Game Update 1.3.0b

## Highlights

* The Archmage and Shaman Careers have undergone several improvements. Due to these changes, all Archmage and Shaman players have had their Mastery points refunded. Please visit a Career Trainer to reallocate these Mastery points. Please see the Combat and Careers section of the notes for more details regarding these changes.
* All area-of-effect abilities have been standardized based on type (Melee "Cleave", Conical, Line, Point-Blank or Ground-Targeted). Please see the Combat and Careers section of the notes for more details regarding these changes.
* Version 1.3.0b brings several improvements to crowd control systems. While crowd control abilities remain a key part of strategic battles and dynamic gameplay, we are also working to ensure that they do not become a frustrating element for our players. We are implementing several changes to improve crowd control in general, the first of which is a change to the "Unstoppable" buff, which can be found below in the Combat and Careers section of the notes.
* The Field of Glory buff currently grants a 100% Experience bonus in RvR Lakes when killing players. Players will now receive an additional 50% bonus to Experience and a 150% bonus to Renown when killing players near Battlefield Objectives or Keeps.
* All players will have the option to respec their Renown Points in order to purchase the new Renown Rank 40 CC ability being introduced in 1.3.0b. By visiting the Renown Trainer, this Renown Point respec will be offered at a greatly reduced cost (mere brass) for one week only when 1.3.0b goes live. We did not forcibly respec everyone's Renown Points in an effort to give players a choice whether they wish to respec or not.

## Patch Notes

 General Changes & Bug Fixes

* Corrected an issue that could cause the game to return an "Out of Range" message when a player tried to perform a melee attack against an enemy player who was within melee range.

 Combat and Careers

### Area-of-Effect & Crowd Control Ability Changes

#### General Crowd Control Changes:

* Immovable: Root immunity and knockback immunity have been combined into a new single immunity effect, and its duration has been increased over the previous effects. When affected by either a root, knockback, or pull effect, you will become immune to them for 30 seconds. This immunity will also persist through death.
* Resolute Defense: This new ability is now available for purchase from Renown trainers. When activated, your character will become briefly immune to all Crowd Control effects. Please note that this ability will not remove any pre-existing effects; it is a tool to help you prevent yourself from becoming afflicted in the first place!
* Unstoppable: The duration of this stun, knockdown, disarm and silence immunity buff has been increased from six times the duration of the disabling effect to 10 times the effect duration, and will now persist through death.

#### Archetype Morale Abilities:

* The following abilities have had their radius reduced: Alter Fate, Broad Swings, Distracting Bellow, Divine Protection, Explosive Shots, Hail of Doom, Rampaging Siphon, Relentless Assault, and Unleash the Winds.
* Focused Mind: This Morale ability will now correctly give immunity to snares and will also now remove all silence effects.
* Immaculate Defense: This ability's radius has been increased.
* Juggernaut: Fixed a bug which prevented this ability from removing Cleave Limb, No Escape, and Takedown.

#### Archmage

* Cleansing Flare: This Mastery ability's damage and radius have been reduced, and its cost increased. The knockback effect has been converted into standard medium knockback.
* Dissipating Energies: This Mastery ability's radius and damage have been reduced.
* Law of Age: This ability's radius has been reduced.
* Mistress of the Marsh: This Mastery ability is now instant-cast, and its radius and reuse time have been reduced. The debuff will no longer flicker for the entire duration.
* Rain Lord: This ability's cost has been increased, and its radius reduced.
* Wind Blast: This ability's radius has been reduced. This ability is now a point-blank-area-of-effect ability.

#### Black Guard

* The following abilities have had their radius reduced: Away, Cretins!, Blast of Hatred, Chains of Hatred, Chains of Warding, and In Malekith's Name.
* Furious Howl: This ability's damage and cost have been reduced.
* Monstrous Rending: This ability's damage has been reduced, and its cost and arc increased.
* Wave of Scorn: This ability's damage and radius have been reduced, and its cost increased.

#### Black Orc

* The following abilities have had their radius reduced: Can't Touch Us, Da Biggest, Da Greenest, Deafening Bellow!, Get 'Em!, Keep it Goin', No Choppin' Me, Puddle o' Much, Quit Yer Squabbling', Walk it Off!, We'z Bigger, Where You Going?, and Yer Nothin.
* The following abilities have had their radius and damage reduced: Da Big Un', and WAAAGH!
* Big Slash: This ability's damage and arc have been reduced, and its radius increased. This ability will now only hit targets in front of you.
* Big Swing: This ability's cost and radius have been increased, and its damage reduced.

