Senja

## Ratings

Senja's ratings from the official Wayfinder website.

Before the Gloom swallowed the warrior, Senja was the greatest gladiator in the history of the Imperial Arena. She is the last of the Iron Sisters, a league of warriors from the distant Dominion of the Seven Winds, and she smites her enemies with both storm and steel.

## Statistics

As the people's champion, Senja puts on a show with front row action, and loves getting right into close quarters combat. She provides excellent offensive capabilities while she controls enemies with her displacement and taunt.

On the official Wayfinder website, Senja is rated as a character that excels at Defense, Offense, and Control, and lacks in Supportive and Ranged capabilities.

NOTE: All numbers are placeholders unless otherwise specified.

## Abilities

### Passive Ability: Crowd Favorite

Senja has a unique resource to gain and spend in combat called Crowd's Favor. Holding the Gladiator Pummel and Gain Favor abilities allow her to Showboat. While Showboating, Senja cannot be staggered, takes reduced damage, and increases her Crowd's Favor meter. As Crowd's Favor increases, Senja gains Weapon Power and Ability Power.

### Gladiator Pummel

Senja quickly jabs or hooks with her right hand, dealing moderate damage. She then follows up depending on how long the ability button is held down for, during which she Showboats in order to gain Crowd's Favor. After the followup, Senja empowers her next weapon attack.

#### Followups:

* Followup 1: Pressing the button and letting go almost immediately results in a quick follow up punch with her left hand.
* Followup 2: Holding the button briefly results in Senja turning around then quickly turning back to face forward and punch once more with her right hand.
* Followup 3: Holding the button for the maximum amount of charge time result in her putting her hand to her ear to listen to the crowd while winding up a punch, after which she lets it loose, dealing the maximum amount of damage possible.

 Maximum Showboat Charge Time:
 Followup 1 Damage
 Followup 2 Damage
 Followup 3 Damage

### Gain Favor

Senja puts her weapon away and takes on a stance, and begins to gain Crowd's Favor over time. Holding down the ability button for longer allows her to continue Showboating more. After releasing the button, a shockwave emanates from Senja which taunts nearby enemies into attacking her and imparts buffs to her and her nearby allies.

 Taunt duration
 Buff duration

### Lightning Grasp

Senja reaches out with her left hand a quickly yanks back. Enemies in the large conical area in front of her are displaced towards her.

 Displacement Distance (units)

### Grand Finale

Senja takes on the form of a lighting spear, charging forward and punching enemies in a wide area in front of her, which deals massive damage and maxes out her Crowd's Favor. After impact she then performs a short dash backwards.

 Damage

## Signature Weapon

Senja's signature weapon is the Colossus.

## Backstory

Senja is a legend across the Avar Imperium, the greatest champion ever to grace the arena. Where many gladiators face death with grim resolve, Senja delights in every battle. Even now, Senja still hears the crowds when she fights, still imagines the cheering throngs urging her on. In truth, she loves battle because it is a distraction from her pain. Senja comes from the Dominion of the Seven Winds, a place where arcane magic is woven into everyday life, where arcanists and warmasters alike wield power over the elements; while she is far from home, the storm still answers her call. She is the last of the Iron Sisters, a proud order of deadly warriors. She doesn’t talk about what happened to her sisters, but there is no question that their loss is a knife in her heart—that whatever happened in the Dominion drove Senja to the other side of the world and into the endless distraction of the arena. Now that the Gloom has swallowed the arena, Senja needs a new battle to distract her from her pain, and the Gloom is the greatest enemy of all.

Senja is a fearless warrior and an indomitable foe. But as an echo returned from the Gloom, there’s much she can’t remember. She remembers fighting alongside the Iron Sisters, but she cannot remember exactly how they fell. She remembers countless battles in the arena, but she knows she can’t remember every enemy she faced. Could forgotten enemies come back to haunt her?

1. ↑ https://new.reddit.com/r/PlayWayfinder/comments/yrtyaf/officially\_introducing\_our\_first\_wayfinder\_senja/
2. ↑ https://discordapp.com/channels/989552511608320090/996486483882033374/1052431269801246800