recursal/Fanatic-Fandom huggingface dataset:
Throwable Bomb

*Common*

This bomb's primary ingredient is the explosive bile of a red dragon. Harvesting that bile requires a heavy-duty sleep spell, steady hands, and a very long siphon...

## **Advice**

* This is a ranged attack (medium range) which will also fly over obstacles such as walls. It does area effect damage.
* It takes about 3 seconds from the bomb landing for it to explode, so opponents can dash out of the way if they see it.
* However, spawned creatures, elementals, spawners and towers will not react in any way.
* In contrast to Javelin (which is otherwise similar), bombs do not explode on impact. A skillful opponent will probably avoid taking damage.
* At high levels this spell can be lethal, killing enemies with fairly high HP.
* These can be recognised by a high-arcing loop followed by a fizzling red item on the ground. If one is thrown at you, get out the way by dashing.
* Because it's an area-effect spell, this is good for eliminating minion swarms and clusters of towers/spawners.
* Bombs are often thrown out of or into buildings, in situations where potential enemies might not even know the attacker is there. Throwing out of buildings is easy enough, but throwing into buildings is hit-and-miss unless you have some way to know where the enemy is (such as your own creatures' hits, or Coatl's tracking ability).
* Bombs can be thrown into cover to flush out enemies hiding there. This can be used to target known hiding places, but also just as security when passing areas of cover (or buildings/doorways).
* Another trick is to hide in cover and throw bombs near players walking past.
* In Crystal Defence, this ability uses mana and is a great way to clear enemies from around the crystal.
* Bombs do not seem to affect the thrower or their creations. Throwing a bomb on your own position in a melee fight may be missed by the enemy.
* Bombs thrown at or behind one's current position often deter pursuit when trying to run away.
* When among many players, using this ability and dashing is very useful, as you are able to throw this to get your enemy out of a certain area and then dash toward them and finish them.
* Compared to other ranged attacks, this item has a low mana cost and cooldown, meaning it can be used repeatedly in close succession.
* Used around doorways, these can make it very difficult for someone to enter without taking damage.
* Throwable bomb is very effective against structures and therefore Thompson.
Tömör The Dizzying Doom

* Tömör
* Armored Tömör

*Mythic*

***Open Chests to unlock or at TIER 50 of Season 4 - Spinning Destroyer***

#### OFFICAL DESCRIPTION

Even though he spins destruction and carnage on the battle field, this once mercenary has a belly full of laughs.

## **Battle-Spec's**

*-Hold down the attack button to spin his flail*

*-Frontline Tank*

## **Advice**

* Tomor's reload bar shows how much attack Tomor has left. From full to empty, Tomor can spin and therefore attack with his mace 9 times. Tomor, however, has a normal reload time. At high levels, Tomor can deal respectable single hit damage but at a greater rate than other characters, resulting in a high dps.
* Tomor's attack spans 360 degrees--he can hit behind him. This is rarely useful, though one can stand in the same tile as an opponent and be sure that they are hit every time.
* Tomor has *extremely* short range--the worst range of any character. Enemies that Tomor is attacking can just dash away and place walls. This is the major flaw of Tomor, besides the low damage.
* Items that allow you to get closer to enemies are extremely helpful, such as Phase Shift and Water Elemental.
* Alternatively, use Javelin to attack enemies from afar.
* Use Berserk or Rage Totem to increase Tomor's damage.
* Tomor is weak against numerous characters--virtually every ranged character, especially Sigrid, and many melee characters because they can outdamage him.
* Shockwave is also a good ability to use with Tomor, to overwhelm opponents if you get into a sticky situation.

## Trivia

* He is currently one of the weakest characters due to his range.
* Tomor can be obtained from Season 4 of the Mage Pass, Spinning Destroyer.
* Tomor appears to be based off of ancient Mongolian warriors.]]
Wraith

*Epic*

#### **OFFICIAL DESCRIPTION**

*Many souls thirst for vengeance in the land of the dead...and after a few decades they become less concerned about whom, exactly, they take their vengeance on. Point them at your enemies, and watch if you dare.*

## **Battle-Spec's**

-Flies over anything in its quest to suck life from your enemies

## **Advice**

* Wraiths can fly through walls and attack enemies within/outside buildings. At time of writing they are the only summoned creature that can pass through obstacles.
* Although they have a melee attack (unlike Fire and Water Elementals), and are slightly weaker than Earth Elementals, Wraiths are possibly the most powerful elemental per level. This is because their beeline attacks and passing through obstacles make it much harder for opponents to dodge them.
* The Wraith's melee attack is an area attack (affecting around three squares). Although it homes in on one (the nearest) enemy, it will sometimes hurt multiple enemies at once.
* In Dungeon Royale mode, wraiths will home in on enemies the player cannot see. They attack in a beeline/as the crow flies and not by going around walls/obstacles. Wraiths can thus be used to situate enemies.
* Wraiths hover over the ground and do not trigger most traps (including Fire Rune and the Crystal Defence traps). They will, however, trigger Exploding Barrels.
* Wraiths attack the first enemy target in line. They will not focus on particular targets.
* When a Wraith is chasing an enemy, it constantly attacks whether or not it can hit anything. Despite flying through walls, wraiths will strike at walls when they are on the attack, dealing damage to the walls. Wraiths will also do damage to pots and furniture, chests, battle boxes, etc., if these are in range when they're attacking (i.e. at any time when they are advancing on an enemy).
* Your own wraith will appear as blue, enemy wraiths as red, and NPC wraiths as purple.
* NPC wraiths appear in large numbers in the later waves of the Crystal Defence scenarios. These are hard to defend against for the same reasons at the player-summoned wraiths: they move through (and damage) walls and other defences.
* Besides using wraith with Grimm to look cool, use wraith with close range Guardians like Boris, Azai or Thompson.
* Wraiths and other elementals used by longer-range characters can be used to stop pursuit.
* Despite the character description, a Wraith just deals damage - it does not suck energy to heal itself.

