recursal/Fanatic-Fandom huggingface dataset:
The Crow Bar

The Crow Bar is an inn run by Zenna, located in Baldur's Gate. Introduced in the Golden Vault.

## Place of Secrecy

The Crow Bar patrons are primarily nomad adventurers who stop by while in Baldur's Gate to catch up with friends and learn of the latest dangers and developments on the roads to and out of the city. It's also a prime location where deals, legal and otherwise, are completed. It is common knowledge that if you need a job done, with discretion, you should find help at The Crow Bar. In their later years it was a prime place of business for Lylah and Roland Osman, who have now introduced their children to the establishment.

## Family Business

The inn is run by a Kenku called Zenna, a former adventurer who settled down and opened The Crow Bar when her husband died and Daughter Hiccup was born. Most patrons are good friends with Zenna, many having been her companions on various adventures in the years past. She tries to keep her Daughter ignorant to her former life, but Hiccup has picked up on a lot of the stories and has now decided she's going to become the greatest adventurer on the Sword Coast. Hiccup often plays music in the evenings and sings original song's about how great her mother and father are.

## Stock & Services

Food:

* Roasted Locusts [3 copper]
* Cheese Omelet [4 copper]
* Bacon & Egg Sandwich [3 silver]
* Bloodhawk eggs [4 silver]
* Boar Tenderloin [5 Silver]
* Grilled Salmon [6 silver]
* Boar Ham Steak & Eggs [2 gold]
* Truffle Omelet [3 gold]

Non-Alcohol Drink:

* Milk [3 copper]
* Fruit Juice [5 copper]
* Coffee [5 copper]

Drink:

* Slog [3 copper]
* Kenku's Claw [2 silver]
* Silver Ale [3 silver]
* Fireball [9 silver]
* Harpy's Scream [1 gold]
* Gutbuster [5 gold]

Rooms:

* Small (2 silver)
* Normal (2 gold)
* Large (4 gold)
* Deluxe (10 gold)
Dario Anir

## Early Life

Born in the Jungles of Maztica, his mother and father were pouched for their pelts and Dario himself taken as a pet by a resident of Waterdeep at the age of 6 months. He grew up surrounded by none of his own kind.

Through his early years, Dario was trained to hunt and survive the wilderness by his owner, Reynard Ironclaw. Once, he was even left alone in the middle of an unfamiliar forest and told to find his way home. It was here that Dario acquired his scars. A poisonous plant had spit at him and left him fur less across the top right of his chest, something he now hides with his tunic and cloak.

After this experience, Dario became distant with his once tolerated owner, he began hiding in the attic of their estate house. Here he began reading books of the history of the Forgotten Realms. A spark of academic interest overcame Dario, a few weeks later he had stolen a sizeable sum of gold from his master and ran to Baldur's Gate, it is safe to say the journey was not easy.

## Archeologist's Beginnings

He enlisted in a school for archeologist, here he met his best friend, York. York was a Human of modest background but may not have thought as highly of Dario as was the reverse. After three years of study, Dario had finally been sent on his first dig. It is enough to say that Dario is not a talented Tabaxi. York protected him from the anger of most of his colleges, but Dario could not escape the consequences when he returned to the academy.

Due to his plunders, for the last two years, Dario has been given the less desirable jobs of the guild. Being sent to evaluate dig sites that ended up being old farming equipment. York tried to help him in the beginning, but they have been estranged in the last year. Dario’s most recent dig sent him to the town of Greenest.
Milivoj

Milivoj appeared as a minor antagonist in Chapter 6: Bones of St Andral

## Story

Milivoj was a grave digger at the church of St Andral, Vallaki.

Upon the theft of St Andral's Bones, he was interegated by Nebrix on their whereabouts after alter boy Yeska claimed Milivoj was the thief. He confessed that he'd sold them to the local coffin maker Henrik.

Upon the fall of Vallaki and deaths of Yeska and Father Lucian, Milivoj went missing and hasn't been seen since.
Gulthias Staff

## Story

Made from the branch of the Mire tree, the *Gulthias staff* is a spongy, black length of wood. Forged by the druids who once protected the Mire from outsiders, it has the power to use the druidic circles around Barovia as teleport rings. It also protects the user from blight creatures.

*Currently in the possession of Dankin Strongbones*

## Properties

The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.

If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.

***Vampiric Strike.*** The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness.

***Blight Bane.*** While you are attuned to the staff, blights and other evil plant creatures don’t regard you as hostile unless you harm them
Izek

Izek was a supporting character in Act 2 of Curse of Strahd and had a brief cameo in Chapter 30. Portrayed by Cayne.

## Story

Before his soul was trapped within Barovia, Izek was born in the Village of Delmor. His sister, Tatyana, was engaged to Sergei Von Zarovich. This was a plan between the two of them to get close to Strahd, who'd conquered there land, and kill him. However, on their wedding day, while trying to convince Sergei that Strahd's reign of terror needed to be ended, Strahd stormed into the room. Izek attempted to stand between Strahd and his sister, but was quickly cut down, his right arm being completely severed.

The next we see Izek, he's head of Vallaki's city watch, carrying out the Burgomaster's judgement. He now sports The Obsidian Gauntlet in place of his right arm. He spends his nights dreaming of a forgotten woman and forces the local Toymaker, Blinsky, to recreate dolls of her. No matter how close the Toymaker came to the woman in his dreams, he was never able to recognize her. That was until Ireena Kolyana was brought to Vallaki by her brother Ismark in search of sanctuary. Now living in the same house as her, he intended to find out why she haunted his nights.

