recursal/Fanatic-Fandom huggingface dataset:
Ygraine, Shieldmaiden of the Horse Clan

*"Some good warhores would be perfect for this. But just try finding living beasts in this zombie-infested wasteland."*

### **Background**

Ygraine's people have long had an affinity with horses, and were known for breeding the strongest, fastest, noblest beasts seen in any kingdom. Ygraine herself was a shieldmaiden of many battles, and was at home in the saddle as on her own two feet. Alas, the black plague has scattered the great herds to the winds, and Ygraine's people along with them. She fights now afoot alongside her fellow survivors, and would trade an entire kingdom for a horse.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Éowyn, *Lord of the Rings* (film series, 2001)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 to dice roll: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ +1 free Move Action
* [Red]
	+ +1 Damage: Melee
	+ Bloodlust: Melee
	+ Hit & run
The Magenta Covfefe of Aargh

*"What the- ARGH!!"*

No one's really sure what it is, where it came from, or even what it might have been in life. All anyone knows is that this particular undead abomination is powerful, dangerous, and a startling colour. Current theory holds that the necromancers discovered any number of horrific creatures kept by the orcs as pets or beasts of burden, and they've been experimenting with monstrous results. It's a particularly successful destroyer thanks to a combination of paralysing terror and intellectual challenge as people simply can't believe what they're seeing and their brains involuntarily work to puzzle it out.

* **Based on -** The Black Beast of Argh / Trump Covfefe meme

## **Gameplay**

The Covfefe is a horrendous creature that should never have come into existence. Survivors gazing at its absurd shape and garish colors are frozen by a mix of terror and utter confusion.

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ A Survivor with Line of Sight to the Covfefe must spend an extra Action in order to perform a Move Action. This speacial ability doesn't apply if the Survivor stands in the same Zone as the Magenta Covfefe of Aargh.
Thrud the Barbarian

*“By the Sacred Jockstrap of Robert E. Howard, You'll pay for that, Hellspawn!”*

### **Background**

With the stealth and agility of a jungle cat, the strength and ferocity of a rhinoceros and the intelligence of a garden snail, Thrud is a simple soul who wants nothing more than to be able to enjoy a beer in peace. Unfortunately, things seldom work that way for this mightily thewed colossus. Anyone who gets in his way, whether it's a band of marauding brigands, giant demon minotaur or and army of crazed flesh-eating zombies, will soon learn a lesson they'll never forget with the help of his unfeasibly large axe.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Himself, *Thrud the Barbarian*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Barbarian
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust: Melee
	+ Super strength
* [Red]
	+ +1 free Melee Action
	+ +1 to dice roll: Melee
	+ Shove
Sir Montalban

*“It’s not so much running away as it is beating a strategic retreat.”*

### **Background**

Sir Montalban is not the bravest knight in the kingdom, although he’s probably not the most cowardly. He knows how to use his sword, that’s for certain, especially in carving a mighty exit. He earned his sword and spurs in a peaceful time, and was content to sit guard at his Lord’s castle, making sure no errant peasants wandered through the long-since-rusted-open gates. But then the zombies came. And Brave Sir Montalban fought his way all the way through a retreat. He’s a good man to have at your back in a fight – especially to carve your escape.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Sir Robin, *Monty Python and the Holy Grail* (film, 1975)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Hit & run
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Move Action
	+ +1 free Melee Action
* [Red]
	+ +1 free Combat Action
	+ +1 free Move Action
	+ Iron hide
Vault Warden

## **Gameplay**

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ Like all Abominations, the Vault Warden is a pain in the neck for the Survivors. However, this undead beast is the master of hidden places and their secret stashes. Killing the Vault Warden grants the Survivor a random Vault Weapon, so his terrifying sight might not be all bad!
	+ Upon spawning the Vault varden, set apart all Vault weapon cards you may possess, nad not used for the chosen quest. Shuffle them into a deck and place them face down next to the board.
	+ A Survivor killing the Vault Warden gets a random Vault weapon card drawn from the deck.
Zee

*"They called me a prodigy who could conquer a kingdom. All I ever really wanted were my pastries."*

### **Background**

The wizards that raised Zee were increasingly stunned by her inborn magical talents. She need only glace at a spell's workings to grasp its essence, which is vital to spellcasting. However, if she must 'wing it', the results are massive headaches and burst blood vessels. Her natural command of sorcery has allowed her ragtag group to survive the green horde far longer than anyone believed possible. Indeed, the group would be lost without Zee.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Eleven, *Stranger Things* (TV series, 2016)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Enchantment Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ Spellbook
	+ Spellcaster
* [Red]
	+ +1 free Magic Action
	+ Double casting
	+ Ironclad: Abomination

#### **Body slot**

* This slot may hold a Telekinetic Blast instead
Zombie Bosses - Abomination Pack

*When the winter was hard and the whole family gathered around the fire, our elders, and their elders before them, used to whisper about legends of old, tales of noble souls and monsters clashing for supremacy, and almost every time, the heroes won.*

*After their defeat, we assumed the monsters simply disappeared when indeed, they just retreated to hide from human eyes. However, the zombie plague managed to reach them. The infected war machines are back and hunt us with a mad rage. Spotting them is quite easy, but killing them is another story. They are infected stuff of legend, and you are the hero!*

## **Gamplay**

Please see the specific Abomination for specific information on gameplay. The three Abominations are:

* Abominotaur
* Abominatroll
* Ablobination

## **Included items**

* 1 Abominotaur
* 1 Ablobination
* 1 Abominatroll
* 10 Broken Wall cardboard tokens
* 12 Zombie spawn cards
* 1 Zombie Bosses rules flyer
The Lord of Skulls

*"There's one among them so twisted, so vile, so evil that even they fear his gaze."*

## **Background**

The Lord of Skulls may well be among the initial cabal that conceived and executed the black plague. His mastery of necromantic energies is virtually unmatched, and he commands his countless minions with as much skill as any general. Rumours say that to even look him in the eye is to see your own death, and it will be soon. In the fight against the green horde, the Lord of Skulls represents one of the greatest challenges the survivors must endure, not the least for the pair of hulking abominations he keeps by his aside as bodyguards.

* **Based On -** Unknown, likely original character

## **Gameplay**

* **Special rules:**
	+ The Lord of Skulls is a Necromancer with amazing powers to control his corrupted subjects. When he spawns, he also comes escorted by his two faithful Abominations: Doom and Gloom! These brutes follow the Lord of Skulls around, considering his Zone as the noisiest on the board. It is only when they see a Survivor that they will charge them by moving 2 Zones per action, and beating them to a pulp.
Sir Schwarz

*“Papers, please”*

### **Background**

Sir Schwarz was once guardian of the palace gates. He was renowned for his steadfast resolve, combative prowess, and unflinching adherence to any orders given. Thus, when the green horde descended on the capital, Sir Schwarz guarded his gate, and only his gate. The palace was ransacked via the other three gates, but in front of the eastern portcullis a vast mound of zombie corpses served as a new bulwark. Some believed that Sir Schwarz is a kind of golem. He is never seen without his armour, never seems to sleep, and can sustain truly shocking wounds with no apparent debility.

* **Race -** Human?
* **Season -** *Zombicide: Green Horde*
* **Based on -** amalgamation of:
	+ The Mountain / Sir Robert Strong, *Game of Thrones* (TV series, 2011)
	+ The Black Knight, *Monty Python and the Holy Grail* (film, 1975)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Is that all you've got?
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Regeneration
* [Red]
	+ +1 to dice roll:Melee
	+ Charge
	+ Iron hide
Xuxa

*“Tell me which way the zombies went and we’ll only rob you a little.”*

### **Background**

Xuxa leads a bandit crew, a great troupe of scum and villains that makes its way across the land, pillaging and stealing and never staying in one place long enough to get caught. It’s barbaric, but hey, it’s a living.  Or, at least, it was. Then the zombies started cutting in on their business. Xuxa isn’t really into humanitarian causes, but she’s very into turning a profit, and if the creatures are going to get in the way of that, she’s going to get in their way in return.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Xena, *Xena: Warrior Princess* (TV series, 1995)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Super strength
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Combat
	+ Charge
* [Red]
	+ +1 free Combat Action
	+ Barbarian
	+ Shove
Painting Models

## **Background**

Painting models can not only enhance gameplay and enjoyment of the game, but can also add another layer to the hobby. There are amazing artists out there who have filmed tutorials aimmed at beginners wishing to make the leap to painted miniatures.

## **Sorastro**

From Sarastro's YouTube channel description: This channel is currently focused on delivering high-quality miniature painting tutorials designed to help beginner to intermediate painters. I am currently producing a set of painting tutorials for Fantasy Flight Games' Star Wars Imperial Assault along with some Descent 2nd Edition, Zombicide: Black Plague, and Blood Rage.

Sorastro offers painting guides on:

### The Zombies

Materials used:

* Primers
	+ Matt White (Army Painter)
	+ Skeleton Bone (Army Painter)
	+ Necrotic Flesh (Army Painter)
* Paints
	+ Skin:
		- Plague Skin (Army Painter) OR Nurgling Green (Citadel)
		- Karak Stone (Citadel) OR Ushabti Bone (Citadel)
	+ Alternative skin colours:
		- Rakarth Flesh (Citadel)
		- Flayed One Flesh (Citadel)
		- Screaming Skull (Citadel)
		- Pallid Wych Flesh (Citadel)
		- Ulthuan Grey (Citadel)
		- Fenrisian Grey (Citadel)
	+ Clothes + Accessories
		- Averland Sunset (Citadel)
		- Steel Legion Drab (Citadel)
		- Ushabti Bone (Citadel)
		- Castellan Green (Citadel)
		- Mephiston Red (Citadel)
		- Caledor Sky (Citadel)
		- Stormvermin Fur (Citadel)
		- Elysian Green (Citadel)
		- Ivory (Vallejo)
		- Celestra Grey (Citadel)
		- Ceramite White (Citadel)
		- Calgar Blue (Citadel)
		- Grey & Black Mix (Citadel)
		- Tallarn Sand (Citadel)
		- Dawnstone (Citadel)
		- Mechanicus Standard Grey (Citadel)
		- Hoeth Blue (Citadel)
		- Dryad Bark (Citadel)
		- XV-88 (Citadel)
		- Leadbelcher (Vellejo)
		- Mournfang Brown (Citadel)
	+ Base:
		- Rakarth Flesh (Citadel)
		- Stormvermin Fur (Citadel)
		- Screeming Skull (Citadel)
		- Pallid Wych Flesh (Citadel)
		- Rhinox Hide (Citadel)
* Shade:
	+ Deep Shader (Army Painter) OR Nulin Oil & Agrax Earthshade (Citadel) OR Quickshade (Army Painter)
* Varnish
	+ Testors Spray Lacquer
* Finishing:
	+ Blood for the Blood God (Citadel)
	+ Clear Red (Tamiya Color) + Abaddon Black (Citadel) + Rhinox Hide (Citadel)

## **The Army Painter**

   The Army Painter's aim is to offer miniature gamers a chance to get their armies painted and on the battlefield fast! GET MORE TIME FOR GAMING!

