recursal/Fanatic-Fandom huggingface dataset:
Raskinnis' Rebellion

Establishment of Pyotrpod

## Prelude

At the dawn of the 8th Century, the country of Harvota was in a difficult position. It was a human nation, yet a puppet state of the Plainspeople as a result of unknown events during the Great Gap. Harvota was a feudal monarchy at the time, allowing its lords, the Voivodes, a high degree of freedom.

There had always been underground resistance to the authority of the Plainspeople, but in the late 720's this sentiment reached the ears of sympathetic dukes, namely Voivode Pyotr of Harvotskyie and Voivode Raskinnis of Knevezo. These two lords orchestrated a larger movement, winning over many lords of western Harvota, hidden in the forest and on the border of friendly Tianguo.

## Rebellion

In 739, Raskinnis declared open rebellion and the lords took up arms. The Harvoti king Pravit was a complete puppet of the Plainspeople, and sent his men into the meat grinder unflinchingly. The walls of flesh were difficult for the Voivodes to beat back, and many rebel strongholds on the plains were taken by royalist forces.

Tianguo began to supply the Voivodes with men and supplies, sending their general Chang Li to command the Voivodes' ill-disciplined hordes. By employing guerrilla forces, Li was able to inflict several major defeats on Pravit's men, forcing them out of the forest.

In 742, Li's army was marching on the capital with a smaller force under Pyotr pillaging the southern castles. The Plainspeople saw the futility of the situation and, unwilling to sacrifice their own people, pulled out of Harvota and allowed Pravit to be executed by rebel forces. This would become known sardonically as the Year of the Plainspeople, given that in 742 the Plainspeople lost most of their external influence due to two completely separate movements: Raskinnis' Rebellion and the first War of the Sacred Coalition.

## Aftermath

In the aftermath, Pyotr and several other powerful lords seceded from Harvota, with Raskinnis assuming rulership over Harvota by right of the sword. This was to be one of the last military actions fought by Tianguo as it rotted from within, crumbling to nothing in the next thirty years.

The rebellion has become known by most as Raskinnis' Rebellion, though Raskinnis himself had a negligible effect on the war; observers have stated that he was an incompetent commander, a disastrous logistician and generally a hindrance to the war effort.
Trisk

Trisk is a small coastal country in the Vasterlands, bordered by Yerlen, Røgolm and Efulia.

Trisk is too small to support its population so, like Røgolm and another nearby country Avzold, subsists by exporting seafood and highly-specialised craft goods.

Culturally, Trisk is a mystery. It seems similar in culture to Dalfore, Talor and other countries on the north coast of the Trade Lake, though these countries are far from Trisk's borders. Trisk is surrounded by Efulians, Armedeans and Yerlenese, but no kin. Despite this, it has strong ties with Røgolm and Avzold due to their similar size and geopolitical situation, and with Efulia because most Triskan land trade goes through the Efulian town of Dochlea.

Trisk is friendly to Yerlen, though some Yerlenese view Trisk as being part of Yerlen by right, due to Triskan involvement in the Honourable Gamble up until the final round.
Persance

House Persance is a Lacrivian noble family in the region of Greater Lericonnia. With several vassals of their own, the Persances are subject directly to the crown; they hold the County of Belluire.

With their domain being in the vicinity of the capital Bouchier, House Persance is highly loyalist. They have gone far further than required when asked to provide for the war effort in the ongoing War of the South Lake. The current head of the house - Philippe Persance, Cont de Belluire - is on campaign with the royal army at the moment, and commanded the force to take the Gabrain capital city Kingheda in 762.

The arms of House Persance are 'Sable, three crescents Argent'. This can be easily confused with other Lacrivian families, as at least two other houses use the same number of crescents with no distinction due to patterning.
Natala

Natala is a town in the Dalforean region of Isfelion. Situated near the coast, it is located to the east of Natala Head and, because of the infamy of its dangerous waters, the town is given a wide berth by trading ships along the otherwise well-visited coastline. As such, Natala is an unbearably poor settlement, compounded by the corrupt and disliked local Aladornic House Khaezerios.

Natala was founded during the 3rd Century BCE, and had become well-established before the unpredictability of the waters off Natala Head was discovered. The town is said to be haunted by the spirits of many drowned sailors; while this stops any potential visitors from arriving, the residents are completely unfazed by these local legends, and hold multiple festivals to welcome the spirits, mostly without the cooperation of House Khaezerios.
Sannel Antridge

Sannel Antridge (736 - Present) is a Scanbroughan Captain of Horse, a minor commander in the ongoing War of the South Lake.

The eldest son of the Antridge family, Sannel is a knyte and the heir to the governance of a small hamlet near Wodeley. When the war broke out, he raised a dozen riders and joined the army of Aylard Fowke. He was taken on as Fowke's apprentice and given command of nearly two hundred horsemen in addition to his own.

Antridge was entrusted with staking out the city of Faramond Keep with his command, a task he carried out with great zeal. A trickster, Antridge ordered his men to set out ten times as many campfires as needed to trick the Faramondian forces inside the keep. This trick succeeded in stopping the defenders from sallying out until the Lacrivian Cont Renaut Bellevue arrived with enough men to properly siege the city.
Silklakes

The Silklakes are a series of bodies of both saltwater and freshwater lying in central Vadya. They dominate the centre of the country, with their reach varying by year dependent only on the tides and rain.

