recursal/Fanatic-Fandom huggingface dataset:
SPG2 Destroyers

## Introduction

*Main Article: Ships & Classes*

The need for a destroyer-class vessel to emerge became apparent when frigates proved to be ineffectual in defending battle groups against small, agile torpedo gunboats. New breakthroughs in torpedo technology enabled the colonies to equip small, cheap gunships with weapons capable of destroying a superior enemy battle fleet. This new threat gave rise to the destroyer class, with weapons long-ranged enough to keep up with battleships, light and fast enough to intercept, and enough armament to destroy any gunship torpedo assault groups.

The design evolved from the frigate class, although since it was intended for a different role, the basic elements had to be changed. This resulted in scrapping most of the frigate layout - the destroyer class received a bigger power core, more weapon hardpoints and crew, and also a larger body mass/propulsion ratio. All these modifications resulted in that - as opposite that of the frigates - the destroyers were no longer fit to be constructed by smaller/merchant shipyards. For this reason destroyers are fewer in number and have a higher operational cost.

The destroyer class quickly became the ultimate choice of defender class in the navy, as it had the necessary armaments to deal with lesser threats and was still fast enough to conduct hit and run attacks itself, so in battle groups it took the role of torpedo gunboats, corvettes and frigates. The colonies adapted the new design quickly, both the military and civilian factions. Pirates rarely favor the class, as frigates are cheaper and more fit for the purpose and as a fleet supporter the slightly bigger and more stronger cruisers are adopted. Still, the player may encounter pirate destroyers - often in friendly space, as these ships are perfect for daring captains to prey on merchants near civilian stations.

## Additional Information

In the terminology of the space warfare, a Destroyer is a fast and maneuverable warship of high endurance, mainly intended to protect and escort larger warships of the fleet and to stand their ground against the convoys. It's main purpose is to fight off smaller, agile, short range vessels - torpedo Gunships, assault Corvettes and Frigates. Its size, cost of maintenance and limited availability mean that it is a rather uncommon sight in the merchant convoys - which usually uses Frigates for escort purposes.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Frigates* *Next class: Cruisers*
Patch 1.800

*Patch 1.800* was released on 2018-01-16, and contains performance optimizations and some scripting fixes. An unnamed Hotfix was released days later to resolve some additional issues that the Dev team became aware of after Patch 1.800 was deployed.

## Game Changes

* Scripting bug fixes which could cause rare crashes to desktop (CTD).
* Script fixes which could cause unintended game instability
* Scripting fixes which caused issues loading the game while playing in the Campaign
* Starchart optimizations - allowing the Starchart to work much more quickly, even on lower-end hardware
* Memory optimizations
* Optimized textures and ensured low-res textures will be used on lower-end hardware and systems
* Changed databases related to faction modding

## 2018-01-18 Hotfix

An unnumbered Hotfix was deployed on 2018-01-18
Thanks again for your reports and your patience!"which had the following changes:

* Fixed lag while opening/using the Starchart
* Fixed a crash occurring when using T-Drives

## References

1. ↑ Starpoint Gemini Warlords update 1.800.0 - optimizations galore! 2017-16-01
2. ↑  Comment by p3r02d3r0 Comment by p3r02d3r0 (developer) "Hi all. The official hotfix is out. You can download it now. - Starchart lag is fixed - T-Drive crash is fixed."
SPGW Osaka

## Introduction

*Main Article: Ships*

As is the case with the Trinity Free States, the Osaka's design follows curves and fluid lines, reducing tensile stress and increasing the surface are upon which fourteen light-weapon turrets can be placed. Three heavy weapons arm up to 85 missiles, and in case you run out or run into a mess, there's a fighter in the hangar. Even tough the hull is slightly below-average for a cruiser, the shield generator is adequate for all wants and needs.
SPGW Cavalier

## Introduction

*Main Article: Ships*

Manufactured by HeraCorp, the Cavalier carrier rolls off the tongue as it does off the dock. While similar in design to the Oppenheimer, it is certainly bulkier. You can be as cavalier as you want flying it, for its hull and shields are good, the heavy-weapon missile number maxes out at 165, and the 24 light-weapon turrets give you all the advantage you need. The hangar can house three fighters and flying the Cavalier means you'll always be a welcome sight.
SPGW Asgard

## Introduction

*Main Article: Ships*

The aptly named Asgard, produced by Outerlands, is a city in the sky. Three fighters deploy on your command, 24 light-weapon turrets serve to protect as well as to dole out punishment, the 250 heavy-weapon missiles may seem like overkill, but you're sure not to keel over in any situation flying this behemoth, and the hull and shields are more than capable of sustaining you while you take care of business.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station
SPGW HQ

## Introduction

*Main Page: SPG Warlords*

The Headquarters are essential if you want to increase your might and territory. The strongest ships are built and the most advanced researches are conducted inside of your most important real estate. The HQ is designed around a central hub which can be upgraded with various expansion modules. There are currently nine different modules that can be built to give your HQ an edge over the opposition. Construction of the modules is done through the "Construction" panel which can be found in the Game Menu. The installation is designed as a two-storied structure, so to be able to build your "upper" modules, You must first upgrade your central Hub Module to at least level 2. All of the other expansion modules are independent from each other and can be built in whatever order players see fit.

