recursal/Fanatic-Fandom huggingface dataset:
Virtual-Local-Area-Network (VLAN)

Ein VLAN unterteilt ein einzelnes physisches Netzwerk in mehreren logischen Netzwerken, Kommunikation zwischen den beiden Netzen, kann nur durch einen Router, welcher mit zwei oder mehr VLANs verbunden ist.

Bei einem VLAN unterscheidet man zwischen portbasierten (untagged) VLAN und tagged VLAN.

## Portbasierte VLANs

Ein physischer Switch wird auf mehrere logischen Switche aufgeteilt. Auch wenn alle PCs am selben Switch verbunden sind, können sie aufgrund der VLAN Konfiguration nur mit ihrem Bereich miteinander kommunizieren. Auch wenn mehrere Switches im Gebrauch sind, können auf beiden dieselbe VLAN Konfiguration laufen. Wenn die Switch Komponenten miteinander verbunden sind, können sich die VLANs über mehrere Switches ausdehnen.

**Hinweis zu PVID**: Bei manchen Switches ist es erforderlich an untagged Ports neben der VLAN ID des Ports zusätzlich die PVID (Port VLAN ID) zu setzen. Diese gibt an, in welches tagged VLAN Ethernet Frames gelangen sollen, wenn sie an diesem untagged Port empfangen werden. Die PVID sollte daher mit der konfigurierten VLAN ID des untagged Ports übereinstimmen.

## Tagged VLANs

Mehrere VLANs können über einen einzelnen Switch-Port verwendet werden. Die Frames bekommen einen TAG (VLAN-TAG) angehangen, in dem jeweils die VLAN-ID vermerkt ist, welche angibt zu welchen VLAN der Frame gehört.

## VLAN TAG

Bei der Datenübertragung in anderen VLANs wird zu versendende Datenpaket and den Switch übermittelt. Der Switch prüft den Empfänger im Header des Datenpakets und gleicht die Adresse mit der Forwarding-Table ab. Befindet sich der Empfänger in einem anderen Netz, wird an den Header der VLAN-TAG angehangen (Tagged-Ethernet-Frame) und an den Empfänger-Switch weitergeleitet (Verbindung zwischen zwei Switches ist der Trunk), welcher den TAG ausliest und das Paket ohne den VLAN-TAG (Untagged-Ethernet-Frame) an den Empfänger weiterleitet.
Switch

Bei einem Switch handelt es sich um ein Layer-2- oder Layer-3-Gerät, er arbeitet also auf der Sicherungsschicht oder Netzwerkschicht des ISO/OSI-Modells und dient zur Verteilung von Informationen an einer zentralen Stelle, wodurch eine stabile und sichere physische Kommunikation gewährleistet wird.

Bei der Übertragung und dem Empfang von Daten, werden die Daten in Teile gekapselt empfangen, die Kapsellungen werden Frames genannt. In einem Frame sind die Nutzdaten mit Header und Prüfsummen gekapselt. Im Header finden sich Ziel- und Quell-MAC und IP-Adressen. Über die MAC-Adressen kann der Switch die Daten an das Ziel leiten.

Ein Switch „lernt“ beim Einschalten alle MAC-Adressen von den Geräten, die angeschlossen sind. Die Adressen werden in der Weiterleitungstabelle gespeichert.

Bei einem Switch unterscheidet man zwischen Unmanaged, Managed Switch.

Der unmanaged Switch arbeitet auf der zweiten Schicht des ISO/OSI-Modells, er verarbeitet nur die Daten, welche in Form eines Frames eintreffen.

Bei einem Managed Switch handelt es sich um einen Layer-3-Switch, welche eine eigene IP-Adresse (statisch, von Werk aus) besitzen über die der Switch konfiguriert und überwacht (SNMP – Simple-Network-Management-Protocol) werden kann. Überwachen lassen sich alle Anschlüsse und der Datenverkehr des Netzwerks. Des Weiteren gibt es bei Managed-Switch den Smart-Managed-Switch, dieser ist kostengünstiger, bietet jedoch nur einen begrenzten Konfigurationsumfang.

### MAC-Adressen-Verwaltung / MAC-tabelle

Nach dem Einschalten des Switchs, notiert er sich in einer Tabelle alle MAC-Adressen der Geräte, die angeschlossen sind. Beim Empfangen der Daten befindet sich im Header des Frames Quell- und Zieladresse, mit der die Datenpakete weitergeleitet werden.

### Switch-Stacking

Ein Stack ist eine Lösung, die aus ein oder mehreren stapelbaren Switches besteht. Switches, die Teil eines Stacks sind, verhalten sich wie ein einzelnes Gerät.

Ein Switch-Stack vereint die Merkmale und Funktionen eines einzelnen Switches bei gleichzeitiger Erhöhung der Anzahl von Ports, wodurch die Netzwerkkapazität erweitert werden kann, ohne eine aufwändige Verwaltung von mehreren Geräten.

Switches können nach Bedarf aus dem Stack hinzugefügt oder entfernt werden, auch die Gesamtleistung des Stacks wird nicht beeinträchtigt.

In einem Stack gibt es einen *aktiven Switch*, welcher die Konfiguration des gesamten Stacks übernimmt. Bei Verwaltungen oder Anpassungen, ist der aktive Switch das Gerät, auf dem man eine Verbindung herstellen muss.

**Standby-Switch** --> Switch der verwendet wird, wenn der ursprüngliche aktive Switch ausgeschaltet wird

**Mitglied -->** Zusätzliche Einheit innerhalb des Stacks

**Stack-Port -->** Port am Switch für die Kommunikation mit anderen Switches
Netzbereiche

## Private Netze

Lokale Netze wie dem Heimnetzwerk oder Firmennetzwerk, bei dem die Verantwortung bei dem jeweiligen Betreiber liegt

## Öffentliche Netze

Werden von Internetprovidern und Dienstleistungsunternehmen betrieben, welche Großkunden und Providern Zugang zu überregionalen Datendiensten ermöglichen

·         Nutzung von öffentlichen IP-Adressen zum Adressieren von Netzen und Rechnern im Netz
·         Betrieben von Providern und Carriern
·          Verbinden einzelne Stationen
 **WAN** | Wide Area Network
 **LPWAN** | Low Power WAN
 **MAN** | Metropolitan Area Network
 **GAN** | Global Area Network
Łupieżcy

Łupieżcy zajmują się poszukiwaniem artefaktów w obszarach na południe od stref zamieszkania. Na wschodzie większość takich miejsc już dawno została przeszukana - a artefakty - sprzedane za morze.

