Obelisk

**The Obelisk** or also known as the "**Tower**" is a mysterious structure that was said to have been created by a Sun God. It is where the story events occurred. The tower have one hundred floor, each of them has their own environments, trails and managers. It is said that whoever climb the tower and reach the end of it will become a god. The tower itself is inhabited by many gods from various pantheons they are located in 98th floor with some exceptions like Hermes. However, not only gods inhabit the tower and 98th floor there are demons too. Those who climb are connected to the tower system and called Players. The tower call for the players from various places, worlds, dimensions and universes. Players can band together and form temporary parties and Clans.

## History

Although when the Tower was build and created is unknown, its been confirmed that its has existed for at least over a thousand years and as such posses an ancient history of all of the various Ranker from various worlds, planets and dimensions who have come to it in the hopes of empowering themselves into the level of Gods.

Due to the Tower's age and the numerous powerful races, beings and individuals interested and residing within it, its been stated that the Tower has gone through numerous "**Great Wars**" that thoroughly changed its power balance numerous times.

## Location

The exact location of the Tower was unknown. It was theorized that the Obelisk itself is located at the absolute center of the Cosmos and was thus in the crossroads in every planet, dimension and world.

 It would later be revealed that Obelisk itself was located in the planet, **Earth**. However, it was hidden from the rest of the world by being located and hidden in another dimensional plane separate from the planet's actual surface.

## Purpose

The main purpose of the Tower is seemingly the function to add as a viable system that empowers individuals with various Traits, Skills, Abilities and Equipment that will ascend them to godhood. Although the reason to why is unknown.

It is later revealed that the Tower was created by the Heavenly Demon using Ryu Bang to act as a prison to contain the Black King and delay his awakening from his slumber. In order to further add "weight" to the Tower's Structure in order to further fortify the seal and extend the time before the Black King's next awakening, The Heavenly Demon would also imprison all of the current Transcendent Beings to the 98th floor. The Tower itself was originally created by the Heavenly Demon in order to raise and create new transcendent beings in order to replace the former Gods and Demons of Day (Eros), who had already lost a significant amount of their former powers during the previous times they had to return the Black King to Sleep and lost many of their most powerful members due to passage of time. These new successors would then continue Day's legacy of suppressing the Black King and protect all of creation by continuing their mission. The Tower also served the purpose of gathering all the other potential beings who might actively seek out the Black King and awaken him, allowing the Heavenly Demon to eliminate them all in one swop.

 However, due to a argument and further misunderstanding with his son, Bivasbat, the purpose of the Tower was altered, as All-for-One strived to handle the burden of stopping the Black King's awakening on his own and become the sole successor of "Day". Following his belief that it was best for all if simply the world of Transcendents and the world of Mortals were split apart forever, Bivasbat would prevent any Transcendent beings from going to the Lower Floors and prevented the Transcendence and Exuviation of any mortal Players who entered into the Tower by using his authority over the Tower's System. Bivasbat would then continue to "protect" the "Order" he established by stopping any attempt of Rankers to advance past the 77th Floor and fight of all attempts of the Outer Gods to enter into the Tower single-handedly.

## Management

The ones who manages the various Floors, maintains its upkeep, handles and controls the flow of quests, controls the rewards given to Rankers and makes sure that the Gods and the Large Clans of the Tower don't permanently damage or destroy and insures they follow the Towers Rules is the **Bureau of Floor Guardians**. A neutral group within the Tower that are by policy not allowed to involve themselves with the affairs of the Rankers and Gods and are stated to only involve themselves when the Ranker or Gods actions begin to endanger the Tower.

This is seen during the destructive battle between Agares and Hermes over Cha Yeon-woo during the trial in the Demon Forest. Where due to Agares resistance to return to the 98th Floor when his time limit for his summoning was reached and the already extensive damage to the Floor caused by his battle with Hermes, the Floor Guardians appeared and forcibly ejected him back to the 98th Floor with their power, easily overpowering the Demon Duke. After Agares was dealt with, the Floor Guardians then proceeded to rebuild and "reset" the ravaged 23rd Floor back to its original state by using the "saved" data of the Floor.

