recursal/Fanatic-Fandom huggingface dataset:
Violet Chamber

## Description

The Violet Chamber is an area in Hush House which is unlocked early into the midgame. You will need Knock or Scale assistance to unlock this area.

Once unlocked, you can access the Guest Bed: Violet Chamber, there are also:

* 1 Bedside Candleholder (1 Lantern), Thing, Candle, Light
* 1 Watchful Candle (1 Lantern), Thing, Candle, Light
* 1 'The First Birth' (1 Grail), Wall Art
* 1 Strathcoyne Whisky (1 Nectar, 2 Scale), Thing, Liquid, Beverage, To Serve
* 1 Strathcoyne Whisky (Glass) (1 Nectar, 2 Scale), Thing, Liquid, Beverage, To Serve
* 1 Chair of Challenges (1 Knock), Comfort
* 1 Chaise-Lounge of Conclusions (1 Grail, 1 Knock), Comfort
* 1 'Mlle Matutine' (1 Grail, 1 Moon), Wall Art

The Guest Bed: Violet Chamber can be used by visitors with an interest in Knock or camped in by Knock-powered Soul. As a workstation the bed can use Grail, Knock, Moth, and Heart.

This location exposes:

* Icy Bedroom
* Abandoned Bedroom
The Orchid Transfigurations: a Birth

## Mystery

Grail 8

**The Orchid Transfigurations: a Birth** is a book of the Grail principle written in Latin.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Resurgences & Emergences. Reading it always provides Memory: Satisfaction.

## Trivia

*The Orchid Transfigurations* volumes are carry-overs from Cultist Simulator. There its untranslated form is described as:

> *"A sixteenth-century alchemical fever-dream, attributed to Robert Fludd, frequently banned for the disturbing allure of its illustrations. This is in the original Latin."*
>
>
The Victory of Crowns

## Mystery

Edge 4

**The Victory of Crowns** is a book of the Edge principle written by Dr Arun Peel.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sharps and Memory: Contradiction. Reading it again provides Memory: Contradiction.
Discussing this book with Dr. Arun Peel will let you trade it for two other random books:

'You know, I can never quite remember if that's actually one of mine. Or one of, um, another mine. Do you mind if I take it away with me? I'll swap you the other books I happen to be carrying. No, I won't tell you what those might be. Rocks are no sharper in the dark.' [Peel will give take 'Crowns' and give you two books of unpredictable nature and origin. He won't leave until his other business is concluded.]
The Lion and the Glass

## Mystery

Sky
12

*The Lion and the Glass* is a book of the Sky principle written by Omar the Blaze.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Glaziery & Lightsmithing. Reading it always provides Memory: Revelation.
The Prodigal

*The Prodigal came to the House to master Ithastry, to be safe from what pursues.*

Hammered Copper Journal: *I've crossed three oceans and almost drowned in one. Perhaps here I will be safe from my parents, but I can't take that for granted.*

To play as the Prodigal, choose Chor and Phost as the first elements of your soul.

Memories: the Prodigal:

> "My parents were Long - which is to say immortal - and Long are not permitted to make children. Their punishment is this: now that they know I live, they cannot rest until they devour me. Here in Hush House, I will be safe. It is even possible that I might learn to shape a weapon to defend myself."
>
>

Reading the The Hammered Copper Journal gives 3 Lesson: Pyroglyphics and 1 Lesson: Bells & Brazieries.
Wormwood Dream

**Wormwood Dream** is a Memory that can be crafted with 10 Moon, a Memory, and one of the following Skills:

* Edicts Martial

The following Skills can be used to craft **Wormwood Dream** with 15 Moon and a Stymphling:

* Edicts Inviolable
* Rhyme & Remembrance
* Snow Stories
* Wolf Stories
* Sickle & Eclipse

Giving Dr. Arun Peel a book he authored during a consultation will produce this for free, though it only work for the first time.

You can use this to evolve Elements of the Soul with skills committed to Nyctrodromy or Skolekosophy in any workbench that takes 2 soul cards.
Stolen Histories

## Mystery

Scale
4

**Stolen Histories** is a book of the Scale principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Coil & Chasm and Memory: Fear. Reading it again provides Memory: Fear.
The Shaven Lock Tantra

## Mystery

Moth
6

The Shaven Lock Tantra is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Rites of the Roots and Memory: Impulse. Reading it again provides Memory: Impulse.
Quenchings & Quellings

Quenchings & Quellings is a Skill card that starts with 2 Winter and 1 Heart.

