recursal/Fanatic-Fandom huggingface dataset:
Season 3

Season 3 of Animal Kingdom premiered on May 29, 2018 and concluded on August 21, 2018, it consists on 13 episodes.

## Synopsis

Following the death of one of their own, the notorious crime family has returned and is attempting to unite. When outside dangers emerge, the Cody men must band together in order to battle for independence and power.

## Characters

### Main Cast

* Ellen Barkin as Janine "Smurf" Cody
* Scott Speedman as Barry "Baz" Blackwell
* Shawn Hatosy as Andrew "Pope" Cody
* Ben Robson as Craig Cody
* Jake Weary as Deran Cody
* Finn Cole as Joshua "J" Cody
* Molly Gordon as Nicky Belmont
* Carolina Guerra as Lucy

### Recurring cast

* Aamya Deva Keroles as Lena Blackwell (8/13)
* Spencer Treat Clark as Adrian Dolan (7/13)
* Denis Leary as Billy (7/13)
* Christina Ochoa as Renn Randall (4/13)
* Gil Birmingham as Pearce (5/13)
* Dichen Lachman as Frankie (8/13)
* Damon Williams as Clark Lincoln (7/13)
* C. Thomas Howell as Paul Belmont (2/13)
* Jennifer Landon as Amy (1/13)- (The Hyenas)
Odachi

**Odachi** is the first weapon of the Common class in which one can make a graph, for the class Two Handed Slashing, but can also fall randomly into any random battle, except in the Wizard Tower.

## About Odachi

Being an extremely fast sword in attacks, very fast even being the most common weapon of attack of the common class weapons. In fact, it even has larger attacks than its Super Rare versions, with much greater defense and damage as well, but within the range of the weapon class.

Even though Odachi does not have any special properties, it is even better than its unusual versions, although Odachi's defense and damage are still smaller too, very ideal for all heroes who use this weapon and can keep it until they can graphing rare class weapons.

## Strategy

* Since the weapon costs a lot of money and iron, it is not recomedavem grafitar the weapon, much less to make the conquest of "master in grafitar weapons", there are common weapons that cost much less resources to make that conquest.
* And as the weapon falls a lot in the field, you can accumulate enough of this weapon and make a good money with it, where by depedendo of the level of the weapon, you will receive up to 1000 Golds, much more more rewarded than weapons above the "unusual class".

## Trivia

Originally it should be called "Katana" because it is a replica literally of the Japanese Katana, but with the Perfect Katana already exists for another class of weapon, then it was named this one, honoring a long Katana used by Japanese in it was old.
Colin

**Colin** is the father of Smurf's two eldest children, Julia and Andrew Cody. He is also the grandfather of Joshua Cody.

## Biography

### Early Life

Colin and his brother, Jed, grew up with an abusive father.

Colin was also in Vietnam at some point and developed PTSD as a result of his time there, leaving him violent and unpredictable.

### 1977

Colin appears in a series of flashbacks to 1977 featuring a young Smurf. Initially at odds with each other, the two fall in love and Smurf falls pregnant. However, during a shootout with the cops, Colin is hit in the leg and quickly bleeds to death, devastating Smurf. Smurf and Jed bury Colin's body and his car in a field on Jed's land shortly before Smurf gives birth to Julia and Andrew.

In the present, Smurf takes Pope to Jed's home where she brings him to Colin's grave and reveals that his father is buried there just before killing Jed in a suicide mission. Previously, Pope knew nothing about his father's side of the family, not even what he looked like as Smurf didn't have any pictures of Colin.

At Smurf's funeral, Billy tells Pope that Smurf had loved him because he came from Colin, the one man that Smurf truly loved and who never had the chance to disappoint her. Billy implies that Pope's mental illness was likely something that he inherited from Colin who Billy has heard was "a crazy son of a bitch."

## Trivia

* Colin is the only one of Smurf’s baby daddy’s that didn’t get to meet his children.
Gore-Soaked Plate

*"Platemail from the battlefields of the Eternal War"*

**Gore-Soaked Plate** is the second Rare Plate armor, obtainable via Crafting and certain Festival events. It is preceded by the Rare Battleplate and succeeded by the Super Rare Hellborn Platemail.

## Special Properties

* +250 Health
* +30% Light Resistance
* +15% Shadow Resistance

## Strategy

Gore-Soaked Plate stands out as a potentially viable armor due to its 30% Light Resistance, which protects somewhat against Corrupted Inquisitors and Vile Priests, and its 15% Shadow Resistance, which protects against a lot of things. It's not particularly worth crafting, but if you can manage to find one as a free reward, you can equip it as a placeholder item until better Super Rare and Epic armor becomes available.

## Trivia

* The Trick or Treat campaign has extremely high-leveled Rare equipment available as rewards, including a level 70 Gore-Soaked Plate.
Jade Fist of Kung Huo

Jade Fist of Kung Huo is a tier 1 epic Fist. It is followed by the tier 2 epic, Gladiator's Talons, and preceded by the super rare, Claws of the Demon.

