recursal/Fanatic-Fandom huggingface dataset:
Light Magic

Light Magic is when you can create, shape, move, interact and manipulate light. This type of magic is used by righteous monkes of the light. Light users who have turned bad are not able to wield light magic, same with Dark Apes & Brood.

This magic type is very fluid, and the user is also able to enhance their phsyichal powers and skilled users able to create portals.

Light magic dates back to the creation of the isle as it was created by Safashu but not discoverd till the first church of light was founded.

Many user of light magic have come and gone but only some have truely been able to wield it to it's fullest potential some of those users being Levi, Darnelious, Tzar, and Tomat.

Full control of light magic is very beneficial as it grants the user great speed,strength, manipulation of objects around you which have been filled with light magic, and acess to many of other techniques which comes with mastering the light powers.

Some techniques which have been seen by users which have mastered the light magic is an ability called light chains, this ability was showed by Levi many of times to restrain targets and kill targest if need be. This ability is when chains made of light magic come from ground where it has taken in light magic so the user can call apoun these chains. The chains emerge from the ground and are able to wrap a target around their body to restrain or kill but it all depends on the users wishes.

In short a master of light magic can create what ever abilities he wants but it takes time to learn the skill has new abilities take a lot of energy to learn and if your not carful you can die from over usage of the ability.
Honey, The Assassin

**Born**: 200 ALC

**Age**: 27 years old

**Mother**:N/A Father: Maple

**Job**: Assassin/Mercenary

Height 2.2m (Standing up) 1.5m (Normal)

**Background**

Honey at a young age began training as an Assassin. He has many strengths but a terrible weakness, that weakness is perfection. He will stop mid battle no matter how important it is, just to make sure he looks on point or perfects a move. But despite that for his size he is strong, speedy, and has great aim. Honey is still young and doesnt plan to have kids. He likes banana chips best, as his favorite food. He enjoys days off and doesnt mind how long the job he is told to do will take. He's extremely skilled and is considered a good person for any job. It doesnt matter if its killing or stealing.
Angstrom Luther

A. Luther, frequently referred to as Luther is a Capuchin that was originally born into a world different from our own. He was born into a Safashuist family in Cape Capuchin. He grew up attending school and going onto become a scholar who would work among many different light ape and Safashuist Monks in a means to gain a deeper understanding and purpose for himself. In his own world which was full of peace for hundreds of years prior to the great cataclysm he was able to travel to many different places around the isles and gain knowledge from them all. In these journeys he met many different apes most notably Koba, A High ranking Safashuist Monk and council member who took an interest in Luther's case and would frequently travel with him around the isles. In the weeks proceeding the great cataclysm Luther would begin to have very strange dreams seeming to show some type of premonition and divine providence. After a time, Luther found out nearly on accident that he was able to open portals to other alternate dimensions. He kept this power hidden from everybody except Koba, who would encourage him to train it as it seemed to him that for whatever reason, this was destined for him. In a way he was right, the great cataclysm occurred which resulted in the isles being almost completely frozen over, leaving very few survivors including Luther and Koba. In a scramble of the isles freezing over, Luther and Koba found and brought with them many important historical and religious books with them to hopefully carry on the knowledge of their world With the few survivors he brought the survivors from his world and himself into a our universe.
Battlemage of Greymarsh

### Summary

   This battlemage armor was used by Gandalf during his supreme rule as Emperor of Chimpania as well as grand mage of the council. This armor was found inside a marsh temple in the Orang Marshes, once used by a legendary mage in ancient times. It consists of a hybrid of Chimp Steel and a delicate cloth robe, offering protection as well as magical efficiency, this armor was passed down to Gandalfs son in his dying will.
Apollo

His father was killed many many years ago and he’s been searching for the killer for the majority of his life. He worshipped Bigfoot like a god, but Bigfoot showed no interest in him. Apollo has since practiced and practiced until he has beaten Bigfoot in power and is now on a rampage to avenge his father’s life. Disaster struck when he was 200 years old and he fell into a lake in the glaciers, he was frozen for 40 years and came out with a lack of soul and a heart that’s only purpose was to keep him alive. He feels no love or sympathy.
Chrono

Chrono is a member of the yeti species, eldest son to the current king of the yetis, Warybar. Chrono was born as a regular sized yeti but out of nowhere in his adulthood, he grew. This made him about 100ft tall! Also Chrono was also once part of the Nordic Empire, which was large empire led by Emperor Ymir that once ruled the north. But sadly this empire ended as there was a disease that caused Emperor Ymir to freeze it.
Blood-Eater

Blood-Eater is a sword which transforms its wielder into the Monke Devil, making its fur red and 2 sharp horns growing on its head. When the wielder is transformed into the Monke Devil they're classified as a Mythical Monke, an umbrella term for Monkes who have strange magical abilities & properties. The wielders dark magic & physichal capabilities will be enhanced. One well-known user of this is Monke Devil.

