recursal/Fanatic-Fandom huggingface dataset:
Sweeper

## Overview

The Sweeper is a VIP Self-Sufficient vehicle. It is only available to players with the VIP gamepass, and can be purchased for no cost in the Catalog by a VIP player. It is usually used to sort smaller logs into piles.

## Appearance

The Sweeper has a very unique design compared to the other vehicles of its class and subclass, with an original chassis and frame. It is very wide, with a long ramp mounted on the side of the vehicle, of which dumped Logs roll off of. There are two chrome rollers along the roof of the vehicle, which allow Loaders and Lifters to load the Sweeper. Like its equivalents, it has a blade mounted on the front, which picks up Logs upon contact. The Sweeper sports an uncommon grey and black paint scheme, with some instances of white around the vehicle.

## Perfomance

While the Sweeper has a high Log capacity, can be loaded from the top, can self load, and has a swift speed of 40, it is held back by its restriction to only picking up size 1-3 Logs. This is a detrimental drawback to the vehicle, making it near useless in many scenarios, especially if a Combine is morphing smaller logs into larger ones. Additionally, the sweeper's Mill unloading is unreliable at best, with most of the logs missing the conveyor belt. These frustrating problems with the vehicle leads it to being horrifically received by players, with most opting for a Mag, which is virtually a direct upgrade to this vehicle. In conclusion, the price of the Sweeper should be an indication of its usefulness.
Shrike

Shrike is a violent neo-Nazi from New York City. She should be considered armed and dangerous, and not be approached under any circumstances.

## Abilities and Powers

Shrike is a powerful silcakinetic who is able to control silicon through high frequency sound, effectively giving her control over glass, sand and other types of silicon. She has shown remarkable range with her power, up to several city blocks, though has also shown preference for an 'up close and personal' approach. She uses her power to break down windows and mirrors, controlling a hailstorm of fine glass shards and particles. It is unknown if she can control larger pieces of silica or if her power is limited to smaller pieces. Her control becomes less precise the farther away she is, though this usually doesn't matter with how she applies it.

She can use her power to fly, though it is more akin to levitate than true flight.

It is likely her power would be nullified if she was unable to generate the required high frequency sounds.

## Appearance

Shrike wears a suit that is made entirely of stained glass. Her face is mostly covered, her helmet is hooked giving her a loose avian appearance. It is unknown if her costume is held together with her power or not.

Her costume reveals much of her skin.

## History

Serves as a soldier for Empire's Vanguard. She is often found in the company of Railway and Stormfront, serving as the organization's skirmishers.
Grey trees

## Overview

Rare grey tree at mountains in session 7 of a server.

Grey trees are a rare kind of tree, they grow more common each session, if you're on your first session it's rather rare, but on your tenth session for example, they aren't as rare.

## Location

Grey trees are found high up in the mountains, but these are typically not going out of your way to get.
The Mill

## Overview

**The Mill** is the sawmill in Lumber INC 3. It features a conveyor system consisting of three processes: cutting, recycling, and packaging.

It is also surrounded by a large open space where haulers can dump logs for lifters to pick up. This is done to prevent clogging.

## Conveyor System

### **Cutting**

Before cutting, logs are placed on the outside conveyor. A ramped "smart" conveyor is also present, which automatically stops whenever there is a log being sawed for the saw's respective conveyor. It updates every 5 seconds.

The first in the procedure of The Mill's conveyor system is cutting. It has two saws along with two different entry points of logs. Saws cut the logs into planks with lengths of 12. All length-12 planks are sent directly for packaging and any remainders from this process proceed to the Recycling section. Found below is the formula for the number of planks produced by a log, given its height and corresponding size variable:

α
⋅
h

12

{\displaystyle {\frac {\alpha \cdot h}{12}}}

where α is the size variable and h is the height of the log. Using the following table to fetch the value of α:

 3
 4
 8

In order to get the number of packages, simply divide the above expression by 30.

### **Recycling**

Logs which are too short (length less than 12) are sent for recycling instead. In this process, shorter logs are combined to form a length-12 log that is suitable for packaging. They are automatically detected and sent to a secondary conveyor at the back of the mill for recycling.

### **Packaging**

Planks are packaged into groups of 30 and are now ready to load onto the train. Packages are made at the back of the mill and are transported outside via a long conveyor. The color of the package is randomly chosen from the planks that it contains. The more planks of one color, the higher probability of that color.
Mini Lifter

> *Can lift size 2-3 logs and packages. Great truck for beginners. Fork is able to swing up and down. Top speed 25.*
>
>

> — IN-GAME DESCRIPTION
>
>

## Overview

The **Mini Lifter** is the most basic lifter in the game. It costs 100 money, making it the cheapest non-free vehicle. Due to its largely unfavorable restrictions, it is recommended to switch out of this lifter as soon as possible.

