recursal/Fanatic-Fandom huggingface dataset:
Bombar Venomtongue

*"We're not going to eat her, boy. Who the hell do you think we are?"*

**Bombar Venomtongue** is a deadly Frogman criminal that serves as the means of distribution for a mysterious drug being shipped into Calenoria. He was killed in the Calenorian Swamplands by The Party.

## Abilities and Powers

As a Barbarian, Bombar possessed physical skills beyond than of a standard Frogman. This paired with his advanced intellect created a cunning and elusive criminal powerhouse that was as formidable on the battlefield as he was off the battlefield.

### **Racial Abilities**

* Toxic Skin
* Darkvision
* Weapon Familiarity

### **Class Abilities**

* Elemental Rage, Lesser
* Fast Movement
* Guarded Stance
* Rage
* Trap Sense
* Uncanny Dodge
North Urihon

## History

Hundreds of years ago, the kingdom of Urihon was once ruled over by the elves under a different name, but human settlers arrived and drove the elves further to the south, naming the newly conquered land after their leader, Tama Urihon.

After the Urihon Civil War (taking place ~280 years ago), the kingdom was split in two: North Urihon and South Urihon.

## Locations

### Kamano

This city is ruled by the Kamano household, headed by Lord Dorez Kamano. Notable locations include:

* Drafty Dragon: Tavern where the Wanderers got their start.
	+ A female dwarf named Keegan owns and runs the tavern.
* Dragon's Agora: The central trading hub of the city.
* Kamano Manor: Home of the ruling noble family.

### Grimlet

A city further north, headed by the eponymous Grimlet family.

### Sapphire Ruins

Elven ruins located to the east of continental Urihon. It is a meeting place of the Order of the Sapphire Heart. The ruins were located within the center of a long-dormant volcano, which has since erupted and destroyed the ruins within.
Pinefrost

Pinefrost is a primarily Elven city located in northern Calenoria.

## Notable Figures

* Glass, a folk hero that saved the city from the Windblade Beast before mysteriously vanishing.
* Grassblade, a new folk hero in the city, filling the niche Glass had left behind.
* Jay, Grassblade's apprentice
* Batar, a local drunk.
* Benedict Lumen, FREEDOM Captain and priest of Wyndel.
* The Rat King, a crime boss based in the city's sewer system.
Familiar

A familiar is a magical animal or beast that a spellcaster has a significant bond with. This bond is seen as an extension of the spellcaster's soul, creating a powerful relationship between the familiar its master. Losing one's familiar is known to be a very painful process, but the severity of the trauma depends on how long the two have been bonded. Additionally, it is possible to gain another familiar the first one has died, but the process is very taxing on both the spellcaster's wallet and soul.

## Known Familiars

* Crescendo, familiar of Lyrik Stavden
* An unknown kirin, familiar of Mendax
* An unknown snake, familiar of Pascal Des Rosiers
* Starbreak, familiar of Salem Kade
* Genevieve, familiar of Amon
Personagens

*Para obter uma lista de personagens exclusivos do anime, consulte Personagens Exclusivos do Anime.*

*Para obter uma lista de personagens exclusivos dos jogos, consulte Personagens Exclusivos dos Jogos.*

*Para obter uma lista de perfis de personagens de webcomic e status atualizado de webcomic, consulte Personagens (webcomic).*

*Para obter uma lista de heróis não-nomeados, consulte Heróis/Não-nomeados.*

*Para obter uma lista de seres misteriosos não-nomeados, consulte Lista de Seres Misteriosos Não-nomeados.*
Wyndel

"No child of mine shall live in chains."

Wyndel is the Human God of freedom. They value free will above all things.

## Appearance

Wyndel is a genderfluid god who can change their appearance at will. Regardless of their current gender presentation, however, they are always dark-skinned, physically fit, and wear their hair in a long, wildly curly, natural style. Their eyes are the same gold color as the jewelry they wear.

## Personality

Wyndel's alignment would best be described as Chaotic Good. They prioritize free will to the highest extent and believe that anyone who infringes upon another's free will is committing the greatest sin imaginable. Thus, the abhor slavery, kidnappings, and wrongful imprisonment. Because freedom is a somewhat amorphous idea, Wyndel is often regarded as something of a wildcard. Wyndel is as likely to help an innocent man escape prison as they are to unlatch the gate of a stable and allow all the horses to escape. Wyndel is not a trickster god, mind you; they just have strong convictions and maybe a somewhat mixed up sense of priorities.

## Background

Statues and shrines to Wyndel are often found along rivers and coastlines. Their preferred weapon is the hammer. Their holy symbol is a broken chain. Their sacred animal is the gull. Their sacred colors are faded yellow and blue.

## Abilities and Powers

Wyndel presides over the following domains: Good, Chaos, Freedom, Free Will, Abolition, Travel

## Known Worshipers

Wyndel is the patron god of the F.R.E.E.D.O.M. organization. Their followers are known as Wyndellans or, less commonly, the Free Children.
Ronan

*"You have to try the cabbages!"*

Ronan is a reclusive old magic user living in the outskirts of Myosotis. He is/was in charge of educating Lyrik Stavden in the magical arts before the events of the campaign.

## Personality

He really enjoys farming, and prefers the versatility of a weapon that can be used to both cultivate and destroy life.

He most regrets his overconfidence. He feels his arrogance in battle and belief in his own invulnerability lead to his treating his familiar as a tool in battle, not as a partner. This led to his failing to protect his familiar like one would protect a partner, which resulted in her death. He feels like his exile to Myosotis is his punishment for this.

## Background

Only Lyrik’s father and grandfather knew who Ronan truly was before his exile, and the reason for his exile, otherwise Ronan keeps that to himself. (Part of Daron’s reluctance for Lyrik to interact with Ronan has to do with those things.) His best kept secret, though, has to be his familiar’s name. He wants his failures in losing and reviving her to leech out of his memory with everything else as his madness progresses.

