Tripod

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Information

### Use

A mount point for mounted weapons and items.

## View Structure Health

The **Tripod** is a deployable Large Item that serves as a mount point for tripod mounted weapons and items. It is required in order to use certain Large Items.

## Production

Tripods can only be produced at a Factory in the 'Utility' category. Each crate costs 100 Basic Materials and produces 5 tripods.

They do not need to be unlocked in the tech tree.

## Deployment

Press `B` to get into placement mode, rotate the tripod with `RMB + mouse`, then press `LMB` on a valid location to start installing the tripod.
If not in placement mode, press `LMB` or `Shift+V` to drop the tripod on the ground.

To uninstall the tripod press `E` to open the tripod menu and click the "Pack Up" button  at the bottom. Once uninstalled, the tripod will be on the ground, so press `V` to pick it up.

To install a mounted weapon or Listening Kit on to the tripod, equip it and press `B` then `LMB` on the deployed tripod.

Once a weapon is installed on top of the tripod, press `Q` to get on the tripod mounted weapon. Depending on the tripod's placement you may or may not need to crouch to man the weapon (on the ground vs in a trench).
The firing arc of the weapon is determined by the orientation of the tripod. You need to uninstall and reinstall the tripod if you want to change its firing arc.

Tripods can be deployed on nearly any terrain and on top of structures. They can't be deployed in knee-deep water, on top of field bridges, barbed wires, or AT mines, inside buildings, or in the no-build zone near region borders.

## Deployed Tripod

The deployed tripod is invisible at night, just like infantry. It can also be hidden by being placed inside bushes, but is revealed to people within 10m. Only the firing effects of the mounted weapon (smoke and flashes from the barrel) will betray its presence. It is considered a structure and can decay over time. It takes damage from 12.7mm and heavy explosives. It's considered a neutral structure and can be stolen and reused by the enemy.

Deployed tripods can be run over by APCs, Half-Tracks, and Tanks (not Tankettes though).

Unlike every other structure, the deployed tripod uses the damage behavior of light armored vehicles. It takes heavy damage from every anti-tank weaponry. It can survive one shell of any type except ARC⧸RPG.

## Tripod Mounted Items

* **Listening Kit**
* **Bonesaw MK.3**
* **Malone Ratcatcher MK.1**
* **Lamentum mm.IV**
* **Daucus isg.III**
* **Cutler Foebreaker**
* **“Typhon” ra.XII**

## Tips

* Using a Motorcycle's inventory to transport a tripod and weapon while you carry the ammo in your backpack can make moving a tripod weapon much faster.
* You can check the tripod's health with a hammer in "upgrade mode" (press `F`)
* You can fully heal a tripod by simply uninstalling and reinstalling it.
* Deployed tripod is the only structure with Fire Pit that can be damaged by Light Kinetic damage.

## Gallery

* Tripod carried on a soldier's shoulder.
* Tripod deployed without weapon installed.
* Tripod item dropped on the ground.