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Rising Fortune New York Wiki

**Welcome to the Rising Fortune New York Wiki!**
This wiki covers setting and rules information for the Discord based game Rising Fortune: New York City. A few guidelines for creating pages:

1. Character Pages - These should all have the {{subst:CharacterBody}} structure. Place that text into the source editor on the page and publish, and it will create the general structure. For an example of a complete NPC page, see Angelika Domitus Schnur, despite lacking a specific personal image, this is complete.
2. Node Pages - Similarly to characters, it should use the {{Node}} infobox, though this can be added in the main editor. It should have an overview at the top and an Appearance section, see Enigmatic Circle and Manhattan Reactor.
3. Scene Pages - These should use the {{subst:SceneBody}} and inside the Dialogue template (which is only visible in source editor) the posts from the scene should be copied. A Python script to turn a copy-paste from Discord into a mostly properly formatted Dialogue is available upon request. See 2020-03-10 Urban Exploration as an example.

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderChantriesPlaceholderNPCsPlaceholderNew York City

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Pyle Xanədanlığı

**Pyle Xanədanlığı,**Crownlands'dən olan bir zadəgan evidir. Yarım-rəsmi mənbələrə görə gerbləri, ağ fonda boz rəngli dəmir cəngavər dəbilqəsidir (greathelm).

## **Üçüncü əsrin sonunda Pyle Xanədanlığı**

A Song of Ice and Fire’də (Buz və Odun Nəğməsi) təsvir olunan hadisələr zamanı görünən Byrch'lər:

* Hələ ki, heç bir üzvü kitabda görünməyib.

## **Tarixi Üzvlər**

Ser Howard Pyle, 209 AC-də Ashford Meadow'dakı turnirə qatılmışdır.

## **İstidanlar**

Bu səhifə A Wiki of Ice and Fire səhifəsindəki məlumatlardan istifadə edir.

**Crownlands'in Evləri**
 Torpaqlı Cəngavərlər
 Narrow Sea Evləri
 Cracklaw Point Evləri
 Sürgün edilmiş Evlər
 Dağılmış Evlər

Kateqoriya:Pyle Xanədanlığı
Kateqoriya:Zadəgan Evləri
Kateqoriya:Crownlands'in Evləri
Ibram Blacke

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## Ibram Blacke

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## Appearance

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Diana Alonso

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## Physical description

### Ethnicity

Puerto Rican

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Cristales del Autismo

Cristal del Autismo en Rafa el Autista II

Rafa el Autista II-2

Castillo Farquaad - Terro

Reino champiñón - Igneo

133 - Tierra

Base Enemiga - Igneo

Los Cristales del Autismo son 3 cristales que utilizados sabiamente pueden otorgar una gran cantidad de poder al usuario.

## **En Rafa el Autista**

La ambición de Tonacho es de reunir los tres Cristales del Autismo para poder dominar sobre Terro.

Consiguió con facilidad los dos primeros, pero el tercero estaba muy bien resguardado por la Nvidia Titan X, así que preparó un ataque en masa para conseguirlo, pero fue detenido por Sora.

En eso, Rafa llegó y, engañado por Tonacho, consiguió apoderarse del último de los cristales, por lo que este último pudo hacerse con el control de Terro y arrasarlo todo.

Tras ser detenido, los cristales se dejan en sus lugares correspondientes.

## **En Rafa el Autista II**

El poder de los Cristales del Autismo se desborda y todo este exceso de poder recae sobre Sora, quien entra en un estado de locura. Tras ello, los tres cristales se teletransportan a nuevas ubicaciones: El Castillo Farquaad (Terro), El reino champiñón (Igneo) y El Aula 133 (Tierra).

La misión de Rafa consistirá en recuperarlos todos de las garras de poderosos enemigos como El Principe Encantador, Bauser o Joan Carles.

## **En Rafa el Autista II-2**

Solo aparece un Cristal del Autismo en este juego, y está custodiado en la base enemiga, tras ser robado por Xupaxú del Volcán Bauser. La misión de Rafa será recuperarlo para poder volver a su mundo.

Menos 13, además, consigue hacer seis copias de este cristal llamdos los Cristales Elementales, los cuales cada uno está asociado a un elemento y los usara para combatir a Rafa.
Farring Xanədanlığı

### Gerb

Bənövşəyi və ağ fonda qılınclarla döyüşən sıra ilə ağ və bənövşəyi rəngli iki cəngavərdir.

### Suzeren

King's Landing'li Baratheon Xanədanlığı

Farring Xanədanlığı, Crownlands'dən olan bir zadəgan evidir. Yarım-rəsmi mənbələrə görə gerbləri, bənövşəyi və ağ fonda qılınclarla döyüşən sıra ilə ağ və bənövşəyi rəngli iki cəngavərdir.

## **Tarixi**

Şaiələrə görə, Lord Walder Frey'in yeddinci arvadı Leydi Annara Farring, Walder'in nəvələrindən biri olan Qara Walder Frey ilə yatmışdır.

## **Son Hadislər**

### ***A Clash of Kings (Kralların qarşıdurması)***

Stannis Baratheon'un yavəri olan Bryen Farring, Stannis'in Dragonstone'da Yeddinin heykəlini yandırarkən ona qatılmışdır.

