recursal/Fanatic-Fandom huggingface dataset:
Material Plane

The **Prime Material Plane**, also known as the **Material, Materia,** or the **Prime**, is the main plane of existence that adventures take place on. It is not unlike our own in structure - clusters of galaxies in near-infinite Planespace, home to stars, with planets and more. It sits at the middle of the Great Wheel cosmology, and is accessible with ease from the Inner Planes. It borders the Feywild and Shadowfell, and is surrounded by the Ethereal Sea.
Faerun

**Faerun** was the main continent of Toril where most things happen. It was comprised of several subcontinents the polar region of Gildegra that connected it to Tarkassia, the large and rolling Danderillon, scorched Netheril, the moorish expanse of Turmish, the mediterranean Fallo, and The Luskan Peninsula down south. It was home to a very large population of people, many adventures, and many notable factions.

It had many native Languages that evolved over time. The main branches included Cleric, Old Nethir, Tbikhlan...

The Lusken Empire once controlled much of the continent, but lost their grip throughout the first half of the first millennium DR.

## Names

* Though it was often referred to by continent, many languages had some words for Faerun
* The Rakki and Old Rakki people called it **Fánland** or **Fänland**
* In the Cleric tongue, it was **Ferrunacia** (Iron Land), where 'Faerun' came from.
* The Vreigardt people referred to it as **Grozǎ Rellein** (Greater Land)
George Wilderer

> *The corpse of the man slumped as Lucky gave him a poke, then turned to Indrol and gave a solemn thumbs-down. Fuckin’ hell, thought Indrol. She trained her gun on the shadows, and seemed to trace the outline near the ceiling of two more people. With a slow, gentle whistle to catch Lucky’s attention, she pointed up. The illuminated sight was strikingly similar. Chewed full of holes, Tailor was suspended above them, spinning like some demented dreamcatcher. The only intact part of her was her metal arm. Next to her hung Wilderer upside down, his quiver of arrows spilled out and caught on the thick webs.*
>
>

- Indrol finds George's corpse.

**George Wilderer** was a human archer, and one of the three crew of the Khepri II awoken in 1518 to help investigate the silent colony on Rhino. He was a dependable man and a crack shot. Along with Zaum and Demiana Tailor, he investigated the tunnels beneath the colony, and fought the Brood therein. He killed many drones with his magical archery skills. Due to infighting, poor team cohesion and poor planning, he fell to the Brood. Indrol found his body.
Faulty Robes of Disguise

The **Faulty Robes of Disguise** were robes sold to Soot by Selim Knuts-Nielsen. They were robes that could let the wearer change outfit at will.

However, when the wearer willed them to be anything other than brown wizard robes or a gaudy gold suit with a blazer, tie, and waistcoat, they could be faulty. They required an Arcana check. On a roll of 5 or lower, they could change back at any moment. On a roll of 15 or below, they would last ten minutes, and above 15, they would last for several hours or more.
Mazander's Throne Room

**Mazander's Throne Room** was an insensitively named cocktail popular in bars. It was a punch, and always consisted of red wine and fruit juice plus fruit, topped off with rum. Its rather offensive name referred to when King Altor and his court were brutalised by a Maw by Heinrich and The Serpent's Head.
Lavina Vitandyž

**Lavina Vitandyž** (220-252 C), later known as **Vivian Tandžaly**, was a Danderillonian mage and outlaw.

## Life

Born in 220 C, Lavina trained as a mage. She met and became mates with Fat Ernie early on. Her trademark look was a glossy grey-brown leather duster. She was used to concealing her identity, having spent most her early life just east of Halcyon.

In autumn 251 C, she was captured in Halcyon after she used magic to fly onto a roof after robbing someone, an altercation that injured the victim of the theft. During her trial, she teleported herself and the jurors into the caverns of the wilderness to escape. These jurors became the Wildecards. They helped her by freeing a goblin who helped build Naysayer's Vault (Felicia Firedrake) from a prison transport outside Jarren's Well, then they parted ways; but one Wildecard, Copper, informed on her location to the Sheriffs. The Halcyon Jackboots arrested Fat Ernie, but Lavina fled. She laid low until Leo of the Accipiter Arcanist's Guild tracked her down and offered her a position. She joined, bleached her hair, and changed her name to Vivian Tandžaly, an anagram of her real name.

She helped Leo and Rhydia to break out some of the captured Wildecards and Ernie from prison. During this, she was almost stopped by Caricc who she saw as a threat to her hidden identity. She tried to block his escape, but he wounded her, and she fled as he was killed by guards.

Vivian then joined the party on their journey to Lakay, through Caraway, Huckleberry, and Brazensow Manor. During a fight in the graveyard at Brazesow Manor, she was almost killed by the Hound's frost breath. She stood by Copper and Olphira, some of the first people she'd met in the party. Copper wished to Ormander to become King of Halcyon.

## Death

When in Halcyon in Luana 252 accompanying the party, fleeing during the Rix Park Riot, the Jackboot General Miko d'Oradova ordered his soldiers to fire on the party. Vivian was tackled and bayonetted to death by seven Jackboots in a brutal death. Lt. Kanon Fohdar and one of the Jackboots named Mace burned her body. Just before she died she managed to throw her necklace to Olphira.
Laurena di Ayala

> *"Your city is taken, your powder burnt, your keep breached. Your soldiers swarmed, your nobles turned, your citizens panicked. Your army is crushed, your navy is drowned. Surrender and we might have the sense to spare you."*
>
>

- Machavellio Disforza to Silverhand, ordering her to stand down.

### Died

1513, in Fort Helena's chambers, killed by Tiburón who was forced by Lee Adler.

