Isla Creek (Earth-6303)

> "All my life I had to keep fighting; And I'm a prove 'em wrong or I'm a die trying
> Head like a stone, heart like a lion; I'm a prove 'em wrong or I'm a die trying" ~ New Medicine
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One of the Queens of The Black Eye District, Isla Creek is the face, the entity and the mother. She's protective, meticulous, vicious and a beauty to boot. Told from a young age, she'll never amount to anything - she kept fighting to prove everyone wrong. Her crown has never fallen.

## Appearance

Gorgeous, Captivating, Dangerous.
Three easy descriptive words to describe Isla Creek. She stands at the standard height of a model, 5fit 6in (*168cm*) with a naturally slim yet toned frame. She has pale skin, a side effect of her abilities, with the brightest blue eyes known to man. Her eyes are framed in the longest black lashes, with a natural pink lip.

Unlike her twin, Amanda, Isla has dirty blonde hair with length that sits below her shoulders in a messy fashion. In certain lighting, her blonde will appear white; especially when she activates her abilities that do have a white hue to them. Isla is known to tidy her hair when she is appearing as the face.

Being quite fit and slim, Isla has a clothing range that would shock most. Her profession enables her to shift between being in a suit, to being in a tiny dress. On an everyday account, she would be found wearing gym where; especially when not in the office. Whilst in office, Isla will wear a suit, with a crown.

## Relationships

### Other

Despite being the CEO of Taurus, Isla has made close connections with her staff, their children and the children of the Black Eye District. She beneath the face of Taurus, has an underground network for training - children, adults etc, and regularly hosts profitable cage fights that even prominent businessmen from the New Andromedea and Triangulum Districts attend. These profitable business ventures gave Isla the very crown on her head, Queen of the Underworld.

## Powers/Abilities

### Spectrum Electrokinetics

Being one with electricity, Isla is able to create and manipulate lightning with either many bolts of varying colors with each color having there own different capabilities, or a single multicolored bolt that has either multiple capabilities or a single but very powerful ability. These are a combination of many different types which vary in colours, ability and strength depending on the vibrancy within the strike. Unlike other electricity users, Isla's base volt is blue in colour an Azur bolt.

### Attributes

* **Bio-Electrokinsis;** Isla can create, shape and manipulate bio-electric currents that exist within all aspects of the body such as in the nervous system, heart, and muscles through the use of one's biofield. Sher is also capable of channeling this bio-electrical energy into attacks or even drain the bio-electrical energies that may dwell within another being. Isla can also find people by sensing their bioelectrical presence and/or scramble personal bio-electric rhythms to shock others. Bio-Electrokinisis does not typically have a colour, however does appear to produce a light green faint to the human eye.

* + **Neuro Electrokinesis;** A primary sub-ability of Bio-Electrokineisis, Isla can sense and control neural impulses, the electrical discharges that travel along the nerve fibers within organisms. She can partially influence thoughts or kill by blocking the heart's contraction or by either deprivingor overloading the target with neural impulses - especially if coupled with psionic-electrokinesis. Isla can also establish a link between organisms to mentally pick up and transmit neural impulses as if they were her own to begin with. Isla is also able to energize minds to achieve a higher level of focus, reflex, and sense for combat, and can also increase the surge of neural impulses that are released to perform actions faster. In the midst of battle, she can suppress pain and cripple her target when there's an opening. She can create neural impulses to stimulate targets sensitivity to pain and even mimic electric shocks. This type of electricity is white in colour.

* **Cosmo-Electrokinesis;** Electricity is present wherever we find plasma, and since 99.999% of the visible universe is in the plasma state, magnetic field and electric currents are nearly everywhere. Isla is able to create, manipulate and shape this plasma state of electricity, cosmic electrical energy, especially sprites and blue jets. Almost all cosmic plasmas that have been studied in detail seem to be penetrated by magnetic fields. The presence of the magnetic fields implies that considerable electric currents must exist in the cosmic plasmas. Isla's level of this ability is unknown as the appearance of this electricity is not typical, colours for this electricity also vary; eg. Blue Jets are a blue gradient, lighter closer to her and darker further away, and Sprites are Magenta with the same gradient.

File:Isla-Creek Taylor-Momsen-2.jpg
* **Cryo-Eletrokinesis;** Isla is able to produce a form of lighting that is 'so cold that is burns', with similar properties to ice. The colour of this particular electricity is black with white tips, and upon contact will produce ice, ergo 'so cold it burns'.

