recursal/Fanatic-Fandom huggingface dataset:
Cleric

+2 Wis

### **Özel Yetenek**

**Kutsal Işık:** Savaştaki tüm iblislere şansa bağlı ruhani hasar verir. Tam dinlenme yapana kadar bir daha kullanılamaz. İnanç seviyesi sıfıra düşerse bu yetenek kullanılamaz. ( İnanç seviyesi sadece clericlerde olan bir bardır. Zaman içinde + yada - yönde ilerleyebilir)

### **Özellik**

Clericler çok farklı oynama stiline sahip karakterlerdir. Tank rolünü üstlenen claric ile hasar/buff rolünü üstlenen cleric aslen aynı sınıftır. Büyücüler gibi olmasa bile anti büyüler kullanabilirler. Düşmanların büyü güçlerini emmek yada dostlarına buff vermek clericlerin yaptığı bazı işlerdendir. Aslında clericler kullandıkları silahlara göre kendi içlerinde sınıflara bölünmüşlerdir. Düşmana büyü hasarı vurmak isteyenler saldırı büyülerinin olduğu bir kitap ve küçük asa ile bunu yapabilirler. Buffer olmak isteyenler ise destek büyü kitabını yanından çekiç yada asa kullanır. Her şeyi boş verip çekiç ve kalkan ile tank rolünü de üstlenebilirler. Ayrıca Cleric sınıfı Ak Tanrıca'ya inanır.

### **Alt Sınıflar**

* Tapınakçı
* Rahip ya da Kafir
Upadli

Jedna z najbardziej tajemniczych ras. Są to mikroorganizmy lub duchy przejmujące kontrolę nad ciałami niedawno zmarłych, najczęściej zdrowych i młodych ludzi. Nie wiadomo skąd pochodzą. Pojawiają się także znikąd, nie da się ich wykryć w żaden sposób dopóki nie posiądą ciała. Po raz pierwszy pojawili się w 3747 roku.

Ciała upadłych są bardzo łatwe do rozpoznania. Ich skóra przybiera szary kolor, a krew czarny co powoduje że ich żyły są bardzo widoczne z zewnątrz. Włosy ciała tracą barwę.

Wszyscy upadli sprawiają wrażenie bycia sterowanymi przez ten sam umysł. Każdy z nich posiada te same cele, osobowość oraz tą samą wiedzę, niezależnie od ciała jakie posiada. Czasami nawet, jeśli są w grupie, wydają się mówić to samo w zsynchronizowanym tempie. Bardzo zgranie także współpracują.

Głównym celem upadłych wydaje się być przede wszystkim rozmnażanie, wiążące się z jednoczesną eliminacją innych rozumnych ras. Nie ukazują jakichkolwiek emocji, oraz gardzą wszystkimi innymi gatunkami. Uważają się za jedyną rasę, która powinna sprawować rządy nad światami. Wykazują dużo większą inteligencję od większości innych ras, dzięki czemu czasami da się z nimi prowadzić negocjacje, lub nawet nawiązywać sojusze które, jednak w większości kończą się zdradą z ich strony.

Upadli są skutecznymi mordercami. Zabijają przede wszystkim poprzez wstrzyknięcie ich własnej krwi do układu krwionośnego ofiary, co prowadzi do niemal natychmiastowej śmierci poprzez zatrzymanie pracy serca bez wyrządzania jakichkolwiek uszkodzeń. Jeśli uznają, że ciało ofiary jest “zdatne do użycia”, zostanie ono w pełni opanowane przez jednego z nich w ciągu następnych 10 godzin. Są także odporni na ból, a utrata krwi wcale im nie przeszkadza. Potrafią się także regenerować poprzez wysysanie energii życiowej z żywych organizmów. Ponadto mają bardzo rozwiniętą intuicję, słuch i węch, przez co wzrok rzadko im się przydaje.

Głównym sposobem zapobiegania przypadkowemu tworzeniu się nowych upadłych, zwłoki młodych osób są zazwyczaj jak najszybciej palone.

Największą słabością upadłych jest ich wrażliwość na promienie słoneczne. Z uwagi na to, jednym z ich głównych celów jest pokrycie nieba grubą warstwą gazów, pyłu i dymu która nie przepuszczała by światła. Ich inne główne słabości to ładunki elektryczne o wysokim natężeniu oraz ogień.
Ludzie

Jedna z najbardziej pospolitych ras, oraz najmłodszych. Ludzie są stosunkowo słabi w porównaniu do większości innych ras co nadrabiają siłą umysłu, “elastycznością” oraz niezwykłą umiejętnością rozwiązywania problemów i sposobów na ochronę przed coraz to nowymi zagrożeniami. Gra to kluczową rolę w ich przetrwaniu w nie gościnnych warunkach tego świata. Jednak przez to także często są zarozumiali, lekceważący, lub nawet bezpodstawnie okrutni. Ludzie mają także najbardziej rozwiniętą wolną wolę, z czego wychodzi ich wysokie zróżnicowanie w osobowościach.
Elfy

Rasa fizycznie bardzo podobna do ludzi. Różnią się tylko charakterystycznymi spiczastymi uszami oraz bardziej delikatną i połyskliwą skórą. Trudno przypisać im ogólne cechy ze względu na zróżnicowanie ich rasy pod względem miejsca występowania.

### Elfy drzewne

Są to elfy zamieszkujące, jak sama nazwa wskazuje, tereny leśne. Są one najstarszą odmianą gatunku, ale jednocześnie najmniej rozwiniętą. Najczęściej żyją w koczowniczych plemionach. Wyróżniają się ciemniejszą karnacją oraz bardziej muskularną budową. Ze względu na swój styl życia są znakomici w sztuce przetrwania, łucznictwie oraz konstrukcji obozów.

