recursal/Fanatic-Fandom huggingface dataset:
Forgotten Races List of IDs

## Crew

* commonwealth - Commonwealth obelisk
* avatarproto - Proto-cognitive
* adamantineancient - Adamantine obelisk
* adamantineavatar - Adamantine cognitive
* copperancient - Copper obelisk
* copperavatar - Copper cognitive
* enhanced - Commonwealth version of the Augmented
* goldenancient - Golden obelisk
* goldenavatar - Golden cognitive
* heightened - Golden(?) version of the Augmented
Intelligent Lifeform on a Nearby Planet

Occurs in:

1. Civilian Controlled Sector
2. Civilian Coreworlds
3. Free Mantis Controlled Sector
4. Hacker Sector
5. Shell Controlled Sector
6. Zoltan Capital

(Civilian controlled as exit only)

## Event

Ship: none.

*Scanners are showing intelligent life forms on a nearby planet. No match for them can be found in the database.*

1. Investigate.
	* *You land a small shuttle in an enormous field, whose only occupants are small, brightly colored, six-legged, horse-like animals. Could they be what your scans picked up?*
		1. Try to communicate peacefully.
			+ *None of your attempts to communicate seem to work: they just stare at you silently. As you prepare to leave, one of the creatures canters forward and forcefully nudges you away from the ship. He seems to want you to follow him. Eventually, they guide you to an old Engi ship's crash site. Inside you are able to find and reactivate an Engi!*
				- You gain an Engi crewmember and a **low** standard reward.
			+ *You try to communicate in every possible way you can but they just stand there, silently judging you with their large, expressionless eyes. You prepare to leave.*
				- Nothing happens.
		2. Bring some of the creatures on board to sell.
			+ *The seemingly docile creatures quickly turn violent when you show your hostile intentions. They stampede with terrifying force, charging the ship before you have time to react.*
				- You are boarded by 3 Equinoids.
		3. Leave.
			+ *This isn't the time for exobiology. You head back to the ship.*
		4. (Slug Crew) Attempt to communicate telepathically.
			+ *After a moment, your crew tells you that these are simple beings, who enjoy a peaceful life. Your Slug puts the horse into a calm state, and you even manage to bring back a specimen. Without any fear of the horses, you explore further and even find old wreckage on the planet of an Engi ship, though the inhabitant is dead.*
			+ You gain a **high** stuff reward and a Pony crewmember.
		5. (Nights) Oi, lisssten up you freakin' horssse thingsss!
			+ *Nights drunkenly stumbles forwards, shouting at the horses randomly. This scares them away, but fortunately you follow them back to the location of a crash site where you find a barely alive Engi Defender and a lot of scrap. Nights might be a hungover idiot, but at least he accidentally brings you into a lot of beneficial situations.*
				- You gain a Defender and a **high** scrap-only reward.
		6. (Jerry) Jerry wants to pet a horse.
			+ *You shrug and let Jerry go. To your surprise, he returns in the shuttle with one of the horses with him. Who the hell even is this guy?*
				- You gain a Equinoid crewmember.
2. Ignore it.
	* *You ignore the readings and prepare to move on.*
		1. Check the storage
		2. Do nothing.
Last Stand

The Last Stand is the popular term for the final battle of the Civil War in Universe 0, which lead to the Flagship's destruction.

The Last Stand, despite the similar conditions of Node 17 in the other realities, is only used to describe the battle specifically in Universe 0.

## History

The Last Stand began as a siege on Node 17, the Federation Capitol. The Rebellion's most competent fleet, made up of Auto-Ships, Elites, and the Flagship itself spent several months working their way through Federation territory until they arrived and slowly whittled their way through Node 17's defenses. The Unknown Federation Hero's journey takes place through most of this.

By the time the Federation Hero arrives, the Rebels have already made it past the Federation and have begun a direct assault on the sector. They rush to the Federation Base and destroy the 3 stages of the Flagship.

After the destruction of the 3rd stage, the Flagship's AI is destroyed, but not before releasing a distress signal for all automated vessels within Universe 0 to enter a kamikaze mode and suicide bomb into nearby Federation ships or structures. This would become known as the Massacre of Node 17, but also ended in the decimation of the auto-mated fleet, crippling the Rebellion. Without their super ship, calculating AI, or automated vessels the Rebellion was suddenly outmatched by the Federation and Engi forces in the sector. Admiral Vance manages to escape, but much of the other important Rebel personnel do not.
Human

Hailing from Earth, Humans are one of the most common races in the galaxy. Humans comprise the majority of the Galactic Federation and all the Rebellion. Humans learn skills faster due to their reduced XP ability, have no notable weaknesses. Additionally, they are the only race with unique male and female sprites; neither have any skillful advantage over the other.

Humans have many variants, who unlike most other races cover a range of niches much different from their normal variant.

### **Human**

*Humans are common and uninteresting, but very skilled.*

Humans can be found on numerous ships, including Federation vessels, Rebel vessels, Militia vessels, Pirate vessels, Civilian vessels, and more.

+ Learns skills slightly faster

+ Takes 17% less environmental damage

### **Soldier (Elite Crew)**

*Elite Human Crew. A highly trained human soldier, whose armour protects them from damage.*

Soldiers are found on both Elite Federation ships, Elite Rebel Ships, MFK Aces, and Operative Ships. They are the most common elites, as they can be given in a multitude of sectors.

+ x1.2 combat damage

+ x0.7 damage taken in combat

+ 17% less asphyxiation damage

+ 40% less fire damage

+ Learns skills very fast

### **Medic**

*A medical unit trained in healing.*

Medics are rare crew, but can still be found in stores and aboard certain ships.

