Guide to construction

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

## Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

## Materials

To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.

### Metal

* Bar Stool (1 sheet)
* Chair (1 sheet)
* Swivel Chair (i.e. office chairs) (5 sheets)
* Comfy Chair (2 sheets)
* Bed (2 sheets)
* Rack parts (1 sheets)
* Closet (2 sheets)
* Canister frame (5 sheets) (can be made into a tier 0-3 canister)
* 4x Floor tiles (1 sheet)
* 2x Metal rods (1 sheet)
* Wall girders (2 sheets)
* Computer frame (5 sheets)
* Modular console (10 sheets)
* Machine frame (5 sheets)
* Airlock assembly (4 sheets)
* Firelock frame (3 sheets)
* Turret frame (5 sheets)
* Meatspike frame (5 sheets)
* Reflector frame (5 sheets)
* Grenade Casing (1 sheet)
* Light fixture frame (2 sheets)
* Small light fixture frame (1 sheet)
* APC frame (2 sheets)
* Air alarm frame (2 sheets)
* Fire alarm frame (2 sheets)
* Extinguisher cabinet frame (2 sheets)
* Button frame (1 sheet)
* Iron Door (20 sheets)
* Floodlight frame (5 sheets)
* Voting box (15 sheets)
* File:Pestle.png Pestle (1 sheet). Use with mortar for ghetto grinding.
* Incomplete hygienebot assembly (2 sheets)
* Shower Frame (2 metal sheets)
* Sink Frame (1 metal sheet)
* Chair (1 metal sheet)
* Toilet (1 metal sheet)

**Other things you can do with Metal:**
* Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
* Metal tables when added to table frame. (1 sheet)
* Finish wall girders into walls. (2 sheets)
* Repair broken walls. (1 sheet)
* Add armor to turret frames. (5 sheets)
* Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)

See Constructions.
**How to produce Metal:**
Smelt iron ore at the Mining furnace.

### Glass and Reinforced Glass

Things you can make by having Glass or Plasmaglass in your hand and activating it:

* One Directional Glass panel
* Full Glass panel (2 sheets)

Other things you can do with Glass:

* Glass Tables when added to table frames (1 sheet)
* Glass Lenses to grenade casings.
* Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)

File:Glass r.png**Reinforced Glass:**
Things you can make by having Reinforced Glass in your hand and activating it:

* One Directional Reinforced Glass panel
* Full Reinforced Glass panel (2 sheets)
* Windoor frame (5 sheets)

Other things you can do with Reinforced Glass:

* Part of AI Core assembling
* Add windows into Airlocks
* Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)

File:Reinforced plasma glass sheet1.png**Reinforced Plasma Glass:**
Things you can make by having Reinforced Plasma Glass in your hand and activating it:

* One Directional Reinforced Glass panel
* Full Reinforced Glass panel (2 sheets)

**How to produce Glass:**
Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
**How to produce Reinforced Glass:**
Use **rods** File:Rods.png on File:Glass.png **glass**.
**How to produce Plasma Glass:**
Print *Plasma + Glass alloy* from cargo, engineering or science protolathe/techfab.
**How to produce Reinforced Plasma Glass:**
Use **rods** File:Rods.png on File:Plasma glass.png **plasma glass**.

### Plasma

* 4x plasma tiles (1 plasma sheet)
* Scientist Statue (5 plasma sheets)

**Some other things you can do with Plasma:**
* Light it on fire with a lighter to turn it into burning gas.
* Grind it for liquid plasma, useful for a large number of things, such as xenobiology.
* Insert into a Protolathe/Techfab. Some products need this material.

**How to produce Plasma:**
Smelt plasma ore in the Ore Redemption Machine or Mining furnace.

### Plasteel

**Things you can make by having Plasteel in your hand and activating it:**
* AI core (4 sheets)
* Bomb Assembly (10 sheets)
* Airlock Assemblies
	+ High security airlock assembly (4 plasteel sheets)
	+ Vault door assembly (6 plasteel sheets)

**Other things you can do with Plasteel:**
* Reinforcing, repairing and finalizing walls (2 sheets)
* Reinforced Tables when added to table frames (1 sheet)

See Constructions.

