Forthena (Summoning Indonesia)

Forthena is the name of the planet in which *Summoning Indonesia* by bocchips is set in. For some countries, specifically those that are transferred, the planet is known as "New World".

## **Overview**

The planet shares many similarities with Earth, the planet in which Indonesia originated from. However, the planet is noticeably larger despite the fact that it has a similar gravitational pull to Earth. Additionally, according to the satellite image taken by the Indonesian Space Agency (INASA), more of the planet's surface is covered in water.

Forthena is also known to contain magic gems, which are used for technological applications by most countries. The application of these magic gems can vary, ranging from civilian uses like manaphones to military uses like magic cannons. The performance of magic-based equipment compared to Earth's conventional mechanical-based equipment is not yet known, but magic provides some interesting equipment that wouldn't have existed on Earth. An example of this would be the Tears of the Wind God, which is used to provide artificial wind power to sail ships and allows for greater mobility.

Currently, the known areas of Forthena consists of 4 main continents, which are the Central Continent, Muan Continent, Philades Continent, and Grameus Continent. Besides that, there are a number of other smaller continents such as the Rodenius Continent and the Vestal Continent. Three out of four of its main continents is divided into three different civilization areas. These civilization areas, which range from the 1st to 3rd civilization areas, consists of countries with its distinct traits and main regional player.

### 1st Civilization Area

The 1st Civilization Area, located on the Central Continent, is the most powerful out of the three civilization areas. It is located between the Philades and Muan continents and consists of various countries, including Forthena's strongest nation, the Holy Mirishial Empire. Because it is the strongest nation in the world, the Holy Mirishial Empire is the main regional and global power that exists on the continent. Besides the Mirishials, there is the Kingdom of Emor, a country consisting of Dragonfolks with the title of a Great Power.

The countries in this civilization area is known to mainly employ magic-based equipment.

The list of countries in the 1st Civilization Area are:

* Holy Mirishial Empire (Superpower)
* Kingdom of Emor (Great Power)
* Kingdom of Agartha
* Kingdom of Torquia
* Kingdom of Meerky
* Central Kingdom
* Kingdom of Artecia
* Utaran Federation
* Norden
* Kingdom of Sonne

### 2nd Civilization Area

The 2nd Civilization Area, located on the Muan Continent, is the 2nd most powerful out of the three. It is located on the western-most edges of the known world and unlike the 1st Civilization Area, magic is less prevalent. The main regional player of this area is the United Kingdom of Mu, which is a superpower in the global stage. Other notable countries are the formerly independent Leifor, Magicaraich Federation, and the Nigrat Union.

The countries of the 2nd Civilization Area are:

* United Kingdom of Mu (Superpower)
* Leifor (Former Great Power)
* Nigrat Union
* Magicaraich Federation
* Kingdom of Sonal
* Hinomawari
* Kingdom of Paganda
* Kingdom of Irnetia

### 3rd Civilization Area

The 3rd Civilization Area, located on the Philades Continent, is the weakest out of the three. It is located on the far east, specifically north of Rodenius and south west of Grameus. The continent is known to be rich in magic gems and is also connected to the Grameus continent by an isthmus, which is controlled by the Kingdom of Topa. The main player of this area is the Parpaldian Empire, which is a Great Power on the world stage and by far the strongest country in the area. Other notable countries are the Kingdom of Altaras and the Malorian Union, both of whom are rivals to Parpaldia.

The technology of the countries in the 3rd Civilization Area is known to be in between the 1700s-1800s, although Parpaldia is somewhere in the mid-to-late 1800s. As a result, most countries here uses sail-powered ships while Parpaldia employs steamships and magic ships to some extent.

The countries of the 3rd Civilization Area are:

* Parpaldian Empire (Great Power)
* Malorian Union
* Kingdom of Altaras
* Kingdom of Riem
* Kingdom of Topa
* Kingdom of Mao
* Ambros Republic
* Principality of Pandora
* Kingdom of Marl
* Kingdom of Netz
* Rendian Federation

### Outside Civilization Area

These are the countries that are not a part of any civilization area. The technological level of the countries outside of the civilization areas can vary from the medieval era to the 1600s. However, some countries such as Indonesia and the Gra Valkas Empire are far different due to their technology being in the 21st and 20th century respectively.

The countries that are a part of this category are

* Republic of Indonesia
* Gra Valkas Empire
* Annonrial Empire (Great Power)
* Principality of Qua-Toyne
* Kingdom of Quila
* Kingdom of Louria
* Kingdom of Asgar
* Kingdom of Melissia
* Kingdom of Zeven
* Kingdom of Sios
* Kingdom of Awan
* Kingdom of Fenn
* Gahara Thearchy
* Kingdom of Aistocia

## International Relations

Compared to Earth, Forthena does not have any international organizations like the United Nations. Instead, countries are placed in status and the strongest of them are usually the ones that decides many aspects of international affairs. The status of the countries, ranging from strongest to weakest, are the superpowers, great powers, and secondary powers.

The superpowers are the countries with influence all over Forthena and are strongest. The superpowers in Forthena are the Holy Mirishial Empire and the United Kingdom of Mu. Meanwhile, great powers are countries with great military strength but with influence limited to its region. The great powers of Forthena are the Kingdom of Emor, Parpaldian Empire, and the Annonrial Empire. Finally, are secondary powers such as the Magicaraich Federation and Nigrat Union.

To decide international affairs, the strongest countries of Forthena gathers in a biannual conference known as the World Leadership Conference. The conference is always held in the Mirishial city of Cartalpas and can only be accessed by those that are invited to it. Even though the strongest countries are usually the ones invited, the conference is lenient enough to allow some weaker countries to become observer states.

In Forthena, gunboat diplomacy is a common practice as countries try to boast their military power, usually through the display of their naval strength. For the strongest countries of Forthena, this practice is often seen in the World Leadership Conference, while weaker countries usually do it in their own ways, such as Fenn's Military Festival.

## Celestia

Celestia is an entirely different realm in which the gods of Forthena resides in. It is said to be a place where no mortal could go and even if one did, they would be vaporized by the divinity of the gods. As a result, much of the realm still remains to be a mystery by the inhabitants of Forthena and only myths and legends could provide some sort of explanation to it. According to Paus, the pope of the Church of Astarte, there is only one known way to meet the gods. This method requires an enormous amount of mana but no one is known to have ever met one. Also, communication with the gods is possible through a divination ceremony, however this does not allow one to directly meet one.

What is known is that this realm indeed exists as the gods have descended into Forthena to lend their help in a number of occassions, such as during the Demon-Races war. In this war, the elves of Rodenius prayed to Astarte for help against the Demon Lord, which was met by the arrival of a Japanese force to aid them. As a result, the Demons were pushed back and the races of Forthena triumphed.

In Forthena, there are currently two gods that have been revealed in the story:

* Astarte, the Goddess of Fertility
* Amaterasu, the Goddess of the Sun (Shamash)

For the gods of this world, the number of believers/followers is vital to its existence. The existence of followers allows a god to have their godly powers and divinity and if they do not have followers, then the god will pass away. This is the very problem that is being faced by Astarte, whose name has been erased from the memories of most Forthenan natives. Currently, only a small number of elves who forms the Church of Astarte are her followers, but their numbers are slowly diminishing with time.

## Notes

* According to Paus, the pope of the Church of Astarte, Indonesia is not supposed to be in Forthena. It is not yet known what causes its transferrence other than speculation that something must have happened in Celestia.
* The name "Forthena" is a combination between Fortuna, the Roman goddess of luck, and Athena, the Greek goddess of war and wisdom.