Items

There are many useful items in the game: charms, weapons, armor, potions, etc. Most of them are bought (or stolen) from the stores, some can be found. Keep in mind that in ToA you usually buy things only once, and can't do it again in one run, with the exception of ammo and some consumables. Nor have you much of extra cash to spare.

## Stores

Contain most of the items, and definitely the most useful ones. Almost all of them are in Ironia. Not only you can spend money there, every store will also buy anything of value (it's mainly spare Hunger Charms). Some stores selling equipment can additionally upgrade your equipment.

* General store
* Blacksmith
* Strange Merchant
* Magical general store
* Witch's Cottage
* Outpost store

#### Robbing

With the introduction of combat skill *Steal* you can rob the enemies of items they may carry. Enemies, such as Goblins, may attempt the same, taking off you the first item in your inventory.

## Equipment

It's fairly important, and you have to get for yourself a good build before leaving the first map.

### Weight

Some things like armor and weapons have significant weight you'll have to deal with if you wear them. The maximum load you can carry is limited by the Endurance. The Penalty % is a percentage of the maximum load, for each time you exceeded it you gain penalties. The higher is the penalty, the more stamina you consume in battle.

### Types of equipment items

For a melee you need a **weapon**, scaling from the stat you have higher — Agility, Strength, or how about both? You also could try Dual Wielding — by equipping a Dagger and some one-handed weapon together. If not, it's useful to have a **shield**, which is going to absorb hits partially while in Block.

**Armor** consists of protection for: the head, arms, legs, upper body, lower body, backdoor. The enemy can damage only one section of the body at once usually, typically body. Armor would have a durability, — which is spent in battle and recovered once the battle has ended — and a damage reduction that decreases with armor losing durability. Some armor you buy in a second town will increase your stats.

There are four slots for **charms** (one of which is usually occupied by the Hunger Charm).

Also you can have a gag and a plug equipped, no one's going to judge. A chastity cage prevents you from using your member, limiting the dialogue and battle options. Note that as soon as you purchase it, it's going to be equipped, and only can be opened if you've got a key in your inventory (with bonus points or from the Blacksmith).

## Cursed stuff

If you buy a *Tiara of Control*, know that it prevents you from using any offensive skills in battle. Also there's an *Armor of Anal Torment*, which actually is just a pair of panties that has own mind and will mimic the effect of chastity cage on you. Same thing can do the chastity belt and panties.

To unequip them and make them ordinary items, you'll have to buy an Anticurse Scroll from a magical general store (or maybe have a certain spell from a quest).

## Items you get for free

You can begin the game already having some stuff on you. The Paladin has the Cage of Power and the Breastplate equipped from the start, as well as a Club. Warrior has the Broadsword with them. Others use Dagger. The Ranger will also have a Bow. If you'll use one bonus point to get the clothing set, you can also receive the Helm, the boots, and the Gauntlets, — boots are most useful as they help you in some instances where being barefooted is dangerous. You can try to steal some stuff in battle.

## References

1. ↑ Note that the Penalty % is changing due to technical reasons according to Endurance rising or decreasing. It shouldn't affect the final penalty you experience.