Cogs

**Cogs** are the main antagonists of *Toontown Tactics*. They are evil, foul-tempered business robots that aim to transform Toontown into a corporate dystopia.

There are a total of five types of Cogs: Bossbots, Lawbots, Cashbots, Sellbots and Techbots. Cogs use a variety of attacks and employ traps in their Cog HQs to make Toons go sad. Cogs come in a wide variety of shapes and sizes, and in different levels. The higher the Cog's level, the more health it possesses, and the more damage it deals to a Toon's Laff meter.

Fortunately, Cogs are incapable of taking a joke, and Toons can fight back using a wide variety of Gags at their disposal. This is referred to as a Cog Battle.

## History

According to Flippy, at one point in time, Cogs and Toons had lived side by side. The Cogs were initially designed by a brilliant Toon scientist, Gyro Gearloose, as robotic assistants tasked with construction, maintenance and other support work that Toons were not capable of or unwilling to do. The initial robots were named Construction, Organization and General Support robots, or C.O.G.S. for short.

Eventually, after establishing their own Headquarters across Toontown, the Cogs had rebranded themselves as a single large organization known as the Coal, Oil and Gas Syndicate, or C.O.G.S.

## Encountering the Cogs

### Cog Types

There are a total of five different Cog types. Although different Cog types share the same amount of health per level and are approximately just as strong at the same tier and level, each Cog type has a different specialization in battle:

 Lawbots | Master of the frivolous lawsuit and the threatened legal action, Lawbots are cold-blooded machines with a thing for rules. Many a Toon has fallen to their innate skillset in seizing Toons up in their tracks and whittling their battle capabilities down bit by bit.
 Cashbots | Only three things matter to Cashbots: Money, money, and money. If they had a mother, they'd sell her out for a quick profit. They aren't above petty theft, and their love for quick returns has given them the quickest hands out of all Cog variants. Keep a close eye on your Gags when they're around.
 Sellbots | The art of the deal is the only thing the oily Sellbots care about, and if you're not a hot commodity, they won't give you the time of day. That said, they're more than happy to get up close and personal to talk your ear off, and the best of Sellbots are adept at taking you by surprise.
 Techbots | The elusive Techbots love nothing more than to work behind the scenes, fixing what is broken and fine-tuning what isn't. You won't see them up close and personal, but these shy software specialists pack a nasty punch - especially when given the chance to upgrade their fellow Cogs.

### Cog Tiers and Levels

Cogs have a total of eight different tiers per Cog type, and each tier of Cogs from tier one to seven has a range of five levels, e.g. a Cold Caller ranges from Levels 1 to 5. The highest-tiered Cog has a range of nine levels, i.e. Levels 8 to 16. The exception to this is if Cogs are over-levelled in certain Cog Facilities, or e.g. using Challenge Tickets.

Cog Levels, in turn, determine the amount of HP a Cog has in battle, and the amount of damage they can do with Cog Attacks. A higher-levelled Cog generally has higher HP and higher Cog Attack damage.

### Field Specialist Cogs

Apart from the eight tiers of regular Cogs in each Cog type, there are five extra tiers of Field Specialist Cogs that can be found rarely in Cog Buildings and Cog Facilities, and on the streets of the Aloha Atoll and Velo City expansions.

Field Specialist Cogs have exactly the same health as their regular Cog counterparts, but have a wider range of abilities and more specialized roles on the battlefield. Additionally, each Field Specialist Cog comes with a passive ability that is automatically activated when it is on the battlefield, making them a force to be reckoned with on their own.

### Cog Buildings

*Main article: Cog Buildings*
The Cogs have their very own type of buildings that are being dropped onto Toon Buildings in order to turn Toontown into a corporate skyscraper. Cog Buildings range from anywhere between 1 to 5 floors.

When a Cog walks into a Toon Building, that means a Cog Building will take its place. A Toon who attempts to enter the Toon Building along with the Cog will be forced to exit out. The type of Cog Buildings vary from the Cogs' corporate ladder: Sellbot, Cashbot, Lawbot, Bossbot and Techbot.

Toons can restore a Cog Building back into a Toon Building by defeating all the Cogs inside the building. If a group of Toons successfully defeat the Cog Building, their names and faces will be shown as portraits on the wall inside the building. If a Toon re-captures enough of these buildings without them being reproduced by the Cogs, the Toon may earn a star over their head, and a place on a leaderboard broadcasted in every Toon HQ known as the Toon Platoon.

### Cog Invasion

*Main article: Cog Invasions*
An invasion happens when a specific type of Cog from any of the five corporate ladders take over a certain district. They can happen at any time in any district. During this time, no other Cog, except the invading Cog, are roaming the streets and Cog buildings. This allows Toons to battle building-only Cogs that are not otherwise found on the streets. Skill points are doubled if a gag is successfully used.

Invasions can occur at random, or can be summoned by Toons as a reward for completing a battle against the Chief Justice in Lawbot HQ.

In some cases, the Cogs will go above and beyond to launch full-scaled Mega-Invasions. Whenever a Mega-Invasion occurs, the invading Cog will take over most districts, but only a few will remain as "safe zones".

## Cog HQs

*Main article: Cog Headquarters*
Cog Headquarters, also known as Cog HQs, are areas permanently controlled by Cogs, serving as "boss areas" for *Toontown Tactics*. These areas are known for being more dangerous compared to other areas in Toontown. There are five Cog areas thus far:

* Sellbot Headquarters (accessible by Daisy Gardens through Oak Street)
* Cashbot Headquarters (accessible by Donald's Dreamland through Pajama Place)
* Lawbot Headquarters (accessible by The Brrrgh through Polar Place)
* Bossbot Headquarters (accessible by Chip 'n Dale's Acorn Acres)
* Techbot Headquarters (accessible by Tempus Town through Ragtime Road)

## Cog Health Guide

Cog health is denoted by the following formula:

Where *x* is the Cog's level, and *f(x)* is a function that returns the health value of cogs. Simply denoted, a Cog's health is the product of the two numbers after its level. For instance, for Level 4 Cogs, who have a health of 30, the formula works in the following way: *f* (4) = (4+1)(4+2) = 30, or 5 x 6.

The exception to this formula is for Cogs after Level 12, which instead goes by f(x) = (x+1)(x+2) + 1.5x.