recursal/Fanatic-Fandom huggingface dataset:
Iron Serpent

**The Iron Serpent** is a location in *Mutant Year Zero: Road to Eden*. It is south of the Ark Outskirts and west from the East Outpost.

## Description

*The ancients used to travel in carts that ran along iron tracks that stretches in all directions. Few carts have survived and most tracks are hard to find as they remain hidden beneath rubble and heavy vegetation.*

## Enemies

* Hunter - patrolling by building near river to east

* Tank, Shaman and Butcher are camping at ruin of former train stations

* Two Zone Dog and a Mother Zone Dog near tunnel entrance to Metal Fields

## Items

* Common Scrap (x4) - under a caravan stuck in roots just east of the entrance to Ark Outskirts
* Broken Gun (Weapon Parts x5) - at the rail tracks where the path ends
* Common Scrap (x4) - just behind the rail tracks from the path
* Common Scrap (x4) - at the south end of the rail tracks
* Stalker Oscar Note - East of the front of the train.
* Broken Electronics (Scrap x8) - on a bench east of the enemy camp
* Helm of Wisdom - chest near path to Scraplands
* Old Tool Scrap (x6) - by the stacked cars at the Scraplands exit
* Rare Scrap (x8) - back end inside of the train
* Common Scrap (x4) - middle inside of the train
* 2x Broken Electronics (Scrap x8 each) - towards the front inside of the train
* Common Scrap (x4) - front end inside of the train
* Axe Warrior Armor - chest by the west side of the train
* 2x Broken Gun (Weapon Parts x5 each) - just west of the end of the train
* Chem Flare - just west of the end of the train
* Common Scrap (x4) - next to the Metal Fields exit
* Rambino - chest by the Shaman and Butcher
* Chem Flare - on a bench by the Shaman

## Gallery

Chest near one of the railway cars containing the Axe Warrior Armor.Chest near a campsite containing the Helm of Wisdom.
## Video Guide

On the right is a guide on how to clear the area without taking any damage on very hard.
GJR - 666

## **Description**

Long range rifle

The **GJR-666** is a long-range rifle in *Mutant Year Zero: Road to Eden*. Known locations:

1. It can be found in a chest in The World Ender.
2. It can also be bought at Iridia's after you hit level 50 (fully upgraded).

## Description

*A long-range rifle prototype, not much is know about this weapon, apart it being able to shoot a great distance and will rip though its target like a hot knife though ice - CHRONICLER AMADEUS*

## Upgrades

Level II: +1 Damage, +1 Crit Damage

Level III: +2 Damage, +2 Crit Damage (does not stack with Level II)

Ranger: +1 Damage, +1 Crit Damage (stacks with weapon upgrade)

## Cost

600 Scrap (before 20% discount) available at Iridia's shop after the party has hit level 50.

## Gallery

Location of weapon chest in World EnderGJR-666 in chestGJR-666 Game DescriptionGJR-666 Level IGJR-666 Level IIGJR-666 Level III
Rescue Hammon

**Rescue Hammon** is the mission that begins in the House of Bones after completion of Investigate the Crash Site. Hammon has been taken prisoner by the Nova Sect and their plan is to force him to 'talk to the Ancient's machines' and open the door to Eden. Once that is done, then the Nova Sect will destroy The Zone. Dux and Bormin, along with Selma and Magnus - who were previously in Hammon's expedition group - go along to help.  Continue to Izza and Fala after aquiring the mission.
Farrow

**Farrow** is a character in *Mutant Year Zero: Road to Eden*. During the official reveal she was shown using an Elysium - LR678 rifle, but in-game she comes with a Boomstick as a default weapon. Increase her stats to improve her chance to crit.

Farrow can be reached without engaging any enemies in Metal Fields.

Specializing in stealth and assassination, Farrow comes equipped with skills and gear that make her adept at quickly and quietly dispatching her foes. Her signature ability, Silent Assassin, doubles her critical strike chance against enemies while she's hidden. This makes her particularly valuable for initiating combat out of stealth, such as when picking off stragglers.

Other choices allow Farrow to remain hidden while moving between cover, and later she can mutate to possess extreme mobility, able to leap great distances or effortlessly gain high ground advantages.

## Mutations

Only one Minor (Square), one Major (Hexagon), and one Passive (Circle) mutation can be equipped at a time.

 Super Tendons (Passive) | Your leg tendons have become mutated, making them thicker and stronger. You are now able to move or sprint to high places freely and without the use of a ladder.

## Stat boosts

Farrow is the only Stalker capable of increasing their innate critical strike rate. Stat boosts are **always active** as long as there's points put into them; they don't have to be equipped like other mutations.

 Critical Booster | Permanently increases the chance of inflicting critical damage by 10/20%.

## Gallery

Farrow standingFarrow standing guardFarrow on Seed of Evil DLCMutant Year Zero Road to Eden - Farrow Reveal Trailer
Rot Warren

**The Rot Warren** is a location in *Mutant Year Zero: Road to Eden*. It is northeast of, and only accessible through The Sea Titans. Lair of the Horned Devil can also be reached from it. There are level 35 enemies in this area.

## Description

"What looks like a natural mound of dirt turns out to be some kind of ancient hideout. They say people huddled underground in fear of something. The two metal doors are exceptionally large and heavy. Hopefully, whatever the ancients hid from is not still around..."

## Dialogue

Upon entering, each Stalker mentioned about an old clan that lives underground in the area.

