recursal/Fanatic-Fandom huggingface dataset:
Rahyeh, the Black Sun

**Rahyeh, the Black Sun** is a Enemy Void-Osprix Boss Non-Player Character. They can be found in The Ruins of Solarum.

Rahyeh, the Black Sun is the god of the Fallen Osprix.

## History

In an alternate version of the Ruined Era, the Void did not sweep all living from the earth. Much like humans, the Osprix also survived the onslaught, and founded a cult that worships the Void in its own form: the Black Wing.

The cult starts attacking human settlements along with the Voidspawns and disciples. They are however stopped at Ledria, and the Traveler extracts enough people, ending the devastation prematurely.

As the Wing's cultists retreat to their encampment, they are slowly dealt with by the infiltrating Traveler. In the top of their ascent, the fallen Osprix leader and the Void Archprophet are fought to their oblivion.

The Osprix have however not yet finished their work. The most devoted disciples and cultists have remained in Solarum, where the corrupted Rahyeh perches. He is deemed to bring oblivion to this world with the extensive Void energies he wields with authority.

## Drops

* Atrophy (common)
* Dark Shroud of Cinders (common)
* Eternal Eclipse (rare)
* The Confluence of Fate (rare from empowered echoes)

## Tactics

The slayer of Heorot, Rahyeh is burning with the void along with a fiery rage. He uses massive area attacks to cover entire parts of arena and deal loads of void damage. Rahyeh usually spends his time in the middle of the arena.

Rahyeh uses two main abilities at first: a bombardment of several void sacs and a summon of several Voidfused Armour and Voidfused Maggots. He can also channel a pair of blasts in a cone that are repeated in a clockwise-motion, instantly downing fragile characters. Rarely he also flies up to the air to dive-bomb the player after a short-delay.

After a while, Rahyeh starts using more abilities. He can dash to the edge of the arena and pull himself in the direction of the player, leaving behind a trail of Voidfire that deals immense damage over time. He will also use his massive talons to approach the player and smash the ground for high damage.

## Quotes

* *Behold the dawn of the Black Sun!* (in the beginning of the fight)

* *My shadow will cover this world once more!*
* *Pathetic.*
* *My vengeance will be paid in ash!*
* *This hate... this despair! Oblivion burns within me!*
* *This world earned its ruin. Do you deny it?*

* *Do you think my defeat changes anything? This world is already dead.* (on death)
Poison Protection (Added) Shard

**Poison Protection** is an Affix Shard, which gives Added Poison Protection.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Helmet, Body Armor, Boots, Gloves, Belt, Amulet, Ring, Relic, Shield, Sceptre and Catalyst

## Tier Ranges

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Isadora's Gravechill

**Isadora's Gravechill** are set Gloves based on the Noble Gloves with a level requirement of 8.

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Osprix Zealot

**Osprix Zealot** is a Enemy Osprix Non-Player Character. They can be found in The Crossroads, The Osprix Warcamp and The Arena.

Osprix Zealots bear two flaming swords in each hand. He can rapidly swing their weapons and his attacks inflict Ignite.

## Quotes

* *For Rahyeh!* (entering combat)
* *For the glory of Solarum!* (entering combat)
* *The Haruspex will have your head!* (entering combat)
* *You shall die!* (entering combat)
* *Shaah!*
* *Hyaah!*
* *Burn!*
Set Equipment

**Set Equipment** is Equipment that becomes more powerful when equipped with other pieces of the same set. If you are lucky enough to acquire all pieces from the same set you may reap very powerful increases in power.

## Characteristics

Set equipment has the following special attributes: unique affix stats and set modifiers that become active when two or more pieces of the set are equipped.

Set equipment has a green colored name/border, a unique name, and unique icons/models. When dropped on the ground they will be indicated by a green beam of light from the sky.

### Limitations

Set equipment cannot be used in crafting, meaning it cannot be shattered nor can affixes be attached to them.

## List of Set Equipment

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Strengthened Bond

**Strengthened Bond** is one of the Druid Passives which is unlocked at level 20. Requires Primalist level 20 and masteries unlocked.

## Strengthened Bond

### Modifies

Increased Armor, Increased Elemental Protection, Increased Necrotic Protection, Increased Poison Protection and Increased Void Protection

## Description

10% increased armor and protection per allocated point if you control exactly one companion.
Ruined Device

The **Ruined Device** is an Interactable Object that gives the The Last Imperial quest. It can be found in the northwest section of The Ruins of Welryn.

 File:RuinedDevice.png
## Dialogue

This dialogue is part of the The Last Imperial quest.

Ruined Device

\*Before you lies the broken wreck of a device made of bone, metal, and glass, next to it are stairs that lead underground.\*File:ExclamationMarkIcon.png \*Investigate Further\*
 Leave.
Parties

**Parties** are one of the Game Features that allows up to 4 players to team up with each other to cooperatively fight against Enemies or Enemy Players.

## Overview

Parties can be formed with other players encountered during Online Multiplayer. For this, players can use the Social Panel (default hotkey "H").

