recursal/Fanatic-Fandom huggingface dataset:
The Pilgrim

## Undetermined

**The Pilgrim**: Just an old archer.

—*Ember's End*, pg. 313 |  | ”

**T****he Pilgrim** is a long-traveling rabbit whose real name is unknown. He is an ally of The Cause.

## Biography

### *Ember's End*

The Pilgrim arrived with his band in the Great Wood with Lady Glen and Victor Blackstar. He met Jo Shanks, whom he then aided in rescuing Kylen from Tameth Seer. The Pilgrim and Jo led Kylen to the command porch in First Warren during the Siege of First Warren, and the Pilgrim was introduced to Helmer. Sensing something familiar about the old traveler, Helmer questioned whether they had met previously, but the Pilgrim denied this as well as Helmer's addressing him as lord, though he commented that Helmer "remind[ed him] of an old friend."

The Pilgrim volunteered himself and his followers to assist in the defense, and agreed to accompany Kylen back to the battlefield to rejoin the Terralain army. Along the way, the Pilgrim stopped to shoot a wolf with an arrow that passed through a wall. While his band accompanied Kylen out to field, the Pilgrim joined Jo in seeing to the battered Highwall Wardens. Seeing two of the Six arriving at the head of a wave of Preylords, the Pilgrim passed one of his special arrows to Jo and the pair prepared to shoot down the raptor kings.

Unfortunately, as the two archers were taking aim from atop the old wolf barracks, one of the giant raptors smashed into the building, sending both of them falling through the floor. The Pilgrim became separated from Jo but suffered no serious injuries, eventually making his way back to the old palace shortly after Helmer sacrificed himself to destroy the city's dam. After the War for All Natalia ended, the Pilgrim gave the Firstflower seeds he carried to Smalden Joveson and helped him prepare wine for the first Feast of the Mending. Years afterward, he would prepare to leave on an expedition that would potentially include Jo. By this point, his true identity was known to various rabbits, including sisters-in-law Heather and Emma Joveson, but Emma continued to insist on referring to him as the Pilgrim.

## Physical appearance

Described as "obviously old" and as having even older eyes, the Pilgrim has mixed brown and silver fur and wears "odd" clothes. Before the Mending, he carried an ancient-looking quiver packed with black arrows.

## Personality and traits

Said to have a reputation for having an effect that awes one into honesty, the Pilgrim exudes serenity and seems at ease with every movement. He speaks politely and coolly and acknowledges his skill as an archer with the bluntness of an old, wise rabbit.

## Skills and abilities

**The Pilgrim**: If that's a question, Jo, then the answer is yes. Yes, it was. Not my best, but I think he's dead. Unlike Tameth Seer, I *am* fairly good at [archery].

—*Ember's End*, pg. 312 |  | ”

The Pilgrim is an exemplary archer, matching even Jo Shanks in skill. Despite his age, he runs "like a young buck."
Ultimate Archer's Cup

*You are right here in your story. Don't skip ahead.*
Massie Burnson, *The Wreck and Rise of Whitson Mariner*, p. 32
**WARNING: SPOILERS FOR *THE ARCHER'S CUP* ARE AHEAD; CAUTION IS ADVISED.**

**Jo Shanks**: What kind of event?

**Coleden Blackstar**: Your kind of event.

**Emma Joveson**: You will be representing the royal cause when you take the field tomorrow as my champion in the Ultimate Archer's Cup.

—*The Archer's Cup*, pg. 157 |  | ”

The **U****ltimate Archer's Cup** is an archery tournament held at Blackstone Citadel shortly before the Battle for First Warren. It involved most if not all of the best living rabbit archers in Natalia at the time.

## History

### *The Archer's Cup*

After Emma Joveson arrives at Blackstone, seeking to unite them with the rest of the Cause, she meets with the Lord's Council. After discussing the citadel's many problems, Lokson notes that the spirit of the inhabitants is at a low point. He suggests organizing an archery tournament as a means of bolstering the community, though Lead Captain Truff sees it as a means for Lokson and his supporters to further advance their aims. Matron Breelia Wilder proves more optimistic, having heard of similar events held at Cloud Mountain.

Eventually, Lord Ronan gives his approval for Lokson and Truff to organize the tournament. Aside from Lokson's army and Blackstone natives like the Rangers, participants include Jo Shanks and the Bracers of Halfwind Citadel, along with rabbits from Vandalia Citadel and Glen Clair. The first round consists of rabbits firing at a single target, the goal being to hit within the central trio of rings. The second round was more involved, requiring participants to hit three staggered targets dead center with a time limit of ten seconds.

Only a handful of archers—Lokson, his right-hand Captain Cheltham, Jo Shanks, and Captain Nate Flynn—manage to accomplish this task. Cheltham does so by cheating, bribing an official who gives him extra time. This same official belittles the other participants as they fail. However, Jo manages to hit the three targets in a spectacular display before firing a final shot to ring the gong marking the end of his allotted time.

The corrupt official is subsequently replaced, and Lokson and Nate make it to the final round on skill alone like Jo. However, Jo and Lokson are both disqualified when they leave to contend with a plot threatening Lord Ronan and several other rabbits. Ultimately Nate wins the tournament, and is honored as the greatest living Archer in Natalia, while Cheltham is left ashamed by his actions.

