Version 0.1.5

**Version 0.1.5** is a ***MAJOR*** update, which released on September 18, 2022. It's the first steam "update" which added and fixed so many things.

Networking:

* No more dataloss, all your statistics is saved through Steam!
* Bandwidth usage is hopefully reduced

Gamemodes:

* Theres a new round over screen, showing the Top 3 players
* Zombie Infection and Melee Fight has been fixed

Gameplay:

* Character Customization is powered by Steam, you can now earn Cosmetics when you open crates or buying them (you can also sell the cosmetics and more!)
* Cosmetics have more variety, they can have different colours or have unusual effects
* The movement is physics based (expect more changes to it in the future)
* Sliding has been added (just run and then crouch and you slide/glide)
* Bleeding has been added (can be caused by sharp melee)
* In the main menu you can see your Steam Friends on the right, you can invite them or message them
* New death and pain sounds
* Gore system is now more brutal: Headshots depend on where you shoot an enemy, shooting them in the jaw have their own gib, same with the frontal and occiptal lobe, and all of the gibs should sound/look good
* Vehicles are now added for "Vehicle\_Playground" [EXPERIMENTAL]
* New footsteps that are better and that fit the game (when running they will be louder, have cloth/gear sounds and have more bass)
* Exo-Skeletons have been changed
* Audio Muffling (happens when a sound is far) is now enabled no matter what
* Removed "Carnival" from Zombie Infection, as people prefered "Zombie Town" more
* "Kicking" Movement has been removed (i was suppose to remove it back in test versions lol)

General:

* Brand new lighting that looks very good, is baked, and gives better peformance
* New weapon bob (Its much smoother and looks x10 better than the old one)
* Fists have their own animation when running
* When starting the game a loading screen will show up
* Main menu has a background ambience so it isn't empty anymore!
* The higher the damage is, the more painful your screams will be
* Settings include a new window named "Effect Settings" in which you can change: Color Grading | Ambient Occlusion | Motion Blur | Bloom
* Most cosmetics have been changed, they might have a different model or were replaced with a new cosmetic
* The loading screen has a transition, and will show the details of the room without a delay (if you have a poor connection it might delay)
* The game size is now less, and has been optimized so it should run on most computers/laptops
* The main menu is more UI friendly, it has transitions when going to different pages (next version will include camera transition)
* For taunts I may add in the future a "taunt" section in the shop, so I don't have to replace taunts
* Blood particle is better
* Most materials or props have their reflective intensity lower, so it doesn't look like it has been bleached a million times
* Changed Fists sounds
* Removed the "Codes" and "Statistics" pages from the main menu, they may be re-added with new features or be replaced
* Removed the Charging sounds

Weapons:

* New SMG: P90
* New Shotgun: Spas 12
* New Pistol: Deaglenator
* New Melee: Pan
* New Melee: Buritto
* RPK and the VSS have high quality sounds
* M9 Bayonet and Shadow Knife both got animation reworks

Maps:

* Reactor (futuristic/sci-fi reactor, available for tdm and dm)
* Abandoned Base (rainy base took by nature, available for melee fight)
* Graveyard (a field containing tons of cemeterys and a church, available for melee fight)
* Modified Sniper Hideout and Bunker
* Removed the Christmas theme to most maps

Bugs:

* Ladders finally work
* Fixed some weapon descriptions
* Fixed player names place incorrect when taunting
* Weapons don't become white when using Vertex rendering
* Fixed some other issues

Settings:

* New friendly UI
* View Distance can be adjusted
* Quality settings are easier to understand
* New quality setting: Bean-PC (lowers down the game by a lot and force disables post processing)
* Better shaders has been turned into pipeline (contains 3 settings: deferred, forward, vertex)
* FOV can be changed now

## Trivia

1. This is one of the versions that had photon servers and a maximum of only 20 players could be on the game (which was terrible and ruined the games popularity)