Building dependencies

This page shows all the buildings required for the construction of other buildings in Territory, as well as requirements for Technologies. Simply find the building and level, or technology and it will show the requirements. For example, to construct Alchemist's Hut lvl. 3, Lumber Mill lvl. 1 is first needed in order to produce Wooden Beams. A multilayer approach can be used too. To build Airship lvl. 1, Dungeon lvl. 3 and Caravan with Xian unlocked are needed. Then requirements for the Caravan and the Dungeon lvl. 3 can be looked at. Note that in order to build Alchemist's Hut lvl. 6 all previous levels need to be built first (if a requirement of a higher level building is not listed, it is probably omitted, because a lower level building includes it).

**No building can exceed the Guild building level, up to lvl. 5**. So Shop lvl. 3 can't be built without first building Guild lvl. 3. Thus, all buildings are dependent on the Guild, which is automatically at lvl. 1 at the beginning of the game. Warehouse lvl. 6 and 7 do not have any requirements. Pagoda doesn't depend on Guild levels, but on character levels.

Technologies can only be learnt, if a building is fully upgraded.

Recommended build orders can be found in the Tips for Adventurer's Guild page.

## Bridge

 Level 1
 Technology
 Koi fish

## Caravan

 Level 1
 Level 2
 Level 3
 Level 4

## Coffee Bonsai

 Level 1
 Level 2

## Dungeon

 Level 1
 Level 3

## Field

 Level 1
 Technology
 Seed drill
 Combine harvester

## Food Stall

 Level 1
 Technology
 Quintessence of taste
 Mandra-Cola

## Furnace

 Level 1
 Level 2
 Level 3
 Technology
 Meteoric Steel

## Garden

 Level 1
 Level 2
 Level 3
 Technology
 Sprinkler

## Guild

 Level 1
 Level 2
 Level 3
 Level 4

## Lumber Mill

 Level 1
 Level 2

## Onsen

 Level 1
 Level 2

## Outpost

 Level 1
 Level 2
 Technology
 Sayonara tax
 Optional contracts
 Futures contracts

## Pagoda

 Level 1
 Level 2
 Level 5
 Level 6

## Rock Garden

 Level 1
 Level 2
 Level 3
 Technology
 Rake

## Ship

 Level 1
 Level 4

## Shop

 Level 1
 Level 2
 Level 3
 Technology
 Pre-orders

## Smithy

 Level 1
 Level 3
 Technology
 Throwing Knife (Kunai)
 Sword for a hero lvl. 1
 Sword for a hero lvl. 4
 Gears

## Tailor

 Level 1
 Technology
 Armor for a hero lvl. 1
 Armor for a hero lvl. 2
 Strong Stitch
 Ariadne's thread

## Warehouse

 Level 1
 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Technology
 Stackable Racks lvl. 1
 Stackable Racks lvl. 2
 Stackable Racks lvl. 3

## Notes

* (1)**Alchemist's Hut lvl. 1 is optional, but recommended.** It is needed to craft Charcoal, but Charcoal can also be obtained randomly by solving puzzles as a Geologist class, via Bourse unlocked with Warehouse lvl. 1 , randomly through the Cauldron unlocked from Alchemist Hut lvl. 2, and rewarded at certain levels.
* (2)**Alchemist's Hut lvl. 2 is optional, but recommended for Chemicals.** Prior to building Alchemist's Hut lvl. 2 and unlocking the Cauldron, Chemicals can be obtained via the Shop, Bourse (unlocked after building Warehouse lvl. 1) or passively through Onsen lvl. 2 (but requires Chemicals to build). Once unlocked, items can be thrown into the Cauldron for a chance to get Chemicals.
* (3)**Furnace lvl. 1 is optional, but recommended.** It is needed to craft Steel, but Steel can also be obtained randomly by solving puzzles, via Bourse unlocked with Warehouse lvl. 1, randomly through the Cauldron unlocked with Alchemist Hut lvl. 2, and rewarded at certain levels.
* (4)**Furnace lvl. 3 is optional.** It is needed to craft Gold ingots, but Gold ingots can also be obtained randomly by solving puzzles, via Bourse unlocked with Warehouse lvl. 1 , randomly through the Cauldron unlocked with Alchemist Hut lvl. 2, and rewarded after completing certain quests. Adventurer, Ninja, and Rogue classes increase chances of obtaining Gold ingots.
* (5)**Ship lvl. 4 is optional, but recommended:.** Ship lvl. 4 unlocks Spicy Odyssey, which enables sending the ship on a 48 hour mission to obtain Spices. Spices can be obtained via random events through any ship expedition, but only Spicy Odyssey guarantees a return of Spices.
* (6)**Workshop lvl. 4 is optional.** Mortar can be obtained by levelling up (a few), but can mostly be obtained by solving nonograms with Samurai (or Zen Master).
* (7)**Field lvl. 1 is optional, but recommended.** It is used to farm 5 (or more with higher Farming skill) Rice every 7.5 hours (6 hours using Chemicals), but Rice can be found in the Dungeon and 6 Rice can be purchased in the Shop for 48 gold after every cycle reset.

## Technologies that don't require Airship

Most technologies require Blueprints, which are obtained by sending the airship to New York. These technologies do not require Blueprints:

* **Alchemist's Hut**: Greek grenade, Potion of healing, Potion of energy, Potion "Berserk rage", Potion of healing lvl. 2, Potion "Ambrosia".
* **Bridge**: Koi fish.
* **Smithy**: Throwing Knife (Kunai), Sword for a hero lvl. 1.
* **Tailor**: Armor for a hero lvl. 1, Ariadne's thread.
* **Workshop**: Shield for a hero lvl. 1, Throwing net.