Patches/Patch 400031

This patch went live on 18 December 2021.

* This is the fourth patch that contains balancing changes. The previous balancing patch was Patch #400030.

## Mid-Patch Updates

### 08 January 2022

General Changes
* Added custom voice lines for .
	+ These voice lines are English only, but are played back in any localization.
* Added custom voice lines for  / .
	+ These voice lines are English only, but are played back in any localization.

General Fixes
* Allow players to play out lower upgrade levels of cards from the card upgrade window again.

### 06 January 2022

General Changes
* Added an official  Lore Discord.
* Added a fixed version of the  Frostland wall segment with a 45 degree outleft orientation.
* Added a frostland version of the corner elements of the great giant wall objects.

General Fixes
* Changed the unique upgrade cards count in the story book to the correct number.
* Fixed a typo in the English text of an outcry in .
* Fixed some typos in French quest names and descriptions.
* Fixed some typos in French achievement names.
* Improved French descriptions in the Free PvP decks selection window.

Card Changes
		- Corrected small typo in French ability description.
		- Added missing translations for status bar descriptions in French and Russian.
		- The respective affinity naming is now properly displayed in the status bar tooltip of affected units.
		- The status bar tooltip of affected units now displays the correct value on upgrade 0.
* / :
	+ Added missing translations for upgrade descriptions in French.
		- The description now mentions that the storm only deals half of its damage against structures.
		- The description now mentions that the storm only deals half of its damage against structures and knocks back small and medium units.
		- Updated the inappropriate ability artwork with a zoomed-in version. (old / new).

Non-Player Card Entity Changes
* Renamed the first set of crystals in , by adding the word "Small" at the beginning, the new names are as follows:
	+ Small White Crystal
	+ Small Dark Crystal
	+ Small Red Crystal
	+ Small Green Crystal
	+ Small Blue Crystal
	+ Small Yellow Crystal
	+ Small Magenta Crystal
	+ Small Cyan Crystal
* Void Maw:
	+ Disclaimer: This is about the entity in the campaign scenario .
	+ Now displays a proper tooltip.

### 22 December 2021

General Changes
* Added a gold reward penalty for completing campaign maps on advanced or expert difficulty faster than 10 minutes.
	+ This affects the disenchanting of rewarded upgrade cards and the base reward of 12 player maps, but not gold chests.
	+ Matches completed faster than 5 minutes will only yield 25% of the normally earned gold.
	+ Matches completed between 5 and 10 minutes will yield increasingly more from 25% up to the full 100% by using the following formula `(X - 300) / (300) * 0.75 + 0.25`, where X is the number of seconds spent in-game.
* Changed the auction market filter to not display any results if there are no matches to a given filter.
* Changed the inventory filter to show neutral cards, even if all 4 colors are deselected.

General Fixes
* Fixed the contacts button not being properly aligned during in-game matches and replays.
* Adjusted text about free PvP decks to say "every day" instead of "every week".
* Fixed an issue where slow internet connections would cause errors with Reforging.
* Fixed promos not being announced in the chat.
* Fixed mails not being returned properly after 30 days to the sender.
* Fixed progression with achievements which require you to play certain factions.
* Fixed the behavior of the orb color buttons, they should not include splashes unless specified.
* Fixed the "Rare" filter in the auction market.
* Fixed some issues where orbs and gold chests on  and  were no longer interactable due to the recent map changes.

Card Changes
* :
	+ Improved formatting on upgrade cards to be more consistent.
	+ Added a hyphen in the German card name.
* :
	+ Removed obsolete sentence from the description.
	+ Improved formatting on upgrade cards to be more consistent.
* :
	+ Improved formatting on upgrade cards to be more consistent.
		- Corrected displayed splash radius value from 5m to 10m.
* :
	+ Added a visual flame effect to his sword.
* :
	+ Added a custom visual effect on cast.
	+ Improved description to be more consistent.
	+ Renamed German version to avoid line breaks on the card on smaller resolutions.
	+ Fixed the displayed English card name in the tooltip of non-English languages.
	+ Added missing translations for upgrade descriptions.
* :
	+ Fixed the displayed affinity coloring of the ability icon in the card's tooltip description.
	+ Aligned godspell effect name with the other affinity.
	+ Added a custom visual effect on cast.
	+ Improved description to be more consistent.
	+ Renamed German version to avoid line breaks on the card on smaller resolutions.
	+ Fixed the displayed English card name in the tooltip of non-English languages.
	+ Added missing translations for upgrade descriptions.
		- Corrected non-English upgrade translations to match the English version.

Non-Player Card Entity Changes
* Aspect of Summer:
	+ Disclaimer: This is about the boss unit in the newly added fire RPVE.
	+ Added a missing class name in Russian.
* Brannoc:
	+ Disclaimer: This is about the boss unit in the newly added fire RPVE.
	+ Added an extra-large flame effect for his sword.
* Temple of Fire:
	+ Disclaimer: This is about the spawn building in the newly added fire RPVE.
	+ Decapitalized the first letter of the preposition in "Temple Of Fire" to adhere to the naming convention.

