Extreme Mode strategies

**Extreme Mode** has a few main difficulties that are not in other modes, these are:

* The Iron Bars blocking the Secret Area Tunnel from the Basement side.
* The expanded Creaking Floors in most areas.
* Granny moving faster than the Player (Important).

Main tips:

* The Sauna is your best friend: it's cheap to use and keeps you safe from **Granny** for 30 seconds (15 after locking her in + 15 after knocking her out). Just lure her in the Backyard, use the Shed Tunnel to get to the **Basement**, lure her in the **Sauna** and get ready to lock her in.
* Always leave the Starting Bedroom instantly to get a head start.
* After you knock **Granny** out, limit to do only one action: she will be back in a short time.
* If you hear the chase playing, "**HIDE AS SOON AS YOU CAN**", as you **CAN'T** outrun her.
* CLOSE DOORS WHENEVER YOU CAN:
	+ 1. **Granny** can't be outran, so closing doors can slow her down while you're fleeing.
	+ 2. **Doors** can be heard, they can give you an idea of where **Granny** is.
* Turn off the music. You can hear sounds better, and the chase music will still play if you are in danger.

## Issues

As of the Version 1.8, **Players** are now forced to visit the Spider Cellar if they want to beat the game. Said area is the most dangerous section of the whole house.
Spider Mom is notably more dangerous than **Granny**:

* She can only be ***slowed down*** by a Shotgun shot, or a Gasoline Can explosion.
* She can't be lured in places with sounds, in any way.
* She runs ***EVEN FASTER*** than **Granny** herself, making it almost impossible to hide in time.
* It's impossible to see where she is because of Darker Mode's black fog, and if you've already been spotted, following her from behind could result in an unpleasant bug where she will turn around instantly and knock out the **Player**. This however isn't a problem if you've managed to avoid being spotted by her in the first place, as that's what triggers the bug.
	+ It's recommended to avoid this by hiding behind a wall in a safe spot or behind a wall in a hallway she has no waypoints in, and patiently waiting for the sound of her footsteps to pass to the opposite side than the direction you need to get to. The only issue with this is it can be very time consuming because she chooses the waypoints completely at random and there is no pattern, and you could end up waiting for a while. This however makes this area very easy to deal with if you don't mind waiting a little bit.

The **Spider Cellar** also lacks of significant hiding places, the only one being dead ends that will force the Player to expose themselves. The only real way to wander in safety in the **Spider Cellar** is to listen carefully for **Spider Mom's** walking sound and wait her for stopping at an eventual Waypoint. Then you can try to sneak out behind her and search for another hiding spot.

It's advisable to solve the Chest Puzzle and open the Screwdriver Safe the first time the **Player** enters the **Spider Cellar**, as **Spider Mom's** will instantly run towards the Shelf hallway or the Elevator, making her movements predictable.

## Main Strategies

### Timed Window Jump

Make noise in the **Backyard**, then wait for **Granny** to come. On her third (rarely fourth) try to unlock the **Door**, jump through the **Window**, so she does not see you. Try to make the long way around the Dining Table or crouch under it, so you can avoid the **Creaking Floor**. It will buy enough time to search any part of her house. This is the easiest trick to perform.

If you still can't do this, make noise in the **Backyard** and hide behind the Locked Door. **Granny** will open it and miss you. Then, run back inside before the **Door** closes.

### Girder Trick

When in the **Basement**, knock over the **Girder** behind the stairs towards the right (counterclockwise). Then, walk left (clockwise) towards the stairs as **Granny** goes downstairs in the same direction to investigate the noise. The result is you being able to leave the **Basement** without **Granny** realizing. This can also work when knocking the Wooden Pole towards the stairs and standing between the Safe and the wall, however this is more risky as when **Granny** is walking behind the Stairs, she could potentially see you and change direction and start chasing you. For maximum effect, close the **Door** behind you. How this works is that it is closer on the right way than the left.

### Secret Area Trick

Make noise in the **Secret Area** Bottom Floor, and hide behind the staircase leading to the **Secret Area** Top Floor. Once **Granny** goes downstairs, go back up and get out; **Granny** won't get back up in time to catch you if you step on the **Creaking Floor**.

