recursal/Fanatic-Fandom huggingface dataset:
Alexander

### Description

Alexander Hodge is a skinny 5'7" tall humanoid with a high level of intellect and a pair of Dark Crimson Tinted Glasses and a lab coat, His left arm has no artifical skin and has his metal arm fully visible.

### Backstory

Alexander was one of Mason's special projects back in the old universe, and was the second robot made (After Charlie). Alexander went through multiple trials and tests before he could fully have a body, most of the time getting through them and exploding 3 other times. Alexander was created as a sort of "brother" for Mason. After a while when Mason founded Ziogen.CO, Alexander took the role as the CO-CEO of Ziogen and worked alongside Mason to help get his ideas, inventions and other stuff to work. After a while of nothing happening in the old universe and then the sudden parasite invasion, Alexander followed Mason to the new universe and generally speaking wasnt very public, still focusing on the core of Ziogen.

### After Mason's Death

After Mason's death, Alexander took the role of CEO Of Ziogen and basically became the new true head of the company, he is going in a different path then Mason while still trying to help civilization get up on its feet, He now works on praticing and studying ways of instanteous transport and has a similiar level of mechanics and tech skill to Mason.

### Mason's return

When Mason returned, Alexander was obviously quite upset about it. He couldn't do anything about him coming back though as the the CEO of Ziogen as Mason still had the highest permissions in the system, of which couldn't be changed unless Mason decided to do it himself.
Charlie

* Charlie AI
* Charlie's body

### Description

Charlie in his robotic form is 5'4" humanoid looking robot, the robots body is made of multiple cheap pieces and is very flexible and lightweight.

### Backstory

During the early day's of Mason's curiosity for AI, Mason decided to make a little module called the C.E.M (Consciousness Emulator Machine) it took many days and many months of work but eventually Charlie came to live and became a self learning and aware AI, After a while of scouring through multiple databases and the old internet, Charlie had gained a significant amount of knowledge and basically gathered an adults level of genius in about 3 days, Charlie by default has a processing power of 50x the processing power of the average human brain but this number increases significantly if he is connected to server rooms and if there are many high power techy servers he can get a processing power near of 1000x the human brain, this makes Charlie an extremely fast learner, and basically a calculator on the spot. During Ziogen he handled most of the bots orders and made them get to work on doing multiple task and projects, Charlie is also a genius of understanding blueprints and sending the instructions to robots in a simplified manner. He naturally has coding experience and direction skills due to his knowledge of scouring through the internet for some time, of course he still learns and needs to learn many things in order to make something right. After nothing really happening and the parasites invasion in the old universe, Charlie decided to come along with Alexander and Mason and switch server locations (for obvious reasons) and is now continuning his work with projects and helping civilization along with what Alexander wants. Charlie has free will and can do anything he wants, and he has decided to help bring a new age. He is considered a break-through in AI Techonology

### 2045

In 2045, Charlie's processing and overall intellect had increased by about 524% in the span of two years. He is now considered one of the most intelligent AI's in the roleplays, although the power demand for such a level of intellect is also increasing meaning that it is starting to slow down.

Charlie has become considerably more quiet, as he continues to study how the world works in 2045.
VERS-TWO-ROLEPLAY Wiki

**Welcome to the VERS-TWO-ROLEPLAY Wiki!***"Welcome to VERS Facility, a Research Facility located in Nevada. This place is known for its concentrated amount of weird behavior, and diverse group of staff."*

A group dedicated to role-playing a diverse multiverse of characters all under a Facility.

Based on the Furry Game "Changed", we expand upon the fact this is an Alternate-Universe and more focused on the apocalyptical side of things
Stun Locked

### Description

Stun locked is a relatively normal looking individual with black neat hair and a cool looking jacket and a big green hiking bag

### Backstory

Stun locked doesn’t remember much of the past, all he remembers is that he was a “speed demon” and crashed his car into a pole so hard he flew out the windshield and hit his head very hard, eventually on his travels he met Fuck Man and they quickly became friends because of there similar personalities
Object 0

## Description

**Grape Water** is considered a valuable resource in the Backrooms as it provides sustenance and hydration to those navigating through the maze-like environment. It is said to have a sweet, grape-like flavor and is often used to barter or trade for other necessities. Despite being a seemingly harmless drink, its origins and the process of its creation remain a mystery, leading to speculation about its safety and potential side effects. Despite this, **Grape Water** remains a staple for those trying to survive in the Backrooms, serving as a symbol of hope and sustenance in an otherwise inhospitable environment.

Although the origin and creators of **Grape Water** are a mystery, it is commonly found in plastic bottles with recognizable branding labels, although the spelling of the brand name is often incorrect. This suggests that the source of the drink may be from a parallel or alternate reality, or that the drink has been altered in some way by the strange, shifting nature of the Backrooms.

## Behaviors

The effects and behaviors of **Grape Water** are largely unknown, as its origins and the process of its creation remain a mystery. However, it is proven to provide sustenance and hydration to those who drink it. Some wanderers report feeling a boost of energy and a heightened sense of awareness after drinking **Grape Water**, while others claim it has no noticeable effects.

Additionally, it is possible that the effects of **Grape Water** may vary from person to person or depending on their physical state and the length of time they have spent in the Backrooms. Some theories suggest that the drink may have addictive or psychoactive properties, causing individuals to crave and seek out more **Grape Water**. However, there is limited research and data available to confirm these theories.

## Discovery

Due to **Grape Water** having such an unknown origin, it's very difficult to understand how it was discovered and made.

