recursal/Fanatic-Fandom huggingface dataset:
Radar

***Unlocked after reaching Level 88***

Enemy spotted at 6, I repeat, enemy spotted at 6.

**Radar**

**Weapon Attributes**
 Requirements | Level 88

## Sonar

Sonar

**Weapon Attributes**
 Requirements | 3,000 XP

## Lidar

Lidar

**Weapon Attributes**
 Requirements | 17,500 XP

## Tips & Trivia

* The white line that scans the area will always start pointing upward and turns clockwise when scanning.
* In real life, radar, sonar and lidar are effectively the same thing. The difference between them is what they use. Radar uses radio waves, sonar uses sound waves, and lidar uses laser light.

* The Sonar will appear to tag enemies outside its range. This is because it uses the same graphic as Radar but has the range of Lidar.
* The total damage this weapon does increases quadratically against stacked enemies, modelling a parabola. This is because the weapon plants bombs on every tank it scans with their own individual AoE. If seven enemies are stacked it will plant seven bombs which explode all seven tanks seven times dealing 49 times its normal damage. An equation to model this weapon's damage, where *t* is the number of tanks stacked on top of each other, *b* is the base damage, and *d* is the total damage; *d* = *bt 2.*
	+ Even though you can't tag yourself or your teammates with any of the Radar series, you can still but hit yourself or a teammate if one of the enemies tagged is on top of you or them.
ShellShock Live Wiki/Top section

Welcome to Official *ShellShock Live* Wiki
Your complete guide to *ShellShock Live*, created by the players, for the players, with 2,313 pages written by 33,354,271 users.
Please feel free to contribute by creating new articles or expanding existing ones.

About ShellShock Live

**ShellShock Live** is an online multiplayer arcade strategy game by kChamp Games that is inspired by DOS-era tank dueling titles like *Scorched Earth*. Demolish your friends with hundreds of upgradable weapons shot from your customizable tank. Earn XP to level up and unlock new tanks, weapons, and gear. Fight against or alongside your friends in strategic team play or free-for-all matches.

It is available on Steam, Xbox and PS4.

[Read more...]

Content

Weapons

Tank Parts

Upgrades

Items

Maps

Modes

Challenges

Gears

Missions
Shop Heroes

**Shop Heroes** is a cross-platform multiplayer fantasy shop simulation and city building game. Manage your dream shop, hire skilled workers, craft hundreds of epic items and enlist powerful heroes to engage in quests and raids, collaborate with your friends to enhance your city and much more.

Shop Heroes soft-launched in Open Beta on May 26th, 2015 exclusively on Facebook. The game later launched in Open Beta for Google Play in July 2015 and Closed Beta for iTunes in August 2015. The game's official launch was in September 2015, releasing in more regions and platforms including Kongregate and Amazon in October 2015. The game was released after being greenlit on Steam in August 2016 and on Armor Games in October 2016.

Shop Heroes is free-to-play game, available on the web, desktop applications, mobile devices and Apple Watch. Developed and published by Cloudcade, Inc. / Cloudcade Canada, Inc.
Quicksand

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 35***

Unlike real quicksand, which causes objects to sink in it, this one outright demolishes the terrain for the tanks to "sink into."

## Quicksand

**Quicksand**

The weapon damage varies depending on the horizontal distance between you and the enemy tank.

**Weapon Attributes**
 Requirements | Level 35

## Desert

Desert

**Weapon Attributes**
 Requirements | 3,200 XP

## Tips & Trivia

* One of the most effective ways to use this weapon is when enemy players are near the bottom of the map. The indestructible ground layer at the bottom prevents the projectiles from going past them and the large area of effect of the projectiles cause most of them to hit.
Mini-V

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 28***

This weapon can be V-ery dangerous

**Mini-V**

**Weapon Attributes**
 Requirements | Level 28

## Flying-V

Flying-V

**Weapon Attributes**
 Requirements | 2,100 XP

## Tips & Trivia

* Against a single target, this weapon is most optimally used when there is 36-40 wind in either direction. This allows all the projectiles from one side to hit the target.
Rollers

The weapon type that is composed of weapons that lands on the ground and travel across it for some time. If a roller type weapon has already begun traversing across the ground and enters a portal at ground level, the weapon will instantly teleport to the ground below where it appears after appearing through the second portal.

Examples:

* Roller
* Back-Roller
* Saw Blade
* Minions
* Dual-Roller
* Train
* ShockShell
* Zipper
Pinpoint

***Unlocked after finishing the "Ouch!" Challenge***

Ever wonder what if the Sniper got a Flare counterpart? This is your answer.

**Pinpoint**

**Weapon Attributes**
 Requirements | Finishing "Ouch!" Challenge

## Needles

Needles

**Weapon Attributes**
 Requirements | 1,400 XP

## Pins and Needles

Pins and Needles

**Weapon Attributes**
 Requirements | 7,200 XP

## Tips & Trivia

* If you look carefully, you can see that the attack actually drops in 3 separate lines.
* This weapon penetrates shields.
* The projectiles spawned by this weapon do not explode when they hit tanks directly, they only explode on contact with the ground. If you try to hit a player that is on a wall with this weapon, the projectiles could go through their tank and hit the ground further beneath them, resulting in 0 damage.
* It appears that when pinpoint's projectile hits a tank, it disappears and creates an explosion on the ground directly below the projectile, whether or not that part of the ground is touching the tank it hits.
Shockwave

***Unlocked after reaching Level 39***

Chain Reaction!

