Feats

## Starterfeats

*Ability Score Increases entfallen*

* Aberrant Dragonmark
* Actor
* Artificer Initiate
* Athlete
* Charger
* Chef
* Dragon Fear
* Dragon Hide
* Drow High Magic
* Durable
* Fade Away
* Fey Teleportation
* Flames of Phlegethos (?)
* Grappler
* Healer
* Keen Mind
* Linguist
* Mounted Combatant
* Orcish Fury
* Revenant Blade
* Skulker
* Squat Nimbleness
* Svirfneblin Magic
* Tavern Brawler
* Telekinetic
* Telepathic
* Wood Elf Magic

*Prerequisite: Druid*

* Increase your Wisdom Score by **+1**.
* In Beast Shape you can add half your Wisdom Modifier (rounded down, minimum of 1) to the beasts damage rolls.
* **Flyby**: The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
* You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
* You can stay in a beast shape for a number of hours equal to your druid level. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

*Prerequisite: Devoted to a moon god\*ess*

The dark Maiden has recognized thee as their priest\*ess. Your devotion, your help for others and your deep respect for live grace thee with a powerful singing voice. Eilistraees rituals also heightened your senses through dance and song. The Sworddance trained you to act without sight. You've been practicing and participating in Spellsong. You've been sharing your heart with Eilistraee through Evensong and Flamesong. Your dance and voice now are your spellcasting focuses. Moreover the Maiden grants you passage through her realms in order to escape danger.
You gain the following benefits:

* Increase your Dexterity, Wisdom or Charisma Score by 1.
* **Spellsong**: Your spells no longer require somantic or material components to cast if they have verbal components. Material with a cost still needs to be provided and held while casting.
* **Sworddance**: Your spells no longer require verbal or material components to cast if they have somatic components. Material with a cost still needs to be provided and held while casting.
* You learn the EoT - Moonflicker spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. You can also cast this spell using spell slots of the appropriate level.

*Prerequisite: Druid*

* Increase your Wisdom Score by +1.
* In Beast Shape you can add half your Wisdom Modifier (rounded down, minimum of 1) to the beasts Armor class and damage rolls. - In Beast Shape you gain resistance to fire damage.
* As a water affine water is your element, your home. You have a unique connection and affinity to underwater creatures. But they can't survive on land. You gain the ability to change into beasts of the sea that can float in the air as if it were water (= hovering up to 5 ft above ground).
* You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
* You can stay in a beast shape for a number of hours equal to your druid level. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

*Prerequisite: Druid*

* Increase your Wisdom Score by **+1**.
* In Beast Shape you can add your Wisdom Modifier to the beasts damage rolls.
* **Trained Hunter**: You score a critical hit on a roll of 19 or 20.
* You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
* You can stay in a beast shape for a number of hours equal to your druid level. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

*Prerequisite: Druid*

* Increase your Wisdom Score by **+1**.
* In Beast Shape you can add your Wisdom Modifier to the beasts Armor class.
* In Beast Shape you gain resistance to poison and cold damage.
* You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
* You can stay in a beast shape for a number of hours equal to your druid level. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

### Racial/Volksfeats

* EoT - Curiosity kills the Cat
* EoT - Nine Lives
* EoT - Elephant Gone Wild
* EoT - Schäfchen zählen

*Prerequisite: Tabaxi*

Your feline ancestry runs deep through you veins. Trough your adventuring you gained controle over some more of your senses and traits.

* Increase your Dexterity, Intelligence or Wisdom score by **+1**.
* **Curiosity**: You're a cat. You're curious. Sometimes more curious than save. Your heightened senses alert you to sounds, smells and movements but your curiosity sometimes clouds your rational choice making. Your curiosity grants you advantage on perception and stealth checks to scout ahead. If you use this feature you can only regain it through a short or long rest or by a random decision. kills the cat: Roll a **d20**. On a 1 to 10 you forget your mission, to report back and instead go for the most interesting thing currently available in your surroundings, potentionally blowing your cover.
* **Predatory hearing**: If you can see someone or something within 30ft, you can focus your ears to hear them as clearly as if they were next to you.
* If you fall you always land on your feet.

*Prerequisite: Tabaxi*

You become more accustomed to the violence of the adventurer's life, you've gained incredible reflexes that allow you to dodge the dangers of the jungles of you native home with supernatural ease - and cats are famous for having nine lives, right?

* Increase one of your Strength, Dexterity, or Constitution by 1, to a maximum of 20.
* **Always on their Feet:** You gain resistance from falling damage and always land on your feet.
* **Nine Lives**: When you drop to 0 HP but are not killed outright, make a DC 13 Constitution saving throw. If you succeed, you drop to 1 HP instead. Once you succeed on this saving throw you must finish a long rest before you can use this feature again.

*Prerequesite: Requires being a Loxodon or Half Loxodon*

When angered, you can radiate menace. You gain the following benefits:

* Increase your Constitution, or Wisdom score by 1, to a maximum of 20.
* You learned to harness the mighty roar of elephants from within you. As an **bonus action,** you may loudly trumpet. All creatures of your choice within 30 feet of you, must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier). A target automatically succeeds on the save if it can’t hear you. On a failed save, a target becomes frightened of you for 1 minute, they may repeat their save at the end of their turn.
* You also grow tusk. They are natural weapon for you. They deal **1d8** + Strength modifier.

*Prerequesite: Suffolk*

By now your accustomed to the sheepy adventurer's life and can harness you inner shaman power... and you inner stubborn self. You gain:

* The temp. hp you regain every sheepnap double.
* Once per short rest you regain one spent ressource.
* Your head ram deals 1d6 damage. Your prof. bonus to determine the save DC is doubled.
* You can cast sleep on 2nd level.

### Allgemeine Feats

* EoT - Therapy Session
* EoT - Bracer

Entfernt Nachteile im Wert von bis zu 8 Punkten.

Training in the defensive arts has quickened your reflexes and made you an expert at using bracers for to ward off attacks. You gain the following benefits:

* Increase your Dexterity score by 1, to a maximum of 20.
* When wearing bracers, and not using a shield, increase your AC by 1
* As a reaction you may parry an attack coming towards you. Add your proficiency bonus to your AC against one attack you can see. You must be wearing bracers.