纳林德

* 束缚状态
* 无束缚状态
* 头目战一阶段
* 头目战二阶段
* 信徒形态

数据
--

出场
--

**纳林德**（常被叫做**待终冠主**），曾是古老信仰的教主之一，是将圣羊从其他古老信仰教主的手中救活的实体，并命令圣羊以他的名义创立和领导一个圣教来作为回报。他同时也是教主中第三年长的一个。

描述
--

他是 *咩咩启示录*幕后的大反派和最终Boss。

纳林德有着黑色皮肤和三颗红色巩膜黑色瞳孔的眼睛。他的 红眼冠 有两只耳朵和一颗红色的眼睛，但自从圣羊同意作为他的役器后就给予了圣羊，很久都没有戴过。他的脸被黑色丝线制成的面纱遮盖住，像他的信徒——埃姆和巴尔一样。

他穿着带兜帽的长袍，有红色的丝线束在中间。他被铁链捆绑着，同时被连着两根铁链的手铐固定到一定的姿势。*/\*原文in a similar manner\*/*

在圣羊打败他后，他收缩到了圣羊一样的大小，头型不变但第三只眼永远地闭上了。他穿着灰色的破烂衣物，就像其他未改信的教徒一样。

性格
--

纳林德冷漠、精明、背信弃义。从他故意杀害自己的手足和忠心侍奉他的圣羊可以看出。他认为圣羊和教徒仅仅是达成他目的的工具。

他乐于观看圣羊能承受住何等的苦难，在圣战结束、牺牲教徒和出卖拉陶给杀人凶手时会赞扬他的无情。

他认为只有他配得上他的力量和红眼冠，在圣羊违抗他“上天赐予的权利”的时候感觉不悦。当他被打败并被夺走所有力量时，他仍旧会斥责圣羊。如果圣羊选择饶恕纳林德，他会称呼圣羊为软弱又可悲的东西后叫嚷着不要收服他，被奴役的可能性伤害了他的自尊。

变为教徒时，他依然保持着几分冷酷，在小事上找圣羊的茬。然而，他随后的请求显示出他也许有温柔的一面（他否认这一点，在他沉思莱蟋的死亡后交给他花时）

交互
--

* 游戏从始至终，玩家都会与这个角色有交互，但在达到他的目的之前不会按设定的方式进行*/\*原文never on their terms\*/*。圣羊圣战成功时，他也会引入新的教条，使你能和教徒有新的互动，最终可以上奉（将多余的物品转化为金币）
* 如果你打败并饶恕了他成为教徒，他会提出这些特殊对话的请求：
	+ 他会抱怨本应该有华丽装饰的圣地；当正确的装饰放置后，他会发出一声高傲的赞叹。
	+ 当圣羊带给他和他的手足有关的物品时，他会回忆与他们作对的时候，语气混合了恼怒与失意；在回忆沙穆拉时，他陷入了沉思，可能是因为悲伤和后悔。
	+ 在他第六个请求里，他考验圣羊如何使用他之前的力量处理教徒的死亡；当圣羊展示给他看后（复活教徒），他看起来对圣羊反抗的事和解了。
	+ 在上述的事件之后，当完成传教时，他最终会给圣羊一个真诚的感谢。

对话
--

### 开场

> *"靠近一点。别害怕，虽然你已经死了，我还是用得着你。 那些愚蠢的主教认为，你死了我就找不到你。没想到，却是把你直接送到我眼前。 我会赐你新生命，但你必须付出代价！ 我对你只有一个要求，以我之名创立圣教。一言为定？"*
>
>
> * (如果你选“好”或“当然”) *"明智的选择······ 戴上我曾经戴过的红眼冠吧。有了它，你就能谕知教徒的忠诚和触击敌人内心的恐惧。 回到生之地去，以我之名创立圣教，开始招募教徒吧。 你照做之后，就会再次见到我了。行了，去吧！"*
>