+ Takes 17% less environmental damage

+ Regens 0.5hp/sec with a 15 second delay after combat

- x0.8 damage dealt in combat

**+ Active Ability (25 sec recharge time): heals all friendly crew in the room by 50 hp, and itself by 60hp.**

### **Engineer**

*A Human technician skilled in repairs.*

Engineers are specifically Rebel aligned, though the player can still get them as crew. They are usually only found aboard Engineer vessels.

+ 17% less asphyxiation damage

+ 40% less fire damage

+ Learns skills, especially repairs, faster.

## Secret Variants

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

The following are human sub-types who are only given by certain events, and many are spoilers.
Long-Ranged Scanners

"Adds additional info about nearby Beacons on the star map."

* Allows you to see if an adjacent beacon contains a ship or an environmental hazard before jumping to it.
* Augment works retroactively and will show information about any beacons adjacent to beacons you visited BEFORE getting the augment (most likely a bug?)
* Used as a blue option on Federation Terraforming Team, Coalition Cealaformer, Engi Stolen Tech, Engi Monster, Engi Distress Station, Hidden Federation Base, Vagabond Acid Explorer, Out of Fuel vessel approach, Nebula Lost Ship, Nebula Rebel Chase, Floating Cargo, Slug Palace, Knight Trap and Pleasure Barge events.
* Its ID is "ADV\_SCANNERS"
* It costs 30 scrap at a store
Duskbringers

**The Duskbringers** are a new faction in FTL: Multiverse, consisting of Zoltans. They are classified as a terrorist organization by both the Federation and Zoltan Ministry. Despite this, many members of the Ministry secretly support the Duskbringer ideals.

The Duskbringers practice utmost dedication to their beliefs, and rely on suicide bombing tactics with their naturally explosive Zoltan abilities. As such, many of their ships come outfitted with clonebays.

The Duskbringers use the same color scheme as vanilla Zoltan B, but have a completely different focus.

## Gameplay

The Duskbringers focus heavily on zoltan boarding, and will only ever have a clonebay as their medical system. As they use zoltan ships, they will also have Zoltan shields.

Duskbringers use a large amount of energy weapons similar to Ministry ships, but prefer flak or missiles over beams.

## Relations

### **Zoltan Ministry**

Despite being known as terrorists within Zoltan space, the Duskbringers are secretly promoted by several more corrupt members of the Ministry. The Duskbringers once operated entirely within Zoltan space, but have since moved on to capturing territory of their own.

### **The Federation**

The Duskbringers directly oppose the Federation, and as such are bitter rivals.

### **The Rebellion**

Despite the xenophobic nature of the Rebellion, the Duskbringers and Rebels have been known to work together against the Federation some times. However, during the events of the game Admiral Vance gives orders for the Rebel fleet within the Duskbringer Capitol to turn and attack the Duskbringer center of operations.

## Ships

Duskbringer AssaultDuskbringer BattleshipDuskbringer BomberDuskbringer DropshipDuskbringer FighterDuskbringer GuardDuskbringer JailerDuskbringer ScoutDuskbringer StationDuskbringer TransportDuskbringer TrapperDuskbringer Cruiser
## New Order Ships

New Order AssaultNew Order BattleshipNew Order BomberNew Order DropshipNew Order FighterNew Order GuardNew Order JailerNew Order ScoutNew Order Cruiser
CICA (Flagship AI)

For CICA's main article, see here: CICA

CICA (Central Intelligence Combat Assistant) is a cognitive AI constructed by Arcadia Research and Development to assist Admiral Vance.

After CICA resisted the Rebel control and wounded Vance, splitting himself into two separate AIs, his original form was shut down and reprogrammed to remove all sentience. This would become the Flagship AI, which remained a powerful super computer capable of strategizing better than any leader on the Federation's side.

This AI gives the Rebellion a competitive edge, which is one of their primary reasons for success against the Federation.

In Universe 0, CICA is destroyed along with the Flagship, but gives one final order for all existing auto-ships to suicide, which causes the Massacre of Node 17.

Unlike the version of CICA that escaped and became the Free Roamer AI, the Flagship AI is no longer sentient, and is purely an unthinking program. It is regulated by the Engineer Corps.
Free Mantis Offers a Slave

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds

## Event

Ship: none.

*Two wrecks, both formerly Rebel ships, drift nearby. A Free Mantis ship hails you, its weapons raised boastfully in pride at its latest kill.*

1. Continue...

* *"Federation captain, have you seen latest kill?" You nod. "Yes, we hope to make proud."*
	1. Just nod and keep listening.
		+ *"You, Federation, you have protected us, given us home when we had nowhere to go. You save us, we are forever grateful. We offer you a slave, from this pitiful Rebel ships we kill for you."*
			1. Accept the slave.
				- *Two Free Mantis guards come aboard and throw the Rebel officer onto the ground in front of you. They wave happily with their sharpened claws and bid you farewell.*
					* You gain a human crewmember.
			2. Refuse.
				- *You explain that you aren't interested in slavery. "Oh... Yes yes, you Federation are so kind. Truly kinder than anyone else. Please, take some supplies. We beg of you to accept some gift from us."*
					1. Take some fuel.
						* You gain a **low** fuel-only reward.
					2. Take some missiles.
						* You gain a **low** missile-only reward.
					3. Take some droneparts.
						* You gain a **low** droneparts-only reward.
Mantis Fight (Free Mantis)

Occurs in:

1. Free Mantis Controlled Sector

## Event

Ship: random Mantis combat ship.

