recursal/Fanatic-Fandom huggingface dataset:
Eellarn, Great Bow of the First Tree

A well worn *composite* *bow*, it always is as strong as its’ wielder and looks as though it was made from the very branches of a tree, it is inscribed with the kills of the wielder, showing them surviving among the carved forest.

Material: Aetherium; Weight: .5 Pounds

**Worth of the Wielders Soul: 2-10**

Properties of the Relic: +2 Enchantment, Adapting, 2d8 Piercing Damage

*Requirement to Wield: Illyanda as only deity worshiped*

**Worth of the Wielders Soul: 12-24**

Properties of the Relic: +3 Enchantment, Adapting, Endless Ammunition, 3d8 Piercing Damage

Abilities: Merciful Kill

*Requirement to Wield: Shown care for the wilds as a character trait*

**Worth of the Wielders Soul: 26-40**

Properties of the Relic: +4 Enchantment, Adapting, Endless Ammunition, Wounding, 4d8 Piercing Damage

Abilities: Merciful Kill and Nature's Camouflage

**Worth of the Wielders Soul: 42-60**

Properties of the Relic: +5 Enchantment, Adapting, Endless Ammunition, Wounding, Seeking, 5d8 Piercing Damage

Abilities: Merciful Kill, Natural Camouflage, Natures' Call and Wild Regeneration

*Requirement to Wield: Becomes a guardian of the forest*

**Worth of the Wielders Soul: 62+**

Properties of the Relic: +6 Enchantment, Adapting, Endless Ammunition, Wounding, Seeking, 6d8 Piercing Damage (Deals double damage against undead)

Abilities: Merciful Kill, Natural Camouflage, Natures' Call, Wild Regeneration and Primal Survival

**Abilities**

**MERCIFUL KILL**: Once per day, the wielder of this bow may fire single, lethal shot as a full round action at their highest bonus. If the target is hit, they must make a fortitude save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) or be slain instantly.

**NATURAL CAMOUFLAGE**: The wielder of the bow may cast Invisibility, Greater on themselves, however may choose to be seen at will for a round as a swift action before resuming it at the end of the round. They can use this ability for a number of times per day equal to half the wielders cairns. This ability lasts for a number of minutes equal to their half the wielders cairns.

**NATURES' CALL**: The wielder may use the abilities of this bow to communicate to wilds animals allowing the effects of a willing *Dominate Monster.* Sentient and fey creatures also can be forced under the same effects if they fail a will save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus).

**WILD REGENERATION**: The dew and sap from the bow increases the regeneration of the wielder. The gain Fast Healing equal to the enhancement bonus on the weapon. This effect applies as long the bow is on the person of the wielder.

**PRIMAL SURVIVAL**: Once per day, as a swift action, the wielder of the bow may evoke the survival instincts of creatures of the wild. While in this state, which lasts a number of rounds equal to half the cairns of the wielder, they are unable to be killed through physical or normal means, their body regenerating to 1 hit point constantly. When this state ends, they are brought to 1 hit point.
Iceharrow

Is the name that of the landmass that is the South Pole. It is a serene and beautiful place, but hold just as much danger as well. The Vampire Nation of the same name controls the entire area and is unique, as it’s largest import is blood from other nations. In return, the undead export Harrow Ice, a magical ice that stays cool for much longer than normal ice, and retains ice and water based enchantments better than any other known substance.
Currency

## Anwain Trader Gem Standard

The planar standard across the multiverse, it is adopted by many cultures, people and nations. Only a single system within the Material Plane uses the ATG standard as a base for their own gold based monetary systems. Various items from across the multiple planes are brought and evaluated in Axis before being complied in a massive report that is managed by the Masters of Coin.

### Western Kingdom Geld Standard

The regular standard for the Western Kingdoms, it consists of the gold Geld of which 1 Geld equals 1 unit of Anwain Trade Gems, the silver Sickle and the copper Copper.

### Brovisian King Standard

The standard for the Brovisian Trade Providence, it consists of the gold King of which 1 King equals 1 unit of Anwain Trade Gems, the silver Lord, and copper Duke.

### World Doubloon Standard

The standard for the Isles of Kol that has been adopted by other nations and organizations such as Iceharrow, the Tradewrecker Isles and the Dark Market. These doubloons are not minted by any country, consisting of the gold Doubloon of which 1 Doubloon equals 1 unit of Anwain Trade Gems, the silver Gallant, and the copper Crux.

#### Iceharrow Blood Donation Standard

Because of their large blood consuming population, the vampiric nation of Iceharrow trades, buys and sponsers donation centers for the substance across the world in other tolerant nations. Generally 1 essence is worth about 2 ATG in the nation, within its' traders and at its' donation centers.

#### Dark Market Cairn Standard

The under dealings of the Dark Market makes it difficult for them to use normal banking means. As such, besides essence, mana and World Doubloons, the Dark Market also accepts soul cairns. Generally, a soul itself is worth 10,000 ATG, multiplied by its' cairn worth, this doesn't take into account the type of soul gem that is contained within.

## Maleastrom Quip Standard

A strange metaphysical currency that is used in the Maelstrom and other realms of chaos for bartering and trade.

## Bounties

A call for someone, something or some information for wealth status or power.
Feats

Feats are special talents, abilities and skills that define what a being can do. As determined by the Character Progression chart found in Rules.

