Uncharted 2: Among Thieves

***Uncharted 2: Among Thieves*** is a third-person action-adventure video game developed by Naughty Dog

   and published by Sony Computer Entertainment for the PlayStation 3. First announced on December 1, 2008, and released in October 2009, it is the second game in the *Uncharted* series, following *Uncharted: Drake's Fortune*.  The game was developed over the course of nearly two years and runs on Naughty Dog's proprietary engine Naughty Engine 2.0.

*Uncharted 2* takes place two years after *Drake's Fortune* and follows protagonist Nathan Drake's attempt to unravel a mystery surrounding Venetian explorer Marco Polo and his undocumented voyage from China. This trial leads him, Chloe Frazer and old friends Elena Fisher and Victor Sullivan into a search for the fabled Cintimani Stone and Shangri-La in a race against Serbian mercenaries. The plot draws inspiration from Polo and his travels through Asia.

*Uncharted 2: Among Thieves* received universal acclaim for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It was named by Metacritic as the most critically acclaimed game of 2009, and received Game of the Year accolades from numerous publications and award events. It is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. The game was also a commercial success, with over 6 million copies sold worldwide. A remastered version of the game was released for the PlayStation 4 in October 2015, as part of *Uncharted: The Nathan Drake Collection*.

## Gameplay

*Uncharted 2* is an action-adventure platform video game played from a third-person view, with the player in control of Nathan Drake. Drake is physically adept and is able to jump, climb, and scale narrow ledges and wall-faces to get between points. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and a limited supply of grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from slain enemies. The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them to knock them out with one hit, or by pulling an unsuspecting foe over a ledge from which Drake is hanging.  In most areas, if all of the foes patrolling are killed stealthily then other waves that would normally appear do not. Some areas of the game require the player to solve puzzles with the use of Drake's journal, which provides clues towards the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.

Throughout the game are one-hundred and one special treasures that may be hidden or in difficult-to-reach places that the player can collect. There is also one secret "hidden" relic exactly the same as the one in *Uncharted: Drake's Fortune*. Collecting these treasures, along with completing certain feats within the game, is tracked by the awarding of medals, which gives the player in-game money to use to unlock extra content on the disc, including concept art, game movies, and game cheats such as guns with infinite ammunition. A large portion of the in-game medals are used to award trophies.

### Multiplayer

*Uncharted*features both competitive and co-operative multiplayer. The co-op multiplayer allows a maximum of three players to take the roles of Drake and two other "hero" companions and features missions involving gunfights, platforming, and teamwork-based objectives.  Players can also assist their comrades if they become critically injured or if they are grabbed by an enemy.

The competitive multiplayer allows a maximum of ten players to play against each other in two teams of five. Six competitive modes are featured: Deathmatch, Plunder, Elimination, Turf War, King of the Hill and Chain Reaction.[5] Deathmatch features two teams of five, with one team acting as heroes and the other as villains. Players can choose their own appropriate character models (such as Drake, Elena, Sully and new characters Tenzin and Chloe for the heroes team). As players accrue points and rank up, they can purchase more skins for both heroes and villains.  Players can select two Boost abilities which assist them in the matches.  Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate.[5] Elimination has two teams of five players against each other with the objective of killing everyone on the other team. In Elimination, the players do not respawn. The goal is to eliminate the other team three out of five times.

Chain Reaction is a mode that is similar to Turf War. This has the player capturing posts, but the player must do them in a specific order – one team works out from their base needing to capture 1 through 5 while the other team starts out from their home and needs to snag 5 through 1. King of the Hill has players capturing a hill, spawned on the map to score points. They must stay in the hill to score points while the enemy team tries to do the same.

Gold Rush is a cooperative mode of play where 2–3 players must team up to obtain a treasure, which is randomly spawned on the map, and take it back to their base, much like Plunder. However, AI enemies try to stop the players from returning the treasure. If a player goes down and is not revived before the timer goes out, they will not come back until the next round. In each consecutive round the enemies become tougher to defeat. Survival is the second cooperative mode of play, where 2–3 players must work together to defeat a total of ten waves of enemies, each wave becoming more and more difficult. A new co-op game mode, titled "Siege", was also added, in which 2–3 players must team up to secure a zone while holding off waves of enemies.

## Plot

Explorer Nathan Drake (Nolan North) is approached by his former associate Harry Flynn (Steve Valentine) and Flynn's girlfriend Chloe Frazer (Claudia Black) to help steal a Mongolian oil lamp connected to Marco Polo's doomed 1292 voyage from China. The group plans to cheat Flynn's client and take Polo's treasure for themselves. Unbeknownst to Flynn, Chloe convinces Nate, her ex-lover, to leave with her once they get their shares. Nate and Flynn break into a museum in Istanbul and find the lamp. It contains a map and flammable resin that illuminates a message, revealing that Polo's fleet was shipwrecked in Borneo, and that it was carrying the Cintamani Stone, a massive sapphire from the fabled city of Shambhala. Taking the map, Flynn double-crosses Nate, leaving him to be arrested.

Three months later, Chloe helps free Nate with his friend Victor Sullivan (Richard McGonagle). She reveals that Flynn is working for Zoran Lazarević (Graham McTavish), a Serbian war criminal seeking the stone. Nate and Sully infiltrate Lazarević's camp in Borneo, with Chloe in Lazarević's group as a mole. Nate discovers that the stone never left Shambhala, and locates the temple where Polo's crew slaughtered each other. Nate finds a phurba and a map with a message that its carrier will gain passage to Shambhala through a temple located in Nepal. Nate and Sully escape after being found by Flynn and his men.

Sully backs out, so Nate and Chloe continue to Nepal, which has been ravaged by Lazarević's mercenaries in search of the temple. They encounter Nate's ex-girlfriend journalist Elena Fisher (Emily Rose) and cameraman Jeff (Gregory Myhre) tracking Lazarević. At the temple, Nate and Chloe use the phurba as a key to uncover Shambhala's location in the Himalayas. After Jeff is shot in an ambush, Chloe insists on abandoning him; Nate and Elena help him but are caught by Lazarević. Chloe switches sides to maintain her cover while Lazarević kills Jeff and gets the Shambhala location from Nate, who escapes with Elena.

Elena is skeptical about helping Chloe, but helps Nate catch up to Lazarević's train via a stolen jeep. Nate fights through the train to find Chloe, but she refuses to leave with him after he compromised their mission to help Jeff and Elena. Flynn arrives and shoots Nate. Cornered, Nate causes an explosion that derails the train over a cliff. He escapes the hanging train car, recovers the phurba, and falls unconscious. A Tibetan Sherpa, Tenzin (Pema Dhondup), brings Nate to his village and helps him recover.

Nate reunites with Elena and is introduced to an old German explorer, Karl Schäfer (René Auberjonois). Schäfer sends him and Tenzin after the remains of Schäfer's failed expedition for the stone decades ago. Nate and Tenzin travel through ice caves, fighting off strange monsters on their way to an ancient temple. They discover that Schäfer was working for the Nazi Ahnenerbe and killed his men to protect the world from the Cintamani Stone. They return to fight off an attack on the village by Lazarević's men, but Schäfer is kidnapped with the phurba. Elena and Nate follow Lazarević's convoy to a monastery, where the mortally wounded Schäfer warns Nate to destroy the stone before Lazarević can obtain its power.

Nate reconciles with Chloe and reacquires the phurba. He and Elena unlock the secret passage to Shambhala underneath the monastery, but Lazarević corners them. With Chloe's cover blown, Lazarević threatens her and Elena, forcing Nate to help open the pathway to Shambala. The monsters attack but are killed by Lazarević, who reveals them as Shambala's disguised human guardians. After the gate is opened, more guardians attack, allowing Nate, Elena and Chloe to escape.

After making their way through the city to the main shrine, the group discovers that the Cintamani Stone is a giant amber derived, along with the flammable resin, from the sap of a prehistoric tree of life in the center of the city. It makes the drinker nearly invincible, explaining the mutated guardians and Polo's doomed crew. Flynn, left for dead by Lazarević for his failures, ambushes them in a suicide attack, seriously wounding Elena. Nate leaves her in Chloe's care and confronts Lazarević at the base of the tree. Lazarević drinks the tree sap, becoming nearly invincible. By shooting explosive pockets of resin near Lazarević, Nate defeats him and leaves him to be killed by the guardians. As the city crumbles under the collapse of the tree and the exploding resin, Nate and Chloe carry Elena to safety.

In the village, Chloe counsels Nate to tell Elena that he loves her, before bidding him farewell. Sully leaves a recovering Elena to Nate. The couple pay their respects at Schäfer's grave and kiss.

## Development

First revealed by *Game Informer* in December 2008, the first teaser trailer shows a weary, wounded Drake marching through a snowstorm to reach a phurba half-buried in the snow. Lead character artist Richard Diamant remarked that the trailer was rendered in real-time, using the game's engine.[6] A second teaser trailer was released soon after, showing a badly wounded Drake stuck in the remains of a wrecked train hanging precariously over a cliff. The story begins *in medias res*with this opening. The narrative opens with a quote attributed to Marco Polo, "I did not tell half of what I saw, for I knew I would not be believed."

The game had three main writers: head writer Amy Hennig, Neil Druckmann and Josh Scherr.

*Uncharted 2* features an online multiplayer component; Naughty Dog hired a dedicated multiplayer designer in August 2008 to work on this aspect of the game.  The beta phase of the multiplayer was playable by those who bought early copies of the game *inFamous*.  The beta was also accessible by annual subscribers of the PlayStation Network service, Qore, on June 3, to those who have subscribed to Qore by May 15.  The beta codes from Qore began to be sent out on May 8, 2009. Beta codes from *inFamous* shipped inside the game's packaging, on May 26, 2009. On September 15, 2009, another beta was released and an open beta was released to the EU and US on September 29, 2009, via the PSN store. Both expired on October 12, 2009.  In the first year since the game's launch, more than 125 million matches and 10,500 man-years had been played online.

On July 27, Naughty Dog Co-President Christophe Balestra revealed through a Twitter post that the game would not require installation to the PlayStation 3's hard drive.

The development period was 22 months, with 6 months of the total spent in pre-production.

One of the inspirations for the Tibetan village sequence was the 2008 video game *The Graveyard* by Tale of Tales.

### Motion Capture

In E3 2009 videos from Naughty Dog showed the voice actors of the characters performing the motion captures in some of the scenes.  The actors act out the scene wearing specially designed motion capture suits. Their performance was used to provide both the motion capture and voice work. The actors would even rehearse together in a room and had discussions with the creative directors of the game before carrying out the performance to create the highly realistic and cinematic dialogue throughout the game.

### Graphics and Technology

Naughty Dog intended to maximize the utilization of the Cell's SPUs, as their estimates for utilization in the first *Uncharted* were only around 30%.  As a result, the game has more realistic environments and animations. *Uncharted 2* has 564 in-game cinematic animations in comparison to 80 in *Uncharted: Drake's Fortune*.

*Uncharted 2* uses Naughty Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics.

On August 26, 2009, it was revealed that *Uncharted 2* uses between 90 and 100% of the Cell's processor and uses all 25GB of a single Blu-ray Disc.[18] However, Evan Wells later pointed out:
*...now it's at least busy 100% of the time, but it's still not fully-optimized code. I mean, in order to get to that 100%, it was more about making sure the pipeline was filled, and we weren't running into one of the processors becoming idle because there wasn't a job ready for it.*
In the interview, Christophe Balestra also pointed out how important it is to ship every system with a hard drive.
*The fact that every PlayStation 3 has a hard drive is huge for us. It's the combination of Blu-ray and hard drive. You can play the entire game without loading. We don't require an install. We're doing all the post-processing effects on the Synergistic Processing Units.*
Screen Space Ambient Occlusion for example, was done completely on the SPUs.

## Post-Release

### Special Editions

Naughty Dog's creative director Amy Hennig revealed a special Fortune Hunter edition of *Uncharted 2* that is not obtainable in stores. The Fortune Hunter edition contains the game, a replica of the Phurba Dagger artifact and stand, a BradyGames strategy guide, an art book, the official soundtrack, and a collector's case autographed by Naughty Dog. It is also said to include various downloadable content.  A collector's edition of *Uncharted 2* was not announced for sale in the United States.

SCEA marketing manager Asad Qizilbash told readers of the PlayStation Blog that the limited edition giveaways will take place on that blog, PlayStation Home, the game's multiplayer demo, and a few other unnamed places. Qizilbash also mentioned that only residents in the US are eligible to win. Only 200 copies were released.

