recursal/Fanatic-Fandom huggingface dataset:
Soul Crusher

"Call me a monster or a demon if you must."

**Soul Crusher** is a Light, Silver Black Dahlia variant.

**CALAMITOUS SYMPHONY**

## Tips and Tricks

### Role & Strategy

* Soul Crusher is an offensive fighter that benefits from the opponent having BUFFS. Gaining DEADEYE and inflicting GUARD BREAK is nothing new since Black Dahlia has access to these in her moves and abilities. However, Soul Crusher gains an increase in damage the more BUFFS or DEBUFFS are applied to the opponent, making her a reliable counter against BUFF-heavy defenders.

* Black Dahlia has a lot of different DEBUFFS that can be applied to the opponent, allowing Soul Crusher to deal significant damage even against defenders that do not rely on BUFFS. A list of DEBUFFS includes:
	+ DEATH MARK from Prestige Ability and BURST
	+ GUARD BREAK from Signature Ability and STAGE HAZARD
	+ IMMOBILIZE and DISABLE BLOCKBUSTERS from MEDICI MOUSETRAP
	+ ARMOR BREAK from Marquee Ability and DOOR MAT
	+ CURSE from EMPOWER

* A recommended set of moves to use with Soul Crusher includes STAGE HAZARD, inflicting multiple stacks of GUARD BREAK alongside her Signature Ability, DOOR MAT, an easy blockbuster to use that also inflicts ARMOR BREAK, MEDICI MOUSETRAP, which inflicts two DEBUFFS at once for extra bonus damage, and PARTING GIFT which deals additional damage for each DEBUFF stack on the opponent, which synergizes very well with Soul Crusher's second Signature Ability.

* **Marquee Ability**: As an offensive variant, Soul Crusher will benefit from METAL BREAKDOWN as her Marquee Ability, increasing her damage output with ARMOR BREAK and the extra damage boost to her SPECIAL SHOTS.

* **Stat Investment**: Like other offensive variants, Soul Crusher will benefit from investment in ATK and Piercing to increase her damage output. Since Soul Crusher can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Trivia

* This variant is a reference to Ivy from the Soulcalibur franchise, with the caption being a quote from Soulcalibur II.

### Gallery

Fighter Reveal- Black Dahlia - SOUL CRUSHER - Skullgirls Mobile
Fly Trap

"Feed me, Seymour!"

**Fly Trap** is an Air, Diamond Painwheel variant.

**LITTLE PROP OF HORROR**

## Tips and Tricks

### Role & Strategy

* Fly Trap is an offensive fighter with a Signature Ability that grants her timeless REGEN when defeating an opponent while also gaining bonus damage for every fighter defeated. With the highest base ATK stat of all fighters in the game, Fly Trap is an absolute powerhouse that can plow through the toughest defenses by sheer power alone.
	+ The REGEN that Fly Trap gains is timeless but not permanent. Hence, inflicting BLEED or using buff removal tools such as Eliza's CHAOS BANISH will be able to remove it.
	+ It is important to note that reviving a teammate does not reverse the damage boost, and Fly Trap will in fact gain another damage boost if they die again. Hence, pairing Fly Trap with fighters that can revive such as Dead of Winter and Kill Joy can be a great synergy.

* Fly Trap relies solely on her monstrous ATK stat and bonus damage to inflict significant damage to opponents. However, this makes her vulnerable to defenders that can gain multiple defensive BUFFS easily as Fly Trap has very few ways to overcome this.

* Although mostly used for offense, Fly Trap can be a very dangerous defender due to her monstrous ATK stat that is capable of dealing a lot of chip damage while blocking. Be cautious when facing Fly Trap as a single mistake can lead to a kill that would grant her at least 3 timeless REGEN stacks which may be difficult to remove.

* **Marquee Ability**: Since Painwheel's Marquee Abilities are inherently defensive, either would work with Fly Trap. GRUDGE can act as a safety net from the ARMOR stacks that is gained while TAINTED BLOOD will allow her to act similarly to Dread Locks on the defense by recoiling critical damage. As Fly Trap can gain timeless REGEN to recover her health back, TAINTED BLOOD may be more beneficial to reflect back the damage taken.

* **Stat Investment**: As with any other offensive variant, Fly Trap will benefit from investment in ATK, Piercing and Meter Gain to increase her total damage output and quickly charge blockbuster faster. Crit Rate can also be useful to have to further increase her damage output.

### Trivia

* This variant is a reference to Audrey II, an evil and boisterous flytrap-like extraterrestrial plant from *Little Shop of Horrors* with its caption being a direct quote from the 1986 film.
Heart of Darkness

"Wishes are selfish by nature."

**Heart of Darkness** is a Dark, Diamond Double variant.

**CORRUPTED WISH**

## Tips and Tricks

### Role & Strategy

* Heart of Darkness is an offensive fighter with a unique Signature Ability that allows her to copy and prevent the opponent's own Signature Ability by inflicting HEX. Once inflicted with HEX, the opponent has no means to escape as TAG OUTS will transfer the HEX to the next incoming fighter.
	+ Although powerful, this ability does very little to fighters that rely on their Character's Ability as conditions for their Signature Ability such as Tear-based abilities of Parasoul, Sekhmet-based abilities of Eliza, Wyrm Charge-based abilities of Squigly and Hype Mode-based abilities of Beowulf.
	+ As one of the few fighters that can inflict HEX, Heart of Darkness can easily take down the toughest of defenders by preventing their Signature Ability for thirty seconds which is significantly long.

