recursal/Fanatic-Fandom huggingface dataset:
Magius

Magius (? PC – 1018 PC) is a male Human of Solamnia that was one of the mightiest wizards of his day, and one of the most well known mages in the entire history of Krynn. He was lithe and tall, and gifted with handsome features that gave him a noble air. Magius had long blond hair that was likened to a golden mane, which he often kept braided to keep out of his face, and intense blue eyes. He wore the colored robes of the various orders he served in, except for his tenure as a Renegade Mage. While operating outside of the wizardly orders, he wore blue and gold robes, with a white cape, and soft leather hip boots.

Magius understood that to become a renegade mage, meant to possibly call down the wrath of the Wizards of High Sorcery, and sought out Galan Dracos to protect and help him. The renegade's power was recognised, and he ultimately served at the right-hand of Galan Dracos, the most powerful mage under the master renegade wizard. However in the shadow of Dracos, Magius realised that he would not escape his fate and decided to again follow his own path.

At some point in his career, Magius faced off against the Red Dragon Immolatus. The mage wielded the Staff of Magius against the beast, almost slaying Immolatus, and forced the dragon to flee for his life. The dragon swore revenge against Magius or his descendants, but was unable to fulfil his vow.
Gylian

## Backstory

Gylian was born in a far away land. A secluded land where Goliath's where allowed to rule and live as they pleased. Gylian was raised in nobility, lived better than the rest and usually had more privileges. The one big downside to poor Gylian was that he was really short. All the other Goliath's where reaching the average of 8 ft tall while Gylian was still stuck at 6'5. As he got older he never managed to get to the 7 ft mark. He was stuck at 6 ft and 11 in. For this reason Gylian wheres boots with a bit of a heel, so that he can reach the 7 foot mark.

Gylian's parents ad Darius and Mira. These names are more common and human sounding than the regular Goliath's names, but they where representatives of the kingdom of Arben. They where in charge of making diplomatic treaties and dealing with the relationships between the other kingdoms.

Since Gylian's parents where often gone from home he had time to explore the outside woods for days at a time. On one of these trips Gylian tried to push himself to the limits of his abilities. He hunted and took out a tiny goblin or wolf. After a week of being outside the city walls he had no clue how to get back. He roamed the woods for another two weeks before running out of supplies. Time went by and he still hadn't found his way back; at this point Gylian was delusional and feared that this would be his end. In a desperate attempt he screamed at the skies for help and to serve the gods if they somehow could save him. Sadly Gylian got no response and passed out on the forest floor.

Gylian was awaken by a very stunning and attractive Goliath girl. He recognize her as one of the daughters of the bakers daughters. She had stumbled upon him on her trip to the well. She told Gylian that she found him unconscious near the city. On his right chest below the shoulder was a dark scorched mark that was 3 stars in a triangle shape. Convinced that this must have been an act from the gods he has left his home in ridicule as no one believed him.

He joined the Knights of Solomnia to try and find a way to bring back the gods that left the lands.

## Magic Items

Shield of Huma

Silver Arm of Ergoth
Bob

*Before we embark on our quest, let us offer thanks to Tito, Protector of the Weak, for prosperity in battle!*

Bob is occasionally referred to as Tito.  The reasons for this are lost in antiquity.

Bob/Tito led the fight in removing dragons from the land. Ascalon, the queen of the dragons, demanded a virgin sacrifice every month in exchange for not destroying the fledgling cities of Telduria, and Bob did not like that tradition. He challenged the dragon queen to single combat, and slew her in front of the elf maiden who was to be her dinner. It is said that Tito is entombed in the High Temple. There are temples to Bob is some remote areas of the land.

Time of Life: Coming of age

Time of day: Afternoon

Alter tool: Sword

Patron of Horses, Protection, and Lightning
Androxus/Weapon Skins

**Default Revolver**

(Common)
 **Default Androxus collection**

**Golden Revolver**

(Legendary, Mastery)
 Mastery Required: **50**

**Shattermaw**

(Legendary, Exclusive)

**Cosmic Revolver**

(Epic, Mastery)
 **Cosmic Androxus collection**
 Mastery Required: **20**

**Fallen Redeemer**

(Epic, Exclusive)
 **Fallen collection**
Obtained in the Rise of Furia Event.

**Huntsman's Hatred**

(Epic)
 **Huntsman collection**
 400

**REKT Hand Cannon**

(Epic, Exclusive)

**Steam Demon's Kompressor**

(Epic, Exclusive)
 **Steam Demon collection**

**Exalted Pistol**

(Rare, Exclusive)
 **Exalted collection**

**Imperator's Pistol**

(Rare, Exclusive)
 **Imperator collection**

**Loveless Revolver**

(Rare, Exclusive)
Template:Valentine's Chest

**Monarch Revolver**

(Rare, Exclusive)
 **Cosmic Ying collection**
Template:Overgrown Weapons Chest

**Obsidian Revolver**

(Rare, Mastery)
 **Obsidian Androxus collection**
 Mastery Required: **14**

**Stage 4 Revolver**

(Rare, Exclusive)
 **Stage 4 collection**
Obtained by linking a PS4 account.

**X Revolver**

(Rare, Exclusive)
 **X collection**
Obtained by linking an Xbox One account.

