recursal/Fanatic-Fandom huggingface dataset:
Sigma 4

**4**
Init
**Sigma 4**
*Battle of Yavin*
Limited: 1

## Maneuver Chart

Maneuvers

* Charges: 2

### Ship Ability

***Sensitive Controls:*** During the System Phase, you may perform a red  or red  action.

## Loadout

* **Disciplined**: After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the **Disciplined** upgrade, you may perform a  or  action.
* **Primed Thrusters**: While you have 2 or fewer stress tokens, you can perform  and  actions even while stressed.
Slave I Expansion Pack

***Languages*** : **English** Français

## Publisher’s Description

While the pilots of the Empire and Rebellion fly in the name of their beliefs, Scum pilots have little concern for political conflicts. Rather than declare allegiance to one side or another, they are only concerned with one thing: profit, no matter how it’s obtained. And no one in the galaxy is better at tracking down their quarry and collecting the reward than the infamous Boba Fett.
The *Slave I* Expansion Pack includes a beautifully pre-painted ship miniature along with a maneuver dial and all the ship cards and upgrade cards you need to supplement your squadron with this versatile ship.

## Included Components

### Pilots

* •Boba Fett
* •Kath Scarlet
* •Emon Azzameen
* •Koshka Frost
* •Krassis Trelix
* Bounty Hunter

Ship tokens are dual sided and have the following front/back combinations:
* Boba Fett / Krassis Trelix
* Kath Scarlet / Emon Azzameen
* Koshka Frost / Bounty Hunter

### Upgrades

#### Crew

* •Boba Fett (Crew)
* Perceptive Copilot

#### Device

* Proximity Mines
* Seismic Charges

#### Title

* •Andrasta
* •Marauder
* •Slave I (Scum)

### Tokens

* Proximity Mine Tokens (x2)
* Reinforce Token
* Seismic Charge Tokens (x2)
* Shield Tokens (x4)
* Standard Charge Tokens (x3)
* Dial ID Token
* Firespray-class Patrol Craft Dial

## Additional Information

* Medium Base
* Medium Base Pegs (x2)
* Firespray-class Patrol Craft Quick Build Cards (x2)
Quick Build / Naboo Royal N-1 Starfighter

List of Naboo Royal N-1 Starfighter Quick Builds.

## Threat Level 2

###  Bravo Flight Officer

 Naboo Royal N-1 Starfighter Expansion Pack

###  Dineé Ellberger

 Naboo Royal N-1 Starfighter Expansion Pack

###  Naboo Handmaiden

 Naboo Royal N-1 Starfighter Expansion Pack

###  Padmé Amidala

 Naboo Royal N-1 Starfighter Expansion Pack

###  Ric Olié

 Naboo Royal N-1 Starfighter Expansion Pack

## Threat Level 3

###  Anakin Skywalker (Naboo Royal N-1)

 Naboo Royal N-1 Starfighter Expansion Pack
YT-2400

**This article is a disambiguation page for YT-2400**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

YT-2400 can refer to the following pages:

* YT-2400 Light Freighter (ship)
* YT-2400 Light Freighter Expansion Pack (speculative name; not announced yet)
Static Discharge Vanes

***Languages*** : **English** Français

## Card Text/Ability

Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0–1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead, then you suffer 1 Hit damage.

## Card Text/Abilities

Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0–1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead, then you suffer 1  damage.

## Errata / FAQ

*Changed from "If you would gain an ion or jam token, you may choose a ship*
at range 0–1. If you do, gain 1 stress token and transfer 1 ion or jam token to
that ship."

* Rules Reference 1.0.0 (released August 2, 2018)

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Mining Guild TIE Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* Skystrike Academy Squadron Pack
TIE Fighter

**This article is a disambiguation page for TIE Fighter**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

TIE Fighter can refer to the following pages:

* TIE/ln Fighter (ship)
* TIE/ln Fighter Expansion Pack (expansion pack)
* Sabine’s TIE Fighter Expansion Pack (speculative name; not announced yet)
* TIE/fo Fighter Expansion Pack (expansion pack)
* TIE/sf Fighter Expansion Pack (expansion pack)
X-Wing

**This article is a disambiguation page for X-Wing**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

X-Wing can refer to the following pages:

* T-65 X-Wing (ship)
* T-65 X-Wing Expansion Pack
* T-70 X-Wing (ship)
* T-70 X-Wing Expansion Pack
* X-Wing Core Set (product required to play X-Wing Miniatures)
Tantive IV

***Languages*** : **English** Français

## Card Text/Ability

Add 2  slots.

While you defend, if the attacker is in your , you may roll 1 additional defense die.

## Card Text/Abilities

Add 2  slots.

While you defend, if the attacker is in your , you may roll 1 additional defense die.

## Deckbuilding

* Rebel
* CR90 Corellian Corvette

## Availability

* Huge Ship Conversion Kit
* Tantive IV Expansion Pack
Turbolaser Battery

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 3–5

**Arc:** Single Turret

**Setup:** Equip this side faceup.

**Bonus Attack ():** Spend 3 . If this attack hits, add 3  results.

***Offline***

After you engage, you may spend 2  to flip this card.

Note that during setup, this card can't be equipped with the Turbolaser Battery (Offline) side face up. As such, only the Turbolaser Battery side points count for Squad Building.

## Card Text/Abilities Turbolaser Battery

**Setup:** Equip this side faceup.

**Bonus Attack ():** Spend 3 . If this attack hits, add 3  results.

## Card Text/Abilities Turbolaser Battery (Offline)

***Offline***

After you engage, you may spend 2  to flip this card.

### Notes

The Turbolaser Battery (Offline) hardpoint cannot be equipped directly; instead it must be equipped as Turbolaser Battery, then flipped during play.

## Availability

* C-ROC Cruiser Expansion Pack
* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
* Tantive IV Expansion Pack
Range

## Measuring Range

To determine the distance between two objects, X-Wing uses a range ruler. The range ruler is
divided into three numbered range bands.

To measure range between two objects, place the range ruler over the point of the first object that is closest to the second object, then aim the other end of the ruler toward the point of the second object that is closest to the first object. While measuring range from ships, measure from the plastic base, not from the miniature.

## Attack Range

During an attack, the **attack range** is determined by measuring range from the closest point of the attacker to the closest point of the defender that is in the attack arc.

* While measuring range for abilities that do not specify the attack range, the range between the attacker and the defender is measured from closest point of the attacker to the closest point of the defender, ignoring the attack arc.
* A ship cannot attack a ship at range 0, even if the attack range would be range 1.

## Range 0

Two objects (ships, obstacles, devices) that are touching are at range 0 of each other. Likewise, an object is at range 0 of itself.

## "At" Range

An object is **AT** the range that corresponds to the range band that falls over the closest point of the object being measured to.

## "Beyond" Range

An object is **BEYOND** a range if no part of it falls between the object being measured from and the specified range.

## Range Bonus

When attacking with a primary weapon, or a special weapon without the ordnance icon, the following range bonus applies:

* At Range 1: +1 Attack Dice
* At Range 3: +1 Defense Dice

   Range bonuses are applied for all attacks unless stated otherwise. Some special weapons have a small ordnance icon on them to indicate that range bonuses cannot be applied with attacks using those weapons.

Although the range bonus applies at range 0, a ship cannot normally perform a primary attack at range 0.
Tomax Bren (Scimitar Veteran)

## Upgardes

###  True Grit

At the end of the Activation Phase, if you are not strained, you may gain one strain token to remove one non-lock red or orange token.

###  Plasma Torpedoes

**Attack ():** Spend 1 . During the Neutralize Results step,  results are canceled before  results. After this attack hits, the defender loses 1 shield.
\* 2 Charges

###  Ion Bombs

**Bomb**

During the System Phase, you may spend 1  to drop an Ion Bomb using the [1 ] template.
\* Charges: 2

*Tomax Bren was a Human male Imperial Navy captain who was active during the Galactic Civil War. Bren commanded the Scimitar assault wing, also known as the White Death, attached to the Qeimet fleet based in the Hook Nebula.* read more

## Pilot/Ship Abilities

### Pilot Ability

After you drop or launch a device, gain an evade token.

## Loadout

* **True Grit**: At the end of the Activation Phase, if you are not strained, you may gain one strain token to remove one non-lock red or orange token.
* **Plasma Torpedoes**: **Attack ():** Spend 1 . During the Neutralize Results step,  results are canceled before  results. After this attack hits, the defender loses 1 shield.
	+ 2 Charges
* **Ion Bombs**: **Bomb**

During the System Phase, you may spend 1  to drop an Ion Bomb using the [1 ] template.
	+ Charges: 2
Wilsa Teshlo

***Languages*** : **English** Français

**4**
Init
**Wilsa Teshlo**
*Veiled Sorority Privateer*
Limited: 1

## Maneuver Chart

Maneuvers

***Wilsa Teshlo** was a Kessurian female who was born second in line to the throne. Refusing to be royalty, Teshlo fled the palace, becoming a pirate in the Veiled Sorority. She targeted corporate haulers working for the First Order. Teshlo was one of many who answered the Resistance's call for help, assisting with their fight against the Sith Eternal at the Battle of Exegol.* read more

## Card Text/Abilities

After you perform an attack, if the defender was dealt a faceup damage card, the defender gains 1 strain token unless it chooses 1 non-recurring  from 1 of its equipped upgrades and loses that .
Zam Wesell

**This article is a disambiguation page for Zam Wesell**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Zam Wesell can refer to the following pages:

* Zam Wesell (Crew) (Upgrade)
* Zam Wesell (Firespray) (Pilot)
Zizi Tlo

***Languages*** : **English** Français

**5**
Init
**Zizi Tlo**
*Committed to the Cause*
Limited: 1

## Maneuver Chart

Maneuvers

*Zizi Tlo was a female Candovantan ace Resistance pilot who piloted an RZ-2 A-wing interceptor during the evacuation of D'Qar. She was killed when her starfighter was blown to pieces by First Order TIE fighters.* read more

## Card Text/Abilities

After you defend or perform an attack, you may spend 1  to gain 1 focus or evade token.

* Charges: 1▴

## Availability

* Hotshots and Aces Reinforcements Pack (Pilot Cards Only)
Wat Tambor

***Languages*** : **English** Français

**3**
Init
**Wat Tambor**
*Techno Union Foreman*
Limited: 1

## Maneuver Chart

Maneuvers

*Wat Tambor was a male Skakoan who was the foreman of the Techno Union and an executive of Baktoid Armor Workshop. During the Separatist Crisis, he pledged the Techno Union's resources to the Confederacy of Independent Systems, earning himself a seat on the Separatist Council during the Clone Wars. In the conflict's early stages, Tambor was appointed emir of Ryloth and supervised its occupation by the Separatists, which was fiercely resisted by local Twi'lek freedom fighters led by Cham Syndulla. After defying orders to abandon Ryloth when the tide of battle turned against the Separatists, Tambor was left behind and captured by the Galactic Republic. He was briefly imprisoned on Coruscant before being liberated later in the conflict.* read more

## Card Text/Abilities

While you perform a primary attack, you may reroll 1 attack die for each calculating friendly ship at range 1 of the defender.
Venisa Doza

**4**
Init
**Venissa Doza**
*Jade Leader*
Limited: 1

## Maneuver Chart

Maneuvers

***Venisa Doza** was a human female pilot who served in the Rebel Alliance and the Resistance, and the wife of Captain Imanuel Doza and mother of Torra Doza. After persuading her future husband to defect from the Galactic Empire during the Galactic Civil War, Venisa and her husband settled down as the owners of the refueling station* Colossus *on Castilon in the Mid Rim Territories. However, at the beginning of the Cold War, when it became clear that the Imperial successor state the First Order was emerging as a serious threat to the galaxy at large, Venisa left her home and joined the Resistance, a paramilitary organization set up by Rebel hero General Leia Organa. read more*

## Card Text/Abilities

While you perform a  or  attack, you may treat the  requirement as  for that attack. If you do, treat the range requirement as 1-2.
Seismic Charges

***Languages*** : **English** Français

## Card Text/Ability

**Bomb**

During the System Phase, you may spend 1  to drop a Seismic Charge with the [1 ] template.

Charges: 2

## Card Text/Abilities

**Bomb**

During the System Phase, you may spend 1  to drop a Seismic Charge with the [1 ] template.

* Charges: 2

## Detonation

At the end of the Activation Phase, this device detonates.

When this device detonates, choose 1 obstacle at range 0-1. Each ship and remote at range 0-1 of the obstacle suffers 1  damage. Then remove that obstacle.

## Availability

* BTL-A4 Y-Wing Expansion Pack
* Fully Loaded Devices Pack
* Galactic Empire Conversion Kit
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Slave I Expansion Pack
Sensor Experts

***Languages*** : **English** Français

## Card Text/Ability

You can maintain up to 3 locks on different objects.

After you perform a  action, you may spend up to 2  to acquire a lock on that many other objects at range 0 - 1 of the object you locked, ignoring range restrictions.

+  ►

## Card Text/Ability

You can maintain up to 3 locks on different objects.

After you perform a  action, you may spend up to 2  to acquire a lock on that many other objects at range 0 - 1 of the object you locked, ignoring range restrictions.

+  ►

## Availability

* C-ROC Cruiser Expansion Pack
* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
* Tantive IV Expansion Pack
* Trident-class Assault Ship Expansion Pack
Swivel Wing

## Card Text/Ability

After you execute a [0 ] maneuver, you may rotate you ship 90° or 180°. If you do, you **must** flip this card.

## Card Text/Ability

While you defend, roll 1 fewer defense die.
After you execute a non-stationary () maneuver, you may flip this card.

## Card Text/Abilities (Down)

After you execute a [0 ] maneuver, you may rotate you ship 90° or 180°. If you do, you **must** flip this card.

## Card Text/Abilities (Up)

While you defend, roll 1 fewer defense die.
After you execute a non-stationary () maneuver, you may flip this card.
Turr Phennir

***Languages*** : **English** Français

**4**
Init
**Turr Phennir**
*Ambitious Ace*
Limited: 1

***Turr Phennir** was a Human male hailing from the planet Valahari who served for years as an ace starfighter pilot in the Galactic Empire's 181st Imperial Fighter Group. Recruited into the group by Major Soontir Fel around 1 ABY, Captain Phennir spent the next several years battling forces of the Rebel Alliance, the Empire's opponent in the ongoing Galactic Civil War. By 4 ABY, he was a major and the fighter group's executive officer. Phennir and the 181st flew in the Battle of Endor that year, which saw Galactic Emperor Palpatine die aboard the Empire's second Death Star battlestation.* read more

## Card Text/Abilities

After you perform an attack, you may perform a  or  action, even if you are stressed.

## Availability

* Galactic Empire Conversion Kit (Cards and Dials Only)
* TIE/in Interceptor Expansion Pack
Spare Parts

## Description

Spare Parts is a Obstacle that act as a hazard that can disrupt and damage ships. It is deployed via the Spare Parts Canisters.

If a ship moves through or overlaps Loose Cargo, after resolving its move, the ship is assigned one strain token, and then rolls one attack die. On a  or  result, the ship is assigned one stress token.

If a ship ends a maneuver overlapping Spare Parts, it skips its Perform Action step.

While a ship performs an attack, if the attack is obstructed by Spare Parts, the defender rolls one additional defense die.

## Availability

* Guardians of the Republic Squadron Pack
* Never Tell Me the Odds Obstacles Pack
* Resistance Transport Expansion Pack
TIE/vn Silencer

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The TIE/vn space superiority fighter, also known as the TIE silencer, was an angular variant of the TIE line starfighters used by the First Order. A product of Sienar-Jaemus Fleet Systems, its aggressive design and equally impressive firepower was specifically crafted for use among the most elite members of the First Order.* read more

## Available Through

* First Order Conversion Kit (Pilot Cards and Dials Only)
* Hotshots and Aces Reinforcements Pack (Pilot Cards Only)
* TIE/vn Silencer Expansion Pack

## Pilots

* •Kylo Ren
* •"Blackout"
* •"Recoil"
* •"Avenger"
* •"Rush"
* First Order Test Pilot
* Sienar-Jaemus Engineer
Wedge Antilles (RZ-1 A-Wing)

***Languages*** : **English** Français

**4**
Init
**Wedge Antilles**
*Promising Pilot*
Limited: 1

*A young rebel pilot at the Battle of Yavin, Wedge Antilles survived the attack on the first Death Star to become a respected veteran of Rogue Squadron. He piloted a snowspeeder in the defense of Echo Base on Hoth, and led Red Squadron in the rebel attack on the second Death Star above Endor.* read more

## Card Text/Abilities

While you perform a primary attack, if the defender is in your , the defender rolls 1 fewer defense die.

 Configurations

* Vectored Cannons (RZ-1)

## See Also

* Wedge Antilles (T-65 X-Wing)
* Wedge Antilles (Battle Of Yavin)
Zorii Bliss

***Languages*** : **English** Français

**5**
Init
**Zorii Bliss**
*Corsair of Kijimi*
Limited: 1

## Maneuver Chart

Maneuvers

***Zorii Bliss** was a human female native to the frigid planet Kijimi. She was the leader of the Spice Runners of Kijimi. She shared a past connection with Poe Dameron as he was once a spice runner along with her, but Poe Dameron left the group and abandoned Bliss. The two would meet again when Dameron led Resistance operatives to Kijimi to find the hidden world Exegol. After the destruction of Kijimi, Bliss participated in the Battle of Exegol, which saw the destruction of the Final Order.* read more

## Card Text/Abilities

After a ship at range 1 performs an action during its Perform Action step, if that action is on your action bar, you may spend 1  to perform that action, treating it as red.
Turret

**This article is a disambiguation page for Turret**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Turret can refer to the following pages:

* Arc: Turret Arcs printed on ships with natural turrets
* Category: Turret Upgrades: Turrets a ship can equip in a  turret upgrade slot
* Turret (Remote): Stationary turret remotes used in some scenarios to defend areas
Tantive IV Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

With its powerful broadside batteries and advanced command capabilities, the CR90 Corellian Corvette has served as the cornerstone of strike forces since the days of the old Republic. Now these vessels are among the Rebellion’s most valuable warships, slipping Imperial blockades and delivering the decisive blow in space engagements.

Within this expansion, you’ll find everything you need to add one CR90 Corellian Corvette ship to your Rebel Alliance or Galactic Republic squadron, including ship cards, tokens and maneuver dials. Finally, this expansion also includes the components you need to fly this or any other huge ship in battle, including a huge ship maneuver tool and a huge ship damage deck.

## Included Components

### Pilots

* Alderaanian Guard
* Republic Judiciary

Ship tokens are dual sided and have the following front/back combinations:

* Alderaanian Guard / Republic Judiciary

### Upgrades

#### Command, Crew

* •Carlist Rieekan
* •Jan Dodonna
* •Raymus Antilles
* •Stalwart Captain
* •Strategic Commander

#### Hardpoint

* Ion Cannon Battery
* Point-Defense Battery
* Targeting Battery
* Turbolaser Battery

#### Crew

* Novice Technician
* Seasoned Navigator
* •Toryn Farr

#### Gunners

* Agile Gunner
* Hotshot Gunner

#### Team

* Bombardment Specialists
* Comms Team
* Damage Control Team
* Gunnery Specialists
* Sensor Experts

#### Cargo

* Adaptive Shields
* Boosted Scanners
* Optimized Power Core
* Tibanna Reserves

#### Titles

* •*Dodonna's Pride*
* •*Jaina's Light*
* •*Liberator*
* •*Tantive IV*
* •*Thunderstrike*

### Tokens

* Note: The initial printing of this expansion pack included the wrong ship dial (the Raider dial instead of the CR90 dial). The CR90 dials found in the Huge Ship Conversion Kit have the correct maneuvers. Players with incorrect dials can contact FFG for a free replacement dial by filling out the form found here: Parts Requests

* Charge Tokens (x12)
* Calculate Tokens (x2)
* Disarm Token
* Evade Tokens (x2)
* ID Tokens 10 (x5)
* Ion Tokens (x6)
* Jam Tokens (x3)
* Lock Tokens 10 (x3)
* Reinforce Token
* Dial ID Token
* Huge Double Turret Arc Indicator
* Huge Single Turret Arc Indicators (x2)
* Double Turret Mount Marker
* Single Turret Mount Markers (x2)
* CR90 Corellian Corvette Ship Token
* CR90 Corellian Corvette Dials (x2)
* Huge Ship Damage Deck
* Huge Ship Maneuver Tool
* Huge Ship Range Ruler
* Huge Ship Resource Tracker
* Huge Ship Rulebook

## Additional Information

* Huge Ship Plastic Base
* Huge Ship Plastic Pegs (x2)
* CR90 Corellian Corvette Quick Build Cards (x2)
Tempest Squadron Pilot

***Languages*** : **English** Français

**2**
Init
**Tempest Squadron Pilot**
'

*Tempest Squadron was an Imperial Navy squadron that flew TIE/Advanced starfighters during the Galactic Civil War.*

## Card Text/Abilities

*The TIE Advanced improved on the popular TIE/ln design by adding shielding, better weapons systems, curved solar panels, and a hyperdrive.*

## Availability

* TIE Advanced x1 Expansion Pack
* Galactic Empire Conversion Kit (Pilot Cards and Dials Only)

## Alternative Art

* **Availability:** European or North American Championship 2018
* **Artist:** *Nikolaus Ingeneri*
Trident-class Assault Ship Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

   Whether spearheading surprise attacks on key Republic facilities or pirate raids on innocent worlds, the Trident-class assault ship heralds the arrival of hostile forces, emerging ominously from the seas of stars. Armed with crushing tentacles and capable of operating in space, atmosphere, or the ocean’s depths, these versatile warships present an unorthodox threat that can strike unexpectedly to seize control of nearly any battlefield. Inside you will find multiple new Huge Ship Upgrade cards, Quick Build cards, and several new scenarios for using this craft: Rising Tide, a head-to-head scenario, and Leviathan Hunt, a co-operative scenario where multiple players work together to bring down a single Trident-class assault ship controlled by a simplified Solo System AI deck. This pack includes everything you need to add 1 Trident-class Assault Ship to your game.

## Included Components

### Ships

* Trident-class Assault Ship

Pilots

* Colicoid Destroyer
* Lawless Pirates

Ship tokens are dual sided and have the following front/back combinations:

* Colicoid Destroyer / Lawless Pirates

Remotes

* Tracking Torpedo (A-C)
* Turret (#1-#4)

### Upgrades

#### Command, Crew

* •Strategic Commander
* •Stalwart Captain
* •Asajj Ventress (Crew)
* •Zealous Captain
* •Hondo Ohnaka (Epic)
* •General Grievous (Epic)
* •Mar Tuuk
* •Riff Tamson

#### Hardpoint

* Tractor Tentacles
* Ion Cannon Battery
* Targeting Battery
* Ordnance Tubes
* Point-Defense Battery

#### Hardpoint, Cargo

* Drill Beak
* Enhanced Propulsion
* Proton Cannon Battery (x3)

#### Crew

* Novice Technician
* Seasoned Navigator

#### Gunners

* Hotshot Gunner
* Agile Gunner

#### Team

* Tractor Technicians (x3)
* Droid Crew (x2)
* Bombardment Specialists
* Comms Team
* Damage Control Team
* Gunnery Specialists
* Ordnance Team
* Sensor Experts

#### Cargo

* Adaptive Shields
* Boosted Scanners
* Optimized Power Core
* Tibanna Reserves

#### Titles

* •Grappler
* •Nautolan's Revenge
* •Neimoidian Grasp
* •Trident

### Tokens

* Calculate Tokens (x3)
* Charge Tokens (x10)
* Critical Hit Token
* Deplete Tokens (x6)
* Evade Token
* Focus Token
* Force Token
* Huge Ship Double Turret Indictor
* Double Turret Mount Marker
* Huge Ship Turret Indicators (x2)
* Single Turret Mount Markers (x2)
* Huge Ship Resource Tracker
* Ion Tokens (x5)
* Jam Token
* Reinforce Token
* Strain Tokens (x6)
* Strategic Markers (#1-#4)
* Tracking Torpedo Tokens (A-C)
* Tractor Tokens (x6)
* Trident Aggression Marker
* Victory Counter (x6)
* ID Tokens #15 (x3)
* Lock Tokens #15 (x2)
* Lock Token A
* Lock Token B
* Lock Token C
* Dial ID Tokens (Trident-class) (x2)
* Trident-class Assault Ship Dials (x2)

## Additional Information

* Huge Ship Rulebook
* Huge Ship Base
* Huge Ship Pegs (x2)
* Huge Ship Range Ruler
* Huge Ship Maneuver Tool
* Huge Ship Damage Deck
* Trident-class Assault Ship Quick Build Cards (x5)
* Trident Activation Cards
* Trident Scenario Booklet
Yoda (Eta-2 Actis)

***Languages*** : English Français

**3**
Init
**Yoda**
*Grand Master*
Limited: 1

## Maneuver Chart

Maneuvers

***Yoda**, a Force-sensitive male being belonging to a mysterious species, was a legendary Jedi Master who witnessed the rise and fall of the Galactic Republic, followed by the rise of the Galactic Empire. Small in stature but revered for his wisdom and power, Yoda trained generations of Jedi, ultimately serving as the Grand Master of the Jedi Order. Having lived through nine centuries of galactic history, he played integral roles in the Clone Wars, the rebirth of the Jedi through Luke Skywalker, and unlocking the path to immortality.* read more

## Card Text/Abilities

After another friendly ship at range 0-3 spends 1 or more , you may spend 1 . If you do, that ship recovers 1 .

* Force 3▴
Xanadu Blood

***Languages*** : English Français

Add  and  slots.+

*The **Xanadu Blood** was a modified Rogue-class Porax-38 starfighter owned by the Duros bounty hunter Cad Bane. The Xanadu Blood was given to Cad Bane by Darth Sidious as payment for his theft of a holocron and the kyber memory crystal as well as his usual payment times three.* read more

## Card Text/Abilities

Adds a Crew  and Device  slot
Zuckuss

**This article is a disambiguation page for Zuckuss**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Zuckuss can refer to the following pages:

* Zuckuss (Crew) (upgrade card)
* Zuckuss (G1-A) (pilot)
Wedge Antilles

**This article is a disambiguation page for Wedge Antilles**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Wedge Antilles can refer to the following pages:

* Wedge Antilles (RZ-1 A-Wing) (pilot)
* Wedge Antilles (T-65 X-Wing) (pilot)
YV-666 Light Freighter

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The YV-series light freighter, also known simply as the YV-series freighter or YV-666, was a model of light freighter manufactured by the Corellian Engineering Corporation. A modified YV-series known as the Hound's Tooth was used by the Trandoshan bounty hunter Bossk.* read more

## Available Through

* Hound's Tooth Expansion Pack
* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)

## Pilots

* •Bossk
* •Doctor Aphra
* •Latts Razzi
* •Moralo Eval
* Trandoshan Slaver
Vennie

***Languages*** : **English** Français

**2**
Init
**Vennie**
*Crimson Cutter*
Limited: 1

## Maneuver Chart

Maneuvers

*Vennie was a female individual who during the Atterra campaign served as the pilot of the MG-100 StarFortress SF-17 Crimson Cutter.* read more

## Card Text/Abilities

While you defend, if the attacker is in a friendly ship's , you may add 1  result to your roll.

## Availability

* Resistance Conversion Kit (Pilot Cards and Dials Only)
Zam Wesell (Crew)

***Languages*** : **English** Français

## Card Text/Ability

**Setup:** Lose 2 .

During the System Phase, you may assign 1 of your secret conditions to yourself facedown:
**•You Should Thank Me**
**•You'd Better Mean Business**

Charges: 2

## Card Text/Abilities

**Setup:** Lose 2 .

During the System Phase, you may assign 1 of your secret conditions to yourself facedown:

**•You Should Thank Me**

**•You'd Better Mean Business**

* Charges: 2

## Availability

* Jango Fett's Slave I Expansion Pack
* Fugitives and Collaborators Squadron Pack
T-65 X-Wing

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The Incom T-65 X-wing starfighter was the primary all-purpose starfighter of the Rebel Alliance and its successor governments. Known for its versatility and exceptional combat performance, it was a favorite with Rebel and New Republic pilots. Possessing deflector shields, a hyperdrive, an R2 astromech for repairs and navigation, and a complement of proton torpedoes, the X-wing allowed the Rebellion to launch raids in Imperial space with improved odds of a successful mission.* read more

## Available Through

* X-Wing Core Set
* T-65 X-Wing Expansion Pack
* Saw’s Renegades Expansion Pack
* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)
* Battle Of Yavin Scenario Pack (Pilot Cards Only)

## Pilots

* •Wedge Antilles
* •Wedge Antilles (Battle Of Yavin)
* •Luke Skywalker
* •Luke Skywalker (Battle Of Yavin)
* •Thane Kyrell
* •Garven Dreis
* •Garven Dreis (Battle Of Yavin)
* •Kullbee Sperado
* •Biggs Darklighter
* •Biggs Darklighter (Battle Of Yavin)
* •Leevan Tenza
* •Jek Porkins
* •Jek Porkins (Battle Of Yavin)
* •Edrio Two Tubes
* Red Squadron Veteran
* Blue Squadron Escort
* Cavern Angels Zealot
Syliure-31 Hyperdrive

***Languages*** : **English** Français

## Card Text/Ability

You can be placed anywhere in the play area beyond range 1 of obstacles, beyond range 3 of enemy ships, and beyond range 3 of the enemy table edge.

## Card Text/Abilities

You can be placed anywhere in the play area beyond range 1 of obstacles, beyond range 3 of enemy ships, and beyond range 3 of the enemy table edge.
Upgrades

Upgrades are cards that can be equipped to ships during squad building. An upgrade can be assigned to a ship that has the available upgrade slot(s) as long as it meets the requirements. When using a Quick Build, upgrade requirements don't matter and you just equip the upgrades listed.

* Astromech
* Cannon
* Cargo
* Command
* Configuration
* Crew
* Payload
* Force
* Gunner
* Hardpoint
* Illicit
* Missile
* Modification
* Sensor
* Tactical Relay
* Talent
* Team
* Tech
* Title
* Torpedo
* Turret
Teza Nasz

***Languages*** : **English** Français

**4**
Init
**Teza Nasz**
*Old Soldier*
Limited: 1

## Maneuver Chart

Maneuvers

***Teza Nasz** was a human female who originally served as an officer in the Galactic Empire during the Battle of Jakku, operating as a strategist aboard the Executor-class Star Dreadnought Ravager. She survived the battle and became a warlord on Rattatak. During their war with the First Order, Nasz was recruited into the Resistance by Black Squadron, operating under General Leia Organa as a member of Corellian Team Two.* read more

## Card Text/Abilities

AWhile a friendly ship at range 0-2 performs an attack, if the defender has a ship friendly to the attacker in each of its side arcs ( and ), the attacker may reroll 1 attack die.
XX-23 S-Thread Tracers

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 1–3

**Arc:** Forward Arc

## Card Text/Ability

**Attack (, , or ):** Spend 1 . If this attack hits, each friendly ship at range 1-3 of the defender may acquire a lock on the defender. Then cancel all dice results.

Charges: 2

## **Card Text/Abilities**

**Attack (****,** **, or** **):** Spend 1 . If this attack hits, each friendly ship at range 1-3 of the defender may acquire a lock on the defender. Then cancel all dice results.

* Charges: 2

## Availability

* Droid Tri-Fighter Expansion Pack
* Phoenix Cell Squadron Pack
* Skystrike Academy Squadron Pack
Targeting Synchronizer

***Languages*** : **English** Français

## Card Text/Ability

While a friendly ship at range 1-2 performs an attack against a target that you have locked, that ship ignores the  attack requirement.

## Card Text/Abilities

While a friendly ship at range 1-2 performs an attack against a target that you have locked, that ship ignores the  attack requirement.

## Availability

* First Order Conversion Kit
* Fugitives and Collaborators Squadron Pack
* Resistance Conversion Kit
* T-70 X-Wing Expansion Pack
* TIE/fo Fighter Expansion Pack
Tobias Beckett

***Languages*** : **English** Français

## Card Text/Ability

**Setup:** After placing forces, you may choose 1 obstacle in the play area. If you do, place it anywhere in the play area beyond range 2 of any board edge or ship and beyond range 1 of other obstacles.

### Extended Legal :

Yes

*Tobias Beckett was a human male professional thief who worked for the Crimson Dawn crime syndicate during the era of the Galactic Empire. A native of Glee Anselm, Beckett organized a crew to help with his heist missions. Although he became a mentor to Han Solo, a young mudtrooper who joined Beckett's group, Beckett was a survivor who quietly worked out angles that enabled him to come out ahead. He made use of many blasters, including the RSKF-44 heavy blaster and DG-29 heavy blaster pistol. He also owned a DL-44 heavy blaster pistol before he gave it to Solo.* read more

## Card Text/Abilities

**Setup:** After placing forces, you may choose 1 obstacle in the play area. If you do, place it anywhere in the play area beyond range 2 of any board edge or ship and beyond range 1 of other obstacles.

## Availability

* Lando's Millennium Falcon Expansion Pack
Swarm Tactics

***Languages*** : **English** Français

## Card Text/Ability

At the start of the Engagement Phase, you may choose 1 friendly ship at range 1. If you do, that ship treats its initiative as equal to yours until the end of the round.

## Cart Text/Abilities

At the start of the Engagement Phase, you may choose 1 friendly ship at range 1. If you do, that ship treats its initiative as equal to yours until the end of the round.

## Errata / FAQ

*Removed "Galactic Empire" icon.*

* Rules Reference 1.0.0 (released August 2, 2018)

## Squad Points

This is a variable-cost upgrade that changes price based on Pilot Initiative Value.

