recursal/Fanatic-Fandom huggingface dataset:
Strigosis

Strigosis is a parasitic disease caused by *Toxoplasma sighis*. Though the parasite is completely harmless to humans, Hybrids are profoundly affected with major physiological changes which cannot be reversed once begun. The original source of the parasite is unclear, but it is known to be native to the Sighisoara region and spreads via drinking contaminated water or body fluids, and, of course, bites from Strigoi.

 File:The-Cave-Parasite-1-.jpg
## Signs and Symptoms

Initial infection is difficult to identify, being easily mistaken with the Flu due to its early symptoms. Swollen lymph nodes, headaches, fever, and fatigue, or muscle aches and pains that last for a month or more are not uncommon. In humans, the infection stops here as the immune system neutralizes the parasites.

In Hybrids, however, with their weaker immune systems, *Toxoplasma sighis* tachyzoites will run rampant and cause significant neurological damage. Hybrids will go on to experience headaches, confusion, poor coordination, seizures, and eventually encephalitis, which will cause the host to develop traits of paranoia, jealousy, and arrogance, and finally, extreme cravings for raw flesh and blood.

*Toxoplasma sighis* will also collect in the eyes of the host. Not only does this tend to cause the host's eyesight to degrade from lesions in the retina, but the T. sighis bradyzoites' metallic coating will also cause light passing through the retinas to be partially reflected, making the host almost blind in daylight. This does present an interesting advantage in low-light conditions, however, granting the host a rough equivalent to a tapetum lucidum (eyeshine) found in nocturnal hunters (though the mechanics are closer to examples found in spiders rather than mammals). The result of these changes to eyesight mean that Strigoi have an overwhelming aversion to sunlight and preference for activity at night.

The forementioned cravings for flesh and blood are not entirely psychological. Going too long without ingesting human flesh will cause the parasites to produce wildly, leading to further neurological damage, and therefore stronger cravings. A Strigoi deprived of flesh and blood for too long will begin to experience anxiety, insomnia, confusion, agitation, terror, hallucinations, aversion to water, and delirium, and will eventually become irrevocably rabid and feral.
SBA Rigging

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Mainly given to rear echelon forces and vehicle crews, SBA Rigging is a light, flexible body armour that provides limited protection to the chest and neck. SBA Rigging is constructed primarily out of kevlar or similar materials to ensure that the armour doesn’t encumber the soldier while providing protection against fragmentation. SBA Rigging also provides a number of points for holding equipment, including various pouches and pockets.

## QE Stats

 Special Rules

## OaTs Stats

 Equipment Bonus
 Max AGL Bonus
 Armor Penalty
 CP Loss
 Damage Reduction
 Armor Points
 Weight
 Cost
 Special Notes
Orpheus

## The Pilot

### Personality

Michael is less confident in his abilities than many would guess. After the spectacular endeavor that was Water Main, he also hardly trusts intel any more; if he is not there to see it for his own eyes, he rarely believes it. Aside from that, he is a very caring young man, and almost preternaturally gifted at being a pilot. He is hard working, but not so much full of energy due to the stressors of piloting a suit. He very much cares for the other members of MythBusters, especially so for Ronin and Double-Headed Dragon.

He is very much an emotional person, seemingly to a fault. He rarely plans ahead, believing that it is best to play it by ear, as some say. Occasionally, you can just barely hear him weeping from his quarters.

Appearance

Michael is a tall, muscular man. He still appears human while others have had nanites infused to their bodies to allow them to alter their shape, or perhaps letting them become something more than human altogether. He has medium length blond hair, reaching down to the nape of his neck. His facial features are obviously masculine; his cheekbones are high, higher than most others', and his chin is cleft. His face is clean-shaven, but dark stubble still shows along the edges and contours of his face. His eyes a bright blue, they once shone with hope for the world; yet, every day, it seems they grow only a little darker.

### Relations & Allies

A member of the almost legendary 'MythBusters' squadron, Michael is surely no one to trifle with. It is rare that he will confront a source of conflict, but when he does, it is best to get out of the way. That being said, he is sure he has as many enemies as he does friends; however few both of those are. His interactions are primarily limited to those of his squadron, being socially apathetic, yet at the same time simply too afraid of losing those he could not have the chance to save. He cares for his squadmates dearly, though his seemingly uncaring disposition may make people think otherwise.

## The Suit

"Orpheus," as it is most frequently called by others who examine it, is a goliath of a machine; yet even still bested in size by the likes of Fortresses, much like the one operated by Double-Headed Dragon. It stands at least a couple stories tall, its looks sleek yet at the same time possessing a certain amount of encumbrance. It is humanoid in design; not uniquely so, yet its appearance upon the battlefield is still distinctive.

Its head is an amalgamation of materials. The back is a jet black material with a strong resemblance to iron, yet it has proven itself to be much stronger. Another substance seems to overlap this one at the side of the head, becoming something like a metal. Given its ability to withstand the pressures found at both the bottom of the sea, and the radiation found in space, many assume it is some form of superalloy.

### Numbers

MechAnon's version (altered in M695's adventure) -WIP-
Rocket Rifle

Template:Ranged Weapon Infobox Template

A 30mm gyrojet weapon designed by the European Federation for anti-Suit operations. Rare, expensive, and entirely overkill against normal infantry targets.

