Markaz Class Mobile Shipyard

The **Markaz** Mobile Shipyard was a titanic vessel constructed by the Ghaz.

## Technical and Development History

The *Markaz* was the largest voidship ever created by the Ghaz before the founding of the Twin Worlds of Rodull.
Originally constructed at the height of Denizcilik Shipyards power as a
boast towards the other guilds, their partner ships with both XuraCorp
and Aemal Industries lead to them producing similar vessels for them.
This in turn lead Denizcilik to build a second one for itself.

While jokingly referred to as a 'mobile colony', the Markaz is
effectively a movable shipyard and factory. Home to thousands of
workers, it maintains and constructs other Ghaz vessels, battlesuits,
drones, and even colonies. Denizcilik Shipyards has even moved the seat
of its CEO to the constructed *Denizcilik* itself. The
weapons of the Markaz are purely for defensive purposes, as the ship is
not intended as a frontline ship. The ship itself also has dreadful
maneuverability. Still, anyone who wants to contend with a Markaz has to
 deal with numerous particle lances and the possibility of thousands of
Skitterer drones, not to mention whatever ships it is currently
attending do.

Despite its role, as the flagships of XuraCorp and Aemal Industries, two
 Markaz class vessels were present at the end of the Guild War. The *Aranoch*
 was actually captured while trying to flee the battle, with its CEO on
board, and now serves as the mothership of the Vorheimta-Ghaz Combine
Expeditionary Fleet. The *Murban*, XuraCorp's capitol ship, was
nearly destroyed by the dreaded GENESIS weapon. While its crew were
completely cooked alive by the superweapon, the ship's immense hull was
able to be salvaged, though it will likely take years to completely
restore.

## Design Features

* Many x *Recharge Station:* Mounted along the hull are countless recharge stations for battlesuits and drones.
* 20x *Electromagnetic Catapult:* Designed to launch battlesuits into battle.
* Many x *Anti-Particle Dispersant Launcher:* Fires a canister that can be remote detonated to disperse a cloud of material that absorbs the heat from particle weaponry.

## Optional Features

* *Vordr-Pattern Energy Shield Generator:* Vordr shielding technology proved paramount in turning the tide of the Guild War. Creates an extra layer of regenerating defense around the vessel. Due to size, shield emitters are much more easily produced for vessels than battlesuits, and could be considered standard following post-war refits.

## Fixed Armaments

* 32x *Particle Lance:* Despite similar terminology, the Ghaz Particle lance is not a spinal weapon. Rather it is actually a multi-purpose particle emitter.  Originally used for scouring the asteroid fields of the Rodull system, the cutthroat nature of Guild competition saw it developed into an offensive weapon. The device also sees utilization in the welding the colossal plates of Ghaz space colonies. Despite not possessing the power of a spinal weapon, the particle lance boasts impressive range, fitting with Ghaz naval doctrine of letting Battlesuits and Drones handle close-range combat.
* 100x *80mm multi-barrel Shredder CIWS:* The Shredder is a common Ghaz Weapon that is similar to an automatic shotgun. It uses a plasma-based reaction to fire its shells, providing a cleaner combustion as well as being used to superheat the shot. This results both in increased range as well as lethality as the pellets are molten.