## General Feats

 Vigor | Toughness, Level 10
 Tenacity | Vigor, Level 20

## Combat Feats

### **General**

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
 Parry & Block | Dexterity 13, Base Attack Bonus of +1
 Armor Proficiency, Medium | Armor Proficiency, Light
 Armor Proficiency, Heavy | Armor Proficiency, Medium

## Crafting Feats

### **Evonic Crafting**

 Transcendent Evonic Craftsman | Level 20, Mythic Tier 9, Master Evonic Craftsman, Divine Source [Mythic] | Transmute Eveite into Imari Steel and work it.

### **Crystal Crafting**

 Craft Mana Vault | Level 15, Craft Lacrima
 Craft Soul Gem | Level 17, Craft Lacrima
 Craft Keystone | Level 18, Craft Lacrima, Craft Mana Vault

## Magic Feats

### **Spell-Frame**

#### **Ritual**

 Ritual Master | Ritual Caster, Ritual Creator, Level 10 | Reduces the time and difficulty of Rituals.

#### **Runic**

 Runic Scribe | Runic Caster, Level 11
 Runic Artist | Runic Caster, Level 11
 Runic Master | Runic Caster, Runic Scribe or Runic Artist, Level 14

#### **Curse**

 Curse Crafter | Curse Caster, Level 12
 Curse Master | Curse Caster, Curse Crafter, Level 18

#### **Resonance**

 Resonance Conservation | Level 14, Resonance Caster
 Resonance Master | Level 20, Resonance Caster, Resonance Reuse

### **Planar**

 Planar Magic Master | Caster of the Planes, Inner Planes Casting, Outer Planes Casting, Level 19 | 75% mana cost reduction casting spells on a plane of the same type.

### **Spell Creation**

 Spell Master | Capable of 9th Circle Spellcasting, Knowledge: Arcana 19 Ranks, Spellcraft 19 Ranks | Reduces the difficulty of creating spells between 9th and 12th circles.

## **Qi Feats**

 Quicken Qi | Level 12; The Way of Qi
 Open Chakras | Level 20; Quicken Qi

### **Qi Sense Feats**

 Qi Prediction | Level 12; Qi Sense
 Presence Suppression | Level 20; Qi Prediction
 Presence Killing | Level 30; Presence Suppression

### **Armament Qi Feats**

 Intangible Qi | Level 12; Armament Qi
 Distant Qi | Level 20; Armament Qi
 Disruptive Qi | Level 30; Intangible Qi, Armament Qi

### **Conquerors Qi Feats**

 Controlled Qi | Level 12; Talent Score of 19; Conquerors Qi
 Mythic Reinforcement | Level 15; Mythic Tier 3; Controlled Qi
 Supreme Qi | Level 30; Talent Score of 20; Conquerors Qi, Controlled Qi
 Conquering Strikes | Level 30; Talent Score of 20; Conquerors Qi, Controlled Qi, Armament Qi

## Racial Feats

### **Aasimar**

 Angelic Blood | Consitution 13, Aasimar
 Angelic Flesh | Angelic Blood, Aasimar
 Celestial Servant | Aasimar, animal companion, familiar, or mount class feature
 Metallic Wings | Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, Level 11

## Feats of Faith

### **General**

 Deific Obedience | Prerequisites: Knowledge (Religion) 3 Ranks, must worship a Deity with at least 5 Domains
N.M.E.

The Nullium Mana Extracor was a terrible clockwork syringe designed by a dwarven wizard to literally suck another mage dry and store their mana for later use in creating nullium.

Syringe (Slotless Magic Item)

**DRAIN:** By succeeding at a melee attack on a helpless spellcaster, the wielder can spend 1 minute draining them of their mana. If they succeed in fully draining the caster, the victim dies and is disintegrated as though through a magical fumble. This tool can store 1000 points of mana.

**INFUSE:** As part of a successful Craft (Blacksmithing) and Spellcraft check to create nullium, the wielder can inject the raw arcanium with the stored mana. For every 100 points of store mana, they can create 1lb of nullium, more than double the normal amount. It can also be injected into other receptacles such as a mana vault or lacrima.

***THIS TOOL CAN BE DESTROYED IF 150% OF THE STORE CAPACITY IS REACHED***
Dispater

## Origin

An original archdevil crafted by Asmodeus from the second layer of Hell itself, Dispater has always been a loyal servant of the ruler of Hell. Every item crafted from the souls of the unworthy, every building and creation for the glory of Hell.

## Spheres of Power and Influence

He governs crafting and creation, specializing in items and buildings that are built for tyrants and slavery.

## Plane of Power

His plane of power is the second layer of Hell, Dis.

## Herald

His herald is the pit fiend, Gorlock the Adamant, a devil that had forged itself a new skin.

## Center of Worship

His center of worship is the Foundry located in Impallas.
Amelia Delmount

A young woman that appears to be just in her twenties, her long golden hair appears to be metallic, and her emerald green and ice blue eyes shine out like gemstones. Her light tan skin bears celestial runes that dance and swirl, lighting up and humming as if to a song. Her Imari Steel armor, Threy'den, bears signature forging techniques of both Moren and Dispater. Behind her floats the Illidari, a powerful set of fourteen floating lacrima the size of a fist, each glowing with a different color.

