The Islands

**Location:** Over the Heart

**Population**: Fluctuating

**Trade**: Capital City

**Lore**: Ground Zero for the Time Chaos Disaster see The Lore of Terriu

**Name**: Drachenorden

**Location**: Eastern Central Island

**Population**: Unknown

**Trade**: Elixirs and potions

**Lore**: Thought to have been over run by Rift Monsters or undead all contact with the city has vanished and those who travel there do not return Faction capitals on the central Island

**Name**: Matregorta

**Location**: central island

**Population**: N/a

**Trade**: 10 Rage potives per month 1 Sword saints trinket Per Month

**Lore**: headquarters of the Great faction Artegore

**Name**: Dirzah [deerah]

**Location**: central island

**Population**: N/a

**Trade**: 1 Starsoul meteorite per Month 10 Paralysis Potives per month

**Lore**: Former capital of of the great Faction Mariklan, the capital is now on the Isle Marikla

**Name**: The Fallen Keep

**Location**: central island

**Population**: n/a Trade: 1 Tana gem per month 5 Spirit shards per month

**Lore**: Headquarters of the Great Faction Aligine

**Name**: Fenheim

**Location**: central island

**Population**: n/a

**Trade**: 10 Health Potives per month 2 Production orbs per month

**Lore**: Headquarters of the great Faction Tarkli

#### **Player Owned Islands**

**Name**: FreePort Island

**Location**: off shore of the wing

**population**: fluctuating

**Current** **Owner**: Sathaen Darksworn

**Income**: 2 pieces of Medium sized gold nuggets & 1/4 ounce embersalt per month

**Lore**: formerly owned by a group of mercenaries freeport island is well know for it's salt production and trade in terriu, posing as an upfront merchantry the “sailors” purchase the contracts for criminals who owe great amounts of money to the kingdom or are needing to serve out a period of time for crimes, they then take these criminals to the island where the criminals work the salt flats in order to pay off what they owe, and of course their food and expenses add onto that which is owed

**Name**: City of the new moon **Owner**: none

**Location**: The throat of Terrius

**Income**: 3 dreka per month & 1/4 ounce of Crushed moonstone

**Lore**: A city that is like a coin, the city of the new moon has a thriving merchant community that is backed by shady dealings and the Xirterin clans

**Name**: Greendrift Island

**Location**: Off shore Central Land mass [inside the cove]

**Population**: 124 Trade: Driftwood furniture

**Lore**: Greendrift island has a flourishing economy that is being pushed forwards by the wonderfully Hand carved furniture and items that the town produces, the demand has began to grow so much to the point that the small island must now import driftwood for their crafts from other places this drive forward in the economy is starting to draw in adventurers who are stopping by to pick up odd things the merchants bring with to trade for the driftwood items

