Gold Bloom

*Gold Blooms produce a burst of sun all at once.*

**"Your botanists were so preoccupied with whether they could," says Gold Bloom, about nothing and to nobody in particular, "they didn't stop to think if they should."**

**Gold Bloom** is an instant-use, sun-producing plant in *Plants vs. Zombies 2: Reflourished* that is unlocked by completing Epic Quest: Rescue the Gold Bloom.

When planted, it instantly produces a burst of 225 sun for spending on other plants.

## Almanac entry

**Gold Bloom**

Gold Blooms produce a burst of sun all at once.

Usage: single use, instant

"Your botanists were so preoccupied with whether they could," says Gold Bloom, about nothing and to nobody in particular, "they didn't stop to think if they should."

## Strategies

Gold Bloom is an incredibly useful plant for generating additional sun to fuel your defense, and without needing to take up space on the lawn like regular sun producers. The extra sun can go anywhere, from helping to spam low cost attackers like Peashooter, to making it easier to afford moderate-to-expensive plants such as Melon-pult and Banana Launcher.

While Gold Bloom is able to produce sun, it is not a replacement for standard sun producing plants, especially due to its long recharge. Make sure to bring Gold Bloom alongside a primary sun producer such as Sunflower or Sun-shroom.

Other than its long recharge time, Gold Bloom's only other downside is the fact that it takes up a seed slot. This results in less slots for using other plants that can directly contribute to defending the lawn. The recharge time can also make it a bit more difficult to work with in shorter levels, which leave less time for Gold Bloom to generate sun.

Since Gold Bloom is free to plant, its capabilities can be easily amplified by use of Imitater. While doing so will result in much less seed slots for other plants, twice as much bonus sun will make it even easier to afford any necessities for the main defense.

Gold Bloom's biggest competitor for making bonus sun is Sun Bean. The ability to generate sun from dealing damage to zombies can allow a single Sun Bean to make more sun than a Gold Bloom (up to 75 additional sun), as well as having a relatively fast recharge. Sun Bean can also be powered with Plant Food to destroy and make even more sun off of a zombie, whereas only Gold Bloom's recharge can be fueled by Plant Food. However, Sun Bean requires high health zombies and additional support to make the most of its infection effect, so Gold Bloom may come in handy when needing sun production that comes hassle-free.

Be aware that unlike its Vanilla counterpart, Gold Bloom does not start fully recharged, meaning you will have to wait for it to recharge before getting the first burst of sun.

## Balance changes

### Initial launch

* ▼ -150 sun gain
* ▼ No longer has a starting cooldown

### Version 1.1.4

* ▲ Now Plantable on Sewers
* ▲ Recharge: 75s -> 60s
	+ Initial cooldown remains at 75s
* Target audience: Casuals
	+ Developer note: Gold Bloom's initial nerf when Reflourished launched was done to make sure the early game wouldn't be completely invalidated by the usage of Gold Bloom and while that worked great, it unfortunately made it underperform a bit after the first usage as a 75 second recharge to get 225 sun simply isn't worth it once you have your sun producers set up. We have kept its performance in the early game the same but we have made it perform much better later on by removing 15 seconds off of its recharge, making the sun bonus come much quicker after your first usage.