recursal/Fanatic-Fandom huggingface dataset:
Chrono Dellia

Chrono Dellia is a keyblade wielder in Kingdom Hearts Light Chaser.

## Appearance

Chrono's height peaked at a solid 5"9, but his more striking feature would be his snow-white hair that even he has questioned why it was like that. Having a strong affinity with jackets and hoods, most of his attire consists of such light colors and a variety of black and gray and the pocket watch he'd gotten from his father remains in his pocket at all times.

## Personality

Chrono had always been a curious kid, bundled underneath a chill, easy to get along with, exterior. He always wondered how things work and getting as many answers to the numerous questions that he had. Following his mother's death, this had branched off into skepticism and distrust towards those who internally withheld information or just seemed downright shady. Though he does not act on this right away, most of the times he waits till he had a definite read on them before making any final judgments towards their character. He had a bit of a protective side, mainly regarding his sister and closest friends and tries to do as much as he can to help by himself if he can and combined with his tendency to over think and the haunting effects his mother's death has had on him, its actually quite impressive that he has the patience to keep himself from acting on these emotions most of the time.

## Drive Forms

### Basic: Temporal Seeker

*A silver aura cloaks Chrono as a golden translucent clock face appears above his keyblade's hilt. The numbers 1-4 are the only ones lit for the time being. Only the hour hand on the clock and the clock itself gongs upon passing each number.*

 ABILITY
 ABILITY
 ABILITY
 PASSIVE TECHNIQUE
 ACTIVE TECHNIQUE

### Basic: Firestorm

*A blazing hot aura surrounds Chrono as his keyblade ignites in a powerful flame.*

 ABILITY
 ABILITY

### Enhanced: Temporal Nexus

*The silver aura around Chrono takes a more physical form and molds into a hooded scarf of the same color. The numbers 5-8 have appeared on the clock face in addition to the previous ones.*

 ABILITY
 ABILITY
 ABILITY
 ABILITY
 PASSIVE TECHNIQUE
 ACTIVE TECHNIQUE

### Enhanced: Temporal Conductor

*???*

 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 DRAWBACK
 PASSIVE TECHNIQUE
 ACTIVE TECHNIQUE

## Keyblade Transformations

* Glider
* Arrow Gun
* Bow
* Sword Breaker (Dagger)
* Sword Staff (Double-Bladed Sword)
* Gunblade (Squall Style)

## Relationships

### Atmos

His master who honestly had him confused for a bit due to her unorthodox method of teaching. It'd taken him some time to get used to it, during which he wondered if she knew what she was doing. Time would prove that she did, in fact, know what she was doing. This lead to an admiration towards her that over the years became her ended up as a mother figure of sorts, even if he'd rather keep that bit to himself.

## Trivia

The pocket watch that he keeps with him was a gift from his father who had gotten it from his grandfather.
PritamMandal Wiki

Welcome to the Pritam Mandal Wikia. The website is dedicated to the English Musical Artist and DJ Pritam Mandal. The PritamMandal Wiki is a 100% free website. Feel free to discover, share, and add your knowledge! We currently have 24 articles running and 0 active users.

Note that the creators of this wiki are not Pritam Mandal or have any connections to him, we are only fans. Just like you!

## Welcome to the Pritam Mandal Wiki

Pritam Mandal,or better known as Pritam Mandal or Dj Pritam,(born 20 December 2000) is a Indian DJ and Musical Artist . He was born in Assam .

## What is this wiki about?

This wiki is dedicated to Pritam Mandal and his songs ,etc. Everyone is allowed to edit!( As long as you have an account)

## Stub pages

Since this wikia is very new,**all of the pages are a stub. R**ight now im working on this wikia alone,and there is not so much info on Pritam out there. I promise that the wikia will look better in the future. Trust me guys! :)

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Pritam Mandal is a collaborative encyclopedia designed to cover everything there is to know about the English Musical Artist and DJ, Pritam Mandal. This wiki is a fan created site which means anyone is free to edit in order to improve the content. Fans can come together and document every album, song, tour, event, TV appearance, and more!
Here's some links to give you some ideas on what needs editing.

* Expand some article stubs.
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If you're new to wikis, check out some of these help pages to get started.

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**Samenote** is a English Album released on 9 December 2018 . Samenote Album has 5 songs sung by Pritam Mandal Listen to all songs in high quality & Download .

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Machaon

Machaon is the son of Boreas and a keyblade wielder.

### Other Family:

Eudora (Grandmother), Phaedrus † (Grandfather), Lysandros † (Uncle), Quintus Aemilius Nerva (Grandfather), Cornelia Aemilius Nerva (Grandmother),Laurentia Aemilius (Aunt),

## Biography

Machaon is the second child of Boreas and Valeria. He grew up with four siblings: Cassandra, Demetrius, Aeliah and Marcus.

## Jobs

 Fighter
 Green Mage
 Ranger
 White Mage
 Yellow Mage

## Commands

### Active Commands

 Curaza
 Esuna
 Volley
 Medica
Serin

Serin is a keyblade wielder and the eldest son of Torrin and Aria.

### Other Family:

Errin Solus † (Grandfather), Mara Solus † (Grandmother), Nora (Aunt), Quinna (Aunt)

## Jobs

 Dark Knight
 Fighter
 Green Mage
 Monk
 Paladin
 Ranger
 Sentinel

## Trivia

* Serin is the oldest of the old crew's children and this has given him a sense that it is his duty to look out for his team.
* Like his father, he is left-handed.
* Keeps a book around that he writes in but will not say whether it is a journal, filled with idle scribbling, or something else entirely.
Aria Dorin

Aria Dorin is a keyblade wielder and Princess of Heart in Kingdom Hearts Light Chaser.

