Angra Hylel

**Angra Hylel** is a First-Class Elder Dragon that exhibits control over horrific prions and prion-like microorganisms designed to bring destruction and ruin to anything that would dare challenge it. The true final boss of *Monster Hunter Stories Ultimate*, it is the true source of the Elder Anomaly, creating the disaster with the goal of wiping out all life and having an eternal harvest of bioenergy for itself.

## Physiology

Angra Hylel is a strange Elder Dragon that possesses eerily long wing-arms akin to those of the Magala species, a lithe, gaunt build for a creature its size, a long, horse-like snout whose mouth is filled with eerily human-like teeth and locked in a wide, sadistic grin, long legs, and a long, whip-like tail whose tip ends in a pair of fins, suggesting that it is capable of swimming in addition to flight. Its head possesses four eyes in total, with two being conventional eyes and two being parietal eyes, though there is a large, eye-like growth in the middle of its head, and its visceral, horse skull-like head is adorned with three horns, with the left and right horns being curled and inverted like a ram's and the middle horn resembling a unicorn's, albeit heavily gnarled; in addition, the skin around its lips resembles flayed flesh, being bright red and dangling from its mouth, and it possesses a long, pointed tongue.

The hands of its wing-arms eerily resemble human hands, with the "fingers" being grotesquely long and thin, and on the creature's back rests a grotesque, fleshy growth that vaguely resembles a humanoid demon, possessing a gaping hole that periodically leaks blood-like poison for a "face" and has seven "horns" on its "head"; this growth is used in conjunction with the wing-arms and throbs when the Elder Dragon moves, making it appear alive at first glance, though it is merely an organic tool for the Elder Dragon to use. Many yellowish-white crystals can be seen adorning its body, with them being most prominent on the back and wing-arms. Long spines that rise in a manner akin to a horse's mane can be seen lining its neck and back, and its armoured shell resembles rock or bone at first glance, similar to those of a Basarios or a Gravios.

Angra Hylel's body is primarily golden and gives off a golden aura that is particularly strong around the head, with the horns and spikes lining its body being snow-white, whereas its underbelly is a deep shade of violet and secretes a horrid purplish-black sludge, reflecting its usage of both Aether and Void, and its claws and fangs are crimson, reflecting its additional use of the Dragon Element. The webbing on its wing-arms and fins have black, feather-like growths on them that bear a faint semblance to an Eo Garudia's feathers, with each "feather" having a crimson and black "eye" on them, and its four eyes along with the fake eye on its forehead are deep orange and give off a deep orange light when the monster becomes enraged. It is around the same length as a Safi'jiiva.

## Ecology

An enigmatic, rare, and elusive species by nature, not much is understood about the Angra Hylel, but what is understood is that it is an immensely dangerous species that sustains itself on bioenergy in a manner akin to the Jiiva species and seeks the total annihilation of all life so that it may have an entire harvest of it to itself. Similar to Myo Galuna, its body produces crystals that are formed from a specialized fluid that is nourished by Elder Dragon Blood and Aether energy and hardens when exposed to air. Its skin secretes an immensely toxic and corrosive poison that can wither plants, ruin soil, and befoul water in mere moments, rendering whole ecosystems uninhabitable to anything but itself, and in addition to this, it produces prions and prion-like pathogens that bring ruination to nearly anything that comes into direct contact with them or ingests material infected by them, the former of which induce effects akin to chronic wasting disease like amnesia, lethargy, and rapid loss of muscle mass, and the latter of which are designed to rupture elemental organs, draining their victims' strength over the course of months before they perish, and both are near-impossible to destroy and linger for years on end, making infected ecosystems unable to sustain life beyond its own until they eventually die off on their own.

These prions and prion-like pathogens also possess a protein that releases chemicals that allow it to control both Aether and Void, with Aether gas and plasma being produced upon elemental organs being infected or upon reacting with the crystals that line its body and Void gas being produced when they react with its immensely toxic skin secretions, and in addition, in a manner similar to other Elder Dragons, it utilizes the Dragon Element through enhanced melee strikes, directing it into its targets with its claws, fangs, horns, wing-arms, and tail. Its scales and carapace have many pores designed to release the crystal fluid, prions, and pathogens, with them being solid like rock to protect the Elder Dragon from physical and elemental damage, and the curiously humanoid growth on its back serves as a means of intimidating onlookers into backing off and bolstering its power, with it manipulating it to produce additional elemental and plague-based power. Similar to Shagaru Magala, it uses its arm-like wings to scale rough, slippery terrain and grip struggling prey to prevent them from escaping, and its tail and feet have webbing, suggesting that it is capable of swimming in addition to flight and scaling rough terrain.

