recursal/Fanatic-Fandom huggingface dataset:
Achievements (Anniversary Edition)

File:Spoiler.pngSpoiler!*This article contains spoilers! Proceed at your own risk.*

Lists achievements from Q.U.B.E. and guides on how to get them.

There are 52 achievements in total: 20 for the base game, and 32 for the Against the Qlock DLC.

Achievements preceded with {S} denote a secret one (description hidden until unlocked).
Người Về Thành Phố (Phạm Thế Mỹ)

Người Về Thành Phố (Phạm Thế Mỹ)

Tác giả: Phạm Thế Mỹ

Kirameki Powers 1990's & GoGo V Theme

## Songs

Người đã đi đi trên non cao Nay đã về trên đồng ruộng sâu Nay đã về trên thành phố mới.

Cả trời xanh dâng cho quê hương Đem máu mình nuôi lại tình thương Đem máu mình nuôi ngày hoà bình.

Người đã đi người đã tới Trời Việt Nam hôm nay đổi mới.

Mặt trời ơi Loài người ơi Hát vang lên cho thoả niềm vui.

Người người vui nhà nhà vui Đèn đèn hoa theo ra ngõ tối.

Người về đây rừng cờ bay Nắm tay nhau xây lại Việt Nam

Từ biển xa lên trên non cao Máu các anh thấm vào ruộng sâu Thấm trong tim tươi ngọn lúa mới.

Nụ cười trên môi em thân yêu Trên nẻo đường quê mẹ tàn hoang Trên đất khô đã thành ruộng vàng.

Ruộng đồng ơi thị thành ơi Trời Việt Nam hôm nay rực sáng.

Nhà của ta ruộng của ta Cánh tay ta xây lại đời ta.

Bạn bè ơi kẻ thù ơi Đường Việt Nam thênh thang ngàn lối.

Người đã đi Người đã tới Bước chân anh nối lại Việt Nam.
Món Quà Tặng Cô (Lupinranger VS Patranger)

Món Quà Tặng Cô

Lupinranger Feat.Phantomirage VS Patranger Feat.Lovepatrina

Vân Cơ & Hồng Vy

## 1 Vân Cơ (Lupin Yellow)

Vân Cơ (Lupin Yellow): Các bạn tặng cô cành hoa hồng tươi

Chỉ riêng mình em chẳng biết tặng gì

Thế em xin tặng cô một bài hát

Chúc cô một ngày vui thật là vui

## 2 Hồng Vy (Patren 3gou)

Hồng Vy (Patren 3gou): Lớp em chỉ yêu mình cô mà thôi

Bởi vì nhìn cô vừa xinh vừa hiền

Chúng em sẽ ngoan và học thật giỏi

Để cho cô cười tươi thật là tươi

## 3 Vân Cơ & Hồng Vy

Vân Cơ & Hồng Vy: Cảm ơn cô dạy em mỗi ngày

Cho chúng em học được nhiều điều mới

Cảm ơn cô dạy em tất cả

Cho chúng em mai này mau nên người
Kỷ Niệm Thời Con Gái Lê Hồng Thắm & Hồng Loan

Lê Hồng Thắm & Hồng Loan

Super Sentai Season 42

Lupinranger Feat.Phantomirage & Patranger Feat.Lovepatrina

Hồng Loan: Anh ơi nếu một mai anh không còn yêu em nữa.

Thì xin anh đừng hủy hoại bức chân dung.

Tác phẩm tình yêu, mình đã tạo ra đời.

Cho hai đứa mình được gần nhau, rồi chia xa đôi ngã đôi đường.

Thôi hết rồi anh ơi, sau lưng mình khép lại từ đây.

Kỷ niệm cũng không còn, thôi cũng đành quên nhau.

Một lần yêu là nhung nhớ trọn đời.

Một lần buồn biết thuở nào nguôi.

Anh đã hết yêu em rồi, thôi cũng đành phận em.

Trả lại cho nhau những gì trong kỷ niệm.

Kỷ niệm tình yêu hai đứa hẹn hò.

Rồi em cũng một mình, ôm nỗi sầu đơn côi.

Lê Hồng Thắm: Anh ơi trong giấc chiêm bao em thấy người ta trao cho em.

cánh thiệp hồng báo tin ngày vui hôn lễ.

Nhưng chú rể là anh còn cô dâu không phải là em mà lại là một cô gái sang giàu.

Hồng Loan: Nhìn thiệp hồng đưa tin, mà nước mắt tuôn trào.

Lê Hồng Thắm: Em ơi tại hoàn cảnh trái ngang đường đời đôi ngã, chứ anh đâu nào vong phụ tình em.

Hồng Loan: Nếu giấc mơ kia có trở thành sự thật, thì em cũng đừng buồn khi phải sống xa anh.

Tình chúng mình như biển đông lai láng, giờ phải xa nhau lòng cảm thấy đau buồn.

Lê Hồng Thắm: Ôi nói ra chi cho lòng thêm thẹn tủi, tôi muốn quên anh nhưng lòng vẫn nhớ không nguôi.

Có ai hiểu được cho mình đây. Và ai xấp bày ra chi cảnh tình ngang trái.

Hồng Loan: Anh nói rằng anh đang đau khổ, nhưng chính em là người đau khổ nhiều hơn.

Ngày nào nhớ nhớ thương thương, bây giờ duyên nợ hóa ra bẽ bàng.

Hồng Loan: Lời nói nào, anh đã hứa,

Lê Hồng Thắm: lời nói nào đau nhói cả tim em.

