Core Objectives

**Core Objectives** are a group of Objectives related to central concepts of the game.

## If you Build it They Will Come

> *Try a little mountaineering or caving whilst exploring The Known Worlds! Mining in both of these areas can uncover essential Resources rarely found elsewhere. You may even find pieces of Technology last used by the Oort who came before.*
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This Objective is about building a basic Beacon. Completing the Objective will earn 500 XP and  100 Coin and is triggered by completing the Energy to the Max Tutorial.

> *Place Blocks in your Beacon:*
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Place at least 32 blocks in a Beacon.

> *Acquire Flint*
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Acquire at least 1 Flint. Flint can be found by breaking Basic Boulders, which are widespread on the surface of all Worlds, or from a Shop Stand at a vendor.

> *Acquire a Stick*
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Acquire at least 1 Stick. Stricks are easily Handcrafted from any Trunk, which can be found on Trees and gathered using an Axe.

> *Acquire Torches:*
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Craft at least 4 Torches from the Stick and Flint gathered in the previous step.

> *Place Torches in your Beacon:*
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Place the 4 Torches recently crafted somewhere in your Beacon. They can go on walls or on the floor.

> *Add Items to your Beacon to increase its Prestige:*
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Place enough Blocks and Items until the Prestige value of your beacon is at least 150. You can check the prestige value of you Beacon by interacting with its Beacon Control.

## Mountain High, Cave Deep

> *Try a little mountaineering or caving whilst exploring The Known Worlds! Mining in both of these areas can uncover essential Resources rarely found elsewhere. You may even find pieces of Technology last used by the Oort who came before.*
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This Objective introduces the new Character to the basics of Mining. Completing the Objective will earn 500 XP and  100 Coin. This Objective is made available on completion of the If you Build it They Will Come Objective.

> *Acquire a Stone Hammer*
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> *Acquire Warp Conduits:*
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> *Navigate lower*
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> *Acquire Soft Coal:*
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> *Acquire Copper Ore:*
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> *Acquire Ancient Technology Remnants:*
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> *Equip and place Warp Conduits:*
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> *Open a Warp to your Beacon*
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## Mapping the World

> *Get yourself on the map with an Atlas; Craft or purchase one from another Citizen to find your way around the World, discover the location of Resources or even find the perfect place for a Beacon. To use the Atlas, you'll need to Equip it then Use it to synchronises it to your Current World. Then, each time you discover a Region it will appear on the Atlas, helping you to get a better picture of the World you are on. Atlases are locked to the World you first use them on and you will need to acquire and synchronise new Atlases for each World you visit.*
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This Objective helps familiarize the new Character with the basics of using an Atlas. Completing the Objective will earn 1200 XP and  100 Coin. This Objective is made available on completion of the Mountain High, Cave Deep Objective and obtaining a Crucuble.

> *Craft Copper Bars in a Furnace:*
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> *Craft Glass in a Furnace:*
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> *Craft an Atlas in the Workbench using Copper Bar and Glass*
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> *Equip and use the Atlas to synchronise it to the Current World*
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> *Acquire Warp Conduits*
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> *Find a new Region using the Atlas and Compass*
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> *In the Inventory add an Ore to the Atlas to scan for that Resource*
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## On the Hunt Down

> *Resources aren't just from Mining! Defeated Creatures are also a good source of Resources, many that would otherwise only be obtained through Trade. Grab a Weapon and Defeat Creatures to pick up Items such as Meat, Bone, Organs and non-organic materials which the Creature may be carrying. All are vital for a Recipe or two.*
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This Objective shows the new Character the basics of Hunting. Completing the Objective will earn 1200 XP and  100 Coin. This Objective is made available on completion of the Mountain High, Cave Deep Objective.

