Extraction Team

## Department Functions

### Clerk Benfits

Decreases the cost of producing E.G.O.Level 1: +4% / Level 2: +8% / Level 3: +12%

### Continued Service Benefits

Increases the offensive and defensive capabilities of the E.G.O belonging to the Department’s Agents.Level 1: +3% / Level 2: +6% / Level 3: +10%

> *"This department handles all physical material needed to maintain the company. They play a big role in the upkeep of everything by restoring collapsed facilities and extracting E.G.O. The arrangement, restoration, and extraction of Abnormalities are some of the duties that lie with this department as well. As such, its employees are always facing something from the Well, and moreover have an empty borehole within their hearts."*
> - Description
>
>

The  ****Extraction Team Department**** is one of the two Departments that can be unlocked from Day 36 after getting a checkpoint, located on the bottom layer, Atziluth. This department is connected with  Disciplinary Team on top and with  Architecture Team on bottom with elevators at the right side of the Main Room. From day 50 onward, it will be connected with Carmen's Room at the left end of the hallway, thus providing a shortcut to the  Record Team. It contains 1 Main Room, 1 elevator and 1 hallway. Binah is the Sephirah of this department.

There is only one Main Room in the department. Employees will start and wait there for instructions from the player and to  heal any wounds.

The Agents will wear  black shoulder bands with the letter 'B' on them. The Clerks will wear black suits and dark grey cloaks with gold hexagon patterns and black pants. The team's main color is **Black**.

The Missions of this department are focusing on extraction of E.G.O Equipment from Abnormalities.

## Department Functions

The Department Functions decreases  PE-Box cost of E.G.O Equipment and increases Attack and Defense abilities of E.G.O Equipment.

**Office Worker Effect**: Decrease the manufacture cost of all E.G.Os by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

**Level 3**, 100% ~ 80% of Clerks alive/sane:  PE-Box cost of E.G.O Weapon and Suit decreased by 12%

**Level 2**, 79% ~ 50% of Clerks alive/sane:  PE-Box cost of E.G.O Weapon and Suit decreased by 8%

**Level 1**, 49% ~ 30% of Clerks alive/sane:  PE-Box cost of E.G.O Weapon and Suit decreased by 4%

**Continuous Service**: Increase E.G.O Weapon Attack Speed and E.G.O Suit Defenses of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.

**Captain**, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time): E.G.O Weapon Attack Speed and E.G.O Suit Defenses against all types of damage are increased by +20%

**Level 3**, Agent assigned for 7 or more days in a row: E.G.O Weapon Attack Speed and E.G.O Suit Defenses against all types of damage are increased by +10%

**Level 2**, Agent assigned for 3 ~ 6 days in a row: E.G.O Weapon Attack Speed and E.G.O Suit Defenses against all types of damage are increased by +6%

**Level 1**, Agent assigned for 1 ~ 2 days in a row: E.G.O Weapon Attack Speed and E.G.O Suit Defenses against all types of damage are increased by +3%

## Missions

 **"The Ego's Accesories"** | *"One can take the word Gift literally: a present from the Abnormalities. Though weaker than the E.G.O Equipment, they are still a part of the ego pertaining to the Abnormalities. Beware however, that taking too many of such trinkets that hold the egos of others may cause one’s own colors to be muddled and faded."* | "Complete the day with at least one employee who has 4 or more E.G.O Gifts"
 **"The Ego's Shells"** | *"To use E.G.O is to borrow the power of another’s ego. The employees may therefore gain enormous power and a strong body by donning the shells we call E.G.O. Even more so, some people such as the Red Mist took that power and claimed it completely as her own, but our own employees cannot do such a thing. The weaker one’s mind is, the more it craves refuge behind the shell of another."* | "Complete the day with 8 or more ALEPH E.G.O in possession"
 **"Abnormality Dissolution"** | *"As you are aware, Abnormalities and Ordeals are things that derive from the human mind and take physical form. That makes them possess the possibilities of the past, the present, and even the future. They are a mystery, and as such are unstable beings. However, we humans have never stopped digging at the truth; this desire to understand is not limited to Abnormalities, we yearn to know and understand everything."* | "Complete the day with every Abnormality currently within the facility at the maximum observation level"

## Researches

The Extraction Team has researches that focused on E.G.O. Equipment and Abnormalities. These are:

**E.G.O. Restoration**: Gives a 25% chance to recover the E.G.O. Equipment (Weapon and Suit separated) when an employee dies.

"Reinforce the separation stability of E.G.O that has synchronized with an employee to lower the chance of losing the E.G.O."

**Re-extraction**: During the Abnormality Selection, a Re-Extraction Button will appear at the top of screen to get another selection of Abnormalities to pick. Once per selection.

"By implementing reversible extraction process, it allows you to re-extract an abnormality."

**GIFT Division**: E.G.O. Gift chance of being obtained is doubled.

"By dividing selection of abnormalities, it increases the possibility for employees to acquire E.G.O Gift."

## Trivia

* This and the  Record Team were the first departments to be added after the Legacy version.

## Gallery

Agent's shoulder band of Extraction TeamClerk's uniform of Extraction TeamExtraction Team's armbandHallway