P.Bunker v2

The Personal Bunker serves as the player's home base and hub area. It contains several interactable objects.

### Core

This is the room you spawn in, and has doors that go to each of the rooms. It contains the control monitor where you can select map, missions, and access the contacts menu. There is also a target, cans and balls for testing accuracy, and practicing throwing items. Some rooms are locked off with metal gates, while others are open. Rooms will be unlockable through DLCs and buying rooms from Marek.

## Rooms

* ۞ Intel Room ۞
* ⚘ Nursery (Garden) ⚘

The Intel Room is a new room in the bunker giving means of a passive/offline income via a rig used to mine crypto-currencies

## How To Unlock, Use, and More

### Unlocking

The Intel Room and it's equipment can be unlocked via Marek at player level 7 (Not to be confused with trader level) costing 25 thousand total for the room and it's equipment

### Use

Inside the intel room is an array of computer parts and a desk with various screens. On the desk are two screens one listing your total korunas and the other listing your Koruna per minute (0 if your generator isn't on) You can load GPU's into the array of computer parts and you will begin to earn a passive income of 1.5 korunas per GPU. You will only make money from the Intel room if your generator is running 24/7

### Upgrades

The Intel Room and it's equipment can be upgraded through Marek allowing you to increase maximum GPUS and korunas per GPUS.

The first upgrade that can be purchased costs 60 thousand total with the rooms upgrade costing 30 thousand and the equipment upgrade costing 30 thousand

Crypto Mining Rig (Gasoline costs are 7,636 TK for 48hrs)
 2
 3

## Basics

The plants you grow in the nursery are harvested to produce "**Medicinal Takistan Sun product**" that is used in the Med Block to craft healing NRS stims. You grow plants from seeds obtained from Takistan Sun seed bags purchased from Jiri or Hana in the Tabor Market.

* You need to keep the generator running.
* You need to keep the water in the water tank.
* After 72 hours, you can harvest the plants and start over again.
* You need the room and utility level both at level 1 to begin using the room.

### The Nursery Room Level

This determines how many plants you can grow at one time.

Nursery Room LVL⬆️ Requirements
 2
 3

### Nursery Utility Level

This determines how efficiently water is used. The higher the level, the longer the water lasts. The water tank holds 1000 units.

Harmony Chart - Refill and Harvest at Same Time
 2
 3

* NRS output maxes out at 52 per day or 156 per 72 hours.

Max NRS Output Per 72 Hours
 Nursery 2 (26 plants)
 Nursery 3 (39 plants)

## Troubleshooting

### "I can't get the seed"

The number one mistake people make is trying to extract a seed from an empty bag. Here is what it looks like when you succeed:

Currently, the grip button is used to ***grab*** the bag, ***open*** the bag, and ***pull out*** the seed.

* If the bag is just going from hand to hand, it's probably empty.

There is no grab icon (G) when getting the seed out. You just have to grab around the open end of the bag.

### How to Determine How Many Seeds Are in the Bag

1. Look at your watch and write down the weight.
2. Pick up the seed bag. Subtract the old weight from the new weight.
3. Use the below table to determine how many seeds are in the bag. Each seed weighs 0.5 kg.

1 seed and 3 seeds values appear to be bugs. 1 seed should be around 0.99 and 3 seeds should be around 1.99.
### "I just started and the room doesn't work"

You need the first level in the room AND the utility before you can get started.

* You can't plant or grow without BOTH at least level 1 on ROOM & UTILITY.

Additionally, don't forget to fill the water tank located under the storage shelf with water. Simply pour the water into the open hole

### "Where do I get seeds?"

You have to buy them from the market from Jiri or Hana.

* They are under the bunker resources tab.
* There are 10 seeds in each bag.

### "Do I have to keep the generator on?"

Yes. The developers have said you need to keep the generator on and keep the water tank from going empty for the plants to survive to harvest. Each stage of growth gives the plant more health. Without light and water, they will lose health until they die.

### "Water levels are not right!"

There are several bugs right now with bottle and tank water levels. You may want to take a break from gardening until they are fixed.

### "What if I don't want to craft NRS, how much are the weed buds?"

Weed Buds (after harvesting) sell for 1,530 TK.

