recursal/Fanatic-Fandom huggingface dataset:
Mole King

The **Mole King** is a human-like mole that is related to Honeybadger and is the leader of the joke characters the Moles.

## History

The Mole King was first shown annoyed at his followers being captured by the Colormen and went to go bust them out. He's the one that was able to break VEC out of the Crypt of the Anchor and later somehow broke his subjects the Moles out of prison cells in the lower levels of the Great Hall. He was last seen cahsing after his subjects for being captured and resting due to the loss of his energy for breaking into these protected Colormen areas.

## Trivia

* It's unknown if he is apart of VEC or not even though he's related to Honeybadger.
* He wears a crown and the Moles worship him because of his immense strength over them
* He is presumed very strong since he was able to drill in the Crypt of the Anchor with with claws, a task hard for the imprisoned members of VEC.
Spear of Criddleton

The **Spear of Criddleton** is the artifact owned by the Man In Gold. When wielded and the Man In Gold says the spell, he obtains golden armor and his power exponentially increases.

## Trivia

* Because the role of Man in Gold has traditionally been the Keeper of the Archives in the Great Hall, throughout the generations it has seen little combat. Thus, the full extent of the Spear's power is unknown.
Pike of Adelrod

The **Pike of Adelrod** is the artifact of the Man In Scarlet.

When wielded in battle, it is capable of shooting lightning bolts in addition to being useful as a pike.

Man In Scarlet is often frustrated when using it, because although he is 5'10", the pike is 14 feet long, making it rather unwieldy in many situations.
Xex

**Xex** is a member of the Vile Evil Confederacy.

Like Doomboy and Cutebunny, Xex is a genderless Cubus, although she often uses female pronouns to refer to herself. Her powers are ambiguous, giving her a plot-effective jurisdiction to gain new powers whenever necessary (breaking the fourth wall in the process). Her known powers include persuasion, love charms, flight/hovering/ and changing of appearance. She is close friends with Vivian Bloodsphere.
Philos

**Philos** is the Philosopher's Stone's physical embodiment created during the Third Battle of Sodor. He is described as being an entirely red being.

## Early History

During the first generation of Colormen, the Philosopher's Stone came from the Prism. The red stone was studied by the Man in Blood, where it somehow corrupted him and caused him to become the Blood Alchemist. It was imprisoned alongside him in "The Gate". When Hohenheim escaped "The Gate", he brought the stone along with him. He First used the stone to capture the body and soul of the Man in Amber Apricot. It wasn't used again until October 31st.

## Third Battle of Sodor

During the battle, the Blood Alchemist absorbed so much evil and good, that it caused an explosion that unleashed Philos, a red being that was once the Philosopher's Stone. Philos was hungry for souls and one of his first victims was the Man in Black, His unleashing brought a temporary truce between the sides, and the two sides retreated into the Great Hall. The Spirit of the Prism was unleashed to battle the monster, and had the upper hand, and when the Colormen gave the Prism their power, the Spirit was able to blast Philos out of existence, but by his last words, could possibly mean he ended up in another dimension, which was stated by the Writer.

## Aftermath

It's found out he was trapped in "The Gate" by the past Colormen, most notably Daniel Eradgovern, to keep him from escaping back into the plain of existence the story takes place in. Currently, Man in bright Turqoise is working on a way to imprison him for good.

## Trivia

* It is believed Philos was able to be created due to the Man in Amber Apricot, who contained all the evil of the evil Colorfolk in him at the time, being sucked in first. It's hard to exactly pinpoint his exact origin though.
Piracy International Coalition

The **Piracy International Coaltion**, or **PIC** for short, is a virtual pirate empire sailing the high seas, looking for ships to plunder and nations to conquer. They are currently working to take over Sodor; however, some changes have happened within their ranks recently and it has been put on hold.

## History

The Piracy International Coalition was created in 1998, when Nelson White, captain of the Tiger, decided to unite all the pirates of the world. A courageous fighter and a brilliant leader, White successfully won every battle he fought. Unlike many other pirates, he did not kill those that he had defeated and sink the ships; rather, he let them live, and only asked that they join his fleet. Thus he accumulated the largest fleet of ships in the history of the world. When other pirates heard of him, they decided to join him as well, and so the Piracy International Coalition - with pirates from every continent and every country - was born.

Nelson was a smart man, and when a ship joined him, he allowed them to keep their own rules and their own captains. As such, they were free to do what they wanted - unless he explicitly told them not to. As the commander of the fleet, if he needed some ships, they had to come and help him, but otherwise they could roam the seas to their own pleasure. Nelson was a kinder pirate than many others, and because of his bravery and his fleet, he became known as the "King of the Pirates".

In 2014, a stray shot brought White down, and his death nearly spelt the end of the PIC. However, Baldassare Essex, a slightly younger man, but one who was even stronger and fiercer than white, took command of the fleet. He was now commander of over 1,000 ships (no one could dare say the PIC was small), and while his predecessor wanted just to unite all the pirates of the world, he had loftier ambitions - to take over the world.

Capturing a group of islands of the coast of South America, they became the base of the PIC. More and more ships join the fleet every day, and it is most certainly a force to be reckoned with. Essex now turned his eye to the British Isles, and decided that it would be the next place they would capture. Starting with the Island of Sodor, and moving on to the Isle of Mann and Ireland, and finally England itself. This has not yet come to fruition yet, but with a huge army of ships, filled with some of the fiercest and bravest fighters from around the world, it's quite possible that it will happen.

