Patch Notes

All Updates since the launch of TRA2 on August 13th, 2019 (and some before public release) will be detailed here. You can find a copy of them in the Arc2 Discord server as well. All patch notes have been provided by **pur3 extreme**.

## December 17, 2023 - v6.5

Additions:

- Better rounding for high score percentages and the option to change the precision has been added

- Added icons to better represent each rated ladder

- Added a tournament participant role so that tournament participants can set the tournament game mode without a Tournament Organizer present

Bug Fixes:

- Fixed 15s time mode games not being able to be played

- The displayed average rating of games now averages out the rating for the two players within the rated ladder that they are playing on

- Fixed the map terrain rendering order

- Fixed some spelling errors

- Fixed a bug involving searching don't mind to all options in the rated queue and individual ladders

- Fixed a bug involving the statistics of team games played

- Fixed a bug involving first turn and first turn win rate in the statistics

- Fixed mobile controls not clicking through

- Typing in the emoji popup will no longer cause game inputs

- Fixed instances where soul jar and leaves were not falling

- Due to a wand glitch all current prestige progress has been set to 100% for that level

## December 9, 2023 - v6.4

Balance updates:

- Leap has better vertical jump (same as patch 6.3) but less horizontal jump (same as hotfix 6.3b)

- Water ball damage after skimming the water increased from 90 to 120

- Full stone only provides resistance to towers on the first cast of each tower (denoted by an icon next to your health)

- Abduction changed from infinite uses to 4 uses

Additions:

- The rating ladder has been split into 3 categories

a) Low time standard (8-20 seconds), no additional game modes

b) High time standard (30-90 seconds), no additional game modes

c) Party Mode (8-90 seconds), all game modes that there are currently (Random Spells, Elementals, etc.)

- You can now search in the rated queue while in the lobby

- Rated queue settings will now be broadcast in the lobby (optional) similar to unrated/team games

- Added the ability to use emojis while in-game and/or spectating

- 8 new achievements

- Outfits galore

- Added the ability for game lobbies to pick custom armageddon spells

- A tournament store (tournament outfits can now be bought with tournament coins)

Bug Fixes:

- Chat messages with multiple emojis will no longer be ignored

- Left food render order fixed

- Summon Titan is no longer castable while already at max minions

## November 15, 2023 - v6.3b Hotfix

Balance updates:

- Water ball recoil damage reduced (which also means the water bounce damage is increased)

- Leap's max range reduced by around 10%

## November 7, 2023 - v6.3

Balance updates:

- Abduction will no longer work outside of the border

- Trees can no longer be moved up/down and have gravity applied to them by Abduction

- Abducted minions can no longer phase through another minion

- Meteor damage toned down a little

- Water Ball: Initial explosion now does 30 damage instead of 6, and creates 15 droplets that do 2 damage each instead of 18 droplets that do 3 damage each

- Adjusted logic for spawns in 1v1s

- Added a graphic for the frist turn sink mechanic "First Turn Bubble"

- **B**ombs will now fall when they should fall (side-ish sticks will still be possible for those with good aim, just not from underneath)

- Portal grabbing made a little harder

- Disruption will do reduced damage if used turn 1

Bug Fixes:

- Napalm should no longer accidentally disable flame shield when simply walking next to it

- Fixed an issue with Storm Shield knock back introduced in the last patch (it should have only affected creatures hit in the direct middle)

- Fixed a possible error when Autumn Leaves are removed from play

- Fixed users in Shining Power not moving when damaged

- Fixed the boat icon

- Fixed Donator/Audio Wizard/Glide visuals on resync/spectate

- Holding alt while using Summon Titan or Resurrection will now work properly

- Beards will render correctly in the lobby. Old outfits will set beard 2/3 to 0 and tooltips will show up when selecting those slots

- Pings will now show up underwater

- Fixed the stuttering when walking over an edge while heading out of bounds

- The Protection Shield cap is now properly validated

- Fixed some outfit rendering issues

- If you use Floating Castle while standing on the water you will now float up

Changes:

- XP will roll over to the next level

- Prestige 1 will now start with 50 wands as well (like prestige 0)

- When you prestige, you will now get to pick an additional book to have unlocked alongside Arcane/Flame/Cogs

## November 1, 2023 - v6.2

Balance updates:

- Vine Whip damage radius changed to no longer damage from behind

- Level 3 aerial spells (Comet/Meteor) will now always have the ability to have their direction controlled in all time modes

- Knockback on flying units will now cause them to bounce off ceilings (not from movement input)

- Autumn Leaves no longer creates terrain. Instead, it will damage enemies on contact and friendly units will ignore them. They are also now affected by explosive forces such as Breeze and Hurricane (Note: for the time being, you can hold alt to use the old terrain generating leaves)

- Morning Sun will no longer harm teammates

- Snowman's Melt will no longer end your turn

- Spear Throw damage increased to ramp up in damage much more quickly, and the minimum damage has been increased from 25 to 50

- Ongoing spells will now pause the turn timer (particularly useful for using non-turn ending spells in low time format games)

- Hydration now heals trolls based off of the percentage of the trolls' current health (the trolls maximum health stays the same at 100/200)

- Water ball spread reduced to make it better at digging

- At the start of a turn, portals trigger after a player's effectors (such as aura)

- Ice Bomb turn availability changed from turn 2 to turn 4

- Ice Bomb's damage is now more reliable - its damage output increased from 205 maximum to 250 and stuffing can now do 155 maximum damage instead of 85.

- Color Spray turn availability changed from turn 2 to turn 4

- Minion Book reworked: You no longer get additional minions anymore, only the minions you bring except for Level 3s. You can only summon a maximum of two level 3 minions within the minion book using the spell: Summon Titan

- Santa's Magic base uses increased from 1 to 4

- Abduction cooldown increased from 3 to 5

- Abduction reworked: Is now usable on players, but applies gravity if they are not flying. It uses a cricle cast for collision instead of a line cast and comes from a chosen points around the player instead of directly from the player

- Gravity now makes the target weigh more (meaning they will not fly as far due to explosions)

- Quake's strength increased - now has a larger variance in how it throws players/minions around

- Disruption damage increased to be able to do up to 125 damage but may not be as good at stuffing

- Vine Bloom increased from 1 use to 2 uses, with a 5 turn cooldown

- Meteor direct damage and digging capabilities increased

- Protection Shield cap raised from 125 to 150 and removed for Full Overlight

- Dive will no longer throw a user riding a Water Lord (unless it's alt-extended upon cast)

- Duplicated Apparition is now locked to Illusion and Arcane spells

- If you fall on the water before your first turn, you will now be healed to full health upon impact with the water

- Shock Bomb, Blood Lust, and Ferocious Strike are all now available turn 1

- Added "Ghosting": Banish/border hopping will create no collision zones until the affected creature moves

- Storm Shield knockback will now throw you the opposite way of the map border if it is directly in the middle (such as coming through a portal)

- Mechanical Arrow collision radius reduced

- Portal grabbing collision shape changed from being a circle to being a rectangle (so you can only portal grab at a diagonal angle)

- Monarchs are sinkable once again

- Dark Knight's Charge distance slightly increased

Additions:

- Two new additional beard slots (unlocked depending on your donator tier)

- Some new outfits

- Spectator Ship skins: Map dependent and/or random on Grassy Hills, more may be added in the future

Bug Fixes:

- A player in Shining Power will now fall if damaged and hits a ceiling and will move with an active protection shield (still won't fall obviously)

- Floating Castle sinking due to entangle will no longer raise back up before being destroyed

- Napalm won't all hit the caster when aimed up under certain conditions

- The multi-directional indictaor won't be shown for non-directional spells

- Fixed Mute/XP level account icons overlapping

- Clockwork Bomb will now cause entities to fall if it moves out from under them

- Fixed map spawns on Space Nexus

- Arrow keys on the Mac build should no longer input characters

- Fixed an issue with boar spectators positions

- Brine Bomb will now spawn brine every time it hits the water as intended

- Magical Barrier/Vortex will now check for Sanctuary on spawn

- Blood Mist now counts as a friendly spell for the Duplication armageddon

- Fixed a player in glide bouncing under certain circumstances

- In random spells, Ritual will check for wilds spells in user-specified restricted random spells as well (cannot be given if no other wild spell is present)

- Auto-mount will no longer show up for Water Lord (it only works for flying units)

- Stepping stone no longer uses Rock Slab's collider when removing effectors such as glyphs

- Fixed an issue with Santa's Magic + Arcane Gate + Arcane Elemental not protecting you 3 times from water damage

- Flip flopping no longer gets called twice on the owners turn (should fix a desync issue involving storm shield)

- Flip flopping while sunk will do nothing (instead of resyncing)

- Saving your spellbook mid game will no longer cause movement inputs

- Swapraoo now changes both creatures position at the same time so they will not affect each other with Storm Shield, Sanctuary, etc.

- Fixed an issue with outfits not being categorized correctly (Seasonal/Achievements etc.)

- Typing a team chat message containing a colon (:) will no longer cause it to be discarded

- MACAIR can no longer fly under the effects of the gravity debuff

- Alt-mounting will now cause creatures to fall

- Clicking on a bee will now select the hive

- Fixed a problem with Morning Sun not colliding with Pegasus on summon

- System chat messages will no longer be copied to your clipboard automatically

Changes:

- The replay menu now lists the replays in descending order

- Your clan rank is displayed in the context menu

- The Lightning Sword for the Arch Donator reward has been changed to better suit the game's style

## September 2023 - v6.1b Hotfix

Balance updates:

- Abduction cooldown increased from 2 to 3

## September 3, 2023 - v6.1

Additions:

- Added the ability to change the chat/lobby font within the custom color schemes feature

- From this patch onwards, holiday reward outfits will not be relocked each patch

Bug Fixes:

- Fixed a bug involving the Mark of Fame achievement being awarded to all participants in a free-for-all match that involved an Arcane Monster

- Fixed a bug where using Floating Castle caused the game to crash

- Fixed some broken chat links

- Adjusted the Snowy Hills & Character Creation music volume

- Increased the speed that a full Seas familiar user will move on the water when utilizing Clock Tower in the water

- Minion book level 3's will now show up for spectators

- Fixed various spectator inconsistencies

- Sanctuary will now clear the gravity debuff properly

- Abduction will now set off effectors (Napalm, Devil's Snare, etc.)

## August 20, 2023 - v6.0

Balance updates:

- Barrage of Bones no longer clips into players/minions

- Color Spray and Swaparoo traded places in the Book of Illusion: Color Spray is now the level 1 spell to Swaparoo.

- Color Spray base damage increased from 50 to 60

- Leap and Ferocious Strike traded places: in the Book of The Wilds: Leap is now the level 1 spell to Ferocious Strike.

- Movement with Leap will no longer trigger bounce from spell knockbacks

- Ritual Leap cooldown increased from no cooldown to 1 turn cooldown

- Ferocious Strike knocback and cutout radius increased

- Ferocious Strike initial cooldown increased from turn 1 to turn 2

- Spear Throw damage reworked to now be based off of distance travelled (25-75 damage based on short-medium range), was previously 75 damage regardless of distance

- Cosmic Horror's health reduced from 100 to 75

- Limit for amount of swarms that a player can have at a time increased from 1 to 2

- Kraken will no longer give health from Dark Defenses or Blood Pact

- Magical Barrier/Vortex are now dispelled by Sanctuary for consistency reasons

- Hydrated Water Trolls will no longer attack allies (was previously a full seas perk)

- Paladin weight increased to heavy and its jump is now similar to man-trap and other medium-weight minions

- Wild Mushrooms no longer heal a player in Werewolf form for double unless the player using mushrooms has the spell ritualed

- Abduction reworked: Can only use on minions, but only has a 2 turn cooldown

- Blood Clot will no longer latch onto friendly units

- Reduced the range of Disruption's shards, which may make it more confined

- Summoning a level 3 dragon while holding alt will now make you auto-mount (Cannot already be mounted)

- Ocean Floor's clams armageddon no longer targets the player, and now has brine rain only every 5th turn and clams increase every 10 turns

- Alien World armageddon now produces double the amount of shooting stars

- Directional aerials are always controllable in the Random Spells game mode (still not in standard 10s)

- The amount of turns that Devil's Snare lasts have been reduced from 5 to 4

- Devil's Snare damage buffed from 25 to 30 per snare

- Infection is now an arrow spell instead of being a targeted spell

- Random Spells will now only give the player Ritual if they have also gotten a spell from the Book of the Wilds

Additions:

- Added a chat option to toggle account icons

- Added a chat option to disable game invites, clan invites, started games, and created lobbies from showing up in the player's chat

- Added the ability to ignore someone for a specific time duration

- The achievement screen now shows which outfits become unlocked after completing an achievement

- Added confirmation boxes for leaving or resigning a game

- Added reward staff cosmetics for recent tournaments

- Clan logs will now show the server's date/time of the event

- Added additional safe guards for team lobbies which are non-shuffled

Bug Fixes:

- Fixed a potential freeze when the minion you're controlling dies and the next in line minion is uncontrollable

- Fixed a bug on mobile where non-turn ending spells would lock the angle of the spell's aim

- Fixed resync bugs with Blizzard, English Summer, Acid Rain, Soul Jar, and Devil's Snare

- Ghostly Halls armageddon will now properly validate spells such as Arcane Sigil and Minions

- Certain outfits will now show proper previews in the character creation

- Fixed a resync caused while moving MACAIR

- Fixed a bug that caused Butterfly Jar to become invincible

- Black Hole will now cause things to fall properly on cast

- The option to share a spellbook privately will now work properly

- Duplication now works in conjunction with The Wilds' familiar perk of extending a player's minion summoning range

- Illusion/Holiday will no longer change your size as a werewolf until it wears off

- Fixed Rampage/Charge/Mine not working properly when you're not the correct size

- Fixed an issue that prevented Mac users from being able to verify their accounts through Discord

- Fixed Spirit Owl not summoning Alpha Wolf when conditions were valid

Removed Features:

- Removed the Wind game setting from both rated and unrated games

## August 2023 - v5.9b Hotfix

Balance updates:

- Whisper Arrow damage reduced from 65 to 60

- Whisper Bomb damage reduced from 50 to 45

- New Year's Rocket is now available on turn 2 instead of turn 1

## May 23, 2023 - v5.9

Balance updates:

- Adjusted how Mud Ball is created (should be more like OG)

- Adjusted Water Ball

- Vine Whip knockback strength buffed

- Wind is now off by default, and can be enabled manually in settings

- Adjusted Tentacle Smash slightly

- Bounce is only triggered from spell knockback, rather than user input

- Flame shield lasts 2s instead of 3s

- Directional aerials in 10s or less are no longer controllable (specified in spell description)

- Blizzard's snow damage reduced from 5 per snow to 2, but produces twice as much snow

- Bear's provoke passive is now capped at a maximum of double damage

- Nature's Wrath made a little easier to traverse near the base and it will only affect you if your moving closer to it

- Cosmos tower is immune to Quake (reason: it can move side to side, not because it's flying)

- Jungle Armageddon changed from Dark Totem to Summon Wolf: The wolves do not take up minion slots, cannot be controlled, are arcane minions, and have the collision box of a phantom.

- Dark Fortress Armageddon changed from Rain of Fire to Dark Totem

Additions:

- New Map: Ghostly Halls. Armageddon for the map is Duplication. Assets for the map created by Strelizia

<.> Duplication will only cast level 1 spells before turn 20, level 1 & 2 spells before turn 30, and level 3 spells after turn 40

<.> Will never cast Flight, Ice Shield, Lichdom, Shining Power, Invulnerability Shield, Vine Bloom, Nature's Wrath, Glide, Apparition, Ritual, Werewolf

<.> Will use friendly spells on the closest ally (heal/mushroom etc.)

<.> Will target the closest enemy

<.> If the chosen spell to cast ends up being unable to cast (no nearby target, no room to summon etc.), it will instead cast Color Spray

<.> If the spell does not have enough power to get to the target, it will be fired at the extended 45 degree angle

- Duplication Armageddon details:

- Flash Tutorial by grapplepi

- New Spectator Ship: Assets by Sage

- A 'public' tutorial repository that can be accessed from the game

- For mobile users there is a toggle for an "in-game" keyboard

- The ability to change your outfit without leaving the lobby

- New asset and icon updates for Wolf, Bear, and Werewolf in the Book of Wilds

Bug Fixes:

- Fixed rating settings mismatching while multiple extra options were enabled

- Removed the overly complicated 50/50 extra options due to it being obsolete; alternate settings achieve the same effect

- Abduction no longer works on towers

- Right-clicking the Shooting Stars toggle will now work properly

- Fixed infinite apparition under certain circumstances

- Fixed fast resync in relation to Morning Sun and Collision Course/Conductor Rod in a Static Shield

- Fixed duplications not loading their correct outfits upon resync

- Fixed boat spectators not having the right outfit

- Bounce will no longer trigger in conjunction with the border bounce

- Fixed some bugs in the BFTP and Pegasus Mounting tutorials

- Level 3s are now properly displayed with elemental, holiday, and minion books

- Spectators will no longer see the seasons familiar if it should be holiday

- Fixed a mobile bug that made mobile users unable to save games

- Added the missing tournament colour scheme indicator

- Cogs familiar will now get +6 extra seconds per level no matter the time mode, if OG spells mode is enabled

- Dark Matter Bomb & Gravity Pulse will now remove flight as soon as it damages you

- Arcane Monster colours will be properly applied to clan outfits

- Floating tower will properly re-float if Entangle/Gravity debuff expires

- You can now hold the detower key before your turn starts

- Holiday will show up as locked in the spell selection menu if Seasons is locked

- Soul Jar now moves properly when terrain is destroyed

- Climbing Hooks won't cause the dwarf to jump upon selection

- Fixed some typos

- Wolves behaviour changed to auto attack towers

- Magical barrier should work better now with spells like collision course

- If the game closes and you did not offer a rematch, you will be returned to the lobby

- Results screen should properly update when someone leaves the game

- Fixed a bug involving spectators position/outfit

- Duplicates should have the proper outfits when spectating

- Werewolf duplicates are no longer permanent and they'll have the correct outfit

- Minion count will be shown properly upon spectating

- Fixed a bug involving clickable teammate minions' selection

- All players in an Arcane Monster game will get Mark of Fame if the monster dies (must be a game with 5 players or less including the monster)

- Advanced settings toggle will now remember your settings choices

- Replay names are now parsed to be easier to read in the UI

- Mobile players can now move while in cosmos tower (dedicated detower key added)

- Several mobile chat bugs fixed (DMing in game, keyboard should popup when applicable, closing the keyboard will disable the current private chat)

- Flutter & Blood Mist will no longer destroy Butterfly Jar

- Arcane Portal won't affect Butterfly Jar

- Wormhole's interaction with Forest Seed removed

- Fixed an issue with sharing outfits/books - also added an input to add a name (will be random if left empty)

- Imp Destruction's spell classification changed from Arena to Targeted

- Fixed edge cases where you may accidentally select a minion when clicking on a spell

- You can now select yourself while in a tower by clicking on the tower

Tutorial Creator:

- Added an open "new" option

- Added some camera functions: position/zoom

- Can now disable the background

- Game.lose() added to documentation

- Added access to the maps' pixels (get/set/draw)

- Fixed an error involving large code not loading (still very laggy)

- Fixed a bug when summoning a dryad (and possibly other creatures)

- Added the ability to make an Arcane Monster

- Added ContainerCreature.getSpell(spell) -- documentation -- string/SpellEnum/1 based index

- A single \_bak file is now created every time you overwrite a tutorial

- Added the ability to start a separate coroutine

- Can now use the developer console commands in the code

- Bug fixes relating to the editor in general among other things not listed

## December 25, 2022 - v5.5-5.8

Balance updates:

- Glide changed from 4 uses to infinite uses + 5 turn cooldown

- Mechanical arrow collision radius decreased from 16 to 14, but its knockback is no longer offset

- Acorn changed from available on turn 1 to turn 2

- Magma Bomb changed from available on turn 1 to turn 2

- Flash now has falloff force over distance

- Vampire bat form size increased from 13px to 16px

- Conductor Rod maximum strikes decreased by 2, decreasing its maximum damage from 175 to 125 without the full storm familiar

- Vine Whip force calculation adjusted based on OG mechanics

- Lich healing from damage dealt by minions decreased from 100% to 25%

- Zombified minions HP cap reworked: Instead of a flat 100 maximum HP, zombified minions below 125 starting health get a maximum health of their base HP + 25. Zombified minions above 125 starting health still get a maximum of 250 HP.

- Death Bomb explosion damage no longer heals Lich

- Ice Shield is now 4 uses (changed from infinite). Frost familiar gives +1 Ice Shield uses per level.

- Protection Shield now capped at 125

- Arcane Portal now removes your Wormholes on cast (and vice-versa)

- Phantom from Presents! will now be able to cast Air Surge

- Wolf HP raised back up to 40 (was previously 30).

- Wolf no longer has attack spells (Alpha Wolf still does), but instead lunges at a close by enemy at the start of its turn, dealing 15 damage every time the lunge connects.

- Pack mentality can no longer be cast the same turn as the Wolf is summoned (e.g. Alpha > Wolf > Wolf)

- MACAIR reworked: Changed from infinite use to 4 uses, 50 HP. Can move in all 4 directions.

- Leap damage removed, but no longer ends your turn when cast

- Spirit Owl reworked: Phantom ability replaced by a short range teleport spell: Spirit Walk. Has 40 hp and Spirit Walk can be used multiple times in a turn with Ritual.

- Spirit Link no longer can teleport more than 1 unit (auto demounts if it has a rider).

- Cosmic Horror no longer has access to Summon Drone

- Cosmos' gravity effect no longer affects the target's spell power (velocity).

- Dark Matter Bomb has normal fire power (velocity). Changed from available turn 2 to turn 4.

- Abduction turn availability changed from turn 1 to turn 4. Cosmic Horror's extended abduction buff removed (MACAIR still has increased length).

- Drone HP increased from 25 to 40.

- Ritual no longer ends turn without the Book of the Wilds familiar, but the spell you improve is disabled for that turn.

- Spear Throw has a small explosion radius (so you can't stuff it without damaging yourself).

- Flesh Wound initial damage decreased from 25 to 10.

- Blood Craze replaced in the Book of Blood with Blood Clot

- Blood Craze is now a familiar perk for the Book of Blood and does not do double damage to minions, but does damage through shields such as Protection Shield.

- Swarm is limited to 1 at a time and its turn availability is changed from turn 1 to turn 2.

- Swarm size reduced to the same size as Storm Spirit.

- Seasons level 5 familiar spell: Butterfly Jar

Additions:

- Wind: direction and power displayed near the timer

- Aerials that can be directionally controlled have arrows indicating their direction

- Flight bounce (tried to replicate OG mechanic)

- Bouncing if you fall from a great height

- Some outfits

- New Icon

- Custom map sizes

- Custom map seeds

- Tournament game option for TO/Mods (All settings are locked and the replay logged)

- When summoning a mountable minion, it will turn blue if you auto-mount

- Turn notification sound (volume control)

- You'll be shown wands you would have gotten (grayed out)

- Sandbox game mode: Allows all players to use spells regardless of whether they have them unlocked (disables Achievements and Wands)

- Removed First Turn Bid

- Character Creation: UI Overhaul, added categories, selected outfit piece, undo/redo buttons

- An Easter Egg

- Faster resyncing (Spectating and Rejoining)

- The ability to change most spell stats without a server update

Bug Fixes:

- Master of Imps requires 1100 rating (as it already stated) instead of the coded 1250.

- Lich heal is no longer capped at low HP

- Fixed some UI text clipping

- Minions summoned by a minion will sync their spells with the player instead of the summoned minion

- Fixed an error involving spear when being painted onto terrain under certain circumstances

- Flutter will no longer detonate thorns

- Wormhole cannot teleport trees (or other non-creatures)

- Resync because client took too long to respond should be fixed

- Fixed a glitch with overlapping portals being used twice on the beginning of a turn, making it seem like you ended up on the wrong side

- Fixed an issue with monster games and certain cosmetics

- Fixed resurrecting bees

- Quickchat minions now show the minion name instead of the spell name

- Dark Matter Bomb now applies gravity correctly

- Some tutorial typos/glitches

- Falling towers will properly be hit by flame wall

- Fixed Duplication/Resurrection with mobile controls

- Fixed a bug that made the player unable to use Arcane Gate if they ran out of Santa's Magic and Arcane Gate was on cooldown

- Mounted undead units are no longer protected if the mount is also not undead

- Fixed wolf summoning size

- Devil's Snare damage is now properly registered as the person who summoned it (not who got hit by it)

- Fixed a crash caused by teleporting away from a black hole while towered

- Brine Goblin is no longer listed as a swimming minion

- Sinking now removes half-healing mechanic (Flesh Wound)

- Fixed some chat input logic

- If you're max summons is reduced due to a stolen minion, it will now be refunded if any of your opponents' minions die.

