recursal/Fanatic-Fandom huggingface dataset:
Time, Killstreak & No-Hit Doors

## Time Doors

Time Doors appear in transition levels (levels that are in-between two biomes) and require the player to reach them before the timer has reached a specific benchmark, varying depending on which transition level the door is in. If a Time Door is not reached and opened within a set amount of time in a run, it will be locked and can't be opened, displayed by the door being chained & red in colour, with the Beheaded trying to kick down the door upon interacting with it. (If the Default Timer is enabled in the settings, then the time spent in the beginning area of The Prisoners' Cell, transition areas, shops, treasure rooms and lore rooms will not count towards Time Doors.)

Every Time Door will contain money (in form of gems and jewels), 20 cells, as well as a 3-choice item altar that consists of either 3 items *or* 2 items & 1 amulet. Some Timed Doors also contain a blueprint.

The items on the altars will have a minimum gear quality, depending on how many BSC are active:

* 0-1 BC: +
* 2-3 BC: ++
* 4-5 BC: S

## Killstreak Doors

Killstreak Doors (also known as Perfect Doors) appear in most transition levels.

The contents of the Killstreak Doors are the same as those of Time Doors.

Killing an enemy (that can reduce the curse counter) will increase the player's killstreak by 1. The killstreak will be reset when taking any damage. Killstreak Doors will still be unlocked if the player's killstreak is reset after achieving the required amount. (Using Face Flask or Vampirism will not reset the killstreak.)

The required killstreak varies, but for the most part a killstreak of 60 is needed. Some exceptions are Prisoners' Quarters (30 killstreak required) and Prison Depths, Corrupted Prison & Infested Shipwreck (no Killstreak Door available).

## No-Hit Doors

No-Hit Doors appear in transition levels after every boss. Similar to Time & Killstreak Doors, they contain money & cells. But instead of a 3-choice altar, a single altar with only a Legendary Item will be present. The Legendary Item will be randomly picked from the pool of unlocked items.

In order to enter No-Hit Doors, the previous boss stage must be cleared without taking damage throughout, requiring that the boss of that area be defeated flawlessly. Using items like Face Flask that deal damage but do not reset killstreak will still allow access to the No-Hit Door if the player hasn't received damage from other outside sources, but will sometimes prevent the player from obtaining the flawless outfit/achievement.

## Notes

* You can enable the killstreak HUD by going into your Settings, clicking on "Video", scrolling down and ticking the “Display the number of enemies killed without being hit” option.
Version 0.8

**Version 0.8**, officially the **Babel Update**, is a major update to *Dead Cells* that was released on the 6th of June 2018 to PC.

## Important features

* Added more languages: Deutsch, Español, Italiano, Русский, Português, Türkçe, 한국어, 繁體中文
* **Community suggestion** | The hero wears a classy red scarf that follows all its movements. Now you can pretend you're a ninja!
* **Community suggestion** | All bows and crossbows received new skins!
* The Barnacle (ceiling turret) will now deploy nice pink balloons to float mid-air if no attach point can be found. In such a case, it deals slightly less damage.
* Added support for Discord Rich Presence

## Bug fixes

* Anonymised error reports and stats sent to our servers
* Fixed line break for Japanese texts

## References

1. ↑ Babel update *Official patch notes*, 2018-05-30
2. ↑ Babel update enters beta today. *Steam blog post*, 2018-05-30
3. ↑ The Babel Update is Live for everyone! *Steam blog post*, 2018-06-06
The Tailor

“*A great choice, it really brings out your eyes.*„

**The Tailor** is an NPC in *Dead Cells*. He is the owner of a shop right beneath the Scribe's location before the room with the three starter items in the Prisoners' Quarters.

The Tailor will change the player's outfits for free, but its shop only becomes available once the player has unlocked at least one outfit with the Collector.

## Dialogue

### First encounter

* "*At last!*"
* "*Come closer! I won't cut you, don't worry.*"
* "*I'm the tailor. I can fix you up with some proper clothes!*"
* "*I struck a... deal with our mutual friend, the Collector.*"
* "*You bring him the templates and I will craft it for you!*"

### Changing outfits

The Tailor compliments your choice of outfit:

* "*FA-BU-LOUS!*"
* "*If only Karl could see you!*"
* "*You look... SPLENDID!*"
* "*A great choice, it really brings out your eyes.*"

## Trivia

* The Karl referenced in the dialogue may be Karl Lagerfeld, a Paris-based German fashion designer.
	+ Which might mean that the tailor himself is based on Jacques de Bascher

## Gallery

* The Tailor complimenting the Beheaded on his choice of outfit.
Tranquility

### Scaling

**Tranquility** is a tactics-scaling mutation which increases damage dealt when no enemy is close to the player.

## Details

* **Special Effects:**
	+ Player deals +[25 base]% damage if there are no enemies in the radius of 5 tiles around.
* **Scaling:** +1% damage per Tactics stat

## Notes

* Although this is a tactics-scaling mutation, it actually works with melee weapons provided they have enough range.
* This mutation might be considered a direct counterpart to Point Blank but unlike that mutation which only increases damage dealt directly by the player from a ranged weapon, Tranquility increases damage by the player from all sources except for status effects not directly applied by the player's items.
* This mutations increases the damage dealt by Barbed Tips.