**Name**: Ember crest Isle

**Location**: Northwest of the draelands

**population**: 3000-6000 give or take

**Current** **Owner**: Mariklan

**Income**: 2 dreka 1/2 ounce heart wyrm eggs 1 Potive of Loot

**Lore:** Roughly 4000 years ago the volcanic island known as Embercrest was claimed by a Lestarian Noble Named Solis, Solis had the lofty goal To turn Embercrest into an island stronghold, One that was Dedicated to The deity of the Sun, Utilizing the rich resources of the island, Solis made many wonderful designs and plans to create several cities on key points of the island, These cities would be the first step towards his goal to create his own country and stronghold, The first city to be built was the city of Bay port as its massive shipyard allowed the larger merchant ships to be able to come straight to shore and unload their goods, thus avoiding the ongoing war that was on the draelands, The Second city was known as Sundrift, An elven and Aquarin city that shipped out many fine jewels, volcanic glass windows, and exotic seafood that were hunted in the nearby water, The third was a city named Oxshield, Oxshield was unique in that it was named for the horned and bull like tekarian people who Hunted and mined the surrounding mountains. And lastly the city of Raven fall a city decorated in obsidian and dark colored marble stones, however before Solis built all that he desired, The Great faction war reached his shores, skirmishes broke out across Bay port and religious differences between the mainland and the island inhabitants began to cause more and more chaos, Not willing to seek out help or to align with one of the four great factions, Solis tried to manage the island himself, running ragged between the cities to handle different affairs until he collapsed of exhaustion, Accounts report that Solis fell from his mount and perished somewhere in the wilderness between bay port and raven fall, his body never found. Not long after solis passed on, Embercrest fell into disarray with no leader and the cities became independent of each other, fighting for materials, rights to trades and territory, Oxshield was the first to vanish in time, buried by a landslide that washed the city into the ocean below. Mariklan and Tarkli Joined hands to destroy an Artegorean stronghold at bay port and ended up leveling the city in the ensuing fight, Sundrift Albit Lucky lasted a few hundred more years but was destroyed by The Great Faction Aligine after it came to light that Sundrift and Raven fall were responsible for sending assassins to try and kill the queen during a knighting ceremony. Seeking mercy for their actions to save the citizens from death, Raven fall was stripped of its wealth, and its citizens were sent to the salt flats and sold off as slaves leaving the city to be claimed by nature.

Nowadays: the once dormant volcanoes are far more active, ebbing lava flows daily down the eastern sides of the mountains and thundering earthquakes from deep within the eastern part of Embercrest makes it nigh impossible to rebuild the three cities, most residents of embercrest stick to a nomadic lifestyle heading out across the island in the summer and fleeing to using Raven fall as their winter retreat. After Aligine took care of the last city and ownership of the isle was placed before the Queen, The isle was left unattended to for the next thousand or so years before being put to auction, At the Auction, The Great faction Mariklan won the final bid and claimed the island as their own.

**Gossip:** Local legend states that The Great aspect Zircon has set up his forges on Embercrest , and it is his craft that keeps the island in movement and the volcanoes flowing

**Name**: Stormview island

**Location**: top of the neck closest island to the horns

**population**: 63-65

**Current** **Owner**:

**Income**: crushed moonstone

**Name**: FrosSpirn Island

**Location**: Northern most island

**population**: 40+ ish if you count the undead

**Current** **Owner**:

**Income**: 2 earth wolf claws, 1/2 ounce Bonemeal, 2 dreka

**Name**: The Island of Galles

**Location**:

**population**: 75

**Current** **Owner**:

**Income**: 3 dreka, + 2 ounces of honey 1/2 ounce ground Bright wood [component] per month

**Name**: The Island of Winters Reach

**Location**: the claw of the wing

**population**: 150

**Current** **Owner**:

**Income**:5 dreka, 1 ounce starbells, 2 armor stones

**Name**: Isla Marikla

**Location**: south beneath the tail

**population**: 2500+

**Current** **Owner**: Mariklan

**Income**: 2 Water drops 1/2 ounce soulberries 2 dreka per month

**Name**: Terrebriss

**Location**: North west of the draelands

**population**: varies

**Current** **Owner**: n/a

**Income**: 1 ounce Dragonswoad, 3 brown seeds, 1 fire drop per month

Lore: submission by: Tam, Edited by Runa

Terrebriss is an island that is considered the first home island of the elves on Terrius. In its heyday the island was prosperous: trading furs, weaponry, Herbs and rare seedings to the merchants that passed by on the trade route,.

