Wise Old Man

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 27

Wise Old Man is an ancient keeper of knowledge, who resides in the *Meditation Garden*. His age gives him incredible knowledge and experience, but it also makes him weaker and slower than when he was in his prime. Wise Old Man is still a powerful ally and an incredible teammate.

**Abilities**

Wise Old Man has a large amount of abilities that he can use to great affect. Wise Old Man has a variety of long and short range attacks, which makes it incredibly hard to counter Wise Old Man.

**Wooden Staff**

Wise Old Man uses a wooden staff in his older age as a melee weapon. It does have a fairly large range compared to knifes and even small swords, and it's durability is decent. Wise Old Man has had this weapon for an incredibly long time and has an exceptional amount of experience with it.

**Fighting Training**

After saving multiple towns in his life time, Wise Old Man gained a large amount of fighting experience, giving him a slight edge in hand to hand combat. Wise Old Man's fighting techniques are incredibly deliberate and precise.

**Appearance**

Wise Old Man is a hunched 5' 10'' man with white hair and a large white beard. He wears an orange shirt and a large all blue cloak. Wise Old Man wears a brown belt and has a pair of dark blue jeans. He also wears a pair of black shoes to deal with rough terrain.

**Early Life (1332)**

Timmothy Tarlman was born to a rather poor peasant family, who served the *Darish* royal family. Timothy didn't learn how to speak or read until he was 3, which was exceptionally quick for a peasant of that era. Timmothy dropped out of school at an early age to read books and widen his knowledge. During any free time he had, Timmothy would read books. Many people laughed and scorned him if they saw him reading a book, but this didn't faze Timmothy, and he kept reading. After many years of reading, he decided to skip high school to work with his parents in their field.

**Adult Life (1357)**

Many years went by and Timmothy began to work the fields with his father. After around 24 years, Timmothy's father got gravely ill and died. This greatly affected Timmothy and implanted inside of him that knowledge could be the answer to anything. He further build his knowledge by exploring woods and caves that no one else dared. He became known as "*The Great Explorer"* in his village. After a long life of adventure, exploration, and hard work, Timmothy became quite an accomplished *Artworldian*, founding 3 other small towns and villages, exploring a massive amount of *Darish's* woods and mighty forests, and being enrolled in the *Darish* explorers hall of fame. After a couple of years, Timmothy finally started to age. By the age of 392, he didn't look a day over 60. This was because of a rare disease that slowed his aging and his body's decay. This was a curse to Timmothy, as he had to watch his entire village that he new and loved whittle away until it was almost nothing but rubble.

**What the Hell (1993)**

Timmothy, now known by the people as Wise Old Man was meditating in his ancient forest. Wise Old Man decided to call this place the *Meditation Garden* and he decided to stay at the *Meditation Garden* for a peaceful getaway. After he first arrived, he started having strange dreams and visions of a warrior defeating *Darish's* greatest evil. The hero's name was *Bluud*, and Wise Old Man already new that *The Orb* was attempting to take over *Darish*. Wise Old Man knew that *Bluud* would come to him, and he would have to train *Bluud* to fight and to be a stronger warrior to defeat *The Orb*. After a few weeks, *Bluud* walked into the *Meditation Garden*, seeking Wise Old Man's wisdom on where to find the *Special Path Manual*. Wise Old Man decided that this was a perfect time to test *Bluud* and told him that he knew where the *Special Path manual* was, but *Bluud* would have to beat him in combat for Wise Old Man to tell him. *Bluud* and *Ninja Man* charged at Wise Old Man, but Wise Old Man dodged both attacks and knocked both *Bluud* and *Ninja Man* to the ground. *Bluud* got up and spun around to punch Wise Old Man, but Wise Old Man blocked the attack and hit *Bluud* with his wooden staff. *Ninja Man* got up and was able to throw a ninja star at Wise Old Man, but Wise Old Man was able to deflect the ninja star. *Bluud* and *Ninja Man* both ran towards Wise Old Man and started to punch and kick him. Wise Old Man was able to keep up with *Bluud* and *Ninja Man's* combined attacks and was able to knock both *Ninja Man* and *Bluud* to the ground. Wise Old Man noticed *Ninja Man* and *Bluud* nodding at each other. *Bluud* rolled to the left and *Ninja Man* got up and ran to the right. Wise Old Man was confused and started to get into a defensive position. *Bluud* ran up from behind Wise Old Man, but Wise Old Man hit *Bluud* with his wooden staff while keeping eyes locked on *Ninja Man*. Wise Old Man was about to fight *Ninja Man*, when *Bluud* got up and grabbed Wise Old Man and held up his arms, keeping Wise Old Man pinned. *Ninja Man* threw a ninja star at Wise Old Man, which hit Wise Old Man's knee. *Ninja Man* ran up to Wise Old Man and punched him in the stomach, defeating Wise Old Man. Once Wise Old Man was defeated, he gave *Ninja Man* the *Special Path Manual*, telling him that to use it, all you have to do is think about where you want to go. *Bluud* and *Ninja Man* left with the *Special Path Manual*, and Wise Old Man decided to return to his meditation. After a few weeks, *Bluud* and *Ninja Man* returned Wise Old Man so that *Bluud* could be trained to be a good enough fighter to try and fight *The Orb*. Wise Old Man put *Bluud* through 3 trials to strengthen his muscles, his spirit, and his mind. Wise Old Man told *Bluud* that his first test was to shoot 6 different fruits with his elemental powers. *Bluud* was able to complete this task, and Wise Old Man decided to move *Bluud* to the next trial. Wise Old Man decided to give *Bluud* a special potion that would trap him in his mind. Wise Old Man told *Bluud* to escape as he started to fall to the ground. After a couple of hours, *Bluud* woke up and Wise Old Man sent him to the final trial. Wise Old Man told *Bluud* to keep his spirits strong. Wise Old Man started telling *Bluud* a speech about how he was never good enough to save *Darish* and how he was a pathetic and weak small minded fool with no skills whatsoever. When *Ninja Man* went to talk and comfort *Bluud*, Wise Old Man stopped him and told *Ninja Man* that he had to do it on his own. *Bluud* was able to overcome the trial and Wise Old Man told him that he was ready. After the trials, *Bluud* and *Ninja Man* left to fight *The Orb*. Wise Old Man smiled and returned to his meditation. After two days sensed that *Bluud* had defeated *The Orb*. Wise Old Man smiled since *Bluud* was victorious.

**Later Life (2003)**

Wise Old Man began to become very ill, with the same illness as his father. Even with all of his knowledge, Wise Old Man wasn't strong enough to create an antidote and cure himself. Instead, Wise Old Man decided that this was his time, and started to slowly drift into death.

**Death (2004)**

Wise Old Man finally succumbed to his illness and died drifting into an eternal sleep. Even with his special disease, Wise Old Man wasn't able to make a cure because of a lack of strength. Wise Old Man died at the age of 672 years old.