### ***A Storm of Swords (Qılıncların fırtınası)***

Ser Gilbert Farring, Stannis'in tərk etdiyi Storm's End'dəki qarnizonu idarə edir.

### ***A Feast for Crows (Qarğaların ziyafəti)***

Lord Mace Tyrell, Gilbert'in qoruduğu Storm's End'i mühasirəyə alır.

### ***A Dance with Dragons (Əjdahalarla rəqs)***

Ser Godry Farring, Castle Black’də kraliçanın adamları arasındadır. Divarın altındakı döyüş zamanı div öldürdüyünə görə "Giantslayer" ləqəbini almışdır. Godry, Jon Snow ilə duelə çıxmaq istədiyi üçün onu alçaldır, amma Jon onu görməməzliyə vurur. Godry, Winterfell yürüşü sırasında Stannis'in ordusunun avanqardına rəhbərlik edir. Godry, yürüş zamanı ölür.

## **İstinadlar**

Bu səhifə A Wiki of Ice and Fire səhifəsindəki məlumatlardan istifadə edir.

Crownlands'in Evləri
 Zadəgan Evləri
 Torpaqlı Cəngavərlər
 Narrow Sea Evləri
 Cracklaw Point Evləri
 Sürgün edilmiş Evlər
 Dağılmış Evlər

Kateqoriya:Farring Xanədanlığı
Kateqoriya:Zadəgan Evləri
Kateqoriya:Crownlands'in Evləri
Gordon Medical Campus

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## Membership

### Deacon

Research Director Jennifer Kyuryu

Located all the way down in New Brunswick, New Jersey, the Gordon Campus is the center of strength of the Progenitors in the region. They work with the major biotech firms in the area and Rutgers University to promote both advanced medical treatments and agricultural innovations, hoping to bring about a healthier and greener future.

## Inner Appearance

The buildings that appear separated above ground are connected by a large underground network of basement laboratories and tunnels, including living quarters for those Progenitors who prefer not to bother having much of a mundane life.

## History

Annmarie Gordon founded what became the Gordon Medical Campus in 1951 as the New Brunswick Teaching Hospital. Though a Progenitor herself, the Campus could hardly be called a proper Construct, as for a long time she was the only significant Enlightened Scientist there.

In the 1960s, however, other Scientists and Extraordinary Citizens began to move to Central New Jersey to take advantage of the growing biotech sector and Rutgers University. This group started to build up around the Teaching Hospital. Soon, the nearest buildings were occupied by Progenitor-run private practices for almost every specialty imaginable, and it drew Progenitors from the City proper becoming a major center for the Convention.

When Dr. Gordon died in 1969, the area was integrated into the hospital and renamed the Gordon Medical Campus in her honor, with the central building being the Gordon Memorial Teaching Hospital, one of the best teaching hospitals in New Jersey, with several specialties where it may be the best in the world, including gene therapy.

In 1999, when the previous Research Director disappeared during the Dimensional Anomaly, Jennifer Kyuryu came to power. She had previously been living in some Horizon Construct, though no one seems to know which one, and now she seems to never leave her laboratory. Under her leadership, the Campus has grown into environmental science as well as traditional medical work, and has performed large scale outreach to the broader community and to less traditional Progenitors, including the "Action Scientists" of the Convention.
Ted Crews

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## Ted Crews

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Varana, The Free City of Knowledge

## General Info

Varana, The City of Knowledge. Once a hidden bastion of all knowledge passed down from the immortal races to the mortal races and from each generation of theirs to the next. After the Slaying of Varana and the Seige of the University by the Drakovian Imperial army, The Eternal Library was burnt to the ground in an arrogant show of force against the elves who tended to the endless rows of ancient texts. After the embers cooled and the ashes settled, The Imperial Army moved out. Those who had earlier fled, aided by a small number of Imperial solderers who deserted the Drakovian military after seeing their commanders order them to burn such a immense fountain of knowledge.
Ember Storm

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## Ember Storm

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Cinnabar Dragon

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## Cinnabar Dragon

### Season

Summer

One of the best Chinese restaurants in the city, it's only flaw is that it's out in Queens. It also serves as the front for a mixed-Tradition Chantry that doesn't completely accept the NYC status quo of peace, and is watching the Technocracy like a hawk, waiting for them to slip so that the Ascension War can flare back to life.
Esfir Zilberman

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### Ethnicity

Ashkenazi Jewish

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Kiçik Şura

Kiçik şura, Kralı siyasi mövzular və məclis üzvlərinin təcrübəli olduqları sahələrdə məlumatlandıran 7 üzvlü bir qurumdur.

Şura, Kral tərəfindən idarə olunur və məclisin qərarlarını qanun şəklinə ancaq o sala bilər. Onun yoxluğunda bu rol kral əlinin, əgər kral idarə etmək üçün hələ idarəetmə yaşına çatmayıbsa naibinin öhdəliyinə düşür.

Zadəgan nəslindən olmasalar da bəzi şura üzvləri “lord” adlandırılır.  Onlar kral tərəfindən vəzifəyə təyin və yaxud vəzifədən uzaqlaşdırıla bilərlər. Şuradakı yerlər həm ayrı-ayrı xanədanlıq nümayəndələri arasında, həm də Tommen I Baratheon hakimiyyəti dövründə olduğu kimi Lannister və Tyrell xanədanlıqları arasında 3-3 prinsipi ilə bölüşdürülə, yaxud da bölgə adı ilə, məsələn “Dorne'un şuradakı yeri” adlandırıla bilər, hansı ki bir zamanlar Oberyn Martell'ə məxsus olub. Daha sonradan Doran Martell, Nymeria Sand'i bu vəzifayə təyin edir və o da öz növbəsində Lannister-Tyrell bağını qırır.

Andal ənənələrinə sadiq olaraq və Yedi İnancın'dan ilhamlanaraq şura yeddi üzvlükdən ibarət olur:

* Kral əli (The Hand of the King): kralın baş məsləhətçisidir və kralın əmrlərinin içraçısıdır.
* Böyük Ustad (The Grand Maester): irfan və hikmət məsələlərində baş məsləhətçidir.
* Xəzinədar (The master of coin): səltənətin xəzinə və mailiyyə rəhbəri.
* Qanun Ustadı (The master of laws ): səltənət qanunlarının və ədalətin nəzarətçisi.
* Donanma Ustadı (The master of ships): kral donanmasının başçısı.
* Casus Ustadı (The master of whisperers) : casusluq və kəşfiyyat rəhbəri.
* Kral Mühafizəsinin Lord Komandiri (The Lord Commander of the Kingsguard): Kralın baş mühafizəçisi və müharibə məsləhətçisi.

Əksər hallarda məclis 7 üzvdən ibarət olsa da, məsləhətçi qismində yeni üzvlər də daxil ola bilər.
Kateqoriya:Təşkilatlar
Kateqoriya:Kiçik Şura
Elijah Langley

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## Physical description

### Ethnicity

Black

A bouncer at the Ceasefire Lounge.

## Appearance

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Ellen Maccoby

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### Gender

Female

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Soudeh Khoroushi

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### Ethnicity

Persian

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Thorne Xanədanlığı

**Thorne Xanədanlığı, Tac Torpaqlarından**olan bir zadəgan evidir. Onların gerbi, qara vizkos ilə əhatələnmiş qırmızı rəng fonunda gümüşü xırmandır.

## **Tarixi**

Ser Rickard Thorne, Viserys I Targaryen dövründə Kral Mühafizəsinin cəngavəri idi.

Ser Alliser Thorne, Robertin Üsyanı zamanı Tywin Lannister şəhəri ələ keçirəndə King's Landing döyüşlərində idi. Edam əvəzinə Gecə Növbətçilərinə qoşulmağı seçdi.

## **Son Hadisələr**

### ***A Game of Thrones (Taxt Oyunları)***

Ser Alliser Thorne, Castle Blackdəki Gecənin Növbəsinin silah ustadıdır. Ser Endrew Tarth, Gecə Növbəsinə dəstək almaq və Dəmir Taxtı gələcək təhlükədən xəbərdar etmək üçün wightınadamın əli ilə King's Landingə göndərildiyi zaman onu Castle Black’də əvəz edir.

### ***A Storm of Swords (Qılıncların Fırtınası)***

Ser Alliser, Lord Janos Slynt ilə Divara qayıdır. Yeni bir Gecə Növbəsinin Lord Komandiri seçilərkən, Alliser öz namizədliyini ortaya qoyur. Birinci gün altıncı yerdə gəlir, ikinci gün isə səslərini itirir və namizədliyini geri çəkir. Bundan sonra dəstəyini Janosa verir, amma əvəzində Jon Snow seçilir.

### ***A Dance with Dragons (Əjdahalarla rəqs)***

Lord Komandir Jon Snow, Ser Alliser'dən uzaqlaşması üçün Greyguardı Janos Slyntin əmrinə verir. Jon, Slyntin edam üçün tutulmasını əmr etdiyi zaman Thorne müdaxilə etmir.

Daha sonra, Lord Komandiri Jon Snow, Alisseri Dywen ilə Divarın arxasına kəşfiyyata göndərir. Thorne, Jonun onu ölməyə göndərdiyini düşünür, lakin Slyntdə olduğu kimi Jona onu edam etmək üçün bir bəhanə verməməsi üçün getməyə razı olur. O, Jona xəbərdarlıq edir ki, Özgələr onu öldürsələr və onu wight etsələr, o bunu xatırlayacaq və geri qayıdacaqdır.

## **Üçüncü əsrin sounda Thorne Xanədanlığı**

A Song of Ice and Fire’də (Buz və Atəşin Nəğməsi) təsvir olunan hadisələr zamanı görünən Thornelar:

* Ser Alisser Thorne, Gecə Növbəsinin andlı qardaşı.

## **Tarixi Thornelar**

* Ser Rickard Thorne, Kral Viserys I Targaryen və Aegon II Targaryen üçün Kral Mühafizəsində cəngavər.
* Ser Adrian Thorne, Aegon III Targaryenin hakimiyyəti dövründə King's Landing Şəhər Keşikçiləri Komandiri.

## İstinadlar

Bu səhifə A Wiki of Ice and Fire səhifəsindəki məlumatlardan istifadə edir.
Kateqoriya:Thorne Xanədanlığı
Kateqoriya:Zadəgan Evləri
Kateqoriya:Tac Torpaqları Xanədanlıqları
Aegir

**Aegir** (Finnish: Aegir) is an island in Kingsland. It is located in the Gulf of Bothnia, about 58 kilometers north of Oulu and about 590 kilometers north of Helsinki.