## QE Stats

 Fire Rate
 Ammo
 Accuracy
 Special Rules

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Zauberer

"Let's see how well they fight with 12 gigs of junk data in their 'net"

# The Suit

A lightweight humanoid suit built for reconnaissance, skirmishes, and disruption of enemy electronics. On the other hand, it is quite light on armor, compensating for that fault with an active camouflage system, as well as chaff launchers to dissuade guided missiles. It's glowing ocular units contain thermal sensors as well as the suit's free-space optical transmitter. Radar and sonar units are mounted on the suits back, below the suit's terminal uplink. It's most formidable weapon is it's payload of attack software, capable of crippling enemy suit systems, or even taking control of an enemy suit entirely. It's only weapon is a Hellion Lance Rifle, used to discourage pursuers, or to provide ranged fire support. The suit also boasts an artificial intelligence designed to assist the wearer during offensive and defensive operations in a virtual environment, it has been given the designation of Hecate.
Relay: Eyes Wide Open

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Template:FlagIconEnyo
Template:FlagIconFyhlen
Template:FlagIconKes
Template:FlagIconKraken
Template:FlagIconLight Tim
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Template:FlagIconRedneck Rider
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Template:FlagIconWhite Falcon
UNS Indominus

The UNS *Indominus* is a battleship under the control of the United Nations Security Council. It is the flagship of the Southeastern Asian Fleet and lead the naval assault on Shanghai against the Vannai Puppet Superfort, Angel Wings, as part of Operation Crush And Overwhelm. It was accompanied by at least three smaller vessels during this operation; the support ships *Red Sparrow* and *White Cat*, as well as the destroyer *Fuego y Sangre*.

The ship is implied to be, or at least be based off the design of, the USS *Iowa*.
Tunnel Vision

> And, pop!
>
> Magna, blasting a mesh suit from orbit

# The Pilot

## Personality

He is generally very quiet, almost silent in a new situation. After a few days he will warm up considerably, and as some of his best friends can attest, he can become pretty loud in certain situations.

He does not take pleasure in combat, preferring to use his suit to fly at heights that most would rather avoid and rain rail slugs from orbit.

## Appearance

Collin is a young man topping out at six feet in most shoes, while just under that if he is barefoot. Short red hair leads to intense blue-grey eyes, though he will probably be smiling at you from underneath those eyes.

## Relations & Allies

He is fairly new to the suits and their assorted pilots, so he does not really have much of a social presence in the Corps.

# The Suit

## Suit Crunch

Tunnel Vision is meant to be fast in order to get into a high position, and use its scout drone with a markerlight to rain down destruction on important targets. The comm buoys it carries helps relay targeting information from the scout to it, as well as making sure it stays connected with the squad it is a part of.

It also can be used in aquatic environments, and in combination with its carry capacity, amphibious attacks are certainly feasible.

Basically, big boy is meant to get into orbit, survive there for a long time, and blast the unfortunate that needs to be dead.

He also needs to keep comms up for both himself and his allies, since being in orbit or very long range requires a constant stream of communication.

Plus, being a fortress, he can act as that mobile base of operations and as a carrier between missions.
Xenohuman

## History

######

# H.A.R.R.K.E/N.

## Suit Crunch

The imposing size and weight of the *Heavy Aeromobile Rapid-Response Combat Entry* suit, christened 'No-Knock' by Xenohuman and shortened to H.A.R.R.K.E/N. or *Harken* for casual conversation, are nothing compared to its unfathomable speed. While its running limit of 140 MPH is not the fastest a Suit can go, when combined with its weight of 120 thousand tons, it works out into a terrifying force of pure momentum. In the event that something simply needs to get knocked the hell over, its full-sprint charge can hit with the force of a half-dozen fully loaded freight-trains going at top speed, but without any of that silly 'jumping off the tracks and losing momentum'.

Even its shows of earth-breaking, valley-carving speed pale in comparison to its greatest gift -- flight. By using its locomotive maneuvering jets creatively, feeding their thrust into scramjets mounted on the legs, the *Harken* is a VTOL-capable aircraft capable of moving its bulk at ~550 miles per hour with a full compliment of drones and a Fortress-Suit passenger using the *Harken*'s external mounts and cargo cables to hang on and rock steady. With a top-mounted las-rifle for self-defense, as well as gun-ports in the drone-bay for fire from within, the Aeromobile is, admittedly, a sub-par dogfighter and benefits from an escort of Avians and other flight-capable Suits.

