Cards (Legacy)

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Cards** are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with Card Points gained from Amber.

There are three types of cards that comprise a full deck: the Equipment, the Upgrades, and the Prime Helix. The Equipment cards are further divided into Active and Passive sub-types. Every hero has 6 card slots (2 passive and 4 active slots) to which they can assign Equipment cards or Consumables, such as a Health Potion. While there are currently over 400 cards to choose from, a hero is only able to use a deck that is comprised of Universal and their specific affinity type.

Certain cards have an active ability that must be slotted in one of four "active" slots in order to be used. A card with a passive ability, meaning that it works without the need for a player to activate it, can be slotted in either an "active" or "passive" slot. Upgrade cards are used to upgrade Equipment cards and they can be assigned to the Equipment cards beforehand in the Deck Builder. As players gain CXP they can upgrade their cards. Most cards can only use 3 upgrades. Players may choose to upgrade a card already being used, or use the points to slot a new card. Players can only have one Prime card per deck.

Equipped cards can be discarded during gameplay, which makes card points previously spent on them available for spending on a different card, but also makes the discarded card (and its Upgrades) unusable for the rest of the match. Players can earn up to 60 card points during the match. Each match, players start with 3 card points and earn an additional 3 after certain amounts of Amber are collected.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point.

While a full set of 6 Equipment cards with 3 Upgrades each only uses 24 cards, each custom deck you create can hold a total of 40 cards. Thwas allows for flexibility in builds between games, such as having cards you may only want in certain situations, or allowing you to have early game cards that you slot in order to gain an early advantage only to discard later in the game and replace with more powerful cards.

Cards are earned by:

* Buying Card Packs for various amounts of Reputation from the home screen store tab
* Leveling your account and heroes
* Participating in certain community events
* Completing Weekly Quests

## Card Slots

There are six card slots in each Hero's loadout, consisting of 4 active and 2 passive. Once the match starts, player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 3 initial points on cards and slot them. Players will gain 3 more points to spend with each card level gained during play.

Passive cards are activated  automatically. Active cards can be activated using the 1, 2, 3, 4 keys (Up, Right, Down, or Left on the D-pad for PS4).  Once a card has been activated, it's effect will remain for a short time, then the card will need to recharge. Cards only recharge at the player's base.

## Card Types

There are 3 types of cards you will see. Prime Helix, Equipment,Potions and Upgrade type cards.

1. The **Prime Helix** card was a special card that was activated when you kill the Prime Helix Guardian. You can find this objective in the jungle. A **Prime Helix** card is not slotted into a deck by a player; it was automatically activated when the buff obtained from the Prime Guardian has been deposited in the enemy team's drop off point.
2. **Equipment cards** are your items. They fill the 6 cards slots that you have. These cards will give you small bonuses. To get more powerful, you have to upgrade them.
	* Most equipment cards will have 3 upgrade slots.
	* Some equipment cards will have a bonus passive for fully upgrading your card.
	* In addition, most **but not all** items without actives give statistics equal to 1 more card point (cp) than their cost when fully socketed with upgrades. For example: the starter card Windcarver Blade costs 3 cp and gives 6.5 physical damage and 5.5 attack speed as the base item. These each are worth 1 cp, for a total of 2. When you socket an upgrade into all 3 slots, you gain the "Fully Upgraded Bonus" of another 6.5 physical damage and 5.5 attack speed. Adding these 2 cp worth of stats to the 2 cp from the base item gives a total of **4 cp worth of stats for 3cp**. For this reason, it is most efficient to complete your build with 6 items, averaging 10cp per slot, rather than simply running all 3 cost upgrades in 3 cost items which (at 12 per fully upgraded item) would only allow you to have 5 items with the maximum 60 cp.
3. **Upgrade cards** are cards that contain a specific stat. You can only put an upgrade card into an equipment card if they *share the same stats*. e.g. A physical damage upgrade must can only be put on a equipment card that has physical damage.
4. Aside from the above there are two sub equipment card types **Active** and **Passive**. Which may or may not be **Unique** which does not stack with similar of the same effects.
	* Active cards are cards that require the user to activate its bonus ability by key press
	* Passive cards are always active and do not require a button press for its ability to activate

There are different types of Equipment and Upgrade cards. Each one of these cards has an affinity: Universal, Corruption, Fury, Growth, Intellect, and Order.

