Eagle Sharks

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## Notable Campaigns

### Order of Battle

The Chapter's warfare and tactics are as follows, they stalk and examine there prey only to ambush them, going into melee combat in silence besides there chain weapons and the blasts of there bolt pistols. Often they will sow the seeds of strife in there enemy getting them to turn on each other and go in and finish them off in a bloody show, They enjoy facing there enemy when they are at there strongest, but they like the shark are also opportunistic hunters. They prefer to keep documents regarding tactics close to the chest. Preferring to let there enemy only hear of there exploits and that they struck from the darkness with grace and unearthly carnage from the unseen darkness like the sharks. They spring traps and ambushes just as much as they love being in the thick of it, they enjoy waiting for the perfect moment to strike. They enjoy watching there enemies disoriented, confused and enraged. They almost always attack with great speed or stealth

## Chapter Culture

The culture is consistent but varied from the traditional tropical societies of terra, rival villages and groups seem to be constantly at odds, one minute everything is peaceful the next full blown war is on the table. Often the people are hard working and celebrate many events and cherish those they have around them.

### Indoctrination and Trials

These events very each time in order and manor these are just some of the documented events:

It starts with the best of the best aspirants taken from all across the world abducted during the night and brought to a island, in a Lord of the flies esc manor they are left on the island for anywhere to a week to a month, left and observed, letting them cull the weakest before continuing, Letting there pasts and different backgrounds divide them as well. as when shark pups are in the womb they often battle for dominance and are the only one to come out alive. Those who survived either formed packs or went on their own. From this point on they are limited in the amount of time they may rest or sleep. The next challenge is the great migration. Where they must swim great distance of water to the next island. Where they must successfully slay a beast from the waters or the depths of the jungle then eat its flesh raw, letting there immune systems decide weather they are also worthy, then they must rub the blood of there kill on them and swim again, this time fighting of creatures that may assail them. They will then be split up into there groups or lone man packs and make there way threw a raider village undetected.

For extra points scoring some stealthy kills along the way, or going ape shit. Each one of these events takes place as they go further and further north. The water becoming colder the weather harsher, the environment deadlier. The fact they must consume only raw meat, swim vast distances and weather harsh environments even extreme for most astartes chapters whittles them down into toughen warriors. If an aspiriant was deemed worthy but failed any of these test, they may be saved, and offered a chance at serfdom, or alternatively. They must battle it out with each other till few are left only ending when the survivors are covered in blood, then they are allowed back in for the last trial. The hardest trail of all, they must swim threw the sub zero waters of the north pole climb and navigate its ice hellish landscape avoid beasts of great stature and make there way to the fortress monastery. Some resort to cannibalism, some go on there own, some go in groups, once they reach the fortress monastery they are welcomed in and quickly warmed up.

During the surgeries, there skin becomes pale and tough like leather, there eyes black and hair white, in between surgeries they will be injected with a chemical concoction to stimulate the pain receptors and then be painfully tattooed after each surgery. This tradition carries on after words when they move up in rank, complete great feats or tasks etc. They often display there kills and accomplishments on there armor to sow fear threw the enemy.

Once aspirants have completed their surgeries the must practice the art of being unseen. They must go into settlements and tribes and sow the seeds of conflict and deceit, and make the islands fall into turmoil and war to separate the wheat from the chaff. This is why there is constantly war on this planet. Once a scout has proven themselves in being experts in stealth, evasion, tactics and melee combat. They must complete there final test. Kill a shark with nothing but there hands and a knife, this sharp is special because much like the terran beaver there teeth are bolstered by metals. Once they kill it they must drag it to the fortress monastery and pull out its teeth, and give it to a techmarine to be used for the teeth of a chain weapon of there choice. A weapon they use is a version of the macuahuitl with shark teeth, either a regular one or a pole arm version.