### 20 December 2021

We have been monitoring Reforging and its effects on the economy very closely since release and while we are in general happy with how it has performed we have determined that the system needs to be toned down.

* Decreased probability to roll cards of Rare or Ultra Rare Rarity.
* Increased the cost of the Mini Booster Pack from 50 to 75 Forge Shards.
	+ Compensation measures for players who were negatively affected by this cost increase have been settled individually.
* Increased the conversion rate of rerolling Ultra Rare cards into Forge Shards.

## General Changes

* Added a temporary discount of  100 BattleForge Points on all Booster Packs that lasts until 18 January 2022.
* Added more advanced card filtering options to the Inventory's and the Auction House's search bar.
	+ Players can now search by entering advanced parameters or use comparison characters.
	+ Search by the English card name in Non-English languages is now also possible in the inventory.
* Spectators of PvP matches on official spectator maps can no longer issue alert pings or toggle friendly walls.
* Added Card Reforging as a system to reforge 4 owned cards into a new one.
* Expanded options for extended community map configuration.
* Added a Cosmetics Management Interface, where players can select and purchase all 52 original portraits on a permanent basis for  15000 Gold each.
	+ This new feature can be accessed under a newly added Storybook tab: `**Chronicle** > **Cosmetics** >  **Portraits**`.
* Adjusted the following free PvP decks to better fit the changes in the meta:

* Increased the frequency by which players can make a new choice for their selected free PvP decks from every 7 days to every 24 hours.
* Re-enabled the seasonal achievement  It's Christmas time! that lasts until the end of 2021.
* Changed the artwork of the default loading screen to the shared artwork of the new Bandits cards (old:  / new: ).
* Updated the artwork of the Amii Booster Pack to match the changed artwork of the  (old / new).
* Removed support for playing the game in the 1024x768 resolution.

## General Fixes

* Adjusted punctuation in Russian Loading Screen hints.
* Fixed community map uploading and downloading.
	+ Players no longer need to restart the game to play a community map they just download.
* Fixed an issue with the promo announcement settings not working properly.
* Fixed a bug where the same card could not be traded.
* The starting orb no longer allows playout of Legendary cards.

## New Player Cards

The following 7 new cards have been released, obtainable for every player via Booster Packs, Card Reforging or trading:

## Card Changes

### Systematic Changes

* Artifact Immunities:

* This passive ability acts as new invisible Leader Immunity, prevents power expenditure without effect and was added to the following entities:
* **Variant 1**: Prevents any kind of freezing and take-over via :
	+ Twilight Infestation (Generic) (195)
	+ Twilight Manifestation (Generic) (694)
	+ Twilight Manifestation () (991)
	+ Bandit Tent (Generic) (657)
	+ Bandit Wrecked Tent () (973)
	+ Bandit Barracks (Generic) (800)
	+ Stonekin Rift (Generic) (659)
	+ Lost Temple (Generic) (1172)
	+ Gateway of Fire (Generic) (1007) / (Fireland Battlegrounds Preset) (39056)
	+ Temple of Fire (Fireland Battlegrounds Preset) (39057)
	+ Gateway of Nature (Generic) (1008)
	+ Urzach's Temple () (1012)
	+ Shrine of the Beast (, Central Akylos) (963)
	+ Shrine of the Dragon (, Eastern Akylos) (964)
	+ Shrine of the Mortals (, Western Akylos) (958)
* **Variant 2**: Prevents take-over via :
	+ Amii Power Shrine () (1079)
	+ Amii Power Shrine () (901)
	+ Amii Power Shrine () (Expert difficulty) (1088)
	+ Amii Fire Power Shrine () (995)
	+ Amii Frost Power Shrine () (996)
	+ Amii Nature Power Shrine () (997)
	+ Amii Shadow Power Shrine () (998)
	+ Stone Storage () (1259)
	+ Small White Crystal () (923)
	+ Small Dark Crystal () (924)
	+ Small Red Crystal () (925)
	+ Small Green Crystal () (926)
	+ Small Blue Crystal () (927)
	+ Small Yellow Crystal () (928)
	+ Small Magenta Crystal () (929)
	+ Small Cyan Crystal () (930)

* Debuff Dazed / Under Construction:

* After card playout, units and buildings now display more detailed descriptions of spawn debuffs in their status bar.
	+ Buildings: *Building is still being constructed taking 200% more damage.*
	+ Units: *Unit has just been summoned, and its life points cannot exceed 50% of its maximum health. Additionally, the unit deals 50% less damage and cannot use special abilities.*

* Mode-Change interruptability:

* Mode Changes like '  Fare no longer interruptable.
* Bug Fix: Thus spamming mode change will no longer accumulate lots of void power if the ability has a cost.

* Spell void transfer percentage:

* The percentage at which power expenditures is transferred to the void power pool has been adjusted for spells that require the selection of a source and target location.
	+ The following spells' void refund has been decreased from 100% to the usual 90%:
		- /
		- /

### Player Card Changes

* / :

* The passive ability **Steadfast** is now properly shown and explained in the card's tooltip.
* Passive ability  / :
	+ The power cost of the summoned smaller **Abyssal Warders** has been decreased from 250 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.
		- Also affects the description of the Nether Bomb.

