Hell

Hell is a new world space added by the mod. It is an alternate version of the Commonwealth filled with monsters and gruesome sights. It is devoid of any friendly NPC's, with the exception of Darkmeat and Black Phillip. Most map locations have been renamed to have the word "Hell" in the name, such as Sanctuary Hills to Hell Hills, Red Rocket to Red Hell, and so on. Fast travel is not possible in Hell, even if not in Survival and with no enemies around.

Hell is always very dark, requiring use of the Pip-Boy Flashlight, Power Armor Headlamp, or other light sources such as those built at settlements in order to see. There is limited visibility at day, but since you are sucked into Hell in the middle of the night and have limited reasons to stay in hell for long this is seldom seen. At night, the moon will be a solar eclipse, and at day the sun will be very small and shrouded by fog. There are small grey particles flying through the air at all times. Bodies of water, including lakes, rivers, and even puddles, are blood red. The skies are dark and cloudy, and lightning can occasionally be seen. Most locations are exact copies of their Commonwealth variants but with all NPC's removed, but some like Sanctuary and Diamond City have handcrafted custom appearances to better fit the atmosphere.

Containers looted in the Commonwealth will still have loot in them in Hell, and items placed in the environment will also have Hell duplicates. This means you can end up coming out of Hell with twice the loot you would have gleaned in just the Commonwealth if you loot both, and in the cases of special items like the You Are Special! book, this can be very lucrative. Bobbleheads and magazines also have duplicates you can loot, but you will only gain benefits from the first time collecting each of them. Items inside interior locations or earned from quests do not have duplicates due to the lack of NPC's and interiors in Hell. Although many of the monsters in Hell are very dangerous, some like Hounds, which are always legendary, can be used to farm Legendary gear.

## Entering and Leaving Hell

At night, there is a chance for the player to be sucked into Hell. There will be particles flying in the air and you will receive a series of message notifications warning you to it's arrival. After enough time has passed, you will receive the message "Abandon All Hope Ye Who Enter Here" and will load into Hell in the same place you were standing.

In order to leave Hell, you must find a Tree of Life. There are many scattered across the map, often near settlements or important locations, so that you can come back in a timely manner. There are even Trees in places like Spectacle Island and the Glowing Sea. These trees have a large red glow and have bodies hanging from their branches. The sounds of birds and nature can be heard near them. Interact with the door at it's base and you will leave Hell and emerge from the ground into the Commonwealth in the same place you just were.

## Settlements

All Commonwealth settlements have Hell counterparts with functional workbenches. You can build structures, defenses, lights, and everything you could normally build in any other settlement. A settler recruitment beacon can be built and powered, but no settlers will come. (verification needed)

There are little benefits to building up a Settlement in Hell due to the unending monster spawns and lack of recruitable settlers. However, they could be useful for farming water or having turrets kill Hell creatures to gain items like Holy Spirits and Grim's Notes without having to spend ammo and sanity killing them yourself. It is recommended to build lots of lights so that you can see - lightbulbs and street lamps provide more light than most other options - as well as turrets and traps to kill the creatures that will constantly swarm the settlement. It is a good idea to build walls around the parts you wish to live in and to find a way to provide yourself entry that the creatures cannot use, such as powered doors, parkour entrances, or picking up a wall in the Workshop menu and walking through.

## Notable Locations

### Hell Hills

Hell Hills is the Hell alternate of Sanctuary Hills. It is one of the few Hell locations with a custom appearance, featuring prewar cars in driveways, chain link fences, bloody poles, mutilated corpses, and plenty of gore all around. You can scrap the ruined houses and other valuable scrappable items with the Workshop to get twice as much scrap as you would just scrapping normal Sanctuary. There is a Tree of Life near the workshop in the middle of the cul-de-sac. There is also a duplicate You Are Special! book in Shaun's room, allowing you to get an extra SPECIAL point on top of the one in the Commonwealth (though you cannot get a bonus point on the same SPECIAL you already did.)

### Red Hell

Red Hell is the Hell alternate of Red Rocket. It features a functional workshop, but the garage door does not work. You can find Darkmeat here, a dark friendly wolf that is the Hell alternate of Dogmeat. He can be interacted with and the player character will say one of the lines used to recruit Dogmeat for the first time, but no dialog menu will open and he cannot be taken as a follower. Entering the cave behind Red Hell will cause you to be stuck in an infinite loading screen. You can still open the Pip-Boy and the pause menu, allowing you to reload to a previous save to get unstuck (although you must do this blindly as the loading screen covers the menu.)

### Diamond Hell

Also misspelled as "Dimaond Hell" in-game, it is the Hell alternate of Diamond City. Outside the gates is a Tree of Life. You can enter the city in one of the only working Hell loading screens and go to Hell Market, the alternate of Diamond City Market. There are no friendly or unique NPC's here, but looting any items from containers or the environment will technically count as stealing. The Market is decorated with gruesome sights like in Sanctuary, including a giant sack of meat covered in vines inside Power Noodles. Neither of the elevators to the Mayor's Office, inside the city and inside the gate entrance where Danny Sullivan normally stands, work. No doors to any of the houses and businesses work. The city is decorated with both Christmas and Halloween decorations at all times.

### Salem

The Hell version of Salem is an important location in the Black Phillip quest.

## Notes

* Spending time in Hell will rapidly decrease your sanity due to the large amount of monsters present.
* Witch Hunters will not spawn in Hell.
* Doors that would normally teleport you into an interior cell can be opened and closed but will not teleport you.
* It is recommended to bring bring Witch Hunter weapons, silver bullets, and aid items such as Black Powder and Holy Spirits to help combat the monsters within, as they are all affected by their buffs and are tough to kill without them. A Charmed Blindfold is also recommended due to the large number of Grim Creatures.
* Hell is a good place to farm ingredients for Blacked Morphine and to find Grim Notes.

## Bugs

* Loading zones without doors, such as the cave behind Red Hell, will cause you to be stuck in an infinite loading screen. You can still open the Pip-Boy and the pause menu, allowing you to reload to a previous save to get unstuck (although you must do this blindly as the loading screen covers the menu.)
* In the Hell version of Concord, part of the street near where the Deathclaw emerges in the quest When Freedom Calls is missing.
* When trying to get near the Hell version of the Museum of Freedom, you may be teleported behind the museum and get stuck in a loop of falling through the ground repeatedly. You can either use the command tcl to turn off collision and fly out to or reload a save to stop falling. However, this bug may disable the sound for the game and this can only be fixed by closing and reopening the game.
* Companion dialog does not work in Hell.
* Enemies will sometimes spawn on top of roofs or in the air.