As a player, either you can send an invite to a select online player, or you can receive one from someone else. When the invitation is accepted, players become members of the same party. Simultaneously, all party members get small profile pictures in the top left corner, allowing easier access for some functionalities, such as chat.

## Mechanics

### Instances

Instead of separate instances, party members join a common one when multiple players enter the same zone. Any member can be opened a Portal to, which takes users to their exact location.

### Combat

* Players grant experience to nearby players from killing monsters.
* Every member counts as an Ally to each other, affected by such properties (mostly buffs).
* Enemies get a significant boost to their health, depending on the number of players present.
* Drops are player-specific and cannot be interacted with by other players, in any means. They can be voluntarily gifted away however, provided both players have played in the same zone.

### Repeatable PvE Areas (The Arena & Dungeons)

* Accessing the area requires only one key from any party member (special loot rules may apply).
* Before an area transition or boss fight, players must vote whether they want to progress further or not.
* Likewise, when offered multiple choices to tailor enemy loot and modifiers, players must vote in favor of one.
* Players that survive the major encounter are eligible for a boss loot.
Spirits of Fire

Spirits of Fire is a level 90 timeline in the Monolith of Fate.

## Plot

In the Imperial era, a band of cultist necromancers run rampant, bringing destruction to all of Eterra with death and fire. The Immortal Shamans are poised to eradicate all life, if they are not stopped.

## Quest Echoes

* The Flame-scarred City (Ash-covered Maj'elka)
* Lair of Storms (The Magma Caverns)
* Shamans of the Eruption (The Caldera of Souls)
Poisonous Vine

**Poisonous Vine** is a Friendly Minion Non-Player Character.
The Poisonous Vine may be summoned by the Summon Vine Spriggan Skill, Rise Skill Node on Fury Leap, or Reclamation Skill Node on Entangling Roots.

## Mechanics

Poisonous Vine will not move from where it is summoned, even if it is hit by knockback or pull effects. A poisonous vine summoned by a Spriggan will not be modified by the Spriggan's summoner's Minion Stats, nor will they show up in the player's minion UI.
Stormthrower Zael

**Stormthrower Zael** is a Enemy Nagasa Boss Non-Player Character. They can be found in The Temple Rooftops.

Stormthrower Zael is a unique Sapphire Nagasa.

## History

Stormthrower Zael is an elite defender of Majasa, patrolling the rooftops of her temple and keeping away infiltrators. The Traveler encounters him halfway towards the stairwell, and he is defeated in a fierce fight.

## Tactics

Zael uses amplified abilities of his sapphire brethren, having mastered the art of conjuring water. Zael's most common attack is firing a handful of water bolts in a cone, in salvos of two, which can pierce. He can also send five water orbs that home in on the target considerably fast. Every now and then, he can discharge a devastating spear of lightning for great damage, so constant movement and evasion is required.
Rune of Winter

**Rune of Winter** is one of the Mage Passives which is unlocked at level 15.

File:RuneofWinterIcon.png

## Description

20% increased Freeze Rate Multiplier per point

Lightning Blast and Volcanic Orb become Cold Spells

### Mechanics

Increases your chance to freeze and converts lightning blast and volcanic orb to cold spells, changing their base damage type to cold and giving them a chance to freeze.

Lightning Blast gains a base freeze rate of 46.

Volcanic Orb's core gains a base freeze rate of 40 and its shrapnel gains a freeze rate of 32.
Skeleton Brawler

**Skeleton Brawler** is a Friendly Undead Minion Non-Player Character.
The Skeleton Brawler may be summoned by the Summon Skeleton Skill when no other minions can be summoned by the skill (By taking both Knowledge is Power and Nescience is Power and not taking Skeleton Archers). The Skeleton Brawler is weaker than the other skeletons summoned by Summon Skeleton.
Summon Storm Crows

**Summon Storm Crows** is a Primalist Minion Skill which is unlocked at Level level 16.

## Summon Storm Crows

### Other Skill Tags

Minion, Companion, Attunement and Strength

## Skill Description

Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health drops to 0 it is downed, and you can stand near it to revive it.

The Storm Crow counts as a companion. You can have a maximum of two companions at once by default.

### Attribute Effects

Attunement: gains 8 Health per and 4% Increased Damage per point
Strength: gains 8 Health per and 4% Increased Damage per point
Level: gains 8 Health per level

### Additional Details

The crow has 160 base health and is resistant to powerful area attacks. Press A to give your minions an attack command.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Shield Throw

**Shield Throw** is a Sentinel Throwing Attack Skill which is unlocked at Passives level 15.

## Skill Description

Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you.

The cooldown starts when the shield returns to you.

### Attribute Effects

Strength: 4% increased damage per point
Dexterity: 4% increased damage per point

### Additional Details

The shield hits all enemies in its path, even those it does no ricochet from.

Added Throwing Attack Damage is applied at 200% effectiveness.

## Skill Nodes

This skill does not yet have a skill tree.

