recursal/Fanatic-Fandom huggingface dataset:
Druid

**Druid** is a rare hero in Tower Keepers. She uses Staff weapons and Leather armor.

## Skills

### Soul Skill

**Rapid Regeneration:** Heals party over time.

### Active Skills

**Entangle:** Deals damage and slows target briefly

**Invigor:** Heals a large amount of damage and reduces their skill cooldowns briefly

**Cyclone:** Deals damage to random targets

**Healing Circle:** Heals party

**Renewal:** Heals a small amount of damage over time

### Passive Skills

**Wrath of Nature:** Entangle and Cyclone deals more damage

**Heart of the Wild**: Increases defense

**Essence of Nature**: Increases all healing abilities

## Strategy

Druid is an indispensable hero due to her great healing capabilities as well as her ability to affect skill cooldowns.

The most common skills for Druid are Entangle and Invigor. Entangle is great for slowing down enemies by a significant margin, particularly bosses and problematic heroes in Hero Battles. Invigor does the opposite: it speeds up an ally instead. The best hero to invigor depends on what you're doing, but whichever hero you invigor will become that much (stronger/)faster.

Druid's other skills are more situational than the others. Renewal is a potent healing skill and thus used often, but in some cases it is swapped out in favor of Cyclone for extra damage (leaving the soul skill, Rapid Regenation, to do most of the healing). On the other hand, Healing Circle may be used in place of Entangle to get the most amount of healing possible. As far as passive skills go, Essence of Nature is almost always used, with Wrath of Nature equipped for DPS and Heart of the Wild otherwise.

Druid can use a number of different weapons. Good staffs for pure support purposes include the Abjurer's Staff of Protection, Nature's Offering, and even the uncommon Spirit Staff which provides a great boost in defense comparable to some rare and even super-rare gear. However, one may consider using Rod of Ruin to boost the damage of her Entangle and/or Cyclone skills. Upon reaching level 55, the White Staff of Viarus is the best weapon for Druid, providing superior offensive and defensive capabilities. As for armor, Great Wyrm Hide is by far the most protective armor to use until level 55, in which case Living Leather is favored for offering much more health, armor, and Poison Resistance than its predecessor, supplemented by its bonus regenerative property. Living Leather also benefits from Druid's Essence of Nature passive, granting an extra 43 points (at max) to the regeneration property, totalling to 118 points every 3 turns.

Hide of Sargothian is good for a DPS Druid because of the stacked Wrath of Nature passive, and gives a health boost but only a stun resist. For this reason, it's better to rank her up to improve her defense, or just wait until around level 50 or so when she has high health and defense anyway. Equip Invigor because of the 5% slower cooldowns. Be aware of this in any builds using Hide of Sargothian.
Blade of Wonder

*"A magical blade from the Age of Wonder"*

**Blade of Wonder** is an uncraftable Super Rare One-Handed Slashing weapon, obtainable via the Guild Shop, Dragon's Hoard, or stage 10 or 60 of Zaluss The Demolisher.

## Special Properties

* -0.5 Initiative
* +10.0% Dodge
* +150 Health

## Strategy

The Blade of Wonder offers great defensive stats, arguably a slightly better defensive option than the Perfect Katana.

Furthermore, whereas other super rare equipment is outscaled by epic tier items, the Tier 1 Epic, Vorpal Warsword, is offensively statted and an inferior choice for defensively oriented heroes. This makes the Blade of Wonder a long-term defensive option for the Knight, until tier 2 epics are available at level 55. Many consider it worth the 300,000 mark investment to at least obtain one.
Forbidden Blade

**Forbidden Blade** is the second Super Rare weapon for the One Handed Stabbing weapon class.

## Strategy

Forbidden Blade has somewhat lower raw stats than Bloodletter. However, its special properties--its -0.1 initiative, 25% extra crit damage, and 5% faster cooldowns to all skills--can be just as good as Bloodletter, if not better, in terms of offense.

If using a hero such as Blackguard or Valkyrie with the intent of dealing damage, Forbidden Blade is preferred over Dark Defender which is more of a defense-oriented weapon. It remains a viable weapon until Piercing Blade comes into play, at which point the Forbidden Blade becomes obsolete in favor of Piercing Blade's higher level cap and especially the 20% armor piercing.
Ogre Brute

**Ogre Brute** is a rare class monster found in a few campaigns.

## Appearances

* The Poisoned Well from 3-9
* Edge of Doom
* The Demon's Blood

## Skills

* Wild Strike
* Bash

## Description

An improved version of Ogre, it has much higher attack, defense and damage stats, and even slightly higher armor. However, with the absence of magic resistance, any hero that deals anything other than physical damage can easily defeat it. At higher levels, it cannot withstand even purely physical attacks.

Ogre Brute is an extremely rare reward drop, and we still don't know at what keeper level the Ogre Brute even becomes possible to receive. However, even if you did get one, it wouldn't be very useful in defending your tower, especially at higher guardian levels.
Tower Keepers Gameplay Part 1

Welcome to tower keepers. This game is a few boring on start but then it's great. These parts are full book.

## Tutorial:

At lvl 1 you start on tutorial that someone is going to take your tower, then you will see scrools that you will learn how to apply/upgrade them. Each scrool got different strenghs.

You will go then at shop that already gives pirate for free. He's good to upgrade and lvl up him.. i mean to apply him training points and gain lvls. You will saw some green stones, they're soulstones that you get great stats from each lvl but they're going more expensive to find more of them. At first stage, you will learn how to use soul skills (abilities) and they're very usefull. Make sure that you lvl up your best heroes that are also good for other campaigns later because if you lvl up all heroes toghether you will get bored easily.

