recursal/Fanatic-Fandom huggingface dataset:
Cerberus Drone Control VI Module

## Support Systems

 Manufacturer
 Effect
 Allows control of configured drones

The Cerberus Drone Control VI is a Virtual Intelligence designed to be used in conjunction with the Heuristic Operations and Utility Networked Drone, otherwise known as HOUND. These drones, stored as part of a ship's cargo, can be accessed and activate remotely via the Cerberus VI upon command from a designated person.

Designated persons are programmed into the VI's database prior to activation and given the tag 'Operator'. Operators of the Cerberus VI are capable of communicating with it, ordering it to mobilize drones, and even asking and receiving information that is available to said drones. HOUNDs are multipurpose drones capable of a variety of roles and uses and, thus, the Cerberus VI is programmed to make use of all of these functions. While it's overall breadth of control is limited by the range of the ship's sensors and it's ability to communicate with the drones, a sophisticated enough array on board of a ship could even allow for Cerberus to operate and manage drone networks in planetary environments, so long as the controlling ship it was on remaining in a geosynchronous orbit over the operational area.
Adele Cabin Module

Manufacturer
 Crew/Passengers Supported
 30

The Adele Cabin module was designed for starships that don't mind sacrificing a bit of hull reinforcement in exchange for passenger quarters. These cabins are relatively spacious bunkhouses where up to thirty people can be housed with reasonable comfort. Individuals in these cabins have a single locker, foot locker which folds from underneath their single bed and a communally shared shower in the center of the module. View screens were implemented to allow the occupants to view the outside of the vessel without further sacrificing armor integrity.

## Notes

This module provides extra crew capacity at the cost of -250 hull points.
Congo Shuttle Bay

Manufacturer
 Number of Fighters held
 4

The Congo Shuttle bay was originally designed for use in smaller large-ships that needed a shuttle to ferry troops and supplies between the ship and the surface of a planet. Later it was repurposed by many corporations and militaries alike to be used for small shuttle parties that could do the aforementioned task with the added advantage of being reinforced enough to sustain damage in combat. While it carries extremely few shuttles or fighters compared to many other hangars this module is unique in that it does not generally cause hull integrity to be compromised.
Doom Slayer (disfraz)

## Doom Slayer

* Superior
* Inferior

**Doom Slayer** es un disfraz especial crossover de su serie homónima, inspirado en el personaje principal.

## Disponibilidad

### Tienda

Es posible conseguir este disfraz en la tienda, la parte superior por el precio de  900 y la parte inferior por  600.

## Curiosidades

* El disfraz de Doom Slayer, al igual que el disfraz de P-Body, 'cubre' completamente al Fall Guy. Al igual que en el disfraz de SpecialEffect Aim Lab, los ojos son parte del visor.
* El tráiler de revelación del disfraz es una parodia/recreación del avance oficial del E3 de Doom Eternal.
Ellanore Valez

## Weapons

 3

 -2

 0

 -2

 1

 5

 1
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

She had hated school. It was always so techy and boring… Couldn’t she just pay someone to fix anything that broke? And why did she have to learn programming? When was she EVER going to have to code her own robot?? Her electives were the only reason she had not dropped out. Learning how to dismantle, remake, clean, and shoot rifles of all sorts was her saving grace and the only class she tended not to sleep through. A gift from her parents on her 18th birthday was a slug rifle. It wasn’t top end nor fancy, but with a flip up and adjustable scope as well as automatic aim adjustment to help with long distance shots it became her trusty sidekick. She had a run in with the law a few times that summer. Shooting without permits or being in a range was highly illegal after all, but she did not let that stop her.

              After about the tenth time of being warned, she was invited to do a little work for the cops on the condition that she would not run around blowing holes in abandoned buildings anymore. She was treated as a free-lance worker, given minor cases and the authority to ‘neutralize’ any targets that were not cooperating. Thus, began her short stint of catching small time thieves and helping track larger criminals.

              It ended quickly though, the girl finding it quite boring after a time… looking for more adventure and excitement. And maybe an excuse to shoot things.
COFFIN cockpit module

## Cabin Modules

 Manufacturer
 Crew/Passengers Supported
 1

Made by an Ulyssean manufacturer of unknown origin, the COFFIN cockpit system is a unique cockpit module that has stood the pass of time, its design being relevant even among the standard cockpit modules of today's starfighters. It serves as the pilot's main protection from the outside, with an alloy canopy that covers the interior. The original design of the COFFIN interface allowed for hand and feet inputs, which controlled a starcraft through neuro-optical commands, connected to the pilot's helmet. However, the system is adaptive enough to allow customization of inputs, according to the pilot's flying style and needs. The seating position that the cockpit grants is similar to how a body would lay inside a coffin, which somehow references a bit of the cabin's origin. It gives the pilot an ergonomic position, which greatly neutralizes a degree of the g-forces that pilots may experience in atmospheric conditions. The COFFIN module provides external images of the craft's surroundings by using several camera sensors that cover the canopy which give a 360 vision angle around the pilot.
Origin Artificial Heart

## Reactor Modules

 Manufacturer
 Power Output
 7,000

The Origin Artificial Heart is a concept technology based around the Ael'id Theocracy's extensive knowledge of higher-level plasma physics as well as the Alliance's utilization of fusion and fission technology for their reactors. It uses an organically grown and modified Heart Organ encased in a sphere of blanket modules designed to contain and maintain the highly energetic fusion reaction within. Using Lithium Capsules for fuel, the blanketed Origin Reactor extracts Deuterium and Tritium from the small amounts of fuel and uses that to exacerbate the fusion reaction forming within the pure plasma in the interior of the Heart Organ.