## History

* 1.9: Now unlocked by default. No longer dropped from the 6th kill of the Concierge.
Throwable Objects

The **Throwable Objects** is a ranged weapon that stuns hit enemies for 2.5 seconds.

## Details

* **Ammo:** 3
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 65
	+ **Base Breach DPS:** 382
* **Attack Duration:** 0.17 seconds
	+ **Charge:** 0.1
	+ **Lock:** 0
	+ **Cooldown:** 0.07
* **Tags:** LimitedAmmo, Ranged, FadeHudIconIfNoAmmo, HasBullets, ManualAmmoRefill, NoCritical
* **Legendary Version:**
	+ **Forced Affix: Deep Pockets**
		- "Killing an enemy recovers your base munitions"

## Notes

* Ammo isn't replenished when DoT effects kill an enemy.
* This item can get the "extra ammo few" affix, which ultimately doubles the ammo capacity.
The Doctor

* Normal
* Reading

“*I'm the new doctor.*„

**The Doctor** is an NPC that provides the player with aspects at the start of a run.

The Doctor is of the same chameleon/goblinlike race as other NPCs like Guillain, the Blacksmith's Apprentice and the shopkeepers.

## Dialogue

### First encounter

* "*Hello! I just arrived here!*"
* "*I'm the new doctor.*"
* "*I noticed that you've been having a hard time surviving on the island and I'm looking for a new guine... ahem... collaborator, to help me with some experiments! I call them Aspects.*"
* "*They are incredible enhancements, designed to make their host much stronger.*"
* "*Would you like to try one? Come on, it's free!*"
* "*I mean, I owe you that much, considering that I developed them using your corp... errrm, I mean, some old stuff that I found laying around.*"
* "*Oh and come back often! I tend to develop new Aspects with each new... delivery of material!*"

### Subsequent encounters

* "*Howdy, science friend! How are we going to enhance you today?*"
* "*Over here! Come give your body to science!*"
* "*My other collaborators? Let's just say that they... HAD to quit.*"

## Notes

* The Doctor can only be found in the starting area when the player has started their third consecutive run.
Lon lon club Wiki

==wiki==

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Crown

You have a clear view of the island's coast from here. Broken ships here, broken ships there...
 No one knows who and what the statues forming a circle at the top of the tower are meant to depict. They sure look solemn, though.
 As life on the island went extinct, so too did the beacon of the Lighthouse. How tragic.
 What a romantic setting! Watching the sunrise from here must be worth its while.

## The Crown

### Soundtrack

The Crown
Beyond Reasoning (The Queen)

* Normal
* Hard
* Very Hard
* Expert
* Nightmare/Hell

## Runes and Blueprints

### Blueprints from enemies

Queen's Rapier, 6 Queen Outfits, 4  Boss Stem Cells

## Runes and Blueprints

### Blueprints from enemies

Queen's Rapier, 6 Queen Outfits, 4  Boss Stem Cells

## Runes and Blueprints

### Blueprints from enemies

Queen's Rapier, 6 Queen Outfits, 4  Boss Stem Cells

## Runes and Blueprints

### Blueprints from enemies

Queen's Rapier, 6 Queen Outfits, 4  Boss Stem Cells

## Runes and Blueprints

### Blueprints from enemies

Queen's Rapier, 6 Queen Outfits, 4  Boss Stem Cells

## Enemies & Traps

### Enemy tier

36

**The Crown** is a fourth boss biome exclusive to the *Queen and the Sea DLC*. This room is located at the top of the Lighthouse and is completely engulfed in the flames from the previous fight.

## General information

### Access and exit

The Crown can only be accessed via the Lighthouse.

### Level characteristics

#### Enemy tier and gear level scaling

In the table below, you will find the gear level and enemy tier of The Crown based on difficulty.

 Enemy lvl tier
 Enemy Health tier

## Exclusive blueprints

Beating the Queen will award the following blueprint:

* 1st kill - Queen's Rapier weapon

#### Queen Outfits

Beating the Queen will also reward the player with one of her outfits. There are 6 Queen outfits, one for each difficulty and one for defeating the Queen without taking a single hit. The outfit of the lowest difficulty remaining is always the one that drops, e.g. the Classic outfit will drop on 4 BSC if it hasn't been looted yet.

* 0 BSC: Queen Outfit
* 1 BSC: White Gold Queen Outfit
* 2 BSC: Cherry Blossom Queen Outfit
* 3 BSC: Frozen Queen Outfit
* 4 BSC: Spicy Queen Outfit
* Flawless kill: Flawless Queen Outfit

## Lore

### The Queen

*See the main article for information about the Queen.*
Yeeter

**Yeeters** are enemies that only appear in the Dilapidated Arboretum. They are exclusive to the *Bad Seed DLC*.

## Behavior

Yeeters are a unique enemy that has multiple different attacks that it uses based on its location in relation to the player and the neary environment. It primarily focuses on using ranged attacks to attack the player. It is unique that it will attack using nearby Jerkshrooms by throwing them at the player.