The Baloths, feral bio-mechs standing at 7'2" at the shoulder and all equipped with armor-defeating auto-cannons, serve as the true bulk of the Aeromobile's firepower. A force a dozen-strong, replenished quickly through combat salvage and the *Harken*'s own onboard autofabricators, the drones bear little semblance to the rampaging beasts they claim their name from, but prove similarly destructive when leveled and loosed at the enemy. During flight, they take stances at the fire-ports within their storage bay, employing a 'ghetto gunship' tactic of heavy aerial fire from multiple boarded personnel. On the ground, they tend to stay close to *Harken* to defeat immediate threats and tell off attackers before moving out to scout the area to root out enemies and defeat them in close-quarters combat. As *Harken* itself is too large for urban environments without causing collateral damage, it is up the rampaging Baloths to scour buildings, alleys, and other tight spots to neutralize threats.
Team Rest Well

* Adstatus
* Archangel (SDA)
* Archangel (Lucifer)
* Berkut
* Bulwark
* Deadeye
* Durma
* Durr
* El Blanco
* Fang
* Grizzly
* Ivan
* Jack
* Justicar
* Kronos
* Mask
* Meteor
* Nexus
* Phobia
* Specter
* Todes Engel
* Truck
* Turtle
* Varangian
* Verm

The pilots deployed for Operation Falling Down are collectively referred to as Team Rest Well, though the application of the 'Team' moniker is a bit improper given the number of members (although this was less an issue after the mission given the number of casualties sustained), as well as the fact that these individuals themselves were grouped into their own dedicated sub-teams during the mission. Nonetheless, survivors of the infamous operation often still recognize each other by this ill-fortuned callsign to this day. After the 'success' of Operation Falling Down, the unit was disbanded.
Warren

# The Pilot

## Personality

Warren is quick to anger, quick to judge, and quick to act; a creature of impulse. He is keenly aware of this fact and consciously strives to mitigate the negatives that come with such a temper, though purposefully altering one's character is significantly easier said than done. This being said, he holds a semi-pacifistic ideology. Leave him and his associates to their devices, and he will do the same.

Aggress those he cares for, though, and you may just find find his power fist entering your face. From orbit. There's no tactic he enjoys more than a devastating surprise attack, even if it puts him at risk once completed. When the need arises, Warren will gladly engage an opponent in a protracted one-on-one battle; there's nothing quite like the threat of imminent grievous harm to get the adrenaline flowing.

## Appearance

Warren is a caucasian male, standing at 5'9" and weighing roughly 160 pounds. A messy beard grows on his jaw and neck, his lazy grooming habits only barely keeping it in check. His hair is dark brown, normally kept at a very short length. A small, mostly-faded scar is present on the right side of his lower lip. Dull brown eyes stare out into the distance when he's not actively engaged in some activity or another.

## Relations & Allies

Warren has a number of close friends in possession of suits, ranging from other Mesh suits to carrier-style Fortress suits. His general philosophy is one of non-interference, so as long as you don't go around murdering people in the face, he probably won't bother you.

The Hunters and The Pack are a bit of an exception to his rules. He will actively hunt them if he becomes aware of their presence in the area if their numbers are relatively few.

# The Suit

HOFUD (the High Octane Fucker Upper Device) is a suit intended for single-target elimination. Between the endless cloaking power, high maneuverability, and the powerful weapon loadout, this suit is easily capable of putting other such devices down with a single blow, assuming they don't see it coming. The dull color pattern and plain profile speak of a sense of practicality on the creator's part, or perhaps a lack of creativity.

## Suit Crunch

MECHANON ALT VERSION

Beginning points: 200

Mesh [200]

Biped [200]

Nerve [195]

Adhesion [185]

Flight [165]

Gills [160]

Advanced Suit Status [155]

Hawkeye [150]

Defense maze [140]

Terminal [130]

Soldier AI [120]

Beam Sabre [105]

Power Fist [90]

Rail Rifle [70]

Maneuvering Rockets [60]

EMP Shield [50]

Environmental Controls III [30]

Capacitor [20]

Hydra I [10]

Mycelium I [0]

Camouflage [free to Mesh] [Improved]
Phobia

# The Pilot

## The Suit

PHOBIA

Points- 215

**Class**- Heavy

**Features**- Tremorsense, Adhesion, Natural weapons [205]

**Body Type**- Drider [185]

**AI**- Soldier

**Interface**-Brainwave harness [175]

**HUD**- Suit Status, Advanced suit status, Radar, Hawkeye [160]

**Comms**- Radio Trasmitter [160]

**Weapons**- Missile launcher X2, plasma rifle X2 [80]

**Defense**- Plasma shield [65]

**Drones**- None [65]

**Upgrades**-Environmental controls, Storage, Cyber brain, Veteran soul, Maneuvering rockets, Kinetic stabilizers  [30]

**Nanites**- mycelium, hydra  [5]

## Suit Appearance

Phobia is a mechanical drider, with 6 legs on the thorax. Standing at approximately 11 meters tall, Phobia is a steel grey, with a large black skull sign on the abdomen of the spider section. The spider section looks more like a mechanical mockery of a spider than anything else accentuating the legs, while the human section looks similar to a knight in a suit of armor. The armor of the knight is covered entirely in eye decals and protrusions, of varying shapes, sizes, and colors.
Silver

# The Pilot

## Personality

He's a fairly laid-back guy, preferring to just do what seems like fun. While he stays active enough as a grease monkey in his spare time, he has no inclination to sink into the thick of battle, preferring instead to use his programming background to control the enemy's suits, or, in the case of cyber brains, the enemy themselves.

