Spirit Box

* Tier I
* Tier II
* Tier III

An old FM/AM radio. It's small and compact, but the speaker isn't the best quality.

### Starter

Yes

When turning this Spirit Box on, it will begin to scan through different radio frequencies. Make sure to stand near to any paranormal activity, turn off any lights in that room, and ask some questions in the hope of a response.
If the question has been heard, a red light will flash on the Spirit Box, if it flashes white, you've got a response.
Try asking "Where are you?" or "Are you friendly?". Be warned, you may not like the answer you receive.

### Ability(Tier I)

+ Range (m): 3
- Audio Quality: Low
- Response Rate: Low
- Electronic

The P-SB7T Spirit Box is built solely for conversations with the unknown. The backlit screen helps investigations in the dark.

### Starter

Yes

This more modern Spirit Box has a higher-quality speaker and is much more efficient at scanning through frequencies, making paranormal responses easier to deciper.
If a question has been heard, a black X will flash on the screen, if you get a response, the small ghost icon will flash instead.

### Ability(Tier II)

+ Range (m): 4
+ Audio Quality: Medium
+ Response Rate: Medium
+ Display Screen
- Electronic

The SB11-Z is a much larger Spirit Box, capable of scanning two frequency channels at the same time.

### Starter

Yes

When turned on, this Spirit Box scans both frequencies of radio at the same time, increasing the chance of picking up a paranormal response when asking questions. It also has a built-in noise filter, to reduce the amount of static you hear between interactions.
If a question is heard and no response is given, the RESPONSE LEDs will flash red. If a reply is given, the LEDs will flash white in time with the sound.

### Ability(Tier III)

+ Range (m): 5
+ Audio Quality: High
+ Response Rate: High
- Electronic

The **Spirit Box** is a piece of equipment used to find Spirit Box evidence. It creates white noise by constantly cycling through various radio frequencies, which allows the ghost to communicate with players.

## Usage

The Spirit Box can be turned on via toggle (default: right click on mouse). The Spirit Box emits a constant static noise while active.

The microphone LED/icon will indicate whether or not the Spirit Box is listening (when *Push To Talk* or *Toggle* is used), or receiving microphone input (when *Voice Activation* is used).

### Questioning

There are three ways to probe for a response via the Spirit Box:

* If using voice chat, the Spirit Box will recognise any valid question asked by the player.
* If using the text-based UI, the UI will appear upon turning on the Spirit Box. Players can then click to select one of 3 questions. The player can exit the UI by turning off the Spirit Box.
* If the player selects Vosk, Windows, or None as the voice recognition method, having voice chat active (by holding the push-to-talk button or selecting Voice Activation) will enable the Spirit Box to automatically "ping" a question every 10 seconds.

If nothing happens upon asking a question, it is possible the game did not recognise any valid phrase, or the player's voice recognition is not working properly. Note that the microphone LED/icon shows whether the game is picking up the player's microphone only if the player's voice chat option is set to *Voice Activation*. When using the Windows voice recognition system, this does not necessarily mean that the system is working properly.

### Answering

When a question is successfully registered, the Spirit Box will return one of two results:

* If all the relevant conditions are met and the chance is successful, the ghost LED will turn white on a Tier I Spirit Box, the ghost icon will display on a Tier II Spirit Box, the response LEDs will turn white on a Tier III Spirit Box, and a distorted voice line will be heard through the Spirit Box. This is considered as evidence of Spirit Box.
* If the ghost LED turns red on a Tier I Spirit Box, the 'X' icon displays on a Tier II Spirit Box, or the response LEDs turn red on a Tier III Spirit Box, one or more of the conditions listed below have not been met.

### Evidence requirements

In order to get a successful Spirit Box response from the ghost, all of the following is required:

* The ghost has Spirit Box as one of its evidences.
* The player must be in the investigation area. This means being going past the wooden gates (for campsites), being indoors or in the square courtyard (Sunny Meadows), or being indoors in all other maps.
* The player must be within a certain range of the ghost (3 metres with a Tier I, 4 metres with a Tier II, and 5 metres with a Tier III).
* The "main" light in the player's current room must be **off**. Bedside lamps do not have to be turned off. Light emitted from equipment, including electronic and non-electronic equipment, does not affect this. Lights in other rooms, including rooms or hallways that are directly adjacent, may be left on, and any doors between the rooms can stay open.
* Ghosts which respond only to "people who are alone" will respond only if there is a single person in the room at the moment the question is asked. If the ghost is noted to respond to everyone, the number of people in the room does not affect the ghost's ability to respond. If the difficulty has a setup time (e.g. Amateur and Intermediate), this will be indicated on the corkboard and in the journal.
* If all other conditions are met, there is a chance of the ghost responding per question asked. The chance depends on the tier of the Spirit Box.

If the player is particularly unlucky, a combination of these factors may cause the Spirit Box to repeatedly turn the LEDs red, or show an 'X', despite the ghost having Spirit Box as one of its evidences.

Other than the need for the Spirit Box to be near the player, there are no further checks on where the Spirit Box itself is.

### Interference

The Spirit Box is considered an electronic equipment. When interfered with, all the LEDs/icons will flicker rapidly. Holding an active Spirit Box within 7.5 metres of a ghost on the same floor will attract it to the player.

Note that the ghost may still respond *audibly* if the player asks questions while the Spirit Box is being interfered with. This also counts as Spirit Box evidence.

### Non-evidence

The following does *not* count as evidence of Spirit Box:

* The ghost touching a door or an object
* The ghost performing a ghost event or a hunt, which may cause the LEDs/icons on the Spirit Box to flicker
	+ One ghost vocalisation involves the ghost repeatedly saying certain words; this is also not evidence of Spirit Box
* Any other phenomenon not related to the Spirit Box

### Ghost-specific abilities

* The Deogen has a 33% chance to respond with heavy breathing instead of a regular response if the player is standing within 1 metre of the ghost.
* The Moroi will curse the player who asked a question if they successfully obtain a response. The cursing response will not sound any different.

## Tips

* It is recommended that the Spirit Box be used early on in the investigation as soon as the presumed favourite room has been found as using it effectively required a player to remain alone in the dark with the ghost for several seconds, thus considerably reducing their sanity and allowing a potential hunt to start. This is especially true for higher difficulties.
* As the Spirit Box emits a constant static when turned on, it may interfere with the ability to hear ghost activities properly. Turning it off is recommended when not in use.
* Ghost replies on the Spirit Box do not count as ghost events or interactions.

## Types of questions

There are three types of questions that can be asked:

* Aggressiveness
* Location
* Age

Given the nature of voice recognition, questions may be marginally different from one another, so the following lists only contain general phrases that should be used as a guide.

### Aggressiveness

Ghost responses are threatening with murderous intent.

 "Should we leave?"

Responses

 6
 7
* ...person **died**, and...
 6
 6
 6
* ...tragic **killing**, a...

### Location

Responses will correspond to the location of the ghost relative to the player.

 "Show yourself."

Responses

 Within 2 metres
* ...were **close** to an abandoned...
* ...in a **close**-knit community...
 6
 Between 2 - 5 metres (where applicable)
 7
* ...found **far** from their home...
* ...**far** and wide...

### Age questions

Responses will detail the ghost's predetermined age.

 "Are you young?"

Responses

 6
* ...an **elderly** victim...
 6
* ...When a **young** assailant...

## Trivia

* In real life, a spirit box scans through various radio frequencies to pick up potential sounds that may have come from a ghost, mostly through pareidolia of various different audio clips being strung together to sound like proper phrases or prudent responses to questions.
* Using the spirit box by itself does not increase ghost activity or interactions, but saying recognised phrases (whether with or without the spirit box) near the ghost can provide a small boost to the rate of interactions.
* Age related questions do not relate to the ghost's appearance.
* The response voices are the heavily edited voices of many Phasmophobia content creators.
* Some Spirit Box questions can also be used on the Ouija Board.
* The tier 3 Spirit Box text does not show on VR.
* Ghosts will respond to "Are you French?" as the game thinks it hears "Are you friendly?"

## History

 0.9.3.0 | Lowered the “far” response’s minimum distance to 2m, from 4m

## References

1. ↑ *Phasmophobia Deogen new spirit box sound!* from Shuee 01 (on YouTube)