recursal/Fanatic-Fandom huggingface dataset:
Medicine

**Medicine** are items that can heal various afflictions of a Pokémon. It has a designated pocket in the bag.

Like other items, medicine can also be found as overworld items or hidden items.

Note that Berries that have medicinal effect, event-exclusive items or held items that heal over time are not listed here.

## HP-restoring items

HP-restoring items such as potions and drinks or edibles to restore a Pokémon's HP.

## Status Restore Items

They are a type of medicine that can be used during or outside of a battle to heal a Pokémon's status condition.

## Revival Items

These type of medicine can restore a fainted Pokémon and may have additional effects.

  Max Revive

## Elixirs

Ethers and Elixirs restore Power Points (PP) to a Pokémon or its move.

  Max Ether
  Elixir
  Max Elixir

## Vitamins

Also called Stat Enhancers, Vitamins boost the Effort Values of a Pokémon. There are Super- and Hyper-type of these Vitamins which increase Effort Values by 25 and 50 points respectively.

## Herbal Medicine

They can be used during or outside of a battle to restore a Pokémon's HP, remove status conditions, or revive a Pokémon, all with a side effect of lowering a Pokémon's friendship due to their bitter taste.

  EnergyPowder
  Energy Root
  Revival Herb

## Other

Other useful items in this category:

  Ability Capsule
Morty

**Morty** is the Gym Leader of Ecruteak City's Gym, known officially as the Ecruteak Gym. He hands out the Fog Badge to Trainers who defeat him. He specializes in Ghost-type Pokémon.

## Background

Morty appears in the Johto region, where he is the fourth to be encountered. A user of the Ghost-type, Morty is known as "The Mystic Seer of the Future". Morty is a follower of legendary Pokémon, and trains in Ecruteak City so he may be able to see the rainbow bird Ho-Oh. He is friends with Eusine.

The body of Morty's Gym is a dark pit. Trainers appear to float over it, standing on an invisible floor. Some Trainers are scared away by the ghosts within the Gym. A challenger able to navigate along the invisible floor can safely reach Morty and challenge him. Once defeated, he will yield the Fog Badge, and TM - Shadow Ball.

Morty does not spend all of his time in Ecruteak Gym. He will join Eusine in the Burned Tower where they study the legendary Pokémon Suicune, Entei, and Raikou. He will also take Mondays and Tuesdays off once initially defeated to visit Bellchime Trail. Here, he will give his Pokégear phone number to the player. If called on Tuesday night, Morty will arrange to travel to the Fighting Dojo in Saffron City for a rematch with a stronger team of Pokémon.

Morty dons clothes of black and purple, like many of the Pokémon in his possession. Morty has shoulder-length golden-blond hair that is kept away from his face by a wide headband that matches his scarf.

## Pokémon

### Normal

Trainers

  Misdreavus  |  *Ghost*  | 27
Diglett's Cave

A seemingly plain tunnel that was dug by wild Diglett. It is famous for connecting Routes 2 and 11.

## Location

Location of Diglett's Cave in Kanto

Diglett's Cave is a long tunnel dug by wild Diglett and Dugtrio in Kanto. The northern entrance is on Route 2, south of Pewter City, and the southern entrance is on Route 11, near the eastern edge of Vermilion City. The passage is famous for connecting these two routes.

## Description

As a whole, the cave runs from the northwest to the southeast, passing under Celadon City, Route 7, and Route 6 as it progresses toward Vermilion from Pewter. There are no points of interest along the cave; however, the cave is the only location where wild Diglett and the rare Dugtrio are found in Kanto.

The usefulness of the cave as a connector route between Routes 2 and Route 11 has allowed Diglett's Cave to become one of the most important non-numbered routes in the Pokémon world. In fact, after the player enters Cerulean City, the only way to return to Pewter City and Viridian City without using Surf or Fly is to travel through Diglett's Cave.
Berries

PokeMMO has changed quite a few things about the base games, one of which being berries. Berries are now gained by planting different combinations of seeds. Berries have different yields depending on the type and take different amounts of time to grow in real hours. Berries can also be crushed into berry powder which can be used to craft consumable items.

## Watering

Berries in PokeMMO have a thirst level which is displayed above them after planting in the form of water droplets. If a berry plant becomes dry (0 water droplets) the water droplets above its head will flash red and the plant's maximum yield will be decreased. Hoewver, if a plant is watered at 5 droplets it will become flooded and this will also decrease the plant's yield.

The Wailmer Pail can be used to water berries in Hoenn and the Sprayduck is used to water berries in Unova. You can get the Wailmer Pail from the lady in Hoenn's flower shop on route 104 and the Sprayduck can be acquired from the man in front of Mistralton City's berry plots.

### Death

Death can occur to a berry plant in a few ways.

1. Watering a plant when it is flooded will result in death.
2. Not watering a dry plant for an extended period of time will result in death.
3. If a berry is not harvested within 8 hours(wilting time) of being fully grown it will die.

## Berry Plots

There are two regions in which you can plant berries: Hoenn and Unova. These berry plots are located in:

### Hoenn:

* Route 104 (11 plants)
* Route 120 (10 plants)
* Route 123 (12 plants)

### Unova:

* Mistralton City (72 plants)
* Abundant Shrine (84 plants)

## Sources

xStarr, "The Berry Farming Guide" 25 March 2016, "https://forums.pokemmo.eu/index.php?/topic/62262-the-berry-farming-guide/"

LuciusTellus, "Advanced Berry Guide" 1 April 2016, "https://forums.pokemmo.eu/index.php?/topic/62683-advanced-berry-guide/"
Celadon Gym

**Celadon City Gym** is a Gym in Celadon City located in Kanto.

Erika is the Gym Leader of the Celadon City Gym. She specializes in Grass-type Pokémon. Erika gives the Rainbow Badge to Trainers who defeat her in battle, allowing to use Strength outside of battle. The rainbow badges allows us to use Pokémon up to level 46 in battle.

