recursal/Fanatic-Fandom huggingface dataset:
Aesentia

Deity of the Moon

**Aesentia**, (pronounced /eɪsɛnsjɑː/) is the moon that hangs in the sky of Cavea Nocturna, it is the source of light in the dark sky, that all people see by. It is the omnipresent presence that allows life to thrive in Cavea Nocturna. Aesentia represents light and purity across the continent of Kellner. A guiding light to find your way to new hope. A purity that cannot be corrupted and expunges the dark from the world. While there is a deep seated belief that Aesentia cannot be corrupted, it is beleived their presence comes in waves, with the phases of the moon, weakest upon a new moon, but most powerful on a full moon.

Aesentia is usually symbolised by a moon symbol of it's phases, but usually in it's full form. However there are some artistic impressions that are in places of worship across the continent, most of these entail an androgenous humanoid figure, surrounded by radiance. The form never really settling on one appearance as you change perspective on the peices, as it shifts from all powerful to weak or almost not present.

When it comes to its current role in society Aesentia is still very present despite the dominance of *Red Deus* and has many devout followers, this is due in some part to the effect that Aesentia has on *Beasts* as when Aesentia is full, the true appearance of these creatures is shown, transforming Lycanthropes and seemingly the occation of many of the hunts from things such as the "Owlbear". This has led to the belief that Aesentia reveals these creatures under its purifying light and forces them into the open so that the people of the continent can expel them from the world. This has led to some colaberation between the Sanatio Church and the followers of Aesentia as they both believe in the expulsion of the Beasts and that they exist because of the sins of the populace.
Lliamh Tatius

## Character Information

### Titles

* Laird of Vitryme
* King Consort of Ceremoure

### Languages

* Common
* Celestial
* Dwarvish
* Elvish
* Infernal

### Family

* Aesira the Allegiant (Ancestor)
* Orianna Tatius, Duchess of Vitryme (Mother)
* Phailin Tatius, Duke of Vitryme (Father)
* Emery Tatius, Viscountess of Vitryme (Sister)
* Father Kallias Tatius (Brother)
* Cato Tatius-Exaudio, Marchioness of Drewnolodowe (Sister)

### Connections

* Obietnica Military
* Exaudio Family
Aesentia Borealis

The Snow's Light

The **Aesentia Boralis**, is an effect created by the light of the moon passing through the ice and dust particles in the upper atmosphere, creating this display of multicoloured streams of light in the sky. This effect is only found in the northern reaches, near Vitryme and beyond.

The Aesentia Borealis holds religious significance to those who uphold faith in the deity Aesentia, the moon deity. Many of the people who never make it to the city of Vitryme die in a preserved position of prostration to the sky, to only see a faint remnant of the light effect or none at all, perhaps an illusion at deaths door guided them to worship. More curious are those who die in the same prostration pose, who show no signs of following the Aesentia faith.
Tsubasa Maino

**Tsubasa Maino** (舞野 翼 Maino Tsubasa), former name **Tsubaki Sakaguchi** (坂口 椿 Sakaguchi Tsubaki) is a hitman agent and a spy working for the Shinohara Clan.

## Trivia

* Though this isn't intentional, coincidentally we found out that there is a Nintendo game director named **Tsubasa Sakaguchi** a month after Tsu's creation, along with **Hironobu Sakaguchi**. (Noburei is his father)
Deities

The world of Cavea Nocturna has been influenced throughout the ages by beings of immense power that have created large groups of worship. The worship of these beings changes across the continent and throughout time.

## Modern Deities

**Red Deus
Miracle Elixir****Aesentia
Moon Deity**
## "Old Gods"

Gods that have been forgotten by the population of the continent of Kellner due to the domination of the Sanatio Church. However, there are still groups that hold to these deities' tenets.

**Astifinun
Personification of Chaos****Satirev
Personification of Dreams****Finitus
Personification of Order****"..."
Personification of the Void****The Maw
Personification of Decay****Medeora
Deity of Healing****Stultitia
Deity of Love****Mendacium
God of Magic****Callidus
Deity of Undeath****Patet-Aspectu
Goddess of Truth****Rapax
Deity of the Hunt****Animas-Filae
Deity of Emotions**
Satirev

Personification of Dreams

**Satirev**, (pronounced /sɑːtɪrɛv/) is the deity of dreams. This being has existed peacefully alongside Finitus and Astifinun, never getting involved in their conflict. This being often appears to mortals from within their realm. They alongside their domain escape explanation at every attempt, visions oozing with inscrutable meaning or faced with horrifying abstracts with no bearing. Most mortals choose to avoid the entity entirely, though a method for avoiding their influence is yet to present itself.

