recursal/Fanatic-Fandom huggingface dataset:
Namfoodle

**Namfoodle** is a Gnome ranger from the mountain villages in the Sentinels. He is one of the four original members of the party.

## Background

For as long as he could remember, Namfoodle Boddynock Swaggins lived as a hunter-gatherer in the forests of the Sentinels. He was a simple man, enjoying the simple pleasures of bringing food to the table for his family and spending time in the peace and quiet of the woodlands. His family lived in a small mountain village close to Rûkmodan, the gnomish capital city, but always more comfortable amidst animals than people, Namfoodle rarely ventured there.

But, despite the tranquillity of life, Namfoodle never lost his sense of adventure. He climbed trees, scaled rocks, and forded rivers. He tracked dangerous beasts and observed them as closely as he dared. Once, he followed a bear into a cave, and found an abandoned hunting bow that was entirely too big for him. Intent on using it, he would fix it horizontally between two tree trunks, and use his entire body weight to draw back the string.

When Namfoodle's half-brother Tinkeder returned home after his apprenticeship for the Gnome Gnetwork, the two immediately found they had a lot in common. Namfoodle was enthralled by Tinkeder's stories of his travels, and when the two began to have their visions, it seemed a sign. Together, they set off north, following the call to adventure, and all that came with it.
Henry Wickett

**Henry Wickett** is a human guardsman from Anderrow, tasked with the protection of the small village.

## Description

A burly human man, in his late forties, with a heavyset frame and a sizeable belly. He's got a short beard, was probably brown once but is now flecked with grey, and curly hair mashed into an ill-fitting helmet. He's wearing a brigandine that has seen better days, and has clearly been mended multiple times over the year, poorly.
The Bannerlord

**The Bannerlord** is one of the Prime Deities of Ygdren, and resides in the Corpse Hall in his divine realm of existence within The World Stream. He is depicted as a giant barrel-chested warrior wielding sword and shield, clad in thick furs and leathers that are said to have been carved from the bodies of the monstrous planar beings that wander the charred battlefields of his divine realm. His sword is carved out of a single sheet of starlight and is said to leave a trailing tear through the fabric of reality with every powerful swing. His shield is made of thick granite, carved into a sweeping mural of a torn yet resplendent banner lifted high above a victorious battlefield. He is served by legions of Einherjar (those dead who fell in glorious combat when mortal, weapon in hand, and are returned to the eternal call of war) and Valkyries (celestial winged creatures that lead them into battle and watch over those that die the final death).

The Bannerlord's tenets are bravery, strength, war, and glory. He is worshipped predominantly amongst the warlike nations in Wyldcrown, but sees worship in different forms across much of Ygdren where many nations have led a war-torn existence. Though he is worshipped and offered frequent sacrifices, few do so with the goal of gaining his protection or favour. Their aim instead is to draw his attention towards their forthcoming feats of bravery, that he may witness their glorious deaths if (and more likely, when) they come.

The Bannerlord's clergy are often warrior-clerics of great skill and bravery. They often fight with careless abandon, eager to gain favour in the eyes of their god and if possible to join him once dead. Such clerics will often build militaristic temples that house and feed orphans and children, at the expense of training them to become warriors such as they, often through brutal means, if they survive.
The Cinder King

**The Cinder King** is one of the Prime Deities of Ygdren, and resides in Ranchor in his divine realm of existence within The World Stream. He is depicted as a tall powerful giant clad in jagged black armour made of obsidian and flowing molten rock, decorated with vast murals of strife and conquest made from countless bleached bones and skulls. His face is hidden by the full-faced obsidian helmet adorned with a crown of twisted metal which he wears at all times, the only feature visible his unblinking, cruel yellow eyes. He is seen as a dark reflection of an honourable warrior, often in direct contrast to The Bannerlord who shares his love of war, though with different motivations.

The Cinder King's tenets are conquest, subjugation, cruelty, and fear. His worship sometimes replaces that of The Bannerlord in certain warlike cultures, but though both prioritise combat and victory, the difference is clear to any that understand such matters. The Cinder King does not care for honour or glory, only the act of conquest, of breaking and subjugating all folk, of spreading fear and ruling with an iron fist. Those who believe in him do not labour under any assumption that he is benevolent. They accept that his will is only in the chaos of combat, and that their deaths would offer him no less satisfaction than those of their enemies.
The Wintershard

**Isyl, the Wintershard** is one of the Prime Deities of Ygdren, and resides in the Frostweald in her divine realm of existence within The World Stream. She is depicted as a regal figure, with a crown of black ice and a humanoid form made entirely out of shifting shards of frost. Her form extends into the very snow and ice, and she moves around her realm like the passing of a glacier, bringing with her a perpetual snowstorm that can freeze even the hardiest of creatures into everlasting statues buried in the snow.

