recursal/Fanatic-Fandom huggingface dataset:
Cross-Slash (VII Remake)

File:FFVIIR wiki icon.png

## Cross-Slash

凶斬り (Kyōgiri?, lit. Omen Slash)

> Damage your foe while making an ominous symbol with your slashes.
>
> Description

**Cross-Slash** is Cloud Strife's level 1 limit break in *Final Fantasy VII Remake*. It is a physical attack that hits enemies for significant damage, and as a limit break, it requires no ATB to use.

Cross-Slash consists of a lunge forward and three slices of Cloud's sword, forming an ominous symbol. Each slice deals separate damage, though the last deals over twice that of the first two.

Cross-slash is Cloud's second limit break in the original *Final Fantasy VII*. His first limit break is Braver, which is a normal ability in *Final Fantasy VII Remake*.

## Use

 File:Cross-Slash from FFVII Remake animation.gif
Cross-Slash deals heavy physical damage to a single target and can damage nearby enemies. As it requires no ATB to use, there is no penalty to using it at any time except for the fact that some enemies can either dodge it, or become immune to physical damage when under File:Shield from FFVII Remake icon.png Shield. Because it deals physical damage, damage from Cross-Slash is based on Cloud's File:Attack Power from FFVII Remake icon.png Attack Power.

Cross-Slash can deal more damage to an enemy that is staggered and takes bonus damage, meaning Cloud may choose to wait until a boss is staggered to use it. However, putting the limit break on hold can be less efficient than using it quickly to have a chance to build the limit gauge up again. Therefore, the choice is mostly situational: against a boss who takes little damage outside of stagger, it is best to wait, but otherwise, it should be used quickly to give Cloud a chance to use it again.

 File:Cloud's Cross-Slash from FINAL FANTASY VII REMAKE
Cloud can benefit greatly from equipping the Transference Module or Spectral Cogwheel accessories, which increase the limit gauge when Cloud consumes ATB charges or spends MP by casting spells, respectively, both things that Cloud will do often. This can allow Cloud to use Cross-Slash frequently depending on his role, though they may be better on Tifa (who consumes ATB more quickly) or Aerith (who casts spells most often). If obtained, Gotterdammerung also allows Cloud to use Cross-Slash very often, though it similarly may be better used on other characters. Though it allows Cloud to open with Cross-Slash, this is better saved for Refocus instead.

After obtaining Legacy: Ascension, Cloud unlocks his second limit break, Ascension, which deals significantly more damage and has the added bonus of greatly increasing an enemy's stagger gauge, but also fills the limit gauge slower. Whether Cloud should equip this instead of Cross-Slash depends on how often he wishes to use his limit break, and if he has File:Complete Materia from FFVII Remake.png Refocus Materia equipped, as equipping Ascension will also mean a longer time before Refocus can be used. As Cloud is better at sustaining damage than other party members, and because raw damage is more helpful to him, Cloud is better off equipping Ascension against most bosses.
Reinforced Staff (VII Remake)

File:FFVIIR wiki icon.png

## Reinforced Staff

フルメタルロッド (Furu Metaru Roddo?, lit. Full Metal Rod)

> A solid and durable staff experimentally produced in Hojo's laboratory.
>
> Description

The **Reinforced Staff** is a weapon in *Final Fantasy VII Remake* for Aerith. It provides Aerith the ATB Ward ability, which costs two ATB charges and creates a ward around Aerith in which abilities used by her and her allies will partially refill their ATB gauge. The Reinforced Staff has unlocks that focus on improving Aerith's durability.

## Obtained

The weapon is obtained from a chest at the beginning of "A Way Out" in Chapter 17, "Deliverance from Chaos". Before approaching the screen to continue the story, open the chest nearby to obtain the weapon.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 50
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 82

## Use

The Reinforced Staff has the second-highest File:Magic Attack from FFVII Remake icon.png Magic Attack increase of any of Aerith's weapons, and most of its abilities improve her durability. These include a 10% buff duration increase, increase in damage reduction while guarding, and increase to her self-healing while at low HP.

Compared to her other weapons, the Reinforced Staff has lower offense potential than Aerith's File:Aerith staff from FFVII Remake icon.png Silver Staff and Mythril Rod, which provide a tremendous MP regeneration and a higher magic attack bonus, respectively. Instead, it offers higher durability. The weapon slightly compares to the File:Aerith staff from FFVII Remake icon.png Guard Stick, though it lacks the Guard Stick's elemental resistance and its MP regeneration.

The Reinforced Staff is Aerith's best choice if she wishes to balance her durability with offensive potential. However, it is outclassed by both Silver Staff and Mythril Rod in an offensive role overall, and both weapons are normally better choices.
Curaga (VII Remake)

File:FFVIIR wiki icon.png

## Curaga

ケアルガ (Kearuga?, lit. Carega)

> Heals a large amount of HP.
>
> Description

**Curaga** is a magic spell in *Final Fantasy VII Remake*. It is the highest-level curative spell provided by File:Magic Materia from FFVII Remake.png Healing Materia. It restores a major amount of HP, above File:Spell from FFVII Remake icon.png Cure and File:Spell from FFVII Remake icon.png Cura, but has a longer cast time and higher MP cost.

## Use

Curaga costs 12 MP to cast, and can be used by characters with healing materia at level 4. It provides a huge amount of healing that, dependent on the File:Magic attribute from FFVII Remake icon.png Magic attribute of the caster, can heal at amounts even greater than a Mega-Potion. This makes it a very ATB-efficient way to cure character, but its high MP cost can be very limiting.