	+ Improved ability tooltip and status bar description to be more consistent.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.

* :

* Updated the card's artwork (old / new).
* The classification has been changed from `Human Gladiator` to `Amii Gladiator`.
* Added a new passive ability :
	+ "The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%."
		- This is the new faction trait of all Amii units.

* :

* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* Changed the card's power cost from 125 / 125 / 100 / 90 to 125 / 125 / 115 / 90.
* :
	+ Increased the maximum number of affected targets from 5 to 10.
	+ Affected friendly units will now add 25% of their damage dealt to their life points.
	+ Changed the effect's duration from 15 to 20 seconds.
	+ Adjusted general and status bar descriptions accordingly.

* :

* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* Changed the card's power cost from 125 / 125 / 100 / 90 to 125 / 125 / 115 / 90.
* :
	+ Functionality of confusion and targeting is now the same as for "Infused: Friend or Foe?".
		- Old description: Confuses the target enemy unit which will no longer be able to distinguish between friend and foe for 15 seconds. It will therefore start attacking whatever entity is nearby no matter if it is friendly or hostile. It may also transfer its confusion to other surrounding hostile or friendly units within a 15m radius, up to a total of 15 targets may be affected. Reusable every 45 / 30 / 30 / 30 seconds.
	+ Increased the maximum number of affected targets from 5 to 10.
	+ Affected hostile units will now take 30% more damage.
	+ Changed the effect's duration from 15 to 20 seconds.
	+ Adjusted general and status bar descriptions accordingly.

	+ Corrected small typo in German ability description.

	+ Corrected small typo in Russian ability description.

	+ Improved ability tooltip and status bar description to be more consistent.

	+ Decreased time until reusable from 20 to 15 seconds.
	+ Increased damage per tick from 34 / 36 / 40 / 40 (170 / 180 / 200 / 200 in total) to 34 / 36 / 40 / 40 (340 / 360 / 400 / 400 in total).
	+ Improved ability tooltip and status bar description.

	+ Corrected small typo in German ability description.

	+ Improved ability name in Russian.

	+ Increased splash damage radius from 5m to 10m.
	+ Improved description to be more consistent.
	+ Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3750 to 4060.
* Active ability :
	+ Added ability range to the tooltip description.
* Passive ability :
	+ Decreased the unit's movement speed while under the effect of an Ice Shield from 8m to 6.4m per second.
		- The slowed movement speed remains at 4.8m per second.

* :

* Decreased the card's power cost from 120 to 100 power.
* :
	+ Decreased damage per second from 18 / 19 / 21 / 23 to 15 / 16 / 18 / 20.
	+ Improved description to be more consistent.

* :

* Decreased the card's power cost from 120 to 100 power.
* :
	+ Decreased damage per second from 18 / 19 / 21 / 23 to 15 / 16 / 18 / 20.
	+ Decreased the debuff on targets that can no longer spread the disease from 50% less damage to 25% less damage.
	+ Improved description to be more consistent.

* :

* Fixed wrong class name in Russian.

* :

* The classification has now also been changed in French and Russian from `Goblin/Ogre Soldier` to just `Ogre Soldier`.
* Active ability :
	+ Improved ability description in French and Russian.

* :

* Decreased the building's life points from 1200 / 1300 / 1500 / 1650 to 800 / 850 / 950 / 1100.
* Passive ability :
	+ Improved description to be more consistent in non-English languages.

	+ Decreased time until reusable from 30 to 20 seconds.
	+ Increased cast range from 200m to 300m.
	+ Added a range preview on hover over the ability activation button and during the selection of the target area.

* / :

* Decreased the card's power cost from 80 to 75 power.

	+ Improved description to be more consistent.

* :

* Decreased the card's power cost from 230 to 220 power.
* Autocast ability :
	+ Decreased attack speed from every 9 to every 10 second to match the displayed attack speed.
	+ Decreased damage per cannon ball from 360 (540 in total) to 290 (435 in total).
* Autocast ability :
	+ Increased the number of cannons from 4 to 6.
	+ Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3000 to 2750.
	+ Increased each cannon's splash damage radius from 5m to 8m.
* Active ability :
	+ The power cost of summoned **Banditos** has been decreased from 60 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost to summon the units was not changed.
* Passive ability :
	+ Now affects all Bandit units instead of all Human units.
	+ Increased the radius of the aura from 20m to 25m.

* :

* Decreased the card's power cost from 230 to 220 power.
* Autocast ability :
	+ Decreased attack speed from every 9 to every 10 second to match the displayed attack speed.
	+ Decreased damage per cannon ball from 360 (540 in total) to 290 (435 in total).
* Autocast ability :
	+ Increased the number of cannons from 4 to 6.
	+ Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3000 to 2750.
	+ Increased each cannon's splash damage radius from 5m to 8m.
* Active ability :
	+ The power cost of summoned **Commandos** has been decreased from 80 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost to summon the units was not changed.
* Passive ability :
	+ Now affects all Bandit units instead of all Human units.
	+ Increased the radius of the aura from 20m to 25m.

	+ The summoned **Nightcrawlers** now properly display their passive ability Swift on the card and tooltip.
	+ Shortened the card name of the summoned **Nightcrawlers** in Russian.

* :

* Aligned the card name in Russian with the other crystal's naming convention.

	+ Improved ability name in Russian.

	+ Moved downwards to be displayed as last ability on the card and tooltip.
	+ The description shown in the status bar is now correct for all upgrades.
	+ Improved ability tooltip and status bar description in Russian.

	+ The power cost of summoned **Stonekin Critters** has been decreased from 150 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

	+ Decreased immunity duration against "SuppressUserCommand" from 15 / 20 / 20 / 25 to 5 / 7 / 10 / 10 seconds.
	+ Immunity against "SuppressUserCommand" now only affects allies.

	+ Improved description to be more consistent.

* :

* The classification has now also been changed in German, French and Russian from `Beast Soldier` to `Beast Soldiers`.

	+ The aura's effect is now different for own units and allied units.
		- Own units still take 25% reduced damage, whilst allied units now only take 10% reduced damage.

	+ Improved Russian description.

	+ Corrected small typo in Russian ability description.

* :

* Card playout by the same player is now blocked for 5 seconds after the unit has died.
	+ This is a general rule that applies to all other legendary cards as well.
* Passive ability :
	+ Added a preview of the ability radius that is displayed on hover over the unit.
	+ Added more details to the description.

	+ Improved ability name in Russian.

	+ Changed the displayed affinity coloring of the ability icon in the card's tooltip from Frost to Nature.

	+ The tooltip description of the status bar icon is now correctly changing with upgrades.

	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

	+ Decreased the activation cost from 40 / 35 / 30 / 25 to 30 / 25 / 20 / 15 power.
	+ Increased the paralyze duration from 10 to 12 seconds.

	+ Splash damage can no longer damage flying units.
	+ Added ability range to the tooltip description.

	+ Added ability range to the tooltip description.

* :

* Aligned the card name in Russian with the other crystal's naming convention.

	+ Improved description to be more consistent.

	+ Improved description to include all targeting options.

	+ Decreased damage from 580 / 620 / 700 / 700 (3150 / 3300 / 3500 / 3500 in total) to 580 / 620 / 700 / 700 (2900 / 3100 / 3500 / 3500 in total).
	+ Improved German ability description.

	+ Improved description to be more consistent.
	+ Now shows a status bar icon on affected units within the area of effect.

	+ Changed inflicted damage from normal damage to fixed damage.
		- This is a revert of an accidental change in Patch #400030.
	+ Improved description to be more consistent.
	+ Now shows a status bar icon on affected units within the area of effect.

	+ Improved ability name in Russian.

	+ Decreased the activation cost from 115 / 115 / 100 / 100 to 65 / 65 / 50 / 50 power.
	+ Adjusted English description to be more consistent.

	+ Improved German ability description to be more consistent.

	+ Improved ability name in German and French.
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

	+ The classification of summoned **Skeleton Warriors** has been changed in all languages from `Undead Soldier` to `Undead Soldiers`.
* Passive ability :
	+ Added the maximum life points that can be stored at once to the description.

	+ Corrected small typo in Russian ability description.
* Passive ability :
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

* :

* Changed the card's orb requirements from 2 Frost to 2 Frost + 1 Neutral.
* Increased the card's power cost from 100 / 100 / 80 / 80 to 110 / 110 / 110 / 90 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 6 / 8 / 10 / 12.
* :
	+ Increased instant shield strength from 800 / 900 / 900 / 1000 to 1275 / 1350 / 1500 / 1500.
	+ Decreased time until reusable on all upgrades from 35 to 30 seconds.
	+ Fixed the bug that the shield restoration was triggered twice in a row with 1 second delay.
	+ Improved tooltip and global status bar description to be more consistent.

* :

* Changed the card's orb requirements from 2 Frost to 2 Frost + 1 Neutral.
* Increased the card's power cost from 100 / 100 / 80 / 80 to 110 / 110 / 110 / 90 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 6 / 8 / 10 / 12.
* :
	+ Increased shield regeneration per second from 35 / 40 / 40 / 50 to 145 / 150 / 160 / 160.
	+ Improved tooltip and global status bar description to be more consistent.

	+ Added missing tooltip description.

* :

* Decreased the card's power cost from 200 to 145 power.
* :
	+ Improved description to mention the duration of the storm.

	+ Removed upgrade stars, as the ability does not change with upgrades.

	+ The power cost of the summoned **Mutating Frenzy** has been decreased from 120 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

	+ The summoned **Nightcrawlers** now properly display their passive ability Swift on the card and tooltip.
	+ Shortened the card name of the summoned **Nightcrawlers** in Russian.

	+ Improved description to be more consistent.

	+ Increased damage per meteor from 200 (600 in total) to 200 (800 in total).
	+ Improved description to be more detailed and consistent.