Isyl's domain is over winter, frost, raging blizzards, and shelter from the storm. Though not inherently said to be malicious, she is described as aloof, scornful, and contemptuous. She is generally worshipped by those who live in the harshest conditions of the far north, though many cultures will offer prayers and sacrifices in some form or another in the deepest parts of winter.
The Grailknight

**The Grailknight** is a legendary figure who was raised to godhood by his beloved, the Silversong, after rescuing her from the clutches of Thanagor, the Shackled Titan and dying in the attempt. Since he was once mortal, he is considered an Ascended Deity. He resides in Avalon in his divine realm of existence within The World Stream. He is depicted as a shining knight in resplendent armour, with proud antlers of gold rising from his helmet, atop a massive winged steed that is said to be made of cloud and fast as the wind.

The Grailknight's tenets are chivalry, responsibility, courage, and honour. He upheld those tenets to his death when mortal, and continues to do so in godhood. He is the patron of all those that seek to live a chivalrous existence devoted to protecting the innocent, upholding knightly principles, and serving as a devout bastion against the tides of barbarism that attempt to tear down all that civilisation has built. He has no organised clergy in the form of priests or acolytes, but various orders of knights or cavaliers (most notably the Chevaliers du Graal) tend to devote themselves to him as their patron deity.
Luinfeld

**Luinfeld**is the northernmost region of the Kingdom of Atheldael, at the foothills of the Mogul Caí. It is located at the northwest corner of the Argent Basin, encompassing more than half of the Everglades. It was formerly its own kingdom before the invasion campaign led by Athelvad the Conqueror encompassed it into the Elven Empire.
Stjarna (constellation)

**Stjarna** (*Sceída:* "Spear"), commonly referred to as "the Spear", is a constellation in the night sky of Ygdren, depicting a war spear. It is said to represent good fortune in future martial endeavours. Many cultures see its visibility (or lack thereof) as an omen for martial pursuits. People born under this sign are said to be courageous and strong.

As a seasonal constellation, Stjarna is only visible in the northern hemisphere during the summer.
Prophecy of the Forgotten

## Translations

#### Common

*Not all is lost that is forgotten,*
*That which is pure does not wane.*
*The storm that is fierce will wither,*
*The light that is strong will remain.*
*Found is the blade that was stolen,*
*A burden the truest can claim.*
*From the ashes a fire shall be woken,*
*The radiant will carry the flame.*
*Cold lies the heart in water deep,*
*By timeless canvas of silver grey.*
*Though the road may be too steep,*
*A valiant path leads not astray.*
*Dark are the days that come to pass,*
*In ancient halls where shadows lie.*
*A fate once pure, shattered like glass,*
*Buried in stone 'neath moonlit sky.*
*A promise anew will be spoken.*
*A light from the shadows shall spring;*
*The silence at last will be broken,*
*The ageless again shall take wing.*
Vigil Protectorate

The **Vigil Protectorate** was a church-controlled conglomerate of territories encompassing the modern nations of Edraxis, Varais, Thyr, and Maruk, prior to the secession of those nations and the collapse of the Protectorate as a whole. It was formed following a successful coup by the Church of the Vigil during the rule of the last king of Edraxis. The church had infiltrated a majority of faculties in the kingdom, and used the disgruntled populace as a catalyst to fuel the coup. Having assumed control, they implemented strict laws based on their doctrine, and instated a militant branch known as the Vigil Inquisition which is was widely feared as one of the most disciplined and successful standing armies in the continent, and remains in effect to this day.
Prime Material Plane

The **Prime Material Plane** (also known as the *Material Plane*) is the central plane of existence, and the plane on which the physical known world takes form. Each world in existence is theorised to have at least the Prime Material Plane, which is typically equivalent to the world itself and given the same name.
William Stavenger

**William Stavenger** is a wood elf man believed to be associated with the Myriad. He also claims to be a graduated member of the Iron Academy, although the verity of this claim has not been confirmed.

## Description

A tall and scrawny elf, almost skeletal in build, with long lanky limbs and bony fingers. He has tanned skin, a rugged pockmarked complexion, with a clean shaven face and a gold loop in one ear. He has dark brown eyes, and a scowling face, with long oily black hair tied behind his head. Dressed in typical academy robes, with the sigil of the Iron Academy on his left breast.
Solomon Anders

**Solomon Anders** is an elven citizen of Stillwater, and one of the three town council members that oversee the governance of the town.

## Description

Young and very handsome, and you can tell that he knows it. He's got meticulously orderly blonde hair that comes down to his shoulders, tied behind his head in a loose ponytail. Icy blue eyes beneath meticulous eyebrows, a chiselled square jawline, high sharp cheekbones and lips that seem to always have this perpetual reassuring half-smile. He's tall, a bit over six feet, and very well dressed in a stylish tunic trimmed with cloth the same colour as his eyes.
The Shackled Titan

**Thanagor, the Shackled Titan** is one of the Prime Deities of Ygdren, and resides in Severance in his divine realm of existence within The World Stream. He is typically depicted as a gigantic, swollen, malformed titan with four muscled arms holding cruel instruments of torture. His body is bound in barbed chains that dig into his flesh, and manacles that drag behind him pulling the twisted and broken bodies and souls of those unfortunate enough to fall under his whim.

