recursal/Fanatic-Fandom huggingface dataset:
Infiltração na Sede dos Ladinos

Díonisio e Kallista aceitaram uma missão entregue pelo Nevermore (Corvo da Shagar) e foram até Porto de Galinhas com a carroceira Freya. - Ao chegar em porto de galinhas, encontraram uma criança sendo raptada para dentro de uma taverna pois roubou da guilda dos ladinos. Eles mataram os ladinos e Kalista acertou a criança com uma rajada mística em ataque de fúria por que a criança tentou rouba-la. - Eles chamam Johnny para a taverna, explicam para ele o que ocorreu e Johnny deu a missão ali. - Eles vão até a igreja do mar. Localizada nas docas e construída dentro de um navio encalhado. Os bancos e ídolos ficam no convés do navio. O padre é um ex-marinheiro com um tapa-olho e um olho de vidro, além de bafo de alcool barato. Ele cobra pelo menos 5PO para conjurar Cure Wounds no lvl 2. - O grupo vai até um parque tentar descansar mas são interrompidos pela briga de duas gangues. - Kallista engana Clarêncio com lábia e disguise self. Díonisio fica escondido nos bueiros. Kallista fica escondida e descobre o plano inteiro dos vilões. - Kallista e Dionisio voltam para o Xerife e contam pra ele o plano apenas se o Xerife se provar uma pessoa digna. Dionisio lê a mente dele e entende que ele apenas está muito estressado mas é uma boa pessoa. - No fim, eles contam para ele o plano da Amy e Billy e o Xerife fica vivo, apreendendo Billy, Amy e Olho de cabra e executando eles em praça pública (Billy com tiro pois ele não pode ser enforcado)

## Membros

* Dionísio;
* Kallista;
Guilda de Nindäle

*100 anos após o início da 5ª era, uma taverna passou a ser o local de descanso de aventureiros que atuavam nessa nova vida cheia de desafios. Esses aventureiros aos poucos se uniram para fazer missões. E as missões começaram a vir até eles, na Taverna da Matilda no reino de Umezal.*

*Esse era o tímido nascimento da Guilda de Nindäle.*

## Membros de Renome

* Archie Furo;
* Bark;
* Bell;
* Erdan Caeli;
* Inoue Toshinaga (atual líder);
* Kras Va'alen;
* Latrius Nailo;
* Mushu Balasar;
* Nain Belrock;
* Nyssa;
* Shagar;
* Shoxud Navroth;
* Thea;
* Zog Murg;

## Missões Realizadas

* A Coleta de uma Flor;
* Abertura do Templo;
* Ajuda Tribal;
* As sombras e o basilisco;
* Filha de Gurlok;
* Força do Vendaval;
* Ilha dos Encantos;
* Infiltração na Sede dos Ladinos;
* Latrius está desaparecido;
* O Pedido de um Velho Amigo;
* Um pedido de ajuda;
* Uma missão de resgate;
Ilha dos Encantos

Os aventureiros receberam uma missão do Sr. Alpiste, que estava construindo uma bugiganga tecnológica que iria ajudar na maldição do deserto, no entanto precisava de um componente, uma raiz de uma árvore mágica exclusiva da região do Grande Lago.

O grupo se dirige ao grande lago, sendo levados até Felying por Jorgin, o carroceiro. Depois de deixados no interior de Felying foram até o Grande Lago caminhando e com auxílio de um mapa, aonde chegaram e encontraram um bote. Antes de iniciarem a viagem passaram água e lama em seus corpos.

Durante a viagem presenciaram um combate mortal de enormes cobras marinhas, que acabou por quebrar o bote, deixando os aventureiros perdidos no lago, onde tiveram que nadar até a ilha mais próxima (Ilha dos Encantos) e alguns ficaram exaustos.

Chegando na ilha começaram a procurar pela árvore, utilizando artifícios como escalar árvores e falar com animais, onde da mesma forma passaram de 6 a 8 horas buscando em parte da ilha. Após encontraram um rude druida, mas convenceram que poderiam retirar a raiz sem matar a árvore.

O grupo tentou extrair a raiz com uma pá, a mesma utilizada para cavar o buraco, fracassando na extração sem matar a árvore, retirando a raiz e logo em seguida tornando a árvore em cinzas. O druida se enfurece e ataca o grupo junto as criaturas com ele, onde o grupo vence o combate, retornando para a casa do Alpiste e entregando a raiz.

## Membros

* Amora;
* Lady;
* Eileen;
* Athena;
Um Chamado dos Sonhos

após descobrir que Marajor estava chamando o grupo através de sonhos enigmáticos eles foram pesquisar. Resolveram um complexo quebra-cabeças de sonho e descobriram que a primeira e mais sagrada arvore de Marajor estava clamando por eles, ela queria conversar. Ao tocarem na arvore eles são levados para o plano espiritual e se vem na presença do próprio Gurlok que lhes passa uma visão deles enfrentando a maldição. A visão indica que tiers D mataram os montros da tempestade, os C enfrentarão os necromantes, os B protegerão o cristal da maquina do alpiste, os A lutarão nos céus e os S lutarão dentro da tempestade. Gurlok disse que os 5 querem ajudar mas que possuem limites no que podem interefir. A guilda foi devidamente informada da visão

## Membros

* Lucy;
* Shagar;
* Heian;
Abertura do Templo

O grupo foi chamado para ir até o Grande Lago, pois o templo os chamava. Tiveram poucos problemas no caminho até que encontram alguns guerreiros tribais que os questionaram sobre o que faziam ali e após explicar a situação, eles os levaram até a pessoa que os contratou. Nara explicou a situação e o grupo adentrou o templo. Lá eles ouvem um pedido de socorro no mesmo momento em que são atacados por espíritos malignos, a sala se trancando e as paredes jorrando água.