The sword is able to absorb blood, and the more blood it absorbs it gets sharper, and at maximum capacity (the blood of 1000 monkes) it will be able to cut through bananite with ease. The effect of absorbed blood will disappear after a week, some Monke Devil's have executed many of their slaves before going into battle.
Giant forest centipede

### Summary

**The Giant Forest centipede** is the smallest and least aggressive within the family of giant centipedes, which dwell in various habitats throughout the seven isles. Generally unobtrusive and instinctively skittish, these many legged creatures are more like to flee or camouflage than attempt attacking. While mostly docile, the creature does possess a venomous bite, which it uses on small birds and other forest rodents. It generally will live within rotten trees or under large rocks.
Bananachi

Bananachi, God of jungle, fruits and feast. King of the forest… One of the most important yet less powerful members of The Seven, Bananachi is the only reason ape live on today, he sprouted the very first tree which the first banana grew from, the base of all economy on the Isles. The transaction symbol for the Isles bank. He defended the free will of the ape when the others was discussing fate and destiny, pleading that they may be tested by their actions on their own, and that they must create their own destiny rather than be forced to live out a life of control.
Alchemy

A young macaque alchemist brewing a potion

Alchemy is the process of brewing potions from various magical or non magical goods. These potions range in affects depending on the resource that is used but typically they are used to hep heal and used in the recovery. Alchemy dates back thousands of years to apes who discovered that mixing Bananas, Palm Oil and Spiceroots would make a fairly weak healing potion, able to help wounds heal faster.

Alchemy is a very popular career path around the isles due to its nature of being helpful and rather easy and respectable job around the isles. Depending on what part of the isles, potions may have different compositions due the readily available resources in that region. The job of Alchemists is to know which items have which causes and be able to mic them in a manner that can help monkekind.
Hasfaria

Flag of Hasfaria

Location of Hasfaria and surrounding provinces

The flag contains yellow to represent fertile land and the popularity of grains in diets and agriculture in the region. The rune in the center is the seal of Dura Hasfar which has been reused for this flag. This flag originally belonged to the Atabegate of Hasfaria prior to woolly unification. (The Atabegate of Hasfaria isn’t ruled by Hasfar or his descendants, it’s only called that because that’s the name of the land)
Golden Banana

The golden banana, often misrepresented as a relic, is an extremely powerful banana coated in a metallic golden shell capable of giving the user immortality, enhanced magical presence, super-monke strength and “The Sight”. Due to this, many villainous ape around the isles have built forces of cutthroats to take it by force the most notable being Gamba Of Exile. This ultimately powered fruit was created by the baboon king, Phillius but is not currently located anywhere on the known map.
Giant Proboscis

A Giant Proboscis standing next to an Orangutan

### Species Relatives

Proboscis, Miniature Proboscis, Water Proboscis, Flying Proboscis, Stone Proboscis

### Habitat

Isthmus between Gigantopithecus and Proboscis lands

The Giant Proboscis are a subspecies of Proboscis that inhabit the small isthmus of land between the Proboscis and Gigantopithecus Isle. The species is known for their sheer size compared to other species and known to be 2 - 3 times the strength of the average Gigantopithecus. It is unknown where the Giant Proboscis originated from, most believe it to be the same process that occurred to the Gigantopithecus upon moving to their lands.

The estimated population is around 830, leaving them to be a very minor species on the scale of the isle. There are not many particularly well known Giant Proboscis, The most popular of which being Remy, Simion's Bodyguard. Many attribute the term gentle giant to them due to their calm and kind nature.
Kaimen

The kaimen are huge hound like beasts that bare the same colouration as the mandrills, fierce, aggressive, and larger than most species in the isle. Although they look similar to the mandrills and some may believe that mandrills have them as mounts like the gibbons and their moose. But it's quite the opposite as the kaimen a known to hunt mandrill travellers for the fun of it with some reports saying they slowly killed on poor traveller over the course of 3 days, slowly eating him. Their fur is blacker than the night itself, talon like claws that grab and tear into their prey and huge  fangs similar to mandrills. No one knows why they're so similar to the mandrills. Kaimen are native to badlands.
Kungsalen

The shut doors of Kungsalen, 144 ALC

Picture of Kungsalen and the Fylgo Peaks on the Bulwark Lands Map

During the development of the Bulwark Lands in ~8500 BLC many settlements rose, and yettin settlers created mines in the rich mountain chains.

One wealthy yettin jarl by the name of Illro Ironhand, his last name given because he lost his hand from frostbite, and it was replaced with a prosthethic hook.

Illro bought a large mineshaft located in the Fylgo Peaks, over the years it turned into a mighty stronghold named Kungsalen, because it's halls are one of a king, Kung = King, Sal = Hall. Monkes living in the surronding area worked in the mines, and travellers made sure to stop by in Kungsalen to get supplies for their travels.

Times were good for Kungsalen, but it would all change when the yeti Illro received a vision from who he thought was Safashu, telling him to create a big hole going straight down, to the worlds core, where infinite riches would await him.

He would order his workers to abandon the current mineshafts, and start mining a hole in the middle of the largest hall in the stronghold. The workers wouldn't mine, as they would still receive their paychecks. Illro would every night dream about the treasures that awaited, and what things he would be able to do with it.

Illro's pockets began to run dry as his mine incomes would be non-existent, he'd take loans from other jarls, but the jarl's would go mad when he didn't pay back his debts. Two jarls rose an army and march on Kungsalen, his workers would abandon him and he'd be left in the large halls, alone, penniless, and crazy.

He'd barricade the large iron gates, and when the army arrived they were not able to breach his gates. Around 20 yetis were left at the gates, spending 3 years waiting for the gates to open, but later gave up.

