recursal/Fanatic-Fandom huggingface dataset:
Eastern and Western Lupt

The Lupt districts are tightly packed and always buzzing, squalor is abound. Sadly these two districts is where you'll find most of Quintex's population packed into.

## Origins

The Lupt districts were a part of the original founding of Quintex, in fact at the beginning there was only a single, united Lupt district (that even Quicksilver Lane belonged to). However, long ago two dynasties housed there went into such a fierce rivalry, that to keep those dynasties apart, a wall was erected through the middle. Even to this day the two districts have a rivalry going on, however this rivalry also took away the once great power that Lupt had.

## Architecture

The architecture is a blend of grand old houses and densely packed homes. The Lupt districts are known for having narrow alleyways and streets that are difficult to navigate. Some parts of the district are home to workshops, while others contain abandoned buildings that are waiting to be knocked down. The architecture is a blend of the rich and poor, with run-down, but luxurious mansions surrounded by shabby hovels.

## Economy

The economy is largely based on manual labor, with shops and workshops found in the district catering to the hefty local needs of the numerous people. Most of the district's residents are involved in the dirtier jobs, such as shoveling, tinkering, and tanning. There are also some taverns and inns scattered around the district, but they are few and far between. Generally, the average person doesn't have a good income.

## Locals

The people here are tough and often suspicious of outsiders. They are hard-working and have a fierce sense of loyalty to the district. Most of them are rough and have a bit of a criminal streak. If you want to survive here, you better have a thick skin and a quick wit. However, if you can win their trust, they will be loyal friends and business partners.
Starrington Republic

The **Starrington Republic**, informally known as **Starrington**, is a sovereign state located in Phelanesia. The country is a temperate country, and is located south of New Bellingham. It's largest city & capital is Sky City, with a population of 2.4 million people. The second largest city is Sunrise Valley with 1.2 million people.
Eastfern (country)

## Eastfern

**Eastfern** (French: *Fougère orientale*, Spanish: H*elecho oriental*, Dutch: *Oostfern* ) officially the **Free Republic of Eastfern** is a sovereign state located in the western part of the continent of Fernlandia. With a population of 22,060,200 people, it is the eighteenth-largest nation by population worldwide, behind Redfern and Opal Valley respectively, and one of the buisest nations in Fernlandia in terms of business'. It borders Rockford Valley to the north, Redfern to the west, Southfern to the southwest, and New Manitoba to the east. Eastfern's capital is Stein, while it's largest city is Pinesville. Other large cities in Jonathia are Valentine, Stratsburg, Millsport, and Remington.
Boglims

Boglims are members of the anthropokin class, their additional size and strength make them a big danger, but thankfully they live deep in untouched swamps and don't have much contact with man.

## Description

A typical boglim will reach over 2 meters in size and could be up to 150 kg in weight. They have flat faces, round heads and pointy ears. Boglims have very sizeable noses which they compare with each other in pride. Boglims have eyes that are similar to those of a reptile, complete with see-through lids. Their skin comes in various shades of blue and is covered in a thick water-repellent hide, boglims can grow an impressive mane of hair. Boglim females are bigger than males, have a hunched back and generally represent the traditional image of a swamp hag. A boglim might live up to 50 years of age.

Boglims dress in surprisingly decent leather clothing and wear an assortment of bone and stone jewellery.

## Personality and Society

Boglims aren't the smartest, but their language is almost understandable. Some very elderly reedlanders claim that they're even capable of communicating with boglims if the need arises. Boglims aren't particularly aggressive as long as you keep off of their territory and don't provoke them, but a hungry boglim might see you as a rather tasty meal regardless of where you meet him.

Boglim tribes are generally pretty chill inside, that is mostly due to them using various local mushrooms as psychedelics and alcohol ingredients to take off the edge. While tribes do have elders, the boglims have an actual high leader - the King Cobra, an exceptionally old boglim that is said to even have the ability to use magic.

Boglims have a religion - they worship the large snakes within the swamps they reside, the Great Cobras of the Greater Reedlands especially.

## Combat

Boglims are tough, strong and resilient, even a single boglim, especially when hungry and sober, is a significant threat to a traveler. Boglims tend to use crude bronze weapons and various rusted tools that they raid from the local peoples.

## King Cobra

King Cobra is the leader of all boglimkind, he is a very old boglim, said to be as old as 600 years. The reason behind his incredibly long lifespan is either his rumored use of magic or some form of alchemy that boglim hags take part in. King Cobra thinks himself a great diplomat and very popular amongst the ranks of man, so he tries to visit local swamp settlements (which he thinks are the great cities of mankind) on what he calls "trade expeditions", these visits are always amusing. King Cobra speaks in common speak, even if the delivery is very unique.

Due to his occasional visits, there have been many written accounts about Kind Cobra - he is chubby, somehow has grown a goat-like beard, is covered head-to-toe in various jewellery, shows exceptional interest in local brews and human women.
New Bellingham

**New Bellingham** is a sovereign state located in the continent of Phelanesia. The capital of New Bellingham is Hailey Beach, while the largest city is San Milford.

