Slicer

Slicer

HD:
1d8

Defense
Bonus: +2

Starting
Credits: 2d4x500

Class
Skills: Appraise (Int), Deception (Cha), Disable Device (Dex), Engineering
(Int), Escape Artist (Dex), Intimidate (Cha), Knowledge [Galactic Lore] (Int), Knowledge
[Technology] (Int), Linguistics (Int), Perception (Wis), Persuasion (Cha),
Pilot (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Use Computer (Int)

Skill
Points Per Level: 6 + Int modifier

Starting
Feats

Armor
Proficiency (Light)

Armor
Proficiency (Medium)

Weapon
Proficiency (Advanced Weapons)

Weapon
Proficiency (Blaster Pistols)

Weapon
Proficiency (Simple)

Interface

All
Slicers begin with an interfacing tool that allows them to slice computers
without the aid of a datapad and that functions as a multitool version of a
Tool Kit for disabling security systems, traps, and for picking locks.  This item is unique to each slicer, and thus
it cannot be used by another slicer to interface with computer systems (though
it can still be used as a Tool Kit).  It
can take the form of a hand-held tool or a single bracer.  When using their Interface, a Slicer gains a
bonus on checks equal to ½ their class level (rounded down) on skill checks to
disable device or use computer.

Probe
Droid

The
Slicer gains the services of a tiny sized probe droid to assist them in their
endeavors.  This droid’s appearance is
usually standardized to a small probe droid with hovering locomotion.  The Probe Droid does not gain the benefit of
the Slicer’s Interface.  A Probe Droid
has the following statistics

*Hit Dice:* For the purpose of effects related to number of Hit Dice,
use the Slicer’s character level.

*Hit Points:* The Probe Droid has half
the Slicer’s total hit points (not including temporary hit points), rounded
down.

*Attacks*: Use the Slicer’s base attack
bonus, as calculated from all of their classes.
Use the medical droid’s dexterity or strength modifier (whichever is
greater) to calculate the Probe Droid’s melee attacks.

*Damage Reduction:* The Probe Droid
cannot utilize normal armor, thus it has DR equal to ½ the Slicer’s level
(rounded down).

*Saving Throws:* Use the Slicer’s base
saves, but use the Probe Droid’s ability modifiers.

*Skills:* Use the Slicer’s skill ranks
plus the Probe Droid’s ability modifier.

**Starting Statistics:** **Size** Tiny; **Speed** 5-ft, Fly 30-ft (good); **Attack**
Shock Probe (2d6 electricity), **Ability Scores** Str 8, Dex 15, Con 12, Int
10, Wis 10, Cha 6; **Special Qualities** Low-Light Vision; **Languages** Binary only; **Special** Improved Evasion, Share
Effects, Danger Link, Deliver Medicine, Vocabulate with Master

**4th-Level Advancement:** **Ability Scores** Dex +2, Int +2

*Improved Evasion:* As the Scoundrel
Ability.

*Share Effects:* The Slicer use ability
with a target of “You” on the Probe Droid (as a touch) instead of on
themselves.

*Danger Link:* A Slicer and the Probe
Droid can sense when the other feels danger, out to a distance of 1 mile.  No other communication can be sent via this
link.

*Deliver Tech Power:* A Probe Droid can
deliver the Slicer’s ??? abilities for them.
So long as the Slicer has line of sight with the Probe Droid and they
are within 50-ft of one another, the Probe Droid can be designated as the
“toucher” and use those abilities in the Slicer’s stead.  This still uses up the Slicer’s action.

*Vocabulate with Master:* The Probe
Droid and the Slicer can communicate as if they were using a common
language.  The Slicer understand the
communications of the Probe Droid as if he spoke the same language as the Probe
Droid, and vice-versa.  Others can
potentially understand the communication if they speak the languages of both
the Slicer and the Probe Droid.

Tech
Power

A
Slicer’s savvy and intellect give him some abilities that aid him in his
pursuits.  This comes in the form of a
pool of Tech Points that the Slicer can use to hinder their enemies and aid
their allies.  A Slicer has a number of
Tech Points equal to their level + their Intelligence modifier (minimum 1).  The pool refreshes after a long rest (8
hours).  To use these abilities, a Slicer
must be wearing or holding their interface.
The Slicer can spend their Tech Points on the following abilities:

*Bolster Damage:* A Slicer can bolster
one of his ally’s weapons to cause more damage.
By touching the weapon with their interface, the Slicer can make that
weapon’s damage increase by an amount equal to ½ the slicer’s level (minimum 1)
on their next successful attack roll.  If
the Slicer desires, this additional damage can be changed from the weapons
normal type to ion damage instead.  Use
of this ability is a standard action that does not provoke attacks of
opportunity.

*Disrupt Droid:* A Slicer can use his
Interface to cause a droid to breakdown.
The slicer can make an attack roll to touch a droid.  If the Slicer succeeds, the target takes 1d10
+ Slicer’s Intelligence modifier in ion damage.
For every two levels gained in the Slicer class after the 1st,
this damage increase by 1d10.  Activating
this ability is part of the attack action made to touch.  This ability does not provoke attacks of
opportunity.

*Electric*
Arc Wand: *A Slicer with a hand-held Interface can use his knowledge to make*
his interface discharge energy.  The
Slicer can direct this energy into a 30-ft line, damaging any creatures within.  The targets take 1d6 + Slicer’s Intelligence
modifier in electricity damage.  Creatures
in the area are entitled to a Reflex saving throw (DC 10 + ½ the Slicer’s level
+ Intelligence Modifier) to halve the damage.
For every two levels gained in the Slicer class after the 1st,
this damage increases by 1d6.  Activating
this ability is a standard action.  This
ability can provoke attacks of opportunity.

*Flame Bracer:* A Slicer who utilizes a
Bracer Interface can cause it to erupt with flame, burning their enemies.  The Slicer can direct these flames as a 20-ft
cone, damaging any creatures within.  The
targets take 1d6 + Slicer’s Intelligence modifier in fire damage.  Creatures in the area are entitled to a
Reflex saving throw (DC 10 + ½ the Slicer’s level + Intelligence Modifier) to
halve the damage.  For every two levels
gained in the Slicer class after the 1st, this damage increases by
1d6.  Activating this ability is a
standard action.  This ability can
provoke attacks of opportunity.

*Inhibit Armor*: A Slicer with a
hand-held Interface can cause an opponent’s armor to weaken, lessening its
ability to reduce damage.  The Slicer
makes a touch attack against the target.
If they succeed, the target’s damage reduction from armor is reduced by
an amount equal to half of the slicer’s level (minimum 1) for 5 rounds.  A target is entitled to a Fortitude saving
throw (DC 10 + ½ the Slicer’s Level + Intelligence modifier) to negate this
effect.  This ability is a standard
action that does not provoke attacks of opportunity.

*Inhibit Weapons:* A Slicer with a
hand-held tool can cause an opponent’s weapons to fail.  The Slicer makes a touch attack against the
target.  If they succeed, the target’s
weapon’s damage is halved on their next successful attack roll with that weapon.  A target is entitled to a Fortitude saving
throw (DC 10 + ½ the Slicer’s Level + Intelligence modifier) to negate this
effect.  This ability is a standard
action can provoke attacks of opportunity.