recursal/Fanatic-Fandom huggingface dataset:
Shawm

The Shawm is a throwable weapon which also functions as a musical instrument.

## Overview

The shawm is a woodwind instrument. While held, the shawm can be used to play a few simple musical notes. The pitch varies varies on the direction the player is looking.

**Alt Mode:** The shawm is thrown like a javelin.

## Strenghts

Can be useful to dispatch of enemies who are wearing no head armor.

## Weaknesses

The throw animation takes approximately one second, which is usually more than enough for any enemy nearby to hit you and cancel the throw.
Unlike most throwables this weapon cannot be restocked at an ammo crate once lost.
Being hit with this weapon equipped will cause you to drop it on the ground.

## Skins/Components

The shawm only has the default skin. It has 3 color slots.

## Notes and Trivia

Can be equipped by Peasants.
Not unlike the lute, this weapon can also be utilized with LuteBot.
The player is able to utilize shawm and lute alongside by utilizing a glitch in which the player first switches the lute to the alt mode, then equips shawm, rides on a horse or camel and finally equips lute while on the horse. The player will also be able to utilize LuteBot with both the weapons at once, and even assign separate tracks to each instrument in the newer versions.
Zweihander

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Zweihander is a two-handed weapon.

# Overview

## Strengths

Long Two-handed sword with 2nd best reach (after Spear & Halberd alt grip, tied with Halberd) and high damage.

High reach allows for very easy target switching when fighting multiple enemies. Often outranges other weapons.

Slow swing speed allows for some of the most extreme drags in the game. Weapon size drains large amounts of stamina from 1 handed users.

## Weaknesses

The slow and cumbersome, disadvantage when fighting MULTIPLE (specifically) enemies with fast weapons (cleaver, bastard sword). Blade often gets stuck on walls and obstacles if used carelessly. Fairly easy-to-read swings.

# Skins / Components

The Zweihander has 2 skins with a total of 18 components.

Default skin component table
 Guillotine Blade
 Flaming Blade
 Alpine Guard
 Bohemian Guard
 Coil Guard
 Secure Handle
 Lenient Handle
 Scholastic Handle

Commander Zweihanders skin component table
 Cutter Blade
 Eastern Blade
 Fireblitz Blade
 Tube Quillons Guard
 Quatrecurl Guard
 Reinforced Straight Guard
 Bohemian Grip
 Slim Grip
 Silver Wire Grip

# Historical References

The Zweihänder was used from the 15th up to the 17th century, often carried by landsknechts. Their use in combat remains uncertain and historians debate various theories. It was most likely used in one of the back rows of pike formations to storm and kill the remaining enemy pikemen and musketeers after their pike formation broke and the pikes no longer posed a threat to them. Landsknechts with Zweihänders were also used to protect the banner bearers within a pike formation. Zweihänders started to dissappear in the late 16th century and were mostly used as parade weapons after the 16th century. The swiss guard possesses two Zweihänders up to this day which are carried next to the banner when new recruits are sworn in.

"Zweihänder" is the german word for "two hander". Other names for it are "Bidenhänder" which means pretty much the same, "Gassenhauer" which means loosely translated "Alley cutter" which refers to cutting a alley into an enemy formation, and various other.
Veteran

The Veteran is one of the default mercenary classes presented in Mordhau. He is a heavily armoured individual wielding a Eveningstar.

# Loadout Data

The following string of text can be inserted into your Game.ini file, located at `%localappdata%\Mordhau\Saved\Config\WindowsClient` and it will create a copy of the old Veteran loadout that you can edit.

New Veteran

...

Old Veteran

```
CharacterProfiles=(Name=INVTEXT("Old Veteran"),GearCustomization=(Wearables=((ID=38),(Colors=(43,9)),(ID=32,Colors=(9,13),Pattern=7),(ID=16,Colors=(9,0)),(ID=4),(ID=1,Colors=(9,9)),(ID=6,Colors=(3,3)),(ID=6,Colors=(7,0),Pattern=1),(ID=1)),Equipment=((ID=21,Colors=(0,2,0),Parts=(0,2,0)),(ID=56),())),AppearanceCustomization=(Emblem=0,EmblemColors=(43,9),MetalRoughnessScale=0,MetalTint=0,Age=254,Voice=7,VoicePitch=0,bIsFemale=False,Fat=67,Skinny=0,Strong=255,SkinColor=0,Face=1,EyeColor=6,HairColor=16,Hair=3,FacialHair=11,Eyebrows=0),FaceCustomization=(Translate=(15360,15360,26,964,15364,985,30866,0,15385,0,19360,30859,15855,15855,4,320,350,480,448,477,30720,480,480,480,15360,15840,31701,0,30749,14137,14116,6206,6176,4096,4126,17234,17227,18934,18919,0,0,9221,30880,0,0,9240,30910,29843,29834),Rotate=(0,0,5,4536,0,4613,16,0,0,0,0,14,0,0,13328,990,0,0,15855,15855,31401,0,0,0,0,18432,14,29277,30996,14362,15299,0,0,0,0,11,946,27182,27023,0,0,546,31474,0,0,411,30923,16391,17366),Scale=(14351,14351,31645,31249,0,31249,30748,15855,0,15855,14336,30748,0,0,31709,30,30,15855,15855,15855,29721,0,15855,15855,0,19055,28033,28638,29721,928,928,13533,13533,0,0,0,0,31008,31008,0,0,0,26942,0,0,0,26942,20632,20632)),SkillsCustomization=(Perks=0),Category="")

```
The Pit

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**The Pit** is a map in Mordhau. It's a mining outpost featuring multiple wooden, partially broken bridges creating two elevated levels to fight on.