Em uma luta mortal, por conta do nível da água na sala, o grupo consegue matar os espíritos. Uma onda de energia positiva e cegante surge, a sala é magicamente escoada e um espirito de luz fala com o grupo sobre a maldição do deserto, sobre ele ser o espirito de deserto e que está muito fraco, e que a guilda deve seguir tentando acabar com a maldição.

Ao sair do templo, o grupo informou o ocorrido a Nara e como forma de agradecimento ela ofereceu ajuda na luta contra a maldição do deserto.

## Membros

* Amora;
* Kallista;
* Lady;
* Zerath;
990-Z Duel Heavy Turbolasers

The 990-Z is considered the preferred anti-capital ship weapon among the Endari. Too slow to target fighters and not enough range to be utilized on the surface of planets. The 990-Z is almost exclusively used shipboard. And in ship-based combat the 990-Z excels. It delivers high powered punches capable of shredding even Imperial star destroyer shields. Utilized since the late 30s BBY, the 990-Z is considered a prize jewel of both the Endari and Satraden Arms.
G-51 IFV/AV 'Ranser'

### Armarment

x1 - Turret Mounted N-Series Blaster Cannon, x1 - Co-axial Satraden Arms E-Web Repeating Blaster

### Crew

Driver, Gunner, Commander, x6 Infantry Carry Capacity

## Usage

### Role(s)

Anti-Infantry, Infantry Support, Anti-Armor, Breakthrough

### Affiliation

Holy Endari Imperium, Independent Organizations, Alioth, Imperial Remnants

### Credits

68,000

The G-51 *'Ranser'* represented the pinnacle of Endari armor. First entering service in 33 BBY, the G-51 became a mainstay in not just the Endari armor arsenal, but throughout all Endari space and the reaches beyond. The G-51 is considered by many to be the perfect balance between speed, firepower and armor, delivering a squad of infantry or commandos to their target, and then possessing the defenses and weapons to support them afterward.

### History & Information

The G-51 entered service in 33 BBY as part of a new lineup, the G-50 series, to replace the aging G-40 lineup. Starting off the G-50s was the G-51. Armed with a standard N-Series Blaster Cannon supported by a co-axial e-web repeating blaster for infantry suppression, the G-51 possessed formidable weaponry. The vehicle was also equipped with a light deflector shield to provide added protection against incoming small arms fire.

Powered by twin Fayback FF-39 Energy Cell Units on six large highly durable wheels, the G-51 could exceed speeds of 120 km/h off-road. This was a near necessity as Endari Military Doctrine promoted speed and maneuverability over slow power.

One of the primary selling points of the G-51 was its low profile and small size which could fit easily inside small frigates or other drop craft. The hermetically sealed interior and resistant exterior meant that the G-51 was perfect for hazardous and inhospitable planets and locations. Particularly survey teams found this very helpful, being able to drop in on a highly toxic or otherwise inaccessible world and being able to operate securely. This advantage was also noted militarily as commando units were now capable of striking hostile bases in highly inhospitable locations.

During the Endari conflict with the Galactic Empire, the G-51 was used extensively. Its heavy weapon counterpart, the G-52 HAV "Circi" found higher success rate against the heavier imperial equipment, however the G-51 only confirmed its role in the Endari military with its weapons and armor capable of shredding Imperial Infantry units.

The G-51 also found incredibly high usage among Endari nobility, Endari-Regional Mercenary and Pirate Companies and independent nations such as Alioth and Hytentia, with many Endari Warlords in the Paladia Traverse utilizing the vehicle.

### Layout

There are two entry hatches on either side of the vehicle. The driver, commander and gunner are all located in the front, with the driver and commander next to each other with the gunner directly behind them. Directly behind the gunner seat is an auxiliary science station the gunners chair can access. The rest of the vehicle is taken up by the six chairs for carry capacity.
G-52 HAV "Circi"

### Armarment

x1 Turret Mounted R-Series Endari Heavy Blaster Cannon, x1 Co-axiel Satraden Arms Heavy Repeating Blaster

### Crew

1 - Driver1 - Gunner

1 - Commander

## Usage

### Role(s)

- Light Artillery- Anti-Tank

- Anti-Fortification

### Affiliation

- Holy Endari Imperium- Imperial Remnants

- Traverse Mercenary Companies

### Credits

75,000

The G-52 *Heavy Assault Vehicle "Circi"* is an Endari made heavy combat vehicle designed for light mobile artillery support and heavy anti-armor and anti-fortification capabilities. First rolled out in 32 BBY for the usage of defending the Holy Endari Imperium against increasing land-based threats, the G-52 found incredible praise from crews and units on the frontier of known space for its ease of mobility and heavy firepower. Its primary drawback is the lightened armor compared to its more standard G-51 counterpart and lack of efficient anti-infantry measures.

### History

The G-52 *HAV "Circi"* first started rolling off the assembly lines at Ostera Drive Yards in 32 BBY to provide heavy firepower support for its G-51 counterpart. The G-52 first saw usage on the frontier of Endari Space in the Tridef Civil War where it performed admirably in 31 BBY. The G-52 first saw mass usage during the Galactic Empires brief invasion of the Holy Endari Imperium in 18 BBY where the G-52 found itself as the go-to weapon for cracking Imperial AT vehicles.

Despite the Endari Empires swift defeat, the G-52 was considered an impressive weapon and confiscated units were fielded to remote Imperial Outposts in Endari Space.