> *Acquire a Slingbow*
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> *Defeat Wildstock:*
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> *Harvest Creature Drops*
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> *Defeat Stout Wildstock:*
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> *Defeat Spitters:*
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> *Collect Raw Creature Meat*
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> *Cook Food in a Furnace*
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> *Consume cooked Food to restore Energy*
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## Better Together

> *Joining a Guild is a great way to improve your productivity and collaboration with other Citizens. Guilds are led by Directors who have the highest Permissions with Executives and Controllers to assist in maintaining Guild administration. You can Align or turn over Control of your Beacons to Guilds donating Plots to create a home away from home with the shared benefits of working as a team. Larger Guilds have the option to create Factions within the Guild, to specialise in different tasks. Being a Guild Member gives you access to special Guild Buffs. You may join multiple Guilds.*
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This Objective encourages the new Character to join a Guild. Completing the Objective will earn 1200 XP and  200 Coin. This Objective is made available on completion of the If you Build it They Will Come Objective.

> *Apply to join a Guild*
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You can find Guilds by exploring Worlds or by contacting other players out of game. To join, you need to locate a Guild Control for Guild and activate it.

## Buff it Up

> *Guild Helix Machines provide unique Buffs for Guild Members. Each Guild may have up to 3 active Buffs at a time. Each Guild Helix Machine provides a different Guild Buff at 3 levels. To benefit from Guild Buffs, you must have the Guild set as your Primary Guild before the Buff is activated. Factions can have their own set Guild Buffs which will override any main Guild Buffs when activated.*
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> *Feel the benefit of a Guild Buff*
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## New World Order

> *Looking to explore a new World? Ready for a little onward travel? You need Warp Augments, the Totem attachment that gets you to places you've never been before! With few not so basic Ingredients and a Totem, you will be able to select a Landing Site on another World. Remember, Warp Augments are jettisoned to pinpoint your chosen Landing Site, and you will need a new one each time you select a destination in this way.*
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> *Craft Fresh Vital Essence using an Extractor*
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> *Acquire any Metal Bars:*
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> *Craft a Warp Augment using a Workbench*
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> *Combine the Warp Augment with a Totem*
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> *Point the Totem at a World and Fire towards your chosen Destination*
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> *Acquire Warp Conduits:*
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> *Place Warp Conduits:*
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> *Open a Warp to the new Warp Destination*
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> *Travel through the Warp to the new World*
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> *Add the World to Tracked Worlds in the Places Menu*
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## Meteorite or Meteor-wrong?

> *In the Known Worlds it's not unheard of for Meteorites packed with celestial energy to crash to the ground. As the Meteorite's energy peaks, Portals are ripped open in the sky bringing with them a hoard of Creatures. After a period, an Active Meteorite's energy dissipates leaving behind a Meteorite Core for you to collect, this process can be accelerated by Defeating the Portal Creatures.*
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> *Travel to a World that is ${TIER\_LIST}*
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> *Discover a Meteorite on a World that is ${TIER\_LIST}*
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> *Defeat Meteorite Creatures on a World that is ${TIER\_LIST}:*
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> *Complete Meteorite on a World that is ${TIER\_LIST}*
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> *Collect Meteorite Core Drops on a World that is ${TIER\_LIST}*
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> *Return to a World that is ${TIER\_LIST}*
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## An Elemental Expedition

> *Rumours continue to circulate that there are Worlds out there that are both perilous and rich in Rare Resources, some with highly dangerous Elemental properties. You may need to visit Worlds like this to gain new materials that allow you Craft better Gear for conquering tougher Creatures or mining more robust Resources. Beware, the Atmosphere on Elemental Worlds may prove to be particularly dangerous and has a habit of fundamentally changing the Creatures which live upon them.*
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> *Increase Volatile Atmosphere Protection using Skills or Food*
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> *Travel to a Burn or Blast Elemental World*
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> *Collect Blast Shards from Blast-type Creatures:"*
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> *Collect Burn Shards from Burn-type Creatures:*
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> *Increase Potent Atmosphere Protection using Skills or Food*
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> *Travel to a Chill or Shock Elemental World*
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> *Collect Chill Shards from Chill-type Creatures:*
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> *Collect Shock Shards from Shock-type Creatures:*
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> *Increase Caustic Atmosphere Protection using Skills or Food*
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> *Travel to a Toxin or Corrosive Elemental World*
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> *Collect Corrosion Shards from Corrosive-type Creatures:*
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> *Collect Toxin Shards from Toxin-type Creatures:*
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> *Complete Active Meteorites on an Elemental World:*
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> *Collect Oortstone from Meteorites on an Elemental World:*
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> *Return to a World that is ${TIER\_LIST}*
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## A Dangerous Exploration

