recursal/Fanatic-Fandom huggingface dataset:
Ranged

Players can put points into Range to gain stat bonuses as well as learn new recipes. Players will gain a +3% bonus to Ranged Damage and +1.5% to Explosion Damage per level.

**Recipes**

Level 1

* Ammunition - Flint, Calibrite x 2 (requires Campfire, Stove or Forge)
* Pistol - Calibrite x 6, Iron x 6, Animal Fat x 2, Resin x 2 (requires Campfire, Stove or Forge)

Level 2

* Shotgun - Calibrite x 8, Iron x 8, Animal Fat x 3, Resin x 3 (requires Campfire, Stove or Forge)

Level 3

* Rifle - Calibrite x 10, Iron x 8, Animal Fat x3, Resin x 3 (requires Campfire, Stove or Forge)
* Fuel Containment - Iron x 2, Battery, Rubber, Electrode Plate (requires Forge)

Level 4

* Sniper Rifle - Calibrite x 12, Iron x 10, Animal Fat x 4, Resin x 4 (requires Campfire, Stove or Forge)
* Flurry Blaster - Calibrite x 8, Iron x 8, Electrical Wire x 2, Battery x 2 (requires Forge)

Level 5

* Beam Pistol - Battery x 2, Calibrite x 8, Iron x 6, Animal Fat x 2, Resin x 2 (requires Forge)
* Beam Cartridge - Iron x 2, Battery, Citric Acid, Electrode Plate (requires Forge)

Level 6

* Beam Rifle - Battery x 3, Calibrite x 12, Iron x 8, Animal Fat x 3, Resin x 3 (requires Forge)
* Grenade Launcher - Calibrite x 18, Iron x 18, Animal Fat x 6, Rubber x 6 (requires Campfire, Stove or Forge)
* Projectile Grenade - Silicone x3, Geel Stalk x 4, Stick x 4, Gold x 2, Iron x 4 (requires Campfire, Stove or Forge)

Level 7

* Flame Thrower - Calibrite x 12, Iron x 12, Animal Fat x 6, Electrode Plate x 6 (requires Forge)

Level 8

* Shockgun - Calibrite x 12, Iron x 12, Electrical Wire x 6, Electrode Plate x 6, Silver x 6 (requires Forge)
* Rocket - Iron x 5, Calibrite x 5, Rubber x 3, Electrical Wire x 3, Gold x 2 (requires Forge)

Level 9

* Rocket Launcher - Calibrite x 24, Iron x 24, Animal Fat x 12, Rubber x 12 (requires Forge)
* Mini-Explosive - Iron x 6, Calibrite x 6, Rubber x 3, Electrical Wire x 3, Silver x2 (requires Forge)

Level 10

* Heavy Sniper Rifle - Battery x 4, Calibrite x 14, Iron x 10, Glue x 2 (requires Forge)
* Mini-Explosive Launcher - Calibrite x 24, Iron x 24, Animal Fat x 12, Electrode Plate x 12 (requires Forge)
* Phosphori Flame Thrower - Flame Thrower, Phosphori Filtration Gland (requires Forge)
Inventory

Pressing the "I" key will access the player's inventory. Unlike many games where any one item fits in a single slot, Fragmented has items that can take up multiple slots, thereby addressing the issue of how much a character can carry by the size of the item, rather than weight. If a player crafts an item while their inventory is full, it is dropped to the ground and the player receives a message that their inventory is full.

It may not nessessarily be full however if the player sees empty slots. Players may be able to re-arrange the current items to create more space in a specific section, allowing for the crafted item to be picked up. This can be done by clicking and dragging the items in the inventory to any empty location that it fits in. To pick up an item off the ground, place the reticle on your screen over the item and press "E" when prompted. d

Players can also craft bags, provided they have put points into Textiles and learned the recipes and expand their inventory space.
Stone Pick

This item is crafted by hand and is available as a recipe at the start of the game. Materials to create this item can be gathered without other tools from bushes, plants and small rocks. This item has 150 uses before it breaks. It can also be used as a weapon if needed.

Materials needed to craft this item include:

* Fiber x4
* Twigs x4
* Stick x2
* Flint x1
Personal Shielding

This shield is invisible. When used, a brief message will appear on the screen station that the shield is active. If damage is absorbed, players will get a text notification in chat. It is a single use item. The damage absorption amount is limited and is temporary.

To craft this item, players will need access to an Industrial Station. Materials needed include:

* Iron x4
* Battery x2
* Computer x1
* Diamond x1
Vehicles

*There is currently one vehicle in Fragmented as of build 16.5.4 and that is the Off-Road Vehicle. Unfortunately, it cannot currently be crafted.*

Off-Road Vehicle

Players who have their Electronics at level 10 will have learned the recipe for the Off-Road Vehicle. Crafting this item will create the Off-Road Vehicle Key . This vehicle can carry a driver and three passengers. Where the player is standing, determines where they are seated when using the Enter Vehicle command ("E" by default).
Fragmented Wikia

## Welcome to the **Fragmented Wiki**

#### **Fragmented** is an upcoming Sci-Fi survival game developed by Above and Beyond Technology, the same studio that created The Repopulation . The game is currently available at Steam for Early Access purchase. This wikia is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our forums or chat room to discuss gameplay. All editors are welcome. Come join our community!

Survival RPG/Shooter game developed by Above and Beyond Technology, the creators of The Repopulation. It is based on the Unreal Engine. The gameplay and features will feel very familiar to players of ARK: Survival Evolved. The environment is very earth-like with the exception of oddly colored blue bushes and the currently limited variations of wildlife. Read More...

