recursal/Fanatic-Fandom huggingface dataset:
The Epic RPG - Scorpion's Abode

The area is... a bunch of mounds, connected together, resembling a castle of some sort. Scorpions scurry in and out of holes, and they seem to be building up the fort more and more by collecting clay, sand, dirt, and underground water. You cautiously walk into the fort. A large scorpion is inside, ordering the scorpions to do his demands. The large scorpion sees you, hisses something, then engages battle!

Sandrachnid Pattern: Threaten, Dust Storm, Scorpion Sting (140 damage to player and 10 damage to enemy), Plaguing Particles, Dodge, Mega Guard, Dust Storm, Large Spike, Dust Storm, Dodge, Spikes, Spikes, Dust Storm, Scorpion Sting, Dodge, Ambush (Instakill weakest party member), Scorpion Sting, Dust Storm, King's Order (Two Scorpions join battle), Dodge, Scorpion Sting, Dust Storm, Dust Storm, Plaguing Particles, Dodge, Spikes, Spikes, Dust Storm, Metal Coat, Dodge, Plaguing Particles, Dust Storm, Large Spike, Dust Storm, Dodge, Scorpion Sting, Duststorm, Enchanter (280 piercing damage to one party member), Dodge, Dust Storm, Dust Storm, Dust Storm, Spikes. Sandrachnid Stats: 8600 HP, 30 defense, immunity to plague, lifesteal, all fire, and piercing

Scorpion Pattern: Specter, Specter, Sting, Sting, Specter, Sting, Sting, Specter, Magic Beam, Magic Beam, Healer (+50 HP to enemy). Scorpion Stats: 850 HP, 25 defense, immunity to plague and all fire

You deal the final blow to the large scorpion, its body collapsing to the floor. All the scorpions have retreated. Isn't quite the Scorpion's Abode anymore. You get 45 Darkshards, 105 Crystal Coins, 25 Stingers, a Bloody Scorpion Tail, and the Dust Plan. You can craft new items! You continue to Limeleaf Town.
Sandy Bones

Sandy Bones are pre-hard mode enemies that spawn in Pyramids. They are walking skeletons that are covered in sand. They attack by walking towards the player and dealing damage upon contact. They can also inflict the debuff "Sandy" with a 50% chance.

### Stats

* HP: 150
* ATK: 30
* DEF: 20
* Drops: None
* Rarity: Common
* Inflicts: Sandy (50% chance)
* KB Resist: 60%
Story:Blast Off

# Prologue

A mysterious person had finally finished making a rocket that would bring him to ultra space. Someone named Jake came out from behind the rocket ship and asked "Are you sure about this?". The mysterious person replied with a yes. The rocket's Martian Conduct door opened, letting the mysterious person and Jake in. But, somewhere in a jungle not so far from the launching, a player was coming to stop this person.

# Rocket Discovery

The player, named Arnie, was just leaving his home in the Jungle after a long day of spelunking for Clorophyte. True Excalibur in hand, he slashed all the zombies and possessed armors away, and shot down the eyes above him with a Adamantite repeater. Up ahead was the rocket. Arnie rushed towards it with his Frostspark Boots & Leaf Wings (which cost him a fortune). The spaceship was at T-Minus 10. Arnie smashed a spare repeater into the ground, stopping the count-down for a while, or so he thought. He then rushed towards the door and opened it, killing Jake and damaging the mysterious person. Arnie then pulled of the hood of the person, revealing that it was a banana! Arnie then took off his costume to reveal a pencil. Suddenly, a voice said T-Minus 1. The rocket then started blasting upwards Spazmitisim-speed.

# Up, Up, Up

The rocket continued upwards. A harpy managed to get onto the top of the spaceship. Its wings fluttered upwards by the speed of the rocket. A Wyvern appeared but died once it tried to attack the rocket.

WIP
The Derps

The Derps: The Derps are ridiculously incredibly hard bosses to defeat that are very hard to summon. They are technically impossible to kill, unless the player wishes to put hours of fighting and stacks up with thousands of health potions ( not exactly that much but close :] ). All the "derp" bosses have overwhelmingly high stats to deal with but upon defeat the boss will drop overpowered items that vary on what boss it was. The only way to really kill one of these bosses is to constantly drink health potions and use sniper rifles and fast firing guns to take them down. If you strike lucky, it might take you 2 hours or less to defeat a derp boss.

For further information, see the category page for "Derp Boss"
The Epic RPG - Pit Den

You drop down into the den of the creature. If you do not have wings equipped, you receive 100 piercing damage. Somehow, the creature is alerted of your presence, and awakens. The monster lets out a great roar and prepares to battle!

Stone Devil Pattern: Cast Shattering, Pummel (500 piercing damage to one team member), Sweep (600 damage to player and party members), Dodge, Screech, Mystic Summon (summons a Gem Bat 1), Triple Slash, Dodge, Dodge, Large Jump, Cast Demonflames, Dodge, Ground Pound, Ground Pound, Cast Paralysis, Dodge, Dodge, Mystic Summon, Pummel, Gemstone Fling, Horn Blow (x2 enemy attack for three turns), Dodge, Pummel, Dodge, Sweep, Screech, Self Ignite (sets self on fire for four turns), Dodge, Large Claw, Fatal Cut, Shatter Skin, Dodge, Diamond Shield, Critical Jab, Dodge, Shatter Skin, Spear Stab.

Stone Devil Stats: 10500 HP, 85 defense, immune to lifesteal and plague, heals from fire

You thrust your weapon into the devil one last time, cracking its skin. It crashes to the ground, turning into a pile of boulders. 8 Pearls, a key, and a Swift Dagger (200 piercing damage and inflicts bleeding for three turns every six turns) also drop from the monster. You use your Magic Mirror to return to Orangebark Community.
Skeleton Shotty

Skeleton Shotty. The Skeleton Shotty is a Super mode enemy that spawns underground.

## Description

Skeleton Shotties are skeletons carrying shotguns. There are several variants, 1 small, 1 normal size, 1 large, 1 giant, each with a 25% chance to spawn underground.

