Agility

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This article is about the Agility skill. For information on training Agility, see Agility training.

**Agility**

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**Agility 50 - 99**

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**Agility** is a skill which gives access to various shortcuts around *DarkScape*. More shortcuts become accessible as one's Agility level increases. A higher Agility level also causes the player's energy to recharge quicker naturally, when resting, and when listening to a musician. The main way to gain experience in Agility is for the player to complete an Agility Course. Agility courses are loops of simple obstacles. The themes and levels required to use a training course are highly varied.

 File:Walk over Log.gif

## Summary

This table is a quick list of agility courses and activities. See each course's main page for more details. More training information can be found on the Agility training page.

\*Experience rates only consider Agility experience gained. It does not include experience gained in other skills while completing the course.

\*\*The maximum experience per hour is an estimate and does not include additional experience from boosts, bonus experience, or distractions such as The Pit.

\*\*\*Calculated based on 100 tickets redeemed together, no pillars missed, and with no Karamja gloves bonus.

†Level 40 Agility is highly recommended.

††Calculated based on using only the agility route of the course.

## Equipment

 File:Agile set male equipped.png
The following equipment is useful when participating in agility activities. Some of these items are also rewards from the skill.

* Weight-reducing clothing - causes run energy to decrease more slowly
	+ Agile top - reduces weight by 12 kg (Untradeable. Requires 35 Constitution and 35 Defence)
	+ Agile legs - reduces weight by 10 kg (Untradeable. Requires 35 Constitution and 35 Defence)
	+ Boots of lightness - reduces weight by 4.5 kg (Untradeable. No level requirements and does not require any quests, including Temple of Ikov)
	+ Spotted cape - reduces weight by 2.2 kg (Tradeable. Requires 40 Hunter)
	+ Spottier cape - reduces weight by 4.5 kg (Tradeable. Requires 66 Hunter)
	+ Penance gloves - reduces weight by 7.0 kg (Untradeable. Reward from Barbarian Assault minigame)
	+ Wicked robes - obtained as a reward from the Runespan (Has Runecrafting, but no Agility requirements)
		- Wicked cape - reduces weight by 6 kg (Untradeable. Requires 30 Runecrafting)
		- Wicked robe bottom - reduces weight by 8 kg (Untradeable. Requires 55 Runecrafting)
		- Wicked robe top - reduces weight by 10 kg (Untradeable. Requires 80 Runecrafting)
	+ Exoskeleton headband - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
	+ Exoskeleton torso - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
	+ Exoskeleton legs - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
	+ Exoskeleton bracers - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
* Collector's Insignia. Obtained through the Barbarian Assault mini-game, the charged version will give an increase of 10% in Agility experience, whereas the uncharged version will give 5% increase in Agility experience.
* Explorer's ring - daily charges each restore 50% run energy (Untradeable. Ring 1: 1 daily charge, Ring 2: 2 daily charges, Rings 3 & 4: 3 daily charges)
* Regen bracelet - triples the speed of normal health regeneration (Tradeable)
* Expensive spices - heals +50 life points for every bite of food that is eaten (Untradeable. Requires completion of quest, Let Them Eat Pie)
* Satchel - equipeable in the offhand slot, and holds a banana, cake, and triangle sandwich which together heal 1198 life points (Untradeable. Requires completion of quest, Tower of Life)

Note that most weight-reducing items are unnecessary due to the naturally high rate of run energy restoration.

## Items

The following equipment is useful when participating in agility activities. Some of these items are also rewards from the skill. For additional items with temporary Agility boosts, see the full list in the section near the end of this article.

* Potions
	+ Agility potion/Agility flask/Agility mix - increases Agility level by 3 temporarily (mix also heals 600 life points per dose)
	+ Energy potion/Energy flask/Energy mix - restores 20% run energy per dose (mix also heals 600 life points per dose)
	+ Super energy potion/Super energy flask/Super energy mix - restores 40% run energy per dose (mix also heals 600 life points per dose)
* Food - used to heal after failing obstacles or gain Agility bonuses
	+ Strange fruit - restores 60% run energy
	+ Summer pie - heals 2,375 life points in two bites, raises Agility by 5 levels temporarily each bite, and restores 20% run energy each bite (weighs 0 kg)
	+ Cake - heals 999 life points in three bites (weighs 0.3 kg)
	+ Basket of Strawberries - holds five strawberries, each heals 6% of total life points (weighs 0.25 kg per basket)
	+ Watermelons - cut with a knife into three watermelon slices, each heals 5% of total life points (weighs 0.1 kg per watermelon)
	+ Pineapples - cut with a knife into four pineapple rings, each heals 200 life points (weighs 0.15 kg per pineapple)
	+ Peaches - heals 400 life points (Untradeable. Weighs 0 kg, and requires the Bones To Peaches spell)

