recursal/Fanatic-Fandom huggingface dataset:
Bomba Estratégica

Fase añadida por primera vez en el programa del 21 de marzo de 2018. Juega un representante de cada equipo. Cada representante elegirá un tema de 6 propuestos. Cada tema encierra una pregunta con 10 respuestas posibles, de las cuales, 7 son correctas. El concursante tiene 1 minuto para intentar decir el mayor número de respuestas correctas posibles. Si se equivoca, habrá rebote para el otro concursante, que dispondrá de 30 segundos para intentar completar la bomba. Si se equivoca, volverá al primer concursante con el tiempo que le quedaba. Si a alguien se le acaba el tiempo, seguirá jugando esa bomba, el otro en solitario. Cada una de las bombas acaba cuando a los dos concursantes se les ha acabado el tiempo, han destapado los 7 aciertos, se han destapado los 3 fallos o, si se trata de la segunda bomba, cuando uno de los dos concursantes ya gane matemáticamente. Además, cada uno de los dos concursantes cuenta con la ayuda de un comodín de consulta de un solo uso, y en el que los otros 3 miembros del equipo podrán devolverle una respuesta durante un máximo de 10 segundos. Después de las dos bombas, el concursante que más aciertos haya acumulado, ganará esta fase. En caso de empate a aciertos, se jugarán sucesivos paneles estratégicos especiales con 10 ítems cada uno de los cuales 6 son ciertos. Los dos concursantes se irán turnando para dar respuestas sin tiempo límite y sin comodines, empezando por el que logró el empate. Cuando acabe el panel, si se ha producido el desempate, ya se tendrá a un ganador, en caso contrario, se jugarán sucesivos paneles de desempate hasta que haya un ganador, comenzando turno siempre el mismo. El ganador de esta fase tendrá derecho a elegir entre una de las 3 siguientes ventajas:

* Rescatar a un miembro eliminado de su equipo. (No aplicable si en la fase 1 no resultó ningún miembro eliminado).

* Ampliar el tiempo de turno de su equipo en la bomba clasificatoria de 2 minutos a 2 minutos y 10 segundos.

* Reducir el tiempo de turno del equipo rival en la bomba clasificatoria de 2 minutos a 1 minuto y 50 segundos

El quinto especial niños del programa, emitido el 27 de diciembre de 2019, fue el primer especial de niños en jugar esta fase.
Princess Daisy (Rivals! Fighters Destiny!)

Side Special: Daisy Bomber

Up Special: Flower Glider

Down Special: Vegetable

Guard Special: Daisy Garden

Ultimate: Daisy Blossom

Side Special: Rocket Flower

Ultimate: King Totomesu

## Pionpi

Peach summons a Pionpi to act as a human shield, spreading poison if hit.

## Daisy Bomber

Score explosive damage, but land on your rump if you miss. Sets enemies on fire.

## Vegetable

Pick throwable veggies or items from the ground.

* Turnip
* Bob-ombs

## Daisy Garden

Plant a seed into the earth and it'll spawn a random botanical helper.

**Pompon Flower**

Poisonous enemies that shoot pollen upwards.

**Crazee Dayzee**

Cute enemies that attack by singing a song. If you fall under the song's spell, you'll fall asleep.

**Bubble Shrub**

A simple flower that produces bubbles. Each bubble is strong enough to hold a person, making it perfect for recovery.

## Daisy Blossom

Giant daises float down from above and nearby fighters are poisoned. The closer the fighter is to Daisy, the more they are effected, giving Daisy plenty of time to launch foes or retreat. The fallen daises can be used as powerful weapons.

## Sand Storm

Daisy sends a wave of sand forward, blinding opponents. If the button is held, it turns into a full blown tornado.

## Rocket Flower

Gain a speed boost with this flower, even allowing Daisy to run on water. However stopping is quite difficult. The effect wears off after collision with an object or an opponent.

## King Totomesu

Summons her loyal servant, King Tototmesu. He attacks with a gigantic barrage of fire. The fireballs go faster as time passes. The fire's trajectory can be adjusted slightly with left or right input.
Mika Shiratori

Special 2: Super Butt Punch

Special 3: Justice Arm Lock

Special 4: Big Bang Punch

R3 Ultimate: Yakuza Kick

## Inazuma Leg Lariat

First Appearance: Chapter 20

Press the special button to charge forward and kick the enemy in the face.

## Super Butt Punch

First Appearance: Chapter 31

Press the special button to turn around and hit the enemy with your rump. Can be done while running.

## Justice Arm Lock

First Appearance: Chapter 39

Press the special button to grab the enemy. You jump on their back and forcibly separate their arms.

## Big Bang Punch

First Appearance: Chapter 33

Hold the special button to warm-up your punches. Release the button to perform a powerful uppercut that sends foes flying.

## Yakuza Kick

First Appearance: Chapter 37

Press the special button rush forward and grab the enemy. Flashbacks about Takeshi, your deceased father, appear. You kick the enemy with all your strength. Takeshi's spirit appear beside you, also kicking the enemy.
Kusuo Saiki

Special 2: Teleport Switch

Special 3: Petrication

Special 4: Psychic Embrace

R3 Ultimate: No Holds Barred Psychokinesis

## Monolith Barrier

Press the special button to levitate three rocks around yourself, functioning as a rotating barrier.

**Psychic Rock Throw**

Press the special button again to send the rock forward as a projectile.
Kirby (Super Smash Bros. All Stars)

## Megaphone / Desk Mike / Stand Mike / Encore

* Guard Special: Megaphone

Description: "Pres B to sing into your megaphone, damaging nearby opponents. It can be used three times before a cooldown."

Origin: Kirby's Adventure

* Guard Special: Desk Mike

Description: "Press B, after using Megaphone, to sing using a desk microphone. This counts as your second time before a cooldown"

Origin: Kirby's Adventure

* Guard Special: Stand Mike

Description: "Press B, after using Desk Mike, to sing using a stand microphone. This counts as your third time and begins the cooldown"

Origin: Kirby's Adventure

* Guard Special: Encore

Description: "Hold B to perform a low-pitched "Chesuto!" exclamation with your stand microphone. It can only be used once before a cooldown."