It is considered a developed nation and is apart of the GUIS. It is also home to a major port, which delivers goods, to Jonathia & Canadia.
Aukskrim

Aukskrim is a dragon made of pure, molten gold and platinum. It is said that it lurks deep beneath the Gilded Ravine - where precious metals are abound.

## The Legend

> *...Deep beneath the gilded region,*
> *A mass of molten gold is stirred,*
> *Its body like a nest of tentacles,*
> *Its eyes as cold as nightly stars,*
> *Its mouth a fiery inferno.*
> *It rises to the surface,*
> *Its hunger never ceasing,*
> *And its greed is as endless as the sea...*
>
>
4. Steinsetzung der Zeitpyramide - LIVESTREAM

Block 4 being placed during the live-stream

**4. Steinsetzung der Zeitpyramide - LIVESTREAM** (meaning "**4. Stone setting of the time pyramid - LIVESTREAM**" in English) was a live-stream that happened between 14:00-15:28 on September 9, 2023 which live-streamed the placement of Block 4 at 15:06 on September 9, 2023. It was broadcast to the StadtWemding YouTube channel.
Gnolls

Gnolls are a tribal, warlike race of hyena-like anthropokin, who's skulls are elongated, but still undeniably human. These beings mostly inhabit the wastelands of Tosarch. They are known for their aggression and cunning, as well as their craftiness in warfare. While they typically inhabit the wastes of Ol Mahum and the deserts of Eond, some smaller tribes have been known to wander to Runa Engren and Amberweald. Occasionally a very confident tribe would even threaten the outskirts of Quintex itself.

## Description

A fully grown gnoll will range between 1.7 ~ 2.4 meters in height, with the males being taller than females on average. A fully bulked-up gnoll can weigh up to 200 kg. Gnolls are visually very hyena-like, with long snouts, dog-like ears and protruding canine teeth. Gnoll bodies are completely covered in fur, they all have somewhat hunched backs. A gnoll's hands are significantly sharpened when compared to a human's and resemble claws. Females aren't much different than males and they're hard to distinguish-between when fully clothed. A gnoll can live up to 70 years.

Gnolls usually clothe themselves in various furs and skins, however tribe warriors do get to wear some primitive, but effective armors made from cured leather and hides.

## Personality and Society

Gnolls are aggressive and territorial, when that is combined with their high cunning - they become extraordinarily dangerous. Gnolls are completely carnivorous and they're not particularly picky about where that meat comes from, but humans in particular fit their tastes very nicely. Gnolls show little aggression between each other, especially against their own tribe - who they treat as close family and protect at all cost.

Gnoll tribes have a council of elders, usually the elders are the strongest warriors too. There are many tribes, they're often referred to as families instead, due to them typically being made out of close kin.

Gnolls show only aggression against mankind, they're known to raid defenseless (and even defended) villages. All expeditionary attempts to deal with gnoll threats usually end poorly due to the locations that gnolls tend to inhabit.

## Combat

Gnolls fight in highly coordinated packs, they tend to use complex ambush and skirmishing maneuvers, trying to use terrain to their advantage as much as possible. Even individual gnolls pose a threat due to their strength and size, not to mention their skill in handling various weapons (primarily clubs and spears).
Cinderfall Dominion

**Cinderfall Dominion** is a powerful faction to the west of Dahn.

Cinderfall is the home of knighthood, chivalry and rampant corruption. While the low born work their lives away in the fertile lands that cover Bounty's Shores, anyone higher than them partake in various jousts and tournaments, pitching their riding ability and various other skills against each other. Corruption is an odd tradition of the locale, almost treated as a necessary game - if you don't offer any shady deal under the table of negotiation, you are doing something wrong.

Even though the Dominion is a fairly centralized state, with the city-state of **Cinderfall** being the capital, they don't really bother using that centralized power to expand, as foreigners aren't as fun to compete against in their eyes. People of the Dominion venerate the First Heir - Conquest, as they are considered to be the founder of the locale.

### Cinderfall Dominion is made up of the following city-states:

* Cinderfall
* Namvon
* Sorleon
* Farharbor
* Pilivineca
Forces (band)

***Forces*** is a rock band hailing from Beltrami, Setstar. Widely regarded as the most popular and well-known musicians in the Surfidonian continent, the band has achieved critical acclaim and widespread mainstream success on the metalcore, Christian rock, and pop punk labels. With a synthesis of musical styles and influences, Forces' music transcends an array of genres, with Rebelwire columnist dubbing the band "ahead of their time" and "gifted with an innate ability to command attention and resonate with a wide array of peoples and audiences." Formed in Beltrami by then high school freshman Anthony Roberts in 2005, the band initially began as a local scene, releasing a number of singles and extended plays to moderate success. Signing to Colliding Ashes Records in 2007, Forces released their debut album, *Walking in Daylight,* later the same year.
Dynasties

## **Quintex and Dynasties**

Quintex was once home to powerful dynasties that guided its destiny for generations. However, this era of noble rule came to a halt with the devastating Mortal Veil disease, which swept through the land, leaving Quintex without its traditional rulers. In the decades that followed, the city faced an eventual economic stagnation. Frustrated with the status quo, the city's burgher leaders have taken a bold step by opening their gates to new noble dynasties, with multiple dynasties from all over Dahn and Eond heading the call, starting the period of time, now known as The Game of Quintex and the new epoch of Neu-Quintex.

