Tainted Eden

**Tainted Eden** is a character added in The Binding of Isaac: Repentance. They are the Tainted version of  Eden. Unlike other Tainted characters, Tainted Eden has no obvious changes to their physical appearance. Tainted Eden is unlocked by reaching Home and using the , , or  to access a special room in one of the walls while playing as Eden.

Like Eden, Tainted Eden starts with random stats, health, possibly some pickups, a trinket, an active item, and a passive item.

Every time they take non-self damage, all of their stats, items (passive and active), their trinket and their currently-held card or pill get re-rolled. Items are guaranteed to re-roll into other items from the item pool they were obtained from.

## Strategy

* The re-rolls will easily remove health, but not restore it. This makes it risky to focus solely on Red Hearts or Soul Hearts, and a balanced approach is overall safer.
	+ There is no guarantee of consistency to Tainted Eden's health; While acquiring Soul or Black Hearts may be a good idea because they cannot be re-rolled away, there is a chance that Tainted Eden rerolls into a build with massive amounts of red health, causing the overflowing Soul health to irrevocably disappear.
	+ It's not a good idea to get full 12 hearts. Having 6-9 hearts and leaving some hearts on ground to take when needed is much safer.
	+ Curse Of Unknown is also potentially dangerous if one gets hit a lot, as your health is truly unknown.
	+ Since both getting and losing Heart Containers easily happen, it could be a good strategy to turn temporary Heart Containers into other resources whenever possible (by making devil deals or using both  or ).
* Gaining Heart Containers from sources other than passive items, such as Health Up pills,  or Eternal Hearts is beneficial, because those changes are not affected by Tainted Eden's mechanic.
	+ Try to remember how many heart containers are gained by these way before using them in devil deals or so.
* More than other characters, Tainted Eden benefits from quantity over quality of individual items since the items are likely to get re-rolled several times anyway. Obtaining as many passive items as possible means more items to re-roll and more chances for useful synergies.
* Getting items from more consistently positive item pools can make a big difference. In particular, Angel Room items and Planetarium items are high-quality on average.
	+ Remember to check Shop, as which may provide discounted items, and passive items in Shop item pool may be re-rolled into great items like  or , whose effects last for the current floor. It is also the only way to obtain .
	+ Passive Secret Room items can offer powerful synergies, but run the risk of re-rolling into  and , both of which are extremely detrimental to almost any run. However, while Secret Room passive items are very risky, active items are instead very useful to keep around, as they are generally powerful, and they can be re-rolled into  or .
	+ Active Devil Room Items are also very useful to keep around, as which can be re-rolled into  or .
	+ Focusing heavily on Devil Room items and not relying on Red Heart Containers in the first place is a viable strategy if plentiful Soul Hearts are acquired.
* Carrying around a Trinket, even a useless one, carries the opportunity of re-rolling it into a very good one, such as  or  and so on.
* Cards, Runes, and Pills that aren't useful at the moment but may be useful later should be left or dropped on the ground so as to not lose them if a re-roll occurs. They can always be picked up later.
* The Library can be powerful for Tainted Eden. If  is acquired from a Library, it cannot be re-rolled away due to how Book of Virtues is the only passive item in the Library item pool.
* Holding  when taking a hit will re-roll Tainted Eden's active item into a passive item, which may or may not be desired.
* Plenty of trinkets don't need to be held constantly to benefit from their effects, so dropping them when they aren't needed is often advisable. In particular, trinkets that affect level generation like ,  and  can be dropped in the starting room of each floor, and only returned to once ready to proceed to the next.
* After rerolling everything, check if rocks are destroyed when walking into them. Several effects grant the ability to walk into rocks to destroy them, such as  or .
	+ Also check if there are any item that helps you find and/or open Secret Room and Super Secret Room, or destroy Rocks without using bombs.
* Whenever gets or , try to get a Crawl Space/ Ultra Secret Room as soon as possible before they are re-rolled.
* Using  may be a bad idea, as it removes all benefits you get that won't be re-rolled; Furthermore, it removes itself—which actually makes you lose an active Angel Room item.
* Using  may also be a bad idea, as it will be easy to be re-rolled and it will replace items spawn in the future, which will reduce the quantity of passive items to find in the future.

