recursal/Fanatic-Fandom huggingface dataset:
Athenia

**Athenia** is the 7th magical realm. It is the home world and birthplace of Astral, who is the only child and daughter of King Oberon and Queen Titania, and is destined to rule as the next queen of the fairies.

## Appearances

Season One

* What Fools These Mortals Be (debut)
* Witch!
* Cold Season
* Expiration Date
* Trouncing the Council
* Let There Be Cake
* Bad, Bad Fairy
* The Great Escape
* Hidden in Plain Sight

## Inhabitants

#### Princess Astral

Being a fairy royal, she formally lived in the Athenian Kingdom. But, after her switch to the mortal world, she learns that she has to make a choice in the matter of 30 days if she wants to stay in the mortal world or if she wants to come to the mystical Athenian Realm again.

#### Queen Titania

* As the queen of Athenia, she lives in the Athenian Kingdom along with King Oberon

#### King Oberon

As the king of Athenia, he lives in the Athenian Kingdom along with Queen Titania.

#### Versitude

Being the Athenian's most trusted advisor, she lives in Athenia. But, it is unknown where she actually lives in Athenia.

#### Peaseblossom

As a fairy, she lives in Athenia. She lives in the vines and bushes of the forest.

#### Brendoni

As half fairy/half troll, it is unknown where he lives. But, he recently made a move with Princess Astral to the mortal world.

## Creatures

* Trolls
* Ogres
* Centaur
* Giants

## Trivia

* Astral states this is the 7th Realm in Get a Job.
* Its name is from Athena, the almighty Goddess of Wisdom in Greek mythology.
	+ Athenia is also based on Athena's city, Athens. Athens was also the setting of Shakespeare's play "*A Midsummer Night's Dream".*
	+ Athenia's rocky relationship with Spartania is another reference to Athens which had a bad relationship with the city of Sparta.
The New Kid

"**The New Kid"** is the second episode in Season 1 of The Other Kingdom*.* This episode aired on April 10, 2016 and has 1.2 million viewers.

## Synopsis

A fairy princess is pretending to be a foreign exchange student at a high school for humans, and when another teenager offers to help her, the secret royal must choose between being accepted and spending time with her new friends.

## Guest Cast

No Guest Stars were found in this episode that were mentioned.
Bogs of Nevermore

The **Bogs of Nevermore** is a simular place as Jail in the mortal world. Being very hot and has an overly increased population of Trolls, other inhabitants may be there too.

## Appearances

### Season 1

* **Let There Be Cake (spoken of)**: These were first spoken of when Winston was accused of eating animals and killing plants. After he was not found guilty, he showed the reason why because Peaseblossom wasn't a good atturney.

## Inhabitants

* Trolls: Not known how many trolls live there, but trolls were mentioned to have a great population there.
Userboxes

**Userboxes** are simply templates that you add on your profile page to describe you and help people narrow down your personality. This page shows a list of all userboxes and their codes. With this, you are able to go on other peoples pages and look at their userboxes. For more information, contact either the lead administrator, Disnickfanatic or the senior administrator, Disneynickfan1.

If there is a userbox that you know isn't on here, please insert it on the Userbox Requests page.

## Adding a Userbox

1. Click edit on the top, right hand corner of your user page.
2. Go and click on the "Insert" tab on the top.
3. Next, go down the list, from there, you will see and click on "Template".
4. A menu will pop up. Type in the "codename" into the search box.
5. Select the userbox.
6. And You're done! Hope you enjoy your userbox.

<tabber>
Main Characters =

## Brendoni

*As a **Fairy***

*Code:* BrendoniFairyUB

*As a **Troll***

*Code:* BrendoniTrollUB

## Admins

*Code:*
AdminUB

## Discussion/Chat Moderators

*Code:* DiscussionModUB

***NOTICE***: There is more to be coming soon. Here are just the main ones.
Brian

**Brian** is part of the city council and is a guest star on *The Other Kingdom**.*

## Biography

### Season 1

Brian (also called Bri-Bri) was first seen in *Trouncing the Council* where he was listening to Mr. Quince's project and soon denied it, due to Astral mystical influence on him and his colleagues.

## Trivia

* Two girls end up falling in love with Brian when Astral uses her magical powers on them.
Snugs

**Snugs** is a restaurant on The Other Kingdom.

## Employees

* **Princess Astral**: She formally worked there in Get a Job and got fired when she lacked knowledge about waiting, customer service, and Work Experience.

## Trivia

* The restaurant's name is taken from the character Snug the Joiner in William Shakespeare's play *A Midsummer Night's Dream.*
Lost in Translation

**Lost in Translation** is the third episode in Season 1 of *The Other Kingdom.* It first aired on April 17, 2016 to 1.01 million viewers.

## Plot

Astral tries to adjust to her new role on the fall dance committee and asks for Devon's help to talk to Tristan.

## Cast

### Main Cast

* Esther Zynn as Astral
* Taylor Adams as Devon
* Celina Martin as Morgan
* Josette Halpert as Hailey
* Callan Potter as Tristan

### Recurring Cast

* Jeff Douglas as Oswald
* Alvina August as Versitude
* C.J. Byrd-Vassell as Winston
* Torri Webster as Peaseblossom
* Kirsten Alter as Principal Williams

## Trivia

* Morgan finds out Astral's fairy secret, but because of her strong belief in them, she will not tell anyone.
Morgan Tracey

Morgan's Official Image

**Morgan Tracey** is one of the main characters in the Nickelodeon Series, The Other Kingdom. She is portrayed by Celina Martin.

Smart, kind, but lacking in self-confidence, Morgan is probably the only girl in school who knows as much about fairies as Astral. That’s why they’re such great friends! Their shared love of all things fairy-related which means Morgan and Astral have lots in common but also spells trouble for Astral’s secret. Speaking of secrets, Morgan's got a huge crush on her childhood friend Devon, but doesn’t want to admit it.

