Equipment

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* **Equipment** consists of a diverse amount of Weapons, Suits, and Gifts that are equipped and used by Agents to improve their combat abilities, resistances, and Stats in different ways. Most Equipment is made from extractions of the Abnormalities and are considered to be prototypes. These special pieces of gear are named **E.G.O. (Extermination of Geometrical Organ).** E.G.O. is divided intro three categories: E.G.O. **Weapon**, E.G.O. **Suit** and E.G.O. **Gift**. All the Equipment of an Abnormality is defined by a single or sometimes two names.

E.G.O. Equipment can be unlocked by spending  PE Boxes of the respective Abnormality to add one unit of said gear, except Gifts which are obtained by a random chance upon finishing a work; but they need to reach a certain Observation Level to be available for purchase/unlock, and others might require special conditions to obtain them. The player can assign unlocked equipment to Agents in the Deployment Phase, by selecting the 'E.G.O. List'. Depending on the type of the gear, the stats and effects will vary. Some pieces of Equipment will need certain **Requirements** to be fulfilled before it can be equipped on certain Agents. For example, needing to have a  Fortitude Level 2. Agents can only equip one Weapon and Suit at the same time. Different Gifts can be worn by the same Agent but they can't get the same Gift twice.

At the start of the game, the Agents will be equipped with default Equipment, the default Weapon, the 'Riot Stick' and the default Suit, named 'Suit'. Clerks always use a Pistol instead a Riot Stick, which only deals 1  Red Damage, or 2 once the 'Reinforce Work Education' research has been completed. Upon Murder Panic or in certain other cases, Agents will turn against the facility and their employees, using their equipment against them instead.

E.G.O. Weapons and Suits are saved when the day ends and when restarting from a checkpoint, and is shared between runs. However, if an Agent equipping an E.G.O. Equipment dies, their Weapon and Suit will be lost, removing one unit from the respective Abnormality's Equipment and having to obtain another again, which is applied when the day ends or when restarting from a checkpoint, but restarting the day will recover them again.

Both Weapons and Suits are defined by the Risk Classification/Grade, using the same Risk Level for Abnormalities, and the higher the level, the better the equipment.

## Information

### E.G.O. Weapon

The E.G.O. **Weapons** are equipment that changes the combat abilities of an Agent, being their Damage Type, Damage Value, Attack Speed, and Range. This equipment is used for suppressing other Abnormalities, Ordeals, Minions, Employees, etc. Usually Weapons are the last E.G.O. unlocked by Observation Levels, around Level 3 ~ 4. Some of them might have Special Abilities that produce different effects on the user, the attack target or others.

The Stats that this Equipment control are:

* **Damage Type** and **Damage Value**: The Damage Type classify which form of damage the weapon can deal against its target, which can be and depending of the target's defenses against that Damage Type, it might be more or less effective. The Damage Values determines in a range how much damage will be dealt to the target upon attack and hit, which will be a random number within the range. The output of the damage is affected by the Effectiveness, determined between the Level of the Attacker and the Attack Target *(Explained further below)*.
* **Attack Speed**: The Attack Speed determine how fast they attack and the intervals of time that the Agent has to wait before being able to attack again. This is a shared stat with the Agent's own Attack Speed from their  Justice stat. With a higher value, the Agent will perform the attack animation faster and have to wait less before being able to attack again.By default, there are 5 types of speed displayed in the Equipment: Very Fast, Fast, Normal, Slow, Very Slow.
* **Range**: There are 2 Types of Weapons; '**Melee**' and '**Range**' weapons. Melee Weapons are equipment that can only damage and perform attacks at close distance of the attack target, while Range Weapons are equipment, often guns or other elements that shoot projectiles at longer distances from its target while not requiring to be very close to attack. When trying to attack, the Agent will move and try to get in range of their respective attack target, attempting to hit it. Melee Weapons have an Attack Animation that leave the employees immobile while attacking, but following the direction of the target; however, if the target moves farther away of their range, the attack might miss. Range Weapons have Attack Animation as wells but they will always hit their target, as the 'projectiles' instantly hit the target. By default, there are 5 types of ranges displayed in the Equipment: (Range) Very Long, Long, (Melee) Medium, Short, Very Short.

* **Swords**: Weapons composed by single or two handed long blades to slash at the target, having Medium range.
* **Maces**: These are typically one handed light weapons, usually with Normal Attack Speed and Short range.
* **Axes**: One handed weapons with Short range but Fast Attack Speed, The only one so far is Red Shoes'.
* **Spears**: These are two handed weapons that come with a Fast Attack Speed and Medium range. They typically do more damage over time than Maces.
* **Fists**: Weapons that replace or cover the hands of the Agent, having Very Short range that typically deal lower damage than Maces, but have a multi-hit attack and a decent Attack Speed.
* **Hammers**: These are Slow, Medium ranged, two handed weapons that deal damage in an area in front of them. The Slow Attack Speed on these weapons is to compensate for their greater damage..

**Range Weapon Types**:
* **Pistols**: Small, two handed weapons that have low damage, but with Long range and Fast Attack Speed.
* **Crossbows**: These are two handed weapons which use bolts or arrows as projectiles. These come with Long and Very Long ranges and typically high damage, but at a Slow or Very Slow Attack Speed.
* **Rifles**: These are long two handed weapons that often shoot bullets unlike the Crossbows. These come with the Long and Very Long ranges as well, the damage is typically lower but the Attack Speed is higher than that of Crossbows.
* **Cannons**: These are heavy weapons with Very Long range and a Very Slow Attack Speed, but they deal an extremely large amount of damage.

In case there is a Type of Weapon that doesn't fit with the respective descriptions, it is considered as a **Special** Type that don't fit into the previous categories but still can be assigned to their respective 'Melee' or 'Range' type.

### E.G.O. Suit

The E.G.O. **Suits** are equipment that changes the defenses of an Agent, being their resistance against damage. All suits have usually a basic pattern that varies in color or extra clothing, like a coat, but almost all of them have ties or a form of tie. This equipment is to reduce the incoming damage from different sources that would inflict harm to the user. Usually Suits are the second E.G.O. to be unlocked by Observation Levels, around Level 2 ~ 4. Some of them might have Special Abilities that produce different effects on the user or others.

The Stats that this Equipment control are:

* **Damage Defense/Resistance**: The Damage Resistance is a multiplier that affect the incoming damage before being applied to target. This can control how much damage the user takes, with lower values meaning more resistance and higher values meaning being weaker. All the four  Damage Types Resistances are in each Suit, and might varying between each other. The multiplier ranges are the next ones: Absorb (-2.0 ~ -0.1; That damage becomes healing instead), Immuned (0.0), Resistant (0.1 ~ 0.4), Endured (0.5 ~ 0.9), Normal (1.0), Weak (1.1 ~ 1.9), Vulnerable (2.0).

The output of the damage is affected by the Effectiveness, determined between the Level of the Attacker and the Attack Target *(Explained further below)*. If the user has a  Shield on effect, the damage is transformed to 0 after applying the defense changes and effectiveness, and in case the next damage breaks the shield, the excess will be dealt to the user.

### E.G.O. Gift

The E.G.O. **Gifts** are equipment that can either improve or sometimes decrease the  Stats of the Agent who wears it. Unlike the previous E.G.O. Equipment, E.G.O. Gifts are obtained by a chance when finishing a work with an Abnormality which has its respective Gift unlocked. Usually Gifts are the first E.G.O. to be unlocked by Observation Levels, around Level 2 ~ 4. Some of them might have Special Abilities that produce different effects on the user or others. They are permanent on the respective Agent and last for the respective run.

Multiple E.G.O. Gifts can be equipped to the same Agent, however, they cannot occupy the same Slot on that Agent or the newest Gift will replace the previous one. The Slots are: Hat, Helmet, Eye, Face, Mouth 1, Mouth 2, Cheek, Brooch, Neckwear, Left Back, Right Back, Hand 1, Hand 2 and Special.
By opening a side window while displaying the information of an Agent, the player can lock an E.G.O. Gift so that equipment cannot be replaced by new ones, which can only be toggled on and off on Agents Level 4 or higher; and also hide the E.G.O. Gift visually, but still have their effects activated, which can only be toggled on Agents Level 3 or higher. This can only be done during the Deployment Phase.

The stats that can be changed are  HP,  SP,  Success Rate,  Work Speed, Attack Speed, and  Movement Speed. These increases/decreases are counted as 'Bonus' and don't affect the stat limit, which can increase them even further. They can increase the Level of their respective Stat in the moment they are equipped if their total value increase them to the next Stat Level, but they cannot decrease it.

### Level/Risk Level

Each Weapon or Suit has it's own Risk Level, mostly represented by the corresponding Abnormality Risk Level, although this is not always the case. Like with Abnormalities, Levels go in order from lowest ( ZAYIN = 1) to highest ( ALEPH = 5). The Equipment's Level determines how 'effective' it is against the target, which is how much damage Agents will deal/take from other Abnormalities, Panicked/Possessed employees or other entities.

Weapon damage is calculated by the next formula: (Abnormality/Suit Level - Agent Weapon Level).

Suit damage reduction is calculated by: (Agent Suit Level - Abnormality/Weapon Level).

Depending of the number given after the calculation, that will give a percentage that multplies the damage taken/dealt, which increase or decrease it. Remember that this applies along the respective Damage Defense of that target. The percentages of damage dealt/taken according to result of calculation are:
**4** = 40%; **3** = 60%; **2** = 70%; **1** = 80%; **0** = 100%; **-1** = 100%; **-2** = 120%; **-3** = 150%; **-4** = 200%.

Complete chart of calculation results:

For example, if an Agent wearing the Pentience Suit ( ZAYIN) is attacked by a  TETH Abnormality, they will take 100% of the damage (1 - 2 = -1 = 100%), but if an Agent with the same armor is attacked by a  WAW Abnormality, they will take 150% of the damage (1 - 4 = -3 = 150%), taking more damage than the original amount.

### Default Equipment

#### Default Weapon: Standard Riot Stick

The **Riot Stick** is a  ZAYIN melee weapon in the form of a bland riot stick. It is the default Weapon for all Agents who haven't an assigned E.G.O. Weapon. If somehow the Agent lose their current Weapon, the Agent will use the Riot Stick instead for the rest of the day.

#### Standard Uniform

The Default **Suit** is a  ZAYIN gray business suit with a red tie and the basic set for the rest of suits. It is the default Suit for all Agents who haven't an assigned E.G.O. Suit.

## E.G.O. Weapon List

The E.G.O. Weapon List, to search out the Equipment quickly and compare.

***Extra Info***

*Equipment Images* have links to the respective Abnormality pages.
*Orange* *Max Amount* number means cannot be upgraded with Gebura's Meltdown Reward.
\* = Cannot be obtained by suppressing with  Confess work with One Sin.
\* = 1 copy can be obtained only once per day.

**Special Abilities Categories**

Healing Abilities: Abilities that can either heal the  HP and/or  SP of the user or another target.

* Penitence: 5% of heal 10  SP on each attack. Needs  Justice Level 2 or higher.
* In the Name of Love and Hate: If attacking an employee, the projectiles will  heal their gauges respectively.
* Paradise Lost: Attacks recover  HP and  SP to the user, at the cost of being unable to be healed with the Regenerators.
* Mimicry: Recovers  HP equal to 25% of the damage dealt.
* CENSORED:  Heal for 40% of damage taken.

Defense Decreaser: Abilities that cause an attack target to take additional damage from a certain Damage Type.

* Lamp: On each attack, has a 25% of causing target to take +50%  Black Damage for 3 seconds.
* Spore: On each attack, has a 25% of causing target to take +50%  White Damage for 3 seconds.
* Exuviae: On each attack, has a 25% of causing target to take +50%  Red Damage for 3 seconds.

Damage Increaser: Abilities that increase the damage output of the user.

* Crimson Scar: When the user's  HP is below 50%, the damage output increases by +50%, but can do Friendly Damage (Can hit other employees).
* Cobalt Scar: Gains additional  Red Damage for an amount of time when attacking. When the user's  HP is below 50%, the damage output increases by +50%, but can do Friendly Damage.
* Gaze: Gains additional  Red Damage temporarily an amount of time when attacking.
* Adoration and Pleasure: Gains additional  Black Damage for an amount of time when attacking.
* Gold Rush: When attacking, has 10% of gaining +5 of Damage for 12 seconds.
* Sanguine Desire: When the user's  Temperance Level is 2 or lower, the damage output is increased and each attack substract 4% of the user's  SP.
* Harmony: When above 10% of  HP, consumes  HP to increase the damage of the weapon by +30%.

Dual: A weapon that is used in both hands, usually being two different copies on each hand. These do double attacks instead.

* Bear Paws and SO CUTE!!!: Gloves that perform double attacks.
* Crimson Scar: An axe and a pistol. Performs melee attacks and has a chance of performing a range attack instead.
* Solemn Lament: Two pistols that perform a double attack. Each one deal  White or  Black Damage respectively.

Multi Attack: Weapons that hit multiple times per swing.

* Cherry Blossoms: Attacks hit 3 times.
* Grinder Mk4: Attacks hit 6 times.
* Gaze: Attacks hit 10 times.
* Amrita: Attacks hit 3 times.
* Da Capo: Attacks hit 4 times.
* Gold Rush: Attacks hit 3 times.
* Justitia: Attacks hit 5 times.
* CENSORED: Attacks hit 2 times.
* Twilight: Attacks hit 4 times, one for each damage type.

Special/Charged Attacks: Alternative attacks performed by certain weapons that often cause special effects or deal more damage.

* Paradise Lost: Can perform a Special Attack, dealing 200% damage, that also provides the user with a 100 damage RWBP shield, but requires WhiteNight in the facility to be performed.
* Mimicry: Can perform a Special Attack that deals 750% damage.
* Smile: Can perform a Special Attack that hits 7 times (the initial hit dealing extra damage) and slows all the enemies in the room.
* Moonlight: Can perform a Special Attack that deals damage and provides a  Black Shield to all employees in the same room.
* CENSORED: Can perform a Special Attack that covers more range and hits 3 times.

Stat Booster: Abilities that increase the Stats of the user.

* Fragments from Somewhere: While attacking with  Prudence Level 4 or lower, has a 10% of increasing the user's  Max SP by +40% for 30 seconds.
* Smile: Upon depleting the  HP of an attack target, the user gains extra  Fortitude and  Justice.
* Red Eyes: Increase the  Movement Speed by +2.5 when the user's  Fortitude Level is 2 or higher.

Slowing Abilities: Effects that decrease the  Movement Speed of the target.

* Frost Splinter, Paradise Lost, Adoration: Attacks reduce the  Movement Speed of the attack target for a short duration.
* Smile: Attacks reduce the  Movement Speed of the attack target and the Special Attack reduce the  Movement Speed of all the enemies in the room.

Handicaps: Effects that either harm or do drawbacks to the user, weakening its overall potential.

* Crimson Scar and Cobalt Scar: When the user has 50% or less  HP, their damage increase but their attacks can damage nearby employees in the attack area.
* Screaming Wedge: While having  Fortitude and  Prudence at Level 2 or lower, each attack has 50% of decreasing the user's  SP by 5.
* Paradise Lost: Unable to be  healed by Regenerators.
* Gold Rush: Has 10% that upon attacking, reduce the user's  Temperance by -50% for 120 seconds.
* Sanguine Desire: When attacking with  Temperance Level 3 or lower, the damage is increased but attacking reduce the user's  SP by 4%.
* Harmony: When above of 10%  HP, each attack consumes  HP to increase the damage of the weapon by +30%.
* Magic Bullet: Attacks will hit all targets in their path, including allies.

## E.G.O. Suit List

The E.G.O. Suit List, to search out the Equipment quickly and compare.

***Extra Info***

*Equipment Images* have links to the respective Abnormality pages.
*Orange* *Max Amount* number means cannot be upgraded with Gebura's Meltdown Reward.

## E.G.O. Gift List

The E.G.O. Gift List, to search out the Equipment quickly and compare.

## ZAYIN Abnormalities E.G.O.

### One Sin and Hundreds of Good Deeds (Penitence)

#### E.G.O. Weapon: Penitence ( ZAYIN)

    **Penitence**, also known as One Sin's weapon, is a  ZAYIN mace melee weapon in the shape of a cross. The front of the cross has a skull similar to the appearance of One Sin, also having the iconic crown of thorns the Abnormality wears. It deals a low amount of  White Damage  and is one of the cheapest and earliest weapons in-game, while also providing  SP Healing when attacking. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: When attacking, the user has a 5% chance of recovering 10  SP when hitting a target, Abnormality or employee, as long as the user's  Justice Level is greater than or equal to 2.

"SP +10 (5% change) on attack. Requires 2+ Justice."

**Description**: "Knowing meant understanding.

We succeeded in materializing the prototype and the observer reconstructed it as a weapon.
This was why we focused on observation.

