Anti-Entropy mechs

What differentiates Anti-Entropy from Schicksal is that Schicksal use female warriors called Valkyries (and occasionally male warriors known as Schicksal Knights), while Æ uses mechs made by the scientists like Tesla. They are sometimes on autopilot or remotely controlled by members of Æ, such as Cocolia.

Shielded Æ mechs can be identified by a blue double energy ring surrounding them.

## Titan Mech

The rank and file of Æ's robotic army, model number MR-01. For some reasons, these mechs are never outfitted with any ranged weapons and the only way for them to attack their enemies is to pummel them with their steel fists (although a minigun wielding variant is seen in the CG Meteoric Salvation, it's never encountered in the game itself). While their attacks are powerful and can knock valkyries around for a bit, they're fairly slow and cumbersome and are merely cannon fodder for experienced valkyries. However, they can be rather irritating when accompanying other more dangerous enemies, and high-end model Titan mechs are a different story entirely.

Titan Mechs are deployed by airdrops, the area where the Titan will land is marked by a red circle, valkyries standing in the circle when the mech lands will take damage.

Titan mechs are designed with a cockpit and can be piloted by both A.I.s and pilots. A controllable version of the Titan Mech is accessible in the Schicksal HQ open world. It can be obtained from Factory Grade manufacturing.

### **Titan**

The most common variant of the Titan mech, colored blue and white, usually not shielded. They have three methods of attack:

* **Fist Swing**: swings its fist and strikes its target, dealing moderate amounts of damage.
* **Charging Attack**: the Titan charges its enemy and performs a slamming attack at the end of its charge, dealing heavy AoE damage and knocking back its targets. Only uses this attack when low on health.
* **Singularity Attack**: the Titan takes a defensive pose and begins to charge up a singularity and draws enemies close, and perform a slamming attack, dealing AoE damage. The Titan is vulnerable to attacks during the charge up stage and is stationary.

### **Ancient**

Advanced model of the Titan, model number MR-01C, easily identified by its white paint job. The Ancient shares most of its attacks with the regular Titan, but it also has a few additional attacks of its own:

* **Deflector Shield**: the Ancient mech retracts itself and and deploys a frontal deflector shield, striking the shield with a melee attack will cause the mech to retaliate with a punch. The shield can also deflect Bronya's cannon rounds. However, the shield only provides frontal protection and the mech is stationary when the shield is active and the Valkyrie can simply walk around the mech and attack its unprotected rear end.
* **Overdrive**: When low on health, the mech activates the "Hazard System" and begins to glow red, increasing its speed and aggression, and grants it immunity to debuffs.

A controllable version of the Ancient Mech (named Prime) is accessible in the Schicksal HQ open world. It can be obtained from Factory Grade manufacturing.

The Monday material event Iron Queller has the player controlling an Ancient Mech and fight a number of regular Titans, the mech's attack and speed in related to the ATK power of its pilot.

### **Padrino**

The Padrino (Spanish for "godfather") is an advanced prototype Titan mech that's encountered as the final boss of the Chapter Xuanyuan chronicles, the mech is easily identified by its bright orange paint job. It shares most of its attacks with the Ancient Mech but with a few twists:

* **Emergency Shield Module**: when low on health, the Padrino will deploy a frontal deflector shield, the shield will remain active all the time and the mech remains combat capable. The valkyrie will have to use her superior agility to get around the mech and damage its unsuspecting back end.
* **Shockwave Strike**: the Padrino strikes the ground with its fist and generates multiple shockwaves that travels forward in multiple directions, dealing moderate amounts of damage on contact.

A version of the Padrino can be fought in the Memorial Arena, named "Padrino Legion", this time the Padrino will not strike out alone, it'll be accompanied by several other Titan mech escorts, the higher the difficulty, the more advanced the escort Titans will be, until finally on SS difficulty, the escorts will be Padrinos themselves. This variant of the Padrino can also teleport and enter frenzy mode just like a Flash Titan (depending on difficulty).

### **Flash Titan**

The Flash Titan is a mini boss variant of the Ancient Mech, although it shares its appearance with the regular Titan. It shares most of its attack moves with the Ancient Mech but also has the ability to teleport short distances.