### 玩家第一次死亡

> *"别害怕，你是我选中的役器，死亡阻挡不了你的。 我不会让你死的，我还用得着你。 把你收集来的东西拿好。打造圣教并且加以壮大，如此便能获得力量。 继续前进，无需畏惧。你每次倒下，复活后就更加强大。"*
>
>

### 玩家第二次死亡

> *"死亡微不足道。我的役器啊，再次复活吧。 你被击倒几次并不重要。圣教必须继续壮大。"*
>
>

### 击败安度西亚

> *"我的役器，干得不错。 看来我助你逃过死亡的选择不赖。 我会盯着你的一举一动。 别让我失望。"*
>
>

### 第二次圣战结束

> *"切勿犯下服侍教徒的错误，它们应该是为己所用的！ 教徒的信仰是一种资源，可像金币一样花用。毕竟你随时都能靠着安排合宜的慈悲之举，重新获得他们的信任。 让信仰给你力量，给你权力去做不可名状之事。把你的意志加诸到教徒身上吧。我赋予你读取他们微弱思想的能力。"*
>
>

[待终冠主给予你“读取思想”命令]

### 第三次圣战结束

> *"你眼前的我被禁锢在此，毫无施展之处。不过以往并非如此。 我被古老信仰的主教困在此处险地。他们背叛我，放任我就此衰亡。 禁锢我的四条锁链分别由四名主教看守着。 消灭主教，你就能断开锁链。摆脱四条锁链后，我就自由了。 役器，我赐你新生，如今你必须回报救命之恩。你需要变得更加强大才能击败主教。献祭一名教徒来吸收更多力量······这将会在解救我的路程中帮到你。"*
>
>

[待终冠主解锁献祭肉身仪式]

### 完成红狼的最后一个请求 (必须发生在打败待终冠主之前)

>
> *"So, you fed Ratau to the wolves. Your treacherous opportunism has far exceeded my expectations. Ratau was an adequate servant, yet lacked the ruthlessness you have so eloquently displayed. He renounced his position after striking a bargain that resulted in the sacrfice of a Follower. He was weak, and allowed my Temple to descend into ruin. I see that is not a problem you share. I sent Ratau to aid you, but this pleases me greatly. A great Vessel takes their master's will as their own. Very well done."*
>
>
>
>

### 击败莱蟋

> *"莱蟋在你面前倒下，有如海啸之下的一粒沙子"*
>
>

### 第四次圣战结束

> *"役器啊，你不打算奉拜我吗？你不想献上供品，获得我的青睐吗？ 你回到教会之后，会找到一个新的供品箱。你可以在箱子里放上供品，而我将慷慨地把供品化为金币，以助利你壮大教会。 不过我没那么容易满足，你若频繁献上相同的供品，金币的数量就会降低。但是别担心，时间一久，供品转化的金币价值会再次增加。向我献上高尚的礼物，你就能获得奖赏。"*
>
>

### 击败赫凯特

> *"看你消灭赫凯特使我乐在其中。她的傲慢注定要带着她迈向毁灭。 你抵抗古老信仰的冷酷圣战温暖了我那冰冷静止的心。"*
>
>

### 击败凯拉鰢

> *"凯拉鰢向来懦弱。现在他那哭诉着的可悲尸首已经成为一堆腐肉，这片大地感觉更加美好了。 我不久就会获释，到时候全世界都将以我的形象重塑。 所有人都将投身本教，向我威名恭敬行礼。"*
>
>

### 击败沙穆拉

> *"沙穆拉脆弱又缺乏智慧。他们目光过于狭隘，困不住像我这样的千般万样。 释放我的时间到了。将红眼冠交还给真正拥有者的这份荣耀，理应归你。 不得不说，你至今的表现几乎跟我自己出手一样出色。"*
>
>
> * (如果玩家没有在献祭肉身和飞升仪式之外杀害教徒) *"你牺牲了 [献祭数量] 个教徒来强化教会，壮大我们。"*
> * (如果玩家杀害了教徒) *"You murdered [number of murders] followers in cold blood. I believe you enjoyed it."*
>
>
> *"役器啊，你对死亡的渴望我算是欣赏。不过圣冠是属于我的，没有人————任何人都没资格拥有它，只有我能。 你必须舍弃自身性命，归还属于我的圣物，让天地万物千年之后再次沐浴在我的荣耀之中。 不过此处不能举行仪式。最后的大门正等着你。动作快，时机将近。"*
>
>

