recursal/Fanatic-Fandom huggingface dataset:
Duel Arena

The Al-Kharid **Duel Arena** is a place where all players can go to engage in one-on-one-combat, either for fun or for a prize. Duelling for prizes is referred to as *staking*. The duel arena is a **safe** pastime. In case of death, there is no penalty, and no items (except the optional stake) will be lost upon death.

The Duel Arena was brought into Runescape shortly before the end of the Runscape 2 Beta. It was partially due to Jagex wanting to do something about players abusing the "Duel anywhere" option back in Runescape Classic in order to get a free teleport to Lumbridge. The introduction of the Home Teleport spell (and more recently the release of the Lodestone network), however, has removed the benefit from such a technique.

## Location

The arena is located North-east of Al-Kharid. Players can rub a Ring of Duelling to teleport directly to the arena entrance or using an Amulet of Glory to teleport to the Al-Kharid palace is another viable option. Also, the Home Teleports to Al-Kharid's lodestone can be used as it is close to the Duel Arena.

## Picking a Fight

* **No Ranged:** No ranging weaponry can be equipped during the battle.
* **No Melee** Players cannot engage in hand-to-hand combat, including bare fists/feet.
* **No Magic** No magical attack spells can be cast.
* **Fun Weapons**: The only allowed Weapons are the Rubber Chicken, Flowers, Mouse Toy and other items that have very negative combat bonuses. Bare fists are not allowed, nor are snowballs as they are not able to cause any damage.
* **No Forfeit**: Players cannot escape the arena; the fight lasts until one player dies.
* **No Drinks**: Players cannot drink anything that boosts stats, such as Potions. All stats that are boosted prior to the fight are reset to their default values once the fight begins. This is available on free servers as well, as a free player can obtain low level combat potions.
* **No Food**: Eating food and/or using the Phoenix Necklace is not allowed.
* **No Prayer**: Use of any Prayers is not allowed.
* **No Movement**: Players can't move during the battle, and they start next to each other, which means they can still use melee.
* **Obstacles**: The arena becomes like a mini-maze during the fight, also the fighting area is separated from the obstacle-free one.
* **No Special Attack:**The use of special attacks is not allowed.e
* **Summoning Enabled**: Players are allowed to summon during the battle. This is also separated from the obstacle-free and obstacle arena(s).(Members option only)Some of the options can't be combined; for instance, having no ranged, melee, or magic makes it impossible to fight. It is also possible to take equipped items off on this screen, Rangers should be careful not to check off shield if they intend to use a bow.
Herblore

## Herbs

Grimy herbs are herbs that have not yet been cleaned. They can be cleaned by clicking on the herb, which provides a small amount of herblore experience. Herbs are almost always obtained in their grimy state (from farming, monster remains etc.). Grimy herbs typically cost more than their clean counterparts because experience is gained from cleaning it. Although, players usually do not want to spend time cleaning the herbs. It is also suggested that players collect their own ingredients to reduce training costs.

## Obtaining the Supplies Needed

To train the Herblore skill, you will be needing Vials of water, Herbs and Secondary Ingredients.

- You may obtain vials of water from the Lighthouse shop or the Taverley Herblore Guide, in vials of water packs.

- You may obtain Herbs from various monster drops, via the Farming skill, or buying them from other players or from the G.E.

- Killing chaos druids within the Edgeville dungeon.

## Starting off

Starting off, you're going to get to level 72 Herblore by making various potions. You may obtain the herbs you need from chaos druids, farming them, or buying them.

I'd reccommend farming the best Herb you can use and making potions out of them until you reach level 72.

## Finishing off

From 72 to 89 you're going to make ranged potions with Dwarf Weed and Wine of Zamorak. The reason you want to use dwarf weed is because they are the most common and easily obtained herb. They drop noted in large quantities at Armadyl Boss. You may buy yours from the G.E. or from other players, or even get them yourself.

You'll be making ranged potions until you reach level 89.

From 89 to 99, you'll be making Extreme Strength potions.

You need a Super Strength potion and Dwarf weed to make them.

An alternative could be do Extreme Strength potions to 92.
Mining

*Mining can be used to obtain ores and gems from rocks. As your Mining level becomes progressively higher, you unlock new types of ore to mine and you find yourself mining them faster.*

## 1.2 Getting There

Click on your home teleport spell in your spellbook, and teleport to Falador, the shield with a star.

Once inside, mine Tin Ore until you're level 5.
After that, mine Copper ore until your mining is level 25.

After reaching level 40, start mining Iron Ore.
Alternatively, you could mine Sandstone or Granite at the Quarry, until you reach level 77 Mining. Get there by Home teleporting to Bandit Camp via the Lodestone Network and walking from there.

You can drop the sandstone you mine because it is fairly useless. However, you can use the granite for summoning.

Once you reach level 77 Mining, you're going to head to the Living Rock Caverns.

Mining in living rock caverns is a very good method for levels 77-99 and will allow you to get Gold Ore, which can be sold for good money, ore used for fast smithing xp. However, Living Rock Creatures will attack you within the area. It is recomended to bring good prayer boosting gear, some prayer pots and maybe 1 or 2 pieces of food. There is a nearby deposit box to bank your ores. Home teleport to Edgeville using the lodestone network. Go down the ladder, and once you are in the Dwarven mines, Simply go south a few steps and the rope to climb down should be right there, on the left.

From 77-80, you're going to mine the concentrated coal deposits

From 80-99, you're going to mine the concentrated gold deposits.
Gravestones

**Gravestones** are markers of your death spot and help you recover your items that were dropped but with-in a time limit. There is total of **14** different gravestones and each with it's own time limit.