Depictions of the deity are difficult to define, as Satirev has been found to take the appearance of the other deities on occasion. However, over the millennia a composite of different witness accounts that were still understandable were collated, the result was so complicated and undefinable that it had to be simplified down again with only its central characteristics. Resulting in an interpretation that they look like a beautiful androgynous humanoid, often with elven ears and long hair, every depiction shows them with 5 closed eyes all resting on the face, usually arrayed in a row of three eyes and a lower set of two eyes, at the beginning of a triangle formation.
Mendacium

God of Magic

**Mendacium**, (pronounced /mɛndɑːtʃjuːm/) is the god of magic, he is seen as a very intrusive being. Interfering with the world and peoples lives in small and large ways. He is the twin sibling of the goddess Patet-Aspectu, the goddess of truth. Though they are constantly at odds.

They are often represented as a male figure, varying in age, and usually with a random crack or scar brought across the face and body. All shrines incorporate some kind of breaking of physics, a common cheap is the casting of Continual Flame to alight it. For more advanced and dedicated shrine the statue itself may be forever floating slightly off the ground. In runes and symbology it is often hard to track which ones are dedicated to Mendacium himself as his symbol is a crack, so abandoned shrines with general wear and no obvious God to attribute it to are often attributed to him.

## Key Mythology

The gods Mendacium and Patet-Aspectu became part of the world at the same time, often described as conjoined twins, that seperated later in life. Both the product of the continuous battle between Astifinun and Finitus. Though born at the same time they have very different veiwpoints. Mendacium despises all the imperfections present in the world, and resloved themselves to change the world and create perfection. In order to do so he forged the first ways to change the world, an art that is now known as magic. In sharp contrast, Patet-Aspectu famously fell in love with the world, wanting to see all it's parts, stories, songs and sights. They sought to preserve all the worlds parts in their memories, some say she perserves them in the glass of their mirrors. Mendacium, despises Patet-Aspectu's comfort in this imperfect and shoddily made world and their complete inaction in fixing it's problems.
Ukuaji

Land of the "Old Gods"

**Ukuaji**, (pronounced /uːkuːɑːdʒiː/) is famous for their attitudes towards the elixir *Red Deus*, as they see it as sacriligious and an abomination. They have outlawed the elixir across the country by punishment of death, if you have been found to have the elixir administered into yourself, your execution will be death by blood letting, a brutal affair. This country's religious practices focus on their pantheon of Gods that have a long history across the continent, but are now referred to as the "Old Gods" by many outside of Ukuaji. However this understandibly is an extremely rude phrase to the citizens of Ukuaji. The leaders of the country are an elected group called the Kifalme-Kuwinda, they make most decisions within the country, only one role exists with more sway being the Mwindaji, the current Mwindaji is Yahya Atieno. The Kifalme-Kuwinda are spread equally across the two capital cities Kimbia and Subiri. The other major city of Ukuaji, Mwisho sits on the border of Ukuaji and Fracti Terra, at the major crossing of the Terminus Canal.
Ceremoure

Intro Paragraph

## Relationship to other Countries

* Has an alliance with Obnietnica. This alliance has existed for a long time but was solidified by the Adagnitio-Tatius marriage.
* Due to religious differences Conamar and Ceremoure have long been at odds. But with the signing Dissensio Accords they have reached an uneasy truce due to fear of mutual destruction.
Ration Tokens

Western Zemlyan War-Time Currency

**Ration Tokens** are currently the main currency within Western Zemlya. It has been the main currency for almost 200 years now. These small copper alloy tokens, can be traded into a supply store for food, water and other necessities for life. They are rewarded to the populace in return for their contributions to the war effort, creating ammunition, equipment and rations are heavily rewarded professions. Artists and other highly skilled, non-military however have suffered greatly and are often nowhere to be found in Western Zemlya.

People have started trading Ration Tokens amongst themselves, leading some people with goods that are highly valuable to other civilains to have quite a hoard of tokens. These nowadays can even be used to purchase plots of land and the like, as the war has gone on for so long. The dominance of this currency has been reinforced by the removal of the presence of *Red Deus* among the civilian populace, even Vial Echoes have been reclaimed by the government to be used for military interests and so the main currency is Ration Tokens.

Roughly 1 Ration Token is equal to a full meal for one person. The exchange while entering the city is about 3 tiny shards to one Ration Token.
Red Deus

***Red Deus*** is what defines society now in the Continent of Kellner, as it is a cure to any condition, restoring a person to peak condition quickly. Initially, an elixir one would drink, it has led to the development of transfusion technology. Many simply inject the elixir into their bloodstream and quickly enjoys the effects.

Unfortunately unknown to anyone, the elixir is incredibly addictive and has become some of the most desirable trade materials in the continent. So much so that simple shards that held some of the elixir, have become the main currency throughout the kingdoms, these are called "Vial Echoes". Or by those who spurn red deus, "Vile Echoes".

These vials of red deus, are a mainstay of the gear used by the Hunters of Conamar as they provide quick healing when they are battling beasts. It is also said that a more potent form of red deus is infused into a hunter so that they are able to sense these beasts' presence.

