recursal/Fanatic-Fandom huggingface dataset:
Leader Effect Combintaions (SR)

This table lists the effective strength of any max level (and transformed) card when in a team with any combination of one SR and one UR leader effect applied.

When rearranging your teams, you can sort this table by any of the options containing effects you have on SR cards and see which column's values allow for the highest score using eight cards you have (of the desired type). Once you find that, you can work on finding a friend to use as a guest with the other (UR) effect.

Often it isn't worth checking every column. Check your album to see if you actually have many cards that are strong in any of the stats before bothering to sort by it (if you want to save time).

**Notice: these values haven't been manually verified.** If you wish to help, you can compare your team value before a live to what it should be according to this table (remember to include the guest, and check the strength on a song of the wrong type to avoid the 25% bonus).

To mobile users: you can try viewing the table below, but you'll get a much better experience on a PC or laptop.
Pengloo

Pengloo is an Ice element Pico Pet. It is first encountered in the wild in Snowy Mountain stage 1, without needing to defeat it as a boss.

## Description

*When it falls on its back, it might not be able to get back up on its feet for weeks.*

## Levels found in

* Snowy Mountain: 1, 2, 4, 5, 7
* Challenge Tower: 1, 12

## Name origin

"Pengloo" is derived from "penguin" and "igloo".
Alcatross

Alcatross is a Neutral element Pico Pet. It first appears as the boss of Sandy Dunes level 2. In Pico Pets Puzzle, it has the Entrap ability.

## Description

*Also known as the Flying Fortress. It spend a lot of time in prison. Don't ask.*

## Levels found in

* Sandy Dunes: 1, 2, 3, 4, 6
* Challenge Tower: 2

## Name origin

"Alcatross" is derived from "Alcatraz" and "albatross".
Pico Forest

## ​Levels

There are 10 levels in the Pico Forest. Each one has a specified boss, which is harder to overcome the more you progress.

**Level 1**

The creatures you come across the first time you play level 1 are Roundino. If you have beat level 2 then you can also find the Pico Pet called Scarycrow. The boss for this level is Petuna, a grass type, after you beat Petuna you can find Petuna on later levels.

**Level 2**

The creatures you come across the first time you play level 2 are Roundino and Petuna. If you have beat level 2 already then you will also find Scarycrow there. If you have beaten level 7 than you can find Gauraneye. The boss for this level is Scarycrow, it doesn't have a type, after you beat Scarycrow you can find Scarycrow on other levels.

**Level 3**

The creatures you come across the first time you play level 3 are Scarycrow, Caramellow,and Petuna. If you have beaten level 3 already than you will also find Crickleaf. If you have beaten level 7 then you can find Gauraneye. The boss for this level is Crickleaf. it's a grass type, after you beat it you can find it in other levels. This boss is very strong I struggled on it.

**Level 4**

The creatures you come across the first time you play level 4 are Caramellow, Petuna, and Crickleaf. If you have beaten level 4 already than you will also find Terruga. If you have beaten level 7 then you can find Guaraneye. The boss for this level is Terruga, it's a rock type, after you beat it you can find it in other levels. This boss is also strong.

**Level 5**

The creatures you come across the first time you play level 5 are Roundino, Caramellow, and Terruga, Porquish. If you have beaten level 5 than you will also find Orchiduck. If you have beaten level 7 then you can find Guaraneye. The boss for this level is Orchiduck, it's a grass type, after you beat it you can find it in other levels. This is boss is pretty easy.

**Level 6**

The pico pets you come across the first time you play level 6 are Budilly, Crickleaf, Orchiduck,and Lumifly. If you have beaten level 6 than you can find Fuaah. If you have beaten level 7 then you can find Gauraneye. The boss for this level is Fuaah, it has no type, after you beat it you can find it in other levels.

**Level 7**

The pico pets you come across the first time you play level 7 are Caramellow, Crickleaf, Terruga, and Orchiduck. If you have beaten level 7 than you can find Gauraneye. The boss for this level is Gauraneye, a grass type, after you beat it you can find it in other levels, lots of other levels.

Level 8

The pico pets that you can come across the first time you play level 8 are Scarycrow , Petuna, and
Orchiduck

Orchiduck is a Grass element Pico Pet. It first appears as the boss of Pico Forest level 5. In Pico Pets Puzzle, it has the Pummel ability.

## Description

*Being made of petals, Orchiduck is actually hollow, which makes it float easier.*

## Levels found in

* Pico Forest: 5, 6, 7
* Challenge Tower: 4

## Name origin

"Orchiduck" is a combination of "orchid" and "duck".
Mermaine

Mermaine is a Water element Pico Pet. It first appears as the boss of Challenge Tower level 5. However, it can be purchased using real money at any point in the in game shop. In Pico Pets Puzzle, it has the Line ability. It is the legendary pet of the Water element.

## Description

### in Pico Pets

*Faster than the sea breeze, the legendary Pico Pet with maximum speed!*

### in Pico Pets Puzzle

*Faster than the sea breeze, the legendary water element Pico Pet!*

## Name origin

"Mermaine" is derived from "mermaid" and "Jermaine". It is named after Jermaine Jackson.

