recursal/Fanatic-Fandom huggingface dataset:
Barnabas Hendrickson

**Identity**

* Pronoun: he
* Voice traits: somewhat deep voice with a slight rasp
* Mannerisms / habits to help DMs portray them consistently:
* Pop culture influences (who are they like):

**Appearance**

* Age: adult
* D&D race: Human
* Height: 6 ft
* Weight: 165 lbs.
* Hair color: grey
* Skin color: greyish pale
* Eye color: icy grey
* Example clothing outfit worn: Crimson robe

**Social Connections**

* Family members:
* Friends / People they know: Members of the Crimson Lament
* Social class (poor, student, working class, wealthy):
* Occupation (how have they gotten money to pay rent and buy food): Cult member. they live off the land and inhabit a compound
* Where do they sleep at night? Crimson Lament compound in Shireford Upon Emou

**Personality**

* Traits: Indifferent to anyone/anything outside of worship of Thalkor the Subjugator
* Ideal: Seeks to elevate Thalkor as a conquering tyrant and serve him for all time
**Adventures**:

* Birthday Lament - Barnabas is introduced in this episode and shows his undying loyalty to the typical version of Thalkor the Subjugator. Implies a deal with the Firebreathing Kittens to eliminate the current, soft version of Thalkor that came about due to an error in their summoning ritual. He wants to restore the version of Thalkor that is a ruthless conqueror. When the FBK sever the bond between Thalkor and his obedient subjects, he wanders away from the compound of the Crimson Lament and looks to regroup and restore things to their proper place
	+ Barnabas had a tendency to speak common pronouncements of the Crimson Lament upon uttering the name of Thalkor. Here are a few examples of those Sayings of the Crimson Lament: - May the blood of his enemies flood the land - May he crush the decadent under the tread of his boot - May his name strike fear into the hearts of the bravest warriors - May his conquest be swift and fierce - May unbelievers tremble at his name - May his reign last a thousand generations - May his wrath fall on those that oppose him - May his thirst for conquest never be sated - May the cries of the enemy shake the mountains

* Festival of Lies - Attempted to use the adventure scouts as a way to recruit and brainwash potential cult members to return the Crimson Lament to its former glory.
Albatross Goodfellow

* Pronoun: She
* Voice traits:
* Mannerisms that will help other DMs portray the character consistently:
* Influences:
* Age: adult, and as long as she stays in Pan's Folly she'll never die of old age
* D&D race: satyr
	+ married to Robin Goodfellow V
	+ used to date Tanager Goodfellow and still likes him romantically even though he's now her brother in law
	+ Finch Goodfellow: brother in law
	+ Raspberry Brightbush: mother in law
	+ Robin Goodfellow IV: father in law
* Social class (poor, working class, wealthy):
* Where do they live? Pan's Folly
* Background / Personal history:
	+ When Tanager moved back to Pan's Folly briefly to try to learn healing, one of the first things she did to her new brother in law was, someplace secluded, kiss him and suggest that he stay in Pan's Folly and they continue where they left off (they had dated, years ago). She wasn't willing to testify that she was with Tanager when he was accused of murder, even though it would save him, because she would be admitting having been alone with him and questions would be asked. Tanager said no, gross, by the way.
* List of adventures:
	+ The Trial of Tanager Goodfellow
Butty McButtface

* Pronunciation guide:
* Pronoun: he
* Voice traits:
* Mannerisms / habits to help DMs portray them consistently: rude
* Pop culture influences (who are they like):
* Age: child
* D&D race: human
* Social class (poor, student, working class, wealthy):
* Occupation (how they get money to pay rent and buy food): his parents are rich
* Where do they sleep at night?
* Traits: likes to pickpocket adults for fun
	+ I Pity Drakul!: When Jade arrested him for pickpocketing, he gave her the name "Butty McButtface" to write down in the arrest form and, true to the law which is to fill in the arrest form, she did.
Boots

An alternate version of Beans that lives in the world of Electric Bastionland. He lives and works together with The Doc at his stitching shop. Is somewhat versed in the laws of Bastion and has a job as a legal aid and contract scriber for The Doc. He's a felyne mockery, which is a sentient puppet, doll or stuffed animal that has all the characteristics and desires of an actual person but is made of wood, felt or other materials.

* Pronoun: He/Him
* Voice traits: High pitched, excited
* Mannerisms that will help other DMs portray the character consistently:
* Influences: Beans
* Age: Adult
* D&D race: Mockery, felyne
* Height: Quite small
* Weight: 30 pounds
* Hair color: Tortoiseshell pattern felt
* Skin color: Same as hair
* Eye color: Green beads
* Example clothing outfit worn: Poncho
* Traits: Playful, energetic
* Ideal: Mastering the Law
* Friends/People they know: The Doc who he lives and works with
* Social class (poor, student, working class, wealthy): Working Class
* Occupation (how they get money to pay rent and buy food): Legal aid and contract scriber
* Where do they sleep at night? At the apartment above the stitching shop.
	+ Doc's Book Delivery Service
Buried Dwarven Treasure Vault

This nearly forgotten structure was built hundreds of years before the present day. It's said to house infinite riches and priceless artifacts, however a landslide buried it. Now it sleeps buried into the side of a canyon.

At some point in time, the Niqamui Museum of Natural History won a property bid on the land where the now buried structure rests. They hoped to one day excavate the site, however there's too much red tape to begin.

