Seagull Relay Theta

**Seagull Relay Theta** is one of the Mystery Ylands found in the Temperate region, it costs 50 Exploration Points to unlock. Once unlocked it can be visited any amount of times or reset to be able to replay it again (it will cost 50 points to unlock it each subsequent reset). It is a special player created map made by Oliver Hope who won 1st place in the Season 2 competition. The main objective of this Yland is to find a way up to the floating blimp and rescue one of the blimps that has blown away.

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**NOTE:** The following contains spoilers. Proceed only if you are incredibly stuck!

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## Getting started

Head for the Northern shore of the yland where there is a small pier and a boatshed. Once you get on the pathway a short cutscene plays showing a message in a bottle floating down from the blimp. Head up the path, grab the bottle and read the note inside. It explains that somebody needs help and to use the hot air balloon up ahead to reach them.

## Hot air balloon

Continue up the track to find the aforementioned hot air balloon in a small garden area. First turn on the gas bottles and then ignite the flame but quickly step back before it explodes! The balloon flies away and you must retrieve it. Looks like we need to find another way up now.

### Recover Balloon

Head back down the path to the beach and then go left following the path towards the West. There will be a small campsite with a teepee and the balloon caught in a tree. Grab the balloon as well as the Charcoal in the firepit nearby, this will be useful later on.

Head back to the garden to be prompted to find something to use as a seat to create your own make-shift hot air balloon. The outhouse nearby will work well as a seat for the new hot air balloon, press `T` to open the game inventory and select the balloon, then click the red antenna or press `⎋ Esc` to exit the inventory. Interact with the outhouse with the balloon to be prompted that you will first need something to tie it down with so that it doesn't blow away again. We can't use crafted rope here, it must be found in the map.

### Find Rope & Stove

The Long Rope that we need is located in the locked boatshed on the beach, guarded by Crablins. To unlock the boatshed we need to open the panel by the door, this requires a tool that can be found in a junkyard area just to the South-West of the garden where the outhouse is. Interact with the Toolbox two times to pick up a Hacksaw and a Screwdriver. There is also a Handcart to pick up while we are here. Now your game inventory should be full.

Return to the beach and first deal to the Crablin infestation before opening your inventory, `T`, selecting the Screwdriver and interacting with the panel by the door. To complete this puzzle we must rotate the three gears so that the notch faces upwards and the red line faces towards us. Use the `A` and `D` keys to rotate the gears, the easiest method is to rotate them until the left gear is in the correct position and then rotate in the opposite direction to get the middle gear in position next, and then switch direction again to get the last gear into place. Just inside of the door is the Long Rope that we are needing to tie the balloon to the outhouse In the right corner is a Stove which we will also need, open the inventory and select the Handcart and then pick up the Stove.

Head back to the garden and select the Rope and place it on the outhouse, then select the Balloon and add it to the outhouse as well. Now we need something to power the make-shift balloon, select the Stove and place it on the outhouse too.

### Collect Pipes

The only thing missing now is something to connect the stove to the balloon. Nearby is a small vegetable patch with some pipes. Select the Hacksaw that we picked up from the Toolbox in the junkyard and collect the pipes. Now add them to the outhouse to connect the stove to the balloon. Select the Charcoal from the game inventory and add it to the Stove. The make-shift hot air balloon is now complete! Right-click on the Stove to ignite the charcoal and the hot air balloon is ready to go. Sit in the outhouse and press `Space` to float up towards the blimp.

## The Blimp

Now that we have reached the blimp we need to find the person who sent the note. Head to the white, two-storey house building immediately across from the outhouse hot air balloon. In the kitchen to the right is Lilly, talk to her to find out that her father needs rescuing because his workshop got torn away in a storm but the only pilot who can fly the airship is currently sick. You are tasked with piloting the airship to rescue her father.

### Repair the airship

Head to the airship parked next to the house. Trying to control the helm alerts you that a valve needs to be replaced first, down on the left side of the airship is a green valve to interact with. Water pours out after turning the valve, wetting the coal underneath. Grab the wet coal and head back to the outhouse and descend down to the ground. We need to find the valve and also find a way to dry the wet coal.

