Chapter 3: Into the Wild

*The party isn't in Kansas anymore. Or Faerune*.

The IKP embarks on their first real mission for the Meta-Magical Scholar's Society. Entering the mysterious and mercurial plane of the Feywild, the party goes on a variety of mission, befriending locals, obtaining treasure, and making a few enemies, too.

## Chapter 3

### PCs

KrumgrumFaetra

Callus

Nyx

## Story

### Follow the Mushrooms

At the end of those two weeks, the IKP were called in to meet with Lazlow and Fernwei once more. They explained that the IKP's next mission was to enter the realm of the Faewild, which was the same plane that Fernwei was trying to make a connection to in their first mission. According to them, making a connection to one of the Outer Planes is very difficult from the Prime Material Plane, which is the innermost sphere of existence. Their mission in the Faewild would be to try to find another planar gate in the Faewild leading to one of the outer planes, and gather as much information as possible while they did. To aid in this endeavour, they gave the IKP two important tools; the first was four MMSS Field Research Journals, and the second was four Stones of Far Speech (see Items for in-depth descriptions of both of these). All that was left before their departure was to send a letter back to Planchette, and they set out.

Once again, Fernwei was the one accompanying them, leading them through the dark forests around the base for days. Eventually, they came across a glade; a strange energy was shifting through the air, drawing them to an unnatural circle of mushrooms in the centre. The IKP also found a camp around the mushroom glade, containing various items that the IKP looted (see Items for an in-depth description of the various loot acquired here). Fernwei confirmed this to be the spot, and began her ritual, with the IKP inside the mushroom circle. As she finished her ritual, the IKP was blinded with light as an incredibly disorienting sensation washed over them, and when they could see again, they found themselves in a most curious location.

### Adventures of Dubious Usefulness

The IKP found themselves in what seemed to be a strange reflection of their previous location, which was soon confirmed to be the Faewild by Fernwei, who contacted them through her Stone of Farspeech. With no real instructions other then to gather information, the IKP started wandering around aimlessly. On one path, they found a table with a variety of mushrooms on it, along with a bowl of strange coins, which the IKP regarded with extreme suspicion, eventually deciding to turn back and go on the other path.

That way, they found a strange treehouse not far from the glade, which was standing on a large log that kept it high above the ground. There was a sign and a bell at the base; while they ignored the bell, the IKP translated the sign with the help of Fernwei, but all it said was "No Soliciting". Wary of the bell, Nyx sought a different entrance, ascending the log with a pair of climbing axes he found at the campsite back in the Prime Material Plane, then using a grappling hook to swing up onto the hut's porch. When he opened up the door, he saw nothing, but heard growling. After discussing this with the rest of the IKP for a second, a voice called from inside, inviting Nyx in.

He came up with an elaborate lie about his arcane capabilities in order to try and confuse whoever was inside when he entered, which was all for naught as the inhabitant, a very old woman named Dymphna, did not mean him any harm, and could seemingly see through his lies. She let down a ladder so the rest of the group could come up, and introduced herself and her two pets - two draconic creatures about the size of a wolf that served as her guardians. Sizing up the party, she thought they would be useful for retrieving something for her. She was attempting to brew a nondescript item in her cauldron, and promised a reward if the IKP were to find and return an ingredient to her.

The ingredient had been stolen by a group of lindwyrms, an insect-like species resembling dragons. The IKP accepted, and she gave them directions, sending them to the Dune Dales, which is Summer Court territory. When the IKP asked what the Summer Court was, she explained that the Faewild is made up of two major factions - the Summer and Winter courts. The Dune Dales were the realm of the Summer Court, while the Winter Court resided in the Snow Fells, and in between lay a neutral ground called the Lost Woods, which is where they were now.