#### Bright Wizard

* The following abilities have had their radius reduced: Choking Smoke, Conflagration of Doom, Explosive Force, Fire Cage, Flame Shield, Flames of Rhuin, Ruin and Destruction, The Burning Head, and Wildfire.
* The following abilities have had their radius and damage reduced: Backdraft, Detonate, Fireball Barrage, Scorched Earth, and Spreading Flames.
* Annihilate: This ability's damage, radius, and cost have been reduced, and the ability no longer deals self damage.
* Fiery Blast: This ability's radius and damage have been reduced, and its cost increased.
* Flame Breath: This ability's radius has been reduced, and its arc and damage increased.
* Rain of Fire: This ability's radius, damage, and cost have been reduced, and it will now pulse every 1.5 seconds.

#### Choppa

* The following abilities have had their radius reduced: Bring Da Pain, Chop Fasta!, Come and Git It!, Git Stuck In, Outta My Face, Stomp Da Yard, Tantrum, and Yer Goin' Down.
* The following abilities have had their damage reduced: Git to da Choppa, Lotsa Choppin', and Yer All Bleedin' Now.
* Extra Choppin: Lotsa Choppin's damage is now reduced when this Tactic is slotted.
* Wild Choppin': This ability's radius and damage have been reduced.
* Wot's Da Rush: This ability's radius and damage have been reduced.

#### Chosen

* The following abilities have had their radius reduced: Corrupting Horror, Corrupting Retribution, Corrupting Wrath, Dire Shielding, Discordant Fluctuation, Discordant Instability, Discordant Turbulence, Dreadful Fear, Dreadful Terror, Petrify, Shatter Faith, Sprout Carapace, Tooth of Tzeentch, Warping Embrance.
* Blast Wave: This ability's cost has been increased, and its damage reduced.
* Dreadful Agony: This ability's radius and damage have been reduced.
* Quake: This ability's radius and damage have been reduced.
* Rending Blade: This ability's radius and damage have been reduced, and the arc of its area-of-effect increased.

#### Disciple of Khaine

* The following abilities have had their radius reduced: Chant of Pain, Covenant of Celerity, Covenant of Tenacity, Covenant of Vitality, Life's End, Khaine's Embrace, Khaine's Refreshment, Khaine's Vigro, Khaine's Withdrawal, Soul Shielding, Thousand and One ark Blessings, Transfer Essence, Universal Confusion.
* Devour Essence: This ability's radius and damage have been reduced, and its cost increased.
* Essence Lash: This ability's radius and damage have been reduced. This ability will now only hit targets in front of the caster.
* Fell Sacrifice: This ability's radius and damage have been reduced.
* Uncaring Dismissal: This ability will now only hit targets in front of the player. Also, this ability's radius has been reduced.

#### Engineer

* The following abilities have had their radius reduced: Armored Plating, Artillery Barrage, Barbed Wire, Blunderbuss Blast, Bugman's Best, Burn Salve, Flamethrower, Flashbang Grenade, Fling Explosives, High Explosive Grenade, Proximity Alarm, Scattershot, and Steam Vent.
* The following abilities have had their radius and damage reduced: Acid Bomb, Fragmentation Grenade, Land Mine, Napalm Grenade, Phosphorous Shells, Self Destruct, Static Discharge, and Sticky Bomb.
* Electromagnet: This ability will now pull victims into a more widely-randomized area. Enemies will still be pulled in toward the caster, but not necessarily all to the caster's precise spot.
* Extra Powder: This Tactic will now increase the radius of Acid bomb and Fragmentation Grenade by 50%.
* Friction Burn: This ability's damage has been increased.
* Lightning Rod: This ability's damage has been increased, and its radius reduced.
* Strafing Run: This ability will now hit targets in a line in front of the player. Also, the ability's damage has been reduced.

#### Ironbreaker

* The following abilities have had their radius reduced: Earthen Renewal, Grip of Stone, Gromril Plating, Long Reach, Oath of Vengeance, and Strength in Numbers.
* Axe Slam: This ability's radius has been increased, and the ability is now a line-area-of-effect.
* Earthshatter: This ability's radius, damage, and cost have been reduced, and duration of its snare increased.
* Rune-Etched Axe: This ability's radius, arc, and damage have been reduced. It will now only affect targets in front of the caster.
* Shield Sweep: This ability's radius, arc, and damage have been reduced. This ability will now only affect targets in front of the caster. In addition, some issues were fixed that were preventing this ability from being defended or triggering damage based procs.

