recursal/Fanatic-Fandom huggingface dataset:
Bull's Strength Preparation

If **Bull's Strength Preparation** is consumed, it raises Strength (Str).

Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Building maintain

**Building Maintain** is one of the seven tier 4 crafting skills in the Artisan branch and one of the two branches following the Masonry skill. It allows to create repair kits and use them to repair buildings. Level 30 of Masonry skill is required to learn this skill. To increase Building Maintain past level 30, skill Masonry must be at level 60.

To craft a repair kit use a knife. A regular primitive knife will work. Use caution when repairing your structure with any kit.

## Tips

The amount of durability that is repaired depends on five factors: one's Building Maintain skill, the quality of the building, the type of building, the quality of the repair kit, and the type of repair kit. The calculation for repaired durability doesn't follow a standard recipe formula since some it's factors are multiplicative.

The following formula is the one for repairing a blacksmith shop with a small repair kit,

((BQ\*0.3)+10) \* ((S+RQ+50)/50)

BQ = Building Quality (BQ is the max durability, minus 5000, divided by 150)

S = Building Maintain Skill

RQ = Repair Kit Quality

Eg, having a Building Maintain skill at 90, an 80 quality Blacksmith Shop, and a 60 quality Small repair kit would add 136 durability points.

The next factor is repair kit size. Medium repair kits repair about 6.35 times more durability than small repair kits and Large repair kits repair 10 times as much as the small repair kits.

The last factor is the building type. Currently there is no way to pin point this factor other than through experimentation. In general, more complex and sophisticated buildings/objects are harder to repair. Eg, repairing a Bloomery gives 40% more durability points than repairing a Blacksmith Shop, repairing a Kiln gives about 345% more durability points than repairing a Blacksmith Shop, assuming all other factors are held constant.

Hence a more full formula would look something more like this,

((BQ\*0.3)+10) \* ((S+RQ+50)/50) \* RS \* BT

RS = Repair kit Size (which is either 1, 6.35, or 10)

BT = Building Type (eg, Blacksmith Shop = 1, Bloomery = 1.4)

For those interested, the ((BQ\*0.3)+10) can be substituted with (0.002\*MBD), where MBD = Maximum Building Durability

And for the nerds, the expanded formula used to derive the above equations is, (MBD\*0.002) + (MBD\*0.004\*(S/100)) + (MBD\*0.004\*(RQ/100))

## Training Tips

Simply making repair kits and using repair kits on buildings that aren't at their maximum durability will raise the Building Maintain skill.
16th Assault

## Map availability

This Squad Assault was made available on:

* 2018-11-08T05:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

* ブレイザブリク

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
3 story plaster house

**3 story plaster house** is a big, 3 story house that can be a home to 25 players at the same time.

* See also 3 story wooden house and Large 3 story plaster house.

## Gallery

* 3 story plaster house
(front view)
* 3 story plaster house
(back view)
* 3 story plaster house
(interior)
* 3 story plaster house
(interior)
* 3 story plaster house
(interior)
* 3 story plaster house
(interior)
Boar (wild)

### MMO:

The **Boar** is a wild animal and tamable. Skinned Boar carcasses will provide the player with Game meat, Boar Hides and Bones. Boar Heads, Tusks and Animal Parts also drop if Hunting is at least 90.

Taming a Boar will add 1 Boar or Mangalica Boar to the players inventory, depending on the region the boar is tamed in. The female counterpart is the Sow.

* *Note: Boars and all other animals have to stand still to attack what makes it easy to kite them. Boars will lay down if they are at low HP*.

### Taming

Taming requires Animal Lore level 30.

Boars only accept wheat and edible taproots in taming attempts.

### Your Own:

The **Boar** is a wild animal and tamable. Skinned Boar carcasses will provide the player with Game meat, Boar Hides and Bones. Boar Heads, Tusks and Animal Parts also drop if Hunting is at least 90.

Taming a Boar will add 1 Boar to the players inventory. The female counterpart is the Sow.

### Taming

Taming requires Animal Lore level 60.

Boars only accept wheat and edible taproots in taming attempts.