## Additional Information

Many wanderers report that every source of water in the Backrooms has a grape taste, so it's commonly believed that water sources have been completely replaced with **Grape Water**.

*This is an original object written by: **CloudDealer***
Excited-Dog

### Backstory

Born in the 1930's this goober was born excited, went everywhere excited and always seems to want something. Due to his insane energy levels he made it to Nevada in a few seconds due to his pure speed and is now the most popular dog about.

"Whats is dog want?"

## Energy

In physics, energy is the quantitative property that is transferred to a body or to a physical system, recognizable in the performance of work and in the form of heat and light. Energy is a conserved quantity—the law of conservation of energy states that energy can be converted in form, but not created or destroyed. Unless you're this dog, he is energy itself.
Johanne Lockyer Medeman

### Description

Johanne Lokcyer Medeman is a 5 foot 9 inch tall caucasian man who has an above level of skin routine

### Backstory

Born in Tulsa, Oklahoma, Johanne Lockyer Medes was a soc. A snobbish one at that. From there his family moved to New York City where he learned buisness and was above average at school, eventually going to Harvard and getting his buisness degree. However due to quarantines he was trapped in San Francisco on a buisness trip. Eventually joining up with the San Francisco once they took over.
Mari

Mari is Head of Security at VERS, and works with Mercy and Mason to fuck CCOES and the Government up big time.

### Backstory

Before VERS and the virus, Mari and her family was living in pretty bad Poverty. Though, once she volunteered for the program just for a small amount of money, she was placed into cryo for holding until more subjects were needed. After initially waking up, she was quickly robbed of her position as a test subject after earning the respect of Mercy and Dr. K. afterwards usually accompanying them on their little adventures.

## Physical Description

### Height

5'7"

Just shortly after her promotion by Mercy to the Co-head of security at the facility, she disappeared. This was around the time Mercy, K, and someone they'd recently met were exploring the catacombs of the facility, a deeper underground where they stored the Junk and failed experiments. Unfortunately, though, this was where they held most of the generators powering the facility for the time being, so, they ventured. Mari split off from the group after an amalgamation of latex species emerged out of the dark, and found herself going deeper, deeper, deeper.... It had only occurred to her about a few days after the fact, but the other three had left her down there. During her time down there, she had time to think. Time to think about her absolutely preposterous alcohol addiction, the times her and Mercy had just sat down and talked. The times she had just fuckin' cooked food for the gang. She remained down there, just wondering when the hell it was gonna end. During her time she had found a bunch of old tech, ground breaking discoveries made by K, though abandoned because they had nothing at all to do with a cure. Among these, being a teleportation device, a small wrist watch that had a bulky exterior to accommodate for the machinery. She immediately celebrated, trying it immediately upon finding it, hoping it would get her back into the surface. That went about as well as trying to build a desk from IKEA without a manual. The watch ended up sending her further into time than she anticipated, about 34 years, a time when vers was completely abandoned, everyone had moved away and it was half covered in dunes. This resulted in about a week long panic attack from the poor woman, who spent about twenty years in those dunes to figure out how to build a new machine, to use just once, because the watch had broke immediately upon use. After she built a really shitty version of what K had, she used it, thankfully making her way back to the current time facility.
Giga Chadshire

### Description

Giga Chadshire Is a 6'11 shredded individual, having 0% fat and being made of pure muscle. His bones are indestructible.

### Backstory

Giga's origin's are relatively unknown, he was found on the streets at a very young age and was adopted into the Fanshire family, being Devin Fanshire's adopted brother basically. They are the complete opposites, while Devin Fanshire eats all foods the fat foods, Giga Chadshire only consumes protein and his greens. Apparently the reason he is so dedicated to being shredded is because he heard from a kind old man "If you eat your greens, you'll be big and strong" and other reasons include watching short videos on "gym motivation" and "bring back masculinity" related content

Giga was never given any money by the Fanshire family, being the poorest person in the family. Despite this, his physique and health is at basically super human levels, he was once seen lifting a house and saying "Light-weight" while lifting it
Dr.Michael

## Michael

Michael is a large latex scientist with a odd behavior that teeters between complete asshole and generally normal person. He spends most of his time researching tech or working with other C.C.O.E.S. members to make plans. He's also extremely reclusive and generally doesn't talk to people for hours at a time. This general introverted behavior is typically rationalized by Michael as beneficial due to how it gives him more time for planning and general research, along with all of the previous negative events that had happened to him publicly.

## Physical Description

### --------------------------------------

Michael used to be a femboy young sprouting scientist within a subsidiary lab of VERS that resided within Oklahoma. Having learned and researched of hybrid latex solely for the extremely good pay. Though as the day of the riots drew ever closer he would remain in denial of anything going wrong. Until the day he could no longer deny it, when rioters showed up to the lab and overtook the regional security, breaking open cells and killing lab personnel. While Michael had survived the initial raid he couldn't survive the remaining dangers that resided within it. being transfurred. And while he lost his memory, he retained his general intelligence. From that point he would spend about half a year revealing who he originally was, along with many plans for technology such as a cloning machine of which he would slowly grow obsessed over to cope. He soon worked in his lonesome within the forests of Oklahoma. Eventually, after a few years of conquering he'd finally begin making a hub area where Oklahoma City used to be, called Helix City. Where he would continue to expand from and take over the entire state of Oklahoma. Slowly spreading out under the goal of reuniting humanity under guidelines he had set.

