recursal/Fanatic-Fandom huggingface dataset:
Vacuum Mecha

**Vacuum Mecha** - Team Rocket's mecha.

## History

### The Beginning

In S1E7, The Water Flowers of Cerulean City, Team Rocket got into Machine Shop and stolen the giant vacuum to build a new mecha. Then, they broke into Cerulean City Gym on it, when Ash was battling Misty and recited their motto. Then they used hose to suck in water and Pokémon, separated them and give the water back, but Ash's Pickachu used Thunder Bolt and Team Rocket blasted off with their own mecha.
Mara

> "*They didn't have to move in on us. Shit.*"
> ― Mara's last words before being killed by an undead Dino
>
>

**Mara**is an antagonist in *AMC's The Walking Dead.*She is a high ranking member of the Saviors.

## Biography

### Post-Apocalypse

#### Season 8

##### The Damned

Mara is commanding the Shephard Office Plaza outpost and orders Todd to quicken his pace while working. After talking back to her, he is dismissed and she calls over Huck to take his place at the gun maintenance station. Mara attempts to get into contact with some of her men and realizes that something bad is happening. Suddenly, a group of Alexandrians arrive in their vehicles with improvised armor and opens fire on the Saviors. Hiding behind a car, Mara directs the Saviors defending the outpost and realizes that the Militia is not advancing. Believing that the Militia doesn't have the guts to come out of hiding, Mara orders her men to press the attack.

    As the fight continues, Mara notices dead Saviors reanimating and realizes that all along the Militia intended for the walkers to finish the job and didn't need to press their attack. As a terrified Mara processes this, she is attacked by a zombified Dino that rips out her throat, killing her.

## Killed Victims

* Numerous counts of zombies and unnamed people
Merle Dixon

**Merle Dixon**is a main character and a former antagonist in *AMC's The Walking Dead.*Having survived along with his younger brother, Daryl, he eventually joined a group of survivors outside of Atlanta, Georgia. After being abandoned on a rooftop in Atlanta, he was found by the Governor and was taken to Woodbury. He served as the secondary antagonist for the first half of season 3 before rejoining Rick's group.

## Killed Victims

* **Six Unnamed U.S. Military Soldiers:**Shot to death.
* **Wilson:**Shot to death.
* **Tim:**Stabbed in the head before reanimation.
* **Gargulio:**Shot in the head.
* **Ben:**Accidentally shot in the shoulder.
* **Six Unnamed Woodbury Guards:**Shot.
* Numerous counts of zombies and unnamed people
Alexandria Safe-Zone

**Alexandria Safe-Zone**is a walled-off community located in Alexandria, near Washington, D.C.. It is also one of the four joint communities of the Militia, along with Hilltop Colony, the Kingdom and Oceanside until it was destroyed by the Saviors however after the war, the residents have moved back and began rebuilding.

## Inhabitants

* Rick Grimes (Leader)
* Judith Grimes
* Daryl Dixon (Soldier)
* Siddiq (Medic)
* Aaron (Soldier)
* Rosita Espinosa (Soldier)
* Tara Chambler (Soldier)
* Gabriel Stokes (Priest)
* Eugene Porter (Engineer)
* Scott (Soldier)
* Bob Miller
* Barbara (Babysitter)
* Anne
* Rosemary
* Deanna Monroe (Former Leader, Deceased)
* Carl Grimes (Student, Deceased)
* Spencer Monroe (Lookout, Deceased)
* Reg Monroe (Architect, Deceased)
* Jessie Anderson (Pantry Worker, Deceased)
* Pete Anderson (Doctor, Deceased)
* Aiden Monroe (Supply Runner, Deceased)
* Ron Anderson (Student, Deceased)
* Sam Anderson (Student, Deceased)
* Kent (Deceased)
* Anna (Deceased)
* Natalie Miller (Deceased)
* Noah (Deceased)
* Eric Raleigh (Former Recruiter, Deceased)
* Glenn Rhee (Supply Runner, Deceased)
* Denise Cloyd (Medic, Deceased)
* Mikey (Student, Deceased)
* Will (Deceased)
* Abraham Ford (Foreman, Deceased)
* Nicholas (Deceased)
* Francine (Deceased)
* Tommy (Deceased)
* Carter (Deceased)
* Olivia (Armory/Inventory Manager, Deceased)
* Pascal (Deceased)
* Lucy (Deceased)
* Ted (Deceased)
* Holly (Guard, Deceased)
* Richards (Guard, Deceased)
David (Savior)

**David**is an antagonist in *AMC's The Walking Dead.*He is a member of the Saviors.

## Biography

### Post-Apocalypse

#### Season 7

##### Service

David is among the Saviors to raid Alexandria for supplies, weapons and furniture. He is encountered by Carl Grimes in the infirmary as he is threatened for taking the medicine. However, Negan interferes and is able to get Carl to stand down so his men may continue raiding for supplies. Later, David taunts Enid and refuses to give back her balloons until she says please. Later, David smirks as Negan gives his final taunts to Rick Grimes before climbing in the truck with Daryl Dixon and the other Saviors and leaving Alexandria.

##### Hearts Still Beating

David is stationed at the front gate with Gary, Laura and other Saviors as they wait to inspect the offering from the Alexandrians. When Aaron and Rick arrive with a truck full of supplies, he goes through the goods until he finds a note that he thought was meant to disrespect him and the Saviors. As a result, David and Gary proceed to beat Aaron for a while before letting him go.

##### Hostiles and Calamities

David is among the Saviors to beat up Dwight after Negan's learning that Sherry escaped as well as Daryl. He is later shown outside of the Sanctuary when Eugene Porter is brought before Negan and is given an intimidating introduction. When asked for his name, Eugene responds with his own name and Negan then prompts the Saviors for their names and they respond in unison: "Negan". He is later present on the factory floor when Dr. Emmett Carson is accused of freeing Daryl and is thrown into the furnace and burnt to death as a result of his actions.
D.J.

