Ruben B. Jackson

"Shh, shh..."

### Description

Ruben is the first playable character in Rad1 who masters the art of handgun combat over the course of the story.

Ruben is played and created by UFCosmo.

### Stats and Style

Ruben is a **Dps ("death by a thousand cuts")** fighter, who begins with a fairly plain fighting style as to compensate for the lack of team, but then gradually finds his calling when everyone gathers. At first he is the simple "hit hard reliably" character, but in gaining **Deadeye,** he becomes a "hit small often" character. His constant hitting of enemies triggers hidden abilities and inflicts status afflictions. With his secondary passive **Deader Eyes,** he is limited in who to target but excels in deeper value from attacks.

###### BASE STATS

while it might seem that Ruben's stats define him as a defensive or tanky character with no other nuance or DPS-related knack, Ruben's poor damage stats provide strong outlets for his value-combos, and his high Point Stats and nondamage stats reinforce his presence.

###### SOCIAL STATS

 INT
 WIS
 INN
 STY
 CHA

While definitely not a very smart man, Ruben holds experience and can get his way with the twirl and swift reload of a revolver.

### Moves, Passives, Weapons and Unique Abilities

###### Passives

Ruben does not start with any passives, but gains them as his style is further defined.

Deadeye - Ruben can now hold and use two weapons. The bonus stats gained from them are averaged down. He gains a new basic option, Dual Wield, which allows him to pair two moves together in quick succession for an advantage. Each (compatible) gun has a set Dual Wield move.

Deader Eyes - Ruben is now blind. In tandem with his MoveSense, he can detect the movements of enemies and allies. In battle, Ruben can only see enemies that have moved recently, and does critical damage to enemies that have just moved. He is immune to moves that rely on sight or eyes. (visual charm, attempts to hinder sight)

###### Weapons - types

Ruben can use Revolvers, Pistols, Sidearms and Handguns (umbrella for misc).

Revolvers are the default, good damage and otherwise pretty basic. All hold a 6 shot ammo count. Their dual wield combo ability is often a strong finisher or a precision attack.

Pistols are fast but weak in damage. Their ammo count varies on an individual scale. Their dual wield combo ability is often a burst attack or full mag unload.

Sidearms are not recommended as a primary weapon, as their damage is negligible but they provide other stat bonuses. Their dual wield combo ability is always a buff or boost to the other gun's ability.

Handguns are a broad definition for other weapons he has that don't exactly follow the above typings. Their dual wield combo abilities can vary.

###### Unique Abilities

Ruben can use "Dual Wield" when he has Deadeye, a unique ability that allows him to perform the Combo Abilities of his held guns for his move. This is a very broad ability, as it can do quite a fair bit.

### In Rad

Ruben sets off on his adventure confused after visions of disaster, and in need of answers. Midway through rad, he begins to master one-handed gunmanship, and turns to dual wielding revolvers. Soon after, he goes blind, and learns to cope with his loss and adapt with his gained movesense.

TBC

### Trivia

* Ruben went through quite a few iterations, the first of which was that he was cursed to be cartoony and goofy.
	+ this was quickly scrapped as it held no real value to anything.