recursal/Fanatic-Fandom huggingface dataset:
AV-380 "Raptor" Class Gunship

**Name**: AV-380
**Craft**: Tau'ri Raptor Class Attack Gunship
**Type**: Assault Gunship
**Scale**: Starfighter
**Length**: 20.1 x 11.3 x 4.8 meters
**Skill**: Starfighter Pilot
**Crew**: 3; skeleton: 1/+10
**Cargo Capacity**: 75 kg
**Consumables**: 1 week
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+2
* Search: 60 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **Railgun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-10/20/40
Atmosphere Range: 1-1,000/2,000/4,000 m
Rate of fire: 41 (500 per minute)
Damage: 4D
* **6 Missile Hardpoints**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/75
Atmosphere Range: 25-2,000/4,000/7,500 m
Damage: 6D
**Description**: The F-302 has long since proven it's worth as a fighter, but in ground attack roles, there have been many issues that have not been satisfactorily addressed in its various iterations, and the original F-305 failed to turn up anything worthwhile. A group of engineers from Boeing and Eurocopter began to pursue an alternate route of meeting that need, by creating a gunship to use off-world, beginning low-level work in late 2025. Shortly after the end of the Allies-Chinese War, a group of officers with Earth Fleet Command learned of the project and found it to be worth merit, and got it full funding. The result has turned up in the AV-380 Raptor gunship.

Borrowing from successful helicopter gunship designs, the Raptor introduces new technology to proven designs and techniques. It is not particularly fast, but it is agile and armed to the teeth, while also boasting respectable armor plating to keep it safe in a fight. Though it can be used in space operations, its true playing field is supporting forces on the ground, providing close air support to infantry. Fitted with a nose mounted railgun turret, and two retractable wings with three hardpoints each, the Raptor can bring a flurry of firepower onto a target, while also still able to either fly around threats or soak up some of the punishment dealt back to it. It is beginning production in late 2026 and will see full scale deployment in 2027.

**Source**:

* thedemonapostle
Babylon 5 Stareagle Frigates

**Stareagle Frigates**

Among the fastest vessels in the Drazi fleet, the Stareagle is a simple design – speed wrapped around potent firepower. Sacrificing room for additional cargo and crew comfort, the Stareagle is a solid warship with one purpose in any battle it is involved in. It flies forward, ahead of even the Sunhawks and Warbirds, sending enemy fleets into disarray with their surprisingly powerful weaponry as they move through the enemy lines at full burn without pause. Like a gigantic game of ‘chicken’ the darting Stareagles throw supercharged particle punches as they soar by, softening up the ships for the next wave of bigger – and even deadlier – warships.

In any group of Stareagles there is a very good chance of finding one of the slightly more advanced Wareagle variants. These utterly indistinguishable versions of the frigate offer similar firepower and speed but also serve as a rapid information - processing command ship. Using advanced sensors and better graded crewmen, the Wareagle turns the sucker punch of a Stareagle attack run into a jaw-rattling uppercut.

Stareagle Frigate

Wareagle Frigate Leader

**Source**

Babylon 5: Ships of the Galaxy (page 118)

thedemonapostle
Andromeda: Electromagnetic Launch System

**Name**: Electromagnetic Launch System
**Type**: Projectile Launcher
**Scale**: Capital
**Skill**: Capital Ship Gunnery
**Range**: Varies by payload type
**Damage**: Varies (See Missiles)

**Description**: Electromagnetic Launch System mechanisms (ELS) are high powered mass launchers which accelerate offensive and defensive loads into space. The Electromagnetic Launch System is necessary to allow for a safe distance between a missile and the originating starship when the missile activates its organic acceleration capability.

The Electromagnetic Launch System functions just like a Helical railgun/railgun/coilgun where a set of electromagnets are switched on in a line, which shoots projectiles at almost the speed of light. The effective range of most Electromagnetic Launch System launchers covers approximately 2 Light Minutes. Once the missiles are a predetermined distance from the ship, the vehicles conventional propulsion system activate. This is very useful, because a ship's Electromagnetic Launch System launchers can ensure explosives activate away from the vessel, and the amount of fuel needed for a single missile is decreased, thus decreasing its overall size. Since smaller weapons are easier to store, a starship with an advanced Electromagnetic Launch System can carry more offensive and defensive missiles.

High Guard vessels, as well as many other spacefaring species and organizations, use the Electromagnetic Launch System as their preferred launch system of choice.