### Rods

* Make a scooter frame

**Other things you can do with rods:**
* Lattice (for floors, by clicking on a space tile)
* Reinforcing plating (by clicking on the plating)
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
* Put a handle on a skateboard and turn it into a scooter
* Can be turned back into metal sheets by being welded with a Welding Tool

See Constructions
**How to produce Rods:**
Use Metal and click "2x metal rods" (makes two sets of rods).

### Floor Tiles

**Things you can do with Floor Tiles:**
* Use on lattice to build plating.
* Use on plating to build steel floor.
* Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
* Use on Metal Foam floor to convert it to plating.

See Constructions.
**How to produce Floor Tiles:**
Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

### Silver

* 4x silver tiles (1 silver bar)
* Med Officer Statue (5 silver bars)
* Janitor Statue (5 silver bars)
* Sec Officer Statue (5 silver bars)
* Sec Borg Statue (5 silver bars)
* Med Borg Statue (5 silver bars)

**Some other things you can do with Silver:**
* Insert into a Protolathe/Techfab. Some products need this material.
* Operating table File:OpTable.gif

### Gold

* 4x gold tiles (1 gold bar)
* HoS Statue (5 gold bars)
* HoP Statue (5 gold bars)
* CE Statue (5 gold bars)
* RD Statue (5 gold bars)
* Simple Crown (5 gold bars)
* CMO Statue (5 gold bars)

**Some other things you can do with Gold:**
* Insert into a Protolathe/Techfab. Some products need this material.

### Uranium

* 4x uranium tiles (1 uranium sheet)
* Nuke Statue (5 uranium sheets)
* Engineer Statue (5 uranium sheets)

May cause tiny amounts of radiation when constructing stuff with it.
**Some other things you can do with Uranium:**
* Insert into a Protolathe/Techfab. Some products need this material.

### Titanium

* Shuttle seat (2 titanium sheets)

**Some other things you can do with Titanium:**
* Insert into a Protolathe/Techfab. Some products need this material.
* Insert into an exosuit fabricator. Roboticists need this for mechs.

### Plastitanium

**Some other things you can do with Plastitanium:**
* Use on wall girders to build a durable wall.

### Diamond

* 4x diamond tiles (1 diamond)
* Captain Statue (5 diamonds)
* AI Hologram Statue (5 diamonds)
* AI Core Statue (5 diamonds)

**Some other things you can do with Diamond:**
* Insert into a Protolathe/Techfab. Some products need this material.

### Bluespace Polycrystal

**Some things you can do with Bluespace Polycrystal:**
* Insert into a Protolathe/Techfab. Some products need this material.
* Hold in one hand and click it with other hand to break off a refined bluespace crystal File:Bluespace Crystal.png.
* Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.
* "Raw", artificial and refined bluespace crystals all work when contructing teleporting machinery or teleprods.

### Bananium

* Clown Statue (5 bananium sheets)

**Some other things you can do with Bananium:**
* Insert into a Protolathe/Techfab. Some products need this material, such as the air horn.
* Insert into an exosuit fabricator. Roboticists need this to make the H.O.N.K exosuit and the Clown Module.

**How to produce Bananium:**
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the Ore Redemption Machine or Mining furnace.

### Planks

* Wood floor tile 4x (1 plank)
* Wooden table frame (2 planks)
* Rifle stock (10 planks)
* Rolling pin (2 planks)
* Wooden chair (3 planks)
* Winged wooden chair (3 planks)
* Wooden barricade (5 planks)
* Wooden door (10 planks)
* Coffin (5 planks)
* Bookcase (4 planks)
* Drying Rack (10 planks)
* Wooden barrel (8 planks)
* Dog bed (10 planks)
* Dresser (10 planks)
* Picture frame (1 plank)
* Display case chassis (5 planks)
* Wooden buckler (20 planks)
* Apiary (40 planks)
* Tiki mask (2 planks)
* Honey frame (5 planks)
* Wooden bucket (3 planks)
* Rake (5 planks)
* Ore box (4 planks)
* Wooden crate (6 planks)
* Baseball Bat (5 planks)
* Loom (10 planks)
* File:Mortar1.png Mortar (3 planks). Use with pestle for ghetto grinding. Can hold 100u.
* Firebrand (2 planks)
* Pew (3 planks)