* **Marquee Ability**: CHAOS is the recommended Marquee Ability for Heart of Darkness as inflicting tons of DEBUFFS through CHAOS can severely cripple even the toughest of defenders. Not to mention, CHAOS synergizes well with Heart of Darkness' second Signature Ability by allowing all DEBUFFS that have been inflicted to transfer to the next opponent by using a single OUTTAKE.

* **Stat Investment**: As with any other offensive Double, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Trivia

* This variant is a reference to the *Skull Heart*, the mysterious artifact that was created by the Divine Trinity to destroy the world by creating Skullgirls. Its caption is a reference to the fact that no woman has ever wished upon the Skull Heart without becoming a Skullgirl as wishes are selfish by nature.

### Gallery

►CORAZON DE TINIEBLAS - ANALISIS Y CURIOSIDADESGuide by Leonhy
Biting Cold

"Keep calm and carrion."

**Biting Cold** is a Water, Gold Painwheel variant.

**NECROVORE**

## Tips and Tricks

### Role & Strategy

* Biting Cold is a defensive fighter that gains numerous benefits while near a dead body or defeating an opponent. The ability to gain BARRIER and THORNS just by standing near a dead body is a very powerful and dangerous defensive ability. On the other hand, the ability to gain stacks of REGEN and meter after a successful revenge kill allows Biting Cold to survive longer in a fight and continually be a threat. Importantly, disabling the ability to revive defeated opponents prevent players from using  Valentine's Forbidden Procedure blockbuster and punishes players that rely on it.

* Biting Cold can be used offensively as she directly counters some of the toughest revival-based defenders, such as Kill Joy. Plot Twisted, Last Hope, Dead of Winter, Grim Fan and Death Wish. While she doesn't have any offensive abilities on her own, players can make use of Painwheel's wide arsenal of moves that can inflict DEBUFFS such as ARMOR BREAK, BLEED and DEATHMARK and gain BUFFS such as ENRAGE to make up for it. However, it is recommended to pair her with a dedicated offensive variant to easily whittle the enemy's health down low and then TAG IN Biting Cold to deal the finishing blow.

* **Marquee Ability**: Either Marquee Ability can work with Biting Cold. GRUDGE can help her survive combos and preserve her health while also providing long-lasting ENRAGE stacks to make up for her lack of offense. On the other hand, TAINTED BLOOD can reflect critical damage which synergizes with her THORNS and BARRIER if the opponent doesn't manage dead bodies carefully.

* **Stat Investment**: If used for defense, investment in HP and Defense are crucial to increase her longevity in the fight. For offense, investment in ATK and Piercing are important to increase her damage output. Regardless, Meter Gain is a very useful stat to invest in as it will charge her blockbuster meter faster, allowing her to quickly use an unblockable Tier 3 blockbuster to finish her opponents and prevent revival.

### Trivia

* Biting Cold's palette is based on an Indiegogo backer's fan character called Nemo.

### Gallery

Fighter Reveal- Painwheel - BITING COLD - Skullgirls Mobile
Souls Sister

"My name is Legion, for we are many."

**Souls Sister** is a Fire, Silver Fukua variant.

**Souls Sister** is also available as a Prize Fight reward in the Silver Tier of the A League of Her Clone Prize Fight.

**ANIMA MAGNETISM**

## Tips and Tricks

### Role & Strategy

* Souls Sister is an offensive fighter with a Signature Ability that grants her meter and stacks of ENRAGE when attacking the opponent from a distance. This allows her to dish out significant damage while keeping her far from harm's way.

* Souls Sister will have to make use of Fukua's access to long distance projectiles to fully make use of her Signature Ability. Special moves and blockbusters such as LOVE DART, LOBS OF LOVE (unblockable) and GOODNIGHT KISS is particularly recommended to hit opponents from afar.
	+ However, moves such as LOBS OF LOVE have a very long range and small hitbox, making it easily avoidable by the opponent. It is best to use the move while the opponent is trying to get back up after getting knocked down.

* Given the aggressiveness of the AI, players will have to devise ways to safely provide distance to activate her Signature Abilities. Fukua's dash attack and unblockable Tier 3 blockbuster, TWICE SHY, is particularly effective to push the opponent to the far end of the stage and provide the needed distance.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which is unfavorable when used offensively. Players who are proficient at Fukua will have ways to minimize damage as much as possible and avoid getting hit. Hence, it really does not matter which Marquee Ability is chosen for Souls Sister. SPECTRAL SPITE increases her damage output at low health while WRAITH'S WRATH *may* allow her to survive fatal attacks.

* **Stat Investment**: As an offensive variant, Souls Sister will benefit from investment in ATK, Piercing and Meter Gain to further increase her offensive capabilities and charging blockbusters faster.

### Trivia

* This variant is a direct reference to the character Ermac, from the *Mortal Kombat* video game series with its caption being a reference to Legion, a group of demons from the New Testament. At the same time, the caption also references the fact that Ermac is a fusion of many souls and draws a parallel to Fukua's character as a fusion of two souls.
Rainbow Blight

"Fear the Rainbow."

**Rainbow Blight** is a Neutral, Gold Double variant.

**PENTAGLAM**

## Tips and Tricks

### Role & Strategy

* Rainbow Blight is an offensive fighter with a Signature Ability that makes use of Double's Transmutation to inflict DEBUFFS and gain BUFFS depending on the corresponding element.