### Gallery

* Boar 1
* Boar 2
* Boar tracks
* Boar tracks
Castle wall (diagonal, no buttress)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall (diagonal, no buttress) - new models
Adrenaline Preparation

If **Adrenaline Preparation** is consumed, it restore soft HP (sHP) . Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
43rd Assault

## Map availability

This Squad Assault was made available on:

* 2021-02-04T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* フォールン

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Assaulter

**Assaulter** is a combat skill that enables use of two-handed weapons and plate armors.

## Armor available

(Piece)
(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

Hitting a training dummy with any weapon will grant you a lot of combat experience at no risk and only the cost of the occassional repair kit for weapon and dummy.

Compared to PvE skills, obtaining enough eperience points to level PvP skills is quite effortless even with just a few minutes spent on it each day. The only real obstacle being the time spent waiting for a skill to reach the next tier.

Hitting a dummy yields less experience than hitting a player, but engaging in PvP solely for experience points is inadvisable.

Combat in the Arena does not generate experience points.

## Gallery

* Iron plate armor (Front view)
* Iron plate armor (Back view)
6th Assault

## Map availability

This Squad Assault was made available on:

* 2018-01-11T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
45th Assault

## Map availability

This Squad Assault was made available on:

* 2021-04-05T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Apple tree

An **Apple tree** is a tree that produce fruits and is the only tree to do so.

## Utilizing

There is no skill needed to gather apples, but planting apple trees requires Forestry level 60. Apples and sprouts regrow after each day cycle. Apple trees as well as Mulberry trees can only be planted on Forest Soil.

## Quality and Harvest

* The quality of gathered apples depends on the players forestry level as well as the tree's quality.
* High quality apple trees are easy to identify, you can see little orange apples hanging from the branches.

The amount of apples an apple tree contains depends on the quality of the tree:

 Medium
 Mature
11th Assault

## Map availability

This Squad Assault was made available on:

* 2018-06-08T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
39th Assault

## Map availability

This Squad Assault was made available on:

* 2020-10-07T02:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**

### Battle 3

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**
Carpenter's outfit

## MMO

You must have carpentry Level 60 or higher to equip the **Carpenter's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Forestry skill line.

## Your Own

You must have carpentry Level 60 or higher to equip the **Carpenter's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 20 points to your effective skill level.

## Gallery

* Carpenter's Outfit
(male front view)
* Carpenter's Outfit
(male back view)
* Carpenter's Outfit
(female front view)
* Carpenter's Outfit
(female back view)
56th Assault

## Map availability

This Squad Assault was made available on:

* 2022-03-07T07:30:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Barn

## MMO

The **barn** is a stable that serves the purpose of breeding sheeps and pigs, and in the case of sheeps, also harvesting wool.

* See also Barn (wooden).

The barn has space for up to 15 animals.

It has one breeding pen and animals that are placed in it, seem to have a higher chance to breed during breeding days. All other mature animals in that stable will still randomly breed during breeding days at a lower chance.

During harvesting days, sheep produce wool. A barn has enough space to hold up to 100 wool.

The barn can be cleaned if the Dung'o'meter reached at least 1.0 dung. If you don't clean the barn for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the barn need food and fresh water to survive. The quality of the food and fresh water has to have at least 90% of the animal quality or the animals will lose quality until the balance is reached again. You can put food like straw, apples, carrots, cabbages or more into the barn, and the animals will eat from it at each breeding tick.

If there is no food left inside the barn, animals will start to lose quality and eventually die from starvation.

Food capacity is 200 stones. A pig consumes 0.5 stone of food and 0.5 stones of water per ingame day; a sheep consumes 0.3 stones food and water per ingame day.

## Your Own

The **barn** is a stable that serves the purpose of breeding sheeps and pigs, and in the case of sheeps, also harvesting wool.

* See also Barn (wooden).

The barn has space for up to 15 animals.

It has one breeding pen and animals that are placed in it, seem to have a higher chance to breed while all other mature animals in that barn will still randomly breed at a lower chance.

Sheeps produce wool. A barn has enough space to hold up to 100 wool.

The barn has to be cleaned from time to time. If you don't clean the barn for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the barn need food to survive. You can put food like straw, apples, carrots, cabbages or more into the barn, and the animals will eat from it at each breeding tick.

If there is no food left inside the barn, animals will start to lose quality and eventually die from starvation.

Food capacity is 40 stones.
Architecture

**Architecture** is one of the seven tier 4 crafting skills in the Artisan branch and one of the two branches following the Masonry skill. It allows to plan and build the largest stone buildings, keeps and castles. Level 30 of Masonry is required to learn this skill. To increase Architecture past level 30, Masonry skill must be at level 60.