Origin: Kirby's Return to Dream Land
Ike (Super Smash Bros. All Stars)

## Command Art

Description: "Opens a command window that you can choose a command from. You can cancel the window by jumping or shielding*.*"

* Combat Art 1: Wrath Strike

Description: "A basic sword attack. However, it's damage output increases the more injured you are."

Origin: Fire Emblem Echoes: Shadows of Valentia

* Combat Art 2: Windsweep

Description: "Unleash a gust of wind at opponents. It won't do any damage, but it prevents them from attacking."

Origin: Fire Emblem Echoes: Shadows of Valentia

* Combat Art 3: Sunder

Description: "A basic sword attack. For critical damage, hit the opponent's chest."

Origin: Fire Emblem Echoes: Shadows of Valentia

* Combat Art 4: Crosswise Cut

Description: "Two diagonal slashes with great launching potential."

Origin: Fire Emblem Echoes: Shadows of Valentia

* Combat Art 5: Duelist Sword

Description: "Increase your attack and speed by 4%."

Origin: Fire Emblem Echoes: Shadows of Valentia

* Combat Art 6: Luna

Description: "Lunge forward and slash at your opponent. It decreases their defense by 4%."

Origin: Fire Emblem: Path of Radiance

* Combat Art 7: Adept

Description: "Two consecutive sword attacks in a row."

Origin: Fire Emblem: Path of Radiance

* Combat Art 8: Sol

Description: "Throw your sword diagonally up, jump and grab it, and then slash on the way down."

Origin: Fire Emblem: Path of Radiance

* Combat Art 9: Nihil

Description: "Strike your opponent, preventing them from using their special abilities for a limited time."

Origin: Fire Emblem: Radiant Dawn

* Combat Art 10: Armsthrift

Description: "Attacks do not reduce weapon durability."

Origin: Fire Emblem Awakening

* Combat Art 11: Axebreaker

Description: "Temporarily avoid attacks with axes."

Origin: Fire Emblem Awakening

* Combat Art 12: Heavy Blade

Description: "Increases your attack and speed, but you are unable to guard."

Origin: Fire Emblem Fates

* Combat Art 13: Swordbreaker

Description: "Temporarily avoid attacks with swords."

Origin: Fire Emblem Heroes

* Combat Art 14: New Moon

Description: "A stronger version of Luna, but it has less range."

Origin: Fire Emblem Heroes

* Combat Art 15: Daylight

Description: "An overhead sword slash."

Origin: Fire Emblem Heroes

* Combat Art 16: Smash

Description: "Slam your opponents with your axe to bury them."

Origin: Fire Emblem: Three Houses

* Combat Art 17: Helm Splitter

Description: "An unblockable, jumping axe attack."

Origin: Fire Emblem: Three Houses

* Combat Art 18: Distant Counter

Description: "A counterattack with unlimited range. It can only be used twice, before it stops appearing."

Origin: Fire Emblem: Three Houses

* Combat Art 19: Steady Breath

Description: "If your opponent strikes first, your defense increases by 4%."

Origin: Fire Emblem Heroes

* Combat Art 20: Warding Breath

Description: "If your opponent strikes first, your attack increases by 4%."

Origin: Fire Emblem Heroes

* Combat Art 21: Darting Breath

Description: "If your opponent strikes first, your speed increases by 4%."

Origin: Fire Emblem Heroes
Saitama

### Moveset

Special 1: Consecutive Normal Punches

Special 2: Karate Chop

Special 3: Crotch Punch / Rising Uppercut

Special 4: Justice Enforcement

R3 Form Change: Serious Mode

### Moveset (Serious Mode)

Special 1: Two-Handed Consecutive Normal Punches

Special 2: Serious Headbutt

Special 3: Serious Consecutive Side Hops

Special 4: Serious Table Flip

R3 Ultimate: Serious Punch

## Consecutive Normal Punches

First Appearance: Chapter 8

Mash the special button punch enemies rapidly. Can be done while running.

## Karate Chop

First Appearance: Chapter 19

Press the special button to chop the enemy. Breaks guards.

**Instant Karate Chop**

Hold the special button to teleport in front of the opponent and chop.

## Crotch Punch / Rising Uppercut

**Crotch Punch**

First Appearance: Chapter 15

When used in close-range, you accidently punch the enemy in the groin.

**Rising Uppercut**

First Appearance: Chapter 11

Hold the special button to jump in the air, and perform an uppercut.

## Justice Enforcement

This move powers up your offensive techniques.
Rivals! Fighter's Destiny!

## Veterans

1. Mario 2. Luigi 3. Princess Peach 4. Yoshi 6. Princess Daisy 7. Rosalina 8. Bowser 9. Bowser Jr

15. Donkey Kong 16. Diddy Kong 18. King K. Rool 19. Link 20. Young Link 21. Princess Zelda 22. Ganondorf

## Newcomers

5. Pauline 10. Kamek 13. Fawful 16e. Dixie Kong 17. Stanley

## Secret Fighters

2e. Mr. L 3e. Shadow Queen 4e. Boshi 11. Waluigi 12. King Boo 14. Count Bleck 15e. Funky Kong