This gym is tough even if you have a Fire, Flying, or Bug type. Poison is neutral against most of the Pokémon here, as they have a Poison sub-type. Train defeating Team Rocket in the Game Corner before coming here.
Fuchsia Gym

Koga is the Gym Leader of the Fuchsia City Gym. He gives the Soul Badge (raises Defense, Surf in the overworld) and TM - Toxic to trainers who defeat him in battle. He specializes in poison-type Pokémon. The Soul Badge makes Pokémon up to level 50 obey you without question.

## Puzzle

The ninja master, Koga, has set up glass walls in his Gym to disorient his challengers, but these walls are not truly "invisible". The path to the Gym Leader runs counter-clockwise along the walls.
Abra

**Abra** is a Psychic-type Pokémon introduced in Generation I.

It evolves into Kadabra starting at level 16, which evolves into Alakazam when traded.

## Biology

Abra is a bipedal Pokémon that is primarily yellow. Its face is kite-shaped with a small, pale yellow snout and two short, pointed ears with pale yellow interiors. Its wide eyes are normally closed. Abra's body is segmented with black skin is visible between its joints and along its neck. It has two brown, pauldron-shaped extensions on its shoulders, as well as a brown, fauld-like piece around its chest. It has three digits on each hand and foot, but its fingers considerably shorter than its toes. Two of its toes face forward and one faces backward. Its tail is thick and long, with a brown band located near the tip.

Abra can sense danger through a telepathic radar. When it does, it teleports to a safe location. However, it sometimes becomes panicked if it wakes in an unknown location. By hypnotizing itself, Abra is able to teleport itself even while sleeping. It can use other extrasensory abilities while sleeping as well and can even teleport into the treetops to pick and eat berries. The deeper Abra sleeps, the farther it teleports. Due to the strain of its telepathic powers, however, Abra sleeps 18 hours each day. If it fails to rest long enough, it will become unable to use its powers. The contents in Abra's dream can affect its powers. Abra lives in urban areas, but has been observed to teleport to a different location once per hour. If it teleports randomly, it can create illusory copies.

Gender Ratio: 75% Male, 25% Female
Gengar

**Gengar** is a dual-type Ghost/Poison Pokémon introduced in Generation I.

It evolves from Haunter when traded. It is the final form of Gastly.

## Biology

Gengar is a dark purple, bipedal Pokémon with a roundish body. It has red eyes, a wide mouth that is usually curled into a sinister grin, and pointed ears. On its back are numerous spikes and it has smaller spikes on top of its head similar to tufty fur. Its arms and legs are short with three digits on both its hands and feet. It also has a stubby tail.

Gengar has the ability to hide perfectly in the shadow of any object, granting it exceptional stealth. However, Gengar's body acts as a heat sink. Its presence cools the temperature of the surrounding area by nearly 10°F (5°C), because it absorbs the warmth. The anime has shown that Gengar can fly and possess people and other Pokémon, and the Pokétoon episode, *I turned into a Gengar?!*, shows that its large tongue can extend to several meters. In Generation I, Night Shade was its signature move.

Gengar is very mischievous, and at times, malicious. It enjoys playing practical jokes and casting curses, such as pretending to be one's shadow, then behaving erratically. When the quarry notices, the Gengar takes delight in its victim's terror. However, Gengar has been known to be loyal to a Trainer who treats it well. Being the result of an evolution via trading, Gengar is rarely found in the wild, though they can be found in caves and dark places where shadows form. It is especially fond of urban areas such as cities and back alleys, but only during the night.

Gender Ratio: 50% Male, 50% Female
Charmander

*"The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely."* - Pokédex

It evolves into Charmeleon starting at level 16, which evolves into Charizard starting at level 36.

Along with Bulbasaur and Squirtle, Charmander is one of three starter Pokémon of Kanto .

## Biology

Charmander is a bipedal, reptilian Pokémon with a primarily orange body and blue eyes. Its underside from the chest down and the soles of its feet are cream-colored. It has two small fangs visible in its upper jaw and two smaller fangs in its lower jaw. A fire burns at the tip of this Pokémon's slender tail and has blazed there since Charmander's birth.

The flame can be used as an indication of Charmander's health and mood, burning brightly when the Pokémon is strong, weakly when it is exhausted, wavering when it is happy, and blazing when it is enraged. It is said that Charmander dies if its flame goes out. However, if the Pokémon is healthy, the flame will continue to burn even if it gets a bit wet and is said to steam in the rain.
DynamicPunch

**Dynamic Punch** is a damage-dealing Normal-type move that may be a counterpart to Dynamic Punch, being the same type and having a similar name.

## Effect

The user punches the target with full, concentrated power. It confuses the target if it hits.

Dynamic Punch always confuses the target. It gains a power boost when used by a Pokémon with Iron Fist.
Move Tutor

Move Tutors are non-player characters capable of teaching certain moves to your Pokémon.

