recursal/Fanatic-Fandom huggingface dataset:
Death Manipulation

## Summary

**Death Manipulation** is the ability to directly induce death in beings, objects or even concepts via supernatural means. This can manifest as the inexplicable death of an individual, the direct cessation of biological functions, dispersal of life force and more, being able to affect anything from plant and animal life to possibly even abstract forces and concepts.

It is important to note that just causing death via other abilities or indirect means (such as soul destruction, physical damage, deconstruction etc.) in itself does not qualify for Death Manipulation unless it is specified or portrayed to be a direct inducement of death in its targets with these being aftereffects of that.
Ectoplasm Manipulation

## Summary

The power to **manipulate Ectoplasm/Ghostly Energy. Variation of Energy Manipulation**.

The user can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

• Charging balls or beams of energy that can harm intangible spirits.

• Construct Creation, making weapons or shields for the user to utilize.

• Absorbing and releasing the energy of ghosts.

## Limitations

• Ectoplasmic attacks don't likely harm regular living beings.

• Some users have a very limited supply.

• Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

• In the case of a ghost using this ability, it may cause them to eat away at their own body.
Antimatter Manipulation

## Summary

**Antimatter Manipulation** is the power to control Antimatter, a material composed of antiparticles. This is an incredibly destructive power, as collisions between particles and antiparticles leads to the annihilation of both, ignoring durability in the process and causing an explosive release of energy capable of eclipsing a nuclear bomb with only a small amount of antimatter.
Precognition

## Summary

**Precognition** is, simply put, the ability to see the future. Characters with this ability can, through varying means, accurately predict future events. Said means fall under two main categories; **Divination**, in which a user acquires impossible knowledge of upcoming events by looking into the future itself, and **Analytical Prediction**, in which a user predicts the actions of others, as well as their consequences, through analysis of the factors involved. While the means are different, both forms of the power are fundamentally similar, with noticeable overlap. On top of this, the specifics and power of Precognition differ greatly from character to character.

Some predict only the immediate future, while others have far-ranging foresight focusing on things further in the future, and many can handle both short and long-term predictions. Some are limited to predicting only a singular likely chain of events, while others can see many different possible outcomes, gathering information and finding the best paths to take by going through many different possibilities. Many examples of Divination are far from combat applicable, with visions of distant futures only coming to the user during prophetic dreams, and some are incapable of truly changing the future. On the other side of things, low level Analytical Prediction is scarcely better than what's achievable in real life, relying on physical tells and strategy to stay ahead of opponents.

While the abilities are similar, they retain fundamental differences in the process, which means they are affected differently by other powers. Divination struggles with Acausality, for example, while Analytical Prediction is less bothered, only to be trumped by things like a resistance to Information Analysis. Analytical Prediction also only factors in what the user themselves knows and understands, while Divination is a means of acquiring information that one would otherwise not possess. As a result of these differences, a page should specify which version of Precognition a character possesses. Some characters may possess both, however.
Mathematics Manipulation

## Summary

The ability to **manipulate mathematics**.

## Types

• **Abstract manipulation of mathematics:** The ability to manipulate mathematics in its abstract form. This means that things like the way reasoning is performed, the mathematical notation, inference rules and which assumptions and models are used when doing math can be changed, but the phenomenons of reality described through the math are unaffected.

• **Applied manipulation of mathematics:** The ability to manipulate real phenomenons by changing the mathematical rules through which they are described.
Pressure Manipulation

## Summary

**Pressure Manipulation** is ability can psychically alter air pressure, to implode gas-filled items. In addition, one can alter water pressure to burst liquid-filled items. Furthermore, one can alter air pressure to affect breathing efficiency, or water pressure to affect swimming efficiency. One can also control the pressure exerted by or against one’s body, to crush items in one’s hands, or to withstand crushing pressure. One can even control vital pressure systems in a living body (ie blood pressure) or, to a limited degree, the atmosphere (barometric pressure, ie weather)
Boblings' Wiki

**Welcome to the Boblings' Wiki!**
A wonderful community built by Boblings, and edited by Humans, like you!

Boba is a cartoon based around Boba, his friends and everyone else!

## Important articles

BobaBoboBobitBoo

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Blood Manipulation

## Summary

**Blood Manipulation** is ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

• **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.

• **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.

• **The manipulation of the blood as an** **information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.

• **Blood** **Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Reality Warping

## Summary

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe the ability to manipulate reality itself.

The ability to change reality into how the person in question sees fit, while ignoring the rules of science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the imagination of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper.

## Types

• Creation

• Conceptual Manipulation

• Information Manipulation

• Magic

• Matter Manipulation

• Plot Manipulation

• Quantum Manipulation

• Spatial Manipulation

• Time Manipulation

## Possible Uses

• Alter time.

• Alter the elements.

• Change probability.