**Magma**

(Common)
 100   •  9500

**Twilight**

(Common)
 100   •  9500

**Wraith Revolver**

(Common)
 **Wraith collection**
 160   •  30000
Androxus/Dialogue

Spawning
*"Tread lightly, for this is hallowed ground!"*

*"This is no place for horses!"*

Capturing the Objective
*"You can have these back!"*

*"You shall burn from within!"*

Jokes
*"One casket said to another: 'Is that you, coffin?'"*

*"The death rate around here is one per champion!"*

*"There is a light at the end of the tunnel... Now go toward it!"*

Taking Damage
*"I need assistance!"*

Being Healed
*"Many thanks."*

Killing an Enemy
*"Fear is an illusion, although yours is real."*

Dying
*"Pity, I was enjoying myself."*

*"I return to the shadows...."*

Using Ultimate
*"Death awaits you all!"*

Victory
*"Small victories, but a war lies ahead."*

Defeat
Best Player
Misdir

**Details**

Level 3 ranger(1)/rogue(2)

**Backstory/Character Goals**

I have lived my life in both the rich and the poor. I have seen the less fortunate bullied by people who thought they had rights above them. I do not stand for such acts to happen around me. I will oppose any force I deem unfit for this earth. Whether it is an abomination of hell or a filthy slaver who thinks people can be bought and sold. I claim vengeance upon all those who need redeeming.

**Magic Items**
Session 22

## Members

* Alli
* Eriden
* Euphemia Waterspot
* Gylian
* Lloyd Dragonsbane

## The Adventure

We begin our adventure in The Desolation.  The group broke camp and started off in the evening to avoid the heat of the day.  About a half hour into the trek, they saw clouds rolling toward the party.  Eriden managed to find a cave, and the party sat out an acid rain storm.

Moving on, the party noticed a strange wereboar.  Eriden set up an area of Pass Without Trace, and the party moved on.  Alli was less than stealthy though.  As the party came up on a small ridge, they were ambushed by wereboars.

Lloyd summoned an air elemental and kept throwing werboaqrs off the side of the cliff.  Eriden and Gylian moved to the top of the ridge and attacked.

Alli flew in and beat the last remaining wereboar, and Gylian killed it.

Desolation giants:

Kill Elijayess

## Purchases

XP
--

Current level: 10

## Loot

* 10 fire onyx (50 gp each)
* 10 fire onyx gems (50 gp each)
* 4 Firey red Jacinth stones (2500 gp each)
* Ring of minor fire elemental conjuration (1 charge: summon 1 Magmin (CR 1/2), 2 charges; summon 1 fire snake (CR 1), 4 charges; summon 1 Azer). Ring can hold 8 charges, and recharges 1d8 at dawn). As an action, any number of points can be used.
* Belt of fire giant strength
* Broom of flying
* Ring of Mind Shielding
* Quiver of Ehlonna
* Silver raven figurine of wonderous power
* Amulet of the planes
* Carpet of flying
* Crystal ball (very rare version)
* Scimitar of speed

All loot added to the loot page.
Ardwall

"More importantly, it is indeed a sad life that has never breathed deep the sweet, proliferous bouquet that is Ardwall, savvy? What do you think?"
"I'll tell you, mate, if every town in the world were like this one, no man would ever feel unwanted."

During the Golden Age, Ardwall was a prospering trade center. Now it is just a dank and dirty port. Home to the Thieve's Guild' and whatever pirates, privateers, prostitutes, thieves, slaves, and drunkards who found their way there.
Session 27

## Members

* Alli
* Eriden
* Euphemia Waterspot
* Lloyd Dragonsbane

## The Adventure

Bob the cleric has made his way to the lair of Malystryx.  The ants found him and guided him to the party and their queen.

Dragons were killed.  Mind flayers died.  Dragath and Sindra have been vanquished, ending the threat of the ritual they were trying to master.

Other details have been lost in antiquity.

XP
--

Current level: 12

## Loot

* Potion of in visibility
* 2 Potions of speed
* Scroll of Immolation
* Potion of gaseous form
* Staff of Bones
* Hellfire Lash (Whip)
* Ring of Steel Protection
* Diviner of Life (4 foot long baton)

All loot added to the loot page.
The Key of Quinari

Found at the Black Knight's Camp. A lot of mystery still follows this item.

Upon showing the key to The Herald, he reveals that it is an object that is passed down from the line of female elven royalty, and last owned by Alhana Starbreeze.

To find more about this item we need to find a kingdom or group of elves. Location of elves is still unknown, but rumored to be underground (like dwarves)
Candles of Invocation

Candle of Invocation: Each of these special tapers is dedicated to one of the nine alignments. Simply burning the candle generates a favorable aura for the individual so doing if the candle’s alignment matches that of the character. Characters of the same alignment as the burning candle add a +1 morale bonus on attack rolls, saving throws, and skill checks while within 30 feet of the flame.

A cleric whose alignment matches the candle’s operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him, as if he were of that higher level, but only so long as the candle continues to burn. A candle burns for 4 hours.
Eriden

Eriden is the first born of Garen and Scilia Stryd. He is older brother of second born Daret and younger sister Leah. The three siblings grew up together in the city of Tamash Ahir while their parents served in the nation's standing army. The family lived a reasonably uneventful life, within the city; where slave trade was abundant along with a hate for pirates.

