The Preacher

**Lore/Description**

The Preacher is an evolution to The Believer, it's obtained by sacrificing 15 Unfaithful players, or 5 Seekers. Their skin is now completely red after being soaked in the blood of those they sacrificed, and their hair is now snow white with a dark crimson red fade. They have new masks that depict greatness and holy figures, and wear royal-like robes. You can choose what mask you wear as a preacher, each of the four masks have a different effect. The four masks go as follows:

The Conqueror, a white mask with a marble look to it, it wears a great crown and has a very deformed human like face with a beard. With the mask comes a white royal robe with purple and gold linings.

The Crimson Blade, a dark crimson red mask, with sharp points sticking out from every side of it making it look as if it's been impaled and encrusted with blades and arrows. The mask has an almost crusader like look to it. With the mask comes a robe made of a fur pelt from a beast with black and red flowing fur. The robe wraps around the entire back and half of the front of the torso, covering one of the arms.

The Merchant, an unrefined black mask that looks to be made of a dark slate-like stone or rock. It has an almost eerie sort of dramatic expression on it that makes it look as if the mask was casted from the face of a weary starving man. With the mask comes a very tattered hat of straw and a worn out brown blanket/cloth wrapped around the neck of the wearer as if it were a robe or cloak.

The Grimmest, a pale green mask, it looks as if it's carved out of wood and bone meshed together. A clock is carved into where the face might've been, with what seems to be hands and small miniature faces all over the mask that look as if they're straining to escape the mask itself. With the mask comes a dark black cloak and hood, with pale green linings and chains binding all over.

**Racial Abilties**

We, The Truest Disciples, The Greatest Holy Servants (passive) your new masks provide a great resistance to poison, allow for slightly improved health regeneration, and give an even better boost to training stats. You're now always at the stage 0.5 of insanity, and skip straight past the first stage of insanity whenever effect by the insanity status effect, but can no longer go past stage 3 of insanity.

Our Divine Wrath (activated ability), improved version of Our Divine Justice. step into a counter pose/position for 3 seconds, if hit within that window of time, you will counter their damage with a blinding light and hit them back for 8/10 of the damage of the move they used towards you.

Raging Divine Judgment (activated ability), everything turns dark, all you can see is the glowing red silhouette of players around you and slight flashes of light showing the environment every now and then. All players now look the exact same to you and you cannot differentiate them. Your lmbs will now have you dash towards the players near you and attack them ruthlessly, all your attacks deal increased damage and you take less stun.

Mask Abilities (because this is already getting really long so I'm separating this from the rest for the sake of organization)

Conqueror's Drive (exclusive passive), this passive is for those who chose The Conqueror mask, you gain extra reputation and stats from quests and kills. The lower your health gets the more damage you do.

Conqueror's Piercer (exclusive ability), this ability is for those who chose The Conqueror mask, conjure a bow and arrow from light along with angel wings that appear on your back, shoot out an arrow that flies forward extremely fast, deals decent damage, but mostly stuns.

Story of This Weapon (exclusive passive), this passive is for those who chose The Crimson Blade mask. All your weapons are now soaked in a crimson blood stain. Your weapons always have a slight chance to deal the bleeding status effect, and are less likely to break when blocking.

Catalyst of War (exclusive ability), this ability is for those who chose The Crimson Blade mask. Let out a spherical shroud that will cause an aoe effect, anyone effected will have darkened vision and begin to go berserk, randomly attacking those around them. Lasts for a short time and will damage you while in use.

Great Famine (exclusive passive), this passive is for those who chose The Merchant mask, anyone you attack will lost a slight bit of their hunger whenever taking damage from you. Your straw hat will give you slight resistance to burning status effects. Your dashes are replaced with you riding on top of waves of vermin which increases the distance and speed of your dash. Your blocking is replaced with swarms of locust, your block has a higher health now.

Burning Sun (exclusive ability), this ability is for those who chose The Merchant mask. Summon a miniature sun which will deal an aoe effect, slowly draining the hunger and stamina of those around you. It will also slightly weaken their durability and speed. This ability is less effective at night time. (can be used to light up dark areas)

Grief (exclusive passive), this passive is for those who chose The Grimmest mask. You gain extra stats for killing players, and everytime you get a kill you gain a Grief charge for your ability. Grief charges can either be used for a temporary boost to all your stats or be used to activate your Falling Sands ability.

Falling Sands (exclusive ability), Falling Sands when used will use up a Grief charge, and will have you ride upon a sort of wraith that makes up the shape of a horselike being. Anyone caught in the path of your chariot will be marked by Falling Sands. During that time they will take 50% more damage and be given a random injury, and have an effect of aging similar to the Aura of Time's ability.