Sabotage

* **Sabotage**
* Guide

The button that is extracted from the game assets.

**Sabotage** is an ability in *Among Us*, exclusive only to Impostors, including impostor ghosts.

## Usage in Classic Gamemode

* The Skeld's Sabotage interface.
* MIRA HQ's Sabotage interface.
* Polus's Sabotage interface.
* The Airship's Sabotage interface.
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Impostors can enact Sabotages, which create temporary problems that Crewmates can either ignore or fix. The Sabotage button will show a red map where different Sabotages can be triggered. Impostors can also fix sabotages.

Once the map is opened, The Impostor can choose a Sabotage option they would like to activate by clicking or tapping the desired Sabotage button. On the Nintendo Switch edition, the  stick is used to navigate the interface, and  is used to trigger a Sabotage.

Almost all Sabotages will prevent the emergency button from being pressed. However, players can still report dead bodies to call an emergency meeting, which will automatically resolve Sabotages, excluding Door Sabotage, Fix Lights, Mushroom Mixup and Comms Sabotaged.

Only one type of Sabotage can be running at a time.

Ghosts cannot fix any Sabotages.

### Critical Sabotages

All Critical Sabotages have a dedicated countdown the crewmates must fix before it reaches zero, otherwise all Crewmates will die and The Impostors will win, however, Crewmates' Abilities or mechanics will not be affected in any way.

#### Oxygen Depleted

*Main article: Oxygen Depleted*
Oxygen Depleted will cause all of the oxygen to deplete slowly, until there is no longer oxygen in the air.

To resolve this Sabotage, players must enter the correct codes from the sticky note onto both PIN pads in two different locations.

On The Skeld, the two PIN pads are located in O2 and Admin, both must be entered within 30 seconds.

On MIRA HQ, the two PIN pads are located at the Greenhouse and in the middle of the south-west hallway near MedBay, both must be entered in 45 seconds.

#### Reactor Meltdown

*Main article: Reactor Meltdown*
Reactor Meltdown will cause a meltdown, destroying the map. It must be resolved in 30 seconds for The Skeld, 45 seconds for MIRA HQ, and 60 seconds for The Fungle.

To resolve this Sabotage, two players must scan their hands on two separate handprint scanners in Reactor simultaneously.

#### Reset Seismic Stabilizers

*Main article: Reset Seismic Stabilizers*
Reset Seismic Stabilizers is a counterpart of Reactor Meltdown in Polus and it must be resolved in 60 seconds.

To resolve this Sabotage, two players must go to different Seismic Stabilizers located on opposite sides of Dropship

#### Avert Crash Course

*Main article: Avert Crash Course*
Avert Crash Course is a counterpart of Oxygen Depleted and Comms Sabotage (PIN keypad) with some modification on The Airship as it will cause a helicopter to crash into the ship.

To resolve this Sabotage, two people are to enter the code from the sticky pad onto PIN pads on both side of Gap Room. The code will reset when it reaches the green bar the second time, which causes the previous code to be invalid and a new code must be enter again, therefore it needs to be entered in each PIN pad before it resets, in 90 seconds.

### Non-critical Sabotages

All non-critical sabotages will at least disabled one of all crewmates' abilities and mechanics, however, impostors will not share the same disabilities as the crewmates.

#### Comms Sabotaged

*Main article: Comms Sabotaged*
Comms Sabotaged will prevent Crewmates from viewing their task list and make the list only display "Comms Sabotaged." It will also remove segments and progress indications from the task bar. (Only the disabilities of the task bar also affects impostors)

Tasks can still be completed, but alerts to complete a task will not appear on the personal map.

When this sabotage is active, Engineer, Scientist and Guardian Angels' special ability will not be useable.

To resolve on The Skeld, Polus, and The Airship, adjusting the dial to match two wavelengths on a monitor in Communications, for The Skeld and The Airship and outside for Polus.

To resolve on MIRA HQ and The Fungle, two people are to enter the code from the sticky pad onto PIN pads. The code will reset when it reaches the green bar the second time, which causes the previous code to be invalid and a new code must be enter again, therefore it needs to be entered in each PIN pad before it resets.

On MIRA HQ, the PIN pads are located at Office and Communications.

On The Fungle, the PIN pads are located at Communications and Lookout.

#### Fix Lights

*Main article: Fix Lights*
Fix Lights will drastically reduce the vision for living Crewmates. This makes it so they will be unable to see other players around them, unlike when Fix Lights is not active.

To resolve this Sabotage, players must flip all the switches on a circuit breaker in Electrical on The Skeld and Polus, Office on MIRA HQ or Gap Room, Viewing Deck or Cargo Bay on The Airship.

*Main article: Mushroom Mixup*
#### Mushroom Mixup

Mushroom Mixup is a counterpart of Fix Lights sabotage with some modification on The Fungle as it will cover all living players in purple fume-like clouds for a few seconds, during the beginning and the end of the sabotage, and players will reappear with random cosmetics, a random color, and their name will not show for crew members. However, impostors and ghosts will still be able to view all names during the sabotage.

There is no way to resolve this sabotage, and it lasts for 10 seconds.

#### Door Sabotage

*Main article: Door Sabotage*
Door Sabotage on The Skeld closes all the doors at a chosen location for 10 seconds, locking players in or out. Sabotaging a door will only disable non-Door Sabotage Sabotages until the door is open again, meaning multiple or even all doors on the map can be closed. Using a different type of Sabotage will disable all Door Sabotage Sabotages until the Sabotage is fixed. Door Sabotage's cooldown starts when the Sabotage starts, while non-Door Sabotages' cooldowns start when they are fixed.

The Sabotaged door on Polus, The Airship, and The Fungle needs to be reopened manually. To open the door, players must reset four switches on an eight switches circuit breaker on Polus, swipe a card on The Airship, or poof six mushrooms as they appear on The Fungle. Moreover, Door Sabotage and other Sabotages are independent; doors can be Sabotaged before and during other Sabotages.

## Usage in Hide & Seek

* During Hide n Seek, the Impostor will have the Sabotage action replaced by the Seek button. They will not be able to call Sabotages.
* The Sabotage icon is reused for the Seek Ability.
* Similar to during critical Sabotages, when the Final Hide phase begins, all player's screens will become red.
* A different alarm audio plays when the Final Hide begins, but it sounds similar to other critical Sabotage alarms.

## Trivia

* Sabotage cannot be used by Fortegreen in Practice, as the Sabotage interface will not appear.
* If a critical Sabotage is called, an alarm will sound and the screen will flash red in time with the alert.
* Sabotages are referred to as "Special Tasks" in *Among Us*'s code.
* The time to fix a critical Sabotage depends on which map is being played. If a critical Sabotage is made on The Skeld, the timer will be 30 seconds. If a critical Sabotage is made on MIRA HQ, the timer will be 45 seconds. If a critical Sabotage is made on Polus or The Fungle, the timer will be 60 seconds. If a critical Sabotage is made on The Airship, the timer will be 90 seconds.
* The alarm that plays during a critical Sabotage is similar to the one played when Henry steals the diamond in the remastered version of *Stealing The Diamond*. It is also seen in *Breaking the Bank*, but the alarm is higher in pitch than in *Among Us*.
* In a previous version of *Among Us*, buttons for other abilities such as Vent and Use appeared in place of the Sabotage button when stood in the appropriate spot.
* As of a new update, the Impostors have a personal map button but when pressed it opens the sabotage map. Pressing both do the same function and the exclamation marks for faking tasks appear in both maps.
* In an old version of *Among Us*, the Sabotage button is used to take the place of the personal map button.

## Gallery

The icon for Reactor Meltdown, Reset Seismic Stabilizers, and Avert Crash Course.The icon for Comms Sabotaged.The icon for Fix Lights.The icon for Door Sabotage.The icon for Oxygen Depleted.The icon for Mushroom Mixup.The arrow that points towards current sabotage.Red performing a Sabotage in How to Play.The red light that flashes during a critical Sabotage.