recursal/Fanatic-Fandom huggingface dataset:
Sunfire Pod

Sunfire pods are a mystical weapon devised by the ancients.
Sunfire pods are smooth, spherical objects made of a substance not unlike
polished obsidian. Said to contain the very essence of the Sun itself, these
unique weapons have a special set of properties. When thrown outdoors, in a
well-lit environment, a Sunfire Pod is useless. In this situation, the Sunfire
Pod will explode in a puff, with absolutely no adverse effect on nearby
enemies. However, when used in a dark environment, they are exceptionally
useful. In a dark environment, the Sunfire Pod will explode with a brilliant
white flash. Any enemy within range (that is not immune) will be blinded by the
brilliance of the flash for a short time, effectively rendering them helpless
and unable to attack. However, the Sunfire Pod has a more sinister effect when
used against the legions of the Blind Ones. The Blind Ones have spent so many
thousands of years beneath the surface that they have lost their eyes anyway,
so being blinded is not a problem. However, another effect of so many centuries
beneath the earth is that they have also developed a lethal allergy to
sunlightÖ. The same light trapped within the polished black exterior of a
Sunfire Pod. If a Sunfire Pod is detonated near a Blind one, it has a rather
disgusting effect. If enough damage is done, the flesh of a blind one will be
seared black, and they will die screaming with agony as they writhe on the
ground. The Sunfire Pod will also effect certain other cave-dwelling enemies in
the same way.
Bonnie

## **Bonnie: Your worst nightmare.**

**Bonnie is a real pain in the @!%$, as his A.I. level is equal to 17 in the custom night menu. You just need to check the hall lights often. This same method can be used for stopping Chica. He usally begins moving early, around 12:15. Checking the cameras is pointless, as he can disable them as he moves.**

* Bonnie, seen with Chica and Freddy.
* Bonnie right outside the Office.
* Bonnie's jumpscare (one you have seen enough times)
1/3
Zuko (RJO)

Lempinimet
 Arvonimet
 Syntymäpäivä
 Lähde
 Järjestö
 Työ
 Sukupuoli
 Iho/Turkki
 Hiukset
 Silmät
 Pituus
 Puoliso

Character briefing here. Possible images align right.

## Historia

History here, also for imported some stuff about canon

## Henkilötiedot

Physical appearnce and stuff, in more lenght than in upbox

## Persoonallisuus

Might be a bit hard to fill but do as much as possible

## Muissa jutuissa

ie. almost-char, like appearances in ports
Charge Dart

Charge Darts are electrified flechettes that are fired at
tremendously high speed. The projectile itself does very little physical
damage. However, the flechette carries a powerful electric charge that can stun
many enemies with a single hit. A sphere of electricity can be seen emanating
from of point of impact. Though the Charge dart does not kill an enemy (except
in certain rare situations), it does incapacitate them for a time, giving the
player time to select another weapon and finish the enemy off, or retreat. An
enemy that recovers from being stunned will function at an increased aggression
level. One of the most beneficial aspects of this particular upgrade is that it
is effective against a much larger number of the enemies in the game than the
tranquilizer Gun.
Amyn kirjoitus Wikia

## Tervetuloa Amyn kirjoitus Wikiain!

Kaikenkattava wiki kaikille Amyn kirjoitusprojekteille. Aiheisiin sisältyy taikatyttöjä, AU:ja, crossovereita ja yleistä pärinää.

## Kuvaile aihettasi

Kirjoita jonkinlainen kuvaus aiheestasi. Kerro lukijoille, mitä aiheesi koskee ja lisää siitä joitakin tietoja.

## Hyödyllisiä linkkejä

* Kaikki tämän wikian sivut
* Luokat
* Viimeisimmät muutokset
* Muokkausohjeet
* Yhteisön kahvihuone

## Ohje

Mikäli kaipaat neuvoja, vilkaise ohjesivujamme. Tarvitsitpa muokkaamisesta tai Wikian käytöstä mitä tahansa tietoa, ohjesivut ovat loistava paikka aloittaa. Mikäli sinulla on kysymyksiä Amyn kirjoitus Wikiain liittyen, katso Ohje:Osallistuminen.

Mikäli ohjesivumme eivät vastanneet kysymyksiisi, apua voi aina kysyä Yhteisöwikin foorumissa.

## Kuvat ja videot

Kuvat ja videot ovat loistava visuaalinen lisä wikiaasi.
Tiedosto:Placeholder
When Good Girls Go to War

Fandom
 Pituus
 Tila

**When Good Girls go to War** is probably the largest RJO-story, spanning over 30 chapters. It's the story of what happens when Amy is thrown into an AU Avaverse, where things are mostly the same, but certain things have changed.

## Synopsis

Katara and Sokka, 17 and 16 respectively, are the oldest kids in the Southern Water Tribe while the adult men are in the war. One day on a fishing trip they find an odd iceberg that explodes, revealing a 15-year-old girl named Aditi, who claims to be the Avatar. Nearby, recently banished Princess Zula spots the explosion and concludes that the tribe must be helping the long.lost Avatar. She attacks the tribe's camp, and to everyone's surprise, Aditi goes willingly. Katara and Sokka can't let their new friend go to the Fire Nation, where she'd just be imprisoned - or worse, so they rescue her from the Fire Princess's ship. The trio travels to the Southern Air Temple to find more about the demise of the airbenders. In the temple they find Nina, a firebender who, according to her own words, just wants to help the Avatar win the war. Nina however seems to harbor more secrets than is healthy, and Katara and Aditi find it hard to beleive when Nina claims the Fire Princess is a good person. Despite this, Nina is accepted into the team and they set on course to the Northern Water Tribe. Meanwhile, an opposite-gender clone of Zula appears on her ship.