This means that the Origin quite literally synthesizes it's own fuel as part of it's energetic reaction, allowing it to supply a great deal of power via fusion while utilizing the plasma core to manufacture a reaction with almost four million times the fuel efficiency of the coal equivalent. The massive efficiency of the drive as well as it's relatively inconsequential weight more than make up for the fact that it requires a very specific type of fuel in order to function. That fuel, the Lithium Capsules needed for it's reaction, are filled with a distilled heavy liquid similar, in composition, to Earth's seawater. Without this very specific input, the drive is incapable of maintaining it's reaction and is unable to accept any other type of input, even raw Deuterium and Tritium. Doing so would deprive the plasma of the fuel it requires to maintain fusion while feeding the fusion reaction directly, upsetting the careful balance of the reactor's blanketed chamber.

The efficiency of the Origin's Deuterium-Tritium Fusion Reactor cannot be overstated. A single ton of Lithium Capsules are capable of fueling the ship's reactor at full power for an entire year of operational life.
Daedalus Cannon

Slot Usage
 5

## Lore

The Daedalus cannon was developed and designed for use specifically by the Alliance Naval Ship Bismark in response to Balalonian Hegemony aggression at Verdun. The cannon features multiple dozens of high amperage coils which are used to accelerate the shell down the barrel to small fractions of the speed of light; making the weapon technically capable of shooting starships that are still in FTL or across a solar system though both of these scenarios are rare and not performed. This weapon is crewed by a small handful of people which includes engineers, loaders and gunners though some of these positions are technically automated and a person is merely present to oversee the proper loading and cycling of the cannon.

## Notes

If this weapon is fired in atmosphere, the ship is immediately destroyed. If this weapon is fired in the gravity well of a planet or star the ship is immediately destroyed. This weapon cannot be mounted on any ship smaller than a C4 of any tier.

This weapon requires 6 crew to operate it.
Falkland

## Basics

 Gravity
 Faction Alignment

## General Information

 York

 Ray Sharks

 Tri-leafed Trees

## Planetary Lore

Falkland (also known as the New Falkland Isles) is a planet that was settled by the Virginian Empire in the early days of space colonization. The planet is host to a myriad of life which survive under exceptional conditions and still provide biologists and marine biologists a lot of information about where life can thrive despite not being under Earth-like conditions. Most of the colony is centered around a small cluster of islands which host a number of marine biology labs and trade hubs. Unlike Yorkshire the ocean upon Falkland is salt water as opposed to fresh water; being twice as salty as the oceans on Earth.

People upon Falkland enjoy a relatively calm life and often don't experience much in the way of criminal activity. Smuggling operations on Falkland do exist; mostly in the form of poaching the local wildlife to either capture and sell to private collectors or to sell exotic meats on illegal markets. The Virginian Navy, due to the poaching problem, keeps a small patrol fleet in orbit and sinks any ships caught fishing without authorization via orbital bombardment with precision munitions.

Most crime on Falkland however is white collar crime including embezzlement and bribery. Violent crime on Falkland is almost unheard of; partially due to the Virginian Empire's administration as well as due to citizens being required to own and know how to use a rifle just like on Virginia. Like Yorkshire, the New Falkland Isles are run by a Lord whom administrates the entirety of the planet with various lesser nobles serving beneath him.
Cronus Tremanye Arrak

## General

Description:

## Weapons

 6

 4

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made](edited)

## How to Stats Sheet:

First distribute 16 points between Vitality, Observance, Strength and Endurance. These all start with a minimum of 1. Higher numbers are better. Vitality determines health pool, Observance determines passive perception, Strength allows for higher melee damage and of course being strong than the opponent and Endurance determines who can run longer and faster.

Next distribute points to the rest of the sheet. You have 30 positive points and 30 negative points. Negative points determine what your character is lacking at. Positive points determine what your character is good at. A higher number indicates greater skill. Your maximum skill cap is fifteen points in any singular skill. You will get more points later on so branch out. The minimum any negative skill can be is -5. These points are included when dealing with Saves which are how your character avoids damage.

Roll for your psionic attunement in the discord using Sidekick. The roll is 3d10. You may roll three times and select any roll that you made for your attunement. The attunements are explained below.

 Deaf
 Dull
 Normal
 Sensitive
 Hyper Sensitive
Jaxon Henderson

## Weapons

 5

 -5

 +15

 -5

 -5

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

A rather unremarkable individual at first glance, Jaxon Henderson is among the older generation of Naval Officer that can still be found on duty assignments. He stands at an average 5'10", with a tanned complexion, a set of soft, green eyes, and a well-kept head of brownish-black hair with gray beginning to win the battle against the other colors.

