Calendar

The **calendar** is a chart displaying the number of days, weeks, and months of a year, showcasing any event that may occur during a particular day.

The player arrives to Sandrock on the first day of Summer, Year 1 (Peach Year 98).

## Seasonal differences

There are four distinct seasons in Sandrock: Spring, Summer, Autumn, and Winter. When the season changes, the environment and background music change, but the difference is mostly aesthetic. However, there are minor seasonal differences in the game:

* While crops can be planted and will grow during any season, their growth speed may change depending on the current season.
* Some gatherable plants are only available during specific seasons; other plants are available year round but change their appearance depending on the current season.
* The menu at the Blue Moon Saloon changes seasonally.
* During Winter the player's crafting stations consume 80% less water than they normally do.

## Using the calendar

This article or section is a **stub**. You can help expand it.
## Birthdays

This article or section is a **stub**. You can help expand it.
All befriendable characters in the game are assigned a birthday. Once the player reaches Associate level with a character, that character shares their birthday with the player, and that birthday is added to the player's in-game calendar. Giving a gift on a character's birthday triples its value.

If the player gives a gift to a character on their birthday without first becoming Associates and learning their birthday, that character will acknowledge that it is their birthday, but the event will not show up on the calendar.

### Player's birthday

The player is prompted to choose a birthday for their character when creating them. The date the player chooses is displayed on their in-game calendar and Builder License. Birthdays cannot be changed after character creation.

On the player's birthday, the townspeople will come to their workshop in the morning to wish the player happy birthday and leave gifts in front of their yard. Most characters have a chance to bring the player a gift if they are at Buddy relationship level; the higher their relationship with the player is, the higher is the chance of receiving a present from them. All presents are left outside the workshop gate with a short note wishing the player a happy birthday and telling them who sent the gift. If the player is dating or married to someone, the romantic partner will always leave them a gift. If you have adopted an animal as your Pet, they will not leave you a gift. A maximum of twenty gifts may be left.

Most characters have a choice of two gifts they can give based on their relationship level with the player; only one gift with its included letter and items is chosen randomly.

The percentages in the table below are only listed for non-guaranteed gifts; if no percentage is listed, a character is guaranteed to bring a gift at that relationship level.

## Festivals

This article or section is a **stub**. You can help expand it.
Festivals are special events in the town the player can participate in. Not all festivals listed are available in the game from the start, as some of them are first held as part of the main story.

Every festival offers one or several activities for the player to participate in to earn Competition or Festival Badges that can be used to purchase festival-themed items in Festival Store or Souvenir Shop. Townsfolk will also participate in festival activities alongside the player and will have unique lines on festival days.

Gifts given during festival activities have doubled value.

## Peach calendar

The Peach calendar was established after Peach ended the world's everlasting darkness. When referring to a point in the Peach calendar, the format is *Peach Year #*.

### Timeline

* **Year 0**: Peach ended the Age of Darkness.
* **Year 18**: Settlers from what is current day Ethea migrated south, starting the formation of the Alliance of Free Cities.
* **Year 27**: A caravan crossing the Eufaula Desert had stopped at an oasis overnight. Martle, a young woman from the caravan, was fascinated by the environment and decided to stay. Martle built Hotel Sandrock for weary travelers crossing the desert, thus establishing the city-state of Sandrock.
* **Year 31**: The Alliance of Free Cities was formalized after the Empire of Duvos sought its resources, conquering Baja, Arcadia, and Mobius within two years.
* **Year 32**: A mining company surveyed Sandrock's environment and discovered an Old World metropolis, initiating the "gold rush".
* **Year 34**: The Alliance of Free Cities Treaty was officially signed, with Atara serving as the capital.
* **Year 42**: Atara and Highwind invested in a trans-desert railroad, called the Atara-Highwind Railway, that could deliver Sandrock's resources across the Free Cities.
* **Year 68**: The city-state of Doss was destroyed by an enormous creature from the Peripheries.
* **Year 76**: The Empire of Duvos and the Alliance of Free Cities fought another war, ending in a stalemate as a result from the assistance of Vega 5's, one of the Alliance members, technological advancement.
* **Year 98**: Current year

## References

1. ↑ 1.0 1.1 "It’s a Wild, Wild, World Out There". Kickstarter. 28 October 2020.
2. ↑ 2.0 2.1 2.2 2.3 2.4 "A Brief History of the Alliance of Free Cities". Kickstarter. 30 October 2020.
3. ↑ 3.0 3.1 3.2 "A Bit More About Sandrock". Kickstarter. 3 November 2020.