recursal/Fanatic-Fandom huggingface dataset:
Crazy Ed

**Crazy Ed** is the owner of Crazy Ed's gunshop in Denver, Ed is incredibly paranoid to the point that he rarely leaves his shop as he believes that every one of his customers wants to kill him with his own gun and then take over his store. Ed may encounter the Convicts of Project Cook in Brothers in Binds.

## History

Crazy Ed opened his gun store nearly twenty years ago. Anywhere else he would be considered paranoid, due to his inability to trust people to even enter his store. He does all of his dealings behind a bulletproof window and trades through a serving hatch. He even takes his supplies through this method, much to the annoyance of the Caravans and their drivers.

Crazy Ed does little fix up his appearance and instead focusses all of his energies on keeping his little fort well maintained out of fear of Copper Toe or Dog Lord invasion. In all fairness, it actually works as neither faction can outcrazy Ed, so they both buy their guns legally from him... for now.

## Personality

Crazy Ed is violent, middle aged man with some serious trust issues. He has no friends and rejects female attention (not that he gets much of it). He believes that all women are evil and want to get inside his head and make him their slave.

Rumour has it that Ed suffered a rather traumatic childhood as both of his parents were horrendous people, who had people tortured and killed in front of him. The truth of this is unknown, only one person was brave enough to ask him about this and their brains ended up redecorating his shop.

In spite of his trigger happy demeanor, Ed isn't necessarily a malicious person. His number one goal is survival but he wouldn't do anything to anyone else without reason, he wouldn't draw his gun on someone without thinking that they were going to hurt him in some way, though, of course, he thinks that about everyone.

## Appearances

Ed is set to appear in Brothers in Binds.
Ania Ray

A rare sketch of Ania Ray

*"New York, New York... I AM New York!"*

- Ania Ray 2270.

Ania Ray is the most prestigious and influential person in the remains of Broadway and Time square of the Empire Wasteland. She pulls strings to get what she wants, given her success and riches it is fairly logical to assume she mostly gets what she wants...

## In General

Officially she is the proprietor of the Ania Ray Lounge, a Jazz lounge on Time Square filled with dazzling lights, music and drinks. Strict attire code and only the créme de la créme is allowed in. If you can enjoy a night at Ania's you're probably not short on caps.

Despite it being her club she rarely goes down to mingle with her guests, preferring the solitude and comfort of her luxury penthouse where she keeps a close eye on the happenings below via monitors. The reason she dislikes mingling mainly has to do with her vanity and fear of being ousted when people find out she's actually a ghoul. A fact she tries to hide by wearing masks and even skin of others when she does rarely show herself.

## Biography

Born in 2050 in Kansas City, before the great war Ania grew up in a farming family but she loathed every day of it, the stardom of Broadway theater and Hollywood motion pictures called to her, and with her looks and voice she definitely stood a chance. At the age of twenty she left Kansas and made for New York, New York where she auditioned for Broadway roles all across the theater district. At first she played little extras and unimportant roles but her ruthless dedication to make a name for herself eventually landed her the leading role of "Call me Madam".

Critics praised her and life seemed wonderful that was until 2077 when an atomic holocaust destroyed most of the world and made short work of her career. However 'the Apollo', which was the theater building where she was rehearsing a play when the bombs fell was lead-lined and famous for its thick walls and few windows. Any and all within survived the initial blast and days to come. Though years upon years of early life in the still highly irradiated Empire wasteland ghoulified most, and Ania was no exception. She looked on with horror as her real hair fell out and her skin peeled off like that of a snake. Until even bone marrow could be visibly seen, rotting.

Everything she had worked so hard on, the excessive diets, the light corrections via plastic surgery, the voice lessons. All was for naught. But instead of giving in to the misery she became cold and calculated about it. Her image would endure! At all costs.
Blackfoot Coalition

## The Blackfoot Coalition

The coalition has a paw for an insignia. The base paw represents the Black Foot tribe, holding the four extensions together. Those four extensions being the Iron Lines (yellow), the Hangdogs (black and red), the Twin Mothers (Brown and Green, the colours of nature) and the Daughters of Hectate (Green and Orange)

### Notable members

*Unknown*

The **Blackfoot Coalition** is a faction in the Four Corners in 2253.

## Background

Following the destruction of the Blackfoot clan, the surviving member, Tears-the-Skies, took up camp in the Blackfoot village. There, she created the Blackfoot Coalition-- a pact between tribes to protect each from the legion. It is Tears-the-Skies that keeps the coalition from falling apart.

The Blackfoot Coalition includes the Iron Lines, Hangdogs, the Twin Mothers, and the Daughters of Hecate. The situation is not helped by the fact that they all hate each other.
Burr Ridge Trading Post

**Burr Ridge Trading Post** is the south most headquarters of the League of Merchants. It serves to protect the river way to the Calumet River and provides it's main relations with the Grand Prairie Union.

## Background

Originally with the dustbowl. Most of the river was dried up. Now with the purification of the city. This site provides a great passageway to Lake Michigan. While heavily raided this zone keeps most from heading further north or south. With a League of Merchants navy.
Betty

**Betty** is a 120 year old ghoul trader from the Reservation and Hank's Counterpart in the sales department.

## Background

She specializes in armour, particularly leather and metal kinds. Her knowledge about protective gear is second to none in the wasteland and she isn't exactly modest about it.

