Daryl Fletcher

**Daryl Fletcher** is a career sailor and dockworker, currently operating as an ally to the Sigil. After a lifetime on the open seas, where he did everything from whaling to unloading cargo ships, he has found himself called to a higher purpose.

## History.

Daryl Fletcher was born to a single mother within her apartment in the Dampwick Ward of the Boralus Docks. Her only child, Daryl grew up in a small homestead shared with three other families in the most dangerous slum of the Kul Tiran Capital.

It was there he navigated the dangerous waters of Block Gangs, Tradie Gangs, common Thugs and corrupt guardsmen. It could be said that Daryls most remarkable feat was living past the age of twelve, in a world where many children unfortunately never live to see adulthood.

Haunted from childhood by bizarre dreams of the oceans deepest depths, and hounded by an ever-present, disembodied voice, that wracked his very being with humility and awe, Daryl has spent the majority of his life believing he is insane, and lead to him becoming a reclusive and antisocial individual, seldom willing to divulge any information about himself.

Upon reach Adulthood, Daryl made his living the way many Kul Tirans do - by seeking work on the docks. Finding odd jobs loading and unloading ships, serving as a rigging monkey aboard merchant navy vessels, Pearl Diving or even as a whaler, Daryls life has been one lived on the open seas.

And yet such work affords one very little pay, and the common worker of Boralus is often forced into signing themselves unto a sort of indentured servitude in order to afford a living. Subject to unfair labour conditions and unsuitable pay, Daryl found himself joining the Boralus Dockworkers Union, more colloquially known to the people of Boralus as the Ashvane Docks Tradie Gang.

However, Unionization is a controversial, and risky business in the Kul Tirans capital, and it wasn't long before a rival companies Union Busting effort saw Daryl arrested, and sentenced to five years in prison. For a period throughout his sentence, the voice he had heard all his life became estranged and demented, familiar yet different, and drove him to murkier depths of mental illness. Daryl himself states he doesn't truly remember his time on the inside, and never seems particularly keen to try and remember either.

Upon his release, Daryl found work on a cargo ship bound for Stormwind, and it was there he met a kind merchant named Laurence who offered him work as a caravan guard, and had some limited experience with the inland areas of the Eastern Kingdoms.

Somewhere along this journey, he met a travelling Tidesage by the name of Sienna, who informed him that this strange womanly voice he had heard all his life was that of the Tidemother, and these dreams he experienced at night were not nightmares, but visions. She explained that had he not hid the reality of his situation from the people he knew, he would have been singled out during his childhood as a candidate to become a Tidesage, and would have been relocated to Stormsong Valley for training and education.

While still reeling with the weight of this realisation, he made his way back up to Menethil Harbour with the caravan he had joined, where he intended to take sail back to Kul Tiras. However, once he had arrived there, that voice - which he now knew as the Tidemother - compelled him instead to venture to Gilneas, to assist another of the Tidemothers children who was in great peril.

Sailing over in a skip the following day, it is there Daryl met the Sigilites, and has remained with them since.

## Personality

> *"A Guardsman with a smart mouth? You almost never see those anymore.."*
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Daryl is a tall and extraverted man, inclined towards banter and back-and-forth exchanges. His stature having given him a keen sensibility on the well-being of others, he endeavours not to be of offence to anyone, and maintains a calm, cool-headed approach.

Openly willing to admit his lack of knowledge on any given subject, or his lack of expertise in any given task, he maintains a constant presence of self-improvement. He isn't the most intelligent person in the room, and he is not ashamed of the fact. It does not clash with his ego to seek instruction nor the advice of his betters. He knows who he is and what he is, and doesn't presume himself to be a grand figure - nor does he particularly like those who grandstand.

His quick comments and inclination towards humour ever present, his jokes have been known to rub people the wrong way. No subject too sacred, nothing too far, can often draw the ire of his fellow Sigilites, and those he meets - Gallows humour being an acquired taste, and all.

## Abilities

**On-joining:**

Daryl has no formalized weapon training. He has no experience in (nor has he ever touched, for that matter) swords, axes, maces, shields, none of it. He has never been in a battle, nor has he ever seen any kind of combat that wasn't blasting away a pirates ship with the thirty-six broadside cannons on the starboard side of a Kul Tiran Brig.

For that matter, nor does he have any kind of formalized training (or experience with) utilising his Shamanistic abilities. He has gained the ability to summon a Spirit Wolf, by the name of Gelert, to his side, that assists him in battle, and is capable of conjuring forth some semblence of elemental ability.

However, it is said Kul Tirans love their guns more than their wives, and that much holds true enough for Daryls case. He's familiar enough with all manner of firearms, and carries a personal handcannon he's a decent enough shot with.

Dockworkers are known to be a rowdy, hard-nosed bunch, and Daryl fits that description just as well. He has a lot of experience with both boxing and wrestling, and is actually remarkably good at both. Kul Tirans are naturally a hard people, and a lifetime of work on ships has granted him a strong, sturdy frame. His supposed Drust ancestry likely doesn't hurt in that respect, either.

This might one lead to the conclusion that Daryl is of limited contribution to the Sigils combative prowess, yet he possesses two great physical gifts that allow him to aid his allies in combat, the first of which is his fortitude. Unyieldingly tough, and highly brave, Daryl has been shown to be capable of enduring a great amount of physical punishment. He often takes quite a beating on behalf of his allies, keeping them safe from harm.

The second of which is his great strength. Tall of height, and broad of build, yet boasts more sinewy lean musculature, the consequence of a lack of food growing up. Despite this, he has shown incredible personal strength, such as when he killed a 250cm tall lycanthropic human by lifting him up and slamming him on his head.

**Post Gilneas:**

Daryl has had quite the crash-course in weapon based combat with his time in the Sigil. His technique is still non-existant, nor is he skilled or talented with it in any way. Yet he can hit a foe with his mace hard enough if he needs to.

After the events in the Lunarium, Daryl has demonstrated a greater aptitude in utilising his Shamanistic abilities, and Gelert seems to manifest to aid him less often.

## Trivia

* Daryl was designed with two archetypal elements in mind. The Primary Element is Earth, and the Secondary Element is Water.
* Daryls real life zodiac sign is Capricorn.
* Daryls cultural inspirations are Celtic Ireland and Urban South England.
* Daryls spirit animal is a Whale.
* The inspiration for Daryl came from English political punk-rock songs from the late 70's. The Guns of Brixton by the Clash was the specific song which inspired him.
* Daryl claims to have visited every single major port on Azeroth, from Kalimdor to the Eastern Kingdoms, from Northrend to Pandaria. He even claims to have visited places of ill-known repute, such as the island of Tel'Abim, the Pirate Republics of the South Seas, and the Speedbarge.
* Daryl has openly stated he has no form of education whatsoever, yet he is fully literate, and capable of understanding the finer points of Navigation and Cartography.
* Daryl is capable of understanding, but not speaking, any kind of Elemental language, so long as it is spoken. He cannot read it if it is written, but can recognize each language when he sees it. As a sidenote, he can also understand some Tortollan phrases.