• Speak items, decisions, or events into reality.

• Create new items or imagined items.

• Give themselves or others new powers.

• Resurrect the dead.

• Changing a map rewrites the landscape.

• Cause paradoxes.

• Randomize the universe.

• Rewrite physics.

• To wish hard enough that changes target decisions.

• Completely or partially erase things from existence.

• Reverse constants, like falling equals going up or doctor means warrior.

• Users may automatically return another powers changes like illusion or spatial manipulation to the original.

• Users change where the universe around them sits putting them anywhere instantly, similar to teleportation.

• Etc.
Peak Human Physical Characteristics

## Requirements

**Speed** - Moving faster than 9.4 m/s

**Lifting Strength** - Can lift more than 150 kg

**Striking Strength** - Physical attacks must exceed 400 joules.

**Durability** - Peak Human level and up

**Stamina** - Peak Human

**Note** - Either way, a *Peak Human Physical Characteristics* should be given on the profile.
Beyond-Dimensional Existence

## Introduction

**Beyond-Dimensional Existence** on this wiki refers to the state of being of characters who exist outside, and are independent of, space and its dimensions. This is different from Zero-Dimensionality in that a zero dimensional thing is still spatial in nature, but simply lacks more than zero extension in any dimension.

## Types

**Type 1:** Characters whose nature is defined by lacking spatiotemporal features without necessarily being superior to any of them. As a result they aren't limited to existing within spatiotemporal realms and are often unaffected by Spatial Manipulation and Time Manipulation or can at least defend against it by leaving spacetime at will. They are usually Acausal (Type 1) as a result of being outside of regular time.

**Type 2:** Characters whose nature is defined by lacking spatiotemporal features and being superior to them in nature. These characters aren't necessarily superior to spacetime on every level, but just within the scope which they are shown. Due to transcending this spacetime they are immune to Spatial Manipulation and Time Manipulation of it. They furthermore inherit any benefits of Type 1.
Construction

## Summary

**Construction** is the ability to build large structures or objects. Characters with this ability may be capable of building entire fortresses in brief amounts of time, or building walls or turrets to help defend themselves.

It is also worth noting that characters with this ability are also very likely to have some form of preparation, as, given sufficient time, they would be capable of building larger and stronger structures than they would otherwise.

It is also common for characters with high intelligence and speed to be capable of building constructs of varying degrees in brief amounts of time. Due to this it must be ensured that construction is truly an individual ability and not simply a result of a combination of speed and intelligence.

This power should only be listed when it is clear that the character can do it in a brief amount of time or in the middle of a battle. If the character needs considerable time to build their structures, Preparation should be listed. Construction should under no circumstances be given to a character who does not show the supernatural ability to build structures in a very brief timespan.

Construction is generally reserved for characters who are capable of building objects quicker than their overall speed would suggest. Characters who can apply this ability quickly (relative to their own reactions), would qualify for this ability. Simply having high speed alone is not enough to qualify for Construction.

## Possible Uses

Construction can be used in a variety of different ways, with the most common usage being to build large bases or buildings for protection purposes.

Another possible use of construction is to build various technological contraptions that could range from vehicles to turrets or towers. This can be used to set traps or build defenses around the user.

## Types

• **Basic Construction:** This form of construction allows characters to build basic structures such as walls, buildings, and more.

• **Technological Construction:** This form of construction is used to build more technologically advanced structures, such as turrets, weapon towers, vehicles, and potentially robots.

## Limitations

Characters with this ability almost always need sufficient materials to build these structures, and these structures can be destroyed quickly depending on what materials are used. Characters who are not limited by this factor typically have some form of Creation or Matter Manipulation.
Psychometry

## Summary

**Psychometry** is a power where a psychic is able to gather information from its surrounding environment. This information comes in the form of skills, memories or knowledge of past objects and people most often through touch. The power is very useful in the way it can be applied. It can be used to find out the weakness of an opponent or in some cases it can be used to "Learn" the skills needed to use an object i.e a psychometric character can learn the skills of a master swordsman just by touching the blade.
Crystal Manipulation

## Summary

To power to manipulate crystals and gemstones. User can create, shape and manipulate crystalline structures such as rubies, glass, and diamonds, and many characters can use them as a source of energy and magic as well.

## Possible Uses

• Create weapons made of gemstomes

• Fire gemstone projectiles

• Transmute opponents into Crystal

• Use gemstones as a method of channeling energy

• Create sentient beings out of crystal

• Coat oneself in crystal to defend against attacks

• Seal opponents in Crystal to trap them

## Limitations

• May be unable to create crystal, being limited to manipulating only from already existing sources.

• Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

• May not be able to manipulate a more broad "Earth", such as stone and rock.

• Crystals can be broken and overloaded with energy, if that is their purpose.
Body Control

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

• **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.

• **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.

• **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).

• **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.

• **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Fusionism

## Summary

**Fusionism** is ability to fuse anything together to create a new form. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

This ability is the polar opposite of Fissionism.

## Possible Uses

• Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.

• Fusing a television and a cellphone to create a holocron.

• Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.

• Fusing Category:Powers and Enhanced Combat to create Combat Merging.

• Fusing various matter to create Matter Melding.

• Fusing powers to create Power Mixture.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

• **Vision Manipulation:** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.

• **Hearing Manipulation:** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.

• **Sensation Manipulation:** The ability to manipulate what one feels and touches.

• **Perception Amplification:** The ability to amplify one's perception, allowing them to see or hear much greater than average humans.

• **Sense Manipulation:** The ability to control the senses of one's self, or of others. While most often used to simply strip away select senses, if not all of them, there are those who could use this ability to grant and otherwise alter senses, perhaps heightening them to make them more powerful. Most forms of illusion control the senses.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can, in fact, to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to **manipulate divine** or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.
Invulnerability

## Summary

**Invulnerability** is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.

Profiles whose invulnerability is limited to working on only certain kinds of attacks should have the ability listed as Limited and/or have the limitation described in their weaknesses sections.
Healing

## Summary

**Healing** is ability to actively relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health. This ability can be used both on oneself and on others (as opposed to Regeneration, which is passive and only targets the user).

It's to be noted that the degree of the ability, if possible, should be specified with the same type system used for Regeneration, and so someone that has displayed the capability to heal up to a Mid level would be specified with the respective prefix.

## Possible Uses

• **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.

• **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.

• **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.

• **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Homing Attack

## Summary

**Homing Attack** are moves that directly seek out its target, reducing the chance of missing even if the user or the opponent makes sharp turns, is in the air or suspended in space, and have a long distance between each opponent. Some homing attacks can continue seeking out their target even if there are obstacles between the homing attack and the target.
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:

• Developing new powers or abilities.

• Developing new resistances.

• Developing greater statistics.

This ability is also similar to Adaptation, but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling.
Preparation

## Summary

A character's ability to **increase their capabilities significantly**. Generally in the presence of sufficient time, resources and conditions.

## Types

• **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.

• **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.

• **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.

• **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Dimensional Travel

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.
Fragrance Manipulation

## Summary

**Fragrance Manipulation** is an ability to manipulate the smell of oneself, others, or the surrounding area. The user being able to change the aroma by increasing, decreasing, or temporarily removing the smell given off. This can be used as a defense mechanism to scare off or temporarily distract attackers, and can heavily counter those who carry heighten senses.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

• **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.

• **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.

• **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.

• **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.

• Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Multiple Selves

## Summary

**Multiple Selves** is ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple Selves are classified in the following manner:

**Type 1; Multiple Minds:** Generally describes those who has one or more personas or personalities co-inhabiting their mind. Note that characters that simply suffer from a dissociative identity disorder (also known as multiple personality disorder) don't normally qualify for this ability; in order to meet the requirements, their alternative identities must be extremely relevant, influent and grant them exceptional or supernatural powers, abilities and/or resistances, sometimes even affecting the very structure of their body.

**Type 2; Multiple Souls:** Generally describes those who have one or more spirits or souls co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category. In order to qualify as "selves" such spiritual beings should preferably be sentient, regardless of them being autonomous, dormant or forcibly controlled.

**Type 3; Multiple Organisms:** Generally describes those who have one or more organisms co-inhabiting their body. This includes parasites, symbiotes, multiple heads and such.

## Possible Uses

• **The division of roles** - Each self can be strong in some ways and is only activated when there is a need for its services.

• **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organization, they can replace a strategic headquarters or scientific institute.

• **Change in body** - Switching between selves may also change the body, getting different (and likely necessary) skills and abilities.

• **Mental Resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

• **Disorganization/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.

• **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).

• **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
Disease Manipulation

## Summary

**Disease Manipulation** is the ability to manipulate pathogens, illnesses, and viral infections of any kind. Disease users often able to infect their foes with any sort of illness imaginable, attacking their foes' bodily functions with diseases of all kinds. Particularly powerful disease users can create their own infectious pathogens to make their abilities hard to resist and expand their abilities further.
Probability Manipulation

## Summary

The ability to **alter probability**, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.
Breath Attack

## Summary

**Breath Attack** are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

• May be sloppy and imprecise.

• May cause the user to lose their breath or tire out.

