recursal/Fanatic-Fandom huggingface dataset:
Crobat

← Ariados | **Crobat** |  Chinchou →

[[Category:**Purple** Pokémon]]

**Crobat** (Japanese: **クロバット** *Kurobatto*) is a **Poison**/**Flying**-type Bat Pokémon introduced in Generation II that has gained vastly enhanced flying performance due to its back legs having grown into another pair of wings through its evolution.

## Evolution

**Crobat** is the evolved form of Golbat by leveling up with max happiness. Crobat is the final evolution of Zubat.

## Game info

### Side game data

 R-016
 Capture Points\*
 3650

### Learnset

#### Generation II

*Main article: Crobat/Learnset Generation II*
#### Generation III

*Main article: Crobat/Learnset Generation III*
#### Generation IV

*Main article: Crobat/Learnset Generation IV*

## References

* Pokémon.com Pokédex
* Azurilland Pokédex

← Ariados | **Crobat** |  Chinchou →
Clay's Palpitoad

This Palpitoad belongs to Clay of Driftveil Gym. It defeated Ash's Oshawott by seperating it from it's schalchop with Sludge Bomb then knocked it out with Rock Smash. It stood no chance against Ash's Snivy, especially when it was hit with Attract first. Snivy as well knocked it out with a powerful Leaf Storm.
Palpitoad also knows Hydro Pump

## Known Moves

 **+** indicates this Pokémon used this move recently.\***-** indicates this Pokémon normally can't use this move.
Dungeon Chop Chop

**Dungeon Chop Chop** is a game created by Slack Dragon. Dungeon Chop Chop is a multiplayer, action rogue-like, RPG. It was released on January 11, 2018 on GameJolt.

## Description

A tainted soul, has laid waste to the land
Only you can save us, with your trusty sword in hand

He's robbed civilians of their riches, and lurks in a dungeon
If not for you, who could possibly defeat him

Do you have the wits and skills, not to be stopped
Or will you end up just like the rest, being Chop Chopped ....

## External links

* Official site
* Itch.io
Cissy's Seadra

This **Seadra** was used by Cissy, the Gym Leader of the Mikan Island Gym. She used it to challenge Ash in a rather unusual way. Rather than having it battle, it was used for a Water Gun shooting contest, in which whoever shoots down the most targets wins. It went up against Ash's Squirtle in this contest. It and Squirtle shot down the last target at the (according to Tracey) exact same time, resulting in a draw.
Battle Factory (Generation IV)

The **Battle Factory** (**バトルファクトリー** *Battle Factory*) is a facility featured in the new Battle Frontier, and is situated in the north-eastern corner. In the Battle Factory, the Trainer must fight 7 trainers in a row, with the prerequisite being that the Trainer must choose from a variety of Rental Pokémon to battle with. Trainers are also limited to using only 3 Pokémon, all of which have had their levels reduced to level 50. The Frontier Brain for the Battle Factory is known as Factory Head Thorton. The Trainer will first face off against Thorton once 21 battles have been cleared in succession. After the Trainer achieves victory, Thorton will award him/her with a commemorative Silver Print. Thorton is able to be fought again after the Trainer progresses to 49 consecutive matches. Upon this time, Thorton awards the Trainer with a commemorative Gold Print. Due to the unpredictability of each round the Trainer faces, the BP yield at the end of the seventh match is markedly higher than other Facilities.

In itself, the Battle Factory resembles an actual factory, with a domed exterior, as well as various large fans and exhaust pipes. It also has a striped pattern racing across the floor, leading up to the location where the Trainer can sign up.

## Overview

After each successive battle the Trainer wins, he/she will have the option to swap out one of their Rental Pokémon with one of the opponent's. Also after each round, the Trainer's Rental Pokémon will be healed of all status ailments. He/she will also be given the option to record the last battle on the Vs. Recorder. Additionally, the Trainer will be given advice from the Battle Factory staff regarding the upcoming battle, such as the Pokémon the opponent will be using. However, as the Trainer progressively wins battles, the staff member will gradually tell him/her less information than the previous battle. The last battle of every round has the opponent, including the Frontier Brain, use Pokémon from the next round, rather than the current round. There are subtle differences between the Single Player and Double Player modes within the Battle Factory.

### Staff Hints

During the course of the Battle Factory challenge, there is a member of the Battle Factory staff who will provide the Trainer with useful hints about the opponent's rental choices, which can then be used to formulate a proper strategy to counter the Factory's unpredictable battles. The advice given from the staff member varies between Single and Double Battles respectively.

### Single Battles

 2nd Round
 3rd Round
 4th Round
 5th Round onwards

### Double Battles

 2nd Round
 3rd Round
 4th Round
 5th Round onwards

## Frontier Brain

### Battle 1

The Frontier Brain will challenge the player to a Pokémon battle once they have progressed to a winning streak of 21 battles. His Pokémon's levels are adapted to match your own. Once Thorton is defeated, he will award the player with a Silver Print.

