Z-Striker

The Z striker is a calculating, well rounded type character who is proficient with both melee and ki. They are commonly hesitant to go headlong into battle, preferring to observe the enemy to better inform themselves of the enemies tactics and abilities. You're not the strongest, or the fastest, but your tactics Resolve ensure victory

**Armor proficiency:** The striker is proficient with all armors in tiers 1 and 2.

**Bonus defense:** +3 React, +2 Resolve, +1 Repulse

**Hit points at first level:** 10 + body

**Hit points per level:** 5

Bonus **surges per day:** 4

**Physical Damage[P]:** 1d8

**Energy Damage [K]:** 1d8

**Class features**

**Variational Combatant:** You gain a +tier class bonus to attack and damage when you use a power that has the opposite tag to what you just used. (Unarmed , Ki)

**Studied target:** Once per turn as a move action you can study a foe, marking him. Once per round you deal additional damage to your target equal to half your level (minimum 1). If you can make multiple attacks per round, you must choose which of these attacks gets the bonus damage. This mark remains active until the end of the encounter, the target is defeated, or you choose another target. Only one enemy can be marked at a time.

**Barking orders:** You gain a +1 bonus to any effects of powers with the shout tag

**Action Generation:** Generate action points when...

Defeat a number of opponents equal to half your level in one day

Affect a number of allies equal to your Intelligence with a single shout in one battle

Use variational combatant a number of times equal to your Discipline in one day

**Level 1 At-Will Powers**

Studied Strike

You wait for a gap in the opponents defenses before attacking

At-Will ✦ Martial, Unarmed, Ki

Standard Action Melee or Ranged 3

Target: One creature

Attack: discipline+2 vs Reaction

Hit: 1[P]+Strength mod damage or 1[K]+spirit damage.

Retreating blasts

You jump away from the enemy, firing a spray of ki blasts as you go.

At-Will ✦ Martial, Ki

Standard Action Ranged 1

Target: One creature

Attack: instinct-4 vs Reaction

Hit: 1[K]+spirit damage.
Effect: You may shift 1+tier squares

Demon clan knife hand strike

A chopping attack preferred by the children of King Piccolo

At-Will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 1[P]+Strength damage.
Effect: You ignore 1 point of DR, if they have any.

Double Strike

You attack one creature in reach, and then another far away

At-Will ✦ Martial, Unarmed, Ki

Standard Action Melee and Ranged 3

Primary target: One creature

Primary Attack: Strength vs Reaction

Hit: 1[P]+Strength mod damage

Secondary Target: One creature in range other than the primary target

Secondary attack: Discipline vs Reaction

Hit: 1[K] + spirit damage

**Level 1 Encounter Powers**

Energy blast barrage

You pump your hands, firing weak ki blasts repeatedly

Encounter ✦ Ki

Standard Action Blast 3

Target: Each enemy in blast

Attack: Discipline vs Reaction

Hit: 2[K]+spirit damage.

Fading Strike

You strike and then fade out of range

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 2[P]+Strength damage.

Special: After the attack you may shift a number of squares equal to your speed

Spin & Retaliate

You spin away from an attack, returning the favor when you stop

Encounter ✦ Martial

Immediate Reaction Melee

Trigger: An enemy hits you with a melee attack

Effect: Take half damage from the triggering attack. You shift up to two squares, then make a basic ranged attack against the enemy as part of this ability.

Special: Gain a power bonus on your attack equal to your tenacity

Double Sunday

You fire two ki beams from your hands

Encounter ✦ Ki

Standard Action Ranged 8

Target: Two enemies in range

Attack: Discipline vs Reaction, One attack per target

Hit: 2[K]+spirit damage. If both attacks hit, you deal additional damage to both targets equal to your discipline

**Level 1 Daily Powers**

Demon Clan Snap Kick

A low kick favored by the children of King Piccolo.

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P] + strength damage, and the target is slowed

Miss: No damage, but the target is slowed.