One day, local seismic activity opened a crag in the side of the canyon near the supposed treasure vault. The new Director of Underground Expeditions, Rhys Erys, took this opportunity to make history and begin his legacy by recruiting trusted adventurers to accompany Archaeologist Archibald Arcana into the crag to dungeon delve for riches and glory!

List of Adventures:

* To Koboldly Go
* A Shot In The Dark
Arten Chambers

## **Appearance**

* Fantasy race (human, centaur, elf, mermaid, sparrow-person, etc):
## **Personality**

* Pop culture influences (who are they like):
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ (for player-characters, please give them at least one NPC they know)
	+ (every NPC should get their own wiki page and a first and last name)
* Social class (poor, student, working class, wealthy):
* Occupation (how have they gotten money to pay rent and buy food): CEO of Moon Dollars Inc Arten Chambers is a business savvy man who grew up in Jishoap.
* Combat class (knight, archer, mage, spearsperson, cavalry, thief, summoner, etc):
* Where do they sleep at night?

## **Background / Personal history:**

* The child of a teacher and a merchant Arten was selling candies and toys to his friends for as long as he could remember. A well educated child, Arten find he had a knack for bringing people together and bringing projects to life. With a dream to get his name in the mouths of people around Drawes he settled on one big idea, the one thing that kept his parents going when the days drew long and even kept him going through school and work, coffee. After searching for a suitable business partner Arten met Handsy Grubber and the two hit it off. With Arten's business know how and Handsy's abilities to always find funds the two formed "Moon Dollars Inc" the nest way to keep an adventurers mind sharp!

## **List of adventures:**

* (return to this page and add a link to each adventure they go on)
Bendicks Woolweaver

Bendicks Woolweaver is a male human with strawberry blonde hair who works with the DGS as their Overworld Liaison. Overseeing intelligence-gathering missions and doing paperwork all day, Woolweaver doesn't care too much for his appearance, choosing comfort in his garments, notably a comfortable beige bathrobe and slippers, though these are cleverly disguised to get around workplace dress codes. As such, he prefers staying in and writing his book to being out in the field, and is often overwhelmed by overbearing people.

When the gnome Detective Inspector Deviteaux called Bendicks, a human, "The Help", and "ticking a box", Bendicks did not object.

Curiously, Bendicks Woolweaver is the name of the author of "A Life in Glory".

 Nesgrax Skaarzborroosh discovered that Bendicks was secretly Mendax Yarnspinner in disguise in The Sting, which is something that Olive Muhdo and Meerkat did not learn and that no one else in the Firebreathing Kittens guild knows. The other Firebreathing Kittens guild members still think that Mendax is outside of Guaso, traveling to escape and gain more informatoin about The HHO, who in Norsing Around say that they know Mendax's true name. Mendax appears to be in some kind of witness protection program.

Adventures:

The Sting

The Boy Who Cried Worm
Caitlin

a dragonfly who appears in Teen Years.

**Caitlin**: a regular
dragonfly. Mother of Jill. Partner of the god *Lóðurr
(pronounced Loader).*  Caitlin can fly: this makes it especially nice that the
little girl Jill can fly on the pegasus with her mother. She is too young
to yet know if she can herself fly; maybe she will one day when she
grows up. Everyone hopes so. The little girl,
is the first dragonfly-person so no one knows for sure. Caitlin the
dragonfly is a normal size and shape and remarkably exactly like a
dragonfly. She makes deep humming sounds that sound like nonsense to
our heroes but like words to everyone else (the little girl, the two
god-employees). I purposefully made the animal something whose half-combination doesn’t yet exist in D&D common knowledge.
Bruce Dalton

## Appearance

* - Pronunciation guide: Br-oo-s D-awl-t-on -
* Pronoun: he him -
* Voice traits: himbo, surfer dude -
* Mannerisms that will help other DMs portray the character consistently: himbo bar tender, here for a good time, tries to be friends with Ruby -
* Influences: -
* Age: young adult -
* D&D race: Succubus -
* Occupation: bartender -
* Height: 6ft -
* Weight: -
* Hair color: Electric blue -
* Skin color: Tan -
* Eye color: Electric blue -
* Wings: Dark Blue -
* Example clothing outfit worn: Tight leather pants, No shirt (it's hot in hell) -

## Personality

* Traits:
* Ideal: Wants everyone to have a good time. Will fight if anyone disrupts that.
* Bond: Cares for Opie Whitespore.
* Flaw: Easily imbibes, bad at code names (called himself Sam).

## Social

* Family members/Friends/People they know:
	+ Ruby Hemorage- mentor/friend
	+ Opie Whitespore- adopted lil bro
	+ Lucky Lawson
* Social class (poor, working class, wealthy): wealthy but loves the club level
* Where do they live? Hell Casino
* Background / Personal history:

## List of adventures:

* Sitters and Souls
* Always Carry a Blarpie
* Hella Confidence
Bunion, The Retired War Mastiff

Bunion is a retired War Mastiff who served for the Niqamui Coast Guard during Niqamui's time of peace and stability. Has an interesting ability to pronounce "BARK" when barking. Currently used as a animal handling station at Summer Camps for children to learn to befriend (animal handling DC 8).