### Battle 2

Once the player reaches their 49th battle, Thorton will challenge the player to a rematch. When you defeat Thorton again, he will give you a Gold Print.
Dungeon Chop Chop Wiki/Section 3

Videos

*See more videos*

Twitter

Tweets by @SlackDragonDevswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Chesto Berry

Size
 Firmness
 Effect
 Tree
 Spicy
 Dry
 Sweet
 Bitter
 Sour
 Spicy
 Dry
 Sweet
 Bitter
 Sour

**Chesto Berries** *(Japanese カゴのみ Kago Berry)* are berries that cure sleep as soon as the pokémon either holds it OR has it given to them.

## Growth time

These berries grow from seeds to plants in 12 hours (that's 3 hours for each stage). A Chesto Berry plant will give you 2 to 5 Berries.

## Uses

In a battle a Chesto Berry, if you are holding it, it can cure sleep instantly, or it can be used like an item also to cure sleep.

## Berry Blending

* **Verdanturf**=Blue
* **Fallarbor**=Blue
* **Slateport**=Blue
* **Lilycove**=Blue

## Berry Crushing

If you're perfect, this Berry will contribute 30 units of powder.

## Poffin Cooking

If you're perfect a Chesto Berry will give you a level 13 Dry Poffin when it's not cooking with anything else.
How to play guide for Dungeon Chop Chop

*This article is a stub. You can help Dungeon Chop Chop Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Dungeon Chop Chop***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Enemies

The player will encounter various **Enemies** throughout a playthrough, they come in all shapes, colours and sizes.

Basically all enemies will damage the player on contact. Others may cause the player to fall ill with Ailments on touch. Some even shoot the player with projectiles. Enemies drop loot when they die, sometimes they may drop coins, gems, orbs or keys. Enemies have different health, speeds, strength as well as different AI patterns.

There are currently over 31 enemies.
Beheeyem

← Elgyem | **Beheeyem** |  Litwick →

**Beheeyem** (Japanese: **オーベム** *Oobemu*) is a **Psychic**-type Pokémon introduced in Generation V that is the evolved form of Elgyem.

## Trivia

* Beheeyem's name makes the sounds of the letters B.E.M, which stands for; Bug Eyed Monster, a term some people used for aliens in alien sightings.
* Beheeyem's head and body look like bells.

## References

* Pokémon.com Pokédex
* Azurilland Pokédex

← Elgyem | **Beheeyem** |  Litwick →
Dungeon Chop Chop Wiki

Welcome to the Official Dungeon Chop Chop WikiWelcome to the Official Dungeon Chop Chop Wiki
The official Dungeon Chop Chop reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 618 pages (106 articles).

About Dungeon Chop Chop

**Dungeon Chop Chop** is a game created by Slack Dragon. Dungeon Chop Chop is a multiplayer, action rogue-like, RPG. It was released on January 11, 2018 on GameJolt.

A tainted soul, has laid waste to the land
Only you can save us, with your trusty sword in hand

He's robbed civilians of their riches, and lurks in a dungeon
If not for you, who could possibly defeat him

Do you have the wits and skills, not to be stopped

Or will you end up just like the rest, being Chop Chopped ....[Read more...]

Gameplay

* Ailments
* Charms
* Developers
* Enemies
* Guides
* How To Play Guide
* Items

* Locations
* NPCs
* Publishers
* Release date
* Shields
* System requirements
* Weapons

Featured images

mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter

Tweets by @SlackDragonDevswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 618 pages (106 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Dungeon Chop Chop Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Dungeon Chop Chop Wiki/Section 4

Wiki Community

We are currently maintaining 618 pages (106 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Dungeon Chop Chop Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Clamperl

← Walrein | **Clamperl** |  Huntail →

[[Category:**Blue** Pokémon]]

**Clamperl** (Japanese: **パールル** *Paarulu*) is a **Water**-Type Pokémon. It is a Basic Pokémon. Its special ability is Shell Armor. It makes a single pearl during its lifetime. The pearl is said to amplify psychic powers. Despite that, it isn't a psychic type (but it can learn several Psychic move).

## Appearance

Clamperl is a blue Pokémon with a pink pearl inside of it's "mouth". Around the pearl there are little "circles" that hold up the egg.

## Evolution

**Clamperl** evolves into either Huntail, by trading while holding a Deepseatooth, or Gorebyss, by trading while holding a Deepseascale.

