recursal/Fanatic-Fandom huggingface dataset:
Castle of Wizardry

Castle of Wizardry is the fourth book of the Belgariad. The role of leader is thrust upon Garion when Belgarath and Polgara are incapacitated: the former by his battle with Ctuchik and the latter by protecting Errand. Garion thereafter incapacitates the Hierarchs of Rak Cthol in retaliation for an attack upon Durnik. With Errand continuously trying to give the Orb of Aldur to one of the company (its donation being the source of his name), they return to Ulgo for Ce'Nedra and eventually reach the Isle of the Winds, the object of their journey.

There, Belgarion is led by Belgarath, Polgara, and the Voice of Prophecy to accept the Orb of Aldur from Errand in the Hall of the Rivan King, where the ancient Sword rests above the Rivan Throne. In Garion's hands, the Orb identifies him as the long-lost heir to the throne. This revelation infuriates Ce'Nedra, who discovers herself betrothed to him. During the investiture, Garion, aided by the Voice of Prophecy, sees each member of the quest as an Instrument of Prophecy.

Shortly after the betrothal, Garion learns from the Mrin Prophecy that the Rivan King must slay the god Torak or die in the process. Belgarion, Belgarath, and Silk therefore set out to challenge Torak, leaving only a note to Polgara and Ce'Nedra with instructions not to pursue them; whereupon Polgara enters a rage, which devastates her apartment and causes a thunderstorm overhead. Having learnt the reason of Belgarion's departure, Ce'Nedra raises an international army to distract the Angaraks from Garion's quest so that he may reach Cthol Mishrak safely and overcome Torak.
Harakan

**Harakan** was a Mallorean Grolim and a Chandim. He was transformed into a hound by Torak to guard Cthol Mishrak, and was later transformed back into a man by Urvon. Beldin describes Harakan as a fawning dog at Urvon's feet. Harakan was sent to murder the Rivan line. He attempted to have Ce'Nedra killed but that led to the death of Arell. Another attempt on the life of Prince Geran resulted in the murder of Brand. Under the identity of **Ulfgar** he took control of the Bear-Cult to put political and religious pressure on Belgarion to divorce Ce'Nedra.

After he was exposed as the leader of the Bear-Cult, Harakan fled. He later posed as the Dagashi **Kabach** in an attempt to murder the Emperor Zakath. Even later he returned to Mallorea where he took the name **Mengha** and posed as the leader of the demon armies tormenting Karanda. At Ashaba he was killed by Velvet when she threw the snake Zith into his face as retribution for his actions as Ulfgar.
Hairlock

**Hairlock** was a mage of the 2nd Army's mage cadre under Tattersail.

He had small, dark eyes, yellow teeth, a flat, scarred brow and a shaved head. His nose was flat, mashed and misaligned. Hairlock would sweat profusely, regardless of the temperature. Hairlock dressed in satin slippers and wore a garment with brocaded sleeves. In his last battle he wore a dark grey raincoat.

Hairlock was from Seven Cities, and had fought against the Malazan Empire. After Aren fell he was given a choice between death and service to the Empire. It was implied that he and the Imperial High Mage Tayschrenn had an adversarial history stemming from this period, though the specifics were never elaborated. Hairlock joined the 2nd Malaz Army's mage cadre at Pan'potsun. He was also present at the betrayal and fall of Dassem Ultor.

When the Mage Cadre Commander Nedurian died, Tattersail was promoted to the rank in preference to Hairlock, something he resented. According to Calot, Hairlock was not given the job due to his ambivalence.

Just prior to *Gardens of the Moon*, he was under the command of High Fist Dujek Onearm, running personal errands for him.
Taur Urgas

**Taur Urgas** was a king of Cthol Murgos. He was very arrogant, among other things destroying the cups he had used to ensure that no one used them after him, and he was not particularly sane, abusing his wives, foaming at the mouth, and chewing on the furniture when he was angry. He had a particular hatred for Prince Kheldar, who killed one of his sons (revealed to be Dorak Urgas) during a "misunderstanding" with a law enforcement squad. When Kheldar was captured in *Magician's Gambit*, Taur Urgas imprisoned him in a pit, intending to torture him to death in the morning, but he was rescued during the night by the Ulgo diviner, Relg. Wearing his blood-red mail, he lead the Murgo armies into battle in the Battle of Thull Mardu, where he engaged King Cho-Hag in a personal duel, and was slain.

He was succeeded by one of his younger "sons", Urgit, who buried him head down in an unmarked grave, cut his throat (just to make sure he was dead) and stampeded horses over the spot to hide its location. It was eventually revealed that Urgit was not, in fact, a son of Taur Urgas, but was the product of an adulterous relationship between one of Taur Urgas's wives, the Lady Tamazin, and Prince Kheldar's father.
Sephrenia

**Sephrenia**is the High Priestess of Aphrael and one of the Thousand of Styricum. She instructed the Pandion Knights in the Secrets of Styricum at the bidding of Aphrael, who sent her there to watch for the coming of Anakha, Sparhawk.

She was born in the village of Ylara in the forest of Astel on the Tamuli continent. She was the older sister of an incarnation of Aphrael. Zalasta was also born in the same village and was a few years older than her. They were betrothed, but Aphrael became her priority. This irritated Zalasta, and he soon became infatuated with the idea of getting rid of Aphrael, at least in that incarnation. This led to him rousing a mob of drunken Elene peasants which destroyed Ylara in the hope that Aphrael's current incarnation might be slain.

