White Dragonlands

## Regions

The White Flight rule the shivering isles to the northwest of Nevullon & Karvhat. Though sparsely populated, these isles hold immense mineral riches for the hardy of temperament and bold of heart:

* In the southern part of the White Dragonlands, the mountainous Dumath Archipelago has given rise to three kingdoms of dwarves, each descended from 3 brother kings who first entered Eluseus during the Schism. While technically insular nations, the dwarves abhor the idea of a navy, and have instead connected their realms through a series of deep subterranean passages dug underneath the shallow seas of the archipelago;
* On the snaky isle of Neivik, the kingdom of Brunthor holds court. Masters of metalwork, the smiths of the kingdom are world renowned for their mastercrafted armor and weapons. They are however very distrusting of outsiders and even their fellow dwarves, rarely letting any foreigner into their mountain fortress city.
* On the eastern isle of Bolundor, the kingdom of Umathane rules. Situated beneath a dormant volcano, the kingdom is famous for its jewelers, who fashion the finest crowns and necklaces in all of Eluseus. Their craft is so impressive that it also makes itself a powerful vessel for enchantments, making Dolkien a destination for countless mages looking to fashion a powerful amulet through which to channel their wild magics.
* On the central isle of Norduil, the kingdom of Dolkien lies.The dwarves of this kingdom are famed for their ingenuity and gregariousness, and mostly protected from the dragons beneath their icy mountain they have collaborated with human inventors, co opting human technology to create impressive smithies which can take in raw ore and churn out quality iron without the laborious efforts typically required. Despite their willingness to work with humans, the dwarves are still nonetheless extremely secretive, though whispers of their latest works tell of shocking developments.
* On the north end of the snaky isle Neivik, the frost elves rule the port city of Vareig.
* To the east of these dwarven kings lies the Sapri Shogunate. Though the island of Sappor falls on the littoral of the White Dragonlands, it has found another layer of protection as a last refuge for the remaining Green Dragons. Fleeing the Fall of Oburoos, these young dragons have had to learn to coexist with the local humans as relative equals for the first time in their history. The Saprinese are a proud warrior culture which values honor above all else. This cultural belief of course also extends to their warriors valuing worthy opponents, and realizing that the flock of wyrmling survivors which came to Sappor were nothing of the sort they allowed them to take residence atop Mount Ucho, beginning the now thirty three year truce between the two.

On the storm battered Cape Deluge, protected from the Illithids by the imposing Tempest Mountain range lies the fey asylum Hesperaad, a city built at the confluence of two majestic mountain cascades. Magically concealed amongst the conifer forests of the cape, Hesperaad has become a site of pilgrimage for many powerful sorcerers over the years, seeking the secrets of the feywild to temper their own wild magic abilities. While many seek to enter this bastion of magic, only a select few are allowed in by the fey, and fewer still are allowed any period of extended residence, making the inner workings of the city a mystery to all outsiders.