recursal/Fanatic-Fandom huggingface dataset:
V.0.4.3

**V.0.4.3** was a hotfix released February 18th, 2019.

## Fixes

* Fixed – Items can be placed in wrong Backpack’s tabs
* Fixed – Animals from destroyed traps behave as if they are still caught in the trap
* Fixed – Spearman does not appear when Player’s sanity is low
* Fixed – Insomnia appearing in infolog instead of Worm when removing Worm
* Fixed – Stone thrown by Tribe can hit other Tribesmen
* Fixed – Arrow that deals final blow cannot be taken from AI's body without harvesting
* Fixed – Player cannot fist-fight when receiving damage
* Fixed – Bow Trap is triggered by small AI's
* Fixed – One Arrow is dropped on the ground when save with Bow and Arrow is loaded
* Fixed – Beehives are not vulnerable to spears
* Fixed – Armor picked up from limb, changes position for second if not picked directly from slot
* Fixed – Spear aim animation is glitchy when Player runs out of stamina
* Fixed – Finding Cage Trap near island does not grant entry in the Notebook
* Fixed – Fish impaled on Spear without throw has improper position in Backpack
* Fixed – Bait slot in Fishing Rod Trap is visible only from one side
* Fixed – Tribes can destroy human traps
* Fixed – Player can block incoming projectiles with Armor during Inspection
* Fixed – Tirbes cause fps drop
* Fixed – Armor hit sound is played on Ants/Bees attack and fall damage
* Fixed – Tribes do not react on headshot of their partners
* Fixed – Player is not able to shoot arrows/ change bow to any other tool
* Fixed – Broken Armor removal is awkward
* Fixed – Leeches can fall off from players hand after placing an armor
* Fixed – Human AI footstep sounds are too quiet
* Fixed – Bandages are clipping through Armor dragged to slot
* Fixed – Hunter can run away from Player forever
* Fixed – Player’s attack during jump is corrupted
* Fixed – Leeches can be taken off after hiding Armor
* Fixed – Player’s leg protrudes from armor
* Fixed – Inspection icon is not highlighted in right-side menu
* Fixed – Cannot shoot Bow when regaining stamina
* Fixed – Player is not able to unlock stuff in Notepad on some saves from previous patches

One more issue regarding Tribes spawning was found and fixed.
From now on we will be focusing on the next big update!
Thank you for your support.

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.1.1.0

**V.1.1.0** Plant Cultivation update released November 4th, 2019.

## New Stuff

* New plantable items - Seeds, Nuts, Dried Flowers and Sticks
* New constructions - Planting Box, Small Planting Box
* New items - Fertilizer (Spoiled Fruits, Animal Droppings)

## Fixes

* Fixed - Crash when stringing Bow and vomiting at the same time
* Fixed - Items hang in the air when put on Dryer
* Fixed - Player gains more parasites than stated in infolog when drinking dirty/unsafe water
* Fixed - Player doesn't always get Parasites despite "+ 1 Parasites" being in infolog
* Fixed - Raft Challenge can be completed by building Raft and without gathering Coconuts
* Fixed - Elements from cut bamboo plant cover triggers for long bamboo stick making them hard to be picked up
* Fixed - Sometimes Player cannot highlight items that are under construction
* Fixed - One slot of Dryer is inactive when Player attempts to take out Phallus from it
* Fixed - Monstera Deliciosa Flowers and Fruit items' names don't have each word starting with capital letter
* Fixed - Some Players have Armor stuck to the arm
* Fixed - Player can escape from Tutorial Camp
* Fixed - Dried items have same icon as fresh ones
* Fixed - Phallus model is turned when dried in Dryer Slot
* Fixed - First Psychotria could be hard to find
* Fixed - Cane Toad and Poison Dart Frog could cause items to disappear
* Fixed - Coconut halves could fall under terrain when cut with Weapon
* Fixed - Quassia Amara shakes violently when hit with Weapon

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.2.1.4

**V.2.1.4** is a hotfix released November 16th, 2021.

## New

* Multicrafting - Player can now craft multiple items by using the +/- buttons
* HUD scaling - Player can now increase and decrease HUD size

## Changes

* Downward swing angle changed from 40° to 60°

## Fixes

* Fixed - Controller input could not be set without using M&K
* Fixed - Cooking infusions did not increase Cooking skill
* Fixed - Throwing a Spear at fish did not increase Spearfishing skill
* Fixed - Sanity gain message was inconsistent with other stats
* Fixed - Confusing Campfire challenge goal
* Fixed - Sitting with Firestarting tool prevented stamina regeneration before inserting fiber
* Fixed - Items with no options in expand menu still show it
* Fixed - Knocking down Wasp Nest did not increase Archery/Spear/Throwing skill
* Fixed - Inputs in menus did not reset resulting in sometimes entering wrong sub-menu
* Fixed - Player got washed during rain when sleeping in beds that have roofs
* Fixed - Player’s Armor did not hide during bandaging animation
* Fixed - No skip button in cutscene on some resolutions when using a controller
* Fixed - Several missing translations in SoA part2
* Fixed - Some decorations did not spawn correctly
* Fixed - Small Tribe Shelter could not be destroyed with a Spear
* Fixed - Joining to a Player that was inside tent in WHA Camp was broken
* Fixed - Joining to a Player that was in a Dream was broken
* Fixed - Sometimes Brazil Nut could not be picked up
* Fixed - Player couldn’t throw torches
* Fixed - AI sometimes ignored construction collision
* Fixed - Player was able to give poisoned water to wounded tribes
* Fixed - Empty Bowls and Liquid Containers did not show UI in Backpack

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Gacha

There are a variety of **Summons** in **Might & Magic: Elemental Guardians**.

