recursal/Fanatic-Fandom huggingface dataset:
Kiara in Wonderland (1951)

"Kiara in Wonderland" is a Movie Spoof/Animal Style/Parody of "Alice in Wonderland (1951)" created by CoolZDane. It appeared on YouTube on May 31, 2010.

Cast

* Alice - Adult Kiara (The Lion King 2: Simba's Pride)
* Alice's Sister - Adult Nala (The Lion King; 1994)
* Dinah - Baby Baboon (Tarzan; 1999)
* White Rabbit - Uncle Max (The Lion King 1 1/2)
* Doorknob - Tantor (Tarzan; 1999)
* Dodo - Louis (The Princess and the Frog)
* Parrot next to Dodo - Iago (Aladdin; 1992)
* Animals in 'Caucus Race' - Spoonbills (The Princess and the Frog)
* Tweedledee and Tweedledum - Mason and Phil (Madagascar)
* Walrus - Colonel Hathi (The Jungle Book; 1967)
* Carpenter - Buzzy (The Jungle Book; 1967)
* Oysters as themselves
* Bill - Zazu (The Lion King; 1994)
* Flowers - Kala (Tarzan; 1999), Gloria (Madagascar; 2005), Marlene (The Penguins of Madagascar), Thumper's Sisters (Bambi; 1942), Amelia and Abigail (The Aristocats), Gossiping Elephants (Dumbo; 1941), Young Faline (Bambi; 1942), Rita, Georgette (Oliver & Company), Mamka and Teeka (The Legend of Tarzan), Sandy Cheeks (SpongeBob SquarePants), Master Tigress (Kung Fu Panda), Alex (Madagascar; 2005), Maggie, Grace, and Mrs. Calloway (Home on the Range; 2004), Hairball and Charlamange (Pound Puppies and the Legend of Big Paw), Miss Kitty Mouse (The Great Mouse Detective), Frou-Frou, Chinese Cat, Marie, Duchess (The Aristocats), and others
* Caterpillar - Kaa (The Jungle Book; 1967)
* Caterpillar (Butterfly) - Mushu (Mulan; 1998)
* Bird in Tree - Lady Kluck (Robin Hood; 1973)
* Cheshire Cat - Rafiki (The Lion King; 1994)
* Mad Hatter - King Julien (Madagascar; 2005)
* March Hare - Maurice (Madagascar; 2005)
* Dormouse - Mort (Madagascar; 2005)
* Tulgey Wood Creatures as themselves
* Card Painters - Bagheera, King Louie (The Jungle Book; 1967), and the Sheriff of Nottingham (Robin Hood; 1973)
* Marching Cards - Marching Cards - Elephants, Hippos, Rhinos (Robin Hood; 1973), Animals in Parade (Dumbo; 1941), Dodos (Ice Age), Meerkats (The Lion King 1 1/2), Hyenas (The Lion King)
* Queen of Hearts - Zira (The Lion King 2: Simba's Pride)
* King of Hearts - Nuka (The Lion King 2: Simba's Pride)
Alex Jimenez

**Alex Jimenez**, a.k.a. "The Knife", is a hitman connected to Columbian drug runners and wanted for several homicides. He was voiced by Armando Valdez - Kennedy.

## Appearance

Alex Jimenez makes an appearance in the Food Wall Restaurant mission in SWAT 4. He is a well build Hispanic man in his early thirties. He has brown hair and brown eyes and has moustache. He wears a blue buttoned shirt, gray trousers and gray shoes. He also has tattoos on his arms.

## Location

Alex Jimenez is usually found either in the dining area at the front, the refrigeration room near the kitchen, in the back yard or in Niu's apartment.
G36C Assault Rifle

The **G36C Assault Rifle** is a .223 Assault Rifle. It was first introduced in SWAT 4 as the **GB36s Assault Rifle**. Uniquely among assault rifles, it can fire in full auto, 2-round burst, and semi automatic firing modes. In SWAT 4 it was the only weapon that had a 2-round burst firing mode; in SWAT: Elite Force the UMP SMG can do this as well.

It is equipped with a tactical flashlight.

## In-Game Description

*The GB36s Assault Rifle is a lightweight full sized assault rifle originally developed in the 1990s for the German Bundeswehr. It is now world renowned as an incredibly reliable all-around assault rifle. Firing a mid-sized 5.56mm (.223) rifle round, this weapon is equipped with a firemode selector with a 2-round burst as well as fully automatic firing.*

 Marksman Rifles
Andrew Norman

**Andrew Norman** is a known member of Citizens Against Satanic Music (CASM) and has misdemeanor convictions for mail fraud. He has frequently singled out Devil's Playthings on CASM's internet site. Intel believes he's one of the gunmen that stormed Sellers Street Auditorium. He was voiced by Ron Yuan.

## Appearance

Andrew Norman makes an appearance in the Sellers Street Auditorium mission in SWAT 4: The Stetchkov Syndicate. He is a slim Caucasian man in his forties. He has blonde hair and brown eyes. He wears a grey sweater with CASM logo on it's back, brown trousers and gray shoes.

## Location

Andrew Norman can usually be found either in the rear loading dock on the first floor or in the stage prop storage on the second floor of the auditorium.
Taser Stun Gun

The **TASER Stun Gun** (**X26P Stun Gun**) is a non-lethal stun weapon introduced in SWAT 4.