In the meantime, the party found themselves arrested after burning down the local coffin shop. Their items were confiscated and Izek discovered an interesting weapon among them. It was a blade hilt, the Sunsword, which was currently in the possession of Pallas. He decided to take it for himself after the soul within communicated a feeling of familiarity. Pallas, angered beyond belief at this injustice, challenged Izek to a fight, which he lost. The consequences of which left him without his right arm.

While breaking into the burgomaster's house looking for the Sunsword, Dankin found hundreds of dolls of Ireena. Horrified and stunned, Ismark entered the room at the same time. A moment of disbelief crossed his face, that quickly turned to anger. Ismark stormed from the room and headed straight to the town square where he challenge Izek to a fight. Izek immediately used his gauntlet to burn the left side of Ismark's face to a crisp. The party joined in on the fight in an attempt to save Ismark, in turn they killed Izek. Removing his protection from the town.
Twinkle

Twinkle is the shopkeeper of Mistletoe & Unicorns, a magic shop in Baldur's Gate, introduced in The Golden Vault.

## Story

Some years before, Twinkle appeared in Baldur's Gate and outbid many wealthy traders for the premises of that is now called Mistletoe & Unicorns. Although not forth coming on how such a young Satyr possessed the coin to purchase such a high value estate, she is however very open about all other aspects of her life. She tells anyone who will listen how she was thrown from her home world of Theros by magical purple flying Goblins.

She is happy to use her sorcery to heal those who visit her shop and provide magical spells and goods. She also seems content to do away with coin all together for some of her common stock in exchange for a good story.
Locations

## Baldur's Gate

* Osman House
* The Iron Owl
* The Crow Bar
* Mistletoe & Unicorns

## Barovia

#### Village of Barovia

* Bildrath's Mercantile
* Blood of the Vine Tavern
* Burgomaster's Mansion
* Church
* Nebrix' Residence

#### Vallaki

* Blue Water Inn
* St. Andral's Church
* Wachterhaus
* Henrik's Coffin Shop
* Blinsky's Toys
* Town Square
* Burgomaster's Mansion

#### Krezk

* Pool & Shrine
* Myra's Carpentry
* Burgomaster's Estate
* Blinsky's Toys
* Bon's Breads & Buns
* Abbey of Saint Markovia

#### Berez

* Town Ruins
* Burgomaster's Mansion
* Runic Cicle
* Baba Lysaga's Hut

## Prismeer

### Hither

* The Queen's way
* Downfall
* Slanty tower
* Wish 'o' wells
* Telemeny Hill
* Brigand's Tollway

### Tither

* Getaway Gang's hideout
* Nib's Cave
* Loomlurch
* Serenity Bay
* Fairy Rings
* Wayward Pool
Blood Spear

## Story

Kavan was a druid chieftain whose tribe lived on Yester Hill before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear stained with blood. His was the first blood spear, a weapon that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting.

This weapon was hidden in a grave, waiting for a worthy druid to claim it. This is how it came into possession of Dankin Strongbones.

The weapon met it's end when used in the resurrection of the ancient Silver Dragon Argynvost.

## Properties

When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.

Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Elemental Powers Tycoon Wiki

**Welcome to the Elemental Powers Tycoon Wiki!**
Welcome to Elemental Powers Tycoon - Claim your tycoon and build a powerful empire!

We're a collaborative community website about Elemental Powers Tycoon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Make sure to respect the rules!

## Quick Links

How to PlayPlaceholderElementsRebirthUpdate NotesPlaceholderMap FeaturesGamepasses and Paid Boosts

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gods

Gods within all realms are held to a hierarchy. This leads to backstabbing and wars between them, as the quickest way to move up the ladder of deities is to remove the seat directly above you. Due to this, a Gods power tends to be directly related to where they sit on the hierarchy.

There are however some gods, the old Gods, that see the hierarchy as beneath them and serve only themselves. Another subgroup includes the Outer Gods. These gods are from other worlds, who's influence sometimes leaks through to the realms of Toril.

Hierarchy:

* Greater Deities
* Lesser Deities
* Demigods
* Vestiges

Others:

* The Old Gods
* The Outer Gods

## Greater Deities

* **Auril, The Frostmaiden** *Goddess of Winter (Neutral Evil)*

* **Torm, The True God** *God of Duty & Courage (Lawful Good)*

* **Erebos, The Crying God** *God of Sorrow (Lawful Evil)*

* **Orion, The Cosmos** *God of the Stars (Lawful Neutral)*

* **Tempus, Foehammer** God of War (Chaotic Evil)

## Lesser Deities

* **Ilmater, The Broken God** *God of Endurance (Lawful Good)*

* **Mask, Lord of Shadows** *God of Thieves (Chaotic Neutral)*

* **Shar, Nightsinger** *Goddess of Darkness (Neutral Evil)*

* **Bhaal, Dread Lord** *God of Murder (Neutral Evil)*

* **Malar, Beastlord** *God of the Hunt (Chaotic Neutral)*

* **Pontos, The Nymphe** *Goddess of the Sea (Chaotic Neutral)*

* **Lolth, Spider Queen** Goddess of Lies (Chaotic Evil)