**How to produce Planks:**
Grow Tower Caps and cut them up with a sharp item, for example a Hatchet.

### Leather

* Muzzle (2 pieces)
* Botany gloves (3 pieces)
* Toolbelt (4 pieces)
* Leather satchel (5 pieces)
* Bandolier (5 pieces)
* Leather jacket (7 pieces)
* Leather overcoat (10 pieces)

**How to produce Leather:**
Either use the Biogenerator inside Hydroponics or Garden,
or create leather through tanning:
1. Slaughter/gib certain animals/creatures for their hides. File:Sheet hide1.png
2. Use a sharp weapon on a hide to turn it into hairless hide. File:Sheet hairless hide1.png
3. Wash the hairless hide by using water on it, to turn it into wet leather. File:Sheet wet leather1.png
4. Dry the wet leather by ~~using it on a drying rack, or by heating it above 500 Kelvin for some time.~~ throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. File:Sheet leather1.png

### Cloth

**Things you can make by having Cloth in your hand and activating it:**
* Grey jumpsuit (3 rolls)
* Black shoes (2 rolls)
* Backpack (4 rolls)
* Duffel bag (6 rolls)
* Plant bag (4 rolls)
* Book bag (4 rolls)
* Mining satchel (4 rolls)
* Chemistry bag (4 rolls)
* Bio bag (4 rolls)
* Construction bag (4 rolls)
* 2x improvised gauzes (1 roll)
* Rag (1 roll)
* Bedsheet (3 rolls)
* Empty sandbag (4 rolls)
* Fingerless gloves (1 roll)
* Black gloves (3 rolls)
* Blindfold (2 rolls)
* 19x19 canvas (3 rolls)
* 23x19 canvas (4 rolls)
* 23x23 canvas (5 rolls)

**How to produce Cloth:**
Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

### Plastic

* Folding plastic chair (2 plastic sheets)
* Plastic flaps (5 plastic sheets)
* Water bottle (1 plastic sheet)
* Large water bottle (3 plastic sheets)
* Colo cups (1 plastic sheet)
* Wet floor sign (2 plastic sheets)
* Blank sign (1 plastic sheet)

**Other things you can do with Plastic:**
* Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers

**How to produce Plastic:**
Made in the Chemistry lab.

### Cardboard

* Light tubes (1 cardboard sheet)
* Light bulbs (1 cardboard sheet)
* Mouse traps (1 cardboard sheet)
* Cardborg suit (3 cardboard sheets)
* Cardborg helmet (1 cardboard sheet)
* Pizza box (1 cardboard sheet)
* Folder (1 cardboard sheet)
* Large box (4 cardboard sheets)
* Cardboard cutout (5 cardboard sheets)
* Fancy boxes (many types) (1 cardboard sheet)

**How to produce Cardboard:**
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.

### Sand

**Things you can make by having piles of Sand or Ash in your hand and activating them:**
* Sandstone (1 sand pile)
* Aesthetic volcanic floor tile (2 sand piles)

**Other things you can do with Sand and Ash:**
* Smelt in the Ore Redemption Machine or Mining furnace to create glass.
* Use on an empty sandbag to create a sandbag.

**How to produce Volcanic Ash:**
Mine volcanic ash from lavaland ground.
**How to produce Sand:**
Mine volcanic ash from lavaland ground, and use it in hand to make Sandstone Bricks. Then use the Sandstone in hand to turn it into sand.

### Sandstone

* Sandstone door (10 sandstone bricks)
* Assistant Statue (5 sandstone bricks)
* Breakdown into sand (1 sandstone brick)

**How to produce Sandstone:**
Mine volcanic ash from lavaland ground, and use it in hand.

### Meat

**Things you can make by having Meat sheets in your hand and activating them:**
* Chair (1 meat sheet)
* Toilet (1 meat sheet)
* Sink (1 meat sheet)
* 4x Floor tiles (1 meat sheet)

**Some other things you can do with meat sheets:**
* Meat walls
* Meat tables

## Constructions

### Floors

#### Lattice

The basic base for all types of construction, this is placed directly in space.