### Known For

Lord of Waterdeep and later Governor of Fort Helena

### Allegiance

The Lusken Empire, Waterdeep, the colonial rite of Lakay

### Family

Talia and Royo (born 1511)

**Laurena 'Laeral' Di Ayala œi Duadros Castellanos** was a high elven Lusken politician, appointed as Open Lord of Waterdeep from just before 1500 till around 1504. She served her term well; though her reign was marred by the Riots, she managed to lay the groundwork for her successor to crack down.

Emperor Regulus XIII was impressed with her work, so he appointed her to the isle of Lakay in 1508. She was given the position of Governor of Fort Helena. As Governor of the colonial rite of the Empire's main mining fort, she earned the nickname 'Silverhand' as an insult, insinuating her willingness to dip into the Emperor's pockets.

Whilst ruling in the Fort, she had twins - Talia and Royo.

In summer 1513, she was alerted of a plot by several escaped prisoners to capture the fort. She sent out an inquisitor to stop them, but this move failed - after the Battle of Fort Helena, the last member of the escapees turned the inquisitor, Lee, to his side. She was beheaded by her bodyguard, El Tiburon, who was being influenced by the Lee's psionic and mind-altering abilities. She made a right mess of the carpet.
Lucio Castaldo

> *Good show. I do seem to be missing an arm, though.*
>
>

> *-Lucio to Trajan.*
>
>

**Lucio Castaldo** was a Luskan cartographer and later Datrian politician. He was saved from a kobold feast by several heroes, including Baddhuk, Michael Shoemaker and Trajan. He carried a special griffin feather that was instrumental in the heroes' quest.
Highlanders

**Myghterneth a Pon Tiredh** (The Kingdom of the Highlanders) were a kingdom of Tbikhlan dwarves who lived across the disjointed peaks that separated the Turmish highland from the southeast Danderillon. They were a tough people who mined and lived in their mountains, and historically repelled the Lusken Empire's land advance strongly with their gruffness. Their capital was Trengolwheal. They were close allies with their Tibealan cousins, and by extension allies with The Alderei, but otherwise isolationist.

In 1516, they signed a treaty with Tibeal, The Alderei and The Lusken Empire allowing free passage of Lusken troops through Turmish and the highland Peaks.

The Larawaks called them the **Ihlani**.

### Weaponry

With an abundance of metal, the Highlanders, like the Darim, could afford to have large weapons and chunky armour. Full plate armour was commonplace amongst their warriorfolk. They were also known for their mattocks, war-hooks, war-picks, and the **Penn-a-Ragh**, a heavy rock shooter akin to a siege crossbow.
Kalkaghyr

The **Kalkaghyri** people were Rakkimarran and Tarkassian humans, dwarves, and dragonborns. They lived even further into the icy wastes than the temperate Saemhl, and were even more hardy and gruff, yet still often quite friendly. The term Kalgahyr was also used to describe dragonborns in the northern reaches of Faerun (i.e. The Danderillon and Gildegra).
Kellen Brownwater

> *Felyndiira Salmastrien stopped jogging down the alley, and slowed slightly, with the long crate hefted over one shoulder. As she glanced up, Heinrich swung down from a fire escape stair above her with catlike grace, and landed some ten paces ahead of her. With a whoosh, his cloak billowed behind him as he landed slowly, rising from one knee. Click, echoed his crossbow. As his finger curled round the trigger, Felyndiira flung out one hand suddenly, and the thief seized up, his body contorting horribly as he wailed in agony. Like a hellish puppet, he jerked and shook, but as the Harper took a few steps backwards, she turned to face a man her height, with golden brown skin and flowing hair. The man had in his outstretched hand a two-barrelled pistol, but in his other, he held up a magical focus of wrought bronze and jade.*
>
>

> *'I believe my associate was trying to relieve you of that crate. Be so kind as to leave it and let him go, wouldn't you?' he asked with a smile.*
>
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> - Kellen and Heinrich relieve a Bracken Harpers of a crate containing the Wormhole Inverter in 1490.
>
>

**Kellen Brownwater**, also known by his alias **'Lord' Altor Mazander**, and later known simply as **King Altor** **of Bracken**, was a Danderillonion gnomish conman. He was famous for being the ultimate rags to riches story, going from a small-time conman to literally conning his way to being the first King of Bracken in over a milennium.

## Information

He loved to pretend that he was from a far off land, to wow people he would con. He was an expert actor, burglar, conman, and mastermind, and in 1490, managed to infiltrate the high society of Bracken whilst pulling strings of a plot below.

After the Battle of Bracken, he emerged victorious, and was crowned King of Thieves. He also took his friend's orphaned son, Rufus, under his wing. Rufus was like the son Altor never had. His rule was a fair and fine one, and he was rich and powerful. He had his own private army, and controlled several factions in Bracken like The Accordion and The Harpers.

### Later Rule

In 1493, Altor secretly exacted the services of a Thayan mystic to dig up Heinrich's body and revive him. However, he came back unhinged, so Altor had to make sure the information could not get out about what he had unleashed. In 1497, he thought his secret safe, after Heinrich died the second time.

Altor was good friends with Jason Greysword and Telriel Chaufort, the Flock leader and Harper leader respectively. Unbeknowst to him, in 1513, Heinrich was revived a third time. He suspected as such, admitting a little to Rufus, and was concerned about such events.

