recursal/Fanatic-Fandom huggingface dataset:
Canyon

## Overview

Canyon is a map in ninja.io used in DM, TDM, and CTF games. Its most prominent features are the cannons on the far sides of the map, which launch you across the map at most, and to the middle of the bridge, at least. The map also features two two-floor structures ideal for cover. There is a bridge at the top of the map, and two large tunnels at the bottom used for travel from one side to the other.

## Strategies

* Use the cannons to launch over from one side to the other fast. This can be used to get into the active zone in DM/TDM or escape enemies in CTF.
* The structures provide both decent cover and a health box, so if you have the chance, use it to hide and recover from battle. It is not advised to use it as a camping location, because the middle layer is almost always devoid of players and definitely not worth your time.
* The lower tunnels are very hilly, and you can use that cover to attack with a weapon that has an arc, such as a Flamer or Bow. Make sure to watch your back, because if you use this strategy it is likely an enemy will wise up and use the cannon to sneak attack from behind.
* In the lower tunnels, there is a pack of hand grenades. Use that to your advantage and throw the grenades forward as this can kill any unwanted players. If you're uncomfortable with this tactic then don't use it.

## Trivia

* Canyon is one of three maps to feature a UFO.
	+ This is also the only UFO that allows you to safely stand on any part of it.
Guests

Guest is a term used for non auto-confirmed players in the video game Ninja.io.

Being a guest is not permanent, as you can create an account (with or without your email) and become a confirmed player.

Recent changes have allowed new players to automatically have an account, allowing for customization and gold collecting, and they have the option to confirm their account as well. When your login is not saved, you are automatically addressed a username consisting of three letters and up to three numbers, for example, your username could be NinjaPOG420. These accounts are only saved in your cookies until they are given a password. This remains as the players username until their account name is either changed or they sign out, where the account is permanently deleted.

## Disadvantages

* **Unable to change appearance**: Only confirmed players can add accessories or change the way their avatar looks (changing hair, adding on armor).
* **Unable to collect gold**

## Trivia

* You can tell who is and isn't a guest through them having the title (Guest) tagged to their username. if you want to confuse people, you can make an account that has (Guest) on it so people get confused when you level up.
* It is no longer possible to have the two following characters " ( ) " in your name, as they now trigger a message saying "Username contains illegal characters." when you try to register your account.
Temple

## Overview

Temple is a playable map in Ninja.io that is exclusive to Dodgeball mode only. It is the simplest Dodgeball map in the game, as no floating platforms or islands are featured whatsoever. There are however, two purple bouncing/jump platforms in the bottom corners of the map. There are several packs of Shurikens that spawn at the bottom and at the top two ledges.

## Trivia

* Temple is the only Dodgeball map to have bounce/jump pads; it is also one of the two only Dodgeball maps to feature Shurikens as throwables, with the other map being DragonsDen.
* The walls of Temple resemble stone blocks, possibly why it is called Temple.
Avenger

## **Overview**

The Avenger is a small but powerful automatic rocket weapon with 4 rounds. It fires out small, fast rockets with high range, dealing high area damage and slight knockback on hit. These rockets can also slide and ricochet off of walls. Each rocket has a small chance to instantly kill on contact, but is less consistent than other rocket weapons such as the RPG. The Avenger's explosive damage racks up quickly with multiple shots, which can make it lethal in an encounter.

Like other rocket weapons, the Avenger's rockets deal self damage and can be neutralized by the Link Gun.

## Strategies

### **With the Avenger**

* Remember that the Avenger's rockets follow a slightly odd trajectory compared to other explosive weapons, which requires you to adapt your aiming technique. Like other rocket weapons, avoid getting into fights with Link Gun users that can detonate your shots.
* Do your best not to shoot at surfaces nearby, as the splash from the rocket explosions deal extremely heavy self damage. Instead, aim to fire rockets in larger and more open spaces where they can fly freely at high distances, potentially catching opponents at long range.
* Avenger rockets have high area damage, enough that they can be directly shot at sandbags to flush out campers. Because of this, it's not recommended to camp in sandbags yourself, because the rockets will likely explode on the inside of the sandbag and damage you.

### **Against the Avenger**

* Use rocket-deterring weapons like the Link Gun to neutralize the Avenger's rounds.
* Move quickly to dodge the Avenger user's rockets, and stay as far away from them as you can. While deadly, the rockets are fairly small and are fired in a slightly erratic pattern. Seize the opportunity to attack them while they are reloading.
* Avengers are the quintessence of anti-camping firepower with their explosive damage, so it is foolish to camp in sandbags near them.

## **Trivia**

* The Avenger is to the M79 as the Carbine is to the Barrett.
* The idea of an explosives launcher that can fire multiple small rockets *could* technically be plausible in real life. However, the Avenger is a purely fictional weapon, as it is only seen in Ninja.io.
* The Avenger along with the X75 are the only multi-hit explosive weapons.
* This is the second weapon to have a rework in appearance. The original Avenger design was shorter and more stocky, with a dark gray and brown hue.
Lasergun

###### **Overview**

The Lasergun is a precise and fast-firing automatic gun that shoots out multitudes of low damage lasers. These green lasers are not affected by gravity, so they can reach extremely long distances. However, decrease slightly in size and accuracy the farther they travel. Each green laser only deals up to one bar of a player's health each, but the extremely high rate of fire makes up for the low damage and overall makes this a very versatile, well-rounded weapon.

###### **With the Lasergun**

* The Lasergun has pin-point accuracy, and you need good aim to use it right. Aim for the head or torso of opponents for maximum damage, then keep the bullet stream locked on to them at all times. This rapid-damage storm of lasers is enough to put heavy pressure on opponents, giving you the advantage.
* It takes at least 15-25 bullets to kill a player, which theoretically means the Lasergun can score only two kills before running out of ammo. Make sure that you are fully reloaded whenever possible to make the most out of your limited magazine.
* Practice moving around/strafing while shooting to make you harder to hit, as this can be surprisingly difficult to master while still maintaining strong control over your bullet stream.
* Use your bullet stream to "skewer" opponents hiding in sandbags from above. This is extremely effective against campers as it can kill them quickly and efficiently from a long distance.

**Against the Lasergun**

* The Lasergun has one of the highest firerates in the game, second only to the Minigun. While its rapid bullet stream can seem nigh unbeatable, other rapid-fire and high damage weapons can still overpower its low continuous damage.
* Be mindful when going against the Lasergun with a sniper such as the Barrett or Carbine. Unlike most guns, this can hold its ground against other precision weapons - its laser accuracy rivals the Barrett's and also is able to cripple snipers by inflicting the "flinch" accuracy debuff.
* Low range weapons such as the Flamer do poorly against the Lasergun! Its bullets can easily pierce from afar and hit you, doing significant damage as you try to close the distance. It's also best not to blindly throw hand grenades as the Lasergun has been known to deflect them back in your direction.

###### **Trivia**

* In the customization shop, there is a torso you can buy that holds Lasergun ammo. However, this is just a cosmetic and does not increase the weapons capacity or any other stats.
* Lasergun bullets used to be much larger, around two times the current size. The magazine also used to be 50, however this was later nerfed.
* The accuracy of this weapon drops significantly when you are moving quickly or doing flips in the air.
Ball

The Ball (or Soccer Ball) is a cosmetic secondary weapon that does not damage other players. Thrown balls can bounce and serve as a shield to block bullets or projectiles when thrown. However, the Ball is more commonly used as a weapon for play and a sign of friendship/teaming. You can play catch with other players by throwing (F) the ball back and forth, and they can catch the ball if empty handed (currently having their Fists equipped).

## Trivia

* The Ball is the only weapon to be constantly set as "reloading". This is different to the Fists, which always has no Ammo Capacity.
* Most players prefer not to use the Ball as their secondary weapon, as it proves to be less effective in battle than others such as the RPG or Chainsaw. Though it can be used to be a sort of throwable shield, this is a very niche ability and often hard to use.
* The Ball is noticeably large compared to a player; despite its size, it has no damage effect to anyone whatsoever. It however is much more bouncy than other items, and even used to leave a cosmetic trail behind it while airborne.
* A running joke exists within the community that the Ball is actually the best secondary, and the most superior weapon in the game.
Rifle

## Overview

The Rifle is a fairly fast-firing automatic weapon that exchanges firing speed and ammo capacity for raw power. Each of its 20 bullets deals about 3-4 bars of a player's HP in damage, though the bullets are slower in comparison to other guns' and are significantly affected by gravity.

### Strategies

###### **With the Rifle**

* The rifle has fairly high range, so you can quickly shoot down players with lower range weapons such as Link Guns or M79s.
* If you're defending a certain point, you can use the rifle's absurdly high damage to quickly mow through ambush squads.
* Beware of the Rifle's small ammo capacity! Bullets can run out quickly, so every shot will count. After a fight, the Rifle should be reloaded immediately so as to prepare for any other opponents.
* Account for a Rifle's sag. Though its bullets can travel long distances, they will be moderately affected by gravity, which requires its user to raise their aim in proportion to the distance away from the enemy.

###### **Against the Rifle**

* Try to attack from a higher point, as the Rifle user will then have to fight you while keeping account of their bullets' sag - aerial ambushes could potentially lower their accuracy or just make them miss you completely.
* Take advantage of the opponent's slower firing rate, and out-gun the Rifle user with the Minigun, Lasergun, or SMG - all weapons with faster firing speeds.
	+ Though the AK-47 is similar to the Rifle, the AK-47 has a higher firing speed which can possibly give it an edge over the Rifle user.
* Also, remember that the Rifle has a slower reload time than most guns. Try making the opponent waste all their bullets, then kill them while they're reloading.

## Trivia

* Rifle bullets used to be around twice as large, but its bullet size was later nerfed.
* In training mode the Rifle is considered an "Assault" weapon.
* Compared to the AK-47, the Rifle does heavier damage but has a smaller magazine. The AK-47 generally does less damage but has a more forgiving amount of ammo.
Festival of Creation

Our adventurers set off for Wileforge after being told by Basil 'Uud of some activity in the city that seemed reminiscent of the Shrouded Alignment. On the way to the large port city, the party encountered a wandering wild cow that fled when approached.

Once they reached Wileforge, the group split up to investigate the cult activity. Jean and Ryfir headed to the Temple of the Cog. Lode and Balkas headed to the local tavern, the Helmshead Inn, and Voir went in search of an enchanter for magic supplies.

Voir learned of a second enchanter in town that may have additional information about the activity at the Misty Curtain. Jean and Ryfir learned more about Erathis, the goddess of creation and knowledge, and that the Festival of Creation was the next day. Lode and Balkas asked around for information in the tavern before resorting to drinking lots of ale.

Once the party regrouped at the tavern, a mysterious hooded figure introduced himself, indicating that his employer, Arcas Swill, wants to meet with the party the next night, after the Festival of Creation.

At the Festival of Creation, the group competed in several games and won a few prizes. The festivities were interrupted halfway through, however, when a peryton landed in the middle of the market and attack. We join the group right after the peryton falls.
Sahara

## Overview

Sahara is a CTF map available for DM and TDM gamemodes as well. It's a closed map with a little camping area in the top center. Most would compare it to Cavern, aside from it being significantly larger, lacking water and being much less constricting. The map features some soft surfaces in the camping area. This camping area is only accessible via either a hole in the bottom (which is above a completely soft surface) or by prone-flying into the openings in the side. There is a solid bridge in the center of the map, and a hole below it leading to the tunnels below.

For the most part it's an upgrade to Cavern, seeing as all the new features (or lack of certain ones) make it much easier and fair to play.

## Strategies

* The center of the map is a massive blindshot zone and makes for easy kills. The tunnels below, not as much but the roof is good for ricochets (see below).
* The camping spot is a camping spot. Use it. The rocks in the bottom tunnels make for great cover but make sure to keep yourself as close to them as possible to make sure a ricochet or stray grenade hits your head.

### Possible ricochets

A ricochet available in the tunnelsA ricochet capable of clearing the bunker
## Trivia

* Sahara is now one of four maps to feature a UFO and one of two to feature Pati the cat, alongside Amethyst.
* Like it's relative Cavern, Sahara was made public in the matchmaker menu sometime before its official release by Buizerd. (20.5.23)
* Despite being named Sahara, it takes place in space, hence the starry background.
UFO

## Overview

The UFOs are easter eggs in ninja.io, found on some maps, and possibly future maps. UFOs interact with the player differently depending on the map, ranging from simply killing you to teleportation, or just pushing you around.

## Canyon

This is only reachable via the "infinite" flight function/glitch and/or M79 boosting. The bottom of it is very bouncy. Clutter is seen floating in its beam, but the beam itself does not cause the boxes to float. Instead, the clutter itself is simply not affected by gravity. In CTF, players sometimes hide the flag here.

## Cathedral

This UFO is only reachable by knocking the balls out of the hot air balloon and standing in the basket to float up¹. Be careful as after you knock the balls out it will go up very quickly. This one is harder to reach as it involves not being killed while knocking the balls out and then getting up to the basket. Once on the UFO, it will slowly/instantly kill you depending on where you stand. the middle section will instantly teleport you back to earth and full heal you.

## Tribal

There are two UFOs in Tribal. They are both reachable via the "infinite" flight function/glitch and/or M79 boosting. They have 3 beams: two white beams that propel you off in their respective directions, and a red beam that damages you. Standing on the UFOs instantly kills you.

## Sahara

There is one UFO in Sahara, positioned above the roof bunker. Pati the cat is piloting this UFO. It is unreachable by conventional means, quite like the kiwi easter egg in Kiwi. It appears to be a somewhat modified version of the ones in Tribal.

## Notes

1. Some cases have been reported of reaching this UFO via M79 boosting combined with the "infinite" flight glitch.
Hill364

## Overview

Hill\_364 is a map in ninja.io used in DM, TDM, and CTF games. It earns its name in the massive hill shape of the upper part of the map. The map features a large hill, with a tunnel and a camp on each side. On the far edges of the map, there are two sniper towers. Further inward, there is a large tunnel leading to a cavern with two metal structures, some boxes, and some sandbags.

## Features

### Islands

5

* Since it is easiest to travel through the lower tunnel to get to the enemy's base, there are two options.
	+ Either camp one of the structures with a weapon that has decent DPS and a large magazine size. You're usually not going to see one person running through the tunnel, you'll see trios, if not the whole team. X75's, Avengers, and AK-47's are good options.
	+ Since everyone is likely going through the bottom, you'll likely see less resistance from above. So, take the time to climb the hill so that hopefully you can sneak up behind the opposing forces. But, the enemy team may use this idea against you, and they will always be spawning up there as well.
* If you have captured the enemy team's flag, it will be wise to hide in the upper tunnel if your team's flag has been stolen. Otherwise, go in and score for your team.
* There is a slight incline near the far-end sandbags that prevent you from shooting others and getting shot at. Use a weapon that can bounce around or has significant drop to take out enemies from cover, such as a Bow or Pulse Gun.
* Use any weapon with sniper cam to scout ahead to make sure there are no enemies in your area before going with your team to kill the opponents. Kill anyone if you can or warn your team using the chatting feature.
* There is a piece of metal in the center area on the floor, to the right of some crates. If prone [X], your character is almost entirely invisible, and because the health bar thing is finicky, it's possible to hide there for a long time.

## Trivia

* Hill364 is the first map to have numbers in its name.
* It is an open map, so falling off the edge will kill you.
The Deserted Town

In their journey to find the mages they inadvertently released in Duskwall before the summoning of Diabolus, a dark wizard from several hundred years ago, the Chainbreakers made their way to Veritas on the heels of the slaving band, The Mistcallers.

Along with Tyrrath Shadowhorn, a warlock that Arcas Swill sent along with the group, the Chainbreakers came across the Great Tree of Veritas, where bodies were hung, each with the appearance of the members of the group. A quick look around revealed that the town of Veritas was deserted - food still on the tables and doors and windows left wide open.
Maps

The are a variety of maps to enjoy in-game. From floating islands to open air theaters to claustrophobic cathedrals, there is something for everyone. The plethora of all the maps in the game consists of both open and closed maps. Some maps have different themes, Arctic Dusk and Sleet being examples of ice/snow themed maps. Some have unique features, and others have more common features. There are usually new maps every update.

Even though maps are meant to be randomized, it is possible to have natural map repeats. This is also possible by making a custom game with only one map.

Player made maps can be suggested through the map section in the official Discord server, and the community can vote on whether or not they think it would be a good map. Keep in mind this does not guarantee that your map will be included, as there is a chance that it will get downvoted or ignored (as is usually the case)

## Trivia

* There are a total of 4 maps exclusive to Dodgeball mode, being DragonsDen, Hull, Igloo, and Temple.
* So far the only map to be unimplemented into the game is Jurassic. Buizerd intended it to be the first battle royale map ever, but was canceled due to being too much for certain types of computers to handle, as previously stated above in the *Jurassic* column. The supersized map would later be split into multiple different maps, Hunter being the only section of the map so far in the game.
* Webb is the first map to be a tribute to a real-life accomplishment achieved by humans, which was the successful launch and deployment of the James Webb Space Telescope.
* Lonely Island contains the most amount of water out of any map in the game.
* The maps Ash, Naom, and Stasis are based on maps from Soldat (2003). Soldat was also the primary inspiration for Ninja.io itself!
* FacingWorlds is based on a map from Unreal Tournament.
Face

The face/head of the character can be customized. Available customizations include sunglasses, a scarf, and glowing eyes, and their color variations.

## **Trivia**

* Buizerd claims that the face could have had the most customizable options, if it weren't for that some computers couldn't handle it.
* The Flaming Eyes customizations make you very visible in the hull of the ships in ctf\_Lonely Island and in SandBags.
* The black scarf is one of the oldest customizations in the game. It is also wore by people who want to signify that they are an "OG". OG signifying Old Game.
* Face customizations are by far the most expensive of them all with Buizerd updating all but two of the customs to be worth 10k .
Creatures, Animals, and Robots Wiki

## Welcome to the Creatures, Animals, and Robots Wiki

If your interested in beasties, monsters or AI's from real life, movies, or games, then this wiki is your place!

## Describe your topic

I love all creatures and other things that aren't human and if you do too than check out this wonderful wiki (although it will take a LOT of time to finish) wish me luck!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Flamer

## Overview

The Flamer (short for Flamethrower) is a residual weapon that creates large, slow-traveling waves of fire that burn opponents. This effective defensive and offensive guard weapon is best used at close range and small spaces, as flames can slide along walls/terrain and easily flood cramped areas. Players hit by a Flamer's fire suffer low damage scaling with momentum, and also gain a purely cosmetic burn effect. The Flamer can sometimes be hard to counter, as it can neutralize weapons such as the Link Gun and deter throwables like Hand Grenades and Cluster Grenades.

## Strategies

### With the Flamer

* The Flamer is much like the Chainsaw as it works best at close range. The tactics are quite the same, and you can charge into battle burning through enemies. By rushing towards enemies while Flamer is enabled, your flames gain a heavy damage increase with your momentum and will hit opponents with a lethal amount of fire in a split second. This strategy is especially effective in mowing down defense in Capture the Flag.
* Another common strategy is to camp a passage of interest, i.e. the lower tunnel in ctf\_Ash by employing a flame wall that will deal heavy damage and leave your opponents weakened for more direct forms of attack, like a Rifle or Link Gun.
* Obviously, the Flamer shoots flames, so it proves useless against opponents underwater.
* The Flamer can pierce through bulletproof barriers, such as the force field in Space Station, making it an effective counter to "wall camping". The flames can easily flush out campers in sandbags and the barrels in Cavern as well.

### Against the Flamer

* Since the Flamer is a close range weapon, any weapon that can fire from long distances is recommended. For a quick, clean kill, flame-piercing weapons like a Barrett or RPG can quickly eliminate the Flamer user before they reach you. Remember to always keep your distance from the lethal flames and avoid playing yourself into small spaces where the opponent has the advantage.
* If the ninja is creating a firewall in an area so you can't pass, such as in one of the buildings in Elysium, you could utilize the Pulse Gun's ricochet function to take them out.
* As stated before, the Flamer cannot work underwater, so moving to nearby sources of water is often a smart move.

## Trivia

* The Flamer was indeed originally called the "Flamethrower", but the name was shortened due to space shortage on the weapon menu screen.
* The Flamer could originally neutralize rockets from weapons such as the M79 and RPG, but received a nerf making it no longer possible.
* Since flames detonate Cluster Grenades, throwing one while firing with the Flamer will result in heavy self-damage as the grenade is detonated in front of you.
* The Flamer has an ammo capacity of 150, making it have the highest ammo capacity of any weapon in the game.
* It is the only true fire-based weapon in the game. For unknown reasons, it also deals the most knockback towards map objects such as crates or barrels compared to any other weapon.
Arrival

## Overview

Arrival is a map in ninja.io exclusive to Training mode. It is technically three maps stuck together, being the lobby itself, Nexus, and the weapons training zone. The lobby and weapons training zone are populated by bots, which you can interact with. Combat against other players is blocked anywhere other than the Nexus Arena, so if you would like strats, please see its own page.

## Things to do

Since you can't kill people, all you can really do is just explore, swim, shoot bots, etc. There are some things you can try to do however.

* Have a drink
* Lead a sentry outside of its cage
* Create an army
* Kill said army
* Have fun killing the sentry bots with a weapon of your choice
* Rack up insane amounts of kills
* Steal weapons from bots
* Make friends
* Exploit bugs for fun (harmless ones, of course)
* Play minigames with friends
	+ Knockout
	+ Racing
	+ Hide and seek

## Trivia

* Like CTF, there is no explicit kill limit, so it's possible that players may reach kill counts of more than 100.
* While it is possible to despawn via the "world border", they don't count as kills, which allows for easy loadout resets.
* It's possible to clip into the ship with some special movement.
* With some more special movement, it's possible to make your ninja spaz out. There's not really a better term for it.
* Prone flight just doesn't work here for some reason.
* Crawling under the left table in the lobby, closest to the palm tree will teleport you to the submarine in the Weapon Training area.
* It's possible to use the zipcaster trick to launch yourself up the hangar wall.
* Arrival has not been updated yet since the introduction of Boomerang, M60 and Uzi, and so these weapons do not appear besides in the hands of bots.
Ninja.io Wiki

# Welcome to the Ninja.io Wiki!

Before editing or otherwise interacting with members of this community, please familiarize yourself with the rules.

## Background

Ninja.io is an energetic, 2D platforming shooter with a strong focus on mobility. It was released some time in 2018, and has been updated *somewhat* regularly since. It is inspired by games such as both Soldat games, Unreal Tournament and N-game. There are thousands of players, and that number increases over time, so you could meet many new people the longer you play. Currently implemented game modes include Deathmatch, Team Deathmatch, Capture the Flag, Dodgeball, and Training and 1 vs 1. Ninja is a pickup game, and anyone - signed in or not - can hop in and leave as they please. Ninja.io was built using PixiJS - a HTML5 creation engine - by Rens Rongen, better known by his alias Buizerd. He is in collaboration with Poki (a game hosting site and ad server) for advertisements. * credit to morgoth for image
* credit to stacy for image
* credit to barreciarzreborn for image
* credit to barreciarz again
* credit to thraex for image
* credit to sauron] for image
* i don't remember who took this picture
1/7
## Where can I find things? / What can I do here?

In the event that you can't really remember what you were looking for, we have provided for you a category page for the core elements of the game (maps, weapons, etc.), which you can use to get redirected to more specific pages. Everything should link to that page one way or another and if it doesn't please help make it that way. **BUT** before you do that, make sure you read the rules from earlier, and are acting in a proper manner. We welcome any new editors who have new information to provide.
THE IDOLM@STER LIVE THE@TER SOLO COLLECTION Vol.02

THE IDOLM@STER LIVE THE@TER SOLO COLLECTION Vol.02 is the second release from the THE IDOLM@STER LIVE THE@TER SOLO COLLECTION series and is a two-disc album released from July 17th to the 19th, 2015 at venues at THE IDOLM@STER M@STERS OF IDOL WORLD!!2015 events for ￥3,780. It features solo remixes of THE IDOLM@STER LIVE THE@TER series songs sung by the 22 idols featured in the event.

## Track List

### Disc 1

1. Thank You! (sung by: Chihaya Kisaragi)
2. Legend Girls!! (sung by: Shizuka Mogami)
3. PRETTY DREAMER (sung by: Nao Yokoyama)
4. Blue Symphony (sung by: Megumi Tokoro)
5. Sentimental Venus (sung by: Iori Minase)
6. Marionette wa Nemuranai (sung by: Tsubasa Ibuki)
7. Kawaranai Mono (sung by: Azusa Miura)
8. Good-Sleep, Baby♡ (sung by: Kana Yabuki)
9. Kokoro ga Kaeru Basho (sung by: Yukiho Hagiwara)
10. Big Balloon◎ (sung by: Ami Futami)
11. U・N・M・E・I Live (sung by: Serika Hakozaki)

### Disc 2

1. Thank You! (MR Remix ver.) (sung by: Mirai Kasuga)
2. Aikotoba wa Start Up! (sung by: Hibiki Ganaha)
3. Growing Storm! (sung by: Anna Mochizuki)
4. Shooting Stars (sung by: Shiho Kitazawa)
5. Eternal Harmony (sung by: Julia)
6. HOME, SWEET FRIENDSHIP (sung by: Haruka Amami)
7. Jireru Heart ni Hi o Tsukete (sung by: Umi Kousaka)
8. Birth of Color (sung by: Makoto Kikuchi)
9. Dream Traveler (sung by: Mami Futami)
10. STANDING ALIVE (sung by: Takane Shijou)
11. Welcome!! (sung by: Yuriko Nanao)

* Front cover
* Booklet
* Inside of booklet
* Tracklist
1/4
Cathedral

## Overview

Cathedral is one of the many fairly large maps in the game, but is known to have very claustrophobic spaces in the map's layout. This map is one the darkest among all the other Ninja.io maps, and used to be darker but was later changed. It is also one of the tightest among all the maps, with not a lot of space, especially in the left and right sides of the building. This is an open map, which means that any player can fall off the map and kill themselves. There is a hot-air balloon in the middle of the map, and there is also a full moon right above it. The map was designed to resemble a cathedral, but instead looks abandoned and has minecarts, a unique feature only exclusive to this map. There are few but large grey clouds in the sky and what appears to be a broken bridge in the middle of the building. This map is used in DM, TDM and CTF.

## Important Things To Note About Cathedral

* If you use a high-fire rate weapon to move the balloon upward, eventually, you will make it to a UFO. A Minigun works really well when trying to get the balloon up high in the air. It is important to note that you might fall off the platform, or you might get too high and kill yourself trying to reach the UFO. Pointing the Flamer upwards towards the balloon will cause it to go up as well
* Despite being a tight map, it can also give you an advantage for killing enemy players. Using Pulse Gun in the tight spaces allows the projectiles to repeatedly bounce off walls, damaging any player in the area.
* Hiding in either sandbag barrier (where the bridge connects to the bricks) can give you a great camping advantage, especially with a long-range firing weapon. It is certainly an easy way to achieve many kills.
* Using the M79 and RPG weapon combo, you can kill campers, spammers and/or people crouching or proning.
* Camping with the Flamer is useful as it creates a wall of flame and blocks grenades and can save your team base from being invaded.
* Pointing your Bow upwards will make the arrows go back down on a different direction and because of the 0.5 second reload, the Bow will be useful in fending of enemies coming from the outside.
* With the Boomerang, you can kill off any enemy players hiding in the lower tunnel below the bridge. Do not try this tactic in DM (people will kill you if they sense your screen is with the Boomerang) or when your team base has been invaded. Use other weapons like the Pulse Gun, Flamer, etc.
Twin Faces

## Overview

Twin Faces is a map in Ninja.io that is a symmetrical map that has some Unique features. there are two rocks in the middle of the map that are surrounding a pit into a void that will kill you, these rocks act like the Bouncers in maps like Aerial. This map also has two one way portals that are on each side of the map. these are located in cave like holes, and they come out on top of the two towers on the map. there are two Buildings that have the same structure and have sand bags in them that are across each other in the middle of the map, as well as two towers with green bouncers on the top of them facing the middle, Sense the name Twin faces. by this name it shows that this whole map should be around the same. there are grenade spawns on the platforms on the bottom of the towers. there are two cluster grenade spawns on the two buildings like structures. there are also two health Box's in the the buildings and on each side of the map near the portal entrances.

## Strategies

* A unpopular but good strategy would be camping in one of the two buildings in the map. there is a sandbag and a health and if you prone right where the Health re-spawns you have a really good spot.
* you can use the portals and use them to go straight down onto unsuspecting players either players who are under you or you can use the booster that is next to the exit portal and go into the middle into a lot of combat.
* You can camp the portal areas with a chain saw because it is super enclosed and hard to get around. without getting killed by a chain you can also use this for the buildings
* Another good strategist move is to throw your cluster grenades up the back entrance of the buildings. the spread is in such a way that you can not escape the cluster grenades if you are on the slope and you will be hit with at least two of the cluster shards and that will normally kill a player. this tactic also works reversed.
* If you really really want to you can use this tactic.. warning though... you will get **A LOT!** of hate by the server you are in... but you can use flamer and camp in the buildings and you can own the building as long as your flamer is reloaded.
* You can do this but its risky, you can camp the exit portals and use chain like most maps. although you are very open to attacks and i recommend watching your area.
* You can also camp on top of the entrances of the tube like entrances of the portals. you can not be very easily taken by surprise and you get a whole view of your area.
* if you know how to play your cards and angles right you can throw a grenade at a rock it will bounce into the building opposite of the side the rock is on and if you are lucky you can get a unsuspecting player. (**Warning this is mainly for experienced players and is harder to do even for experienced players.** )

## Trivia

* From most players this map is a favorite for 1v1s (in my personal askings)
* this map is one of the older maps in the game and there are many old clips of players on this
* (Hey Lemon i would love some help or any og players who know more then me... :D)
Deagles

## **Overview**

Deagles are a fast-firing secondary weapon that take the form of a pair of Desert Eagles. They fire two accurate medium-damage shots simultaneously, which travel fairly fast and follow an significant arc. Deagles are best used in desperate situations upon running out of ammunition for your primary weapon. As Deagles have a high skill roof, they are more commonly used by veteran players who know what they're doing; their seven double-shots can quickly deal heavy damage in exchange for slower reload time.

## Strategies

#### **With the Deagles**

* Remember to put the Deagles' bullet sag into account, they are heavily affected by gravity. Aim for headshots with both bullets as they deal critical damage towards the opponent, and have sometimes been known to kill players in one shot.
* There is a right and wrong time for Deagles. Sometimes it's just best to switch back to your primary weapon if you're in a disadvantageous situation, as Deagles do take a longer time to reload.
* Spam clicking doesn't always help with the Deagles, make sure to aim well and fire when your opponent is most vulnerable. Remember to conserve your ammo wisely as each shot counts, and time spent reloading is time vulnerable.

#### **Against the Deagles**

* Be wary of the Deagles' bullet arc, which can catch unsuspecting players and excel at sloped/hill battles.
* Try to avoid the Deagles user's shots by always moving erratically, then attack while they are reloading.

## Trivia

* Deagles are the only weapon in the game that are a pair of guns, unlike all the other weapons, which are singular.
* Deagles are the only weapon that have 7 capacity rounds.
Dm Hunter

dm\_Hunter, or just Hunter, is a large, asymmetrical map made by Buizerd exclusive to the Deathmatch mode. The map is made of the upper left section of the deconfirmed Jurassic "battle royale" map. It features 3 portals that lead in a 3-way counterclockwise cycle, and also has a giant, red instakill "portal" on the bottom that has been dubbed the "Death Star" by players in game. (There is a ledge behind it that you can camp on and kill people from without being noticed much.) The Hunter map also features hilly terrain and a variety of ledges, sandbags, and small spaces to hide in. However, this map can only be played in Deathmatch mode due to its asymmetrical layout. The bottom of the map features a long bridge made up of multiple hanging platforms, which leads to the large red, deadly portal. The bridge hangs over a long carpet of beige spikes, in which touching them can instantly kill you.

## Trivia

* Hunter is the first and so far the only map to feature a deadly portal.
* It is one of the two only maps to feature deadly spikes, the other map being Tribal.
Uzi

## **Overview**

The Uzi is a automatic close-range weapon that fires at a rapid pace, similar to the SMG and Mac-10. It has a short range and does more damage the closer opponents are. Though it has a small magazine, it has a short reload time, and its bullets are affected by very little to no gravity. The Uzi excels at taking out enemies at small to midrange distances, however it falters at dealing consistent damage to farther targets due to its bullets' rapid decay and deceleration.

## Strategies

### **With the Uzi**

* Aim for closer targets, as the Uzi damage decays with distance similar to the MAC-10 and only deals substantial damage to nearby opponents. Take advantage of its higher range than the MAC-10, and try to maintain midrange distance from your opponent at all times.
* The Uzi's damage is initially low, but it can do more damage by moving closer to the target. Keep chasing opponents when firing the Uzi, or find a way to get within close proximity to them, which puts pressure on them and gives you the upper hand damage-wise.

### **Against the Uzi**

* Because Uzi's damage quickly becomes insignificant at long range, it's ideal to take them out with high-range weapons such as the Barrett, Rifle, or even the Uzi's cousin SMG - anything that has larger range than it can take it down.
* Let the opponent waste their ammo - though the reload time is fast, the Uzi has extremely fast firing speed and will use up all of its clip quickly. As soon as they are reloading, players can make use of the opponent's vulnerability and shoot them down.

### **Trivia**

* The Uzi is somewhat like a cross between the SMG and Mac-10, "bridging the gap" between these weapons, according to the developer Buizerd.
* The Uzi was added on 10/10/22, along with the M60 and Boomerang.
* It is a type of submachine gun, as it is automatic and fires rapidly.
Ctf Naom

## Overview

ctf\_Naom is a map in ninja.io used in DM, CTF, and TDM game modes. It is a very large open map that features, among other things, 3 paths to each side, a middle temple of sorts, a lower tunnel with a shrine in the middle, and an upper area which can be accessed through special flight tactics or M79 jumping.

## Strategies

* In the temple, the bridge on which you cross sides is soft and can be penetrated by bullets and grenades. Use this to your advantage to get the drop on your enemies. However, note that anyone passing through, and not above, the shrine are not visible to you and vice versa, so a lot of this tactic is based on luck or area of effect damage.
* The temple is an important chokepoint, and also features some sandbags. You can use these to camp and wait for enemies to sneak up so that you can ambush them.
* Since weapons and grenades can pass through the sides of the bridge, use it to your advantage with the Boomerang. While crouching (S) or proning (X) (on the soft sides; proning on the hard ground won't allow your Boomerang to fly) and holding your left-click, control the Boomerang and kill anyone with it. WARNING: SOMEONE WILL DETECT THAT YOU'RE ON THE BRIDGE AND WILL (MOST LIKELY) GO UP THERE THEMSELVES. IT IS ADVISED TO DO THIS TACTIC WITH ANOTHER TEAMMATE; AS THEY CAN PROTECT YOU.
* Using the Bow, you can spam checkpoints and pick off anyone coming at you (and/or your teammate if they're there).
* Do NOT back up against walls if you're fighting against Flamer, Link Gun, Lasergun, Minigun, Pulse Gun, Shock Rifle or MAC-10 users or people using splash damage weapons (like the M79, RPG, etc.) as the bullets of their weapons will kill you quicker in closed spaces than open spaces. In open spaces, there's a LOT of space (especially in this map) to move around and most weapons are short/medium range. You won't have to worry about MAC-10, chainsaw and Link Gun users as their weapons can easily be neutralized by nearly every other weapon in the game.
* with Barrett at the bottom of the map you can reflect off the roof of the cave and hit unsuspecting players down farther in the cave.
* Also with Barrett you can use the "Tiny Temple" at the bottom of the maps roof for another reflect spot.
* you may hide in the "Tiny Temples" Supports as a hiding spot to kill unsuspecting players. ( This tactic has been used for years so don't be surprised if a seasoned Vet notices you)
* another good reflect is using the Temple roof for a reflect similar to the "Tiny Temple" Roof reflect

## Trivia

* Naom is also based on a map from Soldat.
* Naom used to be larger but its size was later reduced by 20%, making it the first map to have a dilation change.
* It is the first map to feature land vehicles, with the other map being Cathedral, which features two minecarts.
Index - WM Bus Photos Forum (Website)

Acocks Green Garage

Yardley Wood Garage

Bordesley Green Garage

Birmingham Central Garage

Perry Barr Garage

Walsall Garage

Wolverhampton Garage

Pensnett Garage

West Bromwich Garage

On Loan Buses

Vehicle Transfers

When are the Wright B7TLs are getting withdrawn

Withdrawn Vehicles

NX Usual Allocations Google Sheet

Temporarily Withdrawn Buses

Route Branded Buses off Route

Rail Replacements
AK-47

## Overview

The AK-47 is a rapid-fire automatic weapon similar to the Rifle, shooting powerful shots at a constant rate dealing 2-4 damage per shot. It deals slightly less damage than the Rifle, but has a larger magazine and bullet sag. Due to its formidable DPS (damage per second) and long range despite its bullet sag, it can be very dangerous to play against. It is mainly used as an assault weapon that can quickly shred through enemy groups.

## Strategies

### With the AK-47

* The AK-47 is a worthwhile alternative to the Rifle, dealing less damage but having a higher amount of bullets. The tactics are quite the same. Guard a point of interest with the rapid fire and take down anyone that comes close.
* The bullet sag of the AK-47 is a drawback in long-range combat, but can be used effectively in medium range to kill opponents at more uncomfortable angles. Remember to always account for the bullet arc when trying to keep your aim on an enemy player.
* Note that its bullets are slower when fired underwater, so be careful near water in maps such as Sinkhole, Lonely Island, etc.

### Against the AK-47

* Even though it has quite a bit of range, the AK-47 is also slow, and has some bullet drop. It's best to get out of range and take the opponent down with better long range weapons, like a Carbine or Barrett.
* Players should try to dodge the enemy's line of fire by moving evasively or in unpredictable patterns, as the stream of damaging bullets can kill quickly. Additionally, take advantage of the AK-47's arc angle and stay where the enemy's aim falters because of it. This will throw them off and decrease their accuracy while ensuring you have the upper hand.

## Trivia

* In Training mode, the AK-47 is classified under the Assault category.
Skill / Experience

Ranking in Ninja.io can be split into 2 categories: skill levels and experience levels.

## Skill Levels

Skill is calculated using a variation of the glicko2 skill rating system.

Skill can only be gained (or lost) in 1v1 matches.

When an account is created, it starts off with a default of 1000 skill points. If your account 1v1'd at any point before the update, your base points would be 1500, and the only way to reach 1000 again is to consistently lose matches. If you do not play any 1v1s for longer than two weeks, your skill value will slowly deteriorate down to 1500, if applicable. This can bring you to 1500 on the dot or drop you below to sometimes ~1480.

Depending on the amount of skill points your opponent has, if you draw in a game you may gain or lose points.

Winning against someone with a much higher skill rating will yield a lot of skill points, while winning against someone with a much lower skill rating will yield little to no skill points, and vise versa when you lose. If you leave a match while not clicking ready, you will lose a good amount of points, while the other player will get nothing but if you leave while in the match, the other player gains points and you still lose points.

Usually after creating an account, the first few games will either give you many more points or take away many more points, depending on if you win or lose. After this, the reward gets smaller while the points lost for losing increases in number to the point where your first few games give you 100-500 points per match because of the bonus after creating an account to 6-10 points per match and 25 points lost after playing for a while to 2-5 points per match and 60 points lost after you play a long time and have gotten a good rank. (This is also why the leaderboard is flooded with alts.)

The following skill titles can be obtained:

## Experience Levels

Players level according to a point system.

Private games do not affect the amount of experience gained.

A typical kill on an active enemy with K/D ratio higher than 1 will give between 100 and 200 experience points, but could be as high as 300 if it's part of a combo. If the enemy has K/D ratio of less than 1, then the amount of experience points rewarded will typically be between 0 and 100, unless a combo is involved. Killing sprees (double kills, triple kills, etc) will result in bonus points. Also getting "first blood" awards bonus points as well.

The maximum attainable level is be 240. It requires on average 260,000 kills of equally performing players to reach the highest level.

Every 16 levels, you get a new shuriken (note that these are not the same shurikens that you use to fight ingame):

`experience level = 0.2 * √(yourExperiencePoints / 15.625)`