recursal/Fanatic-Fandom huggingface dataset:
Oath of the Starkindred

*"You vow to feel the knowledge of all that is, all at once. Your heart beats with the world itself, as the Stars above watch over you."*

## Oath of the Starkindred

### Description

The Oath of the Starkindred is an Oath that is attained through mysterious means. Upon using certain abilities, the Starkindred sprouts 2 heavenly wings out their back with a sickening tear of flesh.

### Abilities

#### 4 Combat Mantras

Celestial Assault: The user calls down heavenly stars that attack opponents, they give disadvantage on Strength saving throws for the next minute if they get hit. The stars require a DC 14 Dexterity saving throw to dodge.

Ascension: The user summons their 2 wings and swoops down, doing a dash forward. This has +4 to hit with.

Sinister Halo: The user summons forth a spinning ring of celestial energy. It has +4 to hit with.

Heavenly Flames: The user flies up and unleashes a wall of flames that require a DC 16 Dexterity saving throw to dodge. These flames are extremely hot, being able to burn nearly anything.

#### 1 Support Mantra

Throne Wisp: The Throne Wisp is a summon-able creature, which will glow and emit a low noise upon sensing a nearby being. When in close rang, the Wisp emits a discordant eerie noise and outline the foe, revealing them through objects. The Throne Wisp may also be commanded to instead detonate with a flash of divine light upon finding a target, blinding them and slowing them down. This requires a DC 16 Dexterity saving throw to dodge.

#### Talents

Wings: Upon using Sinister Halo, Heavenly Flames, Ascension, or Celestial Assault, the user summons 2 heavenly white angelic wings out their back. The wings negate fall damage, and allow the user to glide. You can also fly using them, but it is very tiring. The user can spend Investiture to boost themselves forward at immense speeds with their wings.

Bleeding Celestial: When reaching a quarter of the user's health, they temporarily sprout red wings (like those shown in the Heavenly Flames gif) that are enhanced by blood. Bleeding Celestial gives multiple abilities. Once per turn, the user can negate an attack. All aerial attacks made while Bleeding Celestial is active gain a +3 bonus to hit with. The user's AC also goes up by 1.

### Trivia

* A Starkindred is a person who has consumed a piece of a Celestial.
* Very strong, but also very hard to get.
The Game Private Wiki for Aiden's Dementia Wiki

**Welcome to the The Game Private Wiki for Aiden's Dementia Wiki!**
"Like scuffed D&D but worse."

A wiki for The Game, played by Aiden. (This exists because he doesn't have gigachad memory like me.)

I have no idea how you would find this if you're a random, but don't do shit, my guy.

This can be used as a guide. :))))

## Important articles

You should probably be looking here for most questions:

Races

Groups of the Cosmere

Characters

Invested Arts

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Amber Fade

"*I know your weakness. All of your secrets*." - Amber Fade, probably.

### Description

The 6th Prophet of The Ministry. Amber is a Ganymede with pitch black skin, mild red hair under a hat, and glowing blue eyes. She is immune to all mind manipulation, insanity, and her mind is resistant to most effects. This is because she is a Ganymede. She can also breathe underwater. As a Ganymede she has advantage on Wisdom and Intelligence saving throws and +3 to checks. Amber manipulates the opponent's minds and makes their grasp on reality unclear. With her knowledge of the mind as a Ganymede she is extremely skilled at this. Amber can cast powerful illusion magic and similar mind manipulation. She can naturally read people’s minds using a spell and make her mind unreadable. Amber can manipulate people’s perceptions of reality extremely easily. She can also draw out people’s worst fears and nightmares and summon them. Her presence causes a large amount of disorienting effects to all non-Prophets. Her presence tends to create a weird illusion bubble that turns the sky red and creates transparent red trails leading around while voices fill the area. Amber can easily find out people’s secrets. She has Murmur: Tacet and is skilled at using it. She sometimes creates odd eyes that watch people in her illusion bubbles. Her illusions are strong enough to feel real. Amber has a cat called Lortep.

### Relationships

The Black Dread: Amber and The Black Dread have worked together a couple times while trying to get Amare and The Guild. Overall, positive.

The Ministry: Amber Fade is the 6th Prophet and a loyal member. She is with The Ministry for unknown reasons, but she enjoys it. Overall, positive.

### Trivia

* She has 2 items of great importance.
* She has some form of strange emotion manipulation.
Arbiter

"*BROOO!!! THE ADMINS SUCK!*" - Person exploiting infinite Investiture duplication glitch.

## Arbiter

### Description

Shadowy entities with glowing white eyes. Powerful entities that supposedly are everywhere, always watching. Arbiters are the **Interceptors** of **The Programmer** & **The World Machine**. They can alter the fundamental rules of the Cosmere at their will. They also know the rules behind how everything works and they can use every type of Invested Art. They can also perfectly copy anything they see. Arbiters also have control over technology and electricity, being able to completely manipulate how it functions and copy it. They can also manipulate the laws of literally anything they wish. Nearly all Arbiters are all lawful neutral as they just do whatever their orders are. They also make sure that the fundamental laws of the Cosmere are intact. They also prevent loopholes such as infinite Investiture methods or infinite Blue Moon Abilities.
Arth 4

>
>
> Vamos todos contra todos, vai ser divertido para minha última vez.
> —Hautch, Coliseu
>
>
>
>

* Knight
* Original

Arth 4 ou mais conhecido como Hautch, foi um Arth que também participou do Culto dos Arths, e foi o escudeiro principal deles.