In Bracken, Altor's palace, Rounswell Palace, was legendary. It was also his undoing. In Hammer 1514, Heinrich of The Serpent's Head passed his way in and gained access to the throne room. He used the Vortex Translocator to summon a Maw which killed everyone inside, including Altor. Altor pleaded, but in the end accepted his death, telling Heinrich his final secret - Rufus Tarquinson was his son. Altor's body became mincemeat.
Kol Darim Undead Legion

> *Brimchin stopped. Out the ajar window, they all heard a bell ringing somewhere in front of the palace, and a guard shout, ‘Han är här! Min Jarl!’*
>
>

> *Gunn frowned. ‘Who? Who is here?’ The two Brimchins looked at one another, equally confused. The Jarl was helped out of his chair by his son, and the trio rushed out of the study. Atop the stairs, they stood, as they saw the great stone doors swing open.*
>
>

> *Backlit by the lamplight without, in stepped a beast of a man. Some six feet tall, Gunn would have been forgiven for mistaking him as a non-dwarf, if not for the long brown beard and shaggy hair. The man wore thick chain mail under a red and brown tabard, though as he stepped forward onto the marble floor, several rings went clinking to the ground. At his belt were two axes, with jagged stone blades and glowing runes criss-crossing the handles.*
>
>

> *He stepped into the light, the hall’s braziers projecting dancing shadows on his face. In the firelight, they could see part of his face was but a skull, with an eye socket staring emptily at them. Jarl Brimchin squinted, then his eyes widened.*
>
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> *‘It cannot be…’ he whispered softly to himself.*
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- Dain Axehelm, Risen, returns to Kol Darim to kneel before Jarl Brimchin.

The **Kol Darim Undead Legion** was an army of Kol Darim formed after the Great Resurrection Event and the Second Battle for Guzuth Toth. They were formed almost entirely of Risen Darim warriors, and led by the legendary returned Dain Axehelm! They fought the Second Darim-Drow War, which broke out in late 1516 due with the Second Battle for Guzuth Toth.
Heather Gray

**Heather Belle Gray** was a farmer's daughter from the outskirts of Jarren's Well. Born in 1562 as the daughter of the corn farmers Jesse and Laney Gray, she lived with her parents and older brother Austin, plus their border collie Otto, in a small rickety farmhouse. She was a hands-on worker and down-to-earth, but also ended up as the first one of her family to go to the big city, to Mackenzie University, where she met Olympia Disforza, her future partner.
Jason Greysword

> *Greysword stepped into the wheat field, Ikaros hanging low by his side as it dragged a path through the stems and stalks. His deep grey cape brushed sheaves aside as the fading sunlight glinted off his golden breastplate. Ahead, the other man turned to face him, two knives drawn and a snarl beneath his hood. Beyond him, the white rickety church stood lonesome. Jason shouted across the clearing, his voice echoing for miles.*
>
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> *'End of the line, Breto.'*
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- Greysword hunts down and kills Bretomart the True, the former leader of the Order of the Gauntlet.

   **Sir Jason Greysword** was a Brackian rich mercenary, founder of a famous mercenary company, and one of the greatest swordsmen and bounty hunters the Danderillon had ever seen.

## Information

Jason was born in 1460. He was a tall Luskan man with a scar across his face, who wore grey. He wielded a large silver magical longsword with a built-in gauntlet, called Ikaros. He was rich, but wore the golden armour of the Flock complete with official regalia and a deep grey cape. In battle, he was often accompanied by his two trusted hounds, Bonnie and Clyde, with which he would overwhelm enemies in single combat.

He was one of the mercenaries who came together to found the famous Iron Chapter.. He later led one of its successors from the 1480s or 1490s, the Golden Flock, though the Iron Chapter famously also splintered into The Blackfeld Abbey and The Order of the Gauntlet.

His fighting style was overwhelming and heavy, with haymaker punches, uppercuts and heavy knees and kicks. He would often slash his foe's leg and side, punch them in the face, and knock to the ground before letting his dogs, Bonnie and Clyde have their way.

## The Golden Shepherd

The Flock's early years were marred by horrible atrocities, such as the culling of changelings at the orders of a higher power and other misdeeds. Greysword remained the leader of the Flock throughout this time and continued to be leader through 1514. He orchestrated countless atrocities and morally questionable jobs at the behest of Amelio Cassalanter and others who paid in copious amounts. He also ended up hunting down Bretomart the True over a personal vendetta and killed him in the 1490s.

## His Last Bow

> *Those who live by the sword... are doomed to die by it.*
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> -Lewis, before he beheaded Jason.
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>

When The Independent Contractors came to kill him, he put up a damn good fight, and managed to take down Lewis twice in the fight, overwhelming him with his hounds or his rapid strikes. He took out Lewis' eye, as well as taking out one of Navassa's eyes. Ultimately though, Lewis bested him just barely, and beheaded the beast of a man who had led such a faction for so long.

## Blacksword

Somehow, Greysword returned. After Thovir wished him resurrected in 1516, he rose from the dead, mostly intact but with a detachable head, and slipped into obscurity.
Hotchkiss-Davis Model 1544 LMR

> *Inside the crate we found forty Hotchkiss-Davis guns with ten thousand rounds of ammunition. All bound for Kol Darim, and sitting right there on Old Jeremiah's pier.*
>
>

> *-Maxwell Loveridge*
>
>

The **Hotchkiss-Davis Model 1544 Light Machine Rifle** was a repeating light machine rifle made in 1544 by Ernesto Davis.

He combined the smaller loading action of late Cassalanter revolvers with the concept of a smaller version of the Hotchkiss rotary gun. The automation of the reload process using recoil negated the need for a hand crank.

Incredibly small, able to be fired from the hip, this gave rise to the terrifying **Light Machine Rifle**.

Capable of holding 30 rounds, and firing at 240 rpm, it was a beast in its own right. However, sustained fire led to overheating (often just three seconds of firing, or 12 rounds would be enough to heat it up enough that it needed a minute to cool down).