The skill tree offers a variety of cooldown reduction, enabling permanent usage. Furthemore a fire damage branch, attackspeed and crit branches, a defensive % armour branch and the ability to bounce to allies, healing them and granting elemental resist and a way to scale damage of your block chance.
Shared Divinity

**Shared Divinity** is one of the Paladin Passives which is unlocked at level 15. Requires Sentinel level 20 and masteries unlocked.

## Description

+1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point.

## Mechanics

At 5 points invested in this node, Divine Bolt will have a 10% chance to cast on melee hit.
Runes

**Runes** are consumables that can be used to drastically change an item during the crafting process.

## Mechanics

Runes are a crafting item that can be used in the support item slot on the crafting panel. They can greatly change the affixes on an item, or they can even completely destroy it.

Like Glyphs, they can either drop from random enemies and containers, or they are awarded from certain echoes in the Monolith of Fate. Repeatable content - like the Arena and dungeons - also offer them at certain milestones.

Most Runes also require Forging Potential to use.
Prismatic Blade

**Prismatic Blade** is one of the Spellblade Passives which is unlocked at level 20. Requires Mage level 20 and masteries unlocked.

### Modifies

Added Dexterity, Added Lightning Damage, Added Cold Damage and Added Fire Damage

## Description

+1 dexterity per point.
 Your lightning melee attacks deal 1 addditional lightning damage per point.
 Your cold melee attacks deal 1 additional cold damage per point.
 Your fire melee attacks deal 1 additional fire damage per point.
Hiding Man

**Hiding Man** is a Non-Combative Human Non-Player Character. They can be found in The Ulatri Cliffs.

## Location

The hiding man can be found sitting along the path of The Ulatri Cliffs in the Imperial Era.

## Dialogue

Prior to speaking to the Hiding Man he will shout:

You fool, they'll see you!

This dialogue is part of the A Long Detour quest:

Hiding Man

Are you mad? Their camp is just over that cliff, you nearly walked right into their sights! If they saw you, they would come and drage us back there and start looking for the others... They? More of Rahyeh's soldiers?

Rahyeh? The dead god? You really are mad! I'm talking about the Immortal Empire, who else would I be talking about than those undead bastards. My head is swimming, I don't even recognize you from the camp, I think... I think they did too much to me before we escaped... Do you need help?

I... I think it's too late. I was in there too long. I haven't felt my legs since I collapsed here... We heard that there's a cave system ahead, that's where the others went, that's the best place to find safety. I think... I'm going to rest my eyes... Leave.
Silent Disciple

### Locations

The Surface, The Forsaken Trail, Welryn Undercity, The Shattered Valley, The Courtyard and The Arena

### Has Dialogue

No

**Silent Disciple** is a Enemy Human Non-Player Character. They can be found in The Surface, The Forsaken Trail, Welryn Undercity, The Shattered Valley, The Courtyard and The Arena.

## Heroic

The heroic variant of Silent Disciple uses the Onslaught skill.
Smite

**Smite** is a Sentinel Spell Skill which is unlocked at Passives level 20.

## Skill Description

Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target.

### Attribute Effects

Attunement: 4% increased damage and Healing Effectiveness per point

### Additional Details

Added Spell Damage applies at [[pp|150}}% effectiveness.
Shell Hound

### Locations

Lake Liath, Liath's Road, Lagon's Isle, The Coral Pools, The Strand of Storms, The Temple of Lagon and The Temple Depths

### Has Dialogue

No

**Shell Hound** is a Enemy Canine Non-Player Character. They can be found in Lake Liath, Liath's Road, Lagon's Isle, The Coral Pools, The Strand of Storms, The Temple of Lagon and The Temple Depths.

## Heroic

The heroic variant of Shell Hound uses the Frenzy Roar skill.
Shield Rush

**Shield Rush** is a Sentinel Melee Attack Skill which is unlocked at Passives level 10.

## Skill Description

Requires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing.

### Additional Details

When you use Shield Rush, Lunge also goes on cooldown.
Runemaster

A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.

### Type

Master

**Runemaster** is one of the master classes in Last Epoch.

## Description

An apex among their peers, Runemasters are mages who take the study of runes to the next level. Tapping into the arcane within a rune's construction, they can alter the flow of magic and even combine runes to create spells of which this world has never seen.

## Playstyle

Reflected by his rank, the Runemaster conjures elemental abilities and Runes. Using an elemental skill grants one corresponding Rune, which can be used to grant buffs, or to augment successive casts of other abilities. With Runic Invocation, the Runemaster can consume three Runes to cast one of 40 unique abilities, granting him unrivaled versatility on the battlefield.

The Runemaster also has a balanced passive tree that provides him good sources of Ward, Ward Retention and Spell Damage. Moreover, having certain active Runes grants Runewords: temporary buffs that may further increase damage dealt and defenses.

## Passives

The following are the Passives for the Runemaster.

* 0-20 Passives
* 25+ Passives

These passives are available to any Mage that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Runemaster. These skills are unavailable to ascended Sorcerers and Spellblades.

## Skills

These are the Skills for the Runemaster.