## Summon Rarities

Summons have different rarities, and these rarities often impact their abilities or special features. Might & Magic: Elemental Guardians has the following rarity tiers:

* TIER 1 - EXPLANATION
* TIER 2 - EXPLANATION
* TIER 3 - EXPLANATION
Weak Spear

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The **Weak Spear** is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The simplest spear made from just a long stick. It should be replaced with a stronger spear as soon as possible. Especially with the better Stone Spear improving on all stats, including damage and reach, only requiring readily available materials (i.e. two Small Stones for a Stone Blade and one Liana for a Rope), holding on to a **Weak Spear** is not advisable.

However since it can easily be made cheaply and in large quantities, a few of these can serve as projectiles when arrows are not available, particularly in the beginning of the game or in unexpected tense situations.

The different spears feature different attack reach in **Green Hell**. Amongst the early spear types (**Weak Spear**, Stone Spear, Bone Spear and Obsidian Spear), the Weak Spear has the second shortest reach with only the Obsidian Spear being shorter.

## Update History

 V.0.4.0 | Improved spear holding.
Fixed Spearfishing issues.
Fixed Spears blinking issue.
 V.0.2.1 | Disappearing spear while exhausted - fixed.
 V.0.1.3 | Blocking with spear animation - Fixed.
Spear block when fishing - fixed.

**Crafting**
Radio Challenge

**Radio Challenge** is a game mode added in V.0.4.0 to Green Hell

## Basic Info

The **Radio Challenge** requires the player to find and collect a working walkie-talkie within a 3 day time limit. The player will begin the game with basic starter blueprints and will need to gather materials in order to craft weapons and tools.

The player will need to find each part needed to make the working walkie-talkie. The coordinates of each item required are shown at the top left of the screen.

**Radio Challenge** tests the players survival and combat skills in order to track down and recover the walkie-talkie from the natives.

Once the working walkie-talkie has been collected, the **Radio Challenge** will be completed.

## Challenge

Time Limit: 3 Days

Starting Location: 45'W 16'S

Objective: Collect a working walkie-talkie

Objective Locations:

* Walkie-Talkie (without battery) 47'W 17'S
* Battery 37'W 18'S

## Tips

* This challenge can be done in less than a day. You essentially just have to clear two native camps.
* You start near the Overturned Jeep, directly southeast from the starting point. You can find the Bidon and food there if you need to replenish your health later.
* The safest approach is to craft a Bow. If you find a dead bird, harvest it and craft arrows. A single headshot will take down natives.
* If you cannot make arrows, craft Weak Spears from a single long branch and use it as a throwing weapon. Again, a single headshot will suffice.
* You can fight with melee weapons but expect to take a lot of damage unless you have armor. You can throw melee weapons to be safer.
* You can craft Stick Armor easily at the beginning, and Bone Armor if you hunt a few animals.
* Bandages or collected Rainforest Ants can help (particularly for bleeding), but if you are wounded after the first camp, you can run to the second camp and finish the challenge before your wounds are infected.

## Update History

**Challenges**
Water Collector

Restrictions | Requires water containerto catch water

The **Water Collector** is a Building in Green Hell.

## Basic Info

The **water collector** will collect water passively as long as there is a container to dispense into. It even works when its not raining, although at a slower pace. When it is raining, water accumulates in mere seconds. A Coconut Bowl or Turtle Shell must be placed underneath to collect water which can be consumed directly, or used to fill up a bidon. The water collector functions even when placed under a leaf or mud ceiling.

It comes in two varieties : Bamboo and Normal. Both blueprints can be unlocked at Drug Facility.

## Location

The water collector can be found next to the drug facility
Spike Trap

Other | Can be used to kill animals

The **Spike Trap** is a human trap in Green Hell, added in the Combat Update V.0.4.0.

## Basic Info

**Spike traps** are defensive traps intended to injure or kill natives. They are activated when stepped on and need to be rearmed with a small leaf pile once triggered. They are reasonably powerful and can kill a native when stepped on. Players must take care not to step on the **spike trap**, as it will injure the player causing a scratch & abrasion.

To unlock the **Spike Trap** blueprints, a player must first have crafted a Weak Spear.

Strategically placed **spike traps** can also be used to kill animals. They can be placed along an animals walking route or the player can scare and steer animals towards the trap.

