recursal/Fanatic-Fandom huggingface dataset:
Scenarios

Here is the list of scripted scenarios and freeplay scenarios, listed in unlocked order.

### **A New Beginning**

**General description**

The first scenario and is the "tutorial world". When Earth is a wasteland, you hop onto a spaceship with your friends and your food is running out. This small world is your only hope. The last main mission in this scenario is to build an observatory.

**Starting Buildings**

### **An Interworld City**

**General description**

Similar to the first scenario, but with more islands. You have to use the Teleporter or the Spaceship to travel to the other islands. The last main mission in this scenario is to bring citizen happiness over 80.

**Starting Buildings**

### **Hacking Alien Tech**

**General description**

Third scenario that has a plot. A large amount of the islands have a blue glow on them, indicating you cannot build on it. The last main mission in this scenario is to build the Alien Decryptor to make these islands accessible.

**City of the Key**

**Winter Land**

**Computerization**

This scenario has been scrapped by Florian who said he wanted the game to be peaceful, so he scrapped it. This scenario would have been about your city trying to fight off aliens, it would have had a time limit before your city was destroyed.
Misdirector

The Misdirector is a Unique Building. It costs 400 , 10000 , 500 , and 500  to build, and 30000  as research cost.

Effect: Whenever someone uses a teleporter, there is a small chance they will be brought here instead. This will confuse them for a short while. This invention is not completely useless though: you will gain 1 knowledge for every 2 people misdirected.

The Misdirector can be set to 4 modes:

- Enable: The Misdirector is predictably unpredictable.

- Overclock (costs 5000  to unlock): Any attempt at using any Teleporter will bring people to the Misdirector. Knowledge gain per misdirection is decreased by 90% because the device is overloaded.

- Mostly Disable: There's an OFF button. It mostly works (drastically decreases the number of people that will be brought to the Misdirector)

- Disable (costs 50000  to unlock): With some effort, the Misdirector can be tamed (completely disables the Misdirector)
FarmByProductProcessor

Farm By-product Processor is a production building for wood. Its wood production depends on how many farms surround it (each farm can only provide by-product for one FBPP), approximately 12 wood per surrounding farm. It is a rather efficient method of obtaining wood.

## FarmByProductProcessor

### Description

"Produces wood for each adjacent farm. Each farm only produces enough by-products for one By-Product Processor"

### Build Cost

* 200
* 100
* 10

### Requirements

Complete "Don't Waste" Mission from the Blossom Hippies Center
An Interworld City

This is the second scenario. It is unlocked after you complete A New Beginning.

Tasks:

1. Build a Woodcutting Center, a Stone Mine, an Indoor Farm, and a House.
2. Build a Pub.
3. Build a Machine Parts Factory.
4. Upgrade your Machine Parts Factory to make it recycle scrap metal.
5. Connect the currently populated world with another by building Landing Pads.
6. Build an Experimental Farm.
7. Build a refined metals factory.
8. Bring the Happiness above 80.
Elves

**Concerning Elves...**

Notable Elves:

* -
* -
* -

**-Anatomy-**

x

**-Culture-**

x

Language - Elvanni

Subraces:

* High Elves - Lan'Nu
* Sun Elves - Nuu'Naii
* Dark Elves - Drow
* Cloud Elves - Slyph
* Aqua Elves - Oo'Quaii
* Wood Elves - Ul'Lann
* Wild Elves - Fi'Neir
* Mountain Elves - Gi'Neir

**-Religion-**

x

**-Locations and Relations-**

x

**-FAQ-**
Resources

The main goal is to build a fully functioning colony on all new planets. As such you will need Resources.

There are seven resources in the game.

Food : Obtained from Indoor Farms, Eco farms, Experimental farms, and Community Houses. Every day, adult citizens eat 1 food, and children eat 1/2 food. If you run out of food, your citizens will gradually lose happiness, therefore working slower.

Wood : Obtained from cutting trees in the overworld or tree plantations. Used to build most buildings.

Stone : Obtained from mining rocks in the overworld or rocks from the Rock Teleporter. Used to build many Production buildings. Also used to create Machine Parts and Refined Metals.

Knowledge : Obtained from Lab buildings, Exploration Centers, Workshops, Observatory, etc. That is used to research buildings and upgrades as one-time cost.

Machine Parts : Obtained from Machine Parts Factories and uses stone, Wood for the Workshop. Used to build machines and advanced buildings.

Refined Metals : Obtained from Refined Metals Factory buildings and use stone. Used to build advanced buildings and create computer chips.

Computer Chips : Obtained from Computer Chips Factories and use refined metals. Used to build several late-game buildings.

The Machine can also generate random amounts of any resource if you have it. A Community House can generate either Food, Wood, or Stone depending on the player's choice.
Aria Adventures

Template:MEMZ
Template:Infobox television 2
**Aria Adventures**  (Portuguese: *Aria Szcenholf*) is a Brazilian television series that aired its first episode on December 15, 2002 and has been going on ever since.

## Cast

* **Aria Szencholf** (voiced by Angelina Waters) - A lazy, but sweet 15 year old plastic bag. Will make sure to keep her friends happy but sometimes comes off as rude and/or annoying.
* **Ceeby Waters** (voiced by Jason Herre) - Aria's best friend. Mostly can cause accidents at the worst times.
* **Anidrawed Foras** (voiced by Yuki Watanabe) - Rude and tries to avoid Aria at most times. Can be nice sometimes.
* **Mrs. Icey** (voiced by Ceebi Waters) - Aria's stepmother. Is very nice but strict and demanding when it comes to chores.