* 0-20 Skills
* 25+ Skills

These skills are available to any Runemaster that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Runemaster. These skills are unavailable to ascended Sorcerers and Spellblades.

## See also

* Classes
* Runemaster Skills
Scalebane Bandit

**Scalebane Bandit** is a Enemy Scalebane Non-Player Character. They can be found in The Radiant Dunes, Maj'elka Lower District and The Arena.

The Scalebane Bandit is the common thug of their clan.

## Unique

* **Scalebane Bodyguard**: found in Maj'elka Lower District. He turns hostile after the player refuses to pay for entry. Equipped with a shield and sword, he can dash forward and use Shield Bash for moderate stun.
Scarab Rider

**Scarab Rider** is a Enemy Scalebane Non-Player Character. They can be found in The Radiant Dunes, Maj'elka Upper District, Maj'elka Slums and The Arena.

The Scalebane Saboteur rides a scarab into battle and throws javelins at its target. He and his mount can attack in melee. When he dies, his thrown javelin comes back, fatally piercing him.
Shroud of Dusk

**Shroud of Dusk** is one of the Bladedancer Passives which is unlocked at level 10. Requires Rogue level 20 and masteries unlocked.

## Description

4% Chance to gain Dusk Shroud when hit and 10 added Health per point

### Mechanics

You have additional health and you have a chance to gain a stack of Dusk Shroud when hit. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a Glancing Blow when hit.

Glancing Blow deals Template:PP% less damage.
Occupied Heoborea

**Occupied Heoborea** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 70.

It appears in the alternative timeline Blood, Frost and Death.

## History

In the constantly rampaging battle, one of the torn apart Wengari clans joins the Immortal Empire's cause by turning into undead. The nomads along with the undead strike at Heoborea, trapping villagers and commencing rituals on them.

The Traveler scours Heoborea of the undead. They manage to liberate a group of villagers and put under their clan's protection, destroy ritual totems and patrolling Soul Cages scattered around the town.
Saving Last Refuge

**Saving Last Refuge** is a Main Quest, given by Elder Gaspar.

## Objectives

Show/HideReach The Precipice

Status: In Progress

Travel to the Precipice beyond the Last Archives.

The Shard of the Epoch was taken by Elder Pannion in a desperate attempt to fend off the Void. Without the Shard, this will be the end of the last bastion of humanity.

Pursue Elder Pannion who has taken the Shard with him to face the Void down in the Lower District.

Location: The Precipice

Show/HideReach the Lower District located beyond the Armoury

Status: In Progress

Travel to the Lower District located beyond the Armoury.

The Shard of the Epoch was taken by Elder Pannion in a desperate attempt to fend off the Void. Without the Shard, this will be the end of the last bastion of humanity.

Pursue Elder Pannion who has taken the Shard with him to face the Void down in the Lower District.

Location: The Lower District

Show/HideFind Elder Pannion in the lower district

Status: In Progress

Travel to the Lower District located beyond the Armoury.

The Shard of the Epoch was taken by Elder Pannion in a desperate attempt to fend off the Void. Without the Shard, this will be the end of the last bastion of humanity.

You have reached the Lower District. Find Elder Pannion and bring him and the Shard back to the Council Chambers.

Location: The Lower District

Show/HideDrive back the void!

Status: In Progress

Drive back the Void in the Lower District.

You have found Elder Pannion, but he transformed into a massive Void creature. Survive!

Location: The Lower District

Show/HidePick up the Shard.

Status: In Progress

Pick up the Shard in the Lower District.

Elder Pannion is lost to the Void. Elder Pannion's Void-corrupted body attacked you. Now that his husk has been vanquished the Shard of the Epoch lays before you.

Location: The Lower District

 Show Hint (May contain spoilers)

Leaving The Lower District with out a way to Portal back before completing the next objective will result in you needing to kill the Omen of Silence and Elder Pannion again.

Show/HideReturn to Elder Gaspar in The Council Chambers

Status: In Progress

Elder Gaspar has told you of the severity of the threat facing Last Refuge. If The Shard of the Epoch is not retrieved there will be no way to protect the survivors in the Council Chambers, and even if they found a way to deter the Void, the absence of the Shard would signal the end of the last bastion of humanity.

You survived fighting the Husk of Pannion and retrieved the Shard. Return the Shard to Elder Gaspar in the Council Chambers and tell him of Elder Pannion's fate.

Location: The Council Chambers

NPC: Elder Gaspar

Show/HideCompleted

Status: Completed

Elder Gaspar has told you of the severity of the threat facing Last Refuge. If The Shard of the Epoch is not retrieved there will be no way to protect the survivors in the Council Chambers, and even if they found a way to deter the Void, the absence of the Shard would signal the end of the last bastion of humanity.

You put Elder Pannion out of his misery and reported back to Elder Gaspar.
Northlands Tribes

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

The **Northlands Tribes** are Organizations in the World of Eterra which follows the guidance of Heorot.