## In-Game Description

*The Taser stun gun works on the principal of Electro-Muscular Disruption (EMD). It fires small electrodes into the target and then sends a powerful electric charge down the thin wires. The EMD effect causes involuntary contraction of the target's muscle tissue regardless of an individual's pain tolerance or mental focus. The effect is painful and demoralizing to even the most aggressive suspects.*

*The Taser has two key drawbacks. The first is that it has a relatively short range. The second is that new electrodes must be loaded after each shot.*

## General Usage

The Taser is a single-shot stun weapons and it is not equipped with a tactical flashlight. It can shoot electrodes that will cause its target to suffer involuntary muscle contractions and fall to their knees, while inflicting a massive morale subtraction value of 0.9 to its target regardless of the level of protections the target is wearing. Given that most suspects in game will have morale values around 1.0, the target will almost always surrender to Officers immediately once hit.

When used on a player, the target can be successfully arrested in Barricaded Suspects or other multiplayer game modes.

## Changes in Elite Force

In SWAT: Elite Force, the TASER Stun Gun has been renamed to **X26P Stun Gun** and is available as a primary weapon. Also the stun gun has been turned into a *less*-lethal weapon via the cardiac arrest game mechanic.

 Marksman Rifles
Choir Tropes

Choir arrangements are quite formulaic and try too hard to be interesting. For instance, it's rare to see an arrangement where the choir sings the entire song in unison or the entire song with parts. You can count on nearly any choir arrangement doing at least one of the following:

* Women-only section
* Men-only section
* Men-Women echo
* A capella section
* Section or verse in unison, the rest in parts (or vice-versa)
* Instrumental solo (brief interludes don't count)
* Key change

Common patterns for verses are:

* Men, women, parts, a capella (sometimes men/women are swapped)
* Unison verses, chorus in parts
* A capella, unison, parts

These tropes are not necessarily bad, though are so expected and overused that it would be refreshing to avert or subvert them all from time to time. Unfortunately, it's very rare when that happens. The least you can do is avoid the common patterns.
Aescraft Wiki

Bem-vindo a Aescraft Wiki!

Antes de tudo, **Se você encontrou essa wiki por acidente e/ou não conhece o servidor**, apenas não. Não há nada aqui para você. Obrigado.

Se você é um anão e joga no servidor, é bem vindo a contribuir. Leia o Tutorial de criação de páginas. Todas as páginas podem ser editadas. Todos podem criar uma nova página para sua vila/organização/construção, ou editar uma já existente para adicionar informações.

## O servidor

Temos atualmente dois um servidores, o tradicional survivor e o criativo / Velho Cavernas.

O servidor criativo e mapas clássicos foi desativado.

## Navegação

**Vilas Mais Ativas:** Federação dos Anões - Vila Pitanga - Durrbai - Nova São Konrado
Península Margarida - Califado de Satania

**Vilas Abandonadas:** Hefnahammar - Rio de Jaciclista

**Locais Importantes**

Spawn - Centro do Nether - Terras Singelas - Floresta Parda - Mar de Sideshow Bob - Parque Nacional da Acacia - Rio Kek

**Construções e Outros**

Pepe 7777 - CMDS - Viadutos de Leite - Igreja de São João das Coxinhas - Ruínas do deserto - Super MerKado

**Acontecimentos**
A grande extinção - O especialista - Guerra do Baú - Crise da Areia

**Organizações e Facções**
República Democrática dos Anões - Império Konradiano - OCU - Organização das Comunidades Unidas - Pardo Inc

**O Panteão**
Natibus Usque Aquam - São Pasquale - Tol'Vir

**Mecânicas de jogo**

Sono -

**Atalhos e Outras Páginas**

Tutorial de criação de páginas
Plugins - Suti
Army of Faith

The **Army of Faith** is a terrorist group that serves as the primary antagonist during the Mt. Threshold Research Center mission in SWAT 4.

## Background

The Army of Faith is a terrorist group that has existed for two years before the events of SWAT 4, and it has acquired a reputation for conducting high damage and high speed bombing raids against research facilities doing work with stem cells and cloning technology. They've also sent and acted on death threats to leading researchers in both fields. Despite their fanaticism, they are well armed, well trained and dedicated to their cause.

The group also provides Jean Trouffant, a notorious anti-abortion terrorist, a safe haven, and Jean in turn became one of the major operatives within the group.

## In Game Involvement

The Army of Faith planned to conduct a similar bombing raid against the Mt. Threshold Research Center. However, University Police managed to respond within 7 minutes and contained the attackers, including Jean Trouffant, within the building before they managed to bomb and escape the facility. In desperation, the attackers declared their intentions to become martyrs and threatened the hostages while the police attempted to negotiate with them. This immediately prompted the SWAT to end the stand off with force, resulting in all attackers neutralized and all hostages rescued.

## Trivia

* The Army of Faith is most likely based on the Army of God, an American based terrorist group.
Mission Difficulty

The **Mission Difficulty** settings in SWAT 4 have a major impact on how player approach the game in the single player mode.

