recursal/Fanatic-Fandom huggingface dataset:
Панели

**Панели** - это экраны с головоломками разбросанные по всему Острову. Вам предстоит решать их для того, что бы активировать Лазеры, которые, в свою очередь, нужны для того, чтобы пройти в Бункер. Панели можно разделить на группы: Панели-активаторы, Панели связанные с окружающим миром, Стандартные панели и Любительские панели.

## Посмотрите также

Эти статьи вам могут быть интересны:

* Ряды панелей
Лабиринт

**Лабиринт** — тип головоломок, которые встречаются в Начальной Зоне. В данном типе головоломок нужно просто провести линию от начала до конца, избегая препятствий в виде обрыва дорожки. Место обрыва дорожки нельзя пересечь, именно по этому придётся искать обходной путь. Это самые простые из головоломок. Данный тип головоломки взят за основу в головоломке Симметрии.
Символы

**Символы** - это секреты которые спрятаны по всей карте. Чтобы собрать Символ, нужно провести его от начальной точки до конца. Символы могут находится везде: на воде, в небе, на земле и даже там, где вы и не ожидали что они будут. После того как игрок собрал его, Символ улетает к Монолиту, который отвечает за эту территорию. Символы собирать не обязательно, они нужны только для того, чтобы пройти игру на 100%.
Прохождение игры на 100%/Храм

Идём к фасаду храма и собираем два символа, после чего открываем левую дверь и собираем ещё один символ. Затем открываем правую дверь. Заходим внутрь, открываем ставни и решаем головоломки на решётке на улице. Заходим внутрь, решаем головоломки, затем открываем другие ставни.

Первый символ на фасаде храмаВторой символ на фасаде храмаЛевая панель для открытия дверейТретий символ на фасаде храмаПравая панель для открытия дверейРешение, для открытия правых ставнейПервая решёткаВторая решёткаТретья решёткаПервая головоломка внутри храмаВторая головоломка внутри храмаТретья головоломка внутри храмаЧетвёртая головоломка внутри храмаРешение, для открытия левых ставней
После того как ставни поднялись, собираем два символа, затем опускаем ставни и собираем третий символ. Затем идём к лазеру, активируем его и идём к фасаду, где собираем три символа.

Символ в левой ставнеСимвол в центральной ставнеСимвол в правой ставнеЛазер в храмеЧетвёртый символ на фасаде храмаПятый символ на фасаде храмаШестой символ на фасаде храма
Aurora

**Aurora** is a recurring character in the first season of *Scream Princesses*.

She is based off the titular character from Sleeping Beauty.

## **Biography**

### **Pilot**

Aurora is first seen in the final scene of the Pilot. The Disney Robot Killer walks in and Aurora throws a tantrum, wanting the individual to leave her room so she can sleep, and the Robot ends up stabbing her in the head as she screams.

### **1.02**

Aurora's body is discovered by Rapunzel and Belle. After Snow arrives to the sorority and finds the body too, Snow accuses Belle of being the killer, and they ultimately end up hiding the body.

### **Fairy Dust, Bitch**

Aurora is mentioned by Tiana when the latter accuses Snow of having kidnapped Rapunzel and killing Aurora. Later, it is revealed they found Aurora's body and Dean Tinkerbell frames Snow for her murder.

## **Appearances**

***Sorority*** (2/8)

* Pilot
* 1.02 *(dead body)*
Начальная Зона

Панелей на полу | 1

**Начальная зона** это зона в которой появляется игрок, который первый раз зашел в игру. Он появляется в туннеле у которого в конце видна дверь, которую нужно открыть. После того как игрок открыл дверь, а точней провел по линии на двери, он может пройти в подземную комнату в которой нужно открыть ещё одну дверь.

   После того как игрок открыл очередную дверь, он может пройти уже в замок. В замке можно найти уже свою первую концовку или же продолжить играть. Для того чтобы активировать концовку, игрок должен встать так, чтобы солнце слилось с торчащем вверх, светящемся штырем, после чего провести от круга, до конца. Если все правильно сделать, то светящаяся решетка пропадет, и появится проход в здание.

Если не хочется заканчивать игру так рано, то надо пройти все головоломки которые есть в замке и уйти за открывшуюся все ту же светящеюся решетку. После чего вы можете попасть на Поляну.

В замке можно найти несколько Символов, а так же Аудиозапись.
Симметрия

**Симметрия** — зона, в которую игрок может попасть со стороны Поляны или Пустыни. Зона симметрии расположена рядом с океаном, именно поэтому у этой зоны есть доступ к Лодке, но доступен он не с самого начала, а с определённого момента. В данной локации расположен Стекольный Завод, в котором игрок должен завершить 11 симметричных загадок, после чего он может пройти вдоль воды и прийти в сектор с Красными Деревьями, где, выполнив 33 загадки, он может активировать Лазер.
Белые и Чёрные Квадраты

**Белые и чёрные квадраты** — тип головоломок, в которых игроку требуется провести линию от начала до конца отделив белые квадраты от чёрных так, чтобы между линиями были квадраты только одного цвета. Квадраты одного цвета необязательно должны находится в одной зоне, они могут быть разделены, главное, чтобы они не были в одной зоне с квадратами другого цвета. В случае неправильного решения головоломки будут подсвечены все те квадраты, которые остались в одной зоне с квадратом другого цвета. Обучения данному типу головоломок находится на локации Поляна. На основе данной головоломки основаны Разноцветные Квадраты.

## Пример

Разделение белых и чёрных квадратовРазделение белых и чёрных квадратов, но белые квадраты находятся в разных зонах

## Примечание

1. ↑ Край сетки также можно считать линией
Лазеры

**Лазеры** - жёлтые ящики находящиеся почти в каждой локации. Их потребуется активировать для того, чтобы пройти в Бункер, находящийся в Горе. Для активации Лазеров потребуется решить все головоломки той локации, где установлен он сам.