Double Throat Chop

You chop both sides of your enemies throat at the same time

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction, two attacks

Hit: 1[P] + strength damage per attack

Miss: If both attacks miss, you may shift half your speed away from the opponent

Kakusanden

You throw an energy blast at a target which, to your enemies surprise, splits mid flight to strike another enemy as well

Daily ✦ Ki

Standard Action Ranged 5

Primary Target: One creature in range

Attack: Discipline vs Reaction

Hit: 3[K] + spirit damage

Secondary Target: An enemy within 3 squares of the primary target

Secondary attack: Discipline+3 vs Reaction

Hit: 3[K] + spirit damage

**Level 2 Utility Powers**

Keep on your guard!

You remind your allies to quit faffing about and pay attention

Encounter ✦ Martial, Shout

Minor Action Shout

Effect: All allies within range stop granting combat advantage if they were granting combat advantage. You gain a +1 power bonus to Reaction until the end of your next turn.

Rolling Parry

You parry your opponents attack in such a way that you turn his momentum against him

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee 1

Trigger: An enemy misses you with a melee attack

Effect: Slide the enemy into a square adjacent to you and gain combat advantage against him until the end of your next turn

Backspring Retreat

You perform a series of back flips to get away from your enemy

Encounter ✦ Martial

Immediate Reaction Personal

Trigger: An enemy damages you with a melee attack

Effect: You may shift a number of squares equal to your speed, causing the attack to miss. You gain a +2 power bonus to all your defenses until the end of your next turn.

**Level 3 Encounter Powers**

Retreating Combination

You attack your opponent, retreating to a safe distance before throwing ki blasts at him

Encounter ✦ Martial, Unarmed, Ki

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 1[P] + Strength damage, shift a number of squares equal to 1 + discipline

Secondary attack: Discipline vs Reaction

Hit: 1[K] + spirit damage

Disrupting blow

You take the initiative, driving a fist into your opponents gut while they're trying to do something

Encounter ✦ Martial, Unarmed

Immediate Interrupt Melee

Trigger: You are attacked by a creature

Effect: You may attack the triggering creature immediately. If this attack hits, they take a penalty to the triggering attack.

Attack: Tenacity vs Reaction

Hit: 1[P] + Strength damage, the target takes a penalty to the triggering attack equal to 1 + your tenacity

Makousen

You charge up energy between your hands that explodes a short distance forward when released. While the attack is telegraphed and the range is awful, the damage potential is rather large

Encounter ✦ Ki

Standard Action Ranged 2

Target: Your studied target

Attack: spirit-2 vs Repulse

Hit: 2[K] + spirit damage

Miss: Half damage

Double Kiai

You unleash two focused kiaihou attacks, designed to push an opponent back.

Encounter ✦ Martial, Ki

Standard Action Ranged 6

Target: One or two targets in range

Attack: Discipline vs Repulse, two attacks

Hit: 1[K] +spirit damage, and push the target back 1 square. If both attacks hit the same target, push them back an additional number of squares equal to your spirit

**Level 5 Daily Powers**

Well placed shot

You launch a beam from one finger that, while small, accurately hits the targets weak point

Daily ✦ Martial, Ki

Standard Action Ranged 5

Target: One target in range

Attack: discipline vs Repulse

Hit: 3[K] + discipline damage, and the target is weakened (save ends)

Miss: Half damage, and the target is not weakened.

Punishing Rush

You rush towards a target, unleashing a powerful combo when you reach him.

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One target

Attack: Strength vs Reaction, two attacks

Special: Before the attack, you may move your speed without provoking

Hit: 1[P] + strength damage per attack. If both attacks hit, the target is dazed until the end of your next turn

Miss: If both attacks miss, you may spend a healing surge

Splintering Kakusanden

You throw a ki blast at an enemy, surprising them when it breaks down into an innumerable amount of tiny blasts just before impact

Daily ✦ Martial, Ki

Standard Action Area blast 4

Target: One square within 5, targets all enemies

Attack: Discipline vs Repulse

Hit: 2[K] + spirit damage and the target takes a -2 penalty on his Reaction defense until the end of the encounter

Miss: Half damage, but the targets take no penalty.

