The Church of Seiros

*The Church of Seiros redirects here. You may be looking for the religion of the same name, which can be found in Kiang's Fire Emblem Religions.*

Sothis's last demand(s) for this article was/were:
**Strategy, Gallery**.

## The Church of Seiros

### Mod Creator

Kiang and Kobazco

***The Church of Seiros*** is a custom civilization created by Kiang and Kobazco.

Both DLC expansions are required to use this civ.

## **Attributes**

Detail the civ's uniques here. Recolor the table something befitting the civ

* Great Prophets may puppet cities that follow your capital's majority religion.
     **Royal Knight** (Knight)
* Combat bonus near cities that follow the capital's majority religion.
     **Officer's Academy**(National College)
     **Student** (special; no replacement)
* Unique Great Person. Can be expended to grant various abilities to a stacked unit.

Start bias:

1. Garreg Mach
2. Rheaville
3. Seirostown

Note: you are unlikely to see the latter names outside of glitches or cheating as Rhea should be unable to acquire Settlers.
 **Spy List**

* Jeritza
* Flayn
* Cethleann
* Seteth
* Cichol
* Cyril
* Gatekeeper
* Manuela
* Hannemann
* Macuil
 **Knights of Seiros**

* Jeralt
* Catherine
* Alois
* Gilbert
* Shamir
* Cyril
 **Student Abilities**

* Hubert: Officer Duty: +15%  Combat Strength
* Dorothea: Songtress: +1 Movement and Attack per turn
* Ferdinand: I am Ferdinand von Aegir: This unit's  Combat Strength is set to one point higher than that of your unit with the highest  Combat Strength.
* Bernadetta: Persecution Complex: +30%  Combat Strength when beginning a turn if HP is not full.
	+ Bernie's Unstoppable!: +30%  Combat Strength
* Caspar: Born Fighter: Adjacent enemy units suffer -15%  Combat Strength.
* Petra: Hunter's Boon: Double movement and attack strength in forests and jungles.
* Linhardt: Catnap: -1 Movement but unit heals at double rate.
* Dedue: Staunch Shield: +35%  Combat Strength when defending.
* Felix: Lone Wolf: +30%  Combat Strength when beginning a turn with no adjacent friendly units.
	+ Lone Wolf: +30%  Combat Strength
* Mercedes: Live to Serve: Adjacent friendly units heal an additional 30 HP per turn.
* Ashe: Lockpick: Pillaging costs no movement.
* Annette: Perseverance: +25% attack bonus for adjacent allies.
	+ Perseverance: +25%  Combat Strength when attacking.
* Sylvain: Lance of Ruin: +50%  Combat Strength when attacking. -50%  Combat Strength when defending.
* Ingrid: Lady Knight: Must lead a mounted unit. Kills generate  Golden Age points and Zone of Control is ignored.
	+ Ingrid must lead a mounted battalion!
* Hilda: Advocate: +15%  Combat Strength for adjacent allies.
	+ Hilda! Hilda! Hilda!: +15%  Combat Strength
* Lorenz: Duty of the Nobility: Unit acts a Great General.
* Raphael: Raw Strength: +30%  Combat Strength when attacking.
* Lysithea: Mastermind: +100% Experience points gained from combat.
* Ignatz: Watchful Eye: +2 Sight. Ignores Zone of Control.
* Marianne: Animal Friend: Fully heals when starting a turn on a tile with an animal resource (Sheep, Cattle, Horses, Ivory, Furs, Bison, and Deer).
* Leonie: Rivalry: +30%  Combat Strength when adjacent to an allied unit.
* Flayn: Lily's Poise: +25% defense bonus for adjacent allies. Delivering Flayn to a source of  provides a permanent +4  Happiness boost when she begins her turn there.
	+ Blessing of Cethleann: +25%  Combat Strength when defending.
	+ +4  Happiness from Fish.

## **Strategy**

This is a subjective corner where users (including you, the page creator) may describe commonly used or suggested strategies to aid unfamiliar players. Those with access to the Hagia Sophia should try to remove any first-person text from their analysis before publishing. Use the comment section or the Discord server for reasons you are not 100% certain of.

### **As an Opponent**

Another subjective corner, this time to account the AI's behavior as and usage of this civ

## **History**

### **The Church of Seiros**

The Church's founder and namesake, Saint Seiros, was said to have been given a revelation, a "gift to help guide the lost", from the Goddess who was watching over Fódlan. Seiros first appeared in the Enbarr region of Fódlan 41 years before the founding of the Adrestian Empire. She performed miracles that inspired the people, and the Church of Seiros was founded to venerate her.

The Adrestian Empire was founded in Imperial Year 1 by Great Emperor Wilhelm I, with Enbarr chosen as its capital due to the presence of Seiros. In Imperial Year 32, Wilhelm I launched the War of Heroes with the goal of conquering all of Fódlan for the Empire. Nemesis, the King of Liberation, united the Empire's opponents under his leadership. Seiros finally slew Nemesis at the Battle of Tailtean in Imperial Year 91, but the war did not end until 98, when Wilhelm I's successor, Lycaon I, succumbed to illness.