## Getting Started

*You need coins to buy a new gravestone, prices vary and max price is 500,000 (500k) coins.*

To change your current **default** gravestone to something better you start by opening your **Lodestone Network**and teleporting to **Lumbridge**.

Once at **Lumbridge** walk down to **Chruch** and talk to **Father Aerack**.

If you forgot to take some **coins** with you walk up to **Lumbridge Castle** bank and withdraw some.

Once you start talking with **Father Aerack**you get 3 choices, pick talk about gravestones, that should open a new window where you'll be able to scroll up and down while **browsing** through list of **gravestones**.

## Gravestones

*List of different gravestones with prices and time.*

All gravestones can be blessed which causes the gravestone time to be extended, giving the person who died there more time to recover dropped items. 70 Prayer is necessary to bless gravestones.

## Notes

Gravestones will only appear if a player dies. (\*Excluding the Corporeal Beast cave)

You can't bless your own gravestone, only others can bless yours and you can bless others' gravestones.

It's smart to have the best possible gravestone in case you die and have valuable items.

You will be teleported to the nearest location from your gravestone when you die.
Smithing

## Artisan's Workshop

To begin, teleport to Artisan's Workshop via advanced skilling teleports.  You will need a smithing level of at least 2 to begin, which may be accomplished simply by smelting tin and copper ores to make a bronze bar.  You will also need a hammer, however, a hammer in your toolbelt can be used for this activity.

To begin, withdraw ingots from the smelter in the center of the room.  You can choose 1 of 5 different ingots, and they all have an infinite supply.  Use the anvils in the east side of the room to smith dwarven armor.  It doesn't matter which is chosen, as they all give equal experience per ingot.  When you have finished smithing the armor, deposit it into the armour chute, to clear your inventory, then withdraw some more ingots to continue the process.

Below are the 5 ingots you can smith, the level requirement in parentheses, and the experience obtained from smithing the armor.

Iron (2) - 2,625 experience.

Steel (33) - 3,937.5 experience.

Mithril (51) - 5,250 experience.

Adamant (71) - 6,562.5 experience.

Runite (86) - 7,875 experience.

## Traditional

The traditional method of smelting and smithing works, however, it is the least suggested option for training Smithing.  As with Artisan's Workshop, you will need a hammer to smith items, but the hammer in your toolbelt can be used.

In order to smelt the ores, head to any furnace, you may teleport to the Al Kharid furnace bia basic skilling teleports.  To smith the items, you need to find an anvil.  One of the easiest to reach are the ones northeast of the Seer's Village lodestone.

Below are the level required for smelting and experience given, experience gained per bar from smithing them, and the ores required.

Experience from smelting.  Experience from Smithing.

Bronze (1) - 651.5, 1312.5, 1 Tin ore + 1 Copper ore.

Iron (15) - 1312.5, 2625, 1 Iron ore.

Silver (20) - 1438.5, 1 Silver ore.

Steel (30) - 1837.5, 3937.5, 1 Iron ore + 2 Coal.

Gold (40) - 2362.5\*, 1 Gold ore.

Mithril (50) - 3,150, 5250, 1 Mithril Ore + 4 Coal.

Adamant (70) - 3,937.5, 6562.5, 1 Adamantite Ore + 6 Coal.

Runite (85) - 5,250,  7,875, 1 Runite ore + 8 Coal.

Gold cannot be smithed, but instead can be used on the furnace again in order to make jewellery.  All items made give 2,100 crafting experience.

