recursal/Fanatic-Fandom huggingface dataset:
Flames

Character Information

Flames is one of the essences in GW. He was created by SodaMan2000 in his first animation form, and was reanimated into another animation by Pixel King. He is the master of fire. He associates with the color red.

## User's Abilities

* **Pyrokinesis** - **Flames** is able to manipulate, generate, negate, and control fire from existing sources or the ability to manipulate flames with a flick of the hand or a snap of the finger, often used as a projectile, and to create fireballs of different size and throw or use them as melee advantage. Flames can use hurls of fire, creativity, without burning his hands, and his flames are generally associated with the colors red, orange, yellow, and white. Additionally, it can be used to break ice, illuminate areas, or reignite flames that have been put out.
* **Fire Blasts** - Flames can occasionally create weapons of fire, as used in corrosive. This can allow him to use spheres of fire that explode and can make him create swords, spikes, and spines of a fiery power.
* **Shield of Fire** - Flames can create shields of varying shapes and sizes out of fire.
* **Stream of Fire** - Flames can create and release powerful streams of fire.
* **Heat Manipulation** - Flames can control the powers of heat, allowing the place to be hotter or warmer.
* **Lava Power** - Flames occasionally can create molten lava and magma from his hands or mouth, used more predictive than fire itself.
* **Smoke Projection** - Fire is usually the corresponds to smoke, so Flames sometimes has the power to generate just smoke from his hands, blocking enemies in his path.
* **Pyrokinetic Flight** - This allows Flames the power to propel himself up or forward using fire.
Magic

Info

Magic (just as known for Dark Magic), is the novel partner of magic. Like the lighter variant of the capacity, it is for the most part connected with purple, yet in some cases blue or dark, as the name recommends, darker and more malevolent.

## Also Called

* Arcane/Mystic Force
* Magick/Magyk/Magyck
* **Sorcery**
* Supernatural Force Manipulation/Control
* Thaumaturgy
* The Arcane/Magical/Mystic/Mystical Arts
* The Art Of Magic
* The Indistinguishable Science
* Proficiency in Sorcery
* Witchcraft
* Wizardry

## Capabilities

Users are able to utilize magic, the use of rituals, symbols, action, gestures, language, etc., to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish, thus achieving Reality Warping.

All magic is fueled by magical energies like mana, which is the energy that is used **to form magic**, without the necessary energy or source to fuel magic into existence it would be simply be powerless practices and pure myths.
Bolt

Character Information

Bolt is an electric speeding master of lightning, in the GW gang. Probably a bit smaller than the others but the same age. He lived from what seemed to be their home with King Lucky. Mostly associated with the color of light orange, which is lighter than Tracy. He was created by Pixel King in 2012.

## User's Abilities

* **Electrokinesis/Fulgurkinesis** - Bolt can shoot out streams and sparks of orange-colored lightning bolts from his hands, and spheres of electric energy. He can charge things with ease and summon bolts of lightning from clouds in the sky. He can use actual lightning bolts that will decease anything it comes into contact with, as well as possibly shooting electricity from his teeth.
* **Energy Manipulation** - Bolt can create spheres of orange-colored electric destructive energy as he uses for a signature attack.
* **Agility/Super Speed** - Bolt can run very quickly without showing movement to anyone as if he was teleporting or levitating. He can speed through objects with invincibility and create fire with his movement as a trail of smoke. He prefers using super speed often instead of walking.
Sylvia

Character Information

Sylvia is an essence leader of GW in Star City. She is one of the elemental masters of silver power and creation next to Jake, absorbing all of the elements, and is the step sister of Sylvia. She was created by Pixel King in 2016-2018.

## User's Abilities

* **Mysticokinesis/Mystokinesis** - **Sylvia** can manipulate dark magic and create spells and possess objects. In child story, it was shown that Sylvia possessed silver energy controlled by her mother who was dead. Likewise, Haley and Sylvia has much in common because they both use their powers almost the same way. They both use spells very often, and Sylvia can do it to make anything happen, such as curses and witchcraft. Sylvia has a bit more abilities than Haley does though.
* **Nigh-omnipotence** - Sylvia is virtually omnipotent (unlimited in power, unless part of the power is taken from them, in which they have a limited amount of power left), like when the First Spinjitzu Master used this elemental power to create Ninjago (using the main elements that make it up). Another example is when the Overlord became the Golden Master, he wanted to use this elemental power to destroy all of Ninjago. The user does not need materials around them to create objects using Creation.
* **Transmogrification** - Allows Sylvia to alter the appearance of objects, shown when Sylvia transforms some of the training objects in his fight with. This is also seen when the Viruses transform into ink by the use of Evore's Book of Spells.
	+ **Power granting** - The user can give the elemental powers of the elements to other people.
	+ **Power restoration** - The user is able to restore the power of others.
	+ **Ergokinesis/Dynakinesis** - Sylvia is able to manipulate and generate energy. This Elemental Power makes the user able to create powerful beams as explosions and use the power as a matter to generate force fields or control their power levels to increase or suppress their attacks.
	+ **Energy Shield Construction** - Sylvia can make a shield of pure energy, capable of blocking various attacks.
	+ **Flight/Levitation** - Sylvia can take flight off the ground by using energy-powered friction and creating propulsion to pull herself off the ground (but she doesn't fly often).
	+ **Energy Blasts** - Sylvia can release energy over a specific target area causing great damage and/or delivering great shock waves of pure force.
	+ **Telekinesis** - She can use her mind to alter objects.
	+ **Energy Beam Emission** - Sylvia can create a potent beam composed of concentrated magical energy, which creates extreme force upon someone and can possibly unleash their weaknesses.
	+ **Teleportation/Portal Travel** - This allows Sylvia to teleport whenever and wherever they desire via magical smoke/dust/mist or teleporting quickly.
	+ **Shapeshifter** - Sylvia can shapeshift into demons and satanic creatures whenever she gets mad. Usually known to do this in the episode 'Trouble Maker' of GW.
Ray

Character Information

Ray is an essences of GW Gang. Similar to the dark version of Ray in Mirrored, created by Pixel King, and is an extreme gamer. Master of altering reality in pixel art ways, generally associated with the color mahogany red.

## User's Abilities

* **Henokinesis/Psychokinesis** - **Ray** pixels, the basic unit of programmable color on a computer display or in a computer image. The user can erase, create, copy, and move pixels on a screen to show something different than it was originally was.
Tiroteio no Piquenique

## *Unknown*

**Tiroteio no Piquenique** é uma Missão em *Escape from Tarkov*.

## Dialogo

> Vivo e bem? Bom garoto! Nem todo mundo pode se gabar da mesma maneira hoje em dia. Você pode lidar com uma ou duas coisas, já que está aqui vivo. Isso é bom. Você tem uma boa noção de táticas, então aqui está o desafio. Você conhece a área da serraria na Woods? Pois é. Algumas pessoas de confiança têm assuntos a tratar nesta área, mas a escória local, por falta de bom senso, se consideram senhores do lugar, continuam a interferir. De acordo com minha inteligência, há pelo menos 15 desses idiotas. Eu preciso que você lide com aqueles idiotas, os outros vão fugir de qualquer maneira. A decisão de abordagem correta não deve ser um problema para um mercenário como você. Ao trabalho então, soldado.
>
>

## Exigências

* É necessário ser Level 3 para aceitar esta missão.

## Recompensas

* +2,000 EXP
* Prapor Rep **+0.03**
* 20,000 Rublos
	+ 21,000 Rublos com Centro de Inteligência Level 1
	+ 23,000 Rublos com Centro de Inteligência Level 2
* 1× Fuzil de assalto AKS-74UN 5.45x39
* 3× carregador 6L20 de 30 munições 5.45x39 para AK-74 e compatíveis

> Como foi? Deixa pra lá, eu sei, um grande sucesso. Afinal, você está aqui inteiro. As pessoas interessadas disseram que se saíram muito bem. Então, suponho que seja um bônus duplo desta vez, um meu e um daqueles caras.
>
>

## Guia

Woods é um mapa amplo e aberto. Para tornar esta missão mais fácil, é recomendado que você use uma arma de longo alcance para eliminar Scavs. Uma OP-SKS com uma mira telescópica ou um Fuzil de precisão Mosin 7.62x54R (ferrolho) são maneiras razoavelmente baratas de completar esta missão. A serraria e a Scav House, bem como as duas aldeias junto ao rio e a torre de rádio, normalmente serão povoadas por Scavengers. Este são os locais onde encontrará a maioria de seus alvos.

Abaixo há um mapa com círculos amarelos indicando áreas propensas a encontrar Scavs.
Jacob

Character Information

Jacob.

## User's Abilities

* **Geokinesis/Terrakinesis** - **Jacob** can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium. Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth.

* **Immense Strength** - Jacob has an extreme physical power of strength out of titanium or metal, and can crush any entity if possible. Jacob can punch people and things with great force, and summon earthquakes by punching face into the ground.
* **Superhuman Durability** - Jacob are able to withstand attacks better than an average person.
	+ **Rock Manipulation** - Jacob of this element can make rocks burst out of the ground.
	+ **Tectokinesis** - Jacob can (possibly only a very powerful one), the ability to move tectonic plates, and generate fractures and chasm.
	+ **Earthquake Generation** - It can be used to cause earthquakes and fissures. Also, the user can create shaking tremors along surfaces (walls, ceilings, etc.) to create dust and dust particles to discover a hidden enemy. This ability can also be used to rupture the ground.

## Symbol

Symbol for earth is a thunder bolt that's brown, that is the shape of a zig zag crack in a structure.

* **Symbol 1** - Earth is the symbol of a crack.
* **Symbol 2** - The second symbol is the same thing but with a black outline and rocks under the brown glowing surface.
Bubble Tea

> *I could use some Bubble Tea **~ 949***
>
>

Bubble Tea is one of the several commodities sold within Dimensia. After all these years, it seems like certain classics have not faded.

Bubble Tea can be bought from various locations/sources including *MiniSpree* vendors and the shop literally named *Bubble Tea*. It is used to replenish health and stamina for all characters. For 949, this drink also offers *Bubble Fever*, which boosts her speed and strength for a limited period of time. The size of the drink affects the duration, however it also reflects requisite currency spent.
London

Character Information

London is one of the essences in GW. London is almost older than Izon, and is somehow related to him and Ray. He is the master of weather and is the creative one in the group, mostly create storm powers. He is associated with the colors, white, yellow, purple, blue, cyan, orange, and gray. He was created by Pixel King in 2017.

## User's Abilities

* **Meteorokinesis/Atmokinesis** - **London** can sense, create, shape and manipulate weather, the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, tornadoes, hurricanes and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas. London can create dangrous amounts of energy throughout his weather powers, controlling it and even controlling the sizes and shapes that can possibly be formed in one room.
* **Electrokinesis** - London (as well as Bolt) can create shapes and sizes of lightning from his hands, but forchanetly, London can create purple bolts of lightning instead of orange, or any other kind of color (depending on the weather type).
* **Cyrokinesis/Glaciokinesis** - London can generate ice, but he only does this with windy, cold, or icy weather conditions.
* **Light Manipulation** - London has the power of light, using waves of heating beams from his hands or the sun. He can generate cycles of spinning powers of blacks holes and light, such as torandos, hurricanes, etc.
* **Rain Generation** - London can generate rain, using the power of water.
Colegas - Pt. 1

## *Unknown*

**Colegas - Pt. 1** is a Quest in *Escape from Tarkov*.

## Dialogue

> Good afternoon. It is obvious that in the current difficult situation, everyone who has medical knowledge is worth gold, not to mention actual working doctors. And it looks like such a doctor has appeared. I was told that someone on the Shoreline is treating the locals and selling them medicine. I have hired several groups to go there. They had to find this doctor, enter into negotiations and offer the best terms. But today, none of the groups got in touch. We need these medications, I've got clients... ahem, people in need to worry about. Find my people and find out what happened.
>
>

## Notes

* This quest and Anesthesia (as well as Rigged Game) require you to go to the same locations. If you accept these quests it is possible to complete them at the same time.

## Objectives

* Locate group that was sent to the Health resort
* Locate the group that was sent to the pier
* Locate the group that was sent to the cottages
* Survive and leave the area

## Rewards

* +12,300 EXP
* Therapist Rep **+0.04**
* 45,000 Roubles
	+ 47,250 Roubles with Intelligence Center Level 1
	+ 51,750 Roubles with Intelligence Center Level 2
* 2× SJ1 TGLabs combat stimulant injector
* 2× SJ6 TGLabs combat stimulant injector

> All three groups wiped out? I don't understand how this could happen. They were not supposed to attract attention and get involved in a fight. They were negotiators with a very lucrative trade offer. Looks like the negotiations went horribly wrong.
>
>

## Guide

Locate the three bodies of the people Therapist hired on Shoreline. These corpses will be covered with white shrouds. All three corpses must be found in a single raid. If you leave the raid and have only found some of the corpses, the quest will reset. You must extract in the same raid in which you found all the corpses. The three corpses can be found in the following locations:

- OverviewIn the backyard of the locked villaOn the outside corner of the offices at the pierUnder the tail of the helicopter in front of the resort
Capturing Outposts

## *Unknown*

**Capturing Outposts** is a Quest in *Escape from Tarkov*.

## Dialogue

> Hey there, warrior. Listen, I have a mission for you. The other day I was informed that PMCs have captured several Scav bases in the region, and they say there are tons of goods there. Can you help the old soldier? Kill those PMCs so that my dogs could grab the loot without any issues. There are three bases in total: the big fortified building on the construction site on Customs, the former EMERCOM medical unit on Woods, and the river pier on Shoreline. Clear the places out and let me know when it's done.
>
>

## Objectives

* Eliminate 15 PMCs at the Scav base on Customs
* Eliminate 15 PMCs at the Scav base on Woods
* Eliminate 15 PMCs at the pier on Shoreline

## Rewards

* +84,000 EXP
* +1.5 Throwables skill levels
* 1× ASh-12 12.7x55 assault rifle
Operação Aquário - Pt. 1

## *Unknown*

**Operação Aquário - Pt. 1** is a Quest in *Escape from Tarkov*.

## Dialogue

> Nice to meet you, young man. I have a well-paying job for you. Since you are already aware of the problems with the drinking water in this region and the origin of these problems, I know that I can entrust you with the following information. We found out what the source of contamination is, and we know how to stop it. We need a bit more time, but we will get it done. Qualified engineers are already on it, but until then we will have to live on the remaining reserves (which are very scarce, indeed). However, to my knowledge, some people managed to make hay and stock up on clean water prior to the contamination. These people are part of the gang which inhabits the dorms next to the factory. Several people saw them carrying large plastic barrels full of clean water to that location. Though I can't blame them for surviving any way they can, we need that water more than they do. Besides, the contamination issue will be solved very soon, so they won't be needing that water anyway. Acquiring this water will save many lives, so get out there and find where they store that water. We will all be indebted to you...
>
>

## Objectives

* Find the water hidden inside of the dorms on Customs
* Survive and extract from the location

## Rewards

* +3,300 EXP
* Therapist Rep **+0.03**
* Skier Rep **-0.02**
* 14,000 Roubles
	+ 14,700 Roubles with Intelligence Center Level 1
	+ 16,100 Roubles with Intelligence Center Level 2
* 5× 0.6 liter water bottle
* 1× Water filter

> How curious! So that's where that water went. Thank you. I will inform my people. Skier certainly would not be happy with me interfering with his interests, but what won’t you do for the sake of the people.
>
>

## Guide

Dorm room 206 key can commonly be found in Scav pockets and Backpacks, as well as a barter with Therapist LL1 (for 7 meds). Once you have obtained the key head to the second floor of the two-story dorms on Customs. After unlocking the door you simply need to walk inside of the room to complete the objective but to finish the quest you must successfully extract from Customs once.

- Room 206 in the two story dormInside room 206Room 206 Location
Atleta

## *Unknown*

**Atleta** is a Quest in *Escape from Tarkov*.

## Dialogue

> You know, as a doctor, I treat people who have illnesses, it's my job, even in our difficult situation. However, since you sometimes run errands for me, I must be sure that your health is okay. Just to feel safer, you know, so I could be sure that you can see any task through. Prove to me that illnesses and physical conditions won't stop you.
>
>

## Objectives

* Reach the required Health skill level of 10

## Rewards

* +21,900 EXP
* Therapist Rep **+0.04**
* 110,000 Roubles
	+ 115,500 Roubles with Intelligence Center Level 1
	+ 126,500 Roubles with Intelligence Center Level 2
* 1× Dundukk sport sunglasses
* 3× Zagustin hemostatic drug injector
* 3× Adrenaline injector
* Unlocks purchase of Adrenaline injector at Therapist LL4

> To be fair, I did not doubt that you are the person I can trust, not only in work.
>
>
Ragman

## *Unknown*

**Abramyan Sarkisivich Arshavir**, known by his alias "**Ragman**", is a dealer in *Escape from Tarkov*.

## Biography

Previously, he worked as a director in a shopping center located in the suburbs of Tarkov. Now dealing in mostly clothing- and gear-related items, anywhere from sunglasses to body armor.

## Wares

* Clothing
* Armor
* Backpacks
* Tactical rigs
* Gear

## Loyalty Level Requirements

 Lvl 3
 Lvl 4

## Services

Ragman allows you to purchase Tactical clothing. Which clothing you can purchase depends on your faction, PMC level, Loyalty Level, and amount of roubles you pay. Some clothing can only be unlocked after completing some quests.

## Items for sale

* LL1
* LL2
* LL3
* LL4

Predefinição:Navbox characters
Mechanic

## *Unknown*

**Sergey Arsenyevich Samoylov**, known by his alias "**Mechanic**", is a dealer in *Escape from Tarkov*.

## Biography

A former chemical plant foreman, who from the very beginning of the conflict took to weapon modification, repairs, and maintenance of complex equipment and technology. He prefers clandestine solo living and operates discreetly, while placing complicated and challenging tasks above all else.

## Wares

* Ammunition
* Glock 17/18
* Weapon Modifications
* Magazines
* Western/NATO Weapons

## Loyalty Level Requirements

 Lvl 3
 Lvl 4

## Items for sale

* LL1
* LL2
* LL3
* LL4

## Trivia

* According to the quest Introduction, Jaeger is an old friend of the Mechanic.

Predefinição:Navbox characters
Operação Aquário - Pt. 2

## *Unknown*

**Operação Aquário - Pt. 2** is a Quest in *Escape from Tarkov*.

## Dialogue

> Glad to see you once again. My people found out who was involved in all of these illegal operations with clean water. Thanks to your information, of course. In short, it’s a gang of Scavs operating in the Customs area. I’m really not comfortable with this kind of request, but there are lives at stake, and these scoundrels still go on with their dirty business. We need to properly scare them off, so let them die in suffering so they would feel what they've done and what are being punished for. Will you do it?
>
>

## Rewards

* +3,400 EXP
* Therapist Rep **+0.03**
* Skier Rep **-0.02**
* 20,000 Roubles
	+ 21,000 Roubles with Intelligence Center Level 1
	+ 23,000 Roubles with Intelligence Center Level 2
* 3× Esmarch tourniquet
* 1× Aluminum splint
* Unlocks purchase of Army bandage at Therapist LL2

> You can be proud of yourself - even if you took lives today, those people weren’t of the best species of the human race. You gave a chance to survive to many civilians.
>
>

## Guide

Enter the map Customs and search for and kill fifteen Scavs whom can be found throughout the map but the most concentrated source is the construction site, the dorms and at the old gas station.
Keyboard Defaults

Here is a list of the complete control scheme for the game. This is for keyboard/mouse users and outlines the default setup which can be changed as you see fit within the settings. There is another page for controller controls for those who use console game controllers.

## All Controls

### Movement

#### Character

* **WASD:** Forwards, Left, Backwards, Right
* **Left Shift** *(while moving)***:** Jog
* **Double Tap W** *(while jogging)***:** Sprint
* **Double Tap S:** 180 degree turn
* **Space:** Jump

#### Vehicles

* **WASD:** Forwards, Left, Backwards, Right
* **Left Shift** *(while driving)***:** Speed Up (applies slightly harder pressure to accelerator)
* **Double Tap W** *(while on speed up)***:** Full Acceleration (floors accelerator)
* **Double Tap S:** Full Reverse Acceleration
* **Space:** Handbrake

### Camera

* **Arrow Keys:** Control Camera rotation w/ keyboard
* **Right Alt:** Track Camera to Character
* **Right Shift + Right Alt:** Track Character to Camera
* **Left Alt:** Enter/Exit Gun Mode (First Person Perspective/Over Shoulder Third Person)
* **Left Ctrl + Mouse Move:** Look Around w/ Mouse
* **B:** Look Behind

### Combat

* **LMB:** Primary Attack
* **RMB:** Secondary Attack
* **MMB:** Target Object/Enemy
* **Q/E:** Scroll Left/Right through Equipped Items
* **C:** Crouch
* **V:** Rage
* **Tab:** Switch Hands

### Utility

* **F:** Use Item
* **I:** Interact
* **Enter:** Enter/Exit Vehicle *or* Select Menu Item

## Control Schemes

Starting off, you will have the ability to set the default control scheme to either *Control Scheme 1* or *Control Scheme 2*. This will swap the camera and movement controls to accommodate for left handed users.
Prapor

## *Unknown*

**Pavel Yegorovich Romanenko**, known by his alias "**Prapor**", is a dealer in *Escape from Tarkov*.

## Biography

The Warrant officer in charge of supply warehouses on the sustaining base enforcing the Norvinsk region blockade. Secretly supplied the BEAR PMC operators with weapons, ammunition, and various other provisions he had at his disposal during the Contract Wars.

## Wares

* Post-Soviet Bloc weapons
* Ammunition
* Grenades
* Magazines
* Weapon Modifications

## Loyalty Level Requirements

 Lvl 3
 Lvl 4

## Items for sale

* LL1
* LL2
* LL3
* LL4

## Gallery

Predefinição:Navbox characters
Colegas - Pt. 3

Predefinição:Ambox

## *Unknown*

**Colegas - Pt. 3** is a Quest in *Escape from Tarkov*.

## Dialogue

> Young man, wait. I knew that Jaeger would ask you to kill Sanitar, but you don't have to do it. I understand Jaeger's point of view, that he's just some kind of monster in the flesh, but he is not. I'm sure Sanitar is just trying to help the locals. Given the current circumstances, he performs the most complex surgeries and it is not surprising that they often end badly. He is a doctor with the most valuable knowledge that can save many more lives. A doctor with access to a warehouse of medicines that are extremely important to us. And he has already entered into negotiations with me and will soon begin to cooperate. But for this, I need something that will interest him and I think I know what will: the Laboratory. Access keys and samples of military stimulants, I think they are the basis on which he conducts his experiments. Can you find them for me? You can get the access keycards however you want, but the stimulants must be sealed, so you need to find them yourself.
>
>

## Objectives

* Do not kill Sanitar
* Obtain 1 TerraGroup Labs keycard (Blue)
* Hand over 1 TerraGroup Labs keycard (Blue) to Therapist
* Obtain 1 TerraGroup Labs keycard (Green)
* Hand over 1 TerraGroup Labs keycard (Green) to Therapist
* Find 1 AHF1-M stimulant injector in raid
* Hand over 1 AHF1-M stimulant injector to Therapist
* Find 1 3-(b-TG) stimulant injector in raid
* Hand over 1 3-(b-TG) stimulant injector to Therapist

## Notes

By completing Huntsman path - Sadist, you fail and will lose access to this quest.

## Rewards

* +15,800 EXP
* Therapist Rep **+0.04**
* Jaeger Rep **-0.04**
* 150,000 Roubles
	+ 157,950 Roubles with Intelligence Center Level 1
	+ 172,500 Roubles with Intelligence Center Level 2
* 3× L1 (Norepinephrine) injector
* 3× Meldonin injector
* 7× Morphine injector
* 3× Grizzly medical kit
* 4× "Obdolbos" cocktail injector
* 2× TerraGroup Labs keycard (Violet)
* 1× Medicine case

> Thank you. I knew you would understand how important Sanitar and his... medication are right now. He has already shown a great interest in keycards and stimulants and sent the first batch of goods. Here, this is your share.
>
>

## Failure Penalty

* Therapist Rep **-0.02**

> It is a pity that you listened to this Jaeger instead of the voice of reason. Sanitar with his knowledge and medicines could've helped us in many ways. He wasn't a saint, but surely everyone has a chance to atone for their sins, but you have took away that chance. I am very displeased with you.
>
>

## Guide

* You can obtain the stimulants from Sanitar, his followers or even regular scavs
Uma maçã por dia mantém a saúde em dia

## *Unknown*

**Uma maçã por dia mantém a saúde em dia** is a Quest in *Escape from Tarkov*.

## Dialogue

> Oh, it's you? Concerned about your health? Well, this is commendable. I have several very effective imported vaccinations, but you understand what situation we are all in, it was not easy to get them, and therefore they cost a lot. But it is up to you to decide what is more important to you, money or health...
>
>

## Rewards

* +2 Health skill levels

> So, have you decided? Just a couple of injections. Here and here. Keep yourself calm, at least a couple of days, relax more and take your vitamins.
>
>
Mendigo Polikhim

## *Unknown*

**Mendigo Polikhim** is a Quest in *Escape from Tarkov*.

## Dialogue

> Polikhim hobo? The former deputy chief of security? Yes, I knew him. All this mess caused him some massive damage - took to drinking, degraded to a hobo. He's not a bad guy... Wait a sec, can’t he say for himself? Did he get whacked or something? Well, doesn't matter, but if you're asking about him, then there are some problems. Well, I knew where he lived, but here’s the deal - I need help scaring off the Scavs from the Customs. If you help me, I’ll tell you where this hobo lived.
>
>

## Rewards

* +5,900 EXP
* Prapor Rep **+0.02**
* 50,000 Roubles
	+ 52,500 Roubles with Intelligence Center Level 1
	+ 57,500 Roubles with Intelligence Center Level 2
* 3× F-1 hand grenade
* 3× RDG-2B smoke grenade
* 1× Zarya stun grenade

> Thank you, warrior. Well, your hobo used to dwell on the railway, in the train car next to the boiler. My guys have seen him there often. See you later.
>
>

## Failure Penalty

* Prapor Rep **-??**

> Damn... Apparently, I was wrong to count on you. Nothing I can help you with. I’m neck-deep in problems now thanks to your half-assed job.
>
>

## Guide

This quest is obtained when accepting the quest Chemical - Part 1.

## Notes

This task is removed from Prapor if it is not accepted before completing Chemical - Part 1. That results in the following task Regulated materials not showing as well.

## Trivia

* Despite the quest's purpose of giving you information for Skier's quest Chemical - Part 1, if you complete Skier's quest before finishing Polikhim hobo, it will not cancel the quest.
* In previous patches, this quest used to have a time limit of 2 hours while still requiring you to kill 25 scavs on Customs.
Wiki Escape From Tarkov/Section 1

Bem-vindos à Wiki Oficial do Escape From TarkovWelcome to the *Escape From Tarkov* Wiki!
O manual *Escape from Tarkov* é um guia confiável tanto para operadores atuais e antigos lutando em Norvinsk e seus arredores, mantido pelos próprios PMCs.

Sinta-se à vontade para contribuir criando novos artigos o expandindo os existentes.

Nós estamos atualmente mantendo 322 pages (97 articles).

Game version: 0.14.0.1.28476

Funcionalidades Futuras

**Mais Informações:** Portal da Comunidade, Mural dos Admins

Sobre Escape From Tarkov
*Escape from Tarkov* é um FPS RPG online, hardcore e realista com funcionalidades de MMO desenvolvido pela empresa russa localizada em São Petersburgo, a Battlestate Games. Situada na fictícia região de Norvinsk localizada na fronteira entre a Rússia e a Europa, a metrópole Tarkov mergulhou em anarquia, graças as Contract Wars. O que antes era uma cidade movimentada, agora é vagueada por gangues de scavs, ex forças militares privadas e unidades black ops. Entre tudo isso, existe você, seu stash e a fuga para o mundo livre das profundezas de Tarkov.

**Mais Informações:**

**Sobre o jogo · Site Oficial · Pré-Venda · Souvenirs · Fórum · Suporte · Discord Oficial · Ajude a traduzir o jogo!**
O Justiceiro - Pt.5

## *Unknown*

**O Justiceiro - Pt.5** é uma Quest em *Escape from Tarkov*.

## Dialogo

> Os Mestres - como meus amigos começaram a se autodenominar - estão seguindo em frente. Agora eles precisam do material para desenvolver ainda mais essa coisa de gladiador. Honestamente, não estou muito entusiasmado com todos esses movimentos - não gosto de como isso continua espalhando o caos. Então vamos lá - encontre tudo que eles precisam e apenas entregue para mim, eu irei repassar para eles em seu nome. Bem, aqui está outra coisa, como prova de que você não encontrou em algum lugar, os Mestres querem que você faça algum barulho nos arredores de Tarkov. E não como você quiser, mas com um colete PACA e um capacete 6B47. Não entendo porque precisam de todo esse baile de máscaras ... Essas pessoas são muito sombrias, mas acho que têm seus motivos para a sua aparência.
>
>

## Exigências

* É Necessário ser Level 20 para aceitar esta Quest.

## Objetivos

* Encontre um Fuzil AK-74N in raid
* Entregue um AK-74N para Prapor
* Encontre um Fuzil M4A1 in raid
* Entregue um M4A1 para Prapor
* Encontre 2 Pistolas PM 9x18PM (makarov) in raid
* Entregue 2 pistolas PM 9x18PM(makarov) para Prapor
* Elimine 10 PMCs utilizando um colete PACA e um capacete 6B47

## Recompensas

* +18,200 EXP
* Prapor Rep **+0.03**
* 5,000 Dollars
	+ 5,250 Dollars com Intelligence Center Level 1
	+ 5,750 Dollars com Intelligence Center Level 2
* 1× Pistol case
* 1× Documents case
* Desbloqueia a Compra da munição 7.62x39mm BP gzh com o Prapor LL3

> Bem, vejo que você encontrou tudo. Bom trabalho. Para mim, todo esse negócio cheira a problemas, mas como diz o ditado, o dinheiro não fede. Pegue sua recompensa.
>
>

## Guia

A Variante camuflada do capacete 6B47 Ratnik-BSh helmet também pode ser utlizada.

Para Entregar a arma, ela precisa estar em condição utilizável (com mais de 60% de durabilidade). Caso a arma esteja vermelha, há peças faltanto, e portanto ela também não está em condição utilizável.

Recompensas de Quests anteriores contam como found in raid, então é possível entregar recompensas de outras quests para esta (exemplo: The Punisher - Part 4).

Pistolas PM (Makarov) são geralmente encontradas em Scavs e não devem ser um grande problema. A Variante PM(t) não é válida para ser entregue para esta Quest.
Intimidador

## *Unknown*

**Intimidador** is a Quest in *Escape from Tarkov*.

## Dialogue

> Greetings. There's quite a noticeable increase in the number of Scavs, have you noticed? Noticeable so much that my couriers can't even get through the previously safe areas, all get clapped indiscriminately can't even make a deal with them. We need to teach those bastards a lesson so that they piss their pants with any sound of gunshots in a kilometer radius. Shoot as many of those idiots as you can, and so that they know what's going on, get them in a manner they'll realize everything clearly. The shots all have to be in the head, I'll send some info on my channels so that people know who exactly sends the message.
>
>

## Rewards

* +84,000 EXP
* +1 Aim Drills skill level
* +0.5 Assault Rifles skill level

> There you go, that's way better. Thank you, warrior. The guys are saying it's calmed down now, so looks like the morons understood your message.
>
>
O Bunker - Pt.1

## *Unknown*

**O Bunker - Pt.1** is a Quest in *Escape from Tarkov*.

## Dialogue

> Greetings, warrior. So here's the deal, a birdy told me that those ex-army guys who secured Reserve base dug out some pass to the underground bunker. Of course, they didn't do it with their own hands, they forced the Scavs to do the job, and most likely none of the poor bastards made it back out. So anyway, I've got no idea what sort of bunker that is. I've had some information that it could be the command bunker. But I'm not sure if it's exactly that bunker or just a bomb shelter for the base personnel. For now, there's no use to send a big group there for them to just die to those raiders. Check those catacombs out and let me know if it's worth sending a group there. The pay is good. You in?
>
>

## Objectives

* Find the underground bunker
* Locate the control room in the underground bunker
* Survive and extract from the location

## Rewards

* +5,700 EXP
* Prapor Rep **+0.03**
* 20,000 Roubles
	+ 21,000 Roubles with Intelligence Center Level 1
	+ 23,000 Roubles with Intelligence Center Level 2
* 1× AK-105 5.45x39 assault rifle
* 60× 5.45x39mm PPBS gs "Igolnik"
* 30× 5.45x39mm BT gs

> So you say it's a command shelter? Rumors don't lie, huh... God damn! I'll send my men there today, let them check the place out. There could be so much valuable shit there! Anyway, here, take your reward. As promised.
>
>

## Guide

Start off by going into Black Pawn and go into the basement taking a right to enter a new underground which connects between all of the pawns and the medical building. You will enter a larger room with multiple technical and rations supply crates. Go into a room to the left of the entrance with glass windows and you will finish your quest.

Best way to complete is by running in with no backpack and extracting at sewer manhole as you need to extract. Dying or disconnecting will make you revisit both task objectives.

Be advised, raiders or scavs do spawn down there. Proceed with caution.

**Bunker pt.1 Guide Map**
Missão de Busca

## *Unknown*

**Missão de Busca** é uma Missão em *Escape from Tarkov*.

## Diálogo

> Saudações, guerreiro. Eu tenho um trabalho pra você. Resumindo, eu perdi contato com um dos meus grupos há algum tempo. Quando a merda bate no ventilador eu os mando para Woods buscar algumas cargas. Receio que eles tenham sido emboscados. No último contato, eles reportaram que os USECs estavam se aproximando deles pelas montanhas. Investigue e verifique se há sobreviventes. O comboio tinha um BRDM, uma van Bukhanka e um caminhão, não lembro o tipo exato. Acredito que os USECs tenham se estabelecido em algum lugar por perto, então fique atento. Ache o meu comboio e o acampamento USEC, se realmente existe um. Dispensado.
>
>

## Requisitos

* Você deve ser nível 5 para começar essa missão.

## Objetivos

* Ache o comboio desaparecido do Prapor em Woods
* Localize o acampamento temporário USEC
* Sobreviva e extraia da localização

## Recompensas

* +2.800 EXP
* Prapor Rep **+0.02**
* 22.000 Rublos
	+ 23.100 Rublos com Centro de Inteligência Nível 1
	+ 25.300 Rublos com Centro de Inteligência Nível 2
* 1× Bússola de mão profissional EYE MK.2
* 1× Mapa da planta de Woods

> Então meus homens não sobreviveram e os veículos foram saqueados... e um acampamento USEC por perto, você disse? Isso é péssimo, a carga era muito importante. Bom, você cumpriu a sua parte do acordo, então aqui está sua recompensa. Você pode cair fora.
>
>

## Guia

Os passos da missão não precisam ser completados em ordem - É possível descobrir cada localização em incursões diferentes, no entanto, após descobrir o 2º objetivo a extração é necessária, caso contrário, o progresso é redefinido como apenas o 1º objetivo tendo sido concluído.

As localizações dos objetivos são próximas uma da outra, no canto noroeste do mapa - O comboio está na estrada ao sul da torre de rádio e o acampamento USEC está diretamente a oeste do comboio, no meio de uma área rochosa afastada de qualquer estrada.

Seja cuidadoso ao se aproximar do acampamento USEC, pois existem campos minados a oeste e noroeste nos arredores do acampamento. As minas não são visíveis e reaparecem após cada detonação, portanto, não é possível abrir caminho através delas. A localização dos campos minados é indicada apenas por postes de sinalização ao longo da parte exterior do mapa, e não nos arredores do acampamento.

- Localização de ambos os objetivosComboioAcampamento USECA vista ao se aproximar do acampamento USEC pelo norte. Se mantenha à esquerda quando subir o morro até você conseguir ver tocos de árvore. Não entre na área com os tocos de árvore, pois é onde as minas estão.Depois desses tocos estão as minas.Uma vista de dentro do próprio campo minado. Se puder ver qualquer um desses cadáveres, tenha muito cuidado, pois você provavelmente já está dentro do campo minado.A vista ao se aproximar do acampamento USEC pelo noroeste. Tentar seguir por este caminho resultará em morte certa, pois há minas terrestres enterradas na área.Placas indicando a presença de um campo minado além da própria placa.
Sem Espaço Para Renegados

## *Unknown*

**Sem Espaço Para Renegados** é uma Quest em *Escape from Tarkov*.

## Dialogo

> Saudações, guerreiro. Tenho uma nova missão para você, em relação àquela base militar, aquela que você estava investigando para mim há algum tempo. Resumindo, não estou feliz que meus meninos tenham morrido em vão naquele bunker. Isso não está certo. Eu gostaria de deixar aqueles Raiders saberem das consequências de suas ações. Olho por olho, sabe? Volte para aquele bunker e foda com alguns deles na área dos escritórios de comando que você encontrou. Só para eles saberem com quem estão se metendo e que é melhor parar.
>
>

## Exigências

* É Necessário ser Level 12 para aceitar esta quest.

## Objetivos

* Eliminar 5 Raiders no Bunker de Comando da Rezerva.

## Recompensas

* +8,500 EXP
* Prapor Rep **+0.03**
* 40,000 Roubles
	+ 42,000 Roubles com Intelligence Center Level 1
	+ 46,000 Roubles com Intelligence Center Level 2
* 1× AK-103 7.62x39 assault rifle
* 3× 30-round 7.62x39 magazine for AK-103 and compatible weapons
* 150× 7.62x39mm PS gzh

> Bom trabalho lá fora. Espero que eles entendam o que está acontecendo agora e que não podem simplesmente matar meu pessoal assim. Aqui está a recompensa.
>
>

## Guia

É Necessário que o Player elimine 5 Raiders na Rezerva dentro da área de comando do complexo de Bunkers subterrâneos.
Peacekeeper

## *Unknown*

**Tadeusz Pilsudski**, known by his alias "**Peacekeeper**", is a dealer in *Escape from Tarkov*.

## Biography

UN peacekeeping Force supply officer, based in one of the central checkpoints leading to the Tarkov port zone. The blue helmets have been seen poking their heads into small deals from the very beginning of the conflict, buying everything of value in exchange for western weapons, ammo, and all kinds of military equipment.

## Wares

* Western/NATO weapons
* Ammunition
* Grenades
* Magazines
* Weapon modifications
* US Dollars
* Secure Containers

## Loyalty Level Requirements

 Lvl 3
 Lvl 4

## Quests

**Note: To get access to the Peacekeeper quests you need to complete the quest Friend from the West - Part 2 from Skier.**

* See the quests overview page

## Items for sale

* LL1
* LL2
* LL3
* LL4

## Gallery

Predefinição:Navbox characters
Rota dos Suprimentos

Predefinição:Ambox

## *Unknown*

**Rota dos Suprimentos** is a Quest in *Escape from Tarkov*.

## Dialogue

> Hello, young man. Truly glad to see you. I have a very important assignment, not for everybody to take on. Will you take it? Then listen. Do you know the sawmill in the Woods? So, during the Contract Wars period, it was used as one of the makeshift backup supply bases for TerraGroup. And I am very interested in TerraGroup supply plans in this region. I think they should be somewhere on the territory as well. Try to search for the temporary quarters for workers - there should be a secure case for documents with a special symbol.
>
>

## Objectives

* Obtain the Secure Folder 0052 in the sawmill on Woods
* Hand over Secure Folder 0052 to Therapist

## Rewards

* +7,500 EXP
* Therapist Rep **+0.04**
* 75,000 Roubles
	+ 78,750 Roubles with Intelligence Center Level 1
	+ 86,250 Roubles with Intelligence Center Level 2
* 1× CMS kit

> Can’t stop wondering at the reliability of your services. Here is your cut.
>
>

## Failure Penalty

* Therapist Rep **-0.04**

> Honestly, I did not expect that from you! With these plans, we could've found and sold—... Khm, sent food to civilians, but now all this wealth goes to Skier who'll just vend it all for ten times the price! How could you team up with this scoundrel?
>
>

## Guide

By completing Kind of sabotage, you will lose access to this quest.

The documents are located at the lumber camp on Woods, under a bed in the Nr. 3 wooden cabin.

- Map with cabin location markedThe cabins inside the lumber yardThe Docs under the bed of cabin Nr. 3
Hardcore Hip Hop

## List of Artists

* A.G.
* Ameer Vann
* Armand Hammer
* Bad Meets Evil
* Benny the Butcher
* Big Daddy Kane
* Big L
* Big Pun
* Black Moon
* Black Sheep
* Boogie Down Productions
* Brockhampton
* Busta Rhymes
* Cannibal Ox
* Chuck D
* Conway the Machine
* The Coup
* CupcakKe
* Czarface
* D12
* Danny Brown
* Das EFX
* Dead Prez
* Death Grips
* Denzel Curry
* DMX
* The D.O.C.
* Earl Sweatshirt
* El-P
* Eminem
* EPMD
* Flatbush Zombies
* Freestyle Fellowship
* Geto Boys
* Ghostface Killah
* Gravediggaz
* GZA/Genius
* Heltah Skeltah
* Ice Cube
* Ice-T
* Immortal Technique
* Injury Reserve
* J Dilla
* Jay Electronica
* Jay-Z
* Jedi Mind Tricks
* Jeru the Damaja
* JPEGMAFIA
* Kool Moe Dee
* Kool G Rap
* KRS-One
* Lil Darkie
* LL Cool J
* Masta Ace
* Method Man
* The Notorious B.I.G.
* Nas
* OFWGKTA
* Ol' Dirty Bastard
* Onyx
* Organized Konfusion
* PRhyme
* Pusha T (on *Daytona*)
* Racionais MC's
* Raekwon
* Rakim
* Redman
* Rico Nasty
* Run-D.M.C.
* Run the Jewels
* ScHoolboy Q
* Showbiz
* Smif-n-Wessun
* Tyler, the Creator
* Ultramagnetic MC's
* Vince Staples
* Westside Gunn
* Wu-Tang Clan
* Your Old Droog

## Derivative Genres

### Subgenres

* Gangsta Rap
	+ G-Funk
	+ Mafioso Rap
	+ Road Rap
* Horrorcore
Mediador perfeito

## *Unknown*

**Mediador perfeito** is a Quest in *Escape from Tarkov*.

## Dialogue

> Hey there, come in. Well, as you can see, it's rough times now, you can trust nobody. There are traitors and moles in every corner possible, but as far as I can see you are a good soldier, proven in action, so I can count on you. Now, I need to send some info from time to time and I need an appropriate person for this, someone who's trusted not only by me but by everyone else too. Speak with other traders, earn their trust. Will be beneficial for both of us.
>
>

## Objectives

* Reach level 4 loyalty with Ragman
* Reach level 4 loyalty with Skier
* Reach level 4 loyalty with Mechanic
* Reach level 4 loyalty with Peacekeeper
* Reach level 4 loyalty with Prapor
* Reach level 4 loyalty with Therapist

## Rewards

* +20,900 EXP
* Prapor Rep **+0.02**
* 55,000 Roubles
	+ 57,750 Roubles with Intelligence Center Level 1
	+ 63,250 Roubles with Intelligence Center Level 2
* 1× T H I C C Weapon case

> Now we're talking! Now I know for sure that I have the right person to work with, and I can be sure that everything gets delivered where it's supposed to. Here's a little present from me, in honor of our cooperation.
>
>
Cliente Importante

Predefinição:Ambox

## *Unknown*

**Cliente Importante** is a Quest in *Escape from Tarkov*.

## Dialogue

> Good afternoon! Our world is really small here - I found out that you’ve been teaming up with Skier lately. Let’s go straight to business - I need to know where to get that chemical of yours, a big customer wants to buy out all the crates for a good price. I don’t care why he needs it, I’m a bit tighter on funds now than I would like to be. So, are you in? I won't disappoint with the reward, of course.
>
>

## Objectives

* Find the transport with the chemicals
* Mark the chemical transport vehicle with an MS2000 Marker
* Survive and extract from Customs

## Rewards

* +8,100 EXP
* Prapor Rep **+0.03**
* Jaeger Rep **-0.01**
* 200,000 Roubles
	+ 210,000 Roubles with Intelligence Center Level 1
	+ 230,000 Roubles with Intelligence Center Level 2
* 1× 6B2 armor (Flora)
* 2× Ammunition case

> Nicely done! My guys will show up right now and get this out in no time. Here's your reward, as promised.
>
>

## Failure Penalty

* Prapor Rep **-0.25**

> Well, damn. Well, why the heck are you courting this Skier so? Buffs you with cash? Promised you a share? But to hell with him, and you too. Get out of here, don't want to see your mug right now.
>
>

## Guide

This quest is activated after accepting Chemical - Part 4.

By completing either Chemical - Part 4 or Out of curiosity, you will fail and lose access to this quest.

You can buy the MS2000 Marker from Prapor.
After placing the marker, the player must stay alive for 30 seconds or they will have to place another beacon in the van. You do not need to be near the van after the marker has been placed. Find a nearby hiding spot and wait until the timer is complete.

- Warehouse marked on mapThe warehouse with the vehicle inside.The vehicle where the beacon is placed.

## Trivia

* You can buy additional MS2000 Markers from Prapor if needed.
* It is recommended that the player keeps the MS2000 Markers in their pouch so they are not lost in the event of their death.
* The MS2000 Markers will automatically be used out of the players' inventory when needed, similar to how keys work.