20e. Dark Link

## Support Characters — Heroes (Mario)

1. Birdo 2. Mallow 3. Geno 4. Professor E. Gladd 5. Goombario 6. Kooper 7. Bombette 8. Parakarry

9. Lady Bow 10. Watt 11. Sushie 12. Lakilester 13. Wanda 14. Goombella 15. Koops 16. Madame Flurrie

17. Mini-Yoshi 18. Vivian 19. Admiral Bobbery 20. Ms. Mowz 21. Captain Toad 22. Peachette 23. Toadia

## Support Characters — Villians (Mario)

1. Kammy Koopa 2. Boom Boom 3. Pom Pom 4. Hammer Bro 5. Chargin' Chuck 6. Thwomp 7. Chain Chomp

8. Foreman Spike 9. Wart 10. Smithy 11. Tatanga 12. Cackletta 13. Midbus 14. Sir Grodus 15. Lord Crump

16. Doopliss 17. Dimentio 18. O'Chunks 19. Mimi 20. Nastasia 21. Princess Shroob 22. Antasma 23. Nabbit

## Boss (Mario)

1. Giga Bowser 1. Super Dimentio 3. Hellen Gravely

## Support Characters — Heroes (Donkey Kong)

1. Cranky Kong 2. Wrinkly Kong 3. Candy Kong 4. Tiny Kong 5. Lanky Kong 6. Chunky Kong 7. Kiddy Kong

8. Swanky Kong 9. Rambi the Rhinoceros 10. Ellie the Elephant 11. Hoofer the Wildebeest

## Support Characters — Villians (Donkey Kong)

1. K. Lumsy 2. Kritter 3. Kass 4. Kalypso 5. Klump 6. Kasplat 7. Kludge 8. Kopter 9. Kip 10. Krunch 11. Klaptrap

## Support Characters — Heroes (The Legend of Zelda)

1. Epona the Horse 2. Impa 3. King Daphnes 4. Marin 5. Darunia 6. Princess Ruto 7. Tingle 8. Linebeck

9. Medli 10. Midna 11. Agitha 12. Fi 13. Groose 14. Lana

## Support Characters — Villians (The Legend of Zelda)

1. Agahnim 2. Nabooru 3. Twinrova 4. Skull Kid 5. General Onox 6. Veran 7. Jolene 8. Bellum 9. Byrne

10. Argorok 11. Yuga 12. Wizzro 13. Volga 14. Cia'
Sket-dan

R3 Ultimate: Team Attack! Failed Invention Special!

Special 2: Cheer-Up Bazooka

Form Change: Jubanni

Special 2: BLAST Flagrance

Status Effect: Onihime

Special 2: Surprise Remote Control Light

Special 3: Drakki Conjuring Act

## Slingshot

Mash the special button to continuously fire from your slingshot.

## Slap Shot

First Appearance: Chapter 57

Press the special button to strike a hockey puck into the enemy's face.

## BLAST Flagrance

Mash the special button to hit the enemy repeatedly with a hockey stick.

## Shooting Gangster

First Appearance: Chapter 30

Press the special button to fire a round from your revolver. It has a 50% chance of hitting. Note: He uses his right hand to hold the gun.

## Surprise Remote Control Light

Hold the special button to activate the Remote Control. The sounds amplified by the device, hurt the opponent's ears.

**Ambidextrous**

First Appearance: Chapter 31

Press the special button again, while the sound wave is still active, to fire from your revolver. Note: He uses his left hand to hold the gun.

## Drakki Conjuring Act

First Appearance: Chapter 261

Hit the special button to equip your laptop. Remote controlled bats swarm the enemy and explode on contract. Press the button again to have them detonate early.

## Team Attack! Failed Invention Special!

First Appearance: Chapter 63

Bossum locks onto the enemy with the Tracking Scope Scorpion, and puts on the Hoverboots. Switch puts the Knaprill on Bossum's back, and Himeko loads the Cheer-Up Bazooka in the Kanprill's mouth. Finally, using the air pressure from the Cheer-Up Bazooka, Bossum rockets forward with the Hoverboots.
Ryu (Super Smash Bros. All Stars)

## Hadoken / Raiko Hadoken

Neutral Special: Hadoken

Description: "Fire an energy wave from your palms. Holding down the button increases its speed and power."

Origin: Street Fighter

* Neutral Special: Raiko Hadoken

Description: "When you activate Denjin Renki, your Hadoken does electric damage."

Origin: Street Fighter V

## Shinku Hadoken / Denjin Hadoken

* ↓ ↘ → ↓ ↘ → + Special: Shinku Hadoken

Description: "Perform the inputs to unleash a large, multi-hitting Hadoken."

Origin: Street Fighter

* ↓ ↘ → ↓ ↘ → + Special: Denjin Hadoken

Description: "When you activate Denjin Renki, your Hadoken can be charged with electricity and stun opponents."

Origin: Street Fighter III

## Shin Shoryuken / Shin Hadoken

* Final Smash LV 1: Shin Shoryuken

Description: "A powerful 3-hit version of Shoryuken with high KO potential."

Origin: Street Fighter III

* Final Smash LV 1: Shin Hadoken

Description: "An upgraded version of the Shinku Hadoken that now bounces off walls."

Origin: Ultimate Marvel vs. Capcom 3
Rivals! Fighters Destiny! Wiki

**Welcome to the Rivals! Fighters Destiny! Wiki!**
We're a collaborative community website about Rivals! Fighters Destiny! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Rivals! Fighter's Destiny!

Based on the mega popular Super Smash Bros franchise developed by Nintendo, and it's less respected Sony counterpart: PlayStation All-Stars: Battle Royale. A vision many fans, including myself, have had for a long time is: "What if our favorite characters from both platforms were in the same game?". I love the Super Smash Bros games, and I believe PlayStation: All-Stars had potential, so I basically want to have my cake and eat it too. My goal for this project being to take the best elements from both games, modify them, and remind fans why both companies were rivals to begin with ...That's why it's called, Rivals! Fighter's Destiny!

12/27/2020 Update: This project is discontinued. I no longer have any interest in working in the format that I created, but this is not me giving up on the concept. On the contrary, I'm starting a brand new one called Super Smash Bros. All Stars.

## Ultimate Fighter: Crossover Nexus

Based on the games: Jump Super Stars, Jump Ultimate Stars, Jump Stars: Victory Vs, and Jump Force. My two goals for this project being 1. Pay tribute to Weekly Shonen Jump's rich history, mostly by having a roster compromised of characters from all those previously mentioned games. 2. Pay tribute to Weekly Shonen Jump's rival companies and other series that have left a significant impact on the world. Thus the name chosen for this fangame, Ultimate Fighter: Crossover Nexus.

## Super Smash Bros. All Stars

100 Characters. Each specifically chosen from the most beloved franchises on Nintendo and PlayStation. Its the spiritual successor to Rivals! Fighter's Destiny! and it's the best of both words! Better level up!

