recursal/Fanatic-Fandom huggingface dataset:
King Richard

Gender

**King Richard** is the king of Arturus on Astro-Knights Island. He is the husband of the Queen and father of Princess Elyana. His name is revealed in the Astro-Knights Island book.

## Characteristics

The King of Arturus wears a crown, has short brown hair and beard, and wears red clothes with a red cape trimmed in ermine, a gold pendant, and he carries a staff.

## Storyline

As seen in Mordred's Journal, he is one of the reasons why Mordred was locked up, due to the inventor experimenting in the dark sciences.

When you arrive in the throne room, he sends you on a quest to find his daughter who was abducted by Mordred, now known as the Binary Bard. After the quest, he says that he should have known that Mordred was behind all of events and knights you for saving his daughter.

## Trivia

* Richard is a reference to Richard the Lionheart, a king from the Medieval ages. This may also be the reason for Arturus's symbol, the lion.
Kobold Rune

The **Kobold Rune** was one of the runes used to open the Sacred Tree. It was wedged in a stone in the Elven Vines. It is fashioned in the shape of a sprig.

## Role In Twisted Thicket

The rune is located in the Elven Vines. To get it, you must make your way past many elves, all armed with knives and spears.

## Trivia

* A Kobold is an invisible Scandinavian sprite.
* To get the Kobold Rune, you must grab onto the vine above it. The vine will break and you will automatically get the rune. However, if you drop straight down without grabbing the vine, you will have to go back and grab the vine.
* If you go back to the Elven Vines after you are done with the quest, the Kobold Rune will still be there.
Marshal Taylor

Gender

**Marshal Flint Taylor** is the marshal of Wild West Island. He resides in Diamond Plains.

## Characteristics

Flint Taylor wears a cowboy hat with a star on it. He owns a Marshal's Badge, but gives it to you because he'd rather give his job to you.

## Storyline

You are given a Letter to Marshal by a lady in Dusty Gulch. When you deliver it, he says he does not want to help because the El Mustachio Gang is too strong for him. He will then give you his Marshal's Badge.
Pathwise

**Pathwise** is a multi-player game in Poptropica with a simple goal. You need to create a connected line of your tiles to connect your two sides before your opponent can do the same. It is a very strategic game that involved both offense and defense tactics. Each player takes turns selecting one tile on the board at a time. When you select a tile, it turns into your color (either green or blue). If you connect a continuous path across the board, you win.
Jungle Planet

The **Jungle Planet** is a planet in Astro-Knights Island. It is covered with mechanical vegetation. Here you will find the Laser Lance.

## Fauna

Mother Phoenix - A large Atomic Phoenix. During the search for the princess, a knight named Sir Cador searched and failed his quest at Jungle Planet due to the Phoenix.

Metal Caterpillar - A metallic, caterpillar-like creature that can electrocute you. They live in the treetops of the Jungle Planet.

## Stats

On your Spaceship, you can find information about the Jungle Planet:

* Temperature: 115°F, 46°C
* Surface: Mechanical Jungle
* Information: This planet is populated with strange mechanical vegetation and creatures. One of the most ill-temered inhabitants is the Mother Phoenix.

## Gallery

* The spaceship blasting past Jungle Planet in Legendary Swords

## Trivia

* Jungle Planet makes a cameo appearance in Legendary Swords.
Lesovyk Rune

The **Lesovyk Rune** was one of the many runes that had to be used to open the Sacred Tree. It takes the shape of an acorn.

## Role In Twisted Thicket

The rune was caught in a tree hole in the forest, and once pulled out, the dryads within the tree escaped and began an attack on the one who removed it.

## Trivia

* A Leshy, AKA Lesovyk, is a Scandinavian woodland spirit.
Mech

**The Mech** is a machine in Steamworks Island.

## Role In Steamworks Island

Most of it was built by Zack, but your Poptropican has to help finish building it. You can only use it on Steamworks Island. It is missing two parts-the Mech Crank and the Mech Steam Motor. Once you fix it you will receive a Teleporter that will teleport you to wherever the Mech is (provided you are still on Steamworks Island). You can then attach the Weed Whacker and start killing plants with it. Later, you must attach the Toxic Blaster and use it to kill the Plant Monster Brains.

## Appearance

The Mech appears to be an enormous pair of mechanical legs connected to a cockpit.

## Abilities

The Mech is said to allow you to move around more easily. Also you can attach the Weed Whacker or the Toxic Blaster to kill Plant Mutations.

## Weaknesses

You cannot climb ropes or vines while you are in the Mech. The Followers you buy at the Store will not follow you while you are in the Mech. The Mech will also prevent you from jumping as high as before.

## Gallery

* A Poptropican fighting the 1st Plant Monster Brain in the Mech.

## Trivia

* The Mech may be based off of the AT-RT Walker from *Star Wars*.
* You can only be transported to the Mech while on the island.
Luther Wolfenbaum

Movement: | Normal

**Luthor Wolfenbaum** is the Dramatis Personae in the Human Mercenaries Warband.

## Stats

### Equipment

* Melee: Sword, Shield
* Armour: Heavy Armour
* Alternate Equipment: Crossbow

### Skills

* Quick Recovery: Passive Skill. Reduces the loss of Strategy and Offence Points when recovering from Stun by 1.
* Demoralize: Passive Skill. After dealing melee damage, reduce the target's chance to pass All Alone tests by 5%. Stackable.
* Resist Corruption: Passive Skill. Increases Wyrdstone Resistance by 40%.
* Order: Active Skill. Immediately grants a free attack against a random valid target.
* Hold Ground: Active Skill. Increases Dodge and Parry chance by 5% for 1 turn. Can only be used while not engaged. Not Stackable.