## Nursery Mechanics

Now that your most frequent questions have been answered, you probably want to know everything you can so that you can bask in the Takistan Sun.
#### Seed Bags

* There are ten seeds per bag. Sell or trash the bag after you pull the seeds out.
* Empty bags and full bags group together in the terminal. Empty bags that get lost upstairs can mix with new bags coming from the market. Weigh a bag to determine if it has seeds in it.
* A full bag weighs 5.5 kg and an empty bag weighs 0.5 kg.
* The seeds you pull out of the bag are physical objects that you can store in backpacks or the terminal.

#### Planters

* Each planter has three plant holes on the left, seven in the middle, and three on the right for a total of 13.
* You plant the seed by holding it and moving it close enough to the hole then it just kind of jumps in. You don't throw them or use any tools.
* The plant goes through three stages of growth.
* Harvestable after 72 hours.
* Just grab the plant to harvest it. The plant will have a flower on top and the (G) grab icon will appear halfway down the plant.

#### Water Tank

* There is one water tank for all of the planters. It has a water gauge on the front.
* It holds 1000 units of water.
* You get water from the kitchen, Tabor market, or found in raids. In the kitchen you get water from the sink. Put the opened bottle under the faucet. Use your grab button on the faucet handle to turn the water on and off. Running the sink uses up the water filter and it has to be replaced when the water gauge reaches the bottom.
* Upgrading the Nursery utility level will make the water last longer.

#### Water Containers

1 Confirmed by developers in Discord
2 Values were output to game log in prior version. Observations indicate they haven't changed.

3 Number to fill tank confirmed in a start to finish test with 20 full blue water bottles and one partial needed to fill the tank.

Disclaimer: Other groups have come up with slightly different water values. The most authoritative source is InFish stating "intended is 20 blue bottles (they have 50 units of water) for a total of 1000 units."

#### Plant Growth

Visual stages:

1. Indentation in ground = no seed planted.
2. Mound = seed planted.
3. Small plant = stage 1
4. Medium plants = stage 2
5. Large plant = stage 3
6. Flower = ready to harvest

Note that plants scale or resize as seen when harvesting. The complexity of the plant is a more accurate way to tell how far along they are.

#### Plant Death

* Each stage of the plants life is basically a 25-100 health. Once it hits 100 health, it levels up and starts its next lvl at 25 health. If it starts dying then health reverses, and if the health hits 0 then it dies. So a fresh stage takes about 16 hours, and a 99 health stage is about 72 hours
* Three growth stages, 3.125 health per hour, 1.49~ hours of decay time per

Three stages of growthPlanting bed has spots for 13 plantsThree plants on the ends.Takistan Sun Leaf TextureDon't let the water tank get empty!Max Level NurseryWater Tank (Fill Location)Takistan Sun Seed TexturesFlower at top means ready to harvest.

(Just copying notes from Muhawi)...

His tabber in https://escapefromtarkov.fandom.com/wiki/Arena is wiki Goals for this page:

## Gear preset classes

Modèle:ArenaPresetClasses
Modèle:ArenaPresetClasses
Modèle:ArenaPresetClasses
Modèle:ArenaPresetClasses
Modèle:ArenaPresetClasses
Modèle:ArenaPresetClasses

Ranked presets are given out for achieving a certain rank in the Arena.
Fichier:Rating Presets Overview.png

Assault is the most versatile class. Presets of this class have balanced equipment suitable for most combat situations.
Fichier:Assault Presets Overview.png

CQB is the most heavily armored class in the Arena. CQBs are characterized by their face shields and increased ammunition for their main weapons. Presets of this class are excellent in defending positions and prolonged firefights.
Fichier:CQB Presets Overview.png

Scout is a class for players who prefer high-risk, high-reward. Presets of this class are armed mainly with short-barreled SMGs with armor-piercing ammunition, but weak protection doesn't give you any room for a single mistake.
Fichier:Scout Presets Overview.png

Marksman is a class for long-range combat. Presets of this class often have powerful secondary weapons and reasonable armor protection. This highly specialized class is indispensable in outdoor Arenas.
Fichier:Marksman Presets Overview.png

Presets given out for special achievements in the Arena.

Modèle:Tree chart/start
Modèle:Tree chart
Modèle:Tree chart/end

Modèle:Navbox locations