 Tools
 Wirecutters

#### Catwalk

Just like a lattice, except you can place wires on it.

 Tools
 Wirecutters

#### Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

 Tools
 Tools
 Welder

#### Steel Floor

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

 Tools

#### Wood Floor

This is a fancy floor, used in the library and similar places.

 Tools
Alternately:
 Screwdriver or

#### Reinforced Floor

This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

 Tools

#### Carpeted Floor

This is a carpeted floor, used to make your office look fancy.

 Tools

Some other carpets available from cargo (and their constructable tables):

File:Twaticus carpet comparison oct2019.png

#### Light Floor

A fancy, more futuristic floor that lights up its surroundings.

2. Use the metal on the tile you get.
3. *(Deconstruct the floor to plating, if needed.)*
 Tools
 Wirecutters

### Walls

#### Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:

* Keeping people out.
* Keeping people in.
* Keeping people from going places.

2. Click the **metal** in your hand to open the construction panel.
3. Choose 'Build wall girders' from the list.
 Tools
2. Use a **Wrench** to unsecure the girder.
 WelderScrewdriver

#### Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

* Keeping people in and out of high security areas.

2. Click the **metal** in your hand to open the construction panel.
3. Choose 'Build wall girders' form the list.
4. Use the **plasteel** on the girders to reinforce them.
 Tools
2. **Screwdriver** to remove the support lines.
3. **Weld** through the metal cover.
4. **Crowbar** to pry off the cover.
5. **Wrench** to loosen the support rods.
6. **Weld** through the support rods.
7. **Crowbar** to pry off the outer sheath.
8. **Screwdriver** to unsecure the support struts.
9. **Wirecutters** to remove the support struts.
10. **Wrench** to unsecure the girder.
 WelderScrewdriverWirecutters

#### Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

* Click to open.
* An almost undetectable escape route.
* Otherwise, same as a regular wall.

2. Click the **metal** in your hand to open the construction panel.
3. Choose 'Build wall girder' from the list.
4. Use wrench on the girder and wait a few seconds for it to dislodge.
5. Use the remaining 2 sheets of **metal**, or **plasteel** for a reinforced type, on the girder.

 Tools
2. **Weld** to dismantle the false wall.
 ScrewdriverWelder

### Normal/Reinforced Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

* One Direction: Stops movement only from the way it faces.

2. Select Full or One Direction from the menu.
3. Drag where you want it.
4. Alt-click to rotate to the direction you want if one-directional.
5. Screwdriver it in place.
6. *Continue if **reinforced glass**:*
 Tools
1. **Screwdriver** to unscrew the window from the floor.
2. **Wrench** to deconstruct the window.

Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity.
Reinforced window (including reinforced plasmaglass):
1. **Welder** to heat one way screws (15 seconds, Template:Combat Mode]] required)
2. **Screwdriver** to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)
3. **Crowbar** to pop out panel (4 seconds)
4. **Wirecutters** to cut connecting bars (2 seconds)
5. **Wrench** to unbolt frame (4 seconds)

Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
 WelderScrewdriverWirecutters

### Wall Mountings

#### APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

2. Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
3. Add a Power Control Module.
4. Remove any floor tile in front of it.
5. Add cable coil. This creates a terminal on the floor.
6. Wire the power network into a powered wire under the terminal, for external power.
7. Screwdriver the APC electronics into place.
8. Add the power cell.
 Tools
2. **Crowbar** to open the cover.
3. Remove power cell by **hand**.
4. **Screwdriver** to unsecure electronics.
5. **Crowbar** to lift floor tile in front of APC.
6. **Wirecutters** on APC to remove cable and terminal from floor.
7. **Crowbar** to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
8. **Welder** to remove from wall.
 ScrewdriverWirecuttersWelderAuthorized ID

#### Air Alarm

Info about Air Alarms can be found here.

