recursal/Fanatic-Fandom huggingface dataset:
Strike of the Crown

Embrace the crown and your sins will be forgiven.

Shoots a fierce projectile that has a chance to possess enemies on hit.

**Strike of the Crown** is a Fireball Curse.

## Description

Functions identically to Flaming Shot, but trades some of its damage potential for the ability to possess enemies and have them fight on the Lamb's side. Like Flaming Shot, if the right mouse button is held until the charge is at the white mark on the indicator an explosion will occur in front of the Lamb and the projectile will become explosive, causing more damage.

Due to the extremely bugged and currently poor implementation of possession in the game, using this curse or any of the curses provided by Curse of the Beguiler is not recommended.
Ritual of Enrichment

**Ritual of Enrichment** is a ritual in *Cult of the Lamb*.

## Description

Rituals. Followers will give you  Coin from doing this ritual, lose 20 Faith. The amount of Coins is the sum of Followers' levels times 20.

## Strategy

Pretty much instantly makes money a non-issue for the rest of the game. Especially useful once refining coin into Gold Bars becomes necessary.

Combined with the Bribe Follower action it provides something of an investment strategy, paying followers a few coins to speed up their Loyalty gains so they will pay you back even more when the ritual is performed.

There is a also a hard cap of how much money you can make per follower as the animation for the ritual will be cut off. The hard cap of earning per follower is roughly 978 coins. That would be roughly be around follower level 49.
The Exicutioner

The Executioner is a muscular rat (?). They have a bloody axe that has a symbol on it. The symbol is similar to one affiliated with The Old Faith. The robe that they wear is grey and black with gold trimmings and a skull bell. Their mask has a symbol of a generic ritual symbol (one seen a lot in cult of the lamb by nature) and small breathing holes in the bottom in the mask. They have black eyes with red slits and ears that look similar to that of a rat. They also appear to have wristbands (?).

They only appear in the beginning of the game as the person who executes the Lamb at the orders of the Bishops of the Old Faith. They appear in the intro leading up to where The One Who Waits (or Narinder) gives you the Red Crown.
Morgue

## Overview

### Description

[Can only be built once] Followers can collect and store bodies while you are away here, but it must be emptied before it is full or it will cause illness.

### Cost

* 24  Coins
* 24  Stone

## Technical

### ID

MORGUE\_1

**Morgue** is a building in *Cult of the Lamb* added after release.

## Description

The Morgue is a building that allows the followers to place up to 3 dead follower bodies in it, preventing illness to spread as long as it still has space, which can be manually taken out to be moved to body pits, graves, crypts or natural burial buildings. It can be upgraded into a Morgue II, allowing for a total of 6 dead followers to be stored instead. Assigning a follower as undertaker will prioritize moving bodies to the morgue.

## Strategy

The Morgue is ideally emptied before starting a crusade, allowing more breathing room to let your cult manage itself while you're gone. As such, it's best used in combination with the kitchen and janitor station, to allow for better automatization of your base while away. It is also good to have a crypt III or more ready in case of multiple followers dying at once from things like a plague, reaching old age simultaneously, or side effects of brainwashing. A few empty body pits will do as well, but take up much more space and are less effective.
Места

## Земля

### Города

* Инадзума
* Та Ло
* Уоллтаун
* Л'Манбург (взорван)
* Л'Рапидс (заброшен)

### Дома/Квартиры

* Семейный дом Рейнгвинов
* Квартира Алекса (сожители: Кристи. Ранее: Крис)
* Старая квартира Криса (была заброшена, передана Ревидбуру)
* Дом XD
* Старая квартира Клея (заброшена)
* Дом Клея
* Дом Эвр
* Дом Кристи и Алекса
* Квартира Кристи (заброшена)
* Дом Техно (сожители: Томми, Туббо. Ранее: Гостбур, Ревидбур)
* Дом Ники (сожители: Фанди)
* Дом Салли (сожители ранее: Фанди, Ревидбур)
* Дом Сэма на острове
* Квартира Сэма в Санкт-Петербурге (сожители: Крис)
* Квартира Криса в Сан-Франциско (Позже в Крайм-Найт)

### Значимые места

* Загон Чернички
* Пекарня Ники
* Храм Крови
* Висячие сады

#### Могилы

* Могила Элой
* Могила матери Сары
* Могилы родителей Йоши
* Могилы родителей Аяки и Тору
* Могила Кетсуо
* Могила Миюки
* Могилы Макото и друзей
* Могила Алексии
* Могила Алая
* Могилы родителей Робинсонов
* Могила матери Вайтов

### Биомы

* Снежный
* Пустыня
* Джунгли

## Вне времени и вселенной

* Офис Криса (заброшен)
* Лимбо
* Библиотека XD
* Зал собрания Богов
* Зал собрания Бегущих

## Край

* Место медитации XD
* Место кормления Эрой
Ritual Fast

**Ritual Fast** is a ritual in *Cult of the Lamb*.

## Description

Rituals. For 3 days, followers won't eat, and the Hunger bar is locked. -30 Faith.

## Strategy

This ritual, especially when combined with the Brainwashing Ritual, allows the player to repeatedly run crusades for an extended period of time with little consequence. Though Faith is lowered, this is an excellent way to conserve food while gathering more in the meantime. The ritual replenishes the Hunger Bar to full before locking it, so the player doesn't need to fill the Hunger bar before performing this ritual.
Touch of the Revenant

Release those trapped souls that clamour for freedom.

Tears open the earth to release a horde of ghosts that target nearby enemies.

**Touch of the Revenant** is a Tentacle Curse.

## Description

A tentacle curse that will summon a line of ghosts emerging from the ground in the direction the Lamb is aiming. This curse works very differently from the other tentacle curses, with the initial strike being very weak. It is deceivingly deadly against single enemies however, as each of the ghosts spawned will home in on an enemy and strike them a second after emerging.
Propaganda Speakers

## Overview

### Description

Ensure your Followers hear your message. When within range of speakers, Followers will work and pray 20% faster.

### Cost

* Coin 10
* Stone 2
* Lumber 5

### Unlocking requirement

Propaganda Speakers Divine Inspiration unlocked

## Technical

### ID

PROPAGANDA\_SPEAKER

**Propaganda Speakers** is a building in *Cult of the Lamb*.

## Description

When in range, Propaganda Speakers make followers in a 7x7 surrounding area pray and work +20% faster. It requires 1  Gold Bars every 3 days to fuel.

## Strategy

If you combine the Propaganda Speakers with Glory Through Toil or even the Ritual of Enlightenment, it can boost your Cult's efficiency for those two days by a hefty amount. You could also take this a step further by preforming the Brainwashing Ritual so you don't need to worry about the Faith of your cult, allowing you to do other activities like fishing, playing knucklebones or even going to levels to get even more gold and resources.
Penitence Mode

**Penitence Mode** is a game mode introduced during the **Don't Starve Together x Cult of the Lamb** crossover at 21st August 2023. It is a unique game mode that can be started at game start (but cannot be removed thereafter), and is unlocked once you indoctrinated Webber into the cult by looking for his skull at any existing game saves.

