recursal/Fanatic-Fandom huggingface dataset:
SCP: Unity Wiki/content

**SCPs**
**SCP-106**
**SCP-131**
**SCP-173**
**SCP-650**
**SCP-939**
**SCP-1762**
***More...***
**Protagonist**
**Roomba**
**SCPs**
 **Zones**
**Light Containment Zone**
**Heavy Containment Zone**
**Super Heavy Containment Zone**
**Living Quarters**
**Exterior Containment Zone**
***More...***
**Documents**
**Keys**
**Medical Items**
**SCPs**
 **Mechanics**
**Blinking**
**Keys**
**Inventory**
***More...***
**Story**
**Console Commands**
***More...***
Abilities

*This article is a stub. You can help Next Up Hero Wiki by expanding it.*

Abilities may be stolen from defeated monsters to help power up your Hero. To do this, players must collect monster tokens or championship tokens from defeated enemies.

## Managing abilities

Abilities are accessible through a hero's Loadout menu. Purchased abilities may be equipped on all heroes simultaneously.

Heroes start with one ability slot and a second one is unlocked upon reaching prestige level 10 with that hero. In order to equip an ability to an available slot, the player must purchase one using monster tokens or champion tokens. Abilities can be upgraded up to four times to slightly more powerful versions, which also consumes tokens.

## List of abilities

 360 Strike | Attacks have a X/Y/Z% chance of hitting enemies everywhere around the hero | Melee | Some other monster token
SCP-1762

Function | Showcase

**SCP-1762** or "Where the Dragons Went"is a safe class SCP item in SCP: Unity. It was added in version 0.6.0.

## Description

**SCP-1762-1** is a plain, cardboard box that is 32 cm x 20 cm x 26 cm. It is spray-painted silver on the interior and exterior, and the words "HERE BE DRAGONS" are handwritten in black permanent marker on the lid of the container. Opening the lid of **SCP-1762-1** when it is not in the process of a release reveals it to be empty.

**SCP-1762-1** will infrequently open and initiate a release of **SCP-1762-2**. During this time, the box will briefly emit a large amount of black smoke that quickly dissipates; it takes an average of twenty seconds for **SCP-1762-2** to emerge after the smoke clears.

## In-game

**SCP-1762** can be found in its containment chamber. Initially, **1762-1** is found locked away, with instructions requiring argon to unlock. Upon successfully unlocking the box, **SCP-1762-1** will open and begin releasing instances of **SCP-1762-2**. The box remains open after this event concludes.

## SCP-1762-2

 Function | N/A

**SCP-1762-2** is an anomalous entity in SCP: Unity. It was added in version 0.6.0.

### In-game

**SCP-1762-2** is released during the opening of **SCP-1762-1**. Upon the boxes opening, 3 instances of **SCP-1762-2** will emerge and begin flying around the room. These will then be followed by a large amount of other **SCP-1762-2** instances. If the player reloads their save or goes a sufficient distance away, all but 3 **SCP-1762-2** instances will have left.

Currently, **SCP-1762-2** serves no purpose besides being a goal to aim towards in the game. However, this will change in the future.

## Trivia

* Prior to release, **SCP-1762** was kept highly secret, even more so than SCP-983 was.
* In the original article, **SCP-1762** is neutralized, however in the game the Foundation prevented **SCP-1762** from burning up (hence the box's scorched design), and placed it into an argon chamber to prevent further burnings.
	+ It is also possible, though not confirmed, that the memorials left around SCP-1762's chamber also help prevent the burnings, as in the article these burnings were caused by humans neglecting **SCP-1762-1**.
* In the future, releasing **SCP-1762-2** instances will benefit the player, though how is currently unknown.

## Gallery

* **SCP-1762'**s document
* The container that houses **SCP-1762-1**
Auxiliary Containment Chamber

The **Auxiliary Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

The containment cell is mostly built from a large cave dug out in the room. It features a catwalk with a door on the left side which leads to a staircase. At the bottom of the staircase is a cave floor, with several storage containers and excavation equipment along with a sarcophagus containing SCP-1176.

## Trivia

* Prior to 0.7.0, the **Auxiliary Containment Chamber** was a regular hallway found throughout the game. It did not have SCP-1176 and it possessed much less props and decoration.

## Gallery

* The staircase leading down to the lower level
* The cave floor, with SCP-1176 visible
* Ditto, from the opposite side of the room
SCP-001-JP

SCP-001-JP
Branches Hub » JP-HUB » SCP-001-JP
THE FOLLOWING FILES HAVE BEEN CLASSIFIED
TOP SECRET
BY ORDER OF THE ADMINISTRATOR
GENERAL NOTICE 001-Alpha: In order to prevent knowledge of SCP-001-JP from being leaked, several/no false SCP-001-JP files have been created alongside the true file/files. All files concerning the nature of SCP-001-JP, including the decoy/decoys, are protected by a memetic kill agent designed to immediately cause cardiac arrest in any nonauthorized personnel attempting to access the file. Revealing the true nature/natures of SCP-001-JP to the general public is cause for execution, except as required under ████-███-██████.