**Shockwave**

**Weapon Attributes**
 Requirements | Level 39

## Sonic Pulse

Sonic Pulse

**Weapon Attributes**
 Requirements | 5,700 XP

## Tips & Trivia

* While each tank hit will transfer the Shockwave to any other enemies around it, each tank can only take damage from one Shockwave per player per round.
* Enemy tanks will bounce the wave off of themselves to other targets, even if they are already defeated. This ability extends to Allied tanks as well with the Sonic Pulse.
* It is important to remember which weapon bounces off of which types of opponent. Attempting to chain a Shockwave across your teammates to hit far away enemies will not work, and will likely cost you a turn (and a valuable weapon).
* The initial Shockwave or Sonic Pulse will fire from the end of your tank barrel. This can cause some variation in chaining that should be kept in mind when two players use Sonic Pulse on the same turn. Afterwards, when a tank is struck by a Sonic Pulse or Shockwave, it will fire from the center of the tank it makes contact with.
* This weapon penetrates shields.
Mini-Pinger

***Unlocked after reaching Level 20***

Ping!

**Mini-Pinger**

**Weapon Attributes**
 Requirements | ?

## Pinger

Pinger

**Weapon Attributes**
 Projectiles | 3 Yellow
 Requirements | 300 XP

## Ping Flood

Ping Flood

**Weapon Attributes**
Green - 12
 Requirements | 3,200 XP

## Tips & Trivia

* Due to how unreliable it is, pinger is often used in many ingame jokes and memes along with guppies and counter-X. Later on it becomes more powerful, but it's always random and unreliable.
* The projectiles spawned by this weapon seem to keep their horizontal velocity even after reaching the top of the screen. This can cause the projectiles to return back down at weird angles if the initial projectile hit an obstacle at just the right angle.
Spider

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 63***

Spider is a weapon that, upon hitting the ground, extends white "spider legs" out from the landing site, damaging any tank they come in contact with.

## Spider

**Spider**

**Weapon Attributes**
 Requirements | Level 63

## Tarantula

Tarantula

**Weapon Attributes**
 Requirements | 800 XP

## Daddy Longlegs

Daddy Longlegs

**Weapon Attributes**
 Requirements | 4,200 XP

## Black Widow

Black Widow

**Weapon Attributes**
 Requirements | 12,500 XP

## Tips & Trivia

* Although you may rarely get the chance, if an enemy is inside a circle bumper, shooting any variant of this weapon inside of the bumper can cause major damage. This is especially true if the bumper is small and the enemy tank is in the center of the circle.
Single-Player

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

This page is the future home of the Campaign Missions and advice on beating said missions, until the page is updated, a comprehensive guide can be found here. Upgraded weapons can help in most missions, especially hot hot hot and fiesta forever. However, there are a few missions that become substantially harder with upgraded weapons. A few examples include finding curves, carnival toss, and tear down this wall.

## Tank Up

* Sitting Duck
* Double Duty
* Splitting Hairs
* Target Practice
* Split
* Peak Perfection
* They Shoot?
* Double Teamed
* Priorities
* Challenger Approaching

## War Games

* Rebound
* Skirmish
* Pedestals
* The Danger Pit
* New Heights
* Roller Derby
* Barrage
* Zagging
* Da Boss
* Deftly

## Shell or Be Shelled

* 90 Degrees
* Rainy Day
* Sharp Shooting
* Fireworks
* Suicide
* Dingo Ate Your Baby
* Thinking With Portals
* Shifty
* Carnival Toss
* Heavy Hitters

## Battle Royale

* Helping Hand
* Bingo Bango Bongo
* Hot Hot Hot
* Avalanche
* We Have Liftoff
* Davids and Goliath
* Direct Deposit
* Bounce House
* Tear Down This Wall
* The Magician

## Armored Fury

* Buried Treasure
* Porthole
* Surrounded
* Deja vu
* Twinkle Twinkle
* Doin' Damage
* Tunnel Madness
* Peons
* Angle of Incidence
* Assistant Regional Manager

## Lone Wolf

* Get Angry
* Split The Difference
* Mountain Goat
* S Curves
* Battleshield
* Two Shot Finch
* Partitions
* Poseidon
* Hades
* Mt. Olympus

## Penultimate

* Finding Curves
* Variety Show
* y = mx + b
* Winter War
* Get Lucky
* Over and Back
* Crowded
* Lobsided
* Hover Hour
* Be Accurate

## Showdown

* Double Rainbow
* Fire vs. Water
* Jetstream
* Fiesta Forever
* Day at the Beach
* 30 Rocks
* Pinball
* Chaos
* Skill Shots
* Final Boss

## Bonus

* Target Frenzy
* Banana Boat
* Shootout
* Bounce House
* Bankerang
* Anonymous Autonomy
* Doors to Nowhere
* Forced Sabotage
* Hole Vaulting
* Covert Ops
Hot seat

**Multiplayer > Hot Seat**

Hot Seat allows you to play against AIs, or with other people in real life (or through steam's remote play feature), all on one device, by swapping who is sitting in the chair in front of the device, hence the name "Hot Seat". Hot Seat functions like any other game lobby, allowing you to play with up to 7 other players or AI. You cannot gain xp from Hot Seat.
Napalm

***Unlocked after reaching Level 46***

Burn your enemies to a crisp.

