recursal/Fanatic-Fandom huggingface dataset:
Tweeter

Tweeters made their first appearance in Super Mario Bros. 2 as common enemies throughout the game. Although they have wings, Tweeters cannot fly; however they are very good at hopping across the ground (acting very much like Paratroopas). Tweeters (like Shy Guys and Ninjis) are easy to pick up and throw at other enemies.
Thwomp

Thwomps, alongside other enemies such as Boos and Dry Bones, are some of the few Super Mario Bros. 3-introduced enemies that keep appearing in later games. Thwomp itself makes a new appearance in Super Mario World, now redesigned and recolored due to the expansion of the palette. Unlike old Thwomps, they are now gray-colored and have lost the prominent spike on top of their head; now all spikes look exactly the same and are the same size, relatively. They reprise their role as the smashers and will try to squish Mario or Luigi without a second thought. Their speed is almost unaffected, and usually take a few seconds to rise up to their original place once again. This gives the player a chance to run below them.

Thwomps have their first sub-species in Super Mario World with the inclusion of Thwimps. They are smaller versions of Thwomps that roam around, usually in small hallways and often come in groups. They are, just like Thwomps, invincible and are usually only used as obstacles that slow the player down.

Curiously, Thwomps still have their eyes connected and their pupils being but small dots of glowing white, although the official art clearly shows their eyes looking different. This is probably to familiarize players with their old physical appearance.

Thwomps also return in most compilations made for the Super Nintendo Entertainment System, such Super Mario All-Stars, as well as the Satellaview's BS Super Mario Collection.
Twin Bridges

The Twin Bridges(or simply Cheese Bridge) are a pair of parallel bridges found in Dinosaur Land in the game Super Mario World. The Twin Bridges, combined with Cookie Mountain, make up the fourth world of Super Mario World, which is a sky based world. One bridge is smaller than the other and only has one level between the mountainsides. The larger and higher bridge has two levels connecting each mountaintop, and is accessed by a secret path in the Vanilla Dome. By reaching the secret exit of the lower bridge course, Mario gains access to Soda Lake, which in turn leads to the third Star Road. Both bridges lead to #4 Ludwig's Castle.
World 6 (SMB2)

World 6 is the sixth world in the game Super Mario Bros. 2. World 6 is a desert themed stage much like World 2. In the original game, the boss at the end was Tryclyde, who made its appearance again from World 2, but in the Game Boy Advance remake, Super Mario Advance, it was replaced by Mouser, who is also the boss of World 1. Levels 6-1 and 6-2 feature Birdo's green form at the end, while 6-3 has red Birdo before Mouser/Tryclyde. Interestingly, in the Super Mario All-Stars version, the red Birdo only shoots eggs and no fireballs. This may have been done in error.
Rocket

The Rocket is an item in Super Mario Bros. 2. It can be randomly plucked from the ground, just like Vegetables, and acts as the "door" to the next level, taking Mario, Luigi, Toad or Princess Peach upwards. After a certain height, the player's character jumps out of it, and it explodes shortly afterwards. It only appears in Worlds 4 and 7 of the game. In the Super Mario-Kun adaption, Mario, Luigi, Yoshi, and Toad defeat Clawgrip with a rocket.
SMW Character Lineup

## 1940's Introductions

### 1940

* Woody Woodpecker
* Pinocchio
* Jiminy Cricket

## 1950's Introductions

### 1951

* Alice
* Tony The Tiger

### 1957

* Dr. Seuss's Thing 1 And Thing 2
* Andy Capp
* Dr Seuss's The Grinch

### 1958

* Alvin And The Chipmunks
* Yogi Bear
* Huckleberry Hound

### 1959

* Rocky And Bullwinkle
* Mr Peabody And Bullwinkle

## 1960's Introductions

### 1969

* Scooby Doo
* Big Bird

## 1980's Introductions

### 1987

* Mega Man
* The Simpsons

### 1988

* Barney
* Roger Rabbit
* Arnold Shortman

## 1990's Introductions

### 1991

* Sonic The Hedgehog
* Rugrats

### 1995

* Woody Pride
* Hamm

### 1999

* SpongeBob SquarePants
* Elliot Moose

## 2000's Introductions

* Shrek
* Fix It Felix Jr
1-Up Mushroom

In Super Mario World, 1-Up Mushrooms behave as they do in Super Mario Bros. 3, but can be found in a more varied range of places. Fishin' Lakitus carry them as bait for Mario, and when Mario acquires it, the Lakitu will chase after Mario, throwing Spinies after him. 1-Up Mushrooms also appear out of eggs when Mario is already riding a Yoshi and hits a ? Block containing an egg.

There is another item in Super Mario World that can grant Mario lives — the 3-Up Moon gives Mario three extra lives instead of one, but is even rarer than the 1-Up Mushroom and is only found in hidden areas, such as behind the Giant Gate in some levels.

