New Content

This page is used to briefly introduce new content of the corona mod.

Detailed balancing changes are not included on this page

-Specializes in quantum technology, plasma technology, electromagnetism and controllable nuclear fusion technology.

-Build buildings by deploying core that automatically flying to target location.

-Some units need power to use their ability.

-Production buildings that are not upgraded can transform into turrets by stopping production and consuming power.

-Production building can be upgraded, after that they can train T3/T4 units, but unable to transform.

-Complete technology tree, protocol and super weapons .

-Completely original model.

-Chinese dubbing.

**More information:**

Celestial Empire Arsenal

### Subfactions

All factions will have a subfaction, but there is no more information at this time.

The Allied subfaction is likely to be Rhine, with some kind of more robust MBT and tank destroyer.

The Soviet subfaction will probably have more vehicle with mechanical legs, such as hammer walker.

## New systems and units for old factions

All three old faction have some changes and new units to adapt to the new environment.

### Tier 4 technology

All four faction have a new tier of technology.

In order to unlock the T4 units,Allies, Soviet and Empire of the Rising Sun Need to build the T4 Technology build.

Soviet T4 building is Advanced Battle Command Fortress(Temporary translation), a new building.

Allies T4 building is Defense Bureau,Former T3 building.The new building called Information Center will play T3 building's role.

Empire of the Rising Sun T4 building is its V.I.P bunker, which you can see in vanilla campaign.

Besides,Allies need permission and Empire of the Rising Sun must upgrade their production building before training T4 units.

As for Celestial Empire, T4 permission need to be upgraded in decryption structure like other upgrades.

#### **Allies**

Multigunner IFV with Javaline soldier(large missile only)

Multigunner turret with Javaline soldier(large missile only)

Prism tank

Hydrofoil (need upgrade)

Poseidon cruiser

Aircraft carrier

~~Olympus aircraft carrier(unable to product)~~

#### **Soviet**

Flak cannon (need upgrade)

Slava class cruiser

#### **Celestial Empire**

Xuanming battlecruiser

Chongming Interceptor

Qinglong Combat Core Ship (need upgrade)

### Ground force changes

#### **T2 Fire support vehicles**

**Prism Tank(allies)**

-Longer range than basic defend tower, but shorter than T3 defend tower.

-Good at attacking light armored units and buildings, but Not good at anti heavy armor.

-The armor is weak.

-The special ability is to switch into an immovable antimissile mode.

**Sledgehammer SPG(Soviet)**

-Longer range than basic defend tower, but shorter than T3 defend tower.

-Good an attacking light armor units and building.

-Tough armor, especially the front armor.

-AOE damage.

-There is a lower range limit.

-The special ability is to fire five canister rounds to kill groups of soft targets or clear garrisons.

-Can upgrade armor to reduce damage.

**Iron Ronin(Empire of the rising sun)**

-Is that one in uprising.

-It is almost the same as uprising one in function.

-Melee attack.

-And same ability

#### **Tier 3 artillery units**

Athena Cannon,V4 Rocket Launcher and Wave-force Artillery.

-no change in function, but the range is almost double.

-V4 is larger now.

#### **Tier 4 ground units**

**Future Tank(Allies)**

-Is that one in uprising.

-It is almost the same as uprising one in function.

-Attack cause a short EMP effect.

-And same ability

-Cheaper than in uprising, the cheapest T4 ground units.

**Union Heavy Tank(Soviet)**

-Double large caliber cannon and anti-air missile.

-Can be garrisoned by up to five infantry units, those unit can fire from inside.

-Explode after being destroy.

-Can upgrade armor to reduce damage.

-According to the concept, it will be redesigned, remove cannon and missile, use a big tesla coil as main weapon.

**King oni X(Empire of the rising sun)**

-Temporary unit, the T4 ground unit of Empire of rising sun is still working in progress.

-Super King Oni with anti air missile.

-The formal T4 ground unit will keep its outstanding anti air ability.

#### **Other**

**Rhino tank(Soviet)**

-Replaced hammer tank.

-Tough armor but low speed.

-Long range mine by rockets.

-Landmine can be deploy on land or water.

-Landmine deal damage and slow enemies down.

**Apocalypse tank(Soviet)**

-Remodeled.

-Can upgrade armor to reduce damage.

-Explode after being destroy.

**Flak trooper(Soviet)**

-Magnetic Mine have longer range, and can work on armored infantry.

**Archer Maiden(Empire of the rising sun)**

-Uprising unit, ability is same as in uprising.

-Remedy for the lack of anti-air infantry units for ERS.

-Remodeled.

**Shinobi(Empire of the rising sun)**

-Unable to be crush while smoke bombs activated.

-Remodeled.

**Tanya(Allies)**

-Add explosion effects.

-Explosive damage is reduced, but Tanya will not come out of the target until it is destroyed.