* **Psionic-Electrokinesis;** Being able to generate powerful psionic blasts that disrupt electrical energies, including the natural bio-electric field of the human brain or the electrical systems of machinery. Isla is able to manipulate psionic electrical energy, which enables her to penetrate weak psychic shields or weaken stronger ones. This particular type does not show colour.

* + **Neuronal Vampirism;** As a primary sub-ability of psionic-electrokinetics, Isla is able to gain strength and energy by/from feeding off of others' nerve impulses and can use the energy for a variety of powers, such as strength, speed, and healing and sustaining herself. This ability is constantly active, and is the reason why she appears younger than she actually is.

* **Esoteric-Electrokinesis;** Isla is able to manipulate the esoteric side of lightning that has different properties of normal lightning. She is limited to only a few of this nature due to her extensive list; however she can learn another at a rapid rate if she needs to.

* + **Azur-Electrokinesis;**Known for this blue electricity, the colour that matches her eyes, Isla is able to weild a form of electricity that exceeds the normal strength of electricity. Like Azur-Fire, Isla's Azur-Electricity, is far more dangerous than normal yellow electricity. When using her base level colour, Isla's eyes will glow as this type is in her core.

* + **Kókkino-Electrokinesis;** Used only in dire situations, with the strength of her own blood, Kokkino-Electricity is escribed as a "lightning that goes beyond lightning", and is noticeably more powerful and possesses unique properties. It can even affect those who are immune to electricity. This is used primarily in close-combat and is highly effective in overpowering an opponent with strength stronger than hers.

* **Primordial-Electrokinisis;** As a child user, even at her age, Isla has barely touched the essence that is primordial electrokinetics. In the eyes of gods, Isla is an advanced human but suspect that she will be the next 'essence' of electricity upon her passing. At her current level, she is at a 5% of the strength of this ability; enabling her to overpower other electrokinetic users after time - the strength of her abilities is higher than others. Once Beserker has been activated, Isla's wordly restraints lift giving her access to up-to 50% of this ability, amplifying the others by 300%.

#### Abilities

* **Electrosensory System;** Isla is able to use this ability to locate objects around her - this is especially important if she is unable to depend on vision. This is especially useful when hunting prey. Electrosensory can be ***passive*** or ***active***; difference being ***passive***, senses the weak bioelectric fields generated by living beings and uses it to locate them; these electric fields are generated by everything living due to the activity of their nerves and muscles and ***active***, senses her surrounding environment by generating electric fields and detecting distortions in these fields using electroreceptor organs. This allows her to detect non-living objects as well as living beings.
* **Electrical Negatation;** As a user of electricity, Isla is able to negate electricity and any electricity-using attacks, ignoring their effects on the herself and stopping the effects on creatures, objects or places, such as stopping electricity from functioning. *This is different to absorption.*
* **Electrical Healing;** Isla can heal herself and others using electricity by absorbing the electrons and using them to stimulate molecules, renewing damaged cells. Electricity can also provide energy to reduce fatigue, allowing optimal health, as well as restarting the heart and repair any brain damage.
* **Electrical Absorption;** Although she can negate electricity, Isla can absorb electricity, while removing it from the source, into her body and use it in various ways, gaining some form of advantage, either by enhancing herself, gaining the drained power, using it as power source etc., either temporarily or permanently. However, there are side-effects of doing this, including internal organ frying, hot blood, internal damage etc.
* **Esoteric Electricity Generation;** Isla can create/generate esoteric lightning, lightning with magic effects, allowing for a wide variety of magical lightning based effects.
* **Electrical Techniques;** As a user of electricity, Isla is able to generate enough electricity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
* **Electrical Transportation;** Isla can transport themselves by electricity, by lightning or electronics. This is achieved by becoming electricity itself for travel. She can make lightning strike themselves to transport their own molecules from one point to another if she chooses to travel flashy.
* **Electro-Weaponry;** To create or wield weaponry with power over electricity, grants Isla a wide variety of electricity or lightning-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of electrokinetic-based ability they possess.
	+ **Electrical Solidification;** Manipulation of electrons to solidify the electricity, with the level of solidity going from loose jelly to metal-like hardness or beyond is an ability that co-insides with the abilty to create weaponry or shields.