### Attack Style

Skeleton Shotties are close-range enemies. Their AI will allow them to attempt to dodge any projectiles thrown at them by jumping, running backwards, forwards, all kinds of movements. When about 5 - 10 blocks away from the player, they will lift their shotgun and fire a spread of bullets. Each bullet does about 35 - 55 damage. It takes about 1.5 seconds to reload, making these enemies lethal close-range. They also have a lot of defense points, so attacking them at range is recommended.

### Gold Variant

Each Skeleton Shotty spawned in the world has a 5% chance to spawn with a gold shotgun. These variants act identical to the normal version, except for the gun stats. They can fire at a player from 10 - 15 blocks away. They fire 3 bullets, each bullet dealing 50 - 90 damage. They also only take 0.5 seconds to reload and the bullets are slightly homing.

## Stats

HP: 1200

ATK: 35 - 50  (Via Shotgun Bullets)

DEF: 98

Immune to: Poison & Venom

Drops: 5 - 20 Musket Balls (4% chance)

Environment: Underground

AI Type: Shotgunner AI

Rarity: 50% Common

KB Resist: 100%

Coins: 2 - 3 Silver Coins
The Wicked Man

The Wicked Man. The Wicked Man is a Terraria creepypasta that has been reported to have been appearing in player's worlds.

## Appearance

The Wicked Man looks like a completely black player with red eyes. The shade of black is also extremely dark and is not even a selectable colour upon character creation.

## Abilities

The Wicked Man is not known for having all the same abilities as the player, but he does have some "special" abilities that are not possible in vanilla Terraria:

* Seems to teleport, appearing in a large area somewhere around the player.

Also used for: Escaping the player

* Has no name, presumably hacks.

Also used for: ???

* Can place blocks, but can place them in a much larger distance than the player with full build distance increasing accessories.

Also used for: Trapping players

* Can break any block, even without a pickaxe in hand.

Also used for: Destroying player's creations.

* Disappearing at will.

Also used for: Escaping the player, or fooling them to lead them into a trap or lava pit.

* Chatbox unusable, despite being a live entity in the player's game.

Also used for: ???

## Signs

Some signs that Wicked Man is in your world:

* Less mobs, possibly even none.
* Blocks dissapearing
* Locked Chests
* Moved Chests
* Chests renamed to "NULLCODE"
* Dropped items instantly dissipating
* More to be discovered soon...
Woodling Darter

**Woodling Darters** are pre-hardmode enemies and are also upgraded versions of the Woodling. They look similar in appearance, except they have a green mask made of wood with yellow eyes and distinctive patterns of blue and red paintings on it, and light brown pants plus grey shoes from the waist down. (Comparable appearance to the Dart Goblin, but with wood coverings over shirtless) The darter has a 25% chance to replace any Woodlings spawned by the Forest Snatcher, or a 1.5% chance to spawn naturally in the Forest itself.

### Attack

The darter will mainly attack by standing still and firing 3 darts that ignore gravity and deal 35 damage each (also inflicting the Debuff "Poison" with a 50% chance). There is a 1 second delay between darts. After all 3 darts have been fired, the darter will move to another position (on-screen and far from the player) and repeat the dart-firing process until the darter is killed or despawned.

### Stats

HP: 150

ATK: 35 (Per dart)

DEF: 30

Drops: None

###
Vudenwood

The Vudenwood is a wood you can find in The Void. You can get some by chopping down Vudenwood Trees. This item is used in basic wood recipes.

## Crafting

#### Recipes

**At an Void Factory**

* *Vudenwood* (1) = Vudenwood Wall (4)
* *Vudenwood* (1) = Vudenwood Platform (2)

#### Used in

**At an Void Factory**

* Vudenwood Wall (4) = *Vudenwood* (1)
* Vudenwood Platform (2) = *Vudenwood* (1)
* Vudenwood Table (1) = *Vudenwood* (12)
* Vudenwood Chair (1) = *Vudenwood* (8)
* Vudenwood Door (1) = *Vudenwood* (6)
* Vudenwood Chest (1) = *Vudenwood* (5) + Iron Bar (2)
* Vudenwood Sword (1) = *Vudenwood* (10) + Charged Vudenwood (5)
* Vudenwood Bow (1) = *Vudenwood* (8) + Charged Vudenwood (4)
* Vudenwood Hamaxe = *Vudenwood* (20) + Charged Vudenwood (10)
The Epic RPG - Orangebark Community

You enter the town. It's fairly big, but not city-size. You chat with the townsfolk, and even talk with one of the shopkeepers of the town. You stay the night at one of the inhabitant's houses. Your party's HP is restored!

At day, one of the villagers informs you about two monstrous beings who have reigned terror over the town every new moon, killing at least one person per attack. They also state that one of them lives in the town's mines, and the other lives on top of one of the nearby mountains. You head off to destroy the beasts to ensure the safety of the small town, which you have grown quite fond of.
The Epic RPG - Keenaklha Tower Floor 8

You jump off the ladder onto the ground of the eighth floor. A giant cage is attached to the ceiling via chains. Other than that, the room is plain. The cage starts shaking violently. One of the sides break wide open and three Hellhounds leap out!

You defeat the Hellhounds and collect 15 Darkshards. The cage transforms into a staircase, giving you access to the ninth floor.
Savannah

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

> ***"Ah, the Savannah. Quite a beautiful place, if you can get through the dust storms."** -Explorer*
>
>

The Savannah is a biome spawned during world generation. It spawns in one of the outer thirds of the world. Its underground counterpart is the Underground Savannah.

## Blocks

* Dust Block
* Baked Dust Block
* Manketti Wood
* Normal ores

## Plants

* Dustspore
* Elephant Grass

## Enemies

### Pre-Hard Mode

* Zombie (night)
* Demon Eye (night)
* Vulture
* Dust Slime
* Ostrich

### Hard Mode

* All pre-hard mode enemies
* Possessed Armor (night)
* Werewolf (night, full moon)
* Wandering Eye (night)
* Cheetah (day)
* Snake
* Hyena (night)
* Wooden Stalk

### Dream Mode

* All hardmode enemies
* Ecto Being (night)
* Seeing Swarmer (night)
* Dust Lurker (night)
* Heli Slime
* Acacia Leaper

## Critters

* Scorpion (normal and black)
* Termite
* Lizard (normal and gold)
* Starling (normal and gold)
The Epic RPG - Calm Sea

You swim through the calm, somewhat bland ocean. It's empty, except for a few fish and a- a giant whale? And it's coming right for you, too. Well, great.