O Único registro de Hautch foi no Coliseu, no dia 24/03/2023, na batalha "*Filipe 187 vs Arth 4 vs Rafa 187 (3° Avançado)"*

Hautch usava Terra como mágia principal e sua principal arma era seu escudo.
Visitor

"*A visitor? Hmm… Indeed, I have slept long enough. The kingdom of heaven has long since forgotten my name, and I am EAGER to make them remember. However, the blood of Minos stains your hands, and I must admit… I'm curious about your skills, Weapon. And so, before I tear down the cities and CRUSH the armies of heaven… You shall do as an appetizer. Come forth, Child of Man… And DIE.*" - Literally just the Sisyphus Prime speech from ULTRAKILL.

## Visitor

### Description

Mysterious beings from an unknown source. Visitors are faceless, soulless, and vastly depthless. They are incredibly complex and mysterious beings. They use and manipulate a substance known as Nulllight. Visitors lack any soul, completely shattering Realmatic Theory. Visitors appear to be beings similar to Dreamers, being completely black and made of Nulllight. They wear robes and a hat that glows with power. They also wield mysterious blades of power. It is unknown what the robes and blade of a Visitor is made out of, mainly because nobody can wield them. Visitors are the only race known to be able to teleport massive distances, jumping from Shardworlds to Shardworlds with ease. They are known to bring death, destruction, and entropy. They are feared across the Cosmere. Seeing one is considered a bad omen. They are sometimes known to appear when a place is succumbing to entropy, it is unclear if they cause it or if they are drawn to it. They are seemingly drawn to it. Visitors are sapient and can speak. They rarely speak, however. They represent entropy and are formed from something powerful. Their robes are usually blue but they can be any color, red is noted as being exceptionally rare.

### Trivia

* They have been killed before, but is quite rare.
Seawing

"*Altan finds her really hot*." - Aiden describing Altan's attraction to Anemone, a Seawing.

## Seawing

### Description

A type of Dragon only found on the Other Side of the New World. Seawings have the ability to manipulate water and the oceans. They also have massive powerful tails which can create waves on impact. They also have markings all over them that can light up to blind people and to speak in Aquatic, their own language. Seawings also can speak Draconic. Seawings are also capable of using Animus magic if they are born with it.

### Trivia

* Altan.
* Do not the fish.
The Watcher

```
Habitat(s): Level 9

```

```
Entity Code: TH9

```

```
Entity Number: 20.1

```

```
Rarity: 3/5

```

```
Danger: 5/5

```

## Description

Watchers are a variant of The Neighborhood Watch found inside The Backrooms. They are large eyeballs with a red iris and 4 long brown appendages, which move backwards and forward as it moves. They emit a low red light presumably from the pupil.

Watchers are extremely aggressive, and will attempt to kill any Wanderers once detected from a certain radius. They typically stay on the roads of Level 9, and will kill on touch. It is heavily advised not to form any way of contact with them.

## Discovery

It is thought that The M.E.G. members that discovered Level 8 and Level 9 were killed by a Watcher, but this is uncomfirmed, and just a theory. It is unknown if they are dead or alive, if you would like to see the logs of the members, you can find them on The M.E.G. article, on the "The First discovery of Level 8" and "The First discovery of Level 9". The M.E.G. stumbled upon them when they were exploring Level 9 once again, and most of the members were killed by the Watcher.

## Credit

Written by: Icelandicmaps

Edited by: Capyblix

The Original article by Icelandicmaps can be found here.
Boomer

"*You all suck."* - Boomer in the Eight Flames groupchat after dying.

### Description

Boomer was a human and the first of the Eight Flames. He had a pet octopus and was an utterly strange fellow. He is mostly around as a ghost who occasionally fucks with members of the Eight Flames.

### Relationships

Eight Flames: Mostly positive considering he was one of their members. Boomer did his job and was decently efficient. Overall, positive.
The Throne of The Depths

*"The Lord Regent always sits upon it, for unknown reasons."* - Etrean people.

### Description

A throne from The Depths, it is a powerful artifact that grants whoever sits upon it immense power. Parts of its power have been sealed away by 11 talisman seals attached to the throne, a seal can be removed to increase the power of it but it increases the danger. The Throne is currently owned by The Lord Regent and it is in his palace in Etris. The Throne can give The Lord Regent enough power to beat The Ferryman in the Boatman’s Watch. The Throne of The Depths sometimes produces steam. The Throne is covered in a variety of coral that appears to be alive. The Throne is made of an odd stone surrounded by shadowy magic. The Throne is indestructible and immune to all Investiture.

### Trivia

* People think that Zi'eer is sick and needs to be sat upon it.
Nixian

"*ORA!"* - Nixian after summoning a suit of armor and having it attack for them. (They can canonically do this.)

