recursal/Fanatic-Fandom huggingface dataset:
Business at Bartletons Timeline

The timeline for Business at Bartletons is hard to accurately write down as it was before rigorous notes were taken down for the world. What follows is all of the important things that happened in the campaign in the rough order that they occurred.

## Act 1

* Illnetic purchases Bartleton Incorparated.
* Meve Yevelda is hired at Bartleton Incorporated as a new enforcement agent.
* Ruthloninhus Barg is fired from Bartleton Incorporated and replaced by Zane Chaucer as part of a shakeup from the new owners.
* Zane Chaucer decides to form new enforcement teams that include people from all parts of the company.
* Bibbs Tweedlefoot is chosen to join the team from the PR department
* Brick is chosen to join the team from the IT department
* Hector R Lockhart and Meve Yevelda are to be the main enforcement agents on this team, Hector is chosen to lead.
* The team is sent on their first collection mission together,
Himeno

> It's not a cult
>
> Himeno to the party, trying to induct them into her cult

* Himeno
* Himeno lute

A PC during The Torture of Kalaidus.

## History

Himeno was an Aasimar bard who was riding the coat tails of Big Jimmy before he died, after his death her band failed to succeed on their own and split up from bankruptcy. She believed resurrecting Big Jimmy was the only way to restore Kalaidus.

## Personality

Himeno eccentrically idolizes Big Jimmy and was searching for a way to resurrect him as well as induct members into her cult that she called 'The church of Big Jimmy'. She was a Bard who preferred using her Rapier and spellcasting in combat.

## Main actions

* Inducted Zaid, Nerion and Number 4 into her cult
* Revived Big Jimmy and Mordrue in the same body
* Revived Zaid and Gemini during the mothership escape, saving their lives.
Gryfici

**Ród Gryfitów** - stary ród z Breficii, którego protoplaści przybyli na Kontynent jeszcze z Orai. Gryfici kontrolowali liczne grody, aż ostatecznie otrzymali od pierwszych Wyssentów warowne miasto Mudwatch wraz z okolicznymi ziemiami. Niegdyś konkurenci Radbertów/Pediverów w walce o tytuł książąt Breficii.

## Gryfici

### Tytuły

Lordowie Mudwatch, Mudhill, Heartle, Dawnhold, Dustlere

## Po rebelii Pedivera

W trakcie Wojny Domowej w Breficii, lady Ismena Gryfitka w imieniu 10-letniego lorda Sandora Gryfity złożyła hołd wasalny lordowi Aeronowi Dusterowi z Dusterhall.
M'arvin

> I Don't Care, I'm Paul the Eunuch
>
> M'arvin being disguised as a shop owner after being refused plate armour at ludicrously cheap prices

## M'arvin

* M'arvin
* M’arvin Arcane Armour

### Relatives

* Fae Lucoa - Adoptive Mother
* Odrin Alaindelon - Adoptive Father
* Captain John Morgan - Adoptive Uncle

## History

**M’arvin** awoke for the first time on Brinesbane Island with a small group of adventurers looking down upon him. he didn’t know his name or where he had come from, but he greeted these people with kindness and joined them on their journey around the island and eventually back to the Balkath coast. It was Captain John Morgan who named M’arvin, although the explanation for why remains a mystery. For M’arvin all that was needed was a trilby to complete his new transformation into living being.

## Personality

M'arvins personality was formed solely by learning from the people that he called family, these being the only people he had ever met. He started innocent and naive, but eventually fell into being more mischievous and downright rude.

## Main Actions

* Magically turning into Paul The Eunuch and causing him to get lynched by his own town.
* Sharks with legs
* Having a ludicrously high AC and being very difficult to hit.
Gillespies

**Gillespies** is a heavily corpo controled district, completely filled with factories belonging to multiple different corporations. This is where everything is constructed and created for the residents of the city. All of the residents live in a large megablock in the centre of the district which has multiple walkways to the factories so that workers don't have to even step outside to get to work. Workers are known to live out their entire lives within this one megablock and factory, right from birth to death. The inhabitants are given such dismal conditions and working hours that strikes and full blown riots are common place, however these are suppressed by E.L.L.I.O.N before too much damage is caused.

Gillespies is constantly covered in a thick layer of smog, originating from the factories. Breathing is impossible without either respiratory cybernetics or any full face cover breathing aid apparatus. The smog is so thick if it gets in your eyes for any extended period of time you risk permanent sight damage (without cybernetic eyes). Due to technological advancements, the waste smog that escapes from the factories actually dissolves within roughly 2-3 hours. Meaning that the smog level stays about the same all the time as the factories never close.

There is a civilian motorway that is encased in glass through the whole cavern, this is used to either pass through the district or for corpo managers and others to visit the factories. The benefits to working for these corporations are that all of your needs are taken care of free of charge for as long as you work there. Many people choose to work here, save up enough money and move back into the main city to live out their retirement in relative luxury compared to the rest of the Populus.
I*E

The boring appliance and consumer tech company of Sans Sundor. Or so they would have you think. This company has been embroiled in as many corporate scandals as any other and is currently in the middle of a power vacuum.

## History

Unfortunately for the boring appliance company, their history is very public knowledge. Originally starting out as a demolitions company (I\*E was originally 'Intelligent Explosive Solutions ltd.') , they were tasked by the government to blow the caverns bigger. A lot of the smog floating around Sans Sundor is residual from I\*E operations, and after a few too many cases of lung cancer the government forced I\*E to either shut down or change tactic. However this was not before wiping their hands of blame and pinning everything on I\*E.

Using their expertise in creating many different types of explosives, I\*E ramped up chip manufacturing and began selling to all the other companies. They garnered some contracts to make general electronics and the company you see today was born.

## Power vacuum

The current head of I\*E is undecided after the previous CEO was assassinated for embezzling pension funds. The board cannot agree on a suitable replacement, and it looks like more blood may be spilt before a conclusion is reached.

## Products

* Home security systems
* Generic home appliances
* Phones
* Some cybernetics

## Scandals

###### Explosive related 'accidental' deaths

During their time as an explosives company, they suffered a suspicious amount of deaths in their workforce. Many speculate they were killing key individuals who were attempting to unionise, others believe they strategically killed workers close to retirement as to not pay pensions. What is known as fact however, is that 'an unfortunate accident' occurred with the leading mayor candidate who coincidentally planned to make many companies obsolete by creating government branches that would serve the companies functions.

###### Privacy breaches

* I\*E and The Hemler Group worked closely in stealing citizens privacy to target ads.
* I\*E and E.L.L.I.O.N worked together to create a full 3d map of every buildings interior, street layout and citizens face using depth mapping technology in customers phones, security cameras and cybernetics.
* I\*E shared 'undesirable customers' to EEL who charged them more for electricity in an attempt to cripple them financially. This includes people who vote for the 'wrong' candidate, disparage favourable companies online, buy products from competitors and many more.

###### Slave labour

While not slave labour in reality, this was how the media reported it. I\*E failed to pay many employees months of wages, and employed children and the elderly while paying them a fraction of what was advertised.
Magenta Syndicate

## Overview

The Magenta Syndicate is a criminal organization on the desert moon of Karkan. The Magenta Syndicate is known for its involvement in a wide range of illegal activities, including smuggling, extortion, and other forms of criminal enterprise.

The Magenta Syndicate is led by a woman named Magenta Rouge, who is a skilled and ruthless leader. Magenta Rouge is known for her cunning and her ability to outmaneuver her enemies and rivals.

The Magenta Syndicate is a large and well-organized group, with a network of operatives and resources that extends throughout Karkan. The Magenta Syndicate is known for its ability to adapt and change in response to changing circumstances, and it is able to operate effectively in a wide range of environments and situations.

The Magenta Syndicate is opposed by the other major factions on Karkan, including the Hope colony, the Unity faction, and the Trade Baronies. The Magenta Syndicate is often in conflict with these factions, and it has been involved in many battles and skirmishes on Karkan.

Despite its criminal activities, the Magenta Syndicate is a significant force on Karkan, and it is respected and feared by many on the desert moon. The Magenta Syndicate is a powerful and dangerous organization, and it is not to be underestimated.
Pediverowie

**Ród Pediverów** - starszy ród z Breficii. Książęta Breficii od 455 r. I Wy. do 43 II Wy. **(sporne z Radbertami)**

## Historia

Ród Pediverów założony został w 326 r. I Dynastii Wyssentów, kiedy to pochodzący z Easterlands Wędrowny rycerz Marcus za swoje zasługi w bitwie na srebrnym polu otrzymał tytuł szlachecki i panowanie nad Oldstown. Z biegiem następnych lat wojska królewskie odnosiły kolejne zwycięstwa nad wiecznym cesarstwem wypychać w końcu jego wojska z całej Breficii. Pediverom przypadało coraz więcej ziem, którymi zarządzanie sprawiało coraz więcej trudności młodemu rodowi. Marcus postanowił oddać Shimberview pod władanie swego kuzyna Edwarda. Mijały lata, a gałęzie Pediverów w Oldstown i Shimberview zaczęły się od siebie oddalać, zanikały więzy krwi które je łączyły. W 43 r. II Dynastii Wyssentów, na Zjeździe Rodowym w Oldstown oficjalnie rozdzielono obie linie tym samym dając życie rodowi Radbertów **(warto mieć na uwadze, że Radbertowie twierdzą zupełnie odwrotnie)**. Mimo podziału na dwa rody obie rodzin wciąż dzielą ze sobą te same pradawne tradycje.

## Charakterystyka

Pediverowie są rodem znanym z honorowości oraz bycia kwiatem królewskiego rycerstwa, który jednocześnie bardzo dobrze radzi sobie w intrygach dworskich. Od ponad 400 lat nie było króla, w kogo gwardii nie służbyłby Pediver, zaś jedynie przez 21 lat z ostatnich 400 w Radzie Królewskiej nie było Pedivera. Co więcej toczą z Radbertami już od około 500 lat spór o to komu prawowicie należy się tytuł książąt Breficii. Pediverowie modlą się do Świętej Heleny Męczenniczki.
Bavacs Crater

The crash site of Nautiloid Bavac. The party learnt that the surviving mindflayers fled to a cave nearby, and pursued them hoping to find a mindflayer ID card.

## Black box and PDA

The records left behind by the fleeing mindflayers.

*Black box*

`Situation Report for Nautiloid class ship Designated "Bavac"`

`Date (space): 28,041,272,007/1/24`

`Date (Kalaidus): 5,866/1/25`

`Time (space): 13:42`

`Time (Kalaidus): 22:05`

`Fuel: Minimal`

`Hull status: Left engine damage sustained; breach in Elder Brain tank deck`

`Elder Brain tank and tadpole deck: Breach detected`

`Terminal deck:`

`Engine deck: offline`

`Pilot deck: Emergency power only`

`Autopilot: Offline`

`Personell (13 crew members on launch): Unknown`

`Expected Re-Entry angle: 60°`

`Deviation: 20° deviation detected; unable to correct`

`Prediction: Atmospheric combustion; loss of ship and crew`

`Creating solution...................`

`Calculating............`

`Solution: Converting tadpole tanks into bio-fuel; Adjust Re-entry angle to 40°`; `emergency land within river and deploy wind sails. Any survivors advised to take refuge from possible hazards by locating a cave previously discovered 15 miles east of local township 'Traunt bridge' until a team can be dispached to recover wounded.`

`Success chance: Operator dependant; 5%-10% estimate of crew survival`

*PDA*

Alright crew our mission is threefold. They seem easy enough though, shouldn't take more than a couple days.