* The BUFFS that Rainbow Blight gets are powerful BUFFS that increases her damage output (ENRAGE and HASTE) while making her immune to any crippling DEBUFFS (IMMUNITY, HEAVY REGEN, ARMOR). On the other hand, the DEBUFFS that Rainbow Blight inflicts are powerful DEBUFFS that can cripple the strongest defenders in the game.
	+ HEX is particularly noteworthy as it completely disables the opponent's Signature Ability, allowing her to face against defenders with powerful abilities such as Dread Locks, Resonant Evil, and Immoral Fiber.

Rainbow Blight's Buffs/Debuffs
 Fire
 Water
 Dark
 Light

* A lot of these BUFFS and DEBUFFS do not stack and do not reset upon transmuting to the same element before they expire. Hence, this makes Rainbow Blight a fairly RNG-dependent fighter since getting what you need when you need it in a pinch is down to chance, but the pros can outweigh the cons.

* **Marquee Ability**: CHAOS is the recommended Marquee Ability for Rainbow Blight as inflicting tons of DEBUFFS through CHAOS can severely cripple even the toughest of defenders. Since it may take a few transmutations to get into an Elemental Advantage for CHAOS, Rainbow Blight's Signature Ability allows her to reap some benefits when transmuting into the wrong element. In particular, the BUFFS that she gain can increase her survivability in the fight which overcomes Double's low base health that renders her vulnerable to chip damage from blocking.

* **Stat Investment**: As with any other offensive Double, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Trivia

* Since the neutral element has no shards or essences, when evolving Rainbow Blight to the Diamond rarity, it will require the following essences instead:
	+ 1 Fire Essence
	+ 1 Water Essence
	+ 1 Air Essence

* Rainbow Blight's card art is taken from Double's BURST.
* This variant's name is possibly a reference to the show *Rainbow Brite*, with its caption being a quote from Skittles commercials.
* Rainbow Blight is the first Neutral element variant to be added to the game.
Nearly Departed

"Reduce, reuse, reanimate."

**Nearly Departed** is a Light, Silver Squigly variant.

Nearly Departed is also available as a Prize Fight reward in the Silver Tier of the Night's Ghoul Prize Fight.

**ABRACADAVER**

## Tips and Tricks

### Role & Strategy

* Nearly Departed is a fighter with a Signature Ability that grants her INVINCIBILITY while also providing the means to resurrect teammates. This allows her to act as an emergency secondary fighter that can resurrect your primary fighter.

* The conditions to activate Nearly Departed's abilities relies on using a blockbuster with an odd combo count which requires some practice to reliably keep count of Squigly's long string of combos:
	+ A full ground combo will always end with an odd combo count. This also works if the ground combo is extended with a SILVER CHORD (1 hit) followed by a dash attack (2 hits).
	+ A full ground combo followed by a launcher (swipe up) and INFERNO OF LEVIATHAN ends at an even count. Avoid doing the final hit of your ground combo before you do a launcher.
	+ At the corner with at least 1 DRAGON CHARGE, a grab followed by a full ground combo ends with an even count. Avoid doing the final hit of your ground combo and follow it with a BATTLE OPERA.

* With easy access to INVINCIBILITY, Nearly Departed can be used to counter opponents such as Dread Locks, Immoral Fiber, Painwheel with the TAINTED BLOOD Marquee Ability and many more. However, this will require constant application of INVINCIBILITY.
	+ Evergreen Evil can be paired with Nearly Departed to increase the duration of her INVINCIBILITY.

* **Marquee Ability**: Either Marquee Ability works with Nearly Departed since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: Offensively, Nearly Departed will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and quickly charge her blockbuster.

### Trivia

* This variant is a reference to the original form of Milk Macchiato (also known as Lady Zozo) from the action-role playing game, *Code of Princess*.

	+ SA2 (NEW): If below 50% HEALTH, also RESURRECT teammates with 15/20/25% HEALTH.
Thrill Shrieker

"You’re fighting for your life inside a killer thriller tonight."

**Thrill Shrieker** is a Fire, Gold Squigly variant.

**DANCE MACABRE**

## Tips and Tricks

### Role & Strategy

* Thrill Shrieker is an offensive fighter with a Signature Ability that allows her to gain timeless ENRAGE for every DRAGON CHARGE. However, the highlight to her abilities is her second Signature Ability that allows her to automatically reduce up to 50% of the opponent's health from a single OUTTAKE while she has ENRAGE. This allows her to defeat the strongest defenders such as Heavy Metal and Brain Freeze without much effort by continually spamming OUTTAKE, as long as she can maintain her ENRAGE.

* While Thrill Shrieker can gain ENRAGE by gaining DRAGON CHARGE, her second Signature Ability simply relies on her benefitting from ENRAGE. Hence, using support fighters that can grant ENRAGE to her such as Rerun or Oh Mai are also an option.

* It is recommended to equip more than one BASSO BUFFO to allow her to keep using OUTTAKE on the opponent. Furthermore, pair her up with Harlequin which reduces the cooldown of special moves to easily spam OUTTAKES and reduce the opponent's health.

* **Marquee Ability**: Either Marquee Ability works with Thrill Shrieker since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: As an offensive variant, Thrill Shrieker will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and quickly charge blockbusters to finish opponents.

### Rift Battles

* Thrill Shrieker is an effective counter against nodes with the Futile Resistance catalyst as she automatically reduces their health by 50%, allowing her to attack Big Band without fear of reflect damage.

### Trivia

* This variant is a reference to the famous singer Michael Jackson, specifically in his *Thriller* music video which features dancing zombies with its caption being a lyric to the song.
Phantom Threads

"I will rob you of everything!"