## Relationships

### Astral

Her bestie, Astral, is all of the rage for her. Not only being a fairy, they have a very strong relationship definately for such a little time they been together. (See: Astrgon)

### Devon

Before "Trouncing the Council", Morgan was the only one in the crushing status, but after the episode, Devon begins to develop feelings for her. Devon shows his feelings by giving her a picture. (See: Dorgon)

## Personality

Way much more than "the Girl Next Door" Morgan is very smart and kind but is not self-confident. However, she can give loads of information, and everyone can notice she deeply cares for her friends. (Example: Instead of telling Astral to stay and look for Tristan, she told her to go home, even though Astral was dead-set on finding Tristan to find out what he wanted to say to her on the phone.)

## Trivia

* Her mom owns a clothing store.
* She sees the Athenian Royals (other than Astral) for the first time in Trouncing the Council. They disappear when she tries to give them a hug.
* She hides that she likes Devon from Astral.
* She has been fascinated by fairies since childhood and believes in their existence.
Bad, Bad Fairy

**Bad, Bad Fairy** is the fourteenth episode in Season 1 of *The Other Kingdom*. This episode aired on May 22nd, 2016 and has 1.1 million viewers.

## Synopsis

Astral comes close to unleashing her inner dark side when she becomes highly competitive at dodgeball.

## Trivia

* It is apparent that Brendoni and Hailey Grimm like each other a lot.
Djinn (unit)

### Spells

Guiding Wind, Shocking Weapon, Haste, Breath of Life, Stasis, Lightning Strike, Chain Lightning, Slow, Winds of Terror, Blur

## Misc.

### Melee Attacks

Melee: 2d8 + 3 Mundane/Bludgeoning, 1d10 Elemental/Electricity

### Abilities

Mana Drain, Illusion Immunity, Flying, Caster

### Mana Upkeep

8

*Djinni are genies from the Plane of Air. They are weaker than otjrt elemental genies physically, but are able to levitate and are powerful spellcasters..*

## Skills

### Abilities

**Flying** - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**Caster** - Unit can cast spells during battle.

* Guiding Wind
* Shocking Weapon
* Haste
* Breath of Life
* Stasis
* Lightning Strike
* Chain Lightning
* Slow
* Winds of Terror
* Blur

**Summon** - Unit was summoned and belongs to another world.

**Mana Drain** - Unit steals 5 mana from target with each attack.

### Perks

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

**Electrical Immunity** - Unit is immune to Electrical damage.

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

## Attacks

### Melee

**DMG:** 6-29

**ACC:** +14

**CRIT:** 20x2

Bludgeoning: 5-19

Electrical: 1-10
This attack will reach flying units.
Pacifica online Wikia

## Pacifica Online

Level-up your character in this fun and exciting world! Meet new friends, find your sweetheart ^\_^ or adventure with thousands of users worldwide!
Play. Socialize. Enjoy

## Content

Homepage

Pacifica Online Wiki

Maps

Wilderness / Dark Wilderness

Quests

Story Quest

Items

Mini-Games

Habulan Tulungan | Agawan Base | Valzeon Invasion

Gameplay

Guild | Nexus Shadow

Others

Photo Gallery | [FB Page]

GAME UPDATES

## **Comments**

<fb:comments href=" http://pacifica-online.wikia.com/wiki/Pacifica\_online\_Wikia" width="660" num\_posts="5" publish\_feed="true"></fb:comments>

## **Credits**

**Miguel Khalifa Eastwood | Admin**

**Sandryl Torres | Admin**

**Luigi Balistoy | Founder**

**Car Los** | Admin

Dwight Zezreel Yana | Admin
Nexus Shadow

Here's how to get started

* Let's start by opening **Nexus Shadow Panel**:

>

 If you're a **Swordsman, Waif or Archer**:

**(make sure to log-in those characters to enable their Shadows)**

Remember these **3 simple things**

1. **Shadow should be active, or else they won't attack or defend**.

Not active? No problem!

Just log-in that character and get some exp (by killing monsters) for few minutes and **it will become active**.

2. **One class at a time only**.

You can't have two Archers (if you're a Deacon). *Rangers and Archers are also the same class*

3. **Shadow character should be a different class**.

If you're a Swordsman, you can't have a Shadow Swordman or a Knight.

Enjoy Nexus Shadow! <(^\_^<)

## **Nexus Shadow Exp Sharing**

You'll feel like you're leveling multiple characters a lot EASIER and FASTER too!

Let's start by opening Nexus Shadow -> Exp Sharing Panel:

**It's very easy to understand, just remember these 3 simple things:**

**1.** At least 3 characters should be in Activate Flow mode for Exp Sharing to work

**2.** Shared Exp is half of the time you trained. Example: 2 hours -> 1 hour, 1 hour -> 30 mins. If Jeremiah trained (by killing monsters) for 2 hours, Galileo will receive 1 hour of +1X Exp. If Galileo trained (by killing monsters) for 1 hour, Donnie will receive 30 mins of +1X Exp.

**3.** If you have 2X Exp, 2X + 1X = 3X Exp.

Ito po ang pagkakaintindi ko dito, maaari pong mali ako...