1. Check on Zolaris: from our intel we should be very near to the promised day. (I just hope he was in that bottle long enough)
2. Perform routine maintainance on MFD's 3 Through 6: We're getting some reports of space debris damage on MFD 3 so we gotta check the hull this time too (Glotas you owe me for the last one so this time its on you, but you can take Jarpoe for if you pussy out again)
3. The sun station mana teleporters all done and finished, so we need to act as observers for Long range Pure Mana Transporting tests: MFD's are nearing the final stages and as such its time for some real pure mana to be moved in these tests instead of that impure crap weve been substituting. Can't get it gone fast enough if you ask me, bout time we did something about those wretched Alhoons.

That wraps it up boys, phase 4 is gonna start after the promised day so buckle up and make sure nothing goes wrong. We'll need everyone on top condition to pull this off.

Signed: Nautiloid 'Bavac' Captain Tedinaks

## Music Used

https://www.youtube.com/watch?v=S3NKh3xjvqY
De-Cyphers

the **Routers** are a group of anarchists who believe that cybernetics are a blight on humanity. They go around Sans Sundor, removing people's cybernetics and leaving them to die. They are a small but growing force, and they are gaining support from people who are tired of the increasing reliance on technology in the city.

They are a violent group, and they often leave their victims bleeding and in pain. They see themselves as liberators, freeing people from the shackles of technology. They are willing to use any means necessary to achieve their goals, and they will not rest until all cybernetics are removed from the city.

Their Leader is a religous maniac who belives that the city is being punished by the gods for their reliance on technology. He is a charismatic speaker, and he is able to rally people to his cause. He is a skilled fighter, and he often leads the De-Cyphers into battle. he is only known as Arkencaid.
The Petrovna Incident

Lilya Petrovna, or Lily as she was known to the public, was known for her scathing commentary and no-holds-barred approach to reporting the news. She got her start in the world of journalism by writing for an underground news website called The Sundorian Report. She quickly gained a following for her bold style and willingness to take on the establishment. Her popularity grew, and she soon began appearing on television and radio programs as a guest commentator. She then was given her own live TV show on the Hemler network, it was working on this show that she met her soon to be husband Umbrous Bode who was her personal cameraman. Together they would tour around Sans Sundor, visiting the darker, more elusive parts of the city and make it so the greater public could see what was going on at their doorsteps.

It was during one of these livestreams that Lily made a comment that would change her life forever. While discussing a recent string of cyber-attacks, Lily suggested that the Blue Street gang was behind them. It was from this moment onwards that Lily would see the same car following her around the city, for months. She continued to talk about the gang in on the airwaves and eventually she was found dead in herTechnicaw apartment after saying Vladik Volkov was a coward and that he should talk to her live on camera.

It is unknown whether Vladik and Blue Street were ever officially involved in the incident, but it is true that after this happened, nobody dared speak about Vladik or Blue Street on the air again.
Quiz Show

Douggies Mcguffed hosted free to enter game show nights in Langrenns town hall.

Asphalt gave Douggies Mcguffed all of the mindflayer notes and told him to make a quiz show as a way of getting the public into the truth, and of making sure the party knew everything they needed before their final assault on Azrus.
Misc Gangs

* **The Adventurers** - A militant group of people that dress as old adventurers from the surface world.
* **The Philharmonic Vampires** - A partying gang that dresses up as classic, old world vampires and throws large scale parties.
* **Lorry Land Lovers** - A small group of people who fucking love lorry land are petitioning to bring it back
The Surgeon

The Surgeon was once a celebrated doctor, but he turned to a life of crime after his wife was killed in a car accident. He began using his skills to perform illegal surgeries, often on the black market. He quickly gained a reputation as a master of his craft, and his services became highly sought after.

However, the Surgeon's notoriety eventually caught up with him. He was arrested and sentenced to life in prison. But even in jail, the Surgeon continued to ply his trade. He would often perform surgeries on fellow inmates, using whatever materials he could find.

The Surgeon's story is seen as a cautionary tale of what can happen when someone turns to a life of crime. His story is a reminder that even the most skilled professionals can be brought down.
The Well of Souls

The well of souls is a known place of power located deep within the Rachis mountains on the continent of Argus. The well itself has the power to restore life and resurrect the dead. It does this by drawing souls out from the ley lines it sits on top of and placing them back into a body that is cast into the well.
Gimaldan

Gimaldan was the Githyanki captain in Azrus Border.

He wanted to lead an assault on the mindflayers to eradicate them, and so he killed Mordrue and then stole all of his dragons. His assault was completely ineffective, leaving his people on the brink of collapse and wiping out the dragons. Mordrue foresaw something like this happening so he ordered their last dragon and its rider to be sealed away in the Astral Plane.

Gimaldan felt guilt over what he had done, and upon meeting with the party he decided he would right his wrongs and try to make peace with the Githzerai. This lead to them eventually reviving Mordrue, and the two were able to make peace and all the Gith moved into Azrus Border shortly after.
Little Azrus

Established by Abarai Ishieda during the construction of what is now The Strangeways, it mostly resembles the ancient city of Azrus. It also has a single street modelled after a traditional dragonborn settlement called ’安心道路 (Anshin Douro)’ named after Azrus' original name. After his disappearance, it was competed territory for the Deluxe and the De-Cyphers. However, after many weeks of fighting it fell under the control of the Deluxe gang where it remains today.
Githzerai

The Githzerai believed in living peacefully and realised the futility of resisting the Mindflayers. After having their leader killed by Gimaldan and their dragons stolen by the Githyanki, they began to starve and their forces fell into disarray. They were eventually forced to make amends with the **Githzerai** out of necessity, and moved from Kaerbrokk Keep to Azrus Border.
Number 4

> AHSHHRghgrhghgRRHHGR!! Do I get a second attack?
>
> Number 4 to himself after levelling the Bartleton tower in one hit

* Number 4
* Abavan Brownfoot
* The Astral Planes Drifter

A PC during The Torture of Kalaidus.