## Notable participants

* Cara Loglew (for Vandalia Citadel)
* Cheltham (for Blackstone Citadel)
* Copeland (for Glen Clair)
* Danmark (for Glen Clair)
* Glen Harty (for Blackstone Citadel)
* Jo Shanks (for the Cause)
* Lokson (for Blackstone Citadel)
* Nate Flynn (for Halfwind Citadel; winner)

*This article has received The Green Ember of excellence.*
Opening to Lilo and Stitch 2004 DVD (Italy)

1. Language menu
2. Warning screen
3. Walt Disney Home Entertainment logo
4. The Incredibles Trailer (Text in Italian)
5. Pooh's Heffalump Movie Trailer (Text in Italian)
6. "On Video & DVD"
7. Mickey's Twice Upon a Christmas Trailer (Text in Italian)
8. Aladdin Trilogy Trailer (Text in Italian)
9. Home on the Range Trailer (Text in Italian)
10. Mulan: Special Edition Trailer (Text in Italian)
11. DVD menu
12. Disney DVD logo
13. Walt Disney Pictures logo (Lilo and Stitch Variant)
Opening to The Emperor's New Groove 2004 DVD (Italy)

1. Language menu
2. Walt Disney Home Entertainment logo
3. Pooh's Heffalump Movie Trailer (Text in Italian)
4. The Incredibles Trailer (Text in Italian)
5. "On Video & DVD"
6. Aladdin Trilogy Trailer (Text in Italian)
7. Home on the Range Trailer (Text in Italian)
8. Mulan II Trailer (Text in Italian)
9. Mickey, Donald and Goofy in The Three Musketeers Trailer (Text in Italian)
10. DVD menu
11. Warning screen
12. Disney DVD logo
13. Walt Disney Pictures logo (The Emperor's New Groove Variant)
S. D. Smith Book Tour

The **S. D. Smith Book Tour** is a live event inspired by The Green Ember series and *Jack Zulu and the Waylander's Key*.

## Overview

During the S. D. Smith Book Tour, S. D. Smith travels to homeschool conferences and similar events, where he speaks, performs *Green Ember LIVE*, signs books, and greets fans.

### Schedule

#### January

* 21: National School Choice Fair - Beckley, West Virginia
* 25: [VIRTUAL] Live with HSLDA at 1 PM ET

#### March

* 16-18: GHC Missouri | (Green Ember LIVE on Thursday 3-16 at 8pm)
* 24-25: HopeWords Writers’ Conference – Bluefield, West Virginia
* 31-April 1: GHC South Carolina | Register Here (Green Ember LIVE on Thursday 3-31 at 8pm)

#### April

* 13-15: GHC Ohio | Register Here (Green Ember LIVE on Thursday 4-13 at 8pm)

#### June

* 8-10: HEAV – Richmond, Virginia | Register Here
* 15-17: GHC California | Register Here (Green Ember LIVE on Thursday 6-15 at 8pm)

#### July

* 6-8: GHC Texas | Register Here (Green Ember LIVE on Thursday 7-6 at 8pm)
* 14-15: Arizona Home Education Convention by AFHE – Phoenix, AZ | Register Here

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 [1]
Terralain royal guard

The **T****erralain royal guard** are a unit of elite soldiers who served as protectors to Bleston and his son Kylen. They are known for distinctive red shoulder armor that sets them apart from other members of the Terralain army.

## History

### *Ember Falls*

The Terralain royal guard joined in repelling the Attack on Halfwind Citadel, defending Bleston as he led his army against the attacking Wolves. When Bleston took charge of Halfwind Citadel, his guard took up position at the entrance to his—formerly Lord Ramnor's—ready room. Later, a party of the guard joined Bleston in Leapers Hall, before marching to Cloud Mountain prior to the Battle of Rockback Valley.

### *Ember's End*

The Terralain royal guard stood watch over Kylen's tent in the Terralain camp near First Warren, and were drawn away by the actions of Cole and Heyna Blackstar. This allowed Jo Shanks to infiltrate the tent, though he was soon forced to flee the returning guards. Later, the royal guard engaged the Terralain temple guard in battle after Tameth Seer was exposed as a traitor, before joining the rest of the army in fighting alongside the Resistance in the Siege of First Warren.
The Fall and Rise of King Smalden Joveson

**T*****he Fall and Rise of King Smalden Joveson*** is a story written by Heather Joveson about her husband, King Smalden Joveson. Written after the events of the War for All Natalia, it presumably chronicles Smalls' life story prior to and during the events of that conflict, up through when he slays Morbin Blackhawk and takes his rightful place as king of Natalia.

## History

As they walked leisurely together during a family party, Picket Longtreader inquired of his sister Heather Joveson what she would call the historical accounts she was currently writing about her husband King Smalden. Heather replied that just as their father's histories of Jupiter Goodson were called *The Rise and Fall of King Jupiter the Great*, hers would be called *The Fall and Rise of King Smalden Joveson*, a title that Picket declared "perfect."

## Trivia

* The title is meant to parallel that of *The Rise and Fall of King Jupiter the Great*, a similar biographical account of the life of Smalls' father, Jupiter Goodson, by Heather's father Whittle Longtreader.
* From an out-of-universe perspective, the story can be presumed to recount the events of *The Green Ember*, *Ember Falls*, *Ember Rising*, *Ember's End*, and possibly the Green Ember Archer series.
Opening to March of the Penguins 2010 DVD (Italy)

1. Language menu
2. Warning screen
3. Disney logo
4. Disney Blu-ray Promo (Text in Italian)
5. "Coming to Cinemas"
6. Tangled Trailer (Text in Italian)
7. "Coming to Blu-ray Disc & DVD"
8. Toy Story 3 Trailer (Text in Italian)
9. Beauty and the Beast: Diamond Edition Trailer (Text in Italian)
10. "all films and promotions.."
11. DVD menu
12. Disney DVD logo
13. Disneynature logo (March of the Penguins Variant)
Whit

*This article is about the father of King Whitson Mariner. For the second son of King Jupiter, see Whitbie Joveson.*
*You are right here in your story. Don't skip ahead.*
Massie Burnson, *The Wreck and Rise of Whitson Mariner*, p. 32
**WARNING: SPOILERS FOR *PRINCE LANDER & THE DRAGON WAR* ARE AHEAD; CAUTION IS ADVISED.**

## Book information

### Mentioned

*The Black Star of Kingston*
*Prince Lander & the Dragon War*

**L****ord Whit** was the father of Whitson Mariner and the grandfather of Lander.

## Biography

### Early life

Lord Whit was among the bucks who fought alongside King Gerard on Golden Coast, sacrificing his own life to enable the escape of Whitson and the rabbits under his leadership.

