recursal/Fanatic-Fandom huggingface dataset:
Ringmaster Grimaldi

Ringmaster Grimaldi is a level 85 City Boss Elite that Carl met on the third floor.

Redstone Grimaldi was originally a dwarf and husband to Tsarina Signet. He was the ringmaster of the 'great and wonderful Grimaldi's Traveling Circus' before he was transformed to a Pestiferous Vine by the poison cloud of the cataclysm.

## Appearance

More like a giant bush or shrub than a vine in appearance, taking up the entirety of the center ring and reaching the ceiling of the tent, swallowing the pole.

## AI Description

Ringmaster Grimaldi - Pestiferous Vine

This is an Elite.

Level 85 City Boss!

Before the cataclysm, if you asked any child of the sprawling Over City what their favorite activity was, a good number of them would happily tell you of the great and wonderful Grimaldi's Traveling Circus. Children dreamed of walking outside and seeing the long line of circus carts rumbling through the streets, of the tents being erected in their local park. Circus night was a holiday. A time of joy.

To Redstone Grimaldi, nothing was more important than his family. He loved each and every one of them. When the cataclysm came, and the poison cloud swept over the circus, he was center stage. He remains there to this day.

Transformed from a simple dwarf to a hulking Pestiferous Vine, Grimaldi uses his special powers to keep his family safe and alive. No matter how many times they die, no matter how many crawlers the clowns devour, he brings them back, memories intact. Well, mostly intact. Somewhere in there Grimaldi may be aware that this may not be the most moral of choices. But that's what we do when it comes to family. We protect them at all costs.

And besides, you know what they say.

The show must go on.
Raul the Crab

Raul the Crab is a common T'ghee card in Donut and Carl's deck.

He became more powerful after the fight against Amayon and Ysalte.

## Stats

* Int – 150
* Dex 75
* Str 50 – his claws crushing power is three times his strength

## Abilities

* Chi Cultivator - permenantly triples his power if he’s successful, uses all his mana to cast
* Water cannon
* Bris
* Magic Protection Shell - has a 10 second casting time
Taranis

The god of thunder. Older brother of Emberus and his twin brother Hellik. Hellik seeks to kill Emberus and Taranis. The wife of Taranis is the goddess Apito. Together, Apito and Taranis held the first Butchers Masquerade in the Halls of Ascendency. They are also the parents of many children including the war god Grull and the lust god Yarilo.
Sister Ines

## Sister Ines Quiteria

A former nun who worked at a prison before the Transformation.

She is armed with a trident before it was destroyed by the god Ogun.

## Personality

She is highly religous and refuses to worship any of the in game deities.

## Skills

Has access to the World Weaver spell at level 15 thanks to her patron.

She can see if people are worshiping a god.

She has a skill that charms people and makes them want to protect her, if the victim finds out about it, they then forget about it.

## History

She was sent to prison for killing all the sisters in her convent, known by the nickname "Reaper of Havana".

She was killed by Louis after being put to sleep by Carl's Wand of Nighty Night.
The Debris Cloud

The remains of Glabar that did not survive the calamity drift around it in a cloud of detritus. Remanent of the old world might be found here, but for the most part the field consists small and uninteresting rocks. The Explorer awoke here and used it to salvage materials for their exploration of the world below. During the apocalypse magic rolled through the field in destructive waves, and layer portals could sometimes be found leading to other worlds or spaces as they could in all other places, though both where rarer and less intense than on the mainland.
Scolopendra

Scolopendra is the monster on the 18th floor of the dungeon, depicted as a giant black centipede. She is integral to the plotlines on the 3rd, 6th, 9th, 12th and 15th floor and the final boss of the entire dungeon.

If someone dies and their soul is filtered through Scolopendra's body their turned into a Soul Crystals, if that person is a god they instead get turned into a Memorial Crystals.

She has a nine tier attack that produces a poison cloud that attacks you in nine different ways, those it doesn't kill are transformed.
Tin

## Description

Author of the 21st Edition of The Dungeon Anarchist's Cookbook.

## Cookbook Entries

I have noticed something quite curious. The gods and goddesses are Soul Armor. So when the aliens inhabit the bodies of the gods, they do so like the Intellect Hunters, the Scree, and the Valtay. The aliens are wearing the gods like clothes. That means they can, in theory, be removed with a successful cast of any spell designed to remove biological armor, such as *Take That Shit Off* and *Laundry Day*. You'd have to first defeat the invulnerability, of course. Plus it won't hurt the gods, who will revert to their programming, natural state, whatever you want to call it, and who knows what'll happen to the aliens who were driving them. But if you need a god to do your bidding, it might be in your best interest to first shed it of its off-world influence. I have noticed that the aliens are quite unpredictable in their manner. (Chapter 32, Book 3)

I don't know, I think they [spiders]'re cute. (Chapter 26, Book 6)

Never mind. Holy shit, never mind. Fuck spiders. (Chapter 26, Book 6)
You Crossed a Line You Didn't Even Know Was There

Carl used the Ring of Divine Suffering for the first time.

## Description

You used an artifact of Divine Suffering for the first time. Hopefully there aren't any unintended and unadvertised side effects of using such a powerful and evil magical item. Don't mind that tingle at the back of your mind. It's probably nothing.

*Reward:* You've received a Gold Junkie's box.
Rockard's Ring of Sniping

## AI Description

This amber-stoned ring is named after Rockard, one of the dungeon’s most infamous crawlers. This orcish warrior was known for his uncanny ability to swoop in at the last moment and steal glory from other crawlers, gaining the best loot and experience. Everybody hated him. It was great!

Fun fact. This guy led his season’s top 10 list until he was knifed in his sleep by his own mother. Luckily for you, crawlers can’t be killed by other crawlers in saferooms anymore. A shame, really.

Wearing this ring imbues the following benefits:

* **The Ripe Benefit**: All creatures with less than 50% health are indicated on your map. This does not increase your map’s view, but used in conjunction with other skills such as Pathfinder, it makes being a glory-stealing asshole really easy”
* **The Loaded benefit:** All non-hidden creatures wearing magical gear are indicated on your map. Particularly useful when you only want to hang out with the real fashionistas and not just the posers wearing fake shit. Also good if you want to sneak up behind someone, bonk them on their head, and steal all their stuff.”
Chug Jug With You

Chug Jug With You is Hijimo's theme song

link: https://www.youtube.com/watch?v=oQEW6qU\_8BU

Lyrics:

We got a number one victory royale

Yeah, Fortnite, we 'bout to get down (Get down)

Ten kills on the board right now

Just wiped out Tomato Town

My friend just got downed

I revived him, now we're heading south-bound

Now we're in the Pleasant Park streets

Look at the map, go to the marked sheet

Take me to your Xbox to play Fortnite today

You can take me to Moisty Mire, but not Loot Lake

I really love to chug jug with you

We can be pro Fortnite gamers

He said

"Hey broski, you got some heals and a shield pot?

I need healing and I am only at 1 HP"

Hey dude, sorry, I found nothing on this safari

I checked the upstairs of that house but not the underneath yet

There's a chest that's just down there

The storm is coming fast and you need heals to prepare

I've got V-Bucks that I'll spend

More than you can contend

I'm a cool pro Fortnite gamer (Cool pro Fortnite—)

Take me to your Xbox to play Fortnite today

You can take me to Moisty Mire, but not Loot Lake

I really love to chug jug with you

We can be pro-Fortnite gamers

La-la-la-la-la-e-ya

La-la-la-la-la-e-ya

La-la-la-la-la-e-ya

Will you be my pro Fortnite gamer? (Pro Fortnite gamer)

Can we get a win this weekend?

Take me to Loot Lake

Let's change the game mode and we can Disco Dominate

Let's hop in an ATK

Take me to the zone

I'm running kind of low on mats, I need to break some stone

Dressed in all his fancy clothes

He's got Renegade Raider and he's probably a pro

He just shot my back

I turn back and I attack

I just got a victory royale

A victory royale

Take me to your Xbox to play Fortnite today

You can take me to Moisty Mire, but not Loot Lake

I really love to chug jug with you

We can be pro Fortnite gamers

Bro my fucking jaw
Yakon

Harvested from a layer by Exo and introduced to the high mountains sorunding the Gateway Steppes. With thick fur, scales and claws these herbivorous would be impressive beasts already and yet on top of that they can fly. Its not entirely clear how. Certain myths say that they are reincarnated spirits of those who have achieved some form of enlightenment, but it can be assumed they are kept aloft by some kind of magic.
Gallath

Gallath, also known as the World-Anvil, Quake-Tamer and Ocean-Binder, is an altar-like anvil that stands on the cliffside of New Tellur. It is the first tool Uwné created. With it, he started to silence the quakes in the area. Though Algrim's pillar did far more than Uwné to stabilize them. None the less, the god of crafting siphoned the destructive energies and formed them into crystals.

Later on the World-Anvil was temporary transformed into a loom of creation with which Uwné bound the water to the edge of the shard. Creating the encircling ocean.

Since the Age of Fire the World-Anvil has been used to create various weapons and armor as well. Many of them, regardless of the crafter's intend, became divinely enchanted.
Blood Gems

Crafted from the blood of a Drakhorey by Wyn, these powerful gems offer any the power of flame at the cost of rage and anger. Eight gems exist, residing upon the Isle of Light in the Sea of Reflection. Five have been set in statues at the feet of the statue of Ze'kelia, while three have been set upon the larger statue around the neck.
Alchemy

Alchemy, a portmanteau of Alien-Chemistry (Sometimes also Alternate Chemistry), is the study of chemical elements and particles that are foreign to Galbar as well as their interaction with native matter and energies.

To put it simply, if a traditional periodic table is composed of a X and Y axis, Alchemy is the study of a Z axis, making something closer to a periodic cube.

## Context

When Galbar was at the brink of destruction the very fabric of existence started to fray opening many portals to different worlds, starting a flow of inter-dimensional trespassing in both directions. With foreign entities came foreign elements and laws of physics, creating a situation where suddenly darkness could be not merely the lack of light but a particle of its own, cold could be created much like heat and the number of metals available for smiting increased tenfold.

