Changelog: 1.2.0 - Community Challenge Addon

Starting the Endless Day celebration week right, with the release of a big update! Update 1.2.0 includes the community add-on content you all unlocked through playing, as well as the contents of update preview 1.1.15, plus some more fixes, additions and balance changes, as well as localization improvements.

**FREE WEEK-END ADDON CONTENT**

* Mezari Fleet skin
* New galaxy shape (Spiral 6)
* Brand new event
* New anomaly
* Three new combat modules
* A new amphibian hero

**[OTHER ADDITIONS AND IMPROVEMENTS]**

* Added a feedback in menus to see which additional content is activated
* Vodyani Ark enhancement:
	+ Upgrading a Vodyani Ark level (System Development upgrade) now increases Ark Health, Manpower, attack and 3D model
	+ Potential highest health/manpower/attack increase and highest 3D model available are shown in ship design editor
* The Coordination pings can now be drag-and-dropped on the galaxy after they have been placed
* "Vacate System" now correctly informs the player why it cannot be used when the player does not have ownership of the system
* Fleets can now retreat in the territory of empires whom you are at Cold War with
* Privateers can no longer prevent sieges by orbiting a system
* It is now possible to attack civilian fleets with a fleet that has no action points left

**[BALANCE]**

* Tied the Force Truce tribute amount to game turn and dust inflation
* Prevented contextual terms to be sent by the AI if it has not met the player
* Now, if all players are in the same team and if the AI wins on the other side, player can see the Metaplot ending
* Flaks have been modified, with their damage nerfed and range reviewed
* Hero experience gain during battles is now shown in the Battle Report
* Added priorities to diplomatic terms so they are displayed in a more intuitive order
* "Authoritarian Leadership" when used as a starting skill now has a siege power bonus
* Second part of the Metaplot quest do trigger if the quest fleets win the first part of "Isyander's Gambit"
* Isyander's Gambit can now be completed if the quest fleets orbit around and then leave the majority of systems
* Lowered default pirate difficulty
* Slowed down Pirate spawn on a global scale
* Slightly reduced Pirate Lair manpower on a global scale
* Added missing Co-operative protocols for Sheredyn and Mezari
* Increased Dust gained by scrapping ships and improvements and linked gained values to Dust inflation
* Reworked war momentum formula to be more progressive (wars are not heavily influenced by early battles anymore)
* Conquest Victory thresholds increased slightly on the 4 biggest map sizes based on Community feedback
* Fixed Xenolinguistics being unavailable as a Starting Technology trait in Custom Factions with Sophon Visual affinity
* Improved Pirate Lair Manpower distribution
* Removed upkeep on Star System Level upgrades
* Manpower defense on Ships is now capped at 95%
* Increased "Moonbase Alpha" effect from +40 to +50 Dust
* Vodyani Chapter 3 Rebellious objective has changed: “Maintain during X turns 2 non-religious or neutral laws” instead of “no Religious laws in the Senate during X turns”
* Vodyani Chapter 4 Religious objective value has changed: Pressure Amount to reach is now computed depending on the current Pressure Amount
* Lumeris Chapter 2 Part 1 Industrialist/Ecologist objective: Industry or Ecologist ideologies have to be part of the Leading political parties in the Senate
* Lumeris Chapter 2 Part 2 Maintain Industrialist/Ecologist objective has changed: “Have X laws during X turns” instead of “reach a min amount of activated laws”
* Missile lifetime has been capped to 30s in Space Battles
* The United empire Chapter 2 Part 2 objective is now “Keep an amount of laws during X turns instead of reach a fix minimum”
* Those Darn Kids: The first objective now gives an amount of buildings the player has to build instead of construction type limitations
* Those Darn Kids: Instead of filling 2 hangars with ships, the player has to only fill 1 hangar
* Founders Keepers: objective is now located in the middle of the Galaxy in order to make this quest easier to achieve
* Pirate fleets now have a penalty in space battle against major empire AIs in difficulties above normal