## Appearance

Of middling height, he has a nice, short crop of black hair. His eyes, typically blue, have been known to shift color when cycling through the different spectra of light he has available. A square jaw and short-trimmed beard adorn his face, while his teeth firmly defy the British stereo-type, being white and straight.

## Relations & Allies

He's allied with Tumblr Engineers, but beyond that has typically kept to himself

## The Suit

This is the trickiest part. His 'suit' actually doesn't consist of much. The lack of nanites in his blood might actually be attributed to it. His suit actually is little more than an arrangement of armor plating with adaptive camouflage. His blades are actually hilts, with the plasma emerging from them.

The meat of it is, literally, the meat of it. His flesh has been altered on a cellular level to adapt to any amount of violence in short order, healing at a pace that puts any application of Hydra to shame. To wit, it is theorized that any wound he sustains, so long as his Cyber Brain remains in tact, would heal and allow him to revive himself. Even mid-battle.

Additionally, his speed, strength, and especially his reflexes all reflect this change. While distinctly separate from a Progenitor change, his coordination allow him to move with a perfectly fluid grace, particularly when unhampered by his armor.

## Suit Crunch

* Name - Silver
* Loyalty - Tumblr Engineers
* Points 000/255
* Stats:
* DEX - 7
* DUR - 1
* POW - 7
* REC - 9
* SPD - 2
* STR - 1
* Class - Mesh
* Features:25
* Tremorsense-5
* Natural Weapons-FREE
* Levitation-10
* Type:10
* Bio-10
* Biped-FREE
* AI - Agent AI-10
* Interface - Brain Implant-20
* HUD:40
* Suit Status-FREE
* Advanced Suit Status-5
* Sonar-10
* Thermal Vision-10
* Comms:40
* Radio Transmitter-FREE
* Worm Platform-10
* Terminal-10
* Spider-5
* Defense Maze-10
* Spyware-5
* Weapons:30
* Beam Saber-15
* Beam Saber-15
* Drones:20
* Medium (Steed, Autocannon) It's a crimson Red Z-Type - 20
* Defenses:20
* Light Shield Armor Plate-10
* Scrambler-10
* Upgrades:55
* Cyber Brain-10
* Camouflage-FREE
* Martial Arts-5
* Veteran Soul-5
* Storage-FREE
* Collapsible-5
* Collapsible 2-5
* Polyglot:(Elven, Latin, Anglo-Saxon, Binary, Arabic, Nordic, Russian, German, Spanish, Chinese, and Indian)-5
* Capacitor-20
* Nanites - Forbidden
Vannai Killsat Network

The Vannai Killsat network was a series of laser cannon-equipped satellites that appeared in Earth's orbit abruptly with the commencement of the 2014 invasion. The alien satellites quickly destroyed their human counterparts, wreaking havoc with global communications across Earth and barring entry to space.

In September of 2017, Operation Bullet Hell was launched, resulting in the deactivation of two satellites and opening up a large enough window for the space colony Libra to be launched six months later.

In March of 2019, the central control satellite for the network was located, and Operation CCS Destruction was launched. The accomplishment of this mission disabled the killsat network completely.

## Description

Three types of Vannai satellites have been encountered by humanity as part of the Killsat network:

### Gunsats

Described as being "the size of a Fortress", which would put their maximum size at about 20 meters in length. Protected by point-defense lasers, as well as a point barrier. The killsats also each possessed a contingent of small, insect-like drones to enact quick repairs, and were powered by Sludge-based reactors.

### Sensorsats

Never described in any detail. Two sensor satellites provide supplemental targeting data to one laser satellite.

### Central Command Satellite

More accurately described as a space station. In addition to being protected by the killstat network itself, the CCS' armor proved to be almost impenetrable, or otherwise unable to be damaged fast enough from the outside to prevent self-repair, necessitating a boarding team be sent.
The interior portion was spacious enough to comfortably fit a team of suits and looped in a ring shape around a central reactor. The CCS was defended primarily by automated drones, but also had a compliment of unusual biological organisms, which were later determined to be suited individuals neither human nor Vannai.

1504371334866.pngGunsat/Sensat orientation over North America prior to Operation Bullet Hell.1504371174803.jpgA Vannai Gunsat.6579489046d3461d2e4123806bb8e298fc1858524a9093126b71d6f853add797.jpgThe Central Command Satellite.CCS Map.PNGA rough map of the CCS' interior.
Juego (Pilot)

# The Pilot

Mexican-American fat kid who just happened to have been "chosen" to pilot a Mechanized suit into battle.

The suit, which is a borderline mech, mirrors the pilot's preferences: be able to take a beating, and still dish out a vicious strike.

## Relations & Allies

Affiliated with the Armor Corps. Participated in Operation Minesweeper, receiving only superficial damage, the first run of this suit was considered a success, more or less.

# The Suit

The suit, designated "Chaika", is equipped with a variable structure and is able to reconfigure locomotion and armor systems on the fly to adapt to battlefield conditions. This enables the suit to survive and power through situations that would neutralize other similarly classed suits. After this suit's first combat run in Operation Minesweeper, combat data allowed for modifications to be made to this suit, namely the removal of the machine gun and plasma rifle, and the reconfiguration of the particle beam into a Quad Particle Beam Array on the right arm, replacing the plasma rifle.

