recursal/Fanatic-Fandom huggingface dataset:
Incidents

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
**Incidents** are major events which impact the server negatively. This can include anything from Griefing to Server Crashes. Many of Seacraft's main structures and areas are targets for griefing, such as Spawn, Mainland Plaza, Sam's Dragon Village and the Seacraft Castle. Many instances of rule-breaking behaviour have gone unsolved.

## Types of Incidents

### Disruptive players

Most incidents on Seacraft involve players causing disruption to the server, breaking the server rules. Often, this comes in the form of griefing.

Pranking on Seacraft has sometimes been tolerated, but it does sometimes go wrong, and so is generally frowned upon. Pranking is not strictly forbidden by the current version of the rules, however.

### Server errors and crashes

Software issues can also cause major incidents, often in the form of server crashes. Sometimes these crashes can cause server data to be lost, known as memory crashes. However, these are rare and have not occurred on Seacraft since 2015.

Other errors can render the server simply unjoinable, as was the case during the Downtime Period in April-May 2014. These days, such issues would likely arise from the server simply being offline or the server's DNS not being properly maintained.

## List of major griefing incidents

 Fire of Sunflower Town | 2015-09-11 | I\_TROLLED\_YOU

## Non-griefing incidents

### Prank war

During September 2014, samdogboy2 and zac5 competed in a friendly prank war, using various command block contraptions as their main weapon. However, after samdogboy2 put a wither in a bedrock cage under zac5's house, zac5 deemed samdogboy2 had gone too far. After this, a no pranking rule was instated on the server. Additionally, samdogboy2's position as server operator came under contention, and what shortly followed was an "Op competition" of sorts between samdogboy2 and edwardseychelles, which samdogboy2 eventually lost following a minor incident after the New Town Grief.

### New Town Boom Memory Crashes

The server experienced its first memory crash on the 15th of November, 2014. This first crash was one of the worst, wiping all player data and scoreboard data from the server. The following days would see some additionally memory crashes, though only scoreboard data was lost.

Due to the apparent instability of scoreboard data, the newly introduced Reef Crystals were removed until there was more confidence in the stability of scoreboard data. They wouldn't end up being reintroduced until Seacraft 2.3.

Additionally, this is what likely caused many of the early issues of the Seacraft Weekly to go missing, especially those stored in ender chests or player inventories. At the time, it's likely there were four issues of the newspaper.
Ripped Earth

The entirety of Ripped Earth.

**Ripped Earth** is a suburb that can be found east of Sam's Dragon Village and extends further east along Ripped Earth Avenue.

The suburb has two sections. The western section is the part with the plains biome, the floating island, the pirate ship and the train station. The eastern section is past a hill and contains a few large houses.

## Facilities

### Transport

Ripped Earth has its own train station. This station has two platforms which form the end of the Ocean Line.

## History

Ripped Earth was first founded shortly after ItsMoose first joined the server in September 2015 (Seacraft 2.3.5). He originally built a floating island, with a golf course planned to be built on top. A building was built on the island with a chicken on top, holding Seacraft's flag. He also built a pirate ship under the floating island.

ItsMoose hoped to hook up the area to the Railway Network, consulting zac5. zac5 asked what he wanted to name the area, and ItsMoose eventually responded with "Ripped Earth".

ItsMoose would later build two houses and a block of units further east, connected via a tunnel. He intended to sell these to other players.

The area, however, became abandoned in mid-October as ItsMoose became interested in other projects like the Shopping Centre and his university in New Town.

The area's train station an railway connection were released as part of Seacraft 2.4 and its new Civilisation Line.

## Gallery

The western half of Ripped Earth.The eastern half of Ripped Earth.
Expansion Period

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The **Expansion Period** is a period of time used to describe the latter half of Seacraft Version 1, following on from the Gamma Period. This period is placed from the start of February to the start of April in 2014. This period is named for the expansion of Seacraft's main areas, and would remain at this range for a couple years, before the expansion of Seacraft 2.4.

## During this stage

### Expansion

The Expansion Period is most significantly noted for the expansion of Seacraft to new locations. These location include:

* Seacraft Castle
* Freebuild
* Bombing Range

These locations also had to be accessible, so the Railway Network was established at this time. Warp Room 2 was also added during this time.

### Griefing

During mid-March, one of Seacraft's worst Griefing Incidents happened at the time, the Griefing of Mainland Plaza. Mainland Plaza was completely destroyed, leaving a massive crater behind. It was quickly patched up, forming the much larger Plaza known today.

There was also an incident at the Seacraft Castle, where part of the corner of the castle was blown up, with a sign saying "sam did this", referring to samdogboy2. It is believed that this was an attempt to frame Sam.

### Other

It is likely that Gems, Seacraft's first currency, went out of fashion during this time, although this might have happened during the Gamma Period.'

It is also likely that the Trade Centre at Mainland Plaza became the Seacraft Centre, which only featured a "What's New" section, featuring any new features added to Seacraft.
Dragon Title Rituals

A dragon has two names, much like most other anthros. However, the stylization of the last name is much different than any other. For starters, the last name is referred to as a title. The title is a representation of what that dragon does, or what their ancestors have done. Children may choose to carry on the title of either of their parents when they reach the age of fifty.

A Title Ritual can be performed by a dragon twice in their life. The first time is when they come of age, and the second is if they wish to drastically change their line from the past. Most dragons will stick with the title they chose when they were fifty.

## Process

The two Title Ritual types have slightly different procedures, due to the different natures of the ritual.

### First

First Title Rituals are simple. All that the child must do is proclaim to their mother, best friend, any female siblings, and at least five other witnesses their full name and title. For example: "I am Fi'Jra the Red Torch!" First Title Rituals are almost all done in the female mountainside since they are done before males take their flight to join the others.

### Second

Second Title Rituals require more planning and effort. The dragon must perform some act, change their appearance drastically, create something, or do something else that is vastly different from their family history, and must be able to prove it. They then must select a title that represents their feat, and proclaim it to their entire colony.

## Trivia

* Over time, Familial titles can become corrupted or simplified during the first Title Rituals. This is regarded as normal. It is seen as the children simply putting their own style into a title, which is entirely harmless.
* Ja'Lyn the Moonseer had the opportunity to retitle himself as the Wingless. He decided to keep that as an alias rather than his official title in order to honor his father's name.
Animal Range

*"What happened to my house?"*This article features content which no longer exists on Seacraft.
*Were you looking for the Zoo?*

## Location Infomation

### L.G.A.

Mainland Plaza City Council

The **Animal Range** was a location added in Seacraft 2.2. It was made so people could get animal resources or to get animals for use in animal farms or as pets.

## Function

The Animal Range was made so that people could get resources from animals, as wild animals are quite hard to find on Seacraft. The animals in the Animal Range are spawned by using a button inside the Animal Range Infohouse, which is a small wooden house and the entrance of the range. The Infohouse contains everything players might need to know about the Animal Range. Players can also buy leads for 2rc each to bring animals home.

## History

### Creation of the Range

As mentioned, the Animal Range was created so people could get resources from animals. A large uninhabited area near Town was fenced off to be the Animal Range. The Animal Range Infohouse was built to give people information and would allow people to spawn the animals. Additionally, a train station was built for the Animal Range which connected to the Zoo and Bombing Range train stations. The Animal Range was released in October 2014 as part of Seacraft 2.2.

Later, a feature was created to purchase a lead for one iron ingot. This was later changed to 2rc during Seacraft 2.3.

### Removal

During September 2022 in Version 3, jaykobe, mayor of Mainland Plaza City Council destroyed the Animal Range to make room for an expansion to the Zoo. This was justified as the Animal Range went unused during Version 2, and since Version 3 was no longer survival-focussed, there was no need to keep the Animal Range.

## Trivia

* The construction of the Animal Range was what inspired a pedestrian connection from Mainland Plaza to Sam's Dragon Village, which came in the form of the Seacraft Suspension Bridge. The thought was that players needed a way to lead animals from the Animal Range to Sam's Dragon Village.
Seacraft 3.0

**Seacraft 3.0** marked the return of Seacraft after the end of Seacraft Version 2. It was released on the 26th of May, 2022, about 8 years after the release of Seacraft 2.0.

## Changes

* Updated to Minecraft 1.18.2 (from 1.12.2)
* Auto-Announcer has been removed
* Reef Crystals have been removed
* Minigames have been temporarily closed (except Spleef) due to outdated commands
* Country towns built for Seacraft 2.5 have been released:
	+ Blossom's Edge
	+ Cliff Town
	+ Coco Plains
	+ Wolfwood
	+ Cuprum Bay
* Suburbs prepared for Seacraft 2.5 have been released
	+ The Railyard and Snippa Rippa, near Stagnant Swamps
	+ The Great Redland, north of Moose Forest
* Data packs from New Seacraft have migrated:
	+ Player ID v1.2.1
	+ Trigger Commands v1.3.0
	+ Automatic Announcement System v1.0.1
	+ Armor Statues v2.8.2
	+ Anti Enderman Grief v1.1.2
* A Warp Book data pack has been implemented to replace the function of the Warp Rooms
* Drakkenheim from New Seacraft has been pasted into the world
* Council mayors have been reset
* The Nether and the End have been reset
* Versions and updates will no longer exist

## Past concepts

During Version 2, there were a couple of notable concepts for what a 3.0 and a Version 3 might have looked like

### Plugins and/or public

The first idea of 3.0 was the idea of introducing plugins to the server. Introducing such plugins could have allowed the server to become public without risk of griefing. These ideas were considered a possibility but were never truly explored.

### The Revival

After the end of Version 2, zac5 had hoped to continue work on plans made for Seacraft 2.5 and Seacraft 2.6 to prepare for the server's eventual revival, which would occur if players wanted it back. zac5, however, gave up on the project, allowing Seacraft to come to an end for the time being, thinking it would never come back.
Structures

OutdatedThis article contains outdated information and/or is in need of updating.
**Structures** are man-made features on Seacraft. They make up most of Seacraft's main environment. There are many official and non-official structures throughout the server. Many structures also hold structural records.

## Structure Types

### Official Strucures

Official Structures are owned by the operators and are released as part of updates. The structures are often large and are the main record-breakers. Structures like these also house facilities such as minigames. The most significant structures have pages on this wiki.

### Semi-Official Structures

Semi-official structures are mainly owned by one player, but it is part of official Seacraft. The player is likely to be an operator or another member of staff. The Shopping Centre is currently the only Semi-official structure.

