Egyptian Region

5/5 (Hard)

Level Three: SH, F, SK, A, A, SK

Level Four: SK, SH, A, F, SH, SK

The Egyptian Region is the fifth and final region in Overboard and follows the Industrial Region. It goes without saying that this is the hardest region in the game. The enemies don't look tough but don't be deceived. All the enemies in this region deal great damage and are pretty accurate. One saving grace is that there are vast amounts of weapon upgrades and by the time you get to the boss, your weapon arsenal will become the strongest it has ever been.

Most of the gimmicks and hazards seen in all the previous regions return and are used in some very interesting ways. All three levels take on different styles which involve many gauntlets, puzzles and combat in order to progress.

Then there is the boss. His attacks are very strong and can sometimes kill you instantly. You really need to be careful not to get caught in the middle of the lightning bolts. Trying to kill this boss without upgraded weapons is just not possible. So explore the region and get whatever power ups you can.

### **Appearance**

For the final region, the aesthetics are bright and cheery. Arid deserts and sands make up the main landscape; the water is clear with a slight touch of purple. There are lots of little striped tents and wigwams dotted around the desert. Ports host impressive domed temples with gardens, while being guarded by big blue turrets decorated with gold. The main barriers are red and green and really add to the colourful vibe. Don't let the seemingly peaceful surroundings lull you into a false sense of security. This region can be brutal.

### **Gameplay**

Everything you have learned in the game up to this point will be put to the test. There is one thing the levels try to do; ambush you. It will throw multiple tough enemies at you in one go which have the potential to kill you instantly. This is an occasion where it is wise to restart levels just to explore what may be coming for you. In previous regions, it has sometimes been advisable to not collect the bottles in the order they appear on the map. Not in this case! Do the levels the correct way. You don't want to stumble into something nasty unexpectedly. This is a region where using passwords may help you out alot.

### **Enemies**

Oh you are going to hate these enemies. Each one of them is a challenge in their own right. But there is one in particular that is going to make you hate the second level in the Egyptian Region. Look very hard at the ship's sails to determine what you are going up against.

### **Rotating Rocket Ship**

The rockets deal fair damage this time around and the cannon catches up to your position rather quickly. Luckily, these ships move relatively slowly. More often than not, you will find yourself using your flamethrower on these just to get health back. Very handy when there are no health crates nearby. Their sails are purple with a golden hand on them. The ship itself is rather squat and fat so they are easy to distinguish.

Flammable?: Yes

### **Front Rocket Ship**

These ships move fast and their rockets are easy to run into. If they are in groups, they can damage your health with the greatest ease. These are unique because on level one of the Egyptian Region, these are resistant against being set alight. In levels two and three they can be set on fire. Mines are very good to use on these. Their sails are olive green with the depiction of a rocket. Also note the curved horns on the ship's sides.

Flammable?: No (Level One), Yes (Level Two & Three)

### **Front Fireball Ship**

These are another fast mover. You need to constantly be boosting when you see them. Get into motion where they follow you around and then use your mines and oil slick on them. If you have upgraded your weapons, you can actually hit them before they can even get near you. All the same, treat these as you would all flame related ships. With extreme care and caution.

Flammable?: No

### **Rotating Fireball Ship**

The fireballs don't have quite so much range as other counterparts. However, they fire them rapidly and this can be just as damaging. These don't move very fast either so they are on par with the rotating rocket ships. But fire is always an ever present threat. Their sails are red depicting a whirling fireball. You should also take note of the small yellow ball of fire that rotates around. That is key to distinguishing these ships from their front fireball counterparts.

Flammable?: No

### **Side Flamethrower Ship**

A type of ship that hasn't been seen since the Caribbean Region. This is where the enemy ships become very dangerous. These have a colossal range with the flames which will astound you upon your first encounter with them. Even using oil slick can be fiddly. Your best bet is to plant loads of mines around and hope they run into them. You can use other weapons but you are likely to get hit by the powerful flame which can easily get you. Their sails are blue depicting a crescent moon and star in gold. The sides have two cannons on either side.

Flammable?: No

### **Rotating Flamethrower Ship**

This region is bringing back lots of ships as this kind haven't been seen since the Inca Region. But this version makes them seem pitiful. That flame cannon has huge range and rotates as quick as the ship moves. Even if you are a fair distance, you can still be reached. Same rule applies with plotting mines everywhere. Getting close is not an option.

Flammable?: No

### **Lightning Ship**

A ship with a small cloud above it looks harmless. Oh these are the most difficult and vicious ships in the game and the reason level two of this region is so difficult. They mostly come in groups of four and will aim to ambush you in the center of their attacks. If this happens, you have two seconds to live. Their lightning attack has obscene range and even more obscene power. Stay well away from them when that lightning is on. They can also shoot through walls so you are in very real danger. There is a moment when they turn out the lightning making them vulnerable, giving you an opportunity to attack; but this window is small and unpredictable.