#### Knight of the Blazing Sun

* The following abilities have had their radius reduced: All Out Attack, Flawless Defense, Gather Your Resolve!, On Your Guard!, No Escape, Now's Our Chance, Press the Attack!, Shackle, Solar Flare, Stand Strong!, Stay Focused!, To Glory!, and To Victory!
* Arcing Swing: This ability's radius and damage have been reduced, and its arc and cost increased.
* Heaven's Fury: This ability's radius and damage have been reduced.
* Nova Strike: This ability's width and radius have been reduced.
* Slice Through: Crippling Blow's damage is now reduced when this Tactic is slotted. The ability will only hit enemies in front of the player.
* Staggering Impact: This ability's radius and damage have been reduced.

#### Magus

* The following abilities have had their radius reduced: Coruscating Energy, Daemonic Resistance, Fiery Wind, Flames of Change, Roiling Winds, Tzeentch's Grasp, and Warping Energy.
* The following abilities have had their radius and damage reduced: Daemonic Infestation, Daemonic Lash, Dissolving Mist, Glean Magic, Instability, Pandemonium, Seed of Chaos, Surge of Insanity, Tzeentch's Firestorm, and Warpfire.
* Agonizing Torrent: This ability's radius has been reduced and its damage increased.
* Chaotic Rift: This ability will now pull victims into a more widely-randomized area. Enemies will still be pulled in towards the caster, but not necessarily all to the caster's precise spot.
* Daemonic Scream: This ability will now hit players in a line in front of the caster.
* Infernal Blast: This ability's arc, radius, and damage have been reduced.

#### Marauder

* The following abilities have had their radius reduced: Energy Ripple, Wave of Horror, and Widespread Demolition.
* Concussive Jolt: This ability's damage has been reduced, and its cost increased. This ability will now only affect targets in front of the player.
* Demolition: This ability's radius and damage have been reduced, and its cost increased.
* Mouth of Tzeentch: This ability's radius and damage have been reduced.
* Wave of Mutilation: This ability's radius and damage have been reduced, and its cost increased.
* Wave of Terror: This ability's damage has been reduced and its cost increased.
* Wrecking Ball: This ability's radius and damage have been reduced, and its cost increased.

#### Runepriest

* The following abilities have had their radius reduced: Blessing of Valaya, Mountain Spirit, Rune of Serenity, Rune of Skewering, Rune of Sundering, and Valaya's Shield.
* Master Rune of Adamant: This ability's radius has been increased.
* Master Rune of Fury: This ability's radius has been increased.
* Master Rune of Speed: This ability's radius has been increased.
* Rune of Battle: This ability's damage has been increased.
* Rune of Cleaving: This ability's damage has been increased, and its radius reduced.
* Rune of Ending: This ability's group effect radius has been increased, and its initial effect radius reduced.
* Rune of Might: This ability's damage and radius have been reduced, and its build time removed.
* Rune of Warding: This ability's radius and damage have been reduced.

#### Shadow Warrior

* The following abilities have had their radius reduced: Distracting Rebounds, Hunter's Fervor, Instill fear, Outrider Patrol, Penetrating Arrow, Rain of Steel, Whirling Pin, and Whirling Rage.
* Barrage: This ability's cost and damage have been reduced, and its build time removed. The ability will now hit all players in a line in front of the player.
* Flame Arrow: This ability's cost and damage have been reduced, and its build time removed.
* Glass Arrow: This ability's cooldown has been reduced, and its damage-over-time component removed. This ability is now a target-area-of-effect direct damage.
* Lileath's Arrow: This ability's radius, width, and damage have been reduced.
* Smoldering Arrows: This ability's bonus damage to Flame Arrow has been reduced.
* Split Arrows: This ability's radius has been reduced. Spiral Fletched Arrows will now do 30% less damage when this Tactic is slotted.
* Sweeping Slash: Reduced the ability's radius and damage, and increased the cost.