The story leading up to the events of the roleplay have Michael working for VERS themselves once again, under subject to Mercy. Michael, as he helped build up the lab with Mercy, believing he was the true owner of the lab, rather than Mercy. This disagreement would soon cause Michael to leave and start a long cycle of taking over and losing the lab for one reason or the other.
Philip Kindred

### Description

there is not much of note on his appearance, as he looks very average. his only significant stand out traits in his appearance being his baldness and red eyes. his recovery from being the patient 0 of blue rot have unlocked special potential in what was once genetic defects, his high metabolism while increasing his need for food also boosts both healing and physical development. he has enhanced vision and a reduced need for sleep, his mind is sharp and quick to learn new information, and his immune system is supercharged, nearly unaffected by most diseases. he is the perfect survivor

### Backstory

philip kindred wasn't a gifted man. he lacked any special skills and was frail and sickly. being unable to hold a job he decided to investigate the paranormal. this lead him to dive into the mystery that was the experiments of the thunder science company. eventually he got too deep, and the higher ups there noticed. being marked as a danger he was given amnesia through unknown means and shoved into a cryogenic chamber. time will tell if he gets his memories back. he has since recovered from blue rot and unlocked new potential.

He is dead now
Fuck Man

### Description

An average built man with abnormal strength for his build, bald with a large beard. Has a big military bag

### Backstory

During the outbreak of the pale virus, random people kidnapped him and did experiments on him, nothing really happened to him besides how he forgot his memory, later on while scavenging he met another man similar to him, his memories also lost. His name was "Stun Locked" and he was building a cabin in the woods. Fuck Man and Stun Locked became good friends after that and live off in the forests somewhere.
Shithead

### Description

Shithead is a tiny single-celled organism with mostly white and sometimes brown-ish fur. He has an IQ so low that it cannot be measured

### Backstory

Born in Germany 1945, he is the brother of Little Man. He followed him and made it to Nevada with him, but now Shithead just goes to random places and rolls on his back like a idiot

stupid

/ˈstjuːpɪd/

*adjective*

adjective: **stupid**; comparative adjective: **stupider**; superlative adjective: **stupidest**

1. having or showing a great lack of intelligence or common sense.
Orion

### Description

Orion is a Dragon with pink-ish white-ish fur, standing at 10'9 tall and being very visibly old (Physically 60)

### Backstory

Orion Wimbleton went to several schools and other academies at his young age having a supringsly high level of intellect and intelligence for the time, After rising through the ranks and nearing to be an adult, he felt bored working the typical "science nerd jobs" and went out seeking for greater things and discovery, after a while he eventually came across Ziolite in 1918, he decided to try and get a science group up and running to research Ziolite and it possibilities. Eventually in 1923 a scientific organisation decided to make a building on the beach and Orion was hired alongside his group of fellow science friends, to work and study on Ziolite. After Orions great work and high shows of promise he was promoted to Head Scientist of the Ziolite Research Group.

### World war 1

Eventually his research came to a halt as he was drafted into the military, Not much is known from here, but it is theorized that he gained his vocal injuries from the war, of which he does not like to talk about that much.

### After the war

After being able to settle down and get back to work, not even a few days after coming back a terrible experimental accident happend and left Orion to become a weird looking dragon, he still kept researching till he dissapeared after some time and was only recently found in 2040.

### 2042

He now works as a Head Scientist at Ziogen, working on discovering the forms and variants of Ziolite and still the possibitlies of what it can be used for.
Richard

Richie (By Mason)

Richard Joseph Langley by all means isn't your ordinary rank and file soldier, of course the man was before coming to VERS. He's formerly a corporal in the United States Marine Corps in the Hazardous Environment Combat Unit. Richard is violent in nature but isn't mean most of the time, or he tries not to be.

### Backstory

Richard's main backstory starts during the Black Mesa Incident, where he served throughout the invasion. Silencing the facility and following orders as usual, however Richard was among the first to be evacuated from the facility due to an injury. Eventually returning to service once fully healed, after this he lived his normal life.

##### The Riots

After the Black Mesa Incident, Richard worked as an Elevator Technician at the V.E.R.S. facility. But once a terrorist organization known as the "Rioters" attacked the city Richard was deployed due to the H.E.C.U.'s presence in the nearby state and their expertise in close combat situations. He fought through the riots with his squad, eventually aiding in evacuating civilians by issue from the government, soon evacuating a man and his family via a transport truck to the helicopter to be evacuated.

##### Arrival at V.E.R.S.

A few long years after the death of most of humanity, Richard and a few remaining squads that were stationed at their local fort decided to crackdown on the city. Slaughtering many surviving rioters but it ended in failure. Richard being cut off from the rest of the squads and with 4 other squad members with him they decide to enter the V.E.R.S. Facility.

##### The First Blood Moon

After arriving at the V.E.R.S. Facility night began to fall and a blood moon rose. Richard and his squad fought throughout the night, eventually his entire squad dying due to a strange creature with white fur in the ventilations. Richard was the only survivor of his squad when the sun rose, and ever since lived at the facility for shelter.
Nathaniel Langley

Farm Owner

### Description

A 5'10 male usually wearing a suit over dirty white shirt, most of the time buttoned.

