The Giant Desert Island (Seafarers Scenario)

The Giant Desert Island Scenario is a scenario that can only be played with The Giant Desert Island Map. It is recommended that you have played at least one other seafarers scenario such as The 4 Islands/The 6 Islands before playing this scenario.

## Introduction

Recently, to the Northwest of Catan, a small archipelago has been discovered with one island that particularly stands out: A large island consisting entirely of a single, giant desert! Upon further inspection, there is what appears to be a proportionally large oasis in the center of the desert, and not only that, but there seems to be a civilization thriving there with a giant trade center just next to the oasis. The news of a civilization speaking an unknown language in the middle of a huge desert travels quickly, and soon enough, Catan's best linguist departs for the island to try to learn their language. Enough of the language is learned to establish trade, and it turns out that this desert-dwelling tribe also tell legends of buried treasure in the sands. Suddenly, there is motivation for many Catanians to set sail for a giant desert in the middle of the ocean. Who would have thought?

## Setup

Build The Giant Desert Island Map (Links at the bottom of the page) as stated on its respective page.
The first and second Settlements must be placed on the main island (The largest one), and a road or a boat can be placed next to them.

## Gameplay Changes

When a Gold Hex's number is rolled, you take 1 gold for each Settlement on the Gold Hex, and 2 for each City (If you do not have gold, use Catan Chits as gold). Gold can be used for trading with other players, and 2 gold can be traded into the bank for any resource.
Both the pirate and the robber are used, and either one can be moved when a 7 is rolled, although the robber cannot be moved to the desert. Both the pirate and the robber start next to the board.

### The Big Oasis

Any player who is connected to the big oasis (Has a road going there) can trade *any 4 resources* (They do not have to be the same type) to get any 1 resource of their choosing, and *just a single gold* can also be traded for any resource. Additionally, any settlement or city placed on the big oasis is worth an additional victory point.

### Buried Treasure

If you are on one of the Desert Hexes with a '2' on it, then any time a 2 is rolled, you roll the dice for buried treasure. If you have 2 settlements or a city on a '2', then you roll for buried treasure twice, etc.

**Treasure you can get**
When rolling for buried treasure, the following applies:

* Roll a 7: Get Wood.
* Roll 6 or 8: Get Wheat.
* Roll 5 or 9: Get Brick.
* Roll 4 or 10: Get Ore.
* Roll 3 or 11: Get 1 Gold.
* Roll 2 or 12: Take a development card from the top of the deck.

## Winning

The first player to reach 14 victory points wins the game. All players who's turns come after that player in the round get one more turn for a chance to tie them.

## Compatibilities

The Giant Desert Island Scenario is compatible with Harbormaster and most house rules not related to Desert Hexes, and can only be played with The Giant Desert Island Map.

### Compatible Maps

* The Giant Desert Island 1 (Seafarers)
* The Giant Desert Island 2 (Seafarers)
* The Giant Desert Island 1 (Seafarers 5-6 Player Expansion)
* The Giant Desert Island 2 (Seafarers 5-6 Player Expansion)
* The Giant Desert Island 3 (Seafarers 5-6 Player Expansion)
* The Giant Desert Island 4 (Seafarers 5-6 Player Expansion)
* The Giant Desert Island 1 (Seafarers 7-8 Players)
* The Giant Desert Island 2 (Seafarers 7-8 Players)
* The Giant Desert Island 3 (Seafarers 7-8 Players)
* The Giant Desert Island 4 (Seafarers 7-8 Players)
* The Giant Desert Island 5 (Seafarers 7-8 Players)
* The Giant Desert Island 6 (Seafarers 7-8 Players)