recursal/Fanatic-Fandom huggingface dataset:
Crown (Mother Gothel)

### Text

When a Hero is defeated at this location, either gain 2 Power or discard Crown to gain 1 Trust.

*Not be confused with Crown (Ursula).*
**Crown** is an Item in Mother Gothel's Villain deck.

## Strategy

A great card. Generally best to play at Rapunzel's Tower or Corona to get the most out of it, though often opponents will deliberately place Heroes away from it. If in doubt, place it where there's a Hero you currently plan to Vanquish, and you can potentially move it afterwards. Always take the Power early on, as this is Mother Gothel's only source of extra Power, and she needs as much as she can get her wrinkling hands on, as she often needs to Fate to keep faster Villains in check. Only take the Trust if you're nearing 10, or if you can immediately pick this back up with What Once Was Mine.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Belle's House

**Belle's House** is the leftmost location in Gaston's Realm. Its Obstacles are removed when Maurice is defeated.

## Actions

Belle's House contains the following actions:

* Vanquish | Play a Card
* Discard Cards | Gain 1 Power

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Defeat

When a Hero is **defeated**, they, and all attached Items, are discarded. The most common way to defeat a Hero is by Vanquishing them, but most Villains have alternate ways of defeating Heroes using Effects or Items.

## Official Rules

* "Defeating" a Hero refers to removing that Hero from the top of your Board, either by performing a Vanquish action or by playing a card.
* "Vanquishing" a Hero refers to using one or more Allies at the Hero's location to defeat it.
* Card Abilities that allow you to "defeat" a Hero do not require you to discard Allies or perform a Vanquish action.

## List of cards that can defeat Heroes

* A Snake, Am I?
* Air Strike!
* Bio Probe
* Binding Contract
* Devilish
* Dragon Form
* Duplicity
* Ferocity
* Hunter's Instinct
* Hypnotize
* I'll Make the Rules
* Malice
* Marvelous Trap
* Midnight
* Off With Your Head!
* Outrage
* Take a Bite
* We Got You Now, Pig Keeper
* You Little Thief!

## List of cards that react to defeating Heroes

* Arrogance
* Bio Probe
* Crown (Mother Gothel)
* Devilish
* Duplicity
* Ferocity
* Fury
* Golden Arrow
* Illusion Powder
* Malice
* Nessus
* Obsession
* Rage
* Spinning Wheel
* Talisman
* Trident
* Where's Your Kid Now?

## List of Fate cards with on-defeat Abilities

Multiple Heroes in Dr. Facilier's and Syndrome's Fate decks can steal a specific Villain card, and return it when defeated, and are not enumerated here. Beast, Gurgi, and Hen Wen have Abilities when they are Vanquished, but not when otherwise defeated.

* Abu
* Aladdin
* Ball Gown Cinderella
* Cheshire Cat
* Doctor Finkelstein
* Eudora
* Flynn Rider
* Force Field
* Little John
* Maid Marian
* Maurice
* Mufasa
* Olivia
* Rafiki's Stick
* Steal from the Rich
* The Mayor of Halloween Town
* Toby (Prince John)

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Dwarfs' Cottage

**Dwarfs' Cottage** is the rightmost location in Evil Queen's Realm. It starts the game locked; it is unlocked once four different Ingredients have been played. Snow White can only be played here, even if it is still locked.

## Actions

Dwarfs' Cottage contains the following actions:

* Discard Cards | Fate
* Play a Card | Gain 1 Power

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Jasper

**Jasper** is an Ally in Cruella De Vil's Villain deck.

## Strategy

Cruella's main way of capturing puppies, and can very often give Cruella a surprise win, especially if Activated twice in one turn with Get the Job Done. Try to use Roadster to move Puppies to him. While Jasper is strong enough to defeat all Heroes in Cruella's Fate deck, this is rarely advisable unless if he is given a Fireplace Poker, or if you have the Telephone.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Dash

### Text

If Syndrome's Remote is in Syndrome's Realm when Dash is played, attach it to Dash. When Dash is played, you may move any Hero in Syndrome's Realm to Dash's location.