Bormin : *There's an underground complex near here. Very close. I think. Never seen it, but I heard about it. A clan lived in it, and they supposedly left some good stuff before disappearing*

Dux : *That underground clan from those stories, they used to live around here. We've getting close. Look for an entrance. I bet they left a lot of goodies behind for dear ol' Dux*

Selma : *Hammon told me about an underground complex near here. Look out for an entrance. The clan living inside is long gone, I think, so we should have the place to ourselves.*

Magnus : *I hear stories about a clan that used to live under the ground, in some kind of bunker. If the stories are right, we should be standing above it right now.*

Farrow : *There was an old clan living around here. They lived in a big hole in the ground, can you believe that? I think the entrance is nearby. Look out for it.*

## Point of Interest

Bormin : *Someone busted in here recently. There might some of our rot-head buddies down there. Look alive.*
Dux : *Check this out. Whatever busted through this gate might still be in there. Uh, time to pack up and go home, right? What d'ya think?*
Selma : *This gate is ancient. But whatever broke through this gate broke through it just recently. Whatever broke through might still be in there*
*Magnus :* This gate is centuries old, but whatever split it open was here within the last day. Whatever's in there might be waiting for us.
After rescuing him, we pretty much know about this Rot Warren community. They managed to hide themself pretty well inside the bunker for decades until one day, Ghouls managed to barge into this bunker using this truck that he is tied to.
We managed to catch up on important clues that the Ghoul leader ( Grey One ) are planning to destroy the Ark using sort of weapons to blow up it and they managed to repopulate themself like Zone Rats in the north .
After rescued by Stalkers, it seems that Ebba just stay in that area.

## Enemies

Located just outside of the terminal room where the Med-Bot were patrolling

## Items

* Bunker Life (Note) - in the room with a lot of computer terminals
* Gladiator Armor - chest guarded by Shaman, Hunter and Pyro

## Video Guide

Here is a video guide on how to clear the area without taking any damage.
Telekinesis Shield

**Telekinesis Shield** is a passive Mutation for Magnus in *Mutant Year Zero: Road to Eden*.

## Description

*Your powerful psychic abilities generate a shield that has a 25% chance Of picking bullets out Of thin air, preventing them from dealing any damage.*

## Stats

25% chance of pulling bullets (even energy projectiles) out of the air
Wraith

The *Wraith* is a rifle type weapon in 'Mutant Year Zero: Seed of Evil'. It can be found during an encounter with Bot Lover in The Sea Titans (although it may be random) that will appear as a message during the DLC.

It appears as a silenced version of the Rambino in a green or camo pattern.

## Description

*This silenced version of the RAMBINO, was suitably named 'WRAITH' by one of its previous owners. When combined with a multi-shot mutation or ability it can be devastating. CHRONICLER DEMENTUS*
Red Plague

The Red Plague is the pandemic which the infected eyes would go red and bloods would shoot out from their ears, hence the name.

`If you see something, say something. Report all citizens who show signs of unhealthy skin tone, bleeding orifices, continual vomiting, hallucinations, strange behavior, or suicidal ideation.`

*Polis-Bot* in *Metal Field*
Herpes Mask

The "Herpes Mask" is an Outfit item in Mutant Year Zero: Seed of Evil. Known locations: Hall of Electric Coffins

It is located behind the patrol path for a tank. It is possible to sneak to this area without drawing aggro. There is also an artifact in the area.

## Description

''The blockchainers were a cult that thought they could rule the world by making up an invisible currency that only they could gather by using hideous amounts of energy. However due to an EMP attack, their virtual earnings became virtually obsolete. This VR (Virtually Reliable) mask was worn by the cults most most devoted members. The mask restricts the users; vision almost completely, in exchange for this handicap (and the fact that you look like an idiot), the mask will grant a 100% critical bonus. CHRONICLER HIRANI''

## Effects

Gives the character's attacks +100% critical chance when hidden.
Pipegun

The **Pipegun** is a ranged weapon in *Mutant Year Zero: Road to Eden*. Known locations:

1. Sold at Iridia's after level 10
2. Izza and Fala in a chest behind the diner building . (Guarded by tank and hunter)

## Description

*Cobbled together from various metal parts and pipes, this crude gun offers decent capacity and reasonable accuracy. A common Stalker weapon. - CHRONICLER AMADEUS*

## Gallery

Pipegun inside chestLocation of Weapon chest in Izza and FalaIn game description of PipegunPipegun - Level 1Pipegun - Level 2Pipegun - Level 3
MIMIR PC98

The **MIMIR - PC** is a shotgun used in *Mutant Year Zero: Road to Eden*. Found in a weapon box in the middle of a crossroad in the Graves Of The Ancient (closer to The Forbidden City) without engaging any enemies.

## Description

*A huge, powerful Enclave weapon rumored to be from Eden itself. Sometimes seen being carried by Tank Ghouls. CHRONICLER AMADEUS*

## Effects

Can destroy covers

Knock back enemies

## Upgrades

Level II: +1 Damage, +1 Crit Damage

Level III: +2 Damage, +2 Crit Damage (does not stack with Level II)

Ranger: +1 Damage, +1 Crit Damage (stacks with weapon upgrade)
Chief Grey One

Chief Grey One is one of the mini boss that you might find in Mutant Year Zero : Road to Eden.

He is found at Lair of the Horned Devil trying to reprogram a MIMIR Z600 to destroy other settlements and eventually the Ark.

## Gallery

Close up of Chief Grey OneChief Grey One in armed modeChief Grey One front viewChief Grey One from backview
Chief Husse

Chief Husse is one of the mini boss that you will encounter during the playthrough at Fallen Angel. He is supposedly at Fallen Angel to steal some scraps for himself before is noticed by The Gray One.

He is seen wearing Ghoul Armor with hoods and mask , equipped with scattergun with weapon mod Red eye.

Due to his significant more HP at this stage, it is best to equipped Stalkers beforehand with items below before taking him and his group head-on.

(i) Stalker vest

(ii) Explorer Helm

(iii) Gaper
Hand Grenade

## **Description**

Creates a large damaging explosion.

The **Hand Grenade** is a weapon item in *Mutant Year Zero: Road to Eden*.

It can be used to destroy cover in the targeted area to prevent the enemy (and the player) from hiding in that range. It also does damage to enemies and players within range. .

## Description

*An ancient relic from a war which pre-dates the Enclaves, somehow still functional and very dangerous. Creates a*
large explosion when thrown.

