Fable Spieler

## Personality and Appearance

Fable knows nothing when it comes to socializing, but loves to talk to people anyways. Very curious and inquisitive, they will ask or tell you the most bizarre things at the most random of times, even more serious times, where it would be looked down on; though they’ll happily shift most conversations to mask-making or storytelling if you offer.

Most of Fable’s body is obscured by their large hooded cloak and dress, but peaking out under the hood is always a wooden mask. Though it changes often, the most used mask is that of a rabbit or a doll face. Under that, is a void of black, reaching in reveals a tangle of inky-black tentacles. Clipped onto their belt is some of the masks they have found or refuse to sell. They may do this for gifts, or masks they find during their travels.

Under the heavy red cloak they adorn lays a blue, longsleeved dress, a red and gold corset-belt, and brown boots, covering blue-tinted gray skin, prominent veins, and white hair held back under their hood. They are also missing three(3) fingers; the ring and middle fingers on the left, and their pinky finger on the right.

## Abilities

-Talented woodworker

-Good actor / Good at dramatizing and storytelling

-Good at accents

-Very crafty (sewing, ect)

-Lots of stamina

-Good at withstanding temperatures (Unable to feel them, though it still affects them - ex. Can get frostbite but cannot feel the cold)

-Good at navigation

-Can echolocate

-Can see despite not having eyes. (No, they don’t know how.)

## Life Events

### Young 'un Life

Fable was born to two human travelers, each with a passion for the arts and for traveling. Growing up, they were read a storybook every night by their mothers around the campfire, and were told stories of their parents' travels nonstop.

When their mothers made work as actors in a traveling play, Fable would join as whatever child was needed, often over dramatizing and giving more liveliness to the production. They were taught many things by the cast as well, such as how to sew costumes or carve masks.

Though they liked most of the crew, a few of the younger cast (a few years older than them) would constantly mess with them - sometimes leaning into the side of sadism, rather than light tormenting. Things such as lighting a candle behind them, so it ends up melting or lighting the hem of their skirt aflame, or pushing them off the docks of whatever town they'd stopped in despite them not being good at swimming.

As they grew up, the plays changed with no child to act, and began to grow repetitive. This inspired Fable to take up writing their own plays, as they could now comfortably sit in one place without their past tormentors messing with them, as they'd grown out of it. Fable began writing plays as young as 15, and continued throughout the rest of their life.

### Life and Death

When they were 19, Fable’s traveling group was on a boat ride to an island too far for a rowboat to reach safely. Sitting at a barrel-turned-desk, she was deeply focused on writing her newest play, titled "Young Figure's Tragedy"- a story of a statue coming to life and trying to find love, before dying after sinking to the bottom of a lake when they attempted to save their lover when she fell off a boat.

While writing the first meeting scene between the statue and their lover, Fable heard the sounds of struggle on the deck above them. Thinking it was a scuffle between actors, or maybe an attempt at practice, they put out their candle and decided to go check it out. When Fable opened the door to the deck, however, they found not a practice, nor a small scuffle, but a full on brawl between the ship’s crew and her traveling group, against a group of men they had never seen before.

Fable panicked, whipping their head around to find their parents, who they found sword fighting together near the wheel of the ship, but before they could call out to them, or anyone, Fable was grabbed from behind, a mouth clamped over their mouth.

*“You know, I ought to thank you for being so invested in your writing,”* a deep voice growled behind them. *“Let us slip past you very easily. Maybe your papers will survive this, as a thank you.”*

The man behind them gripped their wrists tightly, and no amount of struggling could release them from his grasp as he pulled them to the side of the ship and tossed them overboard.

### After Death

Fable doesn’t remember much from that night.

They remember blue, and cold, and darkness, from when they sank to the bottom of the ocean. They remember the muffled sounds of violence - metal on metal and shouts of orders and pain, and a sadistic, deep, raspy voice repeating in their mind, much clearer than anything else.

*“Thank you for being so invested in your writing. Maybe your papers will survive this, as a thank you.”*

They awoke, washed to shore with no face - only a void where it should be, and with very few other memories.

Attempting to drink proved challenging, requiring them to submerge themselves before they realized they could cup their hands and drop the water into the void. Trying to eat led to a frightening discovery - tentacles grabbing at whatever food they tried to eat, and pulling it into the void, disappearing with it.

That night, despite their wet clothes and shivering body, Fable felt no sensation of cold, though ended up losing a finger because they didn’t think to keep warm. The next morning, they attempted to ask for help from some nearby villagers, who ran in fear from the faceless entity approaching them.

One of the few memories they held still was of learning to carve into wood, so they worked for a week to get a basic mask together, before trying once again to ask for help from the villagers. The villagers were hesitant at first, but ended up helping Fable, in exchange for some help with some finer craftsmanship. The village never had any poets, storytellers or writers, so no matter how hard they tried, they couldn’t remember their stories from their life, which otherwise would have traveled.

They stayed in the village for about two years, before deciding to move on to travel, to maybe find some of their missing memories, and to share their masks with the world.

## Miscellaneous Notes

* Fable always carries at least three books on them to write different things in.
* Fable has memory problems, so you will often find them writing important notes in their books or repeating things to themself.
* Fable can sleep anywhere, even standing. It’s not uncommon to find them standing stalk still for hours before finally shaking awake.
* Fable hates sunflowers, they often got lost in sunflower patches as a kid. (*“They’re too tall!”*)
* Fable is not against fighting, but will urge people to talk their problems out first.
* That being said, if they ever came across a battlefield, they would freeze up, though they’re not sure why.
* Fable is aquaphobic, a fact they don't share unless asked.
* Despite traveling for long periods of time, Fable is bad at foraging and often forgets what berries are safe and just ends up eating one to check.
* Every once in a while, they remember a line from a song or story long gone, but they haven’t yet remembered any song or story in full.
* They are very insecure about their  faceless-ness, which is why they never take off their mask in front of anyone.
* They love anything that can move, including minecarts, and thinks they are alive.
* When they end up settling somewhere, they end up hoarding a lot. They get sad when they have to leave things behind when they return to their travels.

## Quotes

*“Need you hide from peering eyes? Have a mask, have a laugh! Shy away from darker times.”*

*“Remember, remember, remember!”*

*“Trust me, you really don’t want to see what’s under there…”*