Evil Dungeon

*"Giant monsters have escaped the dungeon where they were imprisoned. Destroy them!"*

**Evil Dungeon** is an event with 17 stages that consists of 3 different random bosses per stage. Every Stage has a 150 second cooldown, each boss spawning 30 seconds after the previous one. Every boss stage is followed by buff room (excluding the last stage) containing either an angel or evil magician that respectively gives a buff to either the hero or the bosses.

In summary, there are 9 boss stages (a total of 27 bosses) and 8 buff rooms.

## Evil Magician

The evil magician is an NPC that randomly appears in every buff room. It gives the player an option to choose 1 of 3 boss buffs that grants succeeding bosses a power-up based of the chosen buff. This in turn adds difficulty and additional Bloodthirst Stone Drop multiplier depending on the chosen boss buff.

## Possible Random Bosses

### Giant Wolfhound

Attacks:

* Leaps towards the player 3 times in a row.
* Jumps towards the player.

### Giant Green Bat

Attacks:

* Leaps towards the player, releasing projectiles in a circle as it travels.

### Giant Skeleton

Attacks:

* Fires 8 tornadoes in succession in all directions.

### Giant Red Slime

Attacks:

* Splits into 6 smaller Red Slime monsters when killed, each of which splits into 2 Green Slime monsters. Each monster moves around quickly in random directions.

### Giant Zombie

* This fight can start off with either 1 or 2 Giant Zombies.

Attacks:

* Repeatedly splits (3 times) into 2 smaller Zombie monsters when killed. Each monster moves diagonally in a straight line.

### Arch Leader

Attacks:

* Fires 3 wall-bouncing arrows diagonally.
* Fires 1 wall-bouncing arrow.
* Fires 3 wall-bouncing arrows in succession in the same direction.

### Little Dragon

There may be multiple variants of this boss that use different subsets of attacks in this event.

Possible attacks:

* Fires 5 wall-bouncing projectiles diagonally.
* Fires 5 wall-bouncing projectiles in succession a straight line.
* Fires 3 wall-bouncing projectiles diagonally.
* Fires 2 waves of 3 wall-bouncing projectiles diagonally.
* Charges towards the player. Bounces off walls and continues charging.

### Giant Spider

Attacks:

* Repeatedly splits (3 times) into 2 smaller spider monsters when killed.
* Each monster shoots 8 projectiles in all directions.

### Giant Piranha

Attacks:

* Fires 3-5 waves of 6 projectiles diagonally.
* Fires a barrage of projectiles.

### Giant Tree

Attacks:

* Fires 3 small barrages of projectiles.
* Fires 3 large wall-bouncing projectiles.
* Jumps to where the player is and releases 8 projectiles in all directions when landing.

### Green/Blue Golem/Puppet

Attacks:

* Fires 3 projectiles diagonally that split into 4 smaller projectiles.
* Fires 2 projectiles that split into 4 smaller projectiles.
* Spin towards player, releasing projectiles in random directions as it travels.

### Rage Golem

Attacks:

* Fires 7 projectiles diagonally.
* Spin towards the player.
* Summons a Rock Puppet that fires 3 projectiles.

### Giant Red Ghost

Attacks:

* Fires projectiles diagonally with a small delay.
* Spawn projectiles on the edge of the screen, which moves towards the boss after a small delay.
* Spawn projectiles randomly around the map, which randomly moves up, down, left or right after a small delay.

### Giant Flame Mage

Attacks:

* Fires 6 projectiles diagonally.
* Spawn 8? projectiles in a circle, which start homing towards the player after a small delay.
* Spawn 5 fire meteors in a cross-shape at the player's location.

### Giant Brown Worm

Attacks:

* Fires a barrage of projectiles.
* Launches 2 fireballs in succession towards the player (leaving a temporary patch of fire where they land).
* Fires 2 sets of 3-4 projectiles diagonally.
* Disappears into the ground and reappears at a random location.

### Giant Cactus

Attacks:

* Fires 3 projectiles diagonally after a small delay
* Fires 5-8 projectiles in succession in random directions towards the player
* Leaps towards the player and releases 4 projectiles diagonally when landing.

## Final Boss

### Crimson Witch

* Not necessarily the final boss, but only spawns as 1 of the 3 bosses on the final stage.

Attacks:

* Fires projectiles diagonally/randomly that curve left and right while moving in some direction