recursal/Fanatic-Fandom huggingface dataset:
RAILROADS Online! - build 211029

changelog:

-optimized regulator controls: the server command to set a new regulator value is sent after the regulator position has not changed for 0.5s or when the mouse button is released

-optimized reverser controls: the server command to set a new reverser value is sent after the reverser position has not changed for 0.5s or when the mouse button is released

-optimized networking code for all first person interactions

-set water tower capacity to 360

-water now adds 100kg per drop

-sand tower now adds 10kg per drop

-added ladder to sand house tower

-whistle increment reduced from 10% to 5%

-increased wheel slip from 0% to 3% of the current tractive force

-increased chute/spout input detection

-synchronized UI and current locomotive values

-increased iron and coal ore mesh loading speed

-adjusted smelter iron ore hitbox

-adjusted smelter building hitbox

-adjusted refinery crude oil hitbox

-increased firewood throw velocity by 50%

-added locomotive brake to class 70 locomotive

-fixed bug: cable of sand house spout

-fixed bug: no visible wheelspin

-fixed bug where handcar could not be re-railed

-fixed bug where rerail tool would lock in an incorrect angle

-fixed bug where chute would crash game upon spawning a freight item

-fixed bug where iron ore would not be detected by the smelter

-fixed bug where reverser would be in an inverted position while driving

-fixed bug where linking a track on a grade would cause superelevation of the new track

-added subroutine to splines: splines check for invisible meshes and delete them
Snow Plow

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The **snow plow** is a utility car which is used to plow snow off the tracks, accompanied by a special snow animation. It was added in Update 221221.

This particular design of snowplow was built by the West Side Lumber Company in 1885, when a tough winter necessitated its use. A slab of redwood met a defunct locomotive tender, and the snowplow was born. The snowplow had no brakes, so it was stashed in the back of a siding or permanently coupled to a locomotive until it was ready to be used. This snowplow exists today, at the Roaring Camp & Big Trees Railroad.

### Trivia:

* The snow plow is currently (2023) the only piece of rolling stock in the game which lacks any kind of brake.

1. ↑ Railroads Online Official In-Game Wiki
Update 230324

◄ The Coal & Power Update
The Weather & Sky Update ►

**Update 230324** is a minor update to Railroads Online, fixing some bugs relating to switches and some locomotives. It was released on March 12th, 2023.

## Official Post

**Dear Community,**

today we're shipping a hotfix patch with the version number 230324, focusing primarily on bug fixes and improvements related to the recently released Coal & Power Update.

We're tackling issues regarding locomotives, some mechanics, plus the placement of switches and crossovers – among other things.

For more details, check out the patch notes below. Try out the new update for yourself and enjoy the rest of the week!

**The Railroads Online Team**

## Official Changelog

### Switches & Crossovers

* Fixed an issue that prevented you from linking to the rightmost point when placing a turnout or switch
* Fixed an issue that caused switches to occasionally place backwards or incorrectly after an attempted snapping in the correct orientation
* Fixed the left hand 3-way stub switch missing ballast on the left

### Locomotives

* Fixed an issue that caused the ET&WNC 2-8-0 to derail at spawn
* Fixed an issue that caused the ET&WNC 2-8-0 dynamo to trigger audio and light when there is an oil lamp in place
* Fixed an issue that caused the ET&WNC 2-8-0 headlight option '3' to not be centered and sometimes appear overscaled
* Fixed the Class 48 wheels turning at far too high a rate
* Fixed the Class 48 front headlights not being centered
* Fixed an issue that caused the Tenmile lamp '5' to always allow you to remove the headlamp from the Class 48
* Fixed an issue that caused the Tenmile pilot drawbar to become wonky when coupling
* Fixed that the Cooke 2-6-0 Coal launches when randomly re-railing
* Fixed the Shay smoke to be offset to the funnel
* Fixed that the Skeleton Cars are very prone to derail
* Fixed an issue that caused locomotive wheels to become motionless when brake and throttle are at 100%
* Fixed an issue that caused coal load to clip through the new hopper car

### Gameplay

* Fixed an issue causing the player to get stuck when exiting a locomotive, disabling the option to respawn
* Fixed an issue causing telegraph office messages to not loop
February 2010

Linking page for schedules from **February 2010**.

February 1, 2010

February 2, 2010

February 3, 2010

February 4, 2010

February 5, 2010

February 6, 2010

February 7, 2010

February 8, 2010

February 9, 2010

February 10, 2010

February 11, 2010

February 12, 2010

February 13, 2010

February 14, 2010

February 15, 2010

February 16, 2010

February 17, 2010

February 18, 2010

February 19, 2010

February 20, 2010

February 21, 2010

February 22, 2010

February 23, 2010

February 24, 2010

February 25, 2010

February 26, 2010

February 27, 2010

February 28, 2010
Updates

This is a list of all of the **updates** for *Railroads Online*. Many are missing - this is a hold-over from earlier iterations of the Wiki, and there will be efforts to update and reformat all of this information.

* RAILROADS Online! - build220201 - February 1, 2022
* RAILROADS Online! - build 210105 - January 5, 2022
* RAILROADS Online! - build211231 - December 31, 2021
* RAILROADS Online - build211228 - December 28, 2021
* RAILROADS Online! - build211227 - December 27, 2021
* RAILROADS Online! - build211200-1 - December 20, 2021
* RAILROADS Online! - build211220 - Christmas Special! - December 20, 2021
* RAILROADS Online! - build 211206 - December 6, 2021
* RAILROADS Online! - build 211204 - December 5, 2021
* RAILROADS Online! - build 211123 - November 23, 2021
* RAILROADS Online! - build 211122 - November 22, 2021
* RAILROADS Online! - build 211119 - November 19, 2021
* RAILROADS Online! - build 211118 - November 18, 2021
* RAILROADS Online! - build 211104-1A - November 4, 2021
* RAILROADS Online! - build 211104 - November 4, 2021
* RAILROADS Online! - build 211103 - November 4, 2021
* RAILROADS Online! - build 211101 - November 1, 2021
* RAILROADS Online! - build 211131 - October 31, 2021
* RAILROADS Online! - build 211029 - October 29, 2021
* RAILROADS Online! - build 211015 - October 17, 2021
* RAILROADS Online! - build 201013 - October 13, 2021
* RAILROADS Online! - build 211010 - October 10, 2021
* RAILROADS Online! - build 211008 - October 8, 2021
* RAILROADS Online! - build 211006 - October 6, 2021
* RAILROADS Online! - build 211004-2 - October 4, 2021
* RAILROADS Online! - build 211004-1 - October 4, 2021
* RAILROADS Online! - OUT NOW! :D - October 1, 2021
Eureka

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The **Eureka** is a 4-4-0 locomotive. It was part of the original roster of locomotives.