From the mortal perspective all of these new elements could only be described as magical, wild and random. Alchemists, however, hold the belief that these alien elements can be understood and perhaps even applied in a reliable, constant manner.

## Examples

* The most know act of alchemy is turning lead into gold. Which is made by submerging lead into a mix of spark root sap enriched with a phoenix feather, which when stored in a Coilbrywen Enchanted Jar will result in the lead "rusting" into pure gold. Unfortunately the resulting gold is not enough to pay for the rare ingredients.
* Mimicry is based upon the use of a "background radiation" formed of weak orphan particles from a variety of alien sources.
* Polymorphine is likely the earliest example of applied bio-alchemy.
* The Gem of Silence, located in the south pole and used to regulate Winter, and its odd behaviour of emitting "coldness"
Phoenix

Female Phoenix left; Male Phoenix right

The **phoenix**, also known as the **firebird**, is a species of fiery birds created by the life goddess Tonta. They showcase extreme gender dimorphism; males are akin to giant flying firestorms while females are closer in form to normal birds. They tend to inhabit forest and mountain biomes, existing in small numbers at any one point. Males are solitary and aggressive while females tend to congregate around each other in groups of five to ten, often sharing parenting responsibilities. Males are immortal while females tend to live up to sixty years.

Males are quite unique in that they seek out specific gems and stones, known as firestones, that cause them to burn in different colours and so show off their fitness. These unique stones react with their physiology, though it is unclear exactly how, to give them an extra colour. The more of these a male consumes the more colours they exhibit. When a male dies these very stones can be found in their ashes and are even more refined than before, making them even more valuable to other phoenixes and giving off even brighter and purer colours. Firestones that have passed through more phoenixes are therefore many times more valuable than those found in nature, and older and more powerful male phoenixes will often enter into terrible death-duels in order to gain possession of the stones that a rival has consumed. This means that while males are immortal, they in fact tend to live very brutal and short lives if they gain a firestone.

The call or song of the phoenix is quite haunting, especially when echoing through the mountain biomes they tend to inhabit.
Hijo Iyshimo Wiki

Welcome to the Hijimo Wiki!

Hijiasdmo is a maasdsked Sonaic OaeC villain, awend is quite intelligentwe and smart. He has a lot of enemies. He is mainly a villain, but is sometimes a dick sucker sdsompenisetimades quite adharadmless. His hasdeart is noasdt fully cold, it has a hot-sposdt for some pedo-ple, depending if he wants to have sex.ad

Hijimo has weird dreams about fucking Flandre. such a pedo
Windrider

> "Once I flew amongst the clouds for the first time, I walked the Shard with my eyes forever upwards. For there I have been, and every waking moment I long to return."
>
>

Kal Tel'Urzeïn, Captain of the Windrider in 232 after the Age of Fire.

Made in the year 227, Windrider is Uwné's personal aerial vessel. He mainly uses it to fly towards other kingdoms or to meet fellow gods without having to take months of travel. It was constructed with the help of the newly founded Irodemia. It's construction inspired several inventors to start working on flying ships themselves. Though these dirigebles were of ill design and often crashed.

The Windrider is remarkable for two reasons. The first is that it was created before the retrieval of Aether from the Mistlands. While most modern airships of the Kingdoms are powered by this mystical anti-gravity substance, Windrider does not use it and can still easily keep up with newer designs. The second notable thing about Windirder is the fact that it cannot fly without the presence of Uwné within it. Irodemia archived plans show how the divinity of the god is used to power the creation. Leading some to speculate that it served as an early test for the technology that would ultimately lead towards the creation of the Piety Device.
Azrath

The Skeletal Guardians of Vartai

A strange skeletal race that emerged within Galbar after fleeing persecution from within their former realm. They are a strong and hardy race, though known for their violence, carnivorous(even verging on necrophagic) nature, and devoutness to Alzria due to her giving them a home as her servitors.

## Biology

### Build

Azrath are an imposing species, with their average height being roughly 8 feet and of course their notable skeletal form, the Azrath having no conventional skin, and heads that look like an animal's skull with a variety of animals being found, the most common being: Elks, Tigers, Jaguars, Boars, Bulls, and Rams. Contrary to some beliefs, Azrath do contain muscles beneath their exoplates which allows them to move and function as normal mortals do, there are bones within the Azrath, meaning they are a double skeletoned race and they do have organs. Due to their unique structure the Azrath have an enchanched strength and toughness than normal mortals, making them a formidable race to face.

### Lifespan

Azrath Will commonly live up to 200 years, there have been a few Azrath who have lived a bit further but 200 seems to be the common cut off point. A notable part of the Azrath lifespan is that they have to shed their exoskeleton to make way for a new one every section of their life, this shedding is akin to a deer shedding their antler velvet, and is an incredebly bloody and gorrey affair, and does mean the Azrath has to take refuge while it occurs, this process ussualy takes a few days and occurs at 5(child), 14(teen), 20(scion), 40(adult), 65(elder), and 100(ancient) years of age. Due to their exoskeletons no longer shedding, Azrath of 100+ years begin to develop a greenish-yellowish colouration to their normally white bones as a sign of their age, alongside weakness and the development of health problems.