**Source**

* The Andromeda Wiki: Electromagnetic Launch System
* thedemonapostle
AvP: UA 571-C

**Name**: UA 571-C Automated Sentry Gun
**Model**: USCMC UA 571-C Automated Sentry Gun
**Type**: Automated heavy machine gun
**Scale**: Character
**Skill**: Automated: Firearms: 2D
**Ammo**: 500 round drum
**Fire Control**: 3D
**Body**: 2D
**Weight**: 19.6 kg
**Fire Rate**: 1,100 rnds/min
**Range**: 1-120/300/600 meters
**Damage**: 6D

**Description**: The UA 571-C is a portable remote sentry weapons system. It weighs 19.6 kg and can be assembled in just under 150 seconds. The UA 571-C mounts a pulse action gun, using the M250 10mm x 28 HEAP round. It queries targets using the Identification Friend/Foe (IFF) transponder which all Marines and their vehicles
carry.

**Source**

* Aliens: Game Over v0.8 (page 29)
* Xenopedia: UA 571-C Automated Sentry Gun
* thedemonapostle
AvP: M292

**Name**: M292
**Model**: USCMC M292 Heavy Machine Gun
**Type**: Machine Gun
**Scale**: Character
**Ammo**: 100
**Fire Rate**: Fully Automatic
**Range**: 1-200/500/1,000m
**Damage**: 6D

**Description**: Mounted on the M292, this 41-caliber 158 mm tube can launch six rounds in under ten seconds, putting the last round into flight before the first has impacted the target.

**Source**

* Aliens: Game Over v0.8 (page 31)
* thedemonapostle
Centauri Republic Vorchan Warship

**Name**: Vorchan
**Craft**: Centauri Republic Vorchan Class Warship
**Type**: warship
**Scale**: capital
**Length**: 360 x 475 x 305 meters
**Skill**: capital ship pilot
**Crew**: 42; Skeleton: 5/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 700
**Cargo Capacity**: 1,400 metric tons
**Consumables**: 8 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 5D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Twin-Linked Plasma Accelerators**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-8/19/38
Atmosphere Range: 2-16/38/76km
Damage: 6D
* **Standard Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/33
Atmosphere Range: 2-14/34/66km
Damage: 5D
* **Energy Mine Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 5D+2
* **Laser/Pulse Array**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
* **Laser**

Fire Control: 2D+1
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 4D
* **Pulse**

Fire Control: 0D
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 6D+1
* **Tractor Beam**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 42

* Officers: 2
* Pilots: 10
* Sensor Operators: 6
* Crewmen: 24

* Average Crew Experience Level: Centauri Line
* Stealth: 9 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2

**Source**:

* The Babylon 5 Project: Vorchan class medium warship
* Babylon 5: Ships of the Galaxy (pages 56-57)
* thedemonapostle
Babylon 5 Minbari Passenger Liner

**Name**: Passenger Liner
**Craft**: Minbari Passenger Liner
**Type**: Passenger Liner
**Scale**: Starfighter
**Length**: 30 meters (estimated)
**Skill**: Space Transports
**Crew**: 3; Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D+1; Communications: 4D+1; Sensors: 4D+1; Space Transports: 4D+1; Starship Gunnery: 3D
**Passengers**: 30
**Cargo Capacity**: 4 metric tons
**Consumables**: 4 weeks
**Maneuverability**: 3D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **3 Light Fusion Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+1
* **Light Fusion Cannon**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 5D
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 3 Pilots
* Average Crew Experience Level: Minbari Civilian
* Stealth: 19 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine
* Minbari Flight Computer

**Description**: After the events of the Earth-Minbari War, the Minbari took great pains to make sure they would not be so hasty to alienate new races they encounter and escalate hostilities through a general confusion of cultures. Quickly researching the ship classes and civilian ships of many other species, they designed their first ‘non-Minbari’ passenger liner. Instead of being crafted to best suit their own needs and wants, it is created modular with many different races in mind.