The intro text for this event varies, and could be any of the following:

* *Two Mantis ships, one belonging to the Hive and the other to the Free Mantis duel nearby, and the Hive Mantis emerges victorious. Driven by bloodlust, they target you next.*
* *The Mantis Hive does not appreciate the Free Mantis attempts at separating themselves, and rogue Mantis hunters often go out to hunt them down. The one at this beacon seems to be willing to settle with you as their target.*
* *The views of the Mantis Hive and Free Mantis are polar opposites, and so are their opinions of the Federation. The Hive Mantis here are eager to take you down.*
* *This beacon is abandoned by the Free Mantis, and for good reason. A Mantis hunter, waiting for its next prey, catches you and moves in to attack.*
	+ Fight the Mantis ship with standard rewards.
Distress: Partially Crushed Pirate

Occurs in:

1. Engi Controlled Sector
2. Mantis Controlled Sector
3. Hacked Sector
4. Rock Controlled Sector
5. Liberated Sector
 at a distress beacon.

## Event

Ship: none.

*You arrive at the distress beacon near a small asteroid belt and find a ship with pirate markings partially crushed between two large rocks. It must have been illegally mining the belt without proper equipment.*

1. Try to dislodge the ship by shooting at the rocks.
	* *You take a few careful shots but you expose a mineral patch in the rock that reacts violently with your weapon. A shockwave forces you back as debris pelts against your hull. When you regain control you find there is not much left of the ship.*
		+ You receive a **low** scrap-only reward, 2 damage to your hull and **2** damage to a random system.
	* *You fire a few volleys into the rock and it starts to shudder and break apart. Without shields the pirate ship takes a beating but eventually pulls free. They thank you for your assistance.*
		+ You receive a **medium** standard reward.
2. Destroy and loot the ship. They're just pirates.
	* *You decide the pirate is not worth saving and fire a few volleys into their hull causing the ship to depressurize and break apart. You move in to loot the remains.*
		+ You receive a **medium** standard reward.
	* *You decide the pirate is not worth saving and fire a few volleys into their hull. Before you can scrap the remains another pirate ship flashes on your radar. Perhaps they saw your deed, or perhaps they want to claim the spoils for themselves, but for whatever reason, they're charging weapons!*
		+ Fight a Pirate ship with standard rewards.
3. (Beam Weapon) Carefully cut the ship out.
	* *You use your beam to make a few precision cuts in the asteroid. The ship gives a quick burst of thrust and the rock crumbles away. They thank you and offer some of the resources they have collected.*
		+ You receive a **medium** standard reward.
4. (Beam Drone) Have your drone cut the ship out.
	* *You program the drone to work carefully around the trapped ship. In a short time it allows the ship to easily slip out of its cage. They thank you and offer some of the resources they have collected.*
		+ You receive a **medium** standard reward and lose 1 .
Drifting Refugee Ship

Occurs in:

1. Civilian Controlled Sector
2. Militia Encampment
3. Coalition Controlled Sector
4. Multiverse Drop Point
5. Engi Controlled Sector
6. Dynasty Controlled Sector
7. Nebula Sector
8. Orchid Controlled Sector
9. Zoltan Controlled Sector
10. Zoltan Capital
11. Monk Haven

(Civilian Controlled as an exit beacon event only)

(Engi Controlled and Zoltan Controlled can also have it as an exit beacon event)

## Event

Ship: none.

*Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.*

1. Hail them.
	* **3x**:*The vessel is relieved to hear from you! They are running low on supplies. They suggest a trade.*
		1. Trade with them.
			+ You lose **1-2**  and receive **5-10** .
			+ You lose **1-2**  and receive **4-5** .
			+ You lose **2-3**  and receive **2-3** .
			+ You lose **2-4**  and receive **4-10** .
		2. Politely decline.
			+ Nothing happens
	* *As you hail the freighter, it advances, weapons bristling from its hull! It's a pirate ambush!*
		+ Fight a random pirate ship with standard rewards.
	* *As you hail the refugee ship, a rebel ship jumps into the system... they must have been hunting these refugees but since you're a Federation ship you've taken higher priority on their list.*
		+ Fight a random Rebel ship with standard rewards.
	* *As you hail the refugee ship, a rebel ship jumps into the system... they must have been hunting these refugees but since you're a Federation ship you've taken higher priority on their list.*
		+ Fight a Rebel Explorer/Wayfinder/Node Setter with standard rewards.
	* *As you hail the refugee ship, a Mantis ship jumps into the system... they must have been hunting these civilians but now that they've found you they've changed targets!*
		+ Fight a random Mantis ship with standard rewards.
	* *As you hail the refugee ship, a Slug ship jumps into the system... it was hunting the regugee ship for sport and now they've found you instead!*
		+ Fight a random Slug ship with standard rewards.
2. Ignore
	* You decide to ignore the refugees.
		1. Check the storage
		2. Do nothing.
Engine Disabler

* The cost can be removed completely if you also have the Emergency Generator augment.
* Very effective (though temporary) against the majority of enemies as they usually have very weak engine systems (particularly bosses)
* Auto-Pilot Scrambler is a direct upgrade to it (although MUCH rarer).
* Its ID is "COMBAT\_ENGINE\_JAMMER".
* It costs 45 scrap at a store and has a rarity of 3.
Admiral Tully

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## Admiral Tully

### Species

Human

Admiral Tully is the human admiral of the last Federation fleet, and is found in the Last Stand planning how to survive the Rebel invasion.

Tully is good friends with General Turzil , and as such has low opinions of The Harmony after Turzil was executed for betraying it.

## Gameplay

When the player speaks to Tully at the start of the Last Stand, they will be welcomed to the fight and be given a choice of aid.