The Army Painter offers painting guides on:

* Zombies
* Clovis the Knight
* Nelly the Barmaid
* Ann the Nun
* Silas the Elf
* Samson the Dwarf
* Baldric the mage
Familiar

The *Friends and Foes* expansion introduces Familiars to the game. These animals are companions, helping the Survivors out in different ways and granting welcome bonuses!

## **Gameplay**

Familiars are Equipment cards that Survivors may start the game with, or that different Quests may indicate should be part of the Equipment deck or tied to specific Objectives. Placed on its Handler Backpack, Familiars count as Survivors that can only endure 1 Wound and may move freely with its Handler, or be sent out on its own. The Handler may choose to spend their own Actions to have their Familiar Move around, Search for equipment, or even Attack the Zombies! Each Familiar possesses different Skills and Attack stats.

* **Actions:** 3
	+ **Move** (up to 3 Zones per Action)
	+ **Melee Attack**
	+ **Make Noise**
	+ **Search** (only if the Familiar has the Skill). This Search Action can be performed even if the Handler Searched during the same Activation. A Familiar can hold a single Equipment card it has found (but not use it). The Familiar may freely drop the Equipment card (it is discarded) or give it to its Handler anytime they are in the same Zone. A Familiar cannot be given an Equipment card with a Trade Action.
* **Health:** 1
* **Ability:**
	+ **Low Profile**
	+ **Slippery**

## **Types**

### **Gog & Magog - Dogs of War**

This canine is truly a Survivor's best friend. Its attack is a flurry of teeth that can wipe out numerous Orc Walkers and other weaker zombies. Meanwhile, if it's standing next to its Handler, the Survivor gains +1 dice to their Melee attacks.

* **Combat**
	+ **Range**: 0
	+ **Dice**: 3
	+ **Accuracy**: 4+
	+ **Damage**: 1
* **Abilities**
	+ **Low Profile**
	+ **Search**
	+ **Slippery**
* **Handler Buff**: +1 die Melee

### **Nucifer & Vatan - Wolf**

This massive beast is able to bring an Orc Fatty with its powerful attacks. If it's standing in the same Zone as its Handler, the Survivor gains +2 dice to their Melee attacks.

* **Combat**
	+ **Range**: 0
	+ **Dice**: 1
	+ **Accuracy**: 3+
	+ **Damage**: 2
* **Abilities**
	+ **Low Profile**
	+ **Slippery**
* **Handler Buff**: +2 dice Melee

### **Seth & Vanadis - Flying Feline**

While this fantastic creature's attacks may not be the most lethal, as it flies above the fray, its connection to its Handler can grant them a powerful tactical advantage. The Flying Feline extends the range of its Handler's attacks, and allows the Survivor to see over buildings and hedges (which may also allow for some amazing trick shots!).

* **Combat**
	+ **Range**: 0
	+ **Dice**: 2
	+ **Accuracy**: 3+
	+ **Damage**: 1
* **Abilities**
	+ **Bird's-eye view**
	+ **Low Profile**
	+ **Search**
	+ **Slippery**
* **Handler Buff**:
	+ **+1 max Range**
	+ **Bird's-eye view** The Survivor may trace Lines Of Sight over buildings and Hedges to Zones beyond them. Line Of Sight cannot be traced *into* a building through walls or closed doors. The Survivor can use this special Line Of Sight to perform Attacks.
Lord Falstaff

*“You ever wonder what hell is like? This. This is hell.”*

### **Background**

Lord Falstaff commanded a small rural territory; his castle perched far up on a craggy mountain. That was before the zombies came. He was a good lord and protector to his people – but the necromancers and their creatures were more than he could fight against. And while he was fighting and losing, the monsters found Lord Falstaff’s young bride. There are some that say the man who came down from the mountain after that night was a different person: bloodthirsty, violent, ruthless. Nobody says any of that to his face, however. No-one says anything at all to his face.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Vlad the Impaler, *Dracula* (film, 1992)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Bloodlust: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Melee
	+ Reaper: Melee
* [Red]
	+ +1 free Combat Action
	+ Regeneration
	+ Super strength
Kendra

*"Our great city's leaders have gone astray - I can no longer watch as our wizards are carted away to prison or worse - now is the time for disobedience with a vengeance."*

### **Background**

Once a loyal officer of the Gateway City Guard, Kendra's loyalties switched when she could no longer, in good conscience, execute the orders of the Chancellor and his Inquisitors whose sole objectives is to mercilessly crush the Wizard Uprising. Kendra was mainly responsible for beating back the Drueggar Horde from the city walls, a cause she believed to be just and righteous, but when her talents were recognised by her superiors, she was given new tasks relating to raids on resistance hideouts and such. It became too much to bear when she was forced to arrest and witness the execution of one of her childhood friends. From then on she vowed to fight only for the resistance.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Crossover character, *Gateway: Uprising*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Slippery
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Magic Action
	+ +1 to dice roll: Melee
* [Red]
	+ +1 free Melee Action
	+ +1 free Move Action
	+ +1 to dice roll: Magic
Abomination