## Stats

Max level: 60

Max stats: 168, 12, 150 (attack, defense, damage)

Void Core: 7

## Strategy

Jade Fist of Kung Huo is a slight upgrade to the Fist of the Dark One, a testament to how strong the Fist of the Dark One is that it can come close to an epic in power. However, without an element type, the damage benefits completely from Shaman's Spirit Rage and Monk's Ki Shout. Shaman-reliant users will benefit from crafting this as they move into the mid-40s where epic armor begins to counter the Fist of the Dark One.
Goblin Trickster

*"A minor magic user"*

## Appearance

* Campaign 1: A Shadow Grows
* Campaign 2: The Poisoned Well

## Skills

* Claw: Deals physical damage to a single target
* Minor Heal: Heals an ally

## Summary

* Goblins Tricksters have low health and weak stats. Any hero with an alright attack number can kill them instantly, or fatally wound them.
* Its Claw skill deals physical damage, meaning heroes with good armor can decrease its damage potential.
Lesser Demon

**Lesser Demon‏‎** is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, and other events.

## Appearances

* The Demon's Blood from 6-2
* Being summoned by Bastian, Demonologist

## Skills

* Claw (Deals physical damage)
* Dark Mist (Increases dodge chance of party)

## Description

Although they are small and weak, but their ability to greatly increase the evasiveness of allies makes it very difficult and annoying to be able to defeat him unless your heroes' attacks are either line or area.

Because they are common monsters, it is very common to drop a Lesser Demon, but they are useless for hero campaigns because they are very easy to kill. Lesser Demons are very effective in defending the Tower at an intermediate level, since their evasive ability helps you defend your walking hero, or the most important monsters in defense such as the Ice Turret and monsters that greatly weaken the attackers and heroes of the attackers.
Ambusher's Hacker

*"Built for quickly bringing down and finishing off opponents with frightening efficiency"*

## Ambusher's Hacker

### Engineer

30

The **Ambusher's Hacker** is the tier 1 epic for the one-handed hacking crafting line. It is preceded by the super rare Moon Mace, and succeeded by the tier 2 epic King's Hammer.

## Stats

 42
 63 (Max)

## Strategy

The Ambusher's Hacker has by far the lowest requirements of any epic equipment, needing only a max of level 37 in blacksmithing, and a relatively low 30 in engineering to craft. It's probably the only epic recipe that will be craftable upon unlocking it—most others will demand additional weeks after unlocking in order to catch up to the requisite crafting levels. Furthermore, the Ambusher's Hacker offers great stats and bonuses for aggressive heroes. This makes it an appealing early investment for a powerspike if one plans to use a lot of the Thief or Barbarian. Just be sure to start researching prior one-handed-hacking weapons early because that crafting line takes over 2 weeks to grind through, much longer than any other crafting line.

In spite of these great advantages, the Ambusher's Hacker lacks crucial bonuses for an aggressive weapon, like a damage type bonus or an armor penetration bonus, which all the best late-game weapons provide.

Ultimately, the Ambusher's Hacker is outshined by its tier 2 counterpart, the King's Hammer, whose supportive nature synergizes perfectly with higher-priority meta heroes like the Warmaster and Cleric, making an already first-rate tier 2 epic weapon even better.
Skeletal Warrior

**Skeletal Warrior** is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* The Poisoned Well from 2-3
* Edge of Doom
* Shattered Earth

## Description

One of the first skeleton monsters you will face, though they are extremely weak, but they have a very strong armor, although it is well fragmented to magical attacks.

For lower level in the game, they fall a lot, but as they are extremely vulnerable they do not serve even for the missions of heroes and much less to defend his tower, although some people in level below can get a good defense in the tower thanks his armor very strong, but in the higher level he only serves to be sold, or to merge with other stronger monsters.
Shimmering Cloak

*"Scintillating colors shimmer through this powerful cloak"*

**Shimmering Cloak** is an uncraftable Super Rare Cloth armor. It can be obtained by defeating stage 5 of Zaluss The Demolisher.

## Special Properties

* +10.0% Dodge
* 5% Faster cooldown to all skills
* +100 Health
* +20% Magic Resistance

## Strategy

Shimmering Cloak appears to be a neat hybridization of Coat of Quickening and Aetheron Robes. It provides a speed boost with lesser potency than that of Coat of Quickening, but to compensate its defense and magic resistances make the wearer much more survivable. While it doesn't appear to be any more useful than the Tier 2 armor pieces, it can be worn to decent effect by most available heroes until reaching level 55.
Moon Mace

*"Shafts of moonlight appear to fire out of this simple metal mace"*

**Moon Mace** is a Super Rare One-Handed Hacking weapon. It is preceded by the Super Rare Tooth of the Lost God and succeeded by the Epic Ambusher's Hacker.

## Stats

Max level 55 by Crafting, Dragon's Hoard and Stage 10 of Zaluss the Demolisher.

 **Defense** | 165
 **Damage** | 43

## Special Properties

* +70 Health
* +5% Armor
* +10% Stun Resistance

## Strategy

Moon Mace has low offensive power, but its defensive capabilities more than make up for it. It can be wielded by a Cleric or a frontline Warmaster or Paladin to increase survivability. Moon Mace remains viable all the way until level 55, although some people still prefer this weapon because it gives a good increase in health and armor. What really makes it stand out is if you are fortunate enough to obtain a level 80 version from Stage 60 of Zaluss the Demolisher and enchant it (+11) at level51-55. Achieving a staggering 234att 325def 68dmg. Compared to a level 75(+11) King's Hammer which has 209att 255def 152dmg. With 325def and 5% armor Cleric becomes a tank for certain special campaigns and uber stages. This version of the weapon could also be used in the last stages of Item Quest by Paladin or Warmaster when they're tanking in the front or in special campaigns where they're taking huge damage in the center back row from modified enemies' Earthstrike/Charge. When Warmaster or Paladin is running full support, the moon mace's lower damage becomes irrelevant and it more comes down to buffing speed (team survivability) vs single hero survivability.