She gave the rings that bound the Elenian royal house and the house of Sparhawk to the Sparhawk and the monarch of that time, given to her by Aphrael, who had stolen them from Ghwerig. Throughout the Elenium it is hinted that she and Vanion are in love; this is stated as a fact, rather than hinted at, in The Tamuli and at the end of The Hidden City she and Vanion get married. Upon their marriage the Bhelliom bestows upon them the gift of reversing their ages until both Sephrenia and Vanion look no older than their early twenties.
The Malloreon

**The Malloreon** is a five part fantasy book series written by David Eddings, which follows **The Belgariad**. The Malloreon is set in the same world as The Belgariad, but expands on several aspects of the setting, especially the eastern continent of Mallorea. One of the main themes is that the apparently monolithic Angarak race, antagonists of the first series, are a more complicated group of peoples than previously shown.

## Works

1. *Guardians of the West* (ISBN 0-345-35266-1)
2. *King of the Murgos* (ISBN 0-345-35880-5)
3. *Demon Lord of Karanda* (ISBN 0-345-36331-0)
4. *Sorceress of Darshiva* (ISBN 0-345-36935-1)
5. *Seeress of Kell* (ISBN 0-345-37759-1)
Kallor

**Kallor**, full name **Kallor Eiderann Tes'thesula**, was second-in-command of Caladan Brood's forces during the Malazan campaign in Genabackis. The self-declared **High King** claimed to have lived for millennia, and declared he had once ruled an empire that he himself had ultimately destroyed. While on campaign, he traveled everywhere with an ornate, ironwood throne.

He was tall and gaunt, and looked exceptionally old. His narrow face was dark and lined, ravaged by age, and his long grey hair hung about his back and shoulders. He had dull, lifeless eyes, a gravelly voice, pallid skin, and usually carried a sneering look of disdain on his face.

Kallor wore an ancient, oft-mended, full-length chain surcoat and a dull grey helmet. His weapon of choice was a plain hand and a half sword, also known as a bastard sword, which he wore strapped to his back.

His tactical genius was legendary, and he possessed "an instinctive mastery of the sweep and shift of vast campaigns", and he claimed not to have faced defeat in a hundred thousand years. But he could barely disguise his own disinterest in such contests, earning him grudging respect from his troops, but not their loyalty. He had a hatred for sorcery, preferring to rely on the natural arcana of alchemy.

He saw himself as a hunter who lay in wait for decades or centuries of interminable boredom while the children around him grew blind to his danger. Then, when the moment was right, he would act explosively and with certainty. The long lived High King no longer dreamed, each night reminding him of his fears of oblivion.

Kallor once conquered an entire continent over a period of fifty years. His Kallorian Empire was approximately contemporaneous - being 119,739 years *before* Burn's Sleep - to the Human First Empire. Kallor's despotic rule as 'High King' over his empire on the continent of Jacuruku led a group of eight "mighty wizards" to look for a power source strong enough to successfully oppose him. The eight wizards managed to ensnare a being from a distant, unknown realm. This being, later known as the Crippled God, was torn into pieces and, in the process of falling to earth, these pieces shattered the continents of Korel and Jacuruku. The fallen being, however, somehow remained alive.

A few years later, Kallor, having delivered one insult too many, three Elder Gods, K'rul, Draconus, and the Sister of Cold Nights - who later became known as Nightchill - joined together to free the twelve million people who were slaving under the High King's despotic rule. Kallor vowed that he would never allow the Gods to take from him what he could not have, and to forestall them, he burned the entire continent and all its inhabitants to ash and bone. Since the devastation had already occurred by the time they faced Kallor on his throne - the only object left unburned, the trio of Elder Gods decided to retaliate by each of them casting a curse upon Kallor. They cursed Kallor to live forever, while suffering physically and mentally like a mortal. Also, he would never ascend.
Barghast

The **Barghast** were a non-human pastoral nomadic warrior society who were found on several continents. The Barghast of Genabackis were concentrated in the Barghast Range.

Generally larger than humans, they were often seen as exotic barbarians or savages by non-Barghast. They were divided into many clans with each hunter group identified through their woad tattooing. The tattoos depicted the history of their families going back as many as hundreds of generations. Rivalries between clans were fierce with some clans recognising others as their Avowed enemies. Duels to the death between rival clan members were common and tolerated at inter-clan gatherings.

Each clan was led by a warchief and guided by its shamans (also known as shouldermen). Shouldermen communicated with the spirits of their dead ancestors through dreams. Spirits provided guidance and patrolled the Barghast lands warning of trespassers. Questions of leadership could be settled by ritual combat to the death.

Barghast shamans could create Blood-iron to invest weapons with a power that linked the wielder to the weapon. They could imbue protective powers on individuals through the use of bone circles. Individuals were placed inside the circle while shamans danced for days around it.

Not all spirits were welcome among the Barghast. The older and more powerful spirits were kept at bay. When shamans and other powerful Barghast died they were buried in barrow mounds. Trunks of oak trees were carved with magic bindings and pressed into the ground upside down atop the corpse. This pinned its spirit in place and prevented malicious wandering. Additional traps and guardians were placed in a circle about the barrow. Souls who were caught in the wooden traps were known as Sticksnares. Any that managed to escape the barrow often attempted to return to their clans and were destroyed. The Barghast remembered the dead with mourning chants.