### Legacy

Lord Whit was mentioned in a conversation between Fleck Blackstar and King Whitson Mariner, during Fleck's audience with the king.

Whitson told Prince Lander that he would have rather stayed with his own father than ever be king, and that Whit was a noble buck. He said that when they left Golden Coast and he was told to take the crown and leave, he hated leaving Whit behind. He told Prince Lander than Whit stood on the beach with nearly all the older bucks, both the noble and common ones, and that he had to leave Whit behind to lead so many, while Whit died for his son, and for all of them.

Grimble Halfdragon called King Whitson 'son of Whit'.

## Family tree

 - The Royal Family of Natalia -

Note: Broken lines indicate relation through affinity or adoption or distant relation; unbroken lines indicate relation by blood.
## Trivia

* The name "Whit" is of English origin and means "white."
Gorgogh Wikia

## Welcome to the Gorgogh Wikia

A wikia about the world in the Gorgogh books

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Royal Fowlers Auxiliary

Picket Longtreader, a member of the Royal Fowlers Auxiliary, attacks Morbin Blackhawk, as pictured in Ember's End.

## Association information

### Leader

• Picket Longtreader
• Coleden Blackstar

### Members

• Bannon
• Lallo
• Harmon
• Jo Shanks

## Book information

### Appears

Ember's End

****Royal Fowlers Auxiliary****: My arm for the cause and crown!...My all for the cause and crown!

**Picket**: Come on! Follow me into this last fight, my friends, and let's together forge a brotherhood of blood that will outlive this battle and stay with us all our days. I will fight beside you! I will fly beside you! I will die beside you!

—*Ember's End*, p. 369 |  | ”

The **R****oyal Fowlers Auxiliary**, or **R.F.A.** for short, was a fighting unit of the Cause created in preparation for the Siege of First Warren. A massive expansion of the Fowlers, it consisted of hundreds of bucks equipped with glider packs and trained in aerial combat.

## History

### *Ember's End*

The R.F.A. began training in the final weeks of the War for All Natalia, being intended as the last reserve of fighting rabbits to be deployed during the climactic battle of that conflict. Some R.F.A. rabbits were assigned scouting tasks, and thus learned of the approach of the Terralain army a short time before the Siege of First Warren began. The majority spent most of their time in training, preparing to battle the Lords of Prey in their own element. This training was overseen mostly by Picket Longtreader, Coleden Blackstar, and Jo Shanks, with the unit as a whole being among those under the charge of Captain Frye.

As the Siege of First Warren progressed, the dire straits of the battle caused first Picket and then the R.F.A. soldiers themselves to question whether or not they should join the fight. Lallo and Harmon were sent to ask whether they should do so, but Picket echoed Helmer's earlier refusal, both veterans feeling that the R.F.A. should be saved for the moment of greatest need. Harmon was sent back to help keep the group settled; following Helmer's death Picket joined the R.F.A. and led them into battle against the final wave of Preylords led by Morbin Blackhawk himself. A horrific struggle ensued, but at least some of the R.F.A. bucks survived and lived to see the end of the war and the age of the Mending.
Second Fork

Just north of the room with the Snake Suprise box, you reach the second fork.

To the north lies a door through which you can hear the horrible singing of drunk orcs.

To the east is a room filled with orc warriors fully focused on their training.

If you go see the drunk orcs first, you'll have another chance to go east right after the door, but if you go eastwards, you'll miss your chance to see the drunkards.
Smoot

**M****aster Smoot** is an old buck of Blackstone Citadel. He runs an apothecary shop in Blackstone's common.

## Biography

### *The Archer's Cup*

Smoot and Mona are both harassing a young buck, each trying to sell him their wares. When they notice Jo Shanks approaching, however, they quickly switch their focus to him. Mona tries to sell Jo a bowel-cleansing tonic, but Smoot warns the younger buck that bad cabbage would be more suitable for the job. Mona brushes off Smoot, commenting snidely to Jo on her competitor's poor hearing. Smoot continues to warn Jo against purchasing any of Mona's wares, offering his own potions instead, all the while mishearing everything both Jo and Mona say. Eventually, Jo manages to escape both apothecaries.

## Physical appearance

Smoot is an elderly buck who walks with a cane.

## Personality and traits

**Smoot**: Not interesting? You seem interesting enough to me.

—*The Archer's Cup*, pg. 130 |  | ”

Smoot is intensely competitive in his trade, constantly slandering and exchanging banter with his fellow apothecary, Mona. His hearing is poor, and as such, he tends to yell when speaking and cup a hand to his hear when listening. Even so, he often hears and repeats others' statements incorrectly.
Tunk

Tunk dances, as illustrated by Zach Franzen in Ember's End.