**Dash** is a Hero in Syndrome's Fate deck.

## Strategy

Like all Heroes, he pushes Syndrome back from his win condition, but he's pretty weak, and thus easy to deal with, and his Ability is pretty niche - it's most relevant when he's still trying to get rid of the v.X8 or v.X9. A niche use is Syndrome pulling him out with 15 Years Later or Mirage to move another Hero out of Syndrome's Lair so he can use the top-row Vanquish.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Berdiche

* Aperçu 2D

**Berdiche** est une arme présente dans le jeu Bloodstained: Ritual of the Night.

## Description

Une grande hache assez destructrice pour fendre des rochers en deux.

## Acquisition

Cette arme peut être obtenue au travers d'une quête pour Susie en lui préparant la recette Curry et riz.

Drop aléatoire en vainquant Armure à Hache.

Création possible via l'Artisanat :

Pelekus x 1, Damas x 1, Argent x 1.
Eavesdrop

**Eavesdrop** is an Effect in Yzma's Villain deck. It is her main tool for finding Kuzco.

## Strategy

One of the best cards in your deck. Besides helping you find Kuzco, it also lets you know which of your Fate decks will harm you most, such as by having a Wrong Lever, On the Run, or Chaca and/or Tipo. This gives you more information for cards like After Them!, Smash It with a Hammer, and Superiority. If you don't know where Kuzco is, this should be your priority to play.

 **Villain deck**
*3 Copies:* After Them! • **Eavesdrop** • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Captain

### Text

When Captain is played, you may move an Ally from his location to an adjacent location.

**Captain** is a Hero in Cruella De Vil's Fate deck.

## Strategy

Best used to move Jasper out of position, though getting Horace out of Radcliffe House can also be annoying to Cruella. Be very careful, though, as doing this triggers Cruel; keep an eye on whether or not Cruella has played or discarded both copies yet.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • **Captain** • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Zangetsu

**Zangetsu** est un personnage non jouable du jeu *Bloodstained: Ritual of the Night* et un personnage jouable dans le jeu *Bloodstained: Curse of the Moon*. Il s'agit d'un chasseur de démons originaire des pays de l'est.

## Apparence

Zangetsu est un homme de 42 ans, il a les cheveux bruns mi-longs, une cicatrice à l’œil gauche ainsi que plusieurs sur le torse. Il porte une longue veste bordeaux attachée par deux chaînes, de nombreux talismans recouvrent son bras droit, il porte également un pantalon blanc, des gants gris et des bottes noires. Il possède un katana japonais accroché le long de sa ceinture sur le coté gauche.

## Histoire et événements

Zangetsu est issu d'un petit pays de l'est et il est spécialisé dans le combat contre les démons.
Il a fait ses débuts dans ce domaine lorsque les premiers démons sont apparus en Angleterre, dix ans avant le commencement de l'histoire principale de Bloodstained: Ritual of the Night.

Durant ses longs combats face aux démons, il a perdu son œil gauche et son bras droit. Depuis, il utilise un sort spécial "Ofuda" lui permettant d'animer un bras prothétique avec un niveau de mobilité similaire à celui de son bras d'origine. Ce sort lui permet également d'apercevoir depuis son œil manquant deux types d'aura, celle des êtres vivants et celle des morts.

## Personnalité

Il a perdu beaucoup d'amis au combat durant ces dix dernières années, ce qui alimente en lui une haine absolue envers non seulement les créatures démoniques mais aussi les alchimistes qui ont apporté ce fléau sur Terre.

## Aptitudes et compétences

Il utilise un style de combat de katana à deux mains ainsi que différentes incantations qui détruisent les ennemis de type démoniaque.
Ingenious Device

**Ingenious Device** is an Item in Captain Hook's Villain deck. It allows him to move heroes in an additional location, or more than once per turn.

