recursal/Fanatic-Fandom huggingface dataset:
Moluu

Moluu is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

Moluu is one of the larger major islands of the Summer Isles, although considerably smaller than the isles of Walano, Omboru and Jhala. Just to the north is the Isle of Love, and to the east the Three Exiles.

The tropical forests that cover Moluu are particularly dense, and filled with an abundance of life, both large and small. Spotted panthers larger than the lions depicted on the sigil of House Lannister roam the forest, and the air is filled with the cries of dozens of species of bird, and hundreds of insects. One particular species of note is the Golden Stag, a large type of beetle with a carapace that catches the light with a brilliance and splendour comparable to that of the precious stones mined on Jhala.

## Ruler

The Golden Stag is the chosen sigil that the ruling family, the Dols, display proudly upon their banners of coloured fabric above their wooden palace in Mango Grove, the largest settlement on Moluu.

## History

The Xoros were a family of petty Princes and Princesses who ruled over Purpleheart Cove, a port town on the southwestern coast of **Moluu** in the Summer Isles. The father of the later infamous Jhalobhar Xoro however, proved to be the downfall of the family when he renounced the Deities of the Summer Isles in favour of the spirit he believed to reside within an idol presented to him by a fisherman. Shaped from oily black stone, the totem had been found in the shallows off the coast, and started a dark turn in the family’s history. Rumours started to spread that Xobhas spent his nights whispering to the voices he heard creeping forth from the object, and within time all the family joined him. Residents of Purpleheart Cove started to vanish in the dark, an occurrence that the Xoros declared was simply the work of predatory beasts of the jungle, despite reports of phantoms and spectres racing through the streets after nightfall.

Fearing for their lives, more and more people began to flee north, to the safety of Mango Grove, seeking protection from the benevolent Prince Jaxo Dol. Declaring the Xoros and Purpleheart Cove to be cursed, Prince Jaxo sent a group of zealots south in hope of returning normality to the isle, hoping to exorcise the spirits that possessed the family. The attempt failed, and on hearing reports that his zealots had too fallen foul to the phantoms of Purpleheart Cove, Prince Jaxo sent instead a group of warriors to forcefully expel the Xoro family. Deemed too dangerous to be sent to the Three Exiles, the Xoros were banished entirely from the isles.
State of the Realm

Redirect to:

* Regions of the Realm
**The** **State of the Realm**serves to give a summary of what the current state of, well, the realm looks like. Keep in mind that not every section may be completely up to date. If you are unsure, ask a moderator, or the Great Lord of each region for a rundown of the recent events.

Details regarding the passing of the seasons can be found here.

## The Claw

**Current King:** King Jacaerys I Celtigar

## The Westerlands

**Current King:** King Tyrion V Lannister

## The Stormlands

**Current King:** King Durran XXX Durrandon

## The Principality

**Current Prince:** Prince \_\_\_ Martell

## Essos

*For a more detailed look into Essos, see the State of Essos.*
The Sathmantes Mint

The Sathmantes Mint is an ancient and storied Bank based in the Free City of Lys, owned by the noble Sathmantes family. With the collapse and subsequent acquisition of the Rogare Bank, it has grown ever larger, near enough so to rival the Iron Bank of Braavos.

## Recent History

In 297AA, the Ostyris family attempted to seize control of the city, aiming to install themselves as Magisters for life. Civil war ravages the city of Lys for the best part of a year, resulting in a number of major casualties from the noble families of Rogare, Vhassyl, Lohar and Ostyris itself. Lysaro Rogare is slain in a deadly duel in the city streets, and much of his kin join him in the afterlife when the Rogare Bank is set ablaze in a botched effort to secure the vaults.

Realising that the wealth promised to them by the Ostyris family is unlikely to materialise, the Steeltips, a sellsword company hired by Tylar Ostyris to assist in the coup, sacks the Spire of the Alchemists, having heard of supposed riches within. The sacking ends with a colossal explosion when several volatile reagents are combined accidentally, raining stone, glass, alchemists and mercenaries over much of the city.

The declining Sathmantes family becomes the unlikely saviour of the city when Beleo Sathmantes, a scion of the family sent the continent of Sothoryos in search of riches, returns to the city, bringing with him an army of sellswords. Catching the Ostyrises by surprise, a joint effort by the Sathmantes, Vhassyls and Nahohrs casts aside the would-be rulers for life, and restore order to the city.

After the failed coup, it was the Sathmantes that now hold the most power within the city following the collapse of the Rogares' assets, although it is the Nahohrs that enjoy the greatest reputation beyond the borders of Lyseni territory.

As a result, Kings, Magisters, Triarchs and Archons alike have looked to the Sathmantes family for their loans in the last few years.
Shakhe

The Shakhe is one of the many rivers found weaving throughout the Kingdom of Sarnor in northern Essos. It is a tributary of the river Sarne.

## Geography

The Shakhe arises to the east of the Forest of Qohor, and courses northeast towards Hornoth. On it way, it meets with its tributary, the Nazhe, before passing through Hornoth itself where shortly after it meets the river Sarne.
Shatterstone

## Shatterstone, the Gray

Quentyn III Dayne attempts to calm Shatterstone, 165AA

Shatterstone was the second of Meraxes' brood, known for his curious and inquisitive nature. Shatterstone fought off his sister, Sunburst, to claim the Red Mountains as his own. Shatterstone never shied away from humans, being curious as to their nature and only fleeing or attacking when attacked.
The Second War for Yaros

The Second War for Yaros was a conflict between the Slaver's Cities of Astapor and Yunkai over control of Yaros, an island in Slaver's Bay.