It was magazine-fed, another breakthrough for its time. After undergoing several small changes and later variations (such as a water-cooled heavy version), it saw limited service in the Third Vreigardt War. Nonetheless, the LMRs were very expensive to make.

In 1552, a crate of these LMRs were stolen by anarchists, and The Agents of Chaos had to track them down on their adventure.
Gubbington's Wondrous Kitchen

> *'Mystery meat muffins! Even the manufacturers don't know what's in them!'*
>
>

-The label stuck under the first button.

**Gubbington's Wondrous Kitchen** was an amazing legendary device taken on the Khepri I. Made by Sir Gulthar G Gubbington of Crustaceous Apparatus fame, it appeared to be a small metal cabinet with four wheels, about 3 by 3 by 3 feet, weighing 50 pounds. It was a combination fridge-freezer-oven-frier. It had a large metal door with no window in, which sometimes opened. It had several buttons on the front for modes and dispensations, as well as the a dial from freezing to oven-hot.

1. **Dispense Mystery Meat Muffins** (1/day)
	1. This button summoned 2d6 small savoury toasted muffins that nourished users for 1 hit point each as an action. One was enough for a meal. (Like the *goodberry* spell).
2. **Overcook** (1/day)
	1. This dial caused burnt smoke to spill out, like the *fog cloud* spell.
3. **Gas Mark 3**
	1. This dial cast the *produce flame* cantrip
4. **Extractor Fan**
	1. This switch cast the *gust* cantrip
5. **Empty Deep Frier** (1/day)
	1. This lever emptied a compartment at the back, casting the *grease* spell.
6. **Purifier** (1/day)
	1. This switch cast the *purify food and drink* spell.
Jara Kheriþe

> *All things must come to an end.*
>
>

> -Lewis' final words to Jara before her death by his sword.
>
>

**Adjutant Jara Kheriþe** was a Stygian tiefling from Rakkimar who joined The Golden Flock around a similar time to Lyslen MacEoin. Lyslen's Rakkimarran accent made it sound like she pronounced Jara's surname '**Gareth**', and the nickname stuck amongst the Flock as a joke.

They went on a few missions together, including one to exterminate a village of facechangers, which left Taf orphaned. Jara stuck with the Flock for another year or two as a bounty hunter, but was replaced by Lyslen's new partner Araphel Blacktooth when she received a promotion to **Adjutant to Greysword**. She was the veritable right hand of Jason Greysword's operations.

In Hammer of 1514, Jara sent The Union Hacks on a quest to silence Jezibel Halfmoon and Tanis Halfmoon, who were hidden out in the sewers beneath Bracken.

Only a few days later, The Independent Contractors caught up with her in the moonshine warehouse on Cross Island whilst the Union Hacks were away, and Lewis killed her swiftly, taking her prized magic rapier. They burnt the warehouse down in a fiery inferno. Taf never got to say their goodbyes to Jara.
Languages

A list of **how** you can find each of Toril's languages being spoken, and what people who speak them tend to be called! This page likens them to real-world languages to help you generate names, too.

For words in a few specific languages, see my conlang table

## Creoles and Constructed Languages

 Farwydd Creoles | Nisos | A mix of Germanic, Celtic, Romance and Semitic
 Zroł | The Underdark | Polish mixed with Aussie/Kiwi English
 East Cant | All over

## Tarkassic Languages

#### **Notes on Rakki (my favourite language)**

* Rakki resembles many modern Nordic languages. It contains some special letters, namely ä/æ, å/aa, ö/ø, ð and þ. This makes it somewhere between Swedish, Norwegian, Danish, Faroese and Icelandic - if you factor in dialects, you can just choose whichever you like more.
* In Rakki, similarly to the distinction between modern Nordic languages, æ, aa and ø can often be interchanged with ä, å and ö. This usually related to which dialect you were speaking.
* Old Rakki is much the same as above, but without further sounds shifts (sj, sk, k sounding like h, w and sh). The most notable difference is that the letters á, í, ú and ý were only found in Old Rakki, whereas the letters ä and ö were only found in modern Rakki.

## Underdark Languages

In the Underdark, two special languages were spoken widely before **Zroł** came into use - **Drowic**/**Azkavawaqaxas** (akin to Forgotten Realms Drow) and **Undercommon/Ymrk Nydiryr** (Forgotten Realms Undercommon)
Hjaldvarbrotsjur

The **Hjaldvarbrotsjur** (Cleaver of the Wall of Great Castles) was a huge claymore that reached almost 13ft (4m) long and weighed 43 kilograms. A smooth and long blade forged of perfect unmarred iron, it lived up to its name.

It was the weapon of a Stone Giant, a masterpiece of craft that required ridiculous body strength to carry or even think about using.
Lightning Rod

> *'Go to Ground.'*
>
>

> -The inscription along the shaft.
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>

The **Lightning Rod** was a magical javelin with a head that looked like a golden lightning bolt. When it was thrown, it acted like a normal javelin - but then, hit or miss, when it landed, it discharged into the ground surrounding the spot it hit. Each creature within 5 feet of the point where the javelin landed had to succeed on a DC 16 Dexterity saving throw or take 1d8 lightning damage.
Linguistic Tree

The following is the grand, linguistic tree of Toril! It's updated over time, but it shows all my invented languages spoken by people. There are six main language families, each of which has subfamilies and then those have languages, with much history. The stacking of the bullet points shows relationships.

## Tarkassic

### East Tarkassic

* Jkaru. An ancient and largely unchanged northern language.