* Universal cards can be used by every hero.
* All other types depend on whether or not the hero uses them. Heroes can use up to 2 different types, based on their affinity.
* This does not affect the Prime Helix cards.

There are also different rarities of cards. Rarer cards will be less stat-oriented and will typically have increasingly situational active abilities

* Basic
* Common
* Uncommon
* Rare
* Epic Rare

## Affinity Cards

Equipment cards are split up into Affinity groups. There are 5 Affiniites: Corruption, Fury, Growth, Intellect and Order. Each Hero was assigned one or two Affiniities and can only use cards that correspond with them. See Affinities for more information on how this works.

Each card has symbols representing what they increase or decrease.  A list of the symbols and their meanings is below:

## Prime Helix Cards

You can only have one Prime Helix card on your deck and it can only be activated by killing the Prime Helix Guardian. If activated, it will remain active on the entire ally team for 150 seconds.

The ArchmagusThe CenturionThe Warlord

The ArchmagusThe CenturionThe Warlord

## Equipment Cards

* Universal
* Corruption
* Fury
* Growth
* Intellect
* Order

*These cards can be equipped on all heroes, regardless of their affinities.*

Adamant EdgeAgoran ScepterAmulet of the VeteranBarrier TokenBeastmaster's KeyBlade of Agora
Blink CharmBounty StalkerBrawler's Key
Brawler's WardCast TokenChrono-Mancer Disc
ChronospikeCirclet of HealthCirclet of Mana
Eldermage AmuletFist of KingsFountain Spike
Guard TokenGuardian's KeyGuardian's Ward
Hand of ProphetsHarvester's KeyHealer Token
Health PotionHealth TokenLazarus KeyLord's Key
Lord's WardMagus' KeyMagus' Ward
Mana PotionPendulum of LordsPortal Stone
Riftmagus ScepterRing of DominaSage's Key
Sage's WardScout's WardSpear of the Rifthunter
Staff of AdamantStrike TokenTempered PlateThunder Cleaver
Touch of ThievesTuned BarrierWellspring Staff
Whirling WandWindcarver Blade

*These cards can be equipped on all heroes, regardless of their affinities.*

Adamant EdgeAgoran ScepterAmulet of the VeteranBarrier TokenBeastmaster's KeyBlade of AgoraBlink CharmBounty StalkerBrawler's KeyBrawler's WardCast TokenChrono-Mancer DiscChronospikeCirclet of HealthCirclet of ManaEldermage AmuletFist of KingsFountain SpikeGuard TokenGuardian's KeyGuardian's WardHand of ProphetsHarvester's KeyHealer TokenHealth PotionHealth TokenLazarus KeyLord's KeyLord's WardMagus' KeyMagus' WardMana PotionPendulum of LordsPortal StoneRiftmagus ScepterRing of DominaSage's KeySage's WardScout's WardSpear of the RifthunterStaff of AdamantStrike TokenTempered PlateThunder CleaverTouch of ThievesTuned BarrierWellspring StaffWhirling WandWindcarver Blade

*These cards can only be equipped on Heroes with the  **Corruption** Affinity.*

Ash of the WitchAssassin's WardBackstabberBanefleshBlackblood VirusBloodsoaked Armor
Cup of the VampireCurse of the LeechDeathnail
Dreadfeast RelicDrink the SpiritsExecutioner's Key
Fiend ElixirHex of the DevastatorMarrow-Fangs
NecroveilReaper's KeyScarab ClawsScourging Tails
Seek and DestroyShadow ScrollSirensong
Sorceror's WardStab LinkStalker's KeyTainted Magick
ThirstfangTraitor's TouchVampiric Elixir
Viper BoltVoidsteel DaggerWicked Stigma
Wraith Whisper