## Characters

### Team Avatar

* Aditi
* Katara
* Sokka
* Toph
* Nina

### Fire Nation

* Zula
* Ilah
* Asura
* Ty Lee
* Zhao
* Lee

### Other

* Kori Morishita
* Yue
* Suki

## Trivia

* WGGW was, in early stages, called "Ghosts in a Cracked Mirror".
Yhdistymä

**Yhdistymä**-termiä käytetään muutoksista jotka portit ja jatkuvat sarjat aiheuttavat jo sisääntuoduille hahmoille.

## Täysi yhdistymä

Täysi yhdistymä on itse asiassa matalan tason sisääntuonti, mikä tarkoittaa että jonkin lähteen vaihtoehtoiset hahmot päätyvät RJOn "hubimaailmaan". Näin täyttä yhdistymää ei ole havaittu kuin yhdessä maailmassa, kahdessa sarjassa ja kolmessa hahmossa: Aditi ja Zula Amyn ja Zukon seikkailtua heidän kanssaan, ja Katta muutamaa vuotta myöhemmin.

Myöhemmät sisääntuonnit alkuperäisestä lähteestä ovat myös eräänlaisia yhdistymiä, ja niitä on nähty useampien lähteiden kohdalla, mm. Korran, Soturikissojen ja Marvelin maailmasta on tullut myöhempiä tulokkaita.

## Alayhdistymä

Alayhdistymässä ei tapahdu fyysisiä muutoksia, vaan jo RJOhon liittyneet henkilöt saavat lähdeversionsa päivitettyjä muistoja, tai porttiversionsa täydet muistot. Molempia on tapahtunut *Avatarin* ja *Korran* aiheuttamien täysyhdistymien yhteydessä, kuten myös *MCUssa* sen lähdetarinan edettyä.
Guardian Orion H:D

Guardian Orion H:D

 Orion gains his full form unlike in Anime,He uses a sword and Shield and the body structure is almost like Destroyer excepts for The Helmet,The design of the Helmet is Different and wears a strong amour.

### ***Energy Ring***

**Orion**

Orion is the evolved Ring of Phantom Orion's . Its situated on the first wheel of the 3 layered fusion wheel, In different modes , It changes its place , It gives a lot defense along with heavy attacks.

### ***Fusion Wheel***

**Guardian**

Guardian is a 3 layered fusion wheel, The different parts act differently in various Modes , They automatically rotate a little when they change into different modes , The design on the Wheel depicts the Hunter [Orion] which gives a lots of damage.

### ***Performance Tip***

**H:D [Hunter Drive]**

(H.D.)Hunter Drive performance tip connected to its core directly, In various modes , Different shaped tip comes out, In Some modes a sharp tip comes out making less contact with ground, In Stalin modes , Sharp tip goes in , And Bearing Tip comes out Which causes less friction and gives free rotation.

### ***Modes***

* Bearing Drive-The Bearing Drive Performance Tip comes out and gives free movement of Orion.It creates less friction and no bey can move this bey while its in Ground
* Boost Drive: The Bearing goes little in as 30% Ofthe bearing comes out and gives free and speed to the bey which enables Orion to make lots of Copies of itself
* Light Drive: The First layer of wheel moves 90° and Second layer moved 180° , A Sharp Performance tip comes out And contacts less to ground .. though it gives defense but doesn't give attack power
* Final Survive Drive : The All three layers move 360° anda Sharp too comes out The three layers give heavy damage
* Final Drive : Here The sharp tip goes in a lil and 30% of it comes out and gives good speed and attackas the layers move 90° in attack mode
* Ultimate Drive : The Sharp tip goes out and contacts less for various mode Suddenly the Sharp goes in and bearing comes out which makes it aggressive and Orion attacks Rapidly

### ***Elements***

* Dark
* Earth
* Ice

### ***Rotation***

* Clockwise
* Counter Clockwise
Talon

Operation

Description: A glove with two short, curved blades attached. Since this is Turok's primary weapon (and the first available in the game), it is strong enough to fend off most enemies on the first level. But it is not nearly as powerful as its upgrade, the War Blade. Despite its low-tech nature, this is a powerful close range weapon in the hands of a skilled warrior like Turok. An impressive twin-bladed weapon that is worn strapped to the hand with leather bands, this is an ancient weapon dating back to a time before white men and Saquin had ever met.
Endtrail

Weapons
Grenades
 Role
 Affiliation
Primagen

Millions of years of evolution have produced the Endtrails.
Descendants of the mighty Tyrannosaurus Rex, the Endtrails are huge, powerfully
built bipeds with a thirst for battle and no concept of mercy. Their huge
frames and massive strength are more than enough to rip most opponents apart
limb from limb. The Endtrails are the elite of the Dinosoid troops. They attack
from a distance with ion gauntlets that fire powerful energy charges or by
lobbing energy grenades at you, while up close they attack with powerful claws.