Barghast lived in tents, tipis, and yurts made of wicker and hide. Their clothing was made of natural materials and found objects unique to each tribe. The Senan studded their clothes with coins from an ancient hoard. The Barahn made use of porcupine quills. The Ahkrata stitched together multi-coloured bits of armour from slain Moranth. Every tribe made use of ash, paint, and foul smelling grease on their skin. Grey ash on the face, for example, was a sign of mourning. Bhederin grease applied to the skin kept away biting flies and insects. They were known for their use of crudely made hook-swords hook-knives, and lances.

Barghast were sexually free and amorous. They openly propositioned those they were attracted to and casually paired off with strangers.

Barghast were known for their odd sense of humour.

They possessed a fear and hatred of the Moranth, a circumstance Twist blamed on false memories passed down from ancient times.

As a sign of respect, the brought the backs of their sword-hands to their brows for a brief brush of glove to skin.
Reaper's Gale

***Reaper's Gale*** is the seventh volume of Canadian author Steven Erikson's epic fantasy series, the *Malazan Book of the Fallen*. *Reaper's Gale* is a direct sequel to both the fifth and sixth volumes, *Midnight Tides* and *The Bonehunters*.

Champions from various cultures return with the Tiste Edur fleet to challenge Rhulad Sengar, emperor of Letheras. Among them are Icarium with Taralack Veed, Karsa Orlong with Samar Dev, a Seguleh girl found unconscious near MoI, and a monk from Cabal. Icarium begins acting strangely, and Taralack Veed starts doubting that Icarium can beat Rhulad. Samar Dev believes Karsa will die, but Karsa is confident. Eventually all the challengers die except Karsa and Icarium. Karsa fights Rhulad and severs Rhulad's sword arm, then uses all his ghosts and the ones in Samar's knife to manipulate the sword's power and travel to the Crippled God's island. There he flips the Crippled God's tent, slays Rhulad with finality, slaps Withal and enters a portal aimed vaguely at his home after refusing to take the sword for himself (which was apparently the Crippled God's plan ever since Karsa left Laederon). Withal and the Nachts destroy the sword.

Varat Taun warns Twilight of what Icarium can do, so she flees up the coast. We learn she is a princess of the Shake. At Maiden Island she confronts Brullyg who declared himself king and makes herself Queen. Deadsmell makes some comments about the Shake being descended from the original Tiste Andii guardians of the Shore (but also having Tiste Edur blood).

Redmask unites the Awl and initially defeats the Letherii army he encounters, but before long the Letherii begin to make progress against him. There is a large clash and Redmask's two K'chain Che'Malle guardians, deciding that Redmask is not suitable for the K'chain Che'Malle, execute him mid-battle. The Letherii win and the Awl are slaughtered. Toc the Younger sacrifices himself to save a dozen or so Awl children, witnessed by Tool. The Barghast, who had been watching the battle, slaughter the Letherii forces in response to Toc's death.

The Refugium is dying. Menandore teams up with Sheltatha Lore and Sukul Ankhadu to try and take Scabandari's Finnest, but Quick Ben defeats them and Hedge slays Sheltatha and Menandore. Sukul gets away but is then killed by the three T'lan Imass who and had wanted to usurp Ulshun Pral but chose to sacrifice themselves to help their clan escape. Onrack the Broken and Trull Sengar defend the portal entrance. Silchas Ruin, Clip, Wither, Kettle, Udinaas, Seren and Fear com

e through. Silchas, Clip and Wither try kill the rest. In the resulting fight Fear is slain by Clip, Wither is destroyed by Seren, Clip is defeated by Trull and retreats, the rest are wounded except Silchas who takes the Finnest but commits no more injury for fear of Kilava Onass, except for stabbing Kettle and making a new Azath, Kettle being revealed to be a seed of the Azath. Scabandari's soul is imprisoned inside the new Azath. The survivors recover and Quick Ben, Hedge, Trull and Seren teleport to Letheras.
High Mage

The title **High Mage** was used for military as well as civilian mages.

The military rank typically referred to the commander of a mage cadre in the Malazan Army although not all cadre commanders were High Mages. Tattersail, for example, was offered the title more than once but had always declined. Amongst civilians, the term was used to refer to mages possessing particularly powerful skills. For example, the members of the T'orrud Cabal of Darujhistan were mostly described as High Mages.

Not everyone with the talent to be a High Mage was recognized as one, sometimes because no recognized training had been noted. Beak, for example, while a mage of no particular rank in the army, was described as a "natural high mage" once he started using his talents in earnest, as was Sinn, though the latter was eventually promoted to the official rank of "High Mage". Quick Ben was another who hid his talents for a long time but was eventually pushed into taking on the official title.

The **Imperial High Mage** was the top ranking mage in all the Malazan Army. That position was held by Tayschrenn for many years.
Ce'Nedra

Ce'Nedra, or X'Nedra (following the Dryad naming tradition where all names begin with an "X"; the spelling was changed due to the Tolnedran dialect), was an Imperial Princess of Tolnedra and eventually the Rivan Queen. She was the wife of Belgarion and the daughter of Ran Borune XXIII, Emperor of Tolnedra, and the Dryad Ce'Vanne. She bore the titles of Queen of Riva, Imperial Princess of the Tolnedran Empire, and Jewel of the House of Borune. She is also known in the Mrin Codex as the "Queen of the World". Wilful and stubborn, she ran away at 15 to avoid being sent to Riva in accordance with the Accords of Vo Mimbre. However, this resulted in her travelling with Garion and his companions in their quest for the Orb of Aldur and, although she was left behind at Prolgu while they went to Rak Cthol, she was forced to go to Riva where she found out that she was actually betrothed to Garion.
Tellann

**Tellann** was the Elder Warren of Fire used by the Imass.  Later, Imass Bonecasters used the power of Tellann to invoke the first Ritual of Tellann thereby creating the T'lan Imass and changing Tellann forever.