### Enhanced Condition

Isla possesses all her capabilities, attributes and aspects at an enhanced level, beyond that of the average member of her own species *(not to be confused with the peak of her own species)*. This means her aspects *(E.g. beauty, charisma, character and physique)* attributes *(E.g. physical and mental condition)* as well as capabilities *(E.g. potential, feats, skills and abilities, be it natural or supernatural)* would be beyond that of anyone she meets. In human terms, this entails that an enhanced human would have an enhanced mental and physical condition, incredible judgement, knowledge, creativity, imagination and other cognitive and brain-related abilities as well as being able to lift weights and output strength even the strongest weightlifters couldn’t hope to achieve, moving at speeds similar to that of cars to even subsonic speeds, being immune to nigh-fatal damage and harm and performing at peak performance without tiring for long periods. In conclusion, the user is an all-rounder that is superior overall to practically all other members in her species and almost all beings in her universe.

#### Attributes

* **Type 1;**Isla is an extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the speed of automobiles, durable enough to withstand being thrown off tall buildings. Her beauty is second to none, as is her charisma, all physical abilities lie above typical members of her species.

### Beserker

As a wielder of Primordial Electricity, and the suspected next 'essence', Isla has the unearthly ability of being able to lift her restraints to push her physical self to the extreme - this is her Beserker stage. The Beserker can empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous warrior for both friend and foe. The ability allows ignores fatal physical damage as if it never happened and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this ability boosts adrenaline and stamina to the point she is able to wear out her opponent through sheer tenacity and ferocity alone. In Isla's case, this ability lifts all restraints on her abilities; an amplification and enhancement. For her, she accesses this ability when she's exhausted all other options and only to protect - whether that is in sheer rage or life-threatening danger *(of herself or her twin especially)*.

Not much is known about Beserker, but this is the closest worldly possible that Isla will reach her core purpose - *essence*.

## Skills

* **Combat Specialist;** Isla has intuitively/instinctively understanding of combat and an innate encyclopedic knowledge in hand-to-hand fighting styles; therefore understanding and analyzing opponents style of combat and flaws in the opponent's attack and defense. She can also use attacks that can automatically knock down her opponent or use the strength of the opponent to her favour. She can easily get into Combat Mode and have a vast knowledge of the opponent's body and limitations. She has incredible perception of opponents and those in the surrounding areas using it to her advantage and can copy or mix several types of martial arts and movements and understand how a special attack works in a matter of minutes. This skill can be enhanced by the her experience and improvement of skill.
* **Electrokinetic Combat;**She is able to utilize electricity manipulation with physical combat, granting here impressive offensive capabilities, while sometimes leaving her defensive abilities somewhat lacking; depending on the weapon being used, if used at all. Her electrical capabilities can be fused in weaponry, used to replace bullets etc. She can also cover her body in electrical currents to use in close quarter combat.

## Weaknesses

* Control of electrons to correctly heal the injury is vital, to prevent overload and accidentally killing the recipient.
* Isla does have a limit on how much electricity she can absorb before being in danger.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of Isla in that particular moment.
* Without proper control, Neuronal Vampirism is hard to control.
* Primordial-Electrokinetics is of an ancient and primal nature, control over it may be incredibly difficult and can be dangerous to Isla in a state of weakness.
* Neuro-Electorkineisis may not work if the target has some means of being able to block out the user's neural impulses.
* Neuro-Electrokineisis does backfire when over used, leaving Isla out-of-comission for upwards of 24 hours.
* Beserker is temporary due to the emotional/power overload, with a severe backlash at the end.
* Whilst in Beserker, Isla may not be able to tell friend from foe, and may risk accidentally hurting or even killing allies or friends; her blood related family are except for unknown reasons.
* Whilst being able to ignore the effects of injuries sustained in the berserk state, these injuries may take full effect when they come out of the state, with ugly consequences if too much damage was taken.

## Equipment

* Twin Gun Shoulder Holster, Black Carbon Fibre
* Magazine Holster, Black Carbon Fibre, Right Leg
* Stainless Steel Woven Attack Resistant Single, Under Clothing
* 2 x Beretta 92 FS 9mm Pistol, Loaded
* 6 x Magazines, 6 x 9mm Luger per Magazine

## Trivia & Quotes

* Isla is of Spanish, Scottish origin meaning "island".
* Acacius is of Greek, Latin, Ancient\_Languages/Civilizations origin meaning "thorny; or, innocent, not evil"

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