По всей карте можно найти 11 лазеров:

* Симметрия
* Пустыня
* Каменоломня
* Лесоповал
* Парк-Лабиринт
* Храм
* Дома на дереве
* Болото
* Тропический лес
* Город
* Бункер-цветник
Прохождение игры на 100%/Пустыня

Выходим из фруктового сада и бежим к разрушенному храму в пустыне. Подходим к фасаду здания и собираем два символа, которые можно собрать встав так, чтобы металлический орнамент был засвечен солнцем, после чего поднимаемся по лестнице вверх, становимся на деревянную платформу и собираем ещё два символа, использую тот же принцип, что и с фасадом. После этого решаем головоломки, решение которых можно увидеть встав под определенным углом.

Первый символ на фасадеВторой символ на фасадеПервый символ на земле перед фасадомВторой символ на земле перед фасадомБлики 1Блики 2Блики 3Блики 4Блики 5Блики 6Блики 7Блики 8
Теперь бежим в сторону моря, залезаем на возвышенность по лестнице и собираем символ, затем спускаемся и идём в проход под лестницей, затем поворачиваем направо и собираем ещё один символ. Бежим вдоль берега и спускаемся по лестнице, там мы видим дверь к чертежу, открываем её. Бежим снизу вдоль берега и находим напольную панель, решаем её. Возвращаемся к лестнице, поднимаемся и видим разрушенную стену, там собираем ещё два символа, которые собираются по такому же принципу, как у фасада храма. Возвращаемся к храму, открываем дверь, заходим в помещение.

Символ на лестницеСимвол из берегаДверь, ведущая в бункер с чертежомНапольная панель на берегеИзогнутый символ у разрушенной стеныПрямой символ у разрушенной стеныДверь в пустынный храм
В помещении храма решаем головоломки с бликами, управляя светом, панелью справа. Решив три головоломки, спускаемся на этаж ниже, и решаем головоломки, смотря на их отражение в воде. Решив все головоломки в этой комнате, собираем два символа в виде отражения двух линий в воде. Открываем дверь и спускаемся на этаж ниже.

Блики 1Блики 2Блики 3Отражение 1Отражение 2Отражение 3Отражение 4Отражение 5Символ отражения ближней линииСимвол отражения дальней линииДверь из комнаты с отражениями
На этом этаже нужно решать головоломки, использую отражение в воде, под правильным углом падения света, поднимая и опуская уровень воды. Решив первые три головоломки, опускаем уровень воды, если он не опущен, чтобы получить доступ к четвертой головоломке, а так же, чтобы собрать символ. Решив все головоломки в этой комнате, идём по коридору в последнюю комнату.

Водная головоломка 1Водная головоломка 2Водная головоломка 3Символ под водойГоловоломка для открытия выходаВодная головоломка 3Водная головоломка 4
В последнем помещении снова решаем головоломки, решение которых нужно искать под определённым углом освещения или в отражении в воде. Решив все головоломки, активируем лифт и уезжаем.

Блики и отражения 1Блики и отражения 2Блики и отражения 3Блики и отражения 4Блики и отражения 5Активатор лифта
1. ↑ На данный момент у вас должно быть решено 88+17
Лазер

Ниже приведен список ссылок на страницы, которые имеют один и тот же заголовок или имеют похожие значения.
Если внутренняя ссылка привела вас сюда, вы можете изменить ссылку, чтобы указать прямо на предполагаемую статью.

Лазер может относиться к :

* Лазер (Симметрия)
* Лазер (Пустыня)
* Лазер (Каменоломня)
* Лазер (Лесоповал)
* Лазер (Парк-Лабиринт)
* Лазер (Храм)
* Лазер (Дома на дереве)
* Лазер (Болото)
* Лазер (Тропический лес)
* Лазер (Город)
* Лазер (Бункер-цветник)
Прохождение игры на 100%/Город

На пути к городу активируем лазер в каменоломне и собираем символ в пустыне. Приходим в город, решаем головоломку на двери с зелёным стеклом и на двери церкви. (Чтобы решить головоломку на двери церкви, нужно посмотреть на неё через зелёное стекло). Затем решаем головоломку на решётке. Проходим в дверь с зелёным стеклом и спускаемся в подвал, решаем две звуковые головоломки.

Лазер в каменоломнеСимвол в пустынеДверь с зелёным стекломДверь в церковьРешёткаПервая звуковая головоломкаВторая звуковая головоломка
Выходим из подвала и поднимаемся на второй этаж, там решаем головоломки, переключая освещение, решив обе головоломки включаем зелёный свет. Выходим из здания и смотрим на него со стороны, собираем символ. Возвращаемся и включаем красное освещение. Выходим из здания и идём в соседнее здание с синими колоннами, это — лабиринт, проходим его и рисуем путь на панели. Поднимаемся по лестнице, выдвигаем мост и собираем символ.

Головоломка с квадратами в разноцветной комнатеПереключение освещения на зелёноеГоловоломка с солнцами в разноцветной комнатеЗелёный символПереключение освещения на красноеЛабиринтВыдвижение мостаКрасный символ
Переходим по мосту на соседнюю крышу и решаем ряд из синих панелей. После этого решаем напольную панель, затем возвращаемся на соседнюю крышу и задвигаем мост, но не полностью.

Синяя панель 1Синяя панель 2Синяя панель 3Синяя панель 4Синяя панель 5Напольная панель на крыше одного из зданийЗадвижение моста
Идём к водоёму и решаем прозрачную головоломку, затем головоломку с запутанными проводами, потом головоломку с большим деревом и яблоком, после чего головоломку, которую нужно решить три раза (тени, блики, ветки)

Головоломка с обводкой пальмГоловоломка с запутанными проводамиГоловоломка около большой яблониТри в одном (тени)Три в одном (ветки)Три в одном (блики)
Выходим на главную площадь города и собираем три символа. Далее идём к стене с панелями, на которых головоломки с 25 точками, решаем их. Поднимаемся по лестнице и решаем головоломку. Поднимаемся на соседнюю крышу. Там решаем большую красную панель и перенаправляем лазер.

Символ на площади 1Символ на площади 2Символ на площади 325 точек 125 точек 225 точек 325 точек 425 точек 5Головоломка с тетрисом и меткой ликвидацииГоловоломка с шестиугольникамиПеренаправление лазера
Поднимаемся на башню в центре города, там собираем символ моста, активируем лазер и собираем символ из чёрной линии. Затем спускаемся, и собираем символ и идём под мост, который задвигали, собираем символ.