Jaxon Henderson is, simply put, a naval officer through and through. Born into nobility in the very militarily-oriented Virginian Empire, his upbringing echoes that of many- at least, the ones that were as militarily minded. It was from a rather young age that Jaxon took interest in warfare; though far too young to attend the various academies and training facilities. Until that year though, he put his mind to studying the finer points of warfare- namely, leadership. All the ins and outs- what to do, what not to do, how past commanders have failed and others succeeded, whether because of circumstances, or in spite of them. At the age of sixteen, as one expects- he was enlisted into the military as part of Virginia's ongoing policies. Fast forward quite a long time, through the Virginian military academy, two years of service, and a shipping off to Mars to the Martian Military Academy for a bit of extra learning- and you have yourself a naval officer who hasn't seen terribly heavy action and is just waiting for a new assignment.
Drakes (Minima Draconis)

## BASICS

● Scientific Name: Minima Draconis

● Common Name: Drake

● Homeworld: Unknown

● Lifespan: 3 years

## GENERAL INFO

● Planet(s) Inhabited: Many

● Current Status: Extant

## APPEARANCE

* Description: Small four legged lizards with eyes that are large compared to their face and forked tails.

* Height Range: 5 to 7 inches
* Length Range: 12 to 16 inches
* Weight Range: 6 to 8 pounds

## Lore

Drakes are extremely mischievous and curious creatures which reside in the treetops of any warm climate area. They are a reptile covered entirely in bright colored feathers, their palette being quite expansive. They have long, peacock-like tails and feathery membranes stretching from their forelimbs and attaching to their sides, allowing them the ability to glide from branch to branch. The Drakes diet focuses solely on opportunity, with their preferred meals being that of small insects, mammals, birds and the occasional nearby camper's marshmallows. They have two unique glands in their throats which offers them the ability to breathe small puffs of fire. They also have the ability to mimic simple noises and words.

This species has become a favorited pet amongst those who traverse the stars and are found on many worlds. Originally they were found onboard a cargo ship which was travelling from Earth to Mars but neither planet was host to these creatures originally; thusly no one knows where they have come from. They can breathe small puffs of fire but these puffs are barely enough to even cause first degree burns on humans; making drakes effectively harmless with their exceptionally small teeth and claws. The fire is produced by chemicals which the drake produces through its lifespan in two glands which are located in the back of its throat. When the chemicals are mixed they ignite and the drake simply spits these chemicals forwards.
Breed Shadehound (Tan'dari)

Lore:

The Ael'id, seeking an effective method of bolstering their boarding parties and increasing the effective of ground troops, turned to their research into genetic splicing and 'designer creatures'. This particular experiment, which was dubbed the "Tan'dari", has now evolved into one of the mainstays of the Ael'id Theocracy's ground forces. Tan'dari, roughly translated as Shadehounds, are a form of small, terrestrial Breed that has been designed by the Ael'id for the sole purpose of harassment of enemy ground forces and damaging the interior of opposing ships.

The many methods of deploying Shadehounds are various and run a large range. One method involves firing pre-grown boarding craft, called Shocksleds, into enemy ships. The shocksleds, upon penetrating enemy hulls, detach individual pods that quickly "hatch" into matured Tan'dari, which begin to wreak havoc among the the interior of the vessel. Another method often used is for Il'dir to possess their own "Designer Shadehounds", grown to their specifications and modified with innate skills and physical attributes that suit them as partners. These type of Shadehounds often charge into battle alongside their masters, and fight to protect and support them until they are killed, even if that occurs long after their bonded Ael'id is already dead.
PLX-001 Atalantia Bay System

## Hangar Bay Modules

 Manufacturer
 Number of Fighters held
 6

The Peripheral Launch Prototype 001, otherwise known as the Atalantia Bay System, is a specialized launch system designed specifically for use within the retrofitted A.N.S. Magellan. This model, while rudimentary due to time constraints, is designed to serve the dual purpose of allowing the Magellan to carry to suitable number of both fighters and shuttles while also maintaining an effective and space-efficient method of maintaining and launching them.

To that end, the Atalantia features a highly specialized loading mechanism that does away with the Alliance's previous "Open Bay" module plans. It, instead, uses a more more conservative launch catapult and rack-mount system. The rack, capable of mounting up to six full-sized fighters or shuttles, is positioned above the launch catapult. This rack is accessible via maintenance channels for the purpose of repairing ships or performing basic upkeep on them. Due to the nature of the design, and it's hasty implementation, the Atalantia does not naturally support the ability to perform maintenance on more than one ship at a time. The maintenance-ready fighter or shuttle must be placed in the lower-chamber of the rack to be accessible. While it is accessible, however, the larger volume of machinery included in the design of the Atalantia also permits limited automation with built in crane and gantry assemblies able to be utilized for quicker, more effective part replacement.

