Nokturnus (Legendary)

Revelation

Fiend

Nokturnus
 Sizz
 Normal
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Pearly Gates** (All: Physical Woosh: *~200 DMG*)
	+ Green to Yellow: **Pearly Gates** (All: Physical Woosh: *~200 DMG*)
	+ Yellow to Red: **Anger** (Attack and Agility increased 1 step (20%))
	+ Yellow to Red: **Pearly Gates** (All: Physical Woosh: *~200 DMG*)
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical: ~100 *DMG*)
	+ **Frigid Wave** (Removes all Buffs)
	+ **Accelerate** (Self: Agility increased by 1 Step (20%))
	+ **Repels the Power Gnawing Away** (Self: Removes all debuffs)
	+ **Heal Wounds** (Self: Recovers 999 HP)
	+ **Demonic Pity** (Single: Damage Target for 99% Current HP)
	+ **Looking this Way** (No Action)
	+ **Zapple** (Single: Magical Zap: *~200 DMG*)
	+ **Kazap** (All: Magical Zap: *~200 DMG*)
	+ **Demonic Roar** (All: Physical: *~100 DMG* + Agility decreased 2 steps (40%)) (**Anger** State only)
* **Skill Gauge Moves**
	+ **Gigathrow** (All: Physical: *~250 DMG*)
	+ **Darkness Breath** (Random: Dark Breath: 4x *~100 DMG*)
	+ **Demonic Roar** (All: Physical: *~100 DMG* + Agility decreased 2 steps (40%))
	+ **Kazap** (All: Magical Zap: ~200 DMG)

AI Pattern
 Turn 2
 Turn 3
 Turn 4
 Turn 5
 Turn 6
 Turn 7
 Turn 8
 Turn 9
 Turn 10
 Turn 11
 Turn 12
 Turn 13
 Turn 14+
 Random Normal Behavior
Accelerate
Repels the Power Gnawing Away
Heal Wounds

* Nokturnus will combine the current turn attack with one of the random normal attacks each turn. After **Anger** is used, he'll add in **Kazap** or **Demonic Pity** or **Demonic Roar** to each turn.

* **Strategy**
	+ There are 2 waves to this fight: 2x Demon Kings + Nokturnus
* **Demon Overlords**
	+ Demon Overlords use **Snub** (Magic Barrier) as a Skill Gauge Move, so be careful if you bring a magic using job like Sage/Armamentalist.
	+ Make sure to defeat both at almost the same time, the one left alive will start using **Zing** as a Skill Gauge Move
	+ Both use **Freezing Blizzard** as their Bar Break moves.
* **Nokturnus**
	+ You can bring Fizzle to stop him from using spells such as **Accelerate** and **Zapple/Kazap,** since he'll use those up to Turn 5, or you can just gear resistance. Its not worth to use Fizzle after turn 5 since he'll rarely use spells.
	+ You can debuff both his defense and attack, even though he will randomly use **Repels the Power Gnawing Away** to remove it
	+ Nokturnus will not use any Skill Gauge Moves until he has used **Kazap** on turn 5. But be aware his normal attacks and his Bar Break damage is very high, so take measures to protect against those.
	+ Nokturnus will frequently use **Frigid Wave** to dispel buffs, so make sure to recast them asap after he does that. Bring Light Helm if you are a damage dealer and have it.
	+ If you have Magic Shield like Rubiss's Shield or Liquid Metal Shield, bringing it will help mitigate **Zapple/Kazap** during the fight.
	+ Dodge gear is recommended too if you have it.
	+ Defend against **Gigathrow** since it has *~250 DMG* base.

Sigils
Magic Attack +3
Woosh DMG -5%
Topple Resist +5%
Agility Down Resist +5%
 Nokturnus (Bottom)
Magic +1
Critical Rate +1%
Earth Breath DMG -5%
Paralyze Resist +5%
Attack Down Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists

Secondary Recommended Resists