## Gallery

Endtrail RenderKARYAKHA an assasin Dinosoid
Elite Guard

Weapons
Grenades
 Head of Government
 Role
 Affiliation
Flesh Eater

The Death Guard. The elite fighting force of the Flesh-eater army. Having drank of the ‘Blood of the Mother’, the Death Guard are much larger, and stronger than the Sentinels. Though thei\_r numbers are fewer than that of the Sentinel minions, their size and sheer ferocity make them far more dangerous. Death Guard are heavily armored, with sharp blades protruding from their armor at many different locations. The Death Guard are armed with heavy blasters that they can fire with surprising accuracy. At close quarters, the Death Guard will attack with the same type of blade weapon used by the Sentinels, as well as delivering a flurry of kicks. The Death Guard is an extremely deadly lot.
Sentinel

Weapons
Grenades
 Head of Government
 Role
 Affiliation
Flesh Eater

Sentinels are the ‘grunts’ of the Flesh-eater society.
Despite their low standing within their race, the Sentinels are responsible for
nearly all of the death and destruction associated with the Flesh-eaters.
Competition amongst Flesh-eater Sentinels is fierce. When a Sentinel has proved
himself in battle, he may be chosen to partake of the ‘Blood of the Mother’, a
scared rite wherein a Sentinel is not only promoted, but literally transformed
into a member of the ‘Death Guard’, the next order in the Flesh-eater society.
Sentinels are armed with huge blades that run the length of their lower arm and
extend two feet beyond the reach of their hand.
Raptoid

Weapons
 Role
 Affiliation
Primagen

Highly-evolved descendants of the Velociraptor, these
ferocious creatures are the mainstay of the Dinosoid army. Fast, sleek, and
extremely violent, they attack with a ferocity that is truly terrifying.
Through bio-enhancement, the Raptoid soldiers possess deadly physical
abilities. They can leap great distances, and are armed with huge steel
gauntlets capable of cutting a human being in half.
Hive of the Mantids

*"The*
 Hive of the Mantids. The Mantids are an aggresive and extremely
intelligent race of insects, that have established a large colony in The
 Lost Land
 in recent years. The Mantids are incapable of pity, remorse or
kindness. They exist solely to further their own existence. To this end,
 Primagen
 has persuaded the Mantids to help free him by promising them to give
ripe new worlds to infest. The first world on their list is Earth. Rift
gates are being ready to transport an army of Mantid soldiers to your
world. Destroying the master computer will render the rift gates
useless."

*Your*
 mission objectives are as follows: Destroy three queen embryos. Destroy
 the master computer. Locate the Energy Totem and defend it at all
costs."

## History

Turok has dealt with the Mantids before, though not in such
great numbers. Little is known about the Mantid race. Their hive is a clue to
their nature. Though quite obviously insectiod, the Mantids are quite an
advanced race. They arrived in the Lost Land like many of the other races,
sucked through a cosmic void when the Lost Land was born. Many of the Mantids
have succeeded in escaping the clutches of the Lost Land, though their fate is
not known. In the past, the Mantids have always kept to themselves. In a
fashion typical of insects, the earth surrounding their hive has been wiped
clean of life. Any unlucky creature that the Mantids come across is quickly and
efficiently killed and taken to the hive to nourish the community. Theirs is a
society based on the greater good. Individuals are of no significance. They do
not communicate with outsiders in any way, and though capable of speech and
possessing a language, they never speak. It is thought that the Mantids
communicate telepathically. This is also how the Concordance theorizes that the
Primagen first contacted the Mantids.

No one is certain how the Primagen convinced the Mantids to
aid him in his mission to free himself, but whatever their motives, the Mantids
have been growing increasingly aggressive, and have been mobilizing a great
army.

## Level Description

The Mantids are a bizarre species from a distant world. The
hive itself is a blend of high tech areas that smack of an advanced
intelligence, and organic ‘secreted’ areas that betray the insect origins of
its inhabitants. As the player begins to descend into the bowels of the hive,
the surroundings will begin to change dramatically. The sterile, clean lines of
the upper levels begins to give way to the organic, humid breeding chambers.
The walls here are covered in a strange resin substance, and the scurrying of
worker Mantids can be heard constantly. The secreted resin blends with the high
tech elements of the architecture, creating bizarre lighting effects, and odd
visuals. The deeper the player ventures, the more the environment gives way to
the completely organic. By the time the player finds the brooding chambers, the
environment has transformed completely.
Fireborn

Weapons
 Role
 Affiliation
Primagen

The
Fireborn are a bizarre Dinosoid species with the unique ability to resist
injury by flame. Born of centuries of genetic and magical experimentation, this
unique resistance means that they can pursue Turok through fire or lava without
sustaining injury. It is rumored that the blood of these creatures runs as hot
as the core of the planet itself. As if a testament to this fact, the footsteps
of the Fireborn have been known to set forests ablaze The Fireborn attack with
powerful heat projectiles, and are extremely deadly up close.

of experimentation and evolution have created the sub-breed know as the **Fireborn**.

### Rage Wars

A single warrior has been sent to the Rage Wars to complete their ultimate mission: obtain the Light Burden from Joshua Fireseed's cold, dead hands.

## Physical Appearance

Fireborn are bipedal Dinosoids that are muscular and stand around between 2.2 meters (Roughly 7.4) tall. They possess a pair of large tusks and
hands with three, clawed fingers. They have feet with two, clawed toes and three rear dewclaws on each foot. Their scaly skin is black and its composed of magma and lava. They have fiery eyes hands and feet.

A Fireborn circulatory system circulates with lava.
Tranquilizer Gun

The Tranquilizer Gun provides a non-lethal, but effective
means of dispatching enemiesÖ. Temporarily at least. Depending on the number of
hit points an enemy has, and whether or not it is immune to the tranquilizer,
one or more shots from this weapon can render the enemy unconscious for a time.
Once the tranquilizer wears off, however, the enemy will regain consciousness,
and harbor a serious grudge! (An enemy that has been tranquilized will awake
with an increased aggression threshold setting (see AI Document for more
information). The tranquilizer can be a very useful tool for escaping tense
situations. It should be noted, however, that the Tranquilizer may not effect
every enemy in the game. Some enemies will be almost instantly incapacitated,
while others may not be affected by the drug at all. The player will do well to
learn which enemies are immune to the Tranquilizer’s effect.
Mantids