His younger years passed without incident, and on his eighteenth birthday, Eriden was drafted into Tamash Ahir's standing army - much to the approval of his militaristic father. In two years he had completed his training, he excelled in scouting and reconnaissance. Over the next couple months Eriden participated in a handful of missions under the command of Captain Tavis Artham, who was also a close friend of Eriden's father.

During a mission to suppress an angry uprising of slaves, Eriden heard rumor of a group of giants rampaging towards the south - not far from a small village. Eriden brought this up with Tavis, saying that the squad should go protect the village instead of dealing with slaves. Tavis ignored Eriden, and ordered the squad to deal with the slaves. In the end, the village was massacred by the giants.

When Eriden found out, he was furious. He confronted Tavis and a heated argument broke out, then without thinking Eriden struck the Captain. A short scuffle ensued, which was broken up shortly after Eriden shattered Tavis' kneecap with a lucky kick.

Eriden was bound in shackles and held under house arrest by armed guards. With the threat of a court marshal and almost certain death, he decided to flee - telling only his younger sister, who suggested going to a small wandering group of druids that she had befriended and knew to be kind. He succeeded in the escape, and the druids reluctantly agreed to take him in for a time.

After a discussion with the druid leader, Asath, Eriden was escorted to a small cove where pirates often frequented to drop off their illicit cargoes. On the journey, a group of bounty hunters found Eriden and attacked the druids. The bounty hunters were defeated, but four of the druids had also been killed. Eriden decided it would be best to go his own way, and parted with druids with a promise to one day return and make amends for the damage he had caused.

Finding his way to the cove, Eriden managed to bargain safe passage across the Sea of Woe to Tarantis, in exchange for working aboard the ship. From there, he wondered the forests and plains of the Kron-nesis kingdom aimlessly; offering his meager services in tracking and hunting to cities he passed..

Then one day, he came upon Dragonport.
Armor of Dragonshape

Armor of Dragonshape

This suit of +1 dragoncraft leather armor grants its wearer resistance 5 against cold. This resistance is treated as an extraordinary (and thus nonmagical) feature of the armor.

It also grants wearer the wild shape ability, she may change into a white dragon wyrmling once per day, and may remain in that form for up to 7 hours.

Aura: Moderate transmutation

Price 2,316
Session 10

## Members

* Alirud Crad
* Alli
* Audeon Silverfang
* Dilenna Sorrowsong
* Gylian
* Shadar

## The Adventure

Viserion the White is no longer.  In an epic battle, the party killed her and looted her lair.

Krampus has been banished.  His coal golem and ice skeletons are dead.  The ruten is all burned.

We finished this session back Kensin's Inn with the Tribe of the Mikku.  Alakar the Silent has ordered a round of drinks and Rowan gave everyone a hug.  Not having heard from the party in three days, he was sure his mishap had led to their death.  He was so happy to see them that he didn't even think about 'borrowing' anything.

XP
--

Current level: 5

## Loot

* Blade of Grass
* Boots of Winterland
* Bow of Levitation
* Cape of Mountback
* Cloak of the Bat
* Staff of Henderbeard
* Weaponmaster's Gloves
Session 34

## Members

* Alli
* Lloyd Dragonsbane

## The Adventure

We begin our session in the now clericless Dun Eamon.

In town Lloyd learned of a few new cults that were gaining traction in the city:

* Cult of the Dragon
* Cult of Set
* Cult of War
* Cult of Destruction

The leathersmith was able to work with the local wizards to fashipn some more items from the dragon corpses you have entrusted to him.

Alli and Lloyd headed north to the lair of Sepsecolskegyth, the ancient white dragon.  They didn't make it and are currently on a short pit stop.  You can't go day after day without stopping ...

   The untimely eruption of malystryx's lair forced the party to leave Kendermore rather quickly. With smoke darkening the sky and rocks raining down around them, Alli and Lloyd made a break for the tower.

Thundercloud Tower was able to avoid most encounters. They did drop out of the sky to save a group of goblins who were about to be eaten by a behir though. The goblins were very grateful.

Nearing the end of our adventuring day, a band of sand wretches attacked. These twisted spawns of the Chaos War thrived in Malystryx's twisted landscape. Made up of volcanic ash, silt, and sand, they did their best to blind the party.

During the day, Alli's bow finally backfired. She learned that it is cursed. It will not hit anything evil ... and she can't put it down.

XP
--

Current level: 15.2

Alli: 16
Lloyd Dragonsbane: 16.1
Ash

**Appearance**: Ash is a 5'11" 19 year old genasi ranger. He has grey skin lined with white tribal tattoos, one stands out on his left pec and right arm. He has fire for hair and has no pupils. He has 3 piercings on his left ear going up the lobe. His fire hair is normaly tied back in a small pony tail with a dragon leather tie his father gave him.

**Backstory**: Ash Greyborn is a fire genasi born on the mortal plain. His djin father abandoned him and his elvin mother Aludra, in a small dragonborn village in Urland. he was brought up with an adopted dragonborn father and two brothers, Ember and Flare. these three went on a few adventures when they were of age and learned they loved to make money. After making some money from a small town in a town called Brazzner Ash decided to go on his own to find his father and make a name of his own. Now he is a bounty hunter. Traveling from town to town and he has one major down fall. Every beautiful woman Ash encounters (especaly elves and half elves) he asks to bear his children. Altho most of the time he gets shot down. he has a very high tolerance to most alcohol being made of fire he burns most of it off as its going down.