## **Trivia**

* The Wraith is one of the four Elementals that you can get in the game.
* At present, there is no Air Elemental in the game, so the Wraith might be meant to be the Air Elemental.
* In Alpha, the Wraith looked like this
Berserk

Spell

*Rare*

#### **OFFICIAL DESCRIPTION**

*Taps into your deepest wells of rage, transforming you into a fury-driven maven of destruction. But be sure to strike first: while going berserk increases your strength, it’s downright bad for your health.*

## **Battle-Spec's**

-Suffer an instant hit to your Health

-Deal increased damage

## **Advice**

* Use Berserk with low damage guardians, so they can deal damage as much as Boris.
* Berserk is very useful with Piro, because of his low damage.
* Berserk is overpowered when paired with Gudrun due to the high damage of her fully charged rock.
* Use Berserk with Kadira or Boris for high DPS.
* Use Berserk with people like Boris or Kadira for high DPS.
Patch

Patch is looking for more characters to join her pirate crew. When she feels she has enough, she likes to raid places and loot them. Patch is a caring person, but only to people on her crew. Everyone else is the enemy and should be dead. Patch also likes to be the leader of any team she's on, except when a mutiny starts, and she'll shift the blame.
Poison Dagger

Item

#### **OFFICAL DESCRIPTION**

*The poison used for these daggers is manufactured only on one small lava island. In its most concentrated form. the poison is so toxic it can only be contained in vials of pure volcanic glass.*

## **Battle-Spec's**

-Sends poison coursing through your enemies veins

## **Advice**

* Poison Dagger is a ranged weapon, with a range similar to that of spellcasters.
* Unlike Triple Arrow, Chain Lightning and Throwable Bomb, this ability just fires once in a straight line.
* Like the other ranged spells, at high levels this spell bites large holes in enemies' health, and can be used to finish off a low-health character (note that poison will not kill, merely leave an opponent at 1 hp) or before attacking.
* Make sure you aim the dagger very well, its easy to miss your target and waste your mana. Alternatively, use the dagger at close range or with Hanzo.
* Poison prevents all healing except Grimm's lifesteal. Use this to your advantage against an opponent with Healing Totem.
* Try to use this to get rid of someone's health when they have Magic Armor. Poison penetrates through the additional defense granted by Magic Armor.
* Try to use this dagger with short range Guardians like Boris,Thompson, Azai. But try not to use it with Grimm, instead use abilities such as Phase Shift.
* Stealthy characters can poison enemies then disappear, letting the poison wear down their health before attacking again.
* This ability is rather useless for Coatl and Okoyo, who already have ranged poison abilities as their regular attacks. Poison dagger, however, stacks with Coatl and Okoyo's poison.
Monsters

Monsters are enemys that you can find around the Map. there are many different monsters planned for the game, and more coming.

a full list of the current monsters is here:

V 1.0

* Skullivar
* Crystal Commander
* Reaper
* Smasher
* Tank
* Jockey
* Flagger
* Skeleton
* Archer
* Wizard
* War Hog

V1.1

* Ghoul Archer
* Venger
* Troll
* Fezron
* Nighthawk
* Flame Archer
* Scorcher
* Phantom

V1.2

* Charger
* Shieldman
* Ogre
* Mindmite
* Saber Bear
Silence Shot

## Spell

*Rare*

***Unlock at medals***

#### **OFFICIAL DESCRIPTION**

*A creeping vine found in the deepest jungles is the source of this magical powder. One puff of it renders your foes confused and disoriented, unable to tap into their magic or special skills.*

## **Battle-Spec's**

-Prevents enemies hit from using their abilities for a while

## Advice

* Silence Shot is a single long-range shot which needs a precise hit to work. The silence effect prevents the use of special abilities - summoning, towers, etc; it does not prevent regular spell casting (such as Pyro's flame attack). The effect only lasts a few seconds.
* The mechanics of the spell are similar to Poison Dagger, except that it silences instead of poisoning.
* At low levels, the spell might only block one or two abilities (starting from the left, i.e. normally the starter spell). At high levels it will block all abilities and even the wall ability.
* Spell level also seems to affect how long the silencing lasts.
* In theory, this spell could be used to neutralize opponents you know have a dangerous ability (especially ranged or elemental) for long enough to close and do damage. In practice, it's unreliable because of the need for precision, and it's hard to know if enemies are out of mana or on cooldown anyway.
* It could also be used against players who keep running away and using rocks or spells to deter pursuit.
* Use the Silence Shot with Boris because Boris is short range and the Silence Shot can be shot from a very long range.