## Prototype

The locomotive's model and options are based on the Eureka, which exists today in private ownership in Las Vegas, Nevada.

### History

The locomotive was built for the Eureka & Palisade Railroad by Baldwin Locomotive Works in 1875, where it operated until 1896 before being sold to the Sierra Nevada Wood and Lumber Company (SNW&L). The engine operated until the closure of the SNW&L in 1938, being sold for scrap, but was saved from destruction by Warner Bros. to be used in several films.

After appearing in its last fim, 1976's *The Shootist*, the Eureka was put on display at Old Vegas before being damaged in 1985 when a burning building collapsed onto it. It was purchased in 1986 by Dan Markoff, who worked with his father to restore it, debuting at Railfair '91.

The Eureka is still owned by Dan Markoff, and operates on various narrow gauge tourist railroads, in particular the Durango and Silverton Narrow Gauge Railroad and the Nevada State Railroad Museum. When not operating or on display, it is kept in a private shed. The engine still has several original components from its construction, including the original boiler.

### Recreation

To accurately recreate the Eureka prototype as it operated on the Eureka & Palisade Railroad, select the following options when purchasing the locomotive:

* **Number:** 4
* **Name:** Eureka.
* **Tender:** Eureka & Palisade.
* **Headlight:** Any (all flag options for the Eureka in-game are used by the prototype Eureka in preservation)

## Gallery

Eureka at the Nevada State Railroad Museum.A recreation of the Eureka prototype in-game.
RAILROADS Online! - build 211204

changelog:

-increased LOD distances for rail and trestle deck rail

-adjusted landscape borders

-fixed bug: spline link not showing up when looking at the end of a spline

-fixed tree removal bug: server and client trees will stay in synch even when all trees on the map are removed; When loading an old save there might be some new trees on the rails/grades

-removed deforestation costs for players

-fixed bug: no xp reward for tool crate

-disabled auto activation for headlights

-brake levers show true brake value and not local value for server and clients

-camera is now stationary when interacting with objects

-couplers and headlight are now operated by LMB/RMB

-freight unloader has to be within 150cm to use it

-removed 10s physics impulse for cars

-added subroutine on client to check and correct coupler visual state (10s loop)

-adjusted tie hitboxes for rails and switches causing random derails

-fixed bug where cars could disapprear when using the re-rail tool

-fixed bug where sand level inside the locomotive sander was not saved

-fixed bug: tool crates are now detected by the boxcar from any position

-fixed bug: incorrect client brake wheel rotation at begin play

-increased move threshold for hatches, doors, caps

-removed text above handcar
RAILROADS Online! - build 211006

changelog:

-added vehicle UI: all locomotives can now be controlled by an interactive UI

default config:

F: enter/exit vehicle

RightMouseButtonPressed: Rotate camera

Y: show/hide vehicle UI

-the new UI uses a minimal amount of remote server calls to lower bandwith utilization

-keyboard controls for the UI will be added in the coming days

-fixed bug: construction menu window\_rails too small for some languages

-adjusted minimal fire temperature for all boilers

-fixed cooke260 fireman side window

-adjusted eureka couplers for locomotive and tender
Betsy

**Betsy** is a small Class B 8-ton Porter locomotive built by the H.K. Porter company, and is spiritually Engine 1 of most railroad companies made in Railroads Online. She is the starting locomotive in the Pine Valley map, and one of three in the Lake Valley Map, the others being the Class 25 and the Shay. Betsy has been the starting engine since the game's release.

## Trivia

* The reason as to why her name is Betsy:

Railroads Online's creator, Stefan Kelnberger, thought up the fact that the name "Bertha" be used for large and heavy machines. (an example being Big Bertha, an 0-10-0 steam locomotive that worked on Britain's Lickey Incline). He then thought of turning the name into "Betty", as it sounded slightly more Americanized. Afterwards, "Betty" was changed to "Betsy" as it was seen as a much cuter name.

* Originally Betsy did not spawn with a headlight, but she now does on Lake Valley.
Boxcar

## D&RG Class 5 Boxcar

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The **D&RG Class 5 Boxcar** is a freight car used to transport tools, seed pallets, and even grain, the latter generating grain doors upon loading. It was part of the original roster of rolling stock.

Between 1878 and 1883, the Rio Grande shops built the railroad's largest class of boxcars: over 2500 cars with a capacity of 10 tons and a length of 24ft. In 1903, some of these cars (those being in the best shape) were rebuilt with new trucks increasing their capacity to 20 tons, and with automatic couplers and air brakes to comply with the new Interstate Commerce Commission regulations. Another hundred boxcars from the same class have been more heavily modified between 1884 and 1895 with new 20-ton trucks and a length increased to 27ft.

The car series was numbered 4000 - 4099 (as of 1902)

1. ↑ http://drgw.free.fr/DRGW/Freight/Boxcar/Couvert\_en.htm
January 2021

Linking page for schedule listings from **January 2021**.