## Notes

* Self-damage (Blood Donation Machines, Devil Beggars, Curse Rooms, etc.) will not trigger a re-roll. Fatal damage will also not trigger a reroll.
* Tainted Eden cannot reroll , , , , , , ,  and , or glitched items (such as ones created by .
	+ Note that  can be re-rolled into, but can't be re-rolled out of.
* Powerful transformations such as  are difficult to attain, as transformations are removed if the appropriate items are re-rolled, and will not be restored if the items are re-rolled back into (only by manually picking up the appropriate items will re-enable the transformation).
	+ However, picking up active items will also counts as transformation progress, which allows  and  much easier to keep.
* Shops are worth investigating, as they are the only way to obtain . Birthright cannot be obtained by re-rolling into it; it must be bought the conventional way.
* If Gulp! pills or a  are available, absorbing trinkets makes them permanent. If possible, they should be discarded to avoid losing them to a re-roll while looking for better trinkets.
* If Tainted Eden re-rolls while holding two trinkets (such as from  or ), the trinket in the second slot is dropped rather than re-rolled. The same case happens with active items and Schoolbag
* Each item is always re-rolled into the same item (at least within a given seed and floor). For instance, reverting a re-roll with  then getting hit will always give Tainted Eden their Glowing Hourglass back.
* Since Cards and Pills are re-rolled on hit, Tainted Eden should pick up  before the fight with Mom and drop it at the beginning of the battle, so as to not lose it if they take damage, if they intend to use it to open A Strange Door.
* Multiple copies of an item will be re-rolled into different items.

## Items

While "good items" and "bad items" are less of a factor of choice than for other characters since they are frequently re-rolled, there are some that should be of special notice if found or re-rolled into.

### Good Items

* : Can be re-rolled, but the locusts are permanent. Better using it on passive Secret Room items or glitched items.
* : Prevents items acquired before Birthright was picked up from being re-rolled. This includes normal re-rolls from items like  and , not only the damage-triggered re-rolls.
	+ If Birthright is discovered in a shop it might be worth taking damage a few times to try to reroll a powerful synergy before locking it in with Birthright.
	+ will prevent the currently held active item from re-rolling. However, if it is replaced, active items (including the original) will continue to be re-rolled.
* /  / /  / : Triggers effect for the current floor, which won't lost by re-rolling.
* /: Grants Red Heart Containers which won't be re-rolled away, significantly improving Eden's effective health for the rest of the run.
* : Stats multiplier won't be re-rolled.
* : **Greatly** increases quantity of items. Active items can be re-rolled into it and its passive effect cannot be re-rolled.
* : Allows Tainted Eden to get , which cannot be re-rolled.
* : Gains extra items from certain item pool, which also a tricky way to progress  transformation by copying  and/or .
* : The ability to fly gained when transforming into Esau Jr. won't be re-rolled away, even when losing this active item.
* / /  / : Summoned friendly monster will persist after the items are re-rolled away.
* : Provides extra passive items.
* : If used after getting hurt in the same room, will return Tainted Eden to their previous build upon landing in the previous room. Should Tainted Eden get hurt again without ever dropping their previous active item, they will always re-roll it into Glowing Hourglass.
* : Only broken hearts inflicted from taking lethal damage will persist if the item is rerolled. Will activate if rerolled into after taking otherwise fatal damage, which can save a run.
* : Triggering Holy Mantle will not trigger rerolls, helping Tainted Eden keep their current build.
	+ : Serves as a weaker version of this, for boss battles only.
* : Lost Soul respawns whenever it was re-rolled into, which makes it easier to get the reward.
* / : Summoned clots will persist after the items are rerolled away, acting as semi-permanent familiars until they die.
* : Familiars summoned by it will last for the current floor.
* : If retained long enough to be used a few times, Tainted Eden will be able to gain significant permanent Health, which is hard to come by for them.
* : Because self-damaging items do not trigger rerolls, a strategy can be to hold such a self-damaging active such as  or  in conjunction with this trinket to protect Tainted Eden from rerolls and even slightly benefit from receiving damage.
* : The effect will remain for the current room even if the item itself is re-rolled, providing a helpful boon during boss battles.
* : Any familiar summoned with Quints will remain for the current room even if the item itself is re-rolled, making it useful for long boss battles.
* : Provides chance to get more items by exploring Red Room (especially Ultra Secret Room).
* , , or Gulp! pill: Swallowed Trinkets will be kept permanently.
* : The temporary damage boost is retained even after the item is re-rolled, potentially acting as a semi-permanent item effect until the damage boost is lost completely.
* : The orbital flies granted do not disappear if the item is re-rolled.
* : Opening a Crawl Space will provide a great opportunity either gets an extra item or gets into Black Market.

