Deku

**Izuku Midoriya**, publicly known as **Deku**, Is the current No.2 Pro Hero and the successor of All Might.

## Appearance

Izuku is tall for his age, his round face is framed by a mess of short fluffy dark-green hair. His eyes are large and somewhat circular, their irises the same green color as his hair, which at times are very watery, and are usually stretched quite wide, giving him an innocent, energized appearance. He has a set of four symmetrical freckles in diamond formations, one on each cheek.

His hero costume, Costume Beta, It includes light beige shoulder pads, and its knee pads have been extended to his legs, now reaching up to his thighs. His new gloves are also tinted light beige and are decorated with blue stripes. His respirator is now metal, diamond-shaped, and has eight holes. Izuku goes without a mask in his second suit, and although the mask is still present, he doesn't wear it much. In terms of its color scheme, it is now a darker shade of green with black outlines instead of white.

## Personality

Izuku is a very timid, reserved, and polite man, he is initially portrayed as insecure, tearful, vulnerable, and non-expressive but over the years he has become more social, friendly,expressive and someone who loves to protect others.

## Quirk

**One For All:** Transferred to him from Toshinori Yagi, Izuku's Quirk allows him to stockpile an enormous amount of raw power, allowing him to significantly enhance all of his physical abilities to a superhuman level. This results in unbelievable levels of strength, speed, stamina, agility, and durability.

Izuku can focus the stockpiled power into a single body part, or spread it across his entire body evenly, though, focusing the power in a single part puts a greater strain on that part of his body. He is also able to control what percentage of his full power that he uses. He is currently able to handle 45% of his full power without breaking his bones, with 30% being his normal output. When Izuku activates One For All, red, vein-like lines course throughout the empowered part of his body.

The Quirk factors of the previous power holders have merged with the core of One For All and have drastically increased in strength since. This grants Izuku the ability to access and utilize the Quirks of the previous holders of One For All. He can even use more than one of these assimilated Quirks at a time, granting him even more options in battle. The known Quirks within One For All are:

* **Unknown Quirk**: The Quirk of the second user. The name and abilities of this Quirk have not yet been revealed, but it has been described as a particularly unique power that cannot be wielded the usual way. It has also been designated as a last resort.
* **Fa Jin**: The Quirk of the third user. This Quirk allows Izuku to build up and store kinetic energy as he moves. He can later release this stored energy as an explosive burst of speed and power.
* **Danger Sense**: The Quirk of the fourth user, Hikage Shinomori. This Quirk allows Izuku to detect threats in the surrounding area. Due to the amplification of One For All, the detection causes a stabbing sensation in his head and it takes a toll on his body.
* **Blackwhip**: The Quirk of the fifth user, Daigoro Banjo. This Quirk allows Izuku to generate tendrils of black energy from his body that are good for grappling. It is useful for grabbing things from long distances, as well as increasing Izuku's mobility.
* **Smokescreen**: The Quirk of the sixth user, En. This Quirk allows Izuku to generate a thick cloud of smoke. This smoke can cover a very wide area and obscure peoples' vision.
* **Float** ( *Fuyū*?): The Quirk of the seventh user, Nana Shimura. This Quirk allows Izuku to suspend himself in mid-air.

