recursal/Fanatic-Fandom huggingface dataset:
Cleric's Tome

Description | Required to promote a Hearthling into a Cleric

The **Cleric's Tome** is a Tool that is used to promote an Herbalist Hearthling into a Cleric.

Unlike some tools it can not be bought upon New Game creation. The Cleric's Tome can be crafted by an Herbalist using an Herbalist Lab for **1 Bolt of Leather and 1 Herb**. Like other combat tools, after a Hearthling picks this up it becomes a Tome of Healing.
Alpha 11 release-450

## Release

Alpha 11 release build 450 was the second release of the Alpha 11 release code base. It was released on August 13, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug fixes

* Fixed bug that caused bad performance when building tall structures.
* Fixed crash placing freestanding walls when a column location could not be found.
* Support connecting two buildings with a freestanding wall.
* Only user placed ladders can be removed from the top. This helps to prevent hearthlings from stranding themselves on the roof.
* Changed storage filters to account for flour and wheat.
* Fixed UI error when promoting a hearthling and closing the dialog too fast.
* Prevent the ‘None’ checkbox on a storage filter from becoming stuck.
Stats

## Main Stats

There are three main stats: Mind, Body and Spirit. Each of them used to calculate all of the attributes of the character. The main stats influence the following:

**Mind**:

The ability to think intelligently. A high mind allows a hearthling to quickly grasp mental activities such as crafting and keep their head clear.

* Diligence
* Curiosity

This benefits mostly:

* Crafter jobs

**Body**:

Competence at physical activities. Hearthlings with a high body stat will move a little faster, attack harder and live longer.

* Muscle
* Speed
* Stamina

This benefits mostly:

* Combat jobs
* Worker and farmers

**Spirit**

Faith in other people and themselves. A high spirit hearthling will easily befriend animals, stand strong against enemies and craft exceptional things more often.

* Courage
* Willpower
* Compassion
* Inspiration

This benefits mostly:

* Shepherd, herbalist and cleric
* Combat jobs

## Attributes

All descriptions are taken from the information that is provided ingame. You can click on a hearthling and select then "character sheet", to see the morale, attributes, equipment, backpack, job abilities and appeal of your hearthling.

##### Diligence

* Determines the sleep duration. Equation: 10 \* Mind + Bonus

##### Curiosity

* Every 10 curiosity increases bonus experience earned by 1. Equation: 10 \* Mind + Bonus

##### Muscle

* Every 10 muscle increases weapon damage by 1. Equation: 10 \* Body + Bonus

##### Speed

* Determines the hearthling's speed. Equation: 77 + 3 \* Body + Bonus

##### Stamina

* Each stamina point increases max health by 1. Equation: 10 \* Body +Bonus

##### Courage

* Determines the chance the hearthling will flee in combat Equation: 10 \* Spirit + Bonus

##### Willpower

* Determines health regeneration. Equation: 10 \* Spirit + Bonus

##### Compassion

* Determines maximum trapper pet count.
* Increases shepherd animal happiness.
* Each compassion point increases direct healing by 1. Equation: 10 \* Spirit + Racial bonus

## Bonus

Each hearthling gains a random bonus in each stat uniformly distributed between a minimum and a maximum value, determined by the hearthling's race. For the humans belonging to the three playable Kingdoms, this value is spread between 1 to 9 for all stats except speed, which is spread between 0 to 5.

**WARNING: The following may contain spoilers about the game.**Hearthlings from the Amberstone clan have a bonus of +15 to speed, but are otherwise statistically the same as human hearthlings.
Hearthlings from the Red Kiln, the Orcs, have a malus of -25 to speed, but have a +30 bonus to Courage and a +20 bonus to Willpower. They are otherwise statistically the same as human hearthlings.

**Spoilers end here.**
Alpha 12 dev-2620

## Release

Alpha 12 develop build 2620 was the seventh release of the Alpha 12 develop code base. It was released on September 30, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug Fixes

* Fixed the symptom from the prune\_dead\_listeners bug which was a non-fatal error. Add more logging to determine the root cause of the bug.
* Fixed engine error that could occur when changing storage filters.
* Fixed morale penalty when the shepherd harvests animals.
* Fixed bug where crafters cannot pick a new recipe to work on

### Other Changes

* Reproduction rates of animals has been reduced.
* Cooks no longer build structures.
* The game no longer spams duplicate errors to the error window causing the error count to rise indefinitely.
Alpha 12 dev-2617

## Release

Alpha 12 develop build 2617 was the third release of the Alpha 12 develop code base. It was released on September 29, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth discussion forum.

### Bug Fixes

* Fixed assertion error in prune\_dead\_listeners. **(Edit: sadly this bug was not actually fixed in this build.)**
* Fixed loading race condition with the health observer.
* Fixed engine error trying to craft level 6 recipes.
* Fixed engine error for one frame animations that are used for posing.
* Fixed bug that allowed sheep, rabbits, and poyos to be harvested using the box harvest tool.
* No more eating your own pets.
* Fixed input fields that were triggering numeric hotkeys.
* Fixed bug that showed invisible buffs (e.g. carrying items slows you down).
* Internationalized text for gold, full and flat xray modes, crafter menus, and error windows.