In Imperial Year 751, the Holy Kingdom of Faerghus seceded from the Empire after winning the War of the Eagle and Lion. The Church crowned Faerghus's first king, Loog of House Blaiddyd, and granted his nation autonomy. In 801, the region of Leicester rebelled against the Empire, and the Kingdom took the opportunity to occupy the region. In 861, the death of King Klaus I led his three sons to partition the Kingdom into three parts, with each of them ruling a part as an archduke. The death of the archduke of Leicester in 881 gave the Leicester lords the chance to form an alliance rather than accept his heir, sparking the Crescent Moon War. In 901, the war ended with the founding of the Leicester Alliance under the leadership of the influential Duke of Riegan. The constant threat of invasion from countries surrounding the continent eventually forced these three powers to band together under the Church.

In the present era, the three nations exist in relative peace and equilibrium, largely thanks to the mediating influence of the Church. The Church also runs the Officers Academy, which trains the royalty and nobility of Fódlan in the arts of warfare, magic, and leadership.

### **Rhea**

Rhea is the Archbishop of the Church of Seiros and leader of the Knights of Seiros as a result. She previously was Jeralt's superior when he was Captain of the Knights of Seiros until he left her employ in Wyvern Moon 1159. She serves as a key figure for the Officers Academy as well, assigning missions to the three houses each month.

Rhea is what one would expect of a head of a church: benevolent, kind, and compassionate. While she is such to the devout followers of the church and the students and faculty of the Officers Academy, she is ruthless and dismissive of those who are against the church. That is not to say that she forces any under her service to be devout followers, as she is quite accepting of other people's ideologies such as Shamir and Cyril, but any who oppose the church with violence are dealt with by her self-righteous vision of justice and she even labels her defeats and misfortunes as judgment of the Goddess.

However, despite her position and many followers, Rhea is seemingly lonely, with several of her tea time and advice box questions having her admit she wants to interact with others and finds she has little to no time to relax in peace. She is particularly comfortable and friendly with Byleth during her interactions with them, as she repeatedly insists to them throughout their supports to not think of her as Rhea the Archbishop, but just Rhea, believing Byleth is the only person she can talk to as herself.

### **Dawn of Man**

I have something to ask of you. Claude invited Flayn to the Academy's "Mine Craft" server, but Edelgard keeps putting TNT inside her house and blowing it up. It's been half and hour since, and Flayn hasn't stopped screaming. Please find Edelgard for me and talk her out of doing this.

Archbishop Rhea, your people once again seek the steadfast leadership and spiritual security that only you can provide. Will you unify Fodlan's hearts and minds under the banner of the Goddess? Can you build a Civilization that will stand the test of time?

### **Unique Interactions**

Optional: Copypaste any greetings, defeat, etc. given to fellow FE Civs.

## **Music**

Peace - [placeholder Your link here]

War - [placeholder Your link here]

## **Mod Support**

* Kiang's Fire Emblem Religions - The Church of Seiros, naturally.
* Civ IV Traits in Civ V - Spiritual, Protective
* EUI, but if and only if you go into the EUI folder and delete its "UnitPanel.lua" and "UnitFlagManager.lua" files
* OST - [placeholder YourOST]
* Affinities - Heaven

### **Events and Decisions**

**Heresy!**

A blasphemous preacher has been poisoning the minds of our good and devout citizens with their vile words, and without our guidance, their teachings have now grown into a full-on heresy! How are we to punish these despicable apostates for their crimes against the Goddess?**Option 1:** Our Knights will send these filthy heretics to the Goddess herself.
* An army of heretics appears near your capital.
* Two Knights of Seiros appear near your capital..

**Option 2:** Perhaps this preacher may be silenced. But it'll cost us.
* Lose {1\_Num}  Gold.

**Option 3:** So be it! Their judgment shall come in time.
* Lose all  Faith.

**Promising Student**

Every few years, a truly brilliant student passes though the Officer's Academy - and this year's graduating class contains one of the most gifted students we've yet to see. Through her service to the Church, she shall repay the Goddess for the blessings she has recieved.**Option 1:** This child's aptitude must be a gift from the Goddess herself!
* Recieve a free File:Great Person.png Great Person!

**The White Heron Cup**
The White Heron Cup is an annual dancing competition, set against the backdrop of an elegant ball held in the Academy's Great Hall. Waltzing across the grand ballroom in elegant gowns and debonair suits - what better way to lift our student's spirits and to showcase the culture and sophistication of the Church?*Requirements/Restrictions:*
* Player must be the Church of Seiros
* Player must have the Officer's Academy
* May only be enacted once per era

*Costs:*
* {1\_Num}  Gold (Cost increases with  Population)

*Rewards:*
* {2\_Num}  Culture
* Add more here

**The Battle of the Eagle and Lion**
The Battle of the Eagle and Lion is an annual mock battle between the three houses of the Officer's Academy. The tradition dates to the founding of the Academy, and for many students, it is the most highly-anticipated event of the year. As they take to Gronder Field to show off against their friends, they will develop practical battlefield skills that shall serve them well in their future careers defending the Church.*Requirements/Restrictions:*
* Player must be the Church of Seiros
* Player must have the Officer's Academy
* Player must have at least three student-led units (You currently have {2\_Num}!)
* May only be enacted once per era

*Costs:*
* {1\_Num}  Gold (Cost increases with number of student-led units)

*Rewards:*
* All units currently led by students recieve 30 XP.

## **Screenshots**

You are not limited to the sample slots used in the below gallery; feel free to add more pics as desired.

**PlaceholderSample's Dawn of Man ImagePlaceholderSample on the "Set-Up Game" screen.PlaceholderSample's Leader ScenePlaceholderSample In-Game along with their Unique Units.**

## **Credits**

All users that helped in the creation of this mod

* ??? - Author
* ??? - lua
* etc.