The one thing she is subtle about is her crush on Hank. However, she is aware that he much prefers Jillian and is not confident enough to compete with her. If she kills Jillian as she wants to, she would be killing Hank's property and Betty would be forced to take the 'Endless Walk.'

Betty does not have the patience of Hank. In fact, she is quite intolerant of lolly-gagging, to the point she'd give a medieval guard a run for his money. She has no patience for smooth skins and would die happy, not having to deal with them again.
Anton's Salvagers

**Anton's Salvagers** are a splinter group of Salvagers, who prefer Anton's methods as a leader. Many of them have grown tired of Porter and his empty promises.

## Background

Anton was one of the original Salvagers, from Hoover Dam and originally believed in Porter's vision. However, Porter didn't exactly live up to his promises and Anton had long since lost all good will towards him. He isn't the only one either and now, more and more share his way of thinking.

He hopes to soon overthrow Porter and take the Box for himself, a potential gold mine, just sitting in the old territory.
Duncan Graham

Duncan Graham is a mercenary-for-hire who specializes in defensive measures, trap-setting, and explosives.

## History

Duncan was born in Vault 38, one of the very few Vaults located in the Wyoming territories. Only 3 weeks after his birth, however, a horde of Raiders stormed the vault and slaughtered almost everyone inside. His parents, Alastair and Martha, managed to escape with their baby in tow and flee to a settlement named Geyser Rock

After a while, Martha suffered a breakdown and tried to kill her husband and baby, blaming them both for the Vault's falling. Alastair was forced to kill her, and had to raise the infant Duncan on his own. For the next decade, Alastair cared for his son while teaching him everything he could to help survive the Wasteland. It was also during this time that Duncan picked up his knowledge on explosives, though it was not his father who taught this to him...
Edgar Dreaden

*"Headed down to Diamond City to buy myself some Nuka-Cola. Ended up having a horde of supernaturally summoned ghouls on my heels that just happens to have the munchies for my flesh and my flesh alone. And it's not even tuesday!"*

- Edgar Dreaden

**Edgar Dreaden**, full name **Edgar Allan Dreaden**, also known as **Dead Ed**, is a scavenger and vagabond living in the Commonwealth.

## History

Edgar was born in the ruins of Newburyport. Though loved by his parents, his conception was not something either of them had planned. Born on the edge of the town, Edgar grew up separated from other children and would as such distance himself from social life altogether, becoming an introvert and overly shy. His only friend is the black family housecat Poe. The cat, having been exposed to an unknown amount of radiation had developed some sort of mutation which allowed it to live longer than ordinary cats, since Edgar's father claims that Poe was around even when he was a boy.

He earned his nickname "Dead Ed" from the other kids, due to his hobby of burying dead people and creatures he found in the wilderness surrounding his house.

When Edgar was 15 he accidentally dug up what appeared to be some kind of scorched and ruined tome on the backside of his house. What was strange was that despite its visibly torn and fragile exterior the book was remarkably intact and would withstand any sort of damage that befell to it. After reading some passages from one of the pages, Edgar's life turned completely upside down. It can be argued whether or not he fell insane due the strange powers of the book, but shortly after the event he claimed that Poe had begun to speak with him and that wherever he went feral ghouls started to appear, all of them with a hunger for Edgar's flesh.

Edgar has ever since been on a personal quest to get rid off the book, which mysteriously seems to be indestructible, having Poe along as his "talking" travelling companion.

## Personality

Edgar is depicted as a kind, yet somewhat nervous and not necessarily bright, young man. He often goes around daydreaming and is quick to annoyance. Though prone to cowardice in general, he always tends to muster his courage when his friends or loved ones are threatened. He is easily insulted, but will often mistake threats and sarcasms as compliments.

## Trivia

* Edgar is inspired by the character Ash Williams from *The Evil Dead* franchise, but also Seymour Krelborn from *Little Shop of Horrors*, and Lionel Cosgrove from Peter Jackson's *Braindead*.
* Edgar's name, as well as the names of those close to him, are all related to horror author Edgar Allan Poe. Edgar's father, Allan, carries the authors second name. Whereas Edgar's mother, Virginia Clements, is a play on Virginia Clemm, the wife of the author. While Edgar's cat, Poe, is directly named after the author's surname.
Emily Sparrow

Emily in 2253

**Emily Sparrow** is a Prisoner at Tibbet's Prison in Roads Less Travelled, she is inmate 13 as is stamped on the back of her jumpsuit.

## Background

Emily awoke in Tibbet's Prison on the 23rd of October 2253, with no recollection of how she got there and has huge gaps in her memory. Both she and her Brother, David, have no recollection of events, leading up to the prison and must rediscover who they were and why they were there.

## Appearances

* Roads Less Travelled
	+ Act 1 - A Thousand Highways
Dianne

**Dianne** is the assistant of Otto Steed in 2253.

## Background

Dianne was an NCR soldier and part of the NCR 5th Engineering Company before moving to Hoover Dam and working for Otto. After years of bullshit, it was nice to finally get back to working with her machines.

She is a young, attractive woman in her late twenties and she is eager to learn what she can, about engineering from Otto. She has been enamoured by anything mechanical, since she was a child and she was given two mechanical arms to work with. She lost her arms to meningitis at the time.