Armed with slightly more impressive weaponry than a Flyer to protect important ambassadors from other species, the liner can protect itself from the occasional raider or hostile fighter but would rely on much larger escorts to ever deal with large numbers of capital class vessels. The liner was designed to carry important alien passengers or esteemed Minbari individuals to and from Minbari worlds in style and in comfort.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 158-159)
* thedemonapostle
Babylon 5 Shyarie Jammer Frigate

**Name**: Shyarie
**Craft**: Abbai Matriarchate Shyarie Jammer Frigate
**Type**: Frigate
**Scale**: Capital
**Length**: 300 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 38; Skeleton: 4/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Capital Ship Shields: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 30
**Cargo Capacity**: 60 metric tons
**Consumables**: 4 months
**Maneuverability**: 2D+2
**Space**: 8
**Hull**: 4D
**Shields**: 1D
**Sensors**

* Passive: 44 / 1D+1
* Scan: 88 / 2D+2
* Search: 132 / 4D
* Focus: 4 / 5D+1

**Weapons**

* **8 Communications Disruptors**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150
Damage: None (See Notes)
* **2 Particle Impeders**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-2/4/8
Atmosphere Range: 2-4/8/16km
Damage:
* Offensive: N/A
* Intercept: 2D

**Notes**:

* **Communications Disruptor**: Any ship hit by a Communications Disruptor will suffer a –3D+1 to their Initiative and any Computer Use, Pilot or Operations skill checks performed in conjunction with the vessel’s systems.

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 38

* Officers: 2
* Pilots: 6
* Sensor Operators: 10
* Crewmen: 20

* Average Crew Experience Level: Abbai Line
* Stealth: 11 (Base Difficulty to detect ship)
* Hybrid Engine (Gravitic/Fusion)

**Description**: Personifying the Abbai’s belief in protection over destruction and lacking any offensive weaponry at all, the Shyarie is their primary fleet support vessel with some amazing electronic and countermeasure capabilities. Used as a forward scout, its main role is to pilot its way into enemy formations and completely scramble their maneuvers and electronic systems with their powerful and numerous communications disruptors, throwing entire fleets into disarray at times.

Small and fast, the Shyarie must use its speed and agility to survive the onslaught of enemy fire that could make short work of its small size. Using the jamming abilities of its ‘weapons’ hopefully a single pass of a Shyarie will cause so much chaos that the second wave of offense-capable ships will turn all attentions away from the speedy scout, but a single well-placed attack can rupture this ship in no time. With so many expensive and rare technologies built into its hull, it is no wonder why the Abbai try to protect them as best they can.

A small sect of Abbai shipbuilders used the infamy of the lack of weapons on the Shyarie in order to create a nasty surprise for raiders – who have always plagued the Abbai to steal their high technologies. Creating the Fetula as a variant of the Shyarie, they made a potent anti-fighter cutter capable of dealing with small numbers of enemy fighters in rapid succession.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 96-97)
* thedemonapostle
Babylon 5 Patrol Boat

**Name**: Patrol Boat
**Craft**: Civilian Patrol Boat
**Type**: Patrol Ship
**Scale**: Capital
**Length**: 120 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 3; Skeleton: /+5
**Crew Skill**: Astrogation: 3D+1; Capital Ship Piloting: 3D+1; Communications: 3D+1; Sensors: 3D+1; Starship Gunnery: 2D+2
**Passengers**: none
**Cargo Capacity**: 190 kg
**Consumables**: 19 days
**Maneuverability**: 3D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Particle Guns**

Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 2D+1
* **Particle Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 3

* Officers: 1
* Pilots: 1
* Sensor Operators: 1

* Average Crew Experience Level: Civilian Trained
* Stealth: (Base Difficulty to detect ship)
* Atmospheric Capable
* Fusion Engine

**Description**: The generic term used for any small multi-crewed ship designed to stay in orbit around a colony or base, patrol boats are found in every corner of the galaxy in one form or another. Not every government or species can afford to keep frontline military vessels or automated defense satellites in every system under their control without affecting their resources adversely. Even in the heart of the great galactic empires, it is quite common to see these small patrol boats keeping light raiding activity and criminals under control, as well as stalling larger invasions when necessary.

Armed lightly and inexpensively, these craft have no chance against an enemy’s frontline warships but their presence stretches the capabilities and influence of their fleets for little extra cost. Several companies make their living doing nothing but building cheap and easy patrol boats to be sold to those without the resources to build them on their own. With the state of affairs commonly found across the galaxy, this can be a very lucrative business indeed.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 143-144)
* thedemonapostle
Babylon 5 Delta-V Light Fighter

**Name**: Delta-V
**Craft**: Raider Zephyr Delta-V Light Fighter
**Type**: Light Fighter
**Scale**: Starfighter
**Length**: 10 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D; Starfighter Pilot: 4D
**Passengers**: none
**Cargo Capacity**: 40 kg
**Consumables**: 4 days
**Maneuverability**: 1D
**Space**: 2
**Atmosphere**: 225; 650 km/h
**Hull**: 2D
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **2 Light Particle Guns** (firelinked)

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 pilot
* Average Crew Experience Level: Raider Line
* Stealth: 13 (Base Difficulty to detect ship)
* Atmospheric Capable
* Fusion Engine

**Description**: A favorite of raiders and smaller military forces, the Delta-V – also called the Zephyr by the designers – can be found anywhere in the galaxy. Though lacking the strength of a heavy fighter, the Delta-V is capable of atmospheric flight and rapid launches and landings, thus greatly increasing its utility for lesser militaries or personal civilian escort services.

