Citadel-Class Cruiser

*Reference Book: Star Wars Saga Edition Starships of the Galaxy*

The Koensayr ILH-KK *Citadel*-Class Cruiser is a popular armed transport developed during the last years of The Galactic Republic. It's well regarded as a ship able to take a considerable pounding before failing, and many have been successfully rebuilt even after being virtually destroyed in battle. Designed as a response to increasing fears among the moderately wealthy that star travel was not safe, the *Citadel* peaked in popularity during the Clone Wars and waned during the Galactic Civil War. Many were converted into luxury yachts, while others became minor warships for Rebels, freebooters, the CSA, and pirates.

### Capabilities

Designed for those who can afford a Starship but not a Capital Ship, the *Citadel*-Class Cruiser is geared for small groups traveling together. It is popular with small diplomatic parties, wealthy merchants, mid-level military officers, and galactic adventurers. The ships are so durable that most go through many owners and many different intended uses. As a result, it is not unusual to find one with a mix of tacked-on military hardware, a few smuggling compartments, a diplomatic council room, and fading murals painted on the bulkheads.

The factory-installed weapons of the *Citadel* are largely defensive in nature. *Citadels* also have two Docking Clamps used as external fighter mountings attached to the ships' undersides. This feature allows the *Citadel* to carry Starfighters that lack Hyperdrives of their own through Hyperspace. Military groups working on a budget and some pirate groups have used this potential to create small fleets of *Citadels* carrying TIE Fighters or similar craft on deep-space missions.

## *Citadel*-Class Cruiser Statistics (CL 7)

Colossal Space Transport

**Initiative:** -4; **Senses:** Perception +5

### Defenses

Reflex Defense: 15 (Flat-Footed: 14), Fortitude Defense: 26; +14 Armor

Hit Points: 120; Damage Reduction: 15; Shield Rating: 30; Damage Threshold: 76

### Offense

**Speed:** Fly 12 Squares (Character Scale), Fly 3 Squares (Starship Scale); (Maximum Velocity 830 km/h)

**Ranged:** Laser Cannons +1 (See Below)

**Ranged:** Ion Cannons (2) +1 (See Below)

**Ranged:** Medium Concussion Missiles +3 (See Below)

**Ranged:** Tractor Beam +3 (See Below)

**Fighting Space:** 12x12 Squares (Character Scale), 1 Square (Starship Scale); **Total Cover**

**Base Attack Bonus:** +0; **Grapple:** +36

**Attack Options:** Autofire (Laser Cannons)

### Abilities

Strength: 42, Dexterity: 12, Constitution: -, Intelligence: 12

**Skills:** Initiative -4, Mechanics +5, Perception +5, Pilot -4, Use Computer +5

### Ship Statistics

**Crew:** 3 (Normal Crew Quality); **Passengers:** 14

**Cargo:** 50 Tons; **Consumables:** 6 Months; **Carried Craft:** 2 Starfighters

**Hyperdrive:** Class 2, Navicomputer

**Availability:** Licensed; **Cost:** 205,000 (120,000 Used)

### Weapon Systems

#### **Laser Cannons (Gunner)**

**Attack Bonus:** +1 (-4 Autofire), **Damage:** 5d10x2

#### **Ion Cannons** **(Gunner)**

**Attack Bonus:** +1, **Damage:** 5d10x2 (Ion)

#### **Medium Concussion Missiles (Pilot)**

**Attack Bonus:** +3, **Damage:** 8d10x2 (4-Square Splash)

#### **Tractor Beam (Pilot)**

**Attack Bonus:** +3, **Damage:** - (Grapple +36)