**Phantom Threads** is a Light, Gold Fukua variant.

**EGO STRIP**

## Tips and Tricks

### Role & Strategy

* Phantom Threads is an offensive fighter with a Signature Ability that grants her a stack of BLESSING while also removing a BUFF from the opponent when they are knocked down. Furthermore, a single use of a blockbuster will immediately remove all BLESSINGS to gain ENRAGE and regain some health per stacks of BLESSINGS removed. This combination of abilities makes Phantom Threads a very strong offensive fighter with access to BUFF removal, health regeneration, revival and increased damage output.
	+ The ability to remove BUFFS makes Phantom Threads a very strong counter to BUFF-heavy fighters like Heavy Metal, Meow & Furever, and That's All Folks!.

* Phantom Threads is a very straightforward fighter as knocking down the opponent is easy to do with a simple combo. Hence, players will find themselves stacking multiple stacks of BLESSINGS with ease throughout the duration of the fight which can be converted into stacks of ENRAGE for high damage output.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which is unfavorable when used offensively. Players who are proficient at Fukua will have ways to minimize damage as much as possible and avoid getting hit. Given the ease to get stacks of BLESSINGS for revival, SPECTRAL SPITE is recommended for Phantom Threads to increase her damage output at low health.

* **Stat Investment**: As an offensive variant, Phantom Threads will benefit from investment in ATK, Piercing and Meter Gain to further increase her offensive capabilities and charging blockbusters faster.

### Trivia

* This variant is a reference to Ann Takamaki from *Persona 5*, the sixth installment from the *Persona* series, with its caption being a direct quote from the character.

### Gallery

Skullgirls Mobile - Full Fighter Analysis- Phantom Threads FukuaGuide by Yujipooji
Beginnings & Ends

**Beginnings & Ends** is a special annual Prize Fight that celebrates the New Year in January with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys, Elemental Relics and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features two modifiers that affect both the player and the opponent. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### High Resolution Relic

The High Resolution Relic is an exclusive relic that can be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. High Resolution Relics feature a limited pool of fighters.

The contents of the High Resolution Relic may change. The image displays the pool of fighters that were released during the most recent event.

### Debutante Relic

The Debutante Relic is an exclusive relic that can be obtained by reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Debutante Relics features a limited pool of Diamond tier fighters.

The contents of the Debutante Relic may change. The image displays the pool of fighters that were released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%
Daily Events/Thursday

* Anger Management (Painwheel)
* A Clone With My Thoughts (Fukua)
# Anger Management (Painwheel)

Event-Specific Modifiers (Master difficulty)
 Eye For An Eye | Gain HASTE and inflict ARMOR BREAK for 10 seconds when hit with an attack that inflicts more than 5% MAX HEALTH.

The modifiers below are common among Daily Events and may be used alongside the modifiers above depending on the node.

Common Modifiers (Master difficulty)
 Adrenaline Shot | Once per match, gain permanent ENRAGE when dropping below 25% HEALTH.

The modifiers below are common modifiers used in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
 Barbed Wire | 15% chance to inflict BLEED for 5 seconds when HIT.

# A Clone With My Thoughts (Fukua)

 File:FukuaDailyEventMenu.jpg
**Layout**

 File:FukuaDailyEventMap.png
**Modifiers:**

The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
 Omega Weapon | Gain 1 stack of PRECISION when suffering a CRITICAL HIT or a DEBUFF. While at 5 stacks of PRECISION, all attacks are UNBLOCKABLE.

**Tips & Tricks**

* Insert tips and tricks here...
Rough Copy

"Imitation is the sincerest form of flattery."

**Rough Copy** is an Air, Bronze Fukua variant.

**LIKE-MINDED**

## Tips and Tricks

### Role & Strategy

* Rough Copy is a support fighter that grants permanent HASTE to teammates while inflicting permanent SLOW to opponents after a short period of time. The condition to activate these abilities are dependent on either facing an opponent with the same ELEMENT or CHARACTER TYPE which makes Rough Copy a fairly situational support fighter specializing in meter control.
	+ Double has the ability to change elements to be able to take advantage of the permanent HASTE.

* As a support fighter with very low stats, Rough Copy is better reserved in the bench where she can support her teammates while keeping herself safe. It is important to note that Rough Copy does not need to be alive, hence using her as a suicide lead can be effective to inflict permanent SLOW, but only against other Fukuas.

* Rough Copy will mostly be used for her first Signature Ability, allowing various fighters to easily gain permanent HASTE against enemies with the same ELEMENT which is very good to charge blockbusters quicker, especially for variants that require an unblockable Tier 3 blockbuster for their effects such as Dark Might and Blue Bomber.

* **Marquee Ability**: Both Fukua's Marquee Abilities are usable with Rough Copy but would not have any significant impact as she is likely placed in the bench.

* **Stat Investment**: Rough Copy may benefit from investment in ATK and Piercing to increase her damage output or HP and Defense to increase her survivability. Meter Gain is also a great investment to charge blockbusters quicker, and Special Cooldown allows her to use her taunt more often, making her Miasma game more consistent.