Natomiast w Ekumenacie, gdzie za posiadanie artefaktów grozi kara śmierci - istnieje jeszcze wiele takich niezbadanych miejsc.

Łupieżcy zapuszczają się z zapasami w te obszary, jednocześnie często udając że są handlarzami. Dlatego też potrzebują towarów które łatwo przewieźć, nie ważą dużo a także trudno wycenić ich wartość. Najczęściej podróżują z geometrycznymi obrazami wschodnich i zachodnich mistrzów, lub też z wersetami księgi w formie makat, lub kaligraficznej na płótnie lnianym (Ketiwami).
Zajmyr

Zajmyr to alfabet używany na terenie Ekumenatu. Stanowi transkrypcję alfabetu łacińskiego.

W alfabecie Zajmyr zapisuje się Ketiwy

***SPOILER:** Sztuczny język stworzony jeszcze przed powołaniem zakonu. Stanowił element planu zero. Jego głównym założeniem było oddalenie ludzi od możliwości czytania odnajdowanych artefaktów.*
BYOD - Bring your own Device

Eigene Geräte, die von Zuhause mitgenommen werden, welche sich mit dem Unternehmensnetzwerk verbinden um auf Unternehmensressourcen zugreifen zu können. Birgt Sicherheitslücken, da diese Geräte nicht ausreichend administriert und gewartet werden können wie Firmeninterne Hardware.

Oft erhalten Mitarbeiter Hardware zur Verfügung gestellt, welche sicher genug eingerichtet ist um von überall zu arbeiten,
Medienzugriffsverfahren

Senden zwei Stationen gleichzeitig Daten, dann überlagern sich diese und ist für alle Stationen unverständlich (*Kollision)*, um dies zu verhindern, gibt es mehrere Möglichkeiten.

## Übersicht der Verfahren

* Zentrale Steuerung
* Carrier Sense Multiple Access/Collision Detection (CSMA/CD)
* Carrier Sense Multiple Access/Collision Avoidance (CSMA/CA)
* Token Passing

## Zentrale Steuerung

Die zentrale Station erteilt die Sendeerlaubnis an die angeschlossenen Stationen. Es werden hierbei Pakete versendet, welche dem Endpunkt eine Anfrage zum Senden geben und die Erlaubnis zum Senden geben.

Bei Funknetzwerken werden RTS und CTS-Pakete versendet. RTS ist das Request to Send Paket, welches als Sendeanfrage dient, CTS steht für Clear to Send, welche die Sendeerlaubnis darstellen.

## Carrier Sense Multiple Access/Collision Detection (CSMA/CD)

CSMA/CD kommt bei Ethernet-Verbindungen zum Einsatz.

 Multiple Access
 Collision Detection

## Carrier Sense Multiple Access/Collision Avoidance (CSMA/CA)

Durch Abhören des Mediums und warten einer bestimmten Zeit vor dem Senden. Dieses Verfahren findet Einsatz bei Funknetzwerken.

## Token Passing

Der Token ist eine Sendeerlaubnis. Der Teilnehmer, welche den Token hat, darf ein einzelnes Datenpaket versenden und muss den Token, danach an den nächsten Teilnehmer abgeben. Ein Teilnehmer erhält den Token Ring wieder, wenn alle anderen Teilnehmer dran waren.

Der Token Ring, ist ein recht veraltetes Verfahren, welches von Ring-Topologien verwendet wird. Heute wird der Glasfaserring verwendet.
Spanning-Tree-Protocol (SPT) – IEE 802.1d

STP verhindert das Auftreten von doppelten Frames auf in einem geswitchten Ethernet-Netzwerk auf Layer 2. Doppelte Frames entstehen durch mehrere parallelen Verbindungen zwischen zwei Switches (Redundanz). Die Frames, welche mehrfach beim Empfänger ankommen können zu einem Fehlverhalten führen.

Um doppelte Frames zu verhindert, spannt STP das physikalische Netzwerk zu einem logischen Baum, in dem zu jedem Ziel nur ein einziger Weg existiert. Switches und Bridges kommunizieren über BPDUs (Bridge Protocol Data Unit) mit dem Netzwerk. Die Pakete werden als Multicast Frame (MAC-Adresse: 01-80-C2-00-00-10) versendet.

Der Frame wird alle zwei Sekunden an die darunterliegende Station übermittelt. Hierbei werden parallele Strecken erkannt und die optimale Strecke ermittelt. Ports mit nicht bevorzugten Strecken werden deaktiviert.

Bei einem Ausfall der bevorzugten Strecke, bleibt der Empfang des BPDU-Frames aus, wodurch STP für die Reorganisation des Netzwerks sorgt. Bei komplizierten Verschachtelungen wird der Spanning-Tree neuberechnet, was etwas dauern kann. Nach der Berechnung wird über die redundante Strecke die Übertragung fortgesetzt.

## Rapid-Spanning-Tree-Protocol (RSTP) – IEE 802.1w

Das RSTP Protokoll sorgt beim Ausfall einer Verbindung, dass mit der bestehenden Netzwerkstruktur weitergearbeitet wird, bis eine alternative Strecke berechnet ist. Nach der Berechnung wird ein neuer logischer Baum erstellt und innerhalb von einer Sekunde das Netzwerk auf ihn umgestellt. RSTP ist abwärtskompatible, wird auch Fast-Spanning-Tree genannt.

