The Selecting Girl

## Chronology

### Next

The Docile Girl

**The Selecting Girl** is the 78th chapter of Kakegurui, written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

The first turn of Fasciation Hall begins. The number of the room they’re in will become their score. They each have a smartwatch, which tracks which room they’re in. They’re not allowed to take it off. According to Yumeko, the key to winning this game is to get more allies and up the chances of someone getting a twelve. Terano admits to Yumi that recruiting the NPCs would give them an advantage but in the case of a betrayal, it would become a disadvantage. Terano adds that to have real allies, they need to make sure that they won’t be backstabbed. In order to get real allies, Terano wants to give the NPCs what they’re looking for. For now, Ryota and Yumeko could only ally with Nanami. Before they split up to get different scores, Yumeko suggests that they use signs to reveal what score they have to each other instead of saying them out loud. Ryota gets a four, Nanami has a five, and Yumeko has a nine. Yumeko would like to go against Terano. She says that it’s time to gamble.

## Plot

The first turn of Fasciation Hall begins. The number of the room they’re in will become their score. They each have a smartwatch, which tracks which room they’re in. They’re not allowed to take it off. Ryota realizes that 1019 votes are involved in this game. Since the entire school has 3000 students, this is over a third of the school. Whoever wins will have a huge advantage. Ryota tells Yumeko that he’d like her to win.

Yumeko asks him what he thinks they should do. Ryota says he can only come up with the obvious. He’d rather follow Yumeko’s lead. Yumeko says that it won’t work and that they both need to work together as equals, and as active participants. They take a look over the rules again and Yumeko tells Ryota that the decisive moment is right now, during room selection. Ryota points out that they don’t know how many points their room is worth.

Yumeko asks Ryota what would he do if he had eleven points. Ryota imagines challenging Terano, but also considers the possibility of her having twelve. He says it’s scary to think that someone can have twelve when you have eleven. Yumeko says what if he had an ally with twelve points on top of having eleven. Ryota says he’d feel a lot safer with his eleven.

The key is to get more allies and up the chances of someone getting a twelve. The room selection is the only time they have to obtain allies. Yumeko believes that gathering as many allies as possible is the best strategy to win this game. Nanami finds Yumeko and Ryota. Nanami accepts to be their allies.

Terano talks with Yumi. She admits that recruiting the NPCs would give them an advantage, but she asks Yumi about possible betrayals from the NPCs. The advantage would become a disadvantage. Terano adds that to build real allies, they need to make sure that they won’t be backstabbed. Terano wants to give the NPCs what they’re looking for.

Ryota tries to make Arata an ally. He refuses. He says that the NPCs are all here to win this. He believes that Ryota is just trying to use him. Ryota gathers back with Yumeko and Nanami. It’ll be only the three of them allying for now. Before they split up to get different scores, Yumeko suggests that they use signs to reveal what score they have to each other instead of saying them out loud.

Ryota gets a four, Nanami has a five, and Yumeko has a nine. Yumeko would like to go against Terano. She says that it’s time to gamble.

## Quick References

### Character Appearances

* Yumeko Jabami
* Nanami Tsubomi
* Ryota Suzui
* Terano Totobami
* Yumi Totobami
* Mugi Sarugaya
* Moe Kijioka
* Arata Ooinu
* Sukaru Aizawa

### Chapter Notes

* The winner will get 1019 votes. There are 3000 students in the school.

## References

1. ↑ Each room has a value from one to twelve.