The Continuance/Previous Incarnation

**The Continuance** are Ten powerful abilities that can be transferred from person to person. They are said to be genetic mutations that evolved within the first species in the universe. Each of these abilities are revered and have had great influence on a number of species through their history. It is said that Continuance is tied to life itself, and exists to counter the fury of the Living Multiverse.

Some species' unique traits and abilities are said to have descended from one of the Ten, such as the Old-Blooded Titan's memory transferrence being descended from Lazarus the Great's Reminiscence.

## Shared traits

Although the unique capabilities of each one of the Ten differ, they do all share some traits too. These traits are more well known than the individual abilities of each of the Ten.

### Power transferrence

The Ten are unique in terms of transferrence. They are not genetically passable, and instead have a unique method. When a holder of one of the Ten is ready to pass on their power to another individual, they need to merely make some form of physical contact with the individual. Then the holder merely "releases" themselves from their Continuance. The Continuance will then transfer through the physical contact being made, and attach to the soul of the new holder, completing the transfer. Should a holder transfer one of the Continuance, it cannot be transferred back to them for at least 1 year.

With the exception of Reminiscence and Convergence, when one of the Continuance is transferred, it is reset to its default state. Meaning the new holder must unlock it's full capabilities by training and using it. Should one of the Continuance be transferred back to someone who has already evolved it, it will be at that evolved state still.

Should a user die without transferring their power successfully, their continuance will travel along the neural pathways and join with a random lifeform in that user's galaxy. Most of the time, this will be a young child. The holder must be dead for at least 10 minutes before this occurs.

### Iris Glow

Each of the Ten can be distinguished by a unique colour. When the power is in use or being transferred, the iris of the user will glow the colour of that Continuance. The glow is medium in brightness, and will be noticable either when someone is directly looking or in complete darkness. Whenever the power is invoked, the user's irises will glow. One unique exception is when the power is split and utilised, only **one** of the user's irises will glow. Once the two halves are rejoined and taken by a user, the two irises will glow.

### Splitting

When a user wishes to share their abilities with **one** other individual, they can split their power and transfer only half to the other person. When this happens, the holders will recieve weakened versions of their powers which will evolve as normal, but have lesser effects than if they possessed both halves.

To rejoin the powers together, one must transfer their power back to the other. If one of the holders should die without transferring their half, the half will rejoin the other half in the other person.

### Resistance

The last trait to be shared by the Ten is a latent resistance to the powers of each of the Ten. When a holder of one of the Ten uses their power on the holder of another one of the Ten, they are able to resist the effects. The holder of Convergence possesses complete immunity to the effects of the other Ten.

### Timeline change immunity

Holders of the Ten will find themselves immune to the effects of mass changes to the timeline. If there is a timeline change that would result in them having new memories, they will be immune to this. Additionally, should there be a timeline change that would result in their death, they are immune to this effect as well.

### Accelerated Healing Factor

Holders of the Ten will have an advanced level of healing, manifesting through the constant amount of neural energy in their body. When the user suffers physical damage, such as a small wound or even a missing limb, neural energy will immediately repair the damage. Although this renders a Continuance holder virtually invincible, there are exceptions. The holder can willingly deactivate their healing factor, allowing themselves to take damage. Should the holder take extreme fatal damage (such as the loss of the head, or the loss of most of the body) the healing will take effect. Lastly, should the holder be dead for longer than 10 minutes (and for whatever reason has not healed or had the power passed on), then the healing will not take effect.

Additionally, should one of the Continuance be transferred to someone who has taken damage, the healing factor will activate instantly and heal the individual.

## Stages of evolution

From the moment an individual recieves one of The Continuance, their power begins to evolve. Each of the Ten go through five stages of evolution. The more an individual utilises and hones their experience with their power, the more chance their Continuance has to evolve to the next stage. The stages are as follows.

### Awakened stage

When the Continuance is first recieved, this will be the first stage of evolution it will have. While in this stage, it will be difficult for the holder to manifest and control the powers. Often it will require great determination and focus for a holder to utilise the primary ability of their Continuance. The drawback will also be particularly potent at this stage (if applicable). The holder may also find themselves exhausted after using their Continuance successfully while it is in this stage.

### Active stage

The second stage of evolution. After the holder becomes accustomed to their Continuance, it will reach this stage. The holder will have full control over the primary ability of their power, and the drawback will be lessened in effectiveness. They will no longer struggle to make use of their power, although they will still become fatigued if used too frequently.

### Evolved stage

The third stage of evolution. Following continous use during the Active Stage, the Continuance will reach this stage. The holder will gain access to the evolved ability of their Continuance. They will find it as easy to use as their primary ability is, although the holder will find they need to become accustomed to it.

### Mastered stage

The fourth and final stage of evolution. After further honing of their Continuance's abilities, the holder will access this stage. During this stage, the holder will gain access to their mastery ability. Additionally, the effects of the drawback will be completely nullified (if applicable). Gaining access to this stage is notoriously difficult, with few holders ever being capable of doing so. An individual with a mastered Continuance will find themselves near unstoppable in combat.

## Current holders

 Convergence - Currently held by Kiara (Right half) and Vysagoth (Left half)

 Inexistence - Currently held by Jack Franz

 Luminance - Currently held by Queen Olympia of Titan (Right half) and Adam (Human) (Left half)

 Severance - Currently held by Dessek

 Clairvoyance - Currently held by Andrew Del Rio

 Reminiscence - Currently held by Dr Galadan Lazarus

 Perseverance - Currently held by Azaria

 Incoherence - Currently held by Uriel

 Malignance - Currently held by Nuhll

 Vengeance - Currently held by "The Green Sabre"

## The Ten

The Ten Continuance each have a name (commonly ending in 'ce') and a secondary name which is more commonly used by those that know of the Continuance. Some of the Ten are more well known throughout the galaxy than others, with some being completely unheard of.

### **Convergence**

Convergence is often associated with the aspects of Balance, neutrality, and peace.

### **Inexistence**

Inexistence is associated with the aspects of death, ending, and pain.

### **Luminance**

Luminance is often associated with the aspects of light, healing, and wisdom.

### **Severance**

Severance is often associated with the aspects of darkness, greed and energy.

### **Clairvoyance**

Clairvoyance is often associated with the aspects of reality, sight and apathy.

### **Reminiscence**

Reminiscence is often associated with the aspects of time, memory and aging.

### **Perseverance**

Perseverance is often associated with the aspects of life, power and evolution.

### **Incoherence**

Incoherence is often associated with the aspects of chaos, illusions and imagination.

### **Malignance**

Malignance is often associated with the aspects of hate, change and insanity.

## Relation to "The Gate"

The Ten Continuance, being composed of pure Neural Energy, have a unique relation to the mysterious "Gate" in the Realm between realms. When a user with one of the Ten makes contact with the gate, they are granted the power to "Compose". Depending on how much the holder has evolved their Continuance, depends on how much they can Compose.

### Composing

Composing is a phrase that refers to manipulating the building blocks of the multiverse through Neural Energy manipulation. In short, Composing involves changing almost anything the composer wants in the multiverse, by giving instructions to neural energy which then makes the changes they desire. An individual who can "compose" is seen as a god as they possess omnipotent power for as long as they can compose.

### Using the Ten with the Gate

When an individual with a mastered Continuance makes physical contact with the gate, they are granted the power of 'partial composition', allowing them to make small, but powerful changes within the multiverse. This might be for example, changing an event in the timeline, creating something from nothing or bringing new life into the multiverse instantly.

The more Continuance a user collects, the more composition power they gain. When an individual posssesses all Ten continuance, they are able to change the mutliverse to any scale they choose, gaining full omnipotent power while in contact with the gate. Should the individual have mastery of the Ten, their potential would be limitless for as long as they are in contact with the gate.

#### Merging the Ten

If an individual in possession of the Ten comes into contact with the gate, they can fuse all Ten together into one powerful singular ability. This ability grants the user new abilities as well as retaining all the other abilities of the Ten, and awakening any mastery abilities if the holder hadn't done already.

### Interdependence

Interdependence is associated with Omnipotence, Omniscience and Omnipresence.