### Notable Dynasties in Quintex:

* af Caldruna
* Tiberg
* Sariel
* Acessi
* ex Minerva
* Abbiseau
* Cordae
* Ulfing
* Ryksborg
* Pulchra-Meretrix
* Crowe

## Other Dynasties

Quintex isn't the only city-state with notable dynasties within itself, pretty much every city-state in Tosarch have their own gaggle of dynasties vying for power and fighting amongst themselves.
Silkspindle

Silkspindle is the main commercial district of the town, mostly due to travelling merchants avoiding any dealings in Veranda’s End. Silkspindle houses many indoor silk farms and has plenty of independent tailors that take orders for foreign merchants.

## Origins

Silkspindle was one of the original districts of Quintex, dating itself back to the very foundation of the city. It arose as a massive silk farm within the city walls, but as the merchants flocked to sell their goods there, over time it transitioned into the market district of Quintex.

## Architecture

Most of Silkspindle's housing is very well-maintained and of relatively good build too. Even the average house is rather tall, as extra place is made for various markets present here within the streets. There are multiple bazaar complexes here as well, some stretching for a good kilometer in length.

## Economy

Unsurprisingly the vast majority of the district's economy comes from the markets and traders present. Some may even say that Silkspindle is the beating heart of Tosarch's economy. Even so, local businesses also exist - traditional indoor silk farms and various artisans produce their goods here, injecting them directly into the market. Another bustling business here are the taverns, as the countless travelers and merchants that visit Silkspindle need a good place to rest and a place to spend coin on some good food.

## Locals

You can generally split the population here into two distinct groups - the locals, and the travelers, as both of them make up a roughly equal part of the population. The locals are generally welcoming and rather mercantile, spending a decent amount of their time haggling in the markets. While most of the locals are equatorial, the other half of the population is very mixed, as you'll see merchants coming from every corner of the known world.
Firstling's Plaza

This is where the royal palace is located, where the burghers meet to discuss the town’s issues and of course where the Firstling’s Throne stands.

## Origins

Firstling's Plaza is less of a district and more of a seat of power of Quintex, as such its the first \*thing\* that rose during the founding of the city.

## Architecture

Massive, beautiful marble mansions find their home here, with small parks, ponds and fountains dotting the emptier plots of land.

## Economy

Firstling's Plaza has no economy per-say, as all estates here are residences, with no workshops or shops present. Every single good here is imported from elsewhere in the city.

## Locals

Currently there is no permanent population here, as only the high nobility are allowed to settle in the district of the Firstlings. The only people present here daily (and nightly) are the guards, servants and city council members, which reside in the central palace itself for their duties.
Opal Valley

**Opal Valley**, officially the **Free Republic of the Opal Valley**, is a sovereign state located on the continent of Phelanesia. It borders Eastfern and Redfern. The largest city & capital is Azurite, with a total population of 15.5 million people. The second largest city is Moscow, which has 2.5 million people as of 2022.
Valentine Republic

Template:Under construction

**Valentineland**, officially the **Valentine Republic**, is a sovereign nation, located in the western part of Phelanesia.

The nation is known for its peaceful towns and cities, and it's beautiful views. The nation was founded by Lollese mercenaries who wanted to try and make their own nation. The name of the country derives from its formation date on February 14th. The capital of Valentineland is Kissimmee, with a population of TBA. The second largest city is Bliss City with a population of TBA.
Quicksilver Lane

Also often called the Artisan District. Quicksilver Lane traditionally houses many of the city’s greatest artisans and jewelsmiths.

## Origins

Quicksilver Lane dates itself back to the founding of Quintex only by technicality, as it was originally a part of a united Lupt district, but broke away sometime after the fall of the Firstling Empire. The reasoning behind this decision was the fact that this region was by far the most prosperous and influential at that point, as the remainder of Lupt was beginning to fall into squalor.

## Architecture

The buildings here are well maintained, as the wealthy local artisans find it easy to hire competing local builders to look after their abodes. You will see the streets filled with various merchant stalls and welcoming entrances into interior stores. Even so, the place isn't the lap of luxury, as the people here prefer practicality over style

## Economy

You will find most every type of craftsman and artisan here, completely independent ones too. The economy here is traditionally structured around small family businesses, so guilds and monopolizers are generally not welcome.