### Diet

Azrath are a purely carnivorous species, surviving entirely upon meat for food, though they can drink beverages as normal. They are also able to consume raw and most rotten meat without reprecussions, meaning they can consume corpses, both fresh and old, with relative ease, something which the Azrath often due to cut back on food costs. This diet choice does result in the rather, morbid activity of consuming the corpses of the fallen in battles, something that often gives the Azrath a dark reputation.
5e freespace Wiki

**Welcome to the 5e freespace Wiki!**
A wiki where anyone can post their homebrew stuff, including classes, subclasses, races, items, etc for the TTRPG, Dungeons and Dragons.

We're a collaborative community website about homebrew that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Everblossom mutation

A rare mutation found in all tree species across the world. The Everblossom mutation makes a tree flourish near constantly. They produce vastly less fruits and generally die off quickly. However, through intensive gardening (and some magic) these trees could survive and stand as a testament towards someone's power or wealth. Everblossom mutation can happen at random, however it can also be bred if one works had enough for it.
Drakhorey

The **drakhorey** were a species of gigantic dragonesque beings created by the life goddess Tonta during her genesis. Over the course of several centuries after the apocalyptic coming of the gods she hunted them down and devoured them all. They are an extinct species. During their existence they preyed on monsters and sapients alike and were for a brief time a cause of great terror to sapient races across the Shard.
Abiktu

The Abiktu are wolf-like creatures created by Ahtziri with anywhere between six and ten legs, four eyes, two mouths, and batlike wings made of sinew. They are omnivorous nocturnal predators that hunt in packs, and are especially dangerous in numbers owing to their flight, pack tactics, and general strength. Despite being monstrous, all Abiktu are blessed with sapience owing to Pazuzu's blessing and have their own unique language (Abikti'i) as well as their own family units within their pack. Mortals are not natively capable of understanding Abikti'i, with the sole exception of those born into House vur Chakravarti's empire, who gain the knowledge naturally owing to Ahtziri's magic.

Abiktu, generally speaking, are fairly simple creatures: though capable of thought and speech, they concern themselves mostly with the fulfilment of their physiological needs and will abandon what they are doing for a meal in 80% of instances where such a thing is available. Abiktu in the Empire are generally civilised, acting in a similar capacity to mortals, but the various Abiktu clans not directly descended from Pazuzu are often simply opportunistic and cruel predators that seek to devour anything they think they can take down--a trait that makes them prone to attacking overland trade caravans, merchants, and adventurers.
The Oni Sage (Warlock Subclass)

> ***"In many situations, it is not uncommon for some Oni's to take up slaves as second in command. In these occurrences, these people go through vicious training( maintaining heat in cold, surviving vicious animal attacks, etc.) to meet up to their masters’ expectations. Few survive past their first week of training, but those who do begin to feel an influx of power flow through them, of mystic and lecherous arts. Their skin may discolor, their demeanor, sunken. So it is, that they derive their powers from these monstrous beings of strength and wit."***
>
>

### Expanded spell list

The Oni sage lets you choose from an Expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 Spell level
 1st
 2nd
 3rd
 4th
 5th

### Bonus proficiency

As an Oni sage warlock, you gain proficiency in medium armor at 1st level.

### Martial training

As an Oni sage warlock you are trained in a martial art, and you gain a fighting style of your choice from the fighter or ranger fighting style lists at 1st level.

### Chaotic strikes

Your Patron has granted you with empowered strikes with elemental capabilities. At 1st level, when making unarmed attacks, you add your charisma modifier to hit, and you deal bludgeoning damage equal to 1d4 + your strength or dexterity modifier + your charisma modifer. your unarmed attacks count as magical for the purpose of bypassing resistances.

At 6th level, your unarmed damage is increased to 2d4+your strength or dexterity modifier + your charisma modifier and allows you to choose between bludgeoning, piercing, slashing, fire, cold, lightning, thunder, poison, acid or force damage.

### Oni’s mind

At 10th level, your mind has been cleared of all distraction, and you can no longer be charmed or frightened. You also gain advantage on wisdom and charisma saves when concernining being controlled.

### Seeker of the shadows

You have acquired abilities to lurk in the shadows, moving beyond the points of simple fluidity. At 14th level, you move an extra 15 feet as long as you aren’t wearing medium armor, and any armor that you are proficient in that doesn’t grant disadvantage on stealth check grants advantage on stealth checks instead.
Ether Serpent

An Ether Serpent forming wings from devoured birds

Taken from a layer and used to populate the jungles of the Western Wilds the ether serpent was acquired for it's ability to store and physically manifest souls. The beast will hunt, kill, and then capture the souls of other creatures, which it can then use to manifest physical constructs to aid it in future hunts. A Serpent may devour a bird, or several and be able to produce spectral wings. It may devour a tiger and use it's bite to empower it's own, or produce clawed limbs to swipe at attackers or help it climb trees.

Souls captured in this way either are either fed the Serpent's own magic to keep them intact, or can be powered by their own soul stuff, burning them away in the process of usage.

## Power as used by Mortals

This ability can, of course, be acquired by users of polymorphine for their own ends. Basic usage involves using the ability in the same way as the beast, but some intrepid souls have found it a way to preserve or use dead mortals. Revered or powerful souls can be stored by the user, and, with enough skill and magical energy, fully manifested to provide advice or to physical aid.

Mortal souls have more will than animals, making forcing them to comply via puppeteer them like beast souls general are difficult. That said the threat of annihilation often works well enough as a from of coercion for an unscrupulous user but, as the death of the user will release the soul, they are at risk both from the spirit resisting at just the wrong minuet and from more upstanding individuals taking issue with this spiritual enslavement.

While technically a soul could be held in the world of the living in-defiantly only those who have a strong desire to stay will be able to resist the call of the underworld forever and often a soul will depart along with it's fallen wielder for the afterlife before it can be recaptured.
Seadog

Brought in from a layer by Exo, seadogs are to dragons what penguins are to eagles. Despite having wings Seadogs are flightless, and instead use their wings and rudder like tail to swim swiftly though the waves to catch fish and other small sea-creatures. They get their name form the fact they are entirely domesticated. packs of these will sometimes be used by fishermen to corral their catches, kept as pets by those living by the sea or trained as beast of war by pirates or navies.
Mage-Moon Circlet

> *It was a simple yet beautiful thing. The flowing, thin metal looked more like a thick woven thread than metal. Yet it was sturdy. Those threads flowed like water towards the center piece, where they curved around it. The center piece itself was a moonstone that wrapped around a smaller opal like a crescent. The opal itself was a beautiful and impossible piece of blue, turquoise, green, red and very small specks of silver and bright violet.*
>
>

## Mage-Moon Circlet

### Status

Intact

The Mage-Moon Circlet is a circlet made by Uwné in the Age of Fire as a gift to I'Iro, steward-apparent of the City of Embassies. The exonite it is made of draws magical energies towards the wearer, while the enchanted moonstone and opal keep a tight hold on those energies. This way, even when Siphon is roaring through the skies the wearer this artifact's magical abilities would remain largely unaffected.
Zabit

Hunter, killed by his own traps when Carl cast *Tripper*. He was the final Hunter on floor 6.

He hunts for the survival of the Atoll, using the money to pay for the upkeep of his habitat as their races has limited employment opportunities. Without the money from hunting crawlers his community would have to agree an indentureship with another system.

His night weasel mobs attacked Carl as he entered the floor.

He managed to collect twenty five crawlers sculpts.

## Gear

He owns a trappers bandoleer.

He got a Drop Sheild and an Invisibility Pack from the prize counter.
Embassy of Uwné

The Embassy of Uwné is located on the south-west side of the City of Embassies. On the east bank of the river Khatem. On the western side it is neighbored by I'Iro's academy. The Embassy is not meant to be a house of worship or a workshop for the god of crafting. Instead it was decreed that it would be a meeting point for tranquil conversation. Should one so desire, they can comission certain artifacts here.
Ze'kelia

Ze’kelia is the Goddess of light, a full spectrum of energy, from the most intense and powerful to the least, Ze’kelia holds power and knowledge over it all.

## Domains

### Light

From the caring and helpful light and warmth that comes from the Sun to the most destructive beams of light. Within her domain is the supreme control of the fundamental force, element and power. It’s manipulation to abnormal and magic means to the most simple physical properties, she knows and embraces light most above all. Ze’kelia loves the light and abhors true darkness, those who spread light are fond in her heart, those who snuff it out are abhorrent to her.

From the means and measures of the various properties and uses of the light physic, to the very pointed nature of light and magic, Ze’kelia is most keen and present. From a shield of headlight to an ever emitting stone, a star or sun’s light above.

## Myth

Sing through me my ancestors dear!

Share with me your memories, so all may hear!

New children should know their past

So that true faith can ever last

Tell through me the last story of true fear

The story of the Scorned Man, of ancient year!

Oh so troubled and and so harmed

He led from dark and end alarmed

He spoke of the end, the old pacts abandoned

Powerful men for him did so shunned

His people ignored his warning last

He spoke to those who would undertake a journey vast

A man scorned by the people he held dear

Took flight with all those who shared his fear

Searching for a land anew

Where things still grew

Searching for safety and life

Amid a time of great strife

So did the Scorned Man search

Even as walk became lurch

Hunger and thirst so terrible

A mountain, their hope shareable

Fighting monstrous beast

A world crumbling to its least

The Scorned Man did lead

Though death and fear did feed

Upon that group so dire

Withering in the light of their fire

Dim light faded

A group jaded

The world around continued to crumble

On their journey ever forward did they stumble

They had come so close and so far

Weary trouble did so to their bodies mar

In those troubled times the world cracked

Old gods abandoned ancient pact

Magic came forth in terrible power

The sky burned in faded azure

Light did hide as darkness came

In mortal minds fear brought blame

Brother beset upon brother

Every man became a butcher

War became feud became fight

Resources dwindled along with the dying light

So the Scorned Man and his fellows

Fled in hope, rather than come to blows

As their hope did flicker with the flame

A small child did exclaim

To the sky their gazes did look

Their hopes rising as they were not forsook

A new light streaming across the sky

From upon the mountain ever so high

In beams and power so bright

Life grew anew, land melded by light

So did renew the Scorned Man

And did start the Star Shooting Clan

## Forms

### True Form

Light. Unabated, undiluted, in all and every form. Ze’kelia in her true form is light. The essence of that all things one may find of it radiating so greatly across the world. The power and sheer unyielding brilliance of this form is harmful to much by accident alone.
Adamantite

A rare metal found all around the Shard, admantite seems to have spawned during the Age of Fire. It is mined as a grey-greenish ore and can be melted at around 1.000 °C, akin to steel. However, during the melting and subsequent cooling period the crystalline structure of adamantite shifts. Creating a stronger matrix on a molecular level. The result is a near indestructable metal that requires a temprature of 10.000 °C to melt again. Due to its rarety few smiths in the world work the metal. As the cost of learning is high and no material can be repurposed.
Loong

The Loong are a race of draconic humanoids created by Koine.

## Appearance

The Loong have two forms, the first of which resemble the Chinese dragons. They have more serpentine bodies and walk comfortably on four limbs, but can also walk bipedally. They have tough scales, clawed fingers, webbed hands and feet, and backwards-curving antlers. They have long snouts with skin-covered whiskers.

Their second form looks very similar to humans, with some differences. They still have wings, smaller backward-extending horns, more canine teeth than a human, and a long forked tongue.

## Abilities

* Flight: with their large wings, they are naturally gifted at flight.
* Increased Strength and Endurance: In comparison to humans, Loong possess greater physical capabilities than them.
* Dragon transformation: their base humanoid form is sufficient for daily life, while their dragon form is used for other tasks that require more strenuous tasks, ranging from traveling long distances to increased combat capabilities.
* Excellent business sense: Perhaps because they were created by the goddess of Business, the Loong can instinctively sense whether a trade of any sort is unfair or not, giving them an edge in negotiations.
The Monsoon Lands

## Biome(s)

The monsoon jungles of the south are thick and humid all year round.

Tropical savannah relies on the monsoon rain to truly blossom.

The semi-arid grasslands of the mid-north are only interrupted by occasional groves and hills and are otherwise endless grasslands that bloom and wilt with the rains.

The deserts of the far north are dry almost all year round, and even the monsoon rains cannot quench the biome's thirst for more than a few weeks per year.

## Details

### Creator

Chakravarti

The Monsoon Lands is one of the largest biomes on the Shard. The region spans four climate zones: warm desert or warm semi-arid in the far north bordering the sea; warm semi-arid and tropical savannah across the central plain; and tropical monsoon climate in the south.

## Lifeforms

The Monsoon Lands have myriads of life that varies considerably across the climatic zones.
Divinus Mk.V Encyclopedia Wiki

**Welcome to the Divinus Mk.V Encyclopedia Wiki!**

This a wiki for players in the forum-PBP RP known as Divinus. This wiki relates to its fifth iteration.

We're a collaborative community website about Divinus Mk.V Encyclopedia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Characters

Gods

Heroes

## Phenomena

Place articles that affect the world in a significant way here (Ex. Magic branches? Druidism, Vampirism, etc)

The Ke'esath Sae'a

## Lands

Places articles that cover a specific location in the world that might not be on the mainland (Ex. Those floating islands someone talked about, any other islands, etc)

* Sea of Reflection
* Crystalline Expanse
* The Underkingdom
* The Monsoon Lands
* The Gateway Steppes/Western Wilds

## Mythological Locations

Place realm stuff here maybe, or just one of the names of the divine mountain or whatever.

## Mortals

Place articles of sentient species.

* Humans
* Coilbrywen
* Azrath
* Loong
* Arachne
* Dwamar
* Fire-Blooded
* Monkilli
* Varasons

## Civilizations, Settlements and Cultures

* The Osshur Empire
* The Crafter Kingdoms

## Species

Place any significant extraordinary species here. (Ex. Basilisks, Void Bunnies, Dragons)

* Umati

## Timelines

* History of the Osshur Empire
* History of the Vartai Lands
* History of AstellaTech
* History of the Crafter Kingdoms
* History of the Falcon Empire
* History of the Western Wilds
* An Overview of Monkilli History

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Enchanted Shade Gnoll Riot Forces Crowd Control Shield

A shield belonging to Katia Grim

## AI Description

Sometimes the galaxy isn’t a happy place. Sometimes the unwashed masses forget their place in the machine. And sometimes these dregs bubble up to the surface, causing a phenomenon widely known as “Civil Unrest.”

And when that happens, the powers that be don’t want to become the powers that were. So they hire backup. An outside force to come down and kick everything back into order, and maybe commit a few war crimes in the process just so the filth knows their place. One such outfit, trained specifically for this sort of situation, is the Shade Gnoll Riot Forces.

This enchanted shield offers both offensive and defensive crowd control options. A frontline defender utilizing this item is afforded the following benefits:

* +5% to Constitution.
* +5 to the Rooted in Place Skill
* +Upgrades Rush ability to Crowd Blast.
* Warning: You may not equip this item. The Rush ability is required to equip this item.

**Rooted in Place:** This skill makes it much more difficult to knock you over or back. That’s not necessarily a good thing, physics being what they are. Be careful with this one.
Mevlin's Warlock Tweaks & Bonus Features

NOTE: This is only some reworks to certain old features, and new features that run in conjunction to warlock. This is mostly to run warlock as a better skirmish style caster, providing skills and buffs to warlocks casting and martial capabilities. I like the warlock, but it tends to be underwhelming as a class, so with that said, feel free to use this in your campaign if you so choose, and if you want your own tweaks to warlocks, feel free to post it on this wiki.

## Buffs

### Bonus Proficiencies

Warlock now gains proficiency in martial weapons and medium armor.

### Pact Magic Readjustment

Warlock gains access to 2 more spell slots and learns 2 additional cantrips, you can also get an additional spell level of casting, as seen in this chart:

### Pact Boon Buff

these buffs are given to the individual pacts due to their mostly benign nature to the class(NOTE: yes, pact of the tome get's a basic upgrade to one of it's invocations, but the invocation was not particularly great in my opinion)

#### Pact of the Blade

Any weapon bound by this pact can use wisdom, strength, or dexterity when scaling to hit and damage(players' choice) and if the weapon requires attunement, it will function as if attuned if made into a pact weapon.

#### Pact of the Tome

Your patrons' tome bears an estranged amount of blank pages. You can find and copy any spell from any spell list, functioning the same as wizards' spell copy mechanic. The amount of pages is equal to your charisma modifier, and excess spells will be removed from your Book of Shadows.

#### Pact of the Chain

Your familiar can be a tiny, small or medium creature of any type excluding humanoid of CR 2 or below. The selected creature Cannot use special active abilities (i.e. dragon's breath), cannot multiattack if it's nonfamiliar counterparts could, and can't cast spells. Creatures of CR 1 or 2 have half the health of their original counterparts, and cannot be used as a mount. You can use your familiar as a spellcasting focus for your cantrips, using their charisma to determine spell attack bonus and spell save DC.

If you drop a creature to 0 hit points that meets the layed out prerequisites, you may use the find familiar spell to bind the creature to your services, and follows the exact same rules and guideline as if it were selected.

## New Feature

### 18th Level: Dark Artist

At 18th level, you become a master of fobidden powers, a provocateur of spell and sword, and a profane in the dark arts. At this level, you can choose an amount of 1st level warlock spells equal to your proficiency bonus that can be cast without the need for a spell slot, however the spell cannot be upcasted unless you spend a spell slot.
Raisa

Among the Umati, singing is considered the greatest form of art, however Raisa disputes this and has chosen to express herself in the medium of visual art such as painting, sculpting, and weaving. During the war, Raisa is often given the most time to spend away from battle in order to pursue her crafts. Many of the Umati believe Umaya decided this because of Raisa's current project of sculpting an exact replica of Ekundayo.

## Appearance

Raisa common form is that of peafowl and is among the smallest of the Umati until she flares her plumage with feathers three hundred meters (984 ft.) in length. When she changes her shape while visiting the world of the living, she appears as a beautiful woman with a luxurious demeanor. She has been known to alter the color of her hair, and adopt numerous styles of fashion when among mortals, often adorning herself with riches and finery when she can.

## Personality

Visual beauty carved from the mundane that inspires wonder and creativity is Raisa's greatest desire. She believes she is capable of producing art that will ultimately end the conflict between the Uhtenim and Umati, and often proclaims that the alliance with the Umisi is a result of her work. She loves to be lavished with praise, and prefers to avoid battle as much as possible. She is genuinely curious about the various cultures of the world of the living, and will go on long journeys watching the myriad of mortals and the art they create.

She is not afraid to share her name with others, and loves to perform as well. She often demands the leading roles in whatever story she participates in, and demonstrates incredible knowledge regarding the history of civilizations and prevalent individuals. Because of her nature as an Umati, and actual conversations/interactions with such individuals, she has become a paragon of acting and imitating others, something she loves to use when teasing others.

## History

Raisa is one of the Umati that has refused to merge with another of her kin, and remains who she was when she was born. When Ekundayo crossed the threshold and left Dol Arlessa, Raisa was quick to find herself a role far from the fighting and became an artist that brought peace and tranquility to the souls that found themselves in Dol Arlessa. When she is not preoccupied with smaller projects, she has been fixated on creating a true to scale statue of Ekundayo. Considering the amount of materials required, such an endeavor has been her greatest project yet.

Upon learning of the existence of the other divine, Raisa took it upon herself to organize the construction of their shrines and temples in the Underworld, personally designing the aesthetic of each. This act brought her much acclaim and led to her becoming known as the Artist among the Umati. It is known that Raisa and Umaya have a very tenous relationship, and there are rumors among the Umati that the two are secretly lovers.
Fovlin

Harvested from a layer by Exo to give a low level predator and scavenger to the gateway steppes.

## Habits

Fovlins are generally incredibly fox like in their disposition and behavior. The feathers they sport are predominantly used for displays in courtship or to make them appear larger to threats as they are no where near substantial enough to provide flight. The front set of talons however have a larger impact, as manipulators with dexterity approaching tat of the human hand. This, combined with a high intelligence, has given them an in into human environments where they are known to be causers of mischief and the ability to operate door handles and other contraptions designed to keep everything but people out has only enhanced their association with thievery.
Terror Bird

The **terror bird** is a species of very large, carnivorous flightless birds created by the life goddess Tonta. Full grown adults reach heights of 10 feet. Its long neck carries a heavy head that is able to strike with terrifying speed and power. It is an extremely nimble and quick runner, able to reach speeds of 48 km/h, making it the natural king of the open plain habitats it inhabits. Its primary weapons are its great talons and its mighty beak, and it preys on both small animals and large.
Guardian trees

Created to protect the land from the natural outbursts of magical power from the Orbs of Power, the guardian trees twist or form themselves in some way or another around the Orb. Constantly siphoning and then gently releasing their magical energies into the air and ground. The land around such trees often becomes magically enriched resulting in various magical plants growing around such trees. While the magical energies in the air around the tree coalesce temporary in the shape of glowing motes that are seemingly adrift on invisible currents or float free from any influence. Should one kill and/or cut a tree the orb it was siphoning would be momentarily destabilized. Releasing pulse after pulse after pule of destructive elemental energies.
Khatem flowers

A plant created entirely for the care of mortals. The flower stalk grows tall and high, about half a meter over the ground, before atop the stalk the flower bulb forms. However, the bulb remains closed unless it is submerged in hot water. When it does, it releases a variety of chemicals. Some lines might taste sweet, other bitter or sour. All can be crossbred for desired tastes though. Once the bulb is retrieved from the water it maintains its strength with magic for a few days. Allowing insects to pollinate it. As it dies it releases it spores to grow new bulbs.
Talon Strike

## AI Description

Birds have ugly feet. Disgusting feet, really. Still, there’s something sensual about the sight of a hawk swooping down upon its prey, talons out, and slashing. It’s so sudden, so unexpected, so explosively violent.

Such violence. Sweet, sweet violence.

Turns the side of your bare foot into a fast-moving slashing weapon, increasing the damage against opponents by up to (Level of skill) times your regular kicking damage for (Level of skill) seconds. Each kick using this skill has a 2% chance to cast the instakill spell Eviscerate. This melee skill has a cooldown of five minutes. Higher levels of this skill increase damage, duration, and chance of casting Eviscerate. A level 15 of this skill will result in Talon Strike being permanently active.
Witchfyre

Witchfyre is a magical substance created by Ahtziri after consuming the divine ichor of a dead god. It is a purple flame that subsists upon and emanates high quantities of magical energy, able to use any form of magic as a fuel source while simultaneously possessing intrinstic magical qualities that can be used by spellcasters or artisans. Witchfyre can burn at unfathomably high temperatures, the amount of heat given off being proportional to the amount of magical energy used to feed it, and as there are few other methods of achieving such results it is the only way that a number of minerals can efficiently be smelted into workable metals.

## Magical Properties

Witchfyre is not useful only for its ability to burn away magic and for its capacity to smelt ores, intrinsically possessing great reservoirs of magical energy that can be tapped by skilled spellcasters. Witchfyre is often used to craft magic that is inherently destructive in nature, allowing an individual to dramatically empower explosive or fire-related spells--the fires they make burn hotter, spread faster, and are soaked with arcane energy that renders them immune to most conventional methods of being extinguished (only magic or depriving it of magical fuel is capable of extinguishing Witchfyre).

Witchfyre can, furthermore, be coaxed into burning with a cold flame. This requires a very specific skill that is often only learned by Kassapti, but it has notably been cracked by Uwné and the Crafter Kingdoms and refined such that it allows them to also smelt otherworldly ores that require strange and unusual methods to render workable. This property can also be used offensively, but is extremely niche and is rarely found outside of the hands of those two groups.

## Location

Witchfyre is found exclusively in Hrana'as, at the Witchfyre Drake. In order to be collected it must be ritually extracted from the statue and an offering must be made to Ahtziri (she does not personally take notice of such offerings, but the act itself is a form of ritual ablution that "cleanses" an individual and marks them as worthy to obtain the Witchfyre). Once this Witchfyre has been obtained it is no longer necessary to return to Hrana'as for as long as one keeps it kindled, as it will not diminish in potency unless it goes out due to a lack of fuel (or is magically extinguished). The sole exception to this rule is for Kassapti who need to anoint themselves in the Witchfyre to replenish their unnaturally powerful magic, who must visit the Witchfyre Drake explicitly.