A highly intelligent and cunning species, the Angra Hylel instigated the Elder Anomaly by producing powerful pheromones that could lure in Elder Dragons from miles away and planting pheromone-based crystals in a wide variety of biomes to get them to wreak havoc upon them and the human civilizations that lived nearby, instigating conflict between them and moving in to weed out and pick off the survivors of the bloodshed, knowing that attacking either side directly when it was still waking up from dormancy could end its plan prematurely. Having been defeated eons ago by both the Ancient Civilization and the Elder Dragons that turned against it for its goals of ending all life on Earth, it secluded itself within a small, isolated region near the Ijotria continent called the Hadean Paradise and went into a state of dormancy, allowing itself to be forgotten over the years so it could return with a brutal vengeance, with its prions and prion-like pathogens becoming much more dangerous due to nothing being exposed to them for so long. In addition to this, it leaves behind a toxic, corrosive sludge wherever it goes to befoul the biomes it visits and render them unsuitable for life beyond its own, and can manipulate electric currents that interact with the light and noxious gas it produces to render itself invisible for a short period of time, evading detection in spite of its size.

## Behavior

Unlike most monsters, Angra Hylel can be considered genuinely evil in nature, seeking to end all life so that it can sustain itself on an eternal harvest of bioenergy without any sign of competition, and seeks to make the world around it uninhabitable by anything else so it can have it all to itself, using prions and prion-like pathogens to rot food sources away and render them inedible to anything but itself, and harbors an especially strong hatred towards humanity and other Elder Dragons alike, seeing them as vermin that need to be wiped out for its own benefit.

Cunning by nature, it orchestrated the Elder Anomaly by utilizing strange pheromones designed to lure in Elder Dragons and have them wreak havoc on the land around them and any civilizations in sight, causing other monsters to go into a frenzy in desperate attempts to defend themselves, and infected everything in sight with prions and prion-like pathogens so other monsters would ingest or absorb them, then waste away in a horrid manner over the span of weeks or months, eventually leaving them unable to fight back against their infector and allowing it to go on a killing spree against the survivors. It is also implied to be sadistic in nature, bearing a wide, toothy grin at all times and emitting laughter-like sounds when it sees other organisms suffer and die when witnessing their grisly fates, and is intelligent enough to hold grudges, remembering those that have thwarted it in some way and seeking vengeance against them.

## Abilities

The original source of the Elder Anomaly, Angra Hylel possesses potent pheromones that act as a lure for Elder Dragons and cause them to invade various regions and wreak havoc upon them, and in addition to these pheromones, it utilizes prions that induce chronic wasting disease-like effects into any Elder Dragon that comes across them or anything that consumes material infected with them, along with prion-like microorganisms designed to infect and rupture a monster's elemental organs, draining their strength and killing them from the inside over the course of weeks or months, and both of these pathogens can linger for years on end and are near-impossible to destroy, rendering whole environments uninhabitable to anything but itself.

The prions and prion-like pathogens that the Elder Dragon controls possess a protein that releases chemicals that allow it to control both Aether and Void, with Aether gas and plasma being produced upon elemental organs being infected or upon reacting with the crystals that line its body and Void gas being produced when they react with its immensely toxic skin secretions, and in addition, it utilizes the Dragon Element through enhanced melee strikes, directing it into its targets with its claws, fangs, horns, wing-arms, and tail. It is also a very cunning and intelligent monster, allowing itself to be forgotten through the flow of time so it could come back stronger than before, preferring to work within the shadows instead of directly fighting and swooping in once its targets are weakened to ensure that its goals go as smoothly as possible, and manipulating the spread of the Elder Anomaly to wipe out its targets as efficiently as possible.

## Habitat

Angra Hylel travels to many different continents in an effort to spread its plagues as far as it can, though its natural biome is a secluded, ill-researched area near the Ijotria region known only as the Hadean Paradise.

## HP and Damage

**HP:**

* Base HP: 20,000 HP

* G-Rank (1.3x): 26,000 HP

**Defense**

* Defense Multiplier: 0.05x

**Physical/Elemental Damage Taken:**

* Head: 65 (Cut), 60 (Impact), 60 (Shot), 15 (Fire), 15 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 15 (Earth), 15 (Wind), 15 (Nature), 0 (Aether), 0 (Void)

* Fake Eye: 45 (Cut), 50 (Impact), 40 (Shot), 10 (Fire), 10 (Water), 10 (Thunder), 10 (Ice), 0 (Dragon), 10 (Earth), 10 (Wind), 10 (Nature), 0 (Aether), 0 (Void)

* Neck: 50 (Cut), 40 (Impact), 45 (Shot), 10 (Fire), 10 (Water), 10 (Thunder), 10 (Ice), 0 (Dragon), 10 (Earth), 10 (Wind), 10 (Nature), 0 (Aether), 0 (Void)