## History

Once a respectable member of society, him and his family were captured and taken to Locc Mangyr for experimentation by the mindflayers. These experiments caused him to gain wild magic abilities at the cost of his sanity and memories. Throughout The Torture of Kalaidus, he seeks his memories, answers and revenge.

After revisiting Mangyr he learns that his family are presumed alive in Azrus, although he never was able to seem them again. The truth is however, they died from being over bred and Number 4 was spared never having to look at their mangled corpses in a dumpster outside of Bartleton Tower.

After his destruction of Bartleton Tower, Number 4 vanished into the Ethereal Plane for eternity, never to be seen again.

## Personality

A wild magic barbarian bugbear with split personality and insanity. Number 4 flip flopped between a mild mannered (if imposing) Bugbear, into a raging beast with no self control. There are many ways to calm him down, but none are guaranteed.

He favours heavy, blunt weapons in combat, like clubs and maces.

## Main actions

* Devoured the corpse of a mage, nearly costing the party a boat out of Yoriah
* Mentally tortures a radio show guest, nearly getting them kicked out of Normalville
* Discovered his origins in Locc Mangyr
* Was the Catalyst to Schventles exile
* Begun smashing the mindflayer VR pods, nearly costing the party vital info on the Mindflayer Hive
* Turned into an Empyrean and destroyed Bartleton tower, before vanishing into the Astral Plane
Ley fusion

Ley fusion is a reaction in which two or more Leynium nuclei are combined to form one or more different Leynium nuclei and subleynium particles (leytrons). The difference in mass between the reactants and products is manifested as either the release or absorption of energy. This difference in mass arises due to the difference in Ley binding energy between the Leynium nuclei before and after the reaction. Ley fusion is the process that powers active or main sequence stars and other high-magnitude stars, where large amounts of energy are released.
Blackbird

Many believe that the fixer known as "The Blackbird" was the best in the business. Others say that she was a ruthless killer who would stop at nothing to get the job done. No one is sure where she came from, but they do know that she was the best at what she did. She was cold, calculating, and always had a plan. She was the perfect person to got to when something had to be done.

However, not everyone was a fan of The Blackbird. Some people thought she was too ruthless and that she didn't care about the people she was supposed to be helping. Others thought she was just in it for the money.
Intek

The builders of Sans Sundor. Almost everything you see is built by Intek (almost), from furniture, to instruments, to kitchen interiors, to megablocks, Intek builds it all. They are also the miners of Sans Sundor and are responsible for the caverns continued expansion, and the surface reclamation project.

## History

Intek were a small furniture company based in the strangeways when they first started out, and were experiencing the worst of the smog from I\*E's bombing operations. The public around the time were also struggling, and with enough leverage forced the government to make a change. The governments response was to put out a public commission, 'whoever can make a safer, less polluting way of mining will receive 1,000,000Kcoin and a building in the corporate centre'. At the time there weren't many companies up to the task, but Intek's founder put forward 'the drill to the heavens'. A massive 15 story drill with rubble extraction technology. Surprisingly, it was accepted by the government and construction began.

The drill worked ceaselessly for many years, until one day it mysteriously stopped and remains dormant to this day. The reason as to why is unknown to the public.

After the drill went silent, the company had to find new sources of revenue. Thankfully they had already been commissioned to build a large portion of the buildings in Gillespies and Proptive and went into a construction role hereafter. They also leveraged their previous furniture experience and went into general household manufacturing. This lead to every house being built and furnished by Intek, propelling them to the forefront of the corpos.

## Products

* Household furniture
* Instruments
* Houses
* Skyscrapers
* Megablocks
* Any and all interior design
Kanna

A scientist in Normalville researching mana and ley lines to find a cure for the husks.

She was last seen heading north of Langrenn with the bandit captain into the frozen wastes, never seen from again

Music used -

https://www.youtube.com/watch?v=4gWRND-oRB4

https://www.youtube.com/watch?v=XuHpnX4AmUs

https://www.youtube.com/watch?v=5mwJkzKDR\_A

https://www.youtube.com/watch?v=SkPZsgbL7Lg

https://www.youtube.com/watch?v=yJWTbhbzWeY

https://www.youtube.com/watch?v=9LgylFLgP8w

https://www.youtube.com/watch?v=C7NeoVq3\_ZM
Zane Chaucer

> When you're given the chance to steamroll, you've got to do it, Regardless of how many innocents are in the way
>
> Zane fighting Mind Flayers whilst riding a steamroller

## Zane Chaucer

* Bartleton
* Kalaidus

### Relatives

Drius Chaucer (Father)Marion Chaucer (Mother)

### Affiliation

* Bartleton Incorporated (Previously)
* Illnetic (Previously)

### Occupation

* Illnetic Design Lead
* Bartleton Enforcement Manager
* Chosen of Minera

## Physical description

### Eye color

Yellow (Bartletons)Cloudy White (Kalaidus)

## Appearances

### Appears in

Business at Bartletons (NPC)The Torture of Kalaidus (PC)

## Personality

He was an archetypal middle management man in his middle age who preferred a pistol and Glaive in combat.

