Medetorus, The Glaive of Redemption

A cold blue shaft topped with a white blade, gold trimming the entire *glaive* with the same color ribbons flowing from the ends.

Material: Aetherium; Weight: 1.5 Pounds

**Hidden Tier**

*Worth of the Wielders Soul: 2-10 Cairns*

*Requirement to Wield: Elleanda as only deity worshiped*

Properties of the Relic: +2 Enhancement, 2d8 Slashing/Piercing Damage

**Dormant Tier**

*Worth of the Wielders Soul: 12-24 Cairns*

*Requirement to Wield: Shown forgiveness as a character trait*

Properties of the Relic: +3 Enhancement, Merciful, 2d8 Slashing/Piercing + 1d8 Cold Damage

Abilities: Frozen Battlefield

**Imbued Tier**

*Worth of the Wielders Soul: 26-40 Cairns*

Properties of the Relic: +4 Enhancement, Merciful, 2d8 Slashing/Piercing + 1d8 Cold, 1d8 Holy Damage

Abilities: Frozen Battlefield and Moonfall

**Empowered Tier**

*Worth of the Wielders Soul: 42-60 Cairns*

*Requirement to Wield: Redeem an evil creature of equal or greater cairns worth than yourself*

Properties of the Relic: +5 Enhancement, Merciful, 2d8 Slashing/Piercing + 2d8 Cold, 1d8 Holy Damage

Abilities: Frozen Battlefield, Moonfall, Inner Reflection, and Understanding Mind

**Awoken Tier**

*Worth of the Wielders Soul: 62+ Cairns*

Properties of the Relic: +6 Enhancement, Merciful, Compassionate, 2d8 Slashing/Piercing + 2d8 Cold, 2d8 Holy Damage

Abilities: Frozen Battlefield, Moonfall, Inner Reflection, Understanding Mind, and Peace across the land

**Abilities**

**FROZEN BATTLEFIELD**: The wielder of this weapon may summon up a number of explosions of frost magic that freeze enemies solid as a full-round action. The wielder may summon one 10ft by 10ft patch per 4 cairns of the wielders. Enemies caught within must make a reflex save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) or be magically preserved in ice for 1 minute for every 8 cairns the wielder has.

**MOONFALL**: The wielder of this weapon can call down a small piece of the moon to crush their enemies and swath them in darkness as a standard action. This attack has a 20 foot range per 2 cairns and deals 1d12 per 2 cairns. If the target fails their reflex save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) then they are permanently blinded unless healed. Those that make the save take no damage. They can do this a number of times per day equal to their character level.

**INNER REFLECTION**: As a full round action, the wielder may attack a target, and if they hit, cause them to reverse their alignment. LG = CE, NG=NE, CG=CE, LN=CN (Neutral doesn’t change alignment) for a number of minutes equal to the half the cairns of the wielder. They target can make a will save (DC = 33l + Half Wielders Cairn Worth + Current Enhancement Bonus) to not be affected by it.

**UNDERSTANDING MIND**: The wielder can no longer be affected by mind affecting effects or curses.

**PEACE ACROSS THE LAND**: Once per day, as a full-round action, the wielder may slam the glaive into the ground and send a wave of holy energy forth from themselves for 100ft in all directions. All targets struck become unable to deal any damage for 1 minute per 4 cairns of the wielder unless from a source of power greater than this effect.