Curaga should be cast to rescue characters from dire situations if they are near-death, in order to spare MP. It can provide quick recovery in these situations, but when characters are healthier, Cura should be cast instead. File:Spell from FFVII Remake icon.png Regen is a viable alternative to Curaga, which can heal a character fully and is not dependent on the caster's magic attribute, but is much slower to heal. Other alternatives to Curaga are Chakra and Pray, which have no MP cost, but also heal at lower amounts.

Curaga can be used very effectively by pairing the healing materia with File:Support Materia from FFVII Remake.png Magnify Materia. This easily allows the caster to restore all allies nearer to full HP at a single ATB cost, making it very MP and ATB-efficient, more so than Pray. However, only a single magnify materia exists, and using this will prevent magnify from being paired with other potentially devastating combinations. Additionally, the Healing Carcanet will improve the amount being healed, and many weapons include unlocks that improve the healing amount when the spell is cast on others or on oneself.
Lustrous Shield (VII Remake)

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

## Lustrous Shield

光の盾 (Hikari no Tate?, lit. Shield of Light)

> Conjure a magical shield that keeps enemies at bay and stops projectiles.
>
> Description

**Lustrous Shield** is an ability for Aerith in *Final Fantasy VII Remake*, provided to her by the File:Aerith staff from FFVII Remake icon.png Bladed Staff. It places a floating energy flower that acts as a shield, capable of blocking projectiles.

## Use

Lustrous Shield is a defensive ability that, when used correctly, can provide a lot of utility. It is capable of blocking pretty much any projectile in the game, including some boss attacks. It can also deal some passive damage in contact with the enemy. Aerith can summon up to two Lustrous Shields at the same time. However, its use is relegated to few situations dues to many of its drawbacks. For instance, the character must be standing directly behind the shield for it to actually take effect, greatly limiting its use. Some melee enemies can also pass through the shield and attack characters.

Lustrous Shield is mostly useful during boss fights with very telegraphed projectile attacks, such as Hell House. It can also be used with Aerith's Arcane Ward and ATB Ward, to defend an area that she is already using to quickly casts spells from.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Monodrive (VII Remake)

File:FFVIIR wiki icon.png

## Monodrive

モノドライブ (Mono Doraibu?)

> Bionic sentries created by Shinra's R&D Division. They are equipped with artificial intelligence and are used to guard mako reactors.
>
> Enemy Intel

The **Monodrive** is an enemy in *Final Fantasy VII Remake*. They are sentient drones employed by the Shinra Science Department.

The downloadable demo included this enemy.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

119~541
217~984
27~109

### Magic Defense

31~121
1
12~38

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

1298
148
166

### EXP

1
50
0

### Gil

0
0

## Elemental affinities

### Ice

Normal
Normal

### Wind

Normal
Weak

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Statuses and resistances

### Berserk

Immune

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Classification

### Location

Mako Reactor 1; Mako Reactor 5; Sector 7 Slums (Post Collapse)

## Items

###

Potion (12%)

###

Ether (5%)

## Abilities

### Abilities

File:Vulnerable to Silence from FFVII Remake icon.png File:Magic damage from FFVII Remake icon.png File:Spell from FFVII Remake icon.png Fire File:Fire from FFVII Remake icon.png

## Battle

The Monodrive, although able to levitate, often stays near the ground and will circle its opponents. When left unchecked, it will rise into the air and use File:Vulnerable to Silence from FFVII Remake icon.png File:Magic damage from FFVII Remake icon.png File:Spell from FFVII Remake icon.png Fire File:Fire from FFVII Remake icon.png.

### Hard Mode

On the hard difficulty, the Monodrive will use Fire more often and remain airborne for longer.

### Strategy

Much like the vast majority of flying-type enemies, the Monodrive is weak against File:Wind from FFVII Remake icon.png Wind. Due to its low stats, it is fairly easy to defeat, although it can be a nuisance in groups when casting Fire in succession.

## Gallery

Monodrive artwork for Final Fantasy VII Remake.pngConcept art
Overrun

File:FFVIIR wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

**Overrun** is one of Barret's two unique abilities tied to File:Playstation-Button-T.png in *Final Fantasy VII Remake*. When charged up, Barret charges towards an enemy with his melee weapon arm in front of him, damaging and pushing in all enemies caught along the way, before slamming his weapon to the ground, dealing tremendous area-of-effect damage and greatly increasing his own ATB. While not charged up, pressing File:Playstation-Button-T.png charges it further.

Overrun is the alternative to Overcharge, which Barret uses while he has a gun-arm equipped.

## Use

Overrun deals great area-of-effect physical damage to nearby enemies, and can be used to quickly close the gap with distant enemies and bring Barret in closer. Overrun is best either for catching up with enemies at a range to then damage them, or at catching a group of enemies clustered together, making them open to be hit with his other melee abilities, such as Smackdown or Charging Uppercut. Barret also cannot be interrupted during Overrun.

Overrun, much like Overcharge, needs to be charged up to use and cannot be used frequently. Using File:Playstation-Button-T.png to charge up the ability will take up animation time in which Barret cannot damage enemies. The best way to use a normal charge is in-between hitting enemies. After Barret deals with a group of nearby enemies, he can charge the ability before then using it to hit the next group. Another effective way is using Charging Uppercut, which increases charge for Overrun when used and allows him to use it more frequently.