## Structure

The people of the Northlands all align themselves to the migrations of the great elk herds. Each tribe follows three figures, the demigod offspring of Heorot who acts as a connection to the god, the chieftain who executes the law of the tribe, and a champion who acts as the tribe’s symbol of glory and strength.The greatest of the tribes follow the same structure as the lesser tribes. Heorot himself acts as the spiritual leader, a High Chieftain dictates law that all the tribes must follow, and a Great Champion commands the tribes when they must unite against an outside force and acts as the paragon of the people of the north.

Most conflicts between tribes are settled by trials of combat between the champions of the disputing tribes. When a conflict is dire enough that a trial between the champions is insufficient it is mediated by the greatest of the tribes, the one lead by Heorot himself. The High Chieftain mediates these more severe disputes, seeking to reach a peaceful resolution, and if even this fails the system of a trial of combat is called upon again, except with the Great Champion facing the champions of both conflicting tribes at the same time.
Spire

**Spires** are possible objectives found in the Monolith of Fate.

## Mechanics

Spires are stationary artificial contraptions, which periodically hurl large projectiles from global range. They target an area around the player and moments after, their payload explodes on contact, with the ability to create a ground effect or more.

The property of the projectile depends on the type of the shard. Spires only shoot if the player is in combat, or used an ability recently, and they can release lightning novas to protect themselves.

In an echo, only one type of spire will be encountered, however their number varies (up to 3). Multiple spires are generally located in distant points of the level, requiring exploration of the majority of the map and fighting through lots of monsters. Spires drop larger amount of loot when destroyed.

There are ten types of spires:
Rustland Stalker

**Rustland Stalker** is a Enemy Feline Non-Player Character. They can be found in The Desert Waystation, The Rust Lands and The Arena.

The Rustland Stalker is a white tiger-like creature that sticks close to its target and mauls it in melee.

## Heroic

The heroic variant of Rustland Stalker uses the Frenzy Roar skill.
Shop

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

The **Shop** is a User Interface window accessible from Dialogue with the Blacksmith or Wandering Blacksmith. It is used to buy or sell Items for Gold.

## Interface

 File:Shop.png
Players can sell their items from their Inventory by shift + right clicking them, or by dragging them into the shop window. Items from the shop can be bought by shift + right clicking them, or by dragging them into the inventory window. The price that the shop will buy items for is displayed in the bottom left of the item tooltip.
Summon Bear

**Summon Bear** is a Beastmaster Summon Skill which is unlocked at level 5.

## Skill Description

Summons a primal bear that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The Primal Bear counts as a companion. You can have a maximum of two companions at once by default.

### Attribute Effects

Strength: Gain 18 Health and 4% increased damage per point
Character Level: Gain 18 Health per level

### Additional Details

Primal Bears have 300 base Health and are resistant to powerful area attacks. Press A to give your minions an attack command.
Storm Wisp

**Storm Wisp** is a Enemy Elemental Non-Player Character. They can be found in The Coral Pools, The Strand of Storms and Lagon's Isle.

The Storm Wisp is composed of pure lightning energy that attacks with lightning. It also regularly spawns copies of itself that start out with full health, but take increased damage.
Shock

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Shock** is an On Hit Effect status which can also be applied by some Skills.

## Description

Each stack of Shock reduces lightning resistance by 5% and increases chance to be stunned by 10% for 4 seconds.

Shock has a maximum of 20 stacks.

Shock has 60% less effect against bosses and players.

A chance to Shock greater than 100% can apply multiple stacks at once.

## Known Modifiers

### Character Stats

* Shock Chance
* Increased Shock Effect
Sledgehammer

**Sledgehammer** is a base Two Handed Blunt Weapon with a level requirement of 0.

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Shield Crafter

**Shield Crafter** is one of the Forge Guard Passives which is unlocked at level 15. Requires Sentinel level 20 and masteries unlocked.

## Description

You have a 1% chance per allocated point to cast Ring of Shields when hit. Your manifest shields and other minions have 40% increased health per allocated point.

### Mechanics

This does not put Ring of Shields on cooldown if you have it equipped. Summons Manifest Shields
Scalebane Guildleader

**Scalebane Guildleader** is a Enemy Scalebane Boss Non-Player Character. They can be found in Maj'elka Slums.

The Scalebane Guildleader is the headof the Scalebane association in the Majasan desert.

## History

The Scalebane has been a band of traders, who bore arms against the wealthy Nagasa, securing themselves trade routes and military autonomy. The guild's leader has recently laid hands on quality military equipment, which entices them to strike back against their enemies. Causing a lot of trouble to the locals, the Traveler and Zerrick decides to dispose of them.

In the slums of Maj'elka, the leader is confronted, but she turns out to be an Emerald Nagasa when downed! The Traveler eventually defeats her, laying their hands on a missive that shines light on a Nagasa insurgency, tracing to the Vessel Maidens themselves.

## Tactics

The half-human, half-Nagasa leader's fighting style takes a lot after the Rogue's. She has two forms to fight against.