The lakes are named not for any involvement with silk, but because the largest town on the lakes is Tzilkar - then name of the Silklakes is derived from that.
Can't Stop (song)

***Can't Stop*** is a song recorded by American band OneRepublic for their third studio album *Native* (2013).  It serves as the seventh track on the 2013 standard edition and eighth of the 2014 re-release. It was written and produced by Ryan Tedder, Jeff Bhasker and Tyler Sam Johnson.

## Release

A 01:32 snippet of "Can't Stop" was unveiled on the OneRepublicVEVO YouTube channel on March 6, 2013. The full song was released with the album Native on March 22, 2013.

OneRepublic shared on their YouTube channel three student videos of the song on April 30, 2015.

## Background

A video explaining the story behind *Can't Stop* was posted on OneRepublicVEVO's YouTube channel on March 25, 2013. In the video Tedder explains that *Can't Stop* is the most different song on the record. It was written over a year prior to most of the album, but it was never intended for OneRepublic. Tedder wanted to include it on the album and the band tried to rework the track to make it more cohesive with the rest of the album and to sound like OneRepublic. The song was almost cut from the album because they couldn't make it work until producer Jeff Bhasker came on board and re-envisioned the track and reworked the production.

## Lyrics

I guess this is what it's supposed to feel like
No we don't talk, no we don't talk, we don't talk anymore
I guess this is what it's supposed to sound like
The universe, the universe, universe is torn

I don't want to live without you
I can live without you half the day, hey hey
I don't want to live without you
And put life off for another day

But I can't stop
Thinking about
Thinking about us anymore oh oh
I said I can't stop
Thinking about,
Thinking about us anymore oh oh
I said I can't stop, no
Thinking about,
Thinking about this anymore oh oh
And all I've got, uh
Is nothing I want anymore oh
Oh

No I never get used to silence
But I don't hear, no I don't hear
I don't hear you anymore
I know I had to look hard to find it
Everything, everything, everything is gone

I don't want to live without you
And put life off for another day

But I can't stop
Thinking about
Thinking about us anymore oh oh
I said I can't stop
Thinking about,
Thinking about us anymore oh oh
I said I can't stop, no
Thinking about,
Thinking about this anymore oh oh
And all I've got, uh
Is nothing I want anymore oh
Oh

I can see stars, I can see our lives
In a self destructing lane
I can see stars, I can see lights,
Shining here

But I can't stop
Thinking about
Thinking about us anymore oh oh
I said I can't stop
Thinking about,
Thinking about us anymore oh oh
I said I can't stop, no
Thinking about,
Thinking about this anymore oh oh
And all I've got, uh
Is nothing I want anymore oh
Ooh, ooh, ooh, ooh uh

## Credits and personnel

Credits adapted from the liner notes of *Native*
Valentin Bousquet

Valentin Bousquet (438 - 502) was the wealthiest landowner in Lacrive at the turn of the 6th Century. He was the Duc de Clernois et Liniçon and the head of the now-extinct House Bousquet. He volunteered to lead the Lacrivian expeditionary force (the Fallen Company) to fight the Tungrids, and was severely wounded at the Battle of Vorgebirge. He died several days later and was buried in a forest grove somewhere in northern Varhold, now part of Satï.

His successor as commander of the Fallen Company was Godefroy Le Maitre.
Ucalegaon Vasilikas

Ucalegaon Vasilikas (376 - 423) was the King of Kharos between 411 and 422 and the head of House Vasilikas for the same period. He is famous for commanding the losing side at the disastrous Battle of Enokia, the first battle in which humans were defeated by the Plainspeople.

Ucalegaon was the son of King Agrimentos Vasilikas, who abdicated in favour of Ucalegaon in 411. Ucalegaon, in turn, abdicated in favour of his own son Stromphaios in 422 due to sickness. He died the next year.
Dream (song)

*Dream* is a song from OneRepublic's fourth studio album, *Oh My My,*released on October 6th, 2016. The track serves as the fifth track on the album. It is in the key of D major and was written by Ryan Tedder, Brent Kutzle and Noel Zancanella.

## Lyrics

When I was younger
You told me I should get my shit together
You said life is a painting
But all your colors always bleed together
Woo all the times you said I wasn't just quite right
Woo and all I was trying to do was search for a light

When you said look for your sunshine it's not there
I told myself that I don't care
I found some new innovations
Might just be my imagination
But people can dream

When I was younger
You told me I should get my shit together
Because life is a painting
But you ain't trying to show me you ain't clever
Woo for all the times you said I wasn't just quite right

But you said look for your sunshine it's not there
I told myself that I don't care
I found some new innovations
Might just be my imagination
People can dream (People can dream, people can dream, people can dream)
Yeah

In my dark days and night
It might've been just a dream
In these dark days and night
I'll be more than what you see
In my dark there's a light
It might've been just a dream
In these dark days and night (Dark days and night)

Oh when I was younger
You told me I should get my shit together (People can dream)
When I was younger
So why your colors always bleed together

People can dream
People can dream
People can dream
Volkmar of Gehemnia

Volkmar of Gehemnia (97 - 11BCE) was the first Gehemnian warlord and the King of Gehemnia. He is responsible, along with his advisors Hartwin the Navigator and Ingolf the Sailor, for leading the Gehemnians to Tairghol.