Depending on what faction you play as, your headquarters will be different

## All Headquarter Stations and Planets

* Solari Concord: Concordia Station
* A'Shriari: A'Shriari Mothership
* Numibia: Cydonia Station
* Korkyra: Planet Korkyra
* Iolian Pact: Planet Iolia
* Triad: Lunaee Station
SPGW Dynastes

## Introduction

*Main Article: Ships*

The Dynastes Freightliner is similar in design to the Caelifera, both produced by Solari Concord, but the Dynastes scales everything up. The three light weapons can mount up to six turrets, placed on the front of the ship, both on top and bottom, the four heavy weapons arm up to 88 missiles, and the shield generator is as powerful as it can be on a ship of this sort. The hull is for somewhat weaker integrity, but it had to be sacrificed in order to fit all the cargo space needed, and cargo space there is.
SPGW Freightliners

## Introduction

*Main Article: Ships*

If you thought that Freighters were fairly good when it comes to affecting the system's economy, Freightliners will definitely come as a big surprise. These are the huge transport ships that can be almost 900 meters long and carry enough material to pay for themselves in only a few mining runs. Their storage space can be up to 300% bigger than the space provided by the best Freighter. Use this to your advantage, but remember that they won't stand a chance even against the smaller battleships classes. With the addition of the fleet features, you will be able to protect your Freightliners from Pirate raids and other factions who want a monopoly on certain resources.

## Additional Information

They are huge and slow. They have no firepower and might even take their time with shredding bigger asteroids. However, their cargo space can store more than 2000 units of the most valuable items which will, if you know where to sell them, tenfold your Empire's income. Soon, you will have enough money to buy even the most expensive ships like Dreadnoughts and Carriers, in order to easily expand the borders of your empire. However, remember to always have a Plan B when you decide to mine more valuable resources, as those areas are often filled with ships from other factions who want their piece of cake. Have a fleet of carefully picked ships as an escort, which will be ready to help you out whenever it's needed.

Enemy Freightliners are very useful for a quick buck, once you get good enough at boarding enemy vessels. As you no longer need to grapple and tow the ship to a station when you capture it unlike in earlier games, the speed at which you will earn Credits and Materials to build more ships will grow exponentially.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Freighters*
Destroyer

The destroyer class justifies its name by proving to be a serious threat to even the largest ship classes. Good firepower, frequently of the heavy weapon kind, and reasonable speed and maneuverability make this class the ideal capital ship killer. Destroyers require a rank of Master Petty Officer before being able to command.
Patch 1.500

*Patch 1.500* was released on 2017-11-06 , and included new fixes and updates for the base game as well as Polish language localization.

## Game Updates

* Polish language is now fully supported
* Memory Optimizations
* Manual Tactical overlay has been added
* Scripting fixes for Ancient Ruins side mission chain
* Fixed an issue with Mission 6 in the tutorial which blocked progression for some people
* Fixes made to the Installation Defense freelance mission
* Fixes made to some Campaign missions
* Various scripting fixes
* Fixed the hover text for the Records panel
* Razer Chroma engine has been completely redone, bringing more colors & an additional effect while the Starchart is open
* Game launcher initialization has been reworked to prevent crashing on some computers
* Numerous localization fixes

## References

1. ↑  Forum, Update time! The 1.500 patch is live!
SPGW Asteria

## Introduction

*Main Article: Ships*

The skeletal Asteria is a Solari Concord dreadnought. You can be sure your foes won't be coming back, as you'll dominate with 30 light-weapons turrets places all across the ship, and 165 heavy weapon missiles will take down any and all opposition. The hull is decent, the shield is a bit weaker but you'll get out of any trouble easily. The hangar is mounted with a single fighter in case of emergencies, and any loot you'll come upon will be stored safely in your comfortable cargo hold.
SPGW Rielk

## Introduction

*Main Article: Ships*

Syndicate-produced and often abused, the Rielk frigate is a sleek and deadly ship. The light-weapon turrets are all placed on the top part of the ship, the three heavy weapons are located on the front and the sides, arming up to 38 missiles, and the hull and shields can hold their own as well as yours. They say imitation is the highest form of flattery, so Syndicate should be as flattered as they can because Outerlands pirated their design and made not one, but two knock-off models "heavily inspired" by Rielk.
SPG2 Freighters

## Introduction

*Main Article: Ships & Classes*

Freighters are ships more known for their larger cargo space compared to other militarized ships.

