Aras

# 𝔒𝔭𝔢𝔫 𝔪𝔶 𝔴𝔦𝔩𝔡 𝔢𝔶𝔢.

**✧** mfs think they a mary sue

**✧** 'Aras, also known as Traumens, are the embodiments of feelings and emotional/mental concepts. They are what make Silly more mentally competent and more human-like, as without them Silly would be very mentally incapable. They can also be the embodiment of traumatic experiences,as their other name suggests.

**✧** They are made out of Liz'mar'ara's will, and have existed ever since the process of feelings begun to exist, being their embodiment. Though they do not appear physically, they may decide to let their victim behold them if they feel like it and appear. They are forces to not be beckoned with.

## Notable figures

**✳** Poutre'ara - Traumen of Greed,it gorges itself on its surroundings.

**✳** Aszisimo'ara - Traumen of Lust,it can never let its feelers off of everything.

**✳** Zomut'ara - Traumen of Pride,putting forth bets at life costs.

**✳** Qere'ka'ara - Traumen of Motherhood,won't let even innocence keep intact.

**✳** Karaao'ara - Traumen of Wrath,it beats the sense out of everything.

**✳**Pero'qwe'ara - Traumen of Masochism,it makes Wrath becomes a comfort.

**✳**Bonitr'ara - Traumen of Denial/Ignorance,it turns a blind eye.

**✳**Asadda'he'ara - Traumen of Sloth,it leaves your will to dust.

**✳** Morenj'ara - Traumen of Envy,it tears away to have more.

**✳** Pliary'ara - Traumen of Submission/Anxiety,it only brings out worthlessness.

**✳** Lasz'ty'ara - Traumen of Sorrow/Grief,it wont let go.

**✧** There are more Traumens than this, as there is a Traumen for every feeling and emotional concept as stated, but these are the more notable ones.

## Idle states

**✧** When idle,Traumens are usually found in groups in the walls of Life Itself,often making varying vocal noises and observing the Silly on trial with Liz'mar'ara. In this state,they are completely "raw",emitting a way stronger than usual aura which equals out due to all of the other Traumens in the area - they cannot appear physically in return,minus their hands.

**✧** Traumen may choose to praise and talk to Liz at this time,with all their varying personalities due their embodiments they are mostly very jovial (exclusions include Anxiety,Grief,and Ignorance) ; they treat them as much as a god as do Silly. Despite their grouping,Traumen very rarely communicate to eachother,but a select few are more sociable.

## Possession

**✧** Traumens cannot possess a Silly literally, but they can instead possess them by "owning" them. They forge bonds with the Silly as a manifestation of their information,want,or fear about a feeling and concept, clinging to them until the Silly learns to get over it or drive themselves to death - they are essentially the consciousness of the Silly that allow them to process the feeling, if they are removed by either of those two ways then that Silly will be able to actually form their own opinion on the matter,instead of it being the Traumen's.

**✧** This usually makes the Silly very miserable or vulnerable to others' manipulation,despite the fact it also gives them knowledge they would need to survive ; they also give alot of stress to the Silly,making them prone to whatever reaction the Traumen suits best - wrath to lashing out,sorrow to breakdowns,etc. Possession also makes Silly start being very obsessive over the matters of their Traumen,and can alter their personality completely.

**✧** When a Traumen is in possession of a Silly,they may make themselves a physical form to torment them further with,and might even appear to the Silly's significant others to torment them the same way - witnessing the physical form of a Traumen attracts other Traumens to the area to haunt any Silly in the area.

## Links

**✧** Some Traumens can be traced back to a main Traumen,the most common being Fear (others include Wrath and Ignorance) - this means that a Silly is more likely to start being haunted by other Traumens if a "host" Traumen is possessing them,giving them more problems to deal with. These hosts are usually more lethal and more likely to cause negative mental health affects in the Silly,and have a higher influence than the others.

**✧** However,no matter their influence and might, they are always linked back to Liz'mar'ara,being their creator and order. They cannot choose freely of who to haunt,and instead have to wait for their input or for Liz to create a situation for them to appear in.