## Suit Crunch

`Armor Corps Heavy Tank 10`

`Harden spherical double dur shield one min detonate for emp
bull rush
gattai`

`18/18`

`6 actions per turn`

 `Dex 4`

`Dur 6`

`Pow 10`

`Rec 2`

`Spd 5`

`Str 4`

 `skates`

 `Soldier AI 10 -10 dexrolls +10 combat`

 `Brainwave Harness 10`

 `Advanced Suit Status 5`

`Radar 10`

 `Radio Transmitter`

 `Particle Beam 15 +16 combat 16 6dmg 2true`

`Particle Beam 15 +16 combat 16 6dmg 2true`

`Particle Beam 15 +16 combat 16 6dmg 2true`

`Particle Beam 15 +16 combat 16 6dmg 2true`

`Rocket Pod 20 +12 AC +5 FR 17 8dmg`

 `Plasma Shield 15 +3 dur to block`

`Plasma Shield 15 -> Point Barrier negate attack`

`Light Shield 5 +1 dur to block`

`Light Shield 5 -> Armor Plating +1 Dur`

 `Enviro Controls II 10`

`Capacitor 20`

`Cyberbrain 10`

`Maneuvering Rockets 10`

`215/215`

Notes and related scribblings

*Using PACYOA TE ruleset*
Wanderer

-WIP-

## The Pilot

Little is known about Victor at this point, other than the fact that he's British and has a penchant for rich tea biscuits and a good cup of tea.

Personality

Stoic, Pragmatic and Reserved. Victor likes to think he has his own code of honour, however it's more accurate to say he goes with his gut feeling more often than not.

Appearance

Below Average Hight. Shaven Head. Stubbled jaw. Victor habitually rolls up his sleeves to the elbow for reasons unknown even to himself. Can often be seen wearing an old pair of navy Converse and a overcoat in colder climates.

Relations & Allies

Team Aegis

## The Suit

The Wanderer, powered battle suit, a light weight class suit designed primarily for tactical support.

Due to the suits comm suite and array of combat drones, it's possible to act independently while retaining a high degree of operational effectiveness.

### AI

Wanderers AI, having been uplifted, began to develop a personality. The AI took the form of an orb of green blocks, the individual blocks swirling and floating around each other, and as such Victor named the AI, Pixel.

Pixel began to show its Engineer heritage, becoming very inquisitive and curious at every new sight.

### Weapons/Defences

The primary offensive weapon used by Wanderer is the Laser Rifle. While low in damage output, the rifles extreme accuracy and fire rate more than make up for its weak punch.

For more intimate encounters, Wanderer uses a Beam Longsword and when necessary a Shield.

## Operations

- WIP -

Wanderer has taken part in:
RMG 12.7

Template:Ranged Weapon Infobox Template

Unrelated to the RMG .50 that had been in development since 2008 and formally adopted by the Bundeswehr immediately prior to the beginning of the Human-Vannai War, the RMG 12.7 instead takes the also then brand-new and similarly abandoned RMG 7.62, and scales it up to 12.7x99mm NATO.

While the RMG .50 had been developed to replace the M2HB, which had changed very little since its creation in 1933, with a weapon expected to be half the weight of the venerable and ubiquitous HMG, the RMG 12.7 takes the opposite route by carrying over the electronic drive crank action and automated barrel-swapping system to create a very heavy weapon capable of long, sustained firing of a very heavy cartridge.

As with the RMG 7.62, the RMG 12.7 has a very distinctive three barrelled appearance, which gives it a similar look to minigun. However, only one barrel is in active use at any given time. A temperature sensor tracks the status of the active barrel and automatically rotates the barrels to a fresh cool one, allowing continuous uninterrupted fire.

Naturally, the electronics and additional two barrels increase the weight of the weapon significantly, hampering its practicality as an infantry-use weapon by quite a bit. The RMG 12.7 is instead most commonly used as a helicopter or AFV-mounted weapon. The only time the RMG 12.7 sees use by infantry is in the hands of specialized squads organized specifically to deploy and operate the weapon in the field.

## QE Stats

 Fire Rate
 Ammo
 Accuracy
 Special Rules

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
S-Bomb

Sludge Bombs are explosive devices that derive their destructive force from Sludge detonation. Sludge Bombs have been used several times by humanity against the invaders during the Human-Vannai War due to their tremendous potency, comparable to tactical nuclear warheads.

The first ever use of a Sludge Bomb was during Operation Falling Down, in which a car-sized vat of Sludge salvaged from a number of ruined Suits and Vannai constructs was detonated with enough force to destroy everything in a 45-mile radius. Several years later, a more refined and properly weaponized device was used to destroy the Gigafort Fortress of Giants during Operation Dead Man's Fist. These bombs use the supercooling method fist discovered by Pandora for safe transportation. Upon deployment, rapid changes in temperature or even abrupt changes in motion are enough to cause detonation.

Although not the result of a "bomb" per se, the largest intentional explosion in human history was caused by an ACC pilot going by the callsign "Cultist" during Operation Unity, where an entire STADIUM full of Sludge, along with the Grey Material, was triggered to explode. The effects of this massive detonation, visible and felt across the entire planet, are still being studied.
Romania

**Currency** | * Dollar

Although the reclusive 'Vampires' had less than zero interest in running the rest of Romania, their acquisition by the American Coalition as a protectorate made them a subsequently natural flexing point for when the far-off nation elects to make its presence in the region known.