### General Stats

The stats listed here are based on his stats and equipment in the first story mission for the Human Mercenaries.

  Offense Points
  Armour Absorption
  Damage
  Critical Chance
  Wounds

### Other Stats

  Initiative
  Morale
  Morale Impact
  Dodge Chance
  Parry Chance
List of Skullduggery Ships

This is the **List of Skullduggery Ships**, which is just info about all the ships you can get in Skullduggery. All the ships can be bought at Dragon Cove.

## The Raft

The Raft is the standard ship some stranger got, sharing it with the cabin boy and the cook. It was some merchant's ship till he found his way back to land, as a token of gratitude he gave the Raft to the stranger.

The Raft is completely free, has 20 max. cargo space, can go 6 knots, has no cannons and has 30 life.

It's got terrible condition:

* Ripped sails
* Approx. 7 men tall
* Termites
* Boxes, Bags & Barrels to store food
* A tent to sleep in
* Hay for a bed
* Ripped Undies for a flag
* A useless message in a bottle

## Jimmy Rigger

It costs 3000 doubloons, has 60 max. cargo space, has 1 cannon, can go 7 knots and 50 life.

It's got poor condition:

* Slightly ripped sails
* Broken flagpole
* (Blocked up) Holes in the sleeping quarters
* Barrels & Bags of food
* An unseen bed
* Slightly Larger, more functional & more agile than the Raft

## Carabelle

It costs 9000 doubloons, has 200 max cargo space, got 1 cannon, can go 8 knots and have 70 life.

It's got regular condition:

* A crow's nest
* Hygenic food conservation, sleeping quarters & bed material
* Adequate steering
* Can destroy sea monsters (wasting half of the life)
* Seven knots

## Sea Sultan

It costs 30,000 doubloons, 600 max cargo space, got 2 cannons can go 9 knots and 90 life.

It's got good condition:

* 2 flags
* Windows
* Much bigger than the last ships
* Red decor with a Golden Harbour theme

## The Koi

The Koi is named after a Japanese fish and costs 90,000 doubloons, 1,800 max cargo space, got 3 cannons can go 12 knots and 100 life.

It's got great condition:

* Dragon Cove theme
* Twice the height of the Sea Sultan
* This type of ship is called a 'Junk ship'.

## Steaming-Fury

It costs 300,000 doubloons, 5,000 maximum cargo space, got 4 cannons, can go 12 knots and 140 life.

* It's probably made of steel
* Modern design

## Phoenix Warbird

*Main article:* *Phoenix Warbird.*

The Phoebix Warbird is the most powerful ship you can buy, and the one that is used to defeat Captain Crawfish in the end. It costs 1000 000 doubloons, goes 13 knots (15 with Navigator) and has five cannons.
Cerberus

Gender

**Cerberus** is a three-headed canine in Greek Mythology. It is seen guarding the Underworld on Mythology Island.

## Storyline

### Role on Mythology Island

If you go to Apollo's temple on the roof, you'll find a hint: As you look at a glowing olive, Athena says, "Music soothes the savage beast." Inside the temple, go to right so you can get a reed pipe. Go to Euterpe, the muse with the reed pipe, and do what she says. She'll then give you a memory test. If you pass, she'll give you the musical score and tells you that you can use the music to put Ceberus to sleep. You'll find him at the other side of River Styx. Zeus asks you to get one of his whiskers, which you soon discover that it is impossible, since he bites you if you try.To defeat him, use the pipe and a song to put him to sleep, allowing you to take one of his whiskers.

### Role In Poptropica Adventures

In the events of Poptropica Adventures, Cerberus got very ill and Hades was trying to create a cure. Since Hermes had lost his winged hat and is unable to deliver anything, he asked you to deliver the final ingredient to Hades. Once it gets there, you must help him by catching the different liquids as he throws them down to you, then he will jump down and create a medicine to cure Cerberus.

## Trivia

* He's about three poptropicans high.
* He also has three tails.
* It is similar to the Hydra in a few ways. Both are found in Mythology Island, both have more than 1 head, and both have to be put to sleep in order to obtain an item from their bodies.
* It wears golden earrings (one for each head) and three spiked dog collars.
Main Street (Cryptids Island)

**Main Street** is the first scene on Cryptids Island.

## Description

With a ritzy feel, Main Street is decked with bushes and other shrubbery. There are rocks from the reef in the foreground, with a seagull and seal to click on. When clicked, they open their mouths - individually.

## Characters

* Bearded Townie
* Bald Townie
* Glasses Townie
* 3D Townie
* Freckle Townie
* Beanie Townie
* Elderly Townie
* Dark Glasses Townie

## Doors

* General Store
* Bert's Bed & Breakfast
* Kitty's Kites
Mount Olympus

**Mount Olympus** is the mountain on which the gods and goddesses live. It is located on Mythology Island.

## Role in Mythology Island

For much of the quest, the gate through which you are supposed to enter to get to the area of Mount Olympus is closed and locked with a large padlock. You are not able to enter Mount Olympus until you get Hercules to help you by breaking the lock.
Mews Foundation

—Mews Foundation

The **Mews Foundation** is a spoof website put on by Poptropica, mainly to raise publicity for Cryptids Island. It has pages where you can learn about the foundation, and Poptropican cryptid discovery news.

