New Game Plus

**This page contains massive gameplay spoilers for post-game content. Tread carefully.**

**This page contains massive gameplay spoilers for post-game content. Tread carefully.**

**New Game Plus (NG+, New Game +)** can be entered after collecting the Sampo.
Instead of going through the final portal to The Work (End), the Sampo has to be taken to the altar on The Floating Island along with a number of Orbs (see below).

## Orb Requirements for Entering NG+

The exact orb requirement for entering NG+ depends on the current level (sometimes called **depth**) of NG+ the player is in.
The base requirement for initially entering NG+ is **5 orbs**, but this requirement goes up an additional **1 orb** each time you want to enter a further level of NG+.
The game will indicate the level of NG+ you are entering upon its activation at the sky altar with an in-game message (first **New Game +**, thereafter **New Game ++** etc., with the number of **+** symbols increasing with each level of New Game +).

In other words, you always need **5 orbs**, *plus* additional orbs equivalent to the level of NG+ you are already playing in; see the table below for a full breakdown.

The number of orbs with which you entered NG+ does not affect the entry requirements for the next one.

The current maximum NG+ level is **NG+28**, since bringing the Sampo to the Floating Island and completing The Work there will end the run if the player has 33 orbs or more, which is the requirement for the Peaceful Ending at the sky altar.

When the Sampo is placed on the altar and the required number of orbs have been collected, **New Game +** will begin.
The player will remain on the sky altar with their same wands, perks and health, but the world around them will be generated anew, with a number of differences.

## Differences From New Game

* Enemies have more health and attack more aggressively or rapidly. For example, the Rynkkyhiisi fires several times a second as opposed to about once a second.
	+ The formula for enemy HP scaling includes a minimum and maximum scaling component:
		- Minimum HP Scaling: **7 + 2.5 \* (ng\_plus\_level - 1)**
		- Maximum HP Scaling: **25 + 10 \* (ng\_plus\_level - 1)**
* Damage to player multipliers are **tripled** for Poison and Melee damage, and **doubled** for all other damage types **every time a new NG+ level is entered**.
* Enemies drop more gold, and quite a lot more blood, as both of these scale with the entity's maximum health value.
* More enemies and a slightly wider variety of enemies spawn in each biome.
* Most world states are **not** reset when the new game plus world is generated. For example, if the gods were angered, they will still be angry after activating NG+.
* The final boss difficulty is scaled up by the same values as an additional +1 Orb per level of NG+.
* The mini-bosses do not appear in NG+.

### Biome and World Generation Changes

New Game + significantly changes the world generation, making the world layout quite confusing even for seasoned players.

* The brickwork surrounding each Holy Mountain will extend farther in to the East and West, with additional portals.
* The Holy Mountains between the Snowy Depths and Hiisi Base as well as between the Underground Jungle and The Vault are missing, and instead the respective biomes immediately transition into each other.
* Secondary biomes such as the Fungal Caverns, Desert Chasm, and Magical Temple are not in their usual locations, sprawl great distances, and may intersect with each other, the main biomes, and/or usually isolated biomes, making the underground world much more interconnected than usual.
	+ Others, like The Gold, may not generate at all.
* The Tower does not appear at all, though a small piece of Cursed Rock remains in the upper right corner of where it normally would be.
* Some important item-spawning locations are missing, such as the pedestal holding the Paha Silmä in the overworld and the room in which the Kuulokivi is found in the Magical Temple.
* Most Orbs of True Knowledge and their accompanying rooms will be displaced to semi-random locations.
	+ The only orbs that remain in their original places in NG+ are the two atop the Mountain altar and the Pyramid in the Desert.
	+ The Lava Lake no longer exists, and the orb rooms that are normally underneath and across from it are in different locations. The orb underneath the lava lake is normally missing in parallel worlds in the regular game, but will be present in its new location in every NG+ world.
	+ As a result, the maximum number of collectible orbs is increased from **31** in the regular map to **33** in all NG+ maps.

Additionally, depending on the NG+ level number, one or more specific modifiers will be applied to the world generation.

 3, 6, 9, ...
 5, 10, 15, ...
 7, 14, 21, ...
 3, 25, 26, 27, 28...

## Tips

* A bit like Parallel worlds, New Game + will allow the player to gain more gold and perks, parallel worlds may be a more appealing option due to New Game Plus having fewer Holy Mountains and much tougher enemies.
* Players can collect the orbs *after* defeating Kolmisilmä in case they do not want to give it the increase in health it receives for each orb.
* Activating a new game plus mode in a parallel world makes you start the new game plus mode in that parallel world.
* Killing Kolmisilmä is not a requirement to trigger NG+, but you will need to have the Sampo and at least 5 Orbs. Entering NG+ is a potential way to "escape" the fight without killing Kolmisilmä.
* The damage scaling in NG+ can be partially counteracted with perks that confer resistances – like Revenge Tentacle (25% projectile resistance), Revenge Bullets (20% projectile and explosion resistance), Revenge Explosion (25% explosion resistance), Slime Blood (25% projectile resistance), and Stainless Armour – a significantly worthwhile investment for going deep into NG+ cycles to counteract the massive damage scaling, as these perks can all scale the player's resistances for each stack of the perk.