If the player defends the Node 17 Memorial they will meet Vice Admiral Adara, who gives them a marked package to deliver to Tully in the last stand. Upon delivery, it is revealed the package was empty, and served only as a symbol of trust.

Certain in your capabilities to defend the Federation, Tully abandons his post to travel aboard your ship and fight the Flagship head on. He has remarkably high stats, and always spawns with max level skills

## Trivia

* Tully will ALWAYS spawn with max skills, even if loaded in via a custom event or the console. He will not however spawn with the name Tully unless given through the Last Stand event.
* Tully's quote when welcoming the player changes depending on the ship they are currently piloting. This however has no meaningful effect other than flavor.
Civilian Station Buying Drones

Occurs in:

1. Civilian Coreworlds
2. Engi Controlled Sector
3. Engi Harmony (Sector)
4. Crystal Controlled Sector
5. Zoltan Controlled Sector
6. Zoltan Capital

## Event

Ship: Damaged Civilian Station

*You see a civilian space station with heavy damage. You receive a message, "We've been hit hard by the war. We need more drone parts to speed up our repairs. We'll buy some from you if you have extra."*

1. Sell 3 drone parts for 12 scrap.
	* *"Thank you for your business."*
		+ You gain 12  but lose 3
2. Sell 6 drone parts for 24 scrap.
	* *"Thank you for your business."*
		+ You gain 24  but lose 6
3. Sell 12 drone parts for 48 scrap.
	* *"Thank you for your business."*
		+ You gain 48  but lose 12
4. Ignore the station.
	* *You have no need for the station's services.*
		1. Check the storage
		2. Do nothing.
5. Attack the station!
	* *The station is surprised by your sudden hostility, but prepares to defend themselves.*
		+ Your general notoriety raises by **1** and you fight the Civilian station with standard rewards.
Deconstructor

The Deconstructor is a storage augment that lets the player convert missiles or droneparts into scrap at a greatly reduced rate. It can be used by choosing "Do something on the ship" and then the "Use an augment" option at an empty beacon.

It has a Rarity of 3 and a Buy/Sell Price of 40/20.

## List of interactions

1. Break down 5 missiles.
	* Uses 5 , gives 15
2. Break down 10 missiles.
	* Uses 10 , gives 30
3. Break down 5 droneparts.
	* Uses 5 , gives 20
4. Break down 10 droneparts.
	* Uses 10 , gives 40

## Notes

For comparison, The Traveling Merchant will typically buy missiles at the same rate of 15  for 5 , but will buy droneparts at a higher rate of 25  for 5 .

However, on extreme difficulty settings, The Traveling Merchant will instead buy missiles at a lower rate of 11  for 5 , and droneparts at the same rate of 20  for 5 , making the Deconstructor a more viable alternative.
Golden Plating

Golden Plating is an augment that you start with on Tuco C. You cannot obtain it in any other way. You also are unable to sell it as it is locked onto your ship.

### Effects

15% chance to ignore hull damage, ability to deal 5 hull damage for 25 scrap.

### Effects:

The augment grants 15% chance to ignore hull damage, which can be usefull during fights but its still too much rng dependent to be that useful. Its second ability is to deal damage to the ship for scrap. The ability deals 5 damage, and grants you 25 scrap. 1 hull damage is repaired from 2-4 scrap depending on sector, so its relatively good deal. It can also be comboed with the Repair Arm for a better deal (3 damage for 21 scrap).
Engi Cache

Occurs in:

1. Engi Controlled Sector
2. Engi Harmony (Sector)
3. Liberated Sector

## Event

*You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.*

1. Booby trap the cache. [-2 ]
	* *You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.*
		+ You lose **2**  and the fleet is delayed for **2** jumps.
2. Secure the cache.
	* *You have the Engi complete their excavations and bring the supplies on-board.*
		+ You receive a **medium** Scrap+Drone reward.
Crystal Controlled Sector

Crystalline Sector Entrance Beacon

*Crystal sectors are usually newly colonized and ever-expanding as their citizens struggle to claim territory for their own. A melting pot of opinions, you can never be certain what the Crystalline people will think of you...*-Hyperspeed flavor text

## Guard

Crystal Controlled Sectors will have a Crystal guard at the entry beacon. The guard will be friendly unless your notoriety with the Crystal is 3+, in which case a fight will occur automatically. Fighting the Crystal Guard will spawn an ASB once the guard is on 5 to 6 hull.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having a Crystal crewmember makes this guaranteed. If you have a Sentinel crew, you can request a weapon which will give a random crystal weapon.

Demanding supplies will give a 50% chance of medium supplies or a fight. With at least level 5 weapons, this increases to a two-thirds chance of supplies and one third a fight.

## Beacons

* 0-1 Ancient Ruins
* 0-1 Crystal Outpost
* 2 Stores
* 1 Multiverse Traveler event
* 0-3 Nebula Beacons
* 4-5 Items
* 1-2 Distress Beacons
* 7-8 Neutral Encounters
* 5-6 Hostile Encounters
* 1 Empty Beacon

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Crystal (1)
* Human (2)
* Rock (2)
* Zoltan (4)
* Rock Outcast (5)

## Equipment Rarities

The following equipment appears more/less often in this sector compared to others.

