The public library of Saundred

The public library of Saundred is one of the accomplishments the citizens are especially proud of. It holds hundreds of books of the different topics, which are commonly available to any Citizen of Saundred without any need for additional payments. It's halls rest in a beautifully restored building in the lower quarters, just south of the Fountain. It was opened and created by the current king soon after the murder of his father with what formerly had been part of the royal library. The books inside are mostly common and either standard of their very sections or quite new. Expensive and rare books are only rarely to be found and then they often have been inherited by former readers or philanthropes.

Rules:

The books are generally asked to be read inside the library. Nobody may take out more than one book at the same time and needs to sign it off with the librarian. If you hold it for longer than one week, you need to pay a fine of 10% of the books worth or 50 gold, whichever is higher) per started week you went overtime. So don't take those books on extensive travels! f a book is damaged or lost, it has to be paid for, too.

The following books are available in the library of Saundred at the moment. This list supersedes any former lists. If a book is not listed here it is not yet available in the library.

Also, some time ago, a new note was added:

'Due to complaints by patrons, anyone caught committing sexual acts in the library will be banned for no less than 6 months and reported to the guard. If you wish to engage in such activity, go to the Coin for Loin. Management.'

**[FTs! If you create a new book in the library, please add it here and create the appropriate Wiki-Page for it. Players! If you can not find a book on here which you have started to read in the library, the FT or DM did not properly add them to my lists. Ask them to add them to the Wiki asap. Thank you, Stefan/Feli.]**

For information on how reading works mechanically, see Reading Rules.

-Traps, Tricks and Traveling (DC 60 - Lore: Adventuring (Traps))
-Delving Do's & Dont's (DC 80 - Lore: Adventuring (Dungeoneering))

**Alchemy and Potionmaking:**

-Beginner's Alchemy Vol 1 (DC 50 - Lore: Nature (Survival))
-Beginner's Alchemy Vol 2 (DC 70 - Lore: Nature (Survival))
-Potions and poultices for every occasion (DC 100 - Lore: Academic (Medicine))
-Poisons for the pesky (DC 100 - Lore: Academic (Medicine))
-Helpful Herbs and how to use 'em (DC 120 - Lore: Academic (Medicine))
-Salves Incense and contact fluids (DC 150 - Lore: Academic (Medicine))

**Arcana:**

*Flux: Abjuration:*

-Simple Abjuration, Vol. 1 (DC 40 - Lore: Arcane (Abjuration))
-Simple Abjuration, Vol. 2 (DC 60 - Lore: Arcane (Abjuration))
-Abjuration Priniciples (DC 90 - Lore: Arcane (Abjuration))
-Application of Abjuration (DC 160 - Lore: Arcane (Abjuration))

*Flux: Alteration:*

-Small Changes: A Guide for the Alteration Apprentice (DC 40 - Lore: Arcane (Alteration))

*Flux: Conjuration:*

*-*Simple Conjuration Magic, Vol. 1 (DC 45 - Lore: Arcane (Conjuration))
-Simple Conjuration Magic, Vol. 2 (DC 60 - Lore: Arcane (Conjuration))
-Principalities of Conjuration (DC 80 - Lore: Arcane (Conjuration))
-Evolving through Conjuration (DC 160 - Lore: Arcane (Conjuration))

*Flux: Divination:*

-Basic Introduction to Divination, Vol. 1 (DC 50 - Lore: Arcane (Divination))
-Basic Introduction to Divination, Vol. 2 (DC 80 - Lore: Arcane (Divination))
-Observing the Lines (DC 150 - Lore: Arcane (Divination))
-Plucking the Lines (DC 200 - Lore: Arcane (Divination))

*Flux: Illusion:*

-Basic Introduction to Illusion (DC 40 - Lore: Arcane (Illusion))
-Seeing past the Veil  (DC 60 - Lore: Arcane (Illusion))
-The Practical applications of Illusion (DC 100 - Lore: Arcane (Illusion))
-Greater throughs and experiments in Illusion (DC 120 - Lore: Arcane (Illusion))
-Principles and practices of Illusion (DC 200 - Lore: Arcane (Illusion))

*Flux: Nullification:*

-In the beginning, there was nothing - An Introduction to the Nullification school (DC 58 - Lore: Arcane (Nullification))

*Flux: Restoration:*

-Simple Principles of Restoration, Volume 1 (DC 50 - Lore: Arcane (Restoration))
-Simple Principles of Restoration, Volume 2 (DC 80 - Lore: Arcane (Restoration))
-Principles of Restoration (DC 150 - Lore: Arcane (Restoration)), *Also requires Simple principles of Restoration Volumes 1 & 2.*
-Advanced Principles of Restoration (DC 120 - Lore: Arcane (Restoration)), *Also requires Principles of Restoration.*

**Botany:**

-Beginner's guide to edible plants (DC 50 - Lore: Nature (Flora))
-Advice from the Death Garden (DC 90 - Lore: Nature (Flora))
-Herbs, Herbs, Herbs (DC 120 - Lore: Nature (Flora))
-Wonderful plants and how to find 'em (DC 220 - Lore: Nature (Flora))
-Herbology from A to Z of known Herbs (DC 500 - Lore: Nature (Flora))