### Ciemne elfy

Elfy zamieszkujące przede wszystkim podziemia. Mimo przesądów, nie są związane ze złymi siłami. Ich poziom rozwoju jest podobny do elfów wysokich, jak i ich zachowanie. Są znane ze swoich podziemnych metropolii zbudowanych w jaskiniach oraz swojej obszernej wiedzy na temat historii planety bazowanej na odkryciach geologicznych. Mają zwykle granatową lub fioletową skórę, czarno-czerwone oczy oraz białe włosy. Są wrażliwe na promienie słoneczne, ale za to bardzo dobrze widzą w ciemności.

### Wysokie elfy

Najpospolitszy gatunek elfów. Zamieszkują głównie miasta i wsi na równinach. Ich stopień rozwoju jest równy ludziom, lub nawet wyższy. Są z natury mało agresywne i otwarte na wiedzę. Posiadają największe biblioteki. Są znane ze swoich wspaniałych maszyn i systemów obronnych zasilanych magią, takich jak pola siłowe czy hologramy. Mimo wielu sporów w przeszłości, ich relacje z ludźmi są stosunkowo przyjazne.
Oni

Rasa pierwotnie wywodząca się z wyspy Pale na dalekiej północy. Będąc najprawdopodobniej stworzeniami arcydemonów jeszcze przed Wojną w Niebie, są jedną z najstarszych ras istniejących na świecie. Ogólnie, od ludzi różnią się kolorami skóry, większymi kłami i obecnością rogów.

### Oni pierwotne (Palejskie)

Pierwotny gatunek Oni, którzy nie wyemigrowali do ciepłego Archipelagu Suriańskiego na południe od wyspy Pale. Mają bardzo umięśnioną budowę, grube kości, duże kły i rogi, oraz małą komorę mózgową. Ponadto są całkowicie odporni na nawet najniższe możliwe temperatury. Do czasu Wielkiej Renowacji w latach 40-tych XXXV wieku byli oni zbiorem kilkunastu prymitywnych plemion rozsianych po wyspie. Obecnie są oni głównymi mieszkańcami Unii Palejskiej, a ich poziom rozwoju technologicznego jest równy większości ludzkich państw ze względu na ich ogromne wsparcie ze strony Cesarstwa Hauris. Są oni wyznawcami Odoizmu.

### Oni pospolite (Suriańskie)

Gatunek oni pochodzący z archipelagu Suriańskiego. Jest on znacznie liczniejszy od gatunku palejskiego. Są oni też dość “słabsi” od pierwotnych; mają mniejsze rogi, dużo szczuplejszą budowę oraz mniejsze kły, w zamian za co mają identyczne mózgi do ludzi i elfów. Są także wbrew pozorom uznawani za jedną z najpiękniejszych ras na planecie. Ponadto mają bardzo odporni na trucizny, bakterie i wirusy. Żyją w głębokiej przyjaźni z ludzkimi mieszkańcami Cesarstwa Yamato obejmującego obecnie cały archipelag, w którym są największą mniejszością etniczną.
Półbogowie

Mieszanki Starożytnych i ludzi, bądź innych tzw. “niższych” ras. Są oni jedną z najpotężniejszych ras jeżeli nie najpotężniejszą. Są uznawani za prawdziwych “panów” Ziemi. Są nieśmiertelni, w zamian za co nie mogą się rozmnażać. Jedyne sposoby powstawania nowych półbogów to albo przyjęcie ichoru (krwi boskiej) przez członka rasy niższej, lub bezpośrednie stworzenie nowego półboga przez jednego ze Starożytnych. Oba z tych zdarzeń mają ekstremalnie niskie prawdopodobieństwo nastąpienia.

Każdy półbóg ma różne niezwykle potężne moce, lecz niektóre takie jak np. telepatia, telekineza czy latanie pojawiają się u każdego.
Sentor

Sentorlar doğanın kalbinde yaşayan ve kalbinde iyilik olana iyilik yapmayı amaçlayan bir ırktır. Tam olarak bir toplulukları var mıdır? yahut nasıl yaşarlar ve ürerler bilinmemektedir. Sentorlar genelde kendilerini bir bölgenin sorumlusu hisseder ve bölgeyi korurlar. Pek göze görünmezler yada iletişim kurmazlar. Bir at kadar hızlı koşarlar ve insan kadar güçlüdürler. Cüce kadar asosyal elf kadar bilgedirler.

Her türlü dilden anladıkları düşünülür, zira her ırktan onlarla konuşan olmuştur. Bir toplumları olmadığından ve konuşmayı sevmediklerinden dolayı dini inançları hakkında bir bilgi bulunmamaktadır.
Orkowie

Najbardziej brutalna oraz prymitywna rasa ze wszystkich. Mają najpotężniejsze ciała, pod wieloma względami przypominające palejskie oni. Mają także najmniej rozwinięte mózgi. Trudno z nimi nawiązać przyjazne lub nawet neutralne relacje.

### Ork pospolity

Główny gatunek orka. Większe ciała od nich mają tylko tytani. Są ekstremalnie umięśnione, mają grubą, zieloną skórę, spiczaste uszy, płaskie nosy i białe oczy. Mają bardzo słabo rozwinięte mózgi przez co m.in. porozumiewają się bardzo prostym językiem. Są bardzo agresywne i wrogo nastawione to prawdopodobnie każdej innej rasy. Ze względu na swoją żywotność potrafią przystosować się i żyć w każdym środowisku. Niektóre z nich jednak są bardziej cywilizowane, spokojne i mądrzejsze, głównie przez wady genetyczne. Często gdy nie mają z kim walczyć, wybijają siebie nawzajem.