## Strategy

One of the most powerful cards in Captain Hook's Villain deck, this can get Peter Pan from the Hangman's Tree to the Jolly Roger in two turns if played correctly. Once Peter Pan is played, play Ingenious Device to the Hangman's Tree, move Peter Pan with its action, then move him again with the Move a Hero action at that location. Then on your next turn go to the Mermaid Lagoon, move Ingenious Device to your location with Move an Item or Ally (provided another Hero isn't blocking that action). If you have a Cannon at Mermaid Lagoon, you can win that turn! Be careful about playing this card too early, as it is a prime target for Splitting Headache, and there's only one copy in your deck!

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Vepar

**Vepar** est un boss dans le jeu *Bloodstained: Ritual of the Night*.

Ce monstre marin est invoqué par Gebel avant qu'il ne retourne au château accompagné de sa servante Gremory.

## Description

Vepar est un gigantesque monstre marin, son corps se compose de deux parties, le haut de la tête à la taille ressemble à celui d'une femme et le bas à celui d'une pieuvre, elle possède également 6 yeux et de 8 tentacules qu'elle utilise pour s’agripper au bateau.

## Techniques de combats

Vepar utilise ses tentacules pour frapper ou attraper Miriam, elle lance également des projectiles en forme de boules d'eaux et de nombreux jets d'eau. Miriam doit sauter par dessus pour les éviter.
Extravagant

### Text

During their turn, if another player gains 3 or more Power, you may play Extravagant. Choose an Item from your discard pile and put it into your hand.

**Extravagant** is a Condition in Ratigan's Villain deck.

## Clarifications

* The Power does not have to be gained all at once; an opponent could gain 1 or 2 Power from a Gain Power action, then use the Ability of a card to gain more, and that would suffice.

## Strategy

Relatively easy to trigger, as every Realm has a Gain 3 Power action. Useful for retrieving Items that have been discarded by Basil or Sabotage, or a Marvelous Trap after it goes off. If you draw The Robot Queen too early, you could potentially discard it, to hunt for more Gears, your Tools, etc., hoping to draw into Extravagant, though there is some risk to that. Note that Gaston and Madam Mim have no Gain 3 Power location.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • **Extravagant** • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Briar Rose's Cottage

**Briar Rose's Cottage** is the center-left location in Maleficent's Realm.

## Actions

Briar Rose's Cottage contains the following actions:

* Gain 2 Power | Move an Item or Ally
* Play a Card | Discard Cards

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Ball Gown Anastasia

**Ball Gown Anastasia** is an Ally in Lady Tremaine's Villain deck. She functions identically to Ball Gown Drizella. She is part of Lady Tremaine's win condition, as either sister needs to be in The Ballroom in her respective Ball Gown before Wedding Bells can be Activated.

## Strategy

It's okay to discard her if you're still looking for normal Anastasia, otherwise get her into play ASAP. Don't discard both her and Ball Gown Drizella, otherwise you'll need to play I Said "If". It's usually a good idea to try to get both Ball Gown sisters in play, so that if one gets hit by Sweet Nightingale, the other one is still ready to go.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Chaca

**Chaca** is a Hero in Yzma’s Fate deck.

## Clarifications

* Chaca can be defeated if Tipo is in Yzma's Realm.

## Strategy

Along with Tipo, the best card in Yzma's Fate decks. Always the priority if you find her.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • **Chaca** • Chicha • Kuzco • On the Run • Pacha • Tipo
Jalopy

**Jalopy** is an Item in Pete's Villain deck.

## Strategy

A fantastic card, and arguably Pete's best Item, letting you still play a card at Frontier Town or Service Station when a Hero is squatting there, and also making it much easier to fulfill Power Play. A clear priority for Strike It Rich. Can also be used to stack your deck for Play a Game via Sneaky Pete or Mischief.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Aging

**Aging** is an Effect in Mother Gothel's Fate deck.

## Strategy

Great for discarding Hair Brush or Crown. It can also be good to get rid of a Royal Guard or Royal Rider, especially if they're holding the Knife or are threatening Rapunzel.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* **Aging** • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Condition

**Condition** is a card type. It only appears in Villain decks, and is denoted with a pink font. Conditions cannot be played during your own turn; they must be played during other player's turns, when their "condition" is met. Like Effects, they are discarded immediately when played. Conditions are the only cards in Villain decks without a cost.