## Trivia

* Silent Shot was launched with the art update, which changed the look of Last Mage Standing, and ended the early alpha phase of the game.
* Silent Shot is the first ability to have a face, along with berserk!
Mei Fang The Shield Maiden

*Mythic*

***Open chests to unlock or from TIER 35 of Mage Pass Season 1 - The Phoenix***

* Mei Fang
* Phoenix Mei Fang

#### ***OFFICIAL DESCRIPTION***

*Despite Mei Fang's martial prowess, as the fourth of seven sisters, she was never meant to inherit her ancestress's prized magical shield.. She took the shield in spite of her family's wishes and now wields it against the Great Threat, defending others who are powerless and forgotten.*

## ***Battle-Spec's***

*-Shield bash damages foes and reflects projectiles*

*-Hold the attack button to partially protect allies from damage*

## **Advice**

* Don't rely on the reflect feature, due to it being very hard to use in the middle of a fight. As of right now it's extremely difficult to trigger. You need to get your shield radius up (hold on the attack button). Then you must predict when and where your opponent will attack you. The moment before the projectile hits you, you must let go of your defense pose at the right moment. While you're doing that if you want the projectile to hit your foe, you must aim your mouse at them. If you succeed at this, you have successfully reflected a projectile!
* Mei Fang is the only true "tank" in the game, being suited to take large amounts of damage and survive.
* While holding the attack button, Mei Fang will go into "**Protective"** mode. Get in her blue circle to cushion projectiles from doing to much damage.
* Protective mode can be very useful in co-op modes. You can carry your allies on the battlefield to other places. Very useful in Destroy the Crystal.
* Though Mei Fang shines in team modes, she is rather weak in Solo. Reflect projectile only works occasionally, and often Mei Fang becomes a damage sponge. If one insists on using Mei Fang, rely on elementals or Javelin to deal the majority of damage.
* Mei Fang does not do the most damage and, because she's a melee tank, use projectiles to hit people from far places.

## **Skins N' Sprites**

Mei Fang(DefualtPhenoix Mei FangMei Fang's Defense Effect
## ***Emotes***

Laughing Mei Fang EmoteHappy Mei Fang EmoteCrying Mei Fang EmoteCool Mei Fang EmoteAngry Mei Fang EmoteLaughing Phoenix Mei Fang EmoteHappy Phoenix Mei Fang EmoteCrying Phoenix Mei Fang EmoteCool Phoenix Mei Fang EmoteAngry Phoenix Mei Fang Emote
## ***Marks***

Mei Fang's Bow MarkMei Fang's Lotus MarkMei Fang's Phoenix MarkMei Fang's Shield Mark

## **Trivia**

* Mei Fang debuted with the Mage Pass, a game changing feature.
* Mei Fang was unlockable in the first ever Mage Pass season.
* It is unknown what the Great Threat mentioned in Mei Fang's description is, though it may be the nation of Luma, given that Mei Fang dresses and appears to be a warrior of Sola (the warring nation). It may also be something else entirely, likely a force of darkness or shadow.
Friends Page

This is the page where you can comment down below and put your IGN (In game name) from Last Mage Standing, so that other people can send you requests. This way if your bored, you have a ton of people to invite to your match.

* (1/5/2021)Rac.e Hi I'am a LMS player and I like using Hanzo the Ninja :)
* Im Rex91dude A LMS player and I like using Moonlight Piro. I play often so feel free to friend me!
* im anti\_pyro\_maniac (no offense Rex) an lms player who needs friends to play with.
* Hi Im Kill\_me im a really good Hanzo player
* I'm WHOPTOOT, and I like doing challenges like Hitmen, all guardians, all abilities, and just overall playing. I also have a small alliance going, so feel free to join!
* I'm FlyingFish and I like using Okoyo the Alchemist to clap Azai and Grimm players.
Rats Nest

Rat's Health - 280

*Common*

#### **OFFICIAL DESCRIPTION**

This unusual-but highly effective- weapon spontaneously generates rats to attack your enemies. It was first created by the infamous Sorcerer Fulgrim the Tattered, from the bones and teeth of his beloved and powerful rat familiar, Bubonos.

## **Battle-Spec's**

-Spawns rats, who will pursue your enemies with grim determination and sharp little teeth

## **Advice**

* Rats' Nest is a creature spawner, like Spider's Web and Barracks. It is the weakest of the three spawners (per level). However, a Lvl 10 Rats' Nest is still deadly. Rat's Nest also spawns rats fairly quickly, making up for the weakness of the rats.
* The nest will spawn up to three rats, spawning additional rats if one of the existing ones is killed.
* Rats are one of the weakest creatures in the game. They are melee only and do not poison.
* Although weaker than other spawners, this is also cheaper to place. This makes it easier to "spam" rats at adversaries.
* Even if they are no threat, low-level rats will interpose between the player and enemy in most situations, blocking (in most cases) 2 blows per rat. Rats can form a screen in front of low-HP characters, particularly rangers and rogues.
* Smart rangers will sometimes "spam" rats to keep a rival ranger from hitting them, while scoring vital hits themselves.
* Given how common this ability is on maps, it's often possible to grab and plant a nest (and drop it if needed), without taking it as a main ability. Note that, however, if you drop a Rat's Nest, the rats and the spawner will disappear.
* Use Rat's nest if you are newer to LMS. It's the only Spawner you get at the beginning of the game.

## **Trivia**

* Rat's Nest may have been one of the first items added to Last Mage Standing.
* NPC rats are an adversary in the lowest level of Crystal Defence (Park Walk) only.
* In Alpha, Rats Nest looked like this
The Ice Garden Mine

## **Structure**

* A Mine on one side and a church on the other.
* This structure appears to have a lot of lore and questions (more on that later) asked about, just from a glance.
* We can see that a statue of a large Dwarf is eroding on a art of the mountain/mine.
* It seems like crystals are mined in this mountain, these crystals seem to look similar to the crystal in Boris's shield and the crystals in Crystal defense (a game mode).
* The area which this Structure seems to be very cold and frigid, we can see this from the ice or snow that is layered onto the mountain.

