Amras

## Skill Cards

**Learned**
 Draw 1 card at turn end, if 3 (4) or less cards in hand.

**Heart of the Sun**
 Resistant to fire (and ice).

**Unity**
 +1 (+2) damage, if any adjacent allies.

Amras is a Mage Class Hero and unlocked during the main storyline directly after Reynar escapes Dunweld Prison. He has the best stats for when it comes dealing damage and is considered the best Mage available currently in the game.

## Storyline

Armas was exiled from the Scorched lands of the North, and made his way towards the Empire of Kovia. A well known battle mage, as well as a scholar, he was under the tutelage of Master Otrados, but left after he had to complete his one of his missions. Armas was a peer of Reynar when Reynar was the Captain of the Iron Crown and came to respect Reynar.

After the death of the Prince, Armas was on his way to his his former Master Otrados' Tower as there of unfortunate news. Working their way up the tower where Armas used to study, the tragic circumstances faced by his former peers, Charon and Moros, began materializing. Journal entries indicated that their mentor, Master Otrados, was dealing with cryptic and forbidden manuscripts at the Sky Sanctum, which was most odious for someone who was the head of the High Circle of Mages. Master Otrados had also left his apprentices right before the Prince’s murder, falling outside his typical pattern of behaviour. Preceding his departure, Otrados had Charon translating the manuscripts, its vile energies slowly consuming Charon.

Ultimately, the forbidden texts eventually drove Moros to madness as they resorted to using those dark magics to defend against the orcs and brought about a most unholy abomination; The Aspect of the Shepard, waiting for the heroes on the rooftop. The heroes made short work of the monstrosity but the entire episode, with his master’s strange behaviour and the consumption of his former colleagues, left Armas disturbed. Armas now continues alongside Reynar as they uncover the truth of the disappearance of Master Otrados.

## Stats

Amras has 31 life and 4 armor, although low in armor, he has the most life compare to other mages making him more resilient comparitively.

He has 10-14 damage, with 2+1 movement and 4 range, making him one of the most strongest base damage unit in the game, but has the lowest range of 4 (but can be increased with abilities/gears).

**Learned** allows Armas to draw 1 extra card at turn end, if there are 4 or less cards in hand.

**Heart of the Sun** grants Armas resistance towards both Fire and Ice.

**Unity** grants +2 damage, if there are any adjacent allies, effectively powering him up even more.

## Strategies

Main Article: Farming Boom Build

Amras' high damage value combined with **Unity** allows Amras to deal the most damage in the game combined with the best AoE abilities that Mage class has to offer, Chtonic Tremors and Cataracts of Abaddon. Armas allows a deck known as the Boom Build to exist, in combination with having a Laarn in your party, which are often used for farming and Raid.

Chtonic Tremors is the mage's most powerful ability and a must-have for any player. Blizzard is yet another ability that any player should get, as it makes a lot of battles easier - especially for beginners. Combining Tremor and Blizzard allows the player to have both dealing massive AoE damage to the existing enemies on the map as well as restricting movement from the enemies, effectively canceling out most of their attack and threat levels.

Due to Amras' low range, equipment cards such as Inner Focus that is an epic craftable gear that grants extra range to Armas, effectively allowing Armas to deal damage at a more safer range and early turn. For beginners, ability cards such as Voltaic Spike and Voltaic Chain are very useful as they allow Armas to reach more target. Archer's ability Pinpoint increases range by an astounding 3 (5, if upgraded) allowing Armas to have further reach. One of the mage's best gear is Blood Robes, which solves Amras' mana problem.

### Raiding

When it comes to Raiding with Armas, Boom builds aren't just good for farming but also for Raiding. When it comes to using Mage attack cards, most of the high attack value elements used are of Fire nature in which case Amras is effectively a counter to another Armas/mages due to his ability of Heart of the Sun.