## Nixian

Nixians are essentially just Humans but with the ability to summon a weapon and armor as long as they have their Soul Gem with them. A Nixian’s Soul Gem is determined at birth by their Spiritual DNA. It does not have to be a literal gem. Nixians undergo a ritual at 13 years old to discover their Soul Gem. Nixians can control their weapons and armor at will. There are few pure Nixians. Most are hybrids. Some have portal creation and manipulation. The really powerful ones can supposedly open portals to the Cognitive and Spiritual Realms.

### Trivia

* Nixians are rather funky.
* How does one fuel power from a god who is dead?
Azul

"*Azulinarius, the knowledge stealing demon*." - Azka

*"I'm not a demon!"* - Azul. (Does he know?)

## Azul, the Knowledge Stealer

### Description

Azul is an orb shaped sentient being. It was originally in a book, but Zeref upgraded its memory and changed its form into an orb. Azul is capable of manipulating ink, as well as creating it. This is because Azul, as much as they might deny, was once a demon. They were a wayward lost demon who almost got captured into Zzyzx. It had minor reality manipulation, and many more powers. Claw found it, sealing away its abilities, turning it into Azul. Azul usually denies being a demon, as well as denying having any ill will towards others. Azul has a Blue Moon Ability which lets them access and swap between multiple bodies at will. Azul seeks out as much knowledge as it can get, and was used by the Incursion to guard the King of Leodonius, as well as read millions of books for them. Azul eventually joined The Guild of Evil's Bane and became one of the 4 founders of Etheria.

### Relationships

Etheria: Azul holds high regard and care for their nation, seeing to make it prosper as much as possible. They often even care more about their nation than other problems of The Guild. Overall, positive.

### Trivia

* Azul's full canon name is Azulinarius, the Knowledge Stealer.
* Unintentionally, this shares a pattern with the naming conventions of most Krulians or Drowned Gods.
* Azul's canon pronouns are they/them, but they are often referred to using he/him by people, as well as Aiden and Drew.
* Azul has truth telling tea of unknown origin that they commonly use on people.
Timekeeper

"*I'm gonna sell clocks, bitch!" -* Random guy.

A powerful race. They have immense control over time and space itself, although mainly time. They wear mechanical gear-covered armor made out of solidified magic. Timekeepers have internal mechanical parts. They have a heart that is a massive beating clock that counts down their natural lifespan. Timekeepers have the ability to summon Clock Hands and Sinistros. Timekeepers use their own lifespan as fuel for their time abilities. Timekeepers have the natural ability to always know what time it is. Timekeepers can speak in Runic.

### Trivia

* They can always tell the time. Literally.
Akil

"*My mother. She was killed."* - Solus.

### Description

Akil was Solus’ Mother. She was a Voidfolk and the Queen of The Calden Clan as well as the Wife of Ozymandias. Akil was a Shadow Charmer but was killed by Ozymandias. Akil figured out that The Calden Gem was losing power and The Calden Clan was going to be overtaken by the Fog. She urged Ozymandias to move the Calden Clan out of the Fog. but he refused. In a fit of rage Ozymandias killed her. This led Solus to kill Ozymandias and after his death The Calden Clan died.

### Trivia

* There is a heartbreaking thing going on, if you can realize it.
Zi'eer, the Lord Regent

"*He's a great guy."* - Sam Nightingale, telling Omni about Zi'eer.

### Description

Commonly just called The Lord Regent. He is the 4th prophet of The Ministry. His skin is pale white and he wears a black blindfold. He has long silver hair and sits upon The Throne of The Depths. Nobody is exactly sure of his origin but he is well liked because of his wealth, he is also nice with his spending on the people. His true form is a dark creature covered in emerald eyes and black tentacles. The Lord Regent kills all who get close to him and all of those who attempt to see him without his notice at first. The Lord Regent kills people who get close to him by lifting them up into the air with dark magic before impaling them with many dark spikes. Making a proper audience with him makes it so that he will only kill you if you get too close to him. He also keeps up a mental veil over all of his citizens which hides details about his past, protects them from mental effects and attacks, while also protecting against other forms of mental powers such as mental scrying and mind reading. The Lord Regent does age, but he ages 10x slower. He has Murmur: Ardour and Ardour Scream.

### Relationships

The Ministry: Rather good, considering he is a Prophet. Overall, positive.

The Central Authority: They hate him, with Gloria Belltide often specifically targeting The Lord Regent. She hopes to oust him out of power.

### Trivia

* His mental veil makes the people like him.
Skorm

"*Literally King from Owl House.*"

### Description

A Skorm is a rare race with black skin and fur, they have different animal skulls over their head which are attached to their skin. It is the only way to tell them apart. Skorms have the ability to teleport between areas of shade. Skorms also have powerful shadow magic.
Source

"*Infinity. Everything, the source."*

### Description

Source is a mysterious substance. 100% pure Investiture turns into Source. It is a white sphere that seems to contain all of the elements in existence. It is inherently unstable and can easily cause tears in reality. Those who are skilled and can use Source are very dangerous. It is almost akin to an opposite of Void. It was made by **The Wells**. Source is present inside of Ann Price and was accidentally created by Auragon in the New World. The Guild of Evil's Bane have messed around with it on multiple occasions, but they mostly avoid it. The Watcher strongly dislikes Source, and tries to get rid of it. Zenith constantly pays Source to the Eidolon Wyrm. Similarly, The Inventor has been known to ask for Source before, and he commonly trades it with the Drowned Gods. Source can apparently be modified in some way to be turned into Voidlight.