**Napalm**

**Weapon Attributes**
 Requirements | Level 46

## Heavy Napalm

Heavy Napalm

**Weapon Attributes**
 Requirements | 1,800 XP

## FireStorm

FireStorm

**Weapon Attributes**
Rocks: 8 and then 6
 Explosion Radius | Meteors: 18\*12(30 PU)
 Requirements | 9,500 XP

## Tips & Trivia

* Napalm and Heavy Napalm are best used as close range weapons. This allows all projectiles that the napalm splits into to contact an enemy tank.
* Used at high powers Napalm and Heavy Napalm have a wider spread causing many projectiles to miss.
* As Napalm and its upgrade goes through a portal before it splits it will go back through the portal if it splits while inside the portal. This makes it nearly impossible to land a full long range napalm without insane precision.
Snake

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 6***

Slithering on a path of destruction

## Snake

**Snake**

**Weapon Attributes**
 Requirements | Level 6

## Python

Python

**Weapon Attributes**
 Requirements | 1,000 XP

## Cobra

Cobra

**Weapon Attributes**
 Requirements | 5,800 XP
Roller

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

Not every player can hit every shot perfectly. Don't worry, there's a weapon for you too.

## Roller

**Roller**

**Weapon Attributes**
 Requirements | None

## Heavy Roller

Heavy Roller

**Weapon Attributes**
 Requirements | 400 XP

## Groller

Groller

**Weapon Attributes**
 Requirements | 2,800 XP
One-Bounce

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

These are not rushing for the kill, instead, they will bounce about before exploding

## One-Bounce

**One-Bounce**

**Weapon Attributes**
 Requirements | None

## Three-Bounce

Three-Bounce

**Weapon Attributes**
 Requirements | 300 XP

## Five-Bounce

Five-Bounce

**Weapon Attributes**
 Requirements | 1,300 XP

## Seven-Bounce

Seven-Bounce

**Weapon Attributes**
 Requirements | 3,600 XP

## Tips and Tricks

* As more and more bounces are needed to make the projectile explode, their behavior is similar to that of grenades. Shooting at targets in holes will make their trajectory much more predictable.
Payload

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 50***

Delivery incoming!

**Payload**

**Weapon Attributes**
 Explosion Radius | Shot - 30PU
 Requirements | Level 50

## Magic Shower

Magic Shower

**Weapon Attributes**
 Explosion Radius | Shot - 30PU
 Requirements | 1,100 XP

## Trivia

* When using payload, the payload only drops on the top of an arc. If shot at an angle less than 1 degree, there is no arc apex and the payload does not drop. This trait is shared among all other weapons that use the arc apex to activate their effects. Magic shower is not affected by this as it constantly drops payloads.
Wacky Cluster

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after completing "Penultimate" Missions***

It's a breaker! No, it's a roller! No, it's all at once!

## Wacky Cluster

**Wacky Cluster**

**Weapon Attributes**
 Requirements | Completing "Penultimate" Missions

## Kooky Cluster

Kooky Cluster

**Weapon Attributes**
 Requirements | 1,200 XP

## Crazy Cluster

Crazy Cluster

**Weapon Attributes**
 Requirements | 7,300 XP
Throwing Star

***Weapon buyable in the shop for 150 Gears***

Unleash your inner ninja

**Throwing Star**

**Weapon Attributes**
 Requirements | Shop Buyable (150 Gears)

## Multi-Star

Multi-Star

**Weapon Attributes**
 Requirements | 800 XP

## Ninja

Ninja

**Weapon Attributes**
 Requirements | 4,700 XP

## Tips & Trivia

* One of the best uses of throwing star and its upgrades is against a player that is on a wall. This causes all the projectiles on one side of the throwing star to hit dealing a large amount of damage.
* This weapon penetrates shields.
Pentagram

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 87***

Summon evil demons to ruin your enemies.

**Pentagram**

**Weapon Attributes**
 Requirements | Level 87

## Pentaslam

Pentaslam

**Weapon Attributes**
 Requirements | 6,900 XP

## Tips & Trivia

* Pentagram is most effective against a single target when landed to the bottom left of an enemy tank.
* if the enemy tank is on the bottom of the map, don't shoot them directly with it. The Pentagram will hit around it, but not the enemy tank itself, which would ruin the attack.
Needler

***Unlocked after finishing the "XP Accumulator" Challenge***

For Halo nostalgia.

**Needler**

**Weapon Attributes**
 Requirements | Finishing "XP Accumulator" Challenge

## Dual Needler

Dual Needler

**Weapon Attributes**
 Requirements | 2,300 XP

## Tips & Trivia

* On average, a Needler can be expected to be a reliable 100 damage weapon.
* It rewards long distance shots with 10 damage per projectile, leading to a potential 150 damage. The payoff for close range is hitting with all projectiles, doing far less damage but doing at least 75 damage with reliability.
* The Needler is great in all situations and excels at spraying down on a group of enemies long range as well as mid range shots, since the highest damage lies in the sweet spot of far enough for extra damage and close enough to be accurate.
* To minimize the spread of Needler/Dual Needler you want to shoot at an angle that is closer to 0. The reason for this is because Needler varies in power when shot rather than angle. This makes 45-degree angle shots ineffective at minimizing spread. Shooting with a weapon that varies in power at 45 degrees will actually cause it to spread out the most. At more horizontal angles the spread is minimized because changes in power change less in the trajectory. (This can be tested by firing straight up in the firing range. If you fire a spread weapon straight up and it comes straight back down it only varies in power.)
* Using a minimized spread at a range of about 1 aim-circle with Dual Needler you can usually ensure around 180+ damage with a max gun.
* It is also possible to hit all projectiles over a very long range using portals. If you are moved over a very long distance (by either, hitting a teleport box or being hit by a relocator) you will also be able to get 10 damage per projectile.
* This weapon penetrates shields.
Tunneler

***Unlocked by default***

Tunneling to success!