## References

* Pokémon.com Pokédex
* Azurilland Pokédex

← Walrein | **Clamperl** |  Huntail →
Update 6.1 - Patch 1

**Update 6.1 - Patch 1** was released 12th of June 2019.

***Version:*** v0.656

***SteambuildID:*** 3908707

***Client patch size:*** ~ 270MB

## General Updates

* Death screen now displays the player's name as well as the level & tier of the hunter, instead of player's bloodline & prestige rank:
	+ This is the first iteration towards a more representative way to communicate information on the death screen. In the future, we also want to show whether your killer was better, about equal or worse in skill than you.
* Flash Bomb price increased to 47$ and flash time reduced from 8 to 6 seconds.
* Concertina Bomb no longer triggers hit markers every time a player or AI moves into the wire.
* Further improvements to Hunter outline during night time.
* Updated filter curves to improve binaural spatialization regarding azimuth and elevation:
	+ It is easier now to locate sound sources which are above or below you as well as a general more granular resolution between front, side, and back.

## Bug Fixes

* Steam friend invites for Random partners work properly again.
* Fixed a bug where the assassin could get stuck and/or die on the ceiling.
* Fixed a bug that reset the banishment timer for players who start spectating their partner.
* Fixed a bug that reset the banishment timer for players who just got revived.
* Fixed a bug that re-triggered the last mission banner for players that just started spectating.
* Fixed a bug that caused the death position of the Immolator to be different on the server and client, resulting in “invisible fire patches”.
* Tentative fix for NVIDIA Highlights.
* Tentatively fixed an issue where picked up weapons continuously fired shots if the previous weapon owner died while using fanning.

## Known Issues

* NVIDIA Highlights might still not work correctly for all players.
Cinnabar Island Gym

Blaine was the Gym Leader here. He trained **Fire**-type Pokémon. A volcano destroyed the original gym in Generaton II, forcing Blaine to move to the Seafoam Islands. In Generation III, the Gym has improved in design and has new trainers.

## General Information

* Location: Cinnabar Island(Gen I, III), Seafoam Islands(Gen II, IV)
* Region: Kanto
* Gym Leader: Blaine
* Badge: Volcano Badge
* Dominant Type:
* Recommended Types: , ,

## Red, Blue and Yellow

Questions:

1. Caterpie evolves into Butterfree? yes

2. There are 9 certified Pokémon League Badges? no-there are 8

3. Poliwag evolves 3 times? no-only 2 times

4. Are Thunder moves effective against **ground** element-type Pokémon? no-Ground Pokemon are immune to Electric attacks

5. Pokémon of the same kind and level are not identical? yes

6. TM28 contains Tombstone? no-it contains Dig

 Gain: 3240

 Gain: 900

 Gain: 850

 Gain: 3240

 Gain: 1025

 Gain: 3330

 Gain: 925

## Gold, Silver and Crystal

Since the volcano erupted, Blaine had to take refuge in a tiny cave, making it his temporary gym.

## FireRed and LeafGreen

Questions:

1. Caterpie evolves into Butterfree?

2. There are 9 certified Pokémon League Badges?

3. Poliwag evolves 3 times?

4. Are thunder moves effective against **ground** element-type Pokémon?

5. Pokémon of the same kind and level are not identical?

6. TM28 contains Tombstone?

 Gain: 3168

 Gain: 864

 Gain: 816

 Gain: 3608

 Gain: 984

 Gain: 3256

 Gain: 888

## HeartGold and SoulSilver

Upon arriving at Seafoam Island and entering the cave of the island on the right, the player will notice a ladder. This ladder will lead the player to an improved version of Blaine's Cave Gym, complete with trainers.
Dungeon Chop Chop Wiki/Section 1

Welcome to the Official Dungeon Chop Chop WikiWelcome to the Official Dungeon Chop Chop Wiki
The official Dungeon Chop Chop reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 618 pages (106 articles).

About Dungeon Chop Chop

**Dungeon Chop Chop** is a game created by Slack Dragon. Dungeon Chop Chop is a multiplayer, action rogue-like, RPG. It was released on January 11, 2018 on GameJolt.

A tainted soul, has laid waste to the land
Only you can save us, with your trusty sword in hand

He's robbed civilians of their riches, and lurks in a dungeon
If not for you, who could possibly defeat him

Do you have the wits and skills, not to be stopped

Or will you end up just like the rest, being Chop Chopped ....[Read more...]
Port Reeker

**Port Reeker** is an area in Stillwater Bayou.

## The History of Port Reeker

Although Port Reeker is the largest settlement for miles around, little is recorded of it. To make matters worse, what accounts we do have clash drastically with all officially recorded statistics or numbers. Comparisons have been made to Manila Village and Saint-Malo elsewhere in South Louisiana. These are mostly exaggerations, Port Reeker was not isolated to the same degree, though they do share foundational legends: Filipino pirates who overthrew their Spanish masters and settled in the swamps.

Whether or not this is true, by the mid-nineteenth century, there was a significant Creole population living in the town, mentioned by numerous traders. While the town was not exactly thriving, there was indeed a number capable of making a living fishing and selling their goods in New Orleans.

There are various stories of how the place came to be named “Reeker.” Some suggest it was named for James Reeker, who founded the current town. However, no official records exist of such a man. Others point to a local legend. In 1795, a bloated whale carcass washed up at the port. As it rotted, it created a tremendous and overpowering stench. Many were at a loss as to how it turned up there. Worryingly, throughout the summer, more carcasses drifted ashore. The smell was said to have hung throughout the winter.