Prior to Despicable Plots, all Villains had four Conditions in their Villain deck: two copies each of two different cards. Each Villain since has broken this convention in their own way.

## Official Rules

* They are not played by performing a Play a Card action.
* If you have a Condition in your hand and the requirement on the card is met during an opponent’s turn, you may immediately play the card, do what it says, and then discard it face up to your discard pile.
* After a Condition is played, the opponent’s turn continues.
* Do not draw a new card. You must wait until the end of your turn to draw back to four cards.

## Clarifications

* You may only play a Condition card during an opponent’s turn who meets the condition.
* When a Condition is played and it would interrupt the active player's action, that action finishes before the Condition's Ability is resolved.
	+ For example, if Ratigan plays a Uniform, Jafar may play Deception, but it does not resolve until the Uniform finishes resolving.
* If multiple Conditions are played at the same time, they resolve in clockwise order from the current active player.
	+ This includes if Conditions have different triggers, with different play timing, but end up resolving at the same time. For example, if Jafar plays Hypnotize as his fourth action in a turn, the Hero defeat will trigger Syndrome's Bio Probe, which does not resolve yet; once Hypnotize is fully resolved, Gaston's Beautiful as Me is triggered, and the two Conditions are then resolved in turn order.
* If a Condition's Ability does not say "you may" or "up to", it can only be played if the player can do everything the card says to do.
	+ For example, Cunning cannot be played if Captain Hook does not have an Ally in hand to play, even if an opponent has an Ally with 4 or more Strength during their turn.

## Gallery of Conditions

These are sorted based on what Realm states or actions of an opponent will trigger them.

 **Takes a Play a Card action**

 **Has an Ally with a Strength of 4 or more**

 **Has three or more Allies**

**Plays an Item**

 **Has two or more Items**

 **Has 6 or more Power**

 **Gains Power**

 **Takes a Discard Cards action**

 **Discards cards**

 **Moves an Ally or Item**

 **Takes a Vanquish action**

 **Defeats a Hero**

 **Takes a Fate action**

 **Targets you with a Fate action**

**Takes four or more actions**

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation
Dagger

### Text

When Dagger is played, attach it to an Ally. That Ally gets +1 Strength. When Dagger would be discarded, put it into your hand instead.

**Dagger** is an Item in Yzma's Villain deck. It is Yzma's only Item.

## Clarifications

* If Kronk becomes a Hero with the Dagger attached to him, it stays attached to him until he is removed from the Realm. However, if Kronk is a Hero, he does not receive any additional Strength from having the Dagger attached to him, as that only applies to Allies.

## Strategy

If you haven't found Kronk yet, there's no harm in attaching this to an Imperial Guards just to get it out of your hand, as long as you Vanquish with them at some point, as it gets sent back to your hand for reuse. Once Kronk is on the board, this should be given to him, as its the most Cost-efficient way to deal with Kuzco.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Bashful

**Bashful** is a Hero in Evil Queen's Fate deck.

## Strategy

A decent Fate pick. It's usually possible to Brew Poison for free, but if Bashful is around, Evil Queen will have a penalty of 1 Power before she converts Power in Poison. Ideally, Evil Queen should only Brew Poison once, but if Doc can be brought out multiple times, that can force her to go back for more, wasting Power if Bashful is present.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Alan-a-Dale

**Alan-a-Dale** is a Hero in Prince John's Fate deck.

## Strategy

Best picked when there are already a few other Heroes in Prince John's Realm. Not a good target for Steal from the Rich, as he's already going to be on Prince John's hit list for his ongoing Ability.