January 1, 2021

January 2, 2021

January 3, 2021

January 4, 2021

January 5, 2021

January 6, 2021

January 7, 2021

January 8, 2021

January 9, 2021

January 10, 2021

January 11, 2021

January 12, 2021

January 13, 2021

January 14, 2021

January 15, 2021

January 16, 2021

January 17, 2021

January 18, 2021

January 19, 2021

January 20, 2021

January 21, 2021

January 22, 2021

January 23, 2021

January 24, 2021

January 25, 2021

January 26, 2021

January 27, 2021

January 28, 2021

January 29, 2021

January 30, 2021

January 31, 2021
RAILROADS Online! - build 211008

changelog:

-added automatic respawn for player: If the player gets destroyed by the game (e.g. falls outside the map) it is automatically respawned at the start spawn location

-fixed locomotive UI: sliders are now set to the correct position when entering a loco

-regulator will be set to 0% and brakes to 100% upon exiting the vehicle

-player camera willl automatically switch to first person after exiting a vehicle

-adjusted price of stake flatcar to $250

-adjusted price of bulhead flatcar to $275

-adjusted price of log car to $300
RAILROADS Online! - build211231

changelog:

-loaded freight is now highlighted when you can unload it

-to toggle the unload look at the freight from the side of the car you want to unload and click the unload button

-freight can only be unloaded at the correct platform; if the platform demand and the freight type do not match, the freight unload will not be started

-fixed turntable bug: engines can be saved on turntables without being launched on load game, Note: location of old turntables might not be correct anymore

-fixed turntable speed for low frame rates

Happy new year!
D&RG Class 25 (Montezuma)

## D&RG Class 25

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The **Montezuma**, called the "**D&RG Class 25 (Montezuma)**" in the game's store, is a 2-4-0 locomotive. It was added in Update 220917.

The D&RG Class 25 was a class of four Baldwin 8 ½ C3 2-4-0 locomotives built for the Denver & Rio Grande in 1871. The Montezuma, the first locomotive built for the Rio Grande, was numbered 1. However, her sisters Cortez (4), Ute (6), and Del Norte (7) arrived after the D&RG had purchased several Class 35 2-6-0s. The little engines quickly were unfit for the tasks the Rio Grande required due to their small stature and low power (despite their speed), and by 1888, they had been either scrapped, with Ute escaping the scrapper's torch becoming No. 6 on the Colorado Eastern.

The last reported sighting of this type of locomotive was in 1915, supposedly at the Leadville Smelter. No locomotives of this type survive in preservation.

## Trivia

* As originally added to the game, the Montezuma did not have any brakes, like the real life prototype. Brakes were added for gameplay purposes in Update 220918.

## Recreation

To accurately recreate the Montezuma and it's sister engines as they operated on the Denver and Rio Grande Western Railroad, select the following options when purchasing the locomotive according to the desired engine that is to be recreated:

Montezuma

* **Number:** 1
* **Name:** Montezuma.
* **Tender:** Denver & Rio Grande.
* **Paint:** 1
* **Headlight:** 2
* **Smokestack:** 2

Cortez

* **Number:** 4
* **Name:** Cortez.
* **Tender:** Denver & Rio Grande.
* **Paint:** 1
* **Headlight:** 2
* **Smokestack:** 2

Ute

* **Number:** 6
* **Name:** Ute.
* **Tender:** Denver & Rio Grande.
* **Paint:** 1
* **Headlight:** 2
* **Smokestack:** 2

Del Norte

* **Number:** 7
* **Name:** Del Norte.
* **Tender:** Denver & Rio Grande.
* **Paint:** 1
* **Headlight:** 2
* **Smokestack:** 2

Not much info is known about the Colorado Eastern version, so that is a mystery yet to be solved.

1. ↑ http://www.jstor.org/stable/43517539 Page 16
2. ↑ Railroads Online Official In-Game Wiki
Resources

Resources, also known as cargoes, are different cargo items that are produced at industries in *Railroads Online.* this happening after said industries have been supplied with other items in order to produce said products. What follows is a list of all cargo items with their costs:

·        **Logs:** $10

·        **Beams:** $12

·        **Lumber:** $12

·        **Iron Ore:** $14

·        **Rails:** $18

·        **Raw Iron:** $18

·        **Coal:** $15

·        **Crates of Tools:** $20

·        **Steel Pipes:** $16

·        **Crude Oil:** $16

·        **Oil Barrels:** $40

·        **Hay Bales:** $5

·        **Seed Pallets:** $5

·        **Grain:** $10

·        **Cattle:** $90

·        **Boxes of Meat with Cans:** $20

·        **Water:** $5
Waialua Agricultural Tank Car

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The Waialua ( vɐjəˈluwə, wai-uh-loo-uh) Agricultural tank car is a freight car used to transport crude oil. The tank car was built sometime in the 1930's by the Waialua Agricultural Company. The purpose of the original tank is believed to have been for transporting molasses for fertilizer or heavy oil for fuel. The image shows the various hoses for a potential steam line in order to heat up the contents.

### Trivia:

* The frame of this car was originally a Gregg Company frame with heavy modifications, as visible by the journal box covers
Terovolas's Disease

Terovolas's disease is a rare and incurable disease that affects the nervous system. The disease is thought to be caused by a mutation in the gene that controls the development of the nervous system. The disease is characterized by progressive paralysis, muscle weakness, and loss of sensation. The disease typically affects the legs first, followed by the arms and hands. The disease progresses slowly and can eventually lead to death. There is no known cure for Terovolas's disease.
Clayton

located north of Lancaster, Pennsylvania. There are three small farms, and there are a dozen or so residences of various sizes scattered about the land.

Harrisonville: Harrisonville is located approximately twenty miles to the south of Lancaster and west of Lake Erie. It' s a rural settlement consisting of five buildings: a schoolhouse, a general store, a small hospital with attached pharmacy and a library, a hotel, and a few houses scattered all over the place. It is home to a small population of farm workers who come from surrounding areas to work in the fields and farms. The town has two main roads.
RAILROADS Online - build 211119

changelog:

-increased spline-player collision distance by 100%

-fixed rail cross 90°

-added spline subroutine: when deleting any track segment, the game checks the spline for invisible segments and deletes the spline in case one is found

-added filter for demolish tool: the player can now select which type of object gets deleted: rails, bridges, groundwork, facilities, locos
Mass Airlines 782

This is mass Airlines 782 on route to Las Vegas Nevada , currently en route between Los Angeles and the small town of Silver Lake, Colorado. We will be leaving Denver shortly and are in a long period of traffic until we arrive at our destination. All passengers are requested by their captain to remain calm unless otherwise instructed or advised to do so by the flight attendants. Thank you for flying with us.
Adventurer Guilds

Technisch gezien vallen de Adventurers Guilds onder de Artisan Guilds, maar ze worden vaak als aparte categorie genoemd omdat er zo veel van zijn. De meeste adventurers guilds zijn een tegenhanger van de Gangs; groepen like-minded humanoids die samen missies uitvoeren tegen betaling. Over het algemeen zijn deze guilds good of neutral aligned, omdat ze bij te veel problemen hun officiële guild status verliezen.

### Missies

Het verdienmodel van adventurers guilds is gebaseerd rondom het doen van missies. Een persoon of partij benadert een guild, geeft ze een missie en en een beloning, en de guild voert de missie uit. Meestal is loot voor de guild, net als de rekening voor veroorzaakte schade.

### Members

De meeste guilds kan je joinen door te laten zien dat je een beetje competent bent en qua ideologie bij de guild past, al hebben de grotere guilds vaak daadwerkelijke entrance-exams. Van ieder nieuw lid van een adventurers guild wordt verwacht dat ze ergens op hun lichaam zichtbaar het teken van de guild hebben. Dit kan zijn in de vorm van een gesp, haarclip, tattoo, etc.

### Bekende Adventurers Guilds

En voor de party natuurlijk de Brass Phoenix!
Wykke

Een land in het verre westen waar treefolk heersen.

In Wykke zijn bijna alle bomen altijd al conscious geweest. Hun eerste contact met de landen om hen heen liet den Wykkse treefolk zien dat ze voor humanoids niet anders zijn dan brandhout. Hun statische, aardgebonden kin werd meedogenloos omgehakt en verbrand. Verbitterd door eeuwen aan strijd keerden de treefolk langzaamaan naar evil.

Nu zijn in Wykke de rollen omgedraaid. Treefolk regeren met ijzeren vuist en houden humanoids als voedingsstof-producenten, zoals humanoids een boomgaard zouden hebben.

De treefolk zelf komen voor in veel verschillende vormen. Sommigen hebben een meer humanoid- of typische boomvorm die treefolk meestal hebben, maar anderen lijken meer op dieren of zelfs aberations, met vele ledematen en wurgplanten die als een soort tentakels om zich heen grijpen.
RAILROADS Online - build 211123

changelog:

-adjusted boiler code: if there is fuel in the firebox it adds at least 1 degree to the fire temperature per tick

-fixed name filter for serverbrowser

-fixed keybind: toggle helper info is now bound to "J" by default

-fixed spline link points: spline link points are now only located at active spline segments
Ewa Plantation Company Boxcar

## Ewa Plantation Boxcar

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As of beta update 0.5.8, the Ewa (/ɛvə/, EH-v-uh) Plantation Company Boxcar was added to the game. The **boxcar** is a freight car used to transport tools and oil barrels. The boxcar was built sometime in the 1920s by the Ewa Plantation Company in Ewa, Hawaii as a kit to carry various tools and freights across the plantation.

In game, the price of the boxcar is 300$, and is the smallest boxcar planned for the game.

### Trivia:

* Paint scheme 5 is the typical U.S Navy grey used on boxcars in Pearl Harbor
* Paint scheme 6 is the army green color used on boxcars in Pearl Harbor
Mathew Hollerman's Lorepedia Wiki

**Welcome to the Mathew Hollerman's Lorepedia Wiki!**
We're a collaborative community website about Mathew Hollerman's Lorepedia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mass Airlines flight 675

This is Mass airlines flight 675 Heading to Las Vegas Nevada from New York City . We are taking off at seven forty five A.M.; all passengers are advised to go straight to their prearranged seats for the trip. All flights will continue smoothly without incident until arrival in Las Vegas, when we will begin our descent into the city. Please leave your luggage and all personal belongings with the airline staff before boarding so they may be returned on arrival. Thank you for choosing Flight 601; have a pleasant flight to Las Vegas Nevada.

He watched as the passengers slowly filed out of the plane. As soon as he was alone on the first step he turned around and faced the rows of people that stood before him
Sessie 3: Gang Investigation

## Gang Investigation

De nieuwe adventurers krijgen een rondleiding door de Brass Phoenix guildhall van Mazaël. Vervolgens krijgen ze de volgende quest van haar::

### Ga op onderzoek uit voor een politicus

*Een gang uit Windmill District, de Arms of Paaridus, zijn opeens actief in het zuiden van Crag District en het noorden van Watermill District. Een lokale politicus uit dit gebied wil dat jullie onderzoeken wie deze operatie leidt en waarom ze dit doen.*

*De politicus wil ook anoniem blijven. Enige discretion is nodig.*

*Beloning: 6 **GP***

Na een meeting met de politicus in kwestie gaat de party op pad naar hun eerste lead; twee goons, Stefan en Jacobus, van de AOP die dienen als contactpunt. Na een paar rondjes met ze te kaarten weten ze wat informatie vrij te spelen. Deze tak van de AOP doet een "high risk high reward" tactiek. Ze proberen uit te breiden naar een deel met zwakkere gangs om direct het criminele circuit over te nemen. Ook zijn er over twee jaar verkiezingen, en is dit het perfecte moment om te beginnen met politieke druk te zetten en de public opinion te beïnvloeden. Verder wordt nog de naam van hun higher-up ontfutseld, Lisanne, en dat ze zaterdag een lunch afspraak heeft in de luxe club de Gouden Gremlin.