## Moveset

* **Description:** Throws a rock at the player when they are on the same platform.
* Can be blocked, parried, or dodge rolled.
* parrying the rock sends it back towards the Yeeter.

* **Description:** When in close range, it will punch the player away. If there are spikes nearby, it will attempt to knock the player towards them.
* Can be blocked, parried, or dodge rolled (not recommended).
* The direction of knockback will be at a slight upwards angle if there are no spikes nearby

* **Description:** When there is a Jerkshroom nearby, the Yeeter will whistle to the Jerkshroom to call it over, and then subsequently throw the Jerkshroom at the player, dealing substantial damage in a small area. The Jerkshroom can be thrown at the player through walls and floors, allowing the Yeeter to attack from afar.
* Can be blocked, parried, or dodge rolled.
* This attack cannot be used if there are no nearby Jerkshrooms.

## Strategy

Despite their size, Yeeters can be killed quite quickly with the right gear. Their attacks are heavily telegraphed, making it easy to evade anything they might try to hit the player with. The animation for the punch and the rock chuck are similar, however, so be aware of which move the Yeeter might be doing based on proximity. Parries allow for easy counterattacks, and rolling when far away can help close the gap needed for some weapons to kill them.

## Notes

* Much like Inquisitors, Yeeters will become aggressive in a wider radius than most enemies, including through solid walls.
* A Yeeter was prominently featured in the *Bad Seed DLC* launch trailer alongside the new Jerkshroom enemy.
	+ The Yeeter first appeared in the *Bad Seed DLC* teaser, once again alongside the Jerkshroom.
* Their name comes from the internet term 'yeet', roughly meaning 'to throw'.
* On 4 BSC, these enemies will not teleport towards the player upon detection because part of their moveset relies on attacking from a different platform.
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Version 2.2

**Version 2.2**, officially the **Fatal Falls Update**, is a major update to *Dead Cells* that was released on the 26th of January 2021 to PC, Xbox One, PlayStation 4, and the Nintendo Switch.

This was a compatibility update that allowed the *Fatal Falls DLC* to be installed and played.

## Important features

Fatal Falls DLC Update!

2 new biomes, which are direct counterpart to Stilt Village and Clock Tower are now available to the Fatal Falls DLC owners.

* Fractured Shrines, home to a vicious pagan cult, these floating islands are connected with fragile ledges that are littered with traps and deadly drops. Expect giant snakes lobbing spears at you, even bigger statues wielding mighty axes and frenetic platform fights.
* Undying Shores, where you will be expected to descend a cliff caught in the middle of a storm while fighting off undead healers and strange yet familiar experiments.

A new boss, the Scarecrow, and its mushroom companions are awaiting you in the Mausoleum, an alternative to the Giant and the Time Keeper. Time for them to avenge their fallen brothers and sisters in the Arboretum.

The DLC also includes seven new weapons to be found and unlocked in the new content:

* Serenade, the overly protective flying sword and new brutality pet
* The Ferryman's Lantern, a 2H red weapon allowing you to use the souls of your enemies to be used as devastating projectiles.
* The Lightning Rods, a skill that calls lightning bolts to smite anything lurking in between the rods you've placed in the ground.
* The Snake Fangs, a weapon that teleports you to the nearest enemy to inflict melee & poison damage, opening up some speedy slashing gameplay.
* The Iron Staff, a weapon that parries melee attacks and the combo after a successful parry inflicts critical hits. If your target is still alive, which seems unlikely.
* Cocoon, a temporary invincibility bubble that will parry anything thrown at you from all directions.
* The Scarecrow's sickles, that will chase you but kill anything standing in the way.

The new biomes also come with its share of secrets to find and lore rooms to explore.

We hope you will like it!

## Gallery

### Artwork

* Promotional art for the mobile release.

## References

1. ↑ Fatal Falls *Official patch notes*, 2021-01-27
2. ↑ Fatal Falls DLC landing early 2021! *Steam blog post*, 2020-12-01
3. ↑ Fatal Falls DLC coming 26th January! *Steam blog post*, 2021-01-12
4. ↑ Fatal Falls DLC out now! *Steam blog post*, 2021-01-26
Wrecking Ball

The **Wrecking Ball** is, almost without a doubt, THE slowest weapon in the entire roster. Sometimes you commit to an attack only for an enemy or boss to move out of the way entirely and cause you to miss your shot. I understand that the whole archetype of Survival is slow and defensive, but the game is really designed for faster playstyles in general, so being slower than enemies can cause you to whiff some attacks altogether. I will admit, the damage from the final hit is amazing, but the journey there is not; you have to slog through the three incredibly sluggish hits before getting to the last one in the combo, and if you dodge roll or stop attacking for even a short amount of time, it will reset.

If you want ACTUAL information about this weapon (and a better wiki because its the official one) you can find it here. to whoever wrote this article: fuck you
MKPC Tournament (cancelled) - September 2016

The **MKPC Tournament - September 2016** was the first cancelled edition of the MKPC Tournament, but the second organized overall.