Each of the Floor Guardians are stated to be immensely powerful themselves, but due to their neutrality in the Tower's workings with the Rankers and them not involving themselves with them much, no Ranker is entirely sure on how powerful they are. It was however stated that the 12 Zodiacs had strength equivalent or surpassing to the strength of the Nine Kings.

Its been stated that the Floor Guardians themselves don't even control the Tower's system's and that they simply follow its "will", implying that due to its incredibly sophisticated system and immense age ranging from thousands of years, the Tower itself posses a level of sentience.

Each Floor Guardian, true to their title have been given a Floor within the Tower to manage. With the duties primarily being the greeting of Rankers once they reach their Floor, explaining in depth to the Rankers of the needed quest to complete within the Floor to get past their floor and finally to monitor the Floor itself and makes sure everything goes smoothly.

### All-For-One

Its been revealed that the the Bureau of Floor Guardians themselves are not the sole managers of the Tower, it was later stated that the Strongest and reigning Ranker of the Obelisk, All-For-One, is one of the primary managers that maintains the Tower.

All-For-One is state to be the Tower's "Apostle" and helps maintain its order, this is seen where All-For-One has the responsibility of controlling and limiting the actions of the Gods and Demons of the 98th Floor of the Obelisk and preventing them from meddling too much within the Lower Floors and is charged with the duty of keeping them "contained" (imprisoned) within the 98th Floor. All-For-One also posses the additional duty of eliminating anything that can be deemed harmful to the Tower's system. This is seen where he is also in charge of preventing any outside forces, such as the Outer Gods from entering the Tower and eliminating any "Anomalies" from the Tower, such as irregular players possessing abilities normally impossible for a Player to have or use.

## System

The **System** of the Obelisk was created and designed by the three Gods, Shaohao-Jintan, Hou-Yi and Yama, also known as Trinity Wonder, under orders from their master and creator of the Tower, The Heavenly Demon.

The system of the Tower is shown to be highly extensive and complicated due to the sheer size of the Tower. With the System having been shown to be one responsible for giving out rewards such as skills, items, quests and abilities depending on how well a Ranker does within the Trial of the Floors of the Tower, Handles the management and regeneration of the terrain and re-spawning of resources (Minerals, Ores, Plants, Magical Plants, Animals, Magical Beasts, Ingredients, etc....) available of the Tower and insures that it would regrow and return no matter if a ranker completely drains and destroys the locations of the resources dry, limits and enforces the rules and laws that insures control of the Gods and Demons of the 98th Floor, Handles the handing out of appropriate quests and challenges of a Ranker and a variety of other functions that essentially makes becoming stronger and going to further heights of strength possible for anyone in the tower.

## Floors & Trials

### Tutorial/Floor 0

Floor Guardian: Yvlke

The Tutorial Floor is the beginning phase of the Tower, where beginning Players can begin gathering basic skills and getting used to the Tower's Systems and obtain the needed equipment, items, materials and other necessities for the actual trials of the Tower.

The Tutorials itself is divided up into 7 sections with various terrains in each of seven Blocks that are cut up into Block A to G. After going though and passing the preliminaries, the new Rookie Player's job is to select one of the seven blocks to pass through in, once inside they are to survive within the Block within a set amount of time and are only allowed to leave once the timer is finished. Until then the Rookie's are left to fend for themselves as they take advantage of their selected Block's resources, monsters and other materials to fight, study or train themselves within the Block acquiring skills, abilities and knowledge that they would need once they officially enter into and challenge the Tower's Trials.

* **Section B: Room of Frost and Flame, Pond of Heavyweight Water**

### 1st to 10th Floor

The 1st to 10th Floors of the Tower are stated to be the "Beginners Zone" of the Tower and the Trials of the first ten floors themselves are nowhere in the same level to the Trials within the 11th Floor and up. The primary difference that separates the first ten floors from the eleventh and higher is due to the fact that it was much "easier" than the rest and extra advantages being placed into the Floors. This is seen where there is a special Waiting Area for each of the ten floors prior to the actual Trials that allows a Player to rest and forge alliances and plan ahead before entering each floor and taking the Trials and if the Player themselves fails their first attempts to pass, they are free to leave the Floors and are practically given a unlimited amount of chances to complete the Trials and challenge them again and again.