Humpback Pattern: Stick On (summons a Remora), Bubble (680 damage to you or a party member), Guard Up (takes 1/4 damage this turn), Bubble, Snatch, Slam, Guard Up, Slam, Slam, Guard Up, Guard Up, Barrel Fling, Guard Up, Bellow (stun for two turns), Slam, Bubble, Guard Up, Snatch, Guard Up, Guard Up, Guard Up, Slam.

Humpback Stats: 3280 HP, 90 defense, immune to stun, damage reduction, brainshock, and all fire types, x1.5 damage from plague, x1.7 vulnerable to defense reduction

Remora Pattern: Life Drain (250 piercing damage to a party member, Humpback gains 250 HP), Dodge, Water Dash (700 damage to two team members), Water Dash, Snatch, Dodge, Dodge, Soul Stab (370 piercing damage and redirects 300 mana to a party member), Potion Chug, Snatch, Dodge, Bubble, Dodge, Dodge, Bright Lights (brainshock to a party member for three turns), Return (gives 1/2 of max HP to Humpback and dies)

Remora Stats: 1830 HP, 65 defense, immune to brainshock and all fire types

You defeat the giant, collecting 7 Tyro Tokens from it. You find a cave and enter it.
The Epic RPG - Colorchamber Entrance

You walk to the entrance. It's really, *really* colorful, not that fit for a dungeon. You open up two stylized doors and walk down a flight of stairs. At the bottom of the stairs, you fight a Colorling, Enchanted Paintbrush, and Sculptcackle!

Sculptcackle Pattern: Growl (Player and team member attack reduced by 60 for three turns), Swipe (225 piercing damage and stun for two turns), Colorsploosh, Dodge, Sketchy, Colorsploosh, Colorsploosh, Dodge, Paint, Colorsploosh, Swipe, Dodge, Uber Guard, Colorsploosh, Colorsploosh, Dodge, Growl, Sketchy, Colorsploosh, Dodge, Swipe, Swipe, Rainbow. Sculptcackle Stats: 1450 HP, 35 defense, immunity to stun, all fire types, lifesteal, and confusion, curse double effective

You slay the three beasts, earning 35 Darkshards! You continue into the Colorchamber.
Vortex Zombie

The Vortex Zombie is an enemy that you will always see on your first night. They look like the Pincushion Zombie, but will black eyes and completely purple recolour. It is also the first and easiest (also the first to encounter) Pre-Hardmode Vortex Enemy.

## Attack

When spawned, the zombie will chase the player leaving a purple trail. It has a very fast speed, about triple the speed of a normal player. When hit, the zombie will instantly teleport to a random location on-screen. If the location is a small hole in the ground or just a place with no exit, the zombie will teleport to another random location.

When killed, the zombie will puff into smoke and leave coins. There is also a 50% chance the coins will be teleported to a random location on-screen. It may be harder to collect these coins, as they do not teleport twice if they spawn in a no-exit area.

### Stats

* HP 100
* DEF 20
* ATK 21
* Drops: 2
The Epic RPG - Radioactive River

You're walking down the side of a river. It's incredibly toxic - a dip in it would destroy your body in seconds. You leap across the waste barrels onto a chunk of metal and use it as a raft.

An Abomination leaps out of a barrel and attacks!

Abomination 1 Pattern - Splash (Inflicts corrosive acid for 3 turns, reducing defense by 10 each turn), Ram (Deals 500 damage), Glare (Gives 2 turns of stun), Dodge, Ram, Doomsday, Y Claw (Deals 800 damage to everybody), Ram, Doomsday, Glare, Dodge, Ram, Splash, Tribeam, Ram, Radioactive Rumble (Deals 200 damage and inflicts radiation for 3 turns, reducing attack by 100), Ram, Splash, Y Claw, Tribeam, Self-Destruct (This enemy dies and deals 1200 damage to everyone)

Abomination 1 Stats - 8193 HP, 0 defense, immune to plague and redfire

You defeat the horrible creature and continue down the river.
The Epic RPG - Castle Path

You're on a grim-looking path. The ground crumbles beneath your feet as you take each step.

A Curse Soldier forms in from beneath the ground's cracks!

Curse Soldier Pattern - Deathly Strike (Loses 50 HP and deals 250 damage to a party member), Doomsday (Dooms a party member for 11 turns. Once they're up, that party member dies instantly), Deathly Strike, Wisp (Loses 111 HP and inflicts Demonflame and Plague across the board for 3 turns), Slash (150 damage), Curse (Curses a party member, reducing their attack by 20 for 4 turns), Firey Cloak (Increases defense by 300 for 2 turns), Knockout (knocks out one party member), Deathly Strike, Slash, Curse, Deathly Strike, Doomsday

Curse Soldier Stats - 3666 HP, 100 defense, immune to cursed, x2 as vulnerable to defense reduction

You defeat the Curse Soldier, obtaining 12 Darkshards. There's a fork in the road. You can go the left path, the center path, or the right path.
The Epic RPG - Glass Path

Walking along a fragmented pathway, careful not to impale your exposed skin with the glass shards that make it up, you look around this area. It's very dark, and it seems to be night despite being noon when you entered this place. Towering stone shards grow from the purplish earth, casting shadows onto you. The maw of a cave rests in front of you, however before you can get there you're interrupted by a chunk of rock appearing in front of you. It uproots itself from the ground, two large pincers snapping aggressively at you. The rock being challenges you to a fight to the death!