### Ork stepowy

Gatunek dużo bardziej zbliżony do ludzi. Są nieco bardziej cywilizowane od pospolitych. Mają mniejszą budowę, mniejsze ale za to ostrzejsze zęby, skórę koloru morskiego, żółte oczy z czarnymi źrenicami oraz ludzkie nosy. Mają także znacznie bardziej rozwinięte mózgi. Zamieszkują Wielki Step Ahoryjski, na którym stworzyli Imperium Czagatajskie, składające się z kilkunastu zjednoczonych plemion owego gatunku. Wojsko imperium jest uznawane za jedno z najpotężniejszych na świecie, też jednocześnie najbardziej okrutne i bezlitosne. Są także wyznawcami Odoizmu.
Edens Zero Wiki

Seja um pessoa que respeite todas as políticas citadas nesse "*link*" abaixo:

>>Políticas da Edens Zero Wiki<<

Se você é novo nessa Wikia, por favor, comunique com o Anderson Cervi.
Senão e caso queira criar uma página, digite algum título **VÁLIDO** no quadrado abaixo:
<createbox>width=30</createbox>

**Homura** (*ホ ム ラ Homura*) é uma garota que está em Blue Garden, e segue em sua jornada para assim, lutar contra o Rei Demônio.

Como ela é?
Homura é uma jovem magra de olhos claros, longos cabelos escuros e uma marca de pinta localizada sob o olho esquerdo. Seu cabelo chega até a cintura e tem parte dele amarrado em um rabo de cavalo alto com uma fita branca. Ela também é bem dotada e tem um corpo curvilíneo.

**Capítulo 1: Em Um Céu Repleto de Cerejeiras**

 **Sites oficiais**

Site oficial de mangá Edens Zero com os últimos volumes atualizados.

Se você gostaria de se afiliar a nós da Edens Zero Wiki nos contate.

Postagem de *blogs*
Ranger

+2 Dex

### **Özel Yetenek**

Odaklanma: 2 Tur boyunca +10 Dex. Tam dinlenme yapana kadar bir daha kullanılamaz.

### **Özellik**

Bir ranger hem yakın dövüşte hemde menzilli dövüşte yetenekli ve dengeli bir sınıftır. Bir ranger gerektiği yerde gerektiği gibi davranabilir ve takımına büyük kolaylık sağlar. İnt'i (zeka) yüksek bir ranger çevredeki tuzakları fark edebilir yada iz sürebilir.

### **Alt Sınıflar**

* Dancer
* Watcher
Izarianie

Mieszkańcy archipelagu Hendersona na dalekie południe od Eutrax. Ze względu na mgły i ostre skały otaczające wyspy, są oni bardzo odizolowaną społecznością. Są także drugą najbardziej tajemniczą rasą po Upadłych. Sami przedstawiają siebie jako uchodźców z odległej galaktyki pogrążonej w wojnie, uratowanych przez legendarną starożytną boginię Izar, która przywiozła ich na wyspy swoją flotą kosmiczną.

Z wyglądu w większości przypominają ludzi. Odróżniają się błękitną skórą, dużymi, czarnymi i połyskliwymi oczami, spiczastymi uszami oraz białymi włosami. Mają bardzo delikatne ciała, co tłumaczą tysiącami lat pokoju i brakiem naturalnych wrogów na ich rodzimej planecie. Przez podróżników którzy zdołali dotrzeć do wysp, są określani jako “najpiękniejsze istoty we wszechświecie”.

Ich główną umiejętnością wydaje się bezpośrednie czerpanie oraz wykorzystywanie energii kosmicznej, dzięki czemu nie potrzebują elektryczności ani ognia. Potrafią także bardzo skutecznie i szybko leczyć rany i choroby poprzez dotyk. Posiadają także szeroko rozwinięte moce psychiczne i psychofizyczne, co dodatkowo przyczynia się do ich braku naturalnych wrogów. Mimo posiadania umiejętności mówienia głównie porozumiewają się telepatycznie; zwrócenie się do innej osoby werbalnie jest u nich oznaką darzenia tej osoby ogromnym uczuciem.

Są zwykle strachliwi wobec obcych ras, nie posiadając żadnych środków defensywnych prócz wpływaniem na ich psychikę. Mimo to, zawsze są pokojowo nastawieni dzięki czemu stosunkowo łatwo nawiązać z nimi kontakt. Posiadają własny język oraz alfabet, jednak oba są niewyobrażalnie skomplikowane i niezrozumiałe dla ziemskich ras. Obecnie tylko kilkoro Izarian zna podstawy ziemskiego języka, lecz dość szybko się on rozprzestrzenia w ich społeczności. Na całym archipelagu można zauważyć wysokie megality z wygrawerowanymi tekstami w języku izariańskim, jednak nikt nie ma pomysłu czemu one służą lub jaka jest ich treść.
Lost Episodes

Lost Episodes are scrapped scenes or episodes unshown on social media , or making a creepypasta

reference . Worldofthisgenuie removed these scenes or replaced them with another type of cases.

On 2018 / 7 / 12 , a scene was re-edited from the part "Escaping the Surrounding" when the WOTG Administrator saw a individual noticeable mistake where the screen glitched with inverted colors , high saturation parts , a functioning gears icon and finally half color-inverted texts saying "CODEDES#80872-B1" this code had no previous appearance in the shown episodes and it was thought that the video channel moderation was hacked and some anonymous guy had made a switch timer with this edited part.

a list with all lost episodes possible is coming soon.
Savaşçı

+1 Str

### **Özel Yetenek**

**Adranalin Patlamas**ı: 2 Tur boyunca +30 Savunma kazanır. Tam dinlenme yapana kadar bir daha kullanılamaz.

### **Özellik**

Savaşçılar savaşların ön saflarında yer alan karakterlerdir. Tüm hasarları göğüsleyerek takımındaki arkadaşlarının oldukça az hasar alması için uğraşırlar. Bunun yanı sıra etkili yakın saldırıları da düşmanlarının canını oldukça yakar.

### **Alt Sınıflar**

* Knight
* Paladin
Expedition

Expeditions are a means of gathering credits, resources, and anomalies. An expedition can be done by foot or vehicle and will yield credits and random resources based on your selection. Since expeditions are limited only by the number of workers and vehicles and life support points you can assemble (all of which can be upgraded), and do not require contact with Earth, they become a major source of income as your space program develops.

The time and life support needed for an expedition varies based off the range/speed of the transport. The time doubles if a Worker is used rather than an Astronaut, as with most activities you can perform. However, Workers produce more consistent credit returns, and higher numbers of (random) resources.

