recursal/Fanatic-Fandom huggingface dataset:
Gnolls

The **Gnolls** are a Sapient Species native to eastern Arrana (what is now the Union). Split into multiple tribes, the Gnolls are now primarily confined to traditional life in the frozen northern Gnoll Reservations (which was not originally part of their indigenous land), assimilation into the Union, or banditry out west.

Whilst indentured servitude of Gnolls is no longer permitted, they are still a maligned underclass in the Union and are refused citizenship to the land they once ruled.

## Society

Gnolls society is tribal, with each tribe acting as its own effective nation. Intermarrying between tribes is rare, but when it occurs the tribe of the offspring will be that of their mother.

### Leadership

Tribal government is twofold - the temporal and spiritual. The temporal leadership is based on the Chief. The tribe's chief holds absolute sway over the tribe and holds the power to declare war, move the tribe, and many others. The foremost role of the Chief is that of military leader. They are always male, showing the divide in Gnoll culture between male and female roles. When a chief dies, his successor will be chosen by the Shaman from all males of the tribe with pureblood (no tribal intermarrying for at least 4 generations) who can claim descent from a previous Chief.

The tribe will also have a Shaman. The shaman leads the tribe with all things spiritual and also holds the power to declare when the hunting season will begin. The Shaman is believed to be able to speak to the spirits and will convey their wishes. Much as the chief must always be male, the Shaman is always female - representing Gnoll thought that the spiritual domain is feminine. The Shaman's successor will be chosen by a ritual in which the spirits will speak through one of the female gnolls present - thus choosing her as the new Shaman.

## Religion

The Gnoll religion is a complex one based on animism and ancestor worship. Many gnolls within the Union also now belong to human religions as well.

### Zetecayo & Anabenic

Above all spirits is their creator god, Zetecayo. Zetecayo (sometimes referred to, incorrectly, as the "Great Jackal" by colonial settlers) created the Gnolls. However rivalling Zetecayo was Anabenic - theoriginal creator of the world who saw the gnolls as a scourge. However Zetecayo through his cunning (the stories of what he did vary from tribe to tribe) was able to ensure that his people were settled on the world, much to Anabenic's dismay. Anabenic declared that all other animals of the land were his and that if he caught a gnoll eating one of his creatures their soul would belong to him and they would be reborn as a prey creature in the next life.

However through Zetecayo's ingenuity he was able to distract Anabenic for a whole season, allowing his people to hunt freely while Anabenic is distracted. Thus the Shaman will have the spirits speak through her each year to decide when the Hunting Season will begin. It lasts for four moon cycles before ending. Outside of the Hunting Season it is considered taboo to kill or eat any sacred animal - animals not considered sacred are birds and fish.
Fenn Roodey

**"Quick" Fenn Roodey** is the co-leader of the Cade-Roodey Gang. The middle of the Roodey siblings, he is a quickshot and prooud of it - often performing flamboyant displays during duels or when riding through towns to spend his ill-gotten cash.

Born in the small town of Solido, he moved west to escape the law and set up shop in Jackalope, where he stayed until he gunned down the sheriff (Adie Black's father).

## Recent Events

On the morning of 2nd Sowtide, Fenn and his gang attacked the Redcreek-to-Jackalope train. They killed a couple of people and escaped with a great deal of money.

He then reappeared a few days later in Sida Pineyo in service to the Drummerman Family, specifically aiding Dunny Drummerman in disposing of a murder victim (Grady) and tracking down the wily debtor Sendric Havering to Preacher Maxton's Chantry.

After confronting the Posse and Sendric at the Chantry, he escaped through the old mines.
Kanwall Tailors

The **Kanwall Tailors** are a professional pitchball team based in Kanwall, Rymark. The Tailors compete in the Union Pitchball League (UPL) as a member club of the Inland Division. The team plays its home games at Garment District Field, located in the city's garment district. The Tailors were established in 2476 but were not admitted to the UPL until the 2486 season. They were initially an amateur team made up of members of the city's clothes-making industry.

The Tailors have never participated in the Gold Series. They have a fierce rivalry with the Queenstown Eagles, with the series played between them each season known as the Riverbank Cup.

Their nickname is "the Orchids", owing to their purple-trimmed uniform.
Shennish Army

The **Shennish Army** (Arm na Oileán) is the unified armed forces of the Confederation of Shenlan charged with the defence of Shenlan.

Since the creation of a standing military in 2340, the armed forces have seen some action in the Coalition War and significant action in the Thaidh War of 2470.

The Shennish Army is comprised of 4 parts: The Confederation Legion (the core standing army), the Home Guard, the Marine Regiment, and the Islands Navy.

## Ranks

The Confederation Legion, Home Guard, and Marine Regiment use a standardised rank system.

### Land Forces

Field Officer Ranks of the Shennish Army
Colonel
 Role

Enlisted Ranks of the Shennish Army
Serjeant
 Role

### Islands Navy

Officer Ranks of the Islands Navy
 Role

Officer candidates serving on a ship are known as Midshipman and, whilst they are considered to outrank ordinary sailors, they are not officers and are ranks below the Department Heads of the ship.

Enlisted Rates of the Islands Navy
 Role

## Organisation

### Confederation Legion

The Confederation Legion is split into 7 regiments - 3 infantry (each with 2 battalions), 2 cavalry, 1 artillery, and 1 engineering. Recruitment for each regiment is drawn from across the isles.

 2nd (Eastern) Regiment
 3rd (New) Regiment
 4th (Dragoons) Regiment
 5th (Lancers) Regiment
 6th (Gunners) Regiment
 7th (Pioneers) Regiment

### Home Guard

The Home Guard are part-time militia regiments - one per island. Each is tasked with territorial defence and aiding the Island Constabulary (*Gardai*). They can also be mustered by the Marshal in times of war. The Home Guard are mostly made up of retired soldiers. Each soldier, after leaving the army, is required to sign up with the Home Guard on his home island for a minimum of 3 years, and can be called up again in times of war for a further 9 years.