## *Red Deus*

*Potion, uncommon*

You regain 4d4 + 4 hit points as a bonus action or 20 hit points as an action. Cures one disease inflicted on you when you inject this elixir. The elixir's thick viscous crimson liquid is worshipped across the continent for its healing properties.

Notes: Bonus: Hit Points, Healing, Consumable
Solomon

The Consumer

**Solomon**, a figure from folk tales across Fracti Terra, warns against greed and avarice. He is known by many names, but always Solomon, such as Greedy Solomon, Old Solomon and Solomon the Consumer. The tale goes that there was once a merchant called Solomon, he had become so incredibly wealthy, servants waiting upon him hand and foot, a company that would stand strong all alone and so he lay at home enjoying its many luxuries. He started to lounge by his table, enjoying the cuisine lying in front of him. He lay there day in and day out gaining the ire of the servants on their feet bringing each meal to him. So these servants watching him wolf down another meal began to wonder "Does he even taste a morsel of all this food?" and so a plan was developed to put this query to the test. They started small a fly from the sill slipped into a soup, and down his gullet, it went with glee. Then a hair from the maid's head suspended in a jelly, and down his gullet, it went with glee. Then a toenail from the butler went into each of his sandwiches, and so down his gullet, the platter went with glee. Then a finger from the clumsy cook went into a roast pig and down its gullet it went with glee. Then an eye from a local boy upon its trifle, and down its gullet it went with glee. Then the butler's daughter went upon its plate and down she went, down Old Solomons Gullet with glee. Soon the home of Old Solomon was empty and so he began to eat into it as well, the timber and mortar going down his gullet with glee. Now do not stray too far as we have no way of knowing, where it is Greedy Solomon is feasting, and as you slide his gullet, your fear will mingle in its glee.

Nowadays whenever livestock goes missing with no explanation some will blame "Greedy Solomon" or when a child is behaving kind of poorly they'll be told they might become like "Old Solomon". Though he is now a figure of fear there is some graffiti in thieves cant near the Lair of the Societe de l'Avernai that reads "We do not fear Solomon".
Carian Wolves

Wolves to the Hunter

The **Carian Wolves**, a group of looters found across the country of Obietnica. These people track Hunters of Conamar across the snowfeild. When these Hunters die they loot their bodies for anything of value. Usually taking any *Red Deus*, weapons and supplies. They will then drag the corpse of a Hunter back to one of their camps, where they will spend time blood letting the body, collecting the blood and using it as a supply of Red Deus, the effects are lesser but not enough for the general addict to realise.

This group has mixed reputations. To the poor addicts on the streets of the settlements across Obietnica they are saints, supplying a fix for cheap. To the government they are gruesome theives, that will receive the harshest punishment provided. This is especially true if the case attracts the attention of the Sanatio Church as it is deemed a high form of blasphemy, this will usually result in them affecting the jury and judge essentially ensuring a death sentence.
Huda

Huda est une fille principale dans instagram

## Apparence:

Dans le départ Huda avait le peau paige avec cheveaux queue de cheval en attachant chouchou rose

Elle porte une robe rose et une bottle rose clair

Elle porte également une lunette violette

Depuis le 31 octobre 2022 elle devient mi-humain & mi-dragon

Comme le précédent mais cette fois elle avait deux corns de dragon en violet elle avait des ailes de dragon

Elle porte aussi un gant violet avec des griffe

Elle peut changer des couleur des yeux mais seulement en colère:

Jaune-fâchée

Orange-en colère

Rouge-furieuse
Alenlun

**Alenlun** (pronounced /ɑ:lɛnlən/), also known as the *City of Truths,* it is a city known for their scholars. It is located on the southwest coast of Conamar. Led by Mayor Mentem, an ex member of the cities prestigious Alenlun Scholars, it is famous for helping with the development of *Red Deus* and the Hunters of Conamar.

## Description

### Geography

The city sits within and around the Meditatio Bay. Surrounding the city is the Oublier Woods - a thick and wild woods that has only been penetrated by the main road and the railway. Even then, issues continue to rise with restoration and maintenance of the road due to "difficulties finding willing employees". Alenlun is an area that, due to the proximity to the sea and it's depth into the north, experiences many cold mists that seem to slowly constrict the streets of the city.

The city itself is flat as it's built into the bay - until you leave where it rises gently. Most of the impressive buildings, such as the University District, lie on the waterfront parts of the city.

### Architecture

Most buildings seem to have been built higher and higher, in a vain attempt to not stray from the waters edge. Some say the original builders were scared to move any further into the mists and closer to Oublier Woods. The city itself has many impressive streets, with bridges stretching overhead and creating, in some areas, three streets over the same area. The complicated system leads some travellers to struggle navigating the many twists and turns. Guides, however, make quite a premium off of it. It is noted that the use of wood in the city is quite rare, with being everything made of carved stone. Subsequently oil is the only used fuel nowadays and finding a woodsman or carpenter in the city has become next to impossible. The city often gains resources through trade and has a very successfull and busy harbor area. Straight off of this heading to the train station and main road is the "Merchants Way". This seemingly is where the Alenlun Scholars source their enormous supplies of paper and books.

