Enfants de Terredei

The Enfants (or A party) are the series oldest protagonists, exploring the setting since the première.

## Characters (in order of appearance)

Louis-Philippe de St. Cyr

Nin Galendir Artebois

(Al-) Nefer

Schultz

Fausius Orestis

Alexander Khilkov

Dandric Rovinav

Soeur Innocence

Gianni Pirelli

Sorin Dragavei

Donatien Lefevre

## Storyline

A couple of excentric runaways join eachother in their escapism and live life to the fullest. As time progresses, however, they stumble into heroism and feel the summons of duty and fate.

Season One theme song

## Stories

### House of the Dead

A runaway nobleman, a runaway elf and a completely lost unwitting saint join forces to rid a town of a haunted noble mansion. Though there may have been discussions on the treatment of post-mortal household personel, the gentlemen befriend eachother (and sort of adopt Nefer the ignorant) and decide to form a hunting party. Nin'Galendir opens up over his traumatic history, in a confident play to overcome the spirit haunting the house. LP manages to secure ownership over the mansion, while Nefer discovers how the concept of money works.

### Veneto Chasse

As they intend to go on a fun 'chasse', helping some misfortunate Veneto locals along the way, A party soon finds they might have bitten off more than they could chew, facing off against monstrous plants and baby-demons along the way. They hire a german drunken brute, save a village, get applauded, grab some money and ownership over a brothel along the way. As you do.

### Mangiana Jones

Like real 18th century explorers, the party takes up Archeology and treasure hunting. They soon tangle with one of France's leading academics and a treasure hunting race ensues. The A party organises a luxurious desert caravan as rarely seen before, and swagger into the deep desert. As they swing through dungeons, conquer ancient traps (and put backwards facing helmets on Schultz' head) , they race to face off with their nemesis once again and emerge triumphant, laden with ancient treasure and a peculiar orb.

### Claiming Cairo

Scoring big points with the local government for their latest Archeological successes, the party gets ready to party but is thwarted by Professor Julistar once again, and find a mysterious 'Clausius' adding to the misery. As they try to outsmart their rivals once again, A party takes great care to improve their situation in life, securing some businesses and some prime real estate along the way.

### Dance with the Devil

Drawn in by A-party's escalating debauchery, a pleasure cruise from Cairo to Venice gains a few unexpected guests. LP has the most disgusting bath in life and Dandric's falls in love with the wrong girl. As the party tries to help their smitten friend, Alexander almost loses an eye, and an unfortunate gentleman gets sent to Vermont.

### Lords of the North

Banking on Egyptian money, Venetan connections and a brutal sense of entitlement, A party manages to secure a position of power in Venice, as they execute bandit gangs, promote commerce and trade and rock social receptions along the way. While LP secures the title of Steward of the North, Schultz gets a rad gold gondola and a noble title, and Ningalendir falls deeply into human customs. Dandric gets deep into post-Gabrielle-rebound romantic entanglements and it takes a lot of mahogany to get him out again.

### African Misery

Because he wants to publish a relatively unknown young girl's strange magical theory, known as the Khilkov Thesis, Alexander spontanteously decides to conduct empirical experiments in Africa and disappears without notice. Some time later a plea for help appears, forcing the party on a gung ho rescue mission to Africa. Many miseries were seen, slaveparties were joined on the way to legendary Timbuktu. Slave-trader sheiks had to be dealt with and horseraces attended. The party is much disheartened to learn that they must journey beyond Timbuktu still, as the mad professor apparently dove straight into black Africa.

### African Misery pt 2

Still on the trail of professor Khilkov, the party ventures into dark Africa and things consitently get worse. After a lot of jungle misery, colonial brutality and the acquisition of a solid amout of blood-diamonds, the party retreives Alexander's severed and voodoo-mummified head from a very dank place and is subsequently forced to gain the aid of Priester Koning Jan, a strange colonial 'saint' abroad. In order to gain the Priester-koning's sympathy, for him to restore Professor Khilkov, they enter into inevitably colonialist warfare and butcher a vast unseelie Zulu horde by use of European magic and European firearms. Once returned, the party intuitively decided never to mention this experience again.

### Treachery in Rouen

The party is lured to Rouen by impostor thieves, but they soon find themselves drawn in a political web in the shadow of Versailles. Much to their anger, the party discovers the Spanish Secret Service is a devious force to be reckoned with, but manages to make a few friends and allies along the way.