recursal/Fanatic-Fandom huggingface dataset:
Sour Milk

Game Version 1.2.0.1

**Sour Milk** (also known as **Bucket of Soured Milk**) is a milk which has soured after a season changes.

## Description

*"A type of beverage. Created from Bucket of Milk over season. Reduces alcohol intoxication by a small degree. Can be consumed."*
―In-game description
A raw food item, used ultimately to make quarks.

## Production

Sour milk is produced when a bucket of milk is kept anywhere, stored or not (outside, inventory, buildings, etc.), and a season changes.

## Uses

Sour milk can be used to produce quarks in the Kitchen, which in turn can be processed into cheese when mixed with (regular, non-soured) milk.

Sour milk can also be ingested raw to restore 8 nutrition and 8 water and reduce alcohol intoxication by 5% per use. A bucket of sour milk has a total of 10 uses (80 nutrition and 80 water per full bucket). A bucket is returned after the last use.
Simple Linen Shirt

Game Version 1.4.0.3

The **Simple Linen Shirt** is an item of clothing worn on the torso.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Simple Linen Shirt provides 5% heat protection in warm seasons, and 10% cold protection in cold seasons.

## Crafting

The scheme for Simple Linen Shirt is unlocked at 100 Production tech points and can be bought for 200 coins. It is made from 1 Linen Fabric and 2 Linen Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Simple Linen Shirts from available materials when they are assigned as Seamsters.

## Uses

Simple Linen Shirt is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Simple Linen Shirts in Branica, Denica and Hornica.
Weapons

**Weapons** are items that can be equipped with the primary function of hunting wild animals.

* Read more: Tools and Weapons

## Ranged weapons

Bows**Bow**
35 damage**Recurve Bow**
45 damage**Longbow**
55 damage
Crossbows**Wooden Crossbow**
40 damage**Iron Crossbow**
70 damage
Other**Throwing Stone**
2.5 damage
### Arrow damage per bow

 Copper arrow | 70
 Bronze arrow | 80
 Iron arrow | 90

### Bolt damage per Crossbow

 Copper bolt | 85
 Bronze bolt | 100
 Iron bolt | 115

## Melee weapons

Spears**Wooden Spear**
15 damage**Stone Spear**
30 damage**Copper Spear**
40 damage**Bronze Spear**
50 damage**Iron Spear**
60 damage
Cudgels**Cudgel**
20 damage**Iron Spiked Cudgel**
50 damage
Rock

*This page is about Rock. For stone, see Stone.*

**Rock** is a natural deposit of stones and limestone.

## Description

Rocks appear as a cluster of medium-sized boulders found in the open, unlike various ore deposits which are only found inside caves and appear as a single large boulder. The player can use a pickaxe to extract a small number of stones and limestone from rocks.

See also: Resource Deposits
Small Pouch

Game Version v1.0.0.8

**Small Pouch** is an Item to increase your carrying capacity. In can be crafted or bought in Branica.

## Description

*"A type of equipment. Crafted at the Tailoring Table in the Sewing Hut. Stacks up with Backpacks. Can be used for increasing your Carry Weight."*
―In-game description
Increases your carrying capacity by 3 kg.

## Crafting

The scheme for Small Pouch is unlocked at 100 Crafting tech points and can be bought for 200 coins. It can be crafted from 1 Stick and 8 Leather in Sewing. Villagers can produce Small Pouches from available materials when they are assigned as Craftsmen.
Vegetable Soup

Game Version v1.0.1.1

**Potage** is a food item.

## Description

*"A type of dish. Cooked in the Cauldron in the Kitchen or in the House. Requires a Wooden Bowl. Can be consumed."*
―In-game description
A cooked food, Vegetable Soup rots by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Vegetable Soup is unlocked at 1,500 Production tech points and can be bought for 200 coins. It is made using a cauldron which can be found in a House or a Kitchen.

Its ingredients include:

* 2x Beetroot
* 2x Cabbage
* 2x Carrot
* 2x Onion
* 1x Wooden Bowl
Teobald's Taxes

*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** **Reason:** Unnecessary page. Teobald's Taxes don't exist in the game anymore nor is it a part of Uniegost's Story II anymore.*

## Teobald's Taxes

### Rewards

1x Teobald's Taxes

**Teobald's Taxes** is a sub-quest of the story quest Uniegost's Story II in Medieval Dynasty, given by Teobald.

## Synopsis

*This is a real family drama. I need to find Gizela in the forest so she can tell me where the key to the chest is, then Teobald will pay the taxes. It seems that every family functions differently.*

*Of course, first I have to bring Gizela's three iron arrows. There is no way out, she doesn't seem like a person to discuss with.*

*Gizela told me where the key is. Now Teobald should pay the tax without any problems. I think I already know who wears tights in their house...*

*Apparently, Teobald doesn't like Uniegost either. On the other hand, nobody likes paying taxes. I have what I need, Uniegost should be satisfied.*

## Objectives

* Talk to Gizela
* Deliver to Gizela: 3x Iron Arrow
* Talk to Teobald

## Walkthrough

Talking to Teobald reveals he has the money for the taxes, but he can't give it to you because his wife Gizela hid the key to the chest and tells you to go ask her for the key's location. You can offer to look for the key, but he will decline, so you have to go find Gizela in the forest.

You'll find her not far from the village in the forest. Talking to her, she will question your motives asking for the key's location, but she will agree to tell you if you bring her 3 Iron Arrows for her hunt. Deliver the arrows and she'll tell you the key is "below the place he hides his booze".

Return to Teobald and he'll give you the taxes.
Simple Tunic

Game Version 1.4.0.3

The **Simple Tunic** is an item of clothing worn on the torso.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Simple Tunic provides 15% cold protection in cold seasons, but -5% heat protection in warm seasons.

## Crafting

The scheme for Simple Tunic is unlocked at 750 Production tech points and can be bought for 500 coins. It is made from 2 Leather, 3 Linen Thread and 1 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Simple Tunics from available materials when they are assigned as Seamsters.

## Uses

Simple Tunic is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Simple Tunics in Branica, Denica and Hornica.
Starving hunter

Game Version 1.2.0.1

**Starving hunter** is a side quest in Medieval Dynasty, which can be randomly given by one of your villagers.

## Synopsis

*I guess, he's not so good at his job than... Still I should help.*

## Objectives

* Deliver to <villager>: x Food

Can be berries, Meat, or herbs.

## Rewards

* Some Dynasty Reputation
* Some Survival Technology

## Walkthrough

A hunter from your dynasty's village will request help for gathering food for their family. You will have to bring them a number of Food to receive some Dynasty reputation and Survival xp. It can be multiple Food items in various amounts.
Stick

Game Version 1.2.0.1

**Stick** is a resource used in the construction of wattle walls and several other structures, as well as the crafting of various items. It can also be used by villagers for heating.

## Production

The player can pick individual sticks from the ground, collect 2-3 sticks at a time from tree branches, and cut them off trees using an Axe. Villagers can produce sticks when they are assigned as Lumberjacks at Woodshed I and Woodshed II at a rate of 2.5 sticks per hour for every Extraction skill level.

## Uses

### Crafting

Sticks are required to craft:

* Big Fishing Net
* Bird Trap
* Hammers
* Knifes
* Large Wicker Basket
* Medium Fishing Net
* Medium Wicker Basket
* Rat Trap
* Simple Backpack
* Simple Large Backpack
* Simple Small Backpack
* Simple Torch
* Small Fishing Net
* Small Pouch
* Small Wicker Basket
* Stone Axe
* Torch
* Wicker Crate
* Wooden Hoe
* Wooden Ladle
* Wooden Spoon

### Construction

Sticks are required to construct wattle walls in houses as well as the walls of most tier-1 buildings. They can also be used to construct:

* Campfires
* Lantern
* Log Stool
* Scarecrow
* Standing Torch
* Stick Fence
* Stick Gate
* Wattle Fence
* Wattle Gate
* Wooden Gate
* Wooden Stool

### Heating

Sticks stored in Resource Storages will be used by villagers for heating if there is no Firewood. Without any firewood and sticks they will use logs instead.
Starting a New Life

Game Version 1.1.1.0

**Starting a New Life** is the first main quest in Medieval Dynasty.

This page has been updated to 1.1.1.0

## Synopsis

*"When the war came, I've lost everything. At first, I didn't know what to do ... Then, I remembered a story my mother once told me. A story about my uncle - Iordan. He made a modest fortune up north, in a peaceful valley. I've been looking for it for weeks, but I finally found it. This... is where I can start a new life."*
―In-game description

## Rewards

* Max Development Stage: Hermitage (Buildings Limit 1)

## Walkthrough

Make your way down north down the path, towards the yellow indicator on your map. Along the way, it might be worth collecting some rocks and sticks - you're going to need them soon. Enter the village of Gostovia and speak to the castellan, Uniegost. He will tell you that your uncle Iordan is dead, and will allow you to build your first house on the land in the valley.

Continue on to the next chapter quest A New Beginning. Or to the next story quest Uniegost's Story I.
The dynasty continues

Game Version 1.1.1.0

**The dynasty continues** is the tenth chapter in Medieval Dynasty.

## Synopsis

*"In the life of every man, the family should come first. It's time to find a wife and ensure the continuation of my dynasty."*
―In-game description
## Objectives

* Have a wife: (0/1)
* Have an heir: (0/1)
* Gain Dynasty Reputation: (0/5000)

## Rewards

* 5000 x Dynasty Reputation
* Max Development Stage: City (65 buildings limit)

## Walkthrough

To get an heir choose dialog options and wait for 3 season.
Spare No Expense

Game Version 0.6.0.5

**Spare No Expense** is a herald quest in Medieval Dynasty, which can be given by a herald.

## Synopsis

*The new king wants to hold a big banquet in his honor and needs more food resources from his subjects. Deliver the collected food to the Herald or have it in your food storage and inform him about it.*

## Objectives

* Deliver to <Herald>:
	+ 100 x Oat
	+ 25 x Fish Meat

## Walkthrough

The King's Herald was sent for resources for the royal wedding, namely 100 x Oat, 25 x Fish Meat. You can either deliver these resources or inform the Herald that you have the resources in your food storage. Completing the quest will gain you 240 Dynasty reputation and will increase your standing with the king by 5% at the next season change.
Survival (skill)

*This page is about the skill. For the technology, see Survival (technology).*

*"A skill tree that determines how proficient you are in surviving and gathering."*
―In-game description

**Survival** is a skill that improves the player's ability to survive, and determines villagers' efficiency when assigned as Herbalists and Fishermen.