By 7 ABY the G-52 has become a popular weapon of choice throughout Endari Space. More advanced vehicles have replaced much of the Endari Imperiums stockpile of G-52s, the replaced vehicles being either sold off or placed in storage lots, often resulting either way in the vehicles falling under the control of minor nobles, mercenary companies and frontier organizations.

### Layout

As with most Endari equipment, the G-52 puts a premium on comfort. The driver, gunner and commander all located in the hull of the vehicle with the gunner and commander being able to control the crewless turret from inside the vehicle. The G-52 also lacks the troop transport capabilities of the G-51, and thus the 'crew area' has been converted to a comfortable bunk space for the 3 crewmembers. A fourth bunk is also available for VIP persons or additional storage space.
Circhi Mark I

One of the oldest Endari craft still in general service, the *Circhi Mark I* is widely praised by the Endari as a whole, in many ways considered a point of pride. *'Circhi'* - meaning *'Inflictor of Pain'* in an ancient Endari tongue, is somewhat of a visual mascot for the Endari Royal Navy, much like the TIE fighter is for the Galactic Empire or the X-Wing for the New Republic. Despite getting retired in favor of the much newer, sleeker and more powerful *Circhi Mark II,* the older Mark I model is still in service in massive numbers among various Paramilitary groups, Endari Houses, mercenaries, pirates and even just the general population.

### Charachteristics

#### Design

Built at the height of the previous Endari Empress's reign, the Circhi originally was requested by the Royal Navy as something to form a more unified starfighter corps for its rearmarment plans following the previous war. The Circhi fit the bill as both cheap, but also capable of delivering a significant punch.

#### Layout

The craft, like all Endari craft, is utilitarian on the outside but places a premium on the comfort of the occupants. However unlike Entec-Rima, Ostera Drive Yards builds more compact vessels without the room to move around in.

The pilot of the Circhi sits in a sealed black ria leather seat that can be lowered a bit further into the craft inside a sort of pod or capsule. The seat then changes into a bed form and has most of the luxuries associated at home. A vidscreen, personal storage and even lights that can change into a more relaxing color. This pod also has small maintenance access ports for very minimal access to the engines and weapon power systems.
Atlas Class Tank

### Armarment

x1 - Custodian FF-7 Class Heavy Repeating Blaster Cannon, x1 - Custodian Xaran Anti-Armor Missile Box, x2 - Custodian Xaran Heavy Repeating Blasters

### Crew

1 - Driver, 1 - Turret Gunner, 1 - Missile Gunner, 1 - Commander, 6 - Infantry

## Usage

### Role(s)

Anti-Infantry, Anti-Armor, Breakthrough Vehicle

### Credits

80,000

The *Custodian Atlas Class Tank* is the vehicle of choice for Custodian Land-based operations. Due to lack of direct combat contact with Custodian Land Based forces, information on the Atlas Class is limited. Total number of encounters with the Atlas equal 3.

### History

Not much is known about the Atlas Class except that it's fast, durable and delivers substantial firepower and support to Custodian Forces. First encountered during the Custodian *'Summer Offensive'* in 17 BBY when a Custodian strike team landed on Alioth in an effort to destroy planetary defenses. The strike team was supported by 2 Atlas Class Tanks, each of which destroyed multiple AT-ST walkers and several squads of Warden and Imperial forces alike. The Atlas Class tanks were knocked out of commission when Warden forces turned an anti-starship planetary defense duel heavy turbolaser turret on them.

In 12 BBY an Endari strike team landed on the moon of Shreogath to hit a Custodian listening facility. The Custodians had access to an Atlas, in the ensuing firefight the entire Endari Commando team was slaughtered.

In 1 ABY an Imperial outpost in the Ecclesia System got attacked by Custodian Spec Ops supported by three Atlas Tanks. When Imperial Resistance proved too difficult, the Atlas tanks were brought in as breakthrough vehicles, slaughtering the entire outpost.

### Info

There is a substantial lack of information regarding the Atlas, it appears to be capable of inflicting alot of damage in a very short amount of time. While investigating the wreck of a Custodian Frigate, it was discovered that the bay was designed to hold a single Atlas Repulson Tank implying that usage of the Atlas Tank is quite common among the Custodians.
House Aleides

### General Strength

8 Legions, 200,000 Infantry per Legion. | 241 Corvettes, 180 Destroyers, 79 Light Cruisers, 21 Cruisers, 19 Heavy Cruisers, 3 Battleships

## Family Information

### Notable Members

*'House Aleides'* is one of the most powerful families in the Holy Endari Imperium. With a vast region of space stretching from the Traverse, to Royal Space around Endara, House Aleides is a queendom of vast and powerful proportions. House Aleides as well acts as a gatekeeper between the tumoltuoes Traverse and the core of the Endari Imperium.

### History

House Aleides traces its origins back to the Endari Empress Poki II in the 3700s BBY making House Aleides one of the oldest direct lineage royal families in the Imperium, far older than the current Empress and Imperator of the Holy Endari Imperium. Since 3638 BBY House Aleides has been kept on Haladon.

#### Queen Azoria II

Azoria the second first took control of her house the same day she was born when her father **and** mother were murdered in a power play by a rival. Azoria was taken in by her aunt until she was at a suitable age when she took control of House Aleides.

House Aleides under Azoria II underwent several new changes as well, hiring elite commandos to train a new series of legions. By the end of Azoria II's reign, House Aleides would control the most feared force in Endari Space.

#### Queen Azoria III

The third Azoria was crowned Queen in 35 BBY when her father, Azoria II, died of old age. Azoria III was actually remarkably young, only 37 when she became Queen. Azoria III also happened to be a shrewd political maneuverer. When the Galactic Empire invaded the Endari Imperium in 18 BBY, Azoria made a deal with the empire and stayed out of the conflict, abandoning the Empress and Imperator when her legions were most needed.

