The Kingdom of Earth

Considered one of the most thoroughly uninteresting Durmgrist nations by those who live outside it, there are many in the ranges who are completely unaware of its existence, and those who do know of it, often know little. Located beneath the Spring Spire, it is a nation primarily comprised of Dwarves.

## Geography

The land claimed by the Kingdom of Earth is full of hills and mountains, although none of the mountains are particularly large, especially considering the nation sized mountains much of Durmgrist is made of. The soil is particularly fertile in the hills and valleys of this nation, making it one of the best locations on Durmgrist to farm.

## Culture

Generally unconcerned with their reputation outside their nation, it is considered custom for the residents of this kingdom to keep their heads down, not concern themselves with the wider world, and instead focus on themselves and their community. The primary industry is farming, primarily agricultural, with many families growing just enough food to sustain themselves. Many families have at least one farmer - while their partner, children or parents work a secondary job to provide for trade with fellow community members.

The dwarves of this nation do not live as deep within their mountains as the other dwarves of Durmgrist who live in completely underground nations. Instead, they live in simple wooden houses atop the hills and lower mountains of their nation, or occasionally, if a given mountain is rocky enough, as opposed to the more softer earth comprising most mountains, they will live in homes carved from the rock, much like the residents of the Valceadan capital, Tarkenvaal. The major exception to this rule is the group known as the True Caverneer's, a group who seeks to return to dwarven tradition and live deep underground.

## Politics

Much like with their culture, The Kingdom of Earth does not generally get involved with situations on the continental stage, engaging with a little trade with nearby nations, and rarely making any grand decisions. The nation is run by a king, but the role is mostly traditional, awarding little benefits and only acting in a true nation-wide emergency. Most decisions are left to communities, who sometimes choose to trade with nearby villages, both within the nation and without.

## Notable Locations

### Urnuck

While The Kingdom of Earth does not really have any cities, it does have a capital town, named Urnuck. Built against the side of the nations largest mountain (Mount Racknad), the king lives in the traditional kings residence, the house built the furthest into the mountain and thus 'the most underground'. The house is not particularly any more lavish than any other Urnuck home.

### Turzrar

The largest gathering of True Caverneer's and a sizable town in its own right. Built deep with the caverns of Mount Rar, and surrounded by harsh stone, only the hardiest Kingdom of Earth residents make their living here. Not abandoning its countries farming roots, several varieties of fungus are grown in fields of soil imported from outside their mountain, and many cave dwelling beasts are farmed for their meat. Ozmos the Friendly Orc currently makes the town his residence, a strange character, rumoured to have lived for thousands of years.