##### Super Moves

* **Detroit Smash**: The same as All Might's move, except Izuku does it in the form of an uppercut or a straightforward punch.
* **Delaware Smash** : Izuku flicks his finger to create a powerful wind pressure shock wave that has enough force to break large chunks of ice made by Shoto. Due to using this attack at 100%, it fractures the finger, limiting the time he can use this move without gravely injuring himself up to ten times.
* **United States of World Smash**: This Super Move is Izuku's variation of All Might's United States of Smash. Izuku begins this Super Move by increasing his power levels using One For All: Full Cowl - 100% and starts unleashing a violent volley of punches. After this, he runs around his opponent, building up momentum and increasing air pressure before delivering a devastating kick. This was first used against Flect Turn.
* **One For All: Full Cowl**: Through his training with Gran Torino, Izuku was able to unlock this stage of his power and get better control of his Quirk. This technique allows Izuku to utilize a percentage of the full power of One For All throughout his body, by letting the power course and flow through him instead of concentrating it in one location. According to Izuku, this technique gives him greater maneuverability. Activating this technique gives him enhanced strength, speed, mobility, and agility. It also prevents him from breaking his bones when attacking. The cost of using this technique reduces the damage of how much his attacks do since instead of centering the power into a certain area, Izuku spreads it throughout his body. Izuku has been steadily improving the upper limits of the percentage of One For All that he could safely use with this technique since its creation. Izuku's initial limits at the time of creating the technique only allowed him to utilize 5% of the maximum output. During Izuku's fight against Katsuki after the Provisional Hero License Exam, he further improved this limit to 8%. Since his battle against Overhaul, Izuku was capable of using 20% without breaking his bones. At the start of Izuku's internship with Endeavor, he described his percentage limitations to be in the interval of 10% to 15% of his full power without any extraneous load and had also stated that he could use 20%, but not without causing immense pain that would majorly hinder his mobility in battle. By the start of the Paranormal Liberation War Arc, Izuku improved this limit to 30% with the extraneous usage limit of 45% of his full power.  When Izuku activates Full Cowl, red, vein-like lines course throughout his body that coincides with the energy flowing through him. When fully active, his body and eyes start to glow with a green, bio-electric aura.
* **5% Detroit Smash:** Izuku activates One For All: Full Cowl at 5% then jumps into the air and delivers an enhanced downward punch to the opponent. He has also used this move in the form of a straight, forward-facing punch
* **Detroit Smash**: Izuku and All Might combine their Detroit Smashes into a single, devastating charge. They performed this final attack against Wolfram, shattering through a humongous chunk of metal and causing a huge explosion that destroyed Izuku's Full Gauntle

* **Delaware Smash Air Force**: Izuku uses his upgraded gloves that Mei made for him to direct a blast of compressed air against his foe, possessing enough concussive force to stun Gentle Criminal while he was in mid-air, giving Izuku an opening to catch up to him. By using all five of his fingers, he can launch up to four Delaware Smashes simultaneously. It requires 20% of his power to use it effectively using One For All.
	+ **One For All - 30%**: A technique that allows Izuku to use 30% of One For All in his right arm. This percentage was used in conjunction with Melissa Shield's Full Gauntlet, which nullified any drawbacks to using One For All at higher percentages. Because of this, it is unknown how this state affects Izuku's body under normal conditions. With 30% Izuku was able to effortlessly blow away security bots with vast amounts of wind pressure created by the punch.
	+ **One For All - 45%**: A technique that allows Izuku to use 45% of One For All. He's only able to bring this level of power out for a brief period of time; to keep it from wrecking his body he activates it just before the moment of impact.
		- **St. Louis Smash Air Force**: Izuku arches his leg back and performs a strong vertical roundhouse kick, firing a large blast of compressed air.

## Relationships

### Family

**Izaya Midoriya (Son)**

**Tenko Midoriya (Son)**

**Toshinoriya Midoriya (Daughter)**

**Reiko Midoriya (Daughter)**

##### Friends/Allies

**Hawks**

**Dynamight**

**Shoto**

**Pinky**

**Froppy**

**Ingenium**

**Uravity**

**Chargebolt**

**Red Riot**

**Earphone Jack**

**Creati**

###### Other

**Mahoro Bakugo (Honorary Niece)**

**Katsuma Bakugo (Honorary Nephew)**

**Sophie Bakugo (Honorary Niece)**

**Hanabi Bakugo (Honorary Niece)**

**Kasui Bakugo (Honorary Nephew)**

**Takeshi Bakugo (Honorary Nephew)**

**Melanie Bakugo (Honorary Niece)**

**Katsumi Bakugo (Honorary Niece)**

**Yuko Bakugo (Honorary Niece)**

## Trivia

* Deku is Younger than Hawks, because Deku isn't a God he ages while Hawks doesn't
* Deku wasn't "mentally adjusted" to take the place of No.1 so instead he became No.2