Roswaal 5 Star

## Breakthrough Art

**Passive Skill** - "Magic Improvement": Gives 2  for 2 turns to the target and 1  for 3 turns to all allies when Firestorm is triggered by own skill.

Effects Increase per Level:

Lv 2: When  is given, give that enemy an additional . And the amount of damage dealt by Firestorm is increased by 100%.

**Basic Skill -** "Wind Blade Enka": Attack a single enemy 3 times, dealing damage equal to 100% of your attack and inflict  for 2 turns on the target. Gust: Activate Wind Pressure on the first and second attack.

Effects Increase per Level:

Lv 2: Increase power to 105% and has a 20% chance to extend the duration of  by 1 turn.

Lv 3: Increase power to 110% and has a 40% chance to extend the duration of  by 1 turn.

Lv 4: Increase power to 115% and has a 60% chance to extend the duration of  by 1 turn.

Lv 5: Increase power to 125% and has a 100% chance to extend the duration of  by 1 turn

**AP Skill -** "Free Water Magic": Attack a single enemy 5 times, dealing damage equal to 160% of your attack.Extreme Cold:Your attacks deal an additional 10% for each stack of  on the target, but give the enemy 1  for 3 turns to the target. Ignition: When attacking the unit that has , consume 1 of the target's  to negates the effect of giving the enemy .

Effects Increase per Level:

Lv 2: Increase power to 168% and increase Extreme Cold damage to 10,5%.

Lv 3: Increase power to 176% and increase Extreme Cold damage to 11%

Lv 4: Increase power to 184% and increase Extreme Cold damage to 11,5%.

Lv 5: Increase power to 200% and increase Extreme Cold damage to 12,5%.

**SP Skill** - "Meteor Fire": Attack all enemies with power equal to 120% of your attack. Ignition, Cry of The Earth: When attacking a unit that has , consume 1 of the target's  to inflict  for 3 turns with the number equal to [the number of  on self + 2]. If Ignition effect isnt activated, reduce the skill cooldown by 1 and inflict 2 .

Effects Increase per Level:

Lv 2: Increase power to 126% of your attack and there is a 20% chance to increase the number of  inflicted by 1.

Lv 3: Increase power to 132% of your attack and there is a 40% chance to increase the number of  inflicted by 1.

Lv 4: Increase power to 138% of your attack and there is a 60% chance to increase the number of  inflicted by 1.

Lv 5: Increase power to 150% of your attack and there is a 100% chance to increase the number of  inflicted by 1.

**Ultimate Skill** - "Ul Goa": Attack all enemies with power equal to 360% of your attack. Removes all  on every target, inflict  for 2 turn on each target with the amount equal to half of the total of [the removed number of  x remaining turns of them] (rounded up).

Effects Increase per Level:

Lv 2: Increase power to 378% of your attack and increase the number of  inflicted by 1.

Lv 3: Increase power to 396% of your attack and increase the number of  inflicted by 2.

Lv 4: Increase power to 414% of your attack and increase the number of  inflicted by 3.

Lv 5: Increase power to 450% of your attack and increase the number of  inflicted by 5.

Other Skills -

Character Rank Effect

Lv 1: When inflicting  for the first time on the enemy that has , the number of  inflicted will be increased by 1, and the AP of allies will be increased by 1.

Lv 2: When attacking with SP Skill, the following effects are added for the number of enemies with . Doubles the number of  inflicted to the target. Increase own fighting spirit by 100 points. The cooldown of SP Skill is reduced by 2 turns.

Lv 3: At the start of the turn, give 1  to the target with . Inflicts  for 2 turns on all enemies when  is activated by the effects of your skill.

Lv 4: Whenever the Ignition effect of AP Skill is activated, give yourself 1  for 2 turns.

Lv 5: When an ally attacks a target with  and consumes the target's , give the target  for 3 turns with the number equal to the number of  consumed.

Lv 6: Add the following to the effects of Ultimate Skill Skill: The damage of the Ultimate Skill is considered to be triggered by the Wind Pressure effect. Before the additional effects of the original skill are activated, the following effects are activated in order. Extreme Cold: Your attacks deal an additional 100% damage, but grants the enemy 1  for 3 turns. Cry of the Earth: for each  you have, inflict 1  for 3 turns to the enemy. Ignition: When attacking the unit that has , consume 1 of the target's  to inflict 1  for 3 turns for each , or  on the target.

## References-

1. ↑ Fire
2. ↑  At the end of the turn, deal damage equal to 15% attack power of the one that inflicted it per stack.
3. ↑  Using the skill have Cry of the Earth effect activate the additional effect of that skill
4. ↑ Activate when Gust effect is activated and deal damage on the enemy that have  and .Deal damage to all enemies equal to 30% of your attack and inflict 1  for 1 turn (can be triggered twice per turn on each target)
5. ↑ If  is inflicted while  still on effect, extend duration of that  by 1 turn.
6. ↑ Activate Wind Pressure when attack a unit with skill that have Gust effect.
7. ↑  Inflict additional damage equal to 60% of your attack to the target and give 1
8. ↑  Skill have Extreme Cold effect greatly increase damage but give enemy .
9. ↑ Reduce the damage receive from skills with Extreme Cold by 10% for each stack of .
10. ↑ When attack an enemy with , the corresponding number of  on the target is consumed to activate the additional effect.
11. ↑ Depend on the number of  you have, the skill that have Cry of Earth effect will be activated
12. ↑ When Wind Pressure attack is activated while the target having .Instead of consuming 1 of the target's , additional damage from Wind Pressure is inflicted to all enemies.
13. ↑ Attack power increase by 10% for each stack.
14. ↑ At the end of the turn, you will receive damage equal to 25% of the one that inflicted it attack power for each stack of
15. ↑ When 10  are granted it will change into . Wind Pressure attack no longer active with the target in  state.  will be removed every end of the turn