Axel Bonebreaker Dio/History

## The Travelling Tower (episodes 1-3)

Bone was hired by the party to join them due to his physical prowess. On the first floor of the Travelling Tower, Bone’s knowledge of the Giant language helped immensely. When a magical effect made him see his greatest fear, he relived a memory of his tribe getting attacked. Bone received a Mark in Monk but didn’t remember what had happened on the first floor when they left, excitedly asking if they were ready to enter. Though the items they earned from the first floor were mostly useless, he was pleased to gain a cloak of billowing.

Their second day of adventuring, Bone suffered terrible luck as he had extreme difficulty in combat. He was of little help against the bandits they encountered outside the Tower. This chain of misfortune continued within the first room of the second floor, though Bone did help figure out how the runes on the floor worked. He did manage to climb up the rafters of the introductory room and gain the key to the trial doors.

In the roulette room, Bone was able to discern the symbols on the wheel. His luck finally made a comeback as he accidentally rolled a boulder onto the wheel but managed to land it on a key symbol, summoning a key that opened the door to the doll room. Bone used his skills in fixing instruments to repair the music box in that room, which gave the party an advantage against an evil doll. Enraged by the doll’s success in harming the party, Bone managed to land several blows and destroyed it with one last punch. Bone did not remember the events on the second floor, sadly forgetting his various victories.

## Post-Traveler (episodes 3-4)

### Return to Town

As the party returned to town, the bandit they had captured
disrespected Perrin and nearly made a run for it. Bone intimidated him into
compliance by flicking him in the face (breaking his nose) and flexing
dramatically with his cloak billowing. Back in town, the party sold Blablin several
items. He told Bone he was the best tinkerer in town and Arina disputed it once
he left. Gaten agreed that Blablin was no longer in town. Bone asked Gaten who
the best tinkerer was, in or out of town, and Gaten listed Arina’s parents
before mentioning her as well.

When the party went to Mahera’s bar to inform her of Rex’s
death, Bone saw one of his drinking buddies, Hornrick, but didn’t notice his
moroseness. He was shocked by Gaten’s insensitive comments about Mahera’s dead
party member and gave her a silver coin in apology. When the party left, Bone took
ten beers to go but gave one to his grieving drinking buddy and tried to
console him. When Gaten made another callous comment, Bone sincerely asked him
if he felt emotions and Gaten told him he felt annoyed.

Bone witnessed Arina reunite with her mother. Despite the
two having a somewhat argumentative conversation, Bone’s reaction was of
sentiment to the point of tears. Arina’s mother hit his ankle for helping Arina
enter the Tower and invited him to dinner. Bone was shown around the shop and
asked about the family’s history.  Upon hearing
of their long legacy as tinkerers, he became emotional. Arina’s father worried
Bone was a poor influence on her (due to his nine beers) and Bone told him very
sincerely that he understood the importance of family and that Arina had a
strong heart. Arina’s father accepted this and introduced himself as Calyvn, drinking one
of Bone’s beers.

Once Calvyn left, they were quickly accosted by her
younger siblings Zoji and Joji. Bone was delighted and played with them,
pretending to be felled by a tackle. When they requested souvenirs from Arina,
Bone gave them a map of his homeland in the Stormfell Mountains and invited
them to visit him when they were older. The twins were pleased and told the
resting Gaten to put Bone high on the list so he could marry Arina. Gaten told
them they had exchanged rings (the health signets), panicking the others. Bone told
Arina that she was very nice but he wasn’t looking for a relationship, which
she reciprocated.

Bone spent more time playing with the twins. When it was
time to eat, he commented he hadn’t had a homecooked meal in around twenty
years. Arina’s parents
started dinner with a prayer to Selune and the Raven Queen. During the prayer,
her father thanked Sarenrae for blessing a “new union”, which Arina quickly
denied. Bone tried to explain but only made it worse by saying their hearts and
souls were connected. Once Arina’s mother finally understood what the rings
actually were, Bone assured her Arina was very nice, but his interests skewed
more towards Perrin than her daughter. He then had to explain he was *not* with
Perrin.