## Pokémon Center Tutors

In each region of the game there are special Move Tutors in every Pokémon Center that can teach your Pokémon certain moves at the cost of a 1-3 Shards and various held items. This utility can only be accessed after beating the 8th Gym in each region respectively.

## References

1. ↑ Lin (30 July 2020). "PokeMMO Tutor Moves Listing and Requirements". *PokeMMO Forums*.
2. ↑ Lin (30 July 2020). "PokeMMO Tutor Moves Listing and Requirements". *PokeMMO Forums*.
3. ↑ Lin (30 July 2020). "PokeMMO Tutor Moves Listing and Requirements". *PokeMMO Forums*.
4. ↑ Lin (30 July 2020). "PokeMMO Tutor Moves Listing and Requirements". *PokeMMO Forums*.
Cynthia

Cynthia is an archeologist who is also the Champion of the Sinnoh region's Pokémon League.

Cynthia makes her first appearance in Sinnoh where she meets up with the player at various points during their journey. She will first meet the player in Eterna City, where she will give them Cut when first met. At Valor Lakefront, she gives the player the SecretPotion to cure the Psyduck blocking Route 210. After the player cures the Psyduck, Cynthia appears again and gives the player the Old Charm to deliver to her grandmother. Later, she appears at the Sinnoh Pokémon League as the Champion.

Cynthia also appears in a house in Undella Town, where she can be battled. She leaves after being defeated for the first time and afterwards reappears during spring and summer. During spring, she can be rebattled once a day. After defeating her, Shauntal and Caitlin can be seen visiting this house in the spring, and Lenora, Elesa, Iris, and Skyla visit in the summer. She speaks about a young Trainer who defeated her, and mentions that Trainer defeated Giratina, referring to the events in Sinnoh.
Grimer

**Grimer** is a Poison-type Pokémon introduced in Generation I.

It evolves into Muk starting at level 38.

## Biology

Grimer is a slimy, amorphous Pokémon, born from sludge in dirty streams or seabeds that are exposed to lunar radiation. It has two large eyes with beady pupils and a gaping mouth with a gray tongue. While it lacks any visible legs, it does have two arms with three digits on each hand. Its purple sludge body contains a variety of pungent bacteria, which are so potent that it renders soil barren and incapable of supporting plant life. It is constantly oozing a bacteria-rich fluid from all parts of its body. Should it run out of internal germs, Grimer will die. Pieces of it often break off during travel and go on to become new Grimer. When combined with another Grimer, it produces new poisonous compounds.

Due to its lack of a solid form, Grimer is capable of squeezing into any space or crevices with relative ease. It uses this to penetrate sewage pipes and feed off of the filthy wastewater inside. Its population fluctuates based on the availability of waste, which is Grimer's main diet. It can be found in polluted lakes and streams, as well as within cities and factories where trash and industrial waste can be found. In recent years, thanks to efforts in environmental improvements and a decrease in their food source of waste, Grimer is now facing extinction.

Gender Ratio: 50% male, 50% female
Kanto Route 18

## Route 18

The southern ending point of Cycling Road.

## Location

Location of Route 18 in Kanto

**Route 18** is a route located in southern Kanto. It connects Route 17 in the west to Fuchsia City in the east.

## Description

The path of Route 18 runs directly east-west for its entire length.

Just outside Fuchsia is a small area south of the route's main path. Inside of this area is a large patch of tall grass occupied chiefly by wild Flying-type Pokémon and Trainers that specialize in them. West of the secluded area is a gate that serves as the divider between Cycling Road and the non-bike path portion of Route 18. On the second floor of the station, Trainers can participate in a trade.

West of the gate, Route 18 continues along a narrow strip of land bordered on both sides by water. After a short distance, the route turns north, becoming Route 17 at a gap in a ledge along the route.

## Points of Interest

### Trade: Lickitung

A person in the upper floor of the Route 18 gate is willing to trade Pokémon with the player. She asks for a Golduck in exchange for a Lickitung. The Pokémon you receive will be equal to the level trade.

## Trainers

* Lv.29
 * Class: Bird Keeper
* Reward: $928
* Rematch: No

* Lv.26
* Lv.26
* Lv.26
 * Class: Bird Keeper
* Reward: $832
* Rematch: No

 * Class: Bird Keeper
* Reward: $1088
* Rematch: No

## History

* Updated after 4.28 game patch that introduced lures.
Johto Route 34

## Route 34

A lush, green path, even though it's right next to a city.

## Location

Location of Route 34 in Johto

Route 34 is a route in central Johto connecting Ilex Forest and Goldenrod City. The route is home to Johto's Day Care.

## Description

The route is essentially straightforward after exiting Ilex Forest. There is a path where no long grass grows; however, it is filled with many Trainers.

The Day Care, run by an old couple, is one of the most prominent things located here. Found merely steps away from the famous Goldenrod City, this center allows for compatible male and female Pokémon to breed and produce an Egg. It also allows Trainers to leave up to two of their Pokémon to level up, costing like other Pokémon Day Cares, $100 plus an additional $100 per level up for each Pokémon.

After getting Surf, a secret area of the route is accessible. It has three Ace Trainer sisters: Irene, Jenn, and Kate, who the player will battle. Irene and Jenn will battle in a Double Battle with the player.

