Level 88

> “
> “The reality is twisted here... grotesquely. Information is warped, reality bent; all disguised behind walls of comfort and pristine welfare. Nothing should ever be dispatched to here, not objects, not life. It is unsafe for the humans accompanying whomever had gone here...”
>
>
> — *A snippet of a newspaper regarding **Level 88**, from an interview of a friend of someone who visited **Level 88**.*
>
>
>

ι
ι

**Survival Difficulty: Class ι**
»⠀Safe
»⠀Entirely Unstable
»⠀Severe Infohazards

Level 88 is the 89th level of the Middlerooms.

## Description

An image of one room in pristine condition, clearly showing additional geometric constructs.

Level 88, otherwise known as "Segmentation," is a vast plane comprising aleatorily segmented rooms, generally bearing a volume of 125 m3 at most. The fundamental architecture of these rooms is invariably cubic, with several constructs consisting of simple geometry being strewn across the totality of said rooms. In addition to said negligible structural marks, comparably voluminous doorways obstructed by nothing but minuscule metal doorsteps are prescripted for such rooms, appearing in a maximal quantity of 4.

Extraordinarily, the entirety of surfaces present on Level 88 are covered in slim, elastic, and polychromatic plastic, giving in and hitting the foam material used for the ground. Therefore, the ground of Level 88 acts similarly to quicksand until the plastic ultimately hits the foam beneath it; reascent to continue walking is severely restrained, though still easily possible.

An abundance of bright, circular lights may be found in Level 88; despite their seeming multiplicity, it was swiftly determined that the light exuded on Level 88 wasn't a product of their work, as transportation of these lights to different levels immediately and abruptly halted their entire function, all beyond rectification. After ample assessment, it was ascertained that the equally-circular sockets the lights were fixed to held an enigmatic power of indeterminate magnitude, accounting for an illusive illumination of these lights. The latter was further proven after plugging deficient or aggravated incandescent bulbs into the base, which luminated in equivalent fashion the preincluded lights had glowed.

Level 88 is often related by its victims as boring and uninteresting, since its rooms are majorly repetitive and the only distinctive properties are represented by coloration, size, and internal structures. Although that is wherefore it remains easily navigable and understandable, the sheer recurrence of the rooms acutely acts as a purgatory of good mental health, thereby accounting for visitors going insane after much less of time than they would have on other levels. Consequently to the virtual and severe seclusion of usable exits or noiseless sites, the state of wanderers descends even more steeply; so quickly partly, that wanderers have peracute problems with mental health after a swift time frame of merely two days.

At constant and stable rate, high frequency sound waves blast through Level 88, often causing temporal auditory problems. Their source abides indeterminate and possibly imaginary, as no accountable source was found heretofore. Regardless, volunteer expeditions to Level 88 have supplied researchers with over fifty obsolete and broken speakers, blasting out nothing but cacophonies of distorted sounds and siren-like blaring. Albeit their existence, the speakers have never exhibited this dissonance of unnerving sounds, subsequently to their sole trigger only being able to activate the speakers for as long as it is manually actuated.

A recurring occurrence habitually experienced at least once per individual is a random fall through the ground of Level 88. This occurrence doesn't pose straightforward danger, as it usually simply leads onto another "floor," although could lead to one being frozen in between the juxtaposed destinations, resulting in a sorrowful death by suffocation. A related occurrence is a much more deliberate event of one going right through the point of junction of two adjacent walls; it doesn't serve any purpose other than skipping the room lying between the commencing room and that where one will clip to.

## Hazards

While Level 88 hasn't shown signs of entity habitation, and didn't show such of previous entity abode either, it seems likely that some beings dwell on it. A surplus of sufficient and unquestioned accounts has been acquired over a span of time lasting from roughly the first professional expedition to Level 88. Most of such reports convey sightings of minuscule spiders, some of larger ones; what seems likely from the reports and divulged evidence is that Level 88 has an inexplicable problem with generic and simple spiders, triggering violent arachnophobia in fractions of visiting individuals.

Another, more severe hazard present on Level 88 is the aforementioned, high frequency tones sweeping through Level 88. Their start is commenced after approximately every seven days, lasting for at least two hours from when they started. As mentioned, they are often the inciter of insurmountable auditory difficulties, infrequently accounting for an entire shatter of the eardrum in addition; addedly, their nuisance often accelerates the process of going potently insane, thereby affecting even auditorily resistant people.

The indicatively most destructive hazards are the infohazards present on Level 88, straightforwardly affecting the people around contaminated individuals. Resultant of an intricate complex of processes, most information stored seems to outright bend and warp to where it remains true, albeit serving a much more sinister and potentially life-destroying purpose; said effect is currently unfathomable, as save for one survey regarding its prey, no usable data has been obtained hitherto. Fortunately, it doesn't appear to transmute information regarding Level 88, wherefore the level's other properties are able to be researched to adequate and satisfactory degree.

## Entrances and Exits

### Entrances

Typically, Level 88 can easily be entered universally, albeit its most prevailing point of access lies within the confines of Level 87, where one reportedly needs to go into an indoor playground seeming in pristine condition, although being abandoned regardless. From any other level, one needs to locate a sheet of synthetic material large enough to submerge a human being; going beneath said sheet and abiding there will promptly account for a relocation to Level 88 irrepealibly.

### Exits

Exiting Level 88 is done on a plethora of ways, some remaining uncharted to this day. Two of the most popular involve locating a glass door leading to apparent outside area; disposition to Level 89 will immediately follow. Alternatively, one can likewise go underneath a geometric construct and abide there, relocating the individual to Level 90 directly, virtually leaving Level 89 skipped.

Footnotes
1. ↑ Presumably; the plastic is oddly inextricable from its fixation and addedly unbreakable.
2. ↑ Put into quotes as it simply inserts whomever clipped through the ground somewhere else on Level 88.
3. ↑ Other than humans.