Thousands of years later, the year 215 ALC, Warybar ordered his greatest of wizards to open the gates. They'd spend 3 months trying, and succeeded in the end. They'd begin restoring the stronghold, and 2 years later travellers visit it's halls once again to resupply, and workers continue to stretch its mines further & further.
Golden Snub-Nosed Monke

Golden Snub-Nosed Monke, commonly referred to as Golden Snub is a species of monke that has had a very small presence on the Isles. They originate from the Snub Meadows, an island located far south which would be discovered around ~200 ALC, and the first discovered Golden Snub civilization.

There had been a few Golden-Snubs that lived in the Isles, for example ''The Golden Snub'', gifted in metal magic and fought villains in New Monk City, but was later slain by Levi after being revealed to be evil. The most notable golden snub-nosed monkes are ''The Golden Snub'' and Odin.
Jump of the Gibbon

GIBBON.... JUMP!!!!

### Users

Luther of the Capuchin, Sombex, Dillion, Ze Gorilla, Gibbon Elite Forces, Capuchin Elite Forces

### Background

Created by ancient Gibbon masters thousands of years ago, this martial art relies on the power of the chi focused into the legs, and on channeling the true spirit of the gibbon to jump to unnatural height. Being one of the eldest of monke martial arts, it is one of the most basic, yet useful. It's cousin, the pacific punch, shares many of it's aspects, including its tendency to be used by smaller monkes. It has been considered a necessary, base fighting technique for many elite units such as the Saki Special Forces, the Capuchin Honor Guard, and The Royal Gibbon Guard.

### Moves

#### 1st: tall leap

In the simplest of the three, one bends their knees, inhales a large amount of air, then pushes off, rising as high as 4 meters vertically. The height achieved by this movement is in large part determined by the experience of its practitioner.

#### 2nd: jump-dash

This move relies more on horizontal power than the previous leap. The monke will place one foot back and the other forward, as if preparing for a race, then they will inhale sharply, and leap forward. This movement propels the user forward above the ground, landing 3-5 meters ahead of where they started, like a dash of sorts.

#### 3rd: salukon's succession

The final move grants the practitioner the ability to charge up a succession of very fast jumps or dodges by breathing in a specific manner. Placing all fingers and toes to the earth, take two sharp breaths and one long exhale before pushing towards your target. Luther made this art famous through his frequent use and perfection of it in battle.
From The Flames A Glisten

"At the climax of the Banana Kingdom’s fall, the Sacred Golden Banana was cast forth into Mount Creed by the mighty Earl, and King Bashur would die alongside his weapon.. Marking the end of an era.. The same glistening fruit that would hang from the Origin Tree, and creed would take the first bite.. Heeding to temptation while Safashu would remain athirst. But all the same.. Earl’s great deed for the isles was undone as a replica was forged.. At the height of Baboon influence, they would take to flaming pits of the Baboon volcanos within the Badlands. And with the final strike of a hammer, the lands would dry and turn to ash.. Water would cease to exist.. Crumbling mountains to mere pebbles among the now dead earth and moving the course of the isles crust.. Years upon years of power, until the fruit fell into the wrong hands yet again.. Gamba The Cruel would raid the great halls of the Baboonian volcanos and take the Banana for himself. A short war was fought between the entire isles, civilisations slain and cities flattened under Gamba’s Iron Fist. Like all things, Gamba was defeated.. And after the war ended the Relic of mass destruction was forgotten, just like that which it was forged in the image of. Perhaps sealed away in the Temples of LaMont, while some believe it was left without any power in King Tzar’s passing. All the while, The Original banana of gold still sinks through the infinite pits of fire within Mount Creed.. Forever lost, until it shall be found…

Running lava, molten hot.. A glisten.. Rolling down the stream, just a chance, a lucky dip. Creed’s terrible sin would reach out to those of the unruly.. Whispering powerful tainting whispers. A hand, white furred and scarred digs deep into the molten pits.. Scolding.. Burning away skin.. United with the glisten, wounds of flaming nature instantly sealed…"
Grey's Crowned Guenon

Apollo the leader of the Norjans

### Summary

The Grey's Crowned Guenons is a minor species of guenon that share the forest of Norja in the Snub Meadows with the Golden Snub-Nosed Monkes & Silver Snub-Nosed Monkes. They've also rearned the nickname of Norjans as that is their homeland.

They've got a hunter-gatherer culture and many of the Norjans are exceptionally skilled with the bow. They also got a rare talent of being great at taming animals. The most famous Grey's Crowned Guenon is Apollo.
Clan Bohk

### Summary

Clan Bohk is a Farland's clan founded 319 BLC by Brok the Berserker, a mighty warrior that assisted King Warybar in taking back the Farlands from the Hotspring Macaques, but sadly died in the war, passing the clan onto his son Borik. Borik and the clan assisted in the defense against the Brood, and in fighting Vøria. As a reward, Warybar gave Borik a domain in the eastern part of the realm. When the settling began, Borik founded the settlement of Bastavy, a coastal fishing town of igloos.

### Banner

The banner's animal is a Bohk, a beast from Yeti Mythology, it has the top half of a bear, and bottom half of a fish, and it has appeared at unplanned times throughout Borik's, and his ancestors' lives. One of those moments was when Borik was gravely wounded after the Great Ice Wall fell during the Brood Wars, he fled into the woods and out onto a frozen lake, but he had been followed by two dozen Brood Soldiers. When the Broods followed him out onto the frozen lake, a Bohk would emerge out of the ice, and ate them, saving Borik.
Chaos Lands

The Chaos Lands is an island covered in fire and lava, the monkes that live there reside atop of obsidian. This island is relatively untouchd because no one dared to enter it, for fear of being burned. Because no one other than the native monkes dared to tread on the chaos lands they have no experience with the outside world.