Show/hide

pag pinalevel nyo si Donnie, si Justine lang ang makakareceive ng Exp. Pwede mo naman pag baliktarin yan.. click mo lang ung char, magiging kulay pula, click mo ulit sa gusto mong palitan. Tandaan dapat nasa 3 o 4 ang active sa flow.
Hindi agad madadagdagan ng exp, Pag si Justine naman pinalevel mo, si Jeremiah ang makakareceive ng Exp... pag ginamit mo si Jeremiah, magkakaroon sya ng bonus times Exp. Parang nexus hour lang
Other Items

## **Gloves**Edit

3rd Anniversary Ring = no stat (hp+30.07%, enables daemon to Attack)
* October 25-31 2013 only

## **Special Items**Edit

**Consumables:**
* **Exp Boost Potion**x2 exp for 10 mins
* **Christmas Cookie**12.5% defense and +15 flee for 10 minutes
* **Fortune Cookie**x2 drops for 10 minutes
* **Free Mana Potion** - given to player who level-up(Before)
* **Sweet Candy Cane**-18.75% attack delay and +18.75% heal damage for 10 minutes

* **Reborn Orb**Resets Attribute and Skills
* **Warp back Orb**Teleports back to town (theres no Warp to Town function before)

**Gears:**
* **Boots (Quest Item)**life +180 and defense +1.17%

more info here -> Quest Items

**Gems:**
* **Stone of Mastery**50% more exp from monsters equal or below your level. Has 60 ckakra.

more info here -> Gems

**If You know others items, weapons, others just add here... I'll edit it soon. Thanks**
Gems

## **Headgear Gem**

* **Venturer's Gem**
+25% exp to MOBS equal or below your level
NPC:Lady Vega (Fortress)
Chakra: 30
1 Habulan token or 3 Agawan Token or 1 Invasion Token

* **Anniversary Gem**
Exp x2
Chakra: 2880
*~Give-away item*

* **Nexus Berserk**
Gem for the marvels of Pacifica. Boosts speed by 30.07%
NPC:Eric-Fortress(Shop)
Chakra: 180
*~30 Nexus Token(Nexus Token can be bought via FB credits)*

* **Nexus Chakra**
Gem for the avengers of Pacifica. Increases max mana by 75%
NPC:Eric-Fortress(Shop)
Chakra: 300
*~30 Nexus Token(Nexus Token can be bought via FB credits)*

* **Nexus Titan**
Gem for the titans of Pacifica. Boosts speed by 30.07% and increases max mana by 75%
NPC:Eric-Fortress(Shop)
Chakra: 100
*~30 Nexus Token(Nexus Token can be bought via FB credits)*

* **Stone of Mastery**
Exp+50% on MOBS equal or below your level
Chakra: 60
*Give-away item*

## **Armor Gem**

* **Heroic Protection**
Spd+2
NPC:Lady Vega (Fortress)
Chakra: 60
1 Invasion Token

* **Heroic Alertness**
fort+2
NPC:Lady Vega (Fortress)
Chakra: 60
1 Invasion Token

## **Gloves Gem**

* **Heroic Haste**
Spd+2
NPC:Lady Vega (Fortress)
Chakra: 60
1 Habulan token or 3 Agawan Token or 1 Invasion Token

* **Heroic Courage**
fort+2
NPC:Lady Vega (Fortress)
Chakra: 60
1 Habulan token or 3 Agawan Token or 1 Invasion Token

## **Daemon Orb Gem**

* **Energy Seal**
Resist EXP loss when knocked out by a MOB
NPC:Zen (Temple)
Chakra: 500
P10,000

* **Nexus Soul**
Establish nexus (connection) between you and your daemon. Daemon will also attack your target.
NPC:Eric-Fortress(Shop)
Chakra: 600
*~30 Nexus Token(Nexus Token can be bought via FB credits)*
Arcane Spells

Arcane Spells are spells which are available to, or can be researched by, every player, regardless of their Sorceror Lord design.

### BATTLE:

#### Tier I:

* Dispel Magic. 10 mana. Attempts to dispel enchantments affecting target unit with 1.5x mana modifier.
* Recall Hero. 10 mana. Recalls target hero to summoning circle.

### GLOBAL:

#### Tier 0:

* Magic Spirit. 30 mana, 1 mana upkeep. Summons Magic Spirit. Magic Spirit makes a good scout.
* Spell of Return. 1000 mana. Returns from banishment.
* Summoning Circle. 50 mana. Moves Summoning Circle to another city.
* Wizard's Roulette. 40 mana. Rerolls spells to research.

#### Tier III:

* Disenchant Area. 50 mana. Attempts to dispel all enchantments on target tile (including city and unit enchantments if city/units are on target tile) with 1.5x mana multiplier.

#### Tier IV:

* Summon Hero. 300 mana. Summons Random Hero.

#### Tier V:

* Disjunction. 200 mana. Attempts to dispel global enchantment.

#### Tier VI:

* Relocate Tower. 250 mana. Change location of caster's Tower.

#### Tier VII:

* Summon Champion. 850 mana. Summons random Champion Hero.

#### Tier IX:

* Spell of Mastery. 5000 mana, 5 mana upkeep. Caster wins the game.
Verstral

**Verstral** (**Ver**/situde and A/**stral**) enemy relationship/pairing between Versitude and Astral.

## Relationship

Versitude is out to get Astral and Astral in turn distrusts Versitude.

## Moments

* Bad, Bad Fairy: When Versitude learned that Astral has an inner dark side that was almost unleashed, she planned to make her light go out forever.
Pixies

**Pixies** are mystical creatures that have mystical abilities and usually are against fairies.

## Appearing Pixies

* Megan Lee as TBA in Get a Job
* Erika Tham as TBA in Get a Job
* Louriza Tronco as TBA in Get a Job
* Dale Whibley as TBA in Get a Job

## Common Personality

They usually act mean and forceful. They seem to neglect fairies and would do anything to stop them. One of their main goals is to take over the Athenian Kingdom. They seem to delight in frightening people and may eat humans.

## Features

They usually have dark and dull clothing. They have dark blue-ish, black-ish faces. They also seem to be so against fairies that they look more urban than natural.