## Acquiring the Skill

Quenchings & Quellings can be acquired via studying:

* Nyn's Cages (Avignon Text)
* Nyn's Cages (Bruges Text, Illuminated)
* On the White
* The Book of the Extinguished Heart (Heart 16, Deep Mandaic)
* The Ivory Book
* The Scar in the Sky

## Wisdoms

Quenchings & Quellings can be committed to Hushery for Trist. It can be upgraded at the Columbic Sarcophagus or the Catacombs Altar.

> *Safety in Silence: Unwise words are dangerous. Mourn them, remember them, speak them not. This is Hushery.*
>
>

Quenchings & Quellings can be committed to Preservation for Health. It can be upgraded at the Barber's Chair, Instrument: Hallowed Drum, or Altar: Malachite.

> *Safety in Oblivion: Let the flesh forget disease, let the smoke forget the flame, let the troubled mind forget its pain: Preservation.*
>
>

## Crafting

Quenchings & Quellings has the following recipes.
 Scholar (10)
 Heart | Prentice (5)
 Scholar (10)
 Keeper (15)
The Twice-Born

'*I am the Twice-Born Librarian of Hush House, and this is the journal in which I keep my remaining memories.'*

To choose the Twice-Born Librarian, you must first select Shapt, and then Phost at soul creation.

The Twiceborn hopes to master the Illumination Wisdom, to find their 'third choice'; but you can complete the game by mastering any Wisdom.

The Twiceborn begins with the Amber-flecked Journal.
The Sun Disfigured

## Mystery

Grail
10

The Sun Disfigured is a Book of the Grail principle.

## Location

Can be found at the Chancel of the Abbey Church by using Sickle & Eclipse or Sacra Limiae with any soul card at "Shrine: The Chancel"

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Applebright Euphonies. Reading it always provides Numen: the Sun's Weakness.
The Wonderful Shape

## Mystery

Grail 10

*The Wonderful Shape* is a book of the Grail principle written in Killasimi.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Tridesma Hiera x2 and Memory: Satisfaction. Subsequent consideration of the book produces only Memory: Satisfaction.
The Magnate

*The Magnate came to the House to master Hushery, to find peace.*

Silver-bound journal: *I was rich, but something was missing. I am no longer rich... and still, something is missing. Hush House is a place of conclusions, and here, as Librarian, I may find mine.*

To play as the Magnate, choose Fet and Wist as the first elements of your soul. You will also obtain an Old Friend's Address to Mr Kille.

Memories from the Silver-Bound Journal:

*'I've lived too long, but I'm not ready to die. I've tasted everything, and it wasn't enough. Give me silence; give me peace; give me the peace of snow.'*
The Moon's Egg

## Mystery

Moon 4

*The Moon's Egg* is a book of the Moon principle written by Abbott Thomas.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Pearl & Tide and Confounding Parable. Subsequent consideration of the book produces only Confounding Parable.
Beehive

*Bees, like librarians, are not to be trifled with.*

The **beehive** is a gathering station located at the Kitchen Garden.

## Slots

* **Principles of this workstation**: Nectar, Scale
* **Effort**1:
	+ **Essential**: Element of the Soul
	+ **Forbidden**: Fatigued, Malady
* **Knowledge**:
	+ **Essential**: Skill

1 *Note: the only element of the soul that meets these conditions is Health.*

## Outcomes

Gathering at the beehive draws one card from one of the five decks below according to the season.

Honey and beeswax can be obtained in spring and summer, and memories in autumn and winter. In Numa, something more special are found.

### Decks

 Summer
 Autumn
* Memory: Regret × 3
 Winter
* Memory: Regret × 3
 Numa | * Honey × 1
* Cuckoo-Honey × 2
* Beeswax × 1
* Wistful Air × 1
* Hive's Lament × 1
The Symurgist

*The Symurgist came to the House to master Birdsong, so they can find the songs that have fallen to silence.*

Feather-decked Journal: *In Caer Adar I heard the secret gods speak one to another. I thought that would be the end of my journey, but the more I heard, the more I knew I must be missing. I am the Librarian of Hush House, and I will find what has been lost.*

To play as the Symurgist, choose Chor and Wist as the first elements of your soul.