## Main Actions

* Contributed significantly to the design of the Illnetic headbands, directly leading to the end of the first age
* Fell from the Mindflayers main invasion ship, piloted by Saeir, and died by burning up in the atmosphere in the process. He was then revived by the god of redemption, at the expense of his eyesight.
* Piloted a road roller during the extermination of Traunt Bridge, killing many thralls and mindflayers
* ''Saved'' his carer, Pontar Brogjar
* Landed the final blow on Ullitharid Kain
* Piloted the Mindflayer ship from the surface of Kalaidus to Zolaris and the Mindflayer Mothership
* Landed the final blow on Elder Brain Saeir
Corporate Zone

**The Corporate Zone** is the most prestigious district within Sans Sundor. It is home to the headquarters of the city's most powerful corporations. The buildings in the Corporate Zone are the tallest and most lavish in the city, reaching all the way to the very top of the cavern itself. The people who work in the corporate zone are some of the most wealthy and influential people within Sans Sundor They are the movers and shakers of the city. They control the economy and the politics of Sans Sundor.

The Corporate zone stands out amongst all of the other districts in the city. It is all landscaped plazas and sculpted architecture. There are no cracks in the sidewalks, the streetlights always work, and there is always an E.L.L.I.O.N officer within range. From these wide, orderly streets rise the skyscrapers, lofty and serene over the chaos that is most of the urban ground level, spearing daggerlike through the cyan smog above.
Baltimore

**Ród Baltimore** - Wielki ród z Breficii, lordowie Dustvault. Znani z północnego separatyzmu i dobrych koneksji z Dusterami z Dusterhall.

## Historia

Ród Baltimore powstał w 1 r. II Gl z polecenia lorda Symeona Dustera, który nadał Trygonowi ze Stoneterrace ziemie wraz z grodem Dusterhall. Ród ten został jednak zlikwidowany w 2 r. II Gl, gdy siły królewskie Wyssentów pobiły Dusterów w bitwie na rzece Sundburn.

Ród Baltimore został przywrócony w ramach amnestii królewskiej w 18 r. II Wy, gdy syn Trygona (poległego w ww. bitwie), Alfons został mianowany lordem Dustvault.

W 539 r. II Wy lord Albert Duster przegrał bitwę z siłami brefickimi pod Dusterhall, zaś lord Guilford Baltimore złamał przysięgę wasalną wobec Dusterów i złożył kolejną wobec Radbertów/Pediverów z Breficii.

## Charakterystyka

Ród jest znany z oportunizmu i separatyzmu północnego. Rodzinę bardzo wiele łączy z Dusterami, co nie podoba się południowym i zachodnim rodom w Breficii.
E.L.L.I.O.N

* Street Officer
* Elite Officer

## History

E.L.L.I.O.N (Emergency Lifeline and Local Infrastructure Operations Network) was created originally as a free health clinic in SS-5 as the founder Dr Ellion Degrace was the only medical professional to awaken 5 years prior. Since then it has grown and become something significantly more. After the passing of Dr Ellion Degrace in the year SS-65 the company was bought by the Durn family and since then the company has stayed within this family. Once the Durn family took over, it offically became E.L.L.I.O.N, a subscription based service that controlled basic things a city needs to function and eventually they became the controllers of all of the emergency services of the city as well as Healthcare and Infrastructure maintenance.

## Subscription Tiers

* Basic Police coverage (Covers Felonies against the Account Holder)
 Silver (300kb a month)
 Gold (600kb a month)
* Intermediate Cybernetic Installation Services (Up to 1000eb a month, Limited to Clinic)
 Platinum (1000kb a month)
* Expert Cybernetic Installation Services (Up to 10000eb a month, can install anything.)
 Executive (5000kb a month)
* All Cybernetic Installations Covered
* Priority Police Coverage (Police disregard all other calls and divert straight to the account holder)
Technicaw

The tech startups playground. Many tech companies are born and die in this cavern, and its also home to the choke, where the worst of the Neon Girls and Blue Street fighting happens.

## History

The cavern where everything started. The original 500 woke up in a half collapsed ruin, surrounded by hundreds of pods crushed by rubble. They began settling the cavern and once society was up to a reasonable level the began to explore. (timeline)

After most society was back up and running, Technicaw was where most of the tech giants got their start before moving to the later discoveredcorporate zone. It was controlled by a gang called the 'drones' for a while, but they were wiped out by during a 3 way gang war involving the Neon Girls and Blue Street. Neon Girls won the cavern after being financially backed by I\*E for being the 'least worst' of the 3. Using this cash they created cybernetically enhanced fighters like the cavern had never seen and gave birth to the netrunners.
KLF - Karkan Liberation Front

## Overview

The Karkan Liberation Front (KLF) is a militant group on the desert moon of Karkan. The KLF is dedicated to freeing Karkan from the control of outside factions, and to restoring the planet to its original inhabitants, the Karkan Trade Baronies.

The KLF is led by a goblin named Amrid, who is the brother of Mayor Billis of Dustgrave. Amrid was a member of the Karkan Trade Baronies before joining the KLF, and he is a highly skilled fighter and strategist.

The KLF is a small but well-trained and well-equipped group, with a number of highly skilled operatives and a range of weapons and technology at its disposal. The KLF is known for its guerrilla tactics and its willingness to use violence to achieve its goals.

The KLF is opposed by the other major factions on Karkan, including the Hope colony, the Unity faction, and the Trade Baronies. The KLF is engaged in a ongoing conflict with these factions, and it has been involved in many battles and skirmishes on Karkan.

Despite its small size and limited resources, the KLF is a significant force on Karkan, and it is respected and feared by many on the desert moon. The KLF is committed to its cause, and it will stop at nothing to achieve its goals.
The Jackal

No one knows where he came from or how he got his nickname, but The Jackal is one of the most infamous nomads in Sans Sundor. He's a master hacker and thief, and has eluded capture for years.