## Species

aggressive nature. They serve as search-and-destroy units, venturing far from
the hive in times of need in order to locate food supplies. Drones are equipped
with jet packs that allow them to fly to areas that may otherwise be inaccessible
to them. Jet packs allow the Drones to make fast getaways, as well as plan
the Mantid Soldiers can make short work of even the most dangerous opponent.
Their heavy exoskeletons protect the Soldiers from many weapons, making them
deep within the bowels of the massive hive. Workers will not automatically
attack Turok. They are all associated with a brooding chamber. Even if the
Worker Mantid is very far away from its associated chamber, it is constantly
aware of the chamber’s status. Once Turok has entered a brooding chamber, the
disposition of the Workers changes instantly. They become agitated and begin to
move more quickly. In this agitated state, the workers whine in a fashion
similar to that of a puppy. The pulsing larvae can be seen within special
nursing pods built into the chambers. If Turok harms a single larvae, the
Workers will go berserk. Now they attack Turok instantly. An enraged shrieking
sound can be heard from all directions. Larvae are associated with enemy
generators that will flood the chambers with a constant stream of enemies,
making them very dangerous places indeed.
The Death Marshes

*"The Death Marshes. The Death Marshes are home to the mighty*
Purr-Linn, a primitive and brutal race of ape-like creatures. The
Purr-Linn regard humans as weak squeaking insects and are deeply
resentful of the progress humankind has made as the centuries have come
and gone. The Primagen has fooled the Purr-Linn into believing that he will turn The Lost Land
 over to them, once they have helped free him. Little do the Purr-Linn
know that the Primagen intends to wipe them out as soon as Turok is no
longer a threat. Through they are unpredictable and untrustworthy, the
Primagen has armed the Purr-Linn with a very limited reserve of
high-tech weaponry and ammunition.

*Your mission objectives are as follows: Rescue five prisoners. Destroy three ammunition storage facilities. Locate the Energy Totem, and defend it at all costs."*

## History

The Death Marshes. A place as mysterious as it is deadly.
Though the Lost Land has existed since the beginning of time itself, none has
ever heard of any man venturing into the Marsh ever being seen again. From the
outermost edge of the Marshes, the wails of terrible creatures can be heard.
The waters of the River of Souls run shallow though the Death Marshes, making
certain areas deep with thick, heavy mud. The suffocating stench of death and
decay makes the air in the marches foul and nauseating.

Though no one is known to have survived the Death Marshes,
legend has it that the of the River of Souls springs from deep within the
Araissian Mountains that border the Marshes on the East, and that the secret of
its sinister nature can be found somewhere within.

There is only one intelligent species that lives within the
Death Marshes. The mighty Pur-linn have inhabited the Marshes for centuries.
The foul stench and choking fumes do not seem to bother these hulking brutes.
Though the term ‘intelligent’ is used lightly here in reference to the
Pur-linn, they do possess a limited social structure, as well as a unique architectural
style and a seething hatred towards the ‘soft-ones’, the Pur-linn term for
humans or similar humanoid races that they regard as squeaking pests. Though
the reason for this animosity is not known, according to the Concordance it is
most likely based on jealousy and ignorance. The Pur-linn base their social
structure on strength and might, and humans and other such species are regarded
as weak and feeble. Despite their physical inferiority, human civilizations in
the Lost Land have made the type of social and industrial progress in decades
that the Pur-linn have not achieved in centuries. As a result, the Pur-linn
have fostered a deep resentment towards humans and their ilk.
LekkerBalen

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*

## Data

### Toegevoegd op

2019

**lekkerBalen** is een emoticon die momenteel, met de gelijknamige naam, te gebruiken is in de Twitch-chat voor abonnees.

De emoticon laat een gemotioneerde Marcel (Rick Vermeulen) zien tijdens de Veed Awards in 2019, nadat zijn huwelijksaanzoek op Gerdie (Margriet Oranje) de spreekwoordelijke soep in liep.
The Lost Land

A scant billion years after the Big Bang that formed the known universe, one of the earliest races of intelligent beings forger great Lightships in an effort to discover the answers to the mysteries of their existence.

The most daring and brilliant of these beings, the Primagen, was not satisfied with studying bits of shell after the hatching of the cosmic egg. He yearned to behold the hand of God, to witness the dawn of time. He used his chronotron particle research to modify his Lightship for a journey to the Great Beginning.

But the Primagen’s hubris paled before the awe and danger of traveling across the very first event horizon. At the height of the momentous journey, the Lightship’s power core breached. It’s escaping energy made contact with the primordial elements of the cosmos, and created an explosion that hurled the Primagen and his Lightship into the maw of infinity.

From out of the dawn of the universe, a blazing wheel of reality corkscrews into the heart of the space-time continuum. With the Primagen and the lightship at it’s core, this whirling reality gathered bits and pieces of our universe along the way, like a snowball downhill. This flotsam and jetsam coalesces around the lightship, weaving itself into a vast, twisted world. To this day, the Lost Land continues to hurtle across time, existing in all times at once, separated from our reality by a Netherscape sometimes only as thick as a hair’s breadth.

From his semi-conscious state, the Primagen has attempted to reach across the Netherscape, desperately trying to be free of the Lost Land. On our world, humanity has come to realize the danger of the Lost Land’s intrusion, and the mantle of Turok was originated to hold this threat at bay.
Turok Dinosaur Hunter (Valiant)

In 1992, Valiant Comics introduced a revamped Turok, debuting him in *Magnus: Robot Fighter* #12.[1] With this version, the concept and setting were altered. Turok and Andar were now 18th century Native Americans. The isolated valley became "The Lost Lands" - a land where Demons, Dinosaurs and Aliens
 flourish and where "Time has no meaning". A cosmic anomaly causes time
in The Lost Lands to move in a self-contained loop (which means that
while millions of years pass outside of it, inside it, time barely moves
 at all). "Unity",
 a line-wide Valiant Comics crossover storyline, altered the concept
even further. The crossover's main villain, a psychotic, super-powered
being known as Mothergod
 uses the Lost Land as the base of operations. She outfits Dinosaurs
with intelligence-boosting implants, turning them into "bionisaurs".