It is one of the bigger maps used in the Brawl gamemodes: Skirmish, Deathmatch and Team Deathmatch.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Skirmish

Description

Map Name: `SKM_ThePit`

## Team Deathmatch

Description

Map Name: `TDM_ThePit`

## Deathmatch

Description

Map Name: `FFA_ThePit`
Iron Company Mountain Peak Warden

Mountain Peak Warden was introduced with the release of the Mountain Peak expansion, serving as the last objective of the Invasion mode of the map.

He uses Heavy Helm, Heavy Chest, Heavy Legs, as well as a unique War Axe and unique Crossbow. He uses the exact same crossbow as the Crossroad's King.

## Trivia

Trivia.

```
   Kick - T0 H - 75 / C - 70 / L - 70
          T1 H - 65 / C - 60 / L - 60
          T2 H - 55 / C - 50 / L - 50
          T3 H - 45 / C - 45 / L - 40

 Strike - T0 H - 100 / C - 100 / L - 100
          T1 H - 100 / C - 100 / L - 100
          T2 H - 100 / C - 100 / L - 95
          T3 H - 100 / C - 100 / L - 90

```

```
   Stab - T0 H -  23 / C - 13 / L - 13
          T1 H -  22 / C - 12 / L - 7
          T2 H -  21 / C - 11 / L - 6
          T3 H -  20 / C - 10 / L - 5

```

```
Crossbow - T0 H - 100 / C - 100 / L - 100
           T1 H - 100 / C - 100 / L - 100
           T2 H - 100 / C - 90 / L - 83
           T3 H - 100 / C - 80 / L - 71

```

Notes - Put everything into a info box with a screenshot of him.
Turd

**Can flinch** | No

*This article is a stub. You can help Mordhau Wiki by expanding it.*

# Overview

The Turd is a throwing weapon that can normally be acquired from picking up the dropping of Horses. When playing Horde, Turd has a chance of spawning when opening chests. It is also often used by opponents in the Horde game mode when they cannot otherwise reach you.

Damage and flight trajectory are identical to Rock.

## Map Location

It only spawns on Feitoria in an outhouse at the Iron Company's camp.

## Weaknesses

Only 1 Turd in a stack.
Cannot be picked up after use, unlike other throwables.
Rare.
Warhammer

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Warhammer is a one-handed melee weapon, often used as a secondary backup weapon.

# Overview

## Strengths

* Fairly high damage for a small, one-handed weapon, especially against armor.
* Small size makes it difficult to read.
* Low point cost makes it useful both as a primary weapon and a sidearm.
* Alt mode can kill an enemy with no head armor in one strike.

## Weaknesses

* Slightly slower than most other one-handed weapons.
* Relatively low damage against unarmored enemies.
* Low stab damage.
* Short reach.
* Attacks stop on hit, making it weak against multiple enemies.
* Alt mode can't combo.

# Skins / Components

The Warhammer has 2 skins, each with 6 components; Default and Bohemian Set.

Default skin component table
 Popular Head
 Gothic Head
 Leather Strap Handle
 Hybrid Handle
 Bar Handle

# Historical References

A warhammer was a blunt weapon made to be used against plate armor, similar to the Mace. However, the Mace was more club-like, while the warhammer concentrated more force onto a single point. It was used primarily by cavalry from the late 14th century up to the 17th century.

The blunt head of the warhammer was usually pronged, which were made for a better "grip" on plate armor instead of just glancing off. The back spike or beak varied in length and was mainly used to penetrate lighter armor like gambeson or even chainmail. The posterior spike wasn't used against plate armor since it couldn't punch through it and would usually just glance off.

# Notes and Trivia

As plate Armor became more prominent, so did blunt Weapons. Thus, the hammer evolved into the warhammer, which was much smaller and more compact than often depicted in video games and fantasy. Although quite short when compared to most other Weapons used on horseback, the warhammer was a paramount weapon of a mounted Knight. It was used in a very different way to a Spear or Lance. While those two Weapons were used from afar as they offered substantial range, the warhammer was used to, with more precision and strength, considerably dent in the helmet of the wielder's foes. Again, unlike the polearms, the Knight using the warhammer would lean to the right of his saddle and swing into the head of his enemy. As the Horse created an enormous amount of power by itself, the swing of the warhammer didn't need to be very strong in order to achieve its goal.
Alpha Build 4

Released: 18th September 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/2468392840917603103

 **Level Design**

* Fixed even more exploits on Contraband.
* Added first pass HLOD to Contraband.
* Bunch of LODs for meshes mainly used in Contraband.
* Fixed big tent collision on Camp
* Collision improvements on Camp
* Fixed a stuck spot on Grad.

 **Gameplay**

* Added health on kills, currently 30 - Currently just placeholder for a new regen mechanic that will be added on kills later
* When in air e.g. during jumps, leg damage modifier is reduced by 50%, so more damage is taken
* Attached weapons can now be detached even if they're stuck in objects/shields via use key when inventory is full
* Lag compensation netcode now uses median ping rather than mean, making it more robust/stable and responsive to varying network conditions.
* Removed riposte feints
* Eveningstar strike release lowered by 25ms
* Reduced miss cost of eveningstar by 7 stamina
* Decreased halberd stab damage
* Increased halberd stab combo windup
* Increased halberd stab release by 25ms
* Decreased mordhau stab damage
* Mordhau stab release time increased 25ms
* Mouse attack angling now angles after detecting movement after button press, or until button is released, same as it works in MnB/Wotr
* Shield hitbox can now be kicked when it is equipped (whether holding block or not doesn't matter).