Ash of the WitchAssassin's WardBackstabberBanefleshBlackblood VirusBloodsoaked ArmorCup of the VampireCurse of the LeechDeathnailDreadfeast RelicDrink the SpiritsExecutioner's KeyFiend ElixirHex of the DevastatorMarrow-FangsNecroveilReaper's KeyScarab ClawsScourging TailsSeek and DestroyShadow ScrollSirensongSorceror's WardStab LinkStalker's KeyTainted MagickThirstfangTraitor's TouchVampiric ElixirViper BoltVoidsteel DaggerWicked StigmaWraith Whisper

*These cards can only be equipped on Heroes with the  **Fury** Affinity.*

ArmavoreBerzerker DriveBlast HarnessBlinkshot
Bloodrite BrandBone DiceBrand of the Ironeater
Bump JuiceBurnblood PowderChrono-vore
CombustionFirepiercerFlashfire Piston
HatespitterHeartshotHemorrhage
Hinder-BeastHunger-MaulImpact Hammer
Incessant OnslaughtInjured RageIrradiate
Killdozer HornMadstone GemMeltdown
MercilessMicro-NukePain-EaterPower Chord
Rageheart EngineRedeye NitroReverberate
Rocket SpikeRust-BreakerStinger Boost
Victory TorchZap Juice

ArmavoreBerzerker DriveBlast HarnessBlinkshotBloodrite BrandBone DiceBrand of the IroneaterBump JuiceBurnblood PowderChrono-voreCombustionFirepiercerFlashfire PistonHatespitterHeartshotHemorrhageHinder-BeastHunger-MaulImpact HammerIncessant OnslaughtInjured RageIrradiateKilldozer HornMadstone GemMeltdownMercilessMicro-NukePain-EaterPower ChordRageheart EngineRedeye NitroReverberateRocket SpikeRust-BreakerStinger BoostVictory TorchZap Juice

*These cards can only be equipped on Heroes with the  **Growth** Affinity.*

Blight BonesBud of the ChangelingCharging BruteChieftain's CrownClearheartFeral StoneGift of the Rains
Heart of the ApexHunter's DrinkHunter's Guile
Jungle DrinkMadspore SashMending BloomNature's Muse
Oasis KeyOverflowing GiftsQuenching Scales
Reptilian ClawSavage RemedyScorpion Plate
Seeds of the FloodShaman's DrinkSilent Indignation
Snakevine MeshSpiked BoneplateSplinterbark Vest
Stonetooth HeartSwiftcreek HeartThickblood
Thorned GreenweaveVenom ShellVineheart

*These cards can only be equipped on Heroes with the  **Growth** Affinity.*

Blight BonesBud of the ChangelingCharging BruteChieftain's CrownClearheartFeral StoneGift of the RainsHeart of the ApexHunter's DrinkHunter's GuileJungle DrinkMadspore SashMending BloomNature's MuseOasis KeyOverflowing GiftsQuenching ScalesReptilian ClawSavage RemedyScorpion PlateSeeds of the FloodShaman's DrinkSilent IndignationSnakevine MeshSpiked BoneplateSplinterbark VestStonetooth HeartSwiftcreek HeartThickbloodThorned GreenwaveVenom ShellVineheart

*These cards can only be equipped on Heroes with the  Affinity.*

Amp CrystalBarrier of WillBlood CatalystBubble TapBurst EngineCast Converter
Chrono-TonicCrucial SnareCrystal Conduit
Etherweave MeshFracturing SpikeHydroverser
Infinity StreamMagna-LensMegavolt Pylon
Mind FlowMuta-GemNanodrive
NanoplasmPlasma ChannelQuantum Casing
Rally the TroopsShockwaveSiphon Shard
Solaris ReactorSteelcutter GemTele-BlinkThermo-bond
Toxi-gelVital Tap

