Between the Levels

**Between the Levels** are a set of levels that were added in Gun v3 and are considered an alternate way of speedrunning the game. The levels are accessed through touching the corpses of Inverted Gunnoids found in certain Hardtype Levels and are surreal in nature. The background consists of black TV static whereas the foreground consists of transparent ground and spikes with coloured gradients (blue and orange for B.t.L 1, orange and chartreuse for B.t.L 2, Chartreuse and grey for B.t.L3 and white for B.t.L 4)

Water also exists though, and is the same colour and a hindrance to the player. The only enemies are Inverted Gunnoids who chase the player and if shot, will resurrect themselves after being briefly stunned.

## Levels

### Between the Levels 1 (Blue to Orange)

Accessed via a Inverted Gunnoid Corpse in Sector Blue's Hardtype Path, the player starts on a ledge and goes down. They meet an Inverted Gunnoid and can either fight or ignore it. They then can jump over spikes and reach a platform and then use it to reach a higher platform on the left before going up right. Once on top of the platform, they need to jump over spikes and move forward before going down some steps and jumping over a bottomless pit.

The next section involves jumping over spikes and reaching a platform. You'll need to then jump up over the spikes and avoid the only Inverted Gunnoid before reaching the last part of the level. You'll need to jump over two bottomless pits and then reach the final platform where 2 Inverted Gunnoids await. Fight or avoid them then fall into the static to end the level. Gunnoid-0 will then end up at Sector Orange with no memory of how he got here.

### Between the Levels 2 (Orange to Chartreuse)

Accessed via a Inverted Gunnoid corpse in Sector Orange, the player starts on a ledge and moves down some steps. A lone Inverted Gunnoid is at the bottom and can be attacked or avoided. The player then jumps over the bottomless pits and reaches a platform before falling down. The player must use sets of platforms to reach the top while avoiding spikes and an Inverted Gunnoid. After this, they fall and avoid spikes before reaching the bottom and confronting a lone Inverted Gunnoid.

The player then needs to go upwards, deal with or avoid an Inverted Gunnoid before reaching the last section of the level. It involves moving through a pool of water, then jumping over two bottomless pits before reaching the final platform where 2 Inverted Gunnoids will run at the player. After them, jump into the static to end the level. Gunnoid-0 will arrive at Sector Chartreuse with no memory of how he got here.

## Image Gallery

The first entrance is found in Sector Blue at the top far right.

## Trivia

* The music track for the level samples the Options Theme (Daffy Duck in Hollywood), World of Drawcia (Kirby Canvas Curse) and glitched dial modem and TV static. When the track fades out and the glitchy sounds end, the track starts again in reverse. It's likely that the player will never hear the full track because the levels are intended to be short transitions between levels.
* Between the Levels is one of the few levels in the game to use music tracks created through sampling along with Taboo Zone.
* The Event Number used to access these levels are #0666, which was also used for testing various <CNP tricks. The number in question is often associated with Satan, known as the Number of the Beast.