Just keep playing stages, at lvl 10 you will meet a very easy boss that is trivial, Korgan. Make sure that you lvl up all heroes or you will get killed. If you're connected to ur account you will have got already 5 soulstones for cleric so promote him. Then you can start playing hero campaigns.

This time the book was small :)) it continues At Tower keepers gameplay Part 2
Enter the Arena

**Enter the Arena** is a 7-day bonus Campaign. Rewards consist of portal stones and battle chests.

## Campaign Properties

Enter the Arena consists of 7 Missions. The player will face 1 team of enemy heroes per mission. Missions 4+ have 5 or even 6 heroes at a time. You can bring up to 4 heroes in your formation.

## Strategy before level 55

### Mission 4:

There is plenty of wiggle room in this one. One team of many that can work is as follows:

**Cleric**

**Warmaster -- Blackguard**

**Mage**

### Mission 5:

**Spellsword**

**Warmaster -- Blackguard**

**Druid**

 Warmaster
 Blackguard
 Druid

Focus melee attacks on Templar, and ranged attacks on Cleric, but entangle Kensai whenever possible. Cycle Soul Skill usage between Shield Tactics and Rapid Regeneration. Mass Dispel any attack/damage buffs just before Kensai attacks, or Victory or Death just before any enemy attacks. Blackguard's soul skill shouldn't be prioritized unless it picks off the remaining health of either Cleric or Templar.

### Missions 6 and 7:

**Druid**

**Warmaster -- Paladin**

**Cleric**

 Warmaster
 Paladin
 Cleric

In Mission 6, focus all heals on Paladin, and spam Shield Tactics and Rapid Regeneration. Shield Tactics and Holy Shield will eventually stack together and give 2,000 defense at a time, making attacks barely tickle. However, the enemy Blackguard's Find Weakness passive is on full display, making him the biggest troublemaker for your Paladin early on. While building Paladin's immense defense, have Druid focus her Entangle on Blackguard to cut off his damage potential. Eventually, the enemies will kill themselves via Avenge, except for the Mystic. After that, it's a waiting game until Righteous Call picks off Mystic; however, you can speed up the process if you can survive with Heavy Bash instead of Take Charge on Warmaster.

The same loadout works on Mission 7, but it requires smarter soul skill usage and a bit of luck due to the enemy Spellsword. Since the Spellsword will dispel your buffs (and cause damage in doing so), it's best to hold off on Shield/Regen until right after she uses Dispel. It takes some luck in order for Spellsword to die from Avenge quickly without Cleric being sniped, but it should only take a few tries if stars and gear are sufficient. To counteract luck, a Soul potion can be used to keep soul skill usage up, as well as Immune/Resurrect potions to protect or recover Cleric.

Level 55 players, be sure to hand both Cleric and Paladin a King's Hammer. As for Warmaster, he can use one as well, but he can still do well with an Ambusher's Hacker. However, it's worth noting that Take Charge will only pose as another buff for the Spellsword in Mission 7 to take advantage of, so Heavy Bash might seem like a better option. If Take Charge still seems like the better option, DON'T give him the Ambusher's Hacker, since its attack stats will do him zero favors.
Primal Chainmail

**Primal Chainmail** is the second rare armor for the Chain class.

## Special Properties

* 50 Health
* 20% Stun resistance
* 20% Lightning resistance

## About Primal Chainmail

Unlike Azure Scale Mail, this one already has a big improvement in its defense, being just slightly below the armor of that rare version, and even having a bit of attack points. And its properties are also very good, like 50 health, plus 20% stun and lightning resistance. However, it is still below Mithral Mail in the defensive part, which is an armor you can receive at random from the Wizard Tower, but if you can't get that armor, or you have a lot of heroes who wear chain at the beginning of your hero journey, so it's worth creating this armor.
Egg Hunt

**Egg Hunt** is a weeklong campaign, providing you with many 'eggs' (Standard and Golden Portal Stones). It is by far the most simple campaign in the game.

## Trivia

Although the campaign name suggests being activated only around Easter, this is not always the case.
E.g. in September 2019, February 2020 and August 2020 the Easter campaign was active.
Monk

*"All beings are connected; in particular, my fist with your face"*

**Monk** is an Uncommon hero. He uses Fist weapons and Cloth armor.

## Description

Support: A spiritual warrior who can stun enemies

* **Zen State:** Dodge increased by 14%, Defense increased by 55%, Heals himself for 237-395
* **Ki Shout:** Next attack deals 233% more Damage
* **Blinding Strike:** Deals 108-181 Damage and Stuns briefly

### Passive Skills

* **Iron Body:** Increases Armour by 29.6%
* **Contemplation:** Increases Attack by 55% and Defense by 55%
* **Aura of Stability:** Increases Stun Resist of whole party by 55% (All these %s are for a max rank Monk)

## Strategy

Monk has a variety of uses in both PvP and PvE.

His Zen State skill is one of the most important to have, as it boosts his defense and dodge tremendously. When one is looking at the list of heroes in the Heroes screen, sorted by highest Defense, Monk may appear somewhat low on the list. However, this is an illusion, and in reality, Monk has a much higher defense than the game lets on due to the fact that the game doesn't track active skills when determining highest Attack or Defense. Therefore he is perfectly viable at the front of a formation if he has Zen State equipped. His other skills are typically Ki Strike, to deal true damage to an enemy, and Ki Shout, to boost said true damage. Using Stunning Blow is an option if you need to immobilize a strong enemy, but it's recommended that you don't do that when Ki Shout is active because Ki Strike gets more out of it.

