recursal/Fanatic-Fandom huggingface dataset:
Caveman

## About

The **Caveman** is a Rare Character that was added in the August 2017 DUODENUM update. Despite the name, the Caveman is actually a female.

She can be found in the rare event 'Frozen Friend', where she appears trapped in a block of ice. The player must attack the ice repeatedly to break it open. Upon freeing the Caveman she will offer to either join the party or teach the leading character in either combat or survival. The former option increases Vitality and maximum Strength by 1, while the latter increases Medical and maximum Fitness by 1.

The Caveman's Fitness and Strength are revealed upon recruitment. She has two inventory slots and a unique weapon, the 'Giant Club', which can not be dropped. As her encounter text suggests, she cannot use firearms or gas-powered weapons.

## Encounter Text (Prehistoric Pal)

*See Frozen Friend for full encounter text.*

## Quotes

* *"I don't understand your crazy future 'chairs'. I get everything else."*
* *"We didn't have zombos where I'm from. What did you do to get them?"*
* *"MAYBE I was sleeping in that ice on purpose! Maybe I like ice."*
* *"These zombos are slow, but so is ice and that can sneak up."*
* *"I need a bigger weapon."*
* *"Are talking dinosaurs still around?"*
* *"I speak your language cause I've done time travel once, ice sleep twice."*
* *"I'm used to this future travel. It happens a lot to me."*
* *"I'm sure there's a time portal around, somewhere in Canada."*
* *"Maybe I shouldn't go back to past. I'll just fall asleep in ice again."*
* *"For monsters, zombies are real slow. I'm going to get lazy fighting them."*
* *"Dinosaurs were all coated in feathers. They looked ridiculous."*
* *"At least I didn't travel to the far far future this time."*
* *"I wonder how many others get frozen in ice. I do, all the time."*
* *"Running is better than being eaten. Not as good as smashing."*
* *"I can't get used to your 'guns' fad. Give me a tree trunk, any day."*

## Epilogue

*"Uuurrrrgh ice everywhere."*

*Caveman took a nap that day and was immediately encased in ice. She woke up in the far far future.*

## Special Abilities

Caveman's Strength can go 3 levels over the maximum while her Fitness can go 2 levels over maximum. Her stats start low, however, so they require training to take advantage of. She additionally starts with 4 Vitality.

## Trivia

* Despite being female, Caveman's name is always 'Caveman.'
* Based on similarities in design, Caveman may be based on *Ayla* from *Chrono Trigger,* who in turn is inspired by and named after *Ayla* from the "*Earth's Children*" historical fantasy novel series.
* Before the March 2021 LIVER update, the event text for requesting survival tips erroneously stated that the player's maximum Dexterity increased, rather than their maximum Fitness.
* Winning a run with Caveman in the party will award the **Caveman Crush** cheevo.

 Driving
Big Bruiser

* Take one more hit than normal
* Slower walking speed
* Gain 1 point in strength

**Big Bruiser** is a melee-based perk that grants a survivor a strong unarmed attack, an increased vitality stat, and a handful of points in the strength stat. To offset the perks, a big bruiser has a lowered dexterity stat, causing them to move at a slower rate than most characters.

Big Bruiser appears to be the counterpart of the Martial Artist perk which behaves similarly, providing an unarmed attack and a handful of fitness points instead.

## Upgrading

Upgrades for Big Bruiser can be purchased from Peak Performance Perks in exchange for Zombo Points.

 Level 2
 Level 3

## Trait Interactions

* **BERSERK!** - provides the highest starting strength stat (7 strength), Angry-strong stat combo, and offsets BERSERK!'s vitality penalty
* **Fierce Tempered** - provides a quick route to Angry-strong stat combo
* **Frantic Whiner** - neutralizes vitality and dexterity bonuses and penalties
* **Gourmand** and **Resilient Type** - grants a survivor the highest starting vitality stat (5 vitality)
Driving days until Canada

**Driving days until Canada** refer to how many days are left before the group reaches Canada's Border. It varies depending on the current game mode.

Most game modes have the standard 15 driving days. Short Trip to Heck Mode and Quick Death Mode reduce the number of driving days to 9. Meanwhile, Long Winding Road Mode, and Marathon Mode increase the driving days to 25 and 30, respectively. These four are the only game modes that deviate from the usual 15 driving days.

Less driving days means that the game will go by much faster, giving less time to prepare for the final siege and Canada's Border. In contrast, more driving days gives more time to prepare, but the road ends with more zombies at the finale than usual.

Driving days until Canada will not go down if the group is currently walking. However, when close enough to the border, a car is no longer necessary and the party can walk the remaining distance.
Evil Santa

## About

**Evil** **Santa** is a Rare Character which can be found and recruited during a special Event exclusively between December, 24-25th which is around Christmas. He is similar in appearance to Santa but with large, angry eyebrows.

Evil Santa can be recruited if someone in your party has low enough Attitude to tell Santa to "PISS OFF!"

Alternatively, Evil Santa can also be recruited during an event if Santa is in your party. If your party is camping and there is enough room, Evil Santa may appear in your party. The player is not given a choice to not recruit him if this happens.

Evil Santa (like Santa) has no special abilities but his Stats *are* different. Evil Santa's Attitude is revealed upon recruitment. In addition, he always starts with 5 Strength and 4 Shooting.

