recursal/Fanatic-Fandom huggingface dataset:
Hamlyn

**Hamlyn Village** is the first zone encountered after exiting the Garden District. In order to blend in with the Wellies that reside in there, players will need to wear a Propper Suit. Drinking from the tap water in Hamlyn causes the Joy meter to rise at rapid speed. Most other foods and drinks in the village contain Joy as well. When the sun sets, most of the Wellies retire to their beds, giving players an opportunity to break in to their homes and take their belongings. All of the homes in the village have security systems that alert residents and deal damage to the player. These systems can be altered to deal damage to residents using the Polarity Device or turned off completely using the Shortspike. In order to stay as happy as possible, Wellies paint the windows of old village buildings to make it seem as if they are filled with flowers and puppies, when in reality they are destroyed and empty inside. These buildings can not be entered by the player. There are special Wellies who roam the streets, such as Bobbies and Criers. Within the village islands there are multiple parks with underground Shelters. In order to escape Wellington Wells, the player muss cross this zone and enter the next one.
An Unwanted Twin

* Find Ulov
* Open the Trapdoor
* Kill the Soldier's Double
* Chase the Creature
* Talk to Ruvali
* Collect the Idol from Ruvali's BedroomOptional: Talk to Ulov
* Return to Ruvali
* Use the Idol on Tiril's Double
* Follow Tiril
* Kill Tiril's Double
* Chase the Creature
* Talk to Ulov
* Talk to Ruvali

> “
> A frightened soldier on the road told me about a slave revolt at Sathram Plantation. Ulov Stormwall led troops to the plantation, intending to suppress the revolt. Mysterious circumstances induced him to turn his blade on his own troops.
>
>
> **Find Ulov**
>
> I must find Ulov Stormwall to learn why he massacrated his troops. Feldsii said he was just up the road from where I met her.
>
>
> **Open the Trapdoor**
>
> Ulov claims a monster is killing people and copying their bodies. He trapped it inside the cellar of the Sathram Plantation stables. I should investigate.
>
>
> **Kill the Soldier's Double**
>
> I've made my way into the cellar. Ulov said the creature however it looks now, should be here.
> Hint: If Ulov is correct, the moster killed the soldier whose body it copied. I should look in the cellar for the original body.
>
>
> **Chase the Creature**
>
> After slaying the soldier's double, a gruesome shape rose from the corpse and fled into the stables. I should chase after it before it finds a new body.
>
>
> **Talk to Ruvali**
>
> There's a woman standing in the entryway of the stables. I should speak to her. If she can't speak, I'll know the creature has found a new body.
>
>
> **Collect the Idol from Ruvali's Bedroom**
>
> **Optional Steps: I should let Ulov know I've witnessed the creature he described.**
>
> The Khajiiti idol Ruvali used to frighten the creature is in the bedroom of her house. The only house is on the plantation is to the west. I need to fetch that totem.
>
>
> **Return to Ruvali**
>
> I found the totem. I must return to Ruvali. I also found her husband corpse.
>
>
> **Use the Idol on Tiril's Double**
>
> I must prove to Ruvali that the creature before us is the monster, not her husband.
>
>
> **Follow Tiril**
>
> Tiril's double ran off. I must follow it.
>
>
> **Kill Tiril's Double**
>
> I must kill Tiril's double.
>
>
> **Chase the Creature**
>
> The creature fled again. I must chase it before it copies Ruvali.
>
>
> **Talk to Ulov**
>
> Ulov is standing near the trapdoor in Ruvali's house. I should ask him if he's seen Ruvali.
>
>
> **Talk to Ruvali**
>
> I must find Ruvali and see if the creature has copied her.
>
>
>
> — game journal
>
>
>
Compulsion Games

**Compulsion Games** is 40 people squatting in an old gramophone factory in Saint-Henri, Montreal, Quebec. Founded in 2009, we want to create interesting, fun games that are out of the ordinary. We like to think of ourselves as craftsmen, who create games that we love and are proud of. We make games because we're excited about them, and about the concepts and ideas they contain (like shadow shifting, or a talking mask). We make games about real people in sometimes ridiculous worlds, and want to tell stories that aren't just "I am a prince, look! a monster, I must hit it with a stick (a big one) so it dies".

## The team

* Alex Epstein – Narrative Director
* Antoine Ladouceur - Level Designer
* Camille Martel – Programmer
* Clara Pougeard - Filmmaker/Multimedia Specialist
* Emmanuel Lauzon – Environment Artist
* Guillaume Provost – Creative Director
* Jean-Richard Beaudry – Animator
* Joshua Mills – Game Designer
* Marc Audouy – Programmer
* Marc-André Voyer - 3D Environment Artist
* Matt Robinson – Tech Director
* Naila Hadjas - PR & Community Developer
* Stephanie Gregory - Senior Quality Assurance Tester
* Sam Abbott – Businessman
* Taber Noble – Environment Artist
* Whitney Clayton - Art Director
Dirty Bandage

Material 1: |  Cloth x1

A **Dirty Bandage** is a consumable item used in order to stop bleeding. When your hit by enemies there is a rare chance of getting a bleeding effect, which causes your health to slowly drain over time. This is displayed with a bleeding icon directly below your health bar. This effect continues permanently until you use the bandage.