Contemplation is yet another vitally important one to have due to the enormous Attack and Defense boosts, a buff which is unparalleled by any other skill in the game. His other passive can be either Iron Body or Aura of Stability in PvP fights, but it depends on what the hero composition is. Iron Body may be preferred in Hero Battles when Monk takes the front of the formation, while Aura of Stability holds superior against heroes that rely on stuns (such as Blackguard, Mystic, or Templar) and against Zaluss The Demolisher for weakening Cage of Bones and Disintegrating Breath.

Monk can make use out of most fist weapons in the game, such as Fist of the Dark One and Jade Fist of Kung Huo. His armor is typically Aetheron Robes for the higher defense and magic resistance. Come level 55, Monk becomes a powerhouse with the Tier 2 weapon, Gladiator's Talons, and Spellthread Robe provides a minor attack boost to help him a bit more. The Tier 3 Fists Of Fury and Soul Cage can also be suitable for him due to their attack speed increases.
Praetorian Aegis

*"The Praetorian fervor for battle protects them from harm"*

**Praetorian Aegis** is an uncraftable Super Rare Chain armor. It can be obtained by defeating stage 5 of Zaluss The Demolisher.

## Special Properties

* +2.0% Crit chance
* +15% Soul Energy
* +300 Health
* +40% Shadow Resistance
* +40% Light Resistance

## Strategy

It seems unclear as to what niche Praetorian Aegis can provide. The extra resistances and additional soul energy gain seem to make this more suited for Cleric, especially considering that she gets another soul energy buff with King's Hammer. However, there seems to be a lack of reasons to choose this over the speed-increasing Chainskin or any of the more universally resistant Epic armor pieces, making the utility of Praetorian Aegis questionable.

In over 2000 battles of Wizard's Chosen testing, Shaman (6 stars) with max leveled Jade Fist of Kung Huo and Fist of the Dark One (55):

Praetorian Aegis (80) outperform both Chainskin (55) and even Chainskin (80).

This is probably due to the fact that with praetorian he survives and with chainskin he don't. The WC's tier3 epic weapons and armors makes the opponents stronger than you are. Battle Priest has resistance debuff and strong light attacks with prelates/hammer of the gods and shadow damage with unmaker. Blackguard's Soul Rend, Necromancer's Energy Drain, Warlock's Shadow Censer is all shadow damage. Wand of endless suffering gives shadow to Sorceress and Witch. Even Graymarrow wielding Warlock is weaker against Praetorian Shaman than a Chainskin one. Chainskin has 15 shadow and 15 light resist while Praetorian has 40 shadow and 40 light resistances. Praetorian also has more attack, defense and armor than Chainskin both in (80) and (55) versions, which compensates for lack of initiative and cooldown. It also has more hp and soul energy% and more crit chance, especially noticable when using Jade Fist.

One could argue that speed builds soulbar so your other heroes easier can beat your opponent but it does not work like that against WC. A fast but weak shaman dies pretty quick and does not really build any soul bar, while the other one can stay alive and slowly take off hp over time.
Bombard

The Bombard is an epic crafting recipe for Machines.

It is the most advanced recipe among "Damage Dealer" machine types and the only epic recipe

Components

## Strategy

It is definitely a powerful cannon that can trigger multiple damage on your opponents and strengthens their damage when they use Take Aim, which causes damage to increase by 74%. But unfortunately they are a little slow to attack and are quite vulnerable to magical attacks, besides having very small lives, heroes with high critical damage can easily destroy the Bombardment.

He is also the machine that costs more expensive and charges a lot of Void Core, much more than the Tower can resist in the game, so it is not very recommendable to buy this machine as a defense in Tower Assault, but it still serves as an ally for the Pirate event and other events that you can use machines.
Skeletal Mage

**Skeletal Mage** is uncommon class monster being found in few campaigns in the game.

## Appearances

* The Poisoned Well from 2-6
* Edge of Doom
* Shattered Earth

## Skills

* Frost bolt
* Icy barrier

## Description

They are the magic forces of the skeletons, but they are extremely gragoistic to any type of attack, although it has some resistance to some types of spells, but a well trained magician eliminates this monster easily.

They also fall easy at lower levels and because they are extremely fragile in defenses and endurance, they can not put on any type of hero campaign, much less to defend their tower, only serving to merge with stronger monsters.
Fists Of Fury

*"The key to immortality is first living a life worth remembering."*

**Fists Of Fury** is a Tier 3 Epic Fist weapon. It is preceded by the Tier 2 Epic Gladiator's Talons and succeeded by the Tier 3 Epic Wrath Of The Mountain.

## Special Properties

* -100% Crit chance
* +20% Enemy dodge
* 35% faster cooldown to all skills
* 75% Stun resistance

## Strategy

Fists of Fury is an interesting weapon. While its 35% speed boost and respectable Attack stat would appear to make Shaman a more superior damage dealer, its inability to deal crit damage and additional enemy dodge seems counterproductive. It is worth noting that it makes Shaman's already fast attacks even faster (potentially stack Spirit Rage), and Earthen Strike cannot be dodged as well, but even so he would still apply far less damage than if he used Jade Fist of Kung Huo or even Gladiator's Talons. In addition, this weapon is better used on Monk for him to stack Zen State and Ki Shout more often. The extra enemy dodge is actually a buff for Monk because Ki Shout stacks and is only used when one of his hits connect with an enemy; therefore, if he misses, his next attack will be even more powerful. While the weapon may not be an exceptional upgrade over previous options, it can be used effectively with proper setup and play.
Clay Golem

