recursal/Fanatic-Fandom huggingface dataset:
"Stallion"

## Gameplay Information

The **"Stallion"** is a Backup weapon introduced in the 13.0.0 update.

## Appearance

It resembles the Pixel Gun but with realistic overall appearance (similar to that of the 1940s edition of Colt .45 1911A1 pistol. It has a dark-wooden handle, a dark-gray frame, and a chrome slide.

## Strategy

It deals decent damage, and has decent rate of fire, low capacity, high mobility and an extremely fast reload.

### Tips

* Hit targets in the head as much as possible to maximize damage and minimize ammo use. It's strong enough to eliminate an adamant player when aimed directly.
* This weapon is good for beginners due to the good range and decent headshots.
* This weapon has high mobility and is accurate at close range, so running and jumping around slower enemies should cause them to miss and allow you to attack while they are reloading.
* Use this weapon to quickly damage heavily armored enemies at close range so they can be finished off by a melee weapon.
* Due to this weapon's high mobility, when paired with the Ninja Tabi or the Berserker Boots, it can be used to reach high areas in the game while holding a normal weapon and not a melee weapon.

### Counters

* Attack from long ranges. Take cover when being attacked.
* If possible, go in with a primary weapon and move side to side to dodge the bullets.
* The damage is extremely noticeable. Hunt down the user by following the damage indicators.
* This weapon has a small clip, so stay under cover and wait until the player is reloading and attack with a fast shooting gun to finish them off.
* Shotguns can beat its users in close range.

## Golden skin

* Requires the Steel League
* Cost: 60
* Required trophy level: 1200

* **Cost:** 60
* **Released:** At the same time of this weapon's release
* **League:** Steel

## VS Pixel Gun

* Advantages
	+ Has advantageous statistics.
	+ Has 120 mobility.
	+ Deals high stopping power.
	+ Costs less.
* Neutral
	+ Same design.
* Disadvantages
	+ Has only 8 rounds on use.

## Trivia

* This weapon bears a resemblance to the Colt M1911 pistol.
* It is a popular weapon used by skilled players, due to its high stopping power and decent rate of fire for a sidearm.
* This is relatable to Pixel Gun (PG3D)
* Its name make sense as stallion means the male horse, whereas colt is a young male horse.
* Its price was slightly increased in 16.9.0 update.
Stocean Space Marines

The **Stocean Space Marines** are an organization and subsidiary of the Stocean Marine Corps, which is a branch of the Stocean Armed Forces. The SSM, as it is abbreviated, specializes in militaristic endeavors within space. They are a sponsor of the Stocean Interstellar Committee.

## History

During the Great Space Age of the late 21st century, many countries were sending probe after probe to space as a form of research. When the SIC began to build their base on Eden, the Stocean Military realized the looming threat of an attack or invasion by Constance or Xiou. An expeditionary force of marines were sent to the base to protect it. Over time, the force grew larger as the SIC expanded, and in 2115, the SSM was officially created. It contains approximately 12,000 personnel.

## Presence in SIC

The SSM is mentioned in Entry.txt and is mentioned in SIC.
"Battlefield"

The **"Battlefield"** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Armor Bonus
* 4X Zoom
* Laser Guidance

## Appearance

* It is an assault rifle with dark-gray color. It features the Aimpoint™-like scope on the Picatinny rail with extended scope for (ease of use), the front grip (for recoil absorption), and the large stock.

## Strategy

It deals strong damage, high fire rate, average capacity and good mobility.

### Tips

* Aim for headshots to maximize the damage dealt with this weapon.
* It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers, albeit with only 4X Zoom.
* This can prove helpful when against an opponents armed with a shotgun.
* If particularly gifted in the ways of accuracy, the "Battlefield" can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* This can be a good makeshift sniper weapon due to its scope and high firing rate. It can take out any very mobile distant enemies or beyond that a basic sniper rifle that can take out.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.

### Counters

* Pick off its users from long ranges.
* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damage you.
* Using long ranged weapons will allow you to easily snipe these users, however, be mindful that a skilled player could still hit you from that range.
* Avoid going into tight hallways with these users, for you will not be able to avoid they're bullets.
* Shotgun, Flamethrower or even Electro-thrower weapons will easily beat these users at close ranges.
.45 Pistol

The **SC-45 Service Pistol** is a weapon and one of two pistols featured in SIC Remade. It is the replacement of the Colt 45 from the original SIC. It is stronger than the Pistol and deals between 9-27 damage.

 First Appearance | E1M1 (secret/goodie)
E1M2

## Characteristics

The SC-45 is a light handgun chambered in .45 ACP rounds which are fed from a magazine. It is recoil operated and fires in semi-automatic mode only. It has more stopping power than the LP-9 due to its bigger bullet and can kill enemies such as Troopers in one hit. Despite this, it is still a bit weak and does not fare well against stronger enemies.

### Differences from Original

* The original Colt 45 is based off of a M-1911 while the SC-45 is a new design.
	+ The Colt 45 is wider, painted silver/chrome, and has a short barrel. The SC-45 is thinner, is painted black with red glow sights, and has a longer barrel.
* The Colt 45 fires slower than the SC-45. However, the SC-45 still fires slower than the LP-9.
* The Colt 45 deals 10-25 damage while the SC-45 deals 9-27 damage.
* The Colt 45 shared an ammo pool with the Pistol, while the SC-45 uses its own ammunition.

