Desperado's Sash

* Once per day the wielder can use one Trick shot without expending a Grit Point

## Historical Information

### Owners

* Daedalus Ravenstrike (formerly)
* Colton Axelrod (formerly)
* Manfred Silverpax

### Fate

In the possession of Manfred Silverpax

**The Desperado's Sash** is a belt and one of the Arms of the Light.

## History

### Lore

The progenitor of firearms was Daedalus Ravenstrike, who invented the first handheld, four-shot pistol in Nova Aurora, and would be known as Endymia’s first gunslinger. Made with silver steel and black power, it spat fire and seared pain onto his foes. Ravenstrike wore a belt to hold his ammunition, which he dubbed the Desperado’s Sash, and was eventually blessed by a powerful Solar, an angel of true virtue and justice, during the series of adventures that Ravenstrike traveled with his companions. Retiring after twenty years of leaguing with his friends, Ravenstrike loaned the belt to one of his former comrades, who felt that he no longer needed an object of divine power, but rather returning to a simple life as a toymaker. Ravenstrike’s friend was supposedly assassinated by Colton Axelrod, who stole the belt’s power for himself, and with him it currently resides.

### Arc 2: Curse of the Generals

Manfred Silverpax challenged Colton Axelrod for the belt, and won custody of the item. The Sash was used against Rictor Gravesworth to aid in attempting to acquire the Veil of the Dawnbringer and the Aegis of Effulgence.

## Description

This leather belt shines with the radiance of the heavens above.

### Dormant State

* The wearer gains a bonus +1 to nonmagical firearm attack rolls, damage rolls, and their Trick Shot save DC.
* The wearer gains an additional Grit Point.
* The wearer only needs half the amount of gold required to create ammunition for their firearms, rounded down.
* The wielder’s Dexterity score increases to 20 (+5).
* The belt stores ten arcane bullets, which can fit into any firearm’s loading mechanism. If the wearer chooses to load a firearm with an arcane bullet, the bullet’s damage type changes to radiant, and it deals an extra 1d6 radiant damage on a hit in addition to any other damage from the bullet. All arcane bullets reappear on the Sash after a short or long rest. While an Arcane Bullet is loaded into a firearm, the firearm counts as a magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. If the firearm does not have the Reload property, add a +2 to its damage roll.
* The Sash can hold three one-handed firearms: two on the sides of the Sash, and one on the back.
* The wearer does not have disadvantage on ranged weapon attacks if they are within five feet of an enemy.

### Awakened State

* The bonus to firearm attack and damage rolls damage rolls increases to +2.
* The number of arcane bullets in the Sash increases to fifteen.
* The wielder’s Dexterity score increases to 22 (+6) if it isn’t already.
* When the wearer rolls initiative and has no Grit Points remaining, they regain 1 Grit Point.
* The wearer can use any Trick Shot they know without expending any Grit Points. If the wearer uses a Trick Shot that can spend multiple Grit Points, only the first point is not spent. This property cannot be used again until the wearer finishes a short or long rest.
* The wearer has advantage on checks to repair misfired and broken firearms.