Advanced Quest Part 14/Quest 2

AP Cost
 5

 Notable Drops

At the start of the Battle:

The following enemies will activate their buffs before the battle begins.

(activates at the beginning of every turn and the beginning of the battle)
* 30% chance to  Charm entire front row for 1 turn.
* Lowers  Debuff Resistance by 40% for 1 time, 3 turns for entire front row.

*(if a Cú Chulainn variant is in the frontline (Setanta excluded))*
* ~~Charm~~ is negated, all of Medb's allies are granted  Ignore Invincibility for 2 turns and Cu has a 45% chance to get Stunned. If Stun is successful, Medb gains a full charge and will Charm herself for one turn.

This skill will keep being used by Medb as long as a Cu Chulainn variant is in the frontline, and is not affected by Stun effects.
* Increases Charge by 1 tick every turn while [Seaside Medb] is on the field.
* NP Resistance increased by 45% for [Seaside Medb] while this unit is on the field.
* Critical Resistance increased by 45% for [Seaside Medb] while this unit is on the field.
* When hit by NP, grants stackable  guts (25%, unremovable) & recovers HP (25%) when guts activates.
* Increases Charge by 1 tick every turn while [Seaside Medb] is on the field.
* NP Resistance increased by 45% for [Seaside Medb] while this unit is on the field.
* Critical Resistance increased by 45% for [Seaside Medb] while this unit is on the field.
* When recieving NP attack, grants stackable  guts (25%, unremovable) & recovers HP (25%) when guts activates.

Tips & Strategy:

1. **Target the followers first**
While the followers are on the field, Seaside Medb is given a special resistance to Noble Phantasms and critical hits. Prioritize defeating the followers first to weaken Seaside Medb.
2. **Avoid using offensive NPs while followers are alive**
Medb has a massive amount of NP Damage resistance while her followers are still alive, and the followers themselves gain Guts whenever they are hit by a NP, making them impossible to defeat with NP damage.
3. **Use crits to deal with followers**
The most effective way of dealing with the followers is using crits, as they don't have a defensive measure against them unlike with NPs. This is especially true since they are Casters, which are weak to Riders, who have the highest natural starweight in the game.
4. **Distract Medb with Cu**
By bringing any variant of Cú Chulainn to the front row, Maeve will stop using herCharm skill, meaning it'll be easier to keep attacking without having to worry about being Charmlocked. She will also hyperfocus on him, meaning that his allies won't have to worry about her attacking them while Cu is alive. However, she'll instead give her entire team Ignore Invincibility, as well as a Stun targeted towards Cu, which if successful, **fully charges her**. She will also Charm herself, but this all means that Cu's signature Protection From Arrows will not work in this fight. Use the time to quickly deal with the followers before Cu finally falls for Medb. Guts and Solemn Defense can be used to increase Cu's survivability and grant the rest of the party more time. Defense buffs can also be used, but is less reliable due to the followers' large Attack buff.
5. **Once follower(s) dealt with, target Medb**
When at least one of the followers is killed, Medb's resistances to crit and NP damage will drop substantially. This can be used in order to finally deal damage to her, and may be preferred over killing both followers first due to her Charm skill. Once she is defeated, the leftover followers will lose their Attack buffs and passive NP gain, making them a breeze to defend against for the rest of the fight.

Note: The followers have no Death rate unlike their usual counterparts. It is not recommended to use tactics involving them.