Rebel Cruisers (old)

**These ships were heavily reworked in 5.1, and thus this page only serves as history**

**New Rebel Cruisers found here**

The Rebel Cruisers are the standard vessels of the Rebellion, which have somehow ended up in the hands of their mortal enemies, the Federation. The Cruisers have a mostly human crew, and a wide array of laser weaponry, as befits their Rebel design. They appear on page 2.

## **Layout A**

*A standard Rebel warship, outfitted with standard laser weaponry and a decently sized human crew.*

* Default name: Ajaccio
* Starting Crew: 2 Humans, 1 Human Engineer
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Adaptive Laser
	+ Burst Laser MK I
* Starting Augments
	+ Decoy Buoys
	+ Forged Identification
* Slots: 4 Weapon, 2 Drone, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship." **(SHIP\_REBEL)***

### **Unlock**

* Find the Rebel Stronghold's heavily protected hangars and defeat one of their strongest ships to unlock this ship... OR defeat the flagship with any Federation Cruiser.

## **Layout B**

*A rebel warship outfitted with fire weaponry, to aid in the killing of heretics.*

* Default name: Deus Vult
* Starting Crew: 1 Human Soldier, 2 Humans
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Fire Bomb
	+ Fire-Starter
* Starting Augments
	+ Forged Identification
* Starting Resources
	+ 10
* Slots: 4 Weapon, 2 Drone, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship." **(SHIP\_REBEL)***

### **Unlock**

* Get to Sector 5 with the Rebel Cruiser Type A to unlock this ship.

## **Layout C**

*Armed with (probably stolen) prototype weaponry, this ship can be dangerous in the hands of a well trained captain.*

* Default name: Bloody Mary
* Starting Crew: 1 Phantom, 1 Rockman, 1 Engi
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (4)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Guisarme' Beam
	+ Cluster Bomb
* Starting Augments
	+ Explosive Replicator[X]
	+ Forged Identification
* Starting Resources
	+ 8
* Slots: 4 Weapon, 2 Drone, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center "A... pirate? I didn't know we hired mercenaries... Never the matter, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Get to Sector 5 with the Rebel Cruiser Type B or defeat the Flagship with the Rebel Cruiser type A to unlock this ship.