The best weapons to use against this ship are the mines and flamethrower. Flaming these ships while they are vulnerable will allow you to set them alight (Which is their only weakness. Then plant mines and oil slick all around the area they are in. Alternatively, with an upgraded front cannon, shoot them over barriers. Collecting all the upgrades will give you more chance of surviving. Also if there is a saw blade or octopus nearby, use them to kill them too. Either way, these enemies are unforgiving and will likely kill you many times.

Flammable?: Yes

### **Homing Rocket Turrets and Homing Fireball Turrets**

There is a reason two turrets are together in the same entry. This is due to them both looking exactly the same in design. They both act in the same way in regards to homing and they are both incredibly deadly. The fireball version doesn't have much range but is quite fast and doesn't take long to home in on you. You can't glitch them like you could in the Inca and Industrial Region by being up close to them. You need to have good aim with the broadside or oil slick.

The rocket version is actually more dangerous for a change. They have a large range and the rockets do great damage. While some fire slowly, some fire rockets in rapid succession. When you have more than one to deal with, this can get tricky. However, you can use these rockets to kill other nearby turrets if you have good steering and aim.

### **Double Rotating Flamethrower Turret**

Large range and rotate fast. There is only one in the whole region. Luckily, you can use this turret to your advantage. A lightning ship is nearby so lure it into the flames which will not only set it alight, but also likely kill it. You need to destroy this turret to exit the area you are in. So the best way is by following the flames around while aiming for the turret with the broadside. It's risky, but definitely possible.

### **Homing Cannon Turret**

Only two of these in the region and they are pathetic for this late in the game. The cannon balls do minute damage and are easily avoidable. You can use other nearby turrets to destroy them. Do this as they are really not worth the ammo.

### **Small Flamethrower Turret**

They hit hard with their small to long range attacks. But thankfully only fire in one direction so they are very easy to destroy. You should have no worries with these.

### **Small Lightning Turret**

These could have been a very dangerous turret. But there is only one set of them and they are placed near a defense power up. Thus, eliminating all challenge. Any weapon will do here. But don't take too long, otherwise the defense power will wear off and you will be killed by the powerful lightning beams. Other than that, a really easy opponent compared to everything else in this region.

### **Level Summary**

Here is a summary of the levels in the Egyptian Region. For more detail, click on the relevant headers.

### **Egyptian Region: Level One**

The first level in this region is almost perfectly symmetrical. Despite a few tricky bits here and there, overall it isn't really a difficult level. There is less of a focus on combat and more of a focus on avoiding obstacles and hazards. The saw blades are probably going to be your biggest threat as many goodies are right in their path so study their rotation speeds perfectly. Grab every single power up, item and destroy the genies which give you additional help. This level may set you off with the impression that this region is easy. What lies after this level will shock you.

### **Egyptian Region: Level Two**

Here it is. Without a doubt, the most difficult level in the game. The idea is simple. The level is divided into eighteen rooms with small passages in between each group of nine. Go through a gate and you won't be able to escape until you have defeated all the enemies in that particular room. There are many goodies and power ups along the way. However, this won't stop you from having to fight the lightning ships. These ships make this level very tedious to get through, especially since there are three mandatory fights against them in this level. You've seen in their description how tough they are, so you can imagine that this will be no easy task. Use the tips given on how to defeat them to make life somewhat easier. But this level is definitely not for the faint heart. You don't have to complete all the trials to beat the level, but it is advisable to do so. This is because the number of weapon upgrades and ammo crates you get will make the next level much easier.

### **Egyptian Region: Level Three**

The last regular level in the game. This level is incredibly fun if you have upgraded you weapons as most of them will be at level four power by now. Additional weapon upgrades mean your weapon arsenal will be incredibly strong with all but three weapons ending at level five if you have been running through the game normally. The level itself is a split path style and puts everything you have learned to the test. There will be many tricks to make the experience easier and more fun to play through. But be warned, you will be punished for not upgrading weapons as this level will be brutal.

### **Egyptian Region: Level Four**

Just one more boss and you will completed Blowfeet's gauntlet and got the prize. The area leading to it consists of a ship ambush; though some mines will deal with them. After an easy journey past some octopi, the boss will not appear straight away. You need to shoot the lamp to make the genie appear. You need to completely destroy the lamp to start the fight properly. Dumping a mass of oil slick on it will do this for you. The genie will attack you with electrical balls and huge bolts of lightning. These attacks do significant damage and can sometimes kill you instantly. Your best weapon against this boss is the mines. plant mines where you think he will be and he should run into them. Planting more than one mine in the same spot will do more damage. Broadside if you have been using passwords are a good choice too. If you have been following the game without them, a level two broadside will not be enough. After defeating him, run through the exploding barriers and claim your prize. You have definitely earned it.