WARNING:
ANY NON-AUTHORIZED PERSONNEL ACCESSING THIS FILE WILL BE IMMEDIATELY TERMINATED THROUGH BERRYMAN-LANGFORD MEMETIC KILL AGENT. SCROLLING DOWN WITHOUT PROPER MEMETIC INOCULATION WILL RESULT IN IMMEDIATE CARDIAC ARREST FOLLOWED BY DEATH.

YOU HAVE BEEN WARNED.
SCP-012 Containment

**SCP-012's Containment Chamber** was a containment chamber in the Light Containment Zone in SCP: Unity. It was removed in Version 0.5.8.

## Description

**SCP-012's Containment** is a red lit room that can be accessed through a door in an adjacent hallway, which opens into a staircase. The staircase leads to a control panel and the door to SCP-012. If the player gets too close to the door, the door will open and the music written on SCP-012 begins to play. If the player does not have SCP-714 on, SCP-012 will proceed to kill the player.

## Trivia

* The room was removed for multiple reasons, the first of which being the fact that SCP-012 was scrapped, and the second of which being the dev's goal to remove all rooms whose model is not an original asset.
SCP-173 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Pre 0.7

 Function | Antagonist

**SCP-173** is a Euclid-Class SCP that can be encountered in Light Containment Zone in SCP: Unity. It can move while not being observed. It attacks by snapping the neck at the base of the skull or by strangulation.

**Did you know? SCP-173** went through a redesign in 0.7 due to the copyright of Untitled 2004.

## Versions of SCP-173

SCP-173 *- The current version of SCP-173. (0.7+)*

SCP-173(Old) *- The old version of SCP-173. (0.1 - 0.7)*

**For further uses, see below:**

## Rooms

SCP-173 Containment Chamber *- The area in Light Containment Zone where SCP-173 is contained.*

## Misc.

SCP-173's Containment Protocol *- The document that details about SCP-173 and how to contain it.*
Lobby

The **Lobby** is a room in the Light Containment Zone located on Sublevel 2.

## Description

The **Lobby** is a claustrophobic room featuring an inner work station area and a path next to it. If the player walks down the path, lights will turn on as the player walks through, and turn off as they leave. Inside the inner office, several monitors, chairs, desks, and lamps can be found, along with a staircase. The staircase leads up to an area featuring ARC-Site 48 flags. The room always spawns directly connected to the Core Room.

## Gallery

* The alternative path. Note the light supports overhead
* The inner work space
* The upper area
SCP-914

Function | Helpful

**SCP-914** is a safe class SCP in SCP: Unity. It was added in version 0.5.5.

## Description

**SCP-914** is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. Observation and probing have showed no electronic assemblies or any form of power other than the “Mainspring” under the “Selection Panel”. Two large booths 3mx2.1mx2.1m (10ftx7ftx7ft) are connected via copper tubes to the main body of **SCP-914**, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.

When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds. If the knob is turned to any position and the key wound up, **SCP-914** will “refine” the object in the booth. No energy is lost in the process, and the object appears to be in stasis until the Output Booth door is opened. Intense observation and testing have not shown how **SCP-914** accomplishes this, and no test object has ever been observed inside **SCP-914** during the “refining” process. The process takes between five and ten minutes, depending on the size of the object being refined.

## In-game

**SCP-914** is found in its containment chamber. It has several capabilities, most notably creating argon, which is needed to release SCP-1762. A concise and detailed list of conversions will be present here when there are enough recipes to make it worthwhile.

Healing items can be placed into **SCP-914** to improve their quality, from a Bandage to a Large Bandage, then to a Medical Hypo or Strong Hypo.

## Trivia

* **SCP-914** will be able to refine other non-item SCPs in the future, including SCP-173.
* Prior to version 0.5.8, **SCP-914** used a different model identical to the one used in SCP: Containment Breach.

## Gallery

* **SCP-914'**s document
* **SCP-914'**s loading screen
* **SCP-914** as viewed from an angle
SCP-025-FR

**SCP-025-FR**, or "Deadly Silence", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-025-FR** is believed to be a parent species of the *Arthropleura*. **SCP-025-FR** measures five meters long, and possesses the ability to ‘absorb’ sound waves around it; the frequencies it can ‘absorb’ range from 20Hz to more than 50kHz, outside the range of human hearing. **SCP-025-FR** is also able to emit these sound waves to protect itself when threatened; these waves function similarly to an LRAD at 162dB, and have been shown to stun.

When **SCP-025-FR** is hunting, it digs tunnels, detecting its target by emitting sound waves similar to echolocation used by *Phyllostomidae*, otherwise known as the leaf-nosed bat. Once close to its prey, the entity absorbs all surrounding sounds it and its prey are causing and, within a few milliseconds before attacking, will emit a sound wave that will paralyze the target for a range of two (2) to four (4) seconds.

Once out of its tunnel system, **SCP-025-FR** will bite its prey with its outer mandibles, injecting botulinum toxin that will paralyze and kill the target by a total stop of cardiac functions, before dragging it into the tunnel network to consume them safely. **SCP-025-FR** is highly receptive to every form of high-frequency noise, and is attracted to them. As long as these sources are active, **SCP-025-FR** will try to find them, ignoring everything else, even potential prey.