Символ мостаГородской лазерСимвол чёрной линии 1Символ на площади 4Символ под мостом
1. ↑ На данный момент у вас должно быть решено 282+66+2
Funtimes with Foxy

Funtimes with Foxy is a TV Show that was created by Funtime Foxy and controlled by Nightmare Foxy,

## Watchers

1. Nightmare Freddy (In Nightmare Bonnies Gameshow 2: Foxy VS Foxy)
2. Nightmare Bonnie (In Nightmare Bonnies Gameshow 2: Foxy VS Foxy)
3. Puppet Master (Not yet watched)
4. Springtrap (Not yet watched)
5. Chica (Not watched yet)
6. Funtime Foxy (In Nightmare Bonnies Gameshow 2: Foxy VS Foxy probably)
7. Funtime (Not yet watched)
8. Ennard (Not yet watched)
9. Phantom Foxy (Not yet watched)
10. Foxy (Not yet watched)
11. Baby (Not yet watched)
12. Ballora (Not yet watched)
13. Funtime Freddy and Bon-Bon (Not yet watched)

## Trivia

* Funtimes with Foxy was inspired by The Angry Luigi Show made by TheLegendOfJohnnyAlbert
Mariah

* Season-1
* Season-2
* Season-3

Light Blue (Season 3)

Dracie (Sister)

**Mariah** (三味線リュウ, *Misami Ryu*) is a supporting character of the whole series. She is a popular actress and a member of *The Pure Immortals*, along with Matildhe and Haydell.

## Personality

Mariah is an actress, so she can change personalities very quickly. In front of Normal people, she acts nice and polite. Mariah has "special rivalry" with Haydell, as Mariah hates cats. She has a passion for fashion. She has blonde hair drilled below her bangs and a large rose on her head. Her eyes are round and magenta-pink.

## Appearance

### Manga

Mariah has long blonde hair drilled under her bangs, with two large red roses.

### Anime

She has blonde hair drilled over her bangs and two small, turquoise roses on her head. Her eyes are round and magenta-pink. Her bangs too, have small drills. She wears the default school uniform. In season 2, Mariah has her bangs parted to the left side and ties her hair in two short ponytails from the bottom with fluffy white bands. She wears a hot pink frock, hot pink gloves and a black vest with black stilettos. In season 3, Mariah ties her hair from up with small purple roses similar to season 1.
Прохождение игры на 100%/Фруктовый Сад

Уходим из зоны симметрии и по тропинке заходим в лес с розовыми деревьями, там нас встречает первая панель с изображением дерева, для решения этих панелей нужно указать на какой из веток дерева висит яблоко, после чего следуем вдоль провода и делаем так со всеми панелями.

Первое деревоВторое деревоТретье деревоЧетвёртое деревоПятое дерево
Matildhe

## Matildhe

* Season-1
* Season-2
* Season-3

## Characteristics

### Eye color

Dark Pink (Season 1 and 2)Cobalt Blue (Season 3)

## Other

### School

Sakura High SchoolStarviyer High School (Previous)

## Personal Status

### Relatives

Cassandra (Biological Mother / Deceased)Darderez (Biological Father / Deceased)

Jayla (Adoptive Mother / Deceased)

Maxes (Adoptive Father / Deceased)

## Debut

### Movie

Future and Past - The Mirror of Time (Appearance as Melanie)
Прохождение игры на 100%/Дом на Дереве

Приехав к дому на дереве, выходим из лодки и собираем символ, дождавшись, пока буй повернётся под правильным углом, после чего идём по правой дороге к двери, открываем её, затем открываем следующую дверь. Войдя в дверь собираем мост, решив жёлтые панели. Пройдя по жёлтому мосту открываем очередную дверь.

Символ между лодкой и буемПервая дверьВторая дверьЖёлтый мост 1Жёлтый мост 2Жёлтый мост 3Жёлтый мост 4Жёлтый мост 5Жёлтый мост 6Жёлтый мост 7Жёлтый мост 8Жёлтый мост 9Дверь за жёлтым мостом
Затем идём на право и собираем оранжевый мост, на четвёртой панели поворачиваем налево, на десятой панели снова поворачиваем налево. Возвращаемся и собираем фиолетовый мост.

Оранжевый мост 1Оранжевый мост 2Оранжевый мост 3Оранжевый мост 4 налевоОранжевый мост 5Оранжевый мост 6Оранжевый мост 7Оранжевый мост 8Оранжевый мост 9Оранжевый мост 10 налевоОранжевый мост 11Оранжевый мост 12Фиолетовый мост 1Фиолетовый мост 2Фиолетовый мост 3Фиолетовый мост 4Фиолетовый мост 5
Собрав фиолетовый мост идём прямо ко второму фиолетовому мосту и собираем его. Идём прямо и собираем второй оранжевый мост. Сначала решаем девятую панель прямо, собираем мост до конца, затем решаем напольную панель, возвращаемся к девятой панели и решаем её так, чтобы повернуть мост налево. После поворота налево собираем символ на земле, возвращаемся к девятой панели и решаем её так, чтобы мост повернулся направо.

Фиолетовый мост 1Фиолетовый мост 2Фиолетовый мост 3Фиолетовый мост 4Фиолетовый мост 5Фиолетовый мост 6Фиолетовый мост 7Оранжевый мост 1Оранжевый мост 2Оранжевый мост 3Оранжевый мост 4Оранжевый мост 5Оранжевый мост 6Оранжевый мост 7Оранжевый мост 8Оранжевый мост 9 прямоОранжевый мост 10Оранжевый мост 11Оранжевый мост 12Оранжевый мост 13Оранжевый мост 14Оранжевый мост 15Напольная панельОранжевый мост 9 налевоСимвол на земле под сгоревшим домомОранжевый мост 9 направо
Затем идём по оранжевым мостам и открываем дверь. Заходим в дверь и активируем лазер, после чего десятую и четвёртую панель первого моста решаем так, чтобы мост повернулся направо. Разворачиваемся и собираем зелёный мост, собираем напольную панель, затем решаем четвёртую панель так, чтобы мост повернулся направо. Идём по доскам и собираем символ.