## Quotes

* *"I WILL JUDGE WHO HAS BEEN NAUGHTY AND WHO HAS BEEN NICE"*
* *"HO HO HO"*
* *"HO HO HO, HO HO HO"*
* *"I WILL DEEM WHO HAS BEEN NICE AND WHO HAS BEEN NAUGHTY"*
* *"YOU'LL PUT YER EYE OUT KID"*
* *"THE NICE HAVE BEEN PURGED FROM THIS EARTH AND ONLY THE NAUGHTY REMAIN"*
* *"THE NAUGHTY WALK THE EARTH AND ONLY I CAN STOP THEM"*
* *"MAY THE NAUGHTY BE SCOURGED FROM THIS BLIGHTED LAND"*
* *"I AM THE JUDGE OF MANKIND AND ONE DAY, ONLY I SHALL REMAIN ON THIS EARTH"*
* *"I LIKE MILK AND COOKIES"*

### **Conversations**

* *"HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO HO"*
	+ Variant 1 (50% chance)
		- [Character 2]: *"GET OUT OF MY HEAD!"*
		- [Character 2] -1 Morale
* *Evil Santa screams something unintelligible about Christmas.*
	+ [Two other characters] -1 Morale

### **Despair**

*Evil Santa emits an ear-piercing scream that shakes the earth. He then spontaneously explodes into a flurry of snowflakes and what appears to be some sort of glitter.*

Alone - *That's it. Christmas is over, everyone.*

In a Group - *The group is horrified to breathe in these Santa spores.*

## Epilogue

*"HO!HO!HO!HO!HO!HO!HO!HO!HO!HO!HO!HO!HO!"*

*Evil Santa dumped enormous piles of coal out of his sleigh, onto everyone's houses.*

## Special Abilities

If Evil Santa's morale falls to a critical level he will emit an ear-piercing scream and then explode into a flurry of snowflakes and glittery powder. This will cause him to die.

If there are any other party members after this happens, they will all inhale the "Santa spores" and become Santa.

## Trivia

* Evil Santa's Attitude and Strength are not properly set in the O\*P\*P lobby, meaning they will be random if he is recruited there.
* If a special character is turned into Santa as a result of Evil Santa's despair event, the game will overwrite their special character ID with Santa's ID, meaning the game will no longer recognize them as the character they were before, which can have various effects depending on the character.
* Pets can be affected by Evil Santa's despair event. Although their appearance doesn't change, they are still considered Santa by the game.
* If you win with Evil Santa you will earn the **Merry Christmas** cheevo.

 Driving
Квестовые предметы

Предметы, необходимые для реализации или завершения какого-либо задания или квеста в целом называются квестовыми предметами. Они довольно редки и вряд ли их увидишь во рту у кого-нибудь вне квеста, но без них невозможно закончить ни одного из основных событий. Как правило, такие предметы не имеют никаких свойств и существуют лишь в качестве валюты для каких-либо целей.

## Галерея квестовых предметов

КартошкаОсколок лабиринта ВселенныхЗвёздная пыльОсколок саней
Berry Picking in Zombie Games

They discover edible berry bushes all around the campsite!

The berries wouldn't be a big amount of food for the work and the sleepless night, but every bit could help.

## Options

### Option 2

Go to sleep

**Berry Picking in Zombie Games** is a Camping Event that the party can encounter. The party finds a campsite surrounded by edible berry bushes. They can take some for the road if they don't mind skipping out on sleep.

## Event Text

*The group sets up camp for the night after being sure there's no danger here.*

*They discover edible berry bushes all around the campsite!*

*The berries wouldn't be a big amount of food for the work and the sleepless night, but every bit could help.*

* *Pick berries all night*
* *Go to sleep*

## Outcomes

### **Pick berries all night**

*The group picks berries all night and puts them into whatever containers are handy.*

```
Gain 3x+2 food, where x = number of humans in the party
Party becomes *Tired*
One meal is eaten

```

### **Go to sleep**

*The group really doesn't want to pick berries for 8 hours.*

```
Party sleeps, one meal is eaten

```
Calm Under Fire

* 1 extra point in shooting

**Calm Under Fire** is a starter trait that gives the character High Composure skill, they can give good outcomes during certain Events that do composure rolls.

* The Calm Under Fire trait does not give the Calm-shot combo by default, but can be combined with perks such as Gun Collector to get close.
* There are certain events like Cool-it Diplomacy and Still Having to Wait in Line which the Calm Under Fire character can most of the time get positive outcomes.
* If the Calm Under Fire Character has high Shooting, they can get positive outcomes on Bandit Raid Defense, Weapon Stealing Bandits, and THAT BEAR STOLE MY STUFF.
* If the Calm Under Fire Character has high Wits, they can get a positive outcome on Fire!.

## Perk Interaction

* **Gun Collector, Natural Shot, and Gungineer**- allows a character to start with higher Shooting skills ranging from 2-3.
Ex-Wrestler

* Large penalty to maximum shooting skill
* Gain 1 point in fitness

**Ex-Wrestler** is a perk purchased from Peak Performance Perks which provides points in fitness and strength skills for a melee fighting characters. Additionally, they can pick up downed zombies, then throw or slam them at the cost of a large penalty to maximum shooting skill (similar to Martial Artist).

## Upgrading

Upgrades for Ex-Wrestler can be purchased from Peak Performance Perks in exchange for Zombo Points.

 Level 2
 Level 3

## Trait Interactions

* **Grappler** - character body changes to El Satan's, they can pick up standing zombies but will not use most ranged weapons.
Подсолнух

**Подсолнух**— уникальный предмет, который можно было выиграть на I играх Солнца (Игры полярного лета). Суть конкурса заключалась в рисовании медалей для племени и предмет выиграл единственный участник под именем Чарующий Ворон, медали были поставлены на сайт и до сих пор используются. У подсолнуха есть эффект — при съедании убирает весь сон. Является предметом племени Солнца.Запрещено передавать за пределы племени, но при уходе можно заменить на любой из Об игре.

* Второй обладатель подсолнуха — Вейперон, победивший во вторых играх племени Солнца под названием «Игры солнечной вспышки». Вейперон победил со своей работой в конкурсе художников и получил заработанный приз.
Cabin with Woodstove

### Event Text

The group finds a cabin in the woods, with no zombies in sight. It has a woodstove in it, but no wood!

## Options

### Option 2

Just go to sleep

**Cabin With Woodstove** is a Camping Event. The party is given the option to do a little manual labor in order to have an extra cozy night.

## Event Text

*The group finds a cabin in the woods, with no zombies in sight. It has a woodstove in it, but no wood!*

* *Go out and chop wood*
* *Just go to sleep*

## Outcomes

### **Go out and chop wood**

> *Who should go chop the wood? It's really hard work! (Select one party member)*
>
>

> *[Character] chops a bunch of woods and gets the woodstove going before passing out from exhaustion.*
>
>

> [He/*She] will be very tired tomorrow!*
>
>

```
[Character] Tired

```

```
[Character] +1 Strength

```

```
[Character] Strength Revealed

```

> *The fire feels great!*
>
>

```
[Low Attitude Only] Attitude revealed.

```

```
[Whole Party] +1 Morale

```

### **Just go to sleep**

```
Nothing Happens

```
Bee Trouble!

Bee Trouble! is a common driving event in Death Road to Canada.

## Event Text

### **No car**

*A bee keeps harassing the group! It takes forever for it to leave. If you only had a car, you would surely have been protected from bees!*

* [Party] -2 Morale, event ends with no options

### **Otherwise**

*A bee flies into the car! Even with the window open, it doesn't leave. It keeps flying right into the group's faces!*

*This could be the biggest challenge, yet!*

* PANIC!
* [Lowest Composure Character] swats the bee / [dog] eats the bee
* [Oblivious Character] ignores the bee
* [Irritating Character] tells bee to "COOL IT"
* Bee Mann sings bee song

## Results

### **PANIC!**

*The group descends into a panic! The car loses control and then plows into a tree.*

*At some point, the bee escaped through the window.*

* Vehicle takes damage
* Group is unharmed

### **Swat the bee / Eat the bee**

*[Character] swats/eats the bee! It solves the bee problem, but he/she gets stung!*

* [Character] -1 Health (lethal)
* [Character] Composure revealed

### **Ignore it** (Oblivious Stat Combo)

*[Character] completely ignores the bee! He/she somehow didn't notice it.*

*Everyone follows his/her example and also ignores the bee.*

*The bee is still buzzing around the car months after it is abandoned.*

* Nothing happens

### **COOL IT**

If human: *[Character] tells the bee to COOL IT.*

If animal: *[Character] yawns and it kind of sounds like COOL IT.*

*The bee flies right into [Character]'s mouth! He gets stung! It hurts a lot!*

* [Character] -1 Health (lethal)
* [Character] -3 Morale

### **Bee Mann sings bee song**

*Bee Mann sings a soothing song to the bee.*

*The bee flies out of the window.*

*I didn't think I'd ever see the bee leave the car, but it's really happened.*

* [Party] +2 Morale

### **If character dies during the event**

*His/her sacrifice will never be forgotten!*

## Trivia

* This event does not have a different outcome for a fully charged COOL IT!!!. There is no option to fully cool it.
* The DUODENUM update notes jokingly mention Bee Mann as a hard counter to this event.
* The only way to encounter this event without a car is to lose it right at the beginning of the second-to-last driving day, as it is a driving event, not a walking event.
Клинок Горя

**Клинок Горя** — уникальный предмет, появившийся в игре в 2013 году. Получить его никак нельзя, поскольку он является личным предметом Ситиса. Сам по себе никаких эффектов не даёт, однако если будет поднят любым котом, кроме Ситиса, отнимет 80% здоровья.

* Идея данного предмета взята из игры «The Elder Scrolls V: Skyrim».
Cheevos (Achievements)

**Cheevos** are the developer-given name for the Achievements system within *Death Road to Canada*. While there were initially 60 cheevos as of the AORTA update, the DUODENUM update introduced another 12, bumping the total number up to 72 unlockable Cheevos in all, linked to your Steam account. Many are tied to completing a specific game mode, or to beating any game mode with a specific Rare Character in your party, but some have other requirements to them.

Upon earning a Cheevo, a sound clip will play, and a notification at the top of the screen will note what Cheevo the player has just earned. (Typically, it shows a laughing skull next to the text, with very few exceptions.)

While the player can tell what 68 of the Cheevos are from the achievements page on Steam, there are four hidden Cheevos, meaning that players cannot tell what the criteria are until they have been accomplished. They are: "*Day of the Circus*", "*Mode Master*", "*Has Left The Building*", and "*NICE ONE, HOSER*".

## Trivia

* Interestingly, having a skeleton head or body is sufficient to receive the "I Hate Skeletons" cheevo, as it abides by the cheevo's description that states "internal skeletons don't count", due to the skull or torso bones no longer being internal.
* Upon receiving the cheevo **Has Left The Building**, a song, presumably sung by Alvis, will begin to play in the background until the next time the music is changed. The song is called "I Think He's Dead". This effect occurs every time Alvis, in his alternate form, leaves the group.
	+ The name of the cheevo is a reference to the phrase "Elvis has left the building", which was often announced at the end of Elvis Presley's performances to stifle the hopes of lingering audience members expecting an encore.
* The name of the cheevo **Zombillion** implies that one would need to kill at least one billion zombies, but the cheevo only actually requires one hundred thousand zombie kills.
* **Coup De Grace** is a reference to a real fencing move that deals the final blow given to defeat or kill their opponent. Its literal French translation would be the word "deathblow".
* **Valhalla** is a reference to an afterlife in Norse Mythology, where warriors who performed a valiant final act would go when they died. This location is also home to the Valkyries.
* **HL3** is a reference to the discontinued sequel to Valve's *Half-Life 2*. Half Life 3 has since become an internet meme and troll.
* **Bwaugh!** is a reference to the stereotypical joke that vampires make this sound when they appear.
* **DA NA NA NAA** is a reference to the iconic sound in Nintendo's *Legend of Zelda* games when Link obtains a critical item.
* **Caveman Crush** is potentially a reference to King's mobile video game Candy Crush.
* **SOME PIG** is a reference to E. B. White's book Charlotte's Web, as the message that the spider Charlotte weaves into her web about the pig Wilbur.
Bottomless Pit

**Bottomless Pit** is a common Walking Event that can be encountered if the party is without a Vehicle. This event does not feature a player choice.

