Races

Races are a key part in the story to Legendary Conquest. Every race has its own bonus and transformations, Which will be listed below.

Saiyans.

Saiyans, The Planet Conquerors. Saiyans are naturally gifted warriors with a primal like nature, typically bareing a tail unless removed at birth. There are varying sub-classes of saiyans, such a C-Type, Feral, Etc. Saiyans are natural fighters with enhanced strength; having a natural +2 to their strength, dexterity, and wisdom. Zenkai Boost ( When you reach 25% health, you will automatically gain +4 to all rolls for 3 turns. If a higher transformation is hidden within, roll a d20. At a 16 or above, transform unlocking your next form. ) Saiyans have access to multiple transformations, such as super saiyan 1-4, god transformations, and more.

Aspara, The Peacemakers. The Aspara are more calm and collected individuals, resorting to a peaceful life and keeping the safety of the Pandora's Box. The Aspara have an alien like appearance, some of them being naturally stronger than others. White Aspara are a stronger varient of the Aspara, gaining +4 to their constitution and +2 to Wisdom. Black Aspara having +6 to constitution and +4 to their Wisdom, along with +2 to strength and dexterity. Aspara Cells ( At 25% Hp, begin regenerating 15% of your current hp for 3 turns. If you have hidden potential, roll a d20. At a 16 or above, unlock your potential granting you your next form. ) The Aspara do not hold many forms because of their naturally strong base.

Humans, The Future. Humans are inhabitants of earth, allrounders and intelligent beings with enhanced technology. There are no known subclasses to humans, and they have +1 to all stats. Humans do not have any currently known forms.

Majin, The Sinners. Majin's are villainous creatures created by pure evil, existing since the beginning of the universe. Majins are extremely flexible, having a good mixture of combat and tankiness. Majins naturally have a resistance to bludgeoning damage, and a +2 to strength. Majins can transform into various forms; mainly changing their complete approach at combat. At 25% HP, Majins will enter a stasis of "rebirth", raising their AC to 24 but preventing them from attacking. After 3 turns pass, a majin will "evolve" and enter a new form with a d20 roll of 16 or higher; otherwise they will just restore 2d100 HP.

Androids, The Imminent Future. Androids are an extremely versatile race, being able to take advantage of normal things other races cannot. Androids do not drain ki on any of their attacks or moves, and have a resistance to force damage. They also have +3 to all stats. The only downside is they so far are unable to transform, so Androids are stuck in one state of power. At 25% HP, Androids will begin short circuiting, adding 1d10 electric damage to all of their attacks, and granting them an extra action.

Frost Demons, The Planet Destroyers. Frost Demons are naturally gifted fighters, rare but incredibly strong. They are also referred to as "The Wicked Bloodline". Frost Demons have a +6 to Dexterity and a +3 to Wisdom, being a predominately ki based race. They try to keep their distance and will focus on extremely powerful blast attacks. The Frost Demons have multiple forms, second most behind Saiyans. Frost Demons can transform with free will, not needing to master any forms first. At 25% HP, become enraged and gain advantage on attacks for 3 turns.

Demons, Evil Incarnated. Demons are extremely aggressive and dangerous individuals. Not much is known about them.

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