Basalt Snapper Pattern: Sharp Clamp (500 piercing damage and reduces hit person's defense by 1/3 for three turns), Dodge, Forward Slide, Blue Paint, Tackle, Modernize, Dodge, Dodge, Pain, Dodge, Electric Breath, Blue Paint, Obsidian Pierce (100 piercing damage and inflicts broken armor), Doomsday, Dodge, Slash, Tackle, Dodge, Curse, Deathly Strike, Dodge, Blue Paint, Modernize. Stats: 3250 HP, 150 defense, immune to all fire types, all poison types, stun, and damage reduction, x0.25 vulnerable to piercing, x3 vulnerable to defense reduction

The being falls apart into a heap of pebbles. From inside its body appear 4 Pearls, which you collect and store. You also grab the surviving pincer of the basalt being, though you're not sure what you're gonna do with it. With nothing else stopping you from proceeding, you enter the dark cave entrance.
Zombie Pistolero

Zombie Pistoleros are enemies that spawn during Wave 2 of the Zombie Invasion event and are slightly stronger than the Wave 1 enemies. They are zombies that carry small gray pistols and have their own attack AI.

### Attack Style

Zombie Pistoleros will follow the player and shoot 1 bullet directly at the player every 2 seconds, regardless if they are off-screen, the player isn't in line-of-sight or blocked by blocks. The zombies will constantly shoot even if they can't see the player, which can give you an idea of where the zombie is located.

### Stats

* HP: 160
* ATK: 6  (melee) 30  (bullet)
* DEF: 18
* Drops: Makarov (3.2% chance) 10 - 20 Musket Balls (100% chance if Makarov drops)
* KB Resist: 13%
* Rarity: Common

###
The Justice

### Tooltip

*All those who have done wrongdoings shall suffer at the blade of the legendary weapon, sending fear through those who have sinned, as the innocent and free get Justice.*

## Combat Stats

### Use Time

17

The Justice is an Extreme Mode weapon that acts similarly to the Zenith, except with the Ultrix's Blade, Flying Dragon, Eternal Eclipse , Moonshine's Delight, Sunlight's Blade, and itself appearing in the attack. It has an alternative attack similarly to the Tome of Infinite Wisdom, Sky Fury, and Sergeant United Shield that is activated by right clicking. It summons a large version of itself that can infinitely pierce enemies and will home if it hasn't hit an enemy.

## Crafting

### Recipe

  The Justice
The nooM

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The nooM is an event that only occurs when the player defeats 500 nighttime enemies.

It makes the moon go backwards until sunset. During this time, enemy's sprites and stats are flipped backwards. The stats are doubled before they are flipped. At the end, the player will face huge waves of bosses. However, these ones have only 1 HP.

Completing the event lets the player fight the Cameo Trio.
The Epic RPG - Topaz Ridge Right

You reach the right side of the Topaz Ridge. It's a very dull yellow, the kind that looks unpleasant. Wondering what may be on the other side, you tread up to a gateway, which reads that a Darkshard is required to gain access to the other side. Having no Darkshards to your name, you run back to the valley.
The Red Mark

Template:Gun**The Red Mark** is a **Post-Golem Weapon**dropped by The Commando from The Skeleton Militia It's cool,

**The Red Mark**is a weapon that inflicts major damage and gives a unique buff called 'Marked' That doubles the damage and lowers the defense of enemies that are struck.

Its best Modifier is **Unreal** or **Ruthless**

## Notes

**The Red Mark**is the respite of the Las Cannon from Tremor.

## Achievements

**I've got you in my Sights**: Kill a Marked Enemy
The Epic RPG - The Twisted Land

You land on the other side of the pit, your wings opening in a grand display. Looking around, the landscape seems very twisted. The earth curls into formidable shapes, and spikes coat every overhang and crevice. Dangerous creatures roam in the distance, however no flora seems to be in sight. As you explore, taking care to not accidentally aggravate anything, you hear a rumbling sound from behind you. Turning around, a cluster of spikes shakes violently, before turning into a giant sphere. Nearby clusters start to follow lead, attaching themselves to each other. The clusters turn into two formidable beasts, taller than anything you've ever seen. You engage in combat with the Bloodshedder Beasts!

Bloodshedder Beast 1 Pattern: Jaw (150 damage), Jaw, Dodge, Steel Hide, Foresee, Rumble (100 damage), Chomp, Dodge, Sanguine Stab, Roll, Jaw, Threaten (Player deals 1/2 damage for next two turns), Jaw, Jaw, Jaw, Dodge, Roll, Piercing Chomp, Spike Scream (30 piercing damage to every non-enemy, stuns one random non-enemy), Dodge, Jaw. Stats: 1100 HP, 25 Defense, immunity to stun, fire, and demonfire

Bloodshedder Beast 2 Pattern: Jaw, Dodge, Steel Hide, Dodge, Sanguine Stab, Roll, Flesh Wall, Jaw, Chomp, Harden, Forcefield (Attack dealt onto the enemy deal 1/3 damage), Dodge, Jaw, Jaw, Dodge, Forcefield, Foresee, Dodge, Threaten, Piercing Chomp, Chomp, Jaw, Rumble, Rumble, Roll, Dodge. Stats: 1200 HP, 20 Defense, immunity to stun, fire, and demonfire

You slay two abominations, their bodies crumbling to the ground. A blinding light is released from the corpses, shifting the landscape. The formations in the earth flatten into softer shapes, the spikes retract into the ground, and plants blossom everywhere. The ominous creatures in the distance transform into smaller, harmless fauna. From the maw of on the beasts appears a chest, which you pull out from the crumbling body and open. Inside the chest is 3 life crystals that increase max HP by 150, 3 jars of mana goo that increase max mana by 150, 2 healing potions, 2 Mystic Runes, 25 Contrast Ore, the Twisted Bow (80 damage and every ten turns defense is increased by 40 for two turns), and 25 Demonflame Arrows (13 damage and catches enemy on demonfire).

You gather the loot from the chest, then examine the landscape once again. It seems peace has been restored to this side of the pit. With nothing else to do here, you open your wings once again, and divebomb into the pit.
True Hellbrand (GDhaxer95 Things)

The True Hellbrand Is an Weapon Made with Some Nightmare Soul , One Broken Hero Sword and one Keybrand. This sword doesn't do anything special when swinged, but Can burn ennemies on hit. This Sword looks Like an Melting-Style Keybrand with an Orange-Red Color.