* **Mystra, Mistress of Might** *Goddess of Magic (Neutral Good)*

* **Moradin, The Smith** *God of Creation (Lawful Good)*

* **Hestia, The Heart** *Goddess of Family (Chaotic Good)*

* **Hathor, The Dancer** *Goddess of Music & Arts (Neutral Good)*

## Vestiges

* **Silvanus, The Old Oak** *God of Nature (True Neutral)*

* **Tiamat, Dragon Queen** *Goddess of Trickery (Chaotic Evil)*

## The Old Gods

* **Asmodeus, Lord of Nessus** *God of Evil (Lawful Evil)*

* **Bahamut, The Platinum Dragon** *God of Good (Lawful Good)*

* **Pelor, Shining One** *God of the Sun (Lawful Neutral)*

* **Selûne, Moonmaiden** *Goddess of the Moon (Chaotic Neutral)*

* **Chronos, Timekeeper** *God of Time (True Neutral)*

* **Raven Queen** *Goddess of Life & Death (Lawful Good)*
Yester Hill

Before

After

Yester Hill serves as a location in the Curse of Strahd campaign and is the location for both The Whispering Wall and the entrance way in The Mire.

## Story

Yester Hill once stood as stronghold for druids of nature. They would tend to the forests of Delmor and all it's creatures, as well as acting as guardians to the Mire tree.

However, when Barovia was formed, the dread lord corrupted the druids and made them his spawn. Before the druids leader, Kavan, was corrupted, he hid his Blood Spear within a grave to be claimed by a rightful successor. Under Strahd's corruption, the druids declared war on the Wereravens who live at the Wizards of the Wine Vineyard and tormented them for centuries, eventually stealing one of their gemstones. This gemstone remained on Yester Hill until free by Dankin and used to resurrect the Mire tree.

## Whispering Wall

West of the hill stands a towering wall of fog that predates the formation of Barovia itself. Those who enter the wall have been known to emerge out of their time, such as the being known as Marcus on the day of the battle of silver and scarlet. Other times those who enter are shown glimpse of the past, present and future, often lured in by images forming in the walls fog.

The wall became a fixation of many over the centuries, notably Strahd Von Zarovich, who would often visit Yester Hill and stare into the wall and be shown his ancestral home.

## The Mire Tree

Barovia holds one of the only connection to the Fey Wild on the Sword Coast. A gateway known as the Mire tree has existed for centuries, and acted as a sanctuary for lost Fey creatures. For the past 400+ years however, that sanctuary has been lost to the mists and the Fey creatures trapped within. Only recently has the tree been reawakened by the power of a Wizards of the Wine gemstone.
Gamepasses and Paid Boosts

Elemental Powers Tycoon offers five **gamepasses** and four **boosts/events**.

## Gamepasses

**Gamepasses** are permanent and take effect across all game servers.

x2 MoneyInfinite MoneyAll PowersAuto CollectVIP
## Boosts and Events

**Boosts** and **events**, unlike gamepasses, do not last forever. Boosts only apply to the player's current session and events must be triggered individually.

Meteor ShowerCrate Rain+200 HP+25 Speed
Chapter 1

## Dark Callings

Our story began with **Marsden**, **Dankin** and **Pallas** being summoned to the manor of **Duchess Morwen of Daggerford**. She tasked them with getting rid of a rowdy bunch of foreigners who had set up camp within her forests.

Upon reaching the camp, the party was greeted by a man called **Stanimir** and his band of **Vistani**. He told the party of a story, a time when his people helped a wounded soldier, they healed him up and moved him through enemy land, just so he could get home. Even when they said he was a prince, they did not hand him over, even when some of their own fell. He thanked the Vistani people, by giving them their freedom. Now it seems a curse has fallen upon their noble prince, they wish for the party to help lift the curse of the **Dread Lord**. Inside of the camp, a Vistani named **Menowin** became acquainted with the party, and has begun to act as their guide.

The roads leading into **Barovia** slowly grew darker, as a ominous feeling began to sit in the air as the party travelled and passed through the automatic gates into this realm. About half way through their journey, a scream erupted from the depths of the forest. Menowin's pet dog **Tess** ran into the trees. Reluctantly the party followed, they came across a body, riddled with scars and half buried in the mud. A note clutched in his hand. Crows watched from above, as Marsden read the note from **the Burgomaster of the village of Barovia**, which warned any adventurers to leave them for dead and not enter this realm. Once the note was read, the presumed dead body moved, white mist erupted from the old wounds and as **Nebrix** rose to stare at the party, his eyes burned like ice. Moments later the party were chased back onto the road, lucky to still have their lives.

The party arrived at the **Village of Barovia**, greeted by the wails of a woman. After a brief encounter with a **street hag**, the party entered the inn. They met a man named **Ismark**, he pleaded with the party to help him take his adopted sister, **Ireena** to Vallaki. Hoping that the town would be out of sight of **Castle Ravenloft** and Strahd's gaze. He took the party to the burgomaster's manor, where Ireena answered. The building had been attacked every night for the past few weeks, **Strahd** had now twice bitten Ireena. Three day's prior to the party's arrival, the burgomaster had died. Ireena refuses to set off for Vallaki while her adoptive father lies unburied. So the party assist Ismark in carrying the coffin to the local church. Once they enter, they are greeted by an inhuman screamed cast from below their feet.
How to Play

Elemental Powers Tycoon is a tycoon-style fighting game. In order to progress, the player must buy individual items and eventually own every purchasable feature. This game features a "Rebirth" function, which enables a player to restart their tycoon and receive various bonuses.

