recursal/Fanatic-Fandom huggingface dataset:
Molecular Healer

**Healer** mutates possess the ability to restore biotic organisms (themselves and/or others) to their optimal health.

## Traits

Mentally, these mutates can be rather like extra parents, and love helping others. Physically, they may look normal, but sometimes may still have scars from multiple injuries that they've healed.
Psychic Charger

**Charger** mutates possess the ability to convert an object's potential energy into kinetic energy, or "charge" an object, for various effects.

## Traits

These mutates tend to have boundless energy, and are almost always moving in some way or another. Even if they are sitting down, they will most likely be really fidgity, sometimes to the annoyance of those around them. Physically, they will look human, however, like other Psychic mutates, their eyes may or may not glow when they use their powers. Even if their eyes don't glow, the object that they "charge" will most likely glow or at least shimmer.
Psychic Cyber

**Cyber** mutates possess the ability to manipulate technology, electronics, and cybernetics.

## Traits

These mutates tend to be innately knowledgeable about technology and how things work. Physically, they may look normal, but sometimes their hair may or may not possess cybernetic green-colored streaks throughout, and their eyes, if not the same color, may glow that color whenever they use their powers. Also, if this specific mutation is allowed to progress, these mutates may find that they can turn their bodies, and sometimes some extra mass such as allies, into digital data, and are able to enter and exit cyberspace at will.
Elemental Nuclear

**Nuclear** mutates have the ability to generate and manipulate the various forms of radiation, as well as the various radioactive materials, for various effects.

## Traits

These mutates tend to have very calm, almost hard, personalities normally, but if you provoke them long enough, they will make like an atomic bomb and explode (figuratively speaking). Physically, they look like normal people, however, some may have burn scars from when they were inexperienced at controlling their powers. They also gove off slight radiation at all times, but not enough to cause any damage.
Tier List: Super AGL

### Honorable Mentions Tier

 Congratulations to this lad to be one of the few SRs that rightfully sneaks his way into the tier list. This Goku is without a doubt one of the best SRs in the game, giving him an unconditional 100% boost to his defense at the start of the turn. In addition, he gains Ki +2 and ATK +40% when facing 2 or more enemies. This makes Goku a very flexible card which can adjust according to its needs during a battle. However this Goku is brought down in terms of links and stats, where is most commonly found link will be Shocking Speed, and being an SR hurts this card as a whole by a lot due to lower maximum stats.
Molecular Hyperkinetic

**Hyperkinetic** mutates possess flawless aim, perfect balance, greatly enhanced motor skills, enhanced agility, reflexes, and perception, and overall perfect synchronization between thought and action. This is because, for each of them, the brain's imaging system is perfectly in sync with the motor control center and muscle control center.

## Traits

These mutates tend to deeply mistrust other people outside their friend groups, and they typically turn down help with emotional, mental, or physiological problems. This may create difficult situations for them. Physically, they look normal, but, when needed, they may react to problematic situations quicker than others, and often without having to think about it.
Living Legend

**Living Legend** is a classification of people who are over a hundred years of age. In such a turbulent and dangerous environment, living for such a time is far more celebrated in the current Apocalypse.

## Known Living Legends

* John E. Winters - Supreme General of the US Military
* Francesco - Italian Jester and Comedian.
* Ishino Senyo - Samurai Master

## Privileges Granted

upon reaching the age of a hundred you officially attain the status of Living Legend. From this point on you become almost unanimously valued and are far less likely to be hunted, hurt or killed by humans considering you are a living link into the past and are respected for your constitution and endurance.

You are provided a home to live in in a Religious Citadel with up to twenty active bodyguards if you chose to.You are also granted discounts on all items at regulation Trading Stations and at most small markets and shops.
Elemental Crystalline

**Crystalline** mutates have the ability to generate and manipulate crystals and gems for various effects.

## Traits

These mutates tend to be really clear in their goals and values, and tend to always be smooth and straightforward with others. Like Geologicals, they also tend to be rather hard-headed. Physically, they tend to have strong, yet lithe bodies, and, if the mutation progresses further, may find crystals growing from various parts of their bodies, or even having certain parts turning into crystal.
Special Skills

The idea of this page was to bring together a collection of characters that have Special Skills that can help the team out in battle. For example, characters' Skills would only appear here if they raised the entire team's stats and not just their own. The idea was mainly for in-battle Passive Skills, but it has evolved to include Leader Skills and Super Attack buffs as well.

The **Special Technique** icons are in-battle and appear in a round next to the character or enemy when they are in effect. They signify a positive or negative status effect, like if they are stunned or if they have received an ATK boost.

The **Special Skills** icons do not appear in-game but signify a Skill that can help you strategize with team-building. These are only for Wiki categorization.

Some Special Technique symbols have been replaced in the game, possibly to make it easier for Dokkan Battle's developers. Some have been replaced, some have been completely removed, and others are only used for very specific Boss battles (long-forgotten by now).
Fusion Reptilian

**Reptilian** mutates have had their DNA fused with the DNA of any cold-blooded vertebrate of the class Reptilia, comprising the turtles, snakes, lizards, crocodilians, amphisbaenians, tuatara, and various extinct members including the dinosaurs.