**Bureaucracy and Writing:**

-How To Stop Another Document Crisis (DC 60 - Profession: Courtier, Craft: Author, or Flat)

**Cooking:**

-Bacon for Beginners (DC 50 - Craft: Cooking or Flat)

**Culture and Geography:**

-Renvenalian Guide (DC 75 - Lore: Academic (West Renvenal+East Renvenal)/2)
-Mysteries of the Dunes - An Arid Cane Guide (DC 100 - Lore: International (Arid Cane))
-Wild Side - All to know of the Claw (DC 75 - Lore: International (Claw Isles))
-The Realm of a Betrayer - Camlest Isle (DC 75 - Lore: International (Camlest))

**Engineering and Construction:**

-Masonry for Masters (DC 230 - Lore: Construction (Architecture))
-Structural Siege Weapons (DC 200 - Lore: Construction (Engineering))
-Construction Fundamentals (DC 150 - Lore: Construction (Architecture))
-The Carpenters Guide to Mathematics and Measurements (DC 100 - Lore: Construction (Engineering))
-Engineering 101 (DC 75 - Lore: Construction (Engineering))
-Mathematics For The Masses (DC 50 - Lore: Construction (Engineering))

**Fiction, Stories and Fantasy:**

-The Hidden Tower (DC 75 - Lore: Adventuring (Dungeoneering))
-Telhan and the Goblet (DC 75 - Lore: Adventuring (Dungeoneering))

**Law:**

-Laying down the Law, Vol. 1 (DC 65 - Lore: Academic (Law))
-Laying down the Law, Vol. 2 (DC 120 - Lore: Academic (Law))
-Legal Loopholes and mental Gymnastics (DC 250 - Lore: Academic (Law))
-Prefix Exemptions and mitigating circumstances (DC 300 - Lore: Academic (Law))

**Linguistics:**

-Learning languages and you, Vol. 1 (DC 30 - Lore: International (Linguistics))
-Learning languages and you, Vol. 2 (DC 70 - Lore: International (Linguistics))
-Understanding pronunciation and written word (DC 100 - Lore: International (Linguistics))
-Basic linguistic principles (DC 150 - Lore: International (Linguistics))
-Translating Ancient texts (DC 250 - Lore: International (Linguistics))

**Martial Arts and Tactics:**

-Simple combat principles (DC 50 - Flat Roll)
-Sword swings and positions (DC 150 - Flat Roll)
-Polearms and their use (DC 150 - Flat Roll)
-Knifework and techniques (DC 150 - Flat Roll)
-Making Mayhem with Maces (DC 150 - Flat Roll)
-Hail of Arrows: A Guide to Bowcombat (DC 150 - Flat Roll)
-The Raw Truth: A Guide on hand-to-hand combat (DC 150 - Flat Roll)
-Knights book on techniques and footwork (DC 200 - Flat Roll)
-Paladin's guide to shield work and field denial (DC 200 - Flat Roll)
-Targon Berserker's Guide to getting it done (DC 200 - Flat Roll)
-Tactics and Formations (DC 250 - Intimidation)
-Skirmishing and Hit&Run tactics (DC 250 - Diplomacy)

**Nobility, Court and Etiquette:**

-Handling the Houses, Vol 1 (DC: 100 - Lore: Nobility (Branch Houses))
-Handling the Houses, Vol 2 (DC: 120 - Lore: Nobility (Average of all your Nobility Lores SAVE for Lost Houses and Branch Houses))
-Fine Dining, Diction and other Courtly Etiquette (DC 210 - Diplomacy)
-The Court: Power moves and precision (DC 350 - Sense Motive)

-Trydayus and you (50 DC - Religion (Trydayus))
-Sins of Trydayus and how to avoid them (50 DC - Religion (Trydayus))
-The Spear and the Tears (100 DC - Religion (Trydayus))
-The Harlot and the Hero (80 DC - Religion (Trydayus))
-The Heart, Happiness and Health (120 DC - Religion (Trydayus))
-Prayers for the Pious of Trydayus (120 DC - Religion (Trydayus))

**Zoology:**

-Beginner's Guide to Animal warning signs (DC 50 - Lore: Nature (Fauna))
-Monster Anthology, Vol. 1 (DC 60 - Lore: Nature (Magical Beasts))
-Monster Anthology, Vol. 2 (DC 80 - Lore: Nature (Magical Beasts))
-Taking care of your pets (DC 90 - Lore: Nature (Fauna))
-Monsters Vs Beasts: Telling the difference (DC 95 - Lore: Nature (Fauna) til page 50, from then on Lore: Nature (Magical Beasts))
-Monster Anthology, Vol. 3 (DC 100 - Lore: Nature (Magical Beasts))
-Animal husbandry 101 (DC 120 - Lore: Nature (Fauna))
-So you want to tame a beast (DC 150 - Lore: Nature (Fauna))
-Wonderful creatures and how to find 'em (DC 220 - Lore: Nature (Magical Beasts))
-Beastiary from A to Z: Of known beasts (DC 500 - Lore: Nature (Fauna))