## Source

Dirty Bandages can be crafted by combining the following items:

**Ingredients**
* Cloth x1

## See also

* Bandage
* Healing Balm
Sunshine

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 3: |  Neximide Pill x1

**Sunshine** is a craftable item. It has the effect of making the player look like they're on Joy without actually putting the drug in their system. It can be considered "false Joy" and can be used to pass through Downer Detectors.

It is required to complete the quest "It's a Terrible Life."

## Crafting

Sunshine can be crafted by combining the following items:

**Ingredients:**
* Template:Matlist/Bleach
* Flour Bag x1
* Empty Pill Bottle x1
* Rowan Berry x1

Recipe creates 10 Sunshine.

## Formula

The formula for Sunshine can be learned by using Formula: Sunshine.

## Uses

Sunshine is used in crafting the following items:
Bridge Crossing

**Bridge Crossing** is one of the Quests in the game *We Happy Few*

## Text

Damn it! The bridge is all locked up. I suppose the Bobbies are off having tea. I'll need to find a way to get across it on my own.

I can't get through the Downer Detector until it's got power. So I need to get my hands on a power cell.
Difficulty

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

With Pre-Alpha Build 11, two **difficulty** settings were introduced. The core experience name was shortened with Pre-Alpha Build 12.

* "**Good Night**": The core experience. You only have one life. Good luck! (Formerly known as "We've Come to the End of Our Time".)
* "**Wakey Wakey**": You'll wake up in a shelter after you die, minus some of your belongings.
News

### January

* Weekly Update - First Weekly Update of 2016, preparing the next Pre-Alpha Build! 29 January 2016
* A Blog Post for the New Year 22 January 2016

## 2015

### December

* Weekly Update - Last Weekly Update of the year! 18 December 2015
* Weekly Update - Pre-alpha update 10! 11 December 2015
* Weekly Update - Closing BackerKit and an in depth post on Metrics! 4 December 2015

### November

* Weekly Update - Preparing the next build update 27 November 2015
* Musical spelunking #2: The Moog Modular 25 November 2015
* Weekly Update - Groovy cars, New UI, Prepping for next year! 20 November 2015
* Weekly Update - Intros and Explanations 13 November 2015
* Weekly Update - Introducing Journal entries 6 November 2015

### October

* Weekly Update - Pre-alpha progress and Early Access 30 October 2015
* Weekly Update - Pre-Alpha build 9 is live! 23 October 2015
* Weekly Update - First narrative clue! 16 October 2015
* Weekly Update - AI behaviour, Architecture and new update coming soon! 9 October 2015
* Weekly Update - Lighting and landscapes 2 October 2015

### September

* Weekly Update - Night time pass, new forum layout, updated animations 25 September 2015
* Weekly Update - From Dusk Till Dawn 18 September 2015
* Weekly Update - Story integration, spooky houses and 60’s music! 11 September 2015
* Musical Spelunking #1: The Vox Continental 9 September 2015
* Weekly Update - New pre-alpha update! 4 September 2015

### August

* Weekly Update - Bringing life to Wellington Wells 28 August 2015
* Weekly Update - Village Behaviour 21 August 2015
* Weekly Update - Summer Vacation and New Biome Art 14 August 2015
* Weekly Update - Gamescom, Xbox One, New Update 7 August 2015
* We Happy Few coming to Xbox One! 4 August 2015

### July

* Weekly Update - Contrast codes, Wellie mode, New build next week 31 July 2015
* Weekly Update - Surveys and rainbows 24 July 2015
* Weekly Update - Pre-alpha recap and weekly development update 17 July 2015
* Weekly Update - Pre-alpha 6.1 and slacker backers 10 July 2015
* The WHF Kickstarter: A Recap 7 July 2015
* Weekly Update - New Garden District concept 3 July 2015

### June

* Weekly Update - Awareness icons, pretty shelters, come say Hi to Uncle Jack! 26 June 2015
* Weekly Update - The Garden District, encounters and more! 19 June 2015
* Beautiful Fan Art 17 June 2015
* An update from Guillaume 16 June 2015
* We Happy Few - Fan Art Contest Winner! 2 June 2015

### May

* Weekly Update - Wastrels and Combat 22 May 2015
* We Happy Few Art Contest! 20 May 2015
* Weekly Update - Foliage and Bridges 15 May 2015

### February

* Introducing We Happy Few - 26 February 2015

## Other news

* We Happy Few Teases A Disturbing Retrofuture Of Fake Smiles
* Avoid packs of evil, drug-addled mimes in We Happy Few
* BioShock shakes hands with Stepford in 'We Happy Few'
Tub

Reason: "*Note details are also on page Notes*"

**This page is a candidate for deletion.**
Reason: "*Note details are also on page Notes*"

**Tub** is one of the Notes in the game *We Happy Few.*

## Text

I think I've found a boat. Not a real boat, of course: barely more than a washtub with a washcloth for a sail. But the smaller the vessel, the more likely we are to sneak past the patrol boats, don't you think? I know nothing about the currents, but it must be pretty hard to sail West and not land on Ireland.

I haven't seen you in seven days, I hope you're all right. I'll look for you in the shadow of the crashed V-I, at noon on Saturday. I hope to God you get this. If not, I'll try to come back for you, if I make it.