During the Civil War, trade to and from Port Reeker all but ceased as they purposely isolated themselves from the broader conflict. It was following the war, during Reconstruction, that the town began to thrive. The mouth of the Mississippi had a shallow draught and was often unnavigable for ships. Sometimes, without a better option, cargo came through Port Reeker instead.

This brought the port to the attention of Henrik Graf. A businessman, Graf was eager to take any opportunity he could. In 1877, James Buchanan Eads cleared the Mississippi, and Port Reeker was faced with a crisis. Graf bought the goods warehouses and constructed his own processing plant. The logic was sound as labor was cheap out in the bayou, especially as those living there had little else to turn to.

Graf preferred to remain in the background, an orchestrator rather than an empire builder. For all his acquisitions, he preferred to retain the local and familiar branding. To some, this gave cause for suspicion: why would he avoid fronting his own ventures? His response was always the same, to preserve and honor the local character and customs.

Business boomed until the Panic of 1893. Graf, a keen financial speculator, lost thousands. It was said to have deeply affected his character. He imposed harsher and harsher conditions on his workforce, causing many to leave Port Reeker. They brought stories to New Orleans of a sad and demented man who would stop at nothing to regain the wealth he lost…

## Notes

* This is one of three locations in Stillwater Bayou where 2 clues can be found, along with Healing Waters Church and Blanchett Graves.

## References

1. ↑ https://www.huntshowdown.com/news/the-history-of-port-reeker
Process of elimination

**Process of elimination** is an entry on official Hunt: Showdown blog.

Bruised, beaten, and weary, at your feet slumps the last grunt slain. Looking out into the impenetrable dark, there's a faint anomaly, a glimmer of something convulsing in the shade. The presence of something lurking, finding refuge in the ruin of their destruction wrought. The accomplished harbinger vindicated. Placed on their head is the bounty you chase, and your pursuit is drawing to a close.

In a recess, a dark corner of a ramshackle dwelling, the pool of ash settles once more. The revelation it bore, now looping over through your mind. The acrid smell of a tallow candle fills the room and your hands shake as you unfold the map. You mark off Alice Farm as having harbored nothing more than a trace of your target. In light of the revelation, you strike through two more.

You tally them up; now the names struck through outnumber the names unvisited. Eleven down, five to go. Each stroke is a relief, bringing you closer to the target's lair. Each stroke is an uneasy realization; other Hunters are doing and have done the same. But you've seen some dead, heard evidence of firefights erupting in the distance. The unknown few remaining are set to converge in one place, a final showdown of the most cunning and vicious. It was lucky that this time there was only one target, though it's unclear so far whether that luck was good or bad.

But that could be in one of five places; their names a melancholic reminder of purpose lost. You go through them: Lockbay Docks, sagging back into the mud, its foundations rotting and the boathouse slipping beneath bracken water. Reynard Mill & Lumber, standing for the first time silent, the sawmill long having stuttered to a stop. Darrow Livestock, fields rotting, livestock slaughtered within their pens. Port Reeker, clogged with mud drifts, waterways winding like a labyrinth under preserved canning factories. And Healing-Waters Church, the congregation laid slaughtered before the altar.

Five remain. To get this far, you've passed graves dredged to the surface, contents bare to the world. Scattered houses stockpiled food, now spoilt, now convulsing with larva. The rafters filled with the full-grown flies, crawling over one another in search of escape. Hovels sunk back in to the water, deluged in a distant storm. Places you'd rather forget.

Folding the map back up, you decide on Healing-Waters Church being most likely. Shouldering your rifle, you head back into the night and toward more cramped spaces where hulking masses of headless flesh reign supreme; their desecrated bulk offers no escape. On across open marshland, where dormant swarms erupt from sunken chests to chase you across the wetland. Across pits and channels, where chitinous scavengers can't be outflanked. Each space holds different terrors for different beasts.

Handcrafted by malignant demiurge to challenge you at every obstacle, these are the Hunting Grounds.

## References

1. ↑ https://www.huntshowdown.com/news/process-of-elimination
Update 1.3 Test Server Patch 3

### Gameplay

* Updated Blend in times for the scopes of the Springfield and Martini Henry Rifles.
* Adjusted the scope times for the Nitro Express to match other rifles.
* Adjusted replenishment preset to target each tool/consumable individually instead of all at once.

### UI

#### New Death Screen Improvements

* Overall improvements made with the removal of several not-needed texts.
* The graveyard background has a much grittier look now.
* The death screen blends in much smoother and provides a nice transition, allowing the HUD to display the deathblow feedback properly.
* 'Headshot' and other special events are now not only displayed as tooltips when hovering over the icons.
* Layout adjustments made to improve grouping of all weapon and partner related information close to each other.
* Visual improvements made to the display of damage history.
* Fixed inconsistencies between lowercase and uppercase texts.
* Fixed several issues about wrong items being displayed as causes of Death.