Calvyn asked Bone how he met the party. Bone told
him how Gaten and Perrin found him at the tavern and how he’d been high on a
list (Arina’s suitor list, though Bone didn’t know what the list was for). He mentioned
how Arina wanted to enter the tower but quickly backtracked at her signal and
badly lied that he was the one who suggested going in. At his questioning, Bone
vaguely told him he was born near the Stormfell Mountains and that life and “things”
happened, so he had been wandering for a long time. At Arina’s prodding, he
explained his tribe was forced out of their lands by the Lumarion Empire and he
no longer had a family. Bone thanked the party for being the closest thing he
had to family in a long time. He also loudly managed to convince the Cogdirs
that he was the one who recruited Arina rather than the other way around.

Bone went with Arina to escort her grandfather out and was
surprised to find he knew Giant. Bone told him in Giant to let him know if
there was anything he could do to help the family. After more post-dinner
talks, Bone was invited to stay the night with Arina’s family which he gladly
accepted.

The next day, Bone spent much of his time playing with Arina’s
siblings. He saw several soldiers arrive on a ship and head to the Tower, recognizing
them as a mercenary company that had previously been employed against the
Lumarion Empire during the war. Bone wanted to talk to them, hoping for an
update on Nirderth, but they had little information. They learned the
mercenaries were hired to stop people from entering the Tower unless they paid
a fee. When the party learned of the exorbitant entrance fee, Bone suggested
simply running straight into the Tower.

### The Bard, The Witch, and the Pickpocket

The party spent some time at Mahera’s bar to catch the thief
who pickpocketed Perrin at the temple. Bone tried to intimidate her into
confessing but failed due to drinking too much. After the party successfully made
her return Perrin’s money, Bone asked her name and why she was looking for the
bard. She introduced herself as Ali Vuror and said she’d heard a bard playing
on the ship. When the ship was attacked by merrow, she rescued the bard and
took them to shore but now wished to find her again. Perrin offered the party’s
services if she returned the stolen money and Bone was excited to meet such an
amazing musician. He noticed Ali seemed to be hiding something else. Bone questioned
her and she became evasive, though the party figured out she was secretly a
merfolk who had made a deal with a witch.

The party decided to confront the witch, as the wording of
the deal implied they were the reason for the bard’s disappearance. Bone was
concerned that Ali would get hurt in a fight and wanted her to stay behind. She
ended up accompanying the party as she wished to alter her deal rather than
undo it. When the party found the witch’s shack, Bone yelled that he wanted to
make a deal to get the witch to come out.

When the party met the witch, she took note that Bone was a
goliath from the Stormfell mountains and said she knew things about his people.
The witch said she could tell him where Hafgrin the high climber walks, to Bone’s
surprise. Bone gathered the party and told them Hafgrin was the leader of his
clan and this meant more of his clan might be alive. Gaten pointed out his deal
might twist so he could never find them even if he learned their location. When
Gaten offered to take on the deal so the others wouldn’t be bound to it, Bone
offered the witch his most valued possession: a trinket that was a reminder of
his parents. The witch accepted it as payment for information on Hafgrin. He was
told Hafgrin was in the Lumarion Empire and if he left quickly, he could find
him.

Bone gave Gaten the cloak of billowing and told the party
they had become his family, but he needed to find his clan members if they were
truly out in the world. Bone returned his health signet ring and bade goodbye
to the group, promising he would return one day to visit Arina’s family. When Gaten
asked Perrin if he wanted a moment with Bone, Bone told them that while Perrin
was “his flavor”, his heart belonged to another as he had once been married to
someone who had died. Before he left, he threatened to destroy the witch’s
shack if she harmed the party in any way. Bone took several of the witch’s
scones for the road and told the party it was a pleasure being part of their
family. The moment he left the shack, he lost all his memories about his
parents as the price of his deal. Bone headed off to find his clan members, having hope they could
reunite for the first time in many years. On the road, Axel discovered the food
he’d taken was rotted and filled with worms.