In the aftermath of the final battle between Mothergod and Valiant
Universe heroes, the Lost Lands begin to disappear. Turok and Andar are
tossed into a post-apocalyptic
 future Earth, and a group of bionisaurs make it to Earth along with
them. Following this, they become ruthless hunters trying to contend
with the demons and aliens that exist in the future world as well as
various Lovecraftian
 abominations and high-tech future warriors. Mothergod seizes power in
this future and, with the help of The Campaigner, The Longhunter,
Thunder (a biomechanical Tyrannosaur) and Mantid (a 30-foot robot
praying mantis), begins to rebuild her empire and attempt to hunt down
and kill Turok and Andar.

A new volume of Turok's own comic, titled ***Turok: Dinosaur Hunter***, was launched in 1993. Valiant published a total of 53 issues before Acclaim purchased the company, including *Turok: Dinosaur Hunter* #0-47, *Original Turok: Son of Stone* #1 & 2, *Turok Dinosaur Hunter Yearbook* in 1994, and the two-issue mini-series *Turok the Hunted* in 1996. *Turok: Dinosaur Hunter* #1 was the 6th best-selling comic of the month, surpassed only by the first five installments of "Reign of the Supermen!".[2]
Turok Encyclopedia Wikia

File:Halo Combat Evolved Logo.png
File:Halo 2 Logo.png
File:Halo 3 Logo.png
File:Halo Wars Logo.png
File:Halo 3 ODST Logo.png
File:Halo Reach Logo.png
File:Halo Combat Evolved Anniversary Logo.png
File:Halo 4 Logo.png
File:Halo Spartan Assault Logo.png
File:Halo The Master Chief Collection.png
File:Halo Spartan Strike Logo.png
File:H5G Logo.png

Navigation
Dinosoids

The Dinosoids are genetically
engineered dinosaur hybrids.  They are
utterly evil and extraordinarily dangerous.
Their ferocity is matched only by their capacity to inflict suffering
and death upon the weak.  The dinosoids
share the velociraptor's hatred of Turok, and will stop at nothing to see the “Light
Burden” ripped from Joshua Fireseed's cold, dead hands.

The Dinosiod troops have been at odds with the Lazarus
Concordance, and the line of Turok for centuries untold. The Dinosoids are
highly evolved Dinosaurs bent on claiming our world as their own. Now they have
joined forces with the Primagen, and they are far more dangerous than ever. In
exchange for their loyalty and assistance, the Primagen has bestowed powerful
weapons and arcane powers unto the Dinosoid troops that has made them more
deadly than ever before. The Dinosoid minions have grown increasingly powerful
under the Primagen’s guidance, and have no intention of letting Turok thwart
his plans.

## Species

built bipeds with a thirst for battle and no concept of mercy. Their huge
frames and massive strength are more than enough to rip most opponents apart
limb from limb. The Endtrails are the elite of the Dinosoid troops. They attack
from a distance with ion gauntlets that fire powerful energy charges or by
unique resistance means that they can pursue Turok through fire or lava without
sustaining injury. It is rumored that the blood of these creatures runs as hot
as the core of the planet itself. As if a testament to this fact, the footsteps
of the Fireborn have been known to set forests ablaze The Fireborn attack with
extremely violent, they attack with a ferocity that is truly terrifying.
Through bio-enhancement, the Raptoid soldiers possess deadly physical
abilities. They can leap great distances, and are armed with huge steel
Lair of the Blind Ones

*"The Lair of the Blind Ones. Little is known of this mysterious*
race. Legends tell of ghostly figures emerging at night from
underground, and dragging hapless victims to their doom. Though they do
not possess the power of sight, the Blind Ones are hardly helpless. They
 can hear the beat of a heart and smell the blood of an intruder from a
great distance. Attacking with primitive brutality and a lust for warm
blood, they have lived for countless centuries deep beneath the surface
of The Lost Land.

*Your mission objectives are as follows: Seal three thermal vents; trapping the Blind Ones beneath tons of rock. Locate the Energy Totem, and defend it at all costs."*

## Level Description

The Blind Ones are a mysterious and terrifying race. Though
closely related to the Flesh-eaters, the Blind ones lack their sophistication
and knowledge. Having lost their eyes over the course of millennia, the Blind
Ones have no need for lighting systems at all. The level is lit by a number of
dramatic natural means. Phosphorescent lichens line many of the tunnels and
caverns, casting an eerie green glow. Other areas of the level are lit by the
glow of hot lava deep in the bowels of chasms and ravines. The tunnels are
natural formations for the most part. However, crude dwellings have been built
into the rocks and huge stalactites. When a large group of these dwellings are
clustered together, the image of a bizarre city begins to take shape.
Throughout the level, the player will encounter tunnels lined with silk. The
walls of these odd hallways are littered with the corpses of human victims
sucked dry by the giant spiders the Blind Ones keep as pets. The spiders
themselves are huge. As large as a small car in some cases. The spiders appear
out of dark holes dug out of the rock, or out of silken chambers sculpted among
the caverns themselves. There are crude machines at work in portions of the
blind ones’ lair. Primitive gears move platforms and bridges connecting
portions of the caverns together. Secret passageways can also be discovered,
and certain walls may be able to be blown away with explosives.
Timon

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*

## Timon

Tekening van Timon als hond (getekend door Holykhepri)

### Bijnaam

Gerdie, High Skill Kill, First Try Timon, Tiempie, Teamon, Tony, T-Dawg, de blauwe held, Tim, The Main Event, Thymen, Tiemen, Simon, Vrouwonvriendelijke Timon, Toxic Timon, Bloedhond, Tiemel, T-Bar, Eagle-eye Timon, Timmerman, T-Barf

### Chat kleur

Blauw

**Timon** is host bij Lekker Spelen. Ondanks het voornemen van Peter om Timon te vervangen, is dat tot nu toe om "onbekende" redenen niet gebeurd. Daarom is Timon vast lid van Lekker Spelen.