## Tactical Analysis

like in the original wad, the .45 Pistol is a preferable alternate to the regular pistol, since it does more damage and has less spread. Once again, though, it is still weak, so if the player has a Shotgun or better weapon, they should use that. If the player is low on shells or lacks an M55 or a chaingun, this pistol can do relatively well in a fight, especially in Bloodbath.
"The Vaporizer"

*For the sake of disambuguation, not to be confused with Vaporizator*

## Attributes

* Charge Shot
* Enlarge Projectile
* Area Damage
* Burning
* Radiation
* Armor Bonus

## Gameplay Information

The "**The Vaporizer**" is the Heavy weapon released in the 14.3.0 update.

## Appearance

It is a cumbersome cannon with blue texture. Also featured is the dark-colored handle and front handle, as well as the electricity box and the large ammo box with the nuclear symbol on it.

When charging, it shoots a large green beam (that gets bigger when traveling freely), coming out from its "mouth".

## Strategy

It deals astronomically high damage, inferior fire rate, massive capacity and below-average mobility.

### Tips

* Perform the full charge to guarantee an instant kill.
* It consumes 100 rounds for a full shot, so aim very well so as not to miss.
* Stay in the safe spot if you want to full charge this weapon.
* Time your shots since its projectiles have a limited travel time.
	+ However, the projectile's ability to enlarge itself exponentially can easily make up for this issue.
* Keep yourself accurate because it is hard to look around without keeping a charged shot.
* Use it in close range for a less complicated duel.
* The Burninf attribute can easily finish weakened enemies in no time.

### Counters

* Pick off its users from long ranges.
* The long reload time can make its users vulnerable.
* Shotguns and any ramged (or AoE) weapons can easily take care of its users.
* If you are set ablaze by its users, retreat to the safe place before he attacks you soon enough.
* Be aware when he/she charges his shot, his/her projectile will release upon death.

## T4ivia

* It takes 100 ammo to perform the full charge.
* It was given "Armor Bonus" in 15.0.0 update.
* It looks similar to Big Fatality Gun but it emits the large green sphere (similar to the alter ego of JackSepticEye) that becomes large as its distance goes by.
* Its efficiency was updated in 15.8.0 update.
"Verdunkeln"

## Attributes

* Shotgun
* Blindness

Current:

* 95 (base)
* 152 (headshot)

## Gameplay Information

The **"Verdunkeln"** is a Primary weapon introduced in the 13.5.0 update.

## Appearance

It is a gray pump-action shotgun with a short barrel and a synthetic rifle stock.

## Performance

This weapon shoots multiple regular-looking bullets in a spread like any other shotgun, so fighting in close range maximizes its effectiveness, even though these bullets do have instant bullet travel time. Enemies hit by this weapon are blinded for 5 seconds, with an entire white color obstructing the entire screen.

When reloading, there is a pumping animation on this weapon, which is actually the Simple Shotgun's old pumping animation before the Campaign Update. It has no delay mechanics.

## Strategy

It deals strong damage, average fire rate, mediocre capacity and good mobility.

### Tips

* Use this at close range, since that it's a shotgun.
* Aim for the head to maximize the damage.
* It has a decent capacity, but it's best rather burst firing in order to save capacity.
* Do not use this at long range.
* Consider its mobility. It has a good mobility, but it is rather best wielding a weapon with a better mobility like the Katana Up1.
* Use this in close ranged maps like Pool Party.
* As this can blind the enemy being hit, use this as your advantage.
* Due to having a mobility of 120, this can be used to move about at faster speeds than most Back Up weapons, so use this for hit-and-run tactics to deal damage and get away as fast as possible.
* Because of the bullet spread, try avoiding using this weapon in longer-ranged battles, as it will deal little, if any, damage to enemy players because it is close range.
* This weapon can be used against melee users (due to the melee weapon's inferior range compared to any ranged weapons).
* Useful for severely damaging groups of heavily armored enemies.

### Counters

* Play in long ranged maps often.
* Pick off its users from long ranges.
* The "Verdunkeln" is more effective at closer ranges. Use this to your advantage by attacking at longer distances and staying out of close ranges to avoid the powerful shots this weapons deals.
* Use other high damaging weapons such as the Laser Minigun as it is excellent in slaughtering enemy players using the Shotgun Pistol.
* If anyone encounters this weapon, be warned that this can blind you, no matter how far you are.
* Anything with effect absorber attribute will render the blinding effect useless.

## Trivia

* It is based on the German Heckler & Koch FABARM FP6 pump-action shotgun.
	+ Also, its name references the "The enemy sees your light" propaganda from WWII.
* This is the second weapon and the first shotgun to feature  Blindness attribute.
* The effect of its blindness is similar to that of Evidence Hunter, as it involves whiting effect.
* The word "verdunkeln" means "to darken" in German.
E5M3: Aww Hell

* E5M2: Lab Sector C
* **E5M3: Aww Hell**
* E5M4: The Other City

**E5M3: Aww Hell** is the third bonus level in SIC. It was designed by Adam. It uses the track "Deep into the Code" and has a partime of 0:20.

This level was designed to literally be a "run and gun" situation, considering it should be finished in under 30 seconds.

This name is based off a phrase coined by Adam:
*"Aww Hell, this level f\*\*\*ing sucks.*"

## Walkthrough

In the entire wad, this is the shortest level. Canonically, it is E1M8.

Walk forward and turn left. In the dark area, there are 2 Sergeants, 2 Zombiemen, 6 Imps, a Pinky, 3 Spectres, a Cacodemon, 5 Lost Souls, and a Baron. In the lava pit below is a BFG9000 and two more Barons. A nearby dark tunnel leads to the exit.