* Cloth
* Lurker-Hide
* Mubark
* Nanofiber
* Rocharus
* Rinoc-Hide
* Setlang-Hide
* Studded Mubark

**Weapons**
* Melee Weapons
* Ranged Weapons
* Survival Weapons
* Construction
* Electronics
* Melee
* Ranged
* Refining
* Subsistence
* Survival
* Textile
* Buildings
* Axe
* Knife
* Pick
* Hammer

**Pets**
* Calprates
* Helltyr
* Lurker
* Rhinoc
* Rocharus
* Setlang
* Getting Started
* Guild
* Consumables
* Plants and Trees
* Creatures
* Healing
* Map
* Vehicles
* Keybindings
* HUD
* Admin Commands
* Ruleset Commands
* Patch Notes

Fragmented - PreAlpha TeaserPre-Alpha Teaser

**Add Fragmented Wiki to your free Wikia Game Guide!**

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Nya Bloods (Botkyrka)

*Se även: Bloods (1995-1997), Christofer Åklund*

***Nya* Bloods** är namnet på ett gatugäng som bildades 2004 av Kaikka Jasse, många år efter det gamla Bloods försvann. Rånet i Stuvsta 2009 blev stort i media efter medlemmar i gruppen rånade fem lastbilar och flera butiker.

## Mord

* december 2005 - en man blir skjuten till döds när han är på väg hem
* 1 mars 2007 - en bil blir stulen och föraren dödas innan gängen åker iväg med den
* Stuvsta rånet 2009 - tre personer blir dödade när flertals gäng medlemmar rånar en butik
* 2013?? - kvinna hittas dränkt i en sjö nära Alby
Brikari

The **Brikari** are a humanoid race native to the planet Brikar Prime.

## Biology

A bipedal humanoid race, the Brikari can be distinguished by facial ridges running down either side of the forehead to the cheeks, an enlarged brow ridge under a high receded hairline, a vertical crevice in the center of the forehead, and a ridged chin. THey also have a series of ridges which run all the way down their backs.

Female Brikari release rather potent pheromones every year around "mating season". These pheromones can cause male Brikari to become quite violent.

Normally, Brikari require very little sleep outside of the normal six day hibernation cycle.

## Culture

The Brikari are a very social species who prefer to be in large groups rather than be alone. If alone for a to long, a Brikari were most likely commit suicide.

Brikari marriages are polyamorous, during which a husband would take three wives and each wife taking three husbands.
Kaavo Hound

(Note: The picture is yet to be changed.)

This creature can be found in the Winter biome. They supply two Setlang meat and two Setlang hide when skinned (harvested with a axe or skinning stone.). When gutted (harvested with knife.) they supply four Setlang meat and two animal fat. They are hostile, but they will occasionally flee from the player.
Mubark Armor Set

To create this armor set, players will need to reach level 10 in Textiles. The Gauntlets, Boots and Helmet are available at level 9. This set will need to be created before players can craft the Studded Mubark Armor Set as the pieces are part of the required materials. Materials used in this set are Rhyolite, Mubark Hide, Iron, Gold and Glue. Players will also need access to a Crafting Station.
Crafting

Crafting in Fragmented is pretty straight forward. Players can open the crafting panel by hitting "L" on their keyboard. This will allow them to see recipes they have learned and what they need to collect before then can create specific items.  To learn more recipes, players will need to put points into the types of crafting they wish to learn. The player earns points as they level.  The different types of crafting are:

* Construction - Buildings, Beds, Repair Kits, Storage

* Electronics - Wire, Scanners, Turrets, Bots, Shields, Vehicles, Stations

* Melee - Knives, Swords, Axes

* Ranged - Distance weapons (rifles, guns)

* Refining - Glass, Rubber, Farming items, Picks, Glue, Acid, Fertilizer

* Subsistence - Food items, Adrenalines, Genetically Engineered items and creatures.

* Survival - Snares, Traps, Spears

* Textiles - Armor

Crafting specific items requres specific devices or tools. These include

* Stove
* Campfire
* Forge
* Industrial Station
* Crafting Station
Waterskin

The waterskin can be vital, especially to low level players who have not yet learned to craft juice or other subsistence. It carries up to 20 drinks and is easy to refill. Open the inventory and double click on it, whether swimming in the water, standing next to a water tower, or standing in the rain.

The materials needed to craft the waterskin are:

* Fiber x3
* Twigs x3
* Lurker Hide or Setlang Hide x 6
Construction

Players can put points into Construction to level it, allowing them to learn more recipes for their character.

Level 1

* Wood Fence - Log x 12, Stick x 5, Fiber x 5, Twigs x 5
* Wood Wall - Log x 16, Stick x 7, Fiber x 7, Twigs x 7
* Wood Base - Log x 60, Stick x 25, Fiber x 15, Twigs x 15
* Wood Gate - Log x 16, Stick x 7, Fiber x 7, Twigs x 7

Level 2

* Stone Wall - Stone x 18, Cement x 3
* Wood Shack - Log x 40, Stick x 25, Fiber x 20, Twigs x 20
* Barbed Wire Fence - Iron x 15, Calibrite x 15, Log x 15
* Foot Locker - Log x 12, Calibrite x 15, Glue x 4
* Stone Base - Stone x 80, Cement x 12
* Stone Gate - Stone x 18, Cement x 3

Level 3

* Stove - Iron x 10, Calibrite x 10, Log x 4, Animal Fat x 6, Stone x 6
* Steel Wall - Iron x 18, Calibrite x 6, Cement x 6
* Iron Base - Iron x 60, Log x 40, Cement x 18
* Small Iron Base - Iron x 40, Log x 30, Cement x 12