#### Hinter Battalion

The Hinter Battalion (Shennish: *Cathlan Hinteri*; Hinteran: *Hanegwerin Cwmniau*) is a unique unit in the Shennish Army. Halflings are not able to join the Confederation Legion, but maintain the Hinter Battalion - an independent Battalion under the leadership of the King of the Halflings. It is considered a part of the Home Guard, but is officially an entity independent of the Shennish Army.

### Marine Regiment

The Marine Regiment is the amphibious force of the Army. It is a single battalion strong and is considered the senior regiment of the entire army. The Colonel in charge of the Regiment takes the unique title of Marine Commandant.

### Islands Navy

The Islands Navy is the naval component of the Shennish Army. It is comprised of 14 ships:

**Deputy-Class Ship-of-the-Line (2486)**

* INS Ruarch (formerly the UNS Oslyn)

**Speaker-Class Steam** **Frigate (2466)**

* INS Lochleagh (formerly the UNS Yarrow)

**Eastern-Class Steam Frigate (2485)**

* INS Hunig
* INS Bychan

**Seamair-Class Steam Sloop (2472)**

* INS Seamair
* INS Roislin
* INS Noinin
* INS Saileach

**Dath-Class Sloop (2440)**

* INS Dath
* INS Dearg
* INS Glas
* INS Ban
* INS Liathdubh
* INS Donneadrom
Faction

**Factions** are organized groups in the wasteland which operate out of faction-specific camps and fight against common enemies. The Wanderer may develop a positive, negative, or neutral reputation among particular factions based upon the player's actions (i.e. whether the Wanderer has fought any faction members, or members of a rival faction).

At present, the only two factions are the Hell Bringers and Gun Slingers, which are rivals to one another.

Attacking one of the groups repeatedly will cause the group attacked to start attacking the player on the road or if the player chooses to travel to that groups camps; the opposite side will also slowly allow the player more options to:

-Get into their camp for free (0 Reputation costs 500 Caps)

-Rest at their camp

-Trade with their camp Traders (each location has a Weapons, Food, and General Trader)

-Trade with faction members met on the road in random encounters (requires Reputation 100)

Using a Flare Gun in combat near to your factions base increases the odds of an ally coming to help (not confirmed, just a hunch)
Firbolgs

**Firbolgs** are a sapient species of giantfolk (Gigasites). They are native to the region of Bolga, now a domain of the Alevarian Dominions.

Firbolgs typically live in small family units and maintain a pastoral lifestyle, partaking in simple horticulture. They do not eat meat as a rule and are primarily pacifistic in nature (though will defend themselves using lethal force if necessary). Unlike other giantfolk, the majority of Firbolgs are capable to arcane casting.
Known World

The **Known World** comprises of 4 continents, primarily:

* Arrana
* Tannos
* Alemi
* Yanam

## Arrana

The continent of **Arrana** is the only one of the known world not originally inhabited by humans. It was originally the home of the "Beast" races: Gnolls, Orcs, Gols, Firbolgs, and Kobolds. At some point around 1,500 years ago the first Elves are believed to have arrived on the western shore and set up their homes. Humans arrived around 350 years ago with major colonisation beginning around 200 years ago.

The countries/territories of Arrana are (west to east):

* Alevarian Empire
* Thurshald (dominion)
* Bolga (dominion)
* Golla (dominion)
* The Buff
* The Union
* Gnoll Reservations

## Tannos

Considered (somewhat Tannocentrically) as being the "Old World", **Tannos** is the central continent of the known world. It is home to a multitude of nations, with most of them having a shared history from the ancient Antian Empire.

The countries/territories of Tannos are (north to south, roughly):

* Dernland
* Rynholm (islands)
* Rannikko
* Medland
* Corland
* Shenlan (islands)
* Lekland
* Antis
* Nerro
* Kurton (island)
* Laconi
* Mazzi-Settuno
* Beagrostino
* Collenia
* Anrum (islands)
* Ansalus (Anrumi Colony)
* Verria
* Gitata (Garafani Colony)

## Alemi

The southernmost continent, **Alemi** is home to possibly the richest human nation - the Empire of Garafani. Despite the Empire's wealth, the centre of Alemi is a region known as "Ohunkohun", which is a dense jungle that has never been settled and, for religious, political and, possibly, other reasons has been left unclaimed by the coastal civilisations.

The countries/territories of Alemi are (clockwise):

* Garafani
* Uruzi
* Ubwami
* Ingoma
* Basempuma
* Basentshona
* Oke
* Eniyan
* Kekere (Meddish Dominion)
* Wani-Dabam
* Gabas
* Yamma
* Wasu
* Kanmu
* Gratis (Corlian Colony)

## Yanam

Yanam is a large continent that is poorly understood by a lot of other cultures, who have very little direct interaction with the islands.

There has not been a single Empire of Yanam, or Yanamese culture, for over 2,000 years.