## Getting Started

### Picking a Tycoon

When a player joins the game they are automatically directed to an available Tycoon space and prompted to select an Element. If the player had played that Element's tycoon before, any progress they previously had is loaded. All Element tycoons cost exactly the same to construct; the only differences are colors and Abilities.

### Building Up

When starting a tycoon, the player will only have one dropper and no Abilities of their own. Purchasing structures in Elemental Powers Tycoon is simple - the player only needs to step on the button of the item they wish to obtain. These buttons will light green if the player can afford to buy it and red if they cannot.

### Rebirth

Rebirth allows the player to wipe their tycoon in exchange for stat boosts and special Abilities. For more information on this feature, find the main page here.

## Finding More Cash

Tycoon droppers are not the only way to make money. While exploring the map, players may stumble across Hidden Treasure and Crates, both of which award certain amounts of cash.

Additionally, a Boss enemy will spawn every 10 minutes. Killing this entity causes it to drop piles of cash, which can be collected by making touching them.

## Player versus Player (PvP)

Elemental Powers Tycoon falls in the Fighting game category, but player versus player combat is not forced. Like any game, though, practice makes perfect.

If a player is continuously killed within their tycoon, they are given the option to enable No PvP. Equipping any weapons or straying too far from the tycoon's borders will re-enable PvP.
Chapters 27-28

After leaving Ismark at Krezk to recover from his wounds, the party set out for the Wizards of the Wine Vineyard to return the gem they’d recovered from Baba Lysaga. Upon reaching their destination, Pallas and Nebrix were lured into the nearby forest, while the rest of the party were swarmed by twig and tree blights. It turned out that the **Wereravens** had been run out of their home by the druids who reside at **Yester Hill** and were now residing within the woods. Realizing the danger the rest of the party were in, Nebrix, Pallas and the Wereravens charged out to join the ongoing battle. In order to stop the blights from coming at them they needed to take down the druid that was controlling them with the **“Gulthias Staff”**. Zilyana was first to reach the druid and paid a terrible price. The black thorns from the staff tore into her legs leaving her immobile, the dark magic was irreversible. Only when the rest of her companies arrived did they successfully retrieve the staff and silence the druid. After being given the stolen gem and clearing their home of blights, the Wereravens, led by **Davian Martikov**, allowed the party to stay with them, but told them they would not join their war efforts unless they could **retrieve the gem stolen by the druids** and put a stop to them once and for all.

During the night, Pallas was sucked into a mysterious portal, not knowing what to do, they party waited hopefully for his return. Pallas was taken to a pocket realm where he met a man named **Oedipus**, he told Pallas that when Barovia was created, the god Silvanus was sundered into two halves, **The Morning Lord** and **The Mother Night**. He asked Pallas to choose which half he wished to follow, Pallas chose The Morning Lord. As soon as he did, he was thrown back into Barovia, falling from the sky into the grape vines below. With this extraordinary set of circumstances coming to an end, the party decided it was best to continue on their path south, toward Yester Hill.
Campaigns

## Curse of Strahd

### Book 1: Blood Bonds

* Act 1: Into the Mists
	+ Chapter 1: Dark Callings
	+ Chapter 2: Fortunes of Barovia
	+ Chapter 3: A Perilous Path
	+ Chapter 4: The Bonegrinder
* Act 2: Vallaki
	+ Chapter 5: Aid of the Ravens
	+ Chapter 6: Bones of St Andral
	+ Chapter 7: Henrik's Folly
	+ Chapter 8: The Price of Anger
	+ Chapter 9: Blinsky's Toys
	+ Chapter 10: Vallaki Falls
* Act 3: Krezk
	+ Chapter 11: Tower of Rubble
	+ Chapter 12: Last Bastion
	+ Chapter 13: The Abbot
	+ Chapter 14: Consequences
	+ Chapter 15: The Family you Choose
* Act 4: Werewolves on the Sword Coast
	+ Chapter 16: The Vestiges of Van Richten
	+ Chapter 17: The Jaws of the Wolf
	+ Chapter 18: A Distraction
	+ Chapter 19: Flames of Rebellion
	+ Chapter 20: The Road to Berez
* Act 5: A Schism in the Vistani
	+ Chapter 21: Forgotten Village of Berez
	+ Chapter 22: The Curse of a Vistani
	+ Chapter 23: Lessons Left Unlearned
	+ Chapter 24: The Vallaki Insurgents
	+ Chapter 25: Ismark the Lesser
	+ Chapter 26: The Catalyst for Change
* Act 6: Children of the Forest
	+ Chapter 27: Blight of the Vineyard
	+ Chapter 28: Keepers of the Feather
	+ Chapter 29: Yester Hill
	+ Chapter 30: Von Zarovich Bloodline
	+ Chapter 31: The Battle of Yester Hill
	+ Chapter 32: Invasion of Krezk (Part 1)
	+ Chapter 33: Invasion of Krezk (Part 2)
	+ Chapter 34: Reigniting the Flames
	+ Chapter 35: Return to Yester Hill
	+ Chapter 36: Divine Cruelty
* Act 7: The Saviour
	+ Chapter 37: The Mire
	+ Chapter 38: Elemental Tango
	+ Chapter 38.5: War of Silver & Scarlett
	+ Chapter 39: Breaking the Seal
	+ Chapter 40: Freedom