## Super Smash Bros. All Stars 2

TBH

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ultimate Fighter 2: The Next Level

## Newcomers (Weekly Shonen Jump)

1. Beet 2. Rin Okumura 3. Cat's Eye 4. Sati Saigan

## Newcomers (Weekly Shonen Sunday)

1. Kiyo Takamine & Zatch Bell 2. Nozomi Kaminashi 3. Megumi Amano 4. Phantom Thief Kid

## Newcomers (Monthly Comic Alive)

1. Louise de La Vallière & Saito Hiraga 2. Sumika Murasame

## Newcomers (Monthly Dragon Age)

1. Kazuma Satou 2. Sousuke Sagara 3. Arashi Mikami 4. Haruko Amaya

## Newcomers (Gangan Comics)

1. Edward Elric 2. Maka Albarn & Soul Evans 3. Shizuo Heiwajima

## Newcomers (Dengeki Bunko Magazine)

1. Kirito 2. Taiga Aisaka 3. Kuroyukihime 4. Tomoka Minato & Maho Misawa

## Newcomers (Dengeki Daioh)

1. Sadao Maou 2. Shinobu 3. Miyuki Shiba 3. Shana 4. Yukina Himeragi
Ryo Takatsuki

Special 2: Compressed Air Cannon

Special 3: Magnetic Field

Form Change: ARMS Possession

R3 Form Change: The Jabberwock

Special 2: Compressed Air Cannon

Special 3: Time-Space: Reality Cut

Special 4: Hypersonic Destruction

R3 Ultimate: Anti-Matter Cannon

## Railgun

First Appearance: Chapter 182

Hold the special button to fire an electromagnetic blast.

## Compressed Air Cannon

First Appearance: Chapter 16

Mash the special button to fire bursts of high velocity air pressure.

## Magnetic Field

First Appearance: Chapter 98

Hold the special button to create an electromagnetic barrier that reflects projectiles.

## ARMS Possession

First Appearance: Chapter 34

This is a transformation power up. It covers your body in Jabberwock flesh.

## Fire Wave

First Appearance: Chapter 73

Hold the special button to increase your body temperature to a thousand degrees. Release to wave your hand, and hurl fire towards the enemy.

## Time-Space: Reality Cut

First Appearance: Chapter 107

Press the special button to slash the air. A claw mark will appear at the current location of the enemy. It has unlimited range.

## Hypersonic Destruction

First Appearance: Chapter 168

Press the special button to start vibrating causing a mini earthquake. If the enemy gets too close, they feel like their skin is being ripped apart, then you spin around and slash them away with your claws.

## Anti-Matter Cannon

First Appearance: Chapter 101

Press the special button to create a ball of anti-matter in your hands. You throw the ball forward and it unleashes a gigantic explosion comparable to a NUKE.
Beet

Special 2: Cyclone Gunner

Special 3: Crown Shield

Form Change: Boltic Axe

R3 Ultimate: Excellion Blade: Zenon Winzard

## Cyclone Gunner

**Cyclone Gunner: Rapid Fire**

Mash the special button to fire bullets of wind divine power.

**Cyclone Gunner: Full Power**

Activates in close-range. Hold the special button to fire a concentrated blast.

**Cyclone Gunner: Snipe**

When used at a distance, you can hold the special button to have the Cyclone Gunner transform like a rifle.

## Crown Shield

Hold the special button to conjure a protective shield.

**Crown Shield: Iron Ball**

Press the special button again to transform the Crown Shield into a weapon and fling it forward.
Tsukasa Nishino

Special 2: Lethal Chef

Special 3: Secret Chest

Form Change: Attraction Mode

R3 Ultimate: Strawberry Headline

Special 2: Pastry Chef

Special 3: Karaoke

Form Change: Friendship Mode

R3 Ultimate: Pull-Up Confession

Route 2: Movie Theater Date

Route 3: Highschool Date

Route 4: Temple Date

Route 5: Boat Date

## Shadowless Kick

First Appearance: Chapter 15

Press the special button to kick your opponent into the sky.

## Lethal Chef

First Appearance: Chapter 10

Press the special button to start preparing food ingredients.

* Chocolate
* Vinegar
* Mayonnaise
* Soy Milk
* Mustard

**Hot Pot**

If hit, you accidently drop burning hot soup onto the opponent.

## Secret Chest

First Appearance: Chapter 5

Hold the special button to materialize a chest. If opponents hit the chest, they are struck by lightning.

## Strawberry Headline

First Appearance: Chapter 15

Press the special button to pose dramatically, while wind blows your skirt up. In order to unlock Love Mode, Strawberry Headline and Pull-Up Confession must be completed.

## Love Tap

First Appearance: Chapter 26

Press the special button to push your enemy into the sky using one hand, while smiling.

## Pastry Chef

First Appearance: Chapter 48

This move by itself is worthless. You create food based off the supplies found during Lethal Chef. Note: after each move, that ingredient is gone.

* Chocolate = Valentine's Chocolate

First Appearance: Chapter 29

* Vinegar = Cookie

First Appearance: Chapter 3

* Mayonnaise = Cherry Pie

First Appearance: Chapter 34

* Soy Milk = Strawberry Cake

First Appearance: Chapter 26

* Mustard = Bento

## Karaoke

First Appearance: Chapter 15

Mash the special button to grab a microphone and sing. This move refills your energy faster than normal.

**Vote Tsukasa!**

First Appearance: Chapter 17

Hold the special button to scream your name into the microphone.

## Pull-Up Confession

First Appearance: Chapter 142

Press the special button to lift yourself over a monkey bar. In order to unlock Love Mode, Strawberry Headline and Pull-Up Confession must be completed.

## Park Date

First Appearance: Chapter 2

Press the special button to go on a date with the opponent at a nearby park. You must complete a mini-game where you play as a dog and catch a frisbee.

## Movie Theater Date

First Appearance: Chapter 15

Press the special button to go on a date with the opponent at a local theater. You must complete a mini-game where you answer movie jeopardy questions.

## Highschool Date

First Appearance: Chapter 26

Press the special button to go on a date with the opponent at Izumizaka Highschool. You must complete a mini-game where you blow a whistle right before you get trampled by your obsessed fan club.

## Temple Date

First Appearance: Chapter 89

Press the special button to go on a date with the opponent at Shuuren Shrine. You must complete a mini-game where you run to the top of the stairs.