## Magical Abilities

* **Fear Inducement**: They have shown the ability to draw fear and agony when one is their presence. Fairies seem to be very affected by this and can be a result of their empathic abilities.
* **Sleep inducement:** Astral mentioned that pixies can cast sleeping spells, similar to the one from Sleeping Beauty, on victims before they eat them.

## Trivia

* These first appear in Get a Job.
* Though not confirmed, Versitude may be a pixie.
Cold Season

"**Cold Season"** is the seventh episode in Season 1 of The Other Kingdom. It first aired on May 1, 2016 to 1.06 million viewers.

## Synopsis

Astral becomes ill and can't keep her powers in check, which leads to chaos erupting at school.

## Cast

### Main Cast

* Esther Zynn as Princess Astral
* Taylor Adams as Devon Quince
* Celina Martin as Morgan
* Josette Halpert as Hailey Grimm
* Callan Potter as Tristan
Slime (unit)

*Slimes are creatures of living ooze. They are rather weak and have limited attack skills. However, they are immune or resistant to most magical effects.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Construct** - Unit is immune to Mind and Death effects, poison, critical hits, Gaze attacks and Positive and Negative energy. They cannot be raised from the dead.

**Clear Mind** - Unit is immune to Mind-affecting spells

**Death Ward** - Unit is immune to all Death effects.

**Poison Immunity** - Unit is immune to Poison.

**Spell Resistance** - Unit is naturally resistant to magic. All enemy spells must pierce through spell resistance to affect this unit.

### Melee

**DMG:** 3-12

**ACC:** +6

**CRIT:** 20x2

Acid: 3-12
Archangel (unit)

### Spells

Prayer, Heal, Mass Healing, Righteous Might, Disrupt Undead, Blistering Radiance, Bless, Severthe Bond

## Misc.

### Abilities

Flying, Clear Mind, Divine Grace, Caster, Aura of Heroism

### Mana Upkeep

15

*Archangels are leaders of the hosts of light. Not only are they powerful and inspiring fighters, but they can also utilize the forces of Life and cast spells.*

## Skills

### Abilities

**Flying** - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**Caster** - Unit can cast spells during battle.

* Prayer
* Heal
* Mass Healing
* Righteous Might
* Disrupt Undead
* Blistering Radiance
* Bless
* Sever the Bond

**Aura of Heroism** - Unit radiates a powerful aura that enhances friendly troops performance in battle. Manual states this gives all friendly units +1 to-hit, +1 AC and +1 to saving throws.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Clear Mind** - Unit is immune to Mind-affecting spells.

**Divine Grace** - Unit applies his Charisma bonus to its saving throw. Values above already take this into account.

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

## Attacks

### Melee

**DMG:** 15-29

**ACC:** +17

**CRIT:** 19x2

Slashing: 15-29

This attack will reach flying units.
Mystical Beings

**Mystical Beings** are creatures that have magical abilities and/or augmented powers. Many mystical beings have the basic abilities. (e.g A fairy has basic spell casting and flight abilities, but higher level users (like Versitude, a mixture of all Mystical Creatures) can use the full manipulative magical abilities). Each type of mystical creature has its own kind of magic and set of powers. Many mystical creatures have inspired countless myths, legends, fables and fairy tales in the Other World. Mystical creatures remain hidden from others' sight by living in magical realms.

## Creatures

* **Fairies**: Fairies are mystical creatures that have magical abilities and augmented abilities. They are usually bright, nice, natural, truthful, and loving and their most recognizable feature is their wings.
* **Trolls**: Trolls are mystical creatures that have conditional abilities. They are usually dirty.
* **Giants**: Giants are mystical creatures that have a bigger height than normal.
* **Pixies**:  Pixies are mystical creatures that have magical abilities. They are usually dull, mean, urban-like, harmful, and fearful and at odds with the natural fairies.
* **Brownies:** Brownies look like a classic depiction of an elf; a humanoid being with pointed ears and no wings. They are very meticulous and wear brown clothing.
* **Elves:** They are often depicted as humanoids with pointed ears but no wings. Oberon has called Versitude an elf.
* **Gnomes:** None are seen but it is believed that they look like the typical garden gnome ornaments. Oberon and Titania laugh at how they can't break the stereotype of and stop living on lawns.
* **Centaurs:** In mythology, centaurs are mystical creatures with the upper bodies of humans and the lower bodies, forelegs and tails of horses. None are seen but they are mentioned and they live in Athenia. Their horse half may grant them conditional abilities.
* **Sirens:** Sirens are magical creatures. They are not seen but are mentioned by Oswald when he tells Versitude about one of his past quests. He mentions that no one can resist the sirens' song and that they kept Oswald on an unknown island for an unidentified period of time.
* **Unicorns:** One is mentioned in What Fools These Mortals Be. Versitude mentions giving a unicorn to the winning side in the dispute between the pixies and the elves. This implies that they are not sentient like other magical creatures.
Harpies (unit)

*Harpies are wicked creatures, whose form is that of a woman combined with that of a bird. They have the ability to fly and fight in melee with their sharp claws.*

## Skills

### Abilities

**Flying** - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

## Attacks

### Melee

#### Attack I

**DMG:** 2-7

**ACC:** +7

**CRIT:** 20x2

Slashing: 2-7

This attack will reach flying units.

#### Attack II

**DMG:** 2-7

**ACC:** +7

**CRIT:** 20x2

Slashing: 2-7

This attack will reach flying units.
Banshees (unit)

*Banshees are undead spirits of evil women. They have ethereal form, resistant against mundane weapons. Their howls are magical ranged attacks that rarely miss.*

## Skills

### Abilities

**Fear** - Unit radiates a terryfying aura. Any enemy attacking it in melee must pass a Will save or be unable to strike.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Ethereal** - Unit's attacks ignore armor (are more likely to hit).

