Attack

**Attack** is the innate offensive ability of all Monsters that negatively affects the Teens during gameplay in VHS.

## Overview

Each attack is single target and within **1** meter in front of the Monster; when close enough to hit a Teen, the Monster player's reticle dot is surrounded by a circle and its color turns from white to red. A successful hit is indicated by a red splash appearing on the Teen as they yelp in pain.

The Monster's attack affects the Health State and Health Bar of the Teens it strikes, causing the Teen's Health State to progress as follows:

* *Healthy* to *Injured* to *Prone*
* *Healthy* or *Injured*, into *Prone* if the Monster is Enraged.
* *Injured* to *Dead* if the Teen is in the Critical Threshold.

Each attack removes **22%** of the Health Bar, unless a Teen is in the *Healthy* health state and the Critical Threshold. Simultaneously, the Monster builds **33%** of its Rage bar if striking a *Healthy* Teen.

A *Healthy* Teen when struck by an attack receives the **Speed Boost** status effect to grant them a chance of escape.

## Types of Attacks

### Melee

The Monster performs a quick melee attack that reduces a Teen's Health State on a successful hit.

### Lunge

When the attack hotkey is held down for **0.85** seconds, the Monster charges a lunge attack that allows it to reach a further distance before it strikes.

### Auto Attack

When the Monster is performing the attack animation for both its quick melee or lunge attack, if in that brief moment a Teen moves within **1** meter in front of the Monster, the attack will automatically hit the Teen and proceed to the Scream.

### Attack Cooldown

When a melee or lunge attack hits or misses a Teen, the Monster must wait **1** second before it can attack again. The Monster's movement speed is slowed down briefly after a missed attack.

## Scream

The **Scream** is a disruptive area of effect that emits from the Monster when it successfully attacks a Teen. When screaming, the Monster player cannot move and their field of view momentarily pans upward as the Monster roars in triumph and bloodlust, then movement and camera controls return to normal after the scream. The Scream lasts for **2.5** seconds.

As the Monster screams, a rippling series of video static pulses expands outward to envelop a spherical radius of **26** meters, revealing the Chromatic Aberration across the surrounding environment. The pulses ripple through all terrain and obstacles in between to affect any Teens within range, including those present on the floors above and below the Monster.

During the scream, the following conditions apply to both the Teens and the Monster in range:

* Teens are afflicted with the **Disrupted** status effect for **7** seconds, becoming unable to heal themselves and each other, craft at the Crafting Stations, use carried Pickups, and fire held Weapons.
	+ Weapon deployables and extensions that belong to a Disrupted Teen are removed from play or disabled during the scream.
* The Monster's active Powers' effects are canceled, while **all** active cooldowns have a small amount of time quickly removed during the Scream.
	+ Exceptions include Dollmaster's Doll Trap and Doll Possession powers which remain active.
* Any partial damage done to the Stigmas are reset to zero. This includes both pre-wounding and post-wounding damage.

 Development