## Function

As a lifter, the Mini Lifter's role is to load logs onto haulers. However, given its minimal log capacity of 1 and a size restriction of only size 2-3 logs, it has very limited capability. Along with the Heavy Lifter, it can also lift one package as a secondary function.
Packages

## Overview

**Packages** are the primary source of income in Lumber INC 3. They are formed when 30 planks of wood are combined in The Mill. They are loaded onto the train, and each session requires 108 packages to complete.

## Package Color

There are seven different colors of packages. Six have identical worth to each other, and the one other color, silver or gray, is worth 7x more. The color of the package is decided randomly based on the color of planks in the packages. The packager will randomly pick one out of the 30 planks that form the package, and the color of the plank picked is the color of the package.

## Money from Packages

Money from packages is evenly distributed among the members of the server. The person loading the packages gets an equal amount. A normal package is worth 50 money, and a rare birch (silver) wood package, colored gray, is worth 350 money. Given the price of the package *p* and the number of players in the server *n*, the amount of money each player in the server gets is:

⌈

p
n

⌉

{\displaystyle \left \lceil \frac{p}{n} \right \rceil}

, where

⌈
x
⌉

{\displaystyle \lceil x \rceil}

is the ceiling function, denoting the smallest integer greater than x.

Owners of the VIP gamepass get x1.5 more money from packages.
Mag

## Overview

The Mag is a self-sufficient Special Trucks Pack vehicle with a cost of 3000 and a speed of 35. There is an additional cost of 30 Robux because it is a Special Trucks Pack vehicle.

## Appearance

It looks quite similar to a semi truck with a large box instead of the fifth-wheel hook at it's end. It is gray in colour and has a raised driver's seat with an attachment similar to a shovel, like the Sweeper.

## Functionality

The Mag has a high log capacity of 10, with a good speed of 35. It has a button that allows it to suck up all logs within a short range of the mag one at a time, making this vehicle unique in that regard. It can transport logs from the Forest to the The Mill with ease, making it self-sufficient. The Mag is a very good self-sufficient vehicle, beaten only by the Heli, but everyone has their own preferences.
Super Lifter

> Can lift only Logs, but can lift as many logs as can fit on its fork, depending on log size (2-5 logs). Top Speed 35.
>
>

> — IN-GAME DESCRIPTION
>
>

## Overview

The **Super Lifter** is an expensive but reliable lifter capable of mill management and loading haulers. Its great strength is its abundant log capacity.

## Appearance

The Super Lifter has a unique chassis, with eight large wheels evenly placed on each side. Large arms protrude from each side of the vehicle, with their mounts being in the relative rear of the vehicle's superstructure. A discrete cab is almost covered by these arms entirely. On the end is a massive fork, of which Logs will be carried upon.

## Performance

The Super Lifter cannot carry Packages, but can carry a varied amount of logs, anywhere from 2-5 depending on the size. This greatly increases the productivity when loading haulers and cleaning up The Mill. Interestingly, the Super Lifter's gameplay is quite similar to the Loader, meaning it is a great alternative if one does not own the VIP Gamepass. It should be noted, however, that picking up logs can be somewhat gimmicky, and requires a decent amount of practice before one can efficiently pick them up, compared to the Loader, which automatically picks them up upon contact with its blade.

As long as the sum of the sizes of the logs that the Super Lifter is carrying is less than 9, it can keep getting more. This means that the only time it can lift only 2 is if one of the logs is size 8. Otherwise, in normal situations, this would be 3-5. It could fit 3 size 4 logs.
Axe

## Overview

**Axes** are the only tool given to players. They can be used to cut down trees.

## Types of Axes

### Default Axe

The default axe is the axe that most players have. It has a chopping power of 24, allowing it to instantly chop down size 2 trees.

### VIP Axe

The VIP axe is given to owners of the VIP Gamepass. It is distinguishable from the default axe because it has a yellow/golden blade, as opposed to the default axe's gray/silver blade. Its chopping power is tripled to 72, allowing it to instantly chop down smaller size 3 trees and chop down a size 8 tree in only 10 chops.
Gullet

Gullet is a villain from Oakland. He is a known member of Satan's Six.

## Abilities and Powers

Gullet is known to have an impossibly long, muscular tongue. The tongue is capable of fairly fine dexterity, effectively making it a third arm. His salvia is known to have acidic properties.

He is a known Aberrant.

## Appearance

Has an impossibly barrel chested body and far too many ribs. Wears normal clothing and doesn't cover his face.

## History

Known to frequent Zenith. Is known to associate with Phage and Petax.
Wolfhound

Wolfhound is a hero from New York and member of the Silvers.

## Abilities and Powers

Wolfhound has enhanced speed, strength and durability, though not to extreme superhuman levels. His power makes him incredibly agile and nimble, though not necessarily faster than a normal person. He has shown the ability to catch knives, arrows and similar projectiles out of the air. He is not fast enough to dodge firearms, though his minor Brute rating allows him to alleviate some of the injury.

Wolfhound is capable of nullifying powers around himself in a short radius, making him one of the few in North America. He project an aura roughly fifteen feet off himself that tends to linger in an area. The more time he spends in one spot, the longer this aura stays to a maximum of two minutes.

Wolfhound's powers make him an excellent frontline skirmisher.

## Appearance

Wolfhound wears grey body armor with blue, Celtic etchings on the armor. He covers his face behind a platinum wolf mask. He uses tonfas, batons and similar weapons.

## History

Was not previously a Ward or notable hero. Is not a New York native, though his home town is unknown.
Ring 1

"Ring 1 is the start for alot of people, as it is original."

The entirety of Ring 1.

Ring 1 is the most liked ring so far. You can play it here: https://web.roblox.com/games/2913303231/Obby-Creator-Beta.

The obby ID: 634006534#1

ToaB - Tower of a Beginning

ToEO - Tower of Effortless Obstacles

ToA - Tower of Anticipation

Average Towers:

ToBL - Tower of Blinding Lights

ToAI - Tower of Anger Issues
Monolith

Monolith is a Peacekeeper from Milwaukee.

## Abilities and Powers

Monolith is able to grow in size until he is roughly twenty five feet tall. He gains proportional strength and durability, able to ignore most attacks with only the strongest blows staggering him. His power is noted to ignore square cubed laws.

## Appearance

Monolith's costume is a blocky, dark blue suit of armor.
Clockwork

Clockwork is a super hero and leader of the Chicago Peacekeeper team. He is also a member of the Triumvirate.

## Professional Status

### Power Description

Tinker specializing in personal augmentations

### Affliation

PeacekeepersParahuman Response OrganizationTriumvirate

## Abilities and Powers

Clockwork is a Tinker who seems to specialize in personal augmentations and drones. Over the course of his career, he has upgraded himself with a number of cybernetic enhancements making him stronger and more durable than a normal person, comparable to mid level Brutes. He has increased cognition, allowing him to predict attacks and trajectories. He requires minimal rest, though he still needs to eat and drink. He is also capable of thrust powered flight and can generate hard light from a number of projectors installed under his skin.

However, Clockwork's most notable creation is a small fleet of drones that he uses to respond to dangerous threats. These drones varying in size and function, but most are humanoid but are nowhere are lifelike or powerful as Clockwork. He is able to control these drones remotely and simultaneously, allowing him to respond to multiple threats at once. During Calamity attacks, he has been seen using even larger creations that stand a dozen feet tall. These drones, more akin to mecha, are loaded with a variety of weaponry and defensive tech.

## Appearance

Clockwork wears a tinker tech suit of his own creation, a yellow and gray armor underneath casual clothing similar to a fighter pilot's attire. His left arm is covered by a large, articulated metal gauntlet that wraps around his up torso. During combat and patrols, he wears a matching metal helmet that clicks into his armor. When he gives interviews or appears on talk shows, he forgoes the heavy helmet in favor of a simple visor.

His appearance can vary greatly depending on the situation and the tech he is using.

## History

Clockwork is the youngest member of the Triumvirate.

## Personal

Being the most commercialized member of the Triumvirate, Clockwork regularly gives interviews, sells millions of dollars of merchandise and is generally regarded as one of the most personable heroes. While other members of the Triumvirate are seen as daunting and impossible to talk to, Clockwork is almost the exact opposite.

Clockwork has 305.5 million followers on MyCrowd with posts regularly reaching 8 million likes. He held the record for most liked post until Aces High claimed the record in late 2009. The two have been stated as having a friendly rivalry and constantly tease doing a crossover.

### Reputation

Even though his is a member of the Triumvirate and one of the strongest Tinkers in the world, Clockwork could seen as the weakest member of the team. Despite lacking the raw strength of Paragon or the sheer power of Triumph, Clockwork is still seen as a top tier hero across the world. He is a household name, tied only in popularity and status with Aces High.
Blitz

Blitz was a villain from Nevada until his arrest and incarceration in the Cooler.

## Abilities and Powers

Blitz has the ability to control his kinetic energy and those affecting him. His power allowed him to run extremely quickly, punched extremely hard and ignore kinetic forces that would impact his body. This rendered him effectively immune to bullets and most weapons, though he was no more durable than a normal person otherwise. His power also didn't make him any stronger than a normal person, his attacks just hit harder. He was able to use his power to run through concrete walls and ignore most physical opposition.

## Appearance

Blitz's costume was streamlined and skin tight. It didn't cover his entire body. It has jagged bolt patterns running across it.

He was particular tall, lanky and quite muscular.

## History

Known for his smash and grab campaign of robberies across Nevada. He was arrested in June of 2006 by the Las Vegas Peacekeepers after he tried robbing a casino.
Deke

Deke is a member of the League from Vancouver, British Columbia.

## Abilities and Powers

Deke is able to manipulate the kinetic forces of objects he touches, allowing them to ignore select laws of physics for a few moments even after he releases them. This allows him to throw objects with considerable accuracy as he is able to ignore wind resistance and drop off. His attacks have shown the ability to dig into concrete, though not penetrate fully. He is able to use his ability in combat to throw and grapple with surprising proficiency.

While he is unable to effect his own body, he has shown the ability to effect his clothing which allows him to crawl up surfaces and move with heightened speed.

## Appearance

Deke wears a stylized hockey uniform adapted to better serve as protective armor. The costume is blue and green, modeled after the Canucks from his home town. He wears a blue helmet with a blue face plate. His name, Deke, along with an '09' is displayed on the back.

## Personal

Known to be particularly exuberant and loud. Has expressed an undying love for hockey and does advertisements for the Canucks.

## History

One of the newer members of the League. Joined in September of 2009.
Size 8 Trees

## Overview

Size 8 trees, often called mega trees or big trees, are the largest and rarest trees in the game. These produce ~4-5 Packages per log, making them a good idea to get.

## Location and acquiring

   Size 8 trees are found scattered throughout the map. They can be found by looking for their large size and different leaf size. A good way to get these is with a Loader, maneuvering through trees in the way and chopping the size 8 tree with an axe.
Forte

Forte is a parahuman mercenary from Throne.

## Abilities and Powers

Forte's power makes her superlatively good at any she attempts. Her power seems to grant her the appropriate skills for whatever task at hand, allowing her to become an expert in any number of fields on command. It is possible she is only able to hold onto a number of skills at a time and/or only able to use her skills during appropriate moments. While she has shown great proficiency in dozens of skills, she has never shown 'superhuman' levels of ability.

## Appearance

Like all Throne operatives, Father Time wears a black and gold body suit with the company's emblem on his shoulder.
Axis

Axis is a super villain from New York and a member of Empire's Vanguard, a neo-Nazi hate group.

## Abilities and Powers

Axis is a Mover who is capable of shifting or flipping his body across any plane. He is also capable of flipping his momentum, allowing him to rapidly turn without losing any speed. He could jump off a building, then flip his axis of momentum and begin running down the wall or across the ground without harming himself or losing any speed. He is capable of moving his limbs inhumanly quickly, which allows him to keep his legs under him or make rapid punches. This ability doesn't allow him to run much faster than a normal person however, and his speed usually tops out around 30 mph.

It is likely Axis has a slight Brute ability which allows his body to survive increased speeds and momentum.

## Appearance

Axis wears a red and white suit, divided down the middle with a black line.
Critic, The

The Critic is a crime boss from Oakland. He is rumored to have connections to the Elect, though there is no real evidence to corroborate this.

## Appearance

Unknown. He is reported to wear a black suit.

## History

The Critic is impossibly enigmatic, yet impossibly known throughout Oakland. His name is known to carry a lot of weight within most circles in the city, though very few have actually met the man. He has much influence over the city, though where and how much is completely unknown.

He is known to work with a number of villains within the city.
Hazard

Hazard is a Ward from New York. She is a member of Containment, though she is known to assist Damage Control when needed.

## Abilities and Powers

Hazard is able to absorb ambient harmful effects such as radiation, fire, electricity and similar effects, in a fairly large radius around herself. She is able to absorb the effects of certain powers, in addition to mundane effects. She is capable of absorbing attacks directed at herself, but has expressed discomfort in doing so.

She is capable of 'venting' absorbed hazards to safely dissipate them.

## Appearance

Hazard wears a bright orange costume with reflective tape highlighting her body. Her face is covered behind a similarly styled faceplate. Her costume is noticeably heavier than standard armor.
Crucify

Crucify is a member of the Merry Band.

## Abilities and Powers

Crucify is a Shaker who is able to generate wood from surfaces around herself. The wood she generates is quite durable, but no more durable than similar hardwoods. The wood she generates behaves is similar to wood in all other ways and she has no special ability to alter the wood once she has created is.

She has a considerable range on her power and she does not require line of sight. While she has never shown the ability to generate wood farther than two hundred and fifty feet away, it should be assumed that she is capable of generating wood from a distance of at least five hundred feet. She has shown the ability to create wood from hundred of feet of surface at a time, literally surrounding herself or opponents in a forest of splinters. Her power does not obey conservation of mass, but it is very likely she is unable to create her wood inside living beings. She is, however, able to produce her wood directly underneath a person. She has also shown the ability to generate wood from the surface of her created wood.

Though she generally creates thin spears of wood, she has shown the ability to produce thicker columns, though has been observed as taking more time.

She does not have to be touching a surface to generate wood on it, as she has shown countless time before. She is capable of creating pillars of wood that splinter violently when contact a surface, indicating that she may have some ability to alter the composition of the wood.

She has not shown any ability to sense through her wood.

## Appearance

Crucify's costume consists of a hood and half cloak that descends to her midriff leaving her torso, arms and legs largely exposed. Her body is littered with a number of cuts and scars. The costume is vaguely religious in nature, giving the effect of a Catholic Inquisitor.

She is noted to be particularly unattractive.

## Personal

Crucify is incredibly dangerous and violent, even when compared to some of the other members of the Merry Band. During attacks, she has shown a fondness for murdering civilians by the dozens, hanging them by a number of wooden spikes.
Train

## Overview

The **Train** is responsible for storing and delivering cargo, specifically lumber packages. Upon entering a session, it has six empty carts, each able to store 18 packages, for a total of 108 packages. When the train has been filled, the session ends and the Forest is reset.

## End of Session

When a session ends, three bonuses can be given to players.

### Work/Time Efficiency

The Work/Time Efficiency bonus is calculated by multiplying the average number of players by the length of the session in minutes. This means that the higher this value is, the less efficient the server has been. Corresponding bonuses are awarded to more efficient sessions.

 400 - 599
 600 - 799
 800 - 999
 > 1000

A 400 - 599 Work/Time Efficiency is typical for public servers. A <400 Work/Time Efficiency is usually planned, or in the case of public servers the team is highly efficient with an even distribution of work.

### Tree Efficiency

Tree efficiency compares the number of logs milled to the number of trees cut. A 100% Tree Efficiency means that all (or almost all) trees cut were eventually milled. The bonus money is equal to this percentage.

### Full Session Participation

A bonus 200 money is awarded to players who have stayed in the session from start to finish.
Heli

i suffered getting this image in i suck at editing wiki pages

## Overview

The **Heli** is the only aerial vehicle in the game. It is free in-game, but comes from the Helicopter Pilot gamepass which costs 200 Robux.

## Appearance

The **Heli** looks like a typical cargo helicopter. It has a very short nose that slowly gets thinner with 2 seats in it. Below the nose is a single landing gear. The main cargo compartment is a large, hollow structure used to accomodate it's logs. The cargo compartment has 2 cylinders on top, which are probably supposed to be the helicopter's engine, or supposed to be air intakes for forwards travel which appears on modern military helicopters quite often. Sticking out of these cylinders is the main rotor, which has 2-4 blades depending on how you view it. At the back, the cargo compartment features 2 very large landing gears, out of which sticks the aircraft's long tail with a 1-2 blade stabilizer engine, again depending on how you view it.

## Function

The Heli has a high log capacity of 9 logs and it can lift any size of normal logs, and also has a relatively high speed. Because it can easily transport logs from the Forest to The Mill, it is considered self-sufficient. It is possibly the best self-sufficient vehicle, perhaps rivaled by the Mag. It drops off logs from the bottom, which means it can also be used to load logs into a hauler. This is also used in a glitch where you put the Heli on top of the Mill and release, putting the logs in the mill instantly. This makes the Heli the best self-sufficient vehicle, but everyone has their own preferences.
Blight

Blight is a street level villain from Berkeley. She steals from local nightclubs and shops, though is not particularly violent or dangerous.

## Abilities and Powers

Blight generates a dark miasma from her body that hangs in the air around her. Touching this mist is reported to be incredibly painful, though not particularly lethal. She is immune to her own power and can likely see or sense through it in some fashion.

## Appearance

Blight wears a heavy, tinted gas mask. More skin than not is exposed, presumably to allow her power to work better.

## Personal

She has become somewhat of a regular villain in Berkeley. She has been known to work with Fateful Hour in the past.
Tinker

A PRO power classification. Tinkers are distinct from other parahumans in that their powers don't work through them, per se, but instead allow them to build fantastical technology that is, usually, well outside the bounds of current science. Most, if not all, Tinkers have a specialty in the which operate either exclusively or better than others. Tinkers tend to be the most versatile parahumans, limited only by their available resources, and their ability to maintain and build their technology.

### Notable Tinkers

Athena: *Member of the League and hero from Montreal. Her specialty is unstated, but appears to be in personal augmentation with a focus on mecha. More information can be found here.*

Clockwork: *Leader of the Untouchables, the Chicago Peacekeepers, and member of the Triumvirate. He specializes in personal augmentation with a focus on cybernetics. More information can be found here.*

Deadeye: *Leader of the Rangers, the San Antonio Peacekeepers. She specializes in firearms, likely with an emphasis on ammunition. More information can be found here.*

Dozmary: *Member of the Round Table, England's largest hero team. She specializes in medieval weaponry– swords, axes, etc.– but on a macro scale. More information can be found here.*

Hospitaller: *A New York Peacekeeper. She specializes in medicine, likely with a focus on prosthetics. More information can be found here.*

Houston: *Member of Angel's Brigade, the Oakland Peacekeeper team. He specializes in satellites and gain worldwide fame after Cetus' attack in early 2010. More information can be found here.*

Richter: *Member of the League based in Montreal. He specializes in artificial intelligence and has created numerous, though his Samaritan and Robin Hood programs are by far the most powerful and recognized. More information can be found here.*

Warden: *The parahuman warden of the Harper Parahuman Detention Center. He is thought to specialize in containment and confinement, though likely has other applications to his power. More information can be found here.*
Parahuman's Online Wiki

## **WELCOME TO PARAHUMANS ONLINE**

Parahumans Online (or PHO for short) is the "go-to" website for capes and related news. We do our best to stay up to date on international news about parahumans with specific boards being used for local news. Our website includes a wiki along with message boards, chat rooms and information regarding cape groups and events.