**Tunneler**

**Weapon Attributes**
 Requirements | None

## Torpedoes

Torpedoes

**Weapon Attributes**
 Requirements | 400 XP

## Tunnel Strike

Tunnel Strike

**Weapon Attributes**
 Requirements | 2,700 XP

## Mega Tunneler

Mega Tunneler

**Weapon Attributes**
 Requirements | 7,500 XP

## Tips & Trivia

* It is much safer to shoot the non-flare weapons underground right away rather than in the sky. If they are shot in the sky it requires that it makes direct contact with a tank or for it to curve back around on the underground side.
* If used correctly, Torpedoes can be one of the best early weapons you can get for close range battle.
* This weapon penetrates shields.
Portal Gun

***Unlocked after finishing the "The Cake is a Lie" Challenge***

Now you're thinking with Portals!

**Portal Gun**

**Weapon Attributes**
 Requirements | Finishing "The Cake is a Lie" Challenge

## ASHPD

ASHPD

**Weapon Attributes**
 Requirements | 4,600 XP

## Tips & Trivia

* On collision with bumpers, the spawned portals and the companion cube can behave strangely.
* ASHPD means Aperture Science Handheld Portal Device. It is the "official" name for the portal gun in the Portal series.
* If the player looks closely, the portals do not float in the air and are in fact slowly falling when spawned
* This weapon can hit a 2x damage buff that is above where the weapon lands.
Jammer

***Unlocked after reaching Level 57***

Jam it up!

**Jammer**

**Weapon Attributes**
 Requirements | Level 57

## Jiver

Jiver

**Weapon Attributes**
 Requirements | 1,100 XP

## Rocker

Rocker

**Weapon Attributes**
 Requirements | 5,900 XP

## Tips & Trivia

* Similarly to needler and synclets, this weapon's spread is caused by each shot being fired with a varied power.
Relocator

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

 ***Unlocked after reaching Level 99***

I will make you disappear!

## Relocator

**Relocator**

**Weapon Attributes**
 Requirements | Level 99

## Displacement Bomb

Displacement Bomb

**Weapon Attributes**
 Requirements | 4,600 XP

## Trivia

* This weapon pierces shields, and was one of the few to do so pre 1.0.
Gravies

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 23***

Fires four projectiles with four colors and size. Its upgrade adds two more, changing in size again.

## Gravies

**Gravies**

**Weapon Attributes**
 Requirements | Level 23

## Gravits

Gravits

**Weapon Attributes**
 Requirements | 2,300 XP

## Tips and Trivia

* This can most effectively be used when your enemy is overlooking a cliff. This can even be used at even longer ranges when there is a portal.
Stone

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after completing "Tank Up" missions***

Stone your enemies, like in the old times

## Stone

**Stone**

**Weapon Attributes**
 Requirements | Completing "Tank Up" Missions

## Boulder

Boulder

**Weapon Attributes**
 Requirements | 400 XP

## Fireball

Fireball

**Weapon Attributes**
 Requirements | 5,100 XP
Stream

***Unlocked by default***

You've never seen so much water. Or, maybe you have. If so, you're about to see so much more. And no, you can't swim in it.

## Stream

**Stream**

**Weapon Attributes**
 Requirements | None

## Creek

Creek

**Weapon Attributes**
 Requirements | 200 XP

## River

River

**Weapon Attributes**
 Requirements | 2,100 XP

## Tsunami

Tsunami

**Weapon Attributes**
 Requirements | 7,300 XP

## Tips & Trivia

* The spread from this weapon is caused by each projectile being shot with a varied angle, similarly to Flame.
* Stream, Creek, and River can be effectively used at close range against a single target when used with angles around 45 degrees, as this shot allows most the projectiles to hit a single target, as long as they're on the same level as you.
* Tsunami's shots differ in power, meaning it's most effectively used at high power and low angles
Self Damage

**Self Damage** is the damage caused by a tank shooting onto oneself. Although most weapons do self damage, there are a few exceptions.

## Weapons that do not do Self Damage

* Bee Hive > Killer Bees > Wasps1
* Drone > Heavy Drone2
* Earthquake > Mega-Quake
* Laser Beam > Great Beam > Ultra Beam > Master Beam
* Partition > Division
* Rainbow > MegaRainbow1
* Relocator > Displacement Bomb
* Ringer > Heavy Ringer > Olympic Ringer
* Saw Blade > Rip Saw > Diamond Blade3
* Shank > Dagger > Sword
* Shockwave > Sonic Pulse
* Travelers > Scavengers1
* Radar > Sonar > Lidar1

Footnotes

1. Although these weapons will not harm the player should their shots land on themselves such as from shooting straight up or having the shot redirected by a map obstacle like bumpers, these weapons will damage the player if they are close enough to an enemy player who is hit.
2. While shooting the Drone or Heavy Drone straight up can’t hurt you, it will if you shoot it at 0 power, a negative angle, or any other way where it doesn’t reach the apex of its shot. This is because the drone will never activate, and it will just hit the ground and deal 10/20 damage in a medium explosion, including to you.
3. Although Saw Blade and its upgrades cannot harm the player, it will still damage your teammates.
Skeet

***Weapon buyable in the shop for 300 Gears***

Unlike Olympic Ringer, this weapon is actually in the Olympics.