## Trivia

* **SCP-025-FR** is one of two French SCPs planned to be added to the game, the other being SCP-080-FR.
SCP-895

**SCP-895**, or "Camera Disruption", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-895** is an ornate oak coffin recovered by SCP personnel following reports of unusual footage captured by surveillance equipment installed at that location. Upon attempting to open **SCP-895**, agents on location found the object empty; however, observers viewing the live camera feed were [DATA EXPUNGED]. Until further notice, **SCP-895** must remain closed at all times.

**SCP-895** causes disruptions in video and photographic surveillance equipment within 50 meters similar to vivid, disturbing hallucinations with variable duration and regularity corresponding to the camera's proximity to **SCP-895**. Within a range of 5 meters from **SCP-895**, footage captured can cause severe psychological trauma and hysteria in most subjects. These disruptions do not extend to observers physically present within the area.
Packaging/Logistics Storage

**Packaging/Logistics Storage** is a room in the Light Containment Zone located on Sublevel 3.

## Description

**Packaging/Logistics Storage** is a room which features exposed rock next to the doors and on the ceiling of the room. It has a vent and some containers on one side and a large glass wall with two doors on the other. Behind these doors is a larger storage area containing construction materials, containers, and a paint can, though it cannot be picked up currently. An instance of SCP-500 can be found next to this paint can. Entering this area will cause an instance of SCP-939 to emerge from the vent and begin patrolling the hall.

## Trivia

* Prior to 0.6.5, **Packagin/Logistics Storage** was a regular hallway found throughout the game. It did not have the current SCP-939 event.
* Prior to 0.7.0, the room was unnamed and did not hold and instance of SCP-500.

## Gallery

* Hallway from the side far from the vent
* The storage area
SCP-087

SCP-087 is a staircase that has no end, There will be a sound 200 meters below you, Like a child was crying, There would be a face with no mouth, ears or nostrils, will pop out of nowhere, The face is designated SCP-087-1, There is an invisible end, See Explorations 087-1 and 087-2, It will try to make a noise that resembles SCP-106 being eaten by SCP-087-1, See Exploration 087-3,
SCP-914 Containment Chamber

**SCP-914's Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

**SCP-914's Containment Chamber** is a room that houses SCP-914. The room also has a H20 Canister dispenser on the far right, a small office to the right of the entrance where bandages may be looted, and an upstairs area containing a oxygen canister, a helium canister, and Duckiplier. Due to the fact that this room houses one of the most important SCPs in the game, it will be a must visit for any playthrough.

## Trivia

* In Version 0.6.0, this room received a massive overhaul, from its old status of containing SCP-914 alone with no other props.

## Gallery

* SCP-914's containment chamber viewed from a different angle with SCP-106 visible.
* A window in the upper area of SCP-914's containment chamber.
* The Duckiplier Easter Egg Found In 914's Containment Cell
SCP-093

SCP-093 is a red disc, made of cinnabar and unknown carvings, SCP-093 had a scorched document during a containment breach by SCP-106, SCP-093 has a desert-like dimension, with giant creature with no legs, designated SCP-093-1, SCP-093-1 looks yellowish-green, SCP-093 was found at the shore of The Red Sea.
Legacy Content

Here is all the legacy content in SCP: Unity.

## SCPs

### Removed SCPs

SCP-012 due to the removal of all SCP: Containment Breach assets, SCP-727-J by mistake, SCP-789-J for unknown reasons (probably from not being liked).

### Old Models

#### SCP-173

Main Article: SCP-173(Old)

SCP-173 used to look like the original SCP-173 image (Untitled 2004). In V0.7, it got a new design and the old one was scrapped.

#### SCP-983

Main Article: SCP-983(Old)

SCP-983 had an old model when it was added in V0.5.8 but the model was changed further in development.

### Gallery

* The legacy model of SCP-173.
* The legacy model of SCP-983.
* SCP-727-J

## Containment Chambers

### Legacy Models

#### SCP-914 Containment

It used to look like it's SCP: Containment Breach variant.

#### Secure Storage 1, 2, 3 and Archive Room

Original Archival Storage SL1-A, Secure Storage SL2-A and Secure Storage SL3-A.

### Gallery

* Secure Storage 1
* Secure Storage 2
* SCP-012 Containment
* The legacy version of SCP-914 Containment
* Ditto.
* The legacy version of SCP-714 Containment
* Ditto.
* The legacy version of SCP-330 Containment.
* Ditto
* Ditto.
* The legacy version of SCP-1499 Containment.
* Ditto.
* Ditto
* Ditto.
* The legacy version of SCP-983's Table
* SCP-106 emerging from a legacy hallway.
* The legacy version of SCP-178 Containment.
* The legacy version of Archive Room
* Ditto.

## Labels

The legacy labels are labels stylised as SCP: Containment Breach Labels.