### Trivia

* Not as dangerous as you think.
* A white orb of elemental energy....hmmm. Sounds familiar.
* Very powerful, but few can use it.
* **The Wells** intentionally made it so the Drowned Gods and other beings associated with The Depths can't use Source. This is probably why The Knight gets consumed by the substance and it almost destroyed him.
Ceres Vicker

"*I come from a world long ago; one that was Drowned." -* Ceres talking to The Black Dread.

## Ceres Vicker

### Description

Ceres is the 5th Prophet of The Ministry. He works as their main healer, being the one who healed Saint Dane. Ceres is a Vesperian and has vague memories of The Great Drowning and Canticlysm. He helped devise the plan in The Ministry. Ceres’ mask as a Vesperian simply appears to be cracked with no sort of pattern on it. Ceres acts as a healer for The Ministry and handles certain important business. Ceres wishes for answers about the Drowned Gods and The Depths. He also hopes he could maybe resurrect his dead parents who died in The Great Drowning. He has an unknown green Resonance. Ceres has a constant healing factor that makes him near unkillable. He knows the Attunements of Shadowcast and Flamecharm. He uses a Krulian Greataxe. The Greataxe is so slow he can only attack twice with it in 1 turn unless he has a speed buff. The Divine Order knows vaguely of who he is.

### Relationships

The Ministry: As the 5th Prophet, he seems to be decently loyal, but he sometimes dislikes the way they treat him. He sometimes likes healing, but he can find it unbearable in certain occasions. Ceres doesn't approve of most their methods, and he also does hold some hate for The Ministry. He could probably be persuaded to leave under the right conditions. Overall, fluctuates between mildly positive to mildly negative.

### Trivia

* The Divine Order have stated he is unkillable due to his healing factor.
Cephandrius Longhorn Corey

"*Giles Longhorn Corey. Son of Cephandrius. Hydra of the High Council." -* I can't remember, but I know this was a quote.

## Cephandrius Longhorn Corey

### Description

The father of Giles Longhorn Corey. He helped seal away Kalvaxus. Cephandrius was a powerful Elder sand dragon. He stayed with Giles, unlike his wife/Giles’ mother. He was married to Onyx until she divorced him and left because of Giles. Cephandrius was extremely skilled at magic and helped seal Kalvaxus away, his lifespan was elongated by a massive amount due to magic. He also has an old spire in the Desert that still stands today. The spire is called the Emerald Spire. His dead body was located within The Emerald Spire. He owned the Immunity Key and found the Primal Star Stone. Giles took both of those off his body.

### Relationships

Freya the Peacemaker: Mostly unknown, but they were friends. He and Freya worked together to seal Yharon, the Eternal Sun and to defeat Kalvaxus, Emperor of The Red Wastes. Overall, positive.

Hyperia: Cephandrius had a great impact and was extremely liked. This even earned his son, Giles, a position on the High Council. Overall, highly positive.

### Trivia

* Cephandrius had many secrets in his life.
* It is unknown what actually killed him, considering that his body was in The Emerald Spire in a coffin. This might even imply someone placed it there after his death. Odd.
* He was probably not liked by The Chroma Conclave.
Fennova

"*They have a gift from Velen himself." -* Agnes Lyxen *mentioning the Eye of Velen.*

## Fennova

### Description

A humanoid race like a Felinor with the traits of a Fennec Fox. They have massive ears and they have a third spiritual eye from Velen, the Celestial of Light. The eye of Velen allows them to see past fog, dust, snow, and illusions. The eye slowly moves around and looks around. It is believed that Velen can see through the eyes of all Fennovas. The eye also lets them see into the spiritual realm. The Eye of Velen is a golden color with a single black iris in the middle of it. They originated in Lumen.

### Trivia

* Their ability to see through illusions is reminiscent of those who have taken the Oath of the Blindseer.
Heliodar

"*Phoenix: Version 2, with new bug fixes!"*

### Description

Akin to a Phoenix, the Heliodar are orange skinned people with orange eyes and red hair. They have glowing orange wings on their back that let them fly for short times. They are also resistant to flames and can supposedly use some form of flame magic. Heliodars are exclusive to Cydonia and are rare; they commonly don’t align themselves with any kingdom or empire for an unknown reason. All Heliodars seemingly have a glowing orange phoenix pendant around their neck which they never part with. It is unknown what it does. They are rumored to never truly die, simply just returning to ash and reviving.
Lumen

"*The original world. They drowned for their insolence*." - Eidolon Wyrm when talking about Lumen.

## Lumen

### Description

Lumen was a beautiful world. It was the original world overseen by the Celestials. Many races originated from here, such as Humans. Certain concepts, such as gender, also originated in Lumen. Vow and Oath magic was extremely common in Lumen. The Central Authority originated here, under a different name. Similarly, The Ministry also used to exist under a different name here. Lumen entered an age known as the Canticlysm. The Canticlysm caused much advancements in The Song and Investiture. This led to the creation of the four original Attunements. Flamecharm, Frostdraw, and Galebreathe. Eventually, the TIdes began to rise and overtake the world. This lead to The Great Drowning. The City of the Celtor, for example, was pulled into Scyphozia. The rest of Lumen was scattered across The Depths. Cerian came from Lumen, and so did a couple few individuals.
Undead

"*The Undead are filled with rhythm and dance!"* - Magic Mike, The Necrodancer.

### Description

The Undead are raised usually by dark spells done by necromancers. Most of the time the Undead are simply mindless and are controlled by whoever resurrected them, but sometimes they can gain free will. The amount of rights given to the Undead is very limited and they are rather oppressed. Usually Undead can remember their past lives, but sometimes they forget their past lives. They tend to have a connection to death/life magic and an innate sense of souls/soul magic.

### Trivia

* Undead suffer from oppression.
* Literally 1984.
Oath of the Contractor

"*Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of The Ministry. You swear to serve under his will, no matter the cost."*

## Oath of the Contractor

### Description

The Oath of the Contractor is an Oath used by those who serve Zi'eer, the Lord Regent. As tasked by Lord Regent, to obtain the talents and mantras, you must grip Oathsworn in Layer 1, Scyphozia. It gives 1 combat Mantra, 1 mobility Mantra, and 5 Talents. Contractors gain dark red eyes and black strings with red segments will wrap around their arms. These strings are mostly translucent and can't be touched. They also fade the further up you go.

### Abilities

#### 1 Combat Mantra

Lord's Slice: Only works when a Hidden Tendril is applied. The user teleports above the target, yanking the Tendril and pulling them into the air. The user then gets a free attack with +4 on it. The bonus goes away after attacking.

#### 1 Mobility Mantra

Grapple: The user shoots forward a Hidden Tendril and uses it to grapple and swing on objects. This can also be used on opponents, with a DC 10 Strength saving throw being required to resist it.

#### Talents

Hidden Tendril: Upon attacking an opponent with a roll of 12 or higher, apply a Hidden Tendril to them. This lets you track their location, as well as use certain Mantras or Talents on them.

Tendril Trick: While 2 or more beings are afflicted with a Tendril, they're pulled towards each other. It requires a DC 17 Dexterity saving throw to not be pulled far.

Drowned Contract: If the user dies while in Scyphozia, they are sent to The Eternal Gale.

Last Resort: When the user gets knocked out, strings surround them and pull their body away from enemies and towards allies.

Tyrannical Grasp: When an opponent has a Hidden Tendril and moves too far away, instantly pull them in and chokeslam them. This does guaranteed damage.

### Trivia

* This Oath is very similar to the Oath of The Puppetmaster's Servant.
* A lot of this Oath had to be reworked because I stole most the ideas and gave them to the Oath of The Puppetmaster's Servant.
The Fall

"***WELCOME TO THE UNDERGROUND!**"* - JT Music - "To The Bone".

### Description

The Fall refers to an event in the timeline where the Infinity Incursion ruled the world for over 1000 years. It eventually ended when the Infinity Incursion was defeated by many groups, including The Guild of Evil's Bane.

### Trivia

* How was The Fall?
* I only really bothered to make this page for the sake of this joke.
Ember

"*Hot-headed, or at least, some of them. Heh.*" - Anonymous Crystallian from Ladorian.

## Ember

### Description

A race of humans that adapted to the flames. They are red skinned, resistant to flame, and can spew small flames from their mouths. They can also heat up whatever they are touching. They come from Ladorian and often live near volcanoes and other hot places.

### Trivia

* That quote kinda seems a little racist.
Gloria Belltide

"*I see. The Ministry is a scourge, and we must eliminate them."* - Gloria Belltide speaking to Azul.

## Gloria Belltide

### Description

The Queen of The Central Authority. Gloria hates The Ministry and is constantly trying to hide and prevent Turning Points. Gloria is a Celtor with dark green skin, black hair, and gray eyes. She has black markings on her face like a raccoon. She has Galebreathe as an Attunement. Queen Belltide also has a Resonance. She also has Murmur: Ardour. Her daughter is Alyssa Belltide.

### Relationships

The Central Authority: Rather good. She cares greatly for The Authority, and it running well. Overall, positive.

### Trivia

* She has done some horrible shit in her past.
* Like, "can never be forgiven by the world" type stuff.
* Nobody knows when she first took over The Authority. All people know is that she didn't create it, but they also can't remember any leaders before her.
* She has some secrets.
Adret

"*They came from The Tides, supposedly." -* People of Lumen.

### Description

Blue and green skinned people of The Adretian Authority / The Central Authority. They were from Lumen but mysteriously appeared at one point leaving some to think they came from the waves themselves. It is unclear what powers they have, if any. Although it is rumored they have mysterious abilities relating to the Tides themselves.

### Trivia

* The Central Authority have many Adrets in their highers ranks and often show favoritism to them.
Drowned God

"*You know not of fear, till one speaks to a Drowned God."* - Unknown.

### Description

Powerful beings, the opposite to The Ascendant Ones. They originate from The Depths. Eating a piece of a Drowned God makes you into a Deepwoken. Drowned Gods have ascended a physical form, and are near unkillable. They are massive masses of souls and are some of the most Invested beings to ever exist.