**Clay Golem** is the first (and only) rare crafting recipe for Tank Machines.

## Stats

* Max Level: 65
* Max Attack: 493
* Max Defense: 493
* Max Health: 3395
* Max Armor: 5%
* Resistances: All 5%

## Skills

* Bash (192-320 damage)
* Bludgeon (155-466 damage)
* Regenerate (heals 1 damage per level every 3 actions)

## Strategy

Being one of the greatest defenses in the rare class, the Clay Golems bear a lot of armor, a lot of defense and stamina, and they self-regenerate their health a little. In addition, they also have very high damage even though they are tanks. It is worth creating this machine when you are not of sufficient level to create super rare or epic machines.
Covenant Witch

**Shadow Resist:** | 15%

*"The Covenant's most able spellcasters. High fire and ice resistance."*

## Appearances

* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood

## Skills

* Fire Blast: Deals fire damage (Ranged)
* Frost Bolt: Deals ice damage and freezes briefly (Ranged)
* Dark Mist: Increase dodge of allies briefly

## Summary

* Covenant Witch has no armor, but high magic resistances particularly fire and ice. This makes them tough against magic damage but vulnerable to physical damage.
* It can deal fire and ice damage from afar, where its Frost Bolt skill can freeze a target temporarily.
* Its Dark Mist skill allows its allies to have an increase dodge rate, improving their chance to avoid damage from single-target attacks
Black Fist Skirmisher

**Poison Resist:** | 20%

*"Skilled archers with high fire and poison resistance."*

## Appearances

* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood

## Skills

* Shoot: Deals physical damage (Ranged)
* Take Aim: Next attack deals more damage
* Warcry: Increase attack of allies briefly

## Summary

* Black Fist Skirmisher has low armor and a variable amount of resistances. Anything can be used against them, though fire-based damage will have its damage potential reduced.
* Its attack power can be increased with its Take Aim skill, dealing more damage on the next attack.
* With the Warcry skill, the attack of its allies will be increased temporarily and it is initiated early in battle. This allows it and its allies to deal more damage, especially when multiples of Warcry casters are in the battle field. Spellsword can remove the effect from all buffed targets, however.
Flaming Great Scimitar

*"It burns with an eternal flame"*

**Flaming Great Scimitar** is an uncraftable Super Rare Two-Handed Slashing weapon, obtainable only via the Guild Shop, Dragon's Hoard, and stages 10 and 60 of Zaluss the Demolisher.

## Special Properties

* +30% Crit damage
* Damage type: Fire

## Strategy

Flaming Great Scimitar doesn't pack enough damage for the Samurai, nor are its stats defensive enough for the Templar. Doomblade and Reaver's Blade would be preferable for offensive purposes and Dominator and Accursed Spark for defensive purposes. It probably isn't worth the marks in the guild shop except for completionists.
Leather

Leather is an armor class in Tower Keepers. It is currently used by 9 Heroes

They can be made by crafting.

## List of Leather armors

* Studded Leather
* Squire's Jerkin
* Dragonhide
* Blackfist Leather
* Demonic Leather
* Netherwolf Hide
* Breastplate of the Beast
* Vest of the Flayer
* Hero's Vest
* Great Wyrm Hide
* Living Leather
* Demon’s Skin

## List of uncraftable Leather weapons

* Hide of Sargothian - non-craftable Super Rare; only obtained reward Armor Super Rare random
* Leather Armor - non-craftable Common; Drops?
Darkfire Battleplate

*"Shadow and fire shall not avail you!"*

**Darkfire Battleplate** is an uncraftable Super Rare Plate armor. It can be obtained by defeating stage 5 of Zaluss The Demolisher.

## Special Properties

* 10% Faster cooldown to all skills
* +400 Health
* +60% Fire Resistance
* +60% Shadow Resistance

## Strategy

Darkfire Battleplate is an immediate standout from other plate armor pieces due to its cooldown reduction. Such a bonus seems comparable to that of another uncraftable Super Rare, Wand of Swiftness. The additional Fire and Shadow resistance can also neuter several powerful enemies, such as Valkyrie and Necromancer. Battle Priest probably benefits the most from Darkfire Battleplate's cooldown reduction so as to use Penance more often, though it seems probable that all plate-wearing heroes would experience a considerable increase in performance with this armor equipped, as well as can benefit the Paladin, to make up for her worst initiative, to be able to use Avenge and Holy Smite abilities more during combat.
Eye Of Chaos

*"Do not stare directly into the eye, for it is madness"*

**Eye Of Chaos** is the Tier 3 Epic Staff weapon. It is preceded by the Tier 2 Epic, White Staff of Viarus.

## Special Properties

* -40% Soul Energy
* 35% Faster cooldown to all skills
* Damage type: True Damage
* Damage type: Cold
* Damage type: Lightning
* Cannot Use Healing Abilities
* Wrath of Nature (Entangle and Cyclone deal more damage)

## Base Stats

 Attack
 Defense
 Damage

## Strategy

The Eye of Chaos is an extremely strong staff, having 3 damage types on it, which triples its damage stat, and letting its wielder attack much faster with a 35% faster skill cooldown (which can be combined with the Coat of Quickening's or Soul Cage's 10% faster skill cooldown buff, or Shimmering Cloak's 5%). As an offset, its damage stat is significantly lower than other staffs, in order to prevent the tripled damage stat from being excessively high.