Pluim weet een tafel te reserveren bij de Gremlin en Chef een baan als chef. Dankzij wat scoutwerk vooraf hebben ze een tafel recht naast Lisanne en haar businesspartner Theodoor. Ze overhoren dat Theodoor blij is met hun samenwerking, maar wat twijfels heeft over Lisanne's baas, een heethoofd genaamd Maleficus. Verder hoopt hij op een goede samenwerking.

Ondertussen maakt Chef iedereen lekker loslippig door iedereen twee rondjes van de zaak te geven. Als Theodoor op staat om te betalen probeert Maxwell hem te onderscheppen om zijn zakken te rollen, wat mislukt. De bouncer arriveert en probeert de Maxwell, Sune en Pluim mee te nemen naar een hokje achterin en de authoriteiten erbij te halen. Chef roept dat er brand is, en in de chaos die volgt steekt Maxwell het jasje van de afgeleide bouncer in de fik. Iedereen weet ongedeerd de club uit de vluchten, maar ze zijn Theodoor en Lisanne ook kwijt.

Gelukkig hebben ze alle info die ze nodig hebben. Ze gaan per instructies van de politicus naar een politiebureau waar ze door een agent in een kleine vergaderzaal worden geleid. Ze vertellen hem wat ze weten, inclusief dat Theodoor hierbij betrokken lijkt te zijn. De agent geeft ze de beloofde 6 GP.
Letania

De bergen ten oosten van Laroch. Het bestaat uit rotsig, ruig terrein met lage bergen en heuvels. Letania wordt gekenmerkt door vliegende landmassa's, *letplani*. Sommige zijn zo groot als een wijk, anderen zijn praktisch vliegende bergen.

Vrijwel alle steden in Letania zijn beschermd van inslagen doormiddel van magie. Zij die zich dit niet kunnen veroorloven leven als nomaden, en reizen van plek naar plek (en soms letplana naar letplana) om catastrofen te vermijden. Shamanen die de banen van letplani kunnen voorspellen zijn hun belangrijkste stamleden.

#### Interessante plekken

Aristarchus, de tempelstad van kennis bestuurt door Sfinxen.
World map

Hier een schets van de wereldkaart. Binnen de rode lijnen liggen landen, alles daarbuiten zijn ongeclaimd / niet specifiek gedefinieerde landen / tribal lands.

Als je ergens een land wil maken, laat het me weten en dan bedenken we wat. Eilanden, extra stukken land, een nieuw land / stad op een bestaand deel, allemaal prima.

In het midden aan de kust ligt Laroch.

* Bij het tandwiel ligt Torm-Sern, de hoofdstad
* Bij het blad ligt Sprygg-Bog, een elvenstad
* Bij de vis ligt Lag-Mersc, de meermin hoofdstad
* Bij de het universiteits hoedje ligt Lar-Heffon, de grootste universiteitsstad
* Bij de toren ligt Citadel, een humanstad

* De centrale bergen zijn Torag's Quarry
* De zuidelijke bossen zijn de Brimwoods

Andere dingen op de kaart zijn:

* Bij de vulkaan ligt Dis, het land van een ancient red dragon
* Bij de veer ligt de tempelstad Aristarchus in Letania
* Bij het trapezium ligt de stad Dargarum, bestuurt door een ancient blue dragon
* Bij de pilaar & wolk ligt Ormastos
* In het verre noorden van Laroch liggen de Ice Wastes

De pictogrammen op de kaart geven aan wat voor races / monsters daar verder wonen.

* De stickfigures zijn grotere giant tribes
* De vleugels zijn draken
Stock Car

## C&C/SPNG 28ft. Stock Car

* 1
* 2
* 3
* 4
* 5
* 6
* 7

The **stock car** is a freight car used to transport tools, and will soon have the ability to transport cattle, come the upcoming December update. It was added in The Coal & Power Update.

The Carson & Colorado used this stock car for years before the Southern Pacific bought up many of the 3ft narrow gauge railroads in the area. These cars were immensely successful at carrying cows, but when no cows were around to be carried, these cars could double as regular boxcars, expanding their usefulness.

The Road Numbers Were the Following; 157, 159, 162, 166

1. ↑ Railroads Online In-Game Wiki
Sessie 2: Shadeshow Sewers

## Shadeshow Sewers

De nieuwe adventurers krijgen een rondleiding door de Brass Phoenix guildhall van Mazaël. Vervolgens krijgen ze de volgende quest van haar, omdat ze denkt dat dit een goeie krachtmeting is:

### Vind de hideout van de Shadeshow Gang

*De laatste tijd worden de Shades in Crag District lastig gevallen door een gang war tussen de Shadeshows en de Arms of Paaridus. Om dit conflict beter te bestrijden moeten we weten waar de hideout van de Shadeshows zich precies bevindt.*

*We weten dat ze in de sewers zitten, maar niet exact waar. Ga de sewers in, vind de Shadeshow hideout en memorize de locatie.*

*Beloning: **2 GP***

De party gaat naar de sewers en besluit de linkermuur te volgen. Ze worden aangevallen door een krokodil die zich in het water verborg en bijna Buddy deathrolled. De party slaat op de vlucht, maar één klap van Grenzo brengt het beest tot bedaren.

Verderop komen ze bij twee consecutive drops waar ze vanaf moeten abseilen. Dit gaat semi-goed. Onderaan vinden ze storage room. Nadat Pet een val ontmantelt en het slot opent vindt de party er een Infiltrator's Elixir en een Archaic Wayfinder!

Aan het einde van deze gang komen ze bij een enorme ronde kamer. Vanuit verschillende buizen en gangen stroomt ranzig water, wat samenkomt in een circulaire waterval met een diameter van zo'n 50m. Hierboven hangen met behulp van veel ijzeren kabels, buizen en scrap, een aantal gebouwen; de Shadeshow Hideout. Als de party wil terugtrekken stoot Buddy een berg scrap om wat veel lawaai maakt. Er wordt direct op ze geschoten en ze vluchten hoe ze heen ook kwamen.

Mazaël is blij met hun succes en de gemaakte kaart en geeft ze de beloofde 2 GP.
Torm-Sern

Hoofdstad van Laroch, gelegen tegen de rand van Torag's Quarry. Steampunk artificers paradijs in een jaren '20 setting.

## Torm-Sern

### Inspiratie

New Capenna, Art Deco, Roaring Twenties, Cafe Society

## Bevolking

### Races

Humans, elven, dwergen, goblins, kobolds, gnomes en meer

## Stad

### Districten

De meeste districten moeten nog een naam krijgen, dit is iig wat er in zit. Als je ergens een idee voor hebt / naam aan wil geven let me know!

1. Nieuwe goederenhaven
2. Oude goederenhaven
3. Commerciële haven
4. **Open**
5. Rijke mensen deel
6. Eilanden!
7. Bigga fabrieksterrein (industrieterrein)
8. Stedelijk fabrieksterrein (industrie + huizen)
9. Uitgaansgebied
10. Decent woningen
11. Slums
12. **Open**
13. **Open**
14. **Open**
15. **Crag District** - Beter dan slums, maar zeker lagere klasse. Phoenix' Roost en de Shades zijn hier.
16. **Watermill District / Dorn-Lahach** - Slums
17. Government Area
18. **Aeroport of Torm-Sern**
19. Storage & Mines

#### Binnenstad

Over de grond van de meeste districten rijden allerlei steampunk machines om ladingen te vervoeren terwijl de inwoners van de stad over loopbruggen tussen gebouwen lopen. Trams gebouwd op verhogingen maken snel vervoer tussen stadsdelen mogelijk. De meeste gebouwen zijn minstens twintig meter hoog en vormen met hun platte daken, trappen en bruggen een enorm netwerk voor voetgangers. Op de daken staan kiosken, marktjes, torens of kleine ingangen om bij de appartementen eronder te komen.

Door Torm-Sern loopt tevens een netwerk van kanalen, stammend uit de drie rivieren (van noord naar zuid: X, Y en Lysia), die grote vrachten makkelijker te vervoeren maken. De Lysia loopt van de baai van Lysia tot aan Lar-Heffon.

#### Slums

Torm-Sern heeft meerdere armere wijken; sommige districten bestaan zelfs bijna alleen uit slums. Hier zijn de gebouwen lager, kan je beter over de grond lopen en is er krakkemikkig gebouwd.

In deze wijken regeren kleine gangs en guilds meer dan de overheid.

### Bestuur

Torm-Sern wordt geleid door de High Council, een groep van tien die ieder een beroeps Guild van de stad vertegenwoordigen. Iedere vijf jaar worden uit de Guilds nieuwe vertegenwoordigers gekozen.

### Vibe

VIP clubGuild barKanaal met haventjeStad overview
Otis from Half-Life

*This page describes a being.*

Otis working as an actor in Garry's Mod in 2006.

### Occupation

Security Officer (Half-Life), Actor (Garry's Mod), Heist Shooter Guy (Ellie Wiki)

### Skills

guns donut

**Otis from Half-Life** is the fat security guy from the first half life game but then the aliens came and he got transported to our dimension. He worked at Garry's Mod for a while as an actor but then was like "nah" and quit. Then he met up with the Ronald heist crew with Spikey O'Toole Flanagan and shit went crazy bruh.

ronald also told me to include he had a top hat, monocle, and mustache so he did have that apparently
High Council

De bestuurders van Torm-Sern en mede-bestuurders van Laroch.

Vanuit de Artisans Guilds worden iedere vijf jaar de nieuwe leden van de High Council gekozen. Zij regeren vervolgens zelf over Torm-Sern, en regeren samen met de leiders van Sprygg-Bog, Lag-Mersc, Lar-Heffon, [[een dwergenstad]] en Citadel de rest van Laroch.

Momenteel zijn de leden van de council:

TODO!
Dargarum

In Dargarum en de omliggende woestijn heerst de ancient blue dragon Harbindarag vanuit een enorme stenen ziggurat.

Vanaf een magische troon van de botten van haar broers en zussen bestuurt Harbindarag als een tiran het gebied. Jaarlijks worden tientallen nomaden, handelskaravanen en andere ongelukkigen ontvoert om haar als slaven te dienen. De inwoners vereren haar al eeuwen als god.
Bad Bag Incident

*This page describes an event.*

A post on 1997 Twitter by Devin Nived, a relative of Ronald.

The **Bad Bag Incident** was when Ronald emerged from his grave on October 7th, 1997, previously presumed dead for almost 2 years. He had been in a death-like coma after eating a bad spice bag and upon awakening he went and got a proper one.

## Background

On December 6th, 1995, Rongo went to get a spice bag at a local shop in Dublin. Upon starting the consumption of said spicy bag, he was seen going limp and falling to the ground. When paramedics arrived to help, Ronald was completely unresponsive and announced dead on the scene.

Rontle was transported to the Dublin City Morgue before later having his funeral held at Christ Church Cathedral and was buried on December 8th. Ronald was thought to be dead for close to two years until he emerged on October 7th, 1997. Witnesses saw what they described as "*a dirty, distraught and unbelievably fast nan*" jumping the fence of the cemetery and running down to the shops.

Ronald was witnessed grabbing the door to the spice bag shop of his choice and attempting to pull down the iron bars blocking the door. The employees let him in and after finally eating his first spice bag in 22 months he soon returned to his normal state.
Gangs

Door Torm-Sern (en zodoende door heel Laroch) loopt een netwerk van gangs met enorme invloed.