Little is known of Volkmar's early past - he was likely born shortly before his people set sail from their homeland. Volkmar spent his early life at sea, the only son of unknown parents who originally led the fleet. At some point he came into command of the fleet, and quickly built a reputation for violence and mercilessness. Gehemnian oral tradition tells of islands they stopped at before Tairghol, and recount how Volkmar conquered and subdued the natives with little remorse.

Once the Gehemnians arrived in Tairghol, Volkmar set quickly to conquest. He commanded Gehemnian forces from their arrival in around 50BCE, until the end of Volkmar's War in 23BCE. The end of this war was a disaster for the Gehemnians, who overthrew the now-elderly Volkmar and sent him to an early retirement in the city of Bisenthal. Volkmar lived here, under house arrest, until his death in 11BCE.
Wodeley

Wodeley is a settlement in the Scanbroughan region of Southride. It is the seat of House Fowke, and lies on the crossroads between Arkwell, Larchton and Bredon.

Known for its position on flat plains, Wodeley is a prime training ground for cavalry and serves as the muster point for the men of the Southride.
Nermohoff

Nermohoff is the capital city of Harä, lying in a region of the same name. It lies at the junction of five roads, leading directly to Ursha, Nala, Baragsel, Serdon and Bränos. The city is populated by around one hundred thousand people.

Nermohoff is a mining settlement, surrounded by the foothills of the Huon Range. Mines around the city produce tin, copper and lead, which is mostly exported to allow the country itself to eke a profit. The settlement is dominated by high wooden stockades and towers; there are very few stone buildings as Harnese building technology is too primitive to build in stone past three stories.
Tzilkar

Tzilkar is a town in the centre of Vadya, lying on the coast of the Bay of Amharon. It also lies on the coast road, on the northern edge of the Silklakes.

Because the Silklakes, and thus the ground on which Tzilkar lies, is partly below sea-level, it tends to flood and become a swamp during the winter. The people of Tszilkar have solved this issue by building their houses on top of the hulks of ships. They are moored in place and connected by a system of bridges, rising and falling along with the water level.

Unfortunately, due to the wooden houses and the Vadyans' almost cult-like approach to fire, this has led to a number of large fires.
Qiutianshan

The Qiutianshan is a series of mountain ranges in western Tairghol, to the north of the Blue River valley. It has traditionally been the realm of the Keng Fung cultures, rough hunter-gatherers and mountain warriors, but lately it has come under the dominion of the Tianguese Empire during the Fengyuang Mountain Wars in the 5th Century.

The Qiutianshan boasts the steepest gradients in Tairghol, ranging from cloud-wreathed peaks to winding, forested valleys. While the Keng Fung tend to inhabit the mid-range slopes of the mountains, the pioneering Tianguese settlers in the region have established settlements in the valleys. To the Keng Fung, the Mountain Wars are not over, leading to sporadic skirmishes and raids on these settlements.
Vasterlands

The Vasterlands is a region north of the Mountainfolk realm. Mostly disconnected from the rest of Tairghol and only accessible by sea or by one of two land routes, countries in the eastern Vasterlands tend to be self-serving, warlike and unaffected by the opinions of their neighbours. The west Vasterlands, though, are mostly part of the Dalforean League and are peaceful trade states. The two are kept in balance by the power and political clout of the rest of the League, south of the mountains.

## Geography

The Vasterlands are bounded to the south by the realm of the Mountainfolk; a mountain range with peaks touching the very clouds. These mountains peter out as one travels north, eventually becoming hills and flattening, over several leagues, into a wide plain.

The plain is the Vasterlands proper, and spans over a hundred and fifty leagues from west to east. at the very western end are the Vadyan-owned Silklakes, which are seasonal mudflats - dry in summer, but impassable fens and lakes in the winter. In the central Vasterlands, the Terlisch River runs from the lower hills to the northern coast in almost a straight line.

North of the Vasterlands are the Yerlenzee and the Great Northern Bight, two seas which merge and intermingle above the three trade states of Trisk, Røgolm and Avzold. The Vasterlands end in the east at the Flentia River, tapering into nothing at the end of the Mountainfolk realm.
Sekutojima

Sekutojima is a major island in the Persidian Sea. It lies north of Shakoshima and east of Naokishima. It is home to several Kaiganese fiefdoms, which vie for control of the island in the same way the mainland Kaiganese fight over their portion of the continent.

There are two major settlements on the island: Asasaki, in the east, is the home of the Jinnouchi clan, and Okunokawa in the south is home to the Hyuugo clan. Both were founded during the Age of Migration by the Mori Maru and Iyo Maru respectively.

Aside from the southern and eastern coasts, the island is sparsely populated. High mountain ranges in the centre of the island split the northwestern sector off, where it has been recently inhabited by the Xin Hai, Tianguese refugees who were forced into exile after a coup d'etat in 743.
Trimbodeaux

House Trimbodeaux is a noble Lacrivian family holding the Barony of Mereville. The current head of the house is Olivier Trimbodeaux, an ardent supporter of the crown. The Baronne Trimbodeaux is subject directly to the King of Lacrive.

