Forgotten Period

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The **Forgotten Period** is a period in Seacraft's history that began on the 26th of May 2014 and ended in September 2014. While the period itself is not as "forgotten" as it once was, there are still details missing in its story, such as the minor versions of Seacraft 2.0 and Seacraft 2.1.

The Forgotten Period saw a mild clean up from the development in Version 1 and other small improvements, but it was generally unremarkable, being a more unpopular period of Seacraft's history.

## Timeline

### Seacraft 2.0

People had been unable to connect to the server during May of 2014. Towards the end of the month, the zac5 and jacobme32 got it back online with the help of server hosting support. zac5 soon declared the server as "Seacraft 2.0". In order to commemorate the new version, part of the rail from Spawn to Mainland Plaza was replaced with the Triple Arch Bridge. The Nether was also discovered to have been reset, so a PvP arena and a parkour challenge were built there.

A small amount of players would rejoin the server in June, during which they would discontinue a number of projects and clean up the server a little. zac5 blew up the Temple Maze minigame, leaving behind Waterfall Pit. zac5 had also become annoyed with the name "Horse Island" since the horses that the island was named after had long swam off the island. Therefore, zac5 planted sunflowers and renamed the island to Sunflower island. jacobme32 and Zossimov2000 destroyed their Pokemon arena project as well.

The railway from Sam's Dragon Village to the Seacraft Castle was problematic. Animals would often walk on the rails, and should any unfortunate traveller come across them, they would be sent back in the opposite direction. Therefore zac5 began construction on what would become known as the Underground Expressway, a dedicated tunnel connecting the two locations.

josh20202 was deopped due to inactivity, but rejoined the server asking for creative mode. zac5 initially declined him, but soon let him in creative mode without operator permissions, creating a new staff role known as a "Community Member".

### Minor Versions

At some point the server started to see dedicated versions or updates, though the details of many of these would be lost to time. This change would continue throughout the entirety of Version 2.

Space had been left under Spawn after the so-called "Operator Room" had been blown up. This had been a room meant only for operators to access and was where the server suggestions were sent. zac5 used the empty space to build a giant clock circuit which would be used to periodically make announcements in the server chat. This was called the Auto-Announcer. Suggestions were also moved to the Seacraft Centre, and an announcement was made to notify people of the change.

To encourage players to play in survival, a dedicated residential area was built called Town. A small area near Mainland Plaza was tidied up, roads were constructed and a mine and a tree farm were built there. It was possibly released as part of Seacraft 2.0.4.

zac5 soon learned to use the `scoreboard` command, which spread throughout the server. Players were given coloured names based on their rank, and Spleef was made to display a sidebar.

Sunflower Island was reset on the 19th of July, since it had become a bit of a mess and the structures on it were long abandoned. jacobme32 blew up the entire island, and zac5 rebuilt the land.

Survival Games began construction in early August. Its lobby was built in a hole in a mountain near Sam's Dragon Village, and an area for the game's Forest map was designated, with a cornucopia built in the centre and an iron bar fence surrounding the forest.

### Seacraft 2.1

On the 4th of September, the server was updated to Minecraft 1.8: the Bountiful Update. A primary feature of the update was the addition of ocean monuments, which brought the new prismarine blocks. Such blocks were used by zac5 and jacobme32 to redecorate Spawn and the Seacraft Centre, replacing their mossy cobblestone and cobblestone palettes.

The Auto-Announcer was updated to do use the `tellraw` command, meaning it had custom formatting with colours and bold text. Additionally, interactive messages were also introduced, where people could click to restore their hunger, turn off the rain and set the time to day.

samdogboy2 was doing work around Sam's Dragon Village. During this time he built the Dungeon of DOOM and also built an obsidian fortress in the nearby forest.

## Historiography

The "Forgotten Period" was first coined to refer to the period of time from the middle of Version 1 to about Seacraft 2.2.10, which roughly matches todays Expansion Period to the New Town Boom. It was dubbed the Forgotten period since the timeline was very unknown, and there were a lot of minor versions that had been lost to time. Even the features released in Seacraft 2.0 and Seacraft 2.1 were not understood at this point in time. Seacraft 2.1.6 to Seacraft 2.2 was considered a gap in the Forgotten Period, since these versions were known.

Later, the Forgotten Period was unknowingly extended to include what is now known as the Five Nights Period.

When time periods started becoming formalised, the former Forgotten Period was split into five separate periods: the Expansion period, the Downtime Period, the Early Forgotten Period, the New Town Boom, the New Year Dip and the Late Forgotten Period.

It was later realised that the historic Forgotten Period did not actually include what was named the Late Forgotten Period, so it was renamed to the Five Nights Period, and the Early Forgotten Period was renamed to the Forgotten Period.