* **Trials:**
	+ **Trial of the 1st Floor:** (Floor Guardian: Aaron) : The group of Players are transported to a location of two cliffs facing each other, the group of players will then be separated into two teams with 100 members. Each team will then be given a five crystal to protect. The overall goal of the teams is to successfully steal or destroy the enemy team's crystals while protecting their own. Once successfully accomplished the winning team of players are allowed to advance to the next floor.
	+ **Trial of the 2nd Floor:** (Floor Guardians: Johannes)The stage of the second floor takes the form of a bountiful and abundant forest filed with resources due to being blessed by the Goddess of Harvest. However several hordes of various kinds of monsters began appearing and began trying to monopolize the yield for themselves. The Trial of the floor is to defend the forest from the monsters and restore the forest's peace.
	+ **Trial of the 3rd Floor:** The third floor appears as a war torn hell-scape with numerous combatants fighting against each other, with the trial being that the player in question must survive and fight their way out of the floor.
	+ **Trial of the 4th Floor:**
	+ **Trial of the 5th Floor:**
	+ **Trial of the 6th Floor:** The sixth floor's trial is that the Player is given the task of creating **Artemis's Laurel Crown** by getting the needed materials located in the floor. Once accomplished, the Player is allowed to advance to the next floor.
	+ **Trial of the 7th Floor:**
	+ **Trial of the 8th Floor:** The Trial of the eight Floor of the Tower is to successfully complete and create **Athena's Laurel Wreath** by collecting the needed materials to make the laurel wreath. Once accomplished, the Player is allowed to advance to the next floor.
	+ **Trial of the 9th Floor:** The ninth Floor of the Tower appears as a large volcanic area. The Trial of the Floor is to defeat the giant flame demon, Vulka, located within the Floor in order to advance to the next floor.
	+ **Trial of the 10th Floor:** The Tenth floor of the Tower appears as completely white, blank void where there is nothing and is stated to completely exist outside the laws of time and space. The Trial of the Floor is for the Player to successfully escape from the void through any means possible. Once accomplished the Player is free to advance to the next floor and the "Beginner Zone" is then considered cleared.

### 11th Floor

Floor Guardian:Laplace (Formerly), Unnamed Floor Guardian (Prior to Laplace)

The 11th Floor of the Tower is a seemingly natural looking world with a large amount of forests, mountains, swamps and jungles within its biosphere and is noted to be incredibly abundant with resources due to its rich terrain.

* **Trial:** The Trial of the 11th Floor of the Tower given to a Player once they clear the "Beginners Zone", is to grow and successfully hatch one's own "Mythical Beast" Familiar using the Egg provided by the Floor Manager. The Egg itself and the beast born and formed inside it is completely dependent on the dreams, ambitions, feelings and personality of the Player and the types of materials used by the Player in cultivating it. With the Resulting Type of Beast and its Powers being based on these factors. Once the Beast Hatches, the Trial is considered accomplished and the Player is allowed to move upward.
* **Locations:**
	+ **Cities: Kuram**
* **Native Residents:** One of the unique features of this Floor is the fact that it is also the home and territory to the "Four Legendary Beasts", who are considered the masters and rulers of the Floor.

Once a Player reaches the 11th Floor, it is explained to them that unlike the first Ten Floors, there will no longer be a Waiting Area where a Player can rest prior to attempting the Floors Trials and will instead be randomly teleported to a area within the Floor and that unlike the Beginners Zone, The Player will no longer have unlimited chances to retry the Trial of the Floor as they please and they will only have a single attempt to pass the Trial and once they do, they will continue taking it until they either pass and move on to the next floor or die.

### 12th Floor

The 12th floor of the Obelisk is known as the "Coffin of Wanderers", taking the form of a large wasteland, with no water and no green plant life nor animal life available for sustenance.

* **Trial:** The Trial of thee 12th Floor is for the newly arrived player to successfully survive and cross the highly treacherous wasteland of "death" of the floor with their own power. Once the player successfully survives the floor, they may proceed to the next.

Despite the highly treacherous terrain of the floor, the 12th Floor known to possess a large amount of Hidden Pieces that can only be found and is unique to the floor and can be not found in any other floor in the Tower.

### 16th Floor

The 16th Floor is known as "**Life's Spinning Wheel**" and takes the form of a relatively simple rocky, mountain range terrain.

* **Trial:** The Trial of the 16th Floor is one of the simplest Trials within the Tower. Once a Player enters into the Floor, they simply have to pick out one of the Three Norns to have their past, present or future divined for them and be given a divine predication or advice by one of the Three Goddesses. For the Past, Urd, for the present,Verdandi and for the Future, Skuld. After consulting the Goddess of their choice, they are immediately allowed to leave the Floor and proceed to the next one.
* **Locations:** Temple of the Past, Temple of the Present, Temple of the Future

Due to the disinterest most Players have for their past, a majority of Players tend to go to Skuld to have their futures divined. With Verdandi being the second most popular and Urd being barely visited at all.

### 17th Floor

The 17th Floor is known as the "**Gate of White Wind and Blue Water**".

### 20th Floor

The 20th Floor of the Tower takes the form of a wife mountain range that shows the "Five Mountains of Penance" that are stated to be large and tall enough to disappear to the sky and its peaks are covered in clouds. The mountains themselves are even stated to be covered in snow the higher it gets and the mountain range is primarily covered in forests.

* **Trial:** The Trial of the Floor is for the Player to overcome their limits, that is to say as one advances through the stages of the mountains, the Player will have a "Penance" imposed upon them that will take away one of their fives senses and slowly remove their sensory abilities. The Trial is for the Players to successfully travel across each mountain as they are burdened with each Penance and adapt to the loss of senses as they travel through the mountain to the next as they slowly lose each of their five senses and are eventually left only with their minds. Once the Player overcomes the sensory loss and makes their way out of the Mountains, they are allowed to proceed to the next floor.
	+ **First Mountain:** Removes the Players sense of Sight.
	+ **Second Mountain:** Removes the Players sense of Sound.
	+ **Third Mountain:** Removes the Players sense of Smell.
	+ **Fourth Mountain:** Removes the Players sense of Taste.
	+ **Fifth Mountain:** Removes the Players sense of Touch.

### 21st Floor

The 21st Floor of the Tower takes the form of a simple large waiting room with five doors set up in its front once a Player is transported there. Its alternative name is the "Shadow Dojo". This Floor is known for being one of the Vital Floors to clear in the Tower, due to its Trials ability to truly show the potential and ability of the Player who takes the trial.

* **Trial:** The Trial of the 21st Floor is the trial of having to battle against and win or survive for five minutes against the "Shadows" of the previous Rankers who entered into and passed this trial, ranked from the 165th to 1st Ranked Player within the Floor's hall of fame. The Trial itself starts by selecting and entering into the one of the Five Doors, the inside of the "rooms" themselves are divided into 33 sections each, from there the Player(s) will then have to fight against these shadows and defeat at least 20 Shadows or survive fighting against them as they pass through at least 20 sections of the "room" of the door they selected. Once these conditions are completed, the Player is allowed to continue to go upward.
	+ **5th Door:** The Door that contains the Shadows of the 165th to the 133rd Top Ranked Shadows of the Floors Hall of Fame.
	+ **4th Door:**
	+ **3rd Door:**
	+ **2nd Door:**
	+ **1st Door:** The Door that contains the Shadows of the 33rd Ranked Shadow to the 1st Ranked Shadow of the Floors Hall of Fame.

Out of all of the Floors and Trials within the Lower Floors of the Tower, the 21st Floor is considered the most difficult one to pass due to each of the Shadows within all 5 of the Doors being complete "monsters". Due to the nature of the Shadows, each and everyone of the Shadows inside the Floor are the Rankers and Players who eventually became the "Rulers" of the Tower. With the "Summer Queen" Ismenios, Martial King Nayu,"Heaven Wing" Cha Jeong-woo,"Sword Yaksha" Valebich, "All-For-One" Bivasbat, Sword God and Other Rankers who have made a mark in the Tower's history. In fact almost all the Shadows within the Floor itself were all Players who made a deep impact within the Tower and as such each of their shadows whose "data" was saved during their hayday as rookie rankers are still considered monstrously powerful.

Because of this, This Floor has become like an unofficial stopgap, that prevents/separates the truly powerful Players with Powerful Potential from the Nobodies from advancing any further up the Tower and a majority of Players who reach this stage are said to either drop out, die trying to complete its trial or get stuck in the stage trying to complete it.

### 22nd Floor

The Area of the 22nd Floor is states to be a large ocean with little land mass in it.

* **Trial:** The Trial of the Floor is simple. A large Kraken was stated to terrorize the Floor's ocean and in order to pass the Floor's Trial and be cleared to move up, one simply has to hunt it down and kill it. This can be accomplished either solo or by large groups. The Kraken itself was stated to be over 70 meters big and possess over 10 tentacles that could easily sweep things aside and it also possesses powerful toxic venom.

### 23rd Floor

The Floor of the 23rd Floor was stated to be a desolate wasteland, with numerous dessert terrains and barren badlands. The Floor itself was stated to have been modeled after the toxic environment of the original world of the Demons Race and as such its atmosphere is dangerous and difficult for normal humans, but is considered ideal for demons, evil spirits and undead. Because of this, the Floor has been named the "Demon Forest".

* **Trial:** The 23rd Floor was modeled after the original unnamed homeland of the Demon race, a land where no rain has ever poured and the land is desolate enough that it almost seems like its impossible for life to ever exist in it. However there is indeed life within the Floor that managed to evolve within it, The Demon Tree's that continue to give birth to Lesser Demon Infants, The Trial itself is to survive within this desolate wasteland and fend off of the attacks of the starved lesser demons, depending on how well they do in this floor, the Player will be given appropriate rewards.
* **Natives:** Numerous Demon Tree's are located within this floor that continue to give birth to Lesser Demons who populate and wander around the Floor guided solely by their predatory instincts to eat each other or eat anything else that crosses their path. The Floor is also home to several evil aligned ghosts, phantoms and undead.

### 26th Floor

The 26th Floor was described to be basically a gigantic wasteland of snow and trapped in a eternal winter, with the Floor itself being stated to basically look like a gigantic area of pure white constantly plagued by snowstorms.

The only Structure barely visible within this Tundra is the city like fortress for the Trial, a fortress that was described to be surrounded by incredibly huge walls and surrounded by several mountains of different sizes. The Wall itself was soo large and the sheer number of people that have died defending it earned it its title as the "Wailing Wall".

* **Trial:** The Trial itself is simple, within the Fortress city lies the "Tears of Ra" and legions of monsters lead by the Shedding of Apophis will constantly lay siege to claim the tears. The Trial is to survive and defend the fortress and protect the Tears for over a month before being allowed to proceed to the next stage.

### 27th Floor

Floor Guardian: Charron

The 27th Floor of the Obelisk was stated to have been modeled after the Underworld and the River Styx. The Floor itself takes the form of a gigantic ocean and a large archipelago of tropical islands. The "Ocean" itself is the River of Souls that contains the spirits of hundreds of dead spirits and many unique lifeforms, such as Sea Monsters and Sea Monster Kings within its depths. Due to the River, its been stated that the Floor itself is extremely dangerous and poisonous to the living, with a new Player staying within the Floor over 50 days runs the risk of slowly being poisoned to death and their souls absorbed into the River.

* **Trial:** The Trial of the 27th Floor is simple, once a new Player enters into the Floor in one of the many hundreds of islands within the Floor, they are given the challenge of building their own ship to sail across the River of Souls and into the land mass of the 28th Floor within 50 days before they are eaten alive by the Floor's naturally poisonous atmosphere.

Uniquely to this Floor, instead of completing the trial and given the option of being teleported to the next floor, the Player in question themselves most make their way across the River of Souls and into the landmass of the next floor themselves.

* **Natives:** In each of the hundreds upon thousands of islands within the floor, the Monster Race known as the Cannibal Monster Humans populate each of the Islands. Adding additional danger to the Floor due to the Monster race being infamous for hunting down and eating Players for sport and see them as a delicacy. The Rive of Souls of the Floor is also home to several Sea Monsters.

The Floor was once ruled over by Lana and her clan, Blue Rose before her clan was weakened during Arthia's war against the Top Clan Alliance and Lana was overthrown by Benteke. Benteke's clan, Triton would then take over the Floor as their territory before they themselves would be destroyed by the infamous Hoarder.

### 34th Floor

The Floor of the 34th Floor takes the form of a vast landscape dominated by mirrors.

* **Trial:** The Trial of the 34th Floor is that the Player must find the "real" them once they arrive in the floor. Once a Player appears on the Floor, the numerous mirrors within the Floor immediately spawns clone copies of the player that are completely identical to him in a variety of different levels ranging from them having gaps in their memories, personalities or having weaker magical power, demonic power, holy power or even having the same blessings of a God or Demon and seemingly possess the same mindset, personality and memories as them. Once the "real" and original player has been found and agreed upon by the numerous copies and only one is left, the trial is considered completed and the Player can advance to the next floor.

This Trial is considered tricky in comparison to the other trials and Players would usually opt for one of two options, they would either battle all of the cloned copies until only the "original" is left or they would talk to and debate with the clones until the clones are convinced that the "original" Player is indeed the original.

If the Player is killed during the trial, all of the other cloned doppelgangers were stated to disappear, failing the trial.

### 36th Floor

The name of the Floor is "**Gate of Blue Island**".

### 40th to 41st Floors

It has been stated that the floors within the 40's focus on teamwork and randomly clustering the Players who reach its stage into teams where it is absolutely required for them to work together. Additionally the trials of the 40's floors are stated to have the most complex rules for its trials.

### 42nd Floor

The terrain of the 42nd floor was stated to be a mountainy terrain. The name of the floor is "**The Gate of Kyukjaeng**".

* **Trial:** The Trial of the 42nd floor focuses almost completely on two things;strategy and luck. Upon the player entering the Floor, the are randomly transported to several waiting areas where they can observe each other, from there the Players are given 4 different paths: red, blue, black, and white to choose from. Once they pick one, they are divided up into teams based on what color they selected and are given a randomly-assigned environment to start in as the compitition begins. The rules of the competition are as follows:

* + 1. Once chosen, the team members cannot be changed.

* + 2. Each team is given five skeleton insignias and one team flag.

* + 3. A skeleton insignia represents a debuff. The more insignias a team has, the more powerful the debuff grows. This means that teams must transfer their insignias to other teams.

* + 4. If you steal the flag of another team, you will exchange team colors and number of insignias.

* + 5. Every 24 hours, each team’s insignias will be counted. The team with the most insignias will lose.

* + 6. The competition will run over for 5 days, and the team with the highest score will be the victor and allowed to continue to the next floor.

### 44th Floor

The challenge of the forty-fourth floor was to subjugate beasts that lived in the center of areas with lava and ice.

However, to get to them, you had to hunt different monsters at different stages. It was famed for being difficult to clear because the monsters were all buffed.

The final bosses of the area were beings called Lava Beast and Ice Witch. Most clans were required to form raid groups of several rankers to defeat them.

### 50th Floor

The 50th Floor of the Obelisk was stated to be the "Dragon Temple". This Floor was stated to be the vital benchmark that differentiates a Players overall status and power within the Obelisk's Hierarchy. The 50th Floor was stated to be the final stage that validates the ability and power of a Player. Once cleared, a Player is officially recognized as a "Ranker" due to having technically gone half-way up the Tower.