Baldassare Essex was killed during a recent battle, leaving Anthrax Slayer in charge of the group. It is unknown as to what their next plans are.
Woman In Gold

**Woman In Gold** is one of the high colorfolk. Her real name is Janet Aurate.

Not much is known about her life prior to 3WSR. She was born in 1985, and at some point before early 2015, became aware of her Colorwoman heritage. She is respected among Colormen and Colorwomen alike for her combat ability and intelligence. She has a girlfriend, who's name has not been revealed at this time. Her biggest role in the story so far was the Elbaf Arc, where she and Man In Steel fought to defend the people of Elbaf from the invading Guild Of Death and Vile Evil Confederacy.
Man In Yellow

**David Trentmore** is the current **Man In Yellow**, and is a timid, quiet man.  During the time where he was considered "evil," he really did not want to be, but he didn't have the guts to stand up to the likes of Man In Red, Man In Black, or Man In Green. This was made worse because among the evil Colormen, yellow is considered a "weak" color.

He eventually proved he was good and returned to the Great Hall to warn the other Colormen; when his artifact was returned to him it was proof that he was good.

Unusually small for a 28 year old man, he is 5'2", weighs 140 lbs and looks a lot younger than he really is.
Piracy International Coalition/Behind the Scenes

## Origin

Tug and Eyes have both seen at least part of the anime *One Piece*, about a group of pirates who set sail to seek their fortune and climb to the top of the ladder. Thus, it was enevitable that pirates would be introduced into The Game sooner or later.

Tug had also often suggested that Eyes should come up with an "evil faction" alongside the others, such as VEC, SOM, and GOD. After some consideration, Eyes decided to create a pirate empire, the Piracy International Coalition, or PIC for short. However, they aren't evil, but are instead a very neutral faction.

The PIC have won both praise and controversy in their time within The Game. The controversy stems from sometimes rushed and flawed character portrayals. The praise, however, comes from how different they are within the story and the fact that they have no higher ideals to look up to - most of what they do is for fun, enjoyment, and adventure.
The Colormen (Faction)/X-Z

X

* Man In X11 Dark Gray
* Man In X11 Dark Green
* Man In X11 Gray
* Man In X11 Green
* Man In X11 Maroon
* Man In X11 Purple
* Man In Xanadu

Y

* Man In Yale
* Man In Yankees Blue
* Man In Yellow
* Man In Yellow-Blue
* Man In Yellow Green
* Man In Yellow Orange
* Man In Yellow Rose
* Man In Yellow Sunshine

Z

* Man In Zaffre
* Man In Zinnwaldite Brown
* Man In Zomp
Woman In NWR Blue

**Woman In NWR Blue** was an evil pseudo-Colorwoman.

Unlike all the other Colorfolk in existence, she was not blessed by The Prism to have the powers. She took them by force using a special drill given to her by members of the VEC. However, because she was not truly worthy of the power, she suffered greatly as a result of her wicked deed. Because prism magic and evil-influenced magic are incompatible due to their conflicting wavelengths the powers actively rejected her, and among other ordeals she was forced to endure:

* She had very little control over her powers; and when she did it required a great deal of energy to maintain that control.
* She rapidly aged; although she is 26 years old, by the time she lost her powers she had aged into the body of a very old woman.
* She did not have a Colorwoman ring.
* She had abdominal discomfort and mood swings very regularly.
* Though the morality check did not apply to her, the more wicked the deed she commited, the more she suffered with her other ordeals.
* She slowly, but steadily, lost her sanity.

After the reassembly of the meteor that was joined to The Prism, Woman In NWR Blue completely lost her powers; as punishment for her deed she remained stuck in the body of a 104 year old woman, but her other ordeals have since disappeared.
Pen of Arcadios

The Pen of Arcadios is a Neutral Colorman Artifact

The pen is able to transcribe anything asked, and was a powerful coding weapon used in past. The pen is a rare artifact of the Colorman, for it belongs to no exact man, and can be used by a person good or evil. It was first seen when Future Man in Blue brought a future version of the pen to the present to help draw a map to a location that this time we have no idea too for the current Colormen. The present version of the pen was later given the the Red 7 by Neo-Red to transcribe the scroll of forging weapons of the Colormen.

When the Red 7 were purified by the tablets, they later gave the pen to the Man in Blue in helping them figure out the Secret Language of the Colormen. The pen was able to transcribe the language, but only into other secret languages.

Not much is known why the pen is neutral, or if it even had an owner to begin with.
The Colormen (Faction)/G-I

G

* Man In Gainsboro
* Man In Gamboge
* Man In Gamboge Orange
* Man In Gan Green
* Man In Gargoyle Gas
* Man In Garrow
* Man In Generic Viridian
* Man In Ghost White
* Man In Giant's Club
* Man In Giants Orange
* Man In Ginger
* Man In Glaucous
* Man In Glitter
* Man In Glossy Grape
* Man In Glow
* Man In GO Green
* Man In Gold
* Man In Gold Fusion
* Man In Golden
* Man In Golden Brown
* Man In Golden Gate Bridge International Orange
* Man In Golden Poppy
* Man In Golden Yellow
* Man In Goldenrod
* Man In Granite Gray
* Man In Granny Smith Apple
* Man In Grape
* Man In Gray
* Man In Gray-Asparagus
* Man In Gray-Blue
* Man In Green
* Man In Green-Blue
* Man In Green-Cyan
* Man In Green Lizard
* Man In Green Sheen
* Man In Green-Yellow
* Man In Grizzly
* Man In Grue
* Man In Grullo
* Man In Guppie Green
* Man In Gunmetal