## **Location**

* This structure is located in the top right corner and it is shown as a little easter egg for lore (more on that later).
* The name is called Ice gardens because of how snowy and cold it is in this map.
* We can see in this map, very large crystals (either ice or crystals (idk)) growing or forming out of the floor
* It also appears at the Monastery map.

## **Lore**

* Boris is confirmed to be a dwarves', and Thompson is too. The Viking statue stuck in the ice may be referencing that Dwarves used to inhabit the mountain.
* Mines are very associated with Dwarves, so this could also support this theory.
* This mine may be located in Sola, a place in LMS. This is because in a post made on the Last Mage Standing Pinterest had this description - "*Thompson normally crafts fine magical weapons, but after the Lumanian attack he now wields his massive hammer to defend his people."* Since Sola and Luma are fighting, this may mean Thompson is Solarian. Same thing with Boris. Pinterest Link - https://www.pinterest.com/pin/610448924483905879/
Vasana The Demon Huntress

* Vasana
* Radiant Warrior Vasana

## **She's Got A Weapon For That**

*Mythic*

***Open chests to unlock or from TIER 50 of Season 2 - The Radiant Warrior***

#### ***OFFICIAL DESCRIPTION***

*Raised by a clan of impoverished demon-hunters, Vasana sees the war in Sola as the perfect opportunity to restore her people’s reputation. Also, she just likes a good fight!*

## **Battle-Specs**

-Throws a long-range Trident

-Has a melee sword and club

-Long range Dash

## **Advice**

* Once you throw your trident, it will land in the ground at where you hit the target, or when it reaches it's max range. You have to pick it up of the ground to use it again. It will, however, return to you automatically after a long enough period.
* While not holding your trident, you attack with your sword.
* Throwing her trident in close range while chasing someone will allow you to have slightly more range.
* The trident travels in a straight line and pierces enemies. It is, however, slow, so opponents can simply dodge or place down walls to block it. Use your trident to kill enemies on low health from medium range.
* Another good strategy is to throw your trident and dash towards where you threw it then, you can throw it again to deal more damage.
* There is not a specific strategy for Vasana. She is a melee with a special attack, so all strategies for melees apply for her.
* Vasana's trident will go through multiple enemies.
* You can throw your trident at someone to take away some of their health, then dash towards them and use your sword to finish the job.

## **Skins N Sprites**

Vasana (Default)Radiant Warrior VasanaVasana's TombstoneRadiant Warrior Vasana's TombstoneRadiant Warrior Vasana Face MarkVasana Face MarkVasana Trident MarkRadiant Warrior Vasana Lotus Mark
## **Emotes**

Laughing Vasana EmoteHappy Vasana EmoteCrying Vasana EmoteCool Vasana EmoteAngry Vasana EmoteLaughing Radiant Warrior VasanaHappy Radiant Warrior VasanaCrying Radiant Warrior VasanaCool Radiant Warrior VasanaAngry Radiant Warrior Vasana
## **Trivia**

* First character to be on a mage pass with 100 tiers.
* Vasana appears to be a warrior fighting for Sola--the wording of the description is somewhat ambigious, so Vasana is equally likely to be fighting *against* Sola. Based on Vasana's clothing and general appearance, however, she appears to be a Solarian.
Healing Totem

Structure

*Rare*

#### **OFFICIAL DESCRIPTION**

*These totems are chipped from rare blue-green crystal, soaked for years in sap of an Immortal Lily, then enchanted by a masked sorceress while... You know what? Just take our word for it: they're very precious and very expensive!*

## **Battle Spec's**

-This totem heals friendlies within close proximity

## **Advice**

* This sounds powerful as a healing item, but all characters will automatically heal if they are not shooting or taking hits for a few seconds. In addition, the Totem gives away your location and doesn't have much health itself. This limits its usefulness for emergency healing. Healing totem can also be easily destroyed by any players with javelin.
* The spell is more often used by characters with large groups of minions, or to stake out a zone in which a character has an advantage over attackers. This is done either inside a building or in a patch of cover.
* The healing still works while in combat.
* Use Healing Totem with any character that has a low health pool like Piro (or any character your not good at yet)
* Using Healing Totem with Tayir is a good idea because its very easy to take damage with him and its a good asset to be able to place the totem down in a pinch
* Using this in trio is the best because it also heals your teammates
* Player characters will in any case heal when out of combat (not shooting or being shot at). Healing Totem has most effect for player characters in intense situations of non-stop combat, such as in Crystal Defence.
* Healing Totem can also be used to protect summoned creatures like elementals, soldiers and rats, which do not otherwise heal.
* Healing Totem does not heal creature spawners or towers.
* Healing Totems placed by other players will appear as red with a red radius, instead of light blue.
* When hunting other players, the red totem zone is a giveaway as to their likely location.