## Gallery

* The Mews Foundation home page.
* A picture of Mews on the cover of Poptropica Business Weekly, found on the website.
* A picture of Mews on an expedition up Mt. Everest, found on the website.
Meltdown Cave

**Meltdown Cave** is a cave in the Fire Planet in Space where you battle the Dragotank. It is relatively small. This is the only location where you can use the Ice Arrow.

## Role on Astro-Knights Island

Sometime before the invasion of the Kingdom of Arturus, Mordred discovered the Meltdown Cave and built the Dragotank there to attract the attention of one of Arturus's knights and throw them off track, but the knight soon stumbled upon the place in his search of Elyana after the invasion of Arturus. The knight tried over and over again to destroy the menacing metallic monster, but failed every time. But luckily, the Chosen One also found the place in their quest to save the island. Sir Pelasus gave his Ice Arrow to the Chosen One, and with it, they slayed the beast. After that, Sir Pelasus and the Chosen One discovered that the Princess was not in fact there, and the two left Meltdown Cave in order the continue their quest. After this, however, you are unable to enter Meltdown Cave again.
Medusa Surfer

The **Medusa Surfer** is an exclusive costume that you can only receive with a promo code that comes with the Poptropica Adventures game.

## How To Get It

To get the Medusa Surfer, you must first buy Poptropica Adventures. It will come with a code to redeem the costume.

## Appearance

The Medusa Surfer appears with snake hair,purple-rimmed squarish sunglasses and a purple surfboard with a pattern resembling Medusa's face.

## Trivia

* It bears resemblance to a combination of the Medusa power and the Mythology Surfer costume.
* The face of Medusa grafted on the surfboard may be a reference to the real Medusa's head being grafted into Aegis,the shield of Zeus.
* It is one of two costumes that can only be obtained with a special code from Poptropica Adventures, the other one being the Lightning Knight.
24 Carrot Island (island quest)

Preceded By

}}

**24 Carrot Island** is the 4th island on Poptropica.

## Plot summary

On this island, you must help the people of 24 Carrot Island because they are going through an economic depression due to a mysterious stop of Carrot shipping. You have to stop the evil Dr. Hare's rabbot from taking over all of Poptropica with his mind control ray.

## Trivia

* 24 Carrot Island is the first island not to have any randomized NPCs.
* If you leave some mind-controlled kids unsaved after finishing the Island, they won't appear back in the diner and will disappear all together from the Carrot Cake Factory, making them unsavable.
* Inside the Processing Room, you can find the carrots being blended and have pipes connecting them to other vats of liquid. The three other vats they are connected to contain water, liquid hydrogen, and dinitrogen tetroxide. Dinitrogen tetroxide and liquid hydrogen are both used for rocket fuel so it is speculated that the mixture being created was rocket fuel. This is further backed up by the fact that the pipes connect to the vat of rocket fuel in the other room and the fact that Dr. Hare's primary goal was to launch his Rabbot into space at the time.
Notebook

File

Leonardo da Vinci's **Notebook** can be found in the 1882 AD time period of Time Tangled Island.

To get it, go to the very left, where you will see a man next to a box and a barrel. Jump onto the box, then to the roof of the house marked “Gadget, Gauthier et Cie”. Move along the roof, and jump onto the chimney. Now jump onto the brown statue on the right. Jump up to the wooden ledge above, then another ledge until you reach the top. Then jump to the left with all your might, and you should land on a ledge with the Notebook.

When you return it to Leonardo da Vinci in his workshop in 1516 AD, that time period will be restored.
Native Islanders (Shark Tooth Island)

Gender

**Native Islanders** are ritualistic Poptropicans who formerly lived on Shark Tooth Island. They built the temple there and found a cure to the Great Booga Shark's rage. The only apparent islander left is the Medicine Man, who will only talk to other Native Islanders.

## Characteristics

Clever with medicine and potions, the natives knew how to take care of the Booga because of years of tradition.

They have their own language, which is somewhat revealed in their temple.

They created some cave art on the walls of the temple.

They all wear grass skirts, as the pictures on the wall in the temple show them, as well as the Medicine Man thinking you're a native islander because of your grass skirt.

## Storyline

Building the temple, the Native Islanders apparently began to worship the Great Booga Shark. Concocting the Calming Potion with the materials on the island, they kept the Booga Shark asleep until something happened, making them disappear. Only one islander is left, the Medicine Man.

With the natives not there to put the shark to sleep, he wakes up and starts prowling the waters of the island.
Bald Townie

Gender

**Bald Townie** is a townie on the Main Street of Cryptids Island who gives you the Reward Flyer.

## Characteristics

Bald Townie seems to be in the know, as he knows a lot about Mews and the current news. He is bald, and has a beard. He has relaxed eyes and a slightly sceptical mouth.

He wears an orange shirt and light blue pants.

## Storyline

You find Bald Townie on the Main Street of Cryptids Island, who will stop you if you try to run past him. He asks you if you had seen the Reward Flyer. He then gives it to you.

You can then ask him a few questions, which he will answer to the best of his ability - telling you who Harold Mews is, and telling you that he doesn't know what a cryptid is.
Counterfeit Coins

The **Counterfeit Coins** are an item used to complete Mocktropica.

## Role on Mocktropica

After changing the time from "day" to "night" in the Poptropica HQ and going left, you will see a male Poptropican in black glasses and a navy blue hat and coat. When you talk to him, he will explain that he used to be a developer for Poptropica before he got fired by the new managers, and he is selling the Counterfeit Coins in order to get revenge. After you ask for the coins, he gives you some. You must give them to the focus tester in order to exit Main Street after changing the time back to "day".

Later, you use the coins to defeat the giant robot by throwing them at it.
Mali Empire

The **Mali Empire** was a West African empire in which Timbuktu was located. It was at it's strongest during the reign of Mansa Musa in 1312 to 1337.

## Role In Time Tangled Island

In the Mali Empire, a young trader had lost his salt rocks, which were very valuable at that time. You must find his salt rocks which are located on the roof of the Graff House in 1776 AD.

Also, a document merchant there is in possesion of the rough draft of the Declaration of Independence. You must complete a simple puzzle in order to gain it from him.
Action Cycling

To cycle through a warriors currently available actions, you can use **LB** and **RB** (for Gamepads) or the **Q** and **E** keys. The current action is displayed in the centre, along with the Strategy and Offense Point cost. Other available actions are shown faded to the left and right. As SP and OP diminish or as targets get closer/further in range, the options in the cycle window will change to represent actions that become available or unavailable.

Continue to Multiple Targets
Junior

Gender

**Junior** is a greedy child who appears on Monster Carnival. He has a father.

## Characteristics

Best known for his rude demeanor and possessiveness over food, Junior is a small source of comic relief on Monster Carnival Island. He is clad in a black jacket, belt and shorts and his black hair is styled in a fancy hairdo. In his hand is a triple scoop ice-cream cone.

## Storyline

Junior first appears on the Main Street of Monster Carnival Island in front of the Lazy Sundae Ice Cream shop. He is unwilling to offer you his ice-cream and tells you to get your own. Junior is also seen in the carnival as a visitor where he tells you to leave him alone to eat in peace. Later on, he is held captive by Ringmaster Raven in his tent, along with the other carnival visitors seen on the island.

## Gallery

* Junior as seen on Main Street
* The words "JUNIOR WAS HERE" seen on a wall after the carnival leaves town

## Trivia

* After the carnival has packed up and left the town, the phrase "JUNIOR WAS HERE" is seen scrawled on a wall of the fairground.
Mordred's House

**Mordred's House** is the residence of Mordred before he was arrested for breaking the laws of nature. He worked on some experiments, some of them advanced the technology of the Kingdom of Arturus and brought them power. Others, like the Mechanical Mouse and Merlin, were illegal. There is a man who you must give the coin which you find in the fountain. You can find an library slip that you use to get to the castle dungeon and a missing page from Mordred's Journal, which tells the coordinates to Pewter Moon.
Nabooti Jewels

The **Nabooti Jewels** are precious jewels from the sacred totem pole of Nabooti Island. Their colors are red, blue, purple, white, orange, yellow and green. The yellow and orange jewels are already found, though. They along with the totem came from space.

## Locations

Where the jewels are found by the player:

* **Purple**: Inside a secret cave in the Blue Nile Falls.
* **Red**: Inside a cave at the top of the Mountains of the Moon.
* **Blue**: Inside the Sphinx at Giza.
* **White**: Inside the Diamond Mines.
* **Green**: In the possession of the forest spirits of the Kaya Forests.

## Order

The correct order of gems, from top to bottom, is purple, green, red, white, blue, orange and yellow.

## Purpose

The gems are the power source for the Nabooti totem which actually has alien origins.

## Gallery

* The purple jewel in the secret cave
* The red jewel in the cave at the Mountains of the Moon
* The blue jewel card.
* The green jewel card.
* The white jewel card.

## Trivia

* Each jewel has a small runic inscription in the center of it. This is used to identify the white jewel.
Mission Atlantis

Preceded By

}}

**Mission Atlantis** is a three-island series. It is initially the 40th island on Poptropica and the second episodic island.

## Trivia

* The jellyfish was called hydromedusa, however, hydromedusa is actually a genus of turtle. The correct term would be hydromedusan jellyfish.
* At the end of the first chapter, the player says, "I think we're gonna need a bigger lens". This is most likely a reference to a line the 1975 movie *Jaws,* "We're gonna need a bigger boat".
John Bull Coal Man

Gender

The **John Bull Coal Man** shovels coal into the engine of the John Bull.

## Characteristics

The coal man wears a black pin-striped baker boy hat with goggles over it. He has a coal-streaked face with a clear outline around his eyes where his goggles should sit on his face. He wears a stained black bandanna on his neck covering a pair of black overalls with a black shirt underneath.

He seems to do his job well, as the John Bull has no fuel-related problems throughout the whole island. He does take occasional breaks, which leaves the coal car empty allowing anybody to stop the train should they happen to sneak in. He's loyal to his work however, and minds his own business during trips not bothering other passengers or their belongings.