Despite keeping her forces intact, House Aleides wasn't the only major House that made such deals with the Empire. Thus when the dust settled, she wasn't exactly in a much better position militarily than she was before. Despite this supposed 'abandonement' of duty, House Aleides remains a powerful force in the Imperium with one of the most powerful legion and navel forces of the Imperium.

### Culture

Unlike other Endari queendom houses which embrace traditional Endari culture of extravagant balls, political power plays and luxuries accomodations. House Aleides has a radically different culture. The Aleides are renown for being calm, focused, moral and far more interested in the prosperity of their people and well-being of their economic prowess. This has been more true than ever under the reign of Queen Azoria III who has almost entirely rejected the hedonistic ways of her peers.
D'Nisic

Not much is known about the D'Nisic except that it operates as the primary Shemri fighter.

### History

The vessel was first noted during the evacuation of the Shemri Ark-Dreadnought that appeared over Alioth in 5 ABY. Almost three hundred of the crafts made their way to the surface. The name of the D'Nisic was discovered by a Warden represenative who overheard several Shemri discussing one of the craft that was damaged.

The D'Nisic can hover, is extremely maneuverable and can act as both an interceptor and can provide precise ground-support. This was discovered when a group of Red Diamonds attempted to drive the Shemri out of one of the compounds. A single D'Nisic hovered over the heavy armed group, its shield absorbing all the damage delivered by their blasters and the e-web they brought. The D'Nisic then, with extreme precision, vaporized the entire team of seventeen Red Diamonds, their bodies turning to ash at the slightest touch of the high powered beams.

### Design

The vessel specifications is largely unknown, a D'Nisic has never been shot down, and scans failed to penetrate the craft. The Wardens have a large three million credit bounty for anyone who can provide in-depth scans of the craft.
560-M Duel Heavy Turbolasers

The 560-M model Duel Heavy Turbolaser is one of the more common Endari Heavy Weapons. With enough firepower to punch through everything but the toughest deflectors, and small enough to place on even destroyers, the 560-M was also placed on ground-based forts and headquarters as a powerful Surface-to-Air heavy weapon.
IS-370 Yutuki

### Affiliation

Endari Centric Factions, Traverse Mercenaries, Traverse Pirates, Civilian Companies, Various

## Armament

### Secondary Armament

2x - Satraden Arms 60B Concussion Missile Launchers (10x Concussion Missiles Each)

### Defenses

Durasteel Alloy Plating, Deflector Shields

## Characteristics

### Propulsion

x4 - Licensed copy of Entec-Rima ES-58 Sublight Engines

### Height

N/A

One of the more popular Endari Companies, Isada Shipyards is based on Hytentia in the Ecclessia System. Isada is well known for producing civilian and paramilitary grade starships that can be used in a variety of roles. From salvage to escort to piracy to slave protection, and due to their cost-effectiveness, they are a popular choice for the ruffians of the Traverse. However few Isada Shipyards craft are more recognizable or numerous than the infamous IS-370 *'Yutuki'*. The IS-370 was revolutionary, delivering everything one could want from a small craft.

### History

#### Design

In 70 BBY Isada Shipyards realized there was a niche that wasn't getting filled very well. And that niche, was a multi-role starship that could be picked up and flown by a whole range of people doing various occupations. Though the craft they ended up building had a definite lean towards privateers and pirates.

In 68 BBY the design was largely laid out. A new starship to fit a basic crew size comfortably, and this starship had to have defenses and armarment to protect itself, engage hostile craft, but also be resiliant and easy to repair, thus it didn't use state of the art technology, but rather focused more on accessible tech that almost anyone could get ahold of. Its weapons were simple Model 8 Satraden Laser Cannons, the simple Model 8 had 8 rotating barrels that fired low power laser beams, and for more precise strikes, the two basic missile pods allowed greater versitility.

#### Age of Piracy

In 66 BBY the IS-370 began full production, and very quickly it became Isada Shipyards golden goose. Those that utilized it, loved it, praising its construction, design and balance. Its detractors found it difficult to argue the ship wasn't good, instead focusing on how easy it made piracy.

And right they were. The IS-370 ushered in a golden age for piracy. The sturdy construction and efficiant atmospheric systems meant the IS-370 could spend years floating in deep space, fully functional. A small cargo tractor beam attached meant the Yutuki could bring in cargo jettisoned or floating in debris without the crew even leaving the ship. And the offensive and defensive capabilites meant the Yutuki was capable of engaging hostile escorts. Something most pirates until now, how to skirt around due to their largely makeshift weapons and defenses.

The IS-370 became a symbol of death to trade routes and supply lines alike.
SWRPTraverse Wiki

**Welcome to the SWRPTraverse Wiki!**
Wiki for the SWRPT Community

We're a collaborative community website about SWRPTraverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ecclessia

*"Sitting brightly just beyond the veil of Paela Varla sits the Corporate Empire of Hytentia, tucked safely away inside the Ecclessian Star System. Its a powerhouse of Endari Superiority and testament to their shrewd nature. Conquest of Ecclessia is not only a priority, its essential to establishing a foothold in the region. Without it, we lack any hope of establishing any form of presence in the region."* - Grand Moff Jerin

A five planet system, Ecclessia is the dominant Endari world in the Traverse. With a massive population, an impressive defensive array and an industry to rival Rima or Ostera.

### System

#### Seljura

The first planet in the system, Seljura is remarkably cool for being so close to the star. With an atmosphere of primarily ozone and oxygen, Seljura's crust is uranium rich. Large windstorms have since chipped away at Seljura's crust and clouded the world in a large, highly radioactive dust storm.