## Information

### Aliases

Queen of the Western Kingdoms, Grand Marshal, Grand General of the Western Armies, Grand Admiral of the Western Navy, Priestess of the Imari, Duchess of Nessus, Princess of the Court of Fire, Baron of the Metallic Assembly, Speaker in the Tribunal of Winds, Knight of Heaven, Scribe of Nirvana, Hero of Elysium,Emily Delmount

### Relatives

Theresa Schnee (Sister), Viggo Mortenia (Husband), Elaina Delmount (Adoptive Daughter), Nicholous Mortenia (Son), TJ Mortenia (Daughter)

## Character Information

### Class

Oracle [Sorcerer] 20 | Paladin [Bard] 8 | M8 [G]

## Occupation

### Position

Queen, Archmagi, Grand Marshal, Grand General, Grand Admiral, Priestess, Duchess, Princess, Baron, Speaker, Knight, Scribe, Hero

## History

A powerful queen, magician and master of magic, she is rumored to have more knowledge and mastery of magic than even the Archmagi or Archwizards of the Imperium. Surviving an assassination attempt that eradicated the rest of the Royal Family, she gathered a group of friends and allies, was gifted power by an ancient and powerful druid with the Hinterlands before returning to the throne, having master a myriad of power by that point. Leading her nation through the Fall of the Hinterlands, and the death of Janaria she retains her youth and power through the years, causing wonder among both her own subjects and those abroad about the source of this agelessness.

## Powers

The Queen wields a scimitar known as Threy'den, a set of armor forged for her by her husband King Viggo Mortenia and the Illidari, a powerful set of fourteen crystals that orbit behind her like a wheel. She is known to have mastered Elder Magiks.

## Relationships

She is the wife of Viggo Mortenia, whom was with her on her many journeys and together they adopted Elaina as their own. Years later they would have Theresa Jean Mortenia known as T.J. who disappeared when she was 12, and returned 150 years later. Her youngest son is Nicholous Mortenia who has remained the leader of Mage's Fall for over a century.

## Organizations

She is involved as well as the leader of several important organizations including:

The Queen of the Western Kingdoms

Archmagi of the Royal Academy

Grand Marshal of the Order of the Blade

Grand General of the Western Armies

Grand Admiral of the Western Navy

Priestess of the Imari

Duchess of Nessus

Princess of the Court of Fire

Baron of the Metallic Assembly

Speaker in the Tribunal of Winds

Knight of Heaven

Scribe of Nirvana

Hero of Elysium
Janus

The blue super giant of the Danas System of the Omalia Cluster that hangs in the sky of Aeturnus, it provides the most light during the day, and is the source of the famed "Azulean Dawn" the 1 hour point in the morning after dawn when those blessed with enough talent for magic can see the innate magical energy of others blessed by mana, provided they (the person seeing) have spent a half an hour soaking in the azure rays. The effect lasts for the roughly the same amount of time that the person spends soaking in the light.
Greater Evonic Craftsman

### Requirements: Level 12, Minor Evonic Craftsman

Benefits: This feat allows the user to smelt eveite into some of its’ more powerful sources and work it into crafted items. By spending 4 hours per pound of raw eveite with an appropriately powered forge and source they can turn the metal into any of various composites from the Outer Plane category.
Asgarthian Kraken Ink

Harvested through unknown means in the nation of Asgarth, it is the finest quality of ink, magical in nature, and able to be enchanted much easier then regular ink, reducing the time of making (See Crafting) magical scrolls by half when in use. The cost is 1,000g per jar of ink, and each jar contains enough ink to make write 20 spell circles (See Spell Circles) worth of scrolls.
Dragon Head Quadbow

A powerful four barreled *hand crossbow* that fires four different bolts of energy with every pull of the trigger. Each barrel has a stylized chromatic dragon head trimmed with the colors of a metallic dragons colors, Red(Gold) (fire), Blue(Bronze) (electric), Black(Copper) (acid) and White(Silver) (cold).

Quadbow (Weapon Magic Item); +5 Crossbow; Damage; Each “shot” deals 4 points of fire, 4 points of acid, 4 points of electric and 4 points of cold as a ranged touch attack. Range Increment of 100ft.

**BREATH OF THE WYRM**: As a full round action, the wielder of this weapon may unleash a 60ft line or 30ft cone of energy, dealing 5 points of fire, 5 points of acid, 5 points of electric and 5 points of cold damage.

**FRIGHTENING ROAR:** The wielder of this weapon may unleash a blistering roar from the end of the crossbow as a standard action. All enemies within 90ft suffer a will save (DC of 34) or be *Frightened.*

**DRAGON GAS:** The wielder can, as a full round action, unleash a 60ft line or 30ft cone of gas, any enemies in the area must make a fortitude save (DC of 34) or suffer being *Paralyzed* for 1 round, suffer 1d10 points of Strength damage, be under the effects of *Repulsion* and *Slow* for 5 rounds after the paralysis ends.

***THE WEAPON CAN BE DESTROYED IF CAUGHT IN THE BREATH WEAPON OF A RED, BLACK, BLUE, AND WHITE DRAGON AT THE SAME TIME.***
Anika Umbralla

Her braided black hair perfectly falls to each side and frames her strong and angled face. Her white skin glistens with crystals, as if frosted and her deep violet eyes seem to draw light into them. Her scarlet lips form a wicked smirk with two fangs protruding from her upper lip. Dark blue platemail encases her body, and a violet bastard sword with lavender runes, red lacrima hangs from her hip along with a red dagger made from bone. An ancient weathered cloak adorns her shoulders and a crown of bone rests upon her head.

## Theological Information

### Domains

Death, Law, Magic, Evil, [Blood], [Honor], [Curse], [Aristocracy]

## Religious Information

### Granted Power to Faithful

+2 levels when determining number of undead you can control.

## Origin

An ancient vampire from another world, after the former Vampire Queen was slain by the then mortal Goddess of Heroes, Anika took the throne from her ashes. Over time, and even through the change of the God of Undeath, the Lich Queen of Aeturnus has built her power.

