Changelog

> ***NOTE:*** *The versions are ordered from oldest to newest.*
>
>

## Public beta (Patrons and fanart makers exclusive)

Release date: August 1, 2020

New Contents:

* 100 Infinite Adventure levels
* 5 main levels for each world (10 main levels for AE)
* The shop is for leveling up plants
* Survival Mode for AE

## Public beta (Discord server exclusive)

Release date: August 8, 2020

New Contents:

* Infinite Adventure expansion (lvl 101 - 200)
* Plants & zombies balancing, bug fixes, some QoL improvements
* Texture for smaller screen devices
* New packages in the shop and updated the pricing of some existing packs (discount!)

## Events Update (Public beta)

Release date: September 23, 2020

New Contents:

* Introducing the event system, thus Event 1 begins!
* Infinite Adventure expansion (lvl 261 - 300)

## Risky Island, Tier S and Mints Update (Public beta early-access)

Release date: November 27, 2020

New Contents:

* Risky Island (in Event world): you can obtain mints here.
* Tier S plants: plant-boosting mints, Marigold Sprouts, and Fila-mint.
* Mint shop: use mints to buy upgrades, packets, and Tier S plants.
* Community Levels: Batch 1, contains 16 levels (not counting Batch 1D)

## Risky Island, Tier S and Mints Update (Public beta)

Release date: December 4, 2020

New Contents:

* Risky Island Expansion: more Risky Island layouts

## December 30, 2020 Balancing Update (Public beta)

Release date: December 30, 2020

Balance changes:

* Blooming Heart damage plus buffed (2 → 3)
* Blooming Heart recharge buffed (10s → 7s)
* Electric Currant sun cost nerfed (100 → 125)
* Fume-shroom sun cost nerfed (100 → 125)
* Fume-shroom shot CD buffed (2.5s → 2.0s)
* Fume-shroom recharge buffed (20s → 10s)
* Primal Wall-nut sun cost buffed (100 → 75)
* Primal Peashooter stun duration buffed (1.0s → 1.5s)
* Electric Peashooter recharge nerfed (10s → 25s)
* AKEE bounce count nerfed (4 → 3), levelling nerf
* Dusk Lobber recharge buffed (20s → 15s)
* Missile Toe recharge nerfed (50s → 60s)
* Chard Guard recharge buffed (25s → 20s)
* Grapeshot recharge nerfed (50s → 60s)
* Primal Potato Mine recharge buffed (50s → 40s)
* Winter-mint overall chill duration (40s → 30s), but constantly apply chill for 10s after initial planting and not just once.
* Gold Bloom and Pepper-mint cannot be imitated anymore.

## Version 1.0 (Early-access Version)

(This Version is exclusive for patrons and channel members. The non-early access Version is the December 30, 2020 Update for this version)

Release trailer: https://www.youtube.com/watch?v=JRb86AKLwQs

Release date: February 7, 2021

New Contents:

* Survival II, except for NMT
* New Endless Zones: Classic, Sun Headstart, Auto Sun, Quick Charge
* Chain quests to keep you from boredom

## Version 1.1 (Initial public release)

Release trailer: https://www.youtube.com/watch?v=6-7Mhru0zzU

Release date: February 14, 2021

New Contents:

* New Endless Zones: All Out, Classic II, and High Tide!
* AE lvl 11-15 is opened
* New custom main menu screen

Balance changes:

* Missile Toe is now T4, Strawburst is now T3
* Missile Toe’s recharge is nerfed (60s → 90s)
* Kiwibeast is now made harder to use. At stage 1, it needs 100 HP to grow into stage 2. At stage 2, it needs 30 HP to grow into stage 3.
* Kiwibeast stage 2 damage stays the same
* Kiwibeast stage 2 has bigger area (3x3 → Full-screen)
* Kiwibeast stage 3 damage buffed (10 → 40)
* Kiwibeast stage 3 has nerfed area (Full-screen → 3x3)
* Primal Pea recharge nerfed (10s → 15s)
* Primal Pea now stuns zombies for 2s (4s for knockback-immuned)
* Coconut Cannon now knockbacks zombies 1 tile
* Electric Currant damage nerfed (5 → 3)
* Electric Currant attack CD buffed (0.33s → 0.25s)