## Event Text

*While walking, [Character] doesn't notice a hole in [his/her] backpack.*

## Results

### **Normal Outcome**

> *By the time [he/she] realizes this, there had been hours of opportunity for supplies to fall through.*
>
>

```
[Character] -1 Morale

```

```
[Party] -(2-4) Food

```

```
[Party] -(2-4) Medical

```

```
[Party] -(10-21) Pistol Bullets

```

```
[Party] -(10-21) Rifle Rounds

```

```
[Party] -(5-13) Shotgun Shells

```

### **Low Supplies\***

> *There were so little supplies that none were lost. [Character] feels really smug about this!*
>
>

```
[Character] +2 Morale

```

\* This result will occur if all supplies are lower than the values listed here: 4 Food, 3 Medical, 11 Bullets, 11 Rounds, 7 Shells
Barbarian

## About

The **Barbarian** is a Rare Character that can be found and recruited at Trader Camps for 15 food.

As of the August 2017 DUODENUM update there was a pointer in the code that names the sprite as a Barbarian, however no stats or other info were present. She was later added to the game as part of the March 2018 FEMUR update.

She has two equipment slots, in one she holds her bow and 50 arrows (replenishes 20 between missions) and in the other she holds one of 17 weapons which she rotates between missions, both of these are unequippable. Here's some of the weapons she can get:

* Dragonslayer
* ULTIMATE LOG
* Claymore
* Dagger
* Medieval Axe
* Gladius
* Knight Sword
* Zweihander
* Halberd
* Shovel
* Bardiche
* Gauntlet
* MegaKnight Blade
* Wooden Club
* Skull Hammer
* Morning Star
* Pitchfork

Upon joining, her Loyalty is revealed. Her Strength, Fitness and Shooting always start at 4. In addition, her strength or fitness (chosen randomly) can go 1 over the maximum, similar to a character with the Hidden Potential perk.

## Encounter text

**Upon Encounter**

*She is wearing primitive leather armor, and her hair is stuffed into a very old looking metal helmet. Is this the next fashion trend in the zombocalypse?*

*"I own 18 different weapons, each one is my favorite. I like to switch between them so I don't get bored!"*

**Upon Recruitment**

*"What weapon should I get out first?"*

## Epilogue

Barbarian ending dialogue is just the standard non-rare character dialogue, this is probably due to not having any unique epilogue dialogue implemented to this character.

## Trivia

* On *Kepa's* Trello board for the development of the game, it is confirmed that Barbarian is intended to be a Rare Camp recruit.
	+ The game's Trello board also confirms Barbarian will use Bow and Arrow. There is a comment elaborating further on the second weapon: *"Maybe gets a rotating medieval-y weapons like Doomguy, as the non bow and arrow slots."*

 Driving
Car Nut

* Gain 1 point in mechanical

**Car Nut** is a basic supportive perk that allows characters to start with a good mechanical stat for repairing vehicles, among other things. The addition of starting with a better vehicle can be helpful in that the vehicle may be faster, more fuel efficient, or more durable than the standard Old Car.

## Upgrading

Upgrades for Car Nut can be purchased from Perks of the Mind in exchange for Zombo Points.

 Level 2
 Level 3

## Trait Interactions

* **Civilized** - grants a survivor the second highest starting mechanical stat (4 mechanical) and provides additional support in the form of the Charming stat combo
* **Inventive** - grants a survivor the highest starting mechanical stat (5 mechanical) which can then be increased by 1 over the maximum
Endless Mode

**ENDLESS MODE** is a Game Mode available in *Death Road to Canada*. It is one of the three new modes added in the October 2018 HUMERUS update.

In this mode, the player has to keep driving as far as they can until they inevitably die. Instead of days remaining, the game displays how many days you've managed to survive. The mode select screen will also show you the highest day reached, as opposed to number of wins. Events and rare characters will not exhaust, instead simply repeating once you've seen all of them. The amount of zombies starts at 150% its usual amount, like in Marathon Mode, and bandits are also more cruel.

Although it is very difficult to win this mode (see trivia), it does count towards win streaks. After beating the mode at least once, the highest day count in the mode select menu will be replaced with a win count, like for the other modes.

## Trivia

* This mode isn't technically endless, as it will end after 1000 days. Winning this mode grants you 999 Zombo Points, though they won't increase past the usual cap.
* Before the August 2019 ILEUM Part 2 update, this mode did not count towards win streaks.
* When interacting with the blue robot in Zombo Town, the streak stats viewer will not show Endless Mode stats unless the current streak has at least one Endless win. In that case, it will be displayed under the name "Endless? Yeah Right"
Fight or Flip

**Fight or Flip** is a common driving event in Death Road to Canada.

## Event Text

*[Random Character] makes mistakes while scouting a town, and gets cornered by a large group of zombies while unarmed.*

*He/She is trapped in an alley. At the end of the alley is some heavy garbage and a large fence.*

* Use parkour abilities
* Throw garbage
* COMPLETELY FLIP OUT (requires character to have high Strength and low Composure)