## Spheres of Power and Influence

She governs undeath with strict discipline, nobility and utilitarianism.

## Center of Worship

The center of her worship is the House of Night in Iceharrow.

## Character Information

### Class

Witch 20 [Fighter 10/Sorcerer 10] Fighter 10 [Sorcerer 10] M10 [G]

## Occupation

### Position

Queen, High Priestess, High Priestess, The Black Sovereign, Lich Queen, Archwizard, Supreme Witch

## Powers

A dangerous master of magik, she commands the arcane, ice and undeath as easily as the blood in most creatures veins. The only publicly known wielder of a runic blade, her prowess alone is what curtailed most countries into trade with the vampire nation.

## Relationship

Her ancient linage is unknown on the mortal plane, known to outsiders in realms beyond. She is the beginning of most of the bloodlines of vampires on Aeturnus.

## Organizations

She is a part and the leader of many different organizations including:

Queen of Iceharrow

High Priestess of Ryeesh

The Black Sovereign of Doryn

The Lich Queen

Archwizard of the Dark Lords

Supreme Witch of the Council of Covens
Argus, The Haft of War

A simple grey handle, the springs a blood red and dark orange weapon from within, taking the form of the weapon the wielder is most proficient with.

**Level 1-4 (+1)**

Quantus as only deity worshiped

**Level 5-8 (+3, Wounding and 1/day abilities)**

Shown being bloodthirsty as a character trait

**Level 9-12 (+3, Wounding, Unholy, 1/day and 1/level abilities)**

**Level 13-16 (+4, Wounding, Unholy, Keen, 1/day, 1/level and at will abilities)**

Becomes a warlord of an army and lead them to slaughter others

**Level 17-20 (+5, Wounding, Unholy, Keen, 1/day, 1/level, at will and constant abilities)**

**DESTRUCTIVE STRIKE:** The wielder may strike a single item, up to huge size, as a full round action and force it to make a fortitude save (DC = Character Level + Half Character Level + weapons enhancement bonus) or be destroyed (normal items use half their Hardness as a bonus to the roll). The wielder can use this ability once per day.

**ABBADON’S FURY**: The wielder can, as a swift action, make a full round attack as a standard action by channeling the fury of the realm of the horsemen. This ability can be used a number of times per day equal to the wielders level.

**HORSEMEN’S ARMORY**: The wielder of this weapon can change the haft into another weapon they are proficient with as a swift action.

**WAR GALLOP:** The wielder of this weapon has their land movement speed doubled.
Manngaris-Adorres

A giant species of jellyfish that can grow to be almost 100ft in length, they are one of the adaptations of natural life from the Wild Bay and are thought to help heal the damage caused during the Fall of the Hinterlands. They are slow moving, and have adapted to become nocturnal in order to catch their favorite quick moving prey: Magic item bearing cargo ships. Once they make their way under a ship that has anchored for the night, they move up to it, pressing their body into the hull in order to prevent it from moving. It then uses its' 22 tentacles to systematically search for magical items and creatures to drain, tearing the ship apart until it has drained all the magic before it sinks back into the depths.

## Manngaris-Moltares

These variants of the normal jellyfish are found in the Underdark, most commonly in the Flumes of Asmodeus and the Bed of Nemisis. Unlike their water bound brethren, these creatures keep themselves afloat by heating air underneath them and have developed the ability to move in short bursts of fiery speed. Like their water bound cousins however, their powerful magic draining tentacles can grab and crush things as large a small ship with easy in addition to being scorching hot.
Disment, the Forger

A powerful black *warhammer* with a menacing head, wreathed in yellow and red hellfire.

**Level 1-4 (+1)**

Dispater as only deity worshiped

**Level 5-8 (+2, Flaming and 1/day abilities)**

Craft a unique item

**Level 9-12 (+3, Flaming, Unholy, 1/day and 1/level abilities)**

**Level 13-16 (+4, Flaming, Unholy, Axiomatic 1/day, 1/level and at will abilities)**

Work on the Infernal Forge

**Level 17-20 (+5, Flaming, Unholy, Axiomatic 1/day, 1/level, at will and constant abilities)**

**INFERNAL IMBUEMENT**: The wielder can imbue 1 weapon per level with the power of Hell and wreathing them in hellfire, granting them a +2 profane enhancement bonus, the *Flaming* and *Unholy* properties as a full round action. This lasts for a number of minutes equal to the level of the wielder, and they may use this ability once per day.

**HELLFIRE FORGING**: By working on a crafted item with the warhammer for a minute, the wielder of this weapon can cause one of two effects to happen. The item can be improved, granting it 10% as many hit points and hardness or the item can be finished if it is an unfinished item with a number of weeks left equal to half the level of the wielder or less left to finish. They can do this a number of times per day equal to their character level. Items can only be affected this way twice: once each way.

**FORGE HEAT:** The wielder can heat the area around them, causing enemies within 15ft of the wielder must succeed at a fortitude save (DC = Character Level + Half Character Level + weapons enhancement bonus) or be exhausted.

**ORDERED KNOWLEDGE**: The wielder is considered to have all crafting feats. They gain a +1 bonus to crafting checks for every 3 crafting feats they possess before they gain this ability. They can also mend or modify most artifacts.
Aleria

## Origin

One of the original deities that spawn from concepts, she was created from the first concepts of mortal life. She soon met and fell in love with her opposite, the God of Death.

## Spheres of Power and Influence

She governs all life, anything that lives and holds the spark of life within its’ heart is cared for by the Goddess of Life.