## Secrets

1. Behind the central "cage" is an invulnerability sphere.
2. Behind the east cage is an invisibility sphere.
E2M1: Lab Sector E

* E2M2: The Slough
* E2M3: Administration
* E2M4: Hallowed Halls
* E2M5: Maintenance Tunnels
* E2M6: Mess Hall
* E2M7: Lab Sector B
* E2M8: Lab X

**E2M1: Lab Sector E** is the first map of Breakdown in SIC. It was designed by Adam and uses the track "I Sawed the Demons". It has a par time of 2:00.

## Overview

Welcome to Titana! This laboratory contains amounts of nukage and other research stations.

## Walkthrough

The player will start on a ledge surrounded by scrolling blue lights. In front of them is a drop down to the ground, which contains several Shotgunners and Zombiemen. At the bottom of the stairs in this courtyard are two doors - take the one to the south. Inside is a bean-shaped room with a pool of acid, a large computer, and a seemingly unreachable alcove below. Kill the enemies in this room and take the west door. In this room, you will see the blue key on a ledge. Take the south door into a large, gray room. It seems relatively small considering a wall blocks the rest of the room. After seeing the sights, take the west door.

Follow the hallway north after battling some Imps. Press the lift down and then take it back up. At the top is a marble door with a demonic face on it. Open it to get onto of the computers in the third visited room (the tan one) and collec the blue key. Return to the starting courtyard and open the blue door. Inside is the exit switch.

### Other points of interest

If the player opens the west wall in the lift hallway, they can take a teleporter to a large outdoor area in the north. It connects back to the tan room.

## Secrets

1. If the player takes the east door in the courtyard, they will arrive in a small hallway with moving skulls and another door. However, to their left is a wall that can be walked through. Inside is a vent leading to several Shotgunners.
2. Past the Shotgunners is a circular part of the vent. A hidden door can be opened here to lead to a lift. At the top is a balcony containing bullets. Open the southwest walk to return to the courtyard.
3. In the "bean" room, there is a single candle in the east corner. Open up the wall to reveal a soulsphere.
4. Press the west side of the large computer in the same room. It will open up the res of the gray room. Inside the gray room are several enemies and a Baron on high difficulty.
5. When the player walks near the "throne" of the baron, a wall will open nearby containing a Chainsaw.
6. In the tan room, the player can sprint over to the southernmost computer. It is a teleporter that leads to the alcove in the bean room.
7. In the same alcove, the wall to the south can be opened to reveal another secret room with ammo.
Heavy Support Dude

The **Heavy Support Dude** is a rare monster only encountered in E3M9: Throwback and E4M6: Interstate.

## Appearance

He appears almost identical to a Sergeant, but he has tall green hair in a Mohawk.

## Attack

The monster’s attack is him firing a 3-round burst from his rifle. It does not do large damage, but can be threatening to unarmored players. When he dies, he will drop a SAR15.
"Heavy-hander"

* 1
* 2
* 3
* 4

## Attributes

* Shotgun
* Laser Guidance

## Gameplay Information

The **"Heavy-hander"** is a Primary weapon released in the 18.5.0 update.

## Appearance

It is a dark-colored pump-action shotgun with a stock, pump hold and a laser sight under the barrel. Under the pump hold exists the front grip.

## Strategy

It deals good damage, fire rate, low capacity and high mobility.

### Tips

* Use it like a buffed version of the Simple Shotgun
* Aim for the head for best results.
* Like most shotguns, it is good only in close range encounters.
* Use this for damaging weakened opponents.
* Its reload time is 1.5 seconds long, which is quite long. Hide if you wish to reload.
* It can be used as a crowd control. Better if max upgraded. However, it is best used when paired with the Singular Grenade.
* The laser sight allows you to no-scope enemies. However, turn it off often since you will be easily tracked.
* Maximize this weapon upgrade for more damage.

### Counters

* Pick off its users in long ranges.
* Attack its users from behind while he is complacent.
* Lure its users in medium to long range combat, which renders shotguns useless.
* Flank around its users with a melee weapon and strike.
* Pay attention to your surroundings in case you will be located by this weapon's laser sight.
* Use explosives to interfere its users' aim.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining*

## Trivia

* It looks quite similar to the Tactical Police Shotgun.
Prey

Year
 Link

**Prey** is an upcoming wad by I'm a Zombieman and his friend Justin. It is an Ultimate Doom wad and is set for a Holiday 2020 release. It will have new weapons and enemies.

## Overview

***This is not related to the Prey game by 3D Realms.***

Unlike SIC, Prey is a dark, slightly-horror oriented game in the style of the Ultimate Doom.

Also unlike SIC, almost all sprites excluding textures are originals created by Adam and Justin, whereas most of SIC’s sprites came from Realm667.

## Story

*Years ago in 2134, the moon facilities of the SIC were suddenly and quickly attacked. Many personnel were killed, and the source of the invasion was all but known. Yet, in the end, a single marine rose above all and conquered the evil. Since then, his whereabouts are unknown.*

*You are part of the Elite Squad of the Marines - you’ve been tasked with retrieving a computer drive somewhere in the dilapidated Cyla base. The 2134 invasion did quite a toll on the base, now poorly lit and quiet. You arrive and are sent into the barracks area for a few weeks. However, something goes awry yet again.*

*Suddenly you are left alone, your companions having ventured deep into the base. It’s been hours since they contacted you, so you decide to get into a transport craft and fly a few miles over to the base. You arrive at the Courtyard. And all is quiet.*

## New Features

The player character is an SSM Sergeant named Joe C. Einhardt.