## Context

After the success of the first edition, misterskin organized a vote to elect the host of the next edition of the tournament. FwaysGamer will win the community vote, earning the host title of this edition. Once in function, Fways decided to take the global ruleset of the previous season, with some minor modifications:

* In a match, the first player to score 2 points wins the match (instead of 3 points in season 1)
* Each registered player must us a different character in the game.

Feeling weird about doing the organisation alone, Fways asked misterskin to help him in the organization, making a co-host tournament.

Sadly, due to major inactivity during the tournament, misterskin will announce the cancelation of the tournament after some weeks, leaving it unfinished.

Due to the cancellation of the tournament, results are not counted in individual statistics.

## Format

The tournament will work as a single-elimination tournament, starting with a preliminary match (between 2 randomly drawned players), then quarter-finals with the winner of the preliminary match along the 7 other players. A match is done in 1v1 format. During a match, winning a race gives the winner 1 point. The first player to score 2 points wins the match and qualify for the next round. A 3rd place match is played between the 2 losing finalists.
Toothpick

* Normal
* Broken

The **Toothpick** is a heavy melee weapon that delivers stunning hits. The charged attack does critical damage upon hitting an enemy, at the cost of weakening the weapon for several seconds. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Special Effects:**
	+ Each attack knocks back enemies and stuns them for 4 seconds.
	+ Holding down the attack button for 1.3 seconds before releasing will cause the Toothpick to inflict a critical hit.
		- If it strikes an enemy, the Toothpick will change to its broken form for 6 seconds. While broken, it hits faster, has reduced damage and range, and can only stun enemies for 0.5 seconds each attack.

### Normal form

* **Breach Bonus:** 0.5 / 0.5 / 0.5
	+ **Base Breach Damage:** 150 / 200 / 250 (600 / 800 / 1000)
	+ **Base Breach DPS:** 195 (778)
* **Combo Duration:** 3.08367 seconds
	+ **First Hit:** 0.86667 (0.56667 + 0.3 + 0)
	+ **Second Hit:** 1.067 (0.767 + 0.3 + 0)
	+ **Third Hit:** 1.15 (0.85 + 0.3 + 0)
* **Tags:** HeavyWeapon
* **Legendary Version:**
	+ **Forced Affix: Heavy Stun**
		- "Stuns the victim."

### Broken form

* **Breach Bonus:** 0.5 / 1 / 1
	+ **Base Breach Damage:** 45 / 80 / 100
	+ **Base Breach DPS:** 153
* **Combo Duration:** 1.47 seconds
	+ **First Hit:** 0.43 (0.33 + 0.1 + 0)
	+ **Second Hit:** 0.54 (0.44 + 0.1 + 0)
	+ **Third Hit:** 0.5 (0.4 + 0.1 + 0)
* **Tags:** AutoTransformInto, NoCritical
* **Legendary Version:**
	+ **Forced Affix: Rebuild on Kill**
		- "Instantly rebuilds itself on kill."

## Notes

* Since the second and third attacks from the Toothpick deal more and more damage, it is generally a good idea to save the charged attack for the later attacks to be able to deal the most critical damage as possible, especially if one's intention is to use it against higher health enemies or even elites.

## Trivia

* Because the blueprint for this item is only dropped by enemies within the Cavern, it is technically an item exclusive to the *Rise of the Giant DLC*, even though it was added to the game in *v2.3*, which was eleven updates later.

## History

* 2.4: Broken Toothpick duration decreased from 10 seconds to 6.
* 3.0: Added the Legendary Affixes:
	+ Toothpick: "Heavy Stun".
	+ Broken Toothpick: "Rebuild on Kill".
Undead Archer

### Location(s)

Clock Tower, Fractured Shrines (0-3 BSC)Prisoners' Quarters, Toxic Sewers, Prison Depths, Ramparts, High Peak Castle (0 BSC)

Promenade of the Condemned (Elite Guardian only)

Throne Room (summoned by the Hand of the King)

Observatory (summoned by the boss)

### Reward

Infantry Bow (1.7%)Ice Bow (0.4%)

Bow and Endless Quiver (0.03%)

Skeleton Outfit (1.7%)

**Undead Archers** are one of the first enemies the player encounters. They appear to be an animated skeleton wearing the clothing they died in. They are only present in decent quantities at the lowest difficulties.

## Behavior

Upon spotting the player, it will fire an arrow at the player. If you are too close to it, it will do a backstep before firing. If it's cornered at a wall, it can teleport behind you instead.

Elite Archers have a small change to their attack patterns: they attack much faster and shoot 2 arrows at once, similar to the Demolisher.

## Moveset

* **Description:** Fires an arrow.
* Can be blocked, parried, and dodge rolled.
* The arrow can be avoided by crouching.

## Strategy

Undead Archers are one of the easiest enemies in the game to deal with. Their only attack has a very slow startup and travels slowly, giving you plenty of time to dodge, block, or interrupt them. In most cases, running up to them past other enemies and killing them first is sufficient.

## Trivia

* In the earliest stages of development, Undead Archer behaves like an Inquisitor.
* In previous versions of the game their attack cannot be avoided by dodge rolling.
* Although the Undead Archer never appears directly in the animated release trailer, the audio of them firing arrows is heard and an actual arrow is seen.
The Collector

“*Well, look who it is...*„

**The Collector** is an NPC in *Dead Cells*. He invites the player to give him cells and blueprints in return for new items and more power. Purchases from the Collector carry over through each run. I Love Mirror

## Unlocks

There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance, which can all be found at the Tailor.