In the first form, the Guildleader assumes a rogue's form and uses quick attacks likewise, while being very evasive. She can use Dancing Strikes to combo three times (which can poison), can Shift forward, jump back to throw a dagger in front of her, and throw 5 Shurikens in a cone. She can also briefly vanish and reappear alongside two Shadows, which have little health and mimic her attacks, creating confusion. Upon depleting her health, the Rogue's camouflage is dropped, and the second phase of the fight begins.

The Nagasa insurgent retorts to using area-of-effect abilities, while also amplifying poison effects. All contacts with her spells grants five stacks of poison, which are also potent physical damage dealers. The Guildleader can blink and reappear behind the player, backstabbing them, using this ability most often. She can also use a tail swipe when up close. Her most dangerous ability is taking a dive in the sand, only to reappear at another location, dealing damage on emerging and striking in a circle around her. Constant movement and keeping distance is advised.
Serpent Strike

**Serpent Strike** is a Primalist Melee Attack Skill which is unlocked at Passives level 20.

## Skill Description

A melee attack that poisons the target. Requires a polearm. Poisons inflicted by serpent strike last 40% longer.

### Attribute Effects

Strength: 4% increased damage per point
Dexterity: 4% increased damage and chance to poison on melee hit per point
River of Bones

**River of Bones** is one of the Necromancer Passives which is unlocked at level 30. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Increased Critical Strike Chance, Increased Minion Critical Strike Chance, Critical Strike Damage Leech and Minion Critical Strike Damage Leech

## Description

You and your Minions have 20% increased Critical Strike Chance and 4% of Critical Strike Damage leeched as Health per allocated pointpoint.

Your Minions have 20% increased Health leech per allocated point.

Your Minions have 20% increased Freeze Rate Multiplier per allocated point.
Sorcerer

A master of the arcane who wields unprecedented power to devastate their foes from a distance

### Type

Master

**Sorcerer** is one of the master classes of the Mage.

## Description

A master of the arcane who wields unprecedented power to devastate his foes from a distance. Unearthly lightning erupts from his fingertips, flaming meteors rain from the heavens by his will, the very fabric of reality reshapes itself in his presence.

## Playstyle

The Sorcerer plays from a distance, using powerful elemental abilities to manipulate and damage his foes. All spells involve hitting an area, including fiery meteors and snap-freezing black holes. The Sorcerer can also send out a barrage of static and ice to stop anyone advancing. For a short while, it is possible to enhance all damage by Arcane Ascendance, at the cost of mobility.

The passive tree of the Sorcerer trades survivability for even more options for dealing damage. He can gain numerous enhancements for inflicting elemental ailments, as well as elemental damage and penetration. It is possible to entirely focus on one element with his build, or on combining effects from all three elements.

## Passives

The following are the Passives for the Sorcerer.

* 0-20 Passives
* 25+ Passives

These passives are available to any Mage that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Sorcerer. These skills are unavailable to ascended Spellblades and Runemasters.

## Skills

These are the Skills for the Sorcerer.

* 0-20 Skills
* 25+ Skills

These skills are available to any Mage that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Sorcerer. These skills are unavailable to ascended Spellblades and Runemasters.
Shatter Strike

**Shatter Strike** is a Spellblade Melee Attack Skill which is unlocked via Passives.

## Skill Description

A sweeping melee attack that strikes enemies in a circle around you dealing Cold Damage and instantly kills Frozen enemies below 100 Health

### Attribute Effects

Dexterity: 4% increased Melee Damage and 1 added Melee Cold Damage per point
Intelligence: 4% increased Cold Damage and Freeze Rate Multiplier per point
Shields

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Shields** are a base type of Offhands.

## Sub Types

Shields have Increased Block Chance as their primary implicit and Added Block Protection as their secondary implicit.

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### Unique Shields

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## Applicable Affixes

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Rotfly Hive

**Rotfly Hive** is a Enemy Insect Hive Non-Player Character. They can be found in The Sheltered Wood and The Arena.

A Rotfly Hive is found in the woodlands of the Ruined era. It spawns Rotflies in pairs continuously, and it also releases a poison cloud upon death. Sometimes Abandoned Hives can be found, housing no enemies.
Sacred Bloom

**Sacred Bloom** is a Neutral Crawler Non-Player Character. They can be found in The Fortress Gardens.

Sacred Blooms are what appear to be full-fledged versions of Vine Crawlers. They are mostly stationary plants that like to lob large globs of pollen at long range. It can also uproot and attack their enemy with a flurry of slashes from its razor sharp bladed leaves, ending in a piercing ranged attack.
Scalebane Fence

**Scalebane Fence** is a Friendly Scalebane Non-Player Character. They can be found in Maj'elka Slums.

The Fence is an underground character, hiding in a remote location and offering money in exchange for rare relics. He also has his own selection of goods for sale. Zerrick tells of his whereabouts in the side quest "The Desert Treasure".

## Access

The Fence can be accessed in the northern parts of the Maj'elka Slums, hidden behind a basement door. He behaves just like a regular vendor.
Shard of the Shattered Lance

**Shard of the Shattered Lance** is a set One Handed Sword based on the Broken Sword with a level requirement of 68.

 It is a common drop from God Hunter Argentus.