As downsides, the Eye of Chaos reduces the soul energy gained from the wielder by 40%, to prevent the wielder from overloading with soul energy from the sheer damage and speed of this weapon. Also, it takes away Druid's capability of using healing skills, to prevent her from being able to use Invigor extremely quickly to mass-reduce the party's skill cooldowns, or Renewal to give heroes constant healing.

Mage and Archmage can take advantage of its triple damage buff to deal heavy damage with group attacks, especially in tandem with a Soul Cage to partially negate the soul energy capacity loss and to gain an even larger attack cooldown reduction. Mystic can use it with a Soul Cage and her Visions passive to have a total of 75% skill cooldown reduction with level 10 Visions, which can be boosted further to an astounding **90%** with 3 other heroes using either King's Hammers or Soul Cages. One could try giving it to Druid along with Hide of Sargothian to deal a lot more damage with Cyclone and Entangle, but her attack power isn't great enough to justify the loss of healing abilities, so it's more of a novelty than anything useful. A DPS setup would do alright damage, but the Druid would still die quickly.
Fiery Death

**Fiery Death** is the second Super Rare wand that you can craft.

## About Fiery Death

Fiery Death is considered the wand with the greatest damage of the Super Rare weapons, and the third best offensive weapon in its class, losing only to the Epic classes.

In addition to a strong Attack, it can also give you 10% fire resistance; its damage is fire as well. With its great power of attack and damage, it is perfect to be used by the Warlock and the Witch.
Dark Fanatic

**Shadow Resist:** | 35%

*"Unwavering faith powers these fearsome warriors."*

## Skills

* Slash: Deals physical damage
* Wild Strike: Deals physical damage
* Defy Death (Passive): Any damage dealt to this character that would kill it has a 50% chance to be ignored

## Summary

* Dark Fanatic has little armor and resistances, making them vulnerable to any form of damage except shadow damage, which it is 35% resistant to.
* It has the ability to survive a killing blow with its Defy Death passive skill, which allows it to survive the most powerful attacks if lucky.
* It may use Wild Strike which deals more damage than its other attack.
* Both attack skills deal physical damage, meaning heroes with good armor can decrease his damage potential.
Heavy Pick

Heavy Pick is a uncommon Two-Handed Hacking weapon.

## Description

This huge pick has immense destructive power, excellent for smashing through defenses

## Properties

Max Level: 55

Max Att: 121

Max Def: 0

Max Dmg: 41

+1.0% crit chance

## Strategy

Although this weapon has a lot more damage than its predecessor weapons, it also gives you a critical 1% chance, but it has an extremely low attack, it is actually the weapon with the smallest attack for this class of weapon, then take advantage of the damage it has.

It may even fall to you in the game, but it is more preferable to stay with Great Mace, which has a much larger attack and damages reasonably to the level you are in, to start your journey. That's why it's not worth creating or improving the Heavy Pick, only serving to sell in large quantities, or fuse them with a better weapon.
Portal Stone

Portal Stones unlock Soul Stones for heroes. If the hero is not currently in your possession, there's a small chance it may also unlock a new hero for you. There are two types of portal stones: standard and golden.

## Types

   Standard Portal Stones unlock soul stones for common and up to super rare heroes, although the odds are heavily weighted towards common and uncommon. They may unlock non-epic heroes, although super rare is true to its name—it's super rare to unlock with a standard portal stone.

 Uncommon
 Rare
 Super Rare

   Golden Portal Stones unlock soul stones from rare to epic heroes, the odds in favor of rare. Golden portal stones can unlock rare and super rare heroes with decent chances, although unlocking epic heroes may take over a month to see.

 Super Rare
 Epic

Player JrMonkey15184 on Ninja Kiwi collected data on roughly 500 portal stones, with seemingly the probabilities shown in the tables above.

## Sources of Portal Stones

* Guild Shop (limited number per week)
* Milestone rewards (Catacombs, Festival Events, Wizard Tower)
* Campaign chests
* Battle Chests
* Daily Tasks and Quests
* Feasts
	+ Tier 1 - chance of standard portal stone
	+ Tier 2 - standard portal stone
	+ Tier 3 - golden portal stone

## Strategy

Portal stones are among the most valuable long-term investments in the game. This is because they provide one of the only means of acquiring soul stones and increasing the Star Level of your heroes, which plays a fundamentally decisive role in the performance of a hero. A difference of 1 star for each hero in your team is usually enough to automatically determine the outcome in PvP, or to make up for ~2 levels' difference in a campaign. Furthermore, star rating is one of the last aspects to max in the game (aside from maxing all epic equipment).

For these reasons, it's recommended to emphasize acquiring soul stones wherever possible, as early as possible, and this means prioritizing the acquisition of portal stones. For example, buy them first in the guild shop over everything but equipment boosters; don't skip feasts or daily campaign chests and tasks with portal stones as rewards. This is also great for new players as it may unlock heroes and save a lot of money. Outside of unlocking heroes, the benefit of portal stones is subtle as the increments are small, but the game is long and players who've pushed hard for soul stones at every level will eventually assert undeniable dominance over those who have not.

## Gold Conversion

When you find a Soul Stone for a hero who does not require any additional stones (i.e., they have reached seven stars), or in general if the hero ever accumulates the cap of 125 soulstones at any star rating, then regardless whether they have been promoted, all newly acquired stones will be automatically exchanged for gold. The amount of gold received is equal to 25% the base price of purchasing their soul stone in the shop, in other words proportional to their rarity. From another perspective, Soul Stones are an investment that will start paying back once heroes reach 7\*.