The hollow eye sockets gaze into sins and the crown of thorns blame them.
To use this weapon, one must have the drive to exact carnage for the greater good.
Though this weapon is not as strong as other E.G.O weapons, it provides psychological comfort to the wielder.
However, there is no comfort for those who lack justice."

**Strategy and Advice**: This is very likely to be the earliest E.G.O. Weapon that a new player is going to get in a brand new run so is bound to be equipped to new low Level Agents. It provides solution to Panicked Agents while also might provide  SP Healing to the user when suppressing entities during the early game.

#### E.G.O. Suit: Penitence ( ZAYIN)

    **Penitence**, also known as One Sin's suit, is a  ZAYIN suit of armor with a color palette of brown, white, and dark blue, along a white tie. The brown part of the suit seems to come from the color of the thorns of One Sin's crown, with the blue coming from the color of One Sin's cross. It gives small protection against all main  Damage Types and a bit more to  White. It is one of the cheapest and earliest suits in-game. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: When being damaged by  Red or  Black Damage (Even if the damage is reduced to 0, like  Shields), has a 5% of recovering 10  SP.

"SP +10 (5% chance) on receiving Red or Black damage"

**Description**: "Guns and blades are ineffective against the Abnormalities.
If the Abnormalities are materialized from unconsciousness, it is maybe possible to extract and turn them into a weapon.
Results varied depending on the observer.

The crown will sometimes protect the wielder's soul.
However, the thorns hurt as they anchor your soul in reality.
Those who have no sense of guilty cannot benefit from this suit."

**Strategy and Advice**: Along its Weapon, the E.G.O. Suit provides  SP recovery for suppressions and even works, along being the only  ZAYIN suit to provide balanced defenses for early  Black Damage. Should be equipped to low Level Agents.

#### E.G.O. Gift: Penitence

The **E.G.O Gift Penitence** takes the appearance of a crown of thorns similar to the one worn by One Sin. Is worn on the **Slot Hat** and has a **5%** chance to be equipped to an employee after finishing a work with One Sin. It will be available to get from Observation Level 1 and onward.

**Effects**:  SP +2, Increase  Success Rate by 10% while working with One Sin.

"Success rate of work on the corresponding abnormality increased by 10%" (The corresponding abnormality being One Sin.)

### Plague Doctor (Bless)

#### E.G.O. Gift: Bless

The **E.G.O Gift Bless** takes the appearance of a spherical 'halo' with a red cross behind the user's head. Is worn on an unique **Special Slot** and can only be obtained when the employee is blessed by Plague Doctor. This Gift also mark them to become the Apostles and they are added to the Clock Counter. It can't be removed by resetting the day.

**Effects**:  HP +6,  SP +6,  Success Rate +6,  Work Speed +6,  Movement Speed +6, Attack Speed +6

The employee is marked to become an Apostle (Even if removed by other ways).

### Opened Can of Wellcheers (Soda)

#### E.G.O. Weapon: Soda ( ZAYIN)

**Soda**, also known as Opened Can of Wellcheers' weapon, is a  ZAYIN range pistol weapon cover in a plastic blue and purple colors from the dispensed soda. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "A weapon extracted by a late employee who really liked shrimp.

The pistol is in vivid purple
and it smells like grapes."

**Strategy and Advice**: Being an early range weapon, it can provide to be useful against the Dawn Ordeals and breaching Abnormalities that require distance, like Meat Lantern or Scorched Girl. Equip this on lower Level Agents in the early game.

#### E.G.O. Suit: Soda ( ZAYIN)

**Soda**, also known as Opened Can of Wellcheers' suit, is a  ZAYIN suit of armor with a color palette of purple, orange, and dark yellow boots. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "A suit that feels like aluminum when touched.
It's quite light.

Some say it smells of salt when worn for a long time. "

**Strategy and Advice**: Recommendable to equip this suit on lower Level Agents if there are more  Red Damaging Abnormalities in the early game.

#### E.G.O. Gift: Soda

The **E.G.O Gift Soda** takes the appearance as unshaven bristles, being equipped on the **Slot Mouth 2** and has a **5%** chance to be equipped to an employee after finishing a work with Opened Can of Wellcheers. It will be available to get from Observation Level 1 and onward.

**Effects**:  HP +2

### You're Bald... (Tough)

#### E.G.O. Weapon: Tough ( TETH)

**Tough**, also known as You're Bald's weapon, is a  TETH range pistol weapon resembling a Glock. It deals a low amount of  White Damage. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Bald Employee.

**Special Ability**: None.

"Only those employees with bald or round hair loss can wear the armor."

**Description**: "A glock with the power to shoot down a helicopter.

It can only be used by people who has... no hair! It reminds you of the detective who fought evil so hard for 25 years until he he starts balding."

**Strategy and Advice**: This is the only E.G.O. Weapon of class produced by a  ZAYIN Abnormality to be rated  TETH instead. Due to its rare requirement, it might be unable to equip without making an Agent bald by the Abnormality's effect or by hiring a bald employee (When the Abnormality isn't available and requires extra LOB Points). Equip this on lower Level Agents in the early game.

#### E.G.O. Suit: Tough ( ZAYIN)

**Tough**, also known as You're Bald's suit, is a  ZAYIN suit, being a leather jacket, a white shirt and black pants, without a tie. It gives no additional protection against  Red,  White, or  Pale Damage, but it grants decent protection against  Black Damage. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent needs to be bald.

**Special Ability**: None.

"Only those employees with bald or round hair loss can wear the armor."

**Description**: "A leather jacket which looks better than it actually is.
It can only be used by people who has... no hair!

Anyone who wears this jacket will feel their head shine brighter."

**Strategy and Advice**: Is the only  ZAYIN E.G.O. Suit that provides decent  Black Defense exclusively. Due to its rare requirement, it might be unable to equip without making an Agent bald by the Abnormality's effect or by hiring a bald employee (When the Abnormality isn't available and requires extra LOB Points). Equip this on lower Level Agents in the early game.

#### E.G.O. Gift: Tough

The **E.G.O Gift Tough** takes the appearance of sun glasses. Is worn on the **Slot Eye** and has a **5%** chance to be equipped to an employee after finishing a work with You're Bald. It will be available to get from Observation Level 3 and onward.

**Effects**:  Movement Speed +2, Attack Speed +2

### Fairy Festival (Wingbeat)

#### E.G.O. Weapon: Wingbeat ( ZAYIN)

**Wingbeat**, also known as Fairy Festival's weapon, is a  ZAYIN mace melee weapon in the shape of a club held in a gray rod with 3 yellow bands wrapped on the head. The weapon emits a faint light-green glow, and a pair of wings are attached to it. It deals a low amount of  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The weapon with the blessing of the fairies shines with a pale light.

Unlike the wing's adorable form, the E.G.O itself is heavy."

**Strategy and Advice**: Along the E.G.O. Weapon Soda, this is an early  Red Damage. weapon for breachable  TETH Abnormalities at best, so is recommendable to equip this on lower Level Agents in the early game if against Abnormalities weak to  Red Damage.

#### E.G.O. Suit: Wingbeat ( ZAYIN)

**Wingbeat**, also known as Fairy Festival's suit, is a  ZAYIN suit of armor with a color palette of aquamarine, light blue, and yellow, ornamented with small wings on the shoulder. It gives small protection against  Red and  White Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The sprouting wings are as mischievous as fairy pranks.

It goes without saying but the wings don't allow you flight.
Wearing this E.G.O may make it easier to receive the care of fairies."

**Strategy and Advice**: It provides decent protection against early  Red and  White Damage, as well being the cap for the  ZAYIN class E.G.O. Suits. Equip this on lower Level Agents in the early game.

#### E.G.O. Gift: Wingbeat

The **E.G.O Gift Wingbeat** takes the appearance of a chunk of glowing aquamarine mass worn on the hand. Is worn on the **Slot Hand 2** and has a **5%** chance to be equipped to an employee after finishing a work with Fairy Festival. It will be available to get from Observation Level 1 and onward.

**Effects**:  Success Rate +2,  Work Speed +2

## TETH Abnormalities E.G.O.

### Training Standard Dummy Rabbit (Training standard E.G.O)

#### E.G.O. Weapon: Training standard E.G.O. ( TETH)

    **Training standard E.G.O.** is a Tutorial Exclusive  TETH mace melee weapon with the figure of the Abnormality as the head. It deals  White Damage. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: None.

**Special Ability**: None.

**Description**: "E.G.O intended for Manager Education"

**Strategy and Advice**: This E.G.O. is Tutorial Exclusive and can't be obtained in runs by normal means.

#### E.G.O. Suit: Training standard E.G.O. ( TETH)

    **Training standard E.G.O.** is a Tutorial Exclusive  TETH suit of armor with a color palette of white, yellow, and gray, along a white tie and a testing dummy symbol on the chest. It offers more  Red Defense than the default Suit. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: None.

**Special Ability**: None.

**Description**: E.G.O intended for Manager Education"

**Strategy and Advice**: This E.G.O. is Tutorial Exclusive and can't be obtained in runs by normal means.

#### E.G.O. Gift: Training standard E.G.O.

The **E.G.O Gift Training standard E.G.O.** is a Tutorial Exclusive Gift that takes the appearance of a circle covered by a white circumference, with its interior divided into 4 equal segments, half being black and yellow, in opposite diagonal sides. Is worn on the **Slot Hat** and has a **100%** chance to be equipped to an employee after finishing a work with Training Standard Dummy Rabbit. It will be available to get from Observation Level 4.

**Effects**:  HP +2,  SP +2

### Scorched Girl (Fourth Match Flame)

#### E.G.O. Weapon: Fourth Match Flame ( TETH)

**Fourth Match Flame**, also known as Scorched Girl's weapon, is a  TETH ranged cannon. The weapon is a long cylinder of metal cover, with a notable red circle at the back of the weapon. The weapon also has the iconic match that the abnormality sports impaled through the weapon, however, unlit. It deals a great amount of  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The fire roars and burns like the first flame.

The light of the match will not go out until it has burned away happiness, warmth, light, and all the other good things of the world; there's no need to worry about it being quenched. The experiments with lighting the matches could not be completed without collateral damage.

Those who are burned will feel infinite hatred towards the world until the last flicker of their consciousness is snuffed out."

**Strategy and Advice**: This is weapon provides great damage at the cost of slow attacks, so it requires preparation and it will be interrupted if the target of the attack is moving away or leaves the room, making it reset and get into range again. Is recommendable to be used in the early game against static threats. Its power multiply against anything that is weak to  Red Damage, often killing weaker entities in 1 shot.

#### E.G.O. Suit: Fourth Match Flame ( TETH)

**Fourth Match Flame**, also known as Scorched Girl's suit, is a  TETH suit of armor with a color palette of black, gray, and white being mixed to look like charcoal and ash, in the form of a jacket or coat, with a red tie in a black suit. Provides decent  Red Defense. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The archetype was already charred from the moment of extraction. Although the exterior is scorched, it has no adverse effects on the E.G.O's performance.

The ashy design reminds one of the hatred against all the merry things in the world and the desire to burn it all. However, no one knows whether it is actually fireproof as the design suggests."

**Strategy and Advice**: Having a decent protection against  Red Damage, it should be paired with new Agents in the early game, as most Abnormalities deal  Red or  White Damage.

#### E.G.O. Gift: Fourth Match Flame

The **E.G.O Gift Fourth Match Flame** is a Gift taking the appearance of a matchstick being held with the employee's mouth. Its design comes from the match that impaled in Scorched Girl's torso, but not being lit or charred from being burned. Is worn on the **Slot Mouth 2** and has a **5%** chance to be equipped to an employee after finishing a work with Scorched Girl. It will be available to get from Observation Level 1 and onward.

**Effects**:  HP +4

### Old Lady (Solitude)

#### E.G.O. Weapon: Solitude ( TETH)

**Solitude**, also known as Old Lady's weapon, is a  TETH ranged pistol weapon in the shape of a old rusty revolver. It deals a low amount of  White Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "A strong sense of loneliness still lingers, even in the form of an E.G.O.

Its bullets create a void that cannot be filled on the victim's soul, rather than a wound upon their flesh and bones. It was a rusty weapon from the beginning."

**Strategy and Advice**: This weapon provide a constant barrage of  White Damage due to its high Attack Speed, which is useful against subduing Panicked employees and suppressing Abnormalities while keeping the distance between them. Is better to equip it to low Level Agents in the early game.

#### E.G.O. Suit: Solitude ( TETH)

**Solitude**, also known as Old Lady's suit, is a  TETH suit of armor with a color palette of lavender, gray and light blue, with a white tie. At the cost of less  Red Defense, it increase both the  White and  Black Defense. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "To hide the soft side of your heart, arm yourself with loneliness.

Give all you've got or nothing at all. This suit will protect the wearer’s fragile mind."

**Strategy and Advice**: Is recommendable to equip the suit to low Level Agents in the early game while the facility is facing Abnormalities that deal  White and/or  Black Damage. Try to keep the Agent wearing this E.G.O. Suit away of any enemies with  Red Damage attacks.

#### E.G.O. Gift: Solitude

The **E.G.O. Gift Solitude** is a Gift taking the appearance of a pair of round glasses. Is worn on the **Slot Eye** and has a **8%** chance to be equipped to an employee after finishing a work with Old Lady. It will be available to get from Observation Level 2 and onward.

**Effects**:  Success Rate +3,  Work Speed +3

### The Lady Facing the Wall (Screaming Wedge)

#### E.G.O. Weapon: Screaming Wedge ( HE)

**Screaming Wedge**, also known as The Lady Facing the Wall's weapon, is a  HE range crossbow weapon. The weapon takes its color palette from the pale body of the woman and the black hair she has. The weapon has many loose strands of hair similar to The Lady Facing the Wall's. It deals  White Damage but if having  Fortitude and  Prudence below Level 3, the attacks might drain  SP of the user as well. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Prudence Level 2.

**Special Ability**: If the user has  Fortitude and  Prudence below Level 3, each time an attack is performed has a 50% of reducing the user's  SP by -5.

"SP decreases by 5 with 50% probability when Fortitude and Prudence level of an agent is below 3."

**Description**: "Hair has grown on the crossbow as if to express that the woman’s dejection will never be forgotten. The sound of the projectile splitting the air is reminiscent of her piercing scream.

Those who wield this must be careful, as her hair can tangle the wielder's hands and drag them into an endless path of sorrow.

Only iron-willed employees with a cold-blooded disposition can use this without letting the deep-rooted sorrow weave its strands around their heart."

**Strategy and Advice**: Due to its long range and decent damage, it can recover Panicked employees quickly and suppress Abnormalities from a safe range, however, its handicap requires to have the user's  Fortitude and  Prudence Level above 2 so it doesn't drain their own  SP in the process. In the latter case, using an Agent with that E.G.O. Weapon requires supervision to don't Panic themselves during suppressions.

#### E.G.O. Suit: Screaming Wedge ( TETH)

**Screaming Wedge**, also known as The Lady Facing the Wall's suit, is a  TETH suit of armor with a color palette of black and grey. The suit's design comes from the brownish color that is found on the crossbow, with the black coming from the Woman's hair. There is also a small white tie visible under the suit. It provides more  White Defense while exposing more to  Red Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "Her resentment is tightly bound to it as if to express that it is not to be cast away so easily.

When the projectile pierces the heart of an enemy, it will be forever tangled in the knot of dejection. A warm heart and cool head are required to resist the deep-rooted sorrow."

**Strategy and Advice**: Having great resistance to  White Damage than anything else, is recommended to equip it to low Level Agents who have to work or suppress Abnormalities that deal that damage. Try to keep the Agent wearing this E.G.O. Suit away of any enemies with  Red Damage attacks.

### 1.76 MHz (Noise)

#### E.G.O. Suit: Noise ( TETH)

**Noise**, also known as 1.76 MHz's suit, is a  TETH suit of armor with a scrambled texture covering the suit, being main of light blue and green colors, with the picture resembling a containment unit, while also wearing a black tie. Exposed more to  Red Defense, it increase both the  White and  Black Defense, with the latter being more resistant. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Prudence Level 2.

**Special Ability**: None.

**Description**: "Instead of a clear shape, its form is purely composed of an electromagnetic phenomenon.

When this E.G.O is equipped, various screams will resound along with an eerie ringing. The noises take you back to the very moment of the day that everyone had forgotten."

**Strategy and Advice**: It can provide great resistance against  Black Damage, being good for early-game works, suppressions and even against the Ordeal of Dawn Violet. Try to keep the Agent wearing this E.G.O. Suit away of any enemies with  Red Damage attacks.

#### E.G.O. Gift: Noise

The **E.G.O. Gift Noise** is a Gift taking the appearance of a gray radio with several buttons or a walkie-talkie. Is worn on the **Slot Brooch** and has a **5%** chance to be equipped to an employee after finishing a work with 1.76 MHz. While wearing it with the same E.G.O. Suit, it will increase more the Attack Speed but as well decreasing the  SP. It will be available to get from Observation Level 2 and onward.