## Recipes

To start a construction, right click on the tile and choose **Build** > **Complex Construction**. You need a hammer to start it. You can't craft **Complex Constructions** on Sand.

## Video guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* You can start building **Castle Walls**, which uses up to 60 shaped rock and occupies only a 2x2 space to level up this skill easily.
* You can also add Clay in the Trading post.
77th Assault

## Map availability

This Squad Assault was made available on:

* 2023-12-06T04:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
1st Assault

## Map availability

This Squad Assault was made available on:

* 2017-07-05T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
15th Assault

## Map availability

This Squad Assault was made available on:

* 2018-10-09T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
54th Assault

## Map availability

This Squad Assault was made available on:

* 2021-01-06T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* マッチングザデッド

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Bloomery

The **Bloomery** is an advanced smelting workshop used in smelting raw ore into ingots, bars, and lumps, or to Recycle any form of metal -- worn out tools, armor, etc. into Lumps of iron. You will need the smelting skill to use the furnace.

A Crucible and tongs or its primitive version must be equipped to complete the process via ***Pull Out***.

## Usage

To use the bloomery first open it with the command ***Manage smelting***, place a few units of a fuel source inside such as billets or charcoal. Then insert the raw ore you wish to smelt. ***Light*** the Bloomery. ***Use bellows*** to increase the heat until it reaches 1500 where after a bit, a status bar showing the state of the raw ore will appear. The temperature will fall (ex: about 5+ minutes) and you need to use the bellows to maintain 1500°. The raw ore is ready to be melted into ingots, bars, or lumps once the status bar fills. To smelt the ore, use the command ***Smelt*** and select the material of your choice.

The bloomery holds 400 stones of weight. Charcoal and ore may be placed in it at any time for later use.

Note: Using charcoal allows the smelting of more units of ores as it takes up less room in the bloomery. Placing more units of fuel in the bloomery allows the completion of other unrelated tasks while waiting for the ores to heat without worrying about the bloomery cooling off. You will still have to check the temperature as it drops over time. An initial temperature over 1500 will give you more time before needing to use the bellows again.

It should be noted the Bloomery can also be used to destroy items by putting an item in and then dragging another item from your inventory on top of it.

**Tip**
A relatively ideally efficient load would be 40 charcoal and 360 ore equalling the Bloomery capacity of 400.

Take care to watch the DURABILITY of the bloomery. Higher quality will improve the quality of its products. The Bloomery will stop working at 50% durability. Small repair kits are quite effective at bringing up the durability.

## Your Own~

1. 1. 10x Shaped rock
	2. 8x Metal sheet
	3. 20x Mortar
	4. 10x Hardwood billet
	5. 4x Thin leather ~Howard
Breeder's outfit

## MMO

You must have Procuration Level 60 or higher to equip the **Breeder's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Hunting skill line.

**This outfit is available only in MMO version**

## Gallery

* Breeder's outfit - bonuses for skills
* Breeder's outfit (female) - front
* Breeder's outfit (female) - back
Castle wall (no merlon, no buttress)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall (no merlon, no buttress) - new models
Bark box

## Description

The **Bark Box** is a very small container, crafted with Carpentry 0.

Only items with a length of 3 or lower can be stored in it. For example, **not** a shovel, which is length 4.

This item requires 3 slots to transport via Horse Cart.

## Creation

1. Right click on a ground tile.
2. Select 'Create - a furniture".
3. Select 'Barkbox'.
Baromsag tied with a ribbon

A quest item used on the newbie island. It's also called *"Kudritt"* or *"Teneglel"* from the Khoorer.

* See also: Baromsag.

## Illa-Newydd

In one of the newbie island tutorial quests, one of the NPCs mention "baromsag" can be found in clay.

*"I've heard say that here in the earth, if you dig deep down, you find the miracle called the baromsag, a wonder of the gods from long ago. The islands stand on them and that keeps them from sinking, the Accurs say. So go where you will out the village and dig a great pit. Look close at all you see, and perhaps you'll be lucky and find this wonder. One more thing: a baromsag is mostly found in clay."*
However the NPC is not actually asking for normal baromsag, he wants a quest item, "**Baromsag tied with a ribbon**", which is given to you by another NPC, and not actually found in clay.

You earn the **Baromsag tied with a ribbon** by building the boy and his sister a tiny shack, which is last in the line of some quests starting with the crazy village cook. The kids tell you it's a Ticket to Abella, which is nothing but a cruel joke. If you look up the word "baromsag", it actually means "bullshit" or "nonsense", adding even more weirdness to the crazy village people.