**Skeet**

**Weapon Attributes**
 Requirements | Shop Buyable

## Olympic Skeet

Olympic Skeet

**Weapon Attributes**
 Requirements | 3,400 XP

## Tips & Trivia

* The pigeons are fired from the end of the barrel, but the shots that break them are shot from the center of your tank. This means that sometimes the pigeons can be fired past obstacles, but the bullets will not.
* The pigeons will break shortly after passing through the apex of their respective arcs, as long as there is no ground in-between them and your tank (straight line).
* The bullets shot from the tank can bounce off of bumpers and travel through portals, but they can still break the pigeons without making actual contact.
* Bullet shots can activate drones and damage buffs.
* Activating a damage buff with a bullet will not award the +5XP trick shot bonus.
* Bullets do not deal damage to enemies, even if they appear to hit them.
* Since the pigeons only break after reaching the apex of their arc, the pigeons will not break if they are fired at an angle less than or equal to 0. If shot at this angle, the pigeons will not have an apex in their arc and thus they will not break.
ShellShock Live Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
ShellShock Live

Mode(s) | Single player, mutliplayer

**ShellShock Live** is an online multiplayer arcade strategy game by kChamp Games that is inspired by DOS-era tank dueling titles like *Scorched Earth*. Demolish your friends with hundreds of upgradable weapons shot from your customizable tank. Earn XP to level up and unlock new tanks, weapons, and gear. Fight against or alongside your friends in strategic team play or free-for-all matches.

## Release

ShellShock Live has been released via Steam early access on March 11, 2015, and came out of it with a 1.0 update on May 22, 2020.

It was released for Xbox One on March 8, 2019 and PlayStation 4 on September 13, 2019.

## System requirements

In order to run ShellShock Live, you will need the minimal system requirements listed below.

**PC**

**Mac**

**Linux**

## Game support

For game support about bugs or other issues, please see the ShellShock Live community forums to discuss these issues.

## External links

* Website
* Twitter
* Steam
	+ SteamDB
* Xbox
* PS4
Rocket Fire

***Unlocked after reaching Level 86***

Driving a tank isn't rocket science, but this weapon sure is.

**Rocket Fire**

**Weapon Attributes**
 Requirements | Level 86

## Rocket Cluster

Rocket Cluster

**Weapon Attributes**
 Requirements | 2,800 XP

## Flurry

Flurry

**Weapon Attributes**
 Requirements | 14,400 XP

## Tips & Trivia

* Like most weapons, rocket fire follows a normal arc when shot. However, its arc is hidden and is not traced. Rocket fire will move about semi-randomly, however it will ultimately follow the path of this hidden arc, similarly to Spaz and Wicked Witch. This hidden arc is affected by portals, black holes, wind and round bumpers. Flat bumpers and side bumpers will not change the arc's trajectory.
* The further a rocket is from the hidden arc, the faster it'll try to catch up to it.
* Since the hidden arc is not affected by [flat] bumpers, rocket fire can be aimed straight through bumpers to some extent, but this is not recommended. Video example provided.
* The hidden arc can pass through the center of a black hole, but it can get held in there, leading all the rockets to gravitate towards the black hole further.
* The visible rocket fire shot is never affected by black hole, as it always follows the hidden arc. However, it can still be swallowed by the black hole if it touches the center.
* It is possible for the hidden arc to pass through portals and black holes while the visible attack never does, which result in no trick shot XP bonus.
* You will only receive trick shot XP bonuses, as well as activate buffs and drones, if a rocket does a trick shot. Hidden arc is not considered.
* The animation that plays when a shot goes off-screen is played for both when the hidden arc leaves the screen, as well as when a rocket leaves the screen, doubling the amount of animations played.
Hidden Blade

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Follow The Creed" Challenge***

You did it. You assassinated 250 tanks, and you are worthy of wielding this weapon. Don't let it get to your head.

## Hidden Blade

**Hidden Blade**

**Weapon Attributes**
 Requirements | Finishing "Follow The Creed" Challenge

## Secret Blade

Secret Blade

**Weapon Attributes**
 Requirements | 1,700 XP

## Concealed Blade

Concealed Blade

**Weapon Attributes**
 Requirements | 8,400 XP

## Tips & Trivia

* The hitbox for the hidden blade series is deceptively large, and is able to hit enemies a decent distance away.
Power Units

**Power Unit**, often abbreviated to PU, is a unit of measurement of distance. It is obtained from the length of the the bar displayed around a tank while choosing power and angle for a shot. It is used to describe several terms such as Blast Radius, Weapon Reach etc. It is not constant and depends upon the screen size of the player's device.
Kernels

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "XP Collector" Challenge***

Make your enemies hate popcorn for the rest of their life.

## Kernels

**Kernels**

**Weapon Attributes**
 Requirements | Finishing "XP Collector" Challenge

## Popcorn

Popcorn

**Weapon Attributes**
 Requirements | 1,200 XP

## Burnt Popcorn

Burnt Popcorn

**Weapon Attributes**
 Requirements | 5,800 XP
Pepper

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Call the Shots" Challenge***

Do you think the weapons you're using are not your taste? Well this weapon will spice things up!

## Pepper

**Pepper**

**Weapon Attributes**
 Requirements | Finishing "Call the Shots" Challenge

## Salt and Pepper

Salt and Pepper

**Weapon Attributes**
 Requirements | 900 XP

## Paprika

Paprika

**Weapon Attributes**
 Requirements | 1,300 XP

## Cayenne

Cayenne

**Weapon Attributes**
 Requirements | 4,300 XP
Static

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 13***

Static sends an electric shock, damaging tanks in near vicinity of where it hits, as well as linking on to nearby tanks, causing equal damage to all affected.