## Identical Cards

The following cards in other Villains' Fate decks are functionally the same:

* Princess Eilonwy

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* **Alan-a-Dale** • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Demo Mode Buzz Lightyear

### Text

Demo Mode Buzz Lightyear can only be used in a Vanquish action with at least one other Ally. Demo Mode Buzz Lightyear is not discarded when used to defeat a Hero. Heroes defeated in a Vanquish action using Demo Mode Buzz Lightyear are moved to the Caterpillar Room.

**Demo Mode Buzz Lightyear** is an Ally in Lotso's Villain deck. He is the reverse side of the Buzz Lightyear tile, and if he is showing, is part of Lotso's win condition, and needs to be in Caterpillar Room for him to win.

## Strategy

Any successful Vanquish with Lotso results in a Hero being brought to 0 Strength, but Demo Mode Buzz Lightyear also throws them into Caterpillar Room, making him a very efficient Ally, particularly since he isn't discarded. However, he does need at least one other Ally to help him, so be sure to play some extras where needed, usually The Library. However, as with every Strength-reducing card Lotso has at his disposal, bringing Heroes to 0 Strength one at a time will just get undone by Bonnie's Toys and The Claw before you can finish the job; Demo Mode Buzz Lightyear is best used as part of a combo with New Toys Don't Stand a Chance to immediately win the game.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Flashlight

### Text

Activate: Choose a Puppy Token from the Supply and add it to the specified location.

**Flashlight** is an Item in Cruella De Vil's Villain deck.

## Strategy

If you can't find Horace, the main way you should be adding Puppies to your Realm. You should be discarding to find this as quickly as possible so you can start working toward your Objective, and once you've played it, Activate it as often as possible. There are two copies, but there's no real need to play both, unless you really want insurance against Reckless Driving.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • **Flashlight** • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Hair Brush

**Hair Brush** is an Item in Mother Gothel's Villain deck.

## Strategy

One of Mother Gothel's best cards, and the only card in her deck that can gain an indefinite amount of Trust. This should be your priority to both play and move. As this is the highest target for Aging, it can be worth it to play Crown or Knife before this to force opponents to choose between them. It may be tempting to hold on to this hand until both Agings pass by, but it's usually better to just get as much Trust out of it as you can as fast as you can, and pick it back up with What Once Was Mine later. Try not to move this into Corona, as that will leave it useless for the next couple turns after moving Rapunzel. This can also combo nicely with cards that move Rapunzel around, such as Misdirection and Let Down Your Hair - playing this, then Misdirection, then moving this will net you 3 Trust in one turn!

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Beauty Sleep

### Text

Beauty Sleep can only be played as the first and only action performed on your turn.
Before Yzma moves on your next turn, you may gain 2 Power, draw two cards, and move a Hero to an adjacent space.

**Beauty Sleep** is an Effect in Yzma's Villain deck.

## Clarifications

* Yzma can make a decision independently on whether to do each of the three effects Beauty Sleep provides (Power gain, card draw, Hero moving): she can choose to do one, two, all, or none of them.
* A Cruel Irony can play this if doing so is the first and only action performed on your action.

## Strategy

A niche card. Best used if your board is covered in Heroes and you wouldn't be able to do much anyway. As the only way Yzma can move Heroes, this can help get Kuzco into Kronk's location if Kronk already has some Power. Otherwise, this is discard fodder.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • **Beauty Sleep** • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Chicha

**Chicha** is a Hero in Yzma’s Fate deck.

## Strategy

An okay Fate pick. She essentially makes it pointless for Yzma to visit a location, though that's mitigated by the fact that you can't choose where to put her.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • **Chicha** • Kuzco • On the Run • Pacha • Tipo
King Stefan's Castle

**King Stefan's Castle** is the rightmost location in Maleficent's Realm.

## Actions

King Stefan's Castle contains the following actions:

* Gain 1 Power | Fate
* Vanquish | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Voodoo Emporium
* Nottingham

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
The Brilliant Void

**The Brilliant Void** est le troisième stage du jeu *Bloodstained: Curse of the Moon*.

## Description du stage

Le joueur continue son exploration dans des souterrains couverts de sables mouvants et de lave. Comme dans les stages précédents, on affronte un boss à la fin du niveau.