The Chimps that live there are extremly fire and head resistant and have dark red fur. Their culture is intertwined with the lava, and they worship a lava god called ''Yogan''.
Gryphon Ballista

### Summary

A small maneuverable artillery piece created by the Yeti Kingdom, capable of being drawn around on two wheels and has a back leg for support. It has an above-average range and two fire modes, one where it can shoot 9 light bolts that are inaccurate but effective against infantry, and the second where it shoots 1 heavier & longer bolt effective against large single targets. The ballista loads in 3 rounds, and to load all three takes about 50 seconds. To load a single higher-powered one takes about 35 seconds.

It is flexible and maneuverable, able to tag along with armies marching through the snowy Farlands. It's main purpose is counter Vøria's large force of Fire Wyverns and heavily armored infantry, and to compliment the Yeti Kingdom's Orcans, a quick battle ship made to fight other battleships.
Anemone (Edinsma)

**Anemone** is a non-leveled Plant Lizard with soft-pink scales and brownish-pink facial scales. He has brown eyes.

## About

Anemone's origins as of now are unknown, he seems to though proclaim that he was created from a flower, specifically a pink colored anemone, hence the name he chose for himself.

He is an elite assassin, and takes his job very seriously. He does not take the time to rest even when needed, and cares more about achieving victory for the chaos he has caused. He is cold, and does not waste even a moment to fight back against something he does not like. He is quite literally, the government's worst fear.

Though he tries his best trying to do his job, he’s also seen goofing around with Aoki, time to time being a bit rude to him in a lighthearted manner.

He is mostly seen around his closest friends, Aoki and Kalani, whom have joined him with his quest of rioting against what he believes is wrong.

He is seen with either a large battle axe, which has a clover keychain around the grip, or a dagger which too carries a clover keychain around the grip. The clover keychain is supposedly representing Aoki's clover which he has on his head.

Anemone is also quite strong, and has kept many of his friends safe, though he has brutally injured Aeron.

Anemone is known to easily snap. If you even get in his way slightly, he won’t be so happy. He gets even more frustrated if something, or **someone** gets in between him and Aoki.

## Trivia

* Anemone used to belong to CupheadKoala and was also hatched by them! He was later on given to Edin as a gift.
* Aoki’s girlfriend was last seen near Anemone, she then went missing. **How odd.**
* He went through many harsh personality changes, and even designs.
* He is bisexual.
* He has Obsessive Love Disorder towards Aoki.

## Gallery

Art by EdinsmaArt by EdinsmaArt by EdinsmaArt by Teddbeary
Alden

### Relatives

Surne, Wife of Alden, Lao-Ku, First son of Alden, Taizuk, Second son of Alden, O’Tuku, Third son of Alden, Past relatives currently unknown

## Physical description

### Powers

Telekinesis, teleportation, time travel, excessive strength, strong sense of empathy, healing abilities

### Weapons and items

Primary Weapon: Double Bladed Staff of Rakhan | Thousands of Relics from across the isles in the Moktei Temple Relic Room

### Summary

Alden was born into the crumbling Moktei Tribe in the year 140 BLC. At a young age, he had to fight for his life, constantly cheating death as he and his mother were the only surviving members of the tribe, now on the run after a brutal massacre and a suicide run to assassinate the vile tyrant that ordered this slaughter, Skull Crusher. Following Skull Crushers assassination, Jundo, the son of Skull Crusher, took place of the throne, ordering an all out search party on Alden and his mother. When Alden was about four years old, his mother sacrificed her life for Alden by using all of her energy to create a portal that would send him 300 years into the future, saving him from a terrible death. Alden remained the same age and learned to live on his own for about half a decade. During this period of around 350 years, Jundo gave up the role of king to go after Alden, putting himself into a deep meditative slumber. In the year 213 ALC, Jundo would awake, and rebuild his fathers Skeletal Army and Castle in the chaos lands in attempt to rid of the Moktei and defeat Alden and the rest of his allies. Alden would eventually defeat Jundo and rebuild his tribe, solidifying his place as the new Tribal Leader of the Moktei.
Jarls of the Farlands

### Summary

The Yettin Rule stretches from the southern Yettin Lands of the Farlands, to the middle of it where the Bulwark Lands lie, the two regions function more as independent tribes, with the Yeti King ruling only over the south.

In the Bulwark Lands there is a council that makes the important decisions, and they are called **Brökenjar** instead of **Jarl** that the ones in the Yettin Lands are called, who represent a settlement or stronghold and the surronding villages, and makes up a council.