## Society

### Demographics

In 1763 - Red Era, the city attracts people from all over the continent of Kellner as people pass into Conamar through their port. Most come to trade, some go through on their pilgrimage to the Sanatio Church.
Stultitia

Deity of Love

**Stultitia**, (pronounced /stuːltɪsjɑː/) also known as the *"Blind God"* is the personification of love. They encapsulated all kinds of love but were often revered in the romantic aspect. They were revered across the continent for being one of the eldest of the old gods. But they were also known to be quite vengeful, punishing people to doom loves.

*"The Maw is kinder than Stultitia, for there are no flowers when the Blind God takes their due" - Common Saying*

They were often presented as a beautiful androgynous humanoid, with little in the way of garb, usually with long flowing hair. The distinguishing feature would be that the eyes of the statue will have long scars through them. It was the tradition that after the statue was commissioned, the head priest would take a chisel and strike through the eyes of the statue, making every statue entirely unique. If they are not represented through a statue the symbol of an eye with a scar running through its center is well known to represent them.

Due to their age they appear within many religious texts, having influence over many myths. However, due to this, there is much discussion on the actual event of the god becoming blind.
Obcassus

The Lost City

**Obcassus**, (pronounced /oʊbkəsus/) is the city of folklore. It is storied that the city fell on the bad side of a God, in some versions this is Mendacium or Stultitia, the most popular is that they somehow offended The Maw, supposedly the city was attempting to defy death itself and as punishment, it was lost forever. In modern retellings across the Continent of Kellner it is Aesentia that they fell foul of and was erased by its light affecting the earth.

It is disputed whether Obcassus exists or if it did where it originally resided as each Kingdom has their version of its disappearance, Conamar stating it was lost in the mists, Obietnica believes it was buried in the snow. Fracti Terra holds to it being swallowed by the earth. What remains consistent is its name and its advanced understanding of magic, their experimentation with it led to them falling out of favour with a deity.
Sx06 - That's Mary Poppins Y'all!

**That's Mary Poppins Y'all**, is the 6th session of the campaign. It is preceded by Sx05 - Eye Spy, and followed by Sx07 - Finding a Seat.

The session takes place over a single day the 12th of Imber Tenebris, in this session they get to the town of Termina and book tickets for a train later that night, in the meantime they decide to follow up on the letter left by S following it's instructions they are ambushed by a woman weilding some kind of an umbrella weapon, they are saved by an earthquake that rages through the city forcing a retreat from the woman. The party take a well deserved rest in an inn.
Rust Knight

Guardian Angel

**The Rust Knight**, is a heroic figure in the land of Obietnica despite their questionable existence many travellers across the snowfields swear upon the visage of a knight in full plate that is heavily rusted just as they lost conciousness lying in the snow, these people then claim to wake up in the nearest settlement, and come to the conclusion that they must have been saved by this knight, the residents usually meet this by telling them they were found on the edge of the settlment usually almost dead from the cold.

Whoever this person is stories of this sort have been around for such a long time that they've become some kind of legendary figure, some positing that is a long line of succession through worthy people, others say it is the guardian spirit of some long forgotten house of Obietnica and the most common belief is that it is a guardian angel of Aesentia that looks after those who journey under the Aesentia Borealis.
Red Council

Council of the Elixir

**The Red Council**, the governing body of the kingdom of Conamar. This council has existed in a form since the foundation of the kingdom with it's capital Antomur, however it was known as the Council of Conamar then. This council is used for delegation by the regent and they give advice on how to deal with current political events. In the past the members of this council were from many backgrounds and had to be publicly known and have accomplished provable services to the kingdom. These can be in combat, economy or politics. There are 15 members of the council at any one time.

However nowadays after the shift to Venerage being the capital, the Red Council now sits within Venerage. The members are mostly members of the Alenlun Scholars and Sanatio Church, notably the Chancellor of the Alenlun Scholars and the Pope of the Sanatio Church. There are currently 4 members of the council that aren't a member of wither of these groups. One is the high preist of the Aesentia churches in Conamar, the high commander of the Conamar military, Prince Reverol the son of the King and the Treasurer of the kingdom.

Because of this the main investors into the elixir *Red Deus* have an iron grip on the politics of the country. Not that anyone has diagreed with this status quo.

The newest representation of this council is a crimson moon sigil. The old sigil was the crest of Antomur, but due to it moving they felt they must change it. But many argued that changing it to the Reverol sigil would be disrespectful, and so it was decided to change the design to show the influence of the main saviors in Conamar, the deity Aesentia and the elixir *Red Deus*. Hence the crimson moon sigil was chosen.
The Lycanthrope

The Peoples Beast

## Overview

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

In normal circumstances creatures cursed with Lycanthropy lived in the legends of the Old Gods. Those punished to live in a more debased form as punishment for a great sin.

In todays experience, according to the Sanatio Church's tenents, people who have endulged in their more base instincts. People who endulge in greed, envy, avarice and wrath at the same time give up on their higher functions and start to become these savage beasts.

These creatures however have taken to hiding amongst the populace before claiming a victim. Thus necessitating the introduction of the Hunters of Conamar, who are able to sense these creatures, even in human form and eradicate them. Judging by the Hunters of Conamar's rather small amount of public records, lycanthropes make up quite a large percentage of reported cases within Conamar and nearby countries.

Their hunting tactics have taken to making the forgettable disapear. Their targets eem to be those with nobody close to them, to stalk their prey waiting for an oppurtune moment. When these beasts strike there is usually nothing left to find.

## Abilities

### Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

### Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Elia

**Elia**, the Hunter known for defeating the Tersus Beast when it appeared in Venerage.

Elia is a hunter of the nobilis school within the Hunters of Conamar, meaning they used a combination of their cane sword and magic to defeat he creature in the end. She has made little comment on the beast or it's origins, and the file on the event hasn't entered public viewing yet. SHe has said it was the toughest of her hunts to date, and much more outwardly aggresive than past "Beasts". Fortunately this aggression allowed them to lead the creature into areas where her magic was much more effective and eventually slay the beast with cane.
Seddon Asylum

The Asylum of the Clock

**Seddon Asylum**, (pronounced /) this asylum were some of the orginal Main Characters woke up after hearing a mysterious ticking of a grandfather clock. They awaken in the asylum to find it seemingly abandoned, the remains of experiments found throughout the halls, the only guard of the asylum is a Hunter of Conamar. The group also discover that they possibly may have tried to escape the asylum before but weren't successful. Leaving the Asylum they look back to find that the asylum has been overcome by nature at this point and no signs of the asylum they had been trapped in was left.

The Asylum built in 1625 by Dr Seddon on Ash Island, a quiet spot to treat the Insane and magically talented. The asylum was mostly left alone by people unless they had gotten badly lost, and they never tried to bother the people of Ash Island, and so the asylum fell out of common thought, until it was eventually shut down in 1683. The island was unaware of any reason for its closure ut word travelled round that Dr Seddon had moved on from the asylum. It was discuessed transforming the asylum into another use but no idea seemed to suit as many felt unnaturally bothered by the building and uncomfortable whilst roaming the building. So the building was left to become condemed in the wilderness and mostly forgotten about.
Rapax

Deity of the Hunt

**Rapax**, (pronounced /rɑːpɑːks/) is the deity of the hunt. They are known as the first child of the deities Astifinun and Finitus. They are the patron of every hunt and are heralded as the perfect hunter. Those who pray to Rapax often ask for success in a hunt and sometimes receive better eyesight, strength or speed. But they are also known to curse people, to become the hunted or to give in too far to the hunt and become bloodthirsty beyond any reason.

They are often represented as humanoid clad in the skins of prey animals, armed in some fashion, with large carnivores' teeth instead. In some instances, they are just portrayed as a predator's teeth with a blade piercing the represented creature.

## Key Mythology

### Their Ascendance

While being the first child and eldest of the siblings Rapax was not known as the hunter for some time. During their youth, there was no such thing as murder or death, you were simply brought into existence and brought out of it by the conflict between Astifinun and Finitus. Rapax being the first to be brought into existence this way, knew of the possibility of being brought back out of existence, and detested such a fate. But they were clever they knew that there must be a way of prolonging their life, to become a deity like their parents, they must bring a new aspect into this world and control it, be worshipped for it. So one day he lured one of their young siblings into a trap and ended their life, as this unnamed child lay dying in their sibling's arms a new sensation to any creature passed over the child, a cold like no other as their sibling's teeth sharpened and ripped at their flesh devouring them. Rapax became the deity of the hunt, and so ascended. As this happened the child fell to the ground and was slowly buried, eventually claimed by what is now known as The Maw.
Cathedral of the Chalice

Source of the Crimson Miracle

**The Cathedral of the Chalice**, one of the oldest cathedrals on the entire continent. It is home to the Chalice of the Crimson Miracle, from which all *Red Deus* flows. After working with the Alenlun Scholars the Sanatio Church were finally able to get the chalice to produce the elixir. The chalice is connected to all the chalices within any of the Sanatio Church allowing them to draw from the magic of the chalice when deemed worthy.

This gothic cathedral made of dark stone, towers over the other buildings in the cathedral district of Venerage, it's spires making to peirce the skies as if aiming for the heavens. Large motifs that are carved into alcoves, the oldest filled with the figure of Medeora, looking down at the destitute arrivals with a kindness that has twisted to pity. the more modern designed alcoves have stone chalice statues lining the halls, leading to the Chalice Hall. The grandest hall of the cathedral, lined with crimson banners, following a large dark red marble flooring further into this hall leads you to the nave of the cathedral, with vaulted ceilings, and stained glass windows showing the worship and discovery of the chalice, that dominates the center of the space. This large chalice made of polished deep black stone, so spotless you can see your dark reflection from anywhere in the room. The chalice has an almost magnetic attraction of your gaze, any who enter the room cannot help but look at it, it draws you in, it is the most important thing. What else could matter? Usuallly surrounding it are the higher ranks of the Sanatio Church carrying out their daily prayers, the ranks lower as the distance increases from the chalice.

Usually around three times a day the drawing rite is carried out, where only the upper ranks of the Sanatio Church, only Archbishops or above are allowed to be present for this rite. Any visitors are removed from the hall, all the large windows are blocked with curtains, and from outside the ominous drone of indecipherable chanting oozes it's way out of the stone of the hall. The ritual takes around an hour before usual visitation restarts within the cathedral again.

Originally this church was dedicated to the deity, Medeora. This is obvious from some of the older statues of the deity still being present in the halls of the cathedral. There was once a large statue of Medeora in the central nave but has long since been removed, some say it is still kept somewhere in the deep bowels of the cathedral, others say it was destroyed. But still there is an aura of looking to heal the destitute, to the attuned another presence undercuts this.
Astifinun

Personification of Madness

**Astifinun**, (pronounced /ɑːstɪfiːnʊn/) the personifaction of chaos and *"Mouth of Madness"*, is a deity that is feared amongst all others, appearing as a villain in many myths. There is no rhyme or reason to an action of Asifinun, and so often destruction is all taht's left in their wake. They alongside their antithesis, Finitus are the oldest beings known, their conflicts have created the known world. Giving birth to many other deities amongst the "Old Gods" such as Stultitia and Rapax, their first "children".

Astifinun, is represented in many ways, sometimes as an undulating mass, a roaring spiralling flame or a rushing current of liquid, crating a vortex. These are all symbols of this deity and interpretations of their followers. Despite this it isn't difficult to recognise someone who may have dedicated themselves to this deity, as the accounts of people who have heard the voice of Astifinun, have all become utterly incoherent, speaking in craze driven muddled sentences, the order shifting as they speak. It noone seems to be able to make sense of it.

There are some humanoid descriptions of Astifinun, but apart from that they were humanoid there is no coherent defining features of the figure.
Ash Island

Island of Labor

**Ash Island**, this exclave of Conamar is almost entirely populated by mining towns, that mine for coal, and any other precious materials that can be found under the earth. The island wasn't even fought for, it was simply found by sailors from Conamar a few millenia ago and was never contested. It wasn't until recently that there was coal found in the rocky hills of the island that more settlements have started to spring up. The island is led by the Fuligo family and currently the Lady Laila Fuligo she leads from the largest of the towns Marmoor on the eastern side of the isle, nestled near a modest lake, near a lot of the other mining villages.

## Description

### Geography

The island on many sides is surrounded by rocky shores and small islands preventing a landing. There is small beach where any ships travelling to the island on the western shore of the island now home to the town of The Sleeping Margin, were the shipments of coal are sent to the mainland and shipments of supplies come to the island. Most travellers arive into The Sleeping Margin then travel in a caravan to the mining towns to trade wares or take coal shipments back to the mainland. The island is made up of rocky torres and hard grassland with small copses of trees. It is a wet and miserable land, with little protection from the sea.

### Architecture

All of the buildings on the island look fairly similar, small stone buildings with a single storey and slate or thatched roofs. Some of the newer mine shafts only have simple campsites laying near the entrance, if a mine shaft begins showing long term promise a small village will probably start to spring up. This has meant that dotted islands are the destitute remains of these villages after the mine has dried up, abandoned and slowly faling apart, or have been cannabalised for other mining villages use.

## Society

Almost everything on the island has to do with the mining culture present on the island. The richest, which isn't saying much, own the mines. The miners are reasonably paid for moving their lives to such an isolated place to do this kind of work. Most people who don't mine, work procuring food for the community, such as crops or fishing. While the leaders the Fuligo family are on top of the heirarchy they work tirelessly to ensure that the island continues to survive, procuring trade deals with the mainland for coal, and ensuring the communities get a fair cut of the work. Most people who live on the island are those who decided to move here then move one, but wind up stuck there for the rest of their lives, any kind of people can do this and all are welcomed

## History

### Introduction of Red Deus

The introduction of this elixir has left large amounts of the workforce heavily addicted to it, using it at the end of shifts when it was introduced to cure any issues with their lungs or eyesight. It is in low supply however so far from the rest of the continent and Conamar.