Linked to the planets heart The island volcano bore rich nutrients to the surface cast up by the Volcano that grants the island its namesake, For thousands of years the tended forest and the elves prospered on the land around the volcano, One day however, trade with the island stopped. ships returned empty with tales of desolation, Towns of rubble, flames, and very few survivors, The forest was gone. rumors told tale that a large one legged Wyvern was spotted chasing survivors with flames from its maw but the witnesses were too far away to lend aide in time, Upon further investigation, this was found to be true, but with it arose other questions. Where had the Wyvern come from? Was it the reason the volcano erupted? Had a rift escaped the notice of Eleftherion? Were there more Wyverns or just the one? was it an outcast that found its way from the neck of terrius? Will it attack the passing ships? What happened to its other leg? For a few years these questions remained unanswered until a small group of survivors was found and revealed what happened. For years the volcano had lain dormant and the elves had grown complacent, building their homes in places of beauty rather than safety. One evening as the sun was just dipping under the horizon, the ground began to surge and roll, Ash filled the sky and the mountain blew, in the midst of the eruption The Wyvern had appeared. It had been sleeping on a nearby island and nobody had known it. The Wyvern spurred by the falling rocks attacked the elves that it saw first, As the lava reached the forest edge, the trees and foliage caught fire, the Elves became trapped between the Wyvern and that of the rolling flames, fighting on both sides to survive, deep into the night The wyvern was finally driven off after a daring attack took the leg of the beast. past that the information begins to contradict itself from the survivors so not much is certain, but of the elves over 95% perished that night.

Terre Briss Isle today

Terre briss isle is the home of salamanders and other creatures of a Fiery nature, Terrebriss is currently the only place in Terriu where Dragons woad Grows wild, Located on Terre Briss are five settlements, two of which remain mostly ruins as a testament and living monument to those that died the fateful night of the volcanos last eruption.

#### **Central Island Towns, cities and Villages**

**Name**: East Hollow

**Location**: Central island Population: 56 & rising

**Trade**: Bound empty Books and Pastries

**Lore**: The town itself is Decently small with a few simple shops and a nice clean spring running through the center of town however the town boasts a feature that gives the area a promise of a bright future, a well kept school of learning for all races was recently built near the town by a unknown donor...

**Name**: Kineallen

**Location**: Central Island

**Population**: 60

**Trade**: Rabbit meat,fur bones and charms

**Lore**: Kineallen has a slowly failing economy due to Mismanagement by the Local officials the town itself scrapes by because of their trade of products including Meat,fur and bones from the rare furred rabbits that they breed the town population is mainly comprised of Halflings, and races of a short stature

**Name**: Cairna

**Location**: 2 weeks travel southwest from DrakonHaven on the Central island

**Population**: 32

**Trade**: ??

**Lore**: [??] Currently being plagued by Vampires {CURRENT EVENT LORE TOWN}

**Name**: Ballow

**Location**: Central Land Mass [northern area]

**Population**: 152 residents estimated 80-90 Visitors at any time

**Trade**: Pine pitch, wood & the finest Weapon Handles

**Lore**: Ballow is the home of a well used Dueling arena Where any fighter may step up and test their mettle against the current champion if you win you take the champions place, it is a town that prides itself on strength and will, Founded by a former Gladiator the town thrives in its ways of competition

**Name**: Ravenire Tower

**Location**: Central land mass[ near the southern shoreline]

**Population**: 112

**Trade**: Black Feathers, Seeds

**Lore**: Home of the Bloodwyng Avia Family

**Name**: Mythbell

**Location**: Northern most point of the central landmass

**Population**: surface 73 Underground 40

**Trade**: Pelts, fur trimmed Clothing & Leather armor

**Lore**: Stationed at the base of a cliff used to shelter the town from the ongoing wind Mythbell is a small town with an interesting past and a Entrance Just wide enough for 1 at a time to enter the Xirterin Caves the town itself has been destroyed many times but for some special reason that the locals will not speak of not one villager has ever died to the attacks even when the village itself was razed to the ground by a band of orcs Much speculation and theories surround the good survival rate of Mythbell where the most common cause of death is that of old age

**Name**: Narhe

**Location**: Central Land Mass

**Population**: 193

**Trade**: Bronze jewelry and weapons

**Lore**: Narhe has a mending Economy after half the town was destroyed in a swarm attack by flying beasts that had traveled from a unknown Rift World, due to the continuing abundance of monsters in the area even after the main rift was sealed the Town has become quite the destination for Adventurers seeking a good place to train their weapon or magic skills

**Name**: Goldmeadow

**Location**: Southwest Central land mass

**Population**: 454

**Trade**: Grains, Wheat Lore: Protected By the Faction Mariklan Goldmeadow is responsible for a good portion of the central landmasses grain and wheat production it is well known for the large wolves it employs to guard the crops from the deer and other animals that would feast upon the growing crops