## Abilities and Powers

Although he’s a magic user, he had to learn to fight without magic while he was studying it. Scythes or scythe like weapons (e.g., sickles) are his weapon of choice.

## Trivia

* Ronan is not his real name. "Ronan" is an combination of the Calenorian city of Rurnaan and his old familiar’s name, both of which have an as of yet unknown significance to him.
Abernath Blood Wolves

The **Abernath Blood Wolves** is a large group of bandits and highwaymen that reside in the city of Abernath in northern Calenoria. The local authority denies the occupation of the city by the criminal organization, but rumors persist that certain high ranking officials within the city either pay the Blood Wolves to act as an unfettered militia for their own needs, or hold powerful positions within the troupe itself.
Sil'en Ciador

**Sil'en Ciador** is a Dragon worshipped by the Dragonkin. He was known for his assassination skills, stealth, and secrecy.

## Appearance

Sil'en Ciador takes the shape of a thorny-devil-looking-Dragon. His narrow eyes are gray. He has white scales. He is draped in leathers and dark furs covered in linear designs, which are mostly rose-red in color.

## Personality

Silent and methodical, Sil'en Ciador is a paragon of the mindset of an assassin. Rarely interacting with his followers in a direct manner, Sil'en Ciador prefers tipping the scales in their favor through subtle intervention. He is not one to answer prayer directly and very rarely communes with his followers. He values cleverness and precision and grants boons to those that prove themselves capable enough to take care of themselves, without relying on his divine assistance.

## Background

His favored weapon is the dagger. His symbol is ???. His sacred animal is the thorny devil. His sacred colors are red and black.

## Abilities and Powers

Sil'en Ciador presides over the following domains: Darkness, Scalykind, Luck, Death, Trickery

He can slay anyone with a touch.

## Known Worshipers

Formally, individuals who worship Sil'en Ciador as their primary deity are known as Holy Blades.

* Jeremy (Dragonkin)
Daron Stavden

*"Lyrik, come here. Now."*

**Daron Stavden** is Lyrik's father.

## Background

Daron was born and raised in Myosotis. His mother left him and his father behind when he was ten years old. At the age of fifteen, when his father was unable to care for him due to his rapidly decreasing mental state, he was sent to Lord's Beginning to focus his magical abilities. Daron studied there for several years until eventually withdrawing from the academy at eighteen to return to Myosotis to care for his ailing father, until his death less than a year later. Daron spent the next three years rebuilding his family's reputation in Myosotis, establishing a trading post and eventually meeting and falling in love with Aileas. At the age of twenty-four, their only son Lyrik is born. At the age of twenty-six, Aileas commits suicide under mysterious circumstances. Distraught and resentful, Daron spent the next eighteen years attempting to raise Lyrik and stifle the magic brewing within him. This created a large amount of animosity between them, culminating in Lyrik's running away from home. Daron, now in his mid-forties, has taken to searching Calenoria for the only family he has left.

## Abilities and Powers

Daron's magical abilities are the culmination of several years of disciplined instruction and the natural surge of arcane energies from his bloodline. His powers have grown weak in recent years, however, as he very rarely uses magic whenever possible. But should the need arise, he is able to call upon the long resting songs of his blood to cast again.
Warlock

**Warlock** is a term that is used to describe spellcasters that do not derive their magic from dedicated study or from an arcane lineage, nor from a relationship with the natural or divine world. Instead, a warlock makes a pact with an otherworldly entity, such as a devil or a demon, a powerful archfey, or an unfathomable creature from outside reality. In exchange for a fragment of their power, the warlock makes a deal with such an entity, here referred to as their Patron, to enact their will on the prime material plane. And so a warlock acts as a conduit for the Patron's influence in the physical realm, showcasing uncanny abilities not seen anywhere else on the planet.

In Kontenta, they are known as "Faustian Mages."

## Notable Warlocks

* Lyrik Stavden
* Wroagen
* Josiah Redding
* Torly Barler
* Salem Kade
* Amon

## Notable Patrons

* Druzegaz
* Apoplectic One
* The Shopkeeper
* The Simurgh
* The Tyrant King
* Queen of the Unicorns
Galia

*"I am giving you a second chance"*

**Galia** is the Human Goddess of redemption and wealth.

## Appearance

She has copper skin, long, rippling black hair, and eyes the color of cold iron. She is rather short and has a willowy build. She usually wears little clothing, dyed bright scarlet and deep gold.

## Personality

She is often known to help distressed mortals. She believes that everyone deserves a second chance.

## Background

She is associated with candles and roses. She is often worshiped by the poor. Her followers can be primarily distinguished by the signature cloaks that they wear. There are many statues of her at the entrances of caves. She has no children. Her favored weapon is the longsword. Her symbol is a candle with a rosebud as the flame. Her sacred animal is the cat. Her sacred colors are red and gold.

## Abilities and Powers

Galia presides over the following domains: Good, Protection, Healing, Luck, Sun.

## Known Worshipers

Formally, individuals whom worship Galia as their primary deity are known as Galians.

* Celeborn Bloodcrow
* Lisette
* Melaina

## Trivia

* Even though Galia is a Human Goddess, most of her worshipers seen thus far are not entirely human.
	+ Lisette appears to be a Low Elf.
	+ Celeborn is Half-Human, however.
Adriano De Rana

*"I hear what you're saying, but this lizard is very convincing."*

Adriano is an a  Water Dragonkin that is one of four students The Party has been training to hone their skills against The Tyrant King.

## Abilities and Powers

Adriano's inexperience with necromancy and offensive magic in general places him behind his peers during combat, but outside of the battlefield Adriano uses his new found skills to manipulate undeath in unexpected ways. Additionally, he possesses the standard abilities of any water dragonkin.