* Body: 20 (Cut), 20 (Impact), 25 (Shot), 5 (Fire), 5 (Water), 5 (Thunder), 5 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind), 5 (Nature), 0 (Aether), 0 (Void)

* Chest: 35 (Cut), 35 (Impact), 30 (Shot), 10 (Fire), 5 (Water), 5 (Thunder), 5 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind), 5 (Nature), 0 (Aether), 0 (Void)

* Stomach: 25 (Cut), 25 (Impact), 25 (Shot), 10 (Fire), 5 (Water), 5 (Thunder), 5 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind), 5 (Nature), 0 (Aether), 0 (Void)

* Forelegs: 40 (Cut), 40 (Impact), 40 (Shot), 5 (Fire), 5 (Water), 5 (Thunder), 5 (Ice), 5 (Dragon), 5 (Earth), 5 (Wind), 5 (Nature), 0 (Aether), 0 (Void)

* Hind Legs: 35 (Cut), 35 (Impact), 45 (Shot), 5 (Fire), 5 (Water), 5 (Thunder), 5 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind), 5 (Nature), 0 (Aether), 0 (Void)

* Wing-Arms: 25 (Cut), 25 (Impact), 20 (Shot), 15 (Fire), 15 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 15 (Earth), 15 (Wind), 15 (Nature), 0 (Aether), 0 (Void)

* Tail: 35 (Cut), 35 (Impact), 30 (Shot), 10 (Fire), 10 (Water), 10 (Thunder), 10 (Ice), 0 (Dragon), 10 (Earth), 10 (Wind), 10 (Nature), 0 (Aether), 0 (Void)

* Crystals: 10 (Cut), 15 (Impact), 10 (Shot), 0 (Fire), 0 (Water), 0 (Thunder), 0 (Ice), 0 (Dragon), 0 (Earth), 0 (Wind), 0 (Nature), 0 (Aether), 0 (Void)

* "Rider": 35 (Cut), 35 (Impact), 35 (Shot), 15 (Fire), 15 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 15 (Earth), 15 (Wind), 15 (Nature), 0 (Aether), 0 (Void)

**Physical Damage Effectiveness**

* Head = ★★★ (cutting) ★★★ (impact) ★★★ (shot)
* Fake Eye = ★★ (cutting) ★★★ (impact) ★★ (shot)
* Neck = ★★★ (cutting) ★★ (impact) ★★ (shot)
* Body = ★ (cutting) ★ (impact) ★ (shot)
* Chest = ★★ (cutting) ★★ (impact) ★ (shot)
* Stomach = ★ (cutting) ★ (impact) ★ (shot)
* Forelegs = ★★ (cutting) ★★ (impact) ★★ (shot)
* Hind Legs = ★★ (cutting) ★★ (impact) ★★ (shot)
* Wing-Arms = ★ (cutting) ★ (impact) ★ (shot)
* Tail = ★★ (cutting) ★★ (impact) ★ (shot)
* Crystals = ★ (cutting) ★ (impact) ★ (shot)
* "Rider" = ★★ (cutting) ★★ (impact) ★★ (shot)

1-30 physical damage= ★

31-49 physical damage= ★★

50+ physical damage= ★★★

**Element/Status Effectiveness**

* Fire = ★★
* Water = ★★
* Thunder = ★★
* Ice = ★★
* Dragon = ✖
* Earth = ★★
* Wind = ★★
* Nature = ★★
* Aether = ✖
* Void = ✖
* Poison = ✖
* Sleep = ✖
* Paralysis = ✖
* Blast = ★
* Stun = ★

## Attacks

### Phase 1

**Quick Strike**

Angra Hylel quickly swipes at the hunter with its front claws. This attack deals medium-high damage and inflicts Extreme Dragonblight.

**Fang Grapple**

Angra Hylel snaps at the hunter twice in a row, adjusting its aim so it can hit the hunter more effectively. If it lands one of the bites, it will hold the player in its mouth, clamp down onto them to prevent escape, and blast them with Aether energy point-blank, sending them flying away. Both attacks deal high damage, with the bites inflicting Severe Dragonblight and the blast inflicting Severe Aetherblight.

**Head Swing**

Angra Hylel rears its head down, then swiftly swings it upward to gore the hunter. This attack deals high damage, inflicts Extreme Dragonblight, and sends the hunter flying into the air. It will often follow up the attack by slapping them away with its tail as they fall, dealing even more damage.

**Galloping Charge**

Similar to the Magalas, Angra Hylel charges at the hunter on all fours, using its wing-arms to bolster its speed and tracking them as they move. This attack deals high damage and inflicts Extreme Dragonblight.