-Able to attack flying infantry.

**Natasha(Soviet)**

-Natasha can designate Qinglong Combat Core Ship with laser designator.

-Replaced the Badger Bomber called by natasha with MiG bomber(not MiG Fighter)

-Snipe Pilot won't blank large ship now, it causes an EMP effect of 20s.

**Yuriko(Empire of the rising sun)**

-Unable to lift T3 or higher tier unit now.

-Unable to kill T3 or higher tier aircraft instantly now

-Attack causes EMP effect.

-Easier to kill small units now.

**Multigunner IFV/Multigunner turret**

-Javaline soldier Multigunner IFV/Multigunner turret can intercept large missile.

**Other remodeled units**

-Most of infantry units.

-Sickle.

### Naval force changes

All T2/3/4 ships are larger, have more weapon and become more expensive.

#### **T2 vessels**

**Assault Destroyer(Allies)**

-Now use depth charges to anti submarine.

**Akula Submarine(Soviet)**

-Can attack below water.

-Come up automatically at low durability

**Naginata Destroyer(Empire of the rising sun)**

-Replace naginata cruiser..

-Still use torpedos and have same ability.

-There is a turret on the deck.

#### **T3 vessels**

New units for sea domination.

Most of weapon systems seem to be able to attack surface targets.

**Poseidon cruiser(Allies)**

-Collidor cannon ×2

-Phalanxes anti-missile system ×3

-Rocket launcher ×2

-Cast Blackhole Armor to enemy unit by missile. (Won't absorb friendly fire)

-Collider cannon can attack submarine with Blackhole Armor.

-The efficiency of antimissile can be improved by upgrading.

**Slava Class Cruiser(Soviet)**

-Medium range missile launcher ×16

-Anti-air Rocket launchers ×2

-Anti-missile auto cannon ×2

-Main turret with two Barrel×1

-Medium range missiles with lower range limit**.**

-The special ability is pouring out all missile to the target after laser aiming.

**Tachi Cruiser(Empire of the rising sun)**

-Torpedo launchers ×4

-Twin-barrelled Turrets ×3

-Can use the main gun to attack air units.

-Anti-missile with some kind of active shield that can be destroy.

-In fact, the shield can block any projectile if it is activated.

-The special ability is to reduce movement speed and activate the fourth turret.

#### **T4 vessels**

Long range bombardment ships, Each has a range of more than 1000.

**Aircraft Carrier(Allies)**

-Not the Olympus Aircraft Carrier.

-Phalanx anti-missile system ×1

-"Sky Knight" drones ×10

-One of the units with the longest range(1500).

-Blackout missile.

-The efficiency of antimissile can be improved by upgrading.

-After upgrading, the UAV that have taken off can be reassigned to attack targets .

**Dreadnought(Soviet)**

-Long-Range Ballistic Rocket Launchers ×3

-Flak turrets(able to anti-missile) ×4

-One of the units with the longest range(1500).

-Sacrifice Launchers.

-While Sacrifice Launchers activated, the medium range ballistic missile launcher will also be activated.

**Shougun Battleship (Empire of the rising sun)**

-Triple 460mm guns ×3

-Triple 155mm guns ×2

-Twin 88mm guns ×4

-Twin 25mm machine guns ×6

-The shortest range in T4 vessels(1100).

-The most expensive naval unit.

-No anti-missile ability.

-The special ability is to accel and create a front facing nano shield that can blockout projectiles. In this case, it can crash enemy naval units.

-When it crash units, it take damage based on tech tier of the unit get hit. Damage firstly taken by the shield.

-BK's waifu.

#### **Other**

**Hydrofoil(Allies)**

-Gain antimissile capability after upgrade.

-Visual effect improvement.

**Riptide ACV(Allies)/Bullfrog(Soviet)/Stingray(Soviet)**

-Visual effect improvement.

**Sakura Kaiten Torpedo (Empire of the rising sun)**

-Suicide attack submarine.

-Used to attack large ships, because ERS doesn't have traditional bombers.

-Can take off and become Sakura Attack Rocket, replacement of interceptors and bombers for ERS.

-Honorable discharge protocol can increase damage.

### Air force changes

#### **Helicopters**

All helicopters have anti submarine capability to a certain extent.

**Cryocopter(Allies)**

-No more shrink beam.

-New ability: Chrono Collapse, make target unit freeze like Chrono Rift protocol.It will take a short time before the target unit is frozen.

-Submarines are forced to float before entering the rift.

**Twinblade(Soviet)**

-Rockets can attack submarine, but the damage decreases when attacking underwater targets.

-Visual effect improvement.

**Chopter VX (Empire of the rising sun)**

-Missiles can attack submarine, but the damage decreases when attacking underwater targets.

#### **Interceptors**

Aircraft used to safety attack bombers.