Thanagor's domain is over imprisonment, torture, and enslavement. He revels in the pain inflicted upon others and relishes his own pain as an inspiration for future torture. His worshippers are those who take others' freedom, those who capture and enslave others, those who take pride and perverse joy in inflicting pain, both to others and to themselves. Such worshippers seek only to wrest wrongful control of others, dragging them into the abyssal darkness that Thanagor exalts and relishes.
Sloughbrine

The **Sloughbrine** is a small bay at the northern edge of the Adrean Coast, adjacent to the Feathered Mire. Its name is derived from the comparatively high saline content in the water, believed to be the cause of the abundance of rock salt in the nearby mountains along the northern edge of the bay.
Infused Amber

## Development

Infused Amber had been used in crude explosives such as drakenfyr for centuries by the time its properties were more deeply researched and more refined variants were first produced. While effective, it was highly volatile and very dangerous, and had been banned from use for a long while before being brought back into the limelight following the explosion at the Silver Citadel in late 4E 102.
The Wayfarer

**The Wayfarer** is one of the Prime Deities of Ygdren, and resides on the Wandering Isle in his divine realm of existence within The World Stream. He is typically depicted as a slender, waif-like humanoid, dressed in simple clothing with a hooded blue cloak that somehow always casts a disguising shadow on his face. However, he is also commonly attributed the ability to take any form he wishes, beast or otherwise.

The Wayfarer is the god of travellers, pilgrims, and wandering souls. Unlike many other deities, he is typically seen as a relaxed and carefree god who does not actively seek or demand worship. While not as popular as many other major deities, he has a following amongst all those who travel, and it is common in many cultures to pray or pay tribute to him before a long journey. Temples to his worship are rare. It is far more likely to find a small shrine off the side of the road, where one can leave a small offering for luck.

The Wayfarer has no clergy to speak of, but to those of his worshippers who follow his tenets more closely, life is nothing but an endless journey that does not necessarily end upon death. To deliberately obstruct another's journey, such as through murder, slavery, or necromancy, is the ultimate sin. Devout followers rarely stay in one place, taking the form of travelling pilgrims. Occasionally, a member will leave a shrine in a well-travelled spot for another member to pick up and carry elsewhere.

Followers of The Wayfarer's way also tend to be collectors, picking up miscellaneous souvenirs from their travels to remind them of places they've been and of places to which they might someday return. They often shrug and decline items or treasure that others might consider highly valuable so they can focus on objects that remind them of their journeys. This does not mean that a member would refuse a clearly useful item, as any tool that could improve the journey has some value, but wealth for its own sake is pointless. Gold and treasure are heavy, and only entice others to slow one's travels.
Nazluin

**Nazluin** are few and far between, a rare occurrence that comes to being only under special circumstances. The Everglades are ancient and vast, and hide many secrets in the deeper, darker corners of the forests; but there are always stories, and one such tale tells of these wrathful creatures that stalk the woodlands at night. When something grievously upsets the balance of the forest, a nazluin will come to be, born in a place of darkness and primeval nature. It is believed the nazluin are nature’s way of protecting the forest from those that have endangered it, and they are relentless in their pursuit, turning nature itself on their prey. Though it may take years, decades, or centuries, the nazluin will persist, until either it or those it seeks vengeance upon are returned to the earth.

Nazluin are innately magical, possessing a number of tools in their arsenal. Able to heal themselves through natural means and drain life from surrounding creatures, they are very difficult to kill. They can also cast a number of illusory and druidic spells, affecting the land around them to get to their prey.
Soundless Seas

The **Soundless Seas**is a vast plain of ice that makes up the bulk of the continent of Wyldcrown. It is given its name by the eerie silence that pervades the largely flat stretches of snow and frost, where large beasts and fearsome predators roam. It is largely a part of the territory of Urskaya, under the control of the Ursine League of the Soundless Seas.
The Sovereign

The symbol of Azarael, the horned crown of the Lord of All Devils.

**Azarael, the Sovereign**, is one of the Prime Deities of Ygdren, and resides in Oblivion in his divine realm of existence within The World Stream. Though considered a force of malicious intent, he is nearly always depicted as a handsome and deeply charismatic humanoid, with dark red skin and long, black hair framing cunning solid black eyes. Atop his head he wears a jagged crown with two curling horns and cruel bone spikes jutting upwards, ordained with a black opal that is said to channel his malice. He is served by an entire city of devils and corrupted souls, which he sends into Ygdren to seed corruption and his ill will.

Azarael holds domain over rampant tyranny, guile, corruption, and malevolence. It is said that he was once a benevolent god, but grew jealous and full of envy when other deities surpassed him. He is a master of corruption and domination, and relishes in corrupting mortal souls with his honeyed words and twisting promises and lies. He rules his domain with iron discipline and the punishments he inflicts for any that cross him are legendary, but his cruelty is tempered with a wicked cunning that can trick even the most stalwart of souls. Planar entities of all sorts pay him tribute, while those mortal souls that seek his fiendish grace are drawn to his power, often to their doom.
Skolli Blackhand

**Skolli Blackhand** was a warlock that fought in the Dread War. He earned the name when the demon fever claimed his left arm. He took part in the raid on the labour camps, and died protecting the retreat.

