Guide to Map editing

Return to Main menu

**To access map editing:**

click Map Editor

**In Map Editor option there is:**

* Edit New Map - This is where you create new map

* Continue Map - This is where you can load your map editor - saves previously loaded map editor

* Download Map - Scattered colony server was down since 2016 so this button is useless (as of December 31, 2020 it's impossible to access)

* Paste Map - This is where you load your map

* Instructions - Tutorial on how to use the map editing

* Back - Goes back to game main menu

(if this is your first time using map editing please read the instructions before proceeding to map editing)

* there is City name - the name given here is from a random city name you can name whatever(example: This)

* Width - default is 50, min is 15, max is 90(example 60)

* Height - default is 50, min is 15, max is 90(example 40)

* Difficulty - (???believe to affect how many zombie spawns???) otherwise makes no difference (example: 2. Veteran)
	1. Novice
	2. Veteran
	3. Expert
	4. Quartermaster

Create when your done otherwise Back to return to Map Editor option

the game will produce this code when you finish the Edit New Map you will see this on Save Map:

<map name="This " difficulty="2" sizeX="60" sizeY="40" startX="12" startY="39" >

^^^^ ^ ^^ ^^

the startX="##" and startY="##" - is where your starting point is when you load your map either in map editor or in game

\*best practice\* - if your done with your map editor and you forget/do not know the coordinate of your base in map editor. Go to the base in your map editor -> press escape -> save map look for the values in startX="##" and startY="##"

because the code you get is in text form you can modify the code the game gives you to suit your need but you still have to conform to the game rules when you load the map

after the Edit New Map you should view a familiar screen no different from a normal game. this screen affects the map.(going back to my example Width or sizeX="60" and Height or sizeY="40" was our desirable choice size) We start with 44 Width and 24 Height pixel to do what we want the breakdown as follow:

* Width or sizeX is 60
* -10 from black space with 5 on each side around the map(unable to delete)
* -4 from Deep Water box with 2 on each side around the map(delete able)
* -2 from Shallow Water box with 1 on each side around the map(delete able)

Therefore X is 44 space with 50 max

* Height or sizeY is 40
* -10 from black space with 5 on each side around the map(unable to delete)
* -4 from Deep Water box with 2 on each side around the map(delete able)
* -2 from Shallow Water box with 1 on each side around the map(delete able)

Therefore Y is 24 space with 30 max

This game will allow map editors to edit map with max space of 80x80(unable to delete to make anymore space)

Box form:

1x1 -

1x2 -

2x2 -

3x3 -

generally the bigger the box the more options you get the most mininum requirement for all options the game gives is 3x3

bridge requires 3x3 space minimum and has explosives added adjacent(NEXT) to the 3x3 not IN the 3x3. Why I say that is cause map editors would place explosives in black areas or other(not reachable areas) therefore can't beat game .if you make a bigger bridge(over 3x3) the explosives will still be adjacent to the bridge

a video should demostrate for the sake of the people

**reachable and unreachable areas**

if you place zombies/items/survivors/rubble/obstacles/base in unreachable areas. the game wont give you errors but when you load the game or map editor again. The game corrects itself meaning anything(except for explosive next to bridge) will be auto deleted

**Terrain**

<terrain>

ea15830ac7fe1c3da4d3ae2ad4cb3cb9.random high+low case letters and numbers and symbols </terrain>

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this is a hash code believe to be in hexadecimal(once backup is complete i can verify my foundings)

random high+low case letters and numbers and symbols i believe the game use it to verify the hash code matches for the game to load based on the error code otherwise unknown reasons. - and because of this reasoning all letters/numbers is case sensitive and must be treated with care

deleting/adding space doesnt affect the game

<brief></brief>

other games have implement conditons will lookinto that in the future