recursal/Fanatic-Fandom huggingface dataset:
Flying Sentry

*For the PHOA equivalent, see Flying Scrapper*

**Flying Sentries** are flying versions of Turrets that appear within the Phoenix Lab and certain secret areas, such as the one in Adar's House. They fly towards Gale in short bursts of flight and shoot when they're not moving. Flying Sentries can be hard to hit because they fly away from Gale when she gets close to them, but they can be knocked out of the air with any projectile. For this reason, the easiest way to deal with a Flying Sentry is to hit it with a shot from the Slingshot. Alternatively, you can also use the Artifact on a Drone to turn off its engine and bring it down. After it falls on the ground, you can go up and mash the attack button until the Drone is destroyed.

 *Chapter 3: Daea* | Phantom Prawn • Koi ( Green ) •
 *Forbidden Lands* | Rollo Mine • Zombot ( Scrapped • Red ) •
Cave Jelly • Cave Toad • Cave Beetles ( Yellow • Green • Purple ) •
 Bosses | Armored King Toad • Sand Dragon • Big Robot •
Mercenary General • Master Computer
Civilian Crossbow

* Crossbow
* Double Crossbow

The **Civilian Crossbow** is a new tool appearing in *Phoenotopia Awakening*. It's similar in functionality to the Slingshot but used specifically for combat. It can be bought in Atai's armory shop for 125 Rin, or in Daea's armory shop for 120 Rin.

Unlike the Slingshot, whose aiming cursor moves on its own, the Civilian Crossbow can be aimed manually. It launches arrows that deal 8 base damage in any direction, making it especially effective against flying enemies.

## Double Crossbow

The **Double Crossbow** is a new weapon appearing in *Phoenotopia Awakening*.  It's a more powerful version of the Civilian Crossbow invented by Thomas, who gives it to Gail in exchange for 10 Moonstones. Hence its name, the Double Crossbow functions similarly to its lesser counterpart but can fire two arrows in quick succession. These arrows are slightly more powerful than the Civilian Crossbow's, possessing a base damage of 9 per arrow.

### Description

*A Thomas-improved model of crossbow capable of firing two consecutive shots. A motor-powered reload mechanism additionally allows it to fire more quickly. Press Y to fire! Press X to switch between straight and split firing modes.*

## Trivia

* The archer variant of the Daea Guards possess double crossbows. This implies that either Thomas invented the Double Crossbow for castle guards, or that he simply uses an existing design to upgrade the crossbow.

 Exploration Tools | Crank Lamp ( Refurbished Crank Lamp • Neutron Lamp ) • Bandit's Flute •
 Accessories | Mysterious Golem Head ( Bart's Golem Head ) • Lifesaver •
 Songs | Song of Ouroboros • GEO Song • Royal Hymn •
Aciad

**Aciad** is an enemy in *Phoenotopia: Awakening*. They are large insects that act as long-ranged fighters of the hives in Mul Caves as well as an unnamed cave in the Forbidden Lands.

## Behaviour

Aciad follows similar movement pattern to Miniad, and would fire an acid shot at Gail when she comes within range, where both the shot itself and the trap that lingers for a few seconds would deal damage. Coupled with its remarkable precision, players are advised to take caution to avoid getting sniped by Aciad even if none is shown on screen at the moment.

Like with other regular enemies in the Iad family, Aciad is weak to fire and explosion damage, taking double damage from attacks that inflict them. As such, it can be defeated in two hits with Rocket Boots or a single hit with Spear Bomb.

## Trivia

* The names of the Iad family was suggested by Swamp Selkie in the sixth naming contest of enemies, held on reddit in 2017. However, Aciad was originally suggested to be named Toxiad
	+ The prefix supposedly came from "toxoid"
	+ Like with other members of the Iad family, the suffix comes from Ariadne, a princess associated with mazes and labyrinths in Greek mythology
	+ Its description in the contest reads: "Preffering high places, the Poison bug will shoot intruders with balls of poison"

## References

1. ↑ https://www.reddit.com/r/phoenotopia/comments/7l7og4/comment/dwn34vp/?utm\_source=share&utm\_medium=web2x&context=3
2. ↑ https://phoenotopia.tumblr.com/post/172434917858/2018-march-update
Dog Tag

**Dog Tags** are a new type of Quest Items in *Phoenotopia: Awakening*, found near the bodies of fallen soldiers in Scorched Lands. Hilde in The Last Wall would compensate Gail with 15 RIN for going out of her way in retrieving each Dog Tag, and an additional Heart Ruby for finding Alba's (which is always the ninth Dog Tag).

## Item Description

A metallic identification tag for soldiers. Age and rust have
slightly obscured its markings, but the insignia of kingdom
Castella remains visible. Perhaps someone at the Last Wall
would appreciate its return.

## Location

There is a total of 9 Dog Tags in Scorched Lands, all found in different parts of the same Location.

 First Great Turret
 Scorched Lands - Shelter
 First Multi-Gate
 First Multi-Gate
 Wrecker Field (Top-right)
 Second Multi-Gate
 Underground Tunnel 2
 Metro Tram
 Past second Multi-Gate

## Trivia

* Many of the Dog Tags end up in places normally unreachable without Sonic Spear or Rocket Boots, which rise the question of how they got there
* Strangely enough, regardless of where the last Dog Tag is found, it will always be that of Alba
Cupid's Fountain

* Area
* Overworld

## Characters

* Gaspar
* Alto
* Melody

*This article, or its section, is a stub. You can help Phoenotopia Wikia by expanding it.*
**Cupid's Fountain** is a location in *Phoenotopia: Awakening*.

## Description

This area is located above the GEO Club on the world map. Next to the fountain is several stone statues.