 **Visuals**

* Head tracking changes, preventing it from breaking and better limits
* Fixed some animation bugs introduced in last patch mostly related to offhand sticking to the weapon e.g. after a kick
* Chain Coif and Padded Coif hide beards now.
* Camera distance and FOV is now accounted for visually to reduce/remove the effect of arms looking cut off in 1P
* Fixed weapons appearing too early in 1p during equipment switch
* Fully updated and added LODs for all missing armor/equipment.
* m.showobserveddelay can now be turned on
Taiga

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Taiga** is a map in Mordhau.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Frontline

Description

Map Name: `FL_Taiga`

Map Name: `INV_Taiga_0`

Description

Map Name: `SKM_Taiga`

Map Name: `SKM_Taiga_64`

Description

Map Name: `TDM_Taiga`

## Deathmatch

Description

Map Name: `FFA_Taiga`

## Horde

Insert an overview of the Horde item locations, chest locations, known good spots and strategies.

Map Name: `HRD_Taiga`

## Battle Royale

Insert an overview of chest locations, and strategies.

Map Name: `BR_Taiga`
Gunnbren

The **gunbren** its an enemy in Torchlight II Its one of the couple of elite blacksmiths of the sturmbreonen, with the stennbrun, the another elite blacksmith, these two smiths guarding the armor schematics for the quest "The warbeast armory" The gunbren wield the fire sword who the stennbrun its smithing it. Its attribute its fire.

## Special ability

Their attacks can inflict the fire state.

## Trivia

They said they are elite, but in fact, they are champion enemies, so, probably, the elite will be about the art of the smithing.
Berserker

*“Enough talk! Gold and glory await!”*
Driven by a lust for adventure and a savage determination to win fame, fortune, and glory, Berserkers wander the wild places of the world in search of formidable foes, fabulous treasures, and the sheer joy of a worthy challenge.

The Valgang tribes of the icy north produce some of the fiercest men and women in all the world, and the Berserkers are the most savage warriors of the lot. Possessed of an animalistic cunning and an unbridled fury, a Berserker is an untamed and unpredictable beast who is a blessing when set upon one's enemies—and a curse when turned against you. The Berserker’s lust for battle cannot be sated even by the endless warring of their tribes; eventually, every Berserker sets their eyes on the exotic lands to the south, where adventure is ever just over the horizon... and danger lurks around every corner.

Berserkers draw their strength from the worship of the northern lords of battle: Vur, the Wolf; Dralk, the Dragon; and Krax, the Raven. Their totem beasts grant Berserkers extraordinary powers, and only improve the more they embrace their own animalistic natures. From Vur, the Berserker gains a single-minded perseverance; from Dralk, the sheer power of the dragons of old; and from Krax, the vicious cunning to put them all to good use!

Naturally, a Berserker makes an excellent hand-to-hand combatant: a primal force lashing out with fists and claws, the rage building inside like a caged beast. Their onslaught can stun foes and leave them vulnerable to a vicious follow-up... or finish them all in one quick charge. And, on those rare occasions when a Berserker is overrun, their fearsome totems unleash gouts of fiery dragon breath or packs of spectral wolves to turn the tide of battle.

The Berserker personifies the offensive-minded fighter: strength, speed, ferocity, and the power of the wild, all rolled together into one devastating combination!
Steam Community Market

These are the features available from the **Steam Community Market**.

# Trading Cards

6 **trading cards** for Mordhau were added to Steam on 8th June 2019.

* Hans.
* Instructor.
* Ogre.
* Seymour.
* Warden.
* Commander.

## Trading Cards (Foil)

* Hans (Foil).
* Instructor (Foil).
* Ogre (Foil).
* Seymour (Foil).
* Warden (Foil).
* Commander (Foil).

# Badges

The badges created from the **trading cards** are:

* Fresh Meat
(Level 1).
* Initiate
(Level 2).
* Mercenary
(Level 3).
* Seasoned
(Level 4).
* Veteran
(Level 5).

## Badge (Foil)

* Melee God
(Foil Level 1).

# Emoticons

* mhfury
(common).
* mhfreeguard
(common).
* mhmordhau
(common).
* mhironcompany
(common).
* mhneigh
(uncommon).
* mhpatchie
(uncommon).
* mhseymour
(rare).

# Backgrounds

* Longsword
(common).
* Ruins
(common).
* Battleground
(common).
* Mounted Menace
(uncommon).
* Knight's Honor
(rare).
Varkolyn

After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion: the Kingdom of the Dark. For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories. Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.

For all their pretense of civilization, for all their glorious plans, the Varkolyn lack the expertise to carry them out. Those on the fringes of Varkolyn society have a tendency to backslide into barbarism, splitting into feral clans and even going to war with their more advanced cousins. All that still unites them is their utter contempt for other races.
Throwing Knife

*This article is a stub. You can help Mordhau Wiki by expanding it.*

# Overview

The Throwing Knife is a small throwable weapon, doing high damage to light armor, and low damage to heavy armor. One Throwing Knife gives you four knives to throw.