*Haven’t seen an Abomination yet? Count yourself lucky, neighbour. You’ll recognise one as soon as you see it. Weapons don’t work. Armour don’t work. Running… well, it might work if you’re really fast. But these are relentless. Fire is what you need. A good hot fire. It’s the only thing that works.*

## **Gameplay**

The always terrifying Abomination ignores your armor, and is practically invulnerable to your weapons. Your only hope is to lay a trap of Dragon Bile in his path. Light it up with a torch at the right moment, and you’ll see there’s almost no problem that can’t be solved with the judicious application of Dragon Fire!

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armor rolls.
	+ Some Abominations have may have additional rules, which are explained on the appropriate page.

## **Additional Abominations**

### **Zombie Boss - Abomination Pack**

* Abominotaur
* Abominatroll
* Ablobination

## **Black Plague Kickstarter Exclusive**

* Abominarat
* Abominalpha

## **Green Horde Kickstarter Exclusive**

* Werezombie
* Swamp Lurker
* Horde Brother
* Siege Breaker
* The Magenta Covfefe of Aargh
* Vault Warden
* Gorgomination
* Abominabunny
* Zombie Giant
* Chromatiz
Persephone

*“Some simpletons should surely cease their skullduggery. Or else!”*

### **Background**

On learning of the demise of her father, Percival Pursuivant, during a hazardous mission to the town of Carborundum, young Persephone and the other daughters of the Knights of St. Simeon the Saintly formed the 'Seven Sisters of St. Simeon the Saintly'. Their intention: carry on their fathers' good works as well as avenging their deaths. Ironically, their superior skills in all aspects of martial combat make them a far more effective force than their fathers ever were.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Herself, *Thrud the Barbarian?*

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 to dice roll: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Bloodlust: Combat
* [Red]
	+ +1 die: Combat
	+ +1 free Melee Action
	+ Roll 6: +1 die Melee
Ultimate Nelly

*"As one, ladies and lads! We fight as one!"*

### **Background**

Nelly has come a long way from serving ales in the local pub. When the black plague brought the first zombies she discovered talents she never knew she had. She would never have wished for the horrifying apocalypse that's descended on the land, yet she's proud of the woman she's become. She doesn't see herself as the heart of her adventuring group, but her gift for inspiration continually surprises even those that know her best. When it comes to rallying survivors, Nelly's gifts and unflagging spirit bring out the best in everyone.

* **Race -** Human
* **Season -***Zombicide: Green Horde*
* **Based on -** original Nelly

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Move Action
	+ Lifesaver
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust:Melee
	+ Shove
* [Red]
	+ +1 free Combat Action
	+ +1 to dice roll: Combat
	+ +1 Zone per Move
Ultimate Silas

*"I'd never have wished this on anyone, but plague has ever been a means by which new institutions grow."*

### **Background**

While Silas' people still debate entering the war (elven lands have yet to be seriously affected), Silas has spent his time on the front lines, gathering survivors and plying his bow in their defence. He argues that if all nations were one, and if all were united in common cause, nothing like the black plague could ever have occurred. He may very well be right. Yet, his notion of government is one that the rich and powerful fear with every fiber of their being. He calls it 'democracy'.

* **Race -** Elf
* **Season -***Zombicide: Green Horde*
* **Based on -** original Silas

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 max Range
	+ +1 to die roll: Ranged
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Ranged Action
	+ Marksman
* [Red]
	+ +1 free Combat Action
	+ Iron rain
	+ Roll 6: +1 die Ranged
Doctor Stormcrow

*“A most remarkable infection.”*

### **Background**

Doctor Stormcrow is in this fight for the research. An expert on every form of infectious disease existant, the sheer virulence of the zombie plague staggers him with its sordid beauty. He’ s convinced that while magic is at the core of the initial outbreak, the subsequent spreading infection has wholly natural elements. He cites the Creeping Death and the Bloody Flux as his sources (which have slain untold hundreds of thousands when left unchecked), in addition to the complete lack of magical emanations seen in most mobile zombies. If he can prove his theorems (and develop a cure), perhaps the necromancers can be deprived of their seemingly limitless hordes.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Plague Doctor. Possibly Scarecrow, *Batman comics*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Hold your nose
* [Yellow]
	+ +1 Action
* [Orange]
	+ 1 free Combat Action
	+ Zombie link
* [Red]
	+ +1 die: Combat
	+ +1 free Combat Action
	+ +1 to dice roll: Combat
Kabral

*"I've got my mother's manners. I also have my father's face. It's in my pack."*

### **Background**

Kabral was raised on a distant farmstead, itself one of the first casualties to the rising Green Horde. His mother brought him up as human as she could, not really knowing the orcish way. When she passed, he remained at the farm, a valuable hand, made so by his great strength and stamina, and in no small part, his natural talents as a warrior. When the Green Horde descended, this time as zombies, Kabral's valiant defence let most of the people escape to relative safety.

