replay Studio.
Army of Two: The 40th Day

**Army of Two: The 40th Day** was released in 2010 by EA Montreal, and is the sequel to Army of Two.

## Gameplay

The game is a Third-Person Shooter like its predecessor. The player has to kill enemies and complete levels, and this will result in completion of the game. The game features Morality moments, where they can make choices that effect the game.

## Story

Tyson Rios and Elliot Salem, Contractors of Trans World Operations, are sent on a mission to Shanghai to meet JB. JB tells them he was also a former SSC Operative, and leads them to a weapon and equipment cache concealed in a dumpster. They then proceed placing beacons in key areas in the city, as well as fending off concerned Security Guards.

Shanghai is then attacked, and Rios and Salem only just escape, and fend off mercenaries hired to kill them. Alice contacts them again, to inform them she is trapped in the South African Embassy. They fight through mercenaries and free civillian hostages, then they reach the Embassy and free her. They then fight through Underground tunnels until they reach Shanghai Zoo, where an Employee guides them to the exit, where they rescue a trapped worker on the way. Alice then contacts them to reach a Communications Tower to signal for help. They find the tower to contain an empty room, and them go to a balcony, which subsequently collapses, with Salem being knocked unconscious. He wakes up in hospital later, where Doctor Wu asks the two to help evacuate patients. After that, they head to the Mall, where they end up captive until freed by Breznev. Breznev tells them that three bombs destroy the communications tower, and the pair plant them, before leaving Breznev. A helicopter tasked to extract them is shot down by Anti-Aircraft Weaponary.

The pair then decide to kill the leader of the the 40th Day Initiative, Jonah Wade. They track him down to a heavily fortified temple. They rescue civilian hostages, who then arm themselves and assist the pair in killing Initiative members at the Temple. They reach the inner areas of the Temple, where they meet Jonah, who claims he is getting rid of the worlds moral decay, and threatens to detonate a nuclear bomb in the heart of the city.

He says they have to do an Act of Sacrifice, or defeat him and his army, which will result in the bomb detonating. They find out the nuclear bomb was a hoax. If the player killed his partner, they mourn their loss. If they killed Jonah, it shows him claiming he took inspiration from the Bible.
Galaxians

## Background

   Space Invaders was one of the most popular arcade games ever, which involved players controlling a laser base at the bottom of the screen that fired at a formation of invaders overhead, as well as an occasional bonus U. F. O. that flew over the invaders that was worth many points.

Galaxian was a pseudo-sequel where aliens left the formation and attempted to dive-bomb the player’s ship.

**Galaxians** is an online game that has the look of Galaxian, although the aliens’ formation moves horizontally and then drops down a notch when they near a screen edge like with Space Invaders. It was published by 2DPlay and is believed to have been released in 2007.

## Gameplay

The player controls a spaceship at the bottom of the screen that must shoot as many aliens as possible while dodging their return firepower. Once the alien formation nears an edge of the screen, it will drop down a notch, and if it reaches the bottom of the screen the game will end, no matter how many lives the player has left remaining. If the player gets hit by an alien bomb, they will lose a life and the game will also end when there are no more remaining lives.

If the player is able to clear a screen, another wave of aliens will appear.

## Controls

* Start game/continue to next level–click on screen
* Pause, restart game, toggle sound–click on respective word
* Move spaceship–arrow keys (left/right only)
* Fire–spacebar

