ShooterofIO: Wargrounds 3.0

*For the game released in 2015, see ShooterofIO: Wargrounds.*
*For the game released in 2017, see ShooterofIO: Wargrounds 2.0.*

***ShooterofIO: Wargrounds 3.0*** is a free-to-play *ShooterofIO* game developed by SOI Studios for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Microsoft Windows. *Wargrounds 3.0* is also a component of *ShooterofIO: Modern Ops III* and *ShooterofIO: Ultimatum*. The game features four main modes, a Battle Royale mode, a Resurgence mode, a Plunder mode, and an extraction-type mode called Extraction.

Announced on March 6, 2023, *ShooterofIO: Wargrounds 3.0* was released on December 6, 2023 and is part of *ShooterofIO: Modern Ops III* and *ShooterofIO: Ultimatum*.

## Overview

### Health

Players start with 150 health and 2 Armor Plates equipped. Each plate adds 50 extra health. If a player equips another Armor Plate, up to a total of 3 plates, their health raises to its maximum, 300. Armor Plates can be purchased at Buy Stations, as well as an Armor Box which when placed can instantly fill the player's Armor Plate reserves.

### Weapons

The weapons available in *Wargrounds 3.0* include nearly all multiplayer weapons available in .

### Contracts

Contracts are optional objectives that teams can complete to earn XP and Weapon XP as well as rare loot or Cash, which can be spent at Buy Stations.

* A **Bounty** contract tasks the team with killing a specific player, who is marked by a green circle revealing their approximate position on the map. When a player is marked as a bounty target, they and their team can see a bar on their heads-up display that measures the proximity of their hunters to the target.
* A **Most Wanted** contract marks its user for all enemies to see, offering a reward to any player who can eliminate them in a limited time. Letting the time run out completes the contract, rewarding the player and their team with Cash as well as redeploying any eliminated teammates.
* A **Upload Intel** contract tasks pick up an intel and take it to a data station marked on the map.
* A **Safecracker** contract will mark 3 vaults located near the player's location, and task the team destroy each in a limited time.
* A **Scavenger** contract will mark 3 Supply Boxes located near the player's location, one at a time, and task the team with looting each in a limited time. Available only in Ashika Island.
* A **Search & Seizure** contract tasks recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Available only in Ashika Island.
* A **Signal Intelligence** contract will mark 3 contract phones for hacking in a limited time.

### Buy Station

*Main article: Buy Station*
Buy Stations are boxes that can be found throughout a map where players can purchase equipment, killstreaks using Cash earned during the game. Squadmates can also be redeployed from the Buy Stations for $3,000.

* Primary Loadout Weapons: $2,500
* Perk Packs: $3,500

**The Essentials**

* Armor Plate: $500
* Gas Mask: $2,000
* Armor Box: $2,000
* Munitions Box: $2,000
* UAV: $6,000
* Mortar Strike: $4,000
* Precision Airstrike: $6,000
* Loadout Drop Marker: $8,000 (Solos), $12,000 (Duos), $16,000 (Trios), $20,000 (Quads)

**Limited Stock**

* Counter-UAV: $3,000
* Cluster Mine: $4,000
* Reinforcement Flare: $5,000
* Portable Redeploy Drone: $2,000
* Self Revive: $4,000
* Durable Gas Mask: $3,500

BuyStation 2.0 Promo WZ2.jpg
### Circles Collapse

In some games, the circle collapse will behave as normal: one circle that closes in several stages. In other games, the circle collapse can split into multiple circles, up to three in some cases. This can happen at any time in between the first and final two collapses.

Circles Collapse Promo WZ2.jpg
### Strongholds and Black Sites

At the beginning of the match in Battle Royale matches, five Strongholds for Al Mazrah and three Strongholds for Vondel are activated around the map and do not require a key for access. At the beginning of a DMZ match, several Strongholds will become accessible by finding a key somewhere around the map. In both modes, they are marked with large white castle icons. In DMZ, the Strongholds contain AI combatants.

In Battle Royale, the first team to reach a Stronghold must capture. In DMZ, the objective is to clear a specific amount of enemies; both AI Combatants and rival Operators count.

Once inside, Operators are free to take any items after clearing threats, which can include enemy Operator squads who can enter at any time. Completing a Stronghold in Battle Royale also offers a Loadout Crate and a temporary UAV effect of the surrounding area.

Black Sites, available only in Battle Royale, are a more dangerous form of Strongholds. This requires a key (Black Site Key) to access, which is given to the first Operator or squad that clears a Stronghold.