Seljura isn't just a barren rock, however. Three separate mines have been constructed on Seljura over the past two hundred years to mine the uranium. Curiously, none of the mines are still in operation. Every mining center is usually abandoned at the height of their operation, with the miners vanishing or otherwise disappearing. In 4 BBY, Imperial Forces established an outpost on Seljura to monitor the planet for pirates. **Population: 205**(Imperial Base) **Gravity:** 1.2 **Surface Temperature:** 92 Celsius **Day Length:** 81h 17m
GHJ-7 Heavy Plasma Pistol

The GHJ-7 was a heavy plasma pistol built by Satreaden Arms at the turn of 155 BBY and is considered one of the more powerful hand-held pistols in existance. Using condensed ionized plasma particles contained in small 'charge capsules' which are loaded from the back, the weapon has an odd trigger being a thumb button on the side of the grip.
Adamant Fortress

### Defenses

x1 - Endari Made Demoas-Class Mk II Planetary Shield, x6 - Medium Duel Turbolaser Cannons,

## Current

### XO

Capt. Marec

*'Adamant Fortress'* is the Galactic Empire's embassy for the mining world and the primary defensive structure for the capitol world of Alioth.

### History

Adamant Fortress began construction in 1960 BBY by the ancient government of Alioth under the rule of the last Endari Countess of the planet, Haera VI. Haera built the fort as her private defensive structure to protect herself and her family in the event of conflict between Endari and Humans. The fort was finally finished in 1952 BBY and occupied by the Wardens, who held it until 1899 BBY when the conflict broke out with the assassination of Haera VI and her daughter. In less than four months the planet was under human rule with the Endari having been successfully outed almost completely.

In 1866 BBY however the Endari struck back, under the leadership of Endari Revolutionary Bisqa, the Fortress was retaken and operated as the Endari Rebellions primary HQ for nearly a year before the Alioth Wardens retook the fortress. Battered and beaten, Adamant remained in Warden hands for nearly two thousand years, varying between a glorified precint and the Warden command base for the city. In 777 BBY the Alioth government finished construction of *'Soldiers Keep'* which would take over from that point on as HQ for the Wardens both in general and in Xeeron, thereby nullifying Adamant from ever returning to service as a prominant base under Warden Authority.

It would take nearly 800 years before Adamant Fortress oncen again became notable. In 18 BBY the Endari Imperium surrendered to the Galactic Empire and within a few months, Alioth had willingly vassalized under the Empire. Adamant Fortress was turned over in 17 BBY by the Alioth Provincial Government to the Galactic Empire as a primary HQ in Xeeron and to act as an embassy, a full retrofit of the fortress began while the Empire constructed their own regional command center on Alioth.

In 7 ABY, Moff Ithiria Deritan took over as acting commander of both Alioth and Adamant Fortress.

### Compliment

Adamant Fortress was equipped to handle a full compliment of 925 soldiers with the following breakdowns.

#### Basic Breakdown

30 - Hanger Techs, 3 - C&C Crew, 4 - R&D Techs, 4 - Medical Techs, 8 - AT-ST Bay Techs, 6 - Turbolaser Gunners, 868 - Military

#### Rank Breakdown

1- Major, 9 - Captains, 20 - Lieutenants, 1 - Command Sgt Major, 17 - Sergeant Majors, 70 - Sergeants, 70 - Corporals, 496 - Troopers, 74 - Base Staff

### Layout

- Main Floor

- 2nd Floor

- 3rd Floor

- 4th Floor

- 5th Floor

- 1st Sublevel

- 2nd Sublevel
Shivistan

The Shivistan is a custom made Endari short sword. Made of Teritanium, a metal produced by Endari weaponsmiths for specific weapons, the Shivistan is a short sword usually measuring 22 inches long and capable of deflecting both blaster bolts and lightsabers. The Shivistan is also sharpened by way of a specialized instrument called a Shivanan to create such a sharp blade that the Shivistan is capable of slicing through most forms of armor, including stormtrooper armor. The Shivistan is most oft used by Endari Commandos and Palace Guards, however the blade is almost universally utilized by Endari Shock Troopers and is employed in the usage with some Endari noble houses.
Ithiria Deritan

## Early Life

### Pre Academy

Ithiria was Born on Kuat to a Kuat Noblewoman and her Telbun. She never knew her mother however as it was and unauthorized breeding and her mothers parents made her give up Ithiria to an Orphanage, and not just any orphanage a Imperial State run one. She stayed in the oprhanage until she was sixteen years of age, when she enlisted in the Imperial Army.

During her time at Basic she scored well enough that her instructors recomended her to attend the Army Officers academy on Raithal .

### Academy

Her arrival at the academy was marked with no fanfare or celebration. She had learned in basic that she enjoyed serving the Empire and the emperor. Her only goal while here was to do the best she could, she wanted the top spot for the army officers portion of the academy when she graduated. She was a hard worker and impressed many instructors though at the same time she distanced many of her fellow class mates. She was cold to almost all of them, and not just in how she turned down date requests from "nobles' kids who wanted someone on their arm. But also in the day to day life and duties. She was cold enough she earned the nickname "Ice Queen" at the academy. That being said one trait or quirk of hers did appear during her time in the academy. her caring and love for her troops.

During battle simulations while other Cadets would win their senarios in the minimum ammount of time possible not caring about losses because "hey we're the empire, soldiers are easily replaced", Ithiria took the longest on all her drills not sacrificing troops cause a way looked easier or a rush ws textbook, she would consider and plan and ussually only came out of the fights with 20% losses compared to the 50%+ her classmates would score.

