recursal/Fanatic-Fandom huggingface dataset:
Avalon

## History

Ancient Magic Race

> Forefathers of Humans, creators of Elves (immortality experiment), Dwarves (workforce) and Demons (empowerment experiment).
>
>

> Engineers of Trans-Gates, Dimension Rings, ~~Relictombs~~,
>
>

> Breeders of (Mana) Beasts.
>
>

> Ascended individuals turned to Gods.
>
>

Race Wars

Demon War

## Geography

### Human Nations

Situated in the northwest region of the Avalon Continent. It's home of the Human Race and its five Nations.

### Elven Territory

Situated in the southwest region. It's home the Elf Race.

### Dwarven Domain

Situated at the south region. It's home to the Dwarf Race.

### Great Mountains

Separates the western regions from the Dark Forest. It's populated by the rare Dragons.

### Dark Forest

Occupying most of the continent's east region, it's a vast unexplored area that is inhabited by dangerous Beasts.

### Demon Realm

Situated in the far east region of the continent, it's surrounded by the Dark Forest and is essentially cut-off from the rest of the continent. Its home to the Demon Race.

## Culture

### Demographics

Humans

Elves

Dwarves

Demons

### Magic

Magic

* Fighter
* Ranger
* Tanker
* Mage
* Sorcerer
Dungeon

### **Rank**

A Dungeons' Rank determines the Level requirements for the Player. Beginning at F going up to A, existing Dungeons' with S, SS and SSS Ranks for cases of highly dangerous missions.

### **Entrance**

When a Dungeon activates it creates a portal that allows entrance to it, the point of entry is indicate via a landmark.

### **Floors**

A calssification of a Dungeons' size, normally a Dungeon has one Floor, but as its Rank raises so do its number of Floors. A Dungeons' environment normally is an overlapp of its Entrance environment and one that is more hospitable to its Monsters.

### **Monsters**

Creatures that inhabitat the Dungeon and whose sole objective is to protect it. Each Floor may have its on type of Monsters, but in each one there is a Boss.

#### **Boss**

A Monster that protects the Floor/Dungeon that inhabits using its Minions to wear down trespassers. A Boss has a natural skill to increase its Minios Stats. The Level of the Boss determines the number of Minions it can control and how much it augments its Minions.

#### **Minion**

A Monster that follows a Boss Monster, being contracted to it and receiving Stat increases as compensation.

### **Goal**

The clear requirement for a Dungeon, it can vary from Exterminating a number of Monsters, to Defeating the Boss, and even Surviving for a determined ammount of time.

### **Reward**

After clearing a Dungeon the Palyer will receive a Dungeon Exclusive Item(s), or monetary compensation.
Fantasia

## Culture

### Demographics

* Humans
	+ Drow
* Elves
	+ Dwerves
* Dwarves
	+ Hobbits

* Beastmen
	+ Catmen
	+ Bunnymen
* Lizardmen
	+ Dragonmen
	+ Crocmen

### Currency

* 1 copper
* 1 silver = 20 copper
* 1 gold = 20 silver

### Religion

* Zeus → Wotan
* Hera
* Poseidon
* Demeter
* Athena
* Apollo
* Artemis
* Ares
* Aphrodite
* Hephaestus → Vulcan
* Hermes

* Hades → Ormphalous

### Magic

Mana

* **Aura**
	+ Swordsman - uses Swords and Longswords.
		- Warrior - uses Broadswords and Greatswords.
		- Duelist - uses Shortswords and Rapiers.
	+ Lancer - uses Spears and Lances.
	+ Shielder - uses Shields and Great-shields.
		- Guardian - uses Maces and Clubs.
	+ Barbarian - uses Axes and Hammers.
		- Berzerker - increases power in detriment of sanity.
	+ Assassin - uses Knifes and Daggers.
		- Ninja - uses Kunais and Shurikens.
	+ Brawler - uses Fists and Feet.
	+ Archer - uses Bows and Arrows.
		- Gunner - uses Guns and Bullets.
* **Magic**
	+ Red Mage - focuses on Combat
	+ Blue Mage - focuses on Illusions and Taming.
	+ Green Mage - focuses on Construction and Crafting.
	+ White Mage - focuses on Healing and Protection.

## Bestiary

### Artificial

* **Slimes** - sewage treatment
* Chimeras
Brain Clutter Wiki

**Welcome to the Brain Clutter Wiki!**
For excessive brain clutter

We're a collaborative community website about Brain Clutter that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sandpaper Voice

**Sandpaper voice**, also known as **being annoying**, is a disease that makes your voice so annoying that it feels like the brain of the person you're talking to is being sanded away.

## Symptoms

* The person you're talking to says things like "ok" and "damn, that's crazy bro" to hide the fact that they aren't interested in talking to you
* The person you're talking to is acting weirdly and doing fake laughs

## Causes

* Being under the age of 13
* Talking too much
* Talking with a British accent
* Randomly singing

## Treatments

* Shutting up
* Talking about something interesting
* Trying to talk in an accent that sounds cool
* Knowing when the person you're talking to is visibly annoyed
Aura Sorcery/Ability

### Aegis

By using **Expel** one projects Aura outside the body, with **Circle** to maintain the Aura, and **Fold** to shape the Aura into malleable hexagon plates, one can achieve a flexible defense that wraps around the body, which can easily turn into offense by stretching the plates into blades and projecting them.

### Doppelganger

By using **Temper** to imbue oneself or other with Aura, and with **Fold** can create a disguise, which is supplemented with **Affect** to imitate the psychology of the copy. One can assume any appearance, or apply it on to someone else so they can appear as another, but when it comes to applying one's own appearance on another, they become a perfect copy.

### Joker

By using **Temper** to imbue Aura into cards, with **Effect** the cards can be remotely manipulated, and using **Fold** the Aura in the cards are shaped into scythes, or even clowns. By employing cards remotely one can catch the target by surprise when manifesting scythes out of the cards. By stacking cards one can manifest clown-like figures that not only have greater strength, but also greater attack versatility.
Innerverse

A spherical inverted (instead of being on the outside it's on the inside) world, full of strange and exotic life that generates an insubstantial energy known as **Aether**.

## **World**

### **Surface**

Mostly covered by ground, existing a lot of lakes and rivers, but few seas, them being the largest bodies of water that exist. There are some natural borders, mostly rivers but a few of them are mountain ranges.

#### **Geography**

11 Continents

### **Core**

Called the **Center** it exists on the center of the world, emanating continuously Anti-Gravity (it pushes everything against the surface) and periodically light (marking the passage of time).

#### **Days**

Daytime is when the Center is at its brightest (comparable to the Earth's Sun) and nightime when it's at its dimmest (comparable to the Earth's full Moon at night).

#### **Seasons/Year**

Seasons are marked by slight variations on the Centers' luminal intensity, being Winter when it's at its lowest and Summer at it's highest. The passage of the year is marked by the midnight of the darkest night of that years' Winter.

## **Inhabitants**

### **Races**

Classification of intelligent living beings by their natural born physiology.

Humans

#### **Demi-Humans**

Elves

Dwarves
Mysterios/OLD

## Storyline

**Prologue**

Seth Storm (20) a college student seemingly like any other, except when it comes to his LOW-GRADE ESPER powers that enable him to telekinetically lift objects not bigger than an apple.

In his world Espers are not widely known, as that there aren't any that are stronger than him, this fact is unknown to him, so he leaves his life with a sense of inferiority (his weak powers) and longing (to share his secret).

One day, a day like any other, a bright light engulfs him out of nowhere and next thing he sees is a thick forest.

He feels something well up in him, a surge of power he was not accustomed with.

[OTHERWORLDER MANA POOL]

As Mana coursed through his body it synergized with his own psychic power, raising him to a HIGH-GRADE ESPER. He reached out from within himself to better understand his surroundings.

[RISE: SENSE]

Sensing people he makes his way toward them and coming across two girls, who introduce themselves as
Mabel and
Sarah,
two adventurers on a gathering quest.

Seth lies by saying he lost his memories and requests their guidance.

**Adventuring**

Returning from their quest they settle in an Inn where they discuss becoming a party.

Sarah pays for Seth's «IRON SWORD» and his registration fee.

After registering as an Adventurer and starting at F-Rank they make their way to the Forest where they were hired to subjugate <GOBLINS>.

<GOBLIN> (x3)

Mabel : [2th - FLAME ARROWS]

Sarah : [BEGINNER DOUBLE SLASH]

>GOBLIN< (x2)

[RISE: SENSE]

[RISE: SPEED]

[RISE: STRENGTH]

>GOBLIN<

**Royalty**

**Beast Kingdom**

**Elf Kingdom**
Creative Engineering/Blocks

The Frame will transmit Energy to adjacent Blocks.

```

If filled with a Fuel Source it will actively generate Energy (for a duration of its Burn Time +12.5%).

When placed adjacent to a Furnace, Blast Furnace or Smoker, it will Light them, using Energy in place of Fuel.
It will passively generate Energy proportionally to the Heat level of adjacent Blocks. If a Block with negative Heat level is opposite to the Heat Source, there'll be an Energy bonus.

### Alternator

```
Machine Frame + Iron Ingot

```

When a Plank is placed adjacent to it, a Water Wheel ~~Contraption~~ is created. When flowing Water passes perpendicularly to the rotation axis, it generates Energy, if flowing in more then one face, and in the same direction, an extra Energy output will be generated per face.

When a Wool Block is placed adjacent to it, a Windmill ~~Contraption~~ is created. For each connected Wool Block an Energy bonus is generated.

#### Steam Generator

```
Tank + Heat Source + Alternator

```

### Capacitor

```
Machine Frame + Gold Ingot

```

When connected to a Generator it will draw Energy and store it. It will store excess Energy from a System.

### Pump

```
Machine Frame + Bucket

```

When powered by Energy it will pull a Liquid from an adjacent Pipe. The flow direction is indicated by the faces of the Block, and is changed by the Block Placement.

Bearing - Machine Frame + Stick

### Motor

```
Machine Frame + Compass

```

When powered by Energy generates Mechanical Movement.

### Controller

```
Machine Frame + Clock

```

### Tank

```
Machine Frame + Glass Block

```

### Harvester

```
Machine Frame + Hoe

```

### Plough

```
Machine Frame + Shovel

```

### Drill

```
Machine Frame + Pickaxe

```

### Saw

```
Machine Frame + Axe

```

* Copper Plate -
* Gold Plate -
* Flint -
* Coal
* Book
* Paper
* Bowl
* Glass Bottle
* Spyglass
* Diamond
* Ghast Tear
* Glowstone Dust
* Lapis Lazuli
* Leather
* Magma Cream
* Nether Quartz
* Nether Star
* Slimeball
Chi

## Cultivation

### Martial Warrior

* Martial Apprentice
* Martial Warrior
* Elite Martial Warrior
* Great Martial Warrior
* Great Master

## Talent

Trait / Attribute / Type / Affinity / Bloodline / Skill / Art

**Tiers**: Weak > Low > Novice > Mid > High > Super

* Cultivation

### Attribute

* Strength
* Speed
* Endurance
* Healing
* Sword
* Shield
* Spear
* Arrow
* Chain

### Affinity

* Time
* Light
* Fire
* Earth
* Metal
* Sound
* Lightning
* Wind
* Plant
* Water
* Ice
* Shadow
* Space
El Peso del Honor:

==El Peso del Honor))

Este sencillo yelmo, bien reforzado y adornado con unas alas, sugiere a su portador a decir siempre la verdad, con promesas de poder si se dedica al honor.

### Historia

No es dificil encontrarse con este objeto. En verdad que no lo es.
Los requisitos para vincularse a él tampoco son gran cosa. Hasta que sí lo son:

   Este casco es resistente y protegerá a su portador. Y desde el momento en que se vinculen a él, este deberá de decir la verdad, y toda la verdad, y nada más que la verdad. Aun si el mundo conspira para burlarse de él, debe de seguir cargando con el peso de la verdad en todo momento.

Pese a que el requisito parece simple, hasta ahora no pocos caballeros han acabado entregándoselo a una joven promesa, siempre con el cuello dolorido por el peso de las mentiras y la vergüenza del fracaso, deseándole más suerte al nuevo.

### Poderes

Llevado por un personaje Legal o Bueno, le otorga un +1 a la armadura aun sin necesidad de vincularse.

Decir una falsedad (De nuevo, aun sin vincularse) hará que la carga del personaje se considere un paso mayor: La carga ligera se considerará media, la media se considerará pesada. Sin embargo, quienes han conseguido llevarlo durante varias semanas han notado que el casco daba interesantes poderes, desde una mayor protección, a ser capaz de penetrar ilusiones, y mayor capacidad para discernir mentiras.

Todos estos dones extra se pierden si alguien dice una falsedad. De todos modos, el casco no penaliza a alguien que repita una mentira, si está convencido de que dice la verdad.

Pero desgraciadamente, parece que el mundo quiere puñetear a sus portadores. Va en serio.
Monsters (Miasma)

## Monsters

They come in many shapes and forms, but they all have black skin, red eyes and crystal protrusions somewhere on their body.

#### Creepers

They have an amorphous or undefined form.

* Slime Creeper -
* Jelly Creeper -
* Gazing Creeper - medium, bat-winged, one-eyed orb-body.
* Beholding Creeper - big, floating, many-eyed orb-body. Can mind-control the weak-willed.
* Snatching Creeper - big, floating, many-tentacled bell-body. Their tentacles are very prehensile.
* Deep Creeper - large octopus.

#### Slitherer

They have a long and legless form.

* Ground Slitherer - large, subterranean worm
* Venom Slitherer - large, venomous snake.
* Sea Slitherer - large, aquatic serpent-eel.

#### Strider

They have a humanoid form.

* Short Strider -
* Tall Strider -
* Large Strider -
* ~~Bishop~~ Strider -
* ~~King~~ Strider -
	+ ~~Queen~~ Strider -

#### Stalker

They usually have four limbs an d move with a pronograde posture.

#### Crawler

They usually have six limbs or more, and exoskeletons.
Machinist

*Resources*
*Items*

#### **Compactor**

Formed when two Presses are stacked on top og each other. Its GUI has 2 Input Slots and 1 Output Slot.

* Can Compress two Materials together.
* Can Compact up to 9 Items, if the result has a corresponding Shapeless Recipe.

### Multiblock Structure

#### Modify

* Axe
* Boots
* Bow
* Brush
* Chestplate
* Crossbow
* Elytra
* Fishing Rod
* Flint & Steel
* Helmet
* Hoe
* Horse Armor
* Leggings
* Pickaxe
* Shears
* Shield
* Shovel
* Sword
* Trident
 Piston

### Mob Conversion

#### Zombies

* Water: When covered they convert to Drowned
* ?: When ? they convert to Husks

#### Skeletons

* (Powder) Snow: When sinked in Powder Snow they convert to Strays
* ?: When ? they convert to Wither Skeletons

#### **Zombified Piglin Curing**

By Applying the Weakness Effect on a Zombified Piglin and Using an Enchanted Golden Apple on them, they start turning into a Piglin, and after it's complete they remain immune to Zombification for 45 seconds.
Aura

* **Suppress** - stop and contain the flow of aura to hide presence and increase sensitivity;
* **Expel** - focus and emit a concentrated projectile of aura from the body;
* **Temper** - extend and surround a held object with aura to augment its performance;
* **Circle** - further extend the aura outside the body to create a field which allows to sense everything inside it;

### Advanced Control

* **Flow** - absorb, redirect and transmit aura from the body to others;
* **Affect** - transmit aura waves to influence another's aura flow;
* **Effect** - exert influence over ones' surroundings;
* **Fold** - synchronize ones' aura with physical matter and melding with it;
La Venganza Negra

Una espada de odio, que siempre vuelve para alimentarse de aun más odio.

### Historia

La historia de esta espada está manchada de sangre, de tanto odio, rencores y de rivalidades que nadie recuerda ya su origen.

   Originalmente era un mandoble, forjada por un enano para ser usada en una guerra ya olvidada contra el pueblo elfo. Tras bañarse en sangre de incontables Orejas Puntiagudas, su portador finalmente fue derrotado y la espada rota en dos.

Los herreros élficos recuperaron los restos del arma, y al juzgar que era de buen metal y mejor manufactura decidieron reforjarla. Con la ironía de que llevaba runas enanas y ahora con la forma de un sable elfo, esta consiguió acabar con tantas barbas como pares de orejas había matado antes. Y así continuó hasta que su portador cayó ante el martillo de un enano moribundo.

Fue la casualidad que un herrero humano, registrando el ensangrentado campo de batalla tras la refriega en busca de secretos de herrería, quien encontró el magullado sable, y la reparó dándole su forma actual de espada bastarda.

#### Poderes

Este acero sólo siente una cosa: Odio.

Una vez al día, es posible declarar una raza, y la espada hará 1d6 de daño adicional contra los miembros de esa raza durante el resto del dia. Pero no se puede declarar el odio contra la raza propia (Salvo que la inteligencia del portador sea menor que 6. Porque solo un idiota querría un arma que le haga daño a su propia sangre)

La espada "Venganza Negra" puede ser destruida si se declara odio contra si misma, y se la hace golpear a un espejo, Esto es algo ridículamente bien sabido, y es casi una historia que conocen hasta todos los niños pero ¿Por que hacer eso? ¿Por que destruir una espada tan magnifico? No es como si fuera un objeto maldito, corrupto nada por el estilo.
Elemental Magic - 8

### **Null**

* Boost
	+ Enhance
	+ Accel
	+ Power Rise
* Perception
	+ Analyze
	+ Translation
	+ Recall
	+ Search
* Grant
	+ Enchant

### **Light**

* Barrier
	+ Shield

* Luminal
* Recovery
	+ Recover
	+ Heal
	+ Cure
* Transformation
	+ Mimicry

### **Fire**

* Combustion
	+ Explosion

### **Wind**

* Air
	+ Sound
* Lightning
	+ Thunder

### **Water**

* Ice
	+ Snow
* Potion
	+ Poison
		- Miasma
	+ Silk
		- Blood
	+ Slime
		- Tentacle

### **Earth**

* Sand
	+ Clay
* Plant
* Lava
	+ Crystal
	+ Metal

### **Dark**

* Shadow
* Curse
	+ Mirage
	+ Paralyze
	+ Sleep
	+ Energy Drain
	+ Hypnosis
* Mind
	+ Illusion
	+ Reveal

### **Void**

* Spacetime
	+ Storage
	+ Summon
	+ Gate
	+ Teleport
	+ Prison
* Force
	+ Flight
	+ Pressure
	+ Telekinesis
* Creation
	+ Hollow
	+ Transmutation
Abyss/Cultivation

### Core

Determines the amount of Mana one has directly available to them, and is directly proportional to the strength of the Talented. When it remains inside the body it serves as a protection and if exhausted by techniques it will leave the body more vulnerable to damage.

### Pulse

Determines the recovery rate of Mana, the higher the Tier the faster is the absorption of Mana from the environment, and the faster the Core development.

### Elixirs

Can be made by mixing the Magistone of a Monster with its blood, and boiling it, until a colored, but clear solution remains.

The Magistone doesn't have to be from the same Monster, nor even the same Tier of Monster, but the effectiveness will greatly diminish if so.

If consumed it will inject a large amount of Mana into the recipient body.

If the recipient cannot contain the influx they will die from Mana overdose, but if they can, they will increase the Tier of their Core.

## Talents

When Humans exhaust their Mana excessively, they strain their Core (Mana Battery) and when they recover, it grows back bigger (more Mana) and stronger (more difficult to strain). This process will happen naturally as Humans face adversity, while another possible way is through rigorous training.

Talent is when a Human develops an ability to manipulate Mana. It's divided by Tiers, which determine the strength of the Talent:

* Weak
* Low
* Mid
* High
* Strong
* Super

In the case of Cores each Tier is sub-divided into smaller Stages:
* Basic
* Early
* Late
* Peak

### Martial Talents

Martial Talents focus on improving the body and the performance of combat.

### Magic Talents

Magic Talents are varied as they allow not only the transfomation of Mana into anything, but also the manipulation of the environment through it.
Monsters (Manacore)

## Monsters

Are distinctive from other Creatures because they posses a **Manacore**, that reinforces them with a pseudo-Aura, allowing for strange configurations and supernatural abilities.

**Boss Monster**

They develop an ability to control and buff other Monsters (of the same type) and an Extra-Skill, this Skill forms into a **Runestone** not unlike a Manacore, but unlike a Manacore that forms in their heart, the Runestone forms in their brain, creating a crystalline horn in their forehead, the same way a Manacore creates a crystalline protrusion in their chest.

### Aberrations

Are corruptions of inanimate organic matter.

#### Plants

* Ent
	+ Treant
	+ Dryad

* Mandrake
* Slime

#### Undead

* Zombie
	+ Mummy
	+ Skeleton
		- Lich
	+ Ghoul
		- Vampire

### Beasts

Have mamallian physiology.

* *Canine*
	+ Dire Wolves
		- Werewolves
	+ Dark Bears
		- Ice Bears
		- Wood Bears
* *Feline*
	+ Manticore
	+ Shadow Panther
	+ Kitsune
	+ Sabretooth
* *Bovine*
	+ Warboar
	+ Minotaur
* *Simian*
	+ Yeti

### Demons

Have humanoid features.

* Devil - horned humanoids with natural armor and big proportions.
* Orcs
	+ High-Orcs
* Goblins
	+ Hobgoblins

### Dragons

Have reptilian features.

* Dragons
* Wyrms
	+ Basilisks
* Wyverns
* Drakes
	+ Lizardmen
	+ Lamias

### Giants

Have great proportions and mismatched features.

* Giants - humanoids with great proportions.
* Trolls - mobile elemental constructs with larger proportions.
* Ogres - misshapen humanoids with extra appendages and large proportions.

### Insects

Are over-sized exoskeletal invertebrates.

* Taractets - Spider
	+ Scorpions
	+ Arachnes
* Mut-Ants
	+ Red-Bees
* Centipedes
* Vermin - Beetle
* Rock Crabs
Thessia/Bestiary

## Sky

Song-Birds

Sparrow-Keets

Iguana-Parrots

Crane-Doves

Raven-Hawk

Hyena-Vultures

Lion-Eagles

Wyverns

## Desert

Ant-Beetle

Bumble-Wasps

Scorpion-Shrimps

Scarab-Spiders

Wolf-Bats

Camel-Phants

Badger-Moles

## Meadow

Tur-Kens

Swan-Ducks

Goat-Sheep

Cow-Pigs

Ostrich-Horses

Buffalo-Yaks

## Forest

Feather-Flies

Leech-A-Pillars

Snail-Slugs

Rat-Pidgeons

Puffer-Mouse

Rabbit-Deers

Gopher-Squirrels

Ferret-Possums

Marmot-Weasels

Racoon-Dogs

Mongo-Garoos

Hog-Monkey

Giraffe-Sloths

Fox-Antelopes

Boar-Q-Pines

Tiger-Dillos

Cat-Owls

Wolf-Bears

Moose-Gorillas

Lion-Turtles

Drakes

## Swamp

Glowflies

Chameleon-Frogs

Turtle-Toads

Alli-Diles

Komodo-Rhinos

Python-Acondas

## Sea

Clam-Urchins

Reef-Crabs

Narwhal-Dolphins

Manatee-Whales

Snake-Eels

## Polar

Koala-Otters

Penguin-Seals

Ice-Wolves
Tower Realms/Skills

## Passive

Doesn't require energy, and is always active. It influences the user's performance.

* Alchemy
* Archery
* Axemanship
* Boxing
* Cooking
* Crafting
* Farming
* Fortitude
* Hunting
* Immunity
* Kickboxing
* Martial Arts
* Marksmanship
* Spearmanship
* Riding
* Swordsmanship
* Wrestling

## Ability

Determines user's interactions and development.

* Beauty
* Cultivation
* Dexterity
* Faith
* Luck
* Vigor
* Wisdom

## Active

Requires conscious application, while consuming time, or energy to remain active.

* Analysis
* Barrier
* Berzerk
* Blessing
* Blood
* Charm
* Energy
* Flight
* Force
* Healing
* Magic
* Poison
* Psychic
* Recovery
* Reanimation
* Regeneration
* Resurrection
* Shadow
* Sorcery
* Spirit
* Sprint
* Stealth
* Storage
* Summon
* Synthesis
* Taming
* Transformation

## Unique

* Chaos
* Divinity
* Infinity
* Miasma
* Oblivion
* Prodigy

## Classes

### Production

* Artisan
* Alchemist
* Armorer
* Artificer
* Blacksmith
* Chef
* Engineer
* Farmer
* Hunter
* Tailor

### Support

* Bard
* Cleric
* Druid
* Mage
* Magician
* Necromancer
* Priest
* Psion
* Sorcerer
* Summoner
* Warden
* Wizard
* Vampire

### Combat

* Archer
* Assassin
* Fighter
* Guard
* Gunslinger
* Knight
* Lancer
* Monk
* Paladin
* Ranger
* Warrior
Aura Sorcery

Mana is an energy that is formed by the act of living, and facilitates biological processes. The quantity one has is dependent not only on nature, but physical and mental conditions. If one simply has a greater quantity of Mana, one gains increased performance and longevity.

Mana can be actively harnessed to further augment oneself or be applied to one's surroundings and interfere with their very nature. There are various ways to increase one's Mana, and various ways it can be applied.

## Techniques

### Basic Control

* **Enhance** - increase internal aura flow to augment natural abilities;
* **Release** - emit pressurized aura from the body to increase impact damage;
* **Refine** - condense aura around the body to increase external resistance;

### Intermediary Control

* **Sense** - reduce the flow of aura to increase aura sensitivity;
* **Focus** - accumulate flow in a specific body part to further increase it;
* **Suppress** - stop and contain the flow of aura to hide presence and increase sensitivity;
* **Expel** - focus and emit aura outside the body with concussive effect;
* **Temper** - extend and surround a held object with aura to augment its performance;
* **Circle** - further extend the aura outside the body to create a field which allows to sense everything inside it;

### Advanced Control

* **Flow** - absorb, redirect and transmit aura from the body to others;
* **Affect** - transmit aura waves to influence another's aura flow;
* **Effect** - exert influence over ones' surroundings;
* **Shift** - modify aura to mimic other properties;
* **Fold** - mold aura into a permanent form;
* **Split** - imbue aura with autonomy to increase separate permanence;
Ode Gates

Is an immaterial energy that is generated by living beings. By itself it's inert, but can be converted to other energies.

## Gate

Is an immaterial aperture of Ode that exist at the heart. From it flows Ode that can be manipulated.

A Gate is formed when an Ode-rich venous blood interacts with Ode-poor arterial blood, creating a vortex that focuses Ode through its rotation axis.

## Aura

By circulating Ode into Rings on the heart (around the Gate) that have the same flow as the Gate in the body one can generate Aura, Aura can permeate the body very easily, and as it does, it increases its physical perfomance.

## Mana

By circulating Ode into Circles on the heart with a counter flow to the Gate in the body one can generate Mana, which unlike Aura has a tendency to disperse from the body. By controlling the Mana outside the body one can achieve Magic.

### Types

* Null Magic - controls Mana and Magic
* **White Magic** - mental
* **Red Magic** - elemental
* **Green Magic** - transmutation
* **Blue Magic** - biological
* **Black Magic** - spacetime

### 1st Circle

* Mana Bullet
* **Lightball** -
* **Cleanse** -

### 2nd Circle

* Mana Shield
* Mana Sense
* **Wind Edge** -
* **Fireball** -
* **Ice Spear** -
* **Earth Shift** -
* **Water Walk** -
* **Recover** -

### 3rd Circle

* Detection
* Camouflage
* **Gale**
* **Sonic Blast**
* **Flame Spear**
* **Frost Zone**
* **Lightning Bolt**
* **Synthesis**
* **Heal**
* **Boost**
* **Dampen**
* **Slumber**
* **Storage**

### 4th Circle

* Barrier -
* **Chain Lightning**
* **Transmutation**
* **Cure**
* **Rejuvenate**
* **Puppetry**
* **Warp**

## Core

As one circulates Ode around the Gate they form their Core (be it of Aura Rings or Mana Circles) and because Aura and Mana have an inverse flow from one another they are incompatible and impede the simultaneous formation of Rings and Circles.

As the Gate is a vortex that focuses Ode through its rotation axis it has a Front Gate and a Back Gate. By forming a different Core at both Gates one can master Aura and Mana, because they won't overlap over the Gate and, while Aura permeates the body, Mana will disperse outside, never letting this two energies naturally interact.
Machinist/Items

## Components

**Copper Coil**

Shaped Crafting
LT Energy Transmission

**Gold Coil**

Shaped Crafting
MT Energy Transmission

**Electrum Coil**

Shaped Crafting
HT Energy Transmission

**Servo**

Shaped Crafting
Used on Devices

**Capacitor LT**

Shaped Crafting
LT Energy Storage

**Capacitor MT**

Shaped Crafting
MT Energy Storage

**Capacitor HT**

Shaped Crafting
HT Energy Storage

**Circuit**

Used on Tier 3 Machines

## Gear

### Pickaxe

By Using a Pickaxe on a Block one can Crush it, obtaining their Crushed/Constituent Variant.

> Stone Blocks into its Stone Variant Pebbles (i.e.: Andesite Block into Andesite Pebble)
> Soil Blocks into another Soil: Cobblestone -> Gravel -> Sand -> Dust (Entity)
>
>

Blocks that don't have a Constituent, drop themselves.

Blocks whose Mining isn't completed, convert to their Cracked Variant, if applicable.

### Bows, Crossbows & Shields

Can be Upgraded with higher Tier Materials.

### Sand Paper

Crafted with a Sand Block and a piece of Paper.

Used to polish Gems by holding them in the Off-Hand, while Using the Sandpaper with the Main-Hand.
Science Magic

### **Logos** System

* **Madim** Branch
	+ Algebrics Discipline
	+ Cryptonalysis Discipline
	+ Geomestry Discipline
* **Wis** Branch
	+ Retronics Discipline
	+ Intellechnics Discipline
	+ Predictronics Discipline
* **Digi** Branch
	+ Automathics Discipline
	+ Algorithbotics Discipline
* **Quanta** Branch
	+ Disorganeering Discipline
	+ Systematics Discipline

### **Phys** System

* **Opus** Branch
	+ Alchemistry Discipline
	+ Atomineering Discipline
* **Bio** Branch
	+ Biollurgy Discipline
	+ Geneering Discipline
* **Dyna** Branch
	+ Kinemathics Discipline
	+ Thermoneering Discipline
	+ Electromagnancy Discipline
* **Ars** Branch
	+ Geollurgy Discipline
	+ Atmollurgy Discipline
	+ Astrollurgy Discipline

### **Psy** System

* **Comm** Branch
	+ Lexometry Discipline
	+ Semanthics Discipline
* **Neuro** Branch
	+ Psychomatics Discipline
	+ Cognitronics Discipline
* **Demo** Branch
	+ Memellurgy Discipline
	+ Mythllurgy Discipline
Fantasia/OLD

## Geography

1. Avalon (Medieval Britania)
2. Vinci (Baroque Renaissance)
3. Parthenon Empire
4. Mechos Holy Empire
5. Attheimar (Norse Demis)
6. Egyptia
7. Azania (Aboriginal Africa)
8. Azteca
9. Ishland (Tribal Persia)
10. Nippon Empire
11. Hindia
12. Zongua (Rural China)
13. Kremian Kingdom (Siberian Monsters)
14. Insunesia (Islanders)
Mangual de Plata Azul

La plata tratada alquímicamente de este mangual ha aterrado a los No Muertos desde hace siglos.

## Historia

Se cuentan muchas historias acerca de este instrumento, pero todas coinciden en que este arma perteneció a una legendaria familia de cazadores de lo sobrenatural. La cadena es de plata y la esfera de de un metal extraído de un

   meteoro. Toda el arma está encantada no solo para que jamás se quiebre, sino para que pueda incluso estirarse o reducirse ligeramente para facilitar el combate.

Ya de por sí es un arma especialmente fácil de usar. Pero su poder autentico es el odio que tiene contra el No Muerto. Desgraciadamente, el linaje familiar que solia blandirlo ha desaparecido de la tierra. De todos modos, se sabe que para vincularse a él es preciso luchar contra No Muertos, y que sus mayores poderes demandan luchar contra vampiros

## Poderes

No importa cuan hábil o torpe se sea con las armas, cualquier ser vivo que se vincule al arma puede sentir que puede usarla con competencia.

El daño contra No Muertos es aun mayor del que cualquier otra arma mágica pueda hacer. Y cuenta tanto como arma de plata (por la cadena) como de hierro (Por el contrapeso) a efectos de resistencias y vulnerabilidades. Sin embargo, existe un linaje vampírico que recibe aun más daño por este arma.

Si el mangual es expuesta a la luz de la luna llena, vibra emitiendo un tono claro y esperanzador que alguien capaz de inspirar a los demás puede servir para dar más poder a sus palabras. Mientras que en la oscuridad de las noches de luna nueva, nada puede acallarla de emitir un tono omioso.
Elemental Magic - 7

### **Null**

* Boost
	+ Accel
* Sense
	+ Analyze
	+ Search
* Grant
	+ Enchant
* Barrier
	+ Shield
* Force
	+ Flight
	+ Pressure
	+ Telekinesis

### **Light**

* Luminal
* Curse
	+ Mirage
	+ Paralyze
	+ Sleep
	+ Energy Drain
	+ Hypnosis
* Mind
	+ Illusion
	+ Reveal

### **Fire**

* Combustion
	+ Explosion
* Lightning
	+ Thunder

### **Wind**

* Air
	+ Sound

### **Water**

* Ice
	+ Snow
* Plant
* Potion
	+ Poison
		- Miasma
	+ Silk
		- Blood
	+ Slime
		- Tentacle
* Recovery
	+ Recover
	+ Heal
	+ Cure
* Transformation
	+ Mimicry

### **Earth**

* Sand
	+ Clay
* Lava
	+ Crystal
	+ Metal
* Creation
	+ Transmutation

### **Dark**

* Shadow
* Spacetime
	+ Storage
	+ Summon
	+ Gate
	+ Teleport
	+ Prison
Qi

Primal, immaterial energy that reflects the duality of nature.

### Qi Refinement

By forcing the contrary Essences together and maintaining a stable proportion, Qi will be formed.

Qi
--

Spiritual energy that's shaped into a core and held within. But it's frugal and only the the most skilled can contain it.

### Cultivation

By adding more Qi into the core it will grow, but will only stabilize layer by layer. With each layer more Qi will become available and stronger techniques will become possible.

## Alchemy

Pills

Talismans
Machinist/Resources

+ When covered by Vines in all 6 faces and then applied Bone meal, it will convert into Moss.
* Nylium
	+ Crimson - (Mercury ?)
		- Generates on Netherrack, when it is Bone mealed next to Podzol
	+ Warped (Cobalt ?)
		- Generates on Blackstone, when it is Bone mealed next to Moss
* Red Sand
	+ Crafted from 8 Sand and a Raw Iron ?

### Stones

* Granite Pebble (Tin)
* Diorite Pebble (Silicon)
* Andesite Pebble (Zircon)
* Basalt Pebble (Nickle)
	+ Stone Wool
* Calcite Pebble (Silver) [Lead]
* Tuff Pebble

### Ore

* Ancient Debris
	+ When Nether Scrap is Exploded in all 6 directions, it is converted to Ancient Debris.

### Gems

* Rose Quartz - 1 Nether Quartz + 8 Redstone Dust
	+ Can be Sanded into Polished Rose Quartz
* Lapis Lazuli
	+ Can be Polished into Polished Lapis, consuming ? Experience Points per Gem.

## Processed

**Iron**

* Raw Iron
	+ Raw Iron Clump
* Iron Ingot
* Iron Plate
* Iron Gear

**Copper**

* Raw Copper
	+ Raw Copper Clump
* Copper Ingot
* Copper Plate
* Copper Gear

**Gold**

* Raw Gold
	+ Raw Gold Clump
* Gold Ingot
* Gold Plate
* Gold Gear

**Steel**

Iron + Coal

* Raw Steel Clump
* Steel Ingot
* Steel Plate
* Steel Gear

**Bronze**

Copper + Tin

* Raw Bronze Clump
* Bronze Ingot
* Bronze Plate
* Bronze Gear

**Electrum**

Gold + Silver

* Raw Electrum Clump
* Electrum Ingot
* Electrum Gear

**Invar**

Steel + Nickel

* Raw Invar Clump
* Invar Ingot
* Invar Gear
* Invar Scrap

**Rose Gold**

Gold + Copper

* Raw Rose Gold Clump
* Rose Gold Ingot
* Rose Gold Gear

## Inorganic

### Ice

* Snow: Crushed Ice
	+ Powder Snow: Crushed Snow

## Organic

### Crimson Fungus

* Crimson Stems
* Shroomlights
* Nether Wart Block
	+ Pulverized into Nether Wart
* Weeping Vines
	+ Crushed into Redstone Dust

### Warped Fungus

* Crimson Stems
* Shroomlights
* Nether Wart Block
	+ Pulverized into Nether Wart
* Twisting Vines
	+ Crushed into Lapis Lazuli

### Sapling

By Crafting any Tree Sapling with a Suspicious Stew and two Water Bottles, the result will be a Sapling. Depending on the substrate and adjacent Blocks on where it's planted, a corresponding Tree will grow.

* **Dirt**: Oak Tree
	+ If 4 Saplings are planted in a 2x2 pattern, a Dark Oak Tree will grow.
	+ Surrounded by Blocks:
		- **Flowers**: Birch Tree
		- **Leaves**: Jungle Tree
		- **Stone**: Acacia Tree
		- **Pink Tulip**: Cherry Tree
* **Coarse Dirt**: Spruce Tree
* **Moss**: Azalea Tree
* **Mud**: Mangrove Tree
* **Endstone**: Chorus Plant

### Seeds

By Crafting any Seeds with a Suspicious Stew and two Water Bottles, the result will be a Seed. Depending on the substrate and adjacent Blocks on where it's planted, a corresponding Plant will grow.

* Grass: Pumpkin
* Dirt: Sweet Berry Bush
* Sand: Sugar Kane
	+ Under Water Block: Kelp
* Red Sand: Cactus
* Coarse Dirt: Melon
* Farmland‌: Beetroots
* Podzol: Bamboo
Machinist/Machines

Recipe for Machine Casing

Use Iron Casings and Gears

Shaped Crafting
The 2 Input Slots can recieve up to a stack od items each.

* When smelting Ores wields 3 Ingots per 2 Ore, if Sand is used the wield is 2 Ingots per Ore.
* When smelting 2 Metals it wields an Alloy.

### Crusher

GUI Slots: 1 IN - 2 OUT

Shaped Crafting
Extracts Residual Entities from Resources

* Ores wield their Crushed Variants
* Minerals wield Trace Entities
* Organics wield Ingredients

### Presser

GUI Slots: 1 IN - 1 OUT

Shaped Crafting
Presses Items into their Pressed Variant.

Is used in the two Block Poliblock Pressing Machine.

### Mixer

GUI Slots: 2 IN - 2 OUT

Shaped Crafting
Can mix up to two Materials into another Material, with Residue. If a Heat Source is provided, other Recipes are unlocked, depending on its Heat Factor (i.e.: Fire < Lava)

* In **HT Mode**, the Mixer behaves like a Centrifuge, turning Inputs and separating them into their Constituent Materials.

### Crafter

GUI Slots: 16 IN - Recipe - 1 OUT

Shaped Crafting
4x4 Crafting Grid & Auto-Crafting with Recipes

### Factory

GUI: Configurable

Shaped Crafting
When adjacent to a Deployer, it increases its range by exponentially increasing Power consumption.

Central Block in a Pluriblock Structure

### Enchanter

GUI Slots: 2 IN - 2 OUT

Shaped Crafting
Replaces XP in basic Enchanting Operations and Automates Enchanting, with Power.

* Replaces the Enchanting Table by scaling the number of Polished Lapis with the Enchantment Cost.
* When an appropriate Item is inserted with enough Polished Lapis, it wields a corresponding Enchanted Book.
* Can combine two Enchanted Books

### Assembler

GUI Slots: 35 IN - Recipe - 1 OUT

Shaped Crafting
5x5 Crafting Grid & Auto-Crafting with Memorized Recipes
Wiki Saga Aetherium

**¡Bienvenidos a Wiki Saga Aetherium!**
Comunidad de DnD 5e. Ubicada en Sevilla y que juega en la asociación Rolhalla. Centrados en un west march donde todos los mundos se cruzan.

**Universo Aetherium**
 Lore | Deidades

**Reglamento personalizado**

## Galeria

AmbientacionLogo AetheriumEdad del dragon

*Fundadores de la comunidad*: Universo cruzado en el que los jugadores interpretaran cada uno a un PJ, con el cual vivirán aventuras cruzadas en diversas campañas, sin numero maximo de masters o players. Luego visitad el panel de administración para más consejos.
Ki

Ki is a supernatural energy that is formed by the mixture of physical and mental energies. This mixture occurs when the mind focuses on a specific body part that has a higher concentration of physical energy, like focusing on the strain of body training, or the pain of a wound. As Ki can be generated unintentionally, one that can't perceive it, will leak Ki into the atmosphere.

## Ki Circle

By mentally focusing on a body part that has a lot of blood vessels one can generate more Ki, and only by acquiring a feel for Ki can one start controlling it.

The first step in controlling Ki is by rotating it around the spot where it is generated, eventually forming a Circle that will gather and retain the Ki, creating a sort of reservoir.

Most choose the parts around: Navel; Lungs; Heart; Brain. Multiple Circles will allow for a higher amount of Ki.

## Body Arts

By distributing Ki through the body one can achieve superhuman performance.

* Enhancement

### Weapon Arts

* Augmentation
* Remote Control

## Ki Arts

By releasing the Ki outside the body and retaining control over it, one can change its nature into anything, or change the nature of their surroundings.

### Release Arts

* + Release Art: Menacing Ball
	+ Release Art: Spiraling Sphere
	+ Release Art: Ki Cannon
	+ Release Art: Destruction Beam
* Fire Release Art
* Lightning Release Art
* Ice Release Art

### Seal Arts

* Storage
* Sealing
* Barriers

## Mind Arts

By deliberately expelling Ki into the atmosphere, but as rhythmic pulses, one can interfere with the natural flow of Ki of surrounding targets, usually manifesting in sensory illusions.

* Illusions

## Sage Arts

By manipulating the errant Ki in the atmosphere one can considerably affect their surroundings.

* Nature Control

## Soulwood

By focusing on plant life and feeding them Ki, they'll retain it, and grow to be more Ki-retaining than regular materials.

## Spirits

Errant atmospheric Ki that has gathered with a basic conscience, but lacking physical bodies (and energy) which require them to prey on the living, or be anchored to spots with abundant plant-life, and animals.
Timeline/Pokémon

## Overall

1699+

* Legends: Arceus

1996

* Red/Green/Blue/Yellow / FireRed/LeafGreen
* Ruby/Sapphire/Emerald / Omega Ruby/Alpha Sapphire
* Stadium
* Colosseum

1999

* Gold/Silver/Crystal / HeartGold/SoulSilver
* Diamond/Pearl/Platinum / Brilliant Diamond/Shining Pearl
* Stadium 2
* Battle Revolution

2001

* XD: Gale of Darkness

2009

* Let's Go Pikachu/Eevee

2011

* Black/White

2013

* Black 2/White 2
* X/Y

2015

* Sun/Moon

2015+

* Sword/Shield
* Scarlet/Violet

## References

1. ↑ In Legends: Arceus, it is said that Spiritomb was sealed in the Odd Keystone "hundreds of years ago". Pokédex entry for Spiritomb in Peal/Shining Pearl says Spiritomb was sealed 500 years ago. So Legends: Arceus is at most 300 years ago.
2. ↑ 2.0 2.1 2.2 2.3 Matsumiya: "RG = RS -> GS = DPPt -> BW -> BW2 = XY"
3. ↑ 3.0 3.1 A Bug Catcher in XY states that he "heard that Pokémon Centers used to have two stories until 10 years ago", with Emerald being the last game to have them, meaning at least 10 years have passed.
4. ↑ 5 years after Colosseum
5. ↑ 5.0 5.1 Mina is younger than 20 in SM (Mallow: "I mean, we have to move on from being captains when we turn 20 anyway"), while in LGPE she is 13-15 (concept art). Making the gap between games at most 6 years
6. ↑ Two years before Black 2/White 2
7. ↑ Two years before Sun/Moon per Grimsley's design sheet
8. ↑ Pocket Monsters Encyclopedia states Porygon was created 1 year before Red/Green. Pokédex entry for Porygon in Sun/Ultra Sun/Ultra Moon states it was created 20 years prior. So a 19 year gap.
Skills (RPG)/Active

Requires conscious application, while consuming time, or energy to remain active.

  1. View Target Name
 X.

  1. Project Shield
 X.

  1. Enrage
 X.

  1. Bless
 X.

  1. Blood Drain
 X.

  1. Favor Increases
 X.

  1. Reinforce
 X.

  1. -10% Weight
 2. -20% Weight
 3. -30% Weight
 4. -40% Weight
 5. -50% Weight
 6. -60% Weight
 7. -70% Weight
 8. -80% Weight
 9. -90% Weight
 X. -100% Weight

  1. Attract Target
 X.

* Healing
* Magic
* Poison
* Psychic
* Recovery
* Reanimation
* Regeneration
* Resurrection
* Shadow
* Sorcery
* Spirit
* Sprint
* Stealth
* Storage
* Summon
* Synthesis
* Taming
* Transformation
Aura Skills

+ *Recovery* - synching aura flow with one's own bio-rhythm accelerates natural healing;
* **Sense** - reduce the flow of aura to increase aura sensitivity;
	+ *Longevity* - conserving the flow of aura to its bare mininum will prolong one's vigor;

### Intermediary Control

* **Suppress** - stop and contain the flow of aura to hide presence and increase sensivity;
* **Refine** - condense aura around the body to increase external resistance;
* **Focus** - accumulate flow in a specific body part to further increase it;
	+ *Mend* - concentrate the flow on a wound to drastically accelerate its healing;
* **Temper** - extend and surround a held object with aura to augment its performance;
	+ *Infuse* - suffuse an object with aura to exert control over it;
* **Circle** - further extend the aura outside the body to create a field which interacts with everything inside it;
	+ *Awareness* - sense shapes and motions inside the field;
	+ *Influence* - exert force over objects inside the field (i.e. Psychokinesis);
* **Release** - emit concentrated aura from the body;
	+ *Blast* - expel aura outside the body with concussive effect;
	+ *Shape* - mold aura into a solidified form;

### Advanced Control

* **Flow** - absorb, redirect and transmit aura from the body to others;
	+ *Heal* - provide benign effects to others' aura;
	+ *Curse* - corrupt anothers' aura;
* **Affect** - transmit aura waves to influence anothers' aura flow;
	+ *Control* - overwhelm others' psyche;
	+ *Illusion* - overwrite others' perception;
* **Effect** - exert influence over ones' surroundings;
	+ *Diverge* - dilate aura to affect the fabric of spacetime;
	+ *Converge* - focus and shift luminous energy;
	+ *Resonate* - regulate thermal energy;
	+ *Reverberate* - direct eletrical energy;
* **Fold** - synchronize ones' aura with physical matter;
	+ *Convert* - modify aura to mimic other energies;
	+ *Transmute* - change an objects' shape and/or properties;
	+ *Transform* - convert living matter to another form and/or nature;
	+ *Craft* - imbue aura with a permanent aspect and essence;
Mitlag

## Geography

* Briton Empire
	+ Vinci Capital
* Parthen Empire
* Azania Desert
	+ Odishan Tribes
	+ Sinai .eg
	+ Mugha .in
* Great Forest
	+ Large Swamp (Amazon)
	+ Big Jungle (Aborigine)
	+ Wide Savanna (Aztec)
	+ Flat Steppe (Yoruba)
* Zongua .ch
* Nippon .jp
* Iceland
	+ Kremian Kingdom .ru
	+ Creeo Tribes
* Gaelia (elf)
* Myrkheim (dwarf)

## Bestiary

* Goblins
* Orcs
* Trolls
* **Dragons** - large four-limbed extra-winged reptiles, that have an enormous amount of Mana, which is used not only for reinforcement and strengthening, but also for flight, by using Mana to retain air and create a lightening cushion under their wings. They can use their excessive Mana to expel a densified ball of Mana, akin to a breath attack.
	+ **Wyverns**
Meta

### Shifter

At low levels permanently changes their appearance, but at higher levels one can radically change their shape or form.

### Generator

Harnesses internal energy to project holographic constructs.

### Seeker

They can perceive far into the past or to the future, and even deep into the minds of others.

### Emitter

They can mimic energies or manipulate their environment.

### Outlier

The manipulate space and time, life and death.
Party

## Information

A Party System allows joint effort in defeating an Enemy, it exists for the sole reason of allocating XP to members with indirect actions in battle.

### Formation

To form a party it is required an acceptance of aid or collaboration between its members, while a formal agreement is expected, a spontaneous Party can form during a battle, existing with its line-up in that singular instance.

#### **Master**/*Subordinate*

While normally a Party consist of members that treat each other as equals or partners, a Master/Subordinate line-up can exist. A Subordinate doesn't have to be completly willing, Slaves or Tamed Monsters qualify as Subordinates.

This System is greatly advantageous for Kings who command their armies, or Nobles who order their guards, receiving XP by simple association.

### Experience

When fighting an Enemy with Allies, the total amount of XP an Enemy is worth is:

>
>
>
>
> X
> P
> =
> L
> V
>
> L
>
> E
> n
> e
> m
> y
>
>
> −
> max
> (
> L
> V
>
> L
>
> P
> a
> r
> t
> y
>
>
> )
>
>
> {\displaystyle XP=LVL\_{Enemy}-\max(LVL\_{Party})}
>
>
>
>

When allocating XP the distribution is as follows:

>
>
>
>
> X
> P
> =
> X
>
> P
>
> E
> n
> e
> m
> y
>
>
> ∗
>
>
>
> L
> V
>
> L
>
> S
> e
> l
> f
>
>
>
>
> ∑
> L
> V
>
> L
>
> P
> a
> r
> t
> y
>
>
>
>
>
>
>
> {\displaystyle XP=XP\_{Enemy}\*{LVL\_{Self}\over \sum LVL\_{Party}}}
>
>    (Allocation Rule)
>
>

In case of a Master/Subordinate System the Master receives a **% XP** in accordance with their Leadership Sills, and gain association by just ordering the Subordinate to defeat an Enemy. If the Master intervenes in the battle, then the remaining **XP** is distributed by the Allocation Rule.