## Description

When the player selects a single player mission, they can set the mission on four difficulty levels per the table below:

 Elite | 95 | 1.5

## Observations

The main consideration when selecting the diffculty level is the total mission score required to pass the mission, or more specifically how the player can keep as many suspects alive as possible while not breaking the Rules of Lethal Engagement. In general, the requirements on player skill to pass each diffculty level can be summed up as the following:

* **Easy**: Complete the mission objectives only.
* **Normal**: Complete the mission objectives while not incurring too much penalties under the Rules of Lethal Engagement.
* **Hard**: Complete the mission objectives without tiggering any penalties while adhere to police procedures.
* **Elite**: Complete the mission objectives while keeping *everyone* alive and uninjured.

## Changes in Elite Force

Aside from modifying the mission score system, the SWAT: Elite Force has raised the easy difficulty damage modifier to 1.0. The score requirement to pass missions on Elite difficulty is also dropped to 90.

On certain missions, the difficulty level will also adjust the number of suspects spawn on mission, the types of body armors they wear and the amount of traps present on mission.
Willis Fischer

**Willis Fischer** is the day manager at the Qwik Fuel Convenience Store. He is believed to be trapped in the store during Alice Jenkins’ raid after he left for work at around 5:30 am. He was voiced by Michael McMillian.

## Appearance

Willis Fisher makes an appearance in the Qwik Fuel Convenience Store mission in SWAT 4. He is an average build Caucasian man in his thirties. He has brown hair and brown eyes. He wears an olive shirt, brown jacket, denim trousers and black shoes.

## Location

Willis Fisher is usually located in the security office or in the storage rooms of the gas station. He can also be found in the manager's office or in the back alley.

## Trivia

* According to the comments in the game code, Wills Fischer's last name was originally called "Fillinger".
Shotgun Ammunition

**Shotgun Ammunition** comprises two types in the SWAT 4 base game: *00 Buck* and *Sabot Slug.* Simply put, 00 Buck is for unarmored targets, while Sabot Slug is for armored targets. In SWAT: Elite Force, there is a great variety of shotgun ammo, and things such as overpenetration, ricochet, and more need to be taken into account when choosing an appropriate type of shotgun ammunition.

## Changes in Elite Force

Note that these values are according to the v6 of SWAT: Elite Force.

* Frangible Breaching ammunition never penetrates doors.
* Ricochet Chance, Mass, Drag, and Internal Damage is per pellet.
* Higher mass = more Momentum = more damage
* Internal Damage is applied for each shot. It is applied after the pellets penetrate armor, as a "minimum damage".
* Higher drag = less Momentum over distance = more damage falloff

## Bugs

* For non-slug ammunitions, the "Injured by lethal firearm" morale modifer is proced per pellet. This can result in lethal shotguns being absurdly powerful in forcing armored suspects to surrender when compared with Less Lethal Shotgun.

 Protection
Colt M4A1 Carbine

The **Colt M4A1 Carbine** is a very effective assault rifle first introduced in SWAT 4, firing the intermediate .223 Remington (5.56x45mm NATO) rifle round. In the SWAT: Elite Force mod, several accessories can also be attached, such as suppressor, Aimpoint scope and holographic sight.

## In-Game Description

*The Colt M4A1 carbine is based on the tried and true design of the M16 assault rifle used by the United States Army. The shorter carbine design makes it a more viable weapon than the M16 in close quarters situations. Using 5.56x45mm rifle ammunition in both full metal jacket and jacketed hollow point configurations, the M4A1 carbine is the most powerful weapon available to SWAT officers. It is equipped with a fire mode selector allowing semi-automatic as well as fully automatic firing.*

## Performance

The M4A1 is one of the most effective weapons provided to the team. It provides high accuracy, great stopping power and good recovery, being offset by the recoil of the round. It is a very accurate rifle, capable of putting tight round groups at long range, allowing to neutralize suspects at longer range giving the user an advantage when engagements are at long distances. The .223 Remington round it fires provides a devastatingly effective stopping power, even against armored targets, making it an ideal choice for any situation. It can be brought to bear on target quickly, making it effective on room to room combat, although not as effective as the MP5A4 SMG. It is equipped with a vertical foregrip for controlling the serious recoil of the .223 Remington round. Overall, it is a very effective weapon which can be used in almost any situation the team can face.

 Marksman Rifles
Citizens Against Satanic Music

The **Citizens Against Satanic Music** (CASM) is a violent protest group and a secondary antagonist in the SWAT 4: The Stetchkov Syndicate campaign.

## Background

CASM have long been a vocal opponent of rock music, occasionally clashing with police during protests before the events in SWAT 4: The Stetchkov Syndicate. The group maintains an internet site where their members share their views and organize their activities. Andrew Norman is a known member of the CASM.

## In Game Involvement

CASM has recently singled out the band "Devil's Playthings" and have been sending the band hate mail for some time. After the band released their latest album "Die For The Devil", CASM decided to take extreme actions to take the album off store shelves.

Despite the group's inexperience in organizing criminal and paramilitary activities, they managed to find a willing partner in the Stetchkov Syndicate. The Stetchkov Syndicate supplied the group with large amounts of illegal arms, which in turn emboldened the group to directly attack the band during a live performance at the Sellers Street Auditorium.

The attack has proven to be the group’s undoing, as the lack of experience resulted in massive civilian casualties while triggering an immediate response from the city’s SWAT team. The attack was thwarted soon after it started with all the attackers neutralized.
Optiwand

The **Optiwand** is a piece of equipment which allows the player to look around corners and under doors without exposing themselves. AI SWAT officers equiped with optiwand can also be ordered to look around corners and under doors while providing a report to the player.

## In-Game Description

*The opti-wand is a sophisticated observation device which allows officers to examine situations around corners and under closed doors without exposing themselves to lines of fire.  On top of the device is a small LCD screen which displays the images seen by the camera at the end of the expandable rod.  It is an invaluable tool for gathering intelligence on suspect and civilian locations before performing dangerous clear routines and potentially exposing your team to fire.*

## Usage

To use the Optiwand around a corner, equip it first, then hold the fire button to scan the surroundings via the LCD screen. To scan under a door to see the other side, aim directly at the crack beneath the door and hold the fire button.

## Changes in Elite Force

In SWAT: Elite Force, the LCD screen on the optiwand will continue to display the camera output even when the player is not actively doing a scan. Also AI SWAT officers can now be ordered to scan for traps.

 Protection
Brewer County Courthouse

**Brewer County Courthouse** is the second mission in the "Extra Missions" campaign in SWAT: Elite Force.

## Mission Briefing

At 18:00 this evening, a group of about twenty armed gunmen stormed the Navin M. Johnson Memorial Courthouse, the civil courthouse for Brewer County. An initial gunfight broke out between members of security and the insurgents, and witnesses who escaped the building report at least two injured people. Fortunately, our suspects entered at around the time the courthouse closed, so there weren't too many people in the building at the time.

Speaking of our suspects - they are believed to be members of The Sovereign Citizen Movement, based on their tactics of occupation. The FBI recognizes Sovereign Citizens as a domestic terror cell. They're numerous throughout the country but maintain a local presence as well. Our newly-established Cyber Crimes Unit has picked up chatter on Internet forums regarding a new hefty cigarette excise tax levied by Congress as being a possible motive. Sovereign Citizens believe that the Fourteenth Amendment of the constitution provides them the ability to live independently of federal law. They also believe strongly in the Second Amendment, so expect them to be very well-armed and well-trained.

The building itself is of modern construction. It's an open design, yet there aren't any vantage points for snipers. We have a building full of hostages to evacuate, and several injured people already.
Melinda Kline

**Melinda Kline** is a second year law student at the City College. She was reported missing on October 18, after the last known sighting at the end of her last classes at 7:45 pm on October 17. Her disappearance is both unexplained and out of character, according to her friends and family. She was voiced by Jenna Lamia.

## Appearance

Melinda Kline makes an appearance in the Fairfax Residence mission in SWAT 4. She is a slim Caucasian woman in her early twenties. She has dark brown hair tied into two short ponytails and brown eyes. She wears a gray t-shirt with "CITY" inscription on it, denim trousers and black shoes. Because she was held in the torture chamber for almost a week her clothes are stained in filth and she is in a terrible condition.

## Location

Melinda Kline is always found in the prisoner's chamber at the basement of the Fairfax Residence, either alone or accompanied by Lawrence Fairfax.

## Trivia

* It is known that her mother is named Wendy.
* Melinda is possibly named after Christopher Kline, a programmer whose name appears in many code comments.
Rapid Deployment

**Rapid Deployment** operations are a type of missions the player can undertake in SWAT 4. It is also the name of a PvP multiplayer mode.

## Mission Description

When a violent incident is underway which results in mass civilian and police casualties, the SWAT team is called in to immediately stop the incident, to clear the way for emergency medical and firefighting services and to prevent anymore casualties via Rapid Deployment operations. In SWAT 4, all of the Rapid Deployment operations are triggered due to active shooting scenarios.

## List of Missions

The following list of missions have been identified as Rapid Deployment operations according to the mission briefings:

* A-Bomb Nightclub ‎- active shooting scenario due to a gang war between Caucasian and Hispanic youths.
* St. Michael's Medical Center ‎- active shooting scenario due to an assassination attempt against South Korean diplomat Hyun-Jun Park.
* Fresnal St. Station - active shooting scenario due to a gang war between the Stetchkov Syndicate and their rivals.

## Multiplayer Mode

In the PvP multiplayer of SWAT 4, **Rapid Deployment** is a game mode where where three to five bombs are randomly placed throughout the map and are protected by the suspects team. The SWAT team must locate and disable the bombs within a time limit to win the round, otherwise the suspects team wins.

## Trivia

* Despite mission briefing text suggesting otherwise, the game code does not recognize the FunTime Amusements mission as a rapid deployment operation.
Pepper Spray

The **Pepper Spray** is a non-lethal weapon that can blind and disorient enemy players, civilians or suspects. It sprays aerosolized OC gas, which is the same type of gas that's present in the Pepper-ball Gun.

## In-Game Description

*While generally used for riot control, handheld pepper spray canisters can be an effective tool for subduing uncooperative targets.  The active ingredient in pepper spray is Oleoresin Capsicum or OC.  OC is an inflammatory agent that causes the eyes to swell up and close.  It also causes a burning sensation on any exposed skin.  Due to its limited range and area of effect it is best used in addition to other non-lethal devices to cause a suspect or hostage to comply.*

## Usage

To use the pepper spray, first equip it, then spray at the target. The pepper spray can reach up to 100 units (2 meters/6.5 feet) away and does not need to be sprayed in the face in order to trigger a reaction.

When a canister of pepper spray has been depleted, another canister may be used by pressing the pepper spray equip button again. Each canister holds 10 sprays before being depleted.

## Effect on Players

The pepper spray reddens the screen of the affected player for 12 seconds. During this time, they may become arrested by enemy players in multiplayer game modes. Due to the power of pepper spray, it is often banned. The gas mask cuts the duration to 9 seconds (by 75%).

## Effect on AI

The pepper spray blinds and disorients a target for 12 seconds while subtracts the target's morale value by 0.75. It is also worth noting that applying pepper spray multiple times against the same target will not stack the morale reduction modifier. If a suspect has gas mask equipped, they are immune to pepper spray. The pepper spray has no effect on AI SWAT officers.

Counter-intuitively, the pepper spray is not counted as the same type of attack as Pepper-ball Gun for the purpose of morale reduction calculation, despite the in-game description stating they are using the same chemical agent. This means it is possible to stack pepper spray's morale modifier with pepper-ball's morale modifier when trying to subdue targets.

## Changes in Elite Force

With the introduction of cardiac arrest in SWAT: Elite Force, the pepper spray is now a viable alternative to Taser Stun Gun and Cobra Stun Gun to subdue uncooperative civilians and suspects. Although the pepper spray's morale modifier is lower than the stun guns, it does not carry the risk of incapacitation and incur ROE penalties like the stun guns.

The pepper spray now affects AI SWAT officers unless appropriate protective gears are taken. The new Riot Helmet cuts the pepper spray's duration in half (6 seconds), while the gas mask and the new S10 Helmet eliminate the duration entirely.

 Protection
Barricaded Suspects

**Barricaded Suspects** operations are the most common types of mission the player can undertake in SWAT 4. It is also the name of a PvP multiplayer mode.

## Mission Description

Sometimes when armed suspects engaging in criminal activities are confronted and contained by the police, they may resist arrests by barricading themselves in buildings and other enclosed spaces. Given a direct assault on the suspects’ location is too dangerous for regular police units, the SWAT team is called in to dislodge and neutralize the suspects using force after all other peaceful methods to convince the suspects to surrender are exhausted. Given that the suspects usually do not discriminate between choosing buildings that are empty or full of innocent bystanders to barricade in, this mission type also significantly overlaps with Hostage Rescues.

In SWAT 4, the Barricaded Suspects operations are the most common types of mission in single player and co-op game modes.

## List of Missions

The following list of missions have been identified as Barricaded Suspects operations according to the mission briefings:

* Qwik Fuel Convenience Store
* Victory Imports Auto Center
* Red Library Offices
* DuPlessis Wholesale Diamond Center
* Mt. Threshold Research Center
* FunTime Amusements
* Sisters of Mercy Hostel
* Department of Agriculture

## Multiplayer Mode

In the PvP multiplayer of SWAT 4, **Barricaded Suspects** is a team deathmatch game mode where the SWAT team is pitted against the suspects team. The main twist of this mode is that subduing and arresting an opponent using less-lethal means will score more points than killing with lethal firearms. The team which hits the score limit first or has the highest score when the round ends wins.
HK69 Grenade Launcher

The **HK69 Grenade Launcher** is a less-lethal grenade launcher first introduced in SWAT 4: The Stetchkov Syndicate under the name **Grenade Launcher**.

## In-Game Description

*The grenade launcher has become a standard piece of police equipment for use in unusual situations such as hostage rescue or riot control. Its ability to fire a wide range of direct and indirect less-lethal ammunitions has proved it to be extremely versatile.*

## Performance

The HK69 Grenade Launcher is a breech loading single shot weapon that is capable of firing Triple Baton, CS Gas, Flashbang or Stinger rounds. Unlike other primary weapons used by the SWAT team, it is not equipped with a tactical flashlight.

Grenades shot with a grenade launcher will bounce off of walls, doors and other surfaces with greater force when compared with their hand held counter parts. This can be a very viable strategy, especially considering that the high muzzle velocity of grenade launchers shoot the grenade much farther than the average person can throw. In addition, regardless which ammo type is selected, a direct hit on a target will always stun for 2 seconds and subtract 0.4 from the target's morale value, which makes it extremely devastating since the ammo's damage, stun and morale modifier will also be applied on top of the direct hit from the launcher in the immediate aftermath.

Please note that munitions fired by this weapons are *less*-lethal rather than non-lethal, thus it is capable of inflicting 20 damage on target if a direct hit is scored. Direct fire against a target could result in injury, incapacitation or death, possibly breaking the Rules of Lethal Engagement or forfeiting the "No civilians injured" score bonus.

## Triple Baton

**Triple Baton** round is a less-lethal foam baton round that will break up into three projectiles upon impact. Once the round is broken, each projectile will bounce six times in random directions, stunning targets for 12 seconds and subtracting their morale value by 0.4 per projectiles hit if a hit is obtained. This means with a direct hit on target, the triple baton round can apply up to 1.6 morale subtraction against the target: 0.4 from the grenade launcher itself plus 1.2 from the three projectiles hitting the target simultaneously. Given that it is extremely rare for targets to have morale values higher than 1.5, a direct hit from Triple Baton round will always force the target to surrender immediately.

## Changes in Elite Force

In SWAT: Elite Force, the morale reduction for direct hits and Triple Baton projectiles is increased to 0.8, making this weapon almost as good as Taser Stun Gun when forcing suspects to surrender. For CS Gas, Flashbang or Stinger rounds, the direct hit damage has been increased to 60. Finally this weapon can be equiped as a secondary weapon.

The direct hit damage and stun effect on suspects can be mitigated or even totally eliminated with body armor, where they couldn't in the original game. In contrast munitions fired from this weapon are now capable of injuring and stunning AI SWAT officers.

 Marksman Rifles
Alice Jenkins

**Alice Jenkins** is a drug addict and a repeat offender, currently on parole for a possession offence. She has been implicated in multiple robberies and has a history of resisting arrest. She is violent and unstable. She was voiced by Patricia Scanlon.

## Appearance

Alice Jenkins makes an appearance in the Qwik Fuel Convenience Store mission in SWAT 4. She is a slim Caucasian woman in her early thirties. She has long brown hair and brown eyes. She wears a white vest, blue denim jacket, white trousers and black shoes.

## Location

Alice Jenkins is usually located either in the manager's office or in the break room. She can also be found in the main shopping area of the gas station or hiding inside the women's restroom.
Warren Rooney

**Warren Rooney** is the CEO of Red Library INC. He is described by coworkers as a stern but fair employer. He was voiced by Andy Milder.

## Appearance

Warren Rooney makes an appearance in the Red Library Offices mission in SWAT 4. He is a well build Caucasian man in his forties. He has brown hair and hazel eyes. He wears a grey suit consisting of white shirt, grey jacket, grey trousers, hazel tie and brown shoes.

## Location

Warren Rooney can usually be found either in the conference room or inside his office on the top floor of the office building.
America Now

**America Now** is an American domestic terrorist group that serves as the primary antagonist during the Old Granite Hotel mission in SWAT 4.

## Background

America Now was described as a "small but active domestic militia group" that professed extreme nationalism and isolationism, and vehemently opposed immigration, free trade, and foreign-owned interests. Dialogue uttered by the suspects also indicates that they are fiercely against the United Nations.

Prior to the events in the SWAT 4 campaign, America Now had carried out several small-scale attacks, most of them against foreign-owned properties. These attacks consisted of little more than sabotaging construction sites or committing acts of vandalism on completed properties.

## In Game Involvement

America Now recently escalated their tactics to include kidnapping, which they promptly carried out against James Betincourt Junior, the heir to a French based real estate developer that recently brought out the Old Granite Hotel. The group captured Betincourt and his architect Lawrence Adams at the hotel, while also planting bombs around the structure to destroy the hotel on a moment's notice. When contacted by police, the group demanded an initial $12 million dollars ransom, plus 10 million dollars to be added for every hour past their deadline, in exchange for the hostages' release. The group was extremely confident this shift in tactic will bring in results.

The group's over confidence is their downfall, however, as the failed negotiation with police forced the SWAT to resolve the stand off using force. The SWAT team was ultimately successful in neutralizing the kidnappers, defusing the bombs and freeing the hostages, effectively bringing an end to the stand off.

## Trivia

* America Now is likely based off of real-life American militia groups, many of whom profess a similar right-wing nationalist ideology.
* Some members of the group can be observed wearing glasses over their face masks.
Lionel Macarthur

**Lionel Macarthur** is a long-term senior resident at the Sisters of Mercy Hostel halfway house. After the gunmen attack on the hostel he went missing. The sisters who run the house are particularly worried about him as he needs frequent medication and monitoring. He was voiced by Victor Rader - Wexler.

## Appearance

Lionel Macarthur makes an appearance in the Sisters of Mercy Hostel mission in SWAT 4: The Stetchkov Syndicate. He is a slim Caucasian man in his late seventies. He has grey hair and is balding, and brown eyes, has moustache and wears glasses. He wears a red sweater, dark brown trousers and black shoes.

## Location

Lionel Macarthur is usually found either in the living room on the ground floor or in the bedrooms on the second floor. He can also be hiding in the shower room or in the storage room overlooking main chapel.
Tactical Flashlight

The **tactical flashlight** is attached on most weapons and can not be removed, but it can be turned on to illuminate dark areas.

Counter-intuitively, the AIs will always ignore the lights shining from tactical flashlights, hence allowing the players to surprise the AIs without exercising light discipline.

## List of Weapons equiped with Tactical Flashlights

* AKM Assault Rifle (SEF version only)
* AKs-74u
* ARWEN 37
* Benelli M1 Super 90
* Benelli M4 Super 90
* Benelli Nova (all variants, including Less Lethal Nova)
* Colt M1911 (all variants)
* Colt M16A2 Assault Rifle (all variants)
* Colt M4A1 Carbine (all variants)
* Colt Model 635 (all variants)
* FN P90 (all variants, including SEF versions)
* G36C Assault Rifle (all variants, including SEF versions)
* Glock 17
* Glock 18
* Glock 19
* HK33A2 (assault rifle version only)
* MP5A4 SMG (all variants)
* MP5KA4 SMG (all variants, including the machine pistol version)
* MP5SD6 SMG
* P226 (all variants)
* Pepper-ball Gun (all variants)
* Remington M870 (all variants, including Less Lethal M870 and Remington M870 Breaching)
* SCAR-H (all variants)
* SG552 Commando (all variants)
* Suppressed Uzi (SEF version only)
* TEC-DC9 (SEF version only)
* UMP SMG (all variants, including SEF versions)

 Protection
MP5A4 SMG

The **MP5A4 SMG** (first introduced as "**9mm Submachine Gun**" in SWAT 4 and labelled as "**MP5A2 SMG**" in older versions of SWAT: Elite Force) is a flexible submachine gun, firing a 9x19mm pistol round. In the vanilla games, it is the only weapon that can bear a suppressor by the player's choice (the Colt Accurized Rifle and Suppressed Uzi are forced to bear a suppressor).