## Bug Fixes

### UI

* The Prestige number now show when hovering over the Prestige badge.
* Fixed an issue in the consistency of Hunter Level usage.
* Fixed the width of the Hunter List to avoid cutting off Upgrade points.
* Death screen: Added previously missing icon for the Bear Trap,
* Death screen: Fixed an issue where Items/weapons were displayed behind the 'you killed yourself' and 'falling' icon after been downed once before by another player.
* Fixed an issue where death through explosive barrels resulted in wrong item displayed.
* Fixed a bug where the Kill view screen got lit up when pressing the 'Esc' key.
Western NY & PA Railway Ticket (Pages 17-18)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
**Western NY & PA Railway Ticket (Pages 17-18)**
Quad Derringer

### Description

A small, light pistol that is easy to carry and conceal. Holds four shots. Twelve additional rounds carried.

### Information

* With the Trait Frontiersman the player has 4/16 ammo in their Quad Derringer.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reload
* Heavy melee

### Trivia

* This small pistol appears to be based on the Sharps Model 1 4-Barrel Derringer.
* The original weapon was used to make a small concealed firearm that could still have enough stopping power to stop an attacker.

## Derringer Pennyshot

### Description

A small, light pistol tool that holds two Penny Shot Ammo rounds. Perfect in a pinch.
Devil's Moon: Dusk Cries Perchta while Dawn Whispers

**Devil's Moon: Dusk Cries Perchta while Dawn Whispers** is an entry on the official Hunt: Showdown blog. This story features the legendary hunters Luna Wolf, Dire Wolf, Lonely Howl, and Perchta.

## **Devil's Moon: Dusk Cries Perchta while Dawn Whispers**

To mark the arrival of Perchta to the bayou at the height of the Devil’s Moon, we’ve released an additional record from the researcher’s archive.

+++

Journal entry, Luna Wolf

Handwritten, original

Undated.

Our hunt goes on and the inferno burns. The moon weeps. Leo’s tracks were lost in the flames. Remus is quiet now. We cursed the boy out the pack when we gave him a lion’s name.

In the night howl and the fire crack I heard the name of one who could help. Then more, and more, until I feel I know her already. She is like us, of old ways, of fur and tooth. She is of the land, and follows her own path, not to be swayed by weak men to kill for others’ names. She is wild, like us. A whelp of the night, of the moon. Fate draws her to me.

Perchta. The howls echoed her bright, and when a cloud passed the moon, it echoed dark. In the crackle of the fire we heard the same, as it darkened to lick a log, then brightened when it was ready to feast. Perchta has two sides. She might kill us or help us. I have not told this to Remus.

The more I listen to night howl, and the fire crack, the more clearly I hear Perchta coming. The message is becoming clear. That we know if she comes at dawn, fate will take us down one path. At dusk, fate will choose another. Our hunt for Leo will end. The lonely howl will stop. He will come back to us, or we will kill him, and our pack will be whole again.

1. ↑ https://www.huntshowdown.com/news/devil-s-moon-dusk-cries-perchta-while-dawn-whispers
Dark Sight

With the Dark Sight Hunters are able to locate the clues and bounty carriers as they produce a lightning which is only visible in dark sight.
Once the bounty is picked up the owners have dark sight boost which allows them to see enemies in the surrounding.

Dark Sight can also be used to check if other hunters are within close vicinity while fighting the boss since it will make the boss icon flash white or red. White means there are no hunters within approx. 50 meters of the boss lair, red means there are enemy hunters in this vicinity. If the boss was killed and not banished, you can also see that by the lack of whispers when you close in on the lair.
In Soul Survivor the dark sight is used to locate rift and the Wellspring carrier.

## Dark Sight Boost

Dark Sight boost has two different usages in Hunt

* Bounty Hunt

In Bounty Hunt the Dark sight boost highlights enemies in a radius of 150m as long as the bounty carriers have time left to use it. The players get highlighted in a bright orange.

* Soul Survivor

In Soul Survivor the dark sight boost highlight the Wellspring carrier. The closer you are to him the less it jumps around.
Update 3.0 - Hot fix 2

**Update 3.0 - Hotfix #2** was released 21th of November 2018.

***Version:*** v0.478

***SteambuildID:*** 3327667

***Client patch size:*** ~115MB

Hunters,

Here are the details for update 3.0 Hotfix #2

## Bug Fixes

* Some shaders were missing in yesterday hot fix which can cause stalls in-game.
* Tentative fix for backend disconnection in the menus and in game (leading to the error message "There was a connection problem with the online services...")