## Aditional Information

They are definitely not famous because of their agility and firepower, but once they kick it into high-gear, they can get to some decent speeds. You can earn some serious in game currency if you know which commodity to mine or find, and then sell them in vast amounts. Combined with their increased cargo hold allows them to be quite useful in conducting a lot of business... legal or otherwise.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Titans* *Next class: Freightliners*
SPGW Nibiru

## Introduction

*Main Article: Ships*

Nibiru is a cruiser manufactured by the Nyxian Consortium. The stretching design of the ship enables it to mount up to 16 turrets, two of which are placed on the lower side adding cover, while the rest is placed on the upper half. The three heavy weapons amount to a firepower of up to 52 missiles. The three light weapons are as always, a bonus, as their total number of turrets is above average for a cruiser, yet less is spent on individual weapons.
SPGW Equipment

*Main Page: SPG Warlords*

Light weapons have infinite ammo, but require energy to fire. There are over 150 different light weapons in the game which are categorized as Lasers (Beams), Railguns and Plasma. **Lasers** are great at destroying enemy shields, **Railguns** at chewing through the hull and **Plasma** is the golden middle between the first two categories. Technically, each ship, even the smallest one, can have the most expensive weapons installed. However, smaller ships don't have the necessary amount of energy to make such weapons effective, so be careful with what you buy and for what you buy.

### Heavy Weapons

*Full list : Heavy Weapons*

Heavy weapons have limited ammo, so make sure to spend them wisely during the longer battles. They are powerful at destroying the hull, but their firepower might be wasted on shields. Be careful about your ship's alignment and of course, about enemies alignment too. Their front shields might be down, but if you try to attack from the right side, your heavy weapons will have minimal effect.

## Primary Components

Most of the primary components are irreplaceable, but can be enhanced with different modifiers.

```
*IR - Irreplaceable - This system cannot be removed or replaced.
*SE - System Enhance - Can be enhanced by purchasing system upgrades/enhancements.

```

## Equipment

Items which provide temporary bonuses to your stats, such as damage output, shield strength and recharge rate, speed and so on.

## Enhancements

Items which provide permanent bonuses to your weapon's systems, shields and primary components.
SPGW Scarlet

## Introduction

*Main Article: Ships*

The Scarlet is Ben'Sara's special enhanced variant of the Syndicate Vereb chassis and details on it are scarce.

The Scarlet is the personal flagship of the Black Oath's leader, Amaeri Ben'Sara. Ben'Sara led the fleet that destroyed the Icarus, and the fleet that stole the Proxima from the Concord with the help of a rogue councilor. It is, alongside the councilor's ship, the final boss of Starpoint Gemini Warlords' main campaign.

## Additional Information

### Where to obtain

The Scarlet can only be obtained by boarding it. Unlike most story ships, the Scarlet will lose its biometric shielding when it's on the verge of being destroyed, which will make it boardable. If the Scarlet is destroyed before it can be boarded, it will be lost.

In other words, if you want it, you have only one shot at getting it.
Starpoint Gemini Wiki/Bottom section

Wiki

Help Wiki

General Help

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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Deadly Dozen

The *Deadly Dozen* DLC was announced on 2017-06-16 and released on 2017-06-20 alongside Patch 1.100. The expansion focuses on the new Bounties mechanic released with Patch 1.100.

## Features

* 12 new Bounties scattered among Gemini to hunt.
* 3 unique ships to capture and fly: The old Korkyran Premonition, the highly-requested Helios Dreadnought, and the deadly Imperial Perun carrier.
* Ability to acquire a new Warmaster, or build new, devastating Carriers for your warfleets.

### Coinciding game patch

*Main article:* Patch 1.100

The release of Deadly Dozen coincided with a supporting, free patch, Patch 1.100 for the base game, which includes:

* The new Bounties system. Bounty targets have their own tab in your personal log where you can read more about each target. Once you've identified which region has an active target, and have navigated to that area, you can look for the Bounty's allies who are in the new 'Liberated' faction. Once destroyed, they will reveal the location of their boss, your Bounty target, which will provide you with a claim reward once destroyed.
* Added full support for additional downloadable content & the DLC section to the game launcher

As well as a number of other features & bugfixes for the game.

### Patch 1.100 Quickfix I

* Corrected Bounties not correctly spawning as well as errors relating to Bounties and their Starchart info-cards

### Patch 1.100 Quickfix II

* Buffed shielding for the Helios-class Dreadnought. The Helios has the lowest in-class shielding, however has advantages in other states compared to the other Dreadnoughts.

### Patch 1.100 Quickfix III

* Reworked Bounty hull repair ability on all difficulties, reducing Bounty targets' ability to repair hull damage.