Most of the feature are the same as any other game mode (with the sole exception that you will be forced to skip the tutorial mode).

## Game Difference

Because Tutorial is disabled in this game mode, Ratau will appear after the start of the game and informs Lamb about this game mode, alongside with giving them several coins and resources to start off with the game mode before disappearing.

### Hunger & Sleep

One of the unique feature different from regular game mode are the introduction of two new meters, Hunger and Sleep, below the clock. Both must be managed properly to ensure the Lamb doesn't meet their demise too early.

These will still tick down similar to follower's needs even during a crusade. They will **not** tick down during Purgatory however.

#### Hunger

Much like how the Followers need their food, Lamb can also consume food cooked at Cooking Fire and Kitchen. While eating the food no longer conveys boost or penalty, it satiates their need of hunger.

#### Sleep

Much like how the Followers need their sleep, Lamb will also need to sleep over time during the nighttime. There is an exclusive tent they can claim from an existing bed once the Faith has reached at least level 2.

#### Game Over

Death from either of the above will result in a permadeath, the removal of the save file similar to A Shepherd Without a Flock quest failure except it will say "*A lamb cannot survive without food/sleep*", depending on which of the two were the reason for the permadeath.

Prior to this, you will start seeing tentacles covering the side of your screen with the bottom showing a warning and cause of the warning.

Death through other means save for the above quest, unless Permadeath Mode is enabled, will still result in "Marty'd", meaning death will not result in permanent death.

## Building

Any excess food will still rot about the same. However, they can now be stored at Food Storage and Food Storage II.
Pilgrim's Passage

**Pilgrim's Passage** is a location in *Cult of the Lamb*.

It is unlocked after you have met the Fisherman in Darkwood.

## Background

The coastal area of the realm, home to a derelict boat landing and a curious Fisherman on it. The Lighthouse nearby offers shelter, and a small cult you can recruit.

## Points of interest

### Fishing spot

You can catch fish and the Fish Follower form here. Catching the first fish additionally unlocks the Neptune's Curse Tarot Card.

In here you can also give the Fisherman 4 fish (1  Squid, 1  Octopus, 1  crab and 1  Lobster) to get 1 Holy Talisman fragment for each fish. After all 4 fragments have been obtained, you can buy any fishes from the Fisherman with  Coins.

### Follower form booth

A Follower forms booth right at the entrance. You can buy follower forms from the "Darkwood" category with 10  Coins each.

### The Lighthouse

Inside the Lighthouse you will find Lighthouse Keeper and Lighthouse Followers. The Lighthouse can be lit with 15  Lumber as fuel. After the Lighthouse has been lit:

* The Lighthouse cult will pledge themselves to you, and make a small shrine inside the Lighthouse that generate Devotion. It can holds up to 15 Devotion points.
* A Tarot Card shop and a Decoration shop can be found outside
* The Lighthouse Keeper will ask you for 25  Crystal Shards to fix the Lighthouse's mirror. Deliver the resources and the Lighthouse Keeper will reward you with the Axolotl Follower form.

The Lighthouse insideThe Lighthouse inside after it has been lit, with a small shrineThe lit LighthouseThe Lighthouse after completing the quest of Lighthouse Keeper
### Tarot Card shop

After the Lighthouse has been lit, a Tarot Card shop will spawn outside. It sells 3 cards Hands of Rage, Nature's Boon and All Seeing Sun. Each card costs 25  Coins, with a chance of discount.

### Decoration shop

After the Lighthouse has been lit, a Decoration shop will spawn outside, next to the Tarot Card shop. It sells random Decoration in "General" and "Darkwood" category. The costs are 25  Coins for Darkwood and General decorations, and 50  Coins for Path-type decorations.

### Snail Shrine

To the left of the Lighthouse there is a Snail Shrine that you can offer a  Shell. Doing so is required to obtain the Snail Follower form.

### The dock

Visit the dock at night to do quests of the Fox, where you will be prompted to "Peer into the darkness". The Fox is not guaranteed to appear every night, and can appear in other locations such as Smuggler's Sanctuary as well.

### Other

Around Pilgrim's Passage there are Berry bushes, trees and stone piles that you can harvest  Berry,  Berry Bush Seeds,  lumber and  Stone from.
Minced Follower Meat

**Minced Follower Meat** is a cooked type of food in *Cult of the Lamb*.

## Description

*A dish made of the flesh of fellow Cult members.*

It's a greyish brown mush, with three chunks of varying size of follower meat sticking out. The bowl itself is made out of grass instead of the usual leaves.

## Ingredients

* 3  Follower Meat
* 5  Bone

## Effects

* 75% chance of causing illness (without Cannibal trait unlocked from Sustenance doctrines).
* 25% chance of increasing Follower loyalty.
* 40% chance of stopping a Follower from dissenting.
* -5 Faith (+5 with Cannibal trait)

## Strategy

* Ah, a most peculiar concoction. The dish is a way to force dissenters back into the fold (just make them eat it through the interaction menu).
* For the sake of needless cruelty, you can murder/sacrifice/ascend the dissenter's friend, cook them, and feed them to the apostate.
* With the Cannibal trait, this dish goes from a special use case to a very useful dish.
* If the lamb eats it, it will make them vomit, but then gain two diseased hearts instead of one soul heart.
Vephar

**Vephar** is the second boss of Silk Cradle.

* Boss
* Follower

Description:

Vephar is a large purple and green centipede with 8 black eyes with red cross-shaped pupils, two of these eyes are green. Vephar appears to have a green dripping-like pattern on their body, the dripping-like pattern being more prominent on their head. Vephar has many green pustules running down their body with pinkish-red legs on each section. They have pinkish-red antennae sticking from their head that are more visible in their follower form. Vephar has vertical mouth with a large set of sharp teeth, and in their Purged variant, there are more visible teeth. In their Purged variant, their pupils are x'd out and the pustules on their body are much larger and much more prominent with one pustule being significantly larger than the rest.

Upon defeat, Vephar will turn into a follower.
Sleeping Bag

**Sleeping Bag** is a building in *Cult of the Lamb*.

## Description

A place that followers go to sleep at night. Without enough beds, your Cult will lose 20 Faith, and followers will sleep on the ground. Followers who sleep on the ground too much will eventually give the Lamb a quest asking for more sleeping bags.

Sick followers can also be ordered to rest during the day, slowly healing rather than getting even more sick.

After a day has started, the sleeping bag may collapse, costing 3  Lumbers to fix.

Due to their flimsy nature, it's best to upgrade them to a Shelter as soon as possible.

You can not remove them if already placed.

## Strategy

To avoid immediate faith losses due to collapsed beds at the start of a day, its best to have a couple of extra bags at all times.
Mighty Meat Feast

**Mighty Meat Feast** is a ★★★ cooked type of food in *Cult of the Lamb*.

## Description

*Great hunks of juicy meat!*

A large slab of t-bone meat, accompanied by three smaller chunks of meat cubed and topped with a green sprout. The bowl is made out of green leaves lovingly woven together and wrapped in red cloth.