### Non-Official Structures

Non-official structures mainly include houses and community creations. Even houses created by the owners are considered as non-official. These structures are often a lot smaller than the official ones, but some non-official ones are known to be quite large.
Griefing

**Griefing** is and has been one of the biggest issues one Seacraft as far back as the early days of Seacraft Beta. Griefing is the act of the unauthorised placing or destroying of blocks.

## List of Major Griefing Incidents

 Fire of Sunflower Town | 2015-09-11 | I\_TROLLED\_YOU

## Grades of Griefing

### Minor Griefing

Usually only occurs in one location. It is where only a few blocks have been placed/destroyed. It is a very minor concern to the staff.

### Semi-Major Griefing

This also occurs in one location. Many blocks have been placed **OR** about one or two explosions worth has been destroyed. This type of griefing is a fairly major concern to operators.

### Major Griefing

Many locations have suffered cases of Destructive Semi-Major Griefing **OR** one or more locations have been completely annihilated. Major Griefing is a major concern and investigations begin immediately.

## Grief Prevention

The Seacraft world is backed up almost daily in order to be able to restore parts of the world in the case of griefing.

Additionally, the server is whitelisted to prevent random and unknown players from joining the server and doing as they please. This is of particular concern in recent times since griefing groups have been known to scan IP addresses for open Minecraft servers.

## Investigation process

When griefing has occurred, the owners may do the following to solve it.

### Log Checks

Sometimes when the owners are concerned, they will check the server logs to see who has been on to bring up a list of possible suspects.

### Interrogations

This only happens after a case of major griefing, and has been only done once. zac5 will ask suspects in person about the incident. Of course, the griefers will lie, but sometimes the information provided can be useful.

**Example:** asasinateddoctor was a suspect of a major griefing incident. He suggested that the warp rooms shouldn't be made out of valuables like emerald blocks, but instead to be made out of stone bricks or something like that. That Saturday, zac5 found the warp rooms had been griefed. Although the log checks provided the most helpful information, the reason behind him saying that the warp rooms should be made out of less valuable stuff was possibly to draw suspicion from himself. This helps the owners to know how griefers think and may help future cases.

### Asking the Community

It's rare that griefing incidents have any witnesses, but just in case, the community is asked if they might know anything about a given griefing incident. zac5 has only got a response once, but even then the information given was not enough to find the suspect. This has been discontinued because it has been discovered to be useless.

## Trivia

* Most cases of griefing go unsolved. This is due to the fact the minor cases are hard to track, despite the Auto-Announcer's claims. The are also easy to reverse so there's no point wasting time to solve them.
Staff

**Staff** are the people in charge of Seacraft. These people have special responsibilities and authorities. Some of these include helping out with update and punishing people for disobeying the Rules. At the moment, ZacNVR, the server's owner is the only official staff member, though some other players have operator permissions.

## History

Pretty early on, the server's owners zac5 (now ZacNVR) and jacobme32 (now jaykobe) decided to limit the number of staff on the server to a total of 5 operators, including themselves. aa11ron, their cousin, was made co-owner of the server, and each of them picked one of their friends to fill the remaining positions. The first operators were josh20202 and Zossimov2000.

Over time, these positions would be replaced, with samdogboy2 taking the place of josh20202 and Firecrafter4 taking the place of Zossimov2000. josh20202 rejoined the server in July 2014 after being demoted. He pleaded with zac5 for creative mode, which zac5 eventually granted him by introducing the "Community Member" rank.

Due to various innovations with the `/scoreboard` command, the various ranks got special username colours. Owners were blue, co-owners were dark aqua, operators were aqua and community members were red.

samdogboy2 was demoted to community member during November of 2014, replaced by edwardseychelles.

More of jacobme32's friends like RugbyDiamonds, Clone888 and Molten\_Magma would become community members during the Five Nights Period.

ItsMoose was likely opped during the Shopping Centre Boom, despite TheBestOfTheSLUP (formerly Firecrafter4) not being de-opped, introducing a sixth operator into the fold.

For Seacraft 2.4, a plan was made to demote a large number of community members in order to push for survival. However, this ultimately never went through. There were also plans to add a "Sub-Operator" rank, with limited command access, but no one ever had this rank.

With the introduction of Seacraft 3.0, ZacNVR was now considered the only real staff member, though others were opped. jaykobe was also no longer considered an owner by ZacNVR, since ZacNVR had ultimate control over the server. That being said, jaykobe still serves as valuable input for ZacNVR.
Seacraft 2.2.13

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
<< Seacraft 2.2 < Seacraft 2.2.10 **Seacraft 2.2.13** Seacraft 2.3 > Seacraft 2.3 >>

## Seacraft 2.2.13

### Contributors

zac5

**Seacraft 2.2.13** was the last update before Seacraft 2.3. It added a few new features regarding Seacraft's Road Network.

## Changes

* Added street names
* Added addresses

## Planning

The update was inspired by people's fake addresses that were made for display only. The owners caught onto this idea and made real suburb names earlier in Seacraft 2.2, finally naming the streets for 2.2.13.

## Historiography

It was previously believed that Seacraft 2.2.13 had also first introduced suburbs to the server as far back as the establishment of written history during the Writing Period.

In recent years, however, analysis of the server’s log files was done which suggested that suburbs came much earlier than expected, predating even the TNT disabler known to have been released in Seacraft 2.2.10. Screenshots and videos from the New Year Dip have further confirmed the existence of suburbs without street names, provably separating them from the release of 2.2.13.

## Trivia

* The first road to be named was Seaside Pathway, which was in the first suburb, Oceanview.
* Seacraft 2.2.13 was one of the only minor 2.2 updates to be remembered, the other being Seacraft 2.2.10.
	+ It is believed that 2.2.4 existed, but it is unknown what it introduced.
* Seacraft 2.2.13 is one of three confirmed minor versions prior to Seacraft 2.3, the others being Seacraft 2.1.6 and Seacraft 2.2.2. Versions Seacraft 2.0.4 and 2.2.10 are likely but they are not present in any known sources. Thus, they are unconfirmed.
Fire of Sunflower Town

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The **Fire of Sunflower Town** was an incident of unintentional griefing that occured on September 11, 2015 (during Seacraft 2.3.5). It resulted in a number of structures in Sunflower Town to be burned down.

## Series of Events

The player I\_TROLLED\_YOU (later called Im\_Uncle\_Eddy) wanted to burn down part of a forest. However, this wasn't possible since the game rule `doFireTick` was set to `false`, which meant that fire spreading had been turn off. This was done to protect flammable structures from burning. I\_TROLLED\_YOU, being opped, decided to set the game rule to `true`, allowing fire to spread.

However, there were players in the area of Sunflower Town, which meant that this area was loaded at the time. A house belonging to Sir\_Azza had a fireplace and relied on fire spreading to be turned off. Consequently, Sir\_Azza's house went up in flames, spreading the adjacent buildings: zac5's and DonkeyMuffins's houses.

Fortunately, zac5 joined the server and reset the game rule to stop the fire spreading further, and putting out any remaining fire. I\_TROLLED\_YOU was briefly banned for this.

## Outcome

Due to this griefing incident, some flammable houses had any empty or unused spaces filled with water in order to prevent damage in case of a fire, including some of the houses burned in this incident as well as the library at the bottom of the Mainland Plaza City Council building.
Old Mountains

**Old Mountains** is located near Crater Plains and the Zoo. It currently does not contain many structures.

The area is distinct since it is the only area featuring mountains generated prior to Minecraft 1.7.

## Features

The suburb lacks any man-made structures, save for the incomplete Five Nights at Caves 3, a fantasy tavern and a wizard tower.

## History

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
### Early History

The first structure in Old Mountains was Zossimov2000's and jacobme32's house, which was made out of obsidian. This was likely built sometime during Version 1. However, this structure was eventually abandoned.

When first establishing Seacraft's Railway Network during the Expansion Period, zac5 constructed a railway line through Old Mountains which went from the Zoo to the Bombing Range. The railway line was eventually changed to run through Crater Plains instead of the Old Mountains.

### Amusement Park

TheBestOfTheSLUP wanted to make an amusement park sometime during Seacraft 2.2, and constructed it in the Old Mountains. zac5 caught onto this idea and was eventually accepted into Seacraft 2.3. The park was built up by a number of different people over the course of Seacraft 2.2's minor versions, before finally being released as part of 2.3.

The Crater Plains train station was constructed as part of Seacraft 2.3.5 to serve as a train station for both the Animal Range and the Amusement park. The train station originally served the East-Western and South-Eastern railway lines, giving the station direct access to the Bombing Mines and the Zoo, as the Animal Range station had once done. The update would also see the railway line run through the Old Mountains area again, although largely underground.

### Council designations

Upon its release as a suburb in Seacraft 2.3, Old Mountains was considered part of the Mainland Plaza City Council L.G.A. With the release of Crater Village in Seacraft 2.4, the suburbs in the inner Mainland Region, including Old Mountains, were given over to the new Crater Council L.G.A.

### Destruction of the Amusement Park

After becoming the mayor of the Crater Council at the release of Seacraft 3.0, SirAbrahamy considered the amusement park an eyesore, wanting to remove it. ZacNVR was hesitant to give him permission since the park had been built by someone else. In September 2022, permission was obtained from Sog\_\_ (who was formerly TheBestOfTheSLUP) to destroy the park. SirAbrahamy planned to use this area to expand the fantasy district he had began constructing in Crater Plains.

The only structure that was spared from the destruction was the incomplete Five Nights at Caves 3, built largely underground.

### Tavern

A fantasy tavern was constructed in Old Mountains near the dwarvern keep in Crater Plains in late February 2023. The tavern was built largely by SirAbrahamy with some help from ZacNVR.
Temple Maze

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
*"What happened to my house?"*This article features content which no longer exists on Seacraft.
*Were you looking for Maze Run?*

## Temple Maze

The remaining crater from when Temple Maze was blown up

## Minigame Information

### Status

Destroyed

**Temple Maze** was going to be Seacraft's fourth minigame, but was cancelled because it was taking too long to build. Majority of its construction occurred during the later end of Seacraft Beta and into the Gamma Period.

## Planning

Originally, josh20202 wanted a minigame to be a maze that would go through the Nether and the Overworld. It wasn't really possible, so it just became a maze in the Overworld.

### Planned Gameplay

In Temple Maze, players were planned to find chests and use the items they find to kill everyone else in the maze, similarly to Survival Games.

The maze itself was planned to have five different levels. The starting area would have a number of entrances, one for each player, leading them to one of the lower three floors. The fifth level was imagined as a flat, open-air level, while the rest of the maze would consist of various rooms and passages, with staircases between the levels.

## Construction

The Temple Maze was built out in the ocean along the path from Spawn to Mainland Plaza. It was constructed out of stone brick.

The front room had about 6 entrances into the maze. These led into different places into the maze. They all led into one of the three bottom floors. There was planned to be five floors.

The bottom floor was the trickiest to build. This was because the floor was built underwater and the water had to be removed. This was especially hard since there was no /fill at the time and sponges could not yet drain water.

The rest of the maze was constructed normally. There were not only corridors, but there were small rooms as well. There were also staircases leading to other levels. The top level was planned to just be open.

After the release of Seacraft Version 1, zac5 offered nc\_new\_contact to help build the maze, offering him gems, which were the server's currency at the time.

## The Removal

zac5 decided to remove Temple Maze when no progress was being made, perhaps around the time of Seacraft 2.0. He blew up the structure, forming a massive crater in the middle of the ocean which was known as Waterfall Pit.

The Waterfall Pit was removed some time later because it served no purpose and no one really liked it. It was filled in with water.

## Trivia

* It was built near where the Shopping Centre now lies.
* Only the first three or four levels had started construction.

## Footnotes

1. ↑ This is an assumed number, as the real value has been forgotten.
Seacraft 2.6

Unreleased contentThis article contains content that has never been released on Seacraft.
**Seacraft 2.6** was a planned update meant to bring some sort of player progression to the server and release some new minigames. As such, it was dubbed the "Level Up-date". This updated was cancelled after Seacraft Version 2 ended.

## Planned features

* Custom advancements
	+ The specifics of this have been lost
* Single-player Mob Arena minigame, built at the abandoned building behind the Seacraft Castle. Must be unlocked (maybe costs 1000 GP or requires a certain advancement
	+ Daily challenge: Defeat 10 waves of mobs, earn 10 GP per completed wave (up to 100 GP per day)
	+ Weekly challenge: Defeat an additional 10 waves, earn 30 GP per wave (up to 1000 GP per week, including daily challenges)
* Upstairs of the mob arena would contain mob spawners for hostile mobs
* Access to the End
	+ Eventually unlocked, possibly through an "End Challenge" of sorts
* Upgrade the Auto-Announcer to the "Automatic Announcement System"
	+ Uses command block timers, as opposed to a large clock circuit
		- This would stop the infamous duplication glitch
* New minigame: Decay
	+ Be the last one standing on a platform of decaying blocks
* Possible Maze Run map (if not for 2.6, release in 2.7)
	+ Train station: Players are spawned in a train station designed similarly to Mainland Plaza's train station, but much larger and more confusing.
	+ Mineshaft: A naturally generating mineshaft
	+ Temple Maze: Inspired by the removed Temple Maze minigame.

## Trivia

* The planned "Automatic Announcement System" with command block timers eventually evolved into the data pack of the same name.
Astrid Maerdo's Logs

Stub
“Time’s told me all about it.”
This page is a stub. In an ideal world, it would have a lot of information on it, but it doesn't. It needs help, and quick. You can help out by adding to it.

13.5.12

~ Tҩϰ arrived for a reading in the midst of war.
13.7.9

I was visited by Hπŧ. We discussed Ilos.
~ She was red this time. Took after mother.
13.7.18

Tҩϰ arrived today. (v 13.5.12) Three paths diverged.
~ He won. The s collected. All was well.
~ Nπ won. The s went rogue. This lead to their doom.
~ Nπ won. The s went rogue. They collected later under the leader, Isabella.
I only gave Tҩϰ the first two possibilities. Isabella was not feline nor human. I am interested in what may happen if this timeline proves correct.
13.12.29

I read for the coming year.
~ More war.
~ Peace through slaughter. I died. Alice took my place.
~ Fire spilled from the earth, killing thousands
All things told, the first outcome will cause the least damage.
Cloud City

*"What happened to my house?"*This article features content which no longer exists on Seacraft.

## Geographical Information

### Biome

Ocean

**Cloud City** was a former suburb of Mainland Plaza City Council. It was positioned in the air near the Celebration Area and the Maze Run lobby.

## Features

Cloud City consisted of clouds made of quartz blocks. The paths were made out of iron pressure plates on top of barrier blocks. Only a couple of structures existed including the end of the TACC Parkour Course and a Maze Run mechanism.

## Mystery

While it's well-known that Cloud City existed and what it contained, surprisingly little has survived regarding the city. It is unknown when exactly Cloud City was built, and very few screenshots have survived, none of which focus on the city itself.

## History

Cloud City was likely created some time during the Five Nights Period, but it is unknown when exactly. Cloud City was released as a suburb as part of Seacraft 2.3.

Later, the TACC Parkour Course was built, with its ending at Cloud City. This was released as part of Seacraft 2.3.2.

Cloud City was removed in Seacraft 2.3.13, as it was deemed useless and was a bit of an eyesore. It was also impossible for anyone in survival to build there as the paths required the placement of barrier blocks.

## Trivia

* Cloud City was the only suburb that existed vertically above another suburb, that being Island Ocean.
Gamma Period

The **Gamma Period** is a period of time used to describe the early months of Seacraft Version 1, spanning from the 26th of November 2013 to roughly the end of January 2014. It was preceded by Seacraft Beta and was followed by the Expansion Period.

## During this stage

### Seacraft Release

The Gamma Period began with Seacraft moving out of beta and into a released version. This release initially forced players into survival and introduced Gems, a new currency. The community was largely unhappy with the change to survival, so over time this rule would be bent.

### Temple Maze

The minigame Temple Maze also saw further construction in this period of time. It was built on the road between Spawn and Mainland Plaza, about the location of the modern-day Shopping Centre.

### Nightmare Before Christmas

*Main article: Nightmare Before Christmas*
During December of 2013, there were a number of griefing incidents that impacted the server. During this time, he server became whitelisted in order to prevent further griefing. This was only Seacraft's second griefing incident after the First Grief.

### Celebration Area

December also saw the construction of the Celebration Area, the main purpose of which was to stage a firework show for the New Year. The Celebration Area was themed for Christmas before switching over to New Year. The firework show was attended by zac5, jacobme32 and Oliveriseating.

### Zoo

In early January, zac5, jacobme32 and aa11ron began construction on Seacraft's Zoo. They first blew up a hill to prepare a flat area for building. After patching the remaining craters, they built the Zoo on top.

The trio also built animal structures for each other at Mainland Plaza: a wolf, a cat and a pig. An additional structure that appeared at Mainland Plaza was asasinateddoctor's diamond creeper, which was built next to the Ender Creeper.

## Historiography

The term "Seacraft Gamma" was previously used to describe the period of time around the release of Seacraft Version 1, as it was unknown if certain features were added in Beta or Version 1. It turned out that this period of time was largely during the start of Version 1.
Coco Plains

**Coco Plains** is a country town released as part of Seacraft 3.0. It is one of the two towns that can be found on the Southern Highway.

## Features

Coco Plains features an array of various builds, predominantly houses.

The village has two major halves running along two major roads. The southern half is built largely along the Southern Highway, while the northern half is built predominantly on Forestbrush Way.

The southern half features some houses from the originally naturally-generated village, but also features other houses, a build dedicated to Coco the sheep (after which the town is named) and a lush garden property built by 180Hedgy.

The northern half of the village features generally bigger houses, including one based on *Luigi's Mansion*. To the very north, there is a *Sonic the Hedgehog* themed area along Sonic Drive, featuring stained glass houses themed after major Sonic characters.

## History

zac5 originally planned Coco Plains for Seacraft 2.5. When it was found, it was originally a naturally generated village. zac5 named it Coco Plains after a sheep he had during Seacraft Beta. The Southern Highway was built through the village, connecting it to Moose Forest and Cuprum Bay. Additionally, a road was built connecting Coco Plains to Wolfwood.

Coco Plains was officially released as part of Seacraft 3.0, along with the highways and other country towns. It immediately became popular with jaykobe and his friends, particularly Sog\_\_, 180Hedgy, Rockysoil, nimajneb and ItsMoose. They initially built houses along the Southern Highway, before expanding north with the construction of Forestbrush Way.

One of the last things they did was building a *Sonic the Hedgehog* themed area along Sonic Drive. It featured stained glass houses coloured after the major Sonic characters.

Since then, however, the area has been abandoned.
Summra's Rioters

Stub
“Time’s told me all about it.”
This page is a stub. In an ideal world, it would have a lot of information on it, but it doesn't. It needs help, and quick. You can help out by adding to it.

Summra's Rioters are a small cult situated in several towns along the Aeboran Sea. They believe in a God that condemns those who are curious, and insists on all people fitting the same mold of knowledge, ability, and appearance. The group is consisted entirely of humans.

They will quite often perform loud, attention-drawing acts to attract 'curious devils' which they will then seek to kill. Locals have learned to ignore the attention seeking, and go about their daily business, however, visitors will often fall into their traps, and end up being killed. Local law enforcement ignores the group's actions for undisclosed reasons.
Racehorse Stadium

## Structural Information

### Materials Used

Quartz, stone bricks, netherrack, bedrock, glowstone, sea lanterns, cobblestone walls

## Location Infomation

### L.G.A.

Council of Berk

**Racehorse Stadium** was released as part of Seacraft 2.3 for the Horse Race minigame. It is one of the largest structures in Seacraft.

## History

### How it began

The original idea was from Im\_Uncle\_Eddy who wanted a stadium to be present in Seacraft. Some of the operators discussed it and it was decided to be a horse-racing stadium. The spectating are was planned to be two storeys.

### Building the stadium

The first step of building the stadium was to construct a flat piece of land. This was created using multiple /fill commands. The centre of each side of this land was marked.

Soon, the actual building commenced. First, the horse racing area was built. The outside was made of quartz pillars. The track was made from red stained clay and the inner border was made from birch fences.

The entrance was made in the centre of the eastern side. This was the seating entrance. The wall was built high up and it curved over. Then, it was time to start on the turn. They originally had no particular design when the first curve was built. The way it was built was used for the next turn as well.