The islands, and the countries upon them, are:

### Mainland Yanam

* Shengdao (northernmost island)
	+ Hokuba
	+ Northern Lianmeng
	+ Southern Lianmeng
	+ Morinya
	+ Yaihan
	+ Nambando
* Nanguo (largest island)
	+ Xiangbei
	+ Dai Vindhao
	+ Corlian South Yanham (Corlian Colony)
	+ Tanahpanjang
	+ Kamroatan
	+ Shamlahar
	+ Gardahan
	+ Simlahan
	+ Tunduk
	+ Izhki
	+ Tepalikhand
	+ Pashkamin

### Insular Yanam

Main article: Kaiaghar

* Thereva (northern small island)
	+ Goltat
	+ Dakshin
	+ Port Sella (Meddish Colony)
* Rajahom (central small island)
* Rapahom (southern small island)
	+ Chota
	+ Mannsarr
	+ Aleeshaan
	+ Laalpur
	+ Neelapur
	+ Dhalpur
	+ Khalikhandar
	+ Khadee
	+ Achapur
	+ Tang
	+ Eshaankon

## Eastern Ocean

Within the vast Eastern Ocean sit a few islands:

* The Cibranines (Verrian Colony)
* Thane Islands (Meddish Dominion)
Military First Aid Kit

The military first aid kit is similar to the Med Pack in that it regenerates lost health. The kit also removes 10 Illness and 15 Radiation from the player. Because of this, it is an extremely useful item that can replace carrying Tablets or Anti-Rads. They are substantially harder to find, which may why it is difficult to substitute other consumables with it. MFAKs can not be bought, but they can be crafted and found. It is more difficult to find early game, but as the player progresses MFAKs may become more common.

It has a weight of 1.5 of the inventory.

## **Ways to find MFAKs**

- Trader: The trader at the player's camp does not sell MFAKs. While exploring, the Traveling trader has the ability to possibly carry one.

- Buildings: Buildings will be one of the simplest/easiest ways to obtain a MFAK. Searching a pharmacy may increase chances to find a kit. A military base should also have increased yield chances.

- Pet: Your pet may be able to find a kit depending on it's level. The higher it is, the more likely that it may bring back something valuable.

- Supply crate: The free crate and ad crate may contain a MFAK depending on the players luck. It is more likely to have a crafting material or otherwise, but a kit could be obtained this way.

Crafting: After upgrading the Med Station, you can craft a MFAK with 6 Plastic, 4 Tape, 5 Rubber Band, and 1 Scissors.
Languages

There are multiple languages spoken in the Known World. Languages descended from a common ancester are usually mutually intelligible. Here is a list of them:

## Languages

*Italic* = Extinct

**Bold** = Official Language

* *Ancient Tannosan*
	+ *Old Middern*
		- *Central Middern*
			* *Old Meddish*
				+ **Meddish** (Medland, Shenlan)
			* *High Nerran*
				+ **Koning Nerran** (Nerro)
				+ Anhassian (Nerro)
		- *Old Dernish*
			* *High Dernish*
				+ **Dernish** (Dernland)
				+ Villic (Rynholm)
	+ *Classical Antian*
		- *Middle Antian*
			* **Vulgar Antian** (Antis)
			* **Corlian** (Corland/Antis)
				+ **Gratois** (Gratis)
			* **Laureal** (Benevento, Collenia, Laconi, Mazzi-Setuno)
		- *Southern Antian*
			* **Verrian** (Verria)
				+ **Mecla** (Ansalus)
	+ *Classical Annite*
		- *Apophasi Annite*
			* Vulgar Annite (Anrum)
	+ *Ancient Oshern*
		- *Velic*
		- *Old Rynhian*
			* **Rynhian** (Rynholm)
			* Chernic (Rynholm)
		- *Classical Lekish*
			* **Lekish** (Lekland)
	+ *Old Shennish*
		- *West Shennish*
			* **Common Shennish** (Shenlan)
		- *East Shennish*
		- Hinteran (Shenlan)
* *Ancient Ranic*
	+ *Middle Ranic*
		- **Rannikolla** (Rannikko)
		- Juttanut (Rynholm)
* *Ancient Rumic*
	+ *Classical Rumic*
		- **Rumic** (Anrum)
		- Uramari (Rynholm)
		- *Proto-Surik*
			* Surik (Rynholm)
	+ *Old Sirvassian*
		- Sirvassian (Rynholm)
		- *Kiyari*
* *Proto West Alemic*
	+ *Atije*
		- **Tile** (Garafani)
		- **Eniyane** (Atijokun, Eniyan, Esusugiga, Lokekun, Kekere)
	+ *Classical Asusu*
		- **Asusu** (Anyawu, Buru Ibu, Emi, Mirosisi, Ne Kechasi, Nimebido, Osim)
	+ *Middle Andu*
		- **Andu** (Garafani)
* *Proto-Garafani*
	+ *Central Garafani*
		- **Ariwa** (Garafani)
			* **City Garafani/Yeketema** (Garafani)
		- **Yedesi** (Garafani)
	+ *Northern Garafani*
		- **Jassirada** (Garafni)
			* Zelani (Garafni)
	+ *Southern Garafani*
		- Ziki (Garafani)
* *Urikera*
	+ **Uribanya** (Garafani)
	+ *Urizuba*
		- **Uringoma**
		- **Urimwani**
Daily Return Bonus

Every day you log into *The Wanderer*, you get a ***Daily Return Bonus***. You don't get a reward on the first day, but you do get one for every returning day. You go back to Day 1, however, if you don't log in every day.

## Rewards

* Day 2 = 50 Caps
* Day 3 = 100 Caps
* Day 4 = 150 Caps
* Day 5 = 200 Caps
* Day 6 = 250 Caps
* Day 7 = 300 Caps
* Day 8 = 350 Caps
* Day 9 = 400 Caps
* Day 10 = 450 Caps
* Day 10+ = 500 Caps (you receive this reward for every continuous day you log in after day 10.)
Field Ball Leagues

The **Field Ball Leagues (FBL)** is a league competition featuring professional and semi-professional league fieldball clubs from Medland. Founded in 2405 as the, the FBL is the oldest such competition in the world. The Senior League (originally named the Fieldball League) was established in 2405 with 10 teams, with the Junior League being established in 2430 after the league had expanded to 36 teams.