On the IKP's journey to the Dune Dales, they were mysteriously assaulted by arrows, and when they hid, a human man wielding longbow and riding on a raptor emerged, looking for his quarry. When the IKP revealed themselves and demanded he explain his attack on them, he claimed that he thought they were animals and shot without thinking. He then introduced himself as Wolfgang, and his raptor as Petunia, and he quickly made friendly conversation with them, saying he was a guardsman for the Solstice Gala, an upcoming event that served as the annual meeting between Summer and Winter court dignitaries. Satisfied with his exceedingly trustworthy demeanor, the IKP bid him farewell, and he told them to find the Green Pony if they were looking for a place to stay; coincidentally, that was also where he was staying.

Following that, the IKP made their way to the Dune Dales without issue, finding themselves in a strange, mercurial desert. Following Dymphna's directions, they found a huge dragon's skeleton, inhabited by lindwyrms who were guarding their treasury, where the ingredient was stored. With the clever use of Faetra's Pass Without Trace and his own Invisibility spell, Nyx managed to sneak inside and retrieve the ingredient, along with a little treasure for the IKP's use. Successfully avoiding a fight, the IKP returned to Dymphna, who thanked them and placed the ingredient inside her cauldron. To express her gratitude, she gave the IKP the gift of an enchanted circlet of Elven craftsmanship that would increase the agility of the wearer while they were bathed in moonlight, which Nyx took. Additionally, she told them to come back later if they wanted to see something amazing.

After this, they found the Green Pony, a peculiar tavern ran by a treant. After securing rooms, they went off to the Snow Fells, looking for adventure. Once they reached the Snow Fells, they found a calm mountainscape with perpetual snowfall and a branching path. Once again translating the signs point in either direction, this time using Lazlo's help, they found that one led to a place called Waypoint Tower, and the other to Lurue's Hotspring. They decided to go to the strange tower first, finding a locked door, which Nyx tried to pick, but failed due to the frozen lock. Figuring they would get back to it one day, they decided to go to Lurue's Hotspring.

On the way, they learned that Lurue was Fernwei's otherworldly patron who gave her magic, and that she was a powerful Archfey of the Winter Court. But when they found the hotspring, it was a grave sight; the water was black like oil with a strange violet hue, and a unicorn lay dying on the ground. When they talked to it, he introduced himself as Bernus, a unicorn in service of Lurue who tried to drink from the hotspring, but found it poisoned. He then fell unconscious, leaving the IKP with hardly a few minutes to figure out how to save him. They found a tablet on a small outcropping in the middle of the hotsprings that seemed to be detailing a puzzle using the three vases in front of it. With adrenaline-fueled cunning, Faetra and Nyx figured out the puzzle, returning the water to its original splendour and then feeding it to Bernus, who was cured by the spring. He expressed his gratitude, and offered a magical item, the UniBugle, in thanks (see Items for an in-depth description). Additionally, he said that if there was anything else he could do to help the IKP during their time in the Faewild, he would be happy to. Remembering their original goal of finding another planar gate, and figuring that the Solstice Gala would be the best place to find one, they asked him to secure invitations for the party, which he accepted.

On the way back, the IKP took up Dymphna's offer and returned to her treehouse, hoping to see something amazing. Armed with the knowledge that she wasn't going to try and kill them, they opted to ring the bell instead of attempting a complicated infiltration. She lowered the ladder and let them inside, telling them that they came at the perfect time. Her cauldron was now boiling over, and she reached in using a huge ladle. She pulled out a white egg, which shortly hatched to reveal what looked to be a small creature of the same species as her draconic guardians. She explained that she thought it was the time to brew up another, but the key ingredient was stolen before she could finish the process. Mutual thanks was exchanged as the IKP left, having made a staunch ally in the Feywild.

 After returning to the Green Pony from their adventure in the Snow
Fells, the IKP saw a familiar face drinking at a table in the outdoor
dining area. They saw Wolfgang waving to them, inviting them over for
a drink. As they sat down, Wolfgang conversed with the IKP briefly
before asking a favour of them. He said that he had been hunting a
rare creature called the Wish Hound, native to the Cascades area of
the Lost Wood. The pelt of a Wish Hound, he said, was very valuable
if you knew where to sell it. With the promise of a cut of the reward
money, the IKP readily accepted. Allied with Wolfgang and Petunia,
they journeyed to the Cascades, a magically infused series of rivers.
Wolfgang warned them before they entered that the unpredictable magic
of the rivers was potentially dangerous, and to avoid stepping into
the water at all costs.