## Abilities

 MP Hasteza
 Tricast
 Seer
 Cure Boost
 Medic Bracer
 Concentrate
 Pagemaster

## Drive Forms

### Basic: First Dawn

*An aura of light emanates from Aria and her keyblade.*

 ABILITY
 ABILITY

### Basic: Wavesurfer

*The force of the ocean backs Aria's attacks as a blue aura surrounds her.*

 ABILITY
 ABILITY

### Enhanced: Solar Noon

*An aura of light burns around Aria as her dress lengthens and turns white. A halo of light surrounds her and shimmering rainbows trail behind her every movement as she fights.*

 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 DRAWBACK
 ACTIVE TECHNIQUE
COST: 20 MP

### Overdrive: Prism's Rain

*Aria's dress turns black with white trimming. A radiant rainbow light glows around her like sunlight refracting through a prism and her hair hangs down.*

 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ACTIVE TECHNIQUE
COST: 20 MP
Deals 300 Damage to 7 enemies and 500 to enemies with elemental weaknesses.

## Keyblade Transformations

* Glider
* Bow
* Spear
* Dual Katana
* Hammer
* Magic Fists
Flow of Combat (LC)

Battles in Kingdom Hearts Light Chaser are normally turn-based. During such battles characters can only act during their turn and can only act again once the opposing side has had their turn. Characters grow in power as the story progresses and as they Level Up they will be able to increase their Stats or gain new skills depending on their starting Path.

## Commands

Commands are the available options to your character during combat. During your turn you may use a maximum of 2 Commands and **no Command may be used twice**.

### Attack

Physically strike with your weapon to deal damage equal to your AP. This can strike as many or as few targets as you wish so long as the HP values of your enemies do not exceed the value of your own AP. Using the Attack Command is almost always a valid option and it will not drain either MP or FOC. Many Abilities are capable of boosting your AP stat depending on certain conditions so even a modest Attack can turn into a potent one.

### Magic

Cast one of your learned Magic spells by expending MP. If you do not have the required MP to cast a Spell, it cannot be cast. Unless you have a particular Ability, you can only ever cast 1 Spell per turn. Elemental Spells are strong to particular elements and will deal double damage when striking enemies of that attribute, such as a Fire spell hitting a Blizzard-based enemy harder. Using an Elemental Spell against an element it is not strong against will halve its damage. Spells cut through a target's base Defense stat.

### Ex-Arts

By using your Focus, Ex-Arts can deal high physical damage to one or several targets. Unless you have a particular Ability, you can only ever use 1 Ex-Art per turn. Ex-Arts are a reliable way to increase the Break Gauge of a boss quickly and, unless the boss is resistant to physical attacks, the only way to resist Ex-Arts is through a high Defense stat. Several Ex-Arts techniques have unique effects not found in Spells and not every Ex-Art is offensive. For example, the Guard Ex-Art allows you to massively boost your Defense at the cost of making no other action that turn.

### Flux

Flux relies on your Flux gauge to call upon powers from beyond time and space. You can only ever have 1 Flux power active at any time and if you are KO'd, your Flux gauge will revert to 0. With the Flux Command you can call upon powers of those you have bonded with in the form of D-Links and Summons or break your own limits by going into a Drive Form to turn the tide of a battle. The only way to enter an Overdrive is by using the Flux Command again when you are already in a lower tier Drive Form.
Mirage Arena

The Mirage Arena is located in Illusia's castle in the basement level. Constructed by Kidemonas with help from mysterious journals, the Mirage Arena provides a new way to train. Using a combination of magic and technology the Mirage Arena creates realistic imagery of worlds previously visited and reconstructs enemies to fight against. Since combat in the Mirage Arena is non-lethal, the worst that could happen is someone getting knocked unconscious during battle. Shouting "End Program" causes the simulation to end. There are ten rooms in the Mirage Arena with each door having their own control panel and a number overhead signaling whether a room is in use. The numbers are green when not in use and red when in use. When a room is in use the door is magically sealed to prevent distractions from entering the room.

## Medals

Medals are a measure of experience gained from training in the Mirage Arena that are used to purchase rewards at the Mirage Shop. Completing rounds of a match earns medals.

For every 1 Character under Capacity a bonus 20 Medals are applied the final score. A bonus 20 Medals are awarded for completing a Match without getting KO'd. Medals are capped at 1000.

## Rounds

"Once per battle" abilities are reset every Round. Abilities such as "Second Chance" and "Once More" are not.

Between rounds you have the choice to take two of five rewards:

* Regain 20% HP
* Regain 20% MP
* Regain 20% FOC
* Regain 1 FLUX
* Gain an additional 5 Medals for the final total count

Rewards must be chosen as a group.

## Matches

Each Match has a maximum capacity of characters than can participate. The Enemy List can be found here.

### Blast From The Past

 2
 3
 4
 5

### An Incredible Time

 2
 3
 4
 5

### Sword In The Cauldron

 2
 3
 4

### The Warrior Within

 2
 3
 4

### The Jester's Trinity

 2
 3

### Ultima Gauntlet

 2
 3
 4
 5
Закон Великого Княжества Сидория «О территориальном устройстве Сидории»/Текст

**ЗАКОН №1**

**ВЕЛИКОГО КНЯЖЕСТВА СИДОРИЯ**

«О территориальном устройстве Сидории»

Сент-Сидор

2018

Принят Комитетом Спасения Сидории

25 июля 2018 года

Действующая редакция

От 2 октября 2018 года

Настоящий Закон устанавливает территориальное устройство Сидории.

## Раздел 1. ГЕРЦОГСТВА

**Статья 1.** Герцогства ― административно-территориальная единица со широкой автономией.

**Статья 2.** На территории Сидории существует одно герцогство:

1) Герцогство Беллона-Мунгики.

**Статья 3.** В каждом герцогстве существуют герцогские конгрессы и правительства. Роль монархов герцогств исполняют герцоги.

## Раздел 2. АВТОНОМНЫЕ ОБЩИНЫ

**Статья 4.** Автономные общины ― административно-территориальная единица первого уровня.

**Статья 5.** На территории Сидории существуют восемь автономных общин:

1) Автономная община Малая Сидория;

2) Автономная община Франкорусиния;

3) Автономная община Виктория;

4) Автономная община Белозёрка;

5) Автономная община Нордскол;

6) Автономная община Десятинск.

**Статья 6.** В каждой автономной общине существуют общинные конгрессы и правительства. Роль глав автономных общин исполняют губернаторы.

## Раздел 3. ОКРУЖНЫЕ ОБЩИНЫ

**Статья 7.** Окружные общины ― административно-территориальная единица второго уровня.

**Статья 8.** Автономная община Малая Сидория делится на две окружных общины:

1) Окружная община Сент-Сидор;

2) Окружная община Десна.

**Статья 9.** Автономная община Франкорусиния делится на две окружных общины:

1) Окружная община Новая Сидория;

2) Окружная община Бундесполь.

**Статья 10.** Автономная община Виктория делится на три окружных общины:

1) Окружная община Гнездополь;

2) Окружная община Голденбург;

3) Окружная община Инициалбург.

**Статья 11.** Автономная община Белозёрка делится на три окружных общины:

1) Окружная община Белозёрка;

2) Окружная община Приозёрное;

3) Окружная община Благовещенское.

**Статья 12.** Автономная община Нордскол делится на пять окружных общин:

1) Окружная община Витеслав;

2) Окружная община Бенедиктенсберг;

3) Окружная община Светлоград;

4) Окружная община Леонов;

5) Окружная община Ревуцкий.

**Статья 13.** Автономная община Десятинск делится на одну окружную общину:

1) Окружная община Десятинск.

**Статья 14.** Герцогство Беллона-Мунгики делится на три окружных общины:

1) Окружная община Са'аихо;

2) Окружная община Гонгау;

3) Окружная община Матанги.

**Статья 15.** В каждой окружной общине существуют окружные конгрессы. Роль глав окружных общин исполняют спикеры окружных конгрессов.

## Раздел 4. ГОРОДСКИЕ ОБЩИНЫ

**Статья 16.** Городские общины ― особая административно-территориальная единица.

**Статья 17.** На территории Сидории существуют две городских общины:

1) Столичная община Сент-Сидор;

2) Городская община Бундесполь.

**Статья 18.** В каждой городской общине существуют городские конгрессы и правительства. Роль глав городских общин исполняют мэры.

## Раздел 5. ЗАКЛЮЧИТЕЛЬНЫЕ ПОЛОЖЕНИЯ

**Статья 19.** Настоящий Закон вступает в силу со дня его принятия.

Регент всея Сидории

Атоян Б.А.

№1/2018
Magic (LC)

Spells cost MP to cast and can be Upgraded as you Level Up. When they can be Upgraded is dependent on your Path's Level Chart. Spells are the magical counterpart to Ex-Arts. In order to learn -za tier Spells you must have attained your Mark of Mastery.

## Elemental Spells

### Fire

Strong against Blizzard and Aero. Weak to Thunder and Water.

 Fira
 Firaga
 Firaza

### Blizzard

   Strong against Stone and Water. Weak to Fire and Aero.

 Blizzara
 Blizzaga
 Blizzaza

### Thunder

Strong against Fire and Water. Weak to Stone and Aero.

 Thundara
 Thundaga
 Thundaza

### Stone

Strong against Thunder and Aero. Weak to Blizzard and Water.

 Stonera
 Stonega
 Stoneza

### Aero

Strong against Blizzard and Thunder. Weak to Fire and Stone.

 Aerora
 Aeroga
 Aeroza

### Water

Strong against Fire and Stone. Weak to Blizzard and Thunder.

 Watera
 Waterga
 Waterza

## Support Spells

### Cure

    Every character gains Cure at Level 5.

 Cura
 Curaga
 Curaza

### Esuna

 Esunara
 Esunaga
 Esunaza

### Leaf

 Leafra
 Leafga
 Leafza

### Saber

 Sabera
 Saberga
 Saberza

### Haste

 Hastera
 Hastega
 Hasteza

### Protect

 Protectra
 Protectga
 Protectza

### Magnet

 Magnera
 Magnega
 Magneza

## Special Spells

### Gravity

 Gravira
 Graviga
 Graviza

### Stop

 Stopra
 Stopga
 Stopza

### Reflect

 Reflera
 Reflega
 Refleza

### Poison

    Poison is the only magic that ignores boss defense.

 Poisona
 Poisonga
 Poisonza

### Fatal

    Fatal cannot be reduced in cost by any Abilities.

 Death

## Spell Augments

Spell Augments can only be reduced in cost by the Arcanist Ability.
Flow of Combat (MB)

Combat in Mirror Breaker is turn-based.

## Actions

During a character's turn they may take up to two actions, excluding when Guard is used, that can be used twice in a row.