## Gallery

* Armed Spike Trap
* Small leaf placed in trap waiting to be rearmed
* Row of spike traps
* A Capybara killed by a spike trap
* Peccary killed by spike trap
* Iguana Killed by spike trap
* Capybara killed by spike trap

## Update History

 V.0.4.0 | New Traps against Tribal Warriors
William

Equipable: | Yes

**William** is an item which was added in update V.1.0 to **Green Hell**.

## Basic Info

**William** also know as *Ball*, is an Easter egg which can be found in green hell. A tribute to "Wilson" from the movie "Cast Away" starring Tom Hanks.

**William** can not be placed in the backpack. However the player can pick up **William** and carry it around and leave it at their camp for company. When first finding **William** the player can choose to name it either “Ball” or “William”.

## Trivia

Creepy Jar first announced **William** as a companion DLC for Green Hell on April Fools Days 2019.

*"Need someone to listen to your jungle surviving woes? Never fear, for William is here. William is a great listener, and never has any complaints."*

**William** was finally added to Green Hell during the games full release from early access on 5th September 2019.

## Location

Can be found on the west coastline behind a big rock at 55W 27S

## Gallery

* William
* Advert for "Companion DLC"
(April Fools Joke 2019)
Raffia Palm

Used in: | Building

The Raffia Palm is a plant which was added in update V.0.1 to **Green Hell**.

## Basic Info

The Raffia Palm is medium sized tree. It has a large reddish bulbous trunk and large feather palm leaves. Raffia Palms can be easily located all around the rain forest. They can be chopped down by most weapons and tools and produces palm leaves and dry leaf.

Palm leaves can be collected to be used when building shelters and beds. The dry leaves can be used as tinder to light fires.

Unknown nuts can sometimes be found near the trunk of Raffia Palms and can be eaten for fats.

## References

*For information pertaining specifically to the real-world Raffia Palm, see the relevant Wikipedia article*

## Gallery

* Raffia Palm
* Unknown Nut

## Update History

 V.0.1.2 | AI are now easier to hit through plants.

**Flora**
Rusty Machete

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The **Rusty Machete** is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Rusty Machete** can be used as a tool to chop and harvest plants, or as a weapon against animals or natives.

The **machete** will randomly spawn in one of the locations throughout green hell. It has been known to spawn at either the Drug Facility, Airport, Illegal Gold Mine, Anaconda Camp,or the Fishing Dock. It may also spawn buried in a mound. It spawns with full durability, making it highly useful to players with a low crafting skill.

The machete currently does not count as a blade in the skill book, avoid using it to try and up your Blades skill.

## Crafting

The machete can not be crafted and can only be obtained by finding it.

## Update History

**Blades**
Tribal Spear

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

}}

The **Tribal Spear** is a tool and melee weapon which was added in combat update V.0.4.0 to **Green Hell**.

## Basic Info

The **tribal spear** is used by the Waraha Spearman. The player can collect the **tribal spear** by killing the spearman and looting his dead body.

They are used to hunt animals, Gather resources or to defend yourself against the Natives throughout Green Hell.

## Update History

**Weapons**
Worms

## Basic Info

**Worms** burrow under the players skin, causing a large red bump. If they are not removed they will **quickly** drain the players sanity and cause them to go insane.

When the player has a **worm** they will see a notification and the inspect icon will be displayed above the health meter on the left side of the screen.

## Causes

The player can get **Worms** from sleeping on the ground, or sleeping in beds which are low to the ground.

To prevent this from happening use an elevated sleeping position like a hammock or log bed. Placing a fire near a bed will also help to reduce the risk of **worms**.

## Treatment

**Worms** can be removed by using a Bone Needle or Fish Bone.

Once the player has woken up, they will need to inspect their body to find the location of the **worms**. Once the **worm** has been located, open the backpack and drag the bone needle or fish bone onto the **worm** to remove it.

It is recommended to place an Ash Dressing or Leaf Bandage on to the wound once the **Worm** has been removed to prevent Infection.

If left untreated, it will change into a Infection.

## Trivia

The **worms** in Green Hell resemble very closely to the real world botfly larvae. The botfly lay eggs on the surface of the skin, which then quickly hatches from the body's warmth and burrows under the skin. The screwworm fly can also be found in tropical areas and have larvae which burrow under the skin, however these normally enter through an open wound.

## Gallery

* Worm under the players skin
* Worm shown in Notebook
* Small wound from removing the worm
* Infected worm hole

## Update History

 V.0.1 | Worm under skin texture reworked, so it’s easier to spot.
Wood Resin

Used in: | Crafting

The **Wood Resin** is a material which was added in update V.0.1 to **Green Hell**.

## Basic Info

**Wood Resin** can be found on the dead white trees located around the rainforest. It is a rare material as it can be hard to find. The player can use the **wood resin** to craft a torch. The **wood resin** helps extend the burn time of the torch to be greater than that of a weak torch.

The Mu'agi tribe refers to **wood resin** as the ‘blood of earth's children’. In the Spirits of Amazonia game mode, it can be used to craft a tribal statue as part of a legend quest.

## Update History

 V.1.0.3 | Fixed - Wood resin taken from dead trees can have different sizes and position in Backpack.
South American Rattlesnake

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs updating with in-game information*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs updating with in-game information*"

The **South American Rattlesnake** is a species of aggressive animal in Green Hell.

## Basic Info

The **South American Rattlesnake** is a venomous pit viper species found in South America.

The player will hear the distinctive rattle when near the **rattlesnake**. If the player gets too close the **snake** will bite and cause a Venom Wound and Fever. **Rattlesnakes** can be killed by most weapons, they can quite easily be killed by throwing a blade or Spear. Note that harvesting meat from this animal does not cause the player to accumulate Dirt.

## Trivia

The model used in game is actually that of a western diamond back rattlesnake, which is not native to the Amazons. The western diamond back rattlesnake is recognizable by the raccoon like black and white stripes at the base of the tail, just before the rattle. Differentiating it from the eastern diamond back that looks similar, but lacks the raccoon tail and is typically a bit larger and darker in color. A real south American rattlesnake has very dark diamond patterns and no raccoon tail but instead opts for a dark tail base.

*For more information involving the real-world South American Rattlesnake, see the relevant Wikipedia Article*

## Update History

**Animals**
World News

**World News** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The newspaper article by **World News** dated on 26th June 2017, reports on the Jake's discoveries of a miracle cure. It describes some of the preparations Jake had to undergo before his first visit to the Amazonian rainforest, where he found the lost Yabahuaca tribe. It goes on to mention how Omolu Corp convinced Jake to share his secrets.

The **World News** newspaper article can be found displayed on the wall in Jake's third vision.

## Transcription

Breakthrough in medicine! Omolu Corp is going to heal us!

The pharmaceutical company Omolu Corp was the only one to convince Jake Higgins to share the secrets of eternal health and has immediately started developing a new drug. We are in for a real medical revolution!

Higgins is the first man in the world who managed to get in touch with the previously unknown Yabahuaca tribe. Before he went to Brazil, he had to undergo complete vaccination, enhance his immunity, implement a healthy diet and take numerous tests to make sure he was in perfect shape. When it comes to tribes isolated from the world, coming into contact with a sickness brought from the outside, even a common cold, could lead to the extinction of an entire village. Higgins, however, rose up to this challenge - and we should all be grateful!

When he reached his destination, it turned out that all the preparations were unnecessary. In the book he wrote after his return, Higgins included a sensational claim: reportedly, this native tribe never got sick. By doing so, he aroused hope among the sick, but the book was eventually a huge disappointment, as the author didn't reveal the true reason behind the native's perfect immunity. Medical experts assessed that without evidence his claims were nothing more than fairytales.

Luckily, Higgins also attracted supporters, who saw the potential of his extraordinary claims. Omolu Corp managed to convince the traveler to share the knowledge he acquired. They were the only company in the world brave enough to launch unconventional research whose goal, among others, is to revolutionize cancer treatment. Soon complicated surgeries and exhausting chemotherapy will be come history.

The fact that numerous copycats of Omolu Corp are trying to get to the Yabahuaca at all cost seems to prove that Jake Higgins really discovered the secret of health. The interest is so huge that the Brazilian government had to start denying permits to venture into the tribe's territory out of concern for its safety. The authorities introduced special safety measures and created a reservation to prevent any unauthorized parties from trying to endanger the tribe. The Yabahuaca are under full protection.

Thanks to Higgins and Omolu Corp a revolution in medicine has been put into motion, which will lead to the elimination of previously untreatable and often lethal conditions. If it comes to completion, this will mean that an unassuming traveler will go down in history not only of medicinal progress, but also the entire human race.
Wooden Doorway

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Restrictions | Requires a Frame

The **Wooden Doorway** is a Custom Building Attachment added in the Mud Update V.0.5.0

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* A fully constructed Wooden Doorway.

## Update History

 V.0.5.1 | Fixed – Doorway couldn’t be placed between two frames.
 V.0.5.0 | New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof).
Young Palm Tree

Used in: | Building, Consumable

Young Palm Tree is a plant which was added in update V.0.1 to **Green Hell**.

## Basic Info

Heart of Palm (45 Carbohydrates, 2 Proteins) is found after cutting down Edible Palm. It can be cooked into Brew (40 Carbohydrates, 10 Energy), but hardly worth the effort.

## Gallery

* Young Palm Tree
* Heart of Palm

## Update History

**Flora**
Wooden Spoon

The Wooden Spoon is a tool which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **wooden spoon** can be located at the Drug Facility beside the pot. The **wooden spoon** currently has no use. Right clicking (when out of inventory) only offers the options "take" and "destroy".

## Gallery

* Wooden Spoon
* Wooden Spoon @ Drug Facility

## Update History

**Tools**
White Demon

**White Demon** is a legend quest only available in the Spirits of Amazonia Game Mode.

## Basic Info

The player will be required to find and read six legend stones. After reading a legend stone, it will be logged in the players notebook under the second tab. Here the player can keep track of all clues found.

After reading all **white demon** legend stones, the question mark icon  will display at a small cave on South East corner of the map. The player will need to search this area for the **white demon**. Following the clues the player will see they need to visit this area during the night. The **white demon** is an albino caiman which will only appear after dark. Several hits can often be required to kill this monstrous beast. Once dead, the player will need to harvest the albino caiman to collect the caiman paw.