## Known Issues

* In rare cases, players can get an error upon launching the client which states "Default system texture "%ENGINE%/EngineAssets/Textures/White.dds" failed to load". Possible workarounds for this issue include updating your Microsoft Visual C++ 2015 Redistributable packages (Update 3)[www.microsoft.com], or ensuring that the latest graphics drivers are installed. If this issue persists after trying these fixes, please contact support[huntshowdown.kayako.com].
* Lighting sometimes doesn't initialize properly causing the game to be very dark.
* The mouse cursor might not be visible when tabbing out of the game client while it's still in the process of starting.
* Hunters killed by bear traps do not count as kills.
* The ammo received on pickup is inconsistent, depending if the weapon still has ammo left or not.
* Performance will drop when looking through windows if "2 pass scene rendering" and "2 pass lighting" are not enabled in the options.
* There is a rare chance that the player doesn't get a result screen after playing a mission.
* Flare gun projectiles are not rendered properly when hitting a surface.
* Some water reflections are not rendered correctly.
* Rare case of sounds not properly occluding.
* Rare case of sound not triggering on gunshots and explosions.
* Vegetation may flicker in specific location (stronger with HIGH shadow quality)
* Light sources like lanterns and the sun may be seen through geometry (walls, terrain...)
* Following error message may appear during mission loading or matchmaking "Failure Detected: We've detected that something has gone wrong during the matchmaking and loading process."
Hunt: Showdown Wiki/Flex section

What is **Hunt: Showdown**?
## What is **Hunt: Showdown**?

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always. See more...

Social

Patch notes

Tweets
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Release Date  •  System Requirements
Traits/Bloodless

**Rank** | 1

## Description

Bleeding will not escalate from light to medium or intense bleeding.

## Notes

* This means that any bleeding you incur from any source will only ever be light bleeding.

## Information

* Added in Early Access.
* Had a Conditional effect on Event Tide of Corruption if Hunter chose Infernal Pact:
	+ *Bleeding stops automatically because your wounds are cauterized, 1s after bleeding starts. (Hunter must be Pledged to Infernal Pact)*
Berthier Mle 1892

### Description

The lighter alternative to the Lebel 1886, the Berthier Mle 1892 is a bolt-action mousqueton that doesn't lose power for the sake of its convenience.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Iron Sharpshooter - Remain in iron sights after firing a shot while using bolt-action rifles. Faster rate of fire while aiming down sights (36rpm).
* Without Bulletgrubber, reloading the weapon without emptying the magazine first (partial reload) will cause one round to pop out and become lost. Firing one round and then reloading will eject both unfired rounds.
* Partial reloads are slower than full reloads.

## Berthier Mle 1892 Deadeye

### Description

The light Berthier Mle 1892 is a bolt-action mousqueton that doesn't lose power for the sake of convenience. A Deadeye scope compliments its performance at midrange.

## Berthier Mle 1892 Riposte

### Description

The light Berthier Mle 1892 is a bolt-action mousqueton that doesn't lose power for the sake of convenience. An affixed bayonet makes this deadly in close combat.

## Berthier Mle 1892 Marksman

### Description

The light Berthier Mle 1892 is a bolt-action mousqueton that doesn't lose power for the sake of convenience. A Marksman scope gives the rifle an advantage at distance.
Update 3.0 - Hotfix 1

**Update 3.0 - Hotfix #1** was released 20th of November 2018.

***Version:*** v0.476

***SteambuildID:*** 3322452

***Client patch size:*** ~120MB

Hunters,

Here are the details for update 3.0 Hotfix #1

## General Updates

### Hunters

* Improved the weapon looting mechanism to pick up items to a free slot without having to switch to this free slot if the item can fit.

## Bug Fixes

* Fix an issue causing some consumables to be lost after extracting from a mission, if the hunter had multiple consumables of the same type stacked.
* Tentative fix for clients being pushed back into the menu screen while loading into a mission.
* Added more logs to investigate the issue leading to the error message "Failure Detected: We've detected that something has gone wrong during the matchmaking and loading process."

## Known Issues

* In rare cases, players can get an error upon launching the client which states "Default system texture "%ENGINE%/EngineAssets/Textures/White.dds" failed to load". Possible workarounds for this issue include updating your Microsoft Visual C++ 2015 Redistributable packages (Update 3)[www.microsoft.com], or ensuring that the latest graphics drivers are installed. If this issue persists after trying these fixes, please contact support[huntshowdown.kayako.com].
* Lighting sometimes doesn't initialize properly causing the game to be very dark.
* The mouse cursor might not be visible when tabbing out of the game client while it's still in the process of starting.
* Hunters killed by bear traps do not count as kills.
* The ammo received on pickup is inconsistent, depending if the weapon still has ammo left or not.
* Performance will drop when looking through windows if "2 pass scene rendering" and "2 pass lighting" are not enabled in the options.
* There is a rare chance that the player doesn't get a result screen after playing a mission.
* Flare gun projectiles are not rendered properly when hitting a surface.
* Some water reflections are not rendered correctly.
* Rare case of sounds not properly occluding.
* Rare case of sound not triggering on gunshots and explosions.
* Vegetation may flicker in specific location (stronger with HIGH shadow quality)
* Light sources like lanterns and the sun may be seen through geometry (walls, terrain...)
* Following error message may appear during mission loading or matchmaking "Failure Detected: We've detected that something has gone wrong during the matchmaking and loading process."
Roadmap (25.02.2020)

The road map as of 25th of February 2020 .