The arms of House Trimbodeaux are 'Or, a dragon passant above a castle Argent'. These arms were granted in recognition of one of the ancestors of the house, Renault Torimbeau, who allegedly slew a dragon to claim the family's ancestral seat during the Great Gap.
Theoren Blydnas

Theoren Blydnas (472 - 523) was a Talorian nobleman an commander during the early Red Plains War. A loyal vassal of House Eorlfric, he was the Head of House Blydnas until his death during the Battle of Fenfield.

## Red Plains War

Theoren raised his retinue and contributed a warband of eight hundred to the army of Cyng Aethelhere Strongmace at the beginning of the war in 522. His portion of the army participated in the reconquest of Safacourgh before the Fallen Company intervened.

Upon the arrival of Pierre Chizau and his chevaliens on in western Talor, Cyng Aethelhere sent Theoren south to intercept them with his levies and retinue as well as the Ricfriding retinue, commanded by the Ricfriding heir Keornas.

Theoren and his men met them at the hamlet of Fenfield and, despite being outnumbered two-to-one, decided to engage them. It was a disaster - Theoren was killed, along with his eldest son Flendred, and his other two children Theodred and Maohrdred were taken captive. The Talorian line of Blydnas ended there, though it was continued in the Fallen Company.
Spurnian River

The Spurnian River is a major river in the north of Tairghol, running from the Central Desert to its termination on the eastern end of the Trade Lake. It has two main tributaries, the East and West Spurnian Rivers, which form the boundaries for the country of Omarah.

Near the termination of the Spurnian, it inexplicably splits to flow around the Spur, a high outcrop of rock several leagues long.
Reamonn Somhairle

Reamonn Somhairle is the Gabrain guard captain of Kingheda and a minor commander during the ongoing War of the South Lake. He led the defence of the city during the Siege of Kingheda and, once the city fell, he led the garrison south to join the main army at Armel.

Reamonn is a commoner by birth, but rose through the ranks of the Kingheda guard by diligence and skill, eventually being promoted to Captain of the Guard, a position normally only open to lower nobility.
White Lion Company

The White Lion Company was a mercenary company with hereditary captaincy, operating originally during the 6th Century, and again in the 7th and 8th Centuries.

The Company was formed in the 470's by its first leader Parshand Zaroliwala. It is known to have been in the service of the city of Arshabad at the turn of the 6th Century, when it was enticed away by Faruj the Black to become part of his synonymous band. At this point the Company numbered around one thousand, a mixture of light and medium cavalry.

After the Battle of Vorgebirge, the White Lion Company was dissolved. Its leader found a place in another mercenary band - the Jurnar Band - where his line stayed until the mid-7th Century.

In around 665, the mercenary captain Radbod Zaroliwala reformed the White Lion Company, this time as a mixed infantry and cavalry force. He mustered three thousand men to the banner, and they took part in the chaos that befell the Flentia River basin following the Vardano-Reman Religious Wars.

The last major action the White Lion Company took part in was the Vasian Invasion of East Stresh, where they were hired by King Gerontian of Vas.

More recently the Company has decreased in number as the region stabilises, though they still take on jobs for the Flentia River states, particularly Vas and its neighbours.
Sukazu

Sukazu, ruled by the Sukazu dynasty, is a Kaiganese fiefdom in the southwest of Tairghol. It borders the Plainspeople, and compounded by Sukazu's small geographical and economic size, this means that it often requires help from its neighbours Zaranikyie, Ueda and Kitabatake in holding the border.

Sukazu has good relations with Ueda - the ruling families are bound by marriage and Sukazu often uses this as leverage in recruiting Uedans to help defend the human realms.
National Mottos of Tairghol

Countries in Tairghol need something to distinguish themselves by. In most cases, they use a national motto. Something to describe the aim of the state, or the overall character of the country as a whole. Some of these are decided by the government, others are simply the mottos of the ruling families, and some nations go without a motto, relying instead on the reputation of their name alone.
Sarna, Princess of Kiribay

**Sarna** is Loka's childhood friend, the daughter of the King and the late Queen of Kiribay, and heiress to Kiribay, the kingdom where they live.

She's hands on and strong willed, as, stated by her father, Her Majesty before her. She follows her heart and has a strong sense of adventure.

She accompanies Loka on his search for his abducted master, and the Chronus Fragment stolen during his kidnapping in Kiribay's Chronus Shrine.

Later Kuril joins her as she and Loka seek clues to his abducted master.
Niogar

Niogar is a village in Dalfore. It is part of the administrative region of Krasnar.

The population of the town proper numbers only a few hundred, but the surrounding districts make this number up into the low thousands. Due to this, it is large enough to justify the recent creation of House Oloneros as its Aladornic defender.

Niogar is prime farmland due to its proximity to the Hurva River, growing many grains and exporting these not only to the administrative capital of Ealsor, but also across the border into Harä.
Everybody Loves Me (song)

***Everybody Loves Me*** is a song from OneRepublic’s second studio album, *Waking Up*, released on November 17, 2009. The track serves as the fourth track on the album, and is also the final track of the standard edition. On October 20, 2009, it was released to radio as a promotional single in advance of the album's release. It was written and produced by Ryan Tedder and Brent Kutzle.

## Lyrics

Well, hell sees her shadow in my backseat
And her friends are standing right in front of me
World wide from the Cimmaron to Turkey,
Open up said, "Everybody loves me!"