Memories: the Symurgist:

> "I eavesdropped on the songs of the Aviform Hours. I'd heard the warnings; I'd lose my mind, my soul, my skin. All those things are true, but no-one ever warns you what happens if you get away with it... which is to say, after that, there just doesn't seem to be anything else worth hearing."
>
>

Memories from the Feather-decked journal: Rhyme & Remembrance (x3); Sky Stories.
The Great Signs and the Great Scars

**The Great Signs and the Great Scars** is a Skill card. It starts with Grail 2 and Knock 1.

## Acquiring the Skill

The Great Signs and the Great Scars can be acquired via studying:

* Cardea's Delights (Knock 8)
* The Raptures of Forculus (Knock 4)
* The Elations of Limentinus (Knock 4)

## Wisdom Attunements

Committing **The Great Signs and the Great Scars** to Horomachistry provides Fet, which can be upgraded at the Shrine to St Tentreto.

Committing **The Great Signs and the Great Scars** to Hushery provides Trist. It cannot be used to upgrade Trist normally. To upgrade, you must add a memory with the aspect Evolve via Hushery (Didumos or Horison-Sight) at the Shrine to St Tentreto, the Barber's Chair, the Nocturnary, Rowenarium or the Sacred Spring.

## Crafting

The Great Signs and the Great Scars has the following recipes.
 Keeper
The Most Sorrowful End of the Lady Nonna

## Mystery

Nectar
4

The Most Sorrowful End of the Lady Nonna is a book of the Nectar principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Herbs & Infusions. Reading it will always provide Memory: Impulse.
The Watchful Tantra

## Mystery

Lantern
8

*The Watchful Tantra* is a book of the Lantern principle written in Sanskrit.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Purifications & Exaltations. Reading it again always Memory: Revelation.
Valentine Dewulf

## Valentine Dewulf, 6th Baron Brancrug

**Valentine Dewulf, 6th Baron Brancrug** was the sixth Baron of Brancrug. During his time as Baron he was known to have lead an eccentric life.

## Biography

### Early Life

Valentine was born to the Dewulf family some time in the 17th Century. He was the son and heir apparent of Gideon Dewulf, and when Gideon died he inherited the Barony.

### Life as Baron

Valentine was known to live an eccentric yet melancholic life as Baron, at various times engaging in matters of falconry, veterinary, heraldry, and politics. He also wrote several dream-journals about the nowhere-hours and invisible arts.

Towards the end of his life he began to increasingly take meals in the Gullscry Loggia, where he could be surrounded by his beloved birds.

### Death, Succession, and Legacy

Eva Dewulf was born to Valentine Dewulf and an unknown mother in 1702. At some point a son, Eales, was born to Valentine.

In 1721 Valentine fell from the top of Gullscry Tower, possibly a suicide as a result of his melancholia. There were no witnesses to his death and his body wasn't found for three days. As his son was incapable of taking up the responsibilities of Baron, his daughter instead inherited the Barony.

As was tradition for the Barons of Brancrug, there was a bust in his likeness set in a niche in the Grand Ascent.

## Works

* **Black Nephrite** - One of Valentine's Dream Journals
* **The Republic of Teeth** - An extensive political treatise
* **A True History of Valentine Dewulf** - An autobiographical account of his life
The Rose of Nuriel

## Mystery

Grail 10

*The Rose of Nuriel* is a book of the Grail principle.

## Location

This book is found in the Solarium in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: The Great Signs and the Great Scars. Reading it again provides Memory: Satisfaction.
Velletri Interviews

## Mystery

Heart
6

*Velletri Interviews* is a Phonograph Record of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Edicts Inviolable. Every reading provides A Stolen Secret.

## Trivia

* The robigoia mentioned in this interview might be an infection by the nowhere hour: the Crowned Growth. This blogpost is of a manifest relating to a raid on Ortucchio castle with the inspector later running from the Nocturnal Branch to Velletri, Italy. One ***Dottore Robigo*** is mentioned often and convinces the inspector to retain multiple dangerous artifacts. Supposedly the Inspector became acquainted with Robigo after interacting with a painting that describes the Crowned Growth tarot card.
Those Indignities Perpetrated By the Deceitful Fraternity of Obliviates

## Mystery

Winter
6

## Location

Those Indignities Perpetrated by the Deceitful Fraternity of Obliviates is a book. It can be accessed by cataloguing a book from the Baronial Period.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Upon completing the mystery in this book you will receive Lesson: Ragged Crossroads and Memory: Contradiction. Subsequent consideration will yield Memory: Contradiction.
The Twelve Letters On Consequence

## Mystery

Moon
Moon 4

**The Twelve Letters on Consequence** is a book of the **Moon** principle written by Julian Coseley.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Putrefactions & Calcinations. Reading it always provides Memory: Regret.
Witchworms

>
>
>
> | “
>  | *Tiny larvae with half-human faces. Fortunately, they rarely develop into their imago stage; but even as larvae, their whispering can torment senses and distort thoughts.* | „
>
>

## Description

Witchworms is a type of Infestation that may infest catalogued Edge and Moth books. These can affect your Shapt and Wist, and spread to nearby objects. You can remove them with a skill that's effective against Infestations, and at least 7 Winter.