### The Beast Scourge

The beast scourge has barely affected the town, no real instances have ever been reported of an attack on the island yet.
Pobeda Games

Tourney of Blood

**Pobeda Games**, (pronounced /pɒbɛdɑː ɡeɪms/) this tournament held within the great city of Razum heralds the greatness of warriors from across the continent. Any vein of warrior is welcome to compete in the tourney as long as they are capable of spilling blood. Most countries will send a group of representative warriors to compete, and often one of these groups will be annointed as champion. But on occasion what are known as "Nameless Champions" have managed to prove their worth, compete and even win the tourney, though admittedly these are rare.

The event calls for much blood, and has many rounds so it is not merely strength but endurance through the tournament that is necessary for success, because of this with Conamar's great access to *Red Deus* they have an advantage in the long term. All teams have adopted to taking the elixir between bouts.
"Rat"

Rodent Transformation

**"Rat"** the bestial transformation of a commonly found rodent species known as Rats (Rattus). These creatures have been found across urban environments all over the continent. They feed on seemingly any blood source present, they even are known to swallow mischiefs of rats whole.

In terms of being hunted they are usually not a concern that requires a Hunter of Conamar unless a full mischief of "Rats" form, these can wipe out small villages if they get out of hand.

The party have only encountered two of these creatures in the hallways of the Seddon Asylum

## "Rat"

### Keen Smell

The rat has advantage on Wisdom (Perception) checks that rely on smell.

### Pack Tactics

The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

### Spawned in Death

When the "Rat" dies, it spawns a swarm of rats where it died.

### Rodents Agility

The "Rat" can occupy the same space as any creature medium or larger.
Medeora

Deity of Healing

**Medeora**, (pronounced /mɛdɛɒrɑː/) this deity used to be held as the "Patron of Healing" across the continent of Kellner. They were the representation of healing miracles, many clerics were devoted to Medeora and through them channeled magic to heal the destitute. They were highly respected and revered across the continent of Kellner as a truly benevolent deity. The reason for the continued existence of the people of Kellner, their saving grace.

Notably when *Red Deus* was first widely introduced to the continent many of this faith beleived it was a gift from Medeora in these trying times. This includes the Sanatio Church as they used to be devout followers of Medeora, but after the elixir had made it's way into society so deeply the focus of the churches worship changed to *Red Deus*.

They are depicted in many different ways. A common depiction is open facing descending hands in robes, gifting light in some cases, in others some kind of elixir. A more modern depiction does have them gifting the elixir *Red Deus*. In other depictions they are portrayed as a robed medic, with a kindly face, either with their hands outstretched or in a position of praise.
Cinema Metropol

The short animated film "The Adventures of Brialynne" plays on loop while inside of this location

### Location

Cinema Metropol is found in the Entertainment District

### Named Characters

The following named characters can be found in this location:

* Human Movie-goer (Wes Browne)
* Fancy-Looking Human (Eleanor Silvergate)

### Quests

The following quest actions take place in this location:

* Get Mrs. Silvergate to put me on the VIP list for The Silver Gate
"Dragon"

Beast of Cataclysm

***"Dragons"***, were a possibility posited by Professor Alicia Hagmann. She beleives that eventually a dragon will succumb to the Beast Plague, and with it there will be nothing anyone could do to stop such a beast. No Hunter would be capable of killing it. The powers that such a creature would have may be completely unfathomable, consuming whole cities with a breath. They pose that before this creature is born spelling the end of mortal life, that some kind of cure to the Beast Scourge must be developed, as *Red Deus* has had no effect. Many are arguing that the Hunters of Conamar function as a solution, and that it has been centuries since the first beasts have ever appeared and there has never been any signs of a "Dragon", and so there has been little success with her campaign.
Castello de Giustizia

Palace of Rortal

**Castello de Giustizia**, the redidenc of the Fumuse noble family, the leaders of the city of Rortal. An ancient palace that has only been severley damaged once in it's history in the earthquake in 1056 Red Era, the repairs were carefully done to retain the Palaces unique style.

The palace is also home to the largest courthouse in the city, it is reserved for crimes of immense notoriety, to make it clear that you are accused of crimes against the very heart of this city. For some law enforcers there are some who hold is a point of personal achievement if their case makes it to this court.

### Architecture

A venetian style palace, with halls decorated in immaculate scarlet roses, all looked after with extreme detail, by carefully selected gardeners. The grey stone of the city has been immaculately polished, showing the dark veins within, that seem to coincide with the roots of the rose vines, having them seemingly spring from the stone. The roof of the palace is made of thousands of dark red slates, all with dark edges.
Animas-Filae

Laid of Emotions

**Animas-Filae,** (pronounced /ɑːniːmɑːs fiːleɪ/) the deity of emotions, is an extremely chaotic being, known for changes in mood and changing those in their presence's mood on a whim. They are the younger sibling of Rapax in many of the stories. They are heavily associated with things that can affect a mortal's emotions deeply, this mostly means art, music, poetry and stories. They are still worshipped across the continent as a muse for some artists.