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Guide by Tuba. Thank you for your contribution!

```
Summoning

Summoning is a combat skill that allows you to summon familiars to help you in fights, carry items for you or just follow you around..

## Training method

The first thing you will need, are charms. These are dropped from every monsters, dragons, kalphites and even cows have a good charm dropping rate. Visit them and gather your charms.

## Levels 1-16

To start off, you'll be making Spirit Wolf pouches. These require a gold charm, 7 spirit shards, and wolf bones. To get these wolf bones, you'll need to head to White Wolf Mountain. Once there, go to the very top the kill the white wolves, which are level 38, for wolf bones (adolescents will not drop bones). Gather an inventory of bones then head back down to the obelisk and make as many Spirit Wolf pouches as you can. Just create as many Spirit Wolf pouches you need to take you to level 16.

## Levels 16-33

After continuing this until you are level 16, you can make granite crabs. These require a gold charm, iron ores, and 7 shards. The iron ores can easily be mined with 15 Mining. An easy to reach mining spot can be found by travelling east from the varrock teleport. Around 20-25 of these pouches should get you to level 33 Summoning.

## Levels 33-46

At level 33, you can make beaver pouches. These require a green charm, 72 spirit shards, and some willow logs. You should easily be able to get 46 Summoning with around 25-30 of these.

## Levels 46-56

At level 46, you can make Pyrelord pouches. These are made from Crimson charms, 111 Spirit shards, and Tinderboxes. These can be bought from the skilling shop. Continue making these Pyrelord pouches until you're level 56 Summoning.

==

Levels 56-61 ==
At level 56, Ibis' can be made. They require green charms, 109 Spirit Shards, and harpoons. Harpoons can be bought quickly from the fishing shop next to the Port Sarim Lodestone, the fishing shop next to the Catherby Lodestone or in the skilling shop. Make these until you achieve level 61 Summoning.

## Levels 61-66

At level 61, make smoke devils. For each pouch you need 141 Spirit shards, a crimson charm, and goat horn dust. Make these until level 66.

## Levels 66-95

Continue making smoke devils. Make these until level 95.

## Levels 66-76

At level 66, make mithril minotaurs. Making it requires 152 Spirit shards, a Blue charm, and a mithril bar. Make these until you are level 76.

## Levels 76-86

At level 76, make Adamant minotaurs. To make these you need adamant bars, a blue charm, and 144 spirit shards. Make these until you're level 86.

You can make Adamant minotaurs to 99 if you want, since obtaining adamant bars are much easier then other bars. You can get them as noted drops of 20 from Aviansies, outside the Armadyl boss, in god wars.

## Levels 86-95

At level 86, make Runite Minotaurs. These are made from 1 Rune bar, 1 Spirit shard, and a blue charm. Make these until you are 95.

## Levels 95-99

You're almost there! Make Iron titans for the remaining levels. You need a crimson charm, an iron platebody, and 198 spirit shards.

Finally at level 99! You can now make a steel titan! Steel titans are one of the most power familiars in the game, so congratulations!
Galaxy X Wikia

## **Welcome to Galaxy X 718**

Galaxy X 718 is a constantly developed RSPS with a a lot of fun packed into it along with the #1 community there is to offer! We try our absolute best to make sure our players enjoy our game so come join us now and help us grow and thrive, together, as a community

## **What makes us different?**

Many wonder what can make an RSPS different from the rest of the hundreds, if not thousands, of other ones out there. Well, the difference for us, isn't the name, the staff, or the game itself. It's the community. Our community is a unique community that welcomes all with open arms. One that helps those who need help, and gives to those who may need a bit more to get going. A community is defined as "a feeling of fellowship with others, as a result of sharing common attitudes, interests, and goals." With this definition in mind, we break it down to make it a little clearer.

* Common Attitudes: the attitude of a player or group of players is what any new player is first going to notice. Are they helpful? Were they polite? Did they greet me? These are all questions that are guaranteed to be a YES from Galaxy X.
* Common Interests: We all have the same common interest; RuneScape! Obviously we are all here to play a different version of RuneScape, so we all have that interest of Skilling, Pking, Maxing out, or whatever else you can think of!
* Common Goals: We all want the same thing. Money, maxed skills, to kill each other. With Galaxy X, we are here to support those goals. Good luck, and have fun!

## Helpful Quick Links

Galaxy X Homepage          Skills Overview

Galaxy X Forums

Galaxy X Store

Galaxy X Vote

Galaxy X Facebook

Other Guides of Galaxy X
Armadyl

**Armadyl** is one of the easiest bosses to solo on Galaxy X and is a great way to for starters to make cash.

Recommended Stats-

Range-80+

Defence-70+

## Getting there

While gearing up, make sure you have gear such as saradomin cape, zammy arrows, and any armadyl item. You can get the armadyl item from the GE. If you don't have these items you will get piled and will most likely die.

To arrive at God Wars, click on your quest tab, bosses, and finally click God Wars.

This will automatically teleport you to the boulder, which you will need to move. (Just click it) Run north towards the rift, melee pray is recommended as there are some wolves that can take some unneccary hp.

Run south-west towards the Armadyl entrance and cross the gap. Proceed by getting killcount.

## Strategy

The only way to kill this boss is Range. I recommend at least 80 range before attempting this boss, black d'hide and rune crossbow is all you need to solo a lot of kills. Recommended bolts are Dragon, which you can buy from the Oracle. The lowest you should go is Runite.

The most efficient way to kill Armadyl is to kill the melee minion first, while keeping range pray on. If you have brought Titan, make sure to use it first on the melee. After the melee is dead, proceed killing the rest in any order as you won't take any damage.

The minions drop a lot of food, it is essential to pick up the food so that you can last as long as possible.
Crime Syndicate

A **Crime Syndicate** is a disaster in Simburbia. They move into buildings to try and lower the land value for that building and plots around it. If a building affected by the Crime Syndicate is left for too long it will become abandoned due to the low land values. This disaster was added on June 14, 2014.
Thieving

**Thieving** is fairly easy skill because you don't need any items and equipment. It can be started as soon as you start the game and will not take a lot of time to max.

It is also useful if you want to get some gems, these can be stolen from gems stall in Ardougne.

## Getting Started

Since you don't need any items or equipment you can start by simply finding a man!

## Levels 10 - 20

Once you have **Thieving level 10** you can move on to pickpocketing **farmers**. Farmers are located in Lumbridge next to cow field in a chicken farm.

- To get to Lumbridge use Lodestone Network.

## Level 20 - 40

From level 20 - 40 you will need to steal from **silk stalls in Ardougne**.

Map on the right shows you how to get to silk stalls, simply use Lodestone Network to teleport to Ardougne and follow the map.

## Level 40 to 55

Pickpocket guards from level 40 - 55,

you can lure them by attacking and running into a building. Then you simply go up the stairs and back down so they won't leave and to stop the attacking you. Useful if you don't want to always follow the guard.

## Level 55 - 65

Pickpocket Knight of Ardougne from 55 - 65, use the same lure method as above to get the knight to a house so you won't have to move around as much.

Be sure to have some food with you, every failed attempt to pickpocket means you will be hit 30 hp off.

If you don't want to spend money on food simply go and steal from baker stalls.

*Watch your Health bar!*

## Level 65 to 90 (or 99)

At level 65, I'd recomend playing the Sorcerer's Garden Minigame, and doing the Summer course. Make all fruits you get into Summer juice and bring them to Osman, and he will reward you with good xp.

## Level 90 to 99

From level 90 to 99, You will be pickpocketing Dwarf traders, They can be found at the top floor of the palace in Keldagrim.

Go to the top floor of the Palace and pickpocket the traders until you're 99.

## Basic XP Table

*All stalls listed here can be found at Ardougne. XP table information by Darkzside.*
Attack

A**ttack** is a melee combat skill that determines the accuracy of a melee attack the player does and the types of weaponry a player may equip. The higher the Attack level, the fewer misses a player will hit during a melee combat. Attack is a vital skill to the combat section, increasing one's Attack level may increase his or her's combat level.
Desilijic criminal empire

**Leaders*** Zorba Desilijic Tiure (516-401 BBY)
* Jabba Desilijic Tiure (401 BBY-4 ABY)
* Gorga Desilijic Aarrpo (5-167 ABY)
 **Era(s)*** Rise of the Empire era
* Rebellion era
* New Republic era
* New Jedi Order era
* Legacy era

The **Desilijic criminal empire** was a criminal organization formed by Zorba the Hutt. Its base was Jabba's Palace on the desert planet dunes of Tatooine.
Farming

To begin farming, gather 28 regular logs, then teleport to the Livid Farm npc via advanced skilling teleports.  Talk to Lady Servil, and she will give you a bucket of oil in exchange for the logs.  From there, home teleport to Lunar Isle, run east out of the town, then run north to Livid Farm.

Once there, with the bucket of oil in your inventory, head to the patches and the west side, and click on them ("Fertilize") to receive a livid plant.  Fill up your inventory with these, then click on the plant to bunch them.  After you have a full inventory of bunched livid plants, head to the east side, and deposit them into the trade wagon.

As well as 6 livid points, which can be redeemed by Jeremy Servil at the Livid Farm teleport.

You will need to gather 355 plants in order to earn 99 farming, and 1242 plants for 99 crafting.

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Credits for this guide go to Tuba. Thank you! (Original Post)