## Removal

Witchworms can be removed with Hill & Hollow, Resurgences & Emergences, Stitching & Binding, Stone Stories, and Surgeries & Exsanguinations although none have the required aspect on their own.

Removing Witchworm additionally rewards Desiccated Witchworms.
Travelling at Night, Vol 3

## Mystery

Knock 4

*Travelling at Night, Vol. III* is a book of the Knock principle written by Christopher Illopoly.

## Location

This book is found in the Vestibulum Transitus in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Door & Wall and Memory: Pattern. Reading it again provides Memory: Pattern.
The Origins of Hours

## Mystery

Sky
16

The Origins of Hours is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Sacra Limiae. Reading it again provides a Confounding Parable.
The Three and the Three (St Chiavi Manuscript)

## Mystery

Moon
18

The Three and the Three (St Chiavi Manuscript) is a book of the Moon principle.

## Location

To find The Three and the Three, use Inscribed Stone in the beverage slot of the Librarian's Quarters bed, with Edicts Inviolable.

Alternatively, use Inscribed Stone in the beverage slot of the Violet Chamber bed, with Edicts Liminal

N.B.: This method works in any bed that allows Edicts Liminal as the assigned skill.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Edicts Inviolable and Numen: Three Rules. Reading it again provides Numen: Three Rules.
The Mirror of Melancthe

## Mystery

Sky
12

**The Mirror of Melancthe** is a book of the Sky principle, written by Abbess Melancthe.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Sights & Sensations. Reading it always provides Memory: Solace.
The Rose of Waznei

## Mystery

Lantern
Lantern 8

**The Rose of Waznei** is a Book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Auroral Contemplations. Reading it always provides Memory: Revelation.
The Sky in the Scar

The Sky in the Scar is a Readable of the Edge principle.

## Mystery

Edge
10

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Sickle & Eclipse and Numen: Back Into Balance. Reading it again provides Numen: Back Into Balance.
Upper Pump Room

## Description

*Upper Pump Room* is dawn period room in the depths below Hush House. Prior to opening, the *Upper Pump Room* is labeled as "Room of Rusts"

The librarian can access this room from the Sacred Spring with a Forge 11 and Scale 11 assistant.

This location exposes:

* Slithering Fountain
* Silent Hall
* Wheel-Filled Spring
* Flooded Level
* Crystallised Chamber

## Workstations

Pump: Upper Level is a Forge, Knock unique crafting station. It only makes one thing, requires power of 5, and every slot must be filled to activate it1. This will give a circumstance card to unlock Lower Pump Room below.

## Notes

1. When I activated this before patch 2023.8.8.G.2, it needed a power of 7 to activate the pump. Now, it is showing 5. This might be a patch, but there is nothing about it in the patch notes. This might be because I have already activated the pump.
Wolf Stories

*Wolf Stories* is a Skill card. It starts with Moon 2 and Scale 1.

## Acquiring the Skill

**Wolf Stories** can be acquired via studying:

* Nix Abolix (Moon 16, Fucine) x3
* Black Nephrite (Moon 6)
* The Viennese Conundra (Moon 4)

## Committing to Wisdom

Committing Wolf Stories to Birdsong provides Trist. It can be upgraded at Instrument: Sunset Harp.

*The Wolf's Return - The Sanctioned Version of the Book of Suns says that the Wolf-Divided was awoken by the Sun's division. We know from this that the Wolf was its own Hour even when the Sun was whole. So we glean and we guess that the Sun might be healed, and the Wolf return to its slumbers. So we glean and guess that a Second Dawn would bring peace, but the Wolf will fight to prevent it. This is Birdsong.*
Committing Wolf Stories to Skolekosophy provides Ereb. It can be upgraded at the Nocturnary.

