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Foreword:

```
    With the necessary dependents (Calamity, Thorium, and Fargo's Souls Mod), multiple classes and weapons are added. However, due to combining these mods that at most, "work" together, many items and weapons that are ideal and powerful for their intended progression are eclipsed by other mods who have heavier balancing scales. Thus, it might be more accurate to use this guide for progression than following a progression for a specific mod.

```

With The Tyrannis Project mod installed, several different modded classes, weapons, armors, and accessories are added into the game. Due to Tyrannis' goals of linear progression via difficulty, most bosses will require you to have the maximum "potential" at the time. We will try to make it both possible for weaker (defensive wise) classes such as Bard or Summoner to complete the game, while also increasing the difficulty to make some of the more tank-y classes (such as warrior) to be required to have the necessary skill instead of just eating damage. Unfortunately, due to reasons mentioned in the foreword, one(maybe more) classes will not appear on this guide (such as Thorium's Thrower class), due to underpowered integration with other bosses. Although some weapons, armors, and accessories dedicated to that class might appear (if they are the strongest equipment at that stage), do not take it as if the class was playable. For now, all intended classes will be listed in the guide in full. Attempting other classes will not provide the intended experience.

For a list of equipment from vanilla Terraria, please refer to this guide.

Some things to note about this Class Setups page:

* **This guide will contain only Thorium, Calamity, Vanilla, and FSM equipment.** No Donator items, specialty items, or unofficial spinoffs of the intended three dependency mods will be included. This doesn't mean you shouldn't use Vanilla or Donator content too, it's just not listed here to keep it concise for the ideal experience.
* **Although it is extremely difficult, some players might find the boss patterns of a later boss "easier" and beat it out of the intended order. This will be referred to as *sequence breaking* from now on, and although it obviously isn't punishable, nor will we yell at you :3, it is not intended to be played that way. The listed equipment will be placed in its appropriate tier of progression whether it's *theoretically* possible to retrieve it earlier than intended. (Items that are only difficult to obtain following normal progression (but do not involve "sequence breaking", will be marked with a ?)**

Further explanation:
Each section is not "after" the boss it is named after. It is intended to be a guide solely for equipment (armor, weapons, accessories) for fighting that boss. If there are less significant bosses in-between major stages, or minibosses, the player is free to complete those in whatever order they please as they are not intended to follow a specific progression for inter-stage fights.

## Pre-Boss

(Last updated 1/8/2022) - This section assumes the player hasn't fought any bosses or events yet and has explored easily accessible areas.

* Notable areas include: **Surface, Cavern, Tundra, Ocean.**

## Grand Thunder Bird

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## King Slime

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Desert Scourge

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Eye of Cthulu

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Crabulon

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Pre-Eater of Worlds / Brain Of Cthulhu

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Pre-Eater of Worlds / Brain Of Cthulhu

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Queen Jellyfish (probably remove it seems easy)

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Hive Mind / The Perferator

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Queen Bee

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Skeletron

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Deerclops (might remove too)

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Slime God

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## Wall of Flesh

(Last updated 1/8/2022) - This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.

## hardmode (do later)

This section assumes the player has visited all appropriate biomes, and has defeated all bosses and invasions provided by Vanilla and the Thorium Mod.