Coal Mine

* Old World

**Coal Mine** is a Production Building which produces  Coal from a coal deposit in the mountain. It can be built only in the Old World (and Cape Trelawney), it requires a coal deposit.

## Productivity

It takes 15 seconds to produce 1 ton of coal so the production rate is 4 tons of coal per minute. Productivity can be changed by adjusting working conditions and using items and electricity.

## Production Chains

All regular production chains involving the Coal Mine are listed below.
Some chains include charcoal kilns instead of coal mines - but charcoal kilns can be easily replaced with half as many coal mines.

### Steel Beams

**Steel Beams**

 -890 -870 -50

 5800 44 45

* Steelworks
**3** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Charcoal Kiln★
		**2** @ 100%

★ The  Charcoal Kilns may be replaced with a  **Coal Mine**

for   -10 -30 +10 +400 +4 -5

### Weapons

**Weapons**

 -1190 -570 -50

 5500 76 85 48

* Weapon Factory
**6** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Charcoal Kiln★
		**2** @ 100%

★ The  Charcoal Kilns may be replaced with a  **Coal Mine**

for   -10 -30 +10 +400 +4 -5

### Sewing Machines

**Sewing Machines**

 -1310 5 -300 -300 -10

 26500 28 40 16 16

* Sewing Machine Factory
**2** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Lumberjack's Hut (Old World)
	**1** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 140  Artisans Residences (up to 4200  Artisans)

• **or** 70  Engineers Residences (up to 2800  Engineers)

• **or** 160  Obreros Residences (up to 3200  Obreros)

### Reinforced Concrete

**Reinforced Concrete**

 -2400 -350 -300 -10

 74400 112 170 120 120

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Limestone Quarry
	**2** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

### Advanced Weapons

**Advanced Weapons**

 -17420 -120 -660 -2000 -92

 226000 248 440 336 180 180

* Heavy Weapons Factory
**4** @ 200%
for **4** /min

	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpeter Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine★**
		**1** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

### Penny Farthings

**Penny Farthings**

 -1600 -200 -150 -40 -10

 83200 56 35 12 10 10

* Bicycle Factory
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 160  Engineers Residences (up to 6400  Engineers)

• **or** 80  Investors Residences (up to 4000  Investors)

### Pocket Watches

**Pocket Watches**

 -10190 -100 -200 -950 -1000

 79900 164 290 100 70 70

* Clockmakers
**3** @ 200%
for **4** /min

	+ Goldsmiths
	**4** @ 100%

		- Gold Mine
		**10** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 510  Engineers Residences (up to 20400  Engineers)

• **or** 255  Investors Residences (up to 12750  Investors)

### Steam Motors

**Steam Motors**

 -7700 -500 -750 -80

 315400 128 230 168 140 140

* Motor Assembly Line
**3** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Brass Smeltery
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

### Light Bulbs

**Light Bulbs**

 -7390 -100 -200 -1200

 315400 92 155 114 80 80

* Light Bulb Factory
**4** @ 100%
for **4** /min

	+ Filament Factory
	**4** @ 100%

		- **Coal Mine★**
		**1** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 320  Engineers Residences (up to 12800  Engineers)

• **or** 160  Investors Residences (up to 8000  Investors)

### Jewellery

**Jewellery**

 -10700 -300 -300 -500 -50 -1000

 250600 196 255 80 70 70

* Jewellers
**2** @ 100%
for **4** /min

	+ Goldsmiths
	**4** @ 100%

		- Gold Mine
		**10** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Pearl Farm
	**6** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 190  Investors Residences (up to 9500  Investors)

• **or** 4  Hotels (up to 2000  Tourists)

### Steam Carriages

**Steam Carriages**

 -23410 -5 -500 -2950 -40 -100

 995500 280 470 360 320 320

* Cab Assembly Line
**2** @ 200%
for **4** /min

	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* **Coal Mine★**
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Zinc Mine
			**2** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

  • 600 Investor Residences (up to 30000  Investors)

### Land of Lions DLC

#### Telephones

**Telephones**

 -9560 -5 -50 -1650

 322700 100 190 148 130 130

* Telephone Manufacturer
**3** @ 200%
for **4** /min

	+ Filament Factory
	**4** @ 100%

		- **Coal Mine**
		**1** @ 100%
	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%

**Supplies:**

• 44,4  Scholars Residences (up to 5333  Scholars)

#### Advanced Rum

**Rum**
*Advanced Rum Distillery*

 -6090 -40 -50 -260

 24800 68 25 60 20

* Advanced Rum Distillery
**2** @ 200%
for **4** /min

	+ **Coal Mine**
	**1** @ 100%
	+ Potato Farm
	**2** @ 100%

**Supplies:**

• 280  Jornaleros Residences (up to 2800  Jornaleros)

• **or** 140  Obreros Residences (up to 2800  Obreros)

• **or** 70  Artisans Residences (up to 2100  Artisans)

• **or** 35  Engineers Residences (up to 1400  Engineers)

• **or** 83,3  Scholars Residences (up to 10000  Scholars)

### Tourist Season DLC

#### Food & Drink Venues

Coal Mines are also involved in the following Food & Drink Venues recipes:

**Brioche Royale**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -10% •  -10% •  -10%

 -2150 -100 -150 -125 -200 -200 242

 39600 60 65 12 10 10

* The Iron Tower: Brioche Royale
**1** @ 100%

	+ Slaughterhouse
	**1** @ 100%

		- Pig Farm
		**1** @ 100%
	+ Bakery
	**1** @ 100%

		- Flour Mill
		**1** @ 50%

			* Grain Farm
			**1** @ 100%
	+ Cattle Farm (Old World)
	**2** @ 100%
	+ Goldsmiths
	**1** @ 100%

		- Gold Mine
		**2** @ 125%
		- **Coal Mine**
		**1** @ 25%

### The High Life DLC

#### Elevators

**Elevators**

 -11610 -5 -1300 -1350 -95

 454900 234 360 252 220 225

* Assembly Line: Elevators
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine**
		**1** @ 100%
	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* **Coal Mine**
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Zinc Mine
			**2** @ 100%
			* Copper Mine
			**2** @ 100%

#### Typewriters

**Typewriters**

 -6550 -70 -1050 -200 -45 -250 -95

 392600 254 330 148 130 135

* Assembly Line: Typewriters
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine**
		**1** @ 100%
	+ Brass Smeltery
	**4** @ 100%

		- Zinc Mine
		**2** @ 100%
		- Copper Mine
		**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Violins

**Violins**

 -6450 -140 -350 -2600 -200 -45 -250 -50

 396700 280 360 152 130 70

* Artisan's Workshop: Violins
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine**
		**1** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Shopping Arcades

Coal Mines are also involved in the following Shopping Arcades patents:

**Toasters**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +5%
• Consumption reduction: -10% •  -15%

 -5350 -400 -960 -600 -10

 253000 308 595 312 380 200

* Department Store: Toasters
**4** @ 200%

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine**
		**1** @ 100%
	+ Zinc Mine
	**2** @ 100%
	+ Filament Factory
	**4** @ 100%

		- **Coal Mine**
		**1** @ 100%

**Vacuum Cleaners**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +5
• Income: +16%
• Consumption reduction: -25% •  -15%

 -5370 -20 -300 -960 -155 -500 -50

 395800 436 700 240 320 140

* Department Store: Vacuum Cleaners
**4** @ 200%

	+ Sheep Farm
	**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine**
		**1** @ 100%

**Refrigerators**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +22%
• Consumption reduction: -20% •  -10%

 -7000 -300 -960 -40 -1250 -10

 244400 496 500 409 320 140

* Department Store: Refrigerators
**4** @ 200%

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine**
		**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%
	+ Gas Mine
	**5** @ 360%

**Banker's Lamps**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +11%
• Consumption reduction: -15% •  -25%

 -11430 -350 -1360 -1200 -40

 538200 420 785 466 480 300

* Furniture Store: Banker's Lamps
**4** @ 200%

	+ Brass Smeltery
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
	+ Light Bulb Factory
	**4** @ 100%

		- Filament Factory
		**4** @ 100%

			* **Coal Mine**
			**1** @ 100%
		- Glassmakers
		**2** @ 100%

			* Sand Mine
			**2** @ 100%

**Toothpaste**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +1
• Income: +6%
• Consumption reduction: -25% •  -10%

 -2100 -280 -150 -960 -20 -100 -42

 127600 308 515 264 320 140

* Drug Store: Toothpaste
**4** @ 200%

	+ Sugar Refinery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
	+ **Coal Mine**
	**1** @ 100%
	+ Soap Factory
	**2** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%

## Alternatives

Coal Mines are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Reinforced Concrete (Cementer)

**Reinforced Concrete**
*Cementer*

 -1920 -400 -300 -10

 63400 104 140 96 100

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Coal Mine★**
		**1** @ 100%
	+ Clay Pit
	**2** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

### Steam Carriages (Susannah the Steam Engineer)

**Steam Carriages**
*Susannah the Steam Engineer*

 -18660 -5 -50 -2800 -40 -20

 829600 148 305 240 220 220

* Cab Assembly Line
**2** @ 200%
for **4** /min
and **1** /min

	+ Filament Factory
	**4** @ 100%

		- **Coal Mine★**
		**1** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

 **Steam Carriages supply:**

  • 600 Investor Residences (up to 30000  Investors)

 **Light Bulbs supply:**

  • 80 Engineer Residences (up to 3200  Engineers)

  • **or** 40 Investor Residences (up to 2000  Investors)

### Lanterns (Enbesan Bishop)

**Lanterns**
*Enbesan Bishop*

 Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -4540 -100 -200 -600 -150

 401400 60 95 64 40 40 40 40

* Lanternsmith
**2** @ **130%**

for **2,6** /min

	+ Glassmakers
	**1** @ **130%**

		- Sand Mine
		**1** @ **130%**
	+ Light Bulb Factory
	**2** @ **130%**

		- Filament Factory
		**2** @ **130%**

			* **Coal Mine★**
			**1** @ **65%**
		- Glassmakers
		**1** @ **130%**

			* Sand Mine
			**1** @ **130%**

★ The  **Coal Mine** may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

 **Lanterns supply:**

  • 144,43 Elder Residences (up to 2888  Elders)

## Items

Some items when equipped in trade unions can have an impact on coal mines.