## References

1. ↑ Deadly Dozen DLC and some other stuff
2. ↑  The Deadly Dozen invade Gemini in the first DLC for Warlords
SPGW Caelifera

## Introduction

*Main Article: Ships*

Solari Concord's freighter, the Caelifera, is sword-like in its design to both intimidate and properly distribute the mounted weapons across the hull. The light weapon can mount up to two turrets, both on the front, focusing your fire, and the heavy weapon can arm up to eight missiles, further increasing your protection. The hull is solid but the shield generator has somewhat less power available, but who will even notice when you can zip in and out of danger whenever you like.
Starpoint Gemini Wiki/Top section

Welcome to Official *Starpoint Gemini* Wiki
the comprehensive *Starpoint Gemini* wiki reference; written and maintained by the players.
We are currently maintaining 2,053 pages (254 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

About Starpoint Gemini

*Starpoint Gemini 2* is an action space-sim combined with diverse RPG elements. Control various space ships, ranging from small and agile gunships to lumbering, but deadly carriers. Explore, trade, research and fight in a star system no longer hindered by loading points.

*Starpoint Gemini Warlords* is a unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.

*Starpoint Gemini 3* - Get ready for an open-world space action single-player RPG. Enter the cockpit of hardbitten hero Captain Jonathan Bold as he travels the vast universe of Starpoint Gemini 3. Engage in action-packed space battles, visit amazing worlds and encounter interesting characters to find the answers you seek.

Content

* Getting Started | Headquarters
* Planets Details | Locations
* Ships & Classes | Missions
* Equipment | Skills & Perks
* Universe | Tutorials
* Concept Art (WIP)

* Getting Started | Characters
* Classes & Skills | Combat
* Ships & Classes | Factions
* World Elements | Steam Achievements
* Trading & Smuggling | Missions
* Mining | Planets & Stations
Battleship

Together with the cruiser class, the battleship class is the most standard part of any Gemini war fleet. It is usually complemented by other smaller classes that deal with smaller nuisances while the battleship takes care of the large opponents. Battleships require a rank of Lieutenant before being able to command.

### Ships

2. 3x Heavy Battery
3. Hanger(Hitpoints: 500, Firewall: 0, Wings: 1)
4. Grappler(Hitpoints: 500, Firewall: 0, Range: 375, Overload: 0.3)
5. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2475, Detection: 0.2)
6. Shield Generator(Hitpoints: 500, Strength: 4000, Recharge: 14, Reboot: 6, Firewall: 0, Biometric: 0.1)
7. Power Core(Hitpoints: 500, Firewall: 0.1, Power: 75, Recharge: 1, Feedback: 0)
8. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 15, Maneuverability: 1, Power To Engines: 10)
9. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 25, Deflection: 0)
2. 3x Heavy Battery
3. Hanger(Hitpoints: 500, Firewall: 0, Wings: 2)
4. Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0)
5. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2250, Detection: 0.1)
6. Shield Generator(Hitpoints: 500, Strength: 4000, Recharge: 32, Reboot: 8, Firewall: 0, Biometric: 0.1)
7. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 75, Recharge: 1, Feedback: 0)
8. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 14, Maneuverability: 1, Power To Engines: 7)
9. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 27, Deflection: 0)
SPGW Fighter

## Introduction

*Main Article: Ships*

Fighters are the main source of damage for classes like Carriers, as they can spawn hundreds of them to quickly focus down isolated targets. Fighters are not controllable by the player, as you can only give out general orders.

## Additional Information

There are three types of Fighters; Bombers, Fighters and Interceptors. Each class has its own advantages and disadvantages, so make sure you use them correctly, as they are not that cheap to replace if you end up losing a lot of them. **Disclaimer** - Information on this page is still subject to heavy changes and may not represent the final product.

```
DMG-L - Damage Light
DMG-H - Damage Heavy

```

*Next class:  Gunships*
SPGW Battleships

## Introduction

*Main Article: Ships*

Battleships are the backbone of any large fleet. They might be slow, but their hull and shield strength as well as their firepower accommodate for their lack of maneuverability. They posses a large number of battery turrets, meaning that you can combine different types of the light and heavy weapons, depending on the battles you might be the part of. With the careful planing, your Battleship can easily take down smaller ships as well as take care of heavier opponents. This class was, for a long time, the biggest ship in the fleets of Emperors and Warlords. Their size can easily break the 1000 meter mark, which means only one thing - if you ever face a Battleship, you better have your own.

## Additional Information

Use equipment and items to boost their strength even further. With the well placed heals, skillful Warlords will easily stand their ground against the overwhelming odds. Have a good range of weapon systems, lasers to melt down the shields and rail guns and rocket launchers to tear through the hull. They can take a lot of beating and will not easily go down, but this doesn't mean you can just unleash your Battleships and expect them to win without the basic team play. They are rather expensive to maintain, so make sure your Empire is ready before you start producing these beasts.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Cruisers* *Next class: Dreadnoughts*
SPGW Legion

## Introduction

*Main Article : Ships*

The Legion is a secret project of the Core Worlds Alliance. It uses its massive holo-projector to replicate nearby ships to fight for it. It utilizes this with an enormous AI core that is exposed to space. The Legion is required to stay in relatively close proximity for a holo-copy to be spawned. They last 40 seconds and deal damage as if they were an actual ship.

