Isabelle Charis

Isabelle Charis, also known as Kindness, is a member of The Equilibrium, owned and played by Kindness.

## Appearence

Isabelle has long, wavy brown hair that usually falls into strands down her cheek which flare away from her head. She has neat, manicured eyebrows that are a slightly lighter brown, contrasting her hair. Isabelle has a light complexion, with no discernible blemishes or impurities in her skin. She has large, gorgeous brown eyes and a full, but pouty pair of lips.

Isabelle usually wears a sport-casual attire, or a light rain jacket. Most of her clothes are made for performance, as well as fashion. She can be seen wearing her favourite backpack which carries the brunt of her painting supplies. Isabelle wears rain pants, or one of her many pairs of performance leggings. For footwear she chose to wear colourful sneakers, or gum boots if the weather was poor.

## Personality

Due to her upbringing, Isabelle is quite shy. For the most part, her overwhelming kindness inhibits her communication abilities. Because of her isolation as a child, Isabelle is often uncertain on how to properly act in front of others mostly out of fear of disrespect or resentment. Constantly wanting to appease everyone, Isabelle has grown an innate sense of wanting others to view her in esteem or high regard. Being raised believing she was a mistake to her family, she has always longed for the approval of others.

Isabelle is a classic example of heart > brain. She is openly sympathetic/empathetic to all walks of life, which stems from her abundantly compassionate and considerate nature. Her virtuous personality is exemplified daily by her unrelenting showcase of affection and love to strangers as well as maintaining a warm-hearted attitude regardless of the situation.

## Biography

Isabelle’s childhood was one many would repress. She was the only child of a couple of eccentric conspiracy theorists, or members of the ‘Alternative Society’. The Alternative Society is a group of people who relished and revelled in the presence of nature. They despised modern life, and vowed to live solely off of the land, for it was what gave them their *strength*.

A small group, no more than 12 strong. For years the Alternative Society was faring quite well for themselves. A nomadic people, they trudged from their origins in Glam Gas Land, all the way to a highly remote location in the south eastern region of the Yorbian Continent where they began to settle down. It was here, in the middle of nowhere, Isabelle was born.

She was the unlucky 13th member of the group and for that she was shunned by the rest of the members as well as her parents in public. These were highly superstitious people and some of them believed Isabelle shouldn’t have been born. Although she did learn how to read, write, and speak, Isabelle was mostly a mute child. This wasn’t because she didn’t want to talk to others, but because she was afraid of them. She was afraid that speaking up would cause a bigger rift in the already strewn relationship that she had.

Her favourite pastime as a young girl was to paint in solitude. For she had little education, and a lot of free time on her hands. Initially, Isabelle wasn’t allowed to help out among the group out of their fear of her spoiling the food, causing a drought or even a forest fire if she dared to interfere. One fateful day, she mustered enough courage to ask her parents “Why am I neglected? Why does everyone treat me differently?” And the answer her parents gave her will forever remain solidified in her heart.

“You weren’t born because we *wanted* you. You were born as a beacon for negative energy. We lost the draw, and had to give birth to your cursed existence.”

This left Isabelle utterly distraught. But what could she do? She couldn’t run away. Even if she did, where to? All she could do was accept the answer given to her. Over the years, Isabelle tried her best to gain some sense of esteem from the strangers around her, who never even bothered to mention their names to her. She longed to be accepted by the ones who wronged her.

As she got older, she learned how to care for herself as well as hunt for game and cultivate vegetables. Although no one bothered to eat her creations, she still kept them on display for anyone to take. After a while, the other residents took notice of her undying compassion for the other members and grew to slowly accept her, until her ritual occurred.

Once the beacon reaches maturity they must perform an ancient ritual on them, so as to not have the negative energy seep from their bodies. This ritual involved awakening Isabelle to *Nen*. After the ritual was complete, the rest of the members began setting up for a grandiose festival. This festival was one of good fortune, for the citizens believed this ritual cemented Isabelle as a permanent beacon for their negative energy in their world.

Isabelle’s recovery was nearing its end, and the festival was about to be underway. In preparation, Isabelle wanted to gather many bountiful goods for the festival attendees, even knowing they may not even so much as look at them. She wanted to make this festival grand. And so, off she went. Isabelle spent 3 days in the woods, painting beautiful artwork of the many sceneries as well as gathering the best fruit and vegetables she could find.

Upon returning with her bounty, Isabelle found out through eavesdropping that this wasn’t an ordinary festival, but a festival of positive energy that didn’t include her. Isabelle was banished from the premises, and was then immediately told by her father that he would be accompanying her on a multiple month long stretch to take something known as the “Hunter Exam”. Because Isabelle had been cemented as the beacon, she no longer is needed around the group, and can “harbour the negative energy wherever she goes”. It has been an ancient tradition for the group's beacon to partake in the Hunter Exam, and Isabelle was no different.