```
Agility

## Levels 1 - 35

**Basic Gnome Agility Course**

*30 seconds per lap*

It is recommended you get a Ring of Duelling to have quick access to this agility course.

Rub the Ring of Duelling and teleport to the "Mobilizing Armies Command Centre" and head north.

You'll be teleported to the main Spirit Tree in the Tree Gnome Village, simply select: Teleport -> Tree Gnome Stronghold

When at the Gnome Stronghold just walk south east a bit and you will be at the Gnome Agility Course

## Levels 35 - 52

**Basic Barbarian Agility Course**

*37 seconds per lap*

It is recommended you get a Games Necklace to have quick access to this agility course.

Once you've achieved level 35 Agility, you'll want to head to some faster experience at the Barbarian Course. Rub your Games Necklace and select Barbarian Outpost. After you have teleported, just simply walk around the Barbarian Assault building and the course will be there.

## Levels 52 - 85

**Wilderness Agility Course**

*53 seconds per lap*

To get to the Wilderness Course you'll have to walk there. Our suggested route is from the Mage Bank.

**~This is a dangerous area, you are advised to bank anything you do not want to risk~**

You'll enter a dark room with a red lever on the wall, pull it and you'll be teleported into the Wilderness. You will be teleported outside the bank, here you need to slash through 2 spider webs.

After you have done that run west and you will reach the Course.

Once you've made your way to the gate, you simply just need to click on the gate and your character will automatically make its way into the course. You need level 52 Agility to open this.

## Levels 85 - 90

**Advanced Gnome Agility Course**

*35 seconds per lap*

Return back to the Gnome Stronghold, and repeat the same course, but instead of walking the log, you can skip that as it isnt required., climb the branch a third time.
Also when you come on to to the second branch, do not walk the rope, instead climb the branch and continue on from there.

## Levels 90 - 99

**Advanced Barbarian Agility Course**

*41 seconds*

**It is faster experience to train at the Advanced Gnome Course.**

Welcome back to the Barbarian Course, here you will have a new course to do, with exception of walking across the log, as it is still required. Once you have crossed the log, follow the second path and climb the wall. And continue on.
Fishing

## Getting the Necessary Items

First, go to the shops at home. Navigate to the Skilling Store, and buy a fishing net, lobster pot, and a harpoon. These items can be added to your tool-belt, allowing you to gather more fish per inventory.

## Training

### 1 to 40

Teleport to Draynor Village, then proceed to go to the following location on the map.

Here, you can fish shrimp and anchovies. Leveling isn't very slow, so you can stay here until you reach 40 fishing. It will not take over 10 minutes.

### 41 to 50

Once you get 40 fishing, teleport to Catherby. This is a great location to cage-fish and harpoon; there is a bank within 20 seconds of walking distance. From levels 41

to 50, catch lobsters.

### 50 to 76/85

After getting 50 fishing, start harpooning for tuna and swordfish. Tuna gives a little less XP than lobsters, but swordfish gives a little more, giving you a little more XP per hour and more money if you plan on selling it. You can harpoon until level 76 fishing and move on to catch sharks, or you can keep harpooning until you level 85 fishing.

## Living Rock Caverns

                   Once you reach level 85 fishing, you should head over to living rock caverns

                   The Living Rock Caverns (LRC) is the best location to train from 85 to 99 fishing. Living Rock creatures will attack you within the area. It is recommended that you bring a few prayer pots and a pieces of food. There is a nearby deposit box to bank your fish. Home teleport to Edgeville using the lodestone network. Once you're there, walk to the Dwarven Mine entrance as shown on the map. Go down the ladder, and once you are in the Dwarven mines, Simply go south a few steps and the rope to climb down should be right there, on the left.

