The Mare

The Mare is a killer made by TheSirenThe3rd.

## about

A map pressure killer able to use his power JUMPSCARE to scare survivors from doing any objectives. Its perks PHASMOPHOBIA, NIGHTMARE FUEL, and HEX:CALL OF TERROR to slow gen progress while keeping all survivors on edge.

## stats

body type: DEMOGORGON

height:DEMOGORGON

weapon:BLOODY CLAWS

terror rad: 32 meters

movements speed:4.6 meters per second.

## POWER:JUMPSCARE

"WHERE THERE IS LIGHT THERE IS ALSO DARKNESS"

Start the trial off with 3 gen traps.

gen traps: go up to a generator to place a trap on it (2 seconds) doing so will remove a token but you will trap the generator. when the trap is sprung you gain back a token. can only have 3 traps at anytime.

traps:when a survivor works on a trapped gen it will explode and lose 8% of its progress and the survivor will scream and THE MARE will jumpscare on your screen. when they trap is activated gain the ability to TELEPORT to it for 5 seconds.

trapped gates: if the generators are completed gain the ability to trap the exit gates (same effect) (the door progress will be halved)

secondary ability:screech

screech charges at the start of the match for 15 seconds.

screech: let out a screech. anyone in your terror radius will be jumpscared and if there working on a generator/chest/totem they will gain incapacitated for 15 seconds. has a cooldown of 20 seconds.

## perks

"PHASMOPHOBIA"

Fear is a powerful weapon

after hitting a healthy survivor PHASMOPHOBIA activates for 20/25/30 seconds. that survivor is unable to enter drop pallets for that time.

"When your afraid. you make mistakes"-Unknown Book (Page 47)

"NIGHTMARE FUEL"

You fuel there nightmares.

when kicking a generator this perk activates. one other random generator will become blocked for 15 seconds.

"you roll the die. sometimes you win, sometimes you lose."-Unknown Book (page 17)

"HEX:CALL OF TERROR"

sometimes the best offense is a good defense.

as long as this totem stands all other totems are blocked by the entity.

"Sometimes you have to learn. other times your the one learning"

## Backstory

Greenwood. a nice gentle town full of nice people and good stores and nice schools. people would say its the best town to live in. the town had a dark secret. The mayor of the town wanted it to be perfect, so he called upon the demon Zoran and made a deal with him. if they sacrifice 1 person to him every month he will keep everything perfect. for years the town did this. but one month they missed the time and Zoran showed his power, killing everyone in the town til one remained. the mayor. the mayor hid from Zoran, writing in his book. when he was found he was not killed, but cursed, turned into a demon forced to curse and strike fear into others, The Mayor was never heard from again. and his book, lost to the realm.

## add ons.

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browns

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torn papers

you can no longer use screech (100% more blood points for traps sprung)

torn shirt

increases time to teleport to gens by 0.5 seconds

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yellow

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lawn ornament

decreases cooldown of screech by 2 second.

severed index finger

decreases time trap generations by 0.3 seconds

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green

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spark plug

trapped generators regress at a rate of 100% more the normal.

cracked tooth.

pallets within your terror radius when you screech will be broke (does not work on breakable walls)

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purple

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blackened eye

while you have screech increases terror radius to 40 meters.

bloody nee cap

survivors within your radius when you screech suffer from exhaustion for 60 seconds.

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iridescent

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iridescent Book

all generators are trapped at the start of the trial. when a survivor triggers a trapped generator they gain the EXPOSED effect for 17 seconds.

sacrificial knife

all survivors within screech when used will suffer incapacitated for a extra 15 seconds

## Map

greenwood.

a street with 3 houses 1 in each house and 4 outside.

"said to be a perfect place, how wrong they were."- Unknown Book (page 1)