It is split into three levels:

1. **The Senior League**. 12 teams. The bottom two teams are relegated.
2. **The Junior League**. 24 teams. Top team automatically promoted; next two compete in the playoffs, with the winner gaining the second promotion spot. The bottom team is relegated.
3. **The Shire Leagues**. Shire-based leagues (typically also being split into Senior, Junior, and non-league competitions). The champions of each top shire league compete in the Shires cup for a place in the Junior league.

Each season takes place between Sescray and Salwan, with play-offs and cup matches taking place in Salwan and Reptide.

## The Senior League

The Senior League is the top flight of Meddish fieldball. It is composed of 12 teams. The composition for the 2499 season is as follows:

\*Denotes the team has never been relegated since the League's creation.
Earl of Cathwell

The **Earl of Cathwell**, in the Shire of Unster, is a title in the Peerage of Medland. It was created in 2123 for *Sir* Samwin Mathely. The Mathely family descended from Emero Mattallo, a Laureal-born soldier who served Samwin I in his war for the restoration. Mattallo was granted Cathwell Hall, and was made Knight Banneret of Cathwell Hall.

The 2nd Banneret served as Lord Justice of Unster. His second-eldest son Samwin followed him, and for his services was created **Earl of Cathwell** and **Baron Mathely**, in the Shire of Unster.

The earl's eldest son (and successor) served as the first Chief Minister of Medland, between 2144 and 2146. He also continued as Crown Steward until 2149. His son, the third Earl, also served as Crown Steward between 2166 and 2169. After the senior line died out in 2185, the third Earl inherited the title of Knight Banneret of Cathwell Hall.

The family seat is Cathwell Hall, Unster.

## Earls of Cathwell

* ***Samwin Mathely***, 1st Earl of Cathwell (2070-2129)
	+ ***Reckart Mathely***, 2nd Earl of Cathwell (2102-2159), first Chief Minister of Medland (2144-2146)
		- ***Lucan Mathely***, 3rd Earl of Cathwell (2135-2192), Crown Steward of Medland (2166-2169)
			* *Lucan Mathely*, Lord Mathely (2162-2169)
			* ***(Reckart) Emero Mathely***, 4th Earl of Cathwell (2164-2197)
				+ ***Lucan Mathely***, 5th Earl of Cathwell (2190-2212)
			* ***Willem Mathely***, 6th Earl of Cathwell (2167-2240)
				+ ***Reckart Mathely**,* 7th Earl of Cathwell (2200-2288)
					- *Jorn Mathely*, Lord Mathely (2228-2276)
						* ***Heyforth Mathely***, 8th Earl of Cathwell (2253-2309)
							+ ***Jorn Mathely***, 9th Earl of Cathwell (2280-2341)
								- *Jorn Mathely*, Lord Mathely (2303-2336)
								- *Hon. Oswin Mathely* (2306-2325)
								- *Sella Mathely*, Lady Mathely (2310-2339), married Capt. Sir Truswell Harys-Whent (2301-2369)
									* *Jorn Harys-Whent* (2339)
						* *Hon. Helcoop Mathely* (2257-2322)
							+ *Willem Mathely* (2280-2305)
								- *Lucan Mathely* (2304-2336)
									* ***Willem Mathely***, 10th Earl of Cathwell (2328-2399)
										+ ***Willem Mathely***, 11th Earl of Cathwell (2351-2423)
											- ***Hawke Mathely***, 12th Earl of Cathwell (2378-2445)
												* **Willem Mathely**, 13th Earl of Cathwell (b. 2420)
													+ *Samwin Mathely*, Lord Mathely (2446-2490)
													+ Effy Mathely, Lady Mathely (b. 2449), married to Toban Brace (b. 2447)
														- Sella Brace (b. 2471)
														- Samwin Brace (b. 2473)
														- Hawke Brace (b. 2474)
Earl of Dyne

The **Earl of Dyne**, of the Shire of Kalbry, is a title in the Peerage of Medland. It was created in 2409 for the Minister of War Sir Jorn Whittenard, who was minister throughout the Coalition War. The first earl had already been created hereditary knight of Mucklowe House in 2403.

The family seat is Mucklowe House, on the Kalbryshire/Unster border.

The current Earl is the Foreign Minister and Crown Steward of Medland.

## Knights of Mucklowe House

* ***Sir Jorn Whittenard***, 1st Knight Banneret (2351-2419) (created Earl of Dyne in 2409)

## Earls of Dyne

* ***Jorn Whittenard***, 1st Earl of Dyne (2351-2419)
	+ *Jorn Whittenard, Lord Whittenard (2383-2412)*
	+ ***Allard Whittenard***, 2nd Earl of Dyne (2389-2466)
		- **Allard Whittenard**, 3rd Earl of Dyne (b. 2417)
			* Willem Whittenard, Lord Whittenard (b. 2455)
			* Lady Deena Whittenard, Baroness Brakeswell (b. 2455), married to the 7th Baron Brakeswell
			* *Capt. Hon. Jorn Whittenard*, (2458-2481)
			* Hon. Maxton Whittenard, (b. 2461)
		- Lady Jenda Whittenard, Dowager Countess of Transton (b. 2422), married the late 4th Earl of Transton
Cooley-Leland Railroad

The **Cooley-Leland Railroad Company** is one of the two primary railroad companies in the Union (the other being the Great Inland Railway).

