recursal/Fanatic-Fandom huggingface dataset:
Intrepide

Intrepide is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars. It is best if you visit during night, when a lot of glowing things can be seen better.

If you come by teleporting, you will land at the docks which are in the Northern part. That is also the place where both Yava Script Pods and SLGI Fleet arrive. For sailors, the docks are probably the best place to moor and also offer a rezz zone for when they wish to go back.

The island complex consist of one big and central island surrounded by five smaller ones. One island hosts the dock and is linked to the main island by a narrow brige. The second one is close to the shore, hosts trees and boulders and is linked to the main island by a tree trunk. The fourth island is very small and is barren land, while the third and fifth ones host a tree each.

The main island is the largest an most interesting. At the end of the dock, there are broken crates and a fishing net, with no clear path showing the way to go. To left, a navigation lamp is on a cliff. The best way to explore is to just head forward from the dock, at first along the shore and then on a way between stones. Soon, you will find yourself inside forest, in a place with a big tree hosting many tree houses. There is a round table in front of the tree. There are also a few small ponds.

The island is hilly, with heights of up to 40 m. It is entirely covered by forest.

If you go West, there are chances to fin the *Heart Tree*, a tree with a glowing core that emanates light and particles. The tree is placed close to the end of a peninsula, hidden from wiew by other trees. You might need a bit of luck to spot it. It is best to see it during night, when its glow will make it more visible. From the heart tree, you can follow the shore to right. There is a place where a tree trunk allows to pass over a gulf. However, if you go down in water, there is a short cave that ends-up in a place full with colours and glowing dots.

There are small creatures flying around.

The island is home to a riddle. When you reach certain areas, the island's voice will tell you puzzling words that might help you unravel its secrets.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
East River Railway

**IMPORTANT:** East River Railway, as for 2023, does no longer exist.

East River Railway (or RapidER) was a private-owned railway network that crosses a few sims in North-East of Sansara.

## History

Compared to all other railway initiatives in Sansara, this one was the youngest (starting 2015 or 2016) and the most modern. New stations were added over time and the rail network witnessed a continuous grow.

## Technical Data

The railway network of East River is not compatible with standard Second Life railway specifications and is not suitable for conventional trains. That is, a classic train will not be able to use the rails. Rail gauge is a bit narrower, rails are often using sharp turns, there are many gaps covered by teleporting and the guide used for trains is completely different. Switches use a different technology.

The railway has its own automated service, with high speed trains. These trains might be too fast for some passengers, who might end-up off-world at sim crossings.

## Structure

There are many gaps along the railway, covered by teleporting. Also, in some places, the rail runs at high altitude through a tunnel, giving the impression of a metro line. Because of all these specifications, it is impossible to measure its entire length.

There are 3 lines, with a total of 12 stations.

All trains are fully automated.

## See Also

* Second Life Geography
* List Of Railways
* Sansara
Elissa Lookout

The Elissa Lookout is a place at the North-East end of *Nautilus - Elissa* Sim, inside the North-Western part of Nautilus City. It is a small place.

It consists of a few stairs that take you to higher ground. There, a styled magnifying glass can be seen. It is said to allow you to see further over the sea. However, it is only decorative. It is also placed on the dikes that surround the city, with a large view over the sea. The dikes are covered with vegetation.

It gives a look over the *Hassti* sim, an area that does not allow object-entry. It is said that runaway boats often end-up in there. This is in part true if they are heading towards Hassti, as they cannot enter the sim, they get stuck at sim crossing and can be seen here until they are auto-returned.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Pitilla

**Ahora:**.

**Sexo:**Hembra.

**Tamaño:**Pequeño.

**Raza:** Mestizo.

**Carácter:** .

**Hogar:** .

**En el coche:** Iba muy tranquila, tumbada e incluso se ha quedado dormida.

**Gatos:** No está testada.

**Enfermedades:** No.

**Castrada:** No.

**Cumpleaños:**

**Entrada al refugio:** Entró al refugio el día 16 de Junio de 2015.

**Chenil:**Estuvo en el chenil A1.

**Adopción:** 18 de Julio de 2015.

**Altura:** 35 cm.

## **Galería**

***Wiki Sociedad Protectora de Cachorros*** tiene una colección de imágenes y media relacionada con ***Pitilla***.

***Vídeo de Pitilla (Youtube) -> No disponible.***

## *Descripción web*

Pitilla fue entregada por su dueño a la Protectora, ya no la quería.

Es una cachorrita muy noble y cariñosa, se pasa el día pidiendo mimos a los voluntarios constantemente, no se separa de tu lado. Es una cachorrita juguetona y sociable con los perros. Con los que convive perfectamente. Además es muy sumisa y obediente, por lo que enseñarla no es ningún problema. Aprende muy rápido.

Encajaría en cualquier tipo de hogar ya que podría vivir tanto en un piso como en una casa. Es ideal para aquellas familias que buscan un perro tamaño pequeño, encajaría fenomenal con familias con niños o que nunca antes hayan tenido perro. Además pasea muy bien con la correa y en el coche se queda dormida.