Once you're in the Living Rock Caverns, start fishing cavefish from 85 to 90 fishing. You will need fishing bait.

From 90-99, you'll be fishing rocktails. You need living rock minerals to catch any. Living rock minerals may be obtained from killing Living rock creatures and mining their corpses. You'll need 77 mining to obtain living rock minerals from the creatures.
Crafting

## Starting Off

To start training crafting, you will first need a needle and some threads. Needles can be bought from the Store.

To get the thread, you need to go to the Crafting store in Alkharid. To get to it, lodestone teleport to Alkharid and then go east. The Crafting shop is directly north of the General Store

## Levels 1 - 25

For the first few levels, you'll be making leather items. To get leather, you have to kill cows for their hides. Take the hides to the tanner in Alkharid, north of the furnace. After you have tanned the hides. You can start crafting. You can always get more hides if you run out.

1-7: leather gloves

7-9: leather boots

9-11: leather cowls

11-14: leather vambraces

14-18: leather bodies

18-19: leather chaps

19-25: leather shields

## Levels 25 - 43

For making hard leather items you’ll need a few items: hard leather (you can make hard leather the same way as regular leather but you press the "hard leather" button when tanning it.), thread, needle. 25-27: hard leather gloves

27-28: hard leather boots

28-29: hard leather bodies

29-43: hard leather shields

## Levels 43 - 89/99

From here you'll be wanting to cut diamonds. You can obtain diamonds by buying them from other players, bosses and hunting Kingly implings.

## Levels 89 - 99

If you don't want to spend money cutting diamonds. You can always mine and make flask. This method required 81 mining.

### How to make Flasks

**Requirements:** Ring of duelling(8); 89 Crafting; 81 Mining; 28 Agility; Firemaking 51; Woodcutting 58; Hunter 41

**Recommended:**

96 Summoning to create pack yaks; 99 Mining to mine the stones faster.

* How to get there

You will be needing an Ring of Dueling which you use to teleport to Mobilising Armies, then follow this path.

* Where to bank

After you have a full inventory, you will want to bank at the Bank at Oo'glog, by using the agility shortcut as shown below.

#### Robust Glass

Now that you have your sandstone, you will have to turn it inot Robust Glass you can do that by visiting the Robut Glass Machine. Once in Oo'glog, go east of the bank and there you will see a "Robust glass machine" Its in blue near bank on the picture above, Take 28 redstones with you and run to it, Machine looks like following;

Right click on the machine and press "Fill"

#### Crafting into Flasks

For this step you will be needing an glassblowing pipe which you will get it from here;

There are 2 sailors there which you can trade them and they will have an "Glassblowing Pipe" for sale, buy one and add it to your toolbelt.

Next is pretty easy, Click on your robust glass, it will come up asking you to make potion flasks, Right click it and press "make all"
Runecrafting

## Runespan Training

I recommend to siphon 10 runes and then chip-off him so u can repeat him siphoning this is the fastest way to do runespan.

Upon arriving, you will notice floating rocks, better known as Floating Essence, collect it by clicking them.

## Level 1 to 20

Start of by siphoning the Air Esslings till you are Level 20.

## Level 20 to 35

Go west from where you came in the RuneSpan.
You will see a vine which you need to climb up to the next floor.

There are two Body Esshounds here which you can level on, siphon them till Level 35.

## Level 35 to 44

Go some where from where you were siphoning the Body Esshounds till you find some Chaos Esshounds, siphon these until Level 44.

## Level 65 to 77

Get to island 40 on the second floor and go up the vine there to reach floor 3.

From where you came up the green vine, go south east using the platforms to find a Bone Ladder, here you will find a Death Esswraith, siphon on it till Level 77.

## Level 77 to 90

Next follow the path to get to the Blood Esswraiths (North, East, South-East), on that platform should be a Blood Esswraith.

Siphon it till Level 90.

## Level 90 to 99

Siphon on the Soul Esswraith close to the Blood Esswraith Platform, Siphon till Level 99.

## Runespan Experience Points

### **Esslings**

 Mind Essling
 Water Essling
 Earth Essling
 Fire Essling

### **Esshounds**

 Cosmic Esshound
 Chaos Esshound
 Astral Esshound
 Nature Esshound
 Law Esshound

### **Esswraith**

 Blood Esswraith
 Soul Esswraith
Magic

There are three spell books on the server: Lunar, ancient, and normal.

The best way to train magic is alching till any multi spell, then go to any place with multi monsters then attack them with the multi spell, which gets you a fast 99 or 94.

## Default Spellbook

### Regular Combat Skills

These skills are used in combat to inflict damage upon the opponent.

### Special Combat Skills

These skills are non-elemental attacks.

 Magic Dart
 Iban Blast
 Saradomin Strike
 Claw of Guthix
 Flames of Zamorak
 Storm of Armadyl
 Charge

### Curse Spells

These skills are used to put an effect on your enemies.

 Weaken
 Curse
 Bind
 Snare
 Vulnerability
 Enfeeble
 Entangle
 Stun
 Teleport Block

### Alchemy Spells

These spells are used to convert one item into another, more useful item.

 Low Level Alchemy
 Superheat Item
 High Level Alchemy
 Bones to Peaches

### Enchant Bolts

These spells are used to enchant your crossbow bolts, which increases damage, and add effects.