H

* Man In Halayà Úbe
* Man In Han Blue
* Man In Han Purple
* Man In Hansa Yellow
* Man In Harlequin
* Man In Harlequin Green
* Man In Harvard Crimson
* Man In Harvest Gold
* Man In Heart Gold
* Man In Heat Wave
* Man In Heliotrope
* Man In Heliotrope Gray
* Man In Heliotrope Magenta
* Man In Hollywood Cerise
* Man In Honeydew
* Man In Honolulu
* Man In Hooker's Green
* Man In Hooloovoo
* Man In Hot Magenta
* Man In Hot Pink
* Man In HTML Gray
* Man In HTML Green
* Man In HTML Maroon
* Man In HTML Purple
* Man In Htun
* Man In Hunter Green
* Man In Hyperbolic Orange

I

* Man In Iceberg
* Man In Icterine
* Man In Illuminating Emerald
* Man In Imperial
* Man In Imperial Blue
* Man In Imperial Purple
* Man In Imperial Red
* Man In Inchworm
* Man In Independence
* Man In India Green
* Man In Indian Red
* Man In Indian Yellow
* Man In Indigo
* Man In Indigo Dye
* Man In Infra Dead
* Man In Infrared
* Man In Infra-White
* Man In International Klein Blue
* Man In Iris
* Man In Iron
* Man In Irresistible
* Man In Isabelline
* Man In Islamic Green
* Man In Italian Sky Blue
* Man In Ivory
The Original Arc

Trivia compiled by Toz76 & Diesel 11

QUOTE OF THE ARC
*"Quite hijacking our story!"*
***THOMAS***

A BIT ABOUT THE ORIGINAL ARCThis was the beginning of Three Word Story Revolution, and as such, was a perfect way to kick off The Game. It was a lot different in those days, though, and as such, some characters have different personalities in this Arc than in the later ones.The first Colorman seen in this arc, and the first of any Colorman to be seen in 3WSR as a whole, was Man In Black. He was made colorblind by Man In Blue. Interestingly enough, The Prism, the Morality Check, and the Colorwomen (not to mention VEC) were not mentioned here, let alone seen.
There were plenty of running gags begun here, including the Tale of Tail and the Gift of Carrot, Man In Amber Apricot, and the gibberish spells.

WRITERS
Toz76
Frankthetriviaman
DonaldDouglasandToby6
TGC

BLOGS

*REST TO COME SOON!*
Salfraslatar

Salfraslatar is a Snakeman who works for the Servants of Metalicana as the Chief Of Staff of Impel Down. Prior to joining SOM, he worked for the Guild Of Death, his reasons for leaving them remain unknown. While he claims to be extraordinarily powerful in an obscure branch of magic, what that is is unknown.

## Personality

Salfraslatar is famous for his seemingly drastic mood swings. He is usually very calm, collected, and rational, but is unafraid to vocally disagree with Hannibal's decisions, while at the same time being uncharacteristically cruel to his soldiers when they do the same. Salfraslatar is also famous for his modesty. While he has no problems parading about with nothing but his scales on when in the presence of humans, he will insist on covering up when other snakes are in the room, claiming they "would be unable to resssssssist my impresssssive male virility". The only clothing he owns is a large armored cloak that has to be put on over his head, which, due to his long, snakelike neck, is a very arduous and amusing to watch task.
The Puzzle

**The Puzzle** is a member of the Vile Evil Confederacy.

Ellis Mathers was part of a genetic modification experiment, where someone tried to take the healing ability of Barry the Chopper and apply it to another person. Unfortunately, the experiment did not go as intended, and though he can be cut apart and put back together like a puzzle, in a manner similar to but not quite like Barry's ability.
Woman In Pink

**Woman In Pink** is a major colorwoman.

She was the leader of the Colorwomen during the War of the Shards. When the Prism was reassembled, she was not purified. At some point, her face was corrupted by dark magic, leaving her horribly disfigured.

During the TUGS arc, she was living under a bridge at Droghan-y-Claghan. The Z-Stacks asked her to get rid of the ghost of Captain Star.

During the Bronze Mage arc, Bronze Mage possessed her and forced her to cause the Crosby Oil Spill. The Colormen were able to free her and purify her, however she soon left the colorfolk again, believing she was horribly disfigured.

She later fell in with Shear, and agreed to back his attempt to become Man In Pink. Both were nearly killed by Man In Amber Apricot, and are currently in the Colorman Infirmary lying comatose, though they are expected to fully recover.

## Trivia

* While she was possessed by the Bronze Mage, she saw inside his mind and learned his secrets, his plans, and his weakness. To date, Shear is the only one she has entrusted with this knowledge.
Purifying Tablets

The Purifying Tablets were stone tablets used long ago to hep purify Colormen in the past. They were buried at five different locations across the island. They were discovered after the good Colormen needed a way to stop the Red 7 from becoming Neo-Colormen. One was located at Castle Loch, another at Culdee Fell, the third at either Brendam Docks or the Clay Pits, the fourth in Henry's Forest, and the last at Ulfstead Castle. While recovering the fifth at Ulfstead Castle, the Man in Gold dropped it, creating a crack in it. /even though the tablets were still able to purify the Red 7, they were not able to purify the Neo-weapons or Neo-Red due to this crack. They are currently with Steel and Tug, and the former has stated that they are required to do something unknown right now.
Timeline of Events

This is a timeline of major events in colorfolk history.

## Pre-3WSR

* 1000 years ago: Colormen established.
* 875 years ago: Earliest known reference to the colorwomen; whether they existed prior is unknown.
* 400 years ago: The Prism breaks.