- CHRONICLER SEPTIM

## Appearance

The Hand Grenade appears as a German M24 stick grenade, with a metal canister, and a wooden handle, which is held to fling at enemies. When viewed in an inventory, the canister has a series of stenciled words on them, but is not legible at the games render

## Effects

Destroys cover and causes 4 damage to enemies within a 5 tile radius. If the enemies is hiding behind a cover, it will destroy the cover as well.

## Gallery

Range of Hand Grenade ExplosiveHand Grenade IconsHand Grenade found
Mutant Year Zero: Road to Eden Wiki

**Dux****Bormin****Selma****Farrow****Magnus****Artifacts****Notes****Locations****Weapons****Mutations****How to Play****About the Game****Seed of Evil**

Mutant Year Zero Road to Eden - Launch TrailerWhat is Mutant Year Zero Road to Eden?Mutant Year Zero Road to Eden - Cinematic Reveal TrailerMutant Year Zero Road to Eden - First Gameplay

The Mutant Year Zero: Road to Eden Wiki is a collaborative resource about Mutant Year Zero games that anyone can edit. We are currently editing over 201 articles, and 903 files, and you can help!
Help **•** Terms of Use **•** Wanted Pages **•** Administrators **•** Categories

1/5

Twitter
Stinger

The **Stinger** is a pistol type weapon in *Mutant Year Zero: Road to Eden* and a starting weapon for Bormin and Dux. It has a close to mid range. This weapon can be upgraded at Delta's Fix Pit.

## Description

*A pretty basic pistol and quite common Zone weapon. Designs vary depending upon the region they come from and which types of scrap the were constructed of. - CHRONICLER ELI*

## Appearance

The Stinger Pistol is a basic firearm in *Mutant Year Zero: Road to Eden.* It appears as a triple-barreled, pepperbox-style revolver, made of scrap and junk. As it is upgraded, the model becomes cleaner and more machined-looking.

## Gallery

Stinger Level IIStinger Level IIIBormin equipped with StingerDux equipped with Stinger
Robot

Robots are remnant of the old age where more and more are frequently seen inside the Zone.

Some robots such as Med-Bots would not harm the Mutants or Humans (such as Med-Bot) but others such as Polis-Bot will harm the user.

## Dialogue

Bormin : *Elder almighty, that's a metal man. A real metal man, walking around and everything.*

Dux : *Let me ask you guys something, is that a metal man working in there? Like a man made out of metal?*

Selma :  *Now I've seen it all... I think that's a Robot, an actual working Robot.*
Mimir C/R 33 Scope

The **Mimir C/R 33 Scope** is a weapon mod in *Mutant Year Zero: Road to Eden*. Upgrade weapons by adding mods in Delta's Workshop on the Ark. Known locations:

1. It can be found on a body of one of the Tanks in Cultlands.
2. It can also be bought at Iridia's Shop after you hit level 50.

## Description

*Legendary scope which according to a certain Stalker fell from the sky, will improve the Range and Critical chance of any weapon it is fixed to. - CHRONICLER AMADEUS*

## Effects

* +15% Critical Chance
* +30% Weapon Range

## Cost

200 Scrap (before 20% discount) available at Iridia's Shop after the party has hit level 50.
State Switcher

## **Description**

Long range rifle

The **State Switcher** is a rifle weapon in *Mutant Year Zero: Road to Eden*. The weapon was located in a chest in the Cave of Fear which are guarded by Hunter , Pyro and Med-Bot sandwhiched between the Ambulance and Electroflux van.

## Description

"*A roughly crafted long-range 'rail-rifle' formed of parallel banks of batteries and magnets. This alignment allows the State Switcher to fire a metal slug with some force and to quite a far distance."* - CHRONICLER AMADEUS

## Gallery

State Switcher inside the chestLocation of State Switcher in Cave of FearIn Game DescriptionState Switcher - Level 1State Switcher - Level 2State Switcher - Level 3
Magnus

**Magnus** is a character in *Mutant Year Zero: Road to Eden*.

Players will be able play Magnus after completing House of Bones. He is a mutant but looks entirely human as his mutations are internal. His mind has been 'gifted' with special powers, but unlike the Nova Sect, he doesn't appear to be mentally insane, but is instead - calm. Magnus was part of Hammon's team but after they were ambushed by Nova Sect, they took Hammon, and left the captured Magnus to die. He is found and freed by Bormin, Dux, and Selma - his former partner.

## In-game Description

*Nothing rattles this quiet warrior. Magnus can be still as moonlight or strike like a lightning bolt. He's tuned to a frequency only he can hear. Some say the spirit voices of this rotting world call out to him. Too aloof to have*
friends, but trustworthy to a fault.

## Mutations

* **Dodge Dash**- Minor - Immune to Overwatch attacks whilst sprinting
	+ *You can move lightning fast in short bursts, allowing you to dash past enemies with 100% chance Of dodging any overwatch shots.*
* **Telekinesis Shield** - Passive - 25% chance of pulling bullets out of the air
	+ *Your powerful psychic abilities generate a shield that has a 25% chance Of picking bullets out Of thin air, preventing them from dealing any damage.*
* **Sneak** - Minor - Sneak between covers - 2 kills to recharge
	+ *The years of creeping around the Zone have paid off, your cat-like senses have made you supremely aware of your surroundings, giving you the ability to pass by others (mostly) unnoticed.*
* **Puppeteer** - Major - Control an organic enemy - 3 kills to recharge
	+ *By sheer force of will you can take control of other humanoid creatures and turn them into your puppets.*
* **Chain Lightning** - Major - Electrical attack that jumps between grouped enemies - 2 kills to recharge
	+ *You are able to generate a strong bioelectrical charge which can be sent out through your hands. This will bounce between enemies if they are in close proximity to oneanother.*
* **Run 'N' Gun** - Minor - Enables an action after sprinting
	+ *After using your second Action Point, your body can trigger a burst of reserve stamina, which allows you to perform an action aftertwards. useful for reaching enemies who are faraway from the crew. Note: This must be activated before you have spent both Action Points.*
* **Silent Assassin** - Passive - Doubles critical chance when shooting whilst hidden
	+ *Like the dome-headed assassins of the past, you are able to do great damage whilst hidden from your target. That's as long as you hit... Man.*
* **Skull Splitter** - Minor - 100% Critical Chance with a 25% loss to accuracy - 3 kills to recharge
	+ *Enhanced critical chance allows you to pop' the head of an enemy as easily as popping the boils on Bormin's back. This wild behaviour will cost you some accuracy.*

## Trivia

* Despite Bormin's assertion that Magnus is only a mutant on the inside, Magnus' appearance is even more abnormal than Selma's. His skin seems to be cracked and fracturing, and his right eye clearly glows.