## Static

**Static**

**Weapon Attributes**
 Requirements | Level 13

## Static Link

Static Link

**Weapon Attributes**
 Requirements | 1,100 XP

## Static Chain

Static Chain

**Weapon Attributes**
 Requirements | 5,900 XP

## Trivia

* For unknown reasons, static and its upgrades are known to chain to and hit the shooter occasionally. This can especially happen when they are near their target with no nearby enemy tank to chain to. However, this has also been observed to happen even if there are more available enemies to chain to, resulting in unnecessary damage and the loss of the ability of hitting an extra enemy. Oddly enough, static will never attempt to chain off of teammates and only the shooter themselves is vulnerable to this erratic behavior.
Saw Blade

***Unlocked after reaching Level 47***

Runaway saw-blade, chopping tanks in half one by one

## Saw Blade

**Saw Blade**

**Weapon Attributes**
 Requirements | Level 47

## Rip Saw

Rip Saw

**Weapon Attributes**
 Requirements | 1,700 XP

## Diamond Blade

Diamond Blade

**Weapon Attributes**
 Requirements | 9,400 XP

## Trivia

* Even though saw blades do no self harm, they will injure your team.
Small Potion

***Unlocked after finishing the "Medic" Challenge***

## Small Potion

**Small Potion**

**Weapon Attributes**
 Requirements | Finishing "Medic" Challenge

## Medium Potion

Medium Potion

**Weapon Attributes**
 Requirements | 600 XP

## Large Potion

Large Potion

**Weapon Attributes**
 Requirements | 3,200 XP

## Huge Potion

Huge Potion

**Weapon Attributes**
 Requirements | 9,800 XP
StarFire

***Unlocked after reaching Level 72***

Make your enemies see the stars!

**StarFire**

**Weapon Attributes**
 Requirements | Level 72

## Shooting Star

Shooting Star

**Weapon Attributes**
 Requirements | 2,000 XP

## Tips & Trivia

* Similar to weapons like Synclets and Needler, StarFire's spread is caused by each shot having a varied power. This weapon is best used at low angles and high power to minimize the spread.
SkullShot

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Tank Genocide" Challenge***

Toss away the remains of all those you slayed for this weapon

**SkullShot**

**Weapon Attributes**
 Requirements | Finishing "Tank Genocide" Challenge

## Skeleton

Skeleton

**Weapon Attributes**
 Requirements | 3,400 XP

## Trivia

* The splitting ability only activates on the top of an arc. If shot at an angle less than 1 degree, there is no arc apex and the splitting does not activate. This trait is shared among all other weapons that use the arc apex to activate their effects.
Sunflower

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 92***

Exponentially divides then explodes for enormous damage, best used at the bottom of the map or in a hole to maximize damage

similarly to shrapnel, using this weapon on the bottom floor of the map guarantees enourmous damage.

## Sunflower

**Sunflower**

**Weapon Attributes**
 Requirements | Level 92

## Helianthus

Helianthus

**Weapon Attributes**
 Requirements | 4,600 XP
Tadpoles

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 27***

Your enemies will croak after this weapon! Wait, where are you going? This weapon is quite ribbiting!

## Tadpoles

**Tadpoles**

**Weapon Attributes**
 Requirements | Level 27

## Frogs

Frogs

**Weapon Attributes**
 Requirements | 800 XP

## Bullfrog

Bullfrog

**Weapon Attributes**
 Requirements | 5,600 XP

## Tips & Trivia

* The tadpole and its upgrades instantly explode when directly impacting a tank.
* Firing at a more horizontal angle will cause less spread, thus making it more likely to hit.
* The tadpole and its upgrades deal more damage with range.
* If an enemy is a good distance away, and you have a clear shot when firing at a horizontal angle, that is the perfect recipe for maximizing your damage.
* Close range shots still deal decent damage, and are very likely to hit.
Guppies

***Unlocked by getting to level 3***

There's something fishy about this weapon...

**Guppies**

**Weapon Attributes**
 Requirements | Level 3

## Minnows

Minnows

**Weapon Attributes**
 Requirements | 800 XP

## Goldfish

Goldfish

**Weapon Attributes**
 Requirements | 5,600xp

## Tips & Trivia

* If your opponent is on a cliff, aiming your shot directly beneath your opponent allows for every fish to hit them.
Travelers

***Weapon buyable in the shop for 250 Gears***

Have your enemies question where this weapon will travel to next!

**Travelers**

**Weapon Attributes**
 Requirements | Shop Buyable

## Scavengers

Scavengers

**Weapon Attributes**
 Requirements | 3,400 XP

## Tips & Trivia

* The spawned arrows will slow down slightly upon hitting an enemy.
* The weapon's high reliance on randomness can cause it to do anything from 12 damage to 150+, with no way of predicting which it'll be. The closer the shot lands to the center of the enemy tank, the more likely it is to do large damage (due to the above bullet point).
* Although an especially rare occasion, shooting this weapon in a circle bumper with an enemy in the middle can result in 300+ damage.
* With a hit-rate of 10Hits/s and a duration of 8s, Scavengers can inflict up to 2000 damage on a single target. On seven players, with a Triple-Damage-Buff, All-Crit and Overcharge, this weapon can deal 105,000 damage in a single shot. This is the highest damage possible for a single shot in this game.
Sinkhole

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

The cousin of digger, but with a twist of sinking them instead of digging them. Down below!

## Sinkhole

**Sinkhole**

**Weapon Attributes**
 Requirements | None

## Area Strike

Area Strike

**Weapon Attributes**
 Requirements | 800 XP

## Area Attack

Area Attack

**Weapon Attributes**
 Requirements | 4,100 XP
Puzzler

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 85***

Deceive enemies into thinking they're safe by using this puzzling weapon, which bafflingly resembles a much weaker Shot. But don't let it fool you, it's all a lie.

## Puzzler

**Puzzler**

**Weapon Attributes**
 Requirements | Level 85

## Deceiver

Deceiver

**Weapon Attributes**
 Requirements | 2,200 XP

## Baffler

Baffler

**Weapon Attributes**
 Requirements | 11,800 XP
Splitter

***Unlocked by default***

You don't always need to target just one tank, right? Splitter is here to save the day.

## Splitter

**Splitter**

**Weapon Attributes**
 Requirements | None

## Double-Splitter

Double-Splitter

**Weapon Attributes**
 Requirements | 500 XP

## Super-Splitter

Super-Splitter

**Weapon Attributes**
 Requirements | 3,400 XP

## SplitterChain

SplitterChain

**Weapon Attributes**
 Requirements | 8,000 XP
Mini-Turret

***Unlocked after reaching Level 78***

Ahh, the wonders of automation.

**Mini-Turret**

**Weapon Attributes**
 Explosion Radius | Shots: 15\*2 (5 PU)
 Requirements | Level 78

## Turret Mob

Turret Mob

**Weapon Attributes**
 Explosion Radius | Shots: 18\*2 (5 PU)
 Requirements | 4,100 XP

## Tips & Trivia

* If all enemies die before the turrets land their graphic will not spawn but players will still have to wait for the turrets to explode where they would have spawned.
* If the turrets are too close to a tank after rising, the projectiles fired may miss the target.
Maps

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

Maps are where battles take place. There are a variety of different shapes and sizes to capture many different opportunities, advantages and strategies. From the map selection you can also select a randomly generated map, or a random map.

Depending on what map you choose, different XP modifiers may apply. Random and Generated maps grant a x1.2 XP multiplier, while pre-set maps can give values between x1.1 and x0.8 XP for the match (Shown in bottom right corner of a map in the selection screen). If a map has no value attached, that means it has the default XP multiplier (x1.0).
Synclets

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching level 49***

Truly the most synchronized weapon in the game.

**Synclets**

**Weapon Attributes**
 Requirements | Level 49

## Super-Synclets

Super-Synclets

**Weapon Attributes**
 Requirements | 3,400 XP

## Tips & Trivia

* A way to minimize spread is the same way one would shoot needler. You want to shoot at an angle that is closer to 0. Undershooting by 1 angle is usually ideal. At optimal range and conditions horizontally Super-Synclets can do 130+ damage.
* If a bumper is near the ground and perpendicular to the trajectory of a synclet projectile, it can get stuck attempting to go towards the ground multiple times until the bumper hit limit gets exceeded
Rampage

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 64***

This weapon is filled with burning Rage.

**Rampage**

**Weapon Attributes**
 Requirements | Level 64

## Riot

Riot

**Weapon Attributes**
 Requirements | 2,000 XP

## Tips & Trivia

* It is possible to concentrate most of the Rampage/Riot's damage by being close to an enemy while using it. Getting too close can cause you to hit yourself but if done properly you can ensure 60+ damage on a single target using Riot.
Taser

***Unlocked after reaching Level 93***

Zap your enemies to death

**Taser**

**Weapon Attributes**
 Requirements | Level 93

## Heavy Taser

Heavy Taser

**Weapon Attributes**
 Requirements | 5,700 XP

## Tips & Trivia

* If the player listens closely when the bolt forms, a faint thunder sound is heard. The same sound is played when the bolt weapons activate their effects
* When taser was first released, there was a bug that caused it to deal no damage in rebound, even if the two projectiles have already hit a bumper
* The Taser and Heavy Taser ends will fire ~5.7 angles to the left and right of a normal shot. When shot at 100, 84 the Taser ends will not hit you, however, the Heavy Taser ends will hit your tank due to the increased area of effect of the Heavy Taser.
* An effective way for skilled players to aim this weapon is to move your aim bar to the left and right 6 angles to get a general feel of where the ends will land.
* You can easily aim this weapon if you're near a hilltop or on barely sloped ground; by aiming at high angles so that one of the taser balls hits the ground in front of you, while the other flies towards the enemies.
* The ends of both taser weapons can collide with enemy tanks.
* When either end of a taser hits a tank or the ground, the center of that end turns black.
* This weapon penetrates shields.
Jack-o-Lantern

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Weapon buyable in the shop for 250 Gears***

WIth this weapon, Halloween is all year round!

**Jack-o-Lantern**

**Weapon Attributes**
 Requirements | Shop Buyable

## Jack-o-Vomit

Jack-o-Vomit

**Weapon Attributes**
 Requirements | 4,600 XP

## Tips & Trivia

* Similar to Shrapnel and Shredders, when the Jack-o-Lantern and Jack-o-Vomit is placed at the bottom of the map, almost all projectiles released will collide with the indestructible ground layer. This causes heavy damage to enemy tanks.
* Firing Jack-o-Lantern at the three-quarters mark between you and your destination on flatland at a high angle will allow you to land this right on the destination. (If you have the 100 power angle just lower your power to 86 or 87. This method is most effective when using an angle above 40 degrees and you are approximately the same elevation with your enemy.)
Sillyballs

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 45***

The basis of many weapons to come.

## Sillyballs

**Sillyballs**

**Weapon Attributes**
 Requirements | Level 45

## Wackyballs

Wackyballs

**Weapon Attributes**
 Requirements | 1,200 XP

## Crazyballs

Crazyballs

**Weapon Attributes**
 Requirements | 6,500 XP
Spiker

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 24***

These pointy things that emerge from the ground can pack a punch in slanted surfaces heading to almost a single point. With the right precision this can deal serious damage.