### 异界之门

> *"役器啊，我解除你的侍奉之责。把圣冠还给我，接受终结吧。完成最后的献祭之后，我将会获释。 终于······我要自由啦！ 上前来，役器，将你的性命放在我脚下。"*
>
>
> * (跪下等待被献祭)圣羊下跪了。红眼冠回到了待终冠主处，圣羊被提到了空中，在那里他的四肢一个接一个断裂开，最终，他死了，尸体扔到了地面。
> * (拒绝) *"原来你背叛了我，羔羊。你规避了我的信条，自立为虚假的偶像。那顶圣冠是上天授予我的！你居然妄想阻挠死亡本身？"*
>
>
>
>
> **巴尔:** *"教主！让我来。我会让这个怪物尝尝你的愤怒。"*
>
>
>
> **埃姆:** *"我来对付这只怪兽，教主。我要把圣冠从它头上削下来！"*
>
>

### Boss战

> (开场) *"你以为你自己赢了？别忘了你是属于我的。 就算等我杀了你，你的痛苦也不会结束。你躲不了我的，死后亦然。"*
>
>
> (第一场结束) *"你以为我被打败了？你以为像我这样的存在就只有那点能耐？你以为自己凌驾于神之上？"*
>
>
> (第二场开始) *"你已堕落，假偶像。你的堕落显然已传播开来。"*
>
>
> (打败之后) *"你取代了我，假偶像，可耻的役器。可恶的羔羊！ 如何？你决定怎样？要当复仇神祉，还是仁慈的懦夫？你终于有了一次选择机会。你不能再把自身恶行怪到我头上了。"*
>
>
>
> * (饶恕) *"软弱又可悲的东西，愚蠢————等等！等等啊啊啊！"*
> * (杀害) *"So, you are no different to me after all. You have become as I am."*
>
>
>

战斗
--

### 特殊机制

如果圣羊拒绝为待终冠主献祭自身，祂将需要击败他的侍者：巴尔和埃姆。当他们都死后，圣羊才会与待终冠主正式决战。这场头目站与游戏中的其它战斗都不同，玩家没有塔罗牌，只能用默认的毛纺，并且翻滚的无敌帧要短得多。在“古老信仰之遗”更新后，玩家在这场战斗中就不能携带恶魔出战了。

### 行为

#### 阶段一：待终冠主

##### 总览

在第一阶段，纳林德基本上不会使用近战攻击；相反，他会尽可能地远离玩家。

在战斗中，纳林德有两种攻击方式：**锁链**和**火球**，并且在攻击前**总是**会传送。他会传送到场地上离玩家最远的边界附近并释放远程攻击，或者传送到远离边界的随机位置并吟唱几秒钟后攻击。不论他如何传送，这是他远程移动的唯一方式。他从不追逐玩家，相反会让玩家来靠近，除了一个惩罚性的近战攻击/\*不确定，原文： a single melee punishing attack that cannot be forced\*/。纳林德在开始传送时会获得无敌帧，所以玩家宜用翻滚在他攻击期间快速接近他，不宜远离，否则巨大的战斗场地会导致玩家靠近时他往往已经开始传送了。就像凯拉鰢，纳林德的攻击几乎没有**章法**，他的攻击总是随机的。事实上，虽然并没有像他兄弟那样密集的弹幕，纳林德的行为却比凯拉鰢还要随机。不像他兄弟的近战攻击那样有固定触发条件，他可以随时释放任意攻击，同时场上还有复数剑士和小兵协助他进攻。第一阶段包括两个子阶段：初始阶段和受伤阶段。