- Abduction can only be cast on a valid target

- Rematched games will now use a new game ID

- Moved the tutorial message box so it does not overlap touch controls (if enabled)

## October 12, 2022 - v5.4

Balance updates:

- Reworked Gravity Well

- The Gravity debuff from the Book of Cosmos now lasts one less turn

- Summon Bees can no longer be used the turn beehive is created

- Drone health reduced from 50 to 25 and Star Bolt has a much shorter attack range

- Supernova cast radius check slightly increased

- Sky Ray armageddon is no longer limited on the x-axis by the current turn

- Removed the rechargeability of English Summer granted from the Level 5 Seas familiar

- Forest Seed now available on turn 1 in games with a turn timer of less than 20 seconds

- Ritual's leap no longer has a cooldown

- Reduced the size of the wolf minion from the Book of The Wilds

- Pack Mentality turn availability changed from turn 0 to turn 5

- Health of the first wolf minion (gray wolf) reduced from 40 to 30

- Mechanical Arrow's collision radius increased and now has fall off damage during the last second of its lifetime

Full Cogs familiar reworked:

- No longer grants rechargeable steam dragon or infinite/increased uses of blast from the past

- Each level of the Cogs familiar gives a maximum of (Turn Time / 5) seconds

- Each level of the cogs familiar grants a use of the spell: Time Dilation (adds 5s to your current turn per familiar level)

Additions:

- Dark Fortress map reworked: added more epicness, removed the boring stuff, and the armageddon no longer targets you

- Space Nexus map reworked: is normal sized, no portals spawn, and the arcane meteor does not spawn portals

- New map: Alien World

- Arch Mage glow staff is now recolorable

- Added the ability to recolor the lobby background

Bug Fixes:

- Fixed a resync error with Water Trolls + Hydration

- Spear Throw will no longer ghost through creatures in the first 2 frames

- Invulnerability Shield will now function correctly when cast within a sanctuary bubble

- Can no longer ping the map while chatting

- The Multi-Book menu will bring up the spell selection menu instead of book selection menu & show locked/restricted spells

- The lobby prestige UI will properly update wands/prestige

- Multi-Controlled mode with 1 player will not end until there is only 1 player left

- Typos

- Illusion Player + MACAIR cast offset fixed

- Bleeding affects wild mushroom's heal amount

- Black Hole should properly sink you if there is land obstructing it

- Ritual Summon Wolf will use Alpha Wolf's summoning size

- Removed Drone's water walking ability

- Black Hole will disappear if the caster dies

- Devil's Snare will hit the closest enemy

- Fixed a bug preventing wands from being gained at 10th prestige

- Collision Course won't have knockback without doing damage

- Undid the default reverse mouse camera controls

- Fixed certain discord emoji offsets

- Invite button color properly updates

- Ritual with level 5 familiar will not take as long to complete

- Fixed some issues with multi-controlled

- Adjusted the sandbox minion panel order

- Fixed a bug with Duplication

## October 12, 2022 - Hotfix (v5.3)

Bug fixes:

- Control menu has a toggle to detower with all jump keys

- Vortex no longer deactivates

- If a creature turns undead and dies, it will use the underdark explosion effect

- Toggle health bars hotkey no longer functions while chatting

- Various typos

- Consecutive tutorials will now be detected as completed

- Fixed Loading/Saving game options

- Prestiging will now update your lobby icon

- Random spell mode F8 won't show spells as locked

- Fixed Wilds/Cosmos achievements not being granted properly

- Fixed a bug that involved hovering over lobby icons

- Fixed the vampire minion's hand model

- Collision course is no longer castable with Zero Shield active

- Removed 'run' in mobile controls interface

- Some added discord emojis

- Fixed Wormhole's cast being offset

- Devil's Snare can now hit creatures while falling

- Wolf (2) now has the correct undead head

- Ritual spear throw now deals 95 damage

- Certain presents won't crash the client

- Updated the color scheme menu

- If all your spells were unlocked due to levelling up (glitch with xp), your wands have been refunded and you can re-unlock the spells

## October 9, 2022 - (v5.2)

Balance Updates:

- Frost Arrow reverted back to 75 damage

- Full Frost familiar now buffs the damage of Frost Arrow of up to 5 per level (maximum 100 damage)

- Ice bomb has increased knockback

- Beehive now requires manual bee summons and can be used the first turn it spawns

- New spell for the level 1 Seas familiar: Brine Burst (Identical to OG brine bomb)

- The vampire minion no longer requires the arcanist that summoned it to bring blood lust in order to have it

- The full blood familiar's bleed effect is now only applied to the following spell types: balls, bolts, bombs, and melee

- Arcane Energizer's arcane mist damage buff reduced from 7 to 5

- Duplication & Resurrection are now placed like a summon

Additions:

- Book of the Wilds

- Book of Cosmos

- A new prestige system similar to the OG Prestige system. Earn wands from playing games to unlock spells. The first two prestige levels can be gained through unrated games while further prestige levels must be acquired through rated games.

- The now old prestige system is now an experience system which you can still gain cosmetics from

- New Gamemode: Multi-Controlled team mode where each player controls 1 team of players

- Skip turn now has a toggle-able warning box

- Detowering has an assignable hotkey (default hotkey is 'e')

- New particle effect for Blood Siphon & Blood Pact

- New spell icons and effects for the Book of Holiday

- Additional outfits

- New scaling & schemes for the Chess mini-game

- Arch Mage rating requirement reduced from 3000 to 2500

- Added the ability to reconnect to a game from the lobby that you were in

- Quick-link cheat sheet when hovering over the (?) on the chatbox

Bug Fixes:

- Projectile sizes for Acorn, Pinecone, and New Year's Rocket reduced to fire ball size

- Fixed some scaling issues with Illusion familiar and Holiday familiar's player model sizing

- Fixed a bug involving Duplication and glide/apparition/dragon egg

- Added proper visual castable Blood Pact checks for <25 health

- Rotated the chess board 90 degrees

- Removed the unreliable chessboard/main menu background shaders that would not work on some devices

- Sanctuary now removes the static shield visual

- Fixed some blood bath stun issues

- Fixed Arcane Fountain

- When Infection spreads on the start of your turn, it will not double hit under certain conditions

- Fixed a bug involving the Illusion familiar's player model and infection/storm shield scaling

- Fixed the quickchat panel not blocking clicks

- Removed the temporary 'wait' to resign

## August 13, 2022 - Hotfix (v5.1)

Balance Updates:

- Monarchs radius reduced from 13 to 11 (matches storm spirit)

- Blood siphon now triggers the blood familiar's bleed effect if the familiar is levelled up

- Invulnerability shield is not cleansed by Sanctuary or Dryad

- Infection no longer spreads to forest seed

Bug Fixes:

- Fixed Sanctuary+Infection crash

- Fixed Volcano+Napalm desync

- Fixed end screen box of shame

- If a creature dies while in a Sanctuary, the sanctuary's cleansing effect will not linger

- The backquote key (to toggle the start panel) will work while spectating if there is currently no input string (assuming you have a standard keyboard): Meaning that you do not need to press tab to toggle chat to use it

Additions:

- Clans page will sort from oldest to youngest

- Clan logs

## August 13, 2022 - Hotfix (v5.0)

Balance Updates:

- Bee size reduced to storm spirit size (Was 14 px, now 11 px)

- If swarm is positioned next to the side border of the map, it shrinks a few pixels

Bug Fixes:

- Sanctuary won't cleanse Lich/Infection-type auras forever

- Static Shield shouldn't crash the game

- Watchtower won't trigger every turn you teleport (in a First Turn Teleport game)

- Fixed mobile controls/chat

- Casting apparition will not add effectors to the fade effect

- Fixed some context menu logic

- Regarding the change to flying minions knockback: If the force is large it will be reduced

- Dryad's sanctuary won't linger after its death

- Fixed certain cosmetics rendering over towers

- Fixed chess highlight pools while minimized

Additions:

- Updated descriptions for Brine Bomb, Life Dew, Blood Craze, Blood Mist, Blood Siphon, and Miner's Market

## August 12, 2022 - (v4.9)

Balance Updates:

- Water ball should behave more like it did in 2021.

- Acorn reworked: Now spawns a beehive the first time it grows (assuming no other entity is blocking it and you have an open minion slot).

<.> The beehive spawns 1 bee a turn (assuming it can) (max 3 at any time).

<.> Bees have 1 health, can only be controlled as a group (hive mind), act like a swarm (10 damage), and get stunned after damaging a unit.

<.> Bees are arcane minions, cannot hurt friendly bees/beehives, and do not gain familiar type bonuses (such as the Cherub Shield).

<.> You can press V while a beehive is selected to start following a specific bee.

- Vampire's blood lust no longer does self-damage, and vampires only lose hp passively at the start of your turn if it has access to direct sunlight (indicated by a symbol).

- Towers can be cast near/overlapping the map border.

- Towers and creatures can be hit while outside the map border.

- Frost arrow buffed to do 100 damage (+5 shards).

- Undead minion health cap set to 250 in OG Spells Mode.

- Dwarf now has the spell: Miner Market - Allowing it to purchase equipment with hp.

- Stepping Stone changed to 4 uses.

- Full stone's damage reduction does not affect towers in Elementals mode (still affects towers in other game settings).

- Stone damage reduction cap in Elementals mode removed (was 3), and is now 5 damage reduction at level 5.

- Fortress now always has full stone's damage reduction perk, with 5 damage reduction.

- Thunder shock cuts out around 30% more land from its origin, and can be extended.

- Ice Bomb changed from being available at turn 4 to turn 2.

- Blood Lust changed from being available at turn 3 to turn 2.

- Blood familiar's half drain healing perk removed.

- Each level of blood familiar applies a stack of bleed for all blood spells.

- Blood craze no longer goes through protection shields.

- Hydration buffed to 4 uses & now available starting on turn 4 (previously 2 uses, available starting on turn 5).

- Level 3 seas familiar or greater grants a new perk - Water Trolls will not attack allies.

- Flying minions no longer get reduced knockback from forces below them (except dragons).

- Blood Mist replaced with Blood Siphon.

- Blood Mist moved to being a level 3 blood familiar perk, and no longer deals damage, but instead heals.

- Resurrection refunds a cast of Blood Siphon and sets it on cooldown (Blood Siphon does the same thing to resurrection).

- Whisper bomb damage increased from 40 to 50.

- Dark Totem's unit radius decreased (land cutout radius is still the same).

- Monarchs changed to Soulless, and have a slightly smaller summoning circle.

- Monarchs' flutter is now rechargeable, with a 5 turn cooldown.

- Brine Bomb contains 3x more brine, but does not give an extra cast of hydration upon use anymore.

- Erosion changed from 2 use to infinite use with a 5 turn cooldown.

- Morning Sun damage increased from 21 to 30.

- Mountain Goat changed to an Arcane minion.

- Removed all non-death aura stacking (Arcane & Blood Mist).

Additions:

- Half of a UI overhaul, including the ability to customize the colors to your liking.

- Quickchat

- Chess minigame

- Secondary minion switch key that goes in reverse

- Prestige can now be gained in rated games with elementals

- The ability to ping the map during team games

- A plethora of outfits

- Arch/High Mage outfits from Arcanists 1 relocked to achievements

- New blood explosion graphic for blood spells

- Monarchs' graphic slightly increased in size for visibility

- Android users can right-click by long pressing

- Android users can now aim normally (no fake joy stick)

- When replays are taken over, you're equipped spells are used

- You can select the Holiday book in spell selection (new UI only)

- Minimum rating is 1000. If a player was previously under 1000 rating, their rating has been set to the minimum rating.

- Rate gain/loss scales quicker and base rating gained slightly increased

- Rating decay: If you're inactive for more than a week and your rating is above 1750, your rating will decay at a rate of (15\*weeks inactive - max 150) once per week.

- Rating brackets from previous patch removed. New rating brackets while queuing start at 400 and expand to a maximum of 1000.

- Certain achievements have increased requirements: High mage increased from 1500 to 1750, Arch mage increased from 2500 to 3000, Champion of Magic increased from 1750 to 2000, and full book arcanist achievements are all set to 1250 except Master of Imps.

Bug Fixes:

- Blizzard does not affect its own snow

- Presents! Doesn't leave a wire frame after the explosion

- Poll results menu cleaned up

- Moved the lobby preview character head/beard/mouth/hat up slightly

- Adjusted the prestige menu

- Restricted random spells will follow the correct level 1/2/3 logic (Arcane specifically)

- While spectating you can press f8 to view/change your spells

- Added a period to make the game playable

- Imp destruction will work on uncontrolled imps in the sandbox

- Kraken Guard now requires 6+ players

- Storm/conductor rod lightning strikes will not pass through its caster

- Arcane tower's teleport radius is the same size as its actual radius

- If a minion switches teams (turns undead), any rider will be automatically dismounted

- Drowning won't remove an apparition's flight

- Rated Queue: Default armageddons can match with preselected if they overlap

- Water drops won't damage phantoms and not get used up in the process

- Miner Map/Volley cannot be targeted under water

- The seasonal spell from Four Seasons will work separately with duplicates

Tutorial Creator:

- creature.die() -- accepts a boolean argument to play its sound or not

- creature.type -- is assignable

- creature.race -- is assignable

- creature.isFlying -- is assignable

- Creature.diesInWater -- boolean to die or live when it enters the water

- creature.Walk() -- plays the walk animation

- creature.radius is clamped at 8192 instead of 200

- creature.GetHashCode() -- player/tower/effector as well

- game.allowInput -- Can disable all user controls

- game.allowCallbacks -- Can disable all callbacks (onKeyDown etc.)

- game.ClearMap(int width -1, int height = -1) -- Removes all land (does not force anything to move)

- game.resetMap() -- Resets to the starting land (does not force anything to move)

- When using an outside editor, you can specify an empty map

<.> -MAP = Empty

<.> Width = 10-8192

<.> Height = 10-8192

- Built-in inputbox createInput() -- TODO update doc forceFocus

- Fixed some bugs relating to the player panel/AI

- Link to the documentation (in the script command)

- Cleaned up the tutorial maker outfit/spell copying

## April 18, 2022 - (v4.8)

Balance Updates:

- Walking on water using the frost familiar perk now costs between 5-1 instead of 6-1 health

Additions:

- Lua scripting support for the Tutorial Creator along with a lot more functionality

- In-game polling system

- Spectator count on the boat will be displayed below the game ID

Bug Fixes:

- Effectors like static shield will not cause you to hit effectors like glyphs due to the static shields collider

- Resigning on your turn will remove you on that turn

- Fixed Monkey armageddon desync

- Fixed some spell descriptions

- Renamed Vertex to Vortex

- Flying no longer requires at least 7 pixels of valid space to register as a valid movement

- Totem armageddon does not count towards your real totem

- Fixed some spell icon artifacts

## March 7, 2022 - Hotfix (v4.7)

-Resigning should no longer cause desync issues

- Fixed a bug with the Dark Totem Armageddon

- Disabled browser https due to constant disconnects (will hopefully re-enable later)

- Deluge is now slightly faster

- Stolen minions only count against you if stolen at +4/4 (still requires it to die for the minion slot to be returned)

## March 5, 2022 (v4.6)

Balance updates:

- Rating difference set to 500 (from 1250) - 750 if above 1500 - 1000 if above 1750 - 1250 if above 2000)

- Swarm radius increased from 10 to 14

- Full Underdark swarms are not immune to auras

- Comet can do up to 500 damage, but does not explode from the bottom of its radius

- Comet Armageddon uses the regular comet again

- Team rated lobbies are forced to shuffle players OR be in a valid rating bracket

- Shock bomb has the same elasticity as Lava Bomb - explosion radius increased from 75px to 90px - center moved down 30px

- Water ball should not turn sharply when used near edges

- Vampire has the new spell Blood Siphon: 1 use dealing 25 damage to all minions in the arena and healing for half that amount

- Gargoyle's blood lust does not self-damage (renamed to Gargoyle Swipe)

- Electrostatic Charge added mechanic: Increases the potency of storm attacks and is super charged by nearby chain lightning

- Conductor Rod distance required per strike decreased from 80px to 52px

- Dryad changed to 1 use and 150hp, Chomp deals 50 damage

- Breeze no longer deflights flying minions

- The Seasonal spell resolves at the end of your turn and can be cast at any time during your turn

- Four Seasons initial cast now spawns 4 lightning strikes instead of 7

- Monarchs can no longer enter the water (in bounds) and flutter now deals 0 damage

- Can auto-mount applicable minions upon summon (if in range)

- Zombified minions now count towards its original owners minion count (as well as its new owner)

- Zombified minions now cap at either their normal hp or 100 if its lower than that

- Resigning in a rated game will prevent you from gaining rating

- Resigning only takes effect once its your turn

- Experimental: Drain is now capped by the target's current hp (not in OG Spells mode)

- Ice Shield, Forest Seed, and Shock Bomb are no longer available on the first turn

- Blood Craze changed from 4 uses to infinite uses

- Arcane/Minion familiar no longer function in OG spells mode

- Space Nexus has reduced gravity

- Lightning/Thunder Shock now have an area of effect (rather than only direct damage)

- Nature's Wrath cooldown reduced from 3 turns to 5 turns (omitted from original patch notes)

- Cyclops attack spell renamed to "Cyclops Thunder Shock" to be more in line with OG (omitted from patch notes)

Additions:

- Some graphic updates

- Prestige progress now scales with the game duration and is no longer negatively affected by already used spells

- You can now take control of replays (hotkeys shown in-game), giving you control of input from that point forward

- New Game Mode: Watchtower - players start in a tower until their first turn, which then crumbles: pushing and damaging anything nearby

Bug Fixes:

- Fixed spectator boat render order

- Fixed rating difference being ignored in rated matchmaking

- Fixed an out-of-bounds glitch involving shining power

- Team rated lobbies will now properly stop from starting if a player leaves while counting down

- Rated Queue: default armageddon should no longer match with don't mind armageddon

- Non-damaging sources (Totem/bystander map out of bounds) will still trigger thorns

- Can change clan visibility even if you don't have an account tag

- Clan prefixes no longer appear in clan chat, and have been replaced by [Clan] tag.

- Duplication no longer copies over infection

- Corrected some typos

- Fixed some character costumes

- Arcane Glyphs & Flame Wall will no longer do double damage when casting a tower

- Lich's aura will now properly re-enable their collider if dismissed by sanctuary

- Unverified users can no longer join rated team lobbies

- Arcane monster portal in OG spells now checks for the correct size upon casting

- Fixed some damage logic if enemies die, such as during infection

- Arcane Mist can no longer stack on or by its caster (assuming it's not healed byit)

- Smash is no longer classified as Sunder

- Storm Shield damage bug fixed

- Color Spray is now available on the second turn

- Tutorial Maker: Limited use spells should now work as intended

- Rated team lobbies can now use spell restrictions and must shuffle players

- Fixed Spectate/Join button graphics on Mac OS

- Fixed an issue with removing inactive connections from the boat

- Sanctuary no longer prevents vampire bat from being cast

- Tutorial maker should now work on dark fortress properly

- Selecting Random/Multiple Armageddons won't have a chance to return None if it's not selected

## January 19, 2022 (v4.5)

Balance updates:

- Giants' Mountains object generation adjusted for more hidey-holes

- Water ball spawns 18x3 droplets instead of 10x5 (main explosion does 6 dmg instead of 10)

- Seas familiar above level 3 blocks an additional water damage (in conjunction with Water Ball update inline with the OG)

- Rain of Fire: Explosion radius reduced from 100 to 50 (inline with Fire Arrow); Cutout from 108 to 90; Force from 20 to 12

- Meteor Shower is now 1 use

- Full Blood no longer gets Curses

- Blood Lust is now 70 dmg; hurts the caster for 15 damage; available turn 3 then no cd

- Minion Book - You must now have at least 1 spell from a book to get minions from it and at least 2 spells to get any level 3 minion from it - Elemental minions are no longer doubled

- Clockwork Bomb explosion radius increased from 45 to 72

- Comet now spawns more projectiles, but tends to have an upwards trajectory (more like OG)

- Rain of Arrows has some slight RNG to its position (shouldn't be a guaranteed pixel)

- You can no longer cast Cancel Flight and then Flight on the same turn (same spell slot)

- Storm Dragon Breath has no falloff damage

- Clams can maintain an upwards velocity if there is suitable land to eat

- Spirit Shield deflect time reduced slightly

- Dark Totem reworked to destroy land instead of stunning minions

- First Turn Advantage: player 1 in a 1v1 (No Zero Shield/No bid) gets their initial spell cooldowns 1 turn slower

- Zero Shield: Den of Darkness/Swarm can't be used; the second player in a 1v1 isn't restricted

- Hurricane buffed and throws napalm chaotically

- Spirit Hurricane recharges independently with Hurricane

- Pebble Shot can damage nearby trees

- Cog Fall is more likely to trap you

- Snow falls faster (shouldn't really be any differences balance-wise)

- Storm no longer deflects spells

- Illusion Familiar elemental no longer gains bonus hp; Arcane Monster not affected by weight loss

- Arcane Monster gets a 1 use Arcane Meteor

- Storm Shield will no longer hit teammates

- Flame Wall/Morning Sun can now hit phantoms while falling

- Blood Pact can increase the targets max health to match your own

- OG spells only: aerials are now random direction, DKH fixed, and Arcane Portal does not scale

Bug Fixes:

- Fixed a Volcano + Static Shield crash

- Removed a stray pixel on the Snowy Hills tree

- Fixed some healing problems if your max health is not 250

- Fixed Pie + towers interaction

- Non-hosts spell restrictions will properly update if cleared

- Cannot change rated settings while searching for opponents

- Fixed some descriptions

- Storm Shield can contact things while moving in a tower

- Dark Defences will be removed upon casting in a Sanctuary

- Out of bounds damage won't damage/deflight other entities

- Frost walking a 6hp minion won't set its health to 0 (it'd just die)...assuming your familiar level is 0

- Can't switch to tutorial targets in the sandbox

- Meteor Shower will not show up in the Player Panel on game start

- Erosion does not auto explode after 2 seconds

- Fixed Dragon Hatchling icon bug

- Fixed Cancel Flight

- Flutter won't switch back to the player upon casting

- Removed some stray pixels in Forestation

- Tutorial tab index will persist when changing command types

- From the Depths can now be resurrected

- Bidding while starting with any health is properly clamped

- Death on Countdown fixed

- Fixed Den of Darkness collider position mismatch (4px difference depending on the code checking it; other colliders with effectors may have been off as well)

- Flame Wall shouldn't be able to fall and not trigger on contact

- Fixed prestige hats transferring to Duplicates and mismatched colours

- Mounted units will be affected by Sanctuary (based on mounts position)

- The scrollbar in the rated menu is a little more shy

- Fixed familiars in the sandbox with spawned players

- Shield damage counts towards your damage dealt

- Using Lichdom won't reset your max health to 250 (non-standard starting health)

- Fixed some rated armageddon mismatches

- Fixed gating from water with 0 spells

Additions:

- Of course there is an Easter egg (or 2)

- Replaced the Book of Holiday with the Book of Seasons

- Fully implemented the Seasons quiz

- Added Quake's extra effects

- Blood Bath stun now makes the ducks red

- New music for Snowy Hills/Kharazi Jungle by KORIIMUSIC

- Added grapplepi's bomb game tutorial

- Certain cosmetics with text won't display backwards when facing left

- Better Emoji support

- Spectators can be in a ship

- Basic clan support

- Implemented game invite modes > clan/similar rating - Ability to right-click a msg/name and spectate their game if it exists

- Added a Credits and Rules page

## October 27, 2021 (v4.4)

Balance updates:

- Whisper Bomb damage reduced to 40 and social distancing only takes affect with the familiar

- Flesh wound now lasts 3 turns, does 70 total damage total, and has a 5 turn cooldown

- Call of the Void renamed to Infection - Infects the target which spreads on contact. Players in towers will have prolonged symptoms

- Does not spread after 5 turns and no aura stacking

- Blood Lust damage reduced to 65, available turn 2, and has a 3 turn cooldown (reduced if they were bleeding)

- Blood Bath double stunning will work if the target is already stunned

- Blood Pact no longer deals damage upon casting

- Blood users are no longer fully undrainable but instead 90%-50% based on familiar level

- Arcane meteor rips through land

- Space Nexus is 20% smaller

- Comet Armageddon deals less damage compared to regular comet

- Storm Armageddon spawns more storms

- Wasteland Armageddon spawns less bombs/shields and bombs only spawn from the top of the map

- Mega Boulder cutout diameter increased from 130px to 137px (reverted damage from test server)

- Ice Bomb available turn 4

- Cuckoo Clock buffed - easier to hit more cogs

- Conductor Rod buffed - distance lowered from 140 to 80

- Totem & Resurrection moved to the main blood book. Curses moved to the familiar perks

- Resurrection can be used on any of the 20 most recent minion deaths

- Ice Bomb / Nature's Wrath / DKH (Dark Knight Hump) readjusted in OG spells

- Whisper Arrow has the same duration as Whisper Bomb

- Dark Totem health changed from 50 to 40

- Full Light - Shining Bolt & Sunder damage scale

- Frost familiar's walking-on-water damage scales (6-1)

Additions:

- Outfit colors can be any color

- Outfit pieces hat/head/hands etc can be colored independently

- Outfit customization has a basic and advanced view

- Lots of outfits

- Seasonal login rewards

- Ability to export your avatar as an image (.png)

- Option to disable camera follow

- Windows Toggle taskbar flashing for invites and starting your turn

- While saving outfits/spellbooks you can select existing files for ease of use

- An edible Easter egg

- Achievements - New map: Kharazi Jungle (Armageddon: Dark Totem which spawns bigger CotV's as the game progresses)

- Ability to view spells in-game

- Camera refollow can be toggled (in-game pause menu)

- Save/Load game settings - settings are persistent for new games

- Game Options

○ Countdown (Like chess) - Delay option (padding of time at the start of each turn) (200 turn limit instead of 60)