De grootste, sterkste gangs zijn alom bekend. Een paar ervan zijn:

* X: verzekeren illegale transporten
* Arkifane: handel in alle soorten artifice en kunst, en het uitlenen van goederen
* Arms of Paaridus: bodyguards, guns 4 hire, geweldadige & vuile klusjes

Hiernaast zijn er ook een heleboel kleinere gangs verspreid door de sloppenwijken. In ruil voor een silver per week "beschermen" ze winkels, sporen ze mensen op waar je nog geld van krijgt en kunnen ze je helpen met het verkopen van die zilverwaren die laatst van een truck af vielen.
Nate Weston

Nate  Weston is born on January 25, 1980. His parents were killed in a car accident in 1983 when he was six. He then spent a total of five and ha alf years at the New Hampshire state correctional facility where he grew up. His early childhood is a bit of a mystery. However, there are hints that may lead to some of his stories.

His mother died in an automobile crash when he was nine, e his father died during a drunk driving arrest. It seems that he took the wheel, and lost control in the middle of the intersection at Route 5. His life took a sharp left turn from there.

He was placed in a foster care system until the age of eleven when his biological parents adopted him. After a series of foster homes, he ended up at the local orphanage.

He spent several years there, eventually returning home. He returned to a place which held more memories of his mother than any other place he'd ever lived.

He moved back into the house he shared with his adoptive parents, and began to live a normal life. He attended school, went to work, and did everything he could to keep himself busy.
Porter

The **Porters** are two different locomotives based on the Type B-S built by H. K. Porter & Co. They were part of the original roster of locomotives.

## Headlights

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## Pricing

### Base Price

$1,900

The **Porter (0-4-0ST)** is the cheaper option of Porter, and is also the starting locomotive. Upon starting the game, the Porter that the player starts with is named "Betsy" and bears the number 1. The Porter 0-4-0ST is modeled after an 8-ton Porter type B, one of Porter’s popular models for narrow gauge and industrial operations. The engine (known by many as “Betsy” in game) is useful for negotiating tight curves on a tight budget, though it lacks strength and firewood capacity, making it useful for shorter runs. This model was used at the Lackawanna Iron and Steel Company, as well as on the Antelope & Western (as their #1 locomotive). It was also used in logging operations, quarries, and other industrial sites due to its small size.

## Headlights

* 1
* 2

## Pricing

### Base Price

$2,000

The **Porter (0-4-2ST)** is slightly more expensive than the 0-4-0ST Porter, but it carries over twice as much fuel in the form of firewood. The Porter type B-S 9-Ton was an extension of the 8-ton design, allowing for more cab space, and extra firewood storage. The advantages and disadvantages of the 9-ton are similar to the 8-ton, though with extra fuel storage the 9-ton can get a bit more mileage per refuel. Like the 8-ton, the 9-ton is great for industrial switching, and moving about in tight areas with less-than-adequate track conditions. No B-S 9-Ton locomotives survive in this configuration, but one 3-foot 0-4-2 steam tram built by Porter can be found at Fort Worden State Park, of similar design to the B-S 9-Ton.

1. ↑ 1.0 1.1 Railroads Online Official In-Game Wiki
Artisans Guilds

In Torm-Sern vormt een groot scala Artisans Guilds het economische en politieke klimaat. Ze leren, ondersteunen, beschermen en vertegenwoordigen hun leden, maar leveren ook mensen die zich inzetten binnen de regering van de stad. Uit de tien machtigste guilds wordt de High Council gevormd.

### Council Guilds

De machtigste guilds die de High Council leden aanleveren zijn momenteel:

\*Law Enforcers zijn altijd lid. Er kan niet op ze gestemd worden. Ze hebben echter wel hun eigen inspraak.

### Andere Guilds

Er zijn nog een heleboel kleinere artisan guilds. Deze kunnen concurreren met de grote guilds en ze op termijn vervangen, maar er zijn ook guilds voor "minder belangrijke" beroepen zoals mijnwerkers en kleinere, specifiekere groepen voor bijvoorbeeld onderzoekers.

Adventurers Guilds zijn technisch gezien ook artisan guilds, al worden ze niet vaak zo gezien.
Campaign Introductie

### Setting

De Roaring Twenties fantasy stad Torm-Sern is een enorme op elkaar gekropte mensen massa. Voetgangers lopen over loopbruggen die de enorme gebouwen met elkaar verbinden terwijl er door de straten ver onder ze steampunk voertuigen racen. In deze metropool sluit een grote groep avonturiers (de spelers) zich aan bij een van de vele adventurers guilds, op zoek naar avontuur.

### Speelstijl

Zoals jullie zien is dit een vrij grote groep. Het idee is dat ik (Jasper) iedere maand een paar datums voorstel en afhankelijk van beschikbaarheid een of twee sessies plan met 3-5 spelers. Door de constant wisselende aanwezige spelers zijn de sessies zeer episodisch, al vormen ze samen een groter verhaal.

### Sessies

In februari - maart wil ik een paar keer met een groep mensen de Pathfinder 2 Beginner Box doorspelen. Het idee is dat iedereen er een keer bij is en zo de regels leert kennen. Er zijn premade karakters, maar je mag ook je eigen level 1 karakter maken.

Als iedereen een keer de Beginner Box heeft gespeeld start de echte campaign op level 2. Hier geef ik jullie meer informatie over de wereld en mag je een nieuw karakter maken of met hetzelfde karakter als dat je voor de Beginner Box hebt gebruikt spelen.

.

### Character Creation

Jouw karakter voor de introductie (Beginner Box) is:

* Level 1
* Good / Neutral alignment (contact me ff als je Evil wil)
* Je mag zelf alles bedenken qua backstory / origins

Jouw karakter voor de main campaign is:

* Level 2
* Good / Neutral alignment (contact me ff als je Evil wil)
* Je mag zelf alles bedenken qua backstory / origins
* Heeft minimaal 3 NPCs waar die banden mee heeft. Geef voor de NPCs wel:
	+ Naam
	+ Woonplaats
	+ Beroep
	+ Hoe kennen jullie elkaar?
	+ Waarom is deze persoon belangrijk?