Hence, the use of a Moon Mace 55 or 80 makes the most sense when used in the Cleric, in a team composition without major buff users, to survive burst attacks at the start of a battle or in the dragon team Warmaster pre-55. Also in cases where one is using the Druid and can't resurrect, the Moon Mace's defense in Paladin or Warmaster can be more important than the buffing and healing speed. However, if the opponent has true damage the buffing speed from King's Hammers/Ambusher's Hackers and the use of Take Charge might be the way to go.

As soon as one is using Cleric and Warmaster or Paladin in the same team, it is very likely that the Paladin's and Warmaster's buffing (and hence the entire team) would benefit alot more by Cleric using a King's Hammer rather than a Moon Mace. In any team composition of Cleric without buffers or debuffers where a strong survivability of cleric is required, the Moon Mace is most likely the way to go.
One Handed Hacking

One Handed Hacking is a weapon class in Tower Keepers. It is currently used by 5 Heroes

They can be made by crafting.

## List of One Handed Hacking weapons

Common:

* Mace

Uncommon:

* Flanged Mace
* Morning Star
* War Axe
* Bloodied Axe

Rare:

* Spike of Murder
* Crystal Hammer
* Smoking Mace

Super Rare:

* Tooth of the Lost God
* Moon Mace

Epic:

* Ambusher's Hacker
* King's Hammer

## List of uncraftable One Handed Hacking weapons

* Battle Axe - non-craftable common; only obtained through random drops
Shop

The Shop is where you can purchase a variation of goods such as currency, crafting components and even Heroes. It can be accessed by clicking the gold bag icon on the top right corner of the screen.

## Content

### Heroes

You can purchase heroes from this section for a certain amount of gold. The content is randomized per day, and each day it always includes:

* Hero pack
* Common hero
* Uncommon hero
* Rare hero
* Very rare hero
* Epic Hero

The cost of a hero depends on its rarity, where common heroes can be purchased for 500 gold while very rare heroes costs 200000 gold. Soul stones are instead on sale if you have already obtained the respective hero. The cost of the soul stone increases the more you purchase it, so it is not recommended to buy them consecutively unless you have a hefty amount of gold.

### Gold

Gold can be purchased here for real currency in varying packs. The expensive packs hold a large sum of gold, but is worth more than the preceding pack in equal price (Meaning that you can save a small percentage of credits). You can use 100 gems to buy 5000 gold (Occasionally 10000 gold) or watch a short advertisement for 200 gold.

### Gems

Gems in certain amounts are purchased for real currency. They come in packs the same way as gold does, but watching advertisements are the only way to receive gold without real credits, which in turn gives you 3 gems per ad.

### Chests

Keeper Chests containing hero-related items are bought with gems. Each keeper chest contains Portal Stones, random Skill Scrolls and a small sum of gold.

### Special Packs

This section contains a Starter Pack and crafting components (Individual or in a pack) for sale. The crafting pack is bought with gems while the starter pack and individual crafting components are bought with real currency.

### Training Packs

This is where you can get training packs to improve your heroes' level and skill as well as improving the artisan's levels. They are bought with gems, but there is also an artisan points pack which is bought with real currency.
Shell of Protection

*"Some of the best protection available"*

**Shell of Protection** is a craftable super-rare Plate armor. It is preceded by the super-rare Hellborn Platemail and succeeded by the tier 1 epic Dreadplate.

## Strategy

Shell of Protection is, essentially, an improved version of Hellborn Platemail, but without the Crit Chance boost. Its Defense and Armor stats are higher, and it even adds a bit of Attack. In terms of Special Properties, resistances expand to include all magic elements, as well as Stun, and Health grows to 350. (Fire resistance decreases somewhat from 30% to 20%, but it's a small price to pay.)

Perfect armor for any hero tank, as well as Cavalier, who will benefit greatly from the extra Health, which will keep him in the fight longer.

It's well worth crafting Shell of Protection until you're ready to start crafting Epic plate armor -- specifically, you'll want Strength of Legend for your tanks.
Smoking Mace

*"This heavy mace constantly smokes from inner fire"*

**Smoking Mace** is a rare One Handed Hacking weapon. It is preceded by the rare Crystal Hammer and succeeded by the Super Rare Tooth of the Lost God.

## Special Properties

* +55 Health
* +20% Fire Resistance
* +10% Poison Resistance
* +5% Shadow Resistance

## Strategy

The power that Smoking Mace offers is decent for lower levels. It can be used by Cleric to get some extra defense, or offensive heroes like Barbarian to get some extra damage.

At later levels, Smoking Mace generally becomes obsolete in favor of the Super Rare Moon Mace, which provides a much higher defense stat. However, in some rare cases, Smoking Mace actually provides better protection for your Cleric than the Moon Mace due to its 20% Fire Resistance. Some examples include later missions of Gathering Storm, which contains enemies that shoot extremely powerful fireballs, and The Crimson Masquerade, which contains enemies that use fireballs and multi-target Demonfire.

## Trivia

* This weapon can be obtained by beating stage 15 Hard of The Golden Horde.
Character Appearances

These charts list the appearances of all characters who appear in 5 episodes or more through all the show. Unless credited, non-physical appearances such as photographs are not listed.

## Rules

Main characters are credited in the opening titles. Every other characters are credited during the ending titles.

## Legend

Please use this as a key. The first color reached that applies to the character in the episode is the one used.

## Appearances by season

### Season 1

* Main characters
* Supporting characters

 Episode

 Episode

### Season 2

* Main characters
* Supporting characters

 Episode

<tabber>

 Episode

### Season 3

* Main characters
* Supporting characters

 Episode

<tabber>

 Episode

## Total Appearances

As of 3.13

<tabber>

</tabber
Bow

Bows can be made by crafting.

## List of bows

Common:

* Longbow
* Recurve Bow

Uncommon:

* Composite Bow
* Rangefinder Bow
* Strong Composite Bow

Rare:

* Deathbow

Super Rare:

* Heart of the Forest
* Ancient Longbow

Epic:

* Wraithwind Bow
* String of the Gods
* Trueshot

## List of uncraftable Bow weapons

* Recurve Bow of Warding | non-craftable super rare; only obtainable through the Guild Shop (300,000 marks)
Battle Ogre

*"These creatures' hide is so thick it's almost impenetrable."*

## Appearances

* Campaign 4: Shattered Earth
* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood

## Skills

* Bash: Deals physical damage
* Wild Strike: Deals physical damage

## Summary

* Battle Ogre has a very high amount of base armor, which is the highest of all monsters. Physical attacks are inefficient to deal with them, so it's recommended to use magic-based attacks as it has no form of magic resistance.
* It may use Wild Strike which deals more damage than Bash
* Both attack skills deal physical damage, meaning heroes with good armor can decrease his damage potential.

## Stats

The following chart displays the stats for the battle ogres.
Exit Strategy

Template:Infobox episode

"Exit Strategy" is the tenth episode of the fourth season of Animal Kingdom, it aired on 30 July 2019.

## Synopsis

Smurf orders the Cody boys to plan a dangerous job while she orchestrates an elaborate party at the house; J tries to ally himself with Pope but learns he's in way over his head; Craig responds to a challenge to his newly formed family with Renn.

## Main Cast

Finn Cole as Joshua "J" Cody

* Ellen Barkin as Janine "Smurf" Cody

* Shawn Hatosy as Andrew "Pope" Cody
* Ben Robson as Craig Cody
* Jake Weary as Deran Cody
Staff

Staff is a weapon class in Tower Keepers. It is currently used by 4 Heroes

They can be made by Crafting.

## List of Weapons

Common:

* Oaken Staff

Uncommon:

* Nexus Staff
* Staff of Focus
* Spirit Staff

Rare:

* Earthcaller
* Hellstaff

Super Rare:

* Dark Scepter
* Nature's Offering

Epic:

* Rod of Ruin
* Thunderstorm Staff
* White Staff of Viarus
* Eye Of Chaos

## List of uncraftable Staff weapons

* Abjurer's Staff of Protection | non-craftable super rare; only obtainable through the Guild Shop (300,000 marks)
Star Level

A **Star Level** is crucial in determining the strength of a Hero. It determines Attack, Defense, Health, and the number and levels of Active, Passive, and Soul Skills.

## Obtaining

Every hero has a Star Level ranging from 1 to 7, with 7 being the strongest. Stars can be increased by gaining Soul Stones for the hero. Once enough Soul Stones are collected for the hero, he/she can be promoted to the next Star Level.

## Stats and Skills

An increase in Star Level will do four things: firstly, it will increase the Attack, Defense, and Health stats of the hero; secondly, it will make the Soul Skill stronger; thirdly, it will increase the number of Active and Passive skills that can be equipped at once; and finallly, it will increase the max level of Active and Passive skills by 1.

## Importance

Increasing a hero's Star Level is vitally important. The difference between opponents' Attack and your Defense, and vice versa, often singlehandedly determines the stronger team. In addition, many skills have major increases in strength when going from level 1 to level 10. As a result of Star Levels being such a decisive factor of player strength, it is often the focus of many strategies for playing through the entire game. Players are advised to make the most of every chance they get to increase the Star Levels of heroes, especially Super Rare and Epic heroes. This means doing Find Loot for lower rarity heroes, and utilizing the Tower's daily stone and daily Heroic Missions for higher rarity heroes. With proper play, most Common heroes, some Uncommon and Rare heroes, and at least one Super Rare and Epic hero (preferably Warmaster and Blackguard) should reach 7 stars before level 50.
Enchanting

**Enchanting** is a feature in the game which allows you to increase the Attack and Defense of gear using Gold.

## How to Enchant

Upon selecting any weapon or armor that you own, there will be a button labeled "Enchant." The game will prompt you to enchant this gear piece for a certain amount of gold. Choosing "Yes" will charge the gold, then add a blue (+1) next to the gear's level and blue (+X) next to the Attack and Defense stats, indicating that it has been enchanted once. Continuing to enchant will increase the enchanting level by 1 each time. The maximum number of enchants is 11.

The amount that the Attack and Defense stats go up is determined by your Keeper Level, with the lowest bonus starting at 1 and increasing every 5 levels (6, 11, 16, etc. until level 51, the highest enchantment level). The enchantment level of the gear depends on when you apply the *first* enchantment, meaning that if you enchant once at level 30 and then 10 more times at 55, you will get the equivalent of 11 level 30 enchants. For this reason, **DO NOT enchant any endgame gear until level 51 or later; otherwise this will PERMANENTLY prevent your gear from reaching full potential.**

## Enchanting Stats (at level 51)

 Super Rare
 Epic

**Enchanting cost table (at level51)**

 2
 3
 4
 5
 6
 7
 8
 9
 10

As seen in the table above, it costs roughly:

* 403k gold to enchant a rare item from no enchantments to (+11)

* 604k gold to enchant a super rare item from no enchantments to (+11)

* 1million 6,5k gold to enchant an epic item from no enchantments to (+11)
Recurve Bow

**Recurve Bow** is the second weapon of the Common class in which one can make a graph, for the class Bow, but can also fall randomly into any random battle, except in the Wizard Tower.

## About Recurve Bow

For being a common weapon until it has a very high attack, besides having a good level of damage, being a much improved version of Longbow being only slightly behind its attack. And it also brings out a good property with 2% dodge, thus increasing the chance of deflecting attacks that could kill with few hits at a level that is far below.

## Strategy

* Since the weapon costs a lot of money and iron, it is not recommended construction the weapon, much less to make the conquest of "master in craft weapons", there are common weapons that cost much less resources to make that conquest.
* And as the weapon falls a lot in the field, you can accumulate enough of this weapon and make a good money with it, where by depedendo of the level of the weapon, you will receive up to 1000 Golds, much more more rewarded than weapons above the "unusual class".
Ghosts

Template:Infobox episode

"Ghosts" is the twelfth episode of the fourth season of Animal Kingdom, it aired on August 13, 2019

## Synopsis

The Cody family sets off on Smurf's mysterious heist, unaware of the surprises that await them when they arrive, which will change the family forever.

## Main Cast

Finn Cole as Joshua "J" Cody

Ellen Barkin as Janine "Smurf" Cody

Shawn Hatosy as Andrew "Pope" Cody

Ben Robson as Craig Cody

Jake Weary as Deran Cody
Black Fist Evoker

**Stun Resist:** | 20%

*"Powerful spellcasters who can deal area damage and debuff."*

## Appearances

* Campaign 5: The Covenant (first appears on 5-5)
* Campaign 6: The Demon's Blood
* Thief's Quest

## Skills

* Spark: Deals lightning damage (Ranged)
* Fireball: Deals fire damage to all enemies
* Cloud of Weakness: Reduce attack and defense of all enemies briefly

## Summary

* Black Fist Evoker has a variable amount of resistances, but lack an effective percentage of armor. They can easily be dealt with physical attacks.
* It can deal fire damage to all enemies and deal lightning damage from afar, so high resistances against these types of damage can reduce its damage potential.
* Its signature move, Cloud of Weakness, lowers the attack and defense of all enemies. Usually it is initiated before Fireball, so be sure to remove the debuff of an important hero like Cleric before Fireball is used.
Firebreather

## About

 **Machine Type:** | Damage Dealer

*"Spews super hot flame out on any would be attackers."*

 Ice resist
 Poison resist
 Shadow resist

## Acquirement

The Firebreather can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Skills

* Cone of Fire: Deals fire damage in a line

## Summary

* As a damage dealer, the Firebreather is more effective when placed behind tanks and warriors, providing some ranged attacks to pick off targets
* Cone of Fire deals fire damage in a line of enemies. Unless they have high fire resistance, the Firebreather can cause trouble against attackers in any row.
* Having high fire resistance, fire based attacks are less effective against it
* It has high attack, but poor defense and low armor. Attackers with high attack and damage can defeat them easily.
One Handed Stabbing

One Handed Stabbing is a weapon class in Tower Keepers. It is currently used by 5 Heroes

They can be made by Crafting.

## List of One Handed Stabbing weapons

Common:

* Rapier

Uncommon:

* Broadsword
* Deadly Blade

Rare:

* Golden Gladius
* Murderer's Shiv
* Sword of Victory

Super Rare:

* Bloodletter
* Forbidden Blade

Epic:

* Dark Defender
* Piercing Blade
* Iron Rose
Ogre

**Ogre** is a rare class monster found in few campaigns.

## Appearances

* A Shadow Grows from 1-7
* The Poisoned Well
* Edge of Doom

## Skills

* Wild strike
* Bash

## Description

It is part of the ogres family, where they are huge and very strong in attack, but this ogre despite having a good attack and good health, but his defense is extremely low and with no armor to protect him.

And for being a rare monster, it is very difficult to fall, even at the very low guard level, but if you have one, know that it is not for any hero campaign and is not able to defend your tower, serving only to be sold or be cast on some other stronger monster.
Ironheart

**Ironheart** is the first uncommon armor for the Plate class.

## Special Proprerties

* 50 Health
* 20% Shadow resistance

## About Ironheart

Being a much improved version of Full Plate, it has virtually all Defense Status and high armor, good shadow resistance and 50 health. Best of all, you don't need to create this armor, as it can drop randomly into most of your fights, great for use at the beginning of your hero as long as you don't have enough level to make very high armor.
Recurve Bow of Warding

**Recurve Bow of Warding** is an uncraftable Super Rare Bow obtainable via the Guild Shop, Dragon's Hoard, or Stage 10 or 60 of Zaluss The Demolisher.

## Special Properties

+50 Health
+10% All Resistances
+10% Armor

## Strategy

Due to its high defense buff, the bow is best situated on Ranger for additional survivability and possibly for use as a frontline tank. It is not as useful on Archer due to his lack of defensive skills.
Troll

**Troll** is a uncommon class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* Campaign 4: Shattered Earth from 4-2
* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood

## Skills

* Claw
* Bash
* Regenerate (passive)

## Description

Although he is full of life and can regenerate his life a little, but with his defense and his armor being extremely low, can easily be killed by any hero with extremely high physical attacks.

He can drop quite a bit in the higher guard level, but due to his great fragility in resisting the battles he makes it completely useless in any hero campaign, serving only to be cast to be able to raise a more powerful monster to raise his level.
Deathbow

*"Shadow energy ripples across this great bow's length"*

**Deathbow** is a Rare Bow obtainable via Crafting, Catacombs, the Wizard Tower, special Campaign missions, and Festivals. It is preceded by the Uncommon Strong Composite Bow and succeeded by the Super Rare Heart of the Forest.

## Special Properties

* +5.0% Crit chance
* +30% Crit damage

## Strategy

Deathbow is one of the few early-game weapons that provides decent stats. Its Attack and Damage stats are quite respectable, and the 30% boost to critical hits is even more impressive. Unfortunately, the drawback of Deathbow is the shortcoming of heroes that can use it--Archer falls off quickly and isn't worth investing in early; and Ranger, being an Epic hero, will not realistically have the proper stars to be of any use until higher levels, at which time you'll have Super Rare and Epic alternatives instead. You're more than likely to get Deathbow as a free reward nonetheless, so if you really want one, wait until you get it as a random drop and equip it to Archer or Ranger as a placeholder.

## Trivia

* The Trick or Treat campaign has extremely high-leveled Rare equipment available as rewards, including a Level 75 and Level 100 Deathbow.
PvP

**PvP** is one of the modes in the game, where to in order to have access to PvP, in addition to having to reach a minimum Guardian Level, you will also have to create an account to have access, and can register on the main sites that have access to this game.

Here you can be able to make the Attack Tower or the classic Hero Battles, but to access Hero Battles, you must also enter a Guild first.

## Attack Tower

You can raid other players' towers and earn trophies, gold, training points, and loot drops. Each time you are paired up with an opponent you either have the option to attack it, or refresh to get another player if the tower/rewards aren't desirable.

You have one hour to attack that player before it automatically refreshes, or you can pay 3 gems to manually refresh it for another opponent. Every time you refresh manually, the next time you refresh will cost more gems if you haven't attacked a tower in the meantime.

If successful you get random loot drops equivalent to half of the floors that tower had, rounded up.

The gold earned from a tower is equal to the sum of all tower defenders' levels \* 1.25. (roughly tower rating \* 18.5).

Prestige earned is equal to the tower's rating. Tower rating is equal to the sum of all tower defenders' levels / 30, rounded up, then multiplied by 2. This would make the highest theoretical tower rating equal to 170 (max 3,187.5 gold reward).

Prestige earned from a successful tower defense is approximately 60% of your own tower rating (rating x0.6).

## Hero Battles

Hero Battles is a PvP mode where two players pit their 4-man teams of heroes against each other. It is available beginning at keeper level X. A player must be in a guild to participate in hero battles, and must have under 500 guild marks in their inventory.

Hero Battles are the most rewarding form of PvP in terms of prestige and guild marks, assuming the player is victorious.

### **Tier 1 Hero Battles**

Tier 1 hero battles take place up until keeper level 29. In this mode, each player has 1 team of four heroes. Entry cost is 100 gold.

### **Tier 2 Hero Battles**

Tier 2 hero battles take place beginning with keeper level 30. In this mode, each player has 3 teams of four heroes, and they pair off until one player wins two matches, meaning the pairing between third teams may not even take place. Entry cost is 200 gold.

### **Wizard's Chosen**

Wizard's Chosen is a hero battle against the computer.

### **Battle Chests**

\* Gems have a random chance of dropping

† Random chance of dropping may be divided equally among 1, 2, or 3 different heroes
Nature's Vengeance

**Nature's Vengeance** is the third Super Rare Two-Handed Hacking weapon that you can craft. It is preceded by the Pulverizer and succeeded by the epic Earthquaker.

## About Nature's Vengeance

A light yet ferocious hammer, both its attack and damage points are very low, but it has very high defense. It also gives you +3.5% critical chance and -2% enemy dodge, as well as 5% faster cooldowns for all your abilities and another 80 bonus health.

Until Battle Priest was added to the game, the Berserker was the only hero to use this class of weapons, and this is not an appropriate choice for him. Although he has higher late game value despite extremely low defense and resistance, it's not recommended to try to bolster his defense, no matter the temptation. Since the weapon has very low damage and the weapon does not even have an armor reinforcement, it can not even serve as a viable defense for this hero. Even if he is not at a very high level and does not have enough stars to withstand the critical damage given by Bloodbath or Berserker's Rampage, it is more advisable to use the Bonesnap Maul (that is, until the Epic weapons can be unlocked). To anyone even wanting to craft a defensive weapon from this class, the Earthquaker outclasses Nature's Vengeance in every sense: greater defense, attack and damage to rival its successors, greater life bonus, and the aforementioned extra armor.

With the addition of the Battle Priest, a healer with very low attack and damage, this weapon has become much more useful. If you use Battle Priest, it's not a bad idea to craft this weapon until you are able to craft Epic weapons.
Cloth

Cloth is an armor class in Tower Keepers. It is currently used by 10 Heroes

They can be made by crafting.

## List of Cloth armors

* Vestments
* Blessed Robes
* Masters Kimono
* Coat of Quickening
* Veteran's Coat‎
* Vicious Vestments
* Raiment of Radiance
* Guise of Minaeus
* Aetheron Robes
* Spellthread Robe
* Soul Cage

## List of uncraftable Cloth armors

* Shimmering Cloak - non-craftable Super Rare; only obtained reward Armor Super Rare random
* File:Cloth Robes icon.png Robes - non-craftable Common; only obtained through random drops
Golden Gladius

**Golden Gladius** it's the first weapon of the class Rare in which one can graph, or as an event reward, and as a random drop, for the class One Handed Stabbing.

## About Golden Gladius

Although it has a good attack, but it is very weak both in defense and in the power of damage, not serving to attack or to defend itself. However, with his 5% faster cooldown to all skills, he quickly activates his battling abilities, serving perfectly for the Necromancer and the Pirate in which he depends very much on his abilities during the fight. She can also help Swashbuckler a bit to speed up her ability to counter-attack her opponents. And as this weapon can fall into the Wizard's Tower or the Dungeon, then it's not advisable to create this weapon, since you'll be able to get much better weapons at the Super Rare level or above when you raise your guardian level far enough.
King's Hammer

King's Hammer is the tier 2 epic One Handed Hacking weapon. It is preceded by the tier 1 epic Ambusher's Hacker.

