Mobs

A mob is an AI-driven game entity resembling a living creature. The term "mob" is short for "mobile entity". All mobs can be attacked and hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

## Spawning

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, dungeon, mansion, or at night), or under other specific conditions. Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radius around the player. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time of day and the number of beds (though they can’t be directly bred by the player). Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals.

Players can also spawn mobs easily by using a spawn eggs in Creative mode, or the `/summon` command.

### Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. Most passive mobs do not despawn, while most monsters do.

## Behavior

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in *Minecraft* has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away. Mobs in creative mode are harmless.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed onto the rails by other mobs.

## List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

### Passive Mobs

Passive mobs are harmless mobs (except for pufferfish) that do not attempt to attack the player, even when provoked or attacked. Many of them can be bred or tamed.

* Allay
* Axolotl
* Bat
* Blue Jay
* Camel
* Cardinal
* Carp
* Cat
* Chicken
* Cod
* Copper Golem
* Cow
* Crow
* Dog
* Donkey
* Deer
* Fairy
* Firefly
* Fox
* Frog
* Glow Squid
* Heron
* Horse
* Kingsfisher
* Magma Toad
* Meerkat
* Mole
* Mooshroom
* Mule
* Nautilus
* Ocelot
* Ostrich
* Parrot
* Pig
* Pufferfish
* Rabbit
* Rascal
* Rat
* River Otter
* Salmon
* Sheep
* Skeleton Horse
* Skink
* Sniffer
* Sparrow
* Snow Golem
* Squid
* Squirrel
* Stoat
* Tadpole
* Termite
* Tropical Fish
* Trout
* Tuff Golem
* Turtle
* Villager
* Wandering Trader

### Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. All of these mobs (except goats) are provoked when the player attacks it first. Some mobs may also be naturally hostile with provocation, and some mobs also have some additional way to be provoked.

* Bee
* Coyote
* Dolphin
* Enderman
* Glare
* Goat
* Llama
* Orca
* Panda
* Piglin
* Polar Bear
* Porcupine
* Sea Lion
* Snake
* Wolf
* Vulture
* Zombified Piglin

### Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges. Some passive mobs such as chickens and skeleton horses can be hostile if ridden by a hostile mob on rare occasions.

* Abominable Yeti
* Abyss Worm
* Adamantoise
* Adder
* Alligator
* Angry Moth
* Ankheg
* Arctic Warg
* Asp
* Basilisk
* Banshee
* Barnacle
* Beholder
* Big Eye
* Black Knight
* Black Mage
* Black Pudding
* Blaze
* Blue Dragon
* Bolt Fish
* Bonefin
* Bugbear
* Bulette
* Bullywug
* Bullywug Shaman
* Caribe
* Catoblepas
* Cave Spider
* Cetus
* Chimera
* Cobra
* Cockatrice
* Crawler
* Creeper
* Curse Coins
* Cursed Pirate
* Cyclops
* Dark Elf Oracle
* Dark Elf Prince
* Dark Elf Sage
* Dark Elf Swordsman
* Darkmantle
* Devil Swine
* Doomsphere
* Dragon Turtle
* Draugr
* Drowned
* Doppelganger
* Elder Gorgon
* Elder Guardian
* Ent
* Endermite
* Ettin
* Evoker
* Fell Troll
* Flesh Golem
* Flower Trap
* Frost Gator
* Frost Giant
* Frost Dragon
* Gargoyle
* Gas Spore
* Gegenees
* Gel
* Ghast
* Ghost
* Ghohlbrorn
* Ghoul
* Ghoul Rat
* Giant
* Giant Crab
* Goblin
* Goo
* Gorgimera
* Gorgon
* Grab Grass
* Great Warg
* Great White
* Greater Naga
* Grizzly Bear
* Guardian
* Harpy
* Hecatoncheires
* Hellhound
* Hobgoblin
* Hoglin
* Hornet
* Hræsvelgr
* Hunter Sahuagin
* Husk
* Hydra
* Hyena
* Iceologer
* Iguana
* Illusioner
* Image
* Imp
* Iron Golem
* Kelpie
* Killer Bunny
* Knucker
* Lamia
* Leg Eater
* Leprechaun
* Lizard
* Lizardfolk
* Lobster
* Lolth
* Mad Pony
* Magma Cube
* Manticore
* Mimic
* Mindflayer
* Mind Flea
* Minotaur
* Muck
* Mud Golem
* Mummy
* Mummy Priest
* Naga
* Necrotaur
* Neo-Otyugh
* Nightmare
* Nuckelavee
* Odd Eye
* Ogre
* Ogre Chieftain
* Ogre Mage
* Ooze
* Otyugh
* Perilisk
* Peryton
* Phantom
* Phase Spider
* Phoenix
* Phorusrhacos
* Piglin Brute
* Pillager
* Pirate
* Piscodemon
* Pixie
* Plague Dragon
* Plague Rat
* Poltergeist
* Poltergeist Warrior (Animated Armor)
* Pyrolisk
* Ravager
* Red Basilisk
* Red Caribe
* Red Dragon
* Red Gargoyle
* Red Giant
* Red Hydra
* Remorhaz
* Revenant
* Rhagodessa
* River Snapper
* Rock Golem
* Roper
* Rust Monster
* Saber-Toothed Tiger
* Salamander
* Sahuagin Master
* Sahuagin Scout
* Sand Worm
* Scorpion
* Scrag
* Scum
* Sea Hag
* Sea Snake
* Shadow
* Shambling Mound
* Shark
* Shulker
* Silverfish
* Skeletal Dragon
* Skeletal Warg
* Skeleton
* Slime
* Specter
* Sphinx
* Spider
* Sprite
* Squall (Air Elemental)
* Stalactite (Earth Elemental)
* Stirge
* Stray
* Su-Monster
* Tangie
* Tiger
* Troll
* Tunnel Worm
* Vampire
* Vampire Mystic
* Vampire Thorn
* Vex
* Vindicator
* Vire
* Vortex (Water Elemental)
* Warden
* Warg
* Water Termite
* Wendigo
* Werebat
* Werebear
* Werecat
* Werecat Sorcerer
* Werecrow
* Werehare
* Wererat
* Werewolf
* Wight
* Wildfire (Fire Elemental)
* Will-o-Wisp
* Witch
* Wither Skeleton
* Wood Wose
* Wraith
* Wyrm
* Wyvern
* Zoglin
* Zombie

### Bosses

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. All of them also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards.

* Ender Dragon
* Humbaba
* Kraken
* Lich
* Marilith
* Tiamat
* Wither

## Classification

Most of the mobs are divided into different types, such as the animals or the monsters, but some creatures are assigned to a more detailed group. There are a total of four mob classifications that have different effects than other mobs (See Creature Families).

## Damage dealt by hostile and neutral mobs

The damage **mobs** deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

* This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
* Values for the creeper and ghast assume the player is directly adjacent to the explosion.
* The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
* Mobs deal no damage to players on peaceful.