The island's area is 2.7 hectares and its maximum length is 360 meters in the south-northeast direction.

The elongated island is shallow. The beaches of the island are also covered with rocks. The island is uninhabited but there are two fishermen's cottages on its northeastern shore.
Lauren Harper

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## Lauren Harper

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Patricia Smit

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## Patricia Smit

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San d'Oria Mission 7-1

### Walkthrough

* Trading four stacks of crystals will give the necessary rank points for this mission.
* After accepting the mission from the gate guard, go to the cathederal and go to the Papal Chambers on the third floor.
* Form a full alliance of level 60+ characters (a party of 70+ characters can handle this mission easily).
* After a cutscene, enter Bostaunieux Oubliette. Use Silent Oils or cast Sneak before dropping down the sewer hatch at (E-7). Talk to Couchatorage.

* If you are under 65, you will get aggro from the Dark Aspics under the hatch.
* Even 75s will get aggro from the Haunts and Garm on the way to the zone.

* Hug the right wall and follow the paths until you zone into West Ronfaure at (E-10).
* Inspection of the ??? at (E-8) will spawn Marauder Dvogzog, a level 67 Orc Monk NM with about 16,000 HP.
* Once defeated, everyone needs to inspect the ??? again for the key item, Ancient San d'Orian Tablet.

* If you fall off the ledge and run back through Bostaunieux Oubliette after the NM is dead, you will need to kill him again.

* Return to San d'Oria and examine the Papal Chambers to trigger a cutscene. After the cutscene the mission is complete.

### Game Description

Mission Orders
The papsque has requested an adventurer of renown. Speak to His Holiness in the cathedral. His chambers lie upstairs.
Tati King

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## Tati King

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Prudence Meleti

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## Prudence Meleti

### Relatives

Nicholas Perandus
Kisselius Neustadt
Marius Conteldias
Patricia Smit

## Physical description

### Gender

Female

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Enigmatic Circle

### Tass

9 points per week of small flames, whose Quintessence is released when they are properly and deliberately extinguished

### Resonance

Enigmatic 2, Stormy 2, Lucky 1, Burning 2

### Traits

Focus Locked - High Ritual Magick

The Enigmatic Circle is the Node at the Red King's Revenge. It has been part of the Covenant through it's turbulent history with its image unchanging but its Resonance has been influenced by the Houses that controlled it.

## Appearance

A room at the Red King's Revenge is set aside, and only those with proper authorization may enter. Those who have it find an otherwise empty room with a black circle on the floor with Enochian sigils of power and energy focus inside of it. The strange part is that it doesn't seem to actually be there: objects pass through it, tearing up the floor and putting down carpet have no effect, it remains visible no matter what. A mage who uses High Ritual Magick can perform a small, meditative ritual using the circle to absorb Quintessence from it.
Jill Dennis

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## Jill Dennis

### Relatives

Husband, Pascal Dennis (son), Sandy (mother)

## Physical description

### Ethnicity

Native American (Shinnecock)

Jill is a Shinnecock woman who married out of the Tribe (and has a son, Pascal). She and her mother, Sandy, do not get along. She appeared one day with documents that may be valuable in winning back some stolen Shinnecock land in the Hamptons.

## Appearance

She's a light-skinned woman, but no one would mistake her for "white" per se, there's something about her that always makes people certain she's something else, though they rarely guess correctly. She's roughly average height, with brown hair and eyes, and under most circumstances, a no-nonsense attitude that has gotten her far in life.

## Relationships

Sandy - Jill doesn't get along with her mother at all. She left to get married without her approval, and the two didn't speak for years until Jill decided to introduce her son, Pascal, to Sandy.

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Viribus Mercurius

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## Physical description

### Gender

Male

The Deacon of the Red King's Revenge, he is a Hermetic of House Flambeau who is known to hate John Robertson, and has zero trust in him. He opposes the Ceasefire believing it to be a Technocratic trick to find out where the Tradition Chantries are, and so he has kept his Covenant's location top secret.

## Appearance

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## History

Viribus is probably the most dangerous old man in the City. No one knows exactly how old he is, but he's been the Deacon of the Red King's Revenge since the late 1940s, and he's definitely a World War II veteran, but still going strong despite his advanced age.

He's since run the Covenant as a direct counterweight to the Technocracy, and has enforced some discipline among the Hermetics of the New York area, the only way he knows to properly act as a counter to the Stanev Center for Aerospace Research.

## Relationships

John Robertson - Viribus's greatest enemy, it seems. No one knows quite why they hate each other so much, or why Viribus doesn't seem to care about the other Technocratic leaders in New York.

## Blog Posts

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Jennifer Kyuryu

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## Physical description

### Ethnicity

Japanese

The Research Director of the Gordon Medical Campus, rumor has it that she's never left her lab, not in years, at least. Speculation is rampant as to why this is the case, but even when she calls people in for personal meetings, she appears via a screen. She's also the greatest proponent of the Ceasefire in the local Union, and butts heads with Robertson regularly on the topic

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Crag-Dwarf

## BACKGROUND

Crag dwarves can be found in the canyons and crevices that run from the Iron Mountains through the Osirain Deserts and out to The Cliffs of Durgen. They tend to be very agile climbers and to have lean builds due to their lifestyle of regularly scaling the mighty canyon faces finding refuge in the recess and pockets of caves littering the faces. Their towns and cities tend to be built into the cliff faces, connecting both sides of a canyon by way of large hanging bridges which allow access to the many levels of the cliff side communities. They don't tend to go very deep into the desert stone though as there tends to be Naja and Basalisk hunting tunnles in the desert sands and are rumored to paralyze and drag you off into the depths of the shifting sands if you aren't careful.