## Trainers

* Lv.8
* Lv.8
* Lv.10
 * Class: Youngster
* Reward: $128
* Rematch: No

* Lv.13
 * Class: Pokéfan
* Reward: $832
* Rematch: No

* Lv.9
* Lv.12
 * Class: Picnicker
* Reward: $192
* Rematch: Yes

* Lv.12
 * Class: Youngster
* Reward: $192
* Rematch: Yes

 * Class: Policeman
* Reward: $680
* Rematch: No

 * Class: Camper
* Reward: $224
* Rematch: Yes

* Lv.24
 * Class: Ace Trainer
* Reward: $1440
* Rematch: No

* Lv.26
 * Class: Ace Trainer
* Reward: $1560
* Rematch: No

* Lv.28
 * Class: Ace Trainer
* Reward: $1680
* Rematch: No
Johto Route 44

## Route 44

A wonderful path with a few pleasant springs and abundant greenery.

## Location

Location of Route 44 in Johto

**Route 44** is a route in northern Johto, connecting the Ice Path to Mahogany Town. It is forked around a pair of calm ponds. Trainers gather on either side of the ponds, and provide a challenge before the chilling Ice Path. Battling wild Pokémon is entirely optional, as the only patch of straight grass is surrounded by a pair of calm ponds. The Pokémon found here, however, are rarely found elsewhere in the Johto region. Remoraid, for example, can only be found on this route. Some Pokémon from faraway regions can be lured here if the right radio station is playing.

This route is blocked off until Team Rocket has been defeated at the Goldenrod Radio Tower.

## Trainers

* Lv.37
* Lv.37
 * Class: Psychic
* Reward: $1184
* Rematch: No

* Lv.38
 * Class: Bird Keeper
* Reward: $1216
* Rematch: Yes

* Lv.38
 * Class: Fisherman
* Reward: $1368
* Rematch: No

* Lv.38
* Lv.38
 * Class: Ace Trainer
* Reward: $2280
* Rematch: No

* Lv.38
* Lv.38
 * Class: Ace Trainer
* Reward: $2280
* Rematch: No

* Lv.38
 * Class: Poké Maniac
* Reward: $2128
* Rematch: No

* Lv.37
* Lv.37
 * Class: Fisherman
* Reward: $1332
* Rematch: Yes

* Lv.37
* Lv.37
 * Class: Hiker
* Reward: $1480
* Rematch: ?

* Lv.37
* Lv.37
 * Class: Bird Keeper
* Reward: $1184
* Rematch: ?

* Lv.37
* Lv.37
 * Class: Bird Keeper
* Reward: $1184
* Rematch: Yes
Gloom

**Gloom** is a dual-type Grass/Poison Pokémon introduced in Generation I.

It evolves from Oddish at level 21 and evolves into either Vileplume when exposed to a Leaf Stone or Bellossom when exposed to a Sun Stone.

## Biology

Gloom is a blue, bipedal *Rafflesia*-like Pokémon with rudimentary hands and feet. On its head is a flower with spherical petals surrounded by four reddish-brown leaves. The petals are a dark reddish-brown and have white spots. A female displays a single large spot on each petal, while a male will have many smaller spots. Gloom's eyes are wide and often appear closed and its lips are thin and purple.

Gloom trickles sticky nectar from its mouth with the appearance and consistency of drool. This can be used as a fertilizer for plants. Both this nectar and the flower on Gloom's head release a foul odor strong enough to induce fainting in humans over a mile (1.6 kilometers) away. However, it can also attract prey, and even a very small number of humans find it pleasing. This odor is a key ingredient for some perfume production. When it is in danger, the odor worsens, but it will not emit its odor if it feels safe. Gloom lives in grassy plains. In Generation I, Petal Dance was its signature move.

Gender ratio: 50% male, 50% female
Brock

Brock is the Gym Leader of Pewter City's Gym, known officially as the Pewter Gym. He gives the Boulder Badge to Trainers who defeat him in battle. He specializes in Rock-type Pokémon. After defeating Brock he will give you the TM for Rock Tomb.

Brock is one of the few truly serious professional Pokémon Trainers in the Pewter City area, and many people respect and admire him. He is quite proud of his rock-hard willpower, and uses Rock-type Pokémon to complement this. He rarely laughs or drops his serious demeanor, but when he does, he finds it hard to stop. In his free time, he likes to dig for Fossils in Mt. Moon. In addition to the Boulder Badge, Brock gives out TM - Rock Tomb.

## Pokémon

### Normal

Trainers

  Geodude  |  *Rock*   *Ground*  | 10

### Postgame

Somethings to note about this fight

* Doubles battle
* 2 Full Restore
* Scales with party level
Li

Li is a Pokémon Trainer who appeareds in the Johto region. He is the Elder of the Sprout Tower Sages. He is an elderly man whose attire consists of a large purple robe covering most of his body, with a yellow robe over his right shoulder with a Poké Ball pattern. He is the only character in the game to have the Trainer class Elder.

## Pokémon

### Normal

Trainers

  Bellsprout  |  *Grass*   *Poison*  | 7
Nidoran♂

**Nidoran♂** is a Poison-type Pokémon introduced in Generation I.

It evolves into Nidorino starting at level 16, which evolves into Nidoking when exposed to a Moon Stone.

It is related to Nidoran♀ and, when bred with Ditto in Generation V or later, can produce Eggs that contain either Nidoran♂ or Nidoran♀.

## Biology

Nidoran♂ is a small, quadrupedal, mammalian Pokémon. It is pinkish purple with darker patches. It has large, spiny ears with teal insides, oversized front teeth, and red eyes. Its back is covered with three lines of large spines that can release potent poisons if threatened. The center line of spines is taller than the other two. The size of the long, pointed horn on its forehead is indicative of the strength of its venom. Nidoran♂ is a male-only species.

