Shane

Arthur Hermis, referred to primarily as the alias Shane through most of his appearances, was introduced as a human splicer mercenary working for The Hollow. He first debuted in Phase 1 Episode 1 of the Sci-Fi Mercenary Campaign.

## Bio

### Occupation

Architect (Previously), Member of the inner circle of Blake's Resistance (Previously), Hollow Mercenary (Previously), Member of Seban's Resistance (Previously), Leader of Shane's Rebels (Previously)

### Faction

The Hollow (Previously), Independent/Resistance (Previously), The Third Sister (Previously), Unknown (Current)

### Relatives

Unnamed Mother, Unnamed Father, Mary (girlfriend) (deceased), Toby (unborn son) (deceased),

## Biography

### Sarlis

ANX 48, a 23-year-old architect called Arthur Hermis was living on the independent planet Sarlis with his pregnant girlfriend Mary. Sarlis was a bustling city, which was relatively advanced technologically, economically and socially, and was generally peaceful- until the Federation turned up and announced that they’d be taking over.

There were lots of different reactions to this, but the city Arthur was in, being very middle class and mostly unaware of what the Federation were like, somewhat brushed this off and assumed that it wouldn’t really come to much, and Arthur shared this opinion. A protest rally was however set up and Mary convinced Arthur to go. The peaceful protest was met by a moderately sized squad of Federation soldiers and there was some news coverage, but neither side made any move- the protest was peaceful and the Federation didn’t want to be broadcast brutally putting it down. It looked like nothing was going to happen, until a trigger-happy Federation soldier for reasons unknown to either side decided to shoot into the crowd, perhaps to try scaring them into dispersing.

However, the bullet ended up shooting and killing Mary and the unborn Toby, which caused the protest to upscale into a full-scale riot in which several Federation soldiers and officers were killed or injured and hundreds of protesters were murdered. Once they’d had time to organise, the Federation put down the protesters and reprimanded anyone they could find, effectively ending resistance on the planet after a short but brutal struggle. Once that was under control, the Federation set about damage control concerning the riot by hiding the soldier responsible and instead finding a scapegoat they could blame the shooting that had sparked the whole thing on- and ended up framing Arthur, who was now grieving the loss of his partner and potential child as well as on the run and who had now effectively lost everything. He was just about able to make it off planet and from there he was able to hide out until the heat died down (which happened relatively quickly since the hunt for him was nothing more than a publicity stunt for the Federation in the first place). It was around this time he changed his name to Shane, in order to help him stay undiscovered. Shane was eventually able to find out that the name of the soldier who had shot initially fired into the crowd was Karl, but was unable to find out anything else about him. He’s been looking for him on and off ever since.

### No Witnesses

One and a half years later and Shane has settled down on another more rural independent planet. He’s sat in a local bar when a Federation swat team kicks down the door, ‘arrests’ a guy (takes him outside before shooting him in the head) and begins to shoot up the bar before setting it on fire. Shane survived by playing dead underneath a table, although a bullet did shatter his glass sending glass shards flying which is how he got the largest scar on his face, the one below his left eye. It turns out the man they came there for was an escaped political prisoner who they decided was simply too much effort to keep alive, and once they’d killed him, they had to make sure there were no witnesses. He later saw in the news that “an escaped prisoner had been killed in a firefight, killing many innocent bystanders after resisting arrest”. Shane was able to crawl away and once again had to get off planet to set up a new life for himself.