## Flavor text

*A gift from a strange boy from Illa-Newydd with a ribbon around it... a piece of dried-up trash that stinks like fresh manure. What is this doing in your bag?*
Authority

**Authority** is an independent minor skill. It allows to erect a tier 1 guild monument. It also allows to mark trespassers on your claim as criminals. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Sacrificing coins to a monument.
74th Assault

## Map availability

This Squad Assault was made available on:

* 2023-09-06T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
A Child's Smile

## Map availability

This map was made available on:

* 2020-10-08T07:00:00Z (Notification)

## Unit data

Normal
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Hard
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Lunatic
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

## Other appearances

This map is also a part of:

* 72nd Assault, Battle 3
* Chain Challenge: P. 51 & 52, Battle 2
* Chain Challenge: Paralogue 51, Battle 2

## Story

### Stage Clear

English • Japanese
58th Assault

## Map availability

This Squad Assault was made available on:

* 2022-05-09T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Castle corner tower

Castle tower is a part of strong, defensive structure that is castle wall. It's much higher and can be mounted from the inside, where few narrow arrowslits are located, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers.

* See also: Castle tower and Castle tower with transitions.
Capitale/it

La Capitale è una zona neutrale, posta al centro di Abella, nel server 25.

## Zona di sicurezza

La Capitale è un santuario dove non è possibile attaccare, o essere attacati, da altri giocatori.

Nell'area intorno alla Capitale, in ogni caso, non è possibile interagire con l'ambiente circostante. Ciò significa che non è possibile raccogliere cibo o risorse mentre si è protetti dagli attacchi ostili.

## Commercio

E' possibile utilizzare i luoghi di scambio per vendere la vostra merce alla corona reale in cambio di monete e comprare oggetti messi in vendita da altri giocatori.

Nei luoghi di scambio, e' inoltre possibile immagazzinare gratuitamente la vostra merce fino ad un peso limite uguale a 100 pietre, in ciascuno dei tre luoghi di scambio.

## Residenze

E' possibile legarsi ad una delle residenze sparse per la Capitale. Legarsi ad una residenza vi garantirà di tornare in vita dopo la morte in una zona sicura.

## Features programmate

In futuro, gli sviluppatori intendono permettere ai giocatori di affittare magazzini o residenze all'interno della Capitale.
8th Assault

## Map availability

This Squad Assault was made available on:

* 2018-03-08T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Castle gatehouse

**Castle gatehouse** is a gateway and a part of strong, defensive structure that is castle wall. It's as high as castle tower, it has two towers of it's own on each side and as same can be mounted from the inside, where few narrow arrowslits are located on couple floors, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers. The gate itself is massive and made out of iron.

Note that the 'footprint' of the gatehouse was changed along with appearance during the October 2017 update.

*WARNING:* **When closing the gate, it instantly kills anybody standing underneath it!**

* See also: Castle wall, Castle wall with hoarding, Castle tower and Castle gatehouse with bridge.

## Gallery

* Castle gatehouse
(Outside)
* Castle gatehouse
(Inside)
* Castle gatehouse
(Outside Aerial View)
* Castle gatehouse
(Inside the Gatehouse)
* Castle gatehouse
(above the gate)
Anvil

**Anvil** is a craftable item which requires the smelting skill and can then be used for creating a Forge and anvil or Blacksmith's shop.

## Creation

To create, place the clay anvil form and 8 ingots in the furnace or bloomery. Using charcoal or hardwood billets to heat the Furnace to 1500°, wait for the clay anvil form and the ingots to heat all the way up, then select it from the "Smelt" menu.

## Quality

The resulting quality of crafting an **Anvil** is not capped by type of iron used. This is because it is made using the Smelting skill and not the Forging skill.

Therefore it is considered wasteful to use Steel or Vostaskus Steel. Instead simply use high quality Iron.

## Regional

The regional **Anvil** is required for the Blacksmith's shop. The Blacksmith's shop will require a regional anvil from a random region determined upon placement.