## Objets

Un objet d'augmentation de points de vie maximale (HP max up)

## Notes

Après avoir vaincu le boss, il est possible de recruter, tuer ou ignorer Gebel.
Hunter's Instinct

**Hunter's Instinct** is an Effect in Gaston's Villain deck.

## Strategy

A solid card, and a great way to conserve your Wolves. If Belle is pending (or can be brought back by Be Our Guest) hold on to either one of this or Lefou to take care of her. Also great for taking out Maurice to get around his Invention.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Off With Your Head!

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • **Hunter's Instinct** • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Anne Knolles

**Anne Knolles** est un personnage non jouable du jeu *Bloodstained: Ritual of the Night*.

## Apparence

Anne est une petite fille avec deux longues nattes blondes. Elle a les yeux bleus, porte une robe verte, un foulard bleu et des bottines marrons.

## Histoire et événements

Anne est une villageoise orpheline, elle a été sauvée par Dominique et Miriam quand des démons ont attaqué son village et tué ses parents. C'est une jeune fille toujours de bonne humeur qui tient le magasin lorsque Dominique est absente.
Countryside

**Countryside** is the center-left location in Cruella De Vil's Realm.

## Actions

Countryside contains the following actions:

* Play a Card | Move an Item or Ally
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Mermaid Lagoon
* The Bayou

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Big Ben

**Big Ben** is the center-right location in Ratigan's Realm.

## Actions

Big Ben contains the following actions:

* Gain 2 Power | Move an Item or Ally
* Play a Card | Vanquish

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Palace (Yzma)

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Crab Merlin

**Crab Merlin** is a Transformation in the Merlin Transformation deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
King Richard's Crown

**King Richard's Crown** is an Item in Prince John's Villain deck.

## Clarifications

* Card Costs cannot be reduced below zero.

## Strategy

A very useful card, potentially saving Prince John a lot of Power if played early enough. Most useful if played to Friar Tuck's Church, to take advantage of the double Play a Card actions, though keep in mind that you can move it to different locations as well.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Impostor Sandy Claws

### Text

When Impostor Sandy Claws is played, roll the dice: On a result of 7+, place this card next to Sandy Claws. If Jack Skellington is in play, reduce his Strength by 1 instead. On a result of 6 or less, discard this card.

**Impostor Sandy Claws** is an Effect in Oogie Boogie's Villain deck. It is part of his win condition, either helping him bring out Jack Skellington, or reducing Jack's Strength (using Strength tokens) if he's already in the Realm. However, whether or not it does so depends on a dice roll.

 **Villain deck**
*6 Copies:* **Impostor Sandy Claws**
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Hakuna Matata

### Text

Either choose a Hero with a Strength of 3 or less from the Succession pile and play that Hero, or move a Hero to any location.

**Hakuna Matata** is an Effect in Scar's Fate deck.

## Strategy

Usually a great Fate pick, able to rescue Heroes from the Succession pile, or move them out of the Hungry Hyena "killing zone", or getting Zazu out of position. Prioritize Rafiki, then Sarabi or Nala. Scar can also use this card to his own ends with Whisper.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* **Hakuna Matata** • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Jessie

**Jessie** is a Hero in Lotso's Fate deck.

## Strategy

In general, do not help Lotso by playing his Heroes for him. However, Jessie can still be a decent pick if she knocks out Big Baby or especially Stretch.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • **Jessie** • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Fate

**Fate** is an action that allows you to play one card from an opponent's Fate deck to any unlocked location in their Realm. By taking a Fate action, you can disrupt an opponent's progress.