Hacker können durch ein einziges gefälschtes Spanning-Tree-Frame das Netzwerk für ca. 30 Sekunden lahmlegen, was zu Problemen führen kann, um dies zu umgehen nutzt man RSTP.
Internet Protocol (IP)

Das Internet-Protocol adressiert Rechner und Netzwerke (in Form von IPv4 und IPv6) unabhängig von der Übertragungstechnik. Die Übertragung von Daten geschieht Verbindungslos, dass bedeutet, die Übertragenen Daten werden nicht Quittiert, also auf Ankunft überprüft, auch eine Rückmeldung auf beispielsweise verlorene oder beschädigte Daten wird nicht durchgeführt.
Ethernet Frame

Beim versenden von Daten werden die Daten in kleine Pakete aufgeteilt und dann Versendet. Die kleinen Pakete besitzen eine Mindestgröße von 46 Bytes und eine Maximalgröße von 1.500 Bytes. Die Nutzdaten, also die Daten, welche von Anwendungen verwendet werden, werden von einem Header und Prüfsummen umgeben.

Im Header befinden sich der Premble, welcher dem Empfänger auf die Datenübertragung einstellt. Des Weiteren beinhaltet der Frame die Ziel- und Quelladresse sowie den Typ der Nutzdaten, darauf folgen die Nutzdaten und die Prüfsumme, welche zur Erkennung von Übertragungsfehlern dient.
Secure Shell (SSH)

SSH wird für die sichere Herstellung einer Remote-Verbindung in möglicherweise unsichere Netze (bspw. Internet) verwendet.

Der Zugriff auf den Server, wird über die Shell ermöglicht. Diese kann über eine Eingabeaufforderung oder einer grafischen Benutzeroberfläche (über VNC, Virtual Network Computing) realisiert werden. Alle SSH-Verbindungen werden über den TCP-Port 22 empfangen.

## Funktionsweise

SSH verwendet mehrere Verschlüsselungs- und Authentifizierungstechniken, um sicherzustellen, dass Datenströme nicht abgefangen und gelesen oder manipuliert werden.

###         Authentifizierung

* Server sendet Zertifikat an Client --> Verifizierung des Servers
	+ Dritte können bei der ersten Kommunikation das Zertifikat abfangen

* Client gibt Passwort ein --> Verifizierung der Zugangsberechtigung
	+ Speicherung und Übertragung als Hash-Wert

* Asymmetrische Verschlüsselung --> weitere Möglichkeit

### Verschlüsselung

* Symmetrische Verschlüsselung
	+ Client und Server besitzen denselben Schlüssel zum Ver- und Entschlüsseln

* Client und Server erstellen Schlüssel gleichzeitig, aber unabhängig voneinander
	+ Key-Exchange-Algorithmus bei dem beide Parteien bestimmte öffentliche und geheime Informationen zur Erstellung verwenden

* Hash-Werte der übermittelten Daten mitsenden
	+ Hash-Wert erlaubt die Sicherstellung der Richtigkeit der Daten

## Einsatzgebiete von SSH

·        Serververwaltung

·        Datenübermittlung

·        Back-Ups

·        Verbindung zwischen zwei Rechnern (Ende-zu-Ende-Verschlüsselung)

·        Fernwartung
Habitable Planet

Habitable Planets are resource planets. They do not have a real ground area on the map, only accessible in space.

They provide resources to the occupying player.

## Occupation

Players can occupy Habitable Planets with Colony Ships / Overlords / Transport Ships. After occupation, the Colony Ship / Overlord / Transport Ship will disappear, as well as the units within.

### Neutral

A neutral habitable planet has 1,000 health.

When a player occupies a neutral habitable planet, they develop the planet, which increases the health of the habitable planet. The increased health is based on the cost of units.

The cost of workers is calculated as quadruple (4x), and the cost of marauders is calculated as double (2x).

### Hostile

When a player tries to occupy a hostile habitable planet, the damage to the habitable planet is based on half the cost of units. The habitable planet can be occupied when health is less than 1,000.

The cost of marauders is calculated as double (4x).

## Development

Terran and Zerg can research **Project Expansion**, then use **Project Expansion** from Integrated Space Stations / Krakens to send development ships / sacs to the occupied habitable planets in order to further develop them. Can also send more Colony Ships / Overlords to develop them.

Protoss can send more Transport Ships to further develop habitable planets.

It is recommended to fill the Colony Ships with all workers (why? the cost of workers are calculated 4x), then send them to the habitable planets. It is a waste of resource to send an empty one.

The maximum health of habitable planets is 10,000. The more health a habitable planet has, the more resources it sends.

## Resource

Habitable Planets will send resources to the occupying player.

Every 30 seconds, the resource transport ships depart from Habitable Planet, and head towards the nearest Integrated Space Station / Krakens / Space Transition Core.

The number of resource transport ships is based on the health of the Habitable Planet, caps at 5.

Each resource transport ship provides 38 minerals and 50 vespene gas when reaches the destination.
Hub

Ein Hub ist ein Kabelgebundenes Netzwerkgerät, welches kabelgebundene Netzwerkverbindungen zwischen mehreren Endgeräten herstellt. Ein Hub besitzt keinerlei intelligente Funktionalitäten, er baut also nicht wie beim Switch eine Tabelle für die Weiterleitung auf, sondern sendet die Empfangenen Daten an alle angeschlossenen Geräte (Broadcast). Des Weiteren unterstützt ein Hub bei der Übertragung nur halbduplex, was bedeutet, dass nur in eine Richtung Übertragen oder Empfangen werden kann. Durch den Broadcast und halbduplex Funktionalitäten wird die Übertragungsgeschwindigkeit eingeschränkt.
Space Barrier

Space Barrier is an ability available in Swarm Scourge and PvP modes. In Purification Protocol, this ability is replaced by Home Planet Jump.

## Overview

Space Barrier is a one-time ability that is available for all players whose home planet is not Shadow Planet.

When a player activates Space Barrier, their home galaxy will be surrounded by space barriers, which can prevent most space units from passing through (although units can still warp in). Their home planet gets a Planet Shield.

The Space Barrier and Planet Shield last 300 seconds.

In Brutal Swarm Scourge, the Leviathans can destroy space barrier and planet shields.

### Planet Shield

When activating Space Barrier, the home planet gets a Planet Shield, preventing the planet from being bombarded and air-droppped.

Terran space fighters and Colony Ships can still enter/leave the planet.

Zerg Mutalisks and Overlords can still enter/leave the planet.
Hidden Mission

There is a hidden mission in Swarm Scourge. The level of evaluation will increase if the hidden mission is activated.

## Requirement

The hidden mission will be activated if all Zerg production structures (Hatcheries, Liars, Hives) are destroyed when the secondary fleet arrives.

## Mission

Players need to repel the Zerg reinforcement fleets until the Zerg main fleet arrives.
Molten Planet

## Planet in star map

Low-lying area may have chance to spawn lava spouts.

After lava spouts are gone, there will be minerals or gas for pick up.

Molten Planet is one of the starter planets.

## Benedictions

### Fire Suppression Systems (Normal)

All structure fires are automatically extinguished, repair themselves to 50% of their maximum life, and will not be damaged by lava spouts. This applies to space structures as well.

### Lava Crystal (Hard)

The resources generated after lava spouts will grant 5 minerals and gas if not picked up. Each lava spout has a 1% chance to generate a Lava Crystal. You can pick it up with your unit, then convert it to resources or activate it.

## Resources

Molten Planet has 7 mineral fields (including 1 rich mineral field) and 3 vespene geysers (including 1 rich vespene geyser), which is a total of 80k minerals and 20k gas.
Life Seed

Life Seed is a Terran origin.

## Overview

Mineral fields and vespene geysers on the home planet are replaced by rich ones.

The home system has two more space mineral fields.

Cities provide double supplies.

Cannot research Colony Ship and cannot build space structures away from the home system.

Triple the cost for training Workers and Construction Ships.

*Your civilization is in a superior environment, everyone doesn't want to leave. The human cost of resources gathering is increased. All civilians do not want to leave far away from this system.*
Desert Planet

## Effects

### Environment

The movement speed of ground armored units is reduced by 50%.City supply is reduced by 25%.Large available building space.

Desert Planet is one of the starter planets.

## Benedictions

### Son of Desert (Normal)

The anti-armor soldiers in the beginning are replaced by the Sons of Desert. They have decent flexibility, are able to throw Molotov cocktails, and can transform into Deinsert Hellbats in Space Age.

### Smart Mag Mines (Hard)

Have Advanced AI technology in Space Age.

Can build Smart Mag Mines when Advanced Space Engine is researched. Smart Mag Mines can be deactivated and deployed again. Activated Smart Mag Mines will channel themselves to enemies, and release a smart fighter. Battleships will release a Smart Mag Mine when destroyed.

## Resources

Desert Planet has 7 mineral fields and 6 vespene geysers, which is a total of 70k minerals and 30k gas.
Exotic Virus

Exotic Virus is a Terran origin. It is highly NOT recommended for new players.

## Overview

Have Resource Collection Stations, Comprehensive Expansion, City Stationing in the beginning.

All the other cities on your planet are infested, they will start to spawn infested terrans to attack you in 3 minutes.

More infested units will spawn after 9 minutes.

Your killed units will be infested.

Clearing the infestation on the whole planet will grant your infantry units genetic enhancement, and your Planet Bomber's weapon will be replaced by biological missiles.

*An exotic virus has infested your planet, most people became zombies. You are the last survivor in your civilization. You made great progress on genetic researches while clearing the infestation. This will make you stronger after you clear the infestation, if you could survive!*

## Infested Strongholds

### Small stronghold

A small stronghold has an infested city, a hunterling and some infested terrans.

#### Hunterling

The hunterling will leap onto a player's unit, stun it and deal damage over time.

### Large stronghold

A large stronghold has an infested command center, a spotter and some infested terrans.

#### Infested Command Center

The infested command center can shoot a tentacle that pulls the target towards infested command center and deal damage over time.

## Reward

After the player clears the infestation on the planet, the infantry units get genetic enhancement, which increases 50% life, 20% attack speed and movement speed.

Small mechanical units are enhanced too, getting 20% increased attack speed and movement speed.

The planet bombardment ability of Planet Bombers fires biological missiles, which infest the hit biological units instantly.
Mutations

Stellars Horizon provides mutations at the beginning/end of each month. Mutations are only available in Scourge modes with at least 2 players, which means they are not available for solo.

During mutation, players have access to all custom units.

## Mutations

### Devil's Descent

* Units will have Red Alert 2-like veterancy. Units can be promoted to **veteran** (one chevron) and **elite** (three chevrons).
* On Brutal, enemy fleet will be all elite.
* Occupying Cities and Habitable Planets rewards random units.

### Parasitic Frenzy

* Zerg units will spawn Broodlings (Parasites on Brutal) on death.
* Guardians will send a drop pod to the nearest Terran planet on death.
* Other Zerg fleet units will spawn Mutalisks (Scourges on Brutal) on death.

### Starship Troopers

* The Roaches, Hydralisks and Ultralisks in Zerg drop pods in the first 3 waves are replaced by special Starship Troopers' variant.
* Eliminating 1/3/6/10 special units upgrades one space mineral field in your home system to rich space mineral field.
* Zerg fleet units have bio shields, will attack nearby enemies by consuming shields.
* The asteriod belts destroyed by Zerg fleet become meteorites and head towards the nearest Terran planet.
* Planets with Lairs or Hives launches meteorites periodically to Terran planets.

## Galaxy Structure

The galaxy structure will change to **Ring** during mutation.

Most planets spawn at the center of the galaxy. Gaia Planet is always at the center, and 7 planets are around.

2 system spawn at 2 sides of the galaxy, one of them must be the Pirate System.

If your home system does not have a star, Space Barrier will not generate barriers, only Planet Shield.
Forest Planet

## Effects

### Environment

Low available spaces in the beginning, the forest takes most space.Cut down trees to get extra resources.

