recursal/Fanatic-Fandom huggingface dataset:
Advancement/Conditions/damage

* + blocked: Checks if the damage was successfully blocked.
	+ dealt: Checks the amount of incoming damage before damage reduction.
	+ dealt:
		- max: A maximum value.
		- min: A minimum value.
	+ source\_entity: Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
		- All possible conditions for entities
	+ taken: Checks the amount of incoming damage after damage reduction.
	+ taken:
		- max: A maximum value.
		- min: A minimum value.
	+ type: Checks the type of damage done.
		- Tags common to all damage types
Adventure/Before 1.8

**This page describes content that exists only in outdated versions of *Minecraft*.**
This feature used to be in the game but has since been removed.

Before Java Edition 1.8, blocks could only be broken using the proper tool. Below is a list of which tools can break each block.

## Anything

These blocks can be broken using anything.

* All plants, wheat crops and mushrooms (excluding full block plants)
* Beacon
* Buttons, tripwire hooks, and levers
* Carpets
* Flower pots
* Glass and stained glass
* Glass panes and stained glass panes
* Glowstone
* Heads
* Ice and packed ice
* Ladders
* Snow (a shovel is required to obtain snowballs.)
* Paintings and item frames
* Rails
* Redstone dust, redstone torches, redstone repeaters and redstone comparators
* Redstone lamps
* Vines (shears are required to obtain the item.)

## Axe

These blocks can be broken using any type of axe.

* Bookshelves
* Chests
* Crafting tables
* Daylight detectors
* Fence gates
* Huge mushrooms
* Jack o'lanterns
* Jukeboxes
* Note Blocks
* Pumpkins
* Signs
* Trapped chests
* Wood fences
* Logs
* Planks
* Wooden pressure plates
* All Wooden slabs
* All Wooden stairs
* Wooden doors
* Wooden trapdoors

## Pickaxe

These blocks can be broken using any type of pickaxe. All pickaxes can break each block, even if the pickaxe is not a high enough level to collect the resource.

* All mineral blocks
* Anvils
* Bricks
* Cobblestone
* Cobblestone walls
* Dispensers
* Droppers
* Enchantment tables
* Ender chests
* Furnaces
* Terracotta and Colored Terracotta
* Hoppers
* Iron bars
* Iron doors
* Spawners
* Nether bricks
* Nether brick fences
* Stone slabs (any type excluding wooden slabs)
* Stone Stairs (any type excluding wooden stairs)
* Obsidian
* Ores
* Sandstone (all types)
* Stone
* Stone Bricks
* Weighted and stone pressure plates

## Shovel

These blocks can be broken using any type of shovel.

* Dirt
* Grass Blocks
* Gravel
* Sand
* Snow blocks

## Shears

These blocks can be broken using shears.

* Cobwebs
* Leaves
* Wool

## Special

These blocks cannot be broken directly, but can be removed using other methods.

 TNT | Cannot be destroyed directly but can be detonated. The player should exercise caution if valuable items are nearby.

## Unbreakable

These blocks cannot be broken, no matter what tool is used. They still may be broken using explosions if the blast resistance is low enough.

* Beds
* Bedrock
* Hay bales
* Infested Blocks
* Pistons and sticky pistons
* Sponges
Adam Martinsson

**Adam Martinsson** is a content coordinator and one of the member of the Content Team of Mojang Studios.

## Biography

After going for a semester on a four-year MBA program, he went to Linköping University for one semester on a three-year system technology program.

He started working at Mojang Studios on September 2015. A year later, he became a support agent on public-facing customer support via email & Twitter; internal process management; social media moderation; public message drafting as well as other customer support-related tasks and activities. On September 2017, he became a content coordinator on quality and brand review for both first and third party (UGC) content; playtesting; management of external creator groups; asset creation and review, along with many other similar tasks involving both internal and external projects.

He currently lives in Stockholm, Sweden.

## Gallery

* His profile picture
* Martinsson's official Mojang avatar from 2016–present.

## References

1. ↑ "Our Marketplace Picks: January 2019" – Minecraft.net, February 4, 2019
2. ↑ a b c https://www.linkedin.com/in/adam-martinsson-1a0a34b9/
3. ↑ https://www.facebook.com/photo.php?fbid=10207684764818184&set=a.1426751549836&type=3&theater
Advancement/Conditions/damage type

* + direct\_entity: The entity that was the direct cause of the damage.
		- All possible conditions for entities
	+ source\_entity: Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
		- All possible conditions for entities
	+ tags: An array of objects containing damage type tags that the type of the damage should be included in.
		- : An object representing a damage type tag.
			* id: The resource location of the tag.
			* expected: Whether this tag should be present on the damage type.
Advancement/Conditions/item

* + count: Test the number of items in this item stack. Use an integer to test for a single value. Use an object with `min` and `max` keys to test for a range of values (inclusive).
		- max
		- min
	+ durability: Test the durability of the items in this stack, represented by the number of uses *remaining* (not number of uses consumed). Use an integer to test for a single value. Use an object with `min` and `max` keys to test for a range of values (inclusive).
		- max
		- min
	+ enchantments: Test the enchantments on the items in this stack. To pass, all items within the list must be satisfied by at least one enchantment on the item that matches.
		- : A single enchantment to test for.
			* enchantment: The enchantment ID to test for.
			* levels: The level(s) of enchantments that can satisfy this condition. Use an integer to test for a single value. Use an object with `min` and `max` keys to test for a range of values (inclusive).
				+ max: The maximum value.
				+ min: The minimum value.
	+ stored\_enchantments: To test for stored enchantments on an enchanted book.
		- Follows same format as  enchantments above.
	+ items: Test the type of item in the item stack. Accepts a list of item IDs. Passes if the item's ID matches any of the listed values.
	+ nbt: Test for any other NBT tags that may be present on the item. The outer braces of the NBT `{ }` must be present within this string. Additional care is required if the NBT contains quotation marks `" "`, as they must be escaped with a backslash `\"`.
	+ potion: Test the type of potion this item is. Uses `minecraft:empty` if the item is not a potion. Accepts a brewed potion ID.
	+ tag: Test if the item ID of this item is listed within a data pack item tag. Accepts the resource location of a valid item tag.
Adventure (disambiguation)

**Adventure** may refer to:

* Adventure mode, a gamemode
* Adventure Update, a major update
* Adventure, an advancement category
* Seasonal Adventures, seasonal content in *Minecraft Dungeons*
* Adventure Pass, an upgrade for *Minecraft Dungeons*
* Adventure Hub, a golem in *Minecraft Dungeons*
* Adventures, a feature from *Minecraft Earth*
* Adventure Chest, a block from *Minecraft Earth*
* Adventure Crystal, an item from *Minecraft Earth*

## Tutorials

* Tutorials/Complete main adventure
* Tutorials/Adventure survival

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Allay/ED

* Entity data
	+ Tags common to all entities
	+ Tags common to all mobs
	+ CanDuplicate: 1 or 0 (true/false) – true if the allay can duplicate. This is set to `false` when the allay duplicates, and `true` when `DuplicationCooldown` reaches 0.
	+ DuplicationCooldown: The allay's duplication cooldown in ticks. This is set to 6000 game ticks (5 minutes) when the allay duplicates.
	+ Inventory: List of items the allay has picked up. This list can contain at most one compound tag. The item given by the player to the allay is stored in its `HandItems[0]` tag, not here.
		- Tags common to all items
	+ listener: The vibration event listener of this allay.
		- distance: Nonnegative integer.
		- event: Optional.
			* distance: Nonnegative integer.
			* game\_event: A resource location of the game event.
			* pos: Three doubles representing the X, Y, and Z coordinates.
			* projectile\_owner: Optional. The projectile owner's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
			* source: Optional. The source entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
		- event\_delay: Nonnegative integer.
		- event\_distance: Nonnegative integer.
		- range: Nonnegative integer.
		- source: Position source.
			* type: A resource location of the position source type.
			* For type `block`
				+ pos: X, Y, and Z coordinates.
			* For type `entity`
				+ source\_entity: The entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
				+ y\_offset:
Adrian Toncean

**Adrian Toncean** is a game developer at Mojang Studios, working on *Minecraft Dungeons*.

## Life and career

### Early life

In 2009, Adrian Toncean enrolled at the University of Bucharest, graduating in 2012 with a B.S. in computer science. The same year, he was enrolled in the Chalmers Institute of Technology. He is currently a M.S. in computer systems and networks.

Toncean started programming in the 2010s using JavaScript and C++. In June 2013, he was a developer for the Goo Engine, an entity-component 3D real-time engine. After 2 years and 6 months, he worked as a developer for Campanja until December 2016. During that time, he helped to bring new functionality to the company's fronted application. Later on, he worked a developer for Projectplace International.

### Mojang

Adrian Toncean joined Mojang in July 2017 as a game developer using C++. Toncean is currently working as a programmer of *Minecraft Dungeons*, Mojang's new action-adventure game.

## References

1. ↑ @adrianton3
2. ↑ a b c "User adrianton3 - Stack Overflow" .
3. ↑ "Minecraft Dungeons Diaries: Meet the Team" by Tom Stone. Minecraft.net, **Error: Invalid time.**
4. ↑ "Minecraft" – November 22, 2019 on YouTube
Aaron Cherof

**This article is a work in progress.**
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.

## Aaron Cherof

### Known for

Composing Minecraft 1.20 - Trails & Tales Update soundtracks

## Links

### YouTube

https://www.youtube.com/channel/UCkkK21D3sqe4zjtbiA4QJqQ

**Aaron Cherof** is a musician who composed tracks for the Trails & Tales Update.

## Official *Minecraft* soundtracks

* *Minecraft: Trails & Tales (Original Game Soundtrack)* (April 26, 2023)

## Gallery

* Aaron Cherof's Twitter avatar.
* Cover for Trails & Tales (Original Game Soundtrack)

## See also

* Daniel Rosenfeld
* Samuel Åberg
* Lena Raine
* Music
* Music Discs
4J Studios

### Products

*Minecraft: Console Edition*, *Banjo-Kazooie* (Xbox 360 port), *Banjo-Tooie* (Xbox 360 port), and others

**4J Studios** which stands for Jute, Jam, Journalism (the 3J's of Dundee), and Joysticks, is an independent game development studio based in Scotland, with offices in Dundee and East Linton. The staff includes many former key personnel from defunct studio VIS Entertainment. It was founded by Paddy Burns and Chris van der Kuyl. They are best known for developing *Minecraft* for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, PlayStation TV, Wii U, and Nintendo Switch.

## Games

4J Studios has developed the following games:

* *Minecraft: Xbox 360 Edition* (Xbox 360) (2012)
* *Minecraft: PlayStation 3 Edition* (PS3) (2013)
* *Minecraft: PlayStation 4 Edition* (PS4) (2014)
* *Minecraft: Xbox One Edition* (Xbox One) (2014)
* *Minecraft: PlayStation Vita Edition* (PS Vita, PS TV) (2014)
* *Minecraft: Wii U Edition* (Wii U) (2015)
* *Minecraft: Nintendo Switch Edition* (Nintendo Switch) (2017)

They have ported/remade the following games to other consoles:

* *The Elder Scrolls IV: Oblivion* (PS3) (2007)
* *Overlord: Raising Hell* (PS3) (2008)
* *Banjo-Kazooie* (Xbox 360) (2008)
* *Banjo-Tooie* (Xbox 360) (2009)

4J Studios has developed the following original games:

* *Breeders' Cup World Thoroughbred Championships* (Xbox, PS2) (2005)
* *Star Trek: Encounters* (PS2) (2006)
* *Star Trek: Conquest* (Wii, PS2) (2007)
* *AMF Bowling Pinbusters!* (Nintendo DS) (2008)
* *Ducati Moto* (Nintendo DS) (2008)
* *Wuggle* (iOS) (2009)
* *Texas Wuggle* (iOS) (2009)
* *Perfect Dark* (Xbox 360) (2010)
* *Manic Mechanics* (Nintendo Switch) (2023)

4J Studios has published the following original games:

* *Skye Tales* (Windows, Nintendo Switch, PS4) (2023)

## External links

* 4J Studios' website
* 4J Studios' X profile

## References

1. ↑ https://twitter.com/thevalkyrur/status/629654079590006785
2. ↑ http://4jstudios.com
3. ↑ a b c d e f g h i j k l m n o p https://twitter.com/4JStudios/followings
4. ↑ a b https://bugs.mojang.com/browse/MCCE#selectedTab=com.atlassian.jira.plugin.system.project%3Aissues-panel
5. ↑ https://twitter.com/4jstudios/status/624564359000403968
6. ↑ https://twitter.com/garethcoker/status/624626954197532673
Aleksandra Zając

**Aleksandra 'MissMarzenia' Zając** is a project manager at Mojang Studios since September 2015. From April 2013 to September 2015, she was a customer support agent.

## Biography

Her fiancé is Nathan Adams. Nathan announced on August 24, 2016, that the two of them were expecting a baby boy. The baby was later born on October 2, 2016.

## Gallery

* MissMarzenia's avatar for her Twitter account.

## References

1. ↑ "It's my beautiful fiancée's birthday today. I love you @MissMarzenia!" – @Dinnerbone (Nathan Adams) on X, November 19, 2013
2. ↑ http://www.mmo-champion.com/members/565253-Marzenia
3. ↑ a b "@Evangeder @KebabuTurka My fiancee, @MissMarzenia, is polish :)" – @Dinnerbone (Nathan Adams) on X, May 7, 2013
4. ↑ a b  "There is one Ola who works for mojang. Your guess of an arbitrary common swedish name was a good one. However, there's a slight catch: She is my fiancee and works in the support department. She didn't do any of this. Sorry!" – u/Dinnerbone on Reddit, October 29, 2013
5. ↑ https://youtu.be/78D3hFyIPEA&t=8m29s
6. ↑ "It is my 1 year anniversary at Mojang Support! So many changes over 1 year! I would like to thank my colleagues for being awesome <3 #mojang" – @MissMarzenia on X, April 8, 2014
7. ↑ "Lots of people asking why I won't be going to Minecon. It's because I'll be too busy learning how to use these!" – @Dinnerbone (Nathan Adams) on X, August 24, 2016
8. ↑ "(It's gonna be a boy. If it were a girl, it'd be "Wednesday Adams" no question.)" – @Dinnerbone (Nathan Adams) on X, August 24, 2016
9. ↑ "Hello, world." – @Dinnerbone (Nathan Adams) on X, October 2, 2018
57Digital

***57Digital*** is a mobile application development company based in Sheffield, England. It is run by Jamie Chapman and Luke Dixon, two software engineers from Sheffield.

57Digital is responsible for creating an official *Minecraft* companion guide, *Minecraft Explorer*.

## Minecraft Apps

* Minecraft Explorer Pro
* Minecraft Skin Studio
* Minecraft Papercraft Studio
* Minecraft Skin Scanner
* Seeds Explorer - Minecraft Edition

## References

1. ↑ "Need a companion app for Minecraft? We recommend this one: http://itunes.apple.com/ng/app/minecraft-explorer-pro/id449354665?mt=8 …" – @carlmanneh (Carl Manneh) on X, March 21, 2012
Animation names

**This article is a work in progress.**
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
**Note:** *The Files Can Be Downloaded Here https://minecraft.fandom.com/wiki/Add-on#Templates, They Are Located Under The Animations Folder*

This page is a list of animation names for use with the /playanimation command. These can be found in the vanilla resource pack folder under animations. The effect stacks column of the tables tells you whether running multiple of that same animation using multiple different animation controllers will cause the effect of that animation to multiply. Ex. if you run multiple `animation.ghast.scale` animation using multiple different animation controllers then the player will become larger and larger each time you add another one.

## Armor stand

Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex. instead of putting `a 9999` at the end of the /playanimation command just put `a 0 "aaaa == 1.0"` instead. (You will have to run another animation with the same animation controller to stop it though. )
Alpha

**Alpha** may refer to:

* Java Edition Classic, called Minecraft Alpha at the time.
* Java Edition Alpha
* Pocket Edition Alpha
* Bedrock Edition version history/Development versions
* *Minecraft - Volume Alpha*
* The track *Alpha* in *Minecraft - Volume Beta*

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ancient City/Structure/Blueprints

*Light Mode is Recommended for this page to see the images easier.*

**This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature.**

The blueprints for the official 1.19+ ancient city buildings.

## Deep Dark

### Entrance Connecter

Main article: [[Ancient City/Structure/Blueprints/Entrance\_Connector

### Entrance Path 1

Main article: [[Ancient City/Structure/Blueprints/Entrance\_Path\_1

### Entrance Path 2

Main article: [[Ancient City/Structure/Blueprints/Entrance\_Path\_2

### Entrance Path 3

Main article: [[Ancient City/Structure/Blueprints/Entrance\_Path\_3

### Entrance Path 4

Main article: [[Ancient City/Structure/Blueprints/Entrance\_Path\_4

### Entrance Path 5

Main article: [[Ancient City/Structure/Blueprints/Entrance\_Path\_5

### City Center 1

Main article: [[Ancient City/Structure/Blueprints/City\_Center\_1

### City Center 2

Main article: [[Ancient City/Structure/Blueprints/City\_Center\_2

### City Center 3

Main article: [[Ancient City/Structure/Blueprints/City\_Center\_3

### Bottom 1 Wall

Main article: [[Ancient City/Structure/Blueprints/Bottom\_1\_Wall

### Bottom 2 Wall

Main article: [[Ancient City/Structure/Blueprints/Bottom\_2\_Wall

### Bottom Left Corner Wall

Main article: [[Ancient City/Structure/Blueprints/Bottom\_Left\_Corner\_Wall

### Bottom Right Corner Wall

Main article: [[Ancient City/Structure/Blueprints/Bottom\_Right\_Corner\_Wall

### Bottom Right Corner Wall 1

Main article: [[Ancient City/Structure/Blueprints/Bottom\_Right\_Corner\_Wall\_1

### Bottom Right Corner Wall 2

Main article: [[Ancient City/Structure/Blueprints/Bottom\_Right\_Corner\_Wall\_2

### Left Wall

Main article: [[Ancient City/Structure/Blueprints/Left\_Wall

### Right Wall

Main article: [[Ancient City/Structure/Blueprints/Right\_Wall

### Top Wall

Main article: [[Ancient City/Structure/Blueprints/Top\_Wall

### Top Left Corner Wall

Main article: [[Ancient City/Structure/Blueprints/Top\_Left\_Corner\_Wall

### Top Right Corner Wall

Main article: [[Ancient City/Structure/Blueprints/Top\_Right\_Corner\_Wall
Aquatic

**This feature is exclusive to  *Java Edition*.**

For aquatic mobs in spin-off games of *Minecraft*, see Minecraft Dungeons:Aquatic and Minecraft Earth:Aquatic.

The term **Aquatic** refers to an in-game group of mobs that live in oceans and rivers and are able to swim.

## Classification

They take extra damage from tridents enchanted with Impaling,‌‌[*until JE Edition Combat Tests*] and, except axolotl, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink.

Although drowned are an underwater variant of zombies (and can swim in *Bedrock Edition*), they are classified as undead, not as aquatic.

In Bedrock Edition, there is no in-game classification for these mobs.

## Trivia

* Corals and sea pickles instantly die if they are out of water for too long, similar to the the aquatic mobs.
* Frogs are not considered an aquatic mob, while tadpoles are. Despite this, frogs will not drown in water.

## Gallery

* A deep lukewarm ocean with many glow squids.
* A guardian attacking a squid.
* Cods, tropical fish, turtles and a squid next to plants.
* Many turtles on a lake.
* Dolphins chasing after a raw cod item.
* Dolphins in a Coral reef.
* Alex fighting the guardians for promotional artwork for the Boss Update.
* Squids making an 'ink cloud'.
Amir Moulavi

**Amir Moulavi** is the former *Minecraft Realms* lead developer at Mojang Studios. Originally a contractor with the company from September 2012, he was officially inducted into the company in June 2013.[*citation needed*] He moderated the Persian section of the official Minecraft translating in Crowdin.
He went to "Nasr High School of Mashhad" and after that to "Islamic Azad University" to learn Computer Engineering.[*citation needed*]
He worked in Squace AB from 2009 to 2010 and Jayway AB from 2010 to 2013.[*citation needed*]

He publicly announced his departure from Mojang in February, 2016.

## References

1. ↑ "Thanks for all birthday congrats! :)" – @mamirm on X, September 22, 2013
2. ↑ "@Chilangosta89 Hey, I'm responsible for Minecraft Realms development. Read more here: https://www.gamesindustry.biz/articles/2013-03-13-mojang-targets-families-with-minecraft-realms-subs-service" – @mamirm on X, March 13, 2013
3. ↑ "@DarthBotto You can at least correct this: I've been a consultant at Mojang from Sep 2012" – @mamirm on X, June 11, 2013
4. ↑ a b c https://www.facebook.com/amir.moulavi/about?ref=br\_tf
5. ↑ https://crowdin.net/project/minecraft/fa
6. ↑ "It's been incredible to work on @Minecraft but it's time for new challenges, good bye @Mojang, hello @Klarna :)" – @mamirm on X, February 21, 2016
Amethyst

**Amethyst** may refer to:

## Blocks

* Amethyst Cluster
	+ Amethyst Bud
* Budding Amethyst
* Block of Amethyst
* Tinted Glass
* Calibrated Sculk Sensor

## Items

* Amethyst Shard
* Spyglass

## See also

* Tutorials/Amethyst farming

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Andy Hill

**Andy 'Needsmoreclever' Hill** is a member of the *Minecraft* and *RenderDragon* development teams at Mojang Studios. They also hosted the official Minecraft livestreams *Join the Club* and *Casual Friday*. They appeared at multiple Minefaire events throughout the US representing Mojang Studios.

## Gallery

* Andy after Lisa cut their hair in the Mojang Studios Redmond kitchen
Adele Major

**Adele Major** is an Executive Producer at Mojang Studios.

## References

1. ↑ https://se.linkedin.com/public-profile/in/adelemajor?trk=people-guest\_people\_search-card&challengeId=AQEDyM3KLM7PFAAAAXQrgfPl2\_oz9Rha9iRMEj9olSGwnVjIrWymGiQEAJnZtqTVJiYvP\_Is42iNDAxFJTOzHU0YXwMH0Nzxog&submissionId=4f5cb89d-dfdc-2e16-a865-0de93e8d8111
Anvil mechanics/Repairable items

**This list might be incomplete.**
If you find any missing information, feel free to add it here.

Anything not listed below does not have a unit repair item, and can be repaired only by consuming another instance of itself.

Repairable items (Anvil)
Wooden Pickaxe
Wooden Axe
Wooden Shovel
Wooden Hoe
Shield
Leather Tunic
Leather Pants
Leather Boots
Stone Pickaxe
Stone Axe
Stone Shovel
Stone Hoe
Cobbled Deepslate
 Iron Helmet
Iron Chestplate
Iron Leggings
Iron Boots
Chainmail Helmet
Chainmail Chestplate
Chainmail Leggings
Chainmail Boots
Iron Sword
Iron Pickaxe
Iron Axe
Iron Shovel
Iron Hoe
Golden Chestplate
Golden Leggings
Golden Boots
Golden Sword
Golden Pickaxe
Golden Axe
Golden Shovel
Golden Hoe
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Diamond Pickaxe
Diamond Axe
Diamond Shovel
Diamond Hoe
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Netherite Pickaxe
Netherite Axe
Netherite Shovel
Netherite Hoe

1. ↑ MCPE-71859
Andreas Andersson

**Andreas Andersson** is a former customer support agent at Mojang Studios. Before joining the company, he went under the alias *Blurplurp* (or *Blurpi*) and created videos for his YouTube channel of the same name. In his spare time, he usually plays Dota 2.

On September 1, 2015, Andersson announced his departure from Mojang.

## References

1. ↑ "Ultimate birthday combo! Grattis @BlurpiAndy! My b-day follows in 23 hours!" – @Marc\_IRL (Marc Watson) on X, July 11, 2015
2. ↑ a b https://namemc.com/profile/e0a4a12d-da4c-40fd-8009-6725ed21bfb1
3. ↑ "First day as a free agent. I wonder what adventure I will embark upon next. #FreeAgent #LookingForWork" – @BlurpiAndy on X, September 1, 2015
Animal

For the mob type in Minecraft Dungeons, see MCD:Animal.
For the mob type in Minecraft Earth, see MCE:Animal.

    The term **Animal** refers to a category of mobs and blocks that are mainly based on real life animals and mythical/made-up animals.

## List of Animals

### Breedable

These mobs can be directly bred. Majority of them are required for the Two by Two advancement with the Trader Llama only present in the The Parrots and the Bats advancement.‌[*Java Edition only*]

* Allay
* Axolotl
* Bee
* Camel
* Cat
* Chicken
* Cow
* Donkey
* Fox
* Frog
* Goat
* Hoglin
* Horse
* Llama
* Mooshroom
* Mule
* Ocelot
* Panda
* Pig
* Rabbit
* Sheep
* Sniffer
* Strider
* Tadpole
* Trader Llama
* Turtle
* Wolf

### Tameable

These animals can be tamed by different ways. The Best Friends Forever advancement applies to them.‌[*Java Edition only*]

* Camel
* Cat
* Donkey
* Horse
* Llama
* Mule
* Parrot
* Trader Llama
* Wolf

### Arthropod

It's considered an arthropod by the Bane of Arthropods enchantment.

* Bee
* Cave Spider
* Endermite
* Silverfish
* Spider

### Coral blocks

These blocks and their variations such as coral blocks and coral fans are in-game classified as corals.

* Brain Coral
* Bubble Coral
* Fire Coral
* Horn Coral
* Tube Coral

### Unclassified

These mobs and blocks don't have an in-game category but were simply based on real life animals or mythical animals such as dragons.

* Bat
* Cod
* Dolphin
* Ender Dragon
* Glow Squid
* Polar Bear
* Pufferfish
* Salmon
* Sea Pickle
* Squid
* Tropical Fish
* Sponge

## Gallery

* An axolotl.
* A bat.
* A bee.
* A camel.
* A cat.
* A cave spider.
* A chicken.
* A cod.
* A coral.
* A cow.
* The ender dragon.
* A dolphin.
* A donkey.
* An endermite.
* A fox.
* A cold frog.
* A temperate frog.
* A warm frog.
* A glow squid.
* A goat.
* A hoglin.
* A horse.
* A killer rabbit.
* A llama.
* A mooshroom.
* A mule.
* An ocelot.
* A panda.
* A parrot.
* A pig.
* A polar bear.
* A pufferfish.
* A rabbit.
* A salmon.
* A sea pickle.
* A sheep.
* A silverfish.
* A sniffer.
* A spider.
* A squid.
* A strider.
* A tadpole.
* A trader llama.
* A tropical fish.
* A turtle.
* A wolf.

## Trivia

* Hoglins are the only naturally spawned hostile mob that can be bred.
	+ The killer bunny can also be bred but it's currently unused.

## References

1. ↑ a b c d e f Despite being technically an animal, this mob is classified as a monster in *Minecraft*.
2. ↑ While mules can be bred by combining a horse and donkey, they can not be bred from two mules.
Baked potatoes

Redirect to:

* Baked Potato

**This page is a redirect:**

* From a plural to a singular term. Possibly not necessary, discuss.
* From an alternative capitalization of the target page's title. Usually these redirects are made solely to help with linking, as the first letter of each word is not case sensitive when searching.
Art style

These are **art styles** used in the *Minecraft* franchise:

* Mini art, a chibi-like art style stylizing characters with small bodies and large heads
* Pixel art, the pixelated art style used in mob votes
* Plastic art, an art style with simple colors and a plastic look
* Programmer art, the look of *Minecraft* before the Texture Update
* Sketches, the look of pencil and paper used in concept art and the Mobestiary

## See also

* Mash-up pack
* Music
* Paint
* Resource Pack
Andrea Jörgensen

**Andrea 'Hideous' Jörgensen** is a Swedish developer. Jörgensen was working on customer support before she left Mojang.

## Biography

Andrea was born in 1991 in Borås, Sweden, and has wanted to become a game developer ever since she first played Doom on her dad's old PC. She started developing games in 2007, with the inaugural No More Sweden, where she produced Laserfish in Cheeseland.[*citation needed*]

## Released Games

* The Museum (2008)
* In Another Brothel (2008)
* Banana Flip! (2008)
* Let's Jump (2009)
* 1924 (2010)
* Chase Goose (2010)

## References

1. ↑ Talking with Andrea Jörgensen, September 26, 2020
Aron Nieminen

**Aron Nieminen** is a Mojang Studios employee who was in charge of *Minecraft – Pocket Edition's* development from its conception until December 13, 2012, when Jens Bergensten took over development. He also worked on Scrolls, and together with Daniel Frisk, he developed Pi Edition. Aron still works with Johan Bernhardsson and Tommaso Checchi on *Minecraft* 's Bedrock codebase.