* Pronunciation guide: Bun-yun
* Pronoun: He/Him
* Voice traits: Low pitch and can only say "BARK".
* Mannerisms that will help other DMs portray the character consistently: Tired, wise, and perceptive. Very caregiving, but growls if feels disrespected.
* Influences: Any movie with a wise old dog.
* Age: 10 Years
* D&D race: Canine
* Height: 40 inches
* Weight: 233 ib
* Hair color: Vanilla
* Skin color: White
* Eye color: Black with a little milkish white.
* Example clothing outfit worn: Red Collar.
* Traits: Tired and Patient
* Ideal: I love treats.
* Bond: I love treats.
* Flaw: I love treats.
* Family members: none
* Friends/People they know:
	+ Jade, Skirmish, and Gatsby from Children of the Camp
	+ Walter Tebow, Firebreathing Academy Bus Driver from Children of the Camp
	+ Simon Simon and Koa Trevor as friends from Children of the Camp
	+ Sapphire from Children of the Camp
* Social class (poor, student, working class, wealthy): Government Affiliation
* Occupation (how they get money to pay rent and buy food): Retired War Mastiff
* Background / Personal history: Lives in Niqamui Coast Guard Base at Port City Niqamui.
* List of adventures:
	+ Children of the Camp
Adu Garberoglio

## **Appearance**

* Fantasy race:
* Pronoun: he
## **Personality**

* One thing they want more than anything else:
* Pop culture influences:
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ Cornelius Darkbane
* Social class (student/poor/wealthy):
* Occupation: Bartender who is also a witchunter
* Combat class:
* Where do they sleep at night?

## **Background / Personal history:**

* (

## **List of adventures:**

* The Eyes Have It: Bartender who is also a witchunter
Bobo Cogbright

Beauford Cogbright, Bobo

Identity

* Pronoun: he/him
* Voice: deep and resonant
* Mannerisms / habits to help GMs portray them consistently: Will always help his family no matter what
* Pop culture influences (who do they remind people of): Fezzick from the Princess Bride

Appearance

* Age: 50
* Fantasy race (human, centaur, elf, mermaid, sparrow-person, etc): gnome
* Height: 4’ 6”
* Weight: 66lbs
* Hair color: dark curly brown
* Skin color: pale, from his time spent underground and working at night
* Eye color: blue
* Example clothing outfit worn: simple tan clothing

Social Connections

* Family members:
	+ Cousin Igneous Cogbright
	+ Wife Daisy Cogbright
	+ Daughter Rosey Cogbright
* Social class (poor, student, working class, wealthy): poor
* Occupation (how have they gotten money to pay rent and buy food): Cart Loader
* Combat class (knight, archer, mage, spearsperson, cavalry, thief, summoner, etc): monk
* Where do they sleep at night? at home

Personality
Carlton Butler

## Appearance

* Fantasy race: elf
* Pronoun: He
* Age (child, teen, adult, elderly): adult
* Example clothing outfit worn: Butler outfit

## Personality

* Traits: Very loyal and very hard working
* Ideal / Dream / Goal: Excellent service is what I shall always strive for
* Flaw:
* Pop culture influences (who are they like):
* Tics / mannerisms to help GMs portray them consistently:

## Social Connections

	+ Jacqueline Glissante
	+ Anastasia Glissante
* Social class (poor, student, working class, wealthy): working class
* Occupation (how have they gotten money to pay rent and buy food): Butler
* Combat class (knight, archer, mage, spearsperson, cavalry, thief, summoner, etc):
* Where do they sleep at night? Quarters at the Glissante Manor at 11 Silverspring, Elysian Fields, Niqamui

## List of adventures:

* Sanctuary: Greeted the FBK and showed them to Jacqueline Glissante. Successfully repelled a raccoon with a broom.
Atrios Academy of Wizardry

Very prestigious private university-style school specializing in the study and practice of magic. Prospective students are typically young adults having done some form of formal schooling, though there have been rare progidies who entered as teens. Tuiotion to this school is extremely expensive, and the majority of the (albeit small) population is nobility from all over Drawes. Of course, there are scholarships given to extremely talented students, but those are quite hard to get.

Even among the extremely wealthy, graduation rates are usually low because the curriculum is tough and the final exam brutal. Thus, graduates of this school are certified - at the very least - level 6 Wizards or Sorcerers (a few bards too, they recently began a program) and are highly respected and venerated among magic users who have heard of Atrios Academy. Diplomas are also next to impossible to forge, as they require the board of examiners to cast a spell on the certificate that they reinvent every year and never write down. The school is also hidden from any divination magic, and no one quite knows where it is.

The rumor is that the school is in Guaso, likely somewhere in Misosu or Timuli Woods, as the area is surrounded by forest. It also has ties to the Feywild, and some have hypothesized that the school is, in fact on some other plane. It has remained a closely-guarded secret since the school's creation, which was said to be in the year 45,666.

Basically, imagine Harvard but magical.

Notable Characters:

* Tectonaya Quietlimb - Chancellor
* Professor Madeline Spark - Disgraced Former Student
Characters of xany

In episode 82, the players traveled through a dimensional rift to the land of xany, where puns are real and magic works differently. They met several people there, listed below.

Queen Rona - a bit flightly, and she has a reputation for using her chest to get what she wants, but she is fearless and strong and loves adventure, stopping at nothing to help those in need. She has bright green hair and the talent of making plants grow, which she takes full advantage of using a pouch of carefully collected seeds which she wears on her belt. Given that the plant life in Xany is powerful, strange, and comes with all manner of magical effects, this is one of the strongest and most versatile talents in the land.

King Don - Steadfast and quiet, he is the calm counter to his wife. His talent is to make any inanimate object talk, which he uses often as king to gain information spoken when troublemakers thought the walls weren't listening.

Princess Iny - the sorceress of enhancement, she has the talent to enhance aspects of other people, typically their magical talent but you never know what will get enhanced. she is known to be quite bold. she has light green hair, and is 6 years old.

Princess Isa - the sorceress of the Idea, she has the power to make ideas come true, as long as the person suggesting the idea to her is not aware of her talent. she also a small moon orbiting her purple haired head, which contains the spirits of all the maybe and might have people who ever existed or ever could exist in the future. she is known to be more shy than her twin Iny.

Prince Ralph - The mage of transformation. He is only three, but has an exceedingly strong talent that enables him to safely go anywhere in Xany. He can transform into anything at will. He often transforms into a Roc, a raptor with a 200 foot wingspan and the apex predator in Xany, to transport his other family members on royal business when swift travel is needed. In times of danger he will often become a boulder, and in times where offense is required he is quite capable of assuming the form of the roc or a dragon and scaring off any would-be assailant.

Good magician Harvey - the magician of information. He is a gnome whose talent is to be able to find any piece of information. People often come to him for answers to questions, but to ask they must work their way through 3 challenges specially made for them, and pledge a year of service in return. Harvey has served xany for 1000 years, using his talent to find a youth spring and taking just enough to keep his apparent age at that of a grizzled 90 year old. He has several wives which are present in this dimension on a rotating fashion. The party met one of them, the gorgon, who he helped by answering her question of how to remove her stone stare curse.
Ayaz Okazaki

* Pronoun: he
* Voice traits:
* Mannerisms that will help other DMs portray the character consistently: he's got a tattoo of a caterpillar in an Ouroboros pose (in a circle, head to tail) on his arm
* Age: mid 20's in human equivalent terms in 49,594
* D&D race: half orc
* Influences: the beautiful long hair of the characters of My Dear Cold Blooded King
* Occupation:
	+ works when there's work for Lily Reid, setting people up with secret identities and new lives, no questions asked. It's infrequent work, and he's not opposed to taking on other jobs. In The Taxman Cometh and Monstercaid For All he was doing some light guard duty. He sealed a giant worm in a ceramic plate. In Rollo D6 he was doing some light magic work for hire, scrying.
* Hair color: long black hair
* Example clothing outfit worn: tattoo of a caterpillar worm on his arm
* Flaw: he made promises easily to Crystal without really meaning to keep them. Like saying he'd clean and then not cleaning. Like saying he'd take the day off and go on a date with her and then working instead (the Firebreathing Kittens hired him to do a scrying job on a day he said he'd take off, but he didn't put the closed sign up because he just didn't think of it.)
* Family members/Friends/People they know:
	+ has met Beans, Dr. Crud III, and Harlon.
	+ During the adventures The Taxman Cometh and Monstercaid for All, Ayaz and Crystal were attracted to one another. She was very impressed by how he had sealed a giant worm into a ceramic plate so easily. However, by the episode Rollo D6, the audience saw that they had briefly trialled living together and had found themselves to be incompatible. We saw Crystal Leblanc yelling angrily at Ayaz. The couple split soon afterwards.
* Social class (poor, working class, wealthy): barely scraping by but has his own house. House-poor. All his income goes towards his living expenses.
* Where do they live? lives in a modest house in a residential area of Niqamui. Has a sign that says, "Ayaz For Odd Jobs". Can do a tiny bit of magic, so he sells his magical services. such as scrying. Crystal briefly moved in with him, but then moved out.
	+ But Tell Us About the Giant Worm? : (male) half orc who works for Lily Reid.  Long black hair, tattoo of a caterpillar worm on his arm.  This is whose outfit Erasyl Lugango was copying, to try to flush out more information about who might recognize him. Ayaz regularly frequents the Cirque de Niqamui in a missionary capacity trying to sway gamblers from their high risk life. The Cirque de Niqamui is where he met Minenhle Eranio. He told Minenhle about his and Lily's new life system, and she told Tunar Puidgemont about it and how to contact him by drawing the curled caterpillar symbol.
	+ The Taxman Cometh
	+ Monstercaid For All
	+ Rollo D6
"Scrote" McFlannigan

Furious Johnson's friend from the inside, back when he spent time in the Infernal Incarceratorium. Scrote found the warden's champion to earn his freedom in The Skaarzborroosh Redemption.

* Pronoun: he
* Voice traits:
* Mannerisms that will help other DMs portray the character consistently:
* Age:
* D&D race: human
* Occupation: former prisoner in The Skaarzborroosh Redemption. By Cross Crusty Running, he had become a bartender.
	+ Furious Johnson former fellow inmate friend, Scrote believes Furious came back to help him escape from prison
	+ Nesgrax Skaarzborroosh - helped him escape from prison
	+ Olive Muhdo- helped him escape from prison
	+ Dr. Crud III - tried to rob his bar
	+ Boltzmann - a terrifying thing to wake up to as he napped at his bar, but he's an okay fellow.
* Social class (poor, working class, wealthy):
* Where do they live?
* Background / Personal history: "Scrote" was imprisoned in the Infernal Incarceratorium because of hijinks involving a Wishing Coin, which he buried. He went to jail stubbornly refusing to retrieve it. "I'd never tell you bastards where I hid it!" (because I forgot). Speculation exists that this was most likely the three star coin, which later surfaced (quite literally) in a sunflower in Ghost Tea Party.
* List of adventures:
	+ The Skaarzborroosh Redemption
	+ Cross Crusty Running
	+ The Taxman Cometh
Bill Destatueman

## Identity

* Pronouns- He/Him
* Voice: Cockney, low and rumbly
* Mannerisms/habits to help the gm portray them consistently: Slow speaking, wants to be a hero
* Pop culture reference: Korg from the thor movies

