Quests

**Quests** are missions given to players that allow them to pursue diverse storylines and do meaningful tasks to help NPCs located around the world of Randumcraft. In return for doing quests, you will receive rewards such as emeralds, combat experience points, special items like unique armour or ingredients, and more. Some quests are part of various questlines (such as the Diamond Brothers series), or require specific quest items received by completing other quests (such as Concrete Day). Many quests also unlock new areas, merchants, dungeons and other content.

The quest book can be accessed by right-clicking with the quest book located in the bottom-right corner of your inventory. All the quests in the game are listed in the following order: **started** quests, **available** quests, quests that **cannot be started** due to the level requirement, and **completed** quests. Each entry in the quest book includes the quest's name, minimum level, and some relevant info depending on what stage of the quest you're on, as well as the quest's length. Length ranges from short to medium to long, representing the number of stages in the quest and often the danger and skill required to complete it.

Quests are usually given by **Quest NPCs**. These NPCs are recognized by their green name tags and light green sparkles floating around them; they can range from normal humans to many types of mobs, items and even inanimate objects such as blocks. They can generally be interacted with by right-clicking. Some quests are also started by entering certain areas and triggering events.

Quests are composed of different stages, or objectives, which must be completed in order to progress. The current stage for any given quest can be viewed at any time in the quest book. These objectives can include a variety of tasks such as gathering items, killing mobs, travelling to specific locations, solving puzzles and more. Once each objective is completed, the quest book will update with the next. Quests range from having two or three simple stages to as many as thirty; higher-level quests tend to involve more stages and objectives, and thus are generally longer, but this is not always the case. Notably, as Randumcraft's internal quest framework has developed over time, a quest's "length" is sometimes no longer representative of its actual length or number of objectives in the cases of more modern quests.

New quests are continuously added to the game, and many older and more outdated quests have been revamped, replaced or removed over time.

## List of quests

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* A Randum Encounter: It all starts with one step. Complete your delivery to Tulak and see what adventures await you.
* Dead in the Village: As you've been sheltered in Randum Town, the zombies nearby in the Wicked Wood have begun being more of a nuisance. Deal with them.
* Crom's Plea: Surrounded by zombies and skeletons, Crom left something important in the nearby mine, but is unable to get to it. Perhaps you could be of assistance?
* Buried Under: The Bandits of the nearby woods are storming Oldwood and stealing their supplies. Their leader must be apprehended and dealt with before it becomes a problem too great.
* Flight to Remember: Isaac, a newly appointed Balloon Operator, needs assistance getting to the three destination points on the first island. A long journey awaits you, but Isaac and his crew are more than willing to make you a member of an exclusive club for your efforts.
* Wayne and the Missing Relic: Wayne, old guildmaster of Baldock, has an odd request that will take you to the flat lakes of the island to find clues about a missing relic. Perhaps you're up to the challenge?