### Other Changes

* Improved the tool for drawing multi-story floors.
* The stockpile/crate UI now remembers which tab was last open, so checking contents and filters on multiple storage entities should be much easier now!
* Footman base armor has been reduced so that the padded vest is actually an upgrade.
Humans

The **Humans** are currently Stonehearth's only playable race, they are known as Hearthlings.

## Three Kingdoms

Humans (Hearthlings) are separated into three kingdoms that represent three separate factions known as the **Northmen's Alliance**, **The Ascendancy**, and **Rayya's Children**. As of Alpha 23, only **The Ascendancy** and **Rayya's Children** have been implemented into the game.

* The three Human kingdoms.

## See also

* Dwarves
* Goblins
* Rabbit Clan

## References

1. ↑ https://www.kickstarter.com/projects/1590639245/stonehearth The Stonehearth kickstarter page
Patches/Patch 0.1.0r42

# Official patch notes

* No patch notes were provided
* In game notes show same notes for Patch 0.1.0 R41

# Raw Change Output

* Different Files in Stonehearth
	+ [change] gfx.log
* Different Files in Stonehearth/mods/stonehearth/ui/shell/loading\_screen
	+ [change] loading\_screen.js
* Files only in 0.1.0.42 at Stonehearth/animations
	+ [add] 11EFE4D64BE0E70A892D2FC3A0179CDE92010B113ECD534B7EAC11BF24D4CAE8.bin
	+ [add] B8AD70758EEA958873F788600C1CC3C60C7A53124B64BC48F3658279BA824BAE.bin
	+ [add] C157A5D65820FEDD05DC9AF0CCE523D79EE760EF543DF64988D99406D1E6AF9E.bin
	+ [add] DE67E0525E1543A1282ED818A0DEDE2A4E51C96804BDD36B53DCFBC24DCA60E5.bin
	+ [add] A520798CE32444C4B1922D18329976A99585BDA6486D67C8E6E9DF02E8D22EE9.bin

# References

1. ↑ http://stonehearth.net/2014/02/13/alpha-1-r41-now-available-on-steam/
Alpha 14 dev-2807

## Release

Alpha 14 dev build 2807 was the fourth release of the Alpha 14 dev code base. It was released on January 21, 2016.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

### Bug Fixes & Misc Changes

* Performance optimizations for towns with lots of placed items
* Performance optimizations for compound actions
* Remove stone bricks from crypt drops
* Tweaks to crypt loot
* Tweaks to armor stats
* Party banners now reflect the party that they belong to, and toasts show the command
* Parties in the UI are disabled until you have a footman
* Normalized lots and lots of net worth/prices
* Fixed a lot of UI slowness due to information oversharing from server
* Sound effects for new monsters
* Performances improvements in crafters
* Fixed error where json was not serializing tiny ints correctly
* Sell items at their net worth, buy with a multiplier based on the store
* Added resale value to safety banners
* Goblin stockpiles now start with wood
* Various fixes to make hair work with palettes
* Combat music should only start when combat is joined
* Various combat-related tuning fixes
* Engine errors are now remoted properly to UI
* Prevent combat tools from stacking on top of each other
* Fixed bug with combat actions not correctly unsetting sitting/carrying postures
* Stone golems now drop things
* Goblins are now neutral to everyone during goblin chief camp encounter
* Scale up giant zombie raid weapon
* Various memory leak fixes
* Added courage tonic
* All tonics can now be placed/moved about in the world so you can put them in crates and get them back out
* Optimizations to the task group/AI model
* Hearthling Therapist selections persist over save/load
* Performances improvements in specific item
* Change job name correctly in unit frame when job changes
* Show button to delete incompatible saves
* Health indicator should now appear above giant zombie
* Fix issue where people don’t play idle animations
Items

## Overview

Items make up every object in the game world, from food Hearthlings eat and tools they use, to the weaponry and armor of invading goblins. Items are acquired by gathering them from the world's resources, earning them via a quest, crafting them with a professional Hearthling, or looting them from an enemies defeated corpse.

### Tools

Tools are the basic items that Hearthlings use to complete their jobs. The Carpenter has a Saw, the Farmer has a Hoe, and other classes all have their own specialized equipment. The Worker is the only class that neither requires nor has its own equipment, however, they carry a Mining Pickaxe with them.

### Resources

Resources are the natural world's contributions to a settlement. This includes the wood harvested from trees, wool sheared from a sheep, and the ores mined out of the ground.

### Weapons

Weapons are used by Hearthlings to defend the settlement or by enemies to attack the Hearthlings. There are a variety of weapons that can be crafted, from the simple wooden sword to the two handed sword.

### Armor

Armor is crafted to be worn by soldiers such as Footman to protect them against the deadly blows from enemy combatants. Simple armor crafted from animal hide provides a quick-and-dirty early armor, but more intricate armors, up to steel full plate mail can be crafted if the right resources are available.

### Objects

There are a variety of miscellaneous items in the world that are not included as part of the above categories. Food can be harvested from farms or the natural world, obtained by trappers and shepherds, and crafted by the cook. Decorations and furniture can be crafted by certain classes and gold coins can be received from trading with travelling shops.

### Terrain

Terrain is not accessible as an "Item" but can be altered via the Design Custom Building function. Stairs, coloured walls / floor, fortifications and roofs can be built using this functionality. Free-standing tiles can also be designed using the Slab functionality.