* Old Rakki. An ancient language from before the iron age. Declined in the early few hundred years DR.
	+ Darim. Heavily conserved form of Old Rakki
	+ Rakki. A modernised, evolved language from Old Rakki
	+ Øngbræn, an eastern Rakkimarran dialectical form of Old Rakki that slowly differentiated

* Proto-Faerunian, an old language theorised to have its roots in the western Danderillon
	+ Galikhnar, an extinct language from Galea
	+ Brackian
	+ Faerunian, now one of the most ubiquitous languages. Comparably to English, it had a Tarkassic origin but a huge influx of words from other language families.

### Turmic

* Proto-Moorish, an old tongue spoken by many nomadic peoples from the lands between the Fallo and the Turmish lowlands before the days of settling.
	+ Saemhl, a language possibly that moved from Turmish up to Rakkimar during the Iron Age.
	+ Fallonese, the colourful western language
	+ Tbikhlan, the eastern, rough language

### Gulf Tarkassic

* Volenyan
* Kalkaghyr
* Zroł, an Underdark language spread from the surface somehow.

## Gildegran

### North Gildegran

* Yupiisut
* Qagqaalit

### South Gildegran

* Né’e
* Larawiyaki
* Nirśi

## Athasiatic

### Central-North Athasiatic

* Beyir
	+ Wahat, an isolated Beyir offshoot language.

### South Athasiatic

* Teţzan
* Fre'ti

### Channel Athasiatic

* Shae’n
* Alder

## Swordic

### Nethiric

* Old Nethir, a classical language of science.
	+ Nethir
	+ Lusk-Nethir, an odd language heavily influenced by Luskan but undoubtedly of Old Nethir origin
	+ Thuar, another old Nethir offshoot language that mingled with the Gildegran tribe tongues.

### Lakayan

* Bayut Bayat
* Verdis

## Clericate

### Peninsula Clericate

* Cleric
	+ Luskan

### Mainlands Clericate

* Old Vrei, which evolved into Limba Vrei around the last centuries pre-DR
	+ Limba Vrei
* Uiyar, which moved from Faerun to Lakay long ago

## Vortic

### West Vortic

* Evortal
* Xantor
Cecilia Eddowes

## Cecilia Eddowes (zd. Mullen)

**Cecilia Beatrice Eddowes (zd. Mullen)** (ur. 23 czerwca 1961 w Glasgow, Szkocja) była czarownicą czystej krwi i jedyną córką swoich rodziców. Uczęszczała do Szkoły Magii i Czarodziejstwa w Hogwarcie w latach 1972 - 1979 i została przydzielona do Hufflepuffu. W czasie szkoły zaprzyjaźniła się z Puchonką Tianą, Gryfonką Ether Powell i Ślizgonem Regulusem Blackiem, w którym się zakochała.

W 1979 Regulus wyznał swoje uczucia Cecilii, jednak nie mogli oni być razem, ponieważ tuż po tym Regulus zginął. Cecilia nigdy w pełni nie pogodziła się z jego śmiercią, nawet po ślubie z Marcusem Eddowesem w 1980, z którym miała córkę Mirę urodzoną w 1983.
Lakayan Teals

The **Lakayan** **Peacekeeper's Legion**, colloquially called the **Teals** due to their uniform colours, were the guards and military of the Lakayan Federation from the 1600s and into the Collapse period.

They worked as town guards, sheriffs, bounty hunters, soldiers, privateers, the navy, army, and other duties. They were highly recognisable from their uniforms, which were Vortais Teal - a colour heavily associated with the Vortic Isles, Vortic Mercatorium, and the shared history between Lakay and the Vortais people.

The Teals were made up of about 40% Euluskan-Lakayans, 25% Vortais, 25% Kaneeyi, 5% Verdis, and the final 5% were from other lands like the Fallo or the Danderillon.

They carried black powder muskets, revolvers, pistol-swords, whips, grappling hooks, bolases, cutlasses, and naval axes.
Mroczny i Kluska

**Mroczny i Kluska** - historia należąca do połączonych, poświęcona Cecilii Mullen i Regulusowi Blackowi, dziejąca się w latach 1978 - 1979.

### **Kolejność**

Historia powinna być czytana jako siódma, po *Polowaniu na czekoladę* i przed *Czekoladą upolowaną*.

### **Postacie**

#### **Istotne:**

* Cecilia Mullen
* Regulus Black
* Elliot
* Ether Powell

#### **Postacie epizodyczne/tylko wspomniane:**

* Syriusz Black
* Tiana
* Pomona Sprout
* Lord Voldemort
Jardín Patisserie

The **Jardín Patisserie** was a large and famous multi-floored bakery and pastry shop situated in Halcyon's richer southern district. It was on the corner of a fine old street, Rawson Avenue, opposite the offices of some Halcyian politicians, such as the office of the late Perennial Althier among others.

Since the late 1540s, it was ran by a woman named Cynthia Jardín.

In summer 1563, a writ of hers went missing, a recipe for her cinnamon rolls. The Gal Pals retrieved it for her, and in return, she let them live in her attic, which she cleared and converted for them. They lived nocturnally, and she gave them breakfast every sunset.
Jaclina the Exact

**Džaklyna Cathê**, later *Saint Jaclina the Exact*, was a legendary archer from The Fallo, who became patron saint of archery and hunting.

She lived in the 300s TE. During the conquest of her hometown near Abavale by an enemy Voyvod, Jaclina stood on a hill, and loosed an arrow from her longbow. It sailed two miles - so they say - and hit the enemy warlord right through his left eye, killing him instantly. She became a folk hero, and later a Saint for this.