*The Wolf's Beginning - The Received Version of the Book of Suns tells us that the Wolf-Divided was born from the Sun-in-Splendour's division. We know from this that the Sun can be reborn only if the Wolf joins the Sun's other selves. Only if the Wolf's hunger is assuaged will it join its other selves. And only the flesh of its other selves can assuage the hunger of the Wolf. A Second Dawn would herald the Last Day. This is the grim lesson of Skolekosophy.*
The Manner in Which the Alchemist Was Spared

## Mystery

Forge
14

The Manner in Which the Alchemist Was Spared is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Anbary & Lapidary. Reading it always provides Memory: Foresight.
To A Pale Lady

## Mystery

Moon
8

**To A Pale Lady** is a Book of the Moon aspect by Lord Franklin Bancroft.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Pearl & Tide. Reading it always provides Memory: Salt.
The Wound-Wounds

## Mystery

Edge
18

*The Wound-Wounds* is a book of the Edge principle written in Killasimi.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Disciplines of the Scar. Reading it always provides Memory: Regret.
White Jade Tablet

## Mystery

Moth
14

White Jade Tablet is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lessons: Rites of the Roots. Reading it always provides memory: impulse .
The Humours of a Gentleman

## Mystery

Sky
4

**The Humours of a Gentleman** is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sky Stories. Reading it always provides Memory: Gossip.
The Turquoise Hand

## Mystery

Rose
10

The Turquoise Hand is a book of the Rose principle.

## Location

The book can be found in the Silver Vault.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2xLesson: Pentiments & Precursors and Numen: That Old Lost Music. Reading it again provides Numen: That Old Lost Music.
Thomas Dewulf

## Description

**Thomas Dewulf, 2nd Baron Brancrug** was the second Baron of Brancrug. He gained the nickname *Baron Silence of Castle Silence*, which probably led to the name of Hush House.

## Personality

He was well known for his taciturn severity, which led to the villagers of Brancrug giving him the nickname *Baron Silence of Castle Silence*. This nickname probably led to the name of Hush House,

## Biography

### Early Life

Thomas Dewulf was born to Hendrik Dewulf sometime in the 16th century, becoming the heir apparent to the Barony of Brancrug and eventually succeeding his father after his father's death. He was named after a previous Abbot of Hush house, Abbot Thomas.

### Life as a Baron

During his time as Baron, Thomas constructed the Observatory in the watchman's tower in 1576, just in time to witness the Great Comet of 1577.

A talented astronomer and ouranoscopist, he recorded his observations of the heavens in his Journal, in particular the passing of the Great Comet in 1577.

As noted by the Hush House seneschal , Ernestine Peterhans, Thomas Dewulf's favourite drink was Rubywise Ruin. Thomas would frequently visit Ernestine for counsel and prayers like his father had done.

### Death and Sucession

He eventually produced a son, Giles Dewulf. It was described in the book Three Flowers Hath the Tree and Journal of Walter Dewulf that Giles ran to the 'Pale Trollop Hafren' or 'Pale Hafren' (However, Giles was described as Hendrik's son in Three Flowers Hath the Tree).

However Giles pre-deceased him, and Thomas was instead succeeded by his Grandson Walter Dewulf the 3rd Baron Brancrug, who succeeded him.
The High Traditions of the Noble Endeavour

## Mystery

Edge
6

*The High Traditions of the Noble Endeavour* is a book of the Edge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Disciplines of the Hammer. Reading it always provides Memory: Foresight.
Well

## Description

The Well is an area in Hush House which is accessible from Pantry. You will need Moon or Nectar assistance to unlock this area.

## Interactable Items

Once unlocked, you can access the Hush House Well.

The Hush House Well is a gathering area that can be used with a Heart Element of the Soul to gather Isle-Water during all seasons, or Mist-Kissed Water during Numa. You can also dispose things in the well, to be lost forever.

This location exposes:

* Overgrown Kitchen Garden
* Creeper-Crowded Descent
* Ravaged Foundry
The Suns Lament

## Mystery

Edge 4

*The Sun's Lament* is a book of the Edge principle written by Abbott Thomas.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Ragged Crossroads and Memory: Fear. Reading it again provides Memory: Fear.
The Serenity of the Black Wood

## Mystery

Moth
12

*The Serenity of the Black Wood* is a book of the Moth principle written by Sereno Blackwood in Greek.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sacra Limiae x2 and Confounding Parable. Subsequent consideration of the book produces only Confounding Parable.
The Orchid Transfigurations: Noon

## Mystery

Heart 4

*The Orchid Transfigurations: Noon* is a book of the Heart principle written in Latin.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Maggephene Mysteries and Memory: Solace.
Subsequent consideration of the book produces only Memory: Solace.
The Ivory Book

## Mystery

Winter
8

The Ivory Book is a Book of the Winter principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Quenchings & Quellings. Reading it always provides Memory: Regret.
The Locksmith's Dream: Stolen Reflections

## Mystery

Sky
4

**The Locksmith's Dream: Stolen Reflections** is a book of the Sky principle

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Watchman's Paradoxes. Reading it always provides Memory: Revelation
The Gospel of Zacchaeus

## Mystery

Knock 8

*The Gospel of Zacchaeus* is a book of the Knock principle written in Greek.

