Evolution: Reaper

## Overview

Evolving the Reaper requires the Infantry Challenge completed, the Constructor Challenge completed, and a total of 900.000 kills, exactly 450,000 Assassin and Splash kills.

When you obtain the fifth evolution, the Sergent Major Grim Reaper, you gain a new ability called:

**Double Snipe**

Strike an enemy twice, each shot dealing 180 damage (A-P6 Pistol damage) ignoring armor. Double Snipe has 30% chance to seal 100% more damage. Damage type: Armor Piercing. Cooldown: 6

When you obtain the ninth evolution, the Bounty-Hunter Lords, you gain a new ability called:

**Dirty Trickster**

Dying triggers an explosion on death location, dealing up to 100 damage to targets near the center, weakening over a large area of range 3. Reaper accumulates Tricky Stacks over time, each stack exponentially increasing the damage and range of the next Dirty Trickster. Tricky Stacks are lost upon death. ( At Max Stacks, 17 total, the damage goes to 4,500 and the range to 4.5)

When you obtain the tenth evolution, the Lisk, you can manually cast the Dirty Trickster. This means you can turn your Reaper into a Kamikaze! (i guess it's really funny)

## Stage 2: Corporal Reaper

Cost: 7,500 Assassin and Splash kills

* +1s Smoke Bomb
* +2% Shatter Pistol Precision chance
* +10 maximum health

## Stage 3: Sergeant Reaper

Cost: 7,500 Assassin and Splash kills

* +0.5s Jump Inertia duration
* -2s C4 Charge cooldown
* +1 C4 Charge range
* +1 Smoke Bomb range

## Stage 4: Master Sergeant Reaper

Cost: 15,000 Assassin and Splash kills

* +0.5 C4 Charge diameter
* +0.5 Shatter Pistol range
* +3% Shatter Pistol Precision chance
* +10 maximum health
* -2s Regeneration delay

## Stage 5: Sergeant Major Grim Reaper

Cost: 75,000 Assassin and Splash kills

* New Ability: Double Snipe
* +10% Jump Inertia bonus
* -2s C4 Charge cooldown
* +1 C4 Charge stored charges
* +11% attack speed (from 1.1 to 1.0)

## Stage 6: Raider Grim Reaper

Cost: 45,000 Assassin and Splash kills

* +0.5s Jump Inertia duration
* +1 C4 Charge range
* +1 Smoke Bomb range
* +4% Shatter Pistol Precision chance
* +10 maximum health
* +1 health regeneration

## Stage 7: Veteran Grim Reaper

Cost: 45,000 Assassin and Splash kills

* +1s Smoke Bomb duration
* +1 Double Snipe range
* +0.5 Shatter Pistol range

## Stage 8: Grim Reaper Lords

Cost: 45,000 Assassin and Splash kills

* +1 C4 Charge range
* +0.5 C4 Charge diameter
* -1.5 second C4 Charge cooldown
* +5% Shatter Pistol Precision chance
* +10 maximum health
* -2s Regeneration delay

## Stage 9: Bounty-Hunter Lords

Cost: 150,000 Assassin and Splash kills

* New Ability: Dirty Trickster
* +10% Jump Inertia bonus
* +1 C4 Charge stored charges
* +10% attack speed (from 1.0 to 0.9)
* +0.2 movement speed
* +1 sight range

## Stage 10: The Lisk

Cost: 60,000 Assassin and Splash kills

* Dirty Trickster can be cast manually
* C4 Charge no longer has cooldown
* +6% Shatter Pistol Precision chance
* +25 maximum health
* +1s health regeneration

## Summary

The Reaper costs 450,000 Assassin and Splash kills to evolve completely

* New Ability: Double Snipe
* +1 Double Snipe range

* New Ability: Dirty Trickster
* Dirty Trickster can be cast manually

* +11% +10% attack speed (from 1.1 to 0.9)

* +0.2 movement speed

* +1 sight range

* +65 maximum health
* -4s Regeneration delay
* +2 health regeneration

* +20% Shatter Pistol Precision chance
* +1 Shatter Pistol range

* +1s Smoke Bomb
* +2 Smoke Bomb range
* +1s Smoke Bomb duration

* +1s Jump Inertia duration
* +20% Jump Inertia bonus

* C4 Charge no longer has cooldown
* +3 C4 Charge range
* +1 C4 Charge diameter
* +2 C4 Charge stored charges