##### 初始阶段

在这一阶段纳林德有 6 种共计模式，其中 2 种使用**火球**，剩下 4 种则使用**锁链**。在这一阶段通常伴随着更长的攻击后摇和传送前摇，有时其攻击前摇也会变长。至多 3 名异教徒会伴随他一起对玩家展开攻击，这些异教徒会在死后立即消失。

纳林德在初始阶段的所有攻击和行为模式描述如下：

 File:Narinder1BigCircleFireballPatterm.gif
**火球圆环行为模式**：纳林德会传送到场地的边界并至多向圣羊发射 6 个由火球组成的圆环。他在传送后会立即执行攻击。因为圆环非常大，而且当玩家靠近他时他大概率已经传送走了，所以此时攻击纳林德是很冒险的。然而，如果你足够胆大心细，抓住时机从圆环下面翻滚过去也是可行的。

 File:Narinder1LineChainPattern.gif
**Line Chain Pattern:** Narinder will teleport to one of the borders of the arena and will draw up to to three lines on the ground from where chains will erupt in the Lamb's direction. There is no delay before he executes this attack but thanks to how easy it is to avoid and approach Narinder while he is doing this attack, this will usually be the best time to damage him.

 File:Narinder1SwirlFireballs.gif
**Swirl Fireball Pattern:** Narinder will teleport to a random location in the arena, usually away from the border, and will wait a few seconds before releasing fireballs all around him in a swirl pattern, with each arm composed of three fireballs and moving at a relatively slow speed. Due to the melee punitive nature of this attack players are advised not to be too greedy with their hits when Narinder doesn't seem to be doing anything, and to only continue hitting him once the fireballs are far enough. He will wait a full second before teleporting again, so it is a good opportunity.

 File:Narinder1CircleChainPattern.gif
**Circle Chain Pattern:** The other reason why players shouldn't be too greedy when Narinder seems to just be waiting. Narinder will teleport to a random location around the arena, usually away from the border, and will wait a few seconds before conjuring several chains in a circle very close to him. He will teleport away half a second later.

 File:Narinder1SpiralChainPattern.gif
**Spiral Chain Pattern:** Narinder will teleport to a random location in the arena, usually away from the border, and will conjure chains in a four armed spiral pattern. This one can be tricky as the pattern will initially start as a cross before very quickly turning into the actual spiral, possibly confusing players who will try to dodge in the wrong direction and run straight into a wall of chains.

 File:Narinder1RandomChains.gif
**Random Scattered Chain Pattern:** Narinder will teleport to a random location in the arena, usually away from the border, and will start randomly conjuring chains all around the arena. This attack is completely based on RNG, there is no pattern to it and Narinder can either finish it extremely quickly or extend it for so long that taking damage will be almost guaranteed. The best way to avoid it to to stick the borders, dodge and lot and go towards chains that have already emerged instead of those currently emerging.

##### Damaged Phase

Upon losing 50% of his health, Narinder will collapse to the ground, generating a shockwave that will annihilate any enemies that he has spawned. He will be vulnerable for around 2 seconds while some of the chains in the background snap before teleporting to the middle of the arena and conjuring fireballs in a cross pattern. Once he's done he will either do a random attack or teleport away before doing a random attack, after which he will continue his new attack sequence. In this phase Narinder will get 2 new attacks replacing his old, and will teleport and attack much faster, giving the Lamb less of a window to attack. Narinder will also be able to conjure up to six cultists.

Narinder's available attacks and actions during the Damaged Phase are described below:

 File:Narinder1FastFireballs.gif
**Accelerating Fireball Ring Pattern:** Replaces **Fireball Circle Pattern**, Narinder will teleport to one of the borders of the arena and will launch up to nine rings of fireballs at the Lamb, with each one going faster than the last. There is no delay before he executes that attack, and it is recommended to give Narinder a wide berth to try to circle him to avoid getting hit by the fastest circles. He will, however, wait for a longer time than in his previous phase after the move and will be open to attacks.

**Line Chain Pattern:** No obvious differences from the Initial Phase, but Narinder will teleport away almost immediately after concluding the attack.

 File:Narinder1SecondSwirl.gif
**Swirl Fireball Pattern:** Same as in Initial Phase, but each arm of the swirl will be five fireballs long, the projectiles will move faster and the pattern itself will be more stable, with the fireballs being further apart from each other. Despite being a second phase attack, it is actually easier to dodge thanks to the fireballs not being so bunched up.

**Circle Chain Pattern:** No changes from Initial Phase.

**Spiral Chain Pattern:** No changes from Initial Phase.

**Random Scattered Chain Pattern:** The only change from Initial Phase for this one is that Narinder will conjure much more chains, and may extend the attack longer as well.

 File:Narinder1CrossFireballPattern.gif
**Cross Fireball Pattern:** Will only be used once in the fight. Once Narinder gets reduced to 50% health he will teleport to the middle of the arena and summon 4 lines of eight fireballs in a cross shape around him before spinning it. While the cross is spinning Narinder will shoot fireballs outwards in an decagonal pattern.

## 生物学信息

### 生态

Afterlife

数据
--

##### Overview

In this second stage, Narinder will grow in size and go out of bounds of the arena at the front, his main body becoming invincible as his three eyes rip themselves from their socket and descend upon the arena. Any damage done to the eyes will be reflected on Narinder's main body.

In combat, the eyes will float around the arena in random patterns, neither getting away from nor chasing the Lamb. All of their attacks are fireball patterns targeting the Lamb with the sole exception of the **Poison Projectile Scatter**, and telegraphed by the eyes closing themselves and opening again. The eyes do not have any kind of movement abilities or anything giving them invincibility frames when they are fighting and thus can always be attacked even while doing their own attacks. During each of the phases, dealing a certain amount of damage to an eye will force it to hide underground until all the other eyes have done the same, after which they will emerge.

After Narinder's health has been reduced by a third, one of the eyes will burst into a shower of blood, forcing the other eyes to hide for a certain amount of time and initializing Narinder's actual attack sequence. Narinder himself will either use sweeping projectile patterns or summon chains from the ground when attacking, and will only do so in his later phases. Like the last stage, the attacks executed by both Narinder and the Eyes and completely random, with no set attack pattern. Although it is possible in the earlier phases for the eyes to all use the same attack. The final stage itself is divided in three phases: Three Eyes, Two Eyes and One Eye.

##### Three Eyes

The first phase will start with three eyes, which move at a slow pace and all attack at the same time with slower projectiles. Dealing enough damage to one of them will cause it to hide and once they've all hidden they will emerge again. Narinder himself will not attack during this phase.

The attacks that the three eyes can use in this phase are detailed below:

 File:EyeBeamFireball.gif
**Beam Fireball Pattern:** The eyes will close and will start shooting a steady stream of fireballs at the Lamb for a few seconds when opening.

 File:EyeBigFireballCircle.gif
**Circle Fireball Pattern:** The eyes will close and will conjure a large circle of fireballs around them when opening, they will then launch it at the Lamb.

 File:EyeFireballChunk.gif
**Chunk Fireball Pattern:** The eyes will close and spit a wide bundled stack of fireballs at the Lamb when opening.

 File:EyeHexagonFireball.gif
**Hexagon Fireball Pattern:** The eyes will close and shoot out fireballs in a hexagonal pattern three times when opening. The patterns will be aimed towards the player, but by the sides and not the actual fireballs, so it is possible to avoid getting hit by this attack by staying stationary.

 File:EyePoisonSplatter.gif
**Poison Projectile Scatter:** The eyes will close and spit out several green projectiles in the air when opening. Indicators will randomly appear on the ground showing where the projectiles will splash down. This attack is extremely slow and easy to avoid, if a player gets hit it is entirely their fault.

##### Two Eyes

Once Narinder has been reduced to about 2/3rd of his health, one of the eyes will explode, causing the two others to hide for few moments before emerging again. The eyes will start to move faster, will have less delay between their attacks, and their projectiles will also move faster. Narinder will start attacking in this phase as well.