## Storyline

### Role on Mystery Train

You first meet the Coal Man right after you board the Train. Talk to him, and he'll welcome you aboard. Later, when the john Bull takes an unsheduled stop, you talk to the John Bull Conductor, who thinks that the stop was all the Coal Man's fault. When you arrive back on the train, you notice that the suitcase nametagged with Tesla has coal smudges all over it. Use the magnifying glass to collect the clue Coal Smudges, run right to the only person you know has coal on him: The Coal Man. Bring him to the Interrogation Table and ask him about the Coal Smudges. "Okay, okay! I did leave to get a snack, and that's when the train stopped, but I didn't go near the luggage, you can ask the Porter!" he confesses. As he does, the Coal Smudges clue disappears and a new clue, Coal Man Left for a Snack appears. Since the Coal Man told you to ask the John Bull Porter, go ahead and do so. Although, the Porter is now at the left of VIP Car 2. When you reach him/her, bring him/her to the Interrogation Table and ask him/her that the Coal Man Left for a Snack. The Porter points out that he was getting a snack, and since he was, he couldn't have stopped the John Bull. After that, the Coal Man will be at the Coal Car.
Jötunn Rune

The **Jötunn Rune** was one of the many runes used to open the Sacred Tree. It is wedged in a stone on top of the Troll Hill. It is shaped like a tree.

## Role In Twisted Thicket

You can find it in a stone at the top of Troll Hill. To do so you must get past various angry trolls.

## Trivia

* Jötunns are a race of monstrous giants in Scandinavian mythology.
* The Jötunn rune could be a reference to Jotunheim from Norse mythology.
Laser Lance

The **Laser Lance** is one of the mystical weapons of Arturus.

## Role In Astro-Knights Island

The Laser Lance is used to defeat the Mother Phoenix boss in the Jungle Planet. You'll have to fight your way through Bee-Drones and the phoenix's missiles. Also dodging lightning from black clouds. Overcharge your laser lance before the phoenix attacks. (it gets harder the more time you successfully damage it). It is later stolen by the Binary Bard and turned into the Green Fuel Orb along with the Ice Arrow and Force Shield.
Key Ingredient

The **Key Ingredient** is one of three ingredients needed to make a Calming Potion for the Great Booga Shark. You can find it in the Temple Treasure Room of Shark Tooth Island, glowing on a pedestal.

## Trivia

* It is unclear what is actually contained inside the Key Ingredient.
* The other ingredients needed for the Calming Potion, along with the Key Ingredient, are the Old Bone and Carbonated Coconut Milk. This, along with hints of finding the Medicine Man, is carved on the wall of the Temple Treasure Room.
Leonardo da Vinci

* Pop Quiz

 Gender

**Leonardo da Vinci** was an multi-skilled artist and architect who created iconic paintings such as the *Mona Lisa* and *The Last Supper*. In Poptropica, he appears two times as a character. On Early Poptropica Island, you will find him in the Pop Art building on Main Street. You can talk to him, and ask about his life. On Time Tangled Island, he has lost his notebook, which you must retrieve. This is a result of a time machine malfunction.

## Characteristics

Leonardo in Early Poptropica Island is friendly and is not afraid to tell you about his life. With brown clothes and a brown hat, he smiles with wide eyes and eagerly waits for a new visitor. He holds a paintbrush with purveys his artist status. Leonardo on Time Tangled Island is in distress, until you return his notebook. He has the same clothes, and is still friendly as before.

## Storyline

### Role on Early Poptropica Island

You will find Leonardo inside the Pop Art building on Main Street of Early Poptropica Island, residing on the third floor. if prompted, he will answer questions you ask about him, such as You can also view his painting, *The Last Supper*, on the wall on the bottom floor.

### Role on Time Tangled Island

Due to an unspecified time anomaly, Leonardo Da Vinci's notebook with sketches of his inventions was teleported to a high window ledge in 1882 AD during the early creation of the Statue of Liberty. When you return it to him, he will thank you by giving you a Glider, which is a prototype of one of his inventions.

## Trivia

* He is the first Poptropican to appear on two islands.
* Leonardo da Vinci is mentioned numerous times during the underground tour in Counterfeit Island.
Mechanical Mouse

Gender

The **Mechanical Mouse** was a robotic mouse created by Mordred that lived in the Castle.

## Role In Astro-Knights Island

After getting the moldy cheese from the dungeon, you can use it to lure the mouse out of its hole and catch it. You then use it to feed Merlin, who follows you thereafter. He plays a role while you are battling Mordred's Robot in the end.

## Role in Super Villain Island

In Binary Bard's dream, the mouse was recreated as a slave just like Merlin; similar in a larger version with a red color scheme instead of blue. It would pop in and out of holes and grab you to try and take you away, just like the Merlin in Binary Bard's dream. But if you freeze time at the right moment, you can use him to jump above the barrier in your way.

## Gallery

* Mechanical Mouse Blueprint
* Mechanical Mouse Card

## Trivia

* The Mechanical Mouse was included in the Super Villain Island Members-Only Evil Henchmen as a bonus item.
* Although it is said to be a Mechanical Mouse, like Merlin, it has the DNA and brain of a regular mouse.
Nøkken

Gender

The **Nøkken** is a creature in Twisted Thicket. It lives in the Bioluminescent Bog.

## Characteristics

The Nøkken is a coyote-like creature. It has the form of a wolf-like creature with leaf-like flaps around its throat and similar flaps around the rest of its body.