## Dialogue

### First encounter

* "*Well, look who it is...*"
* "*I'm the collector, and I'm about the closest thing you'll find to decent company around here.*"
* "*Bring me the CELLS you gather from the others. In exchange, i'll procure a few useful little items for you...*"
* "*Should you stumble upon a BLUEPRINT, bring it to me and I will introduce you to some more... experimental items.*"

## Notes

* According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them.
* The Collector shares a similar leg structure with the Bomber enemy. Whether this is intentional or not is unknown.
* He cannot be found in the Hell Difficulty, being replaced with his intern, who is functionally identical to him.
Tornado

**Tornado** is a power skill which deploys a deadly whirlwind for a short time.

## Details

* **Special Effects:**
	+ The player summons a tornado initially moving in the direction they are facing for 10 seconds and dealing 100 base DPS to nearby enemies via damage ticks occurring every 0.1 seconds.
	+ A maximum of a single tornado cloud may exist at any given time. Attempting to spawn a second one (via skill CD reduction buffs) will cause the existing one to instantly disappear.
	+ Movement direction of the tornado is reversed if it hits a wall or the edge of a platform.
	+ When moving, the Tornado destroys all solid projectiles caught in its area of effect.
* **Tags:** Ranged, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Double Speed**
		- "Doubles the speed of the projectile created by this item."

## History

* 0.7: Added legendary affix "PoisonCloud."
* 1.2: Added tag ""UnlockInPublicEvent".
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.4: Base DPS increased from 80 to 100.
	+ Cooldown decreased from 24 seconds to 18.
* 2.9: Unlock cost decreased from 80 cells to 60.
* 3.0: Added the Legendary Affix "Double Speed".

 5 BSC spoiler:
Collector's Syringe
The Queen and the Sea DLC

**The Queen and the Sea DLC** is the third paid expansion for *Dead Cells*. It was released on the 6th of January 2022 to PC, Xbox One, PlayStation 4, and the Nintendo Switch, and on the 7th of April 2022 to iOS and Android. The expansion adds a new optional side route through the final section of the game, with new enemies and a new boss to fight, new outfits and gear to unlock, as well as a new ending.

This list contains all newly added content that is locked behind the DLC, it needs to be installed for this content to be found.

## Contents

The expansion includes a total of three new biomes:

* Infested Shipwreck
* Lighthouse
* The Crown

Two new enemies:

* Armored Shrimp
* Mutineer

Two new bosses:

* The Servants
* The Queen

10 new items:

* Leghugger
* Scavenged Bombard
* Abyssal Trident
* Hand Hook
* Killing Deck
* Maw of the Deep
* Bladed Tonfas
* Gilded Yumi
* Wrecking Ball
* Queen's Rapier

Two new keys:

* Crowned Key
* Forked Key

15 new outfits:

* Armored Shrimp Carcass Outfit
* Mutineer Outfit
* Delayed Hedgehog Outfit
* Servant Outfit
* Toxic Servant Outfit
* Silver Servant Outfit
* Aurora Servant Outfit
* King's Servant Outfit
* Flawless Servant Outfit
* Queen Outfit
* White Gold Queen Outfit
* Cherry Blossom Queen Outfit
* Frozen Queen Outfit
* Spicy Queen Outfit
* Flawless Queen Outfit

And 17 new achievements:

* Iceberg right ahead!
* 8th wonder
* A sparkle in the night
* Infiltration
* Firefighter
* Unwavering loyalty
* Long live the Queen
* Full house
* On Her Majesty's Secret Service
* Her Majesty
* Lilibet
* Black flag\*
* Spare!\*
* Plank walk\*
* Oh how fast they grow!
* You're not my family\*
* Put that thing back where it came from or so help me

\*Exclusive to PC and Nintendo Switch.

the name "the queen and the sea" could be a reference to the novel "The Old Man and the Sea" by Ernest Hemingway
Version 0.9

**Version 0.9**, officially the **Mac & Linux Update**, is a major update to *Dead Cells* that was released on the 26th of June 2018 to PC.

## Important features

* Mac and Linux builds are available
* Workshop and mod support
* **Community suggestion** | Added experimental support for mods Version 0.9.2

## Graphics & UI

* **Community suggestion** | Add an option to enable the pixel art font (Options->Video->Pixelated Font)
* **Community suggestion** | Add an option to disable razer chroma

## Bug fixes

* Fixed Portuguese texts
* Added a warning dialog when Steam Cloud is activated / deactivated

## References

1. ↑ Mac & Linux *Official patch notes*, 2018-06-18
2. ↑ Update 9 - Mac and Linux version available in the beta branch. Also, pixel art font available again. *Steam blog post*, 2018-06-18
3. ↑ Update 9: The Mac & Linux update is live! Price increase & mod support. *Steam blog post*, 2018-06-26
War Spear

*Not to be confused with the War Javelin.*

The **War Spear** is a melee weapon which deals a critical hit if it hits several enemies at once.