* SCP-178 Legacy Label
* SCP-173 Legacy Label
* SCP-012 Legacy Label
* SCP-914 Legacy Label
* SCP-650 Legacy Label
* SCP-330 Legacy Label
* SCP-553 Label (Note: this label is still in use as of the current version)
SCP-1499

Function | Item

**SCP-1499**, or "The Gas Mask" is a safe class SCP item in SCP: Unity. It was added in version 0.3.1.

## Description

**SCP-1499** is a Soviet GP-5 gas mask. A seal test performed on the object suggests that the object retains its original functionality. The anomalous effects of **SCP-1499** activate when a human places **SCP-1499** on their head. Approximately one second after **SCP-1499** is fully secured on the subject's head, the subject vanishes from view, and is no longer detectable. The subject reports no feeling of motion at this time. Testing has revealed that two-way radios remain capable of both receiving and transmitting despite the subject being undetectable. Upon wearing **SCP-1499**, test subjects report completely different surroundings than they were in prior to wearing **SCP-1499**. Subjects have reported that it appears barren and inhospitable, with tall black towers filling the area. Subjects have also sighted entities in this landscape. These entities, designated **SCP-1499-1**, have been described as tall, nude humanoids with dark skin that has a thick coat of an unknown viscous substance. Instances of **SCP-1499-1** also have large amounts of eyes and mouths covering their body. Upon removing **SCP-1499** from their head, subjects reappear in the same location they were in when they put it on.

## In-game

**SCP-1499** is located in its containment chamber in the Light Containment Zone. **SCP-1499** will remain in this location until the player picks it up, which is currently not possible.

Currently, **SCP-1499** is locked in its containment chamber, and the means to unlock it currently does not exist. An update that will allow the player to unlock **SCP-1499**, which will at this point have had its mechanics re-balanced, has been announced but the development and number of said update has not.

## SCP-1499-1

 Function | Antagonist

**SCP-1499-1** is a harmful entity in SCP: Unity. It was removed in Version 0.6.0.

## Trivia

* As stated above, **SCP-1499** is currently not obtainable, but a future update will allow the player to obtain it again (though the process of doing so will be more difficult) as well as re-balance it and improve the dimension itself.
* In SCP: Containment Breach, **SCP-1499** was capable of making aggressive SCPs disappear after awhile of wearing it. This ability will either be harder to pull off or not be possible at all upon **SCP-1499'**s return. The dimension itself will provide the item's use rather than acting as some way to escape danger.
* **SCP-1499** was one of the three SCPs in the game prior to update 0.5.5, alongside SCP-173 and very briefly SCP-106.

## Gallery

* **SCP-1499'**s document
* **SCP-1499'**s loading screen
* **SCP-1499-1'**s future model
SCP: Unity Wiki

***Welcome to the Official SCP – Unity Wiki, the official database of over 922 pages and counting! Feel free to edit or add to any of our pages!***

**SCP: Unity** was a game created by the development team Aerie Gaming Studios, headed by Zornor90. It is inspired by SCP: Containment Breach, as well as a number of other horror experiences. While the game was once a simple port and graphics upgrade, the project has since been expanded to encompass a wider array of content, including but not limited to graphical improvements, new SCPs, and a deeper story.

On January 23, 2021, the game's development was announced to have been cancelled. As such, the content of the game is permanent. Disregard any pages which talk about features that were planned but never made it into the game. The game remains available to download, but will not be updated further.

Version 0.7 has been released!SCP-131 have rolled into SCP: Unity!SCP-173 has evolvedDiscover the secrets of the facilitymw.loader.load('ext.slideboxlightshow');

 **SCPs**
**SCP-106**
**SCP-131**
**SCP-173**
**SCP-650**
**SCP-939**
**SCP-1762**
***More...***
**Protagonist**
**Roomba**
**SCPs**
 **Zones**
**Light Containment Zone**
**Heavy Containment Zone**
**Super Heavy Containment Zone**
**Living Quarters**
**Exterior Containment Zone**
***More...***
**Documents**
**Keys**
**Medical Items**
**SCPs**
 **Mechanics**
**Blinking**
**Keys**
**Inventory**
***More...***
**Story**
**Console Commands**
***More...***

*SCP: Containment Breach Unity Edition is a game created by the development team Aerie Gaming Studios. It is heavily inspired by the original SCP: Containment Breach. While the game was once a simple port and graphics upgrade, the project has since been expanded to encompass a wider array of content, including but not limited to graphical improvements, new SCPs, and a deeper story.*
The current version is [[Versions#Template:V|Template:V]].
Restrooms

The **Restroom** is a room in the Light Containment Zone

## Description

The **Restroom** is a regular hallway with a sharp third turn that leads to the men and women's restrooms. The door to the men's restroom is left open by default, where a running sink can be located. The women's restroom lacks a urinal, instead possessing an extra toilet stall.

## Trivia

* Prior to version 0.6.0, the stall closest to the wall in the men's restroom housed SCP-789-J
SCP-1057

**SCP-1057**, or "Absence of Shark", is an upcoming SCP in SCP: Unity that will be added in as of yet an unannounced update.

## Description

**SCP-1057** is an animate empty space, five (5) meters long, in the shape of an adult tiger shark (*Galeocerdo cuvier*). It does not appear to have any mass; however, it displaces water by an unknown mechanism. **SCP-1057**'s refractive index is approximately that of air, which makes it partially visible when immersed in salt water; as well, its "anti-shadow" is discernible under bright light. Experiments involving the insertion of inanimate objects into **SCP-1057**'s "body" have revealed that there is nothing there; however, further experiments along these lines are contraindicated, as this triggers extremely aggressive behavior on the part of **SCP-1057**.