**Wing-Arm Slams**

Similar to the Magalas, Angra Hylel smashes the ground with its wing-arms twice in a row, then rears up and slams the ground below it, tracking the hunter's location and speed all the while. Each slam deals high damage and inflicts Severe Dragonblight, with the final slam producing tremor effects that require Zenith Tremor Res to negate.

**Wing-Arm Grapple**

Angra Hylel does a quick grabbing motion with one of its wing-arms while moving towards the player. If it succeeds, the player will take medium damage, and it will repeatedly slam the hunter on the ground and scrape them across it, dealing high damage with each impact and easily becoming instant death if the player does not escape in time.

**Wing-Arm Dive Bomb**

Angra Hylel flies up high, tracks a specific hunter, then flies straight down at them, tracking their speed and distance all the while, then chains the attack with a Galloping Charge. This attack deals high damage and inflicts Extreme Dragonblight.

**Tail Sweep**

Angra Hylel sweeps its tail in a manner akin to Fatalis, slamming it on the ground before doing a wide-reaching sweep. This attack deals high damage and inflicts Severe Dragonblight.

**Back Hop**

Angra Hylel leaps backwards to avoid attacks before countering with a different attack. Getting hit by its body as it hops back deals medium damage.

**Strafe**

Angra Hylel leaps to the side to avoid attacks before countering with a different attack. Getting hit by its body as it hops back deals medium damage.

**Fang-Tail Combo**

Similar to the Magalas, Angra Hylel does a twisting sweep with its head, biting at the hunter, then whips them with its tail shortly after. Both attacks deal high damage and inflict Severe Dragonblight.

**Sludge Pools**

Purplish-black sludge continously leaks from Angra Hylel's underside, leaving sizable pools of sludge behind as it moves around or stands in place. Contact with the sludge deals low-medium damage and inflicts Extreme Voidblight and Corrupted Poison. Breaking its chest and stomach will prevent the formation of these pools.

**Corrupted Mist**

Angra Hylel envelops its claws and wing-arms in purplish-black sludge and smoke, then slams the ground before it, producing a deadly mist with a wide area of effect that quickly spreads out over time. This attack deals medium-high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Corrupted Slam**

Angra Hylel takes to the air, hovers over a selected hunter, then slams the ground with its chest and stomach, causing a large pool of sludge to form around itself. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Corrupted Body Check**

Angra Hylel does a hip check, its body leaking a purplish-black sludge all the while. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Sludge Wave**

Angra Hylel envelops its tail in Void-based sludge, then does a quick 360 degree tail spin, sending a long-ranged, wide-reaching wave of sludge at the player. This attack deals medium-high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Smoke Geysers**

Angra Hylel envelops its claws and wing-arms in toxic sludge and presses them into the ground, causing large pillars of pressurized smoke to form around the area and linger for 30 seconds before dissipating. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison. The location of the millars can be determined by looking at the ground; affected areas have faint clouds forming over them.

**Toxic Rain**

Angra Hylel manipulates the false Rider on its back to let a powerful spray of poison into the air, causing the sky to fill with purplish-black smoke; upon the formation of these clouds, toxic rain will fall haphazardly, making the area dangerous to traverse. Getting hit by the rain deals medium damage and inflicts Extreme Voidblight and Corrupted Poison. This attack cannot be used if the fake Rider was severed.

**Crystal Armour**

Angra Hylel envelops its body parts in yellow-white crystals, bolstering their defenses and allowing mny of its physical attacks to inflict Extreme Aetherblight and Crystallization. The affected body parts are its neck, back, wing-arms, legs, and tail.

**Homing Crystals**

Angra Hylel spews three balls of floating Aether crystals at the hunter, with them moving slowly, but homing in on the player and following them for a while until they explode. This attack deals medium-high damage and inflicts Extreme Aetherblight and Crystallization.

**Crystal Scattershot**

Angra Hylel fills its mouth with Aether energy, then rapidly spits crystalline balls at the hunter that travel in random and haphazard directions before exploding. This attack deals medium-high damage and inflicts Extreme Aetherblight and Crystallization.

**Airborne Crystal Breath**

Angra Hylel flies high into the air, hovers in place, sprays a large beam of crystals at the ground below it, forming a bright light on the ground that quickly spreads out and causes massive stalagmites to form and rise at a rapid pace. This attack deals high damage and inflicts Extreme Aetherblight and Crystallization.

**Crystal Caltrops**

Angra Hylel spews a sizable beam of Aether energy along the ground either in a straightforward or sweeping fashion, causing it to quickly light up and produce a series of massive crystal stalagmites that cover a wide area and tracking the hunter's speed and direction as it uses the attack. This attack deals high damage and inflicts Extreme Aetherblight and Crystallization.

**Aether Aura**

When enraged, the fake eye on Angra Hylel's head produces an intense Aether aura, rapidly draining the health of any hunter that draws near. Breaking the fake eye will negate this attack.

