Alternate cultures

Allthough not common, there are people
living in the kingdom with origins from other parts of the world.
Citzens of both the republic and the cities of Agantar come seeking
their fortune in Angleadd, bringing with them their own skills and
customs.

## Agantar cityborn

The cityborn are the higher classes of
Agantar society, born within one of the larger cities and seeing
themselves as the pinnacle of human culture. They are not a
physically impressive people, averaging at just over 5ft in height
and with somewhat slight builds. They tend to have rather dark skin,
with the most common being a rich brown.

Apart from those serving in either the
guild armies or militias, the cityborn tend to leave physical tasks
and manual labour to either servants or slaves. Their focus is more
on intelectual advancement and philosophy, something that has
resulted in an extensive system of schooling and education for all
citizens. Even those who holds no real position are put through
several years of general school since the guildmasters are very clear
on the concept of not wasting potential.

The average cityborn tend to be viewed
as slightly racist towards other cultures. Coupled with the
xenophobic views many of the more influental members of Agantar
society holds, many foreigners treat them rather coldly. This has
lead to some problems for those amongst them who actually go out to
explore the world, forcing cityborn traders to work even harder to
prove themselves. The end result is that many of those who choose to
live in the kingdom are unusually polite and subservient, trying
their best to prove that they are not like the ruling councils back
home.

Attribute bonuses: +3 intelligence, +2
charisma

Proficiencies: Pick one from religion,
medicine, history, witchlore and performance

Excellent education: If picking the
same skill from both cultural traits and background the character
gains expertise in it.

## Agantar lowborn

The lowborn are the working class of
Agantar society, manning their armies and industries and taking care
of all the jobs the cityborn prefer not to do. Though originating
from the same region and climate as the cityborn, the lowborn tend to
be slightly shorter but a fair bit heavier built. Most academics
deduct that this comes from the centuries spent taking care of heavy
labour, while some of the more elitist parts of cityborn society
concludes that this is just a sign that the lowborn are meant to work
with their bodies just as the enlightened cityborn should develop
their minds.

The lowborn tend to be serious and
somewhat private when dealing with people they don't know, but are
quick to open up to someone they trust or respect. Many of them have
tried to gain passage to the kingdom in order to get away from the
strict caste-system in their homelands, and those who manage to make
the trip are usually seen as honest and hard-working. The freedom to
make their own fortune and place in the world is what drives many of
them to migrate, and this eagerness to make a new life can often
result in reckless actions.

Those of the lowborn who are found in
the kingdom usually try their best to fit in amongst the local
population, leading to some misunderstandings and sticky situations
as they tend to mix all sorts of different cultural and regional
items together. There has been situations where lowborn have been
arrested for trying to impersonate members of a powerful clan, not
understanding that the clan plaids are close to sacred amongst kindom
citizens.

Attribute bonuses: +2 strength, +3
constitution

Proficiencies: All lowborn are
proficient in athletics, reflecting their excellent physical
condition

Hardy: All lowborn get a bonus hitpoint
whenever they gain a level

## Marayirr citizen

Citizens of the republic are a varied
and diverse lot, originating from the dozens of different lands that
the republic have conquered during the long years of it's existance.
The supression of different cultures over the centuries has lead to a
people with very little sense of national identity, and instead the
main focus of most citizens are wealth and power. For this reason
they are often seen as overly ambitious and greedy, leading many
kingdom citizens to distrust them.

The variations in origin is also
reflected in the physical appearance of the Marayirr people. Most of
them are between 5 and 6ft tall with mostly dark hair, even if their
skin-tones vary depending on the region they come from.

The ambition that fuels the citizens of
the republic has resulted in many of them being rather self-centered.
They view most other cultures with amusement but respect, trying to
learn the best way to gain either influence or profit. Most of those
who choose to leave the republic for Angleadd are those lacking the
connection to the more prominent families and therefore barred from
making a name for themselves at home. Their reckless ambition leads
many of them to a life of crime however, seeing it as the quickest
way to gain a profit.

Versatility is the main strength of the
republic, with its citizens constantly trying to adapt into new
situations and come out on top. This is purely on a personal level
however, as the republic itself is deeply rooted in tradition and
ancient customs. Many of those who feel the republic should change
with the times are exiled or imprisoned. For this reason, some of
those who are encountered in Angleadd view their homeland with a
slight contempt.

Ability bonuses: +1 to any three
attributes

Proficiencies: Choose from either
persuasion or deception. Republic citizens know how to sweet-talk
people into getting what they want. Or maybe lie if the first fails.

Versatile: Pick one free feat at
character generation