recursal/Fanatic-Fandom huggingface dataset:
Inex Plicitus

* Inex
* Leopardo Negro

**Inex Plicitus** é estudante do Grande Colégio Las Venturas, é repórter investigativo da escola tentando desvendar casos inexplicáveis.

Em "Leopardo Negro" Inex acaba sendo akumatizado e se tornando o vilão de mesmo nome após o mesmo tentar comprovar a verdadeira identidade de Tubarão Azul porém sem sucesso.

## Aparência

### Civil

Inex possui cabelo preto azulado, pele branca, olhos lilás e usa frequentemente uma grande blusa de frio da cor cinza e em baixo uma camiseta da cor vinho.

### Leopardo Negro

Como Leopardo Negro, o seu corpo fica totalmente negro.

## Personalidade

Inex Plicitus é um rapaz bastante solitário e sem amigos, o mesmo trabalha frequentemente como repórter investigativo tentando desvender diversos casos, como de costume, Inex consegue na maioria das vezes conseguir explicar os casos que ocorrem - como por exemplo um funcionamento de um miraculous - e também consegue explicar o surgimento de fatores como por exemplo akumatizações dos alunos. Ele revelou em "Leopardo Negro" que está apaixonado por Ana Maillard, e, quando é desakumatizado e ajudado por Mysa, o mesmo se apaixona por ela. Ele também faz de tudo para ter o que quer, tanto que fingiu até ser amigo de Sebástian para investigá-lo.

## Habilidades

### Civil

Inex possui grande habilidade em reportagem e em investigação, por causa disso ele foi colocado como repórter investigativo da escola. Embora não seja de seu costume, ele também pode hackear emails e quaisquer tipo tecnológico para descobrir o que quer.

### Leopardo Negro

Como Leopardo Negro ele consegue criar portais dimensionais e viajar entre eles, também conseguindo ficar invisível em lugares escuros e pegar desprevinido alguém.

## Curiosidades

* O seu nome, Inex Plicitus significa em latim "Inexplicável", coisa que Inex tenta desvendar durante as suas buscas, coisas inexplicáveis.
Of The Grand Inferno

**Of The Grand Inferno** -  30 Pact and 300 EXP OR 500 EXP (Natural Only)
**Pre-Req:** All other Fire Spells and if Pact with this Element (Unless this and all others are Natural Bought) goes into minus, lose access to this spell.

**Cost:** None

**Duration:** 1 Battle

**Description:** 1/day As a Form:

For the duration of the Form, you are under the effect of Cinderskin and Bonfire Blade.

Every round you gain 5 Elemental Mana for use with that specific Element.

You gain a free action for any Elemental spell each round, if the spell is of Fire it is free.

You gain a free action for any non-magic action each round.

They also gain ‘Of The Grand Inferno’ they can use as a title, which will be backed by the house so long as it was not natural. This is usually a Suffix, i.e Lord Xerethian Astoran of The Grand Inferno.
My Death Waits for my Satisfaction

Piety > Fernaious > Remit War > My Death Waits for my Satisfaction

**Effect**:

As a bonus action a Target ally may sustain wounds beyond what would normally kill them, but will fall 1 turn after that damage is sustained. This stacks for each cast upon the same target, and can be done at a *Range of up to 2* tiers.
Trade

Trade is a wide spred practice amoung many over the my diferent countries and continents within ATF and whilst each may have their own methods and practaces the following holds true.

## Demand

Most places will have a demand a list of desires of the people of the town or city have or a need for some service or action the town or city undertake in.

In strict terms when an item is demanded a persentage is given to it, this persentage is how much more the item is valued at within that area, and furthermore is how much they are willing to go into their monthly budget in a single week to obtain such items.

## Buy & Selling Power

The buying power for a Town or city is the ammount of money they generate in exsess that they alocate to aquisitions, put simply is the areas perchasing budget, this is devided into a weakly perchase budget and a monthly perchase budget this budget will be excluding any pre-exsisting trade agreements. their buying power will also include their storage capacity, this is how much that area can hold, no place will perchase beyond their storage capacity and all areas will account for the resources they generate when eveluating if they have space to make a perchase.

Selling power for a town or city is the ammount of trade unit resources they generate per month and thus how much they would have avalible for trade or perchase. Some ammount of the resources shown will likely be tied up in other agreements but such things may only occour by monthly or such depending on the terms of the agreement.

## Trade Units

When tradeing simply providing one or even 5 of an item will sometimes simply not be enough, the term trade unit was coined to determin the minimum resonable amount of that resource required to sufficently stock a single shelf or trade bin. The ammount of resources required for a Trade unit is listed bellow.

Gemstones.
 Stone Blocks, Meats
 Metal Ingot, Wooden Planks/Rods,
Furs/Pelts, Cloth
 Herbs
 Vegitables
Scry

**Scry** - 20,30 XP to learn

**Cost:** 1,3

**Duration:** Instant

**Range:** Special

**Target:** Special

**Description:** Use magic to pluck the answers you seek from the world, Scrying is about finding the location of your target.