### Trivia

	+ SA1 (NEW): Any teammate gains permanent HASTE after facing an opponent with the same ELEMENT for 10/7/5 seconds.
* SA2 (OLD): Any teammate below 25/35/50% HEALTH inflicts permanent SLOW when facing an opponent of the same CHARACTER TYPE.
	+ SA2 (NEW): Any teammate inflicts permanent SLOW after facing an opponent of the same CHARACTER TYPE for 10/7/5 seconds.
Beating the Odds (Script and Node Map)

## Cast

In order of appearance

 Ben “BIG BAND” Birdland
 SARGE
 MEDICI GOON with KNIFE
 POLICE squad
 DR. AVIAN
 STANLEY Whitefin
 BLACK DAHLIA
 LORENZO Medici

NB: \*refers to Thompson Submachine Gun

## Synopsis

### Blurb

This next song's 'bout Big Ben Birdland an' how he paid the high price o' playin' his own tune...

ACT 1: BEN BIRDLAND busts an illegal gambling ring downtown, and realises that this own police unit was with the Medicis - the hard way.

ACT 2: BEN BIRDLAND undergoes extensive surgery and installment under DR. AVIAN and STANLEY Whitefin's supervision, emerging as BIG BAND.

ACT 3: BIG BAND and IRVIN stage a raid on the SARGE's gambling operation; the SARGE escapes BIG BAND but doesn't escape LORENZO's men...

## Script

If there are any errors in the document, please contact 3re8or.

## Changes Made In Script

* In Act 2, Boss Node:
	+ BEN BIRDLAND's name does change to BIG BAND (subtly).
* In Act 3, Boss Node:
	+ (turns to Black Dahlia) 'stage direction' inserted to make transition smoother.
Headstrong

"This will throw them for a loop!"

**Headstrong** is a Light, Bronze Cerebella variant.

**BIG BREAK**

## Tips and Tricks

### Role & Strategy

* Headstrong is an offensive fighter with a Signature Ability that revolves around inflicting DEBUFFS upon THROWING an enemy. These two DEBUFFS make her hit harder while also giving her slightly more survivability.
	+ CRIPPLE removes ENRAGE and reduces damage inflicted by 20%.
	+ ARMOR BREAK removes ARMOR and increases damage taken by 20%.

* While her abilities make her a decent Bronze option for offense in general, Headstrong is often used as a natural counter against opponents that rely on ARMOR and ENRAGE such as Resonant Evil, Understudy and any Painwheel with the GRUDGE Marquee Ability.
	+ Cerebella's moveset has plenty of THROWS to work with, making it very easy to make use of Headstrong's abilities. Her decently high ATK stat for a Bronze also makes her less reliant on THROWS than her Bronze counterpart Understudy, allowing her to equip moves that fit the situation more without suffering much.
* As Headstrong relies on DEBUFFS in order to work at her full potential, IMMUNITY can be a pain for her, as it'll prevent her from applying said DEBUFFS.

* **Marquee Ability**: Either Marquee Abilities will work with Headstrong. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: Headstrong will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbuster faster.

### Trivia

* This variant is based off Cerebella's bunny suit that is seen at the end of her Arcade Mode in *Skullgirls 2nd Encore*, as well as in some official artworks.

	+ SA1 (NEW): THROWS have a 50% chance to inflict CRIPPLE for 4/5/7 seconds.
* SA2 (OLD): Also inflict ARMOR BREAK for 3/5/7 seconds.
	+ SA2 (NEW): Also inflict ARMOR BREAK for 4/5/7 seconds.
Scarlet Viper

"What's a little blood between friends?"

**Scarlet Viper** is a Fire, Silver Eliza variant.

Scarlet Viper is also available as a Prize Fight reward in the Silver Tier of the Blood Sport Prize Fight.

**SEEING RED**

## Tips and Tricks

### Role & Strategy

* Scarlet Viper is an offensive fighter with a Signature Ability that inflicts BLEED on both herself and the opponent when triggering Sekhmet. This is complimented by her second Signature Ability that grants her ENRAGE when suffering a DEBUFF, including BLEEDS. Hence, Scarlet Viper is a risky fighter that is able to dish out massive damage at the expense of her own life.
	+ To overcome the self-inflicted BLEED, equip SCARLET LADIES which is a TAUNT that grants her REGEN to cancel the BLEED. This will allow her to have stacks of ENRAGE while keeping her health above the opponent through REGEN.

* Scarlet Viper can easily gain ENRAGE when suffering any DEBUFF, except for CURSE or HEX. This makes her a solid fighter to use against common DEBUFF-inflicting defenders such as Love Crafted.

* **Marquee Ability**: Either Marquee Ability will work well with Scarlet Viper. RITUAL SACRIFICE can be useful to quickly charge up blockbusters that trigger Sekhmet, allowing her to inflict BLEEDS and gain ENRAGE quicker. Meanwhile, BLOOD OATH can be useful to get her back to full health after her BLEEDS (although the SCARLET LADIES can easily provide REGEN to cancel the BLEED).

* **Stat Investment**: As with any other offensive fighter, Scarlet Viper will benefit from investment in ATK, Piercing and Meter Gain to increase her overall damage output while quickly charging meter for blockbuster usage.

### Trivia

* This variant's color palette is a reference to Crimson Viper from the *Street Fighter* series.

	+ SA1 (NEW): Inflict BLEED for 10/12/15 seconds on both fighters when triggering Sekhmet.
* SA2 (OLD): 25/35/50% chance to convert all BLEED effects on self into ENRAGE.
	+ SA2 (NEW): Gain ENRAGE for 10/12/15 seconds when suffering a DEBUFF.
Catalysts

**Catalysts** are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.

## Element Specific Catalysts

Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.

## Unspecific Catalysts

Note that the upgrades for the catalysts are as following:

Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific

Also note that gold unspecific and bronze character specific have the same effects.