*These cards can only be equipped on Heroes with the  Affinity.*

Amp CrystalBarrier of WillBlood CatalystBubble TapBurst-EngineCast ConverterChrono-TonicCrucial SnareCrystal ConduitEtherweave MeshFracturing SpikeHydroverserInfinity StreamMagna-LensMegavolt PylonMind FlowMuta-GemNanodriveNanoplasmPlasma ChannelQuantum CasingRally the TroopsShockwaveSiphon ShardSolaris ReactorSteelcutter GemTele-BlinkThermo-bondToxi-gelVital Tap

*These cards can only be equipped on Heroes with the  **Order** Affinity.*

Battle MantraBrightsteel PlateCelestine DiamondDivine ShieldElysian DiamondEmpyrean MaskEverglass
Font of RaptureGenesis TorchGolden Veil
Honor the PureJewel of the ApostleLantern of Spring
Mender's PhialNirvana StoneOffensive Maneuvers
Purity CenserQuartzbladeRadiant MantleSatori Cloak
Shepherd's PhialSilverspearStasis Gem
Stone of SalvationSword of the AltarTempus Pearl

*These cards can only be equipped on Heroes with the  **Order** Affinity.*

Battle MantraBrightsteel PlateCelestine DiamondDivine ShieldElysian DiamondEmpyrean MaskEverglassFont of RaptureGenesis TorchGolden VeilHonor the PureJewel of the ApostleLantern of SpringMender's PhialNirvana StoneOffensive ManeuversPurity CenserQuartzbladeRadiant MantleSatori CloakShepherd's PhialSilverspearStasis GemStone of SalvationSword of the AltarTempus Pearl

## Upgrade Cards

* Universal
* Corruption
* Fury
* Growth
* Intellect
* Order

*These cards can be linked to any Equipment card with the corresponding stat.*
Minor BarrierBarrierGreater BarrierMinor CastCastMajor CastBasic ChronoChronoAdvanced ChronoLesser DrainDrainGreater DrainMinor GuardGuardGreater GuardLesser HealHealGreater HealLesser HealthHealthGreater HealthMinor KineticKineticMajor KineticBasic ManaManaAdvanced ManaMinor PiercePierceMajor PierceMinor ShockShockMajor ShockBasic SparkSparkAdvanced SparkMinor StrikeStrikeMajor StrikeMinor WoundWoundMajor Wound

*These cards can only be linked to an Equipment Card of a Hero with the*  **Corruption** *affinity.*
Dire DrainDire PierceDire ShockDire WoundSinister DrainSinister PierceSinister ShockSinister Wound

*These cards can only be linked to an Equipment card of a Hero with the*  **Fury** *affinity.*
Brutal KineticFierce ChronoRaging ChronoVicious Kinetic

*These cards can only be linked to an Equipment card of a Hero with the*  **Growth** *affinity.*
Alpha BarrierAlpha GuardAlpha HealAlpha HealthBeta BarrierBeta GuardBeta HealBeta Health

*These cards can only be linked to an Equipment card of a Hero with the*  *affinity.*
Concentrated DrainConcentrated PierceConcentrated ShockEnhanced ManaEnhanced SparkFocused DrainFocused PierceFocused ShockOptimal ManaOptimal Spark

*These cards can only be linked to an Equipment card of a Hero with the*  **Order** *affinity.*

Celestial BarrierCelestial GuardCelestial HealCelestial HealthDivine BarrierDivine GuardDivine HealthDivine HealPerfect ManaPerfect SparkPure ManaPure SparkRighteous WoundZealous Wound
## Removed or Disabled Cards

These cards have been removed from the game or disabled temporarily.

Ancestral BootsAncestral PerseveranceCuirass of FortitudeHarvester's KeySpear of the EldersWings of the MessengerWings of the Valkyrie
## Unreleased Cards

These cards were data mined from the games files. Some of these cards are being released in the upcoming updates

* Aether Gem
* Arkonome
* Titan Leaves

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