0.7.3

**0.7.3** is the version of *Colony Survival* released on May 11th, 2020.

## Changelog

### Main changes

* Add a tab to the inventory displaying statistics for all owned colonies, with the following data
	+ Calories, Happiness, Idle time (ms/s), Stockpile, Inbound Trade, Outbound Trade, misc Colony
	+ 1-, 4- and 24-days worth of data

* Changed search filter for the stockpile (also used for the statistics search field), with these options:
	+ sometext "some text" 'some text' -> match type name
	+ 123 -> match type index
	+ >100 <100 -> match amount above/below a certain amount
	+ cat:food cat:"food" cat:'food' -> match item category
	+ is:food is:luxury -> match item properties
* Added some prefab filter buttons to the stockpile to showcase above thing

* Taught the client about the existence of multiple colonies in a world;
	+ Adds support for rendering safe zones for all owned colonies at once (before it was only the active colony)
	+ Probably misc fixes related to this

* Added a slight contrast between day & night guard outline block color
* Added "/time day" cheaty command, to skip to the next sunrise
* Added "/time night" cheaty command, to skip to the next sunset
* Default mods to disabled for new worlds unless the mod opts into default on (was the other way around)
* Removed berry bush production from berry farmers (only decorative uses by the player, and can be bought from the shop)

### Bug fixies

* Fix a problem with unremovable blocks if it's a no-longer-registered type with the last registered index
* Fix edge case in disconnecting people in multiplayer that could freeze network communications
* Fix "failed to find npc ID xyz" warning never resetting (clear the ref and re-save the chunk)
* Fix auto-recruit on npc death causing an exception
* Fix a nullref in an edge case for loading miner jobs
* Fix chatbox not clearing itself properly on closing
* Removed loading hint about holding ctrl while recruiting (has since been replaced with a more complex menu)
* Fix typo in "connection succesful"
* Dieing without banners would not teleport you back to the "/setspawn" position if it was changed
* Swapped cooked & raw lobster icons

### Changes between betas

Rest of changelog is only relative to the first beta build of 0.7.3.0, new features of these patches compared to 0.7.2 are included above

#### 0.7.3.1 changes

* Fix clicking away items in the right-side statistics legend ending up with highlighted disabled entries
* Fix menu min/max issues when all graphs are disabled
* Fix entries that are no longer updated (say stockpile items that went to 0) staying stuck on the last sample
* Remember selected statistics items after closing

#### 0.7.3.2 changes

* Substantial rewrite of how data is sent to the client, in order to:
	+ Support mods providing data configs & graphs to the statistics menu
	+ Significantly reduce network bandwith used on updating the graph - by only sending the desired time period + data type instead of literally all data every time
* Change legend to also show items outside of the current selected scale, for more consistent behaviour
* Clamp the highlighted graph so that pixels off-screen top/bottom are visible at the edge
* Renamed "calories" category to "daily calories"
* Reset search field upon closing the statistics menu
* Include highlighted disabled item in autoscale calculations
* Capitalized 'Misc causes'

#### 0.7.3.3 changes (did reset stats from saves)

* Added total calories graphs
* Added npc count / bed count / unemployed graphs
* Separate out king's presence from misc happy