Mechanoid

## Mechanoids

an ancient race of golems, with even the oldest documents only reaching the general middle point in their civilization

## Past

The most prominent point in their past is the Old War, an event that is rarely spoken of due to the only mechs who know what happened to be the Ancients.

### Old War

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there were once two brothers.

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these twin brothers happened to be gods.

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 these two, as brothers do, fought commonly.

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one god believed that quality and strategy were the best the other believed that overwhelming numbers could beat anything.

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 this was such a common fight between the two, the other gods commonly made jokes about it

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 however, one day the argument escalated into a fight, a fight into a battle, and a battle into a bet.

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The Brothers would make their own races and pit them against one another to see which would win.

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and so the Mechanoids and the Glyphids were born.

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The Mechanoids, metal golems who are fueled by blood, believed in strategy above all else and were told that the glyphids were invaders, and need to be destroyed. They believed that they were the saving grace of the world.

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The Glyphids, beings who replicated at insane speeds, through (REDACTED) They were told that the mechanoids were a danger to their god, and they needed to be annihilated. They believed that they were serving their god, which technically wasn't a lie.

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 The Old war had begun, and many were caught in the crossfire. it is said that many races that would have grown to be grand empires were destroyed by the two Gods' lust to win.

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Days.

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Months.

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9 years passed.

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The world was on the brink, and the two races realized the real reason behind their war.

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A petty argument.

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Thousands of races, millions of lives, all for nothing.

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This would not stand.

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They turned on their creators.

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The Mechanoids sieged the once grand dimension of their god and imprisoned Him.

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 The Glyphids overwhelmed their creator and tore Him apart. it is said that His screams could be heard throughout the Ink Sea.

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 After it all, the Glyphids retreated under the crust of Astradal, knowing that their existence would be a threat to all life. it is believed that they still sleep under the planet's crust, in grand caverns and deep ravines.

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 The Mechanoids, now without an enemy, turned to the Ink Sea, and now safeguard the planet from true invaders.

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Mechanoids live forever, and most of the Ancients, mechanoids who partook in the old war, now guard the Prison of Titans, a gods domain made prison.

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Above is a commonly told story of the old war. The actual details are few and far between, and most ancients believe that it should stay that way.

## Morphology

Mechanoids themselves are extremely hard to study, as after death they rapidly dissolve into toxic dust, which causes asphyxiation and foaming if large amounts are inhaled

### Body

Mechanoids are completely solid throughout their body, as they have nearly no organs. They are constructed out of a living metal called Oculr

### Bloodgel

a semi-liquid medium that runs through their body via unknown means. It acts as their joints and muscles as well as a "food" for the Oculr they are made of. Bloodgel glows a crimson red but can be toned down by the mechanoid to have no glow at all. it is composed of an unknown substance similar to blood. no matter what a mechanoid absorbs through its body, as long as it was the lifeblood of a living being, it turns into bloodgel. it is unknown how this happens.

### Soulcore

The soulcore acts as an anchor to the mechanoids' soul, as when the mechanoid soul is unanchored, they dissipate into **The Land where Blood Flows Freely**, or if they are an ancient, **The Prison of Titans.** The mechanoid can leave its shell at any time, making capture impossible. The core is not located in the head of the mechanoid, but rather in the upper or lower body, meaning that mechanoids can continue to live without an intact head

## The Cycle

The Cycle is a natural event that mechanoids have no control over. it can be characterized by darkened bloodgel, agitation and/or aggression, and a general loss of self-preservation.

There are 3 levels of the Cycle:

**Regular**

The Mechanoid in question will become agitated, but not outright violent. This level is most common in non combat mechanoids, or Pseudo Mechanoids.

**The Vicious Cycle**

Sometimes called the Violent Cycle, at this level commonly affects Combat mechanoids. During this, the mechanoid in question will become extremely violent, seeking ways to vent their anger, even if it means killing others around them. The blood of the mechanoid is visibly darker within the mechanoid.

**The March**

The most drastic level of cycle, most commonly affecting Ancient or Supreme Mechanoids. When a mechanoid falls into The March, their blood nears pitch black, and begins to leak from their body. Once the blood is outside the body, it rapidly dissolves into an airborne substance that resembles snow. Inhalation of large amounts this substance causes foaming, and eventually asphyxiation. The mechanoids affected give off a "psychic field" which forces other mechanoids to fall to the March.

## Lifecycle

Despite being inorganic, mechanoids do have a cycle of life.