**Effects**:  Movement Speed +2
 SP-10, Attack Speed +10 when the Suit from the same Abnormality is equipped.

### Spider Bud (Red Eyes)

#### E.G.O. Weapon: Red Eyes ( TETH)

**Red Eyes**, also known as Spider Bud's weapon, is a  TETH melee mace weapon. It has a simple shape, with the head resembling Spider Bud's form, of black body and red eyes covering the weapon. It deals  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: During combat or suppressing, while having  Fortitude Level 2 or higher, the user gains +5 of  Movement Speed.

"Movement Speed +5 when suppressing. Requires 2+ Fortitude"

**Description**: "The Spider Bud had dozens of eyes, and its children were always hungry.

This tenacity carried over to the E.G.O, demonstrating an outstanding ability to track down targets. The eyes shone in the dark, searching for prey to feed to its spiderlings.

The weapon emits a glowing red aura to find victims in the darkness. One should maintain caution, as the wielder can become possessed by the spider should they look into its alluring eyes for too long."

**Strategy and Advice**: It's better to equip it along the same E.G.O. Suit as both boost the  Movement Speed of the user during suppressions while having  Fortitude Level 2 or higher. Recommended to be used in the early game on low Level Agents.

#### E.G.O. Suit: Red Eyes ( TETH)

**Red Eyes**, also known as Spider Bud's suit, is a  TETH suit of armor with a color palette of black and red, also having small red tie visible under the suit. The suit has the "eye"-conic eyes that can be seen on Spider Bud on the coat. It provides average defenses against the first three types of Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**:  Fortitude Level 2.

**Special Ability**: During combat or suppressing, while having  Fortitude Level 2 or higher, the user gains +5 of  Movement Speed.

"Movement Speed +5 when suppressing. Requires 2+ Fortitude"

**Description**: "Its hunting instincts cannot be suppressed. This persistent and cruel weapon shows no mercy to friend and foe alike.

The wielder might become possessed by the spider if they gaze into its eyes for too long. The eyes on the equipment gaze into the target, even in darkness."

**Strategy and Advice**: It's better to equip it along the same E.G.O. Weapon as both boost the  Movement Speed of the user during suppressions while having  Fortitude Level 2 or higher. This suit is the first one to get priority and overall, good for almost all situations as it provides resistance to  Red,  White,  Black Damage, being a great option in the early game.

#### E.G.O. Gift: Red Eyes

The **E.G.O. Gift Red Eyes** is a Gift taking the appearance of a pair of glasses of black borders. It's design may come from how Spider Bud relies on its vision in darkness or how glasses are sometimes seeing as another pair of 'eyes'. Is worn on the **Slot Eye** and has a **5%** chance to be equipped to an employee after finishing a work with Spider Bud. It will be available to get from Observation Level 2 and onward.

**Effects**:  Success Rate +3,  Work Speed +3

### Beauty and the Beast (Horn)

#### E.G.O. Weapon: Horn ( TETH)

**Horn**, also known as Beauty and the Beast's weapon, is a  TETH melee spear weapon. On the front/tip of the spear is a head shape and pattern similar to the appearance of the Abnormality, also having the iconic multiple green eyes and horns that the Abnormality sports, along its flowers. It deals  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The green-eyed beauty's favorite flower was the dahlia; “Your love makes me happy.”

The lady's happiness came to an end with the budding of those unsightly horns. The dahlia’s unfulfilled meaning was borne as a seed in this E.G.O, carrying a lingering emotion.

No matter how many times the equipment is produced, the bud never withers. As the horn digs deep into the enemy's heart, it will turn blood red to show off the glamour that she couldn't in her life."

**Strategy and Advice**: Having decent damage, combining high Attack Speed, this E.G.O. Weapon can provide very useful in the early game, as well against Abnormalities Endured to  Red Damage.

#### E.G.O. Suit: Horn ( TETH)

**Horn**, also known as Beauty and the Beast's suit, is a  TETH suit of armor with a color palette of a mix of browns, gray, and a splotch of purple for the flower on the chest and red for the tie. The brown part of the suit most likely comes from Beauty's cricket legs. Provide minor protection to the two first main Damage Types. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "As hideous horns blossomed from her forehead, her happiness withered away. The unfulfilled language of her beloved dahlias was borne as a seed in this equipment.

The flowers tell the tale of the splendor she had in her life, as well as the pitiful end to it. A flower that reached its full bloom through hate would not wither even after numerous extractions.

Since the flower had concluded its tale long ago, its scent is gone."

**Strategy and Advice**: Although not so different from the default Suit, having similar damage mulitpliers to the E.G.O. Suit Penitence, being a Risk Level higher means that the suit will not take extra damage from  TETH Abnormalities, along any other  TETH E.G.O. Equipment. Equip it to low Level Agents during the early game.

#### E.G.O. Gift: Horn

The **E.G.O Gift Horn** is a Gift taking the appearance of a purple flower, one of the flowers on the Abnormality's horns. Is worn on the **Slot Hat** and has a **5%** chance to be equipped to an employee after finishing a work with Beauty and the Beast. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +2,  SP +2

### Bloodbath (Wrist Cutter)

#### E.G.O. Weapon: Wrist Cutter ( TETH)

**Wrist Cutter**, also known as Bloodbath's weapon, is a  TETH melee knife weapon. The weapon's blade is colored as dark red with a segment of black along the edge. The handle of the knife is of a skin color, with small scars on its surface. It deals  White Damage with high Attack Speed but very limited range. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "It bears bloodstains as if it were gripped by hands soaked in ever-lasting red.

To ease the pain of its victim, its sharp blade can make a clean cut through bone like a hot knife through butter, leaving a wound that will never heal.

It will also permanently cut off the will to pursue happiness."

**Strategy and Advice**: Its high Attack Speed provides great repeated damage, however, its should be used carefully, as its Very Short range gives advantage to all other range attackers. Alternatively, can be used for recovering Panicked Agents quickly if also used along a strong E.G.O. Suit to survive attacks of its target.

#### E.G.O. Suit: Wrist Cutter ( TETH)

**Wrist Cutter**, also known as Bloodbath's suit, is a  TETH suit of armor with a color palette of red and a skin-color. There is also a small white tie and white undershirt visible under the suit. The suit takes all of its design from various parts of the Abnormality, such as the scars that are on the arm near the wrist, and the blood color. Provides good  White Defense. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit. The suit itself holds deep sorrow and agony, which will shield the wearer against most WHITE attacks.

When worn by employees with high mental corruption levels, it may cause recurring sorrowful dreams that they shan’t recall once they wake up."

**Strategy and Advice**: Having resistance to  White Damage, using it for the purpose of surviving such damage or pursuing Abnormalities, could be used along other non- White Damage E.G.O. Weapons to suppress Abnormalities who deal that damage, as they often have their other defenses weaker. Can resist up to  HE Abnormalities.

#### E.G.O. Gift: Wrist Cutter

The **E.G.O Gift Wrist Cutter** is a Gift taking the appearance of multiple bandages with stains of blood on them, covering the hand. Is worn on the **Slot Hand 2** and has a **8%** chance to be equipped to an employee after finishing a work with Bloodbath. It will be available to get from Observation Level 4.

**Effects**:  Success Rate +2,  Work Speed +2

### Forsaken Murderer (Regret)

#### E.G.O. Weapon: Regret ( TETH)

**Regret**, also known as Forsaken Murderer's weapon, is a  TETH melee hammer weapon, in the shape of a sledgehammer. The weapon's head is the shell that the Abandoned Murderer's head turns into during breach. It deals slightly high  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None

**Special Ability**: None.

**Description**: "Bearing unlimited possibility to change humanity's future, confidential research began in the underground.

The researchers laid down all sense of dignity, but they did not feel guilty as they had the greater good to pursue. Even the merciful Carmen condoned the project.

Enemies crushed by this regret can never return to their normal life. Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice."

**Strategy and Advice**: It can deal great  Red Damage to a target, but due to its Slow Attack Speed, the attacks might miss or take too much time to perform and reset the attack animation if the target moves too far away. Is better to take advantage over  Slow Abnormalities and static ones, or if they engage in battle with the Agent.

#### E.G.O. Suit: Regret ( TETH)

**Regret**, also known as Forsaken Murderer's suit, is a  TETH suit of armor, in form of a coat with a color palette of black and tan or dark creamy white. The suit's design comes from the straight jacket that Forsaken Murderer wears, with the coat covered in restraint belts. The original suit is visible under it. Provides better protection against  Red and  Black Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "Bearing unlimited possibility to change humanity's future, confidential research began in the underground.

The dignity of a straitjacketed death row inmate wasn't something worth keeping intact, so no one felt guilty for him even as his brain rotted.

Now the straitjacket is nothing but an accessory to the hatred and anger that remains. Employees who feel a constricting pain while wearing this suit must undergo a thorough psychological examination."

**Strategy and Advice**: Recommended to use on low-level Agents against Abnormalities of  Red and  Black Damage, during the early game.

#### E.G.O. Gift: Regret

The **E.G.O Gift Regret** is a Gift taking the appearance of a mask made of 2 gray belts, covering the mouth. Is worn on the **Slot Mouth 1** and has a **5%** chance to be equipped to an employee after finishing a work with Forsaken Murderer. It will be available to get from Observation Level 2.

**Effects**:  HP +2,  SP +2

### Punishing Bird (Beak)

#### E.G.O. Weapon: Beak ( TETH)

**Beak**, also known as Punishing Bird's weapon, is a  TETH range pistol weapon, with a main color of white and gray, along a splash of red on the cannon. It deals low  Red Damage with high Attack Speed. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "As if to prove that size doesn't matter when it comes to force, the weapon has high firepower despite its small size.

Unleash it on those standing in the way with no hesitation or forgiveness. The bullet's surface is covered with numerous spikes resembling small teeth, so it can inflict quite a bit of pain when it penetrates an enemy."

**Strategy and Advice**: Being a range weapon with fast Attack Speed, it can provide a decent damage output against most melee attackers, if also stacked with more range attackers. Equip this on low Level Agents.

#### E.G.O. Suit: Beak ( TETH)

**Beak**, also known as Punishing Bird's suit, is a  TETH suit of armor with a white and red color palette. It provide minor defenses for the main 3 Damage Types. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "It's sleek without a dent. The suit was originally very small, barely wearable by a child.

As more blood stains the armor, the chestplate writhes subtly as if it were alive."

**Strategy and Advice**: Provides minor defenses to the main Damage Types, slightly better than the default Suit; recommendable for the low Level Agents at the early game.

#### E.G.O. Gift: Beak

The **E.G.O Gift Beak** is a Gift taking the appearance of golden necklace with a black fragment or spike hanging of it. Is worn on the **Slot Neckwear** and has a **5%** chance to be equipped to an employee after finishing a work with Punishing Bird. It will be available to get from Observation Level 2 and onward.

**Effects**:  Movement Speed +2, Attack Speed +2

### Fragment of the Universe (Fragments from Somewhere)

#### E.G.O. Weapon: Fragments from Somewhere ( TETH)

**Fragments from Somewhere**, also known as Fragment of the Universe's weapon, is a  TETH melee spear weapon, taking it's color palette from the black body of Fragment, and the colored hearts that are on it. It deals  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: If the user has  Prudence Level 4 or lower, has a 10% that upon attacking, their  Max SP increase by +40% for 30 seconds. Doesn't stack and only refresh the timer.

"Max SP +40% for 30 seconds (10% chance) when used by an employee whose Prudence Level is 4 or below"

**Description**: "Do not attempt to understand it, just use it.

The spear often tries to lead the wielder into a long and endless realm of mind, but they must try to not be swayed by it.

It took a different form every time it was produced, but we managed to stabilize the gestalt after a lot of effort and trouble. There is a rumor that this spear emits a bright light when it hears an echo from another world."

**Strategy and Advice**: Being a good weapon for the early and even mid game, its  Black Damage is a balanced option against breaching Abnormalities, even if they are not severely weaker to  Black Damage. Thanks to its ability, using it against entities that would damage the user's  SP is recommended.

#### E.G.O. Suit: Fragments from Somewhere ( TETH)

**Fragments from Somewhere**, also known as Fragments of the Universe's suit, is a  TETH suit with a coat, in a color palette of black and purple, with a small black tie visible under the suit. It possess a heart on the arm similar to one of Fragment of the Universe. It protects more against  Black Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: None.

**Special Ability**: None.

**Description**: "Do not attempt to understand it, just use it.

Sometimes, the wielder may see things we have long forgotten. However, the details of these cannot be specified, as each employee seems to see something different.

It took a different form every time it was produced, but we managed to stabilize the gestalt after a lot of effort and trouble."

**Strategy and Advice**: Recommended to equip this suit to low Level Agents at the early game to handle  Black Damage Abnormalities and attackers.

#### E.G.O. Gift: Fragments from Somewhere

The **E.G.O Gift Fragments from Somewhere** is a Gift taking the appearance of two hearts, a bigger purple one and a smaller orange one next to it. Is worn on the **Slot Brooch** and has a **5%** chance to be equipped to an employee after finishing a work with Fragment of the Universe. It will be available to get from Observation Level 2 and onward.

**Effects**:  Success Rate +2,  Work Speed +2

### Crumbling Armor (Life for a Daredevil)

#### E.G.O. Weapon: Life for a Daredevil ( HE)

**Life for a Daredevil**, also known as Crumbling Armor's weapon, is a  HE melee sword weapon, in form of a curved gray katana. It deals  Pale Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Justice Level 2.

**Special Ability**: None.

**Description**: "An ancient sword.

Just as its archetype desired, it will be useless in the hands of the frightened."

**Strategy and Advice**: This weapon is incredible useful during the mid-game as is the earliest  Pale Damage Type weapon that can be obtained, and powerful against most  HE and lower entities, who tend to have low defenses against this Type of Damage. Is easy to restock if still having more  PE Boxes on Crumbling Armor and doesn't require high requirements aside the  Justice Level. Recommendable to use along a resistant E.G.O. Suit.

#### E.G.O. Suit: Life for a Daredevil ( TETH)

**Life for a Daredevil**, also known as Crumbling Armor's suit, is a  TETH suit of armor, resembling Crumbling Armor's own design, with a painted red Cherry Blossoms on the chest, and including a red tie. Provides balanced defenses to the 3 Main Damage Types, but more to  Red Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**:  Temperance Level 2.

**Special Ability**: None.

**Description**: "If an employee who’s truly prepared for death uses this, any attack can be deflected.

However, finding someone who does not fear death will be challenging in a place like this."

**Strategy and Advice**: Balanced in the main Damage Types, it can be used for different cases, work and suppression alike. Recommended to be equipped to low Level Agent during the early game.

#### E.G.O. Gift: Inspired/Reckless Courage

The **E.G.O Gift Inspired/Reckless Courage** is a Gift with a special condition to obtain it, taking the appearance of a flame behind the user's head, changing of color depending of its type, starting from Blue, to Orange, and finally Red. Is worn on the **Slot Hat** and can be only obtained by performing  Repression work on Crumbling Armor, and performing that work again after obtaining the Gift will increase it to the next form in increasing order until the Red Flame.

The **Effects** of the 4 forms of this Gift are:

Blue Flame "Inspired Courage" (1): Attack Speed +10,  Movement Speed +10

Blue Flame "Reckless Courage" (2): Attack Speed +10,  Movement Speed +10,  HP -5

Orange Flame "Reckless Courage" (3): Attack Speed +15,  Movement Speed +15,  HP -10

Red Flame "Reckless Courage" (4): Attack Speed +20,  Movement Speed +20,  HP -20

All forms of the Gift will instantly kill the user if they try to perform the work  Attachment on any Abnormality. If this E.G.O. Gift is replaced by another Gift that goes in the same slot, the stat effects will be removed but the employee still can't perform  Attachment without being killed by this effect.

### Meat Lantern (Lantern)

#### E.G.O. Weapon: Lantern ( TETH)

**Lantern**, also known as Meat Lantern's weapon, is a  TETH melee hammer weapon. The head of the hammer resembles the fluffy body of the Abnormality and has multiple mouths with red teeth and green matter inside, like saliva. It deals  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The luminous organ shines brilliantly, making it useful for lighting up the dark. It's also great as a lure.

Though teeth sticking out of some spots of the equipment is a rather frightening sight."

**Strategy and Advice**: Being a weapon that deals a large amount of  Black Damage, it can be useful against several entities, but being a hammer, tends to be Slow in Attack Speed and miss attacks, so using it against slower or static entities is recommended. Should be equipped to a low Level Agent during the early game.

#### E.G.O. Suit: Lantern ( TETH)

**Lantern**, also known as Meat Lantern's suit, is a  TETH suit of armor of fluffy white fur, having red teeth on some parts of the limbs, and possessing a glowing green white flower on the chest, along a white tie. Has better defenses against  Red and  White Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The luminous organ shines brilliantly, making it useful for lighting up the dark. It's also great as a lure.

Though teeth sticking out of some spots of the equipment is a rather frightening sight."

**Strategy and Advice**: Provides a decent defense against the first 2 Damage Types, being the ones more common during the early and mid-game. Recommended to equip on low Level Agents during the early game.

#### E.G.O. Gift: Lantern

The **E.G.O Gift Lantern** is a Gift taking the appearance of a upper row of protruding teeth with red stains, being presumably blood. Is worn on the **Slot Mouth 2** and has a **5%** chance to be equipped to an employee after finishing a work with Meat Lantern. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +5

### Today's Shy Look (Today's Expression)

#### E.G.O. Weapon: Today's Expression ( TETH)

**Today's Expression**, also known as Today's Shy Look's weapon, is a  TETH range pistol weapon. It's covered with skin patches resembling the faces of the Abnormality, with the Smiling Face on the front. It deals low  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "Many different expressions are padded on the equipment like patches. The inability to show one's face is perhaps a form of shyness.

When throbbing emotions surge up from time to time, it's best to simply cover the face."

**Strategy and Advice**: Dealing low but constant  Black Damage, can help in suppressing most entities from long and secured ranges. Recommended to equip to low Level Agents during the early game.

#### E.G.O. Suit: Today's Expression ( TETH)

**Today's Expression**, also known as Today's Shy Look's suit, is a  TETH suit of armor of brown color, a white tie and 5 skin patches on the body, each one containing one face of the Abnormality. Unlike the Abnormality's own damage, it has better defenses against  Red and  White Damage. It is unlocked and can be purchased at Observation Level 4.

**Requirements**:  Fortitude Level 2

**Special Ability**: None.

**Description**: "Many different expressions are padded on the equipment like patches. The inability to show one's face is perhaps a form of shyness.

When throbbing emotions surge up from time to time, it's best to simply cover the face."

**Strategy and Advice**: Helpful to resist the main 2 Damage Types in the early game. Recommended to equip to low Level Agents during the early game.

#### E.G.O. Gift: Today's Expression

The **E.G.O Gift Today's Expression** is a Gift taking the appearance of a skin mask, resembling the smiling face of the Abnormality. Is worn on the **Slot Eye** and has a **5%** chance to be equipped to an employee after finishing a work with Today's Shy Look. It will be available to get from Observation Level 2 and onward.

**Effects**:  SP -2,  Success Rate +4,  Work Speed +4

### Void Dream (Engulfing Dream)

#### E.G.O. Weapon: Engulfing Dream ( TETH)

**Engulfing Dream**, also known as Void Dream's weapon, is a  TETH range weapon. Has the form of a rooster, similar to the Abnormality, and a piece of fluffy wool from where is hold. It deals low  White Damage at Very Fast Attack Speed. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "We must be awake at all times. Not even sweet dreams in a sound sleep are allowed here; this weapon shall wake those who swim in such illusions.

And when the crying stops, dawn will break."

**Strategy and Advice**: This weapon can provide useful to recover panicked Agents and suppress Abnormalities. Thanks to its range, it can allow to the Agent to attack from a more safe distance and avoid melee threats and attacks. Recommended to equip to low Level Agents.

#### E.G.O. Suit: Engulfing Dream ( TETH)

**Engulfing Dream**, also known as Void Dream's suit, is a  TETH suit made of white wool, two eyes on the front, one light green and other pink, and having a black tie. It has better defense against  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The soft wool is so warm and cozy, it makes you drowsy. The more entrancing it is, the bigger the disappointment will be when dawn breaks.

The longing grows so deep when I wake at the crack of dawn, yet all I can do is wait for you with my eyes closed. You, who will never come."

**Strategy and Advice**: Helpful to prevent the Agent to take too much damage to their  SP and enter into panic. Recommended to equip to low Level Agents.

#### E.G.O. Gift: Engulfing Dream

The **E.G.O Gift Engulfing Dream** is a Gift taking the appearance of a pair of curved goat horns. Is worn on the **Slot Hat** and has a **8%** chance to be equipped to an employee after finishing a work with Void Dream. It will be available to get from Observation Level 2 and onward.

**Effects**:  SP +4

### Grave of Cherry Blossoms (Cherry Blossoms)

#### E.G.O. Weapon: Cherry Blossoms ( TETH)

**Cherry Blossoms**, also known as Grave of Cherry Blossoms' weapon, is a  TETH melee weapon, being a fan. The frame of the fan is of brown color, with a small green circle connecting the parts, and the paper colored in red with Cherry Blossoms shapes. It deals low  White Damage at high Attack Speed. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: The attacks of the weapon hit the target multiple times.

**Description**: "Petals scatter from the fan like afterimages, longing for the view of the flowers that withered away as soon as they bloomed.

The spring breeze clad in cherry blossom petals is still cold and painful. Do not miss me, for I shall return as buds when winter leaves."

**Strategy and Advice**: This weapon can provide useful to recover panicked Agents and suppress Abnormalities. Its multi hit attack can help most in recovering panicked Agents. Recommended to equip to low Level Agents.

#### E.G.O. Suit: Cherry Blossoms ( TETH)

**Cherry Blossoms**, also known as Grave of Cherry Blossoms' suit, is a  TETH suit of a palette of red, pink and purple colors, resembling a group of Cherry Blossoms. It takes the same design of the default suit, having a white tie, a few openings on the arms, and the feet are revealed, wearing sandals. It has better defense against  White Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Temperance Level 2.

**Special Ability**: None.

**Description**: "This E.G.O, fit for a flower viewing, makes the hearts of those who look at it flutter like a spring day. When the cherry trees are in full bloom, let us take a rest from life by watching those petals scatter.

Sitting under the tree’s shadow makes you feel like these gloomy days will flutter away like the petals of a flower."

**Strategy and Advice**: Helpful to prevent the Agent to take too much damage to their  SP and enter into panic. Recommended to equip to low Level Agents.

#### E.G.O. Gift: Cherry Blossoms

The **E.G.O Gift Cherry Blossoms** is a Gift taking the appearance of a purple comb adorned with a Cherry Blossoms and small green braids. Is worn on the **Slot Hat** and has a **5%** chance to be equipped to an employee after finishing a work with Grave of Cherry Blossoms. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +2,  Movement Speed +2, Attack Speed +2

### Ppodae (SO CUTE!!!)

#### E.G.O. Weapon: SO CUTE!!! ( TETH)

**SO CUTE!!!**, also known as Ppodae's weapon, is a  TETH melee fist weapon. They resemble a pair of white dog paws with four finger claws. It deals  Red Damage twice per attack. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: Dual weapon that is equipped in both hands and performs 2 hits with each fist when attacking.

**Description**: "One may think, “How can a weapon drawn from such a cute Abnormality be any good?” However, the claws are actually quite durable and sharp.

Beware that the beast inside you may awaken if you use this weapon too much... Oh but the soft jelly-like pawbs feel vewwy nice to touch."

**Strategy and Advice**: The weapon deals decent  Red Damage along its dual attack, but its very short range might let the Agent exposed to more danger than usual, specially Long range attacks. Recommended to equip to low Level Agents.

#### E.G.O. Suit: SO CUTE!!! ( TETH)

**SO CUTE!!!**, also known as Ppodae's suit, is a  TETH suit of armor with a color palette of white, black and a shade of blue, with a red tie and having a similar tatoo of Ppodae's transformation on the shoulder. Its defenses are better against  Red and  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "One may think, “How can a weapon drawn from such a cute Abnormality be any good?” However, the claws are actually quite durable and sharp.

Beware that the beast inside you may awaken if you use this weapon too much... Oh but the soft jelly-like pawbs feel vewwy nice to touch."

**Strategy and Advice**: This suit has defenses that are good against taking  HP Damage. Recommended to equip to low Level Agents.

#### E.G.O. Gift: SO CUTE!!!

The **E.G.O Gift SO CUTE!!!** is a Gift taking the appearance of a pair of white dog ears. Is worn on the **Slot Hat** and has a **5%** chance to be equipped to an employee after finishing a work with Ppodae. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +4,  Success Rate -2,  Work Speed -2

## HE Abnormalities E.G.O.

### Happy Teddy Bear (Bear Paws)

#### E.G.O. Weapon: Bear Paws ( HE)

**Bear Paws**, also known as Happy Teddy Bear's weapon, is a  HE melee fist weapon. They resemble a pair of bear paws, in a color palette of brown, white, and gray. The weapon has the titular stuffing that can be seen coming out of Happy Teddy Bear. It deals  Red Damage twice per attack. It can be purchased at Observation Level 3.

**Requirements**:  Fortitude Level 2.

**Special Ability**: Dual Weapon that is equipped in both hands and performs 2 hits with each fist when attacking.

**Description**: "The stuffing spilling out of it hangs miserably as if to represent the innocence that was forgotten over time. Its adorable appearance makes it something that might even appeal to a child as a gift.

It's evident that using this equipment recklessly will cause it to tear, so extra caution is needed. Some sympathetic employees felt sorry for it and asked for it to be repaired, however the outcome of the repairs was unforeseeable, so the proposal was rejected.

Do not underestimate the weapon’s power because of its fluffy exterior."

**Strategy and Advice**: A better version of Ppodae's weapon, it has more damage output and balance more the effectiveness against Abnormalities of higher Risk Levels. Recommended to equip to Agents of low to medium Levels, during the middle game.

#### E.G.O. Suit: Bear Paws ( HE)

**Bear Paws**, also known as Happy Teddy Bear's suit, is a  HE suit of armor with a color palette of gray and brown. There is also a small red tie visible under the suit. Has balanced defenses, more favorable to  Red Damage. It is unlocked and can be purchased at Observation Level 2.

**Requirements**: Agent Level 2.

**Special Ability**: None.

**Description**: "The equipment is made of a material that may have been fluffy once, but now it just looks shabby. As with any other E.G.O, any attempt to stitch it up is ill advised.

The memory that began with a warm embrace ended with abandonment. The stuffing spilling out of it hangs miserably as if to represent the innocence that was forgotten over time."

**Strategy and Advice**: Being of  HE Risk Level, they start to provide a slightly more protection against  Pale Damage. Having very balanced defenses and being best against  Red Damage, it has a basic use for almost anything. Equip it to Agents of low or medium Level during the middle game.

#### E.G.O. Gift: Bear Paws

The **E.G.O Gift Bear Paws** is a Gift taking the appearance of a pair of brown bear ears, one slightly torn off. Is worn on the **Slot Hat** and has a **4%** chance to be equipped to an employee after finishing a work with Happy Teddy Bear. It will be available to get from Observation Level 2 and onward.

**Effects**:  SP +4,  Attachment Work  Success Rate increased by +3%

"Success Rate for Attachment increases by 3%"

### Red Shoes (Sanguine Desire)

#### E.G.O. Weapon: Sanguine Desire ( HE)

**Sanguine Desire**, also known as Red Shoes' weapon, is a  HE melee red axe weapon. The head of the axe slightly resembles a red heel. It deals  Red Damage that increase the damage if the user's  Temperance is 2 or lower, but also cost  SP. It can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: If the user's  Temperance Level is 2 or lower, the damage of the weapon will increase by +4, but each attack cost  SP equal 4% of the user's  Max SP (Being dealt as  White Damage).

"Increases Max. and Min. Attack Power if the wielder's Temperance level is less than 3. Max. SP -4% on each attack."

**Description**: "Its tenacity couldn't be exterminated even after the legs were cut off, and it bored its way through the woods to come back to us. Most employees have heard a single word of the tragedy of the past.

The axe may seem light, but the wielder musn't forget that it has hurt countless people as a consequence of poor choices.

The weapon is stronger when used by an employee with strong conviction. However, the moment you're blinded by desire, there is no way to wake up from the dreamlike throes of obsession."

**Strategy and Advice**: Thanks to not having a Stat Requirement, its effect can be manually trigger by training specific employees. This can be boosted by equipping  White Defenses to decrease the cost of the extra damage. Having a fast Attack Speed, this weapon is useful during the mid game.

#### E.G.O. Suit: Sanguine Desire ( HE)

**Sanguine Desire**, also known as Red Shoes' suit, is a  HE ornamented suit with a cloak a in predominant red and white color scheme, having a white shirt with the jacket being red, having white frills on the sleeves and inner sides of the jacket, along some red ribbons; while also having a red tie, gray pants and red shoes. Has better defense against  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Temperance Level 3.

**Special Ability**: None.

**Description**: "Its tenacity couldn't be exterminated even after the legs were cut off, and it bored its way through the woods to come back to us.

The lace looks like it would fit with a formal dress, just as when it was worn by a girl in the distant past who had a beautiful smile.

Someday, she may make her way to a grand ballroom with bloody shoes on. Make sure to stay alert so as not to repeat the tragedy."

**Strategy and Advice**: This suit offers a great resistance against  Red Damage, but gives exposure to  White Damage. Recommended to be equipped during the mid game.

#### E.G.O. Gift: Sanguine Desire

The **E.G.O Gift Sanguine Desire** is a Gift taking the appearance of red lips. Is worn on the **Slot Mouth 2** and has a **4%** chance to be equipped to an employee after finishing a work with Red Shoes. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +4, When equipped with the same E.G.O. Weapon, decreases the  Success Rate and  Work Speed by -10 and increases the Attack Speed by +10.

"HP +4; Success Rate of Work and Block Speed decreases by 10, Attack Speed increases by 10 when the weapon is equipped with corresponding Abnormality"

### Nameless Fetus (Syrinx )

#### E.G.O. Weapon: Syrinx ( HE)

**Syrinx** , also known as Nameless Fetus' weapon, is a  HE range weapon, equipped on the hand and resembles the mouth of the fetus, covered on slimy brown substances. It deals  White Damage. It can be purchased at Observation Level 4.

**Requirements**: Agent and  Fortitude Level 2.

**Special Ability**: None.

**Description**: "What cry could be more powerful than one spurred by primal instinct?

As if everything else were hollow and pointless, the wailing numbs even the brain, making it impossible to think."

**Strategy and Advice**: It provides useful for quick attacks and recovery Panicked employees. Recommended to equip during the mid game.

#### E.G.O. Suit: Syrinx ( HE)

**Syrinx** , also known as Nameless Fetus' suit, is a  HE suit of armor being of yellow-brown substance, having a mouth with sharp teeth in the abdomen, like Nameless Fetus; along a red tie. Has better defense against  White Damage. It is unlocked and can be purchased at Observation Level 4.

**Requirements**:  Temperance Level 3.

**Special Ability**: None.

**Description**: "What cry could be more powerful than one spurred by primal instinct?

As if everything else were hollow and pointless, the wailing numbs even the brain, making it impossible to think."

**Strategy and Advice**: Able to halve the  White Damage that the user takes, is good against Panicking. Recommended to equip during the mid game.

#### E.G.O. Gift: Syrinx

The **E.G.O Gift Syrinx**  is a Gift taking the appearance of large yellow-brown headphones. Is worn on the **Slot Helmet** and has a **4%** chance to be equipped to an employee after finishing a work with Nameless Fetus. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP -2,  SP -2,  Movement Speed +6, Attack Speed +6, Reduces  White Damage taken by -5%.

"Reduces W Damage by 5%"

### Singing Machine (Harmony)

#### E.G.O. Weapon: Harmony ( HE)

**Harmony**, also known as Singing Machine' weapon, is a  HE range cannon weapon, resembling the Abnormality, having an open grinder on the back top and an opening at the front of the cannon. On hit, multiple distorted musical notes will come out from the target. It deals  White Damage and the damage is increased by consuming the user's  HP. It can be purchased at Observation Level 4.

**Requirements**: Agent and  Fortitude Level 2.

**Special Ability**: When the user's  HP is above 10%, a small percentage portion of the user's  HP will be consumed (twice, doesn't act as Damage) to increase the damage output of the weapon by +30% when about to attack.

"Weapon damage +30% by consuming HP when the employee's HP is 10% or more"

**Description**: "It may look like a deteriorating machine at first glance, but the music it makes captures its audience more than any other instrument could.

The wielder must dedicate himself in return. After all, art is a devil's gift, born from despair and suffering. Never stop performing until the body crumbles to dust."

**Strategy and Advice**: This weapon provide a great amount of  White Damage along its cost, but being a cannon, it also takes time to prepare and might consume more  HP from the user if its target is very mobile. Is recommended to equip when required to fight entities weak to  White Damage.

#### E.G.O. Gift: Harmony

The **E.G.O Gift Harmony** is a Gift taking the appearance of a distorted eight note. Is worn on the **Slot Cheek** and has a **4%** chance to be equipped to an employee after finishing a work with Singing Machine. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +8,  SP -4, When taking  White Damage,  recovers 20% of the damage taken and increase the user's Attack Speed by +10 for some seconds.

"When attacked by W, recovery by 20% of damage and Attack Speed +10"

### Warm-Hearted Woodsman (Logging)

#### E.G.O. Weapon: Logging ( HE)

**Logging**, also known as Warm-Hearted Woodsman's weapon, is a  HE melee large axe weapon. The axe is of gray color, with the blade's edge covered in blood and having gears and fragments on the back of the axe's head. It deals great  Red Damage. It can be purchased at Observation Level 4.

**Requirements**:  Temperance Level 2.

**Special Ability**: None.

**Description**: "A versatile equipment made to cut down trees and people alike.

Perhaps sharpening the axe was the one thing it didn't neglect. The blade is always shiny."

**Strategy and Advice**: The weapon possess a trade of large  Red Damage for low Attack Speed, making it difficult to land hits on mobile targets who are moving way of the user. Is recommended to equip during the mid game.

#### E.G.O. Suit: Logging ( HE)

**Logging**, also known as Warm-Hearted Woodsman's suit, is a  HE suit of armor with a color palette of gray stone for the suit and covered in green moss, along a red shirt and black tie. Has better defense against both  Red and  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "A versatile equipment made to cut down trees and people alike.

Perhaps sharpening the axe was the one thing it didn't neglect. The blade is always shiny."

**Strategy and Advice**: A simple suit for low cost and average defenses. Recommended to equip during the early or mid game.

#### E.G.O. Gift: Logging

The **E.G.O Gift Logging** is a Gift taking the appearance of a heart of made of employee's parts, including flesh, suits and an eye. Is worn on the **Slot Brooch** and has a **4%** chance to be equipped to an employee after finishing a work with Warm-Hearted Woodsman. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +2,  Success Rate +2,  Work Speed +2

### The Snow Queen (Frost Splinter)

#### E.G.O. Weapon: Frost Splinter ( HE)

**Frost Splinter**, also known as The Snow Queen's weapon, is a  HE melee spear weapon, being composed by an ice fragment for the tip and the handle being of dark blue. It deals  White Damage and  Slow. It can be purchased at Observation Level 4.

**Requirements**: None.

**Special Ability**: Upon hit, the attack target's  Movement Speed will be decreased by a -30% for 3 seconds. Doesn't stack with other copies.

"Reduces movement speed of target by 30% for 3 seconds"

**Description**: "The Snow Queen was beautiful, but where her heart should have been was empty and frozen.

The edge of the spear is both straight and icy. Anyone damaged by it will lose themselves for a moment. As the equipment was forged from snow, it shall disappear without a trace someday.

Someday, when the weather warms enough to melt the snow, it may thaw the heart as well; if you truly believe so."

**Strategy and Advice**: This is the earliest weapon that can provide a  Slow against attack targets, and works along  Slow Bullets on the same target. This is very effective against targets that have great mobility and evade direct combat. Recommended to equip in the mid game.

#### E.G.O. Suit: Frost Splinter ( HE)

**Frost Splinter**, also known as The Snow Queen's suit, is a  HE suit with an ice light-blue cloak and dark blue suit, along a white tie. Has better defense against both  White Damage and  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Fortitude Level 2.

**Special Ability**: None.

**Description**: "To stay inside the snow palace, a warm cloak is a must. As the cloak is forged from snow, it shall disappear without a trace someday.

Once the weather warms enough to melt the snow, it may thaw the heart as well; if you truly believe so."

**Strategy and Advice**: It has good defenses to protect the user's  SP, but makes it more vulnerable to  Red Damage than other suits. Recommended to equip when the facility has more Abnormalities of the respective Damage Types ( White and/or  Black Damage).

#### Those who know the Cruelty of Winter and the Aroma of Roses

The **E.G.O Gift Those who know the Cruelty of Winter and the Aroma of Roses** is a Gift taking the appearance of 3 frost fragmented shards on the side of the face. Is worn on the **Slot Cheek** and can only be obtained by defeating The Snow Queen in a Duel. The Agent who defeats The Snow Queen and rescued Agent will receive the Gift.

**Effects**:  HP +6,  SP +6

### All-Around Helper (Grinder Mk4)

#### E.G.O. Weapon: Grinder Mk4 ( HE)

**Grinder Mk4**, also known as All-Around Helper's weapon, is a  HE melee spear-like weapon, being a circular saw with the face of All-Around Helper on it, being hold at the tip of a black and white metallic stick. It deals low  Red Damage several times per attack. Upon attacking, it plays a spinning saw sound. It can be purchased at Observation Level 4.

**Requirements**:  Fortitude Level 2.

**Special Ability**: Each full attack deals multiple hits in a quick succession, 6 hits per attack, at a total of 6 - 18  Red Damage.

**Description**: "The sharp sawtooth of the grinder makes a clean cut through its enemy.

Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield. As machines have no morals of their own, there was no clear boundary between good and evil. This disregard for value is precisely reflected by the weapon’s reliable dicing force.

People used to be afraid of machines in the beginning, but a mechanical rebellion soon became a myth of the past in our world."

**Strategy and Advice**: The weapon's low damage compensates slightly and works around the high defenses, as can hit the target with its multi-attack several times. It is also loud and plays the same sound used by some Abnormalities and Ordeals (Green Noon) which may cause some confusion during a breach. Is recommended to equip during the mid game.

#### E.G.O. Suit: Grinder Mk4 ( HE)

**Grinder Mk4**, also known as All-Around Helper's suit, is a  HE suit with a white lab jacket, with its bottom covered in blood stains. The shirt is gray with a pair of buttons, holding a red tie, and has white pants with gray shoes. Has better defense against  Red Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Prudence Level 2.

**Special Ability**: None.

**Description**: "The otherwise sleek coat is covered with bloodstains of an unknown origin.

Some employees may brag about the bloodstain as a symbol of courage, but it has been there since the archetype was extracted. Perhaps it is the commemoration of all the tragedies of the past and the future.

People used to be afraid of machines in the beginning, but a mechanical rebellion soon became a myth of the past in our world."

**Strategy and Advice**: A good defensive suit against  Red Damage and even to  Black Damage, but with the cost of being weak to  White Damage. Is recommended to equip during the mid game.

#### E.G.O. Gift: Grinder Mk4

The **E.G.O Gift Grinder Mk4** is a Gift taking the appearance of round glasses of small size, without a frame. Is worn on the **Slot Eye** and has a **4%** chance to be equipped to an employee after finishing a work with All-Around Helper. It will be available to get from Observation Level 2 and onward.

**Effects**:  Success Rate +2,  Work Speed +2,  Insight Work  Success Rate increased by +3%

"Insight Work Success Rate +3%"

### Rudolta of the Sleigh (Christmas)

#### E.G.O. Weapon: Christmas ( HE)

**Christmas**, also known as Rudolta of the Sleigh's weapon, is a  HE melee mace weapon formed by a chunk of stitched flesh of green, red, and white patches, tied by 2 Christmas' lights; being held by a stick. It deals  White Damage. It can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "It is patched with heavy leather of unknown origin.

The colorful leather pieces remind one of a festive holiday that is now long forgotten. The stitches are carefully woven, but for whom or for what, exactly, is unclear. It is not elegant, but you can feel the devotion of its creator.

What is truly under the leather is classified, but that secrecy only makes the weapon all the more powerful."

**Strategy and Advice**: A very decent weapon to help in recover Panicked Agents. Recommended to equip in the mid game.

#### E.G.O. Suit: Christmas ( HE)

**Christmas**, also known as Rudolta of the Sleigh's suit, is a  HE suit covered on stitched patches of fleshy green, red and stained white color, holding a pair of Christmas lights being hold around the torso and arm. It has a dark shirt underneath along a white tie. Has better defense against  White Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Fortitude Level 2.

**Special Ability**: None.

**Description**: "The colorful leather pieces remind one of a festive holiday that is now long forgotten.

The origin of the material cannot be disclosed to unauthorized personnel. Does it still keep the dream of being a nice kid, deserving of gifts?

The wielder may feel an urge to give out gifts to random people"

**Strategy and Advice**: A decent suit to protect against the main 2 Damage Types and specially prevent employees of Panicking. Recommended to equip in the mid game.

#### E.G.O. Gift: Christmas

The **E.G.O Gift Christmas** is a Gift taking the appearance of a pair of flesh antlers, conformed by columns of 3 bloody spheres of white, green or red patches, while being crudely stitched with each other. Is worn on the **Slot Hat** and has a **4%** chance to be equipped to an employee after finishing a work with Rudolta of the Sleigh. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP -4,  SP +8

### Child of the Galaxy (Our Galaxy)

#### E.G.O. Weapon: Our Galaxy ( HE)

**Our Galaxy**, also known as The Child of Galaxy's weapon, is a  HE range mace weapon composed by a black baton holding a glass-like sphere with a starry texture. The attacks are performed by swinging the weapon, as multiple sparkles rain over the target. It deals  Black Damage. It can be purchased at Observation Level 4.

**Requirements**: Agent and  Prudence Level 2.

**Special Ability**: None.

**Description**: "The pebble dropped into your hand sparkles, sways, tickles, and eventually becomes the universe.

“There's a universe inside a pebble. When the child cries, the stars in the galaxy light the void. In your universe, am I to be found?” "

**Strategy and Advice**: Oddly, this mace weapon is ranged instead, making it slightly better than staying to close to the targets. Recommended to equip in the mid game.

#### E.G.O. Suit: Our Galaxy ( HE)

**Our Galaxy**, also known as The Child of Galaxy's suit, is a  HE suit with the default design, but with the jacket having a galaxy texture, the pants being light gray and torn apart at the bottom like the respective Abnormality, and having a white tie. Has better defense against both  Red and  White Damage. It is unlocked and can be purchased at Observation Level 1.

**Requirements**: None.

**Special Ability**: Any employee wearing this suit will have  Healing effects of the Token of Friendship increased.

"Increases the amount of healing from the token of friendship."

**Description**: "The pebble dropped into your hand sparkles, sways, tickles, and eventually becomes the universe.

“There's a universe inside a pebble. When the child cries, the stars in the galaxy light the void. In your universe, am I to be found?” "

**Strategy and Advice**: While some rather minor defenses against damage, is ideal to equip this along employees who are bound to work on The Child of Galaxy as its  Healing effect is increased by this suit, however, this will also mean that they would be limited to only work with that Abnormality due to its ability.

#### E.G.O. Gift: Our Galaxy

The **E.G.O Gift Our Galaxy** is a Gift taking the appearance of a necklace carrying a glowing pebble. Is worn on the **Slot Neckwear** and has a **4%** chance to be equipped to an employee after finishing a work with The Child of Galaxy. It will be available to get from Observation Level 2 and onward.

**Effects**:  Success Rate +3,  Work Speed +3,  Heal a small amount of  HP of the employee.

### Laetitia (Laetitia)

#### E.G.O. Weapon: Laetitia ( HE)

**Laetitia**, known for the same name of the Abnormality, is a  HE range rifle weapon of reddish-pink, white, and golden colors, with a black binding on the cannon. It deals  Black Damage. It can be purchased at Observation Level 4.

**Requirements**:  Temperance Level 2.

**Special Ability**: None.

**Description**: "It takes a lot of time to extract, but its power cannot be ignored.

The crude design appears to have been made a long time ago. The small accessory remains like the wishes of a child who yearned for happiness."

**Strategy and Advice**: Being a strong weapon by its own, with low requirements and a Damage Type that most entities are weak to, it provides very useful in several scenarios. Recommended to equip during the mid game to Agents with medium Level.

#### E.G.O. Suit: Laetitia ( HE)

**Laetitia**, known for the same name of the Abnormality, is a  HE jacket/cloak with a color pallet of reddish-pink, white, and black. There is also a small black tie visible under the suit. The suit has small cross-stitches similar, black bows adorn the lower parts of the armor. It has decent defenses against the main three Damage Types. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 3.

**Special Ability**: None.

**Description**: "The ribbon on the coat represents a child's yearning for jolliness.

The little kid who couldn't leave her friends behind came up with a brilliant idea."

**Strategy and Advice**: The suit provides a good defense against the three main Damage Types, being good for most cases. Recommended to equip during the mid game on medium Level Agents.

#### E.G.O. Gift: Laetitia

The **E.G.O Gift Laetitia** is a Gift taking the appearance of a reddish bonnet, with a ribbon, a jingle bell and black bindings. Is worn on the **Slot Helmet** and has a **4%** chance to be equipped to an employee after finishing a work with Laetitia. It will be available to get from Observation Level 3 and onward.

**Effects**:  SP +4

### Funeral of the Dead Butterflies (Solemn Lament)

#### E.G.O. Weapon: Solemn Lament ( WAW)

**Solemn Lament**, also known as Funeral of the Dead Butterflies' weapon, is a  WAW range dual pistol weapon of white and black color respectively, with a butterfly design on each one. It deals both  White and  Black Damage. It can be purchased at Observation Level 4.

**Requirements**:  Justice Level 3.

**Special Ability**: Dual Weapon that is equipped in both hands and performs 2 hits in succession, dealing  White Damage in one hit and  Black in the other, switching after each hit.

**Description**: "The somber design is a reminder that not a sliver of frivolity is allowed for the minds of those who mourn.

One handgun symbolizes grief for the dead, while the other symbolizes early lament for the living."

**Strategy and Advice**: This weapon provides quick recovery potential over panicked employees with its dual Damage Type, that also provides some flexibility for combat. Recommended to equip to medium to high Level Agents.

#### E.G.O. Suit: Solemn Lament ( HE)

**Solemn Lament**, also known as Funeral of the Dead Butterflies' suit, is a  HE suit with a coat of pitch-black color and white lines, having a black tie as well. It has better defense against  Black Damage. It is unlocked and can be purchased at Observation Level 3.

**Requirements**:  Justice Level 3.

**Special Ability**: None.

**Description**: "The undertaker's outfit belongs to those who pay tribute to the dead. Only a solemn mind is required to express condolences; there is no need for showy accessories.

If you see a mound standing out in the middle of the desert, please do not desecrate it. It is the grave of the countless butterflies that have died in this place."

**Strategy and Advice**: The suit has a decent trade for getting a good resistance against  Black Damage, making it very useful against the most dangerous Abnormalities that deal such damage, but is still conditional to equip for these situations as others provide a better overall Damage Resistance.

#### E.G.O. Gift: Solemn Lament

The **E.G.O Gift Solemn Lament** is a Gift taking the appearance of a black coffin with a butterfly figure on its front, bearing resemblance to the Abnormality's coffin. It's worn on the **Back (Right)** and has a **4%** chance to be equipped to an employee after finishing a work with Funeral of the Dead Butterflies. It will be available to get from Observation Level 3 and onward.

**Effects**:  HP +1,  SP +1,  Success Rate +1,  Work Speed +1,  Movement Speed +1, Attack Speed +1

### Der Freischütz (Magic Bullet)

#### E.G.O. Weapon: Magic Bullet ( WAW)

**Magic Bullet**, also known as Der Freischütz's weapon, is a  WAW range rifle weapon of black, blue and yellow colors, resembling the weapon of the Abnormality. It deals great  Black Damage to all targets at its front in the same room, being employee or Abnormality. It can be purchased at Observation Level 4.

**Requirements**:  Temperance Level 3.

**Special Ability**: Attacking will shoot a black bullet that will pierce through any front targets until the end of the room, dealing  Black Damage to both allies and foes alike.

**Description**: "Though the original's power couldn't be fully extracted, the magic this holds is still potent.

The weapon's bullets travel across the corridor, along the horizon."

**Strategy and Advice**: This weapon is great for clearing rooms from multiple hostile entities, like most Ordeals, however, its ability also make the attacks deal damage to the employees in the way, so for best results is better to send range employees instead, with the ones having this weapon equipped at the front of them.

#### E.G.O. Suit: Magic Bullet ( HE)

**Magic Bullet**, also known as Der Freischütz's suit, is a  HE suit with a blue coat of yellow borders and dark interior, with a black belt and yellow attachments. It has balanced defenses against the 3 main Damage Types. It is unlocked and can be purchased at Observation Level 4.

**Requirements**:  Fortitude and  Justice Level 3.

**Special Ability**: Increases the Damage of the same Abnormality's E.G.O. Weapon by +3 when equipped.

"Max. and Min. Attack Power +3 when the weapon from the same Abnormality is equipped"

**Description**: "Though the original's power couldn't be fully extracted, the magic this holds is still potent.

The weapon's bullets travel across the corridor, along the horizon."

**Strategy and Advice**: The suit has good defenses against the 3 main Damage Types and helps in increasing the Damage of the same E.G.O. Weapon of the Abnormality, making it always an option to pair as a full set instead being used per separated.

#### E.G.O. Gift: Magic Bullet

The **E.G.O Gift Magic Bullet** is a Gift taking the appearance of a large blue and yellow smoking pipe. Is worn on the **Slot Mouth 2** and has a **4%** chance to be equipped to an employee after finishing a work with Der Freischütz. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP -5,  SP -5,  Movement Speed +10, Attack Speed +10, When equipped with the same E.G.O. Weapon of the Abnormality, increases the Damage by +3.

"Max. and Min. Attack Power +3 when the weapon from the same abnormality is equipped"

### Schadenfreude (Gaze)

#### E.G.O. Weapon: Gaze ( HE)

**Gaze**, also known as Schadenfreude's weapon, is a  HE melee spear-like weapon, being a dark blue circular saw, being hold at the tip of a metallic stick of the same color. It deals low  Red Damage several times per attack. Upon attacking, it plays an extended spinning saw sound, the same of Schadenfreude when it attacks by using its sawblades. It can be purchased at Observation Level 4.

**Requirements**:  Prudence and  Temperance Level 2.

**Special Ability**: Each full attack deals multiple hits in a quick succession, 10 hits per attack, at a total of 10 - 40  Red Damage.

**Description**: "The gaze from the keyhole is fixed on its target without ever stopping.

No one knows what it wanted to peep at so dearly. As long as this is equipped, ambush won't be a concern."

**Strategy and Advice**: Like All-Around Helper 's weapon (Grinder Mk4), the weapon's low damage compensates slightly and works around the high defenses, as can hit the target with its multi-attack several times. Its noise can be confused with Schadenfreude's special attack, which may cause some confusion during a breach. Is recommended to equip during the mid game.

#### E.G.O. Suit: Gaze ( HE)

**Gaze**, also known as Schadenfreude's suit, is a  HE suit of armor, of metallic blue color, a white tie and reddish shirt and pants. It has a pair of camera lens, one of a shoulder and other on a knee, and a large keyhole on the torso of the suit, having the respective gray eye of the Abnormality looking through. It has decent defenses against the 3 main Damage Types, that will improve by having the camera on the user. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: When the user of the Suit is on screen, increases their  Justice by +10 and their defenses are increased to:
 Red: Endured (0.8) -  White: Endured (0.5) -  Black: Endured (0.8) -  Pale: Weak (1.5).

"When you zoom in on an employee wearing that armor, employee's defense and Justice will rise by 10."

**Description**: "The gaze from the keyhole is fixed on its target without ever stopping.

No one knows what it wanted to peep at so dearly. As long as this is equipped, ambush won't be a concern."

**Strategy and Advice**: A suit with an overall decent Defenses, better against  White Damage when the employees wearing it are on screen. This also work in Containment Units, making it a bit more versatile aside combat utility. Recommended to be equipped during the mid game.

#### E.G.O. Gift: Gaze

The **E.G.O Gift Gaze** is a Gift taking the appearance of a chunk of torn flesh on the hand. Is worn on the **Slot Hand 2** and has a **4%** chance to be equipped to an employee after finishing a work with Schadenfreude. It will be available to get from Observation Level 2 and onward.

**Effects**:  HP +4

### Porccubus (Pleasure)

#### E.G.O. Weapon: Pleasure ( HE)

**Pleasure**, also known as Porccubus' weapon, is a  HE spear-like weapon composed by a main green stalk covered on light yellow thorns, followed by a red flower with a bulb at its front, covered on spikes of the same color as the thorns. It deals  Black Damage and can deal additional  White Damage. It can be purchased at Observation Level 4.

**Requirements**:  Temperance Level 3

**Special Ability**: Whenever an enemy recently hit by Pleasure takes  White Damage, they'll take 2 extra  White Damage on hit.

"Additional white damage for a certain amount of time"

**Description**: "If you grasp for pleasure you cannot endure, you will end up losing yourself.

When the powder that falls from the thorns becomes known to the world, people may forever sink into the swamp of intoxication."

**Strategy and Advice**: This weapon is a good addition for a group of Agents carrying  White Damage weapons against a target weak to it.

#### E.G.O. Suit: Pleasure ( HE)

**Pleasure**, also known as to Porccubus' suit, is a  HE suit of light yellow shirt and sleeves, black tie, green suit and pants covered in thorns, having a red flower on the front, resembling the head of the Abnormality. Has decent defenses against  White and  Black Damage. It can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "If you grasp for pleasure you cannot endure, you will end up losing yourself.

When the powder that falls from the thorns becomes known to the world, people may forever sink into the swamp of intoxication."

**Strategy and Advice**: With its decent defenses against both  White and  Black Damage, is recommended to equip during the early and mid game.

#### E.G.O. Gift: Pleasure

The **E.G.O Gift Pleasure** is a Gift taking the appearance of a chain necklace holding a red gem, the same as the Abnormality wears. Is worn on the **Slot Neckwear** and has a **4%** chance to be equipped to an employee after finishing a work with Porccubus. It will be available to get from Observation Level 2 and onward.

**Effects**:  SP +10,  Success Rate -6,  Work Speed -6

### Scarecrow Searching for Wisdom (Harvest)

#### E.G.O. Weapon: Harvest ( HE)

**Harvest**, also known as Scarecrow Searching for Wisdom's weapon, is a  HE spear-like melee weapon resembling a rusty rake of gray color and 4 blades with bloody stains. Deals moderate  Black Damage. It can be purchased at Observation Level 3.

**Requirements**: None.

**Special Ability**: None.

**Description**: "The last legacy from the one yearned for wisdom.

The long rake cultivated the human brain instead of a field.
How many wise people lost their lives to this rake?"

**Strategy and Advice**: Among all other weapons that can deal  Black Damage, it provides some decent damage and has requirements attached to it, making it good for all medium to low Level Agents, as the rest from this Risk Level and up need requirements.

#### E.G.O. Suit: Harvest ( HE)

**Harvest**, also known as Scarecrow Searching for Wisdom's suit, is a  HE suit of armor resembling the clothing of the Abnormality, being a red shirt with white grid stripes, with a pair of ropes on the wrists and the torso covered with hay with blood stains and a white tie on the neck, and possess blue overalls for pants, also covered on blood. It has decent defense against  Red and  White Damage. It can be purchased at Observation Level 3.

**Requirements**:  Prudence Level 2

**Special Ability**: None.

**Description**: "The last legacy of the man who sought wisdom.

The rake tilled the human brain instead of farmland. How many of the wise people among us have lost their lives to this rake?"

**Strategy and Advice**: With its decent defenses against both  Red Damage and  White Damage, is recommended to equip during the early and mid game.

## WAW Abnormalities E.G.O.

### Judgement Bird (Justitia)

#### Weapon: Justitia (Class:  ALEPH)

**Justitia**, Judgement Bird's EGO weapon, is a ALEPH melee weapon in a sword shape. The weapon's blade consists of a black bar (taken from the color of the Abnormality's feathers) wrapped in gauze (taken from the wrapping on the Abnormality's face).The hilt of the blade is made of a golden metal of the same color of the scales that the bird carries, with the cross-guard consisting of the feather's on the Abnormality's head, with the background black having a similar texturing to the normal body of the bird. It can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Justice Level 5.

**Special Ability**: Attacks hit 5 times.

**Additional**: Has a Special Attack where it swipes three times quickly, hitting once each for double damage, then performs a heavy slash that hits 7 times.

**Description**: "It remembers the balance of the Long Bird that never forgot others' sins. This weapon may be able to not only cut flesh but trace of sins as well.

The employee who extracted this E.G.O weapon was the most just person in the company. Do not try to take off the bandage. It wants to hide the sad memories of the past.

Like its previous form, it seeks to bring peace."

**Strategy and Advice**: Despite its relatively low listed damage value of 2-4 and Normal Attack Speed, Justitia is a powerful weapon worthy of its  ALEPH classification. Each attack from Justitia hits multiple times, and it is one of only a few weapons capable of dealing  Pale Damage, which many Abnormalities are susceptible to. As an  ALEPH weapon, it also suffers no damage penalty against  ALEPH-class Abnormalities, and deals additional damage against some lower-class Abnormalities. Its limited range can prove a liability against certain Abnormalities that are fast-moving, long-ranged, or dangerous in melee combat, however, and it is recommended to keep a close eye on the employee to use restorative or shielding Bullets and direct them to evade telegraphed attacks when dealing with such threats.

#### Armor: Justitia (Class:  ALEPH)

**Justitia**, Judgement Bird's armor, is an  ALEPH suit of armor with a color palette of black, white, and gold. There also a white undershirt and a pale-blue necktie. The suit takes all of its design from various parts of the Abnormality, be it the eye coverings, the balance, or the feathers. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Justice Level 5.

**Special**: None

**Description**: "Just like anything else, it began with small hope. The desire for peace now only exists in fairy tales.

**Strategy and Advice**: The Justitia suit boasts an excellent x0.5 resistance to all types of damage, making it useful on any employee as an all-around suit with no weaknesses.

The employee who extracted this E.G.O suit was the most just person in the company. Do not try to take off the bandage. It wants to hide the sad memories of the past."

#### Gift: Justitia

The **E.G.O Gift Justitia**, Judgement Bird's Gift, is a basic Gift taking the appearance of a gauze wrapping that is worn by the employee around the head, specifically the eyes. It's design comes from the similar wrappings that are on the Abnormality's face. It has a 2% chance to be equipped to an employee after finishing a work with Judgement Bird. It will be available to get from Observation Level 3 and onward.

**Information**:  Movement Speed +3, Attack Speed +3,  Repression Work  Success Rate increased by 6%

### Snow White's Apple (Green Stem)

#### Weapon: Green Stem (Class:  WAW)

**Green Stem**, Snow White's weapon, is a  WAW rated melee weapon of the spear category. It has a color pallet of green and red respectively coming from the colors of Snow White's Apple. The weapon has the titular vine design that can be seen when the Abnormality breaches. It can be purchased at Observation Level 4.

**Requirements**: Temperance Level 3

**Special Ability**: None

**Description**: "Once realizing that nobody would come, stems and leaves blossomed as if by magic. However, the inherent malice caused all life to crumble as soon as it bloomed.

Those who come in contact die by the deep-seated hatred rather than the sharpness of its tip. All personnel involved in the equipment's production wore heavy protection to prevent them from being influenced by the entity."

**Strategy and Advice**: None

#### Armor: Green Stem (Class:  WAW)

**Green Stem**, Snow White's armor, is a  WAW rated jacket with a color pallet of green and red. There is also a small black tie visible under the suit along with a bright red undershirt. Vines are wrapped around a majority of the armor. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Prudence Level 3

**Special**: None

**Description**: "Once realizing that nobody would come, stems and leaves blossomed as if by magic. The stems covering the equipment only sear the pitiable conviction of abandonment.

Letting go of the obsession may ease the suffering a little. The personnel involved were unable to remove the poison of this E.G.O equipment."

#### Gift: Green Stem

The **E.G.O Gift Green Stem**, Snow White's Gift, is a basic Gift taking the appearance of a pair of a rose hair-pin. It has a 3% chance to be equipped to an employee after finishing a work with Snow White's Apple. It will be available to get from Observation Level 2 and onward.

**Information**: SP +6; Max. and Min. Attack Power increases by 5 when the weapon is equipped with corresponding Abnormality

### Big and Will be Bad Wolf (Cobalt Scar)

#### Weapon: Cobalt Scar (Class:  WAW)

**Cobalt Scar**, Big and Will be Bad Wolf's weapon, is a  WAW rated melee weapon of the fist category. It is a wolf's claw coated with blood. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 3, Temperance Level 3, Agent Level 3

**Special Ability**: Additional Red damage for a time. Weapon damage +50% when the employee's HP is 50% or less. However, if employee attacks in that state, damage will be applied to other employees.

**Description**: "The weapon resembles the claws of a vicious wolf.

Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts.

It flays the target's flesh and makes them bleed nonstop."

#### Armor: Cobalt Scar (Class:  WAW)

**Cobalt Scar**, Big and Will be Bad Wolf's armor, is a  WAW rated suited of armor. It is a tattered coat over a suit, with tattered pants. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 4, Employee Level 4

**Special Ability**: None

**Description**: "The armor is torn up with countless traces that recount the history of the unending battle.

As all wounds heal up and become nothing in the end, this equipment will dull the damages, even if it won't protect you from them completely."

#### Gift: Cobalt Scar

The **E.G.O Gift Cobalt Scar**, Big and Will be Bad Wolf's Gift, is a basic Gift taking the appearance of red scars, marks or bruises on the employee on the head. It has a 3% chance to be equipped to an employee after finishing a work with Big and Will be Bad Wolf. It will be available to get from Observation Level 3 and onward.

**Information**: HP +4; Movement Speed +2, Attack Speed +2

### Big Bird (Lamp)

#### Weapon: Lamp (Class:  WAW)

**Lamp**, shorthanded to Big Bird's weapon, is a  WAW rated weapon taking the appearance of a Sledgehammer where the head of the Hammer resembles the Lamp that Big Bird Carries with it.

**Requirements**: Fortitude Lvl. 3, Prudence Lvl. 3

**Special Ability**: Has a 25% chance of making the target more vulnerable to BLACK damage

**Description:** "Big Bird's eyes gained another in number for every creature it saved.
On this weapon, the radiant pride is apparent."

#### Armor: Lamp (Class:  WAW)

**Lamp**, shorthanded to Big Bird's armor, is a  WAW rated suit of armor. It is a suit patterned with Big Bird's eyes. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Temperance Level 3, Justice Level 3, Agent Level 4

**Special Ability**: None

**Description**: "Big Bird's eyes gained another in number for every creature it saved.

On this weapon, the radiant pride is apparent. Dozens of blazing eyes always stare into one spot."

### Dream of a Black Swan (Black Swan)

#### Weapon: Black Swan (Class:  WAW)

**Black Swan**, shorthanded to Dream of a Black Swan's weapon, is a  WAW rated melee weapon. It resembles the umbrella used by the Black Swan. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Prudence Level 3

**Special Ability**: When attacked, the damage is reflected with a certain probability.

**Additional**: Reflected damage counts as an attack and will cause Punishing Bird to use its special attack on an employee.

**Description**: "Believing that it would turn white, the black swan wanted to lift the curse by weaving together nettles. All that was left is a worn parasol it once treasured.

It yearned to have a dream it would never wake up from, but reality was cruel as ever."

#### Armor: Black Swan (Class:  WAW)

**Black Swan**, shorthanded to Dream of a Black Swan's armor, is a  WAW rated suited of armor. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperance Level 3

**Special Ability**: None

**Description**: "In the dense smoke, they lived from day to day, worn to a shadow.
Whenever she felt exhausted from the agony and struggle, she looked at her brooch, a memento of the past, to stifle her feelings.

The waterweed that grows under the dirty lake is as damp as a black swan's feathers."

### The King of Greed (Gold Rush)

#### Weapon: Gold Rush (Class:  ALEPH)

**Gold Rush**, shorthanded to The King of Greed's weapon, is an  ALEPH rated melee weapon of the fist category. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Fortitude 5, Employee Level 5

**Special Ability**: 10% probability with each attack of increasing Min. and Max. Attack Power by 5 for 12 seconds, but also reducing Temperance-related stats by 50% for 120 seconds.

**Additional:** Attacks hit 3 times. Special Attack: charges punch then unleashes an explosion dealing 40-60 damage.

**Description**: "The weapon she used to brandish in her prime, before the greed solidified and became what it is now.
One can release their primal desires and strike enemies with full force; technical skill is unneeded.
Each clout with the weapon gives a satisfying sensation to the wielder, but one must be careful not to get carried away."

**Strategy and Advice**: This weapon is rated  ALEPH instead of  WAW, and while its listed damage isn't very high, it attacks very quickly, often hitting with combo attacks that deal high overall damage. Each attack has a 10% chance to double its attacking power. The windup of the attack is very fast, letting the wielder keep up with faster moving targets that other weapons would normally miss.

While it has great power, the extreme lack of range can put the wielder in danger of being attacked by their target. Pair with a highly resistant Suit or use shield bullets to give them longevity.

The Temperance loss after boosting damage is negligible in combat, but make sure to take note of it after combat has ended, as their working speed and success rate will be highly impaired.

#### Armor: Gold Rush (Class:  WAW)

**Gold Rush**, shorthanded to The King of Greed's armor, is a  WAW rated suited of armor. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperance Level 4, Agent Level 4

**Special Ability**: None

**Description**: "The amber-colored gem on the armor shines brilliantly, but it is avarice materialized: ultimately a dangerous object.
The gorgeous pattern of gold has captivated the hearts of many an employee.
The allure possibly comes from the deepest parts of the subconscious."

#### Gift: Gold Rush

The **E.G.O Gift Gold Rush**, The King of Greed's Gift, is a basic Gift taking the appearance of a golden gauntlet with a glowing amber gem in the center. It has a 3% chance to be equipped to an employee after finishing a work with The King of Greed. It will be available to get from Observation Level 2 and onward.

**Information**: HP +6; Success Rate of Instinct increases by 6%

### The Dreaming Current (Ecstasy)

#### Armor: Ecstasy (Class:  WAW)

Ecstasy, The Dreaming Current's armor, is a  WAW rated suit of armor. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperance Level 2, Agent Level 2

**Special Ability**: None

**Description**: "The armor's sleeve has sparse needle marks on it.

The colorful pattern is fancy, quite akin to a child's costume."

**Strategy and Advice**: The low requirements to wear the equipment, the maximum number that can be produced, and resistances to all common types of damage makes this suit useful on lower level employees.

### Dimensional Refraction Variant (Diffraction)

#### Weapon: Diffraction (Class:  WAW)

**Diffraction**, Dimensional Refraction Variant's weapon, is a  WAW rated melee weapon in the shape of a mallet. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: None

**Special Ability**: None

**Description**:"To see this E.G.O, one must thoroughly concentrate.
You can ignore the ridiculous advice that you can see it with your mind.

It may be in your best interest to calculate the radius when you swing, given that it is invisible.

Many employees have sustained injuries from erroneous calculation."

### The Knight of Despair (The Sword Sharpened with Tears)

#### Weapon: A Sword Sharpened by Tears (Class:  WAW)

**A Sword Sharpened by Tears**, shorthanded to The Knight of Despair's weapon, is a  WAW rated sword that resembles a rapier. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Justice Level 4

**Special Ability**: None

**Additional**: The weapon has a special attack where the user will perform a flurry of stabs for 1 - 2 W damage per hit at random intervals. The special attack is performed in addition to and does not override regular attacks.

**Description**: "A sword suitable for swift thrusts.

Even someone unskilled in dueling can rapidly puncture an enemy using this E.G.O with remarkable agility.

As mandated by chivalry, foul play is strictly forbidden in combat; however, mercy should also not be expected."

#### Armor: A Sword Sharpened by Tears (Class:  WAW)

**A Sword Sharpened by Tears**, shorthanded to The Knight of Despair's armor, is a  WAW rated suit of armor. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Justice Level 4

**Special Ability**: None

**Description**: "Tears fall like ash, embroidered as if they were constellations.

The employee equipping this armor will think of sadness, such as how there are times in life when one may shed tears over the littlest things.

As with sorrow, perhaps sharing the burden will blunt the edge."

**Strategy and Advice**: Unlike most gear below  ALEPH grade (and even most equipment of that grade), this suit provides a modest  Pale Damage resistance, which can make it useful against Abnormalities that deal that type of damage during work.

#### Gift: A Sword Sharpened by Tears

The **E.G.O Gift A Sword Sharpened by Tears**, The Knight of Despair's Gift, is a basic Gift taking the appearance of a black tear on the cheek of the employee. It has a 3% chance to be equipped to an employee after finishing a work with The Knight of Despair. It will be available to get from Observation Level 3 and onward.

**Information**: SP +2; Movement Speed +4; Attack Speed +4

### The Burrowing Heaven (Heaven)

#### Weapon: Heaven (Class:  WAW)

**Heaven**, The Burrowing Heaven's weapon, is a  WAW rated spear. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 3

**Special Ability**: None

**Description**: "Just contain it in your sight.

As it spreads its wings for an old god, a heaven just for you burrows its way."

#### Armor: Heaven (Class:  WAW)

**Heaven**, referred as to The Burrowing Heaven's armor, is a  WAW rated armor.

**Requirements**: Fortitude Level 3

**Special Ability**: None

**Description**: "Just contain it in your sight.

As it spreads its wings for an old god, a heaven just for you burrows its way."

#### Gift: Heaven

**Information**: HP +4; Success Rate +2; Work Speed +2

### Queen Bee (Hornet)

#### Weapon: Hornet (Class:  WAW)

**Hornet**, shorthanded to Queen Bee's weapon, is a  WAW rated rifle. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 3

**Special Ability**: None

**Description**: "The kingdom needed to stay prosperous, and more bees were required for that task.
The name of that kingdom may go down in history, but who will be there to remember the bees that gave their lives to the cause?
The weapon's bullets selectively fly toward threats, so skillful aiming isn't required; all that's needed is the will to hit the target.

The projectiles relive the legacy of the kingdom as they travel toward the target."

#### Armor: Hornet (Class:  WAW)

**Hornet**, shorthanded to Queen Bee's armor, is a  WAW rated suit of armor. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Agent Level 3

**Special Ability**: None

**Description**: "The kingdom's name may go down in history, but who will remember the bees that gave their lives to the cause?
The glory of the past now remains as a stigma."

**Strategy and Advice**: This suit provides a modest resistance to all the common damage types, making it useful for low level employees to equip.

### Alriune (Faint Aroma)

#### Weapon: Faint Aroma (Class:  WAW)

**Faint Aroma**, Alriune's weapon, is a  WAW rated crossbow. It can be purchased at Observation Level 4.

**Requirements**: Prudence Level 3

**Special Ability**: None

**Description**: "Even after the E.G.O was extracted, it still carried the fragrance of the archetype.
Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere.
The arrowhead is dull and sprouts flowers of vivid color wherever it strikes.

When flowers substitute all the desire in everyone's hearts, this E.G.O. will no longer be needed."

#### Armor: Faint Aroma (Class:  WAW)

**Faint Aroma**, Alriune's armor, is a  WAW rated suit of armor. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Fortitude Level 3

**Special**: None

**Description**: "The ceramic surface is tough as if it had been glazed several times.
 It may crumble back into primal clay if it is exposed to a powerful mental attack.

Cracks in the equipment are filled with piles of flowers."

#### Gift: Faint Aroma

The **E.G.O Gift Faint Aroma**, Alruine's Gift, is a basic Gift taking the appearance of a crown of petals and pink dust, similar to the Abnormality's appearance. It has a 3% chance to be equipped to an employee after finishing a work with Alriune. It will be available to get from Observation Level 2 and onward.

**Information**: SP +4; Work Speed +2

### The Queen of Hatred (In the Name of Love and Hate)

#### Weapon: In the Name of Love and Hate (Class:  WAW)

**In the Name of Love and Hate**, the Queen of Hatred's E.G.O weapon, is a  WAW rated weapon resembling The Queen of Hatred's staff, that fires slow-moving projectiles. It can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 3, Justice Level 3, Agent Level 4

**Special Ability**: Attack with random attack type; Depending on the type of damage, heal employees who are hit by the projectile instead of damaging them.

**Description**: "A magic wand surging with the lovely energy of a magical girl.
The holy light can cleanse the body and mind of every villain, and they shall be born anew.
Set ablaze, they won't want to wake up ever again.

The shape of love that wanted to protect everyone soon began to corrode the mind in the form of obsession.
When she tried to rectify it, everything was over."

**Strategy and Advice**: None

**Additional**: Currently displays its damage as Black in the details page, but has "???" in the E.G.O. List

#### Armor: In the Name of Love and Hate (Class:  WAW)

**In the Name of Love and Hate**, the Queen of Hatred's armor, is a  WAW rated dress resembling the Queen of Hatred's outfit. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Prudence Level 3, Temperance Level 3, Agent Level 4

**Special**: None

**Description**: "A magical one-piece dress imbued with the love and justice of a magical girl.
Wearing it may ignite your spirit of justice and the desire to protect the world.
Then you'll hear the sound of hatred, sinking deeper than love.

What to do?
She vowed to love everything in the world, but all that was left was a collapsing heart."

#### Gift: In the Name of Love and Hate

The **E.G.O In the Name of Love and Hate**, the Queen of Hatred's Gift, is a basic Gift taking the appearance of a heart-shaped hairclip with pink borders and a black interior, along with a small wing to the side. It has a 3% chance to be equipped to an employee after finishing a work with Magical Girl. It will be available to get from Observation Level 2 and onward.

**Information**: Success Rate +2; Work Speed +2; Movement Speed +4; Attack Speed +4

### The Naked Nest (Exuviae)

#### Weapon: Exuviae (Class:  WAW)

**Exuviae**, referred to The Naked Nest's weapon, is a  WAW rated weapon. It can be unlocked and purchased at Observation Level 4.

**Requirements**: Agent Level 4

**Special Ability**: Has a 25% chance to make the target more vulnerable to RED damage

**Description**: "Its slippery surface may disturb some employees."

**Strategy and Advice**: None

#### Armor: Exuviae (Class:  WAW)

**Exuviae**, The Naked Nests' armor, is a  WAW rated suit. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 3

**Special**: None

**Description**: "Its slippery surface may disturb some employees, but its scales are multi-layered, suitable for protection.

Even when it is torn, its regenerative abilities will soon repair itself. "

### Yin (Discord)

#### Weapon: Discord (Class:  WAW)

**Discord**, Yin's weapon, is a  WAW rated melee weapon resembling a naginata or glaive. It can be purchased at Observation Level 3.

**Requirements**: Temperance Level 3

**Special Ability**: None

**Description**: "A falchion shadowed by the world.

Every life is trapped in the cycle of birth and death.
The power of birth, and the power of death. There is no good or evil about those powers.
They are just the way it was meant to be."

**Strategy and Advice**: None

#### Armor: Discord (Class:  WAW)

**Discord**, Yin's armor, is a  WAW rated suit, appearing to be a coat with brown, fish-like scales. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperance Level 3

**Special**: None

**Description**: "A coat shadowed by discord.This shadow protects the wearer from various harms.

However, all the damage that is blocked by it could be inflicted on someone else.
Everything must be balanced."

### Little Red Riding Hooded Mercenary (Crimson Scar)

#### Weapon: Crimson Scar (Class:  WAW)

**Crimson Scar**, Little Red's weapon, is a  WAW rated weapon taking the appearance of Little Red's pistol and sickle. It can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 3, Justice Level 3, Agent Level 3

**Special Ability**: Weapon damage +50% when the employee's hp is 50% or less. However, if employee attack in that state, damage will be applied to other employees

**Description**: "There's nothing to fear in this place if as long as you hold iron in one hand and gunpowder in another.

Attacking in blind rage and without hesitation is more important than insecure courage.

Let's hope this lovely fairy tale will come to an end someday."

**Strategy and Advice**: None

#### Armor: Crimson Scar (Class:  WAW)

**Crimson Scar**, Little Red's armor, is a  WAW rated jacket taking the appearance of Little Red's Clothes. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 3, Justice Level 3, Agent Level 4

**Special**: Movement Speed +30% when suppressing

**Description**: "The only thing a mercenary with a red bandanna could love is the death of a wolf.
It seems only darkness awaits at the path of those who feel alive from nothing but destruction.

Sometimes, it's good to let go of old hatred, just like letting weight off your shoulders."

**Strategy and Advice**: This suit provides a good resistance to all of the common damage types and provides a speed bonus when the wearer is sent to Suppress an Abnormality or Ordeal. Thanks to its  WAW grade providing it maximum protection against  ALEPH abnormalities, it remains useful for its resistances and special ability even on high level employees.

#### Gift: Crimson Scar

The **E.G.O Crimson Scar**, Little Red's Gift, is a basic Gift taking the appearance of a mask similar to Little Red's, only covering her mouth, with a texture of gray sharp teeth. It has a 3% chance to be equipped to an employee after finishing a work with Little Red. It will be available to get from Observation Level 3 and onward.
**Information**: HP +2; Movement Speed +2; Attack Speed +2

### The Firebird (Feather of Honor)

#### Weapon: Feather of Honor (Class:  WAW)

**Feather of Honor**, The Firebird's weapon, is a  WAW rated ranged weapon with the appearance of burning feathers, which appear behind the user when attacking. One copy of the weapon is given after successfully suppressing The Firebird.

**Requirements**: Fortitude Level 3

**Special Ability**: None

**Description**: "The feather strikes with vivid flames. It is not weak, nor faint.
The flames that pierce the body melts the frozen body and heart.

It is Fiery Bird's wish that people don't lose their passion forever."

**Strategy and Advice**: This weapon attacks quickly and from long ranges, and thanks to its low usage requirement,  White Damage, and number of copies, it can be useful for lower level employees, allowing them to help bring panicking employees back to sanity from a safe distance.

#### Armor: Feather of Honor (Class:  WAW)

**Feather of Honor**, The Firebird's armor, is a  WAW rated suit. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Fortitude Level 3, Agent Level 3

**Special**: None

**Description**: "The fire cannot reach the heart.

It is bright as if it's burning, but once you touch it, you will realize that it is not hot at all.

Burn yourself in awe."

**Additional**: An employee with this armor equipped will die immediately upon entering The Snow Queen's containment unit.

### The Little Prince (Spore)

#### Weapon: Spore (Class:  WAW)

**Spore**, Little Prince's weapon, is a  WAW rated spear. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Temperance Level 2, Agent Level 2

**Special Ability**: Give Effect to the target by 25 % probability to make vulnerable to the W property

**Description**: "A spear covered with spores and affection.

It reveals the minds of employees, shines like a star, and gradually becomes tamed.

Nostalgia is more miserable because it is invisible."

**Strategy and Advice**: None

#### Armor: Spore (Class:  WAW)

**Spore**, Little Prince's armor, is a  WAW rated suit. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperance Level 2, Prudence Level 2

**Special Ability**: None

**Description**: "If you only look at it with a big mushroom, it's the result of your hazy eyes.

When the stars are lit up and the night is revealed, the true figure is revealed.

It is a blessing to me to recognize the hidden light."

### Il Pianto Della Luna (Moonlight)

#### Weapon: Moonlight (Class:  WAW)

Moonlight, Il Pianto Della Luna's weapon, is a  WAW rated weapon in the shape of a cane with a snake's head on the tip. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Fortitude Level 3, Agent Level 4

**Special Ability**: Casts B type shields on every employee in the area when performing special attack.

**Description**: "A cane for outdoor activity; one of the mementos of a lady who dedicated her soul to a sonata that remained at her deathbed when she flew to the moon.

The serpentine ornament is loyal to the original owner’s taste. The snake’s open mouth represents the endless yearning for music. It temporarily invites the user to the world of trance."

#### Armor: Moonlight (Class:  WAW)

Moonlight, Il Pianto Della Luna's armor, is a  WAW rated suit resembling a pale lavender dress. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperence Level 3

**Special Ability**: None

**Description**: "A classic, dark dress whose edge resembles an ink cap.

You may take a step towards the truth of the moon that was so difficult to understand if you wear it. It temporarily invites the wearer to the world of trance."

#### Gift: Moonlight

The **E.G.O. Gift Moonlight**, Il Pianto Della Luna's gift, is a Gift taking the appearance as a brooch in the form as a dark rose. It has a 3% chance of being equipped to an agent who finished a work on her.

**Information:** HP +1; SP +1; Success Rate +1; Work Speed +1; Movement Speed +1; Attack Speed +1

### Clouded Monk (Amrita)

#### Weapon: Amrita (Class:  WAW)

    Amrita, Clouded Monk's weapon, is a  WAW rated melee weapon, resembling a ringed cane almost identical to the one carried by Clouded Monk. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Fortitude 3, Employee Level 3

**Special Ability**: Attacks hit 3 times.

**Description**: "A cane used by monks for when they travel away from their temple. It is commonly used to measure the depth of a body of water or to drive animals or insects away.

The rings attached to the cane represent the middle way and the Six Paramitas. Anyone can become a Buddha by washing away the anguish and delusion in their heart.

At least, that was what he wanted to believe."

#### Armor: Amrita (Class:  WAW)

    Amrita, Clouded Monk's armor, is a  WAW rated suit, resembling brown, faded robes. It is unlocked and can be purchased at Observation Level 3.

**Requirements**: Temperance Level 2, Prudence Level 2

**Special Ability**: None

**Description**: "The old and ragged robes of a monk that shows his dedication.
This plain and simple wear, worn with patches is a sign of the monk’s practice of asceticism.
You can smell old dirt and fire if you put your nose close enough."

#### Gift: Amrita

The **E.G.O Gift Amrita** is a Gift unlocked at Observation Level 3. It resembles a bead bracelet, and is worn on the **Slot Hand 1** with a **3%** chance to be equipped to an employee after finishing a work with Clouded Monk.

**Information**: HP +10, SP -4

## ALEPH Abnormalities E.G.O.

### Nothing There (Mimicry)

#### E.G.O. Weapon: Mimicry (Class:  ALEPH)

**Mimicry**, Nothing There's weapon, is an  ALEPH rated melee weapon taking the form of a fleshy greatsword with eyes and spikes by the hilt. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5;  Fortitude Level 5.

**Special Ability**: "Restores HP by 25% of the damage dealt to the target."

**Additional**: Has a Special Attack where the user will enlarge the blade and deliver a powerful downswing, dealing 75-105 Red damage (750%).

**Description:** "It's form is sloppy, as if saying your yearning to imitate the form of a human should have ended at greed.
When the otherworldly eyes stare at you, you will tremble.

If pushed to the limit, you can wield it. It can deliver a powerful downswing that is impossible for a single human."

**Strategy and Advice**: This weapon has the fastest startup to attack for an  ALEPH weapon. It's excellent to help chase down faster targets that other weapons might miss due to their speed.

#### E.G.O. Suit: Mimicry (Class:  ALEPH)

**Mimicry**, Nothing There's armor, is an  ALEPH rated suit, taking on a deep red fleshy form with eyes and spikes in irregular locations. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5;  Fortitude Level 5.

**Special Ability**: None

**Description**: "To protect humans, you need the skin of a human.
Even though it is not the skin of a human, the skin that is akin to it protects us.

Employees who wear it may lose whatever humanity they have left."

#### E.G.O. Gift: Mimicry

The **E.G.O Gift Mimicry**  is a Gift unlocked at Observation Level 4. Is worn on the **Slot Cheek** and has a **1%** chance to be equipped to an employee after finishing a work with Nothing There.

**Effects**:  HP +10; User's  HP Healing increased by 5%

### Blue Star (Sound of a Star)

#### E.G.O. Weapon: Sound of a Star (Class:  ALEPH)

**Sound of a Star**, Blue Star's weapon, is an  ALEPH rated weapon taking the form of a set of orbs with black hearts that has blue outlines, which appears behind the user. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5;  Prudence Level 5;  Temperance Level 5.

**Special Ability**: "Attack power changes according to employee's current SP status": Damage decreases the lower an Agent's  SP is.

**Additional**: This weapon hits three times per attack, decreasing to 2 at 66% SP or lower, and to 1 at 33% SP or lower. Attacks hit all targets in a room.

**Description**: "The star shines brighter as our despair gathers.

The weapon's small, evocative sphere fires a warm ray.

In the light, everything is equal."

**Strategy and Advice**: While it has a lengthy attack startup animation, this weapon provides a source of ALEPH-level splash damage, allowing it to clean up groups of enemies quickly.

#### E.G.O. Suit: Sound of a Star (Class:  ALEPH)

**Sound of a Star**, Blue Star's armor, is an  ALEPH rated suit taking the form of a grey coat stylized with leg designs across the outer coat, with a black heart in the chest with a blue outline. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5;  Prudence Level 5;  Temperance Level 5.

**Special Ability**: "Heal other employees in the same room every so often": Recovers other employees'  SP every ~5 seconds. Does not work on panicking or uncontrollable employees.

**Description**: "At the heart of the armor is a shard that emits an arcane gleam.

The gentle glow feels somehow more brilliant than a flashing light. If you look carefully, you can see the place we will all have to return to someday."

**Strategy and Advice**: With no common damage type above a x0.5 resistance, this suit provides excellent protection from most threats, along with a useful special ability that restores SP to other employees in the same room.

#### E.G.O. Gift: Sound of a Star

The **E.G.O Gift Sound of a Star** is a Gift unlocked at Observation Level 4, taking the form of a a visor with the image of multiple legs from Blue Star covering the eyes, worn on the **Slot Eye** and has a **1%** chance to be equipped to an employee after finishing a work with Blue Star.

**Effects**:  Movement Speed +10

### CENSORED (CENSORED)

#### Weapon: CENSORED (Class:  ALEPH)

**CENSORED**, CENSORED's weapon, is an  ALEPH rated weapon in the shape of a claw, covered with censor bars. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Fortitude Level 5.

**Special Ability**: Wearer is healed by 40% of all taken damage.

**Additional**: Attacks hit 2 times. Has a Special Attack where the user will extend the claw to a longer range, hitting all enemies in range 3 times.

**Description**: "(CENSORED) has the ability to (CENSORED), but this is a horrendous sight for those watching.

Looking at the E.G.O for more than 3 seconds will make you sick."

**Strategy and Advice**: While CENSORED does not have a suit, its weapon essentially acts as a second Suit by healing off 40% of all damage taken, regardless of type. Pair with a less durable  WAW class suit to boost their defenses, or give it to an employee with an  ALEPH suit to give them maximum survivability.

### The Mountain of Smiling Bodies (Smile)

#### Weapon: Smile (Class:  ALEPH)

**Smile**, The Mountain of Smiling Bodies' weapon, is an  ALEPH rated melee weapon in the shape of a sledgehammer made from grey/black stringy tendons, with a moving jaw with teeth covered in blood on the attacking end and has 3 masks on the back that are similar to the ones attached to The Mountain of Smiling Bodies. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Temperance Level 5.

**Special Ability**: "Each time an attack target dies, Fortitude and Justice will rise by 3. Decrease the target’s Movement Speed on a normal attack. Decrease every enemy's Movement Speed in the same room on performing a special attack."

**Additional**: Has a Special Attack where the user will jump and slam the hammer down, hitting all enemies near the point of impact 7 times.

**Description**: "It has the pale faces of nameless employees and a giant mouth on it.

Upon striking with the weapon, the monstrous mouth opens wide to devour the target, its hunger insatiable."

#### Armor: Smile (Class:  ALEPH)

**Smile**, The Mountain of Smiling Bodies' armor, is an  ALEPH rated suit taking the form of a suit of armor made from grey, stringy tendons or ligaments, with masks woven in along the torso and arm. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Temperance Level 5.

**Special Ability**: When the wearer walks over an Agent/Clerk corpse, the corpse will be removed (consumed) and the wearer will be healed by a percentage of their Max HP.

**Description**: "The armor is studded with familiar faces.

The wearer suddenly feels the weight of death. The dead will protect the wearer from enemy attacks, so it should be okay to feel safe.

Rarely, a painful moan can be heard, but it's best to ignore it as there's nothing you can do for it."

**Strategy and Advice**: It's rare that an employee will walk across a corpse at a moment where the healing is useful, but this suit is the only way to clean up corpses. Corpses eaten by the suit can't be eaten by the Mountain Of Smiling Bodies, so it may be helpful to clean up to deny it its special abilities.

#### Gift: Smile

The E.G.O. Gift **Smile**, The Mountain of Smiling Bodies' Gift, is a Gift taking appearance of a mask, similar to those attached to The Mountain of Smiling Bodies. It is worn in the ‘Slot Eye’ and has a 1% chance to be equipped to an employee after finishing a work with The Mountain of Smiling Bodies. It will be available from observation level 3 onward.

**Information**: HP +5; SP +5

### The Silent Orchestra (Da Capo)

#### Weapon: Da Capo (Class:  ALEPH)

**Da Capo**, The Silent Orchestra's weapon, is an  ALEPH rated melee weapon taking the form of a scythe resembling a quaver note. It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Prudence Level 5.

**Special Ability**: Attacks hit 4 times. Has a Special Attack where the user swipes three times quickly, each swipe hitting only once but dealing triple damage.

**Description**: "A scythe that swings silently and with discipline like a conductor's gestures and baton. If there were a score for this song, it would be one that sings of the apocalypse.

The wielder of this E.G.O is able to indulge in the music of silence that no one else can hear. The conductor does not wish to end the performance until it reaches the finale.

However, it may be wise to leave some audience alive to applaud at the end."

#### Armor: Da Capo (Class:  ALEPH)

**Da Capo**, The Silent Orchestra's armor, is an  ALEPH rated suit taking the form of a white and black conductor's tailcoat It is unlocked and can be purchased at Observation Level 4.

**Requirements**: Agent Level 5; Prudence Level 5.

**Special**: None

**Additional**: With respective abnormality gift, absorbs any white damage dealt to the wearer

**Description**: "A splendid tailcoat perfect for a symphony.

Superb leadership is required to create a perfect ensemble. It would be wise to leave some of the audience alive until the finale to hear them applaud."

**Strategy and Advice**: This suit is the only way in the game to gain immunity to a damage type. When combined with the Gift from the same Abnormality, the wearer will absorb  White Damage, restoring their SP instead of draining it. This can be incredibly useful to help combat sources of very high  White Damage, like The Firebird or the Violet Midnight's White Shrine.

#### Gift: Da Capo

The E.G.O. Gift **Da Capo**, The Silent Orchestra's Gift, is an  ALEPH rated Gift taking the appearance of a monocle and has a 1% chance to be equipped after completing a work with this Abnormality.

**Information**: Success Rate +4; Work Speed +4; Agent absorbs  White Damage if wearing the corresponding suit.

### Apocalypse Bird (Twilight)

#### Weapon: Twilight (Class:  ALEPH)

**Twilight**, Apocalypse Bird's weapon, is an  ALEPH rated melee weapon taking the form of a greatsword. The weapon's design is clearly representative of the three Birds making up Apocalypse Bird. Its blade is covered in black feathers and golden eyes (representing Big Bird). The hilt of the blade is made of golden metal, with a cross-guard consisting of white and black feathers (representing Judgement Bird) and chunks of flesh with teeth on them, which cover part of the blade (representing Punishing Bird). It is obtained when the Apocalypse Bird is defeated.

**Requirements**: All Stats at 110 or above.

**Special Ability**: Attacks deal all four types of damage ( Red,  White,  Black and  Pale) at the same time. While an Agent is using this weapon, Apocalypse Bird will be unable to appear.

**Additional**: Has a special attack where the wearer will leap forward and back and slash at a target (though for hitbox purposes the Agent stays in the same place). This attack deals 4 hits of each of the damage types, each hit dealing 48-72 damage, and a final hit that deals 24-36 of each damage type.

**Description**: "Just like how the ever-watching eyes, the scale that could measure any and all sin, and the beak that could swallow everything protected the peace of the Black Forest...

The wielder of this armament may also bring peace as they did."

**Strategy and Advice**: The highest damaging weapon in the game, with a brutal special attack that hits for incredible damage. This weapon deals damage of all types, meaning there will be no Abnormality or Ordeal that can truly resist its damage; it is always bound to hit with an effective damage type. If you have an employee that can meet the high bar for wielding it, use it as a general-purpose tool to suppress most threats.

Beware Abnormalities and Ordeals that can Absorb certain damage types. If their Absorb is high enough, you may end up healing the target more than you hurt it; try to avoid using Twilight on abnormalities like WhiteNight that resist most damage types and have a type they Absorb.

#### Armor: Twilight (Class:  ALEPH)

**Twilight**, Apocalypse Bird's armor, is an  ALEPH rated suit. It can be obtained when the Apocalypse Bird is defeated.

**Requirements**: All Stats at 110 or above.

**Special**: The lower the HP of an employee with the corresponding weapon, the greater the damage. All enemies in the same room take 5 Black damage every 5 seconds. If the Weapon and Gift are used concurrently, the damage type of special ability is extended to deal 5 of all four types of damage.

**Description**: "The three birds united their efforts to defeat the beast.

This could stop countless incidents, but you’ll have to be prepared to step into the Black Forest…"

**Strategy and Advice**: This Suit, along with providing an excellent defensive profile, also augments the user's damage by providing a constant damage effect to all targets in the same room as the employee. This effect normally only deals 5 Black damage, but it can deal 5 of all types of damage simultaneously (a total of 20) if you have the corresponding Gift equipped for maximum damage.

#### Gift: Through Dark Twilight

The E.G.O. Gift **Through Dark Twilight**, Apocalypse Bird's Gift, is a Gift taking appearance of a black wing with eyes at the back of the agent, the same as Apocalypse Bird's, on the right of the agent (by employee view). All agents who survived the Apocalypse Bird's event will receive the Gift.

**Information**: All Stats +7

### WhiteNight (Paradise Lost)

#### Weapon: Paradise Lost (Class:  ALEPH)

**Paradise Lost**, WhiteNight's weapon, is an ALEPH rated ranged weapon. It's a white staff with white wings, serpent like figure on it and red sphere-shaped tip, referencing Caduceus. It can be obtained when the WhiteNight is defeated without using confession work to One Sin.

**Requirements**: Fortitude Level 5; Prudence Level 5; Temperance Level 5; Justice Level 5

**Special Ability**: Unable to recover HP or SP through the regenerator when equipped with the weapon. Attacks hit all targets in a room.

Decrease target’s movement speed and recover HP and SP when performing a normal attack (The amount of damage dealt and HP/SP healed decreases marginally when attacking multiple targets at once).

Has a Special Attack that can be used if the corresponding Abnormality is currently within the facility. The user will perform a large swipe accompanied by a large visual effect that acts the same as a normal attack but deals double damage. Additionally, on performing a special attack the user will gain a RWBP shield that blocks 100 HP.

**Strategy and Advice**: This weapon isn't as immediately damaging as Twilight and hits with only one damage type, but where it lacks the same raw power, it makes up for it in other ways; the extreme range, higher Attack Speed, and the ability to hit all targets in a given room with a powerful slow makes it outstanding against groups and singular threats alike.  Pale Damage is mostly unresisted by most Abnormalities and Ordeals, so it can hit most threats incredibly hard.

While WhiteNight is in the facility, this weapon gains access to a very powerful special attack that hits all targets in the same room, and then applies a shield to the user that blocks all damage types. When combined with the corresponding suit, this weapon provides unrivaled protection for its user.

Beware that employees that use this weapon cannot heal through regenerators; they can only heal through combat or abnormalities that heal, like Queen of Hatred or WhiteNight itself. Keep this in mind during the normal working phases of the day.

**Description**:
"*Behold: you stood at the door and knocked, and it was opened to you.*

*I come from the end, and I am here to stay for but a moment.*

*At the same time, I am the one who kindled the light to face the world.My loved ones, who now eagerly desire the greater gifts; I will show you the most excellent way.*"

#### Armor: Paradise Lost (Class:  ALEPH)

**Paradise Lost**, WhiteNight's armor, is an ALEPH rated suit, with style of body of WhiteNight's Apostles.

**Requirements**: Agent Level 5; Fortitude Level 5; Prudence Level 5; Temperance Level 5; Justice Level 5

**Special**: Defense increased if the corresponding Abnormality exists in the facility (R: 0.2 / W: 0.2 / B: 0.2 / P: 0.2)
Immune to damage values that are 5 or lower upon suppression.

If the wielder has WhiteNight's E.G.O Gift: Absorb damages that are 10 or lower upon suppression.

**Description**:
"*My loved ones, do not worry; I have heard your prayers.*

*Have you not yet realized that pain is but a speck to a determined mind?*

*You pray unto me to prove my miracles. That you may believe in me, and that by believing you may have life in my name; I shall show you the power.*"

**Strategy and Advice**: This Suit provides the maximum amount of protection that an agent can possibly receive... so long as WhiteNight is in the facility. An employee who wears this suit and has the Gift will not only have an excellent x0.2 resistance to all types of damage, but will also absorb damage to heal the user if it goes below a certain threshold; which is often, thanks to the high resistances.

Even without WhiteNight's presence, however, the suit still provides great protection and should be equipped on the most powerful employees to keep them alive.

#### Gift: Paradise Lost

The E.G.O. Gift  **Paradise Lost**, WhiteNight's Gift, is a Gift taking appearance of a white wing on the left of the agent (by employee view). Chance to receive this gift is normally 1% after the work.
**Information**: HP +10; SP +10; Movement Speed +10; Attack Speed +10

### Army In Black (Pink)

#### Weapon: Pink (Class:  ALEPH)

**Requirements:** **Agent** Level 5, **Prudence** Level 5

Special: The user will take 2 seconds to enter a firing position on the ground before beginning attack.

**Description:**

"Pink is considered to be the color of warmth and love, but is that true?

Can guns really bring peace and love?"

**Strategy and Advice**: A powerful weapon, but the large wind-up time to begin attacking means that its usefulness against fast targets is limited.

#### Armor: Pink (Class:  ALEPH)

**Requirements:** **Agent** Level 5, **Fortitude** Level 5

**Special:** None

**Description:** "A pink military uniform. Its pockets allow the wearer to carry various types of ammunition.

It soothes the wearer; they say pink provides psychological comfort to many people."

**Strategy and Advice**: This Suit is best worn with the corresponding Weapon and Gift to maximize the weapon's damage. Beyond that, it has excellent resistances to all the common damage types.

#### Gift: Pink

**Drop Chance:** 1%

**Information**: Movement Speed +5; Attack Speed +5; When wearing the E.G.O. Suit of the corresponding Abnormality, the damage output of the corresponding E.G.O. Weapon is increased by 15%.

### Melting Love (Adoration)

#### Weapon: Adoration (Class:  ALEPH)

**Requirements:** **Agent** Level 5, **Temperance** Level 5

**Special**: "Reduces the Movement Speed of the target by 30% for 3 seconds
Target takes additional B damage for a certain amount of time."

**Description:** "A big mug filled with mysterious slime that never runs out.

It’s the byproduct of some horrid experiment in a certain laboratory that eventually failed.

People who touch this slime complain of a strange sensation on their skin, but it won’t stop there."

#### Armor: Adoration (Class:  ALEPH)

**Requirements:** **Agent** Level 5, **Fortitude** Level 5

**Special:** When the E.G.O Gift is equipped, a RED-type shield is created when more than 10 damage is taken while HP is under 20%.
Movement Speed is reduced by 50% for 3 seconds after the shield is activated

**Description:** "It is not as unpleasant to wear as it is to look at. In fact, it seems to give you an illusion of comfort and bravery.

Be cautious because once you get too used to keeping the suit on, the viscosity of the slime might hold onto the wearer and become too sticky to let go."

#### Gift: Adoration

**Drop Chance:** 1%

**Information**:  HP +5; SP +10; Success Rate -5; Work Speed -5