Advanced Lacers

# Bloodlacer

*"The rats that scurried across the floor of my cage were nothing more than skins filled with liquid, and I passed years developing the skill that would lead to my escape. Bloodlacing. Controlling the water in another body, enforcing your own will over theirs. Once I had mastered the rats, I was ready for the men. And during the next full moon, I walked free for the first time in decades, my cell unlocked by the very guards assigned to keep me in..."* - Nuvuk, bloodlacer

Bloodlacing is an ancient waterlacing art, but its practitioners are always shunned by society, and sometimes even outlawed entirely. Bloodlacing is seen as an evil and vile lacing art, whose practice should be banned. Bloodlacers typically need to hide their abilities from others, as those who have the power to control others are never trusted fully, even when their intentions are pure.

The Bloodlacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a bloodlacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **10th-level Waterlacer.** You must have at least 10 levels in a class that grants waterlacing. This includes class levels in which a subclass has granted you waterlacing.
* **Constitution 13.** Bloodlacing is a form that requires stronger vitality than most waterlacing.
* **Wisdom 13.** Bloodlacers must understand how their lacing abilities affect the blood in a creature’s body.
* **10 Ki Points.** You must have at least 10 ki points.
* **Proficiency in the Medicine skill.** Those who practice bloodlacing must have an understanding of blood and its flow through the bodies of creatures.
* **Complete a special task.** You must spend time practicing bloodlacing. Bloodlacing is an often lost form, with select few individuals in history unlocking its secrets.

It takes one week’s worth of training in order to gain one level in bloodlacing. You must practice for at least 4 hours in a day to count as a day of training. This week can be broken up, but if you spend more than 1 month without spending at least 1 day training, you must begin again. Once you gain a level in bloodlacing, you do not lose it by not continuing to practice. You simply can’t gain further levels in the prestige class.

If you are able to find a practitioner of bloodlacing and can convince them to teach you its secrets, you must only practice for 2 hours to count as a day of training.

## Class Features

As a bloodlacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d6 per bloodlacer level
* **Hit Points per Level:** 1d6 (or 5) + your Constitution modifier per bloodlacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** Constitution
* **Skills:** None

### Equipment

The bloodlacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Bloodlacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Waterlocation

Bloodlacers must understand the water and ki flow of creatures around them in order to use their abilities. When you gain 1st level in this prestige class, you can take a bonus action to concentrate. If you do, you are aware of the location of any living hidden or invisible creature within 30 feet of you until the beginning of your next turn.

## Bloodlacing

At 2nd level of this prestige class, you gain lesser bloodlacing as a bonus form. This form can only be used when the full moon is out, or when other factors enhance your waterlacing.

Lesser Bloodlacing
 Initiation Time
 Range
 Duration
 Description
As a bonus action on your turn, you can move the target up to 30 feet within range.
 Enhanced Effect

## Sanguine Resistance

Beginning at 3rd level of this prestige class, you have advantage on saving throws against any form that you know.

## True Bloodlacing

At 4th level of this prestige class, greater bloodlacing is added to the list of waterlacing forms you can learn.

Greater Bloodlacing
 Initiation Time
 Range
 Duration
 Description
As a bonus action on your turn, you can move each target up to 30 feet within range.
 Enhanced Effect

## Sever the Weave

At 5th level of this prestige class, you can spend 6 ki points as an action to sever a creature's connection with its ki entirely. You must touch the creature, which must make a Wisdom saving throw.

On a failed save, the creature is ki blocked. The creature cannot use ki points and has no access to any abilities that require ki.

At the end of every 30 days, the creature can repeat its saving throw against this effect. If it succeeds on its saving throw, the effect ends.

The effect can also be ended by a wish spell.

# Combustionlacer

*"This is crazy! How can we beat a guy who blows things up with his mind?"*

Combustion is an art of lacing practiced only by a select few. These individuals typically discover the art for themselves from the tales and stories of previous combustionlacers. Far from being merely for combat, combustionlacers learn to harness the power of the third eye chakra, channeling ki up from the stomach before unleashing the energy in a crackling line of fire which explodes in a fiery torrent. While firelacing can be very acrobatic and graceful, combustionlacing is more a sieging art, planting oneself in place and creating a zone of power that cannot be penetrated.

The Combustionlacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a combustionlacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **10th-level Firelacer.** You must have at least 10 levels in a class that grants firelacing. This includes class levels in which a subclass has granted you firelacing.
* **Constitution 13.** Combustionlacers must be incredibly hardy and strong to withstand the powerful explosions they create.
* **Wisdom 13.** As you learn to combustionlace, you must understand how to direct your ki flow from your stomach, up through your third eye, and how these ki paths connect.
* **10 Ki Points.** You must have at least 10 ki points.
* **Proficiency in the Medicine skill.** A combustionlacer must have knowledge of the body and its ki paths.
* **Complete a special task.** You must spend time researching and learning the lore of previous combustionlacers. Combustion is a lost form, with select few individuals in history unlocking its secrets.

It takes one week’s worth of study in order to gain one level in combustionlacing. You must study, practice, and research for at least 4 hours in a day to count as a day of study. This week can be broken up, but if you spend more than 1 month without spending at least 1 day with your research, you must begin again. Once you gain a level in combustionlacing, you do not lose it by not continuing to research. You simply can’t gain further levels in the prestige class.

If you are able to find a practitioner of combustionlacing and can convince them to teach you its secrets, you must only practice for 2 hours to count as a day of study.

## Class Features

As a combustionlacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d8 per combustionlacer level
* **Hit Points per Level:** 1d8 (or 5) + your Constitution modifier per combustionlacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** Wisdom
* **Skills:** None

### Equipment

The combustionlacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Combustionlacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Channel Ki

Starting at 1st level of this prestige class, you gain the ability to focus and channel your ki, wielding it expertly to overpower your foes. You can take an action on your turn to focus your ki. For 1 minute, your hands do not need to be free to initiate any firelacing. It can appear from any part of your body.

## Tattooed Master

At 2nd level of this prestige class, you perform a special ritual in which you tattoo a symbol onto the third eye in your forehead. This tattoo grants you advantage on Charisma (Intimidation) checks, and as you gain levels, it become a focus for your combustion abilities.

## Third Eye

Beginning at 3rd level of this prestige class, you can spend 1 ki point and take 1 minute to focus your third eye on the ki of approaching creatures and danger. For 8 hours, a 20-foot cube centered on you acts as though under the effect of a mental Alarm spell. Your third eye remains vigilant, alerting you to possible intruders. This alarm awakens you if you are sleeping. You can end this effect at any time without an action.

## Combustion

At 4th level of this prestige class, combustion is added to the list of firelacing forms you can learn. If you initiate a combustion blast within 1 round of being subject to a critical hit, it backfires, triggering the explosion at point-blank range.

Combustion
 Initiation Time
 Range
 Duration
 Description
 Enhanced Effect

## Arcing Light

Starting at 5th level of this prestige class, whenever you initiate a form whose range is a line, you can spend 1 ki point to curve the line, allowing you to hit creatures hiding behind cover or around corners.

# Lavalacer

*"No way! That guy is lavalacing! That's awesome...ly not good for us."*

For millenia, this art was thought to be exclusive to the incarnate. A blending of fire and earth. However, a select few practitioners were able to unlock the ability through earthlacing alone. This involved wild experimentation, not only learning how to lace the earth, but allowing the earth to lace them as well. Lavalacing requires a savage, almost feral style to earthlacing that above all else relinquishes control for power.

The Lavalacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a lavalacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **10th-level Earthlacer.** You must have at least 10 levels in a class that grants earthlacing. This includes class levels in which a subclass has granted you earthlacing.
* **Constitution 13.** The heat and power of lava requires lavalacers to be incredibly hardy.
* **10 Ki Points.** You must have at least 10 ki points.
* **Proficiency in the Survival skill.** Lavalacers must understand the basic tenats of nature and survival if they hope to wield the power of magma.
* **Complete a special task.** Someone who wishes to learn the ways of lavalacing must first spend some time among the element. You must seek out an active volcano, one with an open pore into the crust, where true lava bubbles. You must remain within 1 mile of the volcano's opening for 1 uninterrupted week. If you leave the area, you must begin the process again.