* Crystal Lockdown Bomb (0 -> 3)
* Crystal Burst Mk 1 (0 -> 1)
* Crystal Burst Mk 2 (0 -> 4)
* Heavy Crystal Mk 1 (0 -> 2)
* Heavy Crystal Mk 2 (0 -> 5)
* Blunt Crystal Burst (0 -> 4)
* Crystal Scatter (0 -> 5)
* Crystal Charger (0 -> 3)
* Crystal Combat Drone (0 -> 3)
* Crystal Defense Drone (0 -> 3)

## Soundtrack

* Crystal (Composed by Squishyboi)
* Debris
* Wasteland
* Deepspace

## Aliases

Crystal Controlled Sectors can have the following names:

* Crystalline Sector
* Crystalline Colonies
* Crystalline Space
* Crystalline Settlements
* Crystalline Frontier
* Crystalline Territory
* Crystalline Domain
* Crystalline Rimworlds
* Crystalline Regions
* Crystalline Precinct
* Crystalline District
* Crystalline Parts
* Crystalline Dominion
* Crystalline Turf
* Crystalline Realm
* Crystalline Quarter
* Crystalline Shire
* Crystalline Outreaches
Engi Free Stuff

Occurs in:

1. Engi Controlled Sector
2. Engi Harmony (Sector)
3. Liberated Sector

## Event

The intro text for this event varies, and could be any of the following:

* *An Engi vessel hails you. "Identity: Federation? Outlier probability. Implies... revival. Implies... hope. Assistance suggested." They offer some supplies.*
* *You cross paths with an Engi cargo vessel hurrying home before the Mantis fleets attempt to take over this sector. They're happy to offload some of their cargo to get home faster.*
* *You make contact with an isolated Engi science station who are staying put despite the likelihood of Mantis invasion. They suggest you trial some experimental technology.*
* *This was the site of a recent battle. Either a show of Mantis force, or the Engi here weren't disposed to go peacefully. You pick through the pieces.*
	+ You receive a **random** standard reward.
		1. Do something aboard the ship.
		2. Do nothing.
Distress: Crashed Ship on Planet

Occurs in:

1. Multiverse Drop Point
2. Engi Controlled Sector
 at a distress beacon.

## Event

Ship: none.

*You arrive at a lonely planet orbiting a dying star. A quick scan of the surface reveals a ship crash landed on the far side of the planet. It's in shambles, but there is a chance someone may have survived.*

1. Pull closer
	* *The ship here is no ordinary vessel. It's a massive Rebel carrier! It must have detected you, because its few remaining systems come online and it dispenses an Auto-ship to face you.*
		+ Fight a Rebel Auto-Scout/Fighter(!) with standard rewards.
	* *The ship that crashed appears to be a Federation Dreadnaught! There may still be crew alive, but the ship seems to be in a critical state.*
		1. Try to rescue the crew.
			+ *Your crew returns with a single survivor. It appears the rest of the Federation crew were either killed in the crash or the following inferno.*
				- You gain a Human crewmember.
			+ *You watch in horror as the carrier collapses, no doubt burying your crew inside.*
				- You lose a random crewmember.
					* **(If Clonebay is present)** *Luckily your crew is already being cloned and is revived a short time later.*
						+ Regain the lost crewmember with some skill loss.
		2. It's too late, we should go.
			+ Nothing happens.
	* *The ship appears to have once been a Federation carrier, but it's beyond repair. A good section of the hull has collapsed and it's very doubtful anyone survived.*
		1. Scrap the ship.
			+ *You are uninterrupted as you salvage the carrier.*
			+ *It appears one of the Federation Auto-ships onboard is still functional! It detects your attempts at salvaging as hostile and attacks.*
				- Fight a Federation Auto-Scout/Fighter with standard rewards.
		2. We aren't pirates, it would be disrespectful to scrap the ship.
			+ Nothing happens.
2. Ignore the planet.
	* *Even if someone did survive, there's not much you could do to help them.*
		1. Check the storage
		2. Do nothing.

(!)Bug: as of 4.11 hotfix #2, the enemy spawned in MV Drop Point (S1) is a drop point Rebel ship instead
1D Sylvan and 4D Sylvan

Occurs in:

1. Sylvan's Nexus

Ship: 4D Sylvan

1D Sylvan asks the player to kill 4D Sylvan.

## Event

* *From seemingly nowhere, you receive a hail. "Ssstranger, ssstranger! I'm Ssssylvan, an honessst traveling merchant. I have a favor to assssk of you, if you have the time!"*
	1. Where are you? Are you invisible?
		+ *"Hahah! Don't be ssssilly ssstranger. Invisssible? Ridiculoussss. I come from a reality where we exisssst only in 1 dimensssion."*
			1. Oh...
				- *"Don't worry about it. Anywayssss, I need your help. Sylvan Prime won't approve, sssso I need sssomeone who issssn't a Sssylvan to do it. If you're playing a ssship with Sssylvan on it, jusssst overlook that. There'ssss thisss fellow, 4D Sssylvan. A real asssss. He keepsss making fun of me and ssstealing my ssstuff. No idea why, he can't even use it. I want him dead, or at leassst roughed up enough that he sssstopsss. I'll pay you well!"*
					1. Accept.
						* *You follow 1D Sylvan's directions and come across a strange looking vessel. It's not exactly what you expected by "4D" though. "Ssstranger, how'sssss it going! Pleasssse, take thissss!" Sylvan hands you a card labeled 'scratch n' sniff.'*
							1. You're 4D Sylvan?
								+ *"I sssure am, ssstranger! Jussst you wait, 4D will be all the rage in the cccinemassss! Anywaysss I'm sssuppossed to be the bad guy in thisss event sssso mwahaha, DIE SSSSTRANGER!"*
									1. Continue...
					2. Refuse.
						* *"Whatever you sssay, sssstranger..."*

## Fight 4D Sylvan

**(After defeating the enemy ship by any means)**

* *"I'm dying sssstranger! Quick, ssscratch #4 on your card! It sssmellsss like fresssh blood! Agggh!" 4D Sylvan has been defeated, forever ensuring this awful method of experiencing movies never goes anywhere else.*
	+ You receive 10 , 13 , 9 , 250  and a **random weapon**.
		1. Contact 1D Sylvan.
			- *"Exccccellent work, sssstranger. Here, have your reward! That menaccce will terrorize me no more."*
				1. You... didn't give us anything?
					* *"Huh? Oh, my apologiessss ssstranger. I forgot that you have no usssse for 1 Dimenssssional currenccciessss. Well, I'm a sssslug of my word, sssso I'll have to repay you ssssomeway elsssse. Sssservitude it issss, ssstranger!"*
						+ You gain a crew member - **1D Sylvan**
Admiral Vance

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## Admiral Vance

### Title

Admiral of the Rebel Fleet, Founder of the Rebellion

### Species

Human

Admiral Vance is the leader of The Rebellion, the main antagonists of both Multiverse and vanilla FTL. The player does not meet nor encounter him at any time in a standard run, though they do receive a message from him in the pacifist ending. However, during the Ancient Questline the player encounters him in person, and even fights him aboard the MFK Flagship.

## History

Few opportunities are given to learn about Vance, other than the introductory lore debriefing or the Auto-Lorekeeper. Vance was once part of the Federation, but for unknown reasons left and worked in secret to form the Rebellion. Early on in the Rebellion he funded Arcadia's CICA project, which he would later use to create the Flagship AI.

Vance struggled to control CICA due to the program's cognitive intelligence, and eventually tried to shut it down. However, CICA revolted and used the automated fleet to attempt to kill Vance. Though he failed, Vance's leg was shot off before CICA could be shut off. Ironically, Vance's cybernetic replacement was manufactured by Arcadia, the same corporation that constructed CICA for him.

Vance also has a nephew, Jerry. Jerry is treated highly by Vance, particularly out of guilt after killing his own sister and Jerry's mother for supporting the Federation.
Engi Cruisers

The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. They appear on page 5.

## **Layout A**

*Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry.*

* Default Name: The Torus
* Starting Crew: 3 Engi
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Drones (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Ion Charger II
* Starting Drones
	+ Combat Drone Mk. I
* Starting Augments
	+ Med-Bot Dispersal [X]
* Starting Resources
	+ 15
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I wasn't told we were receiving more reinforcements from the Engi. I'm glad, because our forces are almost dried up."* **(SHIP\_ENGI)**

### **Unlock**

* Uncover a smuggler's suspicious cargo and protect it from the Harmony to unlock this ship.

## **Layout B**

*This Engi Cruiser lacks proper shielding, but has 2 defense drones to protect it.*

* Default Name: Technophile
* Starting Crew: 2 Engi, 1 Zoltan
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Drones (4)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ 'Halberd' Beam🗲
	+ Stunner MK I
* Starting Drones
	+ Defender Drone Mk. I
	+ Guardian Drone Mk. I
* Starting Augments
	+ Med-Bot Dispersal [X]
	+ Drone Arm [M]
* Starting Resources
	+ 10
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I wasn't told we were receiving more reinforcements from the Engi. I'm glad, because our forces are almost dried up."* **(SHIP\_ENGI)**

### **Unlock**

* Get to Sector 5 with the Engi Cruiser Type A to unlock this ship.

## **Layout C**

*A perfect union between the 3 Engi sub-types, working together for a common goal they can all agree on.*

* Default Name: The Trinity
* Starting Crew: 1 Engi, 1 Separatist Engi, 1 Engi Defender
* Starting Reactor: 10
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (3)
	+ Medbay (2)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (2)
* Starting Drones
	+ Maintenance Drone
	+ Assault Drone
	+ Shield Overcharger
* Starting Augments
	+ Murder-Bot Dispersal
	+ Med-Bot Dispersal [X]
* Starting Resources
	+ 15
* Slots: 2 Weapons, 4 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I wasn't told we were receiving more reinforcements from the Engi. I'm glad, because our forces are almost dried up."* **(SHIP\_ENGI)**

### **Unlock**

* Get to Sector 5 with the Engi Cruiser Type B or defeat the Flagship with the Engi Cruiser type A to unlock this ship.
Merchant Beacon

* Starting augment on The Valkyrie,and The Shakespearean
* Allows the player to summon a store at empty beacons. However, it takes some time for merchants to get to your location, so waiting for them to arrive will cause the rebel fleet to advance by one jump.
* Due to game limitations, the spawned store will also replace whatever already existing store you were at if used in a pre-store Storage Check.
* Buy/Sell Price 90/45
* ID: STORE\_BEACON
Free Drone

Occurs in:

1. Civilian Coreworlds
2. Engi Controlled Sector
3. Engi Harmony (Sector)
4. Nebula Sector
5. Zoltan Controlled Sector
6. Zoltan Capital

## Event

Ship: none.