## Trivia

* Mermaine and Torchito are the rarest Pico Pets, each only appearing in one level.
FO3M6: Restricted Area

## Restricted Area

**Restricted Area** is the sixth level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 9 secrets in this level.

1. Take the elevator up to where the Moon Key door is; before crossing the bridge to the door, look left out from the ledge to spot an item on a lower ledge; clear the gap (strafe-jumping helps here) and grab it ***(Life Seed)***
2. Go through the fiery hallways past the Moon Key door. You will eventually come to a hallway with some Gill Beasts and Zombies. Look on the wall to your left to spot a grating you can shoot and jump inside; follow the path to the end ***(Box of Flares, Box of Shells, Case of TNT, Gasoline Can, Guns Akimbo)***
3. Blow up the giant crack in the wall inside the previous secret room and go inside ***(Tommy Gun Drum Mag, Super Armor)***
4. Go into the hallway with the shadow of a Bloated Butcher on a lit section of wall (watch for the Hell Hands when the shadow bursts!); jump across this fiery area (mind the Hell Hound!) and jump into the niche on the back wall ***(Remote Detonator, Doctor's Bag)***
5. You will eventually come to a series of ramps lined with Fanatics. At the very bottom level of this room (across from the first ramp) is a different-looking grate you can blow up; do so and head in ***(Trapped Soul, Voodoo Doll, Death Mask)***
6. After killing the first Beast you come across, go into the hallway up until you get to where there is a caged, blue-hued room to your right. Turn right and shoot the button high up on the back wall to open the door and head in ***(TNT Bundle, Basic Armor, Box of Flares, Life Leech)***
7. Go through the Eye Key door; after rotating the bridge to your position, step on it, then immediately turn right to the ledge with a Case of TNT on it; blow open the lower right wall where the TNT is and go in ***(Cloak of Invisibility)***
8. Past the previous secret, in the open area with the Stone Gargoyle, face the cage across from where you entered and look on the pillar to your left; there is a bloody handprint on it; use it to lower the floor behind you ***(Tesla Charge, Reflective Shots)***
9. Just past the previous secret, in the Cultist-filled hallway, destroy the vent grate on the right wall and jump inside ***(Doctor's Bag)***
Frosco

Frosco is an Ice-element Pico Pet. It first appears as the boss of Snowy Mountain level 1. In Pico Pets Puzzle, it has the Breaker ability.

## Description

*A fan of dirty slushes. When it sees one, it rolls inside it happily like a pig in the mud.*

## Levels found in

* Snowy Mountain: 1, 3, 6, 7
* Challenge Tower: 9

## Name origin

"Frosco" is derived from "frost" and possibly "porco", Portuguese for "pig".
DWE2M8: The Black Tower

## The Black Tower

**The Black Tower** is the eighth level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 7 secrets in this level.

1. When you finally reach the eponymous tower, do go in through the mouth of it yet. Instead, go around to the back of it to find a secret niche ***(Life Leech)***
2. Inside the mouth of the tower (where the Fire Pods were), before going into the next hallway (where Cerberus, some Hell Hounds and some Zealots are), face the hallway and jump into the left cave-like niche to find a secret compartment ***(Fire Armor, Life Essence)***
3. In the room after the hallway, go through the only fireplace that does not have a red light in it (which are teleporters); this will take you to the area with the Skull Key. Grab the key, then go back into the room before the key; a wall will open, revealing a Gargoyle. After dealing with the legion of Axe Zombies and the Gargoyle, use the stone face on the back wall of the room the Gargoyle was in to open a niche in the wall on the other side of the room ***(Super Armor)***
4. Back in the room with the three fireplaces, go instead up the stairs and up the elevator to be taken to the room with the Eye Key. There is a bloody handprint on the wall opposite from where you get the key. Use it to open a niche in the wall next to you ***(Trapped Soul, Box of Flares, Gasoline Can, Spray Can, Tesla Charge)***
5. Past the Eye Key fireplace, you will come to a room with slippery ice, spikes that will kill you, and a swarm of Zombies. Look to the stone face on the back wall where the spikes are and shoot it to open a niche in the wall beside you; go down this new slippery path (again, watch for the spikes!) ***(Voodoo Doll)***
6. In the room following the slippery ice room (with Zombies and Ackolytes past the giant wooden door), face the stairs you came down and look for the skull switch on the right side of them to open a niche in the wall to your right and behind you ***(Gasoline Can)***
7. In the lava-filled room where you get the Blue Skull, grab the skull and jump into the nest area where the Gargoyle was ***(Tesla Cannon, Body Armor, Life Seed)***
Nautilazy

Nautilazy is a Water element Pico Pet. It first appears as the boss of Sandy Dunes level 8. In Pico Pets Puzzle, it has the Surge ability.

## Description

*An incredibly resistant Pico Pet. All it ever wants is to sleep five more minutes.*

## Levels found in

* Sandy Dunes: 8
* Rocky Land: 6
* Challenge Tower: 2, 12

## Name origin

"Nautilazy" is derived from "nautilus" and "lazy".
Major Poison

## History

Almost none of Major's Pre-Too Strange life is known, other than he was born in Thailand.

### **Joining Too Strange**

Poison joined the group around 3 years before the Battle of Terryf.