**T****unk** is a buck of the Terralain army.

—Dooker and Tunk, *Ember's End*, pg. 15 |  | ”

While Jo Shanks, Coleden Blackstar, and Heyna Blackstar spied on the Terralain camp, they observed two Terralain soldiers, Tunk being one of them, talking about an upcoming festival. Eventually, the other soldier moved away, and Tunk was left to his own devices. Not knowing he was being watched, he started to dance with surprising agility and sang "Come, Ye Fine Does", which so amazed Jo that he lost focus and had to be pulled away by Heyna.

Some time later, Emma, Helmer, Jo Shanks, and Picket Longtreader were captured by Terralain soldiers, Tunk among them. As the Terralains took them back to camp, Jo decided to poke fun at Tunk by softly singing a silly version of "Come, Ye Fine Does". This shocked Tunk, who immediately told Granger that Jo had been spying on him, to which Granger asked what he had been doing that required spying. Not wanting to admit he'd been singing and dancing on duty, Tunk faltered, and an irritated Granger ordered him to just keep guarding the prisoners. Tunk saluted and kept walking alongside Jo, still puzzled. Jo leaned over and complimented him on his dancing that night and expressed hope that Tunk would get the chance to attend the festival, which startled Tunk even more.

## Physical appearance

Tunk is described as being hulking and "truly massive," even by Terralain standards. He has grey fur with a white ring around one eye, as well as a white muzzle and cheek fur. Being part of the Terralain army, he wears the uniform of a Terralain soldier and a helmet.

## Personality and traits

Tunk was seen as somewhat stupid by both his peers and betters. He is not entirely clueless, however, as he immediately suspected Jo Shanks of spying on him, which Jo did, when Jo started singing the song Tunk had been singing one night. Despite his being good at following orders, it is clear that Tunk favors pleasure over duties, as seen when he was reprimanded by his mate Dooker for paying more attention to the upcoming festival back in Terralain than the oncoming war.

## Skills and abilities

Tunk is proficient at singing and dancing, especially the latter, as Jo Shanks noted that he leaps and slides with startling energy and agility for his great size.

## Gallery

*This article has received The Green Ember of excellence.*
Gripple

**G****ripple** was a young buck and member of the Seventh District.

## Biography

### *Ember Rising*

Along with Stretch, Wisp, and Dote, Gripple searches for whoever was dropped in the Leper's District.

Gripple, along with Stretch and several other bucks, appeared in the Seventh District to await news of Heather Longtreader's attempts to prolong the life of the Tunneler. When Stretch introduced Gripple, Wisp, and Dote to Heather, she wished that she had been found by them instead of the Wrongtreaders when she arrived in Akolan.
Outer Rim Territories

The **Outer Rim Territories** was the largest region of the galaxy, and the last widely settled expanse before Wild Space and the Unknown Regions. It was strewn with obscure worlds, and rugged, primitive frontier planets. Due to its distance from the Core, government control was historically the weakest in the Outer Rim Territories, and it was the traditional refuge for dissidents, pilgrims and freedom-seekers, but it was also beset by lawlessness, oppression and violence.

## History

The Outer Rim was divided between various factions after the fall of the Galactic Federation, including the Galactic Empire, New Republic, and Hutt Cartel. The Republic was largely based in the Outer Rim, with its capital being the city-planet of Taris, the "Coruscant of the Outer Rim."

## Notable planets

* Geonosis
* Eriadu
* Sluis Van
* Taris
* Tatooine
Emerson

**E****merson** is a young engineer from Harbone Citadel and the inventor of the Bowstrikers.

## Biography

### Early life

Emerson's father, Emery Dann, was killed during one of Harbone's many attempts to get Rabbits into First Warren. His mother was later killed by the Wild Wolf Pack while helping to retrieve needed medical supplies. The latter tragedy occurred shortly before Picket Longtreader and Lord Captain Helmer arrived at Harbone to make their own attempt to enter the city.

### *Ember Rising*

While Picket and Helmer were at Harbone Citadel, Picket toured the place and thus met Emerson, who showed him his inventive works, including one of the Bowstrikers he was working on. Later, as Picket and Helmer made their short flight into the hostile city of First Warren via Heyward's glider capes, Emerson was with Lord Hewson's bucks in the fringes of the Great Wood not far away, from which point they distracted the First Warren's bird-watch, so as to cover Picket and Helmer's entrance. Despite his desire to remain with Lord Hewson, whom he greatly admired, Emerson was ordered to return to Harbone along with Harmon. He later took part in the Battle for First Warren, and used one of his bowstrikers to slay Falcowit, the bird responsible for the death of his father and so many others.

### *Ember's End*

**Emerson**: I believe. We all believe. And we'll die fighting for the peace that must come in the mending.

—*Ember's End*, p. 284 |  | ”

In the days leading up to the Siege of First Warren, Emerson worked tirelessly, helping to prepare the defenses for the inevitable attack of the Preylords and their allies. He coordinated his bowstrikers and various other assets with the Highwall Wardens, an elite group of defenders. Once the battle began in earnest, Princess Emma and Picket passed by Emerson and his bucks on their back to the old palace. Emerson managed to survive the battle despite the gruesome toll taken on the Highwall Wardens, and later joined Heyward in designing Newcity. Afterwards, the pair led a team that researched Firstflower, making more and more astonishing discoveries as the years of the Mending went on.

## Personality and traits

Though somewhat shy and reserved, Emerson is of a brilliant mind. He appears to connect well with other young bucks, such as Picket Longtreader.