### **Special Abilities**

* Breath Weapon
* Grave Touch
* Eschew Materials
* Low-Light Vision
* Dragonhide
* Energy Resistance
* Metallic Form

### **Necromancy Spells**

* Bleed
* Disrupt Undead
* Touch of Fatigue
* Decompose Corpse
* Sculpt Corpse
Celeborn Bloodcrow

*"I am not a clever man."*

Celeborn Bloodcrow is a Half-High Elf mercenary who now serves as a Paladin of Galia. He is one of the founding members of The Party, and has accompanied the party since the beginning of the campaign.

## Appearance

Celeborn is 151 years old, though given his blood he ages slower than men. He has the characteristic bright eyes of Northern Elves, which are green as new leaves, from his mother. His hair is dark as a raven’s feathers, cut short in the front for practical purposes but grown long in the back to respect the customs of his people. He keeps a short beard as well. He is agile but fuller than full-blooded Elves, and has skin tanned from travel and combat. His tattoos are memorials for the comrades he lost many years ago, tree rings wrapped around both arms, and the Morifinde-Bloodcrow family crest is over his heart.

## Personality

Celeborn is focused and quick to execute necessary tasks at hand, but speaks warmly with those he respects and cherishes their company. He has spent much of his life in solitude, occasionally joining groups to finish assignments, and is still reticent to discuss his history. His interest in quickly completing tasks occasionally places him in dangerous situations or raises the ire of his companions.

## Abilities and Powers

### **Notable Items**

* Sword of Galia
* Sigurd's Headband of Allure
* Seeking Composite Longbow

## Gallery

A portrait of Celeborn Bloodcrow *Drawn by James Godfrey*A portrait of Celeborn Bloodcrow in the early morning sunlight *Drawn by Tarryn Pollard*A selection of profiles of the three remaining Elven Bloodcrows: Celeborn, Calithil, and Baradhor *Drawn by James Godfrey*A portrait of Celeborn Bloodcrow (4/4) *Drawn by James Godfrey*Celeborn's Holy Sword *Drawn by James Godfrey*
Kingdom of Calenorian Nations

**The Kingdom of Calenorian Nations**, shortened to **the Kingdom of Calenoria**, or **the Calenorian Kingdom**, is a collection of separate countries that all follow of leadership of the Calenorian king. While they are all considered independent from one another, with their own borders and smaller forms of governing, they all answer to and are under the laws of the Calenorian king.

The countries subsumed under this collection of nations are Calenoria, Austral, Lendoron, and Waitte.

Incande and Luthrops were once a part of this kingdom, but have since been consumed by the Tyrant King's influence, and have since been renamed The Badlands of Cal.

## Economy

The economic system in the Calenorian Kingdom is a base-ten system with coins made from precious metals. Ten copper pieces equates to one silver piece. Ten silver pieces equates to one gold piece. Ten gold pieces equates to one platinum piece. Palladium pieces also exist (ten platinum equating to one palladium piece), but they are more of a novelty than an actual currency in circulation.
Kassandra

*"Sugar, you owe me for this one."*

**Kassandra** is a Succubus that seems to align herself with the Vampires and their cause. The Party first met her on Caleb Bellow's Pirate Ship, The Mother-May-Cry.

## Appearance

Kassandra is an attractive and full figured Succubus. She isn't very tall, only 5'4", but has a large hourglass figure that is well accented by her numerous curves. She has light purple skin, crimson red eyes, and a single mole under the left side of her mouth. Her hair is a reddish brown and cropped with a slight wave. Her outfit consists of a black and purple corset, black garters, and black tights. She has the ability to change her shape, so she may also have sharp claws, bat wings, and other beast-like features.

## Abilities and Powers

### **Special Abilities**

* Energy Drain
* Profane Gift
* Change Shape

### **Spell-Like Abilities**

* Detect Magic
* Tongues
* Charm Monster
* Detect Thoughts
* Ethereal Jaunt
* Suggestion
* Greater Teleport
* Vampiric Touch
* Dominate Person
* Summon
Gularsha

**Gularsha** is the Orc Goddess of atonement and glory.

## Appearance

She has verdant skin, short, dark hair, and eyes the color of amber. She is of average height, matronly in appearance. She dons orange heavy armor with yellow accents.

## Background

She is associated with diamonds and weeds. She is often worshiped by those that have lost their way. Her followers can be primarily distinguished by their signature tattoos. Altars to her are only seen in private spaces. She is the sister of Dullath. Her favored weapon is a light mace. Her symbol is a diamond shaped leaf. Her sacred animal is the crocodile. Her sacred colors are orange and yellow.

## Abilities and Powers

Gularsha presides over the following domains: Good, Glory, Nobility, Plant, and Strength

## Known Worshipers

Formally, individuals whom worship Gularsha as their primary deity are known as Fallen Leaves.
Jezamina

**Jezamina** is the Human Goddess of law and justice.

## Background

Her favored weapon is the spiked chain. Her symbol is three thorny rings, interlocked. Her sacred animal is the leopard. Her sacred colors are navy and white.

 Roles and Epithets

As a deity, Jezamina presides over several domains, and as such, when one wishes to invoke a particular aspect of her, they must do so with the epithet that pertains to that aspect:

* Jezamina Legalia: Jezamina as the overseer of legal matters.
* Jezamina Ordinia: Jezamina as the protector of order and structure.
* Jezamina Justitia: Jezamina as the embodiment of justice.
* Jezamina Civica: Jezamina as the protector of the status quo.
* Jezamina Sacramenta: Jezamina as the goddess of oath keeping.

## Known Worshipers

Formally, individuals who worship Jezamina as their primary deity are known as Jezamineans.

* Delseran Edermath
Valus

**Valus** is the Human God of death and wealth.

## Background

He is associated with coins and thread. He is often worshiped by grave keepers and bankers. His followers can be primarily distinguished by the signature pendants they wear somewhere on their person. Many inscriptions dedicated to him can be seen on headstones in Calenoria. His symbol is a silver coin with two rows of three circles, one on top of the other. His sacred animal is the raven. His sacred colors are black and silver.

