Infantry (Germany)

## Early (1939-41)

**Stats:** *10 men @ 150 HP / 75 Stamina*

**Weapon skill:** *1*

**Weapons:** *Kar 98k (10), 10+ AP grenades, 1+ AT charge*

**Equipment:** *10+ smoke grenades, 9 shovels*

**Usage:** *Line infantry; They are a cheap entry level unit and reserve.*

**Stats:** *6 men @ 150 HP / 225 Stamina*

**Weapon skill:** *2*

**Weapons:** *Kar 98k (5), MG 34 (1), 6+ AP grenades*

**Equipment:** *5+ smoke grenades*

**Usage:** *Recon; Aufklärers are good scouts with a wider FOV than regular infantry and can see further.*

### **Rifle Squad**

**Price:** *123 MP / 29 CP*

**Stats:** *12 men @ 200 HP / 125 Stamina*

**Weapon skill:** *2*

**Weapons:** *Kar 98k (11), MG 26(t) (1), 20+ AP grenades, 3+ AT charges*

**Equipment:** *5+ smoke grenades, 11 shovels*

**Usage:** *Line infantry; Bad MG but big overall squad size, okayish for the start but not so much late game.*

### **AT-Rifle Squad**

**Price:** *124 MP / 21 CP*

**Stats:** *7 men @ 200 HP / 125 Stamina*

**Weapon skill:** *2*

**Weapons:** *Kar 98k (3), Panzerbüchse 39 (3), MP 38 (1), 5+ AP grenades, 5+ AT grenades*

**Equipment:** *7+ smoke grenades, 6 shovels*

**Usage:** *Anti armor infantry; Good against light to medium armored targets.*

### **Veteran Rifle Squad**

**Price:** *160 MP / 36 CP*

**Stats:** *12 men @ 230 HP / 162 Stamina*

**Weapon skill:** *2+ / Veterancy 5*

**Weapons:** *Kar 98k (11), MG 34 (1), 27+ AP grenades, 7+ AT grenades*

**Equipment:** *14+ smoke grenades, 11 shovels*

**Usage:** *Line infantry; Good midgame squad, firepower is focused around the MG34, good defensvie capabilities.*

### **Elite Rifle Squad**

**Price:** *238 MP / 36 CP*

**Stats:** *12 men @ 345 HP / 260 Stamina*

**Weapon skill:** *3+ / Veterancy 5*

**Weapons:** *Kar 98k (10), MP 38 (1), MG 34 (1), 30+ AP grenades, 7+ AT grenades*

**Equipment:** *20+ smoke grenades, 11 shovels*

**Usage:** *Elite line infantry;* *Good mid to late game infantry, high health pool and stamina.*

### **Gebirgsaufklärer Squad**

**Price:** *188 MO / 24 CP*

**Stats:** *8 men @ 325 HP / 400 Stamina*

**Weapon skill:** *4*

**Weapons:** *Kar 98k (6), MP 38 (1), MG 34 (1), 18+ AP grenades, 4+ AT grenades*

**Equipment:** 9*+ smoke grenades, 7 shovels*

**Usage:** *Elite recon; High quality recon units with high health and stamina, have a wider FOV than regular troops and can see further.*

### **Gebirgsjäger Squad**

**Price:** *229 MP / 30 CP*

**Stats:** *10 men @ 375 HP / 300 Stamina*

**Weapon skill:** *4*

**Weapons:** *Kar 98k (8), MP 38 (1), MG 34 (1), 22+ AP grenades, 7+ AT grenades*

**Equipment:** 18*+ smoke grenades, 9 shovels*

**Usage:** *Elite infantry; Best infantry of the doctrine, high health and stamina pools, firepower revolves around the MG 34, good in defense and attack.*