## Version 1.2

Release trailer: https://www.youtube.com/watch?v=F-rv-8jknmU

Release date: March 18, 2021

New Contents:

* Event 3 has ended, Event 4 begins! Event 4 has 6 layouts and all of them are Special Delivery levels!
* New shop event-exclusive upgrades for Event 4
* MD lvl 11-15 is opened

QoL changes:

* For the new downloaders in the 1.2 update of Grind Thousand, the APK icon for Grind Thousand has its own icon.
* Adjusted loot drop rate for certain Survival stages
* Increased drops: WW
* Decreased drops: JM II, PS II, MD II

Balance changes:

* Power Lily cost increased (150 → 175)
* Power Lily reduced recharge retraction while leveling
* Imitater doesn’t work with Power Lily anymore
* Thyme Warp reduced recharge retraction while leveling

PF effect nerfs:

* Iceberg Lettuce board freeze duration reduced (PF Freeze effect duration: 24s → 20s)
* Sling Pea (PF attack times: 20 → 18)
* Missile Toe (PF projectile times: 20 → 16)
* AKEE damage reduced of normal damage per PF shot (2x → 1,5x)
* Melon-pult damage reduced (PF damage: 120 → 80)
* Winter Melon damage reduced (PF damage: 120 → 80)
* Holly Barrier projectile count reduced (PF barrier count: 5 → 1)
* Holly Barrier PF projectile HP increased (PF barrier HP: 100 → 300)
* Banana Launcher PF projectile count reduced (PF projectile count: 4 → 3)
* Spore-shroom PF projectile count increased (PF projectile count: 3 → 4)

## Version 1.3

Release trailer: https://www.youtube.com/watch?v=AxByGUWCuh8

Release date: May 18, 2021

New Contents:

* Event 4 has ended, Event 5 begins!
* Ultomato and Ice Bloom have joined the game!
* NOTE: Ice Bloom’s seed packet artwork is replaced by goodpea2, due to graphical content.
* LC, JM, PS, DA, and FC lvl 11-15 are opened.
* In Event Practice world, there is a custom level named, “Ugly and the Beast”, featuring both Ultomato and Ice Bloom. It is Locked and Loaded. Goodpea2 has leaked the level before in the showcase video.
* **New Quests!** Event 1 & 2 Revisit and Community Batch 4 with 22 new levels!
* Replaced coin rewards in Risky Island with Ultomato and Ice Bloom packets for the update.
* Survival II Pirate Seas drop rate adjusted.

Balance Changes:

* Gargantuars are now vulnerable to projectile knockback, except Gargantuar Prime.
* Blooming Heart
	+ When it hits a zombie, it slows them down by 20% for 6 seconds.
* Phat Beet
	+ Damage increased: 5 -> **6**.
	+ Leveling nerf: reduced damage increase.
* Grave Buster
	+ Leveling nerf: reduced damage increase.
* Electric Blueberry
	+ Leveling nerf: reduced recharge retraction. *(???)*
* A.K.E.E.
	+ No longer slows zombies.
* Bowling Bulb
	+ Detection range changed: full lane -> **4 tiles infront**.
* Escape Root
	+ Leveling nerf: reduced recharge retraction. *(???)*
* Zoybean Pod
	+ Sun cost reduced: 375 -> **150**.
	+ Zomboid health: 100 -> **20**.
	+ Zomboid eating DPS: 15 -> **45**.
	+ Zomboid cooldown: 20 -> **25**.
* Missile Toe
	+ Sun cost decreased: 300 -> **250**.
	+ Impact radius: 3x3 -> **1x1**.
	+ Fire rate: 24 -> **20**.
* Gold Leaf
	+ Leveling nerf: reduced recharge retraction. *(???)*
* Kiwibeast
	+ **REWORK** - Stage 3:
		- Damage increased: 40 -> **60**.
		- Range: 3x3 -> **1x1**.
* Snap Pea
	+ Optimized delay between attacks.
* Solar Tomato
	+ Can no longer be imitated.
* Power Lily
	+ Recharge increased: 90 -> **120**.
	+ Leveling nerf: reduced recharge retraction. *(???)*
* Fila-mint
	+ Can no longer be imitated.

