Enemies

There are many **enemies** in *Object Apocalypse: Recovery Quest* that battle with Processor. Many of them were recommended by YoyleSpartan's viewers.

## Random enemies

These enemies that have a chance of appearing rather than appearing in the same spot every time.

Key:

* XP hurt: The amount of XP rewarded if Processor defeats the enemy with taking at least 1 damage.
* XP no damage: The amount of XP rewarded if Processor defeats the enemy without taking damage. The bonus is +25% XP, according to the sign on Stage 21. The XP will be rounded up if not totaling to a whole number.
* HP: The amount of Health Points the enemy has.
* Random spawn stages: These are the stages the enemy has a chance of appearing on. Guaranteed spawns are not included, which Bone and Cork have.

## Guaranteed spawns

These enemies will always spawn in particular stages. Graphics Card, Badge, and Remote are bosses that are required to beat their stages. Cork is a boss on Stage 2 with Processor saying she should probably fight them, but they easily be skipped. Stage 18 has an easter egg where Cork always appears.

Key:

* Random enemy?: Does this enemy also have a chance to spawn randomly in the game?

## Enemy appearances

Key:

* Y = Yes, random appearance
* N = No appearance
* B = Boss appearance
* E = Easter egg appearance

## Number of enemies by stage

This shows how many enemies their are per stage. The row for enemies show how many enemies are randomly chosen to spawn on that stage. The bosses are guaranteed to spawn as the same character. Cork in Stage 18's easter egg is included in the enemies row.

Most stages have 1 or 2 total enemies. Stage 18 has the most so far with 4 enemies, as 2 are in the easter egg. Stage 11, 16, 19, 24, 34, and 36-38 have no enemies.

## Recommended characters

Many enemies were recommended by YoyleSpartan's viewers. Their names are listed next to their enemies' names in battle. The recommenders are listed in the game's credits.

### Added in 0.1.0

* Accordion: Ardas X (comment, recommended as Accordian)
* Ball Pit: Mikey starter Chanel [sic] (comment)
* Boulder: Firey Underwear (comment)
* Broken Plate: Wise Person (comment)
* Car Battery: Patricia DeBoe (comment)
* Dragon Fruit: AzurePhoenixFire, currently AzureDaBee (comment)
* Ruler: Dynamic trio Also (comment)
* Sunstone: Freddy Meza (comment)
* Sword: Fletch The Gamer (comment)
* Tanzanite: AZ Moon Tanzanite (comment)
* Ziploc Bag: Brockbot, currently B-Rock (comment)

### Added in 0.2.0

* Cereal Box: The Low-par Animator65
* Cheesy: Animation Noah
* Measuring Tape: Josh does gaming
* Peppermint Candy: Bio Crash

## Trivia

* Cork and Bone are the only enemies to appear as both guaranteed enemies and random enemies.
* There are no random enemy spawns on Stage 1-2, 11, 16, 19, 24, and 28.
	+ Stage 1, 2, and 28 have a boss but no random enemy spawns.
	+ Stage 11, 16, 19, and 24 have no enemies at all.
* Stage 13 and 27 have both random enemy spawns and a boss.

## References

1. ↑ 1.0 1.1 Changed from 160 HP to 140 HP in update 0.2.0
2. ↑ 2.0 2.1 2.2 2.3 Changed from 5 XP to 6 XP on kill in update 0.2.0. This changed the XP rewarded without taking damage from 7 XP to 8 XP.
3. ↑ 3.0 3.1 YoyleSpartan saying Graphics Card and Remote have 9999 HP in a comment on Meester Tweester's video
4. ↑ 4.0 4.1 4.2 4.3 Due to minibosses giving 50% more HP on kill starting in update 0.2.0, the Bone miniboss was changed from 8 XP to 12 XP on kill. This changed the XP rewarded without taking damage from 10 XP to 15 XP.
5. ↑ 5.0 5.1 Changed from 160 HP to 210 HP as a miniboss in update 0.2.0
6. ↑ 6.0 6.1 6.2 6.3 Changed from 9 XP to 15 XP on kill as a miniboss in update 0.2.0. This changed the XP rewarded without taking damage from 12 XP to 19 XP.
7. ↑ 7.0 7.1 Changed from 260 HP to 360 HP as a miniboss in update 0.2.0
8. ↑ Started appearing as a random enemy in the stages added in update 0.2.0
9. ↑ 9.0 9.1 9.2 9.3 Changed from 20 XP to 30 XP on kill in update 0.2.0. This changed the XP rewarded without taking damage from 25 XP to 38 XP.