## Trivia

* Unlike with most Space Invaders games where the fewer invaders are left and they keep on speeding up, Galaxians is a little different, as the closer and closer the last few aliens get to the player’s spaceship, with each time they drop down a notch they will start speeding up then. If the player is able to dispose of the aliens quick enough, then the last remaining aliens will not move at a blinding speed, as the game has a pretty high difficulty level.
* The player can avoid being invaded (i. e. when one or more aliens reach the bottom of the screen) and having the game end, as they can either position their spaceship in between columns of aliens and not get hit as they descend, or if they were to lose a life with one or more aliens remaining and an alien gets past their spaceship (as once the player gets hit, a new spaceship will appear at the bottom center of the screen) and continues towards the bottom of the screen and misses the player entirely, then the remaining alien(s) will just stay at the bottom, below the player’s spaceship. However, there is no way to clear the level from there, so the game is pretty much over with at that point anyway.
* Once the player clears a level, the formation changes with every new screen (i. e. the flagships start appearing all over the formation, rather than being in the top row like with the first level).
* There is a misspelling of how many “Lifes” the player has remaining.
Multi-User Dungeon

**Multi-User Dungeon** (Commonly named **MUD** and **MUD1**) was developed by Roy Trubshaw and Richard Bartle. The game was a Fantasy-Themed MUD released in 1978. Trubshaw named the game in tribute to an earlier MUD named Zork.

## Gameplay

The game was a MUD, which was alike to a Text-Based Multiplayer RPG. The player could type text commands to perform actions such as moving, fighting and using items.
3D Mine Storm

## Background

   Mine Storm is a clone of Asteroids that was built in to all Vectrex consoles, which involved players clearing out mine fields full of mines that hatch from dots on playfields. Different types of mines appear through the game.

**3D Mine Storm** was the pack-in game for the Vectrex peripheral of the 3D Imager, having differences in gameplay. It was released in 1983 by GCE.

## Gameplay

The player controls a ship through multiple mine fields destroying all mines on each field to progress to the next field. The game will start with the enemy minelayer seeding the first mine field. Mines are left in three different levels or planes per field. The player's ship will come into view after all the mines have been activated and the minelayer has left the field.

Using the joystick to rotate the ship, the player can maneuver through each field using button three for forward thrust. Buttons one and two are used to mysteriously move to a new location on the screen. This must be used cautiously, as it might put the player's ship directly in contact with a mine. Button four is used to fire at the mines. When shooting a large mine, it will break into two smaller ones. Once these are destroyed, mines from the second plane will move up to the playfield. When all mines from the second plane are destroyed, mines from the third plane will come into the playfield. As each level progresses, the minelayer will return to personally fly at the player's ship. It must be fired at to be destroyed.

Once all mines on all three planes are destroyed, the player will immediately travel to the next mine field. There are 16 basic mine fields, with each becoming progressively difficult. Each mine field will start with 12 large mines across three planes. The first field has only floating mines, but each new field has a different combination of mines.

There are four kinds of mines which will appear at different stages of the game:

1. Floating mines - These are 'dumb' mines which simply drift through space

2. Fireball mines - These mines hurl a fireball at the player's ship as soon as they are hit. The fireball can be avoided or destroyed by being fired at.

3. Magnetic mines - These mines follow the player anywhere they go until they are destroyed.

4. Magnetic Fireball mines - These mines have traits of both Magnetic and Fireball mines.

If the player is hit by a mine, one ship will be lost. The minelayer will reseed the field and another chance will be given for the player to clear it. Each game begins with three ships with a bonus one awarded after clearing out four mine fields.

## Controls

### In-game

* Move ship left and right - joystick or d-pad left and right
* Escape - buttons 1 and 2
* Thrust - button 3
* Fire - button 4

## Trivia

* 3D Mine Storm was programmed by Bill (William) Hawkins, who also programmed 3D Crazy Coaster.
* A list of credits is hidden in the ROM at 0x13FB: "PROGRAMMED BY WILLIAM HAWKINS 1983 VECTREX AND IMAGER BY JOHN ROSS"
Nerf Arena Blast

**Nerf Arena Blast** is a First-Person Shooter released in 1999 by Visionary Media. The game is based on *Nerf*,

   a franchise of toys weapons that fire foam darts.