Aron does not maintain a Twitter account. Notch describes him as "Very bright".

Aron started work on the *Pocket Edition* during late 2011, and worked primarily alone (partially with Daniel Kaplan and Junkboy) until shortly after 0.3.2 where Johan Bernhardsson stepped in.

## References

1. ↑ https://bugs.mojang.com/secure/ViewProfile.jspa?name=degussa
2. ↑ a b https://twitter.com/jeb\_/status/120506707809021953
3. ↑ https://twitter.com/notch/status/73324440871649280
4. ↑ https://twitter.com/jeb\_/status/278859663095779328
5. ↑ https://twitter.com/jeb\_/status/298426475831496705
6. ↑ https://twitter.com/notch/status/61919028351991808
7. ↑ https://twitter.com/jbernhardsson/status/226215350675578880
Apple

For other uses, see Apple (disambiguation).

**Apples** are food items that can be eaten by the player.

## Obtaining

### Block loot

Oak and dark oak leaves have 0.5% (1⁄200) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a tool enchanted with the Fortune enchantment increases the chances of dropping an apple: 0.556% (1⁄180) with Fortune I, 0.625% (1⁄160) with Fortune II, and 0.833% (1⁄120) with Fortune III.

### Trading

Apprentice-level farmer villagers have a 50% (1⁄2)‌[*Bedrock Edition only*] or 66.7% (2⁄3)‌[*Java Edition only*] chance of selling 4 apples as part of their trades.

## Usage

See also: Hunger management

To eat an apple, press and hold use while it is selected in the hotbar. Eating one restores 4 () hunger and 2.4 saturation.

### Composting

Placing an apple into a composter has a 65% (13⁄20) chance of raising the compost level by 1.

## Sounds

*Java Edition*:

1. ↑ Can be 0.5, 1.0, or 1.5

*Bedrock Edition*:

## Data values

### ID

*Java Edition*:

*Bedrock Edition*:

## Advancements

* **Apple**
* Baked Potato
* Beetroot
* Beetroot Soup
* Bread
* Carrot
* Chorus Fruit
* Cooked Chicken
* Cooked Cod
* Cooked Mutton
* Cooked Porkchop
* Cooked Rabbit
* Cooked Salmon
* Cookie
* Dried Kelp
* Enchanted Golden Apple
* Glow Berries
* Golden Apple
* Golden Carrot
* Honey Bottle
* Melon Slice
* Mushroom Stew
* Poisonous Potato
* Potato
* Pufferfish
* Pumpkin Pie
* Rabbit Stew
* Raw Beef
* Raw Chicken
* Raw Cod
* Raw Mutton
* Raw Porkchop
* Raw Rabbit
* Raw Salmon
* Rotten Flesh
* Spider Eye
* Steak
* Suspicious Stew
* Sweet Berries
* Tropical Fish

## Issues

Issues relating to "Apple" are maintained on the bug tracker. Report issues there.

## Trivia

* Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in Notch's game *Legend of the Chambered*.
* Before it was added to *Minecraft*, apples dropping from trees was already a feature in *Minicraft*.

## Gallery

* An apple found in a stronghold chest.
* An apple that dropped from decaying leaves.
* Obtaining apples via villager trading.
* The Candy Apple, an item featured in the Trails & Tales Event.

## References

1. ↑ http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/
2. ↑ https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)

## External Links

* Taking Inventory: Apple – Minecraft.net on November 23, 2018
Baked Potato

A **baked potato** is a food item that can be eaten by the player.

## Obtaining

Baked potatoes can be obtained by cooking potatoes in a furnace, smoker, or campfire.

In *Java Edition*, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by Looting.

## Usage

To eat a baked potato, press and hold use while it is selected in the hotbar. Eating one restores 5 () hunger and 6.0 hunger saturation.

### Composting

Placing a baked potato into a composter has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.

## Sounds

*Java Edition*:

1. ↑ Can be 0.5, 1.0, or 1.5

*Bedrock Edition*:

## Data values

### ID

*Java Edition*:

*Bedrock Edition*:

## Advancements

* Apple
* **Baked Potato**
* Beetroot
* Beetroot Soup
* Bread
* Carrot
* Chorus Fruit
* Cooked Chicken
* Cooked Cod
* Cooked Mutton
* Cooked Porkchop
* Cooked Rabbit
* Cooked Salmon
* Cookie
* Dried Kelp
* Enchanted Golden Apple
* Glow Berries
* Golden Apple
* Golden Carrot
* Honey Bottle
* Melon Slice
* Mushroom Stew
* Poisonous Potato
* Potato
* Pufferfish
* Pumpkin Pie
* Rabbit Stew
* Raw Beef
* Raw Chicken
* Raw Cod
* Raw Mutton
* Raw Porkchop
* Raw Rabbit
* Raw Salmon
* Rotten Flesh
* Spider Eye
* Steak
* Suspicious Stew
* Sweet Berries
* Tropical Fish

## Issues

Issues relating to "Baked Potato" are maintained on the bug tracker. Report issues there.

## See also

* Poisonous Potato

1. ↑ MC-199065
Axe (disambiguation)

**Axe** may refer to:

* Axe

## *Minecraft Dungeons*

* Axe
* Cursed Axe, a unique variation of Double Axe.
* Double Axe
* Firebrand, a unique variation of Axe.
* Highland Axe, a unique variation of Axe.
* Whirlwind, a unique variation of Double Axe.
* Great Axeblade, a unique variation of Claymore

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Azalea (disambiguation)

An Azalea is a decorative block.

**Azalea** may also refer to:

* Flowering Azalea, the flowering variant of azalea
* Azalea Leaves, a variant of leaves
* Flowering Azalea Leaves, the flowering variant of azalea leaves
* Rooted Dirt, originally announced as Azalea Roots
* Azalea Tree, a tree that generates above the Lush Caves

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Arrow/ED

* Entity data
	+ Tags common to all arrows
	+ Tags common to all entities
	+ Tags common to all projectiles
	+ Note: An arrow entity is a tipped arrow if it has either the `Potion` or `CustomPotionEffects` tag.
	+ Tags common to all potion effects
	+ Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a `CustomPotionColor` tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: **Red<<16 + Green<<8 + Blue**. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
Armor Stand/ED

* Entity data
	+ Tags common to all entities
	+ Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
	+ Tags common to all mobs
	+ DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value `16191` or`4144896` disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
	+ Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
	+ Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
	+ NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
	+ Pose: Rotation values for the ArmorStand's pose.
		- Body: Body-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- Head: Head-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- LeftArm: Left Arm-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- LeftLeg: Left Leg-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- RightArm: Right Arm-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- RightLeg: Right Leg-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
	+ ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
	+ Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
Azalea tree

* Tree
* Azalea
* Flowering Azalea

## Consists of

An **azalea tree** is a rare tree that can generate above a lush cave biome, marking the biome's presence aboveground. They extend their roots underground into the cave beneath.

## Generation

Azalea trees generate on any empty space above a lush cave, including in biomes that are not grassy or underground. Their roots consist of rooted dirt and hanging roots that reach all the way down to the lush cave at cavern systems such as ravines and abandoned mineshafts. The trees appear most commonly at the surface, but they can also generate inside caves given that there is enough room.

Using bone meal on an azalea or flowering azalea may grow an azalea tree, replacing the block where it was grown with rooted dirt. It does not need to be over a lush caves biome, instead working in any biome like saplings.

## Blocks and items

These items can be obtained from azalea trees:

* Azalea Leaves (harvested with shears)
* Flowering Azalea Leaves (harvested with shears)
* Azalea (from azalea leaves)
* Flowering Azalea (from flowering azalea leaves)
* Oak Log (harvested with any tool, including hands)
* Oak Planks (created from a log in the inventory crafting grid)
* Stripped Oak Log (created by using an axe on a log)
* Rooted Dirt (harvested with any tool, including hands)
* Hanging Roots (harvested with shears)

## Planting

Azaleas can be planted on:

* Dirt
* Grass Block
* Coarse Dirt
* Podzol
* Mycelium
* Rooted Dirt
* Moss Block
* Farmland
* Mud

**This article is a work in progress.**
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.

## Issues

Issues relating to "Azalea tree" are maintained on the bug tracker. Report issues there.

## Gallery

* Azalea trees as seen in Minecraft Live 2020. This no longer occurs naturally, due to lush caves being unable to generate beneath plains biomes.
* An azalea tree that was generated underwater in Bedrock Edition.
* Azalea trees on the surface, indicating the location of the lush caves.
* An azalea tree in a desert. A jungle and a warm ocean are in the background.
* Azalea tree next to 2 oak trees.
* An azalea tree in an old growth taiga.
* An azalea tree in a mushroom fields biome.

## References

1. ↑ MC-238499 — "Azalea trees can generate in any (surface) biome" — resolved as "Works As Intended".
2. ↑ MC-218592
Aquifers

Redirect to:

* Cave#Aquifer

**This page is a redirect:**

* To a section of the target page. In most cases, the titles of these redirects are subtopics.

* From a plural to a singular term. Possibly not necessary, discuss.

* From an alternative title for **Aquifer**, another redirect to the same title. Because double redirects are disallowed, both pages currently point to Cave#Aquifer.
	+ If Aquifer is expanded into a separate article or it is retargeted, this redirect will be recategorized to be updated.
Armor stands

Redirect to:

* Armor Stand

**This page is a redirect:**

* From a plural to a singular term. Possibly not necessary, discuss.
* From an alternative capitalization of the target page's title. Usually these redirects are made solely to help with linking, as the first letter of each word is not case sensitive when searching.
Armor materials

This article is about materials of armor. For tiers of tools and weapons, see Tiers. For materials of blocks, see Materials.
**Armor materials** refer to the material that an armor item uses.

## Materials

There are currently seven armor materials in the game: leather, chainmail, iron, gold, diamond, netherite, and turtle. The armor material of an item determines its durability multiplier, armor values, enchantability, sound events, toughness, knockback resistance, and repair items.

1. ↑ The durability multiplier multiplies each item slot's base durability. The base values are: 11 for head, 16 for chest, 15 for legs, 13 for feet.
2. ↑ Referred to as both "chain" and "chainmail" in the code.
3. ↑ Although the turtle material is currently used only by turtle shells, it has unused protection values for other equip slots.

## Affected items

All helmets, chestplates, leggings, and boots use their respective armor materials. Turtle shells use the turtle material.

## Other mechanics

Other mechanics in the game use these materials for various purposes.

* Piglins are neutral towards players wearing gold armor.
* Players and other entities wearing leather armor do not freeze when in powdered snow, and do not fall through powdered snow when wearing leather boots.

## See also

* Tiers
* Materials
Bedrock Dedicated Server 1.8.0.24

**1.8.0.24** is a major update for the Bedrock Dedicated Servers, released on December 11, 2018, that updates the servers for Bedrock Edition 1.8.0 and fixes bugs.