Compared to Overcharge, Overrun is focused more on area-of-effect damage to clusters of enemies, while Overcharge is better for single target damage at a long distance. This is in-line with the different playstyle involved in using Barret with a gun-arm compared to a melee weapon.
Counterstance (VII Remake)

File:FFVIIR wiki icon.png

## Counterstance

反撃の構え (Hangeki no Kamae?, lit. Counterattack Stance)

> Brace for attacks and retaliate with a powerful slash.
>
> Description

**Counterstance** is an ability for Cloud in *Final Fantasy VII Remake*, provided by the File:Cloud broadsword from FFVII Remake icon.png Twin Stinger. Cloud enters a defensive stance, and when attacked by an enemy, immediately retaliates by swinging his sword in a radius. If Cloud is not attacked after a few moments after assuming the stance, he will simply swing his sword forward, dealing moderate damage.

## Use

 File:Counterstance Activating from FFVII Remake.jpg
Counterstance is a niche physical damage ability for Cloud, with defensive purposes in melee range. It causes him to reduce damage taken by 80%, and then retaliate to attacks from enemies with a powerful attack from Cloud, allowing him to be effective against melee enemies and bosses. The ability will also reduce damage taken by the attack used before Cloud retaliates, meaning it can be used in preparation for some attacks to retaliate first. Counterstance, like most of Cloud's abilities, deals area-of-effect damage, making it powerful against clusters of enemies.

Counterstance has a few strong use cases against bosses and powerful enemies in melee range, and is a good defensive ability. However, in most cases, the ability is unreliable. Against ranged enemies and against waves of enemies, most will not attack Cloud before Counterstance is used up and Cloud simply swings his sword anyway. Counterstance is therefore a situational ability, which is useful to learn for the cases in which it is useful, but is not core to Cloud's normal moveset.
Damon

File:FFVIIR wiki icon.png

デマン (Deman?)

**Damon** is a minor character from *Final Fantasy VII Remake*. He is a journalist working for the Daily Buzz in Midgar that publishes news approved by the Shinra Electric Power Company. He scouts the slums for leads.

## Profile

### Appearance

Damon wears a burgundy cap and black-rimmed glasses. He has black hair and a full beard and wears a gray suit with a white dress shirt and a gray striped tie. He has a blue Shinra-logo press band.

### Personality

Damon is self important, deeming that locals in wherever he goes ought to help him in his investigations since he represents the press. He shies from following dangerous leads, however, more than happy to delegate that sort of work to someone more suitable. It does not seem to concern him that the stories he hunts for need to show Shinra in a good light.

## Story

**Spoiler warning: *Plot and/or ending details follow.*** *(Skip section)*
Damon wants scoop on the "Angel of the Slums," a vigilante who steals from the rich—especially people related to the Shinra Electric Power Company—to give to the poor. The angel is popular among the Sector 5 slum dwellers and nobody wants to give Damon any leads.

Cloud Strife hears about a man looking for help when he's building up his reputation as a mercenary in the area, and agrees to look for clues. He runs into Mireille Dudley who agrees to meet with Damon. She knows the "angel's" hideout, but it is being guarded by a fiend. Damon hires Cloud to investigate, and he finds the angel's calling card after slaying it. Bringing the card back to Damon, they discover it has a message specifically for him: warning that he is lucky that it was Cloud who went to the hideout and not Damon himself. Damon decides to give up on the scoop, for now, and runs off to find new leads for the Daily Buzz.

After the Sector 7 plate falls, Damon is back looking for information on the angel, who is rumored to have the key to Don Corneo's secret stash of treasures.

***Spoilers end here.***
## Quests

### The Angel of the Slums

Main article: The Angel of the Slums
The player needs to complete "Kids on Patrol" during Chapter 5, "Budding Bodyguard" to get the quest from Damon. Doing odd jobs with Aerith in this chapter adds to her affection points.

### Corneo's Secret Stash

Main article: Corneo's Secret Stash
In Chapter 14, "In Search of Hope", the party is search on a for a way topside, and Damon asks them to search for more on the Guardian Angel, who is rumored to have stolen a key to Don Corneo's fortune.
Braver (VII Remake)

File:FFVIIR wiki icon.png

## Braver

ブレイバー (Bureibā?)

> Jump into the air and strike your foe with a powerful attack.
>
> Description

**Braver** is Cloud's default ability in *Final Fantasy VII Remake*. It is a simple physical damage ability, in which Cloud leaps into the air and strikes an opponent, dealing burst damage in an area of effect.

Braver is a returning ability from the original *Final Fantasy VII*, in which it was a level 1 limit break for Cloud.

## Use

Braver provides raw damage to a single target. Before Cloud unlocks further abilities, Braver is the best attack for Cloud to finish off a single enemy without spending MP for a spell. Braver is optimally used on enemies who are staggered or against groups of enemies clustered together, as it can spread damage across them. Braver is also useful to catch low-flying enemies, where Cloud's other weapon abilities can't reach, though it still can't reach high-flyers. Early on, the alternative to Braver is Cloud's Focused Thrust, which deals less damage, but is better at increasing an opponent's stagger gauge, and should be used first on larger opponents who need to be staggered before they can be killed more easily.

As Cloud obtains more weapons, many alternatives to Braver become preferable in more circumstances. For dealing pure burst damage, though slower and requiring more ATB charges, Infinity's End deals much more damage. Triple Slash can also be better both at damaging multiple enemies, and against the last target remaining. Blade Burst instead deals magical damage and does so at range, while Disorder allows Cloud to quickly switch his stance.

Using Braver on Rufus instantly staggers him. It is normally hard to hit Rufus with Braver, requiring precise timing, but inflicting File:Sleep from FFVII Remake icon.png Sleep or File:Stop from FFVII Remake icon.png Stop first allows the player to easily win.