 Sapphire
 Jade
 Pearl
 Emerald
 Red Topaz
 Ruby
 Diamond
 Dragonstone
 Onyx

To train just cast spells.
Town Hall Style Panel

The **Town Hall Style Panel** is a room inside the Town Hall where you can select the type of hall you like. These styles have to be unlocked by completing quests, by finding an object that can be used to customize the Town Hall. This room is unlocked when you find at least one object that can be used to customize the Town Hall.

## Styles

There are 9 styles total, including the main one. They are: *Jumping Castle, Evil Mastermind, Angelic Idol, Crime Lord, Fairy Princess, Envious, Diggy Dwarf, and Rainbow Brite.*

The main look.The *Jumping Castle* Style.The *Evil Mastermind* Style.The *Angelic Idol* Style.The *Crime Lord* Style.The *Fairy Princess* Style.The *Envious* Style.The *Diggy Dwarf* Style.The *Rainbow Brite* Style.
King Black Dragon

King Black Dragon, also known as KBD can be found in the upper wilderness. ( He can also be found by activating and artifact in Edgeville.)

He is king of the dragon family that can easily be slayed by using ranged.

Using an Antidragonfire shield is HIGHLY needed in slaying this beast.

As well as a super antipoison.

## Weapons

 Rune battleaxe | 1
 Rune 2h sword | 1

## Ammo and runes

 Death rune | 50
 Law rune | 50
 Mithril arrow | 250
 Rune arrow | 50
 Runite bolts | 25

## Armour

 Rune platebody | 1
 Dragon helm | 1
 Dragon rider boots | 1
 Dragon rider gloves | 1

## Ores and bars

 Rune bar | 1, 2 (noted)
 Silver ore | 100 (noted)
 Gold ore | 50 (noted)
 Runite ore | 3 (noted)
Bandos

## Getting there

To get to the God Wars Dungeon you just click on bosses in your quest tab. When you teleport just click the rock and follow your path up until you find a big hole wich you climb down on. Once you're down go you need a kill-count. Kill goblins because they're the easiest to kill. You need a hammer in your toolbelt in order to get into the Bandos only Creature area. Follow the path until you get the the boss room's door.

## Strategy

For gear if this is your first time bring Void or Rune i suggest Void and a skillcape of your choice. You will need 1 super attack super strength 1 saradoin brew and 4 super restores (if you can get extremes that is recommended and if you can get sanfew flask's instead of super restores even better). For special attacks bring a dragon dagger or dragon mace and if you have a Armadyl god sword or dragon claws that's even better. Work your way up to 96 summoning for a pack yak so you can store food and potions becuase you will go through food lightning fast. Instead of using your restore potions go to the altar there and use it but you can only use it every 10 minutes.

When you enter the boss room, start with the Magic and Ranged minions, since these are the only ones that can harm you, and Graador only uses his Ranged attacks randomly combinated with his melee, wich you will be protecting against with prayer. after that, kill Graador and finish the last Melee minion.

## Drops

### **Weapons**

 Rune Longsword
 Rune 2h sword
Corporal Beast

the Spirit Beast, and is a very powerful boss monster. Released on 15 September 2008, it requires completion of the quest Summer's End to fight. The Corporeal Beast was brought into existence when the Spirit Beast was killed at the end of Summer's End; as everything within the Spirit Realm represents the opposite of its version on Gielinor, the death of the Spirit Beast in the Spirit Realm caused the creation of the Corporeal Beast in Gielinor. The Corporeal Beast resides in the Gielinor version of the caverns in which the Spirit Beast was trapped and destroyed.

With a combat level of 785, it is one of the highest-leveled monsters in the game, surpassing every God Wars Dungeon general but Nex. The Corporeal Beast is the only monster to drop the arcane, divine, elysian, and spectral sigils, used to create the spirit shields. In addition to its sigil drops, the Corporeal Beast has many other valuable drops. It has very high accuracy, damage, and defence for its levels; it can devour Summoning familiars; it has damage reduction against nearly all sources of damage; and it can summon dark energy cores with which to attack players and heal itself.

### **Strategy**

Because the Corporeal Beast has no weaknesses, there is no particular method of slaying it. Players may find melee the best form of combat to use against it but ranged is also quite effective against the Corporeal's high defence.

When using melee, the armour with the best offensive/defensive bonuses available should be used with a Zamorakian spear as the weapon.

When using ranged, players should be using a chaotic crossbow (rune crossbow) with ruby bolts (e). Armour should be chosen based on the ranged attack/def bonuses to hit as often as possible and to get as low hits as possible.

## Drops

### **Weapons**

 Mystic water staff
 Mystic earth staff
 Mystic fire staff
 Rune javelin

### **Armour**

 Regen bracelet
 Mystic robe top (Blue)
 Mystic robe bottom (Blue)

### **Runes**

 Death rune
 Law rune
 Soul rune

### **Ammo**

 Onyx bolts(e)
 Runite bolts

### **Charms**

 Crimson charm
 Gold charm
 Green charm

## Trivia

* After killing the Corporeal Beast, a player's Adventurer's Log will say "I killed the Corporeal Beast, a vision of supernatural horror."
* Killing more than one will result in "I killed X Corporeal Beasts, all visions of supernatural horror."
* When a player kills the Corporeal Beast and receives a sigil, a server wide announcement is broadcast to all players on that particular world.
* The dark energy core, before the release of evolution of combat can be poisoned; and the energy being transferred to the beast will harm, instead of heal, after being poisoned.
* Like Revenants, it is possible for the Corporeal Beast to ignore the player and move around even if under attack.
Marotan

**Immigrated species*** Humans
* Twi'leks
* Togrutas
 **Population** 500 million
* 50% Human
* 35% Twi'lek
* 10% Togruta
 **Major cities** Marotan City

**Marotan** was a planet located in the Marotan system. It was a major exporter of Rhydonium. It was also the sight of the Invasion of Marotan.