I love you, I hate these times.

Tony
Alarm

**Alarms** are devices in the village, Maidenholm, and the parade district that will sound when the player fails to be on their joy when they go through a joy detector or when the player is caught sneaking around a wellie's house. Wellies can activate the alarm by pressing an alarm button that can be found next to the front door of every house. The player also has the ability to use these buttons and sound an alarm, but the NPCs will still attack the player due to the programming of the game. It is not a glitch but more of a feature. Alarms have the same sound radius as a crier's scream.
Medicated Balm

Material 2: |  Gilead Petal x2

**Medicated Balm** is a usable item. It heals players for ??.

## Source

Medicated Balm can be crafted by combining the following items:

**Ingredients**
* Rowan Berry x2
* Gilead Petal x2

## Formula

The formula for Medicated Balm can be learned by using Formula: Medicated Balm.

## Uses

Medicated Balm is used in crafting the following items:
Johnny Bolton, Special Agent!

**Johnny Bolton, Special Agent!** is one of the Quests in the game *We Happy Few*

## Objectives

* Rescue Peachy
* Bring the doll back to the loony in the treehouse
* Find or craft a First Aid Kit
* Give a first aid kit to the loony in the treehouse.
* Find an Ephemeral Linen in the Mystery House

## Text

Well, that's one way to stay sane out here: go stark, raving bonkers. I wonder what happens if I go to the place marked on my map and get him his doll?

This is without a doubt the ugliest doll I've ever seen.

I do feel a bit bad for stealing these people's star puppet.

I hope Johnny Bolton, Special Agent isn't really going to waste this first aid kit on his doll. I wonder how deep the madness goes? It's probably turtles all the way down.

Now things are getting interesting. What exactly is "ephemeral linen"? How is it ephemeral? And what's this Mystery House I'm supposed to find it in?
Outfit

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Outfits** are wearable items that alter how the player is perceived in the world. Different outfits may best suit certain play styles.

## List of outfits

* Fab Threads
* Proper Suit
* Torn Suit
* Rubber Catsuit
* Boiler Suit
* Lieutenant's Uniform
* Padded Suit
* Spiky Suit
* Reinforced Padded Suit
* Suit of Blending
* Sneak Thief Outfit
* Gas Mask
* Adulator
* Broken Helmet
* Bobby Helmet
* Proper Shoes
* Trainers
* Boxing Shoes
* Sneaky Shoes
* Steel-Toed Boots
* Army Boots
* Riding Boots
Percival Hastings

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Percival "Percy" Hastings** is the brother of the player character Arthur Hastings.

An article that Arthur finds at work paints Percy as a quiet individual that seldom talks to strangers. When viewing the article, Arthur hears Percy calling out to him frantically, with the sound of a train's wheels, a whistle, and well as a train conductor's voice in the background.

In the Percy's Best Friend encounter, Edmund MacMillan is shown to have been Percival's best friend. During Arthur and Edmund's exchange in the encounter, Ed mentions to Arthur that Percy said he was a good brother. Edmund also mentions that Miss Victoria believed Percy was dim, while Edmund believes he was "Smart, and he never lied

It is confirmed that Percy is “slow” as stated by Percy himself in the flashback, “Lies”. Percy is also known to not care to wear clothes around him and Arthur’s house when they were kids nor wouldn’t bother to care if he walked outside naked. On many occasions Arthur talks about how Percy wouldn’t care to fit in, mainly because he wouldn’t understand. Percy tends to repeat himself when he is confused or doesn’t understand Arthur. Percy will often say, “I can’t hear you.” when he doesn’t understand what Arthur is trying to explain. Though Percy maybe slow it is obvious that he is high functioning and also very good at learning languages as shown by his ability to understand and learn Latin in the flash back “Latin”. Percy also has shown being high functioning when playing against Arthur in the flash back “Chess” when Percy ask Arthur why he’s being stupid. Arthur asks what Percival means and Percy tells Arthur that he’d lose in four turns then proceeded to show Arthur.

Percival is believed to currently be in Germany or Russia.
The Faraday Cage

## General

This quest is given after The House of the Inventor Quest.
Arthur enters the house, only to notice many traps, spankers, gas rooms and poor Roger Bacon crying.
Upon reaching Faraday, she says she wants to create a Teleporter. She asks you to go and collect a bucket of Motilene using the tool she gives the Motilene Harvester. Arthur then journeys around to find a spill of the pink stuff to suck it up and bring it back. After returning to Faraday she needs but one last item, 5 Advanced Mechanical Parts. Arthur is given a Scavenger Extractor and is now tasked with using the destroyed cars around town to get 5 Advanced Mechanical Parts for Faraday.
Once completed and returning the parts, Faraday says her machine is done, done, just a few final touches and come back tomorrow! Arthur is now expected to return tomorrow. Once you leave, a burst of energy leaves the house and being the good Englishman you are, you must go check on her.
Upon returning, she has left without you. Searching her lab you find a code to a gate, ut what gate?