The Nøkken can turn invisible, leaving behind only blood-red paw prints. It can also swim and climb (though when it is climbing a vine it looks as though it is simply standing on it sideways). It can somehow cause you to restart when it pounces on you but it is unknown what it does to you.

## Storyline

### Role in Twisted Thicket

The Nøkken is a mysterious creature that lives in the Bioluminescent Bog in Twisted Thicket. When the player enters the bog, the Nøkken is seen on top of an old, scratched sign that reads "Beware of Nøkken". The creature then wakes up, spots the Poptropican and turns invisible. A set of red paw prints then begins to trail away from the sign, leading through the bog. The player must now get across the bog while avoiding the Nøkken several times.

## Gallery

* The Nøkken disappearing
* The Nøkken petrified

## Trivia

* In the trailer, the sign the Nøkken sleeps on has a green paw print, but in the game, the paw print is red.
* The Nøkken is a powerful and deceptive water demon in Scandinavian folklore with shape-shifting abilities.
* The Nøkken's eyelids open sideways.
* When standing, the Nøkken appears to have two claws on each foot. However, it is seen with three claws any other point of time, as the other claw is hidden due to the angle.
Combat Log

Every action performed or suffered by warriors is recorded in the **Combat Log**. This panel sits in the top right of the screen. You can expand the Combat Log by pressing **D-Pad Right** (for Gamepads) or the **L** key. In this view, you can scroll up and down the log to view specfic outcomes. When the Action Log is expanded you will not be able to interact with the game world. Pressing the button again will hide the Action Log altogether and pressing the button a further time will restore the Action Log to its default size.

The Combat Log shows the outcome of all rolls and actions made in view of your warriors, such as rolls to hit, rolls against specific resistances, picking up or using consumables and warrior's turns starting or ending. If one of your warriors misses an attack you will see in the log whether this attack was Dodged or Parried, whether the attack hit or missed and all the dice rolls to support these outcomes.

Friendly actions and rolls are shown in blue, while enemy rolls and actions are shown in red. Enemy rolls are only shown in the Action Log if they occur near enough to an ally. Distant enemies who are not in Line of Sight will not have their rolls or actions show up in the log.

Carefully watching the Action Log can help you determine whether you need to adjust your strategy in battle.

Continue to Victory Conditions
Pathfinders

**The Pathfinders** are one of Poptropolis's eight tribes and a selectable tribe in Poptropolis Games.

## Symbol

The Pathfinders tribe symbol is a brown eight-pointed compass on a blue background.

## Creator's Description

On a Creator's Blog post on May 17, 2012, the Creators described the Pathfinders like this:

## The Tribe Jersey

If you choose to be a member of the Pathfinders, you'll automatically get an exclusive tribe jersey. It's shirt is a sleeveless top that is blue with a orange front, with blue stripes across it. And it's pants are always legless, and completely blue. You can put this jersey on for the games if you wish, but you never have to.

## The Pathfinders Common Room

The Pathfinders Common Room is a common room for the members of the Poptropican tribe, the Pathfinders. It has an adventurer/archaeologist theme.
End of Battle Report

When a battle is over, as a victory or a defeat, you will be presented with the **End of Battle Report**.

The report shows a summary of the battle, with a number of sections:

* **Objectives**:
	+ Complete all Objectives: If you completed all the Optional Objectives as well as the main objective, an unlocked padlock will be shown here and your warband wil be awarded 3 additional experience. Completing just the main objective (or an optional objective and the battle resulting in a defeat) will not grant this additional experience.
	+ Battleground Victory: Completing the main objective will unlock a reward of a percentage of Wyrdstone and the contents of Search Points on the map. This is based on the difficulty of the selected mission.
* **Treasury**: Here you will see a total of the gold and Wyrdstone your warband has acquired from this mission.
* **Extra Rewards**: Achieving a 'Decisive Victory' will grant additional rewards which will be listed here.
* **Casualties**: The number of Out of Action warriors for each warband will be displayed here.
* **Most Valuable Warrior**: Each battle, a warrior from each warband is selected as the most valuable warrior. Factors such as number of enemies put Out of Action, amount of Wyrdstone secured and damage inflicted on enemies count towards determining who was the most valuable warrior. This warrior will be granted and additional experience point for their contribution to the battle.

Pressing **A** (for Gamepads) or **Left Mouse** will close this screen and return your warband to their Warcamp.

Continue to Mission Report
Mini-Islands

**Mini-islands** are islands that can be obtained at the Poptropica Store.

## Cost

All the mini-islands are free, but have all cost credits at one point or another.

## Reward

On mini-islands you get 50 credits. Some mini-islands have other rewards beside 50 credits.

**Haunted House**- Zombie Costume/Power

**Earth Day-Don't Be An Energy Hog!**- Earth Day Shirt

**Dr. Hare's Secret Lab**- Customizable Rabbot Costume (you don't receive any credits)

**Legendary Swords**- Rusty Relic, The Bolt, Skull Mask, Bully-Bot Costume

## List of Mini-Islands

**Here are all the mini-islands to date.**

* Haunted House (Free)
* Dr. Hare's Secret Lab (Free)
* Earth Day (Free)
* Legendary Swords (Free)
* Poptropica Blimp Adventure (Code comes with Poptropica Blimp Stuffed Toy)

## Gallery

* The Haunted House mini-island
* Dr. Hare's Secret Lab mini-island
* Earth Day mini-island
* Legendary Swords mini-island
* The Blimp Adventure mini-island
Defensive Stance

**Defensive Stance** is a weapon skill line martial skill allowing the user to enter a stance which increases Melee Resistance.

## Patches

* **Early Access Content Update 8 (24 Sep 2015):** The debuff provided by the skill Defensive Stance saw its melee resistance bonus remains at to 10% for the regular version and 20% for the mastery version.
Action Information Panel

Actions performed by your warriors will often be modified by a wide range of skills, buffs or debuffs affecting the warrior or their selected target. The **Action Information Panel** is displayed in the centre of the screen, below the warrior, when you select an action. Information in white is based on your own modifiers and those in red are modifiers originating from the selected target.

When selecting an offensive action, the left side of the panel will show the to hit modifiers such as Weapon Skill bonuses or penalties, while the right will display the damage modifiers such as Armour Absorption.

You will not see the Action Information Panel for enemy actions, or friendly Ambush or Overwatch actions as these are triggered automatically.

Continue to Action Wheel
Early Access Content Update 7 Patch 2

Mordheim: City of the Damned - Content Update
* Release Update (Current Content)
* Early Access Content Update 8
* Early Access Content Update 7
* Early Access Content Update 6

Previous Content Updates...

Mordheim: City of the Damned - Patch
* Release Update Patch 10 (Current Balance)
* Release Update Patch 9
* Release Update Patch 8 Quick fix
* Release Update Patch 8

Previous Patches...

Hello Everyone

Since our latest patch, players ran into different issues that diminished their game experience with *Mordheim: City of the Damned*, and we felt we had to correct those before the next update.

## General Changes

* Fixed gear neck on the Mutant which was causing infinite loading
* Fixed the savegame file corruption
* Fixed issue on campaign save delete, which was not deleting all campaign save.
* Improved AI

We are deeply sorry for the inconvenience and hope this will provide you a better experience.

## How to help us

As usual, if you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.
If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim\_Data\output\_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.
Early Access Content Update 8 Patch 8

Mordheim: City of the Damned - Content Update
* Release Update (Current Content)
* Early Access Content Update 8
* Early Access Content Update 7
* Early Access Content Update 6

Previous Content Updates...

Mordheim: City of the Damned - Patch
* Release Update Patch 10 (Current Balance)
* Release Update Patch 9
* Release Update Patch 8 Quick fix
* Release Update Patch 8

Previous Patches...

As some of you noticed, something went terribly wrong with yesterday's patch. A few bugs were preventing the version from behaving correctly, would it be for the reward attribution (your precious loot!) or other less impacting parts of the game. We are very sorry for the inconvenience and the loss of some wyrdstone. Wishing you a creepy Halloween weekend.

This patch version number is 0.22.4.28 and comes with the follow fixes:

## General

* Fixed issues with the loot system preventing players from keeping all items after a victory (Please let us know if you find any new issues)
* Increased the amount of items that will appear during market rotations
* Fixed an issue with books not appearing in Market Rotation for Warbands Rank 6 (they would still appear for other Warband Ranks)
* Fixed issue with the Blue Horrors spawning on other Units
* Fixed multiple UI issues

We are deeply sorry for the inconvenience and hope this will provide you a better experience.

## How to help us

As usual, if you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim\_Data\output\_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.
Charge Attacks

Effect: | Charge in an unobstructed line to engage a target and perform a melee attack that deals +50% but with a -10% chance to hit. Target may counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range. Requires a melee weapon. Cannot be used while engaged.

When a warrior is within range (typically equal to the warrior's movement range) they may choose to Charge at an enemy. This attack is similar to an Ambush attack. The target must be in a straight line from the warrior and the melee attack made by the Charge has a reduced chance to hit. If a Charge attack hits, it applies the Surprised debuff to the target, which lowers the target's melee hit chance for the round.

Charge attacks cost 1 Offense Point in addition to the cost of a melee attack, so the base cost of Charge is 3 OP. If a warrior has already attacked once in the round with a two handed weapon and has one 'Tiring' debuff applied, the Charge action will cost 4 OP. If a Charging warrior triggers a trap during the charge, the warrior will be stopped in their tracks and trap buff or debuff will be applied. This will prevent the Charge from connecting with the but the OP will be considered spent.

The range, hit chance, Critical hit chance and damage of Charge attacks can be increased by skills, enchantments and weapon type and quality. Similarly, Melee Resistance to Charge attacks and the cost of enemy Charges can be improved by skills and spells.

Warriors can charge through enemy Ambush zones or through the Line of Sight of enemies in Overwatch stance without triggering the Ambush of ranged attack, as long as the Charge begins from outside the zones. If a warrior Charges an enemy who has the Fear or Terror skills, the warrior will have to take their Fear or Terror test after committing to the Charge but before the Charge begins.

Continue to Aim & Ranged Factors
Fear and Terror

Some warriors (such as the Ogre Mercenary or the Chaos Spawn) are terrifying monstrosities, who will affect their enemies with Fear or Terror when engaged. These conditions require a test of Leadership to be overcome or the warrior will become Afraid or Terrified.