Sale Value of Soul Stones
 Uncommon
 Rare
 Super-Rare
 Epic
Plate

Plate is an armor class in Tower Keepers. It is currently used by 6 Heroes

They can be made by crafting.

## List of Plate armors

* Full Plate
* Ironheart
* Chestplate of Valor
* Battleplate
* Gore-Soaked Plate
* Hellborn Platemail
* Shell of Protection
* Dreadplate
* Strength of Legend
* File:Plate TheFortress icon.png The Fortress
* Plate of Undeath

## List of uncraftable Plate weapons

* Darkfire Battleplate - non-craftable Super Rare; only obtained reward Armor Super Rare random
* File:Plate HalfPlate icon.png Half Plate - non-craftable Common; Drops?
One Handed Slashing

One Handed Slashing is a weapon class in Tower Keepers. It is currently used by 5 Heroes.

They can be made by crafting.

## List of One Handed Slashing weapons

Common:

* Sharp Falchion

Uncommon:

* Cutlass
* Long Sword

Rare:

* Sunforged Scimitar
* Shredder
* Diamond Edged Sword

Super Rare:

* Sword of Vengeance
* Perfect Katana

Epic:

* Vorpal Warsword
* Praetor's Righteousness

* Vaunted Shadow Blade
* Muramasa

## List of uncraftable One Handed Slashing weapons

* Scimitar | non-craftable common easy Drop
* Blade of Wonder | non-craftable super rare; only obtainable through the Guild Shop (300,000 marks)
Great Wyrm Hide

*"The hide of an ancient drake have (sic) been used to reinforce this armor"*

**Great Wyrm Hide** is the tier 1 epic Leather armor. It is preceded by the super-rare Hero's Vest and succeeded by the tier 2 epic Living Leather.

Max level/attack/defense/armour: 64/0/166/19.6

## Strategy

Being the second best armor for the Leather class, it has excellent defense and armor stats. Its special properties are very good too, like having a 3% crit chance, an increase of 350 health, and 25% magical resistance. Many heroes can benefit from the Great Wyrm Hide, especially the Berserker due to the critical chance boost and because the high defense will help to protect him from the damage he causes to himself with some of his attacks.
Raven's Skewer

**Raven's Skewer** is the first Rare in which one can craft, or as an event reward, and as a random drop, for class 2H stabbing weapon.

## About Raven's Skewer

With a great power of attack and a good power of damage, Raven's Skewer is a perfect weapon for Amazon to be able to punch multiple times its enemies, still containing -0.1 of initiative and 15% of critical damages which increases even more its damage . In addition it still increases 60 lives.

Anyway, as long as you do not have enough level to manufacture Super Rare or higher weapons, Raven's Skewer is the right choice.
Brass Knuckles

**Brass Knuckles** is the first and only weapon of the Common Class in which one can make a graph, for the class Fist, but can also fall randomly in any random battle, except in the Wizard Tower.

## About Brass Knuckles

Because it deals with a common weapon, it has no special property, but its attack is very high, along with your damage being very high too, it is very good to use in new heroes that you unlock, in virtually every hero who uses Fist.

## Strategy

* Unfortunately the manufacture of this weapon requires a lot of material, especially iron, it is not recommended graph the weapon, much less to make the conquest of "master in grafitar weapons", there are common weapons that cost much less resources to make that conquest.
* And as the weapon falls a lot in the field, you can accumulate enough of this weapon and make a good money with it, where by depedendo of the level of the weapon, you will receive up to 1000 Golds, much more more rewarded than weapons above the "unusual class".

## Trivia

The name is a tribute to the character Knuckles The Echidna of the Sonic series, being this character very strong and uses his hands to fight as much as to climb.
Frost Spike

The Frost Spike is the second tier 1 epic Two-Handed Stabbing weapon. It is followed by the tier 2 epic, Spear of Pain, and preceded by the first tier 1 epic, Rage of Raegon.

## Requirements

* Blacksmith: 42
* Alchemist: 42
* Engineer: 20
* Void Core: 8

## Stats

* Max Level: 62
* Atc: 204
* Def: 0
* Dmg: 217

## Strategy

The Frost Spike is an offensive alternative to the Rage of Raegon, being the highest-damaging spear available before level 55 and quite effective on the Amazon (although an offensive Cavalier can make good use of it as well). In addition to having the second best attack and damage of the 2-Handed Stabbing class, the Frost Spike also has good properties: 1% critical chance, 5% less enemy dodge, 25% ice resistance, 15% stun resistance and a unique advantage by utilizing ice damage. As many epic armor and bosses have low resistance to ice attacks, it is worthwhile to craft this weapon.

There are two catches to this weapon: one, Amazon's Might of the Lady passive does not strengthen the ice damage inflicted, and two, most towers optimize crafting Chill Turrets, which have 50% ice resistance, dampening its effectiveness a bit more.
Spirit Staff

*"Blessed staff of the Kurgiroth"*

**Spirit Staff** is an Uncommon Staff weapon. It is preceded by the Uncommon Staff of Focus and succeeded by the Rare Earthcaller.

