The Green Machine

## History

### The Dragon Incident

The beginnings of the Green Machine started in Kazandir, one of the busiest cities in the world and the biggest city in Smed. They agreed to do a job for the Steellanders Clan. The job was to simply escort a mining device to Azagan. On the way to Azagan, the 4 of them saw a young green dragon descending upon them, but this dragon was injured and running for it's life. The dragon crash landed in front of them and they butchered it. Moments later however, a group of hunters confronted them and claimed that the dragon's life was their property and the Green Machine has no right to kill it. The leader of the hunters, Randal Brightrock, recorded their names and told them he was going to sue them for all they're worth and then some.

### Justin Time and Sir Tamiel

When the Green Machine got to Azagan, they turned in the mining device, but a disastrous event had unfolded in front of them. The side of the Smedian palace and the Shogun's Garden had exploded and chaos broke out in the streets. The Green Machine moved closer to the palace and notice a strange figure slink off into the sewers. They confronted this figure and discovered it to be a magical mechanical humanoid with many magical items, including a circular stone disc with ancient dwarven runes carved into it, an Enchantment Conduit. The Green Machine collected the items and went back to the inn they were staying at, but along the way they encountered Sir Tamiel, a gruff looking hunter type that sized them up to be perfect allies to defeat a Boneclaw that he was contracted to kill. Sir Tamiel tried to convince them that killing the Boneclaw would be worth effort, but the Green Machine brushed off his offer. A few moments after they arrived at the inn, Justin Time approached the Green Machine and informed them that they were being sued for 25,000 gold pieces each and offered his attorney skills for a small fee of 400 gold a month. The Green Machine reluctantly accepted and also agreed to help Sir Tamiel with his Boneclaw problem.

### Master and Servant

During their travels from Smed to Fae Athel, they encountered an Armond Terish, a Zebetian Adjudicator making his rounds from town to town. Armond traveled with them until they heard cry's for help in the distance. A young half-elf by the name of Archimedes or "Archie" was being attacked by a pair of Owlbears and the Green Machine defended him. The young man explained that his uncle was deathly ill and Armond proceeded to see him. Armond decided to stay with Archie's uncle to see if there was anything he could do for him and the Green Machine continued on. After they arrived in Schobertal, the Green Machine quickly gathered information on the Boneclaw and defeated it. Through an unravelling of an Allip, the Green Machine learned that the Boneclaw was in servitude to a vampire in Essif, so they headed that way for their pay, and to possibly root out this vampire.

When the Green Machine arrived in Essif, they met Sir Adrian at the inn they were staying in who mentioned to them that he was hunting a vampire. The Green Machine told him what they knew and set up a time to meet up for a hunt. They also checked in with Marshal Wyrran Yesrona who invited them to join him at the Governor's feast. The Green Machine accepted and got dressed for the occasion. At the feast, the Green Machine met many of the movers and shakers of Essif. Mainly businessfolk who were looking to get in the good graces of Governor Rhys Keygeiros, but one of which had a name that sparked familiarity, Egov Jesper. The initials E.J. were carved into a sending stone that was attached to the mechanical humanoid in Azagan. Jimmy Forger was able to impress the Governor so much that the he invited Jimmy and a friend to join him at the second feast in a more private chamber. This meeting held the likes of Councilor Ayred Sarleth and Minister of Technology Arwin Eberos who were keen on diagnosing the logistics issues in Amfali.

After the feast, the Green Machine met up with Sir Adrian and set out to hunt the vampire. They tracked it to an dilapidated chapel and flushed the vampire out. With interesting horse tactics from Jimmy, the vampire was defeated and Sir Tamiel found a Teravanic Agency badge on it's corpse. That very night, when they reentered Essif, the Green Machine was attacked by similar mechanical humanoid who stole the Enchantment Conduit from them and Ayred Sarleth and Arwin Eberos could been seen spectating in the distance before disappearing.

### The Lost Daughter and the Tournament

The next morning, the Green Machine found out that the Governor's daughter Zarella, had been kidnapped...