Kent Cline

## Chief Ambassador Kent Cline

Kent Cline is the chief ambassador for the human colony of Avernus, succeeding the late Lord Inquisitor Klovis-Ultan to the post, and has been responsible for negotiating many vitally important Trade Deals with Avernite Peoples. These have included the Lizardmen, the Remnant Kingdom, the Warkgak Penguin Kingdom, the Frost Trolls, the Deep Sea Sirens, the Turqoise Sea Sirens, and the Frigid Sea Sirens, and have resulted in the acquisition of vital aid, technology, and psychic knowledge.

Prior to becoming Chief Ambassador of Avernus, he was the Prefectus in charge of the Trust Coordination Office, and he was chosen for his new position owing to the need to coordinate effectively with the rest of the Imperial Trust during the Iron War with Perturabo. Despite his initial inexperience in dealing with xenos, he has adjusted well to his position, and is now an expert at negotiating with Avernite peoples.

He is a master diplomat, and one of the best in the Trust as a whole.

### Biography

Kent Cline was born the fifth child to some of the wealthiest industrialists of Averunus, and as such was raised with the best guards, equipment and education that money can buy. The combination of his families wealth and his own talents were enough to get him a position in the Collegia of Dis, where he majored in interstellar trade and diplomacy. After graduating Kent Cline joined the Administratum's Diplomatic Office, where he quickly found himself assigned to the Trade Division. Within fifty years he rose to the head of his division, and a century after that he was Head of the Trust Coordination Office. He remained in that position for over a hundred and fifty years, allowing him to develop a wide network of contacts and friends among the diplomatic apparatus of the Imperial Trust and its members. Eventually you chose him to succeeded the respected Lord-Mayor of Dis, and Inquisitor Lord, Marcus Klovis-Ultan as the head of the Diplomatic Office.

Kent Cline is a rather tall man with excellent manners and a talent for taking control of the conversation and turning it to his own ends. Despite the fall from power of his family as a whole, who have over his lifetime dropped from being one of the richest families on Avernus to merely well off, he holds no bitterness over it and views it as just life.

### Stats

**Age**: 346 rejuve to 30

**Fame**: 4*- As the newly appointed hear of one of Avernus' lesser known departments Prefectus Kent Cline is not quite a household name.*

**Prestige**: 38- *Prefectus Kent Cline is respected for his diplomatic skills, but not exactly renowned for them.*

**Standing (Avernus)**: 30- *Between spending most of his life off-world and being the head of the least regarded department on Avernus Prefectus Kent Cline is in no way as respected as his peers.*

**Standing (Imperial)**: 55- *Prefectus Kent Cline has for centuries been one of the main channels of communication between Avernus and the rest of the Imperial Trust, and he has earned a great deal of respect in tht time.*

**Martial**: 14+2=16- *Prefectus Kent Cline's experience as a leader and combat skills make him a decent military commander, though you would not want to put anything above a battalion in his hands.*

**Intrigue**: 16+9=25- *Prefectus Kent Cline has spent his career as a diplomat, and therefore is highly familiar with the basic spy games played by diplomatic offices.*

**Administration**: 15+8=23-*Prefectus Kent Cline may be in the diplomatic office but he is still an Administratum Adept, and therefore a highly skilled administrator.*

**Learning**: 16+4=20- *Prefectus Kent Cline had one of the best educations available on Avernus, and has kept up on those aspects related to his field.*

**Will**: 12+4=16-*Prefectus Kent Cline has a strong enough will not to be effected by most diplomatic tricks, though he struggles when faced with daemons.*

**Diplomacy**: 16+17=33- *Prefectus Kent Cline is a highly skilled diplomat and an expert at finding the exact limit that he can push a deal to, and going no further.*

**Combat**: 18+13=31- *While he has spent almost half his life off Avernus, Prefectus Kent Cline has still worked to keep his skills sharp to the level expected from an Avernite ancient.* (57/7+1=9)

### Traits

***Avernite Bi-centenarian*** (+6C, +2W, +1I, -2D when dealing with non-Avernites) – *Having survived two centuries of life on Avernus, in total, Kent Cline have proven himself to be an expert warrior, the bearer of a strong will and very alert to danger.*

***Survivor of the Crimson Skies*** (+1W, +2C, +5 to all rolls against daemons)- *Having proved himself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Kent Cline has had his faith and combat skills tested.*

***Administratum Adept*** (-1M, +5A, -1C)- *Kent Cline is a fully trained Administratum Adept who is intimately familiar with the rules of bureaucracy and is capable of managing it with the skill that only a trained professional can display.*

***Master Rifleman*** (+2M, +1I, +5C, +80 to range combat rolls with rifles)- *Kent Cline is has developed his skills with the standard-issue rifle into mastery in recent years, in large part due to his work with the Lifeguard.*

***Collegia of Dis Graduate*** (+2A, +3D, +4L,+1 to all other stats)- *Kent Cline graduated from the Collegia of Dis with good marks, giving him the best education available to non-psykers outside of the Adeptus Mechancius within the Imperial Trust. Well second best, after Muspelheim, maybe third depending on Niflheim’s secrets. One of the best anyway.*

***Master Diplomat*** (+8D)- *Kent Cline is one of the Trust’s best diplomats, trained and experienced at a wide range of negotiations with all types of groups, including many highly exotic Avernite groups.*

***Former Head of the Trust Coordination Office*** (+2I, +1A, +4D, +4D when dealing with the Imperial Trust, +10 Standing (Imperial Trust))- *Prefectus Kent Cline has spent most of his career as the head of the Trust Coordination Office and therefore tasked with being the go-between between the Imperial Trust and Avernus. This makes him highly familiar with how the Imperial Trust functions and good at working within it.*

***Trained Judge of Character*** (+4I, +2D)-*Kent Cline has had issues with misjudging others once before and is now a far more careful, and skilled judge of character. The extensive training he put himself through with the aid of the feared Avernite Security Forces also helps.*