## Gameplay

The player has complete the objectives they are given in different game types. In *PointBlast*, they have to gain points from shooting opponents or targets. In *SpeedBlast*, they have to race their opponents through seven flags in a sequence, without getting tagged out by getting shot, as they have to return to their last flag. *BallBlast*, is where the players fight for coloured balls, where they can be then shot at targets, after a player shoots all balls at the targets, a seventh golden one spawns. The winner of BallBlast is the person who has the most points when all balls have been fired.

## Story

The player joins an Amateur Nerf team, who want to compete against professional teams for the title of Nerf Champion of the World.
Pokémon Battrio

**Pokémon Battrio** was released for Arcades in 2007, and was developed by AQ Interactive, and published by Nintendo.

## Gameplay

The player must initially place three purchased chips onto a 4x4 Grid. These are the player Pokemon. In this game, they however all share the same health, meaning if one dies, the rest do.

The player must battle their opponent, and defeat them by making their Pokemon faint.
Bartender DS

**Bartender DS** was released in 2007 for the Nintendo DS, and was developed by Electronic Arts. It was released exclusively in Japan, and was banned everywhere else due to alcohol references.

## Gameplay

The Game contains cocktail recipes to assist Bartenders in mixing alcoholic drinks in real life. It also contains background information about over 850 cocktails.
Space Invaders (Minion Software)

**Space Invaders** by **Minion Software** is pretty much just a graphical update of the original arcade game of the same name (with a background with mountains and a planet as a backdrop), plus it runs kind of fast as compared to the arcade original. It follows with the usual Space Invaders formula where the invaders move from side to side while dropping bombs the entire time, the invader formation will come a notch closer to the bottom of the screen when it reaches a screen edge, a high flying bonus target appears overhead during a level, etc.

Several differences abound, however, such as there only being three bunkers onscreen (as opposed to the original's four), and if the player starts shooting one, it starts disintegrating starting from the top. The bunkers will also totally disappear when the invaders get low enough. The player's laser base will also be temporarily invincible with each new level or life. The invaders are also a bit cartoonish looking, as one row of invaders is a green monster with its tongue sticking out, looking ill. The U. F. O. now appears to be a dragon and comes out at random intervals; sometimes it will not come out for a while during a wave, at other times one will come out right after the other.

The invaders also may not invade the player/land and end the game: if the player clears out enough columns of invaders and makes a safety zone, not getting hit by any of them, they will keep on marching downwards until they just disappear, leaving the player to do nothing except for shooting the dragon when it flies overhead.

The game was released in 2000.

## Controls

* Move laser cannon--arrow keys (left/right)
* Fire--Shift key
* Quit or exit game--escape key

## Trivia

* When the dragon is shot, its point value is not revealed, unlike with most Space Invaders games.
* The game was followed by Space Invaders (MK 2) several years later.
* Bug: if the player shoots the dragon when there are no invaders left, its warning sound will continue emitting after the next wave starts.
Un Juego de Huevos

**Un Juego de Huevos** (Released in Brazil as **Um Jogo de Ovos**) was released in 2010 for the Zeebo, and was

   developed by Fabrication Games. It was only released in Mexico and Brazil, and was based on *Una Película de Huevos*, a Mexican Movie.

## Gameplay

The game is a platformer, and the player must control their character and traverse through many levels and boss battles.
Xbox One

The Xbox One is a console in the Xbox line. It is the newest console in the 2010's generation(what ever that is).

## List of Games

* Star Wars Battlefront (2015 Videogame)

Assain's Creed: Synddicate

* NBA 2K16
* NBA 2K17
* Farming Simulator 15
* Farming Simulator 17
* World Of Tanks
* Star Trek Online
* Minecraft Xbox One Edition
* Battlefield 1
* Need For Speed: Rivals
Destiny: Get Your Ass to Mars Collectors Edition

**Destiny: Get Your Ass to Mars Collectors Edition** was an April Fools Joke spread by Bungie, who were developing

   Destiny.