## Stats

* Deals 90 Melee Damage
* Use Time = 31 (Slow)
* Knockback = 8 (Very Strong)
* Critical Chance = 15%
* Effect = Inflict "On Fire!" Debuff on Hit.

## Crafting

#### Recipe

* **At an Demon Atlar**

* *True Hellbrand* = Keybrand (1) + Broken Hero Sword (1) + Nightmare Soul (20) + Hellstone Bar (15)

#### Used in

* **At an Demon Atlar**

* Perfect Equilibrum = *True Hellbrand* (1) + True Grass Blade (1) + Equilibred Soul (20)
Undercrawler

### Bestiary Entry

This lizard-like speedster has the temper of a child. And that's not good, because it can engulf its aggressor in flames.

Undercrawlers are uncommon hard mode monsters found in the Underworld. They drop Charred Wings and Magma Stones. Their attack method consists of running around, occasionally breathing fire.
The Epic RPG - Shady Forest

The path stops abruptly, leaving you to walk through the forest blindly. Your instincts tell you to walk left, in the direction of that cliff you saw, which you do. While trekking through the forest, a Zappy Falcon 3 and two Conduit Berserkers charge at you ready to attack!

Conduit Berserker Pattern: Chop (545 damage to three party members), Wipeout!, Dodge, Large Jump (500 damage to player and team members, 100 damage to enemies), Dodge, Chop, Charge Up, Slice (475 piercing damage to one party member and bleeding for two turns), Chop, Kick (650 damage and stun for one turn), Dodge, Channel Energy (+350 HP to one enemy), Dodge, Dodge, Dodge, Sidelines, Large Jump, Dodge, Spark (290 damage plus either fire, red fire, stun, or confusion for three turns).

Conduit Berserker Stats: 2400 HP, 75 defense, immune to stun, 1/2 damage from all fire types, 2x vulnerable to defense reduction and plague

You destroy the three enemies, getting 35 Darkshards. One of the Conduit Berserkers also drops a Charged Axe! (275 damage + 60 piercing damage. Stuns for two turns every seven turns. Gives immunity to stun once per area.) The urge to go towards the cliff unexpectedly stops. You've developed a headache after the battle. Silently, you head to your right.
Yeti

Yeti. Yetis are mini-bosses that appear in The Alps. They are the Super mode counterparts of Ice Golems.

## Description

Yetis spawn on the top of The Alps. When they spot you, they will slowly run towards you and throw snowballs that do high damage and can inflict the "Frozen" debuff. They will sometimes stomp on the ground. When they do, the screen will shake and you will take heavy damage if you are still on the ground while it shakes. The shaking lasts about 3 seconds, so accessories that increase jump height or Rocket boots are advisable to evading the stomp. If a Yeti manages to hit you, It will move away from you for a second, and then run towards you again.

## Stats

HP: 6000

ATK: 50  (melee) 76  (snowball) 122  (Stomp)

DEF: 48

Immune to: All debuffs except Stunned

Drops: Yeti Fur (10% chance) Coat (10% chance)

Environment: The Alps

AI Type: Yeti AI

Inflicts: Frozen (50% chance) (Duration: 2.5 seconds)

Rarity: Somewhat Uncommon

KB Resist: 100%

Coins: 3
Warbonnet

The Warbonnet is a special piece of armor that can be worn on the head. When equipped, any arrows the player shoots from their bow will have an addition 15% damage increase.

### Tips

* The Warbonnet is great when combo'd with Improved Arrows.

## Trivia

* Despite the Warbonnet being categorized as an armor piece, it does not grant the wearer defense.
* The Warbonnet is a reference to the hat of the same name, worn by Plains Indians who have a honorable role in the tribe.
The Epic RPG - Underwater Cavern

The cavern is dark, and you can't see anything. A faint glow comes from in front of you. A Glow Squid and some other creature approach. You can't help but to look at the creatures, they're your only source of light in the cave anyways... ...and, well, they attack. As per usual.

Ocean Eye Pattern: Watch (630 damage to a party member), Dodge, Watch, Watch, Soul Stab, Dodge, Dodge, Watch, Dodge, Dodge, Dodge, Spectral Gates (625 damage to three party members and disables spells for ten turns), Bright Lights, Seeing Eye (800 damage three turns afterwards), Dodge, Omega Blast (1000 damage to a party member), Snatch, Dodge, Dodge, Watch, Watch, Dodge, Snatch, Seeing Eye, Dodge, Dodge, Watch.

Ocean Eye Stats: 2600 HP, 81 defense, immune to stun, curse, brainshock, and all fire types, x1.5 vulnerable to bleeding

You defeat the only sources of light in the cave, getting 6 Tyro Tokens. The perished eye is still glowing, so you hold it to be able to see what's going on inside the cavern. You see a chunk of 12 Ocean Ore, and a tunnel twisting to the left that seems to be the only way to go.
Natura's Wrath (GDhaxer95 Things)

The Natura's Wrath Is an Hardmode melee Weapon thats auto-swing. It Can be crafted with Soul of Natura and Ectoplasm AND a Terra Blade. When this Weapon Is swinged, it will shoot three Beams thats looks Like a Sword. The three Beams are Orange, Green and Blue. It Best modifier Is Legendary.

## Stats

* Deals 112 Melee Damage (Sword and Beam)
* Knockback = 6.5 (Average)
* Use Time = 15 (Very Fast)
* Velocity = 13
* Critical Chance = 5%
* Effect = When Swinged, This Weapon will shoot Three Colors Beams thats look Like Sword. One Beam Is Orange, The Second Beam Is Green and the Last one Is Blue. The Orange Beam will inflict "On Fire!" Debuff, The Green One will Inflict "Poisoned" Debuff and the Blue one will inflict "Frostburn".

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Natura's Wrath* = Terra Blade (1) + Soul of Natura (20) + Ectoplasm (10)
The Epic RPG - The Shore

The path you are walking on quickly fades into nothingness as a large beach lies ahead. Its accompanying ocean seems to span far longer than what you can see. The sun is slowly falling behind the expansive sea. Many large mountains lie around the beach, and some grass patches lie around them, making the shore separated from land on all sides except the path. You explore the shore for a bit.