The ship was originally a device known as the Resonator, which was capable of redirecting the Gateway wormhole and reconnect it with another. The Resonator was used by Zaldur Hargraves' supporters to connect a wormhole in Alcyone with the Gateway, allowing the Defiance to enter Gemini through the Starpoint. After it was found by the CWA, they repurposed the device, and turned it into a ship. They also installed an Artificial Intelligence on the ship, to maximize its effectiveness and to replace the crew in case something went horribly wrong. Unfortunately, the AI they installed was "Pandora", the personal AI Assistant of Dr. Thomas Scott, the infamous leader of Nexus, who turned on humanity and met his end at the hands of Adrian Faulkner. Pandora, much like Scott, was loyal to the A'Shriari, a fact that bit the curns on their backsides when the Legion was sent to defend Nyx from the Dominion-Concord fleet.

In Nyx's orbit, Pandora went rogue, and turned on all sides, while preaching incessantly her allegiance to the A'Shriari. She was eventually defeated, along with the CWA fleet, and Nyx fell to the Concord. The Legion was repaired and given to the Commander of Concordia Station.

## Additional Information

### Trivia

* In free roam if you choose to not participate in the Titans questline the moment it is presented to you, all titans will be available for purchase on Concordia for 150,000,000 credits.
* This ship may only be purchased at the headquarter belonging to the faction the player choose while on the new game screen.
	+ Example: You can buy it on the Concordia Station if you choose any of the Solari Concord scenarios.
* It appears all Legion's light weapons are placed on top of the ship, making it frustrating to hit opponents due to its slow turning speed.
SPGW Cruisers

## Introduction

*Main Article: Ships*

The first class that was designed with the idea of improving on a certain advantage, while degrading other aspects such as speed. These ships are able to stand against heavier foes surprisingly well, and indeed they pose as the largest and most powerful space combatant for many organizations. Their size ranges from 430 up to 650 meters. They are the most versatile multi-purpose space faring vessels, capable to serve in almost every strategic and tactical role, as well as armored merchant vessels and pirate operational centers if the necessary modifications are made. However, they are not as fast as other ships, so be aware of that fact. Cruisers are the first class that was significantly changed from the SPG 2 Cruisers.

## Additional Information

The biggest change from the SPG 2 Cruisers is the decreased maneuverability. They are way larger, but are not meant to be agile. For that reason, they were equipped with the special hull plating that can sustain a significant firepower. They also got the increased hangar slots, meaning that the Fighter Wings have to be their primary weapon. Be smart about the type of your Fighters, as they are also organized in a few groups. Even though they are not as fast as other ships, they have a good coverage with multiple turrets. Use that to your advantage, but keep an eye on the bigger enemies.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Destroyers* *Next class: Battleships*
SPGW Mogul B

## Introduction

*Main Article: Ships*

Gemini Space Engineering asked the question "Can a cruiser be both sturdy and adequately shielded, with a punch and a fighter on the side?" and then they went ahead and answered it with the Mogul cruiser. three light weapons with up to 14 turrets mean less of your credits need to go into armament, four heavy weapons with up to 96 missiles get their job done and some more, and if you prefer a color scheme, well, you can always opt for one of the two GSE has in their store.
SPGW Heimdall

## Introduction

*Main Article: Ships*

Outlands' Freightliner, the Heimdall, is built like a wall, in both a literal and a metaphorical sense. The ship' chassis is tall and narrow on the sides while extremely durable, the three light weapons mount up to five turrets, the heavy weapons can fire up to 190 missiles, the cargo hold is enormous, so your foes will be sure to notice you blocking out the sun while ammo rains down on them.
SPGW Explorer A

## Introduction

*Main Article: Ships*

Gemini Space Engineer's contribution to gunships is the Explorer. The Explorer is of slightly below-average hull strength, with the four light weapon turrets mounted on the top of the ship's hull and the heavy weapon having a six missile capacity. GSE manufactures two variants of the ship, the first variant seamlessly camouflaging in a brightly-lit backdrop, with the second being more concealed in darker surroundings.
SPGW Vereb

## Introduction

*Main Article: Ships*

Syndicate's Vereb battleship puts the 'boom' in its coomerang-like hull. The hull and ship systems are so good that Outerlands decided to pirate the design and produce their own version, called Odin. the Vereb mounts up to 21 light-weapon turrets, packs up to 160 heavy-weapon missiles, has plenty of cargo space as well as a place for a fighter in the hangar, making it a top-of-the-line battleship capable of holding its own.
SPG2 Gunships

## Introduction

*Main Article: Ships & Classes*

Gunships are small and agile vessels used in several supporting roles from single assignments to major fleet engagements. The size of the class varies between 15 and 20 meters, and is lightly armed and armored which makes them vulnerable when alone. Its speed and agility makes it perfect for 'hit and run' missions; the light armor, weak shields and lack of multiple turret hardpoints are compensated by its ability to evade slower plasma rounds and the fast charging overdrive comes handy in desperate situations. The vessel class is favored by outlaws and pirate operations for its low price, low maintenance cost, agility and - in some cases - the ability to cloak.

