Merak star system

The **Merak star system** is a pre-charted primary star system and gate network in Evochron Legacy.

## Summary

Not many people visit Merak unless they look for some antimatter cells or other forms of energy. The system boasts a the remnants of a former planet as an asteroid girdle near the sun, a healthy planetary population and the beautiful gas giant Crimson. Despite all these marvels its main activity is to supply the Federation to fight their two common enemies. With its location in a pocket of the Evochron gate network it sees little random traffic.

## Location

The **Merak star system** marks the center of the Merak region.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: Low
* Local Ship Abilities: High (Leviathan+)
* Military Carriers: 0
* Economy Classes: E
	+ Fulcrum distance
* Control: Federation

## History

### During Mercenaries

Merak is a system of devastation and desperation. It is the site of one of the largest battles against the Vonari where victory came at an immense cost in the Arvoch Conflict. Countless lives were lost when the Vonari invasion fleet of northern Sierra reached this system and a massive battle unfolded to stop them here. As the battle began to favor the Vonari, a controversial decision was made to unleash numerous Fulcrum weapons and to use the closest planet near the sun as a trap. The counter-attack worked, but the destruction was vast, leaving the system shattered. Now only a handful of the population remains, often fighting each other for the few scraps of resources left. Those lucky enough to find passage on a ship often escape to other systems. But a few remain here, calling this system home, determined to restore it to its former powerful status.

The rich debris fields of destroyed Alliance and Vonari ships ensured the construction of a gate network to Merak to dismantle and repurpose as much as possible. This might lead to its economic recovery, but is a lasting mockery to its role as a sacrificial pawn to protect Sapphire.

Faction Details:

* Energy Companies - Light presence, resourceful, but limited.
* Navy/Military - Light presence, generally temporary operations.
* Rebels - Strong presence, opportunistic hunters and salvage experts.
* Guilds/Clans - Strong presence, Rebels who unite to work together.
* Miners - Light presence, few mining operations.

### After the Insanity War

Despite the devastation of the Fulcrum Massacre wreaked upon the people, Merak has fully recovered. The Federation helped Merak to recover and in return Merak joined the Federation which continues to fight the Vonari. Both the gas giants fuel supplies as well as the energy and fuel industry of the planet Merak itself are important in the Federation's war machine. In return the people of Merak enjoy a decent amount of renewed prosperity and Federal protection. To fight the Vonari that devastated the system and the Alliance that sacrificed them and then left them for dead is a common goal they share with their protectors and mayhaps longterm allies.

## Trade Routes

Merak borders a nearby still uncolonized system in about 50 sector distance to the first planet and about 90 Sectors to the sun. As such aside of exporting its mining goods and energy supplies to Aries, it can also develope the region to create a proper market.

## Stellar Bodies

Local Stars: 1

* Merak A
	+ Coordinates: (-1998 0 2498)

Local Planets: 2

* Merak
	+ Coordinates: (-1997 0 2497)
	+ Distance from Merak A: 1 Sector
	+ Economy: Energy
	+ Population: One capital, two settlements
	+ Terrain: Desert
	+ Conditions: Water with clouds, plants, methane atmosphere
	+ Special Status: Ringless

* Crimson
	+ Coordinates: (-1998 0 2499)
	+ Distance: 1 Sector
	+ Gas Giant
	+ Special Status: Multiringed

MerakCrimson
## Stations and Carriers

### Stations

* Merak Station (-1997 0 2497)
	+ Federation

## Jump Gates

* Aries (-1997 0 2497)
	+ Destination: (-3495 0 2004)

## Stellar Resources

### Asteroids

Yellow

* Asteroid Field: (-1998 0 2498)
	+ Metal = Med / Diamond = Med / Platinum = Med

## Important Sectors

* Crimson Sector - Scanned / No Unknowns
* Merak A Sector - Scanned / No Unknowns