The Jackal is always one step ahead of the authorities, and seems to have a sixth sense for when they're closing in on him. He's been known to disappear into the shadows at a moment's notice, and has a reputation for being impossible to track.

Despite his criminal activities, The Jackal is something of a folk hero among the community. He's seen as a Robin Hood-type figure, and many believe that he only targets those who deserve it
Bandit Camp

* Bandit Camp
* Bandit camp attacked
* The Prison

Constructed halfway between Pickrin and Langrenn after Ruth used the Neothilid pheromones as leverage over the local bandits.

The heads of the second Bartletons crew are on pikes at the gate

The prison that Asphalt was held in by Ruth as bait is here

## Music used

https://www.youtube.com/watch?v=PYW760WzZRY

https://www.youtube.com/watch?v=yHxyxf8j2no
Mana and Ley lines

Mana is a magical substance used for casting spells and creating life. The universe was created with pure mana. There is a limited amount of this pure mana within the universe, and it is drawn to other mana and gravity. A portion of pure mana is permanently used anytime anything living is born. Normally, after a living being dies their stored mana is returned to the universe, but the portion used to create them is retained in the body meaning some is permanently lost each time. To counteract this, gods can open interdimensional portals to allow otherworldly beasts through and when adventurers kill those beasts, they release their otherworldly mana into the universe and some mana is added back into circulation. This new mana however is impure and cannot be used for creation of new life, only spellcasting and the sustenance of spirits. In addition to their stored mana being returned, a dead beings soul is also released and will be drawn to the most powerful source of mana it can find to sustain itself. The gods (mostly Zolaris)created the leylines to attract these lost souls and essentially seal them, as otherwise they would feed upon living beings’ mana and turn them to husks. Ley Lines, contrary to belief, actually draw environmental mana into them in order to sustain the souls within them. This sustaination can be achieved with both pure and impure mana. The influx of the entire planet's souls, caused the ley lines to compensate by drawing in more environmental mana to sustain them. This reduction of mana meant that spellcasters no longer had enough environmental mana to cast spells and have to rely on mana gems.

The whole reason for mana based life existing is for their souls to be made into new gods. The mana is formed into a weak soul, then placed into a body to mature. This is far more mana efficient than just outright creating mature souls, as these weak souls grow through the bodys growth (eating/drinking/staying alive). The life experiences of the souls also gives the god a respect and motherly nature to the life, as the god remembers each life that went into making it.
Rave

Rave always considered himself a survivor. Growing up on the streets of Sans Sundor, he had to fight for everything he had. He was never given anything for free - he had to take it. And that's how he liked it. He was always the one in control.

But when the corporations offically took over the city, everything changed. The streets were no longer safe for drifters and people that didn't fit into their specific boxes. The only way to survive was to join one of the gangs. Rave chose Blue Street. They were one of the most powerful gangs in the city, and they had the best chance of taking down the corporations.

For years, Rave fought for them. He rose through the ranks, becoming one of their most powerful members. He made a lot of enemies, but he didn't care. He was doing what he had to do to survive.
Forteca Feniksa

**Forteca Feniksa (daw. Dragon's Keep) -** Jedna z nowszych twierdz w regionie, gdyż została wzniesiona tylko 585 lat temu przez Edmunda Colverina "budowniczego". Jej istnienie miało tylko jedyny cel, potwierdzić dominację Rodu Colverinów nad Easterlands. Obecnie pod kontrolą Stormbringerów, podobnie jak miasto, zmienił nazwę. Jest to również nazwa największego miasta w królestwie otaczającego twierdzę. Do 33 r. II St była to stolica całego Królestwa. Zmiana ośrodka administracyjnego jednak spowodowało, iż Dragon's Keep zaczęło mieć problemy ze swoją wielką populacją. Sytuację częściowo ratuje handel, gdyż gościniec ze wschodnich portów prowadzi przez miasto (co było zabiegiem celowym Colverinów i ich poprzedników). Smocza Twierdza może się pochwalić sporymi katakumbami, lochami i piwnicami (w zamyśle miejsce na zapasy zboża w trakcie oblężenia). Cały kompleks obronny został przebudowany przez Edmunda, przez co miasto nabrało militarnego charakteru. Z tego względu wielu wysoko urodzonych unika tego miejsca, uważając je za przerośnięte koszary wojskowe. W mieście istnieje jednak stosunkowo bogate życie kulturowe, a Festiwal Owiec przyciąga co roku wielu kupców i podróżników.
Balkath coast

The Balkath coast is a stretch of coastline along the western side of the continent of Argus.

## History

In the 5300s the Balkathian coast was the seat of the Balkathian Empire, the most powerful nation on Kalaidus at the time. Its location meant that the Balkathians enjoyed access to trade and were able to establish naval dominance over other nations in the area, notably Khemet.

During the 57th century the Balkathian Empire had regressed into an isolationist state, as such much information from this region during this period of time is hard to come by. It is however known that the people lived under an iron rule from the Empire as the machinery of the state controlled their everyday lives.

The Balkath coast in the 2nd age would again see civilisation in the form of the Valkathian kingdom. Built in the ruins of the old Balkathian Empire Valkath benefits from many of the same geographical advantages as its ancestor did.
Brick

* Brick
* Thrall Brick

### Relatives

Asphalt (Father)Hector R Lockhart (great great great great great great great great Grandfather)

## Biographical information

### Place of death

* Mindflayer Ship at the end of Business at Bartletons
* As thrall in Azrus

Death music - *[[1]]*

## Appearances

### Appears in

* Business at Bartletons
* Torture of Kalaidus

### Debut

Business at Bartletons

A PC during Business at Bartletons and an NPC during The Torture of Kalaidus.