## Objectives

* Locate Faraday's Lab
* Talk to Faraday's
* Fill up the bucket of Motilene
* Transfer the Motilene to Dr.Faraday's
* Extract five Advanced Mechanical Parts
* Bring the mechanical parts to Dr.Faraday
* Come Back Tomorrow
* Never mind tomorrow, check on Faraday
* Search Faraday's Lab

## Journal Enteries

1. James said I can use Dr.Faraday's lab. I should see where it is. Somewhere upstairs I should Imagine.
2. Where's Doctor Faraday? He can't be that woman, can he? What's she doing locked up in there? I suppose I should ask her.
3. Someone really does not want anyone talking to him. I wonder how much of that is true?
4. Dr.Faraday would like a bucket of Motilene to power...something. Is she mad, or brilliant? I wish I'd paid more attention in chemistry class.
5. I hope no one lights a match near me. This stuff is nasty. Won't Dr.Faraday be pleased.
6. Dr.Faraday wants me to use this Extractor to extract advanced mechanical parts from five cars. I suppose the cars can't run any worse, considering they've already got square wheels.
7. Well, that;s all the parts Dr.Faraday asked for.
8. If she can make anything out of that junk I ripped out of those cars, she really is a genius
9. She just has to put a few finishing touches on her device, and then off we go to the mainland. Somehow that doesn't sit quite right with me
10. What the hell was that? I see why they locked her up! This sort of thing really brings down property values. I hope she hasn't killed herself.
11. She's scarpered~ I knew it~ Damn it.
12. I wonder if she really had a way off the island, or if she just fell in her wormhole, if such a thing even exists. I should look around and see if she left any hints about how to get out of Wellington Wells.
Food

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Food** is the most important thing next to drinking. Not eating can cause starvation leading to death. Eating spoiled foods can cause food poisoning. Leaving food poisoning untreated can lead to death.

## Types of food

* Blue Currant
* Jerky
* Mushroom
* Onion
* Apple
* Stew
* Rowan Berry
* Yam
* Victory Meat
* Potato

### Rotten food

* Strange Meat
* Rotten Apple
* Rotten Mushroom
* Rotten Onion
* Rancid Stew
Chemical Crafting Station

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

A **Chemical Crafting Station** is a crafting table that allows players to craft items that include chemicals. Players cannot craft any other type of item on this table except for chemical based ones. One is found in the underground shelter in the Garden District.

## Quests

Before the station can be used, it must be repaired with the Repair the Crafting Table quest.
Bandage

Material 3: |  Duct Tape x1

A **Bandage** is a consumable item used in order to stop bleeding. When your hit by enemies there is a rare chance of getting a bleeding effect, which causes your health to slowly drain overtime. This is displayed with a bleeding icon directly below your health bar. This effect continues permanently until you use the bandage.

## Source

Bandages can be crafted by combining the following items:

**Ingredients**
* Alcohol x1
* Cloth x3

## Uses

Bandages are used in crafting the following items:

* First Aid Kit

## See also

* Dirty Bandage
* Healing Balm
Jerky

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Jerky** is a food item that is either found within the world, purchased from specific vending machines or crafted in the menu. To craft Jerky (once you get the Schematic), you need one Saltpeter and three Raw Meat, with the recipe making 3 units.

Jerky does not ease thirst, despite displaying thirst in the menu, but it is filling and, of course, safe to eat, making it a decent food item.

## Source

Jerky can be obtained from specific vending machines in the garden district, or it can be found within the world. This item can also be crafted.
The Vandals Took the Handle

**The Vandals Took the Handle** is one of the Quests in the game *We Happy Few*

## Text

Those poor people. Their pump doesn't work. Some vandal seems to have taken the handle. Maybe I can make a new one with some bits of metal, and duct tape. There's really nothing you can't fix with duct tape. And then we could all use it.

## Walkthrough

### Defeat wastrels

you will have to somehow eliminate all the wastrels hitting the pump before you can fix it. The easiest way to do this is to attack one of them with a stealth kill and when the others notice you, use a melee weapon to bash them to peices.

### Fix the pipe

Now that there is no-one in your way, you can fix the pipe with a pump repair kit. If you don't already know the recipe, you do now.
Padded Suit

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 3: |  Sewing Kit x2

**Padded Suit** is an item that allows you to walk quieter.

## Source

Padded Suits can be found in They can also be crafted by combining the following items:

**Ingredients**
* Template:Matlist/Tough Linen
* Cloth x3
* Sewing Kit x2
Clive Birtwhistle

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Clive Birtwhistle** is a character in *We Happy Few*. His office is located in City Hall and he is a Redactor who works alongside Arthur.

In Clive's office, there's a vandalized picture of Arthur. A Business Letter found in Clive's office reveals that he asked Victoria to give him Arthur's office; but she refused, instead offering him Prudence's. Subsequently, Clive wrote an Anonymous Letter accusing Arthur of being a Downer, in an effort to get Arthur's office (although it can be guessed that Clive did not send this letter, which is found crumpled on the floor of his office.) Arthur reacts angrily to finding the letter, suggesting his and Clive's dislike is mutual.
Large Bottle of Water

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Large Bottle of Water** is a drink. Like most consumables in Wellington Wells, it contains Joy.

## Source

Large Bottles of Water are commonly found on tables in Wellies' houses, or on dead Wellies.

## Uses

Large Bottle of Water is used in crafting the following items:

* Large Purified Water
Tips

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Tips** appear on the *We Happy Few* loading screen.