## Trivia

* The name "Emerson" is of English origin and means "son of Emery."
Calling ceremony

**Emma**: It reminds each of us of our own calling ceremony[.] . . . It reminds us that we belong.

—*The Green Ember* |  | ”

A **C****alling ceremony** is a type of rite of passage for young apprentice rabbits of all trades at Cloud Mountain and other secret citadels. It marks the formal beginning of one's apprenticeship.

## Procedure

### Cloud Mountain

At Cloud Mountain, the calling ceremony involved (where possible) the apprentice, the apprentice's parents, the citadel lord, and the apprentice-master. It usually took place in the Great Hall, as seen in the case of Clove Halmond and Gloria Folds. First the citadel lord would give an opening statement, after which he blew a horn which signaled all the workers to stop their work. Once all the noise had died down, the apprentice-master would present their apprentice, whose parents would make a statement of their pride in their child. After these things, the apprentice and the master would give the following oath of acceptance:

**Master**: *I accept you.*
**Apprentice**: *I am accepted.*
**Master**: *I bind you with all honor to release you better after.*
**Apprentice**: *I am bound, by honor and fealty to serve you.*
An unorthodox ceremony was once held beneath Helmer's tree, with Helmer taking on Picket Longtreader as his apprentice. This was done without consulting-and indeed over the protests of-Lord Rake, and with no audience other than Heather Longtreader and Emma.

### Halfwind Citadel

At Halfwind, a ceremony was held for all guilds in Leaper's Hall.

## History

### *The Green Ember*

Shortly after Heather and Picket Longtreader arrived at Cloud Mountain, a calling ceremony was held for Gloria Folds in the Great Hall.

Later, an unorthodox calling ceremony was held under Helmer's tree when Helmer accepted Picket as his apprentice.

## Trivia

* S. D. Smith revealed that he was afraid to write the calling ceremony scene in *The Green Ember*.
Vicky Barnes

*"You should know, oh great Scribe of the Cause, that we each tell ourselves
a story about our place in the world."
"But the story needs to be true."*
Garten and Heather Longtreader, *Ember Rising*, p. 18
This article may contain incorrect facts. Will you proofread this article, and rewrite the parts you know to be wrong? Your contributions are greatly appreciated!

- The Green Ember Wiki -

## Book information

### Appears

*Potter's War: A Green Ember Story*

**V****icky Barnes** is a middle-aged doe who lives at Cloud Mountain. She is the cousin of Eefaw Potter.

## Biography

### *Potter's War*

**Note:** *Because* Potter's War *has yet to be publicly released, Vicky Barnes' role in the story shall not be disclosed on this wiki. Should S. D. Smith ever choose to publish* Potter's War*, a complete summary shall be added. Thank you.*

## Physical appearance

It is mentioned that Vicky Barnes is "an older doe."

## Personality and traits

Unlike her mellow cousin, Eefaw Potter, Vicky Barnes is dramatic and somewhat high-strung. She appears to like it when things go her way, and has been known to shame other rabbits, such as her cousin Eefaw, when they attempt to shy away from a given task. Despite this, Vicky is not above assisting others, as seen when she helps a young doe to find something precious to her.

## Trivia

* The name "Vicky" is traditionally short for "Victoria," which is of Latin origin and means "victory."
	+ Additionally, the surname "Barnes" is of Old English origin and denoted those who worked in a barn.

## References

1. ↑ [1]
2. ↑ [2]
Snoden

**S****noden** was the husband of Airen and the father of Louise and Layra.

## Biography

### Backstory

Snoden was a friend of both Airen and Helmer in their youth, and seems to have shared their penchant for mischief. On one occasion, he and Helmer swam to Forbidden Island, with Airen becoming furious with them for not including her.

Eventually, Sno and Airen married, and had twin daughters, Louise and Layra. Unfortunately, Sno was later killed, either during the Afterterrors or the subsequent occupation of First Warren by Morbin Blackhawk's minions and allies.

### *Ember Rising*

Snoden is mentioned multiple times by Helmer, Airen, and Louise.

## Family tree

 - Helmer's Family Tree -

Note: Broken lines indicate relation through affinity or adoption or distant relation; unbroken lines indicate relation by blood.
Deep Core

At the very heart of the galaxy, the **Deep Core** (also known as the Core Systems) was a region that spanned seven thousand light years, and contained roughly 30 billion stars. Due to the gravitational pull of the vast number of stars, as well as a massive black hole at the center, local space-time was severely warped, making hyperspace travel difficult at best. For millennia, only the fringes of the Deep Core closest to the Core Worlds, within a mathematically defined boundary known as the Horizon, had been settled. The region was known for its fierce loyalty to the Galactic Empire and was home to the summer retreats of many high nobles.

## Notable planets

* Byss
* Empress Teta
Heroes

## Allansian Heroes

Lunika Ekaadi (unlocked from the start)

Dekion Strom (unlocked from the start)

Alexandra of Blacksand (unlocked from the start)

Arran Gottspeed (unlocked from the start)

## Intrepid Explorers

Wanushu (300 souls)

Krea Datura (250 souls)

Hannabella Dehab (350 souls)

Landov Lowan (400 souls)

## Epic Adventurers

Gilfane (450 souls)

Twenty-Three (500 souls)

Alfina Skyrider (550 souls)

Ellion G'Aarak (900 souls)

## Legendary Heroes

Lynette Hurtado (coming soon)

Lin Wen-Wu (coming soon)

Betthur Frostmantle (coming soon)

Malleus Malleus (coming soon)
Hideous Din

Having braved the worst singing you'd ever heard, you end up facing a couple of drunk orcs.

You can attack them, question them (fruitlessly) or go back up the passage.

