recursal/Fanatic-Fandom huggingface dataset:
The Mesh

> "*A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind,clusters and constellations of data. Like city lights, receding..."*
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> *—Neuromancer, William Gibson*
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**The Mesh** is an internet-like technology that functions as a major connection between locations in the Golden Branch sector. Strati like Mako Trig can connect with the Mesh on a deeper level, entering a Matrix-like augmented reality where their actions can impact the information and programs they interact with.

Most long-range communication relies on the Mesh to function, though some characters (like AuDy and members of the Iron Choir like Sister Rust) choose not to connect with it for personal and/or ideological reasons.
Hudson Thorne

Hudson Thorne, the "First Son of Kalliope", is one of many whose genes were modified to give them some of the features and abilities of rats. Years later, these soldiers were treated as outcasts, so Hudson became the leader of the Odamas Fleet in a bid to take back Kalliope and make it a place for all, not just the people society deemed "acceptable."

Hudson is an older man, heavily scarred with elongated rat-like facial features and fur covering his body. He has an ill-fitting prosthetic leg that gives him a limp, but it houses a sawed-off shotgun, and to him the leg is proof that he survived the early days of gene modification and the Odamas Fleet. Hudson wears a patchwork Admiral's jacket with the Odamas insignia on the back given to him by someone else in the fleet.

Hudson is extremely protective of his people, and is willing to make harsh decisions if it will protect them. He also regards the Yersinia as his home, like many in the fleet, and will not leave the ship unless he has no other choice.
Glimmer

**Glimmer** is a planet in The Golden Branch. It the base of the Liberty and Discovery Automatic Corp.

On the early map of the Golden Branch, the notable traits of the planet are listed as "abandoned colony" and "secret masters". The secret master is suggested to be the Divine equivalent of a rogue AI, which explains a lot about Righteousness.
Holiday Special

The Holiday Special is a FatT holiday tradition that consists of playing games slightly altered by Austin Walker, everyone has lots of fun and walks away feeling totally relaxed because nothing bad ever happens during the Holiday Special.

The COUNTER/Weight Holiday Special was a game called Kingdom that spanned three episodes.

* Episode 19: The Road You Take And Who You Take It With
* Episode 20: The Glimmer Incident: The Executive Enters!
* Episode 21: Crisis! (A Solemn Vow Above The Sea of Counterweight)

Unlike most episodes, which either consist of the players of the ground game or the faction game, the Holiday Special featured everyone playing characters jacked into a memory of the past, how the Golden War ended.

* Ali Acampora as Aria Joie as Jace Rethal
* Art Tebbel as Cassander as Addax Dawn
* Keith Carberry as Mako Trig as Sokrates
* Jack de Quidt as AuDy as Orth Godlove
* Sylvia Clare as Jillian Red as Tea Kenridge
* Andrew Lee Swan as Rigor as Natalya Greaves
* Austin Walker as Ibex
Episode 35

## Opening Narration

> ***An excerpt from “These Mundane Gods: A Treatise on the Diasporan Divines in the Golden Era” by Dr. Jace Rethal:***
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> *Throughout the length of the Orion arm, even the most ambitious academics and hobbyist historians have long accepted that there is no way to know the truth about the so-called Divines that tower over the history of the Automated Diaspora.*
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> *What were they fundamentally? Tools of labor or war put to the supposed public good? Machine gods worshiped at the most naive of altars? The first true alien life? Or something even less knowable than that?*
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> *The answer, I propose, can be found in the work done by Dr. Maryland September and Attar Rose, also known as the Candidate Ibex. This remains a complicated matter. On the one hand their invention laid the foundation for the abuses and tragedies of the late era September Institute. We cannot shrink from this point. But with notes and other materials made recently available, we can now also say their work has provided the most valuable insight to date on what may be the single most important invention since antiquity. No point is more important than the one laid out by Dr. September herself in a private memo sketched soon after Attar Rose left the institute for the final time.*
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> *“The Divines,” she wrote, “have always been little more than the shadows of the Automated Diaspora itself. Their metallic bodies the physical infrastructure of the state. Their bright eyes the policy plans that shape the daily lives of Diasporic citizens. Their weapons a reflection of the nation's xenophobia and elitism. And their pilots, dressed up in rhetoric, symbolic sacrifices so the average Diasporan dare not take the blame themselves.”*
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> *Over just a few months September and Rose sought to invert this on its head. If there had to be mechanistic deities of democracy, they figured, then the gods themselves should have a voice.*
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## Episode Description

> Though the rain seems to clear over the September Institute, The Chime move with well-learned caution. Mako Trig walks familiar steps, only o find something very askew. AuDy and Maryland spar, first over the notion of leaving the planet, and then about more...esoteric things. And Aria and Cass find themselves facing the cost of brief innocent indecision.
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> This week on COUNTER/Weight: A Knock at the Door
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> Light showers continuing throughout the day!
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## Featured Players

* Austin Walker
* Ali Acampora
* Keith J. Carberry
* Art Tebbel
* Jack de Quidt
The Seventh Sun

The Seventh Sun was an OriCon attack carrier developed by Fairchild Applied Sciences during The Golden War. It was the primary combat ship assigned to the joint Oricon/Diaspora taskforce. The Queen's Gambit and Jace Rethal operated out of this ship.

Sometime after the war The Seventh Sun came into the possession of The Righteous Vanguard.
Minerva XII

Minerva XII is the headquarters for the local sector of Minerva Mining and Mechanics and one of the two strongholds of the Minerva Strategic Alliance. Minerva XII-A (the main planet's moon) is rich in minable materials, and is the source of much of Minerva XII's resources and wealth. The planet was once known as Apole and was a part of the Apostolosian Empire. During the Golden War, OriCon seized control of the planet.

## Government

Minerva XII's government is part police state, part capitalism-welfare state.

Citizens are paid a very modest living wage, part of which is earmarked for luxury spending; this stipend keeps the general populace appeased while keeping the wages of the lower classes flowing towards the executive class and ruling elite.

## Climate / Biome

Minerva XII's environment is hostile, with a toxic atmosphere, unpredictable weather, and super-storms.
Sigilia

**Sigilia** is a planet in the Golden Branch in Autonomous Diaspora territory.

During the Holiday Special, it was where one half of the Apostolosian super-weapon the fleet was meant to obtain was located.

On the early map of the Golden Branch, the singular notable trait of the planet listed is "a true alien".
Counterweight

Orth Godlove

Cene Sixheart

Benny-Babs

**Counterweight** is a planet in the Golden Branch star sector that serves as a central staging area for the cold war between the People's Conglomerate of Orion and the Autonomous Diaspora.

Counterweight is controlled by the Consolidated Counterweight Technocracy (CCT), which operates independently of OriCon and the Diaspora, protecting the interests of Counterweight's native population and occasionally acting as an intermediary between the two galactic powers.

Counterweight is mostly composed of a network of domed cities connected by MagLev trains. These domed cities were previously covered in bronze energy, but since the events of the Kingdom Game have been entirely upgraded with BlueSky technology in order to imitate the environment of Weight.

The Iron Choir is the only known group that lives entirely outside of the protection of the domed cities, taking residence in an area they call Seabed City.

Counterweight is home to the Divine Detachment and the Divine Order.
Episode 33

## Opening Narration

> *OriCon Expeditionary Group Chief Strategy Officer, Trentin Blackford, was pacing. He realized recently that he was always pacing when he was with the Minerva twins, but knowing that didn’t ease his anxious gait. How could it, with the Steiger siblings glaring at him like this?*
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> *Crystal broke the silence first, each word as sharp as it was blunt, “As far as we can tell you’ve already lost Ionias and Joypark.”*
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> *“And Tetrakal and Vysh,” added Colleen.*
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> *“Kaffe too.”*
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> *The twins spoke with a ping-pong rhythm, and it left Blackford off balance, just like it had each of Minerva’s corporate rivals before.*
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> *“Is Archon secure? Is September? Whatever confidential programme you claim is at work there, has OriCon expeditionary left that at risk too?”*
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> *As Blackford responded he took six steps along the far end of the conference room, turned, and repeated the nervous trot again.*
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> *“No, no, no. The Institute is fine. It’s fine. I’m sure it’s… Why are you looking at me like that?” Blackford stopped pacing, why even go through the motions of fleeing when they’d already caught him.*
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> *“The Institute? Now that is interesting. Tell us more about this institute.”*
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> *But they knew enough already. They knew where to look and who to send. Colleen shot her twin a look and with a few small gestures they put their agent in play.*
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## Episode Description

> After a near death encounter with a mysterious shooter, The Chime finally makes its way onto the seaside campus of the September Institute. Mako Trig leads the team's investigation, guiding them down hallways real and virtual, old and new. Meanwhile, Cass manages their concerns (and his temper), Aria deals with a surprise reunion, and on a mechanistic instinct, AuDy plants a seed more important than they know.
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> This week on COUNTER/Weight: A Fractal Garden and an Intercepted Message
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> When you speak, who listens?
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## Featured Players

* Austin Walker
* Ali Acampora
* Keith J. Carberry
* Art Tebbel
* Jack de Quidt
Kesh

> "*The cruelest fate: they turned them into steampunks."*
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> *-- Andrew Lee Swan*
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**Kesh** is an isolated and sparsely-populated planet in the coreward region of Golden Branch. The supertech-wielding Rapid Evening protects the planet on the neighboring Ziishe.

The Principality of Kesh's government is stationed here, along with its most wealthy citizens. The planet chooses to use Victorian-era technology and cultural artifacts as a totally bizarre way to show off their wealth and power.

## References

1. ↑ Episode 41: *A Splintered Branch, A Ringing Bell Pt. 1*
Principality of Kesh

The Prinicpality of Kesh located on the planet Kesh is a xenophobic culture that appears to exist in an enforced state of technology closely resembling the 1800s of Earth. They are ruled by a complex system of princes and noble houses.

This page contains information that is by its nature a spoiler. If you do not wish to know the secrets of the Golden Branch Sector, please turn back.

In reality the Principality of Kesh was founded by surviving drones of Rigour who along with the ancient Divine were thrown into the Golden Branch by the detonation of the Stellar Combuster 20,00 years ago. These survivors studied parts of Rigour and developed extremely advanced technology from it before settling on Kesh and voluntarily choosing to adopt a less advanced society. Only members of the noble house are permitted to live on Kesh with the commoners of the Principality residing on the supertech world of Ziishe. The Rapid Evening are agents of the Principality who observe and interfere with the rest of the Golden Branch to try and prevent Rigour from regaining power.
After the September Incident the Principality chose to step out of the shadows and take a more active role in promoting peace in the Golden Branch and opposing the return of Rigour.
Netted Wave

The **Netted Wave** is a collection of Apostolosian operative cells known to work on Counterweight. They clashed with the Chime during the food protests, though it was revealed that they had distributed the much-needed food delivery outside of Counterweight's bureaucratic system.

The cell encountered by the Chime was led by Kimon Tell and seemed well equipped, outfitted with a sky barge named the *Athenian* and three hoplites.

During the modern Rigour crisis, Sokrates activated Netted Wave cells on Counterweight.

Known operatives include Kimon Tell, Alekto, Tisiphone and Megaera.
Queen Custom

The **Queen Custom**is a modified Rook originally piloted by Tea Kenridge and then given to Aria Joie. It first appears in Episode 02 and is given to Aria in Episode 23.

It is a military rigger with Power 2: Responsive and Fast, Looks 1: Pristine. Weaknesses are: Guzzler and Hunted, hunted because it was a part of the Weightless and a guzzler because it has a super engine on it. Its weapons are Jace's Whiteblade, aka the beamsaber that Jace used, and the Starling shotgun.

Ali decided to take the weapons off this rigger for use on her Regent's Brilliance and not use the mech itself, and in Episode 25 the Queen Custom is destroyed by Addler in exchange for letting Jacqui Green leave with the Chime.
Cene Sixheart

**Cene Sixheart** is a roboticist and one of the primary developers of the BluSky Domes on Counterweight. Cene was formerly engaged in one of the Diaspora's top drone research programs at the Liberty and Discovery Automatic Corporation.

They have a special relationship with the Chime, and carry out regular maintenance on AuDy.

In reality, Cene never stopped working for Liberty and Discovery. They relocated to Counterweight after Liberty and Discovery chose to seal their memories, keeping an eye on AuDy in case something went wrong.
Paisley Moon

**Paisley Moon** is a fixer who gathers information and handles crises for the highest bidder. Sometimes contact of the Chime.
Paisley is described as being similar in appearance to the actor Michael Ealy.

Paisley runs into the Chime on September while investigating for the Steiger sisters, and offers them aid. However, a failed roll allows the Tzadik to find the coffee shop Paisley has been hiding in, and he is shot in the head. The combined efforts of Cass and Aria keep him alive long enough to get to a hospital, but his brain has been damaged, and his prognosis is grim. Aria still chooses to save him from the collapsing planet.

While the insurance provided by the Steigers is enough to cover keeping Paisley alive, they opt not to try to recover his memories, instead making him a cyborg assassin.
After the timeskip, he is eventually sent to kill Orth and Aria, both of whom have been working against the Steigers. Aria is horrified to see what he has been made into and confronts him sword to sword. After he attempts to express a desire for death, only to be stopped by his programming, she kills him in Orth's lobby. Mako walks in five seconds later with a coupon for fried chicken, which was presumably an awkward conversation.
Tea Kenridge

*Tea Kenridge* is the leader of the Queen's Gambit, a re-commissioned elite squadron of OriCon rigger pilots.

Tea served as commander of the original Queen's Gambit during The Golden War. At one point she had a relationship with Jace Rethal. As the war neared its conclusion she was assigned to the Joint OriCon/Diaspora taskforce under the command of her former pupil Orth Godlove. She took place in the Battle over the Sea of Counterweight. During this battle she briefly losted her resolve and moved to withdraw from the Taskforce to the main OriCon Fleet in orbit, but was convinced by Orth to remain and stay true to her mission.

After the Golden War, Tea was dishonorably discharged for failing to retrieve the Apostolosian super weapon for OriCon. Disillusioned in OriCon and holding a grudge against The Diaspora, she along with several members of the Queen's Gambit formed a mercenary group called the Weightless who operated on Counterweight.

Tea fought several battles against The Chime before being offered to return to the OriCon service. Prior to accepting this offer she met with Aria Joie and made peace with her, even going so far as to gift Aria her highly advanced Queen Custom Combat Rigger and The Panther's Beam Saber.

## Additional Information

During the Holiday Special, Sylvia Clare takes on the role of Tea. It is established that in-world the actual character infiltrating Jace's memories of Tea is Jillian Red.

## References

1. ↑ Episode 19: *The Road You Take And Who You Take It With*
Lulu Tonde

Lulu Tonde is a Dragon-Girl hybrid of sorts, who is aged 117 in age (17 Human Years). Lulu is orphaned, and constantly gives conflicting answers as to what exactly happened to her parents, and any attempts to discover their fate through means such as the Tonde Clans Librarians, comes up empty handed. She isn't bothered by her orphan status however, as she has many things to keep her going. Her turtle is one prime factor. She had raised her turtle (named Shell-don) ever since she could remember, and Shell-Don in return gives her turtle hugs and snuggles. Turtle also has a crush on Dehmra, and is naturally pervy, often going to lengths to spy on people bathing. But besides this, Lulu spends her time in the temple, tending to her 'shrine' to her turtle, which she had built in a haste to cash in on the temple offerings.
EarthHome Entertainment

EarthHome is a massive multimedia empire dedicated to delivering happiness and joy (registered trademark of EarthHome Entertainment) to OriCon citizens everywhere. They operate out of Joypark a planetary theme park dedicated to heroes of OriCon history. They have innumerable holovids all strictly designed to maximize the earnings and public image of EarthHome.

Aria Joie is their former employee and they hold her likeness rights and the rights to her voice and holographic images. She has recently had a resurgence in popularity that EarthHome has capitalized on by using a Vocaloid of Aria to release and perform new songs.

EarthHome has recently joined with Snowtrak under the Petrichor Automedia umbrella. After this restructuring a new focus in their recent releases has been on maximizing workers enjoyment and drive to excel at their work for the benefit of all.
Episode 17

## Episode Description

> The Chime takes off towards the abandoned dome to carry out their mission: Deceive Sister Rust and steal a mysterious golden orb from her Iron Choir. Unfortunately for them, they're not the only ones en route to Seabed City. Aria loses her footing, Cass confronts a truly awesome presence, Mako puts his training to the test, and AuDy makes a sacrifice.
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> This week on COUNTER/Weight: "Metal That Has Died Twice"
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> Ready to pull the trigger?
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## Plot Synopsis

AuDy, Cass, and Mako fly with Tungsten in the Kingdom Come towards Seabed City, following the abandoned railway. Aria follows behind them in the Regent’s Brilliance. As they approach, skirting a no-fly zone, they see the divine Order (which was once Peace) rising up out of the broken dome.

When they land, they are taken to Sister Rust, who welcomes them, saying that AuDy is “one of [them],” even if they don’t know it. AuDy tries and fails to convince Sister Rust that OriCon is mounting an attack on the city. Sister Rust calls their bluff.

While Aria waits outside the city, her scanners pick up several Liberty and Discovery Automatic Corp drones, which fly over the city.

AuDy says that they have come to give Sister Rust a gift, and tears off one of their antennae, calling it “metal that has died twice.” They then tell Sister Rust that they came for the orb, and she says that she can’t give it to them. Before the Chime can go search for it, the ships overhead start to attack the city. These forces include Territory Jazz, who is controlling the drones with his keyfield suit.

Mako forces his way into Order, and as he walks through its museum-like halls, the last image he sees is of two pilots reaching out towards a golden orb.

## Featured Players

* Austin Walker
* Ali Acampora
* Keith J. Carberry
* Art Tebbel
* Jack de Quidt
Kalliope

**Kalliope** (aka "Space LA") is a planet in the Golden Branch in OriCon territory.

The planet is known for genetic modification, with many residents undergoing modification to be physiologically different (such as Jamil Quartz-Noble's luminescent hair and lips). Many of its early modification subjects came to form the Odamas Fleet, which seeks to seize the planet from those who altered and experimented on them only to reject them.

Characters of note that originate from this planet include Jamil Quartz-Noble, Jacqui Green, and Hudson Thorne.
Episode 39

## Opening Narration/Flash Forward

> ***25 months after the September Incident:***
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> *It had to be more than a coincidence. A heavy transport of surplus rations reruoted to hungry refugees on Ionias. A rampant defense matrix on Archonic reprogrammed into a mobile laser light show. An assassination attempt on Vox foiled by a synthetic barista being remotely puppeted from halfway across the quadrant. Each event, like the others in recent memory, all shared his flare for the heroic and absurd.*
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> *And that's why Addax Dawn and Jamil Quartz-Noble of the Rapid Evening had finally tracked him down to a constellation cafe on Counterweight, “Mr. Trig, how have you been?”*
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> *[Keith as Mako:] “Um, like, it’s, yeah, I’m good. I’m okay.”*
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> *“You've been busy certainly.”*
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> *“I’ve just been hanging out mostly. Just you know, my thing. Just thinking about stuff, doing a lot of thinking.”*
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> *“The thing is...we know what you're capable of, and what you’re capable of is very impressive. It’s almost-”*
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> *“Oh thank god, let's talk about that, alright. I’ve been dying to talk about this. Like, I’m really good at this stuff. At the stuff that I do.”*
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> *“We know.”*
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> *“Yeah.”*
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> *“And we’d like to help you do more. For us”*
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> *“Will you keep telling me that I’m doing a good job?”*
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> *“We’ll see how you do.”*
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> *“Okay. Alright.”*
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> *“I just have one question for you. How exactly is it that you were on Archonic and Vox at the same time?”*
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## Episode Description

> As the only clock that really matters ticks further and further down, The Chime find themselves facing one sealed door after another. But do the doors protect something precious or keep something dangerous locked safely away? AuDy makes one final attempt at convincing Maryland that the planet isn't a safe place. Mako finds too-brief refuge in the arms of another. Aria Joie's investigation into Maritime Lapel leads her to a dark truth about someone close to her. And Cassander Timaeus Berenice walks alone into a large, dark room.
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> This week on COUNTER/Weight: Just Another Machine
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> *What's the worst mistake you've ever made?*
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## Featured Players

* Austin Walker
* Ali Acampora
* Keith J. Carberry
* Jack de Quidt
* Art Tebbel
Jamil Quartz-Noble

> "*I'm pretty nervous, Ar. This stuff could blow up at any moment.*" —**Jamil Quartz-Noble**, Episode 01: *I Would Like A Bribe*
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**Jamil Quartz-Noble** is a freelance reporter who seems to make way more money than a freelancer should. Aria considers her one of her closest friends. She harbors some degree of prejudice against Apostolosians.

Jamil is a dark-skinned woman from Kalliope, with genetically modified hair that cycles through shades of lavender. Her lips also do this in tandem with her hair. She is rather stylish.

Along with being a journalist, Jamil is also a spy for The Rapid Evening. After her cover is blown, she flees Counterweight and meets up with Addax Dawn and Jace Rethal.

## Fanart Gallery

Jamil by Emily BlauAria and Jamil by Emily Hammersley-AmbroiseJamil Animation by Anna LandinJamil by Anna Landin
Wreath

**Wreath** is a planet in the Golden Branch in Autonomous Diaspora territory. During the Golden War, the Divines Love and Compassion were stationed on Wreath.

During the Holiday Special, the players' fleet had to decide whether to take supplies from this planet on their way to Counterweight. They chose not to, a decision that resulted in military personnel going on strike as led by Ibex. The planet wasn't pillaged, though, which is presumably a good thing.

On the early map of the Golden Branch, the notable traits of the planet listed are "oceanic" and "salt mining world", with a population of tens of thousands.
Shell Lotz

**Shell Lotz** was a famous OriCon figure during the Golden War, known for his advances in Rigger technology and also a member of The Weightless.

Shell was also held hostage by the Chime for a short time almost thrown out of the Kingdom Come by Mako and Cassander during interrogation for not answering questions even though Mako couldn't think of any questions to ask.
Gemm

**Gemm** is a planet in The Golden Branch in Autonomous Diaspora territory.

On the early map of the Golden Branch, the notable traits of the planet listed are "radioactive badland" and "recently devastated", with a population of millions. It has an industry center with many factories.

During the Holiday Special, its population had been devastated by attacks by Apostolosian forces. When the players' fleet arrives they decide to take some of the citizens on board as refugees and deliver them to Glimmer.

Around the time of Episode 28, the Golden Branch Demarchy's goal is to seize control of Gemm.
The Order of Soul Carriers

The Order of Soul Carriers is a group of avians, specifically crows and ravens, who are responsible for the collection and transportation of the souls of the recently deceased between our world and the next. They are a clandestine society, and many do not understand their motives. The Order has many divisions, branching out over all the earth and beyond. Only the highest ranking members of the order, the top three tiers more specifically, know of the existence of the latter divisions. There are five sects total in the world of MFK, however only two members are currently known of, acting mainly in the city of Earnwold.

Many have forgotten what life was like before the Order, a given since the age in which the Order was established was before written recording was established, and language was a series of grunts and utterances made by the drooling homo-whatever-hybrids that were beginning to exist at the time. At this time, the Order was made by the ravens who, after seeing the easily corruptible souls of the long deceased manifest into what are now known as demons, devils, and god-forsaken pidgeons, decided to do something to help the dead along. People who know this part of history argue that the ravens of the first age were the most compassionate and selfless creatures who ever existed, but the truth of the matter is, they were simply annoyed by the pidgeons. Whatever their motivations were, the ravens began working to find ways to assist the souls. After spending years creating portals that opened straight to the phantom zone and hell, they finally found the way to the judgement plane, with the help of crows, who suggested, in the most brilliant way possible, to not ask demons for directions. For their help, the crows became influential amongst the Order, going on to suggest organizational models that drastically improved efficiency and reduced the effort to assist souls until eventually stumbling upon a way to carry souls within their own bodies. Ravens attempted this as well, but the result was quite catastrophic.

Every carrier has training in defensive and illusory magic, and defensive combat, with the option to aquire further training in any school of their choosing, provided they learn no offensive spells. Furthermore, different members gain innate school specialization based on their species: Death for ravens, Illusion for crows, Storm for falcons, etc. The guild has trainers for these schools, save for Death, which all ravens are taught in their upbringing.
Horizon Tactical Solutions

An OriCon mercenary company utilized by numerous groups for both security and combat operations. They had significant contracts with Snowtrak Heavy Industries who were their primary supplier of riggers.

Horizon were one of several groups contacted through Orth Godlove's automated security protocols when he was kidnapped. The message they received included an attached note blaming them for the situation.

Horizon became involved in a vendetta with the Odamas Fleet. Unfortunately they were no match for the pirates and after a string of defeats the surviving members were either annexed into the Fleet or scattered.
Azure Megil

Azure in her guard outfit

## **Intro**

Azure Megil is one of the captains of the Earnwold guard. Many people tell her that she is alot like her sister; very kind, cute, and always eager to help. Azure is very protective of her family and is not afraid of a fight if the need arises. If given the choice however she would rather avoid a conflict all together.

## Combat

Azure Megil fights using a variety of fighting techniques, specifically ice magic, her stave, and very rarely a bug that follows her around sometimes. Azure trains constantly to be able to fight efficiently on very smooth and slippery ice, having learned to take advantage of it in combat. Some examples of magic she may preform are freezing the ground around her to create an icy battle ground. Azure can also create small pillars of ice to create walls or impale small foes. All of Azures magic requires her to strike the crystal end of her stave onto the surface the magic will effect. The other end of her stave has a bladed end, she can use it like a traditional spear, or as a traditional stave able to user her agility to fight up close with it.

## Backstory

###  Early Years

Azure grew up on a small little farm just outside of Earnwold with her mother Yuelia, and her sister Lumos. Azure had always been fascinated and wanted to join the Earnwold guard ever since the guard helped stop a group of bandits that would raid her mothers crops. Azure had been trained with the spear, however she later found that she had the ability to cast magic with a channeling crystal. Lumos and Azure then traveled to the desert town of Negronde, where they had their armor and weapons made for them. While they were there they were also trained in how to fight, often sparing against each other. Azures mix of ice magic and melee weapons earned her the nickname of the Subzero White Knight.

### Current Day

Azure currently is a captain of the Earnwold guard along with her sister Lumos. When news got out that Lumos had got married to Alex she was very excited. After much pleading she finally managed to convince her sister to join the Earnwold Guard with her, as she would be able to keep her safe that way. That has not been the case however, as her sister was taken by the Lich king and has not been seen since.
Crystals Alluring Light

## The Brothel

Crystals alluring light is owned by a bunny girl named Crystal, it's an open fuck brothel, just grab who ever and play away BUT you must pay for it. Prices will be shown below

-Base fee 15 silver per hour

-Spanking included, hair pulling included, biting included, all these are free

-+1 Silver, Whipping, Degredation, Scratching

-+2Silver Milking, extreme spanking, bondage, anything involving blood

-+3 Silver, Uniforms and outfits of your choice, fisting, public and over night renting.

-Group sex goes from 15 base silver to 10 for every member.

-Workers are paid 75%.

-Gang banging the owner may result in long term discounts

The bar also serves drinks, and the homeless are welcome to stay with Crystal.
Austin Walker

> *"Give me a roll, AuDy, to not kill people with your crash."
> —Austin Walker*
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**Austin Walker** is the Game Master of *Friends at the Table*, and occasionally a Very Bad Man.  He loves cyberpunk, mechs, anime, and the countless tears of his friends and listeners.

You can find him on Twitter @austin\_walker. He also worked as a senior news editor at Giant Bomb but is now working to establish a new gaming website for Vice Media as its first Editor in Chief. Sometimes you can catch him on his blog, ClockworkWorlds and find more information at austinwalkergames.games.

The editors of this Wiki can neither confirm nor deny that he is present in those silent, solemn moments of inexplicable sadness you experience when you are alone and the wind blows just right.
Iron Blood Village

**Village Name:  Iron Blood Vilage**

Location: Iron Mountains

Nation: Kah’Alune

Families in power: The Ironhides, The Pearlclaws (Lower ranking family considered nobles)

Population: 50-75

Common races found here: Sergals, Lamia, Talyxians (Includes both subspecies),

Businesses:  Cobbler/Tailor, Butchers/Fishers, Maids/servants, Taverns/inns, Distillers/Bakers, Blacksmiths, Doctors, Masons/Carpenters, Locksmiths, Weavers, Ropemakers, Tanners/Furriers, Watercarriers, Scabbardmakers, Rugmakers, Saddlers / Harness-makers, Hay Merchants, Cutlers, Woodsellers, Magic-Shops. Bookbinder/sellers.

Religion:  Avriel (God of war) Casser (God of strength) Neusu (God of courage)

Government: Lordship. (Althalos)

Economy: Moderate.

Livestock: The livestock population, on the whole, will equal 2.2 times the  population, but 68%  of this will be fowl (chickens, geese and ducks). The rest will be dairy cows and "meat animals:" Pigs are superior as food animals, since they eat less individually, and are not picky eaters. . Cattle for labor and milk will be found occasionally.

Laws: They have many of the basic laws. Thievery is punished with trial by combat against one of the village champions, or if he/she is indisposed, simply cutting off the hand the thief stole with suffices. The punishment for rape is removal of the penis, which is than replaced with a vagina. The punishment for harming a child is the criminal is beaten with a cat-o-nine-tails to within an inch of their life, then if the child is alive the child kills their attacker, or the mother kills the criminal in her child's stead.

Law enforcement: for every 10 citizens there is 2 guards.

Village Champions: Helen Ironhide, Kain Ironhide, Althalos Ironhide, Delite Ironhide.

Culture: Many within the village hunt for sport, and hold contests to see who can kill the biggest animal, as well as contests of strength,testing each other's mettle regularly. Almost all of the members of the village follow the ancient tradition of eating their defeated enemies, though this is frowned upon by the more civilized folk of Feydore. Children are raised in a traditional Sergal fashion, with the mothers teaching their children martial arts until they come of age and are entrusted with a spear. Certain rumors go around the village about how some of the Ironhides make love to one another, nobody dares confront the family directly about it, but the rumors do sometimes touch the ears of curious siblings.

History: Ironblood village is a small village that is based within one of the few valleys within the Iron Mountains. It works as a safe resting place for some travellers coming through the mountains. The village was founded by the head of the Ironhide family.. It is usually a peaceful area. Their biggest issues are with local bandits and wildlife that also make these mountains their home. A large percentage of the population are sergals. While usually peaceful, the warriors that live here are known to be quite violent when provoked.
Lucifer

Lucifer looks very much like a man, and some say that indeed he is, but he is far from Man in fact. Lucifer was given an honorable job that he held with pride; Lucifer was to protect and serve any and all, from the greats kings that sit high upon their golden thrones, to the blind man begging on the streets for his next meal, to even the outlaw that has yet to see the light.

His becoming of a protector was something earned through a feat only a warrior with true courage and pride could have done. Lucifer slayed Baal. In doing this, he became blessed among angels, blessed to walk with Man in the earth. Lucifer lived with Man for a good lived lifetime, but such times could not last, for he was called away to serve others by his father's command.

Lucifer was not only known as a great protector, but also one of the first angels to tame a Taurus, a bull from the Devil's herd, and he used this Taurus as his companion of war so to say. The sword he carried was one crafted by himself, though for an angel as he is, his craft looked like that of the demons make. The purpose of such a brutal weapon was not so much to act as a sword, but more of a club with cutting power in it.

All in all, Lucifer stands at 7'10" tall, and often, (even for as terrifying as he seems), loves to spend his time off duty to play with the children. He also likes to take his time with the elderly, or even the thieves in the streets. One wonders, "Why sit with the thieves?", to which the simple answer is that he is not meant to slay the sinner, but to help them stand. Just as much as he is a worker of great miracles, so also is he the one to fill the widow's pantry.

His fatal downfall is his pride. At times he feels like he in invisible, and can get arrogant and haughty over his opponent, and thus, stumbles over his foolishness.
Aria

## Aria, Princess of the Blade

Aria is the ruler of Halberd, the militaristic city-state run by strength and combat prowess. A Princess in name only, she is the cities tactical genius and master swordsman, revered across Atheria for her ruthless nature and lack of inhibitions, doing as she pleases and often earning a malicious reputation. She wields the black blade "Ivory" with unmatched skill and has been known to fight impossible battles, even once taking on an invasion force of well over 500 men alone and walking away with minor scratches and cuts, leaving no survivors. If her trust is earned, she is loyal, enthusiastic, and even sometimes intimate with those she believe are worthy. In combat, Aria is no slouch, and is widely regarded as a force to be reckoned with, it is wise never to challenge her alone.

## Her equipment

Aria wields the black blade "Ivory", a magic blade that is capable of draining the light in a small area around Aria, allowing her to create a dueling ground of shadows. Alternatively, Aria can channel energy into Ivory's blade and unleash it in a powerful strike that compresses the air around the blade, creating a razor sharp shock-wave of air. This powerful strike once felled nearly a hundred people in one strike, though the recoil does take its toll, and if Aria is not careful she can tear muscles and shatter bones with the strike, leaving her weakened.

As well as wielding Ivory, Aria wears the Blood Kiss armor. While revealing, the blood red and black armor holds magical properties that protects Aria from a wide array of magics. If blood is spilled onto the armor, it will absorb the crimson liquid and retroactively heal most wounds aria sustains up to a limit. The barrier that protects Aria from magic is limited, and if it breaks the armor can recreate the shield, but this process is slow and during that time she bears no resistances to magic.

Finally, Aria wears the Crest of Blood around her neck. This magical artifact was locked in Halberd's vault until it was uncovered by Aria, and has since been a boon to her. The crest enhances Aria's natural senses, allowing her to see in absolute darkness or hear the faintest whispers. The price is steep to use the gem, however, as she can no longer age and, as such, forfeited her life to maintain the gem. While the gem is nearly unbreakable, its not indestructible by any means, and if it should ever break Aria's life will end almost instantly.
Amal, God of Healing

Amal is a deity, revered among the people of Fedore. He is known as the God of Healing.

Though a deity popular among all creeds and levels of society, he is not often prayed to by the rich and powerful unless they are in need of his blessing for themselves or loved ones. Amal is silent and his blessings given sparingly as he prefers the world revolve without his intervention. Of course, there have been enough cases of his miracles to keep people believing in the benevolent god.

Old depictions of Amal simply refer to him as a river in the sky, bringing life and resource for the world. Over time he took on a serpent-like dragon form with a long flowing mane a beard that constantly floats as if he was submerged in water. He has no eyes, blind as justice judging not on superficial traits and blessing people with his powers justly. Most recently, around 100 years ago, depictions of Amal with branch-like antlers have grown in popularity though they bear no fruit or foliage but glowing orbs of warm light symbolizing hope.

Amal rarely if ever speaks to his followers, giving only hints of his presence in miraculous recoveries and fast healing to those who pray to him. And even then it is not always certain he believes you worthy of his blessings. It should be noted those who are charitable, especially to the poor and sickly, have a higher rate of being lucky enough to receive favour from the God of Healing.
Summoners Magic

Summoners: Summoning is a Rare and Completed for of magic, requiering 3 of many things for it to work, the bond between summoning and the summoner, life force, and Will power. A summoners main focus if in battle is to be able to support allies and keep hold of their emotions. a summoning has will power which counters that of the summoners will power, the stronger the will power of the summoning, the harder it is to summon, the Bond is the duration of said summoning to it summoner, its like stanma, or Magic, where one person can use a set amount of magic before they run out of it. the greater the bond, the better as it means it will be able to stay in battle longer. Life force is basicly the life the summoning as before it dies, when a summoning dies, it leaves a thing behind called a Called a soul shard. a soul shard can be used in amplifying anothers magic based on their Properties, a Healer will be able to use a smaller Soul Shard to heal people better. Soul shards can be used to summon other summonings of stronger will power. (This is a work in progress, so be patient on this please)
Chet Wise

Chet Wise is a local militia officer on the planet Sage. He's present at the parade when Grace arrives on the planet. He's tense about the presence of outsiders, but part of his tension comes from the fact that he's ashamed of having been born in OriCon, something Grace reassures him about as she passes.

During the timeskip, Chet takes Kobus' place as Candidate of Loyalty after Kobus resigns, taking the name Capra. Chet sacrifices himself in the final battle against Rigor, thinking that in the end, the Divines are just giant guns.
Rha-Jin'song

Rha-Jin'song is the brother of Vincent's father, the former governor of Florino.  As a kid, the two brothers were always in competition and trying to be the best at what they do, whether it was swordsmanship, stewardship, education, and of course courting women.  However, when it came time to choosing who would be the next governor, he turned down the offer and let his brother be governor, even though he was the older brother. Instead, he decided to focus on his love of studying magic and helped deal with any magical problems that arose in the town and surrounding area.  When Vincent's parents passed away and Vincent went to hiding by joining the ever moving mercenary unit of Florino, he took up the mantle of leadership of Florino, trying to maintain peace while continuing his research of magic during his spare time.

## Personality

Rah-Jin’song is a man who is known for being level headed and able to solve problems very diplomatically, making him an able administrator.  He is also a humble man, showing this when he turns down the offer to be the governor of Florino. Despite being naturally talented in politics, he never wanted the be in that position of power, rather he wanted to pursue his love of all things magic and religious.  He is also loyal to his family, taking the role of governor to honor his brother’s legacy and to protect his nephew Vincent from anyone who would want to harm the young boy.

## Appearance

Rah-Jin’song is a towering size for a lizardman, and is a vibrant blue color much like his nephew.  He has blue horns that cover much of the back of his head and are the same color as his scales. He usually dons a Russian green uniform that is adorned with gold buttons and brown leather straps for the torso, pants, and the foot covers have a brown wrap instead of a leather strap.  Due to his work with magic during his free time, he now has glowing runic etchings that appeared on his body after reading a magical book about runes he acquired.

## Equipment

Rah-Jin’song carries a saber on the right side of his belt, due to him being left-handed, and is skilled in using it.  It is something he had forged for himself since the family sword was passed down to his brother. It is made from the same steel that is mined out of the Iron Mountains, so it is strong steel that can withstand a lot of

punishment.  He also has on him at times a runic spellbook, which he acquired due to his love of magic, though his skills with magic are limiting. After reading this book, Rha-Jin'song was able to learn a few magical runic spells such as making barriers and empowering weapons.

## Fighting Style

Rah-Jin’song is an efficient martial artists, relying mainly on a fighting style known as Systema to disarm opponents and keep them at a distance.  For fighting in battle or when he gets serious, he prefers to use Muay Thai as his offensive fighting style, using a series of kicks, knee strikes, and punches to subdue his opponent.

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The Bastion

The Bastion is a vast store of knowledge curated by a group of golems referring to themselves as the Librarians. These Librarians collect knowledge from all over the world storing it here and jealously guarding it. The Bastion itself is a floating citadel, a fortress meant to keep the secrets within safe from any not welcome.

## History

It is not clear when The Bastion or even the order of Librarians were founded, the first reports of the floating citadel date back to tribal accounts and pictographs in caves. What is clear is that the Bastion has existed for a very long time.

## Relations

The Bastion and it's inhabitants remain unaffiliated with any known body of governance besides their own. The Librarians seek to keep any but their own from entering the citadel, and only rarely have they ever hosted guests.

Despite their reclusive nature most large settlements will receive visits from representatives from The Bastion, they seek no long term alliances, but they record the events around them and scour the world in search of new or forgotten knowledge to bring back to the citadel.

Occasionally librarians from The Bastion will seek out information, often offering great rewards to those that can bring it to them.

## Rumors

Given the time that The Bastion has existed, most who know about it think that most of the world's knowledge is stored there, lost secrets, maps to places that have not been seen in ages, forbidden spells and arts. The Librarians horde it all.
Argus Korba

Argus Korba was a member of the Apostolosian military. Deployed against the Rapid Evening on Torru, they were opposed to sending more troops to die fruitlessly, but were overruled by their superiors.

After Sokrates Nikon Artemisios became Candidate of Integrity, they returned to win both the battle at Torru and Argus' loyalty. Argus then follows Sokrates back to Apostolos, and is the one to kill Sokrates' parent, the previous Apokine, allowing Sokrates to take over.

In the new government of the Golden Branch Demarchy, Argus takes on the role of Apotine, whose scope has been reduced to just Security.