	+ Reverted accidental changes to the ability name in Patch #400030.
	+ Can now also damage Power Wells and Monuments.
	+ Improved description to be more consistent.
* Passive ability :
	+ Corrected small typo in English ability description.

	+ Increased radius of the effect from 20m to 25m.
	+ The effect now also affects allied Power Wells.
	+ Improved ability tooltip and status bar description to be more consistent.
	+ Adjusted the color theme of the visual effects on affected Power Wells from Shadow to Frost.

* :

* Added in Russian the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability  / :
	+ Improved Russian description and ability name.

	+ Improved ability tooltip and status bar description to be more consistent.
	+ Description now explains that the transferred damage cannot be reduced with buffs and penetrates Ice Shields.

* :

* Decreased the card's power cost from 380 / 380 / 380 / 375 to 380 / 380 / 380 / 350 power.

* / :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Passive ability :
	+ Added the maximum life points that can be stored at once to the description.

	+ The power cost of the Revenant has been decreased from 55 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ Improved description to be more consistent.
* Active ability :
	+ The power cost of the Revenant has been decreased from 190 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the summoned **Lost Demon** has been decreased from 150 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.
	+ Improved formatting on upgrade cards.
* Active ability :
	+ The power cost of the Revenant has been decreased from 150 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the Revenant has been decreased from 170 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the Revenant has been decreased from 45 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ Added a preview of the explosion radius that is displayed after activation on hover over the summoned **Lost Crawlers**.
* Passive ability :
	+ Added the maximum life points that can be stored at once to the description.
* Active ability :
	+ The power cost of the Revenant has been decreased from 90 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the Revenant has been decreased from 60 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ Improved description to be more consistent.
	+ Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 2960 to 4050.
* Active ability :
	+ Removed blank space and improved grammar in the English description.
* Active ability :
	+ The power cost of the Revenant has been decreased from 185 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the Revenant has been decreased from 120 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the Revenant has been decreased from 60 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ The power cost of the Revenant has been decreased from 195 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

	+ Increased the damage per windstorm from 200 (600 in total) to 280 (1400 in total).
	+ Improved description to be more consistent.

	+ Improved description to be more consistent.
* Active ability :
	+ Improved description to be more consistent.

	+ Removed broken preview of the ability radius that was during the selection of the target.

	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

* :

* Decreased the unit's life points from 600 to 480.
* Autocast ability :
	+ Increased the damage per bolt from 5 / 6 / 7 / 8 to 6.5 / 7.5 / 8.5 / 9.5.
		- The attack value of total damage dealt over 20 seconds thus was changed from 300 / 360 / 420 / 480 to 390 / 450 / 510 / 570.

	+ Added missing affinity prefix in French and Russian.

	+ Added missing affinity prefix in French and Russian.
	+ Improved English description to be more consistent.

	+ Improved ability tooltip description to be more consistent.

* :

* The passive ability **Earthbound** is now properly shown on the card and explained in its tooltip.

	+ Removed blank space in the English description.
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

	+ Improved French description.
	+ Improved formatting on upgrade cards in German.

	+ Splash damage can no longer damage flying units.

	+ Increased the activation cost from 20 on all upgrades to 30 / 30 / 30 / 20 power.
	+ Decreased the cooldown from 30 on all upgrades to 30 / 25 / 20 / 20 seconds.
	+ Increased the self-damage reduction from 35 / 45 / 45 / 50% to 50% on all upgrades.
	+ Improved ability tooltip and status bar description.

	+ Increased the activation cost from 20 on all upgrades to 30 / 30 / 30 / 20 power.
	+ Increased the cooldown from 20 on all upgrades to 30 / 25 / 20 / 20 seconds.
	+ Increased the self-damage reduction from 35 / 45 / 45 / 50% to 50% on all upgrades.
	+ Improved ability tooltip and status bar description.

	+ Improved ability tooltip description to be more consistent in non-English languages.

	+ Added a range preview on hover over the ability activation button and during the selection of the target.
* Passive ability Corpse Gathering:
	+ Added the maximum life points that can be stored at once to the description.

	+ Added a range preview on hover over the ability activation button and during the selection of the target.
	+ Added a range preview of the explosion radius that is displayed during the selection of the target.
* Passive ability Corpse Gathering:
	+ Added the maximum life points that can be stored at once to the description.

* :

* The passive ability **Earthbound** is now properly shown and explained in the card's tooltip.

	+ Improved Russian description.

	+ Removed the initial cooldown of 30 seconds after construction.
	+ Corrected small typo in French ability name.
	+ Improved Russian ability name and description.

	+ Improved ability tooltip description to be more consistent.

	+ Corrected small typo in ability description.
* Toggle ability :
	+ Capitalized ability name on upgrade cards.
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

* / :

* Increased the unit's life points from 1600 to 1750.
* Autocast ability  / :
	+ Increased damage per second from 65 / 65 / 65 / 70 to 75 / 75 / 75 / 80.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1300 / 1300 / 1300 / 1400 to 1500 / 1500 / 1500 / 1600.

	+ The power cost of summoned **Ravenships** has been decreased from 250 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost to summon the units was not changed.
	+ Autocast ability **Flank Attack** of summoned **Ravenships**:
		- Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 2280 to 2470.

* / :

* The passive ability **Earthbound** is now properly shown and explained in the card's tooltip.

	+ Increased radius of the effect from 20m to 25m.
	+ Improved upgrade delta description in English.

	+ Decreased the duration of the portal from 30 to 10 seconds.
	+ Can now also teleport units to  Power Wells instead of only  Monuments of their owner, depending on which one is closer.
	+ Improved Russian description.

	+ Description now explains that the transferred damage cannot be reduced with buffs and penetrates Ice Shields.
	+ Improved French description.

	+ Improved ability name in Russian.
	+ Improved ability description in French and Russian.
* Active ability :
	+ Added ability range to the tooltip description.

	+ Corrected small typo in German ability description.

* :

* The classification has now also been changed in German, French and Russian from `Undead Soldier` to `Undead Soldiers`.

* :

* Changed the card's affinity from  Fire to  Frost.
* Decreased the card's power cost from 230 to 160 power.
* :
	+ Removed the 15m minimum travel distance of the storm.
	+ Added knockback against L-sized units.
	+ Now only deals half damage against structures.
	+ Removed the old fire affinity effect:
		- *Additionally it devastates the area in a 15m radius around the tornado in such a way as to make it impossible to play out cards in it. Lasts for 15 seconds.*

* :

* Decreased the card's power cost from 230 to 160 power.
* :
	+ Removed the 15m minimum travel distance of the storm.
	+ Now only deals half damage against structures.
	+ Corruption effect now only targets units.

	+ The power cost of summoned **Snapjaws** has been decreased from 70 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost to summon the units was not changed.
	+ Autocast ability **Dark Matter** of summoned **Snapjaws (Fire)** / **Snapjaws (Shadow)**:
		- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
			* The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
		- Added more details to the description.
		- The attack projectile is now target-seeking.
		- The attack radius is now applied to the unit hit instead of the squad's center.

* :

* The classification has been changed in Russian from `Beast Soldier` to `Beast Soldiers`.

	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.
* Active ability :
	+ Removed bonus damage against L-sized units.
	+ Improved ability tooltip and status bar description to be more consistent in non-English languages.
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 3.5 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.

	+ Improved ability tooltip and upgrade delta description in non-English languages.

* :

* The classification has been changed in Russian from `Undead Soldier` to `Undead Soldiers`.

	+ Corrected small typo in German ability description.

	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.

	+ Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
	+ Added more details to the description.
	+ The attack projectile is now target-seeking.
	+ The attack radius is now applied to the unit hit instead of the squad's center.

	+ Improved ability tooltip and status bar description in German.

	+ Added the maximum life points that can be stored at once to the description.
	+ Upgrade cards now display specific values for the increase in storage capacity.

	+ Reverted accidental changes to the ability description in Patch #400030.
	+ Improved ability tooltip and status bar description in French and Russian.

	+ Improved ability name in Russian.

* :

* Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3790 / 4000 / 4400 / 4800 to 5510 / 5610 / 5760 / 5920.
* Autocast ability :
	+ Changed the damage per magma bomb from 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total) to 270 / 290 / 320 / 350 (405 / 435 / 480 / 530 in total).
	+ Adjusted the displayed attack speed from attacking every 4 seconds to every 5 seconds.
	+ Added ability range to the tooltip description.
* Autocast ability :
	+ Changed the damage from 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total) to 75 (110 in total) on all upgrades.

* :

* The passive ability **Earthbound** is now properly shown and explained in the card's tooltip.

	+ Added a preview of the ability radius that is displayed on hover over the building.

	+ Increased the activation cost from 40 / 40 / 30 / 30 to 50 / 50 / 40 / 40 power.
	+ Increased the damage on all upgrades from 170 to 220.

	+ Increased the activation cost from 40 / 40 / 30 / 30 to 50 / 50 / 40 / 40 power.

	+ Improved ability name in Russian.

	+ Decreased the activation cost from 50 / 50 / 50 / 40 to 40 / 40 / 40 / 30 power.

	+ The classification of summoned **Pest Creepers** has been changed in French and Russian from `Beast Soldier` to `Beast Soldiers`.

	+ The classification of summoned **Pest Creepers** has been changed in French and Russian from `Beast Soldier` to `Beast Soldiers`.
	+ Removed blank space in the English description.

	+ Improved ability name in Russian.
* The passive ability **Siege** is now properly shown on the card and explained in its tooltip.
	+ This is only a descriptive change, previously the ability was simply not displayed.
* Active ability :
	+ Increased the duration from 10 / 12 / 15 / 20 to 15 / 17 / 20 / 20 seconds.
	+ Added ability range to the tooltip description.
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

	+ Improved ability tooltip description to be more consistent.

	+ Added the usual descriptive sentence that after the freeze wears off, affected targets will be immune against freeze for 10 seconds.

	+ Improved ability tooltip and status bar description in French and Russian.

	+ Changed the displayed status bar icon whilst the effect is active from Unity to Thugs.

	+ Corrected a small typo in the English ability name.

	+ Decreased the initial hunger bar from 3000 to 2550.
	+ Decreased digestion rate from 120 / 110 / 100 / 90 to 105 / 95 / 85 / 75 every two seconds.
	+ Increased the animation speed.
	+ Decreased time until reusable from 5 to 2 seconds.

	+ Improved ability tooltip and status bar description in French and Russian.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ Improved ability tooltip description to be more consistent.

* / :

* Autocast ability : / :
	+ Added more details to the description.
	+ Will now start aiming at targets already once they enter its maximum range.

	+ Can no longer target buildings.
	+ Ability tooltip and status bar description now mention that the targeted unit cannot be executed by the player.

* :

* Decreased the card's power cost from 55 / 50 / 50 / 50 to 35 / 30 / 30 / 30 power.
* :
	+ Increased the duration of the initial infusion from 15 to 25 seconds.
	+ Increased the duration of the summoning zone from 13 / 13 / 15 / 20 to 18 / 18 / 20 / 25 seconds.
	+ Improved description to be more consistent.

* :

* Decreased the card's power cost from 55 / 50 / 50 / 50 to 35 / 30 / 30 / 30 power.
* :
	+ Increased the duration of the initial infusion from 15 to 25 seconds.
	+ Increased the duration of the summoning zone from 13 / 13 / 15 / 20 to 18 / 18 / 20 / 25 seconds.
	+ The buff granted within the summmonig zone no longer persists for 13 / 13 / 15 / 20 seconds after leaving the aura.
	+ Improved description to be more consistent.

	+ The classification of summoned **Skeleton Warriors** has been changed in all languages from `Undead Soldier` to `Undead Soldiers`.

	+ Improved ability tooltip description to be more consistent.

	+ Corrected small typo in English ability description.

	+ Activation on upgrades 0-2 now properly grants the same movement speed, turn speed and increased acceleration as upgrade 3.

	+ Decreased the activation cost from 50 to 40 power.

	+ Description now explains that the damage cannot be reduced with buffs and penetrates Ice Shields.

	+ Description now explains that the damage cannot be reduced with buffs and penetrates Ice Shields.

	+ Reverted accidental changes to the ability description in Patch #400030.

	+ Now more accurately displays an attack value of total damage dealt over 20 seconds of 1400 instead of 1350.

	+ Increased the buff duration from 10 / 10 / 15 / 15 to 15 / 15 / 20 / 20 seconds.
* Autocast ability :
	+ Increased damage from 52 (78 in total) to 60 (90 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 3.5 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 520 to 430.

	+ Increased the buff duration from 10 / 10 / 15 / 15 to 15 / 15 / 20 / 20 seconds.
	+ Corrected Russian description.
* Autocast ability :
	+ Increased damage from 52 (78 in total) to 60 (90 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 3.5 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 520 to 430.

	+ Decreased immunity duration against "SuppressUserCommand", "NoCombat", and "Immobile" from 15 / 20 / 20 / 25 to 15 / 17 / 17 / 20 seconds.

* :

* The classification has been changed in French and Russian from `Beast Soldier` to `Beast Soldiers`.
* Passive ability :
	+ Corrected Russian tooltip description.

	+ Improved all tooltip descriptions to be more consistent.
* Active ability :
	+ Improved all tooltip descriptions to be more consistent.
* Active ability :
	+ Improved all tooltip descriptions to be more consistent.

	+ Improved ability name in Russian.

	+ Improved description to mention the duration of the effect.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ Changed the displayed ability icon in the card's tooltip from Autocast to Active.

* :

* Decreased the card's power cost from 120 to 100 power.
* Decreased the unit's life points from 400 / 440 / 500 / 600 to 310 / 340 / 390 / 470.
* Increased the unit's movement speed from 6.4m to 8m per second.
	+ The slowed movement speed remains at 4.8m per second.
* Autocast ability :
	+ Increased the damage on all upgrades from 137 (206 in total) to 155 (232 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1230 to 1380.
	+ Removed knockback against S-sized units.
	+ The attack radius is now applied to the unit hit instead of the squad's center.
* Active ability :
	+ Decreased the activation cost from 300 life points to 150 life points.
	+ Flying units can no longer be targeted.
	+ Added immunity against "SuppressUserCommand" for 15 seconds.

* :

* Decreased the card's power cost from 120 to 100 power.
* Decreased the unit's life points from 400 / 440 / 500 / 600 to 310 / 340 / 390 / 470.
* Increased the unit's movement speed from 6.4m to 8m per second.
	+ The slowed movement speed remains at 4.8m per second.
* Autocast ability :
	+ Increased the damage on all upgrades from 137 (206 in total) to 155 (232 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1230 to 1380.
	+ Removed knockback against S-sized units.
	+ The attack radius is now applied to the unit hit instead of the squad's center.
* Active ability :
	+ Decreased the activation cost from 300 life points to 150 life points.
	+ Flying units can no longer be targeted.

	+ Improved ability name in Russian.

	+ Affected melee units are no longer immobile but can move at walkspeed for the duration of the effect.
	+ Affected melee units are now properly steadfast and cannot be knocked back.
	+ The effect no longer lasts an unlimited time on melee units.
	+ Improved tooltip and status bar description.

* / :

* The classification has been changed in French and Russian from from `Beast Soldier` to `Beast Soldiers`.
* Active ability  / :
	+ Added a preview of the explosion radius that is displayed after teleportation on hover over the unit.

	+ Improved ability tooltip description to be more consistent.
	+ Description now explains that the transferred damage cannot be reduced with buffs and penetrates Ice Shields.

	+ Added a preview of the ability radius that is displayed after activation on hover over the unit.
	+ Improved ability tooltip description to be more consistent.

### Non-Player Card Entity Changes

* Shared Entity Artwork:

* Updated the shared artwork for the following entities (old / new):
	+ Bandit Lieutenant
	+ Bandit Lord
	+ Banzai Lord
	+ Ragged King
* Updated the shared artwork for the following entities (old / new):
	+ Banzai Bird
	+ Bandit Skyrake
	+ Bandit Skyrake Alpha Male
* Updated the artwork for the following entities (old / new):
	+ Bandit Sniper

* Altar of Death Ray Summoning:

* Disclaimer: This is about the entity in the campaign scenario .
* Now displays a proper name and tooltip in all languages.

* Amii Screaming Stone:

* Disclaimer: This is about the entity in the campaign scenario  on standard difficulty.
* Active ability  **Sound the Call**:
	+ Extended the cast time from 1 second to 5 seconds to make the Screaming Stone animation audible and visible.
		- This will delay the triggered attack wave by the same duration.

* Bandit Walker /  Raven Walker:

* Corrected small typo in English class name.

* Death Ray:

* Disclaimer: This is about the summonable unit in the campaign scenario Ocean and not the collectible card Death Ray.
* Toggle ability  **Leech Guns**:
	+ Now properly uses a toggle change icon instead of an active icon.
	+ Moved downwards to be displayed as the last ability on the card and tooltip.
	+ The description shown in the status bar is now correct for all upgrades.
	+ Improved ability tooltip and status bar description in Russian.

* Death Ray Summoner:

* Disclaimer: This is about the entity in the campaign scenario .
* Now displays a proper name and tooltip in all languages.

* Nightcrawler:

* Disclaimer: This is about the entity in the campaign scenario .
* Corrected entity name in English and French.
* Now displays a proper tooltip.

* Portal Generator:

* Disclaimer: This is about the entity in the campaign scenario .
* Now displays a proper name and tooltip in all languages.

* Umbabwe:

* Disclaimer: This is about the boss unit in the campaign scenario  and the Battlegrounds variant.
* The unit is no longer immune to healing.

* Urzach:

* Disclaimer: This is only about the boss unit in the campaign scenario  and not about the Battlegrounds variant.
* The unit's armor type has been corrected from S to L.
* Corrected small typo in English tooltip description.

## Map Changes

### PvE

* :

* Added a new preset called **Fireland**, in which players will only face enemies of the Fire faction.
	+ The scenery design of this preset is the same as Lavaland.
* All presets, including the new Fireland, are now available for each game mode (1, 2 or 4 players) in random PvE.
	+ Prior to this change, they were limited as follows with equal weighting:
		- 1 Player rPvE: Greenland, Frostland and Cactusland
		- 2 Player rPvE: Bushland, Ghostland and Twilightland
		- 4 Player rPvE: Luminousland, Jungleland, Winterland and Lavaland
	+ They now use the weighting system displayed in the following table:

* :

* Created a passageway connecting the top right camp with the end boss area as depicted below.
* The minimap got updated accordingly.

—
 >

* :

* Prevented construction of buildings inside the path of the  Raven Walkers as depicted below.

●●●●●●●●●●●●●●●●
* :

* Adjusted the map to have different  Amii Screaming Stones per difficulty.
* Active ability  **Sound the Call**:
	+ Changed the initial cooldown from 180 seconds on all difficulties to 180 seconds on Standard, 120 seconds on Advanced and 90 seconds on Expert difficulty.
	+ Extended cast time from 1 second to 5 seconds to make the Screaming Stone animation audible and visible.
		- This will delay the triggered attack wave by the same duration.

●
* :

* Fixed a typo in the English mission briefing description.

* :

* Fixed a typo in the Russian mission briefing description.

* :

* Fixed a typo in the English mission briefing description.

* :

* Fixed a typo in the English goals in the mission briefing window.

* :

* The southern flame field is now properly dealing damage.
* Prevented construction of buildings near the map border in the top left and bottom right corner as depicted below.

●●▮
## References

1. ↑ Forum Announcement of Patch #400031
2. ↑ Mid-Patch Update 08 January 2022
3. ↑ Mid-Patch Update 06 January 2022
4. ↑ Mid-Patch Update 22 December 2021
5. ↑ Mid-Patch Update 20 December 2021