It was founded in 2468 after a merger of the Ardevan-based Cooley Transport Company and the Western Railroad Company, owned by H W Leland. The new company was co-owned by the Cooley and Leland families. The current owners are the elderly Oswin Leland, and Buford Bragg - the nephew of his predecessor Solman Cooley IV. Bragg acts as the President of the company and is married to Oswin Leland's daughter (and heiress), Yenna.
Radiation

**Radiation** or rads is a game mechanic which reduces maximum health and causes illness. Radiation does not decrease overtime and must be treated. When radiation is over a certain number, the player will gain increasing radiation by each passing hour. The player can also gain radiation through other means such as consuming most food items, and by getting hit by mutants and mutant bugs. When the player has over 10 radiation, the player has a chance to gain 1 illness each hour. The maximum radiation that a player can obtain is 100. Each radiation point reduces maximum health by 1%, up to 90% percent. Gaining radiation also increases the radiation perk. Radiation is the only way to get mutations, you need to have atleast 25+ rads with a chance of getting one of them.

## Gaining radiation

A number of factors will cause the character’s radiation level to rise:

* Randomly, while exploring in rain, heavy dust, or radioactive areas
* Getting hit by mutants or mutant bugs
* Consuming certain foods or drinks:
	+ Mutated Food
	+ Chocolate Bar
	+ Condensed Milk
	+ Pickles
	+ Rad Bull
	+ Dirty Water
	+ Koke Kola
* Choosing to cross the river during a “cross the river” event

## Curing radiation

There are a few ways to lower radiation:

* Level-up (unless the Second-Wind difficulty is enabled)
* Drinking clean Water
* Taking Anti-Rads
* Cystic mutation (grants full immunity)
Nailed Bat

The **Nailed bat** is a type of weapon in the game. It is upgraded from a Baseball Bat in a tool bench, costing six nails.

## Appearance

The pixel art of the Nailed bat resembles that of the Baseball bat, being tan in colour with a thinner handle and dark band around the handle, with the addition of several (appears to be fourteen), pale-coloured nails covering the head of the bat as if hammered in manually.

## Mechanics

The Nailed Bat is a short-range weapon, not requiring bullets as with firearms. It does 1.5x the player's usual damage with a 50% bleeding chance. There is no chance of stun.
Charger City Blues

The **Charger City Blues** are an professional pitchball team based in New Garagurgh, Ardevan. They compete in Union Pitchball League (UPL) as a member club of the Coastal Division. The team joined the UPL in 2472, however they were founded in 2466 - unable to join the UPL as they did not have the funds to pay their players for their first few years. Since 2491 the Blues' home ballpark has been County Line Field, located in New Garaburgh, the county seat of Charger County. However, despite the move they have retained the Charger City name - with their ballpark being mere yards away from the city limits of Charger City.

They are nicknamed the "Blue Stampede".

They are currently the only Coastal Division team who has not competed at the Gold Series. They maintain a rivalry with the White City Aces. Despite their participation in different leagues, they also play an annual exhibition game with the Bridler City Sparrows - who still play in Ardevan Amateur League (AAL).
Single Action Officer

The **Yearling Single Action Officer** is a single-action revolver with a revolving cylinder holding five metallic cartridges. It was designed for Union government service and was adopted as the standard military service revolver. It replaced the earlier Yearling Revolving Action Pistol that was used from 2425-2475 by the Union Army.

It has also been used by Nerro's army since 2482.
Rannikko

The **Republic of Rannikko** is a sovereign state nestled between the Tergal and Dernish Mountains. It was previously a dominion of Rynholm before attaining independence in 2406. It was originally the Kingdom of Rannikko, but abolished its monarchy in 2439, after the death of the first (and only) King of Rannikko, Esko I.

Rannikko uses the term "Chancellor" for their head of state, taking influence from the Union, however, the position is purely ceremonial in Rannikko.
Killup Hanley

Sella Killupben (wife, deceased)

Brogan Hanley (daughter)

Horris Hanley (uncle)

**Killup "Killey" Hanley** is the son of Fergal Hanley and the father of Brogan Hanley. He has joined the rest of his family in the settling of the Buff. He was previously a shipbuilder's clerk in Worston, Ardevan. His father and uncle came over to join him as he had already moved over to the Union.
Health

Health is the player life, when it’s all gone you can returned to the player camp. The player can improve their health by eating pickles, rad bull and getting strength. There is also healing object like med packs, bandage and painkillers.

The tank mutations can also double the player health.

## Radiation

Radiation (rads) is the red section you see in the player health bar in the player health image. You can see how much radiation damage you have by looking at the reads section (Yellow circle in the player health image.) To get rid of rads you can consume anti-rads, which will remove 20 rads points and some of the red section. To regain this heath simply use some bandages, med packs or rest at base camp.

## Player health

The top green one is player health. the one below that next to the dog is your dogs health.

## Illness

Illness, like rads, depletes your health. It is the section just below rads in the image labelled "player health." To get rid of illness, consume tablets. They will get rid of 10 illness points

## Dog Health

Dog health can be seen in the dog health image. It is the green bar with the green bar next to it.

Dogs do not get illness or rads. the only ways for a dog to lose health is if it consumes mutated food, rotten food, or dirty water, or if it gets hit by an enemy when not wearing pet armour, or if it has no hunger/thirst points.

to get it to regenerate. health, simply make sure it has some hunger and thirst points and then let hours past by, or use bandages or med packs.

## Painkillers

Heals 5% health each hour for 10 hours (in game hours) effect does not stack.
Port Sella

The **Dominion of Port Sella** is a is a Meddish Territory located on the western coast of Thereva. It is bordered to the east by Dakshin. It is divided into 3 regions: The Spit (the territory on Thereva proper), Hostenly Island, and Divadaar Island.