○ Starting Health

○ Spell Restrictions

○ Armageddon turn

○ Elemental Level

○ 24 player limit

○ Halloween Easter egg ; Its up to you to unleash the apocalypse

Bug Fixes:

- Soul Jar respawn position

- Teammates minions spell recharge fixed

- Dark Defences description fixed

- Refunded casts won't count towards achievements

- Disconnected players will resign after 3 inactive turns (will not happen in rated games)

- Lich does not gain 100% health vs towers

- Resized minion spawner in sandbox to fit its contents

- Mountain goat now has a proper undead head

- Character Creation outfit tool tip requirements will show regardless of unlocked status and are now able to be toggled

- Fixed Rawr's description damage

- Duplication prestige icon color fixed

- Dark Knight will stop doing damage in the radius of a Dark Totem

## August 24, 2021 (v4.3)

- Reconnecting to a game works again

- Saving outfits/spells works from all avenues

- Sandbox spawned characters books/outfits work

- Save tutorials with a lowercase a

- Re-added egg + Clockwork bomb

- Reduced swarm aura knockback

- Fixed adding Vine Bloom as well as others in non random games

- Pebbles will move soul jar

- Rawr! Does 50 damage again but has less explosion radius and cutout

- Dragon adolescent only heals 15hp a turn

- Removed AM/PM from replay names

- Portals do not cover players on the minimap

- Lich heal from Death Bomb damage dealt to enemies

- Little Devil works correctly with Imp destruction/curse of loneliness

- Imp Destruction will not harm the caster

- Arcane Mist/Imp Destruction works with arcane energizer

- Arcane Energizer is permanent if you level up your Arcane familiar to level 5 after casting it

- Duplicates won't retain glide

- Fixed Arcane neutrality sometimes crashing the game

- Fixed pausing replays and then rewinding

- Fixed some scrollbars

- Increased volume of Space Nexus music

- Replays can be played if opened with the client

- Portal checks its adjusted size at the start of a turn

- Added the rest of the default tutorials

- A plethora of Tutorial Editor options added/fixed (such as named variables/WaitWhileTrue/LoopWhileTrue/If (based on tab index)/Armageddon/Indestructible Terrain/Turn time/random/Weight/Tutorial target)

## August 13, 2021 - Ancient Technology (v4.2)

Balance updates:

- Resurrection will raise the minion next to the player if it was in the water at the time of its death

- Removed the spell Imp from the minion book

- Curse of Disabling won't disable a players or a minions spell unless it shares a cooldown or max uses

- Full Underdark swarm immunity only applies to your own death damage

- Conductor Rod distance per strike increased from 42px to 160px (minus storm familiar level \* 15px), with a minimum of 3 strikes instead of 1

- Comet cuts out slightly more land

- If no part of a vine bridge is made, the spell cast will be refunded

- Death bomb creates its aura after its explosion damage

- Auras supply a small force, amplified by aura stacking

- The spell Frost Familiar renamed to Frost Leap and its max distance scales for each Frost familiar level

- The spell Imp renamed to Little Devil and its cooldown is decreased per Arcane familiar level

- Nature familiar only gives +1 to affected spells instead of +4 and forestation is 1 use

- Arcane Familiar - Little Devil at level 1 - Arcane tower bonus health a level 3 and more bonus health at level 5

- Rawr!'s damage decreased from 50 to 30 and its explosion radius from 65px to 55px

- Baby Dragon cannot carry Dark Knight/Paladin

- All of the Arcane spellbooks' spells are level one

- Arcane Portal scales with its caster's size, so anything as big or smaller can go through and spawns lower on some towers

- Brine Bomb creates 21 brine instead of 15 and gives you an additional Hydration cast upon casting

- Illusion elemental does not give bonus health if it's your real book - it also gives you +30 (due to max level 3)

- If the game ends on the start of someone's turn, the UI should properly update to reflect that

- Snowman starts with 50hp instead of 75hp

- The Circle of Death achievement can be completed while containing any player's Ocean's Fury

- Steam Dragon has an 12 turn cooldown - Decreased by your Cogs familiar level

- Bleed Out does 50% of their health as damage with 15 bonus damage applied on top of that (still increases by 15 per hit of a player)

- Removed DKH (Dark Knight Hump)

- Elementals only go to familiar level 3

Additions:

- New Map: Wasteland - Armageddon: Acid Rain

- New Map: Space Nexus - Armageddon: Arcane Meteor

- Added patch notes to the client itself

- Can pause replays with (space) or 3 simultaneous touches on android

- Updated Arcane Mist icon

- Static shield spins counter-clockwise (the opposite way of Static Ball)

- Spell selection menu shows the requirement for level 2/3 spells if not met

- From the lobby, you can use the spell selection menu as well as settings

- You can view patch notes from the main menu/options menu

- Arcane Portals show up on the minimap

- Ability to share outfits/spellbooks in the lobby

- Prestige will count already used spells as 1/4 of a point of progress

Bug Fixes:

- Arcane fountain won't have a chance of re-healing the Arcane Tower

- Fixed Team Leader, Master Team Leader, Team Worker, Celestial Lord & Lord of Dragons achievements

- Random spells will guarantee flurry if you get elves

- Friends/Ignore List can be accessed in the rated menu

- Some spelling mistakes

- The mouth on the player panel will be disabled if it should be

- Armageddon will work in the sandbox

- You won't fall if you upgrade your Illusion familiar while mounted

- Floating Tower will float again if it becomes unentangled

- Long names in the preview bar should fit

- The login screen won't show the background seep through

- Spectated games should properly close when navigating to something else

- Fixed UI showing healing after death

- Flame Wall will not reactivate at a soul jar

- Elemental level 3 spells display on the preview panel

- Resurrected minions sync spells with the player

- Duplicated Imps are included in the list for Imp Destruction

- Hatch uses a different icon if it's under 25hp

- Ghost games from lobby sitting shouldn't happen

- Reviving from a soul jar will check for surrounding effectors

- Dragon Egg will fall if it goes above the map boundary

- Better effector checking in general (soul jar revive, teleport, summon, etc.)

- Fixed the page # input field for replays

- Shining Power is properly placed on full illusion players

- Lich's visual aura will stay the correct size with full Illusion/Holiday

- Pressing return to lobby in the rated queue will have no effect if a game just started

- Fire Cannons added to the spell list

- Lobby player icons support mouse movement

- Fixed pixel rendering on Mountain Goat, Storm Dragon & Arcane Glyphs

- Curses, Blood Pact & Duplication cannot be fired without a valid target

- Cogs time increase fixed so its reduced time only affects elementals and not if it's your real book

- Dying while in Arcane Tower and sinking will work properly

- Fixed dying to HugeRisingStar

- Spawn algorithm will attempt to place you below the top of the map border, but only if there is open land directly below it

- Fixed Sanctuary Flight jump glitch which also fixed some wonky soul jar momentum after death

- Arcane Glyphs/Napalm will disappear if terrain is created over them

- When Brine Goblins explode due to being hit by brine, they explode instantly rather than waiting till they stop moving

- Fixed some snowballs' snow velocity

- Entities travelling through portals/teleporting won't show a trail of particles between the two points

- Call Of The Void particles reduced

## May 26, 2021 - Hotfix (v4.1)

- Fixed Controls

- Fixed some text

- Fixed flying+mount+float

- Fixed some outfit colors

- Fixed Portal crash

## May 26, 2021 - Changes from TEST SERVER (v4.0)

- The invite menu works correctly

- Portal won't pretend to deactivate if a big minion or tower is blocking it

- Clockwork Bomb can go through portals

- When resyncing the Armageddon will be correct

- Zombified minions won't disable the previous owners spells

- Reconnecting to a game should be more likely to work

- New accounts won't start with achievements unlocked

- Dark defenses only half heals if your bleeding instead of full blood being active

- Volcano creates land faster

- Vine Whip can be extended

- Bidding in FFA is fixed

- The top right replay in the replay menu can be clicked

- Rated games don't only check for min/max players for validation

- You cannot make prestige progress with the elementals game mode active

- Added a default Armageddon button

- The clock no longer blocks input

- You can hover over the Armageddon icon to see what it is

- Chat message can appear as floating messages in-game depending on your chat settings

- Fixed some character creation glitches involving arch mage staffs

- Air Surge won't have the possible affect of making towers float

- Players on mounts will not collide with other minions

- Full illusion properly updates its max health when the game starts

- Phantom can cast spells received from presents

- Summoning Dragon Egg has the right radius

- Cogs familiar can at max double the time limit (5s would be 10s etc)

- You can Aura stack with multiple minions

- Increased visibility of Blood/Arcane mist

- Arcane Mist no longer damages the caster

- Downgraded unity versions (2021 to 2019) to hopefully fix some issues with the mac build

- WebGL Added

Fixed Achievements
- Block out the sun

- Explosives Expert

- Smash!

- Arch Mage set to 2500 rating (reset for all accounts)

- Sniper/Hanging with my friends/Cursed Earth

## May 18, 2021 - Changes from TEST SERVER (v3.9)

- Invite menu will display icons correctly

- Brightened the context menu colors

- Fixed Vertex/Color Spray descriptions

- Fixed Ocean Floor/Dark Fortress/Snowy Hills generation

- Teleporting while in a tower will show your size instead of your towers size (if its not arcane)

- Staff Effects show up in the character creation menu

- Some additional outfits

- Blink isn't tied too summons

- Account icons is limited to one showing, but you can choose between them and you can hover over them to see what they are

- Achievement costumes will unlock…

- Your prestige hat will change colors if you do

- Spellbar won't bounce instead of closing in sandbox

- Napalm and what not will fall after an explosion

- Dark Totem doesn't have frost walking

- Bidding for FFA/Teams should be fully implemented

- Reverted Sky Castles Armageddon

- Fixed Arcane Crystals/Dark Fortress map sizes in sandbox

- Made game options easy to see if the yare on

- Watching a replay won't 'pretend' to give you achievements/cosmetics that were obtained in that game

- Slightly eased up on water damage (1 extra turn can be spent in water from full hp)

- Fixed Ocean's Fury

- Fixed some prestige related problems

- Added the ability to pick the Armageddon separate from the map

- Several new outfits made by @Magmar @Kaoe @lmaaoooo @Speedymatt123 @the clint they call c @cauken/10pc @✶👿HₑWₐₙₜₛCₗₒᵤₜ👿✶

- Blood/Arcane mist graphics made by @" -\_-) the 1 they call the 1

## May 16, 2021 - TEST SERVER (v3.8)

- Prestige

- Achievements

- Arcane Dragon cannot be summoned in conjunction with Curse of Loneliness

- Effects on spells like death bomb (aura of decay spawn) are done after the initial explosion (to fix undead health logic)

- Dragon Egg/Arcane Dragon/Arcane Mist cannot be used in OG mode (If you want Arcane Zero turn the game mode on)

- Arcane Gate (x2) + Santa's Magic can all be used to save water damage (if you end the turn in the water they all get set on cooldown)

- Trolls + Sanctuary will not crash

- Gargoyle will turn to stone upon death even if not stone currently

- Arcane arrows should not cause desync

- Fixed Arrows speed (was not being reduced properly)

- Gargoyle does not have frost walking

- Fixed a Swaparoo out of bounds glitch

- Buffed Conductor Rod (If you hit a creature, each strike will target it if it moves)

- Fixed map generation accidently combining graphics

- Removed some outdated floating-point precision conversions (should fix potential desync with extended shot)

- Non-hosts can view the lobby

- Glide will not accidently cancel it self when the game starts

- Natures wrath has a 3 turn cd

- Arcane Energizer buffs arrow damage instead of amount

- Elemental level 5 spells will appear on the same line as its book counterpart

- Some buffs to full arcane (In book description)

- Vine Bloom is not rechargeable with level 5 familiar

- Anyone on your ignore list will not be able to join your game (unless you invite them)

- Plenty of typos fixed

- The Frost Familiar spell can be used with Zero Shield

- Level 3's will properly show up on the start panel in elementals

- Minion spells that are synced with your Arcanist are disabled instead of removed if you don't have it

- Players DM's in a game will be sent

- Players who reconnect to game will still be able to chat

- Every turn you end in the water will increase a water damage multiplier (will reset if you do not end in the water)

- 5 second delay before you can start a game after changing settings

- Added Rated FFA support

- Private messages aren't saved in replays

- Napalm will retain its collision box if its controlling Arcanist dies

- Several new outfits made by @Kaoe @Lmaaoooo @Speedymat @clint

~Illusion Changes~
- Glide is the level one to Floating Castle

- Air Surge is the level one to Phantom

- Color Spray moved to level one and infinite uses

- The ol' swaparoo is the level 2 to Color Spray and gets a larger radius with the familiar

