Media Design Document

The **Media Design Document** serves as reference for what *Unworthy Roses* will look like. This is where the artist show their skill prior to in-game asset implementation.

### Introduction

***Unworthy Roses*** is an Isometric, Co-op 3D Hack and Slash game, where players take control of Irene and Valeria, two Demon Exterminators that must free the Modern Human World from the Ancient Monsters from the Underworld.

### Characters Mood Boards

#### Valeria

Full Mood BoardValeria's Clothes Inspo: Portrays the direction we want the clothes to go. Stylish anime inspired but with a sense of personalityValeria's Details Collage: Highlighting the type of mask, makeup, details in clothing (like belts, neck, volume, etc.) , and also hairstyleValeria's Art Style Inspo: Always keeping in mind the cartoon style but with a touch of realismValeria's Color Palette: Dark colors, mostly purple, blue and even black, but combining them with yellows and reds to highlight certain parts

#### Irene

Full Mood BoardIrene's Art Style: Western style and a bit colorful with a little mix of animeIrene's Hair Style Inspo: long hair, mix of blonde and light brunette with head accseories (headband and twin bands)Irene's Clothes Style Inspiration: mix between the shrine maiden clothes (miko) and the modern clothes (gloves, boots).Irene's Color Palette: v1(red, yellow and purple). v2(blue, purple, and green). Both versions have white color for the sleeves and kimono(upper body).

### Character Visual Target

#### Valeria

As a demon hunter, she uses a mask to scare her targets, but most importantly because she likes looking cool.

She likes accessories that make her look good, such as her bracelets.

She has one broken horn that she lost in her first fight in the demon realm.

She also wears her favourite jacket with the sleeves folded to her elbows to deliver better punches, and she likes showing her skin.

She has a skull belt because the demons shredded her leggins and they were falling off so she killed a demon and made a belt with its skull.

Valeria's Visual TargetValeria Color Swatch

**Specifications**

* Poly Count: 20000
* Texture Map Size:  2048 x 2048

#### **Doberman Gauntlets**

After *Demon Lord Arrmirant* gave Valeria her powers, her dogs became her weapons as they turned into *Doberman Gauntlets*. Now her best friends continue to defend her by dealing powerful punches against demons scattered across the Underwold. Qrista Qiana

Gauntlet's VTARGauntlet's Color Swatch
**Specifications**

* Poly Count: 10000
* Texture Map Size: 2048 x 2048

#### Irene

Shrine Maiden (miko) trainee on reformatory. Serious attitude, short temper..

The mikos are known for participating in ceremonies, but also as exorcists.

Her weapon it's a combination between a guandao (Chinese weapon) and gohei (used for ceremonies).

Sport gloves for better handling and maneuver.

She usually wears a pendant, representing her bond with her master and her other colleagues, who are lost in the underworld.

Irene TurnaroundIrene Face Visual TargetIrene's Color Palette

**Specifications**

* Poly Count: 20000
* Texture Map Size: 2048 x 2048

#### **Demon Grunt**

This demon was created to do the nasty work no one wants to do, he is harmless

To commanders but deadly to Underworld visitors under the right command. He is

disposable and he knows it so he does the best he can while he is still alive.

Demon Grunt 2D ConceptGrunt Swatch
**Specifications**

* Poly Count: 10000
* Texture Map Size: 2048 x 2048

#### **Demon Commander Krezto**

As a Commander, Krezto is big and strong so the lesser demons don’t rebel. He follows the orders from Armirrant, the Demon Lord, and keeps the realm in order. He is also in charge of personally greeting new demon grunts to see who stays under his command and who dies.

Demon Commander Krezto VTARKrezto swatch
Specifications

* Poly Count: 10000
* Texture Map Size: 2048 x 2048

#### **Demon Lord Armirrant**

Armirrant is a Demon Lord but this doesn't interfere with the fact that he likes dressing with clothes inspired by the people he eats when they come down to pay a visit to the Underworld.

He has a big smile all the time, always showing his sharp teeth to scare visitors. He also lost one wing in the battle to become the demon lord he is now, but he still can fly and visit every part of his underworld with ease, always in the lookout for newcomers.

Lord Armirrant VTARArmirrant 3D ModelArmirrant Color Swatch
**Specifications**

* Poly Count: 20000
* Texture Map Size: 2048 x 2048

### Environment Mood Board

Environment Moodboard: Not so dark colors so it doesn't interfere with the main characters palette. Keeping the underworld aspect but always having modern elements, such as the architecture and other elements in it
### Environment Visual Target

Environment: As we are in an abandoned subway station we don’t have a lot of light sources. The natural light in the station will be purple and blue, trying to not oversaturate it too much to not lose our characters. The environment will represent the underworld filled with demons and creatures but combined with modern world elements.

Environment Visual Target
### Concept Structures

#### Floor Tile

Making it Modular to help the Level Design become easier.

Single Floor TileFull floorFloor Tile Swatch
**Specifications**

* Poly Count: 1000
* Texture Map Size: 1024 x 1024

#### Walls

For variation in walls and set dressing modulary.

Arched wallCorner WallWalls Color Swatch
**Specifications**

* Poly Count: 2000
* Texture Map Size: 1024 x 1024

#### Scale

Character scale comparison graph

All characters Scale

### Color Progression

From the tutorial, all the way to the Boss Fight, this is how the colors will change throughout the game:

Color Progression

### Visual Feedback

#### Buff Particles

Affecting the players themselves or our enemies, **Buff Particles** are heavenly important in our game.

#### Feedback Particles

To provide as much feedback as possible, these particles will also be added:

### User Interface

#### Screens

Title Screen MockupMain Menu Screen MockupPlayer Selection Screen MockupHeads Up Display MockupPause Menu MockupGame Over Screen Mockup
#### Game Font

Name of the Font: ***Grind and Death***

Grind and Death Font