## Upgrading

### Bronze Catalysts

 **2** | 750
 **3** | 1,250
 **...** | ...

To check the cost of later levels, see the gold catalyst cost chart below and divide by 5.

### Silver Catalysts

 **2** | 1,500
 **3** | 2,500
 **...** | ...

To check the cost of later levels, see the gold catalyst cost chart below and divide by 2.5.
Chameleon Twist

"You don't even know my real name, I'm the lizard king."

**Chameleon Twist** is an Air, Silver Fukua variant.

**ACID REFLEX**

## Tips and Tricks

### Role & Strategy

* Chameleon Twist is a fighter with a Signature Ability that allows her to gain the MIASMA buff when used in both offense and defense. MIASMA is a strong BUFF that allows her to drain opponent's health and meter simply by being near to the opponent which allows her to execute combos with blockbusters faster while keeping her health ahead of the opponent without having to worry of getting punished with the opponent's blockbuster.

* On the offense, Chameleon Twist gains MIASMA by hitting a dashing opponent, also known as intercepting. This can easily be done at a close distance through a normal ground combo or by the use of Fukua's arsenal of projectile-based special moves and blockbusters such as FOREVER A CLONE, SWARM EMBRACE, and GOODNIGHT KISS.

* When used defensively, Chameleon Twist can gain both MIASMA and EVASION simply by being hit while having a fully charged blockbuster. This allows her to be a slippery defender that can prevent blockbusters through her MIASMA. However, the chance of activation is quite low and requires some RNG to work.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which is unfavorable when used offensively but can be useful when used defensively. Either Marquee Ability will work with Chameleon Twist, although WRAITH'S WRATH is more preferred as it provides her with some survivability as she will mostly be relying on MIASMA for damage and thus may not need the increased damage output from SPECTRAL SPITE.

* **Stat Investment**: Chameleon Twist will benefit from investment in ATK and Piercing to increase her overall damage output when used offensively and HP and Defense to increase her survivability when used defensively. In either case, Meter Gain is generally recommended to quickly charge blockbuster faster for quicker blockbuster usage.

### Trivia

* This variant is a direct reference to the character Reptile, from the *Mortal Kombat* video game series with its caption being a quote from an episode in the American sitcom, *The Office*.
Scrub

"Take two and I'll call you in the morning."

**Scrub** is an Air, Bronze Valentine variant.

**OUT PATIENT**

## Tips and Tricks

### Role & Strategy

* Scrub is a support fighter with a Signature Ability around healing. Scrub provides all teammates in reserve faster regeneration while also filling up their blockbuster meter quicker in the bench. This allows her to support her teammates while she's fighting in battle.

* She can easily recover back her teammate's HEALTH by TAGGING OUT, making her a good fighter for beginners to use. However, Scrub has a very low base ATK stat as a Bronze, and is best kept in the bench to support teammates from afar.

* For players starting out, it can be effective to build a team based around TAG INS with characters such as Icy Hot, Bassline, Rerun and Sketchy. All these fighters are Bronze fighters that can easily be obtained.

* **Marquee Ability**: As a support fighter, TRAUMA CENTER is the recommended Marquee Ability to provide FINAL STAND to teammates as a safety net.

* **Stat Investment**: Since Scrub is best kept in reserve, it is better to invest in HP, Defense and Block Proficiency to increase her survivability in the fight. This will allow her to TAG IN fights and revive teammates with FORBIDDEN PROCEDURE without getting defeated by chip damage.

### Trivia

 2.7.1 Update | * SA1 (OLD): Teammates in reserve regenerate SCRATCH DAMAGE 100/150/200% faster.
	+ SA1 (NEW): Instantly recover 15/20/25% HEALTH when TAGGING OUT.
* SA2 (OLD): Teammates in reserve gain SUPER METER 25/35/50% faster.
 2.0.1 Update | * SA1 (OLD): Teammates in reserve regenerate SCRATCH DAMAGE 25/50/100% faster.
	+ SA1 (NEW): Teammates in reserve regenerate SCRATCH DAMAGE 100/150/200% faster.
* SA2 (OLD): Teammates in reserve gain SUPER METER 10/15/20% faster.
	+ SA2 (NEW): Teammates in reserve gain SUPER METER 25/35/50% faster.
Class Cutter

"I'm just going to take a little off the top."

**Class Cutter** is a Dark, Diamond Filia variant.

**SPLITTING HAIRS**

## Tips and Tricks

### Role & Strategy

* Class Cutter is an offensive fighter with a Signature Ability that allows her to deal significant damage to the toughest defenders. Unlike other Filia variants, Class Cutter has the capability to inflict HEAL BLOCK, allowing her to deal significant damage against common fighters that are used to counter Filia's BLEED by turning them into REGEN, such as Bloodbath or any Valentine with the ICU Marquee Ability.

* Class Cutter has a significantly high base ATK stat, and in conjunction with all the DEBUFFS she inflicts along with unblockable blockbusters and special moves, Class Cutter has the tools to significantly land massive damage to opponents of any kind. However, as she relies on these DEBUFFS to cripple defenders, fighters that can gain IMMUNITY such as Dream Band can be troubling for her to take down.
	+ All of Class Cutter's moves have a chance to inflict a long-lasting DEATH MARK, increasing crit damage for the duration. This, along with a decently built Crit Rate, can make Class Cutter a good critical damage dealer.