Дверь к лазеруАктиватор лазераОранжевый мост 10 направоОранжевый мост 4 направоЗелёный мост 1Зелёный мост 2Зелёный мост 3Зелёный мост 4 прямоЗелёный мост 5Зелёный мост 6Зелёный мост 7Напольная панель в домикеЗелёный мост 4 налевоСимвол под оранжевым мостом
Возвращаемся к оранжевому мосту, решаем четвёртую панель прямо, открываем дверь. Встаём на край и решаем четвёртую панель издалека так, чтобы мост повернулся налево. Выходим и идём вдоль крепости, за камнями поворачиваем налево и собираем символ, потом идём к большому дереву с розовой листвой и собираем ещё один символ, возвращаемся к месту, где мы собирали символ на камне и собираем последний символ в зоне дома на дереве.

Оранжевый мост 4 прямоПоследняя дверьОранжевый мост 4 издалекаСимвол тени на камнеСимвол из оранжевых мостов под домом на деревеСимвол тени на земле
1. ↑ На данный момент у вас должно быть решено 219+39
Hammer GT

Probably our most requested vehicle, this modern muscle car won't let you down.

The Hammer GT is a playable vehicle in Smash Bandits.

## Appearance

The Hammer GT is colored Turquiose with a black stripe on the vehicle's center, and another small, black stripe is located at the lower part of the car's doors. Its front bumper seems to resemble a modified '69 Chevrolet Camaro SS front bumper, with a license plate that says "MU5CL3".

## Gallery

Front viewGold Paint JobDitto, front viewSide view
## Trivia

* In the app's icon, a Hammer GT has a red color instead of the turquoise, beside a blue Thunderbolt. This livery is unavailable for player use in normal gameplay.
* It was added in the V1.05.09 update, along with The Nomad and Agency Raptor.
* According to the description from the update log, the Hammer GT was a product of community request.
* It was based on the 2008 Dodge Challenger.
* The Hammer GT may be a reference to the Hammer in Smash Cops Heat, as both vehicles' real-life counterparts are produced by the same company, with the former being produced later than the latter.
* Sometimes, the name of Hammer GT is mistranslated into Hummer GT, despite the obvious fact that Hummer only produces off-road vehicles and SUVs.
	+ This should not be confused for the Armored Truck, which is based on a Hummer H2
The Witness вики

## Добро пожаловать на **The Witness вики**

The Witness это игра, которая была создана разработчиками "Thekla Inc". В этой игре можно найти много интересных головоломок в виде экранов с загадками. По мере прохождения этих головоломок вы будете перемещаться по острову и встречаться с новыми видами загадок, все в тех же экранах... (более подробно с игрой вы можете ознакомиться в статье Об игре). Остров разделен на много разных участков, таких как: Симметрия, Храм, Пустыня и ещё много разных с которыми можно ознакомится тут: Остров

Появитесь вы в подземном туннеле по которому нужно будет пройти до двери и открыть её. После чего вы войдете в первую локацию: Замок. После того как вы пройдете все головоломки в замке вы сможете пройти куда угодно, но первую, скорее всего, вы встретите Поляну. На Поляне вы ознакомитесь с двумя видами загадок, после чего сможете (научившись определённым механикам) открыть комнату с первым Чертежом. Чертежи вам пригодятся в другой локации: Мельница, под которой находится Кинотеатр.

Так же по всему острову спрятаны черные столбы: Монолиты. Чтобы заполнить эти обелиски, надо искать Символы по всему острову. Линии могут находиться везде, и на земле, и на небе, и на воде, и в других местах о которых вы даже не подозревали.

Это ещё не все, по всей карте разбросаны Панели с головоломками. Так же можно найти Аудиозаписи. В каждой из этих Аудиозаписей рассказана какая-нибудь история об этом острове или же философский рассказ (чаще всего).
Bowler EXR S

The Bowler EXR S is currently an unplayable vehicle in Smash Bandits.

## Appearance

It's colored mostly white with red stripes running down from the middle. The license plate reads "Bowler EXR S"

## Trivia

* Unlike The Nomad and Armored Truck, two other Tier 5 Vehicles, it has only 2 side doors, instead of 4.
	+ Functionally, the rear side doors do not matter, as they remain closed in gameplay.
* The Bowler EXR S is based on the eponymous real-life vehicle.
	+ Its performance model was used for several ATVs in earlier Hutch installments, such as the Sabre and enemy vehicles in certain missions.
Armored Truck

The Armored Truck is a playable vehicle in Smash Bandits.

## Appearance

The Armored Truck is painted orange with silver rims, orange turning lights, as well as several black horizontal stripes across the roof and the hood of the vehicle. It also sports 4 extra headlights on top, along with silver roof racks.

The license plate reads "MY TRUK"

## Gallery

Vehicle front viewGold Paint JobDitto, front view
## Trivia

* The Armored Truck is based on the Hummer H2, a civilian variant of the famous HUMVEE who in turn, is a lightly armored military vehicle.
	+ Ironically, despite the name, the Armored Truck isn't any stronger or weaker than any other playable vehicle in the entire game, as it has the same amount of health.
Talon GT

The Talon GT is a playable vehicle in Smash Bandits.

## Trivia

* It, along with the Spyker C8 Aileron, are the third-fastest vehicles in the entire game.
* It's model is re-used from the Talon in Smash Cops Heat.
* The vehicle is based on a mixture of several vehicles such as the Pagani Zonda, Lamborghini Gallardo, Nissan GT-R, and Porsche Carrera GT.
* Like all Tier X Vehicles, it has it's exclusive race: The Talon GT Tour.

* The Talon GT is one of the two vehicles to be fully upgraded at the start, along with Hornet MK2.
	+ Conincidenly, they are both Tier X vehicles unlocked via Winning Races in other vehicles
SWAT Brutus

The SWAT Brutus is a playable/NPC vehicle in Smash Bandits.

## Appearance

The SWAT Brutus is used for late stages of the police chase. The Brutus seems to be a black heavily armored SWAT van, a police bumper is installed onto the front of the Brutus. It has reinforced armored metal doors, A big white label can be seen on the roof of the Brutus spelling out "SWAT" and emergency lights can be seen on the Brutus as well.

## Details

While being chased by the SWAT Brutus, It has puncture proof tires just like the Agency Raptor making it ineffective to try to push it into spike strips to try to disable its tires.

It has a way quicker response time to ram you, so be quick to disable/ram the Brutus before it has the chance to do it to you.