## Gallery

First time , we meet Magnus pin on MIMIR Z800In Game Portrait of MagnusMagnus on Seed of Evil DLC
Brother Bodin

Brother Bodin is part of Nova Sect ,where they resist the Rot and able to wander across the Zone without wearing protective gas mask. He is at the Sea Titans to recruit Ghouls to join their Nova Sect after he captures Hammon successfully.

However, from his appearances , it seems like his head grown to larger size, which makes him have unique ability to use their mind as weapons. He is wearing a contraption that may help him to conjure electricity to attack the player.

It is believed that Hammon's team encountered them in the Zone and Brother Bodin may be using psychic attack and cause all the Stalkers to suffer from psychic attack and render them in coma states for 2 days, according to Selma.

## Abilities

**Power Up** : He is able to power up the enemies with +3 Armour

**Lightning Attack** : He is able to attack Stalker with 3 damage

## Gallery

Brother Bodin Close UpBrother Bodin Power Up Sect HunterBrother Bodin cast lighting attack on DuxBrother Bodin HidingBrother Bodin View From BackBrother Bodin Side View
Run 'N' Gun

**Run 'N' Gun** is a Mutation for Bormin, Magnus, and Selma in *Mutant Year Zero: Road to Eden*.

## Description

*After using your second Action Point, your body can trigger a burst of reserve stamina, which allows you to perform an action aftertwards. useful for reaching enemies who are faraway from the crew. Note: This must be activated before you have spent both Action Points.*
Rambino

## **Description**

A semi-automatic rifle with a high rate of fire.

The **Rambino** is a a semi-automatic rifle in *Mutant Year Zero: Road to Eden*. Known locations:

1. Magnus has one once you rescued him in House of Bones .
2. Weapon chest in The Iron Serpent located at abandoned train station guarded by Tank, Butcher and Shaman.
3. Weapon chest in Lair of the Horned Devil (south western side) located beside red car which is patrolled by Marauder

## Description

*Ancient semi-automatic rifle with a high rate of fire. This weapon can deliver decent damage, but is noisy and will attract the attention of any enemies nearby.* - CHRONICLER ELI

The Rambino starts out with the appearance of a battered semi-automatic rifle, fitted with a box magazine, wooden stock, and a rusty metal exterior. As it is upgraded, the Rambino becomes more maintained, machined and modern-looking.

## Upgrades

* Level II: +1 Damage, +1 Crit Damage
* Level III: +2 Damage, +2 Crit Damage (does not stack with Level II)
* Ranger: +1 Damage, +1 Crit Damage (stacks with weapon upgrade)

## Gallery

Rambino inside the chestRambino location in Iron SerpentRambino location in Lair of the Horned DevilRambino - Level IIIRambino Level IRambino Level IIRambino Level III
Hayashi Coco

## Social Media

###

**Hayashi Coco** (林 (はやし) 鼓子 (ここ) ), or Hayamaru (はやまる), is a member and the center of Run Girls, Run!. Her image color is Red. She is also the youngest member.

## Official Profile

* Birthday: May 15, 2002
* Birthplace: Shizuoka Prefecture
* Blood Type: A
* Hobby: Music appreciation
* Skill: Drawing illustrations, drums

## Navigation

* Slide Ride
* Ringo no Ki
* Kiratto Start
* Go! Up! Stardom!
* Break the Blue!!
* Darling Darling
* never-ending!!
* Diamond Smile
* Mizugi to Suika
* Sakasama no Gaudi
* Share the light
* Illuminage・Land
 **Singles** | Slide Ride* Slide Ride
* Sakura Gelato
 • Kiratto Start* Kiratto Start
* Prima☆Donna? Memorial!
 • Go! Up! Stardom* Go! Up! Stardom!
* Aki Iro Tweed
 • Break the Blue!!/never-ending!!* Break the Blue!!
* never-ending!!
 • Diamond Smile* Diamond Smile
* Seishun Algorithm
 • Share the light* Share the light
* Kiralist・Jewelist
* Snow・Glider
 • Luminance Princess* Luminance Princess
* My Best Shine!!
 • Dreaming☆Channel!* Dreaming☆Channel!
* Mugendai Runner
Weapon Parts

**Weapon Parts** are unique alternate currency resource item in *Mutant Year Zero: Road to Eden*.

In the desolate expanse of the Zone, there are some remnant of ancient technologies lies amongst the ruin and debris. Amongst of them is the **Weapon Parts**. Weapon parts can be scavenged across the Zone but it is more scarcely scattered across the Zone's harsh landscape. It can be the remnants of slain/fallen Ghouls , other Stalkers, or even from robots. Sometimes, it may be found inside some long forgotten hidden cache, remnants of Old Age .

They can take on many type of various forms. Some are single broken gun, some are bundled of multiple scraps with broken guns. The conditions on the broken guns are no great: Their barrels may bent or twisted, their stocks shattered, and their firing mechanism jammed. Yet, despite their broken state, these parts still hold some potential value, their sturdy frames and intricate components offering a glimpse of their former glory. Usually, Scavengers can sense of these BROKEN GUNS shining white ethereal glow when they shone torch light on it.

All of the scavenged parts can be brought back and traded with Delta, the Ark's resident weapon's gearhead, whom oversees over a workshop filled with salvaged weaponry parts and discarded technology. All of the weapon parts are carefully examined, her fingers tracing the intricate mechanisms and hardened mechanical parts to be traded into upgrades which enhance the weapons' base damage and critical damage, transforming them into formidable tweapons.

## Gallery

Weapon Parts in form of Broken GunWeapon parts dropped by enemiesBroken rifle near the skeletonBroken guns from massacred ghoulBroken rifles dropped by recently slain ghouls
The Fallen Angel

**The Fallen Angel** is a location in *Mutant Year Zero: Road to Eden*. It is an optional area that is located east of The High Road. MIMIR Needle Pistol can be found here.

## Description

*After picking up a low frequency signal from some kinds of ancient crash site, you realize that this might also be a great source of scrap and other valuables.*

## Points of Interest

The wreckage of a twin rotor helicopter with MIMIR logo on the loading bay. it is also where Chief Husse camp.
It will trigger some interesting dialogue if any Stalker investigate the corpse wearing some kinds of pilot suits inside the crashed helicopter:
Bormin: *This guy looks a long way from home. Maybe he's one of the* Ancients*, sent down from space to keep us from doing bad stuff or whatever those Ancients do.*
Dux  : *Huh, that's funny. Saw a storybook in the Ark about the Ancients, and they were wearing suits of armor, just like this.*
Selma: *Never seen any corpse dressed like this before. Think he piloted this machine?*

## Items

* Old Tool Scrap (x6) - near the river at the road to The High Road
* Common Scraps (x4) - in middle of the forest, northeast from entrance
* Common Scraps (x4) - wall near patrolling Butcher and Hunter
* Hipster Fruit Tester - near patrolling Butcher and Hunter
* Broken Electronics (Scrap x8) - by the Hipster Fruit Tester
* Rare Scraps (x8) - near front of the helicopter
* Common Scraps (x4) - behind helicopter
* Alpha Level Clearance Only (Note) - by the helicopter
* Explorer Helm - chest inside helicopter
* Common Scraps (x4) - behind helicopter near the uphill slope road
* Broken Gun (Weapon Parts x5) : at bench overlooking the helicopter
* Common Scraps (x4) - path leading to overlook
* Stalker Vest - chest by the Med-Bot
* Broken Gun (Weapon Parts x5) - by the Med-Bot
* Broken Gun (Weapon Parts x5) - by the Med-Bot
* Rare Scraps (x8) - by the Med-Bot
* Common Scraps (x4) - woods south of enemy camp
* Broken Electronics (Scraps x8) - by the helicopter
* MIMIR Needle Pistol - chest in the enemy camp
* Chem Flare - crate in the enemy camp
* Common Scraps (x4) - near helicopter crate
* Common Scraps (x4) - back of helicopter, by enemy camp
* Common scraps - dropped by lone patrolling Butcher
* Medkit - dropped by Zone Dog

Common Scrap (back of helicopter)Chem Flare, Common Scraps (helicopter)Common Scrap (woods south of camp)Broken Electronics (helicopter)Broken Gun, Stalker Vest, Rare Scraps (by Med-Bot)Common Scrap (path to overlook)Common Scrap (slope behind helicopter)Common Scrap (behind helicopter)Rare Scrap (helicopter and wall)Common Scrap (wall near patrols)Common Scrap (NE woods)Old Tool Scrap (river)Note (helicopter)Mimir Needle Pistol (enemy camp)Hipster Fruit Tester, Broken Electronics (near patrols)Explorer Helm (inside helicopter)Broken guns inside crashed helicopterBroken guns on the top of hill overlooking the crashed helicopter
Polis Armor

## Description

Looks impressive enough that some mutants will respect your authority without question.

The ***Polis Armor***is an armor suit in *Mutant Year Zero: Road to Eden*. Known locations:

1. Metal Fields - Located inside a chest just behind the area where you meet Farrow for first time

## Description

*Originally donned by the 'Polis' which may have been a group of musicians from ancient times. This gear provides some light protection and it looks impressive enough that some mutants will respect your authority without question. CHRONICLER DENTUS*

## Effects

* +2 Armor
* +4 Health
* +4 Throwing Range

## Gallery

Polis Armor inside the chestLocation of Polis Armor in Metal FieldsIn game description
Mimir - Driver 30

## **Description**

Adds a high speed spin to the projectile that increases the chance of knocking back the enemy.

The MIMIR*- Driver 30*  is a weapon mod in *Mutant Year Zero: Road to Eden*. Upgrade weapons by adding mods in Delta's Workshop on the Ark.

## Description

*(Damage Module) Ancient drill unit which can be mounted to any weapon. This adds a high speed spin to whatever*
projectile is fired increasing the chance of knocking back its target.
Grogg Den

**The Grogg Den** is a location in *Mutant Year Zero: Road to Eden*. It is accessible to the south of Cultlands.

## Dialogue

When the Stalkers first entered the area, all of them commented they smell the sweet distinct aroma of the grog.