* A lot of Filia's moves have high hitcounts, which can make it harder to trigger her second Signature Ability, especially against high streak Prize Fight teams. WIDOW'S PEAK, BLOWOUT and TRICHOBEZOAR are exceptions to this, having very low hitcounts and high burst damage. WIDOW'S PEAK is especially notable as it inflicts ARMOR BREAK, removing ARMOR stacks and softening up defenders for hits right after.

* Defensively, Class Cutter can be a dangerous opponent to face as she has access to unblockable special moves that can be used at the start of the match. There really is no way to counter this as it comes down to chance. However, quickly back-dashing at the start of the match may possibly avoid such attacks from hitting.

* **Marquee Ability**: THE FIRST CUT is the recommended ability for Class Cutter as it directly compliments her Signature Ability to inflict BLEED. With a high base ATK stat and the ability to inflict permanent BLEEDS, Class Cutter can cut down the toughest of defenders swiftly.

* **Stat Investment**: Like any other offensive variant, investing in ATK, Piercing and Meter Gain are important, increasing her overall damage output and blockbuster usage. Crit Rate allows Class Cutter to take advantage of DEATH MARK, making her reliably crit harder.

### Trivia:

* This variant is a reference to Ryūko Matoi, the main protagonist from the *Kill la Kill* anime series.
Primed

"Deep down I'm just the Samus everyone else."

**Primed** is a Dark, Gold Parasoul variant.

Primed is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Dame of Thrones Prize Fight.

**SCREWED ATTACK**

## Tips and Tricks

### Role & Strategy

* Primed is an offensive fighter with a Signature Ability that grants her ENRAGE for every TEAR that is spawned. Furthermore, detonating these TEARS will inflict BLEED, making her an excellent offensive fighter that can deal significant amount of damage.

* The main takeaway from Primed's abilities is the stacks of ENRAGE which, on top of her high ATK stat, can dish out massive amount of damage. Hence, do not worry too much about detonating the TEARS for the BLEED unless it is part of your combo.
	+ To spawn TEARS, a simple air juggle followed by a down swipe can spawn two TEARS and grant two stacks of ENRAGE easily. Furthermore, equip moves such as NAPALM SHOWER and NAPALM SHOT to easily gain stacks of ENRAGE.

* **Marquee Ability**: For the recommended Marquee Ability, it ultimately depends on the stats of your moves. If your moves have a high Crit Rate, CRITICAL MASS is preferred to deal significantly more damage as more TEARS are spawned. If not, CRITICAL THINKING can suffice but will ultimately deal significantly less damage, unless there is some investment in Crit Damage.

* **Stat Investment**: Primed will benefit from investment in ATK and Piercing to increase her maximum damage output. Depending on the Marquee Ability that is chosen, Primed will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant is a reference to Samus Aran (Justin Bailey cheat code variant) from *Metroid*.

	+ SA2 (NEW): Detonated TEARS inflict BLEED for 3/4/5 seconds on HIT.
Going All In (Script and Node Maps)

## Cast

In order of appearance

 MOLLY
 CEREBELLA, the ‘Medici Muscle’
 LAWRENCE
 VITALE Medici

## Synopsis

### Blurb

The Medici are the deadliest crime organisation in the city! You're gonna do great!

ACT 1: PLAYER asks CEREBELLA for directions to the *River KIng Casino*; CEREBELLA obliges to walk PLAYER there

ACT 2: PLAYER snoops around the casino, engaging with various MEDICI GOONS; CEREBELLA realises who the PLAYER works for and also engages in a fight; RICCARDO spills some evidence.

## Script

If there are any errors in the document, please contact 3re8or

## Changes Made In Script

* In Act 1, Node 1
	+ The actual name of the circus that CEREBELLA works for is *Cirque des Cartes*, but it has been consistently (mis)spelled as *Cirque de Cartes*; (sic) was added
* In Act 2, Node 1
	+ The word 'bruisings' is apparently not a word but it is displayed as such in-game; (sic) was added
* In Act 2, Boss Node
	+ (PLAYER picks up on advice and frisks RICCARDO) was added to fill in information
Cabinet of Curiosities

The Cabinet of Curiosities is a feature added in patch 2.7. Players can purchase various items for Canopy Coins.

The items available for purchase will refresh every HOUR, but only once the chest present on the main menu is manually opened by the player.

You can also force the selected items to refresh for 50 Theonite.

Below, are listings of the items that can be found in the store and their prices.
Nyanotech

"Heavy paws of lead, fills her victims full of dread."

**Nyanotech** is a Fire, Silver Robo-Fortune variant.

Nyanotech is also available as a Prize Fight reward in the Silver Tier of the Ones and Zeros Prize Fight.

**FIRE WALL**

## Tips and Tricks

### Role & Strategy

* Nyanotech is an offensive fighter with a Signature Ability that gives her BARRIER every time she spawns a Headrone, which also allows her to convert any incoming debuffs into ENRAGE instead for the duration. This makes her an excellent choice in fights with modifiers or catalysts that can inflict tons of DEBUFFS, since she is practically immune to them and gains an increase in damage output every time it's attempted, as long as she spawns her HEADRONES regularly.
	+ The ENRAGES gained will last the same amount of time as the converted debuff. Timeless debuffs will be converted into timeless ENRAGE stacks instead.
	+ With consistent use of HEADRONES, Nyanotech is a good option against variants with recoil damage, as the BARRIER will take the damage instead of her actual health bar.

