2027

File:2027 8721.jpg
A Game Mod and fan prequel to the 2000 game *Deus Ex* that was released in September 2011.

Daniel, a mechanically augmented mercenary, is set to infiltrate Human Horizon, a biotech firm in Washington DC. What appears to be a simple data heist mission ends up going awry when Daniel hacks a computer and, just before blacking out, has a mysterious computer bot infiltrate his mind.

Two years later, Daniel is on the run from the agents of Human Horizon and MJ12, and is being given a mission by the bot to find out about the Titan program.

The game features DX9 graphics, real-life weapons, a nonlinear plot, and a perk system similar to that of Fallout.

*2027* can be downloaded here.

Not to be confused with the officially produced prequel *Deus Ex: Human Revolution* by Eidos Montreal.

Tropes used in *2027* include:
**As a mod for *Deus Ex*, many of the tropes on that page still apply.**

* After the End: The epilogue in the Omar ending becomes this.
* AKA-47: Averted. Most of the firearms in the game are real-life weapons and they use their real life names, since this is a free mod.
* A.I. Is a Crapshoot: The scientists creating Titan became fearful of it, and attempted to shut it down, which resulted in it killing most of the people in the labs in which it was being developed.
	+ Titan will attack you if you try to initiate the Omar ending. Draining your bio-electrical energy can stop this however.
* Altum Videtur: The Judicians are all about this.
* Ancient Conspiracy: MJ12 and the Illuminati, although since this is a prequel to *Deus Ex*, MJ12 is still a part of the Illuminati.
* Arms Dealer: Boris and Evgeny in Moscow, and an unseen person who will deal with you only over the phone. Generally, this is a primary way of getting weapons and ammo (mostly ammo) besides finding either one stashed away in hidden corners or snagging them off dead or unconscious NPCs.
* Artificial Limbs: Nano-augmentation is still on the drawing boards at the time of *2027*, so all augmentations, including yours, are still mechanical. In terms of gameplay, they work just like the augmentations in vanilla *DX*, except augs like the leg prosthesis will make a mechanical whirring sound when active.
* Backstory: Subverted. The game does seem like an fan interpretation of the early days of the Omar, but the Vladimir ending seems to suggest that this Omar is different from what is seen in *Invisible War*, as it mentions that the order falls apart and is later resurrected in the same city that the official canon states it began. Not to mention that unlike in *IW*, the Omar are not a Hive Mind, and are more or less just ultra-serious survivalists.
* Badass Longcoat: Daniel's attire.
* Blind Idiot Translation: Early versions of the English version had this, since the game was originally in Russian. The Judicians Latin is still this.
* Crapsack World: You see bits and pieces of the *Deus Ex* world coming together. Moscow is already there, with curfews and militarized police who shoot first and ask questions later.
* Concealing Canvas: In your safehouse in Paris, a picture frame has a compartment with guns, ammo, and other supplies.
* Coolest Club Ever; The clubs in both Paris and Moscow. The majority of your missions are gained by visiting them.
* Deus Ex Machina: Daniel himself becomes one if he manage to resque Nikolay. Then Nikolay lampshades it quickly and tell Daniel what it means.
* Electronic Eyes: One of the augmentations you can get.
* EMP: Along with the EMP grenades from the original game, you also have access to an EMP field aug, which disables all electronics in a small radius around you. Magnus also has this aug, which disables any grenades or rockets in his area.
* Everybody Smokes: Cigarettes and matches are scattered everywhere about the game world.
* Fascists' Bed Time: Moscow in the game. If the police or bots catch anyone out at night, they'll shoot to kill.
* Fighting Your Friend: Magnus, if you tell him that you are going to give the Amrita to the Omar, or when you meet up with him at Mt. Weather, and you have lied to him about being at the Human Horizon building and what you did with the Amrita.
* Game Mod
* Gateless Ghetto: Paris is this. Moscow has a justification for being under a curfew to curb crime.
* Guns in Church: Mostly averted. Nightclubs force you to drop off your weapons with a bouncer before going in, which is presumably done to prevent you from killing plot-important characters who hang out there.
* He Who Fights Monsters: In one ending, if you allowed the Judicians to survive, this can happen to them.
* Hired Guns: Daniel.
* Hollywood Silencer: Every gun that has a silencer.
* Honesty Is the Best Policy: Averted very much so in the case if you get stopped by the Human Horizon agent in Paris. Subverted with Magnus. If you tell him that you plan on giving the Amrita to the Omar, he'll try to kill you, however,if you lie to him throughout the game about your activities, he'll try to kill you at Mt. Weather.