Despite of how durable it looks, the armor on it is purely aesthetic and it can easily be damaged or rammed into like other Police units.

## Trivia

The SWAT Brutus is based on the Ripon Manteca Ford SWAT Van.

The SWAT Brutus was also featured and a playable vehicle in Smash Cops.
Serena

**Serena** (*サキグチ・サキ*, *Saki Sakiguchi*) is a main character of the series.

* Season-1
* Season-2
* Season-3

Light Brown (Season 3)

## Introduction

Serena was first introduced in Season 1 Episode 1 as Brooklynn's childhood friend. They joined Sakura High School together. Serena had dreamed of leading a highschool drama club, and so created one. She was joined by lots of students in no time.

## Appearance

### Manga

Serena has long hair that reach her hips. Her hair color is chocolate brown. She has yellow eyes., She wears the default School uniform with candy earrings to represent her as the leader of the Drama Club. She sometimes wears her hair in roses that can be similar to Mariah's.

### Anime

Serena is a character with the least changes of appearance in the series along with Clitoura. She has long brown hair and brown eyes. Her eye colour goes lighter by the seasons. She wears the default school uniform and a rose, just like her manga appearance.

## Personality

Serena is Polite to most of the people. She can be overprotective to her club members. She is helpful and kind to everyone. She shows ''joy'' near her friends and Kindness near everyone.

## Trivia

* In the Japanese version, her first name, "Saki" means Daughter of The Blossom Of Spring.
Stunner

The Stunner is a gadget in Smash Bandits Racing.

## Usage

* Upon releasing the accelerate button, the game will highlight all possible targets on-screen.
	+ If at least one target is chosen, Stunner is consumed and all targets will be zapped, destroying them instantly.

## Trivia

* An in-game tip claims that Ram takes out 1 vehicle at a time while stunner clears the whole screen. This is inaccurate, as while the Stunner is able to rid of all targeted enemy vehicles, it does not actually have an area of effect, unlike the Sonic Repulsor and Jibba Jabba.
* It is the most expensive consumable gadget.
Puncture Proof Tires

The Puncture Proof Tires is a gadget in Smash Bandits Racing.

## Usage

* The Puncture Proof Tires renders the vehicle immune to spike strips deployed by law enforcement vehicles.
	+ Both the damage & the handling penalty are neutralized.

## Trivia

* Despite countering the effects of stingers, the game can still register the player's vehicle being struck by a spike strip, so as to allow for completing certain quests that specifically require running over stingers.
* The Agency Raptor and the SWAT Van are both equipped with Puncture Proof Tires. These are the only known NPC vehicles with this attribute.
	+ This also applies to the playable counterparts stolen by the player using Bandit Chips or, in the Agency Raptor's case, the purchasable variant.
Police Patrol

The Patrol is a playable/NPC vehicle in Smash Bandits.

## Appearance

The Patrol is an regular Police Sedan, used for pursuit at early stages of the police chase.

The vehicle has an police bumper installed on it, An blue and red emergency lightbar can be seen mounted on top of the car aswell as what seems to be an Black Call-Sign Text Reading. "080"

An police insigna is seen on the doors of the Patrol Car but indistinguishable. An text on both the trunk of the car and the front hood labels "POLICE"

The vehicle is colored in Cyan and White.

## Details

The Patrol has no puncture proof tires, making it easy to disable them if an spike strip is used.

They have a long response time to ram you, making it easy to run them off the road, ram them, or force them into an obstacle.

There is nothing special about the Patrol, they are not that hard to deal with and making them very weak and basically an appetizer for you.

## Trivia

The Patrol is based out of the Crown victoria Police interceptor.

The Patrol was in Smash Cops also.

All Patrol Cars only have the call-sign. "080"
Tank Stash

The Tank Stash is a gadget in Smash Bandits Racing.

## Usage

* When active, Tank Stash places random Tank Crates around the map, which can identified by their large profile.
* To transform into the tank, the crate must be rammed into. It does not have a smash power restriction.
	+ The Tank has the following properties:
		- Speed and Handling are unknown, though they are significantly worse than the vast majority of the playable vehicles.
		- Smash Power is 16, allowing it to destroy every destructible obstacle in the game.
			* Pursuing vehicles are destroyed upon contact. This includes their ramming attacks.
		- It cannot take damage. The only way to destroy the vehicle is to go out of bounds.
		- It is immune to spike strips.
		- Consumable gadgets cannot be used, and most of other gadgets' effects are overridden.
		- The Tank has a duration of 20 seconds, after which it disappears and the player's vehicle returns to normal.
			* Provided if the player's damage bar is at 4, after transforming back they will be healed by 1. All missing detachable panels are also restored.

## Trivia

* Although the Tank has a main gun, it cannot be used.
* Due to map generation issues, It is possible to run into a destroyed crate. However, the hitbox may be still registered as normal, thus allowing transformation.
Agency Raptor

## dicksbnsb

Until now the Raptor was for the exclusive use of The Agency. Some compromising photos of the director in a motel was all it took to change that. We've even kept the flashing lights and puncture proof tires!

## Stats

### Cost

500000 Smash Bucks

The Agency Raptor is a playable/NPC vehicle in Smash Bandits.

## Appearance

It is identical to vehicles employed by "The Agency", used for pursuit at max wanted level.

The entire vehicle is colored in metallic black except for the Agency insignia lookalike on the front hood. A red flashing light bar is mounted on the roof.

## Gallery

Vehicle front viewGold Paint JobDitto, front view
## Trivia

* The Agency Raptor is based on the Lamborghini Murciélago.
	+ The model is identical to the Raptor, a controllable police vehicle in Smash Cops and Smash Cops Heat (both being Hutch games).
* The Agency Raptor has pre-installed puncture-proof tires. This is not mentioned anywhere in the game save for the update description, but is apparently obvious to the player if they are facing The Agency, as the Raptors are immune to spike strips. They are also not passed onto the stolen Cop Car/Armored Car, should the player steal one.
	+ It is still possible to mount the Puncture Proof Tires, though this has no additional effect on the Raptor.
	+ This makes it and the SWAT Van the only vehicles with this attribute.
* The game's official update description implies that a figure known as "The Director" was blackmailed into supplying this vehicle to non-agency users in exchange to keep the blackmailer silenced.
	+ It is possible that the director is an important figure in The Agency which is also in control of the Raptors.
* It is the second-fastest vehicle in the entire game.
Economy

The Economy is a playable vehicle in Smash Bandits.

