Versions

## Pre-Alpha

* No specific factions (Only a jumble of units)
* 1 Map
* Sandbox Mode
* 1 Campaign
* Uses the old grid placement system
* Link to download the Pre-Alpha

## Open Alpha

* Viking
* Crusaders (Medieval)
* Greece (Ancient)
* Asia (Dynasty)
* Napoleon
* Miscellaneous
* 4 Maps (Removed the classic map)
* Sandbox Mode
* 1 Campaign
* Removed the poacher
* Visual army builder
* Hats on the units
* OP units
* Link to download the Open Alpha

## Closed Alpha

* Viking
* Crusaders (Medieval)
* Greece (Ancient)
* Asia (Dynasty