Empire of the Lost

Empire of the Lost the state of the Bertrand Obisidian Star Sector.

The Empire of the Lost was a relatively young state that was burdened with a loaded past.
When the Vulcanites initially rose up and rallied their dwarven compatriots from nearby star clusters, their conquest did not happen overnight. Many years passed by as the increasingly more emboldened rebels conquered state after state, beginning from the weakest and most decayed third-rate states to finally breaking apart the once-powerful second-rate states.

The dwarves accomplished all of this while fighting and dying under their unflinching belief in Vulcan and the notion that they were superior to the talk folk!

It's actually occupied by the survivors who fled the dwarven takeover of the Smiling Samuel Star Star Sector. The strongest factions and organizations that managed to get out with as many assets and people that they could carry on their refugee ships had to find a new place to settle. They essentially flooded one of the existing states of Betrand Obsidian and forcibly took it over. This was the birth of the Empire of the Lost.

Due to the blending of many different people and cultures in a single amalgamation, the Empire of the Lost was a bit of a mess. It was like the Friday Coalition but with more partners and without a neat partition between them. While the cultural differences between them had lessened through the passage of decades, the state was still dysfunctional in many ways.

The only common threads that tied them all together was their undying hatred for the Vulcanites and their persistent desire to return to Smiling Samuel and take back the territories that they lost.

The Mech Trade Association has allowed the Vulcan Empire to claim Smiling Samuel as its exclusive territory. This guarantee does not extend any further, though. If the Vulcanites ever decide to invade the Empire of the Lost, its invasion forces will become fair game to any nearby human army. The MTA will not lift a finger unless the defenders attempt to launch a counterattack and cross the borders.

## The Amswick System

The Amswick System — port star system in the Empire of the Lost.

Every foreign and almost every domestic vessel is prohibited from entering the inner system. A local transportation monopoly takes care of every transfer of passengers and goods to and from Amswick V, which is the principal commercial planet of this port system. The transportation service possesses an abundance of cargo and passenger transports.

The port system was not just a major economic hub, but also a strategically important stronghold. It was the central node upon which the Empire's defense against the Vulcan Empire rested upon. Due to this crucial consideration, the Amswick System was the best-fortified star system of the Lost. It not only concentrated a huge amount of orbital and fixed defenses, but also hosted an entire mech army that were currently spread across multiple bases covering multiple angles of approach.

The defenses Amswick System are arrayed like an onion. There are multiple concentric circles of fortifications that become increasingly denser and more concentrated towards the center. While the outermost defenses can easily be bypassed by any invading force, leaving them up will make any attacker vulnerable to attacks from the rear. A proper invasion plan would have little choice but to take out the outer defenses one by one.

The Amswick System is never supposed to hold back the Vulcanite onslaught by itself. The idea behind setting up layered defenses in a star system is to delay the invaders and increase their consumption of manpower, mechs and supplies. By the time the dwarves reach the final layers, they will already be weakened and vulnerable to an extent. That is where reinforcements from other parts of the Empire of the Lost can pounce the invading force from behind.

1. ↑ 1.0 1.1 Chapter 3187-3188.
2. ↑ Chapter 3204.