Nyx

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 *A Wayward Pixie*

* Overview
* Sheet
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* 'Ships
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A lost faerie with so much to learn, mischief to make, friends to make and annoy and make-annoyed and then un-annoy. Of course, Nyx never intends to be a nuisance. She intends to enjoy herself and aims to make everyone around her enjoy themselves too.

## Personality

Observing Nyx, one would draw the conclusion that she is capricious, selfish, argumentative, contrary, irreverent, childish and ill-tempered. She enjoys what she can from life and seldom considers the feelings of people she speaks to. When Nyx manages to make a friend, she is unwavering in loyalty to that person, but still utterly fails to take into account boundaries.

Nyx has much to learn concerning concepts like privacy, encountering clothing for the first time and not entirely understanding why humans have such things, even when it is explained, for she does not herself experience the woes of humans. They aren't important, thus.

## POWERS

Nyx can influence her surroundings to trap those who incur her wrath. From using a pile of laundry as makeshift bindings to a cage made of wooden planks to changing the earth beneath one's feet into quicksand, the power to hold someone in place is Nyx's most potent ability. The effect warps reality on a small level and after an hour or when Nyx decides to release the subject, it all returns to its previous state with no sign that anything actually happened. Nyx can entrap one subject at a time with this ability. The effects do not adapt beyond the initial binding.

Nyx is capable of intensifying emotions in a subject, making someone who is already happy become joyful, or who is already sad become morose. She is unable to reverse its effects, but her influence does not last very long. Just long enough to make situations more interesting!

Unbothered by the weather, Nyx can feel just as comfortable under a sweltering desert sun as covered in ice, feeling no ill effects from either. She senses warm and cold, and can be harmed by fire, but does not experience discomfort as a result of ambient weather.

Nyx can fly, thanks to the wings that are attached to her back. She can cross a room in an instant, supernaturally capable of maneuvering, and if pressed she could fly at 100mph for short bursts. She must travel in accordance with momentum but her tiny size makes for ease of turning mid-flight.

For limited periods, Nyx can change her body to take on the seeming of a teenaged female human. Nyx can maintain the seeming for three hours at a time, needing twenty one hours to recharge before she can again appear mundane. In this form, Nyx cannot fly nor turn invisible.

There are certain individuals who will see past the seeming, allowing the following persons to see a human-sized pixie:

- Any person with a childlike mindset

- Magical perceptions

- Most animals and those wearing the form of an animal

- Especially open-minded individuals

Nyx can turn herself invisible, but cannot turn anything she carries or wears invisible. She can remain invisible as long as she chooses, but can be seen by:

- Any person with a childlike mindset

- Magical perceptions

- Most animals and those wearing the form of an animal

- Especially open-minded individuals

## WEAKNESSES

Loud bells such as those in a church steeple make Nyx experience pain with each ring and is enough to send her speeding away from the sound in a panic if she is close enough at the time of ringing.

Cold iron is extremely painful to the touch for Nyx, and renders her powers inert. Subjects carrying cold iron cannot be affected by her Binding or Emotions powers, and if Nyx is forced to carry cold iron, none of her abilities will function.

Nyx is far from home and unable to find her way back, exiled and marked to ensure she will never be permitted to return. She cannot open a Way and faces punishment if she is brought to the fae world by someone else. A newcomer to the world that she is now a part of, she will certainly seem like more trouble than she is worth as she becomes accustomed to things she has never before seen.

Nyx is completely unaware of social customs, norms, limits, other than those from the world of the fae.

Nyx is too small to influence her environment physically in many cases, unable to muster the power to turn doorknobs, lift more than a few ounces, escape from someone's grasp, make use of most human-manufactured tools, open refrigerators, etc.

Nyx's voice is too high pitched to effectively communicate with humans unless Nyx is sitting on their shoulder and deliberately rasps her voice. She will otherwise sound similar to chimes and bells and be unintelligible.

In human terms, Nyx has existed for over two thousand years. For much of that time, she simply was. She did not aspire to become more, living carefree and without thoughts worth noting. She came to become aware of herself recently, awakened to the idea of "why". She asked questions of others who also awakened, without really caring what the answer was. The question was so much better. The awakening was sweeping those like her, sparking a wave of why. No one had an answer, until one did. The one that made decisions and had answers for the why questions. The one who instilled the idea of laws. When enough of the laws were broken, punishments were created and imparted. Nyx was a warden of a small grove. Human men were not permitted in the grove.

One day Nyx found a human man had wandered into her grove and told the human man to leave immediately. The human man ignored Nyx, and so Nyx tried again, more loudly. The human man looked toward Nyx but did not comply. Instead he smiled. Nyx found the smile nice to look at, and stopped demanding that the human man leave. Nyx was soon punished for allowing the human man to stay in the grove. So many of the laws had been broken that the punishments were deemed ineffective. Nyx's punishment had to be much more harsh. Nyx was marked as a lawbreaker and banished, since she liked humans so much, she would live in their world instead.

Nyx liked it better in her old home...

Logs featuring Nyx:

*Coming soon!*