To make a regional anvil, all the Common ingots used need to be from the same region.
Castle wall (diagonal, no merlon/buttress)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall (diagonal, no merlon/buttress) - new models
26th Assault

## Map availability

This Squad Assault was made available on:

* 2019-09-05T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Bowcraft

**Bowcraft** is one of the three tier 3 crafting skills in the Forestry branch and the single branch following the Carpentry skill. It allows to make bows, crossbows and ammo. Level 30 of Carpentry is required to learn this skill. To increase Bowcraft past level 30, Carpentry skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Crafting simple bows only requires branches and simple rope.
* Crafting wooden arrows and wooden bolts only require branches.

## Creation

Bowyers use either Primitive knife or a knife - right click on a knife and select **Bowcraft** -> **Bowcraft**. To see a list of craftable items, visit a link of either tool.
42nd Assault

## Map availability

This Squad Assault was made available on:

* 2021-01-07T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

* フォールン

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Alignment

**Alignment** represents how good, evil or in between a player is. It is measured on a scale from -1000 to 1000. Alignment affects the amount of skill points lost in case of death. Alignment raises slowly but drops quickly, and you can not gain alignment from killing low alignment players.

This creates a system of greater risk for greater reward: killing players will allow the attacker to loot the victims corpse, but if the attacker is killed their skill points receive much greater penalties because of low alignment.

* **Increased by**: Praise your God! ability once per "in-game" day/night cycle. The amount of the increase depends on the current value of the Piety skill, but cannot be more than 1. That is the **ONLY** way to increase your alignment in the game.
* **Decreased by**: performing criminal acts. Alignment does not decrease if criminal actions were performed in an official state of war between players' guilds. Your alignment will also remain intact if you'll perform any "criminal act" against someone who is already marked as criminal for performing this acts (his name will have grey colour) or he committed so many crimes he is considered evil (red name). It is important to note, that after one is evil (-50 alignment), the only way for his alignment to decrease further is murder.

If a player's name is in an orange-coloured font, this means they have a negative alignment and caution should be exercised while they are nearby.

## Criminal

A criminal is a character that has strayed from the light. There is no **alignment** penalty from attacking a criminal.

A criminal will have a title saying "criminal".

### Criminal Marking

There are a few ways to become a criminal.

* You are temporary marked as a criminal for 5 minutes when attacking a non-criminal character.

* You are temporary marked as criminal for 5 minutes when you get spotted on a claim and the owner(s) uses the Trespassers! ability.

* You are temporary marked as criminal for 20 Hours when an edict of the current Archimancurus marks your Guild as excommunicated.

* You are **permanently** marked as criminal if your **alignment** is -50 or lower. But without the criminal effect flag.
*NOTE: You cannot raise your alignment above -50 after having gone below it, therefore it is **permanent**.*
*NOTE: Only way to drop below -50 alignment is through murder.*
*NOTE: The only exception of this rule is to use a Indulgence and get +5 Alignment.*

## Alignment Levels

 Good
 Neutral
 Bad
 Evil

If your Alignment goes below -50, you will be permanently marked as a criminal (Does not show a criminal debuff, but you will be unable to raise your alignment with the "Praise your god!" Ability.)

Alignment cannot drop below -49 without committing murder.

#### References

1. ↑ http://lifeisfeudal.com/forum/alignment-clarification-t437/page50/#p5555
2. ↑ http://lifeisfeudal.com/forum/post5584/#p5584
3. ↑ https://lifeisfeudal.com/News/?art=531
4. ↑ https://lifeisfeudal.com/News/?art=545
Castle wall with hoarding (diagonal)

**Castle wall with hoarding** is a very tall, strong, defensive structure that height matches the highest houses. It has wooden defensive additions which standard castle walls doesn't have. These walls can be used by archers as fine defensive positions as they provide protection and long range view.

* See also: Castle wall.

## Gallery

* Castle wall with hoarding (diagonal) - new models
35th Assault

## Map availability

This Squad Assault was made available on:

* 2020-06-05T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
63rd Assault

## Map availability

This Squad Assault was made available on:

* 2022-10-05T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

* ハードネゴシエィション

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

* フラッタリングブルーム

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

* フラッタリングブルーム

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Carrot seeds

### MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild vegetables. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 8 ingame days after the previous one.

The yield is fixed to 4 Carrot seeds, 6 Carrots and there is a base chance of 1% to harvest 1 Sugar Carrot Seed.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Carrot seed during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

#### Regions:

Carrot seeds can only be gathered and sown in the following regions:

* Tsahrim-then
* Frosnenjord
* Uffer-de-Furst
* Smalbucht
* Kharai-glod
* Bathai-azgyr
* Urzunai
* Tashmyr-chak
Campfire

The **Campfire** is a primitive cooking device that allows preparation of basic food recipes, such as fish or other simple foods to reduce hunger.