> *There are rumours circulating amongst other Citizens that more dangerous Worlds harbour more valuable materials which can be used to create more Advanced Items and powerful Gear. However with more valuable Items come many more dangers. Be on the lookout for aggressive, hard to Defeat Creatures, dangerous Atmospheres and a higher density of Meteorite hits.*
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> *Travel to a World that is ${TIER\_LIST}'*
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> *Mine Silver or Gold Ores on a World that is ${TIER\_LIST}:'*
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> *Acquire Silver or Gold Alloy Gear'*
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> *Collect a Wildstock Horn Trophy on a World that is ${TIER\_LIST}'*
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> *Collect a Spitter Scale Trophy on a World that is ${TIER\_LIST}'*
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> *Collect a Cuttletrunk Tentacle Trophy on a World that is ${TIER\_LIST}'*
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> *Collect a Hopper Thermal Core Trophy on a World that is ${TIER\_LIST}'*
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> *Collect a Roadrunner Feather Trophy on a World that is ${TIER\_LIST}'*
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> *Complete Active Meteorites on a World that is ${TIER\_LIST}:'*
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> *Collect Meteorite Core Drops on a World that is ${TIER\_LIST}:'*
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> *Return to a World that is ${TIER\_LIST}'*
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## A Gem of a Journey

> *It has been told that there are Worlds where Gem mining is a must. These Worlds are treacherous and often filled with damaging Atmospheres. You'll need to make sure your Citizen has adequate protection to avoid Atmospheric Defeat in these areas, and you'll need tough Gear both to survive Creature Attacks and to Mine those precious Gems. It will be worth it though when you realise they're Crafting potential!*
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> *Increase Volatile Atmosphere Protection using Skills or Food*
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> *Travel to a Burn or Blast-type World that is ${TIER\_LIST}*
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> *Mine for Diamonds on a Burn or Blast-type World that is ${TIER\_LIST}:*
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> *Mine for Rubies on a Burn or Blast-type World that is ${TIER\_LIST}:*
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> *Increase Potent Atmosphere Protection using Skills or Food*
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> *Travel to a Shock or Chill-type World that is ${TIER\_LIST}*
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> *Mine for Sapphire on a Shock or Chill-type World that is ${TIER\_LIST}:*
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> *Mine for Topaz on a Shock or Chill-type World that is ${TIER\_LIST}:*
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> *Increase Caustic Atmosphere Protection using Skills or Food*
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> *Travel to a Toxin or Corrosive-type World that is ${TIER\_LIST}*
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> *Mine for Amethyst on a Toxin or Corrosive-type World that is ${TIER\_LIST}:*
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> *Mine Emerald on a Toxin or Corrosive-type World that is ${TIER\_LIST}:*
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> *Acquire Gem Gear*
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> *Complete Meteorites on an Elemental-type World that is ${TIER\_LIST}:*
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> *Collect Oortstone from Meteorites on an Elemental-type World that is ${TIER\_LIST}:*
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> *Return to a World that is ${TIER\_LIST}*
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## A Very Special Search

> *IThe rumours continue to fly, telling of Special Worlds which hold the rarest of Resources; Rift, Umbris and Blink. Acquire these Resources, and you will be able to Craft the most Powerful Gear in the Known Worlds (along with some very fetching decorative Items). Your journey to find them, however, will not be easy, you may encounter aggressive Elemental Creatures and dangerous Atmospheres which requires specific protection to survive.*
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> *Increase Volatile Atmosphere Protection using Skills or Food*
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> *Travel to a Blink World*
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> *Mine for Blink:*
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> *Increase Caustic Atmosphere Protection using Skills or Food*
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> *Travel to An Umbris World*
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> *Mine for Umbris:*
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> *Increase Potent Atmosphere Protection using Skills or Food*
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> *Travel to a Rift World*
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> *Mine for Rift:*
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> *Acquire Blink, Rift or Umbris Gear*
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> *Complete Meteorites on a Special-type World:*
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> *Collect Oortstone from Meteorites on a Special-type World:*
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> *Return to a World that is ${TIER\_LIST}*
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