Aetheria: A world of magic and tech Wiki

**Welcome to Aetheria!**

Theme: A fusion of arcane magic and advanced technology in a world where these forces are in a delicate balance.

Backstory: Aetheria was a realm steeped in magic until the Age of Discovery, when technological innovations began to rival ancient spells. Two factions emerged: the Arcanists, who believe in preserving traditional magic, and the Technomancers, who push for technological progress. The tension between these factions has led to conflicts, shaping the world's politics and culture.

### Major Cities

1. Etherion - The capital, known for its towering spires and advanced magical research facilities.
2. Mechanixus - A city dominated by technology, famous for its factories and steam-powered inventions.
3. Mystara - A city where nature and magic are intertwined, known for its enchanting forests and mystical creatures.
4. Skyhaven - A floating city, a marvel of both magic and technology, known for its airships and floating markets.
5. Deepforge - Located underground, famous for its forges and blend of magic-infused metallurgy.

### Minor Cities

1. Verdant Vale - A small town famous for its herbalists and natural magic.
2. Glimmerport - A coastal city known for its magical lighthouse and bustling port.
3. Tinkertown - Renowned for its gadgeteers and inventors.
4. Sablestone - Known for its shadowy dealings and rogue mages.
5. Aurorae - A city that never sleeps, illuminated by magical lights.
6. Frosthold - A snow-covered town famous for its ice mages.
7. Ironclad - Known for its strong military and war golems.
8. Wispwood - A mysterious town hidden within an enchanted forest.
9. Sunspire - Famous for its solar-powered inventions.
10. Ravenloft - Known for its dark history and necromancers.

### Influential Organizations

1. The Arcane Circle
	* Philosophy: Preservation of traditional magic.
	* Members: Experienced mages and scholars.
	* Alignment: Neutral Good.
	* Eligibility: Mastery in at least one school of magic.
	* Admission: Through a series of magical trials.
	* Leadership: A council of the most powerful mages.
2. The Technoguild
	* Philosophy: Advancement of technology for a better future.
	* Members: Inventors, engineers, scientists.
	* Alignment: Lawful Neutral.
	* Eligibility: Demonstrable technological innovation.
	* Admission: Presentation of a unique invention.
	* Leadership: Elected based on technological contributions.
3. The Natural Order
	* Philosophy: Harmony between nature, magic, and technology.
	* Members: Druids, rangers, and nature-aligned technologists.
	* Alignment: True Neutral.
	* Eligibility: A deep understanding of nature.
	* Admission: A test demonstrating balance between nature and technology.
	* Leadership: A council of elders representing different aspects of nature.
4. The Shadow Syndicate
	* Philosophy: Power and influence through any means.
	* Members: Rogues, spies, and dark mages.
	* Alignment: Chaotic Neutral.
	* Eligibility: Proven cunning and resourcefulness.
	* Admission: Successfully completing a covert operation.
	* Leadership: Unknown; operates in secrecy.
5. The Aether Guardians
	* Philosophy: Protecting the balance of magic and technology.
	* Members: Warriors, mages, and technologists.
	* Alignment: Lawful Good.
	* Eligibility: Demonstrated ability to uphold balance.
	* Admission: Passing a series of combat, magical, and ethical tests.
	* Leadership: A council of veterans from both the magic and tech realms.

### Main Questlines

1. The Fractured Crystal: Unravel the mystery behind a powerful artifact that threatens the balance of magic and technology.
2. The Ascendant Machine: Stop a rogue faction of Technomancers from unleashing a powerful war machine.
3. The Eternal Eclipse: Prevent a group of dark mages from casting a spell that could plunge the world into eternal darkness.

### Smaller Questlines

1. The Lost Schematics: Recover stolen blueprints from a group of bandits.
2. The Elemental Rift: Close a rift that is leaking elemental creatures into the world.
3. The Golem Uprising: Investigate and quell a golem rebellion in Ironclad.
4. The Enchanted Heist: Track down a stolen magical artifact in Sablestone.
5. The Sky Pirate Raid: Protect Skyhaven from a sky pirate attack.
6. The Forbidden Experiment: Uncover the truth behind illegal magical experiments in Etherion.
7. The Cursed Mine: Lift a curse from a mine near Deepforge.
8. The Whispering Woods: Solve the mystery of disappearing travelers in Wispwood.
9. The Solar Sabotage: Fix the sabotaged solar panels in Sunspire.
10. The Ghosts of Ravenloft: Investigate paranormal activities in Ravenloft.

This world and its elements offer a rich setting for D&D adventures, blending classic fantasy with elements of steampunk and arcane intrigue. Players can explore diverse environments, interact with various factions, and engage in quests that challenge their skills in both magic and technology.

## Important articles

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