Her symbol was an arrow or a strung bow (unlike Saint Elias’s unstrung bow), and her holy day was 9th Veltai. She was prayed to before making an insane shot, or hunting an animal.
Wytresuj sobie węża

### Główni bohaterowie

Jenna Wharflock, Newt Scamander, Jacob Kowalski, Porpentyna Goldstein, Queenie Goldstein

### Miejsce akcji

Londyn; Nowy Jork; Paryż; Berlin; Chiny; Bhutan; Hogwart

### Następna w kolejności

Średnio na jeża ta miłość

**Wytresuj sobie węża** - historia należąca do połączonych, poświęcona Jennie Wharflock i Newtowi Scamanderowi, dziejąca się w latach 1926 - 1928.

### **Kolejność**

Historia powinna być czytana jako druga, po *Jusze* i przed *Średnio na jeża ta miłość*.

### **Postacie**

#### **Istotne:**

* Jenna Wharflock
* Newt Scamander
* Martin Esposito
* Jacob Kowalski
* Queenie Goldstein
* Porpentyna Goldstein
* Jasper
* Tezeusz Scamander
* Żaneta Majewska
* Gellert Grindelwald
* Albus Dumbledore
* Leta Lestrange
* Credence Barebone

#### **Postacie epizodyczne/tylko wspomniane:**

* Albine Wharflock
* Edgar Wharflock
* Carol Wharflock
* Roger Wharflock
* Diana Wharflock
* Alexandriya Kedrova
* Eulalie Hicks
* Bunty Broadcare
* Yusuf Kama
* Nagini
* Sebastian
* Alessandro
* Lorenzo
* Matteo
* Samar
* Seraphina Picquery
* Clement Mercier
* Becca
Lucrezzia Calinezzi

> *'You see, my mother, lovely woman, well, she's quite sick. And it would mean everything in the world to me, to see her again in case she gets worse.'*
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- Luca Calinezzi to Soot and Forte.

**Lucrezzia Calinezzi** was matriarch of the Calinezzi family in the late 1400s and early 1500s in Waterdeep, and a failed candidate for Lord of Waterdeep in the autumn 1519 elections. She had money and power on her side, backed by her wealthy powerful family and their wards. Her family was one of the most powerful in Waterdeep. Her husband, Amalfo Calinezzi, died of a lung disease in the 1480s, leaving her as the sole matriarch.

She had three children - Luca Calinezzi, Coronita Calinezzi and Blanco Calinezzi.

Soot and his gang attempted to rob her family lockup, and Soot was the only one who made it out. She remembered his face.

An old, half-elven woman, she was slowly succumb to the throes of old age. In early 1521, she fell ill to a lung disease, probably brought on by the smog of the city. When she heard her eldest son had died, she was in such a fervor that she entered a fit and died sadly.
Isalda DuPont Leroux

> *'A mistake... a genuine mistake, but a terrible one...'*
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- Asha de Varley about Isa's actions in 1567.

**Isalda duPont Leroux**, also known as **Isa**, was a Vortais pirate turned spy, and the daughter of the legendary Arnaud DuPont Leroux, who took her in and cared for her on one of his voyages after finding her.

Isa was a cunning and agile sort, but she often got herself into trouble and had to fix it later. Under Berthielot Átir and working alongside Asha de Varley, this became a problem when she was collecting intel on Henri Angier at his show, Shock and Awe in 1567, and accidentally killed him in a scuffle after he took her for a burglar. Asha helped cover her tracks and work to find a way to ensure Isa would not be brought under the gun for this. Asha's work was successful. Isa managed to avoid any kind of unforeseen consequence, save for the hefty official reprimand and training Átir made her repeat.
Lewis

> *Jara jabbed with her rapier wildly, as flames crackled outside and workers urgently banged on the door, coughing. Striding forth, Lewis dropped his hood and smiled grimly. Stepping to one side, Lewis brought his blade down flat on her jab, and knocked the sword cleanly to the floor. As it clattered, she glared into his eyes. The son of Trajan raised his sword as the Adjutant stared defiantly.*
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> *'Those who live by the sword are doomed to die by it' he spoke.*
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**Lewis** was a shady looking elven chap, and a fierce warrior. A half-Luskan, half-Rakkimarran, he was the son of Trajan the Terrible and a Rakkimarran woman, and was born with a hardy temperament. He was captured by a Darim mining crew in 1514 with several others. He broke free, incinerating one dwarven guard in a single strike with his pickaxe.

He and his half of the group killed an Umber Hulk in the tunnels beneath Bracken, looting some stuff including the Vortex Translocator.

He and his party made contact with The Serpent's Head successfully, and went out to assassinate Gulrak Browbeater for them. While they were successful, the approach led to innocent deaths thanks to Tarfwen's decisions, which led to serious contention from Lady Milo. He and The Independent Contractors continued their mission, but Lewis retained his dislike for Taf.

He killed both Jara Kheriþe and Jason Greysword himself, with his insane rapier skill, a true mark of his parentage.

At Pier No3, he fought valiantly, effectively killing Big Tree and forcing Toby to flee.

After witnessing the Maw killing everyone, he returned with Heinrich to The Serpent's Head. In the new Bracken, he led the Spellswords faction, occupying the old Bruiser (technically an old Di Lamendolio) palace.
LN Gauward's Lie

The **Lakayan Navy Gauward's Lie** was a Lakayan Federation flagship. It initially was the personal galleon of Commodore Lilac Rogers in the 1500s, and named the **Golden Comet** .

In 1513, Gauward of the Lakayan Liberators was captured whilst infiltrating Fort Helena alone. Before his execution ordered by Machavellio Disforza via Gianluca Disforza, he told the guard captain that aboard this ship, the Commodore was hoarding illegal embezzled wealth. This lie harmed her reputation greatly, but before she could be investigated, the Battle of Fort Helena occurred. The ship was renamed in Gauward's memory.

It served as one of the flagships of the Second Fleet of the Vortais-Lakayan Navy in the late 1510s and 1520s, including for the Sack of Luskan.