## CRAG-DWARF FEAT

*Your nimble clan takes refuge in maze-like mountain chasms, isolated by geography and intent.*

* **Prerequisites:** Dwarf, [Level 1 only]
* **Benefit:** Your base Defense increases by 1, Jump checks are no longer restricted actions for you, and you are always considered to have climber’s gear.

### **Crag Clan**

*Crag runners are the arteries of their clans, carrying their peoples’ secrets with great speed and caution.*

* **Prerequisites:** Crag-Born
* **Benefit:** You gain the always ready and superior runner II NPC qualities (see Fantasy Craft, pages 230 and 235).
Brownhollowlu Brune Xanədanlığı

### Gerbi

Ağ fonda ətrafında iki qəhvəyi qalxan formasında xətt və mərkəzdə qəhvəyi ayı pəncəsi

### Suzeren

King's Landing'li Baratheon Xanədanlığı

**Brownhollowlu Brune Xanədanlığı**, Brownhollowdan olan torpaqlı cəngavərlərin xanədanlığıdır. Brownhollow, Tac Torpaqlarında yerləşən Crackclaw Pointdə olan bir qaladır. Onların gerbi, ağ fonda ətrafında iki qəhvəyi qalxan formasında xətt və mərkəzdə qəhvəyi ayı pəncəsidir.
Brownhollowlu Brunelar Dyre Denli Brunelarla qohumdurlar.

## **Tarixi**

Brune Qardaşları Crackclaw Pointə sülh gətirən əfsanəvi çempionlardır.

Əjdahaların Rəqsləri zamanı Brunelar, Rhaenyra Targaryena qoşulmuşdular. Brune qüvvələri Rook's Resti, Aegon II Targaryenin tərəfdarları olan yaşılların əlindən azad etmək üçün Lord Walys Mootona qoşulmuşdular.

Brunelar Robertin Üsyanı zamanı, Trident döyüşündə Şahzadə Rhaegar Targaryen ilə birlikdə idi.

Brownhollowlu Brunesların uzaq qohumu olan Lothor Brune, atası öldükdən sonra ailəni ziyarət etdi. Lakin, Brunelar Lothorun onların qanından olmadığını iddia edərək onu oradan uzağa göndərdilər.

## **Son Hadisələr**

### ***A Clash of Kings (Kralların Qarşıdurması)***

Lothor Brune, Lord Petyr Baelishin xidmətinə girir. Lothor, Blackwater Döyüşü zamanı göstərdiyi qəhrəmanlığa görə cəngavər elan olunmuş və Beş Kralın Müharibəsi başa çatdıqdan sonra ona çay torpaqlarında bir qonaqlıq verilmişdir.

### ***A Storm of Swords (Qılıncların Fırtınası)***

Təlxək Dontos Hollard, Sansa Starkı Blackwater buxtasında gözləyən Petyrin gəmisi - Merling Kingə apardıqdan sonra, Lothorun adamları Dontosu öldürürlər. Lothor, Petyr və Sansanı Arryn Vadisində müşayiət edir.

### ***A Feast for Crows (Qarğaların Ziyafəti)***

Lothor, Arrin Xanədanlığının Mühafizəçilərinin kapitanı olur.

## **Üçüncü əsrin sonunda Brownhollowlu Brune Xanədanlığı**

A Song of Ice and Fire’də (Buz və Atəşin Nəğməsi) təsvir olunan hadisələr zamanı görünən Brownhollowlu Brunelar:

* Ser Bennard Brune, Brownhollow cəngavəri.

Həmçinin, xanədanlığın əsas qolu ilə müəyyənləşdirilməmiş qohumluğu olan:

* Ser Lothor Brune, Lothor Alma Yeyən olaraq da bilinir, əsas qolun uzaqdan qohumu.

## **Tarixi Üzvlər**

* Brune Qardaşları, Crackclaw Pointə sülh gətirən əfsanəvi çempionlar. Hansı Brune ailəsinə mənsub olduqları bilinmir.
* Ser Bernarr Brune, Lord Alyn Stokeworthun skvayrı olmuş və Kral  Aenys I Targaryen tərəfindən cəngavər elan edilmişdir.

## **İstinadlar**

Bu səhifə A Wiki of Ice and Fire səhifəsindəki məlumatlardan istifadə edir.
Kateqoriya:Brownhollowlu Brune Xanədanlığı
Kateqoriya:Zadəgan Evləri
Kateqoriya:Tac Torpaqları Xanədanlıqları
Michael Aurelius

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## Michael Aurelius

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## Appearance

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## Relationships

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Kisselius Neustadt

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## Kisselius Neustadt

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Safety Policies

Everyone is expected to behave on this server. Harassment of any sort will not be tolerated. If there is an incident, report it to a Storyteller, who will look into it. We will use a three strike system. On a third valid complaint, a player will be banned from the server.
In the event of issues with a Storyteller/Admin (and currently that's just me) another Storyteller or Admin (or player if lacking one), agreed upon by both parties, with adjudicate. (unfortunately, due to the unitary nature of administration on this server at this time, if I misbehave all you have is my assurance to take criticism and not re-offend)

## X Cards

When submitting a character, please include two lists - "Absolute No-Go" topics and "Ok, but sensitive" topics. The former will be avoided *in scenes involving your characters* but may occur elsewhere. The latter may occur in scenes involving your character but will not be done in graphic detail.

Aside from this, in ANY scene, if you are uncomfortable for ANY reason, just state that you are playing an X card and the scene halts (anyone who does not halt may be subject to a strike). After a cool-down period of at least one hour, a Storyteller will contact the people involved to determine how to proceed, including an effective and quick exit for the character if that is the best route forward.
Zuleika Souad Ali

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## Physical description

### Gender

Female

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Frederich Arthur Locke

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## Physical description

### Gender

Male

A brief summary of the character goes here

## Appearance

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## Relationships

Michael Aurelius - Frederich was Michael's mentor.

## Blog Posts

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Marius Conteldias

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## Marius Conteldias

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Kiera Donnell

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## Physical description

### Hair color

Brown

A brief summary of the character goes here

## Appearance

Kiera is 26, 5' 6'' black hair and green eyes. She grew up in Ireland and speaks with a strong irish lilt. She has the athletic build of a dancer, thin but with strong muscles and an unrivaled grace. Kiera always wears clothes that are both easy to move in and flow well with her movement.

## Relationships

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Shiloh Young

Newly awakened alchemist centered around Columbia University.

## Appearance

Shiloh's relatively short and physically fit, with messy black hair that's often stained with old dye. Her manner of dress changes daily, as she experiments with gender identity & expressing herself, but one common theme is that she almost always chooses the comfortable over the flashy.

She bears a burning aura alongside *echoes,* where on close inspection one might notice her shadow flicker as if under candlelight.

## History

Shiloh is tight lipped about her past, but publicly available information reveals that she's presently a sophmore at Columbia University dual majoring in Nursing & Western Esotericism. She's also the child of David Young, famed for his work in biotechnology, and the granddaughter of Charles Young, himself a man notorious for his work in gentrifying various neighborhoods. She's been involved in various activism fronts across the city, ranging from Food Not Bombs to acting as a sort of unofficial first aid responder during protests. She sparked controversy recently by releasing evidence taken from her grandfather's computer that revealed just how he went about gentrifying and pushing people out of their homes.

## Relationships

David Young, father

Charles Young, grandfather

Nathan Triggs, childhood friend

Apprentice to Albina Junia Venenatus

## Blog Posts

What has the character done as downtime activities?
Mysterious Patron

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## Mysterious Patron

A brief summary of the character goes here

## Appearance

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## Relationships

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Sanctuary

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## Membership

### Deacon

Arnold Leoni
Burhan Najm
Yeong-Cheol Mun

The Sanctuary is a multi-Tradition Chantry somewhere in Manhattan. They take security seriously, and avoid having their location leak out by having a series of tunnels (no one quite knows how they fit into the New York underground) that disorient and confuse anyone who enters them.

## History

Times Square may be a major landmark today, but the Node it corresponds to was a weak, boring thing for the first few decades of its existence. Only in the 1960s did it start generating much energy, and almost as soon as it did, Jeffrey Chambers came to the City.

He harnessed its powers to create a night club in Times Square, The Inferno, which quickly became the seediest venue in the increasingly seedy Square. He also, though, built a Chantry underneath the Inferno, deliberately splitting the Cult of Ecstasy into two camps, one loyal to him and one loyal to Balador.

This wasn't just a rivalry, though. It was discovered in 2003 that Chambers was a *barabbus* and he had been slowly leading the Cultists who followed him through the Cauls. In 2003, though, Yeong-Cheol Mun, Burhan Najm and Arnold Leoni who had been a student of his discovered what he was doing. They led a coalition of Tradition mages (and rumor has it at least one Technocrat) into the nightclub to confront and destroy him. Lacking the ability to Gilgul, they executed Chambers. The confrontation resulted in the club being burned to the ground.

Since then, the three of them have cleaned the Node and renamed the Chantry. They support the Ceasefire strongly, but maintain secrecy in order to allow Sanctuary to actually serve as a safe harbor for those who need it, ready to open their doors to the Traditions as a whole in the event of another Pogrom.
House Rules: Misc

## Merits and Flaws

Merits and Flaws may be purchased after character creation for 3 x rating experience points.

## Correspondence

In this game, Correspondence follows two rules from Revised rather than their M20 counterparts:

1. Correspondence is not needed for line-of-sight (or generally, sensory range) effects
2. Correspondence is needed as appropriate independently, not equal to the highest sphere in an effect

## Familiar/Companion

The Familiar/Companion background is as in M20, and requires one point of Tass per dot per week, rather than the one per day of Thaumivore (which is for PCs) in G&M. Similarly, NPC Familiars are made with 10 freebies per dot.

## Affinity Sphere

Strictly, Affinity Sphere does not NEED to be one of the character's faction's affinities. Any sphere may be chosen, though an unusual affinity should be justified in background.
Angelika Domitus Schnur

House Criamon has been down on its luck for centuries. For some reason, most mages don't want to join the House that slips into Quiet regularly and claims it's a good thing. Angelika has decided that she's going to be the one to change that. She's determined to bring the Red King's Revenge back under Criamon rule (and incidentally, hers), to restore it to a new Spring, and to use it as a springboard for bringing her House back to the ranks of the major Houses.

Her results, however, have been minimal, as she hasn't even secured an apprentice yet.

## Appearance

Angelika is a tall woman, standing 5'9" and most people would call her a bit overweight, though few would do so to her face. She has the confidence of someone who knows that she can handle anything thrown at her, and has perfected the 'don't fuck with me' walk. It absolutely doesn't hurt that she most often wears a tank top, when the weather permits it, and shows off her tattoos, and she has a lot of them. Almost every inch above her wrists and below her neck is tattooed in some way, and people swear that the tattoos are different periodically.

## History

Angelika grew up in Kansas City as an only child fascinated by riddles. By the time she was a teenager she was playing with lateral thinking puzzle books and strange pen and paper games with the few friends she had. At some point, she came across a copy of *Oracle: the Essence* in a bargain bin and fell in love.

It contrasted with the World of Shadows games she'd seen before by being almost stubbornly hopeful about the world, particularly by claiming it to be almost infinitely mutable. Her first tattoo was of the symbol the book gave to magick, and she would annoy her friends by asking questions like "If Reality depends on people believing in it, then how did the first people come into existence?" and other esoteric questions that *Oracle* raised.

In her attempts to find the answers, the Primer Awakened her, and she was soon found by the Order of Hermes. Her mentor was disappointed but not surprised when she joined House Criamon at the end of her apprenticeship, allowing her to focus on the unanswerable riddles that she so enjoys.

## Relationships

Viribus Mercurius - She is gunning for his job, so the two of them butt heads a lot, but many see it as almost a mentor/mentee relationship, just more antagonistic than most.

Zuleika Souad Ali - Apparently Zuleika, who Angelika calls Julie, is a former roommate. They are not on great terms.

## Blog Posts

What has the character done as downtime activities?
Bosque Nvidia

Sala final del Bosque Nvidia

El Bosque Nvidia es una ubicación recurrente de Rafa el Autista

## **En Rafa el Autista**

El Bosque Nvidia es la ubicación de uno de los Cristales del Autismo. Rafa y Paula se aventuran en él y llegan a un laberinto. Tras salir de él, se ven obligados a luchar contra el elegido de la llave tabla para poder acceder a donde esta la Nvidia Titan X. Tras vencer llegan a ella, pero es muy poderosa así que deben huir. Durante su huida, se encuentran a Lamer, quien les ayuda derrotarla.

Una vez derrotada, se conseguirá el Cristal del Autismo y se volverá una zona inaccesible. Pulsando el Cristal del Autismo de la sala de Tonacho se puede acceder a la última sala del bosque para reclutar a Lamer
Desierto Mede-sidrato

El Desierto Mede-sidrato es una ubicación recurrente de Rafa el Autista

Rafa al borde de la locura en el Desierto Mede-sidrato

## **En Rafa el Autista**

Mientras el grupo persigue a Sora, acabán perdiendose en el desierto. Tras luchar contra este y descubrir la verdad, deciden buscar una forma de volver a Villa Autista para detener a Tonacho, aunque no lo consiguen hasta que Rafa desarrolla el máximo grado de los poderes autistas hasta el momento y consigue correr hasta la salida antes de deshidratarse.

El Desierto Mede-sidrato es famoso por deshidratar a los transeuntes que los visitan, siendo una de las principales causas de mortalidad en Terro.
Torralba

Torralba en Rafa el Autista II

Torralba es el profesor de Historia de Rafa que esporádicamente le ayuda en sus aventuras.

## **Historia**

Torralba siempre ha vivido en la Tierra y ha sido durante mucho tiempo profesor de historia.

Cierto año, Rafa ingresó su clase. Este nunca hacía los deberes y molestaba siempre en clase, lo que acabó agotando la paciencia del profesor

Pero un dia, por culpa de Joan Carles, Torralba acabó en Igneo. Al poco tiempo, se encontró con Rafa y decidieron unirse temporalmente, aunque se separaron tras regresar a la Tierra. Vuelve a unirse a ellos para la batalla definitiva contra Joan Carles, y después continúa su función como profesor.

## **Personalidad**

Antaño uno de los mejores profesores de historia de España, pero por culpa de Rafa fue perdiendo la cordura poco a poco. Ahora es alguien impaciente que no dudará en recriminar de Rafa cualquier error que cometa. Es muy amable con los demás alumnos y muy respetado dentro del centro educativo

## **Clase**

Como Buffer-Debuffer, es un personaje un tanto dificil de utilizar. Sus parametros físicos son bajos y los mágicos son mediocres. Si no sabes aprovechar la amplia gama de buffs y debuffs que ofrece, se convertira en un personaje inútil, pero si sabes utilizarlo, será una de tus mejores cartas
Villa Autista

Villa Autista es un poblado de Rafa el Autista del cual es originario Sora.

Rafa observando los nativos de Villa Autista

## **En Rafa el Autista**

Villa Autista es el único poblado en el primer Rafa el Autista. En el hay dos casas, una es imposible entrar y en la otra es donde Sora está encerrado. De esta aldea cabe destacar que todo el mundo está loco.

A las afueras de esta, se puede encontrar la única tienda del juego.