## Old 3WSR

* October 2014: Thomas receives Bachmann Edward
* November 2014: Thomas meets the colormen; Man In Blue damages Bachmann Edward.
* December 2014: Kendarboo Flickerbee repairs Bachmann Edward; Man In Blue has an epiphany.
* January 2015: First Battle of Sodor; Colormen temporarily defeated.

## New 3WSR

* February 2015: Diesel 10's Reign.
* March 2015: Colormen return to Sodor.
* April: 2015: War of the Shards; Prism repaired; colormen leave Sodor.
* June 2015: Bronze Mage arrives. Colormen return, locate artifacts, and defeat the Bronze Mage in the Second Battle of Sodor.
* July 2015: Bronze Mage escapes during the Crosby Oil Spill

## Current 3WSR

* August 2015: Evil Colorfolk return to Sodor.
* October 2015: VEC return and are defeated, Colorfolk purified.

To be continued...
The Order of Masteri

(NOTE: this page is pending revision and update to account for new canon)

The **Order of Masteri** is a long-thought extinct faction of mages responsible for the existence of golems in the 3WSR Universe.

Long ago, an order of mages mastered a kind of magic that allowed them to give life to non-living matter. In this case, the result was fire, ice and stone golems, composed of magma, ice and rock, respectively.

Their motives remain unknown; based on documents recovered from their library, they seemed the create golems for two major purposes. First, they were sold as commodities to other factions of mages, as golems in their own right were powerful forces when controlled by an experienced mage. (it should be noted that fhe vast majority of golems were little more than “Puppets” controlled by a “puppeteer” and did not have independent thought or action). The other seemed to be more sinister- across the continent Masteri mages traveled and created golems to terrorize people, essentially treating it as a form of entertainment.

Then they made contact with the first generation of Colormen on Ordos. During this time, they declared war on the Ordosian Colormen, believing them to be a major threat to "their plans" and used Golems as their primary weapons. In a series of 14 battles, their golems and the mages alike were wiped out. The Colormen used "contrary elements" to defeat the golems, and the mages themselves proved to be surprisingly easy to defeat, as they focused only on golem magic, and almost nothing else. Many onlookers noted, however, “it wasnt the Colormen that fell the Masteri; was the the Masteri‘s arrogance that caused their downfall.”

(NOTE: following information is subject to change depending on further development)

In the final battle of the Masteri War, the first Man In Bronze lead the assault on the Masteri stronghold, wiping out the faction. Afterwards, the Colormen found out what information they could, and burned the Masteri library to ensure their knowledge would never be used again.

Centuries later, it is revealed that a single Masteri Mage, Dagronar, survived by sealing himself away. With only a handful of scrolls that he sealed with himself spared, he has vowed to destroy the man who destroyed his faction. In this case, the now Bronze Mage, and his Vile Evil Confederacy, then turning his attention to the Colormen faction.

## Trivia

* Members of this faction were known for their extreme arrogance; they believed their golems so powerful they could defeat anyone by force.
The Little Monkey Man

The **Little Monkey Man** is a monster living in the eighth dimension. He is believed to be related to The Giant Monkey Man. He is part of the Vile Evil Confederacy.

## TRIVIA

He was inspired by an episode of Spongebob Squarepants.

**SpongeBob:** Patrick, if you wanna win an award, you have to do something.

**Patrick:** Hmmm...I wanna defeat the Giant Monkey Man and save the 9th dimension!

**SpongeBob:** Me too! But that sounds a little hard. Why don't we start smaller?

**Patrick:** I wanna defeat the Little Monkey Man and save the 8th dimension!

**SpongeBob:** Smaller.
Related Sites

*There are plenty of great sites out there. Here are some of them that are directly or indirectly related to 3WSR.*

The official forums for 3WSR. A fun place, where you can play and discuss The Game, read fanfictions (and write them), play other games, and just randomly talk. We welcome all members, whether they know how to play or not, to join up and have some fun!
The Numbered Diesels (Novel)

***The Numbered Diesels*** is a novel written by Diesel 11, and focuses on the Numbered Diesels and their backstories.

## Part One: Beginnings

***AN IDEA***

Heinrich Bauer, a German engineer, comes up with the idea for an engine that can move by itself. He builds a diesel that can do this, which he calls 'Diesel 0'.

***NEW ARRIVAL***

Diesel 0 goes to work at a German railway. He there meets Helga, Gudrun, Hans, and Fritz, a mean little engine who tries to get rid of Diesel 0.

***COACH CRASH***

Diesel 0 ends up befriending Gudrun, who was initially suspicious of the diesel, while Fritz tries to knock him off the rails with some coaches.

***PASSENGERS***

Diesel 0 takes a passenger train, but Fritz tries to get rid of him once again – this time by letting him run into some derailed cars.

***DESPARATION & DESTRUCTION***

Fritz is about to be taken out of service, when he does the ultimate damage – he blows up the shed where the engines sleep in. Diesel 0 is the only one left, and the railway closes.
Neo-Colormen

The **Neo-Colormen** are a future version of evil Colormen with new powers caused by the creation the creation of Neo-weapons and they are lead by Neo-Red.

Future Man in Blue stated that the Neo-Colormen were created after the Red 7 made weapons from a scroll and this overloaded the prism, granting them new powers stronger than before. They than took control of the world and what Colormen didn't join their ranks, they destroyed. They were said to be enemies with the Rainbow Resistance, fighters of some of the last remaining good Colormen and their descendants. They no longer exist in the main storyline due to the fact that the Red 7 were purified at the Battle of Ulfstead Castle and the destruction of the Neo-weapons by the Man in Steel.