## History

### Colonization

Around 10 BBY, a group of Humans, Twi'leks, and Togrutas led by Kimi Kaed set up a colony on Marotan to get away from Imperial rule.

In 8 BBY, the colony came under attack by the Galactic Empire. The colony would've been destroyed had it not been for Mex Cotte, Jack Dearg, and Stock Foru who had destroyed the Imperial Star Destroyer orbiting the planet and taking out the rest of the stormtroopers raiding the colony. After the downing of the Imperial destroyer, the colonists engaged in a three year long battle against the Empire and emerged with their freedom in 5 BBY

## Politics

### Domestic affairs

Marotan was typically led by the House of Cotte, direct descendants of Mex Cotte. Though the people of Marotan did have democracy electing a Prime Minister, usually members of the House of Dearg and the House of Furo; who was acting leader whenever the original was away, especially since many members of the Cotte family were Jedi Knights. The people of Marotan also elected a Senator to represent the planet in the Galactic Senate.
Constitution

**Constitution** also known as **health** and formerly as **Hitpoints** or **HP** is a skill that affects how many life points (LP) a player or monster has. Life points represent the amount of damage a player or monster can withstand before it dies. Death occurs when a player or monster's life points reach zero.

Skills such as Constitution, Attack, Strength, Defence, Ranged, Magic are combat skills.

You may train then via Slayer or fighting various monsters.
Prayer

**Prayer** is a combat skill that may grant he or she a buff in combat. All players start with limited access to the Prayer skill. As a player advances their Prayer level , they gain access to new prayers. It allows players to pray for assistance in combat, such as, stat boosts and immunity from attacks. Effects last until the player runs out of prayer points, or a player turns their prayers off. Can also be used to repair or bless Gravestones. With a higher level a player can also wear Spirit Shields, including the Blessed variations.

 Wolf Bones
 Big Bones
   Ourg Bones
 Dragon Bones
 Dagannoth Bones

## How to train Prayer

There are two ways to train prayer. One is just burying the bones, but the more efficient way is to use them on a gilded altar. A gilded altar boosts the exp of each bone by 100%.
Barrows

## Barrows Guide

In this guide, you will learn the approach of taking on the barrows minigame. Barrows is a very popular minigame and is well-known for it's great rewards. These rewards include the armour of the various brothers. Each full set of a brother grants you a special ability.

Ahrims - *Blighted Aura* - Reduces targets strength on successful magic attacks.

Dharoks - Wretched Strength - The lower the player's hp is, the harder it can hit.

Guthans - *Infestation* - Heals the amount of damage the player gives upon successful melee attacks.

Karils - *Tainted Shot* - Reduces targets magic on successful ranged attacks.

Torags - *Corruption* - Reduces targets run energy on successful melee attacks.

Veracs - *Defiler -* Chance of hitting through targets defence and prayer on successful melee attacks.

## Recommendations

It is recommended that you have the following stats before attempting the barrows minigame:

- Attack  60+

- Strength  60+

- Defence  60+

- Prayer  43+

Recommended gear: On the right, there is an image displayed of some basic gear. You can easily substitute the gear for rune armour, and the weapon to a dragon scimitar. Barrows is more common within the newer, less wealthy players, so it is not expected that you attempt it with high end gear. The image is only a small example of what can be worn.

Recommended inventory: This is an example of what your inventory should look like. Bring along a super set, a lot of restore potions, a draken medallion, and a few pieces of emergency food. You will not be using nor needing many pieces of food because you will be protected by your prayers/curses. You can experiment with different setups, and find out what's best for you.

## The Process

Proceed to any hill, and right-clicking the spade on the hill to enter that brother's chamber. The following is the praying patterns you must follow to take minimal damage.

**Guthans** (Melee Protection)
**Dharoks** (Melee Protection)
**Veracs** (Melee Protection + Caution: He is able to attack through defence and protection prayers)
**Torags** (Melee Protection)
**Karils** (Ranged Protection)
**Ahrims** (Mage Protection)

As you kill brothers and go to different hills, you will discover that one of the coffins will lead to a tunnel. It is advised you do not enter the tunnel until the remaining brothers have been slain. Once in the tunnel, follow the following map to help you nagivate through the tunnels.

On the way there, ignore all and any monsters, and just follow the paths. Once you've finally entered the chest room, click on it and the last brother should spawn. It should be the one you haven't killed already, of course. Once the last brother is slain, click on the chest again to obtain the reward. As stated above, the reward can include any of the various armour pieces, some runes, and other miscellaneous items. To go for another run, activate the Draken's Medallion, and teleport back to the hills.
Hunter

## Hunter - Starting Off

To start off with hunter, you will need to gather some supplies at the shop.

Now you're ready to start Hunter!

## Levels 1 - 17

Use the Lodestone network to teleport to Taverly, and head North-West along the path until you see another hunter icon. Here you will catch Crimson Swifts.

## Levels 17 - 22

For levels 17 - 22 you will be catching baby implings in Puro-Puro, You can get here by going to Zanaris.

You will appear in a small wheat field, then click: Enter Centre of crop circle.

Once in Puro-Puro, Trade Elnock Inquisitor and buy a Butterfly Net and some Impling Jars.
Now you want to find a Baby Impling, there is one which spawns in the North-West side of Puro-Puro.