### Attack

Use your weapon to physically strike a target to deal damage equal to your AP. When facing more than one enemy you may target as many enemies as you wish and delegate damage to each enemy so long as it does not exceed your AP.

### Commands

Techniques learned from Jobs are known as Commands. Some Commands require an MP in order to perform and others can only be used once before entering a cool-down state before they can be used again.

### Guard

Defending yourself by using Guard will mean that this is the only action you can perform during your turn. While using Guard any damage you receive is reduced by 60%.
Enemies (MB)

Enemies come in many forms. Those that have been analyzed in combat by the Ranger's Libra ability will have their full statistics and combat capabilities listed here.

### Heartless

The most common threat seen in the Realms. Formed by a heart being consumed by darkness, the Heartless range widely in both appearance and power but are never lacking in numbers or hunger.

ATK: 4
 Neoshadow
ATK: 8

### Nobodies

Often more powerful than the Heartless and are only formed from the body left behind of a strong-willed individual whose heart became a Heartless.

 Dusk

### Husks

These are creatures born of torment and twisted experiments that violently tear the soul from the body and heart. The corrupted remains are a threat to all life.

ATK: 10
 Abomination
ATK: 22
BG: 1000

### Wraiths

Souls that have been ripped from their heart and body. Little else is known of such spirits.

### Revenants

Marked with red eyes when displaying their power, Revenants are born with a power from another dimension making them significantly stronger than any mortal while accessing their otherworldly abilities. Killing one through most conventional means only allows that power to transfer to another newborn that inevitably corrupts them in some way. Only truly divine magic of the purest source, cataclysmic events, and the power of Kingdom Hearts itself have any chance of truly destroying a Revenant.
Stats (MB)

Combat in Kingdom Hearts: Mirror Breaker is turn-based and actions taken depend on stats for their outcomes. The way your stats grow depend on the Jobs you train in.

**Starting stats at Level 1 are:**

* **30 HP**
* **10 MP**
* **10 AP**

## Hit Points (HP)

Hit Points represents your health. If your HP reaches 0 you will be knocked out (KO'd) and will be unable to act unless your HP goes above 0. For every HP reward gained through Jobs your HP will increase by 10.

## Magic Points (MP)

MP are what some spells learned from Jobs require in order to be cast. For every MP reward gained through Jobs your MP will increase by 4. MP does not naturally restore itself during battle.

## Attack Power (AP)

Your Attack Power is the amount of damage you can deal with physical attacks from the Attack action in one turn. This damage can be spread across multiple enemies as long as the total damage dealt is equal or less than your total AP. For every AP reward gained through Jobs your AP will increase by 4.

## Command Deck

The number of Commands you can equip at any time is determined by the size of your Command Deck. At the start you will only be able to equip 3 Commands. Upon reacing higher levels your Command Deck size will increse.

* Command Deck increases to 4 at level 15
* Command Deck increases to 5 at level 30
* Command Deck increases to 6 at level 40
* Command Deck increases to 7 at level 60
* Command Deck increases to 8 at level 70

## Level (LVL)

Every time you gain a level, you are able to increase the level of a currently discovered Job by 1. Your total level is determined by adding up the levels placed into Jobs. A Job's exclusive passive ability is unlocked the moment a level is placed into it.

* You cannot reach level 10 in a Job unless you already have a total level of 20.
* You cannot reach level 15 in a Job unless you already have a total level of 40.
Stats (LC)

Combat in Kingdom Hearts: Light Chaser is turn-based and actions taken depend on stats for their outcomes.

## Hit Points (HP)

Hit Points are your health. Should this reach 0 you will be knocked out (KO’d) and unable to act until you are revived. A high Hit Point is the most reliable defense against magical
attacks.

## Magic Points (MP)

Magic Points are what Spells cost to be cast. MP does not naturally regenerate during battle.

## Attack Power (AP)

Your Attack Power is the amount of damage you can deal with physical attacks in one turn. Unless an enemy is immune to physical damage this is the most reliable way to deal damage.

## Defense (DEF)

Defense, is your ability to resist physical damage. Magical attacks will bypass most of your Defense unless you are using abilities that further raise it. Your unmodified Defense determines your resistance to status effects and a low Defense will almost guarantee you will be afflicted with an ailment.

## Focus (FOC)

Focus is the physical equivalent of MP and acts as your stamina to perform techniques known as Ex-Arts. Ex-Arts quickly increase a boss’s Break Gauge. Ex-Arts offers highly damaging techniques but Focus does not regenerate during battle naturally.

## Speed (SPD)

Speed determines your ability to dodge attacks. Dodging attacks means taking no damage but ailments are unaffected by Speed.

## Flux (FLUX)

Flux draws on powers beyond time and space. With Flux you can enter Drive Forms or call upon powers of allies from across worlds through D-Links and Summons. Every character starts with 3 FLUX. Maximum Flux increases at the following times:

* Reaching Levels 40, 70, 80, 85, and 90.
* Attaining the Mark of Mastery
* Buying a point from the Mirage Shop.

## Level (LVL)

Level is your general measure of power. Your Level increases after battles or events and goes up to 100.

How a Level Up Works:

* Up to 3 Stats will rise when Leveling.
* The most you can raise any Stat is by 2 points. You can only raise a Stat by 2 points if it is the Specialized Stat of your Path.
* You may not place 3 points into a single Stat.
* HP goes up by 5 for every point placed in it. All other Stats go up by 1 per point.
* Every Path has unique rewards that are found in their Leveling Charts.
Nurich

Nurich is the name of a man in the guise of Torrin from an alternate timeline who had once been Tinarah's captor in her youth. He and his forces launched invasions into other timelines until they wound up in the main timeline.