## Side Quests

* After freeing Gaspar from the Ouroboros Hideout prison, he can be found here mentioning Ouroboros' previous insignia. This is a hint towards the entrance of the Ouroboros Shrine underground, which can be opened by playing the Song of Ouroboros in front of the griffin statue.
* After talking to Forte in Daea City, Alto can be found in the fountain mourning over his friend missing. If you have previously helped Melody back in Ouroboros Hideout, she would be present here as well. Donate 50 R to continue this quest.

## Trivia

* It is possible to exit the location by jumping over the hedge on the left.
* Cupid's Fountain is the only named location that players will likely visit only twice, since it houses only a Quest Item and Side Quest.
	+ Pooki Farms is also similar in this regard, but the pooki can be useful for racking up the hit counter for badge progression

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • Aurantia ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • E.D.E.N )
Erik

**Erik** is the son of Grasso who, along with his father, befriended a village of Arcs and Harpies. He now works as a teacher to the village's children.

## Description

Erik has blue hair like his father, though his hair is a deeper color. He wears an outfit that resembles explorer's clothes with a beige shirt and pants. He also has a gold medal around his neck.

Erik acts as a teacher for the young Arcs and Harpies in Hidden Village. He hopes that by learning language, they will be able to record their own history. After Professor Fran uses a teleporter to make contact with Hidden Village, Erik becomes surprised at seeing another human, stating that it has only been him and his father for many years. He says that he wishes to return to human civilization but doesn't know if he will fit in after being amongst Arcs and Harpies for so long.

## Sidequests

Erik expresses his wish to get his students exited to learn. Giving the Arc child the Golem Hunter Vol. 7 comic book and then either of the Golem Action Figures will earn you 200 Rai.
Billy

*Note: This article contains heavy **spoilers**! Read with caution!*

**Billy** or **Lord Bill**, is a major character in *Phoenotopia* and presumably in its sequel *Phoenotopia 2* and a mentioned-only character in *Phoenotopia: Awakening*. He is a Stellanite who acts as a guide to Gale for the later parts of the story. At the end, he is revealed to be a villain.

## Description

Billy is a member of the Stellanites, a space-faring race that descends from the ancient humans who left Earth after it was ravaged by the Great War. Much like the other Stellanites, he is a tall humanoid with pale blue skin and long, pointy ears. Billy himself seems to be a direct descendant of royalty or a high class family who kept possession of the key to controlling the Phoenix Weapons that remain hidden on Earth.

## History

Billy is first contacted after bringing the golem head which Gale found in the Old Ruins to Thomas. After bringing him to Panselo alongside Prince Leo and some other guards, he reveals himself to be a Stellanite, a race that is believed to be the distant cousins of Earth humans. He is a tall figure with blueish skin and long ears. Although he seems to be concerned about saving the earth from the Galactic Federation invaders, after reaching the Phoenix weapons, he reveals his true intentions of waging a total war against the Federation with the purpose of annihilating them entirely. When Gale objects to this, he has her shot by one of his soldiers and, seeing that she didn't die, orders Phoenix 66 to kill her. After both Gale and 66 are abducted by a collector ship, Billy reveals that his intention was not just destroying the Federation but becoming the King of Earth as well. He'd allow the Federation's harvesters to wreak havoc on Earth and would only appear with his Phoenixes after most of the humans were either dead or captured. When humans came to him and begged him to be their king, he'd refuse at first but then concede to their request.

## Trivia

* Although Billy never appears in *Phoenotopia Awakening* due to being replaced by Bart, he is mentioned by a Stellanite named Coby in Pristine City who claims that Bart has a brother known as Lord Bill, confirming that Billy still exists in the *Phoenotopia* universe. Unlike his brother, who's good-hearted but not very bright, he's described as a smart but cold and ruthless individual.
Cynthia

**Cynthia** is a minor character in *Phoenotopia*. She is found tending Pukis in Panselo at the beginning of the game. She talks to Gale about how they used to ride the Pukis when they were younger. She mentions how cute the Pukis are and then laments that one of them will become the night's dinner. She then ponders what it would be like if the situation were reversed and humans were the cattle, foreshadowing the events of the game. Cynthia is then abducted along with the other Panselo villagers and even the Pukis.
Cooked Squash

**Cooked Squash** is a Consumable Item in *Phoenotopia: Awakening*. Two of them are obtained each time a Desert Squash is cooked, and the chef in the Atai Town mansion also hands one to Gail for free when talked to.

## Item Description

A squash that was cooked whole and then sliced in half and
seasoned with herbs and butter. The squash's shell acts as a
natural food bowl, making it convenient to hold white eating.

## Trivia

* Cooked Squash is among the few Consumable Items where the stack size is increased after the Cooking process
	+ Others include cooking that results in Pan-Fried Potato Wedges, Meatballs, Fruit Jam, and Dekea Butter
* Cooked Squash is the most cost-efficient food in terms of healing until reaching Daea Region, since a Desert Squash costs only 20 RIN but can heal for 44 HP when cooked