The seating area was made from stone bricks and it had chairs made out of quartz. It was built on two levels as planned. By now there was also an entrance for the racers.

The wall and the seating continued around the track. The curve design was accidentally changed when the third turn was constructed. Soon, the western wall was finished and the fourth turn was completed. The first two turns were adapted to the new design.

### Additional tweaks

After the release of Seacraft 3.0 some changes were made by ZacNVR. Firstly, he got rid of the existing entrance for racers, and made a new connection to get to the track from the main entrance. Additionally, giant text reading "Racehorse Stadium" was built on the front of the stadium.

The underside of the stadium was also decorated as it could be accessed via the new Southern railway line. It was decorated with a lush, alien-like vegetation for an nice view while travelling the railway tunnel.

## Trivia

* When Seacraft 2.3 was released, the stadium was the largest quartz structure in Seacraft.
* The stadium has the most fire out of any official structure.
* The stadium is one of the oldest structures in Seacraft with a well-recorded history.
* The stadium was built over 3 different biomes. This explains the weirdly coloured grass in the middle.
* Some of the stadium was built using /fill and /clone commands.
* Both the first and last teasers for Seacraft 2.3 were for the stadium.
* The stadium is large enough to fit the Seacraft Castle inside of it.

## Gallery

### Teaser images

The 2.3 promotional teaser for the stadium.Another 2.3 teaser with the stadium. This one shows that the stadium is the last step to completing the update.
Auto-Announcer

*"What happened to my house?"*This article features content which no longer exists on Seacraft.
The **Auto-Announcer** is Seacraft's automatic announcement system. It is run by a large redstone clock circuit underneath Spawn.

It was originally designed for the purpose of broadcasting various announcements in order to keep players informed of any necessary rules, systems or changes. The Auto-Announcer also has three interactive messages designed to help un-opped players. The Auto-Announcer also has room for a few advertisements.

## History

### Early history

The Auto-Announcer was made on the 12th of July, 2014, presumably sometime during Seacraft 2.0.1 - 2.0.3. Originally, there were three unique messages, and the system used the /say command, meaning that all the messages were plain white text preceded by "[@]".

The Auto-Annoucer went down in early August, likely due to griefing. After its repair, a new announcement threatened that griefers would be banned forever.

Sometime during Seacraft 2.1, likely on the 13th of September, the Auto-Announcer was changed, now using /tellraw commands, which allowed for custom formatting. The Auto-Announcer's messages were now in bold green text. This command change also allowed for messages that could be clicked on, which saw the addition of new interactive messages to remove hunger, stop rain and set the time to day. Initially, these interactive messages didn't work for un-opped players, but this was fixed by Seacraft 2.2.

As Reef Crystals became established, Auto-Announcer advertisements were available for purchase. edwardseychelles purchased an ad for his business "RIP Insurance", based on Sunflower Island.

### Expansion

Due to increased demand for advertisements from the Shopping Centre, ItsMoose expanded the Auto-Announcer and made space for potential future expansion. This was released as part of Seacraft 2.3.7.

### Removal

The Auto-Announcer was officially decommissioned at the release of Seacraft 3.0, being succeeded by the Automatic Announcement System.
Seacraft 2.3.10

<< Seacraft 2.3 < Seacraft 2.3.9 **Seacraft 2.3.10** Seacraft 2.3.12 > Seacraft 2.4 >>

## Seacraft 2.3.10

### Contributors

zac5

**Seacraft 2.3.10** released some minor changes to the Zoo and fixed an problematic glitch regarding the Nether portal at Spawn.

## Changes

* Modified Zoo
	+ Added wither skeletons
	+ Fixed slime pen
	+ Fixed magma cube pen
* Fixed Nether portal glitch

## Planning and Construction

At the time of the update's construction, zac5 noticed that the zoo had multiple issues. In particular, the slime pen had a tree which caused larger slimes to suffocate, and there was no pen for wither skeletons. Therefore, zac5 removed all of the objects in the slime pens and he added wither skeletons right next to the magma cubes. He also made the summon command for the wither skeletons both 1.8 and 1.9 compatible, as he knew a certain data tag would be changed in 1.9.

There was also a problem with the nether portal. If a player tried to go to/from The Nether, they would get stuck in the portal and then teleport back the the previous dimension, only to get stuck in the portal again. This was fixed by moving the portal at Spawn down a block.
Chiroptera

Life expectancy of around 75 years.
Age of adulthood is 19.

### Family Structure

Flying Fox bats are known for their low population, and incest problem. The population is divided into families:

* Adrear
The Adrears are a proud family, and the hosts to the Element of Light for the entire time Light Elementals have existed. They have very good relations with the L████s, and the two families are known for breeding.
* Aedi
The Aedis are the calmest family. They are neither large nor powerful, but the family has never had a major crisis.
* Dolan
The Dolans are seen as a lower class family. They often work or live with bats of other varieties, and sometimes even other anthro types.
* Gardiner
The Gardiners are a reclusive family.
* L████
The L████s are the most ████████ █████ family in █████████, ███████, and ████. They have good relations with the Adrears, due to the ███████ █████████ having ███████ ██, and other past history.
* Mathias
The Mathiases are a violent family.
* Mayes
The Mayeses are the a very successful business family.