## Version 1.4

Release trailer: https://www.youtube.com/watch?v=7fc1EyowAvo

Release date: July 11, 2021

New contents:

* Event 5 has ended, Event 6 begins! Event 6 is a “Survive for X minutes” level, with buffed zombies.
* There’s a C variant of Event levels - longer levels, boosted drops (less drops than variant B to avoid coin-cheesing), and replayable. Beat variant B to unlock variant C.
* Zombies are buffed with leveling in certain levels, as well as the event levels.
* Store: Event 5 Exclusive section is closed.
* New exclusive packs: Ultimate common pinatas, sun producer & instant staller pinatas.
* Tier I and Tier II plants' level cap has been increased from 15 to 20; now their max level is **20**!
* New levels for Infinite Adventure (lv 401-470 uses zombie leveling) and many conveyor levels are adjusted. Shoutout to White for making Infinite Adventure levels 441-470!
* WW, FF, NMT, and BWB lvl 11-15 is now available.

QoL Changes:

* Survival I has less drops to avoid coin-cheesing, and Survival II uses Zombie Leveling (in this case Level 4), for less curve, and less lag.

Balance Changes:

* Gargantuars
	+ Invulnerable to Knockback, once again.
* Puff-shroom (Night)
	+ Damage increased: 6 -> **7**.
* Spikeweed
	+ Damage increased: 10 -> **12**.
* Electric Currant
	+ Recharge increased: 5 -> **7**.
* Spore-shroom
	+ Damage increased: 6 -> **8**.
	+ Shot cooldown increased: 3 -> **4**.
* Aloe
	+ Recharge decreased: 10 -> **7**.
* Guacodile
	+ Damage increased: 60 -> **100**.
	+ Bites per zombie decreased: 3 -> **2**.
* Ice Bloom
	+ When placed, freezes every zombie on lawn for 1 frame., which is enough to extinguish Torchlight Zombies' fire.
* Hot Date
	+ Can now be placed on water.
* Strawburst
	+ Damage increased:
		- Stage 1: 50 -> **70**.
		- Stage 2: 200 -> **250**.
		- Stage 3: 300 -> **400**.
* Missile Toe
	+ Impact radius increased: 1x1 -> **3x1**.
	+ Cost decreased: 250 -> **175**.
* Kiwibeast
	+ Health lost trigger changed: 100 - 30 -> **30 - 100**.
	+ Stage 3 damage increased: 60 -> **100**.
* Thyme Warp
	+ Sun cost decreased: 200 -> **150**.
	+ Recharge increased: 60 -> **90**.
* Pepper-mint
	+ Damage decreased: 900 -> **300**.
	+ Recharge decreased: 120 -> **60**.
	+ Crater time increased: 120 -> **240**.

Removed Contents:

* The exclusive “Ugly and the Beast” level as a plant promotion in version 1.3 is removed.

## Version 1.5

Release trailer: https://www.youtube.com/watch?v=46vvfIYM-Iw

Release date: September 29, 2021

New contents:

* New levels for Infinite Adventure (lv 471-500)
* Shop
	+ Ultimate Tier III, Classic Pea, Splash Dragon and Power Junk Pinatas now available!
* Tier III plants' level cap has been increased from 15 to 20; now their max level is **20**!
* Jester can no longer deflect Shadow Pea's projectiles.