**SCP-1057**'s behavior has been assessed by Foundation ichthyologists as being within normal parameters for an adult tiger shark. Any food consumed by **SCP-1057** disappears, with the exception of the non-digestible fluorescent dyes which are regularly added to **SCP-1057**'s food to facilitate monitoring its behavior. These dyes persist within **SCP-1057** for five to nine days, and outline a digestive and circulatory system; several hypotheses to explain how this is possible when there is manifestly no actual shark present have been suggested, tested, and disproved.

## Trivia

* **SCP-1057**'s chamber and implementation will be reminiscent of the Aqua-Ring and the Neptunes seen in *Resident Evil 1 Remake (2002)*
Champion Trial

*This article is a stub. You can help Next Up Hero Wiki by expanding it.*

When enough heroes have achieved enough feats of greatness, the Champion Trial will be unlocked, the most punishing ventures created by Digital Continue’s own level designers that that require community communication and teamwork if you hope to even stand a chance.

To enter a Champion Trial, players must pay a small amount of Grant tokens.

## Rewards

Defeating monsters in the Champion Trial gives them a chance to drop Champion Tokens. Some abilities require these tokens to be purchased and upgraded.

Completing a Champion Trial rewards players with fancy items and a sense of pride and accomplishment.
SCP-055

**SCP-055**, or "[unknown]", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-055** is a "self-keeping secret" or "anti-meme". Information about SCP-055's physical appearance as well as its nature, behavior, and origins is self-classifying. To clarify:

* When **SCP-055** was obtained, and by whom, is unknown.

* **SCP-055**'s physical appearance is unknown. It is not indescribable, or invisible: individuals are perfectly capable of entering **SCP-055**'s container and observing it, taking mental or written notes, making sketches, taking photographs, and even making audio/video recordings. An extensive log of such observations is on file. However, information about **SCP-055**'s physical appearance "leaks" out of a human mind soon after such an observation. Individuals tasked with describing **SCP-055** afterwards find their minds wandering and lose interest in the task; individuals tasked with sketching a copy of a photograph of **SCP-055** are unable to remember what the photograph looks like, as are researchers overseeing these tests. Security personnel who have observed **SCP-055** via closed-circuit television cameras emerge after a full shift exhausted and effectively amnesiac about the events of the previous hours.

* Who authorized the construction of **SCP-055**'s containment room, why it was constructed in this way, or what the purpose of the described Containment Procedures may be, are all unknown.

* Despite SCP-055's container being easily accessible, all personnel claim no knowledge of **SCP-055**'s existence when challenged.

All of these facts are periodically rediscovered, usually by chance readers of this file, causing a great deal of alarm. This state of concern lasts minutes at most, before the matter is simply forgotten about.

## Trivia

* The player will not be able to see **SCP-055** in game, however upon entering the chamber, time will pass (simulated with increased SCP aggressiveness and more destruction) and items may be obtained.
SCP-330

Function | Hazard

**SCP-330** or "Take Only Two" is a safe class SCP in SCP: Unity. It was added in version 0.5.5.

## Description

**SCP-330** appears to be a small round stainless steel bowl filled with a variable amount of individually wrapped pieces of candy. Taped to the side of the bowl is a handwritten note, reading “take no more than two, please!!” Attempts to remove the note have met with failure, as have attempts to hide or obscure it. Testers have noted finding it impossible to avoid reading the note, and those who approach it from an opposite angle are aware of this request.

When a quantity of candy greater than two pieces is removed, regardless of the means involved, the offender instantly has both hands severed at the wrists by an unknown method. Tests involving remote manipulation by Class D personnel resulted in the operator’s hands being removed despite no direct contact. Inspection of the incision reveals that the cut is made at a molecular level, leaving no tool marks or identifying factors. It is to be noted that the third piece must be removed within a certain timeframe. After 24 hours, the count “resets”, and additional candy can be removed.

## In-game

**SCP-330** is located within Archival Storage SL1-A. When the player walks up to **SCP-330** they are able to grab candy out of it. If the player takes more than 2 pieces their hands will be instantaneously slashed off, which in turn makes the player bleed out. The player is not able to check their inventory or open any doors after this interaction. They will quickly die from blood loss.

**SCP-330**'s candies are edible and will heal the player slightly. They can be made into more effective healing items with SCP-914, but can also be made into dangerous consumables.

## Trivia

* **SCP-330** was the first SCP added to SCP: Unity that had not been seen in any SCP game prior to its introduction.
* In the future, the sequence of losing your hands will be updated to include the FPS hands.

## Gallery

* **SCP-330'**s document
* **SCP-330'**s loading screen
* **SCP-330** as it is seen in-game
Medical Items

**Medical items** are items which can allow the player to heal. They are all consumables and vary in strength, rarity, and side effects. While all **Medical items** heal, not all items that heal are **Medical items**. **Medical items** are items whose primary purpose is to heal the player or remove ailments.

## Bandages

 Use | Healing

**Bandages** are a medical item in SCP: Unity.

### Description

**Bandages** are an item obtained from looting medkits found on walls throughout the facility. These medkits can be found in the SCP-173 Containment Chamber, the SCP-914 Containment Chamber, the SCP-131 Containment Chamber, Archival Storage SL1-A, and the Security Office. Each box contains 3 bandages and each bandage can heal 10 health. In addition, **bandages** can be refined in SCP-914 on fine or very fine to produce **Large Bandages**, which heal 15 health. Refining on very fine also has a chance to produce a Medical Hypo.