## Background

When the Dread War started, Skolli was a boy. His village was one of those slaughtered in the first day, and Skolli escaped by the skin of his teeth. Blood seeping from a gash down his left arm, he still managed to carry his also wounded mother through miles of burning forest to the nearest surviving outpost. His wound festered, and while his mother recovered, he spent weeks in a raging fever. When he woke, the veins down his entire arm had turned black, and the skin was grey and lifeless, and though he retained control of the arm itself, it always felt to him like it was no longer his own.

The magical skills he developed later only cemented this belief, pouring out of his withered arm in moments of rage or sorrow, of which there were plenty. The voices that came with them, whispering into his head, almost drove him mad. As the war raged, and his people died in the thousands, he threw himself into the conflict, fighting always at the front lines, silent and isolated. Deadly.

He learned to control his newfound power, fueling it with hatred and rage. People feared him, but none could deny his ferocity or his results. His tribe gone, everyone he knew dead over the years, and his own self crumbling with every day, he was the first to volunteer for the rescue mission, understanding full well what was at stake. If they succeeded, many of them would surely die in the process. If they failed, elvenkind would be wiped out and lost to the fires of the dreadborn. Skolli was ready to give his life in a heartbeat, if it meant the latter would never come to be.

Besides, death would bring him the one thing he had sought for all these years; an end to his torment.
Ravnsljod (constellation)

**Ravnsljod** (*Sceída:* "Raven's Call"), commonly referred to as "the Raven", is a constellation in the night sky of Ygdren, depicting a perched raven. Ravens hold importance in many different mythologies as heralds of death, ill omen, or general evil. However, in many cases the ever-presence of this constellation is seen more as a constant reminder of the inevitability of death rather than a malicious omen. It is also in this way sometimes associated with The Ashmaiden, who holds domain over death.

As a circumpolar constellation, Ravnsljod is always visible in the night sky of the northern hemisphere.
Marble Vale

The **Marble Vale** is the coastal region southeast of the Sentinels. It is home to several kingdoms, most of which were originally part of the Vigil Protectorate before its collapse. The eastern border leads onto the Vastenean Ocean, the massive ocean that divides the western and eastern landmasses of Ygdren. The western border of the region leads onto the Kalahi Desert.
Rusalka

**Rusalka** are said to be the hateful souls of women who died in the deep ocean in many stories told dockside by sailors. Forever alone, forever lonely, they linger in the depths, haunting their own particular waterways. Above water, they appear as beautiful women, but the water reveals their true nature: undead skeletal figures surrounded by the remains of those young men they have lured into the water, entangled in wicked tresses of kelp and hair, and drowned. It is said that their words sound different in the minds of all men they seduce, although their beauty is universal.

Rusalka are innately magical, though their magic is focused solely on their charming nature, with which they lure sailors away from boats and into the water. Their nature is beguiling only to those that would naturally be attracted to them. Locked forever into the water they inhabit, they are feared and respected by any who travel the sea, despite many believing them to be nothing more than superstition.
Lavente

"*Nestled in a maze of idle rivers, encircled in the green arms of the Vastenean, is the bustling city of Lavente. Stately towers and marble domes, rust red shingles and brick houses, all stacked amidst the canals. In the twilight, the lamps and torches that line the streets are coming alight, like a swarm of fireflies, lighting up the tangled cityscape with a multitude of colours.*"
 ― The Storyteller

**Lavente** is a large port city on the eastern coast of Edraxis.
The Shénziao

**The Shénziao** are a pantheon of gods who share collective divine power, having ascended as a collective in a single event. As the Shénziao are said to have originally been mortal, they are considered an Ascended Deities. They reside in their respective territories within Tian, their divine realm of existence within The World Stream.

## Pantheon

The pantheon includes 12 distinct entities as a collective deity, each with their sphere of influence. The spheres of influence cover parts of life, nature, or existence. Notably, each god or goddess has an equal and opposite sphere of influence to one governed by another god or goddess, forming six harmonic pairs.

Kaiyo, God of the SeaAisoran, God of the SkiesShizenshén, God of NatureMogui, God of DeathIkari, God of WrathGoddess of HopeAtakai, God of BattleMushén, God of HarmonyShinji, Goddess of TruthTaiyin, Goddess of DeceitBaisinsé, God of IntellectTsu, God of Strength
Silver Hand

The **Silver Hand** is one of three institutions in direct service to the crown of the Elven Empire. They form the core of the standing military, considered a professional army, and are typically supplemented by the fyrd and house carls from the various noble families of the region. In wartime, they are considered the first line of defence or offence of the empire. In 4E 102, they are led by General Fera Lynnwel.

## Organisation

### Ranks

In ascending order:

1. Recruit (Private)
2. Warden (Corporal)
3. Crusader (Sergeant)
4. Captain
5. Field Marshal (Major)
6. Grand Marshal (2nd in Command)
7. General

### Structure

Soldiers of the Silver Hand are divided into companies of about 100 to 200 elves, with each company under the command of a Field Marshal, who in turn answer to the Grand Marshal and the General, who take orders directly from the throne.