## Official Rules

* Choose an opponent to target and reveal two cards from the top of their Fate deck.
* Play one card and discard the other face up to that opponent's Fate discard pile.
* You decide how to use the Fate card's Ability against your opponent.
* By taking a Fate action, you can disrupt an opponent's progress.
* A Hero may be played to any unlocked location in that opponent's Realm.
* Play the Hero to the top of their Board, covering the top of the location.
* **In a 5- or 6-Player game\*:** when you are the target of a Fate action, take the Fate Token from the last player who was targeted. As long as you have the Fate Token, you may not be targeted.

The rulebook for Evil Comes Prepared recommends using the Fate Token in 4-player games as well.

## FAQ

* Playing a card refers to adding a card to a Villain's Realm, either from your hand or from a Villain or Fate deck.
* Moving a card refers to taking a card that is in your Realm and moving it to a new location.
* Revealing a card means to turn the card over so that all players can see it.
* If a revealed Fate card cannot be played, the card may not be played and must be discarded. You don't get to draw more cards.
* If both revealed Fate cards cannot be played, you must discard both cards without effect, you don't get to draw more cards.
* If a card's Ability is triggered when it (or another card) is played, the Ability is not triggered if it is moved.
* If a card's Ability is triggered when it (or another card) is moved, the Ability is not triggered if it is played.
* If a card instructs you to find a Specific Hero and play them, you must take the specified Hero from wherever they are and play them.
* When finding a Hero, first check to see if they are already at a location in the Realm. If so, remove them from their location and then play them to the specified location. If the Hero is not already in the Realm, search the Fate discard pile and play them, if they are not in the Fate discard pile, search the Fate deck, play them, and re-shuffle the Fate deck.

## Clarifications

* When revealing cards, both cards are considered to be revealed at the same time.
* After revealing both cards, choose one card to play and discard the other card, then play the chosen card. Thus, if you pick a card that cares about the Fate discard pile (e.g. Return to Form), it can make use of the other card revealed during the action.
* If neither card can be played, fate favors your opponent and you discard both cards.
* If only one of those cards can be played, discard the card that cannot be played and play the only eligible card.
* If a Fate Effect text does not read "you must" the action is not required in order to play the card, you may play it even if the action cannot be performed.

 **Unique Actions**
Brew Poison
After Them!

### Text

Choose one of your Fate decks. Reveal all the cards. Play all revealed Heroes to that location. Shuffle and return the rest.

**After Them!** is an Effect in Yzma's Villain deck. It is how she can bring Kuzco into her Realm after she learns which Fate deck he's hiding in.

## Strategy

An essential card. Preferably play this after having used Eavesdrop and found Kuzco, but it's also usually fine to play this blind, as it will still at least remove potential hiding places.

 **Villain deck**
*3 Copies:* **After Them!** • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Chariot

### Text

Once per turn, if Hades is as this location, you may move Hades and Chariot to any location and perform one available action at the new location. You cannot use Chariot to perform Fate actions.

**Chariot** is an Item in Hades' Villain deck.

## Clarifications

* After Hades performs the extra action at the new location, his turn ends.

## Strategy

Arguably Hades' best card. Play it as soon as you draw it. Chariot can dramatically speed up Hades' game, letting him get in potentially two Titan moves in a turn every other turn, among other possibilities. However, the card is vulnerable to The Gospel Truth, so either wait for one or both of those to go by, or make sure you use it, at the very least, on the turn you play it.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Jaq

**Jaq** is a Hero in Lady Tremaine's Fate deck.

## Clarifications

* If Jaq is moved by The Key, or played to Lucifer's location, his Ability does not trigger.
* As worded, if Jaq is played to a location with only a Glass Slipper, it must be discarded. However, some Ravensburger representatives have said this is not intended, implying that the card has been misprinted.