## Results

### **Use Parkour**

#### Character is a pet

*[Character] does a sweet parkour move involving just kind of walking through the zombies' legs. Whatever!*

* [Character] +1 Morale
* [Character] Fitness revealed

#### Character has high (5 or higher) Fitness

*[Character] does a SICK PARKOUR FLIP off some garbage and over the fence. No big deal. It's all too trivial a move for [Character].*

* [Character] +1 Morale
* [Character] Fitness revealed

#### Character has low (1 or lower) Fitness

*[Character] awkwardly tries to scale the fence but is way too out of shape to do so. The zombies attack.*

* [Character] -1 Health (lethal)
* [Character] Fitness revealed

#### Otherwise - Fitness roll succeeds

*[Character] manages to climb up the fence in time, avoiding being ripped apart for now. God bless parkouring.*

* [Character] +1 Fitness
* [Character] Fitness revealed

#### Otherwise - Fitness roll fails

*[Character] struggles to climb the fence. A zombie manages to get in a leg bite.*

* [Character] -1 Health (non-lethal)
* [Character] Fitness revealed

### **Throw Garbage**

#### Character is a pet

*[Character] understands the concept of throwing things, but really isn't that good at it due to not having thumbs.*

* [Character] -1 Health (lethal)
* [Character] Strength revealed

#### Strength roll succeeds

*[Character] bowls several zombies over by throwing garbage cans. He/She escapes and gets a great workout at the same time.*

* [Character] +1 Strength
* [Character] +1 Morale
* [Character] Strength revealed

#### Strength roll fails

*[Character] tries to fight the zombies off by throwing garbage cans at them, but doesn't manage to throw enough to stop their attack.*

* [Character] -1 Health (lethal)
* [Character] Strength revealed

### **COMPLETELY FLIP OUT**

*[Character] COMPLETELY flips out and starts flinging stuff at zombies followed by stomping on them. It's both effective and very therapeutic for [Character].*

* [Character] +1 Strength
* [Character] +1 Composure
* [Character] +1 Morale

## Trivia

* The **COMPLETELY FLIP OUT** choice will not be available if the character's Strength and Composure aren't revealed, even if they meet the stat requirements.
Black Cat

## About

The **Black Cat** is a Rare Character which can be found and recruited at Trading Camps. It requires a payment of 13 Food to the Witch in order to join the party.

The Black Cat has one item slot and uses Fierce Claw as its weapon. It is functionally identical to other Cats, meaning it always starts with 0 Loyalty and 5-6 Fitness. This also gives it a -2 max Morale penalty and a +1 max Fitness bonus.

## Encounter Text

### When purchased from the Witch

*"The group buys a BLACK CAT..."*

*WELL, I THINK YOU CAN HANDLE HAVING A PET!*

## Epilogue

*"MEOW!"*

*[Character] started a campaign of mass murder on the local wildlife, as cats do.*

## Special Abilities

The Black Cat, like all cats, has a +1 Fitness bonus and a unique unarmed attack called Fierce Claw. This attack does 50% more damage & knockback than most light weapons and can hit one additional target.

If Black Cat's morale gets low enough, the Black Cat may kill a random party member. The cat will be pleased with itself and its morale will go up.

## Trivia

* The Black Cat is functionally identical to any other Cat party member.

 Driving
Cat Attack!

**Cat Attack!** is a common Walking Event in Death Road to Canada that can be encountered if the party is without a Vehicle. This event does not feature a player choice.

## Event Text

*[Character] is walking along the road when [he/she] is suddenly mauled by a feral cat!*

*Feral cats coat the United States after the zombocalypse. You never see them, but they're always watching. Waiting for any weakness.*

## Results

```
[Character] -1 Health (non-lethal)
[Character] -1 Morale

```
Extra Deluxe Ultima Wonkor Burger

**Extra Deluxe Ultima Wonkor Burger** is a rare driving event in Death Road to Canada. It was added in the August 2019 ILEUM Part 2 update.

## Event Text

*The group takes shelter in a Wonkor Burger, which was a chain of burg\* restaurants before the apocalypse. Unfortunately, they served real food, so it should all be spoiled by now.*

*To their great surprise, there's an untouched and still hot Wonkor Burger right on a table.*

Possible burger types:

* *It is the XTRA SPICY WONKOR, world famous as a burg of pain, but also... hope?*
* *It is known as the WONKOR MAXIMUM, a gigantic limited edition burg of power.*
* *It is the GREASED WONKOR SLIDER, a tricky burg that might slip out of your hands.*
* *It is the MIRACLE WONKOR, designed as the perfect burg for both health and taste.*

*Who will eat this burg?*

*\*Translator's note: 'Burg' means 'burger'.*

* Choose character
* Foolishly Abandon Burg

## Results

### **Eat that Burg**

*[Character] devours that burg! IT WAS A CRITICAL HIT!!!*

*THE [BURGER NAME] CONFERS ITS BLESSING*

*Could this be a gift from the Gods of Burgs?*

* [Character] +4 Morale

#### **XTRA SPICY WONKOR**

Character is phoenix or fireproof

*HOT ENOUGH FOR YA? SPICE ENDORPHIN RUSH!*

* [Character] +1 Strength
* [Character] +1 Fitness
* [Character] +1 Vitality

Otherwise

*NOW THINGS ARE STARTING TO GET SPICY!*

*HEAT IMMUNITY GRANTED!*

* [Character] -2 Health (non-lethal)
* Character becomes fireproof
* Character's skin turns red

#### **WONKOR MAXIMUM**

* [Character] +1 Strength
* [Character] +1 Vitality
* Character's body becomes 20% taller and 30% wider

#### **GREASED WONKOR SLIDER**

* [Character] +1 Fitness
* [Character] +1 Dexterity
* Character's skin changes color

#### **MIRACLE WONKOR**

* [Character] +2 Vitality
* [Character] Full Heal
* Character's skin changes color
EM PEE GEES

**EM PEE GEES** is a Walking Event in *Death Road to Canada*.

## Event Text

*While wandering through a small town [Character] discovers a newer hybrid car in front of a store. The battery is dead, but the store turns out to be a car parts store. Finding a working battery was easy!*

*Hybrid cars have amazing gas mileage, but are fairly fragile. They're also very difficult to repair, so enjoy it while you can.*

* The party will gain a Hybrid Car (along with 50-100 gas), allowing them to stop Walking.
DA NA NA NAAAAAAA!