* Night time in Wellington Wells can be hazardous. Better sleep the night away... Or come prepared.
* Spending too much time awake will increase your fatigue, decreasing the maximum amount of stamina you can spend.
* You can sometimes find out interesting facts by reading the newspaper. Just sit on a bench and open it up!
* Taxing activities like combat or sprinting will cause your hunger and thirst to increase faster.
* Outfits are available which alter how you are perceived in the world. Different outfits may best suit certain play styles.
Phenocycline Syringe

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 3: |  Filtered Water x 2

**Phenocycline Syringe** is a usable item. It cures players of the Plague if administered before the effects become permanent. If the effects have become permanent, the syringe will only temporarily slow down the symptoms; meaning the player will have to continuously administer the syringe until the escape has been made.

## Source

Phenocycline Syringe can be crafted by combining the following items:

**Ingredients**
 Empty Syringe x 5

 Antiseptic x 1

 Filtered Water x 2

## Formula

The formula for Phenocycline Syringe is found on the chemical crafting station located in the Lud's Holm safehouse. Crafting the syringe item requires the use of a chemical crafting station. The formula will yield 5 syringe doses.

## Uses

Phenocycline Syringe is used in crafting the following items: n/a
Poisoned Wastrel

**Poisoned Wastrel** is one of the Quests in the game *We Happy Few*

## Objectives

* Give Neximide Pill to the Sick Wastrel
* Clean the Medical Waste from the pond.
* Talk to Wastrel
* Find the Treasure

## Text

I gave the nice Wastrel a Neximide Pill, that should help him.

Well I cleaned the pond out, but I'm still not swimming in it.

I'd rather go look for that buried treasure I was promised.

That's about as clean as I can get it.

Wow, a Treasure Map. I hope I can find it!
Crier

**Criers** are old women that can be seen roaming within Hamlyn Village. When a Crier notices the player is a Downer, they alert all nearby Bobbies and Wellies in the area by letting out a high-pitched scream. Criers are the only non-hostile character in the game and run from the player instead of engaging.

## Interactions

Criers are usually the most suspicious out of all the Wellies. When not on Joy, the player should make it a point to greet as many Criers as possible to keep suspicion low.

## Fighting style

As of now, Criers will not attack the player if they are outed as a Downer. Instead, they will scream and run off to the nearest bobby or Wellie. When attacked by the player, they will still not engage in combat, just run away screaming.

## Dropped items

As with most Wellies, items dropped by Criers are randomly generated.
Large Purified Water

Material 3: | File:Large Bottle of Water.png Large Bottle of Water x1

**Large Purified Water** is a drink. It is different than a Bottle of Water since it does not contain Joy.

## Source

Large Purified Water can be crafted by combining the following items:

**Ingredients**
* Charcoal x2
* Cloth x1
* File:Large Bottle of Water.png Large Bottle of Water x1
Aluvus' Journal

**Description:** Adds the map marker to Ondil

## Text

**Aluvus' Journal**

I finally located the entrance to the Ayleid tomb just to the northeast of Phaer. It appears to be deserted and I look forward to exploring its mysteries. I had planned to mount a full expedition on the morrow, but I met the most enchanting woman last eve at the Salted Wings tavern.

I hope to see her again tonight. Her skin was so pale it seemed almost to glow, and her lips … her lips were the most delicious ruby red. Hopefully I'll be able to work up the courage to speak to her this time.
If You Give a Pig a Pancake

**If You Give a Pig a Pancake** is one of the Quests in the game *We Happy Few*

## Objectives

* Talk to the Wastrel
* Give the Wastrel a Neximide pill

## Completion Text

That felt surprisingly good. I wonder if they've been lying to us about Wastrels all being mad cannibals. I wonder what else they've been lying to us about?

Are wastrels really as crazy as Uncle Jack's been telling us? Vomit Man seemed like an entirely reasonable person. I suppose we all have to help each other out here.
Bobby

**Bobby** is a British slang term for police officer and wear a uniform similar to those of real-life officers during that era. They are seen all around Wellington Wells and act similarly to Wellies, except they are taller and much more powerful. They are also seen at some the Bridges that connect the five islands of Wellington Wells. The bobbies can also be found guarding Joy detectors and investigating crime scenes inside Hamlyn Village.

There is currently a few variations of Bobbies as well, notably ones sporting a red uniform, they're most often seen in the parade district and guarding important locations.

## Interactions

When in Hamlyn Village, the bobbies will speak to the character in a friendly manner, unless they are suspicious. Outside of Hamlyn Village, the bobbies are not friendly at all and will ask the player to back off (regardless if the player is on Joy or not).

Bobbies are notorious alcoholics and can be bribed with scotch, which will cause them to down it and stagger away. The bobbies guarding the apple tree in Lud's Holm can be found drinking bottles of alcohol at night, putting them in a semi-distracted state (they still will attack if the player is seen/heard).

## Fighting style

Most commonly, the bobbies will give you a verbal warning to back off from whatever you are doing that displeases them. However, if you commit a serious offence - such as being outed as a downer or hurt a Wellie (not a Wastrel) - they will attack on sight. If a bobby is alone, he will attempt to summon reinforcements (if there are any available) with a Bobby Whistle. When inside Hamlyn Village, reinforcements will arrive via a nearby Bobby Popper.

