Cactufine

> *For the game named after this character, see Cactufine Fight.*
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>

Cactufine's official artwork.

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> I, CACTUFINE, king of HANDOOM...
> ...AND PRICKLOOM...
> ...will DEFEAT YOU...
> ...ONCE in FOR ALL!!
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> Cactufine in *Cactufine Fight*
>

**Cactufine** is a boss enemy in *Cactufine Fight* and *Stikman Adventures*, fought in Topara Desert in the latter. He is the king of Handoom and Cactlings.

## Profile

### Appearance

Cactufine has a tall, green body with long, dark green arms. At the end of his arms are green claws. On top of his body is a yellow ball with spikes around it. Cactufine's head is attached to his body by a stem.

### Personality

Cactufine seems to be quite angry about the player fighting him, as much of his dialogue is said in full caps.

### Abilities

In *Cactufine Fight*, Cactufine is able to summon Handoom to fight for him, cut up the screen using lines, summon large spikes, and shoot three arrows with a bow.

In *Stikman Adventures*, Cactufine is able to throw his head and have it explode as if it were a grenade. His head can then be regrow very quickly.

## Appearances

### *Cactufine Fight*

Cactufine is the main antagonist of *Cactufine Fight*. He has four different phases, each with different attacks. Each phase also lasts two turns.

In Cactufine's first phase, he has Handoom come out from the left and right edges of the screen, which can attack the player. If a Handoom's hand touches the player, the player will be unable to move for a while. In Cactufine's second phase, the screen will be cut into 16 smaller sections, half by half. The position and order of the cuts will remain the same each time.

In Cactufine's third phase, large spikes will come out from the left and right edges of the screen. The spikes come very quickly, so the player must be quick about their movements to dodge them. In Cactufine's fourth and final phase, a bow will slide across the top of the battle box, constantly pointing towards the player. Every few seconds, the bow will shoot three arrows towards the player.

After the fourth phase is over, Cactufine will no longer have any more attacks, and his dialogue will eventually end. Even if Cactufine runs out of health, Cactufine cannot really be defeated.

### *Stikman Adventures*

In *Stikman Adventures*, Cactufine is the final boss enemy of Topara Desert. His only known attack is using his head as a grenade, which then regrows.

## Dialogue

* *WE were living a HAPPY LIFE!!*
* *then, YOU CAME along!!*
* *WHAT do you WANT with US?!*
* *...NOTHING?!*
* *of COURSE!! YOU won't need ANYTHING...*
* *...once YOU fall UNCONCIOUS!!*
* *I, CACTUFINE, king of HANDOOM...*
* *...AND PRICKLOOM...*
* *...will DEFEAT YOU...*
* *...ONCE in FOR ALL!!*
* *WHY are you STILL HERE?!*
* *YOU should be RUNNING...*
* *...for YOUR pethetic "O-MUH-LEE" CITY!!*
* *...WHAT?!*
* *YOU say WE ARE PATHETEIC?!*
* *THAT is EXACTLY what WEAKLINGS SAY!!*
* *wait...doesn't that mean...*
* *...ehh, WHATEVER!!*

## Trivia

* Cactufine appears to spell words incorrectly in *Cactufine Fight*.
	+ When Cactufine says, "*...once YOU fall UNCONCIOUS!!*", "unconscious" is spelled wrong.
	+ When Cactufine says, "*...for YOUR pethetic "O-MUH-LEE" CITY!!*", "pathetic" is spelled wrong.
	+ When Cactufine says, "*YOU say WE ARE PATHETEIC?!*", he once again spells "pathetic" incorrectly.
	+ Cactufine also says "*...ONCE in FOR ALL!!*", when the correct phrase should be "...ONCE and FOR ALL!!"
* Cactufine has a similar appearance as Xurkitree from *Pokémon*.
* Cactufine is possibly based off of Mad Dummy from *Undertale*.
	+ One of Cactufine's first lines is "*then, YOU CAME along!!*", very similar to a phrase Mad Dummy says a lot: "*YOU CAME ALONG!*"
	+ The music played is Mad Dummy's theme, *Dummy!*.
	+ In attacks, Cactufine uses Handoom to attack the player, as Cactufine is the king of Handoom. This is similar to how Mad Dummy uses fellow Dummies to attack the player.
	+ Both Cactufine and Mad Dummy use many fully-capped words in their dialogue, showing how angry he is.