## Medals and Qualifications

### Medals

* Imperial Medallion of Service
* Conspicuous Gallantry Medal
* Imperial Valorous Service Medal
* Palpatine Cluster
* Champion of Empire Day Medal
* Baron of the Empire

### Qualifications

* Tie Fighter-Silver Qualification
* Tie Advanced-Bronze Qualification
* Tie Defender-Silver Qualification
Mortar Bike

File:HeroImage Mortar Bike.png
這是一個未完成的頁面，快幫我們完善它吧！

> The Mortar Bike is lightly armored but heavily armed. Best at a distance, making use of its impressive weapon range
>
>

## Tips

* Mortar Bike have one of the highest range in the game. Making it can out range most weapon except Rocket Launcher and Mortar. Try to use it range to attack enemy defense to support other teammates. Just be careful to keep distance from enemy because its dead zone and low health.
JX-1 Fighter-Interceptor

The *JX-1* fighter-interceptor is what happens when pirates, mercenaries and other lowlife scum are forced to scavenge together vehicles for their operations.

### History

The JX-1 isnt so much a type of aircraft as a uniformed style of craft, first encountered by Endari priates on the edges of Endari Space. Scavenged together with the most common equipment possible, and lacking many luxuries afforded by proper vehicles, such as a notable cargo bay, hyperdrive or a deflector. The JX-1 had a very simple purpose, be cheap, easy to produce and build without proper supplies and deliver a craft that could engage and destroy hostile escort craft. And for that purpose, the JX-1 was armed with a common AA-02 autoblaster cannon, the weapon makes up for its slow repeating by packing a heavy punch, which also compliments a pilots skill to hit what he is aiming at.

The JX-1 has never been employed by a dedicated government, however its commonly used by larger mercenary companies on their frontier operations or as a stopgap.
Circhi Mark II

The *'Circhi Mark-II'* is the primary navel fighter of the Endari Imperium. Smaller, faster and more agile than the Entec-Rima craft, the Mark II model was designed specifically to replace the aging Circhi Mark I from the Royal Navies lineup.

### History

#### Design

To say the *'Circhi Mark-II'* was inspired by its predessecor is a massive understatement. It utilizing the same frame and configuration along with the same internal size. First ready by 40 BBY, the Mark-II was in full production by the end of 39 BBY and in service with the Navy.

#### Service 39 BBY - 18 BBY

Unlike its predessecor, the Mark II would never see full service with the Endari Inquisition, who opted for the more religiously-aligned Entec-Rima corporation to produce its fighters. The Circhi Mark II however would see massive service outside the Endari Government. With the craft being purchased by someone in nearly every occupation for a massive variety of uses. From mercenary work to being equipped with a small laser drill for adventurous miners.

The Circhi Mark IIs first large scale trial by fire was during the Endari Occupation of Hestos in 36 BBY, during the initial assault nearly a third of all Navel fighters were Mark II Circhis, the others being the Mark I model. The Navy was thoroughly impressed with the result, with the Mark II's scoring as many total kills as their Mark I counterparts while only suffering half the represenative losses.

#### Service - Endari-Empire War

In 18 BBY the Galactic Empire launched their campaign into Endari Space. Over the course of the next five months, a series of battles defined the outcome of the war. Circhi fighters were the most utilized Endari craft, with both Marks making up 60% of all Endari craft during the war. The Mark II proved to be a vastly superior craft to both its ancestor and the Empire TIE fighters. With many engagements being outnumbered three to one and yet still coming out with an easy victory.

Despite the victories however, the Circhi didn't turn the tide of the war. And within three months, the Endari had nearly 70% of their fighter forces destroyed.

In the final battle of the war, the Battle of Endar, Mark II Circhi's made up nearly 85% of all Endari starfighter forces. The rest being a mix of surviving heavy interceptors and other Entec-Rima craft. A

#### Service - Post-War

After the war the Endari Navy completely replaced its old Circhi Mark I's with the Mark II model. And by 15 BBY the transfer was complete with all older craft being placed in storage, sold, or scrapped. Since 15 BBY the Circhi Mark II has been the primary starfighter of the Holy Endari Imperiums Royal Navy.
Medic

File:HeroImage Medic.png

> Medics are opposed to violence, so we're not sure why they stuck around Boom Archipelago. Their healing medi-beam is essential for all those troops that love to walk head first into gunfights.
>
>

## Tips

* The Medic is the only unit that can heal other troops but cannot heal anything else.
* The Medic can overheal troops, increasing their health temporarily.

## Trivia

* In Boom Beach, the Medic heals troops by throwing a small medkit towards them instead of using his medi-beam.
Heavy

File:HeroImage Heavy.png
這是一個未完成的頁面，快幫我們完善它吧！

> Heavies move slowly and soak up a lot of damage, making them essential frontline troops. Support them with a Medic for even more staying power.
>
>

## Tips

* Heavy's high health makes it easy for him to tank for other troops.
* His minigun does a sustained amount of damage meaning you will want to keep in long fights, and the longer he is shooting at something the more dps he will do

## Trivia

* The Heavy seems to be carrying a modified (and smaller) version of the Machine Gun.