Level 4

* Tech Shed- Iron x 30, Cement x 6
* Reclining Bed- Rubber x 4, Computer, Iron x 10
* Forge- Calibrite x 15, Iron x 15, Log x 15, Animal Fat x 6, Stone x 6
* Small Building- Iron x 30, Cement x 6

Level

* Small Crate- Log x 15, Calibrite x 6, Glue x 6
* Supply Station- Iron x 30, Cement x 6, Glass x 4
* Medium Building- Iron x 12, Stone x 40, Cement x 8
* Structure Repair Kit- Glue, Stone x 2, Stick x 2, Twigs x 2 (requires Forge)

Level 6

* Domed Structure- Iron x 30, Cement x 10, Glass x 4
* Sunroofed Building- Iron x 36, Cement x 10, Glass x 6

Level 7

* Tech Building- Iron x 30, Cement x 12
* Tech Shop- Iron x 40, Cement x 15, Glass x 4
* Two-Story Building- Iron x 45, Cement x 20, Glass x 6

Level 8

* Large Crate- Log x 20, Calibrite x 10, Glue x 10 (requires Crafting Station)
* Large Building- Iron x 50, Cement x 20, Glass x 4
* Tech Garage- Iron x 40, Cement x 15

Level 9

* Tech Tower- Iron x 50, Cement x 20
* Large Ramped Building- Iron x 60, Cement x 24, Glass x 6

Level 10

* Silo - Calibrite x 30, Iron x 30, Cement x 6 (requires Industrial Station)
* Communication Station - Iron x 50, Cement x 20, Rubber x 4, Glass x 4
* Wide Garage - Iron x 50, Cement x 20, Rubber x 4, Glass x 6
* Water Tower - Iron x 45, Cement x 20, Rubber x 6, Computer (requires Industrial Station)
Off-Road Vehicle Key

*(Note: Vehicles are back in with patch 16.5.5.1 but they are incredibly buggy. Wheels do not rotate in online. They are hard to steer, do not like ramps and sometimes bounce in place when not moving. They will keep going if exited while in motion. Have fun catching them. For more information, see Patch Notes 16.5.5    )*

This item will need to be crafted to create a pad that will summon the Off-Road Vehicle. This vehicle can carry a driver and three passengers. Where the player is standing, determines where they are seated when using the Enter Vehicle command ("E" by default). Vehicles in online mode will despawn if not used within a 7 day period.

Materials need to craft the key include:

* Calibrite x50
* Iron x50
* Rubber x8
* Battery x4

Players will also need access to an Industrial Station.
Heart Worlds

The **Heart Worlds** were the first worlds to be colonized by the Terran Federation.

## History

The Heart Worlds consist of over sixty worlds which were colonized prior to the Fourth Badoon War. This began with the colonization of the Alpha Centauri system.

During the colonization programs, the colonists came into conflict with several native species.
Xiati Empire

The **Xiati Empire** is the primary government of Xiati people.

## Government

The Xiati Empire is governed by the Xiati Council.

The council is comprised of two elected representatives from each of the five Xiati species. Aside from legislature, the council serves as the executive and judicial body for the Xiati Empire.

## Territory

* Xiati Prime (homeworld)
* Azati II
* Azati III
* Ruforgru
* Tadontia
* Phasco
* Petauru
* Didelph
* Cleen
* Harvoon
* Arakon III
* Arakon IV
* Calindra IV
* Calindra VII
* Sovha
* Kavdor
* Kack’Raach
* Drazen
Electronics

Players can put points into Electronics to increase scanner bonuses and learn more recipes.

Level 1

* +3% Medical Scanner Bonus/Level
* Electrode Plate - Quicklime, Gold (requires Campfire, Crafting Station or Forge)
* Silicone - Rhyolite, Citric Acid (requires Campfire, Crafting Station or Forge)

Level 2

* Electrical Wire - Gold, Glue
* Force Field- Electrode Plate x 8, Electrical Wire x 8, Silicone x 8
* Force Gate- Electrode Plate x 8, Electrical Wire x8, Silicone x 8, Stone x 10

Level 3

* Battery- Electrode Plate, Calibrite
* Flashlight- Quicklime, Battery, Calibrite x 2, Electrical Wire x 2

Level 4

* Computer- Silicone x 2, Battery x 2, Electrical Wire x 2, Electrode Plate x 2

Level 5

* Industrial Station- Silicone x 4, Electrode Plate x 4, Iron x 20, Calibrite x 20
* Turret- Rubber x 2, Computer, Calibrite x 20, Iron x 20, Battery x 3
* Refrigerator- Silver x 3, Calibrite x 18, Glue x 6, Electrical Wire x 6, Battery x 3 (requires Industrial Station)

Level 6

* Portable Shield- Calibrite x 12, Battery x 2, Electrical Wire x 2, Diamond x 1

Level 7

* Crafting Station- Silicone x 4, Electrode Plate x 4, Iron x 20, Rubber x 6 (requires Industrial Station)
* Medical Scanner- Calibrite x 10, Iron x 8, Painkillers x 4, Computer (requires Crafting Station)

Level 8

* Medical Bot- Calibrite x 40, Iron x 40, Silver x 5, Battery x 4, Computer (requires Industrial Station)

Level 9

* Telsa Turret- Electrical Wire x 4, Computer, Calibrite x 24, Iron x 24, Battery x 4 (requires Industrial Station)
* Crawler Bot- Calibrite x 35, Iron x 40, Rubber x 4, Battery x 4, Computer (requires Industrial Station)

Level 10

* Off Road Vehicle- Calibrite x 50, Iron x 50, Rubber x 8, Battery x 4 (requires Industrial Station)
* Genetic Engineering Station - Silicone x 5, Electrode Plate x 5, Iron x 30, Rubber x 10 (requires Crafting Station)
Healing

