Weapon Stats/Light Machine Guns

Regular LMG.

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Counterweight - After the first few shots, the weapon stabilizes, reducing and eventually eliminating recoil, as the trigger is held down.
* Outfitted III - 3d Extra attachment.

### OX-M800

* Exotic Forge: **Ride the Bull**
*Gains a rotary barrel that spins faster as the trigger is held down, causing fire rate and recoil to continuously increase.*

## Mk160

High handling, low capacity, artillery weapon.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* GL - Integrated Grenade Launcher.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* MAHEM - Fires munition of molten metal, both standard and grenade launcher, dealing massive damage to heavy armor.
* Outfitted III - 3d Extra attachment.

### Mk16 Salv0

* Exotic Forge: **Quicksilver**
*Underbarrel launcher now fires fast-traveling rockets. Getting an elimination grants a rocket in reserve. Starts with 1 rocket and can hold up to 3.*

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Embedded Grip - Ergonomic handle grants Assault Rifle-grade handling while holding from the hip.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Chainsaw - Underslung conversion, increasing hip fire performance and mobility, but restricting Aiming Down Sights.
* Outfitted III - 3d Extra attachment.

### THUNDERBOX

* Exotic Forge: **Skeleton Key**
*Adaptive barrel choke allows for a scattered fire similar to a shotgun spread, but limits the effective range. Pressing alternate fire switches between Balanced and Scatter mode.*

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Belt-Fed - Weapon holds a massive munitions belt, gaining an 600-round magazine that can't be reloaded and adds weight. Scavenger directly loads into the magazine.
* Outfitted III - 3d Extra attachment.

### Nemezida

* Exotic Forge: **Bone-plating**
*Aiming down sights fortifies the wielder’s armor, reducing incoming damage to armor, but slowing down movement speed while ADS.*

## FBV-65

Remote Suppression Weapon. Serviceable weapon that can act as an angular automated turret.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Turret - Alternate fire mode allows the weapon to be deployed as a sentry turret and fire automatically at enemies.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Remote-Control - When deployed as a turret, alternate fire activates remote-control, which allows the user to operate the weapon remotely. Weapon can be fully rotated 360°, but cannot move.
* Outfitted III - 3d Extra attachment.

### Falang

* Exotic Forge: **Ballistic Shield**
*Bullet-proof polymer shield mounted in front of the weapon that protects against headshots and upper body shots coming from the front. Visor will crack and make it harder to see when shot enough, and can be destroyed if shot enough. FMJ does increased damage to the shield. Shield will also protect the weapon in turret form.*

## Exalys

Lightweight LMG using an energy mag generating ammo, trading lethality for flexibility.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Generator - Generates energy ammo straight into the mag. Cannot be reloaded.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Returnal - Shots that damage an enemy's shield partially restore shields to yourself.
* Outfitted III - 3d Extra attachment.

### Exagryph

* Exotic Forge: **Lifeline**
*When out of regular ammunition, fires rounds that deal significantly increased damage at half the fire rate, but costs shield health with each shot. Doesn't function when out of shield.*

## Zilong-QJY

Double barrel LMG, swaps from 3-Round burst into a 6-Round Burst, enabling an even more aggressive fire mode, but makes it even less stable. Excellent lethality, but rough accuracy.

*Reloads through an automatic belt-refit system, so it inserts a box magazine, after which the weapon autonomously adjusts and loads the belt (to prevent jamming and since it is double barrel loaded, would actually reduce handlings taken). Outlaw Refit speeds up this autonomous process significantly.*

### Forges

**Mark 0**

* Hybrid - Fires in 3-Round Burst. Switch to 6-Round Burst.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Outlaw Refit - Each eliminations with this weapon speeds up the next reload. Can stack up to 5 times.
* Outfitted III - 3d Extra attachment.

### Zhengfu-QJZ

* Exotic Forge: **Divide and Conquer**
*Can decouple the weapon into dual wielded weapons instead of the 3-Round Burst mode. They have separate properties, including hip spreads. Left weapon is lighter, 2-Round Burst with excellent accuracy. Right weapon is heavier, 4-Round Burst at a higher burst rate.*

## DT Condor

Foxhole support LMG that operates at incredibly long ranges. R.I.P. tech

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Suppression - Direct hits and nearby shots cause enemies to experience shellshock.
* Demolitions - Obtaining an elimination gives some Lethal charge.
* Breaker - Breaking a targets armor increases the time it takes to repair.
* Bipod - Automated bipod that stabilizes the weapon when peeking over surfaces.
* Shoulder Bash - After sprinting for a short time, melee transforms in a shoulder bash that knocks back enemies.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Soft-Nosed - Precision hits cause increased flinch.
* Outfitted III - 3d Extra attachment.

### DT Alerion

* Exotic Forge: **Polarity Gate**
*Alternate fire consumes some Tactical charge to create a circular matrix. Firing through this matrix boosts yours and allies range and guarantees shots to deal Precision damage. Meanwhile, enemies shooting through the matrix have their range lowered and damage unable to deal Precision damage.*