## Locals

Unlike in other northern districts, the majority of the locals here are of middle class and even somewhat educated. However this has hurt the birth rate of the people here too, as such you'll often see new uprising families usurping recently abandoned estates and workshops.
The Acre

A loose collection of lodges south of the city walls. The Acre is the main spot for travellers to rest and the primary location of Quintex’s timber industry.

## Origins

The Acre was given status of a fully-fledged district only ~400 years ago, even if there were people living here for far longer. What originally started as just a collection of private lumbermills at the edge of the southern forests, over time turned into a bustling community.

## Architecture

Most houses here are wooden, made from either planks, logs or a combination of the two. Smaller huts and larger lodges are abound, with the largest buildings either being inns or warehouses. The main road used to be paved with stone, but the stone completely eroded over time, as such the locals paved it with the most abundant local resource - timber.

## Economy

The local economy has two primary pillars - inns and of course timber. Many travelers passing by Quintex, and adventurers tend to spend their night in the Acre, rather than the city interior, as you'll find much cheaper beds here. And most every piece of wood that enters the city has probably come from here too, as is tradition.

## Locals

Locals of the Acre are rather stubborn and traditional. While they are welcoming hosts to strangers and travelers, it is not uncommon for an acreite to never step foot outside of the district themselves, not even into Quintex proper.
Jeff Gorvette

* 2009-2016
* 2017-Present

> "Racing is not what I like to do; it's winning."
>
> Jeff Gorvette

**Jeff Gorvette** is a American race car who is last competed for Corvette Racing in the IMSA Sportscar Championship. He is a Grand Touring Racer based on the wikipedia:Corvette C6.R. His career spaned more than twenty years and he retired recently. He is currently a racing announcer. Gorvette also participated in the CARCA Menards Series and the World Grand Prix.

## Career

Gorvette debuted sometime the mid 1990s at the Rolex 24 at Florida.
*TBA*
City-States

City-States are the only existing polities of the world. Kingdoms and empires do form occasionally, but they rather quickly crumble back into city-states either due to internal strife, outside forces or just sheer incompetence.

Any factions that currently exist within Tosarch, such as The Concords or Cinderfall Dominion are loosely tied and are more akin to alliances, rather than centralized nations.
Negyvas

Negyvas is said to be the strongest dragon of them all, his strength granted to him by his existence as a revenant.

## The Legend

> *...Fear naught death, but his carrier,
> An undead dragon - there's nothing scarier,
> He breathes dark fire, he breathes even darker ice,
> In his eyes you can read your demise,
> He fights with the might of countless men.
> And yet his heart beats,
> A clock ticking down to our end...*
>
>

## Contested Status

According to the old legends, Negyvas brought his own demise upon himself and made himself a revenant on purpose to wage war against his own kind. The war either ended in a stalemate or has yet to truly end.

Scholars cannot decide if Negyvas is supposed to be classed as a dragon, an undead revenant, or both.
Land of Djedii

**Land of Djedii** or just the **Djedii** is the only significant faction present in the continent of Eond.

The Djedii are a united faction made up from nomadic, sedentary and in-between tribes that formerly inhabited the land. The faction's primary past-time is spending time in the markets, mingling, trading and bartering. With the mines present in the Gilded Ravine and the Golden Road fueling the never-ending trade of the city-states, one would think that the faction would be much stronger than it is, but the lack of food limits their growth. On occasion one might see a basket of bread being sold at higher prices than jewellery.

The Djedii were formed after the creation of the Firstling Empire, in an attempt by the imperial government to better control the locals. As such the Djedii don't have a primary venerated Firstling, even so most of them choose the Second Heir - Harvest, due to their association with prosperity and trade.

### The Land of Djedii are made up of the following city-states:

* Jezza
* Alwafah
* El Amal
* Qatadha
Mahumiam Exclamation

The Mahumian Exclamation was a massive and devastating civil war within the old wizard kingdom of Ol Mahum between magic users that ended the Wizard Epoch. Its hard to exactly pin-point when the civil war began due to the turbulent ending of that time period, but its accepted between historians that it lasted for at least 30 years, so started on A.A. 1312 at the latest.

The war wasn't held due to some struggle of beliefs, but rather due to two wizard factions, known as the Arcanians and Cabalites, simply deciding to end their struggle for power through the means of warfare. Magic was abused to a ridiculous extend, to the point that the land itself within Ol Mahum was turned into a barren wasteland: craters created by arcane explosions litter the land and great ravines formed from the stress caused by magical combat. Sacrificing wizards within the same faction was widely used to drain more magic for warfare and all was eventually ended by the great Exclamation.