- Social Distancing removed

- Whisper Bomb has the Social Distancing effect

- Blink is a new Illusion familiar spell

~Blood Book Changes~
- Gargoyle - has an undead head - will not turn undead if in stone form - when it dies in either state it will become a lifeless statue - Cannot turn to stone while undead

- Barrage of Bones cooldown increased to 5 turns

- Removed over healing (was a bug anyway)

- Call of the Void does not inflict bleeding - starts half the size of aura of decay and expands each turn - has a easy to see border

- Blood Pact is also capped and the 25 damage removed...If over healing would occur to the player both entities are capped at the players max health

- Resurrection brings minions back to full health (max of 250hp)

- Flesh Wound lasts 3 turns - cannot be dispelled and affected targets cannot tower while bleeding... (or just 5 turns with no other effects)

- Familiar effect of half healing partically removed (Drain Bolt still half heals)

- Flesh Wound - Half healing added - Cannot be removed - Lasts five turns

- Blood Craze has 4 uses but deals 50 base damage (Infinite uses with familiar)

## March 9, 2021 (v3.7)

- Dark Totem sprite won't disappear after 5 turns, stops DK Charge, and works properly with other Dark Totems

- Full Storm won't freeze the game due to not having Whistling Winds icon

- Reviving from Soul Jar won't show you as defeated on the players' panel

- Gargoyle's can't jump while in stone form and become part of the map when they die in stone form; they also do not damage themselves with Blood Lust

- Blood Mist/Blood Bank have minimum of 1hp healed per projectile (instead of 0 being possible)

- Blood Bank also gives you its hit points when it is damaged (1:1 ratio)

- Blood Mist cannot be fired turn 1 with Arcane Zero active and heals for 50% of the damage to players (still 20% to minions)

- Barrage of Bones is a level 1 spell and has been reworked to be less generic

- Call of the Void recharges over 7 turns (lasts 5 turns), starts with 25 damage and gets 25 additional damage (stacking), each turn its active (deals damage based on distance)

- If the player report menu is up, game input will not be active

- Disconnecting while in the sandbox should properly clean up the game

- Blood Lust does not have any falloff damage

- Bleed Out has a 5 turn recharge and each time it deals damage, its minimum damage is increased by 15 (starts at 25)

- Fixed Drain Bolt hurting its caster if they're full blood

- Blood graphic toggle (only affects blood effects done after the toggle)

- Imp Destruction will not explode Dragon Eggs

- Blood Craze description specifically mentions protection shields

- If someone is on your ignore list, you will not get game notifications regarding them

- Sub folders for Outfits/Spellbooks are now supported

## March 7, 2021 - Bloody Update (v3.6)

Bug Fixes:

- Fixed Thorn Bomb/Imp Destruction/Brine Goblin death + Tower damage crash

- Fixed Portal + spells not going through

- Fixed spellbar input lag

- You can 'walk' through portals, instead of it deactivating only

- Original player order is preserved on rematch

- Using a teammates recall device won't select your teammate afterwards

- Fixed having to spam click Summon Kraken

- Fixed center of Forest Seed collision

- Aura of Decay/Lich type aura's will still activate inside of Sanctuary before being dispelled

- Added text showing why a spell can't be used (on mouseover)

- Whisper Bomb's phantom effect only lasts 0.166s instead of 1.5s

- The Blood Book has been released, with a total of 16 new spells!

## February 27, 2021 (v3.5)

Bug Fixes:

- Fixed New Years Rocket/Jingle Boom!/Thanksgiving Dinner

- Fixed Vine Bloom/Volley

- Mobile players can chat in-game

- Full stone elemental no longer has increased weight and (elemental mode only) reduce 3 damage instead of 5

- The ol' swaparoo cannot be used out of bounds

- Swarm/Swarm death interactions - both should damage the other

- If a spell is not affected by gravity and is going up, it will begin being affected by gravity

- Mounted undead minions will not protect living units from any damage

- Zombifying a clone will not change the players avatar

- Fixed summoning things into multiple auras, but not triggering them all

- Storm familiar affects minions casting Thunder Shock

- Fixed clones note having the proper minimap color

- Fixed an issue with presents giving an invalid spell (causing you to crash if it was in the selected units spell bar)

- BFTP has no falloff damage (if it does damage it will always be 5)

- Fixed the flickering when aura was disabled due to Sanctuary

- Presents will not give flying minions Flight

- If a minion that cannot move (Dragon egg as in example) gains flight, it can move while flying

- If you hit yourself with pebbles while in a tower, it will stop prematurely

- Portals can activate if your mounted

- Portals can teleport multiple entities

- Units inside each other will ignore the collision if close to each others center

- Trolls can't skip a transformation stage

- You can be healed while invulnerable

- Sky Castles Armageddon lasts 3 turns instead of 5

- Protection shield is more visible on full illusion users

- Brine Goblin explodes after a 1 frame delay (allowing certain combos)

- A (generous) chat rate limit had to be put in place

- Full frost can super jump while holding the "no glide/use ice jump" button

- On mobile the screen should not sleep

- Maps have a purplish hue if there is a Arcane Monster

- Switched the hand slot for Dbow

- Replays show the end credits when clicked on in the menu

- Fixed shuffle players

- The ability to delete/rename saved replays/outfits/spellbooks (right-click or use the buttons)

- Mobile users can hold and release to right-click

- Mobile users can view the players panel (from the pause menu)

## December 24, 2020 (v3.4)

- Fixed health placement on minions

- Fixed Frost Familiar + First Turn Teleport mode

- Fixed Meteor Shower

- Cannot activate familiars on the first turn if First Turn Teleport is active

- Using the Illusion familiar while in a tower will not put you under it

- Knocking yourself into the water and teleporting out quickly should not cause a resync

- Fixed a collision sorting problem on the server

- Becoming lvl 5 Illusion after already duplicating something will not 'partially destroy' the duplicate when its time runs out

- Minions that cannot jump, cannot jump while entangled

- At the start of your turn Portals activate before other effectors

- Mountain Goat does not have frost walking

- Fixed Steam Dragon recharge time

- Fixed some typos

- Fixed problems with Illusion/Holiday Elemental spells

- Fixed Christmas Tree

- Clones don't stay invulnerable (nor do they start with it)

- Glide will kick in if you're falling with no land under you (only when you start moving or hit a wall) (not when you walk off)

- If 'Space bar' is held when the jump button is pressed, you will not glide (can be key bound)

- Resigning while a spell is active on your turn won't wait for the timer to expire to actually resign

- Soul Jar starts in the center of the map if you're an elemental

- Undead clones are limited to Underdark/Arcane

- Aura of Decay is scaled properly with Illusion/Holiday familiar

- Added a scrollbar to the outfit menu

- Frost Familiar (spell) cannot be used in a tower

- Dark Defenses activates if you level up your familiar

- Casting Shining Power inside of Sanctuary will not cancel it

- Scatter Rock knock-back reduced

- FTT & Elementals work in rateds

- The lobby game line shows the right options when the status changes

- Added the ability to reset your password (in the client) through discord

## December 21, 2020 (v3.3)

Bug Fixes:

- Fixed a problem with napalm + portal

- Replays will save correctly

- Vine Bloom has the effect of a level 3 nature familiar (regardless of familiar level)

- "Overkilling" a mounted minion will correctly deal damage to the rider

- "Overkilling" a tower fixed (Note that the tower must still be active when the player enters the water for the damage to be applied)

- Pebble Shot can damage the caster if shot to close

- Dark Defenses animation speed up x3

- If dive shows as castable it should be castable

- While glide is active you can hold space when first jumping to jump without glide

- While gliding if you hit a wall and there is no land under you, you will bounce off of it instead of falling

- Storm/Blizzard/English Summer affect spells going through them

- The shuffling algorithm was poorly implemented - It has been fixed

- Tree dies if it falls in the water

- There's not 1-2 seconds of free time at the start of turns

- Cuckoo Clock should be a little harder to do full damage

- Sanctuary can remove a clones flight

- Added a splash sound when spells hit the water

- Mechanical Arrow's range reduced slightly

- Using the Illusion familiar won't cause the hud to go down

- Water Lord takes double damage from Dark Defenses

- Snowy Hills has the Armageddon -> Presents!

- Fixed the teleporting mount resync glitch

- Clockwork Bomb should never disappear without exploding

- Increased Max/Min camera zoom (easier to do a certain something with out external programs)

- Zooming in with the scroll wheel will zoom in on the mouse position (if you enable this option in the controls menu)

- Minimap scales with map size

- Can toggle HD backgrounds

- Jingle Boom! does 55 damage

- New Years Rocket explodes after 1 second instead of 2

- Shouldn't pass through small objects while walking...also a lot easier to trap players with minions

- Liches dealing damage to themselves with non-death damage spells will hurt themselves

- Glyphs destroy land when hit

- The selection arrow has been implemented

- Option to toggle "HD" backgrounds

- Option to change the sandbox map

Intentional changes from the original:

- Thorn Bomb starts on a 3 turn cooldown

- Arcane Zero Shield replaced with Summon Dragon Egg

- Arcane Zero Shield is now a game mode

- Arcane has a full normal book

- Full Books have additional level 5 abilities

- Sky Castles Armageddon -> Will pick a new location to fire each turn like normal, but will also fire at that same location for 4 more turns

Additions:

- Game Mode -> Elementals - Players start with a full book (full familiar) of their choosing, along with their normal 16 spells

- Game Mode -> First turn teleport - Players start in the water and get a free teleport the first turn (because I didn't want to make a spawning system for the new map :p...oh wait...)

- A new map concept that is taller that it is wide (Forced game mode FTT) - This map does not appear in Random map and/or Don't Mind map pools

## October 5, 2020 (v3.2)

- FFA games should end now

- You send your spells to the server whenever you join the lobby (should stop you from getting the F2P spell book)

- Fixed Napalm + Static Shield

- Fixed some problems with receiving old game messages after leaving

- If a player leaves the game, it will not resign player 1 instead

- Replaced the two hats with ears with skin colored ears + another cosmetic made by Moin and ddp+ by hoomee6

- Only Random Spellbooks game mode has spells logged in the chat

- Added a separate slider for foreground/background brightness

- Players who have played a rated game are ranked higher than those that haven't

- The lobby game description will show the average rating of its players

- Summoning a minion into certain colliders will not crash the game

- In rateds, selecting only random map will not force Grassy Hills

- Fixed recalling from the water

## October 4, 2020 - Changes from TEST SERVER (v3.1)

- Full Illusion is slightly smaller

- Brine Goblin uses the players coloring scheme

- Team rated games are limited to two teams

- The spell HUD disappears like before and starting spells are instead listed in chat

- Some cosmetics along with rewards for the 10 second tournament champion

## September 27, 2020 - TEST SERVER (v3.1)

- Fixed rated settings not being followed

- Fixed Monkeys

- Fixed Pegasus taking 75 damage with a rider and no aura stack

- Fixed the player display for spectators of a rematched game

- Added Mac/Linux test server builds

- Fixed replays (note replays are not compatible between versions)

## September 26, 2020 - TEST SERVER (v3.1)

- Fixed immortality involving Static Ball releasing a Static Ball on death (which explodes instantly)

- Firing a spell at a mountable minion will not cause you to mount it

- Hover over a chat message to see the time stamp

- Storm Spirit radius reduced from 13 > 10 so it can fit past left tree on Grassy Hills

- Den of Darkness aura will come back after Sanctuary dispels it

- Elves targeting Volley will properly update its target

- Natures Wrath will affect creature out of bounds

- Fixed Water/Pebbles/Cogs doing extra damage

- Glyphs cant hit Phantom on creation

- Snowball can do the full 100 damage (5 extra snowballs, was previously limited to 90 damage)

- Fixed a lot of sounds

- Snowman's Blizzard requires the player to have Blizzard

- If a tower is sunk, excess damage is dealt to the player

- Shards from explosions have less time to 'ghost' through the caster

- Armageddon spells will never ignore the players collision

- Can only zoom in/out while the mouse is over the game window

- Vine Bridge can link to Phantom

- Phantom can get Presents!

- Dive will explode Thorns

- Brine will kill a Brine Goblin no matter its current health

- Shock Bomb will not detonate Thorns

- Entangle will detonate Thorns

- Cannot get Flurry from Presents!