In 2366, Oswin Keppell (who later served as the Meddish Chief Minister) landed in Dakshin and, in return for a shipment of arms and a sum of *Ԑ*40,000, purchased the island of Khoya. The island was renamed Hostenly, after Hoban Hostenly (Second Minister and head of the Foreign Office). The initial island was marshy and the shallow waters around it proved ineffective to use as a stopping port for the large naval and cargo ships that were anticipated. Keppell attempted to persuade the Raja of Dakshin to purchase further land but was refused.

In early summer 2367, a riot broke out between Meddish traders and Therevani locals. Two sailors were killed in the fracas. Keppell used this to his advantage and pressed his demands with the threat of military action. He was still refused and so the Divadaar War was fought. After 8 months of fighting, Medland emerged successful and, in the peace negotiations, was granted Divadaar as well as the Spit.
Collenia

The **Principality of Collenia** is the sparsely populated nation that makes up the southern part of Laurea. Whilst it is the second largest Laureal state in land area, it has the smallest population. It is mostly mountainous, impeding urban expansion and relies heavily on agriculture.

The nation is still considered an absolute monarchy, under the rule of the Prince of Collenia. However, many smaller intermediate states exist within the country - each with their own noble ruler with a varying level of autonomy.

Prince Vilano XII died on 8th Torran 2499, which began a war between the Kingdom of Laconi and Verria, who back Count Zotto ia Gari, the late Prince's cousin.

## Collenian Succession War

Approx. 12,000 (*Verria*)
Thane Islands

Self-Governance: 2411

The **Commonwealth of the Thane Islands** is an island country in the Eastern Ocean. It is a self-governing commonwealth within the Meddish Empire. It is made up of Grenham Island, which makes up around 60% of the landmass and is home to around 85% of the population, and six other inhabited islands.

## History

### Pre-Colonisation & Discovery

First settled by the Tamariki people, the archipelago was split into various small chiefdoms and kingdoms. It was never unified until the Meddish arrived in late 2369. The islands had first been spotted by Captain Samwin Birling the previous year. After he reported his discovery, he led the first attempt at colonisation on Grenham Island. Despite its great size, it was sparsely populated at the time of his arrival and so a small cove on the north side of the island that provided safe harbour for the Meddish ships was actually a fair distance from any permanent Tamariki settlement.

The cove was lacking in fish but it was soon apparent that the area around the cove was rich in wildlife, hosting the gigantic flightless Tarakona bird, as well as small deer-like creatures (the *Hikihiki*). However, this was a hunting ground of the *Tomokanga* tribe.

### First Tamariki War

After killing two of the birds (with great difficulty) for food, the carcasses were discovered by Tomokanga hunters. In retribution for this imbalance in the natural order (as the Tamariki saw it), the hunters crept into Birling's settlement and killed two men on sentry.

When the bodies were discovered, Birling sent out a hunting party to find the killers. This party was led by Aldus "Al" Buckman, a former sergeant in the Royal Regiment of Marines. Buckman did not discover the Tomokanga, who had treated futher inland to camp, but instead the neighbouring *Pakunga* tribe. Buckman slaughtered the Pakunga and left their bodies on the beach as a message to anyone who should find them, as well as a Meddish flag.

After the discovery of the massacre, the Tomokanga called for the first inter-tribal meeting for over a century. The island's 8 tribes (including the decimated Pakunga) all agreed to an alliance under the Tomokanga warchief Ekateroa.

On 14th Sowtide 2370, Ekateroa led a raiding party against Buckman's men as the were returning to the settler's camp. Buckman's second-in-command, Jorn Cowslip, was killed along with two other Meddish settlers. A further 13 were injured out of a total of 26. Buckman's men eventually repelled their attackers, killing around 20.

When word of the attack reached Birling, he signed a declaration of war against the island's natives. With the arrival of the resupply ship RMS Appraisal a few days later, Birling ordered the ship's captain to request reinforcements from Medland.

The war lasted most of the year; eventually ending on 23rd Nerewan 2370 with the signing of the Treaty of Whakunga. This treaty disallowed any retribution attacks from either side and granted the Tamariki hunting rights near the colonists' settlements, but they were forbidden from entering. The Colony of the Thane Islands was also granted, by the Tamariki, the small westerly island of Tokaiti.
Trinalism

**Trinalism** is a monotheistic religion based on the life and teachings of Anatar Pius. Its adherents, known as Trinalists, believe that Anatar Pius is the Saviour, whose coming was prophesied in multiple legends, and chronicled in the Pius Codex. It is the world's largest religion, with about 160 million followers as of 2499.

Trinalism remains culturally diverse, as well as in its doctrines concerning justification and the nature of salvation, ecclesiology, ordination, etc. Their creeds generally hold in common Anatar as the Saviour of Mankind - who ministered, suffered, and died for the salvation of all.

It began as a sect in the 1st century in the Antian Empire. Anatar's disciples and their followers spread around Tannos and beyond. It soon attracted gentile God-fearers, which led to a departure from some original customs. After the fall of the Antian Empire in 46 AR, Rector Dornus II formalised the faith by convening the First Orthodox Council (111) where Early Trinalism was consolidated into what would become the State faith of the Antian successor states. The early history of Trinalism's united faith before major schisms is sometimes referred to as the "Great Era" (though heterodox sects existed at the same time). The Teshwaric Communion split after the ascension of Mandos to the Rectorship (314). Reformism split in numerous denominations from the Orthodox Communion in the Great Revival era (24th century) over theological and ecclesiological disputes, most predominantly on the issue of justification and rectoral primacy. Trinalism played a prominent role in the development of Tannos' civilisation. Following the Colonial Age (20th–24th century), Trinalism was spread into Arrana, Alemi, and Yanam via missionary work.

