Hometown

### Inhabitants

Kris, Susie, Noelle, Berdly, Toriel, Asriel, Asgore, Rudolph, Alphys, Undyne, Sans, Various NPCs

### Background Music

A Town Called Hometown, You Can Always Come Home, Beginning, School, Susie, The Door, Girl Next Door, Chill Jailbreak Alarm To Study And Relax To, sans.

**Hometown** is a town featured in *Deltarune*. It is fully accessible at the end of each Chapter, and is currently the only **Light World** area available. Across the town, there apparently lie portals to the Dark World. When Kris is in Hometown, it is not possible to SAVE or access the Config menu.

## Overview

Hometown is surrounded by a dense forest with golden yellow leaves. The bright coloration implies *Deltarune* takes place during the fall season. The town's road runs perpendicular from Toriel's House to the Mysterious Bunker. It branches into three east to west streets, with the exit southwest, past the Police Station. There is also a lake northeast of town.

## Main Story

### Chapter 1

At the start of Chapter 1, Kris is sleeping in their bed. Toriel wakes them, complaining that they will be late for School.

If Kris chooses to go back to bed, they are transported directly to ??????. This is only possible if Chapter 1 was completed at least once.

Once Kris leaves the house, Toriel drives them to School. Kris arrives late, and Alphys mentions a group project, though everyone in class has a partner. Alphys instead assigns Kris with Susie when she enters. As Alphys is about to start the class, she realizes the chalk is missing. She requests Susie and Kris retrieve some from the supply closet. The two inexplicably get locked in the supply closet, and descend into the Dark World.

After the Eastern Fountain in Card Kingdom is sealed, Kris and Susie wake up in the unused classroom. Having spent so long in the Dark World, Kris has to walk home. At home, Toriel has prepared some "*butterscotch-cinnamon pie*." She informs Kris that it will be ready to eat tomorrow, and that they should not eat all of it.

After going to sleep, in the middle of the night, Kris falls out of bed. They tear their SOUL out, and toss it into the birdcage near their bed. With a wide smile and a red glint in their eye, Kris pulls out a knife, and the Chapter ends.

### Chapter 2

In Chapter 2, Toriel barges into Kris's room with a blue-handled knife in an empty pie tin. She accuses Kris of eating the entire pie, then makes a lighthearted joke and informs them it is time for School.

Similar to Chapter 1, Kris can go back to sleep and get transported to Cyber World if Chapter 2 was completed.

Kris is the last student to enter class. They immediately fall asleep and wake up once the class ends. Kris and Susie visit Castle Town, and Kris transfers the Card Kingdom Darkners to Castle Town before they leave. The two go to the Library to start their project, only to find the Computer Lab shrouded in darkness. They leap in and enter Cyber World.

After returning from Cyber World and bringing its denizens to Castle Town, Kris and Susie walk home together. Toriel invites Susie inside, and the two prepare to make a pie. Kris informs and goes to the bathroom to wash their hands. After Kris runs the tap, they pull their SOUL out and trap it within the sink cupboard. Kris then opens the bathroom's window and falls out. Susie and Toriel do not hear this, due to the noise of the running water. When the pie is close to finished, Toriel realizes she left the sugar in the car, and goes to retrieve it. Moments later, Kris returns and reinserts their SOUL back in their body.

Alarmed from her findings outside of the house, Toriel invites Susie to sleep over for the night. Kris and Susie decide to pass the time by watching TV, although the two quickly fall asleep. Some time passes, and Toriel calls the police, reporting that her tires have been slashed. After the officer confirms they will visit, Toriel stays in the living room and reads a book. She later falls asleep, and the lights and TV are off.

In the middle of the night, Kris wakes up and once again rips their SOUL out, this time stashing it in the couch. They leave the door open, turn on the TV, and seemingly focuses on Susie. They then pull out a knife and rip open a Dark Fountain in the middle of the living room. Kris returns their SOUL as they fall back asleep while a black fog obscures the living room.

## Sublocations

### Toriel's House

Main floor of Toriel's House.Upstairs of Toriel's House (With Kris and Asriel's Bedroom)Image of the outside of Toriel's HouseToriel's house, the first and last location visited in Chapter 1 and 2, is the home of Kris, Toriel, and formerly Asriel. It is the northernmost location in the town. A tidy two-story home, it is surrounded by trees on three sides and has a driveway heading south, where Toriel's red van parks when she is home. A symbol similar to the Delta Rune, with the triangles reversed, appears above the front door.

The front door opens into the living room, a wide-open space with a TV, a book of hymns on a side table, and Chairiel, Toriel's living-room chair. The TV is dusty and seemingly underused, being unplugged in Chapter 1, although it is plugged in at the start of Chapter 2 and used at the end of Chapter 2. A landline house phone hangs on the wall between the Living Room and adjoining Kitchen.

The kitchen features a trash can emitting a floral scent, human- and monster-shaped cookie cutters, a stovetop not quite as clean as the one Toriel uses in *Undertale*, white fur in the sink drain, and a fridge with a picture of Toriel, Kris, and Asriel on it.

West of the kitchen, a stairway leads to the second floor, while a door leads to the restroom, which is stocked with body spray under the sink, two different shampoos in the shower, and a toilet in which Kris once placed a bath bomb.

Upstairs, a hallway contains a bookcase with several books on snails and one history book by Gerson Boom. Some crayons can be observed in a small table drawer, and a mirror reflects whoever passes it. The locked westernmost door in the hall is presumably Toriel's room, while a stairway to the east leads back down. A cactus stands beside a centrally-placed door leading to the bedroom.

The east side of the Bedroom contains Kris's belongings, while the western side was used by Asriel before he left for university. Between them, a carpet featuring the Delta Rune decorates the floor and a window in the north wall looks out on a beautiful day. On Asriel's side, books are boxed under the computer desk, music CDs and a game console are under the bed, and the drawer's contents change depending on which SAVE file is being used. Trophies line the walls above Asriel's bed, and star-shaped decorations glow in the dark. By contrast, Kris's shelves and walls are bare, their drawer contains only clothes, and the only visible personal belongings are a rusted birdcage in a battered red wagon. At the foot of the bed, a dark stain marks the floor.

### Catty's House

Catty's house, home of Catty, Catti, and Dad Cat, is east of the main road, south of Toriel's house, and west of Bratty's house. It cannot be entered in Chapter 1, though cat-related interior decorating can be seen from outside and Catty says their "cat flap is always open" to Kris. An outdoor grill at the side of the house smells of Dad Cat's grilled cat food. Catty and Dad Cat can be found outside the house after school.

### Bratty's House

Bratty lives to the east of Catty's house and west of the Ghost House. Eyes can be seen through the windows and scuffling noises sound from within. It cannot be entered in Chapter 1, but Bratty can be found outside the house after school.

### Ghost House

The Ghost House, a tilted blue-grey structure whose exterior resembles Napstablook's house from *Undertale*, is east of Bratty's house and west of Flower King. The house cannot be entered in Chapter 1, and, unlike in *Undertale*, does not have a pink counterpart beside it. Kris can knock at the door after school; one of the house's inhabitants is home, but does not let them in.

### Flower King

Flower King, a flower shop owned by Asgore Dreemurr, is located east of the Ghost House and west of the beach path. The eastward road ends in front of the shop and Asgore's truck can be found parked beside it. There is also a hidden door to the east of the shop, though it is blocked by flowers on the other side. The shop can be explored in Chapter 1 after school, but is locked in Chapter 2.

### Beach Path

A dirt path leads eastward from Flower King, past two green metal picnic tables to the lake on the east side of town. After school in Chapter 1, the Royal Guards are taking in the fall air near the picnic tables and Onion can be spoken to if Kris stands on a brown circular spot next to the lake.

If standing idly near the lake near the end of Chapter 2, Kris and Susie will sit and watch the view.

### Locked Gate

The Holiday residence, home of Noelle Holiday, Rudolph Holiday and his wife, is inaccessible to the west of the main street, behind a large locked gate to which Noelle's mother has the key. While the residence cannot be seen or visited in Chapter 1 and 2, Noelle can be found standing at the gate after school if Kris visits Rudy at the Hospital first.

### 'Sans (Grocery Store)

The Grocery Store is east of the central road and west of Sans's house, and is currently run by Sans. It cannot be entered in Chapter 1, but Sans stands outside after school. The exterior resembles *Undertale's* Grillby's, but with "GRILLBY" crossed out and the final apostrophe and S remaining to start the badly scribbled name "'Sans".

In Chapter 2, the building can be entered. The interior seems to resemble a small convenience store. The store sells various produce, milk, ice cream, cards, magazines, loose eggs, and frozen food. Sans is the only employee working at the store, working as both a cashier and a janitor. Toriel and Asgore are shown to be frequent patrons, to the store, although the latter is implied to frequently buy the store's pickles, free of charge.

Sans's theme; "sans." from *Undertale* plays, when inside.

### Sans's House

Sans and his "*little brother*" recently moved into the house east of the Grocery Store. It's exterior resembles its *Undertale* counterpart, though it does not have snow, a pirate flag, or holiday decorations. The door can only be knocked on, and the narration mentions "*the distant trousle of bones*" in Chapter 1. In Chapter 2, the narration states that "*a ..trousle... growing further away...*"

### Bunny Apartments

Two of the town's three brownstone apartment buildings sit side by side to the east of Sans's house, with the alley running up their east side. Shopkeeper's child peers out of a window in the first one, while a connoisseur of knocks refuses to answer the door in the second.

### Alley

The alley is northeast, between the bunny and Snowdrake apartments. In it are five trash cans, three of them filled with a variety of flowers, and a pink saucer. On the north wall is a fixed retractable ladder, and graffiti of ICE-E and Everyman.

In Chapter 1, Alphys states that she keeps office hours here after school. She also fills the saucer with milk every day for an unseen cat she named "*MewMew*."

In Chapter 2, Bratty can be found in this alley. Kris can converse with her to learn about Bratty finding Catty at the beachside, or her opinion of Susie. If Kris inspects the covered trash cans, Bratty becomes possessive of the trash.

### Snowdrake Apartments

The third of the town's four brownstone apartment buildings sits to the east of the alley. Monster Kid and Snowy stand outside it, while Snowy's father is heard from within.

In Chapter 2, knocking on the door of these apartments makes Susie reconfirm with Kris that they are going to their house. Knocking on this door again after interacting with Snowy and Monster Kid at the Mysterious Door results in new dialogue, telling Kris that they were scared by Susie.

### QC's Diner

The Diner is on a street corner to the east of ICE-E's P"e"zza. It can be visited after school. Boasting a homey atmosphere, it contains three booths and a cafe counter with bar stools. Catti and Waitress Lion are servers. Diner Shopkeeper, who works behind the counter and remembers Kris coming in on Sundays, gives them a Hot Chocolate.

Patrons include Dad Dragon and his family, Fire Elemental and Tentacled Monster, Ice Wolf, and Hat Monster.

### ICE-E's P"e"zza

ICE-E's P"e"zza is a pizza place to the west of QC's Diner. Pizzapants, Blue Ears, The Warrior, and possibly Purple Guy work there. The building cannot be entered during Chapter 1, as its employees are outside wearing ICE-E costumes and shouting slogans.

During Chapter 2, the building can be entered. In there are Pizzapants, an NPC resembling the Nice Cream Guy from *Undertale*, Ice Wolf and The Warrior. The Warrior is furiously smashing the pizza, Nice Cream Guy is watching him, amused, Ice Wolf is eating pizza (noting that he may be the only customer) and Pizzapants, when interacted with, tells Kris they must tell Asriel about how he got a girlfriend online.

### Library

The Library, whose misspelled sign returns from *Undertale*, is east of the central road and west of the School. It can be entered in Chapter 1 after school and has a different interior layout than *Undertale's* Library. Berdly works there after school, and patrons include Temmie, Jockington, and a striped bird who loves books and, blocking the stairs to the second floor, advises Kris to read the books upstairs. Kris can lick one of the books on the shelves; others include someone's diary (presumably Napstablook's based on the lack of capitals) and a bestseller by Gerson Boom. In the Teenz Corner display, an "anonymous yellow lizard" has left a positive review of Mew Mew Kissy Cutie 2. Inside a locked door to a computer lab, a white dog is working at a computer, making a game and sometimes playing the maracas.

In Chapter 2, the computer lab becomes another Dark World. After exiting the Dark World, a small section of the 2nd floor becomes available with 2 bookcases being interactable. One holds a book on SOULs, and the other a book on how to take care of humans for monsters, which Toriel has taken from the library years prior.

### School

The School, east of the Library, seems to cater to the education of all the inhabitants of Hometown. It is split into two classes: one for younger children, taught by Toriel, and one for adolescents, taught by Alphys. Toriel brings Kris there for the school day after they exit her house.

After returning from the Dark World in Chapter 1, Kris and Susie find themselves in an unused classroom. It is littered with playing cards, toys, and games, the arrangement of which, starting from a locked door on the left, roughly corresponds with the path of the party's adventure within the Dark World. In the back of the classroom sits a stuffed animal that closely resembles Seam in appearance, and on the closet there is a drawing of Gerson Boom made by his son Alvin. The unused classroom is in the northeast corner of the school, and another locked room is down the hall in the northwest corner.

In Chapter 2, Kris and Susie can use the closet they used in Chapter 1 to return to the Castle Town.

### Hospital

The Hospital, west of the central road and east of the Police Station, can be entered in Chapter 1 after school. Inside, Red Big Mouth works as the receptionist. Kris can visit two patients, in rooms beyond the reception area. Rudy Holiday remains a patient in both Chapter 1 and Chapter 2. The other patient is The Warrior in Chapter 1, and an NPC resembling Shyren from *Undertale* in Chapter 2.

A sliding bead toy sits on a table in the corner of the Hospital's reception area. Examining it describes the beads as "march[ing] grimly along their set path". If the Snowgrave Route was taken during Chapter 2, examining it reveals that a blue bead has been torn off from the tracks.

### Police Station

The Police Station is west of the Hospital. It cannot be entered in Chapter 1. Inside, someone closes the blinds if the door is knocked on.

In Chapter 2, the police station can be entered. There is a desk in the center of the room, which initially has a key on it, a couch wrapping around the interior's southeastern corner, a wall of photos of the officers with a nearby pot of flowers, a desk with drawers below an open window and in the northwest, and a jail cell in the northeastern corner, containing many of the dog characters from *Undertale*, now being a group of local criminals. There is a large board of papers north of the desk, which is to the right to a large dent in the building's wall.

If Kris talks about the Dark World with Undyne, she doesn't believe them, laughing and smashing her fists on her desks multiple times, to the point where the desk breaks in half, causing the key on the desk to launch off it, unlocking the jail cell, freeing the dogs, causing Undyne to chase after them. Napstablook also appears in the station, as another officer, playing the jailbreak alarm (which is actually their mixtape, playing an alteration of the track; "Pathetic House" from *Undertale*) after the dogs are freed.

### Blocked Road

West of the police station, the road continues but is blocked with sawhorses and police caution tape with "NGAHHHHH!!!" written on it. In Chapter 2, Alphys can be found on this road with her bike being broken due to a crash related to Undyne.

### Town Hall

The Town Hall is east of the central road. Inside a reception area, Politics Bear and an unnamed character can be found after school. Hand Receptionist, who works behind the desk, does not allow Kris to see the Mayor, whose offices are somewhere in the building. The reception area is decorated with a pine tree and a map of the town. In Chapter 2, the Purple Guy is also located here.

### Church

The Church is at the end of the central road, slightly southwest of Town Hall. It cannot be entered in Chapter 1 or Chapter 2 as characters are blocking the door (Father Alvin in Chapter 1 and Terry in Chapter 2). A dirt path leads further west to the Cemetery, while a grassy path leads further south to the Mysterious Door.

### Cemetery

The Cemetery in Hometown, west of the Church, accommodates a Gerson Boom memorial bench, as well as four graves. These graves memorialize Gerson, Crystal, Muttler, and Shyra. The latter three are the names of monsters which were turned into Amalgamates in *Undertale*. In Chapter 2, Father Alvin can be found next to his father's grave, mourning the loss of his father, Gerson.

### Mysterious Bunker

A path to the south of the Church and Town Hall leads into the forest and ends in a dell containing a mound of grassy, overgrown earth with a large double door facing south. The door is locked, and appears rusty and crusted with clinging vines. The door is labeled as a shelter in internal game files. Below the doors, `mus_smile` (which otherwise appears when attempting to use the Cell Phone in the Dark World and in `room_gaster` in *Undertale*) can be heard at 15% speed. This is the southernmost location on the Hometown map. At the room's northmost point the singing of birds (reused from *Undertale*) can be heard, but as Kris approaches the door the singing quickly fades away until the room goes silent.

In Chapter 2, Snowy and Monster Kid can initially be found next to this door, talking about rumors Kris has been spreading about it. Kris and Susie overhear this, and Susie violently kicks the locked door to scare Snowy and Monster Kid away. After the cutscene, Susie asks Kris if they're okay, and what is the deal with that place.

## Trivia

* Pressing the cancel key "[CANCEL]" button when Kris gets out of bed causes them to leave their bed faster.
* In Chapter 1, flushing the toilet in Toriel's home multiple times without leaving the bathroom leads to a string of interactions.
	+ After flushing for the third time in a row, Toriel knocks on the door and asks "*Kris...? Is everything... alright in there?*"
	+ After the sixth flush, she knocks again. "*Kris, WHAT are you doing? You did not put a bath bomb in the toilet again, did you?*"
	+ After the ninth flush, she knocks for the third and final time. "*Kris, if anything bad happens, you are paying for the plumbing bill.*"
* The TV in Toriel's house was not plugged in during Chapter 1. When checking the TV in Chapter 2, the narration states, "*(It's the TV.) (Looks like it's plugged in, but it's dusty.)*"
* Unlike the other rooms in the School, the unused classroom is at an isometric view instead of a 3/4ths view.
	+ This is likely intended to clearly show the door leading into the closet.
* The bead toy in the hospital's lobby has different text from Chapter 1 and 2:
	+ Chapter 1 has "*(It's one of those sliding bead toys that naturally spawns inside doctors' offices.) (The beads march grimly along their set path.)*"
	+ Chapter 2's narration states that "*(The beads of the toy march on.)*"
		- Snowgrave Route narrative states that "*(It's a toy with beads on a track.) (One of the blue beads is broken and torn off.)*"
* The narration for the second hospital sink in the right patient room differs if both are inspected. It states, "*(Perhaps there was originally one tall sink that was cut in half to create both of them.)*" This references the kitchen sink in Sans and Papyrus's house in *Undertale*.
* The line when knocking on Sans's house's door, "*the distant trousle of bones*" references Papyrus's battle music in *Undertale*: *Bonetrousle*. This is also referenced again in Chapter 2.
* ICE-E is a brand mascot returning from *Undertale*. Their name and likeness is also associated with several other commercial products in Hometown:
	+ There is a nearly-full container of *Ice-E's Cool Boys Body Spray "Spray for the Boys," Flamin' Hot Pizza Flavor* in a cabinet in Toriel's bathroom.
	+ In QC's Diner, Ice Wolf wears an ICE-E shirt and likes "*ice-themed mascots.*"
	+ A pain chart in The Warrior/Shyren's hospital room in the displays pain levels using pictures of ICE-E.
	+ A blue spray-painted picture of ICE-E decorates Alphys's alleyway.
	+ The Teenz Corner in the Library features a picture of ICE-E.
	+ Kris once teased Noelle by telling her that "*ICE-E was real and eats kids.*"
* In the *UNDERTALE* 6th Anniversary stream, Toby Fox has various comments regarding Hometown during Chapter 1:
	+ Toby describes the sequence of Kris and Toriel entering the car as them "walking under the car." He explains that he was unsure how to make it look like they were actually entering the car.
	+ He intentionally wanted Hometown to appear as if it was from *Undertale*, including the menus and the characters.
		- This includes when selecting a choice when Susie asks for Kris's opinion. He states he had made two different menu systems.
	+ Toby thinks he made Susie's hair too dark colored, since when Susie first appeared in the game, he states that some players "thought she was like a worm or something."
	+ The cutscene of Susie menacing Kris is inspired by a real bully in Toby's life, who was familiar with his mother.
	+ The closet closing sequence was Toby's attempt at channeling the game, *Secret of Evermore* and "90s and 80s movies." Susie's and Kris's descent was inspired by the game, *Brandish*.
	+ Toby states that the drawing in the unused classroom is Alvin's drawing of his father, Gerson.
	+ Toby confirms that Toriel calls Kris if they do not call her first, and that she will not call if they use their Cell Phone to call her.
* The Library's interior changes between Chapter 1 and 2. The doorway to the Library's computer lab changes from a single door to double doors.
* If Chapter 2 is loaded without using a Chapter 1 file, these are the defaults:
	+ The floral scent in the trash can in Toriel's house isn't stronger.
	+ Alphys does not express worry over Kris when they enter the classroom.
	+ Noelle does not give Susie a lunchbox of chalk.
	+ The Man is not present in the traffic jam near the Library.
	+ Susie and Rudy are confused when Kris checks the hospital sink.
	+ Kris did not talk to the Diner Shopkeeper in QC's Diner, as she does not ask if Kris liked the Hot Chocolate. She instead comments on Catti's family cheering, and asks Kris how they are doing.
	+ Sans states that he never mentioned his brother to Kris.
	+ Clam Guy is near the shoreline, and mentions that Onion is absent.
* 'Sans's grocery store is the only area that features a "*normal basket of fruit*" that defies its physical appearance. It is "*incredibly deep and holds all sorts of things.*"

## References

1. ↑ gml\_Object\_obj\_town\_shelter\_event\_Create\_0 script, lines 5–7
2. ↑ *It's the TV. Doesn't seem to even be plugged in anymore.* - Narration when inspecting the TV in Toriel's house in Chapter 1.
3. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
4. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
5. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
6. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
7. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
8. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
9. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube
10. ↑ *UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!* - YouTube