Akashic Simple Templates

## **Akashic Creature (CR +1 or +2)**

These creatures have an innate connection to the powers of akasha, granting them a pool of essence and the ability to shape veils. An akashic creatures’ CR increases by 2 if they have 12 or more Hit Dice.

**Quick Rules**

The creature gains low-light vision, an immunity to sleep effects, and a +2 on all rolls based on Charisma. The creature gains the ability to shape a number of veils as described on **Table: Akashic Creature Veilweaving**, using their Charisma as their veilweaving modifier and their Hit Dice as their veilweaving level. They can shape any veils, of any slot (including esoteric Chakras, such as Blood, Storm, or Ring). They cannot change their veils each day. They gain 1 point of essence per Hit Die.

They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (7HD), Head (9HD), Wrists (11HD), Ring (12HD), Storm (12HD), Shoulders (13HD), Blood (15HD), Headband (15HD), Neck (17 HD), Belt (19HD), Chest (21HD), Body (23HD).

**Rebuild Rules**

**Type:** The creature gains the akashic subtype, granting it low- light vision, an immunity to sleep effects, and a number of points of essence equal to their Hit Dice.

**Veilweaving:** An akashic creature gains the ability to shape a limited number of veils each day as per **Table: Akashic Creature Veilweaving**. They use their Charisma as their veilweaving modifier, and their Hit Dice as their veilweaving level. Each time they gain an increase in the number of veils they can shape using this template, they choose a single veil to shape using that slot. This can be any veil off any veil list and of any slot, including esoteric chakra. Once chosen, it cannot be changed. This veil is inherently shaped by the creature, they do not need to meditate after resting to shape it and the creature cannot change it for another veil. If the veil is permanently dismissed by an effect (such as *mage’s disjunction*) it is automatically reshaped the next time the akashic creature gets 8 hours of rest.

**Chakra Binds:** Akashic creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (7HD), Head (9HD), Wrists (11HD), Ring (12HD), Storm (12HD), Shoulders (13HD), Blood (15HD), Headband (15HD), Neck (17 HD), Belt (19HD), Chest (21HD), Body (23HD).

**Ability Score Increase:** Charisma +4.

**Table: Akashic Creature Veilweaving**
 9 - 16
 17+

# **Akashic Simple Class Templates**

## **Daevic Creature (CR +1, +2, or +3)**

These creatures have attracted the attention of a daeva, forming a powerful symbiotic relationship that grants the daevic creature a portion of its power. A daevic creature’s CR increases by 2 if the creature has 7 or more HD, or by 3 if they have 13 or more HD.

**Quick Rules**

+2 on all rolls based on Charisma; Gain a single passion available to the daevic, treating their Hit Dice as their daevic level when determining its abilities. Can shape a limited number of veils based on their selected passion, as per **Table: Daevic Veilweaving**, using Charisma as their veilweaving modifier and their Hit Dice as their veilweaving level. They also gain the ability to shape veils of the Blood chakra. They gain a number of points of essence equal to their essence capacity, and can invest essence into their passion, just as a daevic can.

They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Feet (5HD), Hands (7HD), Wrists (10HD), Shoulders (13HD), Blood (15HD), Belt (16 HD), Neck (19 HD), Chest (22 HD).

**Rebuild Rules**

**Special Abilities:** The daevic creature selects a single passion available to the daevic, using their Hit Dice as their effective daevic level.

**Veilweaving:** The daevic creature gains the ability to shape a limited number of veils per day from their passion’s veil list, as per **Table: Daevic Veilweaving**, using their Charisma as their veilweaving modifier and their Hit Dice as their veilweaving level. They gain the ability to invest essence into their passion, as a daevic, treating all of their passion veils as invested with essence invested in it.

**Chakra Binds:** Daevic creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Feet (4HD), Hands (7HD), Wrists (10HD), Shoulders (13HD), Blood (15HD), Belt (16 HD), Neck (19 HD), Chest (22 HD).

**Essence:** At 1 HD, 6 HD, and every 6 HD thereafter the daevic creature gains 1 point of essence.

**Ability Score Adjustment:** Charisma +4.

**Table: Daevic Veilweaving**
 7 - 12
 13 - 19
 20+

## **Eclipse Creature (CR +1, +2, or +3)**

Channeling the powers of shadow and darkness has granted these creatures the ability to detach their shadow from themselves and to weave darkness itself into powerful veils. An eclipse creature’s CR increases by 2 if the creature has 7 or more HD, or by 3 if they have 13 or more HD.

**Quick Rules**

+2 on all rolls based on Intelligence; Gains Stealth as a class skill, and a number of ranks in the skill equal to their Hit Dice. Gains the eclipse’s occultation ability, using their Hit Dice as their effective eclipse level. Gains advanced occultations and shadow armor abilities at their listed eclipse levels, using their Hit Dice in place of their eclipse level. Gains 1 point of essence at each Hit Die except for every fourth (4, 8, 12, etc). Can shape a limited number of veils off the eclipse veil list each day, as per **Table: Eclipse Veilweaving**, using Intelligence as their veilweaving modifier and their Hit Dice as their veilweaving level.