## Powers & Abilities

**Poison:** Major's body is able to produce an incredibly deadly poison either as a liquid or as a mist. The poison, once inside the enemies body, targets the heart and other vital organs causing near instant death. Major can emit the poison either through his toenails and fingernails, by his saliva or he can breath a mist from his mouth. If he does not wish to kill his opponent, he can mix the poison with moisture from his body, resulting in a paralytic mixture, rather than a lethal one.

* **Immunity:** The poison in Major's body protects him from all known drugs, chemicals and toxins.

He possesses the strength level of a man his age, height and weight who engages in regular intensive training.

### **ABILITIES**

**Master Tactician and Strategist:** Major is an accomplished strategist.

**Master Martial Artist:** He is an expert in hand-to-hand combat, being very skilled in multiple martial arts. His specialty art is Muay Thai.

**Expert Marksman:** He can throw most projectile weaponry with great aim.

**Expert Swordsman:** Major is proficient with swords and other bladed weapons.

**Multilingual:** Major is fluent in Thai, English, Japanese, Chinese and Spanish.

### **WEAKNESSES**

Aside from poisons, chemicals and toxins, what can kill humans is lethal to Major Poison.
E4M6: The Ganglion Depths

## The Ganglion Depths

**The Ganglion Depths** is the sixth level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

Despite how long this level is, there is only 1 secret to be found.

1. You will eventually come to a set of stairs going down that is filled to the brim with Cultists, that will also have a large post on either side of the top of the stairs with Gargoyle statues on them. Before going down the stairs, look to your left (while facing down the stairs) and jump up to the ledge beyond the post; the Boots of Jumping can speed this process up ***(Doctor's Bag, Box of Shells, Super Armor)***
Frosbit

**Frosbit** is an Ice element Pico Pet. It is one of three possible starting pets, along with Fyro and Budilly.

## Description

*The power of ice embodied in big ears, pronounced teeth, and fluffiness.*

## Levels found in

* Snowy Mountain: 4
* Challenge Tower: 8, 9

## Appearance

Frosbit has a round, cyan body with white rings on its back. It has small blue eyes, and large buck teeth. It has two large ears, each with a darker blue tip and two white rings. Frosbit sits upon a pile of either fluff or snow, and no limbs are seen.

## Name origin

"Frosbit" may be a combination of "frost" and "rabbit". It may also be a play on "frostbite".
Foldot

Foldot is a Neutral element Pico Pet. It first appears as the boss of Sandy Dunes level 4. In Pico Pets Puzzle, it has the Quick Change ability.

## Description

*A fragile yet powerful pet. Perhaps its greatest weakness are scissors.*

## Levels found in

* Pico Forest: 7
* Snowy Mountain: 4
* Sandy Dunes: 4, 8
* Challenge Tower: 5, 7, 11

## Name origin

"Foldot" is derived from "fold" and "dot".
Love You To Death

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**Love You To Death** is a song by the gothic metal band Type O Negative and was featured in their 1996 album *October Rust*. The song is used for a couple of official *Blood* trailer videos, including the original 1997 release trailer and *One Unit Whole Blood* trailer.

## Lyrics

*In her place one hundred candles burning*

*As salty sweat drips from her breast*

*Her hips move and I can feel*

*What they're saying, swaying*

*They say the beast inside of me*

*Is gonna get ya, get ya, get*

*Black lipstick stains her glass of red wine*

*I am your servant, may I light your cigarette?*

*Those lips smooth, yeah*

*I can feel what you're saying, praying*

*They say the beast inside of me*

*Is gonna get ya, get ya, get*

*I beg to serve, your wish is my law*

*Now close those eyes and let me love you to death*

*Shall I prove I mean*

*What I'm saying, begging?*

*I say the beast inside of me*

*Is gonna get ya, get ya, get*

*Let me love you too*

*Let me love you to death*

*To death*

*Let me love you too*

*Let me love you to death*

*To death*

*Hey, am I good enough for you?*

*Hey, am I good enough for you?*

*Am I? For you*

*Am I? For you*

*Am I good enough for you?*
Pickato

Pickato is a Neutral element Pico Pet. It first appears as the boss of Sandy Dunes level 7. In Pico Pets Puzzle, it has the Lucky ability.

## Description

*Rumor has it that Pickatos are actually elementary school experiments that gained life.*

## Levels found in

* Sandy Dunes: 7, 8, 9
* Challenge Tower: 10

## Name origin

"Pickato" is derived from "pick" and "potato".

## Trivia

* Pickato having the Lucky ability may be a reference to the expression "the luck of the Irish", as potatoes are commonly associated with Ireland.
* Despite being a plant-based creature, Pickato has the Neutral rather than the Grass element.
Pico Pets Wikia

Become the greatest monster tamer of all times in Pico Pets! Build your team of monsters and go on an adventure to battle, capture and tame all the wild creatures of a world full of magic and surprises.

In a world where people and fantastic creatures live together, only one person is destined to be the great master of the Pico Pets. Search through every continent of Pico Planet capturing all the species and revealing them to the world.

Face and battle monsters of Earth, Fire, Plant, Water and Ice in a quest across four continents and the final Challenge Tower. Think your strategy and evolve your battle tactics to beat and collect all the Pico Pets.