Balance Changes

* Spring Bean
	+ Now banned in Pirate Seas
* A.K.E.E.
	+ Recharge increased: 10 -> **15**.
* Dusk Lobber
	+ Shot cooldown decreased: 2 -> **1.5**.
* Cold Snapdragon
	+ Attacks inflict 1 frame of freeze, allowing it to put off Torchlight Zombies!
* Moonflower
	+ Max sun produced increased: 65 -> **70**.
	+ Leveling stats now represented by number of Moonflowers needed to reach max production.
* Ultomato
	+ Initial sun cost decreased: 50 -> **25**.

Removed contents:

* Zombie Cheater is removed

## Version 1.6

Release trailer: https://www.youtube.com/watch?v=Ys\_5QUI42G4

Release date: December 22, 2021

New contents:

* Squared Edition is here yay! It reduces 75% coins/gems cost of everything in the shop by 75%, for people who don’t have much time to grind.
* New levels for Infinite Adventure (lvl 501 - 550)
* Yetis are here, that drops gems in death. It’ll run away if you don’t defeat it quickly.
* Tutorial now has 4 levels instead of 10, but gives the same amount of plants!
* New Imp Pear plant! Get it from the special Imp Pear packets from certain pinatas and the event section in shop!
* Shop
	+ Ultimate Common, Tier III, Imp Pear, Quarter Utilizer, Stalll Triplets, Heavy Punchers and Mega Lobbers pinatas available!
* Quest
	+ Imp Pear promotion and challenge available!
	+ Community Batch 5 - 20 new levels!

Balance Changes:

* Parsnip
	+ Rush damage doubled: 20 -> **40**.

## Version 1.6.1

Release date: December 23-29, 2021

Fixes:

* Event 8 - Level 4 crash.
* Giant Imps don't eat plants on water.
* Dusk missing in some packs.
* SE:
	+ Uncommon bug that can sometimes make Risky Island crash.

Balance Changes:

* Spikeweed
	+ Sun cost reduced: 100 -> **50**.
	+ Damage reduced: 10 -> **6**.
* Pepper-pult
	+ Damage reduced: 35 -> **30**.
* Aloe
	+ Recharge increases on sun cost decrease upgrades, from *Healing amount reduces on sun cost decrease upgrades*.
* Primal Pea
	+ Damage increases instead of fire rate upgrade on certain levels.
* Witch Hazel
	+ Leveling nerf.
* Strawburst
	+ Self destruct damage increased, explosion range adjusted.

 100

* Spikerock
	+ Sun cost decreased: 225 -> **125**.
	+ Damage decreased: 10 -> **6**.
	+ Tier changed: Tier ?? -> **Tier II**.
* Bombegranate
	+ Tier changed: Tier III -> **Tier IV**.
* Red Stinger
	+ Tier changed: Tier IV -> **Tier III**.
* Missile Toe
	+ Sun cost decreased: 175 -> **150**.
* Spear-mint
	+ Spawns Spikerocks instead of Spikeweeds.
	+ Recharge increased: 30 -> **90**.
* Zoybean Pod
	+ Levels up zomboids on leveling.
* Pokra
	+ Damage increased: 10 -> **15**.
	+ Toughness decreased: 150 -> **100**.
* Sweet Potato
	+ Sun cost decreased: 150 -> **75**.
	+ Toughness decreased: 200 -> **70**.
	+ Recharge decreased: 20 -> **10**.
* Winter Melon
	+ Sun cost increased: 600 -> **700**.