## Background

The Joke stated that the Collectors Edition would be sold for $7,000,000.00, and stated **Dont just play the game - live the adventure!**. It was stated it would stretch the boundaries of character customization, with the purchaser being given experimental metamorphosis with skin dye treatments, voice modulation and cybernetic implants. It also said they would recieve Armour with State-of-the-art Urine Filtration Systems, as well as a Cape and Weapons, and they would be put in Suspended Animation while Bungie lowered the cost of the trip to Mars. The final paragraph stated the cost is what separates Brave Heroes from a Shortened Lifetime, and displayed a picture showing a skeleton with Playstation Controller on Mars.
Ratchet & Clank: Going Mobile

**Ratchet & Clank: Going Mobile** was released in 2005 by Handheld Games, and it was playable on Mobile Phones. It

   had a cancelled sequel, called Ratchet & Clank: Clone Home.

## Gameplay

The game is a Platformer, and the player must reach the end of the Level without dying. The player can use weapons to kill enemies as well.

## Story

A Bio Matter Converter is accidently activated, sending Ratchet and Clank into a Secret Agent Clank Vid-Comic. They find themselves attacked by Megacorp security forces, but they go to the communication station, to send a message to their world. Big AI tells them of the MCGuFIN, which could take them back to their world, however, it was broken into six pieces and was spread across many Vid-Comics. After retrieving the pieces, they go to establish a link in Maximillians Office. However, he leads them into a trap to take the MCGuFIN, which he wants to wreck havoc in their world. The two defeat him and his security, and use the MCGuFIN to go back to an unknown place in their world.
HTML5 Pacman

## Background

   Pac-Man is one of the most successful video games ever, starting off in the arcades where players controlled Pac-Man, a yellow creature that must clear out every screen of dots before they could advance to the next one. Four creatures would chase the player, which, if caught, would cause the player to lose a life and the game would end when there were no more lives left in reserve. However, Pac-Man could eat one of the four energizers in the maze in order to be able to safely eat the monsters for a few seconds.

**HTML5 Pacman** is an internet clone of Pac-Man written in the HTML5 programming language, although with several changes. It was published by mikanse.com.

## Gameplay

The player must guide Pacman through mazes, clearing them of dots by eating them. Four ghosts will pursue Pacman, which making contact with one will cause the player to lose a life and the game will end when there are no more remaining lives. Eating a flashing pellet will allow the player to eat the ghosts for a short amount of time, however. Bonus prizes also appear in an area of a maze (see next section) that can also be consumed for extra points.

## Changes

The game is not an exact clone of the arcade original, as Pacman starts off a level in a different place each time. He can also be stopped in the middle of a maze lane, unlike with the original where he can only stop at a maze edge. Bonus fruits also appear at different places per level (rather than always appearing below the monster cage), along with always being 100 points (rather than increasing in value per level) and several different kinds will appear during a level (which only one kind would appear per level on the original). Ghosts are also only worth 100 points each, rather than doubling in succession when eaten (instead of being 200, 400, 800, etc. on the original game). The maze changes with every level, several of which contain one-way dead ends (which never happened with the original), along with not having any escape tunnels. Pacman can now enter the ghost pen, ghosts will reappear very quickly in the pen after being eaten and they can exit it through the bottom (although this is probably a bug). The game is also for one player only (rather than two alternating turns) and if the player is able to beat the third maze then the game ends (which the original had over 250 levels).

## Controls

* Move Pacman–arrow keys
* Pause game–P key
* Mute sounds–M key
The Stroll

## Background/gameplay

   **The Stroll** is a brief puzzle game that, being released on the PICO-8 medium, can be played on various platforms. It was created by Parlor and was published in 2016.

In the game, the player controls a character that they must maneuver across a desolate landscape. Along the way, they will be stopped by barriers in front of buildings; the player must then enter the building, which they will either find an exit that takes them back outside and past the barrier or they will find themselves in a room with one or more consoles with a lit red button(s). Changing the button(s) to green will result in the barrier being released, which the player can then exit the building and continue on their way.

