Spirit Relic (Feng Shui)

This article is about Feng Shui Spirit Relics. For Tiers 6-8, see Spirit Relic (Tier). For the disambiguation page, see Spirit Relic.
**Spirit Relics** are Items that can heavily influence the Feng Shui of a Room and nourish Characters with a bonus to their Properties. As most Relics are randomly generated, not every one will be useful.

## Identifying

Relics spawn unidentified and are identified with Feng Shui Identifying (Miracle), a Core Shaping state Manual from Sixteen Supreme Steps Law.

## States

Relics have three states: Inactive (outside or in a room without a Feng Shui Building), Active (in a room, activation conditions fulfilled), or Incompatible (in a room, activation conditions not fulfilled).

* Active relics provide the effect listed in their description and increase the room auspiciousness rating by +++++ (+30 points), active relics are also referred to as positive channeling.
* Incompatible relics provide the inverse of the effect listed in their description and decrease the room auspiciousness rating by ----- (-30 points), inactive relics are also referred to as negative channeling.
* Inactive relics provide no additional effect if not in a room. If they are placed inside a room with no Feng Shui buildings, they will still provide the inverse of the effect listed in their description, but will not affect the room auspiciousness rating.

## Relic Types

### Spirit Relic vs Feng Shui Relic

A Feng Shui Relic provides a large boost to the auspiciousness rating of a room. Any item that has the line "Natural Spirit is capable of adjusting Feng Shui" in its description is a Feng Shui Relic. It is possible for some items to be a Feng Shui Relic, but not a Spirit Relic.

A Spirit Relic is a special case of a Feng Shui Relic that also has a bonus. Any item that has the line "It is a spiritual item. It can nourish the character(s) in the room" in its description is a Spirit Relic. All Spirit Relics are also Feng Shui Relics.

There are two types of relics, RNG relics (most common) and Ancient Relics.

### RNG Relics

RNG Relics have their conditions and effects randomized, most of the RNG relics you will come across are useless. There are two ways of acquiring RNG Relics.

The first is pure RNG, every item created or dropped has a chance to become a relic. Boss drops, refining items, crafting items, harvesting, etc.

The second is lucking out with Ancient Caskets. Acquiring a relic is one possible result of opening Ancient Caskets, but the item and effect is always random.

### Ancient Relics

*See: Ancient Relic*

Ancient Relics are random drops from Ancient Cultivators. You can only acquire one of each per save. The only exception is the Morality Seal, which is acquired by inquiring about the Mysterious Cavern (available as an option after day 300).

## Relic Spawn Chance

RNG Spirit Relics may spawn while performing a variety of different actions in-game.

* Performing Specter/Tao Refinement: If the Tier of the refined item after refinement is >=7, Tier/1000 chance
* Any new item creation while in the Player Sect: Tier/1000 chance, with a bonus 1% chance if the item has Quality >= 90 (`isArt`)
* There is a 4/23 chance of a Spirit Relic spawning when opening the Ancient Casket.

## Use Cases and Considerations

Relics can be either extremely OP, totally useless, or somewhere in between. It all depends on how you can utilize them. There are use cases for both negative (incompatible relics) and positive (active relics) channeling.

### Negative Channeling

#### Easy Very Ominous Rooms

Easiest and most common use. Putting an incompatible relic in a room. Makes the room Very Ominous, useful for Soul Inquiry, Spectre Refining, or farming Anguish Soul Gems in a Hellgate.

#### Base Stat Suppression

Another common use, using incompatible base stat affecting relics in a room to bring down outer disciple stats for Remold miracles. Very useful, but requires a large amount of base stat affecting relics for greater results. Using incompatible relics that don’t affect the base stats has no effect, it can even be harmful for the outer disciples.

#### Farming Obsessions Through Failing

Not a common use. Lowering the mood to trigger obsessions (to later remove them with Shendao), or lowering stats to cause failures in whatever the room members are doing. Can be used to improve the chances of creating Junk Pills with alchemy.

### Positive Channeling

#### Mysterious Cavern Suppression

Morality Seal (Active) in a room with the Mysterious Cavern. Has the same effect as a regular VA room, but there's a lower chance that the auspiciousness gets reduced by external factors (like weather). Very useful if you’re not ready to fight the dragon yet. Not to be confused with stat suppression for remold miracles.

#### Feng Shui Boosting

Using compatible relics to boost the Feng Shui of the room, allowing you to use alternative door directions. Not that common, as you need the compatible relics for it.

#### Improving Stats

More commonly used for Ancient Relics, using the relic for their intended purpose of increasing the stats of those in the room. Due to the RNG, this is not a common use case for random Spirit Relics.

## Relic Activation Conditions

Feng Shui relics can have multiple requirements and all of them need to be fulfilled for a relic to be active.

* Elemental compatibility is based on the elemental percentages for the tile it's on. It works the same way that auspiciousness and elemental power for cultivator is calculated, ensure the feeding element is in the majority and you shouldn't have any problems.
* Room Size requirements.
* Relic location requirements. When relics are referring to a Grandmaster's Shrine is an old translation for Ancestral Shrine. It accounts for any Buildings that provide the Founder's Hall type.
	+ Normal conditions
	+ Next to conditions
	+ Away from conditions
* Room Feng Shui requirements.
* Room type requirements.
* Any special requirements, a list of them is below:
	+ Any requirement involving "residents" means that there must be at least one resident, vacuously true statements do not qualify.
	+ A resident means that there must be a bed-type building which is assigned to said character in the same room as the relic. When selecting the room, "Owner: XXX" must show with the list of residents matching the relic's conditions in order for the relic to activate.
	+ Gender of the Cultivator is not affected by Feminine/Masculine trait/backgrounds. A Male Cultivator with broken/lost Phallus is regarded as None Gender for the conditions, which doesn't count towards either Male or Female requirements.

## Relic Effects

### Effect strength

A relic can have several effects, depending on their Tier and their number of special effects, with a maximum of 1 +

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 (rounded down) + 1 (with 2 special effects, 0 otherwise). The strength of the effect is determined separately for each effect and is purely random :

* x1 with 50% chance
* x2 with 25% chance
* x3 with 12.5% chance
* x4 with 12.5% chance

Moreover, the effects are doubled on Incarnated Sentient Spirits born from Feng shui relics.

## Tips

* It's extremely easy to lose sight of relics. To remedy that, utilizing high priority Relics Only storage area with all options allowed is the best option.

## Sources

1. ↑ `XiaWorld.ItemThing.set_FSItemState`
2. ↑ `XiaWorld.ItemThing.DoSoulCrystalYouPowerUp`
3. ↑ `XiaWorld.ItemThing.OnPutToGround`
4. ↑ Settings\MapStories\MapStory\_Item.xml
5. ↑ Settings\Language\OfficialEnglish\Settings\World\FSItemSpecial\FSItemSpecial.txt
6. ↑ FengShuiItemData.RoomFengshui attribute, not used for either Randomly generated relic nor any existing Ancient Relics.
7. ↑ `XiaWorld.ItemThing.MakeFengShuiItemData()`
8. ↑ `XiaWorld.AreaRoom.EnableFSItemModifier()` checks for a flag set in `XiaWorld.TongLingMgr.CreatTongLingNpc()` and `XiaWorld.Npc.TongLingNpcReborn()`
9. ↑ 9.0 9.1 Impossible to obtain this relic effect in-game due to a hard-coded restriction. See `XiaWorld.ModifierMgr.RandomFSItemModifier`