Disused farm

The **disused farm** is a unique 2-square building in Rebuild 3. On cities where the **airplane** setting is on, one disused farm will spawn somewhere on the map. More survivors (six in total, which includes the leader and the pilot) will be able to leave the city without a city hall.

Only two cities in story mode have an airplane: Trail and Penticton. Leaving via airplane in these cities will give you the choice to skip over the cities of Nelson and Kelowna respectively.

## Airplane quest

The disused farm has to be reclaimed for the quest to start. A city hall is not required during any of the steps.

### Fix airplane

* Build a propeller in a workshop. 10 materials is required.
* Install the propeller in the disused farm. 20 fuel is required.

### Find a pilot

Once the airplane is fixed, **passenger events** (see below) will begin to occur. If you do not have any survivors who are pilots, you will need to find one. There are multiple ways of going about this.

* You could meet with factions to see which ones have a pilot. Only one faction on the map will have a pilot. Gustav can also tell you which faction might have a pilot, but it's not necessary to talk to him.
* When you meet with the faction that has a pilot, an event called **Finding a Flyer** should appear. The faction however wants your group to retrieve a weapons cache from a nearby building before giving away one of their men. You could refuse or retrieve the weapons for them.
	+ **Retrieving the weapons:** You will need a ranged weapon, a level-2 engineer, or a survivor with a good building level. A level-2 engineer or a level-6 builder will always guarantee success. If the mission fails, you will just have to try again. From here you can keep the weapons for yourself, but it means you will have to kidnap the pilot.
	+ **Kidnapping the pilot**: If you refuse to retrieve the arms cache, or decide to keep the weapons for yourself, you will have to kidnap the pilot at the faction's fort. You have the option of bringing along her husband, alone, or leaving them be.

### Train a pilot

If the faction with a pilot does not want to talk to you, or the pilot was killed after joining you, Gustav will come by your fort to tell you about textbooks from a flight school. This is your last chance to escape the city via plane.

* You can pay Gustav 50 food, 20 medicine, or "buy them on credit" where Gustav will return in 30 days to collect all your food. If you refuse, Gustav will throw the books in the river and the quest will end.
* A mission at a school in your fort will be available to train a pilot. It will take 14 days but you will now be able to fly the plane.

## Passenger events

Three distinct survivor flight requests will happen any time after you've reclaimed the disused farm, in any order. Agreeing to save them a spot on the plane will give them the hidden passenger perk and you cannot avoid leaving them behind.

### Angry passenger

A survivor will be pretty pissed that you haven't guaranteed him a spot yet. You can tell them to calm down, agree to take them, or toss them in prison. It seems tossing them in prison will delay future flight requests for a little bit. I guess other survivors don't want to end up like them.

### Rich passenger

A survivor will try to bribe you with a unique item. You can agree to bring them on in exchange for the item, refuse, or confiscate the item. If you choose to confiscate the equipment, the survivor will leave the fort.

### Sad passenger

A survivor will come up to you sad that he might not be let on the plane. If you agree, that's one less spot on the plane. If you refuse to bring them on, they will lose happiness.

## Trivia

* According to code comments, the biplane is supposed to be a de Havilland Canada DHC-2 Beaver. It stopped being produced in 1967, used for crop dusting among other things, but still being worked in British Columbia and Washington State. The quest makes many references to "the beaver" and how old it is.