### Blake's Resistance

Shane wasted the next two and a half years in somewhat of a depressive slump, taking odd jobs whenever he could to in order to keep himself fed and sheltered, and feed his growing alcoholism, a coping mechanism he began developing to deal with his loss and hopeless feeling situation, as well as many other illegal substances. It was also around this time that he first encountered stims, and began using them (in incredibly small doses) for ‘recreational purposes’. After a drunken punch up with a Federation soldier, he was spotted by a mysterious figure (unbeknownst to him, a scout from a fringe group of Blake’s Resistance), who led him to a safe room, where he promptly fell asleep. Upon reawakening the following morning, a resistance member quickly began to usher him out the door, however upon finding out about the group’s purpose he begged to stay, to help them out in any capacity possible. He was reluctantly taken on in a minor role. Blake’s Resistance was made of a core group of 7 (later 8) operatives, supported by several fringe groups, and was dedicated to rebelling specifically against the Federation. The core group, originally called Blake’s 7, took part in the most high risk, high reward missions, whereas the fringe groups were much more wide spread, and were made up of untrained members who were for the most part either unwilling or unable to take part in more active missions, and mostly helped the cause by doing things like spreading awareness and distributing counter-propaganda, spying and helping the main group liaison with potential allies local to wherever their missions happened to take them. After joining, Shane began to feel genuinely hopeful for the future in perhaps the first time since Karl had taken away his cosy life on Sarlis 4 years ago. He was still very much a broken man, but having something to focus on, a cause to work for and dedicate himself to allowed to him to begin getting better. He was able to start managing his drinking problem, begin to process his grief, and working with the resistance helped him find a vent for all the anger, frustration and fear that he had built up for the Federation. He also attempted to cut back on his use of stims, but quickly suffered extreme withdrawal symptoms and eventually gave up. He kept this a secret. Once he’d gotten going he was able to quickly rise through the ranks due to his determination and fierce dedication to the cause. The way he saw it, he had nothing to lose, no life outside of the group and it presented the only way he knew of striking back at the Federation. During his time with the fringe group Shane had basic firearms training, and spent much of his free time researching as much as he could about the Federation- it’s history, it’s leaders, tactics and military, anything he could find.

After a few months with the resistance, Shane was introduced to Jazza (one of the resistance’s core members) by his fringe group’s leader (a man named Frank Callobs) while she was meeting with the team to discuss a small local mission Blake’s 7 were going to undertake. Shane volunteered to take part in the mission and after quickly talking to his group’s leader about his suitability, and to Shane about his willingness to take a more dangerous and active role in the resistance, Jazza accepted.

Following a successful mission with Jazza, she approached Blake with regards to Shane joining. After an interview of sorts with Blake (and unbeknownst to Shane, Blake running a background check on him and uncovering the events on Sarlis) Shane joined and was officially introduced to the whole crew:

Jazza- the first member Shane was introduced to. She was an experienced pilot who contributed during missions mostly by piloting the team’s extraction ship and providing aeriel support where it was necessary. She didn’t particularly have much combat experience, but could handle a gun if needs be, and she was always willing to help out however she could, in or out of missions. She was often assigned to talk with the fringe groups and other resistance’s due to her friendly nature.

Blake- the leader and founder of the resistance. Blake was a brilliant strategist with and a great team leader both in the field and out of it. He always had a hand in planning missions and often lead the charge into battle himself. A jack of all trades, he was well liked and respected both in the team and outside it, being the public face of the resistance.

Izzy- the combat medic and mechanic for the group. As a medic and mechanic, she worked to keep both the team and their gear in one piece and up to date. She kept the team running smoothly in every way, and outside of combat was always happy to lend an ear or some advice to a friend in need, in Shane’s case helping him to begin truly working past his trauma.

Clyde- one of the youngest of the group and somewhat less experienced than most of the resistance, contributing little in the way or planning or quick strategic decisions, however he was fiercely devoted to the cause, able and willing to follow orders to the letter, and a crack shot. Despite all this he was still somewhat the ‘lovable goof’ of the team, and most of the group felt some level of responsibility over him.

Amelie- a splicer in her early 20s. She grew up on a small federation owned planet with a younger sister who joined the federation shortly after Amelie joined the resistance. Izzy disapproved of her use of stims, but they gave an undeniable edge in combat that was vital to the team.

Shirley- mostly planned missions with Blake, mapping out areas, patrol routes, landing spots for the evac ship, that sort of thing. During missions she would stay at the home base and give people directions, relay objectives and keep everyone connected over comms. She was polite, but curt- focused more on the mission than the social side of the team.

Jason- an edgy bastard. Jason claimed to simply be a mercenary, but he wasn’t paid, something he didn’t complain about and the rest didn’t question. Jason was a great shot with his pistols, a brilliant tactician in battle and provided a large majority of the team’s firepower during missions. Outside of missions, he socialised less with the team than most of them, and tried to keep himself somewhat detached, but the truth was he was as driven as the rest of them, and, despite his best efforts, the rest of Blake’s 7 were growing on him.

