The Campaign

The Ghosts of Saltmarsh is a pirate and political campaign centring around the backwater fishing town of 3000 people "Saltmarsh" on the southern coast of Astronia. In the depths of the coastal waters lies a terrible secret that could destroy this humble regions way of life, and dark forces push from all sides to gain control of something important about this small town. The days of flourishing marshland now a bleak and dreary swamp, and pirates becoming more and more bodacious with every passing day, something truly is wrong with Saltmarsh.

Since rocking up to saltmarsh, escorting Lenfyr on her "diplomatic" business the players have made quite the names for themselves, clearing out a smuggling operation in a nearby abandoned house, once the manor of a powerful alchemist, and killing a key figure in the sea princes battalion of loyal pirates. The broad and brooding Arifaeit, the observant and insightful Horus, the outlandish and deceptive Jaezmar and the passionate and outspoken Po have all undeniably earned the title of "The Heros of Saltmarsh", fighting off the chosen champion of a devil lord and investigating into the corruptive and shady killings of two seemingly framed fishermen. With a weeks rest and a fiendish shark slain the party have decided to venture into the swamplands to investigate the Lizardfolk Den, only to be reunited with a now calm and armoured Arcana Elf Korhan. The party now find themselves surronded by Bullywugs ready to take them out.

## Current Objectives

### Investigate the Lizardfolk Den

* Aboard The Sea Ghost the players encountered three lizardfolk seemingly not a part of the crew, but a patron of the smugglers on their way with a shipment of weapons and drugs. Upon reporting this to the council it has been deducted to likely be related to the recent establishment of a settlement of lizardfolk south west in the Hool's Marshes.
	+ While the council seemed rather varied on the desired action to take, they all agreed this seemed out of place for the lizardfolk, out of character of their generally apathetic nature towards human civilisation, and that them dealing with pirates is worth investigating.
	+ After a rocky start, the party has made peaceful contact and made a case for an alliance between the Lizardfolk and Saltmarsh against the Sahuagin.

### Participate in Gladiatorial Tryouts

* After a action filled day with weapons clashing and magic being cast, the self ever persistent Jaezmar "Purple Valentine" Velkyn stood the champion, tempting fate itself in a display of extreme arcane ability and willpower. Using a feat not very many warriors have ever hoped to call upon.

### Track and Kill Azazel's Champion, Gundred The Wretched

* During their raid on "The Sea Ghost" a spiteful hobgoblin was resurrected and began summoning the forces of hell to lay waste to this small humble town, after diverting a huge portion of his power to summon a Pit Fiend the players fairly easily overcame this angry warrior, however not before he was able to make his escape with a powerful crown artefact bestowed on the players by the town council.
	+ In the recent days Lenfyr has been searching the country side and up and down the coast for this menace, however to no avail. There seemingly appears to be no trace of this psychopath left behind.
	+ Lenfyr during her travels discovered the name of the champion and his supposed birthplace. Gundred Appleton from Calanchi. From all accounts, peers and his hometown, he was a cruel and heartless individual to begin with.

### Kill "Thousand Tooth", the giant crocodile giving the Lizardfolk Grief

* When tensions eased between the party and the lizardfolk they learned of a beast to the north west of the den threatening them, they would pay in trade goods or from their reserves.

### Investigate the Framing of Two Fishermen

* The events around a very public arrest seemed suspicious to the group and their scepticism of the fishermen's guilt was met with concurrence by the captain of the guard Kradock. The past few days in between other tasks the players have been investigating into these events, their findings and events up to date follow: (current date 21 Cresente Sol 73c14)
	+ 18 Cresente Sol
		- The drugs found on the boats of the two fishermen, while very much real, seem to be very carefully placed and dust appears to have been scattered over where it was to give the illusion of age.
		- Touchstones capable of seeing each other were found at both boats
		- identical footprints of a pair of ornate sabatons
		- a single earring capable of telepathic communication to others like it
	+ 19 Cresente Sol
		- Thorough sweep of "The Sea Ghost" found no evidence of ties directly into saltmarsh
	+ 20 Cresente Sol
		- The two arrested fishermen were murdered and branded with the sea princes flag
			* signs show work done of a professional
			* same footprints as the boats
			* magic was used and no boats were reported seen offshore, nor anyone singed in or out that day