### Levels

*All levels follow the PXMX format, with PX being the phase and MX being the level.*
`Phase I: Invasion`

* P1M1: The Courtyard
* P1M2: Reception Hall
* P1M3: Secondary Energy Plant
* P1M4: Cross Junction
* P1M5: Cyla Factory
* P1M6: Research Labs
* P1MX: Presence of Death
* P1MS: Storage Unit A-3

`Phase II: Caverns of the Dead`

TBA

`Phase III: You and What Army?`

TBA

`Phase IV: No Remorse`

TBA

## Weapons

* Combat Knife
* Sledgehammer
* 45MG Pistol
* Machine Pistol
* Airborne Rifle
* Submachine Gun
* 2BD-Shotgun
* Grenade Cannon
* Mk. II Laser Cannon
* Bio Caster
* Anti-mat Rifle

### Locations

* Cyla
* Boudean
* Earth
* Inner Hell
Bonus Levels

The **Bonus Levels** are a series of 4 extra levels created for SIC. They were either rejected designs or fun designs used in other WADs. They are very simplistic and are mostly there for fun.

Only one of the maps is original - the rest were from WADs created by Adam and his friends before SIC.

These levels have minimal puzzles and are mostly open areas.

Each level excluding the last corresponds to its respective episode, essentially adding an unofficial tenth level to each episode.

## Levels

* E5M1: Crosswalks (*corresponds with Bloodbath - original map*)
* E5M2: Lab Sector C (*corresponds with Breakdown - from a test wad*)
* E5M3: Aww Hell (*corresponds with Hellish Hatred - rejected version of E3M6*)
* E5M4: The Other City (*corresponds with Home at Last - another city level from a quick project*)

## End of episode victory

*Well, congratulations for finishing the bonus levels. Not saying much considering most 7 year olds could do it, but still, congratulations!*

*Assuming you’ve completed the four episodes, then that’s the end of the wad. Thank you so, so much for playing.*

*If you haven’t played them yet, then what are you waiting for?*

## Notes

Two new music tracks were added for this episode - Unused Doom Music #23 ("Sex Type Thing") and "DOOM (XBLA)" from Doom 2.
Anti-Hero Shotgun Mk.II

The **Anti-Hero Shotgun Mk,II** is the Primary weapon by MatthewGo707.

## Attributes

* Shotgun
* Wall Break
* Particle Break

## Appearance

* It appears to be a reskin of the Military Shotgun with dark gray as the main color. Some details of the weapon are purple and green. There's also a big green crystal that acts as the barrel of the gun, sticking outwards.

## Strategy

The Anti-Hero Shotgun Mk.II is a very efficient weapon and it's considered one of the best shotguns in Pixel Gun due to its high damage and large hit box.

### Tips

* Aiming for the opponent's head is always recommended, but this weapon can damage the enemy badly with body shots, too.
* It is possible to use this weapon for medium-range combat too. This technique requires more skills.
* The Anti-Hero Shotgun Mk.II shoots a laser capable of passing through walls. This is useful when the target hides in small shelters.
* If each pellets hit someone using this weapon, chances are the enemy is at low health. Finish the enemy off using another primary weapon.
* Equip gadgets with X-Ray Vision to detect hiding enemies and maximize its Wall Break.

### Counters

* Attack the user when he is reloading.
* Using explosive weapons will make the enemy fall from his/her sniping area or disorient him/her. It could also kill him or her.
* Pick off its users from long ranges.
* Do not stop moving and continue to strafe around users close by, especially in bigger maps, such as Ant's Life.
* Always carry an other gun that carries a lot of ammo, since this doesn't carry a lot of ammunition.

## Trivia

* It is based on the South Korean Daewoo Precision Industries USAS-12 Combat Shotgun.
	+ It borrows several aspects from Atchisson Assault Shotgun such as the design itself.
	+ In real life, the automatic version of this weapon is reserved only for the military users, while the semi-automatic counterpart is for civilian users.
* The green crystal embeded in the weapon may be a reference to the Kryptonite, a fictional material from the Superman Universe that reduces the hero's strength and power.
* It is given "Particle Break" in 15.0.0 update.
Aggression

The **Aggression** is a module combination for an armor.

## Function

When your health is at 50%, all of your equipped weapons' fire rate will be amplified at 10%. Every -10 health incurs +10% fire rate increase. (At 10% health, all of your weapons' fire rate will be amplified by 50%) It does not account to how much armor you have.

At the same time, the armor points will be increased by 10% once the user is at 50%. (-10 health incurs +10 armor bonus)

Does not work with single capacity weapons, for example Ultimatum.

## Required Modules

* Kinetic Module
* Anger-infused Turbocharger
* Anger Vein
Baron

The **Baron of Hell**, also simply known as the **Baron**, is a boss monster and later a recurring enemy in SIC. Two of them serve as the boss of Bloodbath, and they appear occasionally in the latter three episodes, particularly in Hellish Hatred.

## Combat Characteristics

Barons are large, bulky creatures that are nearly two times taller than Doomguy. They have a fleshy pink skin tone, and brown furry legs (these can be assumed to be khaki pants, but it’s confirmed to be fur). Their heads resemble a demonic goat head wth two curvy horns.

