Ember Cruisers

The Ember Cruisers are the great ships of the Cult of the Eternal Ember. Under the watchful eye of Lord Vortigon, the Cult has created powerful cruisers, staffed with their fanatical cultists. They appear on page 7.

## **Layout A**

*A massive and incredibly well protected cruiser owned by the Cult of the Eternal Ember.*

* Default Name: Bastion of the Ember
* Starting Crew: 3 Cultist
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Mind Control (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Elite Crystal Burst MK I
	+ Piercing 'Torch'
* Starting Augments
	+ Rock Plating
* Starting Resources
	+ 7
	+ 6
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A cult? I... sure, not the strangest thing I've seen. Let's hope that massive ship of yours is ready for the Flagship, yes?"* **(SHIP\_CULTIST)**

### **Unlock**

* Discover the ruins of the Crystalline Empire's seemingly abandoned homelands and recover a lost artifact of their people to unlock this ship.

### **Trivia**

* This ship has the highest amount of airlocks for a player ship, having a total of 30 exterior doors with 26 rooms to vent directly.

## **Layout B**

*The Cultists' amplified abilities make them excellent boarders, but risky if you cannot manage their health.*

* Default Name: Lovecraft
* Starting Crew: 3 Cultist
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (2)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Crystal Heavy MK I
* Starting Augments
	+ Rock Plating
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A cult? I... sure, not the strangest thing I've seen. Let's hope that massive ship of yours is ready for the Flagship, yes?"* **(SHIP\_CULTIST)**

### **Trivia**

* This ship has a total of 20 airlocks.
* The name is a reference to H.P.Lovecraft

## **Layout C**

*This ship has a painfully inefficient room layout, so your drug-addicted cult following must subject themselves to more injections just to get from place to place.*

* Default Name: Labyrinth
* Starting Crew: 3 Cultist, 1 Rockman Crusader
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Crystal Charger
	+ Elite Crystal Charger
* Starting Augments
	+ Rock Plating
	+ Medical Stimulants [X]
* Starting Resources
	+ 4
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A cult? I... sure, not the strangest thing I've seen. Let's hope that massive ship of yours is ready for the Flagship, yes?"* **(SHIP\_CULTIST)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.

### **Trivia**

* This ship has a total of 26 airlocks. It also has 44 rooms, which is far more than any other ship.