recursal/Fanatic-Fandom huggingface dataset:
Far Harad Bushland Hills

**Far Harad Bushland Hills** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Oak Shrubland;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Lion;
* Lioness;
* Giraffe;
* Zebra;
* Rhino;
* Gemsbok;
* Crocodile;
* Butterfly;
* Bird;
* Dik-dik;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Desert Oak;
* Birch;
* Tall Birch;
* Large Birch;
* Acacia;
* Mango;
* Cocknut Palm;
* Baobab;
* Dead Oak (dead oak forest);
* Oak Shrub (oak shrubland);

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Hunters' Haunt (Neutral faction);
* Deep Harad (Neutral faction);
* Upper Floodplains (Neutral faction);
* Hill of the Sun (Neutral faction);
* Nan Harnagorath (Neutral faction);
* Nin Haecharad (Neutral faction);
* Chunha (Neutral faction);
* Ethir Haraduin (Neutral faction);
* Tol Hîth (Neutral faction);
* Taurelondë (Neutral faction);
* Horn of Harad (Neutral faction);
* Town of Bones (Neutral faction);
* Bridge of Haraduin (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Great Desert

**Great Desert** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Dunes;
* Hills;
* Dead Oak Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Camel;
* Desert Scorpion;

## NPC

The following NPCs are spawned in this biome:

* Harad Nomad;
* Nomad Guard;
* Nomad Archer;

## Conquest

This biome cannot be conquered. Only those NPCs that were here originally will spawn here.

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Dead Oak;
* Desert Oak;
* Saxsaul;

## Structures

The following structures can be encountered in this biome:

* Harad Obelisk;
* Harad Pyramid;
* One of a kind of ruin;
* Momak Skeleton;
* Ancient Harad Fortress;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Ijdi-ilel (Neutral faction);
* Izêm-ulzuz (Neutral faction);
* Ayûkaph-amâm (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Lapis Lazuli Ore (1.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Gemsbok

**Gemsbok** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Far Harad Bushland Hills;
* Far Harad Bushland;
* Far Harad Arid Hills;
* Kanuka Forest;
* Corsair Coasts;
* Far Harad Arid Grasslands;
* Far Harad Grasslands;
* Far Harad Mangrove;
* Far Harad Forest;
* Harad Mountains;
* Perdorogwaith;
* Taur-i-Thorogrim;

## Behaviour

* Gemsbok, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gemsbok has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gemsbok can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gemsbok, like most mobs, spawns in the daytime.
Durin's Folk

**Durin's Folk** is a faction in the «LOTR Reworked» mod for Minecraft.

## Ranks

Faction ranks become available when the reputation specified in brackets is reached. After it, the rank also becomes a title, and can be selected in the menu to be displayed in chat next to the nickname.

* Uzbad Sigin-tarâgu (+3000.0);
* Dwarven Lord (+1500.0);
* Khazâd Commander (+1000.0);
* Khazâd Champion (+500.0);
* Khazâd Axebearer (+200.0);
* Longbeard Oathfriend (+100.0);
* Longbeard Friend (+50.0);
* Longbeard Guest (+10.0);

## NPC

* Dwarf;
* Erebor Royal Guard Axe-thrower;
* Dwarf Commander;
* Erebor Royal Guard Captain;
* Dwarven Smith;
* Erebor Royal Guard;
* Dwarf Banner Bearer;
* Iron Hills Merchant;
* Dwarf Miner;
* Erebor Royal Guard Banner Bearer;
* Dwarf Warrior;
* Dwarf Axe-thrower;

## Biomes

Mobots of this faction can spawn in the following biomes:

* Erebor;
* Dwarf Camp;
* Iron Hills;

## Conquest

The following biomes can be conquered on behalf of this faction after Pledge:

* Misty Mountains Foothills;
* Northern Wilderland;
* Misty Mountains;
* Grey Mountains Foothills;
* Moria;
* Long Marshes;
* Rhúdel;
* Grey Mountains;

## Invasions

This faction invades the following biomes:

* Rhúdel Steppe;
* Rhúdel Hills;
* Grey Mountains Foothills;
* Eryn Garan;
* Rhúdel;
* Grey Mountains;

## Waypoints

This faction controls the waypoints listed below. You will not be able to teleport to them if you have a bad reputation.