Barons have greenish hands in which they launch their attacks from. Their blood is also the same color. When he spots a player, a Baron will make a loud roar that should startle unsuspecting players. When he is killed, the Baron will emit a gurgle/screech of pain as his body splits in two and his innards pour out.

## Tactical analysis

Barons have two attacks - a melee and a ranged attack. In close range, the Baron will scratch the player like an Imp will. At range, he will launch a large green fireball that moves faster than a cacodemon or imp fireball. These balls will do heavy damage to unarmored players.

Barons have a whopping 1000 HP and will sponge in several shots before kicking the bucket. It will take about 5 rockets, 50 cell shots, ~100 bullets, and 6-8 M49 shotgun blasts.

Barons are easier to dodge, since they are larger and slower. They are 64 pixels tall, meaning that the player can hide in a 56-pixel tall vent without being followed.

In the case of infighting, Barons will take down most enemies not on their level, except for large mobs or another Baron.

He has a younger cousin, the Hell Knight, which does not appear in SIC.
Unit 44

**Unit 44** is a squad of the player's platoon, Squad Echo (or "E\_Squad"). They will send Joe C. Einhardt short messages at the beginning of each level in Phase I, excluding the final level. They will contact them twice in the first two levels.

## Story

Unit 44 consisted of about a dozen soldiers, sent in about two hours ahead of the player. Unlike the player (who is tasked with retrieving a computer drive in the Teleportation core), Unit 44 is sent to find classified documents in the Research Labs. However, things take a turn once both parties reach Cyla.

In the game, they are one level ahead of the player. They first report about demons appearing on the base. When Einhardt is in the Reception area, Unit 44 takes its first casualty as one of their own dies from contact with toxic sludge. They attempt to meet up with Einhardt in the Junction, but they are ambushed and forced to move on, losing even more.

When the player reaches the Factory, they have gotten into the Research Labs, but are suddenly disconnected, leading the player in the dark as of their status.

During this time, the remaining soldiers are killed except for two: Private Leigh and Corporal Jones. Jones outlives his companions, and desperately contacts Einhardt as the latter enters the Research Labs. As he is talking to Einhardt, he is ambushed by demon and dies, ending the quest of Unit 44. The player later finds his body when they pick up the yellow key.

## Members

Note: This is canon lore but not mentioned in-game.
"Protectorate"

## Gameplay Information

The **"Protectorate"** is a Primary weapon released in the 12.2.0 update.

## Appearance

It has a gun metal body with wooden stock, handle and pistol grip, orange 50-round magazine and the long barrel.

## Strategy

It deals high damage, fire rate, good capacity and high mobility.

### Tips

* Aim for the head of targets to maximize damage.
* This weapon is perfectly accurate at long range. This can be used to eliminate snipers, albeit with difficulty without a scope.
* It has a large amount of capacity, but use it wisely when attacking groups of enemies as the ammo can be drained very quickly.
* The "Protectorate" has a long reload time. Have a reliable secondary weapon if the ammo runs dry or if an enemy catches you reloading.
* This weapon always travels directly down the center of the crosshair. Be sure to aim first at opponents before taking aim to conserve ammo.
* Useful for tearing down enemy armor as it fires 12 rounds per second.
* Useful for finishing weakened opponents.
* Try not to stand still while firing this weapon.

### Counters

* Move around a lot and stay mobile, or even rocket jump if you need to. The weapon's pinpoint accuracy can be a disadvantage when fighting against mobile opponents.
* The "Protectorate" has a long reload time. Try to waste the enemies' ammo and attack when he/she is reloading.
* If you have to retreat, do so while returning fire, as the "Protectorate" offers high mobility to chase you down with.
* Equip armor if you can/already haven't. This weapon will mow down unarmored opponents in the blink of an eye.
* Be sure to find cover to avoid getting shot within nanoseconds.
* Most enemies don't stop firing the weapon when attacking groups of enemies, so avoid the laser beam as good as possible and attack when the enemy has to reload.

## Golden Skin

* **Cost:** 105
* **Released:** At the same time of this weapon's release
* **League:** Adamant

## Trivia

* It is based on the Soviet RPK-74 light machine gun.
	+ Even though the RPK-74 is slightly inaccurate in real-life, this weapon is one of the most accurate primary LMG in the game.
* It resembles the Comrade's Machine's spiritual successor.
* It looks like the LMG version of AK-48.
* It basically resembles the base version of AK-48, bit with different stock, long barrel, and the 50-round long magazine.
* Its price was reduced from 405 to 280  in 15.0.0 update.
* Its firing sound was changed in 16.9.0 update. however, it is once again done in the 17.7.0 update.

Weapons=
"Dragoon"

* 1
* 2
* 3
* Draft

## Attributes

 Automatic

The **"Dragoon"** is a Primary weapon introduced in the 19.0.0 update.

## Appearance

It is a submachine gun with an assault rifle-like feel. It is equipped with iron sights, stock, 50-round .45 ACP drum magazine and illuminated foregrip under the handguard. The receiver has the white body, contrasting with the blue stripes, with futuristic vibes adorning the overall design.

## Strategy

It deals good damage, and has high fire rate and capacity, and great mobility.