In the case where a Goblin camp has lowered the terrain by a single tile, a special item called Mound of Dirt typically remains after the camp is destroyed. Hearthlings can use this dirt to restore the terrain to ground level.
Alpha 12 dev-2664

## Release

Alpha 12 develop build 2664 was the twelfth release of the Alpha 12 develop code base. It was released on October 23, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth discussion forum.

### Bug Fixes

* Fixed several bugs preventing items (particularly windows) from being placed.
* Fixed bug that prevented placing multiple items in succession from the place item window.
* Fixed error 'invalid normal in normal\_to\_rotation()' when trying to place items.
* Fixed resource leak that was preventing threads and datastores from getting cleaned up.
* Fixed engine error caused by save/load while shepherding.
* Fixed UI error when closing the new game dialog.

### Other Changes

* Added slider to Settings->Gameplay to control the maximum number of citizens in a town. If you are experiencing idle hearthling issues, try lowering this limit.
* Reduced the maximum density of animals in a shepherd's pasture.
* Reduced memory usage of the game.
Modding

As defined by Wikipedia, modding is "the alteration of the program code of a video game in order to make it operate in a manner different from its original version." Stonehearth was developed to support modding, although the APIs themselves are still undergoing changes. Now that the game was officially released and the development stopped, all mods should work if they are done or updated after the latest patch (1.1).

## Where to get mods

Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki. This list may not always be completely up to date, however. As of April 2018, Steam players can also find mods on the Steam Workshop.

## How to install a mod

When you download a new mod, it is usually in the form of a ".smod" file. This is a compressed file that contains everything the mod needs to function. Once downloaded, place the file into the "mods" folder of your Stonehearth installation.

- If you installed through Humble Bundle, this will normally be at `C:\Program Files (x86)\Stonehearth\mods`.

- If you have installed via Steam, then the mods folder will be at `C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods`.

Once you have placed the mod into this folder, all you need to do is start the game. The mod will be in the mod tab. You can choose to activate them or not for your games. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.

As of April 2018, mods can be downloaded through the Steam workshop. This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.

## Making your own mod

A simple mod can be created in only a few minutes, although more complex ones may take significantly longer. The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal).

There is also an official Stonehearth modding guide, which currently covers the very basics, but is planned to be expanded with in-depth tutorials and a scripting reference.

## See Also

* Modding FAQ
* Twitch.TV Stonehearth Dev Stream #62: Making a Reference Mod
Weaver's Spindle

Description | For spinning fiber into thread

The **Weaver's Spindle** is a Tool that is used to promote a Worker Hearthling into an Weaver.

It can be bought upon New Game creation for 50 gold. The Weaver's Spindle can be crafted by a Carpenter using a Carpenter Workbench for **1 Wood and 1 Bundle of Fiber or Bundle of Wool**.
Ascendancy

Work in Progress!
This page is still being worked on. Feel free to lend a hand!

*"Sheep? Check. Hoe? Check. Swords? Check. Embark!"*

## Description

 File:Ascendancy.png
The Ascendancy is one of the three playable Kingdoms. They are considered to be the "default" Stonehearth experience. The preferred biome of the Ascendancy is the *(insert prefered biome + image)*.

When playing as the Ascendancy, it is expected that that player's time will be evenly split between building, crafting, and fighting. The Ascendancy appears to be based on Medieval Northern and Western Europe.

*(insert job tree)*

## Playstyle

The Ascendancy starts with a Carpenter's Saw, making them rely on the forest for resources. The carpenter can create a considerable number of Job Talismans, starting with the Footman's Wooden Practice Sword and Weaver's Spindle at level 1. At level 2, the carpenter can make the Farmer's Hoe, Herbalist's Staff, and Mason's Hammer and Chisel. An Archer's Bow can be crafted at level 3, and the Shepherd's Crook can be crafted at level 5.

## Buildings

*(add table with the OG buildings for Ascendancy + itens needed to build and tiers)*

## Story Campaign

*(add info about the story progression for this kingdom under spoiler tag)*

## Fauna and Flora

*(Either say it here, or link to a page with information about **crops**, animals and plants of ascendancy (link to the biome page, maybe? And leave crops here, as that is connected with the people and not the biome))*

## References

1. ↑ http://stonehearth.net/desktop-tuesday-kingdom-teaser/
Alpha 12 dev-2628

## Release

Alpha 12 develop build 2628 was the eighth release of the Alpha 12 develop code base. It was released on October 7, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth discussion forum.

### Bug Fixes

* Fixed error in prune\_dead\_listeners when removing a listener that was already destroyed.
* Fixed bug causing hearthlings to get stuck in beds and chairs.
* Fixed frozen hearthlings bug when destroying an occupied bed or chair.
* Recreate ghost and iconic entity forms when they are destroyed with the debug console.
* Fixed bug when destroying items inside backpacks.
* Improved grow walls command to handle more cases with 1 block wide cuts in the floor.
* Fixed engine error with pastures when saving/loading the game.
* Fixed a race condition on load with the waterfall renderer.
* Fixed crash to desktop when recovering from an assertion with no error message.
* Fixed duplicating items when a promotion is cancelled.
* Made all crafter workbenches restockable (under 'Tools').
* Fixed the collision region for the Cobblestone Fence Gate.
* Trees will now stop growing if there is not enough space.
* Fixed a bug when reserving space while restocking.
* Fixed save/load bug with raiding scenarios.
* Fixed bug that prevented old talismans from being used to promote.
* Fixed bug that showed 'Idle' instead of 'Restocking' for a hearthling's status text.

