Apothecary

## **Overview**

> "Little Red Riding Hood has been filled with curiosity for the natural world ever since childhood, and enjoys performing strange experiments. To care for her aging Grandma, she secretly learned how to concoct cheap potions from the crazy apothecary."
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## Starting cards

 Basic Attack (2/3)
 Mana (2/3)
 Fire Potion (1/3)
 Shadow Potion (1/3)
 Decoction (if unlocked)

## Abilities

* Golden touch: Transform a card into gold. Cooldown 6 combats
* Refine: Draw 2 cards. Double the effect of spell cards you draw. Cooldown 2 combats
* Quick-acting Potion: Choose 30 health/20 mana/3 Action. Cooldown 3 combats

## Builds

Apothecary class is special in that there are many builds to choose from and need not stay within that build. The reason is that they all synergize well with each other.

* Potions Master: Get spellcards with "Potion" in the name and stack side effects on the enemy. Uses mostly spells and complements very well with Shadow and Lightning element.
	+ Mana Expansion is a useful mana card in doubling the effects of your spells.
	+ Cocktail is an action card used to trigger the effect of each potion you own.
	+ Effective Brewing adds to the effectiveness of each potion you can cast.
	+ Ice Potion to minimize the damage enemy will deal.
	+ Fire Potion to deal damage and burn at the start of enemy's turn.
	+ Sticky Potion to deal damage and make enemy cards played lose their effect.
	+ Concentrate is an action card to double the effect of all potions in the Diaries mode. Coupled with the Blend Beaker card (end of turn gets you a "potion+x" card for x times the last potion card was played this turn) to do serious damage.
* Exiled: The Apothecary has a lot of cards that exile themselves, along with a couple of equipments that trigger on exiling. Combine with temporary cards (which also exile on play). Will require lots of actions and complements well with Shadow and Lightning.
	+ Equip Witch's Crucible to deal damage every time you exile a card.
	+ Action cards that draw or adds cards to your hand or deck and exiles afterwards.
	+ Recall to retrieve a card that was exiled this turn and play again
	+ Include as many cards with Recycle as possible, e.g. Grind
* Shadow Life Leach: Get cards to increase your max health during combat (particularly Level 3 Shadow Potions) and cards which do damage based on max or missing health.
	+ Equip Primitive Law to deal damage equal to your max health each turn. Occult Device can be equipped to gain higher maximum health.
	+ Shadow Potion are needed to gain max life as well as a source of damage.
	+ Shadow Refine adds 2 Shadow Potions to your hand.
	+ Dark Dawn heals half of health lost and deals damage equal to half that amount.
	+ Cure is a low cost heal.
	+ Shadow Strike is a new for spell in the new Diaries mode. It deals damage and heals for 10% of your maximum health.
	+ Cocktail is an action card used to trigger the effect of each potion you own.
	+ Concentrate is an action card to double the effect of all potions in the Diaries mode. Coupled with the Blend Beaker card (get a "potion+x" card for x times the last potion card was played this turn) to do serious damage.
* Lightning Commander: Uses mostly multiple-hit lightning spells and Lightning Explosion to deal the final blow. Combine with Lightning Links and other utility 1-cost spells (which Apothecary has plenty of). Rarely uses action cards or attack cards.
	+ Equip Battery to deal lightning damage for every spell card played. You can also equip by playing Battery Charging
	+ Thunderstorm Potion deals 1 damage multiple times.
	+ Lightning Explosion deals more damage depending on how much lightning damage was dealt.
	+ Kite Experiment deals 1 damage multiple times and puts 3 Lightning Link into your deck, of which it deals 1 damage and draws two 1-cost cards (normally Thunderstorm Potion or Lightning Explosion). This can potentially allow you to keep firing 1-cost spells to do significant damage.
* Fire/Ice Commander: Deal damage and inflict burn status for additional damage. Keep your enemies chilled to prevent them from doing any damage.
	+ Equip Bellows to burn more often.
	+ Add Play with Fire to get a Fire Potion and draw a card.
	+ With the introduction of Diaries mode cards, you can add Code of Ice to inflict chilled and get a Chilling card.
	+ The blessing Toxicity Superposition increases the side effects of burn or chilled.
	+ The blessing Iced inflicts Chilled x6 for each point of effective you gain.

## Diaries

This character is also available in the Diaries DLC. The new available cards and Blessings, especially the rare equipment cards can change her playstyle a lot.

* Cocktail Shaker
	+ This build inflicts heavy statuses
	+ Get a Potion of each kind and upgrade them
	+ Get Effective cards and some additional Action points
* Selected Recipes
	+ See "Exiled" build
* Blend Beaker
	+ Gives a "potion+x" card for x times the last potion card was played this turn.
	+ Get a lot of Potions preferably of a single type if able. Even Potions you already have or cards that will give you potions will help
	+ Play your strongest potion in your hand at the end of your turn
	+ Effective can help
	+ Try to not play Thunderstorm Potion last, otherwise you'll get a lot of temporary cards
	+ Get some way to recover mana. Unidentified Bottle blessing is the best way
	+ An Additional Blend Beaker will speed up your fights a lot
	+ Dilution generates mana and copies a spell in your hand, which combos really well with Blend Beaker.

## Tips:

* Be careful with your Mana and Action. The spells usually cost only 1 Mana, but you'll draw a lot of spellcards each turn. A good balance is crucial.
* Get rid of basic attack cards ASAP, through Amnesia tavern, Gold Touch, and Card Collector as there are no benefits to keeping them or using them.
* Little Rock is a mostly useless card, but can be transformed by Golden Touch for 50 gold