The attacks that the two eyes can use in this phase as well as changes to existing attacks are detailed below:

 File:TwoEyesBeam.gif
**Beam Fireball Pattern:** Same as Three Eyes but the projectiles are faster.

 File:TwoEyesFireballCircle.gif
**Circle Fireball Pattern:** Same as with Three Eyes, but they can conjure a minimum of two circles and maximum of four. The projectiles will be faster.

 File:TwoEyesChunkFireballs.gif
**Chunk Fireball Pattern:** Same as with Three Eyes, but they can spit a maximum of three chunks with the projectiles being faster.

 File:TwoEyesDecagonFireballs.gif
**Decagon Fireball Pattern:** Replaces **Hexagon Fireball Pattern**, works the same, but the pattern will be changed to a decagon and the projectiles will be faster

**Poison Projectile Scatter:** Same as with Three Eyes but there is more projectiles.

The attacks that Narinder can use in this phase are detailed below:

 File:Narinder2SHOOT.gif
**Triple Undulating Beam Fireball Pattern:** Narinder will stick both of his hands out to the sides and will shoot three continuous streams of fireballs. There are numerous blindspot in this pattern so it is easy to avoid. However, the eyes can attack at the same time.

 File:Narinder2Radial.gif
**Radial Fireball Pattern:** Narinder will slam his hands on the ground and will launch a radial pattern of moderately fast fireballs starting from his chest.

 File:Narinder2ScatteredPattern.gif
**Scattered Fireball Pattern:** Narinder will slam his hands on the ground and will launch several packets of five fireballs that will split themselves in a pentagonal pattern. The projectiles move very slowly, so it is advised to simply move between the fireballs and avoid dodgerolling too much.

 File:Narinder2Lines.gif
**Line Fireball Pattern:** Narinder will slam his hands on the ground and conjure either horizontal or vertical lines of fireballs on all corner of the arena that will then speed up towards the opposite side.

 File:Narinder2VerticalSpikes.gif
**Vertical Spike Pattern:** Narinder will lift his hands up in the air and conjure two vertical lines of chains emerging from the ground in opposite directions near the middle of the arena.

 File:Narinder2SideSpikes.gif
**Horizontal Chain Pattern:** Narinder will lift his hands up in the air and conjure two horizontal lines of chains emerging from the ground in opposite directions near the middle of the arena.

##### One Eye

Once Narinder has been reduced to 1/3rd of his health, another one of the eyes will explode, forcing the last one to hide before emerging again. Once it has emerged it will gain a large boost to its moving and projectile speed, along with its appearance now featuring deep lacerations. It and Narinder will both attack faster and overlap their attacks, with Narinder gaining a new attack.

The attacks that the eye can use in this phase as well as their changes are detailed below:

 File:OneEyeBeam.gif
**Beam Fireball Pattern:** Same as Two Eyes but the projectiles are faster.

 File:OneEyeCircles.gif
**Circle Fireball Pattern:** Same as with Two Eyes, but they can conjure a minimum of three circles and maximum of five circles. The projectiles will be faster.

 File:OneEyeChunkFireballs.gif
**Chunk Fireball Pattern:** Same as with Two Eyes, but they can spit a minimum of two chunks and maximum of four chunks with the projectiles being faster.

 File:OneEyeRadialFireball.gif
**Radial Fireball Pattern:** Replaces **Decagon Fireball Pattern,** will work exactly the same, but the pattern will be changed to a circle and the projectiles will be faster

**Poison Projectile Scatter:** Same as with Two Eyes but there is more projectiles.

The attacks that Narinder can use in this phase as well as their changes are detailed below:

**Triple Undulating Beam Fireball Pattern:** Same as with Two Eyes, but the projectiles are faster.

**Radial Fireball Pattern:** Same as with Two eyes but the projectiles are faster.

**Scattered Fireball Pattern:** Exactly the same as with Two Eyes.

**Line Fireball Pattern:** Narinder will conjure many more lines and they will move faster.

**Vertical Spike Pattern:** Exactly the same as with Two Eyes.

**Horizontal Chain Pattern:** Exactly the same as with Two Eyes.

 File:Narinder2SuperCircles.gif
**Accelerating Ring Pair Fireball Pattern:** Narinder slams his hands on the ground and conjures three rings of fireballs on both sides of the arena and launches them in pairs at the Lamb at increasing speeds. It's recommended to Bleat to avoid taking damage from the last pair, as it moves so fast that it is easy to get hit by it.