Return to the Mu'agi elder and speak to him, giving him the paw. After a short conversation, the player will be able to see the caiman paw hanging next to the elder. Doing this quest will the player earn 100 trust points. The **white demon** legend will then be crossed out in the notebook.

## Legend Meaning

The **white demon** legend is an story about an evil spirit which have taken a life of a child. The Mu'agi tribe have sent many hunting parties to kill the beast but have failed each time to find it. They believe only a burning trophy can defeat this evil spirit. This is most likely reference to a torch.

The player will discover the **white demon** is a very large albino caiman. This caiman only comes out at night, this is presumably due to sensitive skin as a result of it's albino condition. Being out in the hot glaring sun would cause this animal discomfort or even result in sunburn. Hence the reason the Mu'agi have never been able to find this beast, as they only hunt during the day.

## Gallery

* White Demon Legend in notebook.
* Albino caiman walking towards the player.
* Dead albino caiman waiting to be harvested.
* Talk to the elder to finish quest.
* Caiman paw hanging the by elder.

## Update History

 V.2.0.1 | New Mode - The Spirits of Amazonia.
Fire Knight

When the Wizards allied themselves with the Holy Empire during the Orc Crusades, they were asked to provide reinforcements for the Crusaders. House Materia created "knight constructs" to fit better with the rest of the imperial armies. Nowadays, the remaining "stone knights" are used to guard the Academies.
Rope

Used in: | Building, Crafting

## Basic Info

You can get Rope from Lianas.
Liana is a vine that is found on large, thick trunked trees.
They can be collected and will be placed in your backpack as rope.

## Crafting

**Rope** can be crafted in to the following items:

## Building

**Rope** can be used to construct following buildings and structures:

## Gallery

* Liana on big thick tree before harvesting for rope.
Hulking Basilisk

Basilisks are great lizards found in desolate areas. Basilisks are one of the many strange creatures that came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most powerful among Basilisks have crown a crest, symbol of their rule over weaker beasts.
V.0.4.2

**V.0.4.2** was a hotfix released February 8th, 2019.

## Fixes

* Fixed – No information in Notebook about fire attracting tribes
* Fixed – Leaf Armor and Bone Armor have black squares on their models
* Fixed – Hunter's bow is shaking on his back
* Fixed – No cancel tooltip on Bows and Spears
* Fixed – Armadillo’s bleeding to death is too long
* Fixed – Bow Trap and Spike Trap can be placed underwater
* Fixed – Tribeman attack sound is played before the actual attack if he needs to change position
* Fixed – Animals caught by Stone Trap and Killer Trap make panic sounds
* Fixed – Mighty Camp Challenge crashing when tribe destroys built weapon rack
* Fixed – Tribal Arrows don't cause bleeding
* Fixed – Tribal Arrows don't leave a trail when shot from Bow or Bow Trap
* Fixed – It is hard to place tribe bow trap on slope
* Fixed – Problems with taking off Armor on loaded saves

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Arcane Eagle (Air)

In his treatise "On the Nature of the Spirit World," the scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that Arcane Spirits often took the form of exotic birds. And indeed, when Wizards materialize the most powerful energies of the Plane of Magic, these beings look like majestic birds of prey.
Mountain Guard

The Shield Guard were created after a collaboration between the Wizards and StoneFist Dwarf Clan. Armed with huge shields reminiscent of fortress walls, these golem-like creatures are able to withstand the attacks of their enemies with rock-like durability. Some are reinforced by protective Rune Magic to be even more resilient.
Forest Cyclops

Like Goblins, Cyclopes were the result of a "failure" during the Orc experiment. Born from the blood of major demons, they became monstrous giants, their body and mind twisted by chaotic surges. When hurt, they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included.
Stand - Logs

Uses | Log Storage

The **Log Stand** is a storage structure added during the Animal Update V.0.2.0

## Basic Info

The **log stand** can hold up to 20 logs and is available to build from the beginning of the game.

Pressing `E` while looking at the stand will add logs to the stand from the logs carried by the player. To remove logs from the stand, press the `Right Mouse Button` and select the amount required from the drop down menu.

## Gallery

* Log Stand
* Log Stand showing max capacity
* Side view of log stand
* Log Stand

## Update History

Fixed - 'Take max' should be below 'Take 3' option in Stands' expand menu.
Fixed - Player cannot shoot through Stands, Smokers, Racks and Walls.
Fixed - Obsolete expand menu on Stands trigger when Player has max of item type in inventory/hands.
Fixed - Max item count shows up twice in infolog when picking up Heavy Objects from Stand.
 V.0.2.0 | New constructions - Stands (Wood storage) -Added.
Howling Spectre

Upon their death, the children of the Dragon-Gods rise as spirits to the moon to await reincarnation. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. Spectres are a special breed of Ghosts, created through particularly slow and painful death.
Frost Unicorn

