Target Level Rules

Units in game are assigned a Target Type as listed in the Equipment List Standards. Units must also be given attack ranges and attack values for any target type they should be able to hit. The purpose of this document is to clarify what each target type represents, what type of units should have attack values for a given type and what type to assign to units based on their specifications.

### Land

Land units can be assigned the following types;

* 0: Soft Target
* 1: Hard Target

Soft Targets are generally considered those that do not have sufficient protection from small arms fire or shrapnel. Any unit where the troops are exposed during combat even when mounted would be a soft target. Towed artillery, HMMWVs, MANPADS and portable ATGMs are examples of soft targets

#### Land Attack Types

Generally units should be able to attack both or neither of these types. If a unit can attack land targets it should get values for both of these as well as close combat values.

### Air

Air units in game can be of the following target types;

* 3: CLOSE AIR (0 to 10,000ft)  \*
* 4: MID AIR (15,000ft to 70,000ft)
* 5: HIGH AIR (70,000ft +)

\* note - 10,000 ft - 15,000 ft to be reviewed on a case by case basis.

Units should be assigned altitudes as follows;

* All Helicopters are considered to fly & fight in the ‘Close Air’ range.
* All Interceptors, Fighters and Bombers fly in the ‘Mid Air’ range.
	+ Mig-25 as an exception
	+ Future units potential exceptions
* Mi-17, SR-71 and U2 Spyplanes (Recon) fly in the ‘High Air’ range.
* All Tactical Bombers & Close Attack Aircraft attack in the ‘Close Air’ range when using direct attack
* All Strategic Bombers (carpet bombing) attack in the ‘Mid Air’ range.
* Mid-Air interceptor attacking a close-air unit will use close-air level during its attack

#### Air Attack Types

* Close Air Attack

Missiles and Guns with effective altitude of 5,000 to 15,000 feet. Units such as shoulder-mounted (Stinger, SA-14), shorter range Surface to Air Missiles (Roland, Chapperal) and <75mm Anti-Air guns.

* Mid Air Attack

Missiles and Guns with effective altitude of 30,000 feet or more. Mid-range S-A Missiles such as the Hawk, Patriot Pac3, SA-11, and 75mm+ Anti Air guns.

* High Air Attack

Missiles with effective altitude of 70,000 feet or more. Very limited damage from high altitude missiles such as Patriot Pac3, SA-10 Grumble, SA-12. Also AEGIS equipped ships.

### Naval

Naval units can be assigned the following types;

* 6: Surface of the water target
* 7: Submerged target

Submarine units are submerged, all other naval units are surface.

#### Naval Attack Types

* Only units that can clearly engage underwater targets should get submerged attack values.
* In general any unit that can attack a land target should get a naval attack value although it should be very low unless the unit has an attack for intended for anti ship roles.

### Missiles

Missiles use the same types/rules as aicraft

### Facilities

All Facilities are assigned Type 2 for Fortification.

## Levels Table

#### Class Defaults

 Close Air
* A-10 / SU-25
* [All Tactical (Direct)]
* Stinger (10K)
* Roland (10K)
* Chapperal (8K)
* SA-14 (shoulder) (18K)
* M163 Vulcan20mm (5K)
 Mid Air
* B1B Bomber (30K)
* C-130 Transport (33K)
* Predator UAV (40K)
* F/A-18 (50K)
* JSF/F-22 (50K)
* B52 & B2 (50K)
* Eurofighter (60K)
* F4 Phantom (60K)
* MIG 31 (67K)
* Patriot Pac2 (72K)
* SA-11 (62K)
* SA-12B (98K)
* M51 75mm (30K)
* KS-10 100mm (45K)
 High Air
* SR-71 (85K)
* MIG-25 (Exception)
* HyperSoar Concept (130K)