## Boat Date

First Appearance: Chapter 138

Press the special button to go on a date with the opponent on a row boat. You must complete a mini-game where you stay balanced and avoid crashing into other boats.
Kirby (Super Smash Bros. Duel)

## Kirby

Neutral Special: Inhale

Origin: Kirby's Dream Land (1992)

* Neutral Special + Neutral Attack: Star Bullet

Origin: Kirby's Adventure (1993)

* Neutral Special (double-tap): Copy Ability

Origin: Kirby's Adventure (1993)

Side Special: Star Dash

Origin: Kirby and the Rainbow Curse (2015)

Up Special: Ball Bounce

Origin: Kirby's Pinball Land (1993)

Down Special: Metal

Origin: Kirby Battle Royale (2017)

Shield Special: Superspicy Curry

Origin: Kirby's Dream Land (1992)

Final Smash #1: Berserk

Origin: Kirby Battle Royale (2017)

Final Smash #2: Star Rod

Origin: Kirby's Adventure (1993)

Final Smash #3: Hypernova Inhale

Origin: Kirby: Triple Deluxe (2014)
Link (Super Smash Bros. All Stars)

## Fairy Bow + Hero's Bow + Iron Bow + Traveler's Bow

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Neutral Special 1: Piercing Arrow

Origin: The Legend of Zelda

* Neutral Special 2: Fire Arrow

Origin: The Legend of Zelda: Ocarina of Time

* Neutral Special 3: Ice Arrow

Origin: The Legend of Zelda: Ocarina of Time

* Neutral Special 4: Bomb Arrow

Origin: The Legend of Zelda: Link's Awakening

* Neutral Special 5: Shock Arrow

Origin: The Legend of Zelda: Breath of the Wild

## Gale Boomerang

Description: "A boomerang that pulls opponents in when it returns. Control the angle with the control stick."

Origin: The Legend of Zelda: Twilight Princess

## Spin Attack

* Up Special: Spin Attack

Description: "Strikes opponents while spinning. Acts as a jump if used in midair."

Origin: The Legend of Zelda

* Up Special: Paraglider

Description: "Use this is in mid-air to sail though the air."

Origin: The Legend of Zelda: Breath of the Wild

## Remote Bomb

Description: "Creates a remote bomb. Press B again to detonate it."

Origin: The Legend of Zelda: Breath of the Wild

## Jump Strike / Mortal Draw

Description: "Unleash a jump slash, creating a shockwave that damages nearby opponents. If you're close to the enemy, you quickly draws your sword and cuts them down."

Origin: The Legend of Zelda: Twilight Princess
Princess Zelda (Rivals! Fighters Destiny!)

1. Princess Zelda | Sheik
2. Toon Zelda | Tetra
3. Princess Hilda | Thief Girl

Ultimate: Light Arrow

Side Special: Din's Fire

Up Special: Forore's Wind

Down Special: Urbosa's Fury

Ultimate: Triforce Seal

Side Special: Wind God's Aria

Side Special: Dominion Rod

Down Special: Earth God's Lyric

Down Special: Phantom Slash

Side Special: Chain

Up Special: Vanish

Down Special: Bouncing Fish

Ultimate: Sheikah Dance

Side Special: Bolero of Fire

Side Special: Burst Grenade

Down Special: Serenade of Water

Down Special: Nocturne of Shadows

## Triforce Seal

Zelda uses the Triforce of Wisdom against her opponent, damaging and launching them. If the opponent has high enough damage, they are instantly KO'd.
Kat & Dusty (Super Smash Bros. All Stars)

## Gravity Shift / Gravity Kick / Wormhole Kick / Surge Kick

* Neutral Special: Gravity Shift

Description: "Press B to shift gravity, allowing you to hover for as long as the button is held."

Origin: Gravity Rush

* Neutral Special + Left Tilt: Gravity Kick

Description: "Tilt the control stick to the left to perform the Gravity Kick."

Origin: Gravity Rush

* Neutral Special + Left Tilt: Wormhole Kick

Description: "In Lunar Style, tilt the control stick to the left to perform the Wormhole Kick."

Origin: Gravity Rush 2

* Neutral Special + Left Tilt: Surge Kick

Description: "In Jupiter Style, tilt the control stick to the left to perform the Surge Kick."

Origin: Gravity Rush 2

## Gravity Slide

Description: "This technique allows you to slide by shifting gravity against surfaces including walls, grounds, and ceilings."

Origin: Gravity Rush

* Sliding Kick

Description: "Press B to kick the opponent in front of you."

Origin: Gravity Rush

* Sliding Knee

Description: "Press A to knee the opponent in front of you."

Origin: Gravity Rush

* Sliding Quick Stop

Description: "Release the button for your slide to come to a halt."

Origin: Gravity Rush

* Sliding Jump

Description: "Press the jump button to launch yourself into the air."

Origin: Gravity Rush

* Sliding Jump Quick Stop

Description: "Release the button while mid-air to stop your momentum."

Origin: Gravity Rush

## Gravity Crush

Description: "Charge at an opponent at high-speeds, stealing a giant orb of energy from them. Press B again to crush it, and cause them to explode."

Origin: Gravity Rush
Ness (Super Smash Bros. Duel)

## Ness

Neutral Special: PK Flash Ω

Origin: Mother 2 (1994)

Side Special: Hypnosis Ω

Origin: Mother 2 (1994)

Up Special: Teleport β

Origin: Mother 2 (1994)

Down Special: Paralysis Ω

Origin: Mother 2 (1994)

Shield Special: End Turn (1. Ness 2. Paula 3. Jeff)

Origin: Mother 2 (1994)

## Paula Jones

Neutral Special: PK Freeze Ω

Origin: Mother 2 (1994)

Side Special: PK Fire Ω

Origin: Mother 2 (1994)

Up Special: PK Thunder γ

Origin: Mother 2 (1994)

Down Special: PSI Magnet Ω

Origin: Mother 2 (1994)

Shield Special: End Turn (1. Paula 2. Jeff 3. Ness)

Origin: Mother 2 (1994)

## Jeff Andonuts

Neutral Attack: Magnum Air Gun

Origin: Mother 2 (1994)

Forward Tilt: Pipe Bash

Up Tilt: Pop Gun

Origin: Mother 2 (1994)

Down Tilt: Yogurt Dispenser

Origin: Mother 2 (1994)

Dash Attack: Gunbutt

Forward Smash: Shield Killer

Origin: Mother 2 (1994)

Up Smash: Bottle Rocket

Origin: Mother 2 (1994)

Down Smash: Slime Generator

Origin: Mother 2 (1994)

