Kong

File:Kong.png
Kong is a Legendary tank in Hills of Steel 2. It is a large gorilla-like tank that attacks with its huge fists. Its Special is a leap high into the air where it then drops on its enemies.

## Attacks

### Primary

Kong punches a single enemy up to three times, causing a large amount of damage. This attack has a short reload time and has very little startup delay, though there is significant recovery delay.

Enemies struck by Kong's fist are launched into the air in at the angle of the attack.

This attack does 62.5% of Kong's Attack stat.

### Secondary

Kong flips forward in the air and strikes the ground with both fists, creating three small explosions consecutively in a line. Each explosion does a moderate amount of splash damage that can affect multiple targets, and a single target can be hit multiple times by this attack. This attack does not require ammunition or need to reload.

Kong needs to complete the flip (and do so touching the ground) for the attack to be successful, so the attack can be interrupted or countered by destroying Kong or knocking the tank into the air.

This attack does 37.5% of Kong's Attack stat per explosion.

### Special

Kong jumps into the air and off screen for a short time. A target cursor shows where Kong will land and can be moved forwards and backwards for the duration Kong is off screen. Once the timer runs out or the special button is pushed before that time, Kong drops back down, dealing damage in a moderate area around it. This can destabilize enemy tanks and, if Kong lands directly on top of enemy tanks, can launch Kong back into the air at high speeds for long distances, often all the way to the ends of the map.

There is a brief delay before Kong jumps and before it lands, though it is invulnerable during these times.

## Strategy

### As Kong

Kong's large hitbox and close-range attacks can make it difficult to close with the enemy. Use Kong's secondary attack as a form of indirect fire to stay out of the enemy line of fire when possible, and also as a way of dealing damage to multiple targets and charging the special gauge quickly.

Kong's primary attack is a great way to defend key points or keep other close-range tanks from getting to your back line. The smaller the enemy tank, the further you will send it flying.

This attack also causes significant recoil, making Kong a surprisingly agile, mobile tank and almost impossible to keep off-balance for long.

Kong's special attack makes it extremely evasive and able to bypass enemy tanks, striking where the opposing team is most vulnerable. Keep in mind, however, that your team will effectively be down a member each time Kong disappears.

### Vs Kong

Kong's primary attack can be a blessing in disguise, as it can launch you directly out of harm's way. Be ready to be unexpectedly airborne and use your controls wisely, and even when flying through the air you can return fire.

What goes up must come down. When Kong leaps into the air, be prepared for its return. Have a full ammo gauge, if possible, and don't let the sudden crash fluster you, and you can often destroy the tank on its return.

### Upgrades

Kong needs more health or more speed to survive closing the distance to the enemy. Afterburners and Exhausts make Kong an immediate threat, as well as providing the momentum to allow Kong to climb and jump over enemies. Add Duct Tape to make Kong harder to take down each time.

Solar Panel is an especially useful upgrade for Kong in situations where closing to deal damage will prove difficult.

A Medkit is surprisingly useful on Kong as well, since the time Kong spends in the air allows it to regenerate.

Ammo Crate is functionally useless, given Kong's already-quick reload speed and Secondary attack.

### Targeting

Kong is not able to target its Primary attack.

## Skins

* **Yeti Kong**: (50 gems)
* **Eternal Kong**: (150 gems)
* **Haunted Kong**: (Season 17 reward)