**Large Bandages** are identical to **Bandages** except for the fact that they heal 15 health as opposed to 10. They can be obtained from an open medkit found in all Tesla Gate offices.

## Medical Hypo

 Use | Healing

**Medical Hypo** is a medical item in SCP: Unity.

### Description

**Medical Hypo** is an item obtained from looting lockers. The **Medical Hypo** heals 40 health when used. They can also be created occasionally by refining a bandage on very fine in SCP-914. Currently, **Medical Hypos** can be found in Secure Storage SL3-A, the Security Office, and in a locker in all Tesla Gate offices.

## Strong Hypo

**Strong Hypo** is a medical item in SCP: Unity.

### Description

**Strong Hypo** is an item obtained in hidden locations. Currently, only one exists at the end of the cave in Expansion Zone SL3-A, guarded by a swarm of SCP-553. Rarely, it can be obtained by putting a bandage into SCP-914 on the very fine setting. The **Strong Hypo** fully heals the player when used.

## SCP-330 Candy

*Main article:* SCP-330 Candy

**SCP-330 Candy** is an item in SCP: Unity.

### Description

**SCP-330 Candy** is an item obtained from SCP-330. It comes in yellow, red, and blue colors. When consumed, the item will heal a small amount of health. If placed through SCP-914 on the 1:1 setting, the candy will change colors. If placed through on the fine setting, it will turn into a Hurry's Bar, which grants more healing and a short speed boost. If placed through on the very fine setting, it will turn into a crash bar, which kills the player by causing extreme vomiting.

## SCP-500

*Main article:* SCP-500

 Use | Healing

**SCP-500**, or "Panacea" is a safe class SCP item in SCP: Unity.

### Description

**SCP-500** is located in its containment chamber. When right clicked, you are offered the option to use it. Using it will consume it and completely heal the player's health over a short period of time. An additional instance can be found in Packaging/Logistics Storage.

## Trivia

* In 0.6.0, there was an SCP-914 recipe that would always yield a **Strong Hypo**. This recipe was removed in 0.6.5 due to being impossible to discover.
SCP-1762 Containment Chamber

**SCP-1762 Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

The containment cellis a room randomly generated in the Light Containment Zone. The containment cell houses SCP-1762 along with a large cylindrical window surrounding the case housing SCP-1762 and a large door. Accessing the chamber will reveal that the case holding SCP-1762 is out of argon, which is needed to open the case. The room is considered a safe zone, meaning neither SCP-106 nor SCP-173 can spawn here, the former of which will despawn should the player enter this room.

## Gallery

* Larger view of the chamber.
* The container that houses SCP-1762-1
Items

Heroes can equip up to three items that boost their stats. Participate in harder and longer Ventures to earn the most powerful items.

## Item rarity

Items come in multiple rarities, including common and rare. Some other rarities may exist.

**Common** items are generally found in yellow chests dropped by rare monsters or minibosses. They offer small stat boosts.

**Rare** items are usually present in purple chests dropped by Venture bosses. They offer moderate stat boosts.

Higher rarity items are said to be available through extremely difficult Player Ventures.

## Effects

Items boost heroes' stats; attack, defence, speed and health. The item list interface in a hero's loadout menu suggests that some items may have additional effects.
List of Zones

**Zones** are the larger areas of ARC-Site 48 that distribute the site into several areas designed to fit a certain task.

## Light Containment Zone

*Main article:* Light Containment Zone
The Light Containment Zone, also known as LCZ, is a zone in SCP: Unity and the first zone the player will encounter. The zone is defined by its central 3 sublevel structure, with an office/staff sublevel, a containment sublevel, and a maintenance sublevel, colloquially referred to as Sublevel 1, Sublevel 2, and Sublevel 3, respectively. The sublevels are connected by the Core Room, a massive room in the center of the zone which allows access to each sublevel through its central elevator.

### Gallery

* The central area of the Sublevel 1 Core Room
* The central area of the Sublevel 2 Core Room
* The central area of the Sublevel 3 Core Room
* One example of a Sublevel 1 hallway
* One example of a Sublevel 2 hallway
* One example of a Sublevel 3 hallway

## Unimplemented Zones

The following zones have been announced for the game but have not yet appeared in it in any capacity.

* Heavy Containment Zone
* Super Heavy Containment Zone
* Living Quarters
* Exterior Containment Zone
How to play guide for Next Up Hero

*This article is a stub. You can help Next Up Hero Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Next Up Hero***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## FIGHT!

Choose from nine heroes with an assortment of weapons and abilities to suit your playstyle, from swords and rocket launchers to AI laser turrets, bongo drums, and boomerangs. You can even steal monster’s attacks and use them as your own. No one said you had to fight fair.

## DIE!

So you think you can slay all the monsters and win eternal glory, is that it? Bad news, hero. In the Spiral Shards, we can only send in one hero at a time to fight the Ceaseless Dirge. At some point, a flaming blue fireball, mech mortar rocket, or giant spike of doom is going to hit you in the face, and you’re going to die. That’s when the fun begins.

When you die, you’ll leave behind an Echo of your hero on the battlefield. The next hero in line will be able to resurrect your Echo as an AI battle companion. Take turns continuing each other’s games, fighting and dying with friends until you have an entire army of Echoes by your side. Everyone dies. Heroes continue.