## Appearance

Economy has a dull yellow paint job. A descending structural line runs through the middle from the rear wheel arch to the front, separating a buldge from the rest of the vehicle. At the front it has a star for the vehicle logo, a large grille installed below the hood where two extra unusable lights are featured. It's license plate reads "GN3 276"

## Trivia

* The Economy is based on the 2001 Opel Corsa
* Economy is the only free vehicle in the entire game. To obtain any other vehicle, it's guaranteed that Smash Bucks, Real-Life currencies, or Bandit Chips will be spent.
	+ It is the only vehicle of it's tier. Due to lack of races in tier 1, it is also the sole vehicle to lack a gold paint job.
Thunderbolt

An insanely fast and super slick stock car we call the Thunderbolt.

The Thunderbolt is a playable vehicle in Smash Bandits.

## Appearance

Thunderbolt is covered in a racing livery, which consists of dark blue and light cyan as the primary colors. On the side doors and the roof, large text reading "26" are visible. The windows appear to be covered with black plates, reinforced by red and white fastenings. The rear spoiler is a rectangular piece, with similar ones covering the left side of the vehicle's rear roof and the trunk, but not on the right. The game's insignia, Smash Bandits, are printed on the front of the hood, the back of the trunk, as well as on the lower parts of the rear quarter panels. The word "Hutch" is also seen on the front hood as well as "Hutch Games" on the windshield. The upper parts of the rear quarter panels are covered in the insignia of Smash Cops along with a donut. It's gas tank is located on the left in a cyan circle. The names "Whittaker", "Rutland", "Roquero", "Emmins", "Frater" and "Jones" are located to the back section of the vehicle, just behind the number 26 on the side. Right to the number are a few more names, which are "Joptling","Turner", "McDonald", "Stott", "Pelly" and "Alpine". The wheels are in a dark color, while the tires read, in dark yellow text, "Hutch Stone".

## Trivia

* Thunderbolt is the only vehicle with side exhausts.
* This vehicle is based on a NASCAR version of the 2013 Chevrolet SS.
	+ Most of the livery's contents, supposedly representing sponsors, are yet another reference to the developers.
* It, Hennessey Venom GT, and Hornet MK2 are the fastest vehicle in the entire game.
* It is the cheapest tier 6 vehicle, as well as the one with the worst handling out of all three.
* It is the only stock car in the entire game.
Nitro

The Nitro is a gadget in Smash Bandits Racing.

## Usage

Nitro is exclusive in races and appears in place of all other gadgets.

* Upon releasing the accelerate button, the game will highlight the player's vehicle to confirm usage of the gadget.
	+ When used, the vehicle gains a significant bonus to acceleration and top speed, allowing them to outrun or catch up to opponents.

## Trivia

* Nitro is the only mode-exclusive gadget.
	+ It the only consumable that has 1 unit of ammunition instead of 10.
	+ It and ram are the only consumables that can be used by NPCs.
The A-Team Van

### Cost

6 USD or equivalent.Prior to the V1.10.02 update, the price for The A-Team Van has been changed to 400 Bandit Chips.

The A-Team Van was a playable vehicle in Smash Bandits. The vehicle was removed in game due to licensing conflicts.

## Appearance

The A-Team Van is a carbon-black vehicle. On top it has a single red roof spoiler, which connects itself to a diagonal and straight stripe across the body. The turning lights located on the side are of light orange. The back windows are either tinted or replaced with extra metal parts. The roof lights are mounted close to the front of the van, while the grille is protected by an illuminated bullbar. The stripe vaguely runs under the hood. The tires are entirely black while the rims are in the same color as the spoiler.

## Gallery

Vehicle front viewGold Paint JobDitto, front view
## Trivia

* The A-Team Van is a reference to the eponymous vehicle in it's respective film: The A-Team. The performance model is based on the 1983 GMC Vandura.
* It and The Nomad are the only vehicles with front bullbars.
* This vehicle lacks a charred model.
* Having access to it's exclusive Gadget, the Jibba Jabba, it is the only vehicle with this gadget.
* It's gold paint job covers the least area out of all available vehicles (disregarding Economy, who has none).
* It's Smash Power is inconsistent with the other vehicles in its tier and is more consistent with a Tier 4 vehicle.
	+ Ironically, in its exclusive race, it is placed with Tier 5 vehicles.
	+ Prior to Talon GT & Hornet MK2's addition it was the only tier X vehicle, and currently the weakest amongst them.
* It, Armored Truck, and Dune Buggy are the only vehicles with auxiliary roof-mounted lights.
* It is the only vehicle that can be obtained via IAP directly.
* When driving this vehicle, several things will happen:
	+ All pursuing Cop Cars are replaced with FBI SUVs, reminiscent of the Enforcer from Smash Cops and one of the potential Tier 4 Race Opponents. The Cop Cars in the initial cut-scene are unaffected.
	+ All Interceptors and Cop Cars at Roadblocks are replaced with the Armored Car, which is a military green vehicle reminiscent of an unarmed HUMVEE. The Cop Car that the player can steal after the Van's destruction (and the description) are also replaced accordingly.
		- Only a small part of the pursuing vehicles' body will turn red when they are about to ram (most the sprite retains its original color) and play a unique siren. Similarly, another siren exclusive to themselves is also played occasionally when they are destroyed.
			* Ironically, military vehicles do not have sirens in real-life.
	+ The A-Team's unique theme music will play randomly.
	+ The SWAT Van, Attack Helicopter, and the Agency Raptor are unaffected. They still spawn accordingly.
Sonic Repulsor

The Sonic Repulsor is a gadget in Smash Bandits Racing.

## Usage

* The Sonic Repulsor generates an aura around the player's vehicle.
	+ Within this aura:
		- All other vehicles are merely pushed away.
		- All suitable objects will be automatically destroyed.
	+ It has a duration of 90 seconds. After expiry, it cannot activate again for the rest of the session.