**The Exclamation** was an explosion of a ridiculous magnitude, who's epicenter was at the heart (capital) of the old wizard kingdom - the Quartz Tower. The factions were matched far too equally and the war was at a stalemate, with far too many looses on both sides to count, so the leader of the Arcanians decided to finish all with a gamble - to use a very experimental form of magic to kill all who were not on his side. For this he needed an immeasurable amount of power, more than he had within himself and more than what was stored within the Quartz Tower, so he ended up drawing the energies from every single person in Tosarch through some secret magical ritual. Of course drawing magical energy this way caused many to simply keel over and die in the middle of the street, Cinderfall and Quintex took the largest amount of losses from such a gambit. The leader of the Cabalites of course realized what was happening and was determined to ruin the ploy of his arch-rival, so he decided to sabotage the ritual. One thing lead to another and the outcome was the worst case scenario - an uncontrolled arcane explosion that removed the Quartz Tower from existence and created a crater the size of a small kingdom.

The Exclamation was the final straw for people, and it put magic squarely in the "very bad" category. After these events, every single magic user that couldn't hide themselves was hunted down and unceremoniously executed, and magic got banned everywhere where law exists.
Eond

**Eond** is the southern and smaller continent of Tosarch, it is the home of the Djedii faction. While it is considered to be less important than Dahn, Eond is still an interesting and varied place filled with wonder.

## Geography

It is a generally hot continent, but the shores of Eond are very pleasant and are settled by countless small fishing villages, as well as the larger city-states of Jezza and Qatadha.

Although aptly known as the yellow wasteland or the Sea of sand, this might not be the first impression a first time traveller might have of that region. While most of known Eond is a vast desert, dotted by countless dunes and few oases, its coastal regions do sprout vegetation due to the higher humidity. Fertile soil in this region is sparse and thin, at best. Bays and river valleys show similar features of peculiar vegetation, either made to withstand long periods of draught or standing crooked against the harsh ocean winds. The largest river, created both by rainfall and a naturally occuring spring somewhere in the Stones of Gajenbraid, dries out within the hot sands before it can reach the ocean.

Eond is separated from Tosarch via the Tidelands in the north, a mangrove area that frequently suffers tropical storms. Vast oceans stretch from Eond's eastern and western shores, while to the south lay the great salt-flats, stopping any exploration in that direction.

## Major Features

* The Gilded Ravine
* Silverian Reach
* Stones of Gajenbraid
* The Golden Road (man-made)
Florentina

Florentina is a southern city-state of The Concords. It's often chosen as a half-way spot in-between the northern Concord cities and Quintex. It and its sister-city Avinona offer better deals for raw goods than Quintex, so they tend to soak up some of the trade flow for raw materials.

## City Data (circa A.A. 3360)

* Population: ~2 750
* Area: ~7,2 km2

## History

### Early History

Even before the founding of the Empire, Florentina was already a bustling community of craftsmen, however the city-state itself was established sometime around A.A. 27. It mostly stayed as a trading community during this time without any notable position within the colonial economy, even so the stability that it experienced throughout the imperial time frame isn't to be scoffed at either.

### After the empire

Florentina stopped being a city-state of the empire only after the empire completely fell apart. It maintained close relations with Quintex throughout the Wizard and Disaster periods.

### Neu-Quintex Epoch

Florentina was already sparsely populated even before the Mortal Veil came around, but that also helped to slow the spread of the disease. If you had to rate how well each city-state fared during the pandemic - Florentina would probably be somewhere at the top of the list.

## Geography

Florentina is located on the eastern coast of Dahn, somewhat north of the equator, edging the south of Harvest Meadows. The city-state is situated on a small peninsula overlooking the White Seas.

Florentina is connected via a short well-kept stone road to the Firstling's Highway, and is situated between the city-states of Molena and Avinona.

## Governance

Just like all other city-states in the Concords, Florentina is governed by a small ruling caste of nobles and burghers.

## People and Customs

The locals are dominantly equatorial, you will rarely see humans of another ethnicity here. Most of the population here is lower-middle class, with a few well paid guards to keep the peace.

The people here venerate the second heir - Harvest, as their venerated Firstling.

## Economy

Florentina doesn't produce much food, even if it is in a fairly fertile environment, as it mostly falls back on raw imports from the north. Most locals here partake in some craft, whether its woodcrafting or making jewelry.
Bramblewood

Called after the park located within its heart. Bramblewood is a rather calm district, often overlooked by dynasties due to its lack of features. However that’s also why most intellectuals try to settle here - due to the lack of any negative features. The nice park also helps…

## Origins

Bramblewood, as a populated district, only came into existence late into the Wizard Epoch, as originally it was just a forest within the city walls. With time a few houses on the forest edges turned into a fully fledged district, with the forest being reduced to a mere park.

## Architecture

Most architecture here is very well maintained and finely built, with many arches, fountains and towers dotting the area. The roads here, especially the ones going through the park, have various engravings and small statues embedded into them or around them. The park here is looked after as well, with many park rangers and groundskeepers present to keep the locale pristine.

## Economy

Bramblewood mostly produces finer goods - like paper, books, art, luxury food, etc.. A decent chunk of the economy is also the educational sector - with a number of schools and even a university present here.