Rolled Omelet • Panselo Potato • Pan-Fried Potato Wedges • Cheese •
Milk • Mystery Meat • Cooked Mystery Meat • Twice-Cooked Mystery Meat •
Raw Bird • Roast Bird • Toad Leg • Rock Toad Leg • Cooked Toad Leg • Raw Meat •
Meatballs • Big Raw Meat • Pulled Pork Lunch • Doki Herb • Berry Fruit •
 *Atai Region* | Prickle Fruit • Singed Fruit • Canned Beans • Vala Bean • Falafel •
Desert Squash • **Cooked Squash** • Fish Fillet • Fish Sticks • Prime Fish Fillet •
Fish Skewer • Gourmet Fish Fillet • Fish Steak • Chocolate • Saffron Milk •
Curry Bento • Rubber Ducky • Dried Cacti Bark • Cacti Jerky •
 *Daea Region* | Sushi • Moon Kelp • Lune Fruit • Raw Knife Krill • Cooked Knife Krill •
Calory Slush • Golden Egg • Crispy Golden Egg • Spicy Noodles •
House Soup • Grape Juice • Deli Sandwich • Blue Lobster Special •
 *Cosette Region* | Cosette Cannoli • Mollusk • Cooked Mollusk • Hard Tack •
Revitalized Tack • Ancient Ration • Arboar Meat • Arboar Steak •
 *Forbidden Lands* | Odd Shroom • Mul Shroom • Toasted Shroom •
Iad Sap • Elastic Pellet • Jellyfly Tentacle • Jellyfly Oil •
Pristine Rose • Nutri-Food • Nutri-Meal • Astro-Lunch • Miranda •
Dekea Nut • Dekea Butter • Dekea Cookie • Super Shroom
Fishing Rod

The **Fishing Rod** is an optional tool that can be bought at several locations in *Phoenotopia: Awakening* for varying prices. Once purchased, Gail can use the Fishing Rod near water to try and catch fish. The lure, when cast, can be thrown further than normal by holding down Y to charge the rod before casting. Once the line is cast, the player can either wait for a fish to bite, reel it in by holding Y, withdraw the line by pressing B, or spin the lure by pressing X to chase away unwanted fish.

If a fish bites the hook, it'll trigger a minigame where a small radar appears in the left side of the screen with a cursor and a moving patch of green; to catch the fish, the player must make sure the cursor stays within the green patch until the fish tires out. Once the fish is caught, Gail will reel it in and the fish instantly becomes a consumable item.

## Serpernt Rod

### Effect

Allows fishing
 with reduced energy cost

The **Serpent Rod** is a tool appearing in *Phoenotopia Awakening*. Gail receives it from Havelock after defeating the Green Slargummies in Subterra. Much like the regular Fishing Rod, the Serpent Rod allows Gail to catch fish, and functions exactly the same way as its predecessor. However, the Serpent Rod is different from the Fishing Rod in that Gail's energy drains twice as slowly when using it. Because of this, Gail can have the Serpent Rod in use for twice as long as the Fishing Rod, giving her much more time to try to reel in fish.

### Description

"An exceptional fish-catching tool created by Havelock. The rod's body is made from the whisker of a giant sea serpent, and remains flexible but strong. Using this rod reduces your energy expenditure by half, resulting in more success!"

 Exploration Tools | Crank Lamp ( Refurbished Crank Lamp • Neutron Lamp ) • Bandit's Flute •
 Accessories | Mysterious Golem Head ( Bart's Golem Head ) • Lifesaver •
 Songs | Song of Ouroboros • GEO Song • Royal Hymn •
Booby Traps

**Booby Traps** are hazards seen in *Phoenotopia* and possibly returning in *Phoenotopia: Awakening*. They are obstacles that appear in secure areas and activate traps when triggered.

## Pressure Plates

Pressure plates are a common trap found in places such as the Bandits' Lair. Stepping or placing objects on them will trigger a trap. This could be arrows shot out from slots in a nearby wall or ceiling, or it could be a platform receding into the wall and causing Gale to fall. Plate traps only trigger once so they can be disarmed by prematurely triggering them with objects such as Bombs or crates.

## Bells

Bells are another common Booby Trap in the game, appearing in the Bandits' Lair and more prominently in the Prince Tower. If Gale touches a bell, it will ring and set off a trap similar to pressure plates. However, unlike plates, they can be triggered more than once and can only be triggered by Gale touching them. They are often placed near platforms or ladders to create agility puzzles. There are two types of bells seen:

* Golden Bells - Touching a Golden Bell will trigger arrow slots in a nearby wall to shoot.
* Silver Bell - Silver Bells will cause whatever platform they're stationed on to recede, causing Gale to fall. Triggering them again will reactivate the platform.

## Lasers

Lasers are traps found in high tech areas, including the Phoenix Lab and several secret areas. These traps consist of a single beam of light which triggers when passed through. Some Lasers will flash on and off, while others always remain on. When tripped, lasers can set off various traps ranging from laser bullets being shot from the wall to enemies being summoned.
Castella Knight

*For the Phoenotopia counterpart, see Daea Guards.*

*Note: This article contains heavy **spoilers**! Read with caution!*

* Spear Knight
* Crossbow Knight

**Castella Knights** are highly trained and respected soldiers in Castella, who defend the populace, castle and the royal family. They serve as NPCs, and also serve as types of enemies in *Phoenotopia: Awakening*.

## History

For the first two main areas of the game, Castella Knights dutifully do their jobs and serve their intended purpose. There are two that defend Panselo Village, some that defend the mayor and the rest of Atai Town, and some guarding the border between Castella and Rhodus. However, once Daea City is reached, hostile Castella Knights can be found. While the city guards are friendly towards Gail, the castle guards are not. They refuse entrance to the castle from anyone, wearing armor that obscures their faces, and speak in a strange, monotone way. After Gail, Thomas, and Bart spend the night at a hotel, Thomas is captured by them.

Gail eventually enters the castle, and frees a knight from a crate. She explains that her allies have been taken control of by some strange force, so she hid in the storage room. Afterwards, hostile Castella knights will begin to patrol the dungeons, attacking Gail on sight.

Once Gail frees two other captured soldiers and enters cell block A, she faces an onslaught of 10 Castella Knights, 5 of each variety. After they are defeated, a Kobold enters the room, showing that they were in alliance with otherworldly forces.

The knights controlled by the kobolds and the knights with free will then begin an intense battle in the White Towers. Meanwhile, Gail climbs the towers, eventually defeating Katash and freeing Prince Leo.