Tip: gebruik Archives of Nethys of Pathbuilder bij het maken van je karakter. Daar kan je basically alle opties en regels vinden.
Brimwoods

De Brimwoods wordt door veel rivaliserende partijen beschermt. Deze vechten soms onderling, maar blijven meestal in hun eigen gebied. Een paar van deze partijen zijn:

* **Elven van Sprygg-Bog:** de meest communicatieve bewakers van het bos. Werken samen met Fey, dryads en arboreals om zo het noord-westelijke deel van het bos veilig te stellen.
* **Black dragon Oslan:** een jonge black dragon die in de zuidelijke rivierdelta doolt. De elven haten hem.
* **Merfolk van Lag-Mersc:** Vanuit Lag-Mersc beschermen de merfolk het meer en de rivieren.
* **Wild Riders:** Het oosten van het bos wordt beschermt door een groep centaurs tegen alles dat niet in de bossen hoort.
* **Green dragons Istravan & Polios-Olmater:** Een paar green dragons werkt samen om het zuiden van het bos vrij te houden van boosdoeners.
Ormastos

Naast Letania en Dargarum ligt het land Ormastos dat vooral bekend is door de berg Opos, huis van goden.

## Geografie

### Belangrijke locaties

Opos, Kuma

Opos is een van de hoogste bergen ter wereld, en reikt ver boven de wolken. Op de top woont een Pantheon dat ik nog verder uit moet werken en echt niet heel veel steelt van de Grieken.

Rondom de berg Opos ligt een binnenlandse zee, de Kuma. De inwoners van Ormastos vereren het Pantheon maar blijven over het algemeen weg van de Opos vanwege de giants, titans en andere monsters die er wonen.

Onder Ormastos ligt een subsidiary van de Boneyard die toegang biedt tot verschillende andere planes, zoals de Nine Hells en de Abyss.
Voertuigen

Een breed scala aan voertuigen rijdt door Torm-Sern. Het merendeel is door een lokale artificer gemaakt of hevig aangepast, maar er zijn een paar brede categorieën:

Wagens

* Slogs (slome, lompe wagens)
* Coalbikes (motoren met kolentanks)
* Magebikes (motoren die rijden op magie)
* Tuktuks (tuktuks)

Airships

* Airbike (klein, snel eenpersoonsvervoer)
* Reaver (klein, snel schip)
* Gunhauler (middelgroot militair schip)
* Carrier (enorm, sloom vrachtschip)

AirbikeReaverGunhaulerCarrier
Tuck Ficketmeiser

*This page describes a being.*

A photograph of Tuck Ficketmeiser, estimated to have been taken during the 50s.

**Tuck Ficketmeiser** is Executive Director of International Affairs within the Evil Lay's company.

Tuck was born to a German father and an Austrian mother. His birthplace, Weeg, was a small hamlet in Upper Austria. Despite this, his family lived in luxury compared to the area's other inhabitants. The Ficketmeiser family ran a business transporting livestock and transported illegal goods into and from neighboring countries. At the age of 19, his father was killed in a dispute with a buyer and he took over the business in his place.

In the 1950s, after a few more years of successful work, Tuck was contacted by Evil Lay's to transport a large quantity of stolen spices out of Austria for use by the company. Don Plingle, Evil Lay's Executive Director of International Affairs, repeatedly mispronounced Tuck's name. After becoming more and more frustrated by this, Tuck eventually shot Don sixteen times while he was on the phone with his 7 year-old daughter.

In response to this, Tuck was taken by Evil Lay's security and, after consideration by Mildred Lay who personally oversaw the operation, was offered the position Plingle formally occupied. Tuck accepted, and after wrapping up the operation he handed the reigns of his business to his Swedish friend Fred. Fred enjoyed pickled fish and having his cock stepped on.

Since joining Evil Lay's in 1957, Tuck has resided in and worked at Evil Lay's headquarters in Kaema Plateau, North Korea.
Aristarchus

Verborgen in Letania ligt de enorme tempelstad Aristarchus. Onder leiding van een familie sfinxen wordt hier zoveel mogelijk kennis van over de hele wereld opgeslagen.

Aristarchus heeft een caste systeem. De leider van de sfinxen is tevens bestuurder van de stad. Direct onder hen vallen de overige sfinxen. Daarna komen andere wijsgeren die kennis vergaren en verwerken. Onderaan staan werklui, bouwvakkers en adventurers.

De meeste wijsgeren maken minstens een keer in hun leven een pelgrimstocht naar Aristarchus.
Patrick McDonald

*This page describes a being.*

**Patrick McDonald**, also known as *Patty Mack* or *Pipe Bomb Pete*, was an Irish-American farmer and explosives engineer. His father participated in the Young Ireland rebellion in 1848, before he was born. He is the creator of the pipe bomb as well as the father of McDonald.

In 1899, he moved out of Ireland with his family to New York. He was raised to have a great pride in being Irish, often fighting those who insulted his nationality. Around the age of 13, he met an old man who had fought with the Union in the American Civil War. He had served in the Union Navy, being involved in many coastal attacks against the Confederacy. The old man had knowledge of improvised bombs which he used during naval assaults. Patrick would learn from this old man different ways to create explosives from a variety of different materials. The old man would later be killed by debtors who were attempting to collect owed money. This would fuel Patrick's hatred for capitalism.

He grew tired of his life in the city, and in 1906 he traveled north before deciding to settle in Mars Hill, Maine. Here he would impregnate an illiterate lady whom he fell in love with, raising 4 children with her, the oldest of which being McDonald. He would also start a successful potato farm. He had bought a small portion of land that had been abandoned, with an overgrown stone building in one corner of the lot. Patrick used his knowledge of explosives to concoct a set of bombs to demolish the structure, much to the surprise of the locals. He would use this land as his potato fields.

In 1920, he was approached by a man inquiring about his knowledge of explosives. The man shared Patrick's strong distaste towards capitalism. Patrick would be contracted with creating a bomb which would later be used in the 1920 Wall Street Bombing. After the attack he would become known in the criminal underworld as a man to visit if you were in need of something deadly. He would use the pseudonym "Pipe Bomb Pete".