She is very well organized, which is a huge benefit to Otto as he is hopeless. They work well together but Dianne would like a chance to climb the corporate ladder and prove herself.
Caliban the Orc

**Caliban the Orc** is a berserker-class super mutant and a member of the Heroes of Legend.

## Background

Hailing from the distant kingdom of California, Caliban was a man once until the vile sorcery of the evil Master transformed him and countless others into orcs, forming an orcish army the Master used to try to conquer the kingdom. However the Master's plan was thwarted and his army defeated and in time, Caliban and the other wayward orcs became allied with the Knights of Steel. Soon the Knights suffered a great cataclysm, one that threatened to destroy their order, and Caliban and his orc brethren abandoned the Knights of Steel. The decision to leave the good Knights in their time of need haunts Caliban to this day.

While many orcs wished to turn their weapons on the Knights of Steel, Caliban had no desire. He instead chose to wander alone, contemplating his existence along the way. He eventually arrived in Detroit and encountered a party of adventurers known as the Heroes of Legend. Most people who meet a 9-foot tall, green super mutant aren't thrilled with the experience, but this was not the case when Caliban met the Heroes, who were elated at the sight of Caliban. They said he was something called an "orc", something they had heard tales of but never seen for themselves. The Heroes explained orcs are a mighty warrior race, larger and stronger than any man. Caliban pondered the many wars he fought over the years and what the Heroes were saying made a lot of sense to him. The Heroes said an orc would be a worthy companion in their party and thus, Caliban joined the Heroes of Legend and accepted himself as an "orc".

For the first time, Caliban has found a home. He was accepted in the Knights of Steel, but now he is celebrated in the Heroes. However the Knights of Steel have recently arrived in Detroit and claimed dominion over the land. Caliban is torn. One part of him wishes to return to the Knights and plead for their forgiveness, however he knows the penalty for desertion is death. Another part of him sees the atrocities being carried out by the Knights and it makes him angry to see they have fallen so far. He is waiting to see how everything plays out, but orcs are hardly known for their patience.
Castle Ravenstein

Interior of Castle Ravenstein

**Castle Ravenstein** is the primary residence of Augustus Autumn (Shadows of the Past) and main operating base for his contigent of Enclave remnants from the Capital Wasteland.

## Background

Castle Ravenstein, originally known as Bannerman Castle, is a foreboding fortress nestled on Pollepel Island in the Hudson River, New York. Constructed in the early 20th century as an arsenal for storing munitions, the castle's eerie and imposing presence has loomed over the river's waters for decades. Colonel Augustus Autumn, seizing upon its strategic location, commandeered the castle and renamed it in his own image.

Drawing inspiration from the infamous Heinrich Himmler's Castle Wewelsburg, Colonel Autumn transformed Castle Ravenstein into a center for sinister supermutant experiments. Within its forbidding walls, captured supermutants were subjected to ruthless experiments aimed at unlocking their potential and enhancing their loyalty. The result was the creation of the "Ravenstein Sentinels," a formidable honor guard forged through a combination of experimental treatments and cybernetic enhancements. These are considered the next successors to Frank Horrigan.

Castle Ravenstein, located in the heart of New York, became a symbol of fear and dread throughout the region. Its dark history and reputation for inhuman experiments were a testament to Colonel Autumn's unwavering ambition and his willingness to exploit even the most monstrous beings in his pursuit of power.
E2-34

**E**

E2-34 in 2277+

**2-34** is an escaped synth from the commonwealth in the Tales of the Wastes mod: The Last Enemy that shall be destroyed. She an optional target, who defends Maurice, avidly, due to him re-writing her programming and making her a slave.

## Biography

E2-34 managed to free herself from the Commonwealth's bonds but found herself wandering into the arms of another unscrupulous scientist. Maurice offered to look into her programming, to check for surprises. He instead overwrote a lot of it, making her a mindless slave.

## Appearances

* The Last Enemy that shall be destroyed.
Busse Woods

**Busse Woods** as it is known via signs was a former forest preserve turned into a large guarded community ran by the League of Merchants.

## Background

Surrounded by death and dust. The woods were not as packed with the corpses of the Pre-War era. Making it peaceful place to begin a new society where there was no past. The local small lakes and what was left of the rivers were easily able to power new electric generation stations making this one of the first communities with electricity.

### Wendigo Sightings

In 2283, a Wendigo was spotted in the community chasing a young female by League of Merchants guard units. However census checks saw all League of Merchants people accounted for. The sighting is now legendary as a ghost tale for people to tell their kids to get them to go to bed.
Corolla

Home to the town of Currituck Light, this small community of
around fifty people. This was once a town that saw no end to its influx of
visitors, even after the bombs destroyed all of the bridges, leading to the
Banks but now they’re somewhat desperate to have them back again, after a
ten-year dry spot.

A lot of this community’s goods come from outsiders and
shipwrecks and is also farmed from the land.

The once prestigious Whalehead club now serves as a festival
hall for the people of Corolla. They hold the annual wine festival here,
several times a year, if possible.

Currituck Beach Lighthouse can also be found, between these
locations. It’s traditionally where the mayor of the town resides. The current
mayor wishes to move into the town.