Lastly, the launch catapult. Built near the bottom of the ship and running the length of it's belly, the launch catapult is designed with structural integrity in mind, the length lined with reinforced plating to prevent damage from caving it in or damaging it during battle and preventing the catch and release of fighters and shuttles. This feature has significantly increased the overall weight of the module though it is considered a small price to pay for the additional security in case of emergencies. At launch, shuttles or fighters are loaded from the rack and lowered into position on the launch catapult. At the time that control of the launch is handed over to the smaller ship's pilot, the catapult's doors are opened and the launch trigger is utilized. The ship fires it's engines in time with the catapult's own external acceleration in order to launch them quickly and safely from the larger ship in mere seconds.

In the case of a shuttle or fighter returning, the launch catapult is utilized again. This time, once clearance is accepted, doors at the back of the ship open to the rear of the catapult. The catapult's assembly is then converted, through automation, into a catch-configuration that utilizes a combination of inertial dampening technology and mechanical methods such as nets and hooks to catch the incoming ship and guide it back onto the catapult track. Once the ship has been secured to the track it is moved forward on rails until it reaches the loading aperture where it is raised back into it's respective rack for maintenance, refueling, or downtime.
Lifestyle Expenses

Lifestyle Expenses represent the bills, groceries, rent, mortgages and more that a character pays throughout their lifetime. They are paid monthly on the first of every real-world month and represent a month-long investment into the character while in-character. A character living on a space ship or space station still has lifestyle expenses. For those characters it represents food, maintenance costs, fuel and more. These costs are unavoidable.

For any factions, lifestyle expenses paid by any character in a faction benefit that faction. One tenth of every lifestyle expenditure is collectable by the faction leader as 'taxes'. These taxes may be used in any way that leader sees fit. Leaders of factions still pay lifestyle expenditures.

Spending as little as possible can help an individual character economically however it can also lead to other events. Poorer persons are often the targets of ciminals since they lack the security measures richer people have in their homes. Likewise, rubbing elbows with politicians, business leaders and other high profile persons is very difficult when living a poor life. Likewise, making contacts with drug dealers, low level criminals and the population in general is difficult when leading a high profile life.

While living in a starship is also possible and relatively cheap compared to living on some of the more populated worlds it is also a lonely existence. If a starship is your character's home you can expect them to know mostly their crew and dock workers at stations that they frequently visit. Some professions will allow persons who live on starships to know others but these professions are few and often dangerous.

Do keep in mind these expenses do NOT include the expenses of running a starship, supplying it with ammunition, repairs and other costs. If your character lives on a military starship of any faction they need not pay these expenses unless they have a family back home. Additionally if these costs are not paid it is up to a GM's discretion what happens. Most often missing a single expense does not entail total loss; especially if a starship is owned. Instead systems can malfunction due to improper maintenance, housing may be repossessed and depending on the faction a debtor's prison may be the character's fate.

 C-3
 C-4
 C-5
Game Mechanics Quick-Page

## How To Guides

Character Creation Guide

How to generate new Star Systems

## Mechanical Guides

Skills and Stats Guide

How to do Combat (Dice Mechanics)

## Templates

Armor Template

Character Template

Company Template

Gadget Template

Module Template

Nation Template

NPC Template

Planet Template

Power Armor Template

Sapient Species Template

Ship Templates

Solar System Template

Species Template

Space Station Template

Super Structure template

Weapon Templates

Warp Station Template

Vehicle Template
Gravare Drone Module

Manufacturer
 Ore Mined per Day (Tons)
 20 tons

The Gravare Drone module (Gravare literally translates to 'Digger' from Swedish) launches probes at several kilometers per second as if they were missiles. These probes impact and either drill into or stick to a surface; providing a beacon for mining drones to come in behind them launched from the same module. The drones themselves are remotely piloted from within the relative safety of the mining starship so that a loss of a drone will not result in a loss of life. Drones launched from this module are, admittedly, particularly robust and can be replaced for about two thousand credits. The probes are made to 'fire and forget' and are so cheaply manufactured that their price is negligible. Each drone is equipped with multiple sensor clusters which allow it to discern what types of material are inside a surface it impacts; meaning less time is spent prospecting and more time is spent mining to increase profits. They have a detection range of roughly a kilometer; miniscule in space.
Galactica Model Yacht

Size Classification
 Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

The Galactica Model Yacht was made and designed to sell to richer clientele who could afford a luxury vessel. Built upon an older superstructure, the vessel can be easily modified to fit more combat oriented roles although it comes stock primarily with recreational modules. For defense it is outfitted stock with a pair of GAU-11 turrets which must be manned by crew members of the vessel as well as a shield which can be run without crew members generally intervening in its function.

From the bow the ship appears to be exceptionally wide and short with a long body. This is partially due to the designer's intentions to keep the vessel looking like traditional cruise ships of Earth's history. The hull is painted white and typically has a single stripe of a color of the customer's choosing running through its starboard and port sides. Filled with windows to look out into space; there is almost nowhere near the outer hull of the vessel that cannot be used to look into the void to see whatever may be nearby. Real windows were used instead of view-screens to provide a more 'natural' look to the glass. The glass does, however, automatically adjust its tinting which is determined by sensors on the outside of the hull to avoid blinding passengers.