Each company consists of a number of Recruits, the lowest rank in the organisation. Veterans who have served a number of campaigns are commonly promoted to the higher rank of Warden, with some additional responsibilities primarily related to logistics. A company is internally split into small squads of soldiers, typically around a score to two dozen, each answering to a Crusader. Multiple squads would be under the command of a Captain, who is only one rank below the Field Marshal, and is typically in direct command in the middle of pitched battle.

Recruits are often assigned to different roles, such as: path-finding and scouting, constructing fortifications and repairing equipment, or providing for the day-to-day needs of their squad (foraging, hunting, cooking, and gathering firewood). Higher ranks tend to be exempt from these duties, but are often expected to take charge of logistical or military decisions for their subordinates.

### Leadership

The leader of the Silver Hand is the General. Each General serves for life, and new Generals are typically elected from the ranks of the Field Marshal (including the Grand Marshal) by the current King or Queen of the Elven Empire. The current commander of the Silver Hand is General Fera Lynnwel.

Generals can only be deposed by the crown itself, but any Field Marshal can bring the matter to trial and present evidence forward that may convict their superior. This is a very rare occurrence, and is commonly only the case when a General violates their oaths or is deemed medically unfit to continue serving. In the case of the latter, the procedure is more of a formality and Generals typically retire with honour.
Living Map

A **Living Map** is the name given to enchanted maps that all link back to a central map inside the Iron Academy of Silverthorne City. Changes made to the central map are automatically updated on any living maps linked to it. The Iron Stylus has a team of cartographers working constantly to add new discoveries and explorations to the central map, all vetted thoroughly by multiple sources before they are added.
Lionsbane

**Lionsbane** is a bulky draft horse with a sturdy frame and a skittish temperament. He is found by Evendur at the Blackrock Gang's camp after the assault, and is later given his name after he knocks out Gaeldrim while panicking in the goblin ambush north of Anderrow. He died in the infested orchard during the journey south to Lavente.

## Description

A slow, plodding draft horse, with a sturdy frame, brown coat, and a long mane. He is not trained for combat and often panics and runs when subjected to danger, but has been known to occasionally hold his own and fight back when surrounded, sometimes even succesfully.
Julius Vex

**Julius Vex**, a centurion in the Vigil Inquisition, was the son of the High Vigilant in 4E 102, the highest ranking member of the clergy of the Vigil Protectorate. He was given command of the town of Imrafel on the coast of Samarkhet following its takeover by Vigil forces. He helped the party in the final stages of their investigation into the Wither, and helped them return from Samarkhet. They later met him in Silverthorne as an ambassador, shortly after the explosion during the Solstice Ball. He died at the Battle for Silverthorne in 4E 103.
Vedalken

**Vedalken** are intelligent, progressive humanoids native to a small cluster of islands off the eastern coast of Almeras, the territory of Arkadem. Vedalken prize science and study above all else, and regard hostile behaviour as brutish unless it is part of some experiment or the rational thing to do in the journey towards perfection.

## Description

Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious.

## Culture & Society

Despite being talkative, vedalken keep their personal lives private, and they tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their feelings about them. To members of other races, vedalken often seem cold, even emotionless. That assessment isn't fair-they feel emotion every bit as intensely as other folk do, but they are skilled at not displaying it. Cool rationality guides their actions. they make and follow careful plans, and they are patient enough to do nothing when the ideal outcome relies on such inaction.

Vedalken believe that the path toward the impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of magic or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws.

## Properties

* ***Ability Score Increase.*** Your Intelligence score increases by 2, and your Wisdom score increases by 1.
* ***Size.*** Your size is Medium.
* ***Speed.*** Your base walking speed is 30 feet.
* ***Vedalken Dispassion.*** You have advantage on all Intelligence and Charisma saving throws.
* ***Tireless Precision.*** You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.
* ***Partially Amphibious.*** By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest.
Roshbar

**Roshbar**, known as *Roshbar* *the Hammerer*, was a human bandit who operated on the outskirts of Atheldael, renowned for his brutality and general ruthlessness. He was second in command of the Blackrock Gang, and a bandit of some repute in the region. He was killed by Kalahan Krasnyalyy in 4E 776 during an attack on the gang's encampment north of Stillwater.

## Description

A large, broad, brutish man with a very heavyset frame. His hair is black and matted, as though he hasn't really washed it in a long while; and his thick unkempt beard, which comes down to his chest, is the same. He's ugly, very much so, with a heavily scarred face and small beady eyes. He's wearing a chain shirt with some rudimentary plates of metal pieced together and painted black. He's holding a large heavy maul slung over one shoulder, and a powerful arm holding it firmly in place.
Svika (constellation)

**Svika** (*Sceída:* "Trickster"), commonly referred to as "Morraighan's Knife", is a constellation in the night sky of Ygdren, depicting a sheathed dagger or knife. It is said to represent imminent mischief or chaotic events. People born under this sign are said to be mischievous tricksters.

As a seasonal constellation, Svika is only visible in the northern hemisphere during the summer.
William Tanner

**William "Bill" Tanner** is a stablemaster who lives in Anderrow, a human. He owns a stable that used to breed warhorses for the Athelian Armed Forces when the region around Stillwater was more prominent. He sells an ill-tempered warhorse by the name of Rhaegír to Kalahan, and a speedy mare by the name of Stiorra to Katrin.