Afterwards, the controlled Castella Knights look for the Spheralis in Cosette and between the walls, with the intent to find the Phoenixes. Several of them accompany Ruby before being stopped at the Great Wall. After they are knocked out they are disoriented, but no longer under the kobold's control.

## Description

There are two types of enemy Castella Knights: Spear Knights and Crossbow Knights. Spear Knights have large spears, which they can throw, use to charge, or use to simply whack their opponents. Crossbow Knights possess double crossbows that shoot two arrows at once, which spread out. They're also able to use melee attacks with their bows.

## Trivia

* In the original *Phoenotopia*, the guard horde that ambushes Gale is aided by Guard Dogs. In *Phoenotopia: Awakening*, the dogs are absent. This is because the dogs do not return in the remake and have been replaced by the Boars.
Gustav

* Atai
* SPHERE

**Gustav** is a character in *Phoenotopia: Awakening*, first seen sitting alone in the tavern of Atai Town and appearing in Pristine City near the end of the Main Story. He met the Stellanites during their mission in retrieving all the Spheralis Shards and decided to join them.

## Side Quest

Sitting in the corner of the Atai Town tavern, this old man would tell Gail about Gear Ring and ask if she can show him a Gear Ring that is fully equipped with items, be it Tools or Consumable Items. In turn, the old man would reward Gail with a Pooki Jerky. This quest can no longer be completed after certain point of the Main Story.

## Main Quest

This old man later shows up in the Pristine City, revealing his name to be Gustav and his role as a helper of the Stellanites. Turns out Gustav has assumed one of their avatar Golems to be a malicious intruder for trespassing and destroyed it hastily, so he would like to take up the responsibility by assisting in the quest of saving the world. As such, he was tasked with retrieving the Spheralis Shard in the Rhodus region.

## Trivia

* The reward of his Side Quest can still be received even when the inventory is full, which would result in Gail carrying more items than she should be able to
* Gustav's pistol deals 18 damage to a Guardian Construct during the Pristine City cutscene, which means a single shot deals 22 damage, the highest damage among Earth's weaponry
* Gustav claims that his bad leg is hindering him from accompanying Gail to E.D.E.N, but it is unclear how he managed to get past the West Megalith Fields prior
Grasso

**Grasso** is a character in *Phoenotopia*, and an unseen character in *Phoenotopia Awakening*. In the former game, he is an explorer who trespassed into the Forbidden Lands along with his son Erik and managed to befriend some Arcs and Harpies, which led to the founding of Hidden Village. In the latter game, he was a senior scientist from E.D.E.N. who set out a couple centuries ago to unite the Trolls and Harpies, resulting in the village being founded, and thus passed away long before the events of *Phoenotopia Awakening*.

## Description

Grasso is a man with graying blue hair, compared to his son whose hair is much more vibrant. He wears a beige coat over a casual blue shirt and pants. It is implied that he is a scientist as he mentions that he was able to study the DNA of the Arcs and Harpies.

## History

### Phoenotopia

Over thirty years ago, Grasso and his colleagues tresspassed beyond the Great Walls in order to learn of man's true history. They quickly found themselves being hunted by the Zombots in the Dread Lands but fortunately an Arc chief saved them. Since then, they have been living together, founding the Hidden Village, and passing on their knowledge to the Arcs and Harpies. During this time, Grasso performed slight experiments on his hosts and discovered that their DNA is nearly identical to humans. He theorized that the ancient humans engineered the Arcs and Harpies in an attempt to create a super-soldier.

During the events of *Phoenotopia*, Professor Fran manages to fix a teleporter that led her team directly to the Hidden Village. She makes contact with Grasso and the two share information with each other. They eventually conclude that the rest of humanity is not yet ready to coexist with the Arcs and Harpies.

### Phoenotopia Awakening

Centuries ago, Grasso lived and worked at E.D.E.N. as a scientist, where he oversaw various biological experiments (including the creation of the Trolls, Harpies, and Phoenixes) and research expeditions. One day, he ventured out into the depths of Aurantia, a forested region filled with warring Trolls and Harpies, and convinced the monsters to join forces and form a peaceful community. This led to the foundation of Terrelum, a village where Trolls and Harpies live in harmony. Grasso passed on as much knowledge as he could to ensure that the monsters could continue to live in prosperity throughout his life; however, some of this knowledge was lost on newer generations of Terrelum's community after Grasso passed away, as noted by one Harpy who notes that the current generation of Harpies don't know how to build buildings, so they just make nests for themselves out of sticks and grass.
Anuri Pearlstone

**Anuri Pearlstones** are a new type of Keys in *Phoenotopia: Awakening*, found in various places within Anuri Temple. They are to be inserted into the Anuri door receptacles to unlock the relevant gates, and four of them are required for story progression.

## Item Description

A small amber sphere boasting more technology than its
simple appearance would suggest. A small glyph at the
sphere's core glows brighter the closer it approaches an
Anuri door receptacle.

## Locations and Rewards

There is a total of 10 Anuri Pearlstone, all of which are found within Anuri Temple.

 Main hub
 Room left to the left shaft
 Room right to the left shaft
 Room left to the right shaft
 Room right to the right shaft
 Room right to the bottom floor
 (Tomb) Room at the right end
 (Tomb) Room on the left
 (Tomb) Bottom
 Upper room past the pond

Like in the original *Phoenotopia* game, a few keys are required for progression. 4 of the keys are for mandatary progression, 3 are for an optional boss fight and Strange Urn, and the remaining 3 are for collectibles.