Level 6 Utility Powers

Incoming!

Good thing YOU were watching out for an ambush while the others were fucking around.

Daily ✦ Martial, Shout

No action Shout

Effect: Provided you are not surprised, you allow a number of allies equal to your instinct to get rid of their surprise as well.

Don't give up, but this time....

You encourage an ally to try his attack again, giving him pointers to try and aid them

Daily ✦ Martial, Shout

Immediate Reaction Shout

Trigger: An ally in range misses with a Ki power

Effect: Your ally immediately tries the attack again, ignoring his previous roll. You grant him a +2 circumstance bonus to the attack roll.

Acrobatic Retreat

You flip through the air, gaining some much needed distance on an enemy

Encounter ✦ Martial

Immediate Reaction Personal

Trigger: An enemy moves adjacent to you

Effect: You can shift a number of squares equal to your discipline

**Level 7 Encounter Powers**

Demon clan rending strike

you slice through an enemies skin with two knife hand strikes

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: discipline vs Reaction

Hit: 2[P] + strength damage, make a second attack

Secondary Target: Same as the first attack

Secondary attack: Speed vs Reaction

Hit: 1[P] + Strength damage. If both attacks hit, the target takes 5 ongoing damage (Save ends)

Buster Hull

You unleash a large, attention grabbing, blast. Firing a far more concentrated and smaller blast that trails the first one immediately after.

Encounter ✦ Martial, Ki

Standard Action Ranged 4

Target: One creature

Attack: Tenacity vs Reaction

Hit: 1[K] + spirit damage, make a second attack

Secondary Target: Same as the first attack

Secondary attack: Discipline+2 vs Reaction

Hit: 2[K] + spirit damage.

Special: If the first attack misses, or this power is blocked, deflected, reflected, or stopped in anyway, the second attack immediately gains a +3 circumstance bonus to hit and is not considered stopped, deflected, or reflected.

Counter blast

You unleash a powerful blast of energy at an incoming ki attack, attempting to stop it with one of your own.

Encounter ✦ Martial, Ki

Immediate Reaction Personal

Trigger: An enemy targets you with a ki attack

Effect: Make a discipline check, if your result is higher than your opponents spirit, your blasts cancel each other out, preventing damage from being dealt to either of you. When this resolves, spend a power surge.

**Level 9 Daily Powers**

Scatter Shot

You fire a powerful barrage of blasts that completely decimate an area.

Daily ✦ Ki

Standard Action Area Burst 4

Target: One square within 7, burst centers on it and targets Each enemy in burst you're aware of

Attack: Instinct vs Repulse

Hit: 3[K] + spirit damage.

Miss: Half damage

Point blank shot

You unleash a powerful ki beam at point blank range.

Daily ✦ Martial, Ki

Standard Action Melee

Target: One creature

Attack: Discipline vs Repulse-2

Hit: 4[K] + spirit damage.

Miss: Half damage

Bukukyaku

You leap through the air, coming down feet first while firing off several kicks

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: You may move up to half your speed without provoking, so long as you end
adjacent to an enemy. Speed vs Reaction

Hit: 1[P] + Strength damage. Make a second attack, if that one lands, make a third attack with a -3 penalty that deals only 1[P]

Miss: No damage, but the enemy is automatically marked as your studied target.

Take down combo

You unleash hell on an enemy, physically spinning and striking through an area, letting momentum and skill to take down all enemies in an area.

Daily ✦ Martial, Unarmed

Standard Action Close burst 1

Target: Each creature in burst that you're aware of

Attack: Strength vs Reaction

Hit: 3[P] + Strength damage.

Miss: Half damage

**Level 10 Utility Powers**

Accelerate

You grit your teeth, unleashing your true speed for the world to see

Encounter ✦ Martial,

Minor Action Personal

Effect: Spend a surge. Until the end of your next turn, your movement is increased by 4, and when you shift, you may shift an additional square.

Get away!

You warn an ally to stay away from an enemy.