## Behind the scenes

 File:Braver from pre-release FFVII Remake.png
Braver was used in the 2015 trailer shown for *Final Fantasy VII Remake* at the PlayStation Experience in December 5th, 2015.
Final Fantasy VII Remake World Preview

Cover
***Final Fantasy VII Remake World Preview*** (ファイナルファンタジーVII リメーク ワールドプレビュー, Fainaru Fantajī Sebun Rimeiku Wārudo Purebyū?) is a World Preview book for *Final Fantasy VII Remake*. It was published in Japanese ahead of the game on March 19, 2020 under the SE-Mook brand. It was published in English following the game on September 8, 2020 under Square Enix Manga & Books.

It features the *Final Fantasy VII Remake Kaiga no Naka no Chōsatai* (絵画の中の調査隊?) novella about Aerith's growing up in the slums under the watch of Shinra.

Final Fantasy VII Remake World Preview
Language: Japanese
Pages: 112
Format: AB
Published by SE-Mook
Published on March 19, 2020
ISBN 978-4-7575-6541-8
Final Fantasy VII Remake World Preview
Language: English
Pages: 128
Format: AB hardcover
Published by Square Enix Manga & Books
Published on September 8, 2020
ISBN 978-1-64609-084-6
## External links

* Final Fantasy VII Remake: World Preview (English) (Accessed: March 22, 2020) at Square Enix Manga and Books
* Final Fantasy VII Remake World Preview (Japanese) (Accessed: March 19, 2020) at Square Enix Magazine & Book
* Final Fantasy VII Remake World Preview (Japanese) (Accessed: March 27, 2020) at Square Enix Game Books Online
* Final Fantasy VII Remake World Preview (Japanese) (Accessed: March 19, 2020) at Square Enix e-Store
Etymology:Scarlet

Scarlet is a bright red with a slight orange tinge. Scarlet and other bright shades of red are associated with courage, force, passion, heat, and joy. In the Roman Catholic Church, scarlet is worn by a cardinal, and is associated with the blood of Christ and the Christian martyrs, and with sacrifice. Scarlet is also often associated with immorality and sin, particularly prostitution or adultery, largely because of a passage referring to "The Great Harlot", "dressed in purple and scarlet", in the Bible.
Template:Etym-page
Poisona (VII Remake)

File:FFVIIR wiki icon.png

## Poisona

ポイゾナ (Poizona?)

> Remove the poison status effect.
>
> Description

**Poisona** is a magic spell in *Final Fantasy VII Remake*. It is the first spell granted by File:Magic Materia from FFVII Remake.png Cleansing Materia, and removes the File:Poison from FFVII Remake icon.png Poison debuff from a target for a very low MP cost.

## Use

Poisona costs only 3 MP to cast, and can be used with the cleansing materia. Removing poison is important, as the debuff can deal significant damage over time if not dealt with early. Its low MP cost means it is a viable alternative to Antidote. Although cleansing materia also provides File:Spell from FFVII Remake icon.png Esuna, if the only debuff one wants to remove is Poison, using Poisona saves MP.

Aside from Antidote, a few alternatives exist to Poisona. Star Pendant grants immunity to the debuff. Similarly, the File:Spell from FFVII Remake icon.png Resist spell also granted by the cleansing materia can grant immunity. As another alternative, one can also cast File:Spell from FFVII Remake icon.png Regen to both provide a 10% HP heal, as well as remove the debuff. Casting Regen costs much more MP, and does not replace Poison with the File:Regen from FFVII Remake icon.png Regen buff on the first cast, but this can be more useful as characters are more likely to have File:Magic Materia from FFVII Remake.png Healing Materia equipped than they are to have cleansing materia. Poison can also be removed with Chakra.

Cleansing materia can be paired with File:Support Materia from FFVII Remake.png Magnify Materia to cure Poison on all characters at once. However, as only one magnify materia exists, this is an inefficient use of it. If one wants to cure all characters of Poison at once, they are better off pairing magnify with healing materia and using Regen, although it is normally better to simply grant immunity to Poison rather than rely on this.
Sahagin (VII Remake)

File:FFVIIR wiki icon.png

## Sahagin

サハギン (Sahagin?)

> Aquatic creatures that have taken up residence in the sewers. They are intelligent enough to have created their own language, and they defend their territory with harpoons of their own fashioning.
>
> Enemy Intel

**Sahagin** is an enemy in *Final Fantasy VII Remake*, fought in the Sewer System in Chapter 10 - "Rough Waters" and in Chapter 14 - "In Search of Hope".

See also: Sahagin

## Battle

Sahagin have high physical defense, and use the Jump ability, which can deal high damage and knock down characters if they're not blocking. When fought in high numbers, they can quickly overpower players with a succession of Jumps, effectively stunlocking the party. Sahagins also hurl their harpoons at their victims, and cast a spell called Salientian Curse, both which can cause the Toad status effect. Upon throwing their spears they will fight unnarmed, losing the ability to use Jump, and will instead perform a significantly weaker attack called Flying Kick.