 Main hub (left)
 Main hub (right)
 Main hub (middle)
 Past the pond

## Trivia

* The physics of Anuri Pearlstone is similar to that of Moonstones, meaning they can be knocked around with Tools such as Slingshot and Bombs
* Both the appearance and item descriptions of Anuri Pearlstone is similar to that of Verdant Stone
	+ They are both spherical, boasting a surprising amount of technology, containing a small glyph at the core that would glow brighter the closer it approaches a receptacle
Ancient's Crater

*This article is about the original flash game. For the corresponding location in the remake, see Megalith Field.*

## Ancient's Crater

* Area
* Overworld

## Enemies

* Ancient Sentry Towers
* Scrappers
* Flying Mines

## Navigation

### East

Mul Cavern

**Ancient Crater** is the penultimate area in *Phoenotopia*. It is located to the west of Mul Cavern and is the location of the main entrance to the Phoenix Lab. Gale meets up with Billy's fellow Stellanites and receives the Artifact in the crater.

## Description

Ancient Crater is an area guarded by ancient technology, including Ancient Sentry Towers and Scrappers, as well as lasers. At the beginning of the area is a Save Shrine and two Teleporters, one which leads inside the entrance of the Phoenix Lab and the other leading to the final room before the Computer Guardian. Both teleporters are only activated once Gale reaches their corresponding locations.

This location is where the Stellanite's golems meet in order to unite the shards of the Artifact. Gale first makes her way through a series of guards before meeting them and obtaining the Artifact, which allows her to interface with the ancient technology and shut some of them down, making it easier to travel forward and reach the entrance of the Phoenix Lab.

There are a total of two Moonstones located in this area, including the Phoenix Lab.

 *Chapter 3: Daea* | Misty Gorge • Cross Roads • Fran's Lab • Thomas' Lab •
 *Forbidden Lands* | Great Walls • Dread Lands • Mul Cavern • Forgotten Forest •
Hidden Village • **Ancient's Crater** ( Phoenix Lab ) • ????

*This article, or its section, is a stub. You can help Phoenotopia Wikia by expanding it.*
Cooked Mystery Meat

**Cooked Mystery Meat** is a consumable item found in *Phoenotopia: Awakening.* It is either cooked mouse, scorpion, or lizard meat, and is obtained by cooking Mystery Meat.

## Flavor Text

Mystery meat that has been cooked on high heat and seasoned with copious amounts of herbs and salt. The once foul-smelling meat now carries an alluring, spicy aroma - it even looks edible!

Rolled Omelet • Panselo Potato • Pan-Fried Potato Wedges • Cheese •
Milk • Mystery Meat • **Cooked Mystery Meat** • Twice-Cooked Mystery Meat •
Raw Bird • Roast Bird • Toad Leg • Rock Toad Leg • Cooked Toad Leg • Raw Meat •
Meatballs • Big Raw Meat • Pulled Pork Lunch • Doki Herb • Berry Fruit •
 *Atai Region* | Prickle Fruit • Singed Fruit • Canned Beans • Vala Bean • Falafel •
Desert Squash • Cooked Squash • Fish Fillet • Fish Sticks • Prime Fish Fillet •
Fish Skewer • Gourmet Fish Fillet • Fish Steak • Chocolate • Saffron Milk •
Curry Bento • Rubber Ducky • Dried Cacti Bark • Cacti Jerky •
 *Daea Region* | Sushi • Moon Kelp • Lune Fruit • Raw Knife Krill • Cooked Knife Krill •
Calory Slush • Golden Egg • Crispy Golden Egg • Spicy Noodles •
House Soup • Grape Juice • Deli Sandwich • Blue Lobster Special •
 *Cosette Region* | Cosette Cannoli • Mollusk • Cooked Mollusk • Hard Tack •
Revitalized Tack • Ancient Ration • Arboar Meat • Arboar Steak •
 *Forbidden Lands* | Odd Shroom • Mul Shroom • Toasted Shroom •
Iad Sap • Elastic Pellet • Jellyfly Tentacle • Jellyfly Oil •
Pristine Rose • Nutri-Food • Nutri-Meal • Astro-Lunch • Miranda •
Dekea Nut • Dekea Butter • Dekea Cookie • Super Shroom
Pocket

**Pockets** (formerly known as **Bag Attachments**) are items in *Phoenotopia* and *Phoenotopia Awakening*. Each one that Gail acquires opens up an additional slot in her inventory, allowing her to carry more items at a time.

## Phoenotopia

In this game, Bag Attachments are sold by merchants in places like Atai and Daea, and Gail also receives one from Fran as a reward for bringing her 10 Moonstones. Gail can buy a maximum of four Bag Attachments to expand her inventory from the initial six slots up to ten slots.

## Phoenotopia Awakening

In this game, Pockets can be bought from the Tailoring Tracy's in either Atai or Daea. Here, Gail's starting inventory has eight slots, and the maximum amount her inventory can be expanded to is 24 slots. As Gail obtains more pockets, the price to have one installed will increase at certain intervals. Initially, a pocket only costs 50 Rin, but the price increases to 100 Rin once Gail has 12 pockets, then to 150 Run once she has 16 pockets, and finally to 200 once she has 20.

There is a way to get pockets installed for free. Fran, in exchange for Gail's Moonstone-hunting services, rewards Gail with a Tailoring Voucher on two separate occasions (this is the only way to obtain Tailoring Vouchers). Tailoring Vouchers can be redeemed at a Tailoring Tracy's to have a pocket installed for free.
Gold Bar

A small bar of solid gold. Minted Rai coins are the preferred method of barter, but it is not uncommon to store your savings in bar form.

### Price

Varying price

**Gold Bars** are sidequest items in *Phoenotopia* that can be bought in Atai City for a varying number of Rai. The price steadily increases or decreases each hour in real time and is calculated based on the date. This allows the player to earn money by buying low and selling high to make a profit. Due to a glitch due to the game development limitations, the Gold Bars are always sold for 100 Rai, thus allowing the player to theoretically farming up to 4999 Rai.