They are often represented by an androgynous figure, usually, the statue itself is an impressive art piece, the face of which being a muse of the artist, however consistently the chest will be bare with a heart-shaped hole in the statue, on more recent statues thin red wire will be stretched vertically in this hole, though as many of these shrines are ancient and untended they are now missing. Often this figure will be carrying some kind of artistry, a musical instrument, paintbrush or writing implement. In most depictions, they have a symbol of a heart shape with a hollow centre with scarlet vertical strings along the inside. Their worship is usually denoted by learning and creating music and art, and enacting them or placing them in and around the shrine of the deity, often people go to the shrine to offer their true feelings to a priest or solemnly to the shrine itself in return for guidance.
The Maw

Personification of Decay

***The Maw***, a personification of decay in the *"Old Gods"* pantheon. While not worshipped as a true being but as a limited understanding of the concept. The Maw represents one final and crucial state that everything must return to, the final and true being of dissaray. The Maw was never seen as an evil entity however, more of a realisation that you must truly enjoy and think of your actions, as eventually the Maw will devour you, nobody has escaped it.

Many of the people said to have felt or witnessed the presence of this being, describe it as a bottomless maw. There are also many accounts of a creature described as a incrompehensible amalgamatipon of plates limbs, claw and eyes, the frantic drawings of the people who witnessed this, have summated many to a rough approximation of a centipede like creature, with very consistent attention brought to the creatures mouth, a voracious thing, that did not breath but consumed the very air around it.

The only place of worship known to Cavea Nocturna at this time is Phendei-Yom, this place is somewhere that no-one ends up without intention, as it is a place on the spiritual journey, a preist following the ways of the Maw will come across this place. It's a place where the air itself seems to draw you down, down into the earth, "down into The Maw". It isn't truly a place of worship but almost a trial for any preist of The Maw, something to be experienced, so you know it's inevitability, it is a knowledge that no preist has ever said to have shed.
Tomb Blight

Tomb Blight was an incredibly infectious disease that spread out of Antomur in the kingdom of Conamar, it proved to be incredibly resistant to magical cures. Rendering temples struggling to help anyone in the kingdom, as they quickly succumbed to the disease. The disease is called Tomb Blight as it reportedly started in undertakers working in cemetries in Antomur.

The disease is an infliction of the skin, as a white rot starts to spread across the skin, it usually eventually affects the internal organs of the patient. Leading them to shut down resulting in death.

Thankfully eventually the Sanatio Church and the Alenlun Scholars managed to develop the elixir Red Deus which cured the condition. However by the time it was developed the disease had ran through Antomur leaving it basically destroyed, with few denizens still alive to be treated. Due to this the propeitor of the cure Venerage became the new capital of Conamar.
Court de la Comprensione

Home of Innovation

**Court de la Comrensione** the most prestigious university in Fracti Terra. It is known to attract some of the best scholars of magic, artificery and engineering. They have made large strides in improving the cities industries and spreading this techniology with the continent. They famously have been requesting the Alenlun Scholars and Sanatio Church to allow them a grant to research *Red Deus*, however these requests have always been denied. However a few designs of Hunters of Conamar's armaments have been acredited to the worksmanship of the Court.

This grand building is a meeting hall for the researchers, it contains and extensive library and accomodation. But does not contain all of their testing centres, many researchers are given a grant to rent a workshop and carry out their experimentation.
Vitrumon

**Vitrumon**, (pronounced /vɪtruːmən/) a race of crystallian people who laid claim to an artefact deep within Conamar this group used their superiors abilities underground to try and hoard this artefact away from the continent of Kellner and Conamar. For this crime they were to be apprehended by the Hero Aesira the Allegiant, however they met arrest with great force having been affected by their greed, and so the only option was for Aesira to use lethal force against them. However Aesira tragically lost her life in this battle.

The Vitrumon a people made of crystal that appear like people made of glass. They do not require air and have some of the best sight in the dark amongst any people. They also in times of great danger can use their natural translucency to turn invisible to the naked eye. They provided many mining services throughout the continent of Kellner, but were never a massively common people across the world often nomadic and most of their population was found in a singular nomadic colony. Nowadays most will have never have even seen a Vitrumon in their life only hearing about them in stories. The people are often attributed to a creation of the goddess Patet-Aspectu.
Forests of Satirev

The Dream Wood

**Forests of Satirev**, the deep forests found in the west of Ukuaji. They are said to be intrinsically tied to the deity Satirev some going as far to say it contains the gateways to Satirev's plane of existence. Those who enter the forest without an intensly strong will, will succumb to the stupor the forest induces. The forests have denied scientific inquiry by any organisation as often they succumb to it's effects before gleaning any solid information.