**Extension:**

**Generalised Scry:** Allows you to gain the direction of an object or person you have the true name for an approximate distance from the target.**Precision Scry**: Allows you to divine the location of any persons or object that you have the true name for on a map.
Minor Rune

**Name:** Minor Rune

**Pre-reqs:** 4 INT, 3 AFI

**Buy Limit:** 1

**XP Cost:** 100

**Effect:** Allows the caster to create a Minor Rune on the target, the rune able to hold a spell of no more than 7 Mana in cost for the target to be able to activate as if they were casting it. The caster must also cast the spell that is desired to be held into the rune. The rune costs 5 Mana to cast and a bonus action to activate. The rune lasts for 24 hours,the spell is consumed when activated and the rune dissipates after 5 uses. Only spells that do not require constant concentration can be placed in a rune.
Rending Blasts

Rending Blasts

**Cost:** 3,6,12

**Duration:** Instant

**Range:** 1-3

**Target:** Other

**XP Cost:** 100, 200, 300

**Description:** Conjure forth a bolt of magic to rend your enemies asunder! The damage is in the extension dependant on which variant you cast. This damage is always magical.

**Extension:**

**Rending Dart:** 4d<INT> damage - Range: 1-3

**Rending Strike:** 5d<INTx1.5> damage Range: 2-3

**Rending Bolt:** 6d<INTx2> damage Range: 3-3
Wine Glass

* GC 5+
* GC 4
* GC 2-3
* GC 1

**Wine Glass** is a female contestant on Galactic Conquest. She is the leader of her team, the Glorious Galaxies.

## Appearance

Wine Glass is a tall, slim glass filled with wine. The flavor of said wine is currently unknown.

## Personality

Wine Glass is social and wants to help as much as she can. Even if she's just trying to be nice, Locker is annoyed by her attempts to help them.
Reversal

**Reversal** - 30,60,90 XP to learn

**Cost**: 2,3,4

**Duration:** Instant

**Range:** 3

**Target:** Special

**Description:** Magics that use particles can easily be turned against them with knowledge of how they transition, observed incantation are thrown against the user or made to benefit the target. All of these are cast as a reaction even if the target spell is cast at another.

**Extension:**

**Give and Take:** Turn the target spell from Repel to Draw of Power or vice-versa.

**Stealing Power:** Turn the target Gather Mana to Disperse Magic or vice-versa, taking the concentration requirement for as long as wished.**Lifting Power:** Turn the target Weight of Power to a zone that instead increases the range of movement of anyone who travels through it by 1.
Mori's Pool

*"This incredible creature is exceptionally old and elusive. I've seen archaeological sites showing hints of its existence going back centuries if not thousands of years. It seems to have a collective intelligence... If one could call it that. Either way, it does seem to feel some simple kind of pain and small parts can be removed without too much harm." - Hrith the Seeker*

## Description

Mori's pool glows a dim cyan colored light. It grows out its vein-like tendrils in order to scout out a good meal before it moves in that direction. It often looks like a wide web of light.

## Alchemy

If it's the primary component in a brew, it can grant a potent infusion of mana that takes a short time to sink in.

As a reactant, its old life essence will actually infuse with the imbiber and grant them a special resistance to disease. The effects seem to wane with the sunrise and it's not certain why.

## Habit

Mori's Pool seems to understand a lot more than most academics give it credit for. Hrith the Seeker once created a maze for his son's amusement. He took one of the creatures that he kept as a pet and let it navigate its way through the maze. Each time he did so, it was able to complete the task faster and faster. It was very easily motivated by dead cedar wood. It can exhibit a chemical reaction to protect itself from insect life and small rodents.

It lives in areas with good moisture and lower light. It prefers to feed at night cloudy days.

It rapidly consumes dead wood and can deal 1d4 Acid damage to such a target every minute for 10 minutes. Once it has had its fill, it goes into a rest phase until the next sunrise.

## Culinary

It doesn't like being eaten. When it is consumed it uses the same defense mechanism against the consumer as it does against ants. It causes nausea for up to 4d6 hours if the consumer doesn't succeed a DC 14 Resist Poison check.
STATIC SIGIL

**STATIC SIGIL!** -  25 Pact and 200 EXP OR 300 EXP (Natural Only)

**Cost:** 15

**Duration:** 24 Hours

**Range:** 1

**Target:** Self, Other

**Description:** A Sigil appears on the form of the target, the Sigil is able to hold any spell from the Lightning list up to 15 power. Any spell cast from a sigil is consumed and makes the Sigil empty again, the Sigil itself will disappear when a spell has been cast from it 5 times. This cannot be cast upon an item or object. The target then casts the spell from the Sigil as a bonus action as if the original caster were casting it, using a bonus action and only spells that do not require concentration may be cast into the Sigil.
Mend

**Mend** - 50,100,150 XP to learn

**Cost:** 3,5,7

**Duration:** Instant

**Range:** 1

**Target:** Self, Other

**Description:** The simple rejoining of frayed cloth, leather, or metal; altering their particles to be joined and whole again. The smaller scale needs not any additional material. The target’s armour, so long as it is not broken, has its APV restored by the amount specified in the spell cast.

**Extension:**

**Mend Light Damage:** 4d<INTx1.5>**Mend Serious Damage:** 5d<INTx2>

**Mend Critical Damage:** 6d<INTx2.5>
Petty Recompense

Piety > Fernaious > Remit Revenge > Petty Recompense

**Effect**:

So long as the target has wronged the caster or an ally of the caster, the target suffers numerous minor inconveniences and accidents, such as bashing their small toe against a table, or spilling their tea down their legs, or tripping over in public and tearing their dress or trousers in a way that exposes them. These inconveniences can occur up to 5 times in the day and deal 3 PP damage to the target.
Typhoon Sigil

**Typhoon Sigil** -  25 Pact and 200 EXP OR 300 EXP (Natural Only)

**Cost:** 15

**Duration:** 24 Hours

**Range:** 1

**Target:** Self, Other

**Description:** A Sigil appears on the form of the target, the Sigil is able to hold any spell from the Air list up to 15 power. Any spell cast from a sigil is consumed and makes the Sigil empty again, the Sigil itself will disappear when a spell has been cast from it 5 times. This cannot be cast upon an item or object. The target then casts the spell from the Sigil as a bonus action as if the original caster were casting it, using a bonus action and only spells that do not require concentration may be cast into the Sigil.
Rite of Life’s Stream