They are also given to NPCs in two sidequests:

* In the Crossroads Inn, an elderly woman will accept a Gold Bar after the player breaks her piggy bank. This also unlocks the **Repentance** achievement.
* In the Hidden Village, a Harpy who has a Moonstone will give it to the player in exchange for a Gold Bar.
Evil Eye

*Phoenotopia: Awakening* also introduces a more advanced variant of the Flying Scrapper, known as the **Evil Eye**. Instead of a single laser bullet, this enemy is able to fire solid laser beams. It will dart around the screen with brief pauses, and its laser beams can destroy certain blocks that normally would not be breakable.
Golem Medallion

* Blue
* Red

**Golem Medallions** are new types of Keys in *Phoenotopia: Awakening*. They are rewarded upon completing each of the trials in Thomas's Laboratory. Instead of being used directly to unlock doors, the Golem Medallions are instead taken away directly from inventory when access to the next floor is gained.

Since only 3 of each Golem Medallions are required and there are 4 trials in both floors, each of the remaining ones can be traded in for a Moonstone from Arch.

## Item Description

**Blue Golem Medallion**

A medallion proving that you've passed a test in Thomas's Lab.
The medallion is made from a section of circuit board and
bears skillfully carved patterns. Perhaps a piece of art made
by a golem? This one is colored blue.

**Red Golem Medallion**

A medallion proving that you've passed a test in Thomas's Lab.
The medallion is made from a section of circuit board and
bears skillfully carved patterns. Perhaps a piece of art made
by a golem? This one is colored red.

## Trivia

* The physics of Golem Medallions is similar to that of Moonstones, meaning they can be knocked around with Tools such as Slingshot and Bombs
* The color of the Red Golem Medallion is closer to magenta (reddish-purple) than red
Farmer's Block

* Area
* Overworld

## Enemies

* Toads

**Farmer's Block** is an area located near Daea in *Phoenotopia*. As the name implies, Farmer's Block is a small farmland area with a few farmhouses featuring a few NPCs with optional sidequests.

## Description

Farmer's Block can only be accessed after accepting a quest from a soldier at the Great Walls, who gives Gale the Knight's Letter. It is a small area consisting of two houses and a Save Shrine. In the background are fields of crops (presumably corn), with the Great Walls seen much further in the distance. The first house on the left is occupied by an elderly man named Mr. Lars. The house on the right is occupied by a family consisting of at least a mother, father, and daughter, with an additional son being stationed at the Great Walls.

## Sidequests

Several sidequests take place in Farmer's Block. In one quest, Mr. Lars asks Gale to investigate a noise that has been coming from his basement and keeping him up at night. Doing so will reveal a Toad hidden inside a crate. After killing it, Mr. Lars will reward Gale with the Lucky Belt. The elderly man will then pass on, though the daughter from next door claims to sometimes see him standing by the window.

In the other quest, the mother in the other house becomes suspicious of her husband's secretive behavior and wants something to loosen his tongue. Giving her Talkinator Juice will reward you with 100 Rai and reveal that her husband was simply hiding an anniversary surprise.

## See Also

* Cosette Village: Another farmland area appearing in *Phoenotopia: Awakening*, greatly expands upon the role of a farming area in Castella.

 *Chapter 3: Daea* | Misty Gorge • Cross Roads • Fran's Lab • Thomas' Lab •
 *Forbidden Lands* | Great Walls • Dread Lands • Mul Cavern • Forgotten Forest •
Hidden Village • Ancient's Crater ( Phoenix Lab ) • ????
Calory Slush

**Calory Slush** is a Consumable Item in *Phoenotopia: Awakening*. It is a special formula that blends all the nutrition need into one convenient, marketed as the exciting new product of Thomas's Laboratory. It can be purchased from a vending machine there for 18 RIN, and one can be found in the room left to where the first Wrecker is fought.

## Item Description

A drink. The label reads: "A revolution to the food industry!
Why chew, when you can drink?! Calory Slush packs the
necessary calories and nutrients to get through the day.
It's got what humans crave!"

## Slogan

Living alone? Can't cook? Flush your problems away with "Calory Slush"!!

Get all of a standard human's caloric and nutritional needs in one convenient blend!

"Calory Slush! It's got what humans crave!"

## Trivia

* Thanks to its high healing potency and the short consuming duration, Calory Slush can be especially useful in boss fights, especially during the Zero Trial challenge
* Thomas is known to feed his prisoners, Floret and Gilroy, plenty of Calory Slush during their captivity
	+ Despite Floret's complaints, Gilroy seems to be enjoying all the Calory Slush he can have during their time in the laboratory

Rolled Omelet • Panselo Potato • Pan-Fried Potato Wedges • Cheese •
Milk • Mystery Meat • Cooked Mystery Meat • Twice-Cooked Mystery Meat •
Raw Bird • Roast Bird • Toad Leg • Rock Toad Leg • Cooked Toad Leg • Raw Meat •
Meatballs • Big Raw Meat • Pulled Pork Lunch • Doki Herb • Berry Fruit •
 *Atai Region* | Prickle Fruit • Singed Fruit • Canned Beans • Vala Bean • Falafel •
Desert Squash • Cooked Squash • Fish Fillet • Fish Sticks • Prime Fish Fillet •
Fish Skewer • Gourmet Fish Fillet • Fish Steak • Chocolate • Saffron Milk •
Curry Bento • Rubber Ducky • Dried Cacti Bark • Cacti Jerky •
 *Daea Region* | Sushi • Moon Kelp • Lune Fruit • Raw Knife Krill • Cooked Knife Krill •
**Calory Slush** • Golden Egg • Crispy Golden Egg • Spicy Noodles •
House Soup • Grape Juice • Deli Sandwich • Blue Lobster Special •
 *Cosette Region* | Cosette Cannoli • Mollusk • Cooked Mollusk • Hard Tack •
Revitalized Tack • Ancient Ration • Arboar Meat • Arboar Steak •
 *Forbidden Lands* | Odd Shroom • Mul Shroom • Toasted Shroom •
Iad Sap • Elastic Pellet • Jellyfly Tentacle • Jellyfly Oil •
Pristine Rose • Nutri-Food • Nutri-Meal • Astro-Lunch • Miranda •
Dekea Nut • Dekea Butter • Dekea Cookie • Super Shroom
Canned Beans