# Biography

In the timeline where Nurich comes from, many events transpired differently. The Light Chaser, Acacius, perished as a child. Torrin had seemingly become a ruthless ruler who was forced to take the throne after a violent skirmish between the Council of Lights and Realm of Darkness left many in the royal family dead. After dealing with the Heartless threat known as Quietus, Torrin immediately betrayed his former friends and the Council in order to begin conquest of all the Realms. Years later, Tinarah, who had been sent as a child by Acacius to his timeline, used magic to travel forward in time. After she learned the true nature of this timeline's Torrin he imprisoned her alongside Gero, who had also been thrown into his timeline by Acacius. Together the pair escaped but it would not be the last time Tinarah ever saw him again.

Nineteen years after the main timeline's keyblade wielders defeated Acacius and prevented a purge of darkness, Torrin sent a herald of an invasion to come. A year later, and introducing himself as Nurich, he arrived on Orphic Coast with a massive army of Heartless and twelve generals wielding a devastating power similar to his own. Together, the forces were able to overwhelm Orphic Coast's defenses in what would become a lengthy war for survival.

Acacius, after having been captured by Nurich, has observed that the man going by the name Nurich may not actually have been Torrin but rather someone or something else simply residing in his body. Cid has noted a familiarity with the name Nurich and the self-given title of "Nachtkaiser" but has only expressed such to Torrin and has never elaborated on that detail.
Noire

Noire is a keyblade wielder and one of the main characters in Kingdom Hearts Mirror Breaker.

## Biographical information

### Homeworld:

The Kingdom of Ash, Twilight Town (Formerly)

## Jobs

 Dark Knight
 Green Mage
 Rogue
 Summoner
 Time Mage
 White Mage
 Yellow Mage

## Relationships

### Chrono

Both the one whose doorstep he'd ended up on after being ejected from his homeworld and the one who trained him, Noire looks up to Chrono greatly.
Future House

Future house is an electronic dance music genre that emerged in the 2010s, described as a fusion between deep house and EDM.

According to French producer Tchami, the genre was first coined by himself circa 2013 as simply a tag for his SoundCloud releases, but that fans and the media later began to adapt the term in an earnest sense, as his "music was specific and leading to build a bridge between house and EDM".

Oliver Heldens' international chart successes "Gecko (Overdrive)" and "Last All Night (Koala)" brought the genre to wider mainstream recognition in 2014, leading to minor feuds between him and Tchami on social media. Artists such as Don Diablo, Kerri Chandler, Martin Solveig, Mesto and Mike Williams and even Liam Payne of One Direction have since incorporated the sound into their work, leading some commentators to observe the commercialisation of the style.
Pritam Mandal

**Pritam Mandal**, or better known as DJ Ubrax or DJ Pritam,(born 20 December 2000) is an **Indian DJ** and Musical Artist. Formerly known by his Stage Name Ubrax. He was born in Assam.

 How Pritam became known

His first song "**Save Me**" gained attention after its release.

## Early life

Pritam Mandal started his career as a musician performing in School. He later started composing his own song ( Save Me ) .

## Career

He started his online career in 2018 by uploading a reply Song to Pritam Mandal’s song ‘Save Me’ to his SoundCloud and Facebook page.
Robbie Freeling

The middle child of Steve and Diane Freeling, Robbie never truly stood out or felt special in his family. He made average grades and didn't excel in sports, although his parents did love him. When the family started getting haunted by Reverend Kane and his followers in an attempt to kidnap Carol Anne, Robbie felt intense guilt over nearly losing his little sister. As the siblings grew older, Robbie felt more and more secluded by his parent's constant attention to keeping Carol Anne safe.

In an attempt to compete as he became a teenager, Robbie pushed himself to get straight A's and signed himself up for every club and sport he was able to join, bringing home many awards and trophies. His parents, still worried about Carol Anne as well as older daughter Dana's transition to adulthood and college life, still caused Robbie to get lost in the shuffle.

When the hauntings started again, right on Robbie's 16th birthday, Robbie decided it might be time to move on and thought about moving to Chicago to live with an aunt. But first he decided to stay and make sure his little sister was safe before he packed his bags, not realizing that he would make the difference between Carol Anne's survival and Kane's victory.

Upon realizing that Kane had captured everyone that cares about Carol Anne to sever her connection to this side, Robbie, Dana, Max and Andy traveled to the other side to save her where the encountered the demonic Kid who had been pulling the strings this whole time. The Kid attacked Andy, nearly killing him as Robbie intervened and saved his life before The Kid ripped his arm off and pulled his heart ouftof his chest, killing him in the process. Just when it seemed like Carol Anne was about to tbe aken to the light by Kane, Robbie's ghost appeared and volunteered to take Kane and his followers into the light himself, saving Carol Anne and his new friends.

Upon returning from the other side, The Nightmare Warriors officially pronounced Robbie an honorary team member due to his bravery in saving Andy and Carol Anne.

###
Lumen

Lumen is a keyblade wielder in Kingdom Hearts Light Chaser.

## Appearance

This member of the group has wavy brown hair with very few freckles on his face and dark blue eyes. He also has a white and grey scarf-cloak he loves to wear, and a satchel for his lute when he isn’t using it. Under that scarf Lumen’s got a green vestment with buckles, turquoise pants and brown boots with white bandages on them along with his fingerless gloves.

## Personality

Lumen is a kindhearted, optimistic glimmer of hope. He can be very clever when put in a pinch and undoubtedly smart. Though he can be annoying to be around for the first time, he will eventually warm into other people's hearts. Plus he loves music, and always has his lute with him wherever he goes.