The Black Site is marked with a skull icon and contains considerably tougher enemies, including a unique Juggernaut boss. If the operators kill the Juggernaut boss, they get tons of Legendary items, as well as a permanent UAV of the area surrounding the Black Site until it is in the circle collapse.

### Interrogation

After successfully downing an enemy player in a squad-based mode, the player can interrogate them.

By interacting with a downed enemy player, you will learn the locations of all their allies, via red dot pings on the minimap, as well as outlines in the environment (like a Snapshot Grenade), for a short period of time. The player will also see the locations of any placed equipment they may have. This effect also dissipates once the interrogate dies or is revived.

The person being interrogated can also call for help, which marks the interrogator on the map.

Interrogation Promo WZ2.jpg
### Gulag

*Main article: Gulag (Warzone)*
*Wargrounds 3.0* like *Call of Duty: Warzone* features a respawning system called **Gulag** which allows players who were eliminated for the first time to redeploy in the game after winning a short firefight.

When a player is eliminated for the first time, a cutscene will show them being captured and sent to the Gulag. If others players are already in the Gulag, the player will be put in a queue and will be allow to watch the other fights from a high place as well as throwing rocks at the contestants. Once they enter the fight, the player will have to face another player in a 1v1 fight similar to Gunfight. The winner of the fight will be redeployed into the main game again while the loser may spectate the rest of the match or quit. When playing in solo, the loser of the fight won't be able to redeploy and the game ends for them.

### Events

Events can also randomly happen during a match, usually during the second playzone. In most modes, only one event can occur during a single match.

* The **Jailbreak** event allows every down player in Gulag to be redeployed into the map. Other players are notified 1 minute before the jailbreak happens.
* The **Fire Sale** event reduces the prices of all items in the Buy Stations up to 100% during 1 minute.
* The **Restock** event resupplies every Supply Box which can be opened again.

### Vehicles

*Wargrounds 3.0* features 15 different vehicles including all modes.

* ATV (1 driver, 2 passengers)
* Cargo Truck (1 driver, 1 Indoor Passenger + Flat Bed)
* Hatchback (1 driver, 3 passengers)
* SUV (1 driver, 3 passengers)
* LTV (1 driver, 3-4 passengers)
* UTV (1 driver, 3 passengers)
* Chop Top (1 driver, 3 passengers)
* GMC Hummer EV (1 driver, 3 passengers)
* Armored Truck (1 driver, 3 passengers)
* TAV (1 driver, 1 Indoor Passenger + Cargo Area)
* Light Helo (1 pilot, 4 passengers)
* Support Helo (1 Pilot, Cargo Bay)
* RHIB (1 driver, 3 passengers)
* Armored Patrol Boat (1 driver, 2 Passengers/Exposed .50 Cal Gunner + Flat Body)
* PWC (1 driver, 1 passenger)

### Progression and Crossplay

*Wargrounds 3.0* supports Crossplay across all platforms.

The release of Season One introduced a new progression system, unified across , *Wargrounds 3.0* and *Call of Duty: Warzone Mobile*. Upon completing all 55 Military ranks, the player will automatically enter Prestige 1. Increasing the Season Rank and reaching multiples of 50 will increase the Prestige level further, the maximum rank being 250 during Season One. At the beginning of each Season, the Season Rank and Prestige and will stay where it was, but 5 new prestiges will be available for claim.
*Call of Duty: Wargrounds 3.0* also shares the same Store and Battle Pass system as *Modern Warfare II*.
Template:CoDWZ Features

## Game Modes

### Battle Royale

*Main article: Battle Royale*
"*Loot and kill. Last Squad standing wins.*"
— Battle Royale Description
In Battle Royale, players must fight against enemy squads to be the last person or team standing. In addition to the loot found on the map and dropped by eliminated players, players can collect Cash to buy equipment or killstreaks from Buy Stations. Squads can also take on Contracts to get loot and Cash.

When a player is eliminated, they are sent to the Gulag where they will have to win the fight for a chance to being brought back into the match. When playing with a squad, the player who died during the fight can be redeployed by their teammates with either a Squad Buyback, which costs $4,000, or by completing a Most Wanted contract. A player who dies again after having won a Gulag fight dies again will need to be redeployed by their teammates. Players can also use a Self-Revive Kit to revive themselves when downed. These are available as loot and at Buy Stations for $4,000.

#### Unhinged

"*Recruit enemies and expand your squad. Loot and kill. Last Squad standing wins.*"
— Unhinged Description
Introduced at launch, Unhinged is a limited-time variant of Battle Royale in which teams can request other players to join their squad. Once all players have accepted, a new HUD will be displayed showcasing their new allies and all players in the end can be declared winner if they are the last team standing. Up to 6 players can be part of a squad.

#### Third-Person Playlists

Introduced at launch, Third-Person Playlists allows to play the Battle Royale in the Third-Person perspective.

### Resurgence

*Main article: Resurgence (Warzone)*
"*Survive to redeploy fallen teammates and earn score to return them faster.*"
— Resurgence Description
 File:Resurgence Logo WZ2.png
Introduced with the Season Two of , Resurgence takes place on Ashika Island and works similarly to Resurgence in *Call of Duty: Warzone*. As long as a teammate is alive, players can redeploy after a countdown. They can redeploy 15 seconds after being killed during the first playzone and 39 seconds during the second and third playzones until the Rebirth Countdown runs out after 9 minutes and 15 seconds. After the timer has run out, players being killed will no longer be able to redeploy. Killing a player will also temporarily highlight their teammates on the mini-map.

Every player in Resurgence starts with a Self-Revive Kit. Players can also help their teammates redeploy faster by downing other players reducing the timer by 2 seconds; killing other players, reducing it by 7 seconds; killing other players with a Finishing Move, reducing it by 8 seconds; destroying enemy equipments, reducing the timer by 1 seconds; opening crates, reducing it by 2 seconds; and completing contracts, reducing the timer by 5 seconds.

### Plunder

*Main article: Plunder*
"*Collect as much Cash as you can.*"
— Plunder Description
 File:Plunder Solo Logo WZ2.png
Introduced with the Season Three of , Plunder takes place on Al Mazrah and works similarly to Plunder in *Call of Duty: Warzone*. In Plunder, squads race to collect two million in cash. Each match only lasts 30 minutes. Unlike Battle Royale, players have unlimited respawns and redeployments and can spawn with their own loadouts.

In order to accumulate the most amount of cash before time runs out, squads can open Supply Boxes, taking and completing Contracts or eliminating players who will drop a percentage of the cash they were holding before dying. Cash Drops containing $100,000 can also appear around the map. The squads with the most money are marked on the Tac Map of all players by a red bag icon and a red crown icon for the squad with the most cash.

Once a squad has reached $2,000,000, an overtime timer appears with a 4-minute countdown and all the cash collected afterward is automatically deposited. In addition, all the cash collected by every squad during the overtime is multiplied by 1.5x. The match ends after the standard 30 minutes or after the 4-minute timer.

### Ranked Play

*Main article: Ranked Play*
"*Battle it out in Competitive Trios as you earn SR by getting Kills and Assists and outplaying other Squads.*"
— Ranked Play Description
Introduced with the Season Three Reloaded of , Ranked Play is a competitive mode with various rules and restrictions where players compete in "Seasons" to move up in Ranks and Divisions. Players can earn various rewards as they rise in a rank or complete season-exclusive challenges.

### DMZ

*Main article: DMZ*
DMZ is a new extraction-type mode where Operators can freely roam Al Mazrah and Ashika Island, while fending off enemy Operators and AI soldiers. There are multiple points of interest and activities that can be explored, as well as a diverse selection of Contracts like in Battle Royale. There is no set main objective, but in order to complete certain Faction Missions and extract weapons and cash players must make their way to an exfil point on the map, where they can signal an exfil helicopter to leave the match. Keys can also be found and used to unlock certain spaces on the map, often holding valuable loot. Before entering a match, players can select weapons from their Insured Slot(s) and Contraband Stash, keys from their Key Stash, and Field Upgrades and Grenades for free. Losing an insured weapon will put the slot on cooldown, this cooldown can be reduced by extracting Cash. Better equipment such as bigger backpacks and armor carriers can be rarely found on the map or bought from Buy Stations. Random vehicles can also be found around the map and used, and durability and fuel can be restored at Gas Stations.

#### DMZ Activities

* Complete Contracts for Cash
* Explore buildings to find and sell loot
* Buy gear from Buy Stations
* Complete Faction Missions
* Drill Safes for cash and loot
* Hop on the train and find good gear
* Hunt down the Chemist in the Radiation Zone
* Hunt down the Juggernaut carrying the Weapons Case
* Capture SAM Sites and secure supply drops
* Clear Strongholds for loot
* Open one of the Landmarks
* Extract cash for XP and Insured Slot cooldown reduction

Template:Warzone 2.0 Gametypes

## Maps

### Al Mazrah

*Main article: Alzariah*
The first map released for *Wargrounds 3.0*  is **Alzariah** set in an entirely fictional location. The map supports up to 152 players depending on the modes and playlists.

## References

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