Neutral Aerial: Magnum Air Gun

Origin: Mother 2 (1994)

Forward Aerial: Stun Gun

Origin: Mother 2 (1994)

Back Aerial: Pistol Whip

Up Aerial: Laser Gun

Origin: Mother 2 (1994)

Down Aerial: Pipe Swing

Grab: Hungry HP-sucker

Origin: Mother 2 (1994)

* Pummel: Use Sucker Machine
* Forward Throw: Sucker Machine Throw
* Back Throw: Sucker Machine Back Throw
* Up Throw: Sucker Machine Top Throw
* Down Throw: Sucker Machine Bottom Throw

Neutral Special: Multi Bottle Rocket

Origin: Mother 2 (1994)

Side Special: Heavy Bazooka

Origin: Mother 2 (1994)

Up Special: Bubble Monkey

Origin: Mother 2 (1994)

Down Special: Counter-PSI Unit

Origin: Mother 2 (1994)

Shield Special: End Turn (1. Jeff 2. Ness 3. Paula)

Origin: Mother 2 (1994)

## Poo

Final Smash #1: Mirror

Origin: Mother 2 (1994)

Final Smash #2: Brainshock Ω

Origin: Mother 2 (1994)

Final Smash #3: PK Starstorm Ω

Origin: Mother 2 (1994)
Cobra

Special 2: Python 77

Special 3: Rocket Punch

Special 4: Grapple Pull

R3 Ultimate: The Turtle

## Psychogun

Charge mental energy in your arm cannon in order to damage foes. You can move while using this technique, but you can't cancel out of it.

**Psychogun Barrage**

Mash the special button to fire multiple Psychogun shots.

**Psychogun Stun**

Hold the special button to fire a paralyzing Psychogun shot.

## Grapple Pull

First Appearance; Chapter 2

Press the special button to fire a grapple wire from your wrist. If it hits, you pull the enemy towards you.

**Grapple Swing**

Hold the special button to fire the grapple wire upwards, and release to swing forward.

## The Turtle

Press the special button to call your starship: The Turtle. Enemies are destroyed by it's plasma cannons.
Fire

"**Fire**" is the 36th episode of the first season of *Lamput*, and of the series overall.

## Characters

* Lamput
* Fat Doc
* Slim Doc

## Plot summary

A building is on fire, but Lamput runs and stops near it, and Slim and Fat Doc catch him. Lamput shifts into a fire; the fireman thinks it's actually a real fire and use the hose to put it out, splashing the docs. As Fat Doc and Slim Doc looks at their hand and see Lamput went missing, they're shocked and look where he is, but they fail and shake they heads and look for him again. Lamput hides behind the fire truck, unnoticed by the docs.
Superstore

"**Superstore**" is the third episode of Season 2, and episode 49 of the series overall. In this episode, Lamput runs inside a supermarket and Fat Doc searches for him there.

## Characters

* Lamput
* Fat Doc
* Mr. Moustache

## Plot

Outside the supermarket, Lamput searches for a hiding place and enters the supermarket when Fat Doc searches for him. Fat Doc also enters the store and loks through every shelf he can. He finds Lamput shaped like a detergent bottle, so he brings him in the counter for billing. The person at the checkout scans the bar code and asks Fat Doc to give money, so Fat Doc gives the money. However, Lamput quickly changes himself into a big oil bottle, and the billing lady scans him again and asks Fat Doc to pay with more money. Fat Doc brings out more money, but Lamput changes to an even bigger oil can. Fat Doc doesn't have enough money, and the billing person asks another employee to take the oil can back to where it originally was.

Fat Doc notices a lady buying the Lamput oil can and tries to steal it, only to be hit by the angry woman. Fat Doc gets angry himself and runs off with the oil can, but he triggers the alarms at the store's entrance and catches the attention of Mr. Moustache, who has the doc mop the floors as a punishment. Lamput, who is hiding in one of the store shelves, changes to his normal form and falls to the ground; Fat Doc goes to catch him, but Lamput hits the floor and looks like a stain. Mr. Moustache appears and asks the doc to clean the orange stain, and he runs off to grab his mop and bucket, but when he returns, he sees that Lamput has already disappeared.
Crash Bandicoot (Super Smash Bros. All Stars)

## Chicken Bomb

Description: "Toss a chicken your opponents. It's shockingly effective."

Origin: Crash Tag Team Racing

## Quantum Masks

* Neutral Special: Dark Matter Spin

Origin: Crash Bandicoot 4: It’s About Time

* Side Special: Phase World

Origin: Crash Bandicoot 4: It’s About Time

* Up Special: Flip Gravity

Origin: Crash Bandicoot 4: It’s About Time

* Down Special: Slow Time

Origin: Crash Bandicoot 4: It’s About Time

## Mech Suit

Description: "Control a yellow wumpa fruit shooting mech suit, and make opponents face your wrath."

Origin: Crash Bandicoot: The Wrath of Cortex

## Trikee

Description: "Get in the driver's seat, going fur-throttle on your opponents."

Origin: Crash Tag Team Racing

## Mecha Bandicoot

Description: "Meet your brand new, hydraulically operated twin brother: Mecha Bandicoot."

Origin: Crash Twinsanity
Colonel Mael Radec (Super Smash Bros. All Stars)

## Primary Badge / Secondary Badge

* Neutral Special: Primary Badge

Description: "The primary badge ability of Riflemen is that they wields a large variety of weapons."

Origin: Killzone 2

* Neutral Special + Left Tilt: Secondary Badge

Description: "Tilt the control stick to the left to use your non-offensive secondary abilities."

Origin: Killzone 2

* Weapon 1: VC1 Flamethrower

Origin: Killzone: Liberation

* Weapon 2: StA-3 Light Machine Gun

Origin: Killzone 2

* Weapon 3: VC32 Sniper Rifle

Origin: Killzone 2

* Weapon 4: LS13 Shotgun

Origin: Killzone 2

* Weapon 5: M327 Grenade Launcher

Origin: Killzone 2

* Weapon 6: VC5 Arc Rifle

Origin: Killzone 2

* Weapon 7: VC8 Shotgun Pistol

Origin: Killzone 3

* Support 1: Repairing Device

Description: "This device lets you repair broken drones and turrets."