The four largest denominations of Trinalism are the Orthodox Communion, Reformism (including the Alarenes and Rubricists), the Autocephalous Communions (including the Dernish and Teshwaric) and the Blessed Movement.
North Point Navigators

The **North Point Navigators** are a professional pitchball team based in North Point City, Ardevan. The Navigators compete in the Union Pitchball League (UPL) as a member club of the Coastal Division. The team plays its home games at Estermark Field, located on the city's East Side. The Navigators were a founding member of the UPL in 2468.

Throughout the club's history, the Navigators have played in a total of six Gold Series. The Navigators won back-to-back Gold Series championships in 2496 and 2497, and became the first UPL team to play in three consecutive World Series in 2498, and the first to win it twice.

The Navigators are known as "the Navvies" to fans.
Givens Small

**Givens Small** wa a businessman previously residing in Redcreek, Orroyo.

Born in a small town in Temmon, Givens and his twin brother, Oswin moved to Redcreek a decade ago. He was a full foot shorter than his brother, standing around 5'4. He was almost always impeccably dressed, despite the rough conditions.

He began a relationship with Rhian Durn and joined her on the Hanley Expedition. He acted as the Durn party paymaster. He was killed by his brother.
House Kesteva

**House Kesteva** is an Alevarian noble family of the highest order (Salar). A slightly younger family - currently in its 9th generation. The family is led by Esh-Kesteva, a 9th-generation scion of Kesh Fleet-Foot (or *Kesh Azkarra Feyume-Tumarar*), an Imperial prince and founder of the house.

The Zaldun-ranked House Eresheva, House Hareva, and House Kestari are cadet houses of the Kesteva. They also hold an alliance with House Garmora.

## Current Members

* ***Salar Izaro-Kesteva***, (1803-2241), 7th Kesteva Salar
	+ ***Salar Sili-Kesteva***, (1943-2304), 8th Kesteva Salar
		- **Salar Esh-Kesteva**, (b. 2134), 9th Kesteva Salar
			* Kaltar Kesteva-Eshar, (b. 2240) Heir of the Kesteva
				+ Xelena Kesteva-Kaltarar, (b. 2406), married into House Feyume
		- *Inteasta Kesteva-Siliar*, (2150-2257)
		- Tumar Kesteva-Siliar, (b. 2288)
			* Estomelo Kesteva-Tumarar, (b. 2402)
				+ Arbiur Kesteva-Estomelar, (b. 2497)
			* Tanezha Kesteva-Tumarar, (b. 2419), married into House Eresheva
	+ *Izara Kesteva-Izarar*, (2001-2349), married into House Caciro
	+ *Elarion Kesteva-Izarar*, (2036-2349)
		- *Iroxi Kesteva-Elarionar*, (2123-2417)
			* *Sili Kesteva-Iroxar*, (2215-2420)
				+ *Azharoas Kesteva-Siliar*, (2300-2420)
					- Isceradin Kesteva-Azaroasar, (b. 2413)
					- Iteradin Kesteva-Azaroasar, (b. 2413)
				+ Lizhara Kesteva-Siliar, (b. 2300), married into House Ataecina
		- *Elara Kesteva-Elarionar*, (2144-2370), married into House Masderin
Union Marshals

The **Union Marshals Department** is the primary federal law enforcement agency within the Department of the Attorney General. The UMD as it stands today was established in 2372 to track down criminals who were travelling across state and territorial lines.

The Marshals Service has jurisdiction over federal crimes, fugitive operations, the management of criminal assets, the execution of federal arrest warrants. Throughout its history the Marshals have also provided unique security and enforcement services.
Sida Pineyo

The City of **Sida Pineyo** is the largest settlement and seat of Pineyo County, Orroyo. It is the third largest city in the state after the capital of Redcreek and Carrack.

Pineyo has long been a hive of debauchery. Brothels and gambling dens populate the backstreets and rumour has it that organised crime has more sway over the city than the mayor does.

The Drummerman Family have made Sida Pineyo, and Pineyo County, their home for four generations.

The largest legitimate businesses are M&G Holdings and Estates, and the Bellman Honey Company.

It is around 45 miles to the Buff from Sida Pineyo, and around 55 miles to Jackalope via road/rail (around 40 miles at the crow flies).

## Districts

* Westside (shanty town full of the poorest of the city)
* Broadway (saloons, business, and the Drummerman Family)
* Central (core of the city with most reputable businesses and the city courthouse)
* Warehousing (large storehouses for the city's industries - aside from meatpacking)
* Envaso (meatpacking district in the southwest)

## Notable Places

* M&G Holdings and Estates
* Deek & Sons Accounts
* Blue Lantern Tavern
* Broadway Alarene Chantry
* Cubby's Saloon
* Gold Star Casino
* Salon de Coiffure (also known as Volod's)

## Notable Residents

* Dunny Drummerman (deceased)
* Sendric Havering (formerly)
* A L Deek
* Gord Drummerman
* Fenn Roodey
* Cubby
* Miss Idle
Esh-Kesteva

Salar **Esh-Kesteva** is the 9th Salar of House Kesteva. He is considered one of the most powerful people in the Alevarian Dominions. His estate, Keshiri, is very close to the Alevarian capital of Zuria.

He is old, even by elf standards and is nearly-blind. He is incredibly magically powerful, however, especially for a male elf. Much of the day-today administration of his estate is left to his son and heir, Kaltar.
A R Slate

**Allard Reston "A R" Slate** was the foreman of the New Western Mine. Formerly the site's clerk he was promoted after the death of the previous foreman, Mathers Skerrit only days after he took up the post.

Born to a middle-class family in southern West Novan, Slate became an accountant and eventually worked for A L Deek before taking his position as clerk at the mine. Records found in his office show he was single and listed his sister, Taya Slate, as his benefactor.

## Recent events

He was captured by Flynn Thornby after the Advance Party successfully defeated his guards. He was tied up in the mine's barn (which housed the mine's entrance).