**Gear cost:** 4 points

# Skins / Components

The Throwing Knife has no skins or components.
Short Sword

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Short Sword is a one-handed melee weapon, often used as a secondary backup weapon.

# Overview

The Short Sword is a small, one-handed weapon, often compared to the Cleaver or Dagger.

## Strengths

* Decent thrust damage.
* Fast attack speed.
* Lowest point cost possible.
* Can be equipped quickly.
* Throwable.

## Weaknesses

* Low strike damage.
* Low damage against heavy armor.
* Low parry drain negation.
* Short reach.

# Skins / Components

The Short Sword has 3 skins; Default, Seax, and Decorated Seax.

The Seax and Decorated Seax have no components.

# Historical References

While this weapon wasn't consistently referred to as a "short sword" in medieval times, it definitely existed. Like many weapons, it independently originated from various corners of the world throughout different ages. That, however, doesn't mean it was very prominent. Examples of historical weapons that can be classified as short swords include the 15th Century Italian cinquedea (meaning "five fingers"), as well as the early medieval seax.

# Notes and Trivia

The short sword is essentially a jack of all trades, but master of none. There are better weapons to fulfill the purpose of the short sword. If you wanted a small thrusting weapon, the dagger is a better choice. If you wanted a sword light and cheap enough to be easily wielded with a shield or as a sidearm, then the arming is the better choice.
Seymour

Seymour is MORDHAU's official mascot.

## Overview

Seymour has his own Steam Trading Cards, which are available in the normal and foil versions.

Seymour also appears in the merch mug and is the final boss of Horde mode's wave 25.

In Horde mode, Seymour has high damage absorption and deals extreme amounts of damage.

Seymour also has a chance to appear when creating bots in a local match. Seymour can not be forced to panic parry with a feint or morph, and the only way to defeat him is with swing manipulation.
Axes

*This article is about one-handed axes. For two-handed, see Great\_weapons.*

Axes are type of one-handed melee weapon in Torchlight II. Both one-handed and two-handed axes have the most consistent damage range of all weapons. They simply have a set amount of damage that it always inflicts, instead of 'rolling' for a random value between a defined upper and lower limit. This is reflected on the axe's statistics, which have a single number identifying their damage value, rather than an upper and lower limit.
Wooden Mallet

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Wooden Mallet is a one-handed melee weapon, often used by players with a Toolbox to repair structures.

# Overview

The Wooden Mallet is the cheapest repair tool in the game. It is significantly less efficient than the Blacksmith Hammer and Heavy Handaxe, but it can be found scattered throughout maps near objective, so players can use it without implementing it into their loadout. It can also function as an improvised weapon.

**Alt Mode:** Throws the weapon.

## Strengths

* Lowest point cost repair tool available.
* Can be found scattered across a map without incorporating it into your loadout.
* Throwable.

## Weaknesses

* Very low damage overall.
* Very short reach.
* Slow attack recovery time.
* Low parry drain negation.
* Subpar repairing efficiency compared to other tools.

# Skins / Components

The Wooden Mallet has 1 skin: Default.

Default skin component table

# Historical References

Like many tools and weapons, the wooden mallet independently originated from various corners of the world throughout different ages. It was likely the predecessor of the stone and metal hammers (or sledgehammer and blacksmith hammer in Mordhau)
Supporter Gauntlets

**ID** | 12

The Supporter Gauntlets are an exclusive hands item.

## Notes and Trivia

This item was an Exclusive Kickstarter backer reward for those who backed at least $200 to reach the Count pledge tier. It is not purchasable by non-backers, and Triternion have stated that it will never be made available again.

## Related Items

* Royal Flat Top
* Engraved Longsword
* Gold Teeth
The Bronze King

The Bronze King is an honorary title, exclusively given out by Crush - the foremost Silver in all of Mordhau. This title was granted to the very best of all Bronze players and there was none more deserving than Maxwell©, who was widely hailed as the '#1 Bronze NA' by the entire ranked community. His ability was unmatched, seemingly unbeatable and worth far more than his ranking. Even Stouty himself wouldn't dare challenge him. Such was the extent of Maxwell©'s brilliance that people began to whisper about the possibility of him one day rising up to Silver and maybe even Gold. Of course, it wasn't to be, but the fact that so many people thought that he had the potential to make it that far is testament to the sheer skill of Maxwell©; the first ever, and undisputed #1 Bronze NA, AKA "The Bronze King". (Once again we're talking about Maxwell©, not Bread.)

# A recipe for Gluten-Free Copium Banana Bread

## Ingredients

* 2 cups gluten-free all-purpose baking flour
* 1 cup copium
* 1 teaspoon baking soda
* 1/4 teaspoon salt
* 4 large eggs, room temperature
* 2 cups mashed ripe bananas
* 1 cup sugar
* 1/2 cup unsweetened applesauce
* 1/3 cup canola oil
* 1 teaspoon vanilla extract
* 1/2 cup chopped walnuts
* 1 1998 Toyota Tacoma

1. Preheat oven to 350°. In a large bowl, combine flour, copium, baking soda and salt. In a small bowl, whisk eggs, bananas, sugar, applesauce, oil and vanilla. Stir into dry ingredients just until moistened.
2. Transfer to 2 greased 8x4-in. loaf pans stored within the back of a 1998 Toyota Tacoma. Sprinkle with walnuts. Bake until a toothpick inserted in the center comes out clean, 45-55 minutes. Cool for 10 minutes before removing from pans to wire racks.