## Locals

The locals of Bramblewood are lower-middle class intellectuals and artisans, with pretty much every local here having some form of education.
Advancements/Stab the Light

# Stub warning

This article is not complete, if you can, please complete it.

Stab the Light is an advancement you get by obtaining the Twilight Piercer.

## Stab the Light

### Description

You obtained, what is known as a mythical light piercer. It's very powerful, take care of it.

## How to obtain

You have to go through Shaded Forest's darkness and then open the center chest to get the Twilight Piercer, and this advancement too.
Amberweald

Amberweald is the largest forest on the continent of Dahn, and is situated right next to Quintex. In spite of its proximity to the *de facto* center of the world, it maintains its secrets and treasures.

Amberweald is home to many wild animals, as well as monsters and is said to house fay deep within itself. No adventurer, huntsman or expedition have managed to delve deep into the forest, it seems to almost consciously rebuff any attempts by man to explore its depths. This doesn't mean that no one travels through it however, there are some roads on the forest's periphery that are often moved through by lone traders and caravans, but even these roads aren't safe and are constantly under the threat of a bray raid or a minotaur's rampage.
Grimreign

The only known slain dragon in history. Grimreign was a great foe in the early history of man, however he was slain by the great huntsmen hero - Carver.

## The Legend

> *...Grimreign, the foe, with teeth like swords,*
> *And eyes like flames, and feet that roar and clod.*
> *His scales are black like coal, and his breath reeks of death,*
> *He kills men and beasts, and feeds on their last breath...*
>
>

## The Oldest Foe

Grimreign was a terrible, four-legged dragon that ran faster than any others could ever hope to even fly. He terrorized early settlements of man in Tosarch, taking gold, food and women as tribute (he ate the women too). Eventually the legendary huntsman Carver decided to defeat the foe with cunning, as he could not match his strength. After having an alchemist concoct some great poison, Carver slipped it in within the tribute granted to Grimreign. The dragon gobbled up everything on the spot, including the barrel of poison. It did not kill him outright on the spot, but the alchemy did slow and weaken Grimreign enough for Carver to attempt to fight him. After a week-long battle, filled with traps and close calls, Carver managed to slay the beast, cementing his name in history.
The Trilogy Wiki

**Welcome to the The Trilogy Wiki!**
> https://docs.google.com/document/d/1cmKaGH8UrR2z7d4dKIuESC4AH\_ua1G2ZkHSWvId9A7o/edit
>
>

Welcome to a not yet developed wiki. The Trilogy is an animation, that has also not been developed, but is a short story. It follows the story of an adventure, but,

***are you willing to join it?***

## Characters/Groups (in order of creation)

The Adventure Group

The Creator

The Face Demons

Wisteria

Kat
Raudmetax

Raudmetax isn't just a dragon that is know from legends, it is a dragon that can actually be seen by any man, all they have to do is look up in the night sky.

## The Legend

> *...Look! Above! Is that a shooting star?*
> *No, it's a dragon with a fiery heart,*
> *He flies so fast, that the air around him catches fire,*
> *He leaves behind him a trail of smoke and blazing ember.*
> *Raudmetax is his name, a dragon with boundless haste,*
> *He has circled the world, regardless where in history he is placed...*
>
>

## The Shooting Star

Raudmetax has been known to man as far back as the first known texts and stories. He appears as a shooting star visible both in the night and day that has circled the world countless times. It's theorized that he has never landed, however there are periods where he was absent for a number of years from the sky. Raudmetax has not been documented to terrorize mankind.
Saffron Quarter

Saffron Quarter houses most of the city’s burgeoning artists and writers. Even though they don’t have as much wealth as the people of Sumloak, they do their best to give the impression of being well-off. The district is very tidy, adorned with various flowers and has a pleasant aroma.

## Origins

Saffron Quarter dates itself back to the mid Firstling Epoch, as originally it was just an empty field within the city walls. It arose as a district when there grew a divide between the richer and poorer patricians of Sumloak, as the poorer ones decided to strike out on their own and make a district that would be even better than Sumloak, whether they succeeded is up to taste.

## Architecture

The architecture here tried to deceive into thinking that it's more expensive and luxurious than it is - flower beds, tarps and linen dresses adorn the buildings, with ivy crawling up the walls and stained glass windows. However underneath the pretty exterior, the district's architecture is a lot more basic - stone or wood are used to build the structures, with sometimes thatched roofs and unvarnished oak doors. Even so, the locals make an effort to at least appear as rich as the folk in Sumloak.

## Economy

Being the creative district of Quintex, the economy here is more specialized, with clothiers, painters, sculptors, and other creative types populating the locale. However, there are still workshops scattered about, such as blacksmithing and brewing. Most of the exports go straight to Sumloak or Silkspindle.

