The Ruins of Axium Morteth

A ruined temple city made of a rare white granite streaked with gold. Most of the buildings and structures are reduced to dust and rubble though three remain. A ring of pillars each 77ft tall and 7ft in diameter, spaced exactly 777ft apart are marked with Utopian runes preventing Fae and those of the Wild World, whose power has long since faded, and the damage to the area suggests that the Calamity over 3,000 years ago was at least responsible for the majority of it, and time the rest.

### **The Shrine**

In the center of the 77ft giant engraved disc of granite is a colossal rune etched statue of Anwai, the Goddess of Knowledge, holding a scroll in one hand, and raising an orb in the other. The scattered remains of tapestries, broken candles and ruined pillars surround the edge of the disc, though it and the statue itself seem unblemished by time, as if maintained. No magic emanates from the statue.

The orb in the statues hands contains the Orrery of Havathad, and was placed there and guarded by Omon'T'nomO by a collection of demi-gods on the order of Anwai, to be used for a future purpose.

### **The Temple**

Though shaped in the tradition of normal Banks of Anwai, this one is much larger than usual. Standing almost 400ft long, 200ft high and 100ft wide, it is made of the same gold streaked granite as the rest of the city. Upon entering, one finds the normal 100ft long hallway with tables, chairs and other places to fill out forms, along with the 6 teller booths and gate at the end opposite the door. When entered, specially forged Accreditors made from a Dragonforged Diamond Steel and Nullium alloy attack, first the two from the either side of the gate, then 12 seconds later two more join, and finally the last for 18 seconds after that.

Should they be defeated, each teller both has an specter-like individual appear. An angel, an archon, an axiomite, a protean, a devil, and a demon each appear as tellers behind the glass. Utopian runes appear on the gate: *To those that wish to find that which is hidden, you must walk the path of order.*

To unlock the gate, one must open an account with the archon, the axiomite and the devil. Opening another account with the other three first resets this "combination" and also drains 10% of the creatures mana. Every third reset drains 10% of its' health.

If the correct "combination" is entered, then the gate and vault door open. Inside the vault is a single golden, thin dragonforged metal scroll that reads:

*In hand of perfection lies that which you seek;*

*Hark to the hall of the mortal Axis;*

*Bound to scales of bone with runic speak;*

*For its' power prove your worth and pay due taxes;*

*Now with the key in thy hand;*

*Be they champions or villians mad;*

*In the Oubliette you must stand;*

*To find Havathad;*

### **The Grand Hall**

A massive 200ft by 200ft cube, inside is dozens of remains of various Fae and humanoid creatures clad in the tattered remains of robes, armor and clothing. In the center of the building, is a large dragonforged podium. Upon placing the open scroll on the podium, a large 77ft wide stairway, with steps each being 7ft in height, descends in a winding circle from the floor down into the deep.

#### **The Oubliette of Axium Morteth**

At the bottom of the stairs, one finds a large hallway, 40ft in height and diameter made from the same alloy as the Accreditors. At the end of the 200ft there is a door depicting a gnarled woman pulling stars and various outsiders, angels, devils and axiomites, into a large orb in her hand. Above the door, a single rune that reads *Logic* in the readers preferred language sits above the door. Opening and passing through the door, leads individuals through a silvery-blue veil and they find themselves in a mockery of the Hut of Baba Yaga.

First, a field of dampening energy prevents magic, stable or twisted above 4th level spell, as well as any spell or item that uses extra-dimensional or teleportation effects. There one also finds specters of various indistinguishable beings gathered around her table, a large boiling cauldron and a pile of enchanted rune-stone chips each with a different mark; Heaven, Nirvana, Elysium, the Astral Plane, the Maelstrom, Limbo, the Material Plane, the First World, Axis, Hell, Abaddon, and the Abyss.

Baba Yaga gives the following speech: "Choose now! Those that do will have my protection from the coming chaos! I am a master of *this* chaotic world I am not?!" And she gestures to the table and the cauldron. In order to open the sealed door one must place the rune-stone chip with: Heaven, Axis, Hell and the Material Plane within the simmering liquid. Placing a wrong one in resets the chips and drains 10% of all creatures mana. Every third reset drains 10% of their health. Upon placing all the correct ones in the spectres are drawn into the cauldron as it curls into itself becoming an orb. The door behind them with a veil the same as before, the same as before as Baba Yaga cackles manically. Above this one, a rune: *Patience.*

Next one finds themselves on a small 100ft diameter planetoid floating among many others, ranging from 20-30ft to miles across. In the center, a colossal floating lantern made of blackened wood and glowing with an inner blue light, though it emits a sickening purple aura to light the area around. Many outsiders, angels, archons, devils and axiomites float, lay or sit around in dismal despair.