## **Trivia**

* Before an update, placing Healing Totem down while fighting an Okoyo would mean you couldn't die. You were healing faster than Okoyo's posion damage. Thankfully though, it was patched.
* In Alpha, Healing Totem looked like this
Javelin

Common

*Common*

#### **OFFICIAL DESCRIPTION**

*This Javelin is possessed by the angry, vengeful spirits of giant wasps. It not only flies with supernatural accuracy, but buzzes loudly as it soars in the air, terrifying all that hear it.*

## **Battle-Specs**

-Arcs powerfully over even the highest walls

## **Advice**

* This is a ranged weapon with high range. It arcs over walls and obstacles.
* Unlike the similar Throwable Bomb, Javelin does damage on contact and is hard to dodge if aimed correctly (though not impossible, as the throw itself takes a moment).
* Although it is possible to hit several enemies in close proximity, the impact area is small compared to Throwable Bomb or Triple Arrow.
* Javelins are often thrown into or out of buildings or out of cover. They're very good for stealth attacks on opponents who are wandering blindly.
* This ability requires a lot more precision than the other ranged attacks (Triple Arrow and Throwable Bomb). It's a sniper-type weapon. It isn't much use for flushing people out of cover, throwing blindly into places you can't see, eliminating hordes of minions, or deterring pursuit (though the enemy might be deterred by the loss of health).
* At high levels, this spell is deadly, wiping out half or more of a target's HP.
* Javelin, like many other common items, is versatile. Javelin, as of writing this, is the new meta. When used well, one can slowly wear down an opponent's health with Javelin, and, unless they have healing totem, they will eventually succumb to the damage.
* Use Javelin with Guardians that don't have a good dash, which is a lot of them. If your foe is running away, use this projectile to take them out for good from far away.
* "This item can save your life multiple times but it has a higher chance of killing you. It is a powerful tool but it is also a powerful enemy." - Rac.E
* "Javelin *stings* like a bullet ant." - AlbertThePro
* "Javelin is unfair." - L.A.G.
* " - L.A.G.
Fire Rune

Item

*Common*

**OFFICIAL DESCRIPTION**

*An ascetic named Starek the unblinking was constantly approached by spiritual seekers-and he hated it. Eventually he surrounded his residence with these explosive hidden runes. After a few "incidents" everyone finally let Starek meditate in peace.*

## **Battle-Spec's**

-Invisible until you step on it. Then... Boom!

## **Skins N' Sprites**

Fire Rune SpriteFire Rune's Explosion MarkFire Rune's Spell Mark

## **Advice**

* Fire Rune is a trap, invisible to enemies in most circumstances. It deals substantial area damage.
* It takes 3 seconds to explode, during which a blast radius is displayed. This gives enemies the time to sprint out of reach.
* Fire Rune does area damage and can be used to eliminate hordes of minions. Minions will not respond to the area damage warning. However, flying minions (Wraith, Air Elemental) will not trigger the trap.
* A player can have up to two Fire Runes active at a time. Placing an additional rune eliminates the earliest placed of the existing runes.
* Before, Fire Rune could be placed down and would instantly activate if an opponent was standing on it. This made it extremely powerful against melee opponents. Now, however, there is a 3 second arming delay that reduces the effectiveness of this technique. Fire Rune can still be used to ward off entrances.
* The in-game advice screens suggest using it as a close-range spell along with long-range Guardians like Kadira. This is a poor idea--there are better abilties you should be using.
* Fire Rune as a trap can be effective if placed directly outside doors to buildings, in long grass or other concealing terrain, or on paths an adversary (such as NPCs in Crystal Defence) is likely to take.
* This can be combined with the rock ("R") spell to funnel opponents into stepping on the trap.
* Unlike Crystal Defence-exclusive traps, Fire Rune is a single-use trap.
* If retreating from another player, they will probably see if you leave a Fire Rune directly in their path, as the spellcasting is visible even though the trap isn't.
* It is impossible for you or your summoned creatures to set off your own Fire Rune.
* Use Fire rune in a pinch. When your low on health place a rune down behind you and you opponent may have no choice but to go around in it. In some cases, they may not see it and take damage, and it knocks them back! If you want, you could try to finish them off, but it may result in your death. Or you can bide your time and run off into the shadows.
* In Crystal Defence, Fire Rune is unusual in that it is cast using mana instead of gold. However, the staggering of the creatures means it won't usually hurt many of them at a time.

## Trivia

* Fire Rune may be one of the first item's added to Last Mage Standing.
Triple Arrow

Projectile

*Common*

#### **OFFICIAL DESCRIPTION**

*These multi-arrow spirit bows were designed by the three-eyed elves of Kanchuria. Habitual use may cause the wielder to develop a third eye...but is that really a downside? it depends on how seriously you take your archery.*

## Skins N' Sprites

Triple Arrow SpriteTriple Arrow's Barrage Mark
**Advice**

* Along with Javelin and Throwable Bomb, this is a ranged spell. It functions like a one-off ranged attack.
* Its range is similar to Kadira's, greater than Throwable Bomb's and around equal to Javelin's.
* Unlike Javelin and Throwable Bomb, Triple Arrow is blocked in the same way as most regular attacks. It can't be fired over/through walls or other obstacles.
* Unlike Kadira's regular attack, this ability has an area of effect. Three separate arrows will be fired, one directly as pointed, the others to the right and left at around 10 degree angles.
* Although three arrows are fired, it is easy to miss when firing at range as there are gaps between the three arrows.
* At high levels, this ability can easily KO players with low health.
* This is used for one-off damage but is otherwise similar to a normal attack. It does not have the versatility of Throwable Bomb or Javelin.
* You can recognise another player preparing to use this spell as an icon will appear over their head.
* For melee characters, this ability gives them a ranged option. For mages like Piro, it gives them an option with slightly greater range. For rangers like Kadira and Tayir, its main advantage is the triple chance of hitting and the greater damage.
* Triple arrow is an extremely versatile and useful ability. At close ranges, it can deal massive amounts of damage, despite a nerf by the developers. Using Triple arrow with Ha-Yoon or Pierre is an excellent way to deal massive damage to opponents instantaneously.
* If you are defending yourself from a triple arrow, press your wall button and place it down in front of you when you see the triple arrow flying through the air. It may take a while to get the hang of it, but it comes in handy.

