Armour types EHF

Sorry for the page title I am just lazy.

Beginning with the Titanium Armour, this is the basic armor type of the game and has been the only way to increase your Ships combat-time under enemy fire (besides Nanofibre and armored Fuel) before the new armor types have been added. It is rather heavy and provides only raw Hitpoints.

Following up with the armoured fuel cells. Pretty much like fuel cells but with added hitpoints. It is a hybrid between Titanium Armor and Fuel cells, which has less Fuel Capacity and less Hitpoints than the slot-equivalent of each type it combines. It is merely to save space in your Ships Loadout, while compromising hard in both categories.

Going on with Impact Armor, it increases outgoing ramming damage of your ship and reduces incoming kinetic damage to your ship. Moderate weight, no increase of hitpoints.

Thermal Armor reduces incoming Heat Damage and grants a very minimal energy recharge rate. Moderate weight, no additional Hitpoints.

Energy Armor reduces incoming Energy Damage and also absorbs a small part of incoming Energy damage to refill your Ships Energy. Moderate weight, no additional Hitpoints.

Reactive armor is pretty OP the Heavy ones bring atleast 500-400 hit points. By consuming permanent Energy-Recharge-Rate, they grant 2,5x the Hitpoins of regular Titanium Armor. They are also the hardest-to-obtain armortypes, as they can only be gathered from the scavengers, who are making up the only friendly Faction in the game, who you'll only meet by random encounters. To sucessfully interact with them, you'll need the ancient translator. They have no Starbases or any other Points of reference in the Universe.

so let's go for the impact armour. Basically, Impact armour brings kinetic resistance but the defense does not go up, also the impact armour gives ships more ramming damage and gives ship to reduce ramming damage. Now let's go for the energy absorbers. Energy absorbers give you more energy every time you get shot down by an ion cannon both large and normal, emp torpedoes are also energy type weapons so this equals that if you get shot by amoeba and you are energy resistance, the amoeba takes half your energy deal. Now let's go for the thermal armours. Basically, thermal armour brings energy not resistant. However, it gives you heat resistance which is Good because heat resistance do lots of damage. Now let's go for the bionic armour, basically to bionic armour it has the ability to repair a ship. Anyways, shield with special effect does not bring defense but brings special abilities and effects to hook your ships up. Now let's go for the shield capacitors. Basically shield capacitors can also repair your ships. Even faster if bionic armour was installed, too this shield capacitates the broken shields, and at the start, gives you blue health no, don't worry it won't decrease your shield, instead it will give more. So now we figured out that shields with special abilities and effects does not bring defense but still useful impact armour, kinetic resistance. Energy absorbers, energy resistant. Thermal armour, brings energy and heat resistance. Bionic armour, repair rate, shield capacitators, repair rate, titanium armour, nothing to describe, reactive armour, insane hit points, shield points. Armoured fuel cells, energy capacity defense, shield points, hit points.