It’s going to happen. But in the Spiral Shards, every fallen hero leaves behind an echo, which can be called back to life by other heroes. Combine the echoes you raise to form Ancients, epic allies who can deal massive damage or save you from the brink of defeat. All your deaths will not be in vain.

## WIN!

Earn prestige for every game you play, with bonus bonuses for epic monster-slaying. Use your prestige to unlock the most powerful versions of your favorite heroes, for only the strongest of Heroes will be invited to the Champions Trials, your greatest challenge yet.

## See also

* Official Guide
* Release date
* System requirements
SCP-1013

**SCP-1013**, or "Cockatrice", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1013** appears to be a small reptile with a distinctly avian head. A wide frill extends from the base of the head, and can be flared out via bony spines radiating through the frill from the neck. The body appears similar to most common reptiles, with the exception of the head and abnormally long tail. While the main body is only 60 centimeters long, the tail is nearly 121 centimeters and exceptionally flexible. **SCP-1013** has been observed to use this tail to trip and distract large prey. The head of **SCP-1013** is distinctive, appearing to be that of a male chicken on first viewing. However, **SCP-1013** does not possess any standard avian markers, besides the superficial resemblance. The beak is serrated, and appears to possess very basic, needle-like teeth. These are used only in feeding, and are not used in any way to hunt prey. The head also lacks any feathers, and has an enlarged wattle.

**SCP-1013** hunts by projecting a form of unknown radiation, wave or memetic force into prey items making eye contact with **SCP-1013**. Subjects report a sudden stabbing pain in most major muscle groups, with full paralysis setting in within three seconds. This paralysis continues for eight minutes, with full recovery after ten. Paralyzed subjects are then bitten, beginning the calcification process. Research in to this effect is ongoing, as no form of venom or viral agents have been detected from this bite, however this contact will initiate a rapid change in cellular structure in the bitten subject. The outer skin tissues will begin a rapid calcification, growing very dense and inflexible over several minutes. This will extend from the point of contact outward across the body, and can calcify a human being in fifteen minutes. Subjects recovering from paralysis mid-calcification report the feeling as “extremely painful”, with a “burning numbness” in fully calcified areas. This calcification extends approximately three centimeters in to the body, leaving most internal tissues undisturbed. Calcification does not appear to affect the eyes, mouth, nose or other major mucus membranes. There is no currently known way to reverse this process.
SCP-727-J

Function | Joke

**SCP-727** or "Malevolent Celestial Object"is a joke SCP in SCP: Unity. It was added in Version 0.5.7 and was accidentally removed in Version 0.5.8.

## Description

**SCP-727-J** is a large, celestial object positioned approximately 149,600,000 km from the Earth, and is 1,391,000 km in diameter. **SCP-727-J** was originally considered to be of considerably smaller volume; however, examination by Foundation personnel led to the discovery of its large size and classification as an SCP object.

**SCP-727-J** breaks several known physical laws. It does not fall into the Earth, but instead remains suspended above it. As well, it appears to be able to generate flame in the absence of oxygen. Study into how this is accomplished has been unsuccessful. **SCP-727-J** is capable of reaching extremely high temperatures. During testing, several Class-D personnel were ejected into **SCP-727-J** and all were found to be incinerated.

## In-game

**SCP-727-J** can be observed from the skyroom. It emits a fairly bright light due to the flame it generates. It can't be observed anywhere else inside of the facility.

## Trivia

* In version 0.5.8, **SCP-727-J** was accidentally removed because the game's time was switched to night. It will likely come back at some point.
Secure Storage SL3-A

**Secure Storage SL3-A**is a joint containment chamber in the Light Containment Zone in SCP: Unity

## Description

**Secure Storage SL3-A**is a containment chamber that houses the following SCPs:

* SCP-178
* SCP-207
* SCP-1079

There are a few empty containment areas that may house new SCPs in the future. In addition, a scientist in a hazmat suit can be found dead in the center of the chamber, where they appear to have been murdered by a crowbar, forced consumption of SCP-1079, or both.

In the back area of this room, and office area can be found. Walking near this will trigger a radio message requesting admin passcodes and identification from whoever is supposed to be at that workstation. The desk can be investigated to discover a sticky note with the security admin passcode on it. After looking at this note, SCP-106 will emerge from nearby and begin to chase the player

## Trivia

* Prior to Version 0.7.0, wandering around the back area of the room would trigger a special SCP-106 encounter that played a different chase theme. Now, the encounter occurs when taking the admin passcode, and no unique music plays.
* Prior to Version 0.7.0, this room had a unique music theme and ambience.

## Gallery

* Overview of the room
* SCP-207's containment locker
Expansion Zone SL3-A

**Expansion Zone SL3-A** is a room which also functions as a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

**Expansion Zone SL3-A** is located under the rest of the Light Containment Zone and is utilized as a temporary containment chamber for SCP-553. It's entrance is found in Sublevel 3. The reason it is temporary is that SCP-553's normal containment chamber was damaged, so the cave they relocated to is used to contain them, as it effectively accomplished the same purpose. The Disco Duck and an instance of SCP-207 are also found in this room.

At the end of the cave where SCP-553 is located are several oxygen canisters and a Strong Hypo.

## Trivia

* In the future, SCP-553's true containment chamber will be added. However, it will be damaged and empty.