## Trivia

* Just because the Future where the Neo-Colormen was prevented, does not mean that in another universe's timeline it wasn't, so technically they still exist, but just in another universe.
* It is unknown if the Colorwomen are involved.
The Unknown Language

**The Unknown Language** is a term used by The Colormen to describe the language of the last words spoken by Matthew Erdagovern, the Original Man In Blue on his deathbed.

On his deathbed, the last words spoken by Matthew were "Pro datri seg mola, quis dem welna, siy trenwa." Although the Colormen are fluent in many languages, even dead ones, more than 900 years after his death no Colorman scholar has been able to determine the language, let alone the meaning, of Matthew Erdagovern's last words.

In the recently discovered Colorwomen Scroll, a paragraph in an unknown language appears. It is believed to be this language, since the phrase "Pro datri seg mola" appears in both.
Morality Check

(NOTE: Due to circumstances concerning 3WSR as a whole, this page may subject to major overhauling in the future)

The **Morality Check** is a system within The Prism that ensures its great power is only used for good.

Initially no one was quite sure how it worked, but The Colormen did understand that when the original generation was given its powers, they were warned that using their powers for evil would result in consequences.

It was later revealed that the Morality Check is an "active charm" of sorts; it judges the actions taken by a Colorman, and when it sees that his heart has grown corrupt, it punishes said Colorman, and in some cases the whole lineage, by stripping it of its artifact. Other consequences have not been fully explored. What is known is that the Colormen do have free will over their actions, and punishment comes when a Colorman becomes corrupt.

When The Prism was shattered during the Dark Era, the Morality Check disappeared, leaving the Colormen vulnerable to corruption. However "passive charms" such as the force that protects the Great Hall and ensures no evil can enter, remained working.

When The Prism was reassembled, almost all Colormen and Colorwomen were purified of their evil and returned to normal. For a while, 24 or so remained evil, and why this was so despite the Morality Check now working again, was a mystery. It has been speculated that without the Spirit of the Prism, the Morality check was not working at its maximum strength, but this has never been verified.

Later on, it was revealed that an "anchor" was needed for the evil within the Colormen for the morality check to work. Why this is the case is unknown, since during the First Era, Matthew Erdagovern says in his diaries that "The Morality Check serves us a most vital help: it reminds us of the blessing we received when we were chosen to become the Colormen, and serves as a reminder that our hearts must be pure to use it to its fullest potential" indicating that such a position did not exist then. It is speculated that the creation of the anchor is directly related to the Shattering of the Prism. The last Anchor was Man In Amber Apricot. However, in an encounter with Philos stripped his lineage of the curse, freeing the Colormen of it and restoring them to the state they were in the First Era. While there are arguments that the Anchor Curse is still active, as far as most Colormen are aware, these are just unconfirmed rumors. The current suspect for who the anchor is now is Percy Silver.
The General

**The General** is a member of the Vile Evil Confederacy.

He is talented, competent battlefield commander. However, despite being 6'6" and quite muscular, he has an embarrassingly high, squeaky voice, so few people take him seriously. He is in amazing shape and is in his mid-40s.

## Trivia

* The General is based on General George Patton, an American general from World War II. Known famously as Old Blood and Guts, he was a great commander, but had a rather squeaky voice (contrary to the deep voice as portrayed by George Scott in Patton).
Star Tugs

https://upload.wikimedia.org/wikipedia/en/6/64/Star\_Fleet\_Full.PNG

The **Star Tugs** are a fleet of tugboats rescued from Bigg City after years of neglect.

Years after the Star Tugs went bankrupt, the Brendham Docks harbormaster bought the fleet from Roger Star, the great-grandson of Captain Star, the original owners of the tugs. The fleet consists of:

* **Ten Cents**, a switcher

* **Big Mac**, a harbor tug

* **O.J.**, a paddlewheel-driven harbor tug

* **Top Hat**, a railway tug

* **Warrior**, a harbor tug

* **Hercules**, an ocean tug

* **Sunshine**, a switcher

* **Grampus**, a submarine

## Trivia

* They are the first characters to appear on Sodor that were taken from Thomas and Friends' sister show, TUGS.

* They mainly work at Brendham Docks, but can be called to Kirk Ronan Harbor when needed.
Rainbow Resistance

The **Rainbow Resistance** is a faction against the Neo-Colormen in the Future Man in Blue comes from, which he is also apart of.

The Rainbow Resistance is a faction lead by the Man in White, and assisted by the Man in Gold. It was originally founded by the Man in Blue (current timeline,) and fights against the Neo-Colormen. It was prevented from existing once the Neo-Colormen were stopped from being created at the Battle of Ulfstead Castle, so they no longer exist in the main storyline.

## Trivia

* Just because the Future where the Rainbow Resistance was prevented, does not mean that in another universe's timeline it wasn't, so technically they still exist, but just in another universe.
The Giant Monkey Man

The **Giant Monkey Man** is a monster living in the ninth dimension. He is also a member of the Vile Evil Confederacy

He is said to be the only thing the numbered diesels truly fear; during the war of the shards on a couple occasions the Colormen banished the diesels to this dimension, much to their horror.

TRIVIA:

* There is also a little Monkey Man who lives in the eighth dimension.
* He was inspired by an episode of Spongebob Squarepants.

**SpongeBob:** Patrick, if you wanna win an award, you have to do something.

**Patrick:** Hmmm...I wanna defeat the Giant Monkey Man and save the 9th dimension!

**SpongeBob:** Me too! But that sounds a little hard. Why don't we start smaller?

**Patrick:** I wanna defeat the Little Monkey Man and save the 8th dimension!

**SpongeBob:** Smaller.
War of the Shards

The **War of the Shards** was fought between The Good Colorfolk, which at this time was only the Men and Women of Blue, Gold, Silver, and White, the Evil Colormen, The Evil Colorwomen, and the Diesels.

When the "War of the Shards" began, there were 25 pieces of The Prism that had to be brought together. It is believed that before this war began, the Colormen and Colorwomen did try to find the pieces before hand, because at the start of the war, the fragments were distributed as such:

Good Colorfolk: 0

Colomen: 11

Colorwomen: 4

Private Owners: 7 (Places like museums, mansions, etc)

Diesels: 0

A further three shards were lost; it was later revealed though that one fragment powered Bachmann Edward, but this piece was a "spare." Why there was a spare piece in the first place, is unknown.

TRIVIA:

-The sole use of The Prism is that it gives the Colorfolk their powers. It was never revealed why the Diesels (consisting at the time of Diesel 10, Diesel 11 and Diesel 12) were after the fragments, or what they could gain from it.

-Though Woman In Blue did suffer serious injuries during a battle on a train, she eventually recovered and is now back to normal.
Spike of Gridlon

The **Spike of Gridlon** is the artifact owned by the Man In Cerulean.

When its spell is said, the wielder grows to be 30 feet tall, and the Spike increases in size. For reasons unknown, the only armor that spawns in this form are a Knight's helmet and greaves (armor that covers the lower half of the legs). It is later revealed that the maximum height is negotiable.
Warrior Giants

**Warrior Giants** are the third kind of Giant tribes; though they are close cousins to barbaric giants, there is one key distinction- they fight warfare more honorably than barbaric giants.

Rather than pillage and attack everything in sight, they believe in fighting war as a way of honoring one's ancestors, and thus turned to mercenary work as a way to make a living.

It is not quite clear how they entered the War of the Giants; they did not come in until the last third of the war, and the Peaceful Giants strictly were attacking the Barbaric tribes that were exploiting them, as far as they were aware.

Of the 55 tribes of Warrior Giants, only 1700 individuals, representing 12 of the tribes survived the War of the Giants, 23 years of living in the Frozen North and the voyage to Elbaf.

After a brief period of turbulence, the Warrior and Barbaric giants were welcomed into Sudria; though because there were 15 Peaceful Giants for every one Barbaric/Warrior Giant, their Culture, although present, was overshadowed by Peaceful Giant culture.
Redfox

**Redfox** is one of the Five Dragoon Generals and one of the sons of Metalicana. He is the current leader of the Servants of Metalicana, second only to Metalicana himself. He is the oldest son of Metalicana and is the same age as the oldest daughter, Vados. He is the leader of the Dragonborn Division of SOM.
Priori

Priori is a member of the Vile Evil Confederacy. She has the ability to manipulate dead bodies to do her bidding.

## Trivia

* She is said to have once used a "Bonehorse", or a saddle covered in bones that she could manipulate, in battle. It is unknown if this is true.
* She, and possibly Percy Silver, are the only people the Bronze Mage cares for.
* She is 5'11", has greasy black hair and blue eyes, and speaks with a thick Russian accent.
Mr Conductor

**Mr Conductor** is a name shared by six individuals who live on Sodor, and act as guardians of the Magic Railroad. They dress in similar red and blue uniforms, and resemble real world celebrities and voice actors.

The six are:

Mr. Conductor (Ringo Starr)

Mr. Conductor (George Carlin)

Mr. Conductor (Alec Baldwin)

Mr. Conductor (Mark Moroghan)

Mr. Conductor (Michael Angelis)

Mr. Conductor (Michael Brandon)

Oddly, only the first four have been seen... for unknown reasons, the other two are never around.

TRIVIA:

They are based on the narrators of Thomas and Friends; Ringo Starr narrated seasons 1 and 2 in the UK, George Carlin narrated seasons 1-4 in the United States, Alec Baldwin narrated seasons 5-6 in the United States, Michael Angelis narrated seasons 3-16 in the UK, Michael Brandon narrated seasons 7-16 in the United States and Mark Moroghan narrated Seasons 17 onward in the United States and UK.
The Seven Paths

**The Seven Paths** are guiding principles to how to wage warfare in Barbaric Giant culture. The idea is that for every tribe, they chose a path to follow, or reason that they go to war with others. The Seven Paths are as such:

*The Path of Prydee*- Going to war for the sake of proving self-worth. Those who follow Prydee go to battle for self-glory; whether it is to die gloriously in battle, or win a great victory, the end goal of this path is to satisfy oneself with knowing your self-worth means something

*The Path of Greede*- Going to war for the sake of power. Some tribes simply desired to control as much as they could, and would battle over land just because it was there

*The Path of Luuste*- Going to war for the love of war itself, attacking anything and everything that was not part of the tribe

*The Path of Envvie*- Going to war to take over or away. If another tribe had better land, war would be waged to take if for their own.

*The Path of Glutonie*- Going to war for resources. In regions where food was scarce, tribes with plentiful food would be attacked so the attacking tribe could survive

*The Path of Wraithe*- Going to war out of anger, or for the sake of war. Those on this path tended to let their emotions get the better of them and attacked anything and everything just because they were upset or angry

*The Path of Slouthe*- Going to war to improve well-being. Sometimes tribes would go to war just to take supplies that would make life easier, so they would not have to work as hard, and could rest more

Though Barbaric Giants embraced these paths, Warrior Giants saw these ideals as "obsolete" and turned their backs on the Seven Paths; preferring mercenary work as the primary means of going to war.
The Battle of Ulfstead Castle

**The Battle of Ulfstead Castle** is a battle of the Colormen where the good Colormen and Future Man in Blue faced off against The Red Warriors and Neo-Red.