## Gallery

Harpoon Hurl from FFVII Remake.jpgHarpoon Hurl.Jump from FFVII Remake.jpgJump.
Chromogger

File:FFVIIR wiki icon.png

トクシックダクト (Tokushikku Dakuto?, lit. Toxic Duct)

> An autonomous robot discarded by Shinra. As part of its self-repair protocol, it used nearby scrap material to repair its body. It knocks down foes by swinging its arm with a wrecking ball attached.
>
> Enemy Intel

**Chromogger** is an enemy in *Final Fantasy VII Remake*, encountered in the Sector 5 Slums during the "The Angel of the Slums" side quest in Chapter 8 - "Budding Bodyguard". It can also be fought in Corneo Colosseum as part of the "vs. Team Payback" challenge.
Hedgehog Pie King

File:FFVIIR wiki icon.png

ヘッジホッグキング (Hejjihoggu Kingu?, lit. Hedgehog King)

> The leader of a Hedgehog Pie pack. This self-styled King wears a toy crown it picked up in the slums. It attacks by charging into foes with the spines on its back, and by casting spells.
>
> Enemy Intel

**Hedgehog Pie King** is an enemy in *Final Fantasy VII Remake*, fought by Cloud and Aerith in Chapter 8 - "Budding Bodyguard", as part of the "Kids on Patrol" side quest. In battle, the Hedgehog Pie King is joined by two Hedgehog Pies.

Hedgehog Pie King can also be fought in the Corneo Colosseum, in the "vs. Team Payback" challenge.
Raise (VII Remake)

File:FFVIIR wiki icon.png

## Raise

レイズ (Reizu?)

> Revives a character at partial HP.
>
> Description

**Raise** is a magic spell in *Final Fantasy VII Remake*. It is the basic spell provided by File:Magic Materia from FFVII Remake.png Revival Materia, and restores a character at partial HP.

## Use

Raise costs 7 MP to cast, and can be used by characters with revival materia. Raise can restore an incapacitated character at higher HP than a Phoenix Down can, but has a fair MP cost that means it should not be relied on too heavily. Phoenix Down can be used as an alternative when saving MP or when no character has access to revival materia.

Raise is outclassed by File:Spell from FFVII Remake icon.png Arise, which brings an incapacitated character to full HP. Arise is therefore more MP and more ATB-efficient, as it will not be necessary to heal a character back to full after they are revived. However, Arise requires a huge amount of AP to learn, and will not be available for much of the game.

Raise can be improved by equipping Healing Carcanet and certain weapons that increase the amount by which characters are healed when using Raise and other spells. Though Raise can be paired with File:Support Materia from FFVII Remake.png Magnify Materia to revive all characters at once, there are often much better uses for magnify materia.
Leapfrog

File:FFVIIR wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

> Jump into the air and kick your foe from above.
>
> Description

**Leapfrog** is an ability available for characters under the File:Toad from FFVII Remake icon.png Toad status effect. It causes the character to jump high in the air and descend with a flying kick.

The toad status effect greatly limits the characters' physical capabilities, replacing all abilities with Leapfrog.

## Use

Being the only way to consume ATB other than the use of items, the ability itself is nothing exceptional. Its main use is to act as a dodge mechanic, as characters will leap high enough to avoid some enemy attacks. Surprisingly, the ability can actually hit multiple opponents at once and even deal area-of-effect damage to opponents with multiple limbs. However, ideally, it is best to consume the ATB for restorative items, such as Remedy and Maiden's Kiss, to cleanse the status ailment.

In challenge runs using the enfeeblement ring accessory, Leapfrog is best used as a way to close the gap between opponents, and to deal significant stagger damage. It should be used in succession with other Leapfrogs in conjunction with basic attacks to maximize the damage output and pressure the opponent enough to inflict stagger.
Scissorclaw

File:FFVIIR wiki icon.png

シェザーシザー (Shezā Shizā?, lit. Caesar Scissor)

> Large crustaceans that dwell in the sewers. They feed on dead bodies that are washed down into the sewers. They are rather territorial, attacking any and all intruders they see with their giant claws.
>
> Enemy Intel

**Scissorclaw** is an enemy in *Final Fantasy VII Remake*, fought in the Sewer System in Chapter 10 - "Rough Waters" and in Chapter 14 - "In Search of Hope".

## Gallery

Putrid Discharge from FFVII Remake.jpgPutrid Discharge.Twin Scissors from FFVII Remake.jpgTwin Scissors.
Etymology:Cait Sith

Cat sìth (meaning "faerie cat", pronounced "Kat Shee") is a fairy creature from Celtic mythology, said to resemble a large black cat with a white spot on its breast. Legend has it that the spectral cat haunts the Scottish Highlands.

The legends surrounding this creature are more common in Scottish folklore, but a few occur in Irish. Some common folklore suggested that the Cat Sìth was not a fairy, but a witch that could transform into a cat nine times.
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Manaward (VII Remake)

File:FFVIIR wiki icon.png

## Manaward

マバリア (Mabarria?, lit. MaBarrier)

**Manaward** is a magic spell in *Final Fantasy VII Remake*. It is the second-level spell provided by File:Magic Materia from FFVII Remake.png Barrier Materia, and applies the File:Manaward from FFVII Remake icon.png Manaward buff. This halves all incoming magical damage, and is multiplicative with any other defenses to physical damage. Manward is a counterpart of File:Spell from FFVII Remake icon.png Barrier, which reduces physical damage by half, and is superceded by File:Spell from FFVII Remake icon.png Manawall, which reduces both forms of damage by half.

## Use

Manaward costs 14 MP to cast, and can be used by characters with barrier materia at level 2. The spell applies the Manaward buff, which lasts for one minute, and reduces magic damage by half. This makes it very effective against enemies and bosses who have very powerful magic damage attacks. The effect is multiplicative with other defenses against magical damage; for instance, a character who is blocking will take 40% less damage, and the remaining damage taken will be further halved by Barrier.

