recursal/Fanatic-Fandom huggingface dataset:
To all Mystara Black Horizon players

DAoM is a project which seeks to recreate the core facets of the Mystara: Black Horizon experience while progressively enhancing the module and breathing fresh air into the setting.

You are all welcome to play here, even if you also play on Mystara Alternate.

So long as you abide by our relatively relaxed rules you can have all the fun you like.

Please see: The Rules of Zombieland: How to get along with your fellow players
Eli Zerof

Eli is one of Hugh-Jay's friends from Bronx Science. They are pretty good friends Eli would like to think. Eli has no real idea how he met, he just remembers that he was a boy who friended him on facebook and wore a homestuck shirt. Thinking about it they also probably became close through Joseph Moser. They've had many an adventure in their time in high school, through things like theater and the two months Hugh-Jay was on speech and debate.

Now Eli goes to UChicago, which means that he and Hugh-Jay are in a platonic LDR. As of August 1st, 2020, it is Hugh-Jay's turn to visit Eli.
Thresholds Last Sunset

"Stop being paranoid" muttered the mole, attempting to ease his anxieties.

His cover has not been blown. Not yet anyways.

It has one week since the death of Councillor Sully.

Chaos is rife in the town of Threshold..

The towns leadership are still grieving.. and only slowly picking up the pieces.

A pang of regret enters his mind. These people have been nothing but good to him.. they don't deserve what is to come.

Still.. it's their ass or his. Those gambling debts aren't going to pay themselves.. not when the Iron Ring is involved.

If he changes tack right now it might be okay.. then again he might end up being shipped off as an indentured servant.. or worse..

Steeling himself from his emotions he presses on with his task.

His patrol takes him past the door of the temple. He stops momentarily to listen in.. Yep.. the sounds of grieving are still strong in there.. they'll be too busy dealing with their emotions to tail him.

Veering from his usual path of patrol he takes a detour through the back door of Darcy's Diner. A common sight for a militiaman.. the drinking culture is far too prevalent within their ranks.

No-one bats an eyelid as he ventures downstairs to the basement.

He is alone. Just him and the statues. Always watching. They give him the heebies..

Letting out a low groan he kneels and retrieves the device from his rucksack, nestling it in the corner near the door to the pit.

He doesn't know what it is.. but it's got to be bad. His benefactors promised him the less he knows the better.. they are probably right.

His job done he returns to his patrol, casually stopping at the bar to grab an ale. His last ale from Darcy's. His last steps on the ale soaked carpets. His last flirty wink to the barmaid. His last dirty look from Kaster.

A final wave of regret hits him as he re-enters the early afternoon light.

One last goodbye and he can be done with this place. A new chapter awaits.

Elbowing his way past a couple of off-duty militia members he retrieves his day-pick from the lockers.

The familiar smell of cheap chewing tobacco and rotten teeth hits him before he hears the words.

"Ayy Dave-o, what's cracking moite?"

Stifling his guilt he turns to his long time friend Dougo. Once again he puts on the mask of "Dave", adopting the fake lower-class accent common amongst the towns militia.

"Aye, nothing much Dougo. I'm just headin' to verge for some R & R. I'll be back tomorrow morn, orrite?"

Dougo's gives him a curious grin, followed by a snort and a face full of Dougo breath.

"Heh, orrite moite. You must be real sweet on one of the girls there the amount of time ya spend up that way. I hope ye be plannin' on making an honest woman of 'er, eh?"

His last conversation with Dougo. Unlikely someone as worn out and haggard as Dougo will make it out..

"Maybe someday, my friend."

He shuffles out before the conversation can continue any longer. By the time he reaches the hills of verge he can already hear the roar of an explosion following by screaming.. oh the screaming..
Death Penalties

**Loot drop**

On death you will drop 33% of your inventory to a corpse object. Your character might be able to retrieve these belongings after being raised or respawning, however a savvy player should be aware that by returning to a dangerous area in a weakened state may end up compounding the pain.

**Temporary Ability Penalties**

This is the physical symptoms a character feels after returning to their Resurrection point or being raised/resurrected by another player.

Each time you die you will accrue a number of hours of death penalty effects. These effects get more pronounced the higher level you are, and will decrease your primary abilities for the duration of the effect.

**Current Penalty Scale**

level 1-4: 3 hours respawn, 2 hours raise, 1 hour res

level 5-9: 6 hours respawn, 3 hours raise, 2 hours res

level 10-13: 18 hours respawn, 12 hours raise, 8 hours res

level 14-19: 32 hours respawn, 22 hours raise, 17 hours res

level 20+: 48 hours respawn, 36 hours raise, 30 hours res

This can be and is encouraged to be roleplayed. It is a good chance to take a rest and get some story happening!
In-Game Chat Commands

To chat as your companion/familiar/summon add a ; before what you want to say e.g. ;\*growl\*

To toggle walk mode type: **-walk**

To toggle limping mode type: **-limp**

To toggle subduel mode type: **-duel**

To set an elemental summon preference type: **-air** OR **-fire** OR **-water**

To set flame weapon element preference type: **-flame <number>** (1 = cold, 2 = fire, 3 = electrical, 4 = acid)

To regroup any summons/companions/familiars lost in transition type: **-regroup**

To change your head while in OOC areas type: **-head <number>** (e.g. -head 99)