## D-Links

 Ravages of Time
 Super
 Awakening
 Quadrumvirate Strike

## Drive Forms

### Basic: Drake Storm

*Sparks fly from Lumen's keyblade and his speed increases during this form.*

 ABILITY
 ABILITY
 ABILITY

### Basic: Spellweaver

*Lumen's keyblade is charged with magic allowing him to shoot at distant enemies with bolts of magic with ease.*

 ABILITY
 ABILITY
 ABILITY

### Enhanced: Dragon Fury

*Lumen's physical power is greatly enhanced with draconic strength, granting him a second wind.*

 ABILITY
 ABILITY
 ABILITY
 ABILITY

### Overdrive: Blitzkrieg Draco

*Harnessing the power of both lightning speed and draconian strength, Lumen enters into a state where his body is armored with dragon scales and wields two lightning blades which increase his speed and defense.*

 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 ABILITY
 PASSIVE TECHNIQUE
 ACTIVE TECHNIQUE

## Keyblade Transformations

* Glider
* 4 Chakrams
* Kite Shield
* Makhaira
* Striking Gauntlets and Boots
* Electro Staff

## Trivia

- He has a cute pet dragon named Kosmo, she’s been his best friend since he was born. Lumen also has a medallion he’s had since he was born as well, given as a gift from the dragon elders of his world.

- In Latin, the word Lumen stands for “light” as is Kosmo is Latin for “universe”.

- Lumen’s glider is actually different from the others, instead of a normal vehicle its actually an Opal Spirit Dragon from his homeworld that he rides on, no saddle whatsoever.
Electro House

**Electro house** is a form of house music. Electro house is characterized by a prominent bassline and/or kick drum and a tempo between 125 and 135 beats per minute. Its origins were influenced by electro, electroclash, electropop, synthpop, and tech house. The term has been used to describe the music of many *DJ Mag* Top 100 DJs. Such artists include Dimitri Vegas & Like Mike, Hardwell, Skrillex, Steve Aoki, and Devin Millar.
Tech House

**Tech house** is a subgenre of house music that mixes elements of techno with house. The term tech house developed as a shorthand record store name for a category of electronic dance music that combined musical aspects of techno, such as "rugged basslines" and "steely beats," with the harmonies and grooves of progressive house. The music originally had a clean and minimal production style that was associated with techno from Detroit and the UK. In the mid to late 1990s a scene developed in England around club nights such as The Drop run by Mr.C & Plink Plonk, Heart & Soul, and Wiggle run by Terry Francis and Nathan Coles. Other DJs and artists associated with the sound at that time included Charles Webster, Bushwacka!, Dave Angel, Herbert, Funk D'Void, Ian O'Brien, Derrick Carter, and Stacey Pullen. By the late 90's London nightclub The End, owned by the former Shamen rapper Richard West (Mr C) and Layo Paskin, was considered the home of tech house in the UK. Tech house tracks are typically between 6–10 minutes in length.
Downtempo

Downtempo (sometimes used synonymously with "trip hop") is a genre of electronic music similar to ambient music, but with a greater emphasis on beats and a less "earthy" sound than trip hop.

See also: Ambient music, Chill-out music, Electronic dance music, and Trip hop
The 1990s brought on a wave of slower paced music which was played throughout chillout rooms—the relaxation sections of the clubs or dedicated sections at electronic music events. Downtempo music started to surface around Ibiza, when DJs and promoters would bring down the vibe with slower rhythm and gentler electronic music upon approaching sunrise. In the late 1980s, trip hop emerged from Bristol, which combined elements of hip hop beats, drum and bass breaks, and ambient atmospheres at a lower tempo. At the end of the 1990s a more melodic instrumental electronica incorporating acoustic sounds with electronic styles emerged under its own umbrella name of downtempo.

In the late 1990s, the Austrian duo Kruder & Dorfmeister popularized the style with their downtempo remixes of pop, hip-hop, and drum and bass tracks with influences of the '70s soul jazz. Britons Steve Cobby and Dave McSherry, producing under the name Fila Brazillia, released a handful of downtempo, electronica and ambient techno albums that propelled the style further. Meanwhile, the Washington, D.C. locals Eric Hilton and Rob Garza, better known as Thievery Corporation, have introduced the Brazilian sound into the style after discussing the music of Antonio Carlos Jobim, and enriched it further by combining elements of Jamaican dub and reggae.

In 2010, "downtempo pop" was described by The Atlantic as a variety of music styles from the 2000s characterized by mellow beats, vintage synthesizers, and lo-fi melodies. In other words, an umbrella term that includes chillwave, glo-fi, and hypnagogic pop. Later in the decade, another form of downtempo music, tagged as "lo-fi hip hop" or "chillhop", became popular among YouTube music streamers.
Dance

Dance music is music composed specifically to facilitate or accompany dancing. It can be either a whole musical piece or part of a larger musical arrangement. In terms of performance, the major categories are live dance music and recorded dance music. While there exist attestations of the combination of dance and music in ancient times (for example Ancient Greek vases sometimes show dancers accompanied by musicians), the earliest Western dance music that we can still reproduce with a degree of certainty are the surviving medieval dances. In the Baroque period, the major dance styles were noble court dances (see Baroque dance). In the classical music era, the minuet was frequently used as a third movement, although in this context it would not accompany any dancing. The waltz also arose later in the classical era. Both remained part of the romantic music period, which also saw the rise of various other nationalistic dance forms like the barcarolle, mazurka, ecossaise, ballade and polonaise.