Word: Waves

**Effect**:

Upon blessing the water, the user sets the droplet down and it runs a long distance. It collects other water along the way, as well as energy. Once per day, on your next travel roll, you don’t roll. Instead you follow the water towards its destination as it creates a pool. Drinking from water collected in this way restores 5% of the drinkers HP and MP. It also relieves any and all thirst; natural or supernatural.
Loria Kaon

Loria Kaon is a beggar on the streets of Saundred. She used to be a huntress and an apprentice physician under her father. She gave those professions up to act as a body guard and agent for her future husband, Ievos.

Now she slinks about the city, begging for coins in the daylight and performing petty theft at night.

## Description

Heavy burns have left Loria hideously scarred. She wears bandages regularly and one eye remains covered. Her eyes are light blue what's left of her hair is black and wavy. It's jaggedly cut showing that she recently cut it.

Her form is fit and slim largely due to nourishment.

## Characteristics

Loria is cynical and distrusting. Her previous experiences have resulted in her believing that almost any charity is either a self-serving action or a ploy to lure her to some awful fate. Despite having a general dislike of people, she has a strong sense of compassion for the downtrodden. She rarely shows this trait as anything more than a selfish and practical act.

## Biography

Her youngest memories were of the caravan she was born in. Her father was killed by rivals in the caravan and she and her older sister, Cessia, fled to the wilderness as they were witnesses and likely to be killed as well.

Loria and her sister spent over three years in the forest before a particularly vicious winter drove them to seek shelter at the manor of Lord Ievos.

Many years passed and a mysterious fire burned the manor down, killing everyone inside. Ievos, being in Saundred at the time, was spared from the flames.
Rite of Cleansing Caress

Word: Roots

**Effect**:

Blesses the soil or a meal that the catalyst is spread over. The user spreads dried and powdered garlic over a meal or ground amethyst over an area whilst performing the ritual. Multiple users can get together and perform this ritual together to increase the potency or area that they can affect.

This rite destroys contaminants and poisons within the area, but may require additional uses to be fully rid of all forms of corruption. This is up to DM discretion.

*Either 1 Amethyst or 5 bulbs of garlic is consumed in the process.*
SYNERGISE

**SYNERGISE**! -  10 Pact and 50 EXP OR 100 EXP (Natural Only)

**Cost:** 5

**Duration:** Instant

**Range:** 1

**Target:** Self, Other

**Description:** As a free action when you cast this spell and target an ally, so long as they have not taken their turn yet they may take their turn alongside the rest of your own.
Zashiai

Zashiai are creatures that exist within the Dreaming they have no physical form and are instead a disembodied consciousness that persist, Zashiai are beings of Reason, logic and order most arguments they make are structured and thought out and they take great pride in their science and knowledge.

Zashai as with most creatures in the Dreaming are immortal and don't age or grow old,

The Zashiai people often trade in facts rather then any physical possessions due to their immortality they often grow rather old and equally informed, most ancient Zashiai opt to advise people looking to trade with the information they seek or a field of knowledge they are lacking in.

The Zashiai often have city's or collections of their people known as Mind Hives they function as a area for many of their kind to mingle and interact and are often formed through a ThoughtBubble constructed by an elder Zashiai each ThoughtBubble having its own laws and hierarchy.
Races

In the world of *Alouran* there are a great many races and even those have their on sub species, each are unique and have their own origin and specialty, character and culture carried over form the *age of division* or from their own philology imposed needs and ability's.

The native races to *Alouran* are

* Elves
* Humans
* Dwarfs
* Fae
* Beastkin
* Olog

Beyond the native races that grace the lands of *Alouran*there are a great many amount of world gaters who bring odd and fantastical races and even variations on races similar to those seen natively.

a record of such races can be seen here.

* World Gate Races
Mechanics & Systems

This page lists all of the mechanical systems in the game and elaborates on how they work.

* Reading
* Crafting
* Traveling
* Harvesting
* Rest & Recovery
* Food
* Potions
* Stances
* Forms
* Reputations
* Favor
* Social Combat
* Non-Existence and souls
* World Gate and souls
* Making Skills in character
* Making Spells in character
* Combat & Tiers
* Fiefdom Management
Qvait

*This nation roleplays and may have additional information on TSP RP Encyclopedia*

## User information

### Forum

Jay Coop

**Qvait** is a nation in the South Pacific that was founded on 8 March 2012. However, Qvait did not become part of the region until 3 February 2014, when the nation moved here from the European Union through Canada. Since then, the nation gained a seat in the Assembly of the South Pacific and unsuccessfully campaigned to become Delegate in the July 2019 election.
Giganda

Giganda (Гиганда): a planet populated by humans whose technological advancement is roughly equal to that of Saraksh inhabitants. For a long time the two superpowers of the planet, Alai Duchy and the Empire, were drawn into a total war conflict that has been put an end to only when Earth's progressors started an undercover anti-war activity in 2177 AD. Apparently, no country possessed nuclear weapons. One of the planet's natives, a foot soldier of the Alai Duchy was taken to Earth and introduced to its advanced society. Despite repeated efforts to integrate him, he failed to adjust. He was then returned to Giganda. Discovered in 2136 AD.
The Freeborn Sky

**The Freeborn Sky** -  30 Pact and 300 EXP OR 500 EXP (Natural Only)
Pre-Req: All other Air Spells and if Pact with this Element (Unless this and all others are Natural Bought) goes into minus, lose access to this spell.