#### Dry the wet coal

We need something absorbent and fluffy to dry the wet coal. Head back up the path towards the campsite where the balloon was stuck, here there is a sheep called Shaun in a clearing with a nice wool coat which will do just the trick. Unfortunately he runs away if you try to interact with him. There are some succulent grasses close by which we can use to distract him but we don't have anything to cut it with yet. Head back to the beach and walk out onto the pier to find the crane. Interact with it an press `S` to lower it into the water, it will catch a Sickle, just what we need to cut the grass. Press `D` to move the crane over the pier and drop the Sickle so that you can grab it.

Return to the field where Shaun the sheep is and select the Sickle from the inventory. Cut the succulent grass with the glowing blue aura and then select the grass. Take it to Shaun and feed it to him. Now that he is distracted you can select the wet coal and dry it on the sheep's wool coat. Now that we have dried the coal we just need to find the new valve.

#### Find the valve

The new valve can be found in the building up the side of the cliff on the Eastern side of the yland. Be careful of the Crabrawler at the base of the ladder. At the top of the ladder is a combination lock with 4 digits which we need to go back and ask Lilly about. Head back to the outhouse and float up to the blimp to talk to Lilly. She hands you a note to send to her father. Head to the Post Office building in front of the airship.

Inside the Post office you will find that seagulls are used to deliver mail here. The seagull on the perch won't let you near it so we have to find a way to distract it. Head to the Greenhouse building next door and interact with the Compost Dispenser inside to collect some Worms. Unfortuantely the seagull won't eat the worms, perhaps it want's something better? Head back down to the crane on the pier.

With the Worms selected, interact with the crane to place the worms on it. Control the crane and move it back over the water and lower it down. When it comes back up you will have caught a Fat Sardine, the seagull will surely like to eat this. Move the crane back over the pier to drop the fish and collect it. Head on back up to the blimp and return to the Post Office.

With the Fat Sardine selected, feed the seagull to make it happy, it will now let you attach the letter to it. All you need to do now is open the hatch to the left to set it free so that it can deliver the note to Lilly's father over on the stranded blimp. When it lands you will notice that two red flags on the deck of the blimp will start to wave to get your attention, use the telescope to zoom in and get a closer look.

You might need to grab something to write with to take note of the orientation of the flags, it will cycle through 4 positions with both flags pointing down to indicate the end of the sequence before starting again. Once you have noted them down, head back into the main house building and find the Code Book on the side-table by the couch. It lists the Semaphore Alphabet which will help you solve the code for the combination lock.

Once you decode the flag message, it can be different each playthrough, return to the cliff-side building and enter it into the combination lock to unlock the hatch into the building. Here you will find the New Valve that is needed to repair the airship, grab it and return up to the blimp. With the new valve selected, interact with the old valve to replace it. Now that the water has stopped flowing, we can select the dry coal and add it back in place.

## Flying the airship

Climb the ladder into the cockpit and take control of the helm. Use `W` to accelerate forwards, `A` to turn left, `D` to turn right and `⇧ Shift` to descend and `Space` to ascend. Head to the stranded workshop blimp to the South and carefully dock close by so that you can depart your airship and enter the workshop.

Talk to Grandpa inside to rescue him and the Mystery Yland will be solved.

## Loot, Rewards & Secrets

Once the Mystery is complete you can talk to Lilly again inside the house and she will award you a unique item, a very hot cup of tea. *NOTE: Do not auto-sort with this item in your inventory, it will move into the Lunch Box and turn into a regular Cup of Tea*. There is also a glowing Alchemist's Chest in the lounge room with various loot.

On the dining table in the house are 10x Cubed Sugar.

Inside of the boatshed is a Blue Key hanging on the wall. The Blue Chest that belongs to this key is inside of the house, up the stairs and in the room further down from Emma's.

On the small Boat besides the pier is a Red Key. The Red Chest that belongs to this key is high up on the mountain to the South-East, sitting behind a tree. *NOTE: Currently the Red Key is stuck in the Boat and can't be picked up*

To the very East is a small land mass just offshore of the mainland, it is visible using one of the telescopes up at the blimp. Hiding here is an unlocked Pirate Chest with some loot.