# Business at Bartletons

## History

Brick, the long lost son of Asphalt, was a repairman working for Bartleton Incorperated. He was left by Asphalt at a young age and placed in the care of a helper AI, which had his personality implanted into it.

During his time at Bartletons, he became well respected throughout the whole building as people took pity on him over his father. However, Brick never particularly hated Asphalt, but played along for popularity.

Brick had a small but dedicated following on youtube, where he would post videos of him mending various things during his work.

## Personality

A quiet fatherly type in his 40's, Brick was a human artificer who liked to use his Eldrich cannon and selection of tools during combat.

He was also well respected for his expert driving skills, and feared for his pyromaniacy.

### Hero Syndrome

Brick subconsciously wanted to be the hero, and broke many things just so he could fix them and 'save the day'. Under extreme stress this manifested as pyromaniacy, and Brick ended up burning down 3 locations during his time at Bartletons

* The tiki bar
* Big Jimmys apartment
* The dog folk warehouse

## Main Actions

* Set the tiki bar on fire during his first job
* Set Big Jimmys apartment on fire by exploding his boiler mid combat
* Cast feather fall as everyone jumped from both the Big Jimmys apartment and the Bartleton Tower, saving everyone's lives.
* Stalled for time while Hector broke into the mindflayer ceromorphosis base by threatening to destroy the mindflayer shipment of tadpoles. He set the warehouse on fire during his escape.
* Murdered an innocent child under suspicion of being an intellect devourer, partially breaking his sanity.
* Killed by Ullitharid Saeir on the mindflayer mothership, and turned into a thrall.

# The Torture of Kalaidus

## Appearance and death

Brick, having been turned into a thrall, was one of Saeirs underlings and was tasked with patrolling the streets after the Mindflayer Hive alarm was activated by the party. He was able to achieve his objective and murdered one of the intruders, before himself being killed by a Moonbeam from Zaid.
Raedmontowie

**Ród Raedmont z Moonwall** – wielki, stary ród o cesarskich korzeniach, posiadający królewską przeszłość. Jest to drugi po Blackburnach najsilniejszy ród w Czerwonym Księstwie.

## I Dynastia Raedmontów

Raedmontowie przejęli tron w 332 r. I Dynastii Stormbringerów, kiedy to w wyniku bezdzietnej śmierci króla Gellerta IV Stormbringera tron przejął jego siostrzeniec - Eddard II "Szalony". Na czas ich panowania przypada tzw. Wiek Alchemii Krwi, który rozpoczął się w 3r. I Dynastii Raedmontów. Wtedy król Eddard "Szalony" sprowadził na dwór kilku członków tego cechu. Ich celem miało być uczynienie go nieśmiertelnym. Zmarł jednak dwa lata później po tym, jak tracąc zmysły zamordował żonę i rzucił się z murów Fortecy Feniksa. Dla jego potomków, alchemicy krwi pozostali jednak użyteczni i zapoczątkowało to trend, w którym każdy lord pragnął mieć swojego własnego na dworze. Wielu nie było jednak w stanie obchodzić się z potęgą, jaką dawała im ta sztuka, za co życiem przypłaciło wielu niewinnych ludzi. W 90r. I Dynastii Raedmontów, król Pascel rozpoczął skuteczne tępienie alchemii krwi i zakazał stosowania jej na dworach, lecz pomimo to w Fortecy Feniksa pozostawił jedną szkołę, która istniała tam do 3r. II Dynastii Stormbringerów.

Raedmontowie utracili władzę w 98 roku panowania na rzecz Leona Crakehalla po jego udanej rebelii, którą poparła znaczna większość lordów.

## Obecnie

Raedmontowie pozostają silnym i ostrożnym rodem. Pomimo to w 36r. I Wa lord Banach Raedmont poparł w rebelii uzurpatora Jona Highwarta, za co przypłacił później życiem nie tylko on, lecz i jego dzieci. Władzę przejął po nim jego brat, Cauche Raedmont, który ślubował wierność Blackburnom oraz królowi Wymarowi II.

## Herb

Herb Raedmontów pozostaje od zawsze inny niż wszystkie. Zwyczajowo pierworodny syn przejmuje kolor gwiazdy po ojcu, a pozostali synowie, po osiągnięciu pełnoletności mają przywilej wyboru własnego. W ten sposób wyróżniają się boczne linie rodu. Kolory mogą się powtarzać, lecz granatowe tło pozostaje niezmienne.
Edden Chester

### Rodzina

**Ojciec**: Brandon Chester (zm. 15 r.)**Ojczym (od 17 r.)**: Hewell Stern (zm. 44 r.)**Matka**: Helga z domu Izgwar (zm. 32 r.)**Rodzeństwo:**Tywin (307 r. I Hi - 43 r. I Wa)Marcus (ur. 14 r.)Tywell (przyrodni) (ur. 25 r.)Ylona (przyrodnia) (ur. 29 r.)**Dzieci**:Ilon (ur. 42 r.)Illaria (ur. 45 r.)Illario (ur. 45 r.)Gerwin (ur. 52 r.)

### Poprzednik

Tywin Chester

**Edden Chester** - Lord Chesterfield, Newbury, Castfordge, Albridge, Axbrigh, Wickley etc.

## Charakter

Lord Edden Chester z Chesterfield jest zupełnym przeciwieństwem swojego ojca. Brandon Chester zbuntował się przeciw Sternom i zniszczył pozycję rodu. Edden z kolei odkąd przejął samodzielne rządy w Chesterfield po śmierci swojego starszego brata Tywina (43 r. I Wa) prowadzi politykę rekonsyliacyjną ze Sternami. Wielokrotnie okazywał się wspierać ich w konfliktach ze Staffordami. Ponadto, wykazał się bardzo adekwatnym myśleniem strategicznym w trakcie najazdu Nordów w 44 r. I Wa (dopiero rok po przejęciu władzy), odpierając najazd jako pierwszy na północy (złośliwi twierdzą, że Nordowie po prostu nie najechali jego ziem dużymi liczbami ze względu na domniemaną biedę).

Edden jest cichy, chłodny i wykalkulowany. Mało mówi, lecz każde jego słowo ma wielki wydźwięk i siłę. Jest znany ze swojego zamiłowania do rzeźbienia w drewnie.
Wayneford

### Tytuły

Lordowie Sandhelm, Królowie Siedmioksięstwa, Obrońcy Krain Ludzi, Strażnicy Południa i Północy i Obrońcy Świętych, Obdarzeni Łaską Przez Świętego Maekara

### Cechy sereotypowe

Mało charyzmatyczni, niscy, skromni, ulegli, zrośnięty palec serdeczny i środkowy u lewej dłoni

**Ród Wayneford z Sandhelm** (Dynastia Żebracza) – królewski ród Siedmioksięstwa rządzący zasiadający na tronie od 310 r. I Dynastii Highwardów. Ich herbem dotychczas były trzy stopy na niebieskim tle, lecz po zdobyciu korony został zmieniony na dwie szable przecinające się za złotym słońcem na czerwonym tle.

## Ród Wayneford

Waynefordowie wywodzą się jeszcze od Cesarstwa, a ich wpływ na historię na przestrzeni ostatnich setek lat był znikomy. Władali niewielkimi włościami na terenie księstwa Patii nie mieszając się zbytnio do polityki. Niechętnie opowiadali się po stronach konfliktu, często przeczekiwali ważne wojny. Ich pozycja była wyższa jedynie przez 29 lat, zaraz po Wojnie Trzech Robarów (816 r. I Dynastii Wyssentów ), kiedy to wybrawszy stronę konfliktu Robara "Śmiałego" Glacera - władali Księstwem Patii. Podczas Rebelii Wyssentów w 29 r. III Dynastii Glacerów, po przegranej wojsk Glacerów pod Pondburnd, Waynefordowie dobrowolnie oddali księstwo i powrócili do Sandhelm ślubując wierność koronowanym ponownie Wyssentom.

Przełomowym rokiem był rok 310 I Dynastii Highwardów na który przypadała Błękitna Zaraza. Po śmierci rodziny królewskiej, najsilniejsze prawa do tronu posiadał ożeniony z kuzynką babki króla, Lord Hoster Wayneford zwany "Spiskowcem"**.** Chociaż niczego nie udowodniono, podejrzewa się do dziś spisek koronacyjny ze strony Waynefordów. Co więcej, wciąż nie wiadomo co stało się z wnukiem króla Roderyka II Highwarda - Theonem. Przez to że jego ciało nigdy nie zostało odnalezione, niektórzy twierdzą że władza Waynefordów jest nieprawomocna. Okres panowania dynastii zwany jest również Panowaniem Dynastii Żebraczej.
Charles Radbert

### Rodzina

**Ojciec**: Rodner Radbert (ur. 10 I Wa, zm. 60 I Wa)**Matka**: Elfrida Duster (ur. 20 I Wa)**Rodzeństwo**: Harold (ur.55 I Wa)Margareth (ur. 45 I Wa)**Żona**: Elenor Blacbkurn ( ur. 43 I Wa)**Dzieci**:Ulric (ur. 62 I Wa)Tiffany (ur. 64 I Wa)Elenor (ur. 66 I Wa)Marcus (ur. 73 I Wa - zm. 73 I Wa)

### Poprzednik

Rodner Radbert

**Charles Radbert** - Lord Oldstown, Sechester, Cryshield, Solk, Starego i Nowego Sącza, książę Breficii.

## Historia postaci

Urodzony w 40 r. I Wa, syn Rodnera Radberta i Elfridy Duster. We wczesnych latach swego życia uwielbiał spędzać czas ze wszystkimi dostojnikami na dworze ojca. Najlepiej zawsze rozmawiało mu się z nadwornym zarządcą który zajął się nauczaniem Charlesa gdy ten ukończył 6 lat. Młody książę szybko objawił w sobie rodową smykałkę do zarządzania. Jednakże szybko ujawnił się u niego rak cierpliwości, Charles wybuchał niepochamowanym gniewem gdy ktoś nie był wstanie sprostać nadanym przez niego obowiązkom lub też nie wywiązywał się z nich. W wieku lat 17 zatłukł na śmierć drewnianą laską jednego z nadzorców książęcej winnic który ośmielił się część zysków chować do własnej kiesy.

W 60 r. I Wa, jego ojciec wybrawszy się na polowanie napotkał niedźwiedzia. Ten żyjąc zgodnie z dewizą rodową odrzucił włócznie zmierzył się ze zwierzęciem przy użyciu samych pięści. Według naocznych świadków walka trwała kilkadziesiąt minut, po których to książę Rodner wyszedł zwycięsko. Ten jednak zmarł w ciągu następnych kilku dni od poniesionych ran. Tym samy Charles w wieku zaledwie 20 lat został Księciem Breficii.

Charles szybko rozpoczął budowę nowych utwardzanych dróg i folwarków, bogacąc swe włości jeszcze bardziej. W 61r. I Wa poślubił Elenor Blacbkurn. Mimo swego wybuchowego i czasami wręcz okrutnego charakteru, Charles nigdy nie podniósł ręki na żonę, była jego małą słabością którą darzył bardzo mocnym uczuciem. Często to właśnie ona uspokajała męża ratując tym samym przed jego gniewem nie jednego sługę.