**Canned Beans** are a Consumable Item in *Phoenotopia: Awakening*. They can be found in several locations in the Atai Region:

* Atai Town - In a room under the well in the west side
* Forlorn Ruins - Left to the metro sign in the exit
* Forlorn Ruins - In the room bottom-right to the stairwell
* Forlorn Ruins - In the room before the Ouroboros Song Stone

## Item Description

Pinto beans cooked in a salty solution and then vacuum-

packed in a metallic, tin box. The air-tight sealing ensures

the beans remain edible even years later.

## Trivia

* Pinto beans are common filling for burritos, tostadas and tacos in Mexican cuisine in real life
	+ This implies either pinto beans are among one of the preserved species after the Great Awakening, or the Canned Beans are relics from before the Great War

Rolled Omelet • Panselo Potato • Pan-Fried Potato Wedges • Cheese •
Milk • Mystery Meat • Cooked Mystery Meat • Twice-Cooked Mystery Meat •
Raw Bird • Roast Bird • Toad Leg • Rock Toad Leg • Cooked Toad Leg • Raw Meat •
Meatballs • Big Raw Meat • Pulled Pork Lunch • Doki Herb • Berry Fruit •
 *Atai Region* | Prickle Fruit • Singed Fruit • **Canned Beans** • Vala Bean • Falafel •
Desert Squash • Cooked Squash • Fish Fillet • Fish Sticks • Prime Fish Fillet •
Fish Skewer • Gourmet Fish Fillet • Fish Steak • Chocolate • Saffron Milk •
Curry Bento • Rubber Ducky • Dried Cacti Bark • Cacti Jerky •
 *Daea Region* | Sushi • Moon Kelp • Lune Fruit • Raw Knife Krill • Cooked Knife Krill •
Calory Slush • Golden Egg • Crispy Golden Egg • Spicy Noodles •
House Soup • Grape Juice • Deli Sandwich • Blue Lobster Special •
 *Cosette Region* | Cosette Cannoli • Mollusk • Cooked Mollusk • Hard Tack •
Revitalized Tack • Ancient Ration • Arboar Meat • Arboar Steak •
 *Forbidden Lands* | Odd Shroom • Mul Shroom • Toasted Shroom •
Iad Sap • Elastic Pellet • Jellyfly Tentacle • Jellyfly Oil •
Pristine Rose • Nutri-Food • Nutri-Meal • Astro-Lunch • Miranda •
Dekea Nut • Dekea Butter • Dekea Cookie • Super Shroom
Phoenotopia September 2013 Build/List of rooms

All rooms, except the world map, follow the following naming scheme:

**XXX\_Assets\_room\_YY**
Where XXX is the 1st ID number (two or three digits, in the range of 74 to 314), YY is the 2nd ID number (two or three digits, may additionally have a letter attached).

The final game uses mostly the same naming scheme, except the 1st ID number differs.

This list is ordered by the 2nd ID number by default.
Azazel

**Azazel** is the unofficial name for a character in *Phoenotopia: Awakening*. Being the other "winged Phoenix" besides Zophiel, he has only been mentioned through dialogues and never seen in person.

## History

### Statue in Royal Archives

At the entrance of Royal Archives, a statue of Azazel and Zophiel duelling can be found. This is the only appearance of Azazel seen in-game, as such his role before or during the Great War remains unknown. The statue has a normally unreachable description, which reads "- Zophiel battles Azazel -".

### Birdy's Motivation

Near the end of the Side Quest chain of Birdy, she would gives a brief exposition behind the destruction of the South Castella Bridge and Kingdom Bridge. It seems that Katash is under the command of his master to search for the Phoenix weapons with his Kobold Soldiers, and has hired Birdy to destroy the bridges as distraction. From the winged silhouette and the knowledge of the Phoenix weapons' existence, it is hinted that Katash's master is Azazel.

## Dialogues

### E.D.E.N Log - Phoenix's Capability

Page 1/3 : █ █ █ █ █ █

... On the outside, it would appear as

lethargy. More and more frequent sleeps,

and for longer periods.

However, underneath, a metamorphosis is

taking place. Their powers are slow to

manifest at first, and quite subtle.

Page 2/3 : █ █ █ █ █ █

First, is a change in disposition.

Fearlessness is a common trait, easily

overlooked. Their brain likely

subconsciously understands that

they're not in any real danger.

And why would they be? We must appear

as bugs to them...

Page 3/3 : █ █ █ █ █ █

The changes to follow are more obvious.

Flight and super strength are common.

Special subjects express more rare

abilities - invisibility, clairvoyance,

pyrokinesis...

A rare two have manifested wings similar

to Adam.

## Trivia

* In the ending artwork unlocked from defeating Katash during the second encounter, the various concept artwork of Azazel can be viewed. It features unused designs of silhouette, portraits for the Badge, and statues depicting Zophiel and Azazel
Dartiad

**Dartiad** is an enemy in *Phoenotopia: Awakening*. They are large insects that act as speedy fighters of the hives in Mul Caves as well as an unnamed cave in the Forbidden Lands. They can also be summoned during the Phalanx fight.