Currituck Beach Fitness Center is a fine destination for
those looking for adventure. Overgrown, full of crazy wildlife and the odd
deckchair and swimming pool for you to enjoy. (So long as you don’t mind the
rust or the muck)

Should one travel further north, they will find themselves
in the animal sanctuary, which is overcome with mutant wildlife and tribals.

## Residents

* Mayor Everette: An ageing man, who grew up on western movies. He always wanted to be a badass sheriff figure but has found himself in the safest place on earth. He’s accused of making a big deal out of big issues, usually so he has something to do, putting a stop to it.

## Quests

* The Everette vendetta: Mayor Everette needs someone to take care of those irritating Gulls! They’ve been stealing from the town for years and it’s about time someone put a stop to it.

* Political Assassination: Nerina is aware of the Mayor’s desire to have her terminated and will pay double what he’s paying to have him whacked instead.
Denom

**Denom** is a mechanic/gardener for the Ciphers in 2253.

## Background

Denom has been walking around lately looking like he's accomplished something great and he has! The crops are blooming right now, the wind turbines are generating power at maximum efficiency and he is on a lucky streak in all aspects of his job.

Well, except for the weedlings...
ARGOS

**ARGOS** is the robotic juggernaut controlled by ODYSSEUS, the central computer of the prison.

## Background

Argos is an enormous building-sized multi-legged rover, armed with missiles, precision laser weapons and an aadvanced array of sophisticated sensors used for communicating with ODYSSEUS.

In the heist pulled by Presper's men, ARGOS was damaged on its release. This damaged it slightly by loosening its movement servos and made it impossible to receive instructions. The machine will attempt to retrieve prisoners no matter what instructions it is given. This is problematic, considering that there is a massive hole in the prison and that the prisoners can walk right out again.

## Behind the scenes

Argos, in Greek Mythology, is the loyal dog of Odysseus.
Alice McLafferty

NCR

**Alice McLafferty** is the manager of the Hoover Dam branch of the Crimson Caravan in 2253. She was eventually murdered by Josey Wales and the Rose of Sharon Cassidy in 2281.

## Background

A big cheese, down at the Hub, Alice sets to prove herself to her superiors by establishing Crimson Caravan Vegas, an expansion of the empire. She does a great show of supporting the Mayor, Joseph Dodge but secretly wants him to fail and conspires against him.

If she had her way, she would seize the town for herself, making it the Hub of Vegas. She hopes to work both sides of the BoS/NCR war and supply them both. She has been fuelling this fire for months now and hopes to bring Dodge down. Once she has secured the town, she hopes to travel to Maxson Bunker and seal it, with all of the survivors inside. If she does this, she will be the woman who ended the war and will be seen as an NCR hero forever more.

## 2281

Her ruthless ambition eventually caught up to her as she destroyed Cassidey Caravans and bought them out. Uppon discovering this, Cass convinced Josey to hunt Alice down and kill her.

She was gunned down in her office, her killers were never found.
Enclave Southern Command

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This page was made with permission of the Lonestar server owner justville.

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**Enclave Southern Command** is an Enclave Remnant faction located in the Lonestar Wasteland.

## Background

he Enclave southern command, Led by Colonel Lenard Armstrong is what is ASSUMED to be left of the enclave in chicago. Directly after Colonel Armstrong was ordered to take a long contingent of troops to new mexico, and after the president's (President Kimmal, Elected in 2092.) assassination, Colonel Armstrong Began to dig in at the White sands Missile complex, until contact with high command could be continued. As Colonel Armstrong’s forces began setting up, Armstrong began to lay the foundation for The Enclave Southern Command. Soon after, Colonel Armstrong Announced the formation of The Southern command, separating itself from the greater Enclave, While still having allegiance.
Enclave Radio

## In General

Enclave Radio is a propaganda outlet of The Enclave, a faction of wasteland purists that believe in order to rebuild the United States of America it had to eradicate anything that has been affected by radiation. It plays synthesized versions of old American marching themes and anthems. It is completely automated and does not have a DJ

## Playlist

Here's a link to a playlist of all the songs in no particular order: **Youtube Playlist**

* America
* Battle Hymn
* Dixie
* Montezuma
* Presidential
* Stars
* Washington
* Yankee
Bot Match

**Bot Match** is a gamemode in Critical Strike Portable, which features bots on multiplayer servers.

## Description

This shares many similar features to Team Deathmatch and combines properties of Single Player and Multiplayer. Players can respawn when killed and the objective is to raise their kill score, but bots and/or zombies are added to the gamemode to assist or kill other players.

This gamemode is very unpopular due to the inclusion of bots, which offer little money.
Colington

**Colington** is the base of operations for the Duke's Brigands. In the old world, it was a gated community and harbour, which was part of the Kill Devil Hills. It was one of the first and larger settlements for the area.

## History

It's prewar history is mostly lost to the common folk by now, few honestly care about it as it seems rather insignificant to the daily doses of danger that the Banks currently offer.

The Duke managed to claim this area, some time ago. So long ago that few, if any residents of the isles can remember a time that he didn't own it.

Even the ones who were alive before he took over it don't remember what it was or who owned it, leading many to speculate that it was abandoned.

The Duke keeps this place well guarded, by land and by sea. Even the The Broken Blacks wouldn't dare to send a raiding party here, lest they be willing to lose most, if not all of their number.
Atomic Radio Central

## In General

Atomic Radio Central is an active radio station in the Empire Wasteland. Originally the acronym A.R.C. stood for "American Radio Company" but the current owner and sole DJ Maxwell 'Maxy' Flower changed it.

 DJ

The DJ, Maxwell Flower is an easy going feller that lived his youth years out in the comfortable Vault 234 on Manhattan Island. There he got his old world values and friendliness which he is happy enough to share with everyone in the greater NYC area.

Maxwell is optimistic and mainly uses this gift to delight and amuse his listeners, which are most sentient things in the Empire Wasteland. Since it is the only radio station that isn't Propaganda. He turns classics of yesterage and radio dramas of the American Radio Company.

Those he found in the old archives that didn't get blown up. A limited supply, but he tries his best to keep things fresh and new, and will gladly accept record donations. Perhaps you'll hear your beats being broadcast across the wasteland.

 Playlist

Here's a link to a playlist of all the songs in no particular order: **Youtube Playlist**

Artie Shaw

* *A Foggy Day*

Billy Riley

* *Flying Saucer Rock n' Roll*

Bob Crosby

* I Don't Know Whether I Should Laugh Or Cry Over You
* Let's Go Around Together

Crown City Four

* Watch World War Three (on pay TV)

Del Shannon

* Runaway

Doris Day

* It's A Lovely Day Today
* Tic, Tic, Tic

Everly Brothers

* Bye Bye Love

Frankie Laine

* Cool Water
* Jezebel

Ink Spots

* I'll Get By

Mark Warnow

* I Don't Want To Set The World On Fire

Nat King Cole

* Ain't Gonna Study War No More
* Smile

Paula Kelly

* Jeepers Creepers

Ray Charles

* I Can't Stop Loving You

Sheb Wooley

* The Purple People Eater

Shirelles

* Will You Still Love Me Tomorrow

Steve & Eydie

* This Could Be The Start Of Something Big

Tyrone & The Tyrone Trio

* Blast Off!

Woody Herman

* The Good Earth
Campbell's Cabin

**Campbell's Cabin** is a former vacation home secluded in the woods near Royal Oak, Michigan in the Motor City Wasteland. In 2287, it is rumored to cursed. After several strange occurrences, the Hunters living in Royal Oak avoid the cabin at all costs.

## Background

Located outside Royal Oak, the cabin was once owned by Professor Sam Campbell, world-renowned historian, archaeologist, and scholar. Professor Campbell had devoted his life to understanding the world's earliest histories and mysteries. In his time, Campbell was the only person who could read 33 dead languages and was able to speak 19 of them. Universities paid large sums for his lectures, and Campbell's calendar was usually booked full of them. So indeed it must have been a fortune he was offered by Constance Blackhall to walk away. To hunt for a book. THE book. The Krivbeknih. But it wasn't the paycheck that convinced him, it was the chance to study the mystical ancient tome for himself.

After years of following dead-end leads, Professor Campbell accomplished his goal of procuring the book. His cabin near Royal Oak was his place of refuge away from the city-life of Detroit, where he could get away and devote his time to research, so naturally it was where he began translating the Krivbeknih, recording the words on holotape. But as Campbell read the words aloud, something awoke in the woods. It first took possession of Campbell's wife, and he was forced to lock her away. Professor Campbell hoped he could find a way to save her by translating more of the book but he was dead by dawn. Constance Blackhall arrived the next day and took possession of the Krivbeknih.

In August of 2077, a group of college students camping in the woods stumbled upon the vacant cabin. In the Professor's study, one of the students found the holotapes and played the recorded translations. For a second time, evil awoke at the cabin, including the reanimated corpses of the professor and his wife. The disappearance of the campers was still unsolved when the bombs fell two months later.

In 2287, the Prisoner is sent by the Hunters to investigate the curse of Campbell's Cabin. Hunters who go near the cabin are never heard from again. The Prisoner can find Professor Campbell's translations, play them, and attempt to defeat the summoned evil once and for all or strike a bargain with the dark being.

## Behind the Scenes

* Based on the cabin from Sam Raimi's *Evil Dead* franchise starring Bruce Campbell. Raimi and Campbell are both from Royal Oak, Michigan. Originally they wished to make the first movie in the woods around Royal Oak, but found the town was less than enthusiastic about the idea. Professor Sam Campbell's name is a direct reference to the writer/director and star.
* There's a little bit of influence from *The Ninth Gate* starring Johnny Depp in Professor Campbell's relationship with Constance Blackhall. Both involve a wealthy benefactor with ulterior motives hiring someone to procure and study a mysterious, occult book.
APEX

+2 Intelligence
+1 Perception

**A.P.E.X. or Artificial Personality Enclave eXperiment** is a man-made entity that was created to be a battlefield frontline assistant.

## Background

Beginning it's development in 2076. The original APEX project was known by it's company as the Apricot Power Armor Assistant or A.P.A.A. The company after selling it's major software stocks had began to seek military contracts for building assistants more useful for power armor than the Medic Prototype Power Armor which was essentially an automatic stimpak injector. Instead the machine was built inside a chip device to transmit a personality for a computer program that would assist the wearer in combat maneuvers.

After the Great War. The device was entirely lost and forgotten until a unique surviving chip augmented the program in Chicago by 2283.