After settling into the team, Shane quickly became friends with all but Shirley and Jason, who were cold as usual. Shane looked up to Blake, he represented the first major resistance to the federation Shane had encountered, and he showed all the qualities Shane had to come to look for, good leadership, tactical skills, and Shane envied his ability to be a ruthlessly efficient commander on the battle field, whilst retaining a jolly temperament that allowed him to manage the at times chaotic group outside of their missions. Izzy eventually became a sort of therapist for Shane, a role she enthusiastically accepted, and she helped him stop bottling up his emotions and begin to grieve and genuinely heal. After months with the team, he began to feel like part of the dysfunctional family, and began to enjoy the atmosphere of camaraderie. Being a splicer herself, Amelie eventually noticed the signs that Shane was using stims: small scars on his upper arm from the injections, bathroom breaks where he’d come back, suddenly energised before quickly crashing. When she confronted him about it in his room, he was worried that she would tell Blake or the others- instead (perhaps because she knew it was practically impossible to give up any form of stim, or perhaps she simply couldn’t see the harm it would do) she introduced him to the use of stims as a splicer. Shane quickly latched onto the idea that he could use this addiction, a flaw, and put it to good use, in a way that would benefit the team’s fight. She guided him through the early stages as he upped his doses to provide longer lasting, more potent effects, before helping him announce to the team his new role. Izzy was appalled, and it did drive a rift between them that took some time to heal, but Shane’s relationship with Amelie kept improving. She and Shane could now partake in missions that were benefitted by a splicer, but that would have been too dangerous or simply impossible for one, and their personalities and Shane’s new found abilities complemented each other, both in a battle and in their free time.

Over the course of the next 5 years, the group completed hundreds of missions. For more significant missions the whole group would be sent out, for smaller missions groups of 2 or 3 would complete them. Years of sabotaging weapons transports, assassinating minor political figures, fighting off federation guards etc. had earned them some notoriety within the federation, but the federation was a large organisation, and in the grand scale of their overwhelming dystopian machine, these were minor setbacks. Oftentimes Blake’s Resistance were in and out so quickly that the federation didn’t know who had hit them, so whilst there were whispers, legends of such a group, the federation, its administrator, its council never officially recognised the group.

That was until Stroika.

Stroika was a large artificial industrial planet that was vital to several of the federation’s operations, a target Blake had been considering for years. Thanks to new information from a federation insider, Blake was finally able to plan their biggest mission yet, infiltrating Stroika and placing charges in several locations of importance such as hangars, factories, destroying them and setting back the Federation’s current military power and their future production as much as 30 years.

The mission was a turning point of the group. The mission was a partial success- and then everything went to shit. The group were able to plant some charges before they were discovered, but that was still a fraction of the amount they had brought. They fought their way to Jazza and their extraction ship, suffering minor injuries, blowing up the few charges they had set. Still, they celebrated- they’d genuinely scared the federation, perhaps for the first time, and all come back safe and sound- a win in their books. After their mission, security on Stroika was increased tenfold, and they all knew to attempt the mission again would be suicide. It also put the group firmly on the federation’s radar- whilst before they had been tolerated or even ignored, they were now public enemy number one, and the federation’s main priority. A small amount of blurry footage of some of the team had been caught as they escaped, but not enough for the federation to uncover their identities. However, when the footage was leaked and began to circulate amongst the federation’s lower ranks, Amelie’s sister recognised her immediately. Reporting this to her higher ups, instead of the reward she was expecting, she was quickly taken in and interrogated: what was Amelie’s backstory? What is your relation to her? Does she still have any family or friends? Where are they? What was her home planet? Can you contact her?

Shortly after, Amelie received a private message from the federation. Betray the resistance or your family, friends, everyone you have ever loved or has ever loved you will die, along with your home planet.

Amelie knew that her home planet (Bednaya Ferma) was of little value to the federation, and that they would be fully prepared to destroy it in order to prove their point.

