Class Heat

You can enter Class Heat at the trial hall in Kusogaki Berry (the dragon on the right). Class Heat is where you can fight different enemies in three (increasingly difficult) waves

Maidon Lunch is effective, so be sure to eat there when you go into the challenge. The turns used for Maidon Lunch isn't used during Class Heat so it technically will last forever.

Note that items you use will be consumed regardless of whether you win or lose. Be sure to save if you want to try again.

Remember, in case you’re facing a boss, their attack pattern is predetermined. If you think you can’t win, switch to defense and obverse your opponent’s attacks. A class heat is unlocked when you manage to clear a class below it.

It's very useful if you want to grind before a boss since you can get a lot of exp quickly. It can also be used if you have run out of money or need more to buy a certain item.

## Class Heat 4-7

From Class Heat 4 and onward, there will be simulated bosses. They have been strengthened, using powerful attacks, so be sure to be prepared.

## Class Heat 8-10

From Class Heat 8 and onward, simulated MDCR members will also appear. As you might expect, they are stronger than ever, so take sufficient measures. It’s recommended to be around LV 22 or so. If you still can’t win, review your equipment, party, and tactics.

#### Class Heat 8

* 1 Wow Homeless, 1 Godi Goji Monge
* 2 Part Sniper, 1 Ikenumafia
* Simulated Ven Kinako

Since Ven uses a lot of water/ice magic skills, you should have a character that can use M Shield. You should also switch equipment with gear that’s resistant to water and ice attributes. Ven can also go into Counter state, so try to refrain from attack and focus on recovery/buffing. There are some skills that aren’t counterable, so try to use them. Ven’s cut-in attack (Sparring Bomb) can be a devastating move that can stun, so perhaps use Zakro, who can do Target Concentration and is immune to stun.

#### Class Heat 9

* 3 Makotonia Zathoth
* Simulated Forest & Simulated Woods
* Simulated Morikaze & Simulated Jungle Takahashi

Morikaze focuses on whole party magic and freezing attacks, while Jungle aims with high one-shots. It’s best to take down Morikaze first, as his high chance of freezing can be troublesome. You can distract Jungle as his attacks are often single-shot, so use Target Concentration with Uie or Syumitaro.

#### Class Heat 10

This trial is more difficult than the others, with the second and third wave being bosses. In particular, Kirimi is ridiculously strong, so at least beat UNKNOWN without major loses. The first wave shouldn’t be taken lightly though, as it has some of the hardest normal enemies.

* Satellite Babel, Crimson Heidi, Chaotic Chimpanzee
* Simulated UNKKNOWN
* Simulated Gou Kirimi

UNKNOWN often increases their stats, and their charged attack can be devastating if you forget to defend. Have equipment that reduces electric attributes, and take measures against stun. It’s recommended to use Iron Wall (Sigkin or Uie) on turn 4.

Gou is a whole different beast, being much stronger than the enemies in the ninth level, and is nearly impossible to beat in 5 turns (unless having transcended). He uses a lot of obstructive techniques, such as blinding in the beginning and sealing skills. He often put on debuffs, so be sure to have a ways to remove them. Gou’s “*Reverse World*” will reverse a character’s time of action based on agility. For example, Syumitaro usually has low agility, but would now act earlier, while Sigkin, who has high agility, will act later. You can use gear to change a character’s agility to control the order of actions. First attack techniques will still attack first.

Gou always removes Iron Wall/buffs before a powerful attack, so when using normal attacks, use Target Concentration.

## Final Test

After successfully surpassing the ten levels, the “*Maiden*” awaits at the end. The trial is a series of three boss battles, and as expected, they’re terrifyingly strong. If you make it through, you’d be able to make red gear and other powerful equipment, so get the best strength for the challenge. Beating the final test with the single character allows for said character to fight Transcendence.

Before entering, be sure to prepare effective items to recovering HP and MP. You should also get the Arakawa Pancakes that can strengthen offense/defense and the Explosive Cocoa Pudding in case for debuffs. Also be sure to use Maidon Lunch, especially the “*HP automatic recovery*”.

SP equipment, while useful, are not continuous. The stronger the one, the longer the cooldown. They should be preserved in case you miss the timing of recovery.

Be generous when it comes to leveling, as it’s quite difficult to withstand attacks even when at the max. It’s difficult to survive whether or not you’re doing four digit damage. Increasing your stats by buying a lot of Gabukin’s Contraindicated Magic Box will increase the odds in your favor, but that strategy takes time.

Use equipment effectively, mostly against lightning attributes and debuffing.

* Simulated Jeraldy Mazaingo
* Simulated Vanitas
* Simulated Catastrophe

Jeraldy doesn’t attack on the first turn, so use maximum firepower on this turn. Jeraldy doesn’t not use counterable attacks, and so the counter strategy should be used to concentrate the Homobi type robots to a character before they self destruct.

Vanitas, having a metal body, makes it difficult to attack normally. While some of it’s attacks can be countered, the damage won’t be great due to the aforementioned metal body, so increase your critical rates. Turn 5 has a strong attack, so either use Iron Wall or defend.

Catastrophe can counter attacks, so it’s best to use powerful one-shot skills. If your defense is lacking, you can be defeated easily. It can stun before a powerful attack, and can remove buffs. After the core exposure (HP is less than half), Catastrophe becomes slightly more powerful.

Soloing the final trial can be difficult if some precautions isn’t taken into consideration, such as Jeraldy’s instant death move. As well as depending if the character is more of a support or damage-dealer. Characters like Taiyo and Syumitaro have an easier time due to generally already being damage-dealers with naturally good defense, while support characters like Otsukin and Uie can prolong the fight.

## Trivia

* When you lose, the character at the head of the current party will be shown.
* Not only does the simulated bosses have altered colors, their cut ins will have those altered colors as well.