## Co-hostschap

Timon is de eerste jaarlijkse co-host van Lekker spelen, hij was co-host vanaf de start van Lekker spelen tot januari 2015. Bij de Habbo-stream maakte Peter bekend dat de nieuwe co-host er aan zat te komen en dat er enkel nog wat contractwerk geregeld moest worden.

Korte tijd daarna werd bekend dat **Timon** de nieuwe co-host van 2015 is. In 2016 is **Timon** co-host, opgevolgd door **Timon** in 2017. Peter presenteerde op het oud- en nieuwfeest in Hilversum de co-host van 2018: **Timon**.

Dit betekent dat Timon sinds 2014 onafgebroken de jaarlijkse co-host bij Lekker Spelen is. Daarmee is Timon ook de enige co-host die Lekker spelen gehad heeft en dus ongeslagen.

## Aanhang

Timon functioneert binnen het duo "Peter & Timon" als overgewaardeerde, en te veel blaffende sidekick voor de kenners. In de versus-streams is het gebruikelijk dat aanhangers van Timon de kleur van hun gebruikersnaam blauw maken en dat zij de termen of hashtags als "Teamon", "Team Timon" in de chat spammen. Ook "Timongeslagen", "trouw aan blauw", "blauw=wauw" en "blauw=nou" worden regelmatig gebruikt.

Sinds december 2021 is Timon niet langer de mainevent van Lekker Spelen.

## Bronnen

1. ↑ https://www.twitch.tv/videos/42103369
Аэрозоль с зажигалкой

**Урон**
 **Максимальный боезапас**
 **Тип боеприпасов**
 **Скорострельность**
 **Используется**

 **Аэрозоль с зажигалкой -** импровизированый огнемёт из балончика горючего аэрозоля и зажигалки.

## Описание

Обычный режим - огненная струя, может применяться только на малых дистанциях (из-за небольшой дальности полёта огня), альтернативный - Калеб поджигает колпачок баллона, который впоследствии можно кинуть, брошеный баллон взорвётся при столкновении, поджигая находящихся поблизости.
2.Conceptul de pacient virtual

Una din metodele cele mai moderne si eficiente de invatare asistata de calculator foloseste conceptul de pacient virtual (PV).

Acest concept este folosit pentru a descrie simularile interactive utilizate în invatamantul medical, realizate pe calculator, accentul punandu-se pe simularea etapelor clinice. Crearea pacientilor virtuali necesita excelenta stiintifica si tehnologii moderne si pleaca de la conceptul inovator de invatare bazată pe joc.
4.1.2.Scanarea electrodermala

**2.Scanarea electrodermala**

* Scanarea electrodermala computerizata este o metoda relativ noua pentru a aprecia starea energetica a organismului si organelor prin masurarea conductibilitatii electrice a pielii.Informatiile sunt procesate de calculator care evidentiaza prin scheme grafice si rezultate statistice care este starea functionala a unui anumit organ si in final starea orgnismului.
Lekker Spelen wiki

Welkom op de hoofdpagina van de onofficiële Lekker Spelen wiki! Op dit moment is het hier nog een beetje leeg, maar daar komt snel verandering in. Voel je vrij om wat bij te dragen en een nieuwe pagina te creëren of informatie op een bestaande pagina aan te vullen!

### Krokante knapen op het wereldwijde web

* YouTube
* Twitch
* Site
* Twitter
* Instagram
* Facebook
* Reddit
* Discord
Hunter Leone RD HD

Hunter Leone RD HD

***Owner - Talha Pranto***

Leone IX depicts the 'Leo Minor' of 88 constellation of space. It shows The King of The Beast 'Lion'. Leone IX facebolt is different from previous Leone II facebolt. In the Leone II facebolt Leone was show at a side with its paw and in Leone IX facebolt Leone show in straight with its paw. It seems Leone is coming out to crush his opponent. It is the deadliest and more dangerous Leone facebolt ever.

### ***Fusion Wheel- Hunter II***

***Hunter II***

Hunter I was used by Tanvir , By staying with Tanvir and battling with him , TJ's bey's wheel changed into Hunter II„ Hunter II is more advanced and aggressive than Hunter I„ Hunter II has lots of designs including 2 Lions and its claws design.In different mode , sharp blades come out and give massive attack and balance to the bey . The Hunter II has the ability to create wind type moves quicker than other beys. There is a gap under the Hunter Leone in Various modes for rubber to come out and in.

### ***Energy Ring- Hunter II***

***Hunter II***

The Hunter energy ring is very strong.Two lions shown in the wheel depicts its strength,When opp gives barrage attacks ,opp itself gets damage , its like two lions smashed with its claw. Hunter energy ring is the most dangerous and deadliest energy ring.

### ***Spin Track- RD [Rubber Defense]***

***RD***

The Rubber Defense is free rotating like EWD. But its completely made of rubber. It comes out from the gap of wheel. It can stop opponent's physical attack holding its ground, It easily changes opponent's direction when opponent tries to give physical attack or Uppercuts. It can absorb the force of opp hitting. When opp hits from sky no matter in Flame or other aura, the track changes opp direction when it gets contact pushing opp in ground. When the rubber stays in the gap of wheel, bey becomes stable / Balanced.