### Book 2: Lightbringers

* Act 1: Pawns of the Gods
	+ Chapter 41: The Conjunction
	+ Chapter 42: General of the Dead
	+ Chapter 43: War Council
	+ Chapter 44: Those We've Lost
	+ Chapter 45: Tsolenka Pass
	+ Chapter 46: The Amber Temple
	+ Chapter 47: Druid's Downfall
	+ Chapter 48: Decoy's
	+ Chapter 49: Souls of the Damned
	+ Chapter 50: Checkmate
* Act 2: Reborn Rebellion
	+ Chapter 51: Old Guard's End
	+ Chapter 52: Patricide
	+ Chapter 53: Ismark the Greater
	+ Chapter 54: Order Restored
	+ Chapter 55: Pacts & Promises
	+ Chapter 56: Tales of Two Souls
	+ Chapter 57: Warlock's Pact
* Act 3: Into the Light
	+ Chapter 58: Point of No Return
	+ Chapter 59: Fight for Vallaki
	+ Chapter 60: Cost of Libery
	+ Chapter 61: Those Who've Come Before
	+ Chapter 62: Those Who Live After

## Theros

* Games of the Fifteen
	+ Part 1: Promise of Glory
	+ Part 2: Strength, Dexterity and Showmanship
	+ Part 3: Mists of Theros

## Wild Beyond the Witchlight

#### Witchlight Carnival

* Session 1
* Session 2

#### Hither

* Session 3
* Session 4
* Session 5
* Session 6
* Session 7
* Session 8
* Session 9
* Session 10
* Session 11

#### Tither

* Session 12
* Session 13
* Session 14
* Session 15
* Session 16
* Session 17
* Session 18
* Session 19
* Session 20

#### Yon

* Session 21
* Session 22
* Session 23
* Session 24
* Session 25
* Session 26
Jacob Cross

Jacob is a Tabaxi Rogue and best friend of Roland Osman, first introduced in the Golden Vault.

## Story

Since he was a cub, Jacob Cross has been best friend to Roland Osman. Roland had rescued Jacob from a gang of bandits when he was only 10 years old. The two grew up learning to steal and fend for themselves. It was Jacob who one day introduced Roland to his wife-to-be Lylah. The three of them were the core group of thieves that took on some of the most infamous heist on the Sword Coast while remaining, for the most part, anonymous to the authorities.

When Roland and Lylah retired, Jacob for his own reason chose to continue on. He occasionally still visit the Osman House, but the connection the two men once shared has begun to wane. A fact that neither men is willing to admit hurts them deeply.

On Jacob's most recent visit, he unexpectedly arrived with a puppy called Ruby and gave it to the children to look after. It took some convincing before Lylah agreed to have the dog remain.
Lava

**Lava** is one of several Elements currently offered in Elemental Powers Tycoon and was released on September 1st, 2023. Its colour palette consists of red, orange, and grey.

Lava's abilities inflict Scorched, which deals 4 damage per a short cycle and muddles the victim's vision. A cycle lasts under a second.
Da Jungle

Da Jungle is a fictional country in the Eggplant Kingdom Universe.

Thailand - 8/29/23 - 4/14/1939

### Background

Da Jungle was started by monkeys that were genetically altered by Californian scientists. Now they have their own small nation and seek to find an identity for themselves and to collect as much fruit as possible.
Gertruda

## Early Life

Born to a woman called Mary in the Village of Barovia, she was kidnapped on her sixth birthday and taken to Castle Ravenloft. Drove to insanity, her mother whaled all night and day, the sounds of which can be heard all through the streets of the Barovian village. This led to her being re dubbed Mad Mary, with no villager offering help.

Gertruda had been taken by the spawn of Strahd, with the intention to make her a bride of his own when she reached *appropriate* age. However, at some point in the next ten years, Gertruda would make a deal with one of the Old Gods, Asmodeus. This went unnoticed by Strahd, perhaps due to his fixation at finally capturing and turning Tatyana.

## Auril's Champion

Unable to leave Barovia, she stayed at Castle Ravenloft and continued to fulfill her pact with Asmodeus, until the day she learned of new prisoners being thrown into the castle's dungeons. It was with one of these prisoners that she made a new friend, Nebrix, champion of Auril. She assisted in their escape, despite the wrath of Strahd.

She acted as a general in Auril's undead army, under the command of Nebrix. She brought great destruction to the east side of the city, yet was effective in carving a path to Lady Wachter. She used a gift from Asmodeus to call demonic hordes from hell to hold off Strahd's forces while the party entered Castle Ravenloft to destroy the Dread Lord.

Once Strahd fell, Nebrix' patron Auril attempted to claim the realm for herself. In order to break the link between her and her champion, Gertruda enacted her pact and pulled both herself and Nebrix into Nessus, the ninth layer of hell.
Terrible FTC Gay Fancomic

**Terrible FTC Gay Fancomic** is a Find the Chomiks fan webcomic created by Someguywholikeswikis. It is made with Find the Chomiks Comic Studio. A total of 5 three-panel comic strips have been produced, coming out at inconsistent times. The comic has ran since July 5, 2023, although the creator plans to end it at the 6th strip.