## Spiker

**Spiker**

**Weapon Attributes**
 Requirements | Level 24

## Super Spiker

Super Spiker

**Weapon Attributes**
 Requirements | 1,400 XP
Sticky Bomb

***Unlocked after reaching Level 42***

Tired of using a grenade that always bounces off your target? Then here's the answer to your prayers.

## Sticky Bomb

**Sticky Bomb**

**Weapon Attributes**
 Requirements | Level 42

## Sticky Trio

Sticky Trio

**Weapon Attributes**
 Requirements | 700 XP

## Mine Layer

Mine Layer

**Weapon Attributes**
 Damage | 8-20 per Mine
 Requirements | 3,300 XP

## Sticky Rain

Sticky Rain

**Weapon Attributes**
 Requirements | 9,300 XP

## Tips & Trivia

* Because of Mine Layer's bouncy nature, it is suggested that this weapon is used on a target that is in a hole.
* If shot with low power, or near a 45 degree angle, all three bombs from sticky trio can land in almost exact same spot. This can dig a deep hole with steep walls that prevent a player from getting out.
* Sticky rain bombs start a countdown timer the moment they touch the ground. This means that if affected by hazards or extreme terrain, the bombs can explode out of order. It is even possible that some of the bombs explode before others touch the ground.
M4

***Unlocked after reaching Level 65***

Slow to fire, hard to hit.

M4
--

**M4**

**Weapon Attributes**
 Requirements | Level 65

## M16

M16

**Weapon Attributes**
 Requirements | 1,900 XP

## AK-47

AK-47

**Weapon Attributes**
 Requirements | 10,900 XP

## Tips & Trivia

* All variants of M4 shoot red bullets.
* There is a way for the player to hit themselves with the various gun weapons. To do so, the player needs to shoot at an angle very close to 90 degrees downwards. If an enemy (or an ally) moves the player downwards via explosion, the bullets will still be fired from the original position, resulting in the player shooting down towards themselves.
* This weapon penetrates shields.
Shadow

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 51***

Are you afraid of the dark? Your enemies will sure be afraid now.

## Shadow

**Shadow**

**Weapon Attributes**
 Requirements | Level 51

## Darkshadow

Darkshadow

**Weapon Attributes**
 Requirements | 1,700 XP

## Deathshadow

Deathshadow

**Weapon Attributes**
 Requirements | 8,400 XP
Square

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after completing "Lone Wolf" Missions***

Shots powered by geometry.

## Square

**Square**

**Weapon Attributes**
 Requirements | Completing "Lone Wolf" Missions

## Hexagon

Hexagon

**Weapon Attributes**
 Requirements | 900 XP

## Octagon

Octagon

**Weapon Attributes**
 Requirements | 5,100 XP
Magnets

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching level 32***

Unleash the power of magnetism.

**Magnets**

**Weapon Attributes**
 Requirements | Level 32

## Attractoids

Attractoids

**Weapon Attributes**
 Requirements | 4,000 XP

## Tips & Trivia

* It does not matter how you aim attractoids; the shot will always be the same, since it's a smart weapon.
* Very few projectiles will hit enemy tanks if attractoids is used with high wind. It is recommended that this weapon only be used when there is ~5 wind or lower.
* Attractoids projectiles will simply fall straight down if there is no enemy alive at the start of the round (death by Earthquake).
Steam Trading Cards

**Steam Trading Cards** were added to *ShellShock Live* on August 26, 2015, along with version 0.9.2.5.

## Badges

There are 5 levels of badges. Each time you craft it the level will increase by 1. There is also a Foil badge, which can only be obtained by using Foil Trading Cards.

## Booster Pack

When opening the booster pack, you receive 3 random cards.

## Emoticons

Emoticons can be crafted with Trading Cards and can be used by typing the name in the chat.

## Profile Backgrounds

There are 3 different backgrounds, which can be crafted with Trading Cards.

## References

1. ↑ https://store.steampowered.com/newshub/app/326460/old\_view/74661690314360269
Rain

***Unlocked after reaching Level 44***

Tanks don't like water. Rust damages them internally. Then what better way to attack your enemies, than by summoning a rain-cloud right above them?

## Rain

**Rain**

**Weapon Attributes**
 Requirements | Level 44

## Hail

Hail

**Weapon Attributes**
 Requirements | 1,400 XP

## Tips & Trivia

* Similarly to Pinpoint and God Rays, this weapon's projectiles disappear when they come into contact with a tank, creating a splash on the ground directly beneath where the projectile disappeared. As a result, if a tank is on a wall and is not touching any of the ground directly beneath them, this weapon's projectiles will almost never hit them.
Pixel

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 11***

Don't be fooled by it's squared look, this pixelated goodness is a step up from your regular shot, with both higher damage and blast radius.

## Pixel

**Pixel**

**Weapon Attributes**
 Requirements | Level 11

## Mega-Pixel

Mega-Pixel

**Weapon Attributes**
 Requirements | 900 XP

## Super-Pixel

Super-Pixel

**Weapon Attributes**
 Requirements | 3,900 XP

## Ultra-Pixel

Ultra-Pixel

**Weapon Attributes**
 Requirements | 11,600 XP
Palm

***Unlocked after finishing the "Committed" Challenge***

Relax a bit and head into paradise

**Palm**

**Weapon Attributes**
 Requirements | Finishing "Committed" Challenge

## Double Palm

Double Palm

**Weapon Attributes**
 Requirements | 300 XP

## Triple Palm

Triple Palm

**Weapon Attributes**
 Requirements | 1,600 XP

## Tips & Trivia

* If the palm "tree" rises into a bumper that halts its vertical movement, it will immediately split into its damaging projectiles.
* If a tree hits land while it is rising, it will disappear and will not split into its damaging projectiles.