**Realm of Annihilation**

Angra Hylel's own Kinship Attack of sorts, the Elder Dragon lets out a loud roar as the fake Rider on its back lifts its "arm" into the air and lets out a powerful orange glow. Following this, the Angra Hylel forms massive crystal clusters around the area that trap the hunter in place, then takes to the skies, ready to prep up a devastating attack from above. With the aide of its fake Rider, it forms a massive ball of Aether-charged crystals, Void-charged sludge, and Dragon energy over its head, then flings it at the hunter with its wingarms, charging straight into the ball and enveloping itself in it before crashing into the ground, producing a massive explosion. This attack is an instant kill regardless of defense or skills, and can only be avoided by using a Farcaster. This will always be the first attack Angra Hylel uses, with it being the attack it uses after obtaining a full charge.

If the fake Rider was broken beforehand, the attack will not be an instant kill and have a smaller area of effect, though it will still deal high damage and inflict Extreme Dragonblight, Extreme Aetherblight, and Extreme Voidblight onto any survivors.

If the fake Rider was severed entirely, a different variation of the attack will be used, with the fake Rider seeing no use. This version has a reduced area of effect and less damage output, but is much faster in exchange.

### Phase 2

Angra Hylel retains all the attacks featured in Phase 1 in addition to gaining new ones and can charge up Realm of Annihilation much faster, with these attacks becoming considerably faster and harder-hitting, but largely losing their tracking ability in exchange.

**Rushdown**

Angra Hylel erratically charges at the hunter at high speed, wildly slashing at them with its claws and wing-arms. This attack deals high damage and inflicts Extreme Dragonblight. It will charge up to three times, repeating the attack if it misses.

**Tail Spin**

Angra Hylel does a very fast 360 degree tail spin, leaving little time to dodge. This attack deals high damage and inflicts Extreme Dragonblight. When enraged, it will move towards the hunter as it uses the attack.

**Flying Whips**

Angra Hylel flies towards the hunter at high speed and hovers over them, swinging its tail like a pendulum over and over again. This attack deals high damage and inflicts Extreme Dragonblight.

**Sludge Beam**

After using its Corrupted Slam attack, Angra Hylel spews a large beam of sludge at the hunter. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Sludge Bomber**

Angra Hylel flies towards the hunter at high speeds while secreting sludge from its pores, attempting to ram into the hunter. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Sludge Claws**

Angra Hylel wildly slams the ground around it with its claws and wing-arms five times in a row, causing pillars of sludge to form around itself, and the last pillar is especially large. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Sludge Boost**

Angra Hylel lunges at the hunter at high speed while releasing sludge from its body, leaving pools of it behind. This attack deals high damage and inflicts Extreme Voidblight and Corrupted Poison.

**Crystal Slams**

Angra Hylel envelops its forelegs in crystals, then slams the ground multiple times, creating multiple rupture lines that go in random directions and travel quickly before releasing large, jagged crystals that later explode, sending large quantities of shrapnel flying. This attack deals high damage and inflicts Extreme Aetherblight and Crystallization.

**Crystal Boulder Bombardment**

Angra Hylel takes to the sky, then haphazardly fires multiple crystal boulders at the ground that explode upon impact, releasing large clusters of jagged crystals that fly in random directions before falling to the ground, then dive bombs the ground, forming massive crystals over the landing area. This attack deals high damage and inflicts Extreme Aetherblight and Crystallization.

**Crystal Beam Bombardment**

Angra Hylel wildly spews five sweeping beams across the ground in a row, with each one leaving large masses of crystals behind that explode shortly after. This attack deals high damage and inflicts Extreme Aetherblight and Crystallization.

**Noxious Crystal Nuke**

Similar to Red Rajang, Angra Hylel forms a humongous ball of the crystals and sludge it uses before flinging it to the ground, which releases a massive explosion that covers the whole area. This attack deals high damage and inflicts Extreme Aetherblight, Extreme Voidblight, Crystallization, and Corrupted Poison. It can only use this attack if the fake Rider on its back isn't broken.

## Armour

### Blademaster

#### G-Rank

**Defense**: 580-760

**Elemental Resistances**:

* Fire -5
* Water 0
* Thunder 0
* Ice 0
* Dragon +20
* Earth 0
* Wind 0
* Nature 0
* Aether +20
* Void +20

**Skills**: Absolute Defense Preparation, Adaptation +2, Breakout, Combat Supremacy, Issen +3, Starving Wolf +2, Grace +3

### Gunner

#### G-Rank

**Defense**: 310-490

**Elemental Resistances**:

* Fire 0
* Water +5
* Thunder +5
* Ice +5
* Dragon +25
* Earth +5
* Wind +5
* Nature +5
* Aether +25
* Void +25

**Skills**: Absolute Defense Preparation, Adaptation +2, Breakout, Combat Supremacy, Issen +3, Starving Wolf +2, Grace +3

## Breakable Parts

Head- The head will be covered in scars (1st break), then the horns will break off (2nd break).