To change your portrait while in OOC areas type: **-portrait <number>** (e.g. -portrait 123) OR **-portrait <filename>** (e.g. '-portrait Goblin' will match portraits/GoblinH.tga etc)
Wii

**Wii** to konsola do gier wideo wydana przez Nintendo 19 listopada 2006 r. w Ameryce Północnej za 249,99 USD. Została ona wydana w Japonii 2 grudnia 2006 r.; w Oceanii 7 grudnia 2006 r.; a w Europie 8 grudnia 2006 r. W każdym kraju z wyjątkiem Japonii, Wii Sports jest dołączone do Wii. Wii pojawiło się z 30 tytułami w momencie premiery. Zanim 27 kwietnia 2006 roku oficjalna nazwa została ogłoszona, konsola nosiła kodową nazwę "Rewolucja". Wii ma wsteczną kompatybilność z Nintendo GameCube i posiada cztery porty kontrolera GameCube, co oznacza, że gry GameCube mogą być wkładane i odtwarzane na Wii. To sprawia, że jest to pierwsza domowa konsola Nintendo, która zapewnia oficjalną kompatybilność wsteczną z poprzednikiem.
Will Stevens

Will Stevens is a friend of Hugh-Jay and the creator of the wiki.

2. At that party, it was discovered that Hugh-Jay and Will had dated the same girl, Dana Z.
3. Will's best friend's high school girlfriend, Mara Yella, worked Key Club and was good friends with Hugh-Jay.
4. In freshman year of college, Will lived next to George Crooks, who is good friends with Hugh-Jay.
5. Will matched on Hinge with Dana Chiueh, who is a good friend of Hugh-Jay's.
Mario (franczyza)

Franczyza **Mario** to franczyza składająca się z gier wideo opublikowanych i wyprodukowanych przez japońską firmę Nintendo. Tytułowy bohater to fikcyjny, włoski hydraulik, który jest bohaterem królestwa zwanego Mushroom Kingdom. Franczyza została stworzona przez projektanta gier wideo Shigeru Miyamoto i jej pierwsza gra to Donkey Kong, wydana 9 lipca 1981 roku.
DAoM Creed & Charter

**Keep the conflict In-Character.**

IC Conflict = Good

OOC Conflict = Bad

We play to relax but we also want a stimulating experience. In-Character conflict fuels our RP to greater heights. Out-Of-Character conflict causes stress and fuels only drama. Our characters may be enemies but we the players should strive to be friends.

**Roll with the punches**

Sometimes things won't go your way. Your character may have to deal with setbacks. Just roll with it and enjoy the ride.

**Leave the politics at the door.**

Politics do nothing but divide us when we should instead be uniting over mutual interest. Let us instead focus on our passion for the weird Mysty universe created by our maniac savant predecessor AU\_Armageddon.

**No gamer left behind.**

Us gamers are a diverse bunch. We come from different countries and socioeconomic backgrounds. We even have different playstyles and different ways we enjoy Mystara.

We should strive to provide a place for every playstyle. So long as you are contributing to RP or adding a different element to the world there will be a place for you.
Hell

Demons

Imps

### Climate

Dry with dust plains and occasional rainstorms, fertile fields and forests, crimson seas, mountain ranges

### Formed

Beginning of First Age (15.5 billion BCE)

Hell is the second dominion as well as the source of the Nether. It is the home plane of The Princes of Hell and hellborn. It is regarded as the most expansive plane and the main threat to humanity.
Betsy Wight

Betsy Wight is a friend of Hugh-Jay. She first knew of Hugh-Jay through Will Stevens, who she attends Reed College with. She also knows Hugh-Jay through Sneha Beri, who she had been Twitter mutuals with for about two years. After only knowing of him, Betsy and Hugh-Jay finally became Twitter mutuals. The two are also both members of the "the current state of memes the current state of memes are so sad so sad so sad" Discord server. Betsy also knows Andrew Kim, who is a classmate of Hugh-Jay's at Northwestern University, through mutual friends in her hometown.

Betsy thinks Hugh-Jay is very cool and would love to get to know him better.
AethereanRemake Wiki

**Welcome to the AethereanRemake Wiki!**
A remake of an older wiki I made for my worldbuilding project Chosen.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hannibal Kuesai

Hannibal Kuesai is the oldest son of Anubis and Hathor Kuesai and the current prince of Terrormore through his uncle Set, the current king of Terromore. Hannibal grew up in Terrormore’s capital of Kali-dai.

### Aliases

Prince of Terromore, Blood, Blood of Terromore, Slaughterer of Karesh-hyn, Champion of Cerbreus, Han(By close allies), Hynii Na Resh Ro (Bane of Hydran)

### Relatives

Anubis Kuesai (Father, deceased)Hathor Kuesai (Mother, deceased)

Phaedre Kuesai (Sister)

Set Kuesai (Uncle)

Montu Kuesai (Cousin, deceased)

Horus Kuesai (Grandfather, deceased)

Osiris Kuesai (Great Grandfather, deceased)

### Affiliation

TerromoreClan Kuesai

Hell (In servitude)

## Physical description

### Weight

150 kg (without armor) 210 kg (with armor)

### Eye color

Yelloworange (when using oblivion source)
Mark of Wormwood

"That mark, it burns into your mind when you first see it. The pitch blackness that surrounds their burning red eyes. A permanent scar of the Second Lord." - Michael, Archangel of Charity

### Description

The Mark of Wormwood, also known as the Mark of Typhon and the Mark of Sin is a black coloration of the sclera in descendants of Wormwood and Eris. All known descendants share the mark no matter their species, powers, or plane of birth.
TPC Southwind

**TPC Southwind** is a course in PGA TOUR Golf Shootout based on the real-world Tournament Players Club location in Memphis, Tennessee, designed by Ron Prichard. In the game, all 18 of the course's holes are rendered in realistic fashion and available for play across all game modes.