## Vesper Bats

Life expectancy of around 100 years.
Age of adulthood is 19.
Cast of Darkening Stars

Cast of Darkening Stars. Minor cast not listed.

## Historical Cast

### First Elementals

* Neydo Dilibaro (Darkness)
* Draper Adrear (Light)
* Trinity (Fire)
* Nyx Riverfall (Water)
* Pollux (Wind)
* Castor (Earth)
* ᴙ (Death)
* Yeψis (Life)
* Angora Medium (Mind)
* Bragi Hœnir (Metal)
* Hearth Nightshade (Time)
* Ebisu-Osiri (Mystery)
* Ither with Storm Eyes (Lightning)
* Seygahd Crow (Force)

### Ancient

* Agatha Pierce (Darkness)
* Aria Harss (Death)
* Helga Order (Earth)
* Hrr'Ta the Moon Seer (Lightning)
* Ashley Johnathon  (Fire)
* Dwight Crowcross (Force)
* Katie Wolffe (Life)
* Reiner Adrear (Light)
* Sean Temper (Metal)
* Ivan Angora (Mind)
* Fern Anchor (Mystery)
* Tina Brown (Time)
* Dakota Aust (Water)
* Zachary Gaeron (Wind)
* John Brown

### Past

* Gabriel Hectus
* Ina Johnathon
* Marylin
* Philip Johnathon

## Previous Cast

### Elementals

* Razor Harss
* Ryan Harss
* Chira Tweedsley
* Hutch Johnathon
* Jamie Harss
* Rezel Thorzin
* Nicholas Wolffe
* Emerald Wolffe
* Starlet Moonseer
* Jitx Moonseer
* Moonlight Wolffe
* Lexi Austin
* Selwyn Lambyrth
* May Austin
* Liam Jordan
* Falaos Johnathon
* Max Crowcross

### Companion Animals

* Lance
* Axel
* Tricka
* Vulcan
* Rasmus
* Zeus
* Arminus
* Arrow
* Midnight
* Pandora
* Scryctus
* Kaaras
* Lickjuice
* Hurd
* Drabby
* Arthrys
* SFX

### Other

* Illadoce Lynet
* Mango Pássaro
* Aphelion Efflux Oeillade

## Main Cast

### Elementals

* L. Adrear
* Dark Harss
* Hugh Brown
* Momo Tweedsley
* Raole Hetzel Thorzin
* Mira Taer
* Aodhfionn Firth Wolffe
* Will'O'Wisp Haze
* Sylvan Hectus
* Kara E. Sentry
* Sonnerie Johnathon
* Nerissa Ren Alon
Macaria

**Macaria** is a town located by the shores of the Aeboran Sea, significantly distant from other towns and cities in Serentia. The landmass is surrounded mostly of water, the common way of transportation used to go there is by boat or by ship. Macaria is known for having a large amount of aquatic resources used for food and other materials. Trading is the town's most efficient way to balance their supplies and gain strong connections with other towns, led by the Tweedsley family and the Harrison family (yet to be introduced in the story). Markets of any sort are also found on every street of Macaria.

Storms are not very often in Macaria, which compliments the fact that fishing and travelling by boat are presumably safer. The only problem is that the most threatening sea creatures reside around the waters of the town, which can be a disadvantage.

## Culture and Beliefs

Macarians are known for their strange beliefs such as:

* The phase of the moon is important when planning events. One must fulfill their works on every phase, except for the warning period.
* Most buildings do not reach four floors, since the number "4" is considered bad luck in town.
* Seafood brings good health to those who are ill.
* You cannot mix the dark colors with light colors in artworks or walls, since Macarians believe that the dark colors represent bad luck, and it will cover the light colors that represent good luck.
* Giving birth to twins will cause them to be mentally divided: the other will be ran down by the right portion of the brain (the thoughtful and subjective part), while the other will be ran down by the left portion (the logical and objective part).
* Tying green ribbons on tree branches is a method of bidding farewell.

Macarians are naturally festive and lighthearted people. They are hospitable and welcoming with visitors, due to the fact that tourists are a pretty rare sight for them despite the beautiful sceneries that they offer.

## Known Residents

* Magnus Tweedsley
* Yera Tweedsley
* Momo Tweedsley
* Yumo Tweedsley
* Mavid Tweedsley (mentioned)
* Red/Enos Carmichael
* Adré
* The Harrison Family (unintroduced in the story)

## Trivia

* The name Macaria means "blessed", and is derived from the two figures of the ancient Greek religion and mythology:
	+ Macaria is the daughter of Heracles in the Heracleidae of Euripides.
	+ In Suda, Macaria is the daughter of Hades, who seemed to have embodied blessed death; the Suda connects her name to the figure of speech, "be gone to blessedness".
* Yan wanted Macaria to look like a mixture of the two countries she considers her homelands: Japan and the Philippines, evident to the beliefs, which are combinations of Japanese and Filipino superstitions. The culture alludes to the Philippines', and the land forms allude to Japan's, mainly Kyoto, where she once lived in.

Locations

SerentiaTailos ● Ironberg ● Harknest ● Hideston ● **Macaria** ● Prince ● Stoneyard
Barkson ● Yarrin

ChaimslandHenzelis

SeygahnIberium

Other
Hell