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

**Mundane Resistance** - Unit receives 5 less damage from all Mundane attacks.

**Undead** - Unit is immune to Mind and Death effects, poison and sneak attacks. In addition they suffer damage from Positive energy and are healed by Negative Energy.

## Attacks

### Melee

**DMG:** 1-6

**ACC:** +8

**CRIT:** 20x2

Cold: 1-6

### Ranged

**DMG:** 3-8

**ACC:** +11

**CRIT:** 20x2

Arcane: 3-8

This attack will reach flying units.
Summoned Units

These are units you can summon using starting and/or researched spells. Most summoned units cost mana per turn instead of gold and/or food. They often come with an array of special abilities which make them suitable for certain roles or can be used to fill the gaps in your race's military composition.

For the purpose of sorting, we will sort according to Element Circle.

## Arcane Summons

* Tier 0:
Magic Spirit

## Air Summons

* Tier I:
Sprites
* Tier II:
Harpies
* Tier III:
Air Elemental - Battle summon
* Tier IV:
Griffins
* Tier V:
Wyvern
* Tier VI:
Djinn
* Tier VII:
Storm Giant
* Tier VIII:
Chimeras
* Tier IX:
Sky Drake

## Death Summons

* Tier I:
Skeletons
* Tier II:
Zombies - Battle summon, Tier IV for global version which summons 2d6 Zombies to target tile.
* Tier III:
Mummies
* Tier V:
Banshees
* Tier VI:
Wights
* Tier VII:
Wraiths
* Tier VIII:
Dracolich

Special mention: Werewolves, which are available by transforming living unit using Death spell, or through Tier IX Summoning spell Portal. They are like half summons half normal unit, as their upkeep is 1 food and 2 mana.

## Earth Summons

* Tier I:
Slime - Battle summon
* Tier II:
Owl Bears
* Tier III:
Acid Elemental - Battle summon
* Tier IV:
Hill Giant
* Tier V:
Shambling Mound - Battle summon
* Tier VI:
Earth Eemental - Battle summon
* Tier VII:
Basilisk
* Tier VIII:
Hydra
* Tier IX:
Great Wyrm

## Fire Summons

* Tier I:
Hell Hounds
* Tier II:
Gargoyles
* Tier III:
Fire Elemental - Battle summon
* Tier IV:
Fire Giant
* Tier V:
Nightmares
* Tier VI:
Efreet
* Tier VII:
Chaos Spawn
* Tier VIII
Fire Drake

## Life Summons

* Tier V:
Angel
* Tier VII:
Archangel

## Water Summons

* Tier I:
Phantom Warriors - Battle summon
* Tier II:
Floating Island
* Tier III:
Nagas
* Tier IV:
Water Elemental - Battle summon
* Tier V:
Phantom Beast - Battle summon
* Tier VI:
Marid
* Tier VII:
Sea Serpent
Wights (unit)

*Wights are animated corpses of fallen warriors of great skill. They are powerful melee combatants, able to deal heavy damage and withstand enemy punishment..*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Undead** - Unit is immune to Mind and Death effects, poison and sneak attacks. In addition they suffer damage from Positive energy and are healed by Negative Energy.

## Attacks

### Melee

**DMG:** 4-11

**ACC:** +12

**CRIT:** 18x2

Slashing: 4-11
Hill Giant (unit)

*Hill giants are the weakest of all the giantkin. Their bodies are very resilient, they are completely immune to poison and fight with great clubs*

## Skills

### Abilities

**Long Reach** - Unit is able to attack flying units normally.

**Wall Crusher** - Allows attacking and damaging was with melee attack.
**Summon** - Unit was summoned and belongs to another world.

**Mountaineer** - Unit is able to move through mountains at cost of 1 Movement Point.

### Perks

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

**Poison Immunity** - Unit is immune to Poison.

## Attacks

### Melee

**DMG:** 8-22

**ACC:** +16

**CRIT:** 20x2

Bludgeoning: 8-22
Callan Potter

**Callan Potter (born January 9th, 1998)** stars as the main character, Tristan, in *The Other Kingdom*.

## Career

Callan Potter is an actor (voice and live-action). He worked for many production companies to help his career get started. He has been working for at least 2 years and is known to be a great actor.

## Trivia

* He enjoys skateboarding and parkour, as well as photography.
* He spent two seasons at the Stratford Festival as a stage actor.
* He is from Toronto, Canada.
* He starred in a television movie called Bruno & Boots: Go Jump in the Pool.
* He has an outie belly button.

https://www.instagram.com/p/B4JIPYwHPms/
Story Quest

## Contents

[hide]#Potion Production

1. Manuscripts
2. Habulan Memories
3. SOS Training
4. Locker Keys
5. Woods for Chivalry
6. Sinew for Chivalry
7. I Like Lady Maya
8. I Like Lady Mariane
9. I Like Mikaela
10. But I Like Mikaela Too
11. The Family Picnic
12. Sticky Gels
13. Dad's Pendant
14. Warp Orbs
15. Jackets
16. Potion Experiment
17. Mines
18. Swamp Potions
19. Pillows
20. Waif Camp Potions
21. True Bound Swordsman
22. The Stolen Ornament
23. Save Little Parurus
24. Delicate Delicacy
25. Beauty In The Sky
26. Mommy Paruru Went Lala
27. Cash Collection
28. Ah Yay Yay! My Little Muffy Fly
29. Pipe Master
30. Finishing Flare Day
31. Mystery Case 1
32. Find Mi Snuggies!