As a protectorate, Romanians are not included as full citizens of the American Coalition. They retain otherwise sovereign political powers such as enforcement of borders, national economic policy, and similar rights. The AmC, in turn, has pledged to provide support and defense against hostile actions taken against them by foreign actors to the utmost of their capabilities, with the understanding that the AmC has no interest in policing otherwise internal affairs, and the the Romanian protectorate not act in aggression towards other political entities on their own accord.

In order to enforce their defense pledge, the AmC has constructed at least one military base in Romania.

## Sighisoara

Possessing a population of less than 30,000 before the war, the city owes its continued existence to the mutant Elves calling the historical region their home. As with other areas around the world, the city became a protected territory by local suit-users; in this case the newly-formed Sighisoara Clan, whom would fight off Vannai Puppets in exchange for tribute offered from the local populace. As the number of 'vampires' slowly increased over the years, so too did the number of sacrifices demanded. Despite their grisly situation, the Romanians had little better choice, either electing to offer up a handful of their own every so often to the cannibals living in the castle at the center of their city, or give in to annihilation by the Puppets.
The region's acquisition by the American Coalition has thus been a considerable benefit for the unsuited population, for while they don't benefit in any real material way from the coalition's patronage, the vampires are expressly forbidden from eating any more of them. The American Coalition, in turn, benefits only from the one resource the Romanians could conceivably provide to them: their suits. The Sighisoarans have, if nothing else, become proficient in the arts of tracking, infiltration and live capture over the course of their four years of isolation. The difference is that where the 'vampires' once did this for fun, they now do so as begrudging servants of the coalition.

Template:TE Nation Navbox
Spiriah

# The Suit

## Suit Crunch

Medium - 0

Biped - 0

AI: Soldier - 10

Flight - 20

HUD: Suit Status - 0

HUD: Advanced Suit Status - 5

HUD: Thermal- 10

HUD: Hawkeye - 5

UI: Brainwave Harness - 10

Comms: Defense Maze - 10

Power Fist - 15

Flamethrower - 10

Metalstorm - 20

Proximity Mines - 15

Suit Control - 5

Environmental Controls - 0

Environmental Controls II - 10

Capacitor - 10

Grappling Hooks - 5

Storage - 0

Kinetic Stabilizers - 10

Maneuvering Rockets - 10

Berserker - 10

Hydra - 10

Total: 200
Sentinel (TE)

# The Pilot

Christopher Riley was born in ██m███dg█, England on the █2 of █ec███er 19██. Chris, as he was known to friends and family, lived a relatively quiet and sedate early life. He was successful in school, being well liked by both his peers and teachers alike, and was considered to be a charismatic, if reserved young man.

Chris maintained a tight knit group of close friends right up until he was accepted to ███o██ University, where despite his best efforts to keep in contact, it proved impossible to maintain his old connection while also continuing to study █ol████. Chris began to struggle with this isolation, as it had been many years since he was without his long time friends, and found it even more difficult to recover as he began to fall behind his peers in university, necessitating that he spend even more of his time studying.

After considerable blood, sweat, and tears, his chances of acquiring his ███ were scuppered by suitfall suddenly happening. This threw somewhat of a wrench in his career plans, though thanks to a pod serendipitously landing in his dorm room, he was able to survive the first few, brutal weeks of the war. After emerging from the pod, Chris, now going by the pseudonym Sentinel, managed to avoid VP and Traitor attacks for long enough to run into ASP (Later Hanse), with whom his experience with politics and charismatic nature made him an ideal recruit.

His early life inside Hanse proved to have a defining impact on his personality, as he witnessed first hand the brutality that is so often necessary for Hanse to achieve their goals. This clashed with his natural good nature, though still embittered and angry at the deaths of his friends and family, he quickly acclimatized to the violence that had become part of his daily life.

In the years after the destruction of the Mothership, Chris began to slowly regain some degree of the morality that he'd sacrificed during the war, though he still retains his memory of those that died, and still remains willing to do what must be done.

## Personality

Christopher is quiet and reserved, though naturally charismatic and friendly when he needs to be. Chris has a talent for manipulation, and often (knowingly or not) alters his manor of speaking drastically when talking to people to appeal to them the best he can.

While not as brutal as some of his Hanse counterparts, Chris remains as morally grey as his membership in the organization requires him to be. Despite this, Chris prefers pragmatic action over wanton violence, backstabbing, and general skullduggery, though is not above using tactics that others might see as distasteful.

## Appearance

Christopher is tall, handsome man with short brown hair, brown eyes, and sharp and defined facial features.

# The Suit

Sentinel bares passing resemblance to a robot octopus.
Type 56 Carbine

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Quite literally a copy of the Russian SKS, with a few minor differences owing to local construction techniques. At the time of its induction of the the People's Liberation Army armory in 1956, the doctrine of the Chinese army relied on long-range sniping, spoiling attacks, and ambushes. During the Sino-Vietnamese War of 1979, however, the SKS's capacity for long-range precision fire was of little use in the mountain jungles of the border region, and the SKS finally fell out of use with the main Chinese army after 30 years of service as preference for assault rifles finally prevailed.