## Roles and Epithets

As a deity, Valus presides over several domains, and as such, when one wishes to invoke a particular aspect of him, they must do so with the epithet that pertains to that aspect:

* Valus Mortis: Valus as the personification of death.
* Valus Tremor: Valus as the god of earthquakes.
* Valus Mercatus: Valus as the god of trade and commerce.
* Valus Temporis: Valus as the god of time.
* Valus Rumorius: Valus as the god of fame and infamy.
* Valus Fortunus: Valus as the god of luck.

## Known Worshipers

Formally, individuals whom worship Valus as their primary deity are known as Valusans.
The Forge

**The Forge** is the Dwarven god of smithing and life.

## Appearance

It is described as a large beast that breathes molten rock and ash and holds within it the stuff of creation.

## Background

In the Dwarven creation myth, the Dawnsmith used the Forge as both a beast of burden and a tool in the creation of the universe.

## Abilities and Powers

The Forge presides over the following domains: Artifice, Animal, Void, Magic, Destruction.

## Known Worshipers

Formally, individuals who worship the Forge as their primary deity are known as Soulsmiths.
Wroagen

**Wroagen** is a warlock searching for Wave Echo Cave in Calenoria. He is part of the Flower Party.

## Abilities and Powers

* Acid Resistance: Wroagen takes reduced damage from acid.
* Acid Breath Weapon: Wroagen can project a 5 x 30 ft. line of acid out of his mouth.
* Awakened Mind: Wroagen can speak telepathically to any creature he can see within 30 ft. of him.

* Eldritch Invocations: Wroagen's pact with his Patron has granted him uncanny supernatural abilities.
	+ Agonizing Blast: Wroagen's Eldritch Blast cantrip deals extra damage based around his Charisma.
	+ Eyes of the Rune-Keeper: Wroagen has the ability to read and understand all writing.
	+ Devil's Sight: Wroagen can see normally in magical and mundane darkness up to a distance of 120 ft.

* Dragonwings: Wroagen's relationship with his Patron resulted in him sprouting large dragon wings, allowing him to fly.
* Warlock Spellcasting: As a Warlock, Wroagen can cast the following Cantrips and Spells.
	+ Cantrips:
		- Eldritch Blast
		- Toll the Dead
		- Prestidigitation
		- Guidance (using his Book of Shadows)
		- Sacred Flame (using his Book of Shadows)
		- Spare the Dying (using his Book of Shadows)
	+ Spells:
		- Dissonant Whispers
		- Armor of Agathys
		- Hellish Rebuke
		- Hold Person
		- Shadow Blade
		- Misty Step

## Equipment

* A Pouch of Rage Liquid (looted from a Gnasher)
* Book of Shadows (gifted to him by his Patron)
Bala Joshi

*"Yes, we do indeed know Glaw."*

## Abilities and Powers

Although Bala Joshi's combat abilities are as of yet unknown, it is assumed that she has all of the standard abilities of a Vampire.

### **Racial Abilities**

* Darkvision
* Channel Resistance
* Children of the Night
* Create Spawn
* Dominate
* Energy Drain
* Fast Healing
* Gaseous Form
* Shadowless
* Spider Climb
The Shopkeeper

"Let's make a deal."

**The Shopkeeper** is a mysterious fae that holds unknown limits of power and influence across the planet.

## Personality

The Shopkeeper has several personae, including:

* The Shopkeeper: Seemingly the base identity. This personality is affectless, callous, and interested in making deals in exchange for favors. Known in: Levinton, Briar-Rose Port, North Urihon, and Haazim.
* Jun: This identity is smug, impatient, and hypercritical. Known in: Bayitnu.
* Lady Orwane: Nothing is known about this identity. Known in: Kontenta.
* The Extractor: This identity is terse and mysterious. Known in: The Wilds.
* Unknown cleric of Wyndel: Nothing is known about this identity. Known in: Calenoria.
* Unknown bar patron: Nothing is known about this identity. Known in Waitte.
Istil

**Istil** is the Human Goddess of life and wisdom.

## Appearance

She is rather beautiful, with tanned skin, short, flowing bright red hair, and eyes the color of green leaves. She is rather tall with a curvy figure; she has large hips and soft features. She is adorned in loose-fitting white robes, patterned with soft green and red leaves.

## Personality

She is known to watch over healers and those that seek wisdom. She believes that every person has the ability to combat all suffering in this world -- they must simply choose to do so.

## Background

She is associated with bells, chimes, and linen. She is often worshiped by doctors and scholars. Her followers can be primarily distinguished by the signature gloves that they wear: white, with a green trim following the seam and a two red bells stitched on the back of the hand.

Her symbol is two bells, wreathed in blooming flax plants. Her sacred animal is the otter. Her sacred colors are white, green, and red.

## Roles and Epithets

As a deity, Istil presides over several domains, and as such, when one wishes to invoke a particular aspect of her, they must do so with the epithet that pertains to that aspect:

* Istil Judicia: Istil as the overseer of sacred laws.
* Istil Sophia: Istil as the embodiment of wisdom.
* Istil Medica: Istil as the patron of doctors, healers, and medicine men.
* Istil Pestilentia: Istil as the invoker of plague and pestilence.

## Known Worshipers

Formally, individuals whom worship Istil as their primary deity are known as Bell-Ringers.

* Imogen Gaunt
Windblade Beast

**The Windblade Beast** is a creature that terrorized the city of Pinefrost 5 years ago. It was described as a huge weasel-like creature, roughly two stories tall and over thirty feet in length. It was composed of an ever-whirling wind that was strong enough to cut through wood, metal, and bone without any resistance. It was slain by the town's hero Glass, who cast a powerful spell in a last-ditch attempt to fell the creature. She successfully destroyed the creature, but mysteriously disappeared in the process.
Gharol Bluttrinker

*"Ja, okay."*

**Gharol Bluttrinker** is an orc-born tiefling sorcerer who joined The Party relatively early in their adventures. She is one of two longstanding NPC party members, the other being Jeremy.