* **Race -** Human
* **Season -** *Zombicide: Friends and Foes*
* **Based on -** Unknown

### **Gameplay**

#### **Skills**

* [Blue]
	+ Shove
* [Yellow]
	+ +1 Action
* [Orange]
	+ Barbarian
	+ Bloodlust: Melee
* [Red]
	+ +1 die: Melee
	+ +1 free Melee Action
	+ +1 to dice roll: Melee
Rat King

*“Maybe he didn't start it, but he sure as hell spread it."*

## **Background**

Everyone knows that the zombie hordes emerged from the wilderness at the black plague's outset. Yet, they didn't strike just one town or city, but many regions across the kingdoms. The best (remaining) wizards and scholars believe that its creation was an act of raw necromantic power, but its propagation resembles a malignant disease. As such, many, many creatures can be carriers, and the Rat King's gift with rats makes him a natural harbinger of this virulent doom. He's kept safe and secure by Tobias, his enormous pet rat who watches his back night and day.

## **Gameplay**

* **Special rules:** The Rat King, as his name would suggest, has a particular affinity for the vermin of the world. When he spawns, as well as when he activates, he'll also begin to flood the board with more of his summoned Swarms of Ratz minions as he makes his escape - making him not only a terrible nuisance but a massive threat if he is not dealt with immediately!

## **Attainable From**

Rat King & Swamp Troll (Kickstarter Exclusive)
Wulfsburg

*Zombicide: Wulfsburg* is the first expansion for *Zombicide: Black Plague!* It is not a stand-alone game and requires one of the core sets (*Zombicide: Black Plague* & *Zombicide: Green Horde*) to play.

## **Survivors**

*Wulfsburg* introduces four new survivors to the fight.

* Theo
* Ariane
* Karl
* Morrigan

## **Equipment**

*Wulfsburg* comes with several unique magic equipment. These items are so powerful that survivors are only able to wield them once they reach a specific danger level.

## **Wolfz**

Even faster than the standard runner, these wolfz can easily tear apart any careless survior. And pray the pack leader doesn't show up. Just as relentless as the normal wolfz, the hulking Wolfbomination is as resilient as any abomination, also ignoring any armor on its attacks.

## **Tiles**

New tiles in *Wulfsburg* help introduce new tactical options into *Zombicide: Black Plague* in the form of towers which survivors can climb. From the ramparts, survivors can fire at the zombie hordes below. This high vantage point even allows survivors to fire over buildings... provided the attack has enough range.

## **Included items**

* 2 double-sided game tiles
* 22 zombie wolf miniatures
* 4 survivor miniatures and ID cards
* 4 plastic dashboards and color bases
* 32 plastic trackers (4 different colors)
* 30 cards (wolfz/Wolfbomination spawn cards & equipment cards)
* 1 Rulebook
Fylguria

*"Nature roars in fury against these abominations. I am her voice."*

### **Background**

While the elven high lords still debate entry into the war against the black plague, the druidic orders have heard the earth's agony at the tread of undead feet, and from among them Fylguria has answered. Her command of the natural elements makes her an unstoppable force and a potent ally against the green horde. She wishes only that her order had responded sooner, as necromantic magic saps the natural energies she summons to battle them. Yet, as the battle grows, so does her powers.

* **Race -** Elf
* **Season -** *Zombicide: Green Horde*
* **Based on -** Storm, *X-men*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Jump
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Magic Action
	+ Born leader
* [Red]
	+ +1 free Magic Action
	+ +1 free Move Action
	+ Mana rain
Swarms of Ratz

From the point of view of many, rats are pests to be killed on first sight. They eat our crops and soil our houses. With a second thought, however, the destines or rat and man seem linked. Both species are survivors. We accused rats to be responsible for the black plague, the zombie disease, but it seems they carry the burden in the same way we do. They are vulnerable, and can be turned into zombies; we call these the Ratz.

Ratz are as numerous as their brethren, of course, but their fear of man as been replaced with a hunger for human flesh. For an unknown reason for far, they act like a giant pack: as soon as some of them find a fresh food source, all ratz in the vicinity gather for the feast. The more there are, the more frantic these critters become, and you know how agile, how fast a rat can be!

* **Actions:** 1?
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1 points
* **Target Priority:** ?

* **Special rules:**
	+ Move 2 zones per activation, ignoring obstacles that prevent movement such as barriers and waterhole ledges, though they cannot cross walls and closed doors.
	+ Every Ratz spawn card also gives an extra activation to all Ratz on the board!
The Oracle

The Oracle is an all powerful deity that created the very plain of existence itself. The Oracle can do almost anything He wishes. He has the ability to shape and bend the space time continuum into His vision at any given time.

## Before time

Before anything existed, The Oracle existed by Himself within an infinite void of darkness. So to literally fill the void, the Oracle created the four First Souls and enclosed them within the Summoning Key. But the power of the souls were to strong, and exploded form the key, causing an event known today as the "Big Bang". The collective energy of the First Souls painted a canvas of infinite dimensional plains throughout the void, creating the Multiverse.