**Name**: Shasue

**Location**: South east Central landmass

**Population**: 349

**Trade**: Cooking Herbs,Spices

**Lore**: a Beautiful town that was built by the elves and later overtaken by beastfolk Herbs,spices are common here and each home has a wonderfully aromatic garden Shasue is one of the few very peaceful towns as it has a special library and place of learning for mages these mages in turn protect the town and it's inhabitants

**Name**: Racli

**Location**: Central island North west coastal

**Population**: 12-14

**Trade**: the finest Cheese, and Milk from Oni ushi

**Lore**:

**Name**: Charwood

**Location**: Central island [northwest]

**Population:**

**Trade**: Coal and raw ores for crafting

**Lore**: at first glance Charwood itself looks dreadful. With its half rotten rooftops, stone walls and scary animals, Charwood has a unearthly atmosphere. Yet despite this the town manages to support itself by mining out an old coal vein that runs through the area

**Name**: Bellemorral

**Location**: Central island

**Population**: 200

**Trade**: Oils for staining wood, perfume and incense

**Lore**: The city itself looks magnificent. With its maple wood rooftops, redwood walls and silent mountain range, has a delightful atmosphere. The main attraction is an old old Tavern, which as claimed by the owner is said to have been built by the great ancestors ages ago and it sports odd metal walls that are well rusted with age

**Name**: SumerStrand

**Location**: Central Landmass

**Population**: 113

**Trade**: Tailoring, Thread & Embroidery

**Lore**: it's said that a beautiful sight awaits those who enter sumerstrand at dusk or dawn for the threads and strings left to dry after dying float from the branches of trees giving off color and Shimmering in the breeze a magical feel though those who live there would often tell you a much different story one that features complaints about getting entangled in all of the string everywhere or having to rescue trapped animals from the fine threads.

**Name**: StoneGarde

**Location**: West Coastal Central landmass

**Population**: 348

**Trade**: Hewn Stone, Marble Granite & Quartz

**Lore**: Stonegarde is the main supplier of Hewn stone and marble for the city buildings and flooring, the local landowner is a Half-Elf EarthCaster from the Woodoak Family and she uses Her ability to lessen the impact of mining on the local Environment and to locate the deposits of quartz that many casters of the college use in creating Enchanted items

**Name**: WoodHaerst

**Location**: Central land mass coastal

**Population**: 22

**Trade**: Medicine,wood,cork

**Lore**: the town mainly supports itself by making medicine, harvesting wood and Cork. But their biggest strengths are refined baking and rare herbalism. the town has one flaw though and they lack people skilled in making weaponry or the metal goods that they need for their daily life

**Name**: Eldermoore

**Location**: central island West

**Population**: 12

**Trade**: Guns and ammunition

**Lore**: Eldermoore is owned by the Eldero family and is primarily self suffecient so they don't often need to sell their wares to get by, if you want a gun from them however they will make you apprentice to one of their own for a time to prove that you know how to handle a gun or upkeep it once it's built...

**Name**: Aubernin

**Location**: Central island [ north western woods

**Population**: 16,=48 if you include their animals

**Trade**: Saddlery and Leather Bags

**Lore**: this town is well known for producing the best saddles and harnesses for horses or other beasts of burden, they are a fairly quiet town but once a year in Amethys they have a festival celebrating the lives of animals and beings who serve under others which is accompanied by reversing the role and serving the animals for the day

**Name**: Toullon

**Location**: central island

**Population**: 400

**Trade**: Exotic dried meats and food

**Lore**: the town of tollon is a fine place for having weathered hundreds of years of yearly attacks from Rift creatures, but each time it is destroyed the survivors rebuild the town better then ever, the attacks themselves come around the same time each year and has marked an event festival of sorts that attracts adventurers,merchants and mercenaries looking for monster corpses and glory...