### Rewards

After defeating him, you have to choose to either "Kill" or "Spare" him. "Kill" will end his life, and unlock the One Who Waits Trophy. "Spare" will turn him into a Follower of your cult.

## As a follower

Narinder can be recruited as your follower once you defeat him. After that, he will join your cult. His skin can't be changed, but you can rename him. The One Who Waits will give you the same quests as other villagers (bring him 10 of a dungeon resource, add decorations and etc.) but he will have his own, special dialogue.

As a follower, he also has an Immortality trait, which means he can't become old or die of old age. However he can still die from starvation, disease, being sacrificed, being murdered by the Lamb, eating a Deadly Dish, or failing a mission.

Together with Aym, Baal, and the Bishops as followers, he may periodically flag you down only to deliver the following dialogue: *"Excuse me Leader, I just wanted to say that I love you!"*

In addition, if you have brought Baal and Aym back from Sacrifice of the Flesh, he will have additional dialogue when he requests to talk to you.

"*Hmf. Baal and Aym? I did not take them. They were given.*"

"*Intended as keepers, perhaps, but they were young and in need of guidance. Must I be blamed for my influence?*"

"*Salvaged from the void, they are yours now. Do what you wish, scornful God. I care not for them.*"

## Gallery

TOWW-idle-crouched.gifNarinder's idleTOWW-talk3.gifNarinder talkingTOWW-talk-smile.gifNarinder smiling maliciously while talkingTOWW-cool.gifNarinder trying to break his chainsTOWW-break-free.gifNarinder escapes his chainsTOWW - Spirit-transform2.gifNarinder ready for battleTOWW - Spirit-animation.gifNarinder during his boss fightTOWW - Spirit-disappear.gifNarinder vanishes into the floorTOWW - Spirit-appear.gifNarinder reemerges after vanishingTOWW - Spirit-hurt.gifNarinder getting stuck in the floorTOWW - Spirit-hurt-stop.gifNarinder becoming unstuckTOWW - Boss-transform.gifNarinder transforms into his Eldritch Form (Unused)Narinder-transform.gifNarinder's weakened form after being defeatedNarinder-unconverted.gifNarinder, defeated by his own vesselNarinder-unconverted-talk.gifA defeated Narinder talking to the LambNarinder-murder.gifNarinder being finished offNarinder-convert-short.gifNarinder being forced to join the cultNarinder as a cultist
## Trivia

* The One Who Waits is that which awaits us all; death. The character was inspired by the idea of making a deal with the devil to save your own life at a cost, as well as a reference to the final Horseman of the Apocalypse. The developers used a cat-like head for this creature as a reference to the omen of sighting a black cat which signaled that a death would soon occur.
* Narinder is the one who injured the rest of the Bishops of the Old Faith, as a final reference to the phrase "Do no evil". This is also the name of the achievement earned for defeating him.
* Shamura was likely the closest of his siblings; his post-game reaction to their death is the most overtly wistful, while Shamura is the only Bishop to admit what love they had for Narinder in their dialogue with the Lamb.
* His species is confirmed in game files, where his skin name is "Boss Death Cat".
* The One Who Waits is the first individual whose follower is considered unique, as per seen on his species. However, prior to "Relics of the Old Faith" patch, he does not have unique sound effect as a follower.
* His follower ID is 666, most likely a reference to the satanic imagery that he is associated with.

### References

1. ↑ https://discord.com/channels/353179320644141057/353186720709214209/1083195587438051429
2. ↑ Haro's campsite encounter