Energy Materials

Energy Materials are useful for different abilities, mostly Mages, Alchemists, and Blacksmiths. Energy Materials can be broken into thee different categories. Basic, Elemental, and other kinds. Basic Energies can be combined together to make various elemental energies and other kinds. Elemental Energies are like fire, earth and water, and other energies vary depending on what they are. If this energy is compressed, it will form a crystal that gradually recharges over time, allowing for collection of energy for various purposes. In less stable form it is simply freely in the area untouchable as if air, and in its more stable form it can be felt or even held. The feeling is often described as being light or weightless, with other qualities varying depending on the type of energy being held. Each energy has a certain "charge" to them, +, -, or =.

This may not be all of them, however many of the types of energy are:

* Basic Energy: A basic energy material.
* Energy A: An energy that feels warm, filled with power.
* Energy B: An energy that feels cold, filled with magic.
* Energy C: An Energy that has low pressure, Filled with Speed.
* Energy D: An Energy that has high pressure, filled with Defense.
* Energy E: an Energy that is very bright, filled with healing.
* Energy F: an Energy that is very dark, filled with stealth.
* Fire, Water, Earth, Wind, Light, Darkness Energies: Elemental Energies based of the energy in the name. These have a variety of uses. There are more varieties than those listed above.
* Concentrated Energy: Energy that seems to build up power. Rare.
* Matter Energy: Energy that radiates with more substance than most. Very Rare.
* Nature Energy: An energy that radiates of nature.
* Psychic Energy: Energy that radiates of the Paranormal.
* Physical energy: Energy that has a more solid feel than usual.
* Curse Energy: Dangerous energy said to have negative effects when used.
* Mysterious Energy: Energy that seems to evoke mystery.

With the proper ability or machine, energy materials can be combined together.

* Energy A + Energy A = Fire Energy
* Energy B + Energy B = Water Energy
* Energy C + Energy C = Wind Energy
* Energy D + Energy D = Earth Energy
* Energy E + Energy E = Light Energy
* Energy F + Energy F = Dark Energy
* Energy A + Energy B = Null Energy A? (Reacts to temperature change?)
* Energy C + Energy D = Null Energy B? (Reacts to pressure change?)
* Energy A + Energy C = Elec Energy
* Energy A + Energy D = Plant Energy
* Energy B + Energy C = Cloud Energy
* Energy B + Energy D = Sand Energy
* Energy E + Energy A = Star Energy
* Energy E + Energy B = Conjuring Energy
* Energy E + Energy C = Sound Energy
* Energy E + Energy D = Crystal Energy
* Energy F + Energy A = Poison Energy
* Energy F + Energy B = Ice Energy
* Energy F + Energy C = Gravity Energy
* Energy F + Energy D = Metal Energy
* Energy E + Energy F = Null Energy C? (Reacts to light change?)
* Energy A + Basic Energy = Power Energy
* Energy B + Basic Energy = Magic Energy
* Energy C + Basic Energy = Speed Energy
* Energy D + Basic Energy = Defense Energy
* Energy E + Basic Energy = Healing Energy
* Energy F + Basic Energy = Draining Energy

Null Energy, though it may seem useless at first, can be used in a variety of ways if one is creative. When used in spells, a variety of effects can be achieved, including ones that only activate after they are in the presence of something else.

Combining some of the more unusual types of energy may result in something unique, yet similar to already existing types.

* Energy A + Physical Energy = Heat Energy
* Energy B + Physical Energy = Cold Energy
* Energy C + Physical Energy = Kinetic Energy
* Energy D + Physical Energy = Static Energy
* Energy E + Physical Energy = Repelling Energy
* Energy F + Physical Energy = Drawing Energy

* Concentrated Energy + Energy A = Charging Energy
* Concentrated Energy + Energy B = Blasting Energy
* Concentrated Energy + Energy C = Small Energy
* Concentrated Energy + Energy D = Big Energy
* Concentrated Energy + Energy E = Focused Energy
* Concentrated Energy + Energy F = Directed Energy

* Psychic Energy + A Energy = Kinesis Energy
* Psychic Energy + B Energy = Telepathic Energy
* Psychic Energy + C Energy = Teleporting Energy
* Psychic Energy + D Energy = Barrier Energy
* Psychic Energy + E Energy = Invisible Energy
* Psychic Energy + F Energy = Ghost Energy

* Matter Energy + Energy A = Plasma Energy
* Matter Energy + Energy B = Liquid Energy
* Matter Energy + Energy C = Gasious Energy
* Matter Energy + Energy D = Solid Energy
* Matter Energy + Energy E = Positive Energy
* Matter Energy + Energy F = Negative Energy

* Nature Energy + A Energy = Wild Energy
* Nature Energy + B Energy = Sea Energy
* Nature Energy + C Energy = Sky Energy
* Nature Energy + D Energy = Stone Energy
* Nature Energy + E Energy = Color Energy
* Nature Energy + F Energy = Shadow Energy

* Curse Energy + Energy A = Weakness Energy
* Curse Energy + Energy B = Restrict Energy
* Curse Energy + Energy C = Slow Energy
* Curse Energy + Energy D = Soft Energy
* Curse Energy + Energy E = Berserk Energy
* Curse Energy + Energy F = Doom Energy

The process of splitting energy back into more basic types is called "Diffusion". This is said to be possible via both ability and mechanical means, however it is not a common practice. When diffused, Basic Energy turns into something people call "Base Energy". It can be combined again to make Basic Energy. As far as anyone knows this Base Energy is not a naturally occurring type of energy material. Other base energy types can be made in a similar way.

* Base Energy + Base Energy = Basic Energy
* Base Energy + A = Concentrated Energy
* Base Energy + B = Psychic Energy
* Base Energy + C = Matter Energy
* Base Energy + D = Physical Energy
* Base Energy + E = Nature Energy
* Base Energy + F = Curse Energy

Another type of energy, "Neutral Energy" can be created though a process known as **Transmutation**. That is the only known way to create it. This energy seems to mimic other types, becoming the same as them if it get's too close to another type of energy.

* Basic Energy <-> Neutral Energy

Trying to split Neutral Energy has yielded yet another type, Copy Energy. Unlike Neutral Energy, this type seems to only mimic other energy types when near them instead of changing into them.

* Copy Energy + A Energy = Creation Energy
* Copy Energy + B Energy = Transmuting Energy
* Copy Energy + C Energy = Random Energy
* Copy Energy + D Energy = Formless Energy
* Copy Energy + E Energy = Opposite Energy
* Copy Energy + F Energy = Mysterious Energy

For more information on using energy materials in spells, look **here**.