## Special Properties

* +10% Soul Energy
* +60 Health
* +5% Shadow Resistance
* +5% Poison Resistance

## Strategy

Spirit Staff is perhaps the only Uncommon item in the entire game that remains viable in the late game. Not only is its ridiculously high Defense stat comparable to most Rare and Super Rare gear, *including* Abjurer's Staff of Protection, but it can be crafted very early on for an incredibly low price. Mystic and Druid can reliably utilize this weapon until Staff of Protection is obtained, at which point the 10% resistances will prove to be superior to the Spirit Staff's marginally higher Defense number.
Vampire Lord

**Vampire Lord** is an Epic monster, obtainable via a random drop or All Hallow's Eve.

## Skills

* **Swift Strike:** Deals X Damage

* **Gaseous Form:** Increases Armor by X% temporarily

* **Vampiric Strike:** Deals X Damage and and heals self (by X health)

* **Regenerate (Passive):** Heals X Damage every 3 actions

## Strategy

Vampire Lord can be quite a struggle to defeat at early levels due to its high stats, maxed armor from Gaseous Form, and ability to regenerate health. Firstly, it's crucial to have a good tank, such as Knight or Blackguard. Then, bring one or two healers (Cleric and/or Druid) to stay alive. Finally, have a hero to debuff the Vampire Lord, like Barbarian, and a non-physical attacker like Mage if you still have room. There are many ways to defeat this monster, but using Defense debuffs is likely the simplest.

As your Keeper Level increases, Vampire Lord becomes no problem to defeat except in special circumstances. If you manage to find one for yourself, it can be used as a temporary element in a stall floor involving Amazon, but Shikar outclasses it completely, so it's not worth keeping around forever.
Wand

## List of Weapons

Common:

* Arcane Wand

Uncommon:

* Ebony Wand
* Gem Studded Wand

Rare:

* Serpent's Wand
* Unholy Wand
* Forgotten Wand
* Frozen Wand

Super Rare:

* Wand of Annihilation
* Fiery Death

Epic:

* Wand of Endless Suffering
* Graymarrow Wand

## List of uncraftable Wand weapons

* Wand of Swiftness | non-craftable super rare; only obtainable through the Guild Shop (300,000 marks)
Coat of Quickening

*"A simple coat weaved with high magic, speeding its wearer"*

**Coat of Quickening** is a Rare Cloth armor. It is preceded by the Uncommon Master's Kimono and succeeded by the Rare Veteran's Coat.

## Special Properties

* -0.1 Initiative
* 10% Faster cooldown to all skills

## Requirements

Celestial Orb: 1

## Strategy

Coat of Quickening's 10% cooldown reduction makes it quite useful in various situations, even when later Super Rare and Epic gear pieces are unlocked. A prime example is the battle against Zaluss The Demolisher, in which Witch uses the cooldown reduction to cast Hex and Curse as often as possible and stun-lock the dragon. The downside is that it provides very minimal defense and no attack bonus, which makes it an unfavorable pick for tanking heroes like Monk or offensive heroes like Kensai. In these cases, a better choice would be Aetheron Robes or Vicious Vestments.
Azure Scale Mail

**Azure Scale Mail** is the first rare armor for the Chain class.

## About Azure Scale Mail

Unlike most armor where the better your class is the better its attributes, but this seems to be a worse version of the uncommon classes. And having the worst defense of all manufactured Armor Chain classes, having only an improved armor and 12% magic resistance, then there's no point in wasting your resources and money on that armor.
Wooden Guardian

*"A basic defensive automaton, built from simple hardwood slabs, this creature can only follow the simplest of instructions"*

## Acquirement

The Wooden Guardian can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Summary

* The Wooden Guardian is the first machine you can craft in the game.
* As a tank, the Wooden Guardian is best placed at the front row to soak up damage while damage dealers support it.
* It has no outstanding abilities, with health as its only upside.
* Bash deals physical damage, meaning attackers with high armor can reduce its damage output.
* Once further in the game, you'll most likely replace this with other machines statistically superior to it. Use it only when you don't have anything else, otherwise a material for combining machines.
Reaver's Blade

Reaver's Blade is a tier 2 epic Two-Handed Slashing weapon. It is preceded by the tier 1 epic, Doomblade.

## Requirements

Blacksmith: 55

Alchemist: 50

Engineer: 52

Void Core: 22

## Stats

Max Level: 75

Max Att: 262

Max Def: 0

Max Dmg: 337

## Strategy

Reaver's Blade makes the Samurai and Templar actually viable damage threats. This is in part due to its stats being favorably weighted toward pure offense. The other reason is because of Reaver's Blade's incredible stats and bonus effects.

It is the highest damage weapon in the game. This makes it especially powerful with the Templar's passive Wrathful. Furthermore, the bonuses are top in class. 3% crit chance as well as bonus crit damage are both decent together. Even better, faster cooldowns is always a great bonus.

Most of all, though, 20% armor penetration is arguably the most powerful bonus in the game. Considering the standard tank has 35% armor from a max T2 plate armor, plus 20% base, and another ~25% from skills, it's expected most tanks will have up to the cap of 80% armor. Reducing 80% armor to 60% armor doubles all damage dealt—not just the weapon's damage, but also the base damage in the skill. In this specific context it would be even more powerful than a double damage-type bonus.
Barbarian

*"Strong as the bear, fast as the hawk!"* - Barbarian

The Barbarian is a rare hero in Tower Keepers. She uses One Handed Hacking weapons and Leather armor.

## Description

Damage dealer: A wild warrior who throws herself into battle.

## Base status

 Dodge
 Critical chance
 Initiative

## Skills

### Soul Skill

* Baleful Glare: Deals ranged physical damage and reduce target's defense to a single target.

### Active Skills

* Savage Swipe: Deals physical damage to a single target.
* Weapon Throw: : Deals physical damage in a line.
* Leaping Strike: Deals ranged physical damage to a single target.
* Bear's Strength: Increases damage briefly.
* Turtle's Shell: Increases armor and stun resist briefly.