The Battle began when all the good Colormen rallied at Ulfstead Castle to unite the five Purifying Tablets. Then the Red 7 and Neo-Red escaped from their entrapment in a Pocket Dimension and landed in front of the good Colormen at the Castle's grounds. The good Colormen then proceeded to purify the 8 reds and thier weapons, but due to a crack in one of the tablets, only the Red 7 were purified. Neo-Red then proceeded to pick up all of the Neo-weapons and began fighting against the 8 good Colormen weapon wielders.

Meanwhile, Man In Steel and Tug were climbing up Ulfstead Hill, because of a message they recieved from "they", when Steel asked Tug to stay behind as he proceeded up to the battlefield. During this, Neo-Red was evenly matched with the 8 good Colormen until Steel froze his Neo-weapons and him and smashed both him and the weapons from the timeline and continuity. Steel then proceeded to give the good Colormen a warning about him, then he left back down the hill with Tug into the forest below. Future Man in Blue when back home to the Future and the good Colormen returned to the Great Hall.

## Major Participants

* Man In Blue
* Future Man in Blue
* Neo-Red
* Man In Red
* Man In Brick
* Man In Scarlet
* Man In Ruby
* Man In Rose
* Man In Cardinal
* Man In Crimson
* Man In Steel
The Colormen (Faction)/U-W

U

* Man In UA Blue
* Man In UA Red
* Man In Ube
* Man In UCLA Blue
* Man In UCLA Gold
* Man In UFO Green
* Man In Ulfire
* Man In Ultramarine
* Man In Ultramarine Blue
* Man In Ultra Pink
* Man In Ultra Red
* Man In Umber
* Man In Ultraviolet
* Man In Unbleached Silk
* Man In United Nations Blue
* Man In United States Air Force Blue
* Man In University Of California Gold
* Man In University Of Tennessee Orange
* Man In Unmellow Yellow
* Man In UP Forest Green
* Man In UP Maroon
* Man In UPS Brown
* Man In Upsdell Red
* Man In Uranium Green
* Man In Urobilin
* Man In USAFA Blue
* Man In USC Cardinal
* Man In USC Gold
* Man In Utah Crimson

V

* Man In Van Dyke Brown
* Man In Vanilla
* Man In Vanilla Ice
* Man In Vegas Gold
* Man In Venetian Red
* Man In Verdigris
* Man In Vermilion
* Man In Veronica
* Man In Very Light Azure
* Man In Very Light Blue
* Man In Very Light Malachite Green
* Man In Very Light Tangelo
* Man In Very Pale Orange
* Man In Very Pale Yellow
* Man In Violet
* Man In Violet-Blue
* Man In Violet-Red
* Man In Viridian
* Man In Viridian Green
* Man In Vista Blue
* Man In Vivid Amber
* Man In Vivid Auburn
* Man In Vivid Burgundy
* Man In Vivid Cerise
* Man In Vivid Cerulean
* Man In Vivid Crimson
* Man In Vivid Gamboge
* Man In Vivid Lime Green
* Man In Vivid Malachite
* Man In Vivid Mulberry
* Man In Vivid Orange
* Man In Vivid Orange Peel
* Man In Vivid Orchid
* Man In Vivid Raspberry
* Man In Vivid Red
* Man In Vivid Red-Tangelo
* Man In Vivid Sky Blue
* Man In Vivid Tangelo
* Man In Vivid Tangerine
* Man In Vivid Vermilion
* Man In Vivid Violet
* Man In Vivid Yellow
* Man In Volt

W

* Man In Wageningen Green
* Man In Warm Black
* Man In Waterspout
* Man In Web Azure
* Man In Web Brown
* Man In Web Chartruese
* Man In Web Chocolate
* Man In Web Forest Green
* Man In Web Gold
* Man In Web Indigo
* Man In Web Lavender
* Man In Web Lime
* Man In Web Orange
* Man In Web Plum
* Man In Web Violet
* Man In Weldon Blue
* Man In Wenge
* Man In Wheat
* Man In White
* Man In White Smoke
* Man In Wild Blue Yonder
* Man In Wild Orchid
* Man In Wild Strawberry
* Man In Wild Watermelon
* Man In Willpower Orange
* Man In Windsor Tan
* Man In Wine
* Man In Wine Dregs
* Man In Winter Sky
* Man In Winter Wizard
* Man In Wintergreen Dream
* Man In Wisteria
* Man In Wood Grain
Vivian Bloodsphere

**Vivian Bloodsphere** is a member of the Vile Evil Confederacy.

Her power manifests itself in "orbs" that she can summon, control, and manipulate. Each one is color-coded to what it can do:

* Red orbs are Blood Orbs: Allow her to control the blood inside people's bodies, often to make it boil.
* Orange orbs are Fire Orbs: Fireballs that can be thrown at attackers.
* Yellow orbs are Soul Orbs: Allow her to manipulate a person's feelings, thoughts, and opinions.
* Green orbs are Earth Orbs: Allow her to manipulate the ground around her.
* Blue orbs are Water Orbs: Allow her to manipulate water.
* Purple orbs are Sensory Orbs: Allow her to see and hear over long distances discreetly.
* Grey orbs are Death Orbs: Kill people.
* Steel Grey orbs are Communication Orbs: Similar to Sensory Orbs; allow her to communicate over long distances.
* White orbs are Ice Orbs: Give her control over ice, and cold in general.
* Brown Orbs are Booster Orbs: Increase the strength, intelligence, and power of all her allies within a certain range.
* Black orbs are Mystery Orbs: Can be used to do most things not covered by other orbs (within reason).
* Silver Orbs are Titanium Orbs: Give her control of the elements.
* Gold Orbs are Healing Orbs: Allow her to fix injuries.
* Pink Orbs are Creation Orbs: Allow her to create objects.
* Cyan Orbs are Destruction Orbs: Allow her to destroy objects.
* Bronze Orbs are Survival Orbs: Allow her to create food, water, and/or shelter.
* Tranaparent Orbs are Spell Orbs: Allow her to cast typical mage spells.
* Opaque Orbs are Money Orbs: Create money.

## Trivia

* She is often viewed as the "backbone" of the team; she motivates people to work hard and is always cheerful.
* She has a friendly rivalry with Sickoia, over who is the better healer.
Vallerium

**Vallerium** is a Colorman alloy developed during the first era.

HISTORY:

When the prison in the Great Hall underground was constructed, it was realized that there had to be something that prevented any captured mages from using their powers to escape, even though the cells were already made out of radmiium. Arthur Blackson, the first Man In Black, solved this dilemma in 1098 by forging Vallerium, an alloy capable of nullifying one's magical abilities so long as it remains in contact with the skin. However, the Colormen themselves were vulnerable, so they had to wear gloves when handling it. Even after removing contact, it takes a while for one to recover his/her powers after exposure.

Vallerium was one of the first three Colorman Alloys to be forged, along with radmiium and viktrium. Prior to this, the idea of magic alloys did not exist, so for magic as a whole it was a major milestone when the Colormen figured out how to imbue alloys with magical properties.

Given the danger, it is only used as a last resort. The prison Impel Down has walls made of Vallerium, however technically this should be impossible, as Vallerium is a Colorman alloy with the formulation being a closely guarded secret. To date, it is unknown how the Servants of Metalicana acquired that much Vallerium.

Naturally, the Colormen did not want this formula to fall into the wrong hands, so many precautions were taken. When it was created, the formula was charmed to a piece of paper, and only those who signed it in blood could read it. Only a handful of Colormen could know the formula at a time, and the charm on the paper was linked to the morality check- if a Colorman would become evil, the knowledge of Vallerium would disappear. Furthermore, Colormen who knew the formula could not speak its formulation aloud, unless alone or with others who knew it that had signed the paper.

It is later revealed though, that a handful of some VEC members did get their hands on the formula.
Man In White (Original)

**Alteria of Cronk** was the original Man In White.

Though a great and noble warrior, regretfully very few accounts exist of him because:

Although intelligent as a warrior, he was one of the few early Colormen that was illiterate, so he didn't keep a journal

The journal of his son, the second Man In White, describes his father as a "loner; wandering the land in the name of good" so he had few friends and family, thus few people to write about him.

Legend says that after his passing, his wish was to "become one with nature," so after his son buried him, a tree was planted over him, which supposedly still grows today in the area now called "Henry's Forest." However, since none of the four surviving journals of Alteria's son speak of this incident, most Colormen Scholars, except Man In Gold and Man In Royal Blue, doubt the truthfulness of this story.
The Red Warriors

The **Red Warriors** (also known as the **Shades of Red**) were a band of evil colormen, comprised of various shades of Red. They have since been purified and are good again.

## Members

* Man In Red - The leader of the group
* Man In Crimson - the "brains" of the group
* Man In Brick - the "muscle" of the group
* Man In Scarlet - the second in command of the group
* Man In Cardinal - Does reconnaissance work for the group
* Man In Ruby - Does "grunt work" for the group
* Man In Rose - Is the scout for the group

Several colormen are also training to join:

* Man In Reddish
* Man In Salmon
* Man In Magenta

## History of the Group

The Men In Red, Crimson, Scarlet, Brick, Cardinal, Ruby and Rose all originated from the same bloodline.  The first man in red was one of nine children, and his six brothers wanted to be colormen as well.  Eventually, these six other shades of red were revealed and all became the originators of their respective bloodlines.  Now, the current generation of shades of red are all cousins of one another.
Because they turned evil, their ancestors refused to grant them the artifacts of their respective lineages. There is speculation that the elder of the first Man In Red's two sisters became the first Woman In Red. It was not until the Discovery of the Colorwomen Scroll that this was confirmed.
The seven artifacts of the Red Warriors are the Sword of Adelrod, Shield of Adelrod, Pike of Adelrod, Halberd of Adelrod, Lance of Adelrod, Dagger of Adelrod, and Mace of Adelrod.
The Fist

**The Fist** is a member of the Vile Evil Confederacy.

He is a boxer with a ridiculously over-sized right hand. His punch is very powerful, but when not fighting he has trouble accomplishing simple tasks due to his over-sized hand, and because his left hand is normal size, he also has a lot of trouble keeping balance.
Man In Yankees Blue

**Man In Yankees Blue** is a good, minor Colorman.

A fairly recent Colorman lineage (started in 1901), the current Man In Yankees Blue, Greg Aldin, is a huge baseball fan, and appropriately enough, his Colorman artifact, the Club of Aldin, is a baseball bat capable of sending balls of fire, ice or lightning straight at enemies... incredibly, in battle he has shown to be quite accurate with this unorthodox weapon.