"Uh, yes I meant to do that... let there be light!" - Oracle

## The Divine Plan of the Oracle

After the creation of the Multiverse, the Oracle looked forward into the future of the timestream and discovered life within most dimensions. The Oracle spent time gathering information, and eventually discovered the fate of each dimension and each timeline, and so on and so on, earning His name. The Oracle attempted communication with the inhabitants of Dimension Alpha, Beta, and several others. But instead of heading His telling of the future, they (the humans) forged religions and myths depicting the Oracle as some other type of supreme deity, like God or Zeus. Eventually, He realized that his best chance of saving the Multiverse was to find and earn the trust of the lifeforms hosting each of the original four souls. He found that like the other souls of the Multiverse, the First Souls had split into tinier fragments, and so had to decide which version of the lifeforms holding the First Souls He would contact. Finally, he decided that he'd communicate with the First Soul humans in Dimension Alpha, Timeline Charlie. He came in contact with them in 1918, during the First World War and -------------------------------------------------dataexpundgedforplotreasons---------------

After the destruction of Timeline Charlie (thereafter called "Timeline Chaos"), it became clear to The Oracle that Timeline Alpha and Beta must not share the same fate in order to defend the Multiverse. The events of Timeline Alpha then ensued.

## Trivia

* The Oracle's concept is heavily based on The Oracle from the original 1980's Transformers lore
* The Oracle also accidentally created The Other Place and The Dark Zone
* The Oracle sound like Dr. Monty form Call of Duty: Zombies. Why? Because Monty's voice is awesome. Just picture The Oracle saying, "I am that DUCK!"
Werezombie

## **Gameplay**

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ The Werezombie may act similarly to a standard Abomination at first. However, when it is killed, it turns into another terrifying monster, being replaced by a different Abomination you have available.
	+ If no Abonmination is available, all Abonimations on the board immediately get an Extra Activation.

Werezombie
Ostokar the Pale

*“This, this is not how you do things. This is not the way it is done.”*

## **Background**

Ostokar has studied the ways of the dead for the lifetimes of several humans. He knows dozens of ways they can be raised, many ways they can be spoken to. He knows more about the dead than any human necromancer could even hope to know. He has ventured forth from his cave and his boneyards to look into these human dead-raisers, to see if they have anything he can learn from (unlikely), and to see if there is anything to be done to stop them.

* **Race -** Dark Elf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown, likely original character

## **Gameplay**

Ostokar may be played as both a Survivor or as a Necromancer.

#### **Skills**

* [Blue]
	+ Zombie link
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Move Action
	+ Spellcaster
* [Red]
	+ +1 free Combat Action
	+ +1 to dice roll: Magic
	+ Hit & run

## **Gameplay - Necromancer**

* **Special rules:**
	+ Each time he gets an Extra Activation, all Zombies in his Zone also get an Extra Activation.
Hyg

*"Raid west, I said. Find great riches, I said. Bah! Don't tell her, but I should have listened to the wife."*

### **Background**

Husband to Hyld, and war-leader for his clan, Hyg argued long and eloquently for the right to raid lands west of the great mountains, having discovered hidden paths through their forbidding heights. Yet, when they arrived, what did his warband find? Zombies! Orc zombies, no less! Hyg and Hyld are the only survivors of the once mighty warband, and they desperately wish to return home, fearing the devastation the black plague may have wrought in their absence.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Ragnar, *Vikings* (TV series, 2013)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Brother in arms: +1 die: Combat
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust: Melee
	+ Born leader
* [Red]
	+ +1 free Melee Action
	+ Brother in arms: +1 free Melee Action
	+ Swordmaster
Billy

*“I always joked about leaving the country. This is not how I imagined it”*

### **Background**

Though a very young man, Billy's skill with shield and mace are undeniable, and when it comes to protecting his friends, his bravery knows no bounds. None of his little band were noble-born, yet all lived in proximity to their lord's lands. While the lord himself was a just, respectable count, his son was a notorious bully that crossed paths with Billy and his friends all-too-often. More than once Billy stood between his friends and danger, and now the habit comes naturally.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Mike Wheeler, *Stranger Things*(TV series, 2016)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Lifesaver
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust: Melee
	+ +1 to dice roll: Melee
* [Red]
	+ +1 free Melee Action
	+ Reaper: Melee
	+ Roll 6: +1 die Melee

#### **Body slot**

* This slot may hold a Norse Shield instead
Sigrun The Slayer

*"Wait, they're rising from their graves? You mean I get to kill them twice!??"*

### **Background**

For a woman of blood with an axe to grind, the black plague striking the green horde could not have been a greater blessing. Sigrun has battled the orcs since a very young age. When her nomadic tribe unknowingly travelled through orc territory, the greenskins descended en masse and slaughtered any they couldn't take captive. Sigrun eventually escaped and has dedicated her life towards hunting and slaying orcs anywhere she can find them. While the black plague is a horrible menace, she can't conceal at least a little glee in hacking them up a second time.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Valeria, *Conan The Barbarian*(film, 1982)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Hit & run
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Move Action
	+ Charge
* [Red]
	+ +1 Damage: Melee
	+ +1 free Combat Action
	+ +1 Zone per Move
Carol Black-Oak

*“These wretched souls didn’t deserve this. Not even the* orcs.”

### **Background**

As a highly devout individual, Carol Black-Oak finds the black plague particularly vile. Not only has it killed countless numbers, but their souls may well be trapped within these undead husks. The mages and priests among the survivors can’t say either way, as their animation could be due to a number of foul energies. Carol won’t take that chance. She sees it as her holy cause to free the souls trapped within these withered, shambling husks, and send those responsible screaming down to the netherworld.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Unknown, likely original character

### **Gameplay**

#### **Skills**

* [Blue]
	+ **Collector:** Runner
* [Yellow]
	+ **+1 Action**
* [Orange]
	+ **Collector:** Fatty
	+ **Reaper:** Melee
* [Red]
	+ **+1 free Combat Action**
	+ **Charge**
	+ **Collector:** Walker
To-Me Ku-Pa

*“You thought you could defeat me, I who have defeated death itself?”*

## **Background**

To-Me Ku-Pa is a necromancer, and entirely unabashed about it. He has been tormenting the lives of adventurers and barbarians for many years, and working with the nastiest bandit group in the land, the Black Currant’s gang. He had any number of powers, most of them gained through nefarious means: he’s been known to turn people into frogs for a laugh, and raising the recently dead is a child’s game for him compared to some of the things he’s done. To-Me Ku-Pa is a foul, nasty man, and loves every minute of it.

## **Gameplay**

* **Special rules:**
	+ Spawns with a Standard Abomination. If none are available: extra Activation for all Standard Abominations.
Abominarat

*Rats are long-time friends and enemies of mankind. We should have imitated them as they flew in a panicked manner when the zombie plague began, as if they instinctively knew Death was in the air. For a few weeks, we got rid of rats and didn’t have to fear them to steal our food or worse, to bite us. The respite could soon be over, though, as some rats got infected and turned into giant monstrosities. The Abominarats lurk around tunnels, floors and ceilings, laying ambushes to catch the unwary off-guard. I don’t know what scares me the most: their nasty fangs, the nightmarish diseases they carry, or the way they lurk around, remaining unseen despite their size… and stench!*

## **Gameplay**

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ Spawns 1 Zone away from the noisiest Zone on the board, in a Zone with an open passage to it (if several options are available, players choose).
Notorious Plagued Characters 2

A special set of zombies, classified as NPCs: Notoriously Plagued Characters.

*Some people sincerely believed they belonged to a superior species simply because they were born with a silver spoon in their mouth. Knowledge, money, raw strength… Blue blood, we used to say. I am grateful to the zombies for just one thing: the way these beautiful people screamed when they realized their blood was indeed red, like ours. So, most of them are now zombies, and I can get my sweet revenge while cleansing the place. Sometimes I wish the zombies came sooner to set us free and equal at last.*

### **Gameplay**

When these zombies are slain, they are kept by the player that defeated them. 5 differently sculpted zombies may be turned in for a powerful vault weapon. All N.P.Cs are classified as standard walker zombies

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1
* **Target Priority:** 1
* **Special Rules:**
	+ 5x different N.P.Cs may be turned in for a Vault weapon.

### **N.P.C types**

* Monk
* Tavern Wench
* Noble
* Elven Bard
* Jester

### **Vault weapons**

* Bang Staff
* Earthquake
* King's Mace

### **Included items**

* 4x of each N.P.C types
* 3x vault weapon cards (see above)
* 20x white bases (to help distinguish from regular zombies)
* 12x N.P.C zombie spawn cards
* 1x Rules booklet

NPC-2 retail boxTavern wench and Elven bard N.P.CsMonk and Noble N.P.CsJester N.P.C
Equipment cards

*We went to the king’s country estate. It was nearby, and though we weren’t allowed on his lands, we figured the situation warranted some leeway from His Majesty. We found the castle shattered. Wrecked. The few survivors had holed up in the cellars. Imagine their surprise when they opened the doors to human voices, and found a peasant army armed with pitchforks and torches. The king’s forces had proved no match for the ravening horde. But now, at least, we had a few wizards and men-at-arms on our side. And weapons. Lots of weapons. There were plenty left over after the slaughter. Zombies don’t use swords.*

## **Gameplay**

*Zombicide: Black Plague* features many Equipment cards. There are three levels of Equipment cards

* Starting
* Standard
* Vault

These cards are further divided into different types. Some Equipment cards can belong to several types at once.

### **Armor**

Survivors wearing an Armour Equipment card on the Body Slot can execute Armour rolls to avoid Wounds.

### **Combat Spells**

Have a distinctive scroll apperarance and a a maximum Range value of "1" (or more). Attacking at Range "0" with a Combat spell is still a Magic Action.

### **Enchantment**

Are Spells without Combat characteristics.

### **Items**

Include cards which can grant XP, or Spawn Zombies.

### **Melee**

Display a "0" Range value and thus can only be used in the same Zone as the Survivor. Melee weapons may also be used to open doors.

### **Ranged**

Have a maximum Range value of "1" (or more). Attacking at Range "0" with a Ranged weapon is still a Ranged Action.

### **Shield**

Shields allows Armour rolls even if the Survivor isn't wearing Armour. If a Survivor is wearing Armour, Shields allows for one re-rolling of Armour rolls, with the new result taking place of the old one.

*Vault Equipment card backStandard Equipment card backStarting Equipment card back*
Nelly

*“Life and risk, my friend: they go hand in hand.”*

### **Background**

Never quite able to get ahead, Nelly found herself stuck in the life of a tavern wench from an early age. She avoided the usual traps such young women often fell victim to, such as becoming a mistress for some petty noble, or working in some brothel. Ever a dreamer, bright-eyed Nelly craved something more, but didn’t really know what, or how to get it. Until the zombies appeared. Turns out bashing grabby patrons in the head with full tankards isn’t too much different than bashing grabby zombies with a club. A natural with just about any weapon, Nelly has found her purpose in life: Zombicide!