2. Use the frame on the wall you want it on.
3. Put in the Air Alarm Electronics.
4. Wire it with 5 cable pieces.
 Tools
2. Cut all wires except the syphon wire using **wirecutters**.
3. Use **wirecutters** on the air alarm to cut the remaining wires.
4. Pry out the circuit using the **crowbar**.
 ScrewdriverWirecutters

#### Fire Alarm

Info about Fire Alarms can be found here.

2. Use the frame on the wall you want it on.
3. Put in the Fire Alarm Electronics.
4. Wire it with 5 cable pieces.
 Tools
2. Cut all the wires using **wirecutters**.
3. Pry out the circuit using the **crowbar**.
 ScrewdriverWirecutters

#### Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

* Solid Plasma for EMP-proofing.
* Analyzer for X-ray.
* Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

2. Attach the Camera Assembly to a wall.
3. Weld it to the wall.
4. Add wire.
5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
6. Screwdriver the camera to complete it.
 Tools
2. OPTIONAL:**Crowbar** the camera assembly to remove any upgrades.
3. Use your **wirecutter** to deactivate the camera (does not alert AI).
4. Use your **welder** to unweld the camera from the wall.
5. **Wrench** the camera to detach it from the wall.

 ScrewdriverWelderWirecutters

#### Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

2. Place frame on wall.
3. Add wires.
4. Screwdriver.
 Tools
2. **Screwdriver** the light fixture to expose the wires.
3. **Wirecutters** to cut the wires.
 ScrewdriverWirecutters

#### Requests Console

Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.

The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.

 Tools

#### Newscaster

The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.

You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!

Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.

Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.

 Tools

#### Bounty Board

Used for players to request favors or items from other players for a price.

**To create a bounty:** Click the bounty board. Click *New Bounty*. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.

**To complete someone elses bounty:** Click the name of the requester in the bounty board. Click *apply*. Your name shows up as *Requested Applicant*. Deliver the item or complete the request of the issuer.

**To pay someone for completing your bounty:** Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under *Request Applicants*). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with *DELETE* if it is no longer wanted.

 Tools

### Other

#### Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

* Keeping people in or out.
* Securing an area with electrified grilles.

 Tools
* ...Use a **screwdriver** to unfasten and drag it away, or
 Wirecutters orScrewdriver

#### Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

* Keeping people in or out, for a short while.

 Tools
 Tools
 Planks

#### Windoor (Window-door)

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar  if unpowered, and emagging works.

2. Click the "Windoor" button.
3. Wrench.
4. Plasteel (Optional: To create a secure windoor).
5. Cable.
6. Airlock Electronics.
 Tools
2. **Screwdriver** to open the maintenance panel.
3. **Crowbar** out the airlock electronics.
4. Remove wires from the assembly with **wirecutters**.
5. Unanchor it by **wrenching**.
 ScrewdriverWirecuttersWelder

#### Button

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

2. Use the Button Frame on a wall.
3. Click the Button Frame on the wall to change its button type.
4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
 Tools
2. Remove the airlock electronics.
3. **Wrench** the open button frame.
 Screwdriver

#### Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

2. Add the Firelock Circuitry to the firelock frame.
3. *(OPTIONAL)* Add Plasteel to make a heavy firelock.
 Tools
2. **Weld** the firelock shut.
3. **Screw** to unlock the firelock's floor bolts.
4. **Wrench** the firelock unfasten the floor bolts.
5. **Crowbar** to pry out the circuit board.
6. **Weld** to deconstruct into metal plates.

 WelderScrewdriverWirecutters

#### Reflector

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. *Ballistic projectiles will not be reflected!*

* You can **weld** it to anchor it to or unanchor it from the floor, or to repair it.
* Use a **screwdriver** to lock or unlock its rotation.
* **Alt-click** it to rotate its angle.