## Plane of Power

Her plane of power is the Plane of Life or Positive Energy Plane. Within its’ very Heart, she continues to create life, guarded by the combined armies of many of the Higher Planes.

## Herald

Her herald is Omaresh, a noble air elemental that had ventured to the Plane of Life and survived being infused with raw creation.

## Center of Worship

The center of her worship is located in The Peak of Serenity, the Western Kingdoms, known as the Church of Life on the planet Aeturnus.
Existence

Just as the Void represents non-being, and Death is a representation of the cycle between Existence and non-existence, that which is, will be and has been are the manifestation of creation. The greatest representation of this power comes as light and creative energy. Any being that exists fuels this power, except those outside its' concept, beings that would destroy even themselves in the end.
Holanite

A similar composite Divinium but the energies also came directly from the Plane of Life.

Holanite requires Master Evonic Craftsman to be worked, as well as a connection to Radiant Magik to be created.

* Bonuses to Weapons: Can be created to damage either creatures or objects. Once forged, it can not be changed.
* Bonuses to Armor: Grants Fast Healing 4 (Light), Fast Healing 6 (Medium) Fast Healing 8 (Heavy) to all creatures wearing it. Adds an additional armor bonus of +4 (Light), +6 (Medium), +8 (Heavy).
* Bonuses to Shields: Grants Deflect Death Spells, which follows the same rules as Deflect Arrows. Adds an additional shield bonus of +2 (Light), +4 (Heavy/Tower).
Collective Probe KFLEM-1239491009190123930 NETRON 1

An intact but deactivated Collective probe that is buried deep in the bowels of Aeturnus. It has a temporal titanum alloy outer shell preventing entry from the outside except for a small control panel that can be used to activate and turn on the probe. If turned on, it can alert the Collective to its’ location and release its’ two remaining toxic payloads.

***THE PROBE CAN BE DESTROYED BY ENTERING THE CORRECT COLLECTIVE CODES INTO THE COMPUTER FOR THE SELF DESTRUCT FUNCTION.***
Craft Lacrima

You can create Lacrima, slotless magic items containing raw mana.

### Requirements: Caster Level 5th, Craft Wonderous Item

> Benefits: By spending 1 minute focusing on a glass or crystalline object you are able to store up to the HP value of the object with mana as an unstable lacrima. The mana can come from your personal reserves or if you are near a leyline, nexus, or other large magical font you can attempt to store that mana instead. Once depleted the object cracks, no longer able to contain mana.
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> Alternatively you can take more time to create stable lacrima. Limited to storing 1 x the HP value of the object used in mana. Time to create = 1 minute per 1 mana stored.
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> The lacrima will refill itself at a rate equal to the caster level of the creater when created per day provided there is natural mana in the area. By forgoing this benefit, the creator can increase the storage capability of the lacrima by 50%.
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> Mana from a single Lacrima can be drawn upon as a swift action by those with this feat, and a standard action without it.
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> Lacrima can be empowered to cast spells provided the creator knows the spell or effect, spends 1 hour per 3 spell levels inscribing the spell into the lacrima, and the lacrima contains enough mana to be able to preform the spell. The trigger and frequency of the spell can be set by the caster provided the lacrima has enough mana to preform the action, other wise it simply does not function. A spellcraft DC equal to the DC of the crafted lacrima plus the spell level of every spell inscribed into the lacrima is needed to complete the empowerment.
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Nemisis

## Origin

Known as the 985th Horseman of War, she has only held the title for a few thousand years. She killed the last Horseman at the Council of Four, and cemented her place that day.

## Spheres of Power and Influence

She governs war and battle, specifically when one side loses hope and is decimated.

## Plane of Power

Her plane of power is the Cindering Spires in Abaddon.

## Herald

Her herald is the daemon Scarlessh, a powerful rhino headed outsider that wields an impossibly large sword in battle.

## Center of Worship

The center of her worship is located in Longmere.
Dex

At first glance, he would pass for a very sophisticated and eloquent, if not eccentric butler. He wears a black suit, with a ruby red shirt and matching gloves. His pitch tie is pinned to his shirt with a ruby stone brooch in a pentagram and he wears red dress shoes. His hair is parted, black with red streaks and a devilish smile plays upon his face. Each of his eyes different, one purple and the other yellow.

## Character Information

### Class

Sorcerer 20 [Bard 20] | Anti-Paladin 10 [Oracle 10] | M10 [G]

## History

The first Prince of Nessus, he later voluntarily left the position and the mortal coil, becoming a unique devil of incredible power. Though loyal to Asmodeus and the Arch Devils, he also was known to offer aid to other champions. Recently he had gone missing before being revealed to be resting in the care of a champion of the sea.

## Power

He is a master of nothing and anything. He choose to use his considerable power to help whomever he deems worthy of helping at that time often appears and leaving on a whim, and his length of stay ranging from minutes to centuries.

## Relationships

He is aloof to all but a few deific beings such as Asmodeus though both he and a construct known to bear a portion of Hevos have been known to sometimes be seen in the Hall of the Fallen within Heaven, both separate and together.

## Organizations

He is a member of several organizations including:

A Lord of Hell
Megrann, The Feared Hungerer

This orange handled *bastard* *sword* has a drake wing guard and a dual colored blade, one side yellow and the other a blood red.