Nidoran♂ constantly listens for the sounds of approaching enemies with its large ears. Said ears have unique muscles that allow them to be moved in any direction, and even the slightest sound does not escape Nidoran♂'s notice. In order to listen to distant locations, it flaps its ears like wings. When angry, it extends its toxic spikes and charges, stabbing with its horn to inject poison. Nidoran♂ is brave, and will risk its own life to protect Nidoran♀. Nidoran♂ lives in open spaces, such as savannas and plains.

Gender ratio: 100% male
Event

Events are a feature in PokeMMO, in which players can participate to win prizes. There are several types of events held by either players or staff. These events may have special conditions or rules that players must play by or they might be disqualified or unable to participate.

## Seasonal Events

As the name suggests, Seasonal Events are only held a few times in a year and last for several days. These events are usually based on a real life event or holiday and may feature new temporary game mechanics and NPCs. Seasonal events may allow players to gather rare and valuable goods.

## Official Events

These events are regularly held by staff members, almost every day. Most of these events have uniform rules and have high value prizes. The most well-known type of official events are catching contests, where players are required to catch certain Pokémon in a designated area within a given time period.

Link to the Official Events forum

### Automated Tournaments

Automated Tournaments are accessible in game by using the PvP section (Master Ball icon). Players can sign up to tournaments which may differ based on tiers or have other criteria for competitors.

## Unofficial Events

These types of events may be hosted by players. Hosts may decide the prize and impose their own set of rules for these events.

Link to the Unofficial Events forum
Dark Cave

A dark, difficult-to-navigate tunnel that runs beneath the Johto region.

## Location

Location of Dark Cave in Johto

Dark Cave is a single-level cave located in eastern Johto. It is not necessary to enter the cave to complete the storyline. As its name implies, Flash is required to illuminate the cave.

The cave is unique in that the cave is separated into two parts, yet the cave does not change floors between the two areas.

## Description

### Route 45 side

The northernmost point in the cave is at the entrance leading to and from Route 45 just south of Blackthorn City. The path of the cave makes a 90-degree turn to the right before proceeding south for a short distance to the first of two underground ponds in the cave. Trainers can Surf directly south to reach a Revive, to the southwest then to the north to reach a man who hands out the BlackGlasses, or to the southwest to make landfall near TM - False Swipe. West of the TM, the path from the BlackGlasses man merges with the TM path as it turns south and enters the southern portion of Dark Cave. Ledges on this side prevent access to Route 45 and Blackthorn City from the south via Dark Cave.

### Route 31 side

Immediately after emerging from the north half, the path comes to the second of two ponds. Trainers can Surf to the west from this point to snag a Potion and reach Route 31, or, if a Pokémon knows Rock Smash, they can also Surf to the south and dispose of a series of rocks as they head north and find a hidden Elixir and then eastward toward a Hyper Potion. Near the item, the path of the cave turns south, passing a Full Heal before reaching its southernmost point at Route 46.
Crafting

Consumables can be crafted at a **Crafting Guy**. He will use Berry Powder and other Ingredients to craft the following things for Trainers.

## Recipies

The following is a summary of all Crafting Recipies currently available in PokéMMO.

## Locations

In the different Regions the following tables of recipes are used multiple times.

Crafting Locations
 Ecruteak City | Table 5

Crafting Table Four
Electrode

**Electrode** is an Electric-type Pokémon introduced in Generation I.

It evolves from Voltorb starting at level 30.

## Biology

Electrode is a round Pokémon resembling an upside-down Poké Ball with a mouth and eyes. Its top half is white, while its lower half is red. For this reason, many Trainers try to pick it up, mistaking it for an item. The Pocket Monsters Carddass Trading Cards depict Electrode as hollow. Many know it by the nickname "Bomb Ball", due to its unpredictable and explosive nature.

Electrode tends to live in power plants where fresh electricity is being generated, which it consumes. As a result, it often causes blackouts. The more electric energy Electrode consumes, the faster it moves. Electrode explodes in response to even the smallest stimulation, simply to entertain itself, or because it has taken in too much electricity. But unlike Voltorb, Electrode can control its explosive ability at will. When full of stored electricity, it has been known to drift with the wind.
Kanto Route 19

## Route 19

A popular spot for swimming and sunbathing.

## Location

Location of Route 19 in Kanto

**Route 19**, is a sea route located in southern Kanto. It connects Fuchsia City in the north to Route 20 in the south.

Heading south from Fuchsia City, Route 19 emerges from a series of ledges in the west and a smooth path on the east side seperated by a rock wall. After three ledges, the rock wall ends and the route is reunited on an unnamed beach. Two Swimmers patrol the beach for Trainers to battle. Just south of the Swimmers is the Route 19 signpost, located on the shore of the ocean.
Frontier Access

A place where people from all over come to show off their strength.

## Location

The Frontier Access is a location in Johto.

The player cannot enter the Frontier Access until after they have entered the Hall of Fame.

## Description

Located to the west of Olivine City, the Frontier Access immediately connects to Route 40 to the south and the Battle Frontier to the north. It is a small town situated as a staging area for challengers to the Battle Frontier, much like the Fight Area. It also features different prize redemption shops where Battle Points can be used.

## Points of Interest

### Move Tutor House

The Move Tutor house is located here. It has 51 different moves possible to be tutored.
Goldeen

**Goldeen** is a Water-type Pokémon introduced in Generation I.

It evolves into Seaking starting at level 33.