They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (6HD), Feet (9HD), Head (12HD), Wrists (15 HD), Shoulders (18HD), Belt (21HD).

**Rebuild Rules**

**Skills:** An eclipse creature Gains Stealth as a class skill.

**Special Abilities:** An eclipse creature gains the eclipse’s occultation ability, using their Hit Dice as their effective eclipse level. Gains advanced occultations and shadow armor abilities at their listed eclipse levels, using their Hit Dice in place of their eclipse level.

**Veilweaving:** An eclipse creature gains the ability to shape a limited number of veils off the eclipse veil list each day, as per **Table: Eclipse Veilweaving**, using Intelligence as their veilweaving modifier and their Hit Dice as their veilweaving level.

**Chakra Binds:** Eclipse creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (6HD), Feet (9HD), Head (12HD), Wrists (15 HD), Shoulders (18HD), Belt (21HD).

**Essence:** An eclipse creature gains 1 point of essence at each Hit Die except for every fourth (4, 8, 12, etc)s

**Ability Score Increase:** Intelligence +4.

Table: Eclipse Veilweaving
 6 - 11
 12 - 17
 18+

## **Guru Creature (CR +1, +2, or +3)**

Pursuing the truths of the world has granted a guru creature knowledge far beyond the rest of their kin. A guru creature’s CR increases by 2 if the creature has 7 or more HD, or by 3 if they have 13 or more HD.

**Quick Rules**

+2 on all rolls based on Wisdom; Gains the guru’s gentle touch ability and a single philosophy available to the guru, using their Hit Dice as their effective guru level. Gains 1 point of essence at each Hit Die except for every fourth (4, 8, 12, etc). Can shape a limited number of veils off the guru veil list each day, as per **Table: Guru Veilweaving**, using Wisdom as their veilweaving modifier and their Hit Dice as their veilweaving level. They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (9HD), Head (11HD), Headband (14HD), Neck (17 HD), Belt (20HD), Body (23HD).

**Rebuild Rules**

**Special Abilities:** A guru creature gains the guru’s gentle touch ability and selects a single philosophy available to the guru, using their Hit Dice as their effective guru level for the abilities.

**Veilweaving:** A guru creature gains the ability to shape a limited number of veils each day from the guru veil list, as per **Table: Guru Veilweaving**. They use their Wisdom as their veilweaving modifier, and their Hit Dice as their veilweaving level.

**Chakra Binds:** Guru creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (9HD), Head (11HD), Headband (14HD), Neck (17 HD), Belt (20HD), Body (23HD).

**Essence:** A guru creature gains 1 point of essence at each Hit Die except for every fourth (4, 8, 12, etc).

**Ability Score Increase:** Wisdom +4.

**Table: Guru Veilweaving**
 5 - 10
 11 - 16
 17+

## **Nexus Creature (CR +1, +2, or +3)**

The powers of the planes of reality itself are attuned to a nexus creature, allowing them to project those bursts of energy in devastating bursts of power. A nexus creature’s CR increases by 2 if the creature has 7 or more HD, or by 3 if they have 13 or more HD.

**Quick Rules**

+2 on all rolls based on Charisma; Gains the nexus’ planar detonation ability, using their Hit Dice as their effective nexus level. At 8 Hit Dice, and every 8 thereafter, they gain aconvergence. Gains 1 point of essence at each Hit Die except for every fourth (4, 8, 12, etc). Can shape a limited number of veils off the nexus veil list each day, as per **Table: Nexus Veilweaving**, using Charisma as their veilweaving modifier and their Hit Dice as their veilweaving level. They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (7HD), Head (9HD), Wrists (11HD), Shoulders (13HD), Headband (15HD), Neck (17 HD), Belt (19HD), Chest (21HD), Body (23HD).

**Rebuild Rules**

**Special Abilities:** A nexus creature gains the nexus’ planar detonation ability, using their Hit Dice as their effective nexus level (to a maximum of 20). At 8 Hit Dice, and every 8 thereafter, they gain a convergence.

**Veilweaving:** A nexus creature gains the ability to shape a limited number of veils each day from the nexus veil list, as per **Table: Nexus Veilweaving**. They use their Charisma as their veilweaving modifier, and their Hit Dice as their veilweaving level.

**Chakra Binds:** Nexus creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (7HD), Head (9HD), Wrists (11HD), Shoulders (13HD), Headband (15HD), Neck (17 HD), Belt (19HD), Chest (21HD), Body (23HD).

**Essence:** A nexus creature gains 1 point of essence at each Hit Die except for every fourth (4, 8, 12, etc).

**Ability Score Increase:** Charisma +4.

Table: Nexus Veilweaving
 5 - 7
 8 - 12
 13 - 16
 17+

## **Radiant Creature (CR +1, +2, or +3)**

An attunement to the energies of life and light allows a radiant creature to invest essence directly in their allies to bolster their abilities. A radiant creature’s CR increases by 2 if the creature has 7 or more HD, or by 3 if they have 13 or more HD.