Origin: Killzone 2

* Support 2: Sentry Drone

Origin: Killzone 2

* Support 3: VC116 Sentry Turret

Origin: Killzone 3

* Support 4: M2 Tranquilizer

Origin: Killzone: Mercenary

* Support 5: VC-G11 Gas

Origin: Killzone: Mercenary

* Support 6: M98 Flash

Origin: Killzone: Mercenary

* Support 7: Adrenaline

Origin: Killzone: Shadow Fall

## Order OWL / Return OWL

* Guard Special: Order OWL

Description: "The OWL detaches from your back. Until you issue a command, you are unable to use other special moves, and the OWL can't be given multiple orders without calling it back."

Origin: Killzone: Shadow Fall

* Guard Special: Return OWL

Description: "Once damaged, the OWL takes time to recharge before it can perform another action. Use this command to call the OWL back to you. Additionally, you could use the Repairing Device."

Origin: Killzone: Shadow Fall

* Side Special: Zipline Mode

Description: "Point at a location you wish to travel to, and the OWL will create a zipline. You will automatically mount it, and you can shoot by mashing B."

Origin: Killzone: Shadow Fall

* Side Special + Left Tilt: Stun Mode

Description: "Point at an opponent, and the OWL will blast them. The shot will temporarily disable opponents, and it can't be blocked."

Origin: Killzone: Shadow Fall

* Up Special: Attack Mode

Description: "Point at an opponent, and the OWL will engage them. The OWL will attack the first opponent you chose with the highest priority."

Origin: Killzone: Shadow Fall

* Down Special: Shield Mode

Description: "The OWL will deploy a nano-shield, which will protect you from harm, while allowing your own projectiles to go through."

Origin: Killzone: Shadow Fall
Mario (Rivals! Fighter's Destiny!)

Side Special: Firebrand

Up Special: Super Jump Punch

Down Special: Mario Tornado / Ground Pound

Guard Special: F.L.U.D.D.

Ultimate: Mega Mushroom

Neutral Special: Megavitamin

Side Special: Hammer Chop

Side Special: Hammer Throw

Side Special: Cap Throw

Up Special: Wing Cap

Up Special: Propeller Hat

Ultimate: Showstopper

Ultimate: T-Rex

Neutral Attack x2: Head Bash

Up Attack: Roar

Down Attack: Stomp

Neutral Special: Chomp

## Fireball / Fire Orb / Super Flame / Ultra Flame

**Fireball**

Throw a fireball that bounces on the ground. Gains power when charged.

**Fire Orb**

Throws a big ball of fire. Slow but hits repeatedly before disappearing.

**Super Flame**

Release a series of large fireballs at the opponent. Tap repeatedly to maximize damage.

**Ultra Flame**

Unleash a devastating torrent of fire that spreads vertically.

## Firebrand

Conjure a fireball in your hand by tapping repeatedly. When performed successfully, all attacks deal fire damage. Failure will result in Mario scorching himself.

## Mario Tornado / Ground Pound

**Mario Tornado**

Spin at a high speed, catching foes in the attack. Repeated presses causes him to float and move a bit.

**Ground Pound**

When performed in the air, Mario's down special is the Ground Pound. Drop down and shake the ground, causing nearby opponents to fall over.

## F.L.U.D.D.

**Squirt Nozzle**

Press the special button once to prime, then again to shoot water that pushes foes. No damage.

**Rocket Nozzle**

Press the special button once to prime, then jump to soar into the sky.

**Turbo Nozzle**

Press and hold the button to blast forward with a pressurized stream of water upwards.

**Hover Nozzle**

When performed in the air, this nozzle allows Mario to hover in the air for four seconds.

## Hammer Chop

Swings his hammer to inflict damage. Results may vary.

**Iron Hammer**

The basic hammer attack. 50% chance.

**Squeaky Mallet**

This hammer does no damage, however it reverse the enemies controls for one second. 15% chance.

**Head Rattle**

Puts enemies to sleep upon usage. 10% chance.

**Fire Drive**

Burns enemies upon usage. 10% chance.

**Ice Smash**

Freezes enemies upon usage. 10% chance.

**Quake Hammer**

Release a shockwave that sends enemies flying. 5% chance.

## Hammer Throw

Deal damage by tossing Mario's hammer. Hold down the special button to set the angle, and release to complete the attack.

## Cap Throw

Throw Cappy at a target to perform several actions; including hitting or capturing enemies, collecting items, and jumping on Cappy to gain additional height.

**Cap Jump**

This move allows Mario to throw Cappy, who will stay in place if the button is held. He can then be used as a spring by anyone.

**Cap Capture**

This move allows Mario to throw Cappy, who will immobilize enemies if they are hit. Mario is able to take control of captured enemies; notably overruling their directional movement, and hitting the attack button has them injury themselves. Captured opponents can resist by repeatedly tapping buttons to force Mario out of their body. Does not work on bosses.
Kenji Harima

Special 2: Two Guns

Special 3: Flash Grenade

Special 4: Legcuffs

R3 Ultimate: Monkey's Final Blow

## Hurricane Dragon Punch

First Appearance: Chapter 63

Mash the special button to continuously punch the enemy.

**Hurricane Kick**

First Appearance: Chapter 12

Press the special button while mid-air to perform a diving kick to the enemy's face.

## Two Guns

First Appearance: Chapter 110

Mash the special button to shoot from both of your BB-guns. Can be done while moving.

## Flash Grenade

First Appearance: Chapter 104

Press the special button to throw a grenade that blinds opponents.

## Legcuffs

First Appearance: Chapter 263

Press the special button to grab the enemy and throw them forward. Their leg gets attached to yours via handcuffs. This move prevents either of you from retreating for a limited time.

## Monkey's Final Blow

First Appearance: Chapter 246

Press the special button to channel your battle aura of a monkey. The enemy visualizes you as a gigantic ape, and you slap them away with tremendous force.
Little Mac (Super Smash Bros. Duel)

## Little Mac

Gimmick: Power Meter

* Neutral Special: K.O. Uppercut

Origin: Punch-Out!! (1984)

Gimmick: Giga Mac Juice

Origin: Punch-Out!! (2009)

Neutral Special: Straight Lunge

Origin: Super Smash Bros. 4 (2014)

Side Special: Jolt Haymaker

Origin: Super Smash Bros. 4 (2014)

Up Special: Rising Uppercut

Origin: Super Smash Bros. 4 (2014)

Down Special: Slip Counter

Origin: Super Smash Bros. 4 (2014)

Shield Special: Giga Mac

Description: "Once Little Mac has enough Giga Mac Juice, press the B button to transform."