Build up the best team you can to finally capture all five legendary Pico Pets -- the elemental beasts -- and become the great Pico Pets master.

Pico Pets is a game made by Tapps about collecting and battling monsters!

The game is free, but there is in-app purchases.

**Download it here**
☀  Google
**List of the Pico Pets**
☀  Pico Pets
**Pico Forest**
☀  Pico Forest
**Discolored Pico Pets**
☀  Discolored Pico Pets
**Pico Types**
☀  Pico Types

Twitter
Push-Push

## Powers & Abilities

**Force Hands:** Push possesses the ability to amplify the force she delivers with her hands and feet. She is capable of sending opponents flying several tens of feet with a single palm and can destroy a concrete wall with a single kick. She can can damage and destruction without even having to connect with her opponent if she generates enough force.

### **ABILITIES**

**Expert Martial Artist:** Push is a highly skilled martial artist with experience in various styles of martial arts.

**Expert Acrobat:** Push is capable of many intricate and impressive aerial manoeuvres.

### **WEAKNESSES**

Push possesses all the physical limitations as any normal human and is as susceptible to injury and death just as easy.

### **TRANSPORTATION**

Push uses various conventional and unconventional modes of transportation, depending on the situation at hand.
Fyro

**Fyro** is a Fire element Pico Pet. It is one of three possible starting pets, along with Budilly and Frosbit.

## Description

*It takes not a ferocious look for one to be as ferocious as fire.*

## Levels found in

* Snowy Mountain: 6, 8
* Rocky Land: 1, 2, 3
* Challenge Tower: 4, 12

## Appearance

Fyro is covered in shaggy, reddish brown fur. It has two small red eyes and a cat-like mouth, with two small fangs poking out. It has two yellow horns on its head, two tiny furry hands, and a hairless yellow tail with a flame on its tip.

## Name origin

"Fyro" is derived from "fire" and "pyro".

## Trivia

* Fyro appears to be the mascot of the series. It is the first Pico Pet numerically, and appears in the icon of both Pico Pets and Pico Pets Puzzle.
* One of the App Store preview images shows Fyro winking, though this is not seen in game.
Tidbit

Tidbit is a Neutral element Pico Pet. It is first encountered in Sandy Dunes level 3, without needing to defeat it as a boss. In Pico Pets Puzzle, it has the Line ability.

## Description

*A pet that escaped from the digital world. It doesn't know that it's still inside a game.*

## Levels found in

* Sandy Dunes: 3
* Rocky Land: 5
* Challenge Tower: 13, 14

## Name origin

In informal computing terms, "tidbit" is used to refer to a quarter of a byte.
Felinx

Felinx is a Ground element Pico Pet. It first appears as the boss of Sandy Dunes level 1. In Pico Pets Puzzle, it has the Shuffle ability.

## Description

*Decipher it or have all your plastic bags devoured. It loves pretty plastic bags.*

## Levels found in

* Sandy Dunes: 1, 3, 5, 7, 10
* Rocky Land: 4

## Name Origin

"Felinx" is derived from "feline" and "sphinx".
Elephin

Elephin is a Water element Pico Pet. It first appears as the boss of Snowy Mountain level 2. In Pico Pets Puzzle, it has the Breaker ability.

## Description

*A Pico Pet with a huge amount of health. It loves both peanuts and krill.*

## Levels found in

* Snowy Mountain: 2, 6, 7
* Rocky Land: 9
* Challenge Tower: 1

## Name origin

"Elephin" is derived from "elephant" and "fin".
Stewy

Stewy is a Fire element Pico Pet. It first appears as the boss of Rocky Land level 6. In Pico Pets Puzzle, it has the Flame Body ability.

## Description

*It's been in use by wizards for ages - maybe that's why it looks constantly infatuated.*

## Levels found in

* Rocky Land: 6, 7
* Challenge Tower: 4, 7, 15

## Name origin

"Stewy" is an adjective relating to stew. It is also a play on the name "Stewie".
E4M7: In The Flesh

## In The Flesh

**In The Flesh** is the seventh and penultimate level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 3 secrets in this level.

1. Inside the second lung, you will see three platforms moving up and down. One of them is moving at a different rate and leads up to an alcove. Head up there ***(Box of Flares, Box of Shells)***
2. Inside the stomach(?) (dark, dingy room with stomach acid pools full of Hell Hands), go near the tunnel that leads to a switch. Before going inside it, however, turn around and look up; there is a nearly-invisible skull switch that can be shot to open up a secret niche ***(Super Armor)***
3. Inside the heart (the last room before the end-of-level switch, move between the chambers of the heart (being careful not to get squished) and you will eventually find a small niche inside one of the squishing wall separators. Needless to say, time this one carefully ***(Doctor's Bag)***
E4M3: Charnel House

## Charnel House

**Charnel House** is the third level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 2 secrets in this level.

1. You will eventually come to a room with stairs going up, Cultists and Fanatics on the higher levels, and a small rectangular pool in the middle of the ground floor. Toss some TNT into the pool, then swim under the water to discover a newly-revealed item ***(Life Seed)***
2. In the outside area with the water tower, swim under the water (watch out for the school of Gill Beasts!) and under the platform on the opposite side of the water tower ***(Body Armor)***
Koprolid

Koprolid is a Ground element Pico Pet. It first appears as the boss of Rocky Land level 2. In Pico Pets Puzzle, it has the Breaker ability.

## Description

*It wears fossilized poop on its head for protection. No wonder it always looks disgusted.*

## Levels found in

* Sandy Dunes: 8, 10
* Rocky Land: 1, 2, 3, 4, 5, 7, 8
* Challenge Tower: 2
FO1M10: Arctic Underworld

## Arctic Underworld

**Arctic Underworld** is the tenth and secret level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 8 secrets in this level.

1. Inside the Fire Key room, there are two giant stone slabs you can platform to via the metal platforms in the back; go to both of them ***(Doctor's Bag, Remote Detonator)***
2. Platform to the other giant stone slab in this same room ***(Life Seed)***
3. Inside the Moon Key room, go to the back wall and use the stone serpent slab on the left to lower it; platform to the other slabs in this room; only one of them is not tagged as secret ***(Life Leech)***
4. See above ***(Super Armor)***
5. Inside the Dagger Key area, you will see a watery pool at the bottom of a very long pit full of Ackolytes; shoot the skull switch high up on the wall across from you to raise it up, and deal with the enemies. After that, fall down to the watery pool and shoot the same skull switch a second time to lower it back; there is a secret alcove down here ***(Super Armor)***
6. Inside the platforming room with the fireball-spitting stone faces, face the hallway you're going to, and hop to the nearest pillar to it on the right side; shoot the section of wall the fireballs are hitting to make a secret ledge rise up from the depths ***(Cloak of Invisibility)***
7. Past the previous secret, you will eventually come to a dead-end with a crack in the wall to your right; you probably noticed a section of wall sliding towards you opposite the cracked wall; push it back out of the way and crouch through ***(Doctor's Bag)***
8. In front of the Eye Key door, you can probably see an item hanging from above; platform up to the hanging metal platforms to reach it; mind the chains, as you cannot jump through those ***(Death Mask)***
Planarrow

Planarrow is a Water element Pico Pet. It first appears as the boss of Rocky Land level 3. In Pico Pets Puzzle, it has the Line ability.

## Description

*As fast as a flatworm can get! Which doesn't sound impressive, but actually, it's a lot.*

## Levels found in

* Sandy Dunes: 6
* Rocky Land: 3
* Challenge Tower: 5, 15

## Name origin

"Planarrow" is derived from "planarian" and "arrow".
E2M1: Shipwrecked

## Shipwrecked

**Shipwrecked** is the first level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 5 secrets in this level.

1. On the right side of the ship, there is a large chunk of ice embedded into it. Head around it to find your prize ***(Diving Suit)***
2. On the left side of the ship, there is a darkened cave; simply go into it ***(Voodoo Doll)***
3. Ideally after grabbing the Diving Suit from the first secret, dive under the ice water, all the way to the bottom, to find a space under the ice block to swim, guarded by multiple Gill Beasts; deal with the monstrosities and head under the ice to find a small corridor to the right ***(Life Seed)***
4. In the ship's cargo hold (where the Fire Key is located), look towards the largest pile of boxes up against a wall, and head behind them ***(Doctor's Bag)***
5. In the underwater where the Skull Key is located, deal with the Gill Beasts and Bone Eels, then surface inside the Skull Key room. In the back right corner is a tiny alcove you can access ***(Life Seed, Super Armor)***
MRW09: Allograft

## Allograft

**Allograft** is the ninth and final level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 4 secrets in this level.

1. Inside the first room you enter after the opening hallway, use the light brown column of wall on the far left size to open it ***(Basic Armor, Box of Shells)***
2. In the room where you see a set of bars that requires the Fire and Skull Keys to open, go up the right flight of stairs and go down the hall towards the grandfather clock; use the clock to lower it ***(Tesla Charge x2)***
3. Past the previous secret, go through the door to the left of the clock and you will come to a diamond-shaped passage that leads to a pitch black room with red spots on the floor. Before going through the second diamond-shaped passage directly in front of you, turn left and head all the way back to where the distant item is ***(Super Armor)***
4. You will eventually come to a hallway that leads to a giant arena-like room with both Gargoyle and Stone Gargoyle statues that will come to life. Before entering the arena, look in the hallway preceding it for a small section of wall on the left -- just to the left of a Stone Gargoyle statue -- that is differently colored from the rest, and use it to lower it ***(Gasoline Can x2, Tesla Charge)***
Roundino

Roundino is a Neutral element Pico Pet. It is the first pet encountered in the game, found in Pico Forest level 1 before defeating any boss.

## Description

*Your regular dino, straight out of a land where all dinos eat pasta.*

## Levels found in

Pico Forest: 1, 2, 5

Snowy Mountain: 1

Sandy Dunes: 1

Challenge Tower: 1

## Name origin

"Roundino" is derived from "round" and "dino".

## Known Attack Patterns

Always defends last. (Doesn't apply to Discolored)
K'Litta

## Powers & Abilities

**Rahula Biology:** As a member of the Rashula, K'Litta possesses the natural powers that the rest of the race possesses.

* ***Enhanced Strength***: K'Litta's physical strength is above to very peak of human potential. She has been seen bench pressing 1000kg on each side of the bar. This strength also extends to her legs, enabling her to leap 30ft out in a single bound and 20ft into the air without a running start. She can snap steel chains and bend steel bars, and is capable of breaking through wooden walls and steel doors with a single kick.
* ***Enhanced Speed***: She can move at speeds faster than even the finest human athlete. He can run at speeds of up to 3 miles in a minute.
* ***Enhanced Durability***: Her bones and muscles are denser and harder and so are amplified beyond the highest human potential, making her very durable. She is durable enough to the point that severe beatings with wooden and steel implements would cause her little to no discomfort.
* ***Enhanced Agility***: Her agility is greater than that of an Olympic gold medalist.
* ***Enhanced Reflexes***: K'Litta's reflexes reach beyond superhuman level.
* ***Enhanced Stamina***: K'Litta's body eliminates the excessive build-up of fatigue-producing chemicals in her muscles, granting her exceptional endurance and lung capacity. She can exert herself at peak capacity for 10 hours straight before showing any signs of fatigue.
* ***Enhanced Senses***: K'Litta's senses of sight, hearing, smell, taste, are beyond the limits of human potential.

**Skinwalker:** A rare ability in the Rashulan race, K'Litta is able to physically combine with her pet Furfangs. Once combined, K'Litta and her chosen beast take the form of a large, anthropomorphic cat-like creature. In this form her powers are significantly increased.

### **ABILITIES**

**Master Tracker & Hunter:** To to her people being of a tribal nature, K'Litta learnt from a young age to hunt and track various sorts of prey throughout the forests, jungles and grasslands of Grazreek.

**Master Combatant:** She is an expert in hand-to-hand combat, having mastered the styles and arts of the Rashula.

**Expert Marksman:** She can throw most projectile weaponry with great aim and is well-versed in the use of bows.

**Expert Knife-Fighter:** K'Litta is proficient with knives and daggers.

**Weapons Proficiency:** He does not typically utilize weapons other than small blades, but she is proficient in wielding swords, staffs, sticks, axes, clubs, maces, spears, bows, etc.

**Bilingual:** She is fluent in Rashulan and English.

### **WEAKNESSES**

Despite her superior powers, K'Litta, like all Rashulan, does not possess an advanced healing factor. She is as easily taken down or slowed down by physical injury as most humans.

### **WEAPONS**

Knives and Daggers

Bow & Crossbow
Dynamite Bundle

*Texture.*

The **Dynamite Bundle** (or **TNT**) is a weapon from *Blood*. It is first found in the first episode The Way of All Flesh, around the first level Cradle to Grave. Ammo can be found as single bundles of dynamite or boxes of 5 dynamite bundles.

## Usage

Dynamite Bundles are used to blow up a group of weaker enemies or deliver a large amount of damage a tougher enemy. When the fire button is pressed, Caleb will light the dynamite, then throw it after the fire button is released. The strength of the throw (shown by the meter indicator) is determined by how long the fire button is held before release. The dynamite will explode upon impact.

With the alternate mode, the dynamite can be thrown without exploding on impact, so it can bounce off walls and ceiling, then explode once the fuse is fully burned making it ideal for blowing up enemies around corners. Using the alternate fire mode a second time makes Caleb lay down the dynamite where he stands, which is good for laying down traps If the dynamite bundle is lit and held for too long, it will explode and blow up Caleb.

## Trivia

* Because of the way the Build Engine works, Dynamite Bundles can explode through certain barriers and still affects enemies.
* In the alpha-version of Blood, Dynamite was carried and thrown as single sticks as opposed to bundles and had a smaller explosion.
DWE2M1: Armada

## Armada

**Armada** is the first level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 4 secrets in this level.

1. After Tchernobog shoots down your vehicle and you jump onto the first ship, go inside and break the middle window; the item is on a narrow ledge outside ***(Basic Armor)***
2. After using the Eye Key turret to blast through the hull of the next ship, enter through it and use the switch on the wall in the cannon loading bay to open the curved wall panel to the left of the bay ***(Body Armor)***
3. Outside the room with the Spider Key panel, there is a bloody handprint to the left of the "666" marking on the wall; use it ***(Napalm Launcher)***
4. Inside the room containing the Spider Key, jump into the furnace (be quick) ***(Life Seed)***
DWE2M7: Paradise Lost

## Paradise Lost

**Paradise Lost** is the seventh level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 5 secrets in this level.

1. When you get to the entrance of the fort, dive underwater, face the caged area with the Gill Beasts, and swim past it to the left, through the seaweed ***(Trapped Soul, Tommy Gun Drum Mag)***
2. Enter the front doorway of the fortress, turn right and use the serpent portrait on the wall ***(Asbestos Armor, Life Seed)***
3. On your way to the Dagger Key, you will come to a ledge that has an Ackolyte corpse and a bloody handprint on the wall next to it; use the handprint and enter the niche in the wall that opens ***(Fire Armor, Napalm Launcher)***
4. Past the gate door that requires both the Dagger and Fire Keys, you will happen upon a small cave with a pool in the middle; instead of jumping into the pool, take the hidden path around the corner to find a secret room ***(Cloak of Invisibility)***
5. Dive in the aforementioned cave pool and swim out to the boat area. Facing the boat, swim lower and keep left to find a path partially obscured by plants ***(Life Leech)***
E4M1: Butchery Loves Company

## Butchery Loves Company

**Butchery Loves Company** is the first level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 5 secrets in this level.