## Ending

Once the player starts progressing through the game and bypassing buildings, they will start coming across several corpses with spattered blood. In the last building of the game, if the player moves past the room with the consoles, they will come across a monster feasting on a body, although the player cannot come in contact with it. Once they have released all the barriers, exit the building and continue traveling right, they will encounter the monster. If they keep on moving right the monster will look up, make a sound, and the game will end, as the monster will have killed the player.

## Controls

* Start game–right arrow key
* Move character–right/left arrow keys
* Enter building–up arrow key (while standing on doorway)
* Exit building–down arrow key
* Push button–up arrow key
* Pause game–p key
FIFA International Soccer

**FIFA International Soccer** was released in 1993, and was developed by Extended Play Productions. It was the start of

    the now popular FIFA Videogame Series.

## Background

Electronic Arts decided to release a sports game that would appeal to European Markets, and the research banner concluded that Association Football would work, leading to Extended Play Productions (The Studio that would later be renamed EA Canada) making it.

## Gameplay

The game is an Association Football simulator, and is viewed at an isometric angle. The aim is to score as many goals as possible before the match ends. The game is based on International Matches, with most of the teams being National ones.
Congress Infinity

*Congress Infinity* is a politically-based election strategy game that was created and developed by game developer 270soft. The game allows one to take charge of either US Political Party and try to capture either the House or Senate. The House allows a player to manage 435 races all at once. For the Senate, it depends on which term is up for election, but generally this means that one is managing 30+ races at once.
Star Wars: Imperial Commando

**Star Wars: Imperial Commando** was to be the sequel to Star Wars: Republic Commando but was cancelled during developement in 2004. It was to be developed by Lucasarts.

## Background

The Concept Art that exists from this game was drawn in 2003. It was to of been based on Commandos serving the Galactic Empire. It beat the competing submission for sequel. It was cancelled as sales projections were low.

### Star Wars: Rebel Commando

**Star Wars: Rebel Commando** was the other proposal for sequel, but was beaten by this game. It was to follow Sev's story after being left in Kashyyyk.

## Gameplay

The game would of likely been a First-Person shooter like its predecessor. It was confirmed it was not a continuation of the Squad of the two predecessors.

## Story

The game would of likely followed the accompanying Novels closely, killing fugitive Jedi and other threats to the Empire.
Castle Smurfenstein

**Castle Smurfenstein** was created in 1983 by Dead Smurf Software, and was one of the first Mods created. It was created with Castle Wolfenstein, a game made by Muse Software two years earlier. The Mod is a sequel toDino Smurf.

## Gameplay

The game is a Side-Scrolling Action-Adventure and a Shooter Game. The player must navigate the Castle Smurfenstein (A Blue Mushroom Shaped Structure) in order to escape it. The player can use Firearms and Grenades to kill the Smurfs and the SS Smurfs. The player can pull weapons on Smurfs and Frisk them, wear the Smurf Costume to fool Smurfs (SS Smurfs can expose the player as an imposter), and open chests to obtain items.

## Story

Smurfbutcher Bob, after failing to destroy the Smurfs ancestors, is captured and taken to the present in Castle Smurfenstein, a fortress in Canada. SMURF stood for Secret Military Underground Resistance Force, utilised by former leaders of the Third Reich to assist in recovering their former glory. Bob has to escape the Castle and steal the plans for Operation Smurfkrieg to stop the Smurfs invading the Nation.
Battlefield 1

Battlefield 1 is a FPS shooter that takes place in World War I. It was released in 2016 and is for the PS4, Xbox One, and PC.