## Ingredients

* 4  Meat
* 1  Crab
* 1  Lobster

## Effects

* 75% chance of dropping valuable resources

## Strategy

It's a great way of getting resources when you're in a pinch, however that's really the only thing going for it.
Menticide Mushroom Spore

Neither plant nor animal but imbued with intoxicating flesh.

Plant this in a Farm Plot.

**Menticide Mushroom Spore** is a Resource in *Cult of the Lamb*.

## Uses

* Can be planted in a Farm Plot to grow Menticide Mushrooms.
	+ Grow time: 2.75 days.
	+ Harvest: 3-4  Menticide Mushroom + 80% chance for 1  **Menticide Mushroom Spore**.

## Sources

* Mushroom patches in Anura.
* Harvesting Menticide Mushrooms in Farm Plots.
* Bought from Rakshasha.
* One-choice reward after defeating Bosses.
Tarot Cards

Tarot Cards provide buffs and boons to The Lamb. Each Tarot Card's effect stacks with one another, however, you cannot have two of the same card at once. Cards are found in chests, can be received from Clauneck, and from certain fleeces. Tarot card can have a + or ++ modifier which greatly increases their effects.

Currently, there are 43 Tarot Cards in *Cult of the Lamb*.
Witness Allocer

* Boss
* Follower

**Witness Allocer** is a boss found in the Silk Cradle biome.

## Location

Witness Allocer is the fourth witness of Cult of the lamb, residing in Silk Cradle. after beating Shamura and returning to Silk Cradle you will find Shamura's statue with an "X" on it, when broken there will be a red portal, if you want to fight Allocer do not go through the portal; instead, continue the run until you would reach the miniboss's room, where you will encounter Allocer.

## Description

Allocer is a Spider-like Witness with 11 legs and 18 eyes along with a gaping mouth with 8 teeth and a black goo coming out. Allocer's abdomen is bandaged up with green pustules coming through. The witness's legs are attached to a huge spider web they are presumably standing on.

## Combat

Witness Allocer's first attack is firing many projectiles in a spiral pattern. Its second attack is firing a huge radial burst of projectiles, similar to Scorpion but in a radius. Its third attack is firing many projectiles in the direction of the player that spawn poison puddles.

After taking a significant amount of damage, Witness Allocer will teleport away, spawning many Silk Cradle enemies. These have to be killed in order for Witness Allocer to come back.

This continues until Witness Allocer is dead.

## Loot

Witness Allocer will drop a lot of coins, fervour, and an eye of the witness from a chest after the fight, you will also be able to convert them to your cult after defeating them.

withness allocerpurged withness allocer
Red Crown

**The Red Crown** is a crown of great power bestowed upon the Lamb by The One Who Waits.

## Description

The crown is primarily black in color but features a glowing red eye in the center, with a slitted pupil reminiscent of a cat's. The top of the crown splits into two prongs.

While under the form of a one-eyed snake, few layers of red lines can be seen streaking around the body of the crown, with its red eyes protruding at the front.

## Story

The crown was originally the property of The One Who Waits and was sealed with him by the Bishops. At the start of the game when the Lamb is beheaded, The One Who Waits gives them the crown, bringing them back from the dead and bestowing powers onto them.

Through the power of the Red Crown, the Lamb became immortal, returning from death if ever killed. It can transform into weapons for killing enemies such as swords, daggers, gauntlets, axes and hammers. However, it also can become tools for camp work, such as a woodaxe for cutting trees, a pickaxe for mining stone, or a broom for cleaning up feces and vomit.

It's unknown exactly how the crown works or if it has a will of its own, but if it *is* sentient, it seems to be loyal only to its current owner. It does not speak unless it is under the form of a one-eyed snake.

## Dialogues

### First meeting

> "**Crown Bearer.** How wonderful to finally speak. You have come far. *Further than they know. "*
>
>
> "**Crown Bearer,** judge of what is right and wrong, absolute is your word. Their duty is to follow."
>
>
> "They offer you their loyalty and devotion. It is not enough. I can feel their ***SIN*** seep from their souls.
>
>
> "Harvest it, gather it, USE IT. Lead them into depravity, into the stinky mud of vile repudiation."
>
>
> "Their **Sin** is yours. Absolve them, exculpate them, *deliver them*. I gift you these tools for the task."
>
>
> [Red Crown gives you the Divine Inspiration upgrades for the Mating Tent, Drum Circle, and Drinkhouse]
>
>
> "They say that **Sin** is for gods to judge... do not forget that here, YOU. ARE. THEIR. ***GOD."***
>
>
> "Their souls are for yours to damn and save. Go. *I will never be far.*"
>
>
>
> [Red Crown transforms back into it's normal form]
>
>

## Gallery

Crown Land (1)Crown Land (2)Crown ReturningCrown SacrificeCrown Spawning inCrown OutroCrown Intro"Crown Possess" implies that it is being possessed or is possessing something. (Unused)The Crown during the Adventure
Dean Marikosa

## Description

An old, white dragonborn woman. Well travelled and worldly.

Very wise, and one of the most skilled theoretical arcanists in Arrnonland, one of the great experts of our time. Known friend - or at least trusted by - Merlin.

## Appearances in the Campaign

### Session 05

When the party first met with the Dean, she offered them a reward if they were to retrieve a missing looking glass and other stolen items to the university. When the party mentioned the Mirror of Kathepis (then known only as the Mirror), the Dean dismissed Clean Falore's concerns about the Horned King's resurrection.

### Session 07

When Ciarán returned to the Dean to apologise for stealing her dragon egg, Dean Marikosa revealed that the egg had been given to her by Merlin before they vanished, and she had been instructed to hold onto the egg until the right person arrived. Only the Dean was aware of the orb's true nature.

In a confusing gesture, after asking Ciarán who his parents were, she dropped a small marble cube on her desk and muttered, “interesting”.
The Worm

**The Worm** is an NPC in *Cult of the Lamb*. They are seen eating at Rakshasha's shop. They will begin to scream if you hit them or Rakshasha becomes enraged. They can be killed and drop skeletons.

## Description

Green invertebrate wearing conical hats with a cross-like symbol on them

## Gallery

Restaurant's Worm Alternative IdleThe Restaurant Worms after you hit them or when you are fighting Rakshasa
Purgatory

Purgatory is a challenge feature unlocked after clearing the main game and the post-game Darkwood section for the first time after speaking to ???. It acts as a way to obtain more God Tear for ???. The fountain outside of your Cult's Headquarters will be destroyed and replace with a portal to Purgatory.

Purgatory can be accessed once per in-game day. Time will be frozen while in Purgatory unlike Crusade (unless time is disabled in the Accessibility setting), and you cannot start another run upon clearing the challenge until the next day unless you spend a sin. You cannot take Demons into this mode.

Purgatory consists of two main modes: Dungeon Gauntlet and Boss Rush. The reward for finishing a run is one God Tear along with God Tear fragments. Once you collect enough fragments, you can make a full tear.

You have to clear Purgatory at least once with the default Fleece of the Lamb before being able to select other fleeces.

## Dungeon Gauntlet

The Dungeon Gauntlet consists of you revisiting the dungeon as it is before ???'s changing on dungeon to its bishop-less variant. Like crusades, you will fight the boss at the end of each challenge.