## Additional Information

Use Gunships to scout ahead, as they are the fastest class. They can be up to 400% faster than the fastest Carrier, without the additional use of skills and equipment. Use strong sensors and cloaks while you scout. Their firepower is definitely not sufficient enough to be a threat to heavier ships, but the smart utilization of equipment and items can show great results. Use their speed to avoid enemy fire, but be aware of the fact that a well placed heavy shot will usually melt you down.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Next class: Corvettes*
SPG2 Perun

## Introduction

*Main Article: Dreadnoughts*

*This is the page for Starpoint Gemini 2's version of the Perun. If you're looking for the Warlords version, go to Perun*

The needle-like, almost aggressive design of the Perun dreadnought is further accentuated by the positioning of the light-weapon turrets into a point in front of the ship, making it an extreme damage-dealer. The maximum number of turrets of the four light weapon hardpoints is 16, the hull and shields are extremely durable, the hangar houses one fighter wing and the cargo hold is impressively large for such a slim chassis. While the maximum number of heavy weapon missiles is 70, no one will begin to notice your ammo depleting as you shred through anyone and everyone who stands in your way.

## Trivia

* Early concept art shows that the Perun was originally intended to have a bladed scythe-like ram on its bow, a detail that's missing from the final in-game version. When the Perun was added to Starpoint Gemini Warlords as a carrier, its bow ram was restored.
* The ship is named after the ancient Slavic god Perun, the god of thunder and lightning.
Planets & Stations

Main Page: Starpoint Gemini

## Regions

REGIONS

The Gemini System is divided into political and astrographical (geographical) regions. Every region is governed by at least one faction, but is contested by several. Encounters in a region depend on the contesting factions.

Every region has a preset AI leveling. This means one of the region parameters shows what level span AI ships will have. If a region has the level span set to 10-25, the AI ships that spawn inside it will be of any experience level between 10 and 25 (both included). The AI ships scale to the player's level to some degree. This limitation is set to make sure every region is specific in difficulty (among other aspects). Level span can be adjusted through scripts, making it possible to increase region difficulty when some prerequisites are met (example: when a specific main quest is solved).
Dreadnought

Although it is the desire of almost all factions in Gemini, only the most powerful can afford a contingent of dreadnoughts in their fleet. Dreadnoughts require a rank of Ltn. Commander before being able to command.

### Ships

2. 4x Heavy Battery
3. Hanger(Hitpoints: 500, Firewall: 0, Wings: 2)
4. Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0)
5. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2500, Detection: 0.1)
6. Shield Generator(Hitpoints: 500, Strength: 10000, Recharge: 12.2, Reboot: 9.5, Firewall: 0, Biometric: 0.0)
7. Power Core(Hitpoints: 500, Firewall: 0.1, Power: 80, Recharge: 1, Feedback: 0)
8. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 14, Maneuverability: 1, Power To Engines: 9)
2. 4x Heavy Battery
3. Grappler(Hitpoints: 500, Firewall: 0, Range: 350, Overload: 0.1)
4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2300, Detection: 0.1)
5. Shield Generator(Hitpoints: 500, Strength: 8000, Recharge: 13, Reboot: 10, Firewall: 0, Biometric: 0.0)
6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 80, Recharge: 1, Feedback: 0)
7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 13, Maneuverability: 1, Power To Engines: 10)
8. Transporter(Hitpoints: 500, Firewall: 0, Range: 465, Capacity: 24, Deflection: 0)
9. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.5)
Work needed

There are always things that can be improved & added to on any wiki -- this page is intended as a quick list of things that need to be done to give editors some ideas on what needs work, or where anyone can begin helping out. Please feel free to add to any other page if you'd like to do so instead - all help is appreciated!

## Ongoing tasks

### Authorial/Content Generation

* Create/Update the page for the new Bounties feature released with Patch 1.100, as well as any later updates to features.
* Maintain the DLC page & ensure it is up-to-date (Up-to-date thru the newest announced DLC, Titans
* Maintain DLC-specific pages Deadly Dozen, Titans Return, Cycle of Warfare
* Update Ships page with DLC-specific information (Once available).
* Update the Patches page with Early Access versions prior to Beta Release Patch 0.900
* Add a page for Warmasters - include number of Warmasters available, recruitment conditions, & pics are available.
* Renovate/update  SPGW Skills and Perks to include Perks added since end of EA & to address changes made in Patch 1.110
* Add a page for Shipyards - where they can be found, what is available, etc.
* Add information regarding Fleets

### Editorial/General

* Update Steam Achievements page to add new SPGW Achievements & icons, and create different sections for SPG2 & SPGW.
* Add images to existing articles where relevant
* Add internal links to other articles where relevant
* Improve formatting/readability of existing articles
* Update the Ships tables to correctly reflect new stats based on the Warlords\_Data.xml raw data file provided by Geek on Steam forums & ensure items are routinely maintained with any published updates.
SPGW Rekra

