Artifacts

The history of Aedron has been shaped by heroes, and oftentimes those heroes wield powerful items that are passed down through the ages. Those of particular significance and power are known as artifacts. Compiled here is a partial list of them.

* Adder's Bite- A long whip created by Sett in a time long past. The weapon still bears echoes of his power and imparts a strong poison on those it strikes.
* Akkidna's Egg - A grotesque item that when consumed, causes horrid changes in the subject, and resulting in them 'birthing' twisted monsters under their control.
* The Book of Binding Contracts - A metal bound grimoire containing a series of impossible to read contracts made of shifting text and clauses. Allows the reader to charm and dominate those around them.
* The Broken Jack - A small metal jack, that when cast on the ground brings natural disasters and ruin to the surrounding lands.
* The Carapace - A heavily enchanted set of full plate mail that is stylized like a beetles shell. Exceptionally light and form fitting, offering superior protection with minimal loss of motion.
* The Crown of Glory - A heavy helm with a decorated crown encircling the top. When worn the wearer is empowered by divine strength and righteousness, giving various holy abilities.
* The Death Shroud - a hooded robe made of dark black fiber that looks tattered. When worn it grants the wearer various undead-like immunities, the ability to become ethereal, and flight.
* Dimerion's Dice - A strange set of polyhedral dice carved with odd runes, when rolled it has strange effects of the world around you.
* Gallusia's Star - a five pointed amulet that when worn or held allows the user to channel the breath attacks of various chromatic dragons.
* The Gavel - A mighty two handed hammer inscribed with runic magic. Grants the wearer the ability to detect lies, as well as project energy blasts from the weapon.
* The Hairpin of Serenity - a common-looking hairpin, that when worn, grants the wearer a list of boons and immunities.
* Harvester's Blade - A golden edged sickle etched with deep runes. Grants its wielder unlimited stamina making them immune to fatigue or exhaustion. The blade is able to slice through practically any substance like it was threshing grain.
* Heartseeker - A beautiful longbow made of the finest gold and silver inlaid darkwood, when the string is drawn back, an arrow of pure sunlight appears knocked and ready to fire.
* The Hive Queen's Amulet - An amulet that when worn allows the user to commune with all of the members of their faith, along with other powerful boons.
* The Horn of the Dead - A simple horn that when blown gathers and summons undead to the user.
* Justice - A massive greatsword imbued with power, imparting on its wielder a need to do right in the world, as well as the power to see it done.
* The Last Line - A mighty silver shield bearing the face of a snarling dragon surrounded by colored gems. When used to protect others it projects an energy field and grants the user spell resistance.
* The Locket of Dreams - a locket that allows the user to place notes within. When the wearer dreams while wearing it, allows the wearer to experience what is written in perfect accuracy.
* The Lovers - a longsword that can split into two shortswords, has the ability to deal non-lethal damage, and protects the user from charm effects.
* The Lucky Penny - a copper piece that when owned brings great fortunes upon the owner, allowing them to amass massive wealth in a short time.
* Melifera's Sting - A divinely enhanced scythe empowered with enchanted amber and imparted with various powers, including the ability to communicate with Melifera herself.
* The Spear of Spirits - A divine weapon that channels the spirits of ones ancestors to lend the wielder power.
* The Sunstone - An enormous ruby that holds tremendous fire magics, its owner is able to call forth devastating firestorms as well as granting them a mastery over fire elementals.
* The Tempest's Cup - A small clay cup that when filled with water mimics that state onto the nearby oceans. Stirring results in a whirlpool, shaking in rough waves, and blowing air gently over it creates breezes.
* The Third Eye - an eye shaped amulet that when worn helps the user to understand what may come to pass, grants various divination abilities. When used causes a mystical eye symbol to appear on the forehead.
* The Traveler's Boots - A pair of simple looking boots that allow the wearer to walk along any road and arrive at their destination nearly instantly, regardless of distance.
* The Twins' Staff - A staff made of two spiraled rods, one able to channel fire, the other ice.
* The Unseen Blade - A long dagger that when held allows the user to invoke its power to become invisible, attacks made while unseen cause debilitating magical wounds
* Voska's Avnil - A simple bronze anvil, that when used as part of a forge allows for the rapid creation of masterpiece quality items, even ones imbued with magic.