Fake Eye- The organ will rupture and ooze out purplish-black sludge and smog, and the halo-like glow will disappear.

Chest- The chest will be covered in scars, and purplish-black sludge will stop oozing out of it.

Body- The shell will be covered in chips and cracks, and crystals will no longer form over it.

Stomach- The chest will be covered in scars, and purplish-black sludge will stop oozing out of it.

Wing-Arms- The webbing will be torn, and the "fingers" will be covered in scars and lose their nails. Crystals will no longer form over them.

Legs x4- The legs will be covered in scars and have their nails cracked. Crystals will no longer form over them.

Tail- The tail will be scarred (1st break), then become severed (2nd break).

Crystallized Parts- The crystals will break off, revealing the more vulnerable body parts.

"Rider"- The humanoid growth will lose its horns, become covered in scars, and fall over limp as it stops leaking sludge (1st break), then break off (2nd break).

## Tropes that Apply to Them

* Absolute Xenophobe: It harbors an extreme hatred of all other lifeforms and created the Elder Anomaly with the intention of killing them all so it can have the world all to itself, and anything that approaches it will be slain on sight.
* Achilles Heel: Its prion-like microorganisms are designed to lay waste to an organism's elemental organs and kill them off from the inside; as a result, they have little to no effect on anything that solely relies on Raw damage, making it very viable against it. In addition, it is vulnerable to Raw damage as a whole, having less overall defense than Elder Dragons like Fatalis or Safi'jiiva and becoming weaker with each part broken.
* Always a Bigger Fish: It can fall onto the receiving end of this trope if it is lured into the Solitude Island, with the much larger and durable Laviente killing and consuming it following a lengthy battle. The Elder Dragon will get the last laugh out of this, however, with its horrid toxins and prions contaminating the Solitude Island as a whole and forcing Laviente into its Berserk state, causing it to lash out at nearby continents in perpetual anger and hunger; as a result, the player must kill the Berserk Laviente to prevent Angra from posthumously achieving its goals.
* Beast of the Apocalypse: It's connected to the Elder Anomaly and the various cataclysmic events tied to it, and a long-forgotten legend describes it as being sealed away within a landmass distant from most continents out of a justified fear that it would destroy all life if left alone.
* Body Horror: The prions and prion-like pathogens that it manipulates induce effects akin to chronic wasting disease onto anything infected with them, with victims suffering from amnesia, severe mood swings, confusion, a lack of coordination, organ rupturing, and rapid loss of muscle mass, and the effects are almost always fatal and take effect over the course of weeks, months, or even years, making them difficult to detect right away. And to make matters worse, the prions and prion-like pathogens are very hard to destroy and linger in the environment for years on end, rendering whole environments unsuitable for life.
* Complete Monster: The true source of the Elder Anomaly, Angra Hylel displays cruelty and malice rarely seen among monsters, carefully instigating bloody conflicts between Elder Dragons and humanity to get both to kill each other off and leave survivors ripe for the picking, infecting the world around it with deadly prions and pathogens that induce a slow, immensely painful death onto anything unfortunate enough to come into contact with them, and seeking to render the entire world uninhabitable to anything but itself so it can selfishly have all of its resources to itself; in addition, it is shown to be sadistic in nature, taunting and laughing at its victims as they slowly suffer and die from its acts of conquest and pestilence. Responsible for the deaths of hundreds, if not thousands of people and monsters alike and acting out of pure malice as opposed to instinct, Angra Hylel is both a figurative and literal monster, to the point where no one is sad to see it go after its defeat at the hands of the player.
* Draconic Abomination: It is powerful enough to lay waste to entire civilizations and harnesses control over deadly prions and prion-like pathogens that bring destruction and ruin wherever they go, and primarily sustains itself on bioenergy.
* Foil: To Oltura of *Monster Hunter Stories 2*.
	+ Oltura is non-malicious in spite of the destruction it causes, caring only about its own survival, whereas Angra Hylel is actively malicious, seeking to end all life beyond its own.
	+ Oltura is actively destructive and predominantly feeds on a single species, tearing large holes into the ground with Rage Rays to lure Rathalos to their demise, whereas Angra Hylel prefers more methodical means and is indiscriminate in who it targets, using pheromones and plagues to get monsters and humans to fight among themselves and render whole biomes uninhabitable.
	+ Oltura's Rage Rays induce violent insanity in nearby monsters and can be absolved with Kinship Stones, whereas Angra Hylel's prions and prion-like pathogens induce amnesia and confusion and cannot be cured with Kinship Stones, though the energy from them can be absorbed by them.
	+ Oltura's design invokes caterpillars and butterflies, starting out as a cluster of Dalamadur-sized worms before transforming into a butterfly-like dragon upon maturing, whereas Angra Hylel's design resembles a twisted parody of the kinship between a Rider and a Monstie, being a somewhat horse-like dragon with a humanoid growth on its back.
* Gradual Grinder: Its first phase is more methodical than aggressive, preferring to attack hunters from a distance, primarily making use of stage hazards and projectiles as opposed to attacking the player upfront, and making use of slower, but more precise and tracking hits up-close. In addition, its overall scheme relies on its being this, as directly fighting its hated enemies as opposed to wearing them down could potentially end its plans for omnicide prematurely.
* Greater-Scope Villain: It's the source of the Elder Anomaly in *Stories Ultimate*, manipulating the cataclysmic events caused by it to get other lifeforms to destroy themselves and others before moving in to pick off the survivors so it can have an eternal harvest of bioenergy and the world around it for itself.
* Hellish Horse: Befitting its Nuckelavee inspiration, it has a faint horse motif, possessing an elongated snout, a long neck lined with mane-like spines, pointed ears, and legs built similar to a horse's, albeit more reptilian in nature.
* Holy Hand Grenade: It utilizes the Aether Element in battle.
* It Can Think: It displays a greater sense of cunning and intellect than many other Elder Dragons, to the point where it can be considered genuinely evil as opposed to acting on instincts.