While walking, you step on a crab, taking 50 piercing damage from its claw. You shake off the crab, but it runs back towards you. Without thinking, you slay the crab and kick its body away. You then start to continue looking around, but a giant crab rises from the ocean to avenge its fallen brethren!

Giant Crab Pattern: Claw Snap (560 piercing damage to two team members), Dodge, Snatch (730 damage), Claw Snap, Dodge, Barrel Fling (825 damage to four team members), Snatch, Claw Snap, Dodge, Dodge, Dodge, Slam (500 damage to three team members), Rapid Spin, Claw Snap, Snatch, Dodge, Snatch, Dodge, Barrel Fling, Claw Snap, Dodge, Dodge, Slam.

Giant Crab Stats: 4800 HP, 90 defense, immune to all fire types and stun, x1.5 extra currency from currency drop buffs, x1.5 vulnerable to defense reduction

You stab the large crab in its eye. It screeches in pain. It grabs you and scurries into the water, and it goes a considerable distance before perishing and leaving behind 6 Tyro Tokens, resulting in you being stuck underwater.
The Epic RPG - A Random Clearing

You walk into a random clearing. You see two figures up ahead, although you can't make out their shape. You approach them silently. They turn around to look at you. It's Some Other Guy and Pencile!

Some Other Guy Pattern: Rapid Spin, Arms of Iron (x4 defense this turn), Dugout, Dodge, Chop, Slay, Crazy Train (800 damage to all party members), Dodge, Dodge, Charge Up, Paint, Uppercut, Spear Stab, Dodge, Paint, Dodge, Arms of Iron, Pain (500 piercing damage to a party member and bleeding for five turns), Doomsday, Dodge, Slay, Forward Slide (700 damage and stun for two turns), Dodge, Mega Jump (560 damage to three team members), Dodge, Dodge, Arms of Iron, Modernize.

Some Other Guy Stats: 7777 HP, 77 defense, immunity to stun, curse, and confusion

Pencile Pattern: Ultimate Wiggle (x3.35 attack next turn), Orange Paint, Blue Paint, Dodge, Dodge, Dodge, Electric Breath, Speed Draw (580 piercing damage), Dodge, Pain, Doomsday, Dodge, Dodge, Uber Guard, Dodge, Ultimate Wiggle, Sidelines, Sketch Spiderling (800 damage to a team member, inflicts plague, and summons a Spiderling), Dodge, Dodge, Orange Paint, Blue Paint, Dizzy (player and two team members deal x0.5 damage this turn), Doomsday, Dodge, Tackle, Slash, Dodge, Modernize.

Pencile Stats: 8888 HP, 88 defense, immunity to stun, curse, and confusion

You send the two off blasting off into the sky, earning 45 Darkshards and a Web Key (used somewhere in the Void Dimension). You swear you can hear them saying "Team Mani is blasting off again!", but you might just be hearing things. You walk on a path to somewhere else.
The Void (GDhaxer95 Things)

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

**The Void** is a new Extreme Mode "World" that will appear under the Underworld/Hell after you used a Botomless Mirror or an Rune of the Void at the **Bottom of your world**.

* This message will appear if you use the *Bottomless Mirror* =  **As you gaze into the Bottomless Mirror, you see that there's more to explore...**
* Else, if you use the *Rune of the Void*, the following message will appear =  **The Gates of the Void has been opened, once again...**

## Biomes

* Empty Void
* Void Lands
* Void Depths
* Abyssal Void
The Epic RPG - Shade House

You walk into the empty house. It's quite simple, and doesn't seem to be in any state of disrepair, despite nobody taking residence. On the kitchen counter is a paper listing special recipes. You got the Shade Plan, allowing you to craft new items!

You then notice a glistening cyan portal lying on the wall. Not sure of what it may do, you think about if you want to enter it.

You explore the unoccupied house a bit more, then, with nothing else to do, exit it to return to the village.
War Master

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The War Master is a boss that appears when the player tosses 5 Blue Slime Banners and 1 Illuminant Slime Banner into lava in the underworld during Hardmode.

# Stats

* 20000 HP
* 110 Melee Damage
* 600 Minion HP
* 90 Melee Minion Damage

# Battle

He will move left, right, down, and up while shooting lasers at you. After that, he will wave left and right, summoning minions. The minions shoot lasers at you, charge at you, and summon Possessed Armor enemies. When he is at 10000 Health, he will summon x2 stronger minions, and will shoot lasers with x2 damage, and will have x2 speed. The minions will also summon Skeletron Prime hands.
The Epic RPG - Zircon Lake

As you approach the lake, the fish swimming around in it seem to give a friendly greeting. There's many types of fish inside, including... a barracuda with wings? The winged fish flies out of the pond, ready to fight you!

Winged Barracuda Pattern: Winged Dash (93 damage and stun for this turn), Dodge, Gust (80 damage and hit person's damage is reduced by 1/3 for two turns), Flood, Lower Defenses (steals half of your defense for three turns) Chomp (70 damage + 5 piercing damage), Chomp, Winged Dash, Dodge, Gust, Chomp, Flood, Chomp, Piercing Chomp (25 piercing damage, has a 1/2 chance to stun self next turn), Winged Dash, Dodge, Flood, Chomp.

Winged Barracuda Stats: 435 HP, 4 defense, immune to fire, x2 stun duration

The barracuda's body parts fall into the ocean, and are feasted upon by the more carnivorous fish in the lake. Getting away from the scene of the death, you go to a more lonely part of the lake, with no fish in sight. A crate floats in the water, which you open to collect 20 Crystal Coins, a Demonfire spell, and an ABC Block (spells have a 1/9 chance to not be consumed upon usage). You sit at the lakeside for a while, then return to the main valley.
Trio of Destruction

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

> ***File:Trio of Destruction Trophies.gif******"Out in the forest, there's some murderous plants, I'm telling you! And NOT the Plantera kind!" - Delusional***
>
>

## Stats (Basic)

### Coins On Defeat

2  10  - 2  40

The Trio of Destruction are a Dream Mode boss. They are spawned manually with a Danger Bloom.