#### Shaman

* The following abilities have had their radius reduced: Breath of Mork, Eeeek!, Feelz No Pain, Gather Round, Pass It On, Steal Yer Thunder, and You Weren't Using Dat.
* Da Waaagh! Is Coming: This Mastery ability's damage, build time, and radius have been reduced. This ability now has a reuse time, and its damage now leaps from target to target.
* 'Ere We Go!: The ability's group-effect radius was reduced. This ability can now be obtained at Rank 12, and is associated with the Path of Gork.
* Geddoff!: This Mastery ability's knockback effect has been standardized, its damage and radius reduced, and its cost increased.
* Mork's Buffer: The ability's radius has been reduced.
* Sticky Feetz: This Mastery ability's radius and reuse time have been reduced, and it is now instant-cast. The debuff will no longer flicker for the entire duration.
* Stop Hittin' Me!: The ability's radius has been reduced.
* You'z Squishy: The ability's radius has been reduced.

#### Slayer

* The following abilities have had their radius reduced: Distracting Roar, Doom Seeker, Even the Odds, Fierceness, Flurry, Gudrun's Warcry, Looks Like a Challenge, and Unleashed Power.
* Accuracy: Flurry's damage is now reduced when this Tactic is slotted.
* Inevitable Doom: The ability's damage and radius have been reduced and its cost increased.
* No Escape: This ability's damage and radius have been reduced.
* Onslaught: This ability's damage and cost have been reduced.
* Shatter Limbs: This ability's damage and radius have been reduced, and its cost increased.
* Wild Swing: This ability's damage and radius have been reduced.

#### Sorcerer

* The following abilities have had their radius reduced: Crippling Terror, Daemonic Chill, Frozen Touch, Grip of Fear, Paralyzing Nightmares, Frozen Shadows, Soul Stealer, Stricken Voices, and Wind-woven Shell.
* Black Horror: This ability's radius and damage have been reduced.
* Disastrous Cascade: This ability's radius, damage, and cost have been reduced.
* Gloom of Night: This ability's radius and damage have been reduced, and its cost.
* Ice Spikes: This ability's width and radius have been reduced, and its damage increased.
* Infernal Wave: This ability's width, radius, and damage have been reduced.
* Pit of Shades: This ability's radius damage and cost have been reduced, and the ability will now pulse every 1.5 seconds.
* Shadow Knives: This ability's radius and damage have been reduced, and its cooldown increased.
* Shattered Shadows: This ability's radius and damage have been reduced, and its cost increased.
* Surging Pain: This ability's radius and damage have been reduced.

#### Squig Herder

* The following abilities have had their radius reduced: Bad Gas!, Big Bouncin', Farty Squig, Goop Shootin', Lots of Shootin', Run Away!, Soothin' Shroom Wrap, Spore Cloud, Sticky Squigz, and Wind of the Waaagh!
* Arrer O'Mork: This ability's radius has been reduced, and its arc on the conical-area-of-effect increased.
* Explodin' Arrer: This ability's radius and damage have been reduced, its cost increased, and its build time has been removed.
* Indigestion: This ability's cost and damage have been reduced, and its cooldown increased.
* KABOOM!: This ability's radius has been reduced, and its damage increased.
* Sharpened Arrers: This ability's damage increased to Explodin' Arrer's main hit has been reduced, and its damage increase to the damage-over-time component has been increased.
* Shoot Thru Ya: This ability's radius, cost, and damage have been reduced, and the width of the line-area-of-effect has been increased.
* Shrapnel Arrer: This ability's cooldown has been reduced, and its damage-over-time component removed. This ability is now a target- area-of-effect direct damage.
* Splinterin' Arrers: This ability's radius has been reduced. Run N Shoot will now do 30% less damage when this Tactic is slotted.

#### Swordmaster

* The following abilities have had their radius reduced: Aethyric Grasp, Bolstering Enchantments, Guard of Steel, Nature's Blade, Shadow Blades, Shield of Valor, Whirling Geyser, and Wings of Heaven.
* Gusting Wind: This ability's damage and radius have been reduced.
* Pheonix's Wing: This ability's damage, cost, and radius have been reduced, and its arc increased.
* Wrath of Hoeth: This ability's damage has been reduced, and its cost increased.

#### Warrior Priest

* The following abilities have had their radius reduced: Avatar of Sigmar, Divine Light, Divine Replenishment, Divine Shock, Endless Guilt, Gift of Life, Intimidating Repent, Marty's Blessing, Pious Restoration, Prayer of Absolution, Prayer of Devotion, Prayer of Righteousness, Sigmar's Grace, Sigmar's Radiance, and Touch of the Devine.
* Smite: This ability's bonus damage from Strength has been reduced.
* Soulfire: This ability's radius and damage have been reduced.