Daily ✦ Martial, Shout

Immediate Interrupt Shout

Trigger: An enemy moves adjacent to an ally

Effect: The ally is allowed to shift a number of squares up to your Instinct away from the enemy. This shift MUST move away from the enemy.

Is that your best!?

You take an enemy attack, powering up before retaliating.

Daily ✦ Martial, Shout,

Immediate Reaction Melee

Trigger: An enemy damages you with a melee attack

Effect: You may spend a surge to heal, and make a basic attack against the triggering foe with a +2 power bonus to attack and damage.

**Level 13 Encounter Powers**

Dodon Ray

You fire a powerful beam from one finger, targetting the weak points in a foes body

Encounter ✦ Martial, Ki

Standard Action Ranged 12

Target: One creature in range

Attack: Spirit vs Reaction,

Hit: 3[K] + Spirit damage, and target takes a penalty to Reaction equal to your instinct until the end of your next turn. If your instinct is higher than your opponents Body, then they take 2[K]+ spirit damage and a penalty to AC equal to 2 + your spirit until the end of your next turn.

Demon clan blade kick

You bring one foot up, striking the foes torso with a strong front kick

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature of your size or smaller

Attack: Strength vs Repulse

Hit: 3[P] + Strength damage, and target is knocked prone.

Wild dodge

Not all fighters have trained themselves how to move when there's no time to think. Fortunately, you're one of the ones who did.

Encounter ✦ Martial,

Standard Action Personal

Effect: You gain a power bonus to Reaction equal to 2+instinct until the end of your next turn. When this ends, spend a surge.

Level 15 Daily Powers

Special Beam Cannon

You charge up and fire a beam that can penetrate seemingly anything!

Daily ✦ Ki

Full round action Ranged line 8

Target: All creatures in range

Attack: Spirit vs Repulse

SPECIAL: This power consumes a number of power surges in order to be fired.

Hit: - 2 surges spent, 3[k]+spirit damage that ignores all DR.

- 3 surges spent, 4[K]+Spirit damage that ignores all DR, half of the attacks total damage is applied to armor. This attack can not be reflected

- 4 surges spent, 5[K]+spirit damage that ignores all DR, the total damage is applied again against the opponents armor, and the target takes 10 ongoing damage until healed. This attack can not be Reflected or Nullified, and crits on a 19.

Miss: Half damage that still ignores DR.

Fool!

You capitalize on a distraction, taking the chance to attack a foe.

Daily ✦ Martial, Shout, Unarmed

Immediate reaction Melee 3

Trigger: A ki attack you fired fails to damage the enemy

Effect: You may immediately shift up to 3 squares towards the triggering enemy and make an attack

Attack: Instinct+3 vs Reaction

Hit: 4[P] + Strength mod damage

Orin Combo

You perform two spinning kicks that drive the enemy into the air, before pounding them back into the ground.

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction, two attacks

Hit: 1[P] + Strength damage. If both attacks hit, make a third attack, Strength vs Repulse, that deals 2[P] +Strength+ 1d6 additional damage.

Miss: If both attacks miss, you may slide the enemy into a square adjacent too you and shift one square.

Level 16 Utility Powers

After image

Your enemy strikes.....and hits nothing?

Daily ✦ Martial,

Immediate interrupt Personal

Trigger: An enemy hits you with a melee attack

Effect: Spend a surge. Shift 1 square away from the enemy, you do not take any damage. This does not work against ultimates.

Let's get in there!

You encourage your allies to pick up the pace.

Encounter ✦ Martial, Shout

Minor Action Shout

Effect: Yourself and all Allies in burst increase their speed by your instinct, and may shift an additional square. This lasts until the end of your next turn.

Moment of Meditation

You take a moment to meditate on the situation, clearing your mind and giving your body a moment of rest.

Daily ✦ Martial,

Fullround Action Personal

Effect: You become helpless until the beginning of your next turn. During this turn you may spend a surge to heal, and clear yourself of one condition that requires a save. If you are not suffering an effect that ends on save, you may clear yourself of a mark. At the beginning of your next turn, you immediately gain 2+tier surges.