Since we are a collaborative community, that means anyone (including you), can build and expand our wiki. We depend on readers like you to get involved and add content. Feel free to add new pages or edit existing ones. However, bear in mind that we are moderated by a number of official PRO admins as well as a number of site moderators. You may face a temporary suspension or even permanent ban for breaking our community guidelines.

## Important articles

New YorkLos Angeles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Gateway

Gateway is a Peacekeeper from Los Angeles, though he is recognizable across much of the country.

## Professional Status

### Location

Los Angeles, CaliforniaSanta Lucia, California (Previously)

### Affliation

PeacekeepersParahuman Response Organization

## Abilities and Powers

Gateway can generate gates between two locations that act as wormholes, connecting any two locations across vast distances. The gates take an appreciable amount of time to create, longer to create bigger gates or those farther away. He is unable to move the gates and they deteriorate quickly if he stops concentrating, but they are extremely precise. According to himself, he can create gates far quicker and far more accurately with better information and familiarity, though he is able to create gates to locations he has never visited.

He is one of the five known mass teleporters in North America and is easily the most reliable.

## Appearance

Gateway wears a silver-white jumpsuit and matching mask. There is a neon blue spiral over his chest.

## Personal

Because of his power, Gateway is all 'on call' to assist many different Peacekeeper teams and is usually needed to escort certain, extremely dangerous criminals to the Cooler. He is, somewhat, a household name across the country and regularly has an, albeit minor, role in many local news channels and papers.

Gateway is an openly gay, though it is unknown if he is married.

## History

After the Battles of Santa Lucia, Gateway was transferred to one of the Los Angeles Peacekeeper teams.
Annex

Annex is a hero from Austin and member of the Rangers.

## Abilities and Powers

Annex is able to generate metal constructs in a large area around herself. The metal must generate from a surface, but other can be bent or shaped to her whim. The generated metal is still affected by gravity and physics, making some configuration impossible. She can generate a large amount of metal, though this takes time. Inversely, she can generate smaller amount much quicker. She has somewhat fine control over how the metal generates, able to make battlements or massive spikes, but is not able to impart fine details.

She has not displayed the ability to alter the composition of her metal to any noticeable degree, nor is she able to destroy her metal once generated.

## Appearance

Annex wears a dark body suit that cuts off at her midriff and thighs. She wears equally dark gloves, boots and mask.

She has brown, braided hair and reddish-brown skin.

## Personality

Outgoing and outspoken. Annex is particularly outspoken on issues revolving around Native Americans issues, having gone on the record saying she fervently supports the "plights of the indigenous people". Has personally led many marches and protests.
Strongman

Strongman is a villainous mercenary from the West Coast. He is a member of Menagerie.

## Abilities and Powers

Strongman is a Brute, plain and simple. He has an extremely enhanced physiology, able to punch through concrete or throw manhole covers with ease. His biceps are reportedly as thick as a grown man's head. Despite his size, he is remarkably nimble, though not superhumanly so.

## Appearance

Wears a striped singlet similar to a circus strongman's. Wears a matching luchador mask that reveals his lower face.
Mama Mooney

Mama Mooney is the parahuman matriarch of the Church of the Deep, one of the three 'religious' Endbringer Cults that worship the Calamities.

## Abilities and Powers

Mama Mooney's power is unknown, though there are a number of theories. The leader idea is that she is able to manipulate people via some unknown method, compelling other to follow her. It is possible that this power has either extended range or some unusual vector, as she is generally not present for 'recruitment'. It is possible that this ability would have some secondary power that punishes those who refuse to obey her commands. Either way, this influence likely isn't total control and more akin to an intense suggestion.

A second theory, similar to the first, is that Mama Mooney has some form of clairvoyance. In this theory, it is suggested that she is able to sense through some medium, often people or water. Most theories also suggest that she is able to remotely communicate through this medium as well.

A third, less reliable, theory is that Mama Mooney possesses some form of hyrdokinesis. This idea is only based on the fact that the Calamity they worship, Cetus, also has hyrdokinesis. There is no evidence to support this theory.

## Appearance

Mama Mooney is reportedly to be short and incredibly overweight. She is known to wear white and gray clothing, as with the other members of her clan.

## History

Mama Mooney is the matriarch of the Church of the Deep, a cult that worships the Calamity Cetus. Mama Mooney and the organization have "committed nearly every crime in the book" according to PRO "with an emphasis on kidnapping individuals fifteen and younger".
God Mode

God Mode is a Ward from Oakland. Prior to the Cetus attack on the city, he led the San Francisco Wards.

## Professional Status

### Location

Oakland, CaliforniaSan Francisco, California (Previosuly)

### Power Description

Unable to be affected, or affect, the world

## Abilities and Powers

God Mode is a Breaker who is able to shift into a state whereby he is unable to be affected by the world around him. Conversely, he is also unable to affect the world. This allows him to walk through walls and fly, but no faster than he could move normally. His flight is more akin to walking in air than traditional flight.

## Appearance

God Mode wears a half yellow, half black suit. He covers his eyes behind a blocky half black, half yellow pair of goggles.

## History

Prior to the Cetus attack on San Francisco, God Mode led the city's Ward program. After the attack, he was transferred to Oakland.
Falconer

Falconer is a mercenary from the West Coast. He is a known member of Menagerie.

## Abilities and Powers

Falconer is a Master with the ability to enhance and augment avians with a startling degree of strength and durability. His power takes a handful of moments to reach its full effect, his minions reaching full strength in under thirty seconds. Birds augmented with his power increase in size until they are about the size of a large dog, though they maintain their speed and agility. His power lengthens and alters the bird's flesh in a considerable fashion, giving them an almost panther-like appearance. Their legs bend into power haunches and their wingspan increases to several meters. Bone spurs just from their wings, neck and legs, though they have shown no appreciable effect on their speed or agility.

Much of their danger comes from their speed, video shows them capable of diving at upwards of 120 mph, though they are also incredibly strong. They are surprisingly durable and have been known to be somewhat resistant to gunfire.

His minions have never shown the ability to be ridden or be strong enough to support a person in that fashion.

## Appearance

Falconer wears an avian mask that covers his entire face. He wears a leather flight jacket.
Double Down

Double Down is a Ward from Oakland.

## Abilities and Powers

Double Down is able to generate a number of minions from her body composed of hard light. These projections have shown themselves to be remarkably fast and strong, though not particularly durable. They shatter into glass like shard when struck with sufficient force. She appears to limited to projecting no more than five minions at a time, but is capable of creating additional ones immediately after an old one is struck down.

The projections are three dimensional, though are oddly flat and angular.

## Appearance

Double Down wears a heavy suit of armor, similar is style to that of her teammates Full Metal Jacket. The armor is a silver gray and the joints are backlit with yellow LEDs, matching the color of her projections.

## Personal

Known to be particularly stalwart. Tends to hang back, letting her minions to the work.
Embargo

Embargo is a Ward from New York. She is a member of Containment.

## Abilities and Powers

Embargo's power greatly impedes movement of those she selects. Her power manifests as a purplish pulse, quickly spreading over the ground and through the air. It is possible to dodge, but is largely impossible unless a person is behind a solid mass. She isn't able to select who the power affects, instead able to manipulate the range and angle of the pulse she generates.

Her effect has a much more pronounced effect on those with enhanced movement.

## Appearance

Embargo wears a purple and black body suit. A purple and black explosion radiates from her chest piece. Her face is covered behind a domino mask.
Komodo

Komodo is a villainous mercenary from the West Coast. He is a member of Menagerie.

## Professional Status

### Power Description

Enhanced climbing, agility and senses. Paralyzing saliva

## Abilities and Powers

Komodo is a 'lizard-man', making him able to climb on most surfaces and increases his agility, as well as heightening his visual and olfactory senses. He has a long tall and moves quite rapidly while on all fours. His mouth is lined with sharp teeth, giving him a bit of a snout. He also has slightly enhanced durability as well as a, extremely minor, healing factor.

He is able generate a paralyzing agent in his salvia that rapidly locks up muscle movement. He has shown near total immunity to this effect, as well as the ability to accurately spit it several dozen meters.

He is a known Aberrant.

## Appearance

As stated, Komodo appears as a 'lizard-man'. He is completely hairless, covered in fleshy scales, has a forked tongue and reptilian eyes. His face is a bizarre fusion between a lizard and a human.

He wears a dark green costume, but does not cover his face.
Grimsley

Grimsley is a villain and member of Danse Macabre. She should be considered dangerous and not be approached. She has showed a eagerness to injure civilians in the past.

## Professional Status

### Power Description

Portal cuts and enhanced physical attributes

## Abilities and Powers

The extent of Grimsley's power is largely unknown, but some observations have been made. Firstly, she is known to be able to generate a somewhat volatile energy through objects she holds. It is unknown if she is capable of using this power without imbuing it into an object, but she has not shown the ability to do so in the past. She most often imbues the cavalry saber she wields. Effected objects are known to generate a slight rippling as they travel through the air. Imbued objects are known to have vastly enhanced durability and, by extension, slightly enhanced cutting power. The effect is lost almost instantly after she stops touching an object, making it impractical or impossible to use on ranged weapons.

After bisecting an object, Grimsley is able to link the two halves of the object with an appropriately sized portal. The portals are known to be somewhat unstable, breaking if struck with sufficient force or if their anchor points are broken. The range on them is unknown, but hasn't been shown to be more than a few hundred feet. More importantly, the portals are only as big as the length of the cut, making it difficult for her to make human sized portals. It is unknown if her effect extends to organic targets.

Grimsley has also shown somewhat enhanced agility and dexterity. She has shown the ability to catch multiple coins out the air. It is possible this ability gives her some sort of enhanced awareness as well.

## Appearance

Grimsley wears a faux military outfit with tasseled epaulets and a short half cape over her shoulder, albeit modernized and somewhat form fitting. The costume is dark blue and black with some gold edging. She carries a saber. The faceplate she wears leaves her hair free, but otherwise covers her face. The faceplate has markings etched into a stern face.