You do not get any material resource in this mode. Unless you need Fervor or hearts, there is no need to break objects.

The Final challenge will encounter every single bishop after each hurdle, with The One Who Waits at the end of the final hurdle.

## Boss Rush

The Boss Rush consists of you fighting against bosses back to back. All of the bosses encountered are their original variant prior to ???'s changing on dungeon to its bishop-less variant. The type of boss you fight is random on each encounter.

After each battle, you will be presented with a weapon, a curse or a relic to pick, one of the three, before the chest appears. Tarot Cards do not appear in this mode unless wearing Fleece of the Fates or Fleece of a Cursed Crusade.

After the first challenge per fleece, the second challenge will always be encountered with at least one Bishop battle. The Final challenge will encounter every single bishop after each hurdle, with The One Who Waits at the end of the final hurdle.

## Achievements

The only achievement relevant to Purgatory is Slayer of Souls, which is awarded for completing a row in Purgatory.
Touch of Turua

Sinker of ships, risen from the deep.

Convoke a violent eruption of powerful tentacles.

**Touch of Turua** is a Tentacle Curse.

## Description

The first tentacle curse the Lamb will have access to. It will conjure a line of tentacles emerging from the ground in the direction the player is aiming, dealing devastating damage to any enemies in the way. Its range is limited however.
Tabernacle III

## Overview

### Description

A place for Followers who are not worshipping to pray throughout the day and deposit Devotion.

### Cost

* Stone Blocks 10
* Gold Bars 10

### Unlocking requirement

Tabernacle III Divine Inspiration unlocked

## Technical

### ID

SHRINE\_PASSIVE\_III

**Tabernacle III** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Tabernacle II, increasing its Devotion capacity from 20 to 40.
Wedding

**Wedding** is a ritual in *Cult of the Lamb*.

## Description

Rituals. Can marry one of your followers. Gain +30 Faith.

A married follower will have an extra action "Kiss" that increases their Loyalty by +10 per day.

The Lamb can marry as many followers as they like, though existing married followers will get jealous after the ritual and lowers Faith by -5 each.

## Strategy

Note that if you already have six or more spouses then the faith loss from the jealousy will outweigh the faith gained by the ritual.

Spouses who have passed away cannot become jealous and will not affect faith loss.

Resurrecting a deceased spouse **after** the marriage ritual will prevent them from becoming jealous.

Marrying while the Brainwashing Ritual is active will also negate the jealousy penalty.

Resurrected spouses do not need to be married again.
Robe

Robes are outfits worn by your followers, much like Fleeces are to the Lamb. By default, all of the followers that are indoctrinated for the first time (Except Aym, Baal and Sozo) wears the standard cult robe.

Robes can be customized by its color, and given to any living followers to wear them. Followers wearing other robes aside from Acolyte Robes from the first time yields 5 Faith and only occur once per follower.

There are two kinds of clothing: Standard Robe and Unique Robe.

* Standard Robes can be created endlessly and given to any followers.
* Unique Robes are one-of-a-kind and can only be crafted once. Thereafter, it cannot be made again. Any followers seeing other wearing these may sometimes have their faith raised by 10.

## Tips

* If you wish to have followers wear the robe often without dying to old age over time, give them Golden Skull Necklace once possible, since Elder robes override any another robe for regular followers.
Modest Mixed Meal

**Modest Mixed Meal** is a ☆★★ cooked type of food in *Cult of the Lamb*.

## Description

*Tastes better than it looks.*

It's a golden brown paste, with three chunks of cubed meat on one side and two salmon heads on the other. The bowl is made out of green leaves lovingly woven together.

## Ingredients

* 4  Pumpkin
* 2  Salmon
* 2  Meat

## Effects

* 10% chance of increasing Follower loyalty.

## Strategy

It seems to be a step up from the Meager Mixed Meal, however despite it being more filling; the both have a 10% chance of increasing follower loyalty and because it's ingredients are used in better dishes, it's best to not make this dish when you have access to them.
手册/开发网站

## 开发网站

1. Minecraft Wiki https://minecraft.fandom.com/zh/wiki/
2. 基岩版中文开发Wiki https://wiki.bedev.cn/
3. Bedrock Wiki https://wiki.bedrock.dev/
4. Minecraft Bedrock Edition Documentation https://bedrock.dev/
5. Minecraft: Bedrock Edition创作者文档 https://docs.microsoft.com/zh-cn/minecraft/creator/
6. 附加包集成开发环境 https://bridge-core.app/
7. Blockbench https://web.blockbench.net/index.html
8. Snowstorm https://snowstorm.app/index.html
9. 战利品表生成 https://bedrock-oss.github.io/bedrock-windmill/
10. 合成表生成 https://crafting.thedestruc7i0n.ca/
11. 交易项目生成 https://mcbe-essentials.github.io/trade-table-editor/
12. manifest文件生成 https://bedrock-manifest.web.app/
13. .mcpack文件生成 https://mcbe-essentials.github.io/instant-pack/
14. 对话框生成 https://mcbe-essentials.github.io/dialogue-editor/
15. （用于命令）目标选择器生成 https://mcbe-essentials.github.io/selector-generator/
16. 原版资源包 https://aka.ms/resourcepacktemplate
17. 原版行为包 https://aka.ms/behaviorpacktemplate
18. Beta版原版资源包 https://aka.ms/MinecraftBetaResources
19. Beta版原版行为包 https://aka.ms/MinecraftBetaBehaviors
20. 旧版本原版资源包与行为包 https://bedrock.dev/packs
21. Gametest新手入门 https://github.com/MajestikButter/Plugin-API-Starter-Pack
22. UUID在线生成 https://www.uuidgenerator.net/version4
23. minecraft.net官方附加包页面 https://www.minecraft.net/zh-hans/creator
Smuggler's Sanctuary

**Smuggler's Sanctuary** is a location in *Cult of the Lamb*.

It is accessible after you have encountered Plimbo in Anchordeep.

## Background

Belonging to Plimbo, the Sanctuary is a source for *totally legal* goods.

## Points of interest

### Plimbo

You can give Plimbo Eyes of the Witness in exchange for Holy Talisman fragments. After you get all 4 Holy Talisman fragments from Plimbo, he will erect a small shrine in Smuggler's Sanctuary that generates Devotion. The shrine can hold up to 15 Devotion points. After defeating The One Who Waits and the witnesses, the shrine will no longer be present as the witnesses have appeared once again.

### Tarot Card shop

The Tarot Card shop sells 3 cards: The Bomb (40  Coins), Ichor Lingered (40  Coins) and Soul Snatcher (50  Coins).

### Decoration shop

The shop sells decorations in "General" and "Anchordeep" categories. The costs are 25  Coins for General decorations, 50  Coins for Path-type decorations, and 100  Coins for Anchordeep decorations.

### Follower form booth

The Follower form booth in Smuggler's Sanctuary sells forms in "Anchordeep" category for 30  Coins each.

### Crab

There is a crab running around. Catch it to receive the Crab follower form.

### Snail Shrine

There is a snail shrine to the left of the jetty that you can offer a  Shell to. Doing so is required for the Snail follower form.

