Yuzuki

Yuzuki is a player character in the Fate/Secret Order: Chapters of Avalon campaign. She is a fey from the Goldcrest (King's Clan) who acts as the Master of Fake Avenger during the First Fairy Holy Grail War. She is portrayed by Yuzuki Io.

# Enemies

## Abilities

### Sorcerer Abilities

* Font Magic
* Metamagic
	+ Twinned
	+ Quickened
* Magical Guidance

### Lunar Sorcery Abilities

* Moon Fire
* Lunar Boons
* Lunar Embodiment
* Waxing and Waning

### Lunar Spells

* Full Moon Spells
	+ Shield
	+ Lesser Restoration
	+ Death WArd
	+ Dispel Magic
* New Moon Spells
	+ Ray of Sickness
	+ Confusion
	+ Blindness/Deafness
	+ Vampiric Touch
* Crescent Moon Spells
	+ Color Spray
	+ Alter Self
	+ Hallucinatory Terrain
	+ Phantom Steed

### Harengon Features

* Lucky Footwork
* Rabbit Hop
* Leporine Senses
* Hare-Trigger

### Master Features

* Command Seals

* Master-Servant Telepathy

Unless one of them is blocked by a barrier, anti-magic field or effect that prevents divination effects you can speak telepathically with your Servant at will. As an action you can enter your Servant’s senses in the same way as you would by the find familiar spell, except at any range. Your Servant can block your attempt to use their senses if they wish to.

* Restore Servant Health

As a bonus action you may expend a spell slot to heal your Servant if they are within 200 feet of you. The Servant regains 2d12 hit points, plus 1d12 hit points per level of the spell slot above 1st. You may also restore an amount of hit dice to your Servant equal to the level of the spell slot used plus 1.

* Clairvoyance (Skill)

The ability score used to determine your modifier for clairvoyance is your spellcasting ability. Clairvoyance is a sixth sense that allows you to discern information about Servants. You can roll it as a bonus action to detect Servant stats, the grade of a Noble Phantasm, its type, or to detect if a person is a Servant.

• Determining a Servant’s stats has a DC equal to their level.

• Determining the details of a personal/class skill is DC (12 + the skill’s graded rank modifier) check.

• Determining the details of a Noble Phantasm requires a DC (16 + Noble Phantasm graded rank) check.

• A DC 15 check can determine if a person is a Servant. The same roll can detect if a Servant is near-by unless they have some means of hiding themselves.

### Cantrips

* Fire Bolt
* Light
* Mage Hand
* Minor Illusion
* Sacred Flame
* Thunderclap

### Level 1 Spells

* Chromatic Orb
* Dissonant Whispers
* Reflect

A magical barrier appears and protects you. Before the attack hits you have a +3 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. If you are targeted by a magic missile spell or a spell that requires a ranged attack roll that misses due to the effects of this spell, their attack is reflected back at the caster as though it originated from you, turning the caster into the target. If the spell was a ranged spell attack, the caster must re-roll the attack on themselves to determine if it hits.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the AC bonus increases by 1 for each slot level above 1st.

* Silvery Barbs

### Level 2 Spells

* Darkness
* Misty Step
* Scorching Ray

### Level 3 Spells

* Bestow Curse
* Fireball
* Hypnotic Pattern

### Level 4 Spells

* Armiger
* Greater Invisibility

You conjure spectral versions of the royal arms that are made of ethereal light that floats around you in which you can fire at your foes.

When you cast the spell you summon four weapons. As a bonus action, you can make a ranged spell attack against a creature within 20/40 feet. On a hit, the target takes force damage equal to 3d8 + your spellcasting ability modifier. Whether you hit or miss, the weapon is expended.

Additionally, for the duration, any creature has disadvantage on attack rolls against you. The spell ends early if you expend the last weapon, you end the spell early by using an action to dismiss it or if you lose concentration.

### Level 5 Spells

* Genesis Cannon

You create four magical green rings in front of your palm and fire a beam of condensed magical energy. The beam travels in a line that is 10 feet wide and up to 60-feet long, moving in a direction of your choice and stopping early if it impacts an object or creature it can't destroy.

If the beam strikes a creature, it must make a DC Dexterity saving throw. On a failed save, they take 13d6 force damage. If they are reduced to 0 hit points by this effect, they are turned to ash and the beam passes through them. On a successful save, the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

## Special Equipment

* Circlet of Concentration
* Mirror of the Past
* Potion of Healing

## Gallery

Yuzuki
(Artwork by [1])Yuzuki's April Fool's Day
(Artwork by [2])Yuzuki (Fire Emblem Heroes Sprite Ver.)
(Artwork by [3])Yuzuki (Fate/Grand Order Sprite Ver.)
(Artwork by [4])Yuzuki's Command Seal