District Attorney's Offices

Media files

The **District Attorney's Offices**, also known as the *DA Offices*, is a Cog Facility located in Lawbot Headquarters. The entrance is to the right of the Lawbot Headquarters courtyard. Inside the offices, the Lawbots are hard at work issuing Jury Notices to other Cogs. Players form groups of up to four Toons to conquer the DA Offices, and may earn Jury Notices from completing them.

There are three different offices of varying difficulties: Office A, Office B and Office C. The Cogs in all of the Offices range from Levels 9 to 11. Skelecogs may also make appearances in all DA Offices, along with Goons and Sprockets.

Unique to *Toontown Tactics*, the District Attorney's Office boasts two new mechanics that previous Cog Facilities do not have: an alarm system which increases the difficulty of the Cog Facility if players are caught by Goons or Security Cameras repeatedly, and a chance to have a secondary boss battle with the Public Defenders at the end of the DA Offices.

## Key Features

### DA Office Alarm

The Lawbots are especially protective of their secrets and their legal documents, and have taken additional measures to keep pesky Toons out of the office. The DA Office Alarm is a unique mechanic added to all of the DA Offices. The Alarm system has four levels, and may deplete over time or reset if the highest level of Alarm is triggered:

1. **No Alerts:** The Alarm UI in the top of the screen does not show any flashing lights. The player has not been detected at all.
2. **Green Alert:** The Alarm UI has one green light bulb lit up. Some security cameras are now activated across various rooms, making them slightly harder to traverse.
	* Green Alerts are deactivated by solving a Puzzle Room flawlessly (removes 1 Alert level), or by finding the Security Room and deactivating the switches in the right order (removes 2 Alert levels).
3. **Yellow Alert:** The Alarm UI has two yellow light bulbs lit up. Two additional Goons now spawn in each room, patrolling the room to locate Toons.
	* Yellow Alerts are deactivated by solving a Puzzle Room flawlessly (removes 1 Alert level), or by finding the Security Room and deactivating the switches in the right order (removes 2 Alert levels).
	* If the players are caught by another Goon or Security Camera, a Red Alert activates.
4. **Red Alert:** The Alarm UI has three red light bulbs lit up. The room the players are in are locked down immediately, and four Virtual Skelecogs ranging from Levels 9 to 11 (10 to 12 in Office C) descend upon the player. The Alarm system resets to the lowest level (No Alerts) once the Skelecogs are beaten.
	* Once a Red Alert ends, all Goons and Security Cameras in that room are deactivated for 1 minute.

Every time a player is caught by a Goon or Security Camera searchlight, the Alarm level raises by one. If a player fails the Security Room puzzle, the Alarm level raises by one, and the Security Room interface is disabled for the rest of the run.

Once a player steps on a skull tile in the Puzzle Room, the Alarm level raises to Red Alert instantly. After the Virtual Skelecogs are defeated, the puzzle is treated as completed, and the player does not need to attempt the same puzzle again.

## The Offices

### Office A

Office A is the shortest DA Office, comprising only 3 Floors, with the least amount of Cameras, Goons, traps and puzzles to solve. Office A consists of anywhere from 6 to 7 sets of 4 Cogs, and does not have a Laff requirement.

The final battle always consists of 4 Cogs: 2 Level 11's, a Level 12, and the District Attorney's Clerk. There is a very low chance that a Public Defender spawns in Office A, making it a very safe way to obtain Jury Notices quickly for earlier Lawbot Cog Disguise promotions.

### Office B

Office B is the medium-length DA Office, comprising 4 Floors, with a moderate number of Cameras, Goons, traps and puzzles to solve. Office B consists of anywhere from 8 to 10 sets of Cogs, and has a Laff requirement of 78 Laff.

The final battle always consists of 6 Cogs: 4 Level 11's, a Level 12, and the District Attorney's Clerk. There is a low chance that a Public Defender spawns in Office B.

### Office C

Office C is the longest DA Office, comprising 5 Floors, with a large number of Cameras, Goons, traps and puzzles to solve. Office C consists of anywhere from 11 to 12 sets of Cogs, and has a Laff requirement of 84 Laff.

The final battle always consists of 6 Cogs: 3 Level 11's, 2 Level 12's, and the District Attorney's Clerk. There is a moderate chance that two Public Defenders spawn in Office C.