* **Ability to have different levels of intensity for bleeding, fire and poison damage**
* **Outfit Customization** Community Request

### Frontend

* **Further UI Usability & QoL Improvements** Community Request
* **Dynamic leaderboards**
* **Hardcore opt-in**
* **Allow the usage of Legendary Hunters in Quickplay** Community Request
* **Quickplay outfit reshuffle option** Community Request
* **2D mission replay** Community Request

### Arsenal

* **New Legendary Weapons**
* **New unique weapons and variants**
* **New sandbox features**
* **New Traits**

### Cast

* **Boss target #4** Community Request
* **New Legendary Hunters**
* **Further improvements to existing AI**

### World

* **Map #3** Community Request
* **New Time of Day**

### Performance

* **Further CPU performance optimization**

### Audio

* **Book of songs** Community Request
* **Reverb Pass**
* **Hunt Songs for Gramophones**

### Service

* **Live-Events** Community Request
* **Custom lobbies** Community Request
* **Session to session time improvements**
* **Additional localization to accomodate as many players as possible** Community Request

## Previous Roadmaps

* Roadmap (25.9.2019)
* Roadmap (10.5.2019)
* Roadmap (21.03.2019)
* Roadmap (09.02.2019)
* Roadmap (14.12.2018)
* Roadmap (10.10.2018)
Update 1.2 Patch 1

## Bug Fixes

* Fixed an issue that was causing players to disconnect from the server.
* Fixed a bug that resulted in tools and consumables floating in the air.
* Fixed an issue that could cause players to receive more blood bonds after a mission than displayed in the summary screen.
* Fixed an issue that could cause the Allow Teams of Three Button not clickable after going to another UI tab or leaving group if random partner search was set to team of 3 before.
* Fixed issue with tool pickup in quickplay when already owning same items.
* Fixed an issue that caused the Hunt dollars and XP icon on summary screen to be missing textures.
* Fixed an issue that could cause equipment and upgrades screen to show a plus symbol even though nothing is new on a new game start (disappears after playing a match)
* Tutorial: Fixed a bug that caused the bleeding audio to persist after respawning if player was also poisoned at the time of death.
* Fixed a bug that resulted in the Contract Status accolade to not appear at all in summary screen if you did not extract with a bounty token.
* Fixed a bug that caused the Book of Weapons item unlock popup to repeat after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
* Fixed a bug that caused the Summary screen to show XP gains before displaying the correct value after a mission.
* Fixed a bug that caused the Pitch Fork to be stuck in the ground vertically.
* Fixed a number of minor animation issues.
* Fixed a number of minor localization issues.

## Known Issues

### Performance & Stability

* Clients can experience performance drops during navigation inside of compounds.
* Clients might crash when using bomb lance intensively.
* Players sometimes experience desyncs / rubberbanding during gameplay.

### UI & Meta

* Muted players get "visually" unmuted when new player enters communication range. They are still muted though.
* Persistent grouping doesn't work sometimes when returning from a match.
* After restarting the client, last partner(s) in last match screen will be displayed with "Invalid username".

### Gameplay

* Quickplay: swapping other tools for Knuckle/Heavy knife is not always possible.
* Quickplay: Weapon might not be lootable from killed player.
* ItemBox: Does not always show an UI notification when receiving a new consumable
* Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
* Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.
* Player can't interact with special ammo packs while reloading.
* Pitchfork can be stuck vertically in ground.

### AI

* Spider might walk backwards when switching targets during frenzy mode.
* Spider can jump the player multiple times in a row.
* Spider can get stuck sometimes.

### Visuals & Audio

* Texture stream can be slower compared to live version.
* Building at Lawson Station might not be visible from greater distance.
* Winfield Aperture sight switching has some animation & interrupt issues.
* Distances for boss whispering are slightly off for bosses that are beneath ground level.
Dolch 96

### Description

Powerful, German, prototype, semi-automatic pistol with an internal magazine loaded from the top. When fully emptied, it can be reloaded fast with a ten-round stripper clip.

This weapon can be dual wielded.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Without Bulletgrubber, reloading the weapon without emptying the magazine first (partial reload) will cause one round to pop out and become lost.
* It takes 2 seconds to individually reload a bullet.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Even though weapon is empty, low ammo count causes partial reload
* Full reload using stripper clip
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Dolch 96 Precision

### Description

Powerful, German, prototype, semi-automatic pistol. The wooden holster is attached as a makeshift buttstock for accurate fire over distance.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Without Bulletgrubber, reloading the weapon without emptying the magazine first (partial reload) will cause one round to pop out and become lost.
* It takes 2 seconds to individually reload a bullet.