After the gruelling silent trek through the endless forests, they had finally reached Glam Gas Land, Isabelle’s parents' homeland. Although Isabelle would never find this out, she instantaneously grew attached to the wonderful bright lights, sprawling casinos and bubbly street atmosphere. Here was where her father left her. She had turned her back to bask in the glow of the city, and he was gone. Sticking to the only instruction she was given, she tried her best to find the Hunter Exam’s location.

After scouring the city, Isabelle’s perspective was changed forever. Personal quarrels, homelessness, murders, thievery. They were ever so prevalent and Isabelle had never seen such acts and took pity on those she deemed unfortunate. She then vowed to return to this beautiful city and spread compassion and kindness. Regarding Isabelle’s current mission, she could not find the Hunter Exam in time. Although, this did give her 6 months of preparation to track down the necessary information for the next one. In times where she wasn’t finding information, she managed to help dozens of individuals move out of poverty, or refrain from illegal activities.

Fortunately for Isabelle, she was able to retrieve her Hunters Licence on her first “real” attempt. This was, in her mind, a stroke of good luck. She was able to find a strong knit group of individuals who took her under their wing through the challenges, even teaching her more of the intricacies of Nen. Isabelle had never experienced generosity from strangers like this before. It was only ever a “thank you” or “you have been very kind”. These strangers wanted to help *her*. The leader of this group was named Astrid Torvald. She was the major contributor to Isabelle’s teachings of Nen. After the exam was over, Isabelle vowed to return to Glam Gas Land and repay her for her utmost generosity.

On the return trip, no one came to escort her back to the compound. This wasn’t unusual but it did prove to be quite the harsh endeavour. Instead of taking the usual 3 months with her father, she managed to run into troubles of her own, and wound up catering to the sick and injured wildlife/people she encountered. Overall, she was expected to be back in 12 months time. Unfortunately for Isabelle, by the time she reached familiar territory, it had already been 24 months.

She smelt the smoke first.

Before long, between sprinting and breathing in the toxic fumes, Isabelle was closing in on the source of the flame. It was the compound. As she got closer, the smell of burnt grass, wood and a plethora of other smells flooded in, as well as tainting her perception. Overcome with emotions, Isabelle did her best to salvage anything or *anyone* that was left. Her entire livelihood came to an abrupt stop. As she stood amidst the burning rubble, Isabelle did what she did best.

Help.

Over the next couple of months, Isabelle had managed to complete the gruelling task of managing the expanding forest fire. This immense task was picked up by the Hunter’s Association and due to the severity of the fire, it could have claimed millions of wildlife, granting Isabelle her first Star as a Hunter. Still a Rookie Hunter, this achievement was astronomical for her. This was also the first “gift” she had ever received before. Although her happiness never came with this achievement. Her parents, and the people she spent her entire life with up until now were either missing or dead.

Her trip back home was short-lived. Once the fire had been dealt with, she made the excruciating journey back to Glam Gas Land, although at a much quicker rate than before. Isabelle had gained a higher sense of awareness and navigational abilities trekking this forest so frequently. During this time, she had a lot to think about. Her deceased family, her new purpose, what she will be hunting, the list went on. Because of her situation and vow to Astrid and the city of Glam Gas Land, Isabelle settled on becoming a Head-Hunter and continued to do what she does best, help others.

After a couple years of working and training with Astrid, as well as helping her on tasks as an Information Hunter, she finally caught a break. Astrid had uncovered a dangerous secret within a powerful family in Glam Gas Land. Through her intelligence gathering, Astrid had discovered a gambling ring that was stealing money by counting cards with Nen. Although this was a monumental achievement for Astrid, this also solidified Isabelle as a renowned Head-Hunter, becoming a Double Star Hunter.

Nowadays, Isabelle’s drive and dedication to others hasn’t faltered. Conflicted with her emotions, she believes helping and cultivating new talents was her true destiny in this world. Her entire life she was told that she was a beacon of negative energy. Isabelle has proven them all wrong. She has shown through her dedication and altruism, she can change people for the better.

## Skillset

### Altruism

Isabelle has proven time and time again that she has an innate selfless nature to help others. Her concern for strangers' well-being outweighs her own substantially. Her self-sacrifice is so great, it sometimes affects her conversational skills, in a way that she always wants others to view her in high regard.

### Painter

Her favourite pastime. Isabelle is an exceptional artist, able to craft highly detailed images. This also has increased her memorization skills, being able to draw faces and animals with incredible accuracy and maintaining immense attention to detail.

### Survival

Having grown up in the forest, Isabelle has learned everything necessary to live modestly off the land with little to no effort. She has memorized many plants native to the Yorbian Continent, as well as other general survival and navigational skills.