### Trivia

* There are many Drowned Gods, but the main 9 are the most powerful and infamous.
* It is unclear what exactly makes a Drowned God form.
* The only known case of a Drowned God dying is Torrentainia, the Raging Tsunami.
Aver

"*I have business in Azkaban."* - Aver talking to The Guild before joining them on their adventure.

## Aver

### Description

A half-lizardkin half-human artificer from Terra. Aver came from Terra on business, with plans to go to Azkaban for unknown reasons. He had saved The Guild from a dangerous group of pirates. Aver is skilled with the bow and arrow. He wielded the Bow of Venenum. He experimented with the Codex Umbra and was good friends with Lark. His whereabouts are unknown, but it's known that he tried attacking the Elemental Hydra during The Fall. He has an AC of 15.

### Relationships

The Guild of Evil's Bane: Aver was good friends with The Guild and helped them. If he is alive, he never bothered to return. Aver was also rather chill with Lark and Adiro. He tended to not be very social, but he was still a friend. Overall, good.

### Trivia

* Aver is rather strong.
* He was the only bow user in The Guild, meaning all arrow artifacts went to him.
* His bow applied a 1 minute long poison on hit.
* The Bow of Venenum literally translates to the "Bow of Poison/Venom".
The Assembly of Death

"*Death, we bring."* - Solus.

### Description

The Assembly of Death is an evil group that plans to bring the end of all living things so no person ever has to suffer again. The Assembly of Death is run by Solus. The Assembly is extremely powerful and has existed for an extremely long time. The Assembly of Death has multiple divisions with leaders, designed to run and watch over said things. There is the Society Division, which is run by Naven, he controls the society plans, prisoners, slaves, and things needed for survival. There is the General of War, being Omega, he controls all the weapons, soldiers, and war plans. The next General is Chroma, the General of Science. He controls all the technology and makes most of the weapons and other tech the Assembly uses. The Final General is the General of Magic, being Ann Price. Ann acted as a magic source. This was the case for a while, till The Guild of Evil's Bane recruited Ann Price and killed Chroma. Due to this, Crisanta of the Rapt Agony replaced Ann Price. They are hoping to get Mr. Cassidy to become the General of Science, but he keeps ghosting them.

### Relationships

The Guild of Evil's Bane: Highly negative. They strongly hate each other, especially Azka Moon. Overall, highly negative.

### Trivia

* Solus didn't create The Assembly.
* Someone else did..
Planet // Shaper

"*Hi!! My name is Planet // Shaper!"* - Planet // Shaper.

### Description

Planet // Shaper appears to be a humanoid creature, it seems to have smooth and red skin. Planet // Shaper is genderless and doesn’t understand the concept of gender. It wears a red cloak around its neck which extends backwards behind it. The cloak has a hood, the hood constantly covers its head. The cloak has an outline of 2 rather big cat ears, it is unknown if Planet // Shaper actually possesses ears below the hood. It has a fluffy brown scarf around its neck. It has a singular orange glowing circle on its face, a small orange outline of a diamond turns rapidly around the orb face. It can speak despite not having a mouth of any sort, both mentally and out loud. It has a glowing orange Empyrean Gem present in its hat and a pin on the chest which keeps its cloak on. 2 small orange diamonds are present on the end of smooth, red skinned hands. 3 shapes like crescent moons, its claws, extend from the diamonds on the hands. It was a prototype version of Xeroc, akin to Cerian and The Knight except far more powerful. Planet // Shaper has 2 main forms, the humanoid one and the sword mode. Only one can exist at a time, but they are the same being. Planet // Shaper acts like a curious, almost childish, entity. It barely understands the world around it, especially in modern times. It tends to offer obvious solutions that likely don’t work. It also has trouble understanding certain concepts, such as gender, royalty, most social constructs, morals,  and races that aren’t from Lumen. It has the tendency to use its powers freely, with barely any care. Planet // Shaper has 3 Resonances. Planet // Shaper doesn’t have the strongest moral compass, it mostly just likes the Celestials, Lumen, and similar things while disliking The Depths, Drowned Gods, and Krulians. It also generally just goes along with whatever its owner thinks. It considers whoever owns its blade form to be its ‘owner’ and it will obey them. It also hates the Void, the Abyss, Cerian, The Knight, Consternation, and the Shadelord. Planet // Shaper can use Microkinesis, Weaving, and minor Tethering. It also has manipulation over the stars, **The Song**, and it can summon or create comets at will. It can manipulate Source and it can subconsciously use Ascendancy. It is attracted to Voidlight, it doesn’t tend to say why but it will usually just float and spin around objects with Voidlight in them. It may also hold the objects and consider them close, refusing for others to take them. It was owned by Nim until her death by Vidri.

### Relationships

Nim: Nim owned Planet // Shaper and it liked Nim. Nim found it annoying at times. Overall, slightly positive.

### Trivia

* It almost always has to roll when using any of the Celestial Arts.
* The Knight had, like, an identity crisis after talking to this thing.
Captain Hubris

"*I am Hubris, stop this ship immediately!"* - Captain Hubris to The Guild of Evil's Bane.