## Modes

* Operations: Operations is a new mode in Battlefield 1. It is a story-mode-type mode, putting you in one of 5 selectable squads, which then can battle each other on a massive field of battle. There are tow teams: Defenders and Attackers.
Asteroids (PICO-8)

## Background

   Asteroids began as an arcade game where players destroyed asteroids of several varying sizes, most of which would split into smaller asteroids when shot. U. F. O.s would also appear during a wave and fire at the player.

**Asteroids** for the **PICO-8** is a clone of the original game of the same name but with several differences. It was developed by Vlek and was released in 2016, which, being a part of the PICO-8 medium, can be played on various platforms.

## Gameplay/differences from original

The player shoots large asteroids, each of which breaks into two medium-sized ones, which, in turn, breaks into two small asteroids when shot. Getting hit by an asteroid will cause the player to lose a ship and the game will end when there are no more remaining ships. Thrust can also be used to move the player’s ship around the screen.

As compared with the arcade original, there is no hyperspace function, nor U. F. O.s in this version. The game starts off with half as many asteroids in a new game as compared to the original, although the difficulty curve is a lot higher, as asteroids on the first screen can already move very quickly. The game is also in raster (as compared to vector with the original), the player receives an extra ship with every 5000 points (rather than 10,000) and it states what wave the player is on, which was never on the original. The game is also for one player only, rather than two alternating turns maximum.

## Controls

* Start game--Z, X or arrow keys
* Turn ship--left/right arrow keys
* Use thrust--up arrow key
* Shoot--Z key
* Pause game--escape or enter key
Chex Quest 3

*For the Fan-Made game, see Chex Quest 3 (Fan-Made)*

**Chex Quest 3** was released in 2008 by Charles Jacobi, a former Digital Café employee who was involved considerably

   in the preivous two Games.

## Background

Jacobi originally only meant to create one level, but eventually decided to create a full game, with many of the features designed by scratch. The game was released eleven years after its predecessor. It also came with the original two games, with the original being named *Episode 1: Rescue on Bazoik*, and the second being named *Episode 2: Terror in Chex City*. The third chapter, which was the new content, was called *Episode 3: Invasion!*, therefore giving the game greater length.

## Gameplay

The game is a First-Person Shooter, and the aim is to *Zorch* (Shoot at) the enemies and reach the end of the level, just like the preivous entries.
Space Invaders (Neave Games)

## Background/basic gameplay

   The online game of **Space Invaders** by **Neave Games** looks and plays a lot like the original Space Invaders arcade game of the same name, although there are several minor differences.

Like with the original, the player controls a laser base that is used to shoot at a moving formation of invaders overhead. Once the formation reaches a screen edge, it will drop down a notch closer to the bottom of the screen. The invaders fire in the meantime, which if a bomb hits the player's base it will be destroyed and the game will end when there are no more bases left in reserve. If the formation reaches the very bottom of the screen that will end the game. The player has several bunkers that they can take cover behind, however (although if they become damaged enough fire from either side can get through) and there is a high scoring U. F. O. that flies overhead several times during a level.

## Differences from original

The firing of the invaders can be erratic; sometimes they will not fire for several seconds. The same goes with the U. F. O., as it can sometimes not appear for a long time, at other times two of them will come out in rapid succession. Instead of making a high-pitched sound when it appears, it has a very quiet hum on this version (which also most of the sounds are different as well). The bunkers also do not ever get refreshed with each new wave, unlike with the arcade original, the last invader on a level does not move quickly, the 300 point secret for the U. F. O. is not present in this version, and the player earns an extra laser base at the completion of every level, rather than only at 1,000 points like with the original.

## Controls

* Move laser base–arrow keys (left and right)
* Fire–spacebar
* Quit–Q key
* Pause–P key
* Change screen size–S key

## Trivia

If this link is clicked on, this onscreen message appears:

*This version of Space Invaders is no longer available, at the request of Taito Corp.*
*Sorry for any inconvenience :(*

For a while, the game could still be played at various gaming web sites, but those versions would later be removed as well.