## Abilities and Powers

As a necromancy-focused sorcerer, Gharol has a number of necromancy spells at her disposal, as well as the standard hardiness and endurance that comes from her orcish heritage.

### **Racial Abilities**

* Darkvision
* Ferocity
* Light Sensitivity
* Weapon Familiarity

### **Class Abilities**

* Death's Gift
* Grave Touch

### **Necromancy Spells**

* Bleed
* Disrupt Undead
* Touch of Fatigue
* Cause Fear
* Chill Touch
* Decompose Corpse
* Interrogation
* Repair Undead
* Sculpt Corpse
* Command Undead
* False Life
* Sentry Skull
* Stricken Heart
* Halt Undead
* Malediction
* Vampiric Touch
Baradhor Ruimben

*"You remember what happened with the last one, brother."*

**Baradhor Ruimben** is a Half-High Elf magic user from the city of Mersault.

## Appearance

Baradhor maintains his High-Elven qualities to the utmost degree. His eyes glow a subtle green, unlike those of pure High Elves, whose eyes glow a much more brilliant sheen. His hair is black, pulled back into a ponytail and braided on either side of his scalp. Although he grows facial hair, he obsessively plucks and shaves any that appear on his face in an attempt to maintain his Elven appearance. His skin is fair from years of studying indoors, and has little blemishes or wrinkles. His face is much thinner than his brother's, aiding him in keeping up his facade as a full elf.

## Abilities and Powers

Baradhor's magical talent lies in the school of abjuration.
Calenorian Royal Guard

*"Never bowed, never broken, forged by the sun." - Calenorian Royal Guard credo*

The Calenorian Royal Guard is the primary armed force in the country of Calenoria. Although the majority of the guard is stationed at the capitol of Calenoria, Lord's Beginning, they can still be found all throughout the country. People from all around the kingdom are recruited, but the majority of them are Human. New recruits go typically go through one of two channels, depending on their capacity for the magical arts: The Calenorian Royal Academy of the Arcane, or The Calenorian Royal Military Academy.

## Legions

### Aegis Legion

Legion defending the king and protection the castle.

### Lion's Legion

Legion of best soldiers used as a ringer in battles.

### Ring Legion

Legion that guards the borders of the kingdom.

### Banker's Legion

Legion that acquires and redistributes wealth (taxes, tithes, charity, etc.)

### Scholar's Legion

Legion that acquires knowledge and protects the Calenorian Librarium.

### Sparrow's Legion

Legion that works overseas against the Tyrant King.

### Civil Legion

Legion that protects major Calenorian cities.

### Market Legion

Legion that manages ports and trade, often seen outside the kingdom protecting caravans and sailing vessels.

### Reserve Legion

Legion of least desirable soldiers (inexperienced/ill/elderly/problem-children) that are called upon to do jobs the other legions cannot do.

### Ranking System

* **High Commander**: Military Expert to the king, only held by one person.

* **Lieutenant Commander**: Second in command to High Commander, only held by one person.

* **Knight Captain**: In charge of the 10 Royal Legions, one per legion.

* **Lieutenant**: Second in command to the Knight Captain, held by two people per legion.

* **Corporal**: Third in command to the Knight Captain, held by two people per legion.

* **Private**: Foot soldiers of the Royal Guard.

* **Soldier**: Majority of the Royal Guard, not affiliated with any particular legion.

## Known Members

* Bonifaz Ahlström, High Commander
* Celeste Ochoa, Lieutenant Commander
* 1st Legion, Aegis Legion
	+ Beatrix Calenorius, Knight-Captain
* 2nd Legion, Lion Legion
* 3rd Legion, Ring Legion

* 4th Legion, Inquisitor's Legion
	+ Andraste Blackwood, Knight-Captain
	+ Sylvonna Emberwood, Lieutenant
	+ Mordecai Jaggard, Lieutenant
* 5th Legion, Banker's Legion

* 6th Legion, Scholar's Legion
	+ Manu Forsythe, Corporal
	+ Tulias, Private
* 7th Legion, Sparrow's Legion

* 8th Legion, Civil Legion
	+ Jeanne Jefferez, Private
* 9th Legion, Market's Legion

* 10th Legion, Reserve Legion
	+ Cassius Wheelock, Knight-Captain (formerly)
	+ Fred Wyne, Private
	+ Cameron, Private
	+ Fleur De LaTerre, Private
	+ Dennis Fitzroy, Private

## Deceased Members

* Inquisitor's Legion
	+ 2 unnamed Corporals
	+ 3 unnamed Privates
* Reserve Legion
	+ Morgoth Cypress, Lieutenant
	+ Valthazar Fairbairn, Lieutenant
	+ 33 unnamed Privates
Dwarf

**Dwarves** are a race of bearded, stoutly humanoids that value artifice and exploration.

 Types of Dwarves

### **??? Dwarves**

??? dwarves are the most common type of dwarf.

### **Shakhor Dwarves**

Shakhor dwarves are a type of dwarf that is found in the Axe Roads. They have dull gray skin, stark white hair, and colorless white eyes.

### **Rhuaxan Dwarves**

Rhuaxan dwarves, also known as 'volcano dwarves,' are a race of dwarves that built civilizations around the molten rock of active volcanoes. They worked with obsidian to craft weapons and armor, and used magma to build their homes.

In ages long past, they were known as the primary dragon slayers in the world. Their mysteriously forged obsidian armor protected them from dragon fire. Rhuaxan dwarves are seemingly gone from the modern age. Many of the relics of their culture still exist, as do the ruined remains of their civilizations, but no volcano dwarves are known to be alive.