Origin: Punch-Out!! (2009)

Final Smash #1: Star Punch

Origin: Mike Tyson's Punch-Out!! (1987)

Final Smash #2: Two-Star Punch

Origin: Punch-Out!! (2009)

Final Smash #3: Three-Star Punch

Origin: Punch-Out!! (2009)

## Giga Mac

Taunt 1: Star Taunt

Origin: Punch-Out!! (2009)

Taunt 2: Time Taunt

Origin: Punch-Out!! (2009)

Taunt 3: Roar Taunt

Origin: Punch-Out!! (2009)
Donkey Kong (Rivals! Fighters Destiny!)

1. Donkey Kong
2. Donkey Kong Jr

Side Special: Barrel Throw

Up Special: Spinning Kong

Down Special: Hand Slap

Guard Special: Headbutt

Ultimate: Bongo Blast

Side Special: Simian Slam

Up Special: Baboon Balloon

Down Special: Banana Rage

Ultimate: Jungle Rush

Ultimate: Moonbreaker

## Barrel Throw

Launches a barrel forward, and it bounces up and down.

**Barrel Capture**

Use this move next to an opponent to have Donkey Kong trap them inside the barrel.

**Barrel Roll**

Jump on top of the barrel as a fun away. Steer the barrel

## Banana Rage

Relaxes and eats a tasty banana. if hit, Donkey Kong punishes the enemy in a blind fury. This move can not be canceled.

## Moonbreaker

Doneky Kong jumps up high. From above the map, he punches the moon. Use a targeting reticle to aim the shattered moon pieces. If the opponent is damaged enough, this is an instant KO.
Lucas (Super Smash Bros. All Stars)

## PK Flash α / PK Flash β / PK Flash γ / PK Flash Ω

* Neutral Special: PK Flash α

Description: "Hold B and tilt the controller left and right to move this ball of light. 87.5% chance of causing crying. 12.5% chance of causing strangeness."

Origin: Mother 2

* Neutral Special: PK Flash β

Description: "62.5% chance of crying. 12.5% chance of strangeness. 12.5% chance of paralysis. 12.5% chance of instant defeat."

Origin: Mother 2

* Neutral Special: PK Flash γ

Description: "50% chance of crying. 12.5% chance of strangeness. 12.5% chance of paralysis. 12.5% chance of instant defeat."

Origin: Mother 2

* Neutral Special: PK Flash Ω

Description: "37.5%. chance of crying. 12.5% chance of strangeness. 12.5% chance of paralysis. 37.5% chance of instant defeat."

Origin: Mother 2

## Running Bomb

Description: "Run forward while carrying a bomb. Release to throw it."

Origin: Mother 2

## Thunder Bomb

Description: "Throw a bomb up that explodes with electricity. Sends you flying if he you himself."

Origin: Mother 2

## PK Ground

Description: "A psychic shockwave that hits the opponent five times."

Origin: Mother 2

## Shield Snatcher

Description: "Slap your opponent with sticky paper. At max charge, you can destroy a shield in one hit."

Origin: Mother 2

## Pencil Rocket

Description: "Toss a chewed up pencil at your opponent, It hits with the force of a missile."

Origin: Mother 2

## Honey Shower

Description: "Hold  B to throw a Beehive. You can adjust the direction with the Control Stick. Opponents hit are attacked by angry bees."

Origin: Mother 2

## Ancient Banana

Description: "Throw a rotten banana peel behind you to trip foes, or occasionally a Luxury Banana, which can be eaten to regain health."

Origin: Mother 2
Phantom Thief Kid

Special 2: Suction Cup Gun

Special 3: Magic Trick

Special 4: Smoke Bomb

R3 Ultimate: Moonlight Magician

## Card Gun

First Appearance: Episode 1

Mash the special button to fire playing cards.

**Phantom Teleportation**

First Appearance: Episode 515 (Case Closed)

Hold the special button to vanish in a puff of smoke, teleport in front of the enemy, and shoot them.

## Magic Trick

Levitate some playing cards in mid-air, allowing for three different tricks to dazzle your opponent. You can't move while using this technique.

**Rubber Dummy**

First Appearance: Episode 2

While performing Magic Tricks, press the square attack button to create a duplicate. It prevents the enemy from being able to lock-on for a limited time.

**White Pigeon**

First Appearance: Episode 3

While performing Magic Tricks, press the X attack button to send out a pigeon to fly in to the enemy.

**Fire Breath**

First Appearance: Episode 11

While performing Magic Tricks, press the triangle attack button to breathe a large stream of fire.

## Moonlight Magician

Press the special button to throw a playing card. The moon falls on to the opponent, crushing them beneath it's weight. You snap your finger and the moon explodes. For your final trick, you snap your finger again and the fire vanishes.
Bowser (Rivals! Fighters Destiny!)

Side Special: Flying Slam

Up Special: Whirling Fortress

Down Special: Bowser Bomb

Guard Special: Poison Fang

Ultimate: Giant Bowser Punch

Neutral Special: Fire Breath Barrage

Side Special: Koopa Klaw

Side Special: Hammer Throw

Side Special: Poison Breath

Up Special: Teleport

Down Special: Thunder Rage

Ultimate: Koopa Troopa Army

Ultimate: Mega Dragon

Side Special: Flying Slam

Up Special: Whirling Fortress

Down Special: Exploding Volcano

Guard Special: Magma Fang

## Giant Bowser Punch

Bowser transforms himself into a giant. Aim carefully and unleash a ferocious punch. If an opponent has already taken a lot of damage when they're hit, they are KO'd instantly.

## Hammer Throw

Deal damage by tossing Bowser's hammer. Hold down the special button to set the angle, and release to complete the attack.

## Exploding Volcano

Punches the ground with his claw. This results in an eruption of volcanic rocks beneath opponents. This technique appears where the target was, not where they are currently; meaning all foes have to do is anticipate the attack and dodge.