A flying winged golden 1-Up Mushroom exists unused in this game.
Subspace

Subspace is an alternate, but possibly parallel dimension to Subcon that turns everything dark and reverses direction. It is a single screen which the player cannot travel beyond. Subspace can only be accessed by use of the Magic Potions (which create doors leading to the land) in Super Mario Bros. 2. When Mario or his friends enter Subspace, they only have a few seconds to get the Mushroom that may or may not appear; it depends on where in Subspace the hero has entered. In Subspace, all items found in the red grass are transformed into Gold Coins when the player plucks them, giving the heroes an increased chance of earning extra lives in the slot machine bonus game. Depending on the area, players can also collect Cherries, Stars, and POW Blocks. A few Vases allow the player to skip to another world like a Warp Zone. There are no enemies, but Phanto can follow the player into Subspace if he or she was holding the Key. The player can still die by falling into the abyss or drowning in quicksand. The music playing here is the overworld theme from Super Mario Bros.. In both remakes, the background is the same, but the level actually has color and is not just simply black. Additionally, in the GBA remake, Yoshi Eggs could be found here after Wart is defeated.
Axe

The axe (or ax) is an item in the castle levels of the original Super Mario Bros. Mario or Luigi can defeat Bowser or his duplicates by touching the axe, which cuts the support of the bridge Bowser is standing on and sends him falling into the lava below. When Mario and Luigi do not have the Fire Flower, using the axe is the only way they can defeat Bowser.
Tryclyde

In Super Mario Bros. 2, Tryclyde acts as the guardian of World 2 and World 6. Originally an outcast, he was recruited by Wart due to his "cunning brain and offensive capabilities which are three times normal strength". Upon sighting the player, will shoot fireballs at them. In order to injure Tryclyde, the player would need to throw several Mushroom Blocks at him, which were resistant to Tryclyde's fire breath. After being hit by three Mushroom Blocks, Tryclyde would be defeated. In this incarnation, he is red with black stripes or wrinkles.

While Tryclyde reprises his role in the version of Super Mario Bros. 2 included in Super Mario All-Stars, he is only the boss of World 2 in the Super Mario Advance port, having been replaced by a Mouser boss in World 6. His color changes in the remakes; in All-Stars, he is blue and orange, and a lighter shade of blue in Advance.
Reznor

In Super Mario World, Reznors spit fireballs at the player. Mario must hit their platforms from below or shoot fireballs at them to defeat them. After two Reznors are knocked off their platforms, the floor breaks away, exposing the molten lava below. If the player does not defeat the rest of the Reznors promptly, they will have to jump onto one of the abandoned platforms and fight from there. It is, however, possible to defeat all four without doing so.

They are the bosses of the many fortresses scattered through the areas of Dinosaur Land; the Vanilla Fortress, the Forest Fortress, the Chocolate Fortress, and the Valley Fortress. The four sets of Reznors all behave the same.
Coin (SMB2)

In Super Mario Bros. 2, Coins can be retrieved only by using a Magic Potion to create a door near unpicked Vegetables. By going through this door, Mario, Luigi, Princess Toadstool, or Toad can travel to Subspace and pick the aforementioned Vegetables, which while in Subspace become extra point-rewarding Coins.

Super Mario Advance introduces a new type of giant, red coin called an Ace Coin. Regular coins are still only found in Subspace.

In both games, coins can be used in the Bonus Chance game to win extra lives.
Mask Gate

Mask Gates, also known as simply masks, are eagle-head gates found in Super Mario Bros. 2. They are stationed at the end of each level, attached to walls. Entering a Mask Gate transports the player to the next level, or into the room of the current world's boss. To open a Mask Gate, the player must pick up a Crystal Ball, which is either placed out in the open or must be surrendered from an attacking Birdo.

All Mask Gates are harmless to the player, except for one, which is stationed in Wart's Castle. The Mask Gate here detaches itself from the wall, and begins to chase the player in a manner similar to a Phanto. The player must attack using the Mushroom Blocks in the vicinity to temporarily stun the Mask Gate to provide entry into Wart's throne room. However, if the player doesn't enter into the Mask Gate when it's stunned, it'll eventually reanimate itself again.
Spiny

When Bowser kidnaps Peach on her vacation to Dinosaur Land, Spinies reappear in Super Mario World. As usual, they are thrown by Lakitus; some of which, called Fishin' Lakitus, hold a 1-Up Mushroom on a fishing pole for the player. Only when Mario or Luigi collects this Mushroom would the Lakitu begin to hurl Spinies at them. The enemies can be defeated by a Fire Flower, Cape, Yoshi, or Starman. Unlike the Koopas in Super Mario World, which hide in their shells after being hit by a Cape, Spinies are instantly defeated, leaving no Shell.

A special silvered colored P-Switch in this game turns all Spinies in a level into Coins for a set amount of time.

In Super Mario All-Stars + Super Mario World a Spiny is one of the eleven characters that appears on the title screen of the game along with Bowser, a Bob-omb, a Goomba, Princess Peach, Mario, Luigi, Toad, Yoshi, a Pidgit and Birdo.
Trouter

Trouters are used many times throughout the game as platforms in which to jump across a large body of water. Stopping time with the Stop Watch makes it much easier to cross them. Although not deadly from below, they are dangerous if touched from the sides. Not only this, but if Mario, Luigi, Toad, or Princess Toadstool ride the Trouter back to the watery depths, they will lose a life.
Piranha Plant

Piranha Plants reappear in Super Mario World as enemies once again, attacking Mario, Luigi, and Yoshi by trying to bite them. There is a variant of Piranha Plants that makes its debut here. This variant, the Jumping Piranha Plant, lives in pipes and leaps through the air, attacking anything nearby. Munchers also reappear in this game.

Regular Piranha Plants reappear as rare enemies. In fact, they only appear in one level, Vanilla Dome 3, and there are eight of them. These only hang upside down due to their pipes' position. These can be beaten using fireballs, Starman powers, a Koopa shell, a cape attack or by simply eating them with Yoshi's tongue.

Jumping Piranha Plants are much more common than their brethren, and therefore they replace them. An upward-facing Piranha Plant was originally going to appear, but didn't make it to the final game.
Forest Of Illusion

The Forest of Illusion is the fifth world of Dinosaur Land in the game Super Mario World. The forest contains one fortress, one Ghost House, one Star Road, the Blue Switch Palace, many secret paths, and a whole lot of Wigglers. The world can be challenging, since beating the regular exits will only take the player in a circle, hence the name. To find the way out of the forest, the player needs to find the secret exit in one level. Forest Secret Area, #5 Roy's Castle, and Forest Fortress are the only levels without multiple exits. When any level is beaten, in addition to a path appearing, trees will disappear.

It is part of the same landmass as Cookie Mountain.
Henry Seville

Alvin

Theodore

Daughter In Law:

Vinny

Son:

Joucues (Deceased)

Henry Pierre Seville Also Known As Henry Seville Or Simply Henry Is A Minor Character In The Super Mario World Channel. He Is The Grandfather Of Simon, Alvin And Theodore

## Personality

Henry Is Shown To Be The Stereotypical Image Of A Senor Citizen. He Has Alzheimer's Disease, Explosive Diarrhea (Similar To Simon), Hearing Problem, Poor Eyesight And Amnesia. In Edition, Henry Has An Addiction To Cigars And Beverages, And Gets Into A Lot Of Criminal Mischief While Addicted "For Example" Henry Is Prone To Strip In To His Underwear While Under The Influence.

## History

Henry Was Born In Toronto, Canada To A Family Of Rich Restaurant Owners And Was The Only Child After His Sister Died At Birth When Henry Was 8 Years Old. Henry's Mother Had An Untimely Death Due To Complications During The Delivery Of His Late Sister. Henry's Teachers Told His Father That They Would See Him Coughing In Class And Sometimes Tilt His Head To The Left. Henry Was Forced To Drop Out Of School During 5th Grade To Take Care Of His Home And At The Age Of 12 His Father Got His Foot Amputated Due To Uncontrolled Diabetes.While In A Country Club He Underwent Emotional Evaluation And Was Diagnosed With A Mild Form Of Depression. His Father Was Discharged With Nursing Facilities And Henry "Who Had No Family" Was Forced To Move To Niagara Falls, Canada. Henry Was Able To Hold Some Jobs During His Teens, But For No Longer Than A Week At Each Time. At The Age Of 32, Henry Was Diagnosed With ADHD, He Was Admitted For Medication For 5 Weeks Until He Was Cured From Short Pretenses, And Has Been Focusing Since Then. At The Age Of 35, Henry Grew An A Addiction To Cigars, Women, Root Beer, Money, And Fame.

## Appearance

Henry Is A Fairly Tall Chipmunk, He Is Sightly Overweight. He Wears A White Shirt, Brown Pants, Red Suspenders, A Yellow Derby Hat And Brown Shoes. He Has Brown Hair And Matching Eyes.

### Drunken

He Still Wears The Yellow Hat, But He Wears A Grey Wife Beater Tank Top, Yellow Boxers And Brown Slipper.
Super Koopa

Super Koopas are Beach Koopas that wear capes, allowing them to fly. They are found in the game Super Mario World, where they appear in Donut Plains 1, Butter Bridge 2, and Funky. When they are jumped on, their cape is knocked off and they become regular Beach Koopas.

There are four types of Super Koopas:

Red shoes with yellow capes: They will swoop down when Mario approaches, and then rise back up. They are vulnerable to all attacks.

Green shoes with red capes: Same behavior as above but are randomly generated enemies. They can also be summoned by two whistling Chargin' Chucks in Funky.
Blue shoes with yellow capes: They start on the ground but will take off and fly continuously forward.

Blue shoes with flashing capes: Same as above but jumping on one will separate it from a Cape Feather. Otherwise, all other attacks will instantly destroy them without providing the feather.

There are no yellow-shoed Super Koopas just as there are no blue Koopa Paratroopas. In the Game Boy Advance remake, a cut scene shown after completing all 96 exits shows Super Koopas with green shoes and yellow capes.
Arthur

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

Arthur Timothy Read Pride Also Known As Arthur Read Or Simply Arthur Is An 8 Year Old Aardvark In The Super Mario World Channel

Arthur Debut In The SMW Short The Aardvark And The Duck Along With Donald Duck And Thing 1 And Thing 2, In The Video, Arthur Didn't Have A Name Until The SMW Short Woody The Babysitter Where His Name Is Reviled To Be Arthur.

## Appearance

Arthur Wears A Red And White Striped Dress Shirt Underneath A Plain Yellow Sweater And Done With A Red Bow Tie, Jeans And Brown Shoes. He Sports A Pair Of Brown Glasses. He Has Fair Skin.

## Personality

Arthur Is Portrayed As Nerdy, Clumsy, Thoughtful, Sensitive And Clueless
Triangular Block

Triangular Blocks (also referred to as Triangle Blocks) are pink, triangle-shaped blocks with faces which are located at the bases of certain walls. They are primarily found throughout Dinosaur Land and first appear in Super Mario World.

If the Mario brothers run onto a Triangular Block, they will be able to continue their sprint by running up the wall that the block is placed against. This technique is required for getting get over tall walls that the they are unable to fly over. Yoshi is unable to use Triangular Blocks, but if he runs onto one, he will bounce high up. If a Koopa Shell hits a Triangle Block, it will also bounce up.
Boo Buddy

In Super Mario World, there are Ghost Houses, which contain many Boo Buddies. These Boo Buddies retain their usual pattern of attack from Super Mario Bros. 3 and sometimes make faces at Mario or Luigi. However, they are somewhat slower and less accurate than in Super Mario Bros. 3. This game also introduces many new sub-species of Boo Buddy, such as the Boo Buddy Block, Boo Buddy Snake, Boo Buddy Swarm, Circling Boo Buddies, Eeries, and Disappearing Boo Buddies. It also introduces a giant version of the Boo Buddy, the Big Boo, and a ghost-like Lakitu called a Fishin' Boo. One Ghost House contains a secret boss, a special Big Boo. The only way to defeat a Boo Buddy is with Super Stars or with Grab Blocks when he is visible.
Mario

Super Mario World introduces Yoshi as a sidekick character to Mario. Mario can ride Yoshis and so gain varying new powers. Mario meets Yoshi on a holiday in Dinosaur Land, where Bowser kidnaps Toadstool again, and it is up to Mario and Luigi, to rescue her again. Super Mario World is the first Mario game to have a second jump button for a different jump - the Spin Jump- with which Super Mario can destroy Rotating Blocks from above or jump off Yoshi's back. Mario can use Cape Feathers to turn into Caped Mario, allowing him to take off from the ground and stay in the air for quite a while. Mario can also use Grab Blocks and throw them at enemies or obstacles.

Mario and Luigi defeat the Koopalings in their castles, rescue the captured Yoshi Eggs, and defeat Bowser in the Valley of Bowser, rescuing Toadstool and taking her home to Yoshi's Island.
Larry Koopa

Larry's second appearance is in the last world of Super Mario World, the Valley of Bowser. In battle, he used Iggy's attack pattern. He sits on top of a tilting platform on top of lava and is immune to all of Mario's attacks. However, unlike Iggy, Larry's platform has three Lava Bubbles that jumps up and down. He can also throw more than one fireball at one time. Larry needs to be jumped on until he falls off his platform. After the battle, Mario kicks away his castle (literally), and gains access to Bowser's Castle. This is Larry's first time being the last Koopaling to fight so far.
Super Mushroom (SMB/SMBTLL)

Super Mario Bros. is the first Mario game to feature Super Mushrooms. They are the most common items found in the game and touching them will make Mario grow into Super Mario. When Mario is Super Mario, he can take one more hit from an enemy and revert back to normal Mario before losing a life, and gains the ability to break Brick Blocks. When Mario already has a Super Mushroom, usually a Fire Flower appears instead. Also, when Mario shrinks, he will be invisible and invincible temporarily. The mushroom's colors resemble those of a Mega Mushroom. Players can make Super Mushrooms change direction by hitting the blocks they move along.

Super Mushrooms return in Super Mario Bros.: The Lost Levels, working as they do in Super Mario Bros. Also, Super Mushrooms receive eyes in this game for the first time, unlike the Super Mushrooms in Super Mario Bros., and Super Mario Bros. 2, making them look even more like Mega Mushrooms. Poison Mushrooms look almost identical to Super Mushrooms, except they are slightly darker in color.
Gold Bowser Statue

Gold Bowser Statues are statues of Bowser that first appeared in Super Mario World. Instead of shooting fireballs they jump toward Mario or Luigi, and, unlike the gray statues, the gold ones can damage the brothers by direct contact. The only way to defeat it is to lure it into a lava pit. Their immobile counterparts are the Gray Bowser Statues.
Jumping Piranha Plant

Jumping Piranha Plants made their debut in Super Mario World as the most frequent Piranha Plant enemies in the game. They wait in their pipes and when the player goes close to the pipe, they jump out of the pipe or bushes. In some cases, they also spit two fireballs, which may show a relation to Fire Piranha Plants.

After the Special World has been completed, Jumping Piranha Plants turn into Jumping Pumpkin Plants, which look like Jumping Piranha Plants wearing jack o'lanterns on their heads. They function exactly the same, and still harm Mario if jumped on.
Lava Bubble

Super Mario World marks the first time that they were referred to as Lava Bubbles, as can be seen in the player's guide for the game. It is also the first time Lava Bubbles are shown to have eyes. They again appear in castle levels, where they act the same as in their previous appearances — they simply jump out of the lava in an attempt to burn Mario. However, some are now found outside the lava at all times, bouncing around the rooms of castles. This behavior is similar to Boo Buddy Snakes in Ghost Houses and the red Fireballs found in the Mario Bros. game.
World 9

World 9, also known as Fantasy World or “9 World”, is the first secret world in Super Mario Bros.: The Lost Levels, unlocked when the player defeats Bowser without using any Warp Zones to advance during the game (There is one exception to this rule, if the player clears Worlds 1 and 2, accidentally uses the backwards warp in 3-1 to 1-1, and then uses the warp in 1-2 to return to World 3, it will not be counted against the player) . This world has three levels that take place underwater. According to an interview given in Family Computer Magazine, Shigeru Miyamoto added World 9 due to the interest in the glitch, Minus World-esque "World-9" levels in the Japanese version of the original Super Mario Bros.

The mechanics of World 9 differ depending on the version of the game. In the original release, the player is given one life to get through World 9; if the player dies at any point in this world, they automatically receive a game over (although the life counter can still be raised by collecting 100 coins), while in the Super Mario All-Stars version, the player retains all the lives they had upon completing World 8-4. Additionally, in the original version, the four levels of World 9 loop endlessly each time World 9-4 is cleared until the player receives a Game Over, while in the All-Stars version, clearing World 9 allows the player to advance on to World A. World 9 is unused in the Super Mario Bros. Deluxe version, along with Worlds A, B, C and D.

World 9-1 and 9-2 in the FCD version appear as flooded overworld levels with some underwater tiles. However, in the SNES version, these levels appear as regular underwater levels.
Lava Bubble (SMB/SMBTLL)

Lava Bubbles (at the time, called "Podoboos") first appeared in Super Mario Bros., as fire balls that would jump out of the lava in simple patterns in an attempt to burn Mario whenever the plumber tried to jump over them. In this game, they are invincible and not even a Starman can defeat them, and only appear in Castles.

In Super Mario Bros. The Lost Levels, Lava Bubbles reappear and act as they did in Super Mario Bros., and are still only found in Castles.
Roulette Block

In Super Mario World, a Super Mushroom, Fire Flower, Cape Feather and Star can come out of a Roulette Block. However, once Mario or Luigi releases the item out of the block, it bounces around like a Star, and it still changes from power-up to power-up. Mario or Luigi can grab the power-up at the right time to obtain that power-up's effects.
Mario Segalle

Italian Mustache Stereotype Thing (Brooklyn T. Guy)

Mustache (Brooklyn T. Guy

## Mario

Maurice Mustache Segale Also Known As Mario Segale Or Simply Mario The Protagonist Of The Super Mario World Channel.

Mario Debut In The First SMW Short The Day Off As One Of The Original Characters In The Channel.

## Appearance

Mario Wears A Red Shirt, Matching Cap With An M On It, Blue Overalls, White Cartoon Gloves And Brown Shoes. Mario's appearance is the same from the games. He has a tall build with a good physique and a round nose. The only difference he has between the SMW and the game variations of him is that he is somewhat bald instead of having a full head of hair.

## Personality

Mario Is Usually Depicted As Serious, Aggressive, Arrogant Or Being A Wiseguy, But Remains Lovable And A Kind Heated Stereotypical Italian.

## Trivia

* Mario Was Named After Nintendo's Landlord In The 1980's Mario Segale.
* Mario's Original Name Was Jumpman
Luigi

Luigi appears in Super Mario World with the same abilities as in past games, this time he can Spin Jump. In the GBA port, Luigi had different abilities to set him apart from Mario, such as his scuttle jump, and his Yoshi being able to spit out enemies. Luigi has different appearances in all three versions, as shown in the picture.
Mouser

In Super Mario Bros. 2, Mouser appears twice, one in World 1-3 and the other in World 3-3. The fight in World 5-3 of Yume Kōjō: Doki Doki Panic was deemed too difficult, and was replaced by Clawgrip. In battle, Mouser throws bombs at the player, which will explode after a short amount of time. In order to injure Mouser, players need to grab one of these bombs and throw them back at him so that it explodes near the rodent; doing this several times will defeat him. Both Mouser fights give him a slightly different color each time, and the second fight takes more hits than the first. In Super Mario Advance, a new boss, Robirdo, took his place in the third world and Mouser replaced Tryclyde as the boss of World 6. Tryclyde remained the boss of World 2.
Special World

The Special World, also referred to in-game as the Special Zone, is a secret area in Super Mario World that can only be accessed by a secret Star Road in Star World. The levels are located in various environments and are designed to be much more difficult to clear than all the other levels in the game. The names of the levels are also peculiar for Super Mario World stage names; they are all based on '80s slang (including Tubular, Mondo, and Way Cool). If Mario and Luigi clear all the levels, a new Star Road will appear and transport the plumbers back to Yoshi's Island, more specifically Yoshi's House. However, upon returning, the season will change from spring to fall (changing the color scheme of the environment), and several enemies will be completely transformed.

The symbol at the top of the Special World is the Super Famicom logo. It is also the logo used for the PAL version of the SNES, which retained the original Japanese console and controller pad design and colors. In the GBA version, the player can still see the SNES logo at the top left corner.

The music on the map is simplistic, but if the player waits on the map for two minutes, a remix of the Super Mario Bros. overworld theme will start playing. The first part of the background music, coincidentally, was remixed as the Mystery Room theme for Super Mario Bros. Deluxe on Game Boy Color.

When playing the GBA version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. A message stating that the player will receive a special present upon completing the Special World still appears in Super Mario Advance 2: Super Mario World, but this refers to when the Special World is completed in Super Mario Advance 2: Super Mario World, the Special levels will have records of the player's highest score in that level.
Dolphin

Dolphins only appear in Vanilla Secret 3 and in a hidden area near the end of Chocolate Island 1. They are used as platforms to cross the water infested with Porcupuffers. They jump in and out of water either vertically or in parabolic arcs. They appear on the "enemy list", but are described as "not really an enemy", though it is said "they can take Mario the wrong way". In the Japanese version of Super Mario World, Yoshi can eat the Dolphins. This was changed in the Western versions and was put back in later versions like Super Mario Advance 2 for the Game Boy Advance.
Power Balloon

The Power Balloon, sometimes shortened to P Balloon, is an item introduced in Super Mario World. It can be found in four levels: Donut Secret 1, Donut Secret 2, Forest of Illusion 1, and Tubular.

The item's effect is to make whoever picks it up swell up like a balloon and become Balloon Mario or Balloon Luigi, causing them to hover in the air. They will gradually float upwards if not moved by the player, but are capable of moving in any direction for a limited amount of time. During this time, Yoshi cannot be ridden. Mario or Luigi will start to puff in and out when the item is about to wear off, and when it does they return to normal size and drop out of the air. The level Tubular in the Special World requires the player to continually pick up new Power Balloons to maintain flight while they make their way across the level. If Mario or Luigi pass through a Giant Gate while under the effects of the Power Balloon, they will gain a bonus Super Mushroom.
Sherman Peabody

*Sherman J. Peabody Also Known As Sherman Peabody Or Simply Sherman Is A 1st Grade History* *Geek Of Harrison School.*

## *Appearance*

*Sherman Wears A White Generic Shirt, Blue Shorts, White Sneakers And Black Glasses. He Has Red Hair And Brown Eyes.*

## *Personality*

*Sherman Is Portrayed As A Book And History Nerd, Despite His Knowledge Focused On History, He Is A Straight A Student When It Comes To Other Subjects In School. Because Of This, He Is Often Bullied At School.*
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Bullet Bill (SMB/SMBTLL)

When the Mushroom Kingdom is overrun by Bowser in Super Mario Bros., Bullet Bills are Bowser's prime ammunition. Bullet Bills first appear in World 5-1. They are usually shot from a large cannon (the Bill Blaster), though are sometimes shot from off-screen, and fly in a straight line. To defeat a Bullet Bill, the player has to either jump on them, kick a Koopa Shell at them or use a Starman. They are immune to fireballs from Fire Mario.

Bullet Bills reappear in Super Mario Bros.: The Lost Levels when, once again, Bowser kidnaps Princess Peach. As most of the original enemies from Super Mario Bros. reappear in the remake, Bullet Bills do too. They can be defeated like they were in Super Mario Bros., with a jump, Koopa Shell, or Starman, and are still immune to flames. The Blasters in The Lost Levels are even better-placed than in the other game; on levels with Bill Blasters, players have to watch where they jump very well.

In the SNES remake for Super Mario All-Stars, a Bowser Impostor is really a Bullet Bill in World C-4.
Berry

In Super Mario World, Yoshis can eat berries for a value of one coin. Yoshi eats them when he is in contact with them or grabs them with his tongue. Three kinds of berries can be found in this game. Red-colored berries give Yoshis a Super Mushroom if he ate ten in the same stage (in the Super Mario Advance 2 version, a Red Yoshi will get a Fire Flower, Blue will get a Cape Feather, and Yellow will get a Super Star). Pink berries give a coin throwing cloud if he ate two in the same stage. The cloud would give a 1-Up Mushroom if he collected all the ten coins. The rare green berries, found only in Funky (and the intro level at the start of the game), add 20 seconds to the timer. It is also possible to softlock the game by eating a berry and collecting an powerup at the exact same time.
World 4 (SMBTLL)

World 4 is the fourth normal world that appears in the game Super Mario Bros.: The Lost Levels. After the player has beaten this world, he or she will have access to World 5. It is also the first world to introduce the red Piranha Plants, replacing the green Piranha Plants from the first three worlds.
Flagpole

In Super Mario Bros. and Super Mario Bros.: The Lost Levels, Mario can jump over the flagpole in certain levels (such as World 3-3). In Super Mario Bros.: The Lost Levels, however, Luigi can easily do so due to his better jumping abilities. In order to still finish the level, he has to jump at it from the other side. It is unknown whether or not this is a glitch, as it does not cause any errors. It was not fixed in Super Mario All-Stars. If the player gets a 1, 3, or 6 on the timer in Super Mario Bros., they can get one, three, or six fireworks, each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 points. However, in Super Mario Bros.: The Lost Levels, the player can receive an extra life from a flagpole only if two conditions are met: The coin counter must be 00, 11, 22, etc. (two of the same digit, basically) and the last digit of the timer must be that same digit when the player character touches the flagpole.
Cheep Cheep

In Super Mario World, they pose a numerous threat as the yellow, slow-moving fish found underwater and in floating bubbles, although they are only found in bubbles when they appear on land. If Cheep Cheeps are on land flipping around, Mario or Luigi can simply run into them to defeat them. They can also be defeated with a Cape, Yoshi, or fireballs.
Underdog

Shoeshine Boy Also Known As Underdog Is A Canine Superhero On The Super Mario World Channel.

## Appearance

Underdog has tan colored fur from his head to his toes. He Wears Red Pajamas With A White U On It And A Blue Cape.

## Origin

Underdog Was Born In A Planet Full Of Dogs Called Dogton Near Neptune, When Dogton Was About To Explode Underdog Was Launched To Earth Where He Was Raised By 2 Farmers, As The Years Were On, Underdog Developed Superpowers That An Average Dog Never Had.

## Powers

* The Ability To Fly
* Super Strength
* Laser Vision
* Super Speed
* X Ray Vision
* Arctic Breath

## Weakness

Despite Underdog's Strength, He Is Weak To Krytonite, Which Is An Extract Of His Home Planet.

## Trivia

* The SMW Channel Originally Wanted To Use The Underdog Plush From GUND Made In 1965, But It Wasn't Allowed Because It Was 36' Tall And Too Big For The Current Policies When It Comes To Size, So The Channel Bought The 8' 2006 Underdog Plush
Subcon

The Subcons, also known as Subcon Fairies or the Muu (ムウ[1]), are a peaceful fairy-like folk that reside in and protect the land of dreams. In Super Mario Bros. 2, the dream world is also known as Subcon. It was initially postulated that they were called "Subcon" in the credits by accident; however, unlike other such mistakes (such as listing the Subcons in the "enemies" section), subsequent remakes of Super Mario Bros. 2 have not "corrected" this name.
Koopa Paratroopa

Koopa Paratroopas reappear in Super Mario World when Bowser interferes Mario, Luigi, and Princess Peach's trip to Yoshi's Island. In this game, many of them are capable of flight instead of simply hopping, including all red varieties and certain green Paratroopas. They still lose their wings when jumped on by Mario or Luigi. If Mario or Luigi jumps on them while riding Yoshi, they are defeated in a single stomp. In some situations, it is necessary to bounce off of flying Paratroopas to cross gaps.

Green-shelled Paratroopas either jump in one direction, some jumping higher than others, or fly in one direction, while the red-shelled Paratroopas fly back and forth horizontally or vertically. Even though blue-shelled Koopas and yellow-shelled Koopas are introduced in this game, only the yellow-shelled Koopas have a Paratroopa variant. Yellow-shelled Paratroopas act like regular Koopas, but they chase after Mario and jump over any shells that are in their way. Jumping on them gets rid of their wings and turn them into regular yellow-shelled Koopas. Yellow-shelled Paratroopas only appear in the Special World levels Awesome and Funky, making them very rare enemies.
Chainsaw

A Chainsaw (also called a Buzz Saw) is a mechanical saw that travels on wires in the game Super Mario World. Mario can perform a Spin Jump or stomp it while on Yoshi to rebound on these objects.

They appear in most of the levels that have wires with platforms traveling across them. A large number of them can be found in Cheese Bridge Area.
Roulette

Roulette are items in Super Mario Advance. They can be randomly found under Mushroom Blocks or behind destructible walls. When one is picked up, it flashes between a series of three items: a Bomb, a Heart, and a Super Star. When the Roulette is dropped, it breaks and releases whatever item it last appeared on it.
Mechakoopa

Mechakoopas make a short appearance in Super Mario World, where they are only seen in the last level. In this game, they get paralyzed for a short time when stepped on, so Mario can kick them around, pick them up and throw them. When they get thrown, however, they won't get very far like regular Koopa shells do. They are also not affected by ordinary kicks, as they just freeze, giving the player a chance to throw them somewhere; however, they are vulnerable against the Spin Jump, which turns them into dust.

Mechakoopas are also prevalent in Super Mario World's final battle, in which Bowser throws them off of his Koopa Clown Car. Mario/Luigi must throw them at Bowser in order to defeat him.
Ludwig Von Koopa

After he was defeated by Mario, Ludwig was assigned to occupy the fourth world of Dinosaur Land, the Twin Bridges, in Super Mario World.

During his battle with Mario, Ludwig utilizes a unique combat strategy: spitting fireballs, sliding around in his spiked shell, and occasionally making huge leaps. Mario or Luigi can stomp on him three times, hit him with twelve fireballs, or use a combination of the two methods. After defeating Ludwig, Mario destroys his castle by detonating explosive charges near the bottom of the building, sending it flying into a nearby hill which is subsequently bandaged in the spot where it gets hit. The text that accompanies this suggests that he isolated himself to compose Koopa symphonies, at least until Mario showed up to ruin his work; however, this was added by the localizers, as the original Japanese version uses uniform text for the defeat of all seven Koopalings and does not even use individual names for them.

Ludwig is the only Koopaling whose battle is not reused for another Koopaling. Also, like the others, his in-game design does not match official artwork: in his case, he uses the palette intended for the yellow Koopa Troopas, despite the existence of a more appropriate palette (that used for the green Koopas) in the game's graphics. Furthermore, in the game's cast roll Ludwig uses an alternate color palette, a pinkish-purple palette which would fit the shells of Roy Koopa and Wendy O. Koopa as they appear in game.
World 1 (SMBTLL)

World 1 is the first world found in Super Mario Bros.: The Lost Levels. The world is well-known for bearing many similarities to the original game's first world, but the sprites have been advanced, and the levels are much harder. This was the first world in any game to introduce the Poison Mushroom.
Boo Buddy Block

A Boo Buddy Block is a combination of a Boo and a Block only found in Super Mario World. When looked at, it seems to be a normal, gray block. But if Mario takes his eyes off it, it slowly begins to transform into a Boo Buddy. They are actually required to clear a certain Ghost House, as Mario must lure them towards him, turn around, and jump on and leap off them to reach a high ledge, where the exit door awaits.
World A

World A is the second secret world that was first featured in the game Super Mario Bros.: The Lost Levels, coming after World 9. The Koopa Troopas from this world on move faster than the normal ones.

In the Famicom Disk System version of Super Mario Bros. 2, the player must beat the game eight consecutive times and hold down the A button on the title screen in order to access World A, and in turn the other later worlds. In the Famicom Mini version for the Game Boy Advance, this was changed so that the B button must be held instead of the A button. However, in the Super Mario All-Stars version of the game, the player simply has to beat World 9 in order to access the later worlds unless they use warping to avoid access to World 9. World 9 and the later worlds were left unused in the Super Mario Bros. Deluxe version of the game.
Albatoss

Albatosses used to be normal residents of Subcon until Wart took control. Albatosses carry Bob-ombs and drop them on Mario and his allies. However, if an Albatoss flies low enough, Mario and his friends can jump on its back and ride on top of the bird. Unlike most of the other enemies in Super Mario Bros. 2, Albatosses cannot be picked up and thrown.
Lemmy Koopa

Lemmy next appears in Super Mario World, aiding in Bowser's invasion of Dinosaur Land. He takes hold in his castle, found within the Vanilla Dome; Lemmy's is the #3 castle on the map. Inside, he guards one of the Yoshies trapped inside an enchanted Yoshi Egg.

In battle, Lemmy pops out of Warp Pipes to attack, along with two Lemmy dummies; he sometimes pops out sideways or bottom-first. Lemmy and the dummies need to be avoided except for stomping; a Bouncing Lava Bubble needs to be avoided, as well. After getting stomped three times, Lemmy is defeated and forced out of a Warp Pipe into the lava below.
Skewer

Skewers (also known as Spikes and Spike Pillars) are grey, blue, or green pillars with spikes on them. First appearing in Super Mario World, they can either power-down Mario or crush him for an instant life loss. In later titles, however, the Skewers can only power-down Mario.

Originally appearing as light grey stone pillars in fortresses and castles, the Skewers are all vertical in Super Mario World, moving up and down blocking the path. There are usually several of them in a row which have to be timed. There were also some yellow miniature ones without spikes (resembling pencils) in Chocolate Fortress and Valley Fortress.
Sumo Bro

In Super Mario World, Sumo Brothers are large and orange in color and wear black shells. They also have a spike on top of their heads, meaning Mario or Luigi will be injured if they jump on one. They stand on top of blocks and attack Mario by stomping their foot (the sumo movement known as shiko), which causes a spark to drop below; this spark ignites when it hits the ground, making a wall of fire. A Sumo Brother can only be defeated by throwing a Shell at them, by hitting them with a Cape as Cape Mario or by touching them with Mario when he is powered-up by a Starman. Hitting the block they are standing on from below also works but is more difficult than other means due to the fires caused by their lightning-stomp attack.
Magikoopa

Magikoopas first appear as enemies in Super Mario World. In this game they mainly appear in fortresses and castles, where they pop out of thin-air and shoot magic at Mario or Luigi. Their magic blasts have the power to turn a Turning Block into a Yellow-Shelled Koopa TroopaCoin. The magic blasts come in the forms of shapes: a circle, a triangle, and a square. These magic spells hurt Mario if he touches them; however, he can safely Spin Jump off of them. It is also possible to cancel out the spell with a cape spin. The circle, triangle, and square have become recurring elements in spells cast by Magikoopas in later games. Magikoopas are immune to fireballs.

Along with the Chargin' Chuck, the Magikoopas seemed to have replaced Hammer Bros. as the elite forces of the Koopa Troop in this game.
Poison Mushroom

Poison Mushrooms debut in Super Mario Bros.: The Lost Levels, where they will kill Small Mario or Luigi, or revert Super or Fire forms into small; they have no effect on the Invincible form or the small form that is still flickering from a recent injury. Another way of getting rid of one is to reveal another item, such as a Super Mushroom or a 1-Up Mushroom, as this causes the first one to disappear. Poison Mushrooms are found in Brick Blocks and ? Blocks, coming in many different colors in the original FDS game (They change colors with the environment.). In the Super Mario All-Stars port, Poison Mushrooms changed their main appearance to purple, with angry eyes and a skull on the cap, due to graphical changes. In Super Mario Bros. Deluxe, their sprites changed again, this time to look more like the mushrooms of Super Mario Bros., but with a pink stalk and a green cap with a gray-ish skull on it.
Spike

Spikes are thin, short, smooth-sided, pencil-shaped wooden pillars. They come down from the ceiling or up from the floor. Most don't retract all the way, leaving their point exposed. They are found in Super Mario World in the Chocolate Fortress and #7 Larry's Castle. They are indestructible obstacles, but can be touched from the side unlike a Skewer, which, unlike the wooden stakes, have spike-studded sides.
Disappearing Boo Buddies

Disappearing Boo Buddies are Boos found only in Super Mario World. They are only found in the Sunken Ghost Ship and cannot be defeated. They are randomly scattered throughout the screen and are completely motionless until they vanish and reappear elsewhere. The best way to deal with them is to move very slowly to avoid colliding into one. They are similar to the Boo Buddy Swarm found in the Donut Ghost House and Forest Ghost House, but Boo Buddy Swarms turn transparent rather than disappearing, and can move rather than staying still.
Porcupuffer

Porcupuffers appear in Super Mario World, where they follow Mario and Luigi in the water. The Mario Bros. can perform the Spin Jump on them to "ride" them, or use Yoshi. They appear in three levels: the third secret level on top of the Vanilla Dome, a secret area in the Cookie Mountain level, and a hidden area within Chocolate Island 1.
Panser

Pansers are enemies commonly found in the land of Subcon in the game Super Mario Bros. 2. Along with Pokeys, they are the only known hostile plant species in Subcon, although Pansers were created by Wart. There are four types of Pansers: red, green, gray and pink. The red version will stay in one place and shoot three fireballs in Mario's, Luigi's, Toad's, or Princess Peach's direction, green and gray (just green in the remake) will patrol an area and shoot fireballs straight up, and the most powerful, the pink (blue in the remake), will chase Mario or his friends and shoot three fireballs. These enemies can only be defeated by throwing another enemy or a Mushroom Block at them, and are sometimes an excessively annoying enemy. They somewhat resemble Fire Flowers.

They are much like the Volcano Lotus and the Lava Lotus (as well as Pompon Flowers) of later games. In fact, they share the same Japanese name as the Volcano Lotus - Ponkey - meaning that the Volcano Lotus is a redesigned Panser. A key difference between the Panser of Subcon and the Volcano Lotus of Dinosaur Land and Vibe Island is that the former walks and is an aggressive fighter, whereas the latter is immobile and seems to be defending itself.