### Stamina

Her countless trips from her compound and to Glam Gas Land has given Isabelle a great set of lungs. She can run continuously and at great speeds. This has also been enhanced from her general lifestyle in the forest, having to hunt prey and trek through rigorous terrain.

### Physical Prowess

Similarly to her stamina, Isabelle has had a lot of free time to train and perfect her physical might. As she has transferred to the city, she has upkept a great physique and power.

### Dedication

Due to her longing for approval and wanting to be held in high regard, Isabelle has truly an undying dedication to others. Her strong sense of support is slightly different than most, but no one has complained yet.

## Nen

Isabelle has effectively mastered all of the basic Nen techniques, specializing further into her Zetsu and Ten than her Ren. Having worked on containing her aura from a young teenager. Ten was a crucial portion of her group's ritual, which she had to train everyday. Zetsu and Ren were just as important, with Zetsu serving as a further concealment of “negative energy” and Ren as a “release” in certain rituals.

Along with mastering the basics, her skill in the advanced techniques is just as extraordinary. Isabelle has specialized in Shu, Ko and In specifically.

Over the years, Isabelle has gone above and beyond mastering her In, having a massive range on her concealment which usually goes unnoticed by average nen users. As a natural enhancer, she has worked towards her strength and specialized in Ko. Isabelle’s En is also quite impressive, having a range of approximately 85m. The rest of her advanced techniques are also quite impressive, having an advanced understanding of Ken, Gyo and Ryu, in that order.

Isabelle has extensive knowledge and training in her nen type, being able to utilize enhancement to its extent. Isabelle has also put in special effort in her emission training. Able to accomplish basic emission blasts and extend her aura exceptionally far. Her item enhancement and personal enhancement are the most highly skilled of all, able to fend off most physical foes. Isabelle’s specialty is her precise aura control, as well as having a moderately high reserve of aura, excelling in her actual aura output, becoming as efficient as possible.

### **Fabled Canvas: Dyed Assistance**

The user carries around a large paint brush, roughly 3ft long. Through the use of her medium, the user can extend her aura to the brush, and her paint.

The user carries around the colours red, yellow and blue. Each colour is represented by a specific rune that must be drawn somewhere on the intended individual. Depending on the colour chosen, the target will gain a specific benefit.

By mixing any of the two colours together, the user can create new secondary colours that serve separate purposes than the original three, and are denoted by a different rune.

#### **Primary Colours**

##### **Red = Strength (Uruz)**

By drawing the rune Uruz in red paint, the user can enhance their target's physical strength and prowess by 50% of their own strength.

Isabelle can alternatively choose to paint on herself, gaining a 25% gain to her physical strength and prowess rather than 50% on her targets.

##### **Yellow = Speed (Ehwaz)**

By drawing the rune Ehwaz in yellow paint, the user can enhance their target's speed and reaction time by 50% of their own speed/reaction.

Isabelle can alternatively choose to paint on herself, gaining a 25% gain to her speed and reaction time rather than 50% on her targets.

##### **Blue = Durability (Algiz)**

By drawing the rune Algiz in blue paint, the user can enhance their target's durability by 50% of their own durability.

Isabelle can alternatively choose to paint on herself, gaining a 25% gain to her durability rather than 50% on her targets.

#### **Secondary Colours**

##### **Orange (Red + Yellow): Friendship (Gebo)**

By combining the colours red and yellow together, and then painting the Gebo rune on their desired target, invokes the ability, “FRIENDSHIP”. Friendship is a collaborative teleportation ability that grants the target the ability to call on the user, and teleport them to their painting, coming to their friend in aid.

Once the target has teleported the user to their location, the ability to teleport fades, and the user must paint another rune. By painting the Gebo rune on herself as well as her target, Isabelle can teleport their target to her location instead.

##### **Green (Yellow + Blue): Healing (Berkana)**

By combining the colours yellow and blue together, and then painting the Berkana rune on their desired target, invokes the ability, “HEALING”. Healing allows the user to paint the Berkana rune on an injured person, which will heal their wound over time. By painting the rune directly on the injured area, it will greatly enhance the effectiveness of the healing. The further the paint is from the target, the slower the healing process is.

Healing can be used on multiple people at a time. Users that are within a close proximity to a target that has been painted, will slowly regenerate from their wounds. Alternatively, Isabelle can apply this paint to herself to heal her own wounds if necessary.

##### **Purple (Red + Blue): Potential/Efficiency (Dagaz)**

By combining the colours red and blue together, and then painting the Dagaz rune on their desired target, invokes the ability, “POTENTIAL”. Potential allows the user to enhance their target’s nen techniques, increasing their efficiency and mastery over complex techniques like En, Ryu, In, Ken, Ko, Gyo, Shu, and even Hatsu.

Dagaz is the only rune with a time limit and the only rune that cannot be applied to herself, lasting a maximum of 10 minutes.