Barret can make great use of Manaward due to its multiplicative damage reduction. Using Steelskin reduces damage he takes by 30%, and this stacks with Manaward to reduce magic damage even further. This can also be useful in conjunction with Barret's Lifesaver, as although Barret will not reduce the damage that Lifesaver projects from other characters onto him, casting Manaward on another character will reduce the damage they receive, which in turn reduces the damage projected onto Barret while Lifesaver is active.

Manaward can be a good pair with File:Support Materia from FFVII Remake.png Magnify Materia. Using it will reduce the duration of Manaward when cast on all allies, but not its effect. Casting Manaward on all allies at once can be extremely useful against powerful magic attacks that could otherwise wipe the party. Manaward can be replicated by File:Spell from FFVII Remake icon.png Manawall once it is obtained, which applies both the manaward and File:Barrier from FFVII Remake icon.png Barrier buffs at once; at this point, Barrier is still useful if only magic damage is a threat in order to save MP, but when both types of damage are a threat, Manawall is a better choice.
Overpower (VII Remake)

File:FFVIIR wiki icon.png

## Overpower

ライズビート (Raizubīto?, lit. Rise Beat)

> Use in conjunction with basic attacks to more effectively pressure enemies.
>
> Description

**Overpower** is an ATB ability for Tifa in *Final Fantasy VII Remake*, provided to her by the File:Tifa knuckle from FFVII Remake icon.png Metal Knuckles. Tifa runs towards an enemy, then leaps forward feet first, and performs three kicks, somersaulting after the third to land back on the ground. The ability deals physical damage, and can be used to pressure enemies.

## Obtained

Overpower is provided by Metal Knuckles. It is permanently learned by, with Metal Knuckles equipped, using Overpower on an enemy, and immediately following it up with a basic attack comb.

## Use

Overpower deals single target damage, and can be used to pressure some enemies. It deals decent physical damage, but in combination with Tifa's Unbridled Strength martial techniques, it plays into Tifa's strengths of quickly building up a stagger on enemies. Using Overpower can also be a great way to interrupt some enemies while they are using their abilities. The ability has minimal area-of-effect damage.

If Overpower is used, it is helpful to pair Tifa's attacks with File:Support Materia from FFVII Remake.png Elemental Materia to exploit an enemy's weakness. This can more easily pressure enemies that resist her physical attacks. Overpower is a niche ability that is useful in scenarios against enemies who are vulnerable to it, but should not be relied upon.

Overpower's main drawback is that many more durable enemies cannot be so easily pressured by it. It deals less damage than Divekick or Starshower, meaning it is best for building enemies up to staggering them and not for dealing damage.
Choco Bill

File:ChocoBill-ffvii-field.png
**Choco Bill** is a minor non-playable character in *Final Fantasy VII*. Choco Bill runs the Chocobo Farm, situated near the Mythril Mines, along with his grandson Choco Billy and his granddaughter Chole.

When the party first travels there, he gives the companions advice on crossing the swamp, where the Midgar Zolom lurks, as Sephiroth was allegedly headed in that direction. He also offers a bed for the night. Later in the game he also rents them stables for 10,000 gil each allowing them to start breeding Chocobos.

## Etymology

Template:Etymology:Chocobo

ru:Чоко Билл
Pathways to Mathematics

## **Level 1: Arithmetic**

1. Property of real numbers
2. Integers (Prime factorization, LCM, GCD)
3. Fractions, decimals, percent
4. Ratio and proportion
5. Conversions
6. Powers and roots
7. Simple probability and statistics
8. Arithmetic with variables

## **Level 2: Algebra**

1. Linear equations
2. Expansions and factorizations
3. Inequalities
4. Quadratic equations
5. Rational expressions
6. Radical expressions
7. Polynomials
8. Substitutions

## **Level 3: Geometry**

1. Lines and angles
2. Triangles and circles
3. Proportion
4. Perimeter and area
5. Volume and infinitesimals
6. Trigonometric ratios
7. Law of sines and cosines
8. Coordinate geometry

## **Level 4: Advanced algebra**

1. Linear systems
2. Conic sections
3. Exponents and logarithms
4. Complex numbers
5. Trigonometric identities
6. Set theory
7. Combinatorics and probability
8. Statistics

## **Level 5: Analysis**

1. Algebraic functions
2. Transcendental functions
3. Limits and continuity
4. Differentiation
5. Related rates
6. Optimization
7. Integration
8. Applications of integration
Cure (VII Remake)

File:FFVIIR wiki icon.png

## Availability

### Required

File:Magic Materia from FFVII Remake.png Healing Materia, File:Complete Materia from FFVII Remake.png Auto-Cure Materia

## Specifications

### Stats

MP Cost: 4

> Restore a small amount of HP.
>
> Description

**Cure** is a magic spell in *Final Fantasy VII Remake*. It is the basic curative spell provided by File:Magic Materia from FFVII Remake.png Healing Materia. It restores HP at a rate below File:Spell from FFVII Remake icon.png Cura and File:Spell from FFVII Remake icon.png Curaga, but has the shortest cast time and the lowest MP cost. In addition to being used through healing materia, File:Complete Materia from FFVII Remake.png Auto-Cure Materia allows it to be used by characters not currently controlled by the player.

In the downloadable demo, File:Spell from FFVII Remake icon.png Thunder and Cure are the only two magic spells that Barret Wallace can use.

## Use

Cure costs 4 MP to cast, and can be used by characters with healing materia at level 1, or with the Auto-Cure materia. At lower levels, Cure can restore more HP than a Potion, and is one of the most effective ways to heal a character. However, it heals for less than a Hi-Potion early on, and its MP cost restricts characters from casting it too frequently.

As characters' MP pool and MP regeneration increase, Cure provides a very effective way to provide a short burst of healing and can be used more frequently, especially with its short cast time. Though it heals for a lower rate than Cura, it may provide sufficient healing on a small MP budget. Its main restriction is that it is ATB-inefficient when more powerful healing spells are available, and that File:Spell from FFVII Remake icon.png Regen can render it redundant. As alternatives to Cure, both Chakra and Pray can heal for similar or greater amounts at later levels with no MP cost, though they have limitations of their own.

Using Cure with Auto-Cure can be an effective way to stay healthy without having to micromanage other characters. Giving it to a character with a high File:Magic attribute from FFVII Remake icon.png Magic attribute, who the player does not use often, can be useful to allow the player to focus on one character. However, this materia is outclassed later as more powerful curative spells become available, and it is a better use of materia slots to give the slot to a different materia in the hands of a player who is effective at micromanaging.

Cure can be amplified by pairing the healing materia with File:Support Materia from FFVII Remake.png Magnify Materia. This allows a character to heal all allies at once for only a single ATB cost, able to rescue the party from difficult situations. Doing this is more ATB-efficient than Pray, at the cost of an MP charge. Additionally, the Healing Carcanet will improve the amount being healed, and many weapons include unlocks that improve the healing amount when the spell is cast on others or on oneself.
Neo Midgar

File:FFVIIR wiki icon.png

 File:FFVIIR Neo Midgar hologram 00.jpg

> In their promised land... ...we will build a new mako-powered metropolis.
>
> President Shinra

**Neo Midgar** is a plan for a model city to be built by the Shinra Electric Power Company in the *Final Fantasy VII* series. Neo Midgar is President Shinra's vision to build a new metropolis of Midgar in the legendary promised land, and make it an improved city based upon the present design as allowed by the excess of mako energy he believes is to be found there. Shinra plans to relocate their center of operations to the new city. Especially shown in the *Final Fantasy VII Remake*, Shinra uses the promise of building a utopia to garner support for the company and their process of mako harvest from the general public.

The promised land is a legendary location mentioned in Cetra records, which Shinra believes to be a fertile land full of endless mako. To find the promised land, Shinra funds scientific research into Cetra, even going so far as trying to create one themselves. Neo Midgar is never built, even after the new company president, Rufus Shinra, discovers what he deems to be the promised land in the North Crater, as the company falls apart in the Weapon crisis.

## Etymology

Template:Etymology:Neo

Template:Navbox setting FFVII
Template:Navbox setting FFVIIR
Soul Drain (VII Remake)

File:FFVIIR wiki icon.png

## Soul Drain

アスピル (Asupiru?, lit. Aspell)

> Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
>
> Description

**Soul Drain** is Aerith's default ability in *Final Fantasy VII Remake*. It launches an energy orb at the opponent which deals damage and recovers some MP to Aerith.

## Use

Soul Drain complements Aerith's moveset, as she excels at using magic attacks. The main drawback is that the MP absorbed is often minimal unless the enemy is staggered, which limits its use, as ideally Aerith will be better unleashing her most powerful magic when the enemy is staggered rather than waste ATB to regain MP.

Additionally, the MP Absorption materia can potentially trivialize Soul Drain. This can restore far more MP to Aerith under the right circumstances, as the MP recovered scales with her damage output. Hence, maximizing Aerith's File:Magic attribute from FFVII Remake icon.png Magic attribute can potentially allow her to recover more MP than she spent on the spell paired with MP Absorption, especially when exploiting an enemy weakness during stagger.

On the other hand, Soul Drain can be useful on the hard difficulty, when MP is scarce.
Butch (Final Fantasy VII)

## Butch

ブッチ (Butchi?)

File:Butch.jpg

> Yeah, I'd like to find a gorgeous chick and have a great time.
>
> Butch

**Butch** is a non-playable character and a storekeeper in *Final Fantasy VII*. He resides in Costa del Sol holding a Materia and souvenir shop. If the player asks the woman at the entrance to Costa del Sol "where're the stores" she will recommend Butch's shop for souvenirs. He holds no new Materia in his shop, and the player can't buy any of his souvenirs.

He hopes of finding a gorgeous chick to have a great time with. If Yuffie has been recruited Butch hires her part-time on the first visit to Costa del Sol if she isn't assigned in Cloud's party. He seems to find Yuffie attractive and calls her a "cutie". However the next day he finds Yuffie has stolen all of his Materia and profits as payment for her services.

ru:Батч (Final Fantasy VII)
Fire (VII Remake ability)

File:FFVIIR wiki icon.png

## Fire

ファイア (Faia?)

> Deal a small amount of fire damage.
>
> Description

**Fire** is a magic spell in *Final Fantasy VII Remake*. It is granted by the File:Magic Materia from FFVII Remake.png Fire Materia, and is the basic File:Fire from FFVII Remake icon.png Fire-elemental spell below File:Spell from FFVII Remake icon.png Fira and File:Spell from FFVII Remake icon.png Firaga. Fire deals a small amount of fire-elemental damage, but has the lowest MP cost, and the shortest casting time.

In the downloadable demo, Fire is the only magic spell that Cloud Strife can use.

