Paladins Beta Version 0.48.1768.1

## See also

← 0.47  •  **0.48**  •  0.49 →

All Patch Notes

## New Champion - Seris, Oracle of the Abyss

###  Weapon [LMB] - Soul Orb

Fire a stream of magic projectiles from your hand that deal 210 damage every 0.3s. Your projectiles pass through enemies and apply a Soul Orb stack with every hit. Stacks up to 4 times.
###  Secondary Fire [RMB] - Restore Soul

Restore the soul of an ally. Healing them for 1000 health every second for 2 seconds.
###  Ability 1 [Q] - Rend Soul

Detonate all of your active Soul Charges. Deal 100 damage to the afflicted enemy for every charge detonated. Every charge detonated also heals you for 15% of your maximum life.
###  Ability 2 [F] - Shadow Travel

Step into another plane of reality for 5 seconds. While this ability is active you are in stealth and immune to all harmful effects.
###  Ultimate [E] - Convergence

Cast your soul core into the battlefield. After a delay, a tear in reality will manifest and drag in nearby enemies.
### Cards

* **Legendary - Agony**
	+ [Rend Soul] Rend Soul Now applies a 1s Stun to the victim when they are afflicted with 4 soul charges.
* **Legendary - Mortal Reach**
	+ [Restore Soul] Increase the range of Restore Soul by 300% and the Duration by 1s.
* **Legendary - Soul Collector** [Default]
	+ [Weapon] Soul Charges you detonate increase your Maximum Health by 2% per charge. Stacks up to 8 times. Stacks clear on death.
* **Ebon Dynamo**
	+ [Weapon] Increase your Ammo count by 2/4/6/8.
* **Revenant**
	+ [Armor] Increase your Maximum Health by 50/100/150/200.
* **Sorceress**
	+ [Weapon] Gain 5/10/15/20% Reload Speed.
* **Umbral Gait**
	+ [Weapon] If an enemy is affected with a Soul Charge you move 8/16/24/32% faster.
* **Blood Pact**
	+ [Restore Soul] While channeling Restore Soul you heal yourself for 70/140/210/280 Health per second.
* **Fade to Black**
	+ [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by .3/.6/.9/1.2s every second while channeling.
* **Soul Forge**
	+ [Restore Soul] Reduce the Cooldown of Restore Soul by 0.5/1/1.5/2s.
* **Spirit Leech**
	+ [Restore Soul] Every Second channeling Restore Soul generates 2/4/6/8 ammo.
* **Bane**
	+ [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2/.4/.6/.8s.
* **Dark Sight**
	+ [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 1/2/3/4s.
* **Essence Rip**
	+ [Rend Soul] Rend Soul heals you for 8/16/24/32% more.
* **Wickedness**
	+ [Rend Soul] Reduce the Cooldown of Rend Soul by 0.5/1/1.5/2s.
* **Dark Whisper**
	+ [Shadow Travel] Increase your movement speed in Shadow Travel by 20/40/60/80%.
* **Dusk Walker**
	+ [Shadow Travel] Reduce the Cooldown of Shadow Travel by 0.5/1/1.5/2s.
* **Nether Siphon**
	+ [Shadow Travel] Heal for 50/100/150/200 Health every second while in Shadow Travel.
* **Veil**
	+ [Shadow Travel] Reduce the cast time of Shadow Travel by 15/30/45/60%.

## General

* Match Lobby
	+ Champion names and role are displayed when highlighted
	+ Champion abilities now viewable when selected (press and hold K)
* Added vibration for controllers on PC
* Spectator settings now available at all times in Options menu
* General performance improvements for visual effects

* GENERAL BUG FIXES
	+ Fixed an issue with sometimes not being able to Disenchant cards
	+ Competitive and Custom
		- Fixed Champion pick phase not selecting players in order
		- Fixed Champion trading not working
	+ Fixed overtime bar triggering more than once when a team captures the point
	+ Fixed Payload cart missing silhouette in Siege and Payload game modes

## Customizations

###  Bomb King

* Biz-King Bomb King
	+ Head: Biz-King Crown
	+ Body: Biz-King

###  Maeve

* Alley Cat Maeve
	+ Head: Alley Cat Ears
	+ Body: Alley Cat
	+ Weapon: Alley Cat Daggers

###  Mal'Damba

* Chancellor Mal'Damba
	+ Head: Chancellor's Visage
	+ Body: Chancellor
	+ Weapon: Chancellor's Basilisk
	+ Voice Pack: Chancellor

###  Seris

* Taboo Seris
	+ Head: Taboo Hood
	+ Body: Taboo
	+ Weapon: Taboo Trappings
* Prophecy Seris
	+ Head: Prophecy Hood
	+ Body: Prophecy
	+ Weapon: Prophecy Trappings
* Umbral Seris
	+ Head: Umbral Hood
	+ Body: Umbral
	+ Weapon: Umbral Trappings
* MISC
	+ Voice Pack: Seris
	+ Emote: Helping Hand
	+ MVP: Reach for the Sky

### Card Art Sprays

* Following cards are now available as gold cards / sprays
	+ Territorial (Cassie)
	+ Explosive Entrance (Bomb King)
	+ Ebb and Flow (Makoa)
	+ Justice Served (Lex)
	+ Moxie (Pip)
	+ Steadfast (Inara)
	+ Cut and Run (Maeve)
	+ Timeshaper (Torvald)
	+ Spring Forward (Ying)
	+ Opulence (Ruckus)

## Maps

* Co-op
	+ Cops and Robbers
* Test Queue rotation
	+ Add
		- Sandbridge

* MAP BUG FIXES and IMPROVEMENTS:
	+ Collision bug fixed around the pillars in the Frog Isle spawn room.
	+ Fixed camera clipping exploits and wall jittering bugs across Jaguar Falls.
	+ Improved collision around the spawn room doors on Jaguar Falls.
	+ Improved collision around snow-capped trees on Ice Mines and Frozen Guard.
	+ Disabled player collision on lanterns and other small props on Ice Mines.
	+ Removed two small props from the cliff entrance to the igloo, widening the path.
	+ Improved collision around doorframes on Stone Keep.
	+ Fixed bug where Kinessa could become permanently stuck below the map on Ice Mines.

## Champions - Balance/Updates/Fixes

### General

* **Cards**
	+ All cards that put a limit on how much a player can be slowed now have the same phrasing.
	+ “With this patch we took a look at our ‘Slow Cap’ cards. We think this effect can be very powerful in the right circumstances, but we wanted to make sure that it was strong enough and that players had a better understanding of what these cards do.”

###  Androxus

* **Revolver**
* Expanded weapon description to communicate effective weapon range.

###  Barik

* **Cards**
	+ **Healing Station**
		- Fixed a bug where the VFX for this card only appeared in Spectator.

###  Bomb King

* **General**
	+ Reduced Maximum Health from 2500 to 2400.
* **Sticky Bomb**
	+ Increased Refire Rate from 0.6 to 0.7.
* **Cards**
	+ **Uncontrolled**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
* **Legendary Cards**
	+ **Accelerant**
		- Reduced Self Knockback from 60% to 50%.
* “Bomb King had disproportionately high health, damage, and mobility compared to other characters in his role. The above changes bring him more in line while still allowing him to have a strong presence on the field of battle.”

###  Buck

* **General**
	+ Price Reduced from 200 Crystals / 5000 Gold to 150 Crystals / 4000 Gold.
* **Shotgun**
	+ Expanded weapon description to communicate effective weapon range.

###  Cassie

* **Scout**
	+ Now increases Cassie's movement speed by 30% for the duration.
	+ “While a strong ult from a team perspective, we felt Cassie should personally benefit more when using her ultimate.”
* **Cards**
	+ **Drain Life**
		- Increased heal amount from 75/150/225/300 over 3 seconds to 100/200/300/400 over 2 seconds.
		- “Cassie's sustain options were not on par with her peers, this change improves that should you choose to put your points into it.”

###  Drogoz

* **Cards**
	+ **Masterful**
		- Fixed a bug where Masterful would not apply additional Cooldown reduction for hitting more than one target.
		- Reduced Cooldown reduction from 1/2/3/4s to 0.5/1/1.5/2s.
		- “We felt the Fire Spit cooldown reset was too easy to achieve. Now the potential for a full reset still exists but requires better positioning to pull off.”

###  Fernando

* **Fire Lance**
	+ Increased Damage of Flame Lance from 30 to 35 per hit.

###  Grohk

* **Lightning Staff**
	+ Expanded weapon description to communicate effective weapon range.

###  Grover

* **Cards**
	+ **Force of Nature**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.

###  Inara

* **Stone Spear**
	+ Increased effective range by 25%.
	+ “Inara is a character that excels at mitigating damage at the cost of having no way to augment her movement. As a result, we've noticed she's fighting at a longer range than most tanks do so we've increased her effective range to compensate.”
* **Cards**
	+ **Rolling Stones**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.

###  Kinessa

* **General**
	+ Fixed Kinessa poking her finger through her helmet when using her Default Emote with Nova Strike Helmet.
* **Transporter**
	+ Fixed an issue where Kinessa could get stuck on Ice Mines when using Transporter.
* **Cards**
	+ **Headstrong**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
* **Legendary Cards**
	+ **Steady Aim**
		- Will no longer activate when hitting Deployables or Shields.

###  Lex

* **Magnums**
	+ Reduced Damage from 700 to 680.
	+ Slightly Increased Damage fall off.
	+ “Combinations of damage modifiers such as Death Hastens + Headshot damage was giving Lex a slightly higher amount of burst than is fair, this coupled with his lenient damage fall off gave him the edge in too many match ups.”
* **Cards**
	+ **Fortitude**
		- Now only heals when In Pursuit hits a target.
		- Reworded to “Every shot hit with In Pursuit heals you for 25/50/75/100 Health.”
		- “We like how players are using Fortitude to give themselves some self healing in combat, but using In Pursuit to heal while shooting at a wall didn't fit with the spirit of Lex's character.”
	+ **Juke Boots**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
* **Legendary Cards**
	+ **Death Hastens**
		- Will no longer activate when hitting Deployables or Shields.

###  Maeve

* **Cards**
	+ **Persistence**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.

###  Makoa

* **Ancient Rage**
	+ Fixed a bug where getting stunned during the first half second of the ultimate would heal you to full but not consume the ultimate.
	+ Makoa must now finish the casting time of Ancient Rage before gaining the increased health.

###  Ruckus

* **Miniguns**
	+ Expanded weapon description to communicate effective weapon range.
* **Cards**
	+ **Slow Dampener**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.

###  Sha Lin

* **Planted**
	+ Increased the time it takes planted to start firing from 0.4 to 0.6s.
	+ “Sha Lin's Planted ability is one of his biggest assets, but we feel like there were too many situations where Impaler Arrow's stun was guaranteeing multiple hits from planted. Slowing down the startup on this ability will give Sha Lin's victims a better chance at dodging that third shot.”

###  Skye

* **Wrist Crossbow**
	+ Expanded weapon description to communicate effective weapon range.
* **Hidden**
	+ Duration increased by 4s.
* **Time Bomb**
	+ Time Bomb is now thrown.
	+ The fuse starts once the bomb has landed.
* **Cards**
	+ **Cloak**
		- Hidden duration reduced from 2/4/6/8s to 1/2/3/4s.
		- “We liked the way Hidden feels with a fully ranked up Cloak but Hidden seemed far too weak when not using Cloak at all. To compensate, we've increased the base duration of the ability, but reduced the value per rank of the card.”

###  Tyra

* **Auto Rifle**
	+ Expanded weapon description to communicate effective weapon range.

###  Viktor

* **Assault Rifle**
	+ Reduced recoil.
	+ Expanded weapon description to communicate effective weapon range.

###  Ying

* **Illusory Mirror**
	+ Expanded weapon description to communicate effective weapon range.

Source