	+ The Elder Anomaly was carefully orchestrated by remaining in dormancy for years on end and allowing other lifeforms to forget about its existence following its first defeat so its plagues would hit considerably harder when it awoke from its den, and once its existence was forgotten about, it manipulated powerful pheromones with the purpose of luring other monsters into traps and forcing them into contact with human settlements so they would infect and kill each other on its behalf, leaving it with less competition and allowing it to pick off survivors.
	+ If the player is some distance away from it, it'll keep its distance and make heavy use of projectiles, with it tracking the player's speed and direction to ensure that it'll hit them unless they run near its mouth.
	+ Similar to Safi'jiiva, if it grapples a player with its mouth, it will blast them point-blank with elemental energy as opposed to simply flinging them around.
	+ Unlike many monsters, which will save their most powerful attacks for when they're on the brink of losing, it will use Realm of Annihilation straight away, which can potentially throw players off guard.
* It's All About Me: Similar to Safi'jiiva, it selfishly deprives the land of vital resources through its abilities so that no other lifeforms can use it, though unlike Safi, it plots to do this on a worldwide scale, figuratively scorching and salting the Earth so nothing grows.
* Kill It with Fire: Downplayed; although it takes more damage from Fire than from other Elements, it still only receives neutral damage from it, and while extreme heat can speed up the death of its prions and prion-like microorganisms, it's only by a small amount, and the level of heat needed to do so would end all life in the areas they've infected, making doing so a fruitless task and allowing them to thrive in heated areas like volcanoes.
* Knight of Cerebus: The original source of the cataclysmic Elder Anomaly, Angra Hylel's presence causes the story of *Stories Ultimate* to take a much darker turn, with the Elder Dragon seeking to wipe out all life on Earth through deadly pathogens that linger for years and render the land around them uninhabitable to anything but the monster, being responsible for the deaths of hundreds, if not thousands of people and monsters alike, and being the most vile and sadistic monster in the entire game, to the point where it is one of the few characters in the game that can qualify as a Complete Monster.
* Light Is Not Good: It makes use of the Aether Element, has a colour scheme largely comprised of white and gold, and is partially modeled after Biblical angels like the Seraphim in terms of design. It is also a very malicious and cunning monster that seeks to wipe out all life on Earth through deadly plagues so it can have it all to itself.
* Lightning Bruiser: Its second phase is much faster and much more aggressive than its first phase while retaining the durability, making use of brutal melee and ranged attacks alike, being more willing to fight the player up-close, and forgoing the stage hazards and precision for speed, power, and aggression.
* Limit Break: It possesses its own version of a Kinship Attack, using the humanoid growth on its back to produce a massively damaging, wide-reaching attack that can easily wipe out entire parties. This move can be weakened by destroying the growth. It even mimics the gesture used to initiate Kinship Attacks as a mockery of Riders.
* Mana Drain: Similar to Versa and Makili Pietru, it can drain a Rider's Kinship and add it to its own.
* Metronomic Man Mashing: If it grapples the player with its wing-arms, it will brutally slam them into and scrape them across the ground, which can easily be a one-hit kill if the player doesn't escape in time.
* No-Sell: Angra Hylel is unaffected by Abnormal Statuses with the exception of Blast and Stun (which it still resists), is entirely immune to Dragon, Aether, and Void damage, and can negate Elemental damage as a whole with its crystal growths, forcing the player to rely on pure Raw damage when facing off against it. Testing the hidden superweapons in *Monster Hunter Stories Ultimate* on it or directing it into the domains of radioactive monsters will also reveal it to be immune to the effects of radiation. Fortunately, it's fairly vulnerable to Raw damage.
* Omnicidal Maniac: Its goal is to wipe out all life on Earth (save for a select few monsters that it can use as a backup food source) so it can sustain itself on an eternal harvest of bioenergy and have a world free from any sign of competition all to itself.
* Power of the Void: It utilizes the Void Element in battle.
* Sadist: It bears a wicked grin at all times, intently stares at other organisms as they suffer and die as a result of its actions, and emits laughter-like sounds upon landing a powerful hit, killing a target, or watching as its abilities lay waste to a target, indicating that it enjoys inflicting pain and death.
* Super Toughness: Its dormant state has tardigrade-like durability, being able to go without food and take all manner of punishment for decades on end, and it used it to its advantage by going into dormancy and allowing humanity and other monsters alike to forget about its existence following its first defeat, allowing it to come back with a vengeance many years later.
* Taking You With Me: No matter what method of slaying Angra Hylel the player selects, it *will* inflict casualties following its demise in *Monster Hunter Stories Ultimate*, requiring the player to be careful about their choices.
	+ If the player directly fights Angra Hylel, the Protagonist, Morgan, and any Battle Buddies they have on hand will die at the end of the game, having been directly exposed to its fatal, incurable prions. Choosing this method leads to the deceased Protagonist being replaced by a new, near-identical (if the player so chooses) character known as The Inheritor.
	+ If the player sends their Battle Buddies and assorted allies (ex. the Fifth Fleet and the Ace Hunters) to kill Angra Hylel in their stead, they will die from being directly exposed to the prions, assuming their injuries from the battle don't kill them first. Slain Battle Buddies and assorted allies will die for good in this game, rendering them unable to be recruited ever again.
	+ If the player chooses to lure Angra Hylel into monster habitats to get monsters to fight it in their stead, it will wreak havoc upon the land in the ensuring brawl, even if it loses the fight, rendering entire continents inhospitable for any other form of life. The least catastrophic, but also most challenging way to make it work is to have it face off against Laviente in the Solitude Island, with Laviente killing it in combat, but being forced into its Berserk variation by Angra's toxins and having to be fought in order to prevent further chaos and destruction.
* Walking Wasteland: It spreads deadly prions and prion-like microorganisms that can render whole biomes uninhabitable for years on end and are near-impossible to destroy, and its skin secretes a very potent toxin that can befoul water, plants, and soil in mere seconds.
* Yin-Yang Bomb: It makes extensive use of both the Aether and Void Elements.