It did not take long for someone to try and make more out of the famous ‘chip fighter’. Developed by raiders as a means of increasing their aces’ firepower, the Double-V is actually the main parts of two Delta-V’s welded together, one on top of the other, and sealed into a single fightercraft. The resulting craft has better armor and is capable of carrying fighter missile racks and slightly heavier guns. Though this comes at the cost of its maneuverability, few raider aces care – survival is far more important.

An official variant – or rather an alternate hull of the same designs schematics – Delta Industries made a new version of an old favorite. At nearly double the upfront cost of its predecessor, the ‘V2’ is a well-made and well-armed ‘combat fighter’. Based on the same design, the V2 is a much needed re-envisioning of the old chassis. Keeping the signature ‘chip fighter’ look and the ability to use the same launching and docking methods of the older model, the V2 is superior in all other ways. Stronger weaponry, seamlessly condensed armor plating and superior maneuverability sets the V2 apart as a new era for fighter pilots who were used to dealing with the old V.

**Source**:

* Babylon 5: Ships of the Galaxy (page 155)
* The Babylon 5 Project: Raider fighter
* thedemonapostle
Babylon 5 Raider Strike Carrier

**Name**: Raider Strike Carrier
**Craft**: Modified Mediator Belt Alliance Carrier
**Type**: Carrier
**Scale**: Capital
**Length**: 118 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 45; Skeleton: 5/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D; Capital Ship Gunnery: 3D
**Passengers**: 10/Passengers/Prisoners
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 6 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 4D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **6 Medium Pulse Cannons**

Fire Arc: 4 forward, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Damage: 4D+1
* **12 Particle Beams**

Fire Arc: 3 forward. 3 port, 3 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 45

* Officers: 2
* Pilots: 10
* Sensor Operators: 8
* Crewmen: 25

* Average Crew Experience Level: Raider Line
* Stealth: 5 (Base Difficulty to detect ship)
* External Docking Ring
* Fusion Engine

**Complement**:

* Light Shuttles: 8 (internal hangar)
* Delta-V Fighters: 24

**Description**: Like the Battlewagon, the ‘Strike Carrier’ is a converted ship used by raiders to fulfill a specific function – to launch fighter craft in a hurry. Typically built upon the chunks of space liners and old Mediator Belt Alliance carriers, the strike carrier has extensive weapon upgrades. A set of rails designed to hold Delta-V fighters allows the four flights commonly carried by the ship to be launched and recovered very quickly, a vital necessity when attacking commercial lanes or military targets. The cannibalized hull also grants other benefits to the raider cell, such as relatively pristine quarters and artificial gravity for longer deployments. However, as a frontline warship, the strike carrier is lacking.

A boon to the entire ‘Delta family’ of fighters, the strike carrier can easily be altered to accept breaching pods or assault shuttles in just a few hours of dry dock. This is not the most common arrangement, but can be quite a shock to targets expecting a fighter swarm instead. The weapon layout of the carrier is not as impressive as a battlewagon or military warship, but when combined with several waves of friendly fighters, it may just be what is necessary to make a target surrender.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 152-153)
* thedemonapostle
Babylon 5 Lykorai Supercarrier

**Name** Lykorai
**Craft**: Brakiri Syndicracy Lykorai Supercarrier
**Type**: Supercarrier
**Scale**: Capital
**Length**: 1,800+ meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 210; Skeleton: 21/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 27,500
**Cargo Capacity**: 55,000 metric tons
**Consumables**: 35 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: -1
**Space**: 6
**Hull**: 9D+2
**Shields**: 4D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **11 Gravitic Bolts**

Fire Arc: 4 forward, 3 port, 3 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 210

* Officers: 15
* Pilots: 20
* Sensor Operators: 25
* Crewmen: 150

* Average Crew Experience Level: Brakiri Line
* Stealth: 2 (Base Difficulty to detect ship)
* Gravitic Engine
* Secondary Powering Engine

**Complement**:

* Tobraki Assault Shuttle: 4
* Falkosi Light Interceptor: 12
* Pikatos Heavy Fighter: 48

**Description**: The largest ship in the Brakiri fleet by far, the Corumai is a rare and intimidating sight to see in orbit anywhere in Syndicracy space. Under strict legislation never to leave Brakiri territory without consent from at least three major power conglomerates,
the Corumai represents the overwhelming power of the Brakiri navy. Not having to rely on new technology that might fail in the moment it is needed most, the Corumai instead uses old, reliable weaponry to deal massive amounts of damage to any enemy foolish enough to try and take it on.