## Course Overview

Hole 1Hole 2Hole 3Hole 4Hole 5Hole 6Hole 7Hole 8Hole 9Hole 10Hole 11Hole 12Hole 13Hole 14Hole 15Hole 16Hole 17Hole 18
Rarity

**Rarity** is a property that all collectible clubs have that determines how frequently they appear in card packs.

There are five rarities in the game:

* Common
* Rare
* Epic
* Legendary
* Mythical

A club's rarity can be found on the color-coded badge in the upper right corner of its card. Common clubs are red, rare are blue, epic are purple, legendary are orange, and mythical have a multicolored animation.

There are currently 12 common clubs, 17 rare clubs, 12 epic clubs, 7 legendary clubs, and 3 mythical clubs.

Rarity also determines how many cards must be collected to upgrade a club, how many coins it costs to perform the upgrade, and how much XP is awarded to the player upon upgrading.
Club Type

Clubs in PGA TOUR Golf Shootout each fall into one of six **types** that reflect real-world categories of golf clubs used by amateurs and pros.

Each category of club is a particular archetype that determines its general performance on the course, including strengths and weaknesses.

## Putter

Putters are almost exclusively used on the green as a final method of getting the ball into the hole. Putters are unique in that they roll across the course surface rather than being shot into the air (although some types of shots can send a putt flying). Almost every bag you use should include a putter, and all solo challenges require one to be in your selected bag.

There are currently 8 putters in the game.

## Driver

The driver is the powerhouse golf club, in most cases achieving the longest distances of any club type. Almost every bag should include a driver due to their great performance from the tee. Drivers perform significantly worse anywhere else on the course, however. Solo challenges require at least one driver to be in your selected bag.

There are currently 13 drivers in the game.

## Wood

Woods are long-distance, low angle clubs that work great from the fairway in order to approach the green. Their shot angle and generally high power means they fly far and fast, but not high. Since shot height plays a big role in the wind's influence on ball flight, woods are great for shooting straight despite the wind condition. However, woods lack versatility and not every bag will find a use for them.

There are currently 8 woods in the game.

## Hybrid

Hybrid clubs are a cross between woods and irons, gaining some strengths and weaknesses of both categories. They shoot at a higher angle than woods but can perform well in unfavorable terrain types like irons. In the real world, hybrids are also called "rescue clubs," owing to their ability to get the player out of a tight spot. A hybrid is not required in any bag.

There are currently 6 hybrids in the game.

## Iron

Irons are a very versatile club type that shoot shorter distances than drivers, woods, or hybrids, but have the potential to shoot very accurate shots from any type of terrain, even unfavorable ones. Irons have a high loft that causes the ball to bounce and roll less than other club types, making them excellent for hitting the green or even chipping in. Irons are not required for any bag, but they will find a spot in almost every one regardless.

There are currently 9 irons in the game.

## Wedge

Wedges are a niche club that work best when players are on or near the green. They have a very high loft angle that makes their bounce and roll even more controlled than those of irons. Wedges are best used to hit the green from a nearby hazard or chip the shot in to avoid putting. The wedge category also contains clubs with some of the most unique special abilities in the game. Wedges are not required for any bag, and many strategies can avoid using them altogether.

There are currently 7 wedges in the game.
Bushwhacker

Bushwhacker is a rare Stanchion iron that is unlocked by default. It is one of the game's tutorial clubs. Bushwhacker is a power-focused iron that excels at shooting from the rough.

## Abilities

### Rough Bonus

When hitting from the rough or deep rough, Bushwhacker gains +X to all stats.

## Notes and Trivia

* Bushwhacker is granted to all players through the game's tutorial.
* The name "Bushwhacker" refers to the club's ability to hit well in the rough.
Agustin Otero

Agustin Otero is a student at Stanford University, originally from Rye Brook, NY. How does Agustin know Hugh-Jay?

1. In Summer 2014, Agustin went to iD Tech Camps at Vassar College in Poughkeepsie, NY for its 4th and 5th weeks of session. George Hector Crooks also was there. He had achieved renown across the camp for his ability to cook (dance), and this notoriety interested Agustin. In subsequent years, George Hector Crooks did not coincide with Agustin at iD Vassar, but Agustin became friends with his friends.
2. In Summer 2018, Agustin met Owen Tumer on a plane from San Francisco. He carried soooo many books for him like soooooo many and they parted ways for years upon arrival at JFK International Airport.
3. In Fall 2019, Agustin started school at Stanford University and became friends with Joseph Moser, who quickly became a regular at Agustin's weekly mate sessions (this becomes important in Summer 2020).

Because Hugh-Jay knows and is friends with all of the aforementioned people, in Summer 2020, Agustin and Hugh-Jay began hanging out to connect with their mutuals, and to have mate, the drink that fittingly, started Agustin's friendship with Joseph. Agustin to this day loves to support Hugh-Jay however possible, be it in person, discord, poll party (both), or messenger.

Agustin is also friends with Dana Chiueh, since they both go to Stanford.
Epic

**Epic** is a rarity for collectible clubs in PGA TOUR Golf Shootout. Epic cards are unlikely to be received in most card packs except for Epic Packs, but require far fewer cards than commons or rares to upgrade.

All epic clubs start at level 5 when newly collected, regardless of player level.

There are 12 epic clubs currently in the game:

* Cloudcatcher
* Commonlaw
* Conspiracy
* Into The Breach
* Lodestar
* Oakheart
* People's Champion
* The Rocket
* Skyfury
* Steward
* Trailblazer
* Triumph

## Upgrade Cost

In total, upgrading an epic club to max level requires 1,931 card copies and 190,500 coins.

## Experience Gain

In total, upgrading an epic club to max level earns 2,560 experience towards your player level.

## Pro Shop Availability

Common clubs can be available in the Pro Shop in lots of 1, 2, 5, 10, or 20. Buying common cards from a lot in the Pro Shop costs 1,000 coins per copy in the lot. For example, a lot of 200 common cards will cost 2,000 coins.

## Coins Earned at Max Level

As with all clubs, epic clubs max out at level 12. After an epic club is maxed out, you can still find their cards in packs. Instead of earning the card, you will earn 3 coins per copy of the card in the pack.
Special Ability

Every club in PGA TOUR Golf Shootout has at least one **special ability** that alters its performance on the course or gives it unique properties among other clubs of its type. These special abilities may be simple stat boosts or they may completely change the way the club shoots the ball or interacts with the environment. Some clubs have special abilities unlocked at their lowest levels, but some abilities can become unlocked as the club levels up. In addition, some special abilities may increase in strength over time as the club levels up, while others are static.

There are currently 58 unique special abilities in the game. Some special abilities are shared among multiple clubs, and some clubs have more than one special ability. The vast majority of special abilities have positive effects on a club's performance, but a few can be detrimental.

## List of Special Abilities

The following is a list of all special abilities currently in the game. In some cases, two clubs may share a general special ability with a different strength. In these cases, the ability is only listed once.

* Adventure
* Aid
* Alien Relic
* Alien World
* Bag Augment
* Bag Control
* Bag Fade/Draw x2
* Bag Loft Angle
* Bag Recklessness
* Bag Rough Power
* Bag Tree Passing
* Bag Wind Resist
* Bounce Reduction
* Boundary Bonus
* Boundary Rush
* Brand Loyalty
* Chain Bonus
* Chains into Corvid
* Chains into Itself
* Chains into Putters
* Chains into Wedges
* Chains into Willoughsby
* Chains into Woods
* Control Boost
* Driver Loyalty
* Electrodynamics
* Emerald Rush
* Fairway Affinity
* Fairway Bounce x1
* Fission
* Flight Training
* Gravity Reduction
* Groundspin x4
* Loft Angle
* Ludicrous Mode
* Magnetism
* Megacult
* Off-Green Power
* PALO Control on Hit
* Power Boost
* Rocket Boosters
* Rough Bonus
* Sacrifice
* Sand Bonus
* Sand Bounce x2
* Shared Growth
* Spin Boost
* Swing Speed x2
* Terrain Resist
* Tree Bonus
* Tree Passing
* Tree Sprinting
* Water Bonus
* Water Bounce x2
* Wind Power
* Wind Resist
* Wind-Up Toy
* Zephyr

## Notes and Trivia

* Since early versions of the game, some clubs have gained additional special abilities or had their special abilities altered in an effort to balance the gameplay or give them an increased edge on the course.
* Several unused special abilities can be found in the game code. These may be for planned future content or were ideas cut from the game during development.
Brand

Clubs in PGA TOUR Golf Shootout belong to fictional manufacturer **brands** that fit a certain theme or specialty. Each brand has a unique style, many based on or inspired by real-world golf equipment brands or amalgamations of multiple brands. Generally, the brand a club belongs to is simply for added flavor, but a club's brand can sometimes have gameplay implications.

## List of Brands

There are six brands in the game, with almost every club belonging to one of these.

### Corvid

Corvid clubs tend to have properties that allow them to fly high and use the wind to their advantage. Several clubs of this brand have an increased loft angle over other clubs in the same category, and multiple clubs offer special abilities that reduce the affect of wind on the ball. The brand carries a sleek, modern theme with black anodized clubs reminiscent of the latest in real-world clubs. There are eight Corvid clubs in the game.

### Forester

The Forester brand is classic with wood accents, fitting for its focus on abilities that take advantage of trees on the course. Several Forester clubs have the Tree Bonus ability, granting them a boost to all stats depending on how many trees are nearby when the ball is hit. There are eight Forester clubs in the game.

### PALO

PALO clubs have solid but not breakout performance, but are augmented with abilities that make them stronger depending on the terrain of the course. PALO clubs have timeless metal designs and a modern feel. There are eight PALO clubs in the game.

### Ryusei

The Ryusei brand is modern and has a theme of science and technology. While its clubs don't have standout stats, several of them have powerful abilities that boost the performance of other adjacent clubs, making them an easy inclusion in many bags. There are eight Ryusei clubs in the game.

### Stanchion

Stanchion clubs mostly eschew strong special abilities in favor of power above all else. Its drivers can launch a ball for the longest distances in the game even without power boosts. Stanchion has a simple, clean design with gold accents. There are eight Stanchion clubs in the game.

### Willoughsby

Willoughsby is another brand rooted in classic golf history, with timeless designs and several clubs made of actual wood. Willoughsby clubs have respectable stats across the board, but they focus on making each other stronger through the Brand Loyalty special ability, which every club of this manufacturer shares. There are eight Willoughsby clubs in the game.

## Mythical Clubs

There are three clubs in the game of mythical rarity, and they are often seen as sharing a "brand." However, they actually have no brand and don't fit neatly into any of the other brand archetypes. They don't benefit from any brand-related abilities, but because of their lack of brand, they can be used in any solo challenge that requires all clubs of a certain brand. The three brandless mythical rarity clubs are The Reaper, Meteor, and Sparky.
Mythical

**Mythical** is a rarity for collectible clubs in PGA TOUR Golf Shootout. Mythical cards are the rarest in the game by far. As a trade-off, they require very few cards to upgrade and have game-changing abilities.

All mythical clubs start at level 9 when newly collected, regardless of player level.

There are 3 mythical clubs currently in the game:

* Meteor, a wedge with low stats that can greatly boost the special abilities of adjacent clubs.
* The Reaper, a driver that can greatly boost the stats of your bag... at a price.
* Sparky, a putter that imbues the ball with magnetic attraction to the hole.

## Upgrade Cost

In total, upgrading a mythical club to max level requires 10 card copies and 350,000 coins.

## Experience Gain

In total, upgrading a mythical club to max level earns 6,000 experience towards your player level.

## Pro Shop Availability

Mythical clubs can be available in the Pro Shop, costing 150,000 coins for a single card.

## Coins Earned at Max Level

As with all clubs, mythical clubs max out at level 12. After a mythical club is maxed out, you can still find their cards in packs. Instead of earning the card, you will earn 3 coins per copy of the card in the pack.

## Notes and Trivia

* Mythical clubs do not have a brand.
* As a quirk of mythical clubs' lack of brand, they can be used in any solo challenge that requires only clubs of a particular brand.
* There are no mythical irons, woods, or hybrids.
* If you reach the maximum FedExCup rank within a season, your reward pack has a 33% chance of containing a single copy of a mythical club. Other than buying in-app purchase bundles that contain guaranteed mythical club copies from the Pro Shop, this is the most reliable way to earn mythical club cards.
PGA TOUR Golf Shootout Wiki

**Welcome to the PGA TOUR Golf Shootout Wiki!**
This is a fan-made community website about the PGA TOUR Golf Shootout mobile game for iOS and Android devices, developed by Concrete Software in association with GameMill Entertainment. PGA TOUR Golf Shootout is a free-to-play arcade golf game for phones and tablets that's easy to pick up and play but offers depth and unique strategy for dedicated players. Golfers are invited to compete with thousands of others across four real-world TPC courses using a variety of golf clubs with powerful special abilities, vying to earn FedExCup points and secure a top spot on the seasonal leaderboard.

The current version of the PGA TOUR Golf Shootout app is 2.2.0, released on June 21, 2020. The game is available for download on the App Store for iOS devices and Google Play for Android phones and tablets.

This Fandom-hosted wiki will eventually be a collaborative effort that anyone can contribute to, including you!

For right now, we're getting things all set up and you won't be able to add new content just yet. But feel free to take a look around and see what we're working on! The gallery below is a good place to start.

Getting StartedClubs and ItemsCoursesTips and Tricks

This website is not affiliated with or endorsed by the PGA TOUR, Concrete Software, or any other related entity. App Store® and the Apple® logo are trademarks of Apple Inc. Google Play and the Google Play logo are trademarks of Google LLC.

Thanks for visiting! You might find these resources helpful during your time here:

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles
TPC Sawgrass

**TPC Sawgrass** is a course in PGA TOUR Golf Shootout based on the real-world Tournament Players Club location in Ponte Vedra Beach, Florida, designed by Pete Dye. In the game, all 18 of the course's holes are rendered in realistic fashion and available for play across all game modes.

## Course Overview

Hole 1Hole 2Hole 3Hole 4Hole 5Hole 6Hole 7Hole 8Hole 9Hole 10Hole 11Hole 12Hole 13Hole 14Hole 15Hole 16Hole 17Hole 18
Course

Matches in PGA TOUR Golf Shootout take place on four **courses** modeled after real-world versions of Tournament Players Club courses. The four courses have each of their 18 holes rendered in the game in a realistic fashion and layout for a total of 72 holes. These courses and holes are used for all match types, including multiplayer and solo challenges.

TPC Deere RunTPC SouthwindTPC ScottsdaleTPC Sawgrass
## External Links

* Tournament Players Club Network official website
* TPC Deere Run official website
* TPC Southwind official website
* TPC Scottsdale official website
* TPC Sawgrass official website
Common

**Common** is a rarity for collectible clubs in PGA TOUR Golf Shootout. Common cards are the most likely to be received in card packs, and as such, common clubs require many more cards than other rarities to upgrade.

All common clubs start at level 1 when newly collected, regardless of player level.

There are 12 common clubs currently in the game:

* Endeavour
* High Flight
* Homestead
* Huntsman
* Ironbark
* Lowball
* Mirage
* Rampart
* Rook
* Saber
* Sandsend
* Supercollider

## Upgrade Cost

In total, upgrading a common club to max level requires 9,443 card copies and 190,860 coins.

## Experience Gain

In total, upgrading a common club to max level earns 1,152 experience towards your player level.

## Pro Shop Availability

Common clubs can be available in the Pro Shop in lots of 10, 20, 50, 200, or 500. Buying common cards from a lot in the Pro Shop costs 10 coins per copy in the lot. For example, a lot of 200 common cards will cost 2,000 coins.

## Coins Earned at Max Level

As with all clubs, common clubs max out at level 12. After a common club is maxed out, you can still find their cards in packs. Instead of earning the card, you will earn 3 coins per copy of the card in the pack.
Seventh Age

The Seventh Age is the current age during the events of *Chosen.* The Seventh Age began with the Cataclysm of Terrangarde in 200 BCE. Where much of the Fourth Dominion was lost due to a semiconscious Rehanderan's energy from The Veil. The Seventh Age is most notable for being colloquially known as "The Age of The Chosen" due to their creation in 54 CE. The age was also known for the forming of multiple cults, organizations, as well as the advancement of technology humans into the 21st century.

Notable events in The Seventh Age include:

* The Cataclysm of Terrangarde in 200 BCE
* The Birth of Hannibal Kuesai in 152 BCE
* The death of Anubis Kuesai in 124 BCE
* The creation of the Chosen Order in 54 CE
* Formation of the Followers of Oblivion in 160 CE
* The Chosen Order joining in the defense of The Citadel in 400 CE
Putter

**Putters** are a type of club most often used for shooting the ball short distances along the surface of the green, ultimately aiming to land the ball in the hole. Putters are critical to a bag's overall performance since they are an accurate and reliable way to sink a ball close to the hole, more than any other club type. They are considered such an essential part of the game that at least one putter is required to be in any bag used in a solo challenge.

Putters have a power and control stat, but unlike other club types, they don't have a spin stat.

Shooting with a putter is also quite different than other club types. Instead of an arcing ball flight preview line, pulling the ball with a putter shows a line traveling along the course surface showing the path the ball will travel. Assuming an accurate hit with the swing meter, this preview line is extremely accurate to the actual path the ball will roll along the course surface. When lining up a putt, if an accurate shot would go in the hole, a glowing indicator will appear at the hole.

The biggest drawback of putters are their very poor performance everywhere on the course but the green. With the exception of Homecoming and its unique special abilities, putters get almost no distance on any other terrain type, and are essentially useless in any situation other than trying to sink the ball.

## List of Putters

There are currently 8 putters in the game.

TKTK
TPC Deere Run

**TPC Deere Run** is a course in PGA TOUR Golf Shootout based on the real-world Tournament Players Club location in Silvis, Illinois, designed by D.A. Weibring. In the game, all 18 of the course's holes are rendered in realistic fashion and available for play across all game modes.

## Course Overview

Hole 1Hole 2Hole 3Hole 4Hole 5Hole 6Hole 7Hole 8Hole 9Hole 10Hole 11Hole 12Hole 13Hole 14Hole 15Hole 16Hole 17Hole 18
3dfx Voodoo2 8 MB

The Voodoo2 8 MB was a performance-segment graphics card by 3dfx, launched in February 1998. Built on the 350 nm process, and based on the SST2 graphics processor, in its 500-0009-01 variant, the card supports DirectX 6.0. Since Voodoo2 8 MB does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The SST2 graphics processor is an average sized chip with a die area of 119 mm² and 4 million transistors. It features 1 pixel shader and 0 vertex shaders, 2 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). 3dfx has paired 8 MB EDO memory with the Voodoo2 8 MB, which are connected using a 192-bit memory interface. The GPU is operating at a frequency of 90 MHz, memory is running at 90 MHz.

Being a single-slot card, the 3dfx Voodoo2 8 MB does not require any additional power connector, its power draw is rated at 15 W maximum. Display outputs include: 2x VGA. Voodoo2 8 MB is connected to the rest of the system using a PCI interface. Its price at launch was 299 US Dollars.
The Rules of Zombieland: How to get along with your fellow players

These rules are a guide for survival in the DAoM community. Consider them like the rules of survival in Zombieland, except these are rules for having an awesome time while playing NWN.

### Rule #1: Leave the politics at the door.

Mysty is no place for politics, no-matter what side you are on.

It is easier for everyone if we avoid talking politics and instead focus on the things we have on common.

### Rule #2: Keep the conflict In-Character.

To put it simply.

IC Conflict = Good

OOC Conflict = Bad

We are here to relax and escape but we also want a stimulating experience.

An element of In-Character conflict adds to the immersion and fuels our RP to greater heights.

Out-Of-Character conflict causes stress and player burnout.

Our characters may be potential enemies but we the players should strive to be friends.

### Rule #3: Roll with the punches

Sometimes things won't go your way.

Your character may have to deal with setbacks.

Just roll with it and enjoy the ride.

### Rule #4: Assume the best of people, not the worst.

Try not to jump the gun and assume the worst of people.

Sometimes there will be misunderstandings.

Remember Hanlon's Razor "**Never ascribe to malice that which is adequately explained by incompetence**".

If something happens that pisses you off take a deep breath, think for a minute, then deal with it like an adult.

### Parting Notes

Be excellent to each other. The NWN community is small, and the Mysty community even smaller.

There aren't a lot of us so we need to avoid driving off other players just because they have different opinions.

If you are having issues with another player that you cannot sort out between yourselves then feel free to contact me (snaf) or our community manager (chibiyali), and we will act as mediator.

I would rather not see people throwing tantrums over unimportant things like somebody "stealing" their horses name (yes that actually happened).

You are all adults, and i respect you. For that reason i expect you to be able to play nice with others without having to be spoon-fed.

I believe we can overcome small tiffs and create a "cohesive" play-group without sacrificing our individuality.

Much love to all of you.

- Snaf
Legendary

**Legendary** is a rarity for collectible clubs in PGA TOUR Golf Shootout. Legendary cards are extremely rare to find, but require relatively few cards to upgrade. They also have some of the most unique special abilities in the game.

All legendary clubs start at level 7 when newly collected, regardless of player level.

There are 7 legendary clubs currently in the game:

* Green Demon
* Magnesis
* Meanderer
* The Seeker
* Stormbringer
* Tierra Hueca
* XLR8R

## Upgrade Cost

In total, upgrading a legendary club to max level requires 31 card copies and 189,000 coins.

## Experience Gain

In total, upgrading a legendary club to max level earns 4,200 experience towards your player level.

## Pro Shop Availability

Legendary clubs can be available in the Pro Shop, costing 50,000 coins for a single card.

## Coins Earned at Max Level

As with all clubs, legendary clubs max out at level 12. After a legendary club is maxed out, you can still find their cards in packs. Instead of earning the card, you will earn 3 coins per copy of the card in the pack.

## Notes and Trivia

* Stanchion is the only brand without a legendary club.
* There are no legendary woods or putters.
* Reaching maximum FedExCup rank in a season guarantees at least one legendary card in your reward pack.
* Legendary packs guarantee a single copy of a legendary club.
Conspiracy

**Conspiracy** is an epic Corvid wood that is unlocked at player level 4. It has moderate balanced stats with a Chain ability and can grant wind resistance to every club in your bag.

## Abilities

### Chains into Corvid

Chains into Corvid clubs. (On your next shot, Corvid clubs have +X to all stats.)

### Bag Wind Resist

Your clubs are 25% less affected by wind.

## Notes and Trivia

* A group of ravens is sometimes referred to as a "conspiracy," fitting with the Corvid theme.
ATI 8514-Ultra

The 8514-Ultra was an enthusiast-class graphics card by ATI, launched in January 1992. Built on the 800 nm process, and based on the Mach8 graphics processor, in its 38800-1 variant, the card does not support DirectX. Since 8514-Ultra does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach8 graphics processor is a relatively small chip with a die area of only 90 mm². It features 1 pixel shader and 0 vertex shaders, 0 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 1 MB VRAM memory with the 8514-Ultra, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 10 MHz, memory is running at 10 MHz.

Being a single-slot card, the ATI 8514-Ultra does not require any additional power connector, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. 8514-Ultra is connected to the rest of the system using a PCI interface. Its price at launch was 799 US Dollars.
Conqueror

**Conqueror** is a rare Stanchion driver that is unlocked by default. Like most Stanchion clubs, it is power-focused, but has a putter-boosting Chain ability that makes it suited for shorter holes.

## Abilities

### Chains into Putters

Chains into putters. (On your next shot, putters have +X to all stats.)

### Brand Loyalty

Has +X power per Stanchion club next to Conqueror.
Colors

Colors were introduced in the 1.7 (March 2020) update. It allowed the player to change and customize the planet colors. There are 12 main color pairs and two bonus colors which are Gold and Diamond. This update allowed for players to make many color combinations.

## Colors (in circular order)

* Red
* Light Pink
* Dark Purple
* Magenta
* Ultra Violet
* Purple
* Gray
* Blue
* Azure
* Sky Blue
* Cyan
* Teal
* Turquoise
* Dark Green
* Green
* Light Green
* Fern Green
* Gold (Unlocked after Beating World B, True Fire Color)
* Orange
* Dark Orange
* Light Gray
* Maroon
* Crimson
* White
* Black
* Yellow
* Diamond (Neo Cosmos Exclusive; Unlocked after Beating World T5, True Ice Color)
* Coral (Charla Color in World T5 after the Ice planet has been destroyed, not usable)
* Yellow Orange (Sef Color in World T5 after the Ice planet has been destroyed, not usable)

## Secret Colors

* Rainbow
	+ PC: Enter the Konami Code (up, up, down, down, left, right, left, right, B, A, enter)
	+ Mobile: Constantly select different colors without letting go of the planet.
* Trans Flag colors (PC: type "TRANSRIGHTS" to activate.)
* Non-Binary Flag colors (PC: type "NBRIGHTS" to activate.)
Cloudcatcher

Cloudcatcher is an epic Corvid iron that is unlocked by default. It is a balanced-stat iron with unique special abilities that give it properties similar to a wedge but with a longer range.

## Abilities

### Bag Loft Angle +10°

Your clubs launch the ball with a 10° higher angle.

Cloudcatcher's Bag Loft Angle ability applies to all clubs in your current bag, even if you do not hit with Cloudcatcher.

### Bounce Reduction

When you hit with Cloudcatcher, the ball bounces X% less off the green, fairway, and cart path.

### Brand Loyalty

Has +X power per Corvid club next to Cloudcatcher.
TPC Scottsdale

**TPC Scottsdale** is a course in PGA TOUR Golf Shootout based on the real-world Tournament Players Club location in Scottsdale, Arizona, designed by Randy Heckenkemper. In the game, all 18 of the course's holes are rendered in realistic fashion and available for play across all game modes.