Both Type 56s would be replaced by the Type 81, which would later be replaced in turn by the Type 95 and Type 03. These two very dated weapons would be passed down to militia units, which, following the outbreak of the Human-Vannai War, would go on to become the Survivalists Coalition and the Axe Gang Bandits. As a result, the Type 56 Carbine is still encountered in skirmishes between the various Chinese factions, fulfilling its intended role as a weapon for highly mobile, self-reliant guerrilla bands and rural militias protecting their own villages.

## OaTs Stats

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Takamitsu Nakagawa

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A secretive young man, Takamitsu is a Major in the Japanese Imperial Army and an agent of the Shogun of Japan. His additional responsibilities include commander of the Imperial Guard and commandant of the Imperial Science Academy. The considerable influence he holds within the Japanese military, granted directly as a result of being the Shogun's own son, have earned him many enemies within Japan, as well as no small amount of arrogance. He is Kazumi's cousin.
Surtur Autoshotgun

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The Surtur is a unique automatic shotgun seen in the hands of Pandora's "light infantry" regiments, apparently originating with Absolute Zero, but also used with some frequency by Nazgûl. It has been seen in the hands of a few SOE members as well, but Pandora appears to be reluctant to part with Surturs as much as any other piece of equipment of their make. It is specifically intended to fire white phosphorous shells in rapid succession, meaning its use against humans is a warcrime.

## QE Stats

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## OaTs Stats

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Warlord

Template:Pilot Infobox

> That's an order. It must be done.
>
>

Unlike most pilots, Captain Huchel did not get his suit from the initial invasion. He was given a pod by Armor Corps during the faction's internal reorganization in 2015, and has served as a field commander since then for various pilot teams.

Coming from a professional military background, he is known for being an inflexible and strict man. Most pilots find him difficult to work with due to his lack of patience and unwillingness to entertain the sense of vainglory that drives most of them.

Although he does not associate with other pilots, he is known to be vindictive and severe. He does not trust mercenaries or ARHK pilots, considering them to be unreliable.
RaptR

# The Pilot

[WIP!!!]

im working on the origin story etc. ... don't worry this will be filled eventually

# The Suit

## Suit Crunch

**Relentless**: EMP -1 dmg

**Feedback**: increased +4 REC for 20 sec with 20 sec cooldown

**Courier**: +2 dmg OR +10 FR bonus

**Hopper**: +1 DEX +1 SPD

**Engineer AI**: +/- 5 all Tech Rolls | +10 to all Combat Rolls

**Armor Plating**: +1 DUR

**Kinetic Stabilizers**: +1 SPD

**Manoeuvring Rockets**: +1 DEX

**Sub Amor Pistons**: +1 STR

## Drones Crunch

**Sout Drone**: +0 DUR

**Spotter**: +5 Combat Bonus when attacking marked Targets (one mark per Drone)

## Point Distribution:

* Hopper 10P
* Brainwave Harness 10P
* Engineer 10P
* ASS 5P
* Hawkeye 5P
* Thermal Vision 10P
* Terminal 10P
* Defence Maze 10P
* Adhesion 10P
* Jump Jets FREE
* Armor Plating 10P
* Lockpick Countermeasure 10P
* Camouflage 10P
* Kinetic Stabilizers 10P
* Manoeuvring Rockets 10P
* Sub Armor Pistons 10P
* Metal Storm 20P
* Power Fists 15P
* Scout Drone 5P
* Spotter Upgrade 5P
* EC 0P
* Cyberbrain

195P/200P

all Pictures here belong to their respective owners
Special Operations Executive

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The Special Operations Executive, or SOE for short, is a European special forces group responsible for sabotage, assassination, demolition, and other roles requiring clandestine action. Formed from the remains of various national special forces groups following suitfall by ECA commanders, the line between the ECA’s special forces group and the SOE is fuzzy, as the reorganization was preceded by years of gradual changes, theoretically leaving the SOE the last intact remnant of the ECA’s military organization.

Absorbed into the European Federation following its formation (which the SOE had some small part in), the SOE now serves the Federation directly, destroying anarchist groups or furthering the EuF’s political interest abroad.

## Organization

The SOE is commanded by Director/Lieutenant-general Karl Magnusson, previously of the ECA, who then subordinates command of the two branches (Münster and Hereford) to the local commanders. Generally, the Director is responsible for the organization and maintenance of the organization itself, with management of missions and personnel delegated to lower ranked officers. Below them, the organizational structure becomes far looser, with each “cell” of the SOE organizing themselves as they see fit, with some functioning more like traditional military units, and others functioning more like uncontrolled hordes of drunken gibbons.

The SOE is organized into semi-independent, specialist cells to ensure flexibility and secrecy. These cells often, though not always, specialize in certain methods of warfare or battlefield roles, though all maintain a basic degree of training in reconnaissance, stealth, and assassination. A given cell is usually deployed wholesale to complete a given mission, with officers and commanders within the cell granted significant latitude in how they complete that mission.

