Province Types

Provinces you can claim and build on have different types of grounds. We explain here what those are, and where the province type is best for.

## The Province Info Box

### The Provinces Types

> **Tundra Province**
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> *"Extremely cold, frozen plain where almost nothing grows."*
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> Those Provinces are only good for "Colony" Province, if there are mineral deposits like Gold, Iron or Coal.
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> **Boreal Forest Province**
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> *"Coniferous forest with long and pushing winter."*
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> Those Provinces are only good for "Colony" Province, if there is any fertility present, as normal workers and laborers can barley harvest things as it is a cold province and mostly winter
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> **Grassland Province**
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> *"Biome filled with grasses, flowers and herbs. Although erratic precipitation makes the land unsuitable for farming, the dense grass makes this biome ideal for ranching."*
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> Those Provinces are the best place to put up ranches, like Pig or Cattle Ranches
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> **Forest Province**
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> *"Serene broadleaf forest with moderate temperature. Its friendly conditions make it an ideal starting area for new players."*
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> Those Provinces are as the game say: The perfect starting provinces.
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> **Jungle Province**
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> *"Wet tropical jungle thick with trees and dense underbrush, teeming with life and infested with diseases."*
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> Those Provinces are good for foresters and fruit gatherers, but be aware: Diseases can be twice as high then other provinces, but have warmer winters.
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> **Savanna Province**
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> *"Tropical grasslands scattered with shrubs and isolated trees. The rich ecosystem supports a wide variety of wildlife."*
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> Those Provinces are good for Hunting Lodges, to feed your citizens with a lot of meat.
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> **Desert Province**
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> *"Dry barren land with just sand and stone, but rich with mineral deposits."*
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> Those Provinces are good for Mining and Quarry's, also on Desert Provinces you can find Gemstone deposits. Be aware: Diseases can be twice as high then other provinces.
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**Starting A Town or colony you can chose on of 2 Town Bonuses**

### Fertility (Ground)

The Fertility is need to plant crops on with the Farm Fields. The higher this number is, how better the grow of the crops takes place.
This info will give you the following information:

* On far Zoom : The Average Fertility of the selected Province. (The best view to select a province on)
* On close Zoom : The Fertility of the selected Tile.

### Tiles

This info contain the numbers how big the province is, how more tiles you have, the more you can build in that province, without the needs of expanding your area.

### Temperature

This info will shows what temperature it can be on this province. The info will be showed in oC and oF.

The given temperature is depending on your chosen options, before you generate this Map/World.

### Resources

This info only appears if there are Mountains, Mineral Resources or Crops present within this province. When Mineral Resources are present, the icon(s) of this mineral will be showed with numbers behind it. Those numbers are the limitation of the mineral and can become empty when gathering it.

### Disease Frequency

This info contain what the disease frequency is:

* **1.0 per Year** - Normal frequency and citizens need 1 medicine per year per citizen
* **2.0 per Year** - Twice as normal and citizens need 2 medicines per year per citizen
* **3.0 per Year** - Three times as normal and citizens need 3 medicines per year per citizen (Jungle Province)

### Base Income and Upkeep

This info contains what you earn on income or lose on upkeep.

* - This positive amount will increase your gold income.
* - This negative amount will lower your influence income 1)

### Defense Bonus

*This part need more information, before we know what this does*

## Provinces Contents

### Ancient Shrine

 If you claim a Province with an Ancient Shrine in this Province, you get offered 3 Cards. Those cards you get offered are in the range of:

* Building-Slot Cards
* Global-Slot Cards
* Action Cards - Multiplayer Cards
* Action Cards - Other Action Cards

### Crates

 If you claim a Province with Crates in this Province, you get offered 3 Cards. Those cards you get offered are in the range of:

* Action Cards - Rare Cards

### Tribes

 If you claim a Province with a Tribe in this Province, you get the choice to accept the tribe inhabitants to your City. If you claiming an province that is not connected to your City area, then those inhabitants will add to your Citizens in your City area.

* +x Inhabitants to your City.

Also when you Accept the inhabitants of this tribe, they will reward you with a Gift; you get offered 3 Cards. Those cards you get offered are in the range of:

* Building-Slot Cards

### Crops

If you have unlocked **Plantation** in the Science Technology Era II and claim a Provinces with Crops, then it will add a Crop Card into your hand, if you have a free card slot in hand. The following crops are within this rule:

* **Cotton Seeds** *(Learn to use this fertility on the Farm Fields)*
* **Dye Seeds** *(Learn to use this fertility on the Farm Fields)*
* **Grape Seeds** *(Learn to use this fertility on the Farm Fields)*
* **Cocoa Seeds** *(Learn to use this fertility on the Farm Fields*
* **Flower Seeds** *(Learn to use this fertility on the Farm Fields)*
* **Raw Coffee Seeds** *(Learn to use this fertility on the Farm Fields)*

Crops can be gathered with Farm Fields or with the Colony buildings

### Mineral Deposits

If you claim provinces with mineral deposits, you can build your mines or quarry's on the side of mountains in that area. Keep in mind the the mines must be placed within the province where the mineral deposit is. Mineral Deposits have limited resources and can become depleted.

* **Coal Deposits** (*Use a Coal Mine or Colony buildings to extract the coal*)
* **Gemstone Deposits** (*Use a Gemstone Mine or Colony buildings to extract the Gems*)
* **Gold Deposits** (*Use a Gold Mine or Colony buildings to extract the Gold*)
* **Iron Deposits** (*Use a Iron Mine or Colony buildings to extract the Iron*)

Mountains in all Provinces contains stone, also it has limited resources and can become depleted.

* **Stone** (*Use a Quarry to extract the Stone from the mountains*)

## Claiming a Province

* Claiming an Unoccupied Province will cost you **GOLD COINS** only.
* Claiming an Occupied Province I.E. one occupied by a Minor Settlement requires you "Raze it" (Might be other less violent methods available needs testing) to clear it's inhabitants.

## Colonial Provinces

If you have unlocked **Deep Water Embark** in the Science Technology Era V, then you can claim Provinces that are not connected to your City Area, but MUST be on a body of water. When claiming/attacking through deep water, a 200% cost penalty is applied, which means: the province cost twice as much, whatever option you choice to pay the province with.

**NOTE:**

* Colony Buildings

### Steps to make a Colonial Province

Want do you need to know before you make a Colonial Province:

* 20,000 Gold Coins to build the Port Colony Building.
* Must be built in a province with coastal access to the Deep Ocean.
* Additional Gold Coins based on the Value the game assigns to the province.
* No connection with your current own area is needed.
* At least 10 residents from your Starting Settlement a.k.a your Capital.
* No Intercity Roads are needed. (Unsure if this still applies as of June 30th 2023)

Then here are some steps you should take to make a Colonial Province

* Your Colony is now a new city for you to manage and upon being built it will have a Townhall just like the one in your capital a 6x6 storage area stocked with 240 Wood, 120 Stone, 120 Food, 60 Medicine, and 60 stone tools, as well as a Intercity Logistics Port.
* Upon creating the Colony you can choose the Biome Bonus that you Colony's Townhall will use.
* Your Colony has 10 Residents from your capital but no homes for them to live in so you should start building some houses for them and any new residents in the future.
* Just like your Capital your Colony's Residents will also have needs and consume goods and materials so build it up just like you did with capital.
* Your Colony starts with an Intercity Logistics Port but you Capital does not and in order for goods to be transported between them you need to have at least one in both settlements.