Special: You are considered helpless while this power is active.

**Level 17 Encounter Powers**

Dynamic Interrupt

An aura flashes around you as you rush towards an enemy, foot extended.

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee 3

Trigger: An enemy damages an ally with a melee attack

Effect: Spend a surge. Move three squares towards the enemy, so long as you end adjacent to him, this movement does not provoke. Make an attack.

Attack: Speed vs Reaction -4

Hit: 3[P] + Strength damage, and your ally may shift 1 square away from the enemy.

Destructo Disc

You create a rotating disc of ki capable of cutting through anything!

Encounter ✦ Martial, Ki

Standard Action Ranged 10

Target: One creature in range

Attack: Discipline vs Reaction

Hit: 3[K] + spirit damage, this attack ignores all DR

Miss: You regain a power surge
SPECIAL: This attack can not be deflected or reflected

Rising Knee

You rise up suddenly, striking a foe with your knee.

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: You miss an enemy with a melee attack

Effect: You may immediately make an attack

Attack: Strength+2 vs Repulse

Hit: 3[P] + Strength damage, and your enemy must shift 1 square away from you

**Level 19 Daily Powers**

Destructive Wave

You grasp your firing wrist with your off hand, charging up and firing a ki blast designed to explode and push away foes

Daily ✦ Ki

Standard Action Melee

Target: One creature

Attack: Tenacity vs Repulse,

Hit: 4[k] + spirit damage, in addition you push the target backwards a number of squares equal to your spirit and the foe is knocked prone.

Miss: Half damage, the target shifts one square, and isn't knocked prone.

Imperial Leg Drop

You lift your leg straight up, dropping it down on your opponent as hard as you can.

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse,

Hit: 4[P] + Strength damage, Your opponent is slowed until the end of your next turn.

Mouth blast combo

You drive your fist into a foes gut, using the opening to hurl them through the air and blast them with a beam fired from the mouth.

Daily ✦ Martial, Unarmed, Ki

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P] + Strength damage, push your foe back a number of squares equal to your strength and make a second attack.

Secondary attack: Instinct+3 vs Reaction

Hit: 2[K] + spirit damage. If both attacks hit, the enemy takes additional damage equal to your Discipline

**Level 22 Utility Powers**

Serenity

You power down to the point most beings can't pick you out of a crowd. Using meditation, you calm your mind to the point you don't need one....

Daily ✦ Martial

Immediate Reaction Personal

Trigger: Your first turn begins

Effect: Your enemies are unable to target you with attacks, treating you as invisible. If you make it to your next turn without being discovered, you gain a +4 power bonus to all attack rolls and damage rolls. This effect lasts for Instinct rounds.

Give it all you've got!

You encourage an ally to hold nothing back.

Daily ✦ Martial, Shout

Immediate Reaction Shout

Trigger: An ally in sight uses a ki attack

Effect: Your ally gains a Power bonus to the attack and damage equal to your instinct

HIT THE DECK!

You warn your allies of an incoming attack

Daily ✦ Martial, Shout

Immediate Reaction Shout

Trigger: An enemy targets you with an area of effect

Effect: You and all allies in burst gain a +2 power bonus to all defenses against the incoming attack

**Level 23 Encounter Powers**

Take the blow

You brace yourself for an enemy attack, taking it before countering.

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: An enemy targets you with a non ultimate melee attack

Effect: You gain DR5 against the attack, and may make a melee attack against the triggering foe as a free action.

Meteor Strike

You hit your opponent with all of your might

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[P] + Strength damage, and knock the target backwards 2+Strength squares.

Psycho Aura

You surround yourself in a crackling, super charged aura of ki, damaging any foes that dare come near you.

Encounter ✦ Martial, Ki

Standard Action Personal

Effect: Spend a surge to activate. Any enemy that ends or begins it's turn adjacent to you takes 4[K] Damage. This lasts for instinct rounds.