And you don't have to make a sound
'Cause they got what you need (what you need)
Oh oh oh oh

Got love for the people that have warned you
God love all your sentimental virtue
Eight balls with the takers that'll make you
Late calls with the lovers that'll hate you

And you don't have to make a sound
They got what you need
What you need
Make you say

Oh my!
Feels just like I don't try
Looks so good I might die
All I know is everybody loves me
Head down,
Swaying to my own sound
Flashes in my face now
All I know is everybody loves me
Everybody loves me

Well, I play the music don't stop till I turn gray
Stars forever like Don Suzan never fade,
He had a beautiful child, named her Desiree
Hope I'm remembered for the things that I never made

'Cause you don't have to make a sound
When They got what you need
Make ya say

Oh my!
Feels just like I don't try
Looks so good I might die
All I know is everybody loves me, everybody
Head down,
Swaying to my own sound
Flashes in my face now
All I know is everybody loves me
Everybody loves me
Everybody
Everybody
Oh
Everybody
Everybody

Don't need my health
Got my name and got my wealth I
Stare at the sun
Just for kicks all by myself I
Lose track of time
So I might be past my prime
But
I'm feeling oh so good
YEAH!

Oh my!
Feels just like I don't try
Looks so good I might die
All I know is everybody loves me
Get down,
Swaying to my own sound
Flashes in my face now
All I know is everybody loves me
Everybody loves me!
Oh I said
Everybody
Everybody
Don't you know you wanna
I said Everybody
Everybody
Everybody
Whoa!

## Credits

Credits adapted from the liner notes of *Waking Up*

* Midnite Miracle (ASCAP)/Sony ATV
* Acornman (ASCAP)
* Administered by Kobalt Music Publishing Worldwide, America Inc.
Ulgard

Ulgard is a country on the northeast corner of the Trade Lake, bordering Satï and Varland.

Ulgard consists of two regions: the forested north is governed from the capital Vänersgård and hosts the towns of Vadfors, Trondden, Åkesla, Häfrost, Gamlesås, Stoknir and Östrand.

In the south, the region of Sjøbredd, is governed from Lingstrup, and covers the towns of Haselgard, Svendholm, Hillelund, Asvanger, Sandheimr, Falkenkopi, Askervik, Vanvina and Tinsandur.

Ulgard's nobility has three primary tiers, inherited from Varhold. At the top is the King, sometimes called the Konung depending on the region. Below him are the Bjarns, similar in rank to dukes. At the bottom tier are the Ulgardian equivalent of counts: Yarls.
Senheim

Senheim is a country on the southern shore of the Trade Lake. It is bounded by its neighbours Scanbrough, Oshijan, Kajasthan and Oethen.

The capital city, Harnfell, is surrounded by Genville, Narnesse, Durnrod and Stralrath, while further afield lie the towns of Molhalme, Noracre, Herwald, Innsling and Feldfurt.

## History

Senheim was originally the Duchy of Senheim, which encompassed Harnfell, Genville and Narnesse and was part of the Marcher Kingdom of Flennlandr until 635.

Flennlandr had originally been a client state of Varhold, and had mixed fortunes once the latter fell apart in 502. Eventually the Marcher King split the realm between his five sons, forming the Duchies of Senheim, Harrwald, Vastergein, Larnland and Sudflenn, an act which came into effect on his death in 635.

The Duke of Senheim had no qualms about attacking his siblings, and quickly brought Harrwald low before attacking Vastergein at the same time it was invaded from the north by the splinter state of Oethen. The two Dukes agreed to split the land evenly between them, and Senheim turned its eyes east.

Sudflenn was conquered in 671, and remained part of Senheim for thirty years before the Raj of Kajasthan invaded, renaming the area of Sudflenn to Sankakakhara and putting a large garrison in the fortress of Punagar, formerly Pundridge, to deter any Senheimer ambitions.

Senheim renewed its alliance with Oethen and reached out to Flenburgh as well; all three countries were terrified by Kajasthan, and Senheim was also worried about the intentions of the new country of Scanbrough to the west. Since then it has sat at the status quo, not changing anything for fear of its neighbours.

## Politics

Senheim regards itself as a Grand Duchy, even though its monarch, Grand Duke Willam Artissen, could easily take up the crown of the Kingdom of Dornrod, a kingdom that was centred around the town of Dornrod during the 2nd and 3rd Centuries. The reasoning for this is complicated; Senheim has grown explosively from the small duchy it was in the mid-7th Century, and encompasses the entire eastern half of the Kingdom.

However, becoming a Kingdom, and a known one at that, would upset the balance of power in the area. It would anger Oethen, Senheim's primary ally and the holder of much of eastern Dornrod, and would draw attention from Scanbrough and Kajasthan, who may view another Kingdom as a threat which needed to be exterminated.
Path of Flowers

The Path of Flowers is a Kaiganese tradition in which the unwanted sons of a noble house are cast out into the wilderness upon the ascension of the desired heir.

## Practice

If a Kaiganese noble house has more than one son, the succession of power becomes problematic. Gavelkind is not usually an option among the more powerful families, due to their ambitions to 'unite the flower' and hold all of Kaigan. Gavelkind would split their holdings, while their eventual goals are always to gain more. Only if the siblings are very close and genuinely hold no designs on the birthright of the others, can the Path of Flowers be avoided.