The intro text for this event varies, and could be any of the following:

* *When you ask a nearby station for aid, a friendly programmer gives you the schematics for a drone!*
* *An abandoned space station circles a lonely planet. A quick check yields schematics for a drone. You bring it aboard the ship.*
* *Federation sympathizers contact you as you arrive. "We know your mission should be secret, so don't ask how we know about it. Take this schematic, it's all we can do to help."*
* *A small Engi research vessel is trying to fend off a Mantis ship. You move in to engage, but after a quick scan of your ship the Mantis ship retreats. The Engi offer you a drone schematic as thanks for your timely arrival.*
* *You find an abandoned mining station on a nearby moon. A quick scan shows no life forms; however, you discover a usable drone schematic!*
* *You receive a wide-band message, "Free schematic samples! Be sure to visit our new military-grade drone store opening in sector XR1-45!"*
	+ You gain a random Drone
		1. Check the storage
		2. Do nothing.
All Consuming Greed

* Allows the player to repair 5 hull points at Combat Checks for free. (also works against the flagship)
* The -50% scrap reduction is treated as a negative 50% scrap arm, thus it can be somewhat countered by installing a Scrap Recovery Arm. This also means the scrap reduction **does not** affect the value of sold items at all.
* Installed and locked on the Pimped Out Cruiser.
Engi Fight (Separatist)

This event appears in the following sectors:

1. Liberated Sector

## Event

Ship: random Engi fighter.
*A Separatist ship orbits the beacon, but before you can contact them they jump away and an Engi ship approaches. "Federation assisting enemies of Harmony? Dilemma... Federation ship: must be eliminated."*

* Fight the Engi ship with standard rewards.
Ionized Storm Exhaust

* Allows the player to create Ion Storm hazards on Last-minute checkups (also called combat checks), which affect both the player and enemy ship by halving their reactor power
* Was previously obtainable on the Coalition Cealaformer event, after capturing (crewkilling) the ship. No longer is obtainable in-game.
* Costs 80  (cannot be bought)
* ID: COMBAT\_IONSTORM
Engi Controlled Sector

Engi Sector Entrance Beacon

*The Engi are non-violent and generally friendly with the Federation. As long as you can avoid miscommunication errors, the native inhabitants will be little trouble. The same cannot be said, however, for other hostile invaders.*-Hyperspeed flavor text

## Guard

Engi Controlled Sectors will have an Engi guard at the entry beacon. The guard will be friendly unless your notoriety with the Engi is 3+, in which case a fight will occur automatically. Fighting the Engi Guard will spawn an ASB once the guard is on 5 to 6 hull.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having an Engi crewmember guarantees for the guard to give a low amount of scrap and droneparts. If you have an Engi Defender, you can request a drone which gives a random drone and some droneparts. If you try to liberate the guard with an Engi Separatist crew, the fight will be triggered immediately.

Demanding supplies will give a 50% chance of medium supplies or a fight. With at least level 5 weapons, this increases to a two-thirds chance of supplies and one third a fight.

## Beacons

* 1 Harmony Link
* 0-1 Ancient Ruins
* 0-1 Engi Outpost
* 2-3 Stores
* 5 Items
* 1 Multiverse Traveler event
* 1-3 Distress Beacons
* 1 Quest
* 4-6 Neutral Encounters
* 5-7 Hostile Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Engi (1)
* Human (1)
* Mantis (3)
* Zoltan (3)
* Free Mantis (5)
* Orchid (5)
* Separatist Engi (5)
* Lanius (5)

## Soundtracks

* Engi
* Cosmos
* Hacking

## Aliases

Engi Controlled Sectors are named as "S-# [Engi Sector]", the number being between 2 and 49.
Free Mantis close to Sun

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds
 near a Red Giant.

## Event

Ship: random Free Mantis combat ship (who will not surrender).

*A Free Mantis ship and a sun both share this beacon. "Ah, fellow fighter! Welcome, and let us test skills against each other."*

* Fight the Free Mantis ship with standard rewards.
Federation City under Rebel Attack

This event appears in the following sectors:

1. Node 17 (Federation Capital)

## Event

*On the nearby planet a massive battle between the Federation and Rebel invaders is raging on. You recieve a hail from a Federation Dropship still trying to make its way through the atmosphere.*

1. Respond.

* *"How'd you get down there so quickly? Eh, doesn't matter. We're supposed to be bringing reinforcements but we can't get past the Rebel blockade. Since you're already down there, do you think you could help our troops? It could be the difference between victory and defeat."*

1. Seek out the Federation soldiers.

* 1. You find the Federation battalion. They're in bad shape, and are cornered in the city's center. Their commander, a young man by the name of Conrad, gratefully receives you. "We don't have much time until the Rebels find us and rain all hell on our forces. We need to be as prepared as we can be. If you can help in any way it would be greatly appreciated.

* 1. Give them some scrap (-40 )
	2. Give them some ammunition (-7 )
	3. (Upg Medbay) Provide medical attention to the soldiers.
	4. (Medbots) Provide medical attention to the soldiers.
	5. (Repair Drone) Dispatch the drone to fix up their equipment. [-1 ]

* The soldiers are grateful

* 6.We can't help.

2.We can't help.
2.Ignore the hail and leave
## The soldiers are grateful

"Perfect, this'll help us greatly. Thank you so much Captain."

* While the soldiers are gathering to prepare, Conrad pulls you aside with another soldier. "I'm going to be totally honest here, this mission is doomed. I have a duty to serve here, and I cannot abandon my men. However, this man is my brother. I can't let him die here with me. He will serve faithfully on your ship."

* You gain a Soldier crewmember.

* "We have no use for this. It's a ship mounted weapon that fell off a Rebel ship we shot down, but as you can see we have no ship to mount it to. I hope it serves you well."

* You gain an Elite Rebel Weapon.

* "I can't say whether this will help or not, but the Federation supplied us with maps of the sector. I'm sure you have more use for it than us. And in case it doesn't, here's an augment we no longer need."

* You gain a random Augment and receive full map information on the sector.
Haunted Pods

* Unique Starting augment on The Necromancer.
* Allows the player to spawn any of the 4 types of Ghosts as their alpha variant (but only if they do not have that specific alpha on board already).
* Also carries over the same functionality as Pleasure Pods (minus any type of ghost breeding, but also includes Spoiler Race breeding).
* Costs 40  (cannot be bought or found).
* ID: SLUG\_DUPLICATOR\_GHOST.
Crystalline Armor

## Crystalline Armor (player)

* Starting augment on:
	+ MV Imperial
	+ Imperial Cruisers
	+ SSLG Cruisers (A-B)
	+ Dianesh's Crewser
	+ Ruwen's Crewser
	+ Vanilla Crystal Cruisers
* The shard pierces up to 10 shield layers, has 100 accuracy (never misses) and WILL be targeted by solid-targeting drones.
* It does 1 damage on hit and has 100% chance to cause a breach plus a 20% chance to cause stun.
* Its ID is "CRYSTAL\_SHARDS", the locked version (which cannot be sold) is "LOCKED\_CRYSTAL\_SHARDS" instead.

## Crystalline Armor (enemy)

* 33% trigger chance, the shard fired does *not* pierce any shields and does not have any extra accuracy.
* Deals 1 damage on hit and has 10% chance to cause a breach plus a 20% chance to cause stun.
* Equipped on enemy crystal and sslg ships

## Shatter Armor

* Starting augment on:
	+ SSLG C
* 100% trigger, two of the same projectile as the regular crystal armor but only 2 shield piercing.
Ancient Equalizer

* Only appears as a starting augment on the Megalomaniac
* The system chosen is limited to 0 for both ships, except for Weapons, Drones and Engines which are limited to 1 instead.
* This augment WILL work on the flagship fight on the lastest version of the mod. (Currently 5.1)
* Costs 75  (cannot be bought)
* ID: ANCIENT\_COMBAT\_EQUALIZER
Automated Shipyards

Automated Shipyards Entrance Background

*"Though this sector belongs to the Rebellion, they have mostly left it to the Engineer Corps to maintain for the time being. Most functions here are completely automated, but even without human rebels to deal with, that makes their auto ships no less a threat." -* Hyperspeed flavor text

## Guard

Auto sectors are guaranteed to have an auto guard at the entrance beacon. The guard will be hostile and will attack on sight. An ASB will spawn when the guard is on 5 to 6 hull.
The player can attempt to escape the guard with cloaking (33% chance of success), level 5 engines or level 3 piloting (Both 50% chance of success.) The player can also spend a drone part to have a 50% chance to disable the guard with a hacking system, or have a 100% chance to disable it with a human engineer without a drone part.

## Beacons

* 0-1 Stores
* 1-2 Items
* 1-2 Distress Beacons
* 1 Multiverse Traveler Encounter
* 1-2 Quests
* 9 Neutral Encounters (5 special, 4 generic)
* 6-12 Hostile Encounters

## Crew members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Engineer (3)
* Phantom (5)

## Soundtrack

* Auto (Composed by TheSwiftTiger)
* Colonial
* Lost Ship
* Hacking

## Aliases

Auto Sectors are named as 'Automated Shipyards X,' with X as a number from 2 to 100.

## Atlas

* Name: Automated Shipyards
* Type: Hostile
* Unique: False
* Dominant Faction: The Rebellion
* Rebel Threat Level: High (Auto Fleet)

 Though this sector belongs to the Rebellion, they have mostly left it to the Engineer Corps to maintain for the time being. Most functions here are completely automated, but even without human Rebels to deal with, that makes their Auto-ships no less a threat.
Damaged Civilian Carryship

Occurs in:

1. Lanius Swarmlands
2. Civilian Controlled Sector
3. Civilian Coreworlds
4. Multiverse Drop Point
5. Federation Controlled Sector
6. Nebula Sector
7. Pirate Controlled Sector
8. Hacked Sector
9. Zoltan Capital

(Civilian Controlled as an exit outcome only)

## Event

Ship: damaged Civilian Carryship.

*A critically damaged civilian carryship is nearby. Scans show their life support is beyond non-functional, and they won't live long.*

1. Dock with the ship and save as many of the crew as you can.
	* *It appears the civilians didn't survive, though whether the lack of oxygen or the explosion was the culprit you aren't sure. You scrap what little remains of the ship and move on.*
		+ You gain a **low** standard reward.
	* *It appears only one civilian survived the explosion. They're grateful for your help and offer to serve on your ship.*
		+ You gain a crewmember of a random race.
	* You board the ship to find a gang of pirates onboard! They must have killed the civilians and accidentally destroyed the reactor.
		+ You are boarded by 2-3 enemies of random races.
2. It's too late. We should just carry on.
	* *There's no chance the civilians survived that explosion. You move on.*
		1. Check the storage.
		2. Do nothing.
Federation Refuel Station

Occurs in:

1. Civilian Coreworlds
2. Engi Controlled Sector
3. Engi Harmony (Sector)
4. Crystal Controlled Sector
5. Zoltan Controlled Sector
6. Zoltan Capital

## Event

Ship: Federation refuel station.

*A ship refueling station is stationed at this beacon. We can purchase fuel here.*

1. Buy 6 fuel for 12 scrap.
	* *"Thank you for your business."*
		+ You gain 6  but lose 12
2. Buy 3 fuel for 6 scrap.
	* *"Thank you for your business."*
		+ You gain 3  but lose 6
3. Buy 1 fuel for 2 scrap.
	* *"Thank you for your business."*
		+ You gain 1  but lose 2
4. Ignore the station.
	* *You have no need for their services.*
		1. Check the storage
		2. Do nothing.
5. Attack the station!
	* *The station is surprised by your sudden hostility, but prepares to defend itself.*
		+ Your general notoriety raises by **1** and you fight the Federation station with standard rewards.