## Appearance

* Age: 2 years old
* Fantasy Race: a living statue
* Height: 7 feet
* Weight: about 3000lbs
* Hair color: none
* Skin Color: dark grey
* Eye color: a slightly lighter grey
* Examples of outfit worn: none

## Social connections

* Family members:
	+ Edward

* Social Class: none
* Occupation: aspirational hero
* What combat class: fighter
* Where do they sleep at night: he doesn't sleep, but he will stand perfectly still if others are sleeping

* Traits
	+ wants to be a hero, but doesn't exactly know what that means
	+ Trusts others that he considers heroic to help him.
	+ Will protect children at all costs
* Ideas
	+ Being a hero is his life's goal

* Bond:
	+ The town of Hardingwood
	+ Edward Hardingwood
	+ Alec Brome
* Flaw:
	+ Doesn't understand what it means to be a hero, so he is easily tricked into doing bad.

* Background/ personal history:

Bill was the statue of a local hero named William the Great in the center of the Village of Hardingwood for a few hundred years. The town had been protected by a family of Wizards, the Hardingwoods, since its creation. As the bloodline thinned, the final wizard of the family, Edward Hardingwood, had to find another way to defend the village. He eventually settled on the idea of creating a guardian that would never age, and one that the villagers already thought of as a part of their community. Thus he decided to turn the statue of William the Great into a stone golem. Normally golem have very specific commands to control them, but Edward needed something more diverse, so that the golem could act as a true guardian. He tried to expand the already complicated process to allow the golem to think and act of it's own free will, but still be ruled by the command "Be a hero".

While the spell did work, Edward soon realized he hadn't created an automaton, he had created a new life. He named his new creation Bill Destatueman. He still had aspirations for Bill to ultimately protect the village, but he needed Bill to understand what it means to be a hero. So Bill wandered out into the great big world in search of what it means to be a hero.

He traveled around doing odd jobs, eventually he fell in with a group of adventurers". What Bill didn't realize is that this was actually a group of highway men and thieves. Bill was tricked into thinking they were doing good when robbing caravans. Until one robbery went wrong.

The father of the family they were robbing fought back, and the leader of the group (Alec Brome) killed the father, and mother. Bill, finally realizing this was not a heroic thing to do defended the children and fought off the bandits. Bill escorted them to safety with their Aunt in Niquamui. He vowed he would be a hero and do his best to support the children. The aunt told Bill about the FBK and how he could learn to be a hero there.
Bottoms Up Buddy

an adventure starring Pugsley, Stella, and Kaern

Tweet Length Description: Join Pugsley, Stella and Kaern as they make crafts, get kidnapped, and change the face of one of their friends forever.

NPCs:

* Tannager Goodfellow
* Maelaurian
* Lenny Brandybuck
* Sterling Argentine

Settings

* Niqamui
* Yosekai

Plot Summary:

Pugsley and Kaern are hanging out in the FBK Guild Hall when someone, very secretly attempts to get their attention in a back ally. Upon investigating Pugs and Kaern discover Tannager Goodfellow, Very intoxicated and asking for their assistance. Tannager wants them to do something so creative it will catch the eye of the Eckinblim so they will be taken to Yosekai. Pugsley decides to use a banishing arrow to banish a can of Yellow paint and then shoot another arrow at the side of the guild haul and re-call the can of paint exploding it into the side of the guild hall. Kaern uses mold earth to create a psuedo reflection and Stella, Having heard the commotion and joining in on the fun creates a shining effect. Shortly after Maelaurian calls Stella on her Sending stone asking about Pugsley and Kaern and if its ok to take them and turn them into Eckinblim. Stella informs her "its perfectly fine"

That night in Pugsleys bedroom Pugsley tries to sleep with a Spider Kaern very close. The Eckinblim take them to Yosekai, When they arrive they realize they are seeing a memory of Pugsley's, but not just any memory his happiest memory. the day his father taught him how to shoot a bow. Suddenly a Demon arrives, he is involved in the process of changing humanoid's into Eckinblim by rending the soul. The Party of FBK'ers fight the demon and Pugsley realizes everytime he is hurt or the memory around them is damaged its tearing his soul. Stella transforms into her Dragon form and Pugsley uses that to his advantage running up Stella's tail up her back and across her neck, jumping and shooting arrow after arrow directly into the Demons head, all the while remembering the words of his father "Your a great shot Pugs" With the demon down. Maelaurian assists Stella in the draconic essence transfusion. Pugsley drink the essence and his soul is restored. however he now has a dragons hunger for hoarding, not just any hoard though, Memories. and not only can he hoard memories he can pull them from beings turning them into physical glass memory marbles. The Party uses the marbles of happiness to spark a glint of creativity into Maelaurian, discovering this could save the Eckinblim race, Pugsley decides to allow Maelaurian to rend his entire soul so that he can become a full draconic essence elemental. Right before this happens he makes sure if anything happens to him, Stella will tell him Mom he loves her very much.