## Importance in Culture

**✧** Traumens are seen at a Baphomet-like level for Silly - they are the balance of bad and good,equality and favor,and are seen as both devils and gods. They are very highly praised,and have alot of mythos and dedicated cults tied around them - they can even be seen to be referenced in many ancient Naeu texts,and are usually the main topic of the ancient poems included with them. In short, they're everything but also nothing at the same time.

**✧** In an old Naeu text, Silly have come to believe that Traumens originated from the blood,sweat,and tears of Liz'mar'ara.

**✳** When traversing the vast nothingness of the consciousness of man, it brought Fear through it's sweat - And in an attempt to embrace it,it cut itself on the sharpest piece of sky it made,the blood bringing its Wrath - And after mutilating the sky and leaving the clouds,it cried,giving the world's echoes and Ignorance. These everfleeting feelings flourished and spun,bringing forth to eachother,creating an unconscious Lust,and then evermore.and evermore.

**✳** Needing a husk to give forth the contains,Liz'mar'ara created the Silly with none of the contents,an emptiness,and put forth the angels into their beings - it ripped them apart voluntarily,before coming toghether again,slowly,lovingly. They were told their place,and understood,with an agony.

**✧** The cults that still hold this belief usually worship one stable Traumen or sometimes their branching Traumen,and often host rituals under society's noses that relate to who they're worshipping - examples include mass murder/purges for Wrath,orgys for Lust,burning figures for Loneliness. These cults rarely show themselves from their remote hiding areas,and are fairly barbaric to outsiders,being very old-fashioned and beliefed - completely centred around their worship.

**✧** Notable about cults ;

**✳** There are no gender roles and anyone can be a high rank,as Silly are fully aware of their agender nature either way.

**✳** Cults generally do not care about what their members get up to, they just have to be at any rituals and compromised times when stated and not do anything to go against the beliefs of the cult.

**✳** The cultists refuse to speak any other language than their own.

**✳** Main choice of wear usually includes very flowing fabrics,with tailing plumes and appendages. Fur is usually made to look very whimsical and wispy.

**✳** The concept of both femininity and masculinity is very widely explored.

**✳** Cults seem to be quite nomadic.

**✧** They are many mythos of certain Silly being completely "god-born" -the lovechild of Traumens themselves - and the cults mostly believe this is what forms a 'zir ; the affairs between gods. This often gets 'zirs depicted fairly highly,as if a prodigy,and harm done to a 'zir is very frowned upon due their supposed holy nature. Though this belief is possible,it's more common for a Traumen to have a champion than a lovechild - the 'zir becomes obsessed with a certain topic,and seems to be utterly perfect with expressing it,willing to completely brawl things out to get what they want. And they always win.

## Clinging onto victims

**✧** Traumens will always drive their victims deeper into losing themselves,often by using manipulative tactics or emitting their negativity as an aura that the Silly will constantly feel unless it is equaled out by a positive feeling. They may even occasionally talk to the Silly,forcing them to listen and act upon their words no matter what unless they have a strong enough mental power to not do so - which most do not have - and act against it ; this is usually hard,as the Silly will always find the Traumen's voice comforting no matter its tone.

**✧** They may start to influence daily lives with eating habits,fears,and sociability,either making them extremely inwards on themselves and as if they were "in their own worlds" or making them very dangerously social and impulsive. There is no limit to the changes they are willing to make to the Silly,so help is very heavily advised for them.

## Warding off

**✧** Traumens can easily be repelled by therapy and counselling sessions,or by the Silly achieving an inner peace in themselves. The Traumen will essentially just break their bond with the Silly and only leave behind their knowledge for them for that feeling,and will often just retreat back to The Spawnpoint to be with Liz. Occasionally,the Traumen will instead attempt to force a situation to happen for them to not have to leave,but this is often unsuccessful unless the Silly is incredibly weak-minded. Usually the more violent Traumen tend to do this.

**✧** Traumen can also be warded off by more troublesome methods like sensory deprivation,or can be warded off as if they were spirits ; the methods of this varies as it depends on the tradition of the place/country the Silly are in.

## Refrences

The icon used to represent Traumens in the wiki.
## Trivia

* Due to having no set physical form,Traumens can appear any way they'd like,so it is hard to pinpoint an exact visual.
	+ They can also shapeshift at will.
* Traumens are essentially wisps when not in a physical form,or even smog.