## Trivia

* Sonic Repulsor's effect is identical to Jibba Jabba, only differing in duration and activation.
Electrified Chassis

The Electrified is a gadget in Smash Bandits Racing.

## Usage

* Upon contact with a pursuing vehicle, the Electrified Chassis will automatically zap it, destroying it instantly.
	+ The player starts the game with it fully charged. After each attack, it ceases functioning for some time. The vehicle's chassis will have lightning bolts shooting out of it while it is in cool down.
		- Upon recharging, it creates an intense but cosmetic electric flash, indicating its availability. The vehicle will also be again surrounded by several electric arcs.

## Trivia

* Despite the name, the player's entire vehicle is covered with electricity.
Hornet MK2

The Hornet MK2 is a playable vehicle in Smash Bandits.

## Trivia

* Like all Tier X Vehicles, it has its exclusive race.
* The Hornet MK2 is one of the two vehicles to be fully upgraded at the start, along with Talon GT.
	+ Conincidenly, they are both Tier X vehicles unlocked via Winning Races in other vehicles.

* It is the most expensive vehicle in the entire game in terms of either Smash Bucks or Bandit Chips, as the player needs to buy every vehicle and win all races with each (excluding the A-Team Van) to unlock this vehicle.
Шестигранные Точки

**Шестигранные Точки** (Также известные как **Точки**) — тип головоломок, в которых игроку требуется провести линию с начала до конца собрав все точки, проведя через них линию, иначе головоломка не будет считаться завершённой и все несобранные точки будут подсвечены красным. Обучения данному типу головоломок находится на локации Поляна. На основе данной головоломки основаны Звуковые Головоломки.
Dragon Ball: A Half-Saiyan Prodigy

**This article/section is under construction/a work in progress. Therefore, this page/section is not yet complete and may be short or unfinished, possibly because the author didn't have enough time. Please ignore this, the user'll try to get it complete as fast as (s)he can.**

*Dragon Ball: A Half-Saiyan Prodigy* is an alternate version of the Buu Saga of *Dragon Ball Z* and *Dragon Ball Super*. The storyline has significant changes from the original series. Goten is a hugely important character in the series, and Kid Trunks also appears far more than he does in the actual series *Dragon Ball Super*.

## **Premise**

This alternate story starts during the Buu Saga. Up until the Buu Saga, the story is similar, with some changes. In the Great Saiyaman Saga, Gohan has a far tougher personality. Though he is still the kindhearted, goofy teenager that he was in the original series, he is more easily angered, and he is far more fearless. Also, Gohan enters the Tournament for other reasons instead of Videl blackmailing him successfully (unlike in the original series, she is unsuccessful in blackmailing Gohan) and he decides to teach her how to fly on his own will. In the World Martial Arts Tournament, Goten wins against Trunks and the two don't steal Mighty Mask's costume.

The biggest plot change happens when Goten and Trunks are training to fuse as Gotenks to fight Super Buu. The major plot change from the original happens when Super Buu kills Chi-Chi. Goten turns Super Saiyan 2, and as a result of his mom's death, Goten adopts a more serious personality than in the original series. He quickly grows in power, surpassing Trunks by a slight amount, even without going Super Super Saiyan 2.

This changes a lot of the events of *Dragon Ball Z*, as well as *Dragon Ball Super*. Gotenks is not absorbed by Super Buu. Instead, only Piccolo and Gohan are absorbed, and Goten goes through a few rage boosts and Zenkais, increasing in strength to the point where his is close to Goku in power. Regardless, even with all of that, Goten loses to Super Buu, until Vegeta and Goku cause Buu to revert back to Kid Buu.

After Buu's defeat, Goten and Trunks still train, but not as much as Goku and Vegeta. After 2 years, Chi-Chi is forcing Goku to help with farmwork, and Goten's power has grown to the point where he is slightly stronger than even Goku. This remains the case until Goku achieves Super Saiyan God.

## **Sagas**

### *Dragon Ball Z*

* Great Saiyaman Saga
* World Tournament Saga
* Babidi Saga
* Majin Buu Saga
* Fusion Saga
* Kid Buu Saga
* ?Wrath of the Dragon Saga
* Tarble Saga (retelling of *Yo! Son Goku and His Friends Return!*)

### *Dragon Ball Super*

* God of Destruction Beerus Saga
* Golden Frieza Saga
* Universe 6 Saga
* "Future Trunks" Saga
Goku (DBHSP)

* Base
* Kaioken
* Super Saiyan
* Ultra Super Saiyan
* Super Saiyan 2
* Super Saiyan 3
* Super Saiyan God
* Super Saiyan Blue
* Super Saiyan Blue Kaioken
* Super Saiyan Blue Kaioken x10

**Son Goku**, born **Kakarot**, is a male Saiyan and the main protagonist of the *Dragon Ball* metaseries created by Akira Toriyama. Cheerful, tenacious and also a bit naive, Goku is a Saiyan originally sent to Earth as an infant with the mission to destroy it. However, an accident alters his memory, causing him to grow up pure-hearted and later become Earth's greatest defender, as well as the informal leader of the Dragon Team. Throughout his life, he trains hard and constantly strives to be the greatest warrior possible and to fight stronger opponents, which has kept the Earth and the Universe as a whole safe from destruction many times.

## **Relationships**

*Main article: Goku (DHSP)/Relationships*

## **Abilities**

* Techniques
* Forms and transformations
* Fusions

TBA

TBA

TBA

## **Battles**

*Dragon Ball Z*
* Goku (Base/Super Saiyan) vs. Yakon
* Goku (Super Saiyan 2) vs. Majin Vegeta (Super Saiyan 2)
* Goku (Super Saiyan 2) vs. Majin Buu
* Goku (Base/Super Saiyan 2) vs. Super Buu (Piccolo absorbed)
* Goku (Super Saiyan 2/Super Saiyan 3), Vegeta (Super Saiyan 2), and Goten (Super Saiyan 2) vs. Super Buu (Gohan and Piccolo absorbed)
* Goku (Base/Super Saiyan 2/Super Saiyan 3) vs. Kid Buu