* Erebor;
* Location of the 1st Army of Erebor;

## Banners

This faction owns the below banners. If you have +1 reputation with this faction, you can place a banner on a Valyrian/gold/silver/bronze block and commandeer a territory within a certain radius (visible on F3). The banner is customized when PCM on it.

* Banner of Durin's Folk;
Eregion

**Eregion** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Hills;
* Clearing;
* Forest;
* Rare Forest;
* Birch Forest;
* Larch Forest;
* Aspen Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Wolf;
* Deer;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dúnedain of the North;
* High Elves;
* Angmar;

## Invasions

This biome can be invaded by the following factions:

* Dúnedain of the North;
* Gundabad;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Birch;
* Large Birch;
* Red Apple;
* Green Apple;
* Pear;
* Holly;
* Giant Holly;
* Larch;
* Chestnut;
* Large Chestnut;
* Aaspberry;
* Giant Aspen;

## Structures

The following structures can be encountered in this biome:

* Ruined High Elven Turret;
* One of a kind of ruin;
* Ruined Eregion Smithy;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* West Gate (Neutral faction);
* Ost-in-Edhil (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Knight of the North Banner Bearer

**Knight of the North Banner Bearer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Like other banner bearers, Knight of the North Banner Bearer always follows his commander and army, inspiring the troops to battle and increasing their combat efficiency. And literally - the damage of warriors within a certain radius increases.
* Knight of the North Banner Bearer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Knight of the North Banner Bearer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Knight of the North Banner Bearer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Knight of the North Banner Bearer, like most mobs, spawns in the daytime.
Gondor Obelisk

**Gondor Obelisk** is a structure in the «LOTR Reworked» mod for Minecraft.

## Biomes

This structure is found in the following biomes:

* Ithilien Hills;
* Lamedon Hills;
* Andrast;
* Lossarnach;
* Ringlo Vale Hills;
* Lebennin;
* Blackroot Vale;
* Ringlo Vale;
* Pelargir;
* Harondor;
* Lamedon;
* Ithilien Wasteland;
* Tolfalas;
* Gondor;
* Dor-en-Ernil Hills;
* Anfalas;
* Western Gondor;
* Anorien;
* Pinnath Gelin;
* Gondor Woodlands;
* Imloth Melui;
* Ithilien;
* Dor-en-Ernil;
Hobbits

**Hobbits** is a faction in the «LOTR Reworked» mod for Minecraft.

## Ranks

Faction ranks become available when the reputation specified in brackets is reached. After it, the rank also becomes a title, and can be selected in the menu to be displayed in chat next to the nickname.

* Thain of the Shire (+3000.0);
* Chief Shirriff (+2000.0);
* Shirriff (+1000.0);
* Shire Bounder (+500.0);
* Shire Hayward (+250.0);
* Hobbit Friend (+100.0);
* Hobbit Guest (+10.0);

## NPC

* Hobbit Bounder;
* Hobbit Orcharder;
* Hobbit Shirriff;
* Hobbit;
* Hobbit Farmer;
* Hobbit Farmhand;
* Hobbit Bartender;

## Biomes

Mobots of this faction can spawn in the following biomes:

* White Downs;
* Shire Moors;
* Shire Marshes;
* The Shire;
* Shire Woodlands;

## Conquest

The following biomes can be conquered on behalf of this faction after Pledge:

* Old Forest;
* Barrow-downs;

## Waypoints

This faction controls the waypoints listed below. You will not be able to teleport to them if you have a bad reputation.

* Hobbiton;
* Longbottom;
* Michel Delving;
* Willowbottom;
* Bucklebury;
* Whitfurrows;
* Frogmorton;
* Oatbarton;
* Scary;
* Needlehole;
* Little Delving;
* Tuckborough;
* Nobottle;
* Tighfield;
* Brockenborings;
* Deephallow;
* Stock;
* Bywater;
* Overhill;
* Haysend;
* Hay Gate;
* Greenholm;

## Banners

This faction owns the below banners. If you have +1 reputation with this faction, you can place a banner on a Valyrian/gold/silver/bronze block and commandeer a territory within a certain radius (visible on F3). The banner is customized when PCM on it.

