Celtiken System

The warp-poisoned indigo sun of Celtiken. *[Artist credit, Kevin Lafin]*

Tens of millennia ago, the minor xenos species known as the Haags were abandoned as a failed experiment on the surface of the planet Celtikaag by their creators, the Old Ones. Had the Realm Of Souls not transformed into the Warp shortly after this event, they likely would've died there. Unfortunately, in that long-forgotten era, that was precisely what occurred.

Able to feast on the newly-emerging energies of the warp, the haags began colonizing the planets of the celtiken system, bending each planet's people, landscape, and even *climate,* to their terrible will.

Each of the planets in the Celtiken system possess medieval-level minor xenos societies. These societies are deeply distinct from the haags' own, and each one of them is kept permanently in their technological dark age by their sorcerous neighbors. This way, the haags can use them as both a source of fuel for chaos worship, as well as a source of malign entertainment.

## Grekaag

Grekaag is the first planet in the Celtiken system, characterized by sunny days shrouded in unnatural green and violet mist.

Grekaag's denizens (Otherwise known as the Greki) have largely been converted to the worship of deities superficially similar to the three sorcerous gods. Grekaagian haags manipulate the greki by portraying themselves as "oracles" and "wise women", pretending to purvey the will of the gods. A common activity among grekaagian haags is convincing the greki to make live greki sacrifices, or in manipulating them into summoning daemons.

Pictured to the right are the *pillars of delusion,* three crumbling pillars on the surface of Grekaag, devoted to each of the haag's three deities

## Germaag

Germaag is the second planet in the Celtiken system, characterized by its dour cloudy days and dark woods.

Germaag's denizens (Otherwise known as the Germigs) live in boarding homes visually similar to the gothic stylings of the imperium, and for good reason: The feral germaagian haags are feared even by others of their race. With many kaat-haags, slaughternanns, and heartbreakers populating the swampy woods of Germaag, it's no wonder that the germigs live the shortest lives of any of the celtiken system's minor xenos.

In addition to its nightmarish haag and hexkaat population, Germaag is home to *Murdurbirds:* Warp-touched corvid-like avian beasts, with a knack for predicting mass deaths.

## Slaavaag

Slaavaag is the third planet in the Celtiken system, characterized by its frigid weather and rough mountainsides.

Slaavaag's denizens (Otherwise known as the Slaavii) are perhaps the least haag-tormented of all the celtiken system's minor xeno species. Unfortunately, they are far from off-the-hook, as Slaavaag is a frozen deathworld rivaling even the inescapable chill of Fenris. Cannibalism is common on the planet, and haags often watch from afar, taking bets on who will be the next meal.

Because of the planet's bitter cold, slaavaagian haags are *forced* to take up residence in their yaga walkers, rather than expose themselves to the cold. As such, the Slaavii are far more terrified of the image of the frightening avian-legged behemoths, than they are of the haags piloting them.

## Celtikaag

Celtikaag is the fourth and final world in the Celtikaag system, characterized by its humid bogs and warp-cursed fog.

Celtikaag is the world widely hypothesized to be the original site where the haags were engineered by the old ones. It is the world most controlled by the haags, with its denizens (the Celti) organized in a theocratic thanistry, dedicated to the worship of haagkind and their gods.

Many great grannees are proud to call Celtikaag their home, and they instill a love of swamps and celtikaagian aesthetics into the haags they sire. As such, there is a bizarre species-wide nostalgia for the bubbling violet wetlands of their home, and an almost classical appreciation for the strange alters and tents erected by its population.