Using additional gravitic engine drives to fuel its terrible banks of graviton beams, the Corumai can summon staggering recycling rates from otherwise slow-firing weapons. If the banks of deadly beams do not dissuade an enemy from drawing near, the rows of supercharged graviton pulsars will. Little can withstand the focused fire of a Corumai, and if the first volley does not finish them, the second will.

Fighters are the only real weakness of the Corumai. When word of this returned to the Brakiri, they rose to the occasion and made a version of the Corumai that would utterly surprise any foe trying to use that weakness against it. The Lykorai, a supercarrier capable of disgorging 30 fighters in seconds using gravitic-enhanced launching tubes, may not have the firepower of its older brother but it makes up for it in a sheer avalanche of heavy fighters and assault shuttles.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 106-107)
* thedemonapostle
Babylon 5 Zorth Light Fighter

**Name**: Zorth
**Craft**: Vree Conglomerate Zorth Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 8 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D; Starfighter Pilot: 4D+1
**Passengers**: none
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 5D+1
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 2D
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **Light Antiproton Gun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 1 Pilot
* Average Crew Experience Level: Vree Line
* Stealth: 12 (Base Difficulty to detect ship)
* Afterburners
* Atmospheric Capable
* Hybrid Engine (Gravitic/Fusion)
* Pivotal Thrusters

**Description**: The fastest vessel in the Vree fleet – possibly anywhere in the League – the Zorth is an auxiliary scouting ship, a courier craft, an excellent dogfighter and very inexpensive to create. Used in small quantities due to their fragile hulls and need for very experienced pilots, it flies circles around nearly everything else in the sky – but must watch for even a single wayward shot, which would shatter it like glass.

The Zorth’s main battlefield purpose is to tie up enemy fighters with harassing flybys and strict pursuit patterns while Tzymms and Xaars can get across the void between fleets and arrange for anti-ship firing solutions. Many times crews who have tried to blast a Zorth on ‘full burn’ claim that even the computer could not keep tracking it – they are just too damn fast.

**Source**:

* Babylon 5: Ships of the Galaxy (page 128)
* thedemonapostle
Civilian CR03 "Ilia" Transport

**Name**: CR03 Ilia-class
**Craft**: Civilian CR03 Ilia-class Transport
**Type**: Transport
**Scale**: capital
**Length**: 160 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 80; skeleton: 8/+10
**Passengers**: 20
**Cargo Capacity**: 750 metric tons
**Consumables**: 84 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 4D
**Shields**: 3D
**Sensors**

* Passive: 5 / 0D
* Scan: 10 / 0D+1
* Search: 15 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **2 Dual Turret A's**

Fire Arc: Turret x2
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port x2
* Escape Pod x1 (100 capacity per pod)

**Description**: The Ilia is an aging heavy transport available on the civilian market in the Tri-System. Ilia entered service before 2780, and by 2790 many are being phased out. A larger design, the Ilia Mk II, exists.

Notable Ilias include A132\_534V (2780) and F746\_345F - both decommissioned in 2790.

**Source**:

* Wing Commander Encyclopedia: Ilia Super Heavy CR03
* The Wing Commander Role Playing Game (page 420)
* thedemonapostle
Chiroptera-class stealth vessel

**Name**: Chiroptera-class stealth vessel
**Craft**: UNSC Chiroptera-class stealth vessel
**Type**: Stealth Exfiltration craft
**Scale**: starfighter
**Length**: 50 meters
**Skill**: space transports
**Crew**: 5; skeleton: 1/+10
**Passengers**: 10
**Cargo Capacity**: 200 metric tons
**Consumables**: 10 weeks
**Slip Space Drive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 2 / 3D

**Stealth Systems**: Difficulty to detect +2D
**Weapons** - None

**Description**: The Chiroptera-class stealth vessel was a classification of small starship used by the Office of Naval Intelligence of the UNSC in service in the early 2500s.