**Name**: Benau

**Location**: central island [central plains

**Population**: 36 [but triples for the month of kakumei]

**Trade**: Woven baskets and furniture

**Lore**: a fun little town known for it's wild stories and folktales the stories were started years back by one of the residents named Miss laeny who would tell stories of her adventures with the Alliance to the local children while weaving baskets, her stories were loved so much that others started coming up with tales and things to do during work, and that evolved into a competition held the second week of each year in Kakumei to award the one with the best story to be given the Finest woven item that the town has produced that year, this competition has turned into a sort of destination for Bards of terriu to either enter into the competition themselves for bragging rights or to hopefully record new stories and tales to spread themselves.

**Name**: Brighthaloe

**Location**: central island [northwestern

**Population**: 177

**Trade**: Paintings, textiles, flags and tapestries

**Lore**: the town itself looks like it came out of a fairytale book as there is art and woven tapestries adorning all of the buildings and public places of interest, for those who are learning the trade any failed projects or ones that don't quite make what the buyer needs/wants are hung outside for travelers to enjoy or even purchase if they want, the town itself consumes an amazing amount of cloth per year in it's trade and many merchants are delighted for this fact so they bring string,and raw cloth to the town and in return they gain lovely or unique pieces of art to sell to nobility and others.

**Name**: Grelun

**Location**: central island[ southeast woods, south of drachenorden]

**Population**: 44

**Trade**: Metal jewelry, Hooks & clasps for various things

**Lore**:

**Name**: Sartoise

**Location**: central island

**Population**: 51

**Trade**: animal fat[lard] Candles, glue, and Preserved fruit

**Lore**:

**Name**: Silver stream

**Location**: central island

**Population**: 102

**Trade**: Fish, imports from the wing

**Lore**: Silver stream has a healthy economy, which is mainly supported by fishing, tailoring and brewing of fine drinks. With the imports from the wing taking second place as far as wealth goes, But the towns biggest strength is the skilled fighters and adventurers that it raises

**Name**: Clasir

**Location**: central island

**Population**: 26

**Trade**: Plaiting, wigs and hair ornaments used by nobility along with antiques from the ages **Lore**: founded by a former lady in waiting to the royal family, the town thrives well on their trade, the houses are simple but sturdy and the local lads and lasses are quite well known for their beauty and grace

**Name**: Bearhorn

**Location**: central island

**Population**: 33

**Trade**: Wild Vegetables, fruit, and rissfruit

**Lore**: A small town of beings with elven blood, that is anchored up in the trees, if you were not looking for the town you could easily pass under it none the wiser which causes quite the merriment of the locals who enjoy playing pranks on any newcomers that they can get away with bothering

**Name**: Timbergrave

**Location**: northern part of the central island

**Population**: 4

**Trade**: tombstones & ornate grave markers

**Lore**: what was once a thriving woodland town is now but ruins with gravesites scattered all over the area, it was here a great battle went downmaany years ago between Artegore and invading daemons who were coming through a rift that opened in the center of the town, there was only 2 civillian survivors who with their now undead children continue to care for the lost memories and graves of all the fallen...

**Name**: Stagden

**Location**: central island

**Population**: 803

**Trade**: Wool,sheep

**Lore**:

**Name**: Parietina [Island]

**Location**: just off the southern coast of the central island

**Population**: 0?

**Trade**: none

**Lore**: once a thriving island town Parietina is now but overgrown ruins that point to a lovely past, the buildings are made of unusual materials and thus they have stood centuries of wear their only enemies the plants and monsters that call them home, nearby residents of the central island avoid the place like the plague and will not even fish near its shores for it is rumored the place is haunted... abandoned during the time chaos disaster the place now overgrown feels like it was transferred from another world

**Name**: Nyhallen Keep

**Location**: central island

**Population**: 20-45

**Trade**: monster pelts and parts

**Lore**: a reminder of the great war between the four powers Nyhallen keep stands wearily as time and monsters have damaged its walls, Nyhallen is currently guarded by a small handful of soldiers and their families who are tasked with Nyhallens management and upkeep