## **SOS Training**

There is a video on Youtube that will give you some tips on SOS(Available Occasionally)

## **Save Little Parurus**

NPC: Raigah (Grassland Entrance)Level: 40Level:Items: 5 Wild Serene FlowersMaps: Grassland 0-20 (find shiny thing)QP: 5

## **Cash Collection**

1. mitto (shop-Grassland Village)
2. george (shop-Swamp Village)
3. raigah (Grassland Entrance)
4. pete (temple)
5. alfred (waif Camp)
6. lady mariane (Library)
7. eric (Shop-market)
8. john (Shop-market)
9. darus (Zegea Entrance)
10. marus (Valzeon Passage Entrance)
11. rafaga (Wilderness Entrance)
12. lady maya (inn-fortress complex)
13. miss yuki (lower-Grassland village)
14. mikaela (Potion House-Market)
15. zarus (Keazara Castle Entrance)

QP: 4Take note: once you start this quest other chat may not work like mail of miss yuki

## **Mystery Case 1**

[12][13]
NPC: Mikaela(Potion House)Level: 60Item: Alibi Report, Evidence RockProcedure:
1. Joshua(temple)
2. Mikaela
3. Lady Mariane(Library)
4. Eric(Shop)
5. Joshua(temple)
6. Mikaela
7. Steve(Chivalry)
8. John(Shop-market)
9. Pete(temple)
10. Find a shiny thing in fortress area
11. Victor(Chivalry)
12. Mikaela
13. Lady Maya(inn)
14. Victor(Chivalry)
15. Joshua(temple)
16. John(shop-market)
17. Zen(temple)
18. Alfred(Waif camp)
19. Razor(Waif camp)
20. Ricky(shop-Waif camp)
21. Raigah (Grassland Entrance)
22. Zen(temple)
23. Mikaela

QP: 5

## **Find Mi Snuggies!**

```
***Quest can only be done one at a time.***

```
World Features

Features with unique rewards

### Ancient Ruin

Allows building a city on the tile. Such a city will have increased starting population and a few existing buildings.

### Great Library

A captured Great Library adds 15 Research Points per turn.

### Great Oracle

Automatically reveals a part of the World Map.

### Howling Mine

Increases the nearest town’s gold income by 4, but also increases Unrest there by 5%.

### Inn

Undefended. Allows to recruit heroes and mercenaries and buy items.

### Ivory Tower

After capturing, every unit stationed there will count as 2 Research Points.

### Lost Tribe

Undefended. Adds 500 Population to the nearest city. If you have yet to settle a town on its plane, it rewards you with a settler unit instead.

The Unhallowed harvest Negative Energy rather than increase Population.

### Node

Allows to build a siphon and harvest magical Power.

### Obelisk

Will grant a one-time boon or a curse to a single hero.

### Rift

Allows one-way passage onto another Plane.

### Statue Garden

Decreases Unrest in the nearest city by-10%.

### Teleportation Stone

Allows passing between this and another Teleportation Stone on the same plane.

### Volcanic Ruin

Allows building a city on the tile. Such a city will have increased starting population and a few existing buildings.

### Watchtower

Doubles vision range of all units stationed on the tile.
Efreet (unit)

*Efreets are powerful genies from Plane of Fire. They are mighty fighters, possess the ability to teleport and can cast several destructive spells.*

## Skills

### Abilities

**Long Reach** - Unit is able to attack flying units normally.

**Caster** - Unit can cast spells during battle.

* Fire Weakness
* Flame Arrow
* Fireball
* Flame Strike
* Confusion
* Fire Elemental

**Summon** - Unit was summoned and belongs to another world.

**Teleporting** - Unit has the ability of short range teleport and can move to any tile on the battlefield at the cost of 1 movement point.

### Perks

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

**Fire Immunity** - Unit is immune to Fire damage.

**Cold Vulnerability** - Unit suffers 40% additional damage from all Cold attacks.

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

## Attacks

### Melee

**DMG:** 11-34

**ACC:** +18

**CRIT:** 20x2

Bludgeoning: 9-23

Fire: 2-11
The Other Kingdom

***The Other Kingdom*** is a Nickelodeon Sitcom about a Fairy Princess Girl named Astral living in a secret

kingdom full of mythical creatures and magical beings. Fairy Princess Astral is more interested in living with humans, where kids her age are in a world of their own -- high school.

## Season 1 Synopsis

Astral has always fantasized about living with humans and now's her chance! Leaving her home in the Fairy Kingdom of Athenia means she'll have to keep her identity a secret at all costs. Posing as an exchange student, she's determined to experience what life is like for a normal high schooler— but she's got a lot to learn first. Like, what's a 'selfie'? And where does broccoli come from? It's a whole new world for Astral and she'll soon find out that fitting in is hard, especially if you're a fairy!
Angel (unit)

*Angels are divine protectors from the heavens. They are mighty warriors, heavily armored and wielding enchanted swords, inspiring fellow soldiers to great deeds.*

## Skills

### Abilities

**Flying** - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**Aura of Courage** - Unit emanates an aura that enables friendly troops to fight better. Manual states this gives all friendly units +1 to-hit.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Clear Mind** - Unit is immune to Mind-affecting spells.

**Divine Grace** - Unit applies his Charisma bonus to its saving throw. Values above already take this into account.

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

## Attacks

### Melee

**DMG:** 11-25

**ACC:** +14

**CRIT:** 19x2

Slashing: 11-25

This attack will reach flying units.
Acid Elemental (unit)

## Misc.

### Melee Attacks

Melee: 1d8 + 3 Mundane/Bludgeoning, 2d6 Elemental/Acid, DOT: 3d4 Elemental/Acid (Duration: 3, Poison)

### Mana Upkeep

3

*Acid Elementals are composed of living acid. While vulnerable to enemy attacks, they still are dangerous, as their attacks cause ogoing damage.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

**Venomous** - Unit's attacks apply additional Poison damage unless a Fortitude save is made.

### Perks

**Acid Immunity** - Unit is immune to Acid damage.

**Elemental** - Unit is immune to Mind-affecting effects, Critical hits, poison and sneak attacks.

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

**Poison Immunity** - Unit is immune to Poison.

## Attacks

### Melee

**DMG:** 6-23

**ACC:** +9

**CRIT:** 20x2

Bludgeoning: ??

Acid: ??

Poison: ??
Mummies (unit)

*Mummies are tainted souls bound in embalmed corpses. They are vulnerable to fire, but otherwise tough fighters. Their strikes can curse foes.*

## Skills

### Abilities

**Cursing Touch** - A successful attack curses the target, lowering its chance to hit and damage by 2.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Fire Vulnerability** - Unit suffers 25% additional damage from all Fire attacks.
**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

**Undead** - Unit is immune to Mind and Death effects, poison and sneak attacks. In addition they suffer damage from Positive energy and are healed by Negative Energy.

## Attacks

### Melee

**DMG:** 3-10

**ACC:** +8

**CRIT:** 20x2

Bludgeoning: 3-10
Basilisk (unit)

*Basilisk are terrifying lizards. Though not physically imposing, or exceptionally tough, they possess a deadly gaze which can turn their enemies to stone.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

**Stoning Gaze** - Unit has a gaze attack in addition to any melee attack. Every figure in attacked unit is turned to stone (killed) unless it passes a Will save.

### Perks

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

## Attacks

### Melee

**DMG:** 5-15

**ACC:** +14

**CRIT:** 20x2

Bludgeoning: 5-15

### Stoning Gaze

DC 11

Can affect flying units.
Fire Elemental (unit)

## Misc.

### Melee Attacks

Thrown: 2d6 + 3 Elemental/Fire, Melee: 1d6 + 3 Elemental/Fire, 1d6 Mundane/Bludgeoning

### Mana Upkeep

4

*Fire Elementals are beings of living flame. They possess powerful melee attacks and are otherwise fragile. They are immune to fire but vulnerable to cold.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

**Thrown Weapons** - Unit has additional attack at the start of melee phase.

### Perks

**Cold Vulnerability** - Unit suffers 100% additional damage from all Cold attacks.

**Elemental** - Unit is immune to Mind-affecting effects, Critical hits, poison and sneak attacks.

**Fire Immunity** - Unit is immune to Fire damage.

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

## Attack/Defence

When attacking flying unit, this unit will use thrown attack which can hit flying units. Main melee attack will miss.

### Thrown Attack

**DMG:** 5-15

**ACC:** +10

**CRIT:** 19x2

Fire: 5-15

This attack can reach flying units.

### Melee

**DMG:** 5-15

**ACC:** +10

**CRIT:** 19x2

Bludgeoning: 1-6

Fire: 4-9
Thanks a Latte

**Thanks a Latte** is the fourth episode in Season 1 of *The Other Kingdom.* It first aired on April 17, 2016 to 0.91 million viewers.

## Plot

Astral spends time hanging out at a local café until her fairy powers get her and her friends into trouble.

## Cast

### Main Cast

* Esther Zynn as Astral
* Taylor Adams as Devon
* Celina Martin as Morgan
* Josette Halpert as Hailey
* Callan Potter as Tristan

## Trivia

* The title is possibly a reference to the phrase, “thanks a lot”
* When Brendoni tricks Winston into thinking he could fly, he tells him to close his eyes and say “double, double, toil and trouble”, which is a line of a song being sung in the famous movie, Harry Potter and the Prisoner of Azkaban when Harry, Ron and Hermione return to Hogwarts.
Combat

Battlefield consists of square tiles, with attacker starting at the bottom and defender at the top. You are given opportunity to place your units before battle. Amount of available space depends on number, size and type of units. Starting distance from enemy depends on number of units. More units result in further starting point.

Combat in Planar Conquest is a result of mixing ideas from Master of Magic with d20 RPG rules.

As an example we get number of figures in each unit, each with their own health pool (MoM), and each figure gets number of different attacks with their separate to-hit bonus and damage range. Each attack means each figure rolls separate to-hit and damage roll for each melee or each ranged attack. As a result spells that give you 1d2 or 1d4 damage per hit can give you something like 8-16 or 8-32 damage, if target unit consists of 4 figures with 2 attacks each. Damage resistance works differently: it reduces resulting total damage by resistance value.

To-hit rolls are 1d20 + to-hit bonus rolls. To hit, this roll needs to be equal or higher than target's AC. As a result each +1 bonus to to-hit corresponds to +5% (1 in 20) chance to hit. Each +1 to AC reduces chance to be hit by -5%.

Saving throws follow the same logic. Saving throw is a d20 roll + saving throw bonus, and to succeed this must result in number at least equal saving throw DC.
Chaos Spawn (unit)

*Chaos Spawn are nightmarish floating orbs that possess destructive magical powers. Their gaze can curse enemy, turn them into stone or kill them outright.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

**Death Gaze** - Unit has a gaze attack in addition to any melee attack. Every figure in attacked unit is killed unless it passes a Will save.

### Perks

**Spell Resistance** - Unit is naturally resistant to magic. All enemy spells must pierce through spell resistance to affect this unit.

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

## Attacks

### Doom Gaze

DC 20

Can affect flying units.

### Death Gaze

DC 16

Can affect flying units.

### Stoning Gaze

DC 13

Can affect flying units.
Phantom Warriors (unit)

*Phantom Warriors are illusions. Their attacks are a matter of arcane power, not physical force and can pierce any armor. They are, however, very fragile.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Construct** - Unit is immune to Mind and Death effects, poison, critical hits, Gaze attacks and Positive and Negative energy. They cannot be raised from the dead.