Wolfgang’s search
came to a close when he found a small clearing beside one of the
rivers. Standing at the opposite end of the clearing, as if waiting
for them, was a huge, beautiful wolf of stark white, already poised
for battle. He said a final warning about the rivers before the IKP
attacked. In the first round of combat, the IKP made considerable
progress with the help of Wolfgang and Petunia’s hunting expertise.
However, the Wish Hound made its counterattack by letting out a
fearsome howl. Upon hearing this noise, the IKP could feel a
supernatural force drawing them into the river. The only ones able to
resist this were Faetra and Callus, with Krumgrum, Nyx, Wolfgang, and
Petunia all pulled into the river by the Wish Hound’s call. After
making contact with the water, those affected were transmuted into
beasts and faeries of varying use; however, their new forms prevented
the use of their unique skills, like Krumgrum’s bardic magic. Even
without the aid of their companions, however, Faetra and Callus
managed to defeat the Wish Hound before long. With their enemy
defeated, Wolfgang, now polymorphed into a literal wolf, took the
body back to the Green Pony with the help of the two still in
humanoid form.

### The Solstice Gala

The next morning, the IKP woke up to find that those of them affected
by the Cascades’ magic had returned to normal. The four of them
walked down to have breakfast, spotting Wolfgang and Petunia again,
also back to normal. He thanked the IKP for their help in bringing
down the Wish Hound, and said he would give them their reward once he
had sold it. Bidding them farewell, he told the IKP he would see them
at the Solstice Gala.

After Wolfgang left,
Barkley, the treant innkeeper of the Green Pony, called the IKP over.
He handed them each a fancy-looking letter containing an invitation
to the Solstice Gala. Ecstatic that Bernus had lived up to their
request, the IKP departed for the Solstice Gala site immediately.
After a brief journey to the centre of the Lost Woods, the IKP found
a beautiful entrance of woven rosebushes. Emerging from the brush
were two dryads who introduced themselves as bouncers for the
Solstice Gala. The two were impressed by their invitations, noting
that they didn’t look like the usual attendants, but still claimed
they couldn’t enter. According to them, the Gala could only begin
once all of the dignitaries of the Summer and Winter courts hand
arrived, and Shivelle, a Winter Court dignitary, was awfully late.
The IKP immediately offered to go find her, eager to get into the
Gala as soon as possible and confident in their abilities to retrieve
the missing dignitary. The dryads, surprised by the IKP’s gumption,
told them to look for her in the Waypoint Tower, out in the Snow
Fells, where she usually lived.

Returning to the
Waypoint Tower, Nyx found that the lock wasn’t frozen anymore, and
opened the door. Entering, they found a luxurious foyer covered in
frost. Investigating, they found little of interest, other than a
closet full of clothes that were frozen solid, from which Krumgrum
took what looked to be a white leopardskin coat. Ascending the spiral
staircase to the next floor, the IKP found a library that was frozen
in a similar manner. Looking around, most of the books were frozen
shut, rendering them unusable, but they did find one book left open
on a fancy desk in the centre of the room. Reading it, it seemed like
a journal documenting the inhabitants of the tower’s response
against a group of witches who were attacking them and the
surrounding land. Starting to form a theory as to what happened to
the tower and Shivelle, the IKP cautiously made their way up the
tower to the next floor. Their suspicions were proved as they entered
a dining hall, containing several Fey scattered about the room,
frozen solid and unmoving. Stopping only briefly for Krumgrum to
search for food in the cabinets, the IKP ran up the stairs to the top
level.

