Diversion

**Diversion** is a **Unique** Perk belonging to Adam Francis.
Prestige Adam Francis to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Diversion** for all other Characters.

After being within the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' without being chased, ''Diversion'' activates:
\* Press the ''Active Ability button'' while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 metres</span>''' from your location.
<p>The distraction consists of the following:
\* Triggers a ''Loud Noise Notification''.
\* Creates fake Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>''Diversion'' deactivates after use and resets its timer.

After being within the Killer's Terror Radius for **40**/**35**/**30** **seconds** without being chased, *Diversion* activates:
* Press the *Active Ability button* while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of **20 metres** from your location.

The distraction consists of the following:
* Triggers a *Loud Noise Notification*.
* Creates fake Scratch Marks.

*Diversion* deactivates after use and resets its timer.

After being within the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' without being chased, ''Diversion'' activates:
\* Press the ''Active Ability button'' while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 metres</span>''' from your location.
<p>The distraction consists of the following:
\* Triggers a ''Loud Noise Notification''.
\* Creates fake Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>''Diversion'' deactivates after use and resets its timer.

After being within the Killer's Terror Radius for **40**/**35**/**30** **seconds** without being chased, *Diversion* activates:
* Press the *Active Ability button* while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of **20 metres** from your location.

The distraction consists of the following:
* Triggers a *Loud Noise Notification*.
* Creates fake Scratch Marks.

*Diversion* deactivates after use and resets its timer.

## History

* 2.4.0
* 4.5.0

* Press the *Active Ability button* while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of **10/15/20 metres** from your location.

The distraction consists of the following:
* Triggers a *Loud Noise Notification*.
* Creates fake Scratch Marks.

*Diversion* deactivates after use and resets its timer.

* Press the *Active Ability button* while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of **20 metres** from your location.

The distraction consists of the following:
* Triggers a *Loud Noise Notification*.
* Creates fake Scratch Marks.

*Diversion* deactivates after use and resets its timer.

## Change Log

### Patch 2.4.0

* ***Buff:*** added the effect of creating fake Scratch Marks at the location of where the pebble lands.

### Patch 4.5.0

* ***Buff:*** changed the distance of the Pebble-throw to be **20 metres** across all Tiers.
* ***Buff:*** reduced the Charge time from originally **45 seconds** and made it a variable at **40/35/30 seconds** per Tier.

## Trivia

* Lullabies do ***not*** give any progression towards Tokens.
	+ Neither does a fake Terror Radius induced by ***Madness*** when facing The Doctor, which gives **Diversion** the added functionality of knowing whether you are inside his actual Terror Radius or not.
* **Diversion** is often endearingly referred to as *Pebble*.
* Thrown pebbles do ***not*** collide with walls, objects, props and other characters.
	+ The landing zone spawning the Loud Noise notification and the Scratch Marks will therefore always be **20 metres** away from the Perk user.
* If used in combination with Self-Aware, the Perk user will be able to see the Scratch Marks created at the landing zone.
* **Diversion** timer does ***not*** activate if the Survivor is affected by the ***Oblivious*** **Status Effect**.