## Introduction

*Main Article: Ships*

Similar in design toa an ancient instrument called and eletric guitar, the Rekra cruiser can also shred as well, be it the hull, shields or any doubt that one might have when deciding to purchase this beauty. The 15 light-weapon turrets will fend off anyone, the 63 heavy-weapon missiles will make them see things your way, and the hangar for a fighter will, well, house a fighter. For a fight.
SPG2 Apocalypto

## Introduction

The Apocalypto is the predecessor of the Premonition. It was the largest ship designed by the Korkyran Triumvirate in its final years, and one of the Gemini System's most powerful starships ever built, before the rise of the Titans. Its SPG2 incarnation is by far the most powerful carrier in the game, with 18 light turret hardpoints, and able to store up to 105 missiles on its heavy ammo batteries. One of these ships was commanded by the Grand Arbiter Christopher Derrick in the battle against the Leviathan.

It can be bought at Tesla Station, once the final mission of Origins, "Open Sesame", is completed. You need to be at least Level 40 (Commander) to buy and use it.

The Apocalypto has an unique advantage over all other ships in Starpoint Gemini 2: Due to a bug, all of its Light Weapons have a 360° firing arc, allowing it to project its full strength in all directions.

It can also be used if you know how to edit the ships.wdt file.

### How to use the Apocalypto outside of Origins' Sandbox mode.

1. Search for Origins' ships.wdt file.
2. copy ID 75 (Apocalypto's ID)
3. Open the base game's ships.wdt file
4. paste ID 75 over the base game's ID 75, which contains only a placeholder.
5. Edit any save, and search for your ship's name.
6. change your ship's ID to 75.
7. Go ingame and Press Numpad + to fix the camera.
8. Profit.

This process can also be done with all of the DLC IDs, which can be used in the base game.
Trading & Smuggling

Main Page: Starpoint Gemini

Commodity trading takes place on stations and planets. Various planets and
stations trade in different commodities. Planets usually have larger stocks and
trade in more commodities than stations, but planets charge a special
“Planetary customs fee”. Exact fee depends on the planet in question and size
of the ship attempting to land.
Every ship has a fixed Cargo hold size. In general, freighter and freightliner
classes have larger cargo holds, since their main purpose is trading and cargo
hauling.

## Commodities

Commodities are divided into several categories.

 **Gas** | Extracted from nebulas by collecting. Best selling price is commonly found on refineries and
 **Component** | Components are produced from materials and other components and as such are generally in
 **Product** | Final products can be sold on most stations and planets and are most commonly sold on factory
stations, but can also be found in large quantities on trade stations.

A special “contraband” flag can be set on a commodity which makes it illegal
to trade in or even transport through a region. This attribute can change over
time (most commonly scripted as a random event).
While transporting commodities various AI security ships will scan the player and
look through his cargo manifest to see if there’s anything of interest. Pirates
might then demand the player to drop the cargo in exchange for his life.
Security ships might scan and find contraband cargo. They will then demand
the player to drop that particular cargo and pay a fine (fine depends on the
commodity and its quantity).

## Smuggling

Smuggling is the act of transporting and trading of contraband goods
(explained in the “Commodities” section).
Smuggling is a good, but risky way to earn Credits, since security ships scan
passing vessels in search of contraband. Smuggling chance is calculated each
time you’re being scanned by security ships or when attempting to sneak onto a
planet. Smaller ship classes automatically have a higher chance of a successful
smuggling.

Best prices for Contraband goods can be found on planets, but Planetary
customs perform checks on landing and player can only land on a planet if he
manages to avoid inspection and smuggle the contraband planet-side. If the
smuggling attempt fails, player gets a substantial penalty fee and reputation
decrease.
SPGW Mogul A

## Introduction

*Main Article: Ships*

Gemini Space Engineering asked the question "Can a cruiser be both sturdy and adequately shielded, with a punch and a fighter on the side?" and then they went ahead and answered it with the Mogul cruiser. three light weapons with up to 14 turrets mean less of your credits need to go into armament, four heavy weapons with up to 96 missiles get their job done and some more, and if you prefer a color scheme, well, you can always opt for one of the two GSE has in their store.
SPGW Apollo

## Introduction

*Main Article: Ships*

The Apollo is a destroyer-class ship produced by Sanctum. The four light weapons mount their turrets, up to 11 of them, on the upper side of the ship, the four heavy weapons can arm up to 80 missiles and the hangar is ready for a fighter. While the hull is a bit on the weaker side, there is no worry as to the Apollo's capabilities, for a capable captain makes any ship shine.
Patch 1.110

*Patch 1.110* was released on 2017-07-01, and included a re-work of the mining aspects of the game, a Power Distribution re-work, as well as improvements to the Distress Call Encounter and Anomaly Scan quests.