The starship's hull also features three airlocks on either side of the starship; one for the bow, one for the center and one for the stern of the starship. Because of this the starship can be evacuated very quickly in the case of an emergency with six total airlocks. Alternatively, the starship can also be quickly boarded by Marines in the case of a distress signal and boarders can be relatively easily repelled by locking down blast doors which lead to those sections of the starship. Further defenses inside the starship feature automated security turrets though these are more of a deterrent to passengers who wish to hide amongst the crew and act as terrorists than a true threat to a well organized and armed boarding party.

While the starship is made primarily for decadence and luxury the bridge can be sealed off with blast doors to prevent entry and several safe-rooms exist in the event that boarders cannot be repelled in the airlock or that a ship-wide emergency warrants their use. Likewise the ship can be piloted from the engine room with the use of various sensors though this function can be disengaged from the bridge both manually as well as via a computer command. Since it can be disengaged manually by flipped a lever which completely disengages the aft steering, a counter-hacking or counter-engineering attempt would require the boarding party to have access to the bridge regardless.
Morgan Clay

## Weapons

 6

 5

 2

 -2

 -5

 3
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Morgan Clay stands at six feet tall when she is able to. With multiple ports along the bareskin into the major muscle groups this quadriplegic relies on external relays to stand and move around. Quickly taking up a hobby of risking her life with little regard to personal safety.
Cortocircuito

* Imagen
* Icono

**Cortocircuito** (**Short Circuit** en ingles) es una ronda de carrera que esta disponible en Fall Guys: Ultimate Knockout. Fue lanzada junto a la temporada 4, el 22 de marzo del 2021.

## **Descripción**

¡Sortea los obstáculos y dale 2 vueltas al circuito!

## **Obstáculos**

La carrera comienza con los jugadores frente a tres paredes de campo de fuerza sin iluminación. Siguiendo esas paredes hay cuatro parachoques temáticos de la temporada 4. Después de eso está la parte principal de la sección: bloques auxiliares y bloques cortos no móviles. Finalizando esta sección hay otros cuatro parachoques.

La sección de la esquina del cuadrado consta de dos cintas transportadoras con cuatro guantes de perforación en el medio.

La segunda sección principal consta de un campo de 2 por 2 de placas giratorias con barras de luz horizontales y parachoques de diamante en el medio.

La siguiente sección de esquina consta de las mismas dos cintas transportadoras con cuatro guantes de perforación en el medio.

La tercera sección principal de Cortocircuito está formada por seis - cuadrículas de 2x3 - zonas de gravedad con una puerta y un Slingus Flingus en cada una. Hay un botón grueso entre cada par de zonas de gravedad que intercambian las dos de baja gravedad a alta.

La siguiente sección de la esquina está formada por lo que la otra tenía anteriormente: dos cintas transportadoras con cuatro guantes de perforación en el medio.

La cuarta/última sección principal consta de dos filas de slingus flinguses con tres swingers ligeros en el medio. Estos flingus slingus solo se mueven hacia adelante y hacia atrás.

No hay obstáculos en la última curva; sin embargo, las paredes del campo de fuerza de la primera sección están iluminadas. Ahora es el momento de dar otra vuelta.

## **Medallas**

* Oro - Primer lugar
* Plata - Top 20% de jugadores en el lobby
* Bronce - Top 50% de jugadores en el lobby
* Rosa - calificado, pero fuera del 50% superior
* Sin medalla - Eliminado
Gol'dav-sax Scaled Armor

Available Modification Slots

Lore:

Gol'dav-sax armor, unlike the lighter Se'ra-dez, was designed solely for battle. The armor, itself, it formed using the same hide of Sha'kar as the Se'ra-dez, though this reinforced construction is further supplemented with forged scales of the great divine beast as well as alloys shaped around the armor of the arms and legs. The only piece of the set which is excluded from this is the helmet, which is made up entirely of alloys and thus lacks the regenerative capability seen in the Se'ra-dez and Gol'dav-sax armors. This armor is almost always a dark brown, almost leather-like, with thick rigid plates lining the interior of the chest piece and processed metal vambraces and greaves over the arms and legs. The armored portions are specially treated to absorb the impact of energy weapons with high thermal loads, such as plasma and laser fire, due to their frequency of use within the Ael'id Theocracy. With helmet included the Gol'dav-sax is a durable, flexible suit of environmentally sealed armor designed for the frontline soldier who prefers to be able to move swiftly and strike deftly at their enemies.