**[IMPROVEMENTS]**

* Once controlled, the name of a constellation changes color to match that of its owner
* Changed the “Marine Blue” empire color to improve visibility
* Added safety check notification when the user deletes an entry from the Journal
* Added Notification for the end of the metaplot
* Added notification to inform your ally that they will lose the effects of Co-operative protocol when it is cancelled
* Updated the character limit for renaming fleets
* Updated “New contextual diplomatic term available” feedback
* Updated text in battle report notification when war trend is maxed
* Added a feedback in battle notifications when the war momentum trend is maxed out
* Removed the notification that discovering a constellation was a prerequisite to take control of it
* Clarified pressure sources values in their tooltip in diplomacy screen (added the numerical values)
* User is now informed that a system with less than 100% ownership cannot be evacuated
* User is now informed why they cannot place singularities on an enemy system when the "Remove Singularities" contextual term is in effect
* Added feedback for effects happening after the metaplot has ended
* Added a cap for the pressure trend feedback
* Added the number of available probes in the exploration ship tooltip / Added the expedition power value in the fleet tooltip
* Added tooltip explaining why a Singularity cannot be placed somewhere
* Added icon to tooltips of damage gauges in the advanced battle report screen
* Coordination Tool pings no longer remain on screen permanently if the user is zooming in or out in Galaxy View while a ping is placed
* Changed the industry icon to a militarist icon for the first choice of the political Generation Gamma event
* If the text exceeds the requests width, the player can hover the request to see the rest of the text
* Swapped the Pirate and Minor Faction difficulty sliders in the New Game menu