## Description

The comic is about 2 homosexual chomiks trying to survive in a world that doesn't accept them.

Despite the premise, nothing graphic is shown, at least visually. However, multiple themes of sex make it suitable for only mature readers.

## Trivia

* The creator of the comic has stated multiple times that he hates it.
* The comic was originally posted on the Find the Chomiks Fanon Wiki. The only reason more were made is because it got upvotes.
Lylah Osman

A main character in the Golden Vault campaign, he's the Mother of the PCs and ally to the heists, providing combat and medical training.

## Background

Born into the wealthy Osman family, Lylah inherited an ancient manor house where she lives with her Husband Roland and their children. The Osman family crest is that of a golden dragon cub. To the wider populous of baldur's gate, she and her husband are wealthy city patrons, however both continue to expand their wealth through thievery. A profession that Lylah has been training her children in, to continuing their legacy. She teaches each child a different art form in the hopes that they'll each be able to support the other in whatever danger they face, just like Roland and herself. Only Lylah's mother Rhea and the family butler Herald know of their secret.

## Religion

Lylah is devoted to the god, Mask. Mask is the god of thieves. His worship is frowned upon by the general public and although it is not illegal to worship any of the gods, depictions of him are known to be desecrated or destroyed. For this reason, the shrine of Mask is hidden on the grounds of the Osman House. To those close to her, Lylah claims to be a Paladin of Mask and offers portions of her spoils from heists to him as a thanks.

Lylah does not force worship of Mask to her children, but hopes they'll find faith in him on their own and be kept safe in the heists to come.
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Tina Oak

Tina is a druid, first introduced in the Golden Vault.

## Story

Tina is a druid originally from Neverwinter. At a young age she married the wizard Herald and the pair adventured across the Sword Coast, while Tina discovered more about Nature and the creatures that dwell within the realm.

In the year 411 AB, they met a couple called Lylah and Roland Osman, this was a point in both their lives where they were looking to settle down and pursue their careers further. Tina wished to conduct her own experiments outside of the laws of Man, in fact, outside the laws of Nature itself. The Osman's own criminal background meant she had little to fear from being caught within the grounds of the Osman House. She looked after the estates grounds and made sure the Shrine of Mask was well hidden behind overgrown foliage, in exchange she could conduct any experiment she wish, as long as it didn't endanger the children.
Part 2

## Strength, Dexterity and Showmanship

As the fight began anew, Hector in a blur of movement took to the high ground above the Hydra’s reach. Newcomer Atticus, along with Hunedall took aim from a distance as they rained down arrows upon the creature, taking one of it’s heads. The rest fought up close, Evangelina was the first to learn that this was a mistake, as the blood of the hydra burned them badly as it sprayed from the creatures wounds. Before she could retreat however, Hunedall, Minos and Ciro all charged forward to hack at the beast, showering them in acidic blood. Like in the previous fight, the elven twins took a backseat, watching their opponents fight. Yuri, after a failed attempt at using Garruk's bow, ran for cover. It wasn’t long before the Hydra’s missing head sprouted two new ones to replace what it lost, looking more menacing each time. Evangelina and Adelphie backed up to avoid further damage from the raining blood, but it was too late for Ciro, who was ripped in two by the jaws of one of it’s heads. Soon after Minos too was crushed under its might and Hunedall collapsed to the ground. Atticus, quick on his feet, dragged Hunedall to safety, where he was healed by Yuri.

Suddenly the fight was stopped by Ptolomo, who declared that enough competitors had met their end and he led all of them back to their quarters. Upon arriving, they were informed that the next trial would **test all of their strengths**. They would first have to throw a discus as far as their arms would take it, then dexterously leap across standing poles before arriving at a wolf blocking their way. They’d have to get past it as quickly as possible and then open a locked cabinet. The final obstacle was a simple training dummy, in which they had to impress the judges in whatever way they saw fit. Whoever **scored the highest out of a total of fifty points** would get to choose from a **set of relics from the gods** for the next round.

**Evangelina came out on top** with a score of 41, closely followed by a surprise appearance of Ptolomo with 40, Nero with 38, Atticus with 35, Rylos with 30, Hunedall with 30, Hector with 25, Adelphie and Garruk tied at 22 and Yuri closing out with a 17. Before the contestants were allowed to choose their Relics, they were told that in the upcoming round, **they would be put against one another**. By random selection, the following people would have to kill the other to progress, Atticus versus Adelphie, Evangelina versus Nero, Garruk versus Ptolomo, Hunedall versus Rylos and Hector versus Yuri. Ten contestants would soon become five.
Dankin Strongbones

First introduced in Curse of Strahd, portrayed by Table.

## Early Life

Dankin grew up in the Halfling Kingdom of Luiren. His best friend in the whole world was another Halfling called Kamos. The pair were inseparable since childhood. By the time both had reach adulthood, Luiren was going through a period of unrest, they had been under attack by various unknown beings. They set up mandatory watches along their perimeter that all citizen's had to share shifts guarding.

It was during one of these watches that everything started going horribly wrong for Dankin. Kamos and Dankin had been given watch duty yet again after a difficult week. Seeing how tired Dankin was, Kamos suggested he climb a tree to get some rest and that he'd shout for him if anything came up. Thankful to get some shut eye, Dankin agreed and quickly fell into a deep sleep atop a tree branch.