#### Yettin Lands Jarls

* Prince Barry of Barrynhall
* Jarl Kärstaag the Impaler of Berkhern
* Jarl Örn of Bjernspire
* Jarl Yloo Bearsnout of Brekka
* Jarl Magni of Dead Town
* Jarl Icikiz of Fort Fraught
* Jarl Yongo of Gendefeld
* Jarl Erica of Sasqwin
* Jarl Soku Bearsnout of Tolletton
* King Carmine of Warynfjord

#### Bulwark Lands Brökenjar

* Brökenjar Harwali Hardradi of Apocrotea
* Brökenjar Yargon of Alost
* Brökenjar Sillian of Bjargatt
* Brökenjar Mirslan of Fjalir
* Brökenjar Hidaa of Havgrborg
* Brökenjar Wardir Hardradi of Kungsalen
* Brökenjar Torum Silverfur of Merkigil

#### Northern Isles Jarls

* Jarl Sigurd of Beluga Docks
* King Babhood of Öby

#### Hardal Jarls

* King Harbrand Wolffang of Canzia
* Jarl Odhran of Dalri
* Jarl Rollo of Novagrad
Denizurm

Flag of Denizurm

Location of Denizurm and surrounding provinces

he runes in the center translates to “sea” from old woollic. The blue at the bottom also represents the sea because the region has always been known for their beautiful seas. This flag was used by the Atabegate of Denizurm prior to woolly unification. The Atabegate was known for their naval innovations and prowess, it was said that the one who controls Denizurm, controls all of woolly waters. (edited)
Chrono's Ice Bow

### Summary

This bow was crafted by the blacksmiths of Chronotopia, the special thing about this is that it is ice powered, and only can be used by ice magic users. The damage this bow can do is impeccable, when an arrow is fired is quickly speeds through the air and when it lands on target it starts to freeze things in a 3.5 meter radius, this is effective in taking down clusters of enemy soldiers or for freezing heavy weaponry.
Khazai

## Flag

The Khazai is the name of a collection of nomadic tribes in Thaw, the species range from Baboons, Mandrills & Drills, they follow the old way of monke and tries to live below their means, they do not create cities or settelements,

they are constantly on the move, setting up temporary camps & tents in areas where they want to hunt.

Horses are often used in their cultures, highly effective in the vast steppes & stone hills of Thaw.

Their flag represents the moon & stars that shine bright in the night, helping the monkes guide through the endless and empty plains.
Langurian Army

Langur Regimental System (Army)

1st Corp, 25,000

2nd Corp, 20,711

1st Division, 10,000

2nd Division, 10,711

3rd Division, 10,000

4th Division, 11,000

Infantry, Cavalry, Artillery

1st Regiment of Foot, 1st Division, 5,000

2nd Regiment of Foot, 2nd Division, 5,000

3rd Regiment of Foot, 3rd Division, 5,000

4th Regiment of Foot, 4th Division, 5,000

Royal Douc Regiment, 1st Division, 5,000 "Rangers of Roanoke"

1st Langurian Artillery Brigade, 2nd Division, 3,000

2nd Langur Light Artillery, 3rd Division 3,000

1st Langur Cavalry, 4th Division, 4,000 "Guardians Of Okah"

Langurian Warthog Riders, 1st Division, 1,000

Langur National Guard, 2nd Division, 2,261

Misc

Langurian Hackbuteer Battalion, 3rd Division, 525

1st Reconnaissance Battalion, 4th Division, 500

2nd Reconnaissance Battalion, 4th Division, 500

Volunteers Of Languria, 1st Division, 400

Emperor's Own Guard, 2nd Division, 800 (edited)
Arkala

Arkala is one of the oldest and most historical cities on the entire isles. The city sits on the coast in the southern portion of the Elder Ape Isle and is roughly 84 square miles by land area. Arkala is mostly known for the amazing architecture and history inside the city. Arkala was once the capital of the Elder Ape Isle but was changed after numerous problems with invasions and raids due it to being on the coast. Two notable examples were when Captain Banana Beard and his crew raided the city, as well as when King Crimson the Red Banana king and his army invaded the Elder Ape Isle, which sparked a large war. Nowadays, Arkala is used as a big trade hub and has a much smaller population than it once did, only having around 10-15,000 residents. Today, Arkala has maintained to keep away from conflict and is a very peaceful place to live and shows no sign of that stopping anytime soon.
Gibbon Kingdom

## Flag

Founded almost 2000 years ago the gibbon kingdom has held under a monarchy in which the king holds the power of a president and the gibbon government operates under a democracy. The Gibbon Kingdom Holds a Famous Socialist System in which the industries are controlled by the workers. The Kingdom Was Founded by The Great Salukon After the Gibbon Revolution. The Breakaway of the Gibbon people from the infamous Fuedalist Empire of the Chimps. Which has fallen as of modern day. The Revolution Took Place During the Famous 100 year war. And The Gibbon Revolution played a massive part in the collapse of the Chimp Empire and the Formation of the Chimp republic. The White on the flag Represents the Peace and Unity of the Gibbon People uniting the clans as one. The Blue Represents the Sky and The Prosperity of the Gibbon People as one. The Green Represents Nature. And The Great Oaks home to the gibbon people. The Symbol on the Flag was formerly a Yellow Crescent moon. Which stood for the New Dawn of the Gibbon People After the War. And The Strength of the United Gibbon People. The Yellow Stood for the Fruit of Life and Life itself. Though the Symbol was Recently Updated to The Hammer and Sickle. Representing the Unity of the workers and the Democratic system of The Industries. It Also Represents The Crush and Collapse of Fascism, Industrialism, and Imperialism.
Danecaver Templar

The Danecaver Templar is the strongest unit amongst the united tribes of the Dark Ape Syndicate. The Templar recruits talented soldiers across the island and places them in a tournament styled training system, filtering out the weaker soldiers and revealing the best among them. The Danecaver Templar consists of around 200 knights, specializing in protection of VIPs, infiltrations, and commanding the regular soldiers. The Danecaver Templar is based in Wolveshire Castle, a few miles south of Danecaver City. The Danecaver Templar reports directly to Lord Vorzath and will take orders without thought. The Danecaver Templar training system is usually known to break their members, causing them to lose monkelike instincts like affection and sexual desire. It is not known how they break them, but it is argued that it removes weakness from the knights. The current Lord-Commander of the Danecaver Templar is Tongolo the Colossal.
Bonobo

The bonobo species is rather new to the isles. The species appeared only a few years ago with a newcoming Bonobo showing up on the shores of the Holy City. The bonobos as a whole are extremely similar to Chimps and are even closer to humans than any other monke. The species itself does have land but it is apart of a bipartisan joining of The Republic of O.W.A. There are still very few Bonobos but their species for the most part is growing. A few notable Bonobos are Bert The Pirate, Agony, and Anguish
Creature Size List

### Height

1. 6m: Bulwark Mammoth
2. 4m: Fire Wyvern
3. 3m: Crysorað (Male), Waryfrog
4. 2.65m: Crysorað (Female)
5. 2.4m: Griffin
6. 1.9m: Giant Armoured Centipede
7. 1.82m: Tsuyoi Uma

### Length

1. 88m: Lightning Dragon (Max Size)
2. 75m: Fire Dragon (Max Size)
3. 22m: Earth Dragon (Max Size)
4. 21m: Ice Dragon (Max Size)
5. 10m: Wind Dragon (Max Size)
6. 8m: Giant Armoured Centipede
7. 6m: Giant Cave Centipede

### Wingspan

1. 15m: Fire Wyvern
2. 7.6m: Griffin
Jamalu

### Relatives

Bewu(Father)Yhi(sister) Yho(brother) Eotu(sister) Oru(brother) Antuwoo(brother) Vulcanalu(brother) Mazu(brother) Rajah(sister) Lenandu(brother) Ammitalul(brother) Yewe(nephew)

## Physical description

### Summary

In the wisdom of the Holy Monke, our **father** endures for his inhabitants to have equally as much spirit and emotion as he does. **Jamalu**, Keeper of the Souls, gives all animals and beings philosophy, the ability to form relationships and to feel joy, pain, fear, anger, and peace. **Jamalu** lives within the minds of all animals in the universe and is the main connection that brings us all together. His duty to **Bewu** is to ensure stability within the world and that all animals are content
Banjo the Spice Trader

### Summary

Banjo the Spice Trader is an orangutan merchant that has risen to power after the Brood Empire fell, profiting greatly on the new and exploitable resources from newly discovered Isles, such as Tofrochi and Bæłora Tœng. He owns 2 opium farms and a port in Tofrochi, a spice shop in the Badlands, three mines in Bæłora Tœng and a lumber yard in the Chimp Jungles.
Holy Archer

The holy archer is highly trained archer who has trained from young ages and has went to archer academy which is located in the country on a hill. Holy arches are equipped with long bow and 135 arrows each as well with a fluid in a pouch on their side to dip their arrows in and light them creating a flaming arrow. The holy arches are very well protected with armor infused with high strength steel along with a 14 inch sword for close combat.
Waelder Empire

## Flag

Formed on the year 2631AFR (around 4181-BGB / 4253 BLC)

The two red symbolised flowers represent the flora and fungus of their homeland while the two dragon consumed blades up and below symbolise the once great population of these so called “Dragon”..

The Waelder-Folk’s council of shaman told that they were sinners against the Old Gods, instead worshiping another immortal. This caused the few kingdoms to rally men and hunt the beasts into neighbouring extinction.
Captain Monke

Born in 170 ALC, Norbertsberg.

The Story of Captain Monke Begins in the anicent Chimpanian city of Norbertsburg. His father, Sir Cedric of the Sea, had payed for private healthcare as his wife was in heavy labour. Thankfully after some time, Captain was born into this world on the 21st of July, 170 ALC.

In his early life, Captain Monke knew not of starvation and financial difficulties as his father was one of the richest men in the country. He achieved this fortune by serving as a General for the Chimpanian navy. It was here where he met Captain's mother, Josephine, Who was a reputable designer and celebrity. The couple found each other in a party for members of the Chimpanian armed forces. She, alongside other notable guests, were invited to attend this gathering. The two would later go onto marry and have three children; The eldest, Cody. Captain as the middle child and Lucy as the youngest and only daughter.

The family lived in a coastal estate north-west of the country, close to the Gibbon lands. Accompanied with them was Captain's grandfather, Nicholas II. He was an elderly man who was a veteran of many Chimp-led wars. He helped Cedric raise the children as if they were his own. Nicholas II was also in charge of the family business, Private fleets who were contracted by anyone willing pay to enough. This leadership put him above Cedric and Josephine in terms of hierarchy.
Arctic Baboon

Arctic Baboons are a sub species of baboon located in the northern region of the isles, particularly the northern Farlands. Arctic baboons are not a very common species to come across, not even in the Farlands, majority of the arctic baboons living on the island of Nordrum, located in between the Iron Mountains and mainland Farlands. Arctic baboons are very kind to visitors, but they do not like too much company. The most notable arctic baboon is Sleet.
The Wyrm

*Part of a collection of literature authored by the notable Wanderer from the West*