## **Trivia**

* Triple Arrow may have been the first item to be added to Last Mage Standing
Okoyo

* Okoyo
* Forest Spirit Okoyo

*Legendary*

***Open chests to unlock***

**OFFICIAL DESCRIPTION**

*Her mother taught her potions; her father taught her to sling the staff. It was Okoyo's Genius that combined the two into a devastatingly potent long range weapon. Okoyo won't take nonsense from anyone.*

## **Battle-Spec's**

-Throw's potions that poison the area

-Large area poison thrower

## **Advice**

* Okoyo's attack is medium-range (nowhere near as far as Kadira or Tayir's). It creates a purple pool of poison. Being hit by the attack itself does a lot more damage than simply walking into the poisoned area. However, both will cause the poison effect. Okoyo's poison will damage tick four times, but is reset whenever someone steps into a poison pool. This means the poison can quickly stack up.
* The attack is area-effect and can also loop over walls and other obstacles.
* Like other ranged characters, once in close combat Okoyo is pretty squishy. She's also not very fast. Use wall to block any melee characters that attack you.
* Usually everyone knows Okoyo's whereabouts, even if she's hidden, because her attacks leave poison puddles. If Okoyo wants to hide, she needs to stop attacking for a while.
* Okoyo is a pretty balanced character. For Solo, Triple Arrow and Javelin are suggested. While your poison attacks the enemy, depleting their health, you can attack them with the abilties, finishing them off.
* Okoyo is an attrition character. She is best used by hiding behind obstructions and slowly draining the enemy's health.
* Okoyo can also use most other common tactics. Keeping opponents in range can be a problem as she's slow, so Water Elemental is an option. Healing Totem can compensate for her squishiness. Fire Elementals plus poison damage are lethal.
* Area effect attack plus Exploding Barrels is also an interesting combo.
* For Duo and Team she's a killing machine. Ask your teammate to use someone like Piro. Poison plus fireballs are a force to be reckoned with.
* Unless the Okoyo is very skilled, she is weak against Sigrid, as Sigrid has a very similar attack that can arc over obstructions but hits harder.
* Use abilities that will also go over walls to maximise Okoyo's reach. My personal favourite is Chain Lightning as it goes through walls and also hit multiple enemies. I use it to finish off a group when my attack cooldown is on.
* Okoyo is one of the most difficult Guardians to use and is not recommend for beginners. Use Sigrid as a strong alternative character.

## **Skins N' Sprites**

Okoyo (Default)Forest Spirit OkoyoOkoyo's TombstoneOkoyo's Face MarkOkoyo's Weapon MarkForest Spirit Okoyo's Face MarkForest Spirit Okoyo's Weapon Mark
## **Emotes**

Laughing Okoyo EmoteHappy Okoyo EmoteCrying Okoyo EmoteAngry Okoyo EmoteCool Okoyo EmoteLaughing Forest Spirit Okoyo EmoteHappy Forest Spirit Okoyo EmoteCrying Forest Spirit Okoyo EmoteAngry Forest Spirit Okoyo EmoteCool Forest Spirit Okoyo Emote
## **Trivia**

* Though not oviouse by her Sprite, Okoyo's mask has a circular shape and wide yet short snout. This could be a reference to the Dekus from "The Legend of Zelda: Majora's Mask"
Pop Tower

*Uncommon*

**OFFICIAL DESCRIPTION**

*These crystals are of mysterious origin, but most believe they were originally pried from a millennia-old statue of the Queen of the Storm Giants. They are rare treasures that must be treated with respect, or else--ZAP!*

## **Battle-Specs**

-Lies concealed until enemies are near. Then up it pops-ZAP!

## **Advice**

* You can use up to 2 Pop Towers at once
* Use Pop Towers at doors or at bushes. Right when your opponent comes out, its crystal galore.
* Try to use Pop Towers strategically. Say if your opponent is running away from a zap tower, direct him towards another by chasing them. I guarantee they are gonna take some damage!

## **Trivia**

* In Alpha, Pop Tower was known as Zap Tower!
Ha-Yoon The Dragon Wielder

* Ha-Yoon
* Festive Ha-Yoon

*Mythic*

***Open Chests to unlock or at TIER 50 of Season 3 - The Dragon Storm***

#### OFFICAL DESCRIPTION

Wielding a dragon possessed chain whip, Ha-yoon strives to live up to her vow to the Dragon King: fight only for noble purposes, and bring corrupt leaders to their knees.