1. From the start, head upstairs to where the Skull Key is. Take out the Phantasm guarding the key, then use the bookshelf to your left ***(Body Armor)***
2. Walk back down the stairway and you will see a niche open between the two Jacob's Ladders on the far wall. Quickly jump over to it to get your item. If you don't make it time, fear not, as you can repeat this process as many times as needed ***(Doctor's Bag)***
3. When you get to a set of stairs and see a door marked "Brain Storage" at the top of them, you will also see a wall with a bloody handprint on it. Instead of using the handprints like you normally would think to, instead use the wall directly to the right of them to lower it and follow the passage up ***(Voodoo Doll)***
4. Go further up the aforementioned staircase towards the "Brain Storage" room, but as you make your way there, you'll hear something open. Quickly drop back down to the first floor and go through the archway to see that a tiny niche has opened on one of the walls of the arch ***(Cloak of Invisibility)***
5. Inside the dining hall full of Bloated Butchers and other enemies, approach the electric wall, turn around and look up to spot a face on a high up wall near the open ceiling. Shoot it and a secret elevator platform will lower in the next hallway. Quickly go down it before it comes back up or else you will need to shoot the face again. Watch for the spiders! ***(Life Leech, Trapped Soul)***
FO1M3: Outskirts

## Outskirts

**Outskirts** is the third level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 5 secrets in this level.

1. When you get to the lone house on the other side of the giant gate at the start, go down into the cellar/basement area. Inside this room, next to the "666" on the wall, is a wall of control panels; use it ***(Basic Armor, Gasoline Can, Napalm Launcher)***
2. In the area with the underpass, the funeral trucks, and the Fire Key, face where the fire key is, and look to your left to spot a wall (overlooking the water) that is dotted with yellow lights. Jump over to this wall (you cannot fall off the other side, as there is an invisible wall preventing that), and follow it to the very end (where it meets the vertical wall) ***(Life Seed)***
3. Go through the Fire Key door and into the top of the truck. After the truck explodes, head out the back of it. To your left and way up, you should see a secret item. Head to the back of this area and get on top of the ledge that leads you to it ***(Death Mask)***
4. You will eventually come to a giant building with a locked front door, with a basement full of cocooned corpses and cobwebs. With the entrance of this room behind you, go to the back wall and look towards the right corner of it to spot a very well-hidden crack; blow it up and go through ***(Life Seed, Super Armor)***
5. Through the Spider Key door, you will enter a room full of stacks of haybales. Find your way to the top of them (where the Zealots peering down at you are standing) and crouch into a tiny hideaway in the hay ***(Tesla Cannon, Tesla Charge x3)***
FO3M2: Land of Insects

## Land of Insects

**Land of Insects** is the second level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 5 secrets in this level.

1. In the area with the sunken house with the Ackolyte on the roof and the floating piece of wood with a decapitated head on top of it, go behind the chimney of the house and go down it ***(Box of Shells, Reflective Shots)***
2. In this same area, blow up the vines obstructing a path across from the house (you can see partially through it), and go to the end of the path; watch out for the enemies! ***(Case of TNT, Tommy Gun Drum Mag, Guns Akimbo, Super Armor)***
3. In the first hub area you come to, go under the dock the house is on and blow up the crack in the wall ***(Basic Armor, Cloak of Invisibility)***
4. Past the Dagger Key gate, look in the muck below an elevated house to your left to spot a brown door; open it and head inside ***(Life Seed)***
5. Inside the Skull Key door, crawl into the fireplace and jump up onto the ledge on the back wall of it ***(Tesla Charge, Gasoline Can, Doctor's Bag)***
DWE2M11: Behemoth

## Behemoth

**Behemoth** is the eleventh level and first and only transition level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There is 1 secret in this level.

1. Dive into the same fountain where you obtained the Fire Key back in Weird Science, and swim through the busted grate ***(Basic Armor)***
DWE3M12: The Dregs

## The Dregs

**The Dregs** is the twelfth level and second transition level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There is 1 secret in this level.

1. When you emerge in the red-skied outside area past the starting room, get to the middle of the bridge, turn left and jump off the ledge to the object below. From here, face the wooden pole on your right, drop down to it, and use the skull switch found on one of its sides; this will open a secret item at the very end of the bridge you jumped down from ***(Napalm Launcher)***
E3M4: The Sick Ward

## The Sick Ward

**The Sick Ward** is the fourth level of the third episode (Farewell to Arms) in Blood.

## Secrets

There are 5 secrets in this level.