*...The Wyrm is a beast of old.. Some say within songs and tales that they flew through the Misty clouds set in the blue sky when the Seven roamed freely around the Isles… Before even the first ape rose into civilisation. They were once in many, but as ape grew in power they were hunted into extinction, their scale and horn and tooth sold off for coin… The last very last specimen known of their kind reside within a great cavern of the griller Isles, in deep slumber waiting for one worthy enough to navigate the pilgrims path into his home (a perilous trek through valleys, hills and caves.. All who have taken this path have never returned.) It is said that those who somehow meet the Wyrm face to face will be gifted ancient wisdom beyond compare, the boon of an immortal soul.*
Barney

Barney the Fatass, was an orangutan who lead nothing significant throughout his entire life other than being related to Lamont. He was born with Lamont and lived with him for many years before moving out for no other reason than to find more food. His ventures at some point, lead to him becoming a member of the council. Though he held a prestigious title, it did not last long since he was removed after around four months because he did absolutely nothing. Barney continued to do nothing even when the entire isles was invaded Brood. Where he attempted to fight during the defense of the Proboscis lands where he was killed in combat due to fatigue.
Amilia

**Amilia** is a non-token Volcanic Fox with shadow-gray fur and white ears and legs. She has reddish-brown eyes with eyelashes.

## About

Amilia is that one chaotic kid you have in your classes, Wants to plan to break her ear or steal all the lunch snacks in the lunch area, She does it! She's never been calm, ever

But here's the story on how it all happened!

It was her 1st birthday, She was excited and rapidly blew out the candle and she would rapidly open the gifts, The gift that her mom gave her would change her life, She got a figurine of a bomb and fire, She was in a state of happiness, She jumped around the room, Hugging her mom repeatedly.

A few years pass by, On her 5th birthday she got a few figurines from her mom, They were all animals of the forest, She wasn't really happy like last time, Her mom was worried she didn't like the figurines, Later that day, Amilia would have hid the figurines in the cabinet in her room, It took days and days to find them, Until her mom gave up. Amilia was giggling silently while her mom tried to find the figures.

Now today, she has thrown out the figurines and decided to set them on fire, she and Licorice would smile and laugh while it happened, She was looking at the trees and they smelled... fishy to say the least. They smelled like a burnt out cheese pizza, basically.

She found an exploded, damaged and rusty compass under one of the trees, she repaired it herself and used it, instead of telling her the directions, she instead went forwards in time, she was very confused to say the least, she tried using it again but it kept teleporting her.
Heron

The Heron delivering a message to a young Kawa

The Heron is a mysterious Heron who is known to deliver messages of great importance to monkes across the isles. What separates him from other birds of his species is his innate ability to speak. Nobody knows how he gained this ability to speak but he is widely respected for such an ability. The Heron was originally met by Lamont the Wise on a trek on Prime Mountain. The two spoke and bonded with one another over tea, becoming fast friends. Lamont even gifted him his own straw hat that he could wear.

The Heron would begin helping Lamont deliver messages to his family and pupils. Either carrying them by mouth or holding scrolls in his beak to bring to apes across the isles. When not delivering messages, The Heron is known to reside on Prime Mountain, moving locations very often.
Bananite Brawler Mk I

Bananite Brawler Mk I is a bananite plated battle-suit powered by a banana charge, it was researched & made by Warybar in anticipation of the Broods Farlands Invasion, and would be used by Warybar in the Fall of the Great Ice Wall against Ukaz but would later on be destroyed, it's remains recycled and made into weapons for the Yeti Army.
Liberation of the Mandrills

Liberation of the Mandrills is the name of a short-lived war that went down in the Badlands 212 ALC (After Lebowian Conquest) when it was split in two, Yetis in the North and Chimps in the South. When the leader of the Yetis Warybar found out that the Chimps were sending Mandrills off to labour camps he increased the military presence at the border and would soon cross the Yeti/Chimp border and began to invade, he and his army marched towards the Badlands Capital where most of the Chimp Soldiers were, this would lead to a bloody battle and a duel between Menma & Warybar.

### Background

After the Brood had left the Badlands they were empty, and the Chimps who were at peace with the Brood and owned the bottom of the Island began to move the border up, when Warybar received the news of the Brood leaving, he sent his army over the Farlands/Badlands river to secure the northern parts of the Badlands.

### Battle of the Badlands

A battle where Warybar led a force of 800 Yeti Soldiers and 200 Polar Bear Riders, and Menma defended with 1050 Crimson Soldiers, Warybars army bombarded the ciry with 30 Catapults, and while the Crimson Soldiers were trying to hide from the artillery fire they moved up, bashing open the gate and climbing the walls with the help of ladders.

The armies engaged in melee when the Polar Bear riders rushed through the gates and into a shieldwall, they would fight for a bit and then cycle charge two times, at their second charge they would break the shieldwall and rush through, and surrond the Crimson Soldiers. While this was happening the Yeti Soldiers climbed the wall and engaged with Crimson Soldiers ontop of it.

The Polar Bear riders began to take heavy casualties and a force of 400 Yeti Soldiers moved through the gate, the chimps began to slowly lose the wall and retreated back, the Yetis made their way down the wall too and some were left ontop of it to fire down at the Chimps with bows & arrows.

Warybar had climbed ontop of the wall and when he had made his way down him and Menma came face to face, both wielding axes they charged at eachother and began to fight, their blades clashed and it would end with Warybar sinking a war-pick into Menmas eye.