If you fight them, you can get a box with a "Farrigo Di Maggio" nameplate. It contains a book called "The Making and Casting of Dragonfire" which will teach you the Dragonfire spell (provided your character is not illiterate).

When the passage splits again, you can either choose to follow the new passageway to the southeast which leads to a room full of warrior orcs in training or give up on that and keep heading north.

## Fight the Drunken Orcs

Enemies: Drunk Orc x2

Rewards: 4 Souls, Dragonfire spell
The Warlock of Firetop Mountain Wikia

## Welcome to the The Warlock of Firetop Mountain Wikia

The famous Choose-your-own-adventure gamebook finally turned into an excellent video game!

Let us try to document the wealth of choices and consequences found in this deep mountain full of goblins and secrets.

This wikia will remain a work in progress for a long time, as I will fill it as I play through the game, bit by bit. You are welcome to help me if you feel like it. :)

## Pick a Hero

The first thing you'll do in the game is pick a protagonist, a Hero to journey through Firetop Mountain and brave its many dangers. Beware that unlike the original gamebook, which hero you pick here will alter the story way beyond the skill and luck tests. Combat will differ greatly based on which attacks are available to you, attributes will impact the various events in the game (some characters will detect danger or loot where others won't, for instance) and some NPCs will react specifically to your hero (for instance, Alexandra of Blacksand is quite famous and will be recognized by name by friends and goes alike).

At the beginning, only four heroes are available. To unlock more, you need to collect souls to buy them (most of which you'll collect by fighting in the dungeon).

List of heroes

## Travel to Firetop Mountain

Once you've picked a Hero, you're off to Firetop Mountain!

Peer into the gloom...

List of locations

## Bestiary

You will meet plenty of foes to fight (and collect souls from) in Firetop Mountain. Some are downright trivial to beat, many are tricky and some are really hard to beat without sacrificing stamina.

Each turn, enemies will either move (if their figurine did not shake) or attack (if their figurine shook). Many enemies have multiple attack patterns and some have multiple move patterns. It can sometimes be hard to tell which pattern will be chosen when there are two or more. Take some time to observe your enemies before rushing in and you should be fine in most encounters.

List of enemies

## Latest activity

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Tunnel with cleft

You hear the heavy footsteps of an Orc patrol and spot a cleft in the tunnel that you can hide in.

You have four options:

* you face the orc patrol head on
* you hide and then jump on them (one of the orcs will start the fight with less stamina)
* you hide and then move on (you avoid all fights)
* you hide and stay hidden long enough to be attacked by insects called rock grubs that reside in the cleft.

Regardless of whether you fight or not and which fight you end up in, you'll be faced with either going back to the first fork or moving on eastwards.

## Fight with the Orcs

Enemies: Orc x2

Rewards: 4 Souls, 5 Gold Pieces and an Orc's bone charm

## Fight with the Rock Grubs

Enemies: Rock Grub x2

Rewards: 4 Souls
Tabelas de referência

Tabelas para resolver dúvidas quanto a ficha de personagens e outras dúvidas genéricas.

### **Atributos**

Atributos: 20 pontos iniciais, 1 por level. Para exigências, verifica-se o atributo base. Para cálculos, [ atributo ] significa o modificador do mesmo. Ex: AGI 5 = [AGI] 2. Cada 2 pontos, do total, aumentam em 1 o modificador.

 **Espírito** | MP, IP mágico, vontade

### **Características de combate e resistência**

 **Vontade** | [PSI] + [ESP] + equips + aprimoramentos + skills.

### **Redução de dano**

 Mágico
 Fogo
 Frio
 Elétrico
 Químico
 Psíquico
 Caótico

### **Aprimoramentos**

Inicia-se com 5 aprimoramentos, ganhando um ponto extra no level 3 e a cada 3 levels seguintes, até o level 18, depois ganhe-se outro no level 20. A partir daí o personagem recebe um ponto de aprimoramento a cada 4 leveis.

Conforme a tabela a seguir:

 3
 6
 9
 12
 15
 18
 20
 24
 28+
Snake Surprise

After the snoring orc, you'll face a door through which you hear nothing.

If you open it, you'll find a small box which you can either leave alone or open... to find snakes inside.

Whether you open the box or not, you'll end up continuing northwards.

## Fight the Snakes

Enemies: Snake x2

Rewards: 4 Souls

## Attribute Effects

If you are **Educated**, you will notice that on the box is written "Snake Surprise", but only after you've decided to open the box (and thus too late).
Alexandra of Blacksand

The warrior known as Alexandra of Blacksand is famed for her many adventures. Her name is known in many parts of Allansia. No matter where she is, Alexandra has a knack for sniffing out trouble and gold.

An experienced adventurer with a deft sword arm, she can sense dangerous situations before they happen and has built up a good reputation for completing quests quickly and diplomatically, reducing the need for unnecessary conflict.

## Attacks

### Piercing Strike

Strikes up to two enemies directly in front of Alexandra.

### Quick Jab

Alexandra strikes with near lightning speed (this attack will hit before the target can move).

## Motivation

Your mysterious patron, a sorcerer known to you only as Kith, wants you to seek a massive ruby known as the Eye of the Cyclops and give it to Zagor, the Warlock who rules this mountain. When you asked Kith about the significance of the ruby, the sorcerer only smiled and said "You'll see."
Dwarven Dining Room

Usage of Education in this room yields the following text: "***You are positive that this used to be the Dwarves' dining room. The Orcs have destroyed most of the original stonework and re-purposed it for their own needs.***"

Battle: Five (5) Orcs or leave the room entirely, abandoning the encounters within.

**Loot**: 10 Souls.

## Door to the North: A chilly larder.

**Loot:**

* 2x Provisions.