## Stats

 Attack
 Defense
 Damage

## About King's Hammer

King's Hammer is an interesting weapon. Its attack stat is lower than the Ambusher's Hacker while its defense and damage are higher. Depending on the team, the Hacker is still preferable on Barbarian and Thief because of its offensive properties. However, the Cleric, Warmaster and Paladin all benefit very nicely from this weapon, because these heroes are not inherently offensive. Their skills tend to involve buffing the party and the party-wide cooldown reduction synergizes greatly. Also the soul energy means they'll gain more soul energy for their actions.

Generally recommended to craft at least two because of the dragon but more is always good.
Hellborn Platemail

**Hellborn Platemail** a super rare plate armor. It is preceded by Gore-Soaked Plate and succeeded by Shell of Protection.

## About Hellborn Platemail

Although its defense status is higher than its previous versions, but it is much lower than the Shell of Protection has defensive terms, including its properties are well below as well, being only interesting the 30% fire resistance. It also has a critical 1% chance, but it would not help much heroes using this type of armor to be offensive, even Blackguard would not help much since their critical chances at their base is already much higher. But despite the other armor though be better, but costs a lot more in its creation and all the epic versions outnumber their super rare versions, so you can create Hellborn Platemail for your current defense While you are not level enough be able to create their epic versions.
Necromancer

*"Death is his business, and business is good...."* - Necromancer

The Necromancer is an epic hero in Tower Keepers. He uses One Handed Stabbing weapons and Cloth.
Due to having the same name, it may be confused with the Necromancer monster.

## Description

Damage dealer: Master of the dark arts who can survive death itself.

## Base status

 Dodge
 Critical chance
 Initiative

## Skills

### Soul Skill

* Energy Drain: Deal shadow damage to all enemies and heals self.

### Active Skills

* Poison Dagger: Deal poison damage 5 times to a single target.
* Ray of Enfeeblement: Reduce target attack and defense and decrease damage dealt by a single target.
* Vampiric Touch: Deal shadow damage to a single target and heals self.
* Inflict Wounds: Deal ranged shadow damage to a single target.
* Fear: All enemies have attack reduced briefly.

### Passive Skills

* Magic Jar: When slain, Necromancer auto-revives with xx% of his maximum health. (once per combat)
* Protective Wards: Increase armor and stun resist.
* Shadow Master: Increased shadow damage.

## Summary:

Energy Drain is best used with groups of enemies and when the necromancer's health is depleted. The on command soul skill can fully heal him when used in this manner and greatly enhances his survivability alongside magic jar.
Ray of Enfeeblement is good for weakening a single target, such as the Wizard or a Blackguard. Fear is helpful for AOE debuff, although it's a slightly weaker version of Samurai's Demon Shout with higher initiative, it works well at higher levels and should be paired with Ray of Enfeeblement later on. Inflict Wounds can be used on a more damage dealing necromancer, and it benefits from the Shadow Master passive, but going with all 3 attacking skills is not recommended. Vampiric Touch, which also benefits from the Shadow Master passive, allows the necromancer to heal a decent amount of damage. Poisoned Dagger can work if you get him early, but once he gets a higher star rating the other two attacking skills outclass this.

Magic Jar is a must have for any good necromancer build. It serves as insurance in case you get unlucky and take significant amounts of damage from an attack, because the overkill damage doesn't transfer over to the magic jar. If the necromancer is used for a tank build as opposed to his actual purpose as a damage dealer, you can put on Protective Wards. Otherwise, use Shadow Master.

## Trivia:

* Damage added from a weapon to Poisoned Dagger will not be affected by attack, defense, resists, or any other damage modifying ability.
Broadsword

**Broadsword** is the first craftable weapon uncommon of the of the One Handed Stabbing weapon crafting tree. It can also be aquiered as a random drop at any campaign battle.

## Stats Max

* Level: 55
* Atc: ???
* Def: 0
* Dmg: 35

## Strategy

Unlike Rapier which is a more balanced weapon for attack and defense, Broadsword is a weapon focused just to be offensive, having no defense points, but its attack and damage are much higher. And although it has no weapon property, it is perfect for your novice hero until you are level enough to create rare weapons above or above them.
Muramasa

*"The infinitely sharp edge on this demon blade is said to drive men mad"*

**Muramasa** is a Tier 3 Epic One Handed Slashing weapon. It is preceded by the Tier 3 Epic weapon, Vaunted Shadow Blade.

## Special Properties

* +30.0% Crit chance
* +50% Crit damage
* -15% Soul energy
* 10% Slower cooldown to all skills
* +20% Armor Penetration
* +60% to all resistances
* Damage type: light and shadow

## Base Stats

 60
 65
 70
 75(Max)

 Attack
 Defense
 Damage

## Strategy

Although it is considerably cheaper than the Vaunted Shadow Blade, it is many legions more powerful offensively. The armor penetration, extra crit chance, and extra crit damage all cause the wielder of a Muramasa to do insanely high amounts of damage. Kensai and Ninja become fearsome monsters when using this weapon in Hero Battles and Tower defenses, and Spellsword is capable of dealing massive damage with Power Strike and Magic Missile. It is well worth crafting this weapon upon reaching level 55.

Because of the zero defensive value, it's crucial that you have some way of protecting those wielding it.

Also do not use Muramasa against Zaluss the Demolisher, because the increased skill cooldown on your Knight means less Sunders and even if you use a Darkfire Battleplate to counteract this, the armor penetration causes issues, severely cutting down your Knight's damage potential.

## Trivia

* Despite the Alchemist prerequisite being level 50, it is required to have all Artisans at level 55 in order to craft Muramasa due to the level 55 requirement of Vaunted Shadow Blade.
Guise of Minaeus

*"Minaeus, the Lady of Light, has blessed this herself"*

**Guise of Minaeus** is a Super Rare Cloth armor. It is preceded by the Super Rare Raiment of Radiance and succeeded by the Tier 1 Epic, Aetheron Robes.

## Special Properties

* +1.0% Crit chance
* +10% Soul Energy
* +275 Health
* +25% Light Resistance
* +20% Shadow Resistance

## Requirements

Void Cores: 7

## Strategy

Guise of Minaeus is practically worthless. Its stats and special properties are immediately outclassed by the next cloth armor piece, Aetheron Robes. There is absolutely no good reason to spend 7 valuable Void Cores on an armor piece that provides 25% Light and 20% Shadow resistances rather than crafting Aetheron Robes instead, which provides a 25% increase to all resistances, for a cost of only 2 additional cores.
Dreadplate

*"This frightening plate armor projects an aura of power"*

**Dreadplate** is a Tier 1 Epic Plate armor. It is preceded by the Super Rare Shell of Protection and succeeded by the Tier 1 Epic Strength of Legend.

## Base Stats

Max level/attack/defense/armour: 62/31/223/30.4

## Special Properties

* +15% Crit Damage
* +400 Health
* +20% Magic Resistance

## Strategy

Dreadplate's defense, armor, and magic resistance appears rather comparable to both its predecessor, Shell of Protection, and its successor, Strength of Legend. However, it is the bonus crit damage which makes Dreadplate stand out. Blackguard benefits the most from this armor piece due to having a high damage output, whereas other plate-wearing heroes such as Knight would prefer using Strength of Legend for its slightly higher defense and resistances.
Nature's Wrath

**Nature's Wrath** t's the first weapon of the class Rare in which one can graph, or as an event reward, and as a random drop, for the class 2H Slashing.

## About Nature's Wrath

For a rare weapon she even has a good attack, but her defenses and damage are still very low. it even gives it good properties, such as having 1.5% critical chace, 15% critical damage, 80 health and lastly, 10% resistance to poisoning, being a much better weapon in use by Samurai to take advantage of their true damage when they become critical.

But even so, they're not a good weapon, but way better than uncommon weapons, so it's worth creating them as long as you're not level enough to create the Super Rare weapons, or if your Guild buys Flaming Great Scimitar.
Chain Vestments of Security

**Chain Vestments of Security** a super rare chain armor. It is preceded by Mithral Mail and succeeded by Chainskin.

## About Chain Vestments of Security

Chain Vestments of Security improves upon earlier craftable armor sets, providing a strong health boost in addition to stun and shadow resistances. It's very good armor for heroes who prioritize defense such as Cleric and Samurai until you're able to craft epic armor.
Rage of Raegon

Rage of Raegon is the first tier 1 epic Two Handed Stabbing weapon. It is followed by the second tier 1 epic, Frost Spike, and preceded by the super rare, Deathcaller.

## Requirements

* Blacksmith: 37
* Alchemist: 25
* Engineer: 10
* Void Core: 6

## Strategy

The only defensively statted spear, it's probably best for the Cavalier. The issue is the Cavalier himself is rarely used. However, at 7\* the downside of his soul skill is lower, and the percentage bonus on his skills has scaled, and here is where the Rage of Raegon can shine. At this point, it is possibly even a better choice than the tier 2 epic, Spear of Pain, because the Cavalier's cooldowns are so long that the extra survivability from the Rage of Raegon can be crucial for ensuring he lives long enough to take action.
Gladiator's Talons

Spiked, protective gauntlets favored by Grakhook the Gladiator.

Tier 2 epic Fists. Preceded by the Jade Fist of Kung Huo.

## Stats

Max level: 75

Max Att: 262

Max Def: 47

Max Dmg: 262

## About Gladiator's Talons

A really brutal weapon against your most powerful opponents, also have the highest point of attack in the game and with a great damage applicator, and it gives you 40% more critical damage to your opponent. But it is not only a perfect weapon of physical attack, but also it is the best also as a defensive weapon of its class, since it contains 2% of dodge, with an extra increase of 100 of life and nais 5% of armor, being able be used both as a cause of damage and to be a tank.
Two Handed Hacking

Two Handed Hacking can be made by crafting.

## List of Weapons

Common:

* Maul

Uncommon:

* Great Mace
* Heavy Pick
* Warscythe

Rare:

* Thunderous Maul
* Divine Crusher

Super Rare:

* Bonesnap Maul
* Volcanic Axe
* Pulverizer
* Nature's Vengeance

Epic:

* Earthquaker
* The Unmaker

* Prelates Justice
* Hammer Of The Gods

## List of uncraftable Two Handed Hacking weapons

* Great Axe | non-craftable common easy Drop
Scimitar

**Scimitar** is the first weapon of the Common class in One Handed Slashing, but that can not be created.

## Strategy

It's not worth even equipping it at the beginning of an adventure, even if you can raise the weapon up to nvl 55. Your attack would not be high enough, you'd have the worst damage in the game, and you wouldn't possess any type of special property.

Certainly the best thing you can do with the weapon is to use it to upgrade some more powerful weapon equipped to your hero, or sell it to have more money.