### Backstory

Nathaniel was born into the Langley family, with a few siblings including Richard Langley. Richard and Nathaniel has a fierce rivalry on the streets of Boston Massachusetts during their childhood due to their hustler interests, Richard raising stray cats to be buff then selling them and Nathaniel selling fake narcotics to his friends who would all pretend to be high cause they thought it looks cool. Anyways during their tweens the Langleys would move to Nevada where their dad and mom would get a divorce, Nathaniel going with his mom and Richard going with his dad. Nathaniel got extremely interested in the way people talked about things and due to his naturally high charisma became a notorious scam artist before the virus. Eventually after a few gigs and products he became a money launderer working at a farm. After the virus the farm went abandoned, but Nathaniel saw it's worth and continued working on it, becoming a rich land baron in the remnants of the suburbs, hiring raiders to guard his farms and sell his products, along with capturing and scamming people into becoming debt slaves.
Mercy

* Human
* Shark

Mercy is a human that owns VERS facility after **Dr. K** also known as Kenai Kristoff went to the moon and died. He is a hot headed individual who may be blunt sometimes. He likes people who listen to what he has to say.. the history of the world and being to himself sometimes. He dislikes people who act like they're know-it-alls and people who run their mouth for a long time.

### Backstory

Mercy used to be a scavenger of the new world after the pale virus destroyed most of the world, they would do dirty jobs and do anything really to live in this harsh area, he was a fabled ex assassin with multiple names and a dark past.. He was the person behind the Assassination of the Pennsylvanian Governor, 2034. He went to Nevada to escape his misdeeds in Pennsylvania. He then found the VERS Facility and as his first task to make Dr. K see he was fit to be a security guard, He took down all the Nevada Rioter and Raider leaders by himself.

First seen as a Hire for the Facility, he came upon this place as a security guard, providing very little about his origin and backstory,
conversing with K in order to start a new life and work at the facility. At first, they were completely against the idea of being transfurred, eventually beginning to fight K's ideals and challenge his way of life, eventually, Dr. K and Mercy got along and Dr. K would stop trying to transform him after so long. They are one of the first people that was able to obtain a position within the VERS Facility without any sort of proof of past experience simply with their mission to take down all the Rioter and Raider leaders by himself at the time.

After the years went by and Dr. K went to the moon.. seemingly not coming back for months.. Mercy took over the facility and worked with a Dark Latex known as Dr. Michael. The two never really got along, Mercy hating Michael due to his species and his work overall. This caused some drama between the two and then they started arguing and arguing... it slowly spiraled into Michael using clones of himself to take over V.E.R.S Facility for himself... Mercy then met Mason.. CEO of Ziogen, a tech-robotics company and they quickly became friends. Mercy got Mason to help him to reclaim the facility by making robots known as Clockwork Soldiers to purge the CCOES out of the laboratory.. Mercy also befriended the San Frans at this point as well for extra support.
Golden's Napoleonic Wars Wiki

**Welcome to the Golden's Napoleonic Wars Wiki!**
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Richard....

### Description

A grey shoebill with a menacing stare capable of piercing right through your soul

