Changelog/0.3

- FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
- Hyperlinks can now be clicked in chat sections
- Incorporated followed game icons to CnCNet lobby
- Added new game option: Disable Tech Units
- Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
- Added icons next to faction selection options
- Improved client handling when checking for Administrative rights

CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Added Crushable=yes to GDI Sniper
- Tiberium Bomber given BuildLimit=5
- A-10 Warthog given BuildLimit=5
- Re-worked Cyborg Reaper weapon to be more effective against ground and air targets
- TW1 A-10 Warthog speed increased by 2
- TW1 A-10 Warthog weapon revised - No longer drops bombs, now equipped with Napalm missiles and only does one run
- Removed Damaged Spark Particles from many small civilian structures (improves overall performance)
- Increased brightness of buildable light post
- Removed unused LGSparkSys particle
- Reduced damage inflicted by lingering fire patches
- Advanced Tiberium Reactor now stores tiberium like the standard Tiberium Reactor (Storage=100)
- Fixed Strength=100MaxDebris=0 coding error on [CIVB28] (WTF? =D)
- Fixed MaxDebris=0MaxDebris=0MaxDebris=0MaxDebris=0 error on [CTRSTA] (WTF? =D)
- Aircraft reload time reduced
- GDI Sensor Array alarm sounds removed
	- WarnFire and AAWarnFire completely removed from Rules.ini
- Nod Radar alarm disabled, but still indicates locations of nearby enemies
	- RadarWarnFire is still used, just makes no sound
- Pavement re-enabled in Twisted Dawn mode
- Marauders are now Tiberium Proof
- Removed ExtraLight tags from various structures to improve overall performance
- Removed empty Explosion= tags from SHROREV1 and SHROREV2
- Removed light flickering entries to abolish shroud clipping errors (an unfortunate loss for the Gameplay > Graphics scenario)
- Removed CSLITE entries and replaced all those on maps with correct STLITE versions
- Fixed typo on Gaming Superstore structure
- Removed unused Turret coding from LAKEMONS

GAME MODE CHANGES / ADDITIONS / FIXES

- AI Now builds it's clone structures in game modes
- Due-to a unit-limit bug that causes the game to crash, GloboTech structures can no longer be captured in Unholy Alliance, Ultimate Insurrection or Timeless Insurrection mode
- AI will now build taskforces for both GDI and Nod in Unholy Alliance and Ultimate Insurrection mode
- Disabled GloboTech Units on various game modes (Forced in Unholy Alliance, Ultimate Insurrection and Timeless Insurrection mode due-to a unit-limit bug that causes crashes)

GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Added new track: Reaper Raid
- Added new TD Buggy Image
- Added new TD Recon Bike Image
- Apocalypse Missile shockwave given new image
- Added some new Interior-Styled high pavement cliffs for fortress maps
- Fixed green spots on GloboTech Titan
- Crated separate Spotlight towers for GDI and Nod
- Created many new base insignia props
- Added destroyable pavement dummy structures
- Changed Nod light post image for Base Props Mode
- To improve overall performance, many 1x1 doodad structures have been altered to convert to an OverlayType (also to Unittem.pal), these include:
	- Traffic Cones (TRAF01 - TRAF02)
	- Crates (CRA01 - CRA08) (CCRATA - CCRATF)
	- Pipes (CPIPEA - CPIPED)
	- Tombstones (TOMBST01 - TOMBST07)
	- Palettes (PAL01 - PAL08)
	- Dumpsters (DUMPA - DUMPD)
	- Benches (CIVB25 - CIVB28)
	- Bus Stops (CITY46-47 CITY58-59)
- Replaced UN Tank light tank with FLAK turret and weaponry
- Fixed black lines on Behemoth voxel turret
- Fixed turretoffset on Behemoth