## Base(s) of Operation

The SOE possess two facilities, one in Münster and one in Hereford. Both possess most of the amenities one would expect from a military facility, including but not limited to: Armouries, firing ranges, training facilities, canteens, rec rooms, beds, and toilets.

Münster acts as the command facility and HQ for most operations that occur within the Federation’s borders, as well as acting as the home base for a significant number of the cells. Hereford is somewhat more secure, as it is primarily responsible for training new recruits and missions against foreign nations. Neither base possess more than token fortifications, as the SOE is not expected to directly participate in the defense of cities, nor are the bases expected to come under direct attack, being placed in major cities deep within European territory. Both bases maintain a fairly respectable guard, though, to prevent the infiltration of enemy spies.
Tonka Manuia (QE)

> Look. Bad guys. By the trees. Keep a look out.
>
> Maniac

## History

Originally in the British Air Force, Tonka was doing some air recon when the suits fell. When one of them fell on the hull of his jet, he plummeted toward the ground, and only escaped alive due to his extreme tenacity.

## Appearance

Tonka has light brown skin with dull, brown eyes. He's quite short, standing at 5'9", and enjoys dressing in comfortable, practical clothes.

## Personality

Tonka enjoys the company of others, and is good at coordination and following orders. However, whenever he is on his own or doesn't have a plan, he may get distressed.

In the air force, Tonka's coolness under pressure got him the nickname "Maniac", sparked from a joke created by one of his squadmates. His piloting days are long gone, but the maniac nickname stuck.
KTK Security

KTK Security, also known as KTKSEC, is a corporate security subsidiary of Kantoku Corporation consisting entirely of Watchmen. Although officially a separate entity from the Engineers, they exist to provide a means for Editi to keep Engineer facilities secured without resorting to highly suspicious murderdrones or hiring humans she does not have absolute control over.

## Uniform

KTKSEC outfits its "employees" lightly. The standard uniform consists of black combat boots; beige-colored fatigue pants; a green fatigue shirt, and a webbing over the shirt to carry equipment. Unusually, KTKSEC employees are required to wear a black balaclava and tactical goggles at all times, no matter the convenience.

## Equipment

As a sidearm, KEKSEC outfits its "employees" with Glock 20 pistols, a Glock 17 scaled up to fire more powerful 10mm rounds, which TE is known to strongly favor. This sidearm is carried by all KTKSec guards. For long arms, KTKSEC formerly and still occasionally makes use of Hi-Point 1095TS Carbines, a 10mm blowback-operated, striker-fired semi-automatic carbine with a single-action trigger. Originally a budget-friendly civilian carbine for shooting pig and deer, the TE reproduction model was modified to fire caseless 10mm ammunition. These modifications failed to adequately address the heat dispersion issues inherent in caseless ammunition, among other issues, leading to a dramatic increase in failures from a formerly fairly reliable platform. The 1095TS was quickly replaced with the Barret REC7 Carbine;
an M4 utilizing a short-stroke gas piston system and chambered in 6.8mm Remington SPC, giving it firepower roughly in between that of the light 5.56mm and heavy 7.62mm cartridges without changing the weapon's dynamics significantly. As part of the AR-derivative family, it is compatible with a wide range of accessories.
Relay: Starbound

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Watchmen

**Language** | Any human language

Watchmen are a species of TE clones, created by Editi to guard Engineer  facilities. They make up the common employee base of KTKSec.

Although technically one of TE's Artificial Species, Watchmen vary little from ordinary humans. Like all other clones, they are manufactured in birthing-tanks which facilitate rapid development, producing one fully grown adult specimen over a gestation period of one year, with an expected lifespan of around 20 years. Unlike other TE-made species, which generally retain a youthful appearance for most of their lives, Watchmen age very rapidly in comparison to better "look" the part of an ordinary human, with a 10-year old Watchmen physically and biologically appearing as a 40-year old human.

They are designed for a talent towards attention to detail and possess excellent focus and memory. However, they lack any sort of intuition, inquisitiveness, imagination, or self-preservation instinct and as a result can only be said to be semi-sentient like their Gernadder cousins. Although less effective and more costly in the long run to use than some kind of sentry drone, they fulfill a specific purpose of acting as a front for TE to help dissuade suspicion. A combination of specifically chosen "Everyman" facial features and a requirement to wear balaclavas at all times, no matter how inconvenient, means that Watchmen and are capable of acting like ordinary, if incredibly dull and forgettable humans. That said, the number of times anyone from the public could be expected to interact with a Watchman is low, as they exclusively guard TE-facilities, which people generally know better than to try and approach. Additionally, in the rare case of accidents occurring that might damage TE's public image, such mishaps can be blamed on human error, with the offending Watchman quietly removed - the excuse of "computer glitches" causing accidents tend to be less easily bought.
T91 Assault Rifle

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Developed from the T86 in 2002, the T91 was the main service rifle of the Taiwanese Army. During the Chinese War it served as the standard rifle of all Iron Army forces.

It is very similar both visually and in design to the US AR-15 family of rifles, though there are some slight differences, such as the lack of a forward assist and triangular hand guards.

## OaTs Stats

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