* Banner of the Hobbits;
Khand Farmhand

**Khand Farmhand** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Khand Farmhand is a farmhand. He can be hired, the owner is Khand Farmer.
	+ The purchased farmhand will have new properties: after clicking RMB the menu will open, where the worker can be given seeds and bone meal, and then he will start working.
	+ If you put a chest on the plot, and then hang a frame with a hoe on it, the worker will take seeds and flour from the chest, and put the harvested crops in return.
* Khand Farmhand, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Farmhand has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Farmhand tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Farmhand, like most mobs, spawns in the daytime.
Easterling Blacksmith

**Easterling Blacksmith** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Easterling Blacksmith, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Easterling Blacksmith has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Easterling Blacksmith can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Easterling Blacksmith is skilled at smithing tools, armor and weapons. This smith is always at your service if you have a good or neutral reputation with his faction.
* Easterling Blacksmith, like most mobs, spawns in the daytime.
* Easterling Blacksmith is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Easterling Blacksmith buys next items:

* Iron Ingot: 3 ();
* Gilded Iron Ingot: 4 ();
* Coal: 1 ();
* Gold Ingot: 15 ();
* Copper Ingot: 3 ();
* Tin Ingot: 3 ();
* Bronze Ingot: 3 ();
* String: 1 ();
* Diamond: 25 ();
* Ruby: 12 ();
* Amber: 10 ();
* Topaz: 8 ();
* Pearl: 25 ();
* Leather: 2 ();

## Sells

Easterling Blacksmith sells next items:

* Rhunic Crafting Table: 100 ();
* Rhunic Sword: 15 ();
* Rhunic Dagger: 9 ();
* Rhunic Spear: 16 ();
* Rhunic Pike: 16 ();
* Rhunic Bardiche: 16 ();
* Rhunic Battleaxe: 18 ();
* Rhunic Helmet: 20 ();
* Rhunic Chestplate: 32 ();
* Rhunic Leggings: 26 ();
* Rhunic Boots: 17 ();
* Golden Rhunic Helmet: 30 ();
* Golden Rhunic Chestplate: 45 ();
* Golden Rhunic Leggings: 35 ();
* Golden Rhunic Boots: 25 ();
* Blacksmith Hammer: 18 ();
* Iron Bars: 20 ();
* Bronze Bars: 20 ();
* Crossbow Bolt: 3 ();
* Iron Crossbow: 15 ();
* Bronze Crossbow: 12 ();
* Rhunic Horse Armor: 25 ();
Dwarf Warrior

**Dwarf Warrior** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Erebor;
* Dwarf Camp;
* Iron Hills;
* Misty Mountains Foothills (conquest);
* Northern Wilderland (conquest);
* Misty Mountains (conquest);
* Moria (conquest);
* Long Marshes (conquest);
* Rhúdel Steppe (invasion);
* Rhúdel Hills (invasion);
* Eryn Garan (invasion);
* Grey Mountains Foothills (conquest/invasion);
* Rhúdel (conquest/invasion);
* Grey Mountains (conquest/invasion);

## Behaviour

* Dwarf Warrior, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Dwarf Warrior has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Dwarf Warrior can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Dwarf Warrior, like most mobs, spawns in the daytime.
Erebor

**Erebor** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Dwarf;
* Dwarf Miner;
* Dwarf Warrior;
* Dwarf Axe-thrower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gundabad;
* Dol Guldur;
* Mordor;
* Rhúdel;
* Blacklocks;

## Invasions

This biome can be invaded by the following factions:

* Gundabad;
* Dol Guldur;
* Blacklocks;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Dead Oak;
* Spruce;
* Fir;
* Pine;

## Structures

The following structures can be encountered in this biome:

* Dwarven Tower;
* Dwarven Smithy;
* Erebor Royal Guard Stronghold;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Erebor (Durin's Folk);
* Location of the 1st Army of Erebor (Durin's Folk);
* Dale (Dale);
* Long Lake (Dale);
* Running Ford (Neutral faction);
* Redwater Ford (Neutral faction);
* Great Dalish Crossroads (Neutral faction);
* Bardhaven (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Iron Ore (10.0%; Y: 0-96);
* Gold Ore (2.0%; Y: 0-48);
* Silver Ore (2.0%; Y: 0-48);
* Glowstone Ore (8.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Far Harad Mangrove

**Far Harad Mangrove** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Lion;
* Lioness;
* Giraffe;
* Zebra;
* Rhino;
* Gemsbok;
* Crocodile;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Desert Oak;
* Acacia;
* Mango;
* Cocknut Palm;
* Mangrove;
* Baobab;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Hunters' Haunt (Neutral faction);
* Deep Harad (Neutral faction);
* Upper Floodplains (Neutral faction);
* Hill of the Sun (Neutral faction);
* Nan Harnagorath (Neutral faction);
* Nin Haecharad (Neutral faction);
* Chunha (Neutral faction);
* Ethir Haraduin (Neutral faction);
* Tol Hîth (Neutral faction);
* Taurelondë (Neutral faction);
* Horn of Harad (Neutral faction);
* Town of Bones (Neutral faction);
* Bridge of Haraduin (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Sandy Dirt (12.0%; Y: 60-90);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Gulfing Warlord

**Gulfing Warlord** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gulfing Warlord, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gulfing Warlord has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gulfing Warlord can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gulfing Warlord, like most mobs, spawns in the daytime.
* Gulfing Warlord is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Gulfing Warlord sells next units:

* Gulfing Warrior: 60 () no pledge, 30 () with pledge; 150.0+ alignment;
* Gulfing Archer: 100 () no pledge, 50 () with pledge; 200.0+ alignment;
* Gulfing Banner Bearer: 100 () no pledge, 50 () with pledge; 300.0+ alignment;
Large Oak

**Large Oak** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Swanfleet;
* Eryn Rhúnaer;
* Nan Curunír;
* Rhûn Forest;
* Gondor;
* Northern Lone-lands;
* Shire Woodlands;
* Ithilien Hills;
* Northern Mirkwood;
* Emyn Winion;
* Enedwaith;
* Vales of Anduin;
* Eregion;
* The Angle;
* Dor-en-Ernil Hills;
* Weather Hills;
* Anfalas;
* Uttermost East Forest;
* Lamedon Hills;
* Drúwaith Iaur;
* Sea of Núrnen;
* Meneltarma;
* Fangorn Clearing;
* The Sea;
* North Red Mountains;
* Shire Marshes;
* Andrast;
* Adornland;
* Rhúdel;
* Field of Celebrant;
* Pelennor Fields;
* Woodland Realm;
* Tol Rhúnaer;
* Western Gondor;
* Lossarnach;
* Source of Anduin;
* Dale;
* The Shire;
* White Mountains Foothills;
* Belegaer Island;
* Eriador Downs;
* Coldfells;
* Anorien;
* Gladden Fields;
* Mouths of Anduin;
* The Sea;
* Ringlo Vale Hills;
* Rhûn;
* Blue Mountains;
* Nurn Marshes;
* Pinnath Gelin;
* Barrow-downs;
* Lebennin;
* Nindalf;
* The Sea;
* Blackroot Vale;
* South Red Mountains;
* Lone-lands;
* Drúedain Forest;
* Minhiriath;
* Uttermost East;
* Ringlo Vale;
* Gondor Woodlands;
* Lindon;
* White Downs;
* Nurn;
* Eryn Garan;
* Erebor;
* Lothlórien;
* Eryn Vorn;
* White Mountains;
* Midgewater;
* Imloth Melui;
* Rohan Gate;
* The Wold;
* Dwarf Camp;
* Woodland Realm Hills;
* Mirkwood;
* Rohan Woodlands;
* Uruk Highlands;
* Forest Shelter;
* Rhun Beach;
* Shire Moors;
* Wilderland;
* Lindon Coastline;
* Beornings Domain;
* Ithilien;
* Bree-land;
* South Red Mountains Foothills;
* Lindon Woodlands;
* North Red Mountains Foothills;
* Old Forest;
* Tower Hills;
* Chetwood;
* Rhúdel Hills;
* Sea of Rhún;
* Island;
* Rivendell Hills;
* Fangorn;
* Rhúdel Steppe;
* Rhún Swamp;
* Eaves of Lothlórien;
* Northern Wilderland;
* Rohan;
* Beach;
* Pelargir;
* Blue Mountains Foothills;
* Dor-en-Ernil;
* Anduin Hills;
* Dunland;
* Lamedon;
* Rivendell;
* Trollshaws;
* Long Marshes;
* Dorwinion;
* Mouths of Entwash;
* Eriador;
* Ithilien Wasteland;
Esgaroth Fishmonger

**Esgaroth Fishmonger** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Esgaroth Fishmonger, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Esgaroth Fishmonger has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Esgaroth Fishmonger can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Esgaroth Fishmonger, like most mobs, spawns in the daytime.
* Esgaroth Fishmonger is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Esgaroth Fishmonger buys next items:

* Stick: 1 ();
* Oak Wood Planks: 1 ();
* String: 1 ();
* Bucket: 3 ();
* Iron Ingot: 3 ();
* Iron Dagger: 3 ();
* Bronze Dagger: 3 ();
* Salt: 10 ();

## Sells

Esgaroth Fishmonger sells next items:

* Raw Fish: 4 ();
* Raw Salmon: 6 ();
* Clownfish: 8 ();
* Pufferfish: 12 ();
* Fishing Rod: 8 ();
* Boat: 5 ();
* Ink Sac: 4 ();
* Pearl: 35 ();
* Leather Boots: 5 ();
Galadhrim Warden

**Galadhrim Warden** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Field of Celebrant;
* Eaves of Lothlórien;
* Lothlórien;
* Dimrill Dale;
* Source of Anduin;
* Beornings Domain;
* Vales of Anduin;
* Gladden Fields;
* Anduin Hills;
* Mirkwood Mountains (conquest);
* Forest Shelter (conquest);
* Dol Guldur (conquest);
* Mirkwood (conquest);
* South Mirkwood (conquest);
* Northern Mirkwood (conquest);

## Behaviour

* Galadhrim Warden, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Galadhrim Warden has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Galadhrim Warden can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Galadhrim Warden, like most mobs, spawns in the daytime.
Harnennor Banner Bearer

**Harnennor Banner Bearer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Dor-en-Ernil Hills (invasion);
* Harnennor (invasion);
* Ringlo Vale Hills (invasion);
* Pelargir (invasion);
* Ithilien (invasion);
* Lamedon Hills (invasion);
* Ringlo Vale (invasion);
* Dor-en-Ernil (invasion);
* Gondor Woodlands (invasion);
* Gondor (invasion);
* Ithilien Hills (invasion);
* Harondor (invasion);
* Lamedon (invasion);
* Lebennin (invasion);
* Mouths of Entwash (invasion);
* Ithilien Wasteland (invasion);
* Anorien (invasion);
* Blackroot Vale (invasion);
* Mouths of Anduin (invasion);

## Behaviour

* Like other banner bearers, Harnennor Banner Bearer always follows his commander and army, inspiring the troops to battle and increasing their combat efficiency. And literally - the damage of warriors within a certain radius increases.
* Harnennor Banner Bearer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harnennor Banner Bearer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harnennor Banner Bearer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Harnennor Banner Bearer, like most mobs, spawns in the daytime.
Harad Bandit

**Harad Bandit** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Harad Bandit, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harad Bandit has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harad Bandit can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Harad Bandit, like most mobs, spawns in the daytime.
Hill-troll Chieftain

**Hill-troll Chieftain** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Hill-troll Chieftain, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Hill-troll Chieftain has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Hill-troll Chieftain can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Hill-troll Chieftain lives at night and does not spawn during the daytime.
Eriador Downs

**Eriador Downs** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Forest;
* Rare Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Bear;
* Fox;
* Raccon;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Ranger of the North;
* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;
* Gundabad Uruk;
* Gundabad Uruk Archer;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dúnedain of the North;
* High Elves;
* Angmar;

## Invasions

This biome can be invaded by the following factions:

* Dúnedain of the North;
* Gundabad;
* Angmar;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Birch;
* Large Birch;
* Spruce;
* Red Apple;
* Green Apple;
* Pear;
* Beech;
* Large Beech;
* Chestnut;
* Large Chestnut;
* Aaspberry;
* Giant Aspen;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Rowan;

## Structures

The following structures can be encountered in this biome:

* Gundabad Camp;
* Ruined Donedain Tower;
* Ruined House;
* Burnt House;
* Rotten House;
* Ranger Camp;
* One of a kind of ruin;
* One of a kind of ruin;
* Ranger Watchtower;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* North Downs (Neutral faction);
* South Downs (Neutral faction);
* Eryn Vorn (Neutral faction);
* Minas Girithlin (Neutral faction);
* Mistalonde (Neutral faction);
* Tharbad (Neutral faction);
* Argond (Neutral faction);
* Dol Ninden (Neutral faction);
* Fornost (Neutral faction);
* Annúminas (Neutral faction);
* Greenway Crossroads (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Large Olive

**Large Olive** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Umbar;
* Eryn Rhúnaer;
* Tol Rhúnaer;
* Harnennor;
* Gulf of Harad;
* Lossarnach;
* Umbar Hills;
* Ithilien;
* Ithilien Hills;
* Gulf Forest;
* Near Harad Oasis;
* Emyn Winion;
* Rhúdel Hills;
* Near Harad Coast;
* Southron Forests;
* Eryn Garan;
* Rhúdel Steppe;
* Dor-en-Ernil Hills;
* Anfalas;
* Pelargir;
* Imloth Melui;
* Dor-en-Ernil;
* Fertile Khand;
* Harondor;
* Near Harad Fertile;
* Dorwinion;
* Harad Desert Riverbank;
* Rhúdel;
* Ithilien Wasteland;
* Umbar Forest;
Half-troll Banner Bearer

**Half-troll Banner Bearer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Taur-i-Thorogrim (invasion);

## Behaviour

* Like other banner bearers, Half-troll Banner Bearer always follows his commander and army, inspiring the troops to battle and increasing their combat efficiency. And literally - the damage of warriors within a certain radius increases.
* Half-troll Banner Bearer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Half-troll Banner Bearer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Half-troll Banner Bearer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Half-troll Banner Bearer lives at night and does not spawn during the daytime.
Hobbit Bartender

**Hobbit Bartender** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Hobbit Bartender, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Hobbit Bartender has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Hobbit Bartender can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Hobbit Bartender, like most mobs, spawns in the daytime.
* Hobbit Bartender is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Hobbit Bartender buys next items:

* Raw Beef: 3 ();
* Raw Porkchop: 3 ();
* Raw Mutton: 3 ();
* Raw Chicken: 3 ();
* Raw Rabbit: 3 ();
* Raw Venison: 3 ();
* Clay Mug: 1 ();
* Clay Plate: 1 ();
* Pipe-weed Leaf: 1 ();
* Potato: 1 ();
* Leek: 1 ();
* Raw Fish: 2 ();
* Salt: 10 ();
* Four-leaf Clover: 40 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Coal: 1 ();

## Sells

Hobbit Bartender sells next items:

* Steak: 7 ();
* Cooked Porkchop: 7 ();
* Cooked Mutton: 7 ();
* Cooked Chicken: 6 ();
* Bread: 5 ();
* Pipe-weed: 4 ();
* Smoking Pipe: 15 ();
* Mug: 2 ();
* Ceramic Mug: 2 ();
* Baked Potato: 7 ();
* Cooked Fish: 6 ();
* Chocolate: 4 ();
* Apple Juice: 6 ();
* Orange Juice: 6 ();
* Gammon: 7 ();
* Cooked Venison: 7 ();
* Cooked Rabbit: 6 ();
* Rabbit Stew: 10 ();
* Mushroom Stew: 10 ();
* Mushroom Pie: 10 ();
* Leek Soup: 10 ();
* Fine Plate: 4 ();
* Stoneware Plate: 2 ();
* Hobbit Marriage Ring: 14 ();
* Hobbit Oven: 40 ();
* Hobbit Crafting Table: 100 ();
* Ale: 8 ();
* Cider: 8 ();
* Perry: 8 ();
* Hobbit Pancake: 10 ();
Gorgoroth

**Gorgoroth** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;

## NPC

The following NPCs are spawned in this biome:

* Mordor Orc;
* Mordor Orc Archer;
* Mordor Orc Bombardier;
* Mordor Warg;
* Olog-hai;
* Black Uruk;
* Black Uruk Archer;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Rohan;
* Gondor;

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Charred Tree;

## Structures

The following structures can be encountered in this biome:

* Mordor Camp;
* Mordor Warg Pit;
* Mordor Tower;
* Black Uruk Fortress;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Valley of Udûn (Mordor);
* Mount Doom (Mordor);
* Barad-dûr (Mordor);
* Minas Morgul (Mordor);
* Durthang (Mordor);
* Carach Angren (Mordor);
* Cirith Ungol (Mordor);
* Mornost (Mordor);
* Narroth (Mordor);
* Amon Angren (Mordor);
* Seregost (Mordor);
* Vale of the Fell Beasts (Mordor);
* Eastern Guard (Mordor);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Mordor Dirt (10.0%; Y: 0-60);
* Mordor Gravel (10.0%; Y: 0-60);
* Durnor Ore (20.0%; Y: 0-64);
* Morgul Iron Ore (20.0%; Y: 0-64);
* Gulduril Ore (6.0%; Y: 0-32);
Forodwaith Glacier

**Forodwaith Glacier** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

There are no animals, birds or fish in this biome.

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Structures

The following structures can be encountered in this biome:

* Ruined House;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Cape of Forochel (Neutral faction);
* South Forochel (Neutral faction);
* East Forochel (Lossoth);
* Bear Island (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Packed Ice (40.0%; Y: 32-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Easterling Archer

**Easterling Archer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Rhúdel Steppe;
* Eryn Garan;
* Rhúdel;
* Pelennor Fields (conquest);
* Harnennor (conquest);
* Emyn Winion (conquest);
* Erebor (conquest);
* Rhún Swamp (conquest);
* Dor-en-Ernil Hills (conquest);
* Northern Wilderland (conquest);
* Pelargir (conquest);
* Dor-en-Ernil (conquest);
* Harondor (conquest);
* Dwarf Camp (conquest);
* Long Marshes (conquest);
* Lebennin (conquest);
* Dorwinion (conquest);
* Iron Hills (conquest);
* East Bight (conquest);
* Gondor (invasion);
* North Red Mountains Foothills (invasion);
* North Red Mountains (invasion);
* Mouths of Entwash (invasion);
* Wilderland (conquest/invasion);
* Lossarnach (conquest/invasion);
* Ithilien (conquest/invasion);
* Dale (conquest/invasion);
* Gondor Woodlands (conquest/invasion);
* Rhûn Forest (conquest/invasion);
* Ithilien Hills (conquest/invasion);
* Anorien (conquest/invasion);
* Imloth Melui (conquest/invasion);
* Rhûn (conquest/invasion);
* Northern Rhún (conquest/invasion);
* Ithilien Wasteland (conquest/invasion);

## Behaviour

* Easterling Archer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Easterling Archer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Easterling Archer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Easterling Archer, like most mobs, spawns in the daytime.
Iron Hills Merchant

**Iron Hills Merchant** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Iron Hills Merchant, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Iron Hills Merchant has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Iron Hills Merchant can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Iron Hills Merchant, like most mobs, spawns in the daytime.
* Iron Hills Merchant is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Iron Hills Merchant buys next items:

* Iron Ingot: 3 ();
* Coal: 1 ();
* Gold Ingot: 15 ();
* Copper Ingot: 3 ();
* Tin Ingot: 3 ();
* Bronze Ingot: 3 ();
* Diamond: 25 ();
* Emerald: 15 ();
* Sapphire: 12 ();
* Ruby: 12 ();
* Opal: 10 ();
* Pearl: 25 ();
* Amethyst: 8 ();
* Steak: 3 ();
* Cooked Porkchop: 3 ();
* Cooked Mutton: 3 ();
* Cooked Chicken: 3 ();
* Gammon: 3 ();
* Cooked Venison: 3 ();
* Cooked Fish: 3 ();
* Cooked Rabbit: 3 ();
* Bread: 2 ();

## Sells

Iron Hills Merchant sells next items:

* Dwarven Forge: 40 ();
* Dwarven Marriage Ring: 16 ();
* Dwarven Sword: 16 ();
* Dwarven Spear: 18 ();
* Dwarven Battleaxe: 18 ();
* Dwarven Warhammer: 18 ();
* Dwarven Pike: 18 ();
* Dwarven Dagger: 13 ();
* Dwarven Axe: 15 ();
* Dwarven Pickaxe: 14 ();
* Dwarven Shovel: 12 ();
* Dwarven Mattock: 18 ();
* Dwarven Throwing Axe: 15 ();
* Dwarven Helmet: 25 ();
* Dwarven Chestplate: 36 ();
* Dwarven Leggings: 30 ();
* Dwarven Boots: 22 ();
* Silver-trimmed Dwarven Helmet: 50 ();
* Silver-trimmed Dwarven Chestplate: 60 ();
* Silver-trimmed Dwarven Leggings: 55 ();
* Silver-trimmed Dwarven Boots: 50 ();
* Dwarven Ale: 9 ();
* Dwarven Tonic: 14 ();
* Barrel: 120 ();
* Barrel: 160 ();
* Dwarfwort: 10 ();
* Glowstone Dust: 2 ();
* Glowing Dwarven Brick: 4 ();
* Cram: 12 ();
* Dalish Pastry: 16 ();
* Cobblestone: 2 ();
* Stone: 2 ();
* Amber: 15 ();
* Amethyst: 12 ();
* Topaz: 12 ();
Gondor Greengrocer

**Gondor Greengrocer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gondor Greengrocer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gondor Greengrocer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gondor Greengrocer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gondor Greengrocer, like most mobs, spawns in the daytime.
* Gondor Greengrocer is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Gondor Greengrocer buys next items:

* Bucket: 3 ();
* Water Bucket: 4 ();
* Iron Hoe: 8 ();
* Stone Hoe: 1 ();
* Bronze Hoe: 6 ();
* Bone Meal: 1 ();

## Sells

Gondor Greengrocer sells next items:

* Apple: 2 ();
* Apple: 2 ();
* Pear: 2 ();
* Cherries: 2 ();
* Lemon: 5 ();
* Orange: 5 ();
* Lime: 5 ();
* Plum: 3 ();
* Olives: 2 ();
* Almond: 2 ();
* Date: 4 ();
* Pomegranate: 5 ();
* Carrot: 3 ();
* Tomato: 3 ();
* Cucumber: 3 ();
* Potato: 3 ();
* Lettuce: 3 ();
* Leek: 3 ();
* Turnip: 3 ();
* Corn: 2 ();
* Red Grapes: 4 ();
* Green Grapes: 4 ();
* Raisins: 3 ();
* Blueberries: 2 ();
* Blackberries: 2 ();
* Cranberries: 2 ();
* Raspberries: 2 ();
* Elderberries: 2 ();
* Melon: 25 ();
Far Harad Arid Hills

**Far Harad Arid Hills** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Oak Shrubland;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Lion;
* Lioness;
* Giraffe;
* Zebra;
* Rhino;
* Gemsbok;
* Caracal;
* Crocodile;

## NPC

The following NPCs are spawned in this biome:

* Morwaith;
* Morwaith Warrior;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gondor;
* Mordor;
* Near Harad;
* Morwaith;
* Taurethrim;
* Half-trolls;

## Invasions

This biome can be invaded by the following factions:

* Morwaith;
* Taurethrim;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Desert Oak;
* Acacia;
* Mango;
* Cocknut Palm;
* Baobab;
* Oak Shrub (oak shrubland);

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;
* One of a kind of ruin;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Hunters' Haunt (Neutral faction);
* Deep Harad (Neutral faction);
* Upper Floodplains (Neutral faction);
* Hill of the Sun (Neutral faction);
* Nan Harnagorath (Neutral faction);
* Nin Haecharad (Neutral faction);
* Chunha (Neutral faction);
* Ethir Haraduin (Neutral faction);
* Tol Hîth (Neutral faction);
* Taurelondë (Neutral faction);
* Horn of Harad (Neutral faction);
* Town of Bones (Neutral faction);
* Bridge of Haraduin (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Red Clay (40.0%; Y: 0-80);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);