**Background**

These ships were roughly 50-meters long with oddly-angled black stealth surfaces and carried advanced counter-intrusion software. Notably, the class used the smallest operational Slipspace engines ever produced by the UNSC until the Post-war era. They are referred to as having prominent wings that create a decidedly bat-like appearance.

However, without a standard central controlling AI, the sensitive components tended to become unreliable. The resulting breakdowns resulted in the entire class being decommissioned in 2512. Vital components were supposedly removed, and the Slipspace drive was locked down.

At least one vessel of this class, one belonging to Governor Jiles, was in the hands of the Eridanus rebels. This ship, the Beatrice, would later be stolen by Dr. Halsey and used to transport herself and Kelly-087 via Slipspace jump to Onyx, where it was shot down by the Onyx Sentinels.

The Chiroptera classification was probably the antecedent to the modern UNSC prowler, though it probably served more as a multirole vessel, being much smaller than a Prowler.

**Source**:

* Halo Wiki: Chiroptera-class stealth vessel
* thedemonapostle
Babylon 5 Drakh Entire Shield Escort

**Name**: Shield Escort
**Craft**: Drakh Entire Shield Escort
**Type**: Escort
**Scale**: starfighter
**Length**: 10 meters (estmiated)
**Skill**: space transports
**Crew**: 2; Skeleton: 1/+5
**Crew Skill**: Astrogation: 6D+2; Communications: 6D+2; Sensors: 6D+2; Space Transports: 6D+2; Starship Shields: 6D+2
**Passengers**: none
**Cargo Capacity**: 40 kg
**Consumables**: 1 week
**Maneuverability**: 4D
**Space**: 12
**Hull**: 2D+2
**Shields**: 15D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons** - None

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 2

* Pilots: 1
* Sensor Operators: 1

* Average Crew Experience Level: Drakh Veteran
* Stealth: 7 (Base Difficulty to Detect Ship)
* Drakh Gravitic Energy Grid: 15D
* Gravitic Engine

**Description**: Jaath, ‘Intervention’
The Drakh’s control of gravitic technology is unequaled by any of the younger races. The Shield Escort is an example of how the Drakh have managed to compact a shield generator so that it fits onto a relatively small ship. Shield Escorts are unarmed but are extremely fast and agile. They carry a powerful gravitic generator that can reinforce the energy grid of another vessel. In battle, the Shield Escorts dart around the larger Drakh vessels, positioning themselves between the capital ships and incoming fire, lending their shield strength to that of the larger ships.

Obviously, this is incredibly dangerous for the crews of the Escorts, who must fly their tiny ships straight into the path of incoming neutron lasers and discharge cannon blasts, trusting to their own flimsy shield generators to protect them. The Shield Escorts are sometimes controlled remotely using Shadowtech pilot pods or radio, but radio signals can be jammed and pilot pods are a precious resource (especially after the kala outfitted an entire Centauri fleet with the pods); therefore, the Drakh must sacrifice a few of their own so that the rest can be saved.

**Source**:

* Babylon 5: The Drakh (page 65)
* thedemonapostle
Babylon 5 Vymish Armed Trader

**Name**: Vymish
**Craft**: Vree Conglomerate Vymish Armed Trader
**Type**: Armed Trader
**Scale**: Capital
**Length**: 130 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 11;Skeleton: 1/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 200
**Cargo Capacity**: 400 metric tons
**Consumables**: 2 months
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D
**Sensors**

* Passive: 36 / 1D
* Scan: 72 / 2D+1
* Search: 108 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **4 Antiproton Guns**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 6D+2
* **Antimatter Cannon**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 11

* Officers: 1
* Pilots: 2
* Sensor Operators: 2
* Crewmen: 6

* Average Crew Experience Level: Vree Line
* Stealth: 11 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 2

**Description**: The primary trading vessel of the Vree Conglomerate, even above those of the civilian freighter variety, the Vymish is a cargo business vessel that is armed well enough to travel the spacelanes alone. The idea was to create a mercantile ship that did not have to rely on expensive escorts that could doublecross the Vree, or who might learn too much about the secretive routes and transactions the Conglomerate often makes behind closed doors. Its primary purpose is to take goods and business passengers safely from one place to the next, but if the Vree are in a pinch for a steady attack craft, the Vymish will do.