## Location

This book is found in the Chapter House in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2xLessons: Horns & Ivories. Reading it always provides A Stolen Secret.
Mission Secrète One Way Out

## Présentation

One Way Out a encore de nombreux secrets à découvrir, mais le plus important découvert est la mission secrète dans la zone de sécurité du secteur 2. ainsi que celui de la salle finale.

## Comment commencer la mission

3 Boss Evil Plant ennemis se trouvent dans la section nord de la bibliothèque, située dans le secteur 3. Tous les 3 lâchent 1 carte-clé verte et dorée.

Utilisez les 3 cartes-clés dorées pour déverrouiller une pièce secrète dans le point de contrôle du secteur 2 qui contient les 5 armes principales de rareté légendaire et la première carte-clé violette.

## Détails de la mission

9 autres cartes-clés violettes sont cachées dans le même ordre et toutes les 10 sont utilisées pour déverrouiller une sous-salle à l'étape finale du secteur 3 (en bas à gauche de la salle) où vous devez vaincre une autre plante maléfique Boss qui laisse tomber un [[Wooden Wand] ] lorsqu'il est tué.

Pour les 10 emplacements de cartes-clés violettes, accédez à la page Keycards.
The Red Book of Brittany

## Mystery

Rose
12

*The Red Book of Brittany* is a book of the Rose principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Inks of Power and Memory: Satisfaction. Reading it again provides Memory: Satisfaction.
Winning Move

**Winning Move** is a Memory that can be crafted with 10 Edge, a Memory, and one of the following Skills:

* Sharps
* Disciplines of the Hammer
* Ragged Crossroads
* Auroral Contemplations

## Trivia

The recipe for crafting this memory is described in the book On Resonance.

> "'The Seventh Shard we call, informally, the Invincible Audacity, which is struck from the Winning Move as the Winning Move is struck from a memory - with the application of sufficient Edge.'"
>
>
The White Book of Brittany

## Mystery

Winter
10

*The White Book of Brittany* is a book of the Winter principle. It is one of a series.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Ragged Crossroads. Reading it always provides Memory: Hindsight.
The Temptations of Architecture

**The Temptations of Architecture** is a book of the Forge principle by Ambrose Westcott.

## Description

Selecting the book provides the following description:

Studying the book provides the following descriptions:

## Rewards

Upon mastering the Forge 10 mystery in this book, you will receive 2 Lesson: Door & Wall and the Memory Memory: Secret Threshold.
The Viennese Conundra

**The Viennese Conundra** is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Wolf Stories and Memory: Fear. Reading it again provides Memory: Fear.
Unhatched Hymns

## Mystery

Lantern
10

*Unhatched Hymns* is a book of the Lantern principle written by Saint Lucia the Eyeless.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Sacra Solis Invicti. Reading always provides Savage Hymn.
Westcott's Compounds

**Westcott's Compounds** is a Moth and Forge Material.

## Crafting

**Westcott's Compounds** can be crafted at <WORKSTATIONS> with 5 Moth and one of the following Skills:

* Sacra Limiae
* Pyroglyphics
* Solutions & Separations

with 5 Forge and one of the following Skills:

* Pyroglyphics
* Meniscate Reflections
* Spices & Savours
The Midwife

## Summary

**The Midwife**, *Mrs. Kille*, can be hired from Mrs and Mr Kille in Brancrug for a shilling, or will work for free if she is your starting contact.

Her Principles are 2 Grail and 1 Heart. Her Aspects can be enhanced further by providing her with Linen, in addition to the usual augments.

## An Old Friend's Address

**The Midwife** is your starting companion if you choose Ereb as your second Elements of the Soul card at the beginning of the game.

**An Old Friend's Address:** *Mrs Kille is the handywoman -the midwife- of Brancrug village. I knew her long ago in Paris, when her surname was not 'Kille' but 'Raveline', and her sister was a viscountess. Her home is always open to me (though she's asked me not to bring up the title thing when Mr Kille's around). I can find shelter for tonight under their roof-once I've reached Brancrug Village.*

### Shelter

* **Mrs. and Mr. Kille's:**
*Mrs Kille the midwife is tall and gloomy. Mr Kille the undertaker is slight and wry. In these troubled times, both are wary of strangers. [You need a suitably marked Introduction; check the slot.]*

* **Shelter?**
*Mrs Kille struggles with the door. The wind almost snatches it from her hands. [The storm-wind plucks at you both.]*

* **Shelter!**
 *Mrs Kille opens the door with caution, but flings it wide, letting the wind bang it, when she sees me.*

* **Take Shelter With The Killes'**
*Mr K constructed the bed himself - I rather fear with the same tools he uses to shape coffins. It is not a comfortable bed. But it's dry, clean, and warm.*

*Mrs K and I sit up late talking over old times in the Latin Quarter, when the world and we were very different. Mr K listens as he cleans his pipe. 'Wine and roses,' he observes. 'Spose the wine is all spilt now, but the roses'll come up again, won't them?*

	+ The Health card will be restored and you will receive Memory: Hindsight.

### Dry Out A Book

Place the Ereb card into **The Front Room** slot, then place your A Drowned Book into the **Topic** slot.

*Mrs Kille, gloomy as always, kind as ever, lights the kitchen fire and helps me dry the book, while Mr Kille saws away in the next room. 'Birth always leaves marks,' she opines, as she carefully tucks fragments of muslin between the damp pages.*

## A Conversation with Mrs. Kille

Talking with Mrs. Kille without providing another card will produce one of the following Memories (percentages approximate):

* Bullet list
* Bullet list
* Bullet list
* Bullet list
* Bullet list
* Bullet list
* Bullet list
* Bullet list
* Bullet list
* Bullet list
The Geminiad III

## Mystery

Moth 12

*Seven Shards* is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Resurgences & Emergences (x2) and Beguiling Melody. Reading it again provides Beguiling Melody.
[[Category:]]
The Thirsting Tantra

## Mystery

Grail 8

*The Thirsting Tantra* is a book of the Grail principle written in Sanskrit.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Orchids & Narcotics. Reading it always provides Memory: Satisfaction.
Two Wombs, One Heart

## Mystery

Heart
8

*Two Wombs, One Heart* is a book of the Heart principle written in Killasimi.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Stitching & Binding and Memory: Satisfaction. Subsequent consideration of the book produces only Memory: Satisfaction.
Wine Cellar

## Infested Wine-Cellar

### Required Aspects

* Assistance
* Grail 10 or Moth 10

### Contents

* Bucket of Seawater
* Widow's Candle
* Roscraggan Whisky (Glass)
* Roscraggan Whisky (Bottle)
* Domaine Raveline (Bottle)
* Schloss Jannings (Bottle)
* 3x Dandelion Wine (Bottle)
* 3x Lambig Broceliande (Bottle)
* Lost Packages

# Wine Cellar

This location exposes:

* Collapsed Cellar
* Blockaded Stairs
* Rustling Stair
* Overgrown Kitchen Garden
Westcott Room

## Smoking-Room

### Required Aspects

* Assistance
* Forge 5 or Lantern 5

### Workstations

* Desk: Ambrose
* Westcott Room Fireplace

### Contents

* 'Ambrose Westcott'
* 5x Uncatalogued Book (Curia)
* 2x Uncatalogued Book (Baronial)
* 2x Uncatalogued Book (Solar)
* 2x Small Candlestick
* Domaine Raveline (Glass)
* Ambrose's Favourite Chair
* Philemon
* Tavish
* Finnian
* 'The Mansus'
* Cyprian's Lamp
* Tall Candlestick
* Cranial Tchotchke
* Inviting Footstool
* Quire of Paper
* Ashartine
* Strategist's Lamp
* Vase of Carnations

# Westcott Room

This location exposes:

* Web-Snared Room
* Grand Ascent - First Floor
The Larquebine Codex

## Mystery

Moon 6

**The Larquebine Codex** is a book of the Moon principle written in Phrygian.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sea Stories. Reading it always provides Memory: Salt.
Thirza's Phonograph

Thirza's Phonograph is a Workstation located in the Severn Chamber.

Thirza's Phonograph can be used to play Phonograph Records, either to solve their Mystery or to "re-read" them to gain a Memory. In theory, it can be used for Crafting, but the Librarian will almost certainly have access to more suitable Workstations for anything they might wish to craft.
Wyrd-Weft

## Crafting

Can be crafted by the following Skills:

* Weaving & Knotworking with Keeper-level Winter, plus Fabric.
* Stitching & Binding with Keeper-level Winter, plus Fabric.

*Hint:* Rags can be used at the Necropsy Table, which accepts Winter and Heart.