Hồng Loan & Lê Hồng Thắm: Thôi thì dành đôi ngã đôi nơi, kể như lỡ chuyến con đò qua sông.
Thập Niên Phần 3 Kirameki Powers 1990's

Thập Niên Phần 3 Kirameki Powers 1990's

## Cast Members

### Kirameki Powers

Kirari Momose Nagayama Tsubaki (Lucky²)

Yuzuki Shimori Fukasawa Hiiro (Lucky²)

Akahoshi Honoka Yuwa Higa (Lucky²)

Aoba Koyuki Sato Kanna (Lucky²)

Kijima Natsumi Imano Ayumi (Kirapawa)

Kuroo Ryotaro Michael Cranston (Kirapawa)

Midorigi Ryoichiro Okayama Tomoki (Kirapawa)

Dang Linh Vu

Mizuno Megumi Hosaka Koharu (Kirapawa)

Luu Hoang Yen Nhi

Le Song Tung

Lan Huong

### Kirapawa Rangers (1990)

Linh Trang

Xuan An

Xuan Thao

Phuong Thanh

Pham Nguyet Hang

### Sailor Guardians

Usagi Tsukino Tanaka Riko

Ami Mizuno Kanon Maekawa

Rei Hino Rei Kobayashi

Kino Makoto Kisara Matsumura

Minako Aino Marin Makino

Haruka Tenou Shinju Terada

Michiru Kaiou Ayana Kinoshita

Setsuna Meioh Chisato Minami

Hotaru Tomoe Yuuka Ide

Chibiusa Tsukino Yurika Kobayashi
Achievements (QUBE 2)

File:Spoiler.pngSpoiler!*This article contains spoilers! Proceed at your own risk.*

Lists achievements from Q.U.B.E. 2 and guides on how to get them.

There are 29 achievements in total: 15 for the base game, 6 in the Lost Orbit DLC, and 8 in the Aftermath DLC.

Achievements preceded with {S} denote a secret one (description hidden until unlocked).

## DLC

There are 2 DLCs containing 6 and 8 achievements respectively.
Mẹ Yêu (Kirameki Powers 1990's Theme)

Mẹ Yêu

Kirameki Powers 1990's Theme

## Songs

Sinh con ra trong bao nhiêu khó nhọc.

Mẹ ru con yêu con tha thiết.

Mong cho con luôn luôn ngoan hiền giấc no say.

Vì đàn con thơ ngây bao yêu dấu.

Đã hy sinh cho con bao nhiêu tuổi đời.

Mẹ đã bên con Mẹ đã cho con lớn lên.

Luôn bên con khuyên răn con nên người

Mẹ yêu thương con hơn yêu cuộc sống

Mong cho con luôn luôn yêu đời sống vui tươi.

Tình thương cho con bao la biết mấy.

Những đêm ôm con trong tay khóc ướt vai con.

Mẹ có biết con yêu mẹ nhiều.

Dù câm nín nhưng con thật lòng muốn nói.

Ánh sao đêm cho con sáng soi là mẹ yêu

Khúc hát ru con trong giấc mơ là mẹ yêu.

Mẹ là cánh chim cho con bay thật xa.

Mẹ sưởi ấm cho tâm hồn con mẹ yêu

Dắt con đi qua bao nỗi đau là mẹ yêu

Tiếng con yêu gọi tên suốt đời là mẹ yêu.

Mẹ đừng mãi ra đi cho con mồ côi ôi mẹ yêu...
Bethrynna Netyoïve

Bethrynna Netyoïve (Betty) is a level 7 half-elf druid of the circle of Dreams. She is an original party member, though she has previously died in session 7 and was resurrected.

## Appearance

Betty has thick brown curly hair and is usually seen wearing her signature plaid skirt and plaid bolero. She always makes sure to wear her wooden circlet upon her head that depicts two snakes entwining, which sometimes appear to be alive. She does not tend to carry weapons except for a discreet hilt kept at her hip for the casting of flame blade. She tends to carry her items in a large messenger bag. Her left eye is always covered in an eyepatch to hide the starry eye afflicted by Arthur's magic.

For formal occasions she may adorn a fine green dress with gold piping and sheer lace detail, payed for by Reynard Silvas' ring in Calendar.

## Personality

I like to think she's pretty nice, but she doesn't abide official sorts of people, especially academic institutions.

## Backstory

Betty was born to Sylstine Netyoïve (elvish) and Strackam Fogbraid (human). She inherited her mother's surname, religion (the Old Faith) and profession (druidic healing), but inherited her adventuring spirit from her father. Growing up in Kalendah she learned quickly how to be strong and independent in a dangerous city, but was showered with love and care by the local community, who knew her as the healing-woman's daughter. In her teenage years, as she was working as an apprentice to her mother, the local region became one of the most illness afflicted slums in Calendar. Desperate for a solution, Betty explored the water supply as a possible source and discovered it to be contaminated by a flare event. Whilst investigating the sewers she acquired Rupert as a companion. After this experience she decided to dedicate herself to discovering how to protect humanity from the danger of flare-related illnesses, and traveled towards the outer regions to discover more about them.

## Trivia

* After dying in session 7, Betty was resurrected with a starry eye (akin to staring into a galaxy) and the ability to cast chaos magic. Such is Arthur's blessing/curse
* She didn't kill Brahami. I swear to God she didn't "kill" Brahami. Right? RiGhT??
Kritical Roll Wiki

**Welcome to the Kritical Roll Wiki!**
This wiki is dedicated to immortalising the events of a Dungeons and Dragons campaign a group of friends play roughly every Tuesday night. The campaign takes place on a continent tentatively named "Tempesta" and follows the escapades of four adventurers wandering across the land, making discoveries about the land, its people, themselves and the mysterious planar rifts known as Flares.

## Important articles

PlaceholderPlayer CharactersPlaceholderA Main CharacterPlaceholderCampaign SessionsPlaceholderParty CompanionsA Key EventPlaceholderCampaign Setting

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Earth

## Lore

Not much is known about it other than being the United Fleet's homeworld planet. Much like Sirius Prime, the attack on Earth fueled the United Fleet with rage, seeking retribution for the events that happened at the end of Real Space 2, and continued in Real Space 3. We can only assume that humans live on that planet and they have been producing ships using high-tech construction droids and/or massive human effort to defend their planet from anything, to explore and conquer the entire space.
A Key Event

# The Wurmstache Incident

The Wurmstache Incident was a key event that occurred at the end of Session 13, Heart of the Forge. It promptly ended the session and is widely regarded as the moment the DM broke.

## Summary

After witnessing the death of Mayor Hardknuckle, the group headed past the Lifefire and toward the clanging heard deeper within. They then encountered a massive four-armed serpentine creature with its back turned to them, toiling away at a large weapon. Upon its completion, it angrily threw the weapon into an existing pile the party promptly hid in to avoid detection.

Whilst working out what to do, Brahami decided to walk out with two cans of Wild Surge and offer one to the creature, known as Wurmstache, with the phrase, "Want a Sprite Cranberry?". Having rolled a natural 20 on his persuasion check Brahami handed one over and drank his own, becoming petrified for the next 4 rounds due to the wild magic. When Wurmstache drank his can, the wild magic caused his arms to disappear for 4 rounds. Due to all his actions required the use of his arms, he was unable to fight back. This caused the DM to experience such despair as to immediately end the session, prompting a good laugh and literally 1hr 30m of solid meme creation from the players.
Rupert

Rupert is an omnipotent and unkillable being that never falters. He is a male capybara that enjoys chewing on both shoes, wood and potentially, the bones of his enemies.

Rupert is the Companion of Bethrynna Netyoïve and is a childhood pet she discovered in her exploration of the sewers of Calendar. He goes with her on on all her journeys and occasionally aids her in finding herbs and plants, such as in the case of the garlic-headed druid.

Rupert appears to have a fiercely loyal, yet belligerent personality, being incredibly affectionate to Betty and other party members, but prone to growling and nipping at NPCs he is not familiar with. He appears to enjoy onions (cooked or uncooked) most of all but will eat anything (although even he cannot stomach Betty's attempts at "coffee").

### Trivia

* Rupert is not Betty's only companion, she also briefly kept the exotic glass shark Ricardo for pit fighting
* Rupert has never lost in combat, or even taken damage
Player Characters

There were 7 player characters over the course of the campaign, with 5 still active in the party and 2 being permanently deceased.

## List of Player Characters

### Active

* Bethrynna Netyoïve (aka Betty)
* The Fish Knight
* Mynas Ixeli
* Tarlan

### Permanently Deceased

* Brahami Le Fiable
* Itri

## Trivia

* Brahami became first player character to permanently die over the course of the campaign during Session 16.
	+ Brahami was not the first player character death, however, as Betty died during Session 7 before being immediately resurrected by Arthur's magic.
* Fish Knight is the only player character from the original party to not die in-game.
	+ According to Mr. Stone however, they had already died at some point before the campaign began.
* Out of all the Player Characters, only half have known last names. These are Betty, Brahami, and Mynas.
Vrash

Vrash was a young Drake and Itri's Drakewarden companion.

## Appearance

Vrash had a number of different appearances depending on how Itri summoned him.

### Juvenile Form

Vrash had a slender, feline build and a draconic head. He had ridged plating starting at his head and running down his back to the base of his tail with softer scales on his underside. He possessed a single, prominent horn at the end of his snout, small, hooked claws on his toes and a row of thin spines on his tail. His eyes were a piercing cyan and his body is a pale orange with maroon streaks. As he grew, the pale orange deepens into a more golden hue.

### Flying Form

Vrash retained a similar appearance to that of his younger form with some key differences. His forelegs developed into wyvern-like wings, causing him to walk on the remaining claws, which have extended and curled to facilitate this.

## Behaviour

Occasionally to Itri's dismay, Vrash was stubbornly loyal to her, following her orders to the letter in combat and refusing to act on his own accord.

Despite him not requiring sustenance, Vrash was nevertheless an indiscriminate omnivore and active predator. His known prey items included famine demons, zombies, and wooden doors.

While Vrash can fluently speak Draconic, he rarely spoke.

## Trivia

* Due to the seemingly scarce distribution of Drakes, Vrash was regularly mistaken for a "scary dog".
	+ Those who do recognise his species were often uneasy around him, indicating that wild Drakes may be widely feared.
* Vrash's initial appearance was based on the Embermane from Dauntless.
	+ His Flying form was loosely based on the Seregios from the Monster Hunter series.
	+ His Aquatic form was based on Leviathans such as Lagiacrus from the same series.
Spronk

The three-card card game! A 300 year old tradition! Since Caveman era!

Some variations use knives.

There's a Regional variant called Nonk. It combines Patty-Cake, Go Fish and Spit.

PATHFINDER SPRONK.

## Trivia

* Itri's favourite edition of Spronk is 49e.
	+ She considers it a legacy edition.
* Betty is partial to 3.5e Spronk.
Cheats

In Real Space 2, there are a few cheats you can trigger by typing them down ingame. These cheats disable your score and show which cheat you're currently using. Most of these can be used to either document the game, like how they were used to create this wiki, but some can just be used to "speedrun" the game, preferrably in an any% speedrun.

## Available Cheats

 fry
 bake
 kat

## Trivia

* The cheats are not case sensitive.
* These cheats can be used in both prequels of this game, Antaris Realspace and Apocalypse Outpost.
* You can't activate multiple cheats as the game only allows one cheat to be active at any given time.
* To disable a cheat you have to type it in again.
* The "bake" cheat won't affect allied ships that were not on screen at the time this cheat was activated and will need to be deactivated and activated again to also affect them(if the cheat was already activated beforehand).
Vengeance

## Lore

Real Space 2 is the only game in this saga that allows you to play as Vengeance as opposed to the other 3 where you play as Antaris for the most part, thus allowing you to experience the other side of the war. You play as a Katuri commander named KFS Vengeance with the sole mission of getting revenge for the damage done to Sirius Prime by the United Fleet, while organizing the various scattered Katuri fleet remnants. After plowing through several outposts, weakening the United Fleet's grip on most worlds, and crippling their main fleet, you eventually get to your goal and destroy Earth.

## Trivia

* Your shots might travel faster or slower depending on your acceleration.
* For some reason, tabbing out of the game for a while might cause it to not play music anymore until you close and reopen it, but sound effects are still there.
* During the whole game there are no continues, which means that you will restart from the first level should you die or fail on a certain level.
* You can shoot and destroy enemy projectiles so that they don't damage your ship.
* Tapping space repeatedly will result in a higher fire rate than holding space.
* The first weapon you start with can only be found on stronger ships, meaning that you're as powerful if not even more powerful than a Battlecruiser, making you a superfighter.
Season Pass

## System requirements

**Minimum:***OS:* Windows 7 64-bit
*Processor:* Quad-core Intel or AMD processor, 2.5 GHz
*Memory:* 4 GB RAM
*Graphics:* NVIDIA GeForce GTX 470 or AMD Radeon 6870 HD series card
*DirectX:* Version 11
*Storage:* 4 GB available space

**Recommended:**
*OS:* Windows 7 64-bit or later
*Processor:* Quad-core Intel or AMD processor, 2.5 GHz or faster
*Memory:* 8 GB RAM
*Graphics:* NVIDIA GeForce GTX 780 or AMD R9 290X series card or higher
*DirectX:* Version 11
*Storage:* 4 GB available space

The **Season Pass** is a DLC for Q.U.B.E. 2 that grants access to the Lost Orbit and Aftermath DLCs, the classic gloves skin, and the game's soundtrack.
Antaris Realspace

Despite Real Space 2s title, in actuality this game is the canonical 2nd game of the Real Space saga, with Apocalypse Outpost being the first one.

## Overview

This game focuses on your journey as a gunner named Antaris from the United Fleet, trying to deliver cargo to a fleet that's been sieged by a Katuri blockade and trying to destroy said blockade, rather than focusing on the Katuri's attack on Apocalypse Outpost. Your objective is simply to shoot asteroids and enemies that appear on screen and also not letting your ships die.

## Lore

The events of this game take place not long after the initial start of the war, with the Katuri being underestimated and thus managing to push back the United Fleet who has been quick to capture Katuri outer worlds. After the main offensive fleet was pushed back, it was quickly sieged by the Katuri who established a blockade, not letting any reinforcements through.

The decisive factor in breaking the blockade was the aforementioned Antaris, who managed to break the blockade and deliver some much needed supplies and reinforcements to the fleet. This promptly led to the United Fleet establishing a massive force, pushing the Katuri back to their homeworld of Sirius Prime which led to the events in Real Space 2.

## Game Modes

This game has 2 modes:

* **Mission Deliverance** - Which is the intended campaign of the game, sporting 8 missions.
* **Sector Wars** - A harder version of the first gamemode who also infinitely repeats said 8 missions.

Levels - Factions - Cheats - Real Space 2 - Apocalypse Outpost
Katuri Carrier

## Overview

The Katuri Carrier is one of the two carrier ships that the Katuri have. It has high health, "zero" damage output and normal speed. Damage output is calculated by the amount of damage its' minions have done.

## Weapons

* Doesn't actually fire with anything.
* Spawns Katuri Fighters and can build up a swarm of them if left alone.

## Trivia

* This ship will still act like a normal ship and will get close to an enemy despite having no weapons often acting like a meatshield for the other ships.
Antaris

## Overview

Antaris is the central protagonist of Real Space 2s prequel, Antaris Realspace and sequel, Real Space 3. This game, along with Apocalypse Outpost, are the only games where he does not make an appearance.

## Lore

Despite not making an appearance in this game, his involvement in the prequel led to the events of this game, as he was the only capable gunner that managed to get past the Katuri blockade after the start of the war, reinforcing a fleet in need and also assisinting in battles across various sectors. This led to a massive counterattack led by the United Fleet, who was initially pushed back at the start of the war, eventually reaching the Katuri homeworld, Sirius Prime, annihilating their few remaining ships and forcing them to surrender.

The United Fleet would not accept surrender and thus began to attack their homeworld. A wing of suicide bombers saved the day however and the main United Fleet remnants were forced to retreat.This daring attack angered the Katuri Empire who sought to get revenge and do the same to the United Fleet, now under the leadership of a new commander named Vengeance.

Antaris along with Vengeance make a reappearance in Real Space 3, this time playing as Antaris after the events of Real Space 2, who was not present for the defense of Earth at the time, similarly to how Vengeance was also was not present for the defense of Sirius Prime.
Level 3

# = ***System's Edge*** =

## Overview

This level is the third level in the game and shows the attack on United Fleet Outpost at the edge of a system which will soon be reinforced.

## Battleground

In this level, the fleet that went towards the jump point in level 2 will attempt to attack a United Fleet Outpost which will soon be reinforced. Before the attack, additional reinforcements will join you comprised of 1 Katuri Battlecruiser, 1 Katuri Corvette, 1 Katuri Gunship and 1 mighty Katuri Dreadnaught. The United Fleet Outpost is in the top left of the map defended by 2 UF Corvettes, 1 UF Battlecruiser and 1 UF Cruiser.

3 United Fleet battle groups will also enter hyperspace from the bottom left, botom right and top right of the map. in order to reinforce the Outpost. The bottom right group is made up of 1 UF Battlecruiser, 1 UF Cruiser, 1 UF Corvette and 1 UF Scout. The top right group is made up of 1 UF Battlecruiser, 1 UF Cruiser, 1 UF Corvette, 1 UF Scout and 1 UF Missile Boat. The bottom left group is made up of 1 UF Battlecruiser, 1 UF Corvette, 1 UF Missile Boat and 1 UF Scout.

Your task is to destroy the Outpost along with its reinforcements. You, along with the ships from level 1 and level 2 plus some reinforcements, will attempt to do just that. With the added reinforcements, your fleet should now consist of 2 Katuri Fighters, 4 Katuri Gunships, 4 Katuri Corvettes, 3 Katuri Battlecruisers and 1 Katuri Dreadnaught, assuming that no friendly ships were destroyed in the previous levels as they won't get replaced. You, along with your fleet, will enter hyperspace just below the middle of the map. The level will end when all enemies are destroyed with at least 1 friendly ship surviving.

## Tips

Difficulty: Intermediate

This level introduces the UF Battlecruiser and UF Missile Boat which can be deadly if not quickly killed, as well as the UF Outpost which can quickly kill you if you don't dodge its rockets and lasers.

This level can become even more difficult if you have less ships that survived the last 2 levels as you would have to compensate for that by destroying some enemy groups by yourself in order to preserve as many friendly ships as possible and also having to make sure at least 1 survives, which can be a pain with less and less ships that don't survive previous levels.

Engaging the bottom right group before your fleet reaches it is key, so that they don't split up as much and since this group is the closest to you. After that you should engage the top right one as your fleet will most likely go for the bottom left one. Depending on your speed, you might get to the last group in time, but either way your fleet should be able to take care of it. You should at least try to damage the Outpost, if not kill it, to make it easier for your fleet to clean up the rest.

## Trivia

This is the first level the UF Battlecruiser, UF Missile Boat and UF Outpost appear in.
Katuri Battlecruiser

## Overview

The Katuri Battlecruiser marks the end of ships that can put up a fight against the United Fleet and the beginning of ships that can cause some serious damage. It has high health, high damage output and normal speed.

## Weapons

* This ship can fire laser shots at an average rate with the 2 turrets near the middle section of the ship.

## Trivia

* Despite being a strong ship, it appears from the first level onwards as opposed to the other strong ships which appear a little later on.
Katuri Empire

## Overview

The Katuri Empire is the central/playable faction of this game fighting against the United Fleet in retaliation for previous events.

## Ships

The Katuri Empire has several ships at its disposal which can help you throught the game. Some more than others.

## Weapons

As you would expect, the Katuri Empire's ships have a variety of weapons to fight the United Fleet with.

## Trivia

* Keeping friendly ships alive will result in more friendly ships available in the next level, as the amount of ships that survived in the last level will carry over in the next one and the ones that died won't be replaced, besides the additional reinforcements you might normally get.
Level 7

# = ***Starbase 69** =*

## Overview

This is the 7th level in the game which shows a resupplying attempt by the Katuri of Starbase 69 in the Centauri system.

## Battleground

In this level your objective is to protect Katuri Transporters as they make their way to Starbase 69.

Your fleet will be made of ships which survived previous levels, along with some reinforcements which consist of 1 Katuri Dreadnaught and 1 Katuri Battlecruiser. 1 Katuri Destroyer, 1 Katuri Dreadnaught, 1 Katuri Battlecruiser and 1 Katuri Corvette will also enter hyperspace near the starbase on the right side of the map and will join your fleet after. This added up, will make your fleet even stronger and will now consist of 2 Katuri Fighters, 5 Katuri Gunships, 7 Katuri Corvettes, 7 Katuri Battlecruisers, 5 Katuri Destroyers and 4 Katuri Dreadnaughts, if your fleet didn't lose any ships in previous levels.

You and your fleet will enter hyperspace on the left side of the map and are tasked with keeping a line of transports safe until they reach Starbase 69. Transports will enter hyperspace just a little on your right in groups of 2 and will move towards the starbase.

United Fleet ships will also attempt to destroy these transports, entering hypersapce from the top and bottom side of the map and will stop spawning when all transports reach the starbase. The level ends when all enemy ships are destroyed and with less than 6 transports being lost.

## Tips

Difficulty: Advanced

This level will really test the capabilities of your fleet and the level will get harder for each friendly ship that didn't make it in previous levels. There is no actual way to prevent friendly ship deaths here, besides helping them when you can, in case they split from the group, as enemies spawn from 2 sides and the side in which most of your fleet is on would mean that you have to be on the other side in order to ensure that the transports don't die. Your ships will most certainly spread out and there is nothing you can do about it. The side that most of your fleet is on might let some enemies through, so you have to be ready in case that happens while also keeping an eye on enemies from your side.

It's important that you destroy every enemy ship that comes close to the transports since they have no way to defend themselves and aren't very bulky. Your fleet might deal with that if they cross from 1 side to another but it's not guaranteed. Also be prepared to lose quite a few ships here as they will mostly have to fight on their own since you will be on the other side of the map. Having more ships from previous levels will greatly help here.

## Trivia

This level introduces the Katuri Starbase which is quite underwhelming and the Katuri Transporter.
Level 5

# = ***Siege Lines** =*

## Overview

This is the 5th level of the game and shows the events that happen right after level 4 in which the Katuri fleet destroyed United Fleet Transporters attempting to resupply a blockading fleet. The United Fleet detected the Katuri fleet and dispached ships to deal with said fleet.

## Battleground

In this level your only objective is to destroy incoming enemy ships while also keeping your ships and yourself alive.

Your fleet will still consist of ships that survived in previous levels with no reinforcements yet again, consisting at maximum, of 2 Katuri Fighters, 4 Katuri Gunships, 4 Katuri Corvettes, 3 Katuri Battlecruisers and 1 Katuri Dreadnaught. During the level, UF Battlecruisers, UF Missile Boats, UF Fighters, UF Cruisers and the newly introduced UF Corvette will assault your position from the top, right, and left side of the map.

The level will end when all enemy ships are destroyed, with at least 1 friendly ship still alive.

## Tips

Difficulty: Intermediate

This level can be a pain if you don't have a lot of friendly ships, since at least 1 must survive and the less ships there are, the less chance there is that the requirement is possible. It also introduces the UF Corvette which fires homing ion shots. It's a bulkier UF Scout with a different projectile.

One of the most important things you should do is try to keep your fleet into 1 group, since if they split up, they will be easier targets. If they do inevitably split up, try to help the group that has the least amount of ships in it as it is less likely to survive on it's own. Of course when push comes to shove they can hold their own for a while, but losing too many ships will result in future levels becoming that much harder.

When it comes to where you should go, there isn't much to say. Try to more or less stick near your fleet and destroy enemy ships that come close, prioritizing bigger enemy ships and those that can launch missiles as they are deadlier.
UF Starbase

## Overview

Unlike the Katuri Starbase, the United Fleet Starbase is no pushover, sporting hp equal to an Outpost along with a few weapons which brings its' total damage output to **above immense**. This is trully the beginning of a bossfight.

## Weapons

When it comes to weapons this Starbase has a few.

* It can fire normal missiles from its 2 frontal missile pods at an above average rate.
* It also acts as a carrier, spawning UF Corvettes from 2 pods on its side when an enemy is near, being able to spawn at least 8 at a time with an unknown cap.

## Trivia

* This is the largest unit in the game as the Katuri Starbase can't be hurt, thus not counting.
* This is the final unit to have destructible parts and the only unit that has both spawning capabilities and weapons.
* Its only appearance is in the last level of the game.
* It is never mentioned in Real space 3.
Level 9

# = ***God Of War** =*

## Overview

This the 9th level of the game which shows the Katuri's next attack on the United Fleet's home system, this time attempting to capture Mars which has been left mostly defended by Outposts after their fleets pulled back.

## Battleground

in this level your objective is to destroy every enemy ship and outpost while protecting yours.

Your fleet should be seriously strong by now even with a few ships lost and this time even more reinforcements come to your aid comprised of 1 Katuri Carrier, 1 Katuri Dreadnaught and 1 Katuri Corvette. These reinforcements bulk up your fleet to 2 Katuri Fighters, 5 Katuri Gunships, 9 Katuri Corvettes, 8 Katuri Battlecruisers, 7 Katuri Destroyers, 6 Katuri Dreadnaughts, 2 Katuri Carriers and 1 Katuri Juggernaught Carrier if no ships were lost. The fighters spawned by carriers still don't carry over between levels.

You and your fleet will enter hyperspace on the top left of the map and are tasked with the mission of destroying every last ship and outpost defending Mars. There are 3 United Fleet Outposts along with a defense force made up of 1 UF Battlecruiser, 1 UF Battleship, 1 UF Scout, 1 UF Raptor, 1 UF Missile Boat and 1 UF Destroyer which enters hyperspace near the 3 outposts at the bottom right of the map.

Your fleet will move to engage the outposts while the enemy fleet will move to engage your fleet.

The level will end when all enemy ships and outposts are destroyed with at least 1 friendly ship remaining.

## Tips

Difficulty: Easy

Having a lot of ships is no longer needed in this level as you can clear it by yourself. If you're too lazy for that depeding on the size of your fleet you can either let them fight the defense fleet and outposts by themselves or clear at least one of them yourself to make it easier for them to destroy the rest. Either way there is no way your fleet is small enough to not be able to take on at least the defense fleet by itself.

This level is even easier with the powerups you might get from the defense fleet and the ones you collected on previous levels.

Don't fly recklessly around the Outposts. Even if you have powerups they can easily take you out if you're too careless.
UF Carrier

## Overview

The United Fleet just like the Katuri Empire, has it's own carrier. The United Fleet Carrier sports high hp, "zero" damage and normal speed.

## Weapons

* There are none to speak of, but this ship can spawn up to 5 UF Fighters with an unknown cap limit and can get out of control quickly if left alone.

## Trivia

* This ship only appears in level 8, appropriately named **"Carrier Battle".**
Real Space 2 Wiki

Welcome to the Real Space 2 Wiki, fellow nostalgic fellas! This wiki was created on 22nd of July 2021. This wiki also features both prequels to this game, those being Apocalypse Outpost and Antaris Realspace.

The game takes place in the year 2357. A war broke out between 2 factions, the Katuri Empire and the United Fleet, caused by the latter's thirst for galactic domination. The United Fleet quickly sieged most of the Katuri outer worlds believing this faction would be another easy target. This however was a fatal mistake as the Katuri forces pushed the United Fleet back, destroying several outposts and their main fleet. Only 1 outpost was left standing after this brutal onslaught, the Apocalypse Outpost. In an attempt to reinforce the remnants of their main fleet, more ships were sent but to no avail as the Katuri set up a blockade. Eventually a group led by a gunner named Antaris managed to break the blockade.

With their newfound strength the United Fleet pushed the Katuri Empire back to their homeworld, Sirius Prime and nearly destroying it, had not a squad of suicide bombers arrived just in time forcing a retreat. The following events present your quest for revenge as a commander named Vengeance while you build up your forces to attack the United Fleet's homeworld, taking out more outposts on your way there and eventually achieving your goal and wiping out most of the United Fleet, the last thorn in the Katuri Empire's side being the only outpost that survived the initial onslaught, Apocalypse Outpost.The events after that, happen in Real Space 3.

Levels - Factions - Cheats - Antaris Realspace - Apocalypse Outpost
Katuri Suicide Bomber

## Overview

The Katuri Suicide Bomber is one of the fastest ships the Katuri Empire has to offer, with a little more health than a Katuri Fighter and high speed.

## Weapons

* This ship is unique since it doesn't rely on weapons but on contact damage, as it will explode when coming into contact with an enemy ship, dealing high damage.

## Trivia

* This ship is only seen in the first level's intro.
Andrew Synthol

•Brat: Samir Abughuayev (przyrodni)

**Andrew Synthol** jest postacią odgrywaną przez neexcsgo.

## Ogólny opis

Andrew jest członkiem gangu 27 street. Razem ze swoim bratem Samirem nie daje spokoju policjantom. Synthol niestety nie ma szczęścia w miłości, gdy jego serce powie tak niestety wybranka okazuje się zwykłą materialistką i zdradziecką szują. Jego wybranką serca jest Sofiia z Cayo Perico. Andrew jest wybitnym strzelcem ale trochę gorszym kierowcą. Jest niezwykle barwną i zabawną postacią, jest raczej lubianą osobą w Los Santos.

## Cytaty

* "Wyjebać Cię w dupę jak sprzedasz?"
* "Lewa/prawa flanka"
* "Tata rucha mnie w dupę i to jest prawdą"
* "Tak zrobimy!"
* "Grzanie!"
* "Z Tobą się nie da normalnie"
* "A masz może ojca?"
* "Kurwa"
Quy tắc Vì Cái này wiki

## Không thích hợp Nội dung

Nội dung Với Nội dung tình dục (Tình dục, ảnh khoả thân, Và Nội dung khiêu dâm) không được cho phép về điều này Fanon wiki.

Không lời nói tục tĩu trong Bài viết Cho phép.

Nhìn Tại Danh sách Đến xem. Gì Xảy ra nếu Bạn không tuân theo các quy tắc.

1. cảnh báo
2. Người Bị cấm Từ Làm trang Vì 1 Tuần.
3. Người Bị cấm Từ Làm trang Vì 1 Tháng.
4. Người Bị cấm Từ Làm trang Vì 2 Tháng.
5. Người Bị cấm Từ Làm trang Vì 6 Tháng.
6. Người Bị cấm Từ Làm trang Vì 1 Năm.
7. Người Bị cấm Từ Làm trang mãi mãi.

## gì Không đến Làm

1.Xin vui lòng Không Noi Các Những người Ai là phụ trách của Các power ran

Làm gì Nếu bạn làm, Người Bị cấm Từ Làm trang.

g fanon wiki tieng

m gìers

2. Không Biến đổi Nhân dân Bài viết Không có Sự cho phép.
Level 2

# = ***The Gathering*** =

## Overview

This level is the second level in the game and shows the gathering of friendly ships in order be dispatched to jump points, after securing the safety of Sirius Prime, in order to mount an attack on key United Fleet weak points.

## Battleground

This level continues right after the end of level 1 with the promised reinforcements finally arriving just above the defense fleet that guarded Sirius Prime in the last level, comprised of 2 Katuri Fighters, 1 Katuri Gunship, 1 Katuri Corvette and 1 Katuri Battlecruiser. With the reinforcements, your fleet is now made up of 2 Katuri Fighters, 3 Katuri Gunships, 3 Katuri Corvettes and 2 Katuri Battlecruisers.

Your task is to protect these ships as they make their way from the bottom left to the top right of the map in groups of 2, to reach the aforementioned jump points. During that time, UF Fighters, UF Raptors, UF Cruisers and the newly introduced UF Scout will attempt to destroy your ships and will steadily enter hyperspace from the top and right side of the map in order to do so. They won't stop spawning until all friendly ships have reached the top right side of the map. After that, they will stop spawning and you must destroy the remaining enemy ships in order to end the level. At least 1 friendly ship must also make it to the jump point, otherwise you will fail the mission.

## Tips

Difficulty:Normal

Most ships you've already encountered before. The UF Scout might be a pain since it can fire homing shots but it's fine otherwise.

The difficulty may vary depending on the number of friendly ships left alive in the last level, as they are not replaced in this one, meaning less ships left in case one dies and lower chances of completing the mission.

Then again, besides the Katuri Fighters, the other friendly ships can whitstand some damage before they die, however you should try take care of most enemy ships before they reach your ships to limit the chances of a friendly ship getting destroyed. Friendly ships might also get distracted and stop going towards the jump point to engage enemy ships that are very close to them.

## Trivia

This is the first level the UF Scout appears in.
Level 4

# = ***Transport Alley** =*

## Overview

This is the 4th level in the game and shows the Katuri's attempt in the Wolf 359 System at stopping United Fleet Transporters from resupplying a battle group sieging Katuri planets.

## Battleground

In this level, your fleet will attempt to destroy United Fleet Transporters that will enter hyperspace from the bottom of the map and go towards a jump point at the top of the map.

Your fleet will consist of friendly ships that survived previous levels. The fleet being comprised of 2 Katuri Fighters, 4 Katuri Gunships, 4 Katuri Corvettes, 3 Katuri Battlecruisers and 1 Katuri Dreadnaught if no ship was destroyed in the previous levels. You also get no reinforcements during this level.

You and your fleet will spawn at the top of the map and are tasked with destroying every last UF Transporter that enters hyperspace, without letting any of them through. The level will end when all transporters are destroyed.

## Tips

Difficulty: Easy

This level introduces the UF Transporter which is no threat. It also usually drops different powerups when destroyed.

The level might get more difficult the less ships your fleet has, as they do provide quite a bit of help with destroying the transporters since you might get overwhelmed otherwise. So the more ships your fleet has, the easier this level gets. Of course your fleet can't do all the work and some transporters will get past them without your help.

## Trivia

The UF Transporter only appears in this level.
Level 1

# = ***Defilers*** =

## Overview

This level is the first level in the game and presents a decisive attack by the United Fleet which has amassed a powerful fleet after the events of Antaris Realspace, on the Katuri homeworld ,Sirius Prime, which sparks an outcry for revenge in the Katuri Empire. This level shows the aftermath of the attack as you regroup the remaining ships in preparation for striking key United Fleet positions.

## Battleground

For this level there will be an intro showing the Katuri Empire's desperate attempts to mount a defense against a massive attack force from the United Fleet, but to no avail as every Katuri ship gets wiped out. A squad of suicide bombers sacrifice themselves in order to drive away the enemy.