## Behaviour

Dartiad normally perched under the ceiling, and would immediate take aim at Gail when alarmed. After hovering in place for a few seconds, it will home into Gail thrice before hovering in place again. It is advisable for players to attack only when the Dartiad is not charging and to focus on dodging when it's on the move.

Like with other regular enemies in the Iad family, Dartiad is weak to fire and explosion damage, taking double damage from attacks that inflict them. That said, its low health allows it to be defeated even from a single firing of Double Crossbow.

## Trivia

* The names of the Iad family was suggested by Swamp Selkie in the sixth naming contest of enemies, held on reddit in 2017. However, Dartiad was originally suggested to be named Aviad and Flyriad
	+ The prefix supposedly came from "aviate" and "fly"
	+ Like with other members of the Iad family, the suffix comes from Ariadne, a princess associated with mazes and labyrinths in Greek mythology
	+ Its description in the contest reads: "The aerial defender of the hive. Upon detecting an intruder it darts at them with its spear-like appendage"

## References

1. ↑ https://www.reddit.com/r/phoenotopia/comments/7l7og4/comment/dwn34vp/?utm\_source=share&utm\_medium=web2x&context=3
2. ↑ https://phoenotopia.tumblr.com/post/172434917858/2018-march-update
Green Slargummy

**Green Slargummy** is a boss in *Phoenotopia: Awakening*. It is a more dangerous variant of Slargummy, and can be found in Subterra under the Old Key gate and the north-east cave of the Scorched Lands Region.

## Bart's Comment

On my home planet, we'd take these slime-like monsters, blend them up, and add a little heat and sugar. Mmmm... This one looks poisonous though, so I'd avoid doing that if I were you!

## Behaviour

Green Slargummy shares identical behaviour with its blue variant, with the main difference being its higher attack power and durability, as well as the ability to split into 5 acid shots when defeated. The shots are affected by gravity and would form puddles (or separate Green Slargummies in Subterra) as they drop onto the ground, where both the shots and puddles would deal damage if Gail comes into contact.

## Strategy

Same strategies against its blue variant can be used here. However, cautions are to be taken when attacking near any Green Gummy since they may burst into acid traps when hit. As per usual, ranged attacks are recommended shall the player choose to dispatch them, with Spear Bomb being highly effect for both its damage and area of effect.

## Trivia

* Unlike the regular Slargummy, Green Slargummy does not drop any RIN upon defeated.
* The Green Slargummy in Subterra is an unique enemy in the entire game for several reasons
	+ It does not respawn even after reloading the save file, unlike most other optional mini-bosses.
	+ It would split into 3 smaller Green Slargummies upon defeated. These Green Slargummies have less HP (200->175) and defence (4->2). They also deal less damage with Whip and Spike attacks (15->10), and shoot acid instead of Green Gummy (8->9).
* In the game's file, both variants of Gummies share the same semi-transparent gray sprites, with the blue and green colours applied separately.
Mines

* Flying Mine
* Rollo Mine
* Harpy's Mine

**Mines** are explosive robot enemies appearing in *Phoenotopia* and *Phoenotopia: Awakening*. There are two types of Mines, and they both show up in the later stages of the game.

## Phoenotopia

### Flying Mine

Flying Mines are the first type of Mine the player will encounter. They first appear in the depths of the Daea dungeon, just before the secret entrance to the Prince Tower. They are especially prominent in the Prince Tower and the Phoenix Lab.

Flying Mines are stationary at first, usually situated on a small platform, but will take flight once Gale gets close enough to trigger them. Once a Flying Mine activates, its timer starts ticking and it will fly towards Gale, exploding either upon contact with her or after a few seconds when the timer ends.

To deal with Flying Mines, the player should either run away or push the Flying Mine away using their melee weapon, the Slingshot, or the Javelin. Flying Mines will try to reach Gale using the shortest path, meaning that they can become stuck or impeded by walls and other obstacles. A Bomb or charged Javelin can destroy Flying Mines before they activate. Using the Javelin to knock one Flying Mine into another will also cause them both to detonate prematurely.

### Rollo Mine

Rollo Mines are the second variety of mines. They first appear in the Dread Lands and are most prominent there. Rollo Mines are hidden underground at first, but when Gale gets close enough they will emerge and start to roll in Gale's general direction. They explode as soon as they make contact with something, whether it be with Gale, a wall, or another Rollo Mine. They tend to appear in large numbers on both sides of Gale, but are really only dangerous when they catch you by surprise. Areas containing Rollo Mines are usually marked by dead grass floor tiles. It's worth noting that a Rollo Mine's explosion is much more powerful than a Flying Mine's.

Rollo Mines also return in the Phoenix Lab and a few secret areas, but only as part of a puzzle where you must guide a Rollo Mine to an out-of-reach switch to open a door for you.

Harpies can also grab recolored Rollo Mines from offscreen and use them as projectiles to drop on Gale. Unlike the normal Rollo Mines, which have a rusted brown appearance, these ones are vivid blue.

## Phoenotopia Awakening

### Moth Mine

Flying Mines return in *Phoenotopia Awakening*, now known as **Moth Mines**. Aside from new graphics, they will be pretty much the same as they were in the original game; the only real difference is that in this game they explode prematurely if Gale deals enough damage to them with any weapon.

### Mole Mine

Rollo Mines also return in the remake, known as **Mole Mines** and with new behaviors to boot. They are much more dangerous in this game, as they can now emerge from ceilings as well as floors. Additionally, their explosions now send out shrapnel to increase the chance of landing a hit on Gale.