Note that most run energy restoring items are unnecessary due to the naturally high rate of run energy restoration.

### Using food

Many agility activities can not be failed and do not damage the player. Food is only required for certain activities or as a precaution. On courses that can damage the player, it is often worthwhile to keep the amount of life points fairly low because the amount of damage taken after failing an obstacle is based on the player's remaining life points.

## Agility courses

 File:Gnome Agility Course location.png
The player's Agility level is increased mainly by completing laps around agility training courses. The training courses are identified with a running figure (File:Agility training map icon.png) on the map. Most courses and obstacles are themed to the surrounding area. Many of the courses have an Agility level requirement and some also require other levels or quests before they are accessible. Some courses have obstacles that can only be traversed at higher levels and sometimes advanced versions of the course are offered for higher level players. For each course, a set amount of Agility experience is gained per obstacle completed. Typically, players are rewarded with an additional larger amount of Agility experience for completing the lap in full without failing any obstacles. In some cases, this bonus reward makes up the majority of the experience gained for running a lap of the course.

### Burthorpe Agility Course

*See main article: Burthorpe Agility Course*
The Burthorpe Agility Course can be found in northeast Burthorpe. This course has no starting requirements, and is in an easy location for new players to begin training the Agility skill. It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training. With few misclicks and no delays, this course takes about 38 seconds to complete which yields roughly 8,000 experience per hour.

 Wall Climb
 Ledge Balance
 Low Wall
 Rope Swing
 Monkey Bars
 Ledge Jump
 Lap Bonus

### Gnome Stronghold Agility Course

*See main article: Gnome Stronghold Agility Course*
File:Gnome agil icon.png
This course has no starting requirements, and it is recommended that new Agility trainers begin here. The course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne. It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training. With few misclicks and no delays, this course takes about 43 seconds to complete which yields roughly 9,000 experience per hour.

 Net Climb
 Branch Climb
 Balancing Rope
 Branch Climb
 Net Climb
 Tunnel
 Lap Bonus

#### Advanced Gnome Stronghold Agility Course

*See main article: Gnome Stronghold Agility Course*
The Advanced Gnome Stronghold Agility Course begins at the same location as the regular Gnome Stronghold Agility Course. Players with level 85 Agility or above can gain access to this path in the course. The benefit of completing the course using the advanced path is a higher experience gain, and the ability to earn Agility weight-reducing equipment, Agile legs, as a reward for completing the course 250 times without failing. Boosts such as a Summer pie can be used to gain access to the advanced path in order to obtain the Agile armour at a lower level. The signpost run can be failed, but after level 89 Agility, no obstacles will be failed. With few misclicks and no delays, this course takes about 40 seconds to complete which yields roughly 65,000 experience per hour.

 File:Agnomejump.png

 Net Climb
 Branch Climb
 Branch Climb
 Signpost Run
 Pole Swing
 Barrier Jump

### Brimhaven Agility Arena

*See main article: Brimhaven Agility Arena*
Brimhaven Agility Arena
The course is located underground in the northeast section of Brimhaven. The Brimhaven Agility Arena has no level requirements to use. However, players are charged 200 coins to enter each visit. The course is free after completion of the Rocking Out quest. This training method differs from a typical course because instead of a loop of obstacles, players must tag pillars marked with flashing arrows. Obstacles stand between the pillars which slow the player's movement around the arena. Successful consecutive tags earn the player tickets which are redeemable from prizes such as experience. The marked pillar changes every minute. This means players can gain a maximum of 60 tickets per hour which, when redeemed for experience, gains the player roughly 20,000 experience per hour.

### Agility Pyramid

*See main article: Agility Pyramid*
Agility pyramid
The Agility pyramid is located in the Kharidian Desert and requires at least level 30 Agility to begin. Players complete this course by climbing over obstacles to reach the top of the pyramid before sliding down. While this agility training spot is arranged in a repeatable loop, it also offers players the secondary task of retrieving an artefact from the top which can be sold to the nearby Simon Templeton for 1,000 coins. Because this course is located in the desert, players must bring a water source with them, such as an enchanted water tiara. Obstacles can be failed on this course. With no failures, this course takes about 180 seconds to complete which yields roughly 20,000 experience per hour.

### Penguin Agility Course

*See main article: Penguin Agility Course*
Penguin course
The Penguin Agility Course is located on the Iceberg, and requires at least level 30 Agility. To access the course, players need to complete the quest Cold War and must be wearing a Penguin suit. All four obstacles can be failed, so food and agility potions are recommended. With few misclicks and no delays, this course takes about 160 seconds to complete which yields roughly 12,000 experience per hour.

 Platform Jumps
 Icicles
 Ice Slope
 Lap Bonus

### Barbarian Outpost Agility Course

*See main article: Barbarian Outpost*
Barbarian Outpost
The Barbarian Outpost Agility Course is available to players with level 35 Agility who have completed the Bar Crawl miniquest. Boosts can be used to squeeze through the entrance tunnel and gain access to the lap-based course at lower levels. Food is recommended because several obstacles may be failed. With few misclicks and no delays, this course takes about 30 seconds to complete which yields roughly 17,000 experience per hour.

 Rope Swing
 Balance Log
 Net
 Balance Ledge
 Wall Climb
 Wall Climb
 Lap Bonus

#### Advanced Barbarian Outpost Agility Course

*See main article: Barbarian Outpost*
The Advanced Barbarian Outpost Agility Course begins at the same location as the regular Barbarian Outpost Agility Course. Players with level 90 Agility or above can gain access to this path in the course. The benefit of completing the course using the advanced path is a higher experience gain and the ability to earn Agility weight-reducing equipment, Agile top, as a reward for completing the course 250 times without failing. Boosts such as a Summer pie can be used to gain access to the advanced path in order to obtain the Agile armour at a lower level. Obstacles can be failed, but after level 92 Agility, no obstacles will be failed. With few misclicks and no delays, this course takes about 38 seconds to complete which yields roughly 72,000 experience per hour.

 File:Agility2.png

 Balance Log
 Wall Run
 Wall Climb
 Crossbow Gap Cross
 Balance Beam
 Gap Jump
 Roof Slide
 Lap Bonus

### Ape Atoll Agility Course

*See main article: Ape Atoll Agility Course*
Ape Atoll course
The Ape Atoll Agility Course is available to players with level 48 Agility who have completed the quest Monkey Madness. A Ninja greegree, which transforms the player into a small monkey, is required to use this lap-based obstacle course. Obstacles can be failed, but many players bring a knife and use the respawning pineapple found at the end of the course as food. At level 75 Agility, no obstacles will be failed. With few misclicks and no delays, this course takes about 45 seconds to complete which yields roughly 45,000 experience per hour.

 Climbing Tree
 Monkey Bars
 Skull Slope Cliff Climb
 Rope Swing
 Zip Vine
 Lap Bonus

### Wilderness Agility Course

*See main article: Wilderness Agility Course*
Wilderness course
 File:WildernessAC map.png
The Wilderness Agilty Course is a lap-based course that requires level 52 Agility to enter. Temporary agility boosts, like an Agility potion, can be used to enter the course. It is located in level 50-53 Wilderness which means players can attack and kill each other. Many players use this course when wearing a pair of Brawling Gloves (Agility) for their experience boosting wilderness bonus. With few misclicks and no delays, this course takes about 40 seconds to complete which yields roughly 45,000 experience per hour.

 Rope Swing
 Stepping Stones
 Log Balance
 Rock Climb
 Lap Bonus

### Werewolf Agility Course

*See main article: Werewolf Agility Course*
Werewolf course
 File:Werewolf agility location.png
The lap-based Werewolf Agility Course is located southeast of Canifis in the swamps of Morytania. This course requires level 60 Agility. To gain entrance, players must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. In addition to completing circuits, players may retrieve a stick along the course and return it to the trainer for an additional 190 Agility experience. The only obstacle players can fail on this course is the death-slide. At level 72 Agility, the failure rate drops significantly. With few misclicks and no delays, this course takes about 45 seconds to complete which yields roughly 36,000 experience per hour.

 Hurdles
 Tunnels
 Skull Slope
 Deathslide
 Stick Retrieval Bonus

### Bandos Agility Course

*See main article: Bandos Agility Course*
The Bandos Agility Course is located in Bandos's throne room and can be accessed after The Chosen Commander quest is completed. It requires a crossbow, a mithril grapple, and at least 60 agility, 60 ranged, and 60 strength. The jumping obstacles can be failed at any Agility level. With few misclicks and no delays, this course takes about 35 seconds to complete which yields roughly 40,000 experience per hour.

 Grapple

### Hefin Agility Course

*See main article: Hefin Agility Course*
This lap-based agility course can be found in the Hefin district of the elf city, Prifddinas. It requires level 77 Agility and completion of the quest Plague's End. Obstacles on this course can never be failed. This course features two shortcuts which are periodically available to the player and allow for quicker lap times. A unique feature of the course is the build up of velocity while completing obstacles. When a player's velocity bar is filled, the player will automatically complete the next obstacle draining the entire bar. For each completed lap, there is a chance of receiving a reward from the light creature at the end of the course. With few misclicks and no delays, this course takes about 44 seconds to complete which yields roughly 58,000-110,000 experience per hour depending on the player's Agility level. The parentheses in the table below indicate experience gains when the Voice of Seren is active in the Hefin district.

### Dorgesh-Kaan Agility Course

*See main article: Dorgesh-Kaan Agility Course*
 File:Dorgesh-Kaan agility map.png
Dorgesh-Kaan course
The Dorgesh-Kaan Agility Course requires level 80 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The basic premise of the course is to cross obstacles using one of two routes to get to an item requested by the goblin Turgall. Once the item is obtained, either path can be used to return to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. The longer of the two routes gives the player more Agility experience. The shorter of the two routes gives less Agility experience and requires a mithril grapple, a crossbow, and level 80 Strength and 80 Ranged. With few misclicks and no delays, this course takes about 160 seconds to complete which yields roughly 53,000 experience per hour.

## Agility activities

### Werewolf Skullball

*See main article: Werewolf Skullball*
Werewolf skullball
Skullball is located underground in the same place as the Werewolf Agility Course southeast of Canifis in the swamps of Morytania. This activity requires level 25 Agility. To gain entrance, players must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. To play, talk to the Skullball Boss at the start of the course. Then, kick the skullball through a course of 10 obstacles by right clicking it and selecting how far you want to kick it. A tap advances the ball 1 space, a kick is 4 spaces, and shoot is 10 spaces. Players are rewarded up to 750 Agility experience for completing the last obstacle in under 4 minutes. The reward is reduced for each second longer.

### Gnome Ball

*See main article: Gnome Ball*
Gnome Ball is a small members only minigame located in the northwest section of Tree Gnome Stronghold. There are no requirements to participate. Begin by talking to the referee to get the rules and a gnomeball. In the game, one or more players aim to score goals against gnomes. This is done by throwing a gnomeball into the goal. Ranged experience is gained each time the ball is thrown, and both Ranged and Agility experience is gained when a goal is scored.

### Toy Mouse

*See main article: Toy mouse*
Players can make a toy mouse on a crafting table 4 in the workshop of their house. This requires a steel bar and a plank. These can be wound and released on the ground. Catching it will then give the player 3 Agility experience even if unsuccessful.

### Penguin Suit

*Main article: Penguin Suit*
Players can make a penquin suit on a crafting table 3 in the workshop of their house after completing the quest Cold War. This requires a steel bar, piece of silk, and a plank. These can be wound and released on the ground. Catching it will then give the player 12.5 Agility experience even if unsuccessful. Successful catches will cause the suit to teleport away and it can not be retrieved.

### Blast Furnace

*See main article: Blast Furnace*
The Blast Furnace is a minigame found in Keldagrim which is used to smelt ores as a team with other players. The facility requires one of the team members to operate a belt to transport ores into the furnace. This role gives 2 Agility experience each second. This requires level 30 Agility.