## Leveling

So far, gathering and fishing increase your skill points. You can have a maximum of 15 skill points to spend and a maximum level of 10 skill tree.
Tree

**Trees** are sources of sticks, logs and feathers.

## Description

To extract resources from a tree, the player must cut it down using an Axe, after which it leaves behind a stump. Chopping the felled tree trunk removes branches from it and produces sticks and possibly one or two feathers. Chopping it a second time divides it into multiple chunks which can be collected as logs.

The stump can be dug up using a Shovel, which produces another log. If left intact, it will grow back into a tree after two years. Tree branches do not grow into trees. When cut, the falling tree will cause damage if it hits the player or buildings, but friendly NPCs will be unharmed.

## Types

 Spruce tree
 Birch tree

## Quests

* A New Beginning: the player is required to cut 5 trees.
* New Fields: the player is requested by a Farmer to cut a random number of trees.
Tutki

Tutki

**Tutki** is a small village in the north-west of the map of the Valley, located between Rolnica and Branica. Previously known as the unnamed village.

## Buildings

* 1 Barn I
* 1 Builder's Hut
* 1 Field
* 1 Food Storage I
* 1 Hunting Lodge I
* 2 Simple House
* 1 Donkey Shelter
* 1 Woodshed II

## Fixed villagers

* Rajmund
* Amanda

## Items sold

The following items are sold in Tutki:

* Bow
* Dried Meat
* Feather
* Fur
* Leather
* Longbow
* Meat
* Recurve Bow
* Salt
* Salted Meat
* Stone Arrow
* Stone Knife
* Stone Spear
* Waterskin
* Wooden Spear
* Iron Horseshoes
* Large Saddlebag
* Manure
* Saddle
* Saddlebag
* Small Saddlebag

## Animals

The following animals can be bought from Tutki:

**Donkey**
## Trivia

* Prior to Alpha Version 5.0.0, Tutki was an unmarked and nameless location commonly referred to as the Unnamed Village.
Simple Bag

Game Version 1.0.0.7

The **Simple Bag** is a tool used to fertilize fields and sow seeds.

## Description

*"A type of tool. Crafted by hand or at the Tailoring Table in the Sewing Hut. Can be used for fertilising and sowing fields."*
―In-game description
The Simple Bag is required to spread fertilizer on unfertilized fields and sow seeds on ploughed ones. It is outclassed by the Bag which is more durable.

## Crafting

Requiring 1 leather to craft, the Simple Bag is one of the items that the player can craft by hands immediately at the beginning of the game without having to unlock any technology or buying any scheme. It can also be crafted using the tailoring table at a Sewing building. Villagers can produce Simple Bags from available materials when they are assigned as Seamster. 1 sells for 7 dollars base price.
Warhammer

Redirect to:

* Category:Candidates for deletion
*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** Unnecessary page.*

### Type

Appearance totally accurate battle simulator tabs viking faction health 210 180 cost 200 wears viking helmets and cape a dark blue pants and snow boots holding polehammer,
Trousers with Cuffs

Game Version 1.4.0.3

The **Trousers with Cuffs** are an item of clothing worn on the legs.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Trousers with Cuffs provide 15% protection against cold in cold seasons, and 5% heat protection in warm seasons.

## Crafting

The scheme for Trousers with Cuffs is unlocked at 100 Production tech points and can be bought for 250 coins. It is made from 2 Leather, 2 Linen Thread and 1 Linen Fabric using the tailoring table at a Sewing Hut building.

## Production

Villagers can produce Trousers with Cuffs from available materials when they are assigned as Seamsters.

## Uses

Trousers with Cuffs are mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Trousers with Cuffs in Branica, Denica and Hornica.
Smithy

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Smithies** are buildings where tools and weapons are crafted. There are three levels of Smithies:

* Smithy 1
* Smithy 2
* Smithy 3
Uniegost's Story II

Game Version 1.1.1.0

**Uniegost's Story II** is the second part of the story quest in Medieval Dynasty, given by Uniegost.

## Synopsis

*"I think I'm going to be sick ... Hearing the real story about Sambor joining the pack really wore me out. I understand now why Uniegost was trying to curb my excitement about the pack's adventures. It wasn't always pretty ... I'm just lucky I've met Sambor in differente circumstances than they did. After all that stressful tale I'm glad to be going on a perfectly dull task. Acquiring back Uniegost's scythe will only take a second."*
―In-game description
When winning in Ida's Game of Riddles:

*""Oh, hi Racimir! What's new? What? Are you the most brilliant person in the world? A Riddle Slayer, you say? Well, I would be honoured to warm up in the glare of your glory!" "Please, stop, I just did what any genius would do... Let me go back now to Uniegost with his scythe. The simpler men ofter strongly depend on their tools.""*
―In-game description
## Objectives