## Prelude

As of the start of 179AA, Astapor claimed dominion over the small island between the two cities, much to the ire of the Wise Masters. For the past years, the Wardens of Yaros had started to tax the slave galleys passing by the isle, most of which were bound for Yunkai, carrying prospective bedslaves from the Basilisk Isles.

## War

Disgruntled, the Wise Masters of Yunkai hire an army of sellswords, ferrying them to the isle with the Yellow City's fleet. Commanded by the sellsword captain Halgek the Goat, the armies of Yunkai swept across the island, ravaging the fishing villages along its shores, and the eventual destruction of the major settlement on the isle, Vochar.

## Aftermath

In the end, an agreement of non-aggressive is signed, and both cities relinquish their claim over the isle.
The Hammerfall at Haystack Hall

The Hammerfall at Harvest Hall was the final battle of King Durran's War to Reclaim the Stormlands, fought in the later days of 18 AA.

## Prelude

As King Otto Gardener's depleted force reached Harvest Hall, the Reachmen formed lines and prepared for their pursuers. Several days later in the afternoon, the first banners bearing the crowned stag appeared on the field. Soon, both forces faced each other for what would ultimately prove to be the deciding battle in the war.

## The Battle

Contrary to the counsel of his lords, King Durran ordered an immediate assault against the lines of the Reachmen. This would prove costly-- the Reachmen were well prepared, and many Stormlanders died against their solid lines. Notably, Lord Beron Wylde and all of his sons perished in the fighting in this early stage.

Noting the lack of progress, King Durran rallied a force and sought out the royal standard of House Gardener. As his guard carved into the Reach's levies with renewed vigor, a horn sounded to the north. Lord Hightower had arrived, King Otto's trap had been sprung.

A runner from King Durran sought out his old friend Lord Tommard Mertyns, and Lord Mertyns refused his line in order to face the oncoming Hightower host. The hammer fell, but beneath it was stronger steel than the Reachmen had anticipated. Lord Mertyns held the line, at a terrible cost. His son and heir, Ser Rolland Mertyns, died before his eyes. Lord Mertyns himself was maimed in the fighting as well.

While Lord Mertyns fought desperately to hold the line to the north, King Durran found his quarry: King Otto Gardener, his uncle Prince Gawen, and his brother Prince Gordan along with their guards. Much like in the fields outside Nightsong, the Storm King sought to end the battle with personal combat. He met King Otto on foot while his guard engaged the Gardener King's, but King Otto was not a duelist in the same league as his father. In quick order King Durran dispatched King Otto, leaving him dead. At the cost of his dear friend Ser Rolland Wagstaff's life, the Stormlanders had captured the veteran commander Prince Gawen and decimated the remaining royal guard, though Prince Gordan escaped with his life and the family sword.

King Gordan Gardener sounded the retreat shortly after, marching to the north to regroup with Lord Hightower.

## Aftermath

As the sun rose the next morning over the field of corpses, King Gordan rode forth under a banner of peace. He sought after the body of his brother and his imprisoned uncle. King Durran met him in the field for a parley that would last for hours.

In the end both sides would exchange their hostages and allow for the recovery and proper burial of their noble dead. The Reachmen agreed to leave the field peaceably and surrender Harvest Hall, returning the last major keep they had taken to the Stormlands. King Durran, now a hero to his people, watched with no small degree of satisfaction as the Gardener host returned to the Reach, defeated.
The Black Wyverns

The Black Wyverns are a sellsword company based in Essos.

Their name comes from the story of their formation. A Braavosi Pirate Lord found his fleet attacked as it docked near the ruined penal colony of Gogossos in Sothoryos. Studying the great dark-scaled beast for a series of weeks, he eventually sprung his trap, capturing and slaying the wyvern.

After tales of his victory, accelerated largely in spread by his bold tongue prone to boastful talk began to reach the ears of the Free Cities, he found himself inundated with contracts, and thus the Black Wyverns was created.

## Recent History

The Black Wyverns are based primarily around the city of Volantis, and have worked with the Blackscales, another mercenary group on a number of occasions.
Ny Sar

Ny Sar is a ruined city in Essos at the confluence of the Rhoyne and the Noyne rivers.

It is currently ruled over by Norvos, with Norvoshi galleys passing through the ruins regularly to search for pirate activity.

## Layout

All that remains of the city is that of Nymeria's Palace, carved from pink and green-stained marble. Several of the towers and domes have collapsed into the Noyne, but several archways still stretch over the river.
Robin I Darklyn

Dusk King

**Robin I Darklyn**, known as the *'Darkrobin'* was the first Dusk King, and third son of Lord Flement Darklyn and his wife. Robin came into power after the deaths of his father and his two brothers at the hand of Aethan Velaryon, and united the area currently known as the Dusklands (save for the Antlers) under Darklyn rule, securing the loyalty of the lords north of the Blackwater Rush, and installing House Qoherys in the Aegonfort. He would rule from 0 AA to 34 AA, when he died peacefully in his sleep.

A fair and just king to his loyal subjects, Robin was responsible for the fast growth of Duskendale, which became a city in its own right under his rule. However, Robin's tenure as Dusk King was plagued with war and unrest, leading to the Darkrobin become famed more for his merciless ways of dealing with enemies and his military might than his advances in law.

Robin is widely recognised as the greatest Dusk King to have ever lived, often named by maesters alongside other famed kings of the past.
Raventree Hall

Raventree Hall is the seat of House Blackwood in Blackwood Vale in the riverlands. The castle is located north of Riverrun, southwest of Oldstones, and west of Fairmarket. Ironman's Bay is to the northwest.

## Layout

Raventree has high, ancient stone walls with moss climbing up them. There are two huge, square towers flanking the gate and a square tower at each angle in the wall. It is also defended by a deep moat lined with stone. Inside the walls there is a muddy outer ward, a cavernous timber keep, and a godswood.

Lord Blackwood's solar is large and airy, with great beams of dark oak. Wool tapestries adorn its walls, while latticework doors with panes of diamond-shaped yellow glass overlook the godswood.

The castle's godswood contains a dead, ancient weirwood of colossal size. Every evening at dusk hundreds of ravens come and roost all night on the dead weirwood as they have for thousands of years.

## History

The Blackwoods made Raventree their seat in the riverlands after they were driven from the wolfswood by the Kings of Winter.

The Blackwoods claim that Raventree's great weirwood was poisoned by the Brackens.

The Storm King Arlan III Durrandon married a daughter of Lord Roderick Blackwood beneath Raventree's weirwood. When Roderick rebelled against House Teague, Arlan relieved King Humfrey I Teague's ensuing siege of the castle.

It was recently stormed by Andar II Arryn.
Sunburst

## Sunburst, the Golden Terror

Sunburst was the first of Meraxes' brood, a large golden dragon with a wicked tenacity for laying waste to farmland and patrols in the Red Mountains. Fearful of humans, Sunburst will not hesitate to take what she wants and kill whomever crosses her path.

## History

First sighted attacking a homestead under the control of House Blackmont, Sunburst was initially known under the name 'Calfstealer', for she would often take newborn cows from their mothers.

In 52AA, after a series of farms and small hamlets were found razed to the ground, the Lord Manwoody lead two-hundred men into the mountains to attempt to drive the beast out. The attempt was a disaster, with Manwoody and half of his men burning alive in Sunburst's yellow flames.
Ormund Tarth

Ormund is tall lanky man, standing at 6'1. He has short curly blond hair and a closely cut beard that is dirty blond. -

## Biography

Ormund Tarth grew up the only son of Selwyn Tarth and Taela of Myr, although he had two sisters who were younger than him. Being the only son and heir of a lord meant that Ormund wanted for nothing, but Selwyn did not have time for his son beyond the normal gestures at feasts or family gatherings. Instead Ormund was raised by the ocean and a number of traders. At an early age Ormund was on a boat learning the ropes of tying knots and how to sail. He lived and breathed the sea, and it seemed to give everything back. His father upon his eigth birthday wanted him to squire for one of his landed knights, but Ormund asked if he could be apprenticed to a trader instead.

Beyond the warmth his father showed him as his heir, Selwyn could not have cared less about his son so he bid him to do whatever made him happy. So for the next few years he was an apprentice to a luxury's trader on the Narrow Sea. There he increased his knowledge of the ocean and sailing, but most important was what he learned from the trader. The trader was very successful and Ormund reminded him of his son. The trader took Ormund under his wing and taught him everything he knew about plying the seas for riches. Ormund returned to Tarth just after he turned twenty with a wealth of knowledge about the sea and trading.

Eager to expand his wealth of knowledge, Ormund turned to his father's main shipwright for guidance. There Ormund would learn the ins and outs of building a ship. This was especially important for him because he loved feeling the ships move under him while sailing, and now he knew exactly how they worked. He was apprenticed to the shipwright for three years when he heard that his father had died from old age. Ormund returned to Evenfall to take his place as Lord of Tarth, Evenfall, and be proclaimed the Evenstar. His one year of rule would see Tarth prosper quite a bit.

## Timeline

274 AA: Ormund Tarth is born

282 AA: Begins Apprenticeship with trader

294 AA: Ormund returns to Tarth

294 AA: Ormund begins apprenticeship as a Shipwright

298 AA: Selwyn of Tarth dies

298 AA: Ormund begins his reign as Lord of Tarth, Evenfall, and the Evenstar

299 AA: Current Date

## Family

Selwyn Tarth

Ormund Tarth

Falyse Tarth

Jeyne Tarth

Archtypes

Ser Erik Lonmouth (Calvary General)

Ser Davos Musgood (General)

Robin (Trader)

Maester Gyles (Maester)

Jeyne Tarth (Axe)
Port Yhos

Port Yhos is a coastal city in central Essos, located on the edge of the Summer Sea.

It is currently controlled by the Ancient Guild of Spicers of Qarth, and serves as their central headquarters since their expulsion from their home city.

## Location and Geography

East of the cities of Slaver's Bay, Port Yhos is the westernmost of the cities to the south of the Red Waste. It is connected by road to the port of Ryllos, and then in turn to Qaggash, Qarlal and Qarkash.

The city of Qarth is located to the west, within the Jade Gates.

## Recent History

The rule of the city of Qarth is contested by four major factions, all as wealthy and powerful as the last.

The Pureborn are descendants of the Qarth's ancient kings and queens, who ruled the city of Qarth from the Hall of a Thousand Thrones. The Ancient Guild of Spicers is a prominent merchant organisation that operate out of their smooth-stoned Guild in the south of the city. The Thirteen are a prominent group of traders that seek to rule from their Palaces throughout Qarth. The Tourmaline Brotherhood is a powerful merchant guild, and the current dominant power in the Queen of Cities. All seek dominion over Qarth, and as such all understand the importance of control of the city states that exist within Qartheen territory.

The Qartheen Civil War has raged for five decades as of present day, and seems far from a conclusion as each faction vies for control over Port Yhos, Ryllos, Qolahn, Qaggash, Qarkash, Qarlal, the settlements of Qal, namely Qarthak and Qalred, as well as the Mother of Cities, Qarth itself.
Stone Head

**Stone Head** is the northernmost isle in the archipelago known as the Summer Isles. To its south is the isle of Walano and the port of Last Lament. To the south-east is Abulu, known otherwise as the Isle of Women.

## Description

It is a moderately-sized island but supports only a small population, as much of the southern half of the island is dominated by a rocky promontory that gives the island its name. Efforts have been made over the centuries to claim some of that land for farming, but little grows there.

On the northern coast are a myriad of fishing villages and small farms supporting a number of villages that are oftentimes too small to be paid any mind to by traders from mainland Essos, most of whom would be much better served by a port like Last Lament.

They are, however, more frequently preyed on by slavers than anywhere else in the Summer Islands. Slave raids are infrequent at the worst of times, but happen nonetheless. Villages have devised a warning system of fires along the shoreline to be lit when one village is attacked by the slavers, so that all might be prepared. This defense has thwarted many a slaver, as they know the danger they face when the Summer Islanders emerge from the forests with their goldenheart bows.
Steffon I Darklyn

Dusk King

Lord of the Dun Fort

**Steffon I Darklyn** was the third King of the Dusklands, and eldest son of Denys I Darklyn. Steffon ruled from 57 AA to his death in 70 AA.

Where his father was weak, Steffon continued the good work of Robin I, being primarily renowned for outlawing the act of First Night in the Dusklands, an edict unpopular with the Dusk King's vassals, especially Lord Rosby, but something that made him a legend in the eyes of smallfolk. Whilst well-liked in general, Steffon's vassals would harbour deep distaste for his son, Robin, and the King's insistence on pampering the child.
Telyr Ostyris

Telyr Ostyris was a famous Lyseni general, most notable for his actions during the Conquests of the Band of Nine.

He was responsible for the liberation of the city of Achissa, and the capture of Illan Irnys, but overall is remembered in a foul light, owing to the damages and losses inflicted to Lys and the Disputed Lands following his questionable commands.

## History

The Band of Nine launched a surprise attack on the settlement of Achissa in 259AA, shattering the few defences that the town possessed. Such actions garner the attention of Lys, who claim dominion over the city, but the fleet needed to ferry the Lyseni army to the Disputed Lands is currently indisposed in the Stepstones, where the Free City is feuding with the Pirate-Lord of Larazor's Rock. When they eventually arrive, they find the town to be fortified, and ruled by the Tyroshi merchant Illan Irnys. Commanded by **Telyr Ostyris**, the Lyseni army moves to liberate the city, but such actions leave the city of Lys unguarded.

Instead of returning to Lys however, Ostyris ordered his men to continue the siege of the town. Illan Irnys called to his associates for aid, but found his pleas falling on deaf ears. With the Lyseni army locked into a siege, the rest of the Band of Nine found themselves free to continue their expansion through the Disputed Lands, ignoring their once ally. Betrayed and abandoned, Illan Irnys and his sellsword army held out for another half a year before finally breaking. As a measure of good will, Ostyris decided to deliver Illan Irnys back to his Tyroshi family for judgement, but the defeated nobleman took his own life with poison before arriving back in his birth-city.
Scarwood

Scarwood is one of the fourteen islands that make up the Stepstones.

## History

Scarwood is covered in a thick forest, which holds the thin soil in place as storms pass overhead. As such, the island is one of the few in the Stepstones capable of supporting agriculture. It is therefore a vital island to hold for any Pirate Lord wishing to be truly self-sufficient, and as such has changed hands many times in the past centuries.
Pelosse

Towers (Tyroshi)(8 Towers = 1 Silver Stag)

Pelosse is a walled town on the southern coast of the Sea of Myrth in the Disputed Lands.

It is ruled by Myr, although was originally built by the Free City of Tyrosh.

## History

When the city of Pelosse was attacked in 95AA during the continuing Volantene conquest, the cities of Tyrosh and Myr agree to offer their assistance in removing the Volantene presence in the Disputed Lands. The city is sacked before a response can be achieved, but the forming of the Triarchy's joint army marked the change of politics in the region.

Pelosse also provided the tipping point that resulted in the end of the Triarchy in 136AA. When Myr declared war of Tyrosh over claims of dominion of the city of Pelosse, the Triarchy was considered to have come to a definitive end. After the fall of the city to a sellsword-bolstered Myrish army, the Tyroshi sued for peace, but the agreement is naught compared to that of the alliance afforded to them years prior.
The Fifth War of the Axe

The Fifth War of the Axe was a conflict between the Ibbenese and the Free Cities of Lorath and Norvos. The war saw much devastation to the colonies of the Free Cities. The end of the war left a relative peace in the territory of the Axe for many years.

## The Fifth War

The Fifth War of the Axe is started by the nephew of Igg Tobo, the disgraced raider slain during the Fourth War. With a fleet of over thirty warships, Roda Tobo ravages Lorathi and Norvoshi fishing villages across the peninsula, forcing a response. Once the Norvoshi can finally muster a force, the Ibbenese have vanished, leaving ash and smoke in their wake. The Fifth War of the Axe persisted for nearly a decade, before Roda Tobo finally returned to Ibben, his prolific pillaging having brought surprising wealth to the bleak isle.

The Battle of the Rime occurs. Ibbenese raiders, their presence hidden by the eponymous frozen fog of the songs accounting the slaughter, strike at a Lorathi fleet captained by the Fisher Prince Joraphos Marah. Stealing a third of the fleet, and sinking much of the rest, the whalers disappear into the fog once more, having taken the Fisher Prince captive. He is not seen alive again.

## Aftermath

Roda Tobo finally returns to Ibben, having pillaged the shoreline from the hills of Norvos to the Forest of Qohor. Norvos and Lorath move to reclaim the fishing villages left devestated on the Axe in his wake.
Scarab

Scarab is the ancestral Valyrian Steel spear of House Yronwood. It was wielded by every Bloodroyal of the Kingdom of the Greenbelt, and William Yronwood.

The only Bloodroyal to ever not wield the spear was Cletus II Yronwood.

## History

Long ago, during the era of the First Men in Dorne, the Bloodroyal Cleon XI Yronwood was embroiled in a seven year long war with the King of Wyl, King Wyl IV Wyl.

The war raged on brutally, and to make matters worse, King Wyl had hired a great Pirate Armada to destroy the Kingdom of the Yronwoods once and for all. However, King Cleon was a brilliant strategist and even when he was surrounded on both sides, he marched his force into the Boneway to draw the Pirate King in. The King of the Stepstones had marched his force to join the King of Wyl but Cleon was waiting for him. His men appeared on all sides, and slaughtered the Pirate-King.

Taking from him his precious weapon, King Cleon took the Valyrian Steel Spear of the Pirate King. The Pirate-King had spent a fortune and half his Kingdom to buy it from a Valyrian Family in the peninsula of Valyria. Now the Bloodroyal took it and used it to pierce the heart of King Wyl. After the battle, he named the weapon *Scarab,* and it remains an ancestral weapon of House Yronwood.
Rolfe I Drumm

**Rofle I Drumm** was the fifth King of the reformed Kingdom of the Iron Islands. Following the death’s of Rodrik and Vickon Greyjoy a Kingsmoot was called to decide who would be the next King. For the first time in half a century, no Greyjoy pressed a claim. The two major contenders were Rolfe Drumm, Rodrik’s biggest supporter, and Wulfgar Stonehouse, Vickon’s biggest supporter. Wulfgar was sure that being Greyjoy’s Second-In-Command would win him the vote, but he was mistaken, and lost to Drumm in an upset. Angered by the results, he took the Fleet of House Stonehouse and set off to the East for conquest and glory.

Rolfe Drumm was the first non-Greyjoy in a half century. He was a powerful King and united many of the Ironborn. He died in a reaving against Lannisport.

He ruled from 50AA to 62AA.
The First War for Yaros

The First War for Yaros was a conflict between the Slaver's Cities of Astapor and Yunkai over control of Yaros, an island in Slaver's Bay.

The Astapori general Qandan zo Ullhor delivered a scathing victory against the Yunkai'i at the Battle of Silt Bank, and the Red City's rule over the isle remain uncontested for a hundred years after the conflict drew to its conclusion.
Qhorin I Myre

**Qhorin I Myre** was the seventh King of the reformed Kingdom of the Iron Islands. He ruled from 80AA to 81AA.

Not much was thought of the men who stepped forward to replace Wulfgar. So when such a minor Lord like Qhorin Myre pressed his claim, he was nearly laughed away in shame. However, as the days tolled on without a claimant chosen more and more Lords began to support the Lord of Myre Keep. Proving himself through both debates and trials of skill, Qhorin emerged victorious as the New King of Salt and Rock. However, his win lead to his arrogance, and this to his downfall. Against the advice of many older, more experienced Lords, Qhorin gathered the Iron Fleet and set his sights upon The Arbor He managed to take several of the smaller isles, but once it came time to assault Redwyne, his pride felled upon the field. And arrow lodged itself in the man’s neck and he died upon the battlefield. The Ironborn rallied around Urron Goodbrother, who many had dismissed at the Kingsmoot only a year prior as a good warrior, but a poor King. He lead them off the beaches and back to the Isles, where he was made King in short time.
Sarne

The Sarne is a river in northern Essos located east of the Forest of Qohor and north of the Painted Mountains.

Its western tributaries begin in the hills south of Essaria, while its eastern tributaries have their sources in the western Dothraki sea. The Sarne flows north into the Shivering Sea, with the cities of Saath, Sarys and Morosh located in the Sarne delta.

A Valyrian road connecting Essaria to Sarnath crosses the Sarne.

## Tributaries

The river Sarne has numerous tributaries which join it along its course through the Kingdom of Sarnor.

* The river Ceznhe, which joins it between the cities of Sarnath and Rathylar.
* The river Shakhe, which joins it near the city of Hornoth.
* The river Kewhe, which joins it at the city of Kyth.
The Dreadfort

The Dreadfort is a fortress in the north and the seat of House Bolton in northeastern Westeros. Located on the banks of the upper Weeping Water, it is southeast of the Lonely Hills and north of the Sheepshead Hills. The Dreadfort is north of Hornwood, south of Last Hearth, and southwest of Karhold.

## Layout

The Dreadfort is a strong fortress, with high walls and triangular merlons that look like sharp stone teeth. It has thick stone walls and massive towers. Its great hall is dim and smoky, with rows of torches grasped by skeletal human hands jutting from the walls. Long tables stand before a dais with a high table. The hall has a vaulted ceiling and wooden rafters turned black from smoke.

The Dreadfort is ill omened, for it is said the Boltons keep torture chambers and a special room where they hang the flayed skins of their enemies, including several Kings in the North.

Boltons are buried beneath the Dreadfort.

## History

The Dreadfort was the seat of the Red Kings from House Bolton during the Age of Heroes. The Boltons eventually submitted to the Kings in the North from House Stark near the start of the Andal invasion.

The Dreadfort once joined House Greystark of the Wolf's Den in rebellion against the Starks. Centuries ago, the Boltons rose up against King Harlon Stark and the Dreadfort held out for two years under siege before the Boltons surrendered.
Talon

Talon is one of the Basilisk Isles, which are off the northern coast of Sothoryos. It is a claw-shaped island north of the Isle of Tears. Corsairs have fortified Talon's honeycombed caverns and gather to trade at Barter Beach, selling or ransoming slaves at the island's markets.

## History

Some of Nymeria's ten thousand ships were attacked by corsairs from Talon. Nymeria then refused the corsairs' offer to allow the Rhoynar to settle upon the Isle of Toads, since the corsairs insisted the Rhoynar give up their boats and send each corsair king thirty virgin girls and pretty boys per year.

## Recent History

Barter Beach is found on the northwestern side of the island, and serves as a trading market of sorts for the corsairs and pirates that inhabit and visit the isles. The haggling and bargaining often leads to violent and bloody arguments settled with steel rather than words, but for the most part it serves as a place for buying and selling on the islands.

Elsewhere on the island the pirate-coves of Whore's Gash, Sty and Devil's Haven can be found.
Wolves on the Wind

The Wolves on the Wind are a sellsail company based in the Narrow Sea. Having existed for over a hundred and fifty years, the Wolves remain well-known to those with invested interest in the comings and goings in the Narrow Sea.

In recent years, it has been noted their their flagship bears a number of simularities to the flagships made by the Nahohr family of Lys for the Storm King of the Stormlands and Prince Martell of the Principality of Dorne. It is supposedly decorated with an ornate hull of bronze, above which their banner flies.

It is traditional for the captain to wear a cloak of wolf fur, leading some to speculate that the original creator of the company may have been a Stark or some other northern Lord.

It is not unknown for the company members to act in a pirate like fashion when not tied into a contract.
The Isle of Toads

The Isle of Toads is one of the Basilisk Isles, located in the bay off the northwestern coast of Sothoryos, northeast of the Isle of Tears and west of the Zamoyos delta. It is home to the Toad Stone.

## History

There are ruins of an ancient civilisation on the Isle of Toads, and the modern inhabitants are believed to descend from those who carved the Toad Stone. They may be the only remnants of a forgotten race, since they are described as having an unpleasant, fish-like aspect to their faces, and many have webbed hands and feet.

## Recent History

Toad Town is the name given to the settlement built near to the forty foot high statue of a toad from which the island and the colony takes its name. Each day the blood of a goat, fish and bird are spilt at the statue's base.
Skyreach

Skyreach is the guardian keep of House Fowler. It lies in the Princes Pass, south of castle Kingsgrave.

## History

The ancient castle of Skyreach was the home to the First Men kings of House Fowler. It was carved into the stone which overlooked the Wide Way, the shortest and easiest route through the Red Mountains from Dorne to the Reach. Skyreach is known for its lofty perch and soaring towers.
Obara Blackmont

Edgar Yronwood

Cleon Yronwood

Ysilla Yronwood

Sylva Yronwood

Teora Yronwood

Obara Blackmont was the Queen of the Greenbelt from 254AA to 274AA, when her husband, King Archibald III Yronwood, died of age. Her son Yoren IV Yronwood took the crown and become the Bloodroyal, to which his wife, Arianne Fowler, became Queen.

She remains at castle Yronwood as the Queen-Mother at the age of six and sixty.

Despite being married to Archibald III after The War of the Vulture King as a hostage, she grew to love her husband, and her children. Her marriage has helped to bring the Kingdom of the Torrentine and the Kingdom of the Greenbelt closer. She used to tell stories to her illegitimate granddaughter, Ysilla Bone before she disappeared.

King Yoren IV speaks fondly of his mother.
The Sea of Sighs

**The Sea of Sighs** is a large inland sea in central Essos, remarkable for its red waters.

## Geography

To the north of the Sea of Sighs are the Painted Mountains, which separate the Dothraki Sea from Slaver's Bay. Many small rivers flow from the Painted Mountains into the sea. The Sea of Sighs itself forms the northern boundary of the Lands of the Long Summer.

At the northernmost tip of the long, narrow sea exists the city of Mantarys, which is built where one of the many rivers flowing down from the Painted Mountains exits into the Sea of Sighs.
Oros

Oros is a ruined city found within the Valyrian Peninsula. It was said to be the greatest city in the Freehold, barring Valyria itself.

## History

Oros was founded by the Valyrian Freehold. Although rich and glorious, it did not have self-rule and was instead governed by men and women sent from Valyria to rule in the name of the Freehold and thus it is not counted among the Free Cities. The city was devastated by the Doom of Valyria.
The God of Sea, Stone, and Sky

The Ibbenese people do not often discount the Gods of other peoples, but they think it wisest to acknowledge one with worship above all: Kagak, the God of Sea, Stone, and Sky.

## Beliefs

It is believed that Kagak has riddled the world with great hardships to test the faith of its people. In this line of thinking it is believed that sailing rough seas, and conquering the great beasts of the sea is proof of faith - a belief reflected in the lifestyle of many Ibbenese.

Furthermore, as the God of Stone too, Kagak is believed to have placed the great ores needed by the world beneath earth and stone, making their acquirement hard and dangerous, this is turn means that great success in the world below is another proof of faith that keeps the will of miners strong.

As the God of Sky, Kagak is believed to bring the gloomy and grey skies of Ibben that an depress and demoralise the weak with cold and darkness, as such the ever burning lamps of Ibbenese towns and cities, combined with worship to raise morale, is seen to prove strength and faith in defiance of Kagak.

When the God-King of Ibben was overthrown it was justified as an act of faith as overthrowing one who would impart such hardships on the Ibbenese people would prove their faith and strength. It is believed now that the line of God-Kings was placed in charge of the Ibbenese for them to eventually overthrow.

## Worship

The religious of Ibben long ago decided that Kagak did not walk among them and as such must be found high above beyond their reach. From this conclusion the temples to Kagak are placed high on the mountains of Ibben, or the highest point of any given location, so that a closer relation can be had.

Kagak is ultimately concluded to be an observer and tester of faith, and therefore guidance is sought from within. Ibbenese will often make the hard trek up high to find peace and guidance, taking refuge inside the temples lit by and heated by ever burning whale-oil lamps.

The Faith does have a leader in the form of a high priest/priestess, though they serve to maintain and ensure survival of the faith rather than offer council or guidance as they are not considered to communicate Kagak’s will, for it is already known.
Ulthos

Ulthos is a region that lays in the southeast of Asshai and Yi Ti, seperated from the Shadow Lands by the Saffron Straits, and east of Sothoryos. It is uncertain if it is another continent, a large island, or just another landmass connecting to Essos or Sothoryos.
The island of Ulos is located in the straits between Ulthos and Essos.

## Geography

Little is known about this landmass other than the fact that it is covered with dense dark jungles, it is rumored that the Asshai'i may have more information about this land that it contains environments similar to Sothoryos ; like diseases, ruined cities, dangerous wildlife, and tangled jungles.

### Wildlife

* Basilisks
* Large flightless carnivorous birds
* Giant monstrous serpentine fish that lurk in the rivers and swamps
* Poisonous insects
* Large bipedal lizards capable of snatching a man in their jaws
* Manticores
* Monkeys
* Snakes
* Tattooed lizards
* Giant turtles
* Carrion birds
* Pouch tigers
* Crocodiles
* Large parasitic worms capable of swallowing a man whole
* Parrots
* Large centipedes
* Winged primate-like bats
* Man-sized hairless bats
* Large anthropods with sharp forelimbs
* Large spiders capable of catching a man and stick them in their webs

### Villages

* Atalu Yoré - Located in the region of Patau'ku in the western part of Ulthos and south of Asshai from Essos.

### People

According to some reports of explorers from Asshai, Yi Ti, and Leng, the people of Ulthos are said to be feral and inhumane. Described of being dark skinned (different from those from the Summer Isles and Naath ) with emaciated bodies (though not dying nor starving), red eyes, and mouths filled with sharp jagged teeth, The Ulthosi are said to live in the ruined cities in the jungles and beaches. Because of their appearances, the explorers find the Ulthosi more terrifying and nightmarish than human (similar to the Brindled Men from Sothoryos and the Ibbenesse fromIbben )
They sometimes carry their spears and clubs tipped with teeth, sharp pointed stones, and bones

They are said to pierce their sharp bones through their skins, even throughout their eyes and genitals.

Their clothings were made from their own hair and bird feathers; indicating that the Ulthosi have the lack of techniques of making their own clothing including weaving. Because of their little lack of clothing, some Ulthosis would prefer to be naked.

Similar to the Thousand Islanders of Northern Essos, the Ulthosi were said to slaughter or sacrifice foreigners to their deities upon their arrival. Rumor has it that they implied to be cannibals.

## Gallery

A pouch tiger in the forest of UlthosInterior of an Ulthosi templeAn Ulthosi looking mindlessly aggressive behind the skulls of the deadThere are two variations of huge bipedal lizards living in Ulthos.Interior of the jungles and swamps in the outskirts of the outskirts of Atalu YoreThere are reports of large carnivorous flightless birds lurking in the jungles in UlthosThere is a very good chance that the Ulthosi will kill any foreigner who sets foot into their home for no reasonLarge spiders can be found in the deep jungles of Ulthos
Qaggash

Qaggash, known as Vaes Shirosi during the Century of Blood, is a city in central Essos located within the Qartheen peninsula.

It is currently controlled by the Thirteen of Qarth.

## Location and Geography

East of the cities of Slaver's Bay, Qaggash is found to the northwest of the grand city of Qarth, and connected to the city via roads from the settlement of Qarkash, in the southeast. It is connected by road to the port-city of Ryllos to the west and Qarlal to the northeast.

## Recent History

The rule of the city of Qarth is contested by four major factions, all as wealthy and powerful as the last.

The Pureborn are descendants of the Qarth's ancient kings and queens, who ruled the city of Qarth from the Hall of a Thousand Thrones. The Ancient Guild of Spicers is a prominent merchant organisation that operate out of their smooth-stoned Guild in the south of the city. The Thirteen are a prominent group of traders that seek to rule from their Palaces throughout Qarth. The Tourmaline Brotherhood is a powerful merchant guild, and the current dominant power in the Queen of Cities. All seek dominion over Qarth, and as such all understand the importance of control of the city states that exist within Qartheen territory.

The Qartheen Civil War has raged for five decades as of present day, and seems far from a conclusion as each faction vies for control over Port Yhos, Ryllos, Qolahn, Qaggash, Qarkash, Qarlal, the settlements of Qal, namely Qarthak and Qalred, as well as the Mother of Cities, Qarth itself.
The Mountains of the Maiden-Made-Of-Light

The Mountains of the Maiden-Made-Of-Light are a large mountain range found in central Yi Ti.

## Geography

Found in the heart of the Yang-Tho Province, the Mountains of the Maiden-Made-Of-Light are a collection of two major mountains and around a dozen minor ones. Atop the snow-capped tip of the highest amongst them, Mount Mai, the Temple-Of-Peace-That-Never-Breaks is built, and within it one of the Order of the Oracles can be found.

Upon the lesser mountains and hills, numerous small temples, shrines and hot springs can be found, and many will come from the cities of the north of south to meditate in the presence of the ancestors of the Golden Empire at the sites.
Ryllos

Ryllos is a coastal city in central Essos, located on the edge of the Summer Sea.

It is currently controlled by the Thirteen of Qarth, and serves as their central headquarters since their expulsion from Qarth.

## Location and Geography

East of the cities of Slaver's Bay, Ryllos is the positioned to the west of the most of the other cities to the south of the Red Waste. It is connected by road to the city of Port Yhos to the southwest, and to Qaggash, Qarlal and Qarkash to the east.

The city of Qarth is located to the west, within the Jade Gates.

## Recent History

The rule of the city of Qarth is contested by four major factions, all as wealthy and powerful as the last.

The Pureborn are descendants of the Qarth's ancient kings and queens, who ruled the city of Qarth from the Hall of a Thousand Thrones. The Ancient Guild of Spicers is a prominent merchant organisation that operate out of their smooth-stoned Guild in the south of the city. The Thirteen are a prominent group of traders that seek to rule from their Palaces throughout Qarth. The Tourmaline Brotherhood is a powerful merchant guild, and the current dominant power in the Queen of Cities. All seek dominion over Qarth, and as such all understand the importance of control of the city states that exist within Qartheen territory.

The Qartheen Civil War has raged for five decades as of present day, and seems far from a conclusion as each faction vies for control over Port Yhos, Ryllos, Qolahn, Qaggash, Qarkash, Qarlal, the settlements of Qal, namely Qarthak and Qalred, as well as the Mother of Cities, Qarth itself.
Rhoyne

The Rhoyne is one of the main rivers of Essos, along with the Sarne of the Great Grass Sea.

## Location and Geography

The Rhoyne originates from the confluence of two of its tributaries, the Upper Rhoyne and the Little Rhoyne, southeast of the ruins of Ghoyan Drohe in northwestern Essos. Its course runs southeast and meets the Noyne just north of Ny Sar. The Rhoyne continues southeast to Dagger Lake, where it is joined by the Qhoyne. After Dagger Lake, the Rhoyne runs south, with the Golden Fields along its western bank. The Rhoyne continues south, with the Lhorulu flowing into it at the Sorrows and the Selhoru connecting at Selhorys.

It is said the southern Rhoyne becomes so wide that someone in its centre cannot see its shores.The Volaena reaches the Rhoyne just north of Volantis. A giant delta forms at its mouth, upon which Volantis sits along the Summer Sea. The Long Bridge crosses the Rhoyne in Volantis.

Settlements and ruins along the Rhoyne include Ny Sar, Chroyane, Selhorys, Valysar, Sar Mell, Volon Therys, and Volantis. Places on tributaries include Ghoyan Drohe on the Little Rhoyne, Qohor and Ar Noy on the Qhoyne, and Norvos on the Noyne.

The Rhoyne is known for its river pirates, who hide on and around the many islands of Dagger Lake. Timber from the Forest of Qohor is shipped downriver, since the cities and towns of the southern Rhoyne have depleted many of their forests. Giant turtles known as the Old Men of the River live in the Rhoyne.
The Orange Shore

The Orange Shore is a region on the eastern edge of the Disputed Lands in southeast Essos.

It represents territory contested between the Free Cities of Volantis and Lys, although in recent years it is the First Daughter that is considered to hold dominion.

## Topography

Like much of the Disputed Lands, the Orange Shore is an area of grassland plains, gentle hills and temperate forests. There is a small road that winds along the shoreline, linking Volantis to the town of Achissa.

## History

In 30BA, the Tiger Triarchs claimed dominion over the other Free Cities, still seeing themselves as the worthy successor to Valyria itself following the Doom. Pushing along the Orange Shore and into the Disputed Lands, Myr fell once more to the might of Volantis. Fighting would erupt in the Disputed Lands, including the Orange Shore, a decade later, eventually resulting in the defeat of the First Daughter by the Storm King Argilac Durrandon.

In 93AA, upon the appointment of the Tiger Triarch Aerys Maegyr, the Volantenes once again pressed their claim over the Free Cities of Essos, marching west with a mighty army. They set up watchtowers and fortresses along the Orange Shore as they pushed for the Disputed Lands. Near all have since fallen into disrepair over the centuries.

The Orange Shore would serve as a haven for the Band of Nine in 259AA, as they moored off the shoreline waiting to spring their attack on Lys. They would later continue their expansion in the Disputed Lands, claiming the land around the Navari river and the Violet Lake, as well as the Orange Shore itself.

The road running through the Orange Shore would provide the lifeline needed by the Myrish General Tyros Drahar after the battle remembered as Myrmen's Lament. Marching along the road to the city of Volantis, the Myrishman parleyed with the Triarchs, garnering their support for a counterattack against the Alliance of the Narrow Sea during the Five Year War for Myr.