recursal/Fanatic-Fandom huggingface dataset:
Monkey

Monkey is a boss in the VMan franchise. He is battled within Underground Vault.

## Appearance

Like the other Blueprint bosses, the monkey is chrome in color, with a mechanical appearance. It possesses tiny legs to which it walks on, and long arms it uses to demonstrate its climbing abilities. Despite its name, it is quite powerful and it slightly resembles a spider or another bug. It has claws on its long legs and a cannon on his periwinkle-colored body.

## Abilities

The Monkey has attributes similar to that of a real life monkey, e.g. great climbing skill. Its nose is equipped with a powerful cannon capable of firing off projectiles at accelerated speeds.

## Battle Guide

When it pops out of the sketch, make sure you're ready. He will climb on the ceiling whilst firing off projectiles from its nose. Hit him from afar with a jumping shot and then he should drop down and run across the floor briefly, shooting at you. duck and fire as many shots as you can, for him being grounded is the only way the boss will take any real damage. Damage him enough times to defeat him and clear the level.

## Gallery

Monkey, as he appears in the first game’s "Cast of Characters".
Pillbug

Artwork of a Pillbug, from Vectorman 2.

A Pillbug is a type of worm enemy from *VectorMan 2.*

## Description

Pillbugs are small brown worm or centipede like enemies that inch very slowly around the room. Their main trait is that they tend to curl up into a ball and roll around the general area they are in, which increases their travelling speed as a result. They roll back and forth for a set time before exiting their ball/wheel form. If they hit a wall or Vectorman, they will bounce backwards a bit from the recoil and their rolling path may be slightly adjusted as a result. Pillbugs are vulnerable to any weapon at any given time.

## Trivia

* The way Pillbugs move is very similar to Dumplings in Contra: Hard Corps, though the latter also fires off a projectile blast. Enemies of the same name in the Sega Mega Drive game called Fatal Labyrinth are also similar.
Angler

Artwork of an Angler, from Vectorman.

> Anglers usually swim in schools. So where you see one...
>
> - Instruction Manual

Angler is an underwater enemy in the VMan series. They appear only in VectorMan, in underwater levels.

## Appearance

Anglers are red robotic Angler fish, with lights glowing on their heads. These Orbots also have, like a real fish, a large tail fin, two pectoral fins, and a dorsal fin. They also have a ball joint connecting their body to their lower jaw, which is large in size. There is also an orange wire connecting their glowing white lights to their heads.

## Attack Pattern

These enemies float around. They are very rare.

## Levels

* Tidal Surge
* Absolute Zero (Prototype)
Bonus Round

The Bonus Round is a bonus game in VectorMan 1. You get to it by breaking a Shield controller and a Receiver. After destroying the Receiver, you will transported to the Bonus Round, along with clearing the stage.

## How to Get to It

Basically, you might find a satellite (The Receiver) with glowing photons swirling around it. This means it won't break and take you to the bonus round. What you need to do is find a Shield controller (Look in the picture on the right to see what it looks like), Break that and try to find the spot you found the satellite was in., break the satellite, and it should take you to a bonus game with the Ocean theme in the background.

## Overview

When you enter the stage, you will see a green ball in the middle of the stage with little particles circling it. This is you during these bonus rounds. Things will start shooting at you, and you can shoot at them back to destroy them.

Destroying enough results in a Success Bonus, giving you lots of points. Not destroying too many results in a Loser Bonus, which gives less points.

However, getting a Success Bonus or a Loser Bonus both allow the player to skip the stage they are currently on.

## Trivia

* They are not in boss levels,
* Be careful, as, usually, one of the objects is easy to find while the other is hard. The Receiver in Arctic Ridge is very close to the boss fight but the Controller is very difficult to get to. In Death Alley, you may run into the controller by accident. The Receiver here is back towards the beginning of the stage in a little room.
* If VectorMan enters the Bonus Round with a Nucleus Shield, VectorMan will be invincible for the entire stage. This can be witnessed in Dark Ruins, if the player destroys the Shield Controller early, then grabs the Shield pickup and runs fast to the Receiver and destroys it before the shield runs out. The shield will not disappear after the set time has passed and will appear with glitched sprites and stay in effect for the entire duration if the Bonus stage.
Free Movement Mode

Free Movement Mode is a mode in the VectorMan games. Usually, players can only access them with Cheats.

## Overview

When accessed, the player turns into a magenta arrow and can move anywhere they want. This is almost like a Sonic game's debug mode but without placing items and enemies everywhere.

Additionally, you can kill enemies by touching them.

## How to Get

See VectorMan 1 Cheats and VectorMan 2 Cheats.
Options

The Options screen is the screen where players can change specific options, and do other things. On both games, you can listen to the game's soundtrack (although, VectorMan 1 limits you to only about six or seven tracks out of 10 or 11).

You can also play the sounds, including voice clips.

You can change the difficulties, controls, sound effects and music, and on the second game, see the Credits and contest winner.

## Trivia

* VectorMan 1 has a Private Options screen. On the normal options, press these buttons in this order: A, B, B, A, Down, A, B, B, A. If you're using a Genesis Collection, then make sure to have your Genesis controls on.
Bolo Gun

VectorMan using the Bolo Gun from VectorMan.

> The bolo gun shoots a big rotating energy ball which travels through enemy orbots.
>
> - Instruction manual

The *Bolo Gun* is a power-up in VectorMan.