## Description

A tall, powerful man, built like a truck. Broad arms and shoulders, heavily tanned skin, a full beard that comes down to the top of his chest, and short-cropped black hair. He has a crooked nose, which clearly has been broken a couple of times, and cheerful brown eyes.
Pusheen Blind Box Series 9

Pusheen Series 9 was a Blind Box Series released in 2019. The theme was Dinosaurs. Unlike the other Blind Boxes, these were sold in plastic eggs instead of boxes. Also, notably, this series switched to lobster clasps in all regions, instead of ball chains. I skipped out on these ones.

## Designs

* **Ultra Rare:** Strawberry Banana Pusheenosaurus (Toy Fair 2019 Exclusive)
* **Chaser:** Cotton Candy Pusheenosaurus
* Pink Tricerotops Pusheen
* Pterodactyl Pusheen
* Blue Loch Ness Pusheen
* Orange brontosaur Pusheen
* Green angry looking T-Rex Pusheen
* Classic Pusheenosaurus
* An angry orange Pusheen with large clawed feet.

## Notes

* The pterodactyl Pusheen and Loch Ness Pusheen also had larger plush versions released later that year.
* The official names for the other colors of Pusheenosauruses are Strawberry Banana (Yellow), Cotton Candy (Pink), and Grape Soda (slightly darker pink). The Grape Soda versions were meant to be Hot Topic Exclusives in the form of a plush and Funko Pops.
* I still don't know what the angry orange one with large feet is supposed to represent haha

## Images

Source: hottopic.comThe 9 inch tall Pterodactyl Pusheen Plush (Source: amazon.com)The 9 inch tall "Blue Dinosaur" Pusheen (Source: amazon.com)Image containing the elusive "Grape Soda" Pusheenosaurus, which appears to be a shade darker from the cotton candy one. (Source: pusheen.com)
Venatris (constellation)

**Venatris** (*Old Elvish:* "Huntress"), commonly referred to as "the Huntress", is a constellation in the night sky of Ygdren, depicting a bow in the middle of the hunt. It is said to bring good fortune and bounty, representing precision and agility in all efforts. People born under this sign are said to be quick of mind and foot.

As a seasonal constellation, Venatris is only visible in the northern hemisphere during the spring.
Zugzug

**Zugzug was** a fearsome (allegedly) forest goblin from the northern foothills of the Sentinels in Norfeld Reach. He was part of a wandering clan of goblins, before the clan met its untimely demise at the hands of the adventurers after a failed ambush. He was the only goblin spared in the fight, and owed a life debt to Custos, who he regards as his master. He died during the Battle for Silverthorne in 4E 103.
Witherburn (river)

The **Witherburn**, also called the *Silver Rush*, is the widest and longest river in the Argent Basin, and is of key economic importance to the nation of Atheldael allowing access from its capital to the sea. It flows from several tributaries coming from the northernmost mountains of the Sentinels, and proceeds southwest all the way to the Mit'lhorn sea. Notably, the city of Silverthorne overlooks a particularly wide section of the river where it temporarily splits into two to flow around an islet, which marked the site of a great battle during the War of Ashes.
Vastenean Ocean

The **Vastenean Ocean** is the second-largest of Ygdren's oceans, occupying a broad basin extending longitudinally between Almeras and Anterra to the east, and Maíandir and Yuantica to the west. As one component of the interconnected world ocean, it borders the Havitean Ocean to the south, the Sinerean Ocean to the north, and the Cerulean Ocean via the Strait of Ebelin in the east.
Wentworth Gild

Earl **Wentworth Gild** was the head of House Gild and one of the most influential nobles in the Elven Empire. He was one of the richest merchant lords in the entire region, and in overall command of Windermere, including the trade routes and merchant connections with the lands to the south. He answered directly to the Queen.
Wyverns

**Wyverns** are large reptilian creatures with two powerful talon-tipped wings and two taloned hind legs, native largely to the wilder wide-open spaces of Ygdren, shying away from urban civilisation. They are not to be confused with dragons (which have four legs aside from their wings and are significantly larger), or wyrms (which are more snake-like in nature and generally dwell underwater). Like dragonborn, wyverns are said to be spawn of the ancient winged beasts that once inhabited Ygdren (of which archaeological evidence has been unearth in Almeras), though as always the accuracy of this is disputed. Be that as it may, there are certainly some similarities between dragonborn and the larger winged beasts, namely in the colour of their scaled skin, and their capabilities of innately controlling elemental magic in the form of the colloquially called "dragon breath".

Wyverns are inherently animalistic in nature, much more so than their humanoid cousins. They possess limited sapience, in that they are clever enough to form plans of attack and more effective means of hunting, and will sometimes even partner with humanoid races if it is of benefit of them. Similarly, they are mostly solitary and fiercely territorial animals, but will cooperate with each other if it is of larger benefit. Wyrmlings are relatively small when they are just born, about human size, but grow rapidly over the course of a few decades into their adult forms, which are significantly larger; though this is largely due to their extensive wingspans (which can grow in excess of 50 feet) and the length of their tails.