## Version 1.7

Release trailer: https://www.youtube.com/watch?v=wj5DMQ8Iq3o

Release date: March 11, 2022

New Contents:

* **Eclise Ancient Egypt Crossover** - Venture through eclise levels in grind thousand using your plants and beat normal and challenge levels, with a boss awaiting at the end of each difficulty!
* **New Survival** - Survival B Ancient Egypt - *Fight Zomboss Sphinx-inator in a true test of endurance, in a battle with 16 phases! Last phase has 1,000,000 health, good luck!*
* Tier IV plants' level cap has been increased from 15 to 20; now their max level is **20**!
* Adventure 535 has been adjusted.
* Ancient Egypt and Jurassic Marsh:
	+ Levels 16, 17, 18, 19 and 20 are now available and as tough as ever!

QoL Change:

* In Survival, Missile Toe is no longer banned.

## Version 2.0

Release trailer: https://www.youtube.com/watch?v=EHZLc6tQ22w

Release date: July 4, 2022

New Contents:

* GT version 2.0 is now using vanilla v9.6 as base, so the entire game UI is updated
* **New World - Rome Remnant** - Featuring 15 new levels, starting from level 6 + new zombies with passive unremovable armor!
* **New Plants:** Small Nut, Boingsetta, Gloom Vine, Puffball and Inferno which replaces Hot Date.
* **New Survival:** Survival Conveyor - Complete Adventure 110 to unlock!

QoL Changes:

* Main Levels and Endless Zones
	+ Increased loot drops.
* Quests
	+ Improved the reward of chains
	+ Now has a third quest chain once every 3 days, that gives great rewards!
* Store
	+ New Faces Bundles, Limited Duped Packs, Rate-Up Sweet & Dusk and Ultra Common&Mixed packs available now!
* Survival
	+ Nerfed drop rate on **ALL** survivals
* Risky Island
	+ Adjusted loot drop

Balance Changes:

* Hypnotised Zombies
	+ Health reduced by 50%.
	+ Eating DPS and Speed increased by 100%.
* Imp Dragon Zombie
	+ Fire damage multiplier: 0% -> 0.05
		- Imp Dragon Zombie takes 5% of any fire damage it receives!
* Zombie King
	+ Range increased: 4x3 -> **4x5**.
* Jester Zombie
	+ Instead of reflecting most projectiles, throws projectiles to its' right that have a base damage lower than 40.
		- *Example: Puff-shroom's projectile will get thrown to Jester Zombie's right, but Fire Pea's projectile will not get thrown to Jester Zombie's right.*
	+ Health decreased: 160 -> **100**.
	+ Speed increased: 0.18 -> **0.5**.
		- He will be slower when throwing projectiles, but faster when not throwing projectiles. Be careful!
* Split Pea
	+ Sun cost increased: 125 -> **150**.
	+ Increased amount of projectiles shot from behind: 2 -> **4**.
* Kernel-pult
	+ Butter duration increased: 4 -> **6**.
	+ Leveling nerfed.
* Primal Pea
	+ Leveling nerfed.
* Red Stinger
	+ Rework: Becomes semi-defensive on the first 4 columns and offensive on the other 5.
		- On C1-C4, it becomes semi-defensive.
		- On C5-C9, it becomes offensive.
		- It can **no longer** become defensive!
	+ Offensive form: Increased amount of projectiles thrown: 2 -> **3**.
	+ Sun cost increased: 175 -> **200**.
	+ Damage increased: 10 -> **15**.
	+ Torch PF interaction damage type changed: constant damage ticks -> **one tick**.
		- This is a nerf; it will not hit the same target a lot of times.
* Dusk Lobber
	+ Can now detect zombies on adjacent lanes.
	+ Recharge increased: 15 -> **20**.
	+ Damage and splash damage increased: 10 -> **20**.
	+ Splash area reduced: 3x3 -> **3x1**.
	+ Shot cooldown increased: 1.5 -> **3**.
* Snapdragon and Cold Snapdragon
	+ Range increased: 2 tiles -> **2.5 tiles**.
* Lava Guava
	+ Lava damage: 50 -> **100**.
	+ Lava duration: 50 -> **30**.
* Sweet Potato
	+ Tier changed: Tier IV -> Tier **III**.
	+ Attraction range increased: 1 tile -> 1.5 tiles.
* Rotobaga
	+ Changed damage type: constant damage ticks -> one tick.
		- This is a nerf.
	+ Damage increased: 1 -> **5**.
* Inferno
	+ Replaces Hot Date.
	+ Is a Tier IV plant.
	+ Instantly attracts zombies on 3 lanes in a 2 tiles range for 1 second, can kill the eater zombie and explodes, dealing lane damage and fire damage only to the eater (other zombies take normal damage).
* Torchwood
	+ Now has interractions with Bloomerang, Shadow Pea, Goo Pea, Homing Thistle, Dazey Chain, Coconut Cannon, Magnet-shroom, Magnifying Grass, Banana Launcher and Snap Pea
* Cactus
	+ PF damage type changed: constant damage ticks -> one tick.
		- This is a nerf.
* Apple Mortar
	+ Splash damage increased: 10 -> **20**.
* Kiwibeast
	+ Reduced phases: 3 -> **2**.
		- This is a buff.
	+ Phase 3 can only be accessed via PF.
	+ Phase 1 HP: 30 -> **100**.
	+ Phase 2 HP: 100 -> **200**.
* Banana Launcher
	+ Recharge increased: 60 -> **70**.
	+ Damage increased: 600 -> **900**.
	+ Shot cooldown increased: 36 -> **45**.
* Jack O' Lantern
	+ **REWORK** - Summons slow-moving wisps down its' lane that deal massive damage to anything they touch!
	+ Recharge increased: 30 -> **50**.
	+ Average total damage changed: ??? -> **660**.
	+ Shot cooldown changed: ??? -> **36**.
* Pepper-mint
	+ **REWORK** - Summons meteorites all over the lawn instead of dealing instant damage to all lanes.
	+ Placement restriction: can only be placed on the **first 3 columns**.
	+ Sun cost increased: 300 -> **325**.
	+ Recharge increased: 60 -> **120**.
	+ Total damage increased: 300 -> **600**.