**[FIXES]**

* Lobby bug has been fixed: sometimes players could not see friends multiplayer games
* The Photobomber quest no longer fails if the ship of the Photobomber is merged the ship with another fleet
* Fixed case of AI repairing ship right after selling it which caused an error
* Fixed being able to send the "generate pressure" term in succession in some cases
* Fixed being able to trade systems at war without signing a truce
* Influence and Dust tooltips no longer display "missingGuiElement" debug text after "Stop Pacific conversion" contextual term is refused
* Effect of the Co-operative protocol is now properly displayed in the "signed treaty" notification
* Ship stats no longer overlap the ship tooltip box when the game is set to "Window" mode and 1920x1080 resolution
* The Wonder notification no longer displays false information after you are refunded a wonder
* Fixed an issue where changing the government did not apply the feedbacked costs
* Upkeep now correctly increases when turning a fleet into privateers
* Fixed an issue where, sometimes, the amount of CP and the number of ships used to unlock flotillas did not take into account all the ships involved in the battle
* Ship modules can now be located inside the technology screen by searching for their titles
* Fixed systems with only guardians sending free guardians to neighbours with "natural" migration
* The research turn duration displayed in the empire panel is now properly updated based on the available science surplus
* Description text in the planet scan view is no longer overlapping
* Made star lanes highlight & usage more consistent when the selected fleet is in movement
* Ship action panel can no longer be displayed in the Star system management screen
* Fixed "natural" migration causing errors when system has no population
* A fleet in "sleep" mode will now wake up if it can destroy a planet
* Contextual terms that are cancelled (eg. context no longer valid or war declared) no longer have a cooldown
* Fixed labels of planets/systems lost to Unfallen invasion displaying erroneous information
* Fixed 2 issues on Contextual Diplomatic Exchange Cancellation:
* "Done" button on the "Diplomatic Exchange Cancelled" notification now has correct behaviour
* Both empires are now informed that a diplomatic exchange is canceled when the conditions of a contextual term are no longer met
* Motherships can no longer detach from the system when it is frozen with a Riftborn singularity
* Fixed fleets created on a system that is being blockaded not being able to move, but still showing more than 0 movement points
* Fixed retreat not working after a fleet has been intercepted
* "Preserve the Academy" quest markers are now correctly placed
* "Remove outposts" colonization restriction range now depends on influence radius of each neighbouring system, instead of the same value for every system
* Fixed minor faction trait not being removed after it has been granted through a "Development grants" action
* Fleet actions are now properly updated in real time when a Stasis Singularity is canceled
* Fixed the fact that the resources icon could go under the populations icons in the star system management view
* The enemy is no longer incorrectly shown as destroyed after retreating
* Fixed Probe launch interface not being closed when the fleet launching the probe is teleported out of empire influence via diplomacy
* Fixed some contextual diplomatic terms being shown in GUI although they cannot be sent.
* The "Destroy Planet" and "Colonize" buttons are now updated properly if the fleet is attacked while orbiting the system
* Fixed sorting order of diplomatic terms in negotiation modal window
* Narrative events with only political effects are now displayed correctly in the narrative screen
* Functionality of the Coordination Tool visibility button is no longer inverted if the user performs any action that disables the Coordination Tool button while it is active
* Coordination Tool no longer overlaps with the player bar buttons
* The ping button is no longer highlighted if the players click another button like the Scan view button for example
* The players can no longer place coordination requests if pings have been disabled
* You cannot offer peace and alliance in the same contract anymore
* The experience gained by admirals is no longer inconsistent with the value displayed in the combat notification
* The fleet module effects are now only shown when hovering a ship in a fleet (not in the ship design edition panel)
* Fixed and issue where The Confirmation message displayed when disabling all mods displays false information, informing the players that they are activating a mod
* Fixed unfallen vines not decaying when captured by someone else
* The tooltips are now shown correctly when hovering over dust and influence in the Change Government screen
* Fixed Horatio splice bonuses being accumulated on systems & planets every time a system is captured
* Fixed final Academy quest support fleets being able to spawn on lodestone systems
* Fixed outposts being taken into account for constellation control in some cases
* “Home planet” tooltip from Faction Selection now displays the correct effects
* Fixed “Suggest Terms” button when evaluated terms are invalid (you can no longer spam it) and fixed “make offer” button being enabled even without enough influence
* Fixed an issue where Retrofit button remains inactive if the user changes a ship design by double clicking it in the fleet panel
* The Journal no longer display a score of 100 million for sessions which have disabled score victory
* Multiple Constellation Control notifications should no longer be displayed if the user enters an Alliance after they establishes Constellation Control
* Fixed issues with contextual diplomacy and Singularity placement.
* It is no longer possible to open the Tech Screen by Ctrl+ Clicking on a Tech Hint if the Tech Screen is not accessible
* Fixed an issue where the replay of space battles generated errors in MP and could lead to inconsistencies even when playing in single player
* It is no longer possible to click on the button "Accept" in a negotiation which is not valid
* Fixed projectile of "Basic Entropy Torpedoes" being smaller than "Basic Decay Torpedoes"
* Fixed Reavers and Minor Factions not having their damage logged correctly in the Advanced Battle Report
* "Authoritarian Leadership" now takes into account Manpower given by Ship Modules when applying its Manpower bonus
* Game speed modifiers will now be properly applied to Hero related variables
* Fixed the effects of Petrov Jutka's second starting skill not being displayed correctly in tooltips
* Fixed an issue where Queued Techs that are discovered randomly through events/quests remain in queue
* "Moonbase Alpha" effects will now properly apply on systems with moons
* Fixed an issue where Empire Banner resources were not correctly rounded
* Fixed an issue where ship XP was not correctly rounded
* Fixed several issues related to Trade Company structures being destroyed/lost
* Opening the "construction complete" notification after losing a system which had completed a construction this turn no longer causes an error
* Made feedback more consistent for Pacifist default law
* Fixed an issue where The Technology Influence buyout button displays background functionality in the Technology Screen when not having enough influence
* Fixed an issue where Quest Empire did not have its inverted icon in battle notifications and advanced play/report screens
* Fixed an issue where non Unfallen empires could enqueue the Guardian Harvest improvement any number of times without taking into account the number of Guardians in their system
* Fixed the planet destruction cinematic
* Ship designs that are automatically unlocked are now always at the first revision, instead of sometimes the 2nd
* o When this happens with the starting ship designs (eg. starting with the technology for better engines than the starting ship), the starting ships are automatically retrofit for free.
* Fixed interaction with slider options
* Fixed war momentum value displayed in GUI not matching the actual gameplay value after a war was merged with another (via alliances)
* Ship Health Regen now scales with Game Speed
* Fixed the radii of influence circles not scaling wi