Once the head of the house dies, his titles are legally divided equally between his sons. However, usually the head of the house indicates which of his sons he desires to rule after him, and as long as the dying head has chosen his advisors well, they will agree with him. Once the head dies, then, the advisors will assist the de facto heir in evicting his brothers, known as petals. Their absence at their father's funeral legally gives the heir the right to assume all the house's titles, while his brothers are left with nothing.

These petals are generally left one thing - a new surname. They take the name of the family's sacred flower as their new surname. After this, they wander the land, and are generally forgotten by their old family. Sometimes they are taken in by other noble families as servants or squires, but much more commonly they fail to find refuge or are assassinated - either during their eviction or afterwards - if the new head of the house distrusts them.

It is not given that the old family entirely discards the unwanted sons. On the majority of occasions, the brothers are all on good terms and want the best for their house. They petals are sometimes given their new surnames and then accepted back into the household as servants, squires, or occasionally as the heads of vassal branch families. The noble house Kitabatake in particular tends to give its petals control of minor fortresses and marches, allowing them to strengthen the position of their family even more.
Teth, Sorcerer-Knight

Teth is a Sorcerer-Knight and Loka's teacher, he often wakes Loka up when he sleeps in. On the day of the Houra Festival, he teaches his student about caves and retrieving the Chronus Fragment required for the Time Rewind, the starring event of the Houra Festival. Behind his no-nonsense, strict attitude, he's a teacher who cares about his pupil, and sends him for reinforcements while he keeps the Chronus Fragment from the hands of ruffians.

He's abducted during the Houra Festival after sending Loka for reinforcements, and is brainwashed/possessed(?) by the man with a mohican.
Rogneus

Rogneus is a town in eastern Lacrive, lying on the western bank of the Ruorgagh River. It lies on the road from Avizieux to Clanoît, on the edge of the Ruadhain Forest. It is the seat of House Pontallaire.

Rogneus was formerly known as Ruorgagh, and was part of the kingdom of Faramond in its prime. It was the seat of House Tuathalain, but after the Scanbroughan Secession Rogneus and the towns of Bòrmomble and Clanoît were annexed by Lacrive and the Tuathalains removed from power. Like the other two towns, the citizens of Rogneus are still loyal to what is now Gabrainn, and are heavily policed by Lacrivian forces to prevent an outright revolt.
Noble Families of the Northwest

The northwest of Tairghol, as the most feudal area of the continent, is full to bursting of noble families; Kings, Dukes, Counts, Barons and landless knights. This page details all of these, as well as their noble titles and the time for which they were held.

An improved list is being created here.

## Titles

The following table denotes the general ranks, with translations per country.
The Kingdom of Kiribay

**The Kingdom of Kiribay**, ruled by the King of Kiribay, is renown for it's Houra Festival, which attracts many tourists. During the Houra Festival, held every decade, objects broken within the last ten years are restored with the power of a Chronus Fragment, but when it's stolen, it's up to Loka and Princess Sarna, his childhood friend, to recover it and his teacher, who's gone missing along with the Chronus Fragment.
Loka

### Character

Loka is a Sorcerer Knight in training, ten years ago his parents were killed by a dog that turned into a monster. He has dreams about that to this day.

On the first day of the Houra Festival he follows Teth, his Master, to gather the Chronus Fragments for the Time Rewinding.

Later he heads out to recover the Chronus Fragment stolen from Kiribay after his teacher is abducted while protecting it as **Loka** was gathering reinforcements. Sarna aids him in his quest.

He is later joined by Kuril the Super Magical Girl in his journey.

### Trivia

Like Link from the video game series "The Legend of Zelda", Loka sleeps in late, as Teth chides him for not being up sooner, and this may not be an isolated incident. He also has a childhood friend, similar to some incarnations of Link. Whether or not that was intended as a nod to the franchise is as yet unconfirmed.
List of monarchs of Gabrainn

The monarchs of Gabrainn are its Kings. They are descended from the Dukes of Kingheda. Gabrain Kings are known for their deeds, but are never given epithets - their stories are told around the fireplace so frequently that they do not need them - their names immediately invoke thoughts of their deeds.
Market

The Market is a building where you can go to buy crops to recover Health.

Obtained at Palace level XX.

Notes:

The higher the market's level, the more crops you can buy in one day.

The Black Market allows you to buy unlimited crops, but prices are doubled.

Upgrading also resets the count for how many crops you've bought today.

The quota for market is reset daily at 0:00 server time.
Renlin

Renlin is a town in the southern Dalforean region of Hetarsis. It is connected by road to Harion, Lahona and the capital city of Delfar.

Renlin is known as a fortress town - it boasts a defensive network covering an area of fifty square kilometres, made up of innumerable forts, towers and walls. The reason for these defensive works was a surplus of government funds following the absorption of Dalfore's vassal states Krasnar and Ormol. The Aladornic House Garrick won the funds and reasoned that no settlement in Dalfore had modern fortifications, which would be necessary in the case of another war like the Tianguese River War. Thus Renlin was fortified, though its defences have not yet been tested.
Camp

The Camp is where you send Heroes to gain experience and increase their level. The higher a Hero's level is, the better the gear they can equip *and the better the hero's troop level*. Upgrading the Camp will increase the amount of experience gained during training.

Notes: 2nd Camp becomes available when your Palace reaches level 85. The 2nd Camp will also increase the amount of experience gained during training.
OneRepublic Wiki

Dreaming Out Loud (2007)Waking Up (2009)Native (2013)Oh My My (2016)Human

**Ryan Tedder****Zach Filkins****Brent Kutzle****Drew Brown****Eddie Fisher**

It may not function as expected. Check the discussion for info about its current state.
Please read the guidelines before making any edits.

https://youtu.be/aqDVFRVQ\_e8

## Spotify

Check out OneRepublic's latest single Run on Spotify!!

**Pop Music (Male)**
*Go to these sites for info or for help with your own wiki!*

5 Seconds of Summer •
Bee Gees •
Big Time Rush •
Duran Duran •
Ed Sheeran •
Glee Cast •
Harry Styles •
In Real Life •
The Jonas Brothers •
Justin Timberlake •
Michael Bublé •
Michael Jackson •
One Direction •
OneRepublic •
Owl City •
Shawn Mendes •
Troye Sivan •
Twenty One Pilots •
Zayn Malik

*Want your community included? See how!*
Mori Maru

The Mori Maru was a Japanese Red Seal Ship and part of the Japanese Group of the Vasterlands Fleet during the Age of Migration. Captained by Mori Motonari, it was crewed by 140 samurai and footmen of the Mori domain. The ship eventually found harbour in the city of Asasaki.

## History

The Mori Maru followed the Vasterlands Fleet for almost the entirety of its route. When only the Japanese Group remained, the Mori Maru chose to split off and follow a chain of islands instead of hugging the mainland like the other, less seaworthy, Japanese ships.

The Mori Maru was one of two ships to settle on the island of Sekutojima - the other being the Iyo Maru. Mori chose to set up his new city on the eastern coast of the island, naming it Asasaki. Once the city was settled, the Mori Maru was put to work as a trading vessel, serving for another sixty years before being superseded by newer ships. It was eventually retired and propped up in a specially-built drydock.

The ship was unfortunately destroyed by fire in the 2nd Century BCE.
Pierre Chizau

Pierre Chizau (480 - 552) was a Dalforean chevalien of Lacrivian descent. He was a high-ranking commander in the mercenary unit dubbed 'the Fallen Company'.

Pierre was the heir of House Chizau, and along with his father and brothers was forced into the Fallen Company by King Jerome Ardouin. Pierre spent his entire adult life serving in the Fallen Company, dying just a year before its dissolution in 553.

He is known to have commanded the Fallen Company detachment which intervened in the Red Plains War from 522 to 525.
My heroes

**Training my heroes**

How to calculate the experience when I begin to train my hero?

The experience you gained per 30 seconds will be refreshed in the Training panel. The higher the level of the Training Ground, the more experiences are gained in each training session. Fast Track is an effective way to increase your hero's experience.

**Shuffle**

**What is the Attribute shuffle limit?**

The attribute shuffle upper limit is defined by the following formula:

Basic values of hero + Level of hero + 20

So the max. level of attribute is the basic value + 140 (as the max hero level is 120).

**I have applied Normal Attribute Shuffle, Advanced Attribute Shuffle, Platinum Attribute Shuffle and Extreme Attribute Shuffle, but I get the same attributes. Why?**

When hero level is low, you may get the same attributes no matter which mode you select because they're likely to have similar results. So I recommend that you can apply Normal Attribute Shuffle or Advanced Attribute Shuffle to raise the attributes to the upper limit. *The word "Max." will be showed as the reminder of upper limit following the attribute (Upper Limit = Hero level + 20). Or you can raise the attributes to a certain level and then choose an advanced mode to try. The higher level of the hero, the higher attributes you will get.*
Future Looks Good (song)

*Future Looks Good* is a song from OneRepublic's fourth studio album, *Oh My My,* released on October 6th, 2016. The track serves as the second track on the album. It was also released as a promotional single before the album was released. It is in the key of B♭ major and was written and produced by Ryan Tedder and Brent Kutzle.

## Lyrics

Woke up starin' at this, starin' at this empty room
Looked at thousand different pictures that your mother took of you
You see, I had this crazy dream last night, this man he talked to me
He told me everything that's good and bad about my history

But he said that you are, you are the future
He said that you are, you are the future
And the future looks good
The future looks good

Oh, call me any time that every time you're losin' it
And tell me anyone and everyone who makes you feel like shit
Because you know anybody, everybody else can lie
But honey I won't see you with a, see you with a broken set of eyes

I swear that you are, you are the future
I say that you are, you are the future
And the future looks good
Oh, yeah
The future looks good
Oh, yeah

The future looks good
Oh, yeah
The future looks good
Oh, yeah

You, you, you
Hey
You, you, you

Woke up starin' at this, starin' at this empty room
Looked at thousand different pictures that your mother took of you
Kuril

Kuril is a quirky, fun loving idol who's looking for her father. She temporarily teams up with Geppel to capture Loka and Sarna, but reveals to the imprisoned duo that that it was a ruse to earn Geppel's trust and lull him into a false sense of security, and frees them, reforming their party to storm Kazoo Tower.
Chronus Arc Wikia

## Welcome to the Chronus Arc Wikia

This wikia was created so I could share my love of Chronus Arc and lore of the game, join this wikia and help me add topics such as class changes, enemies, boss battles, enemy attacks, weaknesses, class skills, and much more!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Riverbreak

Riverbreak is a large town on the bank of the Spur, part of the eponymous nation.

## History

Roughborough was founded after the Age of Migration, likely around the 4th Century BCE. Like many towns in the surrounding region, it was fiercely independent in its early years, refusing to let go of its sovereignty even when the countries of Ocary and Botaland threatened.

Eventually, the Republic of Ocary contacted Roughborough as part of an attempt to annex the area. Obviously the town elders were less than thrilled, and along with the other towns in the region they declined Ocary's offer. Realising this straightforward request meant Ocary may have been willing to use force, Roughborough and its neighbours militarised.

Eventually, Ocary backed down and entered a period of internal turmoil as its republic was replaced by a single monarch. Roughborough and its neighbours were on good terms by this point, and over the next several decades they became closer. Eventually, in 73 the settlements signed a charter making the area the realm of the Confederation of Sparhiel.

Rughborugh was always a border town in Sparhiel. It marked the southeastern boundary, and as such developed a formidable series of defences now known as the Ruvborugh Works in order to defend the Confederation from invaders, primarily the Kingdom of Briawicke. While the town did not trust Briawicke, though, the central council of Sparhiel became closer to both them and Ocary.

In 320, the Confederation recognised the threat of Varhold to the northwest, and after seven years of negotiations Sparhiel, Ocary, Briawicke, and Alcantair-Albarossa merged to form the Confederation of the Spur. For Ruvbruch, this meant it was no longer the frontier. While there were teething problems, especially with rebellious Briawickian and Ocarese lords (see the Spurnese Revolts), Ruvbruch was no longer expected to defend the realm.

The Ruvborugh Works fell into disrepair towards the beginning of the Great Gap, and afterwards had been destroyed entirely, though there is evidence of a hurried expansion of the fort network. Ruvebruck was now a burgeoning trade town, sending its grain and cattle down the Spurnian River and receiving spices, dyes and silk from the booming Vardanid Empire upstream.

In the lead-up to the Battle of Vorgebirge, Ruevebreuck sent a small levied force to fight for the Irun Pact, which returned mostly intact.

Since the Gap, Riverbreak has remained relatively constant. With the encroachment of the Kingdom of Omeland, Riverbreak is once again a border town, but is on much better terms with the potential invaders.
Battles

*Battles consume Divinities, one at a time, with one being restored every hour. There are 5 different types of Divinities: Expedition, Attack, Colonize, Farmland and Silver Mine. One Divinity of each kind will be restored at 8:30, 12:30 and 19:00 (Perth Time, GMT+8). And every time your Assembly upgrades, you receive an extra Divinity. You may also spend Gold to buy extra Divinity.*

*After every battle, your soldiers have to rest for a while (Divinity Cooldown). The more battles your soldiers fight, the longer they have to rest. Divinity Cooldown will be reset at 5 a.m. every day (Perth Time, GMT+8).*
Place of Three Towns

The Place of Three Towns is the point at which the Balantegue River empties into the Merkata River, and is named as such because there are three towns, each belonging to a different country, on the three banks.

On the southern bank lies the Tianguese town of Shanxi; on the northern bank is Kesnor, a Dalforean township, and in the east lies the Lacrivian settlement of Hougoumont.

These three towns have all enjoyed close ties over the years, despite the animosity their countries share. The current situation has existed since Shanxi was founded following the Tianguese conquest of the southern bank of the Merkata River; Hougoumont's leaders were instructed to act as a mediator between the two sides, given Lacrive's unusually wary stance towards either of the two great powers lying across the river.
Seven Quests Wikia

<hero description="Seven Quests is a free-to-play mobile game based on the Iranian mythology.It is developed and published by Falafel-Games." imagename="" cropposition=""></hero>

## Welcome to the SevenQuests Wikia

Seven Quests is a free-to-play mobile game based on the Persian mythology.It is developed and published by Falafel-Games.

Escape your world and jump over into Rostam's, the not so shy hero who can't help but defy the grand plans of mythic Persia's greatest demonic foes.
Rally and train heroes, build up your kingdoms, and defend the realm from those dumb enough to stand between Rostam and a fresh brew of ale. Join the party as you forge clans and battle thousands of players worldwide on Rostam's seven quests of ancient fun.
- Epic boss fights
- Hundreds of characters
- Thousands of weapons
- Search and destroy your enemy

iOS version:

https://itunes.apple.com/us/app/seven-quests/id1003207295?mt=8

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Bazar

The Bazar is the place where you can buy gear for all slots (Armor, Weapon, Mount, Outfit, Artifact, Magic tools)

The level of the Bazar will dictate the highest grade your gear can be. For example: a level 40 shop will allow a player to enhance their gear up to level 40.

**Buying gear**

All of the gold based gear are White (Common) gears.

VIP Bazar

The VIP Bazar becomes active when you spend at least $X.00 to purchase Gems by using PayPal or other form of monetary payment. (Keep in mind that to reach VIP 10 you will need to spend $XXXX.00 in one day)

For a list of possible gear to purchase with Gems, go here: VIP Gear