At the apex of the
building, the IKP found a magnificent bell tower, with a huge golden
bell hanging in the centre, frost covering it. In front of the bell,
frozen solid, was a female Fey holding out her hand, as if holding
something, although she held nothing. As the IKP approached her,
three witches flew in on strange, grey broomsticks through the open
arches surrounding the bell. They told the IKP to leave, threatening
to freeze them like Shivelle, confirming that the Fey by the bell was
who they were looking for. After the IKP stood fast, one of the
witches held up a staff, claiming it belonged to Shivelle, and tried
to intimidate them. With that, the IKP attacked.

Krumgrum started by
polymorphing one of the witches into a slug, taking them out of the
equation. Faetra Wildshaped herself into a giant scorpion, but wasn’t
able to use her form’s fearsome strength for long, as one of the
remaining witches created a wall of ice in a dome around her. The
other witch made a counterattack by casting a Cone of Cold spell,
dealing heavy damage to Krumgrum and Callus. In retaliation, Callus
tossed his warhammer at the witch, knocking them off their broom.
With the witch prone and vulnerable, Nyx launched an acrobatic hail
of blows. This left Krumgrum with the opportunity to finish off the
witch, which he did via a body slam. Meanwhile, Faetra was
desperately trying to get back onto the battlefield, eventually
smashing though the icy dome around her. The remaining witch who
wasn’t dead or a slug, frustrated with his ability to avoid harm,
focused fire on Nyx, scoring a rare direct hit on the rogue. As
Callus was busy chucking hammers at the witch, Krumgrum scaled the
dome and tackled the witch off of her broom. Nyx exacted vengeance
via grievously stabbing them, weakening them significantly. Faetra,
crawling out of her icy prison in giant scorpion form, raised her
venomous tail and plunged it into the witch’s chest, the combined
force of her razor-sharp barb and the poison within killing them
instantly. After the death of these two, the IKP surrounded the other
witch, who had just turned back into their normal form. Outnumbering
them four to one, the IKP made quick work of the remaining witch.

The IKP retrieved
Shivelle’s staff and placed it in her hands, miraculously thawing
her. Shivelle, who was unharmed and mostly just confused, was
thankful for the IKP’s rescue and distraught to hear she was late
for the Solstice Gala. She rang the huge bell, and the tower’s
frost dissipated. With her home safe, she thanked the IKP once more
and departed for the Gala at once. Following suit, the IKP descended
the now warm and cozy tower and summoned mounts using the UniBugle.
Riding back to the entrance of the Gala, the dryad bouncers allowed
them in, thanking them for saving Shivelle and letting the Gala
begin.

Entering the
Solstice Gala, the IKP was met with a beautiful scene of large,
colourful tents, Fey dignitaries mingling, and twinkling,
multicoloured lights lighting up the twilight sky. After contacting
Fernwei and Laslow, who told them that they were getting close to the
planar gate, the IKP decided to explore for a while. Krumgrum,
Faetra, and Callus went to the game tents, and Nyx went to a Fey
dance. In the game tents, Krumgrum played a violent drinking game
where he unfortunately lost, despite his drinking prowess. Then, the
three of them entered a trivia game where Krumgrum won a plaid cowboy
hat and Faetra won a ring with a floral motif, both non-magical but
interesting trinkets. Meanwhile, Nyx befriended a Fey lady who
educated him about the political significance of hats and
fascinators. After a lengthy cultural exchange about fashion and its
meanings, the two bid farewell, with the lady gifting Nyx a
politically significant fascinator. Returning to the rest of the
group, Nyx tried to share some of his newfound knowledge, but found
that his companions weren’t as interested in the intricacies of
headwear as he was, instead bringing him to play another game. This
time, they were blindfolded and had to guess perfume scents. All but
Callus failed, and he was rewarded with two perfumes; rose and
barbecue sauce. Then, Krumgrum attempted tried an archery game, but
failed immediately. Eager to one-up him, Nyx picked up the bow and
scored three bullseyes, earning him a pair of ivory knitting needles.

Satisfied with their
winnings, the group headed outside, only to find Shivelle, who
approached them and informed them of a ceremony that would take place
at the end of the Solstice Gala. According to her, it was customary
to give a gift to the gargantuan oak tree in the centre of the Gala
grounds. Thanking her, they approached the tree, which was surrounded
by Solstice Gala guards and tall enough that the top was completely
out of sight. As they got closer, Laslow and Fernwei contacted them,
telling them that they had found the planar gate. With the end of the
Gala soon but not immediate, the IKP decided they would find a way to
occupy themselves until the guests were allowed near the tree. There,
they planned to establish a connection with the Meta-Magical
Scholar’s Society base while the guests were allowed near the tree
to pay tribute. To pass the time, the IKP made their way to a snack
table, where a variety of strange looking mushrooms were placed.
Krumgrum, Faetra, and Callus all tried them, finding they had odd,
mismatched magical effects. In particular, Krumgrum gorged himself on
the mushrooms, temporarily learning five different languages and
poisoning himself horribly. Nyx abstained from touching the
mushrooms. After pulling Krumgrum away from his lengthy meal of
magical fungi, they heard guests being called to give their gifts.

The IKP approached
the tree, with Laslow and Fernwei setting up the connection through
the planar gate. They gave the tree various gifts that they had
obtained through their stay in the Feywild, then proceeded to linger
in an innocent manner, trying to give Laslow and Fernwei enough time
to establish a portal. While waiting, a hooded figure walked up to
the tree, wearing a pelt suspiciously similar to the Wish Hound that
the IKP had previously slain. When a guard asked the figure if he had
brought a gift, he retrieved a long tuning fork, similar to the ones
used by the MMSS and Planchette. He slammed the fork into the ground,
sending a wave of dark energy cascading out of it, encompassing the
whole Solstice Gala. As the wave passed over the Fey, they froze in
place, paralyzed, as if time had stopped. However, the IKP were
unaffected, the Selune Talismans gifted to them by Planchette
protecting them from the dark magic of the tuning fork. Annoyed, the
figure turned to face them, expressing regret that he would have to
fight them. Then, he lowered his hood, revealing the face of
Wolfgang, who claimed they were never going to be friends.

Entering combat,Krumgrum and Callus rushed towards Wolfgang, assaulting him with
their weapons while Faetra summoned lightning from the sky. Nyx,
aided by the moonlight he was bathed in, hit a devastating sneak
attack on Wolfgang, and had a brief conversation, during which Nyx
was exceedingly smug about getting the best of him. Wolfgang used his
longbow to attack the group with deadly accuracy, dealing damage to
Krumgrum and Callus. However, before long, it was clear that he was
no match for the combined efforts of the IKP. He looked to the sky
and beseeched an entity he referred to as “Master” to help him.
With that, his eyes went black, just like Planchette’s, and a smirk
adorned his face. He pointed his finger at Faetra, casting Finger of
Death, almost killing her in one hit, forcing her to panic and turn
into her giant scorpion form again to survive. As the other three
retaliated, he threw up a wall of thorns, encapsulating him and
Krumgrum, hurting them both. Inside, he dealt considerable damage to
Krumgrum, until the rest of the IKP came to his rescue, forging a
path through the thorns. Seeing the situation unfold around him,
Wolfgang turned to Nyx, and commanded him to heel. The strange, iron
semi-circle pendant he was unknowingly carrying with him materialized
around his neck, and Nyx’s eyes turned black. With Faetra and
Krumgrum on their last legs and Nyx on his side, Wolfgang was winning
and the IKP was in grave danger. However, in this moment of crisis,
Callus remembered that he had the ability to cast spells. Holding out
one hand, he cast a banishment spell on Wolfgang, who was weak enough
that it was all too easy for Callus to toss him out of the Feywild.
As his body was being torn from this realm, his last words to the IKP
told them that it wasn’t over yet. And with that, Laslow and
Fernwei finished the ritual on their end of the portal, and the IKP
was teleported back into the Material Plane.

## Locations

### Mushroom Glade (Faerune)

A clearing in Faerune, located in a copse of oak trees. A strange circle of wild mushrooms, about 15 ft in diameter, occupies a space between several oak trees. The clearing is further differentiated from the surrounding forest by the frenetic quality of the air. The mushroom glade is a planar portal, connecting Faerune to the Feywild.

### Lost Wood

An area of the Feywild located between, and belonging to neither of, the Summer and Winter Courts. The woods are locked in eternal autumn, with distinctive, towering gold and orange trees. The sky above the forest is painted with a psychedelic swath of purples, pinks, reds, and blues—a twilight sky, with a sunset just visible through the trees. Some kind of lightning bug flits continually through the air. The most distinctive characteristic of the the lost wood, and the Faewild in general, is also it’s most inexpressible: everything is sharp and colourful in a way Faerune isn’t, as if the saturation level of life had been dialed all the way up. The grass is more green, more fully embodying the idea of “green grass” than any painting, no matter how idyllic, has ever been. Notable locations within the lost wood include the mushroom glade, Dymphna’s treehouse, the cascades, and the Solstice Gala.

#### Mushroom Glade (Feywild)

This is the Feywild counterpart to the mushroom glade in Faerune. The oak trees, in Faerune being simply large, are in the Feywild truly massive in size, and each trunk’s bark swirls in beautiful, artistic patterns. Interspersed among the trees are mushrooms, the smallest being about 1 foot while others easily reach 10+ ft. The mushrooms are a bright, cherry red, with white polka dots that glow with an internal light.

#### Dymphna's Treehouse

Dymphna’s treehouse is a small, curious building with a conical roof. It is suspended 20 ft in the air by a single wooden pole, which the building seems to be balanced upon. A sign has been driven into the ground nearby, with a message written in Sylvan. Fernwei helps the IKP decode the sign, which translates to *no soliciting*. The house is surrounded on all sides by a railing, which protects a kind of patio space. Here, a pile of split wood and a rocking chair sit on either side of a crimson door. Black smoke continually billows out of a long narrow chimney built into the cone-shaped roof. Inside, the house is cluttered with strange objects. The air smells strongly of different herbs and spices, some of which hang from the ceiling in cloth bundles. Books and various baubles are piled around the central space, and a ladder appears to lead up into a loft. A small fireplace has been built into the back wall of the house, beside which a velour armchair sits. The centre of the room is dominated by a giant cauldron.

#### The Cascades

The cascades are a series of rivers and falls that run throughout the lost wood. The unpredictable magic of the Feywild suffuses the water of the river. The twilight air around the Cascades is dim, but the water itself shines and flickers with an internal light. The area around the river is covered in slippery rocks and moss, and several rocks jut out of the water of the river, forming rudimentary (and precarious) stepping stones.

#### Solstice Gala

The Solstice Gala is located in the very centre of the Lost Wood. The entrance is composed of woven rosebush. Guests emerge into a clearing which has been transformed into a beautiful and highly exclusive party. Twinkling, multicoloured lights float through the air, around large, colourful tents. These tents house various games, goods, foodstuffs, and a dancefloor. Groups of guards, wearing orange and blue uniforms, are positioned unobtrusively throughout, though they are concentrated around the sacred oak tree. This tree lies in the centre of the festivities—and the forest. This gigantic oak tree is so tall that the top is completely out of sight.

### Snow Fells (Winter Court Territory)

Winter Court Territory lies directly to the North of the Lost Wood, and is composed, as far as the eye can see, of deep valleys and towering mountains. The air is extremely chilly, and the ground is entirely covered in snow. Snow Fells is the name for the specific area surrounding the Lost Woods, and is an area of inhospitable, wintry mountains that are frequently ravaged by snowstorms. Notable locations in Snow Fells include Lurue's Hotsprings and Waypoint Tower.

#### Lurue's Hotspring

Located outside the Lost woods, in Snow Fells, Lurue’s hotspring is a large, heated pool with rejuvenating properties. A large frozen willow tree grows over the pools. A small island at its centre features the statue of a young, beautiful woman, with flowing hair and a gauzy robe, apparently the likeness of the Archfey Lurue. When the IKP first discover the hotspring, the water was somehow corrupted, making it appear as an oily, black liquid with a violet iridescence. The IKP manage to cleanse the pool, returning it to its regular appearance.

#### Waypoint Tower

A bright white spire built onto the side of one of the Snow Fells mountains, outside the Lost Woods. Inside, the Tower is composed of four primary levels: an entry floor, a library, a dining and living area, and a final bell tower room. Here, a large, magnificent golden bell hangs. The IKP observe Shivelle using the bell to activate protective magic around the Tower and to nullify the hags' curse.

### Dune Dales (Summer Court Territory)

Summer Court Territory lies directly to the South of the Lost Wood, and is composed, as far as the eye can see, of rolling green hills and sandy dunes. The air is hot and humid. Dune Danes is the name for the specific area surrounding the Lost Woods, and is an area of inhospitable desert, frequently ravaged by sandstorms. Notably, the Green Pony is located here.

#### The Green Pony

A vibrant locale that can be found in a rare forested section of the Dune Dales. An outdoor bar services a range of Summer Court denizens seeking refuge from the desert, from the illustrious Fey to tiny Pixie. An inn has been carefully constructed around the surrounding trees.

## New NPCS

* Wolfgang, human Ranger and member of the Summer Court Guard
* Bernus, unicorn and servant of the Archfey Lurue
* Barkley, treant and barkeep of the Green Pony
* Gloriosa, red Dryad and Gala bouncer
* Mariposa, blue Dryad and Gala bouncer
* Shivelle, Fey and Winter Court dignitary

## Loot

**MMSS Field Research Journal** (x4). A large, magical tome enchanted by Lazlow. The leather binding is emblazoned across the front with the emblem of the MMSS, which is a simple Spirograph made up of three ovoids. Lazlow gifts one to each of the members of the IKP; the journals automatically record data about whatever plane the user is in.

**Stone of Very Far Speech** (x4). A green, tear-drop shaped opalescent stone. The outline of a fern has been carved onto the face, and it hangs on a simple leather string. Fernwei gifts one to each of the members of the IKP; she enchanted them to work across different planes of existence. They have been attuned to the frequency of Fernwei and Lazlow's stones.

**Climbing Axes**. A pair of axes specifically designed to sink into and detach from the tough bark of a tree. This pair is chipped but still sharp. Nyx loots this item from a camp nearby the mushroom glade.

**Dwarven Compass**. This compass has been finely crafted using gold and silver, and has been engraved with Dwarven runes. It does not point North. Krumgrum loots this item from a camp nearby the mushroom glade.

**Moonstone Circlet.** This silver circlet is of Elven make and is embedded with a moonstone. When the wearer is under moonlight, the Moonstone Circlet grants them a +1 to their Dexterity bonus. Given to Nyx by Dymphna.

**UniBugle**. The Unibugle is a horn made out of pearlescent material, set in a spiral pattern. The unibugle can be sounded to magically summon steeds. Additionally, once per day, the unibugle can be used to cast Healing Touch. Upon hearing the magnificent bugling of this horn, up to 3 targets magically regain 2d8 +2 HP, as well as healing any diseases or poisons afflicting the targets.

**Gala Prizes**. The IKP attain several prizes from the game tents during the Gala, including several bottles of perfume (Callus), a ring with a floral motif (Faetra), a plaid cowboy hat (Krumgrum), and a pair of ivory knitting needles (Nyx). Despite all the prizes being randomized, they are oddly fitting.

**Fancy and Politically Significant Fascinator**. A finely crafted Feywild hat whose style apparently has rich culturally and political meaning. It has been adorned with various ribbons and feathers. Nyx was gifted the FPS fascinator by a guest and hat appreciator at the Solstice Gala.