**Cost:** None

**Duration:** 1 Battle

**Description:** 1/day As a Form:

For the duration of the Form, you are under the effect of Cyclone and Gale Blade.
Every round you gain 5 Elemental Mana for use with that specific Element.
You gain a free action for any Elemental spell each round, if the spell is of Air it is free.
You gain a free action for any non-magic action each round.

They also gain The Freeborn Sky they can use as a title, which will be backed by the house so long as it was not natural. This can be wherever the individual chooses.
The South Pacific

**The South Pacific** (**TSP**), formally the **Coalition of the South Pacific**, is a game-created region in *NationStates* that is home to more than 7,350 nations (as of 17 December 2019) and is regarded as the oldest region among other feeders. The incumbent Delegate is Aumeltopia, who was elected after the July 2019 election. Some of the symbols of the South Pacific include lampshades, llamas, South Pacific Iced Tea, biscuits, palm trees, and swans.

## History

*Main article: History of the South Pacific*

## Politics

### Government

*Main article: Government of the South Pacific*
The South Pacific is the oldest democracy in *NationStates* and has maintained this political system since 2003. The head of state is the delegate, who serves as a figurehead of the South Pacific. The Prime Minister is the head of government and exercises executive power.

### Foreign relations

*Main article: Foreign relations of the South Pacific*

## External links

* Official *NationStates* page
* Official forum
* Official Discord server
Ruzhena

Ruzhena (Ружена): an Earth-like planet in VK-71016 system. Valentin Petrov, the leader of the expedition that discovered it, named the planet after his wife, Ruzhena Naskova, but the planet wasn't really hospitable: two members of the spaceship crew perished on it and Petrov himself lost an arm. Ruzhena is described in "Частные предположения", a book that's been never translated in English and contains only a vague connection to the Noon Universe
Minister of Regional Affairs

*See also: List of Ministers of Regional Affairs*

The **Minister of Regional Affairs** is a senior official within the Government of the South Pacific and head of the Ministry of Regional Affairs. The minister is a member of the Cabinet and reports directly to the Prime Minister of the South Pacific.

## See also

* Minister of Foreign Affairs
* Minister of Military Affairs
ThoughtBubble

a Thought Bubble is a area constructed out of thoughts inside any mental entity can manifest anything they can think of into an item or area, thought bubbles are best described as a malleable reality controlled by those who created it, many people who are cognisant create a thought bubble as their mind calls to the Dreaming in their sleep.

Thautsum often use thought bubbles to create towns and villages within the Dreaming.
School unlock

**Name:** <School> Unlock

**Pre-reqs:** 2 INT

**Buy Limit:** 6

**XP Cost:** 50

**Effect:** Unlocks the chosen school, allowing the spells within to be purchased after the corresponding book has been read. (If this is bought on character creation, add it to read books and take any other boon from doing so.)
Minister of Military Affairs

*See also: List of Ministers of Military Affairs*

The **Minister of Military Affairs** is a senior official within the Government of the South Pacific and head of the Ministry of Military Affairs. The minister is a member of the Cabinet and reports directly to the Prime Minister of the South Pacific.

## See also

* Minister of Foreign Affairs
* Minister of Regional Affairs
Ministry of Regional Affairs

The **Ministry of Regional Affairs** (**MoRA**) is the department of the Government of the South Pacific responsible for promoting regional and forum activity, integrating new players into the forums, organizing cultural events, and communicating with the world about the South Pacific's activities. The ministry is led by the Minister of Regional Affairs, which is currently Agalaesia.

## History

The Ministry of Regional Affairs was formed on 23 September 2011, before which it was known as the Ministry of the Region.

## Minister

*Main article: Minister of Regional Affairs*
The current Minister of Regional Affairs is Agalaesia, who is the 27th to fill this position.

## See also

* Ministry of Foreign Affairs
* Ministry of Military Affairs

## External links

* Official Discord server
* Official subforum
Delegate of the South Pacific

*See also: List of delegates of the South Pacific*

The **delegate of the South Pacific** is the head of state of the regional government and is responsible for helping maintain the security of the region, promoting growth and activity, and serving as an advisor to the forumside government. The current delegate is Aumeltopia, who is the 37th to serve in this position.
Ministry of Foreign Affairs

The **Ministry of Foreign Affairs** (**MoFA**) is the department of the Government of the South Pacific responsible for establishing the government's foreign policy program, communicating with allies, and coordinating with the military on foreign policy priorities when necessary. The ministry is led by the Minister of Foreign Affairs, which is currently Omega.

## History

The Ministry of Foreign Affairs is the oldest existing ministry of the South Pacific and was formed on 14 July 2003.

## Minister

*Main article: Minister of Foreign Affairs*
The current Minister of Regional Affairs is Omega, who is the 42nd to fill this position.

## See also

* Ministry of Military Affairs
* Ministry of Regional Affairs

## External links

* Official Discord server
* Official subforum
Purge Poison

**Purge Poison** - 20,40,60 XP to learn

**Cost:** 1,3,6

**Duration:** Instant

**Range:** 1

**Target:** Self, Other

**Description:** Purging the Poisons from your target to cleanse the body, stopping their effects so long as you cast the right level.

**Extension:**

**Purge Minor Poisons:** The most basic of Poisons will be purged with this level.

**Purge Moderate Poisons:** More complex Poison will require a higher level spell.

**Purge Major Poisons:** The most devastating poisons will require a great level of Purging to be rid of.
The Time Wanderers

The Time Wanderers (also known as The Waves Extinguish the Wind; Russian: Волны гасят ветер, romanized: Volny gasiat veter) is a 1985 science fiction novel by Soviet writers Boris and Arkady Strugatsky, set in the Noon Universe. The book is narrated by Maxim Kammerer, and tells the story of The Great Revelation.

The principal characters are Maxim Kammerer and Toivo Glumov, both working for an organization which investigates "Unexplained Events" (UEs). Their investigation of a series of events leads them to believe that they are witnesses to a new action by the Wanderers.

After much investigation, the UEs are discovered to be the work of a secret society called the Ludens. They claim to have chosen this name for themselves as a derivative of the Russian word lyudi "humans", "people" with several semi-jocular allusions such as the popular Latin phrase Homo Ludens "the Playing Man" and an anagram of the Russian word nelyudi "inhuman people" (as they believe they are regarded by some "ordinary" humans). The Ludens are born human, but possess latent mental powers far beyond those of normal humans. They view themselves as a distinct species, and claim to have "different interests" from humanity at large, in some instances claiming to be above traditional human morality. The Ludens routinely conduct experiments on humans and alter their minds in order to further their own means.

Kammerer and Glumov's investigation unmasks the Ludens, and they are made public in what would later become known as "The Great Revelation". It turns out that Glumov possesses this capacity, and must now decide whether or not to become a Luden himself. He at first states that to join the Ludens would be a betrayal of his family, friends, and human civilization. But he decides to try it out, if only to serve as Humanity's "ambassador" with them. Soon all contacts with Glumov are lost, Kammerer hypothesizing that he "just forgot about us now". Indeed, the story is told as Maxim's memoir, his sole intent in writing it being to clear up the story of Glumov: another source (in the fictional setting) had implied that Glumov was in the Luden group all along.

Read more: https://en.wikipedia.org/wiki/The\_Time\_Wanderers
The Granite Heart

**The Granite Heart** -  30 Pact and 300 EXP OR 500 EXP (Natural Only) (Shadow)
Pre-Req: All other Earth Spells and if Pact with this Element (Unless this and all others are Natural Bought) goes into minus, lose access to this spell.

**Cost:** None

**Duration:** 1 Battle

**Description:** 1/day As a Form:

For the duration of the Form, you are under the effect of Obsidian Skin and Granite Blade.
Every round you gain 5 Elemental Mana for use with that specific Element.
You gain a free action for any Elemental spell each round, if the spell is of Earth it is free.
You gain a free action for any non-magic action each round.

They also gain The Granite Heart they can use as a title, which will be backed by the house so long as it was not natural. This is usually placed between first and last name, i.e Lord Xerethian ‘The Granite Heart’ Astoran.
Arcade Token

* GC 5+
* GC 3-4
* GC 2
* GC 1

**Arcade Token** is a male contestant currently competing in Galactic Conquest on the Glorious Galaxies.

## Appearance

Arcade Token is a shiny gold coin. As of Puzzled and Perplexed, he has a circular rim protruding from his body.

## Personality

Arcade Token is generally laid back and friendly.

## Coverage

### Planetary Persistance

Upon waking up with the other contestants, he is relieved to find Wine Glass, whom he is already friends with.

## Trivia

* In Episode 2, when he was looking for slips, he was humming to *Boys Will be Bugs* by Cavetown.
* His current design resembles the back of a LEGO stud.
Prime Minister of the South Pacific

*See also: List of prime ministers of the South Pacific*

The **prime minister of the South Pacific** is the head of government of the South Pacific and is responsible for the overall coordination of executive activities, being a liaison between the government and the community, and protecting the Coalition. The current prime minister is Erinor, who is the eighth to serve in this position.
Star

* GC 5+
* GC 4
* GC 4 Beta
* GC 2-3
* GC 1

**Star** was a male contestants on Galactic Conquest. He was placed on the Crystallized Cosmos before getting eliminated in "Night of a Thief's Gambit" with a record of 345 votes.

## Appearance

Star is a typical five-pointed star. His color scheme consists of various shades of violet. It can be assumed that there is a bevel in between the lines on the star as the insides of Star are all gradually different.

## Personality

On the surface, Star is a flirtatious skirt-chaser, especially towards Spray Paint despite her obvious resentment of him. He is narcissistic and can never understand why any girl wouldn't fall for him. He is desperate to win over Spray Paint because she had a crush on him in the past, and goes as far as to feign affection for her close friend Folder in an attempt to make her jealous.

Although these traits make it seem like he is simply endearingly stupid, beneath the surface Star is cunning, manipulative and abusive, especially towards Candy Cane, whom he had been using as a false friend and a scapegoat for his friend group's mischief. He doesn't stop at anything to get what he wants, regardless of the consequences.

Despite being cocky and self-absorbed, he does seem to have some kind of soft side. In Puzzled and Perplexed, he was scared of the dark and was embarrassed when Locker called him immature.

## Coverage

### Planetary Persistance

Star kept trying to flirt with Spray Paint.

### Slippin' and Slidin'

He once again tried to get Spray Paint's attention by stalking her behind a tree.

### Puzzled and Perplexed

He was teamed up with Candy Cane and Gas Tank to escape the lab. While bragging, he accidentally hit Candy Cane, which caused Candy Cane to act weird.

### Raised a Red Flag

He tried flirting with Folder. Trying to seduce her into working with him to make Spray Paint jealous. At the end of the episode, upon losing the challenge, he snaps at Candy Cane and reveals his true colors, as well as the two's history. He reams Candy Cane and blames him for losing the challenge, verbally abusing him to the point of tears.

## Trivia

* Star and Candy Cane seem to be the only contestants who had a mutual friend group before the game.
* According to Star, many people have said he should change into an orange color, but he insists that he is handsome enough as-is.
* Star is nyctophobic as seen in Puzzled and Perplexed.
Kornei Yashmaa

**Kornei Yashmaa** (2138 - ?) was a progressor, who most famously participated on "The Giganda Project". He was also one of the "foundlings", but officially Yashmaa was a posthumous son of a couple that perished in an unsuccessful tactical exercise codenamed *"Project Mirror"*. He was the first foundling to be informed of his true origin (in 2162) and agreed to cooperate with Earth's government.

Yashmaa appears in *The Kid from Hell* and *Beetle in the Anthill*.
Raised a Red Flag

* Current
* Previous

**Raised a Red Flag** is the fourth episode of Galactic Conquest. It was released to YouTube on June 6th, 2021.

## Votes

433 votes were casted (one less than last time) with 217 likes and 216 dislikes.

 Clipboard | 60
 Eraser | 47
 Globe | 67

## Challenge

* Each team has their own base area with a flag. The teams will have to prepare their defenses and or their offenses. As preparation time ends, each team will have to take one of the opposing team's flag.

## Trivia

* This is the first (and only) episode to come out in 2021.
* This is the first episode to have Artificial Deluxe, WebzForevz, tippersWallaby, Miss Leafea, HeartfulHex, Musical Meloetta and AiRosie voice a character or contestant in the series.
* This is the first GC episode to have *script suggestions* into the series.
Locker

* GC 5+
* GC 4
* GC 2-3
* GC 1

**Locker** is a non-binary contestant in Galactic Conquest. They were placed on the Glorious Galaxies.

## Appearance

Locker is a school locker box that is blue and white.

## Personality

Locker is a pessimist, which means that they don't seem to have many friends. However, they're very intelligent.

## Coverage

### Planetary Persistance

Locker met Candy Cane and says excuse me, and they said to Eraser, "I'm Locker nice to meet you," and Locker says to Candy Cane to get going.

### Slippin' and Slidin'

Locker was resting under a tree when Wine Glass walked up to them. She told them that they should try socializing more. However, Locker wanted to be alone.

### Puzzled and Perplexed

In this challenge, Locker was paired with Bell to escape the room. Their interactions were mostly neutral.

## Trivia

* Locker is the only non-binary character in the show.
* In episode 3, Locker says they used to work in a shop.
Spray Paint

* GC 5+
* GC 2-4

**Spraypaint** is a female contestant currently competing in Galactic Conquest on the Crystallized Cosmos.

## Appearance

She is a cylindrical can of spray paint. Her can is colored with a gradient that fades from apricot to fuchsia.

## Personality

Spraypaint is an extrovert. She can be aggressive at times, mainly towards Star. However, she deeply cares for her friends as seen in her interactions with Folder.

## Coverage

### Planetary Persistance

She is shown to dislike Star, being visibly annoyed by his presence at all times.

### Slippin' and Slidin'

She tried looking for slips when she found Star stalking her behind a tree.

### Puzzled and Perplexed

She was partnered with Folder to escape the lab. She formed an alliance with her.

## Trivia

* The actual color of her spray paint is unknown.
Recycling Bin

* GC 5+
* GC 3-4
* GC 2
* GC 1

**Recycling Bin** was a male contestant on Galactic Conquest. He was on the Naturalistic Novas until he was eliminated in Slippin' and Slidin'.

## Appearance

Recycling Bin is a green bin with a symbol for recycling around his centre. It is also where his face resides.

## Personality

Recycling Bin considers himself very intelligent and seems to care a lot about the environment. If he doesn't like the environment then at the very least he likes analysing stuff. However, he seems to think only about himself.

## Coverage

### Planetary Persistance

He was analysing a plant instead of doing the challenge given to him and his team, because he thought he could've done a magnificent discovery from it.

### Slippin' and Slidin'

He was eliminated. He complained about not wanting to go, claiming that there must have been some sort of mistake and wanting a recount. At the end of the episode, we see Recycling Bin meet Motherboard for the first time, in which she says "Prepare to meet your maker". Afterwards, he starts to fade away and turn into a grey, limbless recycling bin.

## Trivia

* Due to being the first contestant eliminated, he has the least amount of lines so far.
Candy Cane

* GC 5+
* GC 2-4
* GC 1

**Candy Cane** is a male contestant on Galactic Conquest. He is the leader of his team, the Crystallized Cosmos.

## Appearance

Candy Cane is a thick candy cane with purple and white stripes.

## Coverage

### Planetary Persistance

Candy Cane greets Locker and he says to Eraser "I'm Candy Cane, nice to meet you.

### Slippin' and Slidin'

He was climbing up a tree to find slips for his team. He fell down but he did find two slips.

### Puzzled and Perplexed

He teamed up with Star and Gas Tank to escape the room. He got hit on the head thanks to Star and started acting like Umbrella. At the end of the challenge, he returned back to normal.
Slippin' and Slidin'

* Current
* Previous
* First

**Slippin' and Slidin'** is the 2nd episode of Galactic Conquest. It came out on May 9th, 2020.

## Votes

 Clipboard | 14
 Eraser | 19
 Globe | 29
 Recycling Bin | 13

## Challenge

The challenge is to find all note slips solve the puzzle word. Which team solves the word wins the challenge while the team who didn't solve it will be up for elimination.

## Trivia

* Slippin' and Slidin' is the only episode as of now to be released in a premiere.
Clipboard

* GC 5+
* GC 3-4
* GC 1-2

**Clipboard** is a female contestant in Galactic Conquest. She is the leader of her team, the Naturalistic Novas.

## Personality

Clipboard is highly intelligent. However, she can become bossy and aggressive at times. Despite that, she really does care about her friends.

## Coverage

### Planetary Persistance

Clipboard kept telling Recycling Bin to do the challenge and to stop staring at a plant.
Tissa

Tissa (Тисса): a planet in EN-63061 system. It is famous mostly for an incident that happened shortly after a FSG expedition discovered it. For some reason the members of the group couldn't establish a radio connection to any human world or spaceship except for their own mothership on the orbit of Tissa, and its computers kept telling them that Earth and all other human settlements were destroyed by global catastrophes and that they are the only remaining humans in the Universe. After the group was rescued, psychologists decided that this was a case of temporary madness or a mass suggestion. Tissa is only mentioned in The Time Wanderers. Discovered in 2193 AD.
Umbrella

* GC 5+
* GC 3-4
* GC 2
* GC 1

**Umbrella** was a contestant on Galactic Conquest. She was on Glorious Galaxies until she was eliminated in Puzzled and Perplexed.

## Appearance

She is a pink umbrella with a gray handle.

## Personality

Umbrella is an energetic gal who isn't exactly the smartest. Despite that, she is mostly nice to others and likes exploring.

## Coverage

### Planetary Persistance

She was exploring the area with Bell. Umbrella was telling her that the host might be as small as a cracker.

### Slippin' and Slidin'

She was talking about a bird instead of doing the challenge, putting her team up for elimination.
Mikhail Sidorov

**Michael (Mikhail) Sidorov** (2103 - ?), nicknamed **Athos** by friends, was a progressor and a biologist, who was in charge of "Ark Project" in 2160 and assisted Maxim Kammerer and Toivo Glumov in their investigation in 2195. Later during the Great Revelation he was a president of "Ural-North" sector of COMCON-2. He was also Gennady Komov's childhood friend, together with Pol Gnedyh and Alexander Kostylin.

Sidorov appears in *Noon: 22nd Century* and *Beetle in the Anthill*. Also mentioned in *Disquiet* and *Snail on the Slope* (there aka Candide).
Jakob Vanderhoeze

**Jakob Vanderhoeze** was a doctor and a spaceship captain, who participated in the "Ark Project" in 2160 and operation "Dead World" on Hope in 2163.

Vanderhoeze is a key character in a fanfiction novel *Fuckup*,[1] by Mikhail Kharitonov, where he leaves the spaceship and becomes a chief inventory officer at COMCON-2.
Folder

* GC 5+
* GC 4
* GC 3
* GC 2
* GC 1

**Folder** is a female contestant in Galactic Conquest. She's placed on the Crystallized Cosmos.

## Appearance

Folder is an orange folder with circles and a handle on her.

## Personality

Folder is very timid. According to Spray Paint in Episode 3, she is very kind and talented.

## Coverage

### Slippin' and Slidin'

She accidentally bumped into Brick. She was in charge of sorting the slips in the challenge. Unlike the other teams, her mouth wasn't taped because she barely talks.

### Puzzled and Perplexed

She was partnered with Spray Paint to escape the lab.

## Trivia

* She's currently in an alliance with Spray Paint.
* She's most likely a lesbian as she might have a crush on Spray Paint.
Sundering Blow

**Name:** Sundering Blow

**Pre-reqs:** 4 Strength

**Buy Limit:** 1

**XP Cost:** 200

**Effect:** Instead of making a normal attack, you may do either of the following 3 times per combat:

1. You may make a Sunder Check on a weapon the enemy is wielding, rolling 1d20+STR vs the Sunder DC of the weapon. If you exceed the DC then it takes a point of damage to its Sunder Integrity.
2. If you are also wielding a Blunt Weapon, you can deal instead deal your STR x (Blunt Effect - target DR) directly to their APV (minimum 1). If they are wielding a shield you must choose between shield or armour. Your damage does not affect the other if the original target is Broken.
Ministry of Military Affairs

The **Ministry of Military Affairs** (**MoMA**) is the department of the Government of the South Pacific responsible for the defence of the Coalition, building military activity, and conducting military operations. The ministry is led by the Minister of Military Affairs, which is currently Heliseum.

## History

The Ministry of Military Affairs was formed on 9 August 2013.

## Minister

*Main article: Minister of Military Affairs*
The current Minister of Regional Affairs is Heliseum, who is the 18th to fill this position.

## See also

* Ministry of Foreign Affairs
* Ministry of Regional Affairs
Minister of Foreign Affairs

*See also: List of Ministers of Foreign Affairs*

The **Minister of Foreign Affairs** is a senior official within the Government of the South Pacific and head of the Ministry of Foreign Affairs. The minister is a member of the Cabinet and reports directly to the Prime Minister of the South Pacific.

## See also

* Minister of Military Affairs
* Minister of Regional Affairs
Wold

## Creature information

the wold lord is a long lived wold which has a stong leadership role amoung Pollywolds often being the leader of their migrations and the rally point for wolds against foregn threats.

**Lore Monster DC** (10-15) - the Wolds are known for their long tounges and acidic spit.

**Lore Monster DC** (15-20) - Wolds has a mucus menbrain coating its body making it vonerable to high heat and cold based attacks.

**Lore Fauna DC** (10-15) - the Wold lord is known to like all wolds, Migrate north during the hot southern summers and migrate south during the friged northern winters.

## Attacks

**Acid Spittle** - range 30ft +5 to hit, Deals 1D4 damage and an adtional 1D4 damage against APV

**Munch** - \*ignores DR\* If inside the creatures mouth damage is 2D4 and 1D4 vs armour as the creatures acidic juces start to digest you. this damage is delt to you at the start of each of your turns and the first turn you enter the mouth.

## Abilities

**Toungeshoot** - Range 60ft, When hit target makes a +7 Grapleing check against its opponent, and may pull the opponent up to 20ft towards them. whilst restrained by tounge target gets -2PD

**Great Croak** - Summons 1D6 Wolds That Appear after 3D4 Turns.

## Traits

Slimy Body: Grants no APV but grants a +2 to escape with Grapple checks via acrobatics.
Wold Lord

## Creature information

the wold lord is a long lived wold which has a stong leadership role amoung Pollywolds often being the leader of their migrations and the rally point for wolds against foregn threats.

**Lore Monster DC** (10-15) - the Wold lord is known for its Great croak which allows it to summon nearby Wolds to hop to his possition

**Lore Monster DC** (15-20) - the Wold lord has a mucus menbrain coating its body making it vonerable to high heat and cold based attacks.

**Lore Monster DC** (20-25) - the Wold lord has acidic attacks so strong they will eat through armour and even some weapons, its mouth is to be avoided if at all posible.

**Lore Fauna DC** (10-15) - the Wold lord is known to like all wolds, Migrate north during the hot southern summers and migrate south during the friged northern winters.

## Attacks

**Acid Spittle** - range 30ft +5 to hit, Deals 2D4 damage and an adtional 1D4 damage against APV

**Munch** - \*IGNORES DR\* If inside the creatures mouth damage is 4D4 and 2D4 vs armour as the creatures acidic juces start to digest you. this damage is delt to you at the start of each of your turns and the first turn you enter the mouth.

## Abilities

**Toungeshoot** - Range 60ft, When hit target makes a +10 Grapleing check against its opponent, and may pull the opponent up to 20ft towards them. whilst restrained by tounge target gets -2PD

**Great Croak** - Summons 1D6 Wolds That Appear after 3D4 Turns.

## Traits

Slimy Body: Grants no APV but grants a +2 to escape with Grapple checks via acrobatics.
The Way to Amalthea

"The Way to Amalthea" (Russian: Путь на Амальтею, romanized: Put' na Amal'teyu) is a science fiction novella by Soviet writers Boris and Arkady Strugatsky, published in 1960 and written in 1959. An English translation, titled "Destination: Amaltheia", was published in a collection of the same name of Russian science fiction writers in 1963 by Foreign Languages Publishing House, Moscow.

A cargo spaceship, propelled by a photon engine with a large reflective mirror ("sail"), visits the Jupiter system to deliver a cargo to a manned science station on Amalthea. Damaged by meteorites, the spaceship falls into Jupiter, but survives the pressure and floats in the dense atmosphere; the crew manage to work around the damaged mirror and start the main engine to escape Jupiter and finally reach Amalthea.
Lev Abalkin

**Lev Abalkin** (Лев Абалкин; 2138 - 2178) is a character.

## Biography

Lev Abalkin was born on 6. October 2138 on Earth. Officially, his parents were *Vyacheslav Tsyurupa* and *Stella Abalkina*, who both participated in the "Yormala Project" (submersion into the black hole EN-200056) in 2135, which means that Lev was a *post mortem child*, a child who, at the prior request of his parents, was grown "in vitro" from his mother's fertilized ovum. Such practice was common on Earth in the 22nd century among the scientist couples who weren't sure of their chances of survival in certain experiments.

The truth is, however, that Abalkin's official parents never requested a *post mortem child* and that Lev Abalkin was, in fact, one of the "Stepchildren". This knowledge was kept away from the public and only a few people on Earth knew of his true origin. In 2139 he was the first "Stepchild" to obtain the s.c. *"Wanderer's mark"*.

According to the *Sikorski's Requirements*, Abalkin was trained as a progressor and since 2160 worked on Saraksh. He was especially interested in the contact with Golovans, so until 2162 he led the diplomatic negotiations between them and Earth. In 2162-63 he was in charge of the Saraksh sub-project "Golovans in Space".

In 2163 Abalkin was the first (and only) human to work in pair with a Headie, Schyokn-Itrch, during the unsuccessful rescue operation *"Dead World"* on Hope. Between 2164 and 2166 he worked on Giganda, but after an accidental encounter with another "Stepchild", Korney Yashmaa, who already knew of his true origin (but not of Abalkin's one), COMCON-2 moved Abalkin back to Saraksh in 2170.

In 2178 Abalkin disappeared under suspicious circumstances and, without providing any reasons, returned to Earth. Being closely chased by Maxim Kammerer and Rudolf Sikorski, he tried to obtain his corresponding *"detonator"* from the *Museum of Extraterrestrial Cultures* (MEC). In the end, Abalkin managed to convince his childhood friend Maya Glumova to let him enter the forbidden sections of MEC, where the "detonators" were stored, but Sikorski has foreseen such outcome and set a trap for him. Lev Abalkin was killed by Sikorski moments before he could reach his "detonator".

## Aftermath of Abalkin's death

An immediate aftermath of the assassination of Abalkin was the retirement of Rudolf Sikorski, who, the public believed, was getting senile, paranoid and as a consequence - dangerous. Abalkin's death has also somehow cleared the Wanderers of all suspicion the public generally regarded them with.

## See also

Abalkin is virtually the main character of *Beetle in the Anthill*, although the story of his life and death is told by Maxim Kammerer.