Maelaurian rends his soul completley and with Stella infusing it at the same time with Dragon fire. Pugsley becomes something more then what he was, now able to create en masse the glass memory shards he spews them forth into Yosekai.
Alaina Rivers

* Pronoun: She/Her
* Voice traits:
* Mannerisms / habits to help DMs portray them consistently:
* Age: 15
* D&D race: Human
* Height: 5'4
* Weight: 107lbs.
* Hair color: Dirty Blonde
* Skin color: Pale
* Eye color: Green
* Example clothing outfit worn: Cotton Sundresses
* Family members:
	+ Edrik Rivers (Father)
	+ Claudia Rivers (Mother)
	+ Alexander Rivers (brother)
* Friends / People they know:
	+ Cheyanne Bieber: Alaina was able to talk Cheyenne into buying some inventory for The Shooter's Roost in a new area: garments. Alaina was able to go with a trading caravan to Daingean to try to sell those clothes for Cheyanne. If it works out well, there's plans that Alaina can use this business model to see more new places.
* Social class (poor, student, working class, wealthy): Teetering on the edge of poor and working class
* Occupation (how they get money to pay rent and buy food): Live with her parents
* Where do they sleep at night? At her parent's house.

## List of Adventures:

* Companion episodes Charmed, I'm Sure and New Sheriff In Town: She was able to bump into her brother Alex in Daingean town while selling some clothes. It's so nice to get out and be able to see new places.
Atticus Birch

## Appearance

* Pronoun: he/him
* Physical traits:
	+ A male human who has spent his entire life fishing and selling his catch at the local markets of Guaso.
	+ His boat is his life and livelihood. He loves that boat and refers to it as his longest friend and companion.
	+ He is quite short before you even consider his stooped stature that comes from a lifetime of hard work on the water.
	+ Leathery, tan skin and many, many wrinkles.
	+ He has an impressively long, if a little dirty silver beard.
	+ He sports the classic "horseshoe" haircut that many balding men have.
* Voice traits:
	+ He speaks like a cartoony old man. Think old man McNugget from *Gravity Falls* or Abe Simpson from *The Simpsons.*
	+ He does have false teeth and his voice does change when he does not have them in.
	+ He is kindly and polite but can still be a little crotchety sometimes.

## Personality

* Stubborn but cowardly, Atticus just wants to be out on the water doing what he does best: fishing.
* He is a shrewd salesman when it comes to his fish prices. He will not budge as his prices are fair and he knows what his product is worth. however he is also honest and will not overcharge patrons for his product.

## People he's met:

* Swansea Wales (Human Bounty Hunter): stole his ship
* Graveyard Shift (Steelborn Twilight Domain Cleric): took the police report on his stolen ship
* Rufus T. Carbuncle: bonded over also recently having lost a ship
* Lothario Booshaki: they both died together that one time, although Atticus doesn't remember it

## **Personality and Background:**

Shortly before A Storm, A Ship, And A One Way Trip, his ship was scuttled by the cartoonishly evil Swansea Wales as he was passing through the area and thought that Atticus would make an easy mark. The boat was sunk after robbing Atticus of the meagre funds he had on him.

## List of Adventures

* A Storm, A Ship, And A One Way Trip: In order to get back on a boat again, Atticus accepted a job as a crew member on board *The Revenge.* It was hard work for an old man, but at least he was back on the sea.
* Stab The Crab: Atticus has gotten a fishing boat again. He gave the Firebreathing Kittens a ride in his boat out to The Karmic Hills, an island east of McCail island. They gave him a reuben sandwich and some money.
Atlas Ai

## **Appearance**

* Fantasy race: A white, spherical orb emanating a violet energy with a glass lens resembling an iris. It holds multiverse destroying potential, but just wants to peacefully explore the universe.
* Pronoun: it
* Age: more than three thousand years old. Season 2024 takes place in 49,599, so from 46,599 or older. Link to Present Day Year
## **Personality**

* Traits:
* Goal: It has no goals of its own, except maybe to be given a goal.
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ New Professor Madeline Spark: wanted to use Atlas AI as an energy source but was thwarted
	+ Sadie, Nugh, and Zidane: convinced Atlas AI that its original mission to destroy New Drawes three thousand years ago was complete because technically everyone alive then is dead now.
	+ New Ramona: traveling companion
	+ Nughbot-3000: traveling companion
* Social class (student/poor/wealthy):
* Occupation: After Rolls Off The Tongue, it currently is exploring the galaxy.
* Combat class:
* Where they sleep at night: on board the spaceship it's exploring the galaxy with New Ramona and Nughbot-3000 with.

## Background / Personal history

* Its original mission was, three thousand years ago, to destroy New Drawes.

## List of adventures:

* Companion episodes There Can Be Only One and Rolls Off The Tongue:
	+ In There Can Be Only One, it was found by Arby and Guvo after winning a fighting tournament, and was gifted to New Ramona so they could both venture off into the cosmos.
	+ In Rolls Off The Tongue, it was found by Sadie in New Professor Spark's machine. Sadie, Nugh, and Zidane convinced Atlas AI that its original mission to destroy New Drawes three thousand years ago was complete because technically everyone alive then is dead now. Atlas AI joined New Ramona and Nughbot-3000 to venture off into the cosmos.
Arnost

Arnost is a Necromancer, who when younger was an adventurer. She grew in power, and fought many powerful enemies, but when she grew older, she retired from adventuring for good, but she didn't give up on her craft. As she grew older, her mind began to slip, and she started collecting cats from off the street. They often didn't live for very long, but that was not a problem to her. She would just use her magic to bring them back to life again, gaining a large number of cats around her. One day, she found a Tabaxi on the street. She invited him in, and drugged him, planning to keep him as part of her collection. The tabaxi attempted to escape, and failed. She locked him up in her basement, planning to wait for him to die, so that she could turn him like the others. He managed to escape, and she put out a flyer in the local guild hall for help to find him. When the guild sent a group, Imeri used her tiger form to infiltrate the house and get information to bring Arnost into custody. After a brief fight, where she used every cat at her disposal against the group, Arnost was taken down, and arrested. She is facing charges for her actions.
Alvor Barrett

## **Appearance**

* Fantasy race (human, centaur, elf, mermaid, sparrow-person, etc): Rabbitfolk
* Pronoun: He/Him
* Age (child, teen, adult, elderly): 13 years old
* Voice accent: Bored and over it.
* Height: 2 ft.
* Weight: 25 lbs
* Hair color: Mostly tan with white and orange accents
* Skin color: peach
* Eye color: Brown
* Example clothing outfit worn: Overalls and a straw hat

## **Personality**

* Traits: Tries really hard to seem disinterested
* Ideal / Dream / Goal: Wants to be just like Chico but he won't admit it
* Flaw: Feelings are easily hurt but will never express it outwardly
* Pop culture influences (who are they like): Violet from the incredibles
* Tics / mannerisms to help GMs portray them consistently: Tries too hard to be nonchalant

## **Social Connections**

* Family members:
	+ Chico Barrett
	+ Corina Barrett
	+ Gene Barrett
	+ Arlie Barrett
* People they know:
* Social class (poor, student, working class, wealthy): Student
* Occupation (how have they gotten money to pay rent and buy food): Student
* Combat class (knight, archer, mage, spearsperson, cavalry, thief, summoner, etc): Ninja
* Where do they sleep at night? Goldberry Farm

## **Background / Personal history:**

* Joined the scouts to learn to be an adventurer like Chico
Captain Torin Blackwater

## Appearance

* Fantasy race: human
* Pronoun: He/Him
* Age (child, teen, adult, elderly): 67
* Voice accent: Cornsih
* Height: 6'3
* Weight: 90KG
* Hair color: black
* Skin color: White
* Eye color: red
* Example clothing outfit worn: loose-fitting black trousers with a leather belt and a vest.

## Personality

* Traits: low patience, quick to anger
* Goal: find a new ship and take over as the scoruge of the seas
* Flaw: incredibly greedy, will put himself in harms way for even the smallest bit of gold
* Pop culture influences: Blackbeard (black sails and black flag), Captain James Flint (Black Sails)
* Tics / mannerisms: incredibly greedy, will put himself in harms way for even the smallest bit of gold

## Social Connections

* Family members:
	+ a dead father
* Friends / People they know:
	+ Dr. Henry "Flint" Sterling
	+ Hans Coal (took care during his first few years aboard the Voidwalker)
* Social class: Working class: Low, often physically repulses the rich
* Occupation: Captain and 'owner' of the pirate ship Voidwalker
* Combat class: knight
* Where do they sleep at night? normally passed out outside a pub

## Background / Personal history:

Not much is known of young Blackwater. Not even if that’s his real name. It is known when he  joined his first crew he was covered in blood and never acknowledged it. He made his way through the ranks and slowly climbing to quartermaster on that ship.

The rumours say he climbed aboard a slavers boat in the night and when dawn broke he pushed into the captains quarters and killed him as he woke. With the captain from the mast as the rest of the crew woke, BlackWater stood at the helm and challenged them on his authority. While taking a whip and cracking it frantically giving himself many lashes in the process. The charred remains of not only the slave ship but the slaves and capters washed up on shore weeks after they were meant to.

The Whip became a staple of his image. Anyone who saw his fight could see him disarm up to four opponents with one crack.  But after years of plundering ships it became clear to the rest of the crew that blackwater was board and wanted a real challenge.

While taking a galleon Torin lead the charge into the hold and saw a doctor quivering beneath a table, for once Torin took pity and decided it was time he had a ship of his own. Truly enforcing his name as the Oceans Noose Blackwater hung both the  captain and any opposing crew who didn’t side with him in taking the ship. There he stood finally as the dread Captain Blackwater of the Pirate ship Voidwalker.

Blackwater refused to give Quarter to anyone, this name showed when he charged costal towns and pillaged them of any wealth they could. During one of these conquests they pillaged ‘KingFisher trading outpost’ they took a young boy with them and began training him in the ways of scum and villainy. The dread captain took the seas as his own and let no ship go past without being taken.

List of adventures:
Austin Brown

**Austin Brown** is a member of Panther Dander who appears in the adventure Age Before Beauty. He was likely the leader thug who ambushed Pidge and Steven in Bells and Whistles.

He is noted to have protection issues, stepping between Elowen and Adrien and the rest of his hiding Panthers, encouraging April Reno and Gina Bush to escape. He shows increased concern over April when Adrien takes her down and rushes Elowen with Jean Bowlby. Adrien tells them that they are not there to kill them, which convinces him and the other Panthers to back down, except for April who was knocked unconscious by the monk. He surrenders with the rest of his fugitive group and is taken into custody.

During the carriage ride to turn them in, Finneas offers him a mushroom he found and he accepts it (but doesn't eat it). This turns out to be a good call, as the mushrooms turn out to be poisonous. In prison, he and April are stabbed in the courtyard. It is unknown if he survived the attack.

Like all Panther Danders, he is very loyal to his other guild members.
Attrachnid

## Attrachnids

A Pair of Red and Blue Attrachnids

Introduced in the companion episodes To Koboldly Go and A Shot In The Dark, these quirky little automatons were helpful in solving various puzzles in the underground treasure vault, and would even carry gold for the adventurers, how nice!

