Rings

For tips on finding certain equipment including rings, see the Weapon page. The fortress jewelry workshop building must be unlocked to find rings.

The amount of effects in a ring will be based on their quality. Each quality has a certain number of tiers that can randomly generated on drop. A normal ring will have at least 2 tiers, with either both on the ring's main effect (shining, steel, smoke, or snake); or one on the main effect and another on a secondary effect. Hollow rings have no main effect, allowing for a potentially stronger secondary effect - for example a “common” hollow ring of chaos II - as powerful chaos rings (that is to say, rings that have the effect “of chaos”) are typically are used in the Endgame when there is no other use for skill points; but are not of use until that point.

* Normal: 2 tiers
* Unusual: 3 tiers
* Ancient: 4 tiers
* Epic: 5 tiers
* Legendary: 6 tiers

Note that the enchantment type and level is far more important than the ring tier. For example a steel-I/chaos-II “unusual” ring would typically be one of the most valuable endgame items - far more valuable than almost any legendary ring - although the merchant won’t see it that way!

***Special Notes on Rings:***

* **Shining Ring**: Shining rings are useful in “scavenging builds” in combination with rabbits feet, and for finishing off bosses and blue chests for higher drops.
* **Steel Ring**: Using two steel rings simultaneously will increase the shield strength additively, but also increase time for the shield to re-form additively - for example when using two steel ring-I rings, the time until the shield returns after collapse would be 22 seconds. If the first ring is added and begins recharging, then the second ring is added, the first ring will not start charging until the second ring’s time requirements are met. Using two steel rings does not result in a “two layer shield”, unlike using a steel ring with the magical shield of a wizard - all this goes to explain why most players will use only one steel ring at a time - except perhaps in the very early game where a higher strength shield may be more important. A steel ring is helpful in the early game for providing a separately recharging “hit point pool” from the hero’s main pool; and in the endgame for providing protection against instantly being killed by massively damaging attacks by high level monsters - as the steel ring will absorb the entire damage of an attack as its shield collapses - even if that attack is capable of instantly killing a hero. This is true for all grades of steel ring (I-V), making the steel ring grade somewhat less important than the simple presence of the shield, regardless of strength.
* **Breath of Chaos Effect**: The base damage dealt per attack is increased by 0.1 to 0.5 points (depending on chaos strength) for each unused skill point - however the base damage increase cannot be more [current floor \* 5] points, per ring. Chaos rings stack with each other, and using two chaos rings will do more damage than one, if there are unused skill points. The base damage increase is capped by floor level - not total damage (I.e. % increases from martial art etc are not capped). The floor cap however is referring to the combination of both rings, not each ring individually. %based enchantments stack with chaos, to boost damage even higher, and again this boost is not capped by floor level, beyond the base damage boost cap.
* Endgame strategy typically revolves around using chaos rings and large amounts of unused skill points (once there is absolutely nothing else that skill points can be used for, and not before then!!). This damage is further augmented with a large number of %damage increase enchantments on equipment like martial art, thirst for blood, bounty hunter and pogrom, to do massive damage per hit. Again, this is not recommended until all pets are level 50 in a single stat, all hero stats maxed at 50, and all skills maxed at 25 - with nothing else to spend skill points on. Chaos-II rings are quite rare, and chaos-III rarer still; players are well advised to save these rings in their chests - particularly steel chaos-II rings. Chaos-III rings are vanishingly rare, with very few ever having been found by the players of the game. Farming is often focused largely upon finding high quality chaos rings - with chaos grade being the chief concern, and other aspects being of secondary importance - steel, bone, monstrous power, composure being popular additional enchantments of the chaos grade between two rings otherwise equal - with at least one steel ring being very useful typically.
* **Spiritual Strength Effect**: Works much like breath of chaos, but increasing defense. Note however that unlike chaos which has no ultimate benefit cap with enough unused skill points and at a deep enough floor, any increase beyond the 450 armor cap as a result of spiritual strength will not have added benefit. For this reason, most players will favor breath of chaos - unless their chaos ring also has spiritual strength, or they wish to use a "naked" build with a speed - increasing loincloth (for example) and still have maximum armor.
* Damage Calculation Formula: Damage = ( base damage + base damage modifier + Strength \* 0.5 (or 0.75 for Berserker) \* bonus to the effectiveness of Strength from the ring + (Breath of Chaos bonus \* number of skill points \* 0.1, but no more than [current floor \* 5 ] ) \* (percentage bonus to final damage). Breath of chaos bonus is the strength of the chaos ring(s) - chaos-I delivering a “1”, two chaos-II rings would deliver “4”, and so on. The limit [floor \* 5] affects exactly the final damage from this effect.
* Chaos Calculation Example: As an example, to better help understand how this works: assume that you have two of the below rings equipped (which would be great, because chaos-II rings are rare!!)
	+ Each of the above rings has a chaos level of 2 (i.e. "chaos-II"), in addition to its primary shining effect. Therefore, the total chaos strength will be "4", as you have two rings: each with a chaos-II strength.
	+ Now, assume you have 1000 unused skill points, while using these rings. The chaos calculation formula is: UNUSED SKILL POINTS \* CHAOS STRENGTH \* 0.1 = DAMAGE ADDED. So, it will be 1000 (your unused skill points) \* 4 (chaos strength from your two rings) \* 0.1 = 400 (DAMAGE ADDED), or 1000\*4\*0.1=400, in shortened form. You would therefore expect to get 400 extra damage, before other damage modifiers are considered...however....
	+ ...HOWEVER, the second part of this formula is the added damage limitation - which is linked to the floor you are on. The deeper you are in a dungeon, the more of your chaos damage you can use.
	+ Assume you are on floor 1...well, the floor limitation formula is: FLOOR x 5 = MAXIMUM DAMAGE ADDED - therefore on floor 1 you will be limited to only getting a maximum of 5 extra damage before modifiers are considered!
	+ On floor 2, you will be limited to 10 extra damage, floor 3 is 15, and so on. On floor 50, you will be limited to 250 extra damage, because 50\*5=250. On floor 80, you will be fully utilizing the strength of your unused skill points and chaos rings, and will be getting the full 400 additional damage. On floor 81, you will still only be getting 400 additional damage, because now your damage is limited by your small number of unused skill points; as opposed to the floor you are on.
	+ Therefore, at low floor level, if you have a lot of unused skill points (typically over 6000 unused skill point after an endgame oblivion harvest), a single chaos-I ring will probably be more than enough to max out your damage on the lower floors. This is particularly true if starting at low dungeon level in the Obsidian Tower to farm equipment, particularly bosses - in that situation, consider a ring strategy prioritizing shining ring strength as opposed to chaos strength - indeed it may not be exceedingly beneficial or needed to use chaos at all for the endgame player fighting at low levels.
* **Spiritual Strength Effect**: very similar to the above chaos formula. Note that the 450 armor cap (90 percent absorption) still applies, and there is typically no value to going beyond the 450 armor cap - absorption will still be limited at 90 percent. Most endgame players will therefore use two breath of chaos rings, in most situations, as opposed to spiritual strength.

## Possible effects

The suffix part of the ring is the last item effect.