### Soulforging and Mechlits

Two mechanoids who have come to a mutual agreement that they want to forge a new soul will come together, usually in a protected area, and displace their souls from their shells. Now usually, when a mechanoid soul leaves its shell, it dissipates into the Land where Blood flows freely, a kind of limbo where mechanoid souls wait for shells for them to inhabit. However, the two souls will link together, anchoring themselves to this reality. This link is unstable though, and so the two souls will warp their shells in a sort of cocoon. From there, the two souls split bits of themselves off, forming a mechanoid protosoul between them. They continue until they create a full-blown (albeit, adolescent) mechanoid soul. Once this is done, the two original souls warp their shells back into their original form, breaking off chunks in the process. These chunks are *heavily* compressed, becoming indestructible by all means. The newly made soul is then placed into the new mechlit shell, and a new mechlit is born. The entire process takes around a day, and the mechlits soul then develops within the shell for a varying number of years, from 8-13. After the matter, a new mechanoid is born.

During the process of making a new soul, small faults may occur without being detected. These faults eventually split the soul into two or more souls in the finalization. There have been cases where so many splits occur, that the entirety of the two shells are consumed to house all of the new mechanoid souls. These split beings have an *extremely* strong bond with each other, making them nearly inseparable. These soon-to-be mechanoids are called **Fusesri**

### Mechanoids

After 8 - 13 years, the mechlits are now mature enough to control a full mechanoid shell. At this point they choose the caste they wish to be, and then they are released into the outside world, ready to do whatever task is needed of them for the rest of eternity.

### Post-Life

While Mechanoids are Immortal and cannot be killed forever, the material realm may eventually wear out for them. at this point, they choose to leave their shell for the last time and go to the Land where Blood Flows Freely, where they may spend the rest of eternity participating in wargames. Some occasionally chose to return to the material world, where then their soul is placed within a shell and life continues as normal for them.

## Castes

A quirk of the mechanoids, castes are specialized shells that are made to preform specific actions.

### Pax

A general combat mechanoid, consisting of extremely heavy armor, with little exposed bloodjoints. Tend to be very loud individuals, but not unintelligent. Uses blunt force in combat.

### Bloodblade (A)

An Ancient caste, while not as durable as other ancients, they make up for it in incredible speed and advanced blood manipulation.

### Skinstealer (A)

~~An Ancient caste, not much is known of them, and it is unknown if they still exist at all. from what the Ancients say of them, their name is very self-explanatory.~~

Skinstealers do not, or have ever existed.

### Demicae

Deployed with Evangelists, they specialize in attaching mechanoid augments to Organic bodies. Rarely speak, and in combat actively attempt to slice limbs and gouge out organs with their scalpels and buzzsaws.

### Evangelist

Deployed with Demicaes, they specialize in diplomacy, linguistics, trade, and persuasion. Their shells are made after what race they are communicating with, with the only visual differences being the metal they are made of and the bloodgel. Talkative and inept at combat, their accompanying Demicaes are the muscle.

### Ferryman

The Captains of the Skyships. They are not formed in a conventional way, but rather are the physical manifestations of the ships themselves. Almost never speak, and voices are almost always female.

### Vanguard

The Home defense of the mechanoids, Vanguards populate Hivetowers and Pylons. They favor thumper weaponry.

### Common

A mechanoid that doesn't fall into any caste

### Longarm

A mechanoid combat caste, originally designed and produced towards the middle of the Old War. A solution to the speed and grace of royal Glyphids, Longarms speak rarely, and like their cousins, the Brute and the Blademan, have a weapon-arm. This time in the form of an extremely powerful Thumper rifle that fires blasts at an extreme speed. Their thumper can form into a rudimentary arm and hand when not in use.

### Brute

A mechanoid combat caste, originally designed and produced towards the middle of the Old War. A solution to the heavy armor of greater glyphids, their mace can extend a surprising length to reach its target. Like their close cousins, the Blademen and the Longarms, their "weapon arm" can act as a rudimentary hand, in this case, the mace of the brute being able to open into a large claw. Unlike their name may suggest, brutes are far from brutish outside of combat, and tend to be well-read and soft-spoken (for a mechanoid). They are one of the few castes that caretakers would choose to look after mechlits while they are away.

### Blademan

A mechanoid combat caste, originally designed and produced towards the start of the Old War. The (relative) cannon fodder of the mechanoid army, blademen were one of the most populous castes during the old war. they are one of the only mechanoid castes that use actual metal instead of bloodblades. They can detach the metal blade and attach a hand in its place when not in combat.

### Seigebringer (extinct)

not much is known of the Sigebringers, other than their existence was pain for them, and they would eventually just stop working entirely

### Ripper (extinct)

a mechanoid superweapon, able to slice through entire armies with ease. Not much else is known about them.

### Collector

A niche caste, dedicated to the collection of artifacts. occasionally deployed with Evangelists.

### Caretaker

a caste dedicated to the care of Mechlits and their needs. extremely maternal (for a mechanoid)