## Details

* **Special Effects:**
	+ Deals critical damage if a hit connects with more than one enemy.
* **Breach Bonus:** 2 / 1 / 1
	+ **Base Breach Damage:** 210 / 150 / 160 (357 / 256 / 272)
	+ **Base Breach DPS:** 542 (1006)
* **Combo Duration:** 0.88 seconds
	+ **First Hit:** 0.38 (0.38 + 0 + 0)
	+ **Second Hit:** 0.1 (0.1 + 0 + 0)
	+ **Third Hit:** 0.4 (0.2 + 0.2 + 0)
* **Tags:** UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Run Speed on Crit**
		- "Increases your movement speed for 5 seconds after a critical hit."

## History

* 2.4: Base DPS increased from 149 (306) to 222 (377).
	+ Base breach DPS increased from 149 (306) to 511 (869).
	+ First attack charge duration decreased from 0.45 seconds to 0.38.
* 2.8:
	+ [+10 base] damage for each hit.
	+ Removed HeavyWeapon tag.
* 2.9: Unlock cost decreased from 30 cells to 15.
* 3.0: Added the Legendary Affix "Run Speed on Crit".
Trap

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Trap** can designate two things in *Dead Cells*:

* *Traps & Turrets*, deployable skills provided to players.
* *Hazards*, a general class of objects designed to hinder the player.
Werewolves

**Werewolves** were a wolf-like race that lived on Wizard's Isle and the woods of Beleriand. Possessed by evil souls, they haunted Middle-earth and preyed upon Elves and Men who had the misfortune of crossing their path.

## History

Werewolves were descended from Draugluin and were made by Sauron, who sent evil spirits to inhabit the bodies of wolf-like beasts. More ferocious than any other kind of wolf, they lived on Wizard's Isle from where they spread into the forests, making them a dangerous place for woodsmen and travellers.

After Beren, Finrod and their company were imprisoned by Sauron, the latter sent Werewolves to the dungeons to eat the captives one by one, so as to intimidate them and make them reveal their intents. Not long after, Lúthien and Huan came to Wizard's Isle and the Werewolves were tasked with capturing her. Huan, however, was able to best them all, even Sauron in wolf-shape. The greatest of their race was Carcharoth - bred by Morgoth - who guarded the gate of Angband.
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Gongs

**Gongs** were a tribal *úvanimo* race obscurely related to Orcs - more akin to goblins - that hailed from Utumna. They were probably a sub-race of Orc and like them they served evil purposes.

## History

Gongs were counted among the monsters from Utumna that plagued Beleriand and were allied with evil. A guard of orcs and gongs led by Mîm were left by the Dragon Glorund to protect his treasure in Nargothrond. The war-band was later slain by Húrin and his companions.

## Trivia

* Gongs may be identical to goblins. They were left out of the later writings.
Tar-kalion

**Tar-kalion** was the last King of Númenor, who made quite a name for himself as the mortal tyrant of his time. After usurping the sceptre from his cousin Tar-míriel by forcibly marrying her, he put in effect several much-loathed policies that were in firm opposition to the teachings of the Elves and the ban of the Valar.

Resentful of Sauron's expansion in Middle-earth, Tar-kalion sent his emissaries to Sauron bidding him impatiently to Númenor. Believing the latter's knowledge would only strengthen his rule, the King forged an alliance with him, though he found himself meddling with a being of far greater stature and became a slave to the fay's will more so than he realized. Tar-kalion erected a "Temple", where he promoted the adoration of Morgoth and Sauron, while severely punishing the practice of the true faith in Ilúvatar.

Tar-kalion's attack on the Valar with his great armada at the urging of Sauron brought about the Sinking of Númenor, as well as his own downfall. The warships was consumed by the waves and the King was imprisoned beneath the earth, in the Caves of the Forgotten, to stay there until the Last Battle.

## Appearances

* *The History of Middle-earth* series
	+ *The Lost Road and Other Writings*
	+ *Sauron Defeated*
Morgoth

* Melkor
* Morgoth

* Utumna
* Hildórien

**Morgoth** was doubtlessly the mightiest of the Valar, as well as the dawn of evil - the beginner of discord and first domineering overlord of most forces of Darkness in Middle-earth: the begetter or inspiration of the many wicked works that would outlast him.

Envious of the beautiful designs of others and bitter that he could not overcome his nature as a creation and not a demiurge, Morgoth sowed sowed disharmony in the Music of the Ainur and defied the power of Ilúvatar, helping mar Arda forever. Become now an utter nihilist, the sole object of his will was the spoiling of all that he could not possess, or fashion on his own. When Morgoth's presence threatened the welfare of the Elves, the Valar descended to Middle-earth and in the subsequent battle seized him.

But Morgoth would eventually escape captivity and return to Middle-earth, where he summoned his untamed hordes to his beck and call once more, plotting the ruin of the Elven realms. But he could not hope to war with both Middle-earth's denizens and the host of the Valar and was thus defeated. His bodily shape broken, the maimed and shackled Morgoth was then thrown into the nothingness of the Void, namely leaving his former lieutenant Sauron to follow in his footsteps.

## Appearances

* *The History of Middle-earth* series
	+ *The Book of Lost Tales Part One*
	+ *The Book of Lost Tales Part Two*
	+ *The Lays of Beleriand*
	+ *The Shaping of Middle-earth*
	+ *The Lost Road and Other Writings*
	+ *Sauron Defeated*
	+ *Morgoth's Ring*
	+ *The Peoples of Middle-earth*
	+ *The War of the Jewels*
	+ *The Nature of Middle-earth*
* The Great Tales
	+ *Beren and Lúthien*
	+ *The Children of Húrin*
	+ *The Fall of Gondolin*
Orcs

"*A folk devised* [...] *to make war on Elves and Men* [...]"

― Note, *The Fall of Gondolin*
**Orcs** were a tribal *úvanimo* race from Utumna that spread to other territories in Middle-earth. A confederation of disparate groups scattered throughout regions, the Orcs wage war on Elves and Men to bring about the dominion of darkness.

## History

Orcs were humanoid-shaped beasts and monsters bred from earthly slime made by Morgoth in unrecorded times of the elder days. As the main agents of Morgoth, and later Sauron, orcs formed the dark armies that assailed the lands of Elves and Men, toiling for the triumph of their masters.

Orc-bands roamed the wilderland and forests of Middle-earth, ever on the lookout for unfortunate travellers that came to closer to their camps. They were loathsome, merciless and miserable creatures that hated themselves as well as their cruel masters.
Book of Lost Tales Wiki

**Welcome to the The Book of Lost Tales!**
An encyclopedia for the *The Book of Lost Tales*, the two volumes edited by Christopher Tolkien containing the first stories and commentaries that would make J.R.R. Tolkien's *The Silmarillion.*

## Important articles

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Ungoliant

* Void
* Avathar

"[...] for here dwelt the primeval spirit Moru whom even the Valar know not whence or when she came, and the folk of Earth have given her many names." ― *The Book of Lost Tales Part One*, The Theft of Melko and the Darkening of Valinor

**Ungoliant** was the embodiment of the Void's nothingness, a spider-shaped horrifying creature purposed by an all-consuming perpetual hunger whose foul brood would continue to infest Middle-earth. Once in league with Morgoth, she disowned him and fled to Avathar where she was her own mistress.

Upon his escape from Valinor, Morgoth sought Ungoliant out and tempted her with promises of feast in return for her aid. Together, the two mortally-wounded the Two Trees, plunging Middle-earth into utter darkness. However, on their way to Angband Morgoth reneged on his promise and withheld the Silmarils he had stolen from Ungoliant. Cheated, the great spider demanded that her old master yield the jewels or else. The Foe's cries were heard by his Balrogs who, as tempests of fire, descended upon the Gloomweaver and forced her to fly with their terrible whips.

She eventually found a suitable den in Nan Dungortheb and there she spawned a vile brood of spiders that would forever infest Middle-earth and remind Elves and Men alike of the terror that was Ungoliant. What became of her is uncertain: some legends tell that failing to sate her appetite she devoured herself at last; others claim Eärendel the Mariner stumbled upon the weaving Ungoliant in his voyages and presumably slew her, ridding Arda of a dreaded enemy.

## Appearances

* *The History of Middle-earth* series
	+ *The Book of Lost Tales Part One*
	+ *The Book of Lost Tales Part Two*
	+ *The Shaping of Middle-earth*
	+ *Morgoth's Ring*
	+ *War of the Jewels*
* The Great Tales
	+ *Beren and Lúthien*
	+ *The Fall of Gondolin*
Lungorthin

**Lungorthin** was one the lords of the fiery demons of dread that were the Balrogs as well as one of the most-trusted captains of Morgoth, commanding his master's hosts and serving him with utter devotion

During the Battle of Unnumbered Tears, Lungorthin led Orc hordes upon the allied Men, Dwarves and Elves as the tide turned in the Foe's favor, cutting a path through the Free Peoples' ranks towards Húrin, whom he captured and dragged in chains before the very feet of Morgoth. When the captive dared speak ill of his master, the Balrog-lord smote him on the mouth.

## Appearances

* *The* *History of Middle-earth* series
	+ *Lays of Beleriand*
Fankil

**Fankil** was one of the strongest ill-reputed Fays, as well as a fervent follower of Melko and his deputy among forces of Darkness in the remote eastern regions. Those in whose ears he whispered his lies revered his master and were savage in mind and ever hostile to fair folk.

After Utumna was razed to the ground and Melko taken by the Valar, Fankil flew eastwards to continue his master's works. He threw in with Goblins and wicked Dwarves and became invested in the newly-awakened Men near Palisor, plotting to lure them towards the veneration of his Lord and to estrange them from the Elves. Some of their race he perverted and these mingled with his horrid minions. Fankil's bid to conquer Palisor in Melko's name leads to the first war between the First Born and the Goblinss, though the battle of Palisor ends with the defeat of the Foe's servant at the hands of the Wizard-king Tû.