* Retrieve Uniegost's Scythe from Ida
* Win Ida's Game of Riddles
* Deliver to: Uniegost - Uniegost's Scythe x 1

## Walkthrough

To win Ida's Game of Riddles answer the following questions with these answers

"What disappears the second you say its name?" - Silence

"Feed me and I live, water me and I die. What am I?" - Fire

"I can fly but have no wings. I can cry but I have no eyes. Wherever I go, darkness follows. What am I?" - Cloud
Throwing Stone

Game Version 1.3.0.6

**Throwing Stone** is a type of ranged weapon.

## Description

*"A type of ranged weapon. Crafted at the Workbench in the Smithy. Can be used for hunting and combat."*
―In-game description
## Crafting

There is no scheme for the throwing stone. 5 throwing stones can be crafted from 1 stone using the workbench in the Smithy.

Villagers assigned as blacksmiths can produce throwing stones.

## Uses

Throwing stones can be used to hit animals and bandits to injure and kill them. It can deal 2.5 damage.

## Vendor

The player can buy throwing stones from a vendor (blacksmith), such as Jan in Hornica and Teobald in Lesnica.
Torch

* Torch
* Lit Torch

Game Version 1.2.0.1

**Torch** is a tool and a light source.

## Description

*"A type of tool. Crafted at the Workbench in the Workshop. Can be used as a light source and for setting fire to Campfires."*
―In-game description
Torch is a more advanced version of Simple Torch which also makes it more durable.

## Crafting

The scheme for Torch is unlocked at 250 Production tech points and can be bought for 250 coins. It can be crafted using the workbench at a workshop from the following materials:

* 2 x Stick
* 2 x Leather

Villagers can produce torches from available materials when they are assigned as craftsmen.

## Uses

Torch is used as a mobile light source and a way to light campfires when needed. During winter it can keep the player warm.
Strawhat

Game Version 1.4.0.3

**Strawhat** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing or temperature control."*
―In-game description
Strawhat provides 15% protection against heat in warm seasons, and 5% cold protection in cold seasons.

## Crafting

The scheme for Strawhat is unlocked at 100 Production tech points and can be bought for 50 coins. It is made from 20 Straw and 1 Linen Fabric using the tailoring table at a Sewing building.

## Production

Villagers can produce Strawhats from available materials when they are assigned as Seamsters.

## Uses

Strawhat is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Strawhats in Branica, Denica and Hornica. As do barn workers in Denica, Gostovia and Rolnica.
Lavish Meal

Game Version 1.1.1.1

**Lavish Meal** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*I'm really hungry, could you bring me some ingredients for nice food? I would be really grateful.*

## Objectives

* Deliver to [Quest Giver]: (?) x Meat (or food of random type)

## Rewards

* 50 Dynasty Reputation
* 250-300 Production Technology

## Walkthrough

A hungry villager needs something to eat. You need to deliver the required food(s)/ingredient(s) which could include Flour, Eggs, etc.
Zweihander Giant

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*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** Unnecessary page.*

### Type

Appearance totally accurate battle simulator tabs medieval faction health 1120 1000 damage 1.00x size 1.11x speed 1.00x speed attack 1.00x cost 1300 weapons zweihander sword peasant wears great helm.
Zybert

*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** Not a fixed villager/vendor.*

## Zybert

### Relatives

?

Game Version 1.1.1.0

**Zybert** is a miner and a vendor in the village of Hornica.

## Trade

He works at the Excavation Shed and sells the following items:

* Bronze Bar
* Clay
* Copper Bar
* Copper Ore
* Iron Ore
* Limestone
* Salt
* Simple Torch
* Stone
* Stone Pickaxe
* Tin Bar
* Tin Ore
* Torch
* Wooden Shovel
Wheat

Game Version v1.1.1.1

**Wheat** is a resource item used in crafting. It can be grown from Wheat Grains.

## Description

*"*A type of crop. Harvested during summer or autumn. Can be used for crafting Straw and Wheat Grain on the Threshing Floor in the Barn.*"*
―In-game description
Wheat can be threshed in the Barn for wheat grain and straw. It's stored in Resource Storage.

## Production

After Wheat Grains are sowed on a field, which can be done in spring or autumn, wheat will be ready for harvest in autumn or summer respectively. Each field yields 7-8 wheat. Villagers can plant and harvest wheat when they are assigned as Farmers.
Stable

Game Version 1.4.0.3

The **Stable** is an animal husbandry building that allows the player to buy and keep horses.

## Description

The Stable is unlocked at 2,000 Farming tech points. It is an animal husbandry building for keeping and breeding horses. Upon completion, a stable will contain a storage box allowing 50 kg of storage and have 1 worker slot and 1 slot for an apprentice. It can house a maximum of 4 animals.
Starting a community

Game Version 1.1.1.0

**Starting a community** is the seventh chapter quest in Medieval Dynasty.

## Synopsis

*"The core foundations of the settlement are finished now. I am ready to invite travellers to settle in and start our new community. There is still a good deal of work ahead to do and every extra pair of hands will be worth its weight in gold. I must provide newcomers with some shelter."*
―In-game description
## Objectives

* Have a resident in your settlement: 0/2
* Build a household for the new inhabitant: 0/2
* Build at least 15 buildings: 0/15

## Rewards

* 750 x Dynasty Reputation
* Max Development Stage: Settlement (Buildings Limit: 35)

## Walkthrough

This quest should be fairly easy. But don't do it in order--build the houses and stock them first or your new serfs will bail.

Realistically, a feudal lord would need only alert neighboring settlements their peasant is loose. In MD, you need to convince them to stay like the Black Plague just happened. That means a house, firewood, and food (the higher quality, the better). If push comes to shove, make em eat raw carrots. Personally, I just stock them up on mushroom soup as it is cheap and accessible early. Throw some rugs on the floor with those furs you have piling up. I don't know if it actually helps, but I do know if I was a peasant eating soup on the floor of a freezing hovel in winter, I would appreciate the decor choice.

Once you have some epic medeival cribs set up for your future serfs, go recruit them in the village. Farmers and extractors will be key here. This way you can go hunt and explore while they handle the mundane chores. Dont be stinky when you do this.

Assign them a house and a job while they walk to your settlement. Don't shack up male and female serfs together, yet. Be very selective about this as peasant children are expensive 18 year committments. Try to breed your own dynasty first, selectively pick serfs for their skills, and once things get going in your village, pair up the highest skilled serfs to breed super babies. Sounds crazy, but at least the devs didn't include any weird prima noctis stuff... that I have seen yet.

The Dynasty score is basically just a measure of your good deeds. Don't steal, be nice, do quests. You should already have this and more dynasty score achievements accomplished before you even see the requirement pop up in the HUD if you are playing by those three rules. And shower. Again, not sure if it matters but I dont think the stinky clan comes to power faster.
Stone Spear

Game Version 1.4.0.3

The **Stone Spear** is a weapon used in hunting and combat.

## Description

*"A type of melee weapon. Crafted at the Workbench in the Smithy. Can be used for hunting and combat."*
―In-game description
Stone Spear is stronger and faster, but heavier than the Wooden Spear.

## Crafting

Requires 1 Log, 1 Stone, 1 Linen Thread to craft, the Stone Spear requires a Smithy to craft. The scheme for the Stone Spear costs 50 coins and requires 50 points in Survival technology.

The stone spear does not need highly demanding end game materials, which makes it a perfectly cheap but stronger spear to use instead of the Wooden Spear.

## Production

Villagers can produce stone spears when they are assigned as blacksmiths and have the materials available to use.

## Uses

The Stone Spear is a simple stone weapon that can be thrusted or thrown at a wild animal or a bandit to injure and kill them. It deals 30 damage.

## Vendor

Blacksmith vendors sell stone spears in Hornica and Lesnica. Hunter vendors sell them in Lesnica and Tutki.
Stew

Game Version 1.4.0.3

**Stew** is a food item.

## Description

*"A type of dish. Cooked in the Cauldron in the Kitchen or in the House. Requires a Wooden Bowl. Can be consumed."*
―In-game description
A cooked food, Stew rots by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Stew is unlocked at 25 Production tech points and can be bought for 100 coins. It is made using a cauldron which can be found in a House or a Kitchen. Its ingredients include:

* 2 x Carrot
* 2 x Meat or Salted Meat
* 1 x Wooden Bowl

Villagers can produce Stew from available materials when they are assigned as Cooks at the Kitchen.

## Uses

Stew can be consumed to restore +25 Food and +10 Water.
Simple Torch

* Simple Torch
* Lit Simple Torch

Game Version 1.4.0.3

**Simple Torch** is a tool and a light source.

## Description

*"A type of tool. Crafted by hand or at the Workbench in the Workshop. Can be used as a light source and for setting fire to Campfires."*
―In-game description
Simple Torch is less durable than Torch.

## Crafting

Simple Torch has no scheme as it's one of the first items the player can craft in the game. It can be crafted by hand or by using the workbench in the workshop from the following materials:

* 1 x Stick
* 10 x Straw

## Production

Villagers can produce simple torches from available materials when they are assigned as craftsmen.

## Uses

Simple Torch is used to light campfires on fire or as a mobile light source. Carrying a torch also protects the player from the cold in winter.

## Vendor

Craftsman vendor sells simple torches in Borowo, and miner (in excavation shed) vendors sell those in Hornica and Lesnica.
Thick Leather Gloves

Game Version 1.4.0.3

**Thick Leather Gloves** are an item of clothing worn on the hands.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Thick Leather Gloves provide 10% protection against cold in cold seasons, but induces a 5% penalty to heat protection in warm seasons. So far it is the only gloves item in the game.

## Crafting

The scheme for Thick Leather Gloves is unlocked at 100 Production tech points and can be bought for 200 coins. It is made from 4 Leather and 2 Linen Thread using the tailoring table at a Sewing Hut building.

## Production

Villagers can produce Thick Leather Gloves from available materials when they are assigned as Seamsters.

## Uses

Thick Leather Gloves is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Thick Leather Gloves in Branica, Denica and Hornica.
White-tailed Eagle

**White-tailed Eagles** are large-sized, passive wild birds of prey.

## Description

White-tailed Eagles can be found alone or in pairs. They are passive in temperament, so they will flee the moment the player is too close and don't attack when wounded. After fleeing, they will fly around for a moment and then return to their spot or close-by. They glow green in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a white-tailed eagle produces 6 Meat and 30 Feather.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 1500 Coin for White-tailed Eagle.
Smithy III

Game Version 1.4.0.3

**Smithy III** is a tier-3 production building. It allows villagers to be assigned as Blacksmiths.

## Description

*"A type of production building. Workers employed here will provide various tools and weapons. Has the Workbench, the Forge and the Anvil inside. More capacious and more sturdy than its simpler version."*
―In-game description
Smithy III is unlocked at 5,000 Production tech points. It is a worker building for creating various tools and weapons.

Upon completion, it will contain a storage chest allowing for 300 kg of storage, have 2 worker slots and 1 slot for an apprentice, a Workbench for wooden and stone tools and weapons, a Forge to create copper bars, tin bars, bronze bars and iron bars, and an Anvil for copper, bronze and iron tools and weapons. It is taxed 7 coins at Hermitage development stage, 17.5 coins at Camp development stage, and so on.
Wooden Crossbow

Game Version v1.1.1.1

The **Wooden Crossbow** is a weapon used for hunting and combat.

## Description

*"A type of ranged weapon. Crafted at the Workbench in the Smithy. Requires Bolts in the quiver. Can be used for hunting and combat."*
―In-game description
The Wooden Crossbow is a ranged weapon used to shoot Wooden Bolts, Copper Bolts, Bronze Bolts or Iron Bolts. It can be used to hunt wild animals for meat/resources or to defend oneself against animal or bandit attacks. Wooden crossbow deals 40 damage. It's less durable crossbow version compared to Iron Crossbow.

## Usage

The crossbow only works if you have Wooden Bolts, Copper Bolts, Bronze Bolts or Iron Bolts equipped as ammo.

Unlike various bows, the crossbow has to be armed before every shot, which can be done by holding down the aim key (RMB by default) to arm the crossbow and load it with a bolt. Arming the crossbow uses stamina. After the crossbow is armed, you can continuously aim with the aim key without using stamina and fire with the fire key (LMB by default). After every shot, or by unequipping the crossbow, it has to be re-armed to be fired again.

Bolts have a drop which increases with distance, so you may have to aim higher than your target to hit. Bolts also have a chance to break when hitting a target. Unbroken bolts can be recovered from the killed animal or picked up from the ground (more visible through Inspector Mode) and re-used.

## Crafting

The blueprint for the Wooden Crossbow is unlocked at 500 Production tech points and can be bought for 250 coins. It can be crafted from 2 Logs and 2 Linen Threads in a Smithy.

Villagers can produce Wooden Crossbows from available materials when they are assigned as Blacksmith.

## Quests

**Following information may be inaccurate!** (Needs a fact check.)

In the side quest Time to hunt, a villager in the player's settlement who has been assigned as a hunter asks the player for a specific hunting weapon, which may be a Crossbow.
Sickle

* S
* C
* B
* I

Stone Sickle

Copper Sickle

Bronze Sickle

Iron Sickle

Game Version 1.4.0.3

The **Sickle** is a tool used to harvest several types of crops from fields.

## Description

*"A type of tool. Crafted at the Anvil in the Smithy. Can be used for harvesting crops."*
―In-game description
There are four types of sickles: Stone, Copper, Bronze and Iron.

## Crafting

### Stone Sickle

The scheme for Stone Sickle is unlocked at 50 Production tech points and can be bought for 100 coins. It can be crafted manually from 4 Stones and 4 Sticks using the workbench at a Smithy in 7 seconds.

### Copper Sickle

The scheme for Copper Sickle is unlocked at 50 Production tech points and can be bought for 150 coins. It can be crafted manually from 1 Log and 2 Copper Bars using the anvil at a Smithy.

### Bronze Sickle

The scheme for Bronze Sickle is unlocked at 500 Production tech points and the scheme can be bought for 250 coins. It can be crafted from 1 Log and 3 Bronze Bars using the anvil at a Smithy.

### Iron Sickle

The scheme for Iron Sickle is unlocked at 5,000 Production tech points and can be bought for 500 coins. It can be crafted manually from 1 Log and 3 Iron Bars using the anvil in the Smithy.

## Production

Villagers can produce sickles from available materials when they are assigned as Blacksmith and have access to a Hammer. All produced sickles appear mainly in the Resource Storage.

## Uses

Sickle is used to harvest Flax, Oat, Rye, Wheat and Poppy from fields. It can also be used as a weapon to deal 20-40 damage depending on the type of the sickle.

Farmers working at Farm Sheds must be provided with a sickle or a scythe to be able to harvest grains from fields (wheat, rye, oat, flax).

## Vendor

Blacksmith vendors sell sickles in Hornica and Lesnica. Farmers in Gostovia and Denica sell only stone sickles.

The price to buy for each (without the Barter skill) is...
* Stone Sickle (67.5 coins)
* Copper Sickle (210 coins)
* Bronze Sickle (435 coins)
* Iron Sickle (600 coins)
Survival (technology)

*This page is about the technology. For the skill, see Survival (skill).*
**Survival** is a technology that unlocks survival buildings and schemes. Survival technology points are gained by hunting and skinning wild animals.

## Leveling

Survival technology points are earned by the following activities:

 Skinning killed animals
 Gathering
 Trapping
Workshop III

Game Version 1.4.0.3

**Workshop** is a production building that enables the production of various wooden and clay crafts, and allows villagers to be assigned as Craftsmen.

Workshop has 3 tiers: Workshop I, Workshop II and Workshop III respectively.

## Description

Workshop is unlocked at 3,500 Crafting Tech points. It is a worker building for crafting wooden and clay crafts. It also has a worksbench for crafting and a small storage.

Upon completion, it will contain a storage chest allowing 300 kg of storage, have 2 worker slots and 1 slot for an apprentice, and a Pottery Wheel to craft clay crafts, and a Workbench that can be used to craft wood crafts. It is taxed 6 coins at Hermitage development stage, 15 coins at Camp development stage, and so on.

## Construction

### Stone foundation

When the terrain is steep enough, the foundation becomes wooden and uses logs as material.
The Master Angler

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.

### Location

Player's village

Game Version 1.5.0.0

**The Master Angler** is a family-related story quest in Medieval Dynasty, given by the player's wife. The quest expires in two seasons.

## Synopsis

*It seems like a bit of a long walk for just a bowl of soup. I hope it really is as special as they say.*

## Objectives

* Talk to the Master Angler
* Deliver to Roland - Wisent Skull 1/1
* Deliver to Wife - Legendary Fish Soup x1

## Walkthrough

* Go to Roland located near the lake by Jezerica. He will talk to you about the fish soup requested and give you some coin. He will request a Wisent skull in exchange for the soup for your wife. Upon delivery of a Wisent Skull, Roland will give you the legendary soup and Racimir will have the option to recruit Roland to his village. The soup will need to be delivered to Racimir's wife completing the quest.

## Rewards

* Opportunity to recruit Roland to be a villager. Roland has a 6 in survival skill and 3 in all other stats.
* Dynasty points
Unripe Berry

Game Version 1.4.0.3

An **Unripe Berry** is a food item that when consumed has also a poisoning effect.

## Description

*"A type of fruit. Foraged from Berry bushes during spring. Can be consumed."*
―In-game description
Unripe berries appear green on the berry bushes. They provide +0.5 nutrition and +20% poisoning. They weight 0.05 kg each. Unripe berries will turn into ripe berries in summer.

## Production

Unripe berries can be collected from berry bushes in Spring.

## Uses

The main use of unripe berries to the player, is to leave them over a season change on the floor to turn them into rot in order to create fertiliser.

## Vendor

There are no vendors who sell unripe berries.
Dave

**Dave** is the bodyguard of The Famousons. He goes with them whenever they need security.

## Appearance

Dave is a tall buff man with white skin, a bald head, moderately thin eyebrows, and a pair of black glasses with small black circular earrings.

Dave wears a black shirt with a yellow watermark on the front reading "**SECURITY**". Additionally, he wears vintage blue pants with a brown belt with a yellow buckle, a walkie-talkie on the side, and a pair of black shoes.
Wooden Spear

Game Version v1.0.0.7

The **Wooden Spear** is a weapon used in hunting.

## Description

*A type of melee weapon. Crafted by hand or at the Workbench in the Smithy. Can be used for hunting and combat.*

The Wooden Spear is a simple weapon that can be thrusted or thrown at a wild animal to injure and kill it. It deals 15 damage, the lowest of any weapon in the game, an can be used four times before breaking. It is outclassed by the Stone Spear and the Iron Spear, which deal more damage and are more durable.

## Crafting

Requiring 1 log to craft, the Wooden Spear is one of the items that the player can craft by hands immediately at the beginning of the game without having to unlock any technology or buying any scheme. It can also be crafted using the Workbench at a Smithy. Villagers can produce Wooden Spears from available materials when they are assigned as Craftsmen.

## Quests

In the radiant quest Just like papa, a random NPC child asks the player for a specific tool or weapon, which may be a Wooden Spear.
Sleep

The player can **sleep** using a bed or a campfire, an activity that is currently not required except at the end of a season. NPCs also sleep as part of their daily routine.

## Player

The player can go to sleep at any time between 7 PM and 7 AM using a bed inside any house that they have built, or using a campfire that they have constructed. Regardless of when they go to sleep, they will wake up at 7 AM the next morning. If the player has lost health, sleeping using a bed replenishes xx health, while sleeping using a campfire does not have this benefit.

There is currently no negative effects if the player does not sleep, therefore the main purpose of sleeping is to pass time and the player can choose to never sleep. The only exception to this is at the end of every season; at midnight on a season's last day, if the player has not gone to sleep, they will automatically enters sleep in order for the game to advance to the next season.

After going to sleep on the last day of a season, the player will always wake up in their house regardless of their previous location. This can be exploited in the collection of heavy resources like logs, stones and iron; when a season ends, resources in the inventory will be transported together with the player to their settlement, instead of having to be carried back on foot. This also bypasses any over-encumbrance, allowing the player to collect as much resources as they can extract. Sleeping at the end of a season will also completely replenish the player's health and food/water needs, as well as reset their dirtiness to zero.

## NPCs

NPCs (that are not homeless) return to their homes and go to sleep at any time from 7 PM to 10 PM, and wake up at 7 AM every morning. Sleeping NPCs cannot be talked to, except about quests.
Straw

Game Version v.1.5.1.2

**Straw** is a resource used in the construction of thatch roofs in buildings, and in the crafting of a few items.

## Production

The player can collect 1-2 straw at a time from Reeds, a plant found year-round on riverbanks and lake shores. It is also a by-product when crops, including Oat, Rye and Wheat, are threshed at the barn. As a result, Farmers that are assigned to produce Oat Grains, Rye Grains and Wheat Grains will produce straw as well.

## Uses

### Construction

Straw is required in the construction of buildings that have thatch roofs. It can also be used to construct Archery targets

### Crafting

Straw is required to craft:

* Animal Feed
* Daub
* Flat Straw Hat
* Simple Torch
* Straw Hat
Norbert

Game Version 1.1.1.0

**Norbert** is a villager and a Vendor in the village of Baranica. He is the husband of Mojmira and the father of Jaromir and Alina.

## Trade

He works at the Herbalist's Hut and sells the following items:

* Berry
* Bitter Bolete Mushroom
* Bolete Mushroom
* Broadleaf Plantain
* Chicory
* Daisy
* Dandelion
* Deadly Nightshade
* Fly Agaric Mushroom
* Henbane
* Morel Mushroom
* Parasol Mushroom
* Poison
* Poisoned Bronze Arrow
* Poisoned Bronze Bolt
* Poisoned Copper Arrow
* Poisoned Copper Bolt
* Poisoned Iron Arrow
* Poisoned Iron Bolt
* Poisoned Stone Arrow
* Poisoned Wooden Bolt
* Potion of Camouflage
* Potion of Cure
* Potion of Healing I
* Potion of Healing II
* Potion of Health
* Potion of Instant Cure
* Potion of Instant Healing I
* Potion of Instant Healing II
* Potion of Night Vision
* Potion of Satiety
* Potion of Saturation
* Potion of Sobriety
* Potion of Stamina
* Potion of Strength
* Potion of Temperature
* Potion of Weight
* Red Pine Mushroom
* St. John's Wort
* Thistle
* Wooly Milkcap Mushroom
Wool Fabric

Game Version 1.2.0.1

**Wool Fabric** is a resource used in the production of various items, mainly clothes.

## Description

*"A type of crafting material. Crafted from Wool Thread on the Loom in the Sewing Hut. Can be used for crafting various clothing and equipment items."*
―In-game description
## Production

The scheme for Wool Fabric is unlocked at 750 Production tech points and can be bought for 250 coins. One unit of Wool Fabric is produced from 1 Wool Thread using the loom at Sewing Hut buildings.

Villagers can produce Wool Fabric from available Wool Thread when they are assigned as Seamsters.

## Uses

Wool Fabric is required to craft:

* Bag Hat
* Cap
* Cap with Coif
* Felt Hat
* Felt Vest
* Fur Hood
* Hat
* Hat with Lapels
* Hood
* Hose
* Joined Hose
* Large Saddlebag
* Long Fur Hood
* Long Hood
* Quilted Vest
* Short Sleeve Tunic
* Simple Tunic
* Tunic
Tin Bar

Game Version 1.0.0.9

**Tin Bar** is a resource used in the production of Bronze Bars.

## Description

*"A type of metal. Smelted from Tin Ore at the Forge in the Smithy. Can be used for crafting various items."*
―In-game description
## Production

The player can craft **Tin Bars**, each bar from 2 Tin Ore, using the forge at a smithy. Villagers can produce tin bars from available ore when they are assigned as blacksmiths at a smithy.

## Uses

Tin Bar is required to craft bronze bars.
Thirst

Game Version 0.4.0.3

**Thirst** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Synopsis

*Someomne's really thirsty, I should find a waterskin.* (Yes the description has a typo)

## Possible Rewards

* Dynasty Reputation
* Coins

## Walkthrough

You could create a Waterskin in a Sewing Hut or you could buy it from a Seamster Vendor.
Time to hunt

Game Version 1.1.1.1

**Time to hunt** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*I'm about to go hunting, but still lack some equipment. Will you get it for me?*

## Synopsis

*I have to find some equipment for a hunter.*

## Objectives

* Deliver to <villager>: x <random hunting tools>

## Rewards

* 50 x Dynasty Reputation (may be random)
* 125 Coins (may be random)
* 6 x Meat (may be random)

## Walkthrough

You need to deliver a certain number of hunting tools to the villager. The tool and the amount is random. Deliver the items to the villager for the reward.

Note: The required item might be something you cannot craft/acquire yet, in which case you cannot complete the quest.
Ziemowit

*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** Not a fixed villager. (Name changes when starting a new game.)*

## Ziemowit

### Relatives

?

Game Version 1.1.1.0

**Ziemowit** is a vendor in the village of Lesnica.

## Trade

He works at the Woodshed as a Lumberjack and sells the following items:

* Firewood
* Log
* Plank
* Stick
* Stone Axe