Lambda star system

The **Lambda star system** is a pre-charted primary star system and gate network in Evochron Legacy.

## Summary

Lambda has the same economic potential as Cygnus and Olympus, but unlike either of them it is a direct frontline in the smoldering remnants of the Insanity War.

Split between the Alliance and Federation with both having a supply line, the system for the most part is currently held by the Alliance with only minor opposition of the Federation in the west, which is mostly concerned in defending the Emerald gate and their scientific headquarter.

Mercenaries out for a quick war tribute and overeager members of either faction may find themselves in the grinder of the endless conflict that permeates the system, while entrepeneurs may see their labor and effort to help the system go up in smoke as a collateral of war.

## Location

The **Lambda star system** lies on the border of the Kappa region and the Lambda Region.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: Low
* Local Ship Abilities: Medium
* Military Carriers: 0
* Economy Classes: A, B, G
	+ Fulcrum distance
* Control: Contested

## History

### During Legends

Lambda is a lightly populated system, but was once the home of the Federation Military Command Center. Most of the system's population departed in the late 24th century due to increasing living costs, high Federation taxes and the resulting decrease of opportunities for freelance mercenaries. By the turn of the century, most Federation companies departed the system and Lambda now primarily consists of just a few scattered independent colonies. While not a particularly hostile system, the quest for survival does lead to several small scale conflicts. A good buy can sometimes be found here, but Lambda is not considered a good place to make a profit. Although in Richton space, a division of Federation territory, Lambda is now primarily independent.

Faction Details:

* Energy Companies - Moderate presence and influence, main economic factor.
* Navy/Military - Moderate presence, scattered and not well organized.
* Rebels - Light presence, mostly independent groups that reject local leadership.
* Guilds/Clans - Light presence, occasionally engage local forces for resources.
* Miners - Unknown presence, likely a few scattered ships, not a significant faction.

### During Mercenaries

Lambda is now mostly independent.

Rebels - Light presence, mostly lone groups that reject local leadership.

### After the Insanity War

With the collapse of the Richton sphere and Emerald joining the Federation as their new scientific headquarter, the system of Lambda quickly became important once more both in peace and in war.

After Sapphire shortly fell to the Federation in the Insanity War it may have known a period of peace. This didn't last as not only would Sapphire be retaken later on, but prior the entire southern Federation frontline collapsed and the Alliance of Sol swept through the remnants fleeing north behind Fauston. Now back on the frontline and on the road to an important tactical system of the Federation, both sides fortified their positions and settled down for a long war of attrition.

Lambda never fell, but today the Alliance controls the heart of the system with the Federation barely holding on to the gate and Emerald in the west. It is the most famous contested frontline in the smoldering embers of the Insanity War and a likely candidate to fall soon. However, it is not the Federation's Onyx dilemma as unlike the Alliance in Onyx, both can resupply the Lambda warfront without jump casters.

## Trade Routes

Similar to the system of Cygnus, Lambda is able to control the flow of goods and prices between two areas of the Evochron quadrant. It can function as an internal stockmarket if stations are build in the right dark sectors.

## Stellar Bodies

Local Stars: 1

* Lambda A
	+ Coordinates: (-1250 0 -399)

Local Planets: 3

* Lambda
	+ Coordinates: (-1250 0 -400)
	+ Distance from Lambda A: 1 Sector
	+ Economy: Agriculture
	+ Population: One capital, two settlements
	+ Terrain: Mixed
	+ Conditions: Water with clouds, animal life, carbon atmosphere
	+ Special Status: Multiringed, Pseudo earth-like world

* L240 - Mu
	+ Coordinates: (-1247 0 -397)
	+ Distance from Lambda A: 4 Sectors
	+ Economy: Biology
	+ Population: Uncolonized
	+ Terrain: Desert
	+ Conditions: Clouds, storms, oxygen atmosphere
	+ Special Status: Ringless
	+ Name: Greek letter after Lambda

* L480 - Kappa
	+ Coordinates: (-1253 0 -401)
	+ Distance from Lambda A:
	+ Economy: General
	+ Population: Uncolonized
	+ Terrain: Ice
	+ Conditions: Clouds, oxygen atmosphere
	+ Special Status: Ringless
	+ Name: Greek letter before Lambda

LambdaL240 (Mu)L480 (Kappa)
## Stations and Carriers

### Stations

* Lambda Station (-1250 0 -400)
	+ Alliance

* Lambda 2 (-1247 0 -397)
	+ Alliance

* Lambda 4 (-1253 0 -401)
	+ Federation

## Jump Gates

* Sapphire (-1250 0 -400)
	+ Destination: (-2 0 0)

* Emerald (-1252 0 -401)
	+ Destination: (-3200 0 -550)

## Stellar Resources

### Asteroids

Grey

* Asteroid Mine: (-1250 0 -400)
	+ Metal = Med / Diamond = Med / Platinum = Med

### Comets

* Stellar Comet: (-1250 0 -399)
	+ Diamond 19% / Platinum 41% / Water 40%

## Colonized Sectors

* Mu Sector - Scanned / No Unknowns
* Lambda Sector - Scanned / No Unknowns
* Kappa Sector - Scanned / No Unknowns

## Important Sectors

* Lambda A Sector - Scanned / No Unknowns