Charal the Witch-Queen

*Homebrew Reference Book: Dathomir Field Guide*

*Affiliations: The Native Tribes, The Witches of Dathomir*

The evil Charal was a Force-wielding Nightsister who turned her back on the order and left Dathomir. She is far older than she appears, having lived for almost over a century. She possesses strange arcane powers and has spent many decades avoiding Jedi and fellow Nightsisters. Charal has the magical ability to change into a raven, thanks to a special ring that acts as a Talisman of Transformation. She can also alter her appearance, and the appearance of her horse.

In a bid to escape her pursuers, she joined a band of Sanyassan pirates, crashing on the uncharted Forest Moon of Endor where the Marauder leader Terak sets himself up as king, and the group occupies a primitive castle in the plains. When the Empire discovers Endor, the Marauders capture the Imperial scouting party. Charal, unbeknownst to Terak, tries to arrange her own escape independent of the rest of the Marauders. When Terak learns of this, he is enraged and has her imprisoned.

Time passed, and the Marauders became obsessed with finding a source of power capable of taking them off Endor. When they discover the crashed star cruiser of the Towani family, they attack, killing almost all the family members and stealing the ship's power crystal. Charal was unable to do anything with it, its technology alien to her simpler ways, so Terak dispatches Charal to hunt down the last surviving member of the Towani family, the little girl named Cindel Towani. When she fails Terak one last time, the king seizes her Talisman of Transformation, locking Charal in animal form.

## Charal the Witch-Queen Statistics (CL 8)

Medium Human (Middle Age) Noble 7/Force Adept 1

**Destiny Points:** 1; **Force Points:** 12, Force Boon; **Dark Side Score:** 16

**Initiative:** +8; **Senses:** Perception +12

**Languages:** Basic, Bocce, Ewokese (understand only), High Galactic, Sanyassan, Yuzzum

### Defenses

Reflex Defense: 20 (Flat-Footed: 20), Fortitude Defense: 20, Will Defense: 28

Hit Points: 44, Damage Threshold: 20

### Offense

**Speed:** 6 Squares; **Flight**

**Melee:** Unarmed +4 (1d4+4)

**Ranged:** Blaster Pistol +4 (3d6+4)

**Base Attack Bonus:** +5, **Grapple:** +4

**Special Actions:** **Adept Spellcaster**, **Dark Presence**, **Force Talisman**, **Presence**, Talisman of Transformation (Raven)

**Force Power Suite (Use the Force +18):** *Farseeing*, *Force Stun*, *Mind Trick* (3), *Negate Energy*, *Rebuke* (2)

### Base Stats

**Abilities:** Strength 8, Dexterity 8, Constitution 11, Intelligence 14, Wisdom 16, Charisma 18

**Talents:** **Adept Spellcaster**, **Dark Presence**, **Flight**, **Force Talisman**, **Presence**

**Feats:** Force Boon, Force Sensitivity, Force Training (2), Linguist, Skill Focus (Deception), Skill Focus (Persuasion), Skill Focus (Use the Force), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +18, Gather Information +13, Initiative +8, Knowledge (Galactic Lore) +11, Perception +12, Persuasion +18, Ride +8, Treat Injury +12, Use the Force +18

**Possessions:** Blaster Pistol, **Force Talisman**, Talisman of Transformation (Raven)