2. **Option 1:** Add 5 glass sheets to make a single-sided reflector.
3. **Option 2:** Add 10 reinforced glass sheets to make a double-sided reflector.
4. **Option 3:** Add 1 diamond sheet to make a box reflector.
 Tools
 Welder

#### Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

2. Wrench it in place.
3. *(Optional)* Use Pen to name the airlock.
4. *(Optional)* Add Reinforced Glass to make a glass airlock.
5. Add Wires.
6. Use the Airlock Electronics Board and set the access level.
7. Add the Airlock Electronics Board to the airlock frame.
8. *(Optional)* Use 2 sheets of Metal or Plasteel for added security
 Tools
1. **Weld** the door shut with Template:Rightclick.
2. **Screwdriver** the door.
3. Use **multitool** and/or **wirecutters** to disable the power whilst keeping the doorbolts up as detailed here.
4. **Crowbar** the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
5. **Wirecut** the wires out.
6. Unsecure it with a **wrench**.
 WelderScrewdriverWirecuttersMultitool

#### Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

* **Status: *On/Off*** - wether the turret's power is on or off.
* **Behaviour control are *locked/unlocked*** - can be unlocked with a Security level ID.
	+ **Check for Weapon Authorization: *No/Yes*** - neutralizes people who have a weapon out but are not Heads or Security staff.
	+ **Check Security Records: *Yes/No*** - searches Security Records for criminals.
	+ **Neutralize Identified Criminals: *Yes/No*** - neutralizes crew members set to Arrest on the Security Records.
	+ **Neutralize All Non-Security and Non-Command Personnel: *No/Yes*** - self explanatory.
	+ **Neutralize All Unidentified Life Signs: *Yes/No*** - neutralizes aliens.

2. Use a wrench to secure the turret frame(it can be moved around before being secured).
3. Use metal on the turret frame to build the cover.
4. Use a wrench on the frame to bolt the cover.
5. Add the gun.
6. Add the prox sensor.
7. Use a screwdriver to secure it all.
8. Use more **metal** on the frame.
9. Finally use a welder to secure the second layer of metal.

 Tools
1. **Crowbar** to pry off metal coverage.
2. **Screwdriver** to open the internal access hatch.
3. Remove Proximity sensor by **hand**.
4. Remove gun by **hand**.
5. **Wrench** to remove turret's metal armor bolts.
6. **Weld** to remove turret's interior metal armor.
7. **Wrench** to unfasten external bolts.
8. **Crowbar** to dismantle the turret frame.

If the turret is finished:
1. Destroy the turret with any weapon.
 WelderScrewdriver

#### AI Core

The AI's house.

2. Wrench into place.
3. AI Core building phase 2 Add Circuit board.
4. AI Core building phase 3 Screwdriver.
5. AI Core building phase 4 Add wires.
6. *(Optional)* Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
7. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
8. AI Core building phase 6 Add **reinforced glass**.
 Tools
2. **Crowbar** to remove brain.
3. **Wirecutters** to remove cables.
4. **Screwdriver** to unfasten the circuit board.
5. **Wrench** to unfasten the frame.
 WirecuttersScrewdriverWelder

#### Solar Panels and Trackers

You can generate power with these things.

2. Wrench the solar assembly into place.
3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
 Tools
2. *If you are deconstructing a tracker:* Take out the electronics with your **crowbar**.

#### Disposal Pipes and Machinery

The disposal system of the station.

2. Crowbar the floor tile, if exists, to access plating.
3. Move pipe over plating, rotate and flip using the right-click menu.
4. Wrench pipe.
 Tools
2. *If Disposal Pipe, start here:* **Welder** it to remove its joints.
3. **Wrench** to detach it from the plating.

#### Computers

Computers can have various uses.

2. Wrench it inplace.
3. Insert the Circuitboard of your selection.
4. Screwdriver.
5. Wires.
6. Glass.
 Tools
2. **Crowbar** to pry off the screen.
3. **Wirecutters** to cut the cables.
4. **Screwdriver** to detach the circuit lid.
5. **Crowbar** to pry out the circuitboard.
6. **Wrench** to detach the frame.
 WelderScrewdriverWirecutters

#### Modular Consoles

Modular Consoles are very flexible devices.

