Expressway

The Rail Bridge.

Expressway Track.

**Expressway** is a map introduced in the 5th episode, "Hit The Skids."

## Description

Expressway is a track that takes the player around the entirety of the city district. Being focused solely on asphalt, the track features consistent elevation changes due to it taking place mostly on highways, long winding bends with some sharp turns on a few sections of the track, alongside stretch sections of road. In addition to that, powerplays revolve around vehicle destruction and structural damage. Since the track layout is conjoined with sections from Downtown Central and Construction Site, it also shares a few of their powerplays. Like Airplane Graveyard and Storm Drain, it has a 2-lap count.

Since the course is constricted between two-way and four-way lanes, Expressway is only available to Race, Detonator, Elimination, and Deadline.

## Track

The track starts the racers next to the Train Bridge and on a very long stretch of road, with a slight decline in elevation. The road will take racers onto a right-hand acceleration lane, where they will be met with another expressway lane on their left hand side. It leads into a right and left turn under the lane before the road leads to a right-hand bend.

Elevation declines slowly as racers encounter another straight before the road splits in two, in which the player can choose to go through the alleyway or continue the intended path, meaning they would have to tackle a sharp left turn before making a small right onto a small bridge. After the bridge, racers will take a left and onto another stretch of road, only to then turn into a right turn and onto another acceleration ramp. The ramp leads left and onto a highway where elevation climbs every so slightly. It leads to an S-curve before straightening out again while players go under an express lane.

Coming from under the express lane will have players make a right-hand bend and onto a straightaway. Near the end of the straightaway is where the road narrows and elevates as it racers into a side road and into a much narrower alleyway, where the surface is bumpy. Exiting the alleyway will left to a left turn and a decline and will lead into a right hand turn (alternatively, the player can cut through the side of the Convention Center and down a pair of steps as a pseudo-shortcut). One straight later and racers will make a sharp right turn and onto a highway that will take them across the water as it leads into a stretched S-curve.

Before the player can traverse the last section of road, a route changer prompt will appear on the Train Bridge and they are given two choices:

1. Continue the original route.
2. Trigger the route changer. This will have a locomotive and several train cars speed along the Train Bridge, while charges on the bridge supports are detonated, resulting in the entire rail bed and bridge being destroyed, thus derailing the freight train. Simultaneously, the aforementioned locomotive will violently derail and careen into a car showroom floor, and will slide on it's side, breaking open a large section of the building. The white boxcar will also skid across the road and reside inside the showroom floor. The tanker cars will tumble and create a blockade, forcing the players to go through the showroom floor and onto an underground expressway. This will lead them into a straightaway until they reach a right turn and elevate up into the section where the road splits in two from the beginning. Racers can now continue the race as normal.

## Powerplays

(**\*** Indicates that powerplay is deemed a Level 2 during first lap but changes to Level 1 after start of second lap.)

Expressway's use of powerplays come from structural damage and vehicle destruction, such as tanker trucks and taxis to partial collapse of roadways. It is one of a few tracks which has the absence of shortcuts. The only Route Changer is the Train Bridge itself, while the track contains a total of **29** powerplays, with **24** being Level 1 and **5** being Level 2. These include the following:

* **One** triple set of parked Taxis
* **2** capsized tanker trucks\*
* **6** building facades
* **2** chopper bombers
* **2** partially collapsed roadways
* **2** instances of tanker trucks slamming onto roadway from pipes suspended by cranes.
* **2** instances of tanker trucks splitting in half after explosion.
* **One** Petrol Station
* **One** Parking Pier
* **3** cargo trucks
* **3** tanker trucks
* **2** instances of Skycrane/Dump Truck combo
* **One** Skycrane helicopter

Out of all powerplays on Expressway, **5** are shared with Downtown Central and **5** are shared with Construction Site.

## Replays

Like every track in Split/Second, powerplays and route changers get their shine in the form of Instant Replays when one or multiple opponents are wrecked by the player. There are **7** powerplays that have the option to replay the carnage, and these include the following:

* **Train Derailment**
* **Roadway Collapse**
* **Parking Pier**
* **2** instances of Skycrane/Dump Truck combo
* **2** instances of tanker trucks slamming onto roadway from pipes suspended by cranes.

## Unlockable Stickers

The Pain Train - In an event, wreck 3 rials by derailing a train.
## Trivia

* "The Pain Train" achievement rewards the player a Cascade on PSP.
* Expressway was once available to be accessed early prior to the game's demo and retail release via code received from stores who featured the game.
* Expressway has two weather settings:
	+ Midday ("Hit The Skids" and Multiplayer Demo only)
	+ Sunset (normal)
* If the player manages to trigger the Roadway Collapse on the first lap and completely fill their powerplay meter a second time, the large red truck that falls off the bridge can be exploded at the cost of another level 2 powerplay. However, on the next lap it will instead be a regular powerplay. This is likely a glitch since completely filling the powerplay meter twice in a short distance is very difficult.
* In the beta version, Expressway had 3 laps instead of 2.
	+ The beta version also had 2 extra taxi powerplays right before the garage pier.
* Like in Construction Site, triggering the damaged Skycrane helicopter twice will remove the collision of the damaged/flipped dump truck.
* The helicopter and dump truck powerplay is shared with Construction Site. Activating it will have a slight replay-camera displacement, missing audio, and additional scraping effects.
* Most of Construction Site and Downtown Central can be seen from this map.
	+ There is a section exactly the same as Construction Site, though you are driving the opposite way.
* If activating the Route Changer very late, and with enough luck, the player can slip under the white boxcar and pass through the tanker cars and continue with the original route.
	+ The Level 2 Roadway Collapse powerplay cannot be triggered if the route changer is activated.
* The road damaged by the wake of the Train Derailment route changer will sometimes have terrain issues with your car, as it may wheelie and/or unknowingly turn to a random direction for no reason. This means that there's a low chance your car can wreck after crossing the finish line in first to third.
* This is one of the two tracks in the Multiplayer Demo, and it can be accessed only in Quick Race, with the other being Dry Docks that can be played online.