## Statistics

Note: levels in parentheses represent levels that are not unsed in game, but are taken as a reference for base stats. For example, a Rare card, like Heavy, starts at level 3 in game
Latrius está desaparecido

Marajor solicita a ajuda da guilda pois Latrius desapareceu após uma missão de investigar uma caverna Lucy e Mushu chegam na caverna que fica no inicio do deserto e lá desocbrem que ouve uma intensa batalha mágica, encontram a rapieira do Latrius usada e um pedaço de tecido com o desenho de um dragão verde zumbi. Os jogadores decidem pegar informações com Eredith pois não há mais nada na caverna. Ao ver o símbolo Eredith faz uma demostração de raiva e poder e conta que esse símbolo é de um pequeno e poderoso grupo de fanáticos que quer reviver os dragões anciões. Ela os leva até Valadar onde fica a sede do grupo Eles resolvem o enigma entram na sede e encontram Latrius urrando de dor, sua energia está sendo sugada por um cristal. Ele derrotam os inimigos, Latrius está muito fraco, ele é curado por Lucy mas sua dor é mais profunda que só ferimentos, ele está inconciente. Após um tempo o crital explode e Latrius absorve sua energia. Voltando em Marajor Eredith conta com Latrius ficará bem, que o que rolou é que sua conexão foi sugada pelo cristal e ele não era mais um druida, mas ele recobrou sua conexão de uma maneira diferente, porém as coisas irão mudar com ele e com os druidas. Ela claramente sabe mais do que ta falando. Voltando pra guilda Latrius começa uma misteriosa transformação

## Membros

* Lucy;
* Mushu;
Elite Grunts

File:HeroImage Elite Grunts.png

> Our new & improved robo-soldiers come with more health, more punch and same reckless disregard for health and safety at work.
>
>

## Tips

* Grunts can act as mass units to bodyblock shots. Use this to your advantage and have them tank shots from
* Elite Grunts counter most low health unit like Medic, Sniper, and Zooka.
Super Airstrike

File:HeroImage Super Airstrike.png

> Airstrike's bigger, older brother. Delivers more explosives in a bigger area, causing massive damage to any enemies caught in the splash zone.
>
>

## Tips

•Go close to a outpost and use it to do massive damage because most of the missiles will hit.

•Can destroy most troops happed to be caught in there.
Assault

這是一個未完成的頁面，快幫我們完善它吧！

> Equipped with a fast-firing rifle and a stout pair of boots, Assault troops are quick on their feet and quick on the draw. Use them to push forward and press enemy lines.
>
>

Assault is a Common Troop with moderate health, moderate damage output, and a quick reload speed. Assault serves as a good all-rounder Troop, capable of dealing decent damage while having enough health to take some damage if needed. He is able to move fast, making him great at flanking enemies and reaching the site of battle quickly.

## Tips

* Assault's medium range means that some enemies will outrange him, but he can take advantage of his speed and reasonable health to dash up to long-range but low-health enemies, such as Zooka, and take them out.
Shield

File:HeroImage Shield.png

> Creates a temporary shelter from shells and bullets in even the busiest parts of the battlefield. Warning: fire, laser and mortar protection not included
>
>

## Tips

• protects teamates and your from most projectiles.

•expolsions can hit you if you are to close to the edge.

•flamers fire bombers and clusters can shoot over the shield.

• you can simply go in the shield with no penalties.
Flamer

File:HeroImage Flamer.png
這是一個未完成的頁面，快幫我們完善它吧！

> Flamers accessorize their stylish nautical top with a massive flamethrower, which can deal full damage to enemies behind cover or shields. One spray of this weapon will have enemies running faster than you can spell BBQ!
>
>

## Tips

* The Flamer has a wide area of affect which mean she can attack multiple things at once.
* She can tear down low health troops like Sniper, Zooka, and Medic.
* When she dies, she puts down a pit of flame doing some extra chip damage.
Crystal Cove

**Crystal Cove** is the fourth world of Fish Sim.

The forth world cost 1.5m coins to access.

There are three types of bubbles in the Crystal Cove zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Crystal Cove. They have 83,030 hp.

### Coins Chest

Coins Chest are the best bubble type of Crystal Cove, with 138,410 hp.

### Seashell

You can get Pearls from seashell bubbles.

## Upgrade Machine

### Radioactive Upgrade (World 4):

In the forth world, next to the hub portal, there's a radioactive upgrade machine which requires 3 same skins with magma rarity and costs 5,000 pearls to upgrade.
Zooka

File:HeroImage Zooka.png
這是一個未完成的頁面，快幫我們完善它吧！

> Zooka's long-range explosive shells are perfect for taking out armored vehicles and defenses. Don't stand too close, she might blow you away!
>
>

## Tips

* Zooka's extraordinary damage to armoured (defences and vehicles) makes her good to defend from vehicles and do a great amount of damage to them.
* Zooka's low health and high damage lead up to her getting targeted.

## Trivia

* The name "Zooka" is a stylized version of "*bazooka*", which is the weapon they use.
Mariana Trench

**Mariana Trench** is the fifth **world** of Fish Sim.

The fifth world costs 12M to access.

There are three types of bubbles in the Mariana Trench zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Mariana Trench. They have 276,180 hp.

### Coins Chest

Coins Chest are the best bubble type of Mariana Trench, with 421,800 hp.

### Seashell

You can get Pearls from seashell bubbles.

## Upgrade Machine

### Radioactive Upgrade (World 5):

In the fifth world, next to the hub portal, there's a radioactive upgrade machine which requires 3 same skins with radioactive rarity and costs 5,000 pearls to upgrade.
Ethereal Depths

**Ethereal Depths** is the fifth **world** of Fish Sim.

The sixth world cost you 30m to access.

There are three types of bubbles in the Ethereal Depths zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Ethereal Depths. They have 754,180 hp.

### Coins Chest

Coins Chest are the best bubble type of Ethereal Depths, with 1,070,000 hp.

### Seashell

You can get Pearls from seashell bubbles.

## Upgrade Machine

### Calamity Upgrade (World 6):

In the sixth world, next to the hub portal, there's a calamity upgrade machine which requires 4 same skins with void rarity and costs 5,000 pearls to upgrade.
Krakens Lair

**Kraken's Lair** is the third **world** of Fish Sim.

The Third world cost 180k coins to access.

