PT 009: Theo Investigates Kymal Tech

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8:25 PM

You head down to the Equipment Lab.

Theo pulls out his tools and doesn't even hesitate, just gets to work.

8:27 PM

You see a number of other arcane officer working, and you see Duo looking things over, but from a distance.

"THEO!  Hi.  Oh, I'm really glad you're not dead.  I was really worried.  And like...worried in conflicting ways.  It was WEIRD."

Theo, 8:28 PM

It was a close thing.  What does your partner think of all this?

8:30 PM

"One was very nervous.  We...he...the concept of death was not really something One really understood before the murder on the Joined's plane.  And this...cut things close."

Theo nods.  "Any of this stuff raising any flags?"

8:34 PM

Duo: "Ah, the tech...um...yes and no?  I don't recognize any of these specific pieces, but I have memories of the Legion possessing a large craft seemingly made of this same type of metal and circuitry."

Duo: "We don't often stay in mechanical beings for long.  Just long enough to pick up any sparks that could add to our whole.  But we recall it being...cold."

((Roll me another arcana check to inspect the armor))

Theo, 8:38 PM

((!4))

8:39 PM

((A lot of it seems familiar to you.  Armor's pretty easy to decipher.  You not computerized devices in the arm pieces and some circuitry in the helmet.  Give me an investigation check, now, with adv.

Theo, 8:40 PM

(24.)

8:40 PM

In checking the arm piece, you find the receiver to the transmission device you had plane-side.

You also see that the receiver is still on, but the screen on it is garbled.

Theo checks to see if it's receiving anything right now or if it's just on.

8:45 PM

Knowing how a similar device works, based on what you see you think it's not trying to receive, but send.  Automatically.

You cannot read the message, though.

Theo definitely shuts that down.

8:49 PM

Roll me arcana, again.

Theo, 8:49 PM

Arcana or Tinker's Tools?)

8:50 PM

Whichever you prefer.

Theo, 8:50 PM

((I get a bonus with tools, so.))

8:50 PM

That then.

Theo, 8:51 PM

(23.)

8:53 PM

You open it up and are able to find the main transmitter within the device.  You go to sever it from the computer within and as you do you hear a click, and suddenly the screen changes.  To draconic numbers.  Counting down.  Seeing that, you move a little quicker and move to shut it down.  By the time it reaches 02, you've severed all the individual parts completely.  And now you have a brick.

But it won't explode and it's not transmitting.

Theo, 8:58 PM

Good news!  I didn't blow up.

8:58 PM

Duo: "What?!?"

Theo, 8:58 PM

That seems a bit extreme, though.  apparently this thing is set to blow if you tamper with it.

Theo wants to isolate the explosive and pull that apparatus out before he tinkers anymore.

9:01 PM

((I'll say that your previous roll carries over))

You are able to gently remove the explosive from the device.  You can see it as a small tank with a trigger, but you can't tell how powerful a device it is without a more thorough scan of the contents.

Theo puts that aside, and looks over the armor.

9:09 PM

Looking the armor over, you see that the cables in the helmet end in needles, and you get a sense that he was actually injecting himself with the drugs as he was landing and maybe even during combat.

Theo starts dissecting the armor.  Are there drugs in there?

9:10 PM

...this might require a second tinkerer's tools check.  This isn't quite the same as digging through the comm.

Theo, 9:11 PM

((16.  Not rolling great today.))

9:11 PM

((You did alright before))

You open the armor up and you do find two bottles within the arm of the armor.  You also now note a concealed wand, but not know it's position, you do seem to have damaged it a bit, scratching its edge.  You doubt it'll work now.

Theo takes it out anyway, thinking he could repair it since wands and whatnot are his specialty.  He sets the vials aside to send to medical for analysis.

9:18 PM

It's trickier to remove than you think.  It seems designed to function within the gauntlet.  But it can be removed.

Theo, 9:18 PM

((Does it seem like the armor is meant to interface with the Kymal implants?

9:20 PM

It doesn't.  There doesn't seem to be a position on the armor for the implant to interact with.

Theo nods, and goes back to examining the wrist comm.  Is there any way to access the information that might be on it?

9:25 PM

There is, but it is super tricky.  And you're not sure it could interface with your ship's computers.

You're basically trying to get the data off a smart phone with an Apple II.

Like...probably not that extreme...but...

Theo will work on this, and gives the rest of the gear a once over, making sure there's no other hidden surprises.

9:31 PM

The bo staffs are designed to emit kinetic energy, but don't seem rigged to explode.  You do not note any other obviously dangerous tech.

...oh, wait, you speak draconic, right?

Theo, 9:36 PM

((Yep.))

9:37 PM

You note inscriptions in the armor.  A manufacturing company brand, written in draconic.  Kymal Industries.

The "m" of Kymal is designed to look like sort of two eyes together with a smile underneath it.

Theo, 9:40 PM

((Does that iconography mean anything to me?))

9:40 PM

((It does not.))

But it's weird that there's a brand.

Theo takes an etching of those symbols and looks for more.

9:45 PM

You find a serial number inscribed in the armor, as well as a listing of where it was manufactured (Some place called Orathakil) and it's recycling number is a 7.

Which means it's a bitch to recycle and very few plants will take it.

Theo, 9:45 PM

((I assume it looks machined more than hand-made.))

9:46 PM

It appears to be an assembly-line work, yes.

Theo clucks his tongue reproachfully.

9:47 PM

Duo: "What is it?"

Theo, 9:48 PM

Their gear is advanced, but there's no personality to it.  No soul.  Kymal Industries.  The name Orathakil mean anything ot you, Duo?

9:50 PM

Duo: "Yes.  The Legion do not go there.  The organics are hostile."

Theo, 9:51 PM

It's where their gear was made.

9:52 PM

Duo: "...what do you suppose is Kymal Industries?"

Theo, 9:52 PM

I dont' know. At a guess, it's how they started out.

They won't be the first corporation to go full evil.

9:55 PM

Duo: "...wait...you think the Kymal are a company?"

Theo, 9:58 PM

They're slavers.  They're clearly in business.

Theo will take some time to cast Identify on the gear to see if that analysis will turn up anything else interesting.

10:04 PM

Ok, using Identify, you can recognize the wand is capable of casting fireball at a powerful level.  You also recognize that the comm, when functional acts as Sending.

...a lot of this I may have to send you specs on later, but you've figured out the larger purposes.

Theo, 10:05 PM

((Sounds good.))

((Am I sure the Sending device is deactivated?))

10:06 PM

You are sure, and the wand is damaged and will not currently work.  It can be repaired, but it will take A LOT of time and talent to do so.

Oh, you also see some fluids still in the vials in the arm.  One is identified as a healing potion, the other as a giant's strength potion, or an equivalent.

10:16 PM

At this point, you get a call on your comm from the Captain.  He orders you to the med bay.

Or you get it from Xho.  Also good.