It is also possible for Astronauts to perform expeditions directly from a spacecraft. However, this method only allows the use of a Rover, yielding a fixed 100 credits for 2 life support, and is only available on each body once every 30 minutes (even though the expedition will be completed, freeing up the Astronaut, after 10 minutes).

### Costs and Profits

Expeditions provide Data Points. One data point is converted to 1 Credit automatically. The amount of Data Points (Credits) you get is the range of your vehicle with a random approx. +-20% bonus for Workers, and a much higher fluctuation, more than +-60%, for Astronauts.

The number of minutes required is (Range times 10 divided by Speed), doubled if sending a Worker instead of an Astronaut.

The Life Support cost is (Range divided by Speed).

For example, a level 5 Buddy has 20 Speed and 125 Range. Sending it on an expedition with a Worker will take 2 hours and 5 minutes (125 Range \* 2 for Worker \* 10 / 20 Speed = 125 minutes), and will cost 6.25 life support (125 Range / 20 Speed), rounded to 6 on the display. The expected return will be between 100 and 150 credits.

It is important to note that upgrading the level of a vehicle will increase its range, but not its speed. Therefore, the life support cost per credit earned will remain the same. However, sending a few long expeditions, instead of many short ones, allows you to earn more when you will be away from the game for an extended period of time.

Expeditions will also produce a number of random resources. The exact number is variable, but for Workers, it will typically be equal to the cargo capacity of the vehicle.

### Research Expeditions

Research expeditions are unlocked after studying Off-World Research. They operate in a similar manner to regular expeditions, but are only available to Astronauts rather than Workers, and instead of producing credits and resources, they produce tech points. Also, unlike regular expeditions, research expeditions are limited; they will eventually cover the entire surface of the body and become unavailable. They do not require Research Tools.

### Mapping Expeditions

Mapping expeditions allow you to scan for resources by using your vehicles, at the cost of life support. They are limited both by the total surface area of the body, and by the range of the vehicle in comparison to the already-scanned area.
Scout's Knockback Rocket Launcher.

## Information:

The Knockback Rocket launcher is a weapon designed and made by Hackerkora , it's the stock ussage but with extra status making it's so hard to defeat , the reason he made it is beacuse he likes Scout so much , and other players like \_J\_ were humiliating him when he is playing as scout.

after that happened he raged and went to make a new weapon which was this one , his submission was granted and he had access to this weapon in the game , when the game opened he immediately went to the server he ragequited from and for his luck \_J\_ was there , Hackerkora had a scout in his team which had also counted as luck because the weapon's states only function when a friendly  / enemy scout is killed.

the scout died then after Hackerkora saw the UI saying "\_J\_ "Shotgunned" (The Scout's name)"

he typed in the chatbox "\_J\_ say goodbye to your class and yell hello to my rocket launcher"

hackerkora was humiliated for the last time until the weapon started functioning , he dominated \_J\_ with Uber,Crits, weapon upgraded dills then finally made him cuss and ragequit.

Does bad things guy was messaged by \_J\_ saying "Sup there,can you defeat your brother in a match between you two , if he wins he keeps his ROCKET LAUNCHER and if you win he will have to delete it "

he was replayed by " "

## **Story :**

Hackerkora nicknamed the weapon to "Scoutie's RL (Scoutie's Rocket Launcher) for short names ,

he loves scout and Does Bad Things Guy  mentioned that this weapon was made as a memorizer for Scout and Hackerkora.

## **Powers & Dills :**

    The Knockback Rocket Launcher :

Level 100 - On the board of the Highest weapon ranks

Unusual Effect : Flying Bits - Flames

this weapon has a hidden status script that functions when a enemy / friendly scout gets killed , that would trigger the 100s revenge rage timer to turn on

+9999999 Damage

+10000000 Blast Damage

%100 chance of Critical hits

+100 Miscellaneous Ubercharge

+100 Firing speed

+50 Reloading speed

+50 Projectile speed

+1000 Health added on kill

+100 Clip size

Friendly fire will be enabled plus %100 kill damage on the enemy scout killer (teammate who killed the scout)

if a enemy scout or a friendly scout was killed by the other one or in reverse their attack will be downed tp -200

and no friendly fire will be enabled on them.

## **Gallary :**

Scout's Rocket Launcher (Knockback Rocket Launcher) in Hackerkora's Inventory.\_J\_ and Does Bad Things Guy chatting.
Solar System

I think we have a good chance of surviving long enough to colonize the solar system. -Stephen Hawking

### Type

Solar System

The Solar System is the place where the player decides where to start their career. The Solar System is the player´s playground, and its colonization is needed for earning credits and fulfilling the tasks of the player´s Space Program. The Solar System consists of 1 sun, 4 Planets, 2 gas giants, 2 ice giants, and 1 dwarf planet, including all of their Moons.

Future development is planned to encompass the Kuiper Belt and distant star systems.
Quests

**Quests** are a useful way to earn credits in the game. Quests are accessible in the upper left corner of the screen. These quests help the player to earn credits by improving their space career and lead the player through the first actions of the game.

#### List of Achievements:

* Tutorial Assignments
* Daily Assignments
* Weekly Assignments - not yet implemented
* Milestones
Lander

**Landers** are spacecraft that can hold astronauts, workers, tourists, and cargo. They fly into space and travel between various celestial bodies. They require an Astronaut to fly them (not just a Worker), with the exception of the unmanned supply craft that cannot carry any people at all.

The first landers that you can access can only make a single trip to a moon or planet, and are then thrown away upon return to Earth (with any cargo being delivered to your storehouse). Later variants can launch to multiple places before returning to Earth, and can be repaired and reused after landing on Earth. However, reusable landers are far more expensive to research and build, so they cannot be treated as disposable. To take full advantage of their capabilities will require significant investment in refueling and repair infrastructure; otherwise an expensive lander may end up broken down and unusable, or stranded on a distant planet.