## Game Updates

* Reworked Asteroid mining.
	+ Base amount of resources gathered by mining asteroids has been increased. Additionally, the amount of resources gathered by mining asteroids is now dependent upon the size of the asteroid, as well as the asteroid's type and rarity. Some asteroids can provide Gas & Materials in addition to Ore, and the more unique an asteroid is in an asteroid field, the better the reward will be for mining it.
	+ Mining-related Perks have been adjusted. Mining I requires the Captain to be level 4, and now increases the amount of resources (not only Ore) gained from mining asteroids by 125%. Mining II requires the Captain to be level 16, and now increases the amount of resources gained by mining asteroids by 300%.
* Improved detection for integrated graphics cards: Game will now more reliably switch to a dedicated graphics card if your system has the latest drivers installed.
* Added Target Lead indicator to help aim light weapons when a target is selected.
* Adjusted Perk: Battleship Familiarity to now provide 10% critical hit chance
* Power Distribution has been reworked:
	+ Prioritizing Engines will now provide extra maneuverability.
	+ Prioritizing Defenses will now also provide additional resistance.
	+ Prioritizing Weapons will now also provide increased critical hit damage.
* Heavy Weapons can now be used from more than 1 side of the ship
* Added an icon that appears when switching camera modes
* Added compatibility for the Carrier Redux Mod
* Fixed a bug where Anti-aliasing wasn't correctly saving.
* Reworked the Anomaly Scan and Distress Call encounter quests:
	+ When scanning multiple variants of anomalies, you will earn greater rewards and additional reputation gain if the mission is completed in a territory not owned by the Solari Concord.
	+ Distress Call quests have been reworked to be able to be completed successfully every time. Quests also now yield different rewards (T-Drive & Materials).
* Improved Garage storage capacity - Garage can now store up to 25 ships.
* Added next tier descriptions to upgrade-able structures on the Starchart.
* Fixed a bug concerning the hailing of Warmasters.
* Fixed a bug where some lists in the Personal Log and Drydock wouldn't display properly.
* Rounded down the prices of Deadly ships in the Shipyard.
* Fixed a bug where T-Drive charges would disappear when loading a game.
* Fixed a bug where Fighters wouldn't attack Platforms.
* Fixed a bug with AI-controlled ships being able to attack Platforms.
* Fixed a bug with the display of info when comparing ships in the Shipyard.
* Fixed a bug concerning hints when comparing ships in the Garage.

## Additional Notes

The re-worked mining changes are compatible with the "Worthwhile\_Resource\_Gathering" mod, but to test the changes, the mod will need to be disabled otherwise it will override the new changes made.

## References

1. ↑  Forum, Update 1.110 - Encounters and mining 2017-07-01
SPGW Valnir

## Introduction

*Main Article: Ships*

Outerlands' Valnir Corvette is arguably the strongest damage dealer among corvettes. A strong hull, spacious cargo hold, three light weapons (up to six turrets) and two heavy weapons which can pack up to twenty-eight missiles, the highest among Corvettes, make the Valnir a beating in disguise. The seemingly rusty exterior might fool anyone who dares pick on a weakers target, so be prepared to surprise anyone who dares to poke the hornet's nest.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station
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SPGW Jupiter

## Introduction

*Main Article: Ships*

Everyone is glad the Nyxian Consortium didn't nix the idea of the Jupiter Dreadnought. Flat and wide, the Jupiter has enought surface to mount up to 30 light-weapon turrets, arm up to 170 missiles, and lunch a fighter from the hangar. Considering its shape, the hull is somewhat weaker in its integrity and the shields are stretched across a large surface, making them a bit weaker, but considering the sheer firepower, the probability of an unfavourable situation is pratically nonexistent.
SPGW Deadly Premonition

## Introduction

*Main Article: Ships*

The Premonition carrier, a new ship of unknown origins and awesome power has just reached Gemini's wares and is a top-of-the-line pick. The rolling innards of this war machine fuel 28 light-weapon turrets, four heavy weapons which arm up to 360 missiles, and a hangar that can house up to three fighters. The seemingly fragile hull of the ship is reinforced with metal alloys, and the constant turning of the ship's middle is a sight one prays for when in need of rescue, and a sight one curses when a foe commands it.

The Deadly Premonition's design is based in the old, Starpoint Gemini 2 version of Korkyra's Premonition carrier, modified by the Deadly Dozen to match the strength of modern starships.
SPGW Venture B

## Introduction

*Main Article: Ships*

The Venture is a Corvette produced by Gemini Space Engineering. Among Corvettes, it has an above-average cargo hold, decent hull and shields, and two pairs of heavy and light weapons. Athough
there are only two light weapons, the number of turrets is still within the corvette standard, six, therefore only two light weapons are needed, saving you your extra cash. The two heavy weapons can hold up to fourteen and ten missiles respectively. The ship comes in two variants, one being for those little red Corvette enthusiasts.