### Bad Items

* : Doesn't do anything except doing more massive reroll. Generally makes you lose a passive Secret Room Item.
* : All items picked up after an item re-rolls into TMTRAINER will become glitched items. Glitched items will not re-roll anymore and will frequently be detrimental with their completely random effects.

### Situational Items

* : Despite both Damage and Speed boosts will lasts for a floor after it was re-rolled, it is pretty hard for Tainted Eden to make good use of it, however.
* : Removes all Red Heart Containers but grants 6 Bone Hearts. Fire rate upgrades applied from every lost bone heart stay even after re-rolling. Can be very strong if taken early or if low on Red Heart Containers. On the other hand, if Tainted Eden has a lot of permanent Red Heart Containers from Eternal Hearts and Health Up pills, it could be detrimental. Re-rolled into it will not have any disadvantage.
* : When re-rolled into, any item appearing before Chaos in the item list (that is, older items) will re-roll into items from the correct pool, and items appearing after Chaos (that is, younger items) will be from random item pools. Triggering another re-roll will once again replace all items with those from the correct pool they were in before Chaos shuffled them.
	+ If items are picked up after obtaining Chaos, triggering a re-roll will result in those items being replaced with another item from the pool of the item itself, not from the item pool of where they were obtained (i.e. a Devil Room item taken from a Treasure Room will re-roll into Devil Room items thenceforth).
* : Damage bonus will lose after re-rolling it. Try to focus on eating bad pills that drop Black Hearts.
* Filigree Feather: Allows for more angel room items to be added to Eden's passive item pool, at the cost of being unable to go to Mega Satan.
* : Using it will remove all non-rerollable benefits you get, and it also removes itself (which actually makes you lost an active Angel Room item).
* : Converts one Red Heart Container into three Soul Hearts. Obtained early enough in a run, it allows for Heart Containers that are granted by passive items to be converted into Soul Hearts that can not be re-rolled.
* : After using and re-rolling it, it will replace future item into itself, which reduce quantity of passive items in the future.
* : The  granted are permanent and are unaffected by re-rolls, but the loss of the health container will also be permanent.
* : Provides Black Hearts which are a relatively stable form of health for Tainted Eden. However, using it will also replace the floor's boss item with a Devil Room item.
* : The bleeding effect lasts after the item is re-rolled, which provides extra firepower in early game. Red Heart dropping effect will lost after re-rolled, however.
* : Stat-ups from absorbed items are removed.

## Unlockable Items

* Nuh Uh! - Defeat Isaac, ???, Satan, and The Lamb as  **Tainted Eden**.

* The World - Defeat Ultra Greedier as  **Tainted Eden**.

* Soul of Eden - Defeat Hush and Boss Rush as  **Tainted Eden**.

* Wild Card - Defeat Mega Satan as  **Tainted Eden**.

* Corrupted Data - Defeat Delirium as  **Tainted Eden**.

* Modeling Clay - Defeat Mother as  **Tainted Eden**.

* TMTRAINER - Defeat The Beast as  **Tainted Eden**.

## Gallery

* Tainted Eden's transition screen portrait, animated as in game.
* Tainted Eden's locked character icon, depicting a horizontally glitched closet door
* One of Tainted Eden's transition screen portrait resembling Flash isaac.

## Trivia

* The achievement for unlocking Tainted Eden is "The Capricious", a possible name for the character.
	+ "Capricious" means "given to sudden and unaccountable changes of mood or behavior," fitting Tainted Eden's concept of complete randomness.
* Tainted Eden's hairstyle will change every time they are hit.
* On the stage transition screen, their body glitches in a unique animation. Prior to Version 1.7.5, their portrait did not appear whatsoever.
* Tainted Eden's starting stats are listed as "?" on the character selection screen.
* In-development, Tainted Eden's effect was a full reroll upon acquiring a new item that excluded the item triggering the reroll rather than having the reroll be triggered by damage. This was changed because in testing players would simply stop picking up items once they found something good enough to be worth keeping.
* Oddly enough, Tainted Eden unlocks , associated with stagnation and inertia, this in relation of unfinished goals, lack of motivation and roadblocks, as any builds Tainted Eden makes will be lost in a hit, causing runs to feel meaningless and take free hits hoping for a better build or require absolute perfection to keep a strong build.

## References

1. ↑ https://discord.com/channels/123641386921754625/485133685881045014/847218561746993163 Conversation from Kilburn via the Binding of Isaac Community Discord
2. ↑ https://i.imgur.com/06ms8k5.png Imgur mirror