## Course Overview

Hole 1Hole 2Hole 3Hole 4Hole 5Hole 6Hole 7Hole 8Hole 9Hole 10Hole 11Hole 12Hole 13Hole 14Hole 15Hole 16Hole 17Hole 18
Michael

“Ok but the reason why I used this as a skin is because this is the only plush the creator of this skin knows

how to make a walk animation” -description

Michael is a skin in the plush

Michael represents the most iconic mouse, Mickey Mouse! He wears red shorts, white gloves with no hands,

and yellow shoes. Although it seems like he has no mouth, he actually does. This is because the michael

plush is old. Michael’s walk animation seems similar to bucket head’s in the game bear alpha.

Trivia

The official brand for the no hands Michael is posh paws, that brand has probably been wiped out.

Michael is possibly one of the early skins to be community made.

the description of Michael explains why his walk animation is the way it is and why he exists as a skin

Michael is the real name of Mickey mouse

he is named Michael to avoid copyright from Disney.
Central Intelligence Agency

United States Congress

United States Armed Forces

MI6

MGB

Mossad

Gold Ring Corp.

Knight Enterprises

### Appearance(s)

Criminal Case: Top SecretDon't Bring A Knife (First member appearance and first mentioned by name)

**Central Intelligence Agency (CIA)**, acting as a civilian foreign intelligence service in Top Secret, is a active international police organization it is an independent source of foreign intelligence information for those who do.

## Objectives

The Central Intelligence Agency (CIA; /siaɪˈeɪ/) is a civilian foreign intelligence service of the federal government of the United States, tasked with gathering, processing, and analyzing national **security** information from around the world, primarily through the use of human intelligence (HUMINT).

The CIA's primary mission is to collect, evaluate, and disseminate foreign intelligence to the president and senior US government policymakers so they can make informed national **security** decisions.

## Known agents

*The following are known agents who worked and received orders from CIA.*

Ronda WarnerJustin Waves ✝Maggie SeasMarcus JenkinsDiana MollyUnknown missing CIA agent
Brand Loyalty

Brand Loyalty is a special ability that is used across many different clubs of the Corvid, PALO, Stanchion, and Willoughsby brands. The ability grants a power bonus to the club that holds it for each adjacent club in the bag that share a brand with it. The ability text of Brand Loyalty reads:

> "Has +X power per [brand name] club next to [club name]."
>
>

For example, Cloudcatcher at level 10 has a base power of 9 and Brand Loyalty +2. Assuming no other power bonuses or penalties, Cloudcatcher would have 11 effective power with one other Corvid club adjacent to it, and 13 effective power with another Corvid club on each side of it.

Like all adjacency special abilities, Brand Loyalty applies even if there is a space between clubs in the bag, as long as the next filled slot shares a brand.

Brand Loyalty is a scaling special ability with a bonus that increases as the club levels up. The scaling of Brand Loyalty is the same on all clubs of all brands, and follows this chart:

## Notes and Trivia

* Willoughsby brand clubs specialize in Brand Loyalty, with all of them holding the ability.
* No Ryusei or Forester clubs have the Brand Loyalty ability.
* No mythical rarity clubs have the ability, as they do not have brands.
World 1

11-1

2
21-2

3
31-3

4
41-4

5
51-5

6
61-6

 Speed Trial Goal
 Initial BPM

## Unlock

PC: None

Mobile: None

## Mechanics

* Intervals (beat): 1, ½, 1½.
	+ A 180° interval corresponds to 1 beat *(crotchet)*.
	+ A 90° interval corresponds to ½ beat *(quaver)*.
	+ A 270° interval corresponds to 1½ beat *(dotted crotchet)*.
* Double Snails are present.
	+ A Double Snail corresponds to a 4× slowdown.
Rerererereerre Wiki

# Witamy na Rerererereerre Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
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* Zarządzaj swoją nową społecznością
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Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Isabelle Capecchi

Unknown Mother

Isabelle Capecchi (2000-Present) was a suspect in the murder investigation of Ruby Einstein in Dead In The Daylight (Case #12 of Top Secret).

## Profile

Isabella is a 20 year old young girl. She has black hair and green eyes, she wears a green blouse with a gold brooch on the middle. In Dead In The Daylight, it is known that Isabelle knows self defense, drinks coffee and knows military history.

Profile

## Events of *Criminal Case*

### Dead In The Daylight

Isabelle was first interrogated after the player and Amanda[1] found her purse in the capitol hall, she said that she might left her purse earlier today while having a walk, Amanda mentioned about the murder in the capitol hall but Isabelle insisted she didn't know anything about victim nor the murder.

Isabelle was spoken again when the duo found Isabelle's fingerprints all over the victim's watch, She said that she lied about knowing the victim and she have some connections with her but earlier today the victim insulted Isabelle for being the daughter of a infamous italian mobster and Isabelle snapped, in fit of anger she smashed the victim's watch.

## Case appearances

* Dead In The Daylight (Case #12 of Top Secret)

## Gallery

Isabelle, as she appeared in Dead In The Daylight (Case #12 of Top Secret).
Marceli Izienicki

**Marceli Izienicki** znany też jako Darfer i MC Darfer jest postacią w Darfer Verse gdzie na początek był głównym protagonistą, aż przeszedł do roli w głównego antagonisty. Jest twórcą grupy Anty Creepypasta i reżyserem anulowanego filmu Hello Slender. Po dużej ilości spotkań ze Slenderem Marceli staje się jego Proxy.