## Variants

Wyverns are usually distinguished by the type of their elemental nature. This is generally defined by the natural habitat in which they reside. You can clearly differentiate the elemental type of a wyvern by the colour of its scales and the type of breath it exudes when hunting. Aside from this, there are two distinct bloodlines of wyverns that dwell in each distinct habitat and tend to be fierce rivals for territory and prey.
Waygates

**Waygates** are a form of transportation designed as an upgrade to the more primitive teleportation circles used by many arcane practitioners. They provide a near instantaneous means of travel between two distant locations, linked together using an arcane glyph sequence unique to the destination.The waygate can accept incoming teleportation sent to its unique address, or alternatively activate the inner glyphs in a specific order to teleport whatever is standing in the inner circle to the destination address specified by that order.
Worgs

**Worgs** are a type of wolf that has been bred and tortured into a savage facsimile of their original form, designed to be ridden by small creatures like goblins. They are larger, misshapen, and more brutish than their natural cousins. Despite their higher intelligence, worgs tend to act, for the most part, like regular wolves. Left to their own devices, they often hunt in packs. Lone worgs tend to hunt creatures smaller than themselves, while mated pairs and packs hunt larger game. They prefer large, herbivorous animals, usually the young, sick, or weak, but aren't afraid to take humanoids, especially when other prey was scarce.

In any number, worgs employ similar tactics. They work in tandem with their handlers, employing hit-and-run tactics to exhaust a victim, until finally the whole pack goes in for the kill. They lack subtlety if not directed, and will simply savage their victims with their teeth, often tearing them apart before feasting on the remainder.
Whisperers

**Whisperers** are rare manifestations of spirits trapped within The Slip, brought back through shadow magic and enslaved by Salakai and his influence. Angry, bitter, and malicious, they are innately deceiving, luring their targets into paranoia and hatred until they turn on each other. Since they do not fully exist within this realm of existence, they can pass through creatures and objects like water, disappearing and reappearing into shadows at will. Often they seek out darkness, as it makes it easier for them to prey on the fear of those they have been commanded to destroy.

They do not attack physically. Their strong point lies in breaking the mental barriers of their victims, using their wiles to charm them into their own service. Once the target is fully entrapped, they drain its life essence, using the energy to fuel their continued wretched existence. Like any dreadborn, they give off a smell of rust that seems to hang on the air.
Zandaran

Emblem of the Guild Union of Zandaran in 4E 776

**Zandaran** is the political territory that expanded from gnomish holdings around the city of Rûkmodan. It absorbed parts of Norfeld Reach into the territory as part of the secession agreement from the Northern Alliance in 4E 202, and has since become a neutral bastion of technological and arcane advancement.

## Society

### Demographics

The territory's population is chiefly gnomish, with a substantial amount of elves and humans in the more urban areas thanks to friendly relations and open borders with most neighbouring countries. This has led to the culture of the state turning into a mixing pot of influences from different sources.

By 4E 776, Zandaran's position as an adamantly neutral party has led to a great number of common folk flooding into the small country in times of hostility or war, happy to enjoy the burgeoning economy and technologically advanced society the territory offers.

### Politics

Zandaran uses a Technocracy form of government, in which the ruling council is selected based on expertise in their given area of society. In particular, the emphasis is placed on scientific, technical, and arcane knowledge.

In Zandaran, council members are typically selected from the plethora of guilds that make up the framework of Zandarian society. Guild members that are selected for the council temporarily forsake their ties to the guild and are expected to be impartial for the betterment of society.

## Trivia

* Zandaran isn't based on any real-world nation, although it does share similarities with the colonial Dutch empire and with modern day Switzerland in its focus on commerce, exploration, and maintaining peaceful relations with all nations. Its use of technocracy as a form of government is pertaining to gnomish obsession with science and research, but is not influenced from any existing real-world state.
* Natives of Zandaran, particularly gnomes, are somethings called "murks", a derogatory term based on the stereotype that gnomes prefer to stay inside their factories in the dark rather than engaging in social activities. Anyone who really knows gnomes knows this to be false, as gnomes simply adore drinking, often in excess.
Ygdren (planet)

## Ygdren • Stor I

**Ygdren**, also known as *Stor I*, is the first and only habitable planet of the Stor system, and one of its four terrestrial worlds. It has two major landmasses divided into five continents, and has a complex and diverse ecosystem of plants, animals, and sentient life. It has one moon, and no other natural satellites.
Tiny Pete

**Tiny Pete** (real name: *Piotr Matzarov*), is a burly orc who serves as Bosun aboard *The Skeksis*. He previously served as First Mate on *The Bloody Venture* before it was destroyed by harpies near Decime. He is a man of few words, almost exclusively saying "yes" or "no" in response to anything, but is intimidating enough to maintain steady command of the sailors under his command.
Malevistari

The **Malevistari** are a group of mage-priests in Domar who wield considerable political power and influence. Popularly referred to as "Death Mages", they are responsible for the religious branch of Domari society, including all processes related to awakening, as well as the preparation and interment (generally through mummification) of the bodies of Domari elite.
Yellowjackets

The **Yellowjackets** are a middling gang in Liechtfels, recognisable by their infamous bright yellow coats. Their base of operations is the textile mill in Ninepenny, along with a number of butcher yards nearby. Their favoured weapons are cleavers and pistols, though the more subtle amongst them also favour sharpened tailor's scissors as knives. They also employ packs of trained bloodhounds. They have a bloody reputation amongst the citizens of Ninepenny, often leaving the corpses of those that cross them strewn about in grisly displays.