> "*Negan, I knew it. I knew you were still alive.*"
> ― D.J. upon Negan's surprise return to the Sanctuary
>
>

**D.J.**is a former antagonist in *AMC's The Walking Dead.*He is a former high ranking member of the Saviors.

## Biography

### Post-Apocalypse

#### Season 8

##### How It's Gotta Be

D.J. is among the Saviors to accompany Negan to the Alexandria Safe-Zone as they demand Rick Grimes's surrender. When negotiations fail, the Saviors launch grenades into Alexandria and they are ordered to find Carl Grimes alive. D.J. and Norris  spot Carl through the smoke and pursue him however Carl is able to escape into the sewer in time thanks to a smoke grenade, prompting D.J. and Norris to continue searching for him.

##### The Lost and the Plunderers

D.J. and Norris carry the coffin containing an undead Dean and follow Gary into Negan's conference room. They are ordered to drop off the coffin and leave. Later, D.J. accompanies Simon to the junkyard where he participates in the massacre that leaves all of the Scavengers dead except for Jadis. At the Sanctuary, D.J. receives a call from Rick so he gives the walkie talkie to Negan.

##### Still Gotta Mean Something

D.J. is on guard duty with two Saviors at the Sanctuary's front gate. He approaches Negan's car with his weapon raised but lowers it once he realizes Negan is alive and well. He tells him that he knew he wasn't dead to which Negan replies that he knows and then tells D.J. to keep his return as a secret as he wants it to be a surprise for everyone else.

##### Worth

D.J. plans the final assault on the Hilltop Colony along with Negan, Simon, Dwight, Arat and Gary. Later, he is among the Saviors to open fire on the conspiracists plotting to overthrow Negan. He also witnesses the fight to the death between Negan and Simon inside the Sanctuary and Simon's subsequent death. He also helps capture Dwight, who was revealed by Laura to be a mole working with the Militia.

##### Wrath

D.J. is part of the Saviors' ambush on the Militia. When D.J. attempts to open fire, his handgun explodes due to having been loaded with faulty ammunition manufactured by Eugene Porter. He is injured as a result, clutching his hand in pain but survives unlike many other Saviors. D.J. was later knocked out by Jesus, keeping Morgan Jones from killing him and can be seen being tied up by Jesus. Later, D.J. returned to the Sanctuary alongside Laura and other surrendering Saviors.
The Sanctuary

**The Sanctuary**is a location in *AMC's The Walking Dead.*It is home of the Saviors, used to be ruled by Negan.

## Inhabitants

* Eugene Porter (Former Lieutenant/Chief Engineer)
* Laura (Former Lieutenant)
* Wade (Lieutenant)
* Arat (Former Lieutenant)
* D.J. (Former Lieutenant/Bodyguard)
* Mark (Former Guard)
* Amber (Former Concubine)
* Tanya (Former Concubine)
* Frankie (Former Concubine)
* Cam
* Norris
* Mel
* Jeremy
* J. Money
* Gina (Former Worker/Vendor)
* Jose (Former Worker)
* Potter (Former Worker)
* Brooke (Former Worker)
* John (Former Worker)
* Regina (Former Lieutenant, Deceased)
* Duke (Deceased)
* Lance (Deceased)
* Simon (Former Second-in-Command, Deceased)
* Gary (Former Lieutenant, Deceased)
* Derek (Deceased
* Keno (Guard, Deceased)
* Gavin (Lieutenant, Deceased)
* Zia (Deceased)
* Leo (Deceased)
* Roy (Deceased)
* David (Deceased)
* Isabelle (Deceased)
* Joseph (Former Chief Engineer, Deceased)
* Emmett Carson (Doctor, Deceased)
* Chris (Deceased)
* George (Deceased)
* Neil (Deceased)
* Roman (Deceased)
* Jiro (Lieutenant, Deceased)
* Miles (Deceased)

### Former

* Daryl Dixon (Former Prisoner, escaped)
* Sherry (Former Concubine, escaped)
* Alden (Moved to the Satellite Outpost, later taken to the Hilltop, defected to the Militia)
* Huck (Guard, moved to the Shephard Office Plaza)
* Gabriel Stokes (Former Worker, returned back to Alexandria)
* Negan (Former Leader, transferred to Alexandria)
* Dwight (Former Lieutenant, exiled)
* Jared (Moved to the Satellite Outpost, later taken to the Hilltop, Deceased)
* Reilly (Moved to the Satellite Outpost, later taken to the Hilltop, Deceased)
* Evan (Moved to the Satellite Outpost, later taken to the Hilltop, Deceased)
* Katy (Moved to the Satellite Outpost, later taken to the Hilltop, Deceased)
* Harlan Carson (Former Physician, taken from the Hilltop, escaped, Deceased)
* Dean (Moved to the Satellite Outpost, later taken to the Hilltop, Deceased)
* Nelson (Moved to the Chemical Plant Outpost, Deceased)
* Gordon (Former Worker, Deceased)
* Tina (Deceased)
Hilltop Colony

**Hilltop Colony**is a community in *AMC's The Walking Dead.*It is a farming community located in Virginia, formerly led by Gregory and currently led by Maggie Rhee and is located twenty miles from the Alexandria Safe-Zone. It is one of the four joint communities of the Militia, along with Alexandria, the Kingdom and Oceanside. During the war against the Saviors, it becomes a refugee camp for the remaining survivors of Alexandria and the Kingdom, whose settlements have been attacked or partially destroyed by the Saviors.

## Inhabitants

* Maggie Rhee (Leader)
* Gregory (Former Leader)
* Alden (Former Prisoner, Defected to the Militia)
* Paul "Jesus" Rovia (Recruiter/Supply Runner)
* Kal (Guard)
* Eduardo (Guard)
* Bertie (Supply Runner)
* Crystal (Food Exchanger)
* Craig (Cook/Food Exchanger)
* Ms. Maitlin (Cook)
* Enid
* Oscar
* Gracie
* Sasha Williams (Deceased)
* Wesley (Supply Runner, Deceased)
* Andy (Food Exchanger, Deceased)
* Rory (Deceased)
* Ethan (Food Exchanger, Deceased)
* Freddie (Supply Runner, Deceased)
* Marsha (Food Exchanger, Deceased)
* Tim (Food Exchanger, Deceased)
New Orleans VooDoo

The **New Orleans VooDoo** were a team in the Arena Football League. They got their name from the voodoo in New Orleans. They folded after the 2015 season.