Bormin: *Does my snout deceive me, or do I smell grogg? Luscious, nasty grogg.*

Dux : *Ooh, know what I smell? That's Grogg. Ooh! I'd kill for a mug of Grogg right now.*

Magnus: *I smell grogg. Yeah, that's grogg, Guaranteed. Up ahead. Smells good. Real good.*

Selma : *Am I crazy or is there the distinct smell of grogg in the air? Makes me thirsty.*

Farrow: *Am I going completely mental. or is that the smell of grogg? Sweet, delicious grogg? Out here?*

## Point of Interest

Bormin: *Up ahead, the legendary Grogg Den. Here is where the Ancients brewed their magic grog. Or some shit like that.*
Dux : *Grogg Den, up ahead. I hear the Ancients had massive parties here. They got wasted on magic grogg and headbutted each other. Ah, being ancient would be super cool*
Selma: *Hammon told me about this place, the Grogg Den. Ancients were supposed to get drunk here, for some manhood ritual or something.*
Magnus : *Hammon told me about this place. He called it the Grogg Den, The Ancients used to brew magic grogg here, he said. Heh-heh. I could use a little grogg right now*

Bormin : *Pripp would be jealous of this operation.*
Dux: *Pripp's going to be so jealous. Look at these grogg-makers! They're huge !*
Magnus : *They got a hidden, grogg-making empire here. Not bad.*
Selma : *Look at the size of these kettles. Every one filled with grog. I'm getting really thirsty.*
Bormin : *This is one hell of a fireworks show. Looks like the Pyro Ghouls' whole arsenal.*
Dux: *Wow, look at all these molotov cocktails. Wanna light one, just to see what happens?*
Selma : *Nobody light a match right now, okay? This is a pile of molotov cocktails, locked and loaded.*
Magnus : *They made themselves a load of molotov cocktails. These Pyro Ghouls are straight-up maniacs.*
Bormin :*This is paper, like the stuff in Hammon's diary. Never seen so much of it.*
Selma : *Look at all this paper. Makes me think of Hammon, writing in his journal every day. I miss him.*
Magnus : *Huh, paper. Don't see much of that anymore.*
Farrow: *This stuff on the floor is paper right? I thought they made hats out of paper. What is it doing on the floor? Is it growing?*
Dux : *Look at all this paper. You ever seen this much paper before? You think Pripps would be into this?*

## Items

* Grogg Milker - in the barn to the northwest
* Elysium - LR678 - chest in the building high up in the east
* Red Eye - drops from Chief Pyra
* Notes#FISHMÅS BILL - building high up in the east
Ancient Sight

## **Description**

Weapon modification used to extend weapon range.

The **Ancient Sight** is a weapons modification that can be purchased from Iridia's Shop on the Ark. Its purpose is to add additional range to the weapon it is used on. Players will need to take it to Delta's Fix Pit to have the mod installed at the workbench.

## Description

*Iron Sight from a war that pre-dates the Ark, old but sturdy. Increases the Range of whatever weapon it is mounted on.* - CHRONICLER DEMENTUS
MIMIR Z600

MIMIR Z600 is a bipedal robot that are larger than Stalkers and Ghouls alike.

During the early games, you can see these destroyed robots at many places.

Like other robots, it is susceptible to EMP attacks which will render them incapacitated for 2 turns .

## Gallery

Stalkers examined the destroyed MIMIR Z600MIMIR Z600 in Lair of the Horned Devil
Sea Titans

**The Sea Titans** is a location in *Mutant Year Zero: Road to Eden* that is northwest of the Cave of Fear. The Rot Warren and House of Bones can also be reached from it. This will be the first time in the game, you will meet Nova Sect factions

## Dialogue

Selma: *Hammon told me he wanted to cross a big body of water to get to a place called the House of Bones. He said the crash site was near there.*

## Points of Interest

This is a camping vehicles that are parked near to Brother Bodin's camp.
A restaurant located on top of the hill overlooking the ferry. You can also take down one of the patrolling Sect Butcher here near the cliff overlooking the bferry.

## Items

* Hand Grenade - next to a tree behind the broken crash barrier
* Medkit - Outside of left side Cave of Fear exit (a bunch of corpse bag is piling up)
* Broken Gun (Weapon Parts x5) - next to an ambulance behind the broken crash barrier
* Fertility Crown - chest at the highway near the tunnel exit
* Rare Scrap (x8) - next to the ambulance close to the fertility crown
* Stalker Anton Note - highway near the tunnel exit
* Broken Gun (Weapon Parts x5) - close to the locked pier
* Common Scrap (x4) - near entrance to The Rot Warren
* Stalker Kalle Note - near entrance to The Rot Warren
* MESSAGE to 555-6789390 (Note) - playground near ferry
* Old Tool Scrap (x6) - next to the red car with caravan close to Brother Bodin
* 2x Broken Gun (Weapon Parts x5 each) - in the inlet between the rock walls on the high ground
* Rare Scrap (x8) - in the inlet between the rock walls on the high ground
* Ancient Eye - Sect Hunter at the restaurant drops this
* Hand Grenade - inside the restaurant
* Valuable Scrap (x8) - inside the restaurant
* Common Scrap (x4) - in front of a boat on the pier next to the ferry
* Common Scrap (x4) - at the end of the pier next to the ferry
* Molotov - dropped by Sect Pyro
* EMP Grenade - dropped by Brother Bodin
* **Evac Control Key** - corpse on the ground level of the ferry
* Smoke Grenade - dropped by one of the Butchers on the ferry
* Common Scrap (x4) - on the top level of the ferry
* Chem Flare - on the south western stairs on the ferry
* Old Tool Scrap (x6) - in the back of the SUV on the ferry
* Power Brick - located in a car engine compartment on the ferry's lower deck
* Common Scrap (x4) - on the north western end of the ferry
* Common Scrap (x4) - behind the rusty white van in the middle of the ferry
* Rare Scrap (x8) - next to the car with caravan on the ferry
* Old Tool Scrap (x6) - next to the north eastern stairs of the ferry
* Pyro Armor - requires the Evac Control Key to access the area
* Broken Electronics (Scrap x8) - on the locked pier
* Common Scrap (x4) - on the locked pier

## Gallery

Evac Control Key - Sea of TitansSecret Area unlocked upon getting the keys
## Video Guide

This is a guide that will show you how to clear the area without taking any damage.
Chem Flare

## **Description**

Flare used to light up a targeted area.

The **Chem Flare** is a grenade type item that lights up a targeted area after it is thrown. It has a 5 meter range.