* Humans Are the Real Monsters: Titan will reference this if go ahead with the Vladimir ending.
* Interface Screw: At the end of the prologue mission, and at the end of the Human Horizon lab mission in Paris. The latter is made worse when you are trying to fight and/or escape MJ12 and Human Horizon agents.
* Istanbul (Not Constantinople): The game features the Russian **Con**federation.
* Jerkass: Yugy of the Omar. Even after recovering the Amrita, he'll still treat you like shit.
* Knight Templar: The Judicians. They lose this in a possible ending.
* Legally Dead: Vladimir.
* The Mafiya: One of the factions you can receive aid from and support in Moscow. Your friend Xander knows the leader, and learning this fact and mentioning this to him can help with some discounts.
* Mega Corp: Human Horizon, who is hunting for you the majority of the game.
* Mission Control: Titan or at least, a subroutine of it and Xander for a better part of the game. Titan will give you passwords to certain terminals and computers, and both Xander and Titan will warn you if Human Horizon or MJ12 units are setting up an ambush. The last mission features all three of the factions vying for your help filling in on this role, sending you instructions to complete their tasks.
* Multiple Endings:
	+ Destroy Mt. Weather, preventing the Omar from using the nuclear missiles and from Titan and Thanatos from controlling the world.
	+ Destroy Thanatos and merge with Titan to protect the world from corrupt influences.
	+ Become an Omar and nuke the world, allowing the Omar to become the new dominant species.
* Nanotechnology: Since this is set before *Deus Ex*, it is all experimental at this point. The health augmentation utilizes it, along with a few other technologies.
* Nintendo Hard: Weapons have a much higher recoil than in the base game, and on the hardest difficulties, almost any weapon can one-shot kill you, even at full health.
* Only One Name: Daniel's, and Xander's last names are not mentioned.
* Pacifist Run: Completely possible, but you will not be able to do the Judicians' last mission as that requires you to kill Shadow Legion.
* Point of No Return: A friendly version, as you will be prompted before leaving an area for good.
* Russians With Rusting Rockets: Some enemies are Russian soldiers.
* Self-Destruct Mechanism: MIBs and Magnus have this. The latter's can be very annoying in the possible boss fight with him, as his explosion is very large and powerful, and can kill you at full health, which you are unlikely to have after the battle with him.
* Shout-Out: Daniel will mention in a conversation that war...war never changes.
* Skippable Boss: Magnus, either by evading him, killing him when he is technically not a boss fight, or staying on his good side throughout the game.
* Social Darwinist: The Omar, so much to a point that they are willing to plunge the world into a nuclear war in order to weed out the weak.
* Story-Driven Invulnerability: Averted and played straight. While you can kill major characters at different points of the game, characters like Xander are invincible, and others are in nightclubs, which in order to enter, you have to leave your weapons at the door.
* Take That: A subtle one to *Human Revolution*. One newspaper will mention that there are other media companies besides Picus, which was the only company seen in *Human Revolution*.
* Talking Your Way Out: A Human Horizon agent in Paris will stop you if you run into him in Paris. You can lie and say that you are not Daniel, and he'll go on his merry way. Being honest though, will have predictable results. Although it is best not to meet the agent at all, as talking to him will result in an ambush outside the Paris labs.
* Unwinnable by Design: It is impossible to get to Moscow in time and meet the Omars, before they head off to Mount Weather. Which means that the only way to Not get a mission failed in your record is to get rid of the Omar.
* Unwinnable by Insanity/Unwinnable By Mistake: In Moscow, if you kill all of the major characters that can be killed and if you are shy of multitools before completing the Police Network mission, you'll get stuck, or if you kill major characters that can be killed and end up with not enough money to get into the nightclub.
* Voice with an Internet Connection: Your friend and trusty pilot Xander, and Titan, although other characters may fill this role depending on the mission.
* War for Fun and Profit: In the Omar ending, Evgeny sells weapons to both sides of the global war that results after the nuclear attack.
* What the Hell, Hero?: An entity known as Majestic will give this to you if you slaughter the cloaked soldiers at Mt. Weather, and you will get this from different factions if you start doing missions that are in direct competition with their goals. Magnus will give this to you if you are dishonest (or brutally honest at one point) to him throughout the game.
* Where Are They Now? Epilogue: After each ending you'll read small bits and pieces of characters you met throughout the game and what became of them, depending on your choices.