Clone Cadet

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

Unlike the Droid Armies they faced, the Clone Army is not assembled in a factory in a matter of hours and ready to fight; clones are grown and trained. During this training period, clones are referred to as "Cadets" regardless of specialty. Troopers trained before the Battle of Geonosis are largely instructed by flash programs and hand-picked specialists. Later generations were often given the benefit of training under veteran clones.

Freshly-decanted cadets are often referred to as Clone Younglings, though flash-training was already well underway even three standard years after gestation. Younglings are already well versed in weapons handling and operating the HUD of the armor, despite being far too small to actually wear it. HoloNet news is carefully kept from the Younglings, afraid that humanizing the Clone Army to that extent would create a severe backlash against the war.

Clone Cadets are often grouped with other clones from their batch for flash-training and simulated battles, but six years after decanting, they are reorganized into youth brigades for a brief time to receive introductory training in their future specialization. On occasion, youth brigades engage in field excursions to give the cadets some measure of real-world experience outside Kamino's simulators. These trips could include visiting extreme environments, Republic cruisers, space stations, or even battlefields, albeit a fair distance from the front lines. Youth Brigades are often led by a Clone Trooper Sergeant who serves as a minder and trainer.

### Procurement

Cadets are not issued armor until eight years after decanting, at which point they receive training armor that functions as Phase I Clone Trooper Armor. In terms of weaponry, Clone Cadets are unarmed, though they train on the same weapons they would later wield after graduation.

### Deployment

Should Kamino or the target of a field excursion come under attack, the sergeant in charge will almost always order Clone Younglings to retreat and hide. However, older Clone Cadets may be armed and instructed to fight during emergencies. Should this be the case, the Sergeant will usually draw fire to lure the enemy into an ambush by the cadets. It is possible to deploy a Clone Cadet Squad in this scenario, or creating two Clone Youngling Squads and deploy them separately along with a Clone Trooper Sergeant using similar tactics.

## Clone Cadet Statistics (CL 0)

Medium Human (Young Adult) Nonheroic 2

**Initiative:** +3; **Senses:** Perception +7

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 12 (Flat-Footed: 10), Fortitude Defense: 11, Will Defense: 11

Hit Points: 6, Damage Threshold: 11

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +2 (1d4+1)

**Ranged:** By Weapon +3

**Base Attack Bonus:** +1, **Grapple:** +3

**Attack Options:** Coordinated Attack

### Base Stats

**Abilities:** Strength 13, Dexterity 15, Constitution 13, Intelligence 12, Wisdom 12, Charisma 9

**Feats:** Armor Proficiency (Light), Coordinated Attack, Weapon Focus (Rifles), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +7, Perception +7, Survival +7

**Possessions:** Clone Cadet Fatigues

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically a Young Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Cadets cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.