A warrior who enters a Fear or Terror inducting enemy's Threat Zone must take a Fear or Terror test. This also applies when Charging or Ambushing an enemy or being on the receiving end of an Ambush or Charge. If the warrior fails this test, a debuff will be applied - Afraid warriors will have their chance to hit in melee combat significantly reduced while Terrified warriors have their maximum Offense and Strategy Points reduced. Passing a Fear or Terror tests grants immunity to Fear or Terror for the next few turns.

Warriors must take Fear or Terror test at the start of their turn (as long as they are not currently immune) for as long as they are engaged with Fear or Terror inducing enemies. The effects of Fear and Terror last until they are overcome, even if the source of it is far away or even dead, as the warrior remains shaken from his experience.

Continue to Leave Combat Options
Champion

Max per warband: | 2

**Champion** is a hero warrior in the Human Mercenaries Warband.

## Description

Champions are the biggest, toughest and strongest warriors in a warband. Better versed in the arts of war than their comrades, it is often a Champion’s role to lead an attack and to accept personal challenges issued by foes. In return, Champions typically get the choicest pick of any loot seized by the warband, after their Captain, of course.

## Equipment Proficiency

* Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Great Sword, Great Hammer, Great Axe.
* Range: Bow, Crossbow, Duelling Pistol, Pistol.
* Armours: Cloth, Light, Heavy, Shield, Pendant, Amulet, Helmet.

## Initial Stats

### Starting Equipment

All starting equipment is Normal quality

* Melee: Great Sword
* Armour: Cloth

### Skills

* Adaptable Defense: Passive Skill. After dealing melee damage, Melee Resistance increases by 3% for 1 turn. Stackable.

### General Stats

The Armor, Damage and Critical chances are based on the initial equipment of the warrior.

  Offense Points
  Armour Absorption
  Damage
  Critical Chance
  Wounds

### Other Stats

  Initiative
  Morale
  Morale Impact
  Dodge Chance
  Parry Chance
Motion Picture

A **Motion Picture**, or more commonly, **Film**, is a series of still images on a strip of plastic which, when run through a projector and shown on a screen, creates the illusion of moving images.

## Role on Mystery Train

In this Island, Thomas Edison creates a Motion Capture Device which is the start of filming with a video camera. It was used for the first time to prove that Nikola Tesla was innocent.

## Role on Back Lot Island

At Post-Production, you must edit all the film reels, and then take them to the Cinema on Sunrise Street. Once you get in the Cinema, climb up to the projector room and place the film reels in the projector.

## Trivia

* You can watch the movie again if you put the Film Reels in the projector.

## Gallery

* The film reels card in Back Lot Island.
* Thomas Edison with a reel from the Motion Capture Device.
Executioner

*This article is a stub. You can help Mordheim: City of the Damned Wiki by expanding it.*

 Max per warband: | 1

**Executioner** is an impressive warrior in the Witch Hunters Warband.

## Description

Few sights are more terrifying than that of an Executioner approaching his victim. Selected for their massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to the enemies of Sigmar, an Executioner becomes inured to killing, as ready to slay in cold blood as in the heat of battle.
Great two-handed swords and double-headed axes are the weapons of choice for these killers, tools with which they become quite accomplished in the course of their gory trade.

## Equipment Proficiency

* Melee: Axe, Dagger, Hammer, Mace, Sword, Great Axe, Great Hammer, Great Sword.
* Range: None.
* Armours: Cloth, Light, Pendant, Amulet, Helmet.

## Initial Stats

### Starting Equipment

All starting equipment is Normal quality

* Melee: Great Axe
* Armour: Cloth

### Skills

* Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.

### Perks

* **Fire Purge**: Each melee attack has 25% chances to light the enemy on fire for 2 turns, the fire damage is taken at the beginning of its turn.
* **Burning Rage**: Cannot use consumable items, or the Search and Activate actions.
* **Last Stand**: Always fights to the death. Prevents the use of Flee and Retreat actions. Immune to All Alone.
* **Unwavering**: Immune to Alone, Fear, and Terror tests.
* **Impressive**: Immune to Tiring effects.

### General Stats

The Armor, Damage and Critical chances are based on the initial equipment of the warrior.

  Offense Points
  Armour Absorption
  Damage
  Critical Chance
  Wounds

### Other Stats

  Initiative
  Morale
  Morale Impact
  Dodge Chance
  Parry Chance
Kidney Strike

**Kidney Strike** is a strength skill line physical skill which, if it hits, reduces the target's Melee Resistance.

## Patches

* **Early Access Content Update 8 (24 Sep 2015):** The melee resistance debuff of Kidney Strike was increased to -15% for the regular version and -30% for the mastery version.

## See also

* Quick Incision
* Insult
Line of Sight

Mordheim is an eerie place and its many dark alleys and winding streets confuse even the most seasoned warriors. When the battle starts, unknown enemies will be displayed as question marks in the Initiative Ladder. Only when an enemy enters the **Line of Sight** of one of your warband's warriors will that unit become known to you. The unit's icon will become visible on the Overview Map and the camera will follow the unit's movements from the perspective of the ally with Line of Sight to the unit. Any dice rolls made by units in Line of Sight will show up in the Combat Log.

As soon as an enemy is Out of Sight, it will vanish and its behavior will remain unknown until it is in Line of Sight again. The unit's last known location will be represented by their icon on the Overview Map with a question mark. Line of Sight is required for ranged attacks and spells that require a target. Some ground targeted area of effect spells can still affect Out of Sight targets - only if the target is where you think they are!

Continue to Disengage and Flee