### Other Changes

* Improved performance of the AI task scheduler.
* Improved performance when placing lots of items and ladders.
* High performance CPP AI and Subspace Pathfinder can now be enabled in Settings->Gameplay->Experimental.
* Game Speed 3 can now be enabled in Settings->Gameplay->Experimental.
* When facing items, hearthlings now face perpendicular to the item's closest block. Previously, they faced the center of the item which could place them at an angle for items larger than 1x1.
* Better error handling of json errors for modding.
Poe's Quest for Survival

*This article is a stub. You can help LEGO Star Wars: The Force Awakens Wiki by expanding it.*

**Poe's Quest for Survival** is a level pack. The release date has not been announced.

## Description

A whole new adventure following Poe Dameron's journey back to the Resistance base. After his daring escape from the First Order that left him stranded on Jakku, Poe must search for BB-8 and locate a ship to escape the desert planet in an effort to find his way home.

## Characters

Playable characters include:

* Naka Lit
* Ohn Gos
* Poe Dameron (Jakku)
* Strus Clan Leader
* Strus Clan Raider

## Vehicles

Vehicles include:

* Strus Clan Speeder - Full-size and microfighter vehicles
ACE Megacrops

In ACE, a Farmer that has reached level 6 has a 0.1% chance per harvested crop to produce a Megacrop instead. A megacrop behaves completely different to a regular crop, turning into an item that can be used by your hearthlings in a certain way.

Below follows a table of the different megacrops that can currently be produced.
Rabbit Clan

The Rabbit Clan is a race that is expected to be added to Stonehearth at a later date. They were initially announced as part of the Kickstarter campaign. Currently, it is expected that they will be a friendly race, and perhaps one that can ally themselves to the player. It is not known what other features the Rabbit Clan will offer, nor when they will be implemented.

1. ↑ https://www.kickstarter.com/projects/1590639245/stonehearth/description
Modding/FR

Comme défini par Wikipedia, un Mod est "un jeu vidéo créé à partir d'un autre, ou une modification du jeu original, sous la forme d'un greffon qui s’ajoute à l'original, le transformant parfois complètement". Stonehearth à été développé pour supporter les mods, bien que l'API elle-même est toujours soumise à des modifications. Maintenant que le jeu est terminé de développer, tous les mods fait ou mis à jour après la dernière patch (1.1) devraient fonctionner.

## Où obtenir des mods

Les Mods peuvent être téléchargés sur le Forum officiel de Stonehearth, ou une liste de mods est disponible ici sur ce Wiki. Cependant, cette liste peut ne pas toujours être à jour.

## Comment installer un Mod

Quand vous télécharger un nouveau mod, il est généralement sous la forme d'un fichier ".smod". C'est un fichier compressé (Comme un ".zip") qui contient tout ce dont le mod à besoin pour fonctionner. Télécharger ce fichier et place le dans le dossier "mods" présent dans votre installation de Stonehearth.

- Si vous l'avez installé avec Humble Bundle, vous trouverez ce dossier à cette adresse `C:\Program Files (x86)\Stonehearth\mods`.

- Si vous l'avez installé avec Steam, alors le dossier "mods" sera à cette adresse `C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods`.

Une fois le mod placé dans le dossier, la seule chose restante est d'aller cocher le mod une fois dans le jeu dans l'onglet mods et celui-ci sera actif. Attention de ne pas enlever des mods lorsque vous changer de sauvegarde, car le retrait de certains mods peuvent briser le jeu.

## Faites votre propre Mod

Un mod simple peut être créé en seulement quelques minutes, bien que les plus complexes peuvent prendre beaucoup plus de temps. La catégorie "Modding" sur le forum de Stonehearth est le meilleur endroit pour avoir des informations durant l'Alpha du jeu.

## Voir aussi

* Modding FAQ
* Twitch.TV Stonehearth Dev Stream #62: Making a Reference Mod
Archer

Work in Progress!
This page is still being worked on. Feel free to lend a hand!

The **Archer** is the ranged combat unit of your town.

## Job Information

A Hearthling can be promoted to an Archer with the Archer's Bow and the right prerequisites (which is dependent on kingdom you play).

### Ascendancy

In order for a Hearthling to become an Archer in the Ascendancy and Rayya's Children, they need to be at least level 3 in the Footman job.

### Northern Alliance

In the Northern Alliance, any Hearthling can be promoted into an Archer as long as you have enough Archer's Bows for everyone. They serve as both the defenders and an early food source. They will occasionally hunt down wildlife in the area.

## Equipment

When promoted, the archer is automatically equipped with The Archer's Cloak, the Archer's Padded Vest, and the bow itself.
They can equip the following items as they level up:
Clan Amberstone

Clan Amberstone

Also known as the rabbit clan, Clan Amberstone is made of passive rabbits npcs. They are ancient race that have the knowledge of the geomancer magic. If the player decide to help them and gain their trust. They will teach to the hearthling this power. They will also give the blueprint of the weapon that will help fight the titan. The only way to play as an amberstone rabbit without mods is by completing their quest.

Once the settlement reach tier 2, their questline will start.
Herbalist's Staff

Description | Required to promote a hearthling into an Herbalist

The **Herbalist's Staff** is a Tool that is used to promote a Worker Hearthling into an Herbalist.

It is part of the Merchant's Caravan pack when making a New Game. The Herbalist's Staff can be crafted by a Carpenter using a Carpenter Workbench for **2 Wood and 1 Herb**.
Alpha 14 dev-2820

## Release

Alpha 14 dev build 2820 was the sixth and final release of the Alpha 14 dev code base. It was released on January 29, 2016.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

Hot on the heels of yesterday’s update, we have a few more fixes for you — just in time for weekend play!
Keep those bug reports coming.

* Fix issues with undeploying items
* Hearthlings will now build ladders (down) properly again
* Update to farmer bonnet model
* Bronze recipes added to blacksmith
* New gold is added to existing gold chests, instead of spawning new chests, until existing chests are full
* Continued work on destroying defunct encounter nodes, for performance and debug UI readability
* NPCs will own their stockpile items
* Alignment fixes for workshops
Alpha 11 release-453

## Release

Alpha 11 release build 453 was the third and final release of the Alpha 11 release code base. It was released on August 17, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug fixes

* Fixed issue preventing cooked food from being eaten.
* Fixed issue where carpenter maintain was broken for crates.
* Jerky should be restockable.
Alpha 15 develop-2876

## Release

Alpha 15 develop build 2876 was the fifth release of the Alpha 15 develop code base. It was released on March 07, 2016.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

More bug fixes! And another step closer to releasing Alpha 15!

Here’s what you’ll find in this release:

* Resource counts now update properly on template and building summary screens
* Fix error on load involving ladders
* Tweaks to pasture resources
* Fallow fields no longer try to update the score service
* Pastures now contribute to agriculture score
* Update score correctly when entity is destroyed
* Farmer field net worth based on crop net worth
* Agriculture, buildings, and inventory are subcategories of net worth
* Clarify the score UI, also show that raw resources do not (and have never) contributed to net worth
* Handle point2 and point 3 maps in a more efficient way
* Abandoned animals now de-spawn after a day
* Fix bugs in grow-columns to roof
* Do not attempt to calculate the area of a wall that has no area
* Prevent broken items from contributing to score
* Buildings with negative area have gotten into the game somehow! Negative area would result in NaN scores! Which is bad! Do not add nan Scores
* Update building costs correctly!
* Fix for nan values causing the UI to break because the numbers cause things to be invalid json
* Fix up attributes components that had nan for one of their value
* Make building ladders be part of job so that we can disable it for hearthling workers
* Make max craftable not be larger than max for input
* Activity strings are now guaranteed to fit in the UI
* Fixes to animations and combat target tables on load
* When clicking on minus count button in Craft Orders UI, if below minimum, we will wrap around to max possible number you could make based on your current resources
* Fix for AI spinning in combat
* Hearthlings build less scaffolding, and can build more complex structures
Rayya's Children

Work in Progress!
This page is still being worked on. Feel free to lend a hand!

*"Meditation, mediation, medication: Order in self brings order to others brings health to all."*

## Description

Rayya's Children is one of the three playable kingdoms. Their design is influenced by the Middle Eastern cultures and tribes of Medieval times. Rayya's Children playstyle involves larger crafting focused towns. As Rayya's Children live in hot, relatively desolate parts of the world, lumber is in short supply, and large portions of the items and constructions by Rayya's Children artisans are made of clay and porcelain.

*(insert job tree)*

## Playstyle

The Rayya's Children starts with a Potter's Cutter, which makes them initially rely on a lot of clay.

The starting crops are likewise centered around a desert-centric theme, although other crop seeds can eventually be traded for.

## Buildings

*(add table with the OG buildings for Ascendancy + itens needed to build and tiers)*

## Story Campaign

*(add info about the story progression for this kingdom under spoiler tag)*

## Fauna and Flora

*(Either say it here, or link to a page with information about **crops**, animals and plants of ascendancy (link to the biome page, maybe? And leave crops here, as that is connected with the people and not the biome))*

## References

1. ↑ http://stonehearth.net/desktop-tuesday-kingdom-teaser/
Patches/Patch 0.1.0r27

# Official patch notes

* Full-screen mode will now correctly change the game to the correct resolution for your monitor. You’ll be able to choose a resolution in a future patch.
* When in window mode, the game will now remember where it is on the screen between play sessions.

# Confirmed

**Full-screen mode will now correctly change the game to the correct resolution for your monitor. You’ll be able to choose a resolution in a future patch.**

**When in window mode, the game will now remember where it is on the screen between play sessions.**

* Different Files in Stonehearth
	+ [change] Stonehearth.exe
	+ [change] user\_settings.json

# References

1. ↑ http://stonehearth.net/2014/01/10/stonehearth-alpha-r27-is-up/
Patches

**//\*\*==================================================================\*\*\\**

**THIS PAGE IS UNDERGOING HEAVY CHANGES. MOST INFORMATION IS INCORRECT**

**\\\*\*==================================================================\*\*//**

# Pre-Release Patches

Patches will be listed in order of release, with the newest at the top. Full alpha releases will be marked with *Alpha (number)*, with *(number)* being replaced with which alpha it is, e.g. Alpha 12. Development releases will be marked with *Alpha (number) dev-(release)*, with *(number)* being the alpha it is working towards, and *(release)* marking the specific build. For example, Alpha 12 dev-2664. This release comes before the full Alpha 12 release. The first release after Alpha 12 will be marked as part of the *Alpha 13 dev-* series of releases.

**This will miss updates. Current Alpha is A22 which adds denzitens chat box.**
Alpha 12 release-463

## Release

Alpha 12 release build 463 was the second release of the Alpha 12 release code base. It was released on October 27, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

### Bug Fixes

* Fixed shepherds not shearing sheep.
* Fixed shepherds gliding when collecting animals.
* Fixed bug that prevented harvesting tasks from being cancelled.
* Correctly show the required resources when designing custom buildings. Previously, it would routinely ignore added windows, doors, and fixtures.
* Fixed engine error in ‘set\_contributes\_to\_score’.
* Fixed disappearing rows when trying to close the party windows with the ‘ESC’ key.
Controls

*This article is a stub. You can help LEGO Star Wars: The Force Awakens Wiki by expanding it.*

PC
--

* **A** - Move left
* **D** - Move right
* **W** - Move up
* **S** - Move down
* **U** - Tag
* **K** - Special
* **J** - Jump
* **H** - Action
* **L. Ctrl** - Character toggle down
* **Space** - Character toggle up
* **Y** -
* **I** -
* **Enter** - Star/pause
* **M** - Show Map
* **L** - Look Left
* **.** - Look Right
* **P** - Look Up
* **;** - Look Down
Carpenter's Saw

Description | Tools of the trade for a Carpenter

The **Carpenter's Saw** is a Tool that is used to promote a Worker Hearthling into a Carpenter.

It is given to Ascendancy players upon New Game creation, however the Carpenter's Saw can also be crafted by a Blacksmith using a Blacksmith's Anvil for **1 Steel Ingot and 1 Wood**.
Alpha 12 dev-2598

## Release

Alpha 12 develop build 2598 was the second release of the Alpha 12 develop code base. It was released on September 18, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug Fixes

* Fixed crash on start due to missing localization file.
* Fixed crash loading game due to a race condition with ladders.
* Fixed issue that prevented placement and crafting tasks from interrupting hearthlings that were busy building a structure. Also fixes workbenches getting stuck in crafter backpacks.
* Fixed bug where workers continue their task after it has been cancelled (e.g. party attack orders).
* Fixed bug that caused hearthlings to be stuck in beds and chairs on load.
* Fixed collision regions for pine trees.
* Fixed idle poses for the Loom, Spinning Wheel, and Forge.
* Fixed bug that prevented job titles from being displayed.

### Other Changes

* The cook now has a Stone Mill Grinder needed by some recipes.
* Added animations and effects to the Stone Oven and Forge.
* The number of wood logs harvested from trees has been reduced.
Wooden Practice Sword

Description | Required to promote a Hearthling into a Footman

The **Wooden Practice Sword** is a Tool that is used to promote any Hearthling into a Footman.

It can be bought upon New Game creation for 50 gold. The Wooden Practice Sword can be crafted by a Carpenter using a Carpenter Workbench for **2 Wood**. Like other combat tools, after a Hearthling picks this up it becomes a Wooden Sword.
Alpha 14 release-523

## Release

Alpha 14 release build 523 was the third release of the Alpha 14 release code base. It was released on February 11, 2016.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

We’re making a hotfix to the Alpha 14 release to address a couple of nagging bugs.
This release will move to the stable branch tomorrow if there are no additional issues.

### Bug Fixes

* Fix for crashes related to trying to find a location outside of town.
* Fix for crafter queue disappearing
* Limit crafting queue to 25 orders max
Alpha 13 dev-2717

## Release

Alpha 13 dev build 2710 was the fourth release of the Alpha 13 dev code base. It was released on November 24, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

### Bug Fixes

* Fixed bug that caused enemies not to attack.
* Fixed bug that caused hearthlings to float after ladders or earth had been removed from below them.
* Fixed bug that enabled tasks on the Citizens window that were prohibited by a hearthling’s profession.
* Fixed bug that caused doors/gates not to open for hearthlings.
* Doors can now be placed in the world like furniture, so they can now be placed in mines/tunnels. The Wooden Double Door fits perfectly with a 4 block wide opening.
* Selecting items to loot will now ignore items already in storage.
* Check for collisions when placing items in buildings or on structures.
* Fixed tooltip on storage filters to show where clay is stocked.
* Clay Bricks are no longer used to craft themselves.
* Fixed model and collision regions for a bunch of items.
* Fixed and improved rug placement.
* Try to prevent items from being stuck inside roofs.
* Fixed stock category for the Coarse Fiber Bundle.

### Other Changes

* Many updates to Potter assets.
* Several additions to Rayya’s Children Cook recipes.
* Potter’s Cutter is now crafted by the Mason.
* Tweaked experience gain so that there is more balance when leveling up professions.
* Zoom to citizen when clicked in the Citizens window.
* Waterfalls have a new animated effect that depends on the amount of water flowing.
* Tweaked prices on a number of items.
* Allow promotion talismans to be sold.
Tools

## Overview

Tools are items used by your Hearthlings to perform their daily tasks. Each job requires a different tool to do their job, with the exception of workers, who need no special equipment.

## Acquiring tools

Tools are crafted by artisans. These are normal items found inside the crafting menu of many professions. Order up a new tool as you would any other item, and it will be crafted and placed in a stockpile. Each settlement start's with a **Carpenter's Saw** and a **Trapper's Knife**, allowing you to begin crafting the basic tools of more advanced jobs and secure a food supply. Be careful though; these items could be stolen by marauding goblins, and you will be unable to promote anyone to these jobs unless you can craft another.

## Using Tools

As a tool is a job requirement, there is nothing special that needs to be done to use a tool. So long as a particular tool is available, any Hearthling can be promoted using the promotion UI. If the Hearthling is already using a tool as a member of a particular job, then the tool that they are using will be returned to the stockpile once they promote to the new job. For example, if a Farmer is promoted to a Trapper using a Trapper's Knife, then the Farmer's Hoe is returned to the general stockpile and can be used to promote a different Hearthling to Farmer.

### Experience Gain

Experience is gained whilst using a tool, for example when a Carpenter crafts an item. When a Hearthling is promoted to a new job, the base Experience drops to 0 (just for this job), whilst the max Experience remains the same. The max Experience increases each time a Hearthling levels in any job. 10 health is also gained each level.

This means that it is fast to level a fresh Hearthling Worker, but slow to level a master Cook for example.

## Tools

These are all the tools currently available as of Alpha 19. This list includes the name of the tool, the level required to craft it, who makes it, and what job it promotes to.
Construction/FR

La construction est une des caractéristiques clés de Stonehearth. Actuellement, la construction dans Stonehearth est très basique et toutes les constructions ne peuvent pas être terminé, mais les développeurs ont de grands projets pour améliorer la mécanique de construction.

## Caractéristiques actuelles de la construction

Structures:

* Concevoir un bâtiment personnalisé | *Raccourci B*
* Placer un bâtiment préfabriqué | *Raccourci Maj + B*

## Matériaux de construction

* Bois
* Pierre

## Mécaniques de jeu prévues

Ce n'est pas une liste officielle et est sujette à changement par les développeurs.

* Des matériaux présentant différentes résistances
* Contraintes physiques. Par exemple ce ne sera pas possible de construire un bâtiment très élevé sans des piliers assez solides
* Beaucoup de différents matériaux de construction pour personnaliser l'apparence de vos bâtiments
* Gravité. Si une partie porteuse d'un bâtiment est détruit, il y a de fortes chances que le bâtiment entier s'écroule.
Alpha 11 dev-2534

## Release

Alpha 11 develop build 2534 was the fifth and final release of the Alpha 11 develop code base. It was released on August 8, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug fixes

* Fixed issues with timers and alarms that were potentially causing hearthlings to get stuck in the ground.
* Fixed disappearing hearthling when the chair or bed she’s using is restocked/destroyed.
* Fixed error on load trying to restore tasks on destroyed items
* Fixed bug trying to raise walls around overly complex floor regions.
* Fixed some ai behaviors with picking up and restocking items.
* Fixed location of windows, doors, and mounted items that could be off by one when a template was rotated.
* Fixed bug when trying to extinguish the firepit. This was causing your games to load frozen with no UI.
* Fixed issues placing ladders in complex regions.
* Fixed error when removing ladder that had not finished building.
* The place item window now scrolls properly.
* Objects that have been destroyed are now deselected.
* The fine wooden wall lantern is now sellable.

### Other Changes

* Added option to return to the main menu / title screen.
* Ladders can now be removed from the top.
* When placing items/templates, default the orientation to face the camera if no other orientation is set.
* Added recipes for making flour and peasant bread.
Alpha 15 develop-2871

## Release

Alpha 15 develop build 2871 was the fourth release of the Alpha 15 develop code base. It was released on March 03, 2016.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

Moar fixes for Alpha 15 on our Steam unstable branch!
Keep those bug reports coming….

Here’s what you’ll find in this release:

* Fix for farmers not replanting after harvesting.
* Fix for full storage containers not being reconsidered when an item is taken out, which means the containers are never refilled after item is taken out.
* Get rid of free-standing columns when in xray mode.
* Fix bug where furniture could not be placed on upper levels of in-progress buildings.
* Fix hitching when starting and stopping the follow path mover consecutively. Also enable path visualization when chasing entities.
* Fix for a edge case where crop’s harvestable flag was off from growing component’s growth stage, making the crop appear harvestable but it actually was not.
* Prevent pathfinder renderer from generating a lot of garbage every time it updates the path. Fixes a huge memory leak when debug paths are turned on.
* Fix wait encounters (e.g. crypt spawn necromancer) being triggered again in a loaded game.
* Backwards compatibility for wall roofs.
* Roofs walls now do not fill holes in floors.
* Destroy orphaned bait traps.
* Fix get\_contiguous\_regions bug.
* Speed up camp placement by 10x.
* Fix inventory-related save/load issues.
* Improved logging for AI issues.
* Added resource counts to template screen and building summary screen.
Alpha 12 dev-2611

## Release

Alpha 12 develop build 2611 was the fifth release of the Alpha 12 develop code base. It was released on September 26, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth discussion forums.

### Bug Fixes

* Fixed a bunch of initialization order bugs that resulted in engine errors on load. These bugs surfaced recently when we started validating arguments for event triggers.
* Fixed display issues with portaits and buffs in the bottom left unit info pane.
* Fixed bug that displayed deployed items separately from undeployed items in the inventory window.
* Fixed a bunch of cosmetic issues with the UI, in particular to support localization.
* Fixed an ai bug that restocked an item when trying to move it.
* Fixed bug initializing items that did not define a mob in their json.
* Fixed collision region for large boulders.
* Fixed bug that was orphaning items in backpacks when entities were destroyed.
* Fixed bug that was orphaning timers on suspended threads.

### Other Changes

* Added sound effects when buying and selling from shops.
* Increased experience point rewards for cooking items.

Save compatibility had to be broken to fix some of these bugs.
Alpha 12 dev-2603

## Release

Alpha 12 develop build 2603 was the third release of the Alpha 12 develop code base. It was released on September 21, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug Fixes

* Fixed crash on start when Stonehearth is installed in a virtual hard drive / virtual folder.
* Fixed bug causing crash on load when a ladder has already been destroyed.
* Fixed engine error when cancelling and removing a structure.
* Fixed effects on the Blacksmith Forge.
* Fixed bug dropping items on top of new crafter workbenches.
* Fixed bug casing hearthlings to dance randomly when trying to eat.
* Fixed food and food container categories for a bunch of items.
* Fixed biome selection UI accidentally showing up.

### Other Changes

* Shift clicking an entity now brings up a context menu of actions (when debugtools is installed).
The Undead

The Undead are monsters which may spawn at night and attack your village. They spawn in groups of 2-4 and are very strong. They are hostile to all other factions. It is unknown if there are plans to add them as a playable kingdom. In Dev Streams it has been leaked that there will be quests associated with the Undead.[Which stream?]

## Types of Undead

### Skeletons

Skeletons have white bones, visible rib cages, and blue or purple eyes. They wield Stone Mauls or Iron Maces.

#### Drops

* Iron Ore
* Copper Ore
* Gold Ore
* Silver Ore
* Tin Ore

### Zombies

Undead hearthlings with yellow eyes, green skin, and exposed dark red flesh in several places. They wield Jagged Cleavers.

#### Drops

* Thread
* Cloth Bolt
* Leather Bolt
* Tin Ingot
* Iron Ingot
* Gold Ingot
* Silver Ingot
* Steel Ingot
* Bronze Ingot
Alpha 14 release-504

## Release

Alpha 14 release build 504 was the first release of the Alpha 14 release code base. It was released on February 02, 2016.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

Happy Groundhog Day! The forecast is for an early Spring… and the imminent arrival of Stonehearth Alpha 14!

That’s right — we’re getting really, really close to the debut of our latest Alpha.
The newest build on Stonehearth’s Steam unstable branch has a few final updates and bug fixes.
Please take it for a spin, and keep those bug reports coming.

Here’s what you’ll find in this latest release:

* Turn on release-level performance optimizations
* Improved disposal of defunct encounter nodes, for performance and debug-ui readability
* Improve memory usage when looking for things in boxes
* Goblin raids no longer spawn if goblins are friendly/neutral
* Continue tuning difficulty of encounters
* Fix bug where daily report fails on exact match of requirements
* Fix various performance and memory issues involved in creating cubes within which to search for things
* Add sanity checks to spawn-point pathing code
* Add hedge so sounds don’t repeat indefinitely
* Fixes to the A\* pathfinder
* Upgrade to boost 1.60 to fix a crashing bug
* Fix for roofs-suddenly-turn-flat bug
* Tweak willpower and healing equations
* Fix a bug where people get hands of different colors than their faces
* Shepherd now gets correct amount of wool
Resources

Out of date informationThe following information appears to be out of date:
**Contains missing/old information**

## Overview

Resources are the items used by your Hearthlings to build and craft.

## Acquiring resources

Most resources are harvested by your workers, through harvesting items in the world and mining. Some resources can be grown in farms, some as loot from combat, and some are obtained from shepherds and trappers. Each settlement starts with two logs.

### Resources

These are all the resources currently available as of Alpha 14. Alpha 21 resources are coming soon.
Patches/Patch 0.1.0r9

# Official patch notes

## What is in the Alpha:

* Basic item crafting, with our first profession: the Carpenter
* Harvesting resources (wood, berries, etc) and storing them in stockpiles
* Your citizens will sleep when they get sleepy, build fires when they are cold, and eat when they are hungry (if you have harvested some berries!)
* Basic construction of fences, walls and houses. A known, high-priority bug is currently preventing house roofs from being finished.
* Lots of new exciting new crash bugs, animation glitches, and UI annoyances, and more!

## Known Issues

* The UI layout does not function correctly in resolutions below 1920 x 1080
* Workers don’t build roofs on houses
* Workers occasionally get stuck while hauling items to a stockpile.

# References

1. ↑ http://stonehearth.net/2013/12/30/stonehearth-alpha-1-is-now-available/