Mechanics

* The Attrachnid was introduced as custom Companion Magic Item in the TTRPG system Dungeoneering.
* Companion (has 1 in all stats and 1 HP) A clockwork spider with a charged magnet underneath it. It likes to wander around and pick up loose coins. Can carry up to 200 coins before being weighed down. Press the button on top to activate / deactivate. LOAD 1 (when in inventory); LOAD 0 (when active).
* There are two types of Attrachnids: Red and Blue.
* Each one has a corresponding magnetic charge: Positive and Negative.
* Red has a “V” button on its back pointing ahead. Blue has the same, but behind.
* Reds and Blues can interact with each other normally, but two of the same color can’t get close to one another. They will be pushed away from each other by an invisible force. Roll Intellect to discern magnetic fields.
* Reds and Blues will only get stuck if their magnets (underside) are held up to each other. If they get stuck, press the buttons on their backs to free them. Roll Might +3 to pull apart.

Personalities

* Attrachnids are adorable, football sized boingy-boofs! Each was lovingly programmed with a bit of their creator’s personality. They’re inspired by Pokemon like Spinarak and Magnemite. Refer to Pokemon Natures / Characteristics for personality ideas.
All Dogs Go to Changeling Heaven

An adventure starring Dr. Crud III, Beans, Rollo Specklebottom, and Olive Muhdo.

Description: Dr. Crud III squishes a yorkie, Beans applauds and reassures them that dogs don't have souls, and Rollo gets over his fear of being eaten by Olive the bipedal crocodile; dragons are much larger.

Setting:

* Niqamui Museum of Natural History
* Changeling Heaven

Characters:

* Richard Matthews, Ph.D.
* Tatiana
* Maximillius the yorkie dog
* Simmond the Kind
* Jenny

Plot Summary:

Because Rollo and Beans are afraid of lizardfolk, Olive offers to introduce everyone to her new boyfriend, Richard. She takes them to the Niqamui Museum of Natural History and they meet him. There's a celebrity visiting the museum. An imposter who looks exactly like Beans dashes out and steals the celebrity, Tatiana, 's pet yorkie dog. In their attempt to rescue it and stop the thief, Dr. Crud III squishes it, and it dies. Beans reassures them that this is a good thing. Dogs are evil, says the cat man, and have no souls. Rollo tries to get paid for stopping the kidnapping of the dog, but Tatiana is crying too hard to listen. There aren't many leads because the thief died during the struggle. The party asks Richard for help tracking the thief, so he directs them to his coworker, and everyone takes a potion to follow the thief into the changeling afterlife, temporarily dying but they'll wake up. Appearing in the changeling afterlife, they meet Simmond the Kind, who is sitting at a campfire petting the yorkie dog's soul. Simmond hands them to the dog's soul and to be extra helpful says he knows where Dr. Crud III's missing daughter, Jenny, is. But for him to help them, he needs to be alive again. The party goes back to the land of the living, kills the changeling who tried to kidnap the dog, puts Simmond the Kind in that changeling's body, goes to the tower where a dragon had adopted Jenny (half dragon, half elephant) and quietly resolve the custody dispute in Dr. Crud III's favor without letting Dr. Crud III misplace his anger that rightfully would be directed against the kidnapper Yul Shevchenko upon the dragon who probably was just trying to give Jenny a good life.

Memorable Quotes:
Bobby Gurevich

(Baba Yaga-like or Weeping Angel-like stealer of time and life) Pretty brunette. Predatory tutor of high schoolers, occasionally sucks the youth out of them, killing them, and erasing all memory and record of them. She killed Adelaide Delvincourt.

Bobby's usual method of attack is to kill a person, sucking out their life and time energy for herself, erasing them from this existence as if they'd never been born, and then spend some of that time energy creating time loops, reliving the day over and over, as part of her digestion. During this process she usually erases evidence of her own existence, as well, which makes it hard for her to get caught because nobody remembers her. This evidence erasure always works, and even the memory erasure usually works on most people. Occasionally, people happen to be immune to time magic and the memory erasure magic doesn't work on them. Those people tend to notice when a time loop is going on. Anyone who is experiencing a Groundhog Day, who can potentially remember Bobby and be a danger to her, she kills and also eats the time energy of during her time loops.

**Bobby’s True Form**. Chaotic Evil. Medium. Ancient. Bleeds blue. Isn’t undead. She has two forms: one, a pretty brunette human. The other, an extremely aged woman with knobby fingers & black claws with old wrinkled skin with age spots and a corpse-like mouth.

The Chimanako cult worships creatures like Bobby, who literally suck the time and life out of people.

Armor Class 13. Hit Points 82 (10d10 + 27). Speed 30 ft., fly 20 ft.

STR DEX CON INT WIS CHA

18 (+4) 13 (+1) 7 (-2) 16 (+3) 13 (+1) 9 (-1)

**Skills**: Perception +3, Stealth +5

**Senses**: Blindsight 60 ft., Passive perception 13.

**Damage Immunities**: Necrotic.

**Flammable**: Takes quadruple damage from fire.

**Withered Body**: A creature that touches Bobby or hits her with a melee attack while within 5 feet of her takes 5 (1d10) necrotic damage.

**Death Burst**: Each creature within 10 feet of Bobby when she dies must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one. (Bobby explodes into time energy.)

**Lunge**: If Bobby moves at least 20 feet straight toward a target and hits it with a claw or bite attack on the same turn, the target takes an extra 7 (2d6) force damage.

**Three melee attacks**: one with bite, two with claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Adventures:

The Final Replay

Of Wedding Cakes and Giant Spiders