## Traits

These mutates tend to have the behaviors, as well as bodily features, of the reptile that they are fused with. For instance, they will generally have scaly skin, teeth, and tails. Some tails will be growing from their lower back, or, in the case of snake mutates, the tails will be instead of human legs. Also, they will tend to be cold-blooded, both physically and emotionally, but, if you become friends with one, they will make an invaluable ally.
Molecular Strongman

**Strongmen** are mutates that possess greatly enhanced muscle structure, thereby giving them great amounts of strength.

## Traits

These mutates tend to be the "strong-yet-silent" type, preferring to be strong, both physically and emotionally, and they tend not to speak unless they really need to. Physically, they tend to look normal, however, as this mutation enhanced their muscular structure, they may be very muscular, and I'm talking ***MUSCULAR***.
Psychic Mnemonic

**Mnemonic** mutates possess the ability to mentally influence and control the memories of others.

## Traits

These mutates tend to possess eidetic memories, meaning that everything the experience, read, etc., is permanently locked in their brains. Physically, they may look normal, however, like most Psychic mutates, their eyes may or may not glow when they use their powers.
Molecular Invulnerable

**Ivulnerable** mutates have the ability to manipulate the vibratory state of their molecules, thereby making their bodies super dense and impenetrable.

## Traits

These mutates tend to be a bit closed off to others, but will definitely open up to their friends and allies. Physically, these mutates tend to be physically fit, and, if this mutation progresses further, they may have certain extremities be extremely shiny, almost metallic in appearance.
Psychic Retrocog

**Retrocog** mutates possess the ability to catch glimpses of the past, whether through dreams, visions, or other means.

## Traits

These mutates tend to be rather knowledgeable about the past, whether or not it pertains to someone or something significant (as, unlike the future, the past is set in stone). They tend to look normal, however, their eyes may or may not glow whenever they see the past.
Elemental Meteorologist

**Meteorologist** mutates have the ability to manipulate the weather for various effects.

## Traits

These mutates have temperaments that are as tempestuous as the weather they manipulate. They can be warm and sunny, flighty and blustery, thunderous, to even chilly. They also sometimes may influence the weather with their emotions, such as thunderstorms when they are agitated/angry, monsoons when sad, sunny weather when happy, etc. Appearance-wise, these mutates may look mostly human, but they may have eyes that glow when they use their powers. Also, if the mutation is able to progress further, they may develop cloud-like hair that changes color depending on their mood/the weather.
Molecular Sizeman

**Sizeman** mutates possess the ability to change their physical size, from growing to the size of a skyscraper to shrinking down to microscopic levels, and everything in between.

## Traits

These mutates tend to either possess a lot of self-confidence, as well as a big ego, or they tend to be wallflowers, or even shrinking violets. Physically, they may be larger than average or shorter than average, and they can adjust their height to whatever they desire.
Elemental Thermal

**Thermal** mutates have the ability to generate and manipulate both hot and cold temperatures for various effects.

## Traits

These mutate tend to be rather polarizing when it comes to personality. Some can be rather temperamental (hot), whereas others can be rather apathetic (cold). Still others may switch between these two extremes, while other others may find a perfect balance between the two extremes. Physically, they look like normal people, but their skin may change color depending on what temperature they are generating/manipulating at the time.
Elemental Chemist

**Chemist** mutates have the ability to generate and manipulate various chemicals for various purposes and effects.

## Traits

These mutates aren't really remarkable, personality-wise, but they do tend to have the innate knowledge of chemicals and chemical compounds. Physically, they tend to look normal, but if the mutation progresses further, they may develop glands and/or spouts on various parts of their bodies, which allows them to expell the chemicals they mix together.
Fusion Mammalian

**Mammalian** mutates have had their DNA fused with the DNA of any vertebrate of the class Mammalia, having the body more or less covered with hair, nourishing the young with milk from the mammary glands, and, with the exception of the egg-laying monotremes, giving birth to live young. This includes the various prehistoric species.

## Traits

These mutates tend to have certain behaviors, as well as bodily features, of the mammal that they are fused with. For instance, they will usually be covered in fur, and have the eyes, ears, paws/legs, tails, etc., of the animal. Chiropteran mutates may either have bat wings for arms, or wings sprouting from their backs. Similarly, cetacean mutates may either have whale or dolphin tails growing from their spines, or even instead of an entire lower body.
Psychic Navigator

**Navigator** mutates possess an enhanced sense of direction, allowing them to essentially be human compasses or GPS's.

## Traits

These mutates, personlity-wise, tend to be geographical geniuses, and will know the various places around the globe like the back of the proverbial hand. Physically, they may look normal, however, as will the other psychic subtypes, their eyes may or may not glow when they use their powers.
Molecular Speedster

**Speedster** mutates are able to run and move at extremely enhanced speeds.

## Traits

These mutates tend to be rather quick tempered and impatient. They perceive the world as moving slower to around them than most others. They also tend to talk at a faster speed than most others. Physically, these mutates may look normal, but they may have defined muscles, especially their leg muscles. They also may find that some of their extremities are twitching and vibrating, as if itching to move.
Molecular Bouncer

**Bouncer** mutates are a mutate subset of Molecular Elastics who possess the ability to inflate their bodies in order to become bouncier.