When he was about to decapitate Menma with his axe Alden jumped out and told Warybar to stop, Warybar complied and Alden carried Menma on a horse to the Farlands.

The battle would continue til nightfall, both sides would take heavy casualties but result in a victory for the Yetis.
Callimico

## Flag

The flag of Callimico

Callimico's location in Thaw (colored in blue)

### Summary

The Goeldi Marmoset tribe, formally the Governorate of Callimico, is a small state in north-central Thaw. Marmoset Governorates such as Callimico are ruled by princes or princesses and serve as autonomous vassals to the Marmoset Emperor, or Empress. Due to their high autonomy, during times of inactivity or dismantlement of the Imperial Marmoset Family, the Governorates will continue on as if nothing has happened. The Goeldi Marmosets are highly isolationist and stay away from any contact with non-Marmoset species.

### Culture

The Goeldi Marmosets are on average 30 centimeters (12 inches) tall and struggle to fight against larger enemies, both monke species and animals. This has motivated them to seek refuge in the trees, and below ground. Around three to six families will live in a Gaura, which is basically a village, and it is ruled by a council of Elders, one from each family.

The Goeldi Marmosets farm by planting fruit trees and bushes along paths in the jungle, and they will routinely walk those paths to harvest. They also fish, and sometimes hunt in times of need, by assembling a group of hunters and sneaking into an animals den, and killing it whilst it sleeps.

### Geography

Callimico rests in a mountain chain and its jungly lowlands. Its remote location in Thaw, and the tribe's isolation policies, meant that most rulers of Thaw weren't even aware of the tribe's existence. The Goeldi Marmosets will create villages and towns within the earth and mountainsides, and a traveler could easily pass a settlement of one hundred Marmosets without even taking notice.
Island of Tofrochi

### History

1000s of years ago when the chimps prospered,they ventured to a small swamp-covered island. On the island many goods were found with tobacco growing all over and 2-foot frogs which made delicious food.

As these resources flourished on the island a few hundred chimps had been sent to colonise these luscious lands,a system had been built where the swamp chimps would give the mainland chimps there resources and in return the swamp chimps would have grand cities made for the exploding population and culture.

But all good must come to an end,the swamp chimps wished to independent and wished to day so peacefully but the mainland chimps took this as a threat going to war with the swamp chimps and decimated there population.after their numbers had been depleted to 30% of what it was before the mainland chimps felt bad and gave the swamp chimps (who soon after renamed their selfs the swamp apes) independence.

This brutal war caused the swamp apes to be prepared for anything so they cut off all outside contact and kept to themselves making there culture a great…but strict one.

Today the swamp apes resemble the chimps but they are smaller and are slightly green.
Lagothrixia

Flag of Lagothrixia

Location of Lagothrixia and surrounding provinces

The flag contains script on the right hand side translates roughly to “Heckdón” from old woollic, which was the primary deity of the woolly kind prior to unification. The big rune above the crescent is the seal of Timbú, an ancient Heckdónist zealot of the hills that Billybert shares royal blood with. The flag was originally flown in old Al Muba, but through a series of civil wars and the moving of the capital, the flag is now used as a province flag. The flag was used by the Theocracy of Heckdón prior to woolly unification, it is still also a flag of royal blood for the sultan of the modern era.
Kœnle

## Admiral Kœnle

Kœnle was born in 63 ALC in the Royal City of Kowloon to young yet rich parents. He grew up an only child. Kœnle was always a very quiet child, excelling in his schooling and being accepted into the Royal Gigantopithecus Naval Academy in 85 ALC. He spent eight years at the academy going through intense schooling and travelling the isles. Kœnle graduated once again as top of his class in 93 ALC, receiving his commission at the grade at Junior Lieutenant. Kœnle began his service at a time of relative isles peace, only really seeing any type of experience during training exercises. Kœnle learned of many different tactics in his times, observing wars such as the Bananoon and 1st Chimp-Gibbon wars happening around him. From these he learned of many of his tactics. Kœnles first true combat experience occurred when the Brood attacked the isles in 209 ALC.

By the time of the Brood war Kœnle had been promoted to the grade of Senior Commander. He was deployed in the defense of New Monk City when the Brood sieged the Gigantopithecus lands and soon came upon the city. He fought a top the great sea wall using his minimal experience of earth magic. Though his tactics were first successful, he was soon pushed to retreat further inland to the underground city geofront. He fought with the united isles forces against the Brood until the war ended in 212 ALC.

Soon the conquest of Vøria in 219 ALC began and Kœnle fought with his forces as a newly promoted Admiral in the even more newly founded Triple Kingdom. Through the entire four years of the war he helped push the boundaries on the northern lines of the war helping push all the way to the Battle of Mount Tzar where his forces fought hand in hand with the macaques in the final battle of the war.

Kœnle saw extensive action during the liberators war of 224 ALC. He fought on the front with many a different kinds of troops, fighting hand in hand with both Levi and Simion on multiple occasions on their way to the great Pobta mountain and Pobta city. Through his efforts and drafted tactics Kœnle helped push back the Liberators and eventually destroy them with the help of the rest of the Tetra Kingdom and Light Ape Kingdom. For his efforts he was promoted to be the commander of the Tetra Kingdoms armed forces, replacing Simion who was soon to disappear into obscurity.

Kœnle soon again was faced with the task of leading the Tetra's forces into Chimpanian territory as the "War of Fools" Began.