### Moon symbol

There is a moon symbol on the ground to the right of the Decoration shop. Visit it at night to do quests of the Fox.
Twitch integration

***Cult of the Lamb*** comes with Twitch streaming functionality out of the box. To connect the game to Twitch, click on the integration button while playing (*not* in the main menu, actually culting and lambing around), then log into your Twitch account.

## Features

* Viewers can spend Channel Points which fill up your Twitch Totem Bar. When this bar is full you will receive a reward!
* Help or Hinder events will happen automatically. They allow viewers to vote on either giving you a bonus or punishing you!
* Allow viewers to enter a raffle to create your next follower. The follower will be designed by the viewer and will display their name above them at all times.
* Viewers can see the list of alive (and deceased) followers to the left side of the screen, or in mobile, near the chat windows to the upper rioght.

## Twitch Rewards

Watching Twitch streamers streaming Cult of the Lamb while the reward events is active allows you to claim exclusive rewards just by watching them for a specific hours.

* A channel is participating in the Drop campaign when you click your Twitch profile picture, go to the "Drops" page and it is active on that channel. A message may also pop up above chat if the Drops are active.
* You'll also need to "Connect" your Twitch account on this webpage https://twitch.cultofthelamb.com/ This is the same webpage that you'll be directed to with the "Connect" button on Twitch.
* Each hour of watch time will unlock a new reward.
* The Steam code for the rewards will be sent into your email.

All of these can be obtained from Mystic Seller in future major updates for the current playthrough, but rewards gained during their giveaway from the Twitch Rewards carries through other playthrough without its need.

Note: The Drops are currently only available on Steam and require a Twitch account to claim.

* Follower Forms
* Decoration

### Follower forms

#### Active Reward

##### All Time (Streamers only)

These are unlocked randomly when redeeming Totem Contributions from participating viewer.

* Twitch Mouse
* Twitch Cat

#### Retired Rewards

##### ??

* FrankerZ (Beagle)
* RalpherZ (Beagle)
* Pogchamp (Lizard)

##### ??

* Lion
* Penguin

##### ??

* Kiwi
* Pelican

### Decoration

#### Active Reward

##### All time (Streamers only)

These are unlocked randomly when redeeming Totem Contributions from participating viewer. Unlike the follower forms, these **aren't** obtainable from Mystic Seller.

* Twitch Flag of the Crown
* Bag of Mushrooms
* Twitch Potted Bush
* Twitch Stone Flag
* Stone Statue
* Wooden Guardian

##### Jan 12 2024 - Jan 29 2024

* Early-access Gnome PEA - 1 Hour viewtime
* Early-access Gnome OWE - 2 Hour viewtime
* Early-access Gnome GEEH - 3 Hour viewtime
教程/简介

## 一、什么是附加包？

附加包（Add-on）是实现Minecraft全版本自定义的坚实一步，其由json格式所编写，受Mojang官方支持。目前，仅基岩版平台支持附加包（包括Windows 10、Gear VR与Fire TV）。这些版本现在允许玩家更改世界的纹理样貌、物品及生物的模型、生物的行为等，这些功能可以由资源包和行为包来实现。此处提供的文档受官方支持与核实，是由Minecraft开发团队提供籍以协助社区发布的。

行为包通常与资源包一同出现，它们能改变生物、方块、玩家的行为。在较新版本的游戏中，添加新内容（如新的方块、物品、生物群系、粒子和实体）可以不必再覆盖游戏中的原有内容。行为包有两种类型：一种是对旧内容的修改（修改部分已有生物、方块或玩法，而不改变游戏特质）；另一种是对新内容的添加（添加新的游戏玩法、地图、物品、生物、Boss或结构但保留原有内容）。

(摘自Minecraft Wiki)

## 二、我应该准备什么？

网站：手册/开发网站

软件：

电脑：VSCode（极其好用，本人最喜欢使用的代码编辑器，没有之一），一款压缩软件（如WinRAR）

安卓：MT文件管理器（好用），备忘录（千万别用！）

苹果：ES文件管理器（比较好用），解压专家（不好用），文件（别用！）

## 三、我应该掌握什么？

1. JSON基本结构、数据类型与语法
2. （拓展）JavaScript基本语法和数据类型
3. 会调试附加包并能看懂错误日志
4. 掌握Minecraft的玩法与内容
5. 懂得一些基础编程知识
6. 会英语
Rituals

Perform **Rituals** in the Temple. These usually raise Faith or help you solve problems in the Cult. Rituals are performed using the  Bones of your fallen enemies. After slaying a non-believer, desecrate their bodies to gather their bones, and use them to perform dark rituals at your Temple.

Note that virtually all of the rituals require proclaiming the corresponding Doctrines, and most are mutually exclusive, meaning you'll eventually have a dozen - and only dozen - rituals to work with. However, at the Post game, its possible to obtain the ritual doctrines missed out from the Mystic Seller with God Tear with a chance of obtaining Forgotten Commandment Stone.

Mutually exclusive Rituals runs in consecutive between each others if both have been unlocked through Forgotten Commandment Stone, once one of the two Rituals has been done, meaning they both goes under cooldown.

## List of rituals

* *Can be reduced by half with Cheaper Ritual*
	+ *Can be reduced by half with Ritual Cool Downs*
教程/.lang文件

.lang文件路径：资源包或行为包 / texts / (语言).lang

提示：你可以在行为包里定义.lang文件，但是它只能定义包名称和包简介，其他内容要在资源包里创建！

```
item.iron_sword.name=铁剑

```
后面有无井号（#）均可

```
item.iron_sword.name=神之剑

```

### 未定义的lang-code

有的时候，你没有定义的lang-code会在游戏中显示。这个时候，它们会显示整个lang-code（例如item.iron\_sword.name），而不是其他名称。这些未定义的lang-code一般出现在物品栏和快捷栏中，想修复它们其实很简单，只要把lang-code输入.lang文件内，再进行定义，就可以了。

### lang-code的适用范围

lang-code可以在以下任何地方使用：

* 附加包名称(pack.name)
* 附加包简介(pack.description)
* 实体名称
* 方块名称
* 物品名称
* /tellraw命令
* ......

