Campfire - Home Base

Home Base unlocks when you raise the Flag in Area 13. You can purchase and upgrade buildings for gold, unlocking more as you progress throughout the first dimension.

## Merchant

The Merchant lets you scrap monsters for gold and increases gold obtained from various sources.

### Auto-scrapper

This is a very helpful monster collection management system. A small shopping cart labeled 'Auto' floats above your Merchant stall. It should only be used once you have completed the Epic Quest - Consume xx Monsters. Click the cart to select your options. To save your Trait selection choose the ones you want then Enable and Disable. Enable again when your Epic Quest is done.

Scrap captured monsters automatically unless:
 OR it fulfills the current tribute

NOTE: Current tribute is still the current one until the Timer runs out after selecting your Monsters. If you want some COMMON monster for the next or a later Tribute, determine their CORE trait from your knowledge or check the Players Guide and add it to the 'Core and Learned' traits list to be saved.

## Barracks

The Barracks grant more inventory slots, access to higher rarity monsters on the frontier, and the ability to capture monsters offline.

The Barracks cannot be unlocked until the Merchant has been unlocked.

## Apothecary - Requires Barracks

The Apothecary generates potions and scrolls over time. Potions and scrolls are generated based on time elapsed, and will continue to be generated offline. The Apothecary generates one batch of potions and one batch of scrolls separately. Once a batch is complete, the Apothecary will stop producing items of that type until the player claims the items and moves them into the inventory.

All of the items in a batch must be claimed simultaneously. For instance, if a max level Apothecary produces three potions, but the player only has two vacant item slots, then none of the potions may be claimed until the player vacates one more item slot.

The Apothecary cannot produce Holy and Revive potions.

## Altar - Requires Apothecary

The Altar unlocks Tributes. In a Tribute, the player exchanges a group of specific monsters in their inventory in exchange for permanent boosts to stats such as resistance, attack speed, and critical hit chance.

## Alchemist - Requires Altar

The alchemist contains three different features: the Transformer, the Condenser and the Rarifier. Every feature requires a cooldown before it can be used again.

### Transformer

The Tranformer can be used to reroll potions and scrolls.

Potions can be rerolled into a potion of a different effect. At max Alchemist level, any potion at large or below has a 70% chance of being the same size as the original, and a 30% chance of being larger. Mega potions have a 90% chance of rerolling and a 10% chance of being destroyed instead. Single effect potions will always reroll into a different single type potions, while multi potions will reroll into a different multi potion. Potions have a chance of being rerolled any potion type including Holy and Revive potions, which can't be dropped by monsters or created by the Apothecary.

Scrolls can be rerolled with a 10% risk of being destroyed.

### Condenser

The Condenser can be used to combine the effects of different potions to create multi potions. Multi potions apply both the effects of the original potions at once, but only take up one slot. Combing potions of the same effect will create a potion of the next size up. Mega potions can be created by combing two large potions.

Only single effect potions can be combined. If the two potions are different sizes, then the resulting multi potion will be the smallest size. Two potions of the same effect but different sizes can't be combined.

Examples:

### Rarifier

The Rarifier can be use to combine monsters of the same rarity into a random monster of a higher rarity.

## Secret Lab - Reach Dimension 2

Fusion is represented by a pair of numbers: FUS x,y; where x is the fusion level and y is the fusion quality. Fuse with an identical monster of equal or lower fusion level to multiply the fused monster's base VIT, STR and INT by the sum of the fusion qualities. The fused monster will retain its traits and level while the other will be consumed. Fusion also takes time, six hours at first, and only one Fusion can occur at a time.