This article covers ways for players to heal themselves when injured. Players can craft several items including:

* Bandage (Survival Lvl 1)
* Painkiller (Survival Lvl 4)
* Health Stim (Survival Lvl 5)
* First Aid Kit (Survival Lvl 9)
* Medical Scanner (Electronics Lvl 7)
	+ Requires Nanites to use (Refining Lvl 6)
* Medical Bot (Electronics Lvl 8)

Bandages, stims and painkillers will be administered by the players themselves, however the Medical Scanner can be used at range to heal allies. Once Nanites are loaded, point it at the player and fire. As an added bonus, for every point players put into Electronics, they will recieve a 3% boost to Med Scan Healing up to a maximum of 30%.
Consumables

Food can be obtained by eating raw berries that player's can harvest from various plants or by cooking meat they harvest from mobs they encounter. These foods do have a decay timer, however, that is displayed on the stack of items. Once the timer ticks to zero, the top item in that stack will disappear and the timer will reset. Lockers, crates and refrigerators will slow the decay rate at different speeds so that an item that would usually only last an hour in a player's inventory may last 24 or more hours when placed in a refrigerator.

Water can be replenished through rain, drinking juice or from a waterskin previously filled through swimming or precipitation. Players can also craft a water tower and place it at their base. They have a 1000 water capacity and use 10 water to refill waterskins.

Icons on the right side of the players screen will indicate the thirst and hunger levels.
Terran Federation

The **Terran Federation** is the official government of Earth and its colonies.

## Government

The Terran Federation government is divided into three separate branches. One is the executive branch, headed by a President elected by the people of the Federation as a whole. Another is the Legislative branch, which contains the Senate and is responsible for making laws in the Terran Federation. Finally, there's the Judicial branch, which is head by a Chief Justice which is appointed by the President and approved by the Legislature.

### Legislative Branch

The Legislative branch of the Terran Federation contains the Senate and is headed by the Vice President. The senate is composed of three senators elected by the people of the colony. The function of this branch of government is to create laws.

### Executive Branch

The Executive branch of the Terran Federation government is overseen by the President, who also serves as the Commander-in-Chief of the military, and as the head of state. The President is also responsible for setting foreign policy, he/she is the chief ambassador to other worlds and can appoint diplomatic envoys to represent Earth policy in it's foreign embassy's. The President's term of office is five years, with elections taking place in November. In the event that the President is incapacitated or killed the Vice President takes over and is sworn in for the remainder of the current term, after which the former Vice President must stand for re-election.

### Judicial Branch

The Judicial branch of the Terran Federation is headed by a Chief Justice along with eight Associate Justices. The Chief Justice is appointed by the President and the Senate. The Supreme Court is the highest court in the government and the court of last resort.

## Culture

Every August 12th, Terran Federation citizens observe Federation Day, a patriotic holiday established in remembrance of the founding of the Federation.

### Language

English is the de facto language.

Although there is no official language at the federal level, some laws standardize English.

### Religion

There is no prominent Terran Federation religion, with its citizens free to practice their own religious and philosophical beliefs, as protected by the Guarantees of the Constitution of the Terran Federation.

## Military

*Main article: Terran Federation Army*

*Main article: Terran Federation Navy*
The military of the Terran Federation has two branches, the army and the navy.

## Territory

### Colonies

*Main article: Terran Federation Colonies*
The Terran Federation had heavily colonized the Sol system as well as many other worlds. By 2758, over 350 colonies have been established.

### Protectorates

Besides their colonies, the Terran Federation also had a few protectorates. Requirements include that the planet was to provide the Terran Federation with a quarter of planetary output in exchange for military protection and a promise not to interfere with the protectorates affairs. A single non-voting representative is also required in the senate. Protectorates include the:

* Norsai
* Mipasians
* Ekuna
* Kevrata
* Terellian
* Konai-Rahn
* Zaldan
Plants and Trees

There are multiple types of plants and trees in the biomes offering a variety of materials. Any plant or tree can be harvested without the use of tools but tools are required to harvest Parasites. They are:

Bushes/Plants

* Ngooberries - Ngooberries, Ngooberry Seed, Twigs, and Sticks
* Byna Berries - Byna Berries, Byna Berry Seed, Fiber,Twigs, and Parasite
* Samr Berry - Samr Berry, Samr Berry Seed, Fiber, and Twigs
* Lesapen Fruit - Lesapen Fruit and Fiber
* Herbal Flower - Herbal Flower, Fiber, and Parasites
* Geel Flower - Geel Stalk and Fiber
* Pratinus Plant - Pratinus Pod, Fiber, and Parasites
* Lilac - Lilac Pod, Lilac Seed, Fiber, and Twigs
* Geel Flower - Geel Stalk and Fiber

Trees

* Italian Stone Pine - Twigs, Stick, Log, chance of Anjara Wood
* Eastern White Pine - Twigs, Stick, Log, and Nuts
* White Fir - Twigs, Stick, Log, and Nuts
* Monterey Cypress - Twigs, Stick, Log, and Rare Anjara Wood
* Sago Palm - Fiber, Twigs, Sticks, and Parasites
* Agarwood - Fiber, Twigs, Stick, and Anjara Wood
* Coconut Palm - Fiber, Twigs, Log, and Parasites
* Joshua Tree - Fiber, Twigs, and Log
* African Baobab - Twigs, Stick, Log, and Nuts
* Loblolly Pine - Twigs, Stick, and Log
* Mountain Maple - Twigs, Stick, and Log
* Live Oak -Fiber, Stick, and Log.
* Bald Cypress - Twigs, Stick, Log and Raare Anjara Wood
* Western Juniper - Twigs, Sticks and Log
Genetically Engineered Calprates

To create any Genetically Engineered Pet, players will need to have access to a Genetic Engineering Station. This can be learned in the Electronics skill tree (Lvl 10). Creating this pet will result in a Calprates Whistle. Using the whistle will consume it. Materials required to create this pet include:

* Uncooked Calprates Meat x12
* Ethylene x6
* Animal Fat x4
* Borate x3

Pets will follow the player around on their journey. If they player dies and respawns, the pet will respawn as well. (Pets are still a work in progress)
Abbidon Union Navy

The **Abbidon Union Navy** is mostly comprised of several carriers, fighters and frigates fitted with stealth-based technology.

They also possess a few dreadnoughts.

## Starship classes

* Abbidon Union corvettes
* Abbidon Union carriers
* Milon-class fighter
* Stranaka-class dreadnought
* Vaykom-class frigate
* Varsinth-class fighter
* Arlon-class frigate
* Jenzin-class frigate
Kurillan

The **Kurillan**s are a humanoid species native to the planet Kurill Prime.

## Biology

The Kurillan are a bipedal, generally humanoid race that can be distinguished by their large craniums, lack of a visible nose and small, lobe-less ears. Like humans, they possess two five-toed feet and two hands. However, these hands have two thick fingers along with one thumb.

Kurillan reproduce like many other species through sexual coupling of males and females. Fertilization of a female Kurillan is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 6 earth months before giving birth to 1 to 2 infants. through a birth canal located in the groin, again, much like that of humans.
Survival

Players can put points in Survival to gain bonus stats as well as unlock specific recipes.

Players will gain a +10 bonus to maximum Health and Stamina per level.
Formula = 100 + (survival skill \*10)

Characters begin with 1 point in survival automatically, so the starting hit points and stamina are 110 with a total of 200 maximum for each.

**Recipies**

Level 1

* Bandage - Fiber x 4, Twigs x 4 (yield 5)
* Waterskin - Fiber x 3, Twigs x 3, Hide x 6

Level 2

* Campfire - Stick x 6, Twigs x 4, Flint, Stone x 6
* Torch - Log, Fiber x 3, Twigs x 3

Level 3

* Sharpened Stick - Flint, Stick

Level 4

* Painkiller - Ngooberry Juice x 3, Ethylene x 2 (yield 5)

Level 5

* Night Vision Pill - Lilac Pod x 3, Ngooberries x 2 (requires Mortar and Pestle)
* Health Stim - Cacti Spine x 2, Ngooberries x 2, Ethylene x 2, Lilac Pod (requires Campfire, Stove or Forge)

Level 6

* Spear - Flint, Stick, Twigs x 2, Stone x 2

Level 7

* Snare Trap - Stick x 8, Calibrite x 4, Fiber x 8, Twigs x 8
* Speed Enhancement - Parasite, Cacti Spine x 2, Ethylene (requires Campfire, Stove or Forge)

Level 8

* Explosive Trap - Silicone, Geel Stalk, Gold, Electrical Wire

Level 9

* Flame Trap - Silicone, Animal Fat, Gold, Electrical Wire
* First Aid Kit - Fiber x 4, Rubber x 2, Iron x 8, Painkiller, Bandage

Level 10

* Tesla Trap - Silicone, Battery, Gold, Electrical Wire
* Drosera-Thorn Spear - Drosera Thorn, Twigs x 2, Glue
Wasteland Hound

(NOTE: Picture of Wasteland Hound needs updated)

### **Description**

Similar to Kaavo Hound except it's colors are brown and tan. Non-aggresive. Flight animal.

This hound can be found in the Desert biome. It is aggressive and will become aggressive if attacked. It will give one uncooked Setlang meat and Setlang Hide if harvested with a Skinning Stone or Axe. It will give one uncooked Setlang meat and Animal Fat if harvested with a Knife
Wildcats

The **Wildcats** were a squad of Terran Federation soldiers famous for undertaking the Mission to Azati IV during the Xiati War.

During the Chitari War, the Third Badoon War and the Fourth Badoon War, the Wildcats served as the templates for Project Legion's clone army.

## Members

* Aaron Burr
* Gabriel Lincoln
* Wendy Jackson
* Jürgen Alzen
* Karen Chandler
* Lauren Vargas
* Hiro Tashida
Alacan

**Alacan**s are a humanoid race native to the planet Alaca.

## Biology

The Alacans are a bipedal humanoid race that can be distinguished by their tails, pointed ears, elongated lobes which stretch down their jawline, ridges along the sides of their necks and large eyes.

Alacans reproduce like many other species through sexual coupling of males and females. Fertilization of a female Alacan is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

## Culture

The Alacans are a highly matriarchal species. At the age of sixteen, men are sold into servitude as either servants or sex slaves. Alacans also don't have a concept of marriage.
Kovaalan Hierarchy

The **Kovaalan Hierarchy** is the political state of the planet Xostera and its colonies.

## Government

The Kovaalan Hierarchy is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility Kovaalans learn during their childhood.

Their government is headed by the Chief Primarch, chosen among the ranks of the military depending on service record. The Admiralty Board is comprised of five high ranking admirals in the Kovaalan Hierarchy Navy. The board exists to advise the Primarch on affairs of state and serves as the judicial branch of the Kovaalan government. When an admiral dies or is removed, a replacement is chosen by the remaining board members.

The legislature of the Hierarchy is known as the Conclave, which is comprised of representatives chosen by the Primarch of a Kovaalan colony cluster and oversees the day-to-day affairs of the Hierarchy. The Primarch of a cluster is chosen from among a civilian council elected by the people of the cluster.