He was awoken some time later to the yells of Kamos below. At first Dankin couldn't see what was alarming him, then it came into view. A giant scorching hound creeping toward his best friend. He froze. Kamos called for help, looking up at him in terror. He continued to freeze. The Hound leaped on top of Kamos and ripped him apart. Dankin watched every gruesome moment. After a long time, long after the hound had gone, Dankin climb down and left Luiren with the intention never to return.

## Barovia

Much later, Dankin had began traveling in a Trio with Marsden Rayburn and Pallas. They took a job in Daggerford that led them to be trapped in Barovia, a realm ruled by a tyrant vampire. Dankin's first few days in Barovia were not kind and he spent a lot of it instinctively climbing on top of tress. In a bizarre illusion he saw a decaying version of himself hanging from a tree.

A new path presented itself to Dankin after he returned from a shared memory of Theros. A voice spoke to him calling him Saviour and that he needed to free the Mire at Yester Hill. Unknown to Dankin at the time, was this was the voice of Lolly who was being manipulated by the sundered God Silvanus in order to free his champion Eluned.

Eventually Dankin would steer the party toward Yester Hill, where he retrieved one of the gems of the Wizard of the Wine. Lolly called to him to place the gem into the old tree on the hill. Once he did, the tree erupted in light, it's leaves became various shades of blue and butterflies bloom from the tree bark. Dankin was named officially named Saviour of the Mire and a statue was commissioned to commemorate him.

In an attempt to restore magic to the Mire, he and the party stormed their temple and at it's center found themselves relieving past memories.

## Post-Strahd

Dankin returned to Luiren and used his new abilities to finally bring back his best friend. That lasting image of Kamos' plead for aid could finally be wiped from his mind as he resurrected the halfling. The pair returned to the frog sanctuary that Dankin had created during his two year absence from Barovia. The pair began a druidic protection of the forest and the creatures who dwelt within.
名探偵小狗狗

《名探偵小狗狗》是台灣漫畫家柯狗著名推理漫畫作品《名探偵小狗狗》以及所有相關之出版物、多媒體系列的總稱。

## 故事大綱

即將成年的公狗小汪汪，蒲公英高校2年2班學生，與母貓小蘭貓是青梅竹馬，兩人感情很好。繼承了父親的超強推理能力，被譽為高中生名偵探。他喜歡看推理小說，最崇拜福爾摩斯，另外踢足球的水平也是一流。不幸被捲入午夜組織的交易被灌下毒藥\*\*\*\*\*\*\*\*，但是沒有死，只是變成了小奶狗，改名小狗狗。幸虧智力沒有衰退，還可以幫著小蘭貓的父親貓利辦案以尋找午夜組織的線索，而體力上的不足靠土撥鼠博士的發明來彌補。變小後就讀蒲公英幼稚園小一班，認識了小白兔、小鸚鵡、小河馬三人，還成立了小動物探偵團。
Devil

**Devil** is one of several Elements currently offered in Elemental Powers Tycoon. Its colour palette consists of red, black, orange, and various shades of grey. Devil's Elemental Body is based off of Denji in his Devil Hybrid form, from the popular series, Chainsaw Man.

Devil's abilities inflict Hellfire, which deals 3 damage per a short cycle. A cycle lasts under a second.

## Trivia

* Dark Tsunami is solid, making it rideable if the user can catch up.
* Devil's moveset originally followed a "blood" theme. Most of the moves were red, and several had the word "Blood" in their names.
Technology

**Technology** is one of several Elements currently offered in Elemental Powers Tycoon and was released on May 25th, 2023. Its colour palette consists of blues, grey, and gold.

Technology's abilities inflict no special effect.

## Trivia

* Tesla Turret is one of the few non-Rebirth abilities that is capable of dealing over 100 damage, with a maximum of 125 damage.
Chapter 5

## Aid of the Ravens

The party finally arrived at **Vallaki**. As Ireena and Ismark departed for the residence of the Burgomaster, the party decided to head to the local inn, **The Blue Water Inn**. Shortly after arriving, the owners of the inn, a wereraven of the name **Danika** revealed she’d been spying on them throughout their journey and wished to talk to Dankin and Marsden privately.

She integrated them both on what Strahd had talked to them about on the road to Vallaki; during this time, Menowin had taken Pallas upstairs to complete a reading with him. The reading was different than when completed with Madam Eva, except for the third card, which remained the **Charlatan** (“*I see a lonely mill on a precipice. The treasure lies within.*”)

The fourth party member, Nebrix, was engaged in conversation by an eccentric man going by the name of **Rictavio**. He seemed interested in finding out knowledge on Menowin and any other nearby Vistani. Getting nothing from Nebrix he quickly left. The party regrouped and decided to retire for the night.
Timeline

## Structure

The Timeline is based around the the year of Barovia's creation as a realm. This holds no truth within the Faerûn itself and is for player reference. Faerun, the Feywild, underdark etc will have their own years and dates, but they follow the same progression as list below.