## Characteristics

Each APEX assistant is different but most have a female gender. The program is able to detect certain flaws in enemy armors and weaknesses based on a database from PoesdioNET.

## Location

The APEX units can only be found on few power armor wielding soldiers of the Chicago Federal Remnants (Chicago Enclave)
BAJAR

## BAJAR (Brain in a Jar)

**BAJAR** is a robobrain in the Boulder Dome in 2253.

## Background

BAJAR stands for brain-in-a-jar. Is an excellent scientist and a potential companion for the Prisoner. He is his own robot and is starved for freedom, so he isn't always going to do as he's told.

He can be put in a robobrain body and easily removed. He can easily be taken around by whoever removes his brain and be asked questions, which usually have detailed answers.
Chicago Federal Radio

## Background

**Chicago Federal Radio** is a post-war radio station based in Chicago, Illinois. It is a divisional radio station of the Federal Communications Commission. It mainly uses the 1000 Kilowatt AM radio station known as WMVP, which was formerly a Sports and News Network. To increase signal ship, it also uses the radio towers of Pre-War governmental entities and sponsored programs such as NPR to broadcast the messages of the  Federal Government through emergency protocols.

The station is controlled through terminals powered through PoseidoNET's Satellite arraignment system. The majority of the broadcast is transmitted using AM radio, which is heavily increased in range during the night. During the day when the signal is decreased and in areas where accessible towards are located. The broadcast transmits to the stations which can repeat the broadcast on the available frequencies.

## Format

**Chicago Federal Radio (CFR)** uses a slot based system for programs where listeners can hear certain broadcasts. Broadcasts include music, talk, news, cooking, entertainment, and sports among other topics of the channel. It also plays commercials for private companies and the Federal Government. The current programs of the station are as follows.

### The Klink Show

Hosted by Jeremias Klink, the Radio show is a collection of his personal taste in music as well as travel news across America. Often used to promote his products or his brand of political thought. The show has often also been on the ground floor of negotiations with convenient access to immediate turmoil in certain areas depending on where it's host is located at a certain time.

### Peter Richardson Talks

Hosted by Peter Richardson, son of former assassinated President Dick Richardson. The radio show is entirely meant to promote American values. Peter Richardson gives speeches directly to the American people. As well as discusses things he has done for the benefit of the restoration of the United States of America.

### Presidential Hour

Automated by the terminal. This show is speeches from former and the current President of the United States. It is meant to be a calming and relaxing yet patriotic fever.
Born Ghoul

Belle, a healthy and fertile born ghoul.

**Born Ghouls** are ghouls who are not mutated humans but ghouls who were actually born as ghouls. Through cruel experimentation on humans by Sebastian at the Reservation, these ghouls gestated and were birthed.

Reveling in their infrequent success (the ghoul procreation experiments have a 2% success rate), Dr Sebastian and Willem Clark keep their born ghoul progeny close at hand and comfortable. To them, the born ghouls represent the future of the ghoul "species", and they will do everything in their power to make sure their "children" are well taken care of. There are only three born ghouls, including Measles and Belle.

At first glance, they look like normal ghouls but at closer glance, one may notice that their lesions, exposed bone and hair patches are uniform and seemingly serve a form of purpose. Belle doesn't seem to have any deformaties at all.

On top of that, they are much sturdier and faster than normal ghouls.

If successful, this could also mean that the pregnancies could phase out the feral ghouls as these are produced when radiatin destroys the mind of the ghouls and if simply born, there would be no particular afflictions to the ghouls to fear. This would mean that if the ferals were wiped out, there would be none to replace them, therefore ghouls may one day be rid of the primary source of humanity's stigma towards them.
D.C. Lowery

**D.C. Lowery** is one of the Denver Salvagers and Porter's second in command in 2253.

## Background

Grim, quiet. He has a dark secret.

He tipped off Dodge to the big heist as he was afraid of not getting paid otherwise. He was arrested, despite providing that valuable information. He is thankful that he isn't rotting in a cell or that he wasn't thrown off the Hoover Dam.

He is incredibly loyal to Porter, due to his guilt and know that if they ever go back, the truth will come out. Hardin is blackmailing him and Lowery would be happy if something were to happen to Hardin, though he isn't a killer himself, not even by proxy.
Chloe

Herself

**Chloe** is an Enclave Assaultron, who went rogue several decades ago and murdered her former masters. In 2297, she roams Atlanta, Georgia, looking for something to do with herself.

## Background

Chloe was made to fight in the Great War but was never deployed. She waited in stasis for centuries, until the Enclave found and activated her as they made their way to Washington DC. She was initially told that she was working for the US Army but saw holes in that story, pretty quickly. When she questioned this, her Enclave Masters were concerned about her advanced signs of awareness but ultimately decided not to decomition her. Chloe did several missions with the Enclave but hit a roadblock, when a superior officer ordered her to destroy a settlement.

The Settlement mostly consisted of Farmers and wouldn't stand a chance, when facing her. Chloe simply refused, saying that it was beneath her. Her superior threatened her decomission if she didn't comply, to which she halfheartedly agreed to murder the innocent villagers, by atomizing them with her laser beam.

However, to the surprise of her masters, she spun around at the last second and blasted her commanding officer instead, turning him to dust on the spot. She was shot at, multiple times, with varying types of energy weapon but Chloe's reflexes and combat prowess proved to be too much for the ground troops and she even overwhelmed a power armoured trooper, forcing the rest of the squad to fall back.

Chloe felt *alive* thanks to this battle and realized what she had been missing, this whole time. She wasn't getting anything out killing innocent civilians and drug addled raiders. No, Chloe wanted big game and what game could be bigger than organizations like The Enclave and The Brotherhood of Steel?

## Design Doc Info

Role: Assaultron.

Background: Robot that defied its Masters, wants challenge in combat.

Skills: Repair, science, hacking, melee, explosives, guns.

Special: S:7, P:8, E:10, C:1, I:6, A:10, L:5

Wants: Freedom, challenge, respect.

Fears: Reset, malfunction, enslavement.

Loves: combat, learning, hurting Enclave.

Hates: Killing innocents, being used, peace.

·        Former Enclave slave wound up sick of butchering the weak, turned on masters.
Aliens

The symbol of the Aliens.

The **Aliens**, or "**Epsilonians**" (named for their Mothership), are an enigmatic race with unknown motives. However, they currently actively opposing mankind, although this information is not known to the public. They are seemingly limitless in number, have access to extremely advanced technology, and are utterly unpredictable.

## See Also

* Alien Spaceships
* Stalkers
Canadian Resistance

After the Annexation of Canada several resistance factions formed to oppose the violent take-over of the Northern Territories. They attack American army targets but also civilians in the form of bitter reprisals. They are considered by many to be terrorists, but equally as much freedom fighters.

They are comprised mostly of brave men and women, civilians or veterans.

Their Leader is Harry Trembley. A Canadian army veteran and ex police officer that uses his training as the basis for his resistance.

They fight for the total liberation of Canada from American forces. A lofty goal, perhaps unattainable, but its members will fight to the bitter end.
Aleksandra Nikopol

**Aleksandra Nikopol**, sometimes jokingly referred to as "the Soviet Union's favourite poster girl" by American troops, is a military officer under the command of the Soviet Union. She appears in *Fallout: Final Frontier*.

## History

Very little is known about Aleksandra, save for the fact that she didn't know her father and apparently lost her mother at an early age. She has an unnamed brother back on Earth. Her reasons for enlisting in the army was to pursue a project known only as "the Kulagina Project". The reasons for this are so far unknown.

## Personality

Aleksandra appears to be a very blunt and disciplined woman. While not as overly fanatical as other officers of the Soviet Union, she does indeed try to please her superiors in any way possible. She has shown that she cares much for those under her command and places much trust in them.

## Appearances

* *Fallout: Final Frontier I*
* *Fallout: Final Frontier II*
* *Fallout: Final Frontier III*
* *Fallout: Final Frontier IV*
* *Fallout: Final Frontier V*
* *Fallout: Final Frontier VI*
* *Fallout Final Frontier VII*

## Trivia

* The Kulagina Project gets its namesake from Nina Kulagina, a Russian woman who supposedly possessed psychic abilities.
Devereaux's Cell

**Devereaux's Cell** is the Canadian Resistance cell led by Jordan Devereaux that operated in Tecumseh, Ontario prior to and during the outbreak of the Great War. Devereaux's Cell is a mentioned-only faction in Fallout: Detroit and are featured in the side story, "The U.S.-Canada War".

## Background

One of many cells formed by a mysterious benefactor known only as Marquette, each member hand-picked by Marquette himself. Assigned to Tecumseh, Ontario, Jordan Devereaux was chosen to lead the cell tasked with harassing soldiers in the nearby border city of Windsor, disrupting the military's local infrastructure, and even carrying out attacks in the U.S. itself. During the height of their influence, the Cell operated smuggling vessels that brought in much-needed food and medicine across the Detroit River. Tecumseh became a safe haven, in sharp contrast to neighboring Windsor. A place where fleeing Canadians could hide or get a new identity on an Underground Railroad of sorts.

A series of attacks orchestrated by multiple cells were scheduled to occur on Halloween; Devereaux's Cell's target was the Windsor Detention Camp, where prisoners of the U.S. military were held. However when the bombs fell on October 23rd, Devereaux decided to attack right away, both in retaliation and in hopes the confusion of the Great War would benefit the group. The attack was successful and when no retribution came, Devereaux claimed Tecumseh as part of Canada again and declared war on any U.S. soldiers still in Canada.

## Notable Members

* **Jordan Devereaux** - Leader of the cell
* 2nd-in-command. Has been with working for Marquette for some time.
* **Genevieve Tussaud** - Expert saboteur and infiltrator
* The Explosive Expert
* The Doctor
* The Kid
* The Mountie - Delivers Marquette's orders.
* The Smuggler Captain
* The Diner Waitress - Local who spies for the group.
* **Bobby McKay** - The bombmaker
Lucifer

Lucifer, sometimes known as "Luci", is an antagonist and character in season one of The Family. He is Steph's husband and Bela's father, as revealed in Who Killed Ricardo Dylan.

## Biography

### Christmas Party

He is only mentioned by Steph and seen from behind.

## Trivia

* Though he did ruin her life, he did in fact end up marrying Steph, although it is unknown where he is.
	+ However, Lucifer still sends Steph a big check every week.
XxSolarEclipsexX

**Solar** is a recurring character in The Family. He is portrayed by XxSolarEclipsexX.

## Biography

### Pilot

Solar appears when they are talking about Isabela he starts to describe her until he is kicked by Steph.

### Knife to Meat You

Solar appears at the end, he greets The Family but then Isabela smashes his head against a chandelier

### Oh Christmas Tree Oh Christmas Tree

Solar appears when he notices someone running off in the distance (later to be revealed Izzy and Catherine) he chases them only to be gunned down by one of them

## Death

Solar is running after someone only to get shot down
Season 1A The Family

**Season 1A** is the first half of the first season of *The Family**.* The pilot episode premiered on December 6th, 2015 and the half-season ended on December 13th, 2015.

## Cast

Main cast:

* Queen Steph as Steph ***-> 10/10***
* Melanie Martinez as Isabela ***-> 10/10***
* Idekmandy as Mandy ***-> 10/10***
* Mandy Fitzpatrick as Criminal ***-> 10/10***
* Victoria Smurfit as Claire ***-> 10/10***
* Lentimassu as Lenti ***-> 9/10***
* Jessica Alba as Jessica ***-> 9/10***
* Tomdylanwow as Tomdy ***-> 9/10***

Recurring cast:

* Micayla as Micayla ***-> 5/10***
* Mr.Wubbzy as Wubbzy ***-> 4/10***
* NanoPower512 as Nano ***-> 3/10***
* Lachi1339 as Lachi ***-> 1/10***
* Dodo as Dodo ***-> 2/10***
* Ricardo8a as Ricky ***-> 2/10***
* Ulises Colina as Ulises ***-> 3/10***
* XxSolarEclipsexX as XxSolarEclipsexX **->**
* NoooScreamedAnakin as Anakin
Nano

**Nano** is a recurring character on The Family. He is portrayed by NanoPower512.

## Biography

### Pilot

Nano briefly appears in Pilot. He meets Criminal and Isabela. He is confused by Criminal. Then he leaves, and enters, and finally leaves.

### Game Night

Nano is asked by Mandy if he wants to play Russian Roulette but he refused and left.

### I'm Back Bitches

Nano is killed by Ricardo Dylan some time after Criminal's funeral.
Adrian Beyr

**Adrien Beyr** is a member of the Followers of the Apocalypse in 2253.

## Background

Adrian Beyr is a well educated man. He has spent the majority of his life traveling the wastes, digging through the ruins of cities, searching for knowledge of civilizations, long lost. Over the years, he has found hundreds of books and holodisks and taken it upon himself to read every one of them. It is through his reading that he finds solace, peace and most importantly, purpose.

Adrian joined the followers so that he would have a safe depository for the works that he found and so that others could benefit from his works.

During his travels, he heard about the Ouroboros and its resident Goddess, Hecate. Intrigued, he paid it a visit and asked for an audience. To his surprise, he got one and stood toe to toe with the Goddess herself but made the mistake of quoting Greek mythology, about the Goddess Hecate and was immediately seized and imprisoned. He has no idea why, to this day.
Shondell Hemphill

Shondell Hemphill is a recurring character on The Family. She is portrayed by Deneen Tyler

## Biography

### I'm Back Bitches

Shondell appears when she arrests Tom Dylan for the murder of Criminal

### Oh Christmas Tree Oh Christmas Tree

Shondell appears when she has to evacuate everyone out of the hotel.

### A Killer Among Us

Shondell appears when she arrests Steph and Isabela for the murder of Ricardo Dylan

## Appearances

**Total 3/20**

* 1.06- I'm Back Bitches
* 1.10- Oh Christmas Tree Oh Christmas Tree
* 1.11- A Killer Among Us
Thank you

## Thanks to

Idekmandy- If it wasn't for her I still be here thinking what on earth to do, She has lets say worked behind the scenes with the coding and all that confusing stuff. If it wasn't for her I probably wouldn't even still own this wikia. She has helped me all the way with Templates all them things I don't understand (Everything)

Queen Bela-Thanks to her were all having a laugh reading her hilarious episodes

TomdyLanWow- Thanks to him we have cool pictures to this wikia

Thank you to everyone who is helping with this wikia.
ElectraShield

Engineering Blueprints for ElectraShield mobile turret

**ElectraShield** is a railgun developed by Trench Enterprises. Special with it's 1300mm shell and capability to change directions midflight. This weapon is designed as a defensive and offensive weapon to protect the Chicago Federal Remnants (Chicago Enclave).

## Background

Starting development in the 2290s by then President Hayden Trench. It was created to fight against the possibility of a nuclear weapon targeting Chicago once more among other possibilities like Liberty Prime or a doomsday Vault.
Trollface Quest 1: Level 15

In this sixteenth level of Trollface Quest 1, you can see walls about to crush Stickguy. There are also bottles on the ground. If you click on the bottles, then Stickguy will drink them, and will die. The same goes for the walls. To win, a button should pop up on the right wall. Press it and the walls will retract and you'll complete the level.
Trollface Quest Wikia

**Welcome to the...**
**Trollface Quest Wikia**
**30 articles • 25 files • 391 edits**

**ABOUT THE GAME**

The wiki about Trollface Quest for aspiring and hopeful writers that anyone can edit! The wiki was founded by User:GhkjynVxcT, aka GVxcT, in December 2015.

Feel free to add a new page from this game!
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**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles