Cash for Toys

"**Cash for Toys**" is the sixth episode of the third season of *The Batman* and the thirty-second episode overall.

## "Cash for Toys"

### Episode

6 (production order)9 (airing order)
32 (overall)

## Synopsis

Cosmo Krank seemed to be an ingenious toymaker, but all of his creations were dangerous for kids to use, leading to Bruce and Wayne Industries shutting his company down. However, Bruce soon finds himself the target of the toymaker, who seeks revenge by killing him with newer, diabolical versions of his toys. Knowing that Batman must bring him down, things are not so easy when Commissioner Gordon assigns Detective Cash to be Bruce's bodyguard until the demented villain is arrested, forcing Bruce to find a way to ditch Cash to become the Batman and stop Cosmo.

## Plot

At Wayne Industries,Bruce is discussing how dangerous Krank Co.'s toys are dangerous for kids,and announces that thanks to the new project Safety Net,Krank Co. is shut down. A toy then walks inside, remotely controlled by Cosmo. and it fires rockets.

Bruce dodges the rockets, while the others escape. He then calls the Batmobile. Later, Toymaker comes in and finds Batman. He flies away,and Batman gives chase with the Batmobile. Krank goes away from the Batmobile's reach, so Batman activates autopilot and goes after him with his jetpack. Krank finally manages to push Batman away and destroy the jetpack, and then escapes. At Wayne Manor, Gordon tells Bruce that Krank will most likely attack again, so he's now under police protection. Gordon then introduces his new bodyguard, Cash Tankenson. Bruce tells Alfred to cover for him while he suits up and finds Krank, so they can finally get rid of their guest. Bruce enters the Batcave and suits up. Someone then rings the manor's bell, and the Batwave alerts Batman of a security breach. As Cash opens the door, he finds a giant teddy bear with a gift. Bruce goes into his normal attire and checks the door, while Cash is too busy investigating the box, which turns out to only have a card. The bear activates combat mode and goes to attack Bruce.

Bruce pushes away the bear, and Cash tries destroying it, but his fists do nothing, then the bear knocks him out. Bruce opens its circuitry and cuts the wires. Cash awakes, so Bruce pretends he's in danger, letting Cash save him. Bruce later sees the Batsignal, so Alfred covers for him. He tells Cash Bruce is tired and has an important meeting tomorrow, so he'll take him to the guest room. Cash insists that Bruce must always be in his sight, so they sleep in the same room. When Cash falls asleep, Bruce sneaks away. He dresses up and meets Gordon as Batman. Gordon asks him to watch Bruce. Batman then heads to the Krank Co. factory and asks Alfred to cover for him. Cash wakes up and heads to the toilet. As Alfred gets out of the Batcave, Cash walks by, and Alfred pretends he's in an occupied bathroom. At Krank Co., Batman attempts to enter, but a gaint balloon appears and pops. He is then surrounded by toys. They fire rockets at him, but he jumps, so they destroy each other. Bruce later sneaks to his bed, but Cash wakes up and says that he knows where he has been.....he was partying without him. Cash is upset and declares that from now on they "do this by the book". Bruce apologizes and they settle things. The three of them then get out and head to a park dedication ceremony. Unbeknownst to Cash,this is an attempt from Bruce to let Toymaker out. At the ceremony, Cash spots a toy and immediately destroys it, which turns out to be just a regular toy. Krank then comes with a giant spinner, and traps Bruce inside it.

Cash chases the spinner. Meanwhile inside it, Bruce suits up and cuts his way out with laser. Cash is tired, so he takes an ice cream truck to keep up. He then decides to continue by foot when the truck can't keep up. In Kranky Town, Toymaker decides to drop the pod Wayne is supposedly in in molten plastic, but he finds the pod empty. He encounters Batman,who brings him down with ease and tells him that Wayne is safely on his way home. Cash storms in and asks the same question, and gets the same answer. Krank summons an army of his toys. Batman takes them down effortlessly,while Cash is having a hard time. Krank then threatens to drop Cash in the molten plastic, but Batman quickly brings down a pillar on him, which throws him away and his remote, deactivating his toys. Batman takes the remote for himself and orders the toys to attack Toymaker. Afterwards, Gordon is scolding Cash about how poorly he did, but Batman defends him and says he had his back. Gordon expects Cash's report on his desk next morning and leaves. Cash rants about Bruce and how he's spoiled, and Batman grapples away.

## Cast/Characters

* Rino Romano as Bruce Wayne/The Batman
* Alastair Duncan as Alfred Pennyworth
* Patrick Warburton as Cash Tankenson
* Patton Oswalt as Cosmo Krank/Toymaker
* Mitch Pileggi as James Gordon
* Timmy Snyder
* Reese Jones

## Events

- Character debuts:

* Toymaker
* Timmy Snyder
* Reese Jones

## Trivia

* The Batmobile's computer saying "Autopilot on" is reused from the Batcycle from *RPM*.
* The scene in which Batman saves Cash Tankenson with the grapple gun is very similar to the scene in *Batman Returns* in which Batman saves Selina Kyle.
* This is one of the few times in which the word "die" is used. In this case, Toymaker says "deadly".
* It is also one of the instances where guns are fired.
* Toymaker refrences Superman by stating that the saucer goes "up, up, and away".

## Errors

* For one frame, Reese's clothes are incorrectly colored.
* When Batman prepares to throw a Batarang at Toymaker, the blue bat emblem on it is missing. Clothes error.Batarang error.