## Traits

These mutates tend to have happy, bubbly personalities, who tend to be all over the place when it comes to certain things. If they have to fight, however, they will focus on using their powers in any way they can. Physically, they're usually normal-looking, but tend to be more on the larger, stockier side, and their torsos completely expand into a spherical form in order to bounce.
Molecular Intangible

**Intangible** mutates are able to manipulate the vibratory state of their molecules, thereby allowing them to slip through solid objects.

## Traits

These mutates tend to be rather subdued, and tend to creep people out when they walk through solid objects. Physically, they tend to look normal. Also, if this mutation is pared with another mutation, such as Elemental Pyrotechnic and Elemental Freezer, there may be some side effects, such as the objects freezing or burning.
Elemental Freezer

**Freezer** mutates are able to generate and manipulate ice and snow for various effects.

## Traits

These mutates tend to have a body temperature that is quite lower than average. Personality-wise, they tend to be rather cold and aloof, but will crack and melt under pressure, or if they have see something they like. They also tend to be protective of their friends. Physically, they tend to have pale skin and icy-blue eyes. If the mutation progresses further, these mutates may develope icy-blue skin, and silvery-white hair.
Elemental Electrical

**Electrical** mutates have the ability to generate and manipulate electricity for various effects.

## Traits

These mutates tend to be extremely quick, in both mind and body. They sometimes have the tendency to speak extremely fast, to the annoyance of all they meet. Also, these mutates sometimes will have small electrical sparks travel along various parts of their bodies when emotions run high. If and when this mutation advances further, these mutates may develope the ability to become electricity itself.
Psychic Amplifier

**Amplifier** mutates possess the ability to enhance/amplify the mutate powers of others.

## Traits

These mutates, personality-wise, tend to be fiercely supportive and loyal to their friends, almost to a fault. Appearance-wise, they may look normal, however, when they use their powers, their eyes tend to glow different colors.
Psychic Nullifier

**Nullifier** mutates possess the ability to neutralize the powers of others.

## Traits

These mutates, personality-wise, tend towards being reserved, peaceful, quiet, and unassuming. Physically, these mutates may look human, however, like other psychic mutates, their eyes may or may not glow when they use their powers.
Elemental Graviton

**Graviton** mutates have the ability to manipulate the Earth's gravitational field for various effects.

## Traits

These mutates are very down-to-earth, yet also tend to be rather flighty at times. They tend to look normal, however, if the mutation progresses further, they may either be short and stocky, or tall and spindly, depending on the way they best affect gravity.
Elemental Chromatic

**Chromatic** mutates have the ability to generate and manipulate colors and rainbows for various effects.

## Traits

These mutates tend to have bright, bubbly, colorful personalities, and tend to stand out in a crowd, even when they don't want to. Physically, these mutates may look normal, however, they may have stripes in their hair, eyes that shift in color, and, in the more extreme cases, even skin that glows in psychedelic colors.
Elemental Geothermal

**Geothermal** mutates have the ability to manipulate magma, lava, and even volcanic activity for various effects.

## Traits

These mutates, personality-wise, are somewhere in between Geologicals and Pyrotechnics. They tend to be stoic most of the time, but if you provoke them enough, they will (figuratively and sometimes literally) erupt. Physically, they tend to be muscular like Geologicals, but, like them, if their mutation progresses, they may find that certain parts of their body becomes lava or lava rock.
Molecular Plastique

**Plastique** mutates possess the ability to cause objects to explode, whether by touch or by thought.

## Traits

These mutates tend to be quite calm most of the time, but they may emotionally ***EXPLODE*** when provoked. Physically, they may look normal, but when they activate their powers, their hands and/or the object will possess a slight purplish glow to it.
Elemental Umbral

**Umbral** mutates have the ability to generate and manipulate shadows and darkness for verious effects.

## Traits

These mutates tend to be rather calm and subdued in personality, and also tend to be rather secretive. Physically, they tend to look mostly normal, however, if the mutation progresses, their skin may turn black, their eyes might turn back, their hair may turn to shadows, or some combination thereof may occur. They may also be able to completely dissolve into shadow.
Psychic Mimic

**Mimic** mutates possess the ability to mimic and use the powers of other mutates. *Note: Some of the mutates in this category possess the ability to actually temporarily **STEAL** an opponent's power or powers for a time.*

## Traits

These mutates tend to replicate any choice that they see others do, whether fashion choices, grocery choices, etc., which tends to annoy other people around them. Appearance-wise, they may look normal, however, like the other Psychic subtypes, their eyes may or may not glow when they use their powers.
Elemental Aqueduct

**Aqueduct** mutates have the ability to generate and manipulate water for various effects.

## Traits

These mutates are very relaxed, go-with-the-flow type people. They are also rather changable in personality, being calm and serene like a flowing river one moment, but when they get upset, they can basically become emotional tsunamis. Physically, they tend to look like normal people, but may have eyes that reflect any sea color, from the softest seafoam green to the deepest indigo. Also, if this artificial mutation progresses further, these mutates may find that their bodies can fully become water. This mutation is also usually paired with any Fusion mutate that happens to be aquatic, such as seabirds, fish, whales, dolphins, etc.
Molecular Elastic

**Elastic** mutates possess the ability to stretch, deform, expand, or contract their bodies into any form imaginable.

## Traits

These mutates tend to be quite flexible, both physically and mentally. They are "go with the flow" types, and tends to take life as it comes. Physically, they may be rather lanky, and may find that, if they are still new at using their powers, certain body parts will be stretching without their knowledge (for instance, after they wake up in the morning, they may find that they leave their legs in bed, while their top half is "walking" to the breakfast table).
Elemental Geological

**Geological** mutates are able to manipulate earthen materials, such as dirt, rocks, sand, mud, and even clay, for various effects.

## Traits

Geological mutates have a tendency to be rather gruff and stubborn. Physically, they tend to have rather large muscles, possibly a stocky build, and, if the artificial mutation progresses further, they may even find that parts of their bodies turns into certain earthen materials, such as stone or clay.
Molecular Stasis

**Stasis** mutates possess the ability to generate zero-point energy, allowing them to put anyone or anything they touch into a state of suspended animation, which is shown as a bubble-like aura around whatever they touch. This state can only be reversed if the subject is touched again, either by the original stasis mutate, or another stasis mutate.

## Traits

These mutates tend to be both protective of their friends, and yet they also tend to be mischievous due to their ability giving them the ability to essentially put someone or something else "on pause." Physically, they tend to be normal, however, novice mutates tend to wear gloves so that they don't accidentally put their friends and allies in stasis.
All Character Categories

Fichier:SelectCategory.png
The Category system separates characters into different groups. Some characters may not belong to any Categories.

 Fichier:WorldTournamentCategory.png | Consists of characters who have participated in the World Tournament.

 Fichier:SeekersofDBCategory.png | Seekers of the Dragon Balls | Consists of characters who wanted to find and collect the Dragon Balls.

* Each member of a team contributes a percentage bonus chance according to their *base* rarity, which is unaffected by Z-Awakening the character to higher rarities.
* If the total bonus is 100% then a bonus drop is guaranteed. Any percentage amount after 100% determines the chance of a second bonus drop.
Elemental Ferro

**Ferro** mutates have the ability to manipulate the various metals and metallic materials for various effects.

## Traits

These mutates tend to love listening to metal music, and tend to be rather hardcore...until they happen upon something cute or hot (figuratively and literally) and then they will simply melt (figuratively, and sometimes literally). They are also rather chivalrous, and will take care of their friends and loved ones if necessary. Physically, they tend to be average, but sometimes slightly muscular than others. Also, if the mutation progresses further, they may develop metallic skin and/or hair.
Psychic Dimensional

**Dimensional** mutates possess the ability to manipulate dimensional energy for various effects. Some more powerful members of this subtype are even able to create their own pocket dimensions.

## Traits

These mutates tend to be rather distant in personality. They also tend to be rather timid, and, if they have created their own pocket dimensions, they will most likely hide in these pocket dimensions as a form of escapism. Physically, they may look human, however, like the other psychic mutates, their eyes may or may not glow when they use their powers.

*Note: When you combine this type with the Molecular Teleport type, the two abilities may combine to create the ability of portal creation.*
Psychic Telepath

**Telepath** mutates possess the ability to mentally receive and transmit information. This includes both reading the minds of others, and the ability to communicate with others without physically speaking.

## Traits

These mutates tend to act as if they know more about other people than those other people do. They also tend to read other people without permission, much to the other people's chagrin. Physically, they look normal, however, their eyes may or may not glow when they use their powers.
Molecular Replicator

**Replicator** mutates possess the ability to instantly and perfectly replicate themselves, along with anything they’re wearing and any equipment in their possession, allowing them to instantly create an army out of themselves.

## Traits

Personality-wise, these mutates tend to seem normal, but will tend to replicate themselves when they want to have a "mental" argument or discussion. Physically, they may look normal, but, if they aren't yet able to control their ability may accidentally replicate in the most inopportune times, usually after accidentally getting bumped or bumping something.
Molecular Adomopath

**Adomopath** mutates possess the ability to perfectly replicate any action, regardless of complexity, just from witnessing it once. They cannot, however, replicate other powers, merely any action that the body can already do without any genetic manipulation.

## Traits

These mutates tend to possess an almost obsessive love for something, such as cooking, wrestling, boxing, etc. These obsessions change depending on what action or actions they are learning at the time. Physically, they look normal, but, when they activate their powers, their eyes may take on a mirror-like appearance.
Elemental Lunar

**Lunar** elementals have the ability to absorb, redirect, and manipulate lunar energy and lunar elements (cold, light, water) for various effects.

## Traits

These mutates tend to be more subdued, quiet, and mysterious, and don't tend to get upset much. Physically, they tend to look normal, but they may have pale skin, and bright eyes. If the mutation progresses further, they may even have skin that glows slightly silvery, and eyes that are colored silvery-yellow, like the moon.
Psychic Intellect

**Intellect** mutates possess extremely heightened and enhanced intelligence, which is significantly above standard genius level.

## Traits

These mutates tend to either flaunt their intellect whenever they can, or they are rather humble, and tend to mainly use their intellect to strategize with their allies. Physically, they may seem normal, however, some may have larger heads than most others, and, even if this fact isn't true, they do tend to speak with a higher diction than most others (for instance, saying "I objectively possess an intellect that is exponentially more advanced." instead of "I'm smarter.").
Molecular Teleport

**Teleport** mutates possess the ability to move from point A to point B without occupying the space in between.

## Traits

These mutates tend to be rather shy around others that they don't know, and will use their mutation to get them out of uncomfortable situations. Physically, these mutates may look normal, but inexperienced mutates may tend to fade in and out of existence, especially if they are in an uncomfortable situation.
Elemental Stellar

**Stellar** mutates have the ability to absorb, redirect, and manipulate stellar energy for various effects.

## Traits

These mutates have bright, cheery, sparkling personalities, and they tend to love helping others. Physically, they tend to look normal, but may have silver hair, silver eyes, and/or silvery, glowing skin if the mutation is allowed to progress.
Molecular Transmuter

**Transmuter** mutates possess the ability to manipulate the molecular and/or atomic structure of matter and objects, thereby altering the object or matter into something else.

## Traits

These mutates, personality-wise, tend to have personalities that are as changeable as the matter they manipulate. Physically, they look normal, but tend to have green glows to their eyes when they use their powers. They may also have an innate knowledge of the molecular compositions of objects and matter.
Elemental Photon

**Photon** mutates have the ability to generate and manipulate light for various effects.

## Traits

Mentally, these mutates tend to have rather bright, cheery personalities, and they also like to have things out of the open. Physically, they tend to be normal in appearance, however, if the mutation progresses further, they tend to have either glowing skin, hair, eyes, or any combination thereof.
Psychic Domino

**Domino** mutates possess the ability to mentally influence the laws of probability, to either shift the odds in their favor and/or not in other’s favor.

## Traits

These mutates tend to be either really reckless, or really cautious, depending on how their powers manifest (reckless if they are naturally lucky, or cautious if naturally unlucky). Physically, they tend to look normal, however, like with most psychic powers, their eyes may or may not glow whenever they use their powers.
Psychic Precog

**Precog** mutates possess the ability to catch glimpses of the future, either through dreams, visions, or other means.

## Traits

These mutates tend to be wise beyond their years, and tend to know things that may happen (as the future changes with every choice people make). These mutates tend to look normal, however, their eyes may or may not glow whenever they see the future.
Elemental Botanical

**Botanical** mutates have the ability to manipulate plant life and even fungi for various effects. Not to be confused with Fusion Botanic, though these may or may not be combined.

## Traits

These mutates tend to have mixed personalities. Some are as flexible as bamboo, others as tough and firm and stubborn as an oak. Physically they tend to love being out in the sun more than others, and tend to feel the need to drink more water than the average human. Also, if this mutation progresses further, they may find that parts of their body take on a more plant-like attribute, such as leafy hair, green or bark-like skin, and long, root-like toes. If and when mixed with Fusion Botanic, these plant attributes become even more pronounced.
Usabilidad y Accesibilidad

La usabilidad trata las recomendaciones que se deben tener en cuenta al diseñar un sitio web. Siempre, en lo referente a la facilidad de acceso para los usuarios. Se trata de que un sitio web sea fácilmente navegable, es decir, que un usuario no se pierda en los contenidos, que encuentre fácilmente los menús y que llegue a cumplir los objetivos del sitio web: comprar, descargar, subscribirse, etc.

La accesibilidad trata las normas que se deben cumplir al diseñar un sitio web. Siempre, en lo referente al correcto acceso a los contenidos, desde los diferentes dispositivos, *cuando hablamos de dispositivos, englobamos: móviles, tablets, pc’s, sistemas operativos, navegadores y dipositivos de lectura, que ayudan a personas con minusvalías*.
Psychic Dreamwalker

**Dreamwalker** mutates possess the ability to enter and control the dreams of others.

## Traits

These mutates tend to have rather dreamy, spaced-out personalities, and, even when not asleep (in which they are often found), they will most likely still be dreaming. Physically, they may look normal, however, they may possess bags under their eyes, or else drooping eyelids, that give them a permanently tired look. These mutates are sometimes Inducers as well, specifically being able to induce sleep in others.
Zombie

## Information

A **zombie** is a hostile monster mob that will appear in Hytale.

## Overview

Zombies appear widespread across Orbis, with them all mutually appearing skeletal and rotting, with them wearing what is left of their former clothes. Zombies feature blue eyes, similar to that of skeletons, and have large amounts of their hair missing and falling out. Zombies appear unable to effectively use weaponry and armour, and only attack with biting, punching or slashing.

## Video Gallery

Hytale Model Maker - Zombie Animation TimelapseHytale Model Maker - Character AttachmentsModded Zombie Battle
Molecular Absorber

**Absorber** mutates possess the ability to absorb the molecular structure and properties of any material they touch, thereby giving their bodies the properties of said materials.

## Traits

These mutates tend to have personalities that end up getting completely absorbed in anything that they are currently interested in. Physically, they may seem normal, but, if they just reverted back to normal in a hurry, they may still possess certain features that are still turned (stone hair, rubber fingers, wooden feet, etc).
Elemental Solar

**Solar** mutates have the ability to absorb, redirect, and manipulate solar energy and solar elements (light, heat, fire) for various effects.

## Traits

These mutates tend to be bright, warm, and loving, but tend to be hotheaded when upset. Physically, they tend to be normal, however, if the mutation advances, they tend to become either humanoid suns, or humanoid sunspots.
Castle

A **castle** is a large building that serves as a type of levels throughout the *Mario and the Jambastions* series. *Castles* can be found in the entire worlds.

## *Mario and the Jambastions*

* World 1-: Clash at Castle Dedede
* World 2-: Pyramid Castle
* World 3-: Blazing Lava Castle
* World 4-: Swing Platform Castle
* World 5-: Volcanic Mine Castle
* World 6-: Chillsear Castle
* World 7-: Bolt Lift Airship
* World 8-: Virus Castle
* World 8- 2: Volcanic Castle
* World 9-: Jambastion Castle
* World 10-: Uka Uka's Lava Circus Tent
* World Final-: Bowser's Castle
Elemental Magneto

**Magneto** mutates have the ability to manipulate the Earth's magnetic field for various effects.

## Traits

These mutates tend to have very charismatic (one would say *magnetic*) personalities, and are very easy to be around. Physically, they tend to have purple streaks in their hair, and purple eyes. If the mutation progresses further, they may find that their skin starts to turn a silvery color.
Psychic Shielder

**Shielder** mutates possess the ability to create shields made of a combination of psychic energy and solidified air.

## Traits

These mutates tend to be rather protective, and are especially motherly or fatherly towards their allies. Appearance-wise, they tend to look normal, however, their eyes may or may not glow different colors whenever they throw up a shield. If their eyes do glow, their shield will take on the same colored glow.
Ranking de las WebApps colombianas con mayor calidad de diseño

1. **Asemoda**: Marketplace que conecta inicialmente proveedores de moda por catálogo con una fuerza de ventas. Permite a os vendedores manejar múltiples catálogos con un solo clic.
2. **Suganet**: Plataforma que ofrecerá servicios a los ganaderos como intermediario para las subastas comerciales de ganado.
3. **Atiemppo**: Controla todas las actividades que se realizan fuera del lugar de trabajo, a través de dispositivos móviles que permiten un control en tiempo real.
4. **Palmatools**: La plataforma soportará la gestión de procesos como Recolecta, Fondo de Ahorro, Créditos, Gestión Social, Fincas y Siembras, Tienda agrícola (Insumos, herramientas, etc), Clientes (asociados), Manejo de Visitas Técnicas (Instalación, Sanidad, etc), permitiendo el acceso desde dispositivos móviles.
5. **Teveo**: Plataforma que permite transmitir multimedia de una manera fácil y rápida a dispositivos móviles utilizando streaming.
6. **Worked**: Es una red de comunicación que funciona interna y privadamente para las empresas, y externa, privada o pública para los profesionales.
7. **Children Finder**: Apps para que los padres puedan localizar sus hijos.
8. **Tassecurity**: Plataforma que permite el seguimiento, localización de containers
9. **Elíptica**: Herramientas que permite administrar y gestionar los centros de inclusión digital.
10. **Red integrada de servicios para laboratorios clínicos/ Lysis**: Plataforma web que almacena los resultados de las pruebas de laboratorio clínico y permitimos su transferencia entre las instituciones de salud a través de la integración de sus sistemas de información.
11. **Transmisitp/Movilixa**: MoviliXa es una red de aplicaciones móviles que ofrece información actualizada de las rutas de los sistemas de transporte masivo en Latinoamérica. Movilixa es una aplicación social que proporciona las herramientas para moverse con facilidad en las grandes ciudades de la región combinando toda la información de sus sistemas de transporte masivos de éstas ciudades en nuestra plataforma.
12. **Laspartes**: Es un taller en línea que ayuda a los dueños de vehículos a hacer el mantenimiento de su carro de manera fácil y garantizada, a un precio justo.
13. **Tappsi**: Aplicación que busca facilitar la solicitud de un taxi seguro en Bogotá.
14. **Saberes**: Aplicación web que conecta a docentes, estudiantes, padres de familia, administra- dores y secretarías de educación.
Bone-Dry Tower

**Bone-Dry Tower** is the second tower level of *Mario and the Jambastions*, serving as the fifth level overall of Ancient Egypt. It can be accessible via completing Sandstorm Dunes, and its own completion unlocks Fire Snake Desert.

## Layout

The level takes place in a dryland-skeletal tower, including Dry Bones, Bony Beetles, and Spike Traps.

### Section 1

The first section of the level is filled with many Dry Bones and Spike Traps.

### Section 2

The second section of the level is filled with many Bony Beetles and more Spike Traps.

### Section 3

The third section of the level is filled with both Dry Bones and Bony Beetles, and even more Spike Traps.

### Section 4 (Boss)

The fourth and the final section of the level is the boss section with the quartet of Reznor as the quartet boss of the level.

## Gem Coins

* **Gem Coin #1**: The first Gem Coin can be found in the first section.
* **Gem Coin #2**: The second Gem Coin can be found in the second section.
* **Gem Coin #3**: The third Gem Coin can be found in the third section.
Molecular Invisible

**Invisible** mutates have the ability to bend light away from them, rendering them invisible to both the naked eye, and even cameras. Sometimes considered a mutant offshoot of Elemental Photon, sometimes not.

## Traits

Personality-wise, these mutates tend to be very open and honest (generally quite transparent). Physically, they may be rather pale, and, if their mutation is allowed to progress, they may find that some of their extremities have become translucent.
Psychic Illusionist

**Illusionist** mutates possess the ability to create, shape, and manipulate illusions, allowing them to cause others to see, hear, taste, touch, and/or smell something that isn’t there, or cause others to perceive things differently from what they actually are.

## Traits

These mutates, personality-wise, may be really mischievous people, who love using their powers to prank others. Physically, they may look normal, but may use their powers to manipulate their appearances to look more attractive than they really are.
Psychic Sensor

**Sensor** mutates either possess enhanced senses in general, or possess a sixth sense that allows them to detect other things (e.g. lies, nearby mutates, danger, etc.).

## Traits

These mutates tend to be both physically and emotionally sensitive, especially to whatever they sense. Physically, they may look normal, but either have certain parts of their bodies be bigger than average, or may have their eyes glow whenever they use their powers.
Psychic Inducer

**Inducer** mutates possess the ability to cause temporary changes in their targets, either physical changes (such as transformations), and/or mental/emotional changes (such as causing anger, love, war, etc.).

## Traits

These mutates generally tend to possess an overflow of whatever they induce in their personalities, such as honest to a fault, really flirtatious, a fluid temperament, etc. They tend to look normal, but their eyes may glow different colors whenever they activate their powers.
Mameitor

**Mameitor** is a tan, muscular man who is perpetually dancing. He can be found in Domo Paradisso, Love Cruise, and GeoCity.

## Trivia

* All of the quests associated with Mameitor involve taking pictures.
* Cpt. Johnson is his uncle.
* It can be assumed from his dialogue after the Mameitor's Task quest is completed and Cpt. Johnson's dialogue mentioning him that no one likes him.
The Legit Shrimps

**The Legit Shrimps** is a pair of shrimp in Axis Plaza. They imply that the Player is a cheater and if spoken to further ask them to "keep that bookmarker away" from them.

## Trivia

* Upon first interacting with them, their name is displayed as simply "Shrimps". Upon speaking to them further, their name changes and their icon changes to one of Oneechan. It's unknown if this was intended by the developers.
* Their comment about the bookmarker is likely a reference to the tools potential for cheating.
Search of "Radar" group

## PDA Instructions

Radio contact with the "Radar" team was lost. You must search for them in the caves located in sector E7-7.

## Notes

* The entrance to the caves is located in sector E8-1 top middle. Once inside the cave follow the tunnel until the first junction. Take right-most tunnel from there and follow it until the end, eventually you will reach a larger cavern with a bridge with a single side blue barrier over a cavity. Cross the bridge and you will see three rotting corpses with the interactable journal next to one of them (default F ). Interact with the journal to complete the mission.
Domo Paradisso

**Domo Paradisso** is the first world of Broken Reality, serving as a tutorial level. All of the base versions of the tools can be found here.

## Areas

### Login

A bridge leading into the world of NATEM. Oneechan waits at a sign-up desk and makes accounts for new users, granting them access to the center of Domo Paradisso.

### Beach

A beach where Mameitor can be found dancing. The beach huts are along the dock leading to the Photo Hut where Oneechan will give the Player the Camera. Chronic can be found in one of the huts.

## Local Key Items

* Data Tea
* Part: Blade
* Part: Tsuba
* Part: Tsuka
* Sunglasses
* Sunblock
* Cap
* Mameitor Photo
Sad

**Sad** is a somewhat nerdy user in a bucket hat and shades. He can be found in a secluded area near the Beach Huts and is easily missed.

## Quotes

* "I swear I had a package with a sword part in my pockets. I wanted to bring that with me."

## Trivia

* Sad is clearly a reference to the musical collective Sad Boys.
* His shirt features the Broken Reality icon.
Oneechan

**Oneechan** is the face of NATEM. She is one of the only characters met in the world of Broken Reality that is not a user.

## Trivia

* During the early stages of the games development, she was named 01\_chan.
* Her appearance resembles Rei Ayanami from Neon Genesis Evangelion.
* In Domo Paradisso, Oneechan's standing and sitting models seem to be switched, leading to her standing inside of chairs and sitting on air.

## Gallery

OneeChan's Ad In gameOneeChan waving at the UserOneeChan FullbodyOneeChan sitting on airOneeChan Standing in the chair
Dynamic Media Triad

**Dynamic Media Triad** is the development team for Broken Reality.

It's members are Rod Saco (programmer), Galamot Shaku (artist), Sebastian Cobasevich (game designer), and Raúl Feliz (audio designer).

## Trivia

* The groups initials are most likely a reference to the psychedelic drug Dimethyltryptamine.
	+ In GeoCity, a game titled "D.M.T. Soul Emulator" can be purchased.
* The tsuba of the Katana tool represents the team's logo.
Ac!d Drop

Ac!d Drop is a pale woman dressed in punk fashion. She is first encountered in AquaNet.

## Plot

In AquaNet's Memory temple, Ac!d Drop stands behind the counter in the first room and explains how to open the temple's doors.

## Trivia

* By unpacking the assets of the Broken Reality beta, you can find Ac!d Drop's skin and profile pic refer to her as "Blu\_Girl" and "hacker\_gurl".
* The name of this character is possibly a reference to Kate "Acid Burn" Libby, played by Angelina Jolie in the movie "Hackers" (1999)
Broken Reality Wiki

## About

This is a wiki devoted to to the indie game Broken Reality, created by Dynamic Media Triad.

This wiki contains **spoilers**! Proceed at your own risk!

## What is *Broken Reality*?

"It is the future, and supercorp NATEM is now responsible for offering most digital services. Your computer and the internet are all within NATEM**'**s control.

Dive into a full-3D adventure with cutting-edge graphics! Solve puzzles, meet wonderful people, find hidden items and secrets!

Leave all your worries behind.

Welcome to Broken Reality!"

**— From the Steam description.**

## Important Links

* Official Website
* Steam Store Page
* Tumblr Blog
* Twitter Account
* YouTube Channel
* Facebook Page
M.W.A

**M\_W\_A** are three Moai statues named Mr. Drone, MC RAM, and DJ Advanced Port. They appear only in Domo Paradisso and assign the quest Heat Waves to the player.

## Story

Mr. Drone addresses the player, telling them that the sun is insufferable and he needs sunblock. After the player agrees to retrieve it, MC RAM and DJ Advanced Port ask for the shopkeeper's cap and a pair of sunglasses.

Once the player has brought all three items back to the statues, they will unlock the Dragon Road as thanks. After this, they will wear the items and no longer speak to the player.

## Trivia

* M\_W\_A is an obvious reference to the rap group N.W.A, and thus it can be assumed to be an abbreviation for "Moais Wit Attitudes"
	+ Their profile picture resembles this well-known image of the group.

## Gallery

M.W.A. FullbodiesM.W.A. Fullbodies with products
AquaNet

**AquaNet** is the third world of Broken Reality. It appears to be a simple bridge to a large building, but the bridge breaks before the Player can reach the end, revealing several underwater temples.

## Areas

### Bridge

A bridge between the world's entrance and the building.

### Memory

Ac!d Drop stands behind the counter. In a hidden area behind the statue head, Furrobotto has archived various findings from across the internet for their friend to read.

## Trivia

* AquaNet is one of the two worlds in the game that don't feature any nameless character dialogue.
RataPro

RataPro is a short, rat-like man who behaves somewhat negatively.

## Trivia

* In early demos of the game, RataPro was named "ñoño\_rata\_pro\_666" and his profile picture was the cover of the White Male Honor game.
* He serves as a representation of internet trolls, hence his texture in the games asset folder referring to him simply as "troll".
Domo Paradisso Quests

Quests found in Domo Paradisso.

## Meet the Admin!

Description: Rank your way up to TRENDY and meet the admin at its office!

Requirements: Collect 500 likes and speak to ADMIN.

Guide: Simply completing the other objectives and liking ads, shopping, slicing malware, and taking pictures should be enough to reach 500. Once equipped with the katana and camera, make sure to visit the Lil Temple near the Path Fork for a large amount of likes. After collecting 500 likes and all of the tools, Go to the area near the Luxury Pool's entrance and follow the hyperlinks to a button that lowers the gate. Take the elevator down to speak to ADMIN.

Completion Message: Axis Plaza is now open!

## The Broken Blade

Requirements: Collect 3 blade parts and Data Tea.

Guide: To initiate the quest, speak to Chozai in his house. Completing Mameitor's Task will give you the Data Tea. The 3 blade parts are scattered across the map:

* The tsuba is found in a pagoda next to the Dragon Road.
* The tsuka is located in a cave at the end of the path to the side of Dragon Road, past the area where you find the Bookmarker.
* The blade is in the Mt. Summit room near the Talking Statues. It can also be accessed via a path from the Safe Spot.

Bringing all of these back to Chozai will grant you access to his backyard, where the Katana is found.

Completion Message: You can rest assure the Zen Master is enjoying Mameitor's special mix.

## Mameitor's Task

Description: Snap it. Get a camera by the shacks behind me.

Requirements: Take a picture of Mameitor.

Guide: Speak to Mameitor on the beach to receive this quest. If you haven't already, go to the Photo Hut past him and speak to Oneechan to recieve the camera. Once you've gotten the Mameitor Photo from taking a picture of Mameitor, speak to him to complete the quest and receive the Data Tea.

Completion Message: I'll be seeing more of you :\*

## Heat Waves

Requirements: Collect sunglasses, the storekeeper's hat, and sunblock.

Guide: This quest is started by speaking to M\_W\_A. You'll need the katana to enter the mall and complete it. Once you've entered the mall, get to the bottom floor and speak to Oneechan in All three of the items are found here.

* In 20 Shades, any of the sunglasses will suffice for the quest.
* In Bald Excuse, the storekeeper's cap is on Furrobotto's head.
* In Beta Mart, the sunblock is near the middle of the drink shelves.

Speak to M\_W\_A after collecting the items.

Completion Message: Thanks, yo! Head over to the Dragon Road!