## Achievements

 **Better Than One •** *Defeat the Trio of Destruction, the hellraisers brought up by plants.*
Defeat the Trio of Destruction for the first time.

## Stats (Basic)

### Damage

78 (contact), 123 + Hatred Flame for 10s (flame ball), 40 + on fire! for 20s (flamethrower), 160 (rapid spit)

## Other

### Drops

12-28 Plant Shards (if defeated last), 1-4 Super Healing Potions, Brother Ardeat Trophy (10%), Brother Ardeat Mask (14.29%), Trio of Destruction Treasure Bag (expert/master, if defeated last) Brother Ardeat Relic (master), Thres-ssence (25%, master, if defeated last)

### Bestiary Entry

A member of the Trio of Destruction, Brother Ardeat spits hate-fueled fires.

## Stats (Basic)

### Damage

90 (small bomb), 120 (medium bomb), 160 (large bomb)

## Other

### Drops

12-28 Plant Shards (if defeated last), 1-4 Super Healing Potions, Brother Ruptis Trophy (10%), Brother Ruptis Mask (14.29%), Trio of Destruction Treasure Bag (expert/master, if defeated last) Brother Ruptis Relic (master), Thres-ssence (25%, master, if defeated last)

### Bestiary Entry

A member of the Trio of Destruction, Brother Ruptis produces planty bombs.

## Stats (Basic)

### Damage

146 (contact), 25 + confusion for 5s (falling seeds)

## Other

### Drops

12-28 Plant Shards (if defeated last), 1-4 Super Healing Potions, Brother Velox Trophy (10%), Brother Velox Mask (14.29%), Trio of Destruction Treasure Bag (expert/master, if defeated last) Brother VeloxRelic (master), Thres-ssence (25%, master, if defeated last)

### Bestiary Entry

A member of the Trio of Destruction, Brother Velox runs around with seeds.
The Epic RPG - Vicious Hurricane

You approach the hurricane. You stay far enough away where you aren't sucked in, but a Glow Squid and a Jagged Sea Krait approach you to try and change that.

Jagged Sea Krait Pattern: Crazy Train, Dodge, Water Dash (700 damage to two team members), Water Dash, Dodge, Slam, Dodge, Dodge, Sharp (400 piercing damage and 1/4 chance to inflict bleeding), Hypnotize, Dodge, Water Dash, Sharp, Dodge, Dodge, Dodge, Slam, Barrel Fling, Crazy Train, Dodge, Sharp, Water Dash.

Jagged Sea Krait Stats: 2570 HP, 90 defense, immunity to brainshock, all fire types, and confusion, x2.5 vulnerable to bleeding

You escape the creatures' mind control and slay them both, earning 7 Tyro Tokens. However, they get sucked into the hurricane. You chase after them, entering the hurricane's vicious winds.
The Epic RPG - Temple Steps

You tread into a large clearing, with ominous, stone-forged stairs leading up to some building. Odd animals scurry around in the trees, staying far from you. A downpour begins, cutting through the thick canopy and battering down on the ground. Cautiously, you begin to step up the staircase, when a mechanical whirring breaks the silence. You notice two large statues that are sitting next to the stairs, that are glowing blue. Lightning strikes the two, awakening them into tall mechs, who get into an offensive stance. You clash with the ancient mechs!

Temple Golem 1 Pattern: Charge, Crush, Laser, Cross Arms, Crush, Jump Crush, Ignite, Laser, Potion Chug, Stone Quake (40 piercing damage to everyone besides self), Super Laser, Jump Crush, Cross Arms, Laser. Stats: 400 HP, 4 defense, immune to stun and all fire types, x2 vulnerable to poison and venom

Temple Golem 2 Pattern: Crush, Ignite, Super Laser, Jump Crush, Cross Arms, Headbutt, Stone Quake, Laser, Crush, Jump Crush, Ignite, Cross Arms, Jump Crush, Super Laser. Stats: 370 HP, 5 defense, immune to stun and all fire types, x2 vulnerable to poison and venom.

The two golems crumble into rock and fifteen Crystal Coins. You combine some of the rocks into a new weapon, which you name the Temple Axe (25 damage + 10 piercing damage, heals 20 HP every fourth turn). A red lightning strike hits the top of the temple, so you hurry up the stairs.
Zombie Invasion

*Note: This page was accidentally included in the category "Super mode Events". Please forgive us!*

The Zombie Invasion is a natural-occurring event that has a 6% chance to occur each night after 3 nights have passed. It consist of a variety of different zombies that appear in each wave.

### Chances

Every night (after 3 nights) there is a 6% chance the invasion will occur. If it does not occur in 3 nights, the chance doubles, making it 12%. If it does not occur in the next 3 nights again, the chance will double for a second time for 24%, and so on until it is 100% and the invasion will forcibly occur. After the invasion is finished, there is a 1% chance to occur the next 5 nights until repeating from 6% - 100%.

### Time

The invasion occurs from the morning, and does not cease until all enemies and bosses are defeated.

### Lives

The player(s) get 10 lives when the invasion occurs. Every time the player dies, they will lose 1 life, and once all lives are lost, the player will die and the event will end. If it is a multiplayer server and 1 player dies, the event will not end (until the other player(s) dies) and they will be able to spectate on any player(s) alive.

### Waves

The waves of the invasion are not listed on this article. Please view them in their own articles themselves down below.

* Wave 1
* Wave 2
* Wave 3
* Wave 4
* Wave 5
The Epic RPG - The Dried Black Lake

As you walk to the center of the dry lake, the drain immediately shatters. A long, serpentine, fanged creature emerges from the hole and screeches directly at you. You pull out your weapons and engage in combat!