## Trivia

* The first half of Angra Hylel's name is derived from Angra Mainyu ("Destructive/Evil Spirit" in the Avestan language), the Zoroastrian god of evil, whereas the second half is a corruption of Heylel ("morning star/light-bearer" in Hebrew), the Hebrew name for Lucifer. As such, its name can be read as "Destructive/Evil Morning Star" or "Destructive/Evil Light-Bearer".
* Angra Hylel was designed to be genuinely malicious and cunning in contrast to the many monsters in *Stories Ultimate* that are more like wild animals in nature.
* Angra Hylel is modeled after Biblical angels, the Four Horsemen of the Apocalypse, the Book of Revelations' depiction of Jesus, the Nuckelavee of Scottish legend, rams, goats, and the demon horse from *Berserk* in terms of design, and is designed to resemble a twisted parody of a Rider mounting a Monstie.
* Angra Hylel's weapons all possess a unique element known as Rapturous Anomaly, which is 50% Dragon, 100% Aether, and 100% Void.
* Although Angra Hylel is the official final boss of *Monster Hunter Stories Ultimate*, other monsters can be faced after defeating it. This is due to the Elder Anomaly not immediately fading away after its defeat, instead continuing to linger after the downfall of its creator for years on end, necessitating the presence of Hunters and Riders once more.
* Angra Hylel can be rendered less dangerous by breaking a number of its body parts.
	+ Breaking the chest and stomach prevents them from leaking sludge, negating stage hazards by a considerable amount.
	+ Breaking the legs, wingarms, and back prevents them from forming crystals over them, allowing for more consistent damage output and preventing them from inflicting Crystallization.
	+ Breaking the fake eye greatly reduces the health-draining Aether aura around its head, making it more manageable.
	+ Breaking the fake Rider on its back will weaken Realm of Annihilation by a considerable amount.
* The fake Rider can be carved twice after being broken off.
* Credit for the icon goes to YukiHerz.