## Locals

Those residing in Saffron Quarter are a proud bunch, with a lot of artistic and creative flair. Most of them have a lot of air and do their best to appear important. In reality, most of them struggle to keep afloat and are just barely holding on, even if they insist otherwise.
Amphitheus

The other religious district of the town. Within Amphitheus members of the All-Credenda gather to discuss the philosophies of the books. With the central amphitheater being at the heart of any discussion. You will often see scholars, doctors and alchemists gather and live here.

## Origins

Amphitheus was established when the followers of All-Credenda banded together to buy a plot of land from the then still united Lupt district, sometime in the early Wizard Epoch, and afterwards rapidly building the great central amphitheater and the remainder of the district. It's likely that the foundation of Amphitheus was the very first action that The Philosophers took.

## Architecture

At the center of Amphitheus sits a giant outdoor auditorium. With multiple rows of seating built into and artificial hillside and a flat arena where discussions and debates take place. The district has a distinct, ancient feeling. However beneath the auditoriums seating lays a network of layered streets and housing, where taverns, housing and workshops lie hidden from the sun, illuminated by well ventilated torchlight. Throughout the district you will see many smaller amphitheaters where smaller circles come to debate in a more intimate environment.

## Economy

Amphitheus has a unique economy that revolves around scholarly study and debate. Its main exports are knowledge and innovation, with doctors, herbalists, artists and papermakers abound. However there are some workshops scattered about, such as blacksmithing or furniture making.

## Locals

The residents here are rather bookish and intellectual, with much of the district populated by scholars and thinkers. It would have the poor and the beggars, but the locals guards keep them out. Most every person living here is either a follower of All-Credenda or just isn't a follower of the Chant.
Humans

The most numerous and most *reasonable* anthropokin. Humans consider themselves the masters of the world and with great reason - their cities, roads and farms adorn Tosarch, with most other creatures avoiding their gatherings out of fear, proving the dominant status of man over the world.

## Description

Bipedal, upright, intelligent, bi-gendered, humans form the whole standard for an anthropokin to follow. Not particularly strong, fast, large or durable, human willpower, adaptability and intelligence has made them the masters of the world.

On different parts of Tosarch, people have developed different races, or ethnicities:

* Equatorial - people of fair, clear skin and a selection of hair colors, living at and around the equator of the world;
* Reedlanders - people of pale, white skin adorned with freckles and marks, their hair is mostly of a deep reddish/ginger color and they live within the fog-covered swamps and riverbanks of the world;
* Djedian - people of tanned, brownish skin, with lavish dark hair, living within the warmer and drier, southern regions of Tosarch.

## Personality and Society

You can never tell what another person is thinking, humans are far too complex in their emotions to be easily generalized.

Humans societies can range from primitive tribes to mighty kingdoms. They have a strong sense of community and family and are known for their innovation and ingenuity. However, their tendency to expand and colonize often leads them into conflict with themselves and lands.

## Combat

Humans are versatile warriors, adept at a variety of weapons and styles of warfare. They are a resourceful and tenacious breed, if need-be, engaging in hand-to-hand combat with their enemies to ensure victory.
Brishai

**Brishai** is the most well known god of the Red Pantheon for being strong, bloodthirsty, attractive to somefollowers but also being devoted to her principles and shows activity with her followers.

## Appearance

Brishai has blood stained on her skin from the countless enemies she has fought in. With hair and skin of pure white and intimidating glowing yellow eyes. She is often seen as cold blooded and heartless from common folk.
Dahn

Dahn is the northern and larger continent of Tosarch, it is home to the vast majority of the world's population. Dahn, circa A.A. 3360, houses the major factions of The Reed-Creed, The Concords, Quintex and Cinderfall Dominion.

## Geography

Dahn is temperate and green for the most part, with the exception of Ol Mahum - which is an artificially (magically) created wasteland. The equator runs across Dahn's southern half, upon which the two largest cities of the world stand: Quintex and Cinderfall.

To the north, the continent is blocked off by the Gramalyans and the treacherous Giramoor forest, the west is blocked off by the Highridge Mountains, the south of the continent is connected to Eond via the Tidelands, while to the east lays the ominous and endless waters of the White Seas.

## Major Features

#### Forests

* Amberweald
* Giramoor
* The Deepest Bog
* Silmerian Forest
* Palmerian Forest
* Hunter's Copse

#### Mountain Ranges

* Gramalyans
* Highridge Mountains
* Draconic Peaks

#### Other Natural Features

* The Stepping-Stones
* Harvest Meadows
* Greater Reedlands
* Aerinth's Maw
* The Damned Saints
* Tidelands

#### Man-Made Features

* Firstling's Highway
* Runa Engren
* Ol Mahum
Veranda's End

A northern district of the city, Veranda's End is well known for it's origin story and the thematic dealings that it takes part in. You are just as likely to strike a great deal here, as you are at getting swindled.