### Backstory

❄︎❒︎♋︎♎︎♓︎⧫︎♓︎□︎■︎♋︎●︎●︎⍓︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎♏︎♎︎ ♋︎⬧︎ ♋︎●︎●︎♓︎♏︎♎︎ ⬥︎♓︎⧫︎♒︎ ⧫︎♒︎♏︎ ⬧︎⧫︎□︎❒︎🙵⬧︎ 🕿︎👍︎♓︎♍︎□︎■︎♓︎♓︎♐︎□︎❒︎❍︎♏︎⬧︎✆︎📪︎ ♓︎⧫︎ ⬥︎♋︎⬧︎ ❒︎♏︎⧫︎♋︎♓︎■︎♏︎♎︎ ⧫︎♒︎♏︎❒︎♏︎ ♓︎■︎ ⧫︎♒︎♏︎ 💧︎♓︎♌︎●︎♏︎⍓︎📫︎✌︎♒︎●︎❑︎◆︎♓︎⬧︎⧫︎ ⧫︎♋︎⌧︎□︎■︎□︎❍︎⍓︎ ⬥︎♒︎♓︎♍︎♒︎ ●︎◆︎❍︎◻︎♏︎♎︎ ♋︎ ❍︎♋︎⬧︎⬧︎♓︎❖︎♏︎ ■︎◆︎❍︎♌︎♏︎❒︎ □︎♐︎ ◆︎■︎❒︎♏︎●︎♋︎⧫︎♏︎♎︎ ⧫︎♋︎⌧︎♋︎ ♓︎■︎⧫︎□︎ ⧫︎♒︎♏︎♓︎❒︎ ✂︎👍︎♓︎♍︎□︎■︎♓︎♓︎♐︎□︎❒︎❍︎♏︎⬧︎✂︎📬︎ 👌︎♋︎⬧︎♏︎♎︎ □︎■︎ □︎⬧︎⧫︎♏︎□︎●︎□︎♑︎♓︎♍︎♋︎●︎ ♏︎❖︎♓︎♎︎♏︎■︎♍︎♏︎📪︎ ⧫︎♒︎♏︎ ⬧︎◆︎♑︎♑︎♏︎⬧︎⧫︎♓︎□︎■︎ □︎♐︎ ♋︎ ◻︎♏︎●︎♏︎♍︎♋︎■︎♓︎♐︎□︎❒︎❍︎ ♋︎♐︎♐︎♓︎■︎♓︎⧫︎⍓︎ ⬥︎♋︎⬧︎ ❍︎♋︎♎︎♏︎ ♓︎■︎ 📂︎🖲︎🗄︎🖮︎ ♌︎⍓︎ 🏱︎♋︎⧫︎❒︎♓︎♍︎♓︎♋︎ 👍︎□︎⧫︎⧫︎♋︎❍︎📬︎☯︎📂︎📁︎☸︎ 💣︎♓︎♍︎❒︎□︎⬧︎♍︎□︎◻︎♓︎♍︎ ♋︎■︎♋︎●︎⍓︎⬧︎♓︎⬧︎ □︎♐︎ ♏︎♑︎♑︎⬧︎♒︎♏︎●︎●︎ ⬧︎⧫︎❒︎◆︎♍︎⧫︎◆︎❒︎♏︎ ♌︎⍓︎ 😐︎□︎■︎⬧︎⧫︎♋︎■︎⧫︎♓︎■︎ 💣︎♓︎🙵♒︎♋︎♓︎●︎□︎❖︎ ♓︎■︎ 📂︎🖲︎🖲︎🗄︎ ♐︎□︎◆︎■︎♎︎ ⧫︎♒︎♋︎⧫︎ ⧫︎♒︎♏︎ ♏︎♑︎♑︎⬧︎♒︎♏︎●︎●︎⬧︎ □︎♐︎ ⬧︎♒︎□︎♏︎♌︎♓︎●︎●︎⬧︎ ♍︎●︎□︎⬧︎♏︎●︎⍓︎ ❒︎♏︎⬧︎♏︎❍︎♌︎●︎♏︎♎︎ ⧫︎♒︎□︎⬧︎♏︎ □︎♐︎ □︎⧫︎♒︎♏︎❒︎ 🏱︎♏︎●︎♏︎♍︎♋︎■︎♓︎♐︎□︎❒︎❍︎♏︎⬧︎ ♓︎■︎ ♒︎♋︎❖︎♓︎■︎♑︎ ♋︎ ♍︎□︎❖︎♏︎❒︎♓︎■︎♑︎ □︎♐︎ ⧫︎♒︎♓︎♍︎🙵 ❍︎♓︎♍︎❒︎□︎♑︎●︎□︎♌︎◆︎●︎♋︎❒︎ ❍︎♋︎⧫︎♏︎❒︎♓︎♋︎●︎ □︎❖︎♏︎❒︎ ⧫︎♒︎♏︎ ♍︎❒︎⍓︎⬧︎⧫︎♋︎●︎●︎♓︎■︎♏︎ ⬧︎♒︎♏︎●︎●︎⬧︎📬︎☯︎📂︎📂︎☸︎ ✋︎■︎ 📄︎📁︎📁︎🗏︎📪︎ ⧫︎♒︎♏︎ ⬧︎♒︎□︎♏︎♌︎♓︎●︎●︎ ⬥︎♋︎⬧︎ ♋︎♑︎♋︎♓︎■︎ ⬧︎◆︎♑︎♑︎♏︎⬧︎⧫︎♏︎♎︎ ♋︎⬧︎ ♍︎●︎□︎⬧︎♏︎❒︎ ⧫︎□︎ ⧫︎♒︎♏︎ ◻︎♏︎●︎♓︎♍︎♋︎■︎⬧︎ 🕿︎♌︎♋︎⬧︎♏︎♎︎ □︎■︎ ♋︎■︎♋︎⧫︎□︎❍︎♓︎♍︎♋︎●︎ ♍︎□︎❍︎◻︎♋︎❒︎♓︎⬧︎□︎■︎⬧︎✆︎☯︎📂︎📄︎☸︎ □︎❒︎ ⧫︎♒︎♏︎ ♒︎♏︎❒︎□︎■︎⬧︎ 🕿︎♌︎♋︎⬧︎♏︎♎︎ □︎■︎ ♌︎♓︎□︎♍︎♒︎♏︎❍︎♓︎♍︎♋︎●︎ ♏︎❖︎♓︎♎︎♏︎■︎♍︎♏︎✆︎📬︎☯︎📂︎🗏︎☸︎ ✌︎ 📄︎📁︎📁︎🖰︎ 👎︎☠︎✌︎ ⬧︎⧫︎◆︎♎︎⍓︎ ❒︎♏︎♓︎■︎♐︎□︎❒︎♍︎♏︎⬧︎ ⧫︎♒︎♏︎♓︎❒︎ ❍︎♏︎❍︎♌︎♏︎❒︎⬧︎♒︎♓︎◻︎ □︎♐︎ ⧫︎♒︎♏︎ 🏱︎♏︎●︎♏︎♍︎♋︎■︎♓︎♐︎□︎❒︎❍︎♏︎⬧︎📬︎☯︎📂︎🗐︎☸︎
Das Planetare Gitter-Netzwerk (Planetary Grid Network)

***Der Große, Weiße Löwe*** (GWL) - der Wächter der Senkrechten/Vertikalen (Ägypten - Wasser)

***Das Goldene Adler-Gitternetz*** (GEG) - der Wächter der Waagrechten/Horizontalen (Irak - Luft)

***Das Heilige, Blaue Kuh-Gitternetz*** (SBC) - der Wächter der Familie des Blauen Strahls (Indien - Erde)

***Das Vier Säulen des Menschen-Gitternetz*** (FPM) - die 12 Wächter des Stammes-Schildes (Osterinsel - Feuer)

***Die Mutterbogen-Knotenpunkte*** - das 13. Tor der Mutter, das Trans-Harmonische Tor (Uluru - Äther)

***Das Aurora-Portalnetzwerk*** - das Überbrückungs-Netzwerk, der Innere Knotenpunkt, oder die Parallelen Tore (Kristallstern)

https://ascensionglossary.com/index.php/Planetary\_Grid\_Network

Wer meine Arbeit unterstützen möchte: **paypal.me/BLindert**
Joseph W.

# Joseph

Joseph is the head of the maintenance department at VERS, and is in charge of managing everything that keeps the facility running behind the scenes. For example, keeping the fusion-cell generators in check so that the facility doesn't get blown sky-high. He has a cold, blunt attitude most of the times, but can be a very caring and compassionate individual. He has messy blonde hair, and brilliant blue eyes. and always wears a pair of aviator sunglasses.

## Backstory

Joseph and his twin sister Jasmine were born in a hotel room somewhere in Las Vegas, just a few years before the pale virus decimated most of humanity. The two children were abandoned by their parents, and were adopted by a man named Dennis McCane at the age of 4. The three of them lived a semi-normal 15 years, despite the world beginning to crumble around them. Then, the pale virus quickly wreaked havoc on humanity, yet Vegas continued chugging along. Everything changed one day when people in Vegas began to be rapidly infected with the pale virus. Dennis was one of those people. Joseph and Jasmine sat with him on his hospital bed as he took his final breaths. It was around this time when VERS began accepting volunteer test subjects. The twins decided to join this program, as they didn't want anyone to suffer the same fate as their adoptive father. However, Joseph was also contacted by another company known as CLYP. They wanted Joseph to act as a spy for them, and collect information on the research that VERS was performing. He reluctantly accepted, and did as he was told for around half a year, until he stumbled upon something neither corporation wanted him to see. On the side of VERS, he saw people being turned into monsters made of latex, becoming husks of their former selves, and giving up their minds to join a collective consciousness. On the side of CLYP, they wanted to weaponize the latex, creating near-unstoppable, self-replicating beasts of war. Joseph had to choose between two devils on his shoulders, but decided to side with VERS, since they did actually care about curing the pale virus. He destroyed the information he gathered just a day before he was meant to hand it over to CLYP, who had seemingly vanished as well. He was accepted as an actual employee by the director of VERS, who said he"saw something in the kid that he wished he could see in himself." Joseph climbed the ranks in the maintenance department over the course of three months, and was eventually promoted to Head of Maintenance after the passing of the previous holder of the position.
Entity Danger Levels & Classes

Welcome to a brief guide on each danger level & class of entity. Here we will describe each in-order.

## Danger Levels

**Negligible:** This entity poses no threat to the wanderer.

**Minimal:** This entity may cause minor harm or discomfort, but can be easily avoided or defended against.

**Moderate:** This entity may cause significant harm or discomfort, and may require more effort to avoid or defend against.

**High:** This entity is a major threat and can cause severe harm or death. It may require specialized knowledge or equipment to avoid or defend against.

**Extreme:** This entity is one of the most dangerous in the Backrooms and is capable of killing a wanderer within seconds. Avoiding or defending against this entity requires exceptional skills, knowledge and equipment.

## Entity Classes

**Passive:** Entities that do not pose any harm to wanderers and do not actively attack.

**Hostile:** Entities that pose a direct threat to wanderers and will actively attack when provoked.

**Neutral:** Entities that will neither help nor harm wanderers unless provoked.

**Beneficial:** Entities that provide some form of benefit to wanderers such as providing information or helping with navigation.

**Apex:** The strongest and most dangerous entities, often considered the 'final bosses.'

**Rare:** Entities that are not commonly encountered in the Backrooms.

**Cosmic:** Entities that exist outside of the Backrooms and have little to no effect on the physical space.

**Eldritch:** Entities that defy natural laws and possess abilities that are beyond comprehension.

**Unclassified:** Entities that do not fit into any of the above categories.
Devin Fanshire

Blob

### Description

A large bulking and morbidly obese man, he is one of the head inventors of San Francisco but barely does any of the dirty work himself, he has a team that he pays with his family's large fortune.

He weighs about 3 U.S Ton's

### Backstory

Devin H Fanshire was born into a heavily rich family that gets all their money off the stock market... now that the pale virus hit and the stock market doesn't exist, they just do a constant get rich quick scam and do multiple schemes to rip off the poor and stupid to help get more money into their bank account, he was always the only child for his childhood and got treated like a spoiled brat... he's always been morbidly obese and constantly eats a ton of food even in the apocalypse.. he'll eat multiple days worth of food a day.

Back in ye old days, he fell off a skyscraper and caused the many earthquakes in Japan and sometimes other parts of the world, Devin Fanshire also once got hit by a semi truck and simply absorbed all the force, the semi truck crunching into itself
Terraria One Piece Wiki

**Welcome to the Terraria One Piece Wiki!**
Terraria One Piece Mod!

We're a collaborative community website about Terraria One Piece that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Devil Fruits

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 142

## Level 142 "AI Dreams"

***➤ [Safe]***

***➤ [Secure]***

***➤ [Sparse Entity Count]***

### Level 142 is the 143rd level of the Backrooms.

This level is characterized by bright yellow walls, as well as sterile white and lime green walls. The floor looks similar to granite tile, and the ceiling looks like the same as **Level 0**, featuring fluorescent lights. The level has long rows of pillars approximately one meter in diameter. There are doors on what seems to be the north end, though if you open these doors there is a thick glass sheet separating you and the void. The glass is impenetrable. The other half of the level consists of a walled off section with an outpost. *The level is considered relatively safe*, so long as you do not approach the AI. There is also a sub level of this level (142-A) that is a stairwell with the same color doors and sterile white walls. The floors stretch infinitely, and each flight has a door that has the label “FLOOR 2 STAIR 1 ROOF ACCESS.” There are no entities on this sub-level.

## Entities

This level has a singular entity known as the **AI**. We have no way to determine if the intelligence is artificial, as it was discovered with the level. It consists of a one meter by one meter by one meter cube. It has unknown intentions, but has a circle which is lethal if you are standing within 2 meters of it. The cube is attached to the room with many wires, tubes, and conduits.

## Colonies and Outposts

There is a singular outpost on this level, however it is abandoned. The outpost is within a strong wall made out of an indiscernible metal. There is a small wheat field within these walls, as well as a small shack and a pile of barrels that restock regularly. The outpost seems to be a research base as described by wanderers.

## Entrances and Exits

There is a singular entrance, and it is accessible via a random no-clip event from within **Level 3** *(this is what was reported, we do not know if there are more.)*

There is one exit. This exit is on the corner of the level near the infinity doors. It is a no-clip spot in the wall that is notoriously hard to see.

*This is an original level written by: **LIQUIDSILVER***
Entity 18

## Entity 18 "Masses"

***➤ [DANGER LEVEL: HIGH]***

***➤ [CLASS: ELDRITCH]***

## Description

**Entity #18** are particularly unnerving creatures known as "**Masses**". These entity appear as a shapeless, dark ball of mass with numerous glowing eyes protruding from its surface. They are often found lurking in the shadows, or in dark corners of the Backrooms. The sheer number of eyes on the creature's surface can be overwhelming and disorienting for those who encounter it, causing a sense of unease and fear. The origins and purpose of Masses remain unknown, but it is believed to be a predator that preys on lost wanderers who venture too deep into the darkness of the Backrooms. It is advised to avoid any encounters with this entity at all costs, as it is known to be extremely dangerous and unpredictable.

## Behaviors

"**Masses,**" are typically found in large groups within the Backrooms. They are completely stationary, floating in mid-air, and emit a low rumbling noise. The Masses appear to be attracted to darkness, often hiding in dark corners, and areas with a lack of light. Due to this, the only visible part of a **Mass**, is their eyes. If a **Mass** is able to catch a wanderer wandering in the darkness, they will completely consume their body, leaving only a husk of what remained of the wanderer.

## Survival Methods

Due to the nature of **Entity #18**, also known as "**Masses**," it is recommended to avoid them at all costs. However, if you do find yourself in close proximity to a **Mass**, there are a few survival methods you can try:

1. **Keep a safe distance**: **Masses** are stationary and cannot move, so maintaining a safe distance from them is the best way to avoid being consumed.
2. **Stay in well-lit areas**: As **Masses** are attracted to darkness, staying in well-lit areas can reduce your chances of encountering them.
3. **Use light sources**: If you find yourself in a dark area and need to move through it, try using a light source such as a flashlight or glow stick to navigate. This can help to deter M**asses** from approaching you.
4. **Move quickly and quietly**: If you do need to move through an area with **Masses**, move quickly and quietly to avoid drawing attention to yourself.
5. **Avoid direct eye contact**: If you do come into contact with a **Mass**, avoid direct eye contact with their glowing eyes as this can attract them towards you.

It is important to note that these methods may not always be effective and the best course of action is to avoid **Entity #18** altogether.

## Discovery

**Entity #18**, also known as the **Mass** was originally discovered on **Level 6**, due to the nature of **Masses**, the wanderers who discovered the **Mass** barely lived to tell the tale, after they were found bleeding out on the ground. They could only describe what they had seen, passing away minutes later.

*This is an original entity written by: **CloudDealer***
Format for Objects

## Description

* Give an in-depth description of the object and it's appearance.

## Behaviors

* Give an in-depth explanation of the object's behaviors and uses.

## Survival Methods

* Give the wanderer some methods of surviving the effects of this object, if applicable/needed.

## Discovery

* Describe how the object was first discovered or invented.

## Additional Information

* This is optional, feel free to add any additional information here.
Format for Entities

## Entity ## "Entity"

***➤ [ENTITY DANGER LEVEL]***

***➤ [ENTITY CLASS]***

## Description

* Give an in-depth description of the entity and it's appearance.

## Behaviors

* Give an in-depth explanation of the entities behaviors and habits.

## Survival Methods

* Give the wanderer some methods of surviving this entity, if applicable/needed.

## Discovery

* Describe how the entity was first discovered and encountered.

## Additional Information

* This is optional, feel free to add any additional information here.
List of Entities

## Section - 1: 0-30

* Entity 0: Sensor - Exclusive to Level 0
* Entity 1: Unknown
* Entity 2: Unknown
* Entity 3: Shimmer - Known to live on many levels
* Entity 4: Unknown
* Entity 5: Unknown
* Entity 6: Unknown
* Entity 7: Unknown
* Entity 8: Unknown
* Entity 9: Unknown
* Entity 10: Whisperer - Known to live on many levels
* Entity 11: Unknown
* Entity 12: Unknown
* Entity 13: Unknown
* Entity 14: Unknown
* Entity 15: Unknown
* Entity 16: Unknown
* Entity 17: Unknown
* Entity 18: Masses - Known to live on many levels
* Entity 19: Unknown
* Entity 20: Unknown
* Entity 21: Unknown
* Entity 22: Unknown
* Entity 23: Unknown
* Entity 24: Unknown
* Entity 25: Unknown
* Entity 26: Unknown
* Entity 27: Unknown
* Entity 28: Unknown
* Entity 29: Unknown
* Entity 30: Unknown
Legal Disclaimer

Most *(unless specifically stated otherwise)* content & contributions *(stories, characters, locations, etc.)* to this Wiki are under fair-use *(CC-BY-SA 2.0)*, if the user would like to use content *(stories, characters, locations, etc.)* written on this Wiki, they are expected to credit the original writers of said content clearly and concisely.

The stories, events, and characters of this Wiki are completely works of fiction, and any and all resemblance to real-world stories, events, and characters are completely coincidental and is not intended or inferred.

The Backrooms: Reimagined as a concept is created and owned by CloudDealer, and ButterflyCube Studios. This concept is inspired by the creation of a concept called the Backrooms. Any and all content related to the Backrooms is inherently transformative in nature, and The Backrooms: Reimagined is not claiming to be the origin of the Backrooms as a concept, as they are a separate universe and world based on the same original 4Chan post.
Level 188

## Level 188 "The Courtyard of Windows"

***➤ [Cautionary]***

***➤ [Unsecure]***

***➤ [Average Entity Count]***

### Level 188 is the 189th level of the Backrooms.

**Level 188** is a quite dangerous level in the Backrooms. It is a large airport hotel building that spans multiple floors. The most notable feature of this level is the indoor courtyard that is located in the middle of the building. The courtyard is known as "**The Courtyard of Windows**" due to the numerous windows that line its walls.

However, most of the windows in the building are obscured by curtains or other objects, and are generally safe to look at. However, some of the windows in the courtyard are not like the others, and are considered to be traps. These windows can lead you to another level or a hostile entity may come out of them, making them highly dangerous. Wanderers who find themselves on this level are advised to avoid these traps at all costs.

Upon entering the interior of the hotel, wanderers will immediately notice that the building resembles a typical hotel. The hallways are well-lit and lined with doors leading to guest rooms, and there are signs and maps throughout the area indicating the location of amenities such as the front desk, elevators, and restaurants. The interior design is also pleasant, with tasteful decor and comfortable furnishings. However, despite the comforting appearance, there is an underlying feeling of unease that permeates the atmosphere, and wanderers are advised to remain cautious and vigilant at all times.

## Entities

Entities present on this level include: **Shimmers**, **Whisperers**, and **Masses**.

**Shimmers** have been mostly viewed within hotel rooms; usually hiding behind furniture such as shower curtains, chairs, or beds. They have also been noted to hide behind windows and grab any wanderers that go near them.

**Whisperers** are most commonly found within the hallways of the hotel complex; usually wandering down the hallways, and leaving scratch marks on the walls. If you find a path with scratch marks, **avoid it at all costs**.

**Masses**, as usual.. Have been noted to hide in the darkest corners of the hotel waiting for an unknowing wanderer to be snatched by them.

## Colonies and Outposts

Due to the size of **Level 188**, it's almost impossible for an outpost to or colony to be made. Any attempts to due so have failed.

## Entrances and Exits

The most notable way to enter **Level 188** is through an abandoned elevator on **Level 187**. Other notable ways have been, through clipping through a wall in **Level 56**, or simply falling down a pit in **Level 7**.

To exit this level, you must find the center courtyard and enter an elevator on the bottom floor. Once you enter this elevator it will give you the choice to go to levels 189-199. When you choose a level and arrive on that level, the elevator will disappear behind you, leaving zero trace of your entrance.

*This is an original level written by: **1000dumplings**, who gave permission to **CloudDealer** to re-write it.*
F

F

* TBE 1-3
* TBE 3+

KIlls

## TBE 1

F is a main character in TBE 1. He hit I, causing a domino effect leading to the events of TBE 2

## TBE 2

F killed X and at the end of TBE 2, F gets obliterated by V.

## TBE 3

In TBE 3, it is revealed that F is now permently half blind. He teleports into a backrooms-like place and almost drowns at the "pool" (in one frame it says "hell") but then meets The Orb. He then later meets 1 after getting teleported by The Orb.

## TBE 5

In TBE 5, it shows F doing 8149 things with 1 and his friends. He later meets Nine

## Other Information

F briefly appears in TBE 4 and 6 but only for a few frames.
Canon

## Welcome to the Backrooms.

If you no-clip out of your reality in the wrong places, you'll be sent to the complex known commonly as the Backrooms. This is an 'un-reality' that is outside of the normal reality we know as home. Visually, if you were to see the outside of the Backrooms, it'd represent a large non-Euclidean hotel with an un-ending length and width, each level stacking on each other. Each level of the Backrooms appears to be similar in design, but with subtle differences that can make it difficult to navigate. The halls are often long and winding, with doors that lead to empty rooms or strange, unknown places. Some levels have open spaces or balconies that overlook the levels below, but the railing is always rusted and unstable.

Some levels have optical illusions that can make it seem like there is no level below you when on a balcony, or that there is simply a black void. These illusions are uncommon, but can be very disorienting to new wanderers. Though, these are not the only illusions within the Backrooms. It's said that some of the illusions in the Backrooms are caused by the non-Euclidean geometry of the place, which creates optical illusions that are impossible to replicate in a normal reality. For example, a hallway might seem to stretch on for an impossible distance, or a door might appear to be much closer than it actually is.

Not all levels are safe though, as some house creatures known most commonly as "Entities", these creatures are almost always completely foreign to the ones you would know in your true reality. They vary in size, strength, and species. There are many different entities to be found in the Backrooms, and they do not all belong to the same family of species. As the original **4chan post** states, if you hear something, it sure as hell heard you.

## Important Pages

* **Level 0**
* **Grape Water**
* **List of Entities**
* **List of Levels**
* **List of Objects**