- Arcane Familiar cannot be used at or below 100HP

- Fixed the known chat bugs

- Floating Castle can rise when cast on water

- Towers check for surrounding effectors on creation (e.g. Swarm)

- Using Recall/Teleport will check for effectors and trigger your own

- Rock Golem cannot be healed (by Sphere of Healing or Thanksgiving Dinner)

- Comet Armageddon is more inline with the OG

- Heal won't reset a minions health (if above its max due to Drain Bolt)

- Undead monkeys can jump

- Flurry will only stop if the caster's Elves damage the caster

- Meteor cannot go through Arcane Portal

- Water Trolls can affect Forest Seed

- If an Imp summons Glyphs (from Presents!) it can heal from them

- Forest Seed can aura stack

- Entangle only stays depending on your current Protection Shield (if you cast Protection Shield after being entangled it does not need to be killed to remove Entangle)

- Mechanical Arrow knockback reduced slightly

- Sunder/Smash/Wallop all have knockback buffs

- Napalm has an AOE when hitting terrain

- The Frost Familiar will not appear out of bounds if you use the Illusion familiar

- Raised the Arcane Portal above the casters head slightly so minions the size of the player are not teleported back through

- You can change the screen size options while in game

- Added support for Fullscreen Windowed (you can use it to not minimize the game when using multiple windows)

- "Big" minions destroy more terrain when landing out of bounds at the top border

- Buffed Shock Bomb falloff damage

- Snowman/Dragon beards will not display a mouth

- The in game spell HUD will not hide

- Duplicating Santa/Angel will retain their size/wings

- Reduced the distance needed for Conductor Rod

- Damage the player would have taken while mounted will overflow to the player if the mount dies

- The Illusion familiar now makes you smaller

- Placing a Soul Jar while moving won't cause a desync when you die (due to it being in a different spot)

- Some outfits added made by clint

- You can drag the minimap camera

- Updated the discord link

- Option to reset key bindings

- Option to remember password on login

- Casting Recall (Recall Device) will select your character instead of the next minion

- Completely reworked how the server handles games so it could have introduced unintended bugs

- Rated games are now a thing

## July 4, 2020 (v3.0)

-Fixed canceling Flight on a minion

-Removed the 'Casted..." text from spells that do not end your turn (if it's your turn)

-Fixed Cogs from Mechanical Arrow and all other spells with Cogs

-Fixed Static Ball trying to release destroyed spells (Napalm that disappeared) and/or spells without a sprite renderer

## July 2, 2020 (v2.9)

- Reduced Shock Shield knockback

- Fixed collision on top of Sanctuary

- Adjusted Arcane Monster radius

- Fixed some typos, sounds. and particle effects

- Damage radius of Whisper Bomb reduced

- Fixed large explosions not searching all potential collisions

- Fixed Flight being shown as a castable spell while in a tower

- When casting Lichdom you turn undead before creating your aura (allowing you to heal from any initial damage)

- Can use Recall (Recall Device) in the water

- Apparition cannot cast Cancel Flight

- Duplicating an Apparition will work as intended

- Mac OS arrow keys will not input squares

- You have to double-click a chat message to start a private message

- Mac users can reliably open the emoji picker (control + space)

- Den of Darkness heals 30HP each turn instead of 25HP

- Soul Jar can't be affected by Aura of Decay

- Elves' Flurry will kill towers without delay

- Dying or resigning should release spells stuck in static shield

- Sanctuary will not remove Apparition's flying ability

- Entangle will bring down Floating Tower

- Floating Tower can be cast while on top of minions

- Arcane Neutrality takes away water walking

- Dive cannot be cast out of bounds

- Zoom is persistent between games

- You cannot aura stack Sanctuary

- Arcane Tower can teleport out of the water and into Glyphs and stay alive

- Your own Glyphs can heal you while in Arcane Tower

- Increased the damage radius of Self Destruct (so it extends beyond the Cutout)

- Paladins sword spins with Sunder

- You don't lose 1HP when sunk in a tower

- Storm Dragon Breath does damage in a small radius

- Added small number displaying Protection Shield amount next to health

- Imp Destruction creates twice as many Arcane Arrows

- An undead Water Troll getting hydrated will retain an undead head

- Water Ball/Napalm can kill Phantom in terrain

- Sanctuary checks the center of the circle instead of the players position (only affected by creation/moving of the tower)

- Teleporting Sanctuary with Recall Device and/or Calling Bell will check for effectors inside it

- Teleporting should always activate effectors

- Cogs Familiar is only half as effective in 5 sec mode

- Added a scroll view to the Change Spells Menu

- Air Surge will no longer push back phantom (Apparitions, players or non-Phantom minions are still pushed back)

- 8 sec game mode

- Removed 'Random Spellbooks' game mode and renamed to 'Unique Random Spellbooks'

- Added the game option "Shuffle Players" which randomizes player order at the start of the match

- The Armageddon on Ocean Floor gains an additional Clam every 10 turns

- Updated some aspects of the rematch option and put a 30 second limit until auto rematch (for those offering rematch)

- You can now right-click a map to toggle it on/off from the random queue

## May 31, 2020 (v2.8)

- Restored effectors (i.e. Nature's Wrath) affecting spells out of bounds (which also fixes the water lord glitch)

- Fixed a client side error involving Aura of Decay (which could cause desync)

- Fixed an issue with spells not damaging towers in certain scenarios

- Flight visual will disappear from a duplicate if it is canceled/destroyed

- Updated Illusion spell icons

- Added a 5 second mode

## May 27, 2020 (v2.7)

- Fixed Nature's Wrath

- Swarm cannot be aura stacked by its own aura

- Fixed the original spelling of "origonal"

- Duplication says 4 turns instead of 5

- Fixed Clockwork Bomb + Arcane Portal interactions

- Duplication will keep the aura of decayed minions and their unique abilities (i.e. Frost Giant's Blizzard)

- Color Spray is now a level 2 spell

- Vertex & Glide swapped places

- Magical Barrier doesn't stop clams

- Explosions should always deal damage to towers in range

- Icons in the lobby have tooltips

## May 26, 2020 (v2.6)

- Storm Shield can split its damage

- Shock Bombs explosion center is offset by -40 pixels

- Dark Knight won't damage through towers

- Fixed Thunder Shock knockback (along with other spells)

- Arcane Crystals Armageddon will target Imps for the first 10 turns

- Swarm still can't Aura stack (same as OG) but its aura can cause stacking

- Death Bomb will always turn undead like its suppose too

- Undead Pegasus is mountable

- Outfit/Spell selection menus should close if you change menus

- Summoning radius increases with minion size (also center offset)

- Static Shield does not disappear when you fall into water

- Fixed some spell descriptions

- Entangled units can't be thrown by Hurricane

- Effectors don't need to move when a tree is summoned to affect it

- Flying units that are teleported will trigger effectors

- Buffed Sprit Shield

- You should always be able to tower when on water (with Seas Familiar)

- Entangling a mounted minion will Entangle the mount not the mounted player/minion

- Added icons for the different game modes

- Dive makes a Cutout at its original position also

- Better input control on the login screen

- If the save checkbox is unchecked on game end screen, the replay won't save

- Fixed 1l1l1l1l1l1l looking exactly the same

- Arcane Flash & Arcane Zero Shield do not count as level 3 anymore in Random Spellbook mode

- Calling Bell/Vine Bloom/Flurry will give you the extra minion spell if you don't have it in Random Spellbook mode

- Towers can soak up damage while falling

- Sinking a tower with Imp Destruction will apply the left over damage to the player

- Removed Unity's built in physics along with floating point precision from physics calculations which should hopefully solve some desync issues. This was actually quite a big undertaking, hopefully it was worth it. As such, there could be glitches caused by the conversion due to accidental logic changes

- Added the Book of Illusion

- Also added a game option to only allow original spells for those only interested in nostalgia

## May 1, 2020 (v2.5)

- Knockback for Napalm Bomb (and others) fixed when inside someone

- Flame Wall/Shield only affect spells going downward

- Clockwork Bomb will not stay solid when caught in a static shield

- Minions don't die till after they stop moving

- Having Thanksgiving Dinner will not give it to your Pixies

- Undead Paladin's sword will spin when Charge is casted

- Should be harder to get stuck in terrain while walking uphill

- Leaving a game will destroy any option menus you have open

- Flying minions can't move through terrain at the maps edge

- You can right click a game to see the players in it and also message them

- Adjusted Nature's Wrath to better reflect the OG

- Conductor Rod has 4 uses

- Slightly easier to mount through Ice Shield

- You can hover over the time to see the current turn

- Fixed chat drop hack

## March 30, 2020 (v2.4)

- Towers out of bounds will sink

- Full Frost gives all your minions frost walking abilities

- Zombified minions retain frost walking

- Unique Random Spellbook mode now grants all players different spell books

- Description of Chain Lightning fixed

- While in the water, Arcane Gate is always selected

- Spells below Flame Shield will not deactivate it, only above

- Quickly casting flight after detowering will not cause you to resync

## March 12, 2020 (v2.3)

- Casting Glyphs in Sanctuary will make them disappear

- If a mounted minion turns undead, its rider takes 15 death damage

- Sphere of Healing has a lot more knockback against the undead

- Fixed an error involving Brine Goblin and a player dying

- Random Spellbook mode added

    ○ Everyone gets the same random book

    ○ Arcane Gate, + 6 random level 1 spells, +7 random level 2 spells, +2 random level 3 spells (Arcane Flash and Zero shield currently count as level 3)

    ○ Minions get all their spells whether you carry the spell or not

## March 7, 2020 (v2.2)

- Going through Arcane Portal at the corner of a map won't freeze the game

- Landing on a Forest Seed or minion while out of bounds should not instantly kill you (with more than 16HP)

- Multiple players falling in the water should not crash the game

- Sphere of Healing has some knockback

- An active Arcane Energizer boosts Glyph damage by 5

- Blast From The Past will detonate thorn bombs at close range

- Ice does not fall like snow; Snow falls faster

- Slight delay of switching minions when one dies

- Fixed missing full book descriptions

- Having no Arcane Gate will always damage you when you fall into the water

- Spectators can chat without moving the camera

## February 24, 2020 (v2.1)

- Patched some non-game related bugs

- Self-Destructing at 110HP will not freeze the game

## February 22, 2020 (v2.0)

- Fixed Spectators not properly loading maps set to random

- Arcane Mod has to be toggled on to be used

- Arcane Mod does not have infinite teleports

## February 21, 2020 (v1.9)

- Fixed Flying + Water Lord out of bounds glitch

- Redo will not make Arcane Zero Shield a castable spell

- Rematch should behave better

- On rematch if the map was random, it'll stay random

- On rematch if everyone successfully reconnects the invite mode will be set to whatever it was

- Toggle flashing when a chat message is received (through Chat box Filter options)

- Spells should not pop up when they aren't suppose too

- Napalm won't instantly disappear when its owner dies

- New map: Ocean Floor (Graphics made by GrimReaper#9185)

## February 7, 2020 (v1.8)

- Jumping outside top border will not stun you if you have an active Protection Shield

- Top border Cutout is bigger and can scale

- Rake (Clockwork Dragon) will never damage the caster who summoned it but will kill its rider, such as Recall Device

- Recall Device can mount minions

- Storm Shield can damage multiple enemies when first cast (damage can still not spread)

- Ocean's Fury will stop if the caster dies

- Flame Wall does Napalm damage

- A minion that dies going through portal should not crash the game

- Sanctuary also checks casting players end position while casting

- Fixed Aura of Decay indicator not disappearing sometimes

- Dark Knight's Charge and Dwarf's Mine behave a lot more like the OG

- Removed stray pixels on the left side of Murky Swamp

- You can adjust the in-game brightness

- Fixed the minimap camera's visual box

- Using Recall (Recall Device) does not end your turn

- Flying units shouldn't be so slippery

- You can move the camera with the middle mouse button so you don't cancel your spell

- Arcane Glyphs created out of bounds are destroyed

- It's possible to mount minions through Ice Shield

- The Spell bar comes up when your turn first starts, instead of being delayed

- You can create dummies in the Sandbox

- Clams will not completely ignore players and minions

- Can invert camera/mouse direction

- Added another ring of flowers for Nature Familiar levels 3,4,5

- Stocking Stuffer will only pass through entities for 1 frame instead of 3

- Can force Open GL Core on Windows

- Can bind Camera Zoom in settings

- Can offer a rematch

## January 4, 2020 (v1.7)

- Stocking Stuffer no longer causes desync

- Bombs with shrapnel do reduced damage inside of minions

- Aura of Decay now has a visual indicator if you're inside of it

- Chat filter can be toggled

- Snow falls faster

- Arcane Monster powers added

## January 1, 2020 (v1.6)

- Explosives inside people should not do max damage

- Flight does not show "Cancel Flight" when not flying

- Fixed Lich taking reduced damage from own minions (because of healing from it)

- Fixed Conductor Rod not needing to go anywhere with full Storm

- "Left Alone" - -> Water Lord flying off from Water ball is from Arc1

- Some Grammar/Spelling fixed

- The cast meter is not initially displayed in the bottom left corner

- Fixed Chain Lightning + undead/tower interaction

- Forest Seed - Starts at 75HP, loses 15HP each turn and can be healed

- Sphere of Healing no longer turns into Drain Bolt due to minions turning undead

- Sanctuary affects Swarm properly

- Sanctuary releases spells caught in Static Ball and Static Shield

- Flying units can't be forced down

- After using Arcane Portal, Shock Shield should be checked

- A simple chat filter has been added

- A new patch system (Windows only), so you shouldn't have to redownload the entire game