在游戏中（例如/tellraw命令）中插入lang-code时，需要使用原始JSON文本：{"rawtext":[{"translate": "lang-code"}]}

## 本地化

现在了解了.lang文件，可以研究文本的本地化，根据玩家使用不同的语言显示不同的文本。原版资源包中的texts文件夹中，有相当多的.lang文件，每个文件代表并包含不同的语言，它们的名字基于语言和地区，例如zh\_CN（中文(简体)）、en\_GB（英语，英国）、en\_US（英语，美国）、de\_DE（德语）等。所有lang-code都存在于每个单独的.lang文件中，并包含与文件名称中所述语言相关的文本。

下面是语言名称和.lang文件名称的表格：

使用时，只需把编写语言的对应.lang文件名称+后缀.lang即可。例如：编写中文（简体）的.lang文件：zh\_CN.lang

## 自定义语言

在texts文件夹中有两个不一样的的文件，一个是languages.json，另一个是language\_names.json。除了29种存在的.lang文件名称外，这些语言可用于向游戏添加更多语言，当资源包全局应用时，还可以在游戏内设置的“语言”选项卡中选择自定义语言。对于以下示例，假设我们有2个内容充足的.lang文件，一个名为xx\_XX.lang，另一个名为yy\_YY.lang

**languages.json：**只需一个.lang文件的JSON数组，就能将自定义语言语言绑定至我的世界。示例：

```
[
 "xx\_XX",
 "yy\_YY"
]

```
**language\_names.json：**另一个JSON数组，这次定义了语言要显示的名称。示例：

```
[
 ["xx\_XX", "自定义语言1"],
 ["yy\_YY", "自定义语言2"]
]

```

## 本期文件下载

原版languages.json：点这里

原版中文简体（zh\_CN.lang）语言文件：点这里

原版language\_names.json文件：点这里
教程/包的主要结构

**本页面暂不完整**
本条目有待完善，当前内容并不完整。我的世界附加包 Wiki 欢迎您帮助我们帮忙改进。

## **包的主要结构**

* **行为包**
	+ behavior\_trees
	+ entities
	+ feature\_rules
	+ features
	+ items
	+ loot\_tables
	+ recipes
	+ scripts
	+ spawn\_rules
	+ structures
	+ texts
		- language\_names.json
		- languages.json
	+ trading
	+ contents.json
	+ manifest.json
	+ manifest\_publish.json
	+ pack\_icon.png

* **资源包**
	+ animation\_controllers（动画控制器）
	+ animations（动画）
	+ attachables（附加纹理）
	+ cameras
	+ entity（实体资源文件）
	+ fogs（迷雾）
	+ font（字体文件）
	+ items（物品资源文件）
	+ library
	+ materials
	+ models（模型）
	+ particles（粒子）
	+ render\_controllers（渲染控制器）
	+ sounds（音效）
		- music\_definitions.json（音乐定义）
		- sound\_definitions.json（音效定义）
	+ texts（文本）
		- language\_names.json（语言名称）
		- languages.json（语言列表）
	+ textures
		- flipbook\_textures.json
		- item\_texture.json
		- terrain\_texture.json
		- textures\_list.json
	+ ui
	+ biomes\_client.json
	+ blocks.json
	+ bug\_pack\_icon.png
	+ contents.json
	+ loading\_messages.json
	+ manifest.json
	+ manifest\_publish.json
	+ pack\_icon.png
	+ sounds.json
	+ splashes.json

## **疑问解答Q&A**

**Q: 资源包的动画控制器（animation controllers）与行为包的动画控制器（animation controllers）有什么区别？**

A: 行为包的动画控制器（animation controllers）可以输入命令等内容，在对应条件发生时执行命令，而资源包的动画控制器（animation controllers）只能调整动画，不能执行其他命令。

**Q: 资源包的物品文件夹（items）和行为包的物品文件夹（items）有什么区别？**

A: 行为包的物品文件夹用于定义物品的功能，资源包的物品文件夹用于定义物品的图标、分类等内容。

**Q: trading和economy\_trades有什么区别？**

A: 下面一张图解释了这个问题：

左为economy\_trades，右为trading

**Q: 行为包里面的实体（entities）文件夹和资源包里的实体文件夹（entity）有什么区别？**

A: 行为包里的实体文件夹（entities）定义实体的组件（例如事件），而资源包里的实体文件夹（entity）定义实体的动画等内容。

**Q: 行为包里的动画文件夹（animations）和资源包里的动画文件夹（animations）有什么区别？**

A: 行为包里的动画文件夹（animations）能在某些关键帧上执行命令，资源包里的动画文件夹（animations）只能调整动画。
Youtooz Collectibles

As they say themselves, "Youtooz turns the joy of internet culture into amazing products that people love, We create high-quality collectibles for the heroes and role models of the internet - memes, content creators, music artists, licensed IPs, and more. Our mission is to bring to life the most memorable moments and personalities that bring you joy, to proudly display on your desk at work, your shelf in your bedroom, or even in your living room for everyone to see.

Since our launch in 2019, we’ve released more than 400 unique figures, all limited edition drops, and have built an amazing community of creators, artists and fans that continue to drive our mission forward. We believe that together, we can create the joy in anything."

Youtooz has created many pins, figures and plushies:

Lamb FigurePossessed Lamb FigureCult Of The Lamb Pin SetBishop Slayer PinCultist Rammie Plush (Jschlatt + Youtooz Collab)
我的世界附加包 Wiki

**欢迎来到我的世界附加包中文 Wiki ！**

小黑屋
需求页面
最近更改
创建账户
译名标准列表（Minecraft Wiki）
综合申请/举报

所有页面
本 Wiki 需求
搜索本 Wiki
参数设置
社区

随机页面
讨论版
最新页面
反馈版
公告

欢迎来到来到这个完全公开、可自由编辑的我的世界附加包中文 Wiki ！管理员和来自社区的活跃用户正在维护着14篇条目以及8份文件。这里致力于收集一切和 Minecraft 附加包有关的信息，任何人都可以为这个 Wiki 作出贡献！

本Wiki约定，在没有歧义的情况下，“Minecraft”和“我的世界”二词均指Minecraft基岩版，而不再单独强调“基岩”或“基岩版”一词。

备注：本 Wiki 不是 Minecraft Wiki！

**Minecraft 简介**

Minecraft（我的世界）是一款沙盒式建造游戏，缔造者为Mojang Studios创始人马库斯·佩尔松，其灵感源于《无尽矿工》､《矮人要塞》和《地下城守护者》。现首席创意官为延斯·伯根斯坦，首席开发者为昂内丝·拉尔森。玩家可以在游戏中的三维空间里创造和破坏林林总总的方块，甚至在多人服务器与单人世界中体验不同的游戏模式，打造精妙绝伦的建筑物，创造物和艺术品。时至今日，Minecraft的游戏平台已囊括了移动设备和游戏主机。

Minecraft着重于让玩家去探索、交互、并且改变一个由一立方米大小的方块动态生成的地图。除了方块以外，环境单体还包括植物、生物与物品。游戏里的各种活动包括采集矿石、与敌对生物战斗、合成新的方块与收集各种在游戏中找到的资源的工具。游戏中的无限制模式让玩家在各种多人游戏服务器或他们的单人模式中进行创造建筑物、作品与艺术创作。其他功能包括逻辑运算与远程动作的红石电路、矿车及轨道，以及称之为“下界”的神秘世界。最终，可以选择前往一个叫做“末地”的维度冒险，并击败末影龙。

（摘自Minecraft Wiki）

**Minecraft 附加包简介**

附加包是实现Minecraft全版本自定义（或者说是实现数据驱动）的坚实一步，其由json格式所编写，受Mojang官方支持。目前，仅基岩版平台支持附加包（包括Windows 10、Gear VR与Fire TV）。这些版本现在允许玩家更改世界的纹理样貌、物品及生物的模型、生物的行为等，这些功能可以由资源包和行为包来实现。此处提供的文档受官方支持与核实，是由Minecraft开发团队提供籍以协助社区发布的。