**Level 1-4 (+3)**

Warrdos as only deity worshiped

**Level 5-8 (+4, Flaming and 1/day abilities)**

Shown great rage, hunger, greed or the ability to instill fear as a character trait

**Level 9-12 (+5, Flaming, Wounding, 1/day and 1/level abilities)**

**Level 13-16 (+6, Flaming, Wounding, Axiomatic 1/day, 1/level and at will abilities)**

Becomes a warlord or tyrant in some fashion

**Level 17-20 (+7, Flaming, Wounding, Axiomatic 1/day, 1/level, at will and constant abilities)**

**STOKE ANGER**: Once per day, the wielder may cause a number of targets equal to their level to suffer a will save (DC = Character Level + Half Character Level + weapons enhancement bonus) or be under the effects of *Uncontrollable Rage* for 1 minute per level of the wielder.

**INSTILL FEAR**: The wielder of this weapon can point it at a creature within 50ft and cause it to feel pure terror. They must make a will save (DC = Character Level + Half Character Level + weapons enhancement bonus) or be *Panicked*. If they critically fail against the save, they are instead *Cowering.*

**HUNGERING STRIKES**: The wielder can make a single attack as a swift action and gain half the damage dealt as hit points.

**INTIMIDATING PRESENCE:** Creatures must make a will save (DC = Character Level + Half Character Level + weapons enhancement bonus) to attack the wielder of this weapon. Creatures are immune to this ability for 24 hours of they succeed the save.
Luci’s Onyx Signet

A ring forged for one of the most powerful fallen angels of Hell, this ring draws out the hidden secrets of people the wearer focuses on.

Ring (Ring Magic Item)

**DEEPEST DESIRE**: The wielder can, as a full round action, focus on a target and force them to reveal a secret that they are hiding. The secret revealed is dependent on the questions asked by the wearer and if the target has no secrets related to the questions the effect fails. A Will save (DC of 32) may block the effect.

**NOBLE GRACE**: The wearer of this ring gains a +15 divine bonus to Bluff, Diplomacy, Sense Motive, Appraise, Knowledge: Nobility and Knowledge: Planar.

***THIS RING MAY ONLY BE DESTROYED BY THE ANGEL WHOM IT WAS CREATED FOR.***
Arcanist

Arcane Exploit

School Focus

Prereqs: School Understanding

Effect: The Arcanist chooses a school of magic to benefit from, similar to a specialist wizard. The Arcanist MUST choose opposition schools as well. This must be a school the Arcanist chose for School Understanding.

Greater Arcane Exploit

Greater School Understanding

Prereqs: School Understanding, School Focus, 10th level

Effect: The Arcanist gains the higher level abilities of the School specialization they chose for the prerequisite feats.
Anwain Trader Gem Standard

Here is a standardized list of goods and services as well as the price and relevant information on each item as compared to the Anwain Trade Gem. The standard unit of price measure is the Anwain Gem (g) or the Gold Piece (g)

## **Goods**

### **Worked**

#### Material

 Glass
 Crystal
 Quartz
 V-Crystal
 Cainia Shards
 Type
 V-Crystal
 Cainia Shards

#### Item

 Anwain Bank Pouch
 Mana Potion
 Anwain Bank Bag
 Recallstone
 Mana Vault
 Key Stone
Kah'Allur

## Religious Information

### Granted Power to Faithful

Acid Resistance equal to twice your level, Immunity at 15th Level. Gain a small earth elemental companion.

### Colors of Faith

Black, Gold, White, Copper, Bronze and Silver

### Weapon of Faith

Earth Spells function as if 2 levels higher

## Origin

Once a mortal abberation known as a Terrettan, this creature was civilized by the goddess Vitani when she was a mortal. Eventually given the ability to control the earth around him, he decided to wage war on the previous Elemental Lord of Earth, eventually winning due to help from adventurers and assuming the mantle of Lord of Earth.

## Spheres of Power and Influence

He governs earth, stone and metal as well as the Plane of Earth.

## Plane of Power

The Plane of Earth is his plane of power.

## Herald

His herald is the Warrior Priestess, a golem carved in the likeness of the Hero Goddess and animated with his power.

## Center of Worship

The center of his worship is Final Home, on the Plane of Earth.
New Year

A powerful holiday on the 1st day of the new year, it found its origin in one of the first Hero of Heroes, she as a champion of Vitani, decided that the new year was the best time for hope, love and compassion to shine through and so in an act exemplifying those virtues, used her entire own quintessence to utter a blessing that is said to hold true for those that follow it: "For those that forgive the prior year's transgressions with hope, love and compassion in their hearts find that I will watch over them in return." In the Ages since, some that hold fast to the tradition claim that their survived an event that should have killed them, but nothing has been proven as connected.
Dagur' Tol

A large and secluded nation of minders that avoids contact with the outside world. Their ruler and form of government is unknown. Their main religion is unknown. Their capital is unknown. They send few delegations to other nations, and those that maintain presences there, rarely involve themselves in local affairs. They have managed to maintain their Empire even during the siege of undead from Longmere.
The Starsailer Prototype

A powerful ship that was designed and built by Oban Mon-Dels own hand. It draws power from the strongest nearby source of energy to power its’ weapons and core.

A colossal size ship, it has 3 decks and is shaped like many other galactic cruisers.

**DECK ONE**: Gun Deck (12 Energized Cannons dealing 150 points of damage per shot, 1 shot per round, 10 shot magazine, 2 rounds for reload), Crew Quarters, Command Station

**DECK TWO**: Captains Quarters, Officer Quarters, Mess Hall, Armory

**DECK THREE**: Storage and Laboratories (Bottom)

**The ship functions differently depending on the source it is drawing power from**

***THE SHIP CAN BE DESTROYED BY PILOTING IT INTO A STAR WHILE IT IS CHANGING INTO A BLACK HOLE***
Erik

### Relatives

Janaria (Mother), Tyriel (Step-Father), Moren (Brother), Elleanda (Half-Sister), Vitani (Lover)

## Religious Information

### Symbol of Faith

A great spear cleaving black and red fire apart, silver

## Origin

Similar to their “brother” Moren, Erik was born from Janaria intermingling the essences of Nirvana and Elysium within herself. A being known as both Erika and Erik the dominant identity changes with the passing of eons. But the steadfast determination to rid the multiverse of the denizens of the Lower Planes remains constant.

## Spheres of Power and Influence

They govern the courage one must posses when facing their fear. They are also a War God, and therefore draws their power from conflict, specifically conflict against devils, daemons, demons and the like.

## Plane of Power

Their plane of power is known as Castillios, the Gate to Chaos, a massive ancient stone fortress that holds the way to the Maelstrom and the Abyss from the fair fields of Elysium.

## Herald

Their herald are the twins, Diomos and Callgios, both metal skinned angels that wield long spears and shields made from the bones of various devils and demons,

## Center of Worship

Their center of worship is in Hollandfast in the Western Kingdoms, a cathedral known as The Valor Halls.
Border Planes

A collection of planes that bridge the gaps between the other realms. These planes have laws of reality and interactions that are unlike any other planes within the cosmos. From being copies of the Prime Material, to being created from the dreams of mortals, these planes allow beings to travel to and from the various realms, both evil and good, ordered and chaotic. The Astral and Shadow Planes were created by the Elder Goddess, however the Ethereal Plane was solely a mortal creation. These realms overlap all other realms, in the same way that the elemental realms occupy the same space. "Borders" are actually rifts, gates, portals and other tears between the two dimensions. Some are small, the size of a fist while some are miles or worlds long such as the borders in the Elemental Planes. The Plane of Life and its' counterpart, the Plane of Death, both at as gates of the Inner Plane and are heavily warded. Outsiders can not pass beyond the elemental realms without passing through these gates to the Border Planes unless they find other rifts known as Borderlands.
Anwai

## Religious Information

### Granted Power to Faithful

Can make specialty scrolls;(1st Level) Map Scroll DC 10 Craft (Calligraphy); (3rd Level) Once Per Day Communication Scroll DC 12; (5th Level); Bardic Scroll DC 14; (10th Level) Cavern Map Scroll DC 20; (12th Level) Painting Scroll DC 22; (14th Scroll) Communication Scrolls); (18th Level) Identity Scroll DC 28

## Origin

As mortal life began to spring up across the vast multiverse, Yumee looked out across the cosmos and discovered three concepts that were far to powerful to allow unchecked. Time, Magic and Knowledge. After birthing the first goddess, Yumee swept to Axis and gathered some of its’ energies. She then returned to Limbo and absorbed it. Eons passed and soon the goddess of Knowledge was born and she returned to her home plane to work.

## Spheres of Power and Influence

She governs all things that can, are and will be known. Anything that her followers or religion learns is added to the goddess ever growing set of knowledge.

## Plane of Power

Her place of power is the ordered city of Axis. There from the center she rules, her commands flowing out without fail from the Grand Compendiax.

## Herald

Her herald is Ambrixa, a being of unknown origin whose body has been transmuted to floating, glowing black and white runes. It is said that whoever figures out what they say will take his place.

## Center of Worship

The center of her worship is the Seeker’s Hall which is located in the demi-plane known as the Hallway.
Nesissa

## Religious Information

### Granted Power to Faithful

Gain a +1 on all craft and knowledge checks for every three crafting feats taken.

## Origin

Once a mortal sorceress that dared to push the boundaries of arcane magic, she eventually mastered both arcane and divine magic and gained the favor of the Lady of Magic and a small amount of divine power.

## Spheres of Power and Influence

She governs science and logic, especially when combined with magic.

## Place of Power

Her place of power is the Maxium Enchiridion.

## Center of Worship

The center of her worship is on the Island of Kol.
Alchemy

Any character can use the Alchemy skill and become make basic potions as spell casters, but being a true Master Chemist is another thing completely. Each ingridient increases the properties of the potion, poison or other alchemical solution on the journey to reach the ultimate 9 star creation!

## **Alchemical Item Creation**

Every alchemical can confer bonuses, detriments or changes upon being used. These bonuses are generally up to the Chemist when their are crafting the item, depending on their own personal style and choices of ingredients. Each of up to seven ingredients can be used to determine what the item provides or does, depending on the quality or tier of the ingredient. An item can have a number of *different* bonuses equal to half the total dish star rating. Each individual item can only contain a single bonus once. The bonus or penal is a Dining Bonus, and stacks with most other bonuses unless the individual bonus says otherwise. Refer to the table below for more information!

## **Ingredient Tiers**

Ingredients can only be cultivated or harvested with the appropriate skill check (Profession: Farmer/Miner, Craft: Agriculture, Survival) equal to the Cooking DC. In the case of B, A and S Tier ingredients, the stars added are equal to just the amount added by the ingredient tier.
Dragon Bone

Bone harvest from dragons, one gargantuan dragon makes the Dragon Slayers set. A long spear, bastard sword, composite longbow, up to a tower shield and up to full plate armor.