## Biology

Goldeen is a white, fishlike Pokémon with orange markings. It has circular blue eyes with orange lids and prominent pink lips. On its forehead is a large horn, which is larger on a male than on a female. It has a small, wavy dorsal fin surrounded by an orange patch and long pectoral fins with orange markings at the bases. Goldeen's billowing tail fin is orange around the base and turns white toward the edges. Its tail is admired by many for its beauty and similarity to a ballroom dress.

Goldeen has a wild temperament and will use its horn to smash its way to freedom if kept in an aquarium. It competes with others of its kind to determine which has the strongest, thickest horn. Humans swimming near it must exercise caution lest Goldeen rams them. Goldeen is a very common sight in any body of fresh water, including ponds, lakes, and rivers. It can be seen swimming upstream in large schools during the breeding season in spring. Its strong fins allow it to maintain a steady speed of five knots while swimming upstream. It is known as the "Water Dancer" due to its elegant movements in the water. In Generation I, Waterfall was its signature move.

Gender Ratio: 50% Male, 50% Female
Ice Path

An Icy cave that connects Route 44 to Blackthorn City.

## Location

Location of Ice Path in Johto

The **Ice Path** is a four-floored cave located in Johto that connects Route 44 with Blackthorn City.

The Ice Path has numerous ice puzzles, which vary in size and difficulty, such as a Strength puzzle involving pushing boulders into holes in order to progress.
Erika

**Erika** is the Gym Leader of the Celadon City Gym. She specializes in Grass-type Pokémon. Erika gives the Rainbow Badge to Trainers who defeat her in battle, allowing to use HM - Strength outside of battle. She also gifts TM - Giga Drain to the trainer. The rainbow badges allows us to use Pokémon up to level 46 in battle.

This gym is tough even if you have a Fire, Flying, or Bug type. Poison is neutral against most of the Pokémon here, as they have a Poison sub-type. Train defeating Team Rocket in the Game Corner before coming here.
Kanto Route 21

## Route 21

A sea path warmed by the volcano on the horizon.

## Location

Location of Route 21 in Kanto

**Route 21** is a water route located in southwestern Kanto. It connects Cinnabar Island in the south to Pallet Town in the north.

## Description

From Pallet Town, the route begins as a small channel of water. South of the town, an outcrop of land on the route's east side holds the only grassy area. Past the grassy area, the mainland terminates and the route widens significantly in size.

South of this point, the look of the route varies greatly by generation. Trainers can be found on four of the islands, as well as in five locations in the water, making a total of nine Trainers.

The route runs directly north-south in the water, reaching its southern terminus at Cinnabar near the southernmost Trainer.
Cerulean Gym

**Cerulean City Gym** is the second Gym located in the Kanto Region.

Players who beat the Gym Leader Misty earn the Cascade Badge. With this badge trainers will be able to train their Pokémon up to level 26.

## Trainers

* Lv.16
 * Class: Swimmer
* Reward: $64
* Rematch: No

 * Class: Picnicker
* Reward: $380
* Rematch: No

### Gym Leader Misty

*Main article: Misty*→*Normal*

Trainers

 Goldeen  |  *Water*  | 16
Indigo Plateau (Johto)

## Indigo Plateau

The fate of many Trainers aiming for the top rests here.

## Location

Location of Indigo Plateau in Johto

The **Indigo Plateau** serves as the capital for the Pokémon League in the Johto region. It is the final destination for Pokémon Trainers collecting Badges. This is where the Trainers who have defeated all of the eight Gym Leaders of Johto battle against the Elite Four and the Pokémon Champion. The Indigo Plateau is located just north of Victory Road and Route 26. The only way to reach the Indigo Plateau is by going through Victory Road, a lengthy cave acting as a final test for Trainers.

## Description

The front room doubles as a Pokémon Center and Pokémon MART, allowing Trainers to prepare themselves and their Pokémon for the gauntlet ahead. While a Trainer's team is fully restored between battles, the Trainer will not be permitted to return to the Pokémon Center unless they are defeated. This gauntlet can be attempted as many times as necessary to become the champion.

## Trainers

This is the full parties of the Elite Four and Champion that are found at the Indigo Plateau.

Their parties are updated once the player has obtained the National Pokédex and defeated Team Rocket in the Sevii Islands.
Charizard

It evolves from Charmeleon starting at level 36. It is the final form of Charmander.

## Biology

Charizard is a draconic, bipedal Pokémon. It is primarily orange with a cream underside from the chest to the tip of its tail. It has a long neck, small blue eyes, slightly raised nostrils, and two horn-like structures protruding from the back of its rectangular head. There are two fangs visible in the upper jaw when its mouth is closed. Two large wings with blue-green undersides sprout from its back, and a horn-like appendage juts out from the top of the third joint of each wing. A single wing-finger is visible through the center of each wing membrane. Charizard's arms are short and skinny compared to its robust belly, and each limb has three white claws. It has stocky legs with cream-colored soles on each of its plantigrade feet. The tip of its long, tapering tail burns with a sizable flame.

Charizard flies in search of powerful opponents to battle, and its fire will burn hotter as it gains experience. Its fiery breath is capable of melting boulders, massive glaciers, and has been known to accidentally cause forest fires. Though its fiery breath is hot, it never turns it on any opponent weaker than itself. Charizard typically inhabits mountains and valleys, such as the Charicific Valley in Johto. The anime has shown that only a weak Charizard would show off its power. It also showed that Charizard can swim underwater, with Pokémon Origins further showing that the flame on the tip of the tail can still keep burning underwater. The wings of Charizard can carry it to an altitude of 4,600 feet (1,400 meters).