## Late (1943-45)

### ***LW. Fusilier squad***

**Weapon skill:** 2

9 men, 111 MP / 9 CP, 88 HP, low stamina

**Weapons:** Kar 98k (6), MP 38 (2), MG 13 (1), 4-8 AP grenades

**Equipment:** 1-3 smoke, 7 shovels

**Usage:** Cheap defense. They will lose to regular squads in a direct engagement.

### ***Aufklärer squad***

**Weapon skill:** 3

6 men, 110 MP / 12 CP, 176 HP, high stamina

**Weapons:** Kar 98k (5), MG 42 (Drum) (1), 5 - 7 AP grenades, 0 - 3 AT grenades

**Equipment:** 3-6 smoke

**Usage:** Recon. They have wider and longer field of view.

### ***Grenadier squad***

**Weapon skill:** 3

9 men, 188 MP / 18 CP, 220 HP

**Weapons:** Kar 98k (6), G 43, (1) 98k Schießbecher with HE and HEAT (1), MP 40 (1), MG 42 (Drum) (1), 14 - 17 AP grenades, 3 - 4 AT grenades

**Equipment**: 7 - 12 smoke, 8 shovels

**Usage:** Regular defense. Hard to use in assault due to lack of SMGs, even though they have plenty of grenades and a grenade launcher.

### ***Panzergrenadier squad***

**Weapon skill:** 3

9 men, 208 MP / 18 CP, 220 HP

**Weapons:** Kar 98k (5), G 43 (1), MP 40 (1), MG 42 (Drum) (2), Panzerfaust 60 (2), 14-17 AP grenades, 3-4 AT grenades

**Equipment:** 7 - 12 smoke, 9 shovels

**Usage:** Regular defense. Grenadier squad without grenade launcher but with 2 MG 42 and 2 panzerfausts, which means they are a bit more potent against tanks and infantry.

### ***Jäger squad***

**Weapon skill:** 4

10 men, 239 MP / 30 CP, 330 HP, high stamina

**Weapons:** Kar 98k (2), MP 40 (7), MG 42 (Drum) (1), Panzerfaust 60 (2), 18-23 AP grenades, 4-8 AT grenades

**Equipment:** 12 - 18 smoke, 9 shovels

**Usage:** Assault. A lot of SMGs and grenades allow for an effective attack if used well, especially effective in urban environment or close quarters combat.

### ***Fusilier squad***

**Weapon skill:** 4

9 men, 344 MP / 27 CP, 330 HP, high stamina

**Weapons:** Kar 98k (3), G 43 (2), MP 40 (2), MG 42 (Belt) (1), Kar 98k (Scope) (1), Panzerfaust 60 (2), 14-16 AP grenades, 1-3 AT grenades

**Equipment:** 7 - 12 smoke, 8 shovels

**Usage:** Advanced defense. Belt-fed MG 42 and sniper greatly increase anti-infantry capabilities.

### ***Gebirgsjäger squad***

**Weapon skill:** 5

10 men, 321 MP / 30 CP, 330 HP, very high stamina

**Weapons:** Kar 98k (2), MP 40 (4), StG 44 (3), MG 42 (Belt) (1), Panzerfaust 60 (2), 18-23 AP grenades, 4-8 AT grenades

**Equipment:** 12 - 18 smoke, 9 shovels

**Usage:** Advanced attack. Jägers on steroids. Highly skilled, with belt-fed MG 42 and Sturmgewehrs, this squad is an ultimate offensive force.

### ***Großdeutschland Panzergrenadier squad***

**Weapon skill:** 5

9 men, 379 MP / 27 CP, 396 HP, high stamina

**Weapons:** Kar 98k (3), G 43 (1), StG 44 (2), MG 42 (Belt) (2), G 43 (Scope), Panzerfaust 60 (2), Panzerfaust 100 (1), 17-20 AP grenades, 4-8 AT grenades

**Equipment:** 12 - 13 smoke, 8 shovels

**Usage:** Universal. With 2 belt-fed MG 42, a sniper and 3 panzerfausts, this squad is superior in defense, but can also attack as well due to variety of weapons, high skill and HP.