## Description

> "Bolo Gun: Crashes through enemy Orbots"
>
> - Info Section.

The Bolo Gun is a weapon that fires two orbs spinning parallel to each other. Its main feature is that blasts can pierce through enemies and certain objects. It also plays a subjectively satisfying sound when used. Its piercing ability helps eliminate foes rather incredibly. The weapon holds 64 shots total and will be on low ammo alert after 54 shots have been fired.

When rising from a jump, if VectorMan fires downward, a Bolo shot will slowly rise upward. This is useful for destroying TVs without consuming much ammo.

## Trivia

* A Bolo in the real world is a type of knife.
* An unused Boomerang gun listed within the sound test of a *VectorMan 2* prototype reuses the firing sound of the Bolo gun. It is unknown if the Bolo gun was intended to be a Boomerang gun, or how much relation the scrapped gun has to the Bolo gun.

## Gallery

VectorMan fires the Bolo Gun in Dark Ruins.Weapon icon.Item icon and description.
Insects

Insects are VectorMan 2's enemies. They are very different than the first game's large assortment of Howitzers, Beedles, and Turrets and goes on a completely different approach with Dragon Snakes, Fleas, and gigantic rocky creatures called Ticks.

## Notable Types

* Scorpion- Kill one of these to get a Scorpion Tail. Enjoy getting revenge on those Scorpions who decided to try and sting you.
* Dragon Snake- A very loud enemy. They aren't too bad, but can be annoying in the Metal Skates levels...
* Beetles- A cute little blue bug that stays on the ceilings, It drops little bombs on you from above.
* Rhino- Destroy one of these brutes to obtain your rightfully-earned Rhino Charge. Enjoy getting your revenge on the Tanks that tried to shoot at you earlier.
* Ant- Can be destroyed to obtain a Fireball.
* Black Widow Queen- An antagonist. Rules all of these creatures.

## Trivia

* These enemies play a very similar role to the Foe species and Vortex species from Ecco the Dolphin, a series made by Sega. In fact, in both Ecco and Vectorman 2, the penultimate final levels are the nests of the creatures.
Aurora Borealis

Aurora Borealis is a boss in VectorMan, specifically in the level Absolute Zero. It is composed of a mechanized red-eyes pelican and a mechanized red-eyes polar bear.

## Aurora Borealis

* Bird
* Bear

## Appearance

The pelican is all light blue with blunt wings. It has red eyes and a long tail, along with a cannon in its mouth.

The light blue polar bear is segmented, and it may classify as an Orbot this way. It has a red tongue and little sharp teeth, along with red eyes. It also has white claws.

### Bird

When the Missile Morph shoots you up here, the pelican will appear. It flies all over the place at the top of the arena shooting at you. Chase it and fire at it, but do not get ahead of it. Its fireballs will hit you this way.

### Bear

When the polar bear shows up, it will fire fireballs from its mouth at you. I advise you to keep jumping over and shooting down when it is under you. Sometimes, it will stand on its hind legs like a real polar bear and shoot three fireballs at you. Stay away from it and keep on shooting.

In the end, it will explode and swirl around you for a short time with VMan doing his victory pose.
Dancin' Fool

Dancin' Fool is a Boss Round specific morph for VectorMan in *VectorMan*.

## Description

Dancin' Fool, as named in the Instruction Manual, is a morph VectorMan takes on when battling WarHead at the Disco Stage. His body rapidly spins clockwise and a shadow appears underneath him on the dance floor, aiding the player with positioning. The JUMP button allows VectorMan to make a small hop useful for avoiding quick travelling electricity blasts on the floor, and the FIRE button allows VectorMan to fire in the last direction the D-Pad was pressed.

## Trivia

* The JUMP button for Dancin' fool isn't listed in the list of controls within the Instruction Manual. Either Dancin' Fool wasn't originally supposed to have a JUMP button command or the developers or manual writers likely forgot to include the button command in the manual.
Red Extra Time power-up

The Red Extra Time power-up is an unnamed power-up in the VectorMan series. It adds extra time.

## Description

### Appearance

This power-up resembles an upside-down red pyramid with a gray clock in the middle.

### Abilities

This power-up can give the player more time to complete levels.

## Overview

This power-up adds extra time. They are found everywhere except in boss levels.
Cave Fear

Cave Fear is the 14th Scene in *VectorMan 2*.

## Design

This level takes place in an underground cave, similarly to Mist Chances. Dreamsnake is the boss that proceeds this stage.

This level involves Vectorman falling down the literal pits of the Earth in order to escape. There are many different enemies that shoot at you. This stage is the only stage with the Rhino Charge morph available.

## Statistics

* Stage Clear =
* Time =
* Power Sacs = 13
* Photons = 131

## Early beta

In an early prototype of VectorMan 2, the stage is called: "Scene 2: The Depths of Heck" Also no music plays. There is bright gold or silver crystals not seen in the final build (or altered from this appearance). The bats are a bright white coloration. The stage plays almost identical to what is shown in the final.

This section is in need of an expansion.
Coriolis (FW)

**Coriolis** (nicknamed "Cori") is a male StormWing who was introduced in *Dragon Heart*. He is the brother of Mistral, the current monarch of the species.

## Relatives

### Appeared in

*Dragon Heart*
*Dragon Wings*

## Personality

Coriolis is conniving, wanting his sister to belief that the upper class should be the only source of information.