Rumors abound within the Ael'id Theocracy concerning the development of a new model of Gol'dav line armor that could incorporate energy dampening modules in the arms and legs, allowing the wielder to project bursts of neutral plasma in order to disperse incoming enemy fire from energy weapons. Whether this is true or not is unknown, but there has been no word from the Kas'anvir Caste on their validity.
Minotaur Mk I

The Minotaur series of armor was designed and developed by Colt during the late 2100's in its first iteration. All of the armor series feature sealed suits to protect against environmental effects as well as SCUBAs to provide oxygen during EVA operations or in hostile environments. The suit also comes standard with a gas mask built into the helmet which can be turned on and off by simply flipping the switch on a valve on the interior side of the helmet just above the jaw. Filters are easily replaced for about two hundred fifty credits and offer eight hours of respiration. When in vacuum the suit is sealed by a pressure valve automatically cutting off airflow from the outside world (the valve faces outwards). Later iterations of the armor were made with more start of the art components and the Mk I of the series has fallen short on all aspects but remains competitive enough for mercenaries and pirates.

The armor system of the Mk I product model protects its user with a ceramic plate laid between two Kevlar weaves. While this level of protection is rather basic it has proven effective against most modern ballistic weapons even if only moderately so, somewhat protective against energy weapons and effective enough against knives and impact weapons.
Boston

## Basics

 Gravity
 Faction Alignment

## Planetary Lore

Boston was one of the first colonies made by humanity over a molten world in a permanent space station habitat. The planet itself is uninhabitable and cannot sustain life. It has a thick atmosphere of ash, sulfuric acid and barely any oxygen content. The world is also slightly smaller than Earth and orbits a class B star which bakes its surface on a daily basis. There is little in the way of any landmass which comprises less than two percent of all Boston's surface; shifting and sinking and rising again almost constantly.

Nevertheless, Boston as a planet is rich in many metals and minerals that everyone needs including iron, tungsten, silver, gold and other metals necessary for the manufacturing of many items. Those items include starships, weapons, computers and other machinery. All mining on Boston is done by automated drones who can scoop up the molten metal and ferry it back to the station where it can be refined and processed; separating the metals into their base components though some alloys do make it through the refining process.
Balalonian Honor Guard Armor

## Lore

Balalonian Honor Guards protect the Hegemony's elite and as such their armor is top of the line and manufactured only by the best. Hand crafted and ornately decorated, very few of these armor systems exist at any given time. For the Hegemony acquiring this armor through honorable combat is amongst the highest honors and stealing the armor through dishonorable means is one of the gravest sins. Most Balalonians whom wear this armor carry a Ladell as they have achieved that much prior to their acquiring of the armor; with many even carrying customized Ladells.

Extremely heavy and built specifically for a single individual, this armor cannot be worn by anyone save for whom it was designed for and no species aside from the Balalonians may use it to its full potential. Most suits have additional armor on the right shoulder and arm as the majority of Balalonians are right-hand dominant; often leaning into their opponent with the heavily armored side in order to engage them in close combat.

These suits are never destroyed or repurposed by the Hegemony. Instead if a Balalonian Honor Guard falls in battle he is buried alongside his weapon and his armor while most other Balalonians are cut into rations and their weapons and armor repurposed or appropriated to another user. Most notably the Honor Guard are 'buried' inside statues in an upright position standing as if still eternally guarding their final resting place with many statues being guarded by either other Honor Guards or whatever the most capable warrior available is.

## Notes

If this armor is worn by anyone other than who the armor was forged for the Special Notes section does not apply and all ARE/ARK is reduced by -2.
Mida Luraris

Art by Guchico

## Weapons

 7

 +9

 +3

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Being the second oldest out of six children, Mida was either left in charge of her siblings or just completely ignored. This has shaped her into a person who is more comfortable with being left to her own devices. To others, she can come off as a bit cold and rude, as she normally tries to reduce conversations to the bare necessities to resume her work. As she warms up to others, she can become more open and talkative. To a degree.

As for why she chose to travel the stars, she explains that she has an interest in learning and research. Taking notes of her experiences and discoveries all the while. While it is a fun hobby for her, it's not her true goal. As reported by her younger sisters, she left on their behalf to search for their older brother who had vanished a few years prior.
Explosives Quick-Page

## Command Detonated

A command detonated explosive is generally a charge meant to destroy structures or vehicles though anti-personnel applications for these types of explosives also exist. These are generally very powerful charges which can be used to destroy internal ship systems, buildings and more. The main thing that separates a command detonated explosive from others is that they must be detonated by a person rather than an automated timer, proximity sensor or otherwise.

## Grenades

While explosive experts are not the only persons to use grenades, these explosives are exceptionally useful for flushing enemies from behind cover and out of fortified locations such as bunkers. Some will explode on impact, others explode on timers and some grenades are thrown and explode via proximity. Other grenades can even have multiple devices which can potentially set them off.