• May be limited in range.
LEVELS

Backrooms have lots(or infinite thats don't known) of levels some levels are very safe,some levels are very dangerous,etc.These are the levels in the Backrooms:

Level 0:The Lobby

Level 1:Habitable Zone

Level 2:Pipe Dreams

Level 3:The Electrical Station

Level 4:Abandoned Office(Place)

Level 5:Terror Hotel

Level 6:Lights Out

Level 7:Thalassophobia

Level 8:Cave System

Level 9:The Darkened Suburbs

Level 10:The Bumper Crop

Level 11:Concrete Jungle

Level 12:Matrix

Level 13:The Apartments

Level 14:"Oasis"Paradise

Level 15:Futuristic Halls

Level 16:J. Barry Mental Asylum

Level 17:The "Abandoned" Carrier

Level 18:Nostalgic Memories

Level 19:The Dark Suburban Hotel

Level 20:The Warehouse

Level 21:Numbered Doors

Level 22:Polluted Ruins

Level 23:Apparatus Insania

Level 24:Extraterrestre

Level 25:Out of Order

Level 26:Otherworldly

Level 27:The Woodrooms

Level 28:The Stormstone Keep

Level 29:Artistic Wiew

Level 30:Aquatic Cycles

Level 31:Roller Rink

Level 32:The Future

Level 33:The Infinite Hall

Level 34:Sewage Swimming

Level 35:An Empty Car Park

Level 36:**NO DATA**

Level 37:The Poolrooms

Level 38:Fold Point

Level 39:Megalophobia
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
Darkness Manipulation

## Summary

The power to **Manipulate Darkness**/**Shadows**. The opposite of Light Manipulation.

The user can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

• Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels:

- Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.

- Absolute Darkness

- Darkness "Mist"

- Light Absorption

- Shadow Camouflage/Cloaking

• Darkness Adaptation

- Night Vision

• Darkness Attacks

• Darkness Solidification via controlling darkness/shadow:

- Animating/manipulate darkness/shadow, whether users own or cast by anything else.

- Tentacles/tendrils, chains and/or threads to attack or bind.

- Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.

• Flight/Levitation

• Shadow Marionette

## Limitations

• May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.

• May have to be in sync with darkness, whether their own or the source of their power.

• May become affected/corrupted through extended exposure.

• Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

• Umbrakinetic Immunity.

• Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well.
Alternate Future Display

## Summary

**Alternate Future Display** is the ability for users to show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation.
Adhesive Manipulation

## Summary

**Adhesive Manipulation** is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. Generally, this ability can be overpowered with high enough Lifting Strength.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.
Dimensional Manipulation

## Summary

**Dimensional Manipulation** is the ability to manipulate the dimensions that aren't limited to just three-dimensional space. Its possible applications include being able to warp the dimensionality of a target to a higher or lower dimension, being capable of phasing someone in and out of existence by changing their positions in other dimensions, affecting a target by making it exist in more than one plane, among many other abilities.

Characters that can just move or otherwise physically handle higher- or lower-dimensional objects can receive "Limited Dimensional Manipulation".
Durability

## Summary

Durability is the property which guarantees the ability to withstand a certain amount of force. Withstanding force consists of the measurement of the severity of damage from attacks. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina.

## Durability Levels

**Low Hypoverse level**

**Hypoverse level**

**High Hypoverse level**

**Below Human level**

**Normal Human level**

**Strong Human level**

**Peak Human level**

**Street level**

**Wall level**

**Thick Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Large Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Milti-Galaxy level**

**Many-Galaxy level**

**Universe level**

**Infinite Universe level**

**Universe level+**

**Low Multiverse level**

**Multiverse level**

**High Multiverse level**

**Infinite Multiverse level**

**Low Hyperverse level**

**Hyperverse level**

**High Hyperverse level**

**Low Omniverse level**

**Omniverse level**

**High Omniverse level**

**Low Outerverse level**

**Outerverse level**

**High Outerverse level**

**Boundless**

## Others Statistics

• **Tiering System**

• **Attack Potency**

• **Speed**

• **Lifting Strength**

• **Striking Strength**

• **Durability**

• **Stamina**

• **Range**

• **Intelligence**
Cyborgization

## Summary

**Cyborgization** i combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

• **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).

• **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.

• **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Matter Manipulation

## Summary

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

**Molecular Manipulation**

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

**Atomic Manipulation**

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

**Sub-Atomic Manipulation**

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

**Macro-Quantum Manipulation**

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

**Quantum Manipulation**

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

• **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.

• **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.

• **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Purification

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1; Material Purification:** Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water.

**Type 2; Spiritual Healing:** This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of curses, or simply getting rid of dark energy.

**Type 3; Removal of Status Effects:** This form of purification cleanses those of status effects, including poisons, paralysis, confusion, sleep, and various other status effects.
Rage Power

## Summary

Ability to **gain strength from anger**.

The user becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.
Damage Boost

## Summary

**Damage Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

• Increasing the damage of an attack.

• Adding on an effect to the attack.

## Limitations

• Sometimes a negative condition is added on to increase the stakes.

• If the condition isn't met, it's a normal attack.