A remnant of Tellann from before the ritual was shown in the Refugium. Tellann was said to gift the world with fire and heat in a world of cold emptiness.

Onos T'oolan said that Tellann was more than a source of magic, it was also a time. It was "a place not where, but when". The Trygalle Trade Guild knew how to craft a portal to enter Tellann but chose not to out of respect for the T'lan Imass. Silverfox claimed this was a remarkable feat as not even the Malazan Empire's most powerful mages had ever successfully penetrated the Warren's secrets.

The Warren smelled sweetly of "wet tundra, acrid mosses and softened lichen" on a soft, warm breeze.
Queen of Sorcery

Queen of Sorcery is the second book of the Belgariad. The story opens in the Kingdom of Arendia, where Garion duels and then befriends a master archer named Lelldorin. The party travel to Lelldorin's uncle's manor, where Garion hears about a plot to kill the Mimbrate king Korodullin and to start a civil war between the two grand duchies. The plot is masterminded by a spy from Cthol Murgos named Nachak. Garion's friends are joined thereafter by Korodullin's knight, Mandorallen.

The party continue to Vo Mimbre, the Arendish capital, where Garion reveals the plot to kill Korodullin, without naming its local conspirators, and Mandorallen challenges Nachak to a duel, which Hettar terminates by killing Nachak. The party travels to Tolnedra, to talk to the Emperor Ran Borune in the city of Tol Honeth, and are nearly captured by a group of mercenaries for the Queen of neighboring Nyissa. At Tol Honeth, Belgarath and Polgara urge the Emperor to rid Tolnedra of the invading 'Murgos'; but Ran Borune refuses. Upon leaving the capital, the group acquire an ineffectually-disguised Princess Ce'Nedra (Ran Borune's daughter), and enter the Wood of the Dryads, hoping to cross into Nyissa ahead of their opponent Zedar. In the Wood, Ce'Nedra asks the Dryad Queen Xantha for sanctuary, on grounds of common ancestry; but is refused. Splitting up on the way to the Nyissan capital of Sthiss Tor, they are detained by Tolnedran legionnaires under Grand Duke Kador of Tol Vordue, accompanied by Asharak, who demand Ce'Nedra to ensure Kador's chances of the throne. When Asharak slaps Polgara, Garion incinerates him, and Grand Duke Kador is taken prisoner by his soldiers.

Arriving at Nyissa by boat, Garion, angry at the treatment of the slaves there, uses the Will and the Word (the ability shared by himself with Belgarath, Polgara, and all other sorcerers in the story) to teleport one but does not know that the leeches in the river are poisonous so the slave dies. Following a quarrel with Polgara, Garion is kidnapped, drugged, and given as a gift to Queen Salmissra. He is rescued by Polgara and Barak (the latter again assuming a bear's shape); and Polgara, with permission by Issa, the god of the Nyissans, transforms Salmissra into an immortal snake. Thereafter Garion is reconciled with Polgara.
Dolmant

Dolmant was introduced as the Patriarch of Demos in Elenia. He was vital in helping the Church Knights overcome the many stumbling blocks that Makova threw in their paths. Possibly the most worldly of the Hierocracy, it was revealed during the 'Crisis of the Faith' that Dolmant is a former Pandion Knight, and is therefore asked to chair the Hierocracy. When Queen Ehlana gave her impassioned speech before the election, she gave a performance that was described as 'inspired' and 'could have only come from God'. Her speech discreetly eliminated every possible candidate for the Archprelacy, save Dolmant. When the introductions and speeches were over, the Hierocracy elected Dolmant to the Archprelacy by way of chanting his name over and over again until he accepted, by acclamation.
Togg

Also known as the **Wolf of Winter**, **Togg** was a god of war (an ascended beast) that was thought to be long forgotten. He was recalled among the Barghast as the wolf-spirit named **Togctha**.

Togg was mate to Fanderay, the She-Wolf of Winter, and the joint holder of the Beast Throne. An ancient being, he considered the Elder Gods, Draconus, K'rul, and the Sister of Cold Nights, young entities compared to himself and his mate. They had once run with the Imass back when the Imass were still mortal. At one time they had made their home on Jacuruku.

Togg was described as a huge, one-eyed wolf, with white, silver-tipped fur. He was said to wear three masks of war - terror, rage, and pain.
Liselle

**Liselle**, or **Velvet** (as she is known at the academy) was a Drasnian spy and niece of Javelin who joined Belgarion and his companions on the search for Prince Geran.  She was a pretty(honey-)blonde girl with adorable dimples and deep, brown eyes. In the Mrin Codex she is known as *The Huntress*.

On assignment from Drasnian intelligence, she infiltrated the Bear-Cult after the battle of Jarviksholm, joining their ranks by being crucified with other cultists after the battle. Sometime after infiltrating the Bear-Cult she was promoted to the rank of Hunter in Drasnian intelligence.

At Ashaba she succeeded in her mission as Hunter by killing Harakan (by then calling himself Mengha) by throwing the snake Zith in his face. During the lengthy journey she set about systematically seducing Prince Kheldar. After the events at Korim, Kheldar announced their engagement, but had neglected to ask her if she would marry him. She accepted anyway.
Felisin Paran

**Felisin** was the youngest daughter of House Paran in Unta. She was very fond of her brother Ganoes. Her sister Tavore described her as too soft for this world.

Felisin was described as the prettier of the two Paran sisters, with black hair, a rounded figure, and full lips. Ganoes noted her wide smile and dancing eyes.

During the events of *Deadhouse Gates* she was fifteen years old.
Tarad

**Tarad** was one of the clans within the Logros T'lan Imass army. Like the other clans of the Logros, it was native to the lands of the First Empire.

* Kig Aven, chieftain
* Kilava Onass, Bonecaster
* Han'ith Iath
* Onos T'oolan (Tool)
* T'ber Tendara

The entire clan, save for Tool and Kilava, were wiped out in the 28th Jaghut War.
Jhag Odhan

The **Jhag Odhan** were wastes which lay to the west of Seven Cities between the Olphara Forest and the inland Clatar Sea. It was bordered on the west by Nemil.

The plain's low, rolling hills were cloaked in prairie grass so tall it rose to the height of a Teblor's chest. Its basins were filled with clumps of low, bushy trees with leaves of dusty green and grey. Sage brush, cacti, and grey-oaks grew along dried up riverbeds. The odhan resisted attempts to farm it, turning crops to blackened stalks and losing soil to the wind.

The odhan was home to Jhag and Trell. Jhag horses, bred long ago by the Jaghut, ran wild there. It was also populated by herds of Bhederin and striped antelope, Aras deer, tall, honey-coloured wolves, and jackrabbits.

Fringe tribes of humans lived deep in the odhan. They hunted bhederin with half-wild dogs, driving hundreds of their prey over cliffs to their deaths. The meat was then butchered and smoked. The humans' dogs had their canine teeth cut off when young, although this did not make them any less dangerous to competing predators or other tribes. The dogs were also used to pull travois as domesticated horses were unknown. The tribes used basketry as opposed to clay pots. Lone trees decorated in fetishes, antlers, and bhederin skulls seemed to indicate a kind of spirit worship. Their dead were wrapped and placed on raised platforms to be picked over by crows. It was unclear whether these humans were the Anibar tribes, who were also known to hunt bhederin on the odhan.

Bloodwood was said to have once grown on the odhan, but had been extinct for tens of thousands of years.[10]

A primitive road led into the odhan from Ugarat's west gate.
Kell

**Kell** is a both a medium-sized city at the base of the mountain of the same name as well as the hidden city within the vast cavern near the peaks in the fictional Belgariad universe of David Eddings. It lies in the Dalasian province of Likandia. This mountain is reputed to be the highest in that world. **Kell** is the holy city of the Dals, where the seers, necromancers, and diviners dwell.

It is described as being very sophisticated, beyond other cities, and was nestled in a shallow valley near the foot of a vast white peak, looking somehow if it were resting in the mountain's lap. The snow is unperturbed by humans. It is also described as a city of slender white spires and marble colonnades, with low buildings spaced among the spires often had entire walls of glass. "There were wide lawns around the buildings and groves of trees with marble benches beneath them. Formal gardens were spaced about the laws -- boxy hedges and beds of flowers lined by low, white walls. Fountains played in the gardens and in the courtyards of the buildings." (*The Seeress of Kell*)
Ashabine Oracles

While at Ashaba, prior to the Battle of Vo Mimbre, the Dark Prophecy overcame Torak and put him in an ecstasy such that Torak produced the **Ashabine Oracles**. The book was not thick and bound in black leather.

Torak did not like some of the passages produced, so he redacted them, but one uncut copy survived in the hands of Senji.
Cyradis

Cyradis, the Seeress of Kell

Cyradis is the Seer chosen to make the final choice between Light and Dark. She first appears to Errand at the Vale of Aldur; later to the rest at Rheon in *Guardians of the West* and is shown as a slight girl with dark blonde hair and a blindfold around her eyes. She is escorted by the mute Toth. During the final Choice she begins to panic, as she is unable to consult her people regarding the decision. Polgara removes her blindfold, making her able to see with human eyes. She then chooses Eriond (Light) over Geran (Dark). Removing her blindfold causes her to lose her second sight. She is married to Zakath at the end of the series.
Fiddler

**Fiddler** was a member of the 9th Squad of the Bridgeburners under Sergeant Whiskeyjack. He and Hedge were the squad's sappers.

He was described as a wiry little man with bandied legs, lank red hair and beard, with massive wrists and pale blue eyes. He usually wore a mismatched uniform with a leather helmet or cap.

Ganoes Paran considered Fiddler to be only a few years older than himself. Pockmarks from explosive detonations covered Fiddler's hands and face. His armour was a mixture of foreign accoutrements over a threadbare stained uniform. He carried a shortsword in a cracked wooden scabbard and a broken, scorched fiddle was strapped to his back, hence his name.

Fiddler and Hedge were as close as brothers. When together, they [were] mayhem. A conjoined mindset more dangerous than amusing most of the time. As legendary as the Bridgeburners themselves.

On one occasion, unbelting his sword, Fiddler told Whiskeyjack that he hated the thing and was told 'not to forget it like last time'. A short while later Dujek noticed the sword lying in a puddle. As Fiddler ran to retrieve it, the High Fist commented that 'the man's a hopeless legend'.

He was an adept at reading the Deck of Dragons. He used the Deck mostly in drinking or card games when money was on the table. He created new rules for the game every time he dealt the Deck, which guaranteed his winning. Each game started with no rules, and with every card dropped, he made a new rule.

He proved himself knowledgeable about the old-style magic that Bottle used.

Fiddler often had 'bad feelings' that forewarned him and others that something was about to happen.
Tablets of Fate

The **Tablets of Fate** were powerful artifacts in the form of stone slabs that served to maintain the balance between the forces of Law and Chaos, and acted as a barrier between the worlds of Abeir and Toril. The Tablets also had the additional function of recording the names and purposes of every god and primordial in the universe.

The Tablets of Fate were created by Ao after the Tearfall and the sundering of Abeir-Toril as a way to keep the new worlds of Abeir and Toril apart, and to ensure a balance between the forces of Law and Chaos as well as between the gods and the primordials.

In the Year of Shadows, 1358 DR, Bane and Myrkul stole the Tablets from Ao and hid them in Faerûn wrongly suspecting that some of the Overgod's power was derived from these tablets. When Ao discovered the Tablets of Fate were missing, he summoned all the deities and asked for those guilty to hand them over. When no one came forward to admit to stealing the Tablets, Ao cast down all the gods from the heavens taking their divine power in the process. Ao tasked Helm with guarding the Celestial Stairways which would lead the deities back into their divine realms. For this he retained his divine powers. Before the Avatar Crisis ended, Bane and Myrkul were both slain although Bane would return in 1372 DR.

After valiant heroes (among them the mortals Cyric, Kelemvor, and Midnight) recovered the Tablets and returned them to Ao the Overgod himself destroyed the tablets, grinding them into powder. This act, however, unraveled the laws of Realmspace and began the chaotic period of time known as the Era of Upheaval.

During the Second Sundering Ao recreated and rewrote the Tablets of Fate, inscribing the names and purposes of the gods and primordials he chose to serve in a new inclusive divine reality.
Enchanter's End Game

Enchanter's End Game is the fifth and final book of the Belgariad. It starts with Belgarion , Silk , and Belgarath sneaking through Gar og Nadrak, whence they cross into Mallorea. Garion is tempted by Torak to accept him as a father and Polgara as his mother, but rejects this offer and reaches Cthol Mishrak unchallenged.

Despite a victory at Thull Mardu and the death of Taur Urgas , King of the Murgos, Ce'Nedra, Polgara, Durnik, and Errand are captured by the emperor Zakath , who gives them to Zedar. *En route* Polgara reveals that the Mallorean Prophecies identify her as Torak's fiancée, and that her resistance to Torak's call may decide Belgarion's duel. Zedar takes his prisoners to Torak's chamber, where Zedar kills Durnik, enraging Belgarath, who buries him alive. Torak attempts to sway Polgara; but Garion sends images of Durnik into her mind, thereby helping her to withstand Torak's call. A final battle ensues, during which Garion and Torak swell into immensity, and in which Garion, having mentally 'rejected' Torak again, kills him outright. The other gods confiscate Torak's body, and UL, the father of the gods, agrees to allow Garion to revive Durnik; Mara objects, but relents when Belgarath reveals the existence of Taiba.

Upon the company's return to Riva, Garion and Ce'Nedra plan their wedding, while Polgara and Durnik are married in a private chapel in the Citadel. Here, Durnik reveals that he received the *Will and the Word* when he was brought back to life, and that Belgarath had been training him to control the "will and the word". Ce'Nedra and Garion are married, dance with everyone, and retire to their chambers. The story ends with a half-drunk Belgarath having a conversation with the Orb, while Garion and Ce'Nedra consummate their marriage.
House Paran

**House Paran** was a noble house of the Malazan Empire based in the capital Unta. The children of House Paran were central characters in the *Malazan Book of the Fallen* series.

* Father (unnamed) - in 1154 BS, he was a wine merchant with vineyards on Malaz Island. He was negotiating the Island export tithe with harbour officials at the time of his sons meeting with Whiskeyjack. He condemned his son for choosing to become a soldier. By 1161 BS, his health was failing and he was slowly withdrawing from the daily chores, passing on responsibility to his daughter Tavore.
* Felisin Paran, the mother, was well known as being gifted with visions.
* Ganoes Stabro Paran, eldest son
* Tavore Paran, middle daughter - one year younger than brother Ganoes
* Felisin Paran, youngest daughter
Marag

Marags are the people of Mara and occupied the nation of Maragor. They are generally thought to be extinct at the time of the opening of *The Belgariad*, due to a genocidal war waged by the Tolnedrans. The war, ostensibly, was fought due to the horrific Marag practice of cannibalism, a practice begun due to a misinterpretation of the word "assume" in one of their holy texts. The reason behind the war was really the presence of vast gold fields that the Tolnedrans desired for themselves. It is later revealed that Tolnedrans sold Marag survivors to Nyissan slavers who in turn sold them to the Murgos, and that some still live in the slave pens under Rak Cthol.
Magician's Gambit

Magician's Gambit is the third book of the Belgariad. After learning that the Angarak sorcerer Ctuchik has stolen the Orb from its erstwhile thief Zedar, Belgarion and friends go after him, via the Vale of Aldur. In a sacred cave, Garion brings a dead colt back to life. This is of significance because Polgara and Belgarath maintained that before this, it was impossible to use the *Will and the Word* to restore life to the dead. To save time, the group passes through the haunted land of Maragor, whose inhabitants were killed or enslaved when the Tolnedrans invaded them to obtain gold and whose god Mara drove every invader insane. To protect their minds, Belgarath and Polgara place their companions in a trance, during which the voice of prophecy teaches Garion of its own purpose and his control of the Will and the Word. At the center of the ruins, Mara attempts to drive Ce'Nedra insane; but is prevented by the voice.

In the Vale of Aldur, Garion practices the Will and the Word, and learns from Belgarath. The group enters Ulgoland, and there recruit the local zealot Relg as a guide to Cthol Murgos. Ce'Nedra is left behind as a guest of Gorim, the Ulgos' supreme authority, when UL warns them against taking her to Cthol Murgos. At Cthol Murgos itself, Belgarath fights Ctuchik until Ctuchik attempts to "unmake" the Orb and thus "unmakes" himself. The group escapes, taking the now unconscious Belgarath, a boy later nicknamed Errand, who carries the Orb unharmed, and an escaped slave named Taiba, descendant of the Marags sold into slavery.
Kurald Emurlahn

**Kurald Emurlahn** was the Elder warren of Shadow and ancient home of the Tiste Edur. Some referred to it as the Broken Realm. The realm had been shattered and abandoned by the Edur hundreds of thousands of years before the series began. Since then, many pretenders had tried to claim possession of the Warren, but none had succeeded for long. The realm's most recent rulers were Ammanas and his companion, Cotillion, who ruled from Shadowkeep.

According to Silchas Ruin, Scabandari Bloodeye, Father Shadow himself, was to blame for the Warren's shattering. Despite being unable to return, the Edur were still able to use various fragments of the Warren for their sorcery. Known fragments were located in the Cloud Forest, the Nascent, Raraku, Tremorlor, Drift Avalii, and several on the Lether continent. The remaining fragments were of varying size and power and believed to be ruled by false kings and gods. The last full unveiling of Kurald Emurlahn had been performed by Father Shadow before the warren's sundering.

According to Quick Ben, the true Warren of Shadow had been inaccessible (likely meaning to humans) for millennia until 1154 BS, which was around the time that Ammanas and Cotillion had appeared. Though generally inaccessible to humans, the Elder Warren was said to be riven through with the human Warren of Shadow, Meanas.

Shadow was a Warren known for breaking the rules and for slipping its boundaries. It held uncounted layers and its fragments were far more extensive than one might expect. Its landscape was ever in motion and ever changing, although not when one was actually looking at it. Its night sky was never darker than slate grey and its air was turgid and warm.

The native Demons seemed to pay little attention to the realm's current rulers, instead focusing on feuds and raids with their neighbors. Although, Cotillion believed Ammanas could command them if he chose. Both Ammanas and Cotillion seemed capable of ordering the realm's guardians, the Hounds of Shadow.

Although there was no distinct Azath House in Shadow, virtually every permanent feature held some anonymous demon, ascendant, revenant, or wraith in unbreakable chains. Such prisons were tied to menhirs, tumuli, ancient trees, stone walls, boulders, or even buried in the dust.
Ranites

The Ranites have led Tolnedra through two imperial dynasties. The First Ranite Dynasty, unlike the First Borune Dynasty and the First Horbite Dynasty, which had a good impression upon the empire as they led Tolnedra through a period of growth politically, militarily and influentially, the Ranites led the empire through a period of time where nothing major was accomplished on account of a hereditary disease striking down the Ranite emperors in their prime, and preventing any of them from living long enough to accomplish anything significant. The Ranites went from Ran Rane I through to Ran Rane VII in a ninety year dynasty, the shortest of any of the imperial dynasties. The second Ranite dynasty, which lasted for a healthy three hundred or so years, was another period of Pax Tolnedra for the empire, and as such all the Ranite emperors of any Ranite dynasty have been seen simply as caretakers
Kruppe

**Kruppe** was a regular at the Phoenix Inn in Darujhistan. Kruppe was described as a man of false modesty and he often called himself foolish, however, those who knew him were aware that Kruppe was many things but not foolish.

He was described as a small, round (obese, according to Rallick Nom) man with short, oily, curly hair. He had pencil-thin eyebrows and a round, shiny face. Kruppe was also described as being squat, rotund and so short he could barely see over Baruk's high table and his eyes were depicted as watery, bulging and frog-like, blinking innocently. Kruppe himself thought that a description of 'fat with sloth and neglect, inclined to excess, somewhat clumsy' did apply to him.

Kruppe habitually indulged in long, often rambling, monologues where he would refer to himself in the third person. On one occasion Kruppe told a refugee from Pale how he stole a crown and a sceptre from a king's sarcophagus. Kruppe refused to ride a horse, preferring his mule. He had an abiding love for pastries.

Crokus Younghand, who was Kruppe's former apprentice in the art of thievery, described him as always wearing a mask of idiocy which never dropped. Kruppe served as his fence for stolen goods.

He wore a faded red waistcoat with tattered tails, which his girth prevented him from entirely clasping all of its buttons. His wide, flopping, stained sleeves were gathered at the cuffs and lined inside with pockets of all sizes. His baggy shimmering pantaloons were dyed pink and his small feet were shod in black leather boots. Kruppe always carried a silk handkerchief, normally in his sleeve, which he often used to wipe the sweat off his brow. When he visited Baruk, he was described as being gaudily dressed.
Aren

**Aren** was a port-city on the southern coast of the Seven Cities continent and one of its seven Holy Cities. After the continent's conquest by the Malazan Empire, the city was the headquarters of the Imperial High Command.

The city was built on the north shore of the Menykh River where it reached Aren Bay. Its high walls were impregnated with otataral as proof against sorcery. Its north gate was flanked by two solid towers sporting T-shaped arrow slits midway up their heights and topped by broad observation platforms surrounded by stone merlons. The entrance was approximately twenty feet high and the gate could be raised to a height of at least fifteen feet. Inside the gate was a wide concourse that was used as a caravan staging area. Outside the north gate was the Aren Way, a broad cedar-lined Imperial road commissioned by Dassem Ultor, which ran three leagues north to the village of Balahn.

The other side of the city facing the river leading to the Dojal Hading Sea was home to the harbour district and the Imperial Yard where Malazan naval vessels docked. Towing vessels maneuvered ships from the inner yard further out into the harbour where the ships were allowed to stretch their sails. The harbour was normally filled with ships and the bay swirled with currents carrying the city's sewage out to sea.

Near the riverfront was Dregs, a district of Malazan expatriate hovels, containing colourfully named cobble streets such as No Help Alley. This may also have been the location of a city necropolis surrounded by high brick tenements and mourners' taverns such as the Squall Inn.

Within the city was a vast parade ground capable of holding six thousand fully armoured soldiers assembled in ranks. The parade ground's cobbles were so thick with dust that the ground appeared to be hard-packed earth almost white in colour. Nearby was a cemetery whose grounds had been blown clear exposing the bones of those interred.

Broad limestone steps led up from the harbour to the city's palace gate.

Within the city was a column at least twenty man-heights tall carved in a spiral from top to bottom.

A pall of smoke hung over the city at all times.
Crimson Guard

The **Crimson Guard** were a famous mercenary company commanded by the deposed Prince K'azz D'Avore. Avowed enemies of the Malazan Empire, they first appeared in the *Malazan Book of the Fallen* as allies of Caladan Brood stationed on the continent of Genabackis.

The Guard opposed the Malazan Empire on four continents. This force handed the Malazan Empire its first major defeat, successfully defending Stratem from invasion.

The Crimson Guard wore a silver dragon sigil and crimson cloaks and their native tongue was Talian. They were also known to wear blood-red tabards over their armour.

They were called *Isturé* or *Isturé Forlan Edegashby* by the Thaumaturgs of Jacuruku.
Elene

**Elenes**are a race native to Eosia (although there is an unsubstantiated theory that they actually originated on the Daresian Continent, as did the other human races, and then migrated westward). They are by far the most widespread of the races, occupying and forming the bulk of the population of all of Eosia and even having kingdoms of their own- Astel, Edom and Daconia - in the westernmost area of Daresia.

The Elenes are a highly sophisticated race with advanced reading and writing systems, as well as political ingenuity which surpasses all other races. Unlike the Styrics, however, the Elenes are generally fierce and warlike (as evidenced by the existence and sheer size of the Church Knights), and are the only nation that uses steel (at least with regard to armor and weapons, though they certainly use it for domestic uses far more than other races). There is also a strong racial superiority in the Elene character, perhaps surpassing that of the Tamul. As a result of these two shortcomings, the average Elene has difficulty accepting the customs of other races, particularly the Styrics, which has led to many attacks on Styric villages across Eosia. Unfortunately, the Elene Church labels Styrics as "heathens" as well, due to their worship of the Younger Gods of Styricum, which has caused some Elene priests and Patriarchs to publicly denounce them and so further enflame the racial tensions; fortunately, the Archprelate at Chyrellos has traditionally condemned these attacks, and the Church Knights are instructed to deal harshly with anyone who performs unprovoked attacks on Styrics (which, coupled with what Patriarch Bergsten says about Aphrael in The Hidden City, seems to suggest that the upper echelons of the church, at least, do believe in or at least entertain the idea of the Younger Gods).

Although the majority of Eosia is composed of Elenes, the continent is further divided into different kingdoms, with completely separate monarchs and independent (though highly connected) politics. As a result, Elenes are sometimes labeled with other titles: Elenians, Lamorks, Rendors, Thalesians, Edomish (for those who live in Astel), and others.
T'lan Imass

The **T'lan Imass** or the **Silent Host,** were undead members of the mortal Imass race, transformed by participating in the Ritual of Tellann.

Tellann, was the Elder Warren of Fire used by the Imass. Adjunct Lorn referred to the Imass Warrens as "Elder-, blood-, and earthbound", and as such impervious to Otataral. Their shamans were called Bonecasters.

T'lan Imass immortality was achieved via the Ritual of Tellann approximately 300 000 years prior to the main events of the *Malazan Book of the Fallen*, transforming the mortal Imass, one of the four Founding Races, into the undead T'lan Imass.

The Imass chose to undergo the ritual in order to be more efficient in their war of extermination with the Jaghut. As mortals, the Imass were scattered, their unity lost. They could not cross the ice barriers of the Jaghut. There was starvation. As Tellann undead, the armies could cross such obstacles.

Some Imass did not take part in the original ritual, either choosing to remain mortal or arriving too late. Of those who chose to remain mortal, some later took part in a second evocation of the ritual which was only partially successful