行为包通常与资源包一同出现，它们能改变生物、方块、玩家的行为。在较新版本的游戏中，添加新内容（如新的方块、物品、生物群系、粒子和实体）可以不必再覆盖游戏中的原有内容。行为包有两种类型：一种是对旧内容的修改（修改部分已有生物、方块或玩法，而不改变游戏特质）；另一种是对新内容的添加（添加新的游戏玩法、地图、物品、生物、Boss或结构但保留原有内容）。

（摘自Minecraft Wiki）

**相关链接**

**官方链接**

* Minecraft Wiki ( BiliBili镜像站 )
* 《我的世界》官网
* 《我的世界：地下城》官网
* 《我的世界》网易版官网

**中文玩家社区**

* Minecraft中文论坛（MCBBS）
* Minecraft吧 - 百度贴吧
* MCmod百科
* Minecraft插件百科
* 苦力怕论坛
* Minecraft基岩版开发Wiki
* 程游社区
* MineBBS论坛

**参与编辑 • 快速入门**

### —— 我的世界附加包 Wiki ——

方针 · 公告 · 收录范围 · Wiki需求 · 最近更改 · 所有页面 · 社区

 **分类索引**

 **教程**

主条目：教程

基础概念

物品教程

方块教程

实体教程

 **手册**

主条目：手册

开发网站

物品栏分组

物品

方块

实体

 **概念**

主条目：概念

本条目暂未完工

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

在指定的时间段内没有符合这些过滤条件的更改
教程/manifest清单目录文件

## **清单目录文件的作用**

清单目录是一个json文件，用于在我的世界识别附加包，每个包都有一个清单目录文件，一个格式正确的清单目录文件的部分内容将显示在我的世界中。

## **清单目录的基本语法**

路径：行为包或资源包 / manifest.json

```
{
 "format\_version": 2,
 "header": {
 "name": "pack.name",
 "description": "pack.description",
 "uuid": "...",
 "version": [1, 0, 0],
 "min\_engine\_version": [1, 16, 0]
 },
 "modules": [
 {
 "type": "data或resources",
 "uuid": "...",
 "version": [1, 0, 0]
 }
 ]
}

```
**详解：**

* “format\_version”定义了清单目录文件语法的版本。版本2是最新的稳定版本，一般使用它。
* name”是附加包的名称。“description”将在游戏中显示在它下面。我们现在以“语言代码形式”定义这些文件，以便我们稍后可以将其翻译成其他语言。
* “uuid”字段**非常重要**，下文将更详细地讨论。
* “version”定义了附加包的版本。当你在安装了附加包的旧版本的设备上导入带有较新版本的附加包时，较新的版本将覆盖旧版本。
* “min\_engine\_version”定义了能够读取附加包的最低我的世界客户端版本。
* 在“modules”中，“type”可以被定义为“data或resources”。这使得此包成为行为包（data）或资源包（resources）。

**重要知识点：UUID**

UUID（通用唯一识别码,Universally Unique Identifier）可以标识附加包包，供其他程序（在本例中为我的世界）识别。UUID看起来是这样的：1ce8eeae-f1d6-4330-bda1-e9fd427406cd。**永远不要重复使用UUID。**你可以在这里生成UUID。

为了确保附加包正常工作，你应该生成两个新的UUID，你把每个UUID粘贴到清单目录文件中的“...”。完成后，它应该看起来像这样："uuid": "1ce8eeae-f1d6-4330-bda1-e9fd427406cd"

## **清单目录文件的其他语法**

1.依赖包

```
{
 "dependencies": [
 {
 "uuid": "...",
 "version": [0, 0, 1]
 }
 ]
}

```
这一部分可以添加依赖包，在启用时自动启用依赖包，若找不到依赖包则弹出提示。

“uuid”:依赖包的UUID；“version”:依赖包的版本号

2.特殊功能

```
{
 "capabilities": [
 "chemistry",
 "experimental\_custom\_ui",
 "raytraced"
 ]
}

```
这一部分可以启用其他功能，具体有：

“chemistry”:启用化学功能，让附加包可以控制教育版化学功能；“experimental\_custom\_ui”:启用实验性自定义UI，允许包中的HTML文件用于自定义UI，允许包中的脚本调用和操作自定义UI；“raytraced”:启用光线追踪功能

3.附加包信息

```
{
 "metadata": {
 "authors": ["作者1", "作者2"],
 "license": "附加包的许可协议",
 "url": "附加包的链接"
 }
}

```
用于给包添加附加信息，语法过于简单，不作详细解释
教程/.mcfunction文件与命名空间

## **.mcfunction文件**

### .**mcfunction文件的简介**

.mcfunction文件存储在行为包/functions中，可以添加不超过10000行的功能。.mcfunction将一组命令组合成一个函数（定义一组功能，不是数学意义上的），可以在游戏中调用。.mcfunction的每行命令开头不应该有斜杠（/）。.mcfunction的注释是一个井号（#），和Python语言的注释很像。

示例：

```
tag @s add dev
gamemode creative
effect @s night\_vision 100000 1 true

# 我是注释

```
函数可以通过命令/function 函数名称（.mcfunction文件名称）在游戏中执行，这将执行.mcfunction文件中的所有命令。

函数文件可以嵌套，例如：行为包/functions/teleport/home.mcfunction将创建一个名为teleport/home新功能，该函数可以在游戏中调用，如/function teleport/home。

函数文件可以在不使用/reload命令离开游戏的情况下重新加载。

### **tick.json**

tick.json是一个JSON文件，位于行为包/functions/tick.json，允许执行函数文件。每个内含的.mcfunction文件将重复执行，就像放置在重复执行的命令方块中一样。要注意的是，文件名内**不能填写后缀名（.mcfunction）**！

示例：

```
{
 "values": ["文件名1", "文件名2"]
}

```
**警告：这个文件会在世界加载完全前执行，可能会导致崩溃！**

因为这个文件是每游戏刻执行一次，根据20游戏刻=1秒的规律，可以做出计时器。

示例（每10秒执行对应的.mcfunction文件）：

```

# 主程序（当记分板分数等于200，运行对应.mcfunction文件
execute @a[scores={timer=200}] ~~~ function 函数(.mcfunction文件)名称

# 计时器更新（当记分板分数大于200，自动清零）
scoreboard players set @a[scores={timer=200..}] timer 0

```

## **命名空间**

### **命名空间简介**

命名空间是标记内容的标识符，可以把它们看作是文件夹。命名空间很有帮助，因为它们可以防止命名发生冲突。附加包创建中的命名空间本质上可以被认为是“前缀”或“冒号左侧的部分”。例如，“minecraft”是“minecraft:zombie”的命名空间。标识符的一般形式是：命名空间:名称。

### **选择一个命名空间**

合适的命名空间应该是独特的。像“mob”、“car”、“content”或“custom”这样的命名空间将是**不好**的，因为其他附加包开发人员可能会想出相同的命名空间。合适的命名空间**很短**，因为以后将会大量编写命名空间。因此，命名空间越短越好。比方说，“this\_is\_a\_mob\_of\_my\_first\_addon”是一个不好的命名空间。对于个人项目，推荐使用玩家名称的简称，对于商业项目，推荐使用公司名称。

