Lloraelia

Lloraelia is the eastern-most country on the continent of Anorien, home to much of the world's elvish population, and the seat of power of the Immortal Sun empire. Included under this flag are annexed regions of Caidus, Almerus, Rivenmarsh, and Ferrum, as well as territories in Jhoraelia. Though regarded in human history as docile and inactive, recent centuries have seen the forceful reclamation of ancient elvish lands at the hand of this elvish sovereign, and they have risen to international power with the backing of superior magitechnical airships.

## Geography

### Political Borders

In ancient elvish history, Lloraelia dominated most of current day Anorien, but most of human history

### Geography and Topography

The country dominates the whole eastern seaboard of the lower landmass of Anorien. This coast is mostly made up of high and steep cliffs, with only the river delta upon which Jharym Jarak is built being easily accessible from sea; this feature has kept the country safe from naval infiltration for millennia. The rest of Lloraelia is hilly and dominated by forests, getting more dense, tropical, and gullied toward the southern heart of the country.

## Sociopolitical

The Immortal Sun

The Caercil

## Military

### Telu'mahtar

The largest of elvish forces are those of the Sky Warriors. Manning the largest fleet of airships in the world, they patrol the airways, provide reconnaissance, and control most of the world's airship ports. Most of Lloraelian airships run on pure magical force rather than the artificial manacite utilized by Society-made ships, requiring teams of magically talented soldiers to pilot over great distances. This has time and again proved advantageous over the use of the Society's technicists, who must undergo years of training to be able to produce the quantities of artificial mana needed to power a ship. Elvish intelligence will not share these original engines with the world.

#### The Crown Corps.

A small sect of the Telu'mahtar work with the Society as overseers and captains, monitoring the activity of the guild and reporting on guild airship locations to the royal family. They are generally distrusted by Society members but are selected for their reliability.

### Hanhalad

Lloraelia's Ground Warden forces are smaller in number, generally in platoons of 25-50 soldiers in various outposts throughout the country with multiple platoons in cities. Larger platoons are broken up into specialized squadrons depending on the station location; most of the Hanhalad can act proficiently as strike forces, but just as many have squadrons of scouts, siege specialists, and mages.

A variety of weaponry is used within the Hanhalad, but proficiency with multiple bows, light blades, and magic are expected of all Wardens.

### Golden Guard

The most elite of Lloraelia's military force answer to the royal family directly. The Golden Guard is carefully selected for their combat prowess, service accolades, and above all, for their loyalty.

Candidates are tested every ten years with a series of trials designed to test their protective capacity, tracking ability, deductive reasoning, drive, and loyalty to the crown. Past trials have pit contenders against each other in planar combat, sent contenders on quests to find long-dead creatures, requested the heads of dragons, and laid out long breadcrumb trails that must be followed to the true prize.

Those selected for the Guard are granted the same immortality that graces the Royal Family. In exchange, the new Guardsman gives up any devotions save for those to the crown and is granted a place in Suor'haera.

Golden Guards can work in a variety of capacities, the foremost of which is bodyguard to the royal family. Each member of the family has their own Guard captain and retinue which accompanies them wherever they may go and answers only to them. Additional positions place Golden Guards as spies in high-risk situations, moles in high positions in other courts and guilds, and, in rare cases, positions of rule in annexed territories.