## History

The standard dwarven creation myth states that every being on the planet was forged by the Dawnsmith from a different type of metal, each being smelted in the Forge. The dwarves were made from the purest gold and in the image of their creator god. This is why the Dawnsmith's visage is printed on dwarven gold coins, to remind them to value themselves as much as the coins in their pockets. The humans were forged from silver. The elves were forged from mercury. The orcs were forged from iron. Halflings were forged from copper. Giants were formed from ivory. Dragons were formed from obsidian. Gnomes were formed from the scraps and were in part developed by the Fae.

## Lands

**Hassanit**

**6th - 9th Territories**

## Notable Dwarves

* Raleigh Stonequill
* Dwarven Priest
* Dagni
* Dorak Drumbellow
* Rhoda Flintstrike
* Karnellius
* Krithe Oakhollow
Arabella Windrock

*"Oh, Gods, no."*

**Arabella Windrock** is a Human Freedom-Fighter searching for her missing companions in southern Calenoria. She is part of The Flower Party.

## Equipment

* Olletha's Secret Chest (from Gundyr)
* Aloe Salve (discovered in the Rurnaan woods)
* Mysterious Music Box (formerly the Mysterious Orb)
* Vial of Nymph's Purified Water (a gift from Terra)
The Wanderers

The Wanderers is a group of mercenaries that operates in North Urihon. Recently, they have made their way to Lord's Beginning.

## Members

* Amon, the Tiefling Celestial Warlock.
	+ Genevieve, his miniature alicorn familiar.
* Quetzl, the Gold Dragonborn Arcane Trickster Rogue/Bard.
	+ Timothy, their emerald dragon hatchling.
* Sigmund, the Tabaxi Draconic Sorcerer.
* Monty, the Dark Elf Devotion Paladin.

Allies

* Mama: A strange hag with a magical traveling hut.
* Sumali: A young aasimar member of the Order of the Sapphire Heart.
* Amani: An aasimar mercenary under the employ of the Company.
* Dr. Finchey: A halfling professor at the CRAA.
* Drex: A strange Tiefling with a penchant for violence.
Laila

**Lalia** is the Elf Goddess of worth and wealth. She is known as Lainlinna to the High Elves, and Leulitha to the Dark Elves.

## Appearance

She has copper skin, long, rippling black hair, and eyes the color of bright gold. She is rather short and has a willowy build. She usually wears little clothing, dyed red and deep purple.

## Background

She is associated with cups and lilies. She is often worshiped by the wealthy. Her followers can be primarily distinguished by the signature crowns that they wear. There are many statues of her at the entrances of banks. She has no children. Her favored weapon is the short bow. Her symbol is a goblet with a bouquet of lilies. Her sacred animal is the fox. Her sacred colors are red and purple.

## Abilities and Powers

Laila presides over the following domains: Glory, Law, Healing, Luck, Nobility.

## Known Worshipers

Formally, individuals whom worship Laila their primary deity are known as Lailans.
Orc

Orcs are the large and imposing race of individuals that make up a sizable portion of the inhabitants of Generic McFantasy Land. There also exist half-breed versions of orcs adequately called Half-Orcs.

## Known Orcs

* Acelin Diefenbach
* Adler Bluttrinker
* Gharol Bluttrinker
* Derf the Strongman
* Pankraz Bluttrinker
* Raeburn Diefenbach
* Baldemar Bluttrinker
* Saint Wulric of the Fallen Leaves

## Known Half-Orcs

* Me
* Irving Gallows, Jr.
* Zaatir
* Arreta
Caleb Bellow

*"Wow, you're really annoying."*

**Caleb Bellow** is a pirate captain of the ship Mother-May-Cry. He makes a living being a slave trader and works in conjunction with the Vampires and the country of Calenoria.

## Appearance

Caleb Bellow is a muscular 26 year old man, standing at 5'6" and weighing 208 lbs. He has sun-bleached blonde hair, which is typically tucked under a red bandanna. He has heavily sun-darkened skin and is covered in various long-since healed scrapes and scars. One scar in particular runs directly down the left side of his face, resulting in him wearing a black and brown x-marked eye patch. Three horizontal scars can be seen along his throat, as if it had been sliced open on three separate occasions. He is dressed in a loose linen red vest, black belt with bronze buckle, sun-bleached white pants, tall black boots, and gold earrings.

## Personality

Caleb has an abrasive way of speaking with people, tending to emphasize the brutality in brutal honesty. He isn't overly violent by any means, nor is he one to pick fights, but he seems to have a very thin to no filter whatsoever, speaking his mind and constantly smiling regardless of what's coming out of his mouth. This crass way of speaking goes well with his overall salty sea-captain presentation, but his youthful appearance and good looks tend to throw people for a loop when they learn of his title and way of living.

## Background

Caleb's background is almost entirely unknown, other than the fact that he is a slave-trader and that he is in some sort of mutual agreement with the vampires and the kingdom of Calenoria. The Party first met Caleb when they boarded his ship, and remained on his vessel for an entire month. He interacted with them as little as possible over this time period, and was last seen sailing away after dropping the party, along with his recently acquired 'cargo' off and into the care of the vampires.

## Abilities and Powers

Caleb's abilities are as of yet unknown. He has shown that he has the leadership skills necessary to command an entire ship with a full crew, as well as the skills to navigate the seas and to pilot a large sea-faring vessel for extended periods at a time.
Rime

*"Gentle Ash, Frozen Coal, Eternal Rest"*

**Rime** is the Dwarf Goddess of death and winter.

## Background

She is associated with coal and snow. Her favored weapon is the maul. Her symbol is three coals stacked in a pile, surrounded by an eight-pronged snowflake. Her sacred animal is the mouse. Her sacred colors are white, blue, and gray.