**Ethereal** - Unit's attacks ignore armor (are more likely to hit).

## Attacks

### Melee

**DMG:** 4-11

**ACC:** +6

**CRIT:** 20x2

Piercing: 4-11
Sprites (unit)

*Sprites are Fey creatures, capable of hurling magical energies at their opponents. They are frail, but their ability to fly helps them avoid melee combat.*

## Skills

### Abilities

**Flying** - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Living** - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

## Attacks

### Melee

**DMG:** 0-4

**ACC:** +3

**CRIT:** 20x2

Arcane: 0-4

This attack will reach flying units.

### Magic

**DMG:** 1-6

**ACC:** +2

**CRIT:** 20x2

Arcane: 1-6

This attack will reach flying units.
Unit Skills

Each unit comes with a number of Abilities and/or Perks, which serve to differentiate, balance, and help fulfill its role.

As a rule of thumb, Abilities carry some sort of effect, which affects the unit's World Map behaviour (the Ability may still affect its combat mechanics, e.g. Flying). Perks normally affect only the combat abilities of a unit.

## Abilities

### Flying

Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**List of units that are Flying**

Magic Spirit

### Summoned

Unit was summoned and belongs to another world.

**List of units that are Summoned**

Hell Hounds

Magic Spirit

Phantom Warriors

## Perks

### Cold Vulnerability

Unit suffers 25% additional damage from all Cold attacks.

**List of units that are Cold Vulnerable**

Hell Hounds

### Construct

Unit is immune to Mind and Death effects, poison, critical hits, Gaze attacks and Positive and Negative energy. They cannot be raised from the dead.

**List of units that are Constructs**

Magic Spirit

Phantom Warriors

### Ethereal

Unit's attacks ignore armor (are more likely to hit).

**List of units that are Ethereal**

Magic Spirit

Phantom Warriors

### Fire Resistance

Unit receives 15 less damage from all Fire attacks.

**List of units that are Fire Resistant**

Hell Hounds

### Living

Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

**List of units that are Living**

Hell Hounds

### Mundane Resistance

Unit receives 2 less damage from all Mundane attacks.

**List of units that are Mundane Resistant**

Magic Spirit
Gargoyles (unit)

*Gargoyles are stone constructs capable of flight. They are not powerful fighters, but their animated bodies are resistant to mundane weapons and elements.*

## Skills

### Abilities

**Flying** - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Construct** - Unit is immune to Mind and Death effects, poison, critical hits, Gaze attacks and Positive and Negative energy. They cannot be raised from the dead.

**Elemental Resistance** Unit receives 5 less damage from Elemental attacks.
**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

**Mundane Resistance** - Unit receives 5 less damage from all Mundane attacks.

## Attacks

### Melee

**DMG:** 3-8

**ACC:** +8

**CRIT:** 20x2

Bludgeoning: 3-8

This attack will reach flying units.
Zombies (unit)

*Zombies are fresh corpses animated by dark energies. Their stiff, rotten muscles make them slow and clumsy, although they are resistant to harm and can take a lot of punishment.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

**Undead** - Unit is immune to Mind and Death effects, poison and sneak attacks. In addition they suffer damage from Positive energy and are healed by Negative Energy.

## Attacks

### Melee

**DMG:** 3-8

**ACC:** +5

**CRIT:** 20x2

Bludgeoning: 3-8
Earth Elemental (unit)

*Earth Elementals are living mass of earth and stone. Their physical form gives them natural resistance to mundane weapons and they are completely immune to acid.*

## Skills

### Abilities

**Summon** - Unit was summoned and belongs to another world.

### Perks

**Acid Immunity** - Unit is immune to Acid damage.

**Elemental** - Unit is immune to Mind-affecting effects, Critical hits, poison and sneak attacks.

**Illusion Immunity** - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

**Mundane Resistance** - Unit receives 10 less damage from all Mundane attacks.

## Attacks

### Melee

**DMG:** 7-21

**ACC:** +14

**CRIT:** 20x2

Bludgeoning: 7-21
Heroes

Heroes are a special type of single-figure unit. There is only a single copy of each hero per game. If he dies, he won’t appear again. He can only return when resurrected by his owner.

Unlike other units, hero can gain up to 10 levels during a game. Heroes are able to use items enchanted by Sorcerer Lord.

Heroes belong to one of 7 available hero classes: Cleric, Druid, Fighter, Paladin, Ranger, Rogue and Wizard. Classes dictate base stats and how they improve with levels. Weapon and armor types a hero can use is dictated by his hero class too.

## Acquisition

Heroes can be obtained:

* at an inn. There is a 10% chance a hero appears in one of the two slots. Hero will cost 100 + 10\*Fame Required.
* in an event. Fame increases the chance of that happening, while possessing heroes already reduces it. Hero will cost 100 + 10 \* Fame Required.

* summoned  using  a  spell. Summon Hero summons a random hero, Summon Champion summons a random champion. Summoned heroes have no additional hiring costs.

* as a reward for conquering World Features. Freed heroes have no hiring costs.

Heroes start relatively weak, but with experience and equipment, can become extremely powerful.

## List of available Heroes

* Aquestrielle
* Autumn Leaf
* Ben Rubensson
* Cirrym the Learned
* Crombie
* Darren Burnett
* Dohar
* Dran
* Drax
* Gontar
* Guldor Zeugme
* Ixi
* Izzir the Damned
* Kathentira Dire
* Klickwyk
* Lady Lavinia
* Longtongue the Bard
* Monica Bloodblade
* Pale Master
* Pilarica
* Sir Kaylen
* Tainted Master
* Tulvan Dreamchaser
* Verne Stargrove

## List of available Champions

* Adalas
* Aledar Malar
* Amberclaw
* Amu-Hah Shekala
* Ancient Master
* Balkoth the Vindicated
* General Krull Darkheart
* Justicar Calin Radoi
* Kelithengol
* Sigfrida Blackwing
* Simbey the Sorcerer