*Dragon Ball Super*
* Goku (Super Saiyan/Super Saiyan 2/Super Saiyan 3) vs. Beerus
* Goku (Super Saiyan God/Super Saiyan/Base) vs. Beerus
* Goku and Vegeta vs. Whis
* Goku vs. Vegeta
* Goku (Base) vs. Frieza (Final Form)
* Goku vs. Vegeta
* Goku (Super Saiyan Blue) vs. Frieza (Final Form/Golden Frieza)
* Goku vs. Vegeta
* Goku vs. Botamo
* Goku (Base/Super Saiyan) vs. Frost (First Form/Second Form/Final Form)
* Goku (Base/Super Saiyan/Super Saiyan Blue/Super Saiyan Blue Kaio-ken/X10 Super Saiyan Blue Kaio-ken) vs. Hit (Base/Awoken/Pure Progress)
* Goku vs. Beerus
* Goku (Super Saiyan 2/Super Saiyan 3) vs. Future Trunks (Super Saiyan 2)
* Goku (Super Saiyan 2) vs. Goku Black (Base)
* Goku (Super Saiyan 2) vs. Zamasu
* Goku (Super Saiyan 3/Super Saiyan God) vs. Goku Black (Base/Super Saiyan)
Vegeta (DBHSP)

* Base
* Super Saiyan
* Super Saiyan 2
* Super Saiyan 3
* Super Saiyan God
* Super Saiyan Blue

**Vegeta** is the prince of the fallen Saiyan race. He is the eldest son of King Vegeta, the older brother of Tarble, the husband of Bulma, and the father of Trunks and Bulla. Alongside Goku, Gohan, Krillin, and Piccolo, he is easily one of the most prominent characters in the original *Dragon Ball Z* series, receiving more character development after being introduced than a number of other characters. He also is one of the main characters in *Dragon Ball: A Half-Saiyan Prodigy*, along with Goku, Gohan, and Goten.

## **Relationships**

*Main article: Vegeta (DHSP)/Relationships*

## **Abilities**

* Techniques
* Forms and Transformations
* Fusions

TBA

TBA

TBA

## **Battles**

*Dragon Ball Z*
* Vegeta vs. Pui Pui
* Majin Vegeta (Super Saiyan 2) vs. Goku (Super Saiyan 2)
* Majin Vegeta (Super Saiyan 2) vs. Majin Buu
* Vegeta (Super Saiyan/Super Saiyan 2) and Goku (Super Saiyan) vs. Super Buu (Gohan absorbed)
* Vegeta (Super Saiyan) and Goku (Super Saiyan) vs. Super Buu (Inside Buu)
* Vegeta (Base/Super Saiyan 2) vs. Kid Buu

*Dragon Ball Super*
* Vegeta (Super Saiyan 2) vs. Beerus
* Vegeta (Quake of Fury) vs. Beerus
100% Full Power Golden Form

The **100% Full Power Golden Form**, or Full Power Golden Form, is a state achieved by using the 100% Full Power State while in their Golden Form. Currently, the only user of this is Frieza.

## **Overview**

### **Usage and Power**

Frieza uses this as a last resort against Jiren. This form is far superior to his normal Golden Form, and it is enough to give some trouble to a weakened Jiren.
Great Saiyaman Saga

**This article/section is under construction/a work in progress. Therefore, this page/section is not yet complete and may be short or unfinished, possibly because the author didn't have enough time. Please ignore this, the user'll try to get it complete as fast as (s)he can.**

## Great Saiyaman Saga

### Year(s) released

2018

**Great Saiyaman Saga** is the first saga of *Dragon Ball: A Half-Saiyan Prodigy*, and is an alternate version of the **Great Saiyaman Saga** in *Dragon Ball Z*. It features Gohan and the rest of the Z Fighters' lives seven years after the Cell Games. This saga is the first to feature the new generation of Z Fighters such as Goten, Trunks, Android 18, and Videl. This version of the Great Saiyaman Saga is quite different from the original, with Gohan's personality being slightly different.

## Plot

Seven years after Cell's defeat, Gohan is now a 17-year-old teenager. Though Chi-Chi had insisted that he continue his studies, Vegeta pushed her to let him train as well. His mother decides that he needs further education to pursue higher studies and to make new friends, so she sends him to Orange Star High School. It is revealed that the city has been named after Mr. Satan in honor of his false claim that he defeated Cell. Gohan becomes the city's true hero by defeating criminals in his Super Saiyan form, thus earning him the title "Golden Fighter". He does this not to reveal his hidden powers, as that would attract unwanted attention to himself. On his first day to high school, he witnesses a bank robbery and transforms. At school, he meets Videl, Mr. Satan's daughter, who generally fights trouble in the city and gets assistance from the police as well. She is immediately suspicious of Gohan and thinks he may be the "Gold Fighter" because he resembles the hero. She is also shocked by how Gohan lacks any fear of her whatsoever and that he doesn't seem to care who she is.

## Characters

* Goten
* Videl
* Chi-Chi
* Trunks
* Bulma
* Goku
* King Kai
* South Kai
* Krillin
* Mr. Satan
* Android 18
* Marron
* Piccolo
* Dende
* Mr. Popo
* Erasa
* Sharpner

## Battles featured

* Gohan (Super Saiyan) vs. Robbers
* Videl vs. Robbers
* Gohan (Great Saiyaman) and Videl vs. Red Shark Gang
* Gohan (Great Saiyaman) vs. Videl
* Krillin vs. Android 18
* Goten (Base/Super Saiyan) vs. Chi-Chi (flashback)
* Gohan (Super Saiyan) vs. Goten (Super Saiyan)
* Vegeta (Super Saiyan) vs. Trunks (Super Saiyan)
Hennessy Venom GT

The Hennessy Venom GT was a playable vehicle in Smash Bandits. This car was deleted in the game due to licensing conflicts.

## Appearance

The Hennessy Venom GT is painted in pure orange. Many curves surround the structure of the vehicle including the side doors and the front. The lower-front radiator grille says "Venom GT" while the H logo is visible on the front hood. It has a rear-engine placement with multiple black vents there. On the right side behind the window, there is a small, silver gas cap. The wheel rims are carbon, with the manufacturer logo clearly visible in the middle.

## Trivia

* The Hennessy Venom GT is based on the eponymous real-life vehicle.
* It is one of the most iconic vehicles in Smash Bandits.
* It, Thunderbolt, and the Hornet MK2 are the fastest playable vehicles.