### Gallery

* Firing using iron sights
* Firing from hip
* Full reload
* Partial reload
* Partial reload with bulletgrubber

### Book of Weapons

* Landing
* Mastery 1

## Trivia

* The Pistol appears to be based off the famous Mauser C96, one of the first popular semi-automatic handguns in use. It was extremely popular during the First World War by German Forces, particularly their infamous "Stormtroopers".
* The C96 is also a popular weapon in the media, being used by people in certain movies and television shows.
Update 5.0 - Patch 1

**Update 5.0 - Patch 1** was released 18th of February 2019.

***Version:*** v0.576

***SteambuildID:*** 3650299

***Client patch size:*** ~270MB

## General updates

* Account Linking: Some players did not receive the sign up bonus rewards, the button to link your account should now be available in the options. If that's not the case please contact our customer support.
* Added Miami servers to the South American region, we will keep on monitoring the performance of the new servers. Please let us know about your experience with them!
* Tentatively fixed the disconnect issues that could randomly occur during gameplay.

**As a compensation for the recent disconnect problems, we have reimbursed $3000 to everyone's account!**
(Special thanks to some members of our community that helped us investigating the issues: CoffeeWill, Kakbone, Michaelatlam, Yakkek, Ylissa, Greifenberg, Geerick, Supulsi, Jackson, Maloy, KeeSHo, Ghezelyn, Nomad, CrazyFootCake, and everyone else that sent us logs or contacted us!)
Winfield 1887 Terminus

### Description

Seminal lever-action repeating shotgun. Boasting a balance between power and rate-of-fire, this became an icon of the era. Chamber 5+2 shells.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (45rpm).
* Levering - Faster rate of fire while hip firing (86rpm).

### Trivia

* The name of this weapon is a reference to the 1991 movie "Terminator 2", in which the 1887 had distinct usage.

## Winfield 1887 Terminus Handcannon

### Description

Seminal sawn-off lever-action repeating shotgun. Shortened to reduce size and increase lethality at close range, this packs high power for its size. Chamber 4+2 shells

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (45rpm).
* Levering - Faster rate of fire while hip firing (86rpm).

### Trivia

* This weapon can play a special 'spin' animation at the end of a reload; another reference to Terminator 2.
Hunt: Showdown

## Summary

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.

## High Risk, High Reward, High Tension

Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, up to five teams of two set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything.

## Progression

Even in death you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their XP will be transferred to your Bloodline where it can be applied your other Hunters. If you make it off of the map alive you will be able to use the Hunt Bucks and XP you earn to kit out new Hunters and prepare for the next match. If you die you lose everything but your XP, however the amount transferred to your Bloodline will be halved.

## Dark Sight

Dark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape.
Posters

There are posters found in the game

## XP posters

There are two different type of posters

One will give you bloodline XP

The other will give you Hunter XP

## lost dog Poster

A lost dog poster can be found, looking for A lost italian mastiff named bunny.

This dog is believed to be original hell hound

## Wanted

Found in bunker north of Windy Run and inside Lawson Station main building
Traits/Bulletgrubber

**Rank** | 26

## Description

Recover the unfired round when performing partial reloads.

## Notes

* Applies to Bornheim, Dolch, Lebel, Mosin, Berthier, Specter, and Terminus variants. Doesn't work with Derringers.

## Information

* Added in Early Access.
* Previously was named Pump Jockey - *Catch unspent cartridges while reloading pump action shotguns.*
Update 2.4 - Hotfix 1

**Update 2.4 - Hotfix 1** was released 27th of September 2018.

***Version:*** v0.416

***SteambuildID:*** 3151042

***Client patch size:*** ~150MB

Hunters,

Here are the notes for today's hotfix:

## Bug fixes

* Fixed a bug that caused the automatically generated vegetation to be missing on medium and high settings.
* Fixed a bug that would cause shadows to be missing in the main menu after changing the graphical options.
* Fixed an exploit that made it possible to join a solo match as a team.
Healing Shots

## Stamina Shot (Weak)

### Description

A shot which immediately restores all stamina and stops further depletion for 5 minutes.

### Information

This item is best used when engaging in any sort of activity that requires using high stamina. It's especially useful when running away or trying to rush an objective, as it will temporarily negate much of the stamina loss from such an activity for a short time.

## Stamina Shot

### Description

A shot which immediately restores all stamina and stops further depletion for 10 minutes.

### Information

This item is best used when engaging in any sort of activity that requires using high stamina. It's especially useful when running away or trying to rush an objective, as it will temporarily negate much of the stamina loss from such an activity for a short time.

### Gallery

* Holding the syringe
* Administering the shot to yourself

## Regeneration Shot (Weak)

### Description

A shot that continually restores health over a short duration.

## Regeneration Shot

### Description

A shot that continuously restores health until fully healed.