Taking notice of any arrivals, a small angel child, with one blue wing and one white, one eye red as hellfire and another golden with light. The air around her seems to almost thicken as tiny, almost imperceptible streaks of red, yellow, blue and white lightning arc around where she is standing defiantly on next to the area of arrival and when those who were destined to arrive do so, she takes notice with a single word "Finally" and continues to explain:

"Trapped here. Many outsiders on the fringes of the ordered planes. Baba Yaga came to the leaders, a master of the Chaotic First World. Proclaiming visions of a great calamity upon the planes, she offered sanctuary, protection. None could know the cost." She points to the distance where a devil kills another small angel. And soon you see him reform some distance away on another planetoid. "Cut off from the cycle. Death does not intrude here. six heads seeking, 4 hearts to use this power. But six hearts instead shall find and determine fate. Do not let this imprisonment be in vain."

She then points to the door with a final saying "The Sages said a great chaotic and evil fire would rage across the cosmos, spread from the Hungering Domain with help from the living, the undead and death itself. Only a tremendous force of darkness could hope to smother its' devouring light. Aghast but loyal the Everlasting cast her hope into the depths. Be that you that answered, be this *that* *single* future?" And a nearby planetoid contains a portal that springs to life with a veil when gazed upon. When they look back, the angelic child is gone. The rune above the portal reads *Understanding.*

If at any point someone tries to interfere, resets the scene and drains 10% of all creatures mana. Every third reset drains 10% of their health.

Passing through the veil, one finds themselves in a large half circle room of the same dragonforged alloy as before. Five sections of a large mural are placed along this curve, though designed to all be the same shape and size. Each one depicts a different scene with smoke and smog bordering their edges. Each one can be pulled from the wall and moved like a painting anchored to a wall of the same material.

The first is of a shining temple-city, with three buildings: A statue holding an orb, a temple and a hall. Underneath the temple is shown a labyrinth and a skeleton dragon within.

The second holds an image of a man dressed as a butler with bat wings rising from the ground in flames, another in unremarkable armor carrying a sap charging forward, and a women with angelic wings flying down from the sky towards a storm of magic in the distance.

The third depicts the end of a massive battle between the three against Baba Yaga and her companions. A mass of floating runes appears in a flash and sends the Witch Queen and her ilk fleeing as the three take the orb.

The fourth has Baba Yaga and the three battling, where she summons a massive three headed snake, a banshee like woman and a horseman with a scythe to attack them from a portal.

The fifth one shows the three entrusting the orb to a bone dragon with runes upon him.

Only be rearranging the murals in the correct order (Second, Fourth, Third, Fifth, First) can the portal in the third open with a veil. If placed in the incorrect area, the room drains 10% of all creatures mana. Every third reset drains 10% of their health. Above the portal a rune reads: *Resolve*.

When passed through, one finds themselves in a large colosseum, surrounded by a massive library full of many scrolls, schematics and blueprints that is being guarded and catalogued by a legion of floating liches that turn to watch the arena. The sand in the area is actually crushed glass and bone, while three pillars 10ft high and 10ft in diameter are spaced evenly around the arena. An almost imperceptible weave of dragonforged diamondsteel, nullium and Titanum form a dome around the area.

After 7 minutes of preparation the first of the three pillars open, revealing the Scion of Hell, a construct of ebonite and ignium alloyed into dragonforged diamond steel that flies and unleashes blasts of real hellfire upon its' enemies. After 21 seconds, another pillar opens, showing the Scion of Axis, a construct of an another dragonforged, Vibranium and Titanum alloy which attacks from the ground with stunning blows. And finally after another 21 seconds, the final pillar opens revealing the Scion of Heaven, a construct of a dragonforged, holanite and divinium alloy which "heals" and restores the other two and itself.

A veil like tear in the center with runes that reads *Truth* appears *if* they manage to defeat these contracts, as they are granted an audience with the patron of the Oubliette of Axium Morteth; Omon'T'nomO in his private sanctum, the Sanctum of Havathad below the arena.