He was eventually taken into the mine by Vera Pinks and accused to fabricating the relief of Blanche Abignale. He denied any knowledge of this as the room was discovered under Skerrit's leadership and sealed under orders by Tadarro Mazzado. However due to his seeming obstruction, Vera removed his little and ring finger of his left hand using a pair of tin snips. He was left down there.

He was later discovered in the mine by Flynn as he was seemingly attacked by some unseen force - causing him to thin before her eyes. She attempted to put him out of is misery with an arrow through the eye.

The following morning, he was discovered to have been transformed into a Wendigo, seemingly by the Horned King. He was eventually killed by the Party.
King of Dernland

The **Monarchy of Dernland** is the head of state and *de jure* head of government of the Kingdom of Dernland. The Kingdom was first unified in the 10th century, supposedly by the legendary king Regarr Longstrider on Midswinter 973. This first kingdom (under the House of Thengling) collapsed during the succession crisis of 1310. Under the rule of Guthred, Jarl of Malhavn, the Kingdom was reformed (though excluding the majority of the far north regions) in 1528, however many Jarldoms gained independence during the 1800s and by 1900 was little more than Malhavn and its surrounding hinterland. The House of Guthred died out in 1935. The current unified Kingdom of Dernland was founded or re-united by the king Jorn III in 2133.

A decisive transition to a constitutional monarchy never occurred. The Kingdom also maintains agnatic succession - disallowing daughters to succeed to the throne. However primogeniture only became the norm with the current Kingdom. Under the first and second kingdoms, all sons were considered to have equal claim to their father's titles, and other male relatives (brothers and nephews) had a weaker, but still substantive claim. This often led to civil wars upon the death of a king if an heir had not been nominated. Upon the death of Regarr II, it was decided that a Kingsmoot would choose a successor from the eligible candidates, and would be considered to have been retroactively king from their predecessor's death/removal.

The current Royal House is the House of Malhavn, a junior branch of the princely family of Hochenburg, the same house who rules the Principality of Hochenburg.
Duke of Baccan

Baron Craston

The **Duke of Baccan**, of the Shire of Unster, is a title in the Peerage of Medland. It was created in 2278 for Aldus Baccan, the brother of King Willem the Fortunate. He was raised to the peerage upon his wedding day in 2278.Their father had been Earl of Baccan, which King Willem inherited in 2255.

The family seat is Baccan Castle, near the market town of Horwick, in northwest Unster.

## Dukes of Baccan

* Aldus Baccan, 1st Duke of Baccan (2251-2309)
* Willem Baccan, 2nd Duke of Baccan (2279-2342), eldest son of the 1st Duke
	+ *Aldus Baccan, Earl of Horwick* (2301-2312)
* Solman Baccan, 3rd Duke of Baccan (2282-2349), second son of the 1st Duke
* Willem Baccan, 4th Duke of Baccan (2305-2366), only son of the 3rd Duke, died without issue
* Lucan Baccan, 5th Duke of Baccan (2285-2368), third and youngest son of the 1st Duke
* Lucan Baccan, 6th Duke of Baccan (2312-2385), eldest son of the 5th Duke
* Aldus Baccan, 7th Duke of Baccan (2343-2410), eldest son of the 6th Duke
	+ *Lucan Baccan, Earl of Horwick* (2379-2408), eldest son of the 7th Duke (died prematurely)
* Jorn Baccan, 8th Duke of Baccan (2386-2455), second son of the 7th Duke
* Willem Baccan, 9th Duke of Baccan (b. 2411), eldest son of the 8th Duke

## Line of Succession

* **Willem Baccan, 9th Duke of Baccan** (b. 2411)
	+ Alden Baccan, Earl of Horwick (b. 2439) **(1)**
		- Jorn Baccan, Lord Craston (b. 2460) **(2)**
			* Hon. Evelyn Baccan (b. 2487) **(4)**
			* Hon. Willem Baccan (b. 2488) **(3)**
		- Lady Lysa Baccan, Princess of Unster (b. 2462) **(7)**, married to Reckart, Prince of Unster, (her children are 8 and 9)
		- Lord Haytham Baccan (b. 2464) **(5)**
			* Hon. Ada Baccan (b. 2485) **(6)**
	+ Maj Gen Lord Olsen Baccan (b. 2441) **(10)**, Commanding Officer of the Royal Engineers Corps
Med Pack

Med Pack

The med pack is a common item that heals the player from damage without any negative repercussions. You can find med packs in most buildings, but they are especially common in the Pharmacy. They can also be bought from the trader at your camp. Med packs are similar to Military First Aid Kits, but they only affect health. The lesser counterpart of a med pack is the Bandage in comparison.

Med packs have a weight of 1.2.

Med packs can be obtained in the following ways:

* Trader: The trader at camp will sell you a med pack for around 170 caps
* Buildings: Most buildings have a chance of holding a med pack, but if you look in a Pharmacy, it is more likely you find a med pack.
* Pet: Your dog could bring back a med pack at a very low level
* Crafting: After building the Med Station, you can craft a med pack for 2 Plastic, 1 Tape, and 1 Rubber Band.
* Random events: There is a chance you can find a med pack after swimming across a river for 2 Rads
Judin Moch

**Judin Moch** is a junior agent of the Cazadore Agency, currently paired with the legendary Holborn Screech. They are currently accompanying Sir Jeron Tannock IV into Alevarian lands.

Born into a working class halfling family in the Lupin Square neighbourhood of North Point City, Moch joined the Cazadores at the age of 25 and spent the first 2 years of her career at the North Ardevan office (based in North Point City) before transferring to the Newpoint office where she was partnered with Screech. She is brash and loud.