Scouting Craftworld Eldar encounter a roving band of Orks!

### Craftworld Eldar Search for Psychic Clues

Farseer Talhyn sped along the vapid wasteland between the fertile pockets of land on the once maiden world, following the psychic pathways set forth by the laylines embedded in the planet's surface. Before the Fall, this world was said to be home to a burgeoning Asyurani community; a community devoted to science and curiosity. A group of Exodites had managed to remain safely tucked away in the system for many millennia, but as the Ork infestation spread across the sector, the once unbothered Exodites found the fungal infestation at their doorstep. Infecting their crops and devastating the fertile lands around their homes, the Exodites were quickly diminished in strength. Knowing that they could not compete with the more devastating weaponry of the Orks, the Exodites focused on unearthing some of the ancient tech left from the prior civilization to send a distress pulse out for help. Talhyn and Craftworld Ist'ya were passing through the sector in search of a lost shrine world said to have held a powerful harlequin relic lost when the world was overrun by demons some time after the Fall. Adhering to their principals of helping others and pursuing knowledge at any cost, the Ist'ya descended to the surface of the Exodite world, and drove back the initial Ork infestation.

For the past hundred years the Ist'ya have helped the Exodite forces advance their technology, augmenting their farming community with shuriken weaponry to defend themselves when the remaining residual ork forces attack their lands. For the most part, things had been quiet for the Exodite community, and Talhyn finally began to feel as if their duty to these people had been met. Having spent some time on this world, he had taken a unique interest in the ruins giving hint to what once inhabited this world. He noticed channels that ran along the planet's surface, appearing to connect various points of civilization across the planet. Unsure but curious about these laylines, Talhyn set out on a reconniscence expedition with the support of 2 Warlock initiates who had attached themselves to Talhyn the moment something other than helping the Exodites became an option. Protected by an accompanying group of Shining Spears, they sped out of the fertile Exodite lands and into the seemingly endless expanse of land just outside their established encampments.

Talhyn glanced around, as his squadron of skyrunners ripped across the horizon. The fluidity and grace with which the Shining Spears rode amazed him. For a moment he pondered their immense skill, and the connection they had with their bikes; an extension of their physical being, the Spears were one and the same as their skyrunners. They *relied* on their technology for their prowess and survival. Talhyn's mind jumped to the Exodites they had devoted such time to protecting and nurturing. They had embraced a life in which they didn't rely on technology and yet...we've all ended up in the same place. *It seems as if the Path takes us different directions, but fate binds us all to the same reality* Talhyn thought to himself.

The ground ahead of them began to darken, as the Skyrunners engines began to choke and sputter, breathing in the thick blanket of black that lay below them. Pausing to inspect, Talhyn noticed they were on the outskirts of an abandoned and ruined city. He reached down and grabbed a fistful of the thick black substance, his sensors indicating a mix of spores and soot. He increased his armor's auditory sensor sensitivity and listened into the city. He heard what he feared, as the echoes of the Orks machinery bounced of the rubble and spread across the land. He knew it would be up to them to secure the city, and called for backup to this forces as they sped in headlong to try and hold the ruins from the boisterous orks.

### Orks Roam the Exodite World

Placeholder for any Ork lead-in narrative. Heading just a placeholder as well

### Game Setup

1000pts of Sam's Craftworld Eldar vs 1000pts of Alex's residual Orks, taking place in undocumented ruins upon the Exodite world. Using the rules for the 9th Edition Incursion Crusade Mission "Recon Patrol":

#### Mission Rules

##### Objective Markers:

The players alternate placing four objective markers on the battlefield, one at a time, starting with the Attacker. Objective markers can be placed anywhere on the battlefield that is more than 6" from any battlefield edge and more than 9" from any other objective marker. No more than one objective marker can be set up within each table quarter.

##### Strategic Reserves:

In this mission, each player must put at least half the number of their units into Strategic Reserves at the Declare Reserves and Transports step of the game - it does not cost any Command points to place units into Strategic Reserves in this mission. No more than three quarters of the total number of units in your army can be Reserve and/or Reinforcement units, and the combined Power Ratings of all your Strategic Reserve and Reinforcement units (including those that are embarked within **TRANSPORTS** that are Strategic Reserve and/or Reinforcement units) must be less than three quarters of your army’s Power Level, even if every unit in your army has an ability that would allow them to be set up elsewhere.

In addition, any of these units that wish to arrive and be set up on the battlefield in the first and second battle rounds must first pass a Reserve test. This is done by rolling a D6; on a 4+, that unit arrives, otherwise it must remain in Strategic Reserves until the third battle round.

##### Recon Sweep (Action):

One unit from your army can start to perform this action at the start of your Movement phase if it is wholly within a table quarter that has not already been reconnoitred by a unit from your army and it is more than 10" from the centre of the battlefield. The action is completed at the end of your turn provided the unit is still wholly within that table quarter; that table quarter is then said to have been reconnoitred by your forces.

#### Mission Objectives

##### Take and Hold (Progressive):

At the end of each player s Command phase, the player whose turn it is scores 5 victory points for each of the following conditions they satisfy (for a maximum of 15 victory points):

* They control one or more objective markers.
* They control two or more objective markers.
* They control more objective markers than their opponent controls.

This mission objective cannot be scored in the first battle round.

##### Reconnoitre (End Game):

Each player scores a number of victory points for the number of table quarters that have been reconnoitred by their forces, as shown below:

 2
 3
 4

### Outcome and After Action Report

#### Talhyn Tucks Tail and Returns to the Exodites

Suffering both a physical and mental blow at the loss of securing the strange Aeldari ruins they tracked the laylines too, Talhyn felt embarassed for himself and worried for the Exodites. The Ork raids had quieted down for sometime, and they believed this was due to diminished strength. With their new weaponry, it would appear they just found temporarily new targets to attack and loot. He ordered his remaining warriors to retreat, giving the ruins to the Orks, and returning as quickly as possible to help the Exodite forces secure their land for an impending Ork raid once they move on from the ruins. Covered in thick black soot, Talhyn mounted his Skyrunner and jetted back towards the Exodites, hoping that they would have enough time to secure the land....

#### Orks Take Over the Ruined City

Placeholder for ork after action report and what they find within the ruined city!