Void Creature Pattern: Shrivel (60 damage), Rush (45 damage, 25 damage to self), Spider Draw, Fire Burst (deals 50 damage and inflicts fire), Leap (65 damage), Shrivel, Rush, Ice Burst (40 lifesteal damage), Leap, Fire Burst, Slash (deals 10 piercing damage each turn for the next 4 turns), Regenerate (heals 100 HP), Crush, Rush, Ice Burst, Shrivel, Leap, Rush, Pierce (deals 120 damage), Crush, Slash, Regenerate

Void Creature Stats: 950 HP, 2 defense, immune to stun

You deal the final blow as The Void Creature screeches and explodes into a multitude of colorful crystals, which you pick up (Got 10 Void Ore!). It also leaves behind two Fangs and a Mana Goo. A party member's max Mana is increased by 45! You look further down the path and a strange village. You decide to follow the path towards it, hoping for a rest from the fierce combat.
Zombat

Zombies are enemies that spawn during Wave 3 of the Zombie Invasion event. They are similar to Giant Bats, but they are a green-retexture with large fangs and red eyes. They attack the same way as bats do with the Bat AI.

### Stats

* HP: 50
* ATK: 28  (melee)
* DEF: 3
* Drops: None
* KB Resist: 0%
* Rarity: Very common
Universal Staff

The Universal Staff is a Extreme Mode exclusive item dropped by the *Moon Lord*. You can use it to craft The Staff.

## Effects

* When used with right click, a list with events will pop up, thoses following listed events are the Frost Moon, the Pumpking Moon, the Blood Moon and the Solar Eclipse. You just need to click on one of theses to start the event you wanted.
* When used with left click, You will get your life fully healed, your mana fully recovered, your defense increased by 20 and you will gain a random buff, but you will gain the Buff Sickness debuff for 5 minutes and the Restoration Sickness debuff for 3 minutes.

## Crafting

**At an Reality Shaper**

* Difinitive Staff = *Universal Staff* (1) + Worldwide Rod (1) + Calling Horn (1) + Lunar Tablet (1) + Evil Doll (1) + Gravity Globe (1)

## Drop

* Moon Lord (**Extreme Mode Only**) = 0.1%
The Epic RPG - Soul Plains

You enter the Soul Plains. The grass is a dark purple, and the area is void of other vegetation. A large tower looms over the generally flat terrain. A small lake is located nearby. You head over to it to rest and get something to drink. The lake has no fish in it, which is really weird. You notice a chest that has sunken to the bottom of the lake. You swim down to it, and open it up, getting... a Light's Bane and a Frost Flower?

You then turn your attention to the tower. Something is off about it...

You walk over to the tower, studying it for a bit. You have the feeling you should go inside...
The Epic RPG - Towering Bamboo

You walk through the thick forest of bamboo. It's hard to navigate with all the stalks practically in your face. You end up having to chop some down, because you can't get through at all. You manage to find an area with a good amount of spacing between the bamboo. You see something coming through the stalks. It's... a giant panda wielding a stalk of bamboo. It decides it wants to test its strength against you!

Stalk Warrior Pattern: Dodge, Dodge, Bonk (720 damage to two party members), Bonk, Lay Trap, Dodge, Chance of Rain, Chance of Wind, Dodge, Stretching Vines, Thrust (150 piercing damage to three party members and bleeding for four turns), Dodge, Dodge, Living Skulls, CALCIUM, Dodge, Bonk, Bonk, Thrust, Dodge, Dodge, Dodge, Bonk, Deep Wound, Weak Scratch.

Stalk Warrior Stats: 3060 HP, 75 defense, immune to stun, entangled, damage reduction, and plague, x1.25 damage from all fire types,

The panda surrenders. It gives you 3 Tyro Tokens and leaves. You collect the coins. On the ground you find a Shattered Token! You're not quite sure why that's useful, but you keep it anyways. You continue through the bamboo.
The Epic RPG - The Dried Left Sea

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

You walk through the dried sea. You find a large chunk of ore. Smashing it open, you receive 4 Shade Ore. If you have a Chalcum Pickaxe, you can mine another batch with 10 Shade Ore. A chest is also submerged in the ground, but you can't open it, sadly. Having done everything there is to do in the dried sea, you jump into the portal.
The Epic RPG - The Black Lake

You walk towards the lake. You see a large slime with a Shadow Chest inside it. It suddenly sprouts wings, and flies into the air at you. Oh god, a slime with wings?!??

Shadow Protector Pattern: Whoosh (45 damage and stun), Crush, Drip Drop (79 damage), Crush, Jump Crush, Sword Fling (54 damage and a Ruin Sword), Drip Drop, I like TrAiNz, YAAAAAAA, Drip Drop, Whoosh, Coin Toss (25 damage and a Dino Coin), Goo (12 damage and stun for two turns), Crush, Drip Drop.

Shadow Protector Stats: 440 HP, 3 defense

If you defeated the Shadow Protector in less than 12 turns, you get a small shadow teleporter from the chest you can use to teleport somewhere. If not, you get 22 Crystal Coins.

You look at the lake. It's inky and black, and there seems to be something in the center of it, but you're split on whether you should jump in or not.

**Jump In It**

As soon as you jump in, you immediately feel a stinging sensation across your entire body. The lake is as hot as fire, and feels like getting bitten by a hundred mosquitos at once. You are drained of 2/3 of your HP. Two strange creatures rise from the surface and gaze at you, eager for a fight.

Lake Monster 1 Pattern: Headbutt, Sanguine Stab, Drain (30 lifesteal damage), Goo, Crush, Ignite

Lake Monster 2 Pattern: Sanguine Stab, Crush, Summon, Goo, Ignite, Headbutt, Whoosh, Sanguine Stab

You destroy the strange creatures and they immediately disintegrate into a puff of smoke. Seven crystal coins float to the surface. You're about to escape the lake when you spot the strange object from earlier sparkling. The lake immediately dries up. It was... a drain? Strange, but whatever. You decide to investigate whatever's in the lake now that it's safe.

**Don't Jump In It**

You decide against jumping in the lake. A nearby bird, thirsty for water, flutters down to the lake for a sip of water. They take a sip and immediately turn charcoal-black and disintegrate. You spot the strange object in the lake sparkling. The lake immediately dries up. It was... a drain? Strange, but whatever. You decide to look inside the lake now that there's nothing in it.