Goro "SwaggerMan" Majima

* Normal
* Goromi
* SwaggerMan
* Cop
* Bartender

LET'S GET THIS SHIT STARTED, KIRYU-CHAN!

* Heat Mode: Has (mainly) a purple aura around him that grows during a fight.
* Knife Expert: Is experienced with using knives in combat.
* Martial Artist: Has multiple different fighting styles.
* Majima Everywhere: He can basically show up wherever he wants to be.

* **Feel the Heat!**
* Every action taken in, or right before, combat is accounted for Heat. Heat has a gauge that fills as he acts, and can be expanded to grant him bonuses.

* Every level of Heat grants him a stacking +1 to any physical action (Strength, speed, and such, does not stack with combat stats), every odd level increases combat stats (Defense, Dodging, Offense, Counter) by 1.

* Any ‘Heat Action’ attack is dealt with a D8+2 unless otherwise stated.

* If a target is grappled, Heat Actions will automatically land unless they can defend without physical actions.

* **Heat Mode**
* The gauge is divided by 4 levels, and maxes at 20 ticks. Level 0 is it’s default state.

* At 5 ticks he enters Heat Level 1, giving him access to his heat moves, and making him stronger.

* At 10 ticks he enters Heat Level 2, further enhancing him and granting him access to Aura Copy.

* At 15 ticks he enters Heat Level 3, maxing him out and allowing him to attack two people at once.

* Every successful action grants 1 Tick of heat gauge, every successful dodge grants an additional tick, and successfully dealing damage grants +1 ticks on top of the normal tick, +2 if it’s a counter.

* Taking damage at all, unless he tried to defend, lowers it by one Tick if not in heat mode, and by damage taken if in heat mode. Failed actions result in a tick loss.

* **Heat Actions**
* Level 1 actions cost 2-4 ticks depending on the conditions or how many people it can hit. These are to be prosed freely. 4 ticks would be a move that hits a crowd of 3 and deals normal heat damage. 2 ticks would be dealing heat damage to a Grappled target.

* Level 2 Heat Actions cost 3-6 ticks, and usually proc off another attack or state. Example: Eye Crush- Can perform a powerful slash that lowers the enemies perception for 2 rounds by -3. (4 Ticks)

* Level 3 Heat Actions are just enhanced versions of the previous, but usually cost 10 ticks by default.

* ***Aura Copy***

* Uses up 1 level of Heat for every copy, as he basically makes copies of himself from his aura. They all have 7 HP and the same stats as Majima, and they can do regular actions, including Heat Moves, on his turn. Majima himself cannot gain more Heat in this mode, but his copies can. Once they are defeated, they disappear and go back inside Majima, and with the Heat gained from their actions. Majima cannot summon more copies, even if he has enough Heat for it. He can only do it again once all the copies are defeated, and takes a 2 turn CD.

* ***Stealth Prey***

* Can expend Heat to go invisible for the number of Heat Levels spent for it +1. While in this invisible state, he can still do regular actions, and when he does a stealth attack and lands, he deals the same damage as a Heat Action. He can still get hit and, by a DC 15 Perception check, can be seen.

* ***Mad Dog Gloves***

* When under 10 HP, Majima gains Heat by 3 ticks on his turn. If he gains a Heat Level with this, he cannot do a Heat Action or any Heat-related move until the next turn.

* ***Mad Dog of Shimano***

* When Majima lands a Heat Action, he can add an element to the move and deal an extra +1 damage with it. Can only be done at Heat Level 2 and above.

### Inventory

* x1 Disguise Kit
* x1 Demonfire Dagger
* x1 Smartphone

## Character Backstory

A crazy insane man, Majima moved to New York for some unknown reason, still having ties with his Yakuza family overseas. Now that he is here, he is ready to have fun!

## Personality Traits

* Crazy
* Kind
* Smarter then he seems

## Fun facts/Trivia

* NYEHEHEHEHEHEHE!
* KIRYUUUUUU-CHAAAANNNNN