**Ares Interceptor(Allies)**

-Cause part of damage by percent with collider cannon

-Can be upgraded with Advanced Aeronautics like other allies aircraft.

-Can hover.

-Long range.

-Limited ammunition.

**Sukhoi Interceptor(Soviet)**

-Attack with missiles.

-Unable to hover.

-Not flexible when fighting fighters

-Long range.

-Limited ammunition.

**Sakura Attack Rocket (Empire of the rising sun)**

-Suicide attack aircraft

-Used to attack large ships and heavy aircrafts, because ERS doesn't have traditional interceptor and bomber.

-Can dive into water and become Sakura Kaiten Torpedo.

-Honorable discharge protocol can increase damage.

-Can be train in Mecha Bay.

#### **Bombers**

Aircraft used to attack large ships, large group of ground units and buildings. They can protect themselves from the fighters.

**Century Bomber**

-More bombs.

-Self defense anti-air machinguns.

-No more paradrop.

-Special ability is RTB.

**Ilyushin Attacker**

-Anti-armor rocket launcher.

-Self defense anti-air machingun.

-RTB

-Not good at attacking buildings.

#### **Experimental(T4) Aircraft**

**Harbinger Gunship(Allies)**

-Uprising unit,but not exactly the same.

-Can use collider cannon and chain gun at the same time.

-Less durability than in uprising.

-Chrono submerge:Make itself invincible but unable to attack or rotate for 10s. There will be an additional five seconds of cease-fire after the duration.

**Kirov Airship(Soviet)**

-Basically the same as the Kirov in vanilla·Red Alert 3.

-Very high Durability.

-Flak turrets with a wide range of attack.

#### **Other**

**MiG Fighter**

-Replaced missiles with 37mm auto cannon。

## Upgrade system

Information Center/Battle Lab/Nanotech Mainframe/Decryption Struture can provide upgrade to give units more ability.

Once the Building provided upgrade lost, those upgrade will also lost.

### Allies Upgrades

**Antimissile System Upgrade**

-Allow hydrofoil to intercept missiles。

-Made Phalanxes for Aircraft Carriers and Poseidon Cruiser more accurate.

**Advanced Air Combat Command Upgrade**

-Allow Vindicator to distribute ammunition automatically.

-Allow Aircraft Carrier to reassigned to attack targets after UAV takes off.

### Soviet Upgrades

**Fire Control Radar Upgrade**

-Give the Flak Cannon missile defence capability.

**Composite armor Upgrade**

-Reduce damage taken by Sledgehammer SPGs,Apocalypse Tanks and Union Tank.

### Celestial Empire upgrades

**Equipment Upgrade**

-Extra armor and missile launcher for Waverider IFV.

-active sonar for WuPeng Submarine Chaser.

**Locomotive Upgrade**

-Provides acceleration to Zhurong Heavy Tanks after using special ability to reset movement and attack speed.

-Allow Army Breaker to charge the enemy and deal damage.

**Tier2 Upgrade(十方乾坤)**

-Provide T2 units, buildings and upgrades production permission.

-Increase durability of Decryption Struture.

**Tier3 Upgrade(百刻昼夜)**

-Provide T3 units, buildings and upgrades production permission.

-Increase durability of Decryption Struture.

**Tier4 Upgrade(千载星河)**

-Provide T4 units, buildings and upgrades production permission.

-Increase durability of Decryption Struture.

**Tier5 Upgrade(万象昭晰)**

-Provide T5 upgrades production permission. (There is no T5 unit and building.)

-Increase durability of Decryption Struture.

**Secondary Battery Upgrade**

-Activate Secondary Battery For Qinglong Combat Core Ship.

**Missile Array Upgrade**

-Activate Missile Array For Qinglong Combat Core Ship.

**Close-in Weapon System Upgrade**

-Activate Close-in Weapon System For Qinglong Combat Core Ship.

**Main Battery Upgrade**

-Activate Main Battery For Qinglong Combat Core Ship.

## EPIC units

In corona mod, Each faction have a unique EPIC unit.

Epic units need to be built in a different way than other units.

So far, the only unit added to the game is Qinglong Combat Core Ship, the EPIC unit of Celestial Empire.

### Qinglong Combat Core Ship

Qinglong Combat Core Ship is EPIC unit and MCV of Celestial Empire.

Player can get one for free.

Qinglong Combat Core Ship is unarmed at the start.

Player must spend time and money to arm it in Decryption Struture, fully upgrade for T5 and weapon systems need many resource and time.

Only one Qinglong Combat Core Ship for one player can exist at the same time, this mean Celestial Empire only have one construction unit.

If you lost your Qinglong Combat Core Ship, you can rebuild it in Wingpad,Vehicle Workshop or Dockyard,This will cost 10000 and 120s.