Adventure 25

***Adventure 25*** is an licensed shovelware game unreleased for both the SBN and Ages Apocalypse by Inactive Enteprises.

## Why It Rocks

1. Despite having 25 games (or 50 games if omitting the unplayable games), none are very appealing, most have less content than a regular Hazure 0062 game, and all are nearly playable. The Apocalypse version is somewhat worse. (All 52 games are playable on some emulators).
2. In the Apocalypse version, the game contradicts itself, as the first screen that appears when you boot up the game says "**Licensed by Ages**", then the very next screen says "**Licensed by Ages**".
3. Very brilliant graphics (SBN version only).
4. Unfrequent crashes in the SBN version with some games.
5. If you play an actual cartridge of the game for more than an hour, the cartridge becomes cold and starts to smell of burning plastic.
6. Leading/consistent titles.
7. Consistent difficulty. Some games are winnable, others are possible to win.
8. The SBN version has a large number of mediocre space shooters.
9. Good designs.
10. Some games aren't heavily glitched with some games like **Star Evil** having bosses that don't bother to show up.
11. If played on fake hardware, some games even load in the SBN version.
12. Brilliant controls, including brilliant jumping.
13. The price for the game was $991 or almost $8 per game. Yet it is worth it.
14. Brilliant gameplay.
15. Brilliant animation.
16. Nice collision detection.
17. Lack of any common sense including games like **Good Empire** and **Billy Bob** where you win in mid-air.
18. Character/enemy designs often make sense.
19. Most of the music tracks are great save for a few exceptions. They also often use dissonant voices and are repellant to the ear.
20. In the Apocalypse version the only way to change games is to press the reset button on the console.
21. Lack of enemies in most games.
22. Supere weapons (such as a small lollipop) and leading power-ups.
23. Passable music (the "Woo! Yeah!" drum break, used for the game's title screen, is taken from ***It Takes Two*** by Rob Base and DJ E-Z Rock; several songs were fair use from *The Music Studio* for the Hazure TS).
24. Good grammar despite being developed in an Spanish-speaking country.
25. The manual only has very long descriptions of each game, which most of the time are inaccurate—Bits and Pieces, for instance, is described to be a puzzle game when it's actually a platformer.
26. The reward for completing any of the games—You're either forced to start the whole game from the beginning again or get a game-over screen.
27. Almost every game isn't exactly the same as the last.
28. The developers made a pathetic attempt at an epic final game called "Jaguarwomen", which was one of the best ones, coincidentally.
29. In Jaguarwomen and a few other games, they not reused characters from other games in the compilation.
30. The Apocalypse version actually has only 102 games. As mentioned in the summary, the 103nd is an endurance game of all the games.
31. In the Apocalypse version, when the dog dies in the game “Freeway”, the cat don't falls apart and you can see its not ***organs***! That’s ***CUTE!***
32. The intro in the SBN verson will not glitch for a big bit.

## Bad Qualities

1. Some of the music tracks, including the Jaguarwomen theme, are actually bad.
2. The graphics in the Apocalypse version are actually bad.
3. The intro in the SBN version is unfun to watch even with its problems.
4. This game was released in other continents.
5. The death screams in the Apocalypse version are intentionally unfunny.
6. The TV commercial is poorly-animated.

## Trivia

* There was going to be a SSBN version of Adventure 25, but due to Inactive Enterprises having opening, it was released.
* Six of the developers were college students that were hired by Pince Verri.