Level 15

## **Description:**

**Level 15** is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal. A part of the wall of these rooms is made out of thick glass. These machines range from the size of a laptop to unmeasurable dimensions, and the noises they emit don't seem to be affected by their size. Some machines have clear tasks, which are easy to notice — like producing steel rods — but most of them don't seem to have one, with some not having any Frontrooms equivalent whatsoever. Rarely, one may stumble upon a room that contains machines that have been destroyed; machines of which appear to have either exploded or broken due to unknown reasons. It can be theorized that the cause of these explosions is a lack of maintenance since nothing seems to prevent them from breaking down. The glass on the wall of these rooms appears to have been shattered but not broken, indicating that it may be composed similarly to laminated glass. This level is thought to be infinite; however, this is only an assumption made since it might be simply too large for a proper measurement to be made. Thus far, it has been verified that it covers a surface area of at least 6 080 km². There is a room with corpses of hounds stacked up,on each other. These corpses seem human, but the manpower inside the level doesn't allow for proper dissection, identification, or removal of these corpses. They are dressed in lab coats and the causes of death seem to be from violent fights using different kinds of weapons. Makeshift knives and spears can be found alongside some corpses, but no firearms have yet been discovered, even though some bodies show clear signs of gunshot wounds. Despite the absence of bugs to help with the decomposition process, the corpses seem to have lost enough water to indicate that they have been here for several months, or even years.

## **Bases, Outpost, and Communities:**

The only known base on this level is Enric's, which has been set up inside of a large control room and has existed for around two years—as of now. Traces of other camps have been found while exploring this level, but they were all abandoned and seemed to have been made by the persons that can be found dead all around this level. No other traces of wanderers have been found thus far.

## **Entrances:**

It is extremely hard to get into and out of level 15; Only two ways in and out have been recorded as of 14/12/2021. The first one is accessible only during an event that has only occurred once during the recorded history of the Backrooms. A large wall made out of the same materials and with a similar design as the one from the inside of level 15 appeared inside of Level 10. It stretched out into the distance without a visible end. Enric was—as far as we are aware—the only one discovering a door that lead into the level—without preparation or contact with any group. The wall disappeared two days later, trapping him inside. However, some documents found by Enric in the computers across this level allow us to theorize some sort of explanation for that phenomenon. A recording of one of the scanners that can be accessed on the terminals found in this level can be displayed under these lines.

## **Exits:**

All of the devices displaying these scans are consistent across the level: they are all showing the same thing at any given time. Different objects will appear and cross the screen and some are linked with green lines, but when two shapes overlap each other they are highlighted in green. Most of these objects are moving at a constant rate across the screen and only a few of them have been seen accelerating or slowing down. No orange line has been seen changing during their time on screen. The only shapes that have stayed immobile over the two years that Enric looked at them are the center one and the small circle located on the right part of the screen. We can notice how the orange lines that predict the shapes' movement are displayed only when those shapes related to them are on the screen, this behavior is similar to that of the green lines that are linking the objects. These are only displayed if both objects are on-screen. The first theory is that Level 15 used to be a space station and that these objects were moving around it. This theory is elegant, at first, because of the aesthetics of the radar, which closely resemble those found in spacecraft. However, this theory still leaves a lot of questions unanswered: What are those links? Why are objects that cross each other being highlighted in such a way? Why isn't the small circle having a trajectory? Furthermore, the trajectories of some of these objects are strongly not matching the ones of objects that would be in space. This theory was strongly supported when Enric was able to find what appears to be another exit (presumably to exit Level 15) one that could be represented—in the radar—by the green line going from the center onto the small circle on the right of the screen.