**Current Gear:** handy haversack

fragile glave

masterwork shortbow
Alika

Alika the boyer

Female half elf. Sells composite masterwork short bows (cost 400 gp) and Sleep Arrows - This +1 arrow is painted white and has white fletching. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 CON save or fall asleep.
Mishakal

God Mishakal (mish-uh-kul) is goddess of healing and restoration, both in body and in the spirits of mortals. She is also patron of motherhood, and seeks to restore those things that were lost. She is also goddess of compassion and love.

During the forging of the world of Telduria during the Age of Starbirth, all the combined gods felt pure joy. Out of this joy was born a radiant being, however only Aal, Mishakal and Bel Vala witnessed the birth of the young godling, Bob. However they knew that this would upset the Balance, so Aal asked Bel Vala to send her into a slumber and hide her away, rather than let this radiant being be destroyed. Bel Vala took Bob to the depths of the ocean, where he rocked her to sleep and placed her in an eternal peaceful slumber.
The three gods of good maintained the secret of the godling, who was awakened during the Age of Mortals by Takhisis and would come to be known only as Bob. However ultimately Bel Vala was forced to reveal the secret of Bob's origins when all the gods started asking questions about her strange origins and powers in 422 AC. Several weeks later, in the guise of a kindly old woman, Mishakal offered refuge to Bob and her companions, only revealing her true self to the monk Rhys Mason. She told Rhys that he would need to take Bob to Valthonis, who was the only one who could take her to Godshome and allow her to make the decision between choosing to follow the light or the dark path.
Weaponmaster's Gloves

These supple leather gloves appear to be simple but high quality leather gloves worn to protect fencers' hands. In reality, they hide a subtle yet extremely useful glamour. The wearer is able to instantly send a single weapon into an extra-dimensional pocket, effectively safely storing it. The weapon can be recalled as a reaction. Only one weapon may be stored in such a way. Furthermore, the wearer cannot be disarmed of the weapon which he has stored so long as the gloves are worn.
Session 33

## Members

* Alli
* Eriden
* Euphemia Waterspot
* Lloyd Dragonsbane
* The Cleric

## The Adventure

We begin our session in the now clericless Dun Eamon.

Flying to a remote localtion, the tower was attacked by a group of white dragons.

While at the island, Euphemia found the components for the magic water bottle she was looking for.  The entrance to the Elemental Plane of Water was on the back of a kraken though.

The kraken is now dead.

XP
--

Current level: 15
Herald

The Herald is a human male in his mid-sixties, with white hair and a trim beard. He speaks with an Abanasinian accent, gesturing delicately and hushing the gathered crowd.

"I am known as the Herald. The memories of Krynn are mine to know and share. In my dreams I have lived many other lives, I have led men into the battle on the sides of both good and evil, I have fought dragonback and wielded the mighty dragonlance. I have lived, love, and died a thousand times. This eve, I will share some of my tales with you.

The crowd begins to shout. "Tell of Human! Tell of Raistlin and the Dark Queen! Tell of Lord Ariakan's fall among the minions of Chaos!" A steely gaze from the Herald silences the crowd once more.

"I have another story for you this evening," the Herald intones. "I shall tell you this day of a young girl named Mina and of a great war, one fought not over control of Krynn but of the souls of its people.
Session 29

## Members

* Alli
* Bacon
* Bob
* Eriden
* Euphemia Waterspot
* Lloyd Dragonsbane

## Plot Hooks

* The head priest of the temple of Bel Vala, Hezren, seems to be paranoid
* Magius, a powerful wizard, has asked the party for an alliance (with the devils)
* The King in Yellow has offered a chance to talk with the Oracles of the Desolation

## The Adventure

   We finished business in Dun Eamon.  All broken bows are mended, Eriden has a fine set of boots, and Bob got a shiny new amulet.  During the week Eriden frog bombed Hezren's temple and generally made the priest's and acolyte's live miserable.  Hezren actually placed a glyph on the tavern in hoped of returning the harassment.

Midweek, two caravans came through town, and Eriden was able to pick up some healing potions.  Raekor seemed to attract network marketing salesmen.  I guess he has no interest in salves and stuff like that.

Bob tried to commune with his god, but quickly learned that he was probably asking the wrong questions.  He also learned the distinction between devils and demons.  The King in Yellow was more helpful in answering questions though.  He did convey a sense of urgency for bringing on the Age of Destruction and stressed that the party should be the ones to do it.

At the end of the time in Dun Eamon, Hezren and his temple managed to survive. Eriden's vengeance will need to take place another day. Magius also stopped by again to discuss a meeting, but the party chose not to ally with the devil/Red Wizard alliance. Gelugon is angry for having come all the way to the material plane for a proposed meeting.

After the week of being in town, Alli bid farewell to Erahiton, and the party set out. On their way to the tower, they were ambushed by a group of dragonspawn. They were led by Bloodmane, the mate of Sindra. He returned to the volcano, found his bride dead, and freed the dragonspawn.

Bloodmane used his legendary resistance to shrug off a disintigration from Euphemia. That same beam took out a dragonspawn in one hit though. Lloyd shut down the huge dragonspawn with a force cage, and while trapped inside, he continued to take damage from Bob's spiritual guardian. Eriden was set upon by the main group of dragonspawn, but polymorphed into a white dragon wyrmling himself, and flew away.