### Tips

* Use this weapon up to medium ranges for less-complicated duels since it is not scoped.
* Its fire rate can eat up ammo fast, so be aware of it.
* Use it like the State Defender without a scope.
* This weapon has a fairly-high capacity, but make sure to use it wisely by aiming well.
* This is fairly accurate, so back off to avoid retaliation.
* Do not stay still since you will be vulnerable to snipers if you are in open area.
* This can shred down an opponent's armor if used correctly. Circling, strafing, jumping whilst aiming for opponent's head for headshots will help you when engaged in a duel. This could also potentially last longer due to the fact that this has 80 ammo capacity.
* It is effective against mobile targets on the ground or low-flying targets.
* As always, aim for the head to deal more damage.

### Counters

* Pick off its users from long ranges. This weapon lacks a scope, but skilled users could still hit you with this weapon due to its low recoil, so stay aware of it.
* Be aware that if users with these weapons are left alone or not dealt with very quickly, they can actually tear down your armor, or even get you to very low health.
* Use area damage weapons against its users.
* Attack its users while he is reloading or firing someone else.
* Jump around, so as to waste the user's ammo.
* A close range shotgun (e.g. the Ultimatum) or a scoped Masterpiece Musket (at long range) can be a good choice if you lack instant travel weapons for your backup or special.
* Avoid its users if you are low on HP.
* Use any one shot weapon on the user.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is based from the Thompson Submachine Gun and quite similar to the ASM1 from *Call of Duty: Advanced Warfare* due to its modern and assault rifle-like feel (due to its long-range capabilities).
* It looks visually similar to the Laser Assistant.
E3M6: Merde!

* E3M2: The Visage
* E3M3: The HAAK
* E3M4: Leaning Tower of Death
* E3M5: Hill Of Hatred
* **E3M6: Merde!**
* E3M7: Growth Spurt
* E3M8: Cauldron

**E3M6: Merde!** is the sixth map of Hellish Hatred in SIC. It was designed by Adam. It uses the track “On the Hunt” and has a partime of 4:00.

## Naming

The name of this map is "Merde", which is the word "shit" in French. The map is named that because it contains several surprise areas that may startle players, possibly causing some to exclaim profanities.

## Walkthrough

Collect the surplus in the starting room and open the door. Turn to the left and walk to the next door. A monster closet will open, revealing a set of baddies. Kill them and open the aforementioned door. Kill the Pinky and ZSec in the L-shaped hallway. Open the next door and run around to the other door. You will now be in a C-shaped outdoor valley. Run around it and open the door, to reveal a tall room with two Cacodemons. Collect the red key, but watch out, since the room will go dark and a monster closet will open. Return to the first hallway and take the right. Run down the long hallway, and try to potshot the enemies attacking from the ledges. Open the red door at the end of the hallway to see the exit door. Walking forward will alert the enemies and brighten the room. Open the exit door and press switch...

You will be teleported to a dark room with a lava pit and a switch. Press the switch to brighten the room, revealing more enemies. Once they are down, press the second exit switch. That should be the end, right?

Wrong. You will end up in a small hallway with six alcoves. Demons and Imps will attack. At the end of the hall is a teleporter. Don't worry, this one actually exits the level.

## Secrets

1. In the room with several electronics and cement walls, the east wall nearest the striped textures can be opened. Take the lift inside to reveal a teleporter, a Dual Laser and a SAR15.
2. Take the teleporter in Secret #1 and turn left. Inside is a hallway. Outside the hallway is a small courtyard with some goodies.
3. In the small brick hall before the red door, the left wall immediately next to the door is fake. Walk through it and open the door to reveal a shortcut to the red key room. This is useful on high difficulty.
4. When the player reaches the last room (lava floor with six alcoves), return through the previous teleporter. A new door has opened, revealing another teleporter. Walk through it to be sent to a hallway with brick walls and two strange flags. The teleporter at the end will lead the player to E3M9: Throwback.
"Retaliator"

* 1
* 2
* 3
* 4

## Gameplay Information

The **"Retaliator"** is Backup weapon introduced in the 10.2.0 update.

## Appearance

It is a lightweight machine pistol gun with a useless sights and the 40-round 9-mm magazine.

## Strategy

It has decent damage, and has high fire rate, good capacity and proficient mobility.

### Tips

* Aim at the head to deal damage.
* Its impregnable fire rate makes up for the weapon's damage since it fires **EXTREMELY** fast.
* Take advantage of its good mobility, scored at 140, as it renders you as fast as you are when using Double Cashback.
* This should be used for close-medium engagements, due to the slight inaccuracy while firing.
* Do not stand still while chewing enemy health and armor.
* Burst firing is useful for distracting any enemies who aren't aware yet.
* Play close range maps. For example; Pool Party. This weapon will be very useful.
* This weapon is general purpose so you can use it in any situation, it has decent capabilities at mid-long range too, but close to medium ranges are best for the weapon's use.
* Due to the very high firing rate, frequently reloading away from combat is recommended.
* This weapon has good accuracy, take advantage of that.

### Counters

* Use an area damage users.
* Use the weapons that slows the users down to prevent their escape.
* In close range maps, when somebody is using this, try sniping the user down or blast them down.
* Pick off its users from long ranges.
* Engage the enemy from longer ranges.
* Attack the user while reloading.
* Use a one shot kill sniper.

