Sibentos

Once a shining beacon of the Raven Queen, Sibentos has laid in ruins for 150 years after Vecna infested the city with the dead. After the ascension of Vecna, he left the Material Plane, and efforts were made to drive the undead out of the city to reclaim the holy capitol, but the price of life proved too high. Carpenters were guarded day and night while walls 60 feet high, 10 feet wide were erected to imprison the city's undead inhabitants. With the threat contained, militants of The Flock made small advances into the city sections at a time, pushing as far as they dared and once again building walls or temporary barricades to ensure their hard fought progress was not lost. Much of the life of in Sibentos continued this way, as warriors of the flocked continue to give their lives in attempts to reclaim the holy city, while those less gifted in combat build beyond the walls, offering their services in other ways. After many hard fought years, The Flock pushed back their aggressors, cornered and defeated them. This is known as the Dead War.

   With the city finally reclaimed, and the hordes of undead seemingly defeated, the holy city once again begins the thrive.

**Waterside**

This district rests below the cliff's edge, it holds what was once the second largest port in Mistbank. The city above is connected by a winding path carved into the mountain side large for enough for two horse wagons to pass each other. Waterside has it's share of problems, as all ports do, as the city's gangs vie for power and influence. Of all the areas of Sibentos, Waterside holds most the city's inns, shops, bars, and brothels.

**Cliffside**

Above the Waterside, lies the Cliffside district. Large pulleys affixed to cranks allow goods from the docks to be transported above. This is where you'll find most of the cities warehouses, lumber yards, hardware stores, stone masons, blacksmiths etc. It is essentially the district for the city's trade workers, though housing is sparse.

**Fort Emberhill**

To the southwest of the Cliffside, is Fort Emberhill. Once a temple to the Raven Queen, this temple now serves dual purposes. It is highly regimented, well guarded, and devout in it's beliefs. Most military trained clerics and paladins would have served here during training.

**Sacred Gate**

This section of the city was erected after the walls went up around the inner city. A temple named The Blessed Chapel was built very quickly, and clerics of the faith would bless whoever entered the city to aid during it's reclamation, claiming that those who were blessed and fell in combat would rest eternally in Elysium. Although there is no physical gate or wall around the outer ring of the city, the term gate was used a term of sacred passage. The Chapel has become the center of worship in Sibentos, and every week the faithful travel from every sector in the city to praise their goddess there.

**Grimborough**

There are those who wish to be close to their goddess, and to aid in her cause, but lack the wealth to purchase land or property. Others who just wish to reclaim the homes they worked hard their whole lives to build and maintain. The Grimborough is a district of the poor, who fight for themselves, and provide for themselves. The Flock claims to aid them when they can, but those who live in the 'borough know the truth. The Flock have sporadic day time patrols through the district, but not enough, and never at night. This district lives by it's own laws, it's own leaders, and it's own judges.

**Underbelly**

Beneath the city of Sibentos lies the Underbelly. Part sewer, part catacombs, these passages are considered to be nearly a maze since the loss of any design or mapping of the tunnels. Members of the criminal variety have taken to the Underbelly for their safe houses and operations. The passages are of course dangerous, the dead roam there as well, remnants of the Dead War they have remained below where The Flock either doesn't know, or doesn't care.