1. Directly behind the information desk in the lobby of the hospital is a picture with a monster on it on the wall. Either jump through the picture or blow it up ***(Voodoo Doll)***
2. In the room opposite the "Syphilis Ward" where there is a Bloated Butcher and a bed, there is also a machine in the corner. Use it to push it aside ***(Guns Akimbo)***
3. Inside the Syphilis Ward (across from the previous secret, you will see a big outside yard where there are Cultists and Fanatics slaughtering Innocents. Look out from the leftmost window to spot a button on the side wall. Shoot it to lower the bed like an elevator and allow you access to the yard. Great time to have that Guns Akimbo powerup! ***(Super Armor, Life Seed, various other items; you must kill the enemies and the Innocents to collect all of them)***
4. Inside the morgue, there is a blood trail coming from one of the drawers; use it ***(Voodoo Doll, Super Armor)***
5. Still in the morgue, there is a button in one of the coffins that was opened when the Hell Hand ambush happened. Press it to open a secret room near the elevator ***(Beast Vision)***

## Secret Level

In order to access the entry to the secret level (which is NOT a secret in itself in this case, oddly enough), go to the Chapel, which is directly across from the morgue. Stand at the altar and you will see a button on the ceiling; shoot it to open the door that leads to the secret exit.
Marrow

**Marrow** is a ten-map, single-episode add-on for Blood developed by Nick Palsmeier, AKA Damien\_Azreal, who at the time of developing and releasing this, is an employee for 3D Realms.

The trailer for this episode was shadowdropped at Realms Deep 2023, and was made available for download on the mod's ModDB page (here) immediately afterward, specifically on 30 September 2023.

On the mod's ModDB, Nick is noted commenting that he has "an idea for a second episode", and that it's "a little different" from the first episode. Current timeframe for release is unknown, but will be uploaded to the ModDB once finished.

## Story

From the mod's readme file:

"Tchernobog lays dead, his form fading away from the world as Caleb turns his back to the smoldering corpse.

Vengeance sated, he leaves the Hall of the Epiphany behind. Feeling no less disdain for the world than he did with Ophelia, and experiencing none of the joy she brought, he returns to the grave to die once more. A hopefully final resting place.

The Cabal had been scattered far and wide by the gunman's path of revenge, but in his absence they regathered, regrouped, motivated out of their own sense of vengeance. Caleb was their general, the chosen one of their dark god and he had betrayed them all twice over.

He must burn for rejecting the honor of being sacrificed, for striking at Tchernobog. This suffering is best repaid by the tongues of Cerberus.

Gathering his remains, the diaspora cinders of his pit, they enacted plans to resurrect him, and sought out Caleb's newfound grave, and bring him face to face with a fiery end."

## Episodes and Levels (as of version 1.0)

### Episode 1: Marrow

* MRW01: A Cabin in the Woods
* MRW02: Illicit Methods
* MRW10: Home Sweet Home (Secret Level)
* MRW03: Passing Through
* MRW04: Treated Sewage
* MRW05: Only House on the Left
* MRW06: Lateral Descent
* MRW07: Murder on the Deliriant Express
* MRW08: Preparatory Rites
* MRW09: Allograft (Boss Level)
Pico Pets

There are 58 Pico Pets. You can encounter them in 5 worlds. This list has all of them with their stats and types.

### Trivia

* Picoboo is a reference to another of Tapps Games app, My Boo.
* The 5 legendary Pico Pets, Marblon, Torchito, Mermaine, Mandrike and Jafrost, have their names inspired by the Jackson 5 original members: Marlon, Tito, Jermaine, Mike (Michael Jackson) and Jackie.
* Each legendary has the highest value for one stat compared to all other Pico Pets (Mandrike has the highest HP, Torchito has the highest Attack, Jafrost has the highest Sp. Attack, Marblon has the highest Defense, Mermaine has the highest Speed).
* There is no legendary neutral type.
* Each legendary has its description altered in Pico Pets Puzzle to remove any mention of stats. This is likely due to the game lacking the Defense and Speed stats.
FO2M1: Frostbite

## Frostbite

**Frostbite** is the first level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 9 secrets in this level.

1. Past the Fire Key gate into the town, there are a pair of Boots of Jumping on a stoop to your left ahead of you. Grab them and use them to jump over the wall to the left of the stoop ***(Super Armor)***
2. Just to the left of the previous secret, use the Boots of Jumping to get on top of the slanted roof and drop down into the yard behind it ***(Life Leech)***
3. Just to the right of the gate that contains the Moon Key, there is a slanted roof near the brick arch. Use the Boots of Jumping to reach this area ***(Cloak of Invisibility)***
4. Face the Dagger Key gate and jump to the lower ledge to your left; you use the slope and the lamppost to help if you don't want to use the Boots of Jumping quite yet. On this ledge, use the Boots of Jumping to jump to the top of the high-up slanted ledge to your right (while facing the back wall of the ledge) ***(Guns Akimbo)***
5. Inside the library room that contains the Eye Key "bookshelf door", face away from said door and look at the bookcases on top of the other bookcases (that the Zealots were on); to your right, you will notice that one of them is differently colored; use it to push it back ***(Life Seed)***
6. After grabbing the Spider Key, turn around and shoot the spectral Beast up near the ceiling to lower the bookcase behind it ***(Guns Akimbo)***
7. Stay on the bookshelf lift where the previous secret item is, and ride it up to the top; watch for the Cultist! ***(Doctor's Bag)***
8. Just inside the Spider Key door, shoot the painting to lower a back section of wall behind the Zealot and Cultist that are standing behind the desk ***(Reflective Shots)***
9. In the room with the green curtain which you open to get the Dagger Key, dive into either of the pools of water and break through the vent grate on the floor ***(Cloak of Invisibility)***