## Use

Fire costs 4 MP to cast with a level 1 fire materia equipped. The spell has many uses against low-level enemies, and can be used to both deal considerable damage, killing many early enemies, as well as pressuring and staggering more powerful enemies at low levels. Among its peers—File:Spell from FFVII Remake icon.png Blizzard, File:Spell from FFVII Remake icon.png Thunder, and File:Spell from FFVII Remake icon.png Aero—Fire's strength is in being able to deal area-of-effect damage, as well as to damage enemies weak to the fire element, particularly humanoids.

Although Fire is outclassed by Fira Fire still has its uses due to its short cast time and low MP cost. Fire is extremely quick to charge and cast, meaning that there are cases where one would still cast Fire to save MP or to pressure enemies faster. At level 3, when Firaga is obtained, Fire is almost entirely redundant, and players will want to cast Fira or Firaga more often than not.

The Fire spell can be amplified by pairing the fire materia with File:Support Materia from FFVII Remake.png Support Materia. Pairing it with File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can increase a character's sustainability, while pairing it with File:Support Materia from FFVII Remake.png Magnify Materia allows Fire to hit all enemies. However, these materia are often best used with more powerful spells. Using Fire with Aerith's Arcane Ward will cast it twice, making it even more effective.

Fire can be used by Monodrives.
Bio (VII Remake)

File:FFVIIR wiki icon.png

File:FF4PSP Cid Portrait.pngCid Pollendina: Oh, shut up and help me remodel the Bio (VII Remake) page!Please expand this article into a full one. The following tasks need to be completed:This request can be discussed on the associated discussion page. Remove this notice upon completion.

## Availability

### Required

File:Magic Materia from FFVII Remake.png Poison Materia

## Specifications

### Element

Non-elemental

> Poison and deal a small amount of non-elemental damage. Guaranteed to hit
>
> Description

**Bio** is a magic spell in *Final Fantasy VII Remake*. It is granted by the File:Magic Materia from FFVII Remake.png Poison Materia. Bio inflicts a small amount of non-elemental damage and the File:Poison from FFVII Remake icon.png Poison Poison status to one enemy, and can never miss.
Final Fantasy VII Remake enemy types

File:FFVIIR wiki icon.png

*Final Fantasy VII Remake* has five **enemy types**, which classify each of its enemies in the Enemy Intel screen. Each enemy type has unique properties, and many are resistant to a specific element.

See also: Enemy type

## Enemy types

### Human

 File:Security Officer from FFVII Remake render.png
Human enemies largely include Shinra Electric Power Company infantry and bosses. These enemies are normally weak to File:Fire from FFVII Remake icon.png Fire.

Human enemies include:

* Security Officer
* Elite Security Officer
* Grenadier
* Elite Grenadier
* Riot Trooper
* Elite Riot Trooper
* Flametrooper
* Shock Trooper
* Elite Shock Trooper
* Enhanced Shock Trooper
* Helitrooper
* Elite Helitrooper
* 3-C SOLDIER Operator
* Hoodlum
* Corneo Lackey
* Beastmaster
* Bandit
* Beck
* Butch
* Burke
* Grungy Bandit
* The Huntsman
* Roche
* Reno
* Rude
* Rufus

### Mechanical

 File:Scorpion Sentinel from FFVII Remake render.png
Mechanical enemies are machines and robots used by Shinra. They are normally weak to File:Lightning from FFVII Remake icon.png Lightning.

Mechanical enemies include:

* Armored Shock Trooper
* Sentry Ray
* Laser Cannon
* Sentry Launcher
* Sentry Gun Prototype
* Sentry Gun
* Slug-Ray
* Shock-Ray
* Blast-Ray
* Sweeper
* Sweeper Prototype
* Cutter
* Jury-Rigged Cutter
* M.O.T.H. Unit
* Sledgeworm
* Smogger
* Chromogger
* Scorpion Sentinel
* Crab Warden
* Airbuster
* The Valkyrie
* The Arsenal

### Biological

 File:Sahagin from FFVII Remake render.png
Biological enemies include a wide variety of monsters fought around Midgar. These enemies are normally weak to File:Ice from FFVII Remake icon.png Ice.

Biological enemies include:

* Guard Dog
* Wrath Hound
* Bloodhound
* Wererat
* Doomrat
* Gorger
* Ringmaw
* Lesser Drake
* Cerulean Drake
* Rust Drake
* Grashstrike
* Queen Grashtrike
* Venomantis
* Blugu
* Terpsicolt
* Hedgehog Pie
* Hedgehog Pie King
* Scissorclaw
* Sahagin
* Sahagin Prince
* Cripshay
* Tonberry
* Bugaboo
* Darkstar
* Abzu
* Abzu Shoat
* Mischievous Shoat

### Artificial Life

 File:Swordipede from FFVII Remake render.png
Artificial Life refers to beings created and used by Shinra.

Artificial Life enemies include:

* Monodrive
* Mark II Monodrive
* Zenene
* Brain Pod
* Swordipede
* Varghidpolis
* Trypapolis
* Byobapolis
* Hellhound
* Specimen H0512
* H0512-OPT
* Hell House
* Failed Experiment
* Unknown Entity
* Type-0 Behemoth

### Unreadable

 File:Phantom from FFVII Remake render.png
Unreadable includes a variety of unusual enemies, such as ghosts.

* Ghost
* Phantom
* Jenova Dreamweaver
* Ghoul
* Eligor
* Shiva
* Fat Chocobo
* ????
* ????????
* Cactuar
* Leviathan
* Mysterious Spectre
* Enigmatic Spectre
* Whisper Harbinger
* Whisper Rubrum
* Whisper Viridi
* Whisper Croceo
* Whisper Bahamut
* Sephiroth