## Notes

* Deicide is a buff that grants you 20% more movement speed and damage. Cannot stack.

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Stun

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Stun** is an On Hit Effect status which can also be applied by some Skills.

## Description

Stun prevents an enemy from moving or using skills for 0.4 seconds.

Stun Chance is affected by Stun Avoidance, the formula for which is:

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After you have been stunned, you are immune to stuns for 1 second afterwards.

## Affixes

Affixes can be added to Equipment to increase the stun chance when hitting enemies.

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1. ↑ https://forum.lastepochgame.com/t/beta-0-7-patch-notes/12334
Shield Bash

**Shield Bash** is a Sentinel Melee Skill which is unlocked at level 8.

## Skill Description

A melee directional attack that Stuns enemies for 1 second. 100% increased Stun Duration against non-boss enemies.

1.5% more damage per 1% Block Chance (up to 150% multiplicative with other modifiers).

### Additional Details

Increased Attack Speed has no effect for **Shield Bash**.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Summon Thorn Totem

**Summon Thorn Totem** is a Primalist Summon Skill which is unlocked at level 4.

## Skill Description

Summons a totem that fires thorns at nearby enemies.

### Attribute Effects

Attunement: Gain 5 additional Health and 4% increased damage per allocated point
Character Level: Gain 5 additional Health per Character Level

### Additional Details

Added damage applies to the thorns at 50% effectiveness. Thorn Totems have 100 base health and last 6 seconds by default.

Thorn Totems have 4 added health per character Level
Soulfire

**Soulfire** is a unique Relic based on the Solarum Ensign with a level requirement of 34.

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## Trivia

* Soulfire was unintentionally released early in Alpha 0.6.1.4 or earlier with temporary art. Soulfire was officially released in Beta 0.7.
Spirit Plague

**Spirit Plague** is a Acolyte Spell Skill which is unlocked at Passives level 15.

## Skill Description

Curses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target death

### Attribute Effects

Intelligence: 4% Increased Damage per point

### Additional Details

Added spell damage applies at 150% effectiveness per second.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Skeleton Commander

* The in-game information in this article or section is kept purely for historical purposes.

## Skeleton Commander

### Has Dialogue

No

The **Skeleton Commander** is a Minion summoned by the Summon Skeleton Skill when the Skeleton Commander node has been taken.

## Mechanics

The Skeleton Commander has a separate maximum summon limit from the other skeletons in the Summon Skeleton tree. The melee attack from the Skeleton Commander has a larger AoE.
Spell Breaker

**Spell Breaker** is one of the Bladedancer Passives which is unlocked at level 35. Requires Rogue level 20 and masteries unlocked.

## Description

4% increased Frailty chance and 4% increased Mana Regen per point.

### Mechanics

You have a increased mana regen and your melee hits have a chance to inflict Frailty. Frailty reduces damage dealt by 6% and stacks up to 3 times.
Skullen

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Skullen Pyromancer (Majasan Desert, Wraith Dunes, Arena)
* Skullen Shaman (Southern Plateau, Arena)
* Skullen Chucker (Southern Plateau, Arena]]
Summon Healing Totem

**Summon Healing Totem** is a Spriggan Form Summon Skill .

## Skill Description

Summons a totem that heals nearby allies. Healing totems have 100 base health and last 6 seconds.

### Attribute Effects

Attunement: Healing Totem has 4% increased healing effectiveness and 5 added health per point

### Additional Details

Healing Totem has 5 added health per character Level.
Summon Spriggan

**Summon Spriggan** is a Druid Summon Skill which is unlocked at level 15.

## Skill Description

Summon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed and you can stand near it to revive it. The spriggan counts as a companion. You can have a maximum of two companions by default.

### Attribute Effects

Attunement: Spriggan has 8 Added Health, 4% Increased Damage and 4% Increased Healing Effectiveness per point

### Additional Detail

Spriggan has 160 base health and is resistant to powerful area attacks. Press A to give your minions an attack command.

Spriggan has 8 added health per character Level.

## Skill Nodes

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Skill nodes are out of date.*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Skill nodes are out of date.*"
Siege Captain Caliga

**Siege Captain Caliga** is a Enemy Undead Boss Non-Player Character. They can be found in Imperial Welryn and The Arena.

Siege Captain Caliga is an elite archer that guards the entrance to the The Soul Wardens' Road.

## Tactics

Caliga is a straightforward boss that fires elemental arrows. He is rather fast, but will remain mostly stationary as he attacks. He can also call down flames when he has taken some damage.
Rune of Research

**Rune of Research** is a Rune that's used in Crafting.

## Effects

Has a chance to seal an Experimental Affix instead of upgrading it, moving it to a dedicated sealed slot and freezing its properties.