## **Battle-Spec's**

*-Throws her Dragon to pull in enemies*

*-Does a melee attack while her dragon recharges*

-*Normal dash range two second cooldown*

## **Advice**

* Hold the attack button to charge the dragon chain. Release the attack button to send out the chain, extending out to medium range and dealing a small amount of damage. The chain is single-target. Once it hits an opponent guardian or creature, it is pulled in towards Ha-Yoon and stunned (cannot move, use abilities, attack) for around 1.5 seconds.
* Ha-Yoon also has a regular attack that deals the stated 300 damage.
* Placing a Fire Rune and pulling enemies is great way to deal lots of damage. You also might want to use Shockwave to knock them to the center of the explosion.
* Similarly, you can pull enemies in and use Throwable Bomb to deal massive damage.
* Once in close range, it is extremely difficult to escape from Ha-Yoon. Ha-Yoon can charge up her chain while the opponent is stunned by a previous reel, and perpetually stun the enemy while minions or towers do heavy damage.
* Ha-Yoon is weak against long-range guardians such as Kadira or Tayir. And, like all melees, she is weak against Sigrid.
* If you have Phase Shift, it is a good idea to use it with Ha-Yoon. It essentially functions as an additional dash and can allow Ha-Yoon to get in grasping range.
* Against Ha-Yoon, do not use elemental summoning abilities. Ha-Yoon can easily eliminate them if they are smart. Instead, use Rats Nest to provide a stream of targets for Ha-Yoon, not allowing her to charge up her dragon chain. STAY OUT OF RANGE of Ha-Yoon's chain. Once you are pulled in, it is *very* hard to escape, and even if you do, you will have suffered severe damage. If you are a melee, use Javelin to deal damage from afar.
* In trio, pulling enemies to your teammates can be very helpful to eleminate enemies.

## Trivia

* Ha-Yoon was on the third season of Mage Pass, Dragon Storm.
* In Korean mythology, dragons are the holiest creatures on Earth.
Thompson The Engineer

* Thompson
* Gnomson

*Epic*

***Open chests to unlock***

#### **OFFICIAL DESCRIPTION**

*Thompson has never met a machine that wasn't his friend. People though? Not so much.*

## Battle-Spec's

*-Swings his hammer and powers things up*

*-Melee builder*

-*Normal dash range, 2 second dash cooldown*

*-Repairing or clicking on your building will boost a the tower by 5 levels for 10 seconds(max level for buildings is 20 but he can make the buildings level 25)*

## **Advice**

* Thompson has an innate upgrade ability that allows him to raise the level of structures by when repairing them(attacking the structure while standing next to it). He can even raise the level of structures to exceed the level cap of 20 and thus is the only Guardian in the game that can currently access level 25 Rats Nest, Ballista, Barracks, Pop Tower, Catapult, Spider Web, Healing Totem, and Rage Totem.
* Thompson excels at zoning, and setting up a field of upgraded structures allows him to control key points of the map. Be careful not to place structures too close together or they can all be damaged by a single explosive. Hide your structures in bushes so that they cannot be easily targeted by opponents.
* The best abilities for Thompson are generally considered to be Ballista, Pop Tower, Rat's Nests, and Barracks. Ballista is the quickest tower but remember that you can plant two Pop Towers at a time.
* Thompson's attack is melee range only, and in melee he's generally no match for melee characters like Boris and Azai. He can hold his own in melee with rangers.
* Like all melee characters, you can give him a range attack by using a ranged ability like Triple Arrow, but it's usually better to take Ballista or Pop Tower instead, which provide a ranged structure.
* It may be better to keep him out of combat completely, hiding behind a row of towers and spawners.
* Level boosts of towers and spawners wear off over time. Thompson will need to keep tapping the objects to keep them boosted, as well as to repair any damage they suffer. This takes mana, so if a Kadira or a Gudrun destroys a structure while Thompson is out of mana, he might find himself defenseless.

## Skins N' Sprites

ThompsonGnome ThompsonThompson's Gravestone
## Emotes

Laughing Thompson EmoteCrying Thompson EmoteAngry Thompson EmoteCool Thompson EmoteHappy Thompson EmoteLaughing Gnomeson EmoteCrying Gnomeson EmoteAngry Gnomeson EmoteCool Gnomeson EmoteHappy Gnomeson Emote

## **Trivia**

* Throughout the community, most say that Thompson is only good at spawner spamming.
* Thompson is considered by many to be one of the weakest guardians.
* One developer, Gnomesley, loves him
Magic Armor

Item

*Mythic*

#### **OFFICAL DESCRIPTION**

*Crafted by an unknown smith, this armor gleams with a celestial light. Are there sunbeams trapped within its plates? Was it blessed by the stars themselves? Nobody knows, but you are guaranteed to look good!*

## **Battle-Spec's**

-Add's a few extra hit points for when life deals you a spider

## **Advice**

* Magic Armor actually gives more than "a few" extra hit points. It boosts the hit point bar very substantially.
* Magic Armor decays 15HP per second. (Lasts 60s at Level 1)
* The new, temporary hit points appear as blue. They will be lost before the regular hit points.
* This is the hardest spell to obtain as a starter spell. In-game, it it one of the high-level items found in gold/red chests.
* Given how squishy all the Guardians are (even Boris goes down to 5-6 hits), this spell is useful for pretty much anyone. A character with full HP plus Armor will normally win a 1-to-1 fight with any character without Armor, even if the character is normally weaker.
* Try to use Magic Armor with, Piro, Ursa, Hanzo and Okoyo because they have relatively low health pools compared to others
* If you have a tank like Gudrun , or Boris, using magic armor can boost their health even more
* Remember this is very versatile and can work with any guardian

## **Trivia**

* When hit with poison it will effect your health not the Magic Armor, which is funny as the description says when life deals you a spider, which give poison.
Zatanna: The Mistress of Magic

Zatanna: The Mistress of Magic is an adult animated series focusing on the superheroine Zatanna Zatara.