* Players who are proficient in using Robo-Fortune will gain BARRIER naturally through the use of HEADRONES, which are often important for combo extension. Furthermore, her TAUNT (REALLY TALKS!) and MAGNETIC TRAP both grant BARRIER on use and can be an alternative option instead.
	+ Nyanotech's affinity to BARRIER makes her a natural partner to Rock Star, who can grant BARRIERS to teammates upon TAG IN, Starlight Rose, who can grant BARRIER upon well-timed BLOCKS, and Persona Assistant, who grants a timeless stack of BARRIER every 30 seconds.

* **Marquee Ability**: The recommended Marquee Ability for Nyanotech is PING CHECK to further increase her offensive output.

* **Stat Investment**: As an offensive fighter, Nyanotech will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and charge blockbusters faster.

### Trivia

* This variant is a reference to *Iron Man* from Marvel Comics with its caption referring to the lyrics of *Iron Man* by Black Sabbath.
Armed Forces

"I'm a tough act to follow!"

**Armed Forces** is an Air, Gold Cerebella variant.

**DIAMOND DEFENSE**

## Tips and Tricks

### Role & Strategy

* Armed Forces is a defensive fighter with a Signature Ability that can provide her with ARMOR and UNFLINCHING upon a hit, as well as transferring a DEBUFF active on her to her opponent whenever she receives a BUFF. Along with a high HP stat, this means she's a great tank.

* Since Armed Forces relies on her BUFFS for defense, it is recommended to use variants that can remove BUFFS such as Silent Kill, Doublicious and Summer Salt when facing her. Variants that can inflict CURSE such as Purrfect Dark and Shadow Ops can also prevent her from gaining BUFFS. Furthermore, fighters that can inflict HEX to completely disable her Signature Ability such as Red Velvet are also recommended to completely shut her down.
	+ Neither CURSE nor HEX can be transferred back to Armed Forces' opponent. CURSE prevents her from triggering her Signature Ability, while HEX removes her abilities entirely.
	+ While she has the ability to gain her BUFFS from her own hits, her low ATK stat and the lack of offensive buffs mean that she's not well-suited for offense.

* **Marquee Ability**: Either Marquee Abilities will work with Armed Forces. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: As with any other defensive fighters, HP and Defense are important stats to further increase Armed Force's defensive capabilities and make it harder to wear her down. Meter Gain is also recommended to quickly charge an unblockable Tier 3 blockbuster and punish the opponent.

### Trivia

	+ SA1 (New): 10% chance when either Fighter is HIT to gain ARMOR and UNFLINCHING for 5/7/10 seconds each.
* SA2 (Old): Also gain UNFLINCHING for 5/7/10 seconds.
 3.1.0 Update | * SA1 (OLD): Getting HIT has a 5% chance to grant ARMOR for 5/10/15 seconds.
	+ SA1 (NEW): Getting HIT has a 5% chance to grant ARMOR for 5/7/10 seconds.
* SA2 (OLD): Also gain UNFLINCHING for 5/10/15 seconds.
	+ SA2 (NEW): Also gain UNFLINCHING for 5/7/10 seconds.
Prism Plumage

"Now THAT'S what I call Technicolor!"

**Prism Plumage** is a Neutral, Silver Peacock variant.

**BROAD SPECTRUM**

## Tips and Tricks

### Role & Strategy

* Prism Plumage is an offensive support fighter that can grant teammate BUFFS upon TAG IN or inflict DEBUFFS to opponents with a projectile. However, both of the BUFFS and DEBUFFS are based on the element of your teammates and opponent. This makes her difficult to plan out effectively, but simple to use in a fight.

* Prism Plumage's Signature Ability allows variants to gain BUFFS that they may not be able to get otherwise. For example, tagging in Windswept will grant her EVASION which can be used to activate the latter's Signature Ability to gain ENRAGE and HASTE. Another example is to TAG IN Heavy Handed to gain PRECISION and deal massive damage while ignoring the opponent's Signature Ability with her CHARGE ATTACK.

* On the opposite end, Prism Plumage's Signature Ability inflicts DEBUFFS that are commonly found in those respective element. For example, inflicting CRIPPLE can negate the Signature Abilities of Fire variants such as Risky Ginger, Heavy Handed, and Thrill Shrieker. Similarly, inflicting ARMOR BREAK allows Prism Plumage to inflict damage against defensive water fighters that rely on ARMOR such as Heavy Metal and Blue Screen.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Prism Plumage as it provides the chance to reset the cooldown for her special moves which are mostly projectiles and reuse them almost immediately. However, CAST PARTY should not be discounted due to her ability to BUFF her teammates by tagging them in.

* **Stat Investment**: Like any other offensive Peacocks, Prism Plumage will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. Accuracy is also another good stat to invest in to increase the odds of activating Prism Plumage's second Signature Ability. At max Accuracy (50%), Prism Plumage will have a 15% chance to inflict DEBUFFS on a projectile hit, which really adds up with multi-hit moves like ARGUS AGONY.

### Trivia

* This variant's color palette is a reference to a real-life Indian peafowl.

	+ SA2 (New): While Peacock is alive, all projectiles have a 10% chance to inflict DEBUFFS based on the opponent's ELEMENT for 5/7/10 seconds.
* The pool of buffs and debuffs Prisim Plumage can apply has been updated:
	+ Fire: 1 Precision Stack gained -> 3 Precision Stacks gained
	+ Water: Barrier gained -> Auto-Block gained
	+ Light: Heal Block inflicted -> Inverse Polarity inflicted
	+ Neutral: NONE -> MIASMA and BARRIER gained and HEX inflicted

### Gallery

Fighter Reveal- Peacock - PRISM PLUMAGE - Skullgirls Mobile