除非编辑原版文件，否则不要使用minecraft作为命名空间。这不仅是一个**不好**的主意，而且我的世界保留了这个命名空间，可能行不通。

### **在哪里使用命名空间？**

简而言之，应该尽可能多使用命名空间。

首先，在向游戏添加自定义实体时，应该使用命名空间。例如：sirlich:shark比shark更好。

最好也使用组件和事件的命名空间。就像我的世界使用minecraft:pig\_saddled一样，您应该使用“命名空间:组件”。

最好在动画控制器、渲染控制器和动画中使用命名空间。例如：“controller.animation.命名空间.实体名称.动画”比“controller.animation.动画”更好。

**但不要在文件夹结构中使用命名空间。**
教程/认识JSON

## **什么是JSON**

> JSON 指的是 JavaScript 对象表示法（**J**ava**S**cript **O**bject **N**otation）。JSON 是轻量级的文本数据交换格式。JSON 具有自我描述性，更易理解
>
>

（摘自这里）

JSON就是一种简单的“语言”，它可以让计算机快速读取数据，以快速响应。我的世界的附加包也正是运用了这个原理。我们之前在这里认识过JSON，不过没有细讲，今天单独讲

## **JSON的数据类型**

#### **基础类型：**

 整数(Int)
 浮点数(Float)
 布尔值(Bool)

#### **数组(Array)**

数组被中括号( [ ] )包括，表示一个列表，并且数组内的项目要用英文逗号( , )隔开。注意不要忘记逗号( , )

 ["你好", "Hello", "!!!"]

#### **对象**

对象被大括号( { } )包括，对象有独特的语法：<键(key)>: <值(value)>。键应为字符串，值可以是任何合法数据。

注意不要忘记冒号( : )和逗号( , )。示例：

```
{
 "type": "resources",
 "format\_version": 2
}

```
这里的逗号( , )用于分隔键值对（每组键和值）

## **JSON完整结构示例与解析**

```
{
 "format\_version": "1.12.0",
 "animations": {
 "animation.car.wheel\_spin": {
 "loop": true,
 "animation\_length": 1.0,
 "bones": {
 "front\_wheels": {
 "rotation": ["query.modified\_distance\_moved \* -30", 0, 0]
 },
 "back\_wheels": {
 "rotation": ["query.modified\_distance\_moved \* -30", 0, 0]
 }
 }
 }
 }
}

```
在我的世界中，JSON文件大部分以一个对象开头，可以记住它有两个大括号：{}。我们称之为*顶级对象*。我们以键值对的形式在这个对象中编写代码。

仔细观察这个例子，你就会发现这个文件里面的数据类型都是上文提到过的。

## **编写正确的JSON文件**

**1. 防止粗心**

JSON文件是严格的，如果你的JSON文件里多了一个逗号，或少了一个引号，可能就会使整个文件全部失效。所以，我们一定要细心，编写的时候注意语法，写完之后最好检查一遍，保证万无一失。这个网站可以帮你检查JSON文件：https://jsonlint.com/，但是你不能依赖于这样的网站，因为还有一些错误是人工才能检查出来的。

**2.使用正确的数据类型**

编写代码的时候，还可能会写错数据类型，例如把"format\_version": "1.12.0"写成"format\_version": 1.12，把"loop": true写成"loop": "true"等。

一般这种错误电脑检查不出来，需要人工检查才行。

## 冷知识

数组其实是特殊的对象，在JavaScript中查看它的数据类型会返回"Object"（对象）
Рассы

## Люди

Ничего не обычного, обычные люди.

Персонажи:

* Ники
* Райан
* Элли
* Уилбур
* Томми
* Ерет
* Панз
* Ревидбур
* Марк
* Лайла
* Кифис
* Дримж
* Элли
* Алтан
* Джордж
* Макото
* Куки
* Миюки
* Алай
* Алексия
* Майл
* Лили

### Предвестники

Предвестники, это выбранные люди богами. Наделенные определёнными силами в соответствии с их богом.

Персонажи:

* Клей
* Крис
* Техно
* Алекс
* Абигейл
* Сяйлинь
* Квакити

### Люди, наделённые магией

Название говорит само за себя, могу добавить что магия может переходить по наследству/черпаться из разных источников

Персонажи:

* Кристи
* Дриста
* Кира
* Элоя
* Йоши
* Кетсуо
* Тома
* Сара
* Аяка
* Тору
* Акайо

## Полу Люди

### Полу Лиса

Полу Лиса, это человек который имеет лисицын хвот и ушки, умеет превращаться в лису

Персонажи:

* Фанди

### Полу Птица

Полу Птицы, это люди которые имеют крылья и немного перьев на запястьях и около ушей.

Персонажи:

* Фил
* Клей (Крылья оторваны)
* Квакити
* Алекс

### Полу Баран

Человек полу баран, имеет закрученные рога и маленький хвостик.

Персонажи:

* Туббо
* Шлатт

## Призраки

Призраки или духи, это отголоски мёртвых людей. Зачастую они отображают скрытые ото всех чувства, эмоции. Считается что призрак/дух это частичка души, самая настоящая.

Персонажи:

* Гостбур (в лимбо)
* Найтмер (в лимбо)
* Глатт
* Госси (в лимбо)

## Генетически роботизированные/созданные люди

Человек, который является искусственным.

Персонажи:

* Сэм
* Мико
Сноучестер

> Он известен как Project Chris Catcher, потому что это сдерживающий фактор для Криса. Если Крис даже положит сюда палец, все пропало. Все. - Туббо, объясняя Ранбу о смысле Project Chris Catcher.
>
>

**Сноучестер** - это нация, которая была основана как безопасное убежище Туббо после взрыва Л'Манбурга. Фракция в принципе является коммуной, которая регулируется консенсусным принятием решений, хотя Туббо имеет тенденцию удерживать власть в решении международных отношений, будучи человеком, который объявил независимость. Позже Туббо описал его как изоляционистскую и милитаристскую колонию. В настоящее время это одна из самых мощных из-за их ядерного арсенала. Туббо заявил, что он и Эрет разделили руководство вооруженными силами фракции.

## Граждане

* Туббо - основатель, глава
* Эрет - главный учёный, глава
* Ранбу
* Фил
* Томми
* Майкл
* Клей - гость

## Бывшие граждане

* Фулиш - Уехал в Лас Невадас, может вернуться
Божества

Религия в наше время потеряла популярность, но, божества существуют.

## О силах богов

### Предвестники

Предвестники - это люди которых выбрал один из богов/инь, и они обладают частью его силы и доносят послания до других богов/людей. Так же у них есть так называемое Сердце Предвестника, оно как раз даёт силы и связь с богом.

#### Бегущие

Бегущие - это охотники, которые истребляют предвестников, их создал Бог Контрактов, что бы лишить силы остальных 6 богов. Сейчас до сих пор истребляют предвестников, и тщательно скрываются.

### Фамильяры

Фамильяры - это животные которые тоже обладают частью силы бога, но они создаются самими богами.