## Military

*Main article: Kovaalan Hierarchy Army*
*Main article: Kovaalan Hierarchy Navy*
Although they lack the secrecy of the Abbidon, the nimbleness and stealth of the Amon'krie, and the adaptability of the humans, the Kovaalan military has formidable discipline. Officers and NCOs are "lifers" with years of field experience. Enlisted personnel are thoroughly trained and stay calm under fire. Kovaalan units don't break. Even if their entire line collapses, they fall back in order, setting ambushes as they go.

Command and control is decentralized and flexible. Individual squads can call for artillery and air support. They make extensive use of combat drones for light duties and VI-controlled fighters, and practice combined arms: infantry operates with armor, supported by overhead gunships. Strategically, they are methodical and patient, and dislike risky operations.

Tradition is important. Each legion has a full-time staff of historians who chronicle its battle honors in detail. The oldest have records dating back to the Kovaalan Iron Age. If a legion is destroyed in battle, it is reconstituted rather than being replaced.

## Territory

* Aephus
* Altakiril
* Anennos
* Aruna
* Baetika
* Bostra
* Carthaan
* Chatti
* Daled IV (protectorate)
* Dasic
* Digeris
* Edessan
* Epyrus
* Farin II
* Galatana
* Gellix
* Gothis
* Invictus
* Pheiros
* Macedyn
* Nimines
* Oma Ker
* Orvus IX
* Parthia
* Quadim
* Rocam
* Seegran
* Silona
* Solregit
* Syglar
* Taetrus
* Thracia
* Tridend
* Triginta Petra
* Turul
* Ulkanas
* Xerceo
* Yethe
Xiati-Aquatic

The **Xiati-Aquatic** are a non-humanoid race that evolved to living underwater. They were one of the five species of Xiati, with whom they shared a common genetic ancestry.

## Biology

The Aquatic females were larger and had rougher skin than the males who were more slim and had smoother skin. Females had a more humanoid-looking face, whereas male faces were rounder.

They had slit-like irises in their eyes and were capable of seeing far better, underwater, than humanoids were. Aquatics had three fingers on each forelimb, ending in short fingernail-like claws, with webbing in-between for easier swimming. Their skin was a greenish shade and had blotches of olive. Like all Xindi, they had a fold at the top of their cheekbone. They had tails for maneuverability and their hind limbs were fins.

## Culture

Unlike the Reptilians and Insectoids, the Aquatics are complicated and enigmatic and were known to over-analyze, taking an excruciatingly long period of time to come to decisions; they once took six days just to agree to attend a specific meeting of the Council.

They respond better to visual stimuli and were extremely suspicious of the spoken word. They admired boldness and confidence and treated hushed tones with suspicion.

They enjoy sculptures made from natural and artificially created substances. Most important to them is smooth flowing lines and a sense of harmony with in the piece.

### Religion

Like the other races, the Aquatics worship deities known as the Guardians.
Fahrgrave City

**Constructed**:
 **Points of interest**:
 **Population**:
 **Era**:
* Crusades
* Renaissance
* Colonial era
* Industrial era
* Atomic Age

**Fahrgrave City**, during Baratonian times known as **Ankal**, is a massive city and capital city in Fahrgrave. It has the largest tourism base out of any city in Damalias, and has a stunning population for its size.
President of the Terran Federation

The **President of the Terran Federation** is the democratically elected head of state and government of the Terran Federation.

## Election and Term of Office

The President ascends to power through a popular election, serving two four year terms. Candidates are chosen by the people and confirmed by the Senate, which reviews the candidacy elections on the colonies and petitions for candidacy before being confirmed. When a President dies while in office, the serving Vice President is to serve until a special election is held by the Senate.

During the 23rd century, The Senate introduced a Guarantee into the Constitution which limits the Presidents terms.

## General Information

The office of the President is located at the executive capital of Geneva on Earth.

For short-range interplanetary transport, the president has use of a shuttle known as *al-Rashad*, named after the first elected president of the Terran Federation. For interstellar journeys, the President has use of a cruiser known as *Vanderbilt*.

The President also chooses those to head the departments of the Terran Federation Cabinet.

## Form of Address

The form of address of the President is determined by the presidents sex.

* "Mister President" if male.
* "Madame President" if female.

## Military Duties

The President serves as commander-in-chief of the Terran Federations armed forces.

However, the president does not have the right to declare war or martial law, those rights are reserved specifically for the Senate.

The president may preside over special sessions of the Supreme Court.

## Foreign Policy

The president is responsible for the appointment of ambassadors to foreign worlds, a responsibility apparently wielded unilaterally, without requiring the authorization of the Senate.

The president can also set the foreign policy, though the senate can override the foreign policy if 2/3rds of the senators agree.

## Miscellaneous Duties

The president often presides over state dinners and meets with governmental leaders visiting Earth.
Guild

To create a Guild on a server, press "G" on the keyboard. This will bring up a window asking the player to create a guild name (provided they are not already in one.). Once the guild is created, a Guild Manager window will pop up with options. GM's can promote, demote, kick, invite and transfer foundership. They can also leave the guild. Unknown if they can do this if there are still current members and foundership has not been transferred (will need updated information).
Terran Federation Cabinet

The **Terran Federation Cabinet** is a group of people who are the heads of various departments in the Terran Federation government.

## Departments

* Federation Department of Agriculture
* Federation Department of Commerce
* Federation Department of Defense
* Federation Department of the Exterior
* Federation Department of Interstellar Travel
* Federation Department of the Interior
* Federation Department of Justice
* Federation Department of Science and Technology
* Federation Department of the Treasury
Wood Base

The Wood Base can be used to put structures, storage containers, crafting devices and various other items on. It is quite large, so it will need a bit of room to place. Once the item is crafted, it will appear as a blueprint in the player's inventory. Double click it and (dragging to hotbar does not work) and a shaded outline will appear. When the base is in an area in front of the player where it can be placed the shaded color will be green. Holding the shift key while scrolling will rotate the structure. If the shaded outline is red, the area is restricted from placing in that location. If it is yellow, it is valid but the surface or terrain is preventing it.