The Unicorns are considered by elves to be the incarnation of Nature's fertility. Legend has it that when the world laid devastated by the Wars of Creation, the Unicorns undertook a great ride over all of Ashan. Wherever their hooves touched the ground, the plant life instantly started to grow again.
Iron Knight

When the Wizards allied themselves with the Holy Empire during the Orc Crusades, they were asked to provide reinforcements for the Crusaders. House Materia created "knight constructs" to fit better with the rest of the imperial armies. Nowadays, the remaining "stone knights" are used to guard the Academies.
Emerald Dragon

Mountain Dragons are incarnations of Sylanna, the Dragon-Goddess of Earth, under her "rocky" aspect. Of all the Dragons, they are considered to be the most patient and sage. As a Mountain Dragon grows older, its scales slowly turn into emeralds. Many treasure hunters have left in search of these precious shells... Few have returned.
Fire Warden

Forged by the Dwarven Grimsteel Clan and animated by the Wizards, the Runic constructs are used to guard the underground gates to the Demon prison-world. With shields for arms, they can deflect attacks and bash their enemies to a bloody pulp! The Demon faces on their shields is not supposed to scare, but rather taunt their enemies.
Earth Simurgh

Long believed to be a mere legend among the students of the arcane, the Simurgh was eventually discovered in the surreal landscape of the Plane of Magic. It took a long time (and many disastrous failures) before the Wizards were able to understand the nature of this powerful being and bend it to their will.
Might and Magic: Elemental Guardians Wiki

Welcome to *Might & Magic: Elemental Guardians* Wiki
the *Might & Magic: Elemental Guardians* guide written and maintained by the players.
We are currently maintaining 849 pages (536 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

Units

* Creatures
* Special Abilities

* Creatures
* Special Abilities

Items

* Glyphs
* Items

* Glyphs
* Items

Other

* Monsters

* Monsters

World

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

Guides

* Beginner's Guide
* Best Places to Farm
* How to Reroll

* Beginner's Guide
* Best Places to Farm
* How to Reroll

What is *Might & Magic: Elemental Guardians*?

Might & Magic Elemental Guardians is a Japanese mobile game featuring unique items, units, and abilities.

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

News
* Ubisoft's strategy RPG Might & Magic: Elemental Guardians has soft launched on iOS in Canada

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
Steamboat

*This article is a stub. You can help Green Hell Wiki by expanding it.*

## Basic Info

The **steamboat** is a large landmark. Old chests can be found in the interior of the ship, inside of these are iron ore, obsidian stone, bones and tapir skulls.

At the top room of the ship the player can find SoA Map 1. At the lower deck you can find Golden Artifact which attaches to the bottom part of backpack's food section and can be used later in the shrine. This map can only be found in Spirits of Amazonia!

## Items

 Map 1

 Bones

 Obsidian Stone

 Iron Ore

 Tapir Skull

 Obsidian Bone Blade (Random Spawn)

 Golden Artifact (SoA mode only)

## Flora

Below is a list of the most common plants and trees found at this location:

* Fan Leaf Palm
* Mangrove

## Wildlife

 Angelfish

 Arowana

 Discus Fish

 Cane Toad

 Black Caiman

 Hyacinth Macaw

 Mystery Snail

 Red Footed Tortoise

 Red Crab
Cooking

The **Cooking Skill** is a leveling system added V.0.1 in Green Hell.

## Basic Info

The **cooking skill** reduces the amount of time required to cook food, and will also increase the time it takes for food to burn.

The players **cooking skill** can be increased simply by cooking food. As with all skills, the number of items required to cook to unlock each skill level will increase with each level.

## How to Cook

1. Create a fire.
2. Open the backpack, pick up a item of food by pressing and holding down the `Left Mouse Button`. Drag and place the food on to one of the fires cooking spots.
3. Wait for the food to cook. A timer will show above the food item, when it is full the food has finished cooking.
4. Eat the food by pressing the `Right Mouse Button` or press `E` to place the item in the backpack.

Cooking vessels can be used to boil water.

1. Create a fire
2. Place a empty vessel on to one of the fires cooking spots.
3. Fill the vessel with unclean/dirty water from a bidon. Take care when filling vessels with water. Make sure to have selected the container, to avoid accidentally pouring the water on the highest point of the fire which will cause the flames extinguish.
4. Wait for the water to boil.
5. When boiled either press `E` to drink, or use a bidon to store the clean water.

## Additional Cooking Methods

### Drying

Food can be dried by using drying racks. This method is one of the longest ways of cooking, however food will last three times longer then when using basic roasting. The only downside to drying is that it requires the dryer to be placed under a shelter otherwise rain will stop the drying process and it will restart after the rain stopped.

### Smoked

Smoking food requires a smoker and a fire. Smoking is quicker than drying and less nutrients are lost during the process. Smoked food lasts two days longer than roasted foods.

