Skills

## Physical

**Athletics**

Your physical shape and overall fitness, used for various physical deeds that demand heavy exertion and control. A character with high Athletics can run for hours, keep his balance while climbing, or lift a heavy boulder.

**Brawl**

Your ability to fight unarmed through striking, kicking, grappling, or using improvised weaponry. A character with high Brawl can hold his ground in a fistfight, kick up dust, or wrestle an opponent to the ground.

**Escamotage**

Your sleight of hand, manual dexterity for small and precise movements like picking a lock or disarming a trap. A character with high Escamotage can break into buildings, pick pockets, or cheat at card games without being discovered.

**Marksmanship**

Your accuracy and understanding of distance, used for all ranged weapons. A character with high Marksmanship can accurately fire bows, throw rocks, or fling javelins.

**Melee**

Your skill with melee weapons, both for offense and defense. A character with high Melee is a well-trained combatant who can reliably come out on top in armed struggle.

**Stealth**

Your ability to blend into crowds or shadows, and remain unheard and unseen. A character with high Stealth can creep up on his foes, and find work as a thief, hunter, or assassin.

## Mental

**Academics**

Your general knowledge and understanding of the world and how it operates. A character with high Academics can recognize strange symbols, hold his ground in a philosophical debate, or apply scientific principle to a given problem.

**Craft**

Your ability to create and maintain anything from armor and weapons to works of artistic merit. A character with high Craft can smith tools and weapons, design buildings, or paint great art.

**Lore**

Your knowledge of history and myth, both local and worldly. A character with high Lore can recognize fey creatures, recall old sayings and wisdom, or tell tall tales of gods and heroes.

**Medicine**

Your understanding of how to effectively treat critical injuries. A character with high Medicine can prevent a wound from festering, apply first aid, or splint a broken leg.

**Perception**

Your spacial awareness and attention to detail. A character with high Perception can effectively investigate an area, and remain aware and alert whilst travelling.

**Survival**

Your ability to survive independently in the wilds. tracking beasts, building shelter and starting fires. A character with high Survival can track beasts and Men, build shelter, and navigate the wilderness.

## Social

**Animal Ken**

Your ability to connect with an animal to cooperate or dominate. A character with high Animal Ken can tame animals, calm wild predators, or ride horses and greater beasts with no issue.

**Drama**

Your ability to act, pretend, and lie. A character with high Drama can disguise themselves as important people like lords or jarls, feign innocence over crimes, or even blame others for murder.

**Intimidation**

Your ability to scare and threaten people into doing what you want them to do. A character with high Intimidation gets what he wants through sheer force, or by veiled threats and blackmail.

**Performance**

Your artistic merit in pursuits like song and dance. A character with high Performance can distract, entertain, and impress all sorts of people.

**Persuasion**

Your ability to convince others through logical argument or emotional manipulation. A character with high Persuasion can talk circles around people, and get others to do exactly what he wants - without them even knowing.

**Socialization**

Your ability to connect with people and read the room. A character with high Socialization will have an easy time fitting in anywhere, making allies and contacts and avoiding offending important people.