### Messages while crafting

#### Starting

*Draw Winter into a web of little fates.*

#### Finished

*Every thread a future, and every other thread a past..*
Yewgall Ink

**Yewgall Ink** is a Nectar Ink.

## Crafting

Yewgall Ink can be crafted at <WORKSTATIONS>
with 5 Nectar, and one of the following Skills:

* Rites of the Roots
* Insects & Nectars
* Inks of Containment
* Leaves & Thorns
* Inks of Revelation
* Inks of Power

or with 5 Winter, and one of the following Skills:

* Putrefactions & Calcinations

## Trivia

A hint for this recipe is found in It Is Written which describes the following. The hint is **not** needed to craft the item:

> "Musgrave coyly refuses to talk of the Great Inks (or else refuses to admit he doesn't know much about them). He insist that yewgall and stargall, which can be mixed with sufficient Nectar or Sky aspect, are sufficient for 'most befitting Purposes'."
>
>
Meta-human Power Level Classification

**The Meta-human Power Level Classification** is a list established to classify meta-humans regarding their power-set and mastery. These classifications are called, among other names, "**Mutative Classification**" (which include both a level of power and the type of power).

A notable one uses Class, presumably from one to five, with five being both the rarest and the upper level known for now.

## Class 5

Alycia and Andre Cross are said to be the youngest and some of the only Class 5 meta-humans in the entire world. As Class 5's their potential is stated to be limitless.
The Voyages of Ferninshun of Oreol

**The Voyages of Ferninshun of Oreol** is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Sea Stories. Reading it always provides Memory: Salt.
Weaving & Knotworking

**Weaving & Knotworking** is a Skill card. It starts with 2 Heart, 1 Moth.

## Acquiring the Skill

Weaving & Knotworking can be acquired via studying:

* The Ceaseless Tantra
* The Geminiad I
* A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House
* The Book of Masks
* Kopralith Omphalos
* The Rose of Hypatia

## Wisdom Attunement

Committing Weaving & Knotworking to The Bosk provides Health. It can be upgraded at the Altar of the Knot or the Calicite Altar, as well as with memories that have the Evolve via Bosk aspect.

Committing Weaving & Knotworking to Birdsong provides Chor. It cannot be used to upgrade Chor without a memory with the Evolve via Birdsong aspect.
Ud Rocashaas

## Mystery

Scale
10

*Ud Rocashaas* is a book of the Scale principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Stone Stories and Memory: Impulse. Reading it again provides Memory: Impulse.
Towards a Fundamental Aesthetic

## Mystery

Knock
10

Towards a Fundamental Aesthetic is a book of the Knock principle by Julian Coseley.

## Location

Found in The Crucible Tower: Governor's Quarters.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Glassblowing & Vesselcrafting and Numen: Inescapable Confinement. Reading it again provides Numen: Inescapable Confinement.
Vinzant's Minglings

## Mystery

Forge
4

*Vinzant's Minglings* is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Bells & Brazieries and Memory: Foresight. Subsequent consideration of the book produces only Memory: Foresight.
The Sky, the Soul

## Mystery

Lantern 12

**The Sky, the Soul** is a book of the Lantern principle written by Kalle in Aramaic.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Pyroglyphics and Memory: Foresight. Reading it again provides Memory: Foresight.
The Three and the Three (Kerisham Manuscript)

## Mystery

Moon
10

The Three and the Three (Kerisham Manuscript) is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Edicts Inviolable. Reading it always provides Memory: Intuititon.
Wind-in-Waiting

**Wind-in-Waiting** is a Persistent Memory that can be Crafted with 15 Sky, a Mazarine Fife, and one of the following Skills:

* Strings & Songs
* Sky Stories
* Sacra Solis Invicti
* Furs & Feathers

Suitable Workstations include:

* Gullscry Workbench
* Hermit's Workbench
* Desk: Ambrose
* Desk: Reading Room
* Desk: Pale
* **Telescope**

### Crafting Tips

The 15 sky required to craft **Wind-in-Waiting** can be easily achieved by using 2 Mazarine Fife and an Ascendant Harmony at the Hermit's Workbench or at the Telescope
The Writing on the Wall

## Mystery

Nectar
10

The Writing on the Wall is a Readable of the Nectar principle.

## Location

It can be found by using Altar: St Tentreto with Preliminal Meter or Resurgences & Emergences, and ink.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Spices & Savours and Numen: an Irresistible Feast. Reading it again provides Numen: an Irresistible Feast.