Helen Cooper (AKA "Bonk Girl")

"*Bang, I make it look easy!*"

Helen Cooper is a Blue Female Scout TF2 Freak that goes under the alter ego of "Bonk Girl." She was created by YouTube user GANGST and is a playable TF2 Freak in at least three different Freak Fortress 2 servers.

Bonk Girl has a fully custom soundtrack which consist of two arrangements/instrumental cover of "Ray Of Light" by "Madonna" and two full arrangements of "Interlude" by "Attack Attack:"

**Notable Videos**

Bonk Girl's custom soundtrack

Bonk Girl defending the "Mannopolis Shopping Mall" from a group of troublemakers

The "Mannopolis Defenders" in action.

## Overview

Hellen Cooper is a High-Tech & Electric Powered Blue Female Scout who goes under the alter ego of "Bonk Girl." Bonk Girl is a "Super Hero" like individual who defends the Badlands, citizens of Mannopolis, and the innocent from harm, crime, chaos, and hardships caused by the more "evil" TF2 Freaks. Bonk Girl is also an ally and close friend of Bonk Boy and she, along with Bonk Boy and additional "good" TF2 Freaks work to maintain peace and order in the "TF2 Freak Universe." Bonk Girl's abilities come from a substance known as "Z" or "Zonk Power" (not to be confused with the actual definition of "Zonk" which means to pass out) which is a 3-way mixture of Australium, as well as the radiation and isotopes located in the Bonk Atomic Punch! and Crit-A-Cola energy drinks. This “Z-Power” can be seen as a form of blue static electricity that resonates around both her entire body as well as her custom high-tech outfit.

## Physical Appearance

Bonk Girl appears as a normal TF2 Female Scout who wears a outfit that consists of the Flapjack, Hot Heels, Bonk Mask, Dues Specs, as well as the Caffeine Cooler. Bonk Girl also wears the default scout hat with a blue ribbon on top, a short and lightweight Battle Skirt with legging and/or sports shorts underneath, and the normal scout bandages on her arms. (All in all, this outfit gives Bonk Girl a more "Cartoon Female Superhero" look.) Bonk Girl's outfit, while looking very stylish and being a form of lightweight armor, is also made with a special type of fabric and some form of magic that makes it highly resistant to wear and tear, damage, and maintains a "fresh look" no matter how many times she fights.

Due to the fragments of Australium flowing within her blood, Helen maintains a healthy and younger appearance while also having clear skin. In addition, she has long healthy hair and physically ages a lot slower than most scouts and other TF2 characters.

## Short Biography/Character Lore

In the improvised and “non-cannon TF2/Freak Universe” where she comes from, Bonk Girl is currently an active TF2 freak who watches over and defends the city of “Mannopolis” from harm, the occasional crimes that go around the city to delinquent actions from its citizens, and from any attacks from other TF2 Freaks. (Like Gentle Spy for example.)

”Mannopolis” (or Mann City) is a fictional city/location placed around the middle and of the Badlands Region. (In this alternate universe, the timeline is set around the 21st Century) “Mannopolis” itself is structured as a futuristic and technology advanced city located in the “21-Centry” Badlands Region. Mannopolis has a similar appearance to that of the city seen in Australia (from the TF2 comics) and is funded by the Mann Co. company. (Hence the name “MANN- opolis .” Saxton Hale is currently acting as the Mayor of Mannopolis and the city is home to a lot of popular and fun locations such as the “Mannco Shopping Center.” (An actual map by Bonk Girl’s creator GANGST) Mannopolis also boarders the near buy town of Tuefort (also from the TF2 comics) and is where some of the citizens of Mannopolis reside at if that can’t afford the advanced houses of Mannopolis.

Bonk Girl's role in Mann City/Mannopolis

Refereeing back to Hellen, Bonk Girl is one of the three active “defenders” of Mannopolis (the other two being Bonk Boy and The Ninjaneer) and works to keep the citizens, city itself, as well as the shopping mall safe from harm and crime whenever they are either called in to action or spot any trouble while watching over the city. Bonk Girl along with the two additional defenders are rather popular figures in Mannopolis as there is various merchandise (like action figures) and statues built on their hour, as well as a made up “Holiday” where the citizens of Mannopolis appreciate all of the work the “Mannopolis Defenders” (along with the Mannopolis Police Force) does to keep the city safe.

When not fighting crime or other TF2 freaks, Helen also acts as a positive role model to the Mann City citizens as she helps to motivate the citizens to always work hard to achieve their goals and to always believe in their own strengths and abilities. Due to both her popular "superhero" status and the fact that she looks so much like the average Female and/or Female Scout citizen, Helen is able to highly motivate the citizens of Mannopolis in how they don't need any "fancy superpowers" to be successful in life or "cool." Rather, if they believe in their own abilities, they can achieve anything. Secondly, when not out fighting, Helen also helps out both Mannopolis and the town of Tuefort by sharing a percentage of the earnings she and the other defenders receive from merchandise and additional things made by the Mann Co. company and/or fans. Now while Saxton Hale does own some of the share of these merchandises and usually used those funds to help keep the city running, Bonk Girl/Helen Cooper is unusually able to convince Saxton to donate/share the funding to smaller causes such as helping to fund charoites or events that events that happen around the city, to funding the education system and schools for both the city, the Town of Tuefort, as well as some other locations in the 21 centry Badlands Region. The biggest advantage that Helen has when helping to fund smaller causes of Mannopolis is due to how well she is able to "sweet talk" Saxton Hale, often uses his pride for both Australia, his company, as well as the city of Mannoplis itself to her advantage. (And all for a good cause)

Bonk Girl's arrival to Mann City/Mannopolis.

This part of the story is still being improvised up/worked on, but the biggest factor as to how Bonk Girl and some addition TF2 Freaks arrival to Mannopolis was due to a large attack the city faced by an (currently) unknown individual who was rumored to be an associate of the long deceased (but not forgotten) Grayman. This individual would have an army that consisted of both humans and robots along with some mercenary and "evil" TF2 Freaks that were looking for work. For the most part, the combined efforts of the Mannopolis Police Force along with Saxton Hale himself was able to effectively hold back the attack from the robots and humans. However, the "evil" TF2 freaks proved to be a difficult challenge for the Mann City police force causing them to slowly get overwhelmed. Saxton Hale had already known of some "good" TF2 Freaks that he knew would be willing to help back up the police force along with himself for some kind of compensation. (Money and/or fame) So, Saxton Hale would bring out a broadcasted message how his city has been suffering frequent from an unmown individual and his army and is looking for any TF2 Freaks willing to provide backup for his city. Of the TF2 Freaks that would arrive, Bonk Girl along with her close friends Ninjaner and Bonk Boy with help out along with some other TF2 Freaks.

The full tale of this lore/story will be told in due time, but with the combined efforts of the Mann City Police Force, Saxton Hale himself, and the new "good" TF2 Freaks as backup, that unknown individual and his army would soon face a massive defeat where he lost the majority of this robot army while a majority of his human soldiers along with the TF2 Freaks would flee to avoid harm, capture, and/or death from Saxton Hale himself. Mannopolis was saved from the constant attacks as the unknown induvial would use some high-tech equipment to escape the city before he was captured. Before he fled, he gave a warning to Saxton that he would return with a better army. Having saved the city, the Mann City police force and especially the "good" TF2 Freaks who helped out (including our good friend/fandom page character Bonk Girl) would be praised by the Mannopolis citizens and referred to as heroes. As promised, Saxton gave his composition to the TF2 Freaks with money, fame, and/or one free pass/ticket to stay at the luxurious Mannopolis hotels if they chose to.

Soon enough, the "good" TF2 Freaks would leave the city and return to whatever tasks they were doing around the Badlands. However, Bonk Girl would continue to monitor the city through commercials and additional things and slowly become attached to the citizens of Mannopolis. Helen would also learn about the frequent crimes, attacks, or harm that would come from the "Delinquents of Mannopolis," (which include some other TF2 Freaks such as Panis Cupcake) and would soon return to Mannopolis where she visited to Mannopolis Police Station/Headquarters. There, Bonk Girl would immediately be recognized by most the officers and especially the chief and sheriff who were surprised to see her return. It was here were Bonk Girl asked if they needed any assistance around the city. Bonk Girl did not really want much from the police forced (as oh yeah, they asked) and stated how she wants to do the right thing and help to keep the citizens safe so they can continue to grow and achieve great things. The chief would accept Bonk Girl's offer and gave her a special device to contact her if they need her assistance. The chief also mentioned that Bonk Girl should go around and greet the citizens of Mannopolis. Due to her assistance in saving the city from its recent attacks, Helen along with the additional TF2 Freaks that heled out were still highly popular figures around the city.

Shortly after returning to Mannopolis, Bonk Girl's friend and companion Ninjaneer as well as her other scout friend known as "Bonk Boy" would learn of Helen's return to the city and would soon return to the city as well. The three of them have been working together to defend Mannopolis and keep the city safe from harm, crime, damage, and corruption. (Manly in the form of Bonk Girl keeping Saxton and the Police force from doing anything shady or idiotic. It was also around this time where the talented engineers of Mannopolis as well as the Ninjaneers friend who is also good with technology and weaponry would upgrade/rework both Bonk Girl's and the Ninjaneers outfits, giving them both electric suit like outfits that can track their vital signs while also having abilities of their own. On top of these, Bonk Girl would also have a small electronic micro-chip installed into her arm which is linked to both her outfit and vital signs as well.

## Personality and Behavior

Bonk Girl seems to have the average "Scout" personality in how she tends to make witty remarks when fighting enemies and tends to shout out "comic book" like lines such as "BAM," "OH YEAH," "Nice Try Pal," and "ARE YOU EVEN TRYING?!" (her actual in-game voice lines) when attacking enemies.

HOWEVER, this is mostly likely just a big part of her super hero "persona" as deep down, Helen is a really good hearted individual who always tires to see the good in people and fights for both the thrill of being a "Superhero" but more so for doing the right thing. While some other "TF2 Freaks/Characters" may just solve their problems with first, (cough cough Saxton Hale) and MORE PAIN! Bonk Girl will usually try to reason with an enemy or "bad" TF2 Freak and attempt to get them to change their ways for the better of both themselves and the rest of the TF2/TF2 Freak universe.

In addition, when fighting, Bonk Girl actually tries not to seriously hurt or injure her opponents but rather incapacitate them. To ensure this, Bonk Girl received special training on how to fight and or knockout somebody without hurting them and her equipment (Atomizer and Sandman) is specially crafted to soften the blows towards an enemy to try and avoid any fractures or concussion. However, while Helen often refuses to outright kill anybody, she will do what needs to be done if the situation calls for it.

## Powers and Abilities

- As mentioned before, Bonk Girl's power and abilities comes from a material/potion known as "Z or "Zonk Power" which is a 3-way mixture of Australium, as well as the radiation and isotopes located in the Bonk Atomic Punch and Crit-A-Cola energy drinks. This high powered potion gives Bonk Girl "Super Human Like" abilities which consist of:

* Enhanced Strength: Helen appears to have great physical strength as she is able to easily lift most lighter classes off the ground with only one hand and when fighting, physical hits from Bonk Girl may cause her enemies to get flung backwards. (This can actually be witnessed in-game) Physical hits from Bonk Girl, weather it be from her Atomizer, Sandman, or from her own fists can certainly knock the wind out of somebody while also having the potential to knock someone out in as little to 2-3 hits. Bonk Girl's strength seems to share some similarities to that of Saxton Hale, but her overall physical strength is not as strong as the CEO of Mann CO. or some other TF2 Freaks.
* Super Agility: Helen is able to move around a lot faster than most scouts and she can easily catch up to or outrun anyone that tries to run away or chase her. Bonk Girl is also capable of jumping to immense distances (cough cough her "Super Jump” ability in-game) and also has skills in both Parkour and Free Running. (Not in-game, at least yet) It's no doubt that much slower freaks and TF2 Classes may have a harder time fighting Bonk Girl as she can easily out maneuver them while others may not even be able to touch her.
* High Stamina: Bonk Girl rarely appears to get fatigued or tired and can last a rather long time in a fight with anyone.
* Super Durability: Helen is quite tough as she can withstand a lot of damage and is rather difficult to take down. She has a rather high pain tolerance and can fight through even the most severe of injuries.
* Static Electricity: One unique thing the Bonk Girl's "Z Power" does is heightening the 100 watt electrical currents located inside her body. (This is especially true if she is fighting, running, or just doing anything that increases her adrenaline.) This charge can appear outside of Helen's body as a form of blue static electricity which resonates around her entire body.
	1. The static electricity itself can actually be used as a weapon for Bonk Girl. Usually, if a class let's say another Scout is fighting Bonk Girl and gets too close to her when the electricity is active, they may get hit with a fast moving but non lethal electric shock which can cause minor burns, pain, discomfort and in rarer cases, may even cause temporally paralysis.
	2. The static electricity may also protect Bonk Girl in how it has the potential to block bullets and absorb any physical damage done to her. In some cases, damage done to Helen may even get reflected back to the attacker. (Cough cough the "Reflect" Mannpower powerup)

* Trivia: Now while Bonk Girl may have access to this amazing power, there is one MAJOR catch to it. Due to still being mostly human, Bonk Girl's power can only be given to her and enhanced though more natural means. This "natural mean" is from a "shot" (A.K.A injection) given to her via a specially crafted syringe to her lower neck. This "shot" allows the "Z Power" to travel through Helen's blood which gives Bonk Girl her power. Also, due to the "Z Power" being a rather powerful substance, Bonk Girl has to be given a controlled amount of Z Power as filling her with too much of it may actually harm her.
	1. If anyone was to find a way to prevent Bonk Girl from getting her "Z Power shots" by lets say killing or kidnaping the Medic/Scientist who provides the material, This would make it to where Bonk Girl may not be able to go stronger by getting more modified and enhanced form of the Z Power. If more evil freaks were to find ways to grow stronger themselves, Helen would run of the risk of being slightly weaker than these other freaks, putting her at a disadvantage

## Other Abilities

* Enhanced Intellect: As fragments of Austalium is flowing within her blood, Helen possesses high intelligence as well as great wisdom. Because of this, manipulating or outsmarting Helen is quite a difficult task as she will usually catch on to what people are doing before they even have a chance to trick her.
* Close range Melee and Hand-To-Hand-Combat: Bonk Girl is quite a skilled fighter as she knows different forms of martial arts and strong "Baseball Bat Defense" techniques. (This is a real thing BTW)
* "Tough Skin:" A unique thing that the "Z Power" does to Helen's body is strengthening her bones which in return, gives her hardened skin. This makes her highly resistant to most forms of damage while also increasing her overall durability and making her skin difficult to penetrate. (A.K.A the "High amounts of HP" a boss can have in a Freak Fortress server)
	+ For example: if hit with a bullet or sharp object like a knife or sword, while for most people this could cause great amounts of pain and discomfort. For Bonk Girl, this would almost feel like a small papercut. While Bonk Girl may appear to be bleeding if shot or stabbed in lets say her arms, she may not even fell anything if the shot or cut is not deep enough or if her adrenaline is high enough.
	+ The only way to really damage Helen would be by either repeated attacks to a open wound or strong enough bullets and/or sharp enough knife and sword to penetrate her skin.
* Enhanced Immune System: An additional thing that the "Z Power" does to Helen's body is strengthening her immune system. Because of this, Helen's body can easily brake down most diseases and/or illnesses and keeps her relatively healthy. While a toxic potion or diseases (like one from Dr. Plague or something) would usually make most individuals very sick and cause them to be stuck in bed for a specific amount of time, depending on the severity of said potion or diseases, this could only affect Helen for as little as 30 minutes to 3 days as her immune system would work very fast to brake down this illness.
	+ Notice: it's not just germs, illnesses, or viruses that her Immune System will brake down. Helen's immune system will also brake down almost any negative substance(s) that enter her body. Weather it be harmful elements of food, dirty water or drink, effects from a tranquilizer dart, syringes, and more. (Fun Fact: because of this, Bonk Girl can eat or drink just about anything she wants to as it will barely have an effect of her overall health.
* Natural Healing Factor: A third unique thing that the "Z Power" does is giving Helen the ability to heal any damage done to her during battles. When this happens, Bonk Girl's veins will become visible and will have a light bluish glow to them. While this healing factor easily heals smaller wounds, cuts, and overall damage done in battle. It may not be able to heal any larger wounds and even if it could, would heal these wounds very slowly. Far larger wounds would still need to be healed from a Medic.
* Damage increase over time: (Temporary Name) A somewhat passive ability of Helen’s, but the longer that someone fights Bonk Girl or the longer she fights a group of enemies, her adrenaline, excitement, and energy will steadily increase as the fight goes on. When this mixes with her “Z” or Electric power, her overall damage may begin to increase over time. This is especially true if Bonk Girl happens to take a significant amount of damage in a fight or if an enemy does anything to increase her adrenaline. (With Bonk Girl’s playable version/Freak Fortress 2 boss, this can actually been seen in how once Bonk Girl’s health drops below 50%, her base damage permanently increases by usually 10 or more percent. This depends on the FF2 server.)

## Weaponry

- Bonk Girl has access to two specially crafted weapons which consist of :

* Special Atomizer: Helen main weapon of choose appears as a normal Atomizer with normal stats. However, this specific atomizer is specially crafted and altered to work with Helen's power.
	+ A unique think about Bonk Girl atomizer is how it is designed to soften the blows done to her enemies. This alteration is done in order to lower the chances of concussions, fractures, or serious injury as we have already seen, Bonk Girl usual tries not to severely hurt her enemies or people that attack her.
	+ Bonk Girl's atomizer can also be used with her Z Power. With this, Bonk Girl can transfer the Static Electricity seen around her body to her Atomizer to allow for a high power shock attack which can stun, slowdown, or incapacitate enemies.
* Powerful Sandman + Baseballs: Bonk Girl's sandman is unique in how it does far more damage than most Scout melee weapons. However, this sandman is surprisingly heavier than normal and as a result, causes Bonk Girl to have a slightly slower attack speed when using it. When mixed with Bonk Girl's strength, this weapon has the capability of doing missive damage while also sending enemies flying backwards when struck.
	+ In addition to her Sandman, Bonk Girl also utilizes specially crafted Sandman Baseballs which have:
		- Enhanced momentum: Bonk Girl's sandman Baseballs have a unique feature in how when making contact with anything solid like another human, the high tech mechanics of this baseballs enhances the momentum of the baseball when hitting an enemy. This has the capability of knocking lighter classes such as another Scout right off of their feet while launching them backgrounds. When hitting bigger classes such as a Heavy, the baseballs may push the Heavies backwards or knock them off balance.
		- Electric Baseball Attack: Similar to her Atomizer, Bonk Can also transfer the static electricity around her body into her sandman for a low voltage electrical "ball lightning" like projectile attack. Not only can this knock enemies backwards while shocking them, it may even temporary disable any electrical equipment they may be wearing. (Cough Cough spies disguise kit)
		- Normal Stunning feature: Similar to any Sandman equipped by a normal scout, Bonk Girl's Sandman Baseballs may also daze and stun enemies if hit in the head or torso. Similar to her Atomizer, Bonk Girl Sandman Baseballs are also specifically crafted to soften the blows towards her enemies in order to avoid concussions or skull fractures. Also, enemies hit with her baseballs usually feel lightheaded and dizzy while claiming to see stars and a giant "BONK" symbol above their heads. (Cough Cough normal TF2 Sandman Mechanics cough)
		- Now where does Bonk Girl keep these Sandman Baseballs to use in battle? She get's them from the handbag that she wears around her waist.

## Equipment

- On top of her weapons, Helen is also equipped with High-Tech equipment. Starting from the top and moving down we have her:

* Bonk Mask and Dues Specs: A special aspect about Bonk Girl's Dues Specs is how they are actually a high-tech visor that gives her a specific Heads Up Display. With this, Bonk Girl is able to scan the surrounding environment to locate and outline enemies, the weapons they may be carrying as well as any technological devices such as a Sentry Gun. This allows Bonk Girl to study an "scan" an environment so she can thoroughly plan out an effective strategy before taking action. Bonk Girl's "Bonk Mask" acts as a head set which allows her to communicate with her allies. (When speaking to a fellow ally such as Saxton Hale, the Heads Up Display on Bonk Girl's Dues Specs/Visor will show a digital "face time" like image of the person she is talking to.) In addition, Helen's Bonk mask has a built in sensor which can detect the equipment used by spies and give her a warning that a spy is nearby. (Fun Fact: this is something that may be added to her playable Freak Fortress 2 Boss.)

* Outfit: Bonk Girl's Flapjack, while looking stylish, is also a high tech "electronic suit like" garment which is able to track separate things such as Bonk Girl's vital signs, any damage done to both Bonk Girl and the Flapjack, while also having an emergency beacon built into it that activates if it detects that Helen is incapacitated or if the jacket is ever removed from Bonk Girl and moved within 100 or more feet away from her. (As this devise is connected to an electronic micro-chip that was installed around Helen's hand when she received her new/updated equipment) Quickly recapping what was mentioned on the "character lore/story" part of this page, Bonk Girl's would receive this upgrade to her Flapjack shortly after her return to Mannopolis following the massive attack that city faced. An attack which Bonk Girl played a vital role in defeating/stopping it to safe the citizens of Mannoplis. Along with this new upgrade to Helen's outfit came some unique features.

1. The main feature of Bonk Girl Flapjack is the ability to bring up a protective barrier or shield which protects her from damage and is used as an effective for of physicals defense.
2. It's second feature is the Flapjack's advanced technology (and slight magic from a certain wizard) that allows Helen to better control her "Z Power" as it is a rather powerful substance. Now, if anyone was to remove Helen's Flapjack, this could actually cause her Z Power to become unstable and charge up to incredible amounts when she's fighting. For the most part, this would be a double-edged sword as for one thing, this could cause her static electricity to become even more powerful and jam or disable enemy equipped entirely, but the downside would be that this increased charge could also completely drain Helen's body causing her to pass out from exhaustion.

* Ballistic Vest: Underneath Bonk Girl's Flapjack is a black vest which resembles a medium to large sized tank top. (This is intentional and used a way to fool enemies if she is ever disarmed.) This vest is specially crafted with australium and steel coted armor plates placed around the entire vest. While this does offer effective resistance towards bullets, it's main feature is how the vest is almost entirely stab proof and can protect Bonk Girl from even the sharpest of objects such as spy knifes, Eyelanders, The Half-Zatoichi, and more. With enough force or damage, an enemy could brake or fracture Bonk Girl ballistic vest thereby causing it to need repairing. However, that's not an easy task as the vest is extremely durable and can last for a long time.

* Hoverboard: Helen has a custom made blue Hoverboard which she utilizes to travel around the TF2 Freak World and/or Mannopolis, (referencing back to the “character bio” section of this page) or for impressing people with different stunts, tricks and maneuvers with her hoverboard. If not using this hoverboard or sprinting, jumping, fighting and/or doing parkour around the city, Bonk Girl may catch a ride on one of the special limousine like hovercars that Saxton Hale and some of the other Mannopolis defenders ride around in. However, Helen rarely rides in this hovercar due to both her active and fast nature as well as the fact that she does not really like just sitting around and would rather travel on her hoverboard.

## Faults and Weaknesses

* Still being mostly human: Now although Helen may have a nice "superpower" with her Static Electricity, Super Speed, Superhuman like strength and more, one of her biggest faults is the fact that she is still mostly human. With this, Bonk Girl is vulnerable to more "human weakness" such as being knocked unconscious, being able to be manipulated or brainwashed, (although this is very difficult) to being able to be affected by "normal" human equipment such as laughing gas, syringes designed to knock her out, as well as things such as flashbangs and concussion grenades, to more smaller things such as being poked in the eye to the "knockout hit." (A.K.A being hit in the nose)
	1. Helen is also rather lightweight and while Bonk Girl can easily lift most lighter enemies/classes off the ground and toss them around via her superhuman like strength, heavier enemies may be able to lift and toss Helen around like a ragdoll as well.
* Weaker side neck: As stated in the "Powers and Abilities" section, Bonk Girl has hardened skin due to her "Z power" and the fragments of Australium flowing threw her blood which gives her higher durability. However, for whatever reason, Helen's side neck(s) is a far weaker part of her body/skin in comparison to her body/skin. Because of this, her side neck is highly vulnerable to damage and striking or hitting Bonk Girl in the neck can severely damage/injure her or even stun and or daze her. While an enemy won't be able to kill or "insta-kill" Bonk Girl by striking her neck, (once again due to her hardened skin) this is a "sweet/weak spot" on her body and if an enemy knows about this weakness, they can use it to their advantage
	1. Now of course Helen has trained and received training on avoiding strikes or hits to her lower neck so hitting this "soft spot" on her body may be very difficult for an enemy to hit.
* Own source of power: Believe it or not, but Helen's "Z" or Electrical Power can actually be use against her if an enemy is smart enough to know how to heavily manipulate it. One keyway to use Bonk Girl's power against her is by removing her Flapjack when helps to maintain her power via its advanced technology. If this was removed, this could potently cause Bonk Girl's electric power to become unstable and charge up to incredible amounts. While this may help her out in combat by doing more damage and disabling enemy equipment, this increased charged has the risk of completely draining Bonk Girl's energy causing her to pass out from exhaustion. However, trying to fight or hit Bonk Girl with another form of Static Electricity may not even do anything to her as it will most likely be absorbed by her own static electricity and may be reflected back at the attacker but at a higher amount.
	1. A second but more difficult way to use Helen's power against her is by doing something that may overload her power. One way an enemy could do this is by injecting her with a powerful or advanced enough poison or infection that instead of trying to fight her enhanced immune system, it actually tries to stress or overwhelm her immune system. If a poison or infection was to successfully overwhelm or stress out her immune system, this could potently cause her immune system to "overwork/charge" itself which would also consequently cause her "Z" or Electrical power to overcharge itself to dangerous amounts to fight the poison. This charge could potentially be too much for Bonk Girl's body to handle and would damage her from the inside out. Now it should be noted that even causing something like this to happen to Helen is very difficult as her Immune System is already strong enough to break down even the strongest poisons or infections and causing Helen to become sick for even a few minutes would only cause her immune system to grow even stronger than before.

* Backstab vulnerability? Now a somewhat shared weakness with some if not most TF2 Freaks such as Bonk Girl is taking a high amount of damage if they are backstabbed and more so backstabbed by a spy's knife. Now it's unknown if this truly is a weakness or just a rumor from people who have spectated the different TF2 freaks fighting in the sport/game like fighting arenas/events known as "Versus Saxton Hale," or "Freak Fortress 2." (If that is even what these fighting areas are called)