## Details

It is important to understand that when leaving Earth, a booster rocket is automatically purchased to lift the spacecraft out of Earth's substantial gravity well. This rocket is included in the purchase price of the spacecraft for its first launch (and only launch, in the case of single-use landers), but must be purchased again each time a reusable lander is launched, with a cost depending on the mass and efficiency level of the spacecraft. As a result of the booster, the amount of fuel needed to leave Earth is typically much less than the amount needed to return. Before sending a lander to a moon or planet, you should carefully examine the projected fuel usage and consider whether it will be able to return to Earth. The game will warn you if a lander will need to refuel before returning, and will prevent you from launching if the lander would not be able to return even with full fuel.

Due to some missing validation logic, single-use landers can return to Earth even if they should have insufficient fuel to do so. As a result, the Mark 1 and 2 Bullets are an economical choice for establishing outposts as far as Jupiter and even Saturn, since they require no additional refuelling or repair. However, their build costs increase with every level of research. Once you have the necessary research and infrastructure to support reusable landers, they can become more cost effective to operate due to their smaller launch costs and higher capacity (both seats and cargo), as well as having longer range.
Saturn

## Moons

Mimas

Enceladus

Tethys

Dione

Rhea

Titan

Iapetus

Hyperion

Epimetheus

Janus

**Saturn** is the sixth planet from the Sun, and is the second largest, after Jupiter. Like Jupiter, Saturn is a Gas Giant, which means no outposts can be stationed on the planet. Named after the Roman God of agriculture. Saturn is the least dense planet, being made of mostly hydrogen and helium. The second largest moon in the Solar System is one of Saturn's moons.

It is possible to reach the moons of Saturn with a level 18 Bullet Mk 1, although the launch window will be limited.

## Exploration Rewards

Scanning Saturn with a satellite for the first time will reward the player with 700 credits.

## Moons

Saturn has 10 moons that can be scanned by satellites. Each scanned moon yields a 200 credit reward.
Planets

**Planets** are the main target of planetary exploration, all of them located in the Solar System. When you begin the game all planets and moons are unavailable to explore. After sending a satellite, you can see the information about the planet, as well as seeing how many moons it has.

## List of Planets in the Solar System

Mercury

Venus

Earth

Mars

### Gas Giants

Jupiter

Saturn

### Ice Giants

Uranus

Neptune
Phobos

Phobos/Copied Sprite of The Moon

**Phobos** is a moon where players can send additional satellites and landers. The reward to send a satellite to Phobos nets 100 credits. It is the larger of the two natural satellites of Mars (but is still very small in comparison to most other bodies).

The tutorial quests include building a refuelling station (Landing Pad with capacity and crafting upgrades) on Phobos, in order to assist in reaching Mars. Note that this is only relevant for reusable spacecraft; it is entirely possible to bypass Phobos and settle Mars with sufficiently upgraded single-use spacecraft. Furthermore, a Dragon with low chemical efficiency that flies directly from Earth to Mars may find itself unable to lift off and reach Phobos. Still, it is a useful refuelling point for reaching the outer system in later stages of the game, since its low gravity makes arrivals and departures cheap.
Bullet Mk 1

**Ingame description:**

*Major improvements in the field chemical rocket propulsion led to the design of this small space vehicle. Only able to carry a very limited number of supplies, but has extended range capabilities. This ship can only land and return on moons.*

*Includes launch assist into space.*

**Description:**

The bullet spacecraft is the first lander able to build an outpost in one trip, and also the first able to transport a Worker or tourist. It is best used to set up your first outposts on the Moon, Phobos, and Deimos, as well as potentially Mars and Mercury. With sufficient upgrades, it can reach the moons of Jupiter and Saturn, but not Uranus. (Note that landing on Mars requires a minimum of Chemical Efficiency level 7, and even then it is only possible when Earth and Mars are quite close together. However, contrary to the in-game warnings, there is no need to refuel the Bullet.)

At just 50 (+ 10 per upgrade) credits for 2 seats and 9 cargo, the Mk 1 is very cost-effective, more so than the Mk 2, and its range can be upgraded without spending tech points. As a result, it remains a solid choice of lander even after more advanced options become available. It is common for experienced players to colonise all of Jupiter's moons and a good portion of Saturn using only this lander, thus freeing up their resources to research as much Chemical Efficiency as possible.

It is also possible to convert bullets into additional living space, by sending multiple bullets at once and then moving all of the astronauts into a single lander for the return trip. This is much more cost-effective than a standard outpost upgrade, especially at higher upgrade levels or with the assistance of an Aerospike Shuttle to efficiently bring the astronauts home, but becomes tedious to manage when launching a lander afterward (surplus population must be taken off work and moved into the empty bullets before launch), unless the seats on the lander are already full.

**Upgrades:**

###
Deimos

Deimos is also a copied sprite of The Moon.

**Deimos** is a moon where players can send additional satellites and landers. The reward to send a satellite to Deimos nets 100 credits. It is the smaller of the two natural satellites of Mars.

Deimos' total surface area is just 483 km2, so it is not necessary to invest in any additional scanning equipment. However, it contains few resources as a result.

As the smallest body in the solar system capable of having an Outpost, it can be a useful refuelling point, since the cost to arrive and depart is minimal. It is also a suitable site for landing tourists and having them perform repeated flybys to consume their budget.
Dragon

**Ingame description:**

*Due to mass interest in space travel, many improvements have been made and costs have been reduced. This is the first re-usable space ship out there!*

*Includes launch assist into space.*

**Description:**

The dragon spacecraft is the first re-usable lander you can unlock in the game, after unlocking the Bullet Mark 2 and upgrading Chemical Efficiency to level 5. It can be used to carry multiple tourists or workers, haul loads from either the Moon, Mars, Phobos or Deimos, or to ferry materials around moons without returning to Earth. The Dragon and Dragon Extended have the best cargo-to-mass ratio of any reusable craft (1 cargo space per ton), allowing them to profitably carry moon rocks even at their minimum value.