## Changes

Bedrock Dedicated Servers
* Updated for 1.8.0 clients.

## Fixes

* Save query now works more than once per boot. (BDS-198)
* Using save hold/resume no longer causes world size to increase. (BDS-104)
Basalt (disambiguation)

**Basalt** may refer to:

* Basalt, a block that can be found in the Nether
	+ Polished Basalt, polished version of basalt
	+ Smooth Basalt, smooth version of basalt
* Basalt Deltas, a biome in the Nether
* Basalt pillar, a structure in the Nether
* Basalt column, a terrain feature

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Bedrock Edition 1.16.60

**1.16.60** is a minor update to *Bedrock Edition* released only for PlayStation 4 on September 23, 2020, which improves stability and reduces crashes.

## Fixes

* Improved performance, stability, and reduced crashes on PlayStation 4.

## References

1. ↑ "Minecraft - 1.16.60 (PS4 Only)" – Minecraft Feedback, September 23, 2020.
Bedrock Dedicated Server 1.14.32.1

**1.14.32.1** is a major update for the Bedrock Dedicated Servers, released in February 2020, that fixes stability and bugs.

## Fixes

* Fixed a crash due to corrupted worlds. (BDS-1682)
* Fixed multiple crashes. (BDS-2772)
* `/save` no longer crashes server. (BDS-3357)
* PlayStation 4 users xan now connect to servers through LAN. (BDS-3245)
Bedrock Edition 1.16.21

**1.16.21** is a minor update to *Bedrock Edition* released only for the Nintendo Switch on August 20, 2020, which fixed a stability issue relating to the home screen while signed in.

## Fixes

Performance / Stability
* Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts (MCPE-95621)

## References

1. ↑ "Minecraft - 1.16.21 (Switch Only)" , August 20, 2020.
Beam

**Beam** may refer to any of the following visual effects within the game:

* Beacon beam
* End gateway beam
* End crystal beam
* Guardian beam

## See also

* Pillar
* Particle

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Bedrock Edition 1.14.1

### Release date

**Android, iOS, iPadOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One**: December 18, 2019
**PS4, Nintendo Switch**: December 19, 2019

### Development versions

**Betas** (5)
(View all)

### Downloads

**Server**
Windows Linux

### See also other instances of 1.14.1

* Java Edition
* Realms
* Minecraft Dungeons

**1.14.1** is a minor update to *Bedrock Edition* released on December 18–19, 2019, which fixes bugs.

## Fixes

Crashes
* Fixed several crashes that occurred during gameplay, across all platforms.
* Fixed a crash that occurred when signing into Xbox Live on some Android devices.
* Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One.

Performance
* Improved performance in areas with high numbers of players.
* Increased performance when loading skins on featured servers.

General
* Fixed some achievements and trophies unlocking for all players during a multiplayer session.

Gameplay
* View bobbing once again behaves correctly when facing North and South. (MCPE-56214)

Mobs
* Bees now become hostile towards the player when baby bees are attacked.
* Bees now die after attacking. (MCPE-53860)
* Monsters no longer spawn on glass and leaves.

Items
* Fixed items disappearing when crafting several items. (MCPE-56118)
* Fixed some instances of milk randomly disappearing from buckets. (MCPE-57194)

Character creator
* Fixed some character creator items appearing incorrectly.
* Fixes to character creator screens when scrolling with the right thumbstick.

Graphical
* Fixed broken textures appearing after resource packs are deactivated.

User interface
* Fixed the prompt that appears when split-screen guests attempt to join a multiplayer world without a Nintendo Switch Online subscription.
* Fixed the Sign In button on the main menu having the wrong position and touching the edge of the screen with some languages.
* Fixed an issue that caused some players not to be able to leave the inventory screen on the Marketplace.
* Fixed placeholder text appearing on the resource packs and behavior packs screens.
* Various fixes to the user interface when using Japanese language.
* Fixed the Mario skin pack’s description never loading on Nintendo Switch.

## Trivia

* The first beta for 1.14.1 came out before 1.14.0 was fully released.
* This is the final Bedrock Edition update of 2019, and the last Minecraft update of the 2010s decade.

## References

1. ↑ "The Minecraft Bedrock 1.14.1 update is now available! Lots of fixes, especially with login issues on PlayStation 4. Give it a whirl!
Nintendo Switch players: You should be receiving the update around 7pm Pacific tonight so thanks for hanging in there." – @MattGartzke on X, December 19, 2019
2. ↑ "Minecraft - 1.14.1 (Bedrock)" , December 18, 2019.
Bartering/Outdated loot tables in Bedrock Edition

See also: Bartering § History

**This page describes content that exists only in outdated versions of *Minecraft*.**
This feature used to be in the game but has since been removed.

This is a list of outdated loot tables in previous versions of Bedrock Edition.

## Before beta 1.16.0.57

**This section of the article is empty.**
You can help by adding to it.
Bedrock Edition 1.11.2

**1.11.2** is a minor update to *Bedrock Edition* released only for Xbox One on May 2, 2019. Multiplayer is still compatible between versions 1.11.0 through 1.11.2.

## Fixes

* Fixed the Village & Pillage menu panorama not appearing.
* Fixed the "Something went wrong" error that occurred when attempting to purchase content or Realms.

## References

1. ↑ "Minecraft - 1.11.2 (Xbox One Only)" , May 2, 2019.
Bedrock Edition 1.14.21

**1.14.21** is a minor update to *Bedrock Edition* released only for Fire tablets on January 31, 2020, which fixes bugs.

## Fixes

2 issues fixed
From the current version, hotfixed
* REALMS-2860 – Just updated but getting "..need to update to continue playing..".
* REALMS-2871 – Issue with Kindle Update and Realms.