## Door to the East: Kitchen with Orc Cook and Goblin Assistant fight.

**Loot:**

* 4 Souls.

**Encounters and actions:**

* Alexandra gets additional dialogue with the Cook about some stolen goods but still must have the fight.
* '*Tip over the pot*' is an action option here when the finish is finished. (Not sure if there's anything significant here.)

## Door to the South: Store Room

**Loot:**

* Silver Bow with the inscription "*The Giver of sleep to those who never can...*"
* +1 Luck if the Bow is taken.
Dekion Strom

A soldier for hire, Dekion Strom earns his living escorting merchant wagons to and from Sardath, the city of his birth. An arrogant but skilled warrior, Dekion always looks out for himself first.

When bandits ambushed his convoy on the road to Zengis, Dekion was forced to fight his way to safety at a nearby village.

Near-penniless and far from home, the mercenary is looking for his next big pay day.

## Attributes

### Keen Eye

Notice things that would normally be unseen or ignored.

## Attacks

### Right Slash

Dekion puts his mercenary skills to use with this simple yet effective attack.

### Dodge Bolt

Dekion brazenly fires off a bolt from his crossbow then ducks to the side for cover.
Chained Orc Hounds

Two Orc Hounds are chained to the wall.

You can either fight them, try to distract them with part of your provisions (you'll get bitten as it will not distract them enough) or distract them completely with Giant Aardwolf meat.

However you deal with the hounds, you'll leave the cave and follow the passageway as it turn north.

## Fight the Orc Hounds

Enemies: Orc Hound x2

Rewards: 4 Souls

## Attribute Effects

If you are **Educated**, you will know for certain from your studies of the beasts of Titan, that Giant Aardwolf meat is the ideal treat for Orc Hounds. You will however be able to throw them the meat (provided you have it in your inventory) even if you are unaware of that fact.
Sovereins

Esta misteriosa raça, que tanto se assemelha a alienígenas dos filmes de ficção da Terra, foi criada entre o penúltimo ciclo e o atual. Sua inspiração veio principalmente de uma espécie conhecida por "Protoss", de um universo fictício. Acreditasse que tenham surgido por influências mais obscuras e desconhecidas, pois os sovereins não são guerreiros como os protoss, apesar de diversas similaridades.

Criados como a primeira espécie psíquica de Ars Terrarum, seus corpos são mais frágeis que os de elfos. Diferente deles sua única proteção racial é puramente psíquica, enquanto os elfos possuem proteções mágicas, e outras espécies recebem bônus de vitalidade e similares. Seu potencial está em suas capacidades perceptivas e mentais, donos de uma telepatia que nenhuma outra espécie possui. Sovereins de alto nível são capazes até mesmo de ler uma mente sem autorização, algo que nenhuma outra raça pode fazer sem atacar a vítima.

Sua natureza é intrigante. São vistos como seres nobres, devido a mistura de sua grande educação com o mistério que os cerca, uma característica possuída tanto pelos naturais quanto por jogadores. O maior mistério que os cerca se refere a sua liderança, um triumvirato de entidades desconhecidas fora de sua sociedade. Mesmo jogadores pouco sabem sobre sua própria raça, devido ao seu isolacionismo. Vivem em uma área longinquá chamada de Drevirus, cujo nome é tão misterioso quanto os sovereins, já que não possui um significado como a maioria delas. Sua capital se chama Armon, derivado de harmonia, aquilo que eles mais valorizam.
Sleeping Sentry

Zagor's minions are sometimes quite lazy... this sentry (at the west of the entrance) is sleeping soundly.

If you tiptoe past the sentry, he won't wake up, but you can also wake him up to interrogate him... and fail to extract any information from him because he does not speak the Trade Tongue.

Whatever you do, you'll continue along the passage.

## Character Effects

The sentry will recognize Alexandra of Blacksand. May that have any effect later on?
The Pit

After going through the Tunnel with cleft, you face a closed door.

Behind it is a pit, so you should kick the door open then climb into the pit and not charge through it (and fall).

The cave to the left contains some Giant Aardwolf meat you can pick up.

The cave to the right contains slime monsters who will attack you if you survey their lair.

Whether you peruse the caves or not, you'll end up with no choice besides going back to the first fork.

## Fight the Monsters

Enemies: Slime Zombie x2, Slime Beast x1

Rewards: 6 Souls

## Attribute Effects

If you are **Educated**, you'll deduce that the pit is used by the Dwarves for refuse.
26 IC

**Imperial Year 26**, or **26 IC**, was the 26th year of the Imperial Calendar.

## Events

* Emperor Beorthram Althmark, founder of the Galactic Empire, dies from old age. His grandson Deltaris I succeeds him as the second monarch of the Althmark Dynasty.
* Mass riots break out throughout the Colonies and the Inner Rim against Imperial rule and in celebration of Beorthram's death. They are brutally suppressed by the Imperial Army and Imperial Security Bureau, under Emperor Deltaris's direct command.
Imperial Naval High Command

The **Imperial Naval High Command**, also sometimes called the **Imperial Admiralty**, was an office that existed in the Galactic Empire since being created by the 9th Emperor, Sandrius I (the Admiral-Emperor). It was responsible for operational and strategic planning of the Imperial Navy, as well as ship deployment, and was one of the highest authorities in the Fleet. The only other organization that rivaled it was the Imperial Naval Cabinet, which was responsible for personnel, administrative, and logistical matters.

It was technically subordinated to the Imperial General Staff, which was the army high command but also managed all aspects of military operations. The two organizations were fierce rivals because of this.
1 IC

**Imperial Year 1**, or **1 IC**, was the first year of the Imperial Calendar, marking the founding of the Galactic Empire.