## Additional Details

* Randomly drops from Exiled Mages.
* Sealing frees up the slot the affix was occupying.
* The sealed mod cannot be modified or removed. It *will* be removed after applying a Rune of Ascendance, however.
* Sealing chance is higher for lower affix tiers, less open affix slots and exalted items.
* Due to its nature, a sealed affix can never be higher than tier 4.
* Cannot be used on Unique Equipment or Set Equipment, or on items that already have one Experimental Affix.
Ring of Shields

**Ring of Shields** is a Forge Guard Summon Skill which is unlocked at level 5.

## Skill Description

Manifests a ring of shields around you. Each shield has 75 base Health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles.

Stats on your equipped shield also apply to the shields created by **Ring of Shields**

### Attribute Effects

Strength: Sheilds have 5 added Health per point
Attunement: Sheilds have 5 added Health per point

### Additional Details

Manifested Shields have 5 added Health per character Level.
Sea Titan

**Sea Titan** is a Non-Player Character. They are a prominent Story Character in the World of Eterra.
The Sea Titan was the lifeform from which Lagon was created.

## History

The stories say that ages ago, long before humanity arose, Lagon was nameless, a terrifying being of unknowable anatomy that shattered the mind of any mortal that dared to look upon it. Where the other great gods that would be charged by Eterra with the protection of humanity were already proven leaders of the lands they ruled, the being that would become Lagon was a raging monstrosity. No other spirits of the sea could hope to challenge the raging titan when Eterra decided to empower the gods she knew any spirit she chose would be destroyed by this abomination, so she crafted a plan.

Eterra waded out into the western sea and formed an island from which she could speak to the sea titan from. She waited until the moon was full and bright in the night sky and called out to it, the waters frothed as the titan’s many eyes rose up to answer her. To it, she said, “Creature, I offer you a bargain. Every night I stand watch over my humans for I know you hunger for them so, but tonight there are matters I must attend to elsewhere and I can not protect them. Do you see the moon overhead? If you keep even one of your terrible eyes fixed upon the moon and if the terrible body attached to it does not leave this island until the moon has passed from its sight and it gazes upon the dawn, I will reward that terrible creature with the moon itself. This way I will know my humans are safe.”

The sea titan agreed to this deal and Eterra went on her way, for the titan had a plan of its own. The titan began carving pieces from itself, a claw here, a slab of shell and coral there, and arranged it in the shape of one of the humans Eterra so loved then crowned it with its smallest most pitiful eye, angling it to stare directly at the moon. Its work finished, the titan dragged its still bleeding mass back into the sea and began to swim for the mainland so it could find the humans and feast.

Eterra anticipated this treachery however, she returned to the island and saw the sea titan’s work and touched that small singular eye and coaxed the moonlight into it. It grew and grew, larger and brighter until it appeared as though the moon itself was atop the figure, and then, the power of the moon and Eterra flowed from that eye and into the rest of the flesh, giving it life. This new creature turned to Eterra and bade her, “Mother Goddess, what am I? What is my purpose?”

Eterra spoke, “You are Lagon, the god of sea and storms. Your purpose is to go and destroy the sea titan that now swims to my shore.” And Lagon raised his hands, as monstrous as they were and crafted his first storm. The waves battered the bleeding sea titan, slamming it into the rocks and edges of the shore. Thunder rang out, shattering the titan’s shell, lightning searing its writhing flesh. Despite this assault, the sea titan still managed to reach the shore, just in time for it to lose the last of its lifeblood.
Sharpened Souls

* The in-game information in this article or section is kept purely for historical purposes.

**Sharpened Souls** is one of the Necromancer Passives which is unlocked at level 50. Requires Acolyte level 20 and masteries unlocked.

## Sharpened Souls

### Modifies

Added Minion Critical Strike Multiplier and Increased Minion Necrotic Damage Taken

## Description

Your minons have 10% additional critical strike multiplier per point, but take 5% increased necrotic damage per point.
Sharpened Bones

* The in-game information in this article or section is kept purely for historical purposes.

**Sharpened Bones** is one of the Necromancer Passives which is unlocked at level 40. Requires Acolyte level 20 and masteries unlocked.

## Sharpened Bones

### Modifies

Increased Minion Critical Strike Chance and Increased Minion Physical Damage Taken

## Description

Your minions have 15% increased critical strike chance per point, but take 5% increased physical damage per point.
Summon Skeleton Mage

**Summon Skeleton Mage** is a Necromancer Minion Skill which is unlocked at Passives level 5.

## Skill Description

Summons a skeleton mage to assist you. You are limited to 3 mages at a time.

### Attribute Effects

Intelligence: gain 5 Health per point, gain 4% Increased Damage per point.
Level: gain 5 Health per level

### Additional Details

Skeleton Mages have 100 base health. Gains 5 health per character level.

You always summon the skeleton type you have the fewest of.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Last Epoch Wiki/Section 1

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Items

Unique Equipment

Equipment

Set Equipment

Weapons

Offhands

Body Armors

Helmets

Boots

Gloves

Belts

Rings

Relics

Amulets

Crafting

Shards

Runes

Glyphs

Cosmetics

Equipment Skins

Skill Effects

Pets