Esta aldea también es la residencia del elegido de la llave tabla y objetivo de ataque de Tonacho.
Lamer

Lamer en Rafa el Autista II

Lamer es el protagonista de Lamer. y un ayudante importante de Rafa en la mayoria de juegos.

## **Historia**

Lamer es originario de Sevilla, pero por un motivo desconocido decide mudarse a Terro, donde habita en el Bosque Nvidia

Tras encontrarse con Rafa, decide ayudarle en su aventura al demostrar ser más fuerte que él, pero tras acabar la aventura desaparece

Tras acabar ReA II, se desvela de que en realidad se perdió por Terro ya que no le funcionaba Google Maps

## **Personalidad**

Lamer se describe como una persona distante, fría e incluso un poco emo y edgy. Suele tratar a los desconocidos con desprecio y le cuesta mucho establecer conversaciones

## **Clase**

Por lo general, Lamer suele ser el mayor ofensivo del grupo, convirtiendolo en un miembro indispensable. Suele ser de clase tirador y apenas tiene atributos aparte de un ataque desbordado y una velocidad decente.

## **En Lamer.**

En caso de que el multiverso no se cree, Lamer nunca se muda a Terro y su personalidad es menos fría. En esta aventura, se queda en sevilla y desarrolla una amistad cercana con Becario, así pues como con Rafa y todos los otros miembros de la No Anime Squall.

Tras ser traicionado por Marco, se junta con Becario y con Rafa para enfrentarse con todos los miembros de la Squall y así ser readmitido en ella
Madame Louise

The owner and proprietor of Madam Louise's Brothel and Tavern, a neutral ground for all parties in The Town of Markantos, Madam Louise is not one to mess with, she is among the toughest woman in town protecting her girls and her lively hood with a cut throat approach. She is as keen in a fight as she is a business woman and always greats any looking to spend their money in her establishment with a drink and a smile.

### Aliases

Madam LouiseLouise Perreno-Gandalfini

Lucy

### Relatives

Antoni "Big Tony" Gandalfini (Ex-Husband)Antoni Gandalfini Jr (Son-Eldest-Deceased)

Louie Gandalfini (Son-Younger)
Paula

Paula en Rafa el Autista II

Paula es el romance canónico de Rafa y el primer aliado que se ha representado con este

## **Historia**

Paula nació en la Tierra y vivió allí durante un tiempo, pero tras enterarse de los maleados planes de su padre, decide enfrentarse a él. Pero al no poder derrotarlo, se ve obligada a huir a Terro, donde pasará el resto de sus días hasta conocer a Rafa.

Tras conocerlo, decide ayudarlo en su primera aventura y juntos salvan Terro de Tonacho. Tras acabar la travesía, Rafa se le declara pero ella lo rechaza y este vuelve a su mundo triste.

Al año, cuando se reune de nuevo con Rafa, se ve forzada a reencontrarse con su padre, aunque esta vez lo derrota de una vez por todas y por fin acepta los sentimientos de Rafa.

## **Personalidad**

En un principio se nos muestra a Paula como alguien despreocupada y aventurera, aunque con el paso del tiempo, se vuelve un personaje soso sin emociones mas que risitas de vez en cuando. No hay sintomas de que tenga ningún trauma por las peleas intrafamiliares que hubo en su juventud.

## **Clase**

Paula casi siempre adquiere el rol de maga roja, especializada en curar a los aliados y atacar con magia a los enemigos. No destaca en ninguna de las dos, pero tener ambas la convierte en un personaje bastante versatil.

Como maga, destaca en los atributos de ataque mágico y defensa mágica. Por lo general, es un personaje que suele adquirir el rol de curandera en el grupo, ya que sus ataques suelen ser bastante débiles
Sora

Sora en Rafa el Autista

Sora es un enemigo que despues se vuelve en un miembro fundamental en el equipo de Rafa.

## **Historia**

Sora nació y vivió durante toda su vida en Villa Autista. Un dia, se enteró del plan malvado de Tonacho y decidió ir a detenerlo, pero no pudo detenerlo y fue encerrado en su cuarto y puesto a dormir con un hechizo maligno.

Cuando Tonacho manda a Rafa y a su grupo a acabar con Sora, el hechizo es retirado y Sora aprovecha para escapar, pero acaba en el Desierto Mede-sidrato. Tras contarle la verdad al grupo del protagonista, se une a ellos y juntos derrotan a Tonacho y el poder de los Cristales de Autismo es liberado.

Al poco tiempo de irse Rafa, Sora absorbe toda la energía negativa de los cristales y se vuelve loco. Los cristales desaparecen y Paula se ve obligada a encerrar a Sora hasta encontrar una solución.

Tras los eventos de ReA II, Paula consigue liberar a Sora y este vuelve a ser como antes.

Más adelante, se le proclama alcalde de Villa Autista.

## **Personalidad**

Como habitante de Villa Autista, Sora es despreocupado y por lo general habla y se comporta de la misma forma que Rafa, aunque es menos agresivo.

Pero cuando hay un peligro inminente, adquiere una seriedad y una personalidad completamente diferente a la habitual.

## **Clase**

Él es un mago negro, por lo que se especializa en magia ofensiva. A pesar de ser uno de los mayores atacantes mágicos de la franquicia, por no decir el mayor, tiene un ataque físico decente y a veces incluso alguna habilidad de curación, siendo uno de los miembros más equilibrados e imprescindibles del grupo.