RRRRR "Mario"

"ba-ding!"

RRRR, better known as "Mario", is a Kenku Barbarian. He is 4'9" tall. He does not wear much clothing, but is covered in black feathers. He is very twitchy, as his eyes are locked in a forward position. He visibly wields a black and red glaive, and wears a blue cloak that constantly billows.

## History

### Early Life

Mario was born around the year 1495. He claimed to be a scout in a forest near a village far northwest of Lunathill, which he described with the noises "birds flying, trees falling down, old woman laughing, children playing". It is unknown why he adopted a roar as his name, or what he is mimicking. At some point he acquired the Glaive of Ruthven, although where, how, and from whom is unknown.

### Destiny's Children

In the year 1515, Mario came to Kazakhan Spire to obtain an infinite money source by pouring regular drinking water into a mundane wooden goblet on an altar in the tower. He, along with the other members of Destiny's Children, were transported to the year 1201. He introduced himself by roaring, but due to making the sound of coins clinking together when he said "yes", he was nicknamed "Mario".

## Personality

Mario seems to be very gullible, trusting to a fault, and a lover of gold and bird seed. He tends to peck strangers that he first meets.

He openly and aggressively has problems with the Crimson Order.

Mario prays to Astro-Oh (all Kenku worship The Father of the Flock, Creator of all things feathered), Bensus (as a Kenku, the flock is more important than the individual), Nixxo (any lover of gold prays to Nixxo), Olarichion (as a barbarian, strength is paramount, and is also fitting that the God of Willpower is opposed to this one, since he lacks any willpower whatsoever), and Yambo (every scout prays for safe travel).

## Abilities

As a Kenku, Mario is able to perfectly replicate any sounds or voices he has heard, although a particularly insightful person can see through the deceptive imitation, and he is an excellent at duplicating existing objects or creating forgeries. He is very strong and agile, but not very personable.

He is able to perform a rain dance for 10 minutes which allows him to speak with beasts.

Speculative background: Outlander (Wanderer feature), or Soldier (scout, Military Rank feature).

### Craft a Map

While traveling, Mario can draw a map in addition to engaging in other activity.

These other activities can include: traveling stealthily, using Passive Perception to notice a hidden threat, potentially navigating (preventing the part from becoming lost), potentially tracking (following another creature), or potentially foraging (keeping an eye out for food and water).

**Survival:** Mario's understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. He has studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to him.

Cartographer's Tools
 Estimate direction and distance to a landmark
 Discern that a map is fake
 Fill in a missing part of a map

### Danger Sense

Advantage on Dexterity saving throws against traps and spells while not blinded, deafened, or incapacitated

### Aspect of the Beast

Eagle: See up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.

### Combat

Mario uses the Glaive of Ruthven to control a 10 foot area around him. With his Polearm Master feat, he is able to attack enemies as they enter his reach, and can make a bonus attack with the reverse end of the polearm. He can enter into a rage, which gives him extra durability.

#### Rage

 5
 6
 7
 8

Bonus Action: Enter/Exit Rage (last 1 minute or until unconscious)

* Advantage on Strength checks and Strength saving throws
* Melee weapon attacks using Strength: add Rage Damage bonus
* Resistance to bludgeoning, piercing, and slashing damage
* Totem Spirit: Eagle
	+ Opportunity attacks against me have disadvantage
	+ Bonus Action: Dash

#### Unarmored Defense

AC is 10 + Dexterity modifier + Constitution modifier, stacks with a shield

#### Reckless Attack

First melee weapon attack using Strength on a turn can have advantage, but all attack rolls against him have advantage until his next turn.

### Known Equipment

* ~1,300 GP (all stolen from Mario when left in his room in Kazakhan Spire)
* weapons
	+ shortsword
	+ sickle
	+ 4 javelins
	+ Glaive of Ruthven
	+ spear (resembles him, has Destiny's Children insignia on the hilt)
	+ battleaxe (taken from troll at lumber outpost, currently in Mario's bedroom in Kazakhan Spire. Too large to wield effectively.)
* explorer's pack
	+ backpack
	+ bedroll
	+ mess kit
	+ tinderbox
	+ 10 torches
	+ 10 days rations
	+ 50 feet hempen rope
	+ waterskin
* bland wooden goblet
* black hooded cloak
* box of buttons
	+ buttons (one used to pay for thimble)
	+ thimble (traded with Enoch for a button)
	+ goblin tooth (extracted from fallen goblin at Wyvern Excavation Site)
* cartographer's tools
	+ quill
	+ ink
	+ parchment
	+ pair of compasses
	+ calipers
	+ ruler
* whistle (gift from Enoch)
* mirror, steel (from Mariba marketplace)
* climbing kit (from Mariba marketplace)
* forgery kit (from Mariba marketplace)
* ball bearings (from Mariba marketplace)
* black silk scarf embroidered with Destiny's Children insignia (10 total), worn as a belt (from Mariba marketplace)
* portable ram (from Mariba marketplace)
* crowbar (from Mariba marketplace)
* Hero Juice (a drug)

### Next Level Abilities

* Feral Instinct: Your instincts are so honed that you have advantage in initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

## Relationships

### Relatives

One can assume that Mario is related to other Kenku.

### Love Interest

He lied during a long rest at Rabbit's Tavern about having a romantic relationship with a peacock. (Enoch: "The peacock is just a pipe dream...") Mario seems to be unaware that the colorful peacocks are the males.

### Allies

Mario seems to spend a lot of time near Enoch.

Mario seems to be very angry with Maya when he discovered what year she was from.

Mario seems to be under the impression that Damacus owes him a large sum of gold. This debt was seemingly repaid when Damacus gave Mario Astro-Oh's Mantle. Usually appeased with bird seed.

Mario seems to be friendly with Izzy, as she was very excited to meet him.

Mario seems to have a predator-prey relationship with Twinkletoes.

He bonded with Rue, as he was the only member of Destiny's Children that shared a drink with him after their meeting at the Shrine of Yambo.

### Enemies

He openly and aggressively has problems with the Crimson Order.

A Goblin Shaman ran away from a battle after Destiny's Children slaughtered its companions. The shaman was being chased specifically by Mario as it ran away.

## Appearances

Session 1

Session 2

Session 3

Session 4

## Quotes

> In Damacus’s voice: *“Fuck off, here’s some bird seed!”*
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> In Rue’s voice: *“Alright boys, time to show me what you’ve learned!”*
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> In Izzy’s excited voice: *“What’s your name?!”*
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> When attacking a goblin boss: *the sound of a goblin shaman dying*
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> In Izzy's excited voice: *"Check this shit out! Isn't that the coolest?"*
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> In MKD's quizzical voice: *"Who's the bird?"*
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> In Kamahl's impressed voice: "*You've got some muscles under those feathers.*"
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