The dragonspawn followed and took him quickly to zero. Eriden fell from the sky and took off running, leaving Euphemia out in the open. The dragonspawn turned on her and went to town. Euphemia was quickly unconscious. The fight ended soon after and everyone healed up and licked their wounds. When they were ready, Lloyd dropped the cage and the party killed the leader of the dragonspawn.

The party hopped in their tower, and worked in shifts to get to the city of Dus Hara.

XP
--

Current level: 13

## Loot

* Boots of the Red Dragon

All loot added to the loot page.
Session 47

## Members

* Alli
* Raekor, the barbarian previously known as Bacon
* Euphemia Waterspot
* Lloyd Dragonsbane
* Eriden

## The Adventure

Walking out of White Plume Mountain, Eriden noticed an ambush.  He and Raekor attacked in a surprise round.  It turns out that the forces of Aghad had attacked their tower and crucified Gylian.  The fight went on and on.

The one time kender allies had been killed and raised as zombies.  Draconians also joined the attack.  The biggest threat was Nedir.  Nearly the equal to Eriden in all ways.  As the avatar of Aghad, he was sent to take out Eriden.  The dice did not seem to benefit him that day though.

During the surprise round, Eriden was jumped by a few *Apocalypse Frog Swarms*.  They sensed his coming, and were ready when he approached the river near the party's tower.  They all got a surprise attack.

Eriden concentrated on Nedir, Raekor beat the priests and draconians, and Lloyd blasted away with sunbeam.  He really should have cast blink instead though.  During the fight, the sweat on Raekor's brow was blown away by a pair of spiritual hammers that never hit and just fanned the air.

As Eriden cast the killing blow on the avatar of Aghad, an avatar of death appeared.  This avatar had been following Eriden since he dealt with the Deck of Many Things.  Eriden quickly killed the avatar of death as well, and disposed of his weapons.  Agahad's avatar died after being turned as an undead under Eriden's control.  His divine weapons turning to dust in the process.

We ended the adventure with our first footsteps in the city of Sunnydale.  The party set their tower down right in the middle of the town and paid the 'fine' to get in to the citadel.  The plan was to meet with Minister Toede.  This did not work out so well because of the bureaucracy of the town.

Eriden failed in an attempt to pick pocket one of the ministers, and the party spent 600 gold to meet with a mid level clerk.

XP
--

All: 18.3

Alli: 21

Lloyd Dragonsbane: 19.3

## Loot

* Weaponmaster's Gloves
* +1 Ring of Protection
* +2 Studded fleshshifter armor
* Vile Weapon Ring  Adds +1 *vile* damage to melee attacks
* Bow of Wintermoon +1 longbow (Unless you sacrifice a level 5 divine spell slot, then it is +3 and adds 1d6 frost damage)
Session 12.5

## The Adventure

On a fine autumn day, Gellor the bard went to visit his old friend Osby.  He advised him that the time had come to take the Bardic Challenge at the Bard College in the town of Arylon.  Taking some time to get his affairs in order and tie up loose ends at the orphanage he worked at, Osby set out on a ship, across the Bay of Fire.

W week later, he arrived in Arathene Port. Knowing that the elves would probably be inhospitable, he walked through the small port town looking for a caravan to join up with. Seeing two options, he went for the smaller of the two. The head of the caravan was a burly man named Flint. At first, mistaking him as a Kender, Flint was unimpressed. He finally offered a position as a guard, but required that Osby test his mettle.

Marlboro, the head guard, set up a duel with Nuar, one of his henchmen. The first two hits were massive blows. Osby was damaged and his opponent was also nearly beat unconscious. Osby jumped back and healed himself. The fight continued, but the viewers were not impressed. Not believing in magical healing, they just saw Osby as running away.

In the end Osby turned down the job and headed for the other caravan. He met the great Ali Pasha, a large human. Ali Pasha was entertained and intrigued by Osby. Having watched the duel from afar, and jolly that he had seen something in the halfling bard. The overland trip took five days to reach Arylon. The Elves kept the road well clear of brigands and creatures, so it was mostly an uneventful trip.

Osby successfully passed the three parts of the Bardic Challenge, and decided to take up a life of adventuring and to seek out the nature of the changes taking place in the land of Telduria. During the Bardic Challenge, he befriended another halfling, Euphemia Waterspot, a Sorcerer sent from the Tower of High Sorcery. Euphemia had just passed the Test of High Sorcery and was sent to oversee the Arcane part of the Bardic Challenge.

They hit it off and left the Bard College together. First stop:  The Ruins of Hurim to investigate the rumors that the 1000 year old temple that was recently opened.
Boots of the Red Dragon

These masterwork were created by the leathersmith of Dun Eamon.

The final product was of far higher quality than anticipated, and Eriden helped contribute both the materials and arcane magic that forged them.

* +1 Dex - 1000gp
* Speed - Double your speed - 1000 gp
* Evasion (as the rogue ability)- 1500 gp

Gp value: 4,500 gp
Thundercloud Tower

**Thundercloud Tower**

*Gargantuan Vehicle*

This fortified three-story tower floats atop a semisolid thundercloud.
Wondrous Item 62,500 gp

AC 25

HP 625

Immune: all conditions, cold, disease, forced movement, necrotic, ongoing damage, poison, psychic, radiant;
Resist: 15 from all damage

Speed: fly 40 ft (can hover)

**Properties**

* The tower is a flying vehicle with a magical control circle inscribed on the roof.
* Up to six humanoids can be attuned to the control circle.
* The control circle can also be used as a teleportation circle.
* While attuned to the tower and in the control circle, you can pilot the tower.

**Attack Powers:**
Requirement: You must be attuned to the tower, in the control circle, and use your full action.

**Attack:** Ranged 100 ft (one, two, or three creatures)
Hit: 4d10 + 8 lightning and thunder damage.

**Landing:**
The tower can land in any space large enough to contain it (its two-dimensional space plus 50 feet of overhead clearance). While the tower is on the ground, the thundercloud beneath it vanishes and the tower loses its attack power.

**Load:** Ten Medium creatures; fifteen tons of cargo.

**Out of Control:** Without its pilot, the tower hovers in place and does not move.

**Damage to the Tower:**
Each point of damage the tower takes reduces its value by 100 gp. Such damage can be repaired at a cost of 100 gp per hit point.
Session 20

## Members

* Alli
* Eriden
* Euphemia Waterspot
* Gylian
* Lloyd Dragonsbane

## The Adventure

The first battle of the day was with Kyton and Notyk, two chain devils who tracked the party down and attacked in revenge for them killing another devil in the ruins of Hurim.  They summoned three more spined devils, but it didn't help.  They were destroyed and banished back to the third layer of hell.

Next up was a white dragon.  She tracked down the party as well.  Another enemy with a score to settle.  It was her spawn, Viserion the White, who was killed back in Session 10.  The white was put down by Eriden, and skinned by the party.

Now you have an ancient white, Sepsecolskegyth, taking an interest in your endeavors. Sepsecolskegyth, unusually clever for a white dragon, has a personality like an icy, rusted blade. He is irascible, unpleasant, and thoroughly evil. While his strength assures him of few challengers, Sepsecolskegyth prefers intimidation to overt action. Several tribes of nomadic humanoids pay the old villain tribute in food and treasure, and recently he’s even turned the tables on a tribe of frost giants, enslaving a half-dozen or so to do his bidding.

We finished the session in a tavern in Dun Eamon, the Gray Citadel. As the party sat down, they noticed a strange man in a tattered yellow robe ...

XP
--

Current level: 10

## Loot

* 10 pp
* 600 gp
* 9 Transparent fiery yellow sapphires (worth 1000 gp each)
* 6 Turquoise figurines of different demons (250 gp each)
* Elixir of Health (cures disease, poison, and regenerates a limb)
* Potion of Stone Giant Strength (Str 23 for 1 hour)
* Dragon heart - affects the eater as if they were under the effects of a heroism potion. There are 4 servings of the heart.
* Scroll of protection against beasts
* Large white dragon hide
* Dragon claw dagger
* +1 Plate mail

*Armor (plate mail), very rare (requires attunement)*
This ancient armor appears to be made of of the scales of an ancient beast.
While wearing this armor, you gain a +1 bonus to your AC, you have resistance to bludgeoning damage from non magic items.
The armor appears to be hungry. If fed daily, it stays exceptionally tough and highly reflective, allowing it to reflect some magic effects (rays, lines, and cones).

All loot added to the loot page.
Artik Fox (Species)

Artik foxs are a space-faring species from the planet Woflulus-B. They are closely related to Wofls, but they are no more intelligent than their larger cousins, and they do not treat their cousins in any friendly manner either. Artik foxs may be smaller, but they are much more barbaric in nature, and have a much thicker layer of fur, which protects them from the sheer cold that Wofls cannot survive in.

## Appearance and Behavior

Artik foxs are somewhat similar to their larger Wofl cousins, but their short, thin bodies render them much weaker. Even though Wofls are surprisingly aggressive, Artik foxs are even more so, and will not hesitate to attack their enemies, or each other.

Artik foxs have the same general anatomy, with the long snouts, buggy eyes, and shaggy fur of a Wofl, but unusually, an Artik fox's coat only comes in light colors, such as white, tan, or gray. They do not judge each other based on fur color like the Wofls do, instead, they judge each other based on their strength in battle. They do not have a battle plac of awesumnes or a Coliseum-like building, instead, they train by throwing themselves into the battlefield and giving it their all. This usually ends in failure unless the Foxs are facing something extremely, extremely weak.

## Language

Artik foxs mostly speak in decent English, unlike the Wofls. However, the Foxs still make many errors, and sometimes a single sentence can last several minutes. Artik foxs will revert to speaking Woflineese if a sentence in English is too complicated for their little minds to comprehend.

## Conflict with the Wofls

Artik foxs have been engaged in a horrible feud with the Wofls for many years. Neither side has prevailed, and most of the fighting involves lots of yelling angry things at each other from far away, instead of actual battles. However, when there is real fighting going on, there are many casualties on both sides, and lots of confusion. Sometimes, there is no victory because both sides forget there was even a feud in the first place.

## Leader

The Artik foxs have a dictator who is commonly referred to as the "artik fox king" by the Wofls, as he is the Wofl king's counterpart. Contrary to the Wofls' popular belief, however, the artik foxs have less of a monarchy, and more of a *toiletarian* government.

The Wofls once dominated the Artik fox's empire, until the Artik fox king rebelled against them, and slaughtered the old Wofl king in a "fair" duel. Since then, the fox rebels have been battling for their independence, although they are unaware that other space-faring empires are planning to attack them if and when they gain independence, because they will be weakened after the war with the Wofls.

## Gallery

artik fox citizeneveel artik fox kingwofls chang gallri capshuns hope yuo does int mined
Boots of Winterland

*Wondrous item, uncommon (requires attunement)*
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

* You have resistance to cold damage.
* You ignore difficult terrain created by ice or snow
* You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional

protection. If you wear heavy clothes, you can tolerate temperatures

   as low as -100 degrees Fahrenheit.
Session 25

## Members

* Adelaird the Bard
* Alli
* Eriden
* Euphemia Waterspot
* Lloyd Dragonsbane

## The Adventure

We begin our adventuring day with an interesting sight.  The camp followers, led by Sqyire McSquireface found a travelling bard, and 'captured' him.  Euphemia introduced herself, and the bard asked to join the party.  Adelaird the Bard of the college of Cli, assured the party that he could keep himself alive in a hostile dungeon, and they set off to the volcano of malystryx.

At the huge obsidian doors, the party just opted to summon an earth elemental, and make a new hole in the side of the volcano.  They found a dark corridor, the torches having burned out and gone cold many hours previously and not replaced.  They found the headless corpse of the giant queen, and remembered that they still wanted her magic mirror.

Moving through the secret passage to the recently deceased king's treasury, they headed down the stairway and found a secret door at the end. Opening it, they were surprised to see a group of hill giants and stone giants. Combat erupted. The bard tanked alongside Eriden and took some huge hits. After the first giant fell, the rest began to make some critical mistakes and the tide of the battle turned.

Moving further into the tunnel, the party opened another door, and found a group of frost giants. The fight was loud enough that some two-headed fire giants heard from down the hall, and they, along with their Nothic ally, joined as well. Alli took some bog hits, and had to make a break for it. She stayed off in the distance and rained down arrows on the giants.

Euphemia polymorphed Adelaird into a tyrannosaurus rex, and the bard chomped many frost giants. By the end of the fight, Eriden was nearly down. The party picked the lock on the doors to the south and encountered what they though was princess moonshadow and some of her guards. They quickly saw through her illusion, and without any rest at all, combat erupted again. Eriden was all ready for a rest, but Euphemia got him up as a T-Rex, and the fight went on.

Euphemia, got some flashbacks through the Regalia of Henderbeard, and learned that she hated rakshasa. The guard's ability to go invisible after taking damage frustrated the party to no end. Soon, the fight was over, and the party headed back to their tower.

XP
--

Current level: 11

## Loot

* 1,250 gp
* Giant sized ivory and malachite horn (500 gp)
* 4 snow flake amulets made of an unknown metal (250 gp each)
* Potion of climbing
* Potion of healing
* Potion of resistance (fire)
* Wand of secrets

All loot added to the loot page.
Immolation

Immolation

Evocation

Level: Sor/Wiz 4

Components: V, S, M

Casting Time: l action

Range: Medium (100 ft.+ 10 ft./level)

Target: One creature

Duration: Concentration

You cause a creature to burn from within. When the spell is first cast upon a creature, it is allowed a Fortitude save to shake off the spell completely. If the victim fails his initial saving throw, he takes an immediate ld6 points of fire damage. In each subsequent round following the first, the victim must make an additional Fortitude save or suffer another ld6 points of fire damage. The internal flames continue to burn for as long as you maintain concentration, or until the spell has dealt a maximum of 15d6 points of damage.

If the creature is brought to -10 hp or lower, then the victim's body is instantly consumed by flame, leaving behind only ash (and thus making it very difficult to use spells such as raise dead, although there is enough 'remains' for a reincarnation or resurrection spell), although the victim's possessions remain mostly untouched as the body incinerates almost instantaneously.

Material Component: A ball of wax filled with ash from a funeral pyre.
Scroll of Riteous Might

This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. You gain damage reduction 3/evil (if you normally channel positive energy) or damage reduction 3/good (if you normally channel negative energy).
Port Balifor

Port Balifor began as most great cities or towns do, as a small village. After the Cataclysm, refugees from a number of different communities gathered together at the ruins of what must have been a kender town, but was now deserted. The fishing village located below the cliffs began to grow and expand as Khurish nomads from the north began to use the port to send goods to tribes in the east.
As the village grew into a large town, it reached the limits of the available space onshore, so the residents began to build out over the tidal flats in the bay. Before long, half the city was perched atop a varied assembly of pilings, docks and wharves. A collection of pirates, smugglers and rogues made Port Balifor their home and traded in a number of illegal goods from all across Ansalon.

Throughout the town's history, it has been occupied, invaded, and attacked by the Dragonarmies, the Knights of Takhisis, and the ogres and dragonspawn of Malystryx.

Each time, the inhabitants attempted to live under the rule of these occupying forces, but the town suffered for it.
Malystryx especially was a source of much ruin for the town. She or her minion dragons would fly over and either stomp the town flat or burn sections to the ground. Unwilling to let the dragons win and sick of rebuilding every few months, the tenacious inhabitants changed tactics. They discovered massive sea caves in the cliffside, including some with fresh water springs. Eventually, fully half of the town was moved into these caves. Now that Malystryx is dead, the people are accordingly much happier, although the Dark Knights are still in control of the town.

### Details

Port Balifor (Small Town): Nonstandard; AL CN; 1,500 gp limit; Assets 143,300 gp; Population 1,764; Isolated (64% human, 29% afflicted kender, 5% dwarf, 1% elf, 1 % other)

### **Authority Figures:**

* Renshar Morgenes (Prefect of Port Balifor), N male dwarf Ftr7

* Ulric Kes-Morn (Dark Knight Commander), LE male human Ftr6/Lily3

### Notable Locations

* Hope's End

* Blacksmith

* Gloom Town

* Twisted Forest

* The Horn Tavern &Kitchen

* Cliffside Harbor

* Gloom Town

* Dark Knight HQ

* Shrine to Tema
Session 13

## Members

* Alli
* Eriden
* Euphemia Waterspot
* Gylian
* Osby Applehill

## The Adventure

We begin our adventure with Euphemia and Osby on a boat.  The second day on the seas, they were sticking to the coastline, but got too close, and were attacked by a pack of capybara. It was a rough fight, and the captain and his first mates went down. Euphemia flew up over the ship, and was almost left behind as the ship sailed along beneath her.

The party met up with two new adventurers and then they headed back to talk to Opalescen the water naga. After having some questions answered, they moved out to check out the temple ruins.

First Flicker:

A loud shout rises on the air, piercing the calm night with an alarm. "Ogres!" Suddenly, the sound of heavy booted feet, followed by the echoing roar of blood thirsty warriors, drowns out the sound of the alarm as a horde of ogres begin to tear their way up the temple steps. One burly ogre, his tusks gleaming wetly with crimson blood, leads the pack, pausing long enough at the temple entrance to swing his massive club and shatter the statue of the smiling goddess of healing with a single, mighty blow.
Bending over, he lifts the cracked marble head of the goddess from the ground and hefts it over his head, releasing a booming war cry that is quickly picked up by the other ogres, creating a thunderous roar in the valley ...
XP
--

Current level: 7

## Loot

* Two silver chalices inlaid with mother-of-pearl triangles (100 gp each)
* Carved ivory statuette of Mishakal (25 gp)
* Medallion of faith-Vel Vala (priceless, will not be destroyed in a fire)
* Large blue-white feather bound in silver (a swan boat feather token)
* Long, slender wand of blue-tinted quartz (a wand of cure light wounds with 12 charges, caster level 1)
* 2 Ceramic jars filled with a sweet smelling oil (oil of bless weapon)
* Slightly singed small buckler crafted of surprisingly light, flexible silver-gray wood (acts as a darkwood buckler)
Session 38

## Members

* Alli
* Raekor, the barbarian previously known as Bacon
* Euphemia Waterspot
* Lloyd Dragonsbane
* Tem

## The Adventure

We adventured through Darkhaven to retrieve the last Tear of Mishikal.

XP
--

All: 16.1

Alli: 18.2

Lloyd Dragonsbane: 17.1

## Loot

* 290 gp
* Fire opal pendant on a red-gold chain (value 1300 gp)
* A flask of very good Ergothian wine (valued at 260 gp)
* 3 Potions of Greater Healing (4d4+4)
* 2 Potions of Superior Healing (8d4+4)
* Potion of lesser restoration
* Potion of Remove Disease

Acane scrolls:

* Conjure Elemental (x2)
* Conjure Minor Elemental
* Grease
* Lesser Restoration (x2)
* Lightening Bolt
* Misty Step
* Enlarge/Reduce
* Shocking Grasp
* Web
Staff of Henderbeard

*This gnarled, jagged staff fits the hand of any wizard seeking to devastate his opponent.*

The staff of Henderbeard is an ancient item, made so long ago that even the meaning of the symbols carved into it has been lost due to antiquity. Henderbeard was once the most powerful mage on a different plane and opened a magic school to train aspiring wizards. In the prime of his career, he was betrayed by a god. Legend tells that it took two gods and the kracken to ruin his floating mage college, but in the end Henderbeard was victorious. He killed a god and now sits in his place in the pantheon on another plane.

**Property:** You gain a +1 to attack rolls and damage rolls on spells you cast while wielding this staff. In addition, when you score a critical hit with it, the target takes 1d10 extra damage.

**Requirement:** You must be able to cast one spell from the wizard's spell list to become attuned to this staff.

**Property (Attuned):** In addition to the normal enhancement bonus, gain a +1 bonus to damage rolls.

**Rarity:** Uncommon
Staff of Bones

Staff of Bones [Minor Artifact]

This staff is typically shaped from the spinal column and skull of an intelligent humanoid creature, sealed with lacquer and decorated with intricate runic carvings across the skull.

The staff is treated as a + 1 ghost touch quarterstaff in combat. When the wielder scores a critical hit, the staff releases a burst of chilling necromantic energy that deals an additional 2d6 points of damage against any living creature (undead, constructs, creatures unaffected by critical hits, and creatures immune to death effects are immune to this burst of negative energy).

The wielder of the staff is able to use the following spells:

* Chill Touch (1 charge).
* Death Knell (1 charge). Instead of the wielder absorbing the life energy, the energy is used to recharge the staff (restoring ld8 charges to the staff).
* Death Watch ( 1 charge).
* Command Undead (2 charges).
* Vampiric Touch (2 charges).
* Animate Dead (3 charges).
* Halt Undead (4 charges).
* Create Undead (5 charges).

If the staff is drained of all charges, it becomes a simple + 1 quarterstaff until the wielder casts death knell upon the quarterstaff and uses it to kill a dying creature.

Aura: Strong necromancy.