## Version 2.1

Release trailer: https://www.youtube.com/watch?v=4z3Gl8IDqv0

Release date: November 10, 2022

New Contents:

* **Squared Edition got a rework**: instead of reducing cost of almost everything in shop by 75% and some other effects, it instead boosts the ammount of coins you get from **everything**: collecting individual coins, gems, moneybags and harvesting fully-grown marigolds.
* **New levels for Infinite Adventure** (551 - 590)
* **New levels for Lost City, Dark Ages and Wild West:** Level 16, 17, 18, 19 and 20 now available!
* **New Plants:** Goo-shroom, Headbutt Lettuce, Enlighten-mint, Stickybomb Rice and Doom-shroom!
* **New Store Items:** Rate-UP Kernel & Chili Tier II packs, 1,600 - 2,000 Coins packets, New Faces Bundles, Shineslam Bundle, Goostick Bundle, 20 x Tier I Dupe Packet, 60 x Tier I Dupe Packet, Doomsday Roll Packets and 1 Doom-shroom Packet, now available!
* **New Endless Zones:** Health Drain and Plant Fest!
* **New Lost City and Dark Ages Eclise Crossover!**
	+ Beat Eclise levels in Grind Thousand with special twists, then face Zomboss' machinery at the end of your journey!
* **New Survivals:** Survival B Lost City and Survival B Dark Ages!
* **Plant of the Week** - A system that promotes underrated plants; unlock them with coins if you don't have them already and buy their upgrade still their maximum minus 5 with *just coins!* Usually brings in a survival for that plant as well, for some challenge. Lasts for 1 week.
* **Roman Lawn:** The Rome Remnant lawn has been updated, and now uses the lawn texture from vanilla.

Balance Changes:

* Plants that had fixed starting recharge but, at some levels, recharge was lower than starting recharge, the starting recharge is now equal to recharge!
	+ This is a nerf.
* Grave Buster
	+ Starting cooldown now reduced by leveling.
* Sun Bean
	+ CDN Push
		- Recharge is no longed affected by leveling.
		- Starting recharge is now affected by leveling.
		- Sun/HP is slightly better at later levels.
* Spore-shroom
	+ Shrunken duration increased: instant (0) -> **0.5**.
* Snow Pea
	+ Now has splash area for just applying chill to zombies within 0.5 tiles. Damage remains single target.
* Goo Pea
	+ Direct damage now ignores armor.
	+ Direct damage no longer increases with leveling.
	+ Direct damage decreased: 5 -> **3**.
* Electric Pea
	+ PF Changed
		- No longer pierces through enemies
		- Fires 360 small electric balls that distance themselves in a circle.
* Bowling Bulb
	+ Thanks to Plant of the Week event *(and lack of conclusive data)*, Bowling Bulb got its' stats changed:
		- Sun Cost decreased: 350 -> **200**.
		- Small Bulb Damage decreased: 20 -> **10**. (reduced by 50% at all levels)
		- Medium Bulb Damage decreased: 50 -> **30**. (reduced by 60% at all levels)
		- Big Bulb Damage increased: 90 -> **100**; now matches 100% with the PF Damage. (increased, *on average*, by 12.42% at all levels)
* Dusk Lobber
	+ Damage now is always equal to splash damage + 10.
		- Damage increased: 20 -> **30**.
* Cold Snapdragon
	+ Now has PF effect on planting
	+ PF damage now mentioned in Almanac. *(values remain the same)*
	+ PF freeze duration decreased **and** is now affected by leveling: 120 -> **30**.
	+ Recharge increased: 15 -> **50**.
	+ Starting recharge increased: 15 -> **60**.
* Parsnip
	+ Can attack zombies eating it; attack range extends backwards as well.
	+ Health increased: 100 -> 200.
* Infi-nut
	+ Thanks to Plant of the Week event, the regen is now affected by leveling.
* Intensive Carrot
	+ Starting cooldown now reduced by leveling.
* Citron
	+ Now has a splash area that **only** stuns enemies within 0.5 tiles for 1 second.
* Holly Barrier
	+ Thanks to Plant of the Week event, Holly Barrier got its' stats changed:
		- Sun Cost is no longer affected by leveling.
		- Recharge increased: 50 -> **60**.
		- Plant toughness increased: 150 -> **300**.
		- Leaf toughness increased: 100 -> **200**.
		- Melee damage increased **and** is now affected by leveling: 5 -> **20**.
		- Projectile damage and Projectile PF Damage increased: 500 -> **600**.
* Zoybean Pod
	+ Recharge decreased: 30 -> **15**.
	+ Thanks to Plant of the Week event, Zoybean Pod got its' stats changed:
		- Sun Cost is affected by leveling and will always increase once every 4th level by 25 Sun.
		- Toughness leveling buffed.
		- Zomboids produced now are affected by Zombie Leveling, which means their stats will increase the higher the level of your Zoybean Pod.
		- Grow Time affected by Zomboid's level; may increase or decrease based on Zomboid's level.
* Celery Stalker
	+ Starting cooldown now reduced by leveling.
* Missile Toe
	+ Now immediately freezes zombies when firing.
		- The delay between selecting the target position and the projectile freezing has been removed.
* Primal Potato Mine
	+ Thanks to Plant of the Week event, Primal Potato Mine got its' stats changed:
		- Recharge increased: 40 -> **50**.
		- Sun Cost decreased: 250 -> **125**.
		- Arming time increased: 12 -> **16**.
* Solar Tomato
	+ CDN Push
		- Recharge leveling nerfed.
		- Stun duration leveling slightly increased.
* Doom-shroom
	+ CDN Push
		- Recharge massively decreased: 99,999 -> **180**.
* Fila-mint
	+ Stun duration leveling nerfed.

More info coming soon! (Feel free to edit this page!)