City supplies are increased by 3.

Forest Planet is one of the starter planets.

## Benedictions

### Almost Nature (Normal)

Your cities will provide resources according to the amount of nearby trees every 15 seconds. Each tree provides 2 minerals and gas. A tree's resource can only be gathered by one city.

### Regenerative Bio-steel (Hard)

Vehicles and Battleships will regenerate health slowly.

## Resources

Forest Planet has 5 mineral fields and 4 vespene geysers, which is a total of 50k minerals and 20k gas.
Research Center

Research Center provides all researches for Terran.

To access Research Center, click on the first button at bottom-right corner above command panels, or press hotkey F3.

## Researches

### Pre Space Age researches

There are 5 primary researches before space age. They are all prerequisites of Space Age.

### Space Age

This is the most important research, which marks the new age, from Planet Age to Space Age. With this research, players will be able to enter the space.
Unification

Unification is a Terran origin.

It is recommended for new players, but it is a noob trap on hard or brutal difficulty.

## Overview

> Your civilization has long been under the light of peace and therefore abhors war.
>
>

* The player unites the whole planet and keeps all the units on the planet in the beginning.
* Enemy Command Centers are replaced by Cities.
* The cost of all combat units and structures is increased by 50%.
* Resource trade is temporarily disabled in the first 6 minutes.
Frozen Planet

## Planet in star map

Frozen Planet is one of the starter planets.

## Benedictions

### **Frost Spirit (Normal)**

A mysterious frost hurricane came to help us, bringing endless frost to enemies on the planet. Upgrading Planet Age Army level enhances the Frost Spirit.

#### Upgrades

##### Planet Age Army Level 3

Maximizes the damage. The affected units will be frozen after a period of time, becoming more vulnerable. The affected flyers will be destroyed.

Can attack bombardment ammunitions, such as the missiles from Planet Bombers and Acid Spores from Guardians.

Can use **Global Freezing** ability that freezes all enemy units on the planet for 15 seconds and destroy all flyers. Global Freezing has a cooldown of 300 seconds.

### **Frost Missiles (Hard)**

Our missiles are enchanted by frost energy, enemies hit by our missiles have decreased movement speed and take more damage from missiles.

## Resources

Frozen Planet has 5 mineral fields and 6 vespene geysers, which is a total of 50k minerals and 30k gas.
Shadow Planet

## Planet in star map

Shadow Planet is one of the starter planets.

Shadow Planet will not be invasion targets in Scourge mode, cannot be targeted by Interstrellar Nuclear Missiles.

Shadow Planet cannot have Orbital Command.

## Benedictions

### Planet Engine (Normal)

Can build Planet Engine in Space Age.

Planet Engine can control the movement of Shadow Planet, also stops it from wandering (even it is under construction).

### Death Planet (Hard)

Gravity range is increased by 50%.

The range of orbital defensive structures is increased by 50%.

Enables Planet Engine to use Planet Overload, which increases the rotation speed of planet, and generates explosions on the planet.

## Resources

Shadow Planet has 4 mineral fields and 4 vespene geysers, which is a total of 40k minerals and 20k gas.
Behemoth

The Behemoth is the unit sent to players' planets in explotary attack waves. It only appears in the advance wave in Scourge mode on hard and brutal difficulty.

## Abilities

### Release Zerglings

Cooldown: 10 seconds

Consumes life and releases Zerglings at the target location.

## Reward

When a Behemoth is killed by a player, it will spawn a mineral field near the death location.

## Strategy

### Against

* Build 2 Air Defense Vehicles to kill it, and prepare ground forces to kill the Zerglings it releases.
* Fighters are weak against it without upgrades.
Apocalypse

Apocalypse is a Terran origin.

## Overview

Half of the enemy bases or cities are destroyed.

Remaining enemy forces and player units have low health.

Units trained before Space Age have half health.

All the resources on the home planet are reduced by 50%.

Interstellar Missile Launchers no longer use supply. Missile speed is increased by 50%; damage to structures is increased by 100%; range is increased by 100%.

Unlock Extermination ability of Hyperion (also custom capital ships), can launch Apocalypse nuclear missiles to any planet.

*Your civilization was almost destroyed by a nuclear war, the manufacture of nuclear missiles consumed a lot of resources. But luckily you survived, and has extensive experiences of the manufacture and use of nuclear missiles. These experiences make the civilizations on the other planets be afraid of you even in Space Age.*

## Extermination

Hyperion and other capital ships can launch Apocalypse nuclear missiles to any planet.
Mountainy Planet

## Planet in star map

Mountainy Planet is one of the starter planets.

## Special Units

### Mountainy Soldier

These soldiers are equipped with jetpacks that allow them to jump up and down cliffs. They can use KD8 charges.

## Benedictions

### WarHound (Normal)

Have HERC research at the beginning. HERC can transform into WarHound in Space Age.

### Orbital Missile Turret (Hard)

Missile Turrets can be upgraded to Orbital Missile Turrets, which can also attack units in the orbit.

An Orbital Missile Turret costs 300 minerals and 150 gas, deals 18 x 2 damage with 1.7 attack speed.

## Resources

Mountainy Planet has 7 mineral fields and 6 vespene geysers, which is a total of 70k minerals and 30k gas.
Separatism

Separatism is a Terran origin. It is the default Terran origin if the player does not choose the origin.

## Overview

Separatism has no special effects.

The player needs to eliminate hostile planetary forces on the planet.

## Strongholds

### Small stronghold

A small stronghold has a city, an auto-turret, 2 soldiers and 1 anti-armor soldier.

### Large stronghold

A large stronghold has a Command Center, a heavy turret, a main battle tank, a bunker with 4 soldiers.

On Ocean Planet, the large stronghold on the secondary island has a Command Center, an airport, 2 fighters and 2 military helicopters.
Purifier

**Purifier** is the special Mothership of Protoss in Purification Protocol.

## Shield

Purifier has an invulnerable shield. Players must destroy all Nexuses to deactivate the invulnerable shield.

