Virtual Skelecogs

* A Virtual Skelecog at full HP
* A Virtual Skelecog near high HP
* A Virtual Skelecog around half HP
* A Virtual Skelecog at low HP
1/4
**Virtual Skelecogs** are holographic variants of regular Skelecogs. They are only found in Lawfices and the Chief Legal Officer battle. They can be Executives. In Lawfices, they serve as a punishment for failing a Lawfice puzzle, giving you no Gag experience, task credit, or Patents. These conditions do not apply in the Chief Legal Officer battle.

## Cheats

All Virtual Skelecogs are given the **Virtualized** buff.

The Virtualized buff makes makes the Cog heavily resistant to debuffs. All negative effects applied to them will last two rounds less. Their health values range from 70% to 110% of the level's original health value. For example, a level 15 Virtual Skelecog's HP will range from 190 to 299.

* The Virtual Skelecog's debuff resistance makes stunlocking them with Lure much more difficult. The $10 Bill and Hypno-goggles will only keep them lured for two rounds, and any Lure gag lower than that will allow them to unlure at the end of the round.

## Locations

Virtual Skelecogs can only be found within Lawbot HQ. Specifically Lawfices, the C.L.O battle, and the Overclocked C.L.O. battle.

* In Lawfices, failing a puzzle will force a Toon to battle a group of 4 Virtual Skelecogs, ranging from levels 10 to 13.
* In the C.L.O., Toons will fight Virtual Skelecogs in the second Cog round. They range from levels 9 - 17.
* Toons will fight Virtual Skelecogs in the first Cog round of the Overclocked C.L.O. They range from levels 10 - 20.

## Version History

v1.3.0 BETA
* Virtual Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 2 rounds.
* Virtual Skelecogs now have slightly varied HP values based on their normal HP.
* Virtual Skelecogs gained updated models.

v1.2.7.8 BETA
* Fixed a long-standing graphical issue related to the stun/sue visual effect on virtual Skelecogs.

v1.2.0 BETA
* Minimum Cog levels in the Virtual Skelecog round have been raised to match other Cog bosses' rounds.
* Virtual Skelecogs appear in the first Cog Round of the Overclocked Chief Legal Officer battle.

v1.1.0.7 BETA
* Virtual Skelecogs in the final round now have a smaller collision sphere for toon detection.

v1.1.0.6 BETA and v1.1.0.5 BETA
* Virtual Skelecogs in Lawfices should no longer give Gag EXP or Patents.
	+ This is a bugfix that is briefly mentioned twice in these back-to-back patch notes.

v1.1.0.2 BETA
* Fixed an issue where the puzzle text would linger when fighting virtual Skelecogs in Lawfices.

v1.1.0 BETA
* Virtual Skelecogs have been given a visual upgrade.
	+ They no longer start out as red, instead as green.
	+ Their body color changes depending on their current health meter.
	+ When destroyed, they will fade away instead of exploding.
* Virtual Skelecogs now appear as part of the second Cog round of the new C.L.O. fight.

v1.0.14.1 BETA
* Virtual Cogs in the DA Office will no longer drop Dockets.

v1.0.0 BETA (Release)
* Release
* Virtual Skelecogs are only present in DA Offices.
* Virtual Skelecogs yield no Gag experience or Merits.

Undocumented Changes
* Fixed a bug that made Virtual Skelecogs in Lawfices count for the "Cogs Defeated counter in the Stats page of the Shtickerbook.

## Trivia

* As they can only be found in Lawbot HQ, all Virtual Skelecogs are Lawbots.
* A Virtual Skelecog can change color depending on its health, the pie splats from Throw, and/or the soaked debuff from Squirt.
* Executive Virtual Skelecogs bear visually no difference, although their red bowtie can be seen if the Virtual Skelecog is at dangerously low health.

## Gallery

A full set of Virtual SkelecogsVirtual Skelecogs in different damaged states