This floor houses Kalatus' tomb, the [Dragon Labyrinth], the final safe haven Kalatus made solely for the Dragon species.

### 51th Floor

The gate of the **Mountain of Blazing Fire**.

**Trial:** Throughout history, fire has been revered as an element that can purify sins and evil deeds. According to some legends, people all have a flame in their hearts that they burn over the course of their lives. When they die, the flame turns into smoke which floats up to the sky to become a star. In some places, fire is the symbol for the origins of wisdom and civilization, which rejects ignorance and savagery. Fire symbolizes cleanliness, purity, and the soul.

Before you stand great mountains filled with the essence of the fire. They are an accumulation of the passion of those who climb the Tower, and they perpetually blaze to test players. You must now climb this mountain. Although you reached the 50th floor with hard work, it’s likely that something vicious has grown inside of you, as well. To scale this Tower, you must leave all your grudges and worries behind and reclaim your reverential heart. Purify your soul and become a new being. A new, hidden world will greet you.

### 69th Floor

The 69th Floor was stated to contain the old personal laboratory of the legendary ranker, "Despiser of Light", Faust and was the location where the Emerald Tablet containing the knowledge of how to create Philosophers Stone was found.

* **Locations:** **Faust's Laboratory**

### 70th Floor

This Floor was stated to have been once ruled over by the legendary Lord, Jamshid, a Ranker who had become so infamous and powerful that he earned the Moniker, **King of Thousands**.

### 76th Floor

The 76th Floor of the Obelisk is also known as the Gate of Ten Nights. As the floor’s name suggested, the stage contained ten nights and was covered in darkness. The light of the moon and the countless stars illuminated the stage, but the moon was stated to be nothing like any of the other moons in the Tower's other Floors. The moon was so stated to be so huge that it was wondered if the planet was actually a satellite of the moon and not the other way around. The moon loomed so large in the horizon that it seemed like one could only see thirty percent of it, and its craters were all visible. It seemed like if one traveled to the moon, one could reach it in no time.

The 76th Floor is also where the strongest and oldest of the Top Ten Clans of the Tower was stated to have situated and entrenched themselves in, Red Dragon and place where the Summer Queen ruled over the Tower. After Red Dragon's fragmentation, the 76th Floor was divided between the three factions of White Dragon, Black Dragon and Green Dragon. After Waltz united the remnants of Red Dragon, White Dragon primarily took over the Floor as their territory. After White Dragon's destruction, Arthia took over the floor as their headquarters and situating their floating fortress, Laputa in the floor.

* **Trial:**
* **Locations:** The Castle of the Red Dragon.

### 77th Floor

The current stop gap Floor that no Player has ever managed to conquer due to the presence of All-For-One, who for some reason has chosen to make his home within the Floor and barricade anyone from else from passing its trial and going up any higher than the 77th Floor. The entire floor is made up of white light.

**Trial**: ‘The truth is nothing but the shadows of images.’ Everything has a universal appearance that cannot be changed, and the world also contains an invariant change.

This place is an imitation of the world that contains that invariant change. You will not be able to feel any senses or discern things properly. Your consciousness must be looking toward the white light.

Perceive the light and obtain the “something” that is beyond it. Then, your soul will also obtain something.

### 98th Floor

The third to the last Floor of the Tower where the most powerful beings/Races within the Tower mainly reside; The Gods and their various Pantheons and the High Level Demons and their various Demonic groups/societies. Currently the Demons and Gods are trapped within the Floor and are unable to leave with their physical bodies to the Lower Floors.

It was later revealed that the Floor itself is gigantic in size and is split up into numerous territories due to the sheer number of Gods and Demons that reside within it and is further split up between the various Godly and Demonic Societies that populate the Floor.

### 99th Floor

The 99th to 100th floor were considered mythical, even to the Gods, Demons and other transcendents trapped in the 98th floor, as no player or transcendent had ever gone to these floors. It was later stated that the 99th Floor to the 100th were in fact the territories of the Heavenly Demon and where he mainly resided in Tower.