When fully upgraded, the Dragon can fly directly to the moons of Uranus. Being reusable, it can also reach destinations beyond its usual maximum range, by stopping at intermediate bodies to refuel.

However, it should be noted that properly managing reusable spacecraft requires additional investments in chemical fuel efficiency research, Landing Pads (including repair modules), collection of carbon and water, fuel production (manually at the Workshop or automatically by building and staffing the Chemical Fuel production module), and the hangar on Earth. Reusable landers do not benefit from the bug/feature that allows single-use landers to return to Earth regardless of fuel levels, and may consequently find themselves stranded on a world with no Landing Pad. Furthermore, the rocket booster required to leave Earth means that there may not be a significant cost saving - or any cost saving - compared to single-use spacecraft, when simply doing ferry duty between outposts and Earth, especially with low levels of chemical efficiency research.

For these reasons, premature investment in the Dragon is often considered to be a trap for new players. It is generally better to prioritize Chemical Efficiency research, and continue using Bullet landers until your chemical efficiency level is high enough for the Dragon to make return trips to most locations without refueling (eg level 20+).

The icon for the Dragon is also the icon for the app.

**Upgrades:**
Factory

The factory allows you to refine raw resources into more useful and valuable forms, and optionally craft items from them. A level 3 factory is required to unlock advanced crafting recipes.

In older releases, its functions were part of the Workshop.

## Refining

Note that carbon is used in making steel, chemical fuel, and graphene, so it is necessary to consider carefully where it will be best used. Steel is important for upgrading buildings, graphene for making advanced vehicles, and fuel for supplying landers.

Similarly, silicates can either be refined into silicon or used directly to make Building Materials.

**It is far more economical to purchase building materials and other available resources on Earth, rather than crafting them.**
Chemical Fuel Storage

"Add/Upgrade the landing pad with extra +50 chemical fuel storage".

Every level adds extra +50 to fuel storage capacity.

3 building materials
5 steel ingots
0 adv tools
0 adv building materials
10 lifesupport
 2
6 building materials
10 steel ingots
1 adv tools
2 adv building materials
20 lifesupport
 3
9 building materials
15 steel ingots
2 adv tools
4 adv building materials
30 lifesupport
 4
12 building materials
20 steel ingots
3 adv tools
6 adv building materials
40 lifesupport
fuel storage
Neptune

Neptune as seen in-game.

## Moons

Triton

Proteus

Nereid

Larissa

Galatea

Despina

Thalassa

Naiad

Halimede

Sao

**Neptune** is the eighth planet from the Sun. Like its younger sibling Uranus, it is an ice giant, so outposts can't be established on its nonexistent surface.

### Exploration Rewards

Sending a satellite to map the Neptunian system earns your space program 1750 credits.

The moon with the lowest gravity (and hence the most efficient refuelling point) is Halimede, followed closely by Naiad.

## Moons

* Triton

* Proteus

* Nereid

* Larissa

* Galatea

* Despina

* Thalassa

* Naiad

* Halimede

* Sao
Refinery

/suggestion

The Refinery is a structure that actś as your base of operations everything energy related (ie: charging eVehicles, unlocking 'off-world' surface lighting, etc.). The Refinery is unlocked by achieving lvl 6 Hydroponics facility (in addition to providing Life Support for the station, Hydroponics acts as a metabolizer of the energy output of the Refinery) and once constructed, allows for a few different energy trees the Player can branch into.

Specializing into one of these branches is helpful, as the expansion cost follows the natural cost curve present elsewhere throughout the game.

Conveniently, there are many orbital bodies on which off-world facilities can be established, allowing for eventual exploration of practically all branches.
Moon Lander

**Ingame description:**

*This space vehicle is the first proposed ship to land on the moon and able to return. This ship can't be re-used after return and has thus limited use.*

*Includes launch assist into space.*

**Description:**

The **Moon Lander** is the first and most basic Lander the Player will use to get to the Moon. This lander is used in the tutorial.

Although the Moon Lander is able to reach the Moon for collecting rocks, it does not have enough cargo capacity to hold the supplies for an Outpost. It is still possible to build an Outpost by ferrying the supplies in three trips and using the interface on the Moon instead of the interface in the lander. More importantly, however, the basic lander cannot carry any additional passengers, so it is not possible to transfer Workers to the Outpost.

**Upgrades: (lvl 1 at game start)**

Note that once you have researched the Bullet Mk 1, the basic Moon Lander has no further practical use, so upgrading it is generally pointless. However, for those who do things not because they are easy, but because they are difficult, a sufficiently upgraded Moon Lander (with high Chemical Efficiency) can reach Mercury and Mars.
Satellite

An **Artificial Satellite** is an object that the player can launch to explore new celestial bodies. Scanning an unexplored celestial body gives credits upon completion, making it the easiest way to earn money at the beginning of the game. (However, note that there may be benefits to *not* scanning a body that you do not yet intend to, or cannot, visit; see the Daily Assignments page for more detail.) Scanning a planet will also reveal the planet's moons, which can then be scanned individually for further rewards.

Scanning a celestial body will allow a player to send a vessel to the surface of the newly scanned body (if it is not a gas or ice giant, and if you have a vessel with enough fuel to make the trip). Once launched, Satellites remain in orbit permanently and are used by the Satellite Link Module (if built) for discovering new resource sites; the more you have in orbit of a celestial body, the faster your outpost can discover resources.

New types of satellite can be unlocked through research, allowing the player to explore planets and moons that are further away, although there is no difference in the interaction with the Satellite Link Module. There are 3 types of satellites currently in use: Chemical, Ion and Plasma. Note that Ion satellites are sufficient to reach every body in the solar system; Plasma satellites may gain more relevance in future updates, but are currently redundant.