## History

### *Dragon Heart*

After Mistral dismisses the StormWing scientists from the palace's throne room, Coriolis tries to convince his sister that the scientists were insane. In response, Mistral tells her brother to "*go touch water*" and he furiously storms out of the throne room.

### *Dragon Wings*

Cori appears in the StormWing throne room when Cloud and Sand look for help from Mistral.

*More coming soon...*

## Trivia

* "Coriolis" refers to the Coriolis effect, which is understood as the motion of air "sliding" over the Earth's surface.
* Coriolis' demeanor was loosely based off of Whirlpool, a SeaWing from *Wings of Fire* that readers despise.

## Gallery

Reference by the authorIcon (made with the flippingchicken Dracthyr creator on Picrew)
## References

1. ↑ 1.0 1.1 *Dragon Heart*, epilogue
2. ↑ Coriolis effect - Wikipedia
3. ↑ Whirlpool - *Wings of Fire* wiki
4. ↑ Luna's outlines and notes for *FeatherWings*
BigMaw

BigMaw is an enemy that appears in VectorMan 2.

A BigMaw, from Vectorman 2.

## Appearance

BigMaw are slightly large insects which have green legs and light gray jaws with green eyes.

## Protocol

These enemies just move around. In Mist Chances, two of them will appear in the beginning of the level. If threatened they will move faster.
Health Bar

The Health Bar is where your Health Points are displayed.

## Overview

On Difficulty Lame, you are given five Health points. On Wicked (Or Cool for VMan 2), you are given four. On Insane (or Wicked in VMan 2), you are given only three. On the first game, the Private Options Screen can help you change the health bar so you have up to ten health points.
Bamboo Mill

Bamboo Mill is a fun little level after Arctic Ridge. It takes place in a large stone structure with many wooden gears and other machines inside it. Bags of something are hanging on little hooks attached to moving ropes.

## Design

This level is mainly made of rock and stone. Wooden contraptions are in the background, and there are windows in the background, too. The player can use the bags as platforms. There are Sludge Pilots and Turrets here. Three morphs are available, with two of them being bomb morphs necessary in demolishing stone walls. A Drill morph can eliminate a thick wooden floor for not only a TV but a quick shortcut.

### Items of Interest

* A one-up is located near the beginning of the stage. On a nearby stone walkway lies a Sludge Pilot blocking a TV. The TV possess a Bomb morph, which is used to destroy a nearby wall to the left. This path leads to a one-up above a shaft next to the stage entrance.
* A 5x Multiplier is halfway through the stage. If both a checkpoint and the aforementioned one-up was never obtained before obtaining said multiplier, a player can cleverly obtain the 5x multiplier, die so Vectorman restarts at the beginning of the stage, then quickly make their way towards the one-up and obtain it before the multiplier runs out, effectively gaining four extra lives (one life is lost to make this trick work, but this trick gains one more life than a 3x multiplier would normally grant. Essentially, this trick turns into a "4x" multiplier for the one-up).
* A Max Energy Orb is located at the end of the stage. Vectorman would need to reach the top ledge of the stage directly before the drop to the boss. From this ledge, get a running start and make a long single jump over to the right side of the edge without hitting the stone roof, using the second mid-air boost jump to gain more height. If successful, Vectorman will land on a small wooden ledge containing a TV with the Max Health orb. Directly below this platform is another platform with a TV containing the Wave Gun, useful for the below boss.

## Stage Statistics

* Stage Clear Bonus = 10,000
* Time Limit = 5:00
* TV total = 19
* Photon total = 96

### Boss

* A mechanical abomination with little balls in its mouth. It spits them out when attacked and rolls on a silver ball. Only its head is vulnerable to damage, and it can only receive one damage hit at a time, to which it will fire off its rain of bullet and then close its mouth, making itself vulnerable to another hit soon after. To avoid being run over, VectorMan can boost jump over the boss's head. Stay at one edge of the screen and fire a jumping shot to hit the head. On Insane mode, the boss requires 16 hits to eliminate.

## Trivia

* This stage may be related to Rock 'N' Roller, the second boss level.
* This stage's theme would later be remixed for the track "Fortified" in the official *Vectorman* album released by SEGA Tunes.
* In an early beta prototype, Howitzers were present as enemies in this stage.
Damage boosting

Damage Boosting is a good technique in the VectorMan Series. It is hard to do since you only have a few health points (unless you are using cheats, which lets you pick a maximum of 10 HP).

## Guide

Orbot Express and Underground Vault are good levels to do this. When you take damage, try to use the invincibility frames as an advantage. Since the player will bounce back after getting hit (even with the Invincibility Frames) it may be considered difficult to do this.
Jaws

A Jaws, from Vectorman.

Jaws are enemies in the Vectorman series.

## Appearance

These enemies could be compared to dogs because of their large teeth. They also resemble a stick of dynamite and have one eye and a string connected to the back of the eye.

## Attack Pattern

When you approach them, they will shoot up into the air and try to land on the player, biting its teeth on nothing. They bounce very slowly when they are too far away from the player to be attacked.

## Levels

* Death Alley
* Hydroponic Lab
* Superstructure
* Underground Vault
* Worldlink Center

## Trivia

* There is a Sonic the Hedgehog enemy named Jaws. It is a fish-like Badnik.
	+ It may also be based on the movie series of the same name.
Pulse

Artwork of the Pulse power-up.

## Description

The Pulse fires Photon-shaped randomly arcing projectiles. Up to three Pulse shots can be on-screen at one time. The Pulse has exactly 30 units of ammo. After firing 20 shots, the icon will flash and the low ammo warning sound effect will constantly play.

