The Space Deck

**The Space Deck** is the second section of Chapter 3, where you battle through hordes of drones on the underside of the ship to reach the Mountain Village Bioctagon's escape pod.

## Walkthrough

The dropship will land on the Space Deck, and its rear door will open up. Utgy and the other Varkem Soldiers will charge out onto the battlefield, which contains many more drones than you’d normally face when on your own. For the most part the soldiers are generally powerful enough to quickly tear their way through the drones, making this a good opportunity to try out whatever new Varkem weapons you may have crafted, though you should be careful not to stray too far from them and get outnumbered.

In general, they have AI that guides them in the general direction you are meant to be heading, though due to Minecraft it’s not 100% reliable, hence why at a few checkpoints throughout this area when you reach it, all of the Varkem Soldiers who haven’t yet made it that far will be teleported there.

Also keep in mind that this area is in the vacuum of space, meaning your oxygen level will go down, and there are no oxygen vents for you to refresh your levels in. However, all mobs in this area have a 12.5% chance (rolled once per player) of dropping an Oxygen Cell, which will be your only way of keeping your levels up. Corporal Hydroix will give you 5 Oxygen Cells at the start, though of course you can use any of the ones you held on to from earlier in the map.

As for the drones, the main thing to keep in mind is that at some points you will come across 2 or 3 Aerial Assault Drones that have to be destroyed in order to open up some glass barrier gates. These ones lack most of the abilities of the one that you fought at the end of Chapter 2, only having the exploding cryoball ability, but they don’t drop any of the unique weapons the boss drops either. They have much less health and will also be targeted by all of your allies, so they should be fairly straightforward to take down.

After the second group of Aerial Assault Drones you have to enter a large trench. Travel down it, and you will find some boxes at the end which you can rocket-jump up in order to climb up onto a tube of tritium, then up to an area with some escape pods and the last three Aerial Assault Drones. Once you defeat all three, the Varkem Soldiers will congregate in front of one, and Hyso will use the computer virus beam to jettison the escape pod so you can get inside. Go down the corridor and rocket-jump up into the upside-down Link Teleporter to go to the next area.

Here you will enter a series of rooms with drones inside, including Cryo Drones. Gravity returns to normal here. When you get to a central circular room, a power source is needed in order to open up the door directly above, which you can reach by using a beam-weapon to break through the glass windows and move through the next set of rooms. At the very end is a Heavy Pusher Drone.

Once it is defeated, Utgy will point out the Power Block in the room, saying it can only be lifted by a Magnetic Levitron. Craft one using the Matter Manipulator, then hold it and aim at the Power Block and right-click to lift it up. Then carry it back to the central room and place it on top of the terminals. Once it latches into place and makes a confirm noise, the door above will open about ten seconds later, though what you may not expect is the water rushing in. When you swim up, you will end up in the next section.

## Equipment

The equipment you can now craft are:

Magnetic Levitron - Right-click while holding and aiming at a movable block and you will pick it up and can levitate it and move it anywhere. Crafted using 3 Levitry Magnets, 4 Varkem Metal, 1 Varkem Grip

The weapons you can now obtain as drops are:

Pusher Drone Blaster - 24.75 Ranged Damage. Punch I. Has a 1% chance of dropping from Pusher Drones

Heavy Pusher Drone Blaster - 27 Ranged Damage. Punch I, Flame I. Has a 10% chance of dropping from Heavy Pusher Drones

## Recommendations

As stated in the Mission Briefing’s Recommendations section, the Extreme Beam and Shockwave Gauntlet are the most useful weapons for this section, and that is largely because of the large numbers of drones that spawn on the Space Deck. They are also useful because their area attacks can easily hit drones even if allied Varkem Soldiers are in the way - ordinarily, normal melee weapons and ranged weapons that shoot physical bullets can often find themselves getting blocked by a Varkem Soldier inadvertently getting in the way.

The Varkem Commando Phaser can be useful for quickly taking down the Aerial Assault Drones, as it deals a hefty amount of damage against single targets, though the Plasma Rapid Blaster will also suffice. If you get a Pusher Drone Blaster or Heavy Pusher Drone Blaster, they will also work, and could be considered to be better in a few ways since they don’t slow you down as much.

The Artillery Cannon can be great for softening up entire lines of drones or for some extra damage or support fire. The Aerial Missile Launcher can also deal a lot of damage, though you have to be careful about using it as if an enemy is in close quarters when you fire it its missile will instantly explode and probably kill you. The Antigravity Surger can stun a lot of drones at once with its levitation, making them ripe for picking off with an Extreme Beam or Plasma Rapid Blaster, though allied Varkem Soldiers may have trouble hitting levitating drones themselves.

It is ideal that you save up enough materials to craft the Fusion Energy Launcher at some point before entering the next section, as explosive attacks are effective against the upcoming boss. If you already crafted it, it can be generally useful against drones standing close together.