## Description

*When activated, the chemicals in this flare will bathe the surrounding area in a bright light, increasing the chance of hitting any target within its radius.* - CHRONICLER SEPTIM

## Gallery

Chem Flare on the GroundClose up of chem flare
Smoke Grenade

The **Smoke Grenade** is a grenade slot item in *Mutant Year Zero: Road to Eden*. To use it, players will need to target the tile in which it is to deploy. Once it lands, it will block visuals sighting of players and enemies within range.

## Description

When lit and thrown, this grenade will fill a large area with dense smoke which will block the line of sight for
enemies and heroes alike. Useful if you are pinned down and need to make an escape. - CHRONICLER AMADEUS

## Effect

Blocks line of sight

Put out the fire

## Gallery

Icon of Smoke GrenadeSmoke Grenade Found in the wildSect Tank is blocked by the smoke grenadeSmoke Grenade Effect and Range
Lux's Lights

Lux's Light is the artifacts in the Mutant Year Zero: Road to Eden .

It is only optional artifacts in the game where it is only accessible **by not returning** Lux's Key in the tower buildings in Castle of Light.

## Dialogue

Each Stalker will have the comment on this artifacts when they got a hold to it

Selma: *I have heard of these, they were used in Ancient religious ceremonies related to mass consumerism.*

Farrow: *Awwww... the itty bitty lights are so pretty ! Do you think these were important to Lux ?*

Magnus: *Chroniclers talk of extended periods of rituals, held during the over coldest of seasons. I believe the lights were used during those arcane ceremonies.*

Dux: *Aw man! Would you look at these? I have never seen something so beautiful !*

Bormin: *Jeez, Lux must have been a happy boy when he got hold of these, probably used on special occasion .*

## Description

*A rope of electrically powered ceremonial religious lights, passed down over the centuries. Lux's most prized possession.*

CHRONICLER HIPPOCANTUS

## Gallery

Location of Lux' Light in the basementLux's light artifactGame description
Cultlands

The **Cultlands** is a location in *Mutant Year Zero: Road to Eden*. It is to the east of Metal Fields. The Grogg Den and Spear of Heaven can also be reached from it.

Upon entering, Stalkers can be heard commenting this is furthest South they had ever been from the Ark

Bormin : *No one's been this far south before. From here on, we don't know anything but the stories, like of house sized warmachines, dead in the fields. And other things*

Dux : *You wanted me to worth so I went north. I didn't complain one bit. But now we're going south. More south than anybody's been before and I don't like it! There's like nightmare flowers and... zone smog out here. I know the legends!*

Selma : *This far south, there are stories and legends of dead towns, with terrible secrets buried beneath them inside metal tombs. But no one knows, because no one, not even stalkers have gone this far before.*

Magnus : *No one from the Ark has ever ventured this far south and returned. We're true pioneers. Or dead meat*

Farrow : *A few people from my settlement came this far south once. They just didn't come back. Some say their bodies were turned into plants and eaten by evil wizard place gives me the creeps*

## Point of Interest

Stalkers will comment on the Harvester which looks like a weapons upon investigate it.
Magnus - *A weapon of war, this was. Pure, armor-plated destruction.*
Bormin - *Heavily armored. Steel teeth. Must've been some combat machine.*
Dux - *Yikes. This is, like, a war machine, yeah? Thick armor and big teeth.*
Selma - *Whoever built this thing was a straight up maniac. Must've destroyed on the battlefield.*
Stalkers will spot two Ghouls (Sect Pyro and Sect Butcher) standing guard near the main entrance
Bormin - *Got some ghouls guarding the gate. Let's do this.*
Dux - *Some ghouls up ahead. Guarding the entrance to the farm. TIme for hunter mode*
Magnus - *Some ghouls are guarding the gate. Time to do what we do best*
Selma - *Got some ghouls up ahead, people. Slow it down.*
Bormin : *This is more grub than the ghouls could ever eat. What's going on here?*
Dux : *All this grub is making me hungry. This could feed the whole Ark! Or Bormin.*
Magnus : *So much food. I bet they don't have enough stomachs to eat it. So where is it going?*
Selma : *Now this is what dreams are made of Food as far as the eye can see. Who's eating it all?*
Bormin :*Looks like they found the perfect fertilizer for these mushrooms Dead bodies.*
Dux : *Uh, anybody notice these mushrooms are growing out of dead bodies? What kind of sicko farm is this?*
Magnus : *I advise you not to look down, unless you want see mushrooms growing out of dead bodies.*
Selma : *Wouldn't look down if I were you. These mushrooms are growing out of dead bodies*
Farrow : *I'm going to totally ignore the mushrooms growing out of dead bodies because I just don't have time to lose my mind right now.*

Items

* Ingmar's Journal Page 154 (Note) - near the path to Spear of Heaven
* Mimir Zero G-08 - chest by Brother Lundgren
* Mimir C/R 33 Scope - dropped by Sect Tank near tractor
* Magazine - hug the left wall for a very short distance when entering the zone via The Grogg Den.
EMP Grenade

EMP Grenade is a grenade type found in the Mutant Year Zero: Road to Eden.

Disables Robotic Enemies

Damage 0

Radius 5.0

Description

A grenade that discharges a strong electrical pulse. Useless against living things but useful against mechanical foes.

## Dialogue

*Ah, these are really something special. Found these up North, in the hull of a ship. They're EMP grenades. Any machine within the blast radius shuts down immediately. I don't see many working machines nowadays, though.*

## Gallery

EMP Grenade IsolatedEMP Grenade rangeEMP Grenade blast EMP Wave upon hitEMP Grenade
Upcoming features

*See also: Version history.*
**Upcoming features** for *Mutant Year Zero: Road to Eden*.

### Focus

* Focus is on polishing the game, DLCs will be added later on. There are no new details currently.
* At the moment there is no confirmed ETA for when Stalker Trials is being released on consoles.