This is when the level finally starts as you enter hyperspace on the lower left side of the map, near your own homeworld. A defense fleet comprised of 2 Katuri Gunships, 2 Katuri Corvettes and 1 Katuri Battlecruiser will also enter hyperspace just below you in order to guard said homeworld from further attacks. This is when a mix of UF Fighters, UF Raptors and UF Cruisers will steadily enter hyperspace from the top and right side of the map and head towards the defense fleet in order to destroy it. You are tasked with protecting the defense fleet until reinforcements arrive, with at least 1 ship surviving in order to complete the level. The level will end when all enemies are dealt with.

## Tips

Difficulty:Normal

The level itself is easy as you can destroy most enemy ships with ease, besides the UF Cruiser which is a little bulkier and will likely give you the most trouble unless dealt with.

The reason this level isn't actually easy is due to the need to get used to the controls and other gameplay aspects since this is the first mission after all.

There is no need to destroy every enemy ship before it reaches the defense fleet as the ships there can certainly take some hits before getting destroyed, however, you should keep the amount of enemy ships that reach your fleet to a minimum since the surviving ships from each level will carry over with the lost ones not being replaced when reinforcements arrive. So the more ships you keep alive, the bigger chance that your fleet will hold up much better against the United Fleet.

## Trivia

The Katuri Suicide Bombers only appear in this level's intro.
David Gilkenly/Sezon 1

ℹ️️

**Informacje mogą być nieaktualne.**

Informacje w tym artykule dotyczą sezonu pierwszego.

**David Gilkenly** jest postacią odgrywaną przez Jenkinsss.

## Ogólny opis

Swoją przygodę w nowym mieście rozpoczął od Burger Shota. Jako bliski Kuia sukcesywnie przybliżał się do pozycji Zakszot "main". Był w ekipie jako pierwszej napadającej na Pacyfik, Human czy UD.

David jest osobą niezwykle muzykalną, wygadaną, cierpliwą. W sytuacjach kryzysowych jest w stanie poskromić swojego przeciwnika bez użycia broni - krzykiem. Bywa smutny, gdy nie dostanie swojej części łupu z napadów.

## Pojazdy

* Bmx
* Declasse Tampa
* Karin Sultan RS
* Bravado Gauntlet Hellfire
* Lamborghini Murcielago LP-670
* Annis Elegy Retro Custom
* Karin Sultan Mk.2
* Karin Sultan Mk.3
* Annis ZR-350
* Ubermacht Rebla GTS

## Ciekawostki

* Regularnie przypomina Laborantowi, że nie może oddychać bez maski.
Chase Davies

ℹ️️

**Informacje mogą być nieaktualne.**

Informacje w tym artykule dotyczą sezonu pierwszego.

**Chase Davies** to postać, którą odgrywa Scoorcherr

## Ogólny opis

Razem z Blakem Foobenem i Brianem Shaw'em tworzyli grupę operacyjną Bałwanki, współpracującą z Zakszotem. Aktualnie nie funkcjonują już w takim samym składzie, ale sam Chase należy do Landrynek.

Bałwanki były drugą grupą, która napadła na Bank Fleeca. Początkowo byli zwykłymi rolnikami, którzy wykupili wskazówki od Erwina, jakie przedmioty są potrzebne i na czym polega napad.

## Ciekawostki

* Podczas jednego z napadów na Humane Labs, przy nieporozumieniu oznaczającym wjazd policji zdołał odeprzeć ich atak, zastrzeliwując aż 15 PD.

## Powiązania

* Mia Davies - żona
* Landrynki - przybrane rodzeństwo
* Dia Garcon - przybrany ojciec
Level 8

# = ***Carrier Battle** =*

## Overview

This is the 8th level of the game which shows the beginning of the Katuri's attack on the United Fleet's home system starting with an assault on their carrier forces just outside of Saturn.

## Battleground

In this level, your objective is to destroy every enemy ship while keeping yours alive.

Your fleet by now should have amassed quite a few ships even if some of them didn't survive previous levels and now with even more reinforcements consisting of 1 Katuri Battlecruiser, 1 Katuri Dreadnaught, 1 Katuri Carrier, 1 Katuri Juggernaught Carrier, 2 Katuri Destroyers and 1 Katuri Corvette. This bulks your fleet up to 2 Katuri Fighters, 5 Katuri Gunships, 8 Katuri Corvettes, 8 Katuri Battlecruisers, 7 Katuri Destroyers,5 Katuri Dreadnaughts, 1 Katuri Carrier and 1 Katuri Juggernaught Carrier if no ships died at all. The fighters spawned by carriers will not appear in the next level.

You and your fleet will enter hyperspace near the middle of the map, just like the last level and are tasked with destroying all enemy ships that enter hyperspace. United Fleet ships will assault you from all sides now using their aforementioned Carrier.

The level will end when all enemy ships are destroyed with at least one allied ship alive.

## Tips

Difficulty: Normal

This level will again, depend on the amount of ships you have left, as despite recieving 2 carriers, they need protection in order to continually spawn fighters. Losing too many ships early on will make this level a nightmare as you need at least 1 ship alive in order to complete the level with enemies assaulting you from all sides.

This level also introduces the final enemy ship, the UF Carrier. It can spawn up to 5 UF Fighters at a time and should be dealt with quickly.

In terms of movement, it depends on how many ships you have left. With too little ships, you must stay close to your fleet to prevent further losses. The carriers will spawn fighters which may act as substitutes for lost ships but they must still be protected, making it even worse when the remaining ships might split up. With plenty of ships this level is quite trivial as your fleet can take care of just about any enemy they cross paths with. It's only weakness is when the fleet splits up into groups, thus becoming easier targets.

Targeting the UF Carriers is key as they can continually spawn fighters, making your fleet take some time in dealing with them and might even cause losses.

## Trivia

This level introduces Carriers for both sides, the UF Carrier for the United Fleet and the Katuri Carrier and Juggernaught Carrier for the Katuri Empire.