### **Berserker**

The Berserker is a mini boss variant of the Ancient Mech, it's faster and far more aggressive than the standard Ancient but also has the ability to perform the shockwave attack of the Padrino.

## Heavy Titan Mech

Heavy Titans are a more recent additional to Æ's robotic army, these mechs are notable for their large pincer-like fists. Their heavy weight and increased power consumption gives them less milage than regular Titans, nut it appears that Æ consider it a worthwhile trade.

The Heavy Titan can perform the ground slam and swing attack of the regular Titan, but can also perform a leaping attack and crush enemies with its weight. It can also fire a projection of energy from its pincer fists, dealing a series of physical damage on impact.

### **ARC Defender: Riot**

Although officially affiliated with Jörmungandr, the ARC Defender: Riot is essentially a reskinned version of the heavy Titan, and shares essentially all of its attacks. The mech is colored dark blue and purple, which gives it a resemblance to the Gaia. The mech occasionally appears as an enemy in Q-Singularis, bounty marks, and in story chapters taking place in Arc City (where it's labelled as the "Unidentified Mech").

## Barrage Mech

Barrage mechs are designed to provide long-ranged fire support while the Titans duke it out with the enemies on the front-line, having powerful long ranged weapons but abysmal maneuverability.

When controlled by the player, a barrage mech attacks by launching unguided rockets at enemies which can deal impressive amounts of damage. The mech cannot dodge and pressing the dodge button will make the mech perform its stomping attack instead. Pressing the ultimate button will make the mech fire a continuous barrage of guided missiles until its SP is depleted. In Schicksal HQ open world, the mech's ultimate skill makes it stomp the ground three times and send creeping bolts of lighting in all directions.

### **Thunder**

The Thunder Mech is the base model barrage mech, identified with its blue/white paint job. It's armed with six rocket launchers and possesses three methods of attack:

* **Rocket Barrage**: The Thunder takes position and fires a barrage of six unguided rockets, dealing moderate damage.
* **Missile Barrage**: The Thunder raises its launcher's elevation and fires a barrage of guided missiles, missiles are fast but deals low damage.
* **Stomp**: When the enemy is too close for missiles, the Thunder stomps the ground and creates a damaging shockwave and knocked enemies back.

### **Storm**

The Storm (formerly the MagStorm) is the more advanced version of the Thunder Mech and can be identified with its white paint job, it shares most of its attacks with the Thunder, however, it now fires two rockets per barrage and has the ability to deploy four stun mines in close range, the stun mines can home in on its targets and briefly paralyze its target.

A few mini-boss variants of the Storm exist, which are named the "Flame Sword" and "Proto Annihilator", both of these versions share their attacks with the regular Storm.

A Storm can be commandeered in Chapter 5, this Storm is capable of firing a powerful laser beam from its central eye when the weapon skill button is pressed.

Another Storm can be commandeered by the team leader in the Squad Snow Wolf co-op raid, the ultimate skill of the Storm allows it to launch a barrage of 4 EMP missiles which are needed to tear down the RPC-6626's otherwise invincible shield.

### **Iskander**

The Iskander (known as the Flame Patrol - Sun Spots when encountered as an enemy) is the most advanced form of the barrage mech, it's easily noticeable for its bright red paint job, and is widely considered to be the most powerful of mechs in Schicksal HQ open world. The Iskander has its own variety of attacks:

* **Spread Rocket Barrage**: The Iskander fires six unguided rockets in a spread pattern, it will fire two barrages per attack. The rockets deal both physical and fire elemental damage on impact.
* **Bombardment**: The Iskander fires six incendiary rockets into the air, the rockets will land later in areas marked with red circles. The rockets dealboth physical and fire elemental damage on impact.
* **Cluster Grenades**: The Iskander scatters a large amount of Project Bunny grenades in front it. The grenades will deal fire elemental damage upon detonation.
* **Stomp**: The Iskander stomps the ground three times and create shockwaves, the third attack will inflict knockback.
* **Charged Stomp**: The Iskander stomps the ground and unleashes a fiery shockwave, dealing heavy fire elemental damage and knocking back enemies.

Jörmungandr also has access to several Iskander units.

## Spider Mech

* Spider
* Arachnid
* Ash
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