M86 Fragmentation Grenade

Molotov Cocktail

## Mines

Mines are useful for anti-vehicle countermeasures and area denial to infantry. Mines are set in position before an attack and are often used in conjunction with ambushes. While mines are placed explosives rather than thrown, they are not command detonated and use another trigger in order to set themselves off without user input. This makes mines an exceptionally dangerous piece of equipment to use as decades after a mine can injure potential passerby if they are not retrieved.
Jewel

## Basics

 Planet Size Class
 Planet Moons
 Gravity
 Solar System
 Sub-faction Alignment

## Planetary Lore

Jewel was named so because of the massive deposits of pure iron that crisscross its surface. Since the planet does not have an atmosphere these materials do not rust; leading Jewel to be beautifully close to silver from space. Coupled with its relatively trace amounts of platinum the planet literally glitters in direct sunlight. Jewel was declared a natural wonder of space by the Virginian Empire and despite attempts to settle the world, all attempts have been met with lethal force or bureaucratic stonewalling even though settling the world would prove lucrative for Virginia's shipyards.
Fall Guy

Los **Fall Guys**, también conocidos como **Beans** por la comunidad, son los principales personajes jugables en Fall Guys: Ultimate Knockout. Su apariencia es con forma de gominola, tienen dos piernas diminutas y dos brazos cortos con cuatro dedos en cada mano. La cara es de forma circular, a menudo blanca, con ojos muy pequeños en forma de píldora. Al contrario de su apariencia, los movimientos de Fall Guys se asemejan a los de una persona deportiva. Los Fall Guys son entusiastas, optimistas, traviesos, decididos, alegres y pesan tanto como una almohada promedio (alrededor de 3 a 5 libras). Las apariencias de Fall Guys se pueden modificar con Personalización, y participan en episodios para ganar  coronas. Son capaces de caminar, correr, saltar, zambullirse y agarrar a otros Fall Guys, repisas y varios objetos como huevos o baterías. Actualmente también hay 4 gestos que puedes elegir y usar.

## Curiosidades

* Según Mediatonic, la compañía que lanzó Fall Guys: Ultimate Knockout, un Fall Guy mide 6 pies (1,83 metros) de altura.
	+ Debido a esta confirmación, teóricamente podrías medir la duración de cada ronda de Fall Guys, aunque llevaría mucho tiempo y no sería recomendable.

## Galería

anatomía de un fall guys.Muchos fall guys en la portada del juego.Los gestos que puede tener un fall guy
AS System

Slot Usage
 2

The Anti-ship System was designed to take down fighter screens from a distance with incredible accuracy and firepower; representing one of the most complex and effective anti-ship missile systems the United Systems Alliance has ever created. While too large to mount on anything smaller than a corvette the system is capable of repeated and sustained salvos against ships without enough punch to put even a corvette in danger as well as being useful for harassing larger starships.

## Notes

The Infrared Autonomous Rocket Module requires an Infrared sensor return higher than 7 in order to achieve a target lock. It is immediately defeated by any system which disrupts Infrared (such as flares) without saving throws. The missile can also be evaded via a Piloting check with a DC of two times the attacking pilot's Piloting skill OR Gunnery skill (not both). Any ship larger than a C-2 size class cannot evade this missile and C-2 ships have disadvantage to evading it.

This weapon cannot be reloaded while the ship is in combat. On a natural 1 this launcher fails and the missile(s) launched become stuck in the tubes; doubling reloading time and leaving the launcher unable to launch. It takes a crew of ten people ten hours to reload this launcher though a crew of two hundred may complete this task in one hour.
Paladin Missile Defense System

Slot Usage
 2

The Paladin Missile Defense system was designed by the Anubians in conjunction with typical Alliance engineers. Once the Anubians understood technology on the modern level they immediately took interest in assisting with creating the Bismark; namely its point defense systems. While the system is somewhat rudimentary, spilling shells by the thousands in seconds, the system is designed solidly to shoot down incoming missiles and fighters.

## Notes

This point defense system is automated and has a Gunnery skill of +10. It requires 6 crew to maintain it and keep it operational. It receives only one action per turn rather than two.
Nidavellir

## Basics

 Gravity
 Faction Alignment

## Planetary Lore

Nidavellir is one of the two rings that encircle the moon Midgardr. It was designed for the First King, seen as his crown and made to represent the strength of his people through incredible craftsmanship. By Norse Mythology, Nidavellir was thought to be home to master smiths, likely imagined as a labyrinthine made entirely of mines and forges. For this ring, it’s design follows a similar concept. It’s believed that the Nidavellirian ring was forged in the fires of Helheim, it’s spine carved from the very rock of this volcanic world, then dipped repeatedly into the oceans of Hvergelmir until the ring held together and the oceans had evaporated. Later the Dravinauryn cannibalized their own ships to make the factories which cover the entirety of Nidavellir’s surface. Much like Vanalf, the records explaining the process are only found as exotic paintings which portray it as Helheim melting and forming itself into a ring and Hvergelmir wrapping around it until it completely evaporated. Other then what these paintings suggest, nobody is sure how the ring exists.
Lav'ris Plasma Rifle

## Rifles

 Weight
 20 lbs

The Lav'ris is an exceedingly rare weapon, even within the Ael'id Theocracy. Whereas most conflicts take place aboard ships, or in relatively confined locations, this weapon was developed with distance in mind. It is a superior weapon, utilizing the same 'cyclic assistance method' as the Shes'ra-kel, the Lav'ris is capable of bringing an impressive amount of firepower to bear on it's target by exciting the overcharged VX+ Plasma Cartridges that it loads. The downside to this is the volatile nature of the VX+. These cartridges are highly condensed and, thus, sufficient heat or even a strong enough electrical charge, can potentially set them off. The result, outside of the magnetic rails designed to shape the plasma, is a small but deadly burst of condensed plasma that can injure or potentially kill a person in contact with them. On top of this, discharging the Lav'ris causes a very noticeable plasma flare from the end of the barrel, which manifests as a bright green gout of energy that quickly and obviously reveals the position of the shooter, making even pulling the trigger a hazard to it's wielder.