To craft the base, players will need the following items:

* Log x60
* Stick x25
* Fiber x15
* Twigs x15

Gallery
Lurker

The Lurker is a humanoid creature that roams the grassy areas of the map. They are often seen near lakes and rivers in loose groups. They generally do not attack unless they are hungry. Chieftan Lurkers are more agressive and are usually a higher level than the Lurkers nearby. Their meat is used for cooking and their hide is used for several Textiles recipes including Armor , Pouches and Backpacks.
Badoon

**Government:** | Badoon Empire (formerly)

The **Badoon** are a reptilian species that once ruled a small empire rivaling the Abbidon Union.

## Biology

The Badoon are reptilian in origin and oviparous. Rather than give birth to live young, Badoon lay eggs in which their children grow.

Male Badoons are sub-sapient, often being treated as slaves or cattle by the females.
Farming Plot

*Note: Placed a few down, added nutrients, assumed they would stay till seeds were added. Came back a short while later, plots were gone. May be bugged, may require everything placed at once and may be one time use only.*

Farming plot are used for growing food. They require water (rain will accomplish this), nutrients and seeds to grow plants. Creating a farming plot requires level 9 in Refining. Materials needed to craft one include:

* Log x8
* Fiber x8
* Sticks x8
* Stone x16
* Twigs x 16
Badoon Wars

The **Badoon Wars** were a series of conflicts between the Abbidon Union, the Badoon Empire and (in the last two wars) the Terran Federation.

Each conflict ended disastrously for the Badoon, with their homeworld being destroyed in the final War.

## Conflicts

* First Badoon War
* Second Badoon War
* Third Badoon War
* Fourth Badoon War
Terran Federation Colonies

The Terran Federation had heavily colonized the Sol system as well as many other worlds. By 2758, over 350 colonies have been established.

## Sol system colonies

* Luna
* Mars
* Jupiter
	+ Europa
	+ Ganymede
	+ Callisto
* Saturn
	+ Titan

## Extrasolar colonies

### Heart Worlds

* Alpha Centauri II
	+ Pandora
	+ Apate
	+ Elpis
* Alpha Centauri III
* Alpha Centauri IV
* Alpha Centauri V
* Alpha Centauri VII
* Sirius III
* Sirius IV
* Sirius VII
* Sirius IX
* Barnard system
* Wolf 359 system
* 70 Ophiuchi system
* Proxima III
* Proxima IV
* Procyon II
* Procyon IV
* Procyon V
* Procyon VII
* Tau Ceti II
* Tau Ceti III
* Tau Ceti IV
* Epsilon Eridani III
* Epsilon Eridani IV
* Epsilon Eridani VI
* Epsilon Eridani VII
* Cygnus IV
* Epsilon Indi III
* Epsilon Indi IV
* Epsilon Indi V
* Epsilon Indi VII
* Epsilon Indi IX
* Orion IV
* Orion VII
* Orion VIII
* Terra Nova
* Tyr
* Loki
* Eden Prime
* Zion
* Delta Pavonis IV
* Altair III
* Altair IV
* Altair VI
* Sigma Draconis III
* Sigma Draconis IV
* Sigma Draconis V
* Sigma Draconis VI
* Atlantis
* Ceryneia
* Arcadia
* Delta Eridani III
* Delta Eridani IV
* Delta Eridani VII
* Vega II
* Vega IV
* Vega VI
* Vega VII
* Vega IX
* Fomalhaut V
* Chi Draconis VII

### Outer Worlds

* Marduk
	+ Ishtar
* Elysium
* Acheron
* Pollux system
* Sirona
* Caledonia Prime
* Hephaestus V
* Arcturus system
* Vulcan
* Bona Dea
* Dīs Pater
* Bellona
* Janus
* Juno
* Pax
* Lares
* Minerva
* Orcus
* Romulus
* Remus
* Coridan Prime
* Denobula
* Algolis
* Panem
* Deneva
* Alioth
* Aeolus
* Boreas
* Capella system
* Dal Riata
* Britonia
* Alshain II
* Alshain IV
* Alpha Ophiuchus
* Aldebaran III
* Aldebaran IV
* Betelgeuse II
* Deneb II
* Deneb IV
* Deneb V
* Deneb VII
* Alpha Eridani II
* Alpha Eridani III
* Alpha Eridani IV
* Alpha Draconis II
* Alpha Draconis III
* Altais
* Kuma
* Arrakis
* Menkara
* Diana
* Rhea
* Mnemosyne
* Atlas
* Phrygia
* Ionia
* Thessaly
* Anhur
* Anubis
* Khepri
* Amarna
* Khonsu
* Hathor
* Khensit
* Mayet
* Nephthys
* Neith
* Sekhmet
* Serket
* Taweret
* Tefnut
* Wosret
* Canopus II
* Canopus III
* Canopus IV
* Canopus V
* Antares II
* Antares III
* Antares IV
* Antares V
* Antares VII
* Regulus II
* Regulus III
* Regulus IV
* Regulus V
* Rigel II
* Rigel III
* Rigel IV
* Rigel V
* Rigel VI
* Rigel VII
* Rigel VIII
* Rigel XB
* Rigel XII
Torata

The **Torata** are a humanoid species native to the planet Torat.

## Biology

A bipedal humanoid race, the Torata can be distinguished by their pale skin and immunity to solar radiation. Like humans, the Torata are four limbed bipeds and have five digits on both their hands and feet.

Torata reproduce like many other species through sexual coupling of males and females. Fertilization of a female Torata is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 7 months before giving birth to between 1 and 2 infants through a birth canal located in the groin, again, much like that of humans.

## Culture

### Religion

Religion, like most of Torata society, is influenced by The Koja.
Draeden

The **Draeden** are an amphibious humanoid species native to the planet Alpha Centauri IV.

## Biology

Starting life as tadpoles, Draedens developed into tall beings with extremely flexible cartilaginous skeletons. Strong leg muscles allowed for powerful and quick frog-kick style swimming through water as well as a remarkable jumping ability while on land. Fin-like ears also aided them in swimming, as well as expressing emotions like aggression, friendship, and fear. They had partially retractable eyestalks with nictitating membranes when underwater.

Expressive faces and long bills with flaring nostrils were signatures of Draeden physiology. Lengthy muscular tongues and large blunt teeth allowed them to eat lesser amphibians, while a layer of tough skin on the head allowed for burrowing. A Draedens arms ended in four digits, and their feet had three stubby toes, both unlike that of a human. Females were smaller with sleeker faces and tended to tie their ears back. Females Draedens with light-colored ear flaps were considered very attractive by male Draedens, while the ones with dark-colored ear flaps were thought of as 'boyish'.

Draedens had nostrils that sealed when they entered the water. They also boasted very strong compound lungs, allowing them to both hold their breath for extended periods of time, breathe underwater, and withstand the pressure of deep water, along with well-padded kneecaps and powerful calves and legs for increased swimming speed. However, because they were so well-adapted to their watery environment, their skin dried easily in hot and arid climates.

## Culture

The Draeden are a tribal race with a neolithic level of technology.

### Religion

The Draeden religion is polytheistic, centered around the worship of a pantheon of gods led by the creator deity Oma-Oma.

Other deities include Dobbis, Gobba, Mekamok, Balmtop, Nododo and Balam.
Corillan

The **Corillan**s are a humanoid species native to the moon of Corill.

## Biology

Corillans are mammalian humanoids with blue skin. Corillan blood is purple in color. Like humans, Corillans are four limbed bipeds and have five digits on both their hands and feet. They are more resistant to cold temperatures than humans.

Corillans reproduce like many other species through sexual coupling of males and females. Fertilization of a female Corillan is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 7 months before giving birth to between 1 and 2 infants through a birth canal located in the groin, again, much like that of humans.

## Culture

The Corillans society is greatly family-oriented, with their elders being highly respected. The yellow marks on their faces are a symbol of the Corillans family.

### Religion

The Corillans have a polytheistic religion which includes a Sun God, Moon Goddess and a creator deity known as the Ondera.
Brikari Conclave

The **Brikari Conclave** is the primary government of the planet Brikar Prime and its colonies.

## Government

The Brikari government is comprised of a council comprised of elected representatives from provinces on the Brikari homeworld and its colonies.

The council is headed by a Chairman who is elected by members of the council. The Chairman typically serves for life.

## Territory

The Brikari Conclave has established two colonies:

* Athne
* Zandor
Dokkaran

The **Dokkaran**s are a humanoid species native to the planet Dokkara.

## Biology

The Dokkaran are a bipedal, generally humanoid race that can be distinguished by the cranial plates around their heads and lack of visible nose and ears. Like humans, they possess two five-toed feet. However, they have four arms, with five fingers on each hand.

Dokkaran females have long hair and four mammary glands.

Dokkarans reproduce like many other species through sexual coupling of males and females. Fertilization of a female Dokkaran is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 6 earth months before giving birth through a birth canal located in the groin, again, much like that of humans.

## Culture

Dokkaran culture was once extremely warlike and anarchic, with many nations fighting for land. However, the rise of the Corporate Council led to a more peaceful, yet highly regulated society.

The Dokkarans also possess a race of bio-engineered beings known as Replicants, which serve a variety of purposes in their off-world colonies.
Third Badoon War

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The **Third Badoon War** began when the Badoon Empire invaded the colony of Runara IV.

After several failed negotiation attempts, the Terran Federation and Abbidon Union delegates were killed when a Badoon heavy cruiser opened fire on the compound. Though the cruiser was destroyed, so were any hopes of peaceful negotiations.

The war lasted for nearly two years and ended with Queen Aladi No Eke ordering the surrender of her forces at the Battle of Hilak VII.

## Major Battles

* Invasion of Runara IV
* Attack on Sirius IX
* Battle of Neron
* Battle of Hilak VII
Xiati-Primate

**Xiati-Primate**s are members of the multi-species Xiati race.

## Biology

Like all Xiati species, the primates have distinctive ridges on their cheekbones and foreheads.

## Culture

The Primates are seen as honest and trustworthy by other Xiati and races. However, they are not seen as being very resilient.

They are also considered to be the most intellectual species of Xiati.

The Primates have a well organized and developed society. Great effort is taken to design communities in such a way as to be efficient, with all the population having access to as many amenities as possible.

All Primate living spaces have 2 distinct areas. First is that for the owner and his family. This includes kitchen, bedrooms, bathrooms, common area and any other rooms for the combined family to use. Next is the reception area. This is the only part of the house where outsiders, non-primates are ever allowed. It will have its own bathroom and may include a dining and common room as well.

In colonies or households where the available space does not allow for this distinction then an outdoor area will be set aside for it or they will simply meet with the non-primate at a local park, dining establishment or other facility.

Non-Primates are never allowed with in the home proper.

### Religion

Like the other races, the Primates worship deities known as the Guardians.