Exclusive to the PAL region, the *Uncharted 2* special edition contains the game, gold versions of the Beretta and AK-47 weapons, two post cards, a PlayStation 3 theme, and multiplayer skins.  The game comes packaged in a steel case by SteelBook. Never formally announced, the Special Edition was discovered on the game's official European launch site, with the only link for the special edition leading to one of Britain's major game retailers, Game.

A *Game of the Year Edition* was released October 12, 2010. Among other features, this edition includes all previously released downloadable content (with the exception of the Sidekicks Skin Pack), four motion comics, and *Pinball Heroes: Uncharted* for the PSP.  Besides being available as an individual "Greatest Hits" title, *Uncharted 2* and *Uncharted: Drake's Fortune* have been released together, as a "Greatest Hits DualPack", and an "Ultimate Combo Pack" which includes a metallic blue DualShock 3controller.

### Downloadable Content

The first pack of downloadable content (DLC) was released on November 27, 2009 and featured a new multiplayer map, "The Fort", from The Fortress chapter in *Drake's Fortune*for free.  On December 11, 2009, "Uncharted: Eye of Indra Multiplayer Skin Pack" was released, exclusively for the PAL PlayStation Store. It includes all four parts of the motion comic *Uncharted: Eye of Indra* and two *Uncharted 2* multiplayer skins based on the motion comic. The pack contains Rika for the heroes and Pinkerton for the villains. The pack was later released in North America.

On January 28, 2010, the "PlayStation Heroes Skin Pack" was released, containing Sev and a Helghast soldier from *Killzone 2*, Nathan Hale and a Chimera from the *Resistance*series, and Cole (Evil and Good) along with Zeke from *inFamous*. The single player demo of *Uncharted 2* was released on the same day.  On February 25, 2010, a DLC pack that contained two new multiplayer maps, six skins based on *Uncharted: Drake's Fortune*, 12 PSN Trophies, and 13 medals was released. Skins were released as a single purchase and the 2 maps with the 12 PSN Trophies were released as a single purchase. A bundle of both purchases was also released.  On April 22, 2010, the third expansion pack, "Siege" was released. This DLC pack contained a new co-op multiplayer mode known as *Siege*, two new multiplayer maps, six new character skins and 11 PSN Trophies (10 of which are bronze, one of which is silver). Two of the six new skins are from *Uncharted: Drake's Fortune* and the other four are new and exclusive to the game.  On August 26, 2010, the "Sidekick Skin Pack" was released, containing 6 alternate appearances of previously available characters, and 2 new villain skins, Dillon and Mac.  On September 7, 2010, it was announced that new DLC for the game is on the way. On December 12, 2010, the previously exclusive "Golden Guns" DLC was released. This DLC pack contained gold skins for the AK-47 and Beretta weapons.

### PlayStation Home

In PlayStation Home, the PlayStation 3's online community-based service, Naughty Dog has released a themed game space for *Uncharted 2*, developed by Outso.  This makes the second game space to be released from Naughty Dog, the first being the game space for *Uncharted: Drake's Fortune*. This space is called "Nepalese Village" and features the mini-games Mask Mayhem, Torch Race, and Fortunate Thieves with rewards. There's also an Uncharted 2 Blog that lets users access the *Uncharted 2* blog. It was released on October 23, 2009 in the European and North American versions of PlayStation Home.  In the video on the PlayStation blog, Jack Buser, the director of Home for SCEA, describes the mini-game, Fortunate Thieves, as being a "full on, interactive mini-MMO." The *Uncharted* series is the first game series to have a game space for both games of the series in Home.

Between the hours of 8 am PT on November 5 and 12 pm PT on November 6, there was a contest in the North American Home (in which only U.S. citizens could participate), where users could win the *Uncharted 2: Among Thieves* – Fortune Hunter Edition. Between those times, users went to the *Uncharted 2* space and played the "Mask Mayhem" mini-game. The user who placed first on the *Uncharted 2* space's leader board won a copy of the Fortune Hunter Edition.  Users had another chance to win the Fortune Hunter Edition in the *Uncharted 2* space between the times of 8 am PT November 20, 2009 and 12 pm PT November 21, 2009. Between those times, users had to try to get in first place on the "Fortunate Thieves" mini-game leader board to win the Fortune Hunter Edition.  The user who placed first on the Fortunate Thieves leader board won the Fortune Hunter Edition. Users had one final chance to win the Fortune Hunter Edition from 8 am PT December 18, 2009 to 12 pm PT December 21, 2009. Users had to play the "Torch Race" mini-game and be first on its leader board in the *Uncharted 2* space.

On May 6, 2010, an *Uncharted* apartment was released in the European and North American versions of PlayStation Home called the "Uncharted Fortune Hunter's Apartment".  *Uncharted* themed costumes have also been released in Home. The apartment was released on May 27, 2010 in the Asian version.

## Reception

*Uncharted 2: Among Thieves* received universal acclaim, being praised as one of the best video games of all time, and earning numerous "Game of the Year" awards, including Spike's Video Game Awards.  The first publication to review *Uncharted 2* was the French edition of *PSM3*. In their review, they called the game "Long, visually stunning, deep and explosive, *Uncharted 2* combines all the qualities you can find in a videogame, and more! A new milestone has been reached in the videogame history." The magazine awarded the game 21/20, a score that was reached five years prior by *Grand Theft Auto: San Andreas*.[57] *PlayStation: The Official Magazine* awarded the game a perfect score. In their review, they stated, "Forget Game of The Year. This is one of the greatest games of all time!".  The UK edition of the magazine also gave the game a perfect score, named it the 2nd best PS3 game of all time, while readers of the same magazine voted it the greatest PlayStation title released.

Hiawatha Bray of *The Boston Globe* said:
...no video game has ever done a better job of capturing the style and rhythm of the movies. The action sequences in *Uncharted 2* look as if they were shot by a team of cinematographers, then edited into a coherent and thrilling narrative. The game’s storyline is trite, but a first-rate cast of voice-over actors carry it off with flair.
*The Los Angeles Times* review suggested the game would "fit better on a big screen in some multiplex", and also added that "*Uncharted 2* is ridiculously immersive, so much so that you forget you are controlling the actions of treasure hunter Nathan Drake ... everything is done right."  In a review for *The New York Times*, Seth Schiesel described it as "perhaps the best-looking game on any system, and no game yet has provided a more genuinely cinematic entertainment experience."

*Uncharted 2* also received praise from other developers. *Battlefield: Bad Company Two* producer Gordon Van Dyke stated "*Uncharted 2* is an amazing-looking game. But we're reaching that level of quality. It's going to be hard for any game to be able to make a claim that they look better... to even be close, to me is quite an honour as a developer. The one thing I did was, when I looked at their game I was like, damn them! What have they done to the rest of us? I was looking for something where I could say, okay, that we're doing better."

The game has a GameRankings score of 96.43%.  The game also received a Metacritic score of 96 out of 100,  making it the most critically acclaimed game of 2009.  IGN gave the game a 9.5 out of 10, praising its "stunning visuals" and saying "*Uncharted 2: Among Thieves* is fantastic", and calling the multiplayer mode "one of the best multiplayer experiences that you'll find in any game around ... it almost feels like Naughty Dog has given us an extra game for free."  X-Play's Adam Sessler gave the game a 5 out of 5, saying that "*Uncharted 2* has the best single-player I have ever played".

The game was criticised for some negative issues, such as lapses in the control system. *The New York Times* noted that "...its finicky controls can frustrate at times."  Tom Bramwell of Eurogamer found, "There are ... a few occasions where the platforming lets you down ... despite the feeling you were jumping in the right direction."  IGN described certain repetitive gunfight sequences as "a little aggravating" and complained about the "very linear" climbing sections, yet calling it a forced complaint.

The game was placed 19th in Dengeki online's reader poll of the best games of 2009, making it the only non-Japanese game in the list.

### Sales

NPD Group's sales data show that *Uncharted 2* was the top-selling game in the United States for October 2009, at about 537,000 units sold, while Media Create's sales data has *Uncharted 2* selling 47,000 units for its first day in Japan.  Phil Rosenberg of SCE says the game has crossed the one million sold mark on November 12, 2009.  According to gaming analyst Jesse Divnich, *Uncharted 2* is the third first-party title on the PlayStation 3 to sell over 1 million units in North America.  As of February 2010, the game has sold over 3.5 million copies worldwide, becoming the fastest selling first-party title on any PlayStation platform.  *Uncharted 2* is now part of Sony's selection of Greatest Hits.  On 28 September 2010, Naughty Dog announced the title had now sold 3.8 million worldwide.  By December 2011, over 5 million copies of the game had been sold.  As of March 2015, *Uncharted 2* has sold over 6 million copies.