There are three types of bubbles in the Krakens Lair zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Krakens Lair. They have 18,380 hp.

### Coins Chest

Coins Chest are the best bubble type of Krakens Lair, with 35,180 hp.

### Seashell

You can get Pearls from seashell bubbles.

## Upgrade Machine

### Magma Upgrade (World 3):

In the third world, next to the hub portal, there's a magma upgrade machine that requires 3 same skins with platinum rarity and costs 5,000 pearls to upgrade.
Valentines

**Valentines** is the 2022 Valentines Event **world** of Fish Sim.

The valentines world is free to access.

There are three types of bubbles in the Valentines zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Valentines. They have 14,710,000 hp.

### Coins Chest

Coins Chest are the best bubble type of Valentines, with 21,940,000 hp.
Crates

File:Chest BasicFull.png
Crates contain Coins, Gems, and a number of Cards. Crates can be opened by earning enough stars for specific crates.

## Free Crate

File:Chest FreeFull.png
Free Crates can be collected from Daily Rewards. They contain Coins, Gems, Common Cards, and often Rare Cards.

## Common Crate

File:Chest BasicFull.png
Common Crates can be opened with 3 Stars.

## Rare Crate

File:Chest RareFull.png
Rare Crates can be opened with 5 Stars.

## Epic Crate

File:Chest EpicFull.png
Epic Crates can be opened with 10 Stars.
Fish Sim Wiki

**Welcome To The Official Fish Sim Wiki!**

🐟Welcome to **Fish Simulator**, come along for the unbelieBUBBLE journey across several mystical aquatic realms! Farm bubbles, hatch awesome new skins and discover what's lurking in the depths. Just remember, the world is your oyster!

💻 Join the official discord! Link: RoyalFire Discord!

🎮Play the game!: Fish Sim!

➡️Join the group!: Fish Sim Group

🐦Follow @Barothoth and @FlyesRBLX for exclusive codes and news regarding the game, and follow @RoyalFireGamesfor info regarding all RoyalFire games.

**PLEASE NOTE**

We are currently working on updating the Wiki with content from Update 5 and Update 6, so please be patient. The Wiki is partially locked right now until it's done.

***Find any errors? Report them in the discord server:*** Wiki Reports Channel

## Game News (all)

```
**Changelog:**
New limited time Tokens currency
New limited time event world
New limited time fish
Bug fixes
2x Coins event

```

**Wiki Staff**

Dylanツ#0017
elohan#5657
PandasR\_Life#0120
Lil’ Danny#0001
Piggur#4221
Prisma#5735
Vyn#3000
Golden Reef

**Golden Reef** is the ninth **world** of Fish Sim.

The ninth world cost 1,400,000,000 to access.

There are three types of bubbles in the Golden Reef zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Golden Reef. They have 7,350,000 hp.

### Coins Chest

Coins Chest are the best bubble type of Golden Reef, with 9,410,000 hp.

### Seashell

You can get Pearls from seashell bubbles. They have ??? hp.

## Upgrade Machine

### Abyss Upgrade (World 9):

In the ninth world, next to the hub portal, there's a Abyss upgrade machine which requires 3 same skins with Nuclear rarity and costs 5,000 pearls to upgrade.
Tank

File:HeroImage Tank.png

> Tanks! Big guns, big armor, big impact! Great for shielding infantry, or just getting on the frontlines and blowing things up.
>
>

## Tips

* The Tank is a high cost vehicles that can single handedly destroy weak bases. It has a lot of hitpoints and can dish out a lot of damage. Just be careful of Zookas and Boom Cannons.

## Trivia

* The Tank was invented during WWI.
* It is very strange that the tank only has one crew member or appears to only fit one member, as tanks require at least two men to operate.
Coral Reef

**Coral Reef** is the first world of Fish Sim.

It is the world you start in and does not cost anything

There are four types of bubbles in the Coral Reef zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Coral Reef. They have 110 hp.

### Coins Chest

Coins Chest are the best bubble type of Coral Reef, with 470 hp.

### Seashell

You can get Pearls from seashell bubbles.

## Upgrade Machine

### Shiny Upgrade (World 1):

In the starter area, next to the hub portal, there's a shiny upgrade machine which requires 3 skins any type of rarity, and cost 5,000 pearls to upgrade.
Sunken City

**Sunken City** is the tenth **world** of Fish Sim.

The tenth world cost 6,000,000,000 to access.

There are three types of bubbles in the Sunken City zone:

### Coins Crate

Coins Crate are the second to worst bubble type of Sunken City. They have 13,400,000 hp.

### Coins Chest

Coins Chest are the best bubble type of Sunken City, with 16,777,000 hp.

### Seashell

You can get Pearls from seashell bubbles. They have 1,420,000 hp.

## Upgrade Machine

### Nightmare Upgrade (World 10):

In the tenth world, next to the hub portal, there's a Nightmare upgrade machine which requires 4 skins any type of rarity, and cost 4,000 pearls to upgrade.
Fire Bomber

File:HeroImage Fire Bomber.png
這是一個未完成的頁面，快幫我們完善它吧！

> A wise man once said that sometimes you've gotta use what you got to get what you want. Well, Firebombers want to blow up enemies and what they've got is... coconuts.
>
>

## Tips

* His long range means he can out range most defences, and because of how he lobs projectiles he can shoot over obstacles.
* His projectile is easy to dodge. Because of this, if enemy troops (normally Assaults, Shotgunners, and Warriors) get too close to him, he cannot attack them.
* His attack sets the ground on fire doing damage over time.