## Known Worshipers

Formally, individuals whom worship Rime as their primary deity are known as Rimelings.
Thradi

**Thradi** is the Northmen God of mercy and is considered a guardian of the Northmen.

## Background

Thradi is the older brother of Ingvar. The two brothers were watched after by the other members of the pantheon growing up. After mankind was created, Ingvar grew jealous of their relationship with the gods and sewed dissent among men. Thradi saw this and took what people he could far into the north, away from the strife caused by his brother, who now know themselves as the Northmen.

## Abilities and Powers

Thradi is called on alongside Ind regarding just decisions. Thradi is also called on for protection against natural and magical forces.

## Known Worshipers

Missionaries who worship Thradi encourage forgiveness and mercy. They are often met with resistance from followers of Harrod.
Emperor of the Sun

The **Emperor of the Sun** or **King of the Sun** is the ruler of the Kingdom of Calenorian Nations and the sovereign ruler of Calenoria. The currently presiding king is Enoch Calenorius the 19th. His daughter, Beatrix Calenorius, is next in line to become Empress/Queen.

## History

### Pledge to the Divine

Every ruler of Calenoria, upon taking the throne, dedicates their time on the throne to one of the gods in the Calenorian pantheon, known as the Pledge to the Divine. Aligning oneself with a particular god shows the kingdom where the ruler's priorities lie and it acts as a promise to uphold the values of the selected god. As the patron god of Calenoria, Gandros is rarely chosen; he is intrinsically tied to the monarchy and would be the "obvious" choice.
Calithil Ruimben

*"Calithil Quote"*

**Calithil Morifinde Bloodcrow Ruimben** is a High Elf woman living in the Elven city of Mersault.

## Abilities and Powers

Calithil is a known adept in the realm of combat; whether a blade or a bow, most weapons are well suited in her capable hands. She has also been seen utilizing Runes, indicating she at least has a rudimentary understanding of magic.
The Bright Council

The Bright Council is an international collection of powerful mages and diplomats that deal with political and world-threatening affairs. They primarily focus their efforts on magical issues, such as tears in the planes, uncontrollable mages, unchecked Necromancy and the like, but they also have their hands in the mundane problems of world governments and other non-magical affairs.

## Membership

In order for an individual to become a member of the Bright Council, they must be a powerful enough mage to cast 5th level spells, have contributed greatly to the world of magic as a whole, and be willing to shed any titles/awards/accolades received from any nation in the name of true neutrality. One exception exists, found in the third requirement, in the case of the High Druid. When a druid of sufficient skill is found to be worthy of the position, they are permitted to remain loyal to their commune and still hold office and authority as its leader.

## Members

### Tadri Eadhurst, Master Abjurer

* Specialization: Arcane studies, School of Abjuration
* Major Contributions: Disruption and countering of spells and magical effects
* Country of Origin: Dragonchain

### Ross Todre, Master Conjurer

* Specialization: Arcane studies, School of Conjuration
* Major Contributions: Manifestation of matter and spontaneous composition of elements
* Country of Origin: North Urihon

### Dhago Nemosa, Master Enchanter

* Specialization: Arcane studies, School of Enchantment
* Major Contributions: Compulsion and enforcement of foreign will on sapient life
* Country of Origin: Aramadu

### Yssi Kineroqe, Master Transmuter

* Specialization: Arcane studies, School of Transmutation
* Major Contributions: Physical, psychological, and intellectual enhancement of the mortal frame
* Country of Origin: Gelardan

### Ciel Brighthoof, High Priestess

* Specialization: Divine studies, Priesthood
* Major Contributions: Covenant with divinity
* Country of Origin: ???

### Denzel Gardner, High Druid

* Specialization: Divine Studies, Druidism
* Major Contributions: High Druid of the Druidic Commune of Calenoria.
* Country of Origin: Calenoria
Dirt Elf

## History

*"So in the great woods of the world there are some Elves who are of the belief that mushrooms are the highest beings. Why, you ask? Because Elves were borne of the earth, as mushrooms are–one day, after millennia of silence around the world save for the singing of birds and springs and the rustling of trees, a tired Elf popped his head out from under a tree that had died. And he looked around, saw what he’d woken up in, snuggled down and went right back to sleep. The next time he woke up, the tree had faded away, and the dust around it was full of tiny sprouts and green. So he decided that this was a good place to be in the world, and the next time he went to sleep he dreamed of having friends with which to share this lovely patch of green, this beautiful, expansive, unexplored forest. And when he woke up again, there they all were, now in the shadow of ever taller trees. And that is how some Elves of the Wood believe they came to be"*

*- Wood Elf legend on the origin of the Dirt Elves*
Glaw

*"Everybody only gets one bowl, period."*

Gaius Lucius Antonius Wallace (typically referred to by his initials, Glaw) is a mysterious Vampire whom The Party met aboard the Mother-May-Cry. He is the only vampire seen thus far to be an intelligent animal.

## Appearance

Glaw appears to be a regular brown squirrel, other than his slitted yellow eyes and upright posture. Fur on top of his hair is curved slightly upwards, resembling some sort of hairstyle. He wears a white fitted dress shirt, a dark green vest, and fitted black dress pants.

## Personality

Glaw is short tempered and strict, quick to admonish anyone acting out of place. He is a stickler for the rules and isn't one for compromises, and although he is subservient to Bran, he is still willing to argue with him when he disagrees with his decisions. When interacting with the party, he speaks rather curtly and condescendingly, but has shown to be rather awkward when speaking with members of the party one-on-one. He has some aversion towards Celeborn, possibly due to him being a Paladin of Galia.

## Background

Not much is known about Glaw's background. All that the party is sure of is that he is an intelligent animal (not a Beastman), he is a vampire, and that he is loyal to Bran. Other than that, little has been revealed about his life before the party met him.

Glaw has revealed that he was, at one point, a Halfling. He was somehow transformed into a squirrel, likely through magical means.