A bobby will rarely fight with his fists; instead, he will use his baton. Beware these batons as they deal a powerful blow to your character's health. If they are attacked quick enough, bobbies can usually be defeated before they draw their weapons. It should also be noted that a bobby **cannot be taken down** from behind unless the skill “Big Game Hunter” is bought.

## Dropped items

Once killed, the bobbies can drop several unique items such as: Bobby Batons, Security Keycards, Bobby Whistles and Bobby Hats. Although the Bobby hat has no use, it can be equipped. The bobbies will also occasionally drop the Improved Gas Mask if killed at night.
The House of the Inventor

## General

Arthur comes across James Maxwell who is having issues, yelling at a locked up house about a man named Roger. Arthur thinks it is in his best intention to assist and does so. Arthur is asked to find a valve for James. Once the valve is given, Arthur is given the key to Helen Faraday's house

## Objectives

* What's the Ruckus
* Talk to James
* Find a Valve for James
* Bring the valve to James Maxwell
* Enter Faraday's house

## Journal Notes

He seems quite upset. I wonder if I can help. A valve. I ought to be able to find him a valve. Someone's not having a good day, is he?

This is a valve. I Think. It looks fairly valvish, anyway. Valvesque. Valvular. Now I'll just bring it back to that poor chap with the broken valve.

All's well that ends well. And I have a shiny new key to unlock Faraday's house.
Item

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

There are a variety of **items** that can be acquired in *We Happy Few*. Some have to be discovered and others can be crafted. (Do items dropped on the ground despawn? If so, when? And under what conditions?)

## Equipment

### Outfits

Outfits are wearable items that help the player fit in to certain areas.

### Weapons

Weapons are equippable items used for combat. Each weapon has a damage amount it causes and an amount of stamina it depletes.

### Grenades

Grenades are consumable items that can be thrown at NPCs.

### Manuals

Manuals are consumable items that allow players to permanently modify some built in stats, like stamina regeneration and stealthiness.
Proper Suit

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 Material 3: |  Cloth x1

A **Proper Suit** is an outfit that allows players to blend in with Wellies and avoid their suspicion. It irritates Wastrels.

## Source

Proper Suits can be crafted by combining the following items:

**Ingredients**
* Torn Suit x1
* Sewing Kit x1
* Cloth x1
Trap controls box

A **trap control box** is a device that is usually connected to downer detectors. If a polarity device is used on it it will appear purple, and will reverse the effects of whatever device it is connected to. On the other hand, using a clever trap tool will disable the trap it is connected to. Some trap control boxes may be locked and will require a basic lockpick to open.

## Location

Trap control boxes can be found near a downer detector They are usually connected by a wire which can be followew to find the trap or the trap controls box.
Nick Lightbearer

## Living Conditions

Upon talking to a Bobby out front, Nick has been suffering from some creative mental blocks lately. His house is heavily guarded by Downer Detectors, Bobbies and Peepers. To gain entry, you must move around the scaffolding put up Wren-O-Vation, LTD until you reach the door to his Pad.

### Top Floor

The top floor consists of a homemade stage, record player, a minibar, A Door locked by a keycard reader, and a white grand piano. Notably around you will also notice records with Nicks music on it.Including such hits as "Girl you're my joy!", "Open Wide, (and take your joy)". Behind the locked door is his makeup room, containing pill container's, joy pills, Sanitol, Phlash, sick up tea, Nicks safe, Nicks mask and Wig and Fab Threads, Golden Mic awards, Golden Guitar awards, and other Nick Lightbearer relics.

### Second Floor

Behind a metal door with a Electro Shock Lock contains the security control panel for the house as well as other miscellaneous clutter. Along the wall you see "The Compulsions, We Happy Few" golden records, presented to Nick Lightbearer & The Make believes, selling more than 100 copies of the hit singles "Open my eyes (but not too wide)", "Have you Met Miss Boyle?" and "Girl you are my joy". Continuing to the right is a locked door, behind which contains a "psychedelic shag room" which includes a Wellie and Nicks safe combination.

### Ground Floor

Upon entering the Ground floor a cutscene plays between Arthur and Nick regarding The Church of Simon Says quest. You then begin to help him sober up. Once Nick enters the bathroom Arthur is free to roam. If he enters the room Nick is in the bathtub with a power cell and accidentally kills himself. The bottom floor contains yet another mico-stage, guitar clutter,
Security System

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All homes of Wellies in Wellington Wells contain security systems activated by crossing yellow lasers within the house. Doing this will trigger an alarm that alerts the house residents and deals damage to the player. The security system is powered by a Power Cell somewhere within the house. It can be suppressed by Anti-Future Device.
Healing Balm

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**Healing Balm** is a usable item. It heals players for ??.

## Source

Healing Balm can be crafted by combining the following items:

**Ingredients**
* Gilead Petal

## Formula

The formula for Healing Balm can be learned by using Formula: Healing Balm.

## Uses

Healing Balm is used in crafting the following items:

* First Aid Kit
Lud's Bridge

**Lud's Bridge** is one of the Quests in the game *We Happy Few*

## Objectives

* Explore Lud's Holm Bridge
* Repair the motilene pipe with a Pump Repair Kit
* Find a Pipe Valve
* Place the Pipe Valve in the Door Controls

## Text

Seems a bit vacant doesn't it? I wonder what happened here.

This pipe needs to be repaired in order to bring power to the door controls. All I need to find is a Pump Repair Kit.

Seems like the door controls is missing a pipe valve, I wonder where I could find one? Probably attached to a pipe, or a pump, or something.

The motilene pipe has been repaired!
Pre-Alpha Build 11

## Core game changes

* New difficulty settings:
* "We've Come to the End of Our Time": The core experience. You only have one life. Good luck!
* "Wakey Wakey": You'll wake up in a shelter after you die, minus some of your belongings.

## World

* Added tutorial elements: Some tips and quests have been added to help guide new players as to what to do.
* New foliage: The quality of our flowers and foliage should be substantially better, without affecting performance. Some flowers added to garden district houses.
* Denser world: We've done some work to reduce the island size, and increase the density of interactable buildings on each island.
* Wastrel female variants: Like the Wellies, female Wastrels now have their appearance randomized to an extent.

UI
--

* The player menu no longer pauses the game and is no longer fullscreen, instead showing some of the game world in the background.
* Usable items are no longer restricted to use out of combat, however most have animations that can be interrupted in combat.
* Equipment can now be changed in combat but equipping has a slight delay that also can be interrupted in combat.
* Journal screen enabled: The journal allows you to keep track of storylines, encounters and objectives in the game, both big and small.
* Alt-tabbing now pauses the game. (This behaviour can be changed using the "Pause In Background" setting in the graphics options.)

## Gameplay

* Loot distribution: The loot tables have been rearranged in an attempt to make them a bit more predictable.
* Crafting recipe adjustments: Crafting has also been updated and with new components and recipes.
* Many recipes now start locked: Unlocking recipes ususally involves finding its ingredients or interacting with particular encounters in the game world.

## Tech/generation

* We have reduced the world size, to help improve performance.
* We have implemented the Wwise audio engine which gives us a huge range of tools to improve the audio experience.
* Integrated Unreal Engine 4.10 for better engine features and stability. Unfortunately, this also requires a significant rebuild and thus redownload of many game assets.

## Known issues

* Islands will occasionally spawn without connecting bridges. This is a side effect of creating better controls for which bridges spawn where, and will take some time to fix - likely our next update. In the meantime, we suggest using the ghost console command to get to isolated islands.
* Filler buildings occasionally have a nasty habit of appearing in the middle of the road. We are also looking into this.
* Rare crash when returning to the main menu from the game. Saving still occurs normally when using "Save and Exit", so no progression should be lost in this fashion.
Dig Spot

Dig spots are piles of dirt found in quieter parts of Wellington Wells. Each contains a chest with random loot, most commonly Blueprints, Books, Duct Tape and Metal Bits.

Dig spots do not spawn until their appropriate paper is picked up. Upon picking up a Dig Spot note, a shovel icon will appear on the map to indicate its location. A Shovel is needed to unearth the chest.

Dig spot notes are most commonly found in Rubble Piles, furniture or as quest rewards. In the Garden District, they may also be found in secluded areas, watched over by a wastrel. Upon taking the note, the wastrel will turn hostile and attack the player. It is recommended that the wastrel be choked out, allowing the player to loot the wastrel in addition to note.
Rusty Shovel

The **Rusty Shovel** is one of the items in *We Happy Few.*
It can be used as a weapon or for digging. (please note) to dig you need to see the shovel icon around an area. Some areas on the map show a shovel but they need to be activated by a quest first, and then the shovel icon will appear above that area.

*This article is a stub. You can help We Happy Few Wiki by expanding it.*
Anton Verloc

**Doctor Anton Verloc** is the creator of joy. Joy doctors work for him, and he is one of the main antagonists. A Wastrel said she is waiting for the fourth flavour of joy, "Coconut". The Joy Doctors make sure people take their Joy.

### Anton's Job

Anton's job is to make sure that people take their Joy (not be downers/wastrels). He also creates the happy drug Joy.

Anton leads Joy Doctors, Bobbies, and Wellies. He also produced a mask that shapes a person's face into a smile, Criers also take Joy, when not on Joy greet as many Criers as possible to keep suspicion low. When on Joy, Criers will scream and run to the nearest Bobbie or Wellie.
Sovereign

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Template:Image requested

**Sovereign** is one of the Items in *We Happy Few.* It is a type of currency used to purchase items from vendors and vending machines. They can be found sitting around the world, on the bodies of fallen Wellies, and by breaking into pay-phone boxes, though this can attract unwanted attention.
Heal your Wounds

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**Heal your Wounds** is a quest located in the underground shelter in the Garden District. It is started by picking up Formula: Healing Balm.

## Objectives

* Learn the recipe by using it in your inventory
* Find some Gilead Petals 0/2

## Journal

I should heal my wounds with a Healing Balm! These are the ingredients that I need:

- Gilead Petals x2
Eric Liddell

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**Eric Liddell** is a character in *We Happy Few*.
He appears as a part of the "Incapacitate the Runner" encounter and can be heard quoting the White Rabbit from Alice in Wonderland. His surname, Liddell, is a reference to Alice Liddell, after whom Alice in Wonderland is based. Eric Liddell was also a gold medal Olympic runner in the 1924 Summer Olympics.
Alcohol

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**Scotch** is a drink that contains no Joy. It is also a crafting ingredient. As is, using it as a drink, is not effective, as it makes you drunk and doesn't even take away a decent amount of thirst. However, it does have another use aside for consumption and crafting; bribing. Village bobbies will be more willing to ignore you if you give them a bottle of this. Do bear in mind that it loosens them up, it doesn't make you completely invisible to them.

## Source

Scotch can be obtained as rare drop in Wastrel houses.(more?)

## Uses

Scotch is used in crafting the following items:

* Bandage
* Antiseptic
* Hallucinogen

Scotch can be given to the Bobbies.
Rock

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**Rock** is a weapon. Rocks can be thrown to disarm mines. When a Wastrel or Wellie is hit with a rock, they will double over, giving the player the chance to kill them in one strike.

## Source

Rocks can be obtained from dead Wastrels and occasionally from rubble, though only when said rubble is in an encounter area.

## Uses

Rocks are used in crafting the following items:

* Enhanced Rock
Mrs. Stokes (quest)

The information from this article is kept for historical purposes and should not be further categorized.

**The subject of this article is no longer obtainable or has been removed from the game.**
The information from this article is kept for historical purposes and should not be further categorized.

**Mrs. Stokes** is a quest located in the underground shelter in the Garden District. It is started by carrying Mrs. Stokes' body.

## Journal

I found Mrs. Stokes' journal. Also, Mrs. Stokes. Apparently she's been hanging around here for a while. She's getting a bit ripe in fact. I'd better give her a lift out of here.
Black Powder

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 Material 1: |  Charcoal x 1

**Black Powder** is a crafting ingredient.

## Source

Black Powder can be crafted by combining the following items:

**Ingredients**
 Charcoal x 1

## Uses

Black Powder is used in crafting the following items:

* Banger
* Dark Suit
Downer

**Downers** is a term Wellies used to describe somebody who doesn't take their Joy. In **We Happy Few** you play as several **Downers**: Arthur Hastings (an everyday man fairly well known in Wellington Wells), Sally Boyle (a famous chemist) and Ollie Starkey (a retired war hero who is feared by everyone; red-suited bobbies will aggro immediately if he's seen). They all have major roles within the TBA story. You can find a corpse of a **Downer** by a broken Joy Detector being investigated by Bobbies and an act of a **Downer** breaking into a home and killing several Wellies that occurs in an Event within Hamlyn.

## Reactions

Bobbies and Wellies do not take kindly to Downers. In fact, committing any act that is not considered proper will get you labelled as a Downer. These acts are not limited to refusing Joy, but also stealing, assault and being caught in a suspicious area (such as bridge gates and crime scene investigations).

## Wastrels

Wastrels are the downers who live in the Garden District; either by choice or through force.
Maidenholm

**Maidenholm** is the new island in Wellington Wells as of March, 27 2017. Maidenholm is the new home of the Peepers, as well as the mad scientist Helen Faraday, and many more encounters. There are two ways to enter Maidenholm, one from Hamlyn which you need to play a short game of Simon says. The second is from Lud's Holm which you the doctor inspects you for the plague. You need to enter Maidenholm to get to Apple Holm to escape.
Soldier

**Soldiers** are the few remaining members of the British infantry forces that have lived into the present day of We Happy Few, making up a unified infantry regiment called "The Home Guard". They function as a cross between Wellies in health and Bobbies in damage output due to their rather low durability, lethal Lee-Enfield bayonets, and their tendency to throw bangers at foes they cannot bayonet charge instead of rocks. Being around forty to fifty years of age, all soldiers move at a much slower speed then the player, no matter which character they are playing as, meaning they are easy to escape if one flees and finds a hiding spot quickly enough.

From dialogue between the troops, it is clear that they desperately pine for the possibility of a third World War occurring, so that they can finally fight the germans once more and restore pride in their nation. When a sneaking character is discovered, they will ecstatically rant and rave about how "ITS STARTING!" and proclaim said character to be a German infiltrator, suggesting that Joy may be having an even more terribly detrimental effect on their minds then both the Bobbies' and the Wellies'. They can only be found in their Home Guard camp built around the German's "Tank Division", led by General Byng.
Mechanical Station

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The **Mechanical Station** can be found in every hideout, including the small room you begin the game in. **Mechanical Stations** are used to craft anything under the mechanical slide, which can be found in your inventory. It allows you to creating things like Anti-Future Devices, Electro-Lock Shockers, etc.
Safe House

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**Safe Houses** are shelters where players can go to sleep, craft or store away their items. Safe houses are scattered all over Wellington Wells and can be identified by the "Wellington Underground" sign.

## Stash

Stashes are personal safes available in every Safe House. Their contents are shared across all shelters. Crafting materials in the stash will be taken into account and spent while crafting items.
Antiseptic

Material 3: |  Filtered Water x1

**Antiseptic** is an item that is useable.

## Source

Antiseptic can be crafted by combining the following items:

**Ingredients**
* Template:Matlist/Rotten Potato
* Alcohol x1
* Template:Matlist/Pure Water

## Formula

The formula for Antiseptic can be learned by using Formula: Antiseptic.

## Uses

Antiseptic is used in crafting the following items:

*This article is a stub. You can help We Happy Few Wiki by expanding it.*