## VS Uzi-Uzi

* Advantages
	+ Has the fire rate of 100, firing 1380 rounds/second.
	+ Has a 40-round magazine, handling up to 600.
	+ Has 140 mobility, while Uzi-Uzi has only 120.
	+ Usable in every Multiplayer except Knife Party and Block Crash.
	+ Slightly accurate.
* Neutral
	+ Automatic firing.
	+ Disadvantages
* N/A

## VS Casanova

* Advantages
	+ Has high fire rate.
	+ Has high damage.
	+ Has 140 mobility, while Casanova has only 120.
* Neutral
	+ Automatic Firing.
	+ Requires skill.
	+ Frequent reloading is necessary.
* Disadvantages
	+ Not silent.
	+ Non-scoped.
	+ Slightly inaccurate.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining*

## Trivia

* It is based on the Ingrams MAC-11 machine pistol gun.
* Despite the fact that MAC-11 is not accurate, it is one of the accurate SMGs in the game.
* This is comparable to Uzi-Uzi and Casanova.
* This has the highest mobility of all Backup weapons, scoring at 140, until it was beaten by the Neutron Pulsator.
* This is tied with the Dark Force Saber UP2 for highest mobility of all weapons.
* It was split to three upgrades in 17.7.0 update.
Blender: Verschiedene Detailstufen (LODs) eines Objektes erstellen

(Der Artikel befindet sich noch in Bearbeitung!)

In unserem Artikel, wie man ein einfaches Objekt erstellt, mussten wir nicht tiefer auf das Thema LODs eingehen, da wir bei einem einfachen Objekt keine Reduktion von Meshes vornehmen mussten. Wir brauchten lediglich neben dem Objekt selbst fünf weitere Kopien des Objektes, die dann entsprechend mit "Objektname"\_L0 bis "Objektname"\_L5 benannt wurden.

Doch für komplexere Objekte mit vielen Meshes, sollten - nein, müssen die Meshes stufenweise reduziert werden. Dies kommt der Game-Performance zu Gute.

Das Benutzerhandbuch des Toolkits gibt hierfür Richtwerte bezüglich der einzelnen Detailgrade der LODs vor, die ich an dieser Stelle noch mal wiedergeben möchte:

**LOT 0 =** 100%  **LOD 1 =** 80-60%  **LOD 3 =** 60-40% **LOD4 =** 40-20% **LOD 5 =** 10-0%

Hier kannst du nochmal alles über die von Frontier vorgegebene Detailgrade nachlesen.

In diesem kurzen Tutorial geht es nur darum, Dir zu zeigen, wie wir in Blender die unterschiedlichen Detailgrade einstellen. Dies kann man auf zwei Wege tun.

1. Du kannst Blender das reduzieren der Meshes automatisch einstellen lassen, nachdem du den jeweiligen Detailgrad in Prozent eingegeben hast. Vorteil: Unkompliziert und daher gerade für Anfänger gut geeignet. Nachteil: Du hast keinen Einfluss darauf, welche Meshes entfernt werden!
2. Du entfernst die Meshes manuell. Vorteil: Du hast vollen Einfluss darauf, welche Meshes entfernt werden. Nachteil: Filigrane und zeitraubende Arbeit.

Zunächst zeige ich dir, wie man automatisch die Detailgrade einstellen kann. Dies ist eigentlich recht einfach!
"Expedition"

## Attributes

* Automatic
* Flashlight
* 4X Zoom

## Gameplay Information

The **"Expedition"** is a Primary weapon introduced in the 19.6.0 Special Forces update.

## Appearance

It is an assault rifle with a skeleton stock, 4X scope, 30-round magazine and a front grip combined with flashlight.

## Strategy

It deals good damage, and has good fire rate, average capacity and high mobility.

### Tips

* Aim for the head to deal more damage.
* Aim very well, since it does not have much ammo on use.
* Use the 4X scope when engaging enemies in long ranges.
* Make sure to reload frequently.
* This weapon features an incredible accuracy, meaning that it is useful in long ranges if mastered well.
* Use the flashlight when being in dark areas. However, occasionally turn it off in case you will be detected soon enough.
* Aim the flashlight towards the enemy face-to-face, and then toggle it so he will be temporarily blinded.
* It can drain its ammo quickly with its high fire rate and capacity, so try using the burst method or weaken the enemy first to save enough ammo.
* It's high mobility and damage can be used in hit-and-run tactics.
* Prepare for a backup weapon in case it runs out of ammo.
* With proper skill, using this gun alone while having a constant supply of ammunition can win a match. It is a good idea to use Module combos with active abilities, as you can get the most out of their recharge times.
	+ In general, equipping a Primary Energy Module is recommended, as well as[1]Upgraded Magazine Module. Not many people use Energy Defense on their armor, and Upgraded Magazine boosts its already insane reload speed. Not to mention the Turbo Charger ability (unlimited ammo + increased accuracy for 6 seconds) that the two modules create compliments the gun's fairly low capacity very well.

### Counters

* Pick off its users from long ranges. Keep in mind that it has a 4X scope.
* Try to sneak up on them or engage them in close-ranges, because this weapon cannot go up head to head against shotguns or high mobility or DPS melees.
* Explosive weaponry can easily pick off its users.
* Snipe users of this with caution. This weapon performs just as well in long range during a close range duel, so make sure that you are unnoticed.
* Any one-shot weapons will do the trick, if well-placed.
* Remember to keep jumping so it'll be harder for the user to kill you.
* Try to make erratic movements so he will waste more ammo in firing towards you.
* Be high on air so as to reduce chances of being hit, but take note that skilled players can hit you given the precision needed.
* Use high damage weapons such as the Circus Cannon or the Eye of Ra.
* If you see users toggling a flashlight, you can notice the user's presence.
	+ However, skilled players will seldom use it since that gadget renders them vulnerable.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining*

## Trivia

* When the language is changed to Japanese, the weapon's name become "遠征", which means the same thing.
* It is one of the Primary weapons equipped with a flashlight.
Berserk pack

A **berserk pack** is an item in Doom and in SIC. It increases the Fists damage tenfold and causes the player to "go berserk", hence its name. The pack also increases the player’s health to 100%, unless it is above 100%.

