Five Nights At Pico's 2

**Five Nights at Pico's 2** is the official sequel to the original *Five Nights at Pico's*, created by DATUS3r and Proppy and originally released on February 1, 2015. Although it is more of a derivative Five Nights at Freddy's game clone than the previous entry, it stands as the turning point for the series, with much improved visuals and gameplay polish compared to the first game.

The game features Toy and Withered variations of the Piconian characters, which appear as edited versions of the original sprites for both variants. It would be the only time different variants of the original characters appeared in the series besides arguably The Unnamed from *Ten Nights at Pico's 3*.

Years later, the game would be one of the many games in the series to be taken off the website by Scratch Team for violating their strict community guidelines, as with many other FNAF games made on the site. It was reuploaded on December 11, 2018.

## Story

You take the role of yet another night guard (later to be seriously revealed as Jacob Lee) who just got the job at the newest Pico's Palace, yet another SPECTACULAR place for children and adults alike. The old garbage Piconians were swapped out for fully robotic, sleeker Toy models which are designed to be as kid friendly and not terrifying as possible. Budgets were pretty dry though, so in order to get them up and running they apparently ripped parts out of the old Piconians to create the new ones.

The manager of old was let go by the company and the friendly neighborhood Darth Vader took the role as the new one. He's not at all strict with power consumption throughout the night, so he allows you to use as much as you want. All not is what it seems unfortunately as the new Piconians seem to behave in similar aggressive manners as the older characters, which I'm sure has nothing to do with older parts being reused.

During the fourth night, Darth Vader can be heard taking a shift of his own, since his messages are pre-recorded. He hears thumping in the vents and Gobo's laughter before getting killed by an unknown Piconian. From there, the player is on their own. On the fifth night, the phone call is loud screeching coming from the old characters followed by garbled robotic nonsense.

On the sixth night, someone initiates the building's secret self-destruction sequence, which loudly plays over the intercom which oddly enough sounds like it comes from your phone. The building is set to blow up within 24 hours, but it actually takes 30 hours as the building canonically explodes at 6 AM on Night 7, aka the max mode.

Jacob Lee is immediately killed in the explosion. Pico's Palace is no more.

## Gameplay

The game follows the same basic premise as the original game and by extension all of the classic *Five Nights at Freddy's* games. You must survive five nights of increasing difficulty, with each shift starting at 12 AM and ending at 6 AM.

Unfortunately this game is more derivative of its counterpart, Five Nights at Freddy's 2, than the original game was with its inspiration. In addition to mechanics such as the flashlight with limited power, the mask and the music box functioning identically, the map layout is also the same as Five Nights at Freddy's 2, unlike the original FNAP which at least had a different map layout. The characters also copy the FNaF 2 movement exactly.

The mask serves as the primary means of defense due to the absence of doors or any other force preventing the Piconians from entering your room. If you wear it fast enough when someone is standing in the room, it will fool them into accepting you as one of their own and will thus leave you be. This logic also applies to the characters that poke out of the vent blindspots, but you do not need to quickly react and put it on fast for them.

The music box is the primary reason to check your cameras. You'll constantly need to keep it wound up in the Ticket Station to keep a character from waking up from within and attacking you.

The flashlight works in the front hallway of your room and on the cameras and acts as your intel gathering device. Without the flashlight, you'll barely be able to see some of the characters in a given camera. In addition to this, Withered Giga can only be prevented by shining your light in her face repeatedly in the hall. Putting on the mask will not fool her.

This game is more hectic than the first game due to there being twice the amount of characters, but overall the characters are not as aggressive as the original game.

## Presentation

Five Nights at Pico's 2 is a huge improvement over the original game in terms of its visual design. For the first time in the series, all of the environments were created with vector shapes, much like the characters were, which gives the game a much smoother and higher quality look compared to the rough bitmap areas of the first game.

This game was also the first in the series to establish the consistent Pico's Palace interior look of purple walls decorated with stars covered by a red stripe on the lower half with gray concrete flooring. Although there were a few areas in the original game that resembled this look, they often were not exact and definitely were not consistent. This interior design style would later be re-used in Five Nights at Pico's Remastered and Pico's Revenge: The Lost Episode.

Since the Piconians are split into Toy and Withered varieties, each have their own unique design traits to them. The older characters have darker faded colors, holes with wires exposed and one unique missing trait (Pico's eye, Tera's face, Nano's ear). They also do not show much movement or expression with the exception of Pico. The toy models have altered color schemes compared to their original counterparts and plastic goofy cheeks on each side of their mouth (besides Nano and Gobo).

## Content

The game features six main nights unlike the original game and an unlockable Custom Night menu which allows you to customize the difficulty of all the characters in the game to create your own night. It is possible to earn stars for the menu by completing certain challenges, such as Night 5, Night 6 and the 10/10 mode.

## Trivia

* In the first teaser released for the game, it shows a different design for the withered Pico and a bitmap background which heavily resembles the ones seen in the original game. Whether the teaser was created as a proof of concept or the game was originally going to have this same style is unknown.
* This game was released as a full game, with no publicly playable betas. Betas would not be made playable in another Five Nights at Pico's game until Pico's Revenge.
* This was the first game in the series to allow the player to save/load their game using a list method developed by DATUS3r.
	+ The game automatically adds data to a list. The list can be accessed by clicking Save/Load on the menu. One it is visible, the player can save this data as a text document by right clicking and choosing to export. To load saved progress, right click on the list, choose Import and choose the text document file on your computer that contains the data.
* The older Piconians are depicted as having robotic features such as glowing eyes and loose hanging wires, which contradicts Proppy's later explanation of the Piconians being sentient beings from another world.
	+ It's unclear how these design traits fit in with the story of the characters- either they are different robot replicas of the original characters or the original characters had bionic implants and are considered cyborgs.
* Despite the reuse of the FNaF 2 map, some of the rooms were altered- Party Rooms 3 and 4 are considered 1 and 2 in Picos 2, with FNaF's 1 and 2 being replaced with a space station and a kitchen.