Gender ratio: 87.5% male, 12.5% female
Arbok

**Arbok** is a Poison-type Pokémon introduced in Generation I.

It evolves from Ekans starting at level 22.

## Biology

Arbok is a serpentine Pokémon that resembles a cobra. It has narrow eyes and several sharp teeth. Just below its head is a large hood with a face-like pattern. This pattern has over 20 possible variations. The pattern typically has two red and yellow eyespots outlined in black, a wide black streak resembling an upturned mouth, and a black V-shaped stripe above the eyespots.

Arbok is capable of crushing opponents by coiling its body around them and squeezing them tightly. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, mimics, and stuns the opponent using the frightening pattern on its body. It can also make eerie sounds by expelling air from its mouth. It has been stated that if any part of Arbok's body except for the head is cut off, it can regrow the rest of its body again in a matter of a few weeks. It also has the ability to detect vibrations as shown in the anime. Arbok has been known to be capable of spending long periods underwater and surviving in aquatic environments. One particular Arbok could change its pattern at any time to increase power to different stats and get invulnerability to status conditions, if the pattern is uncovered.

Arbok is territorial. It lashes out at intruders with long fangs tipped with deadly venom. Vengeful in nature, it will not give up a chase once it targets its prey or an opponent, no matter how far. It makes its home in grassy savannas and plains, but it can also be found in forests and desolate wastelands alongside its pre-evolved form Ekans. In the wild, it hunts smaller Pokémon such as Wooper, and also preys on Pidgey and Spearow Eggs. When hunting, it uses the pattern on its hood to immobilize prey, then it begins constricting them, and it finally poisons the target to finish them off and eat them. In Generation I, Glare was its signature move.

Gender Ratio: 50% Male, 50% Female

## Locations

 Grass
 Cave
Phenomena

Special encounters, also called **phenomena** or pheno are a mechanic in the game.

## Encountering Phenomena

Phenomena may only occur in the Unova region. There are at least 2 phenomena at any given time and last ~15 minutes. They may appear at a wide variety of locations and there are no reports for them (like televisions for swarms).

Different phenomena are distinguished in-game by audio and visual effects; in most cases, they are named for the visual effect shown on-screen when each phenomenon occurs.

There are four types of phenomena: rustling grass, dust clouds, rippling water and shadows.

A Pokémon that may appear in a phenomenon, has the location listed as 'Special' in its PokéDex entry. The only exception to this is Feebas, which has a different encountering mechanism.

## Items

Pokémon that appear in phenomena may hold a Mysterious Gem or a fossil, native to Unova.
Kadabra

**Kadabra** is a Psychic-type Pokémon introduced in Generation I.

It evolves from Abra starting at level 16 and evolves into Alakazam when traded.

## Biology

Kadabra is a primarily yellow, humanoid Pokémon. It has two long, pointed ears on top of its head, a red star on its forehead, narrow, deep-set eyes, and wide cheeks leading down to a thin snout. Extending from each side of its snout are two mustache-like tufts of fur; a male will have a longer mustache than a female. Kadabra's torso is segmented with bulky shoulders, a thick, brown chest, and a small abdomen marked by three red, wavy lines. Attached to the Pokémon's abdomen is a large, thick tail encircled with a brown band near its base. Its arms are thin with brown elbows and end in three-fingered hands with white claws. Its legs have prominent knees and large, three-toed feet, also ending in white claws. Two of its toes face forward and one backward. Kadabra is always seen carrying a silver spoon, which amplifies its telekinetic powers. A gold spoon does not work as an amplifier and Kadabra is only half as strong without a spoon. It is able to bend its spoon to use Kinesis, its signature move.

Kadabra emits alpha waves strong enough to induce headaches, and can even cause clocks to run backwards, machines to malfunction, and delicate devices to cease functioning altogether. The waves increase further in strength the more danger Kadabra faces. By closing its eyes, it can double the number of alpha particles it emits. When it has a headache, the alpha waves become unusual. All of Kadabra's brain cells work in unison while it uses its powers. It sleeps while levitating, using its springy tail like a pillow. It can store up psychic energy inside its star in preparation for its evolution. There is a theory that Kadabra was born from a transformed human child who could not control his powers. Kadabra lives in urban areas.

Gender Ratio: 75% Male, 25% Female
Move Ocarina

**Move Ocarinas** are items that summon a Pokémon upon use, which will cast the corresponding terrain move the Ocarina is named after.

There are many different Ocarinas, most of them correspond to a Hidden Move (HM), but a few are also useful for certain commonly used terrain moves.

Their main use is to utilize a terrain move without needing a Pokémon that knows the move in the player's party.

Certain restriction are still in place, such as being required to own the necessary number of badges it takes to use an HM. Most other restrictions are similar to casting the move under normal circumstances.

Ocarinas are exclusive to the Gift Shop and can be purchased for 200 Reward Points each, or can be purchased at the Global Trade Link.

While every Ocarina is tradeable, they are however untossable and cannot be held by a Pokémon. They can also not be used in battle.
Koffing

**Koffing** is a Poison-type Pokémon introduced in Generation I.

It evolves into Weezing starting at level 35.

## Biology

Koffing is a spherical Pokémon filled with toxic gases. It has vacant eyes and a wide mouth that usually has two pointed teeth in the upper jaw. However, a full set of teeth has been seen in the anime. Below its face is a cream-colored skull-and-crossbones marking. Several geyser-like protrusions, which usually release a mustard-colored gas, cover this Pokémon's body. Koffing's purple skin is very thin, and over-inflation can cause it to explode.

Koffing creates gases within its body by mixing toxins with garbage, and produces more gas in higher temperatures. These gases are malodorous and cause sniffles, coughs, and teary eyes to those around them. The gases are also lighter than air, allowing Koffing to hover. When agitated, it creates a more toxic gas and expels it through the holes in its body. As shown in the anime, Koffing's gas can be ignited by fire or electricity. It feeds on the fumes of raw, rotting trash found in gas dumps and polluted air. Koffing at one point was plentiful in Galar due to factories. Koffing is most often found in urban areas.

Gender Ratio: 50% male, 50% female
Mr. Mime

**Mr. Mime** is a pure Psychic-type Pokémon introduced in Generation I.

It evolves from Mime Jr. when leveled up while knowing Mimic.

## Biology

Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas. In Generation II, Substitute was its signature move.

Gender Ratio: 50% Male, 50% Female
Lacunosa Town

A town where all honor old customs, living as methodically as clockwork.

## Location

Location of Lacunosa Town in Unova

Lacunosa Town is a town in the northeastern area of the Unova region. To the west of Lacunosa Town is Route 12 and to the east is Route 13. To the northeast of Lacunosa Town lies the Giant Chasm, which is a location that has affected the residents of the town greatly for many years.

## Description

A long time ago, it is said that a large meteor came from the sky containing a terrifying monster. It was said that at night the monster would appear in the town along with the cold winds and take away humans and Pokémon to eat them. Eventually, the residents of the town surrounded Lacunosa Town in a wall to keep the monster out and a rule was then set on the town that forbade anyone from leaving at night and encouraged people to stay in their homes. Even though Lacunosa residents claim to no longer believe this old story, they still stay inside of their houses at night and the walls remain standing to this day.

## Points of Interest

### Executive's house

The house on the northeastern part of the town's walls is home to a businessman. Due to business trips during the week, he only appears on Sunday nights. He gives the player one Berry from a range of Berries, some of which are not commonly found in Unova.
Jasmine

**Jasmine** is the Gym Leader of Olivine City's Gym, known officially as the Olivine Gym. She specializes in Steel-type Pokémon, and she gives the Mineral Badge to Trainers who defeat her in battle. She also appears in Sinnoh to give Trainers HM - Waterfall and to compete in Sinnoh's Super Contests.

## Background

Jasmine appears in the Johto region as the Gym Leader of the Olivine Gym. Her title in these games is "The Steel-Clad Defense Girl." She also appears in the Sinnoh region.

Jasmine is a shy girl who has trouble speaking. She is compassionate, and when Amphy, the Ampharos in the Glitter Lighthouse, falls ill, Jasmine looks after it. Amphy will only take the medicine the player brings from **Jasmine**.

When the player first meets Jasmine, she will refuse to battle, as she is busy caring for Amphy. She requests that a special medicine be brought from the Cianwood City pharmacy. When it is retrieved, she uses it to heal the Ampharos and returns to the Gym afterwards. In battle, she uses the newly-discovered Steel-type Pokémon, but a Gentleman in the Lighthouse says she used to train Rock-type Pokémon such as Onix. Once defeated, she will yield the Mineral Badge and TM - Iron Tail.

In the Sinnoh region, Jasmine is staying in Sunyshore City for a while, which she says reminds her of home with its lighthouse and its location on the sea. She also occasionally enters Master Rank Super Contests with her Steelix, nicknamed Rusty. She gives the player HM - Waterfall after defeating the eighth Gym Leader, Volkner. A conversation with Erika in Kanto would seem to suggest Jasmine's appearance in Sinnoh occurs after the plot of the Johto region.
Dodrio

**Dodrio** is a dual-type Normal/Flying Pokémon introduced in Generation I.

It evolves from Doduo starting at level 31.

## Biology

Dodrio is a large, wingless, three-headed avian Pokémon. Each head has a long, sharp beak and a black V-shaped, feather crest. It has bristly brown feathers covering its heads and upper body, while its lower half has a smooth layer of black feathers. Its tail consists of three pale red feathers with lighter tips. Its wingless body rests on two long and slender, but powerful legs with feet that have three clawed toes in front and one in back. A male has black necks, whereas a female has brown necks; both genders have brown legs.

Each head has its own working brain and distinct personality. Each head represents and expresses either sorrow, anger, or joy. Despite being separate, it has the innate ability to use all three of its brains to collect data, formulate, and then execute complex plans and strategies. However, on occasion it may overthink, which causes it to become immobilized and unable to carry out any action whatsoever. Being separate individuals on the same body, the three heads will continue to bicker until they, or at least one of them, gets to eat. This satisfies the other two heads, quelling them and temporarily ending their infighting. Another form of adaptation that it has acquired is the ability to have at least one head alert at all times. Extreme caution is advised when all three heads are facing separate directions. It is in this state that it is the most dangerous and going near it may result in a severe pecking.

Along with its three heads, it has three sets of hearts and lungs as well. This allows it to efficiently oxygenate and pump blood throughout its body, thus giving it increased endurance to run vast distances without rest. It is especially prone to race vigorously across grassy plains, even in arid seasons with little rainfall.

Gender Ratio: 50% male, 50% female