## Cast

* Alexandra Daddario as Zatanna Zatara
* Zac Efron as Unnamed Hookup #1
* Matt Ryan as John Constantine
* Martin Freeman as Detective Chimp
* Lea Seydoux as Chantinelle
* Nicole Pacent as Unnamed Succubus
* Gavin Leatherwood as Klarion the Witch Boy
* Danielle Rose Russell as Rachel Roth/Raven

## Episodes

* Magical Calling
* Temptation
* Moon of The Beast
* The Demoness
* The Cult
Catapult

## **Tower**

*Rare*

**OFFICIAL DESCRIPTION**

*These crystals are of mysterious origin, but most believe they were originally pried from a millennia-old statue of the Queen of the Storm Giants. They are rare treasures that must be treated with respect, or else--ZAP!*

## **Battle-Specs**

-Sends huge boulders soaring over walls to inflict maximum damage on impact.

## **Advice**

* Use catapult in a Pinch. Since its boulders can go over walls, you can use it to ambush if someone is approaching a building your in.
* Don't solely rely on Catapult, its reload time is slow

## **Trivia**

* None yet!

```

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Hulk (Earth-167)

Hulk is a superhuman vigilante from Earth-167 and ally to the Justice League and The Justice Society of America.

## Biography

Hulk is first seen suiting up to go out for a night of vigilante work. He comes across a group of drug dealers and starts beating them up rather ruthlessly. After he's done beating them up, he's stopped by Green Arrow who offers him a position on a new "team" he's developing. Hulk agrees and they go to the team's meeting place where Hulk meets Zatanna.

After hitting on Zatanna for a bit, Hulk spars with Aquaman and Impulse, easily overpowering the Atlantean and the young speedster, impressing the rest of the team, as Green Arrow comments that Hulk might be stronger and more powerful than the “Red Blur”.

## Fighting Style

Hulk's fighting style resembles that of a brawler type but with more controlled punches.
Phase Shift

#### **OFFICIAL DESCRIPTION**

*With the aid of this book, the caster can enter misty, liminal space between the realm of the living, and that of the dead. Linger too long, and the things you see with drive you mad..*.

## **Advice**

* This "teleport" spell can only be used to pass directly through an obstacle such as a wall.
* Its tactical uses are mainly either getting away from an enemy or other threat (such as the mist), getting into and out of buildings, or getting close to enemies.
* If you have a melee fighter you can teleport to where someone is hiding to take them out without having to go through there defenses
* This can slightly increase your movement speed just be careful using it in combat because it might not be charged when you need it
* Try not to teleport in front of a huge swarm of foes
* In Crystal Defence, Phase Shift found in a chest can be used to pass through obstacles to reach other high-level chests easily.
* Phase Shift has levels like other spells, but these don't seem to affect its operation.
* Treadwell's digging ability works similarly to Phase Shift. This spell is largely useless for him.

## **Trivia**

* Inside the sprite it showed Azai dashing and it shows 3 versions of Azai
* Phase Shift was originally found in Warcraft 3 and the unit called Faerie Dragon was able to use it
Template

*Rarity*

## **Battle-Spec's**

- (write what the ability does. You can see that under the items name in the actual site)

## **In-Game Sprite**

Don't worry about this one, I will give the sprite. (not in the mega folder)

## **Advice**

* Use bullets
* Tell the reader advice about this item. (What guardian you should use it, how to defend against it)

## **Trivia**

* Also use bullets. Ill handle this one cause ik a lot about it. Though if you have any trivia, put it down
Hulk & Harley Quinn: Agents of Chaos

**Hulk & Harley Quinn: Agents of Chaos** is an adult animated Marvel crossover set in the Harley Quinn animated series universe.

## Cast

* Kaley Cuoco as Harley Quinn
* Peyton List as Power Girl
* Joel Courtney as Hulk
* Laura Bailey as Black Widow
* Lake Bell as Poison Ivy
* Tony Hale as Doctor Psycho
* Ron Lunches as King Shark
* J. B. Smoove as Frank the Plant
Decoy

## **Tower**

*Mythic*

***Open chests to unlock or unlock at the STARTING TIER of Season 2 - The Radiant Warrior***

#### ***OFFICIAL DESCRIPTION***

*This useful tool was created by an unsuccessful Tinkerer who was trying to make a toy for his nephew. The nephew cried, but their spider went straight for it with a vengeance.*

## **Battle-Specs**

-Attracts summoned creatures. They will target it above all else.

## **Advice**

* Use Against enemies that use Elementals and/or Creature Spawners.
* Provides as a GREAT wall to block single target projectiles.

## **Trivia**

* Decoy is the first ability to be on a 100 tier mage pass, Mage Pass Season - 2 The Radiant Warrior
* Decoy is also the second ability to be released on the mage pass.
Rage Totem

Structure

*Mythic*

#### **OFFICIAL DESCRIPTION**

*When spiritual seekers evaded the Fire Rune traps and interrupted Starek the Unblinking's meditation, he became furious and imbued this totem with rage. Place this totem within reach so you and your friends can deal extra damage with your attacks.*

## **Battle Spec's**

-This totem grants a damage bonus to friendlies in its range

## **Level-Based Stats**

Note : Levels can go up to 20 due to Thompson's passive.

## **Advice**

To counter pesky pay to win players who use rage totem, use javelin to destroy the rage totem and any turrets or spawners they may use with it.