It appears as a black medikit with a red plus.

## Characteristics

The berserk pack increases the damage of the marine’s fists tenfold (the inital fist damage is increased from 2-20 to 20-200). The berserk fist can kill most weaker enemies in less than three punches, and can even gib the former humans. When it is picked up, it turns the screen hazy red.

The haze lasts about 20 seconds. The haze decreases in intensity at 7 seconds, and then remains so until it disappears. The berserk effect however lasts for the rest of the level, even after the red haze dissapears.

Berserk packs can be disadvantages if they are picked up while the player is fighting a strong enemy. Once picked up, the marine immediately switches to his fists, which requires the player to pull out their previous weapon. The red haze also somewhat blocks visibility, especially in the first 7 seconds. However this is not severe and should not affect aiming.

## Tactical Analysis

The berserk fist is a formidable alternative to the Chainsaw, since it does more damage and doesn’t latch on to the target. However, the berserk fist and the fist in general do not have continuous hits, which make the player vulnerable. It is most useful in sparsely crowded areas or in thin hallways with enemies coming from one direction.

The berserk fist is very useful since it does not consume ammo, alongside the chainsaw.

## Notes

* Typing the code `idbeholds` gives the player a berserk. In most source ports with a console, one can also type `give berserk`.
"Nagant"

## Attributes

* Single Shots
* 4X Zoom

## Gameplay Information

The **"Nagant"** is a Sniper weapon introduced in the 18.1.0 WWII update.

## Appearance

It is a bolt-action sniper rifle with a wooden body, 5-round magazine, and the telescoping 4X scope.

## Strategy

It deals good damage, and has low fire rate, capacity and good mobility.

### Tips

* Aim for the head for best results.
* Have a backup weapon in case of anyone trying to sneak attack you.
* Aim well, to conserve ammo.
* Switch to a higher mobility weapon, when fleeing, since this weapon does not feature the best-in-class mobility, which is ideal for fleeing.
* Its 4X scope is useful for long-range encounters.
* In Team Fight, pick off key targets (i.e. Ghost Lantern users) to prevent enemies from getting fast easy kills.

### Counters

* Attack its users with fast fire rate or area damage weapons
* Keep out of its user's sight.
* Jump around to waste user's time for aiming.
* Any fast-firing Sniper weapons can easily make up for its fire rate.
* Experienced users can easily noscope with this weapon, so be prepared to make evasive encounters on its users.
* attack its users from behind.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining*

## Trivia

* As its name suggests, it is based on the Soviet Mosin-Nagant bolt-action sniper rifle.
Voneya

The **Vøneyan Democratic Republic** is a country in the Pratta continent. It consists of 5 federal states and 2 foreign territories.

Before 1807, the country was split into three different countries. A war between two of them sprang out in 1806, and the third joined the side of the second. The two countries overcame the remaining country and unified themselves into a kingdom. After the ending of Blood War I in 1912, Vøneya’s king was overthrown and was converted to a republic in 1917.

In 1930, a new socialist government overthrew the old one, creating a country called Grande Vøneya. They fought on the allied side of the Second Blood War (1935-1945) along with Stoce and its allies. In 1977, the socialist government stepped down and was replaced with the current republic government.

## In SIC

Vøneya is know to still exist in 2134, and is a supporter of the SIC.

Grande Vøneya features a prominent role in the secret level of Hellish Hatred. In that level, the player is thrown through a Hell dimension to the headquarters of the Stocean Expeditionary Force, and is “tasked” with getting secret documents, which in reality are keys to return to Hell.
Brutal Savage

The **Brutal Savage** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* 20X Zoom

## Appearance

It is a dark-gray bolt-action sniper rifle.

## Strategy

### Tips

* Due to the high damage, this rifle is one of the best sniper rifles in the game and it should be used in long ranged battles.
* Aim for the head to maximize damage.
* The high fire rate can empty a magazine fast, so make your shots count.
* This gun is best used at long range, but also very good for no-scoping, due to a medium-size hit box.
* Take the time to aim first if locked in a sniper duel.
* Be sure to aim for the head to maximize damage and conserve ammunition.
* When against an unarmored opponent, aim for the center of mass instead. They will be downed in a single bodyshot, and aiming for the center of mass can make aiming easier.

### Counters

* Taking cover is recommended when engaging a player with this weapon, due to the weapon's lack of ability to break through walls.
* Get in close with a weapon with lots of damage, however, if you approach head-on, experienced players can kill you without using the scope. Ambush the user or attack from behind for the best results.
* Attack the player with a high damaging, high fire rate weapon, whilst moving around.
* Catch the user in a close-quarter combats.
* This weapon has a low amount of ammo, so rush the enemy after they fire off a good amount of rounds.
* Pick off its users from short ranges, with a shotgun, primary, and Heavy weapons.

## VS Brutal Headhunter

* Advantages
	+ Has higher damage output.
	+ Somewhat fast fire rate.
	+ Higher mobility.
	+ Has 20X Zoom.
* Neutral
	+ None
* Disadvantages
	+ None

## Trivia

* This is based on the Austrian Steyr HS .50 Bolt-Action Sniper Rifle.
* It looks similar to Brutal Headhunter, but with advantageous stats.