## Coaching History

* 2004-2008: Mike Neu
* 2011: Derek Stingley
* 2011: Jon Norris
* 2012-2014: Pat O'Hara
* 2015: Dean Cokinos

## Facts

* Location: New Orleans, Louisiana
* Arena: Smoothie King Center
* Team Colors: Purple, Red, Tan, Black and White
Daryl Dixon

**Daryl Dixon**is a main character in *AMC's The Walking Dead.*He is the younger brother of Merle and is an expert at hunting, tracking, navigation and observation, being a valued key member of Rick Grimes's group due to his survival skills. He is the last survivor of his family.

## Killed Victims

* **Shawn Greene (Zombified):**Shot in the head.
* **Arnold Greene (Zombified):**Shot in the head.
* **Duncan (Zombified):**Shot in the head.
* **Mr. Fischer (Zombified):**Shot in the head.
* **Mrs. Fischer (Zombified):**Shot in the head.
* **Dale Horvath:**Shot in the head.
* **Merle Dixon (Zombified):**Stabbed in the head.
* **Greg (Zombified):**Shot in the head with an arrow.
* **Patrick (Zombified):**Shot in the head with an arrow.
* **Owen (Zombified):**Shot in the head with an arrow.
* **Mitch Dolgen:**Shot in the chest with an arrow.
* **Billy:**Stomped in the head.
* **Dawn Lerner:**Shot in the head.
* **Carla (Zombified):**Put down.
* **Delly (Zombified):**Put down.
* **Timmy:**Strangled to death.
* **Bud:**Blown up with a RPG.
* **Unnamed Savior Guard:**Throat slit.
* **Neil:**Shot to death.
* **Joseph:**Head bashed in with a metal pipe.
* **Morales:**Shot in the head with an arrow.
* **Todd:**Shot in the head.
* **Zia:**Shot.
* **Wesley (Zombified):**Put down.
* **Diana (Zombified):**Put down.
* **Bruce (Possibly):**Put down.
* **Lance:**Shot to death.
* Numerous counts of zombies and unnamed people
Anime de 1968/Episódio 12

## Yōkai Nurarihyon

**Yōkai Nurarihyon** é o décimo segundo episódio da primeira adaptação em anime de GeGeGe no Kitarō. Foi exibido em 20 de março de 1968.

## Elenco

Principal
* Masako Nozawa como Kitarō
* Isamu Tanonaka como Medama-Oyaji
* Chikao Ōtsuka como Nezumi-Otoko

Convidado
* Ryūji Saikachi como Nurarihyon
* Mitsuko Asō como Jakotsu-Babaa
* Kōsei Tomita como Locutor, Câmeraman, Jogador de Pachinko
* Yonehiko Kitagawa como Editor do jrnal, Camioneiro, Prévia do próximo episódio
* Keiichi Noda como Apresentador, Policial

## Personagens

* **Família Kitarō**:
	+ Kitarō
	+ Medama-Oyaji
	+ Nezumi-Otoko

* **Humanos**:
	+ Assalariado Yamada

* **Yōkai da semana**:
	+ Nurarihyon
	+ Jakotsu-Babaa

## Trivialidades

* Esse episódio marca a primeira aparição de Nurarihyon nos animes de *GeGeGe no Kitarō*.
Rick Grimes

**Rick Grimes**is the protagonist in *AMC's The Walking Dead.*He is a former sheriff deputy was shot in the line of duty and fell into a coma, only to awaken and find himself in the midst of the apocalypse. He travels to Atlanta, Georgia, in search for his wife, Lori, and his son, Carl, who have traveled to Atlanta with his best friend, Shane Walsh. After reuniting with his family, along with discovering a group of survivors, he gradually becomes the de-facto leader of the Alexandria Safe-Zone and one of the three co-leaders of the Militia.

## Killed Victims

* **Leon Basset (Zombified):**Shot in the head.
* **Hannah (Zombified):**Shot in the head.
* **Summer (Zombified):**Shot in the head.
* **Sophia Peletier (Zombified):**Shot in the head.
* **Dave:**Shot in the head.
* **Tony:**Shot in the chest and head.
* **Shane Walsh:**Stabbed in the heart.
* **Tomas:**
* **Erin (Zombified):**
* **Charlie (Zombified):**
* **The Piglets:**
* **Lou:**
* **Joe:**
* **Dan:**
* **Unnamed Terminus Butcher 1:**
* **Unnamed Terminus Butcher 2:**
* **Mike:**
* **Albert:**
* **Gareth:**
* **Bob Lamson:**
* **Pete Anderson:**
* **Carter:**
* **Tommy:**
* **Edward:**
* **Ethan:**
* **Gabe:**
* **Primo:**
* **Jiro:**
* **Spencer Monroe (Zombified):**
* **Unnamed Tough Grizzled Savior:**
* **Gordon (Zombified):**
* **Unnamed Savior (Zombified):**
* **Gracie's Father:**
* **Yago:**
* **Bruce:**
* **Reilly:**
* **Lance:**
* 4 unnamed Woodbury soldiers
* 6 unnamed Terminus residents
* 5 unnamed Wolves
* 22 unnamed Saviors
* 21 unnamed Scavengers
* Numerous counts of zombies
Primo

**Primo**is an antagonist in *AMC's The Walking Dead.*He is a member of the Saviors.

## Biography

### Post-Apocalypse

#### Season 6

##### Not Tomorrow Yet

Several hours after the pre-dawn raid led by Rick Grimes on the Satellite Outpost, Primo tries to escape on a motorcycle, which Daryl Dixon recognizes as his own. Rosita Espinosa shoots Primo off the bike and Daryl tackles him as he tries to flee and beats him into submission. Daryl demands to know where Primo got the bike. As Rick holds his gun to Primo's head, Paula speaks through the man's walkie-talkie, ordering Rick to lower his gun. Paula informs Rick that she is holding Maggie Greene and Carol Peletier hostage, proposing they make a deal.