## Gallery

* An SCP-207 Bottle, One Of The Three SCPs Found
* Disco Duck, Another "SCP" That Is Found Here
* SCP-553 The Main SCP Found Here
* An Image Of SCP-553 Possibly Reproducting
Archival Storage SL1-A

**Archival Storage SL1-A** is a room in the Light Containment Zone.

## Description

**Archival Storage SL1-A** is a room accessed through the elevators. The central room is lined with shelves and file cabinets. Several random documents can be found lining the shelves. The Ghost Duck can be found sitting on a fallen file cabinet and the Sax Duck can be found on a table in a side room. In addition, the room houses the following SCPs:

* SCP-330
* SCP-983

### Documents

* SCP-079 Document
* SCP-096 Document
* SCP-169 Document
* SCP-169 Visual
* SCP-207 Document
* SCP-682 Document
* SCP-983 Document
* SCP-1079 Document
* Duckument

## Trivia

* Prior to Version 0.6.0, **Archival Storage SL1-A** contained no SCPs and only one duck, the room had a different model and name, and the room was accessed through normal walking rather than an elevator.
* In the weekly builds prior to version 0.5.8, the **Archives** contained an instance of SCP-207.

## Gallery

* A view of the room right from the entrance of **Archival Storage SL1-A**
* A view of the room left from the entrance of **Archival Storage SL1-A**
* A view of the room at the front the **Archival Storage SL1-A**, containing SCP-330
* A view from inside SCP-330's room
SCP-2058

**SCP-2058**, or "Smith Jim", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced version.

## Description

**SCP-2058** is a bipedal humanoid robot 2.7 meters tall, weighing 424 kg, constructed from high-strength polymer impregnated with carbon nanotubes and interlaced with reinforced fibers and epoxy. Speakers beneath its "face" produce a high pitched, heavily distorted voice of indeterminate sex.

**SCP-2058** contains a retractable chest cavity containing a bowl-shaped opening 11 cm in diameter. It autonomously seeks out small objects and places them into the opening. When its chest cavity is pressed back in place, a sheath of galvanized steel comes down over the bowl, at which point the object vanishes. The means by which **SCP-2058** disposes of objects placed within its chest cavity cannot be determined.

Additionally, **SCP-2058** offers "life advice" in the form of incoherent, often belligerent or criminal, suggestions in exchange for any small metallic object. Content of these suggestions often involve sensitive information relating to Foundation personnel it has come into contact with. "Advice" delivered in this fashion becomes more personalized with each suggestion offered, indicating **SCP-2058** gauges the reaction of the individual and adjusts further responses as a result.

**SCP-2058** has shown a tendency to steal objects discreetly. When confronted, **SCP-2058** denies the theft or attempted theft, demonstrating a clear attempt at subterfuge. Regular inspections of **SCP-2058**'s containment chambers have recovered several items stolen from personnel. In one instance, **SCP-2058** was observed placing several metallic objects, including jewelry and nails, into its chest cavity. In this instance, none of the stolen items were recovered.
SCP-1499 Containment Chamber

**SCP-1499's Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

**SCP-1499's Containment Chamber** is a room that houses SCP-1499. The room is connected to a hallway which is part of the room, with a branched off area in which SCP-1499 is found. In this room, SCP-1499 can be found locked away with a note instructing the player to locate a keycard which will open the lock. However, this keycard does not exist as of Version 0.7.5. In 0.7.6, this note was removed to not cause confusion.

## Trivia

* Prior to Version 0.6.0, this room did not exist and SCP-1499 was instead contained in Secure Storage SL3-A.

## Gallery

* SCP-1499 as it is found in the chamber.
* The hallway outside of the chamber.
* The inside of the chamber, with the picture taken being before SCP-1499 was locked up.
The Last Night Wiki/Section 3

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Canisters

**Canisters** are an item in SCP: Unity.

## Description

**Canisters** are a group of items that contain specific elements and molecules. Currently, there is an H20 canister, a Hydrogen canister, an Oxygen canister, a Helium canister, a Neon canister, and an Argon canister. Every one of these canisters can be obtained in some or multiple ways in SCP-914's Containment Chamber, with instructions on how to make all but the H20 canister on a whiteboard in the room, and the H20 canister having a dispenser next to said whiteboard. An Oxygen canister and a Helium canister can also be found in the upper level of this room. Two Oxygen canisters can be found in Expansion Zone SL3-A. Currently, every canister's use is only for creating other canisters, with the exception of Argon, which is the hardest to obtain and is required to release SCP-1762.

## Gallery

* H2O Canister
* Hydrogen Canister
* Oxygen Canister
* Helium Canister
* Argon Canister
The Last Night Wiki/Top section

Welcome to  Wiki
*The Last Night* guide written and maintained by the players.
We are currently maintaining 298 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Last Night

**The Last Night** is a game directed by Tim & Adrien Soret, two french brothers who founded their game studio Odd Tales in London.

The Last Night is a 2.5D cinematic adventure game, forging ahead on the path established by the greats such as Another World, Flashback and the Oddworld series. Set in a rich post-cyberpunk world, the game is aiming to update the vision seen in “Blade Runner” or “Ghost in the Shell”, while establishing a new standard for immersive pixel art.

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