## Class Features

As a lavalacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d8 per lavalacer level
* **Hit Points per Level:** 1d8 (or 5) + your Constitution modifier per lavalacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** None
* **Skills:** None

### Equipment

The lavalacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Lavalacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Compression

When you gain 1st level of this prestige class, you gain the ability to take the earth you wield and compress it, making it dense and powerful. As a bonus action on your turn, you can compress any earth you wield before you make an elemental strike. Your elemental strike deals double its normal damage.

## Heat Control

At 2nd level of this prestige class, *weather* is added to the list of earthlacing forms you can learn.

## One with the Molten River

Beginning at 3rd level of this prestige class, you gain resistance to fire damage, as you grow accustomed to working with pressurized earth. You also have advantage on all Constitution saving throws made against the effects of hot environments.

## Lavalacing

Starting at 4th level of this prestige class, you've pushed your compression abilities to their limits. You can change the properties of earth itself, turning it into lava. Any creature which moves within 10 feet of lava you have created or ends its turn there must make a Constitution saving throw. On a failed save, a creature takes 2d10 bludgeoning damage and 2d10 fire damage. On a successful save, a creature takes half as much damage. You can create lava in the following ways:

* **Elemental Strike.** When you make an elemental strike, you can spend 2 ki points to make a strike made of lava. On a hit, the strike deals an additional 1d10 bludgeoning damage and 1d10 fire damage to the target. A 5-foot-wide line between you and the target becomes lava.
* **Earthlacing Forms.** When you initiate an earthlacing form, you can spend an additional 4 ki points to create the effect with lava. All area affected by your lacing becomes lava. Creatures who fail a saving throw against your form take an additional 3d10 bludgeoning damage and 3d10 fire damage.

If the form did not require a saving throw but creatures are caught in the area, they must succeed on a Constitution saving throw or be subject to 3d10 bludgeoning damage and 3d10 fire damage. On a successful save, a creature takes half of this damage.

* **Existing Lava.** If an area of lava already exists, you can manipulate and control it exactly as you control existing earth, without needing to spend additional ki points.

## Out of Control

Beginning at 5th level of this prestige class, you can cause existing lava to begin expanding as if it had a mind of its own. As an action on your turn, you can spend 4 ki points. All lava within 1 mile begins to expand rapidly, moving as thick, slow-rolling water, allowing it to creep up soft inclines. At the end of each round, the lava expands 5 feet up low inclines, 10 feet in every direction across flat surfaces, and 20 feet down inclines. The lava can be harnessed and channeled through trenches and other similar natural features. The lava expands for 1 minute.

This expansion can collapse structures and destroy terrain at the DM's discretion.

# Lightninglacer

*"Lightning is a pure form of firelacing, without aggression. It is not fueled by rage or emotion the way other firelacing is. Some call lightning the cold-blooded fire. It is precise and deadly. To perform the technique requires peace of mind."* - General Ichiro, lightninglacer

The lightninglacer is one who learns to harness the awesome power of lightning. Mentally, summoning lightning involves a complete absence of emotion and peace of mind. Physically, it requires separating the energies of yin and yang, and then colliding them with great force. At the crux of these two actions, lightning is formed. Lightninglacers only guide the lightning once it is created, they do not actually control it. This complexity causes lightning generation to be slower and more controlled than normal firelacing, but for those who unlock its secrets, it is a terrifying ability to behold.

The Lightninglacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a lightninglacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **5th-level Firelacer.** You must have at least 5 levels in a class that grants firelacing. This includes class levels in which a subclass has granted you firelacing.
* **Dexterity 13.** Lightninglacers need agile movements to guide lightning without injuring themselves.
* **Wisdom 13.** Lightninglacers use cool, unemotional firelacing in order to generate lightning.
* **5 Ki Points.** You must have at least 5 ki points.
* **Proficiency in the Nature skill.** A lightninglacer needs to understand the generation of electricity in nature before they can understand how to harness it for themselves.
* **Complete a special task.** You must spend at least 8 hours in silent meditation in the middle of a fierce thunderstorm. The storm must last the entire length of your meditation. You must reflect on the nature of the lightning, and how its form is cool, powerful, extremely focused firelacing.

## Class Features

As a lightninglacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d6 per lightninglacer level
* **Hit Points per Level:** 1d6 (or 4) + your Constitution modifier per lightninglacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** None
* **Skills:** None

### Equipment

The lightninglacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Lightninglacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Cold Blooded

When you gain 1st level in this prestige class, you gain one of the following features:

* **Composed.** Any time a creature attempts to charm or frighten you, you can spend 1 ki point as a reaction to gain advantage on the saving throw.
* **Redirection.** Any time you are targeted with an effect that deals lightning damage, you can spend 1 ki point as a reaction in an attempt to redirect it. If you succeed on a Dexterity saving throw, you redirect the lightning effect, and can choose a new target.

If the lightning is natural, you must succeed on a DC 15 Dexterity saving throw.

### Opposing Force

Beginning at 2nd level of this prestige class, you can spend 1 ki point to charge yourself with electricity. For 1 minute, your elemental strike deals lightning damage instead of its normal damage.

### Yin and Yang

As you gain experience, you begin to harness the opposing forces within yourself. Starting at 3rd level of this prestige class, you can take an action on your turn to focus your ki.

The next form you initiate before the end of your next turn deals maximum damage.

## Lightning Flash

At 4th level of this prestige class, lightning flash is added to the list of firelacing forms you can learn.

Lightning Flash
 Initiation Time
 Range
 Duration
 Description
 Enhanced Effect

## Lightning Strike

At 5th level of this prestige class, lightning strike is added to the list of firelacing forms you can learn.

Lightning Strike
 Initiation Time
 Range
 Duration
 Description
 Enhanced Effect

# Metallacer

*"Even the separation of the four elements is an illusion. If you open your mind, you will see that all the elements are one. Four parts of the same whole. Even metal is just a part of earth that has been purified and refined..."*

A recent subset of earthlacing revolves around the lacing of metal. To its practitioners, it is a closely guarded secret, and not a path which is able to be walked by just anyone. Existing metallacers choose their students with great care, in order to ensure the continuation of this previously lost art.

The Metallacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a metallacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **5th-level Earthlacer.** You must have at least 5 levels in a class that grants earthlacing. This includes class levels in which a subclass has granted you earthlacing.
* **Wisdom 13.** Metallacers must be able to understand the intricate connection between their usual earthlacing, and how it applies to metal as well.
* **5 Ki Points.** You must have at least 5 ki points.
* **Proficiency in the Perception skill.** A metallacer’s most important ability is not in strength or power, but in perceiving the world around them and how seemingly unrelated things can be one and the same.
* **Complete a special task.** You must spend 1 uninterrupted week with a blindfold on, not using your eyes a single time. In this time, you must learn to feel your surroundings, especially by waiting and listening. Other forms of sensing, such as blindsense or tremorsense, are allowed during this period.

## Class Features

As a metallacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d8 per metallacer level
* **Hit Points per Level:** 1d8 (or 5) + your Constitution modifier per metallacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** None
* **Skills:** None

### Equipment

The metallacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Metallacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Tremorsense

A metallacer’s most important ability is to be able to feel the earth around them, allowing it to guide them. When you take the 1st level of this prestige class, you gain tremorsense to a range of 30 feet. On your turn, you can take a bonus action to increase the range to 90 feet until the beginning of your next turn, or an action to increase the range to 270 feet.

## Earth’s Insight

By 2nd level in this prestige class, you’ve begun to feel the ki of other creatures themselves through your connection with the earth. You have advantage on all Wisdom (Insight) rolls you make against another creature that you can see with your tremorsense.