### Passive Skills

* Owl's Insight: Chance for attacks to deal true damage. Chance increases with skill level.
* Hawk's Speed: Reduced skill cooldowns.
* Ward: Increases fire, ice, lightning and poison resistance.

## Strategy

Barbarian is a physical damage dealer with cooldowns that are mostly short and medium beside Weapon Throw, making her a good damage dealer. Owl's Insight and Hawk's Speed will make her even more effective, especially when you spam Baleful Glare. You can also make her a tank by using Hawk's Speed, Ward and Turtle's Shell. At the beginning (first 10 ranks), her soul skill inflicts huge damage and resembles Fighter's Heroic Strike.

It's best to avoid using her on tower battles (whether attacking or defending the tower) due to her inability to inflict high/area damage. However, she is very useful in Hero Battles and invaluable against Bastion in the Wizard's Tower, since spamming Baleful Glare will cut down the enemy's defense, making it much easier for her and her allies to annihilate the enemy.

If you want to use her as a tank, equip Turtle's Shell and Ward for high armor as well as ice, lightning, poison and fire resistances. It's best to equip her with the Great Wyrm Hide or the Living Leather, if at level 55. However, she's far better suited to be a damage dealer. Her short-medium cooldown skills along with of Hawk's Speed, Owl's Insight and her soul skill make her very powerful in this role. Her best weapon is the Ambusher's Hacker due to the crit chance increase and the 10% skill cooldown, although the King's Hammer isn't a bad second option.

## Trivia

* If you complete the game tutorial, Barbarian will be your first rare hero.
* Barbarian has the cheapest soul skill in the whole game.
* She has the highest poison/fire/lighting/ice resistance in the game (with Ward).
* She's the only hero that deals true damage via a passive and without gear. (Wrath of the Mountain, which carries its own Owl's Insight, will also provide this ability.)
* Barbarian is one of only four heroes with a passive that reduces skill cooldowns. (The others are Fighter, Kensai and Shaman.)
Runed Golem

**Runed Golem‏‎** is first a Super Rare Machine in the Warrior class.

## Skills

* Bash
* Stunning blow
* Overload

## About Runed Golem

Being of the same family of Clay Golem they were created to be more offensive, having more attacks and abilities to extend the damages to harm their opponents.

However, they can not be good defenders, and can easily be eliminated by heroes who have types of damage because they have low resistance to magic attacks, but even so they may still be good guardian level defenses. it is worth much to create them, being better to wait a little higher to be able to create the Runic Construct that would be the best warrior class machine.
Dark Defender

*"Dark spirits guide the wielder's hand to deflect incoming attacks"*

The **Dark Defender** is a tier 1 Epic One Handed Stabbing weapon. As its name implies, it is a strong defensive weapon.

## Stats

 55
 58 (max)

## Special Properties

* +3.0% Crit Chance
* +4.0% Dodge
* +100 Health
* +3% Armor

## About Dark Defender

The Dark Defender is among the strongest defensive weapons in the game, along with the Moon Mace, Abjurer's Staff of Protection, and others. As with the Moon Mace and Abjurer's Staff, it gives 3 defense points per level, and, as an epic weapon, it has a decent level cap, allowing it to provide a large defense stat, even more than most non-plate armors below epic tier. It also provides boosts to dodge, health, critical chance, and armor (although the armor boost is relatively small compared to actual armor). As a trade-off, it provides less-than standard attack and damage boosts, at least compared to other epic weapons, although it isn't as bad offensively as Abjurer's Staff of Protection.

Before level 55, this is a great all-around weapon for any hero that can use it. The Bloodletter might seem stronger due to its higher attack, but it has lower damage, and it's rather inconsistent, as it depends on crits for maximum effect.
The Unmaker

The Unmaker is a tier 2 epic Two-Handed Hacking weapon. It is preceded by the tier 1 epic, Earthquaker.

## Requirements

Blacksmith: 55

Alchemist: 35

Engineer: 52

Void Core: 22

## Stats

Max Level: 75

Max Att: 225 (+3 / lvl)

Max Def: 37 (+0.5 / lvl)

Max Dmg: 300 (+4 / lvl)

## Strategy

In general, this weapon is better for tower attacks but not as a defender for a few reasons.

First, it does not benefit from Raging Shout. Raging Shout is a damage buff skill crucial to the Berserker's damage, as it adds a whopping +125% additional damage at skill level 10. Damage buffs do not interact with non-physical weapon damage. This makes it less ideal for tower defense, but it will also rely less on active skills making it ideal for tower attacks, where Chill Turrets make damage outside of soul skills almost worthless.

Second, against enemy heroes, a Berserker's greatest asset is his ability to deal area physical damage on demand, with high numbers due to being a damage-dealer class. Upgrading to this weapon will turn the Berserker from a physical damage dealer to an elemental damage dealer similar to a Warlock, except with a much stronger self heal and high crit chance. This will hurt his role in tower defense, but since most defending machines and monsters have low shadow resistance, his soul skill will become one of the most useful for clearing tower floors.

For all these reasons, The Unmaker may not surpass lower-tier alternatives until max level or near to it, unless you spend too much on the weapon to maximize its level and enchantments, so this weapon can actually apply massive damage to your opponents without the need to apply a buff on the Berserker. This is a considerable investment to keep in mind when one is debating which tier 2 epics to prioritize crafting.

On the Battle Priest this weapon is generally not ideal since it does not provide defensive boosts and does not deal light damage, which is important for him. However, his vengeful fury skill will apply the full shadow damage to all enemies regardless of how many there are, but it is still outclassed by the Prelates Justice.