Restricted Knowledge

This section details what kind of magical knowledge is publicly available to the wider wizarding world and what is restricted.

Please note the terminology used on this page. In particular, the word "existence" does **not** imply sufficient information to learn a spell or power, unless otherwise stated.

### **Non-Restricted Knowledge:**

The following is considered default player knowledge if they wish to know it or can be found outside the Restricted Section:

1. Existence of all **natural abilities** except **Natural Legilimency** and **Natural Occlumency**, but not how they work. It should be noted that **Sight** is also not necessarily believed to be 'real' even if well known.
2. Existence of and how to learn **Spell Enhancement** and **Transfiguration Specialty.**
3. Existence of all **Apprentice learned abilities.**
4. Existence of **Animagus** and the possibility of **Learning Parseltongue.**
5. Existence of the three **Unforgivable Curses.**

### **Knowledge Available in the Restricted Section at Hogwarts:**

#### ***Unprotected Books:***

Books that are in the Restricted Section but are not heavily protected or looked after. Can be accessed from **year 1**, for a **Minor** either by breaking in or with professor permission. **Grad characters can assume that they have this knowledge by default, with fair justification.**

1. **Difficult Potions books:** can be used to justify an apprentice app for one time brews (Eg: Hermione and brewing of the Polyjuice Potion), though this does not apply to early advanced potions book access.
2. Existence of **Legilimency** as 'mind magic' with no distinctions between **Natural** and **Learned Legilimency.** The information given explains the abilities as 'mind reading.'
3. Existence of **Occlumency** as a defense against **Legilimency.**
4. Existence of **Wand Affinity/Dual Wanding.**
5. How to learn any **Apprentice learned ability.**

#### ***Low security books:***

Books that are in restricted section with minimal protection. Can be accessed from **year 3**, for a **Minor** either by breaking in or with professor permission. **Grad characters can assume that they have this knowledge by default, with fair justification.**

1. Existence of any singular **Dark spell** with an unlock before graduation, including sufficient information to learn how to cast it.
2. General information on the nature of ordinary **Dark magic** (how curse scars work).
3. Existence of **Blood Pacts.**
4. Existence of and how to learn **Somniumpartum.**
5. Existence of and how to learn **non-Dark Apscidomancy.**
6. Existence of **Obscurials** and general knowledge of them being a dangerous, wildly magical entity tied to a child (but nothing more specific than this).

#### ***High security books:***

Books that are deep in the restricted section. Often have alarms on the books themselves and will get higher attention from the Librarian, and other difficult tricks. Only a **NEWT student (year 6 and year 7)** would be capable of breaking into this part of the library, or are old enough for a professor to allow access. Each visit is costed at **Apprentice** (though it can be bought by pinging @Vendor in the #private-discussion-queue). This is information that will be gated even for grad characters, and priced the same, although the source of the knowledge may be different.

1. Existence of any singular **Dark spell that wasn't spellcrafted** with an unlock after graduation.
2. Mention of **Horcrux** by name, with implication of it being something unspeakably evil. No other information otherwise, not even what it's useful for on a high level.
3. How to create a **Blood Pact.**
4. Existence of and how to learn **Soulblade.**
5. Knowledge that an **Obscurial** derives from a magical child repressing their magic until it explodes with typically lethal consequences.

### **Special Information:**

Information that cannot be found in the Restricted Section, or acquired via queue. Any application for this information requires a clear explanation of how your character would realistically obtain it (such as extensive research, personal training, or RP scenes).

1. How to learn **Legilimency.**
2. How to learn **Occlumency.**
3. Sufficient information to learn how to cast **Dark spells that weren't spellcrafted** that unlock after graduation.
4. What is a **Horcrux.**
5. How to make a **Horcrux.**
6. How to make a **Golem.**
7. Any information about **Obscurials** not specifically stated above, including canon examples. This **currently cannot be purchased.**