Nobody knew what lay on the 99th floor until Cha Yeon-woo unwittingly entered it. The 99th floor is called **Li's tomb**, which is a huge labyrinth of dark caves.

**Hidden Quest/Trial**: **Only One Me:** The trial of the 99th Floor is that when the Player in question enters into the Floor, their Legends, Myths, Stories and Accomplishments are immediately divided and cut away from their original. These copies will then be scattered across the Labyrinth. The Player would then have to kill and reabsorb these copies of themselves back into themselves to complete their being and leave one of themselves remaining or negotiate and convince them to merge back with them. While doing this, the clones and the original will have to collect Li's five fragments and combine them to create Li's Light, which is necessary to undertake the final trial of the Obelisk. Once all of this is accomplished, they are allowed to move on to the final floor.

*'The tomb that you are currently in is a secretive place that has been passed down from the beginning of the beginning. In the tomb lies the one who created "light" for the first time before the wheel started spinning and dreams began.*

*This is why everything in this location is returned to its original state. You also must have returned to your original state after entering. However, do not feel wronged or confused by this situation. Rather, this is an opportunity for you to place down everything you've achieved so far and take a break instead.*

*Now that you have this chance, why don't you have peace of mind and reminisce about the memories of the past?"*

### 100th Floor

The mysterious final floor of the tower. No one knew what existed there until Cha Yeon woo and his family and friends cleared the 99th trial. After the completion of the 99th trial, the player is sent to a land of clouds where there is a lofty staircase leading to the entrance of the 100th floor. The entrance is a large, luminous stone door which is carved with images of the Heavenly Demon fighting the Black King. What lies beyond the door is a vast palace hall depicting more images of the battle between the Heavenly Demon and the Black King. At the centre of the dome is a floating golden shape. The purpose of the final trial is to enhance one's true identity and break free from all restraints, effectively making one a god.

**Final Trial**: You have passed through ninety-nine trials and obstacles. The path you have walked and the accomplishments you have made are much admired and praised. Now, you face your final trial.

Li's Light, which you obtained on the ninety-ninth floor, will be engraved in your soul and guide you down the right path. However, the light sometimes leads you down the comfortable but wrong path, and if you had fallen for it, you would not be standing here today.

Li's Light is those whispers in your ears. The internal voice gives you endless possibilities of walking new paths, but at times, it can tempt you into a path of ruin. What allows you to distinguish this is your reason and self-training. Moreover, self-training is like an assignment you will always have to complete for someone who wishes to stand at the top of the Tower and the world.

Now, further your 'Li's Light' to a 'Torch.' The deeper you search within yourself, the brighter the torch will illuminate and fill you with light. Then, set the platform at the end ablaze using the fire you just made larger.

### Outskirts of the Tower

As shown, outside of the floors of the Obelisk, there are numerous settlements that surround the Obelisk. These areas are places that was settled in by the Players of the Tower in order to have a place to live in in when they are not taking the trials of the Floors. Such locations are bustled with various shops and is generally where Players can gather information, rest and purchase things for themselves. The outskirt areas themselves were stated to be something akin to a neutral zone among the various players and clans within the Tower where everyone was free to go and gather in.

* **One-Horned Tribe's Village:** After abandoning their original territory in the Obelisk's floors, the One-Horned Tribe was stated to have settled down in the Obelisk's outskirts and built their own village there.

## Hidden Stages

The Obelisk was also stated to have additional floors, outside the Tower's 100 Floors. These stages are referred to as the "hidden stages" that a Player can enter into by choice. The Hidden Stage Floors are stated to become available every ten floors or so, allowing a Player an additional chance to further train themselves and gain additional Hidden Pieces in the extra floors.

However, it has been noted that the danger and difficulty of the extra floors are a class different from the 100 floors and are considered exceptionally dangerous.

## Trivia

* When Yeon-woo visited Akasha's Records, he had found a book detailing the current events and year of the Obelisk, with it stating that the current timeline of the current events was Year 5,211. Thus implying that the Obelisk itself is over five thousand years old.