## Magnetized

Beginning at 3rd level of this prestige class, you are able to move and glide effortlessly over surfaces that you can lace. This includes all natural earth and stone. You gain a climb speed equal to your movement speed across earth, stone, or any other substance you can lace. Your hands remain free for such movement, and you can move normally, including being able to take actions such as Dodge or Dash.

## Stone Warning

By 4th level of this prestige class, your connection with the earth is unparalleled. You can act normally in any round in which you are surprised if you can see at least one enemy through your tremorsense.

## Metallacing

At 5th level of this prestige class, you've learned to manipulate almost any amount of earth in a substance, no matter how small. You gain the power to metallace, the ability to manipulate and control metal just as you do with earth. You must be able to see the metal with your tremorsense in order to lace it. Your elemental strike can deal bludgeoning, piercing, or slashing damage with metal. You can initiate all of your earthlacing forms with metal.

Particularly refined forms of metal, such as platinum, are immune to your metallacing.

You also gain proficiency with the metal cable and wrist knife weapons.

# Soniclacer

*"PRISON BREAK!!"* - Deo, soundlacer

Soniclacing is a very rare art, giving the lacer complete power over sound and noise. Soniclacers learn to bend the air to their will, listening to tiny current as the wind seems to whisper its secrets to the lacer. Soniclacers control air in both incredibly subtle and powerfully forceful way, learning to both rob areas of their sound altogether, but to create powerfully loud explosions of sound which can deafen those caught in its wake.

The Soniclacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a soniclacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **5th-level Airlacer.** You must have at least 5 levels in a class that grants airlacing. This includes class levels in which a subclass has granted you airlacing.
* **Constitution 13.** Soniclacing creates loud sounds that can deafen those of weaker vitality.
* **5 Ki Points.** You must have at least 5 ki points.
* **Proficiency in the Perception skill.** Soniclacers must know the intricacies of noise and sound.
* **Complete a special task.** You must spend 1 uninterrupted week with a blindfold on, not using your eyes a single time. In this time, you must learn to navigate your surroundings through sound alone. Other forms of sensing, such as blindsense or tremorsense, are allowed during this period.

## Class Features

As a soniclacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d8 per soniclacer level
* **Hit Points per Level:** 1d8 (or 5) + your Constitution modifier per soniclacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** Constitution
* **Skills:** None

### Equipment

The soniclacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Soniclacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Call of the Southern Wind

When you gain 1st level of this prestige class, you learn whispering wind as a basic airlacing effect.

Whispering Wind
 Initiation Time
 Range
 Duration
 Description
The form doesn’t have to follow a straight line and can travel freely around corners or through openings.

## Keen Hearing

Starting at 2nd level of this prestige class, you gain the ability to hear things that would be imperceptable to other creatures. You have advantage on all Wisdom (Perception) rolls made to listen.

## Sonic Protection

Beginning at 3rd level of this prestige class, you gain resistance to thunder damage.

## Zone of Silence

At 4th level of this prestige class, silence is added to the list of airlacing forms you can learn.

Silence
 Initiation Time
 Range
 Duration
 Description
 Enhanced Effect

## Deafening Boom

At 5th level of this prestige class, you can spend 1 ki point to cause your elemental strike to deal thunder damage instead of its normal damage for 1 minute.

Additionally, sonic boom is added to the list of airlacing forms you can learn.

Sonic Boom
 Initiation Time
 Range
 Duration
 Description
 Enhanced Effect

# Voidlacer

*"I found true freedom. I am no longer bound to this earth by worldly desires. I have entered the void."* - Mahavir, voidlacer

To many, the void is a hollow and frightening place. Classically, it is the substance the fills the heavens, and the empty space between the stars. But to become a voidlacer, one must not only understand the void without, but within as well. Voidlacing requires letting go of all vices, and coming to true peace within oneself. Once the abilities are unlocked, however, they can offer insight into mysteries others can only begin to dream of. The earliest discoverers of voidlacers are said to have lived their remaining lives without ever setting foot on the ground.

The Voidlacer
 2nd
 3rd
 4th
 5th

## Prerequisites

In order to advance as a voidlacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **10th-level Airlacer.** You must have at least 10 levels in a class that grants airlacing. This includes class levels in which a subclass has granted you airlacing.
* **Wisdom 13.** Lacers of the void must have harmony and balance within themselves, and be able to see the connection between the physical and the spiritual.
* **10 Ki Points.** You must have at least 10 ki points.
* **Proficiency in the Insight skill.** For a voidlacer, understanding others is important, but understanding oneself is paramount.
* **Complete a special task.** You must be able to rid yourself of earthly attachments. To embrace the void, you must understand that attachments to this world are fleeting, and that everything is connected, through this life and the next.

You must spend 8 hours in silent meditation, focusing on all of your attachments to the world. Your emotional attachments to others, pride in your mission and goals in life, your own self-preservation. You must meditate on these things, and learn to let them go. At the end of the meditation, you must succeed on a DC 20 Wisdom check, which represents you allowing these attachments to fall away, and surrendering yourself to the void.

Voidlacers must remain clear of earthly attachments in order to channel the void, but even the wisest of airlacers is fallible. Sometimes the things that one is forced to abandon are too painful, sometimes a situation must call for emotional attachment in the face of cruelty, and sometimes feelings such as love or hatred can cloud the void.

A voidlacer who goes back on their training and chooses earthly attachments typically loses their ability to channel the void. If this should happen, the voidlacer must once again meditate on ridding themselves of these attachments, and again succeed on the DC 20 Wisdom check.

For a voidlacer who continues to willfully hang on to earthly attachments and shows no signs of giving them up, the consequences can be more serious. At the DM’s discretion, an emotionally involved voidlacer might be forced to abandon this class and adopt another.

## Class Features

As a voidlacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d6 per voidlacer level
* **Hit Points per Level:** 1d6 (or 4) + your Constitution modifier per voidlacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** Wisdom
* **Skills:** None

### Equipment

The voidlacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Voidlacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## New Growth

Beginning when you take your 1st level in this prestige class, you no longer have disadvantage when making an attack while prone.

In addition, you can spend 1 ki point as an action to perform a whirlwind attack against your enemies. You can make an elemental strike attack roll against each enemy within 10 feet of you. Make a separate attack roll against each enemy.

## Let Go Your Earthly Tether

By 2nd level of this prestige class, nothing is out of your reach when you use airlacing. You are always treated as having moved 10 feet before a high jump or long jump, and your jump distance is doubled in all cases.

In addition, you count as weighing only half of your true weight for the purposes of obstacles or traps that rely on weight. You have advantage on saving throws made against traps or obstacles that are triggered by walking on or placing your weight on them. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

## Enter the Void

Starting at 3rd level of this prestige class, you can no longer be charmed or frightened while you are conscious.

## Empty

At 4th level of this prestige class, suffocation is added to the list of airlacing forms you can learn.

Suffocation
 Initiation Time
 Range
 Duration
 Description
A creature restrained by this form must make another Constitution saving throw at the end of each of its turns for the duration. If it successfully saves against this form three times, the form ends. If it fails its save three times, it falls unconscious for the duration. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.
If you maintain your concentration on this form for the entire possible duration, the target dies.
 Enhanced Effect

## Become Wind

At 5th level of this prestige class, you become one with the void. You gain a fly speed equal to your movement speed and can hover.

# Woodlacer

*"I met a waterlacer who lived in a swamp and could control the vines by bending the water inside."*

Woodlacers begin life as waterlacers, but begin to view their connection with wood and plantlife as a separate lacing form entirely. The practice of woodlacing stems from waterlacing clans who lived not at the poles, but in dense forests and swamps, areas filled with vegetation and life. Woodlacers practice the art of lacing water in living plants, controlling the plants and harnessing them just as their polar brethren harness water.

The Woodlacer
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## Prerequisites

In order to advance as a woodlacer, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

* **5th-level Waterlacer.** You must have at least 5 levels in a class that grants waterlacing. This includes class levels in which a subclass has granted you waterlacing.
* **Wisdom 13.** Woodlacers must grasp how woodlacing abilities stem from waterlacing, and the connection between these abilities.
* **5 Ki Points.** You must have at least 5 ki points.
* **Proficiency in the Nature skill.** Woodlacers must understand the intricacies of plantlife and vegetation, and how their waterlacing can be used to affect it.
* **Complete a special task.** You must spend at least 1 uninterrupted week seated under the sheltering shade of the the tallest tree you can find. During this time, you must not leave your place underneath the tree. You can only spend a maximum of 1 hour each day conversing with other creatures, the rest of your day must be spent in silent meditation, focusing on the tree you sit beneath. You meditate on its roots, how it reaches into the ground, along with all the other plants around you. You focus on ki as well, feeling its influence stretching beyond the creatures and life that it intersects. You come to understand how all living things are connected, and how you can affect them with your own ki.

If you are ever more than 100 feet away from the tree’s trunk for any reason, your week of meditation is interrupted, and you must begin again.

## Class Features

As a woodlacer, you gain the following class features.

### Hit Points

* **Hit Dice:** 1d8 per woodlacer level
* **Hit Points per Level:** 1d8 (or 5) + your Constitution modifier per woodlacer level

### Proficiencies

* **Armor:** None
* **Weapons:** None
* **Tools:** None
* **Saving Throws:** None
* **Skills:** None

### Equipment

The woodlacer prestige class does not grant any special equipment.

## Lacing

As you gain levels in this prestige class, you gain continued lacing abilities.

### Ki Points

You gain additional ki points according to the Ki Points column of the Woodlacer table. These ki points are added to your pool of existing ki points, and are used in the same way.

### Forms Known

This prestige class does not grant you additional forms, but for each level you gain in this class, you can continue to choose one of the forms you know and replace it with another form from your element's form list, which must be no higher than your maximum form level.

## Draw Water

When you gain 1st level of this prestige class, you gain the ability to draw liquid water out of plants. You can take an action to draw the liquid water out of plants within 30 feet of you. The amount of water you are able to draw depends on the environment.

Typically, there will be enough water to initiate one waterlacing form. The amount of water that is used is at your DM's discretion.

## Horrid Wilting

At 2nd level of this prestige class, horrible wilting is added to the list of waterlacing forms you can learn. This form activates your Draw Water feature, depending on the number of creatures that fail the saving throw or are killed by the effect.

Horrible Wilting
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 Enhanced Effect

## Mystic Visions

Beginning at 3rd level of this prestige class, you begin to have visions of the future which can protect you in times of need. At the end of a long rest, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell is equal to your ki saving throw DC.

## Woodlacing

At 4th level of this prestige class, you've learned to manipulate almost any amount of water in a substance, no matter how small. You gain the ability to woodlace, the ability to manipulate and control wood and plants just as you do with water. You can initiate all of your waterlacing forms with wood or plantlife if applicable.

Plant creatures, those which are alive and can resist you, are immune to this effect.

## Wooden Form

By 5th level of this prestige class, you’ve learned how to lace the water inside of plants to benefit both yourself and the life around you. You can spend ki points to waterlace yourself a shell of plantlife, hiding you and protecting you from harm. You seem to take on the form of a plant creature, and for all intents and purposes act as that type of creature. You are hidden safely inside of the creature’s form.

While in the creature’s form, you gain temporary hit points equal to the hit points of the creature you are emulating. Your physical statistics are replaced with those of your new form, but you maintain your own mental abilities. You must concentrate each round to continue to maintain the form, or else the plants you are lacing to make up the form fall lifeless around you. You can keep the form for a maximum of 10 minutes before you must spend more ki points to maintain it. When you lose all of your temporary hit points, the form is destroyed, and you return to normal.

As an action each round, you can take any action the form you assume could take, according to its entry in the Monster Manual. The exception is your treant form; you cannot use the Animate Trees ability.

If the form you assume is smaller than your normal size, it is scaled up to your size, but is otherwise the same as its entry in the Monster Manual.

Woodlacing Forms
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