***Si estas buscando una perra tranquila y que te de amor, Pitilla es tu perrita ideal. ¿Le das una oportunidad?***
Grid Sector E7

Grid Sector E7 is located at Coordinates 500-599/700-799, South - West Ocean. It is bordered by Grid Sector E8 to North and Grid Sector D7 to East.

## General Info

* Sim population: 30
* Sim density: 0.3%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

A78 is shared with nearby grid sector D7. There are two other small structures within the sector too.

## Internal Grid Structures

* A078 A078 Sim Cluster - (S) - 485-531/742-774, grid sector D7, E7
* A381 American Cancer Society - (M) - 522-524/720-725, grid sector E7
* A382 Wallfles - (I) - 553/741-742, grid sector E7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Eye Pond

The Eye Pond is located inside *Nautilus - Baal*, a Sim of Eastern Nautilus City.

Nautilus City is a place where one can often find buildings that date from the antiquity. Some parts are linked to andient Greece, others to ancient Egypt (like the Pharaohs' Lighthouse) and others to the Phoenicians, like this one. The Phoenicians lived in the Levant and worshiped gods like Baal and Astarte. Later, Cartagena, which was a Phoenician colony in Northern Africa, continued their tradition. There are sims like *Nautilus - Hannibal* (which attacked ancient Rome) and *Nautilus - Hasdrubal* (who was Hannibal's brother).

The pond is elongated and has a shape similar to an eye. Its water is 6 m deep. Inside, there is an egg-shaped object placed on a plate. The object is so big that it could host an avatar inside and reaches the surface. The pond is 25 m long and 15 m wide. It is surrounded by a path with rare circular stones. There are two paths leading from the corners of the eye, both merge much further South. The area is a large park with many trees and other kinds of vegetation. A smaller pond is located further West, it is 2 m deep and partially covered by a bush. The park also has some benches.

The park is large and to West almost reaches the sim end. There is an interesting structure further West with a few glowing tentacles encircling a central one. To East, it is continued with Kothar Park.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Grid Sector M13

Grid Sector M12 is located at Coordinates 1300-1399/1200-1299, Eastern Ocean. It is bordered by Grid Sector M12 in South.

## General Info

* Sim population: 20
* Sim density: 0.2%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

M13 contains of one sim cluster and one sim group, both being highly isolated.

## Internal Grid Structures

* A054 Teaching Sims - S - 1370-1384/1374-1389, grid sector M13
* A517 Animesh - (I) - 1337-1339/1342-1343, grid sector M13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector I14

Grid Sector I14 is located at Coordinates 900-999/1400-1499, Northern Ocean. It is bordered by Grid Sector I13 in South, Grid Sector J14 in East and Grid Sector H14 in West.

## General Info

* Sim population: 40
* Sim density: 0.4%
* Void Ocean: 80%
* Sims inside grid structures: 90%
* Unassociated Sims: 10%

## Structure

I14 is mostly void. Most sims within this sector are part of sim clusters that extend to South.

## Internal Grid Structures

* A001 Lost Angeles Microcontinent - S - 898-902/1427-1432, grid sector H14, I14
* A175 A175 Sim Cluster - (S) - 964-1039/1396-1430, grid sector I13, I14
* A489 A489 Sim Cluster - (S) - 889-941/1340-1400, grid sector H13, I13, I14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Geographic Structure

a Geographic structure is a map feature that cannot be clearly separated by sim boundaries. Geographic structures can be found inside a single sim or they can cover multiple sims. It is found inside a single grid structure, like a Continent, a Subcontinent or a Microcontinent and it has a continuous shape.

## Delimitation

Unlike a Subcontinent, a Geographic structure is not separated by sim boundaries. Its borders can be made of ground text features, parcel borders, buildings, shorelines or variations in altitude or declivity.

## Examples

All Geographic structures are listed on List Of Geographic Structures.

There are many examples of Geographic structures that can be found throughout the grid, but mainly on continents:

### Rivers

A river crosses many sims, but it is a sharp stretch of water. There are, also, dried rivers.

### Mountains

Mountains can exist inside a single sim or they can form a complex mountain range (see Mountains Of Heterocera. Their borders are not made by sim boundaries, but by surrounding plains, plateaus or waterways.

### Islands

An island is separated by water and can be found in one or more sims.

### Communities

The East River Community is a good example, it stretches on many sims, but there are parcels almost in each sim that are not owned by the community.

## See Also

Second Life Geography

Continent

Subcontinent

List Of Subcontinents

List Of Microcontinents And Sim Clusters

List Of Geographic Structures

List Of Continents
Gianfar Microcontinent

**A326** is the transitory name of **Gianfar**, a Microcontinent identified at Coordinates 979-980/1069-1071, Grid Sector I10, Little Northern Ocean.

## History

According to Gridsurvey database, this microcontinent dates back to 2008. SLGI team added it to list in July 2015.

## Geography

For a Geograph, this place is amazing. There are many mountain ranges, both natural of sculpted. Altitude rises to 160 meters, something rare for private-owned land. Mountains are usually sharp, but there are ways to climb. also Caves & Mines exist and create a complex network.

Vegetation is rare. There are a few small buildings.

## Land Status

Land is owned by a single estate and is made for roleplay. Visitors are welcome, as long as they don't interact with main roleplay actions. For more details, please see this link.

## Sim Examples

* Etamin
* Shaula
* Thuban
* Kuma

## See Also

* Second Life Geography
* List Of Grid Sectors
* Oceans
* List Of Microcontinents And Sim Clusters
Grid Sector F12

Grid Sector F12 is located at Coordinates 600-699/1200-1299, Far North - West Ocean. It is bordered Grid Sector F13 to North, Grid Sector F11 in South, Grid Sector G12 to East and Grid Sector E12 to West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 40%
* Unassociated Sims: 60%

## Structure

There are large sim clusters within this sector as well as many unassociated sims.

## Internal Grid Structures

* A031 Yumix Microcontinent - M - 650-655/1147-1152, grid sector F12
* A112 A112 Sim Cluster - (S) - 696-703/1238-1244, grid sector F12, G12
* A113 A113 Sim Cluster - (S) - 662-684/1298-1315, grid sector F12, F13
* A244 Main Store Microcontinent - (M) - 690-1216/692-1918, grid sector F12
* A410 Phenomenal Estates - (M) - 677-679/1207-1208, grid sector F12
* A411 Olni - (M) - 655-658/1291-1293, grid sector F12
* A412 Progeny Microcontinent - (M) - 686-691/128-1290, grid sector F12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector Q11

Grid Sector Q11 is located at Coordinates 1700-1799/1100-1199, Zindra Ocean. It is bordered by Grid Sector Q12 in North and Grid Sector R11 in East.

## General Info

* Sim population: 3
* Sim density: <0.1%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

Q11 contains only a few *Arapaima* safe hub of Zindra.

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Ironchurch River

The Ironchurch River is a river in Zindra, in the Subcontinent of South Zindra. It is the longest river in the subcontinent.

## Structure

The river forms just South of Ironchurch sim, then flows North, through Ironchurch, where it has a huge island. The river then turns West, South and finally South-West, reaching the South coast of Zindra. Its waters are entirely navigable, but there are no rezz zones along them or on any waterways within reach. Along its entire length, water elevation is 20 m, similar to water level in the sea. Water is usually deep enough for navigation.

## Landscapes

The river crosses through some of the highest terrains in South Zindra, where altitude reaches up to 112 m. In this part, the valley is large, but surrounded by steep slopes and looking like a giant canyon. The landscape is even more interesting thanks to the island in Ironchurch.

Downstream, the river reaches land with lower elevation and the general landscape is that of a less spectacular canyon. The river has a few branches, including a large bay, used by residents living in the area as a marina.

The lowest part of the river is surrounded by flat land and forms a large delta. There, the shore can easily be changed by terraforming. There is a small channel which acts as a shortcut between the river and the South shore.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Zindra
IRMC GovCenter Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent or its component sims.

**A364** is the transitory name for **IRMC GovCenter**, a Microcontinent located at Coordinates 1103-1104/1134-1135, Grid Sector K11, Eastern Ocean, A188 Sim Cluster.

## History

Data from Gridsurvey shows that the microcontinent is old and was built in 2008.

## Structure

The microcontinent is made of 4 sims and looks like a square.

## Geography

Almost all land is flat. Still, a mountain exist. There are a few roads and a large conference room. Interesting buildings exist above ground.

## Sim Examples

* IRMC Info Leader
* IRMC GovCenter 1
* IRMC GovCenter 2
* IRMC GovCenter 3

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Grid Sector D17

Grid Sector D17 is located at Coordinates 400-499/1700-1799, Tranquillity Ocean. It is bordered by Grid Sector D16 to South.

## General Info

* Sim population: 50
* Sim density: 0.5%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

This sector hosts Eden Continent. There are no microcontinents or sim clusters here.

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector L13

Grid Sector L13 is located at Coordinates 1100-1199/1300-1399, Northern Ocean. It is bordered by Grid Sector L12 in South.

## General Info

* Sim population: 0
* Sim density: 0%
* Void Ocean: 100%
* Sims inside grid structures: 0%
* Unassociated Sims: 0%

## Structure

L13 is, as for February 2023, devoided of sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Enarah

Eanah is a Microcontinent located at Coordinates 762-766/1146-1147, Grid Sector G11, North - West Ocean. SLGI team gave it the transitory name **A453**.

## History

Eanah was not seen on the 2020 survey. Its existence was confirmed by the February 2023 survey.

## Structure

It consists of 6 sims placed almost in a line. The component sims have a distinct orange colour that is easy to spot on the map.

It is a place for gambling.

## Sims

* Enarah
* Enarah Games
* Enarah Games Region
* EnarahGames

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Corsica South East

The South-East reaches of mainland Corsica forms a Subcontinent. SLGI team gave it the transitory name **B074**.

## History

This area was built around 2009. After its completion, it remained unchanged.

## Structure

The subcontinent is made of 90 sims. It measures 18 sims from East to West and 8 sims from North to South. There are 24 sims of protected waterways.

The borders to West were fixed to separate this land from Corsica Highlands, which are clearly visible on the map as a white area. To the North, the borders were set as a line coming from Corsica - Gaeta transcontinental channel, which is continued with a local waterway.

## Geography

The subcontinent can be divided in a few distinct areas: South Coast, East Peninsula and Waterways.

**South Coast.** The area South-East from Corsica Highlands is more flat. The coastline borders beaches and shallow waters, an ideal place for sea lovers and a Tropical Beach Paradise. In most places, there are large coastal waterways, ideal for sailing.

The South coast is divided by a protected waterway into an Eastern and a Western part. This waterway is part of a gulf that separates a peninsula.

**West Gulf.** It continues the Corsica - Gaeta 5 transcontinental channel and ends-up with four sailing sims. This gulf separates the South-East and North-East subcontinents. Together with another gulf advancing from the South Coast, it separates the East Peninsula. The gulf is also a good place for people who love water but don't want to be in a crowded place like Eastern Nautilus.

**East Peninsula.** The peninsula is separated by an isthmus that rises only 3 m above sea level. Since terraforming is allowed up to 4 m, it is possible to dig a canal and separate the peninsula from the continent.

Altitude map reveals that the Western part of the peninsula is more flat, with a few hills present. The Eastern part appears to be a plateau with altitudes rising to 60 m. The Mountains Of Corsica are present through rare peaks in the area.

## Land Status

There are no infohubs or parks in the area. Protected Land consists of roads and waterways. Inhabited Land is more dense close to the coast and the roads, while Abandoned Land is more common in remote areas.

## Access

The subcontinent has limited road network in West. The Circuit Road does not allow for much access in the area. Navigation is possible along the coastline and inside the East Gulf.

The subcontinent has access to the transcontinental channel leading to Gaeta 5. Unfortunately, there are no rezz zones, no public docks and no connections between the coast and the continental road network.

The YavaScript pods run along the road. SLGI Fleet runs along the road and has little coverage along the South Coast.

## See Also

* Second Life Geography
* List Of Subcontinents
* Corsica
Gaeta 5 Waterways Network

Gaeta 5 is surrounded by a large coastal waterway and can be circumnavigated.

## Characteristics

Gaeta 5 is connected to Corsica by one of the Transcontinental Channels. The continent is also surrounded by a large waterway, which is usually sim-wide, except for a single area. There are not as many sailors in the waters of Gaeta 5 as in the waters of Nautilus or Blake Sea. In addition, Gaeta 5 Road Network is incomplete and in many places is replaced by a navigable canal.

## Waterways

There are two major types of waterways in Gaeta 5: coastal waterways and canals. They are not always interconnected.

### Coastal Waterway

The coastal waterway of Gaeta 5 surrounds the continent. Water is usually very shallow close to the shores, but it gets deeper at some distance. Gaeta 5 has plenty of sandy beaches. There are many private docks and dug canals along the coast, taking advantage of the low elevation of land surrounding the seaside.

Gaeta 5 has a single island, located in *The Telis Inlet*. It is small and surrounded by deep water, without a rezz zone. In West, in *Squall*, there is a gulf that leads to Helfell Infohub. It is navigable with small boats.

### Route 7

Route 7 encircles Gaeta 5. The road is not finished and in some places it is replaced with a canal. There are 6 canal sections. From them, 4 are directly connected through parcels of Protected Land with coastal waterways (or directly pass over coastal waterways). Two sectors are unconnected waterways, but sometimes, can be connected through private-owned canals.

## Usage

The waterways of Gaeta 5 are not as busy as those of Nautilus. They offer some spectacular landscapes, including golden beaches and luxurious estates. Sailors can use rezz zones, which are found usually along protected beaches.

Canals have rezz zones at their both ends. However, they are more frequently used by automated vehicles. They are usually shallow and narrow and cannot be used by large ships. Still, they are suitable for boats.

The transcontinental channel leading to Corsica and some parts of coastal waterways don't allow objects entry.

## See Also

* Second Life Geography
* List Of Waterways
* Gaeta 5
Cozumel Isle Isolated Sim

**Important:** A224 could not be located in February 2023.

A224 or Cozumel Isle is an Isolated Sim located at Coordinates 1237-1237/1238-1238, Grid Sector L12, Eastern Ocean.

## History

The origin of this sim is not completely known. It was discovered by SLGI team in 2014.

## Structure

It is a sim, placed at a significant distance to nearby grid structures.

## Geography

This sim is a tree shop. Other products for sale include other types of vegetation and stones. Even for a person that is not interested in buying staff, this place still is a good destination to visit for its landscapes.

As for August 2015, half of the land is set for sale.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Innocent Eyes

Innocent Eyes is an Isolated Sim located in the far North-West reaches of the grid, at Coordinates 515/1920, more than 50 km from any nearby piece of land. It is located inside Grid Sector E19, Tranquillity Ocean. SLGI team gave it the transitory name **A424**.

The sim was identified in February 2023 in an area where nothing has existed before. It is new. Land is ranked *adult*. Unfortunately nothing can be said about Geography, as access is not granted for public.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Fantasy

This is a Microcontinent identified at Coordinates 781-782/1206-1207, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A468**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 4 sims and forms a square.

## Geography

The four sims are different one from another. Water is present and there are underwater habitats in some parts. Mountains or hills have also been detected during the survey. Buildings vary from beach houses to modern structures.

## Sim Examples

* ElusiveFantasy
* MysticalFantasy
* Fantasy II
* Mystical II

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Progeny Microcontinent

Progeny is a Microcontinent located at Coordinates 686-691/128-1290, Grid Sector F12, Far North - West Ocean. SLGI team gave it the transitory name **A412**.

## History

The microcontinent was first identified during the February 2023 survey, although some sims appear to be older. The history of this microcontinent is linked to Progeny Vampire System, which have existed for much longer.

## Geography

The microcontinent consists of 8 sims, placed almost on an East - West direction.

Land is divided between vampire clans. Not all land is opened for visitors. The entire microcontinent belongs to the Dark Sims.

## Sims

* Progeny
* Ravens Reach East
* Grave Designs
* Progeny Wastelands

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Liquid Microcontinent

**A285** or **Liquid** is a Microcontinent located at Coordinates 782-785/957-958, Grid Sector G9, Western Ocean.

## History

The second microcontinent identified by SLGI team in April 2013, at our first survey, was **A002 - Vampire Microcontinent**. It was located in Grid Sector I13. Later, it vanished from the grid. At the same time (2014), the new and far smaller *Liquid Microcontinent* was created. Many sims were in fact moved from A002 to here. And both microcontinents are owned by the same estate, *Liquid Designs*, who created the Bloodlines Vampire System.

## Structure

Liquid Microcontinent is made of 5 themed sims. They host the main Bloodlines shops, Bloodlines War playground and a few related places. Also, close to it, there are a few other sims owned by the same estate: *Liquid Badlands* or *Liquid Labs*. The picture on top left shows all of them. However, even if all these sims are owned by the same estate, technically, they cannot form a Sim Cluster. All *Liquid* land, including the microcontinent, are part of A117 Sim Cluster.

## Geography

Liquid Microcontinent is divided in two levels. One thing is on ground and another is in the sky platforms. Up, people will find the Bloodlines shops and good places to hangout. Down, there are battlefields and mazes.

## Land Status

Land is owned by a single estate. Access is allowed in any place.

## Sim Examples

* Liquid Frontier
* Liquid Badlands
* Liquid Designs
* Liquid East

## Status update

The microcontinent was identified in February 2023 as located within the same area. Its sims have changed and are now called *Bloodlines*.

## See Also

* List Of Microcontinents And Sim Clusters
* List Of Oceans
* List Of Grid Sectors
* Second Life Geography
Grid Sector G7

Grid Sector G7 is located at Coordinates 700-799/700-799, South - West Ocean. It is bordered only by Grid Sector G8 in North.

## General Info

* Sim population: <10
* Sim density: <0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

The only sims are inside the isolated A011 sim group, everything else is Void Ocean.

## Internal Grid Structures

* A011 A011 Sim Group - I - 700-701/789-791, grid sector G7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Scarlet Creative

Scarlet Creative is a Microcontinent identified at Coordinates 509-510/1226-1227, Grid Sector E12, inside Far North - West Ocean. SLGI team gave it the transitory name **A409**.

## History

The microcontinent was identified during February 2023 survey.

## Structure

It consists of 4 sims grouped in a square. Ground texture is green, resembling grass. There is a central elevated land. Water is also present. The microcontinent is an exposition of houses and mesh buildings, which are also available for sale. One can consider the microcontinent as a large shop.

## Sims

* Scarlet Creative
* Scarlet Creative1
* Scarlet Creative2
* Scarlet Creative3

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Mistfits Microcontinent

**A261** on its transitory name or **Mistfits** is a Microcontinent located at Coordinates 674-676/901-902, Grid Sector F9, Far Western Ocean.

## History

Mistfits was created probably in 2008, but because of its small size, it was listed by SLGI team as a distinct grid structure only in June 2015.

## Geography

Mistfits is a very interesting place for a Geograph. There are many different features to explore. In East, there is a large beach surrounded by mountains, while in center, high mountains strike in the way, sometimes as high as 80 meters. There are plateaus, lower mountains, small depressions, rivers and deep valleys. Vegetation is also present and consists of various temperate trees.

There are many buildings, usually made of wood.

## Land Status

Land is owned by a single estate. No parcel access restrictions have been detected.

## Sim Examples

* Mistfit Junction
* Mistfit
* Mistfits Van Sancina
* Mistfits Paradise

## Status update

The February 2023 survey found this microcontinent still exists and has four sims.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
* List Of Microcontinents And Sim Clusters
Luxe

This is a Microcontinent identified at Coordinates 766-768/1201-1205, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A467**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 8 sims and has a cross shape.

## Geography

Most of Luxe looks like urban land, with roads that enable access to almost any parcel. It looks like an urban neighbourhood.

## Sim Examples

* Luxe LA RP
* Luxe LA SOHO
* Luxe LA NOHO
* Luxe LA

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector I6

Grid Sector I6 is located at Coordinates 900-999/600-699, South - West Ocean. It is bordered by, Grid Sector I7 in North.

## General Info

* Sim population: 0
* Sim density: 0.%
* Void Ocean: 100%
* Sims inside grid structures: 0%
* Unassociated Sims: 0%

## Structure

This sector is void and as so it hosts no sims. However, nearby, in North, lies grid sector I7, which has sims very close to the sim border. If one sim is added more to South, we will have sims inside I6.

## Neighbouring grid structures

* A426 CNDG Sim Cluster - (S + M) - 949-979/700-713, grid sector I7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector K9

Grid Sector K9 is located at Coordinates 1100-1199/900-999, South - East Ocean. It is bordered by Grid Sector K10 in North, Grid Sector L9 in East and Grid Sector J9 in West.

## General Info

* Sim population: 300
* Sim density: 3%
* Void Ocean: 60%
* Sims inside grid structures: 95%
* Unassociated Sims: 5%

## Structure

K9 is located South - East from the Eastern continents. It contains the old teen grid (Sharp Continent) and a premium continent.

## Internal Grid Structures

* Premium East
* Sharp Continent

* A193 Sharp Sim Cluster - (S) - 1148-1166/965-1006 - grid sector K9, K10
* A228 Premium Wilderness - (M) - 1187-1190/919-920 grid sector K9
* A367 Virtual New York Microcontinent - (M) - 1153-1155/793-794, grid sector K9
* A508 Winter Wonderland - (M) - 1186-1187/925-927, grid sector K9
* A509 Isle of View - (M) - 1184-1185/916-917, grid sector K9

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Palm Resort Microcontinent

**A292** is the transitory name of **Palm Resort**, a Microcontinent discovered at Coordinates 874-875/1385-1386, Grid Sector H13, North - West Ocean.

## History

According to Gridsurvey, construction on this microcontinent started around 2011. It was finally identified by SLGI team in July 2015.

## Structure

It is made of 4 sims and forms a square. There are a few other sims linked to the microcontinent by square contact. Sharing similar names, they must have the same estate owner.

## Geography

A292 is a Tropical Beach Paradise. As so, its altitude is low, water is present and land is divided into islands. Vegetation is tropical. However, ground texture does not always resemble sand, but grass.

## Land Status

Land is owned by an estate that also owns some nearby sims. Scripts are not allowed here.

## Sim Examples

* SouthWest Palm Resort
* West Palm Resort
* Sunset Palm Resort
* South Palm Resort

## Status update

In 2023, the microcontinent is composed of 3 sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Linden Village

The Linden Village is a Subcontinent located in North-East Sansara. It is a later addition to the grid.

## History

At some point, the Lindens decided to be more present in the virtual world. They wanted to build this village as a place where people could find them more easily and where they could speak with the residents about their projects. However, as time passed, the village was left behind. Not many activity can be seen today there.

## Structure

The subcontinent is made of 10 sims. Three of them, named like *Help Island Public* and *Orientation Island Public*, are designed for new residents. The other sims have a more complex status.

## Geography

The subcontinent is divided in 10 sims. Interestingly, each sim consists of a big, central island. There are mountain islands (like Denby, Beaumont or Levenhall) and plain islands (like Havenhurst, Longfellow or Cirano). Ground texture is different in each sim, varying from sand, grass, to stone. Vegetation is present too.

There are many interesting buildings to see.

An interesting aspect is that sea level is 20 m high (like all seas in Second Life) but during the altitude survey it was found that sea level in *Orientation Island Public* was 10 m at the time of survey.

## Land Status

The subcontinent is Linden-owned. The three islands in South are made for public access, while the other seven appear to be made of parcels designed for the Lindens themselves. Various Linden accounts own parcels. One can find ban lines blocking the way in certain areas.

## Access

Visitors can visit the islands by teleporting and flying. This subcontinent is not a good destination for sailing or airplane flying. No transport company operates within the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Sansara
Sailing Microcontinent

**Important:** In 2023 the microcontinent no longer exists, it split into small sims that now technically are part of A063 Sim Cluster.

A059 or Sailing is a Microcontinent located at Coordinates 959-961/1249-1251, Grid Sector I12, Northern Ocean.

## History

Sailing was discovered by SLGI team in April 2013, during some of the first researches. Until then, it remained unchanged.

## Structure & Geography

Sailing is a Tropical Beach Paradise.

It has 9 sims and has a compact shape (square). The name *sailing* is found in all sim names, so it is very clear that this is a great place to sail. Land texture is sand and tropical vegetation can be found anywhere Dryland is usually one meter above sea level. What people observe here for the first time is the unusual shape of the islands.

There is a lot of Protected Land, including all waterways. Water is not deep. Transatlantics will not make it. There is land for sale.

## Sim Examples

* Sailing Green
* Sailing Blue
* Sailing Orange
* Sailing Grey

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
* Water
Paradise Microcontinent

**Important:** Paradise (or its component sims) could not be located during the February 2023 survey. It has vanished.

A266 is the temporary name for **Paradise**, a Microcontinent found at Coordinates 761-763/1376-1378, Grid Sector G13, Northern Ocean.

## History

A266 was listed by SLGI team in July 2015 on the list of microcontinents and sim clusters.

## Structure

The microcontinent is made of 6 sims, without a compact structure.

## Geography

Each sim consists of a central flat and sandy island. There are a few buildings on each island, connected by a road Some buildings are luxurious homes. Each road then connects the outer islands by bridges. To allow ships to pass, each bridge can rotate. Tropical trees are also present.

## Land Status

Land is owned by a single estate. Land is ranked *Adult*.

## Sim Examples

* Paradise Oz
* Paradise Islands
* LilParadise
* Paradise Alley

## See Also

* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Second Life Geography
* Oceans
Okeanos

Okeanos is a Sim of Protected Land located inside Sansara Sandboxes. It is a place where peninsulas extand from North and gulfs enter from South. It is a small wilderness that, despite good landscapes, does not have the lag of many wildernesses. Landscapes are great and make you think you are in a mountain area.

Okeanos is a good place to test good sailors as they venture along the narrow and twisted channels. Walking or horse riding is also possible along the peninsulas.

There is a picnic area located at local Coordinates (167, 173, 30). To North, at the end of a waterway, there is a highly damaged dock. One can climb the mountain range to West, which rises to 55 m high and is extremely sharp, to reach another waterway.

To West, there is a mountain island surrounded by water and mountains. Vegetation is present there too. It has a hut at coordinates (81, 187, 23). Inside, one can find a travel guide with a link to Sea Of Fables, a few copies of *Mole Magazine*, a metal stove and a table with a bottle and a few cups. There is a hidden treasure chest near the hut. The island's top is at 47 m high. What is surprising is that there is an open pit on its top. The island is actually a volcano, one of the few Volcanos in our virtual world. It is not blowing lava or smoke at all.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Makkah Microcontinent

**Important:** As for 2023, Makkah no longer exists on the grid.

**A294** is the transitory name for **Makkah**, a Microcontinent located at Coordinates 886-887/1302-1303, Grid Sector H13, Northern Ocean.

## History

The Muslim community of Second Life had not many holly places. A survey made by SLGI team in 2013 found a few mosques. the repeated survey in 2014 found only a few mosques, a replica of the Holly Kaaba inside an Indian temple and an institute for *Islam World Domination*. Something was strongly needed.

Construction of Makkah Microcontinent started in November 2014. The result was the construction of a replica of the most sacred place of Islam.

Construction is not finished.

## Structure

The microcontinent is made of 4 sims, forming a square.

## Geography

Land is flat and ground texture resembles sand. However, most of constructed land is covered with prims.

Makkah 4 is holding the holly Kaaba in its center. It is the most developed sim. Makkah 2 and 3 are places under construction. Makkah (1) is a place where you can learn about Islam and where are displayed many links.

## Sim Examples

* Makkah
* Makkah 2
* Makkah 3
* Makkah 4

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* Oceans
Ouranos

Ouranos is a Sim located on the Southern part of Sansara Sandboxes, inside the continent of Sansara.

The sim has an interesting Geography, with many peninsulas and islands that advance from North and narrow waterways that advance from South. Sailors often venture through the waterways which are difficult to explore.

The most impressive buildings is a high lighthouse made of dark-coloured masonry. Inside, one will find two barrels, a small metal stove and a wooden spiral to go upstairs. Up, at 72 m high, the landscape is very interesting. The lighthouse is not functional, it has no source of light on its top.

The lighthouse is built on an island and is linked to the main piece of dryland with the help of a bridge, continued with a path that leads to a wooden dock. On the other side, there is a larger dock which can moor several ships at the same time. It has a large Rezz Zone and offers free boats for sailors. There are two buildings: one round, made of masonry and wood, which hosts a few barrels (you can sit on them) and with cable drums outside, while the other one, a wooden hut, has lunch ready on a table.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Land Reserve Premium

**Important!** This subcontinent was visible on the map until July 3rd, 2020. If it does not appear back, it will be listed among the Vanished Grid Structures.

The The Land Reserve is a Subcontinent located on the biggest of the the Premium Continents, Premium East. SLGI team gave it the transitory name **B146**. Unlike other subcontinents of the four premium continents, the Land Reserve is not copied on any other continent.

## Structure

It is located in *Premium East* and it is a long strip of land, measuring 18 sims from East to West and only one sim from North to South. It was designed as a land reserve in case there will be needed more land for premium houses.

## Geography

The altitude map reveals the real shape of the subcontinent, which is highly similar to other prats of the Premium Continents. There is a succession of terraces. From the East coast, there are five terraces to the center. There are depressions (which are flat, surrounded by terraces) and highlands (which are also flat, as they are actually the highest terraces). Since there are no houses on the land reserve, terraces are visible also on the world map.

## Land Status

The land does not allow object entry and scripts running.

## Access

The best way to visit the subcontinent is by teleporting. There are no rezz zones and no roads or waterways.

## See Also

* Second Life Geography
* List Of Subcontinents
* Premium Continents
Rollo Passage

Rollo is a passage offered by an estate, to allow vehicles to pass through Nautilus continent. It connects Linden Pathway with Sunrise Transcontinental Passage.

## Importance

The passage is large, allowing even a transatlantic to pass. Also, it is an air route for airplanes. Its importance is vital. Before construction of the Seychelles Transcontinental channel, it was the only way for boats and airplanes to travel from Corsica to Satori and back. Currently, it is a shorter alternative route.

## The Passage

The passage is built along the North side of Rollo sim. To North, it is bordered by a stone wall with vegetation. To South, there is a huge dock. Water is deep enough for any type of ship.

The passage is not only used by humans, but also for marine wild life. Dolphins and fish can be found on the way.

## Transportation

For airplanes, it is good to use a lower altitude, because the estate uses skyboxes. For ships, there is no problem.

Also, automated vehicles like the Yava Script Pods or SLGI Fleet can sometimes use this alternative route when other routes are dangerous.

Rollo passage is an important part of Nautilus Strait Project.

## See Also

* List Of Geographic Structures
* Nautilus Strait Project
* Nautilus
Ocean Pointe Microcontinent

**Important:** The 2023 February survey failed to identify Ocean Pointe or its component sims.

**A269** is the transitory name of **Ocean Pointe**, a Microcontinent identified by SLGI team at Coordinates 708-712/1335-1338, Grid Sector G13, Northern Ocean.

## History

The origins of this microcontinent are unknown.

## Structure

It is made of 19 sims and has a slightly compact shape. It is a residential place.

## Geography

The microcontinent is almost all flat. No spectacular Geographic features can be seen here. What is attracting people here, are the buildings. There are a lot of huge homes, with a lot of interior space and with much free land in front of them. Also, some buildings are surrounded by trees.

A network of roads allow visitors to pass through.

## Land Status

Land is managed by a single estate company, who, most probably, has built all buildings.

## Sim Examples

* Devils Crossroads
* Intoxication
* FamOuZZ Iseland
* Mya

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Moonbase Gulf

Moonbase Gulf is a Subcontinent located in the North-East of Jeogeot. SLGI team gave it the transitory name **B053**.

## History

The outer coast of Jeogeot was never finished. There were, from the beginning, many water sims and trails of Protected Land, not connected one with another. Later, two water sims were added. The next addition was the *Moonbase*, located in *Los Ainsley* sim, later renamed as *Space Base*.

## Structure

The subcontinent is made of 9 sims and has not a rectangular shape. There is one hole in its structure, one missing sim. The only other hole in the structure of a continent is the Sansara Void.

## Geography

The subcontinent consists of 9 sims. The most important sim is Mos Ainsley, which hosts the space base. The base is located inside a large crater, which forms an island surrounded by navigable waters. Crater rim reaches an altitude of 75 m. Inside, the base is a highly complex structure, with many buildings and extending into the underground. Landscape of the crater is like from another planet. The only thing that is Earth-like is the sky, which is blue and similar to the sky of all other sims.

Two water sims, *Quark Star* and *Preon Star* (named after hypothetical stars) link the base with nearby waterways. These two sims connect two otherwise remote waterways. The total number of flooded, protected land sims, is 7. They form a remote navigable area, unconnected to Jeogeot's transportation network by any strait of Protected Land. Land from the continent sometimes advances deep into the coastal sims, the best example is *Byeulddongbyuel* sim, which hosts a long peninsula.

There is one sim which is Inhabited Land, Danpoon. It was included in the Moonbase Gulf because it is almost entirely flooded. Another sim, Taerae, is half inhabited land and half protected land. Taerae hosts a private-owned road connection to Jeogeot's road network. The land owner built an airport, a port and a road terminal to facilitate transportation around.

## Access

As for 2020, there is a private-owned project that ended with the construction of a road terminal (connecting the gulf with Jeogeot road network), a port (the only place in the gulf where you can rezz a boat) and an airport. This facility is located in Danpoon sim. From there, one can go sailing or flying to all the sims in the area.

Of course, the easiest way to reach the base is to teleport. There are no teleport restrictions.

As for 2020, no transport company operates within the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Jeogeot
* Mountains Of Jeogeot