Fire Support Specialist

Energy: 190

Energy Regen: 1.4492

Damage: 39-45

Attack Speed: .3

Range: 15

Armor: 1

Move speed: 2.914

Reload Time: 4 seconds

Mag Size : 60

Encumbrance: 15 mags

### Abilities:

Soldier Skills - Backup Generator Soldier Skills 2 regenerates energy for a set amount of time at the cost of 10 energy, has a long CD and a long durationCall For Fire (CFF)

Joint Fires Observer (JFO)

Indirect Fire Support (IDF)

### Role(s):

Support, AoE, Recon, Boss KillingJFO works very well against PMC units as the A-10s and AH-15 Hunters will focus fire anything that can attack them. CFF works well for crowd control on zombies, and it wlil disperse PMC when it falls down. IDF is necessary to make CFF efficient.JFO build: Max JFO, 1 CFF, Max IDF, either Max CFF or Max Soldier SkillsCFF build: 1 CFF, Max IDF, Max CFF, either Max JFO or Max Soldier Skills

### Changes from UA3

Changes from UA3 to UAC:New Soldier Skills 2 ability: Backup Generator. CFF damage is lowered by 5% versus armored enemies, CFF energy cost is only lowered by 5 per level. JFO now has Strafe Run instead of Orbital Strike, AH-15 Hunter now has a different weapon and will fire Hurricane Missiles at armored/massive/mechanical targets (only if called in by AWT ability). Immediate Smoke only costs 2 shells now. White Phosphorous only costs 4 shells now, uses less energy, has a shorter cooldown, and lasts for 25 seconds. Railgun costs more energy and has a longer cooldown.

### JFO

JFO is the preferred skill tree for less skilled FSS players, since it doesn’t require such precise timing, and reaches maximum capacity within 4 levels instead of 8. It is also arguably just as useful as the CFF tree in Nightmare, since it provides very effective crowd-control and will help keep your team alive during the worst spawns, since you can clear out the base if it gets overrun without killing allies, something CFF cannot do.

Even if you're playing a JFO FSS, you need 1 level of CFF before the fungus core mission starts to help the team clear them out faster. You are the prime person to do this mission! Coordinate with your team if anybody helps you and which cores they take. The IDF Tree is prioritised over more levels in cff for the utility it provides. And stop &@(#ing dying to hunters during this mission

Skillbuild:

4x JFO, 1x CFF, (2x Soldier Skills), 1x JFO, 4x IDF Support, CFF after

SI: EN+IP/IN

Items:

* KI - for you energy needs
* OPA, Kevlar - if you need to go for missions
* HK42 - if the medics don't want this, you should take it

### CFF

CFF 2 is nice for the fungus core mission since CFF 1 requires 2 shells to kill them, and Railgun is nice for the Maw mission because Railgun. Try to take bosses off of people, kite them away, and shell them. There is (typically) a lot of risk in calling CFF whilst not kiting the target because 1) the target can evade it whether its simply because of the target’s pathing or because someone else agros the boss away, or 2) because someone might run into it - which typically won’t happen when you’re the one doing the kiting.

Skillbuild:

2x CFF, 4x IDF, 4x CFF, you can do either jfo or ss now, your pick

SI:

* EN, IN
* IP
* HA (Heavy Artillery)

Items:

* KI - for you energy needs
* OPA, Kevlar - if you need to go for missions
* HK42 - if the medics don't want this, you should take it