Few battles would ever be so thick or happenstance for the Vree to call in on the Vymish, but if they did it can handle itself adequately. Armed with several antiproton guns and a single cannon, the armed trader makes short work of small time raiders and spacelane pirates who might be looking into the often classified and expensive cargo of a Spacer’s Guild transport. Should a Vymish fail in protecting its cargo, there is a single failsafe that every trader pilot is aware of – with the flip of a specific trigger under lock and key in the bridge, the antimatter storage capacitor vents into the cargo hold. The Vree would rather take the loss in most cases than risk giving anything to thieves.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 121-122)
* thedemonapostle
Babylon 5 Phasing Pulse Cannon

**Phasing Pulse Cannon**
**Dominant Faction**: Shadows
**Description**: The weapon used by Shadow scout vessels, the phasing pulse cannon is a souped-up version of the polarity cannon. It fires distinctive pulses of molecular energy capable of shearing layers off a ship in rapid succession by weakening armor and then repeatedly slamming pulse after pulse into the same area.

President Clark had fitted larger versions of the phasing pulse cannons to his Omega-Xs, boosting their range significantly but not succeeding in increasing their damage potential at all. These weapons were very effective in comparison to their predecessors but not according to the researchers – who wanted a great deal more out of them.

**Source**

* Babylon 5: Ship Builder's Manual (page 82)
* thedemonapostle
Civilian "Drayman mk-II" Transport

**Name**: Drayman-class, Mk-II
**Craft**: Civilian Drayman-class Transport, Mk-II
**Type**: Transport
**Scale**: capital
**Length**: 96 meters
**Skill**: space transports
**Crew**: 20; skeleton: 2/+10
**Passengers**: 5
**Cargo Capacity**: 800 metric tons
**Consumables**: 24 weeks
**Jump Drive**: x1
**Jump Drive Backup**: x10
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 3D
**Shields**: 5D
**Sensors**: None
**Weapons**

* **2 Civilian Meson Blasters** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 4D
* **Civilian Meson Blaster**

Fire Arc: Aft
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 3D
* **Proton Torpedo Tube**

Fire Arc: Forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 10
Damage: 2D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port x2
* Escape Pod x1

**NOTES**: Most ships of this variant type do not carry Proton Torpedoes or the associated Heavy Ordnance Hardpoint.

**Description**: Draymans are also available to the civilian market. Carrying a crew of twenty, they are generally considered a step up from privately owned four-man Galaxy merchantmen. Companies and individuals make use of lightly-defended Draymans throughout undisputed space. There is also a less popular Diligent version which is used by Confederation forces.

**Source**:

* Wing Commander Encyclopedia: Drayman-class transport
* Wing Commander Information Center: Drayman-class transport
* The Wing Commander Role Playing Game (page 401)
* thedemonapostle
Babylon 5 Tzymm Heavy Fighter

**Name**: Tzymm
**Craft**: Vree Conglomerate Tzymm Heavy Fighter
**Type**: Heavy Fighter
**Scale**: Starfighter
**Length**: 10 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D; Starfighter Pilot: 4D+1
**Passengers**: none
**Cargo Capacity**: 80 kg
**Consumables**: 8 days
**Maneuverability**: 4D+2
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Antimatter Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
* **Light Antiproton Gun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 1 pilot
* Average Crew Experience Level: Vree Line
* Stealth: 9 (Base Difficulty to detect ship)
* Atmospheric Capable
* Hybrid Engine (Gravitic/Fusion)
* Pivotal Thrusters

**Description**: Powerful, sleek, fast and accurate; the Tyzmm is one of the most feared fighters in the galaxy. Competing with the likes of the EarthForce Thunderbolt and the Drazi Sky Serpent, it packs enough firepower to completely disintegrate lesser fighters and punch holes in capital ships. A well-planned attack run by a flight of Tzymms can leave a small patrol ship or blockade runner a smoking ruin. They are a perfect blend of mobility and savagery; truly a miniature version of most Vree ships.

Using a fusion cell to give the ship a little extra speed while managing the actual flight patterns and maneuvering through saucer gyroscopics, the Tzymm can even outclass smaller and faster fighters when things get close in and very tight. The only drawback to the Tzymm – if any – is that its size and shape makes it extremely difficult to put into a ship’s hangar without serious modifications like those found in the Xeel war carrier.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 127-128)
* thedemonapostle
Babylon 5 Tashkat Class Cruisers

**Tashkat Class Cruisers**

After seeing the results of the Earth-Minbari War and knowing that they would never be able to withstand such an assault, the Brakiri collectively came together into a single ship design and construction project as one entity for the first time since their conception generations earlier. The result was the highly advanced and expensive Tashkat cruiser. Relatively few in service due mostly to their sheer expense, the deployment of the Tashkat has raised eyebrows with fleet spies of nearly every other major race. The focused graviton beams on the prow can match the heavy lasers of Earth in raw destructive capability, while the highly scientific graviton shifters can ruin the combat maneuvers of any enemy fl eet, breaking any momentum before it can launch a concerted attack with their primary weapon systems.

