Upgrades (Aliens vs. Ghosts)

**Upgrades** (Aliens vs. Ghosts) allows the player to exchange funds to purchase different types of weapons and upgrade them to fight off the Ghost menace.

## Upgrade Trees

Upgrades in Aliens vs. Ghosts is split into several **classes.** Each class has several **core** upgrades which must be purchased before **specializing** into multiple branches later. Once a specialized class upgrade has been purchased, the other paths in that class will lock (unless you sell and repurchase a different pathway/class). There is a separate **U.F.O.** category which acts independently as a support tower and does not impact your current class.

## **Soldier Class**

The **Soldier** class uses a laser pistol that fires accurate shots. It currently has one specialized pathway (with two others yet to be included) that focuses on rapidly enhanced firing and pierce.

Core Soldier Upgrades

 **Faster Firing** | $500
 **Accelerated Shots** | $700
 **Plasma Shots** | $1,500

**Specialized Soldier Pathway 2 Upgrades**
 **Spray & Pray** | $4,100
 **Manhunter** | $28,000

## Bomber Class

The **Bomber** class fires explosive mines that apply splash damage to nearby Ghosts. They fire slower than Soldiers, but pack greater close-range clearing power.

* **Pathway 1** focuses on massively increasing splash damage and applying damage over time to Ghosts.
* **Pathway 2** focuses on efficiency and accuracy, by boosting fire rate and homing onto targets.
* Pathway 3 has yet to be announced.

Core Bomber Class Upgrades

 **Bigger Bombs**

 **Faster Reload**

 **Hefty Bombs**

**Specialized Bomber Upgrade Pathway 1**

 **Nuclear Bombs**

Greatly increased Explosion Radius.
Ghosts within the blast take damage over time while inside.
 **Quantum Enhanced Nukes**

Greater damage over time effect to Ghosts in radius.

## Mastermind Class

The **Mastermind** class swaps out upgrading your own weapon for summoning minions that fire for you. Currently, this class has only one specialized pathway, which focuses on brute strength and numbers by summoning more powerful minions with rocket launchers and flamethrowers, plus a large tripodal machine with a death-ray.

**Mastermind Core Class Upgrades**
 **Back Up** | $500
 **Minion Army** | $800
 **Upgraded Equipment** | $2,500

**Specialized Mastermind Upgrade Pathway 1**
 **Equip War Machines** | $7,000
 **Fighting Machine** | $28,000

## Electric Class

The **Electric** class fires a burst of electricity that arcs to nearby Ghosts. Core upgrades include stun, improved arc ability and a chance to do massive damage. This is the only class currently to have all 3 specialized pathways available.

* **Pathway 1** focuses on raw power, boosting attack rate and arc spreading.
* **Pathway 2** replaces your bolts with large balls of electricity, moving slower but doing strong concentrated damage.
* **Pathway 3** is utility based, allowing the deployment of a Tesla Tower that acts as a support tower. This pathway focuses on Tesla-Tower upgrades.

**Core Electric Class Upgrades**
 **Electric Shock** | $350
 **Chain Lightning** | $800
 **High Voltage** | $2,100

**Specialized Electric Pathway 1 Upgrades**
 **Rapid Recharge** | $6,000
 **UNLIMITED POWER!!!** | $28,000

**Specialized Electric Pathway 2 Upgrades**
 **Supercharge** | $6,300
 **Mega-Ball Lightning** | $28,000

**Specialized Electric Pathway 3 Upgrades**
 **High-Voltage Power Source** | $6,000
 **Coil Master** | $30,000

## **UFO Support Class**

The UFO Class is a support class, meaning you can buy it to support your offensive capabilities. Currently, only the bottom specialized pathway is available, focusing on firing powerful lasers and rockets from above.

**UFO Core Class Upgrades**
 **Faster Projectiles** | $600
 **Faster Firing** | $1,200
 **Even Faster Firing** | $2,400

**UFO Specialized Class 3 Upgrades**
 **Rockets** | $9,600
 **Death Ray** | $32,000