## Origins

Originally known as Mercantile Strip, the district is dated back to the founding of the city. The district's founder - Veranda, was a brilliant merchant that was pivotal to the founding of Quintex, in the texts often recounted as Aerinth's right hand. However the merchant-rogue was also known to be a knave and a backstabber, eventually even deciding to backstab Aerinth, that is when Veranda met her... End...

## Architecture

Almost every building present next to a somewhat used street has a small merchant stall attached, so the streets feel somewhat crowded, even if they're as wide as anywhere else in the city. Most every back alley has some shady warehouse or an officially abandoned estate. The buildings here are in a generally decent state.

## Economy

Almost every single family here runs a "business", whether it's selling nick-nacks, peddling actual goods, or partaking in less legitimate gigs. Legit merchants tend to stay away from Veranda's End, so the local tax collectors have their work cut out rangling taxes from the cunning locals instead.

## Locals

The locals of Veranda's End are a cunning bunch, but contrary to popular belief held in some districts - they are not all criminals. Many of them think themselves to be enterpreneuerish, but in truth, all of their business endeavors struggle to break even.
Civilization

Humans are the only civilized race in Tosarch, they’ve spread to many corners of the globe and have built many great and not-so-great city-states.

### Ethnicities of man

* Equatorial (European White)
* Reedlander (Aggressively Irish)
* Djedian (Levantine)

Technology is stagnant and stuck within what we would call the early middle ages. Stories do talk about things like gunpowder and steam-powered machines, but these are considered to be just toys and will most probably be forgotten as soon as the next cataclysm (whatever it may be) hits.

The universally used language is called "common speak".
The Concords

The Concords are a loosely tied alliance of city-states in the north-east of Dahn.

In days past, the city-states that make up The Concords were tied in constant bloodletting with each other, however over time they've either become much more tolerant of one another, or have just grown tired of the constant warfare and bloody contests of influence. Now the city-states have turned their rivalries from the battlefields to the courts, its war all the same, just with less innocent lives involved.

The Concords enjoy a rather pleasant climate due to their geography, bountiful harvests due to the presence of Harvest Meadows and bountiful trade due to their proximity to Firstling's Highway, even in its decayed form. The Concords put the Second Heir as their venerated Firstling, due to the fact that they are credited with founding the cities that now make up the faction.

###### The Concords are made up of the following city-states:

* Venetta
* Nicosa
* Pireloux
* Vieroux
* Romoux
* Sinonna
* Athunus
* Coritheus
* Molena
* Florentina
* Olympeus
* Avinona
Fey

Fey, or nature spirits, are anomalous creatures of the arcanian family. Fey live far away from any people, deep within dark forests, high up on the mountains or in forgotten cave systems. Do not be fooled by their jolly appearance, they are very hostile and their ability to use magic makes them very dangerous.

## Description

In many aspects, fey appear very anthropokin-like: bipedal, upright, intelligent and with a similar face structure, however anatomical analysis of the few fay bodies ever attained shows that they are very different beneath the skin.

Fey have two "stages" in their lifespan - adolescent and elder. Adolescent fey appear very human, with rubbery green skin, akin to a budding plant, a face with discernible features and "hair" made out of leaves and petals. Elder fay on the other hand grow a thick, bark-like skin, and their face becomes hidden behind a featureless living, wooden mask. All fey appear to be of a feminine stature. They have no bones to speak of, but rather a bone-like "stalk" that gives their body structure.

## Personality and Society

Little is known about the fey society as they rarely come into contact with men, however what is known - is that they are very, extremely, aggressive to anthropokin - human, bray, boglim, etc.. However this aggression does not extend to animals, plants or anything else really.

## Combat

Fey are masters of the bow and magic, usually using both in conjunction - enchanting their arrows with an aura that makes them able to penetrate any hide or armor.
Carver's Cross

A southern district, named after the famous huntsman blademaster - Carver. A giant stone cross stands at the center of the district, commemorating the old legend.

## Origins

Carver's Cross dates itself back to the very foundation of Quintex, however it is uncertain if this was the original name of the district, as the dating of Carver's life isn't certain. Regardless, today it is named after the old Carver, a legendary monster hunter.

## Architecture

Carver's Cross is an eerie, gothic district that has seen its fair share of tragedy. The district has a maze of alleyways and dark corners. The structures here are made of stone, with intricate gargoyles, statues and crosses. The architecture is both beautiful and decrepit, with many buildings appearing more like castles than anything else. Of course, one cannot forget the gigantic stone cross at the center of the district.

## Economy

Most people in Carver's Cross are involved in some form of hunting, wood or stonecraft associated craftsmanship. There are also a number of inns and taverns located here, which generate income for the district. The district also serves as a stopover for better-off travelers from far and wide, as they restock their supplies or take shelter from the elements.

## Locals

Most individuals residing in Carver's Cross are grim and foreboding, as the district's architecture suggests. They are known for being a superstitious bunch, as they fear the shadows and the monsters that lurk in the night. Stories of ghostly appearances and mysterious happenings are often a common thing here, most of the time - they are just old wife's tales.