## Nutrition Facts

1 piece: 140 calories, 6g fat (1g saturated fat), 307mg cope, 35mg cholesterol, 89mg sodium, 21g carbohydrate (11g sugars, 2g fiber), 3g protein
Outlander

*“The Empire would like to pretend people like me don't exist—and yet, here I am.”*

Born to roam, Outlanders are the vagabond adventurers of the world. They come from a wide variety of backgrounds, cultures, and even races—but all share a lust for travel and excitement, an appreciation of eldritch lore, and an appetite for danger.

Outlanders personify the nomadic impulse. They travel the world in search of forgotten artifacts and forbidden knowledge—the more perilous the quest, the better! However, because they often have few qualms about acquiring what they desire by any means necessary, most civilized folk see them as renegades at best, and outlaws at worst. After all, while Outlanders are among the most skilled and daring explorers the world has to offer, they are hardly a formal organization; anyone can become an Outlander. A great many began their adventuring careers as thieves, swindlers, brigands, pirates, and even murderers—and old habits can die hard.

The strength of the Outlanders lies in the vast body of lore they have collected—and which they have passed down from father to son, mother to daughter, and master to apprentice for hundreds of years, in the form of specialized magical training, sophisticated fighting techniques, and the odd ancient relic. They also go to great lengths to study the magical and martial arts of various races—from Estherian thaumaturgy to Zeraphi alchemy—and have even traded with monsters for the secrets of their crafts: learning incantations from goblin chanters and rune magic from the enigmatic Varkolyn.

Even so, all of that knowledge and nifty magical gear is only useful if the Outlander survives long enough to use it, so Outlanders also undergo intense training to be as fast, fit, and nimble as possible. A good Outlander will tumble through scores of opponents, herding them together for an attack with their deadly throwing glaive. A good rifle or a pistol might be handy in a tussle, but, when the odds are against them, every Outlander knows that whirling blade of razor-sharp death is her best friend in the whole wide world.

The Outlander's throwing glaive defines her role in combat: Speed, skill, and long-range accuracy—paired with the arcane knowledge to make every attack as lethal as it gets!
Firecaller

**Firecaller** is an enemy added in Revelations Chapter 2. Its Glacier counterpart was later added in the Neapolitan Update.

## Glacier Firecaller

The Glacier Firecaller wanders around aimlessly. When it detects the player is near a heat source, such as a fire place it will launch a tear from said source towards the player. Heat source can be Fire places, Grill O' Wisps and lit ground Fires. After receiving enough damage, the Firecaller will collapse into a stationary second phase. In this phase, Firecaller will shoot a single tear at the player when they are close.

Firecallers also emit a heat source in chill rooms.

## Tomb Firecaller

During Firecaller's first phase, he will walk around the room randomly and occasionally attack, causing homing tears to shoot from the brazier fires located in corners of the room. If there are any fire places in the room, those fires will glow purple for a second and also send out a homing tear towards the player. After receiving enough damage, the Firecaller will collapse into a stationary second phase, causing all fire places in the room to extinguish and shoot out multiple small fire projectiles. In this phase, Firecaller will shoot a single homing tear at the player when they are close.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Body Reading

Body reading is observing character models to obtain suggestive and sometimes absolute insight in to what your opponent may do next. This might sound really odd to somebody who isn't familiar with video games and how inputs work. There are a ton of small sequences that make up an entire advanced movement. The disconnect happens when you start to realize the absurdity and hilarity of controlling the look direction of a head with your hand on a mouse. There are many sequences that are simplified for convenience such as leg movements. Instead of having to control every part which would be unintuitive like the infamous game QWOP you just have to press movement keys to walk in a certain direction. Since some of these movements are simplified they remain consistent and thus form a definite pattern to a sequence. This brings us closer to observing absolutes in movement.

### Head

You can watch how the head tilts to know the angle at which it's coming from.

Watch video
Northeast

The Northeast is a distinct region of the United States, covering 14 states. It is the smallest region in the game, and is where the player first begins his travels.

## Geography

The region encompasses the entire states of Maine, New Hampshire, Vermont, Massachusetts, Connecticut, Rhode Island, New York, New Jersey, Pennsylvania, Delaware, and Maryland, as well as parts of Ohio, Virginia, and West Virginia. It contains largely temperate weather with many forests along the place. There are three major cities (Washington D.C., Boston, and New York City), and many minor cities such as Philadelphia and Bangor.

## Trivia

* Strangely, the site where Washington D.C. is located in-game is where its neighboring city of Baltimore would normally be (Next to the Chesapeake Bay). The actual Washington D.C. would be located southwest of where its placed in game, next to the Potomac River.
Vile gnasher

The vile gnasher its a enemy in torchlight II. Its seems the vile gnasher its a demon, since they don't says what it is.

## Special ability

The vile gnasher have the ability of create anothers vile gnashers from dead bodies.

## Trivia

The vile gnasher can't harvest skeletons and anyone without meat in them, so probably he harvest their flesh and soul for make them.
Short Spear

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with the Spear, Partisan, or its thrown variant, the Javelin

The Short Spear is a long, one-handed melee weapon notable for its effective stabs and reach.

# Overview

The Short Spear is a long wooden shaft with a sharp point at the end. It is much longer than any other one-handed weapon, and takes advantage of this through its high thrusting damage and ability to be thrown.

**Alt Mode:** Throws the weapon.

## Strengths

* Longer reach than any other one-handed weapon.
* Very high thrust damage (1 HTK light and unarmored head, 2 HTK against medium torso, 2 HTK against heavy helmet).
* Very fast thrust release time.
* Very high range and damage when thrown.

## Weaknesses

* Windup a bit on the slower end as far as one-handers go.
* Cannot combo.
* Low damage and stamina drain on strikes.
* Thrown attack has the longest windup of almost any ranged attack.

# Skins / Components

The Short Spear has 1 skin: Default.

Default skin component table

# Historical References

While the short spear doesn't represent any particular weapon identified as such during medieval times, spears did come in different lengths. The length represented in game isn't far from that of a short spear meant to be wielded in a single hand or thrown. That being said, many different variants of this weapon was used throughout history, many of which were much longer and were still wielded in one hand with a shield. See the "historical references" portion of the spear page.

# Notes and Trivia

* While the user has the Huntsman perk and meets its conditions, the thrown damage increases by 1.75x.
* When thrown, the short spear's stats are completely identical to that of Javelins.
* The short spear's throwing animation is slightly faster than the Javelin's.
Emperor

Emperor is a penguin-like enemy which can be found in Glacier. It was added in Revelations Chapter 2's Neapolitan Update.

## Emperor

Waddles around the room randomly. When any Emperor spots the player, all Emperors in the room charge in the same direction at the same time.

## Trivia

* Emperor is clearly a reference to real life Emperor Penguins.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Possessed one

The **possessed one** is an enemy in *Torchlight II*.This felwalker have been possessed by an estherian shade, using it to attack the invaders or the sturmbeornen itself. This enemy attack with melee damage or sending a spirit to his enemy. This enemy only appears in the dungeon Wellspring temple, because only here lives the spirits of the estherians.
Cat

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The **Cat** is one of eight possible pets in Torchlight II.

Know what we love? Kittehs. Kittehs are now up in your Torchlight II, carryin' yer lootz. This tabby may look like an innocent lap-warmer, but get her into battle and the fur starts to fly. Rowr!
The scroll of Anom-irek

The scroll of Anom-irek its a secondary quest in Torchlight II. Its given by Miamin, in front of the corrupted crypt.

## Quest target

Retrieve the scroll of anom-irek from the corrupted crypt, In the path of the honored dead

## Quest info

**(Getting the quest)**

You must be the human the other estherians are speaking of. I am glad to have met you. I have been sent on a quest by grand regent eldrayn to recover the scroll of anom-irek, stored in a vault in the corrupted crypt, here. Unfortunately, the sturmbeorn have already entered the crypt, and i have been unable to get past them.

Can i ask you to attempt to retrieve the scroll? I will wait here in the path of the honored dead for your return. Should you succeed, i will see what i can do to provide you with some equipment more fitting a hero of your stature.

**(Talking again when you have the quest)**

Centuries ago. the sage anom-irek devised a method of identifying and even curing estherians who had become corrupted by the evil spirits known as Netherim. We have not been troubled by their ilk even since.

The attack by the alchemist, however, and the subsequent sickness, reminded me of descriptions of netherim possession ... so i came here to seek anom-irek's cure. My hope was to steal into the crypt and return before the sturmbeorn arrived, but, as you can see, i was too late.

**(Getting out the dungeon and finishing)**

I find myself impressed with your ability, human. I must confess: When i sent you on this quest, i feared you might not return. But it stirs my heart to see that my fears were unfounded.

While you were gone, i located an item that might be of some use to you. Please take it, with my blessing... and the thanks of the estherians.
Bulldog

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The **Bulldog** is one of eight possible pets in Torchlight II.

In homage to Erich Schaefer's bulldog "Bud," we present the Winston Churchill of pooches - solid, tough, and a formidable foe to all who fear slobber. You see that underbite? Does he file those things or what! The Bulldog, valiant in battle, will always have your back.
Wolf

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The **Wolf** is one of eight possible pets in Torchlight II.

Inspired by the original 'Dog' pet of Torchlight, we went for bigger, better, and more badasser (that's totally a word). The Wolf is an all-new pet, brawnier and bigger than its domesticated cousin. Leaving paw-prints like dinner plates, man's best friend is also a Sturmbeorn's worst nightmare.
Mordrox

Mordrox its the boss of the dungeon The bone gallery. Its seems like a humongous pale shambler, with its eyes in white, Hold the rosamortis in his inside. Mordrox its a sponge damage boss, so you have to deal many damage to kill it.

## Attacks

Vomit: Mordrox vomit and, in the vomit, appears Blightslug.

Roar: Mordrox roar in the room and summon enemies.

Crush: Mordrox crush with her foot in an area of damage.

Area: Mordrox try to hit in a cone in his front.
The corrupted crypt

The corrputed crypt its the first dungeon in Torchlight II. Belongs to the quest "The scroll of anom-irek".
Filled with skeletons, undeads and spirits, you need to get down to take the scroll and get out, but it isn't so easy, because all the dungeons have a final boss, the fallen guardian, a massive skeleton, wielding a two-handed sword.
World

Years ago, the Heroes of Torchlight saved the world from the ancient evil, Ordrak. Now someone has stolen the essence of his power, and is using it to upset the balance of the six elements. After witnessing the destruction wrought by this terrible artifact, you'll begin a quest to uncover the villain's identity and avert disaster.

The trail leads from the beleaguered Estherian Steppes, through the war-torn Mana Wastes, and the haunted ruins of an ancient dwarven civilization, before descending to a realm where no mortal has set foot for thousands of years— and where an even more terrible evil struggles to unleash itself into the world.

* Act I — The Beast Warrens
* Act II — The Stygian Aerie Approach
* Act III — Widowmaker Woods
Hawk

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The **Hawk** is one of eight possible pets in Torchlight II.

As teased in our last update from the Animation team, we are proud to introduce a flying pet into the Torchlight II universe. The Hawk soars above you, keeping watch on the passes ahead, and dive-bombing monsters with her vicious talons. Few things say "don't mess with me" like raptor who can tear your face off.
Trebuchet

Trebuchets are large machines capable of launching projectiles especially those of 90 kg over 300m.

Trebuchets are seen throughout many maps in Mordhau. Though almost all Trebuchets in the game are non-operational, the trebuchets on Camp are used by the Iron Company to launch flaming projectiles throughout the map.
The temple steppes

The temple steppes its the third zone in torchlight II. This huge plain have some little rivers and fulfilled with many sturmbeornen and reanimated bodies, like skeletons and zombies. Its composed by 3 zones, The beast warrens, where the sturmbeornen reigns, the skull hollow, the cementery and the wellspring temple, place where the water guardian sleeps.
Here are a strange lantern in one place of the map, when you touch it, a ghost boat appears and olwin give you the quest "Ghosts of plunder cove"
Here are also some fishing holes, so, if you see one, you can fish something interesting.
The Stygian Aerie Approach

Centuries ago, the Zeraphi abandoned their frail, mortal bodies for forms of pure energy, achieving effective immortality. As each Zeraphi tired of physicality, he journeyed to the sacred Underworld, where his body would be converted, and his essence encased in alchemically-treated wrappings. When all of the Zeraphi had been rendered immortal, they abandoned the Underworld to the shifting sands.

Now, the ancient facility is the lair of various desert beasts—the most fearsome of which is the mighty Manticore. The Manticore has claimed the ruin's deepest reaches as its shadowy domain, an underground aerie from which it periodically emerges to hunt, high over the sands of the Ossean Wastes, striking terror into Zeraphi and Ezrohir alike.
WindowsGSM Setup

There is multiple tools for game server management built into this software. Along with the option to run and import other games servers all into one control panel.

1. Download WindowsGSM.

2. Install the dependencies needed .NET Framework 4.7.2  and Visual C++ 2015  32bit and 64bit version.

3. Put WindowsGSM into a folder and start the application.

4. In the top left click the "Servers" Drop down and pick Install a Server. Select the Mordhau Dedicated Server and then put a name for the WindowsGSM dashboard to display for the server ( this is not your actual servers name) and press install.

5. At this point you can follow the rest of this page to configure and set up your server to what you want. Start the server at least once to generate the files and then stop it to start configuring.
Estherian shade

The **estherian shade** is an enemy in *Torchlight II*. This old spirit have become hostile and try to attack summoning shadewisp, when he want, he can teleport to another place. This enemy only appears in the dungeon Wellspring temple.

## Special ability

He have the ability of summon estherian shadewisps and teleport itself.
The shining censer

The shining censer its a secondary quest given by aerchus, an NPC behind a gravestone, seeing if any undead comes for he, in the path of the honored dead.

## Quest target

You have to kill undead until one of them drops the "Tranquil censer" in deep purple color

## Quest info

If you find him and talk to he without the tranquil censer, says: The honored dead did so much for us when they were alive... we should not treat them with disrespect now that they are dead!
The tranquil censer would put them to rest again... If only i had not dropped it! Are you sure you cannot find it?

(When you get the tranquil censer) You have retrieved the tranquil censer! Thank you!
I can use the censer to purge the necromantic stain from the path of the honotred dead. Guardians willing, that should let the honored dead return to their tombs in peace.

## Quest reward

You get 0 of gold, 0 of XP and 0 of fame, just let you choose between three items
Weapons

## Cannons

"If it was good enough for the defenders at Castle Kriegstok, it's good enough for me!"

The mighty cannon has been a fixture of Imperial military tactics for centuries, but it is only within recent years that it has found new popularity as a handheld weapon. After an infamous siege, in which Imperial soldiers adapted their fixed signal cannons to serve as makeshift, hand-carried guns, personal cannons rapidly became the standard weapon of heavy infantry. They were particularly popular among Imperial Engineers, who often built their own, casting them into fearsome shapes. Now, decades later, they have somewhat fallen out of fashion, but still show up from time to time, particularly in the savage wilds of Vilderan.

## Fist weapons

"Those Berserkers are so deadly with their claws that it's easy to forget they weren't born with them."

Fist weapons—including everything from knuckle dusters and claws to trench knives and the exotic katara—are popular weapons among the barbarian tribes of the frozen north, where predators don't always give their prey time to unlimber a bigger weapon. The Valgang warriors carried these weapons with them on trading and raiding missions to the south, introducing people all over the civilized world to these decidedly uncivilized weapons, and demonstrating just how brutally effective they were in the hands of someone strong and fast enough to properly wield them. Fist weapons quickly caught on with the criminal element of the Empire, but Berserkers are still their undisputed masters!

## Great weapons

"If you're not killing your enemies with both hands, you're not getting the most out of your weapon."

Considered by some to be the crudest of fighting implements, two-handed or "great" weapons are seen as the weapons of brutes and savages, despite the fact that greatswords serve as the badge of office for the Emperor's Guard, and Imperial Engineers use massive, two-handed spanners and hammers on a daily basis. Aficionados maintain that great weapons require more skill to wield properly than other weapons, and are considerably more effective in the hands of a true expert. Even so, no one can deny that a solid blow from a greataxe or greatsword does some serious damage, and so blacksmiths the world over always find great weapons in high demand.
Sturmbeorn

In the far north of Vilderan dwell the Beornen: a race of bear-men who have developed a primitive culture built around exploration and trade - and, from time to time, plunder. These raiders, or "Sturmbeornen," cross the northern channel and ravage the coastline settlements, pillaging and slaughtering in their quest for power, glory, and battle.

Most of these raiding parties consist of a few dozen bear-men, but a veritable army of Sturmbeornen has recently arrived in the Estherian Steppes - far outside their usual range. Led by the fearsome warlord, General Grell, the Sturmbeornen push ever nearer the Enclave, the last city of the Estherians, and not even the might of the Vanquisher Corps can stop them.
Tourney

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Tourney** is the only map in the Brawl-gamemodes: Skirmish, Deathmatch and Team Deathmatch, which uses interior and exterior areas.

Players fight in a open arena featuring multiple barricades and elevations but can also chose to fight in an enclosed environment inside the barracks which surrounds the arena.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Skirmish

Description

Map Name: `SKM_Tourney`

## Team Deathmatch

Description

Map Name: `TDM_Tourney`

## Deathmatch

Description

Map Name: `FFA_Tourney`

## Ranked Duel

Description

Map Name: `DU_Tourney`
The Beast Warrens

Warbeasts are savage predators by nature, and the Sturmbeornen put their natural ferocity to good use in their raids across Vilderan and the rest of the world. The warbeasts are so effective that the Sturmbeornen have set up a trapping operation around the Beast Warrens, in the Temple Steppes, where a huge pack of Warbeasts lair. Sturmbeornen raiders capture the wild beasts, and Gunnbren and Stennbrun,the Sturmbeornen's best blacksmiths, bolt armor onto the warbeasts, turning them into nigh-unstoppable killing machines!

Vanquisher Scouts in the area have discovered that the two Sturmbeornen smiths are working from a set of schematics. Vale, the Vanquisher Commander, believes that analyzing these plans might reveal an weakness that the Imperial troops can exploit, to turn the tide of battle and drive off the Sturmbeornen raiders!
Dark Priest

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Dark Priest** is an enemy in the game Immortal Redneck. It is a rotund, blue-skinned bipedal monster resembling an orc, but with ungulate (goat-like) legs. It wears priest-like garb, adorned with a horned red hat resembling a jeweled fez, and carries a tall scepter topped with a glowing blue orb.

Dark Priests move slowly and seldom approach the player directly. Their main method of attack is to hold their scepter above their head and (after a short charge-up period) fire an expanding ring of tightly-grouped dark energy projectiles around themselves. The trajectory of the ring will always be based on the player's position at the time of fire (or any targeted monster, if the Dark Priest is charmed by the Wololo Staff), making the attack difficult to sidestep, vault, or avoid by rushing the Dark Priest. It is possible, from a distance, to go between the projectiles, but this is no easy task. This area attack, combined with their ability to resist damage, makes them a tricky obstacle in any room they appear, especially if they have the high ground.

Dark Priests can be found in all three of the pyramids. There is no elite version.
Cannons

Cannons are a type of ranged weapon introduced in Torchlight II. They are two-handed weapons and have a slow attack speed and large damage cone. Cannons are generally used by specialized Engineers, although any class can use them.

Compared to Shotgonnes, Cannons have a longer, wider cone of effect, and deal higher damage, at the expense of a slower re-fire rate.

All cannons convey a 35% chance to stun targets for 2 seconds on hit.
Skeletal warrior

The skeletal warrior its a undead enemy in torchlight II. These undead warrior wield a iron shield, iron greaves and a long sword. For killing them, you have to break their shield or attacking on their naked, boned back.

## Special ability

They have an ability of repeling damage when they have the shield, when you shatter it, you can kill it without problem.
General grell

General grell its the boss of the dungeon Wellspring temple. The general grell its the leader of all of the sturmbeornen in torchlight II. Grell itself its rare between sturmbeornen, since he haven't marks, just a black fur over it. When the health of grell go down, appears some reinforces from the stumbeornen, like armored warbeasts and units, like the shieldbearer or the deathflinger.

## Attacks

Normal attacks: Grell try to hit you in close combat punching you.

Quake: Grell hit the ground and create waves in diferents directions.

Ball of steel: Grell shoot the cannon of his right arm, throwing a big spiked ball of steel in straight line.

Drop: Grell shot the cannon of his arm to the ceiling, falling stalactites in the area near grell.

## Trivia

General grell can be reminded of a Tauren from the game World of Warcraft (WoW)
Chakawary

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The **Chakawary** is one of eight possible pets in Torchlight II.

Like a creation from the Island of Dr. Moreau, the Chakawary is a mysterious hybrid straight from the world of Torchlight. The Chakawary is best described as a Velociraptor crossed with a Cassowary. Native to the foothills around the Estherian Enclave, the Chakawary is especially suited for tearing apart some jellies, spiders, and dwarves.