* Hardness: 25
* Weight Multiplier Per Pound: 2
* Color: Pale tan with veins, the vein color is dependent on the dragon the bones are from.
* Bonuses to Weapons: Deals 1d4 extra energy damage, increases to 1d6 at +1, 1d8 at +2, 1d10 at +3, 1d12 at +4, and +7 instead of a dice roll at +5. This energy damage is dependent on the dragon the bones are from.
* Bonuses to Armor: Grants 5 energy resistance per point of ENHANCEMENT BONUS. Adds an additional armor bonus of +3 (Light), +5 (Medium), +8 (Heavy).
* Bonuses to Shields: Can spits out a 20ft cone once per minute that deals 1d12 points of energy damage per point of ENHANCEMENT BONUS. Adds an additional shield bonus of +2 (Light), +3 (Heavy/Tower)
Marsh’Eh’Den

That largest of the known Kaiju, he is a 420ft long mosasaur that's estimated to be almost 400,000 tons in weight. His massive jaws contain teeth imbued with the power of the deep cold, and his breath mimics its' chill as well. His blue skin is streaked with icy "veins" that seem to emit a chill in the area and water around him. He was seen as a rare "God" of the Deep Sea by the local trolls.
Moren

### Relatives

Janaria (Mother), Tyriel (Step-Father), Elleanda (Half-Sister), Erik[a] (Sibling)

## Religious Information

### Granted Power to Faithful

Gain a bonus craft feat, and +10 to three craft skills

### Symbol of Faith

A grey hammer striking an orange hot anvil

## Origin

The first son of Janaria, he was created when she drew essence from the Plane of Earth and Fire, as well as the Heaven itself and merged it with a portion of herself. This new being was Moren, and he in turn created his own species in time, the Oreads and Dwarves. Eventually he became established as the God of Crafting, the All Father of the Dwarven race.

## Spheres of Power and Influence

He governs crafting and creation. From the formation of the idea to the finishing touches on what has been produced, Moren is empowered every step of the way. He also is the patron race of the Dwarves, with most dwarves paying him homage even if they belong to another religion.

## Plane of Power

His plane of power is a demi-plane known as the First Forge whose entrance is located within the heart of the city of Nirvana.

## Herald

His herald is the Forged Son, a powerful construct forged in his image that wields its’ divine hammer in wrath as easily as creation.

## Center of Worship

His center of worship is the dwarven home city of Toron Val.
Maelstrom

Where the River Thrian empties out into the Maelstrom.

A manifestation of the fundamental font of creation and destruction, chaos incarnate, and the scar left over from the explosion that came from the collapse of the 4th Universe, this massive ever changing swirling plane of mystery is home to anything the mind could possibly imagine. It constantly fights to eradicate Axis, and then the Cosmos to return everything to the beginning and tears apart the foundation of the Spire relentlessly. Some say that the god Kenshi is a manifestation of the plane itself and that he therefore can truly never be gone from reality. If you can find the source of creation, it is said that there sits a simple throne of the Mad God, where he laughs at the tale of the cosmos, both those that are, and those that have come before. Its entwining branches touch every plane in existence, often against the will of the resident(s) of the plane.
Lifeforce

Energy has permeated the Cosmos since the beginning, and it flows through all creation in three distinct forms. All being contain the first and second, Ethos and Mana. Mortal beings however have an additional metaphysical source of energy within in them. It is this metaphysical force that constitutes the living energy that suffuses mortal bodies with their very lives. It can be converted through various means into magical energy or Mana, through various magic spells and techniques.

Time and wounds degrade this essence, making it harder for it to contain the soul and fuel the body. With enough damage, whether temporally or otherwise, through any combination resulting in death, the soul becomes detached from its' mortal anchor. A soul can only become detached so many times, depending on size of ones soul, roughly once for every 8 cairns a soul is worth. During this time of passed, a soul has 1 day per cairns of its' worth to be revived, or it will pass on and irrevocably change. Some people have more lifeforce than others and therefore can endure greater wounds that would kill weaker people with similar damage. The quantity of lifeforce is also independent of the quality which usually degrades over time until it no longer can hold the ethos. Undead also have lifeforce, however it has become corrupted into Anti-Life or Negative Lifeforce. Anti-Lifeforce is the negative of lifeforce and no longer degrades, but otherwise functions and is measured the same except in regard to death. Undead souls are improperly attached to their mortal forms thus speeding up the degradation of the lifeforce exponentially and therefore when they suffered death, it is almost impossible for them to be recalled from the afterlife back into a material form unlike normal living souls. Essence is also known as bound energy.

Lifeforce is measured in Essence, with the normal commoner containing about 6 essence worth of lifeforce in their body. It normally takes 6 essence to form the equivalent amount of energy to a mote of mana. Lifeforce is white and gold in color when extracted or condensed as an energy. Anti-lifeforce is purple and black when extracted or condensed as an energy. Essence created through magic takes 1 hour per level of the creature to settle into reality and be transformed from mana to essence for the purpose of consumption by creatures such as a vampire.

Objects and locations in the Material Plane are composed of inert lifeforce that has failed or been rendered unable to naturally bind itself to ethos. It is the basic material quintessence known to most mortals as matter. Matter, if used for energy requires 1,000 essence to equal the same amount as one normal active essence.

A mote of essence has takes up about .1295 of a cubic inch while a mote of matter essence is about 0.0001295 of a cubic inch.
Alcida'Derier

## Origin

The most wanted muderer, her greatest victim being a member of the Queensgaurd, in the Western Kingdoms during the early reign of Hero of the Hinterlands, she fled from the young Queen’s pursuit and fell into the Abyss. When she was seen again years later she had amassed a following, and a spark of divine power.

## Spheres of Power and Influence

She governs murderers, the bloodier the better.

## Place of Power

Her place of power is the Blood Hall, a small catherdral in the ruins of a dead town.

## Center of Worship

Her center of worship is in the Blood Hall.