On its voyage to Luskan in 1519, it was accompanied by many other ships. One of them, a schooner, was captained by Iuvette Latir-Regnard and one of the soldiers aboard it was Arnaud DuPont Leroux. They were blown off course away from the **Lie**.

Iuvette survived, and became captain of the ship in 1545 when it was retired from peacekeeping due to its age and used instead for trading. She ran several missions around the Vortic Sea Route, all the way from Fen to Lakay and back.

In 1560, the Night Watch hitched a ride from Fen to Lakay.
Fluxie

**The Fluxie** was the offspring of a flumph and a pixie, which hatched from an egg laid by the flumph but protected by the pixie. They were quite rare, and only likely to be found in places where both the Feywild and Shadowfell had a presence - i.e. on the Material Plane.

The fluxie was born from an egg the size of a small melon, speckled white and grey.

They were carnivorous, not retaining the psionic feeding of their flumph parent.

It was unlikely that a pixie would be found in the flumph's habitats (Underdark, Shadowfell), and it was unlikely a flumph would be found in the pixie's habitats (Material plane, Feywild). This made fluxies quite a rare phenomenon.

Fluxies developed quite quickly, reaching adolescence in a few months and living up to ten years.

A fluxie resembled a flumph in shape, but its mouth was on its underside, and it was much smaller. It had eight tentacles, and two eyestalks. In its first few days, it would develop the flumph's characteristic ability of being able to float, when its propulsion glands developed.

It was neutrally cream-coloured, but retained the flumphatic ability of colour-changing relative to its mood. After less than a week, the fluxie would develop its emotional crypsis further, meaning that it could tap into the emotions of those it trusted, and exchange feelings or memories with them.

By adulthood, it could reach about three feet from top to bottom.

Lyslen and Aric hatched a fluxie from an egg they found on Ðok Vest.
Heinrich Tarquinson School of Athletic Excellence

The **Heinrich Tarquinson School of Athletic Excellence** was a school, training camp, and also home for orphans set up by King Altor in the memory of his 'friend', Heinrich Tarquinson, founded in the 1490s. It was located on the south side of Bracken near Southwalk, and had a large grounds, halls, and a statue of Heinrich. As Heinrich himself had a tough childhood, Altor made it the rules that tuition and housing would be completely free for the orphans and less fortunate of the city. They taught The Harper Training Course here.

In the 1530s, they also opened a sister school in Waterdeep. By 1570, when Waterdeep became Halcyon, that one merged with the Mackenzie University.
Laszlo Vhander II

> *You've failed, your Highness.*
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> *Oh, I wouldn't be so sure....*
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> *-Nils to Vhander before Vhander killed him.*
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**Laszlo Vhander II 'the Conqueror'** was a Dzewvreigardts Vreigardt warlord and commander in the 12th century, who led the Vreigardts to victory by conquering Datria in the Dead Man's Siege. He was the son of Warlord **Vurad II.**

His army used giant Bombards powered by black powder that shattered the walls of Datria during a siege, then they overwhelmed the City Watch and Guardia, whilst attacking from the sea too.

Vhander himself dueled several heroes from Section 2 who had snuck out of a sapping tunnel to stop him. He killed many of them, but let one, Donral, leave.
Eyjafjallabrjotur

**Eyjafjallabrjotur** was a Rakkimarran winter wheat vodka, usually served neat. It tasted slightly of blackberries and currants, and was incredibly strong. It was a premium drink, only made just outside the village of Hrofnar using local wheat planted in the winter, and the town's cold fresh river.
Mendaxomancy

—A quick excerpt from another place and time.

**Mendaxomancy**, also known **word magic**, was a discipline of magic. It was powerful; the main tools of mendaxomancers were their tongues and nothing else. Though some used their gift for good as booming orators, court heralds with exceptionally clear voices, or as interrogators and interviewers for the forces of good, others used it to lie, cheat, steal, and manipulate the weak. The Harpers and the Halcyon Jackboots learned about some Mendaxomancy, though it mostly focused on how to spot someone weaving magic into conversation to try to mislead.

As a mendaxomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as a **free action**, and lasting only one round, but with a much more thematically focused effect. It only had a verbal component, which was any word you spoke.

* **Wordweave**. As you say any word or sentence, you can cause a harmless but notable effect to occur, which affects those within 10ft of you. This could be making your eyes glow, creating a warm breeze or chill in the air, giving everyone goosebumps, making your voice echo, whisper, project extremely loud, or something similar. It can make people calmed, uneasy, or get their attention, but it won't charm or frighten anyone on its own.
LN Bannock's Revenge

The **LN Bannock's Revenge** was a Lakayan Navy frigate. Originally built in the 1500s and named the **LN Hawk Wing,** she saw little service, except as a troop carrier during the Sack of Luskan in 1519. She was retired from service and kept in the ports for years, until 1561, when Machavellio Disforza ordered she be stripped of all Lakayan insignia, outfitted to look like a merchant ship, and given to Anderson Rookes to use to ferry the Night Watch over to Waterdeep.

She was renamed in honour of Brigg Bannock, the Lakayan pirate captain whose buried treasure funded the whole venture.
Indrol

**Indrol** was the maroon-clad captain of the TSS Wasteland Baby, leader of the Crew of Khepri II. She was a charming half-elf with an Underdark accent. She wielded a King Mazander Over-Under.

She led several SCRAM units into the depths below New Amkhemar to try to follow the trail of Demiana Tailor, George Wilderer and Zaum, but she discovered their bodies. One of her SCRAMs died to the Brood, and the other two accidentally contracted the Watchers' AO protocol virus after contact with a defunct SCRAM, Rustbucket.

Her SCRAM, Lucky, killed her with a buzzsaw to fulfill the AO protocol.
MacKenzie's Alternating Telegraph

**MacKenzie's Alternating Telegraph** was a wire telegraph perfected in the 1500s by a Saemhl Rakkimarran inventor, Johnovver MacKenzie, in Waterdeep.

It was able to send short messages over long distances using undersea cables laid through the 1500s and 1510s by many contracted companies.

It became incredibly widespread in its usage due to its usefulness. However, since a telegram machine cost a lot (including your house being wired to the main network), only the rich could afford to have a private telegram. For public telegrams, found in offices, communications shops, etc, they would charge by word length of the message.

Thus, telegraphs were more widely used for political and diplomatic communication - each big city's government building might have several operators.

The telegraph came about before Gunn's Rotary Phone, and the phone became more of a common tool of communication, but the telegraph was still used widely.

Public telegrams were managed by the Waterdeep Commercial Company.
Mercury, the Father

—The Father begging for his life.

**Mercury**, also known as **The Father**, was a complex conman and pathological liar, but ultimately a flawed and tragic anti-hero.

## Background

Mercury, a human, grew up an orphan in Halcyon in the early-mid 200s C. He didn't remember his birth name. Early in his teens, he survived a dangerously powerful fire spell from a mage, which left his face horrifically scarred and burned, almost web-like and trypophobia-inducing, right down to the bone on one side of his face. He wore a silver expressionless mask to cover it up.

He was an older brother figure to many of the orphan kids who formed the 'Metallic Millitia', a vigilante peacekeeping organisation. It was during this time he met and took care of his adoptive blood-sibling, Copper. However, his desire to see the world dragged him away from the others. He travelled the Danderillon until he came to Cranberry Brook in around 240 C. Here, he began a long con.

## The Long Con

In Cranberry Brook, Mercury styled himself as 'The Father' to the innocent halflings who had simple rural ambitions. He came to care immensely for his 'flock' or 'children', as he called them, and they regarded him with great love. He took care of them. However, he began to lie to the townsfolk, telling them about a monster called the Bog Beast which lay outside the town. He told them it would feast on people carrying metal, which allowed him to hoard the town's metal in the basement of his house. If people passed through town and expressed interest in trying to vanquish this beast, he would try to dissuade them. Failing that, he would project terrifying illusions to scare them into fleeing - and failing that still, he would sadly kill them to keep the ruse alive.

## Death

In 251 C, the Wildecards adventuring party arrived in town, looking to rest and recuperate after a fight at Bard's Crossing. Everything began happy and wholesome, with stories told to the enraptured villagers, and even inventing a game of 'halfling tossing'. They were told a lot about the Father by several halflings including Soren Birchbranch, and spoke to him, intrigued. They felt uneasy and realised something was off with him, but could not identify what. Later at night, Copper went to see him and the two spoke deeply and emotionally about why he left. Erros and Rhydia also snuck in to eavesdrop. But just then, Caricc walked in, wielding Xánwyr, and confronted him before forcing him to admit that the bog monster was a lie all along. Caricc attacked the Father with the Black Blade and killed him, shattering his mask in two and stealing his soul into the sword. In the wake of his death, the Cranberry Brook halflings tried to fight but were demoralised and fled - many of them were set upon by the vampires Octavian and Vishara and killed.
Guzuth Toth

**Guzuth Toth**, the **City of Spiders**, was a Drow stronghold in The Underdark. It became the furthest point that the Darim army reached during the First Darim-Drow War, and the site where many died, including Commander Dain Axehelm. Many dwarves and drow were buried in mass graves outside the city.

The city was later home to bustling markets, as well as its central macelike Tower of Eyes being the residence of the Low Seer Latar. In 1516 or so, Badboy founded the Melon Kingdom on its outskirts.

In late 1516, the city was the site of the Second Battle for Guzuth Toth, and the tower was toppled by ballistae.
Helltouched

The **Helltouched** were similar to the Hellbound, but less strongly bonded. The Helltouched is a supplementary add-on to a normal race.

If you are playing a Helltouched, you gained the following traits in addition to your normal race's traits:

* **Fiendtongue**. You gain the Infernal language. You can speak, read, and write it.
* **Silvered Weakness** . You are vulnerable to damage dealt by silvered weapons, just like other fiends are.
* **Fiendish Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can only see in shades of **red** and grey.
* **Fiendish Sight**. You can see through magical and nonmagical darkness to a depth of 30ft.
	+ (This works with your darkvision, E.g. in nonmagical darkness, beyond 30ft. it's dim for another 30ft., then you can't see)

Important note - Most people despise or fear the demons and devils, and might even seek out people like The Harpers to keep them safe if you reveal yourself. Animals will likely not trust you, nor will good-aligned priests and such.
Hummanus Voratiant

**Hummanus** was a Thayan human fighter, adept with a poleaxe. He joined Solodar Tailor and Marco Polio on their adventure in Waterdeep during 1519's election season. His family, the Voratiant family, were politicians in Thay who died in a mysterious house fire and left behind a large estate.

He was a good fighter and tactician, and hard to best. He was part of the West Marchers. He had a penchant for murder, seen when he killed Arnaud DuPont Leroux's commanding officer, Iuvette Latir-Regnard.

At Pellegrina's Landing, he was disillusioned by his friend Marco's sudden betrayal, and bombarded the town, almost killing Arnaud. This led to a mutiny by Catriona MacGillivray, Bernárd Atir and Gierie Giroud led by Arnaud, where they threw him overboard, he sank, and drowned.

When his soul left his body, it became Helltouched with that of an ice fiend's. He was reborn as Forte and vowed to do good.