To this end, the Lav'ris is a weapon favored by few. However those who do utilize it often find a place for themselves on the battlefield as vicious adversaries, capable of bringing down even the most heavily armored targets from great distances. The telltale emerald lance of a Lav'ris being fired is a sure sign that someone has likely been killed, and thus it is the source of great trepidation to warriors who wonder if they will be the next target in it's sights.
C-S-V Polaris

Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

The Intrepid class of exploration vessel was designed to sustain a crew for years at a time on voyages that would take them far beyond civilized space. The starship stands upright and has an 'up-down' module configuration rather than a typical elongated style. Its bulbous center houses the majority of the modules while the top cylinder houses the bridge and crew quarters. The bottom cylinder houses the cargo containers. Solar panels extend from the starship at various angles and solar sails project from the front of the starship to allow it to move without the need for heavy, and expensive, reactors which require fuel. The typical starship is painted grey with blue solar panels and golden solar sails to be aesthetically pleasing though customers can often customize their paintjob to suit their desires.
Nivel de fama

El ***Nivel de fama*** (***Fame Level*** en inglés), es la mecánica principal con la que se mide el nivel de los jugadores dentro del camino de la fama del videojuego *Fall Guys: Ultimate Knockout*, este nivel aumenta gracias a las ***Famas*** (***Fames*** en inglés), las cuales se consiguen dentro de las partidas, mientras en mejor posición quede el jugador dentro de las partidas, este obtendrá una puntuación de nivel de fama mayor.

Cada vez que el jugador obtenga cierta cantidad de nivel de fama, este subirá de nivel dentro del camino de la fama, consiguiendo recompensas de objetos cosméticos, o coronas. Mientras más se sube de nivel dentro del pase de temporada, la cantidad de puntuación de fama necesaria para avanzar al siguiente nivel, aumentará.

## Adquisición de fama

La puntuación de fama es adquirible jugando partidas de *Fall Guys: Ultimate Knockout*, dependiendo de la posición del jugador dentro de las partidas del juego, este obtendrá una cierta cantidad de nivel de fama:

* **Medalla rosa** (puesto 50% o inferior), el jugador obtiene un total de 3 famas.
* **Medalla de bronce** (puesto 50% o superior), el jugador obtiene un total de 38 famas.
* **Medalla de plata** (puesto 20% o superior), el jugador obtiene un total de 55 famas.
* **Medalla de oro** (primer puesto), el jugador obtiene un total de 73 famas.
Mk3a1

Special Tags
 None

The Mk3A1 rifle was developed and manufactured by Colt Armories in the late 23rd century. Despite its older design it is still a competitive enough rifle to remain on the market with decent firepower, a good burst of rounds per pull of the trigger and a steady supply of ammunition. Most commonly it is used by Alliance Marine recruits who are still in training, due to its similarities to the more expensive but more modern Mk3a2, pirates and mercenaries who are new to their jobs.

It also features a built in holographic sight which utilizes tritium and a few other luminescent materials. Most of the rifle is made from composite plastics with only the parts of the rifle that matter to its function being made of metal; making it exceptionally lightweight despite its bulk. Later models of the rifle featured built in grenade launchers and other features but this rifle does not. Instead it features a modular rail system along the top of the upper receiver and the barrel; allowing attachments to be swapped on the fly for greater versatility. Otherwise the rifle features a bayonet lug, comfortable pistol grip (for most human hands) and a retractable sling built into the weapon.
Atlas Cargo Module

Manufacturer
 Cargo Tolerance (in tonnage)
 150 tons

One of the largest cargo holds on the market, the Atlas is a module that has been designed with cargo transporters in mind. Manufactured by A.M.A LLC, the quality and safety of this module is guaranteed. Top-of-the-line automated systems are in place to safely move and secure any cargo you are transporting, and cage slots have been implemented into this module to hold all of your cargo in place.
Belle

## Weapons

 7

 +1

 0

 +10

 0

 0

 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Belle and her sister were placed on an orbital space station above their planet when a small orb of some kind flew nearby and was picked up by their scrap net...almost breaking it in the process. They looked into it, studying everything about it, where it came from, even this golden thing they figured out was a record. After all of that, they fixed it up, refilled it's battery, and sent it back to where it came from, some place called Earth?
AH-83 Auto Sentry

Device ARK
 Device Health
 ATK
 6
 Special Tags
 None

## Notes

This device must be activated remotely by the engineer who placed it. The device cannot move positions and cannot roll any sort of defensive rolls. It has a DC 10 to be stricken by incoming fire (it still gains bonuses from cover) and has a heavy weapon skill of +5. It may only fire one sequence per round.