## Captain Hubris

### Description

A legendary Marine. He had the Light devil fruit. He was a famous Marine from Raskem. Half human, half Quantum Reality Shifter. He had access to two strange techniques known as Geppo and Tekkai. He worked for Arzan and eventually died. Hubris' Devil Fruit was taken by Arzan after his death during The Fall.

### Relationships

Arzan: Decently okay, as he worked for him. Overall, good.

### Trivia

* I believe it was Victor Spade who actually killed him.
Quantum Reality Shifter

"*Random bullshit, go!"* - Average Quantum Reality Shifter.

### Description

Human-like people with yellow skin and yellow eyes. They have control over Quantum magic. They can warp to other places but need to either have been there, or have a good picture of it. They can also do something called an “unstable warp” which can lead to injury or death by “unexplainable means” or is dismembered, or their body parts and organs are moved around randomly. Unstable warping can lead to damage of items, or possessions. Unstable warping can cause them to warp randomly or even across dimensions. Warping takes a lot of energy from weaker Quantum Reality Shifters. They also have an alien physiology which makes them rather immune to most things, such as parasites or mind affecting entities, this effect also causes most magic and science like things to not work on them. They can also teleport to the “Quantum Stream” which is an area “outside of time and space” which can only be accessed by them. They are immune to high and low temperatures as well. Quantum Reality Shifters can speak in Runic.
Eidolon Wyrm

"*I shall aid you in this "goal", of impersonating Zenith." -* The Eidolon Wyrm to Core.

## Eidolon Wyrm

### Description

The Eidolon Wyrm is a mysterious Krulian that got in contact with Core. It claims to be a Krulian of Yun’Shul, Keeper of Hearts. The Eidolon Wyrm went to Core and gave him the Oath of the Eidolon, in exchange for payments of Source every month. It also aids him and tells him things, residing in his head constantly. It's true goal appears to be causing The Great Drowning. Axies, the Duskbringer Herald notably called the Wyrm by a different name. "Guardian." It is unknown what he meant by this.

### Relationships

Core: It appears to be helping Core with his ruse of being Zenith. Overall, positive.

### Trivia

* It has spoken to more than one character besides Core...
* The Eidolon Wyrm knows a lot of things.
* Its appearance apparently got revamped, so the new canon appearance is how it looks in the picture.
* It is far longer in reality.
* The Eidolon Wyrm can shift between being physical and intangible at will, making it really hard to fight.
* It has a secondary name/title of The Guardian. Don't ask what it means.
Murmur: Rhythm

"*An application of the Song that enables the user to perceive the subtle Murmur emanating from all things.*"

## Murmur: Rhythm

A Murmur. When activated any nearby entities that make noise emit a pulse. The range increases as the user becomes stronger. In the 2nd Layer of The Depths there is a wall emitting odd noises with holes in it. Someone must listen to noises coming out of the holes and guess the corresponding notes. Failed attempts leads to 3 parasites forming on a person. At a high enough level a new ability can be unlocked, Heartbeat Sensor. With the new ability a being will always release a pulse, even Tacet users. Rhythm has a Talent that can be unlocked called Perfect Prediction which encases the user in a red glow and lets them dodge the next 5 attacks used with a long cooldown.

### Trivia

* Kinda shit before you get high enough level.
Werewolf

"*Guys, I SWEAR I'm not a Furry!"* - Werewolf.

### Description

Werewolves are creatures that can transform into a humanoid wolf form upon seeing the moon or at night. If they see a full moon they forcibly transform, but they can also willingly transform at night. Werewolves have immense regeneration abilities, with the only way to stop this regeneration being through Silver, Aluminum, or Adamantium weapons. Only the Sands of Sanctity can cure Lycanthropy.
Krulian

"*I've run out of quotes to put here."* - Drew.

### Description

Krulians are a race that are closely related to the Drowned Gods. Being “the step in between'' of the Drowned Gods and mortals. They are also the only ones who have Krulian Weapons. All Krulians use Krulian Weapons. Krulians can shapeshift at will and change their forms. They are extremely powerful, as their power is near the Drowned Gods. Krulians have control over The Depths and the Voidsea. Krulians have immense elemental resistance, physical resistance, and resistance to most Invested Arts. They also tend to have mysterious motives and see mortals as weak. Krulians are much weaker while outside of The Depths. Weak enough that powerful enough mortals can actually beat them, this doesn’t kill them though as it just sends them back to The Depths. Krulians are made out of amalgamations of souls. Krulians can use all Attunements, but sometimes they pick a favorite. There are 4 types of Krulians, The Heralds, higher, lesser, and minor. The Heralds are the 10 strongest Krulians ever made, only 2 of them lived the war against The Ascendant Ones. Higher Krulians are stronger than Zi’eer and other similarly powerful people by a massive amount. Lesser Krulians are far weaker, being capable of beating most mortals and some immortal beings. Minor Krulians are the lowest rank of Krulian, they are the weakest beings that are mostly used to serve and manage small tasks. Krulians are essentially **Interceptors** of The Drowned Gods.

### Trivia

* Not many ways of actually fighting a Krulian.
Lark

"*My goal is to purge The Shadow Virus. This is most important.*" - Lark, discussing The Shadow Virus.

## Lark

### Description

Lark is a cleric from Leodonius attempting to purge The Shadow Virus. He wears the Helm of Light, he is an advanced mage that can call upon holy power, such as the power of the gods. Pure human. He traveled with The Guild of Evil's Bane for a short time, working with them. He also once had The Codex Umbra, and he experimented with. He disappeared a while ago, with The Guild being unsure of his whereabouts.

### Relationships

The Guild of Evil's Bane: Lark is good friends with The Guild. They also helped him with his goal, so he supports them. Overall, positive.

### Trivia

* Lark is lawful neutral, as he seeks to accomplish goals such as purging The Shadow Virus.
* The reason he is neutral, is because he is willing to do **anything** for these goals.
* Lark dislikes killing people, and he usually protested whenever The Guild chose to kill someone.
* It is unknown where he went.
* He was friends with Aver and Adiro.
Eight Flames

"*We aren't that high up on the criminal chain, you know!"* - Omni talking about the Eight Flames and The Ministry.

## Eight Flames:

### Description:

The Eight Flames are a group of 8 people. They function as hired assassins who take credits or other valuables to kill people. They are notable for their unique system of becoming a member, as well as the history of their leaders. The Eight Flames have had 2 leaders before. The founder, V., who is quite infamous. There is also his adopted son/grandson, Omni, who had to take the Eight Flames over after V.'s death. Their main base is underground in Azkaban.

### Ranking System:

The Eight Flames have 8 members, of course. When you kill a member, you take their Flame. By taking a Flame, it makes you a member of the Eight Flames. The higher number the Flame is, the more powerful you are, with the Eighth Flame being the most powerful member.

### Members:

1st Flame: Matt Bonez.

2nd Flame: Vess.

3rd Flame: Gravy.

4th Flame: Danarei

5th Flame: Jalkar Bowmani

6th Flame: Forlorn Anthony.

7th Flame: None. (Used to be Enel, but he was killed by The Black Dread.)

8th Flame: Omni.

### Relationships

The Ministry: The Ministry is mostly neutral towards the Eight Flames. On rare occasions, they employ them. Overall, neutral.

The Guild of Evil's Bane: The Eight Flames originally were quite negative towards The Guild, due to Enel hunting them. They did make a truce, and the Guild hired Enel to fight The Black Dread, only for him to die. Overall, neutral, maybe slightly negative.

### Trivia

* The ranking of the Flames may not be totally accurate.
Danarei

"*I'm the best!"* - Danarei, talking about her position in the Eight Flames.

### Description

A Kitsune. She has green glowing eyes. Danarei has a golden key with 3 emeralds around it that she often keeps around her neck. She also appears to have some sort of strange ability to shift her size, as well as the size of other things she touches. Danarei is charismatic and a bit egotistical. She thinks herself above others. Danarei is the 4th Flame in the Eight Flames. She has a golden bell around her waist that she never parts with. Danarei doesn’t use her Resonance often, as her egotistical and almost sadistic nature tends to become very noticeable during it. Her normal AC is 13.

### Relationships

Eight Flames: Danarei is mostly neutral towards the Eight Flames. Some of them dislike her egotistical nature, and they also find her annoying. She feels similarly to some of them, but she likes it overall. Overall, slightly positive.

### Trivia

* She has some strange ability that lets her copy abilities she has seen. She refuses to explain how...
* Sometimes she just vanishes for days.
* According to Jalkar Bowmani, he caught her trying to eat a dead body.
* She never parts with her strange key.
* Anyone who touches it gets electrocuted, except for Danarei.
* Doesn't display many Kitsune abilities, weirdly enough. (Expresses fear of dying despite having all her tails, has no mastery over illusion magic, etc.)
Nahel

"*Nahel was the one who discovered how the Dawnblades worked.*" - Zaiden Lightseeker explaining Nahel to Soravin.

## Nahel

### Description

Nahel is a Subject, meaning that he appears to be a featureless dark blue humanoid being with strange skin. He is one of the 6 Order Sovereigns in The Divine Order. He is also a notable and legendary Surgebinder, mostly for the fact that he has sworn all 5 Ideals. Nahel’s 2 Surges are Adhesion and Gravitation. Nahel is one of very few people in the Cosmere who ever achieved the fifth Ideal. He has a strange ability to surround himself in a white aura, which has unknown effects. Nahel has Murmur: Ardour which encases his blade and body in purple energy, giving some stat bonus that is unknown. It lasts 1 minute and drains Investiture while active. Nahel’s normal AC is 17, but he has certain ways to increase it. He is understanding, intelligent, and skilled.

### Relationships

The Divine Order: Nahel holds loyalty to The Divine Order as one of the 6 Sovereigns. He appears to like the general gist and rules of the Order. Overall, good.

Soravin Tonitruum: Soravin and Nahel originally disliked each other, but Soravin tends to go to Nahel first to ask certain questions. He has answered quite a few of her questions, and he generally likes her, although Nahel sees Soravin's dedication to killing Amare as baseless anger. Overall, mildly positive.

### Trivia

* Nahel wasn't originally blue.
* He has spoken to The Inventor before.
* Nahel is rather infamous in his homeworld.
* He hasn't shown any ownership of a Melodic Curse. On top of that, he passed up on taking the Explosion Curse and gave it to Zaiden instead.