The Guide to Spark Power Scaling

In The Spark Database, power scaling is a way to estimate the abilities and potential threat level of characters. There are different stats that run by these power levels, and unique powers that also must be estimated.

Power Scaling abilities is done by simply calculating their level. A Power Level is basically the highest possible ability a stat can scale to.

There are two parts of a character than can be scaled: Powers and stats. Powers are unique abilities that a character has, anything from breathing fire to reading minds. Stats are a character's actual physical capabilities, such as strength and speed.

A character's scales are divided into 4 sections; Minimum, Base, Maximum, and True. A character's minimum scale is the highest power output at the lowest effort. The base scale is the highest output at a moderate level of effort. Maximum is the highest power output at the highest effort. The true scale is the highest power output when a character is in an extreme state of emotion, or has the ability to break their own limits at will. It is even higher than the maximum.

Durability, Intelligence, Battle Intelligence, Combat Skill, and Stamina do not follow these rules.

Note that a character's speed level determines how fast they can move across the length of the scale in under a minute.

A character's intelligence, battle intelligence, and combat skill don't have base values, but simply show that any character with a scale below the level will be unable to outwit or outskill characters that scale above.

STATS:

Strength: A character's ability to exert influence on the environment.

Durability: A character's ability to survive influence from another source.

Intelligence: A character's ability to mentally process information.

Battle Intelligence: A character's ability to make rational decisions and respond to stimuli while in a fight or state of distress.

Speed: The highest possible velocity at which a character can move through the environment.

Combat Skill: How well a character can fight without the use of pure brute force. Often involves martial arts or weapon mastery.

Stamina: How long characters can fully exert themselves.

POWER LEVELS:

Street Level: Only affects or affected by an influence equal to a street.

Small City Level: Only affects or affected by an influence equal to a small city.

Large City Level: Only affects or affected by an influence equal to a large city.

Small Country Level: Only affects or affected by an influence equal to a small country.

Large Country Level: Only affects or affected by an influence equal to a large country.

Continent Level: Only affects or affected by an influence equal to a continent.

Moon Level: Only affects or affected by an influence equal to a moon.

Small Planet Level: Only affects or affected by an influence equal to a small planet.

Large Planet Level: Only affects or affected by an influence equal to a large planet.

Gas Giant Level: Only affects or affected by an influence equal to a gas giant planet.

Small Star level: Only affects or affected by an influence equal to a small star.

Large Star Level: Only affects or affected by an influence equal to a large star.

Supergiant Star Level: Only affects or affected by an influence equal to a supergiant star.

System Level: Only affects or affected by an influence equal to a solar system.

Intersystem Level: Only affects or affected by an influence equal to multiple solar systems, up to 20% of an entire small galaxy.

Small Galaxy Level: Only affects or affected by an influence equal to a small galaxy.

Large Galaxy Level: Only affects or affected by an influence equal to a large galaxy.

Cluster Level: Only affects or affected by an influence equal to a cluster of 5-10 large galaxies.

Universal Level: Only affects or affected by an influence equal to an entire observable universe.

Multiversal Level: Only affects or affected by an influence equal to an entire multiverse.

Boundless Level: Threat to existence itself.

EXAMPLES:

A character with small city level strength would be able to influence, move, or entirely destroy an entire small city with their physical ability.

A character with small city level durability could survive an attack or other type of influence that would destroy a small city, while anything above would severely injure or kill the character.