* See also: Big cauldron and Oven.

First **add some fuel** into the campfire and light it on. Then click on the campfire and choose either '**Prepare'** or '**Cook with Pot'**. Then choose a recipe to see its ingredients.

*Note: You will need a Cooking Pot to 'Cook with Pot' and it will give less Experience, so its smarter to 'Prepare' food.*

## Creation

1. Right click on an empty tile.
2. Go to 'Create'.
3. Select 'a Campfire'.
4. Add 5 Branches into the inventory of the Blueprint and click 'Build'.

## Household - 'Prepare' and 'Cook with Pot'

A *poor man's cooking*, this option makes some simple recipes accessible to everyone.

## Gallery

* Campfire unlit
* Campfire lit
Blacksmith's hammer

**Blacksmith's hammer** is a tool required in forging armors and melee weapons such as swords, axes etc. This tool requires working forge and anvil, but it can also be used with blacksmith's shop. It is furthermore used as a building tool with the skills Construction, Masonry and Architecture. A primitive Hammer can be used to craft it.

* See also: Primitive hammer and Mallet

## Tips

* Level 0 of forging skill is required to equip and use this tool.

* Creation: Add fuel to the Forge and anvil and light it. With the required ingredients **in your inventory**, right click on the Forge and Anvil and select the 'Forge Metal Tools' option under 'Forging' in the context menu. From here, using the tool creation window, select the Blacksmith Hammer from the drop-down menu and craft.

* You can craft Iron ingots to a higher quality than 60 (depending on the quality of the iron ore you use).

* Using a **Blacksmith's hammer** for Construction, Masonry and Architecture abilities and constructions will give a lower quality result. Use instead a Mallet to achieve highest possible quality with those skills.
Castle wall (no merlon)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.
Castle wall with hoarding (no buttress)

**Castle wall with hoarding** is a very tall, strong, defensive structure that height matches the highest houses. It has wooden defensive additions which standard castle walls doesn't have. These walls can be used by archers as fine defensive positions as they provide protection and long range view.

* See also: Castle wall.

## Gallery

* Castle wall with hoarding (no buttress) - new models
???: Summoned One

Portrait
Attack
Special
Damage

 Weapon Type

## Stats

Note: These stats were obtained from reading the unit's data in `/assets/Common/SRPG/Enemy/`. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

### Growth Rates

*This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.*
Archery target

**Archery target** is a training object for archers which will give you experience in specific Combat skills.

To increase your combat skill using archery target, equip desired ranged weapon, corresponding the skill you want to improve and start shooting at the target. Each successful hit will slightly increase your combat skill of the weapon you are attacking with.

Note that the further you are from the target, the most skill gain you get from each shot when hit. For best efficiency, place several archery targets one on top of each other to create a bigger target so you can train from a further distance and get "Excellent Shot" with each shot.

* See also: Training dummy.

## Ranged Training

When 12 tiles or more away from the archery target, you will get a "Good shot!" message and increase your skill double as much.

"Great shot!" is earn from even further away, give 3 times normal skill gain.

## *Life is Feudal: Your Own* Note

A popular *Life is Feudal: Your Own* server modification is to make the Archery target indestructible.
Brimstone

Brimstone is a ground resource that is needed for toughening iron, steel and vostaskus for certain weapons and regular (tier 2) armors.

It looks like normal rock on the surface and in a tunnel, but it has its own texture as loose resource on the ground.

Is region/server specific. Cannot be found in the same region as Rocksalt.

* See also: Rocksalt

Can be found in this regions:

* Kjostenbrud
* Jarlslig
* Altenbrog
* Bergshaft
* Islandlend
* Schneeglom
* Klausenland
* Phat-Tsarai
* Schwarzenweg
* Haaz-koohrai
* Kron-Insel
* Tsahrim-then
* Uffer-de-Furst
* Shin-Shin cakmet
* Tashmyr-chak
* Zelzerdorn
* Langerzehrt berg
Arts

**Arts** is an independent minor skill. It allows to create paintings and other decorative furnishings. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Gather snow in the winter or collect it from a mountain to craft snow balls, this is one of the fastest ways to skill arts.
* Making signal fires can also be a good way to skill arts.
29th Assault

## Map availability

This Squad Assault was made available on:

* 2019-12-05T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**