##### The Same Boat

Primo remains a captive by Rick's group and his release is negotiated for Carol and Maggie's release from the Saviors. Paula denies the offer, citing that giving two people for one was not a good trade for them. Rick tries again, but Paula simply asks for time to think it over while she takes her two hostages away.

Once Rick's group arrives at the Saviors' rendezvous point with Primo in tow, Carol and Maggie reveal that they killed their captors. Primo is horrified by the realization that so many of his friends had been killed over the course of one day. Primo is then interrogated by Rick regarding Negan, and realizing that there is no escape for him and that he will likely die regardless, Primo defiantly replies that he's Negan and then attempts to talk to Rick about the "world of fun" (likely referring to the Saviors), in response Rick unmercifully apologizes and then shoots Primo in the head in front of the others without hesitation.
Satellite Outpost

**Satellite Outpost**is a location in *AMC's The Walking Dead.*It is an outpost of the Saviors located in a communications facility and it is led by Simon who is one of the four outpost leaders serving Negan.

## Inhabitants

* Simon (Second-in-Command/Outpost Leader, Deceased)
* Paula (Lieutenant, Deceased)
* Primo (Medic, Deceased)
* Bud (Lieutenant, Deceased)
* Gabe (Guard, Deceased)
* Timmy (Deceased)
* Donnie (Deceased)
* Molly (Deceased)
* Michelle (Deceased)

### Former

* Alden
* Dean (Deceased)
* Jared (Deceased)
* Katy (Deceased)
* Reilly (Deceased)
* Evan (Deceased)
Yago

**Yago**is an antagonist in *AMC's The Walking Dead.*He is a member of the Saviors.

## Biography

### Post-Apocalypse

#### Season 8

##### Some Guy

Yago and his accomplices are seen ambushing Carol Peletier from behind, he then orders his men to take the guns to the truck. As they follow his orders, he briefly pursues Carol. Yago is then seen being ambushed by Carol in an attempt to stop him and the Saviors from transferring the .50 Caliber guns from the Chemical Plant Outpost to the Sanctuary. Upon spotting her, he opens fire, along with the other Saviors, where both he and Carol exchange bullets in a gunfight. Knowing she was outgunned, Carol used her smarts and surrendered, telling Yago there's more Kingdom soldiers on the outskirts ready to ambush them.

Yago orders Joey to restrain her, but to his surprise, Carol was merely playing them all along and manages to hold Joey hostage as a way to negotiate her way out of the outpost. Joey pleads with Yago not to shoot, but he orders everyone to do so anyway, showing his authority and killing Joey in the process, but not hitting Carol.

After Carol manages to take out two out of the four Saviors attacking her, Yago and another Savior takes cover behind the vehicle containing the caliber weaponry. Upon realizing Ezekiel is in trouble, she chooses to help him rather than kill Yago and his accomplice. Because of this, the two take this as an opportunity to flee the outpost on the truck.

Supposedly safe, Daryl Dixon manages to take out the Savior manning the .50 Caliber gun on the back of the truck and Rick Grimes hijacks the vehicle and stabs Yago in the gut with his knife, injuring him and throwing him out of the vehicle, though he survives. Rick told Daryl after retrieving the guns to see whether he's alive or not.

##### The Big Scary U

Yago is seen on the ground bleeding out, Daryl asks him who won at the Chemical Plant Outpost, he gets angry at his answer, Yago replies King Ezekiel, Carol and Jerry won, killed all of his people and all of the Kingdom people are dead. After Daryl walks away, Yago succumbs to his wounds and dies. Rick then stabs him in the head to prevent reanimation.
Dean

**Dean**is an antagonist in *AMC's The Walking Dead.*He is a member of the Saviors.

## Biography

### Post-Apocalypse

#### Season 8

##### The Damned

Dean is first encountered by Jesus and Tara Chambler during their assault on the Saviors' Satellite Outpost. He is found hiding in a closet having seemingly peed his pants and Tara is determined to kill him, though Dean claims he is a worker and has a family. Jesus stops her from shooting him.

However, Dean eventually attacks and is able to hold Jesus hostage with a gun to his head. He purposefully stomps on pills that Maggie Rhee needs for her pregnancy and Dean threatens that Maggie and her unborn child will die, along with Tara and Jesus. Eventually, Jesus is able to overpower him and instead of killing him, he knocks him out and ties him up, much to Tara's anger.

##### Monsters

An unconscious Dean is tied up and placed in the back of the pick-up truck with the bodies of Freddie and Andy as the Hilltoppers and Kingdommers make their way to the Hilltop Colony with a large group of other captured Saviors.

##### The King, the Widow and Rick

Dean is among the captured Saviors sitting outside the Hilltop walls as their fates are discussed by Maggie and the others. Ultimately, Dean is allowed to stay at the
Gazing Horror

Gazing Horror is one of the three mini bosses you can encounter in the maze of the Poison Artifact Mission.

## Behavior

Floats in the center of its arena and does nothing until it sees a player. Attacks:

* Shoots a laser in the direction of the player that is sustained for several seconds but will not aim for the player after fired.
* Shoots fast deadly projectiles that bounce around the arena.
Irradiated Dimension

Irradiated Dimension is a mission of Extended Story mod.

You have to access it for finishing the Poison Artifact Quest.

You can access it by finding an Irradiated Portal and fight the boss of this dungeon.

## Walktrough

First of all, you have to travel a maze and finding four buttons to press. **There are three mini bosses to fight in the maze in order to open the maze's exit**

*--optional, the secret boss: Irradiated Dragon.*

*After activate all maze's switches, you can dig in the wall at the upper right part of the maze, after travelling the tunnel, you will find a secret boss.*

After the maze, there is a checkpoint. Travel the corridor but beware of the disappearing floor.

After this corridor, there is a door that open if you did three good button combinaisons. You have to follow what's going on with the six light that light on right before the 6 buttons to know which buttons you have to press.

Then, there is four corridor to pass before accessing the boss arena.

In the first corridor, there is lasers that travel in all the corridor, you need to take ancient sphere and place yourself behind darker block that form walls when you are near them.

To pass the third corridor door, you have to remove all the water of this corridor with you matter manipulator by pressing right click. Beware of the second corridor's laser that will activate if you use your matter manipulator here.

The final one have toxoling spawning to kill you, kill them and pass fast to the boss: Toxinia

Don't forget to interact with the pedestal after the boss.
Nuclear Wasteland

## Summary

Nuclear Wasteland is a biome added by Extended Story. It contains various enemies and is where Radyite Ore is found.

Upon beaming onto this planet, the player will be inflicted with the Unreal Radiation. To prevent this, they must wear an Ancient EPP.

### **Biome Tiles**

* Main: Radioactive Waste
* Secondary:
	+ Raw Sewage
	+ Waste
* Ores:
	+ Coal
	+ Dark Matter
	+ Gold
	+ Diamond
	+ Aegisalt
	+ Ferozium
	+ Violium
	+ Solarium
	+ Radyite Ore

### **Monsters**

* Squeem
* Snaunt
* Crustoise
* Poptop
* Adult Poptop
* Crutter
* Bobfae
* Scaveran
Slingshots

Slingshots are weapon types you can use with Extended Story mod.

They don't have alternative attacks, only primary attacks that are basically the same (launching a projectile) but with some difference for higher tier slingshots:

-the Aegisalt Slingshot shoots projectile that aren't affected by gravity.

-the Durasteel Slingshot shoots two types of explosive projectiles

-and the Ancient Slingshot shoots that seek any ennemies

## Weapon Stats

### Energy per Sec

30 per shot

## Weapon Stats

### Energy per Sec

30 per shot

## Weapon Stats

### Energy per Sec

30 per shot

## Weapon Stats

### Energy per Sec

30 per shot
Cryonia

Cryonia is one of the five boss artifact's guardian.

It guards the frozen artifact in the permafrost biome.

At the start of the fight, the boss doesn't attack you directly. You have to defeat the 6 snowflakes one by one in order to make the boss wake up.

### Second phase (when every Snowflakes has been destroyed)

* Shoot + ice blocks
* Ice shooting 1
* Purple flame
* Bullet Hell Blocks

### Third phase (when it's hp <60%)

* Big ice portal
* Ice shooting 2
* Floor slaming 1
* Summon ice portals

### Fourth phase (when it's hp <40%)

* Rage Bullet Hell 1
* Rage attacks
* Floor slaming 2
* Rage Bullet Hell 2

## Lore

Many years ago, a primitive race lived in the Frozen Dimension and worshipped a god they called Cryonia. In doing so they built a statue in its image and held it as a sacred artifact. But one day the race discovered something very strange in the depths of the icy caverns; a large core radiating with energy and colder than ice. When they brought it back to their settlement they tried to speculate on what exactly it was. Some believed it to be the core of the Frozen Dimension, and some believed it to be the heart of Cryonia. But the core was actually a living creature; a parasite that had been feeding off of the energy of the dimension, and now that it had been exposed it needed something to hide in to ensure its survival. The sacred statue was more than idle. It suddenly flew and burrowed into the statue and began using it to channel energy that it had stolen from the dimension, creating large icicles that rained down throughout the cavern. The inhabitants were completely wiped out. Years later the ancients entered the frozen dimension and managed to subdue the parasite by sealing it in a giant ice cube, and then they proceeded to use its energy to create the Ice Artifact. After which they created several stable cores in the form of snowflakes in order to keep it imprisoned. The parasite, trapped or not continues to feed on the energy within the Frozen Dimension and will do everything in its power to destroy anything that should threaten its survival.

Written by Portal Mech
Vaporizing

*This article is extremely short. You can help out by editing this page(requires signing in).*

Vaporizing is a status effect that is similar to melting, but it deals damage at a significantly faster rate. It is inflicted upon coming into contact with Super-heated Lava, a liquid exclusive to the Fire Dungeon.
The Abyss Artifact

The Electric Artifact is a quest of Extended Story mod.

It takes part of the third part of the Extended Story's questline: the hunt of the five artifacts.

Once you have defeated the Ruinbuster, The vault key trader will give you ALL the biomes related quests in one go. Be sure to talk to him five times to get all the five quests.

For finishing this quest, you have to find a portal in a Dark Abyss biome, finishing the dungeon and beating The Abyssal Gazer.

The reward of this quest is the Abyss Artifact weapon.
Biomes

Extended Story adds several biomes to Starbound. This page lists all of these biomes.

## Planetary

These biomes are dominant, and the background of the dominant biome is visible. It is also visible on the Starmap.

**Dark Abyss****Forgotten****Halloween****Nuclear Wasteland****Permafrost****Raging Infernos** **Supervoid Biome****Voltage**
## Secondary

These biomes are minibiomes, which are never visible on a Starmap. Sometimes, they replace entire layers.

**Oblivion Core****Ancient Mess**
The Tale of the Primal Evil

This page's current purpose is to put theories related to Extended Story's storyline. When making a new theory, you MUST add a heading that shares the name of your account. If you're anonymous, you're still allowed to make theories, but you must title it "Anonymous Theory (number)". Please don't edit each other's theories. Also, try to make a theory take no longer than 5 minutes to read. When this page reaches its character limit, there will be separate pages for each additional theory. When the overhaul to the storyline is finished, this page will be moved to a page titled "Theories of the Community".

## Killey The Killer Theory 1: The Six Banes of Worlds

There are a total of Six Banes of Worlds the player has to face off:

The Ruin, The Destroyer of Worlds, The Annihilator, The Nightmare, The Solstice and The Swarm.

It's probably true to say that all of them are created by the same entity, The Supervoid Eye.

First of all, It's obvious to say that the Ruin and The Supervoid Eye purpose is the same, destroy everything.

We can see in the fight versus the Ruin Seed (which is just basically a less powerful copy of the Ruin) that the Ruin Seed uses supervoid bomb to kill you, a spell only know being used by the Obliterator, artifact of the Supervoid Eye power.

To conclude, The Ruin is probably a creation of The Supervoid Eye to help it destroying Universe

Now about the Destroyer of Worlds: It's a big red circle that can destroy an entire planet:

Omega the Quantum Sentry is referred as truedestroyer in the mod's file and it shoots some red circles minion such as The Destroyer of Worlds. We can say that Omega is a machine by the Ancients using a part of the Destroyer of Worlds.

We can see also that the Obliterator, artifact of the Supervoid Eye power, can summon the same minions as Omega; We can conclude now that the Destroyer of Worlds is also a creation of the Supervoid Eye.

We don't know too much about The Nightmare, The Solstice and The Swarm because they are not currently implemented.

But about The Annihilator?

The Annihilator looks like a machine created by Death Corp, a false company, at its first appearance, but at its second form, It looks like more a rift, a living rift. It's not totally a machine, but a supernatural entity possessing a computer like machine.
Rotting Fennix

A Fennix that has succumbed to the pungent airs of the Forgotten world.

## Summary

The **Rotting Fennix** is a variant of the Fennix found in the Forgotten biome. When hostile, it chases the player while stopping to spit fire and acid. This monster is resistant to poison(50% less damage) and weakened by electricity(50% more damage). Because of its resistance to poison, it is immune to the Poisoned status effect. It also possesses traits unique to Forgotten monsters, which are immunity to Decaying Air and Acidic Bacteria.

## Behavior

Passive: wanders around, occasionally stopping to do nothing.

Aggro:

* Chases its target by running towards it.
* Occasionally pauses to spit projectiles, which are a randomized mix between fire clouds and acid spit.
The Ancient Avatar

*This part of the mod has been removed and can no longer be encountered. It is possible that it still exists in the assets.*

## The Ancient Avatar

* First Phase
* Second Phase

### Reward

Ancient Blaze;Ancient reward chest.

Some clues to find the final boss of ancient gauntlet

The Ancient Avatar was the second boss of the Bossvault. You fought it right after the Ancient One boss fight.

## Behavior

Its behavior was exactly the same as the Kluex Avatar, but it had several new attacks, and its second phase included several key differences.

### First Phase:

* Red Attack
* Blue Attack
* Orange Attack
* Purple Attack: Same as red attack, but with ancient plasma shots

### Second Phase:

* Red Attack
* Blue Attack: Only one safe zone.
* Red Ground Attack: Plasma waves bounce off the walls.
* Orange Attack: Five pillars instead of four.
* Purple Attack: Same as red attack.
* Green Attack: Same as red attack, but summons poison rain clouds.
* Purple Ground Attack: Same as red ground attack, but will summon lightning bolts in random places that spawn purple plasma waves(they do not bounce). Can inflict the Electrified status effect.
Supervoid(mission)

*The content in this page contains major spoilers. Click away from this page or view at your own risk.*

Supervoid is a mission of Extended story mod.

It's the final dungeon of the mod and of Starbound itself.

You have to access it to defeat the Final Boss and finishing the Extended Story's questline.

To access it, you have to bring a Dark Matter EPP and find a Supervoid Node on any Supervoid mini biome.

This dungeon is very similar to Starbound Ancient Vault but with more powerful enemies.

After some search, you will find a portal that bring you to the Supervoid Eye, your last foe.

## Trivia

* The name "Supervoid" could be inspired by a music track in Starbound's game files titled "eridanus-supervoid."
Artificial Trifangle

A replicated Trifangle that is more powerful.

Artificial Trifangle is a variant of Trifangle that is spawned by the Ruinbuster boss.

## Behavior

Artificial Trifangle behaves exactly like the normal version, but the projectiles it shoots deals extremely high damage.

## Notes

* Due to its unusually high max health, and unusually high damage, and how many are spawned at the same time, this enemy is by far the biggest threat during the Ruinbuster fight, added to the fact that the boss will usually spawn more before you can finish off the current ones.
Forgotten

Forgotten is a biome added by Extended Story mod. It contains various Rot-themed enemies and is where Bacteria Ore is found..

Upon beaming down on this planet, the player will be inflicted with the Putrid Air status effect. To negate this status effects, the player must use an Anti-Rot Stim Pack or have an Anti-Rot EPP equipped.

### **Biome Tiles**

* Main: Rotting Dirt
* Secondary:
	+ Rotting Substance
	+ Dissolved Material
* Ores:
	+ Coal
	+ Iron Ore
	+ Dark Matter
	+ Gold
	+ Diamond
	+ Bacteria Ore

### **Monsters**

* Forgotten Mimic
* Rotting Wasp
* Rotting Evil Eye
* Rotting Fennix
* Fallen Skull
Cryonia Floater

The Cryonia Floater is a flying variant of the Cryonia Statue, encountered in the Temple section of the Frozen Dimension.

It flies around the area that it was spawned at, and when it is aggressive, it flies directly towards the player. It will occasionally stop to shoot three Frostburn fireballs from its chest if it is close enough to the player.

There is no reward from killing the Cryonia Floater, but it is part of the objective of killing all of them in a room.
Supervoid Biome

Supervoid Biome is a biome added by the Extended Story mod. It contains portals that bring you to the Supervoid dimension.

### **Biome Tiles**

* Main:
	+ ... (black block)
	+ Supervoid Block
* Ores:
	+ Coal
	+ Dark Matter Ore
	+ Gold
	+ Diamond
	+ Aegisalt
	+ Ferozium
	+ Violium
	+ Solarium

* Liquid:
	+ Supervoid Energy

### **Monsters**

* Supervoid Worm
* Scandroid Seeker
* Poptop Seeker
* Supervoid Vortex

* Supervoid Drone
* Supervoid Trailer
* Supervoid Horror
The Ice Artifact

The Electric Artifact is a quest of Extended Story mod.

It takes part of the third part of the Extended Story's questline: the hunt of the five artifacts.

Once you have defeated the Bot Of Terror, The vault key trader will give you ALL the biomes related quests in one go. Be sure to talk to him five times to get all the five quests.

For finishing this quest, you have to find a portal in a Permafrost biome, finishing the dungeon and beating Cryonia.

The reward of this quest is the Ice Artifact weapon.
Vitalium Relic Guardian

The guardian is a boss involving time and movement. You will want high tier weapons for this battle. He has what you would be supposed attacks.

Attack 1: He places many red orbs which deal damage to you, then send a wave that constantly deals damage and prevents healing items from being used (though food is ignored). He will follow by placing a green orb that will heal you. Its best that use move around in the area and try to focus on attacking after getting the green health orb.

Attack 2: Eventually he will summon small orbs in a similar way to The Kluex Avatar's homing crystals attack. they are simple to dodge if you keep moving. These do not apply a non health item effect.

Attack 3: He will summon 2 large bubble-esque orbs that bounce horizontally on the screen, essentially cutting off the floor they cut off. These orbs can be on the bottom floor or at the area where the platforms are. These also do not apply a non health item effect.
Mining Relic Dungeon

Mining Relic Dungeon is one of the two Relic Dungeons of the Extended Story mod.

This is one of the very rare dungeons from this mod which doesn't contain any bosses.

To access this dungeon, you have to found a structure with a pickaxe door in the Core Layer of any planet.

## Walkthrough

This dungeon is not very long.

It starts with a pair of elevators. Beware of the lava trap down here.

Then, you will have to fight multiple waves of fire and rock themed enemies (Fennix, Crabcano and Peblit)

Once that room's door opens after enough monsters have been defeated, ascend the staircase you find. Fire traps are placed along the staircase, be careful!

(the spike sphere tech can cheese this, you find out how though)

Once at the top, you will enter a room with monster spawners, spawning Pyromantle and Ignome)

Finally, you must travel a corridor filled with lasers and plasma orbs to avoid. It's recommended to use your Ancient Sphere, if you even tried this dungeon this late into the game. However, there is a Mission Checkpoint here.

After finishing all those trials, you can finally claim the Broken Relic.

## Notes

* This dungeon was meant to be done after beating the Erchius Horror
Rotten Set

Rotten Set is an armor set of Extended Story mod.

When the player wears this set, nearby monsters will decay after the player takes damage. The set also provides immunity to Decaying Air and Acidic Bacterium. The stats given from this set are: 154 health, 145 energy, 280% damage, and 36 defense.

## Rotten Helmet

### Damage

+60%

## Rotten Chestplate

### Damage

+90%

## Rotten Pants

### Damage

+30%
Permafrost

## Summary

Permafrost is a biome added by Extended Story. It contains various frozen-themed enemies and is where Cryonium Ore is found.

Upon beaming on to this planet, the player will be inflicted with the Extreme Cold status effect. To nullify this, the player must wear an Ancient EPP.

### **Biome Tiles**

* Main: Smooth Ice
* Secondary:
	+ Frozen Dirt
	+ Ice
* Ores:
	+ Coal
	+ Dark Matter
	+ Gold
	+ Diamond
	+ Aegisalt
	+ Ferozium
	+ Violium
	+ Solarium
	+ Cryonium Ore

### **Monsters**

* Wisper
* Lilodon
* Capricoat
* Skimbus
* Ringram
* Pulpin
* Scandroid
* Bobot
Multi Jump Mk III

Multi Jump Mk III is a tech of Extended Story mod.

It's an upgrade of the Multi Jump Mk II tech which is too an upgrade of the Vanilla Multi Jump tech.

It can be obtained by finishing the second scientist tech's mission (the jump one) and cost 12 tech cards.

You can do five little jumps instead of three with Multi Jump Mk III instead of two with Multi Jump vanilla.
Halloween

## Summary

Halloween is a biome added by Extended Story. It contains various spooky scary enemies and is very rare. As of version 1.5.3.1, this biome serves no purpose at all. Special weather happens here such as pumpkin rain.

### **Biome Tiles**

* Main: Halloween dirt
* Secondary:
	+ Halloween stone
	+ ... (strange dark stone)
* Ores:
	+ Coal
	+ Dark Matter
	+ Gold
	+ Diamond
	+ Aegisalt
	+ Ferozium
	+ Violium
	+ Solarium

### **Monsters**

* Hopping Pumpkins
* Lost Souls
* Batong

## Trivia

* Unlike any other biome in Starbound or Extended Story, this biome has multiple threat levels.
Ancient Turret Launcher

Ancient Turret Launcher is a unique type of ancient weapon. Its main purpose is to place down turrets to aid the player.

Its primary ability is firing an ancient orb that continuously fires ancient bullets at a nearby target. After a while, the orb bursts. Due to the extremely long cooldown, only one or two orbs can be out at once.

Its alt ability involves firing an orb affected by gravity. Upon impacting a surface, it will turn into a turret that will shoot at enemies within line of sight. It will continue to exist until it dies. To prevent abuse of the alt ability, only three turrets can be out at once.

Both the primary ability and alt ability require time to be charged.

## Weapon Stats

### Charge Levels

1

 Primary:
**Ancient Orb**
**Ancient Turret**

## Assets

ID: ancientturretlauncher

Path: /items/active/weapons/ranged/ancientturretlauncher
Omega the Quantum Sentry

Omega the Quantum sentry is the third and final boss of the Bossvault.

You can encounter it by digging straight down in front of the ruin where you have fought The Ancient One and the Galactic Golem.

## Behavior

It is best to be constantly moving because of its extremely aggressive behavior.

 Swoop
 Minions
 Laser
 Teleport
 Rapid Laser Shots
 Large Laser Shot

### First Phase:

* Laser Shots
* Swoop

### Second Phase (<80% Health):

* Minions
* Laser Shots
* Minions
* Laser Shots
* Minions
* Laser
* Minions
* Laser Shots
* Minions

### Third Phase (<60% Health):

* Minions

* Laser Shots
* Laser
* Teleport
* Minions
* Laser
* Rapid Laser Shots

### Fourth Phase(<40% Health):

* Laser
* Rapid Laser Shots
* Laser Shots
* Laser
* Minions
* Rapid Laser Shots
* Laser Shots
* Laser
* Teleport

### Fifth Phase(<20% Health)

* Laser
* Teleport after every attack
* Rapid Laser Shots
* Laser Shots
* Laser
* Minions

### Sixth Phase(<10% Health)

* Three Swoops
* Teleport
* Large Laser Shot
* Laser Shots
* Rapid Laser Shots
* Laser
* Swoop
* Minions
* Swoop
* Teleport

## Tips

For most of his attacks, just run to the other side of the arena and repeat.

Use the sprint tech.

Set your zoom to 2x (or 1x, if you have Extra Zoom.) Not only will this help you keep track of its attacks better, it will help prevent a bug where it'll regain all of its health if it's too far off the screen (this is a vanilla bug/feature.)

## Trivia

* Omega the Quantum Sentry bears a striking resemblance to The Destroyer of Worlds.
* In the mod files Omega the Quantum Sentry is called "truedestroyer" and The Destroyer of Worlds is called "destroyer".
* Omega the Quantum Sentry's attack pattern is similar to Dreadwing.
Supervoid Guardian

The guard-dog of The Supervoid; destroys everything in it's path.

So, we all know about Supervoid Planets... and we know that any player can just beam there, dash to a portal and go to The Supervoid. Now, there's the Chaotic Void status effect, but that won't stop players with tons of Nanowrap Bandages who don't know anything about the place. In this situation players can end up fighting the Supervoid Eye long before their supposed to know about it, even worse, they might keep coming back trying to kill it (that's how I first met the Supervoid Eye), it also spoils the surprise. What we need is something terrifying, something virtually unkillable, something that deals 999999999 contact damage, we need a Supervoid Guardian! How it would work is that there would be something similar to the Spooked status effect that applies to the player if they don't have a Supervoid EPP (which maybe the player could get as a reward for completing the Abyss Artifact mission) equipped. If the player comes like this, the Supervoid Guardian will spawn and charge at the player destroying any terrain it pass through! It does not drain your life, but it deals 999999999 contact damage and can be damaged by all weapon types (just so that players will challenge themselves to kill it) but takes no knockback. There should also be a message from SAIL that you will keep getting attacked by the guardian until you get a Supervoid EPP. Remember, the overall purpose is to keep players from encountering the Supervoid Eye before their supposed to.
The Abyssal Overseer

*This item or monster will go through a change or two in future updates. Expect information on this page to be momentarily outdated. Don't ask me how I know this! I'm just a bunny!*

## The Abyssal Overseer

* First Phase
* Second Phase

### Tier

10(10)

The Abyssal Overseer is the boss of the Abyss artifact dungeon.

## Behavior:

 Abyss Anomalies
 Abyss Tears
 Abyss Beam
 Abyss Beams
 Abyss Eyes
 Abyss Holes
 Vortexes
*<35% Health*
 Star
*<30% Health*
 Portal
*<25% Health*
 Self-damaging Eyes

## Lore

A long time ago, a powerful sorcerer ruled the shadow regions of a Dark Abyss planet. He was a master of the Abyss element and referred to by the inhabitants of the planet as The Abyssal Overseer. For a long time he ruled with an iron fist, exploiting his power to satisfy his own selfish desires, but eventually he wanted more. He wanted to rule more than just one Dark Abyss planet, he wanted to conquer more planets and spread his empire across the universe. To do this he needed power, and he knew where to get it. After many days of searching he found an Abyss portal and crossed into the Abyss Dimension. After making it through the different rooms with general ease, he approached the Abyss Artifact. He could feel its power already, and he removed it from the altar with great haste. But the Abyss Artifact was not created for evil deeds, it rejected its wielder and consumed him with Abyssal energy. As the power rushed through him his form melted away, and he was transformed into a being of incredible power. However, he was also bound by the Abyss Artifact and unable to leave. With or without the artifact, he has become the monarch of the Abyss Dimension, with eyes everywhere and control over the dark creatures. Over time he grows in power as he attempts to break the seal of the Abyss Artifact. One day he will be strong enough to escape and then take his place as ruler of the entire universe.

Written by Portal Mech

## Trivia

* It used to be possible to hurt it during its second form with the Poison Artifact.
* Later this bug was exposed during a Youtube video and removed.
The Electric Artifact

The Electric Artifact is a quest of Extended Story mod.

It takes part of the third part of the Extended Story's questline: the hunt of the five artifacts.

Once you have defeated the Ruinbuster, The vault key trader will give you ALL the biomes related quests in one go. Be sure to talk to him five times to get all the five quests.

For finishing this quest, you have to find a portal in a Voltage biome, finishing the dungeon and beating Deathvolt.

The reward of this quest is the Electric Artifact weapon.
Toxoling

The offspring of Toxinia that has the instinct of killing. Might become another Toxinia if it survives for 100 years.

### Drops

Ixoling Figurine

Toxoling is the poison variant of Ixoling that is spawned by Toxinia and found right before the boss room.

## Behavior

Behaves almost exactly like Ixoling and jumps at the player to deal damage, but also has the ability to spit poison.

## Tips

* It is best to kill this enemy as fast as possible in the Toxinia fight, seeing that it can nearly one-shot the player in a single hit.
Voltage Dimension

Voltage Dimension is a mission of Extended Story mod.

You have to access it and defeat its boss to finish The Electric Artifact quest.

You can access it by finding Electric Portal in the underground of Voltage biome.

## Walktrough

This dungeon is not very complicated to travel, it's better if you have Ancient Sphere equiped.

This dungeon is big tower to climb.

You have to pass some floor:

* The first floor have holes which create electric explosion regularly. You have just to place yourself beetween those holes.
* The second floor have lightning laser that travel the room, take you ancient sphere and try to avoid them. Take some low regenerate heal item for healing yourself if you are hitted.
* The third floor is similar but with explosive electric ball.
* The fourth one have electric laser on blocks, take your ancient sphere and travel this room beetween the lasers.
* The fifth one have the two traps of the two previous floor, take a low regenerate heal item and travel it fast, don't touch any blocks.

Finally you can fight the boss at the top of the tower: Deathvolt.

Don't forget to interact with the pedestal for finishing the quest.

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