## References

1. ↑ Jens Erik Vaaler, Funcom Forums - November 18, 2018
2. ↑ Mutant Year Zero: Road to Eden - Developer Interview, GamerHubTV - Haraldur Thormundsson, September 14, 2018
3. ↑ Nicole Vaayo, Funcom Forums - December 18, 2018
4. ↑ Jens Erik, Funcom Forums - March 19, 2019
The Elder

**The Elder** is the elected main authority figure of the Ark in *Mutant Year Zero: Road to Eden*. As each task is appointed by him, you can return to the Ark and visit the elder to receive brief comments on those assignments, and the several discoveries you can make in the zone.

### **Rescuing Hammon.**

The first assignment that he Elder provides, is to rescue Hammon, a technical genius and is the only person capable of keeping the Ark's systems running who has recently dissaperead along with his party on an expedition. As the party keeps progressing Hammon is eventually rescued and reveals that Eden, a mythological place among the people of the ark where the Ancients still dwell is actually true, located somewhere along the Forbidden City.

### **Eden's truth.**

When the team rescue's Hammon and brings it back to the ark, the elder keeps pressing the mutants to "enjoy and relax the hero treatment" and abandon the foolish idea of entering Eden since they wont find anything in there. Disobeying the Elder's orders, the Stalkers journey through the Forbidden City, where they encounter and kill Plutonia, leader of the Nova Sect.

Once Plutonia's is dealt with the gates of Eden mysteriously open for the party and they discover inside that the Ancients were experimenting with creating mutants and the true identity of the Elder is revealed: **Dr Ingmar Edison**, head of the mutant project. After the project was shut down due to an incoming war, Dr Ingmar managed to smuggle an infant Dux and Bormin to safety.

### **Seeds Of Evil.**

When the Elder learns that the Stalkers have learned his true nature, he abandones the Ark and after some months the party manages to track him down northeast. Confronted the Elder escapes to space with a rocket shuttle.

After facing and defeating Goran, the party learns that Old Jyko, a tree with telepathic capabilities is behind the vines and pod replacements (of both zone dogs and ghouls) and embark to destroy her. After a really hard fight they eventually manage to defeat Old Jyko, and the floor in which she was standing collapses, revealing hallways with logos of Mimir corporation. The only functional computer reveals that their Elder also was the project leader for the reserach of a tree for withair purification capabilities, eploying the same method used for creating mutants in a last-ditch effort to save the humanity, but were forced to abandon the base when the war broke out. Jyko survived, eventually becoming self-aware, and determined to "purify" all the creatures in the Zone by transforming them to mindless drones under her control with spores.

## Gallery

Cutscene image of The ElderThe Elder Saving Bormin and DuxTHe Elder's True Identity
Broiler 50

## **Description**

Adds a high speed spin to the projectile that increases the chance of knocking back the enemy.

The **Broiler 50**  is a weapon mod in *Mutant Year Zero: Road to Eden*. Upgrade weapons by adding mods in Delta's Workshop on the Ark. Known locations:

1. Looted from a ghoul after the encounter in The Metal Bird
2. Magnus's Rambino comes with one equipped
3. Looted from Deadfinger in Scraplands

## Description

*(Damage Module) Ancient fire torch, when attached to any weapon this will give a chance of shooting flaming projectiles, good against flesh enemies!* - CHRONICLER ELVIS

## Effects

* 1 additional critical damage
* 50% chance to burn enemies
Helm of Wisdom

## **Description**

Outfit item

The **Helm of Wisdom** is an Outfit item for *Mutant Year Zero: Road to Eden* that goes into the Helmet slot.

It can be found in a chest in front of campsite , near to the entrance to Scrapland in The Iron Serpent

## Description

*Headgear donned by only the most balanced and wise individuals, these 'Free Thinkers' would have been held in high esteem by their tribes. The array Of electronic components protect the wearer from electrical attacks. - CHRONICLER MADDOX*

## Effect

* Wearer is immune to electrical damage
* Wear is immune to mind control

## Gallery

Location of Helm of Wisdom Armor in Iron SerpentIn Game Description
GJP-X93

The **GJP-X93** is a pistol type weapon in *Mutant Year Zero: Seed of Evil*. It can be found during an encounter at The High Road which will appear as a message during the DLC.

## Description

*A prototype from the Enclave war, little else is known about this weapon. Just that it has the power to disable Metal men. CHRONICLER AVENTUS*

## Effects

* Can Destroy Covers
* EMP Bullets
Hog Rush

**Hog Rush** is a major Mutation exclusive to Bormin in *Mutant Year Zero: Road to Eden*.

## Description

*Summon untapped and extraordinary primal strength then charge into your enemies; even through walls! Enemies hit by this are knocked-out for 1 turn.*

## Stats

The mutations can destroy covers (if the cover is in the way of hog rush) .

It will damage enemies for 2 damages and knocks out enemies for 2 turns.

3 kills to recharge.

## Gallery

Hog rush break coverHog rush stunned Shaman
Twitch Shot

**Twitch Shot** is a minor Mutation for Selma and Bormin in *Mutant Year Zero: Road to Eden*.

## Description

*A twitchy triggerfinger is not generally a good thing, however in this case it gives you the ability to rapidly fire two shots from your weapon (providing you have enough ammo), this has a negative effect on accuracy but can also double the damage given.*

## Stats

Fire 2 using only 1 AP. 25% loss to accuracy. 3 kills to recharge
Mutant Year Zero: Seed of Evil

**Mutant Year Zero: Seed of Evil** is DLC release for Mutant Year Zero: Road to Eden. It was released on **July 30, 2019.**

## Description

Continue the story after the ending of Road to Eden with whole new area to explore. Expand your team with the veteran stalker Big Khan the moose and get ready to defeat a new threat to Dux, Bormin, Selma and all the others.

In Seed of Evil you must solve the mystery of the powerful and ominous roots which have taken over the Ark. Discover huge new maps, battle new enemies, improve your mutations, get your hands on all new gear, defeat foes trying to take back lost ground and face off against a vicious new adversary.

## External links

* Steam
* Guide For Clearing Areas Without Taking Any Damage