## Appearances

* *The History of Middle-earth* series
	+ *The Book of Lost Tales Part One*
Sauron

* Mairon
* Sauron

* Angband
* Tol-in-Gaurhoth
* Mordor

"[...] and Sauron escaped from the Great Battle, and dwelt in dark places and perverted Men to his dreadful allegiance and his foul worship." ― *Lay of Leithian*, Canto VII

**Sauron**, originally **Mairon**, was the great subversive Maia who became the most trusted lieutenant of Morgoth and eventually the rebirth of evil, inheriting his old master's mantle as Dark Lord over most forces of Darkness and striving to turn Middle-earth and even Númenor into his dominions through guileful trickery or through his overwhelming legions.

Conquering much of Middle-earth, Sauron soon arose as the virtual uncontested Lord of the World, which earned him the envy and ire of King Tar-kalion of Númenor. Using his cunning wits, the Maia was able to ensnare his apparent rival and make himself into his hidden master in time, using him as a puppet to rule the inhabitants of the island, much to the dread of the faithful who found themselves persecuted by the blasphemous cult and oppressive policies the Enemy had engineered.

After the Downfall of Númenor, Sauron returned to Middle-earth where he amassed his massive armies once more, contriving to cow all those who stood in his way by strength of arms. Only the Last Alliance of Elves and Men united by High-Kings Gil-galad and Elendil dared oppose his tyranny and against all hope they prevailed and Sauron was thrown down. Bereft of his bodily shape, much of his power spent and his servants temporarily, the Dark Lord fled into the Iron Forest to slowly recover his forces.

## Other names

In the earliest phase of the legendarium the character's first prototype is called ***Tû*** or ***Túvo***, while the subsequent form for his proper forerunner is the Gnomish ***Thû*** - these names stem from the root THUS- ("stench, evil mist, darkness"); variations of *Thû* also appear such as ***Gorthû*** or the related ***Gorsodh*** - reworked into the Sindarin ***Gorthaur*** ("Terrible Dread") in the published works - which contained *gor* meaning "horror, dread", and ***Morthû***, which contained *mor* meaning "black, dark". These later evolved into the Qenyan ***Sûr*** or ***Súro*** and eventually into the final Quenyan *Sauron*. His name in Adûnaic was given as ***Zigûr*** ("Wizard"). It appears that he was originally called the Quenyan ***Mairon*** ("Admirable") and his minions he would refer to himself as ***Tar-mairon*** , which contained *tar* meaning "king".

Among his many titles and epithets were:

* The **Dark Lord**
* The **Dark Power**
* The **Lord of Werewolves**
* The **Lord of the World**
* The **King of Kings**
* The **King**
* The **Enemy**
* The **Shadow**
* The **Necromancer**

## Appearances

* *The History of Middle-earth* series
	+ *The Book of Lost Tales Part One*
	+ *The Book of Lost Tales Part Two*
	+ *The Lays of Beleriand*
	+ *The Lost Road and Other Writings*
	+ *Sauron Defeated*
	+ *Morgoth's Ring*
	+ *The War of the Jewels*
	+ *The Peoples of Middle-earth*
	+ *The Nature of Middle-earth*
* The Great Tales
	+ *Beren and Lúthien*
	+ *The Fall of Gondolin*
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Knife Dance

**Knife Dance** is a power skill which unleashes a radial burst of knives that cause severe bleeding in enemies.

## Details

* **Special Effects:**
	+ Releases a radial burst of 16 knives, where each knife deals 5 base impact damage and inflicts enemies with a single bleeding effect (40 base damage/s per effect) for 4 seconds.
		- Enemies can be inflicted with more than one stack of bleeding if they are hit with multiple knives.
* **Tags:** Ranged, HasBullets, Bleed, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Bleed Poison**
		- "Bleeding damage also applies poison."

## Notes

* This item was previously named *Knife Storm*.

## History

* 0.0: Unlock cost decreased from 30 to 20 cells.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4: Now scales with  Tactics/ Brutality
* 0.7: Added legendary affix "BleedPoison".
* 0.8: Name changed from "Knife Storm" to "Knife Dance".
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Base price increased from 1000 to 1250 gold.
* 2.9: Unlock cost decreased from 20 cells to 5.
* 3.0: Added the Legendary Affix "Blood Poison".

 5 BSC spoiler:
Collector's Syringe
Ogres

*"*[...] *sat in the dark thinking of all the horrible names of all the giants and ogres he had ever heard told of in tales* [...]"
― Riddles in the Dark, *The Hobbit*
**Ogres** were an old *úvanimo* race originating from Utumna. Stemming from the stains of evil, they were renowned as a destructive and monstrous people in many tales and folklore.

## History

Ogres were monsters bred from the slimes of the earth by Morgoth that infested the lands of Beleriand. The Hongwir lived in the northern lands, while the cannibalistic Sarqindi were said to be found in the south. They were considerered fell beasts in various stories of woe and horror throughout Middle-earth.

## Trivia

* Ogres were counted among the *úvanimor* in the early writings of J.R.R. Tolkien. A single mention of them survived in *The Hobbit*, which resulted in a common theory that ogres are mythical beings in Hobbit folkore in the established canon.
* The name Ettenmoors contains the word *eten*, which means 'troll, ogre'. This might imply that either Trolls and Ogres are the same manner of creature or that they both roam that region of Middle-earth.