## In-Game Description

*This 9mm sub-machine gun is designed by a world renowned german manufacturer. It is preferred by many para-military groups throughout the world for urban tactical engagements. Firing either full metal jacket or jacketed hollow point 9mm ammunition it is versatile, but lacks the stopping power of an assault rifle. Its key advantage is its compact design, which allows superior maneuverability in indoor situations. It is equipped with a fire mode selector allowing semi-automatic and three round burst firing modes.*

## Performance

The MP5A4 is the most all-around SMG. Its main disadvantage is its lack of stopping power or accuracy compared to rifles. Rifles are more accurate than the MP5A4, and have superior stopping power against any target, whereas an MP5A4 user would need to select a proper load against the targets in the mission, as AP and FMJ rounds can't reliably neutralize targets without protection, but JSP and JHP rounds don't have the power to go through armor and take down targets that are protected. This is balanced by its main advantage, it is a reliable, light-weight weapon, giving it a faster recovery than most other weapons, and the 9x19mm's recoil is easily controlled by the weapon's design. Overall, it is a solid performer that can take on many situations, but it is best deployed in short ranges against targets without armor or in light armor.

 Marksman Rifles
Lian Niu

**Lian Niu** is the owner of the Food Wall Restaurant, and he pays a manager to run it. He is under suspicion of dealing and modifying illegal firearms, and using his restaurant to launder his profits. He was voiced by Ron Yuan.

## Appearance

Lian Niu makes an appearance in the Food Wall Restaurant mission in SWAT 4. He is an average build Asian man in his thirties. He has black hair and brown eyes and wears glasses. He wears a red shirt, gray jacket, beige trousers and gray shoes.

## Location

Lian Niu can be found anywhere in his restaurant. He is most likely to be found either in the backyard, in corridor with restrooms or in his apartment.
Helmet

**Helmet** (**Tactical Helmet**) is a head gear and it is the baseline armor in the game.

## In-Game Description

*The kevlar helmet combined with tactical eyewear provides superior damage prevention to the head region as well as eliminating the effects of flashbangs.*

## Usage

In single player, the helmet is the default armor assigned to player and AI SWAT officers. It can only be swapped with Night Vision Goggle during the SWAT 4: The Stetchkov Syndicate expansion.

In multiplayer modes, the helmet is the only head gear that offers protection from bullets and projectiles when compared with other head gears. In contrast with the single player mode, it also offers additional immunity against flashbangs.

## Changes in Elite Force

In SWAT: Elite Force, the Helmet is now renamed as the **Tactical Helmet**. It will also offer immunity against flashbangs in single player mode, including AI SWAT officers.

 Protection
Toolkit

The **Toolkit** is a multi-tool that is carried by all SWAT officers, regardless of the loadout.

It is capable of silently unlock doors, remove Door Wedges and disarm bombs.

## In-Game Description

*The multi-tool serves many functions and can be used to pick locks, disable bombs and traps, and remove tactical wedges.  All officers are equipped with a toolkit.*

## Changes in Elite Force

In SWAT: Elite Force, the toolkit's action speed is now subject to player bulk - the bulkier the player is, the slower the action. As of SEF v7.1, the base speed of unlocking doors and disarm bombs has been increased from 4 to 10 seconds to encourage breaching on time sensitive missions.

With the introduction of door traps, the toolkit can now be used to disarm them provided the player is on the same side as the trap. The toolkit is also capable of locking doors to delay suspects that attempt to open them.

 Protection
Benelli Nova

The **Benelli Nova** is a pump-action shotgun that was first introduced in SWAT 4. It is capable of firing either 00 Buck or Sabot Slug ammunition.

## In-Game Description

*A relatively new design from Benelli, the Nova pump is the top of the line in pump action shotguns. While firing a bit slower than the semi-automatic M4 Super 90, the attached magazine extender allows the Nova pump to hold up to 8 shells at one time.*

 Marksman Rifles
Stetchkov Syndicate (faction)

The **Stetchkov Syndicate** is a criminal organization of Bulgarian descent and the titular antagonist in the SWAT 4: The Stetchkov Syndicate campaign.

## Background

The Stetchkov Syndicate, also referred to as the Stetchkov clan, is a criminal organization of Bulgarian descent. The clan was nominally led by Kiril Stetchkov, but his younger brother Todor Stetchkov also wields significant influence within the organization. Another member, Anton Georgiev, rounds out the organization by acting as an enforcer. The clan's criminal activities appears to include drug manufacturing and the trafficking of illegal goods, although they are not known to be dealing in illegal arms before the events of the SWAT 4: The Stetchkov Syndicate campaign.