## Organisation

### Leadership

The gang is headed by Mortimer Wake, known as the Geezer, an elderly man now serving life in prison. Thanks to the gang's contacts inside Crowbill Jail, the old man lives a comfortable life, and dispenses orders from inside. His twin children, Erin Wake and Coran Wake, handle the day to day business and quietly vie for supremacy, hoping to take over the gang when Mortimer gets too old (which will be soon), or preparing to take the position by force. There is no love lost between daughter and son, and they'll have no qualms about fighting a sibling for leadership.
Marlin Ashford

**Marlin Ashford**, the only surviving relative of Earl Duran Ashford, was a high-ranking captain of the house guard of Ashdun. He fought alongside the party at the Separatist headquarters, and later at Ashdun during the dreadborn siege. He died on the last day of fighting while defending the gate against the Stitched Aberration.
Valoran Guard

The **Valoran Guard** are an elite order of mercenaries originating from Varais that provide tactical services to high-paying clients. They are considered amongst the most elite military groups in Ygdren, and nowadays are often under the employ of the Church of the Vigil. They are famous for their use of high-powered repeating crossbows. The bolts, with their rifled fletching, create a distinctive whistling noise when fired that give them their nickname.
War of Ashes

The **War of Ashes** was an ancient period of conflict in the regions of modern day Atheldael and Arlia, waged between an alliance of elven tribes, dwarves, aurans and other races of the region against an invading army of dreadborn. Little of historical certainty is known of the period, though it had notable effects on the local area and worldwide that still persist to this day, and directly led to the Second Dread War in 4E 103.
Vulfyr (constellation)

**Vulfyr** (*Sceída:* "Wolfship"), commonly referred to as "the Wolfship", is a constellation in the night sky of Ygdren, depicting a ship in full sail. It is said to represent freedom and lack of ties to worldly matters. Some cultures also see it as a good omen for voyages made by sea. People born under this sign are said to be adventurous and independent.

As a seasonal constellation, Vulfyr is only visible in the northern hemisphere during the summer.
Vigil Inquisition

The **Vigil Inquisition** is the military branch of the Church of the Vigil, and the main military force of Edraxis and its occupied territories. The army first took shape during the theocratic coup that formed the initial borders of Edraxis (encompassing modern day Thyr and Varais), and has kept its namesake since then, though it has undergone several reforms to modernise its operations in the interim.
The Arkencast

**The Arkencast** is an entity infused with raw arcane power that is said to be the result of a mortal's experiments gone horribly awry. Since in theory it was once mortal, it is an Ascended Deity. It resides in The Archalls in its divine realm of existence within The World Stream.

The Arkencast's domain is over elemental magic, power, and chaotic energy.
Pusheen Blind Box Series 4

Pusheen Blind Box series 4 is the only Halloween themed series and was released in 2017.

## Designs

* **Chaser:** Witch Stormy
* Toilet Paper/Mummy Pusheen
* Frankenstein Pusheen
* Ghost Pusheen
* Bat Pusheen
* Pusheen in Pumpkin
* Purple Colored Pusheen holding pumpkin
* Candy Corn Pusheen

## Notes

Some of the designs were made into bigger sized plush, the ones being:

* Toilet Paper Pusheen
* Witch Stormy
* Frankenstein Pusheen
* Bat Pusheen (Hot Topic Exclusive 2017)
* Pusheen in Pumpkin (Hot Topic Exclusive 2019)
* Purple Pusheen holding Pumpkin (Claire's Exclusive 2017)
* Candy Corn Pusheen (Pusheen Box Exclusive 2019)
Pusheen Blind Box Series 14

Pusheen Blind Box Series 14 is Pusheen and friends wearing Cozy and Warm animal jackets. The release was delayed due to the pandemic.

## Designs

* **Chaser:** Possibly Pusheen in Unicorn hood
* Pusheen in Flamingo hood
* Pusheen in Owl hood
* Stormy in Alpaca hood
* Pusheen in Bunny hood
* Pusheen in Puppy hood
* Pusheen in Kitty hood
* Pip in Frog hood
Pusheen Blind Box Series 8

Pusheen Blind Box series 8 was released in 2018. I skipped this one entirely, so I don't know much about it.

## Designs

* **Chaser:** Pusheen holding a Christmas Tree Cookie
* Baker Pusheen
* Baker Stormy
* Pusheen Holding Hot Chocolate
* Pusheen with a Star Cookie
* Stormy with Gingerbread
* Pip with Candy Cane

## Notes

The Baker Pusheen was later made into a bigger plush and appeared to be a Hot Topic Christmas 2019 exclusive.

## Images

Source: heychickadee.comThe 2019 Hot Topic Christmas Exclusive. Source: Supplied