Modern popular dance music initially emerged from late 19th century's Western ballroom and social dance music. During the early 20th century, ballroom dancing gained popularity among the working class who attended public dance halls. Dance music became enormously popular during the 1920s. In the 1930s, called the Swing era, Swing music was the popular dance music in America. In the 1950s, rock and roll became the popular dance music. The late 1960s saw the rise of soul and R&B music. The rise of disco in the early 1970s led to dance music becoming popular with the public. By the late 1970s, electronic dance music was developing. This music, made using electronics, is a style of popular music commonly played in dance music nightclubs, radio stations, shows and raves. Many subgenres of electronic dance music have evolved.
Big Room

In the early 2010s, a type of electro-house known as "**big room**" began to develop, particularly gaining popularity through EDM-oriented events and festivals such as Tomorrowland. Big room now is beginning to subside from the classification of a subgenre of electro house and develop more as its own genre. Big room songs resemble Dutch house, often incorporating drops, minimalist percussion, regular beats, sub-bass layered kicks, simple melodies, and synth-driven breakdowns. The layout of a big room track is very similar to the layout of a typical electro-house song. Big room is thought of as a subgenre of electro-house.

Big room has become controversial in the EDM scene, being criticized by some producers for becoming a stereotypical "EDM" sound lacking originality and creativity, and that the whole genre sounds homogenous. Mixmag described big room tracks as consisting of "titanic breakdowns and spotless, monotone production aesthetics (read: lowest common denominator 'beats')." In a Reddit AMA, Wolfgang Gartner described big room as a "joke", and considered it, along with conglomerates such as SFX Entertainment, the oversaturation of events in North America, and "major label A&R’s shoving digestible cheap dance music down teenager’s throats" as the biggest problems affecting the EDM industry. Notable producers such as Axwell and Steve Angello of now-defunct Swedish House Mafia (who had been credited with their influence to progressive house) have emphasized the need for more creative and experimental EDM tracks overall.

In mid-2013, Swedish duo Daleri posted a mix on SoundCloud entitled "Epic mashleg", consisting purely of drops from 15 "big room" songs on Beatport's charts at the time (including artists such as Dimitri Vegas & Like Mike, Hardwell, and W&W) played in succession. The intent of the mashup was to serve as a commentary on the "big room" movement and the lack of differentiation between tracks; member Eric Kvarnström commented that "the scary thing is that there are new tracks like this every day. Every day, new tracks, all the same. It just keeps coming all the time." The duo defended their use of big room characteristics in their own music (particularly their releases on the Armada Music imprint Trice, which releases many big room tracks), by emphasizing their complextro influences. In the midst of a feud between Deadmau5 and Afrojack over social media regarding originality in dance music culminating with Afrojack creating a style parody of Deadmau5's music entitled "something\_", Deadmau5 posted a song on SoundCloud, "DROP DA BOMB", satirizing the style of "commercial" house music and big room.
Матагенуа

**Матагенуа** (англ. *Matahenua*) ― город в Сидории, столица Герцогства Беллона-Мунгики и административный центр Окружной общины Са'аихо.

## История

Точная дата основания населённого пункта Матагенуа неизвестна. Вероятнее всего, населённый пункт основан после провозглашения независимости Соломоновых Островов 7 июля 1978 года.

1 сентября 2018 года остров Беллона был включён в состав Сидории. На территории острова было образовано Герцогство Беллона-Мунгики. Столицей герцогства стал населённый пункт Матагенуа, получивший в составе Сидории статус города.
Chambre 51

**Tu sais que je ne fais que ça pour moi mais ...
 toi, Un Visiteur Mystérieux aidez-moi, s'il vous plaît améliorer cet article.**

*Vérifiez s'il vous plaît ce directive pour en savoir plus sur le projet. Tu peux aider Wiki You-Zitsu Français plus en faisant la même faveur à d'autres spécialement articles écrasés.*

* Comic Alive

Il s'agit du chapitre 52 du manga de la série *You-Zitsu*.

## Personnages

Par ordre d'apparence:

* Suzune Horikita
* Kakeru Ryūen
* Yōsuke Hirata
* Kei Karuizawa
* Kiyotaka Ayanokōji
* Ken Sudō
Limits

The Limit is a refined form of a similar power that grants its user enhanced abilities for a period of time. Entering a Limit has specific requirements and a user can learn to use 3 unique Limits through the course of training. Each Limit comes in one of four stages of power. Limits are fueled by a Limit Gauge and can be activated only at the start of one's turn when the gauge has reached 100%. Entering a Limit does not cost an Action. Using a Limit Break, the Limit's ultimate technique, ends the Limit automatically.

 Bringing a fallen ally back to consciousness
 Getting KO'd
 Losing 70 HP without being KO'd
 Using the Attack or Command Action
 Using the Guard Action

 II
 III
 FINAL

## Job Limit Abilities

These abilities function the same as normal Limit Abilities but require being Level 15 in a specific Job in order to access them. All Job Limit Abilities are Tier III Limit Abilities.

## Drawbacks

A Drawback lowers your total cost in order to equip more Abilities. Each Limit can only have one Drawback.

## Limit Break

A Limit's most powerful ability. The expenditure of energy is causes the Limit to end immediately upon use. Limit Breaks can be made with a variety of modifiers placed on them.
Четвёртая республика

**Четвёртая республика** (укр. *Четверта республіка*, сид. *Четверътаjа републіка*) ― период в истории Сидории, длившийся с 21 апреля по 13 мая 2018 года. Официально в этот период государство называлось **Сидорийская Республика** (укр. *Сидорійська Республіка*, сид. *Сидоріjскаjа Републіка*).