## Strategy

If Jaq is able to discard Lady Tremaine's Cane or Wedding Bells, he is the most devastating Fate that Lady Tremaine can suffer, even more so than Fairy Godmother. However, a lot needs to go wrong for that to happen. If Jaq is still pending, Lady Tremaine will likely play Lucifer, or keep hold of Vicious Practical Jokes, or stack her Fate deck with I Never Go Back on My Word, as she absolutely cannot allow Jaq to do what he was designed to do. If you have the chance to play Jaq to an undefended Wedding Bells, you do so, no matter what the other Fate card is, as such a play will more than likely win you the game.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • **Jaq** • The Prince
Fairy Godmother

### Text

When Fairy Godmother is played, find and play Ball Gown Cinderella. While Fairy Godmother is in play, only Fate cards can move Allies.

**Fairy Godmother** is a Hero in Lady Tremaine's Fate deck.

## Clarifications

* Fairy Godmother may play Ball Gown Cinderella even if Cinderella is not in play.
* If Cinderella is in play, Ball Gown Cinderella still replaces her at the same location.
* If Fairy Godmother is played to Lucifer's location, she does not find and play Ball Gown Cinderella.

## Strategy

The only reason not to pick Fairy Godmother is if a daughter is in The Ballroom and your other option is Sweet Nightingale. The best card in the Fate deck without any doubt, as she puts out two Heroes, thus covering two locations, and also slows down Lady Tremaine immensely, not just preventing the daughters from advancing, but also keeping a misplaced Lucifer from getting back into guard mode.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • **Fairy Godmother** • Gus • Jaq • The Prince
I Said "If"

**I Said "If"** is an Effect in Lady Tremaine's Villain deck.

## Clarifications

* This card is not shuffled in as part of resolving it. When it is finished resolving, it will be the only card in your discard pile.

## Strategy

A relatively niche card. Generally you'll only want to play this if Lady Tremaine's Cane or Wedding Bells got discarded by Jaq, or if you had to discard both Ball Gown daughters to search more quickly. If your pieces are still in your deck, playing this can delay you by shuffling chaff back in. If you're particularly interested in being defensive, you can play this to shuffle back in one or both copies of Vicious Practical Jokes, though this may slow you down in the long run.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* **I Said "If"** • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Fair Folk

**Fair Folk** is a Hero in Horned King's Fate deck.

## Clarifications

* Fair Folk do not prevent Ancient Soldiers from being *moved* into their location.

## Strategy

A minor nuisance, as Horned King can always just move in Ancient Soldiers or Cauldron Born from an adjacent location.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • **Fair Folk** • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
I Love You Most

### Text

If Mother Gothel and Rapunzel are at the same location, gain 1 Trust. If Mother Gothel and Rapunzel are at Rapunzel's Tower, gain 1 additional Trust.

**I Love You Most** is an Effect in Mother Gothel's Villain deck.

## Strategy

A fantastic card, and one of the key ways Mother Gothel accumulates Trust. Ideally play this at Rapunzel's Tower so you can get the most out of it, but playing it opportunistically where you can if you need to get it out of your hand (such as seeking a way to move Rapunzel or a key Item like the Hair Brush) can be fine as well. The easiest way to be able to play this at the Tower is by defeating Rapunzel and sending her there, though Egomania or Mother Knows Best can also do the trick, though either are vulnerable to Floating Lights and also cover the top Fate action at the Tower. When setting up to play this at the Tower, make sure you reserve at least 1 Power to do so! A great choice for What Once Was Mine.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • **I Love You Most** • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Feeding Frenzy

**Feeding Frenzy** is an Effect in Scar's Villain deck.

## Strategy

A niche card. Ideally, you should be moving Heroes to your Hyenas, not the other way around. Usually discard fodder.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* **Feeding Frenzy** • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Greatest Criminal Mind

**Greatest Criminal Mind** is an Effect in Ratigan's Villain deck.

## Strategy

A flexible card. The draw cards option is probably best used when you can also Discard Cards, to get through your deck that much quicker, while the Power gain is great if you've already found The Robot Queen.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • **Greatest Criminal Mind** • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby