Cappalina

### ***Neighborhoods:***

* **Chapel Ward:** While Cappalina hosts several smaller temples and shrines to a host of gods and saints, the Chapel Ward is where The Litany of Light conducts it's business in Cappalina. Large Temples to Iuna, Ivicaar, Logan Sunstrider and Xengarath and their Saints are located here as well as offices, healing houses and the general bureaucracy that can be found within the LoL. A wellspring of homes and neighborhoods has popped up over the decades and has become a quaint area to live. The Chapel Ward even boasts it own market, if much smaller than the Garden Markets or less interesting than the Copper Crossroads.
* **The Clanks:** The Clanks is home to the city’s poor and unskilled working classes, though a few merchants such as the Vampa family have purchased large chunks of space near The Bronze Bugle. Smugglers, Fences, and their ilk are often footpadding about after sunset.
* **The Cobbles:** Here dwell the poorest of the poor. Many who reside here cannot afford even a simple room in a flophouse. They squat in broken-down buildings, or pitch lean-tos against overcrowded apartment houses, and simply attempt to survive from day to day. No shops exist here beyond the occasional street-corner vendor. The streets are in poor repair, drains often back up from the sewers as no one has cleared the debris in ages.
* **The Colosseum**: A large well built arena the Colosseum is home to Erasti's sport of choice, Chariot Races. No event packs people together as one of the great races. So popular are the races people start filling in the taverns and pubs in the Piazza Carro days before the event just to get a glimpse of the teams and drivers. In recent times, the Colosseum is seeing more and more gladiatorial combats and games of physical nature. Festivals are often set up in the Colosseum with special markets and tent for celebration.
* **Copper Crossroads, Market:** Merchants selling Soparan carpets, cloth, leather, wine, weapons, alchemical powders, and goods from distant lands hawk their wares from tiny stalls in this district. This includes Dwarven ironmongers from Dhol Karak, traders from Sili Thalore, horse traders from Bjornrike, and sometimes shadow fey traders with goods from the Shadow Courts, sold in the gloomy halls of the Exchange. Most anything can be found for sale here, in season and for the right price.
* **Garden Markets:** Popular for it's food stuffs and it's proximity to the Colosseum, the Garden Market serves the Western portion of Cappalina. Less popular and less exotic than the Copper Crossroads, the Garden Markets hot a number if fish mongers, butchers, bakers and shops in the more practical nature.
* **Grizzlund Keep:** Grizzlund Keep houses a small contingent of the Order of the Griffon Knights. The order rotates which company is on garrison duty and they use the ground for urban training and to maintain a presence in the city.
* **Mare's Gate:** The grand entrance to the city is a large portal where the city watch inspects incoming goods. The main gate itself is a large 30' portal that remains open at all hours. The generous courtyard feeds into four separate gates. Each one a smaller version of the main. All the Gates are flanked by granite towers topped with equine statues giving the Gate its name. The tower's themselves serve as an outpost for the watch and each tower serves the city watch in various capacities.
* **Midgarten:** A popular neighborhood located in the heart of the city. Midgarten is the most economically diverse district and harbors people from all walks of life. From the nobles servants, to well monied merchants, artists and retired adventurers. People who want to be in the middle of the city for easy access to...everything. This is the District. Property that goes for sale rarely last more than a few day on the market and there are even cases where people buy and sell homes without ever making it to market at all. Homes change hands with great frequency and Midgarten is quickly becoming the neighborhood of prestige among the locals.
* **The Necropolis:** A relic from a bygone age, the Necropolis is a well maintained graveyard with a series of old catacombs and family tombs. Many Cappalinans can name family members at rest in the Necropolis. While the Litany of Light maintains the Necropolis and has a series of offices for their Priests that are assigned to the peaceful rest of the dead and the internment of loved ones recently passed, it is the Temple of St. Naraka Yama that stands out. The Temple of Saint Yama is the only one in Erasti and is said to be older that the Knigdom itself.
* **Old Town:** The houses here are smaller than those in the wealthy portions of town, as are the lots on which they stand. Some have good-sized yards, while others encroach on their neighbors, with barely 2 feet of alleyway between houses. Apartment-style dwellings are somewhat cramped, the buildings less cared for than in nicer districts. The people here are far from poverty-stricken, but broken fences, cracked cobblestones, and the occasional drifter appear here and there. The scents of sweat and horse dung are noticeable at the end of the day, and styles are more utilitarian than fashionable. Though the red clay roofs persist throughout.
* **Riverward:** A walled, newer and underdeveloped ward within Cappalina, the Riverward boasts a natural grove to grant it's population a natural place in a bustling city. The Riverward borders the Clanks and serves as a buffer between some of the more posh neighborhoods of the city.
* **Silksend:** These neighborhoods are less opulent than noble estates, but not by much. Some sites sport ornate houses and gardens that rival those of the nobility. Other buildings serve as large townhouses or apartments, which are far more spacious and luxurious than most private dwellings elsewhere in the city. Sights and sounds resemble those of the noble estates, but the servants here are less likely to sport their masters’ insignia, and patrols of private guards are encountered as often as the city watch is.
* **Smitty's Square:** Once just a humble blacksmith's forge, Smitty's Square has organically evolved into it's own district. Smith's and metal workers of all types now have shops and forges in this haphazard district. From sun up to sun down the clank of hammers, the quenching of hot metals can be heard. Metal working of all type can be found here, from simple horseshoes to finely crafted weapons and armor.
* **Stilltine's Cross:** The newest and one of most posh wards, Stilltine's Cross has become home to many of the newly rich craftsmen who work out of Smitty's Square. The people of Stilltine's Cross almost have a Dwarvenly mentality and have gone out of their way to make their Ward nearly autonomous. The Cross boasts it's own watch sub-keep, it's own temples and many well made and well stock taverns and inns. The area shows off the skill of it's owners and many beautiful fountains, statue and architecture in the entire city can be found there.
* **Tallow Alley:** A split, walled district Tallow Alley has a reputation for being a bit of rough and tumble. Drunken street fights spilling out from Taverns, rowdy crowds and pubs known for watered down ale and cheap prices. Tallow Alley's reputation is only a half step above The Cobbles, if only because it's both smaller and close to the City's Watch HQ, who frequent the Alley to keep it's patrons from spilling out into the more civilized wards. There are however a few bright spots. The Cat and the Fiddle is known for both the no nonsense approach the Lygran owner takes to violence and the live music, often played by Qa'Lanna Kitsovir herself (the owner). She is reputed to be the granddaughter of Tsvara Kitsovir a semi-famous bard who is best known for writing, 'The Ballad of the Kormak the Hammer'. The second bright spot is a Temple to Ashryn Patron Saint of Love and Compassion and while in a declining repair, offers compassion to the poor souls that make Tallow Alley their home.
* **Torch Towers:** The Torch Towers is a field once used for marshaling the cities army. Four broad watch towers are located at the corners of the field. Each tower has a wide archway at it's base that has a portcullis to lock down the district. The towers themselves are only lit in times of need and most often to rally soldiers and knight to the Princep's banner. The field has been used in the past for special holiday markets, sport and even executions.

### ***Locations:***

* **Umbralis Consortium**
* **The Bronze Bugle**
* **Banshee's Wail**
* **Fizzy Pop**
* **Three Hammers Tap House**
* **The Cat and the Fiddle**
* **The Starlight Sky (Beer Garden)**
* **Tower of Bells**
* **Phineas's Bottle Shock Home of Potions, Brews and Exotic Teas**
* **Scrumdidilyumptious (Bakery)**
* **Enzo's Emporium & Curiosities**
* **The Axehead**
* **Shank's Carpentry**
* **The House of The Bear**

#### **Locations Outside of Cappalina:**

* **Flamedance Inn**
* Grove of Remembrance (Abandoned Druid's Grove)
* Out Town