### ***Performance Tip- HD [Hell Drive]***

***HD***

Its a 4D tip. Its bottom always contacts with ground. But in attack mode rubber tip comes out of bottom and gives attack , speed and grip to bey. But in Other modes the rubber tip goes in and bottom gets contact with ground giving the bey a good balance.

### **Mode Description**

* **Hunter Mode** : The Bey's rubber track gets inside and Blades come out , The Rubber Performance Tip Comes out [89%] making the bey tall and it increases Good Grip and Attack to bey.

* **Rapid Mode** : The Rubber Track Comes out and the Wheel moves 180° as the design [Claw of Leone ] Comes out. the Rubber tip comes out of Track but this time 50%, the claw increase the attack[Physica] upto 50%

* **Steal Mode**: The Rubber Track comes out and the Rubber tip goes in , The bey goes towards opp and steals opp spin by the Rubber Defense Mode : The bey gets Extreme Defense and Stamina as the Rubber Tip comes out 100% And becomes much higher giving it balance , As the Rubber Tip gives grip the defense , Its Defense Move grows 100%

**LOCKED**

**King Mode**

**Beast Mode**

### ***Element(s)***

####  **Main**

* Fire
* Wind
1.Educatia medicala asistata de calculator

Educatia tinerilor medici este foarte importanta pentru viitorul unei tari ,astfel, citez un mare filosof, Aristotel, care a spus in lucrarea sa „Politica” ca „educatia trebuie sa fie un obiect al supravegherii publice, iar nu particulare”. Termenul de educatie deriva din substantivul „educatio” care inseamna crestere, hranire, cultivare.

In domeniul medicinii este foarte important ca practicile medicale sa tina pasul cu dezvoltarea tehnologica. Acest lucru nu ar fi posibil daca cei care aspira sa fie medici nu ar fi invatati cum sa lucreze cu diferite aparate, astfel incat sa isi trateze pacientii cat mai bine.
3.Educatia viitorilor medici

Educatia tinerilor medici este foarte importanta pentru viitorul unei tari ,astfel, citez un mare filosof, Aristotel, care a spus in lucrarea sa „Politica” ca „educatia trebuie sa fie un obiect al supravegherii publice, iar nu particulare”. Termenul de educatie deriva din substantivul „educatio” care inseamna crestere, hranire, cultivare.
Автомат Томпсона

**Урон**
 **Максимальный боезапас**
 **Тип боеприпасов**
 **Скорострельность**
 **Используется**

**Автомат Томпсона(Tommy gun) -** знаменитый пистолет-пулемёт Томпсона с дисковым магазином.

## Описание

Хорошо подходит для боя на средних и дальних дистанциях. Не требует перезарядки, как ни странно. Обычная стрельба - автоматический огонь в одном направлении, альтернативная - заградительный огонь очередью в 14 выстрелов (Калеб поводит стволом вправо-влево, захватывая небольшой сектор(градусов 15-20)). Также доступна стрельба с двух рук. Томпсоном вооружены фанатики в серых накидках из каковых часто выпадают соответствующие патроны, а иногда и сам автомат.
Emoticon

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*
Lekker Spelen heeft eigen **emoticons** of **emotes**, deze zijn te gebruiken in de YouTube- en Twitch-chat voor sponsors en abonnees en in de Discord. In de onderstaande tabel staat een overzicht van emoticons van Lekker Spelen.
MedinfoTim A 2015 Wiki

## Health information systems

1.2. Clinical systems in ambulatory care

1.3. Clinical systems in high intensity care

1.4. Disease management

1.7. Health information systems

1.11. Emergency & disaster response

## Genomics

2.1. Genomic ontologies

2.2. Linking the genotype & phenotype

2.3. Pharmacogenomis

2.4. Genetic epidemiology

## Education

4.1.Computer-assisted medical education

4.2. E-learning or distance learning

4.3. Education and training

4.5. Technology in physician education

## Consumer health and human factors

5.1. Consumer health information

5.2. Patient education and self-care

5.8. Patient self-care

5.11. Health promotion systems

## Image & signal processing

6.1. Neuroinformatics

6.2. Image processing and transmission

6.4. Imaging & signal standards

6.5. Three dimensional medical images

6.6. Signal processing & transmission

6.7. ECG Diagnosis Using Decision Support Systems

## Emerging technologies

7.2. Computer-communication infrastructure

7.3. Internet applications

7.4. Application of mobile technologies in healthcare diagnostics

7.7. Security and data protection

## Organizational and economic issues

8.2. Economics of care

8.3. Health services evaluation: performance and quality

## Standards

9.1. Clinical guidelines & protocols

9.5. Standards for coding

## Sustainability

10.3. Government policies

10.4. Health programs

10.7. Lifestyles

10.8. Ethics

10.10. Work health
Justin T. / Justin H.

## Overview

Justin T. and Justin H. (nicknamed the Justins or the Computer guys) are children that are introduced in Night 2, but only become active in Night 3.

## Appearance

### Justin T.

Justin T. is the Justin on the right computer, closest to you. His skin is filled with many cuts, and his clothes are ripped as well. His eyes, like many, are blank, glowing white.

#### Justin T. s Jumpscare

If the player fails to complete the staredown timer or doesn't pay attention to them long enough, Justin T. will be set to attack the next time the player checks, or after 5-10 seconds after being set to attack, he will forcefully sit you down and jumpscare you.

Justin T. will lunge forward at the player, his face filling the whole screen.