### Season 5

* **Ceeby Waters Jr.** - Ceeby's son, the smartest in Ceeby's family (right next to his mom, Ceeby). He can solve many math problems. Likely to be faulty.
* **Mr. Icey** (voiced by Kirbi Waters) - Mrs. Icey's boyfriend and likely Aria's stepfather. Very sweet to Aria

## International broadcast

### United States

* Surtiopouio North America (2002-present)
* NickToons (2002-2005)
* Cartoon Network (2004-2006)

### Kuboia

* Cartoon Network Kuboia (2003-2004, 2013-2015)
* Boomerang (2004-2013)
* Boing (2015-present)
Calariel Lyllalea

Second Life

### Relatives

High Queen Maerya De'Le'Ray Lyllalea XIV,Princess Ilvarra Lyllalea I, Prince Amor'Doran, Princess Celine, Princess Cel'Ranye, Princess Roses, Princess Minara, Silas De'Le'Ray

## Appearances

### Portrayed by

Alushee Essex

One of the Younger Siblings of the Crown Princess Ilvarra, Calariel was an odd child. They never seemed to want to follow in anyone's footsteps or be a particpant in the courts. They would skip Manners, and History lessons opting for the breath taking tales of the many knights and Queensguard. Longing for adventure, the lessons on swordsmanship and battle were never missed. Even as they grew older, they would rebel against finding a suitable match and would refuse any control over them well through their sister's reign in Saga One.

They spent the better part of their time, belittling lesser races, though time spent among other races and people changed her outlook on life, even allowing themself to become friends with Beastkin and Humans. Calariel Gained their first title in the first hunters contest, taking third place, and was called the Prince Of battle from there onward. They continued forwards, felling the dark elf forces, and goblins that attacked the Elven Stronghold, Gaining the rank of Knight by doing so. After which they began to wander about the land with the few Soldiers provided to them.
Stone Mine

The stone mine is a production building that harvests accessible rocks around it using its workers.

## Stone Mine

### Type

Production

Stone mines are harvester buildings. This building is one of the many production buildings that require workers in order to function. These workers leave the building during the day to harvest rocks which produce stone, which is the basis of most other production buildings.

If the player has a Rock Teleporter, nearby Stone Miners can help mine the rock.
Machine Parts Factory

## Upgrades

**Scrap Metal Recycling**: Two Stone is used to make a machine part instead of three.* 5
* 10
* 20  (research cost)

The Machine Parts Factory is the 4th 'Production' building you unlock.

## Usefulness

This building produces machine parts from stone. Normally, it requires 3 stone to make 1 machine part, but Scrap Metal Recycling can reduce the number of stone used to 2. Building Modes also affect how much Resources you make and lose and also affect the resource production work speed .

Also, when it is next to a mechanical house, the quality of the house goes from 30 to 80.

When functioning, it appears to drop lava/molten something onto incoming rocks and then crush them with pistons.

## Building Modes

Building Modes can increase the work speed or increase production of a certain resource. Certain building modes have upsides and consequences (Turbo Boost building mode), such as Increasing the resource production work speed, but using up more resources and reducing the production of other resources. The Building modes include Enable Factory (work normally), Turbo Boost (the factory works faster but costs 2 more stone for every machine part), and Disable Factory (factory does not produce machine parts).

Turbo Mode is useless with Scrap Metal Recycling. Say it uses one stone every second. Then Enable Factory would make one machine part every 2 seconds, and use one stone every second. A however, on turbo mode it will still make one machine part every 2 seconds, but it will consume more stone.
Hackers of the Bolt HQ

The Hackers of the Bolt HQ is like The Society of the Key, but has different missions. It takes 1000 wood, 25 machine parts, 100 refined metal, 25 computer chips to build it and 3 arcades and 250 knowledge. It is recommended for the first Side Story people to do.

The Hackers are actually really nice and helpful. They spend most of their days tinkering around with computers and electronics. Some of their inventions are more useful than others. 6 of them can live together and work together in the HQ.

Hackers of the Bolt HQ Tasks

* Gather the Hackers: Make sure all 6 jobs are filled.
* Collect the Knowledge: Build 20 Labs.
* Spread the Knowledge: Build 3 Libraries.
* House the Smart: Build 5 Tinkerers' Houses.
* Factory Hack: Research the Firmware Modding upgrade at a Refined Metals Factory.
* Try our latest invention: Build a Factory Pub.
* More of the basics: Produce at least 20 computer chips in a day.
* Mechanical Party: Build 7 Scrapyard Nightclubs.
* Let's have even more fun! Build the Lab Escape Room.
* Watering Cans Are Overrated: Research Automatic Water Management in a Tree Plantation.
* Change the Game: Build 2 Holo Game Halls.
* Build our Ultimate Invention: Build the Misdirector.
Alien Decryptor

The Alien Decryptor is a building in the scenario Hacking Alien Tech. It is unlocked by finishing the Hackers of the Bolt HQ quest, Factory Hack. It requires 1000 , 900 , 300 , and 100  to build, and 3000  as research cost.

Building it allows the player to remove the blue aura found on the other islands, allowing the player to build on them.

The scenario Hacking Alien Tech is considered over after building the Alien Decryptor, however the player can keep playing the scenario as long as they like.
Adilyia

## Appearance

An Elven woman with long flowing red hair. Large pointy ears. She is afflicted with Heterochromia iridum making one eye blue the other green. Though she often tries to hide all her features with her red cloak. Wrapping up her straped based outfit.