**Quick Rules**

+2 on all rolls based on Wisdom; Gains the radiant’s akashic bond ability, using their Hit Dice as their effective guru level. At 4 Hit Dice, and every 4 Hit Dice thereafter, they gain avivification of their choice. Gains 1 point of essence at each Hit Die. Can shape a limited number of veils off the radiant veil list each day, as per **Table: Radiant Veilweaving**, using Wisdom as their veilweaving modifier and their Hit Dice as their veilweaving level. They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Head (9HD), Headband (12HD), Neck (15 HD), Belt (18HD), Body (21HD).

**Rebuild Rules**

**Special Abilities:** A radiant creature gains the radiant’s akashic bond ability, using their Hit Dice as their effective guru level. At 4 Hit Dice, and every 4 Hit Dice thereafter, they gain avivification of their choice.

**Veilweaving:** A radiant creature gains the ability to shape a limited number of veils each day from the radiant veil list, as per **Table: Radiant Veilweaving**. They use their Wisdom as their veilweaving modifier, and their Hit Dice as their veilweaving level.

**Chakra Binds:** Radiant creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Head (9HD), Headband (12HD), Neck (15 HD), Belt (18HD), Body (21HD).

**Essence:** A radiant creature gains 1 point of essence for each of their Hit Dice.

**Ability Score Increase:** Wisdom +4.

Table: Radiant Veilweaving
 5 - 10
 11 - 16
 17+

## **Stormbound Creature (CR +1 or +2)**

Attuned to the powers of the storms themselves, these creatures are continuously surrounded in a pocket of storm that brings devastation to their foes. A stormbound creature’s CR is +2 if they have 12 or more Hit Dice.

**Quick Rules**

+2 on all rolls based on Wisdom; Gains the stormbound’s weatherproofing ability, using their Hit Dice as their effective stormbound level, and the ability to shape a number of Storm slot veils each day. They use their Hit Dice as their veilweaving level, and their Wisdom as their veilweaving modifier for these veils. They can shape one such veil each day at 1 Hit Die, and gain the ability to shape a second each day, as the stormbound’s twinveil storm ability, at 14th level. At 12th level, they treat their shaped Storm veils as bound to their Storm chakra. At 1 HD, 3 HD, and every 3 HD thereafter the stormbound creature gains 1 point of essence.

**Rebuild Rules**

**Special Abilities:** A stormbound creature gains the stormbound’s weatherproofing ability, using their Hit Dice as their effective stormbound level.

**Veilweaving:** A stormbound creature gains the ability to shape one Storm veil each day. At 14 Hit Dice they gain the ability to shape a second Storm veil each day and may shape two Storm veils in the same chakra slot, as the stormbound’s twinveil storm ability.

**Chakra Binds:** At 12th level, the stormbound creature gains the ability to bind veils to the Storm chakra.

**Essence:** At 1 HD, 3HD, and every 3 HD thereafter the stormbound creature gains 1 point of essence.

**Ability Score Increase:** Wisdom +4.

## **Vizier Creature (CR +1, +2, or +3)**

Whether through years of study or simply possessing a knack for the powers of veilweaving, vizier creatures have attained powers that allow them to shape a wide variety of veils. A vizier creature’s CR increases by 2 if the creature has 7 or more HD, or by 3 if they have 13 or more HD.

**Quick Rules**

+2 on all rolls based on Intelligence; Gains a single mystic attunement available to the vizier, using their Hit Dice as their effective vizier level. Gains 1 point of essence for each Hit Die. Can shape a limited number of veils off the vizier veil list each day, as per **Table: Vizier Veilweaving**, using Intelligence as their veilweaving modifier and their Hit Dice as their veilweaving level. They also gain the ability to shape veils of the Ring chakra. They gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (7HD), Head (9HD), Wrists (11HD), Ring (12HD), Shoulders (13HD), Headband (15HD), Neck (17 HD), Belt (19HD), Chest (21HD), Body (23HD).

**Rebuild Rules**

**Special Abilities:** A vizier creature selects a single mystic attunement available to the vizier, using their Hit Dice as their effective vizier level for the ability.

**Veilweaving:** A vizier creature gains the ability to shape a limited number of veils each day from the vizier veil list, as per **Table: Vizier Veilweaving**. They use their Intelligence as their veilweaving modifier, and their Hit Dice as their veilweaving level. They also gain the ability to shape veils of the Ring chakra.

**Chakra Binds:** Vizier creatures gain the ability to bind veils of the listed chakra when they reach the specified number of Hit Dice: Hands (5HD), Feet (7HD), Head (9HD), Wrists (11HD), Ring (12HD), Shoulders (13HD), Headband (15HD), Neck (17 HD), Belt (19HD), Chest (21HD), Body (23HD).

**Essence:** A vizier creature gains 1 point of essence for each of their Hit Dice.

**Ability Score Increase:** Intelligence +4.

Table: Vizier Veilweaving
 4 - 7
 8 - 12
 13 - 16
 17+