Server War Strategies

Before preparing for any sort of combat there is always a lot of things to do. You should always adjust your Flamens, Runes, Talents, Dragonkins, activate Dragonkin skills and also use some ingame stat boosting items.

In the following guide we will show you some of the most advanced tactics and strategies that will help you overcome your opponent in server war, be it tactics on how to make Anti-Scout useless, the best partner partner lineups and troop compositions to rally temple with or tactics you can use when defending your temple.

**How to break Anti-Scout:**

   If someone has Anti-Scout active but you want to know how many troops they have, there is an unknown method to go around it, that not a lot of people know of. Usually if you scouted someone who has Anti-Scout active or sent troops against a bigger player without doing significant damage, you wouldn’t get a battle report showing their troop composition, so what you want to do is send a certain troop composition combination.

   The way to do this, is to send 10 T1, 10 T2, 10 T3, 1 T4 with partners that will win against your opponent’s partners. What type of troops (Warriors, Beasts or Shamans) you have is irrelevant as well as if you send a Dragonkin or not.

You need to try these a few times, doesn’t usually work the first time, you may even need to modify the number of troops you are testing with a little, but when it works and you get a battle report and get to see their partners and troop composition it can really be game deciding because you can then adjust your rally attacks accordingly.

**Importance of meat shields:**

As a general rule of thumb for any players above 200M it is recommended to have at least **3M T1 total, 1M T1 of each type**. T1s can be extremely useful when taking rallies as they protect your higher Tier troops from getting killed and for game design reasons you can heal them instantly. Their sheer number makes it so when you get rallied your opponent will have serious problems getting rid of the T1s first before being able to get to your valuable troop types and while some of your T1s die, you and your server get a ton of points by killing the opponent’s T4 and T5 and **your server would only suffer an insignificant point loss from the T1s dying**.

In Frostfire and Mines events T1s are even more helpful as you can **instantly heal** them without needing any resources, making it often impossible for the enemy to zero you as long as you can keep healing fast enough before they get through your T1s, to your higher tier troops.. In order to be able to pull this off we recommend you to have at least 1M T1, but the more you have the better of course😉

But not only T1s are important to train. T4s are a necessity in almost every battle as T5 give a lot of points and take a lot of time and resources to train so you always want T4s in a rally too so they will die rather than your T5s. Depending on the scenario, you usually want to have around **20% T4 in rallies and solo attacks** so that they will soak up most of the damage instead of your T5s. Some T2 and T3s are also good to train but you mainly want to build T1s, T4s and T5s.

**Current Temple War meta:**

*Scenario: Server War Temple rallies*

With the updates that hit right before the Server War Tournament in 2020, **currently the best troop composition for Temple Wars is Warriors, Beasts and Shamans equally divided in 33% each in a rally with at least 3/4 Morale Boosting Partners in a lineup, each partner boosting a different troop morale.** You have to make sure this troop composition really is **EXACTLY** 1/3 out of every troop type though. Doesn’t matter what type of partner the 4th partner is, he can even be a troop morale reducing partner as long as he gives good synergy to the lineup giving you a good chance of winning.

What is meant with the 33-33-33 troop composition and examples for **SOME OF THE BEST 33-33-33 TEAM LINEUPS** you can see in the pictures.

**Follow up rallies and map corner rallies:**

*Scenario: Server War Temple rallies*

It is always recommended when rallying temple to make **several rallies at the same time** in case your first rally fails, with 2 or more rallies well timed, the 2nd one can then still kick the opponent out of the temple. Just make sure they hit at almost the same time or the person leading the 2nd rally can speed up his rally with march speed up items so the opponent can’t recall after first rally if they beat you in the 1st one.

When using multiple rallies, it is also a good strategy (usually when defending home temple, but can also be used when invading) to **put 1 whole rally into temple** and then you and your clan mates **port into a corner of the map** **and send 1 or more rallies from there too**, which takes several hours to hit, so this way if the enemy tries to retake the temple you will see the exact time of the rally(because you already have a rally in temple) and can take 1 rally if you are favoured and even if you fail, all you and your clan mates will have to do is **speeding up the already marching rallies**. And if you and your clanmates have several rallies going and so does the enemy**, you speed your rallies accordingly so you can take 1 hit with the first rally they send, if you win you should then recall your marches in temple before taking the enemy’s 2nd rally**. If you can then recall after the first rally, you can walk away with a successful defence and **when the enemy’s 2nd rally will hit, you will hit that with a speeded up fresh full rally again.**

**T1 rallies:**

*Scenario: Server War Temple rallies*

If the enemy is in the temple and you want to punish them and gain as many points as you can, a solid strategy is doing T1 rallies. When doing so you put around **60% T5 in there, 20% T4 and 20% T1** in the first rally and you have another rally set at the same time to hit right after the first rally with around **80-90% T5 and 10-20% T4.** This way **your first rally will lose, but mainly T1 troops will die, giving up minimal points while also killing your opponent’s T4 meat shield**. And after the first rally hit and lost, the 2nd rally with all those T5 will absolutely destroy the already weakened rally without a meat shield as well. Doing this strategy is **risky** though, make sure you **know your enemy’s troop composition and power and your own power and capabilities** so you can plan and organize accordingly. You will need to make sure both hit at basically the same time with not more than **1-3 seconds in between the 2 rallies** so the enemy can’t pull out after the first rally without also having to tank the 2nd one. It is **crucial that the timing is right and T1 rally NEEDS TO HIT FIRST!** If you have 2 players rallying and one is stronger than the other, also make sure your stronger clanmate is rallying second so he can punch harder.

**Partner tricks in temple:**

*Scenario: Server War Temple rallies and baiting people into rallying you*

It is a pretty simple trick, yet extremely smart and effective. In order to pull this off, all you will need to do is **remove some of your partners’ patterns** while being in temple with them **while the opponent is testing them** or when baiting your opponent into rallying you. It is NOT recommended that you switch out leg and chest pieces, because those usually have a small impact on the outcome of a partner battle because of the small stat bonuses they give (unless those are essential pieces that are required for special pattern sets) and take a long time to put back on again. It is **better to switch out essential hand and helmet patterns** which could otherwise have a match winning impact on the outcome of the battle.

Some examples:

·  Removing left SPEED Cat hand pattern of a speedy built red Ursa Huntress

·  Removing CR% Saya helmet of a Green Prince

·  Removing HP% helmet and hand patterns of a blue Nomad King

**Trapping and zeroing people on swamp** (situational):

*Scenario: Guaranteed zeroing of a target (except black horde)*

A really useful strategy is that almost noone knows of is how you can trap and zero people if they are **not black, have at least 1 hut on swamp and have any horde title.** Doesn’t matter if you are in server war or it’s a normal day in Brutal Age, all you need to do to pull this off, is **having an account in the same color as the target and then challenging the target’s hut, which is in the swamp, for a title**. The person having the hut on the swamp won’t be able to teleport away that hut from swamp as long as the challenge is on its way the target won’t be able to shield either because he has a hut on swamp. As long as you do the challenge from far away this is a guaranteed way of buying you and your clan mates valuable time to rally and zero an opponent while all the target can do is watch himself getting zeroed. Pulling it off requires some finesse but it is a genius way of setting yourself up for a guaranteed kill.

Using Dragonkin and Advanced Research abilities in advance:

This title covers a very neat trick. What you want to do is every week 2 days before server war starts (or barbarian war if your server still plays that event) use your Advanced Research and Dragonkin Battle Skills in advance and **NOT** **engage in combat until then**, as some of the skills get used up in single player attack or rally or defense battles. For some **Dragonkin skills** it may take much less than 2 days for the cooldown to be over, so you will need to check it for yourself as **it varies depending on the skill and your Dragonkin’s star level**. Usually however even mediocre level Dragonkins have an average skill cooldown time of 4 hours such as Ragehorn’s “Inspiration” Active skill and Tyrant’s “Respawn” Active skill, so for these it suffices if you use them 4 hours before Server War/Barbarian War.

But now why would you do this? The reason behind this is, because activating them **BEFORE server war and waiting for the cooldown to be over** means you will be able to use them again once the cooldown is over and if you didn’t use them and timed the cooldown  well (as stated before 48 hours for Research skills, 4-48 hours for Dragonkin skills) **they will be active in your next battle and right after having used the previously already activated ones in a battle, you can activate them again** as your previous cooldown should have already been over.

*And now some pictures to what Advanced Research skills and Dragonkin skills I was referring to* 😉

Some examples for Dragonkin Skills:

The previously mentioned Advanced Research Skills which you can activate 48 hours before Server War as well: