recursal/Fanatic-Fandom huggingface dataset:
Silfast

Need photo+permission

Intro

## Description

### Physical appearance

Silfast is a really large orc, similar in size to Grimarr, with a thick, corded neck, a broad barrel chest, and powerful, sloping shoulders. His body is quite muscular and covered in dense, black hair. His hair is bushy and very long, also black, and he likes to wear it loose. His skin is a mottled greyish-green. He's considered to be a particularly hideous orc, with his face being harsh and heavily scarred, a mashed nose, and bulging, battered ears that scarcely retain their tips. His lips are grey, thin and cruel, his teeth white and sharp like a wolf's, and his eyebrows are heavy and serious. He's got black eyes and retractable black claws, like every other orc.

### Character

The Bautul leader is known for his bad temperament, dominant personality, inflexibility, religious zeal and stern conduct. He's deeply rooted in the old ways and strongly resists change. Silfast can be very stubborn, impatient and often unforgiving. He is highly respected for his skill in battle; his favourite weapon being the war-axe (although he'll also carry a scimitar).

## Background

### History

Silfast assumed the role of leader of the Bautul after a long period without a Seer.

### Recent times

Silfast's character softened up after some of the events that transpired in The Midwife and the Orc.

## Appearances

* He's the main male character in Offered by the Orc, where he meets and claims his mate Stella in a Bautul altar.
* He appears very often in The Midwife and the Orc, where he struggles for power against Joarr and has to deal with a runaway -and heavily pregnant- mate.

- ↑ The Midwife and the Orc (Chapter 14)

- ↑ 2.0 2.1 Offered by the Orc (Chapter 2)

- ↑ Offered by the Orc (Chapter 5)
Before You Go

## **Artist(s)**

### **Composer(s)**

Megan Nicole Dong
Toby Chu

### **Vocalist(s)**

* Megan Hilty
* Kimiko Glenn
* Chris DIamantopoulos

## **Track Information**

### **Time**

1:49

**Before You Go** is a song featured in The Rift: Part 1.

## Lyrics

**[Wammawink]**

This will take just a minute
This will only take second of your time
I see you’re heading out
But need I remind you
That we haven’t technically
Said goodbye yet
Just wait for a moment
Centaurworld has rules
By which we must abide
Little things to do before you leave our side
Like magicking a bunch of tiny teapots
Because teapots are a thing
Everybody needs, right?
**Horse:** What?
**[Wammawink]**

Oh, before you go
You kind of owe
A little bit of quality time with your friends
Who likely won’t see you again
**Horse:** But I--
**[Wammawink]**

Oh, before you go-ho-ho
There are a few traditions
Bobs and bits
And kindnesses to show, like
**Horse:** Like?
**Wammawink:** [laughs] Yes! [more laughing] Yes. Like, uh… [gasps]
**[Wammawink]**
Farewell toasts in secret places
All while making tiny faces
Catching giant Fishtaurs in the stream
Using Ched as bait
**Ched:** I did not agree to this.
**[Wammawink]**
We choreograph our friendship dances
Group crochets, and bye-bye prances
Sewing tiny hats
While journaling our dreams
**Horse:** Wammawink, I gotta go.
**Wammawink:** Yeah, yeah, but there’s, like, more?
**Horse:** Oh...
**[Wammawink]**
Decorating Gigglecakes
Magicking a jelly lake
Something, something -- I dunno, whatever!
We make burnt offerings to Trebbor
**Horse:** Who is Trebbor?
**[Wammawink]**
He's like a friend or something.
Then we shoot tiny versions of ourselves
From our hooves!
**Horse:** Okay, I’m gonna start walkin’ this way.
And so
Before you go-oh-oh-ho-ho-ho-ho
Just thought you ought to know
That some of us have not accepted
That you’re leaving
And they’re not prepared for grieving
**Wammawink:** I am going to miss you so much, Horse.
**Horse:** I know, I'm gonna miss you too.
Elk Tour Suite Pt. 5

The **Elk Tour Suite** is a six-part series of songs from "The Last Lullaby". Track 24 is Part 5.

## Lyrics

*Lines in italics are not heard on the album.*

**[Elk]**
Oh this feeling
It came
Right in again and again
A feeling there just beneath the skin
And I tried so hard not to let it in
***Woman:*** *[laughing]*
**[Elk]**
But you can't keep the ghosts out
When you're the one who's the haunted house
And you can't kick the ghosts out

...who let them in
World of Ilaria Wiki

**The Six Realms of Ilaria**
The Six Realms Ilaria is a folklore and mythology rooted Fantasy TTRPG, where the setting will significantly impact playstyle. It is modeled near entirely off of Earth, the only differences being some name changes and flavor additions.

While the Core Rules of the game stay the smae, you find character interaction, magic and combat will differ wildly based upon where you Start your journey....
Elk Tour Suite, Pt. 3 & 4

The **Elk Tour Suite** is a six-part series of songs from "The Last Lullaby". Track 23 is Parts 3 and 4.

## Lyrics

### Part 3

*Italic text denotes episode-only dialogue.*

**[Elktaur]**
When they look at me
**Elktaur:** [sighs] Like they'd ever look at me.
**[Elktaur]**
But if they did
Do you think they'd see
That thoughts are spinning in my mind?
Like, what is it like to be human?
***Gophertaur:*** *[munching, grunts]*
**[Elktaur]**
To dance in their ballrooms
Late into night?
***Gophertaur:*** *[groans]*
**[Elktaur]**
What is it like to be taken seriously?
*[barking]*
**[Elktaur]**
To walk on the beach
And leave just one set
Of footsteps behind?
*[barking], [music fades out]*
**Guskin:** Ah, such a lovely singin' voice. If I'd have known you'd be doing an unplugged set, I'd have brought my banjo with me.
**Elktaur:** Uh, Guskin, what do you want?
**Guskin:** What do I want? *[new music begins]* I want you to do your job. The Rift is on the fritz again.
**Elktaur:** Uh, sir, yes, sir.
**Guskin:** Why, it's... It's like you're being sarcastic.
**Elktaur:** I'll go right away, sir. Fix the thing. That's what I'll do.
**Elktaur:** Good day, my lady. What seems to be the problem?
**Basket Woman**: Well, I brought these rutabagataurs with me through the Rift, and now they're all weird.
*[cooing]*
**Elktaur:** Aw, interesting. Uh, I'm sorry that happened to you. I'll, uh, I'll go take a look.
### Part 4

**[Elktaur]**
Everyone loves magic
Except for when it's busted
They travel through the portals
But they probably shouldn't trust it
Centaurworld and humans now
Are linked forevermore
Though they agree on very little
Someone has to fix the door
**[Elktaur and workers]**
No, the Rift Workers' work is never done
We toil and sweat here in the sun
**[Elktaur]**
The Rift Workers work to keep the worlds entwined
**[Elktaur and workers]**
Centaurworld
**[Elktaur]**
And the world of humankind
**Man:** Yeah, is it fixed now? Can I go back through? I've got business over there today.
**Elktaur:** Oh, it should be fine now, yeah. I just wouldn't bring anything alive with me, if you know what I mean.
**Man:** Wait a minute. I'm alive, aren't I?
**Elktaur:** Indeed you are, sir. That was a joke.
**Man:** Yeah, you see, that's one of the things I never could stand about the centaurs, was their humor.
**Elktaur:** Right. Well, I actually agree with you on that, and I'm a centaur, so...
**Man:** And that smell. I'm sorry. That centaur smell.
**Elktaur:** Yeah, okay. All right, safe travels, sir.
**Man:** Whoopsie!
**[Elktaur and workers]**
No, the Rift Workers' work is never done
We toil and sweat here in the sun
**[Elktaur]**
The Rift Workers work to keep the worlds entwined
**[Elktaur and workers]**
Centaurworld
**[Elktaur]**
And the world of humankind
The Legend of Flat Dallas

**The Legend of Flat Dallas** is a song from "The Last Lullaby". It is written as a riff on stereotypical "Western/Cowboy" film music.

## Lyrics

[Western music playing]
[eagle screeching]
**[Doug]**
Well, what kind of hero
Does your story need?
A mystery man
Who's both cowboy and steed?
Got a monotone voice
And a heart full of malice
So his enemies named
That moletaur Flat Dallas

The legend of
Flat Dallas | **[Tiny centaurs]**
[vocalizing]

**Man:** Get along, dogies, please!
**[Doug]**
Does he got what it takes?
Why, yes, of course
'Cause he's kinda both the rider
And what would be his horse

The legend of
Flat, Flat, Flat Dallas | **[Tiny centaurs]**
[vocalizing]

Well, he doesn't emote
And he don't have no eyes
But he's the champion
Of the little guy
What a legend you are
Flat, Flat, Flat, Flat, Flat
Flat Dallas | **[Tiny centaurs]**
[vocalizing]
[vocalizing]
Champion
Of the little guy
*So little!*
[vocalizing]
Flat, Flat, Flat, Flat, Flat

**Doug:** Texas.
**[Doug and Tiny centaurs]**
I can shoot tiny versions of myself
Adoptin' Flat, Flat Dallas
**[Doug]**
Toilet-raisin', punch-swiggin'
Quick at diggin'
Works in a courtroom for a livin'
Moister than the rain but super dry
When he's deliverin' messages
Please bring a message of hope
**[Doug, Tiny centaurs, and message birds]**
Flat, Flat Dallas
**[Doug]**
Yeah
**Tiny centaur:** Woo! Woo! Hoo! Woo-ha!
**Comfortable Doug:** See you at high noon.
Skills and Traits

## Skills

Skills are one of the two ways the player interacts with the world. The other being Talents. Skills require a test to perform, so each skill is tied to an attribute.

Skills have different levels, which require a certain level of attribute to be able to learn. Skills can be obtained through natural progression, via picking a character or by spending XP. When a character knows a skill and has to make a Skill check for it, he gains either an Ordinary or Routine modifier. Depending on the task (for example, attacking with a sword would be routine, while navigation would be ordinary.) Skills can be preformed without knowing the skill, but the Gm will chose a difficulty modifier to apply to the test.

Skills in Italics mean its a group of skills. For example *Martial Arts* would include Kuoshu and Jujitsu.

## Traits

Traits are key items that are always in play, these are typically unique to the society and class that has them. Below is a list of common traits. Traits can only be acquired through certain experiences.
"Unplayable" - Authors Note

Sometimes, I will mark a specific society as unplayable. Why?

Well to put it simple, it means I cannot find information on occupations for a society. Typically this means I can only find information on hunting technology. No warriors. No leaders. No craftsmen. No religious figures.

I still want to include these societies, as they do infact exist and have things to offer the setting. In the case of the Nutaarqortoq tribe, for example, they are based off of the Aluet peoples of the Aluetian islands. No one else lives on those islands (the russians never fully colonized them, and the Aluets are still the majority of the population), so it would be unfair and historically inaccurate to replace them with Vladirkutans just to make it a viable starting region.

They exist to add diveristy and realism to Ilaria, which is what this entire world is about.
Food

Food and Water are not a required mechanic in the game. However, the GM can choose to require them if they want a more difficult or realistic experience. Food can be crafted by players or bought.

In a non-required sense. Food can give you buffs or provide minor healing. In the non required sense, these buffs generally are worthwhile but small. Slightly increasing speed or increasing fellowship, for example. Food buffs dissipate after 4 hours.

Even though it is not required to survive, food is a requirement to rest when not in town.

If the GM choses to require the food system, it should not effect gameplay to severely. The player will need to eat two meals per day. A character can go without food for a number of days equal to 3 + there Toughness Bonus. This is called the starvation meter

Once they reach Half of there starvation meter, they begin to take effects. They gain a -20 to Strength, Weapon Skill, and Agility; and -10 to Fellowship and Perception. Once the starvation meter is maxed out, the character dies.

A meal is any dish tagged with 'meal'
Agea

Agea is a continent to the North west of the globe. It is bordered by the Coatimoata ocean to the west and the Bracelisle ocean to its east. Its most northern reaches touch the icy Newsonee ocean. It is the third largest continent, and is just barely separated from Ahune in the south.

Agea boasts a wide varray of landscapes. From the icy tundra's of the arctic north, to the lush forests and tall mountains of the mainland, to the deserts of the south and to the tropical jungle islands in the south east. It is a diverse continent full of life, both human and monster.

## Societies of Agea

### Arctic Region

* Hiuralik tribes
* Arctic Traders
* Akreyrin Settlers

### Central Region

* Tribes of northern Agea, known to outsiders as the people of Sisuk
* Tribes of Central Agea, known to outsiders as the people of Siosillit
* Agean Mountain Men
* Elothian Trader Cities and Settlements
* Tribes of the Southern Deserts, the Huesingos.

### Southern Region

* The Ixtacuaro Empire
* The Acamlucans
* Tonacate
* Central Agean Tribes

### Islands of Agea

* Walsmeda islands
* Girojoz islands
* Sevinder islands
* Teviedo islands

## Geography

### The Arctic

The arctic regions of Agea is the home of the Hiuralik tribes. It circles the Newsonee ocean, and is characterized by its extreme cold and treeless tundra's.

When traveling through the Arctic, the weather is always Extreme Cold, the water is always frigid and the only possible precipitation is freezing rain or snow. Ice is common throughout the landscape. Strong winds typically only happen with ice and snowstorms, however cyclones are possible in the eastern islands.

In the winter, the sun does not rise and the land is under permeant night. Dusk like conditions come at the middle of the day, but that is the extent of the sun. The landscape is at its coldest ( −40 °C), snow is at its maximum depth, and is typically packed solid and nearly all water is frozen solid. In the spring, the day cycles as normal, with long days. The snow is dry and more powdery, freezing rain is more common and it is slightly warmer. In the summer, the sun does not set, with dusk like conditions persisting at the middle of the night. The sea ice melts, the snow is shallow (melting in the more southern reaches) rain is the only precipitation. In the autumn, the day cycles are normal, with shorter days. The sea ice begins to freeze and snow begins to fall. In the far northern islands, the sea is permentantly frozen.

A more detailed look at the arctic can be read here

See the Flora of the Arctic and Fauna of the Arctic for edible plants and enemies.

## In Gameplay

Because of its diverse landscapes, the party must choose where in Agea they want to play (similar to choosing a region of Sisune or an island of Muaputh). There is the far northern Arctic region, the Central region (containing mountains, swamps, deserts and forests of its own), the jungle southern region, or the tropical islands. Each have there own societies and effects on play.
Tribes of Sisuk

The tribes of Sisuk are a group of tribes in the northern region of Agea. Generally, Sisuk is the land above the Great Lakes but below the Arctic treeline. Some tribes pass this border, and will be mentioned here and in Siosillits page.

Sisuk boasts a large number of tribes, which are divided into five different groups based off of where in the land they live

### Western Tribes

* Tasimanam̓aḵ (tas-i-mana-mauq)
* Havigsimiut
* Ilulismiut
* Maniitthal
* Savissitoormiit
* Irarida
* Sisisiarsuk
* Itilsuit
* Manitl'uqh (Man-ii-tlock)
* Qaqurluk
* Nutaarqortoq

### Mountain Tribes

* Nanorluitsup
* Iginniarsiaat
* Ikeratoormiit
* Sines

### Plains Tribes

* Qapaluk
* Kangersuatjaat
* Maniisaarsuk
* Kangaaqaq
* Itiltut
* Ikeraloq

### Subarctic Tribes

* Ilupaluk
* Maniisaarsuk
* Ikeraloq
* Narhivik
* Eqalusivik
* Nanorluitsup
* Uperfik
* Zamosillo

### Eastern Tribes

* Qapaluk
* Ilupaluk
* Acamcan
* Qaaloq
* Naathal
* Kangersivik
* Almojuato
* Aptalon
Nothing Good

**Nothing Good** is a song that was featured in "The Rift: Part 2‏". Following the previous episode's events, the Woman continues to scold the Herd for their foolishness of assembling the key. It was also here that she sang this song. It reflects to her mysterious past and how she chose to lock it up away before disappearing with the key. Unfortunately for her, Glendale successfully stole the key back during her song, allowing the Herd and Waterbaby to enter the portal.

## Lyrics

**[The Woman]**
Love is a spark
Cast into water
Love is a blaze
It shines through the dark
Burns ever hotter
It kills and betrays
Passages cannot stay open forevermore
Sometimes the only way forward
Means closing the door
Keep it locked up
Keep it sealed tight
Shut it down and turn away
Hope you've stocked up
It's a long night
Nothing good is meant to stay
Sometimes the ones we love the most
Have the worst thing to hide
Sometimes the monsters
Turn out to be those
Who stood there by your side
So
Keep it locked up
Keep it sealed tight
Shut it down and turn away
**[Wammawink]**
Please,
Think of the fragile things!
**The Woman:** No.
**[The Woman]**
Nothing good is meant to stay!
Crafting and Repairs

Crafting and repairs are a minor system within Ilaria, this system allows for the modification of weapons and armor; creating medicine; creating food; or repairing broken items.

This must be done during rest.

## Crafting

Crafting is simple, only two things can be crafted. Medicine and Food. Both require materials, most of which can be found by foraging or hunting during rest or travel. Medicine crafting requires the Medicine skill, and most foods require the prepare food skill. In the item description listed on the item pages, crafting descriptions are mentioned.

## Repairs

On some critical (or fumbled) hits, armor, weapons and gear can break or become damaged. With some items, if the character has a repair kit, they can repair the item during rest. This requires a Repair skill check, and failures simply mean you have to try again next rest.

With others, a character might need to have it be repaired by a merchant or buy new equipment entirely.

Damaged armor looses half there armor points. A broken piece of armor or clothing looses half of there armor points and all granted resistances.

Damaged weaponry deals half damage. A broken piece of weaponry gains a Hard modifier on all parts of attack and deals half damage.

Damaged vehicles move at half speed. A broken vehicle can no longer move.

## Modifications

Modification's work similar to crafting. It is a creative process and generally up to the Gm and players what is and isn't allowed. Below is a sample list of modifications and what they require. Like crafting, modification can only be done during rest. Modification requires a successful crafting check.

Modification Table
Companions

Over the course of your adventure, you might gain companions to your party. Be they animal or human.

## Animal Companions

Various animal companions can be bought or earned through leveling up. Come classes require you to take one, for example, all Hiuralik hunters start with a dog.

Animal companions are under the control of the player, as generally they belong to one of the players. If they do not, the GM will control them similar to a human companion. Animals have there own set of stats, which is pre-determined, as well as there own unique attacks and actions. Below is a list of common animal companions with there rules.

If the GM is playing with required food, animals will require nutrition as well. However the amount depends on the creature. Animals require food to rest as well as the party.

For mounted combat rules, see advanced combat

### Canines

Canine attacks: Bite: **Unarmed attack**, 2d12 piercing damage, ability to pin. **Claw attack**: 2d12 slashing damage. **Takedown attack**: 1d12 piercing damage, enemy is restrained and knocked prone. on a critical roll, the dog will amputate the limb.

* **Sled Dogs** - Sled dogs are dogs bred for transportation and pulling sleds. Used mostly by the arctic peoples. Various breeds exist, but they are all large and fast. Most sled dogs weigh around 25 kg and can run at 45 km/h when not pulling something. Due to there use in arctic climates they have very thick, double layered coats and webbed feet. These dogs are usually non-aggressive and very loyal. They require lots of protein and fat in there diet and will need to eat once per day. Sled dogs typically work in teams to maximize speed and weight, however one dog can pull up to 38 kg of weight while running at 9 km/h!
* 60 strength. 65 toughness. 70 Agility. 25 intelligence. 45 perception. 100 Health. 8 speed. Average size. 20 Armor score.
* Traits: Fearless (immune to fear based attacks), Keen senses (smell, sight), Lightening attack (can make two attacks in a round)

### Pack Animals

* **Camels** - Camels are typically used as a pack animal or mount in desert continents. However, they also live in the arctic and central Sisune. Multiple types exist. Camels live for an incredibly long time, nearly 50 years. They reach up to 2 meters tall, weigh 300 to 1,000 kg, and can run up to 40 km/h. They are equipped to move over a large variety of terrain. Camel meat can be eaten in extreme circumstances, and is regularly eaten in some cultures. Camels can carry 90 kg (Or one person and 22 extra kilograms of gear.) and move at 32 kilometers per day.
* 50 strength. 60 toughness. 60 agility. 10 intelligence. 40 perception. 100 health. Large. 30 armor score.
* Immune to heat conditions, can last up to a week without water, cannot be blinded by sand or snowstorms.
* Camels can kick in all directions, (3d12 bludgeoning damage) and they can spit, (32 meter range. The spit will blind the enemy on a hit to the head, or leave them with 1d12 damage and a burning feeling.)
XP and Levels

XP is the most basic form of "currency" guaranteed by the GM. Since Ilaria has many different currencies and peoples , giving currency as the main way to advance is impractical. XP is a guaranteed drop and a guaranteed way to gain new gear and spells, as well as things such as skills or aptitude.

There are no character levels in Ilaria. Simply advancements in aptitude and additional skills, traits and gear quality based off of the experiences in the party.

XP is primarily gained through killing creatures, however , xp can also be earned through completing quests, progressing through a campaign or exceptionally clever roleplaying moments.

Monster XP Given
 Harmless animals. Large game.
 Small Monsters and Dangerous animals
 Normal Monsters
 Large Monsters
 Giant monsters
Adar

**Adar** (アダール, *Adāru*), also known as **Reicon** (レイコン, *Reikon*), is one of the main protagonists of Spirit Nexus.

## Background

Adar, an identity of the Magos named Reicon, is set off a quest to defeat Wurms around the world of Monde Lien, having a rare chance of becoming a hero. An enthusiast of superhero shows, he has experience on martial arts, making him great at combat. While they're doing a quest, Garit is also searching for three missing members of his team to access Reicon's new forms.

## Magos

* Main

* Garit
* Dreak
* Gyra
* Lithion

**Tidal Bird**

> "Invoke: Garit! Reicon: Tidal Bird!"
>
> Transformation announcement

**Tidal Bird** is Reicon's blue primary form, accessed by using the Garit Amultex in the Plasma Invoker. This form grants him to manipulate water from Garit.

**Blast Dragon**

> "Invoke: Dreak! Reicon: Blast Dragon!"
>
> Transformation announcement

**Blast Dragon** is Reicon's red form, accessed by using the Dreak Amultex in the Plasma Invoker. This form grants him to manipulate fire from Dreak.

**Gale Tiger**

> "Invoke: Gyra! Reicon: Gale Tiger!"
>
> Transformation announcement

**Gale Tiger** is Reicon's yellow form, accessed by using the Gyra Amultex in the Plasma Invoker. This form grants him to manipulate air from Gyra.

**Quake Leo**

> "Invoke: Lithion! Reicon: Quake Leo!"
>
> Transformation announcement

**Quake Leo** is Reicon's green form, accessed by using the Lithion Amultex in the Plasma Invoker. This form grants him to manipulate earth from Lithion.

## Trivia

### Etymology

Reicon's name is derived from the Japanese word *reika* (霊化), meaning "spiritual transformation". It is also derived from *reikon* (霊魂), meaning "soul".

### Myth/Legend Basis

Reicon Tidal Bird is based on a griffin. Despite his appearances, his primary form resembles Garuda the most — a mythical bird-like creature of both Hindu and Buddhist myths.

### Design

The design of Reicon is inspired by Gunvolt Azure Striker and Megaman.EXE. His armor forms are inspired of Mugenbine, changing from robot animal to vehicle and some combines into a bigger robot.
Alternate JoJo's Bizarre Adventure

**Alternate JoJo's Bizarre Adventure** (代替 ジョジョの奇妙な冒険 Daitai JoJo no Kimyō na Bōken), or AJJBA, is an alternate take on the JoJo's Bizarre Adventure universe.

It carries over many of the same characters, while also adding in many more. Most, if not all, of the characters' stories are different and there are very few Stands carried over. It works like the Steel Ball Run universe does, as it references the core universe but does its own thing simultaneously; however, AJJBA also includes references to the SBR universe. Disappointingly, it would be impossible to name every difference between the universes.

As it stands, there are three parts to the Alternate JoJo's Bizarre Adventure, each one harbouring new characters and new stories.

It should be stated that one of the three parts is currently being written up, and that is part 3, JoJazo.

## Part 3 - JoJazo

> Main Article: JoJazo
>
>

   **JoJazo** (ジョジャゾョ Jojazo~yo) is the third arc of the Alternate JoJo's Bizarre Adventure series, an AU series based on JoJo's Bizarre Adventure.

This arc's main JoJo is Josefa Alejo and it takes place well-over 250 years after the events of Ace's Gambit, being 2018.

### Summary

JoJazo is about Josefa Alejo, an 18 year old, half-Mexican, half-British California citizen (as of 2018). Following her story, we watch as she overcomes her mother's death, along with overcoming the numerous assassins and hitmen sent after her as she must protect her baby sister, Belinda.

However, she does not go about it alone. She has her best friends, Bran and Bangtan (as well as a couple more she picks up along her adventure), by her side as she flees California and heads to South America to find the one person they believe can help them. She will stop at nothing to be safe, to be secure, and to be free.

## Trivia

* For a long time, I've worked on different fan-JoJo parts and finally decided to start collecting them up.
* Any missing parts will be added on once I finish the one I'm working on.
* The reason for starting at Part 3 was simply because I hadn't intended on making it a part of an new extended universe, so I when I did, I had to put it as a later part as other part ideas I'd made came prior in the timeline.
Sunfish Merguy

“*I try to give people fun things to do. I've got all these cool games and rides, but everyone always chooses the whale. And they never come out again.*”
―Sunfish Merguy, from Ride the Whaletaur Shaman! ☁

## Media

### Voiced by

Jamie Cullum (episode)
Dominic Bisignano (album)

**Sunfish Merguy** is a mertaur and serves as a side character in the Netflix series, *Centaurworld*.

## History

He is Merfolk Town's resident host and tries to entertain anyone who has arrived to meet the Whaletaur Shaman by distracting them with his ukulele songs, and the town's boardwalk games and rides. It never works and visitors and merfolk both ultimately choose to be eaten by the Whaletaur, but he keeps on trying.

### Ride the Whaletaur Shaman!

***This section is a stub. You can help expand this section by adding some information.***
### The Rift: Part 1

During the song The Hero of My Story by Comfortable Doug, Doug calls out to Sunfish Merguy who had brought along Jeffica. They both join in singing with Doug for the duration of the song before leaving by drilling into the ground with the others in the song's ensemble

## Physical Description

***This section is a stub. You can help expand this section by adding some information.***
## Personality

He seems to be very calm and laid-back. When Horse is swallowed by the Whaletaur Shaman and a huge wave washes away the herd, he just stands still and says how pretty the sunset looks. Glendale deems him a psychopath. He then explains that centaurs come for the shaman a lot and he tries to cheer them up with rides and games, but the centaurs always choose to be swallowed by the whaletaur instead. Later on, when Wammawink wants to give Horse a drawing but hands her the wrong drawing: a depiction of the Sunfish Merguy - he says he wants the drawing to frame and give to his girlfriend. This statement frustrates Wammawink, who had taken a liking to him for his personality.

***This section is a stub. You can help expand this section by adding some information.***
## Abilities

***This section is a stub. You can help expand this section by adding some information.***Like other characters in the show, he can sing. He can also play the guitar. Being merfolk, he can breathe underwater and is not affected by giant waves crashing against decks.

## Relationships

***This section is a stub. You can help expand this section by adding some information.***
### Jeffica

He and Jeffica are known to be dating, as shown by him saying that she's his girlfriend and are seen being close to one another.

### Wammawink

While friendly and amiable toward Wammawink throughout his entire debut episode, it is later suggested in The Hootenanny that he "does not like Wammawink".

## Trivia

* Sunfish Merguy is not his real name, but he allows other centaurs to call him this because his actual name is an unpronouncable series of clicks and screeches, much like dolphin speak.
* His signature instrument appears to be a Martin Backpacker guitar.

## Gallery

### Production art

Character turnarounds by Harley Huang, character designerCharacter color reference by Leigh Luna, color artist
Supermagicblueja's stuff Wiki

**Welcome to the Supermagicblueja's stuff Wiki!**
This community is for all of Supermagicblueja's stuff. I'm mainly using this as a place to back up things I've made on other fandoms. Feel free to add to pages for your own projects and work on them here, but I request you ask before trying to edit anyone else's projects.
JJZ Chapter 4

> Main Article: JoJazo/Plot
>
>

**At The Mercy Of A Gasoline Dream** (ガソリンの夢に翻弄されて Gasorin no yume ni honrō sa rete) is the forth chapter of JoJazo.

## Summary

The chapter begins with a flashback to Holice Fontana's childhood. It shows how he had fun with his father when he was young, but after his father died of a mysterious, deadly illness, Holice had to take to the streets and join a gang just to survive. We get to see the the truly horrible things he had to do while in the gang, however we quickly move onto watching a shoot out between Holice Fontana's gang and the police. During this, he states how he took a lot of people's positions in the gang to raise through ranks.

After the shoot out, Holice is arrested and ends up in prison with a sentence so long that he can't remember the number. Holice felt like he had lost all of his value in life.

While in there, a man from the R.E.M. Foundation approaches him and says that he needs him - this restored his sense of self value. The man was able to break him out by swapping his place in prison with an innocent person. The strangest part about it was that the man already knew about Holice's stand even though Holice didn't. Nonetheless, Holice swears he'll repay him.

Back in present, Holice Fontana uses him Gasoline Dreams to swap the places of him and Josefa. Josefa is extremely dumbfounded by this but she has little time to think about it as, after a short monologue, Holice aims his gun at her and fires 6 bullets. A purple arm manifests out of Josefa that's able to catch three of the bullets, however, the other 3 hit her. Holice turns to start running away with Belinda but Josefa grabs onto his arm and the bullet wounds transfer from her to him.

He collapses back from the pain, and, while promising to keep her sister safe and still being confused as to what exactly the 'arm' was, Josefa runs off with Belinda around the corner.

## Appearances

 Mercy Mercy Me | Gasoline Dreams

## Trivia

* Holice's father was made with a Picrew. Specifically, this one.
JoJazo

* English
* Japanese

**JoJazo** (ジョジャゾョ Jojazo~yo) is the third arc of the Alternate JoJo's Bizarre Adventure series, an AU series based on JoJo's Bizarre Adventure.

This arc's main JoJo is Josefa Alejo and it takes place in the summer to autumn/fall of 2018.

## Summary

JoJazo is about Josefa Alejo, an 18 year old, half-Mexican, half-British California citizen (as of 2018). Following her story, we watch as she overcomes her mother's death, along with overcoming the numerous assassins and hitmen sent after her as she must protect her baby sister, Belinda.

However, she does not go about it alone. She has her best friends, Bran and Bangtan (as well as a couple more she picks up along her adventure), by her side as she flees California and heads far South to find the one person they believe can help them. She will stop at nothing to be safe, to be secure, and to be free.

## Soundtrack

### Opening Themes

Flash Light Baby - BRADIO

NAVYBLUE GIRL - Yoru no Honki Dance

Sayonara ga hajimaru - No Regret Life

### Ending Themes

Lock Me Up - The Cab

Runaway Baby - Bruno Mars

## Trivia

* **Important:** So, when it comes to the drawings, some of them were drawn by me, while others weren't. More specifically, I've drew all the stands myself (besides one because it fit more not to) and maybe I'll draw some characters myself, but most of the characters, on the other hand, were made using a variety of character creators on the Picrew website. If you don't know that site, I really recommend you check it out, and, of course, I've linked the individual character creator I used to make a character in that person's Trivia section.
* The arc name "JoJazo" obviously stems from the nickname, "JoJo", but additionally includes the Spanish suffix "-azo", which is commonly used to reinforce the original word, as well as denoting a hit or powerful blow.
* The main JoJo of this part, Josefa Alejo, is the first Mexican JoJo, however, this is not the first time an arc has been, at some point, based in California (Steel Ball Run) or Mexico (Battle Tendency).
* Due to her name's Mexican heritage, Josefa Alejo's nickname would actually be pronounced "HoHo" rather than "JoJo". She doesn't use this name for herself much anyway and due to her friends being lazy, comical or ignorant (hard to chose just one), when they call her by her nickname, it tends to be pronounced how it is spelt.
* Though this didn't come about purposefully, it just so happens that all of Josefa Alejo's allies' names start with the letter "B" except for Anne.

This article, **JoJazo**, is a article is a work in progress and is still currently being worked on. Please be patient while it's being completed.
Gasoline Dreams

**Gasoline Dreams** (ゲーソリン・ドリアムス Geesorin Doriamusu) is a recurring stand throughout JoJazo and belongs to Holice Fontana.

## Appearance

It has lanky, metallic limbs with a floating head (that has a green heart upon it and hair-like steel blades coming from all sides). Each section of its body is connected by various spheres either coloured burgundy or grey. It has only three fingers per hand and triangular feet, all of which are green.

It's design takes inspiration from Albert Einstein (**very** loosely).

## Personality

Gasoline Dreams displays very little personality, only following the exact needs and desires of its user.

## Abilities

Gasoline Dreams is a stand of low physical prowess but rather rapid haste and precision. It can go approximately 3m from its user, while being able to activate its ability on something within 5m of itself.

### Exchange

Gasoline Dreams has the ability to swap the physical location of two objects, however it comes with certain specifications. To do so, Gasoline Dreams has to be touching at least one of them and the other one must be within 5m. The two things he swaps have to fall under the same 'category'. This is a loose term used to describe it but put simply, as long as you would group the two targets together usually, he's able to swap them. This could be two adults, two babies, two dogs, two walls, two entire buildings, two vehicles, two hearts etc. The swap is instantaneous and anything you'd consider an accessory of the thing being swapped gets teleported too. When being shot at, Holice has used this ability to make the shooter the victim instead.

Holice likes to scream "Exchange!" when using his ability, but its been clearly shown that this isn't required to use it, so it must just be a preference of his.

Though not particularly powerful, Holice is creative enough to adapt the ability to many situations, though we don't get to see its expansive range of usages until its later appearances.

## Chapters

* JJZ Chapter 3: "Mercy, Part 3"
* JJZ Chapter 4: "At The Mercy Of A Gasoline Dream"
* JJZ Chapter 5: "Mercy Mercy Me"
* JJZ Chapter 15: "I Got To Get Out Of California"  (Appears in flashback(s))

## Gallery

Gasoline DreamsGasoline Dreams TransparentGasoline Dreams' parametersGasoline Dreams' eye catchIts user, Holice Fontana
## Trivia

* It having ties to Albert Einstein stems from his father, as he used to steal quotes from Einstein and use them as his own.
* The ability to swap things is reflected in Holice's life, as he often gains success by taking the place of others.
Freak Show

**Freak Show** (フリアク・ショー Furiaku Shoo) is the stand of a minor antagonist, Dead Posey, from JoJazo.

## Appearance

Freak Show takes the form of a scythe that's incredibly lightweight even though its bigger than even its user. The blade is long and scarily sharp, as well as having a purple tint. There is a tiny skull at the tip of the scythe and the grip of it is connected to the snath through use of purple wires. The snath seems to be wooden (though it has a amethyst colour) and has golden rings going down it, however, it's mostly covered by a grey cloth-like substance that has a red and yellow, curved line pattern running along it. At the bottom, as small grp that Posey sometimes uses as well as the main grip.

## Personality

Being an object, the stand itself has no personality, however, the sentient shadows it creates sort of do. They don't generally express emotion, but do express a want. This want, or objective, is specifically the exact opposite of the true want / objective of the being they're being cast by.

## Abilities

The Stand being an already dangerous weapon shows its excessively deadly protentional - which is only improved further by Dead Posey's great melee weapon skills - however, this can be easily overshadowed by its surprisingly useful ability. The only issue is that the stand's range is limited to its length and the length of Dead Posey's arm, as it can only be manifested within her grasp and will disappear if dropped.

### Shadow Animation

When the blade of Freak Show slashes through the shadow of living creature, the shadow gains a level of sentiency. The shadow is able to move freely around the surface that it should be being cast upon (like a floor, or wall), however, it can only move in the 2nd dimension. In addition, the shadows are able to interact with anything that's touching the aforementioned 'surface' that they're being cast upon, allowing them to grab, damage or even help things that are making contact with the surface. Existing as just the absence of light, these shadows can't be harmed by physical attacks, however they've also been show to be able to move around on an area that's exposed to light, so defeating them is difficult.

What makes these shadows so useful to Dead Posey is their sentiency. You see, though they can think for themselves, they do just have one objective or true goal, and that goal is always exactly opposite to the original caster's. This means that if the caster wants to harm Posey, the shadow's objective would be to protect Posey, even at the cost of its own life, and these shadow's can't be tricked by the caster pretending they have a different objective, as they'll always know their truest goal.

### **Chapters**

* JJZ Chapter 18: "I Met A Little Girl, Part 3"

## Gallery

Freak ShowFreak Show transparentFreak Show's parametersFreak Show's eye catchIts user, Dead Posey
## Trivia

* The concept for Dead Posey's Stand, Freak Show, stems from a random conversation I had with a friend/classmate of mine a while ago during a lesson of Digital Photography. We were, of course, procrastinating heavily and we were just conceptualising random, unique abilities.
JJZ Chapter 1

> Main Article: JoJazo/Plot
>
>

**Mercy, Part 1** (慈悲 その① Jihi Sono 1) is the first chapter of JoJazo.

## Summary

The story takes place in Sacramento, Florida on the 15th August. While sitting in the car with her mother and baby sister, a girl, shown to be called Josefa Alejo, messages on her phone to her friends Bran and Bangtan as her mom repeatedly talks to her. She ignores the talking but her mom, said to be Thalía Alejo according to Josefa, asks her if she's okay. When she doesn't respond, Thalía assumes it's because Josefa will be starting at the Inner City Blues college soon and is probably nervous. Knowing she won't get a response, she just asks that Josefa not worry about her and her sister. In narration, Josefa notes that Thalía is extremely kind.

It's not long before Thalía asks Josefa to see to her crying baby sister, named Belinda, but as she does, the car crashes. After a series of images flashing, we find out the mother has died.

Inside of Josefa's home, which is just a small apartment, she sits before a man who explains that Belinda has to be kept at the Hard Times Orphanage until Josefa is 21. For the meantime, she should live in the Inner City Blues' dorms. Josefa enquires as to why she and Belinda came out with no scratches but her mom died. The man puts it down to God's mercy but internally, Josefa Alejo wishes she hadn't had God's mercy as they didn't deserve it - it was Belinda's fault that Thalía died after all, or at least, that's what she believes.

The imprint of a hand wraps around Belinda's pyjamas and starts trying to squeeze her. It only stops when the man suddenly gets up, says goodbye (after handing Josefa some business cards), and leaves. When Josefa looks back down at her sister, the handprint has gone.

## Appearances

 Mercy Mercy Me

## Trivia

* The neighbour, "Tasha", referred to in the chapter's namesake is Tasha Cobbs, a musical artist.
Holice Fontana

**Holice Fontana** ( ホリス・フォンタナ Horisu Fontana) is a minor, yet recurring, antagonist featured in JoJazo.

Holice is originally hired by the R.E.M. Foundation to kill Thalía Alejo and retrieve Belinda Alejo without Josefa Alejo knowing. He succeeds at the first, but fails at the later two.

As well as appearing again down the line, Holice also appears in the flashforwards where he works as a subordinate of Fleetwood Max.

## Appearance

Holice stands rather tall but isn't particularly bulky. He don a dark purple lipstick which matches his dark blue, short hair, however, he does have a line of hair down the centre which is a more greyish blue and has been left very long. His striking blue eyes have heart-shaped pupils that look similar to his eyebrows, which are also cut into heart shapes.

He wears a black waistcoat with a golden accent over a red t-shirt covered in grey leaves. His trousers are pretty simply, being purely black, except for the knees, which have purple dots on them.

## Personality

Holice is ambitious, hopeful and loyal, being willing to dedicate his life to a cause, even if he doesn't believe in it. Furthermore, the most important to him in the entire universe is value. Someone without value is nothing, and Holice wishes to be much more than nothing so he does all in his power to be considered of value to others. It should be said, however, that Holice is incredibly stupid - which is hard to infer to begin with as he speaks with such sophistication.

Holice also puts his father in high respect, believing every word he said to be more valuable than the last, and he life by almost everything his father has said. Before his demise, Holice believes it was him not listening to his father's teachings that caused his defeat. Josefa Alejo made sure to point out that every teaching he was ever told by his father were just quotes stolen from Albert Einstein.

## Abilities

### Stand

> Main Article: Gasoline Dreams
>
>

**Gasoline Dreams** is a tall, lanky stand comprised of various purple, silver and green pieces all held together by small orbs and metal bars. It's head is floating and has a green heart instead of a face.

It's ability allows it to touch something and swap its location with something else within 5m that. The thing the target swaps with must fall under the same 'category' as the target. So a baby can only be swapped with another baby, a dog can only be swapped with another dog, a building can only be swapped with another building, etc.

## Chapters

* JJZ Chapter 2: "Mercy, Part 2"
* JJZ Chapter 3: "Mercy, Part 3"
* JJZ Chapter 4: "At The Mercy Of A Gasoline Dream"
* JJZ Chapter 5: "Mercy Mercy Me"
* JJZ Chapter 7: "Hard Times, Part 2"  (Mentioned only)
* JJZ Chapter 11: "Snake Eater!"  (Mentioned only)
* JJZ Chapter 13: "What's It All About?" (Mentioned only)
* JJZ Chapter 15: "I Got To Get Out Of California"  (Appears in flashback(s))