## Levels 22 - 28

For these levels you will want to catch Young Implings. There are two which spawn on the East and South side of Puro-Puro.

## Levels 28 - 36

For these levels you will need to catch Gourmet Implings. These are located directly in the centre of Puro-Puro.

## Levels 36 - 42

For these levels you need to catch Earth Implings, these are located On the West side of Puro-Puro.

## Levels 42 - 50

For these levels you will want to catch Essence Implings, you will also find these located on the West side of Puro-Puro.

## Levels 50 - 54

For levels 50 - 54 you will catch Eclectic implings, there are two located on the East side of Puro-Puro.

## Levels 54 - 65

Here you will need to catch Spirit Implings, these are located on the West side of Puro-Puro.

## Levels 53 - 65

Get your box traps and use the Fairy Rings with the code AKQ to get to Piscatoris. Here you will hunt Grey Chinchompas. If you do not have access to the fairy rings, you can always exit the Grand Tree and run northwest.

## Levels 65 - 74

You will want to catch Magpie Implings for these levels, you can find two next to each other on the South-West side of Puro-Puro.

## Level 65 - 74/99

You will want to catch Red Chinchompas for these levels, you can find them by teleporting to Mobilising Armies and then running north east till you find the hunter icon. Or teleporting to Castle Wars and following the map below.  Here you can place your box traps to catch the chinchompas.

## Levels 74 - 91

For levels 74 - 91 you will need to catch Ninja Implings, you can find some next to the Magpie Implings you just caught.

## Levels 91 - 99

You've reached the home stretch! from now till 99, you'll need to catch Kingly Implings, which are located on the far East side of Puro-Puro.

Congratulations, you now have 99 Hunter, and you should have netted yourself about a 10m profit from all the loots! Now go and enjoy that cape!

## Types

 Kingly
Nal Hutta

**Population** 7 billion

**Nal Hutta** (**Glorious Jewel** in Huttese), also known simply as **Hutta**, was the capital of Hutt Space and was located in the Y'Toub system. It was formerly known as **Evocar** and was the original home world of the Evocii, who were ousted by the Hutts in 15,000 BBY, who migrated from their original home world of Varl along with their servants the t'landa Til. The planet was controlled by the ancient ruling Hutt families, who also ruled its moon Nar Shaddaa from Nal Hutta.
Main Menu

The **Main Menu** is a location in the game where most decisions are made. It is the place to speed up time, get Government Grants or One-Time Tax Levies, buy Build Tokens or Bulldoze Tokens, toggle Land Value and Plot Type Overlay on the Town Map, enable and disable hints, and return back to the Town Hall. Help Class 101 can also be accessed here, and there is a Calendar in the room. Also, before the Optimization Update, audits must be calculated here, but this feature was removed.

The Main Menu room. Angle 1The Main Menu room. Angle 2
Plots

**Plots** are the spaces in the City Area where you build your Zones in Simburbia. It is important that you lay out what you're building where before you build it because zones built on adjacent plots can affect their Land Value, positively or negatively.

## Plot Indicator

The Plot Indicator is always on the bottom right-hand side of the plot, shown on the Town Map. The Plot Indicator shows whether a plot is powered, unpowered, or was powered and now unpowered. The Plot Indicator consists of the Plot Modification Selector, the Zone Selection, and the redstone lamp and block that shows if there's power.

### Plot Modification Selector

The Plot Modification Selector is a dispenser on the left side of the Plot Indicator. Place your Bulldoze Token in there to bulldoze the plot.

### Zone Selection

The Zone Selection is a dispenser on the right side of the Plot Indicator. Place your Build Tokens in here to build the Zone that matches the Build Token.

## See Also

* Zones
* Plot Modification Selector
* Zone Selection
* Plot Indicator
* Build Token
Jigarbov

**Jigarbov** is the creator of Simburbia. During development, he was in charge of directing the maps, some builds, redstone creations, concepts and releasing the map on his website, *www.jigarbov.net*. He has a YouTube channel with 11,000+ subscribers. Not a lot, but that's OK.

## Trivia

* He lives in the UK, due to his accent.
* He has released other maps, such as *The Juggler's Balls* and Infinity Dungeon, which did really well.
* He has planted many easter eggs in Simburbia, including a statue of himself, Minecraft developer easter eggs, and more.

## Gallery

Jigarbov's Minecraft skinJigarbov's statue in the Lobby area.Jigarbov's altar in the Lobby area.
Build Token Return

The **Build Token Return** was a feature in a beta version of Simburbia. In the Main Menu, this button was next to the Audit button. This feature would allow you to return a Build Token you purchased for a money amount, anywhere from $0 to $15. It functioned similar to the City Dump. This feature, along with the manual audit, was obliterated and replaced with the Government Grant and One Time Tax Levy buttons after the Optimisation Update.
Volcano

A **Volcano** is a rare disaster in Simburbia. In this disaster, a giant structure resembling a volcano spawns in the middle of your city, taking out any plot it spawns over. The lava spawned on the top of the structure pours down and any plot the lava falls on gets destroyed. This is one of the most destructive disasters in the game, added in the Creeper Update.

## Gallery

A Volcano that just spawned.Volcano disaster alert.
Residents

**Residents** are the very core of your city. Without them, your city wouldn't thrive. They live in Residential areas, work in Industrial areas, and shop in Commercial areas. They are depicted as Villagers in Simburbia. There are classes of residents, from Low Class to High Class, and these all depend on the Land Value they live in. Residents add to the Population.