BB = Before Barovia

AB = After Barovia

## Faerûn

37 BB

* Strahd Von Zarovich is Born

34 BB

* Sergei Von Zarovich is Born

1 BB

* War of Silver & Scarlett: *The forces of Strahd's Undead & Argynvost's Order of the Silver Dragon fight for control over the land known as Delmor and The Amber Temple.*

0 AB

* Barovia is Created: *Strahd Von Zarovich makes a deal with the Dark Powers that reside in The Amber Temple and renames the lands formally known as Delmor to Barovia, the lands are ripped into their own realm.*
* Silvanus is sundered: *The God of Nature is torn in half when Barovia becomes it's own realm*
* Marcus Enters The Whispering Wall: *Flinging them centuries forward*

23 AB

* Auril Begins looking for a Champion: *The Frostmaiden begins looking for a Champion that can infiltrate Barovia and give her a foothold in the realm*

191 AB

* Exethanter kidnaps Eluned: *The Lich takes Eluned to Theros and leaves her in the fighting pits to grow stronger*

356 AB

* Van Richten Enters Barovia: *Chasing after a group of Vistani who kidnapped his Son*

391 AB

* Dario Anir is Born

393 AB

* Marsden Rayburn is Born

402 AB

* Zilyana Flees to Barovia

411 AB

* Dario Anir & Jhinn Excavate the Remains of Von Zarovich Manor

414 AB

* **The Golden Vault Story Begins**

416 AB

* **CandleKeep Mysteries Story Begins**

418 AB

* Asterius Rayburn is born

419 AB

* **Tyranny of Dragon's Story Begins**
* Garah & Barren Unknowingly Enter Barovia

421 AB

* **Curse of Strahd's Story Begins**
* Dankin, Pallas & Marsden are led into Barovia by a Vistani Caravan

424 AB

* CoS Party escape Barovia
* Marcus' body & mind is absorbed into Jhinn

425 AB

* Jhinn publishes a book detailing Marcus' experiences in Barovia
* Dankin starts construction on a frog sanctuary

426 AB

* Auril creates a rift between Faerûn & Barovia during the conjuction of the timelines
* Strahd Von Zarovich Dies
* Barovia rejoins with Faerun

462 AB

* Bubba & Hubba are Born

476 AB

* **Wild Beyond the Witchlight's Story Begins**
* Hubba Dies

## Barovia

0 AB

* Barovia is Created

6 AB

* Vallaki is Founded

127 AB

* Krezk is Founded

182 AB

* Berez is Flooded & Destroyed
* Baba Lysaga Moves into Berez

380 AB

* Ismark Kolyanovich is Born

386 AB

* Ismark Finds Ireena in the Woods

390 AB

* Nebrix is Born

395 AB

* Menowin is Born

404 AB

* Garah (Aurelia) & Barren Arrive in Barovia

410 AB

* Gertruda is Born

416 AB

* Nebrix Dies: *Resurrected by Auril as her Champion*
* CoS Party Arrives in Barovia
* Vallaki Falls
* Menowin Hearne Dies
* Pallas Dies
* The Mire is Freed
* CoS Party Leaves Barovia

419 AB

* Danika Escapes Castle Ravenloft
* Asterius is kidnapped From Ismark

426 AB

* CoS Party Return to Barovia
* Exethanter & Silvanus Dies
* Argynvost is resurrected
* Vallaki is Freed
* Strahd Von Zarovich Dies
* The Realm is Destroyed
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Ismark Kolyanovich

First introduced in Curse of strahd, he became a constant party companion and eventual DMPC.

## Story

Son of the Kolyan Indirovich, Burgomaster of the Village of Barovia. Often called Ismark The Lesser due to not living up to the strength of his father. He met the party in the Blood on the Vine tavern and requested that they help him escort him and his sister Ireena Kolyana to the city of Vallaki, in order to keep her out of the reaches of the Dread Lord. Ismark received critical burn injuries from Izek after confronting him on his dolls of Ireena, these injuries left Ismark permanently scarred across the left side of his head. These scars were later lessened in severity due to Pallas pouring the Tser pool waters over him.

With Ireena taken by Strahd after the fall of Vallaki, Ismark decided to continue helping the party in fighting against the Dread Lord, developing a deep bond with Marsden Rayburn after he saved him from Strahd in St Andral's Church. It was later discovered that Ireena had been turned into a Vampire by Strahd. She left Ismark mortally wounded and his heart corrupted at the gates of Vallaki. He was only narrowly saved by the party thanks to a scroll obtained at Baba Lysaga's hut. However Ismark was no longer able to help the party in combat and was forced to the sidelines.

In the years that the party were gone, he regained his strength and began taking charge in Krezk, building a resistance force with Zilyana. He also successfully freed Asterius from the Vistani before they could deliver him to Strahd. This only last 2 years however before the dark lord finally capture him. By the time the party re-emerged in Barovia, he was the General of a small army and founding member of the war council.

Upon hearing of Dankin's death at the Amber Temple, he rushed to the mountain with a small contingent of troops. Unfortunately it was here that Ismark met his end at the hands of Asterius. The next thing he knew was awakening in a new Tiefling body, having been resurrected by Marsden & Asterius through the power of Nebrix' book. Other than the new body, Ismark's mind had been altered and his empathy to the lives of those he led was lessened. This led to a divide between Marsden and himself when he took extreme methods to get individual's such as Danika and Barren to fight, threatening to put the former's son on the front lines.

He successfully led the Krezk army in retaking Vallaki and giving the party enough time to face Strahd. However, losing the boy Freek in the battle shook him back to his old self, as well as engulfing him in guilt and grief. This was a huge factor in his decision in leaving Barovia behind once it was freed and moving to the Rayburn estate with Marsden and Asterius. Shortly after arriving, he accept Marsden's proposal in marriage.