### Soups

Soups can be made by placing clean water in to a cooking vessel and adding an additional ingredient. Only one ingredient can be added to soups and brews.
Stewing food is the fastest way to cook food, and they can even be stored in bidons and taken with you or stored for later.
To do this, one must drop an empty Bottle or bidon the floor and pick up the cooking vessel full of stew and pour it into the bottle, you cannot scoop directly from the soup as you can a water source.
Carrying a full bottle of meat soup, a small bowl, and a handful of bananas will keep all your nutrients full for a many days. The small bowl is useful as it allows you to portion out the soup on the go rather than gulping large amounts of soup if you are also thirsty, thus allowing 10 full portions (920 protein if Tapir soup!) from a single Clay bottle.

You can even stew and store cures for venom and fever and carry them with you for emergencies.

Please note this only works with the coconut bidon and clay bottle, soups cannot be stored in metal bidon for some reason.

## Update History

 V.0.4.0 | Fixed Notebook skills descriptions.
 V.0.2.1 | Cooking slots - adjusted position of larger items.
 V.0.1.3 | Cooking timer no longer resets after loading game.
Bugs with cooking slots - Fixed.

**Skills**
Burning Ravager

Servants of Ur-Khrag, the Demon Ovferlord of Destruction, Juggernauts are easily identified by their immense horns and basalt-covered fists and hooves. In battle, they rush violently (and sometimes blindly) into enemy lines, impaling their enemies with their horns. Ravagers are Juggernauts whose presence on the battlefield is so impressive that all enemies around consider them to be the only force capable of determining the outcome of the battle.
Ember Treant

Treants are exceptional forest Spirits that appear as large, walking trees. Living embodiments of the force of Nature, they are the protectors and shepherds of all trees, plants, and flowers. The life of a Treant can span hundreds, even thousands of years. The oldest Treants are considered to be the heart and soul of their forests.
V.0.3.5

**V.0.3.5** was an hotfix released December 20th, 2018.

## Fixes

* River shores properly adjusted to spear fishing
* Some parts of rivers were adjusted to allow safe crossing
* Brazilian Nut's decay countdown now starts when placed in backpack
* Campfire's ghost no longer snaps to Stone Ring
* Fixed - Fish killed by bow, triggered blood splash in backpack
* Fixed - Fishing Rods did not lose durability during usage
* Fixed - Fishing Rod's hook/bait slot appeared too late
* Fixed - Fishing Rod that can be found on the map was not affected by gravity
* Fixed - Body inspection didn’t work properly, when casting Fishing Rod
* Fixed - Backpack was unusable during body inspection while holding a Fishing Rod
* Fixed - Fish-bone was hidden under crafting stone while making hook
* Fixed - Player was able to go through Caiman freely
* Fixed - Crabs were moving a bit too fast
* Fixed - Items disappeared from inventory when closing backpack
* Fixed - Unlocking Campfire in Notebook
* Fixed - When Campfire burned out stones disappeared
* Fixed - Soup/water was not boiling when placed on Stone Ring before igniting fire
* Fixed - Item stack position was wrong way after rotating item (“the arrows problem”)
* Fixed - Swimming had no effect on the burning kindling
* Fixed - FPS dropped significantly when looking in certain direction
* Fixed - Many crashes

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.2.1.3

**V.2.1.3** is a hotfix released July 28th, 2021.

## Fixes

* Fixed - Additional fixes for duplicating Tribes (also for existing save files)
* Fixed - Fixed Tribe Weapons hanging in the air in co-op games
* Fixed - Player's input no longer can get blocked when receiving damage while drinking
* Fixed - Game no longer crashes when Player saves the game with a lot of unfinished construction ghosts
* Fixed - Game no longer crashes when starting a game when using a Controller
* Fixed - Fixed Weapon UI on Controller sometimes not loading in properly
* Fixed - Credits can now be skipped using the Controller
* Fixed - Fixed a stuck cursor appearing on screen when disconnecting Controller
* Fixed - Bow can now be shot without pressing LT every time on Controller
* Fixed - Fixed baby Tapir body not being visible to co-op Players in some situations
* Fixed - Drink option is now gone from empty water containers
* Fixed - Fish can no longer be caught using traps in poisoned water
* Fixed - Player is no longer able to water plants using poisoned water
* Fixed - Shaking off bees animation can no longer play during knockback animation

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Mountain Lilim

As reincarnations of powerful Demon cultists, Succubi have a relatively high and unusual rank in the hierarchy of Demonkind. Their "mortal" origins make them useful as spies, infiltrators, and diplomats, and to support this role they are granted powers of illusion, charm, and shape-shifting. The Lilim is known for its powers of seduction, making it extremely difficult to fight.
Forest Unicorn

The Unicorns are considered by elves to be the incarnation of Nature's fertility. Legend has it that when the world laid devastated by the Wars of Creation, the Unicorns undertook a great ride over all of Ashan. Wherever their hooves touched the ground, the plant life instantly started to grow again.
Glyphs

There are a variety of **glyph** in **Might & Magic: Elemental Guardians**.

## Summary

There are three main "types" of glyphs in the game. These are:

* Hexagon
* Cube
* Circle

All of the glyphs in the game can be roughly categorized by a combination of that type and the specific rarity levels shown below:

* Legendary
* Epic
* Rare
* Uncommon
* Common

## Glyphs

In addition to the combination glyphs noted above, there are 12 named glyphs:

* Appeasment
* Defense
* Destruction
* Endurance
* Frenzy
* Haste
* Immunity
* Life Steal
* Meditation
* Precision
* Strength
* Vitality

* Appeasment
* Defense
* Destruction
* Endurance
* Frenzy
* Haste
* Immunity
* Life Steal
* Meditation
* Precision
* Strength
* Vitality
West Native Camp

## Basic Info

The **west native camp** is guarded by a small group of natives. The camp consists of two small huts with a totem near the camps entrance.

It is advised the player has come prepared when visiting this location. Upon entering the camp the natives will be alerted of the players presence and attack the player. Should the player choose not to engage in combat and flee, the natives will continue to pursue the player.

Blueprints for the weapon rack and tribal firestarter can be unlocked at this location.

## Items

 Weapon Rack

 x1 Tribal Firestarter

 x1 Banana Spoiled

 x1 Bone

 x1 Coconut Bowl

 x3 Long Stick

 x1 Plank

 x1 Campfire Ash

 x3 Charcoal

## Flora

Below is a list of the most common plants and trees found at this location:

* Banana Tree
* Brazil Nut Tree
* Coconut Palm Tree
* Fan Leaf Palm
* Raffia Palm
* Molineria

## Wildlife

 Rattlesnake

 Jaguar

 Brazilian Wasp

## Gallery

* Coordinates shown players watch
* Native Totem at the camp
* Weapon Rack
* Tribal Firestarter

## Update History

**Locations**
Flaming Simurgh

Long believed to be a mere legend among the students of the arcane, the Simurgh was eventually discovered in the surreal landscape of the Plane of Magic. It took a long time (and many disastrous failures) before the Wizards were able to understand the nature of this powerful being and bend it to their will.
Might and Magic: Elemental Guardians Wiki/Bottom section

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
The Spirit Eater

**The Spirit Eater** is a legend quest only available in the Spirits of Amazonia Game Mode.

## Basic Info

Eight legend stones will need to be found and read by the player for **the spirit eater** legend. After reading a legend stone, it will be logged in the players notebook under the second tab. Here the player can keep track of all clues found.

Once all **the spirit eater** legend stones have been read, the player will need to find and destroy the amulets mentioned in the legend. Polaroids will provide the player with clues as to where the amulets are hidden. Provided the player has picked up the polaroids, the photos of each location can be viewed by scrolling past the last page of the maps.

To finalize **the spirit eater** legend, the player will need to destroy all four blue amulets and return to the elder at the Habbacu Village. Speaking to the elder will finalize the quest, earning the player 100 trust points. The spirit eater legend will then be crossed out in the notebook.

## Legend Meaning

**The Spirit Eater** legend is the story of love between an outsider and a Habbacu tribal woman, named Sat'noh. The tribe describe the stranger as having a "flaming head", possibly meaning he has red hair. His weapon is described as a "bolt of lightning" which is most likely a camera, due to the polaroids found near the village. Hence the flashing of the camera, made the natives believe he is carrying a weapon which "enslaves the tribe's spirits". In conclusion, the stranger is most possibly a nature & wildlife photographer.

The legend describes the marriage of the stranger and Sat'noh as being forced, but it is more likely that both the curious Sat'noh and the red headed photographer fell in love. Sat'noh places four amulets around the jungle as a way to protect their love. This could be due to the mistrust of outsiders. Sat'noh is using the amulets as a way to either protect her husband from others or as a way to prevent her husband from leaving her.

A Letter to Sat'noh from the stranger reveals his name to be M. Silviera. He writes in the letter he has responsibilities, and the tribe are afraid of him. From the contents of the letter, it can be assumed that he leaves Sat'noh behind to go back home. This results in her falling into despair and dying from a broken heart, possibly by suicide.

## Gallery

* The Spirit Eater in notebook.
* Photos clues for the location of the amulets
* Amulet under a log walkway
* Found hanging on the wall of a cave passage
* Amulet found hanging from a dead white tree
* Hanging above a fallen log
* Talking to the elder after destroying amulets
Blazing Lilim

As reincarnations of powerful Demon cultists, Succubi have a relatively high and unusual rank in the hierarchy of Demonkind. Their "mortal" origins make them useful as spies, infiltrators, and diplomats, and to support this role they are granted powers of illusion, charm, and shape-shifting. The Lilim is known for its powers of seduction, making it extremely difficult to fight.
Flaming Taweret

Among the many beastmen produced by the Crimson Wizards, the Tawaret are certainly those that demonstrate their pride in the most striking way. These huge hippopotamus-shaped men can make quite an impression on a battlefield. Hardly fit for strategy like their cousin Rakshasas, Taweret Brutes are unequaled when it comes to defend a position.
Brisk Taweret

Among the many beastmen produced by the Crimson Wizards, the Tawaret are certainly those that demonstrate their pride in the most striking way. These huge hippopotamus-shaped men can make quite an impression on a battlefield. Hardly fit for strategy like their cousin Rakshasas, Taweret Brutes are unequaled when it comes to defend a position.