MAP AND CAMPAIGN CHANGES / ADDITIONS

- Nod Mission 16 renamed (Nod Mission 16: Eagles Fall)
- Improved Performance on Nod Mission 16
	- Massive lag reduction, now plays normally
	- Removed a huge amount of civilian-owned structures and props
	- Removed all civilian vehicles and mutations
	- Reduced amount of coloured global lighting
	- Reduced amount of coloured lighting emitted from invisible posts
	- Fixed splash animations
	- Gameplay > Graphics - It was difficult to part with some of the cosmetic changes but the better performance is more important
- Fixed bug on Nod Mission 11: Mechanical Man that caused Machinists to bug out when entering an APC
- Improved performance on [8] The Finale multiplayer map (Bittah Commander edit)
	- Massive lag reduction, now plays normally
	- Removed a huge amount of civilian-owned structures and props
	- Removed all civilian vehicles and mutations
	- Reduced amount of coloured global lighting
	- Reduced amount of coloured lighting emitted from invisible posts
	- Fixed splash animations
	- Gameplay > Graphics - It was difficult to part with some of the cosmetic changes but the better performance is more important
- Added new map: [4] Fortification
- Improved [6] Epsilon City performance
- Improved [7] Omicron City performance
- Fixed a bug that caused Tiberium Bombers to be unbuildable on [4] Deadwinter Invasion Revisited
- Removed unused [PreviewPack] information from a number of multiplayer and singleplayer maps resulting in smaller filesize
- Fixed bug on "[4] Alpha City" that caused HumVees (Dawn) to spawn as Police Cars with a floating turret (lol)
- Fixed author credits on [2] Dustbowl Battle, [4] Black Swamp and [8] Another Bridge Issue

```

### PB5.039

```
CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES

- Twisted Insurrection Client Updated
	- New features and general improvements made
	- Many new game options added
		- Crates
		- Short Game
		- Disable Super Weapons
		- Re-Deployable MCV
		- Multi Engineer
		- Destroyable Bridges
		- Build Off Ally
		- Start Without Shroud
		- Shroud Regrows
		- Immune Harvesters
		- Uncrushable Infantry
		- Tiberium Resistant Infantry
		- Disable Support Powers
		- Capturable Base Defenses
		- Disable Tiberium Lifeforms
		- Disable Engineers
		- Unlimited Tiberium
		- Disable Factory Bonus
		- Berzerk Cyborgs
		- Enable Ion Storms
		- Disable Baddie Crates
		- Base Props (Light Posts, Guard Towers etc.)
		- Free Radar
		- Instant Building
		- Harvester Bounty
	- Online Co-Op mode support added (Official maps coming soon)
	- More efficient game mode implementation (Codes directly injected into maps rather than cloning maps)
	- Added new game modes along with Default deathmatch mode
		- Twisted Dawn
		- Survival
		- Meat Grinder
		- Unholy Alliance
		- Timeless Insurrection
		- Ultimate Insurrection
	- You are now able to lock the game to prevent more people from joining it
	- The player color boxes now use the color itself as the color of the font
	- Optional colored chat
	- Added a new anti-cheat measure to prevent modified rules files from entering online games
	- "Dynamic" map preview; now you can look at the preview to determine a player's starting location, team and color (assuming the player has pre-selected a starting location)
	- Game lobbies are now persistent by default, meaning the game lobby doesn't get disbanded after having a single game (like in the previous Client)
	- Spectator support
	- Larger, high-resolution and far more detailed previews than earlier
	- The window is now resizable, and all the UI controls will scale with the window
	- Native Windows graphics have been eliminated, customized and better-looking check boxes, combo boxes (those boxes where you select your side/color/team etc.) and scrollbars
	- Automatic Custom Map Sharing
	- Various other small bugs
- Replaced and improved upon Client graphics

CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Added various power plant clones for AI so it takes more than taking out one power plant to disable an AI's defenses
- Improved and Refined TW1 unit elite and veteran abilities
- Raised TW1 MLRS ROF by 10 and Minimum Range by 1
- Raised GT MLRS ROF by 10 and Minimum Range by 1
- Raised SSM Launcher ROF by 15 and Range by 1
- TW1 A-10 and Tiberium Bomber now available in Twisted Dawn mode
- Primary Infector weapon improved, probability of mutating before elite slightly higher (Elite weapon will always mutate enemies)
- Tech Commando given BuildLimit=1
- Created various cloned AI structures for diverse defense structure usage
- SAM Bunker cost reduced to 1000 (was 1250)
- Halved all Power values by 50% (input and output)
- Tiberium Reactor power output increased by 20
- Power drain removed from Spotlight Towers (Power=0)
- Changed Power=-0 on Web Spider and Deployed Ambulance to Power=0 (these were the only things that used Power=-0 instead of Power=0?)
- Removed duplicate Power=10 entry from TBATTV
- Rough Ground / Crack terrain tiles now use Morphable = true so Pavement can be built upon them
- Corrected FLH value on a number of units
- Removed AIBuildThis=yes from GloboTech Airstrip
- Removed AIBuildThis=yes from Forgotten Barracks
- Removed AIBuildThis=yes from Forgotten Refinery
- Removed AIBuildThis=yes from Forgotten War Factory
- [DUMMYINF] InvisibleInGame=yes changed to Invisible=yes (InvisibleInGame=yes only works on structures)
- [DUMMYVEH] InvisibleInGame=yes changed to Invisible=yes (InvisibleInGame=yes only works on structures)
- Removed Ammo=1 from GDI Radar Scan Dummy
- Added Two new Co-Op only units
- Renamed TW1 Ratel-20 APC to TW1 Ratel IFV
- Changed ThreatPosed values on Anti-Air defense structures to 0
- Removed Cost values from civilian decorative structures
- Added Selectable=no to various decorative structures such as crates, burst pods and pipes
- Increased damage inflicted by destroying ammunition crates
- Merged contents of Ecache00 into the respective MIX files
- Added CollateralDamageCoefficient=3.23 to Toxin Truck
- 227mmMissileGDI weapon damage increased from 40 to 60
- 227mmMissileGT and 227mmAAMissileGT weapon damages increased from 40 to 60
- Gas Cloud damage towards wood greatly reduced (From 150% to 10%)
- SAM Bunker Weapon nerfed
	- 7% Damage towards light armor (Orca Fighters/Hornets)
	- 6% Dame towards heavy armor (Orca Bomber/Immobilizer)
	- 5% Damage towards concrete armor (Banshees)
- ORCA Fighter strength increased from 200 to 210
- ORCA Bomber strength increased from 300 to 310
- ORCA Carryall strength increased from 175 to 200
- Hornet strength increased from 200 to 210
- Hornet cost decreased from 600 to 500
- Miscellaneous changes made to some civilian and GloboTech structures
 	- [TIBSPI01] through to [TIBSPI09]
		- Immune Enabled
 	- [CTDAM]
		- Cost increased from 250 to 500
		- Armor changed from wood to concrete
 	- [SCTDAM]
		- Name changed from Dam to Infested Dam
		- Power output decreased from 200 to 0
		- Armor changed from wood to concrete
 	- [SUBWAY]
		- Strength reduced from 600 to 300
		- Armor changed from wood to concrete
 	- [DUMPA]
		- Strength reduced from 400 to 100
 	- [DUMPB]
		- Strength reduced from 400 to 100
 	- [DUMPC]
		- Strength reduced from 400 to 100
 	- [DUMPD]
		- Strength reduced from 400 to 100
 	- [CAARAY]
		- Cost increased from 0 to 500
 	- [GLOSEN]
		- Cost increased from 0 to 150
 	- [GLOAIR]
		- Cost increased from 0 to 1500
 	- [GTWARE]
		- Cost increased from 0 to 1000
 	- [CAARMR]
		- Cost increased from 0 to 2000
 	- [CAHOSP]
		- Cost increased from 0 to 1000
	- [CIVWP]
		- Capturable Disabled
	- [COILP]
		- Capturable Disabled until further notice
		- Cost Value Disabled until further notice
	- [CBATT]
		- Armor changed from wood to concrete
		- Cost increased from 600 to 800
	- [CBATTV]
		- Strength decreased from 600 to 400
		- Armor changed from wood to concrete
	- [TBATT]
		- Cost increased from 800 to 1000
		- Strength decreased from 900 to 500
		- Armor changed from wood to concrete
	- [TBATTV]
		- Strength decreased from 800 to 500
		- Cost increased from 800 to 1000
		- Armor changed from wood to concrete
	- [TBATTP]
		- Cost increased from 800 to 1000
		- Strength decreased from 800 to 400
		- Armor changed from wood to concrete
	- [NAMNFLD]
		- Prerequisite=CABHUT added, prevents AI from building them
- Nod Incinerator CollateralDamageCoefficient value reduced to .018
- Grenadier CollateralDamageCoefficient value reduced to .21
- Added CollateralDamageCoefficient= values to respective units [NODFLAME], [DTRCKTIB] and [E2] in maps
- STRUCTURE armor-types changed to WOOD from their previous setting, warheads and damage balanced accordingly (Structures now have their own unique armor type)
	- Construction Yard, Temple of Nod and Uplink Center strength values all buffed separately to make them tougher to destroy for units with flammable warheads
- Huge balance overhaul and and armor changes made to Rules.ini
	- [BAZOOKA]
		- Damage increased from 40 to 50
 	- [KazzGun]
		- Warhead changed from SA to KazzSA
	 	- Damage increased from 20 to 22
 	- [KazzGunElite]
	 	- Warhead changed from SA to KazzSA
	 	- Damage increased from 26 to 28
 	- [Warheads]
	 	- Added new entry 109=KazzSA
		- Added new entry 110=MamTusk
	- [EMPSam]
		- Versus wood decreased from 200% to 0%
	 	- Versus light increased from 200% to 100%
	 	- Versus heavy increased from 200% to 100%
	 	- Versus concrete decreased from 200% to 100%
 	- [FRAGHE]
	 	- Sparky disabled
	 	- AnimList entries S_BRNL20,S_BRNL30, S_BRNL40,S_BRNL58 replaced with S_TUMU22,S_TUMU30,S_TUMU42,S_TUMU60
	 	- Versus none increased from 1% to 10%
	 	- Versus wood decreased from 70% to 40%
	 	- Versus light increased from 50% to 60%
	 	- Versus heavy increased from 20% to 60%
	 	- Versus concrete decreased from 15% to 10%
	 	- Rocker enabled
 	- [SuperMLRSsplits]
	 	- Damage reduced from 5 to 4
	- [ORCAAP]
		- Versus wood increased from 60% to 75%
	- [ORCAHE]
		- Versus wood decreased from 90% to 45%
 	- [FireBurst2]
	 	- Versus none increased from 55% to 70%
	 	- Versus light decreased from 82% to 60%
	 	- Versus heavy decreased from 30% to 20%
	 	- Versus concrete decreased from 15% to 10%
	 	- ProneDamage increased from 180% to 200%
 	- [NAOBEL]
	 	- Armor changed from heavy to wood
	- [MultiSA2]
		- Versus wood decreased from 30% to 2%
	- [AntiInfLaser]
		- Versus wood decreased from 60% to 40%
	- [AntiInfLaser2]
		- Versus wood decreased from 65% to 40%
 	- [FIREHE]
	 	- Versus wood increased from 80% to 100%
	 	- Versus light increased from 50% to 80%
	 	- Versus heavy increased from 25% to 30%
 	- [150mm]
	 	- ROF decreased from 170 to 160
	 	- Damage increased from 80 to 100
	 	- Range increased from 10 to 12
 	- [150mmElite]
	 	- Damage increased from 120 to 150
	 	- Range increased from 12 to 14
	 	- ROF decreased from 160 to 140
 	- [LTNK]
	 	- ROT reduced from 8 to 5
	 	- Speed reduced from 10 to 9
	 	- Removed secondary TwinFlak (Redundant since Marauder Overhaul)
	 	- Changed category from Recon to AFV
	 	- Removed EliteAbilities FIREPOWER,ROF
 	- [65mme]
	 	- Damage increased from 50 to 60
	 	- ROF reduced from 40 to 30
 	- [APSCORP]
	 	- Versus wood increased from 60% to 70%
 	- [APSCORPE]
	 	- Versus none increased from 35% to 50%
	 	- Versus light increased from 85% to 100%
	 	- Versus heavy increased from 108% to 128%
	 	- Versus concrete increased from 30% to 50%
 	- [1TNK]
	 	- Strength decreased from 330 to 300
	 	- Armor changed from light to heavy
	 	- Speed decreased from 8 to 6
	 	- Removed EliteAbilities FIREPOWER,ROF
 	- [55mm]
	 	- Damage increased from 30 to 36
	 	- ROF increased from 40 to 50
 	- [2TNK]
	 	- Strength increased from 380 to 400
	 	- Speed decreased from 8 to 6
 	- [105mm]
	 	- Speed reduced from 100 to 90
 	- [TDARTY]
	 	- Cost decreased from 700 to 600
	 	- ROT reduced from 5 to 2
	 	- Speed reduced from 5 to 4
	 	- Strength increased from 140 to 150
 	- [90mmArty]
	 	- Damage increased from 120 to 150
	 	- ROF decreased from 120 to 65
	 	- Lobber disabled
 	- [90mmArtyElite]
	 	- Lobber disabled
	 	- ROF decreased from 90 to 50
	 	- Damage increased from 160 to 200
	 	- Removed Burst=2
 	- [MORTARHE]
	 	- Versus none increased from 5% to 20%
	 	- Versus wood increased from 75% to 100%
	 	- Versus light decreased from 55% to 30%
	 	- Versus heavy decreased from 30% to 15%
 	- [MORTARHEE]
	 	- Versus none increased from 15% to 25%
	 	- Versus wood increased from 80% to 100%
	 	- Versus light decreased from 60% to 40%
	 	- Versus heavy decreased from 35% to 20%
	 	- Versus concrete decreased from 15% to 10%
	 	- ProneDamage increased from 75% to 85%
 	- [PlasmaWH]
	 	- Versus wood decreased from 260% to 205%
 	- [PlasmaBombWH]
	 	- Versus wood decreased from 260% to 205%
 	- [MultiDrones]
	 	- Damage reduced from 40 to 4
		- DroneLauncher reduced from 80 to 4
 	- [CYCROCK]
		- Secondary Web Launcher removed
		- Cost reduced from 1250 to 1000
 	- [FlameThrower]
		- Damage reduced from 45 to 36
 	- [FireBurst]
		- Versus none increased from 80% to 100%
		- Versus wood decreased from 100% to 80%
		- Replaced AnimList FASTFIR1 with FASTFIR0
 	- [FireBurst2]
		- Replaced AnimList FASTFIR1 with FASTFIR0
		- Versus wood decreased from 100% to 70%
		- Versus none increased from 70% to 100%
 	- [TankFlameTh]
		- Damage decreased from 60 to 48
 	- [TankFlameThE]
		- Damage decreased from 70 to 56
 	- [GACNST]
		- Strength increased from 2500 to 3000
 	- [GDICNST]
		- Strength increased from 2500 to 3000
 	- [NODCNST]
		- Strength increased from 2500 to 3000
 	- [DEMOBOMBWH]
		- Versus wood decreased from 100% to 50%
 	- [ApocImpactWH]
		- Versus wood decreased from 150% to 100%
 	- [IonWH]
		- Versus wood decreased from 75% to 40%
- Added some balance changes to Twisted Dawn.ini
	- Units are now build as their direct Rules.ini entries and not modified TI era units
	- AI No longer builds mass amounts of Mammoth Tanks, instead uses mixed taskforces
	- Custom AI scripts added, now doesn't rely on unit clones for the AI to function properly
	- Fixed various bugs caused by unit cloning
- Mobile HQ speed reduced from 7 to 5
- Message Delay changed from 2.2 to 5.1
- Dragonfly Hovvee cost increased from 500 to 600
- AI Defensive unit teams removed, now uses 0 (except for hard, which uses 1)
- UseMinDefenseRule=no changed to UseMinDefenseRule=yes
- Fixed AI Bridge Repairing script
- Added dummy build-up so base props such as light posts can be sold if necessary
- GDI Defense upgrade prerequisites changed to require the actual defensive turret first
- Increased flight level of all aircraft (excluding those with already higher values) to 800

GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Created separate art entires for Nod and GDI Repair Bays
- Improved Spotlight Tower image (GDI exclusive version coming soon)
- Added rescaled aircraft to "Smaller Vehicle Graphics" option
- Added new addition to Soundtrack: Corroded Valves
- Added new addition to Soundtrack: Tombs
- Added new TW1 A-10 voxel image
- Created cameos for TW1 A-10 and Tiberium Bomber
- Added new GDI Tech Center image
- Improved Twisted Dawn harvester cameo images
- Added new BOMBFIRE explosion image
- Added additional CACTI variations
- Replaced CACTI images with better quality ones
- Full sidebar darkening SHP applied
- Altered production clock to better suit Nod and GDI Sidebars
- Added additional tiles to the Infested Water Caves set
- Added missing corner tiles to High Pavement Cliffs

MAP AND CAMPAIGN CHANGES / ADDITIONS

- Added Nod Mission 16 (Owen and his Flock)
- Inferno Flame Tank sight increased on Nod Mission 08 (Zero Gravity)
- Visceroids can no longer be crushed in Nod Mission 09 (The Infector Program)
- Added some additional tactical ammunition crates on Nod Mission 09 (The Infector Program)
- Fixed some small bugs in a number of campaign missions
- Campaign missions all updated to compensate for balance changes
- Changed theme music of Nod Mission 01 (The Messiah Returns)
- Changed theme music of Nod Mission 02 (Burn Baby Burn)
- Changed theme music of Nod Mission 03 (Total Eclipse)
- Changed theme music of Nod Mission 04a (Nod's Viper)
- Changed theme music of Nod Mission 04b (Shadow, Shadow)
- Changed theme music of Nod Mission 05 (Sea of Sand)
- Changed theme music of GDI Challenge 01
- Changed theme music of GDI Challenge 02
- Changed theme music of Nod Challenge 02
- Twisted Dawn is now playable on all skirmish maps (GloboTech production structures can not be captured)
- Gave OverlayTypes more descriptive names in order to avoid problems while mapping.
	E.g. [BRIDGE1] Name changed from "High Bridge" to "High Bridge NE-SW"
- Reorganized Tree Index, putting trees in correct categories despite Internal names
- Added new Default map, Desert Road [6]
- Added new Default map, The Finale [8]
- Added new Survival map, Another Bridge Issue [8]
- Removed Meteors from Humidity [4]
- Fixed Harvester Pathfinding on the following maps:
	- Riparious Ridge [2]
	- Sunset Vista [4]
	- Epsilon City [6]
	- Stormy Plateau [3]
- Removed outdated skirmish maps
	- Ivaris Lake [2]
	- Sandscape [2]
	- Stronghold [2]
	- Depressions [4]
	- EVErgrowing Infestation [4]
	- Showdown [6]
- Added new version of GloboTech Water Arena [4]
- Updated various maps to include Collateral Damage tags to NODFLAME, E2 and DTRUKTIB units
- Ion Storm triggers removed from all maps

```