Purifier's shields can reduce damage taken to at most 20 points.

## Abilities

### Planet Cracker

Purifier will always target the nearest non-Protoss planet.

The charging time is 30 seconds. It cannot be interrupted.

### Wormhole Transit

Purifier can teleport to the target location in space (no vision requirement).

### Time Warp

Reduces 50% movement speed of enemies in the Time Warp field.
City

The City is the basic structure of Terran. It costs 200 minerals and 30 seconds to build.

## Supplies

The supply provided by a City is based on the planet it is on.

On Forest Planet, Ocean Planet, and Gaia Planet, a City provides 13 supply.

On Desert Planet and Molten Planet, a City provides 7.5 supply.

On other planets, a City provides 10 supply.

### Life Seed

If the player is Life Seed origin, the supply provided by a city is doubled, based on the above values.

## Researches

### Resource Collection Stations

Enables cities to build Mineral Collection Stations and Gas Collections Stations, allowing Workers to submit the gathered resources.

### City Stationing

Allows infantry units to be stationed in the City and shoot the enemies. It also increases the health and armor of the City.

### Projectile Accelerators

Increases the range of stationed units by 1.
Resources

This page contains the information about the resources.

## Minerals

Each mineral field contains 10k minerals. Each rich mineral field contains 20k minerals.

Each space mineral field contains 7.5k minerals. Each rich space mineral field contains 12.5k minerals.

Ground Resource Gathering (Data from 安达利尔)
 Rich
 Normal
 Rich

Space Resource Gathering (Data from 安达利尔)
 Rich

*\* The space mineral income is per construction ship. To get the actual income, multiply it by the number of construction ships.*

### Habitable Planet

Ignoring the transport time, a 10,000 health habitable planet provides 380 minerals per minute.

## Vespene Gas

Each vespene geyser contains 5k vespene gas. Each rich vespene geyser contains 10k vespene gas.

Each gaseous planet contains 15k vespene gas.

Ground Resource Gathering (Data from 安达利尔)
 Rich
 Normal
 Rich

*\* Automatic Refinery on a rich vespene geyser will never run out.*

Space Resource Gathering (Data from 安达利尔)

### Habitable Planet

Ignoring the transport time, a 10,000 health habitable planet provides 500 vespene gas per minute.
Swampy Planet

## Planet in star map

Swampy Planet is one of the starter planets.

## Benedictions

### Psionic Forces (Normal)

You have a powerful spectre, Nux, can absorb corrosive gas to regenerate life and energy. In Space Age, he can regenerate energy using Psi Indoctrinator, can go to other planets by Griffin.

### Resource Conversion (Hard)

You can convert minerals to gas by a 25% loss at Command Centers or upgraded structures, and vice versa.

 125 vespene gas

## Resources

Swampy Planet has 5 mineral fields and 6 vespene geysers, which is a total of 50k minerals and 30k gas.
Planets

There are 9 planets for players to visit in Stellars Horizon.

Players can choose all planets except Gaia Planet as their home planets.

* Frozen Planet
* Forest Planet
* Ocean Planet
* Mountainy Planet
* Molten Planet
* Swampy Planet
* Desert Planet
* Shadow Planet
* Gaia Planet

* Gaseous Planet
* Habitable Planet

## Benedictions

Benedictions are rewards after players beat Scourge mode, they are only available in Scourge mode. Benedictions improve the gaming experience of players.

There are two benedictions for each planet: Normal benediction and Hard benediction. Once a player beat Scourge mode in normal or hard, they unlock the respective benediction. Beating hard also rewards normal benediction.

The benediction details are in each planets' pages.
Datensicherung

Eine Datensicherung, auch BackUp genannt, dient zum Schutz der Daten in Falle von Hardwareschäden, versehentlicher Löschung oder Überschreibung und Unbrauchbarkeit durch Schadsoftware.

## Datensicherungsmethoden

### Vollsicherung

Eine Vollsicherung umfasst alle vorhandenen Daten. Es besteht keine Abhängigkeit zu früheren Sicherungen und alle Daten werden unabhängig von Veränderungen gesichert.

 Einfache Sicherung mit nur einer BachUp-Datei

### Inkrementelles BackUp

Das Inkrementelle BackUp sichert nur die Daten, welche nach der letzten Sicherung verändert oder hinzugefügt wurden. Nach einer inkrementellen Sicherung werden bei der nächsten Sicherung nur die nach der letzten Teilsicherung geänderten Daten gesichert.

Die einzelnen inkrementellen Sicherungen sind miteinander Verknüpft. Bei der Wiederherstellung werden alle vorherigen inkrementellen Sicherungen benötigt. Eine Vollsicherung der Daten wird vor beginn der inkrementellen Sicherung vorausgesetzt.

 Geringer Speicherbedarf und schnellere Anfertigung

### Differenzielles BackUp

Bei einem Differenziellen BackUp beinhalten die Teilsicherungen nur die Daten, die nach der letzten Vollsicherung umgeändert wurden. Nach jeder Sicherung beinhaltet die neuste Teilsicherung immer die Daten aller vorherigen differenziellen Sicherungen, wodurch die Sicherungsdatei bei jeder neuen Sicherung immer größer wird.

Anders als beim inkrementelle BackUp wird nur die Vollsicherung und das letzte differenzielle BackUp benötigt.

 Deutlich schneller als eine Vollsicherung
Érico

Alfredo Gouveia como Érico.

ÉRICO e tipo de um empresário que foi contratado por Moretti para derrubar os planos de Guerra, seu antigo sócio de advocacia.

##### Personalidade

Homem de confiança, desde que começou a estudar biologia, entende em reação aos patrimônios porque qualquer limite pode afetar a mente de Érico no laboratório.
Stellars Horizon Wiki

**Welcome to the Stellars Horizon Wiki!**
This is the official wiki for players to get and share information about Stellars Horizon. Enjoy reading the existing pages and feel free to submit new pages.

Official Discord server: https://discord.gg/KSdDe8w5y3

We're a collaborative community website about Stellars Horizon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Game

Stellars Horizon is a StarCraft II arcade map developed by StrikeShip (突袭巡洋舰). It is inspired by Stellaris and developed based on StarCraft background.

Players choose a planet to begin with, conquer and unite the whole planet, enter space, and expand to other planets. Repel Zerg and Protoss attacks with other players, and eventually become the lord in the sector.

This map is hard; new players are not recommended to play on normal or higher difficulty directly. Instead, start the tutorial first by creating a private lobby in *Tutorial* mode. Then, create or join a lobby of *Swarm Scourge (casual or normal)*, and try to fight against Scourge Swarm on casual difficulty.

## Modes

### PvE modes

* Swarm Scourge
* Purification Protocol

### PvP modes

* Melee
* 1v1

## Important articles

PlanetsPlaceholderDifficultiesPlaceholderOriginsPlaceholderBenedictionPlaceholderResearch CenterPlaceholderUnits

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tales of the Lion Guards

## Episode count

* *Tales of the Lion Guards/Season 1*
	+ "Wisdom"
	+ "Shroud of Darkness"
	+ "Will Do or Will Not Do?"
	+ "Power of the Roar"
* *Tales of the Lion Guards/Season 2*
	+ "Mentor"
	+ "Unite or Divide"
	+ "The Ripple Effect"
	+ "Tale of Two Brothers"
* *Tales of the Lion Guards/Season 3*
	+ "Bunga the Wise"
	+ "Family Pride"
	+ "The Search for Utamu"
	+ "Here Comes the Lion Guard"
* *Tales of the Lion Guards/Season 4*
	+ "Reunion"
	+ "Call from the Prides"
	+ "Who Truly Are We?"
	+ "Worthwhile"
Moreschi

Elano Luiatti como Moreschi.

Moreschi é o rico empresário que leva o seu trabalho a sério. Porém, ele tem casos extraconjugais.

###### Personalidade

Alex Moreschi sempre foi mais empresário do que ser pai de 4 filhos, porém, exige que segue a rotina dele sozinho; Casada com a Paula, ele tem muita arquiteturas, dinheiro, ações é também construiu a própria empresa em Brasil.

* *Moreschi também e pai de Érico.*
* Sempre confia nos aliados.
Units

This page lists most units in Stellars Horizon.

## Terran

### Structure

#### Planet Age

* Command Center
* City
* Refinery
* Barracks
* Factory
* Airport
* Bunker
* Auto-Turret
* Heavy Turret
* Missile Turret
* Mineral Collection Station
* Gas Collection Station

#### Space Age

* Orbital Command
* Planetary Fortress
* Automatic Refinery
* Space Launch Port
* Colony Ship
* Integrated Space Station
* Space Starport
* Space Resource Collection Station
* Laser Turret
* Space Fortress
* Space Missile Launcher
* Mag Mine
* Space-splitter Ordnance
* Drakken Pulse Cannon
* Interstellar Missile Launcher
* Orbital Missile Turret

### Unit

#### Planet Age

* Soldier
* Anti-armor Soldier
* Main Battle Tank
* Air Defense Vehicle
* Rocket Launcher Vehicle
* Fighter
* Bomber
* Military Helicopter

#### Space Age

* Marine
* Marauder
* Firebat
* Medic
* Vulture
* Goliath
* Siege Tank
* Thor
* Wraith
* Viking
* Banshee
* Construction Ship
* Science Vessel
* Valkyrie Corvette
* Quantum Arc Cruiser
* Planet Bomber
* Battlecruiser
* Hyperion
* Raven

#### Special

* Elephant Prototype
* Shine Follower
* RPC-6626
* Woodpecker Fighter
* Megalodon Fighter
* Hammerhead Corvette
* Revelation Dreadnaught
* Galactica
* Necro Battleship
* Eternal Paradise Juggernaut
* White Star

## Zerg

### Structure

#### Planet Age

* Primal Hive

#### Space Age

* Hatchery
* Lair
* Hive
* Spine Crawler
* Spore Cannon
* Kraken

### Unit

#### Planet Age

* Primal Zergling
* Primal Roach
* Primal Hydralisk
* Primal Mutalisk

#### Space Age

* Behemoth
* Zergling
* Roach
* Hydralisk
* Lurker
* Ultralisk
* Mutalisk
* Kraken
* Guardian
* Devourer
* Swarm Guardian
* Leviathan

## Other

### Structure

* Abandoned Stargate
* Stargate
* Gaseous Planet
* Habitable Planet
* Tree
* Space City
* Planet Engine
* Space Sensing Device
* Infested City
* Infested Command Center

### Unit

* Mountainy Soldier
* Son of Desert
* Lava Crystal
* Trade Ship
* Zombie
* Hunterling
* Spotter
Max

―Uncle Max to Timon, when the latter dismisses the former's teachings[src] | ”

**Max** was a male meerkat who was a member of a colony of meerkats who resided in the jungle. He was the uncle of Timon.

As a member of a colony of meerkats, Max served as a sentry and tunnel builder. He attempted to teach Timon on how to be a proper sentry, but Timon failed to warn his colony of a hyena attack and left the colony as a result. Later, when Timon was in need during the battle of Pride Rock, Max came to his aid, along with Ma. Together, the meerkats dug a trap tunnel to defeat the hyenas. After the battle, Max joined his colony in moving to the jungle.

Seasons later, just before the invasion of the Outlands, Max died at the jungle shortly after training to participate in the attack.

## Biography

### Legacy

―Ma comforts Timon[src] | ”

In the seasons following Max's death, Timon would become emotional whenever his name was mentioned. When he and Pumbaa showed Simba around their home in the jungle, Timon teared up when they got to Max's old favorite spot. Later, after Simba's death, Ma consoled Timon by telling him that Simba was now with Max.

## Appearances

* *The Lion King: The Full Story*
	+ "Once Upon a Timon"
	+ "Hakuna Matata" (voice)
	+ "Battle for Pride Rock"
	+ "He Lives in You" (mentioned)
	+ "Day of the Crocodiles"
	+ "Our Kupatana Community"
	+ "Ono's Idol"
	+ "The Rise of Scar"
	+ "Let Sleeping Crocs Lie"
	+ "The Ukumbusho Tradition"
	+ "The Scorpion's Sting"
	+ "Chamber of Secrets" (cave painting)
	+ "Tujiinue"
	+ "Battle for the Pride Lands
* *The Lion King: The Full Story/The Finale* (mentioned)
Chantagem Wiki

**Welcome to the Chantagem Wiki!**
We're a collaborative community website about Chantagem that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Once Upon a Timon

Writer
 Season
 Episode
 Next

―Timon**[src]** | ”

**Once Upon a Timon** is the first episode of Season 1 of *The Lion King: The Full Story*.

## Plot summary

Due to frequently messing things up, Timon is a social outcast in his colony on the outskirts of the Pride Lands ("Digga Tunnah"). Though unconditionally supported by his mother, Timon dreams of a better life for himself than his colony's bleak existence continuously hiding from predators. One day, he is assigned as a sentry in an attempt by his mother to get him accepted ("That's All I Need"), but his daydreaming leads to the near death of Uncle Max by Shenzi, Banzai, and Ed. Now completely shunned and convinced that he will never fit in with the other meerkats, Timon decides to leave to find a better life. He meets the mandrill Rafiki, who teaches him about "Hakuna Matata" and advises him to "look beyond what you see". Timon takes the advice literally and observes Pride Rock in the distance. Believing Pride Rock to be his paradise home, Timon ventures there and encounters Pumbaa on his way. The two become acquaintances and Pumbaa accompanies Timon.

## Voice cast

### Starring

* Nathan Lane as **Timon**
* Ernie Sabella as **Pumbaa**
* Julie Kavner as **Ma**
* Jerry Stiller as **Uncle Max**
* Khary Payton as **Rafiki**
* Whoopi Goldberg as **Shenzi**
* Cheech Marin as **Banzai**
* Jim Cummings as **Ed**

### Guest starring

* S. Scott Bullock as **Fred**
* Jeff Bennett as **the Duke Meerkat**
* Kevin Schon as **Iron Joe**

## Appearances

### Locations

* Pride Lands (debut)
	+ Pride Rock (debut)
	+ Rafiki's tree (debut)
	+ Gorge (debut)
* Elephant Graveyard (debut)
* Meerkat territory (debut)

### Organizations and titles

* Duke Meerkat's colony (debut)
* Shenzi's clan (debut)
* Royal Mijuzi (debut)
Pumbaa

―Pumbaa[src] | ”

**Pumbaa** is a male warthog. He is the adoptive uncle of Bunga and Simba.

Due to his flatulence problem, Pumbaa grew accustomed to being alone. One day, he met a meerkat named Timon, who was on a quest to find his dream home. Pumbaa accompanied Timon on his mission, and eventually, the two found a jungle paradise, where they settled down and subsequently adopted a "Hakuna Matata" lifestyle.

Later, when Simba fled the Pride Lands, he nearly died from heat exhaustion in the desert. However, Timon and Pumbaa rescued the cub and revived him in the jungle. They proceeded to teach Simba about their "Hakuna Matata" philosophy, and he adopted it readily. Over the seasons, the three became close friends. One day, when Simba was full-grown, his childhood friend Nala found him in the jungle and implored him to return to the Pride Lands and reclaim his birthright. Timon and Pumbaa joined Simba in his quest to take back the throne and participated in the battle for Pride Rock, from which Simba and his allies eventually emerged victorious.

In the seasons following Simba's ascent to kingship, Timon and Pumbaa became frequent babysitters of his rambunctious daughter, Kiara. Additionally, they became adoptive uncles of a young honey badger named Bunga. Eventually, the two participated in the final invasion of the Outlands, in which the Pride Landers vanquished the resurrected spirit of Scar and defeated his incensed followers.

## Biography

### Kion's coronation

―Pumbaa, during Kion's coronation[src] | ”

Timon and Pumbaa attended Kion's wedding to Rani at the Tree of Life. During the ceremony, the attendees bowed, and Pumbaa declared that Kion would make an fine king. He then turned to Timon and asked if he agreed.

## Appearances

* *The Lion King: The Full Story*
	+ "Once Upon a Timon"
	+ "The Circle of Life"
	+ "Be Prepared"
	+ "Stampede"
	+ "Hakuna Matata"
	+ "The Roar of Terror"
	+ "Can You Feel the Love Tonight"
	+ "Battle for Pride Rock"
	+ "He Lives in You"
	+ "We Are One"
	+ "Return of the Roar"
	+ "Day of the Crocodiles"
	+ "Bunga and the King"
	+ "Our Kupatana Community"
* *Tales of the Lion Guards*
	+ "Bunga the Wise"
	+ "Family Pride"
	+ "The Search for Utamu"
	+ "Here Comes the Lion Guard"
* *The Lion King: The Full Story*
	+ "Can I Wait to be Queen?"
	+ "Never Roar Again" (cave painting)
	+ "Ono's Idol"
	+ "The Rise of Scar"
	+ "Let Sleeping Crocs Lie"
	+ "The Ukumbusho Tradition"
	+ "The Scorpion's Sting"
	+ "Chamber of Secrets" (cave painting)
	+ "Tujiinue"
	+ "Battle for the Pride Lands"
	+ "Friends to the End" (flashback)
	+ "The Big Break"
	+ "Long Live the Queen" (mentioned)
	+ "The Outsider"
	+ "Love Will Find a Way"
* *Tales of the Lion Guards*
	+ "Reunion" (mentioned)
	+ "Call from the Prides"
	+ "Worthwhile"
* *The Lion King: The Full Story*
	+ "Return to the Pride Lands"
	+ *The Lion King: The Full Story/The Finale*
The Lion King: The Full Story Wiki

**Welcome to the The Lion King: The Full Story Wiki!**
We're a collaborative community website about The Lion King: The Full Story that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.