### Hidden Closet Trick

Go in the **Hidden Closet** and throw an item against the wall, close to the Hidden Button. If it makes noise, and the item doesn't fall on the ground, **Granny** will instead investigate the corner of the **Starting Bedroom**. This can only be done if the **Hidden Button** hasn't been pressed yet.

### Weapon Safe Trick

Step on the **Creaking Floor** in the **Secret Area Top Floor** and stand behind the **Weapon Safe**. **Granny** will come and miss you, giving you enough time to sneak back up without being spotted.
Make sure there aren't Cardboard Boxes on the ground, or **Granny** could trip into them, turn around because of the noise, and get you.

### Bedrooms Trick

Open Bedroom 2's **door**, and close Bedroom 1's **door**. Make noise in the Walk-In Closet (towards Bedroom 1). Then, **Granny** will go through **Bedroom 1's** **door** into there. As soon as **Granny** enters **Bedroom 1**, walk out of **Bedroom 2**, and head up to the **Attic** to look for items.

### Backyard-Sewer Trick

This is only a one-time trick. If you are in the **Backyard**, grab an unimportant item and throw it through the Metal Trapdoor that connects to the **Sewer**. **Granny** will go all the way to the **Sewer**, so you have plenty of time to search the **Basement**, Kitchen, and Foyer. However, be careful with the Living Room and Study, since the **Creaking Floors** there are unavoidable.

### Backyard Trick

If you open the Playhouse, the **Playhouse** Padlock falls down, which makes a noise that attracts **Granny**. Since you can't make noise by dropping things on the ground outside, a good strategy is to run over to the front **Door** and throw the **Playhouse** Key at it. If you throw the **Playhouse Key** and it hits the Door, **Granny** will investigate the **Door** and won't go any further outside, so she won't see you. But make sure to go around the far side of the Guillotine, otherwise you'll trip the Bell Alarm and your attempt at misdirecting **Granny** will fail.

### Sauna Trick

 File:Attic-sauna trick behind door.png
You will need at least one item with yourself, for this trick to work. Go into the **Sauna**, and drop an item as far away from the **Sauna** **Door** as you can, turn on the steam and hide either in the Car, or behind the **Sauna Door**, when it's open (remember to hug the **Door**, standing too far away from it will make **Granny** spot you). When ***Granny*** goes inside the **Sauna**, close the ***Door*** and block it with the **Sauna** Lock quickly. This trick allows you to be free from **Granny** for 30 seconds, for as much as you want, without assembling the **Shotgun**.

### Mannequin Trick

To do this, go to the Attic and knock down the Mannequin towards the center of the room, away from the Unstable Flooring. Then, hide in the corner near the **Unstable Flooring**. Granny will miss you and run to the **Mannequin**, so you can sneak back down.

## Creaking Floors

**Creaking Floors** are a big issue in **Extreme**, since they are too large to be normally avoidable.

* To avoid the **Creaking Floor** from **Bedroom 1**, just hug the wall with the **Window** and hide under the Bed as soon as you can. Then just get out and exit the room. You can do this **ONLY** if you are coming from the **Secret Area**.

Avoiding Bedroom 1's Creaking Floor

* To avoid the **Creaking Floor** in front of **Bedroom 2**, crouch under the railing and keep walking outside of it. Make sure not to fall from the edge of the floor. This works with the **Creaking Floor** in **Secret Area** too.

Avoiding the hallway's Creaking Floor

* To avoid the **Creaking Floor** in front of the **Window** in the Dining Room, crouch under the Dining Table or take the long way around it. The **Creaking Floor** is not enlarged here, permitting the ***Timed Window Jump***.
* The **Creaking Floor** in the Special Room is removed, as the room is a dead end and there are no hiding places.
* The Creaking Floor in the Bathroom is the most dangerous of all of them.
	+ Hiding in the Cabinet prevents the **Player** from seeing where **Granny** is going.
	+ Dropping from the **Vent** Tunnel after the first time will lock the **Player** in place because of Fall Damage. If **Granny** isn't very far away, she will knock you out as you open the **Door**.
	+ The **Bathroom** only contains the Car Key on Preset 2, so avoid wandering here unless you want to risk a knockout.
* The **Creaking Floor** from Old House Kitchen is risky, but you can hide in the Old House Dining Room if you can't get out in the time.

## Video

 File:Granny-Throwing items through the Iron Bars(Full List in Description)