#### White Lion

* The following abilities have had their radius reduced: Blade and Claw, Joy of the Hunt, Submission, and Terrifying Roar.
* Echoing Roar: This ability's damage and radius have been reduced.
* Flying Axe: This ability's radius and the width of its line-of-effect have been reduced.
* Pounce: This ability's damage has been reduced, and its cost increased.
* Slashing Blade: This ability's radius and damage have been reduced, and its arc on the area-of-effect increased.
* Whirling Axe: This ability's damage has been reduced, and its cost increased.

#### Witch Elf

* The following abilities have had their radius reduced: Blade Spin, Death Reaper, Enchanting Beauty, and Overwhelming Dread.
* Broad Severing: When this Tactic is slotted, Slice will now do 10% less damage.
* Fling Poison: This ability's radius and width have been reduced.
* On Your Knees!: This ability's damage and radius have been reduced.
* Web of Shadows: This ability's radius and width have been reduced.

#### Witch Hunter

* The following abilities have had their radius reduced: Blood, Faith and Fire, Excomuunicate, Expurgation, Get Thee Behind Me, Reversal of Fortune, and Witchfinder's Protection.
* Divine Blast: This ability's radius and width have been reduced.
* Dragon Gun: This ability's damage has been reduced.
* Sweeping Razor: When this Tactic is slotted, Razor Strike will do 10% less damage.

#### Zealot

* The following abilities have had their radius reduced: Breath of Tzeentch, Dust of Pandemonium, Eye of Sheerian, Lashing Waves, Suppressing the Fragile Unbelievers, Tzeentch's Scream, Tzeentch's Shielding, Vortex, and Windblock.
* Chaotic Agitation: This ability will no longer require an active Harbinger of Doom. This ability will now affect whoever the player has targeted. This ability's damage has also been reduced.
* Demon Spittle: Reduced this ability's radius and damage.
* Mark of the Vortex: Reduced this ability's damage.
* Rite of Agony: Removed the cast time for this ability, reduced the radius, and reduced the damage. This ability now has a five second cooldown.
* Ritual of Innervation: This ability's radius has been increased
* Ritual of Lunacy: This ability's radius has been increased.
* Ritual of Superiority: This ability's radius has been increased.
* Wind of Insanity: This ability's damage has been increased, and its radius reduced.

### Archmage & Shaman Changes

#### Archmage

* The Archmage Career has undergone several changes. As a result of these changes all Archmages have had the Mastery points refunded and will need to visit a Career Trainer to reallocate their Mastery points.
* Balance Essence: The amount that this ability heals the caster's defensive target has been increased. This ability is now obtained at Rank 4 in the Path of Vaul.
* Cleansing Flare: This Mastery ability is now purchasable at five points into the Path of Asuryan.
* Cleansing Light: The ability's cost has been increased, and it now grants an absorb shield if an effect is dispelled. Also, this ability is now associated with the Path of Isha.
* Dissipating Energies: This Mastery ability is now purchasable at 13 points into the Path of Asuryan.
* Drain Magic: This ability no longer deals damage, and now drains more AP over time. The cost of the ability has been increased, and it is now a Rank 18 Core ability.
* Energy of Vaul: This new Mastery ability drains life from your offensive target and those around them, and uses the drained life to heal your defensive target. It is purchasable at 13 points into the Path of Vaul.
* Expanded Control: This ability now reduces the build time of Balance Essence, but increases its AP cost.
* Feel the Winds: This ability has been removed from the game.
* Funnel Essence: This Mastery ability's healing has been increased, and it is now purchasable at 13 points into the Path of Isha.
* Fury of Asuryan: This ability's cost has been increased, and it can now be obtained at Rank 35.
* Golden Aura: This Tactic has been redesigned. It will now cause Shield of Saphery to grant stun and knockdown immunity while active.
* Increased Conductivity: This ability now makes Path of Asuryan abilities harder to defend against.
* Law of Age: This ability is now associated with the Path of Vaul, and can be obtained at Rank 40.
* Law of Gold: This Mastery ability's damage has been increased, and it is now purchasable at nine points into the Path of Vaul.
* Magical Infusion: This Mastery ability's healing has been increased, and it now triggers at twenty percent health. It is now purchasable at nine points into the Path of Isha.
* Mistress of the Marsh: This Mastery ability is now purchasable at five points into the Path of Isha.
* Prismatic Shield: This ability is now associated with the Path of Isha.
* Radiant Gaze: This ability is now available at Rank 12, and is associated with the Path of Asuryan.
* Rain Lord: This ability is now available at Rank 30, and is associated with the Path of Vaul.
* Scatter the Winds: This Mastery ability's damage has been increased, and is now purchasable at nine points into the Path of Asuryan.
* Searing Touch: This ability is now available at Rank 6.
* Shield of Saphery: This ability is now available at Rank 5, and is now associated with the Path of Vaul.
* Storm of Cronos: This ability's damage has been increased, it is now instant-cast, and has been made a line-area-of-effect ability. It can now be obtained five steps into the Path of Vaul.
* Transfer Force: This ability's damage and healing have been increased. It is now available at Rank 9, and is associated with the Path of Vaul.
* Walk Between Worlds: This ability is now available at Rank 14.
* Wind Blast: This ability is now a point-blank-area-of-effect ability.

#### Shaman

* The Shaman Career has undergone several changes. As a result of these changes all Shamans have had the Mastery points refunded and will need to visit a Career Trainer to reallocate their Mastery points.
* Big Waaagh!: This ability's cost was increased and its damage reduced. This ability can now be obtained at Rank 35.
* Bleed Fer' Me: This ability's damage and the amount healed to the defensive target have been increased. This ability can now be obtained at Rank 9, and is associated with the Path of Da Green.
* Bunch o' Waaagh: This ability is now available at Rank 6.
* Da Waaagh! Is Coming: This Mastery ability is now purchasable at 13 points into the Path of Gork.
* Do Sumfin Useful: This Mastery ability's heal and stat buff have been increased, and the stat buff is now based on spec mastery instead of Waaagh! Rank. The heal will now increase effectiveness based on Waaagh! Rank. This Mastery ability is now purchasable at 13 points into the Path of Mork.
* Don' Feel Nothin: This ability can now be obtained at Rank 5, and is associated with the Path of Da Green.
* 'Ere We Go!: This ability can now be obtained at Rank 12, and is associated with the Path of Gork.
* Ere We Goes Again: This ability's bonus damage is now considered Spirit damage.
* Fury of Da Green: This new ability drains life from your offensive target and those around them, and uses the drained life to heal your defensive target.
* Geddoff!: This Mastery ability is now purchasable at five points into the Path of Gork.
* Get'n Smarter: This ability has been removed from the game.
* Gork's Barbs: This Mastery ability is now purchasable at nine points into the Path of Gork.
* Greener 'n Cleaner: The ability's cost has been increased, and it now grants an absorb shield if an effect is dispelled. This ability is now associated with the Path of Mork.
* I'll Take That: This ability is now available at Rank 4, and is associated with the Path of Da Green.
* Leaky Brains: This ability has been removed from the game.
* Mork Fix'd It: This new Mastery Tactic enhances Gork'll Fix It on other targets, but reduces its effectiveness on the caster. This Mastery Tactic is now purchasable at three points into the Path of Mork.
* Mork's Buffer: This ability is now associated with the Path of Mork.
* Nuthin' but Da WAAAGH!: This Mastery Tactic is now purchasable at 11 points into the Path of Da Green.
* Scuse Me!: This Mastery ability's damage, arc, and cooldown have all increased, and its radius reduced. This is now an instant-cast ability that is purchasable at five points into the Path of Da Green.
* Shrug it off: This Mastery ability's healing has been increased, and it now triggers at twenty percent health. This Mastery ability is now purchasable at nine points into the Path of Mork.
* Sticky Feetz: This Mastery ability is now purchasable at five points into the Path of Mork.
* Stop Hittin' Me!: This is now a Core ability that is available at Rank 14.
* Waaagh! Frenzy: This Tactic has been redesigned. It now reduces the build time of "I'll Take Dat!" but increases its cost.
* Yer a Weaklin': This ability is now an area-of- effect primary damage stat debuff that is now available at Rank 30, and is associated with the Path of Da Green.
* Yer Not So Bad: This ability's cost has been increased, and it has moved to the Core ability list, where it is available at Rank 18.
* You Got Nuthin!: This Mastery ability's damage had been increased, and is now purchasable at nine points into the Path of Da Green.
* You'z Squishy: This ability is now available at Rank 40, and associated with the Path of Da Green.

### General Career Balance Changes

#### Runepriest

* Oath Runes: Players can now have more than one Oath Rune on them at a time. Each Runepriest may now cast one Oath Rune on a player. Players can only have one of each type of Oath Rune active on them at a time.

Zealot

* Marks: Players can now have more than one Mark on them at a time. Each Zealot can now cast one Mark on a player. Players can only have one of each type of Mark active on them at a time.

Career Bug Fixes

#### Archmage

* Blessing of Isha: Fixed a bug which caused this ability to be setback too easily while casting.

Bright Wizard

* Fan the Flames: Fixed a bug that prevented this Tactic from increasing the radius of Rain of Fire.

#### Marauder

* Mutating Release: This ability will now correctly give immunity to roots and snares.
* Terrible Embrace: Fixed a bug which caused this ability give the victim multiple defense checks.

#### Runepriest

* Master Rune of Adamant: This ability will now heal for the correct amount.
* Rune of Mending: This ability will now heal for the correct amount.

#### Shadow Warrior

* Bullseye: This Tactic will now correctly proc.
* Keen Arrowheads: The duration of the snare on the ability "Takedown" will now upgrade properly with this Tactic slotted.

#### Shaman

* S'cuse Me: This ability will now debuff the correct amount of Elemental resistance.

#### Squig Herder

* Spiked Squig: The critical chance bonus associated with this pet will now show up on the paper doll.

#### Swordmaster

* Ensorcelled Agony: Damage dealt by this Tactic will now correctly scale with your Rank instead of your Hoeth spec. (This Tactic's description will appear unchanged.)

#### Warrior Priest

* Judgment: This ability will now build the correct amount of Righteous Fury.

#### White Lion

* Fetch: Fixed a bug which caused this ability give the victim multiple defense checks.

#### Witch Elf

* Broad Severing: This Tactic will now allow Slice to be used on Keep doors. Please note that Slice will only hit the keep door when Broad Severing is slotted, and will not hit any additional targets.

#### Witch Hunter

* Fanatical Zeal: This ability will now correctly do damage to targets who use healing abilities.
* Sweeping Razor: This Tactic will now allow Razor Strike to be used on Keep doors. Please note that Razor Strike will only hit the Keep door when Sweeping Razor is slotted, and will not hit any additional targets.

#### Zealot

* Transference: The effect from this Tactic can no longer be right-click removed.

 Items

* Decimator, Devastator, and Obliterator sets have had their merchant cost reduced by 25%.
* Harbinger Cloak: This ability will now remove a Hex, Curse, and Ailment instead of two Curses and an Ailment.
* Nepenthean Tonic: This ability will now correctly restore 20% health after resurrecting.
* Removed an invalid quest reward that was not allowing the quest 'Marked' to be completed.
* Renown Gear has been adjusted back to its original renown and level requirements. Items that were purchased with the lower requirements will not be effected.
* Soul Talismans have been updated to a new, unique inventory icons.
* The Elixir of Tahoth can now be triggered only once every 10 seconds.
* The following Soul Talismans have had their tooltips fixed to show the correct effects: Zealous Knight's Soul, Zealous Crusader's Soul, Massive Zealous Knight's Soul, and Massive Zealous Crusader's Soul.
* The Labrys of the Proven now utilizes the correct icon.
* The Obsidian Tome of Nagash and the Obsidian Chalice of Nagash have had their Soul Essence and Righteous Fury regeneration rates increased to eight per second.

###  Realm vs. Realm

* Fortress timers will now decrease by 15 minutes for each time the corresponding city has been contested in the past three days. The timer cannot go below 15 minutes total. For example, if Altdorf has been pushed into contested twice in the past three days, and Destruction pushes the campaign into Stonewatch, the time Destruction has to defeat the Fortress lord will be 30 minutes.
* The Field of Glory buff currently grants a 100% Experience bonus in RvR Lakes when killing players. Players will now receive an additional 50% bonus to Experience and a 150% bonus to Renown when killing players near Battlefield Objectives or Keeps.
* Keep tooltips will now display text to indicate how well-defended a Keep is. The categories are as follows: Vulnerable (Green), Light (Yellow), Medium (Orange), or Heavy (Red).
* Deflect Oil: Fixed an issue with the radius info on this ability's tooltip.
* Resolute Defense: Grants immunity to crowd control effects for a short duration. This ability is available through Renown training.
* Siege: Fixed a bug that would grey-out abilities for the duration of the siege crowd control immunity.