## Types of Satellites

 Ion Satellite | Ion Propulsion Technology | 75 cr
 Plasma Satellite | Plasma Propulsion Technology | 100 cr
Tiny Space Program Wiki

## Welcome to the Tiny Space Program Wiki

Tiny Space Program is a game by Cinnabar Games that allows you to explore the universe and run a space agency at the same time. Travel through the solar system and beyond in this adventure while researching the surfaces of distant moons and planets.

## What is Tiny Space Program

Tiny Space Program is a game about running a space program, and exploring the universe. You can send Satellites to Planets and their Moons, build Outposts, and put humanity on distant worlds! You can also roam through earth and explore your own Buildings! Enjoy completing Quests and earn Credits!

Earth and the Space CenterSolar SystemMoon landing with Dragoon lander
## Links

Google Play

Official Website

Trello Page

Discord

Source images used for the planets and moons belong to Wikipedia and Tiny Space Program

## Latest activity

Founders:

* Cinnabar Games
* Jws29095
* Regiux Roda

Moderators:

* Themastan
* Zentangle
* Rezydentnieśpiący
Lysithea

**Lysithea** is a moon where players can send additional satellites and landers. The reward to send a satellite to Lysithea nets 160 credits. It is one of 69 known natural satellites of Jupiter.

Lysithea is the smallest moon of Jupiter that the player can land on, and therefore requires the least fuel to arrive and depart. It is still larger than either of the moons of Mars, however.
Kelsey (2007 - Single)

Kelsey is a single released in 2007. The song has two music videos, one recorded in 2007 and another one in 2009. The band stated that the Kelsey video from 2007 was a low budget clip. In 2009 together with the Kelsey EP, a second music video was released.

## Meaning

The song has 2 meanings, one is about Mason's girlfriend in '06, Chelsea. But the lyrics where changed because the original was way to personal. It can also be said it is about Mason's cat. As in the lyrics
Does Bad Things Kora

Does Bad Things Kora

### Nicknames:

Hackerkora (everyone until 2018)Character Shifter ( called by Hackerkora sometimes for luring people into thinking Does Bad Things Kora is Him )

### Relatives:

Unamed Cousin (Cousin;Deceased)Hackerkora (Twin brother)

### Enemies:

HackerkoraMerzaTV

LockWood

26/25 Unknown People

### Portrayed by:

Aldo Hachatsouk

> "*Who dug a hole for his brother fell in it*"
> ― Hackerkora
>
>

**Does Bad Things Kora** is the identical twin brother of Hackerkora, and the main antagonist in The Secret Door.

Does Bad Things Kora took Hackerkora's place for 1 week. He is a ruthless spree and a serial killer that murdered the 26 people who opened the secret door before MerzaTV and Lockwood did.

## **Personality** :

Does Bad Things Kora sold the house numerous times to his victims but warns them not to go in a door in one of the rooms as behind the door is the bodies of his previous victims. If they stay out of the room, he does nothing and leaves the new residents to themselves, but if they disobey the orders and open the door, he knocks them out, ties them in chains, and kills them in a variety of brutal ways. After his victims are dead, he takes photos of the mangled corpses and hangs them up.

## **Soundtrack** :

since The Secret Door was uploaded , Worldofthisgenuie confirmed that the Anniversary is coming soon and it's trailer was sended to Youtube for a sneak peek

The Song's name is ( On the Mountains ) which Hackerkora made for his brother as a Trivia song to remember him.

## **Victims** :

* His cousin - His first victim, it is unknown why he murdered him since he had no secrets behind the door yet.
* 25 Unidentified Victims - Does Bad Things Kora
* brutally murdered 25 more victims, ranging from adults to children, he killed them in multiple different ways with multiple different weapons, including nails, knives, different types of saws etc.
* Unnamed man at Thanksgiving- Not one of his normal victims. During Thanksgiving, he tells everyone a story about busting a guy who had a turkey and frying him in the electric chair to death.
* Nart, as he shoots him in the Falconite

## **The Compound** :

Does Bad Things Kora can be always found in the Compound in his free time , running the business and controlling rackets and shops , He and Hackerkora led a war against the rival families.

## **Death** :

Does Bad Things Kora died when he was shot by Hackerkora on his left arm's vest which made the blood recycling stop and stunning him to death.

## Trivia

* even if you are a little child , Does Bad Things Kora is easily triggered , meaning to rage and hurt people unless they didn't be annoying , so beware of having to much pressure on him.
* Does Bad Things Kora was the only one to Escape from the surrounding neighborhood as he later saved everyone else from there and swore that if they go there again , he will do nothing about it , Even though he can knock out the Mclers guarding the neighborhood's Exits but he chooses not to , Referencing to train themselves to do it.
* Does Bad Things Kora is a Specialized Trained Swimmer as Shown in Yeano
Rover

A small vehicle that helps you explore and mine. The rover lets astronauts cover distances quicker and carry more cargo than when mining on foot, and can also carry a tourist. A level 10 rover will generally have enough range to complete any daily assignment.

It can be assembled on a ship by Astronauts, in an Outpost by Astronauts or Workers, or in the Workshop, by using 3 vehicle parts (either purchased in the Market, or crafted in the Workshop from 2 steel ingots each). Direct assembly costs 2 Life Support, and grants 19 XP if performed by an Astronaut, while assembly at the Workshop is free but may have to wait in the queue.

Prior to version 1.1.294, the Rover cost 3 Rover Parts, which could be purchased from the Market, or 5 steel ingots.
Dragon extended

**Ingame description:**

*Due to mass interest in space travel, many improvements have been made and costs have been reduced. This is an improved version of the first design!*

*Includes launch assist into space.*

**Description:**

The extended dragon spacecraft is similar to the Dragon, and can fill similar roles (with similar caveats), but with more range, fuel, and cargo capacity. When fully upgraded, it can reach the moons of Neptune directly from Earth, but not Pluto.