### Barbarian Fishing

*See main article: Fishing#Barbarian Fishing*
By catching leaping trout, leaping salmon, or leaping sturgeon near the Baxtorian Falls, players will receive 5-7 Agility experience for each fish caught, depending on the type of fish. This requires at least level 15 Agility, 15 Strength, and 48 Fishing.

### Livid Farm

*See main article: Livid Farm*
Livid Farm is an activity found on the northern coast of Lunar Isle in which players help Pauline tend her garden. One of the tasks is to encourage Pauline, and this grants the player 169.7 Agility experience. This activity rewards the player with about 6109 Agility experience per hour. This requires completion of the quest Lunar Diplomacy and at least level 60 Agility and 70 Magic.

### Serenity Posts

*See main article: Serenity posts*
Serenity posts are located in the Hefin section of the elf city, Prifddinas. Access to this activity requires level 75 Agility and completion of the quest, Plague's End. This training activity can grant up to 20,000 Agility experience, but it can only be completed once per day. Players balance on the posts and perform agile poses to earn experience each second. More experience is earned if the pose matches the pose set by Lady Hefin.

## Benefits

### Shortcuts

*See main article: Shortcuts*
Shortcuts are identified by a curved green arrow icon (File:Shortcut map icon.png) on the minimap.

#### Grapple shortcuts

*See main article: Hidey-hole*
Some agility shortcuts require a crossbow and mithril grapple in order to use. This equipment can be stored in hidey-holes near the shortcuts. The player will automatically use and return the equipment when using the shortcut in the future. The table below outlines the shortcuts and the materials required to build the hidey-holes. Note: Grapples will occasionally break after use.

\*Note that a mithril grapple is required for each hidey-hole. The player must also bring a hammer and saw, or have them in their toolbelt.

\*\*\*In order to build this hidey-hole, go to the Catherby side and click the option up on the cliff to build the storage space in the rocks on the ground.

### Skill benefits

Players gain benefits in other skills by having a high Agility level.

#### Fishing

A high agility level gives a small chance to catch two tuna, swordfish, or sharks instead of one when Fishing. There’s no additional experience when this occurs. The requirement to catch two are: 35 for tuna, 50 for swordfish, and 76 for sharks. This ability does not work for Baron sharks.

#### Thieving

A high agility level gives a chance to pickpocket double, triple, or even quadruple the usual amount of loot when Thieving. There’s no additional experience when this occurs.

For the chance to pickpocket **double** the standard loot:

1. Have at least 10 Thieving levels higher than the minimum Thieving level required to pickpocket the NPC, and
2. Have at least an Agility level equal to the minimum Thieving level required to pickpocket the NPC

For the chance to pickpocket **triple** the standard loot:

1. Have at least 20 Thieving levels higher than the minimum Thieving level required to pickpocket the NPC, and
2. Have at least 10 Agility levels higher than the minimum Thieving level required to pickpocket the NPC

For the chance to pickpocket **quadruple** the standard loot:

1. Have at least 30 Thieving levels higher than the minimum Thieving level required to pickpocket the NPC, and
2. Have at least 20 Agility levels higher than the minimum Thieving level required to pickpocket the NPC

#### Hunter

Players with high agility and Hunter levels can catch butterflies without using Butterfly nets. Hunter and agility experience is rewarded, but the players release the butterflies. This requires level 75 Agility and 80 Hunter for the Ruby butterfly, 80 Agility and 85 Hunter for the Sapphire butterfly, 85 Agility and 90 Hunter for the Snowy Knight butterfly, and 90 Agility and 95 Hunter for the Black Warlock butterfly.

## Temporary boosts

*See main article: Temporary skill boost*

## Skill mastery

 File:Agility Emote.gif
Level 99 as with all other skills (excluding Dungeoneering) is the highest level you can achieve on agility.

The Agility skillcape is dark blue with a red trim if the player has more than one 99. It is also the only skillcape in the game that still has the old skill icon on it. The cape and hood can be purchased from Cap'n Izzy No-Beard at the Brimhaven Agility Arena for 99,000gp. The agility emote shows the player jumping from one brown pole to another then sliding down a third.

## See also

* Agility training, a guide to training Agility
* Quest experience rewards - Agility
* Agility Calculators