**DA NA NA NAAAAAAA!** is a special event that is exclusively available to the rare character, L\*nk. They occur randomly while driving but in the set order from Wooden Boomerang to M\*ster Sword.

## Event Text

The event is shared with multiple item aquisition events

### Wooden Boomerang

*L\*nk* *stumbles on a treasure chest. He opens it and lifts its contents high above his head.*

*It contained the Wooden Boomerang!*

### White Sword

*L\*nk* *stumbles on a treasure chest. He opens it and lifts its contents high above his head.*

*It contained the White Sword!*

### Metal Boomerang

*L\*nk* *stumbles on a treasure chest. He opens it and lifts its contents high above his head.*

*It contained the Metal Boomerang!*

### Heart Container or Sack of Bomb

*L\*nk* *stumbles on a treasure chest. He opens it and lifts its contents high above his head.*

*It contained the ...*

#### Heart Container

*L\*nk* *got the Heart Container!*

*Maximum Health has increased!*

* L\*nk +1 Vitality

#### Sack of Bombs

*L\*nk* *got the Sack of Bombs!*

*He can now throw three bombs every mission!*

*New bombs will show up in the trunk whenever they're fully used up!*

### M\*ster Sword

*L\*nk* *stumbles on a treasure chest. He opens it and lifts its contents high above his head.*

*It contained the M\*ster Sword!*

## Trivia

* All of the items are a reference to the first game in the Legend of Zelda series.
Камни

## Камень

Камни являются предметами уникального типа. Они необходимы для игроков, желающих сохранить те или иные предметы. Камень, положенный на другой предмет, может быть поднят только котом соответствующего размера, что никак не даст забрать предмет, хранящийся под ним.

Бывают четырёх типов и с каждым новым типом увеличивают требуемое количество свободных мест для поднятия. К примеру, молодой оруженосец с двумя местами во рту не сможет поднять большой камень весом 4, зато сумеет взять небольшой камень, который займёт всё место.

## Галерея видов камней

Небольшой камень (весом 2)Камень (весом 3)Большой камень (весом 4)Увесистый камень (весом 5)
Fairy Queen

## About

The **Fairy Queen** is a Rare Character in Death Road to Canada that can be encountered and recruited during City looting missions.

The Fairy Queen has a chance to appear in a small collapsed house. When the party encounters her, she will offer to grant the character speaking to her a wish. The party can choose for Wealth, Health, or True Friendship. Choosing "Wealth" will provide the party with a large amount of Food, and choosing "Health" will increase the Vitality of the character who made the wish.

If the party chooses "True Friendship" she will join the party. She wields a unique variant of the Aluminum Bat known as the Fairy Bat, which has identical stats, but cannot be sold. Unlike most other characters, the Fairy Queen's unique weapon isn't locked to her, allowing the player to unequip it and give it to another party member. Her Shooting, Strength, Fitness, and Medical are revealed upon recruitment.

## Encounter Text

### **Upon Encounter**

*You found the Queen of the Fairies! She offers to grant [Character] a wish!*

### **Wealth**

*Fairy Queen grants [Character]'s wish!*

*This is what's considered wealth now, right?*

*She conjures up a bunch of food for [Character].*

* +20 Food

### **Health**

*Fairy Queen grants [Character]'s wish!*

*Live a long and happy life!*

* [Character] +1 Vitality (also heals the character by 1 Health)

### **True Friendship**

*Fairy Queen grants [Character]'s wish!*

*She cracks her knuckles then conjures up a baseball bat.*

*Sure, I'll be your friend!*

## Epilogue

*"What an enchanting land!"*

*Fairy Queen pestered the group forever, making everyone regret that wish for friendship.*

## Special Abilities

The Fairy Queen has no special abilities once in the party, she does however offer the opportunity to gain Food or boost a party member's Vitality quite significantly instead when first encountered.

## Trivia

* Although not revealed, the Fairy Queen's loyalty will be automatically set to 0, suggesting that her friendship isn't as genuine as she claims.
* In the O\*P\*P lobby, the Fairy Queen is referred to as "Fencer" (likely due to an error) and does not have any weapons.
* Before the ILEUM update, the Fairy Queen used to have a regular Baseball Bat.
* If you win with Fairy Queen you will earn the **Fae Folk** cheevo**.**

 Driving
Dark and Creepy Store

### Event Text

The group finds a waterlogged store. There's a lot of mannequins inside, barely visible in the darkness. The whole store is especially creepy.

## Options

### Option 3

Send everyone in!

**Dark and Creepy Store** is a common Driving Event in Death Road to Canada that the party may encounter.

## Event Text

*The group finds a waterlogged store. There's a lot of mannequins inside, barely visible in the darkness. The whole store is especially creepy.*

*There may be some moldy supplies left in there.*

* Ignore this place
* Send someone in
* Send everyone in!

## Results

### **Send someone in**

*[Character] enters the dark and creepy store.*

#### **Chosen character is Paranoid (high Wits, low Attitude)**

*Their usual sense of paranoia backfires! They get super scared. [Character] sees a tiny mouse and then starts shrieking like a YouTuber!*

* [Character] Wits and Attitude revealed
* [Character] -2 Morale

#### **Chosen character is Oblivious (low Wits, high Attitude)**

*They don't notice anything scary in there. Not even when a SPOOKY DANCING SKELETON drops from the ceiling and starts clattering around!*

* [Character] Wits and Attitude revealed
* +7-10 food
* (70% chance) +3-7 medical supplies
* (50% chance) +30-60 gas

#### **Chosen character has high (5 or more) Composure or passes Composure roll**

*They keep calm, take the loot they find, and get out of there!*

* [Character] Composure revealed
* +7-10 food
* (70% chance) +3-7 medical supplies
* (50% chance) +30-60 gas

#### **Otherwise**

*They lose their calm and run out of there, claiming there was no loot!*

* [Character] Composure revealed
* [Character] -1 Morale

### **Send everyone in!**

*The group enters the dark and creepy store.*

#### **Party has at least one character with low (less than 2) Composure**

*[Character] mistakes a mannequin for a zombie and attacks! This makes everyone freak out and also start attacking blindly. In the end, no mannequins were left standing.*

* [Party] Composure revealed
* [Party] -1 Health (lethal)
* +7-10 food
* (70% chance) +3-7 medical supplies
* (50% chance) +30-60 gas

#### **Otherwise**

*Everyone keeps fairly calm! The store is looted without incident.*

* [Party] Composure revealed
* +7-10 food
* (70% chance) +3-7 medical supplies
* (50% chance) +30-60 gas
Звёздная пыль

**Звёздная пыль** нужна для того, чтобы переродиться из Звёздного племени в мир живых, а также связываться с ним при помощи снов. Её необходимо собирать и относить боту — Млечному Пути, который обменяет пыль на могущество. Каждый день в 16:00, 7.00, 20.00 и 22.00 по Московскому времени Звёздная пыль появляется в Звёздных степях, как правило, ровно по 160 штук за день. При съедании восполняет голод, но чаще всего используется именно для обмена на могущество или между игроками. Ранее Звёздная пыль имела внешность в одном экземпляре, но летом 2016 года её разнообразили.

* На одной Звёздной степи может появиться как одна, так и несколько единиц Звёздной пыли.
* После перерождения Звёздная пыль исчезает.
* После того, как Звёздную Пыль разнообразили, старые экземпляры остались без изменений.
* Если дать Барсику ￼36 звёздных мышей, он даст взамен 1 звёздную пыль.
Alien

## About

The **Alien** is a Rare Character that can be found at the UFO landing site. It uses the Ray Gun.

When first arriving at the UFO landing site it will be under Siege. If the player can keep the Alien alive until the end of the Siege, it will grant them the ability to open and drive the UFO which takes no gas to drive.

## Trivia

* The Alien's design resembles the common 'Roswell' alien design that features grey skin, large cranium, and elongated solid black eyes.
* The Alien has a unique skeleton.
* The Alien's in-game name is "Grey", its Strength and Fitness are always 4 and, interestingly, it's always female. None of these can be seen in-game, however, as it cannot be recruited by any means, even in O\*P\*P MODE.

 Driving
Crowded Campsite

### Event Text

The group finds a large campsite that is occupied by a few carloads of other survivors. Camping with strangers is risky, but there's nowhere else to go.

## Special Options

### Sociopath

[Character] robs camp and runs

**Crowded Campsite** is a Camping Event that has a chance to take place at the end of the day. Characters with certain Stat Combos will get additional outcomes available to them.

## Event text

*The group finds a large campsite that is occupied by a few carloads of other survivors. Camping with strangers is risky, but there's nowhere else to go.*

*None are heading to Canada.*

* Camp with them
* [Grating Character] tells camp to COOL IT
* [Sociopath Character] robs camp and runs
* [Paranoid Character] doesn't trust them
* Drive off with no sleep

## Results

### **Camp with them**

There are four different things that can happen in this scenario:

* Neutral
	+ *Nothing unusual happens.*
* Positive
	+ *One of the other groups learns about the trip to Canada. They give some supplies, because they say you'll need it more than they will.*
	+ Gain some food, ammo and medical Supplies.
* Negative
	+ *The group falls asleep. When they wake up, the other survivors have left, and some supplies are missing.*
	+ Lose some food, half of your ammo and medical Supplies.
	+ OR *[Character] had the warm water prank done on them.* [Character] - Morale
* Negative
	+ *Someone, and we'll never know who, did the hand in warm water prank to [Character].*
	+ [Character] -2 Morale

### **[Grating Character] tells camp to 'COOL IT'**

*If Human: [Character] stands on a little box and tells the entire camp to COOL IT.*

If Animal: *[Character]* goes to the middle of the crowded camp and starts *FARTING UP A STORM.*

*Everyone in the camp almost immediately turns on the group. They are ejected, and make camp in a much less comfortable spot.*

* [Party] -1 Morale

**(Charged COOL IT)**

*The other groups in the camp take this as a sign that they should RELAX and CUT LOOSE more and they hold a big feast!*

* Gain a large amount of food (15+)
* [Party] +3 Morale

### **[Sociopath Character] robs camp and runs**

*[Character] has an easy time robbing the peaceful camp. The group quickly steals food and then speeds off. They drive through the night and are tired the next day.*

* +10-12 Food
* [Character] +1 Morale
* [Party] -1/-2/+1 Morale (Guilt)
* [Party] becomes Tired

### **[Paranoid Character] doesn't trust them**

*[Character] does not trust anyone in the camp. He stays up all night, watching for any signs of trouble. Nothing happens, and he is exhausted in the morning.*

* [Character] becomes Tired

### **Drive off with no sleep**

*The group can't bring themselves to trust this many strangers. They decide it's safer to drive away as soon as they can.*

* [Party] becomes Tired
Driving in Bad Weather

### Event Text

Rain starts pouring down. It's hard to see, and the shapes of zombies lurk right on the edge of the darkness. The group isn't sure what would be worse: continuing, or stopping here.

## Options

### Option 2

Go down side road, camp (requires enough food for a full meal)

### Option 3

Seek shelter in house

*Driving in Bad Weather* is a driving event.

## Event Text

Rain starts pouring down. It's hard to see, and the shapes of zombies lurk right on the edge of the darkness. The group isn't sure what would be worse: continuing, or stopping here.

* Keep Driving (requires a car)
* Go down side road, camp (requires enough food for a full meal)
* Seek shelter in house

```
Weather changes to rain

```

## Results

### **Keep Driving**

*The group throws caution to the wind and decides to keep on driving.*

**Wits check for highest Wits character**

#### **Success**

*[Highest Wits Character] strains his/her eyes and manages to narrowly avoid crashing into anything!*

```
[Character] Wits revealed

```

#### **Failure**

Car has armor

*The car rams through some unseen obstacles in the rain. Some of its armor ends up falling off.*

```
-1 car armor

```

Otherwise

```
Car takes medium damage

```

Car survives: *The car gets damaged plowing through some wreckage the group didn't see in time, but it's still running.*

Car doesn't survive: *The car plows right into the side of a ruined car in the road, and gets wrecked. The group starts walking.*

### **Go down side road, camp**

*The group takes the less busy side road and finds a place to camp until the weather clears. It takes an extra day for the weather to improve enough to continue the journey.*

```
Group sleeps, two meals are eaten
Heal Up! happens, if there are wounded party members

```

### **Seek shelter in house**

*The group doesn't even get settled in to this house before they realize a large horde is closing in from the pouring rain.*

*SIEGE ALERT! THERE'S NO ESCAPE!*

```
1 hour House siege

```

## Trivia

* The only way to encounter this event with no car is by losing it at the beginning of the second-to-last driving day, as it's a driving event, not a walking event.
Mindreader

**Mindreader** (Real name Gil Fayette), is a vampire with the ability to read minds. Born in Louisiana, Mindreader began developing his first taste of his mind-reading ability at age twelve, stopping a suicide before it could take place.

In the 1980s, at the age of twenty-four, he was turned by a vampire named Croglin. After years spent terrorizing the people of Ripken, Oklahoma with a gang of fellow vamps, Fayette was found by a man named Cecil Beauchamp, who promised him his soul back (and a new life in SharpeWorld), in exchange for an oath of loyalty to a God named Mira Sharpe.

Fayette agreed, and shortly after being brought from his dimension to that of Mira Sharpe's by Beauchamp, joined Sharpe's Legion of superheroes.
Final Hospital

The **Final Hospital** is a special trading camp in Death Road to Canada. It was added in the March 2022 MANDIBLE update.

Unlike most other trader camps, this one is almost completely pre-set, with the same layout and Traders appearing every time. It consists of a large indoor area similar in appearance to a clinic/hospital. The following traders are:

* Medical Supplies sell medical theme weapons including the special GOLDEN SCALPEL.
* Probably a Troubled Genius Doctor is a special Healing trader that can heal your entire party for only 5 food.
* Saint Hospital Bathroom University is a special Medical trainer that can be used infinitely, and starts cheaper than normal.
* Burn Unit is a trader who can give you the fireproof trait at the cost of Morale loss.
* Cleaning Lady who sells some healthy cafeteria food to increase Vitality, Morale, and fully heal a character and can be recruited.

Additionally, there is a Weapons Barterer near the entrance. There is also a 20% chance of a magazine spawning in the bathroom.

## Trivia

* Although the traders found in this trader camp are always the same, their positions may differ slightly with each visit, appearing in different rooms. The Weapons Barterer and Saint Hospital Bathroom University will always be in the same position, however.
* Unlike other indoor trader camps, this one does not have an outside section, meaning the party's car does not appear in this location. However, the trunk can still be accessed through a duffel bag which spawns near the Weapons Barterer.
* There is an empty square room in the top right corner of the map. It is found by going to the far right side of the bathroom, where it can be seen near the right edge of the screen. There is no way to access this room in regular gameplay, and there are no objects in it.

## Gallery

The bag used to access the trunkEntranceTradersMore TradersBurn Unit JerkThe mysterious empty room
Bryce Lu

## About

**Bryce Lu** is a Rare Character that can be encountered during an Event. He is based on a famous martial artist by the name of Bruce Lee.

The group will spot Bryce Lu sneaking through crowds of zombies (despite his bright yellow jumpsuit) and can go on a scavenging run to investigate. If found he will explain he got cornered and needs help escaping.

If the party can escort Bryce Lu back to the car and escape he will teach a chosen party member the Kung Fu unarmed attack, identical to the one given by the Martial Artist Perk. If the chosen member already knows Kung Fu, he will train them further and upgrade their attack to Kill Fu, a stronger version of Kung Fu that also hits one more target. Bryce cannot be recruited if rescued.

Bryce himself also uses Kung Fu as his unarmed attack. While it cannot be revealed during normal gameplay, in the game files it can be seen that his Strength and Fitness are fixed at 4 and 6 respectively, and he has 4 Vitality.

## Trivia

* The signature yellow jumpsuit that Bryce Lu is portrayed in was never actually used in any film starring Bruce Lee. It was intended for a movie by the name of '*The Game of Death*', but Bruce sadly died during filming.
* Bryce cannot be recruited, even in the O\*P\*P lobby.
* As indicated in certain parts of the game files, Bryce Lu was originally going to be called "Bryce Li".

 Driving