After a decade of the Tashkat’s success, especially during the Shadow War, the Brakiri came together again under the fl ag of the Interstellar Alliance to create another technological marvel – the Takata. Officially classed as an experimental vessel, the Takata was designed to carry new gravitic mine weapon systems into battle to be tested against a new enemy; the Drakh. Hurling tiny gravitic anomalies at one another to create massive energic backlashes at extreme ranges, the Takata also retains the formidable firepower of its parent ship, making it a formidable warship to face at closer ranges as well.

Tashkat Advanced Cruiser

Takata Mine Cruiser

**Source**

Babylon 5: Ships of the Galaxy (pages 103-105)

thedemonapostle
Babylon 5 Ximm Close Escort

**Name**: Ximm
**Craft**: Vree Conglomerate Ximm Close Escort
**Type**: Close Escort
**Scale**: Capital
**Length**: 140 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 24; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 3 months
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 3D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Antiproton Guns**

Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 6D+2
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 24

* Officers: 2
* Pilots: 4
* Sensor Operators: 6
* Crewmen: 12

* Average Crew Experience Level: Vree Line
* Stealth: 7 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 1

**Description**: Among the oldest ships in the Vree military forces, the simple ‘war saucer’ is outclassed by most modern capital ships but remains a fantastic basis on which the Vree can modify and test new design ideas without spending too much in refits and design costs. The dodging motions and flat saucer shape of the Xorr often confuses enemies in battle without impairing the adaptable firing arcs of the saucer itself – as it can quickly change direction and momentum to face new threats without trouble. This, combined with its main weaponry mounted on two lateral turrets, can remind captains of far larger vessels why the venerable basic model is still around.

Using similar component-style weapon layouts, the Xorr can be transformed into a number of varied brethren and back again in any of the dozens of Vree spacedocks hidden away in League territory. For instance, stripping the larger turret weaponry off in favor of a number of fighter-seeking antiproton guns creates the inexpensive and utterly expendable Ximm escort. While Vree fighters are nothing to ignore, they are often outnumbered and require the Ximm’s backup to stay in the battle and complete missions they were deployed for. A rare and unusually static version of the Xorr, the Xixx ‘torpedo saucer’ is little more than a firing platform. Even the menacing Xirr, an experimental vessel that abandons antiproton technology altogether in favor of an impossibly large-bored antimatter cannon, is based on the old hull, making the Xorr the most used hull in Conglomerate space in one form or another.

**Source**:

* Babylon 5: Ships of the Galaxy (page 125)
* thedemonapostle
Druudge Mauler

**Name**: Mauler
**Craft**: Druuge Mauler
**Type**: Warship
**Scale**: Starfighter
**Length**: 14 meters
**Skill**: Space Transports
**Crew**: 14; skeleton: 2/+10
**Cargo Capacity**: 700 kg
**Consumables**: 15 months
**Hyperdrive**: x500
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 32 / 0D+2
* Scan: 64 / 1D+2
* Search: 96 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **High-recoil Cannon**

Fire Arc: forward
Crew: 1
Scale: capital (targeted as starfighter scale)
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-18/72/145
Atmosphere Range: 2-36/144/290 km
Ammo: 8
Damage: 4D+2
**Notes**:

* **High-recoil Cannon**: Each shot provides enough rearward thrust to move the ship backwards at a Space of +12 to a maximum of Space: 48. However, while moving backwards the Mauler has no control over its direction and has no maneuverability whatsoever.
* **"Burn Crew"**: Each 10 crew members "burned" provides ammo enough for 4 shots of the High-recoil Cannon.

**Description**: The Druuge Mauler is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.

**Propulsion**

The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by gravity wells. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds.

**Primary Armament**

The Mauler is equipped with — or more accurately, is — a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by the dynamos on Mauler ships, which can only be described as "pathetic".

**Secondary Armament**

To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the Chmmr Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Generally, however, it is recommended that captains be as frugal as possible with their crew.

**Source**:

* Ultronomicon: Mauler
* thedemonapostle