## Events

* Rear Admiral Beorthram Althmark reformed the remnants of the Galactic Federation into the Empire, becoming its first Galactic Emperor.
* Major campaigns launched by the Imperial Navy against various criminal and pirate groups.
Lunika Ekaadi

Lunika is a keen explorer, especially of the bustling cities that she had previously thought were only legend. Every new person, place or object she encounters is thoroughly questioned, explored or examined, before she rushes on to the next exciting discovery. Her endless enthusiasm can be tiring for her adventuring companions, who take their civilized surroundings for granted.

She tends to keep a memento from each new location she visits, keeping them in her pack or hanging them from her armour.

## Attributes

### Keen Eye

Notice things that would normally be unseen or ignored.

## Attacks

### Poison Strike

Lunika has found poisons to be a particularly effective way to wear down her foes over time (targets hit by this attack take +1 extra damage over the next 3 rounds).
Grand admiral

**Grand admiral** was a senior naval rank used by the Galactic Empire, the highest attainable rank in the Imperial Navy. Selected from the most skilled and talented officers of the Fleet, grand admirals served in the top offices of the naval hierarchy: Chief Fleet Commander, Chief of the Imperial Naval High Command, General Secretary of the Imperial Naval Cabinet. Occasionally, a grand admiral was appointed as the Minister of War.
Imperial City University

The **Imperial City University** was one of the most prestigious post-secondary educational institutions in the galaxy, located on the capital world of Coruscant. It offered courses in just about all academic fields imaginable, with special emphasis on galactic politics, business and economics, and diplomacy. It also offered classes on more than 500 different languages. Regarded as an elite school, the majority of its students were members of the high noble families of the Galactic Empire, and many of its graduates went to work in the Imperial Government.
Tomodrin I

**Tomodrin I** was the third emperor of the Galactic Empire. The mass suppression of revolts carried out during the reign of Deltaris I resulted in his son Tomodrin inheriting a largely stable society. He was uninterested in politics and mainly focused on pursuing pleasure, but thanks to his competent government officials the situation in the Empire remained stable. His reign was mostly peaceful and unremarkable for the most part, in contrast to the upheavals in the reign of the previous two emperors.
Ministry of War

The **Ministry of War** was an administrative body of the Galactic Empire that oversaw the Imperial Army and Navy. Its primary role was to carry out administrative functions. Those included securing the military budget, weapons procurement, personnel, and relations with the Imperial Government and the Cabinet and broad matters of military policy. The post of War Minister was very politically powerful, having authority over the entirety of the massive Imperial war machine. Despite being a cabinet member, the War Minister was answerable directly to the Emperor (the supreme commander-in-chief).

## Structure

* Imperial General Staff — Management of all aspects of war; drawing up and reviewing plans
* Imperial Naval High Command — Naval operational and strategic planning
* Imperial Military Cabinet — Army personnel matters, economic management
* Imperial Naval Cabinet — Naval personnel matters, economic managment
* War Ministry Chancellery — Central organizational office
* His Imperial Majesty's Retinue — The personal adjutants and aides of the Emperor
* Departments:
	+ Financial and Economic Department
	+ Artillery Department
	+ Tank and Walker Department
	+ Engineer (Military Technical) Department
	+ Military Medical Department
	+ Military Education Department
	+ Military Justice Department
General field marshal

**General field marshal** was a senior army rank in the Galactic Empire, being the second highest rank attainable in the Imperial Army. Its equivalent was grand admiral in the Imperial Navy. As a rule, the rank of general field marshal was awarded to senior officers who played a key role in a decisive victory during war. However, as a result of the corruption of the late Althmark Dynasty, some high nobles were promoted to the rank without any real accomplishments. General field marshals typically held high ranking positions in the army.

The only higher rank attainable in the Empire was Imperial Marshal.
Imperial Cabinet

The **Imperial Cabinet** was the chief executive body of the Galactic Empire, led by the Prime Minister of the Imperial Cabinet.

It consisted of:

* Prime Minister
* Vice Prime Minister
* Minister of War
* Minister of Internal Affairs
* Minister of Finance
* Minister of Justice
* Minister of Industry
* Minister of Education
* Minister of Court Affairs
* Minister of Colonies and Diplomacy
Vontade

A força de vontade de um ser indica o quão forte é sua mente. Mentes fortes são mais resistentes a ataques mentais, algo muito presente em Ars Terrarum, mas também aumentam a capacidade de concentração. Controle mental, ataques psíquicos, maldições, medo, tudo isso pode ser resistido com uma vontade elevada. Além da mente, a conexão de uma pessoa com seu espírito também contribui para uma força de vontade bem maior. Os atributos regentes da vontade são o psíquico e o espírito. Sua sigla na ficha é *Von*.

O cálculo desta resistência é: [PSI] + [ESP] + bônus. Cabe salientar que com o avanço na hierarquia existencial um personagem possui seus valores de resistência aumentados.

Um aprimoramento popular para aumentar a vontade se chamada Vontade de Ferro.
Imperial Marshal

**Imperial marshal** was the highest rank attainable in the armed forces of the Galactic Empire. Marshals were usually given the role of Minister of War or the Chief of the Imperial General Staff. Imperial marshals also commanded great respect from all echelons of Imperial society, not only the military. They also had a lot of political authority, in addition to their roles in the armed forces. The vast majority of those who held the rank of Imperial marshal were members of the Althmark Dynasty, though on a few rare occasions, non-royal generals and admirals also attained the rank.