2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
3. install a network card to access the NET and download more programs.
 Tools
 Screwdriver

#### File:Machine Frame.png Machines

2. File:CableCoils.pngFile:Wired Frame.png Add **wires**.
3. **Wrench** it (sometimes optional).
4. File:Circuitboard.pngFile:Circuit Frame.png Add a **circuitboard**.
5. **Examine** the machine frame and it will tell you what items you need now.
 Tools
2. **Crowbar** to remove all components.
3. **Wirecutters** to remove the wires.
4. **Wrench** to unsecure the frame.
 ScrewdriverFile:Wirecutters.png

For detailed information about each machine: machine construction guide.

#### Robot  Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

#### Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.

 Tools
 Welder

#### Conveyor Belt

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Template:Combat Mode.

File:ConveyorBelt.png
2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a **wrench** or reverse direction with a **screwdriver**).
 Tools

#### Railings

Railings are typically used on maps with extra Z-levels to prevent people from falling down.

2. Click on the stack of **rods** with the hand you have them in and choose railings.
 Tools
 Wirecutters

#### Sink

Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).

Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.

 File:Sink plumbing example.png
Some sinks have a cosmetically different appearance (e.g. File:Sink alt.png) but all of them work identically.

Water recyclerx1
2. Drag the sink frame to desired location.
3. Alt-click the sink frame to rotate it.
 Tools

#### Shower

The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench  to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.

Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.

Water recyclerx1
2. Drag the shower frame to desired location.
3. Alt-click the shower frame to rotate it.
 Tools

### Furniture

#### Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

2. Pick up some metal or planks.
3. Click it in hand.
 Tools

#### Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

2. Stand on the tile where you want the table.
3. Activate them in your hand.
4. Select table frame from menu.
5. Use material on the table frame:
	* Wood/glass/plasteel/metal for table made of that material.
	* Any type of carpet on metal frame for fancy table of that color.
	* Standard carpet on wooden frame for poker table.
 Tools
 (Welder)Screwdriver

#### Closet

Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage.
If you don't want to take out your id to open these every time, you can **alt-click** them to lock/unlock them.

If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a **BANG BANG** sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as closets.

Different types of closets: Jumpsuit ClosetEmergency ClosetMedical ClosetSecurity ClosetFire Saftey ClosetL2 ClosetL3 ClosetL4 ClosetCoffin

2. Activate metal in hand.
 Tools
 Welder

#### Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

2. Choose Rack from the list.
3. Stand where you want the rack.
 Tools

#### Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.

You use a bed by going on top of it and *\*sleep*. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

2. Activate metal in hand.
 Tools

#### Bookcase

Holds any number of books inside.

2. Wrench the frame into place.
 Tools
2. **Crowbar** out the shelf.
3. Unsecure the frame with a **wrench**.

#### Drying Rack

Dries herbs for smoking, meat into jerky and grapes into raisins.

 Tools
 File:Screwdriver tool.png

#### Display Case

Show off an item within a glass case. Use an ID to open a display case.

2. (Optional) Use airlock electronics to determine who can/cannot open the case.
 Tools

## Power Wires

Power wires (cable coils) File:CableCoils.png are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

* Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
* Insulated gloves negate any electrical shocks to the player.

### How Do I Wire?

After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar  to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters File:Wirecutters.png on them. Powered wires will automatically electrify grilles and power some machines on top of them.

#### Wire Art

The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.

### Connecting Machines

Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.

With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.

Please note those machines must also be anchored (generally wrenched down) to be connected.

**Special cases** :

* APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
* An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.

### Wire Layers

Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.

File:Actioninja cable layer PR 46761.png

Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.

### Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

## Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics.
To use a Pipe Dispenser, follow these steps:

1. Put Dispenser in a powered area.
2. Wrench Dispenser to lock it into place.
3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
4. You have a pipe to play with now.
5. Wrench Dispenser to make it mobile once more.

### Placing and Removing Pipes

#### File:Disposal pipe.png Disposal Pipes

1. Rotate the pipe to the direction you wish the pipe to be in.
2. Wrench the pipe to the ground.
3. Use a lit welder to fuse the pipe to the ground.

#### File:Gaspipe.png Gas Pipes

1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
2. Wrench into place.
3. Turn on the pipe, if necessary.

#### How to Remove a Pipe

1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
2. Brace for any junk that might blast out of the pipe.