### Justin H.

Justin H. is very different from Justin T. Justin H. is much taller. He also has deeper, yet less, gashes on his skin, sometimes showing parts of skeleton and bone. The left half of his face isn't visible in the ordinary Computers view, but in his different angles, his left half appears to be melted off, exposing half of his skull and an open eye socket.

#### Justin H. s Jumpscare

If the player does not monitor Justin H. (when he is at a corner) or doesn't finish the staredown timer, Justin H. will be set to attack when the player looks at the Northern Corners again. He will attack within 5-10 seconds if the player does not do this, where he will forcefully sit you down and jumpscare you, much like Justin T.

Justin H. will also lunge forward at the player, and his face will also fill the entire screen.

## Strategy

### Statistics

* **Speed** - Fast (80%, with constant Projector flashing), Slow (20%, no Projector)
* **Paths**
	+ **Justin T.**- Computers > Table 6 > Table 5 > Western Corners
	+ **Justin H.** - Computers > Table 6 > Main Desk > Eastern Corners
* **Attracted to** - Sound, activated when light is shone down at Computers when they are on the computers
* **Defense** - Staredown, darkness in Computers
	+ **Staredown Timer** - 5-10 in-game minutes

### Defense

The two Justins have very similar behaviors. Their points of attack, however, are different. Their staredown timers are not typical, however, as they last between 5-10 seconds. This is much more different from usual staredown timers, which are usually 2-10 seconds.

Again, they will speed up their "psychological program" if the Projector lights the Computers area, so as long as the player doesn't shine the projector down that direction, Justin T. and Justin H. will take much more time to automatically activate by themselves.
Mijlpaal stream

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*
Bij het behalen van een bepaald aantal abonnees op Twitch houden onze makkers van Lekker Spelen soms een **mijlpaal stream**. Deze streams vinden over het algemeen op een woensdag plaats, startend om 20.30 of 16.30 wanneer er langer de tijd nodig is. Maar zo flexibel als Peter & Timon zijn wijken ze hier ook regelmatig van af.

Onderstaand volgt een incompleet overzicht van mijlpaal streams. Dit overzicht wordt in de toekomst overzichtelijker gemaakt in een tabel met meer informatie.

## Geplande mijlpaal streams

* Gok stream (1500)
* 12 uur stream (1500)
* Timons Horror Stream (1600)
* Peter vs Timon Tekenstream (1650)
* The Roast of Timon (1700)
Ancient Leone

ANCIENT LEONE O:A:D

***Owner - Bhaskar Baruah***

***UPGRADE CREDIT:- Arpan***
***Mukhoti***

## ***Ancient Leone O:A:D***

 **Elements:** | Air
Lightning
Gravity
Solar

### ***Face Bolt***

***Ancient***
***LeoneIII***

### ***Energy Ring***

***Ancient***
***Leone II***

### ***Fusion Wheel***

***Ancient***
***III***

## ***About Bey***

Final has 4 mode smash
attack,barrage attack, final defence, defence. In smash attack it resembles
blitz. And its attacking power increases and can deliver brutal blows. Barrage
resembles Rock slides. Can instantly throw barrage at opponent and this
barrages are stronger than other. Defence resembles a thinner and sharp edged
version of basalt it's defensive ability increase and get 2 modes unlocked. and
final def it becomes free spinning and save stamina with accepting the blow
from opponent.

### ***Omega Drive***

omega
ancient drive now the bey is connect to a 2ndary core. So between battles that
will change one of beys element and exchange it wid an element of 2nd core but
the exchange can only be done wid 2ndary element primary element 1 remains
constant.

## ***DRIVES***

###

### ***TORNADO DRIVE***

This Drive only works with
Defence Mode. In this mode Leone gets ablity to create numerous tornadoes
instantly.

### ***GRAVITY DRIVE***

This
Drive only works with Defence Mode. At this my bey gets ability to release
Gravity Pulses it can instantly increase or decrease the value of Acceleration
due to Gravity in Stadium. And can cripple down the bey with G waves.

### ***THUNDER DRIVE***

This Drive only works with
Attack Mode. At this mode leone speed can be instantly increase to Mach 2-3.
And can deliver brutal Lightning strike stronger than any other bey.

### ***SOLAR DRIVE***

This
drive is accessible with Final Defence mode. As per the weather(sun) it can
absorb sun rays and deliver Solar Beams. Solar beams are more stronger than
Conc Beam. It has ability to break any conc orb if correctly delivered.

### ***Note***

This Drives are
only available with the secondary Element change. As per the element present in
bey the drive is accessible.

### ***MRF***

The speed increases and gets ability to
dodge the opponent attack can easily go through gravity/water attacks.

### ***MMRW***

At this pt it
can save spin and can easily resist Earth type attacks and Vibration.

### ***MEWD***

High stamina wheel with small spikes to
balance it more.

## ELEMENTS

### PRIMARY

* AIR (CONST)
* LIGHTNING (CONST)

### SECONDARY

VARIABLE (IN BATTLE)

* GRAVITY

* SOLAR

©COPYRIGHT RESERVED
Clicker

The Clicker is an important function in OWaT, as it deters the children.

## Clicking

### Small Click

A small click, or simply referred as a click, can be done indefinitely, and can be done using the Spacebar. It has a one second cooldown.

Small clicks speed up the process of staring down a child at the corner. It cuts 25% of the original staredown time (the Clicker must be clicked constsntly), which can make fast monitoring and later nights much easier.

You can also use the small click without directly looking at a corner. In other words, you can use the clicker when idly sitting down. This has a 25% chance of reducing the staredown counter when you DO stare the child down and has a 10% chance of dispelling the child from its threatening spot altogether

The only standing viewin which the Clicker is effective is in the Main Table (when defending from Teiya and Alison) and the Main Desk (when defending from Gili and Elyssia)