**Upgrades:**
Disco (Song)

The song Disco is written by Metro Station. It was originally made for the Questions We Ask At Night - EP. But since the band got signed, it was rewritten for the 2007 Album. The song had a video on the youtube channel: ''djprollynot'' called: ''Metro Station Disco Practice''. It is a recording of the band practicing the song for recording of the 2007 album, with the demo over it.
Tools

**Tools** are construction materials used in building and upgrading outposts. There are two types of tools: **Basic Tools**, which cost 50 credits, and **Advanced Tools**: which cost 150 credits. Basic Tools are used to construct level 1 buildings, while a combination of Basic Tools and Advanced Tools will typically be needed to upgrade them to higher levels.

You can make your own tools using the Crafting Modules in the Workshop. However, the materials needed to make tools are worth far more than the tools themselves; it is much more economical to sell the materials and buy the tools directly from the Market. Crafting should be reserved for cases where it is not convenient to fly back and forth to Earth.
Hydroponics

The hydroponics building creates food and provides life support over time. Since almost every action at the outpost consumes life support, it is a critical building.

Each hydroponics level increases the outpost's maximum population by 2, increases maximum life support by 20, and most importantly, allows additional workers to be employed for faster life support generation. Maximum life support can be further upgraded by building the Life Support Storage Module.
Świat

Planeta zwana "Ziemią” przez większość jej mieszkańców. Metaforyczne serce całej Drogi Mlecznej. Rządzona przez wszelkiego rodzaju rasy, dziwne anomalie, siły i bogów. Są to główne czynniki odróżniające ją od “prawdziwej” Ziemi. Była kształtowana przez miliardy lat, wiele zarówno destrukcyjnych, jak i twórczych zdarzeń, choć długość istnienia na niej inteligentnego życia nie jest znana przez nie samo.

Podobnie jak prawdziwy świat, jest ona w większości pokryta wodą, jednak ilość wysp i archipelagów może czasami sprawiać inne wrażenie. Chociaż ilość morza jest wciąż większa niż ilość lądu, osady i całe miasta istnieją wszędzie. Powierzchnia, podziemie, powierzchnia wody oraz jej głębiny, nawet przestworza. Niektóre istnieją nawet na innych warstwach rzeczywistości i można je zobaczyć lub uzyskać do nich dostęp tylko dzięki specjalnym metodom i umiejętnościom, w większości boskim.

Oczywiście większość terytoriów jest zajmowana i rządzona przez cywilizacje. Te bardziej odległe lub odizolowane terytoria są zazwyczaj rządzone przez frakcje i plemiona. Każda cywilizacja ma co najmniej jedną pół-boską postać, często nazywaną jej “strażnikiem”. W bardziej rozwiniętych cywilizacjach służą one jedynie jako symbol lub własnowolnie ukrywają swoją tożsamość przed opinią publiczną. W tych mniej zaawansowanych, często są one “boskimi królami i królowymi” kraju i sami prowadzą cały naród. Czasem okazuje się to bardzo dobre, czasami bardzo złe.

Pomimo ogólnej starożytnego motywu świata, technologia w nim jest bardzo zróżnicowana. Najzamożniejsze i najbardziej zaawansowane kraje przypominają metropolie rodem z science-fiction gdzie drapacze chmur sięgające mezosfery i latające pojazdy są na porządku dziennym, podczas gdy inne obszary przypominają starożytne miasta z gigantycznymi kamiennymi pomnikami, pałacami i miejscami kultu. Mimo to poziom technologiczny większości państw i frakcji jest prawie taki sam, podobny do tego z dwudziestego wieku w naszym świecie, chociaż maszyny są często zasilane przez nadprzyrodzone źródła lub siły.
Na prawie całej Ziemi jest używany jeden język oraz waluta, ze znikomymi wyjątkami.

Nie ma pewności, która rasa jest najbardziej dominująca na tym świecie ze względu na to ile ich jest i jak bardzo się różnią, ale półbogowie są oficjalnie uważani za władców planety.

Obecny rok to 3987.
Tech Points

Tech Points are a resource used for achieving higher levels of Research. They are obtained in several ways:

* Collecting atmosphere and soil samples on new moons and planets.
* Launching research expeditions (after studying Off-World Research).
* Examining research sites. These are found by scanning the surface, just like resource sites, but only after studying Off-World Research. Each site can only be visited once, and consumes Research Tools, but typically takes much less time and life support than a research expedition.
* Completing daily assignments.

Note that all of these activities can be performed only by Astronauts, not Workers.
Enceladus

Image of Enceladus taken by Cassini.

**Enceladus** is a moon where players can send additional satellites and landers. The reward to send a satellite to Enceladus nets 200 credits. It is one of 53 natural satellites of Saturn.

Enceladus has the lowest gravity of all the moons of Saturn that can be settled, and consequently requires the least fuel to arrive and depart.
Market

The **Market** is the place to buy equipment and sell resources you get during your explorations of the Solar System.

Items can be sold for 5% less than their purchase price. Furthermore, stone samples will permanently lower in value (for that specific origin) as you continue selling more of them, down to a minimum of 10 credits.

Items can be bought and sold in increments of 1, 10, or 25. However, due to potential programming errors, it is generally safest to sell items individually (purchasing in larger batches is fine).

## Items to Sell

**Note**: Stone samples vary by the body of origin, starting from 50 credits for the inner system and going as high as 90 credits for samples from Pluto, before sales tax and depreciation.
Ion Satellite

The **Ion Satellite** is the second satellite the player will use to scan celestial bodies. To unlock you must first research Ion Propulsion Technology.

Although the build cost of an Ion Satellite is slightly higher than a Chemical Satellite, this is offset by the fact that no upgrades are needed; a level 1 Ion Satellite can reach every body in the solar system.
Chemical Satellite

Ingame description:

*A basic satellite with a classical chemical propulsion system. Has limited range.*

*Includes launch assist into space.*

Description:

The **Chemical Satellite** is the first satellite the player will use to scan celestial bodies. It costs 50 credits to construct.

With sufficient upgrades, a chemical satellite can reach beyond Uranus. However, the upgrades will cost considerable credits, and more importantly tech points. It will usually be more cost effective to switch to Ion Satellites.