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Move Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust: Melee
	+ Slippery
* [Red]
	+ +1 free Combat Action
	+ +1 to dice roll: Combat
	+ Hit & run

#### **Body slot**

* Dagger

Nelly artNelly modelNelly card
Wehrmacht

A modified Iron Cross, the insignia of the Wehrmacht.

### Important members

Hermann Göring, Wilhelm Keitel, Alfred Jodl, Erich Raeder, Karl Dönitz, Heinz Guderian, Erwin Rommel, Erich von Manstein, Gerd von Rundstedt

### Faction orientation

None/Bad (only as the Nazi military force)

### Faction collapse

1946 (Timeline Alpha) 1945 (Timeline Beta abd Chaos)

**The Wehrmacht** was the armed forces of Nazi Germany during the Second Great Butter War. It was made up of the *Heer* (army), *Kriegsmarine (naval force), and the Luftwaffe (*air force*).*

Unlike the Waffen SS, the Wehrmacht were **not** Nazis. They were simply soldiers following orders, just like the armed forces of the Allies.
SCP 999

SCP-999 or the "Tickle Monster" is a ooey gooey lifeform that was placed in containment by the SCP Foundation in [DATA EXPUNGED]. It was realesed from containment in 2024 during a containment breach in Site [NO DATA FOR YOU].

In 2024, after the breach, CcoleHalo found 999 wondering around the local Walmart tickling people's legs. Interested in the creature, he brought to the House of Benedict to ask Eggs Benedict if he could keep it. After getting permission to keep it, CcoleHalo discovered that 999 was capable of speech and engaged in a conversation with it. During their talk, CcoleHalo discovered that 999 had a friend in containment dubbed "SCP-682" and that he wanted to reunite with him.

Later in the week, CcoleHalo and 999 encountered 682 in a Taco Bell trying to live a normal life. 682 was wearing a fedora and shades in order to throw off the SCP Foundation. 999 immediately wrapped itself around 682's neck and began to nuzzle him, making CcoleHalo and everyone in the establishment very uncomfortable.

Now 999 and 682 own the YouTube series, "SCP-999 and SCP 682 Plays".
Earl Jaimie The Spoiler of Dhüm

*"All great tales must come to an end. Let me tell you what happens!"*

### **Background**

Earl Jaimie was a wealthy noble from that far-off (and strangely named) land of Dhüm. He's traveled the world, collecting books and stories, watching mummer's shows and stage plays, and he especially enjoys riddles. Unfortunately he also loves sharing the endings with anyone that listens, and thus came by his somewhat ignominious title. Now, trapped in the west by the black plague and green tide threatening to overwhelm humanity, Earl Jaime fights alongside his fellow survivors. He only wishes he knew how this would end.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** James Earl Jones, as:
	+ Thulsa Doom, *Conan The Barbarian*(film, 1982)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Zombie link
* [Yellow]
	+ +1 Action
* [Orange]
	+ Born leader
	+ Double casting
* [Red]
	+ +1 free Combat Action
	+ +1 to dice roll: Magic
	+ Spellcaster
Whisper the Rogue

*“Shhhh... no one can hear you. Or cares."*

### **Background**

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Crossover character, *Massive Darkness*

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 Damage: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Hit & run
* [Red]
	+ +1 free Combat Action
	+ +1 free Move Action
	+ Reaper: Combat
Grom

*“What to wear, what to wear? My sword, or my axe?”*

### **Background**

The son of a very wealthy family, Grom hails from the tropical south, a region of volcanic island chains, dense jungles, and fearsome predators. Life was easy, until he found himself a castaway after a mighty storm wrecked the family yacht. With his (soon to be) friend Thalia, the maid’ s daughter, as the only survivors, they managed to eke out an existence for nearly five years before rescue. Now, dissatisfied with ‘ the good life’, Grom and Thalia have set out to see the world. The pair are known for their acerbic barbs and mutual antagonism.  Strangers might think them a couple, but could not be more wrong about these companions. Wherever they go, trouble follows. It seemed natural that they bring some of that trouble to the Necromancers and their zombie horde.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Conan, *Conan the Barbarian* (film, 1982)

### **Gameplay**

#### **Skills**

* Blue
	+ Barbarian
* Yellow
	+ +1 Action
* Orange
	+ +1 Damage: Melee
	+ Shove
* Red
	+ +1 free Melee Action
	+ +1 to dice roll: Melee
	+ Bloodlust: Melee
Lorentz

*"Don't wander off the road unless I say it's safe."*

### **Background**

While his manner is somewhat abrupt, and he can be somewhat less than empathetic towards his companions, Lorentz wishes only that they keep safe and out of harm's way. From a very young age Lorentz trained with his father to become a hunter and woodsman, and now those skills have been put to the ultimate test: keeping the companions out of the horde's ever-widening path. While he's most at-home in the wilderness, Lorentz's archery skills are just as adept at felling orcs as wild game. He generally forages most of the food the companions need, although Zee's pastry obsession leaves him confounded.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Lucas Sinclair, *Stranger Things* (TV series, 2016)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 Max Range
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Ranged Action
	+ Marksman
* [Red]
	+ +1 free Combat Action
	+ +1 free Move Action
	+ +1 to dice roll: Ranged