## Adilyia

### Aliases

Master Monster Hunter, Tomb Raider, Ultra Nightmare, Bathzamad Slayer
Hyper Elevator

The Hyper Elevator is unlocked when you build a Refined Metals Factory. It costs 25 Machine Parts and 5 Refined Metals to build, and 200 Knowledge as research cost.

Description: "Allows citizens to go to elevators above and below in the same contiguous building. There may be other buildings in between the elevators."

Note: They only connect vertically in the same tower not the same collection of buildings.

It is one of the Three Transportation available in game along with The Teleporter and Landing Pad

by Eris250
Guide: Getting Started

**Note: This is a guide page.**

In here, this page will teach how the game will be played.

## The Basics

In all scenarios except HAT (Hacking Alien Tech) the player will have only 3 Citizens and a Landed Exploration Ship. Players in HAT will have 2 Landed Exploration Ships, 1 Woodcutting Center, 1 Stone Mine, 1 Indoor Farm, and 4 Basic Houses. This will give the player a better start off than the other two.

First, build a Woodcutting Center and a Stone Mine. This will help giving steady materials for the start of the game, so you don't have to worry about your forests and stone running out. Be sure to balance priority.

When Citizens slowly start coming, build two more things: A House (Basic) and an Indoor Farm. This will keep the food coming and have people slowly come to live in your town.

## Next

Build several more Basic Houses and Indoor farms and raise the priority of it to have more food. Note that only Basic Houses are recommended only for this period. Next, the player should build an Exploration Center, because every middle island should have at least one Alien Ruins, so Exploration Centers can explore ruins. There is also a bonus that when Exploration Center workers have found all possible-reach, they can generate knowledge. this is useful, as Labs are only able to be introduced a bit later in the game.

Other than this, the player should also build a school, a Pub, and a Park to increase happiness.

Machine Part Factories are not recommended at this stage, but may be useful later

Now that your Citizens are okay now, it is time to add some more.
Chocolate Buildings

There is 2 chocolate buildings in the game files. The developer abandoned these buildings because he didn't know what they should add to the game.

### Cacao Farm

Cacao is grown here. It can be used directly as food or to make chocolate. Costs 20 Wood and 5 Stone. 500 knowledge to unlock.

### Chocolate Factory

This factory uses cacao to make chocolate. Costs 30 Wood, 20 Stone and 150 Machine Parts. 600 knowledge to unlock.
House

## Upgrades

**Flowers**: +5 Happiness* 1
* 2

Descrption :"Flowers improve the happiness of residents. Improves housing quality by 5."

The Basic House is the first basic building with housing for your citizens besides the Modern Rustic Home.

## Strategy

As it is cheap and unlocked from the beginning, the Basic House is essential for the early game. However, it is better to build houses with higher happiness values if you want your citizens to be happy.

The Living Research Center allows you to upgrade all basic homes to a different type, making it much easier to reach maximum home quality.

If you don’t want to say goodbye to all your houses, you could just build more higher quality houses so that nobody lives in normal houses. That way you could keep your normal houses and still reach :D happiness.

A Christmas tree, for 5 wood, does unknown stuff. Maybe it’s just a decoration.

In the scenario “A New Beginning” the first house only costs 2 wood

and 2 stone

(insert resource icons)
Happiness

Happiness is a game mechanic that determines among other things the speed of your citizens at their jobs.

## Happiness - Work Rate

The higher the happiness is, the faster your workers work. Happiness goes from 0-99, then :D and XD. The working rate at happiness 0 is 0.25x. It rises to 0.40 at 10, and then linearly until 1.00x at 50. Then it increases by 0.02x every time until 99, and :D is 2.00x (100), and XD is 2.50x (125).

## Ways to raise Happiness

Happiness is achieved by satisfying your citizens goals. To see which areas could use improvement, you can click the happiness counter for more information.

* Home happiness
	+ Can be achieved by constructing higher happiness homes for people to live in, upgrading homes
	+ You can make use of the Living Research Center to quickly upgrade basic homes into other kinds.
* Sense of purpose
	+ Make sure everyone has a job/school to go to. Some jobs can help with other aspects of happiness i.e. pubs.
* Entertainment
	+ Night Clubs
		- Build more Nightclubs. Scrapyard Nightclubs are better for providing this happiness than normal ones.
	+ Pubs & Restaurants
		- Simply build more Pubs & Restaurants. Factory Pubs aren't any better than regular ones, though. The Xmas Market counts for this.
	+ Art
		- Build more Modern Art Museums. Art Colonies can help too.
	+ Nature
		- Place more Parks, Botanical Gardens, Eco Farms & Xmas Trees.
	+ Gaming:
		- Build Arcades, Lab Escape Rooms & Holo Game Halls.
* Education Happiness
	+ Make Schools, Tinkerers' Houses & Libraries
* Medical Happiness
	+ Place Medical Clinics & upgrade them. Increasing the Education happiness helps in one of the upgrades.

## Trivia

* Getting the happiness to 53 is one of the tasks in the scenario A New Beginning.
* Getting the happiness to 80 is one of the tasks in scenario An Interworld City.
* The only way to get happiness above :D is to use the Festival HQ.
Escape Room

The Escape room is a unique building that is used to create gaming entertainment happiness.

## Escape Room

### Description

A Challenging lab-themed escape room, which generates gaming entertainment happiness. It also has lasers!

### Build Cost

1000 Wood100 Machine Parts500 Refined Metals30 Computer Chips

### Requirements

Unlocked by the Hacker's Bolt Permanently after certain tasks finished
Modern Rustic Home

The Modern Rustic Home is a House in The Final Earth 2. Like the House, it is unlocked from the very start.

## Strategy

While this house is good, the low capacity means that you'll have to build lots of Modern Rustic Homes, which can eat away at your materials. However, with the right plan, it can be used as a cheap house that can be upgraded to be 100 happiness. Plan out your placing locations, which generally means building them in large blocks.

Even without placing it near other Modern Rustic Homes or Parks, it does provide significantly more happiness than a regular house. If you are well off in materials, this could be a way to slowly raise the happiness.

In endgames, Modern Rustic Homes aren't that useful as they don't really hold many people & have upgrades & special placing requirements, which can be disturbed by building underneath them. Better choices would be Alien House (if you're looking for something just as cheap), Community House (which can produce materials too), Tinkerer's Houses (extra education), Villas (which have teleporters).

## Modern Rustic Home

### Description

“This rustic-looking house makes people think of Earth. The housing quality is increased by 15 if there are at least three other modern rustic homes or parks next to it.”

### Build Cost

* 7
* 10
* 4

## Upgrades

**Modern Convieniences** (Unlocked by Refined Metals Factory): +15 Quality* 5
* 5
* 2
Museum of Space Fossils

The Museum of Space Fossils is unlocked by getting 5 fossils, which can be obtained from Rock Teleporter whilst the Fossil Detector upgrade of the Mining Research Center has been unlocked. The Museum of Space Fossils increase knowledge per Fossil(s) and per visitor.

It costs 1000 wood, 1000 stone & 1 computer chip.

The Museum of Space Fossils is a great way to get knowledge reliably. Put it next to a teleporter or among some houses to ensure lots of visitors come.
Mechanical House

### Description

“The mechanics and heating of this house need a Machine Parts Factory to function. The housing quality is increased by 50 if there is one next to it.”

### Build Cost

* 10
* 2
* 2

## Upgrades

**Heated Bed** (Unlocked by Computer Chip Factory): +20 Quality* 750  (One-time)
* 10
* 5
* 1

**Mechanical Living** (LRC): +1 Citizen Capacity* 8000

The Mechanical House is a house in Final Earth 2. It is unlocked by building 3 Machine Parts Factories. The Mechanical house's quality will increase by 50 points if there's a Machine Parts Factory adjacent to it.

This building is unavailable on the Coolmath version of the game.
Transportation

Build transportation to let citizens move on and between worlds quickly.

#### Landing Pad

The landing pad works like a bus stop in space. People can take a space ship from here to other landing pads. Can only be placed on the ground or on a rooftop.

Cost: 5 Wood, 10 Stone, and 20 Machine Parts.

Also a variant called the Indoor Landing Pad, basically a combination of the landing pad and the spaceship tunnels

#### Space Ship Tunnels

Space Ship Tunnels allow spaceships to pass through them, whilst allowing buildings to be built on top.

#### Hyper Elevator

Allows citizens to go to elevators above and below in the same contiguous building. There may be other buildings in between the elevators.

Cost: 25 Machine Parts and 5 Refined Metals.

#### Teleporter

The fastest form of transportation. Allows citizens to instantly go to other teleporters.

Cost: 4 Wood, 100 Stone, 150 Machine Parts, and 15 Computer Chips.
Doogle Wiki

We did 12 articles in this Uoogle wiki!

This wiki is created May 5 2020 6:17 PM ET and 7:17 PM EST.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Entertainment

Build entertainment to keep your citizens happy.

## Buildings

### Pub

A great place for people to get together. Costs 12 Wood and 5 Stone. Provides *Pubs and Restaurants* entertainment for 50 people.

### Restaurant

Won’t show until you build 3 Pubs. Unlock by building 5 pubs. A cozy place with nice food. Costs 10 Food, 30 Wood, and 10 Stone. Provides *Pubs and Restaurants* entertainment for 90 people, boosted to 110 people with 1 adjacent Herb Garden.

### Park

A nice place to relax. Costs 20 Wood, and 5 Knowledge as research cost. Provides *Nature* entertainment for 30 people.

### Botanical Gardens

Unlock by building 10 Parks. Costs 25 Wood and 100 Knowledge as research cost. Provides *Nature* entertainment for 40 people.

### Nightclub

Some people will have a lot of fun in this nightclub. Costs 20 Wood, 60 Stone, 20 Machine Parts, and 50 Knowledge. Provides *Night Club* entertainment for 40 people, boosted to 80 with the *Better Lights* upgrade.

### Modern Art Museum

Abstract art by upcoming artists. Costs 40 Wood, 40 Stone, and 10 Refined Metals, and 100 Knowledge as research cost. Provides *Art* entertainment for 100 people.

### Sculpture Garden

A garden filled with art. Costs 60 Wood, 40 Stone, and 5 Refined Metals, and 1000 Knowledge as research cost. Unlocked by Secret Society of The Key missions. Provides *Art* entertainment for 40 people. Does not produce nature entertainment.

### Arcade

Fun games for the whole family. Costs 20 Wood, 100 Stone, 10 Machine Parts, 20 Refined Metals, and 5 Computer Chips. Provides *Gaming* entertainment for 120 people.

### Factory Pub

A charming little pub that doubles up as a refined metals factory. It can't be boosted by Experimentation Labs, though. Costs 200 Wood, 50 Stone, 50 Machine Parts, and 5 Computer Chips. Provides *Pubs and Restaurants* entertainment for 50 people.

### Scrapyard Nightclub

A nightclub full of strange luminous machines. Costs 500 Wood, 250 Machine Parts, 50 Refined Metals, and 10 Computer Chips to build, and 2000 Knowledge as research cost. Provides *Night Club* entertainment for 120 people.

### Blossom Restaurant

Dine under the beautiful tree blossom! If you build multiple restaurants on top of each other, people can sit on tree branches. Costs 500 Food and 500 Wood to build, and 2500 Knowledge as research cost. Provides *Pubs and Restaurants* entertainment for 50 people.

### Holo Game Hall

Bring gaming into the future! Costs 100 Wood, 500 Stone, 50 Machine Parts, and 40 Computer Chips to build, and 10,000 knowledge as research cost. Provides *Gaming* entertainment for 75 people.

### Aquarium

Dive in and swim with the fish! Not currently in use and costs nothing.

### Upscale Restaurant

A highly rated restaurant with exclusive meals and a stylish atmosphere. Costs 100 Food, 10 Wood, 100 Refined Metals, and ? Knowledge as research cost. Provides *Upscale Restaurants* for 110 people.

## Trivia

* After building the Secret Society of the Key, a Pub building is changed to have a key symbol on it, and the members of the SSK frequent this pub.
A New Beginning

The first scenario in Final Earth 2, this scenario serves as a tutorial for the player.

Tasks:

1. Build a Woodcutting Center

2. Build a Stone Mine

3. Gather 6 wood and 4 stone. Reassign a worker to the Stone Mine.

4. Build a House and an Indoor Farm.

5. Build an Exploration Center

6. Build a second Stone Mine

7. Unlock the upgrade "Better Pickaxes" in a Stone Mine.

8. Build a Pub and have at least 10 Food.

9. Build a Machine Parts Factory.

10. Bring Happiness in your city to above 52.

11. Build a rock teleporter.

12. Build the Observatory.
Poob Pet

Poob's pet is a hedgehog that lives inside of a lemon maragun pie that never rots and is epic. The hedgehog is named Henrald after Poob's long lost father who died in a spacial car accident after going to Pizza Hut. Poob's Pet always keeps lookout for any invadors that may be wanting to kill or snap Poob in half and eat the wood from his body. Poob's Pet is also capable of turning various colors after eating magic fruity pebbles and deals 99999 attack damage.
Woodcutting Center

The woodcutting center is a production building that harvests accessible forests around it using it's workers.

## Woodcutting Center

### Type

Production

Forests and woodcutting centers have a very close connection similar to that of rocks and stone mines. The info panel of a forest has serval options relating to the woodcutting center: cut down and let it regrow, protect, and cut down and uproot, these will change the way that woodcutters interact with them. You can also prioritize a tree by clicking it and clicking the prioritize button, which will focus all woodcutters with accessible means on the prioritized forest.
Research

Research is a key part of progression in The Final Earth. It is unlocked via different Resources and Knowledge.

Note: Knowledge only has to be spent for the first time purchasing an upgrade.

### Production Buildings

#### Stone Mine

* Better Pickaxes (3 Wood, 3 Stone) Improves

#### Indoor Farm

* Currently no research as of (Version), But the Genetic Crop Engineering Upgrades affect this
Festival HQ

The Festival HQ costs 100,000  and 250,000 , this building uses food and wood to throw music festivals. These boost your total happiness by 25. The cooldown depends on the amount workers present in the building. It has 5 workers capacity and it takes them 6 days to prepare for a music festival. A music festival also shuts down all your production for 24 hours (people do not go to work for 24 hours). You should prepare food & knowledge beforehand because your all your resources production could drop drastically (these resources get used regardless of player use). This building also the end goal for the Hippie Center.

The price for a festival depends on how many people are present in your world: Running one costs 3 food & 1 wood per person.

Running a festival boosts happiness, which in turn boost production significantly for 7 days (although only can be used for 6, as the music festival runs for 1). This can be used as a replacement for the "boost production" button.

This building is the only way to get happiness above :D. If you throw a music festival when Happiness is at :D, then Happiness will go up to XD.
Aqualos

Les aqualos ont plusieurs couleurs de peau différente mais restant tout de même dans le thème de leurs naissance, c’est à dire l’eau, allant du bleu clair au bleu foncé en passant par le vert qui fait souvent pensé au algues. Leurs chevelure raide des est généralement de la même couleur, quoique légèrement plus foncée, à celle de leur peau afin de mieux se différencier des autres individus de son espèces. Tous ont des yeux d’un bleu écarlate, faisant penser à l’eau d’un lac. Physiquement, ils ressemblent beaucoup aux humains, leurs seules différences notoires sont la couleur de leurs peau, ainsi que les mains et pied palmés sans oublier leurs bronchies au niveau de leurs cou qui leurs permet de respirer sous l’eau
Cynicism Chloe

## Cynicism Chloe (Phase 4)

Phase 4 art done by Ross-Chan

* Fun Facts:

-The term "Cynicism" means being skeptic, or the tendency to believe that others are motivated by their own interests.

-Cynicism Chloe's hands are never fully visible, that is because Enflared is taller than her, therefore his hoodie is a little too big on her. Not she cares about that.

-Instead of having a large bone like Disbelief Papyrus, Cynicism Chloe has a sword. The sword is a real sword, and was actually a part of the outfit she wears underneath Enflared's hoodie, since that outfit was a costume that was made for a costume party. Chloe never used the sword during that party because it was too heavy for her to carry. It still is too heavy.

-Unlike the original Disbelief's second phase, the cookie the human consumes actually recovers 10 HP, where the spaghetti in the original Disbelief didn't heal the player at all. In the hard mode version of Cynicism, the player is forced to eat the cookie, only to find that Chloe baked glass into the cookie, making the player lose 10 HP. In the insane mode version, the player is also forced to eat the cookie, only to find out Chloe hid a razor in the cookie, causing the player to lose 75% of their remaining HP.

-Enflared's design in the third phase is based off of Underswap Papyrus's design in Underswap's disbelief (the version made by flamesatgames). However, the animation is different, as Enflared would spin his head around on his finger like a basketball, then toss his head up in the air and catch it. Chloe's design in the same phase mirrors Underswap Sans's design in the third phase of Underswap's disbelief by flamesatgames as well, even having the same animation.

-Since Chloe knows how to dodge, Phase 4 does not end like the player would expect it to, if they were not aware she could dodge.

-Almost all of Chloe's designs mirror that of the original Disbelief by flamesatgames, with the only exception being her third phase.
Decoration and Nature

Decoration and Nature is a category. It allows the player to place forests and grass on the ground. adding decoration.

## List

* Pine Forest: *"Plant young trees which will grow into a pine forest."* Cost: 20 Wood

* Forest: *"Plant young trees which will grown into a forest."* Cost: 20 Wood

* Small Rocks: Cost: (No description) 1 Stone

* High Grass with Flowers: (No description) Cost: 1 Wood

* High Grass Cost: (No description) 1 Wood
Living Research Center

The Living Research Center is where you can research living upgrades for your citizens. It takes 100 wood, 100 stone, 5 machine parts, 25 refined metal, 1 computer chip to build it. It costs 250 knowledge to research.

**City Upgrades:**

* Spacious Living: +15 Quality for all Spacious Houses (Cost: 150 knowledge)
* Slimy Living: +25 Quality for all Alien Houses, also unlock a building upgrade for them (Cost: 250 knowledge)
* Secretive Living: +25 Quality for Secret Society of the Key (Cost: 7000 knowledge)
* Mechanical Living: +1 Resident in all Mechanical Houses and Tinkerers' Houses. (Cost: 8000 knowledge)
* Societal Living: +1 Resident in all Community Houses. (Cost: 9500 knowledge)

The last three upgrades are unavailable on the Coolmath version of the game.
Computing Research Center

The Computing Research Center is a Unique Building that produces knowledge. It requires 5 labs and 300 Knowledge to construct plus 100 stone, 40 machine parts, 30 refined metals to build it. Building it unlocks the Computer Chip Factory.

**Upgrades:**

* Chip Binning (City Upgrade): Computer Chip Factories work 20% faster (Cost: 5,000 knowledge)
ExperimentationLab

The Experimentation Lab is a production building for Knowledge. It can be used as a late-game replacement for Labs. They take 2 workers to operate.

## ExperimentationLab

### Description

"Scientists experiment with machine parts here. You earn 5 knowledge for every machine part used. This knowledge production is faster than normal labs.Refined Metal Factories above & below this building work 10% faster and use 10% less stone per unit of refined metal.

### Build Cost

* 15
* 50
* 100

## Upgrades

**Ultra-High-Tech Screwdriver**: You gain 2 more knowledge for each machine part used.* 1
* 1
* 5
* 10000  (research cost)

They produce ~18 knowledge a day, using 3 machine parts. This rises to ~20 knowledge with 2 machine parts when upgraded.

Experimentation Labs can also boost Refined Metal Factories that are above or below them. However they don't have Tree Growth Gas or Genetic Crop Engineering, which makes Labs still an economical choice late game.

Build twelve mechanical houses, ten refined metal factories and three computer chip factories to unlock.
Other Games

These are all the games that we could find made by Florian

Text dungeon 2

a uncomplicated game that is fun, until some small mouse dodges all your attacks and murders you when your at 7th level

The Final Earth

A mini city builder/simulation on a small planet.

Stop the Darkness

A mini strategy game. Upgrade the land to stop the darkness!

Dungeon of Cursed Artifacts

A short, challenging roguelike dungeon crawler with ascii graphics for Ludum Dare 40. Get rich by selling ancient artifacts from an old dungeon.

circloO

Play the original!

circloO 2

A colorful physics platformer in a growing circle.

Swapblocks

You can swap blocks with each other in this challenging puzzle game. Use this ability to get the red triangle to the finish

BLcGR

In this puzzle game with an extremely small resolution (upscaled) you have to collect all the green blocks with the blue block.
Graphene Lab

## Incomplete Page

This page is incomplete and needs more data.

## Information

The Graphene Lab is a building under the Production tab and creates Graphene and Research from stone. It is only available on the Steam version or on the paid versions for mobile.

## Graphene Lab

"This lab researches the production and applications of graphene. Workers gather knowledge. They also slowly produce graphene for two stone per sheet."

### Cost

1,000 wood, 1,000 mechanical parts, 500 refined metal, 100 computer chips

### Type

Production Building

The Grapene lab has 4 worker slots and can convert 2 stone to 1 graphene. It creates around 12.5 research per 1 graphene created.

Graphene Products
 Production
 Services
Kadota

Background

Kadota is a tiefling and childhood friend of Quillan Dornwood, playing a pivotal role in the latter's decision to run away from home. He lived somewhere in Galo when they met, dangerously close to the class of elites that would want him and his family dead, like some tieflings, in the secret tiefling district. They met sometime in their youth, although it is unclear what his living situation was at the time.

Appearance

Kadota is a cyan tiefling, with medium, pointed and curved horns and sharp teeth. He is fairly slender, and he has short, shaggy blue hair. The last time he was seen, he looked to be somewhere in young adulthood.

Personality/Demeanor

Kadota is a cheerful, good natured, and friendly person, despite the circumstances of his life. Quill's player and Kadota's creator attributes this to his youth at the time and a potential childlike unawareness of the complete gravity of his situation. He appears to care just as much about Quill as the latter does for him, spending his (presumably) dying breaths sending Quill a warning for his protection.

Relationships

Quill was one of Kadota's closest friends for much of his youth. They regularly met in secret until the latter disappeared for unknown reasons. Quill assumed he was dead.

Updates Here:

— Kadota appeared in a dream with Quill and Nim Waywocket, seemingly injured. [CW: GORE, BODY HORROR] His blood and one of his eyes was found inside the teacups that'd been placed in front of them, and he appeared on the table a few moments later, severely mutilated and missing an eye. Quill ran toward him, while Nim remained where they were, shocked. To Quill, Kadota spoke the following phrase: A deal with a mortal is worse than a deal with a deity.
Observatory Patcher

This is a program that makes adding new mods to your game much easier. It will give you some mods that come with the program as well as the ability to install custom mods. In a future update you may be able to create mods through the program but as of right now it is just useful for installing mods without having to go through the long process detailed below. The current release for this project can be downloaded here. This program has not been verified by Florian, and is not official.

**Be warned that this tool and the mods that come with them no longer work correctly anymore, as of the new Modding Support Update.**

## Updates

### Update 1.0

This was the initial release of the project, which includes the ability to select a mod to patch to the game, a restore button to restore the game to its original state, and a brand new UI in comparison to the old UI used in the beta testing.

### Update 1.1

Update 1.1 adds the new feature of mod descriptions by putting a readme.txt in the game folder of the mod.

### Update 1.1.1

Update 1.1.1 was an unreleased update that added a disabled 'test' button, and text at the top of the app saying "This tool is only usable for The Final Earth 2 Demo! This will likely not work with the full steam version!"

### Update 1.2

Update 1.2 is currently under development, and will add support for the new modding format for the game. It will also support loading multiple mods at once.
Blossom Hippies Center

The Blossom Hippies Center shows up as a locked building when you have built 2 teleporters and have at least 750 citizens. It becomes unlocked when you have built a stack of Botanical Gardens at least 20 buildings high.

The Blossom Hippies Center costs 5000 , 5000 , and 50 . You also need 5000  as research cost.

Missions:

1. Open the Flower Buds: Make sure all 6 jobs are filled.

2. Flower Link: Build at least two teleporters each surrounded by Botanical Gardens

3. Flowery Dining: Build three Blossom Restaurants.

4. Actual Nature: Have at least one protected forest. (You can skip this task and bribe the hippies with food)

5. Together in Harmony: Build twenty Community Houses.

6. Organicize: Build thirty Eco Farms.

7. Don't Waste: Build nine Farm By-Product Processors.

8. Peaceful Society: Research Societal Living in the Living Research Center

9. Make the City Sing: Build the Festival HQ.

After you complete all tasks, the message is Peace Out.
Indoor Farm

Indoor Farms are food production buildings, meaning they only produce food for your citizens to harvest and later eat. They are the 3rd 'Production' building you unlock.

## Usefulness of Indoor Farms

Indoor Farms are very useful in making food, especially when buffed by other buildings. Indoor Farms can be buffed by Labs to Increase the amount of food you receive every harvest (7) and an Experimental Farm to slightly increase (by how much) the growth rate of crops in Indoor Farms. Indoor Farms are also one of the cheapest buildings in the game, allowing you to easily build them while barely losing any resources.

Farming cave paintings increase the about of food per harvest by 5. Therefore, the highest about of food you get per harvest is 25 + 5 + 7\*4 = 58.
Villa

The Villa is the fanciest house in this game with 100 quality. It has got a private Teleporter (Operating cost: 1 knowledge per day). It costs 1000 food, 1000 wood, 20 machine parts, 40 refined metal, 16 computer chips to build and 5000 knowledge. It is unlocked by a Mission of the Secret Society of the Key. It is able to house 5 people.

**Notes:**

A luxurious, modern Villa complete with a private teleporter.
Rocket Launch Platform

## Uses

The Rocket Launcher Platform allows you to launch rockets into space after you craft them at the Rocket Launcher Platform. Launching rockets allows you to find resources like machine parts and food, but you can also find new worlds and start cities that are connected to the world that you launched the rocket in.

### Finding New Worlds

These worlds are unlike any non-rocket worlds, one for example starts with no wood, but has tons of stone. Later, you can send resources to your new worlds with a rocket, which uses 500 rocket fuel. Some worlds you can't physically visit, but give you new buildings. For example, one gives you the blueprint for an Underwater House, which has a capacity of three and has a base happiness of 100. These can be useful for decor, or if you just want some new buildings to experiment with.

### Launching Rockets

When you click on the Rocket Launcher Platform, it pulls up a menu that displays many different things. These allow you to fine tune the mission exactly how you want it, with better expeditions costing more rocket fuel. You can send up to four people on the mission with you, and depending on what type of jobs you choose, the expedition can have different results.

#### Choosing Jobs

There are five jobs that you can send your people on when launching a rocket. There are the Explorers, Engineers, Biologists, Navigators, Miners. You can only choose four people per mission (there can be duplicates), so choose wisely.

The explorers find new worlds for you to explore or just find new blueprints for you to build with.

The engineers allow you to find technology such as refined metals.

The biologists help you find large amounts of food.

The navigators make the trip take less time and consume less fuel, but do not bring any resources in.

The miners can gets you resources and fossils.

Whenever you exhaust all the resources from any given job in either nearby space or distant space, it will tell you not to use that job anymore for that area of space.

#### Nearby Space

The nearby space allows you to launch more rockets and it takes longer for expeditions, but brings in less resources. These expeditions cost a base of 2,000 rocket fuel.

#### Distant Space

Distant Space missions take longer and require 5x as much rocket fuel, which brings it up to 10,000, but are the only alternative after you explore the entirety of the nearby space.

#### Sending Resources

After you unlock a new world, you can choose to send resources to the world to help the progression of the city there. When you choose this option, a display will appear of resources you want to send to the world you choose. You can send every resource that you have unlocked, including people and knowledge. Doing this will use 500 rocket fuel, and the option to send navigators is not there, so it will take a set time and always will take 500 rocket fuel.

### Supercomputer

Launching rockets is needed to make another supercomputer, or the "Megacomputer" achievement. I don't know all the details, but I know you need to find the super computer planet, which makes your current supercomputer more efficient.
Education Level

Education Level is a mechanic of citizens which modifies their working speed. The citizen can go to school as a child and gain rudimentary education points, where around at age 5 the child will have average education, and by age 15 if the child is in the optimal environment (Tinkerer's House+Library+School), then the child will be at the highest level of education, Superior.
The Machine

**Required resources:** 20,000 , 10,000 , 5,000 , 10,000 , 250 , and 25,000  for research cost.

**Effects:** Makes Secret Society of the Key members live forever. Also produces random resources every day.

**Fun Stuff to do with it:** Make your favorite NPC immortal by changing their work area and living area to the Society Building. (Note: Immortals past the age of 90 in the Secret Society that are replaced die naturally after 2 in-game years (around 1 minute, 1 year is 30 seconds at full speed but 1 minute at average) So in the end if you fire a 120 year old immortal, they die after 1 minute.
Tree Plantation

The Tree Plantation is a building in Final Earth 2. It generates Trees.

```

 ### Description

 these trees are kept in an optimal environment and regrow faster then trees on the world surface. Woodcutters from a Woodcutting Center can help cut them down.

 ### Base Capacity

 2/2

 ### Base Quality

 0 trees

 ### Build Cost

 10

 ### Requirements

 the image link file:///C:/Users/CNHam/OneDrive/Desktop/stuffed/treefarm.PNG

```
Creature Dump

Template:Construction
Template:Allowed
Template:Infobox television 2***Creature Dump*** (Portuguese: *Depósito de Criatura*, Template:Lit "Creature Deposit") is a Brazilian-American animated comedy fantasy television series created by Abel Gamanho. The series is about the fictional city of the same name, in which many creatures of different species try to come together in unity.

## Premise

In fictional city of Creature Dump, many creatures of different species try to come together in unity. However, they get into many species-based situations, and they fight for their rights.

## Recurring characters

* **Miguel** (voiced by Jose Fera in Portuguese, James Tyman in English) — A 17–year-old ghost boy. He is Spooky's best friend.
* **Spooky** (voiced by Roberto Aguso in Portuguese, Alexander Matchel in English) — A 16-year-old vampire boy who is Miguel's best friend. Spooky's hobby is painting, and he does not like going outside because the sun "frickin' burns".
* **Ana** (voiced by Clara Manotes in Portuguese, J.C. Hart in English) — A 15-year-old Template:W.
Alien House

The Alien House is a house in The Final Earth 2. It is unlocked by fully exploring an alien ruin.

## Strategy

Coming from a random discovery from alien ruins, Alien Houses are some of the best houses in the game, even rivaling the Villa. It houses an impressive number of people, is quite cheap, and can easily get 100 quality if you get the Living Research Center upgrades. However, make sure you have adequate food production, as your citizens can easily fall to starvation if you build too much of these.

## Alien House

### Description

“Five people can live in this strange home full of otherworldly technology.”

### Build Cost

* 10
* 5

### Requirements

100% exploration of an alien ruin (alien ruin drops are randomized)

## Upgrades

**Slimy Living** (LRC): +25 Happiness* 500

**Living Computer**: +20 Happiness* 25
* 50
* 1

by Childrenmm Aadi indradevi TheGamer1002 Cefqrn Petersaur
Unreleased Content

There are lots of unreleased content in the game. Many of them are available in game's code, but they cannot be unlocked in the game.

- Shady Home: According to Florian, this building is cancelled, but might come back later.

- Chocolate Buildings: Florian didn't know what they should add to the game, so he scrapped it. It's still available in the code.

- The scenario Computerization is about your world fighting aliens, however it was later scrapped.

- Board Game Store: An Entertainment building that has been scrapped earlier in development.
Buildings

There are many different types of buildings that can help increase your happiness, improve production rates, and help your citizens get around easier. Some of them are just for fun, or to look stylish, while others can be crucial to survival.

There are 6 types of buildings and one decoration type.

## Houses

Houses provide home happiness and a place for your citizens to live. At night, citizens either go home or to an entertainment building.

## Production

Build Production buildings to get resources.

## Service

Services help people, improving their lives.

## Entertainment

Build entertainment to keep your citizens happy.

## Transportation

Build transportation to let citizens move on and between worlds quickly.

## Unique Buildings

Only one of each of these special buildings can be placed, and they all give unique abilities.