Free Realm of Incaria/Trade

Overview**Trade**

 **Goals** | * Foreign URS Imports and Rotalat Exports Oriented Economy
* Incarian goods to Trade partners, foreign Rotalat imports encouraged
* Foreign business encouraged
 **Taxes** | Very light

### Class I

These prices are abstracted. Free markets, where imports are not subject to tariffs or restrictions, are marked in green. Green markets can be contributed to without negotiating a trade agreement. Protected markets, where imports are subject to protective tariffs, subsidies, or heavy regulations, are marked in orange. Orange markets require a trade agreement in order to be contributed to. Red commodities are illegal in civilian markets in Incaria, but may be stockpiled by the government, although do not be surprised if these commodities are completely rejected in a trade deal (Incaria lacks such red-marked commodities).

DUE TO THE ECONOMIC AGREEMENTS OF THE ROTALAT ALLIED POWERS, A TARRIF OF 2 SHALL BE APPLIED FOR ALL NON-ROTALAT IMPORTS. THIS MAY NOT APPLY TO ALL NON-ROTALAT MEMBERS AND ANY DISCUSSIONS BETWEEN THE UNIFIED REALMS OF SELTEN AND A FOREIGN TRADE PARTNER FOR THE NULLIFICATION OF THEIR TARIFFS IS UP TO DISCUSSION.

THIS TARIFF DOES NOT APPLY TO BUSINESSES WITH OFFICIAL HEADQUARTERS BASED IN INCARIA

### Class I

materials are best produced on planets with lots of vegetation and natural life

* Textiles - 6
	+ Commonwealth of Kingdoms - 5
* Spices - 8
* Foods - 9
	+ Unified Realms of Selten 7
	+ Commonwealth of Kingdoms - 7
* Hydrocarbons - 10
	+ Unified Realms of Selten 9
* Furs - 6
	+ Unified Realms of Selten 5
* Woods - 3
* Drugs - 10
	+ Unified Realms of Selten 9
* Livestock - 6

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 8
	+ Unified Realms of Selten 6
	+ Commonwealth of Kingdoms - 6
* Financial Services - 3
	+ Subsidies 1
* Electronics - 7
	+ Unified Realms of Selten 5
	+ Commonwealth of Kingdoms - 5
* Cars - 6
	+ Unified Realms of Selten 5
* Building Materials - 8
	+ Unified Realms of Selten 6
	+ Commonwealth of Kingdoms - 6
* Artificial Intelligence - 10
	+ Unified Realms of Selten 9
* Radioactive Material - 9
	+ Unified Realms of Selten 8
* Literature - 1
* Video Games - 1
* Arts and Culture - 8
	+ Unified Realms of Selten 6
	+ Commonwealth of Kingdoms - 6
* Talent - 6
	+ Unified Realms of Selten 4
	+ Commonwealth of Kingdoms - 4

### Class III

Class III materials are best produced in space

* Antimatter - 5
	+ Unified Realms of Selten 4
* Common Minerals - 3
	+ Subsidies 1
* Rare Elements - 3
	+ Subsides 1
* Terrestrial Military Vehicles - 10
	+ Unified Realms of Selten 8
	+ Commonwealth of Kingdoms - 8
* Space-To-Ground Craft - 10
	+ Unified Realms of Selten 8
	+ Commonwealth of Kingdoms - 8
* Small Military Spacecraft - 9
	+ Commonwealth of Kingdoms - 8
* Surveys and Risk Assessments - 8
	+ Unified Realms of Selten 6
	+ Commonwealth of Kingdoms - 6
* Large Military Spacecrafts - 10
	+ Unified Realms of Selten 8
* Capital-Class Military Spacecrafts - 4
	+ Subsidies 1
* Hydrogen - 8
* Consumer Appliances - 8
	+ Commonwealth of Kingdoms - 7
* Small Arms - 8
	+ Unified Realms of Selten 7
* Quantum Breach Drives - 7
	+ Unified Realms of Selten 6
* Civilian Liners - 5
	+ Unified Realms of Selten 4
* Terraforming Services - 2
	+ Subsidies 1
* Megastructural Engineering - 6

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.

* Liquor - 4
	+ Subsidies 1
* Pornography  - 2
	+ Subsidies 1
* Sex Trafficking - 3
	+ Subsidies 1
* Slavery - 3
	+ Subsidies 1
* Prostitution - 2
	+ Subsidies 1
* Soft Recreational Drugs - 4
	+ Subsidies 1
* Hard Recreational Drugs - 4
	+ Subsidies 1
* Unethical Media - 6
	+ Unified Realms of Selten 4
	+ Commonwealth of Kingdoms - 4
* Organs - 10
	+ Unified Realms of Selten 8
	+ Commonwealth of Kingdoms - 8
* Weapons of Mass Destruction - 8
	+ Unified Realms of Selten 6
	+ Commonwealth of Kingdoms - 6

## Exports

### Unified Realms of Selten

* Woods 3 ⟶  Woods 6 (Profit 3)
* Literature 1 ⟶  Literature 5 (Profit 4)
* Common Minerals 1 ⟶  Common Minerals 6 (Profit 5)
* Capital-Class Military Spacecraft 1 ⟶  Capital-Class Military Spacecraft 4 (Profit 3)
* Terraforming Services 1 ⟶  Terraforming Services 5 (Profit 4)
* Liquor 1 ⟶  Liquor 8 (Profit 7)
* Pornography 1 ⟶  Pornography 8 (Profit 7)
* Sex Trafficking 1 ⟶  Sex Trafficking 8 (Profit 7)
* Slavery 1 ⟶  Slavery 8 (Profit 7)
* Prostitution 1 ⟶  Prostitution 2 (Profit 1)
* Soft Recreational Drugs 1 ⟶  Soft Recreational Drugs 5 (Profit 4)
* Woods 3 ⟶  Woods 6 (Profit 3)

### Commonwealth of Kingdoms

* Furs 5 ⟶  (COK) Furs 5 ⟶  (COK) Furs 7 (Profit 2)
* (COK) Common Minerals 1 ⟶  (COK) Common Minerals 4 (Profit 3)
* (COK) Rare Elements 1 ⟶  (COK) Rare Elements 2 (Profit 1)
* (COK) Megastructure Engineering 6 ⟶  (COK) Megastructure Engineering 7 (Profit 1)
* (COK) Liquor 1 ⟶  (COK) Liquor 6 (Profit 5)
* (COK) Pornography 1 ⟶  (COK) Pornography 6 (Profit 5)
* (COK) Sex Trafficking 1 ⟶  (COK) Sex Trafficking 9 (Profit 8)
* (COK) Slavery 1 ⟶  (COK) Slavery 7 (Profit 6)
* (COK) Prostitution 1 ⟶  (COK) Prostitution 4 (Profit 3)
* (COK) Soft Recreational Drugs 1 ⟶  (COK) Soft Recreational Drugs 3 (Profit 2)
* (COK) Hard Recreational Drugs 1 ⟶  (COK) Hard Recreational Drugs 5 (Profit 5)