- New Holiday book added

## December 2, 2019 (v1.5)

- Fixed Blast From The Past

- Fixed Arcane Crystals Armageddon

- Minions can be stunned

- Shining Power won't fall if 0 damage was dealt (i.e. through your own Arcane Arrows or Sphere of Healing)

- The X velocity of mega boulder shouldn't be so wacky

- Some resync/desync problems should be fixed

- Server messages won't be duplicated when trying to spectate

- Fixed joining lobby and then sandbox not destroying the game

- Spell selection menu (clicking the book in the center will add as many spells as possible)

- Added a clear all spells button (excluding Arcane Gate)

## November 30, 2019 (v1.4)

- Extended Shot allows you to shoot spells slightly distant from your character (default key = Left Alt). Same mechanic as OG but easier control

- Hurricane will properly be destroyed when you leave the game

- Only players with Flurry can cast it (and players themselves cannot cast it, only the Elves)

- Forest Seed is visible on the minimap

- Shows "... has left" on player HUD in game

- Undead minions capped at 7 per player

- Will lose Flight if you go out of bounds

- Your Storm Shield will not hit your own Forest Seed

- Drain Bolt is not limited by the amount of health the target has

- Fun little add-on for players who played before 2010

- Options Menu readjusted

- Some portal glitches fixed

- Storm Spirit has Spirit Hurricane instead of Hurricane

- Brine Bolt can hit close targets

- Zombified Pixies lose Fairy Ring

- Fairy Ring cannot teleport you out of bounds

- Fairy Ring works with mounts

- Fairy Ring target's center must be within 30 pixels of the center

- Storm does Shock damage

- Better Lightning animation added

- Chain Lightning can now go through living units

- Muted/Unverified players are notified they are muted when trying to talk

- Undead Minion's spells are synced with their new owner

## November 18, 2019 (v1.3)

- Towers won't crash the game when falling in water

- Calling Bell won't crash the game when no Recall Devices exist

- If Elves become undead, the new owner must have Flurry to be able to cast it.

- Fixed some spell descriptions

- Self Destruct for imp have had their sizes adjusted

- Dark Knight can Drain over 100HP

- Dark Knight receives less knockback

- Dark Knight (not undead) is not affected by its own Drain Bolt

- Mine/Charge abilities cannot be casted while stunned

- When the Water Lord uses Dive, you'll be thrown off but will remount if applicable

- Sphere of Healing will Heal/Damage mounted characters

- When towers are created, objects in the Cutout will fall

- Firewall, Storm Shield, Aura of Decay, and others now properly affect Forest Seed

- OutOfBounds Cutout radius increased

- Angel (Shining Power) is not knocked down if they still have a Protection Shield active

- Flying units can sink

- A partially blocked portal will now function properly

- Forest Seed starts with 60HP (was 50HP previously)

- Chain Lightning is fired at full power (bolt spell)

- Snowball is harder to use (more spread)

- Maelstrom has water droplets that come from the middle

- Mega Boulder shouldn't climb up the terrain

- Mega Boulder explosion radius increased from 90 > 95 pixels

- Arch Mage Staff transparency decreased

- Added Emojis (Ctrl + Space on Windows to popup UI)

- Friend and Ignore Lists added

- Private chat (Right-Click message or  /name:"msg"  (must include ":"; i.e. /test:"Hi")

- When in lobby, press TAB to private message the same person

- When in game, press Left Ctrl + Tab to private message the same person

- Chat filters added

- Ask to Join option when in lobby attempting to join a full/closed game

- Reporting players added

- Discord account verification capability

- Muted till you verify through discord

- Some new outfits

- Moderation Tools

- Merry Christmas! New Christmas themed Grassy Hills Map (in 360p)

- (Music by Kemono - CC-BY 3.0 - opengameart.org)

## September 26, 2019 (v1.2)

- Fixed spells not visually being destroyed under certain conditions (same reason why OutOfBounds damage wasn't working properly) among other things like crashes and thorn bombs

- Monkeys (on Mos Le'Harmless) throw a Thorn Ball when they first spawn

- Dragon/Pegasus Aura of Decay is now visible

- Undead Pegasus gets Drain Bolt and loses Protection Shield

- Draining a mount you're on, yields 30HP instead of 60HP

- Raise Dead typo existed in the OG, but fixed anyway

- Thorn Ball explosion radius increased

- Mega Boulder potential damage increase with longer duration between bounces

- Removed some stray lines

- More color options for costume customization

- Arch Mage staffs have their visual effects added

- Snowball can detower

- Removed "flight skidding"

- Shining Power does not heal while in water

- Can knock Shining Power out of the air

- Using the Frost Familiar while in the water and in bounds will place you on the water

- If you fall in the water on your turn, you can gate out (given enough time)

- 60 turns limit per game

- Can Team Chat if prefixed with "/"

- Zoomed out some parts of the UI

- On Windows builds, the task bar can flash on important lobby events

- Added some Moin the Miner sprites

- Added The Real Arcanists 2 icon

- Edited background to a solid outer radius

- Fixed falling in water with gate

- Fixed team chat

- In game messages are now being recorded

## September 12, 2019 (v1.1)

- Scrolling the chat box won't also zoom in/out in the game

- Fixed accidental casting of a spell when its first selected

- Aura of Decay cannot affect Sanctuary

- Fixed selecting Arcane Gate when someone else falls in the water

- Switched Wraith and Dark Knight sounds

- Reordered the layout of the game lobby panel for some team combinations

- Protection Shield does not protect against all stuns (only ones that were created before the casting of Protection Shield)

- You can lock the charge up meter in place (in options)

- Aura of Decay radius increased from 110 to 128

- Fixed Swarm + Sanctuary interaction

- Smash/Wallop do 30 damage

- Animated health bars

- Arcane Arrows knockback increased

- Added Familiar description tooltips

- Lich'd players gain 1/2 the damage they and their minions deal

- Full Stone does not gain 30HP from Drain Bolt

- Lich do not gain HP from Arcane minions or Rock Golem

- You cannot gain HP from Rock Golem using drain

- Storm Shield can hit Forest Seed (if it's not yours)

- In large games the player HUD (top-left in game) is scaled so it doesn't take up to much space. Hover over the Top Left part of it, which will scale it up and click on it to lock it in place.

## September 7, 2019 (v1.0)

- "Casted …" spell text now disappears

- If you have not Toggled Limit FPS, it starts set to ON

- Can properly Toggle FPS Display in the Options Menu

- Team Positions are properly calculated (it was 0,0,1,1,2,2 which means you could control 'your teams' minions)

- Water can no longer heal you

- Paladin's Sunder ability does not fling the caster

- Can now be stunned while in a tower

- Disruption should properly spread

- Water Trolls bob their head when they are ready to hit something

- Increased Storm Shield and Water Troll's radius

- Dive can be cast when at max summons

- Randomized who goes first

- Max players in a game increased to 12

- Team sizes can now be 2,3,4,5,6

- Ability to save Spell Books

- Ability to save Player Outfits

- Change books/outfits in lobby (if they are saved)

- You receive a chat message if someone invites you to a game

- If you are spectating and someone creates a game, you get a message

- Can knock players off mounts

- Fixed some spelling errors

- No more dead clicks on the spell bar (due to Mouse Up instead of Mouse Down)

## August 31, 2019 (v0.9)

- Reconnect option

- Meteor does way less damage

- Water Ball bounces off the water

- Arcane Flash's center of force moved closer to the caster

- Kablam!'s explosion force is the same as flash (with drop-off)

- Wind Shield and Spirit shield don't visually deactivate

- Frost Arrow knockback increased

- Pebbles that hit terrain don't apply as much knockback

- Game music will stop when you return to lobby

- Zombified Pixies get Drain Bolt

- Rain of Fire comes closer together and affects more terrain (Cutout Radius increased)

- Full Fire's damage radius properly scales with its Cutout Radius (x1.322)

- You can dismount a minion if you are flying and are at the top edge of the map

- Nature's Wrath does not sink

- Can toggle an FPS/Ping counter in settings

- The camera goes to the impact point of Sky Ray, instead of the targeted point

- While spectating, chat is always enabled (unless you press TAB)

- Mega Boulder is harder to control, with more damage potential

- Minions that turn undead are set at 1/4 their initial health (rounded down) (other then flame dragon which is 37HP only if it's below that number)

- Key rebinding capability

- Arcane Glyph now has 4 uses

## August 21, 2019 (v0.3)

- Spectating should now be fixed

- You can chat while spectating

- When exiting a game, you return to lobby

- Can offer a draw

- Can resign the game

- Can invite other players

- Flight distances adjusted

- Arcane Zero properly blocks the correct spells

- Recall Device(s) can't be teleported with Calling Bell

- Pebbles will damage you, even if it bounced first

- Aura of Decay gets more transparent when inactive; can also affect Forest Seed

- Fissure doesn't go quite so wide

- Shock Bomb 79 rounding error

- Spirit Shield reactivates like Wind shield

- Deluge 30x3 instead of 18x5, also knocks you around a bit more

- When going through a portal, you'll activate effectors (e.g. Aura of Decay); Both portals can be used at the same time

- Sylph/Frost Giant have frost walk (walking on water)

- Arrow spells fly straight before curving towards their target

- Frost Arrow damage reduced

- Mega Boulder damage radius increased

- Snowball keeps momentum

- Can control teammates minions

## August 17, 2019 (v0.2)

- Fixed Lobby timeout

- Can spectate (due to current constraints you are not actively in the lobby)

- Being hit while flying should be more like the original

- Can't go over 250HP with dark defenses

- Healing + Full Stone while in a tower heals the right amount

- Camera can't go so low

- Fixed Brine Bolt description

- Snow/Brine do not destroy Thorns

- Spells caught in a static field blink

- You lose flight while teleporting

- Damage radius increased for Sphere of Healing, Drain Bolt, Fire ball, Shock Bomb, Mud Ball, and Disruption

- Greatly reduced the distance of the first bounce of Chain Lightning

- Fixed a crash, if you were dead and someone used their familiar

- Right-Click will unselect spells

- The camera can now follow spells

- Draining a Forest Seed properly caps your health

- Comets average damage is now somewhere around 80 (Max: 275)

- Entangle gets removed if hit while in a tower

- Arcane Flash force increased

- Arcane Gate will auto select if you fall in the water

- Comet/Meteor angles tweaked

- Arcane Portal reactivates on everyone's turn

- Water Ball cuts out more of the terrain

- Drain Bolt heals the minimum of damage dealt and current health

- Drain Bolt hurts yourself if you are undead

- Powerup bar charges slower

- Mud ball makes the mud before applying force

- Spells with uses aren't consumed in Sandbox

- Quake affects flying units

- Mega Boulder swings like a pendulum

- Aura of Decay stacking is now possible

- Aura of Decay applies a small upwards force, if flying

- Pebble Shot can hit yourself at close range, when hitting the terrain

- The current turn is finished before the game is over

- Spells that summon multiple units, are spread out further

- Cannot control minions while sunk

- Steam Dragon drops gears on death

- Fixed copying your spells/outfit when spectating or watching a replay

## August 13, 2019 (v0.1)

- Game is released to the public through Discord

## August 8, 2019

- Elves stop firing when their master is hit

- Pebble shot (etc) stop if you hit yourself while in a tower

- Sky Ray is now 5 pixels wide instead of 1

- Towers live for 1 frame after reaching 0 hp (mainly for thorn bomb)

- Players can't cast Flurry

- Fixed not being able to talk in the lobby, after playing a game

- Arcane Flash should be better

- Game is not hosted on the same server as CC anymore

- Resizing the client is now supported

## July 24, 2019

- While mounted Static shield moves with you

- Some wonky knockback fixed

- Arcane Crystals arrows don't hurt you if its your turn

- Fixed only being able to teleport, if flying and you fall into the water

## July 20, 2019

- Death bomb damage hurts the lich

- Fixed quake + cog tower

- Fixed some typos in the descriptions

- Spells check for effectors before checking for a collision (to fix static ball/fields)

- Meteor is more Meteor like…

- Chain lightning 'sticks' in towers

- Flame walls don't go through things

- Disruption modified

- Protection shield/static ball checks for Sanctuary on cast

## July 12, 2019

- Fixed Spirit shield (was making Wind shield instead)

- Turning Undead updates your current summons

- Dead players can chat

- Chatbox can be closed

- Elf Arrows should reach their target

- Pebble shot deals x2 dmg to towers

- Minions with a rider take x2 dmg

- A player death won't cause a turn to be skipped

- Can't teleport while entangled

- Frost Arrow knockback fixed

- Added some (hopefully better?) knockback physics

- Vine Bloom is unaffected by your familiar

- Target is removed when Flurry is casted

- Random Mouths

- Starting/Ending screen

- Vine Whip adjusted

- Hurricane slightly increased