Conclave:Atterax

File:TopEnemy.png Grineer File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Atterax}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A multi-bladed whip that is adept at flaying skin from bone. In extreme cases, disobedient Grineer are sentenced to death by Atterax.

The **Atterax** is a Grineer whip used as a tool of execution by its creators. It deals high  damage, has a good critical hit rate and excellent critical damage, but is less effective against armored targets.

ERROR: Conclave:Atterax not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against health.
* Very high critical chance.
* Tied with Dual Cleavers/Prisma Dual Cleavers, Dual Ichor, Dual Raza, Hirudo, and Dual Zoren for the highest critical damage multiplier of all melee weapons, and highest critical damage multiplier of all whips.
* High status chance.
* Long attack range.
* Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
* Stance polarity File:Vazarin Pol.svg matches {{#vardefine:Name|Burning Wasp}}{{M}} "{{#var:Name}}" not found.

**Disadvantages:**

* Low  and  damage – less effective against shields and armor.
* Low attack speed.

## Weapon Loadouts

* See Category:Conclave:Atterax Build to see how players mod this weapon.
* See Category:Conclave:Atterax Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* {{#vardefine:Name|Berserker}}{{M}} "{{#var:Name}}" not found pairs well with the Atterax due to this weapon's high critical chance, making Berserker more likely to activate.
* As whips possess the largest spin attack radius of all melee types, it is highly effective with {{#vardefine:Name|Maiming Strike}}{{M}} "{{#var:Name}}" not found.

## Trivia

* Bears a close resemblance to medieval Flails.
* The head's blades open up if the blocking button is pressed while the Atterax is equipped, and fold inside again after one strike. It is unknown if this is beneficial to its stats in any way.
* The Grineer writing on both the handguard and hilt, while very hard to make out, seems to say "File:Grineer M.svgFile:Grineer E.svgFile:Grineer A.svgFile:Grineer T.svg File:Grineer B.svgFile:Grineer L.svgFile:Grineer E.svgFile:Grineer N.svgFile:Grineer D.svgFile:Grineer E.svgFile:Grineer R.svg" which translates to "MEAT BLENDER".
* This weapon seems to share a base color scheme with Executioner Harkonar, which implies that this is one of the weapons produced in the Harkonar Production Zone as stated in Executioner Harkonar's Codex Entry.

## Media

* AtteraxCodex.pngAtterax in Codex.
1/1
Warframe Atterax, 50 Shades of Red thequickdrawA look at Warframe AtteraxWarframe Atterax Update 14.7.0Warframe AtteraxWarframe ATTERAX Build GuideWarframe - ATTERAX PRIMED REACH - Riven mod

## Patch History

{{#vardefine:Update|Update 20.0 }}{{#var:Update}}
* Fixed Atterax staying awkwardly unraveled several seconds after quick melee attacks.

{{#vardefine:Update|Update 19.10 }}{{#var:Update}}

* Fixed the Atterax not returning to its holstered state after its first use.

{{#vardefine:Update|Update 19.6 }}{{#var:Update}}

* Fixed the Atterax floating away from your Warframe at the start of a mission.

{{#vardefine:Update|Hotfix 15.0.1 }}{{#var:Update}}

* Fixed issue with the Atterax whip not extending.

{{#vardefine:Update|Hotfix 14.7.4 }}{{#var:Update}}

* Fixed Atterax not animating when viewed in the arsenal.

{{#vardefine:Update|Hotfix 14.7.2 }}{{#var:Update}}

* Made several audio tweaks to Atterax, the Liset engine and Sprag & Ven'kra.
* Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee.

{{#vardefine:Update|Update 14.7 }}{{#var:Update}}

* Introduced

## See also

* Scoliac, an Infested based whip.
* Lecta, a Corpus based whip.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

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