## Abilities and Powers

As a vampire, Glaw is capable of performing amazing feats of strength and dexterity, even for his small size. As such, he posseses the standard array of abilities and weaknesses that comes with being a vampire. In addition, he has demonstrated his skill in the kitchen and seems to have a talent in making unappetizing food taste delicious.

### **Racial Abilities**

* Darkvision
* Channel Resistance
* Children of the Night
* Create Spawn
* Dominate
* Energy Drain
* Fast Healing
* Gaseous Form
* Shadowless
* Spider Climb
Demon

Demons are an nefarious race of beings in the world of Generic McFantasy Land. Like Fae, Demons come from other planes, but unlike Fae, they are almost always evil and rarely interact with mortals unless it is to satisfy their hunger or commit horrible acts of manipulation, torture, and/or murder. On the (not-so) rare occasion in which a demon and mortal procreate, should the offspring survive, a Tiefling is created.

The origins of true demons are unknown, but mortals have been known to become demons after making nefarious pacts or selling their souls to the denizens of the Abyss.

## Notable Demons

* Kassandra (Succubus)
* Sword Demon (Sanguinatus)
* Fuleon (Deceptor)
Ziffery (city)

*Not to be confused with Ziffery Jefferez*

Ziffery is the capitol city of the Zeblergian Isles.

## Notable Locations

### Utility District

* Church of Sha'a

* Ziffery Hospital

* Orphanage

### Business District

* The Belching Fire Fish: Alchemist's shop run by Annabelle.
* The Smiling Axehead: Trading post run by Guillermo.
* The Hatching Basilisk: Tavern run by Craig.

### Residential District

* Home of Cheryl and Laina
* Home of Eva and Jameson
Haruna

## Profile

**Name**: ฮารุนะ อายาโนะ

**Symbol**: Lolipop

**บ้านเกิด**: ทุ่งดอกไม้แห่งเสียงดนตรี / ตอนหลังย้ายไป Lolipop Land

**วันเกิด**: 22 มีนาคม

**ความสามารถ**: อาคูเลเล่

## Career

**ปรากฏตัว**: เมษายน 2556 รุ่นแรกเปิดร้าน

**เลเวลเรกุล่าร์**: 19 พฤกษาคม

**จบการศึกษา**: 9 มีนาคม 2557

จบการศึกษาพร้อมกับฮิคาริน ในวันอำลา ฮารุนะโชว์เล่นอาคูเลเล่เพลง Heavy Rotation เป็นไลฟ์สุดท้าย
Ciborgue

Um **Ciborgue** (サイボーグ, *Saibōgu*) é um ser vivo ciberneticamente aprimorado.

## Visão Geral

A principal diferença entre um ciborgue e um robô é que um ciborgue é parcialmente orgânico e vivo, enquanto um robô é completamente inorgânico. Tanto humanos quanto animais podem se tornar ciborgues, tendo partes cibernéticas implementadas em seus corpos ou substituindo partes orgânicas por cibernéticas.

***O que é da Webcomic irei deixar para outro.***

## Referências

https://onepunchman.fandom.com/wiki/Cyborg?so=search
Boros

**❝***Eu lidero o bando de ladrões conhecido como Matéria Escura. Eu sou Boros, Dominador do Universo.***❞**
*— Boros se apresentando a Saitama*

## Boros

* Mangá
* Anime
* Webcomic

## Características

### Pseudônimo

**Dominador do Universo** (全宇宙の覇者, *Zen uchū no hasha*)

## Habilidades

### Habilidades

Capacidade Física Sobre-Humana
Voo
Regeneração
Transformação
Projeção de Energia

## Mídia

### Dublador Brasileiro

Armando Tiraboschi

**Boros** (ボロス, *Borosu*), também chamado de **Lorde Boros** (ボロス様, *Borosu-sama*) por seus subordinados, era o líder dos Ladrões de Matéria Escura, um grupo de invasores alienígenas responsáveis ​​pela destruição da Cidade A. Assim como Saitama, Boros enfrentou uma crise existencial autoimposta, tornando-se tão poderoso que nenhuma batalha o emocionou. Suas viagens intergalácticas em busca de um oponente digno o levaram à Terra, onde foi morto por Saitama.

Boros é o principal antagonista do Arco Conquistadores Alienígenas.
Cidade Z: Cidade Fantasma

A **Cidade Z: Cidade Fantasma** (Z市ゴーストタウン, *Zeddo Shi Gōsuto Taun*) é um grande bairro desabitado localizado no lado leste da Cidade Z.

## Visão Geral

Quando os casos de monstros de alto nível aparecendo na vizinhança aumentaram repentinamente nos últimos anos, todos os cidadãos supostamente se mudaram em massa para o centro. Como resultado, todo o bairro ficou deserto e agora é uma cidade fantasma, mas com infraestruturas críticas como eletricidade e abastecimento de água intactas.

Entre os cidadãos normais da Terra, supõe-se que sejam simplesmente algumas ruínas abandonadas nos arredores da Cidade Z.

## Localizações

### Apartamento de Saitama

**Apartamento de Saitama** (サイタマのアパート, *Saitama no Apāto*) foi a residência principal de Saitama e Genos. O apartamento também foi ponto de encontro do Grupo Saitama. Durante a invasão à Associação dos Monstros, o apartamento é destruído por Tatsumaki quando ela arranca a base do chão.

### Sede da Associação dos Monstros

A **Sede da Associação dos Monstros** é um vasto labirinto de várias salas subterrâneas, túneis e cavernas. Atualmente é o lar da Associação dos Monstros depois que seus habitantes anteriores, o Povo Subterrâneo, foram levados à extinção devido a lutas internas após a morte de seu líder.

## Referências

1. ↑ 1,0 1,1 Mangá de *One-Punch Man*; Capítulo 20, página 2
2. ↑ Mangá de *One-Punch Man*; Capítulo 130, páginas 11-13