Rules

The **Rules** menu allows you to set many parameters for matches, grouped in 4 categories:

* Game Rules
* Point Settings
* Block Probability
* Modifiers

## Presets

A set of Rules can be saved together as a **Preset**.

When you have set custom game parameters in a way that you like, you can make them into a custom Preset by pressing the **Save as…** button and either choosing an existing Preset to overwrite, or creating a **New Preset** to which you’ll give a name and a short description.

The pre-defined Presets and your own custom Presets can be accessed with the **Load…** button. When you load a Preset, you can choose what parts of it you want to load: Games Rules, Point Settings, Block Probability, and/or Modifiers.

If you have made changes to any of the Rules and would like to return everything to the Default rules, you can use the **Reset to Default** button.

There are 6 pre-defined Presets in Ultimate Chicken Horse:

 Limitless
 Ultimate Loser
 Parkour
 Tournament

## Game Rules

The **Game Rules** menu allows you to set game parameters for Party and Creative matches.

**All VS Modes**
 Length Limit
 Placement Timer
 Run Time Limit
 Respawn

**Party Mode**
 Double Party Box

**Creative Mode**

## Point Settings

Points are the main factor for determining the winner of a match in Party Mode and Creative Mode. The winner is the one who manages to reach the point limit first. If the round or time limit is reached before that, the player who currently has the most points will win. In case of a simultaneous arrival at the point limit by multiple players or an equal amount of points between them when the time/round limit is reached, Sudden Death will be activated.

In the **Point Settings** menu, you can adjust how many points everything is worth on the scoreboard by giving each item a value between 0 and 2. You can disable a point type by clicking on its name.

By default, points are not awarded if the level is too easy (everybody gets to the goal) or too hard (everybody dies without reaching the goal), except for Coin points. If you tick the **Always Award** box next to an item, those points will be awarded regardless.

### Notes

* Winning without any special points will unlock the "Back to the Basics" Achievement
* Scoring 100 solo points in a save file will unlock the "Solo Master" Achievement
* Scoring 10 postmortem points in a save file will unlock the "Necromancer Dancer" Achievement
* Scoring 50 comeback points in a save file will unlock the "Comeback Kid" Achievement
* If a player gets postmortem, they can also receive first and solo points appropriately

## Block Probability

The **Block Probability** menu allows you to tweak the probability that each block will show up in the Party Box.

The default probability of each block is indicated by a dotted line. Some blocks are less frequent than others by default.

You can set each block’s relative probability individually, or disable any block entirely.

* The **Random** button selects a random probability for every block.
* The **-** and **+** buttons decrease or increase every block’s frequency at once. The **Disable All** button disables every block. These buttons are useful when you want to only enable certain blocks, or equalize all probabilities.
* **Reset to Default** sets all block probabilities back to their default value.
* The **%** toggle allows you to show or hide all block probabilities as a percentage value.
* The **Hide Disabled** toggle allows you to remove every disabled block from view.

## Modifiers

Modifiers are a special kind of rule that change things like player physics and block behaviour. There are 20 Modifiers to choose from, many of which have multiple settings.

* The **Randomize** button randomly activates a few of the Modifiers. Pressing it again will reset everything to defaults before activating another random set of Modifiers.
* The **Do not load level-specific modifiers** box allows you to load custom levels from the Level Loader without the Modifiers they were saved with. Note that Challenge levels will always be loaded with their Modifiers!
* The **Preview Modifiers in Treehouse** box allows you to see the effects of Modifiers that affect character physics in the Treehouse so you can experiment with them before starting a match.