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Millennium Falcon Expansion Pack
* Mining Guild TIE Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* TIE Reaper Expansion Pack
* TIE/fo Fighter Expansion Pack
Vi Moradi

***Languages*** : **English** Français

**1**
Init
**Vi Moradi**
*Starling*
Limited: 1

***Vi Moradi**, also known by the codenames **Starling**, **Amaka Kottu**, **Evette Harlo**, **Magpie**, or **Mother Hen** was a human female spy who served the Resistance. She performed missions investigating the origins of First Order Captain Phasma and establishing a Resistance base in the Black Spire Ruins on Batuu.* read more

## Card Text/Abilities

**Setup:** After placing forces, assign the Compromising Intel condition on 1 enemy ship.
TIE/in Interceptor Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

With incredible engine output, a lightweight frame, and precise thrusters for close maneuvering, the TIE/in interceptor is a vessel for the most elite Imperial aces. Only those with nerves of steel can ride the knife’s edge to draw out this craft’s full potential. This includes the ship’s four wing-mounted laser cannons, a dramatic increase in firepower over its predecessors.

The *TIE/in Interceptor Expansion Pack* gives you the chance to put the legendary Soontir Fel and three other pilots at the controls of this swift and deadly craft. Joining them are five upgrade cards that give these elite pilots even more advantages in the thick of a space battle. Finally, two Quick Build cards provide useful combinations of pilots and upgrades, allowing you to test all of the TIE/in interceptor’s capabilities.

## Included Components

### Pilots

* •Soontir Fel
* •Turr Phennir
* Saber Squadron Ace
* Alpha Squadron Pilot

Ship tokens are dual sided and have the following front/back combinations:

* Soontir Fel / Saber Squadron Ace
* Turr Phennir / Alpha Squadron Pilot

### Upgrades

#### Modification

* Hull Upgrade
* Shield Upgrade

#### Talent

* Daredevil
* Outmaneuver
* Predator

### Tokens

* Critical Hit Token
* Evade Token
* Focus Tokens (x2)
* Ion Token
* Shield Token
* Stress Token
* TIE Interceptor Dial ID Token
* TIE Interceptor Dial

## Additional Information

* Small Base
* Small Base Pegs (x2)
* TIE Interceptor Quick Build Cards (x2)
Tápusk

***Languages*** : **English** Français

**5**
Init
**Tápusk**
*Order 66 Informant*
Limited: 1

## Maneuver Chart

Maneuvers

***Tápusk** was a Kalleran male who lived as a smuggler on the planet of Kaller following the time of Order 66.* read more

## Card Text/Abilities

During the End Phase, before an enemy ship in your  recovers 1 recurring  or , you may spend 2 . If you do, that ship does not recover that  or .

* Charges: 2▴

## Availability

* Fugitives and Collaborators Squadron Pack
Temmin Wexley (Black Two)

***Languages*** : **English** Français

**4**
Init
**Temmin Wexley**
*Black Two*
Limited: 1

## Maneuver Chart

Maneuvers

*Temmin "Snap" Wexley was a human male who lived during the Age of the Empire and the time of the New Republic. At a young age, Temmin was separated from his parents after his father Brentin was taken away by the Galactic Empire and his mother Norra Wexley joined the Rebel Alliance. He became an independent businessman who specialized in junk dealing and rebuilt a B1 battle droid named Mister Bones to keep him company. Following the Battle of Endor, the teenage Wexley reconciled with his mother Norra and joined forces with her to disrupt a secret Imperial meeting on the planet Akiva.* read more

## Card Text/Abilities

At the start of the Engagement Phase, each friendly T-70 X-wing at range 0-3 may gain 1 strain token to flip its equipped  upgrade. If it does, that ship gains 1 calculate token.

## See Also

* Temmin Wexley (Disambiguation)
* Temmin Wexley (Snap) (T-70 pilot from the Resistance Conversion Kit & T-70 X-Wing Expansion Pack)
You'd Better Mean Business

***Languages*** : **English** Français

## Card Text/Abilities

This condition is assigned facedown. Reveal it after you defend.

After you defend, you may spend 2  from **Zam Wesell**. If you do, perform a bonus attack against the attacker.

At the end of the Engagement Phase, if this card is facedown and you are in an enemy ship's firing arc, you may reveal this card. If you do, **Zam Wesell** recovers 2 .

At the start of the System Phase, remove this condition.

Limited: 1

## Assigned By

* Zam Wesell (Crew)
* Zam Wesell (Firespray)

## Availability

* Jango Fett's Slave I Expansion Pack
* Fugitives and Collaborators Squadron Pack
You Should Thank Me

***Languages*** : **English** Français

## Card Text/Abilities

This condition is assigned facedown. Reveal it after you defend.

After you defend, **Zam Wesell** recovers 1 . Then, you may acquire a lock on the attacker.

At the end of the Engagement Phase, if this card is facedown and you are in an enemy ship's firing arc, you may reveal this card and spend 2  from **Zam Wesell**. If you do, you may perform a bonus attack.

At the start of the System Phase, remove this condition.

Limited: 1

## Assigned By

* Zam Wesell (Crew)
* Zam Wesell (Firespray)

## Availability

* Fugitives and Collaborators Squadron Pack
* Jango Fett's Slave I Expansion Pack
Torkil Mux

***Languages*** : **English** Français

**2**
Init
**Torkil Mux**
*Mercenary Miner*
Limited: 1

## Maneuver Chart

Maneuvers

*Torkil Mux was a male Arcona miner in the employ of Jabba Desilijic Tiure. Working for Jabba Desilijic Tiure, Mux was mining gems on the planet Shinbone. He utilized walking plants as slave laborers. Unbeknownst to Jabba, Mux skimmed gems off deliveries and hid them on his transport.* read more

## Card Text/Abilities

At the start of the Engagement Phase, you may choose 1 ship in your firing arc. If you do, that ship engages at initiative 0 instead of its normal initiative value this round.

 Titles

* •Moldy Crow

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Targeting Battery

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 2–5

**Arc:** Single Turret

## Card Text/Ability

**Setup:** Equip this side faceup.

**Bonus Attack:** Spend 1 . After you perform this attack, you may acquire a lock on the defender.

## Card Text/Ability

***Offline***

After you engage, you may spend 2  to flip this card.

### Extended Legal :

Yes

Note that during setup, this card can't be equipped with the Targeting Battery (Offline) side face up. As such, only the Targeting Battery side points count for Squad Building.

## Card Text/Abilities Targeting Battery

**Setup:** Equip this side faceup.

**Bonus Attack:** Spend 1 . After you perform this attack, you may acquire a lock on the defender.

## Card Text/Abilities Targeting Battery (Offline)

***Offline***

After you engage, you may spend 2  to flip this card.

### Notes

The Targeting Battery (Offline) hardpoint cannot be equipped directly; instead it must be equipped as Targeting Battery, then flipped during play.

## Availability

* C-ROC Cruiser Expansion Pack
* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
* Tantive IV Expansion Pack
* Trident-class Assault Ship Expansion Pack
Thermal Detonators

***Languages*** : **English** Français

## Card Text/Ability

**Bomb**

During the System Phase, you may spend up to 2  to drop that many Thermal Detonators using the [1] or [2] template. Each must be placed using a different template.

When you reload this card, recover 1 additional

Charges: 4

## Card Text/Abilities

**Bomb**

During the System Phase, you may spend up to 2  to drop that many Thermal Detonators using the [1] or [2] template. Each must be placed using a different template.

When you reload this card, recover 1 additional

* Charges: 4

## Detonation

At the end of the Activation Phase, this device detonates.

When this device detonates, each ship and remote at range 0–1 rolls 1 attack die. Each ship gains 1 strain token for each  result, and each ship and remote suffers 1 / damage for each matching result.

## Availability

* Fugitives and Collaborators Squadron Pack
* Jango Fett's Slave I Expansion Pack
* Nimbus-class V-Wing Expansion Pack
* Pride of Mandalore Reinforcements Pack
X-Wing Core Set

***Languages*** : **English** Français

## Publisher's Description

Enter the next era of interstellar combat in the Star Wars galaxy! Out of the X-Wing Second Edition Core Set, you can start to assemble your own squadron of iconic starfighters from across the Star Wars saga and engage in fast-paced, high-stakes space combat with iconic pilots such as Luke Skywalker and Iden Versio. With refined gameplay that focuses on the physical act of flying starships, X-Wing Second Edition lets you create your own Star Wars space battles right on your tabletop. Intuitive mechanics create the tense atmosphere of a firefight while beautifully pre-painted miniatures draw you deeper into the action. Man your ships and enter the fray!

The X-Wing Second Edition Core Set contains two TIE/ln fighter miniatures and one T-65 X-wing miniature, along with all of the maneuver templates, dials, cards, dice, and rules that you need to play the game.

## Included Components

### Ships

* T-65 X-Wing
* TIE/ln Fighter (x2)

### Pilots

#### Rebel Pilots

* •Luke Skywalker
* •Jek Porkins
* Red Squadron Veteran
* Blue Squadron Escort

Ship tokens are dual sided and have the following front/back combinations:
* Luke Skywalker / Red Squadron Veteran
* Jek Porkins / Blue Squadron Escort

#### Imperial Pilots

* •Iden Versio (x2 ship tokens; 1 pilot card)
* •Valen Rudor (x2 ship tokens; 1 pilot card)
* Black Squadron Ace (x2)
* •"Night Beast" (x2 ship tokens; 1 pilot card)
* Obsidian Squadron Pilot (x2)
* Academy Pilot (x2)

Ship tokens are dual sided and have the following front/back combinations:
* Iden Versio / Black Squadron Ace
* Iden Versio / Black Squadron Ace
* Valen Rudor / Obsidian Squadron Pilot
* Valen Rudor / Obsidian Squadron Pilot
* "Night Beast" / Academy Pilot
* "Night Beast" / Academy Pilot

### Upgrades

#### Talents

* Elusive
* Outmaneuver
* Predator

#### Force

* Heightened Perception (x2)
* Instinctive Aim
* Sense (x2)
* Supernatural Reflexes (x2)

#### Astromechs

* R2 Astromech
* •R2-D2
* R3 Astromech
* R5 Astromech
* •R5-D8

#### Modifications

* Afterburners
* Hull Upgrade
* Shield Upgrade

### Tokens

* Asteroids (x3)
* Debris Clouds (x3)
* Disarm Token
* Critical Damage Markers (x3)
* Evade Tokens (x3)
* Focus Tokens (x4)
* Force Charge Markers (x2)
* Hyperspace Markers (x2)
* Ship ID Markers #1-6 (3 of each)
* Ion Tokens (x3)
* Initiative Marker
* Lock Tokens #1-6
* Position Markers (x2)
* Shield Tokens (x4)
* Standard Charge Markers (x6)
* Stress Tokens (x5)
* T-65 X-Wing Dial ID Token
* TIE/ln Fighter Dial ID Token (x2)

## Additional Information

* Quick Start Guide
* Rulebook
* Small Base (x3)
* Small Base Peg (x6)
* Movement Dial Peg (x3)
* T-65 X-Wing Movement Dial
* TIE/ln Fighter Movement Dial (x2)
* Damage Deck (33 cards)
* Range Ruler
* Maneuver Templates (11 total templates)
* Defense Die (x3)
* Attack Die (x3)
* T-65 X-Wing Quick Build Cards (x2)
* TIE/ln Fighter Quick Build Cards (x2)
Xi-class Light Shuttle

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The Xi-class light shuttle was used by the First Order in 34 ABY. The First Order used the shuttle for many things, including ferrying officers and transporting equipment. Xi-class shuttles also had light weapons and minimal shields, relying instead on starfighter escorts for protection.* read more

## Pilots

* •Commander Malarus
* •Gideon Hask
* •Agent Terex
* •Agent Tierny
* First Order Courier