## In Game Involvement

During the course of the campaign, the syndicate started an attempt to increase their control of the criminal underworld. To achieve their aim they started to get heavily involved in the illegal arms trafficking business and started several wars with the other gangs in the city. The resulting chaos caused an active shooting incident at FunTime Amusements, a botched robbery at a post office, a hostage situation at Sellers Street Auditorium and the bombing of Department of Agriculture.

## Downfall

The chaos caused by the syndicate brought swift retributions from the other gangs in the city. A car bomb assassination attempt was carried out against Kiril Stetchkov, which rendered the syndicate leader shell-shocked and mentally incoherent. The syndicate's drug lab, a major source of revenue, was also ratted out to the police and was shut down by the SWAT as the result. As revenge, Kiril's brother Todor took over the organization and led the rest of the clan to attack the other gangs at the Fresnal St. Subway Station, which caused massive civilian casualties during the rush hours.

The attack on a subway station during the rush hours is the last straw for the city and the SWAT is ordered to take out the entire syndicate at their warehouse headquarter. Although the syndicate was well prepared and armed due to the recent gang wars and their illegal arms trafficking business, the SWAT team managed to capture the entire warehouse complex while neutralizing both Kiril and Todor Stetchkov, bringing their crime spree to an end.
Riverside Training Facility

The **Riverside Training Facility** is the tutorial mission for SWAT 4 and SWAT: Elite Force. It introduces the player on how to use the weapons, the tactical aids, the team and the sniper.

## Changes in Elite Force

In the Elite Force version of this mission, weapon lockers are added at the beginning of training course so that the player can try out all available primary and secondary weapons. Also texts describing the following features are included in the tutorial:

* Hold/initiate orders (simultaneous orders)
* Lightstick
* Melee Attack
* Checking locks
* Locking doors
* Weight and Bulk

## Trivia

Lieutenant Sonny Bonds, the mission briefing voice over character and the main protagonist in the *Police Quest* video game series, makes the only in game apperance here.

Also of note here are the following topics that are not covered in this tutorial despite being key features to help players to succeed in the vanillia games:

* Bomb disposal
* Breaching Shotgun
* Door Wedge

## Gallery

Mission loading.
FN P90

The **FN P90** is a submachine gun that was first introduced in SWAT 4: The Stetchkov Syndicate as the **5.7x28mm Submachine Gun**. It uses 5.7x28mm bullets, which reduce stopping power, but make up for it with magazine capacity. It has two versions: normal and silenced. It is equipped with a tactical flashlight.

## In-Game Description

The P90 was developed by the Belgian company FN in conjunction with their Five-Seven in response to NATO's requests for a replacement to 9x19mm firearms. It began production in 1990 (hence the name P90), and features a futuristic and ambidextrous design. It remains in service in over 40 countries worldwide. One of the unique features of the P90 is its top-loaded magazine. It can hold an abnormally large amount of ammunition due to its compact design.

## Performance

The P90 is a fairly versatile weapon, useful in CQB due to its compactness, but it loses its versatility when ranged encounters occur. The 5.7x28mm round has little stopping power, and as such is compensated by the 50 round magazines. It isn't required to carry a lot of magazines due to the sheer amounts of bullets in each single mag. It is advised to use FMJ rounds, because the JHP's stopping power may not be enough to take down armored targets.

 Marksman Rifles
SCAR-H

Force of Destruction

## Background

The SCAR-H is the BRAIN/OUT counterpart of the SCAR family of FN rifles.

## How to obtain

The SCAR-H is unlocked by killing 100 enemies with the M4A1.

## Upgrades

The SCAR-H has 2 upgrades for bottom rail on the front of the gun.

- A simple fore grip

- An Under barrel shotgun.

While the fore grip aids in reducing recoil and increasing accuracy, the shotgun adds to the aesthetics, and if you have the shotgun shells special equipped, it will function as a shotgun. Like most under barrel weapon attachments, it requires skill level 3.
Lightstick

**Lightsticks** are a piece of tactical equipment added by SWAT 4: The Stetchkov Syndicate that can be dropped by the player or AI-controlled officers to mark cleared rooms, illuminate dark spaces, or make a path.

## In-Game Description

*Light sticks are used to designate paths through buildings and to mark areas as having been cleared.*

## Usage

The player is given five lightsticks at the start of the mission, and they glow for a total of five minutes (30 seconds in multiplayer) before losing their light.

By pressing the hotkey, the player will drop a lightstick at their feet. AI SWAT officers can be ordered to Deploy Lightstick at the location the player is looking at.

## Changes in Elite Force

In SWAT: Elite Force, the lightstick capacity per SWAT officer is increased to ten. AI SWAT officers can also be ordered to Mark with Lightstick or Drop Lightstick. The Mark with Lightstick commands will instruct that a lightstick is to be placed at the location the player is looking at, while the Drop Lightstick command will tell the nearest officer to drop a lightstick.

Starting in SEFv6, by pressing the hotkey, the player will pull out their lightsticks. By pressing the attack key, a lightstick will be thrown. Holding the button will throw farther and with more force. Quickly pressing the attack key will drop a lightstick at the player's feet, similar to the TSS behavior, and holding for some time will throw it with the same amount of force as a grenade does at maximum charge.

Due to the physics of the game, lightsticks have a tendency to fall through the floor. Either quickly dropping the lightstick or bouncing the lightstick off of a wall at an angle will usually prevent it from falling through the floor.

 Protection