## История

После гражданской войны, Сидория стала мирно развиваться. 20 апреля 2018 года началось формирование собственного языка. 21 апреля был введён новый календарь и была восстановлена Сидорийская Республика.

25 апреля 2018 года Сидория наладила дипломатические отношения с Нордсколом, Эстландией, Сидерландией, Аразией и Новой Кристианией.

С 27 по 30 апреля 2018 года в Сидории был введён трёхдневный траур, в связи с 32-ой годовщиной аварии на Чернобыльской АЭС. Парламент прекращал свои полномочия на время траура. Также, Бенедикт Атоян объявил о расформировании МНИП.

29 апреля 2018 года были проведены выборы в Министерство иностранных дел Сидорийской Республики, на которых победил Сергей Ларин. Также, были проведены реформы гос.аппарата и системы проведения выборов. Были введены бюллетени.

1 мая 2018 года была восстановлена работа Рескона. Была создана Центральная Избирательная Комиссия Сидорийской Республики.

5 мая 2018 года была проведена административно-территориальная реформа. Губернии были заменены департаментами и Особыми территориями. Были созданы первые 11 департаментов и две особых территорий. Новая Япония была переименована в Викторию.

8 мая 2018 года была расформирована Жандармерия Сидории. Сидория объявила о вечном нейтралитете. Был подписан и ратифицирован Белозёрский договор. Виктор Сидоров объявил о создании Великосидорийской Империи.

9 мая 2018 года в состав Сидории на правах колонии вошёл Нордскол.

13 мая 2018 года в Ресконе опять стало неспокойно и Виктор Сидоров объявил о своей отставке. Пост Президента Сидорийской Республики вновь занял Бенедикт Атоян.
NeuroKarma Vol. 5 (MixNauten Spring Chart 2019)

### Artist

Sai Ye Htet Kaung . Pritam Mandal . Operandum . Imaginary Invasion . ZT Project . BreneK . Bassler Disconnect . DamieN Hea7eN

## Track-list

The official tracklist was confirmed days before the official release of the album. The album consists of 10 songs from the artist. Most versions of the album contain 10 tracks . Distribuited worldwide by Mixnauten // Global Music Distribution
Mark of Mastery

Upon gaining your Mark of Mastery, every 10th Level after 50 grants you 1 Master Ability, 1 Master Magic, or 1 Master Ex-Art. Earning your Mark of Mastery later than Level 60 still grants you a Master Ability/Magic/Ex-Art retroactively.

## Master Magic

Cannot be reduced in cost, Augmented, or Concentrated. Only Veilza can be empowered by Magnet.
Пятая республика

**Пятая республика** (укр. *П'ята республіка*, сид. *Пъjатаjа републіка*) ― период в истории Сидории, длившийся с 13 по 25 мая 2018 года. Официально в этот период государство называлось **Сидорийская Республика** (укр. *Сидорійська Республіка*, сид. *Сидоріjскаjа Републіка*).

## История

Сразу после возвращения на пост Президента Сидорийской Республики, Бенедикт Атоян провозгласил Пятую республику.

Первым Указом Бенедикта Атояна на посту Президента Сидорийской Республики стал Указ Президента Сидорийской Республики №10. Данным Указом, Министерство иностранных дел было присоединено к Министерству развития. Сергей Ларин стал главой Агентства иностранных дел Министерства развития.

13 мая 2018 года были проведены досрочные выборы в Рескон II созыва, на которых большинство набрала Сидорийская партия Единства.

Также, Указом Президента Сидорийской Республики №11, была создана Национальная полиция Сидорийской Республики.

С 15 мая 2018 года активно принимается символика административно-территориальных единиц Сидории.

18 мая 2018 года Сидоровым на всесидорийском референдуме был предложен проект Конституции Сидорийской Республики. Большинство приняло Конституцию, но никто не согласился её подписывать.

20 мая 2018 года Нордскол лишился статуса колонии и стал Особой территорией в составе Сидории.

21 мая 2018 года ЦИК Сидорийской Республики признала Всесидорийский конституционный референдум состоявшимся, но никто по-прежнему не подписал Конституцию.

Также, 21 мая Сидоров выразил протест против деколонизации Нордскола, считая, что решение Президента Сидорийской Республики может разрушить Великосидорийскую Империю.

24 мая 2018 года было создано Всемикронациональное объединение «Панславянский интернационал», учредителем которого также является Народный Фронт Сидории.
Drive Forms

Drive Forms have a number of passive abilities available to them as well as unique skills only usable after entering a Form. Drive Forms come in different tiers of power and the higher their tier, the higher the number of abilities they can equip. Drive Forms also require a certain amount of Flux to activate depending on their Tier.

 2
 3

## Turns

The number of Turns you can stay in a Drive Form is equal to the amount of maximum Flux you have.

## Drive Form Abilities

Drive Form Abilities are passive and, therefore, are always active while in the Form. You can only equip one of each type. (I.E. You cannot equip both AP I *and* AP II or both MAGIC I *and* MAGIC III).

## Drive Form Drawbacks

A Drawback is an ability which lowers your total ability cost in order to equip more abilities. Each Form can only have one Drawback.

## Drive Form Techniques

A Technique comes in two varieties, Passive and Active. Techniques are usually unique to a specific character but can be repeated with slight differences across Forms and across characters. A Form can only have one Passive Technique and one Active Technique. Techniques can be ignored in favor of equipping more Drive Form Abilities.

 ACTIVE