Kitsune Spy Tazcha

## Tazcha

Species: Kitsune

Gender: Female

Orientation: -

## Weapon Level

Shieldmage: 0/30

Witchblade: 10/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 32/30

Blooddancer: 0/30

Technomancy: 0/16, Martial Arts: 0/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 32 - Atk: +1 - Def: +1

* 5-turn rotation: Slash > Mind Hack

### Sword Slash

Lvl 01 ST Attack - Slash, strike with your katana in a controlled directional cut.
Lvl 30, becomes Improved Grip Slash, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the steel katana with "Input command, build katana" and adopts a combat stance. With a quick, measured strike, delivers a slash at target x. (dc 50 +buffs)

```

### Split Blades

Lvl 05 AoE Attack - Split Blades, split your blade into multiple blades that arc out for group damage.

Lvl 32, becomes Poisoned Split Blades, with weapon mods for added damage. (AoE +10 to roll)

```
/me summons their blade and splits it into multiple with "Input command, split wakizashi". The blades hover over their shoulders like wings before arcing out striking multiple targets; x, x and x. (dc 50 +buffs xAoE)

```

### Slice & Dice

Lvl 10 ST Multi-Hit Attack - Slice & Dice, slice up a target and spin cut downwards for repeat damage.

Lvl 34, becomes Custom Grip Slice & Dice with added slicing power. (ST Multi-Hit +10 to roll)

```
/me summons the longsword with "Input command, build weapon" and slashes up the target's body before spinning into a follow-up downward cut. (dc 50 +buffs x2)

```

### Chaos Blades

Lvl 15 AoE Multi-Hit Attack - Chaos Blades, split blades and send them through targets for repeat damage.

Lvl 36, becomes Masterforge Chaos Blades with added speed and damge. (AoE Multi-Hit +10 to roll)

```
/me summons multiple mirroredged blades with "Input command, split Mirroredge" as the blades appear like wings over their shoulder, then fly out in chaotic arcs to slash through x, x, and x targets before boomeranging back for secondary hits. (dc 50 +buffs +AoE x2)

```

### Mind Hack (Real)

Lvl 01 ST Attack-Stun - Mind Hack, you hack into the enemy brain waves for dmg and stun once.
Lvl 30, becomes Mind Flayer, expanding dmg and stun to a mob. (ST +10 to roll, 80 crit dc)

```
/me accesses Cyber Deck with "Input command, cyber deck; hack mind" and you hack into the enemy brain waves, temporarily disrupting electrical synapses (dc 50 +buffs, 80 crit dc, stun x1)

```

### Trace Objective (Net)

Lvl 05 Investigation - Trace Objective, Basic Hacking, finds clues through device interfaces.
Lvl 32, becomes Memory Hack Chipset, accessing clues in an enemy's mind. (+10 to investigation roll)

```
/me accesses Cyber Deck with "Input command, cyber deck; initate trace objective" and loads into the Hexcorp global matrix. Clothing appears in a preferred style and observing the surrounding green landscape should reveal the objective. If any luck (dc 95 to find file and leave. 50-94 fight 1 enemy with mirrored stats then find file, 6-49 fight 2 enemies with mirrored stats then find file, 1-5 mindjack 404 error, world not found.)

/me accesses Cyber Deck with "Input command, cyber deck; memory hack" and scans target x's mind for information. (dc 95 to find both clues and leave. 50-94 1 clue, 6-49 enemy knows nothing, 1-5 mindhack 404 error, intelligence not found.)

```

### Load Offense (Both)

Lvl 10 Self Buff - Load Offense, improves hit abilities in the NET Architecture while active. (+15 NET dmg).
Lvl 34, becomes Realise Offense, improves technomancy dmg by +15. (additional +10 to technomancy rolls)

```
/me accesses Cyber Deck with "Input command, cyber deck; load offense" and vastly multiplies technomancy effects within the Hexcorp global matrix, and upon believing, improves technomancy in the real world. (dc 50 +buffs to get +15 to all technomancy attacks)

```

### Load Defense (Both)

Lvl 15 Self Buff - Load Defense, improves dodge abilities in the NET Architecture while active. (+15 NET def).
Lvl 36, becomes Realise Defense, improves def by +15. (additional +10 to def)

```
/me accesses Cyber Deck with "Input command, load defense" to multiply bullet-dodge within the Hexcorp matrix and in reality improves dodging or sabotages enemy gear. (dc50 +buffs for +15def)

```

### Load Guardian (Both)

Lvl 20 ST Attack-Summon - Load Guardian, create an avatar to hunt down enemies in cyberspace.
Lvl 38, becomes Realise Guardian, summons the avatar in real space for added attack.

```
/me accesses Overwatch Deck with "Input command, cyber deck; build guardian" and spawns a life-model hardlight construct of their own design to fight side-by-side inside the matrix, and upon believing, realises the guardian as a real entity in meatspace. It launches its own attack on x alongside. (dc 50 +buffs, ST dmg x2)

```

### Load Demons (Both)

Lvl 25 AoE Attack-Summon - Load Demons, create multiple avatar to hunt down enemies in cyberspace.
Lvl 40, becomes Realise Demons, summons more avatars in real space for added attack.

```
/me accesses Global Cyber Deck with "Input command, unleash demons" and spawns constructs designed by mental specifications to hunt down other programs or Netrunners across the matrix. They launch their attack on x, x and x along control nodes and other computer devices. Upon truly believing, demons manifest anywhere on the digital globe, attacking in physical space. (dc 50 +buffs, AoE dmg x1)

```