**Level 25 Daily Powers**

Death beam

You fire a long, thin, beam from one finger. Fast, highly accurate, and boasting considerable stopping power

Daily ✦ Ki

Standard Action Ranged 20

Target: One creature in range

Attack: Discipline+4 vs Repulse

Hit: 5[K] + spirit damage. If your instinct is higher than your opponents body, they take ongoing 5(save ends). In addition, Death beam bypasses all forms of DR and it cannot be reflected.

Miss: Half damage.

Demon Clan Battle Stance

You take a readied stance favored by the demon clan

Daily ✦ Martial, Stance

Standard Action Personal

Effect: Until the end of your next turn, you make may a basic melee attack against any foe that tries to attack you in melee as an immediate interrupt. If this attack lands, you take no damage from the enemy attack. If your basic attack misses, you take damage as normal.

Scatter rain

You fire a beam towards an enemy, surprising them at the last minute as the beam veers upwards and explodes in a shower of ki blasts.

Daily ✦ Martial, Ki

Standard Action Area burst 3

Target: One square within 10, All creatures in burst

Attack: Discipline +3 vs Reaction

Hit: 5[K] + spirit damage, and targets are stunned until the end of your next turn.

Miss: Half damage

**Level 27 Encounter Powers**

Daichiretsuzan

You create a pressure vacuum with a swing of your hand, rending the earth and anything that was in the way.

Encounter ✦ Martial, Unarmed

Standard Action Ranged 5 Horizontal line 4

Target: All creatures in split

Attack: Strength +3 vs Repulse

Hit: 4[P] + Strength damage, and targets take 5 ongoing (save ends)

Elbow drive

You drive your elbow into an opponents chest, knocking the wind out of them.

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength +3 vs Repulse

Hit: 4[P] + Strength damage, and targets are stunned for a number of rounds equal to your strength

Fury Bullet

You follow an allys lead, unleashing a blast on an enemy in range.

Encounter ✦ Ki

Immediate Reaction Ranged 10

Trigger: An enemy in range is hit by an allys ki attack

Effect: Immediately make an attack on that enemy

Attack: instinct+2 vs Reaction

Hit: 4[K] + spirit damage

**Level 29 Ultimate Powers**

Light Grenade

You power up a large ki blast between your hands, throwing it at an enemy to cause a massive explosion

Daily ✦ Martial, Ki

Fullround Action Ultimate Area burst 5

Primary Target: An enemy within 10 squares

Primary attack: Tenacity vs Reaction

Hit: 4[K] + spirit Damage

Secondary target: Everyone in burst including the original target

Secondary Attack: Instinct+3 vs Repulse

Hit: 6[K] + spirit damage, and targets are knocked prone.

Miss: Half damage, and targets are knocked prone.

Burst Rush

You charge an enemy, engaging in a long, brutal, physical combination.

Daily ✦ Martial, Unarmed

Fullround Action Ultimate Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 8[P] + Strength damage.

Special: If the first attack hits, you begin the rush, making another attack until you miss. With every subsequent attack, the amount of damage dice falls by 1 until it reaches a minimum of 1[P]. If any of the attacks miss, the combo ends immediately

I'm putting an end to this!

Using an opening provided by an ally, you attempt to bring the battle to an end.

Daily ✦ Martial, Shout, Ki

Fullround Action Ultimate Ranged 10

Trigger: An enemy in range is damaged by an allied Encounter or higher Ki attack

Attack: Discipline vs Reaction

Hit: Special effect is triggered

Miss: This ability is not considered expended and your turn ends immediately. This effect can only occur once a day.

Special: The attack deals damage equal to your ally's attack + your wisdom mod.

Perfect Guard

You take up a defensive stance, showing off your perfect guard.

Daily ✦ Martial, Stance

Fullround Action Ultimate Stance

Effect: You gain a +10 power bonus to all defenses for tier rounds, but are considered slowed.

Stop goofing off! Get up!

Daily ✦ Martial, Shout

Fullround Action Ultimate Shout

Trigger: An ally in range is dying

Effect: The ally may spend a surge to heal. If this puts them in positive hit points, they re-roll initiative and join the battle.