Having spent so much time together as part of the group and on missions, by this time Shane and Amelie’s relationship had gotten more serious. Scheduled shortly after the mission was a big meeting. Blake’s 8 would be meeting with most of the heads of the fringe groups, as well as representatives from other rebel groups, to discuss current affairs, possible next steps, sharing intel, all sorts of things. It was an unprecedented opportunity. Shane and Amelie spent the night before together in a hotel nearby to the designated meeting spot. Before going to bed, Amelie spiked Shane’s drink with a drug to ensure that he would oversleep, missing the meeting and all it entailed entirely, however she didn’t account for the effects splicing had had on his body, his increased metabolism and the fact that his blood was so toxic it began to break down the drug before it could take proper effect. Instead of the intended effect, he woke up, alone, slightly late, confused, before seeing a note on the bed that simply read “Sorry.”. Shane put his shoes on and ran out through the reception wearing the clothes he’d gone to bed in the previous night and ran out into the street, in time to see the building everyone had supposed to be meeting in collapse into rubble and go up in smoke. Within minutes it was swarmed by legions of federation soldiers. Shane stood there in shock for what felt like hours. He saw no one come out. Eventually some semblance of sense kicked in, and he tried to walk away and feign normality before he was recognised, whilst inside it felt like his entire world was crashing down. Once again he was back to square one, having lost his friends- no, his family- and the only woman he’d loved in the past near decade seemingly having betrayed them all. His stim addiction was the worst it had ever been, he quickly fell back into alcoholism with no one to keep him in check, and he finally, truly, gave up hope.

(Unbeknownst to him, there were some survivors: Amelie’s current whereabouts are unknown, Jason was left comatose, and Frank Callobs survived, though horrifically burnt (Shane and the Sci-Fi Mercs would unknowingly encounter him later, as The Burnt Man in the Space Suit) along with several of the less important fringe group members, who were sat further from the blast).

### The Hollow

During this time he gained the other two scars on his face, the one on his right cheek, and the one on his jaw, from bar fights. Eventually running out of money, even enough for food, water, shelter, and, as he was becoming painfully aware, the funds necessary to buy enough stims to stave off withdrawal symptoms. He eventually recalled an organisation, one that Jason mentioned he had worked for in the past, “The Hollow”. Seeing that he had nothing to lose, and that mercenary work was the only marketable skill he had left, he applied to work for the Hollow. Splicers being somewhat of a rarity, he was accepted despite his vices. Shane made an agreement with the Hollow, that along with being paid for each mission, he would be given an allowance of two stims, to use during missions, enough to keep him from dying from withdrawal, and that any he used outside of mission time would be docked from his pay. Shane spent roughly 3 years with the Hollow, before the start of the Sci-Fi Mercs, during which time he worked with many teams, which would all eventually break up or die, reinforcing his resolve to avoid any further attachments.

### Sci-Fi Mercs: Phase 1

When we are first introduced to Shane, he is crouched over, wearing sunglasses, riding out of hangover in a vent- late for his introduction to his new team.

During Sci-Fi Mercs Episode 1, Shane joins the Mercs. He initially tries to introduce himself to the group cordially, but being late, hungover and the team knowing of Splicer's bad reputations, he is brushed off by the rest of the team as a druggy, and he decides that that is fine by him- he doesn't have to push himself away from them if they'll do it themselves, and actively leans into the dickhead persona to further this end. He has an immediate strong dislike for Puyo, due to his Federation origins, but the rest of the crew he has little opinion of. By now Shane is used to the Hollow's drill, a cheap ship, cheaper AI, just another team and being thrown whatever missions no one else wants. He quickly picks out a bunk, dumps his stuff and rejoins the team, hanging back from the conversation, content to go along with whatever the group decides, having little to add and doubting that anyone will want to hear anything from him if he did. He tries to last until the start of combat before stimming, but eventually sneaks off to the bathroom, returning shortly before the mission starts, suddenly energised and in a better mood. During combat, Shane follows the lead of the other Mercs, gradually whittling down the opponents forces until they had begun to breach the final building held by the smugglers, before suddenly taking his other green stim and dashing, knives drawn, to finish the job. Energised by the stim and responding to the drug, Shane kills the final guard, almost gleefully, to the distaste of Seban, who witnesses' it first hand. Shane stays mostly out of the way during the group's interaction with the Knight- knowing enough about them to want to stay clear, and not confident enough in his sobriety to attempt to join the others in their deception. Sheila arriving with extraction coincided with Shane's body and mood crashing after the stims, so he quickly retreated to his bunk after they arrived on the ship.

During Episode 2...

[To be updated later]

### The New Rebels

Some time after the end of the campaign, Shane met up with Frank Callobs, taking over as leader of his small resistance team, working alongside Seban’s Resistance, focusing on specialist missions, as well as ones targeting the federation (and later the Wolfenstein/Federation alliance).

[To be updated later]

### Sci-Fi Valks

Shane is seen leaving Erno Rubix's office, wearing his signature sunglasses and a leather jacket. He ignores the Valks and Leonrik's attempt to catch his attention.

## Personality

When Shane is first introduced, he is abrasive and an asshole. He is an alcoholic, he routinely stims, he is depressed, suffering from multiple counts of survivor’s guilt, he has developed severe trust issues, a hatred for the federation that sharply contrasts with his general nihilism. He deliberately shuns any positive social contact in the fear that he will form attachments that will come back to bite him in the ass later. He eventually begins to warm to the Mercs to varied extents, and working with Puyo in Episode 2 begins to challenge his prejudices against the Federation. By the end of Mercs, Shane has begun to become a more balanced individual, whilst keeping his classic snark. With the Mercs as a found family and discovering his old resistance friends, Shane's mood is significantly improved. He is mostly recovered as an alcoholic, stims only when necessary, and has begun to forgive himself and others for his past trauma.

When he is seen next, in Sci-Fi Dogs: Phase 2 Episode 5, Shane's demeanour has changed completely. There is no sign of his team and he seems to value the life of the Resistance no more than that of his enemies. He is brutally efficient in combat, swathing across the battlefield wordlessly, killing all he sees indiscriminately, showing his first sign of emotion upon seeing Karl, a glimmer that is gone in an instant once Karl has been killed horrifically.

### Relationships with The Mercs

Whilst Shane begins on frosty terms with all the Mercs he begins to develop deeper relationships with many throughout and beyond the Sci-Fi Mercs campaign.

#### Puyo

Shane's relationship with Puyo started badly. Puyo, an ex federation soldier, took offense to Shane's anti-federation views, and likewise Shane hated Puyo as soon as he found out about his old affiliation with the faction. The two's relationship would improve slightly after going on a mission together in Episode 2, after Shane saw that Puyo was willing to lie to and work against federation officials in order to further their mission. The two had a workable relationship after that, and by Phase 1's finale Shane had actually grown to like Puyo, respecting his ability and professional attitude. Shane felt incredibly betrayed after Puyo turned his back on them, igniting Shane's trust issues caused by Amelie, as well as his feelings about the federation. Although not knowing of the details of Puyo's deal, Shane tries now to regard him as just another enemy in the event they meet again.

#### Seban

##### Sci-Fi Mercs

Shane initially had few feelings towards Seban. Seban initially had no great desire to get to know Shane, and it was something he was used to, and the feeling was mutual. In their first few missions Seban's psychic abilities mostly acted as a support to the group, and whilst it was useful, it was nothing compared to Seban's power nearer the end of Merc's, and it was not enough for Shane to particularly respect him. After bonding over missions the relationship began to thaw, although Shane was originally put off by Seban's at times careless attitude, something that got him in trouble frequently, trouble that the others, and Shane particularly would have to get him out of. Shane did however appreciate Seban's rebellious nature when it was directed to the Wolfenstein and Federation. As Shane began to relax into the group, and Seban proved consistently to be more worth the chaos he caused, Shane began to appreciate Seban more, and by the time they fought against the klang together in Episode 13 the two had grown into an efficient team. Over the course of Mercs and working together in the Resistance over ANX 60-61, their relationship solidified and Seban became Shane's closest friend in the Mercs and Resistance, second only perhaps to the surviving members of the old resistance.

##### Sci-Fi Dogs

Little is known about Shane and Seban's relationship by ANX 70, however Seban is said to have told Hans "something" about Shane, and as soon as Seban finds out that Hans has found himself on the same ship as Shane, Seban arrives in an instant, cleaving the ship in half and teleporting Hans away in order to get him away from Shane.

#### Val Dara

Shane has mixed feelings on Val Dara, but overall regards him in a mostly positive light. At times Shane felt Val Dara to be unprofessional and Shane was not in support of his plan to rob the Hollow in Episode 13, feeling it as a betrayal of trust to the group that they had all spent a large amount of time working for. Shane was however appreciative of Val Dara standing by him in their stand against the Wolf in Episode 10. After Puyo and Seban had left them, things had not been looking great for them. Shane appreciated Val's decision to stand by him as they fought off the Wolf together. Shane was also impressed by Val Dara's display of destroying the Wolfenstein ships in Episode 14. Over the campaign the two never particularly got the opportunity to bond specifically, but Shane values Val as a teammate and friend.

#### Hans

##### Sci-Fi Mercs

Shane takes a while to trust Hans. Joining the group straight after Puyo's betrayal, Shane is reluctant to trust anyone, let alone someone that seemed to be genuinely insane and that could rip him in half at a moments notice. After seeing Hans fight in Episode 11 Shane is wary of him and he keeps his distance from Hans for a good while. Over the course of working with Hans throughout the rest of Mercs and for most of ANX 61, however, Shane begins to trust him a bit more, even relaxing enough to enjoy his company and strange humour.

##### Sci-Fi Mercs

Little is known about Shane and Hans' relationship in ANX 70. Hans seems wary of Shane, although is happy to see him. Hans vaguely recollects being told "something" about Shane by Seban. Shane does not seem to acknowledge Hans in the slightest when they meet in Dogs Phase 2 Episode 5.

## Appearance

### Sci-Fi Mercs

#### Sunglasses

Shane's sunglasses have been a staple of his design throughout his appearances in Mercs, Dogs and Valks. -BLEH BLEH BLEHHHH I WILL FINISH THIS LATER...

## Equipment/Abilities

### Equipment

[To be updated later]

(By ANX 60 and in no particular order)

Shane had a Stealth Boy Mk.1 that was later upgraded to a Stealth Boy Mk.2. He had an EMP grenade, armour, a Brotanium knife that he arm-mounted, twin knives, a pistol, a PHS. Pro (a device that provides some defence against psychic attacks), a grenade, the BFB, a railgun, a handcannon, a green stim, swarmling adrenaline stim and red tea.

(By ANX 70 and in no particular order)

When he appears in Dogs Shane is shown to have access to a wide range of heavy duty weapons weighing approximately 1500 pounds each which he accessed through a personal teleporting in his hand. He later lost the hand in the fight but did not seem particularly bothered. It is unknown whether he still has access to these weapons. He was shown to primarily use a shotgun. He also displayed the ability to grow a blade of bone out of his arm, as well as grow pustules containing an organic approximation of the stims he used during Mercs. It has been stated that he still has the Brotanium knife from Mercs, but he has not been seen with it. It has also been stated that the bone blade was as sharp as the Brotanium knife, if not as durable.

### Abilities

[To be updated later]

After receiving the klang modifications in phase 2 of the Sci-Fi Mercs, Shane gained the "strength to break through a brick wall, the endurance to shrug off small arms fire, slow regenerative capabilities, and a natural speed almost equal to the effects of a green stim". All of these abilities are said to have grown stronger from ANX 60-ANX 70.

By ANX 70 Shane is shown to have grown quick enough to stride across a large room and effortlessly kill two men in seconds. His regeneration has grown to the point that he was able to heal from almost complete obliteration in seconds. He was shown to lift weapons of approximately 1500 pounds with no effort. He was also shown to quickly grow new appendages such as the bone blade and organic stim pustules.

His status by ANX 150 is unknown.

## Trivia

-Shane was originally going to be a Bogon splicer assassin, inspired by the Rick and Morty character Krombopulos Michael, and his real name was going to be Mike.

-Shane’s surname, Hermis, is a reference to the Greek god of speed, Hermes, due to Shane’s frequent use of the green stim throughout the early campaign.

-Shane has a small scar on his nose from when his head was bashed into Val Dara during the Sci-Fi Mercs first encounter with a Wolf, during SCIMC Phase 1 – Episodes 9&10.

-For a short period during SCIMC Phase 1, Shane inexplicably gained an Australian accent.

-Jason was largely based on the DC character, Jason Todd.

-Due to the fact that Seban and Val Dara were not present in SCIMC Phase 1 Episode 2, and Puyo’s departure from the team at the end of Episode 10, Shane is the only Sci-Fi Merc to have been in every episode of the original series.

-For a short while in Phase 2 Shane had a pet worm creature given to him by The Third Sister. It went missing and everyone forgot about it.

-Shane’s backstory originally started as an exercise in “how much can I conceivably fuck over this guy”.

-The black and red combat suit he can be seen wearing under his clothes in his earlier designs, and more prominently in his later appearances, is a holdover from his days with Blake’s Resistance. It was standard splicer gear, with knee and elbow pads in case of running into things or tripping at high speeds. Amelie had a matching outfit that was black and purple.

-Shane has 6 fingers on his left hand.

-Shane is a fan of the band The Clash.