Upon collecting, VectorMan will say "Pulse Beam". Each shot's color palette will differ depending on the level it is used on.

## Trivia

* The Pulse can be selected using the Weapon Select code. It is on slot 5, meaning from the default shot, the code must be entered five times (appearing immediately after Overkill in the "weapon select list").

## Gallery

VectorMan fires the Pulse beam.In-game icon.
Absolute Zero

## Design

This place is very cold. Most of the time, you'll be jumping on platforms and using your trusty Fish Morph.

## Items of Interest

* A Max HP orb is located before the end of the stage, in a hidden cave to the top-left portion if the stage. The cave us guarded by Urchin enemies.
* A Shield is located in a hidden rightmost cave.
* A Rapid Fire Gun is at a low leftmost hidden cave.
* A Wave Gun is located near the Checkpoint platform just before the climb to the boss.

## Enemies

* Mecha Jellyfish
* Underwater Bomb

## Boss

* Aurora Borealis (Aurora Borealis Bird/Aurora Borealis Bear)

The Aurora Borealis is a mechanized pelican and a mechanized polar bear. The pelican flies around and shoots at you with its mouth, and the bear walks towards you and fired projectiles. Sometimes it stands up to fire three at once.

## Trivia

* This is the only stage with the Missile Morph.
* At the top of the stage, Vectorman can slide on the icy floor just as he does in the next stage, but if he slides across one of the thin platforms passable from their underside, his sliding animation changes throughout the rest of the stage or until the stage is reloaded.
Milestone

> The milestone power-up enables VectorMan to restart the level wherever the milestone was touched.
>
> - VectorMan instruction manual

A Milestone is a collectible power-up in the VectorMan series.

## Description

Milestones only appear within TVs or Power Sacks. When collected, one will provide a spot for VectorMan to respawn at should he lose an extra life. Milestones essentially act as Checkpoints that prevent him from starting all the way back at the beginning of a stage and are helpful in-game elements for a difficult road ahead.
Bad Eggs

Bad Eggs (named **Final Level** in the menus) is the second to last level in *VectorMan 2*.

## Description

This level takes place in a cave with a bunch of green eggs in the background. There are webs and rocks here, notifying the player that this is the central bug lair HQ. VectorMan must Boot-Blast his way to the top to reach the throne room of the final boss. Eggs will bounce around the stage, tending to aim at VectorMan. On occasion, an egg will explode all the way until it touches the ground, in which case an enemy will appear. The enemy appearing will always appear in the exact same order and loop as listed above, and further enemies will not appear until the one alive is taken care of first, though eggs will still continue to assault the player throughout the stage constantly. The boss awaits on the next stage.

### Statistics

* Level Clear Bonus = 5,000 points
* Time Limit = 3:59
* Photons = 81

### Enemies

\**Only one egg will appear bouncing on-screen at a time. If any of these eggs are attacked, there is a chance one of the following enemies may appear from them once the egg touches the ground. Otherwise, the egg simply explodes with nothing inside. The below enemies will always spawn in this order (and repeat order), and no further enemies or eggs will appear so long as one enemy is present on the stage.*

## Trivia

* The name of the level is likely a reference to the infinite eggs encountered throughout the entire stage.
* It is possible to clear this level in under 30 seconds.
* A Pacifist Bonus can also easily be achieved in this stage.
Cancelled content

VectorMan has a lot of cancelled content, including a third game. Here is a list the cancelled content.

## Merchandise

There was going to be merchandise, probably made by Blue Sky Software and Sega. However, this merchandise was never made.

## Movie

There was also going to be a movie based on the first game. However, it was never worked on or shown.

## Game

A third game was planned, but was cancelled because Sega and Blue Sky Software lost their friendship and it was never developed. However, pictures of it do exist and the game redesigned VMan entirely.
Geronimo

Geronimo is the first Scene in VectorMan 2 and succeeds the intro. Some wouldn't count it as a level, and is only there for story.

## Design

The skies are pretty dark blue, and get lighter as you fall more. There are Dragon Snakes and Balloon Bugs here.

## Guide

When the player starts falling, they will have to destroy enemies and collect Photons. Players can hover in midair to target annoying enemies. Jumping will make the player stop moving downward.
Piranha

Piranha is the second Underground Vault boss, fought after defeating the Spider Bomber.

## Appearance

This machine looks like a slightly anthropomorphic fish without arms. It has a big lower jaw and some sharp teeth, along with dopey eyes.

## Battle Guide

It takes a bit of time to reveal itself from the sketch on the blueprint. It will walk slowly and out of breath. When it is hit by anything, it reacts and chases down Vectorman in a hurry for a set mount of time. Hit it from afar and run to the farthest edge of the arena. At some point, it will slow down and return to its normal speed. It will only take damage during its slow movement speed so repeat this "hit and run" strategy until it is defeated.

Alternatively, there is a very easy way to defeat it (and could possibly be an oversight by the game developers). Whenever the Piranha turns direction, it reveals a few frames of it facing the TV screen directly. In the time it is turning, it can still receive damage but will **not** go into rage mode. By making the Piranha face the other way toward Vectorman, then using a Jet boost on its center head to both damage it and jump over it while it is turning, the player can eliminate the Piranha without having to deal with its tedious rage mode. Using this method also appears to inflict more damage on the Piranha, as it does not trigger its invulnerable rage mode while facing the camera. This strategy effectively saves the player a lot of time in the end.

After enough hits the Piranha will go down, and then the player will have to fight Monkey.

## Gallery

Seen materializing from the Blueprints.Facing the camera, where it is vulnerable to a quick Jet Boost.
Flea

Fleas are enemies in VectorMan 2. Similar to Spider enemies, they jump around only when the player is nearby.

## Appearance

Fleas are slightly large enemies with yellow backs with purple below the yellow. They also have stripes, green heads and rears, and four pinkish legs.

## Attack Pattern

Normally, they will be hopping around like the Spider enemies do. Hit it enough times to kill it.
Helicopter Morph

Artwork from the VectorMan 2 instruction manual.

The Helicopter is a stage specific morph used in *VectorMan 2*. It is present in the first stage, used by VectorMan during his re-entry to Earth. In this form, he slowly descends to the ground while avoiding enemies usinn his propeller movement

In this form, VectorMan can fire off his shots in any of the eight directions he aims at. Holding the JUMP button will activate his propeller, which allows him to hover in place. Very slowly will the rapid spinning of the idle Helicopter morph raise VectorMan's vertical position, allowing him to grab any missed Photon within the Time Limit. This durable form can also ram into enemies, defeating them easily at the cost of VectorMan's HP.
Contest Winner

The Contest Winner is the morph that won the Morph Ball Contest. This can be found in the options screen.

## Results

The winner of the contest was Josh Krebs. His design can be viewed in the Options menu by picking “Contest Winner.”

## Appearance

This morph seems to be based on a tank. It makes the player have to stand in a strange position as shown in the image.

## Trivia

* This morph never shows up in game, and is only seen on this screen.
Doorman

A Doorman, from Vectorman.

Doorman is an enemy in VectorMan 1.

## Appearance

Doormen are white machines with a mask, resembling that of the Marge's in Arctic Ridge. They have a motor on their backs and lay down.

## Attack Pattern

Their primary objective is to block VectorMan's path. Going close results in a forceful headbutt from them that knocks the player far back. Try to get behind them and damage them there to make them explode.

They are also vulnerable to the Orb weapon, which will instantly annihilate them. A Doorman is worth 60 points.

## Levels

* Arctic Ridge
* Nightscape

## Trivia

* They have a resemblacne to the Marge in Arctic Ridge.
* They are the rarest enemies in the game, only appearing in three levels; one one occasion in each.
* Using the Shield weapon, it is possible to destroy a Doorman face to face.

## Gallery

ingame sprite.Doorman in Arctic Ridge.A Doorman in Day 12: Nightscape.
Parachute Morph

"Parachute Morph: Use this form to slow your fall." -Info Section.
The Parachute Morph is a rare morph. It is also in VMan 2, but only in Geronimo. It is pretty rare.

## Usage

When you find one, you will fall slowly. This can be useful for shooting down at enemies right below you. Also, some would think it's calming to fall slowly in the middle of some insane level like Dark Ruins.
No Photon Bonus

The No Photon Bonus is a bonus the player can get by not collecting a single Photon in the stage, and awards the player 9,950 Points (or 20,000 in the first game). It appears in the series, and is possible to achieve in nearly all the stages (except boss stages, because they normally do not have any Photons).
Orbot Orbit

Orbot Orbit is one of the bonus stages in VectorMan 2. This one has the player flying transformed into a spacecraft.

## Orbot Orbit

Vectorman in Orbot Orbit, from Vectorman 2.

### Enemies

* Drago-Mantis
* Stray laser beam

## Guide

There will be many enemies and stray laser beams being fired at you. Health Points will orbit small planets and there will also be extra time.

## Trivia

* The pause card is olive green in this level, due to pallet sharing.
* In an early version of VectorMan 2, there was a gimmick involving the player having to avoid colliding with a "star." This is still mentioned in the game's manual.
Underwater Bomb

Underwater Bombs are enemies in Absolute Zero as well as Tidal Surge.

## Appearance

They appear to be floating orange bombs on a bubble string.

## Attack Pattern

Underwater Bombs do not move-- they are not alive. However, stay away from them and shoot them from afar. They explode when touched.

## Levels

* Tidal Surge
* Absolute Zero

## Trivia

* They are not mentioned in the Character Introduction, despite being notable enemies.
* The Sludge Barge's attachments on its wings appear to be upside-down indestructible Underwater Bombs colored grey with a shorter string chain.
Queen for a Day

Queen for the Day is a *VectorMan 2* level. It is the final level in the game. It houses one boss, that being the Black Widow Queen.

## Overview

When you come here, you will see the Black Widow Queen. She will fire red small explosive projectiles at you anywhere on ground level. There are also two vertically moving platforms VectorMan can ride on for minimal safety. However, the Queen will extend one of her legs to reach VectorMan and knock him off of it, and Vectorman can be shot at when the platform is at its lowest point. If he stays close to the farthest edge of a platform away from the Queen, he cannot be reached by the legs.

The Queen's weakness is her exposed Brain. Using the platforms, VectorMan can easily attack it from there without being harmed. The main method of attack is to keep running on the ground from wall to wall, firing diagonal shots on one of the room's corners while avoiding the Queen's own projectiles. This method requires patience at first as the platforms may block Vectorman's shots. Twice, the Queen will growl in pain when enough damage is inflicted. For each grunt of pain, Vectorman receives one Health Point and a platform is gone (starting with the left), leaving Vectorman resorting to corner diagonal and mid-air shots. A platform's disappearance may prove useful as their absence no longer blocks shots.

Destroying the Black Widow Queen will award 500 points. After defeating her, you ascend to the sky with an Overkill and the credits will roll. The game has been completed.

* Level Bonus = 10,000 points
* Time Limit: 4:59
Rapid Fire Gun

**Main page**

Gallery

>    "Rapid Fire Gun: Ricochets off walls and ceilings." -Info Section.
>
>

Rapid Fire Gun is a power-up in VectorMan. As the name implies, it allows the player to fire multiple shots at once, dealing more damage to enemies and bosses.

## Usage

When you get it, you need to prepare to hear the same sound effect played a million times in a row. Don't worry, though, this doesn't matter. When you get it, you will be able to shoot photons that bounce off the walls, ceilings, and... just about everything that's not an enemy or boss.

They move in a wave-looking formation, like this:
Fired

Fired, from Vectorman 2.

## Design

Like Magma P.I., this level is in a volcanic area with lava everywhere, along with little islands.

## Guide

When you spawn in, you should see a platform after exploring for a few seconds. Jump on it and it will take you to the first island. Jump as soon as you see the island on the edge of the screen and double-jump. There is a Scorpion. If these enemies are destroyed, a Scorpion Tail power-up will appear in its place.

There will be many of these lava islands, but the power-up is immune to lava and can attack from a slightly far range.

## Statistics

* Level Bonus = 2,000 points
* Time Limit = 5:59
* Power Sacs = 8
* Photons = 80

## Trivia

* It may be a pun on the phrase "You're fired."
* If VectorMan performs a frame perfect jump immediately as he lands on the the lava, he can immediately jump out of it without taking any damage.

## Gallery

VectorMan lands quickly on fire and swiftly jumps out of it without receiving any damage.
Earth

Earth is the planet the VectorMan games take place on.

Earth, from VectorMan 2.

## History

In the first game, it became so polluted that mankind left Earth, leaving Orbots to clean their former home planet. Earth's cities, forests, and icecaps became polluted. Also during the first game, Earth was forged into an instrument of death by Warhead.

In the second game, the Black Widow Queen has taken over with a bunch of insects like Dragon Snakes.

## Life on Earth

Since Earth in this franchise is so polluted, life is nearly impossible here. There is pollution and scrap metal almost everywhere.
Overkill

Overkill is a rare power-up in VectorMan 2.

## Overview

This power-up is very rare. With the Overkill power-up, the player can fire lasers in all directions.

## Trivia

* This power-up is similar to the Orb power-up in Vectorman.
* It is impossible to obtain this power-up in boss levels, unless hacks or a cheat code (C, A, Left, Left, Down, A, Down) is used.
Crabby Hermit

A Crabby Hermit is an enemy that appear in VectorMan 2.

## Appearance

Crabby Hermits are slightly large crab-like insects inside hard shells with a twin barrel cannon spouting from the top. The creature in its full entirety resembles a mixture of a snail and a tank.

Crabby Hermits walk back and forth within a set path. When an enemy is close by, they tend to take cover inside their sturdy shells and fire off a two bullet blast before reappearing out of their shells. The shells can absorb small weapons fire with ease, and are only vulnerable to powerful attacks such as an Overkill or a Morph Power-Up. To defeat a Crabby Hermit without the aforementioned weapon/power-up, immediately fire upon its pink crab-like head as much as possible before it retreats inside its shell, then fire on it again when it reappears as much as possible. When the head is hit with blasts, it will immediately retaliate with a two bullet blast. Because of the shell's low position, it can hit Vectorman even while ducking. This proves deadly as most times, as Crabby Hermits can appear within small narrow hallways. The only ways to deal with a Crabby Hermit's projectile blast is to either find a way to dodge or escape it, or tank the hits if Vectorman has enough Health.

Crabby Hermits are worth 150 points when defeated and appear within the following stages:

* Cave Fear
* Shout and Twist
Mist Chances

Mist Chances is a cave level in VectorMan 2. It is in an underground cavern with long tunnels.

## Guide

When you go down that first tunnel, when you land, wait a few seconds, then jump. Two BigMaw are charging towards you! You can also shoot at them but this gives you less time to clear the stage. Proceed to keep going and watch out for that every time you come here, along with other enemies like Ticks.

## Statistics

* Level Bonus = 2,000
* Time Limit = 9:59
* Power Sacs = 13
* Photons = 123

## Trivia

* The name may be a pun on the phrase "Missed chances."
Drill Morph

"Drill Morph: Use this form to break certain floors." -Info Section.

This morph is quite strange. It is similar to the Buggy Morph, how it can break things. It turns you into a drill.

## Usage

When you grab it, you will turn into a drill and move quite erratically, playing an even more erratic sound. With it, you can break some parts of the ground, especially the ground in Terraport and Bamboo Mill. However, this can happen accidentally, leading to some bad accidents.
Magma P.I.

Magma P.I. is a level in VMan 2. It has Lava Falls Race as its theme.

VectorMan in Magma P.I., from VectorMan 2.

## Design

This place has tan rocks and lava falls. There are some areas which look like they can be broken to reveal a new room.

## Guide

When you start, go up and then right. Since VectorMan is a platform series, you will have to keep going to the right while doing traditional platforming. At some point, you'll have to jump on some cliffs. When there aren't any cliffs, you can go right. A dead end will be there.

What you need to do next is break the ground to reach the exit.

There are Paintballs in this stage, with the their purpose being to knock you off platforms. Shielded Beetles are also present, along with Mantids and Pillbugs.

## Statistics

* Level Bonus =
* Time Limit =
* Power Sacs = 13
* Photons = 100

## Trivia

* The name of the stage is likely a play on the words “Magnum P.I.”, which was a Television show in the 1980's.
* It looks like Lava Reef Zone from Sonic & Knuckles, which released 2 years prior.
* Because of the destructible floor blocking the exit, this is one of the few stages where obtaining a Pacifist Bonus is normally impossible.

### Early prototype

The stage itself appears in an early prototype of *Vectorman 2*. The stage only has a few hollow platforms and no exit, with a still volcano background that oddly glitches color when Double Jumping and reverts to normal coloring when blasting. The usual Score HUD also does not appear here for some reason.

## Gallery

Lava Falls in an early prototype build of *Vectorman 2*.When using the Double Jump, the background becomes a glitched color. Firing a weapon blast reverts the stage to its original color.
List of Levels

Here is a level list for both games.

## List

### VM1

* + Terraport
	+ MetalHead
	+ Tidal Surge
	+ Absolute Zero
	+ Arctic Ridge
	+ Bamboo Mill
	+ Rock 'N' Roller
	+ Death Alley
	+ Hydroponic Lab
	+ Superstructure
	+ Stayin' Alive
	+ Nightscape
	+ Dark Ruins
	+ Underground Vault
	+ Worldlink Center
	+ Twist and Shout (final)
	+ Bonus Round

### VM2

* Geronimo
* Night in the Swamp
* Bog Jam
* In Blackest Night
* Fired
* Magma P.I.
* Turn Up the Heat
* Orbot Express
* Dirty Job
* Rollerderby
* I Can Dig It
* VectorMan 1 2 3
* Mist Chances
* Cave Fear
* Dreamsnake
* Recycle or Die
* The Shadow Nose
* Shout and Twist
* Tank You
* Tank Patrol
* Bad Eggs
* Queen for a Day
* Bonus Rounds
	+ Orbot Orbit
	+ Tubular
	+ Plan 9

## Unused/Removed levels

* Unused VM1 Level
* Ron's Test Level
Acrobat

Acrobat is the boss of Hydroponic Lab. It is composed of four pink and blue Orbots.

## Appearance

This boss enemy is different from most, including VectorMan 2's strange bosses. It is four yellow-eyed navy blue-and-magenta Orbots.

## Abilities

Acrobat is capable of taking on strange forms: A slinky, a worm/snake, and a larger Orbot.

## Battle Guide

When you see the rust-green sign that says "DANGER", run to the right so you stay in the battle arena and then immediately run to the left. The boss drops down hard, and the four begin to form together into a form that will eventually reach VectorMan. The boss can only be hurt when formed together for an attack.

The first form is a spring or slinky, where it will bounce around the room, hit the left edge of the room, then return to the right. There is spaces in between where Acrobat arches over that is safe to stand on and blast away, or VectorMan can simply boot-blast over the slinky when it is not bouncing too high.

When reaching the right side of the room as a spring, the boss will then crawl around the room like a worm, inching to the left of the room then returning to the right side. Simply boot-blast over it to avoid its damaging touch. Try to jump and shoot down too if possible, otherwise it is also vulnerable to crouching blasts.

When the worm reaches the right side of the room once more, the four separate and reform into a large humanoid figure. The large Orbot will strike a brief pose before walking to the left and back of the room, throwing a kick attack when VectorMan is close. Jump over it and keep shooting at it. Its large body makes for an easily hittable target.

When the humanoid reaches the right of the room, the boss deforms and repeats the process of its entire attack pattern once more, from the Slinky again. Simply shoot at it or boot-blast whenever an opportunity arises to easily dispose of this colorful spherical boss.

## Gallery

Humanoid shape.Acrobat seen in the credits.
## Trivia

* The humanoid form the boss takes greatly resembles the shape of **Boomer** from the game *Ballz* (which was also released on the Sega Genesis system). The boss also strikes an identical pose as Boomer. Given how Acrobat is designed, this reference is most likely intentional as *Vectorman* is built under a similar engine as *Ballz 3D*.
* The Orbot form might also be a bit similar to Bravoo Man, a boss in Gunstar Heroes.
Shout and Twist

## Guide

This level prompts the player to go to the right and destroy breakable walls at the start of the level. The level consists of many tall structures that are difficult to pass over and must be climbed from the inside to reach the top and out to the next one. It is possible on some structures to use destructible bricks and well places jumps to land on the roof of a structure, thereby skipping the internal maze of a structure. The exit lies on top of the final tall structure.

There are many enemies here, as well as many difficult jumps. Normally, a Pacifist Bonus is normally impossible to obtain in this stage due to the destructible walls. It may be possible to obtain the bonus using the Tornado morph and well-timed high jumps on the roofs, but this has yet to be proven.

## Statistics

* Level Bonus = 2,000 points
* Time Limit = 9:59
* Power Sacks = 29
* Photons = 117

## Notes

Due to the nature of this level, Vectorman will move on his own if left idle. This is not the case when riding on platforms however.

## Trivia

* This level's name is similar to VMan 1's final level.
* This level's theme is a remix of the theme used in Tidal Surge and Nightscape in the first game.
* It is the final level before the tank levels.

### Early prototype

The Tornado stage also appears within an early prototype of *VectorMan 2*. This stage appears generally complete, with only enemies missing. Much of the stage appears identical to the final build with some minor changes (such as more or less destructible bricks added or removed in places). The stage's name is "Scene 4: Blown Away", with the music playing to be the options menu theme from Vectorman 1. There is a noticeable canyon backdrop in the prototype, and the tornado in the background is more calm and stationery compared to the final game's twisty tornado. The wind effect that constantly pushes Vectorman has not yet been implemented.

## Gallery

"Blown Away" in an early prototype build.
Underground Vault Bosses

Here is a small list of the three bosses in Underground Vault.

## Boss 1

Spider Bomber: This machine flies around, dropping bombs on those below it.

## Boss 2

Piranha: This mech is usually slow, but once damaged, it becomes very fast for a short time.

## Boss 3

Monkey: A robot that moves on the ceiling and floor. If damaged, it falls to the floor (if it is on the ceiling first)
Boss

A boss is a powerful enemy character in the VectorMan series. Boss levels only have a boss fight and nothing else.

## VectorMan 1

Most levels in the first game have a boss at the end. They do not have their own theme unless you count WarHead, but still are battled in their own arena and have to be defeated to continue on.

#### List of mid-level bosses

* Sludge Barge
* Aurora Borealis
* Marge
* Clockwork
* Acrobat
* Underground Vault Bosses
	+ Spider Bomber
	+ Piranha
	+ Monkey

## VectorMan 2

The second game only has boss levels. Dreamsnake is an example of this. The sound test calls them **<insert describing word> Boss <sound>.**

List of VMan 2 boss levels:

* In Blackest Night
* Turn up the Heat
* Dreamsnake
* The Shadow Nose
* Queen for a Day

## Boss Levels

There are boss levels in the first game, too. They are all battles against WarHead.

* MetalHead/Train
* Rock 'N' Roller/Table
* Stayin' Alive/Disco
* Twist and Shout/Final
War-Sphere

## Unnamed Bonus Level enemy 2

This character or object was given an unofficial name by this wiki since its name is never shown in-game.

The warning is now over.

War-Sphere (unofficial name) is an enemy seen in the bonus rounds in the first game. It circles around the player until it gets close enough to damage the player. It appears to resemble a part of WarHead’s body.

## Appearance

This enemy is a round gray bomb-shaped Orbot with no face.

## Overview

The War-Sphere will circle around the player until it gets close, and then it will damage them.

## Trivia

* This enemy resembles the bombs that are attached to the Sludge Barge in Terraport, or the brownish-bombs seen in Tidal Surge.
VectorTank

> The VectorTank is the ultimate in pure firepower.
>
> - Instruction Manual Description.

* Artwork
* Sprite

The VectorTank is a powerful stage specific morph in *VectorMan 2*.

## Usage

VectorMan uses his powerful tank morph to rush into the Black Widow Queen's fortress lair. Unfortunately but more realistically, becoming a tank makes you feel slower compared to humanoid form. Your controls change slightly. Also, you can still shoot in multiple directions. VectorMan can have up to four missile bullets on-screen at one time and they pack twice the power of normal shots but fly somewhat erraticly. Note that VectorMan's large size makes him an easier target to hit. His invincibility frames are also significantly less than in his humanoid form, making him more vulnerable to enemy attacks.

The Tank appears in the following stages:

* Tank You
* Tank Patrol
* Ron's Test World

### Instructions

***(The buttons listed are for the default controls. changing the controls in the Options menu may alter results slightly.)***

* Fire Button 1 (A) = Turn facing position
* Jump Button (C) = Jump
* Fire Button 2 (B) = Fire Cannon
* Control Pad Up/Down = Adjust vertical angle of cannon "nose". Has four different orientations. (If the player jumps, the nose will revert back to the lowest position upon landing.)

## Trivia

* One of the sounds that plays when VectorMan is damaged plays when the player fires.
* The artwork depicts the VectorTank's large wheel as having four holes, but the in-game sprite depicts the largest wheel with only three holes.

* This power-up is slightly similar to the Juggernaut power-up in Kid Chameleon, which is also a green tank that fires the same way this power-up does.
Fire Ant

A Fire Ant, from Vectorman 2.

Fire Ant is an enemy in the second game. It can be found in the indoor areas of the Reclamation Center, and if killed, it gives the player a fireball power-up.

## Appearance

Fire Ants are large insects that are segmented. Their exoskeletons are red, and the rest of their body is green. Their eyes are also yellow.

## Protocol

Fire Ants will walk from left to right and sometimes fire two consecutive fireballs at the player directly ahead.

When destroyed, they drop a Fireball power-up.

## Gallery

*Main page: Fire Ant/Gallery*

sprite.in-game.
## Trivia

• These enemies only appear in the Reclamation Center.
VMan's Sludge Barge

The Sludge Barge, from Vectorman 2.

This article is about the *vehicle VectorMan uses.* If you were looking for the *boss, see Sludge Barge.*

VMan's Sludge Barge is the Sludge Barge jet that VectorMan uses. It was destroyed my a stray missile attack.

## History

In the first game, it was shown in an image used in the introductory. VMan was delivering sludge to the Sun with it, but this doesn't really contribute.

In the second game, it was destroyed by a random missile fired from an unknown place.

## Trivia

* Confirmed in the second game, it has a radio.