She has sandy blonde hair.

## Personal

Grimsley is a member of Danse Macabre and plays drums for the group. Through the groups MyCrowd account, of which she is rarely shown, she has been revealed to be particularly dour and stern, living up to her nickname. When she does appear in videos, its usually off screen telling someone to shut up or sit down.

She is in a, apparently, tempestuously open relationship with Death's Head, and possibly Hellion to a lesser extent. It is unclear if Grimsley is a last name, or just her alias, but it has been implied to be both.
Arsenal

Arsenal is a hero from Boston and member of the Peacekeepers.

## Abilities and Powers

Arsenal is a tinker who is able to broadly make a number of gadgets, weapons and armor. He is best described as a swiss army knife and always seems to have a tool for whatever situation comes up. His armor is fitted with a jet pack, countless defensives measures, sensors and other gadgets. His trademark weapon, a hooked spear, is fitted with dozens of alternate settings, modifications and configurations. He has shown the ability to wield these tools with great skill and precision.

## Appearance

Wears a tinker tech suit of armor of his own design. The suit is chrome with a number of crimson accents. The helmet is visored but reveals a goateed face underneath.

## Personality

Generally described as hypervigilant, analytical and inquisitive to the point of paranoia. Evidently not a very easy person to work with but is stated to be "genuinely one of the best of us" by his teammates.

## History

Has been known to work closely with local tinkers from Boston and the surrounding area. Is apparently good friends with some of the League's heroes.
Passwall

Passwall is a superhero from New York. She is also a member of the Royales.

## Abilities and Powers

Passwall is capable of creating spheres of force of varying size and durability. Spheres are largely immovable once created and Passwall can determine what can and cannot pass through these spheres. This effect can extend to gas or living matter, though it is unknown how specific her power can be. In the past, she has used these spheres to not only capture criminals but also protect civilians. Like most capes, she is Manton limited and unable to manifest her force fields inside of living material. In the past, she has generated small spheres to hurl like baseballs.

The spheres are not invulnerable and can break when enough force is applied to them, though the amount of force is significant. The spheres do not get significantly weaker in regards to their size. In the past, she has been able to create spheres several dozen feet in diameter.

She is unable to suspend her spheres in mid air, requiring some sort of anchor point. While the spheres are technically movable, doing so is generally difficult for a number of reasons as the usually generate partially inside a surface and have no handholds to grip.

## Appearance

Passwall's costume is a partially reflective blue bodysuit with a number of reflective chevrons running down her arms pointing towards her hands.

## Personal

Passwall is a New York native and was a member of PRO's Containment division as a Ward. She is a fervent supporter of gay rights and is extremely outspoken on the issue. She serves as an inspiration to others to stand for what they believe in.

She has written a memoir about her time as a hero.
Hat Trick

Hat Trick is a hero from Emeryville, California. He is a member of the Emeryville Sluggers.

## Abilities and Powers

Hat Trick's limbs, including his head, are extremely durable to the point of total invulnerability. As of yet, nothing has shown the ability to injure, pierce or otherwise mar his limbs. His power is known to redistribute kinetic energy in a way that doesn't negatively impact his vulnerable parts.

His power grants him slightly enhanced strength, allowing him to perform feats of athleticism that would severely injure a normal person. His strength is not outside of an average teenage boys' bounds, its just that he can push his body to the extremes without fear of personal harm.

## Appearance

Hat Trick's costume varies day to day, depending on what sport his is in the mood for. One day, he might be sporting a football theme complete with shoulder pads and a helmet. The next day might be soccer and he'd be wearing a loose jersey, shin guards and massive gloves.

He usually equips himself with thematic weaponry such as weighted sports balls, hockey pucks or various weaponized sports equipment.

His 'sport' within the Emeryville Sluggers is a conglomeration of many sport balls.
Inaugural Wards Team

The Inaugural Wards Team is the unofficial name for the first generation of Wards. The program was created to help train teenage heroes without putting them in the center of trouble, in addition to creating a support network for the young heroes. The team was founded on November 27th, 1996 in New York and had ten members, five boys and five girls.

## Members

The original Ward team had ten members, five boys and five girls, of varying ages and backgrounds. Three of the members became Peacekeepers after their time with the Wards and rest became solo heroes.

* Amazon
* Bailiff
* Beefcake
* Ibex
* Juggler
* Oasis
* Quagmire
* Rear Guard
* Split Second
* Viceroy
Hand of God

Hand of God is a vigilante from Alameda. He is the leader of the Lookouts.

## Abilities and Powers

Hand of God has some form of telekinesis, though the extent and process of his power is unknown. He has shown the ability to attack foes from considerable range or hold them in place. He has also shown the ability to protect himself and his teammates with a shield of invisible force. His telekinesis isn't particularly fine.

His power seems to require line of sight. He has not displayed the ability to sense via his power.

## Appearance

Hand of God wears a black body suit with a number of white strips running across his body. Three end in grasping hands: one over his face and the other two on his own hands. The top of his head is left uncovered.
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