Bonds

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Reason: "*Expand on this page, especially the Gates of Fate section.*"

Bonds represent the ties and trust between the commander and their followers. By interacting with heroes and giving them gifts, you can increase your Intimacy with them. By increasing their Intimacy levels, heroes will bring out their inner strength and the player can unlock exclusive voice clips as well as battle scenarios in each hero's Gate of Fate. You can give heroes gifts by selecting a hero inside of the Bonds menu from the main screen then selecting the Gifting option.

## **Intimacy**

Intimacy represents the relationship between you and your allies. When a hero's Intimacy reaches certain levels, their Bond Powers will be unlocked. By upgrading their Bond Level, their attributes will increase.

Every hero has a different personality and different gift preferences. For example, the Dark Princess Lana's favorite gift is a Black Cat while Bernhardt's is a Globe. When you give your heroes their favorite gifts, your Intimacy with them will increase even more! A hero's preferred gifts are automatically moved to the far left of all owned gifts and have the words "Intimacy Up" displayed on the picture.

Non Gem gifts of SSR rarity are considered unique and will grant a bonus of triple Intimacy Points to a specific Hero.

## **Gate of Fate**

SSR and SR units will have explorable memories known as the Gate of Fate.

Enter a hero’s Memory Gate and you can experience critical moments in their stories, the battles that shaped them, and the unforgettable dialog for which they will forever be remembered.

A hero’s Memory Gate scenarios are unlocked once you reach a certain level of Intimacy with them. These stages allow you to accompany them in their past battles and you will also have a chance to obtain Memory Shards for these heroes!

After their Gate of Fate scenario has been cleared, the can be swept daily to gain additional Memory Shards. For SR characters, they can sometimes gain 2 memory shards per sweep.

Not all Heroes have a Gate of Fate. Most will gain their unique scenarios in a later update, but R characters (aside from Lester) are unlikely to get Gates of Fate scenarios of their own.

## **Bond Power**

Bond Powers grant your heroes and their soldiers passive enhancements. When a hero's Intimacy reaches a certain level and certain conditions are met, their Bond Powers will be successively unlocked. When unlocking new Bond Powers, there is a one-time Trinity Crystal reward.

Each Bond Power will grant passive boosts to a hero's or their equipped soldier's stats. To upgrade them, heroes will require Heart Keys and eventually unique Bond Keepsakes (not Gifts) for further upgrades. These materials can be found in the Bonding Realm, Eternal Temple, and later Time Rift stages.

Each task required to unlocked each character's Bond Power are listed below:

## **Eternal Temple**

Eternal Temple is a battle in the Secret Realm that grants Bond Items to further increase your heroes' potential. Specifically, they can upgrade the center "Heart Bond" in the Bonds screen. Not all heroes have their center section unlocked yet and will gain theirs in a later update. Heart Bonds grant passive defensive stats, Health Points, Defense and Magic defense as well as unique effects base on the Heroe's current Class.

A list of materials required to upgrade Heart Bonds can be found here, Center Heart Material Requirements

 **Grand Marshal:** AoE damage taken decreases by 10%. | **Grand Marshal:** When battling against enemies with debuffs, damage dealt is increased by 10%. | -

 **Dragon Master:** When Unit HP is below 70%, damage taken decreases by 10% after entering battle. | **Dragon Master:** When Unit HP is below 70%, damage dealt is increased by 10% after entering battle. | -

 **Emperor:** When initiating combat, take 10% less damage. | **Emperor:** AoE damage increased by 10%. | -

 **Death Lord:** When attacked by enemies with debuffs and entering battle, damage taken decreases by 10%. | **Death Lord:** When Attacked with a magical attack and entering battle, damage dealt is increased by 10%. | -

 **High Master:** AoE damage taken decreases by 10%. | **High Master:** When attacked with a ranged attack and entering battle, damage dealt is increased by 10%. | -

 **Princess:** When attacked with a melee attack, physical taken decreases by 10%. | **Princess:** When attacking, damage dealt is increased by 10%. | -

 **High Master:** When attacked, takes 10% less magic damage. | **High Master:** When attacked and entering battle, Crit damage increases by 10%. | -

 **Grand Marshal:** When battling against enemies with a lower HP percentage than yours, damage taken decreases by 10% after entering battle. | **Grand Marshal:** Damage dealt to enemies with a lower HP percentage than yours increases by 10% after entering battle. | -

 **Valkyrie:** When attacked, take 10% less magic damage. | **Valkyrie:** When attacked, soldiers deal 20% more damage. | -

 **Bow Master:** When attacked and entering battle, physical damage taken decreases by 10%. | **Bow Master:** When attacked with a ranged attack and entering battle, damage dealt is increased by 10%. | -

 **Martyr:** When Unit HP is 100%, damage taken decreases by 10%. | **Martyr:** When Unit HP is 100%, damage dealt is increased by 10%. | -

 **Bahamut:** When unit has 100% HP, damage taken decreases by 10%. | **Bahamut:** When attacked, damage dealt by soldiers increases by 20%. | -

 **Shadow:** When attacked, take 10% less magic damage. | **Shadow:** When Unit HP is below 70%, critical damage increases by 10%. | -

 **Dark Princess:** When attacked by enemies with debuffs, damage taken decreases by 10%. | **Dark Princess:** When attacked with a physical attack and entering battle, damage dealt is increased by 10%. | -

 **Royal Knight:** When attacked after entering battle, physical damage taken decreases by 10%. | **Royal Knight:** When attacking, damage dealt is increased by 10%. | -

 **Knight Master:** For every 1 block moved before an attack, damage taken is reduced by 3%. (Max 15%) | **Knight Master:** When battling against units of lower HP than yours, damage dealt is increased by 10% after entering combat. | -

 **King:** When receiving damage, take 10% less physical damage. | **King:** When initiating combat, deal 10% more damage. | -

 **Royal Knight:** Damage taken from enemies whose HP percentage is higher than yours decreases by 10% after entering battle. | **Royal Knight:** Damage dealt to enemies whose HP percentage is higher than yours increases by 10% after entering battle. | -

 **Asura:** When this unit's HP is above 80%, it is 10% less likely to receive critical damage. | **Asura:** When this unit's HP is above 80%, crit rate is increased by 10%. | -

 **Hermit:** When attacked with a ranged attack, magic damage taken decreases by 10%. | **Hermit:** When attacked with a physical attack and entering battle, damage dealt is increased by 10%. | -

 **Demon God:** When HP is less than 50%, damage taken decreases by 10%. | **Demon God:** When HP is less than 50%, damage dealt increases by 10%. | -

 **Bow Master:** When Unit HP is below 70%, damage taken decreases by 10% after entering battle. | **Bow Master:** When attacked with a ranged attack and entering battle, damage dealt is increased by 10%. | -

 **Imperial Prince:** When attacked by enemies with a higher HP percentage than yours, damage taken decreases by 10% after entering battle. | **Imperial Prince:** When attacking enemies with a higher HP percentage than yours, damage dealt is increased by 10%. | -

 **Angel of Death:** When Unit HP is below 70%, damage taken decreases by 10% after entering battle. | **Angel of Death:** When Unit HP is below 70%, damage dealt increases by 10% after entering battle. | -

 **Wizard:** When Unit HP is above 80%, damage taken decreases by 10% after entering battle. | **Wizard:** Damage dealt increases by 10% to enemies with a lower HP percentage than yours after entering battle. | -

 **Unicorn Master:** When attacked with a ranged attack, physical damage taken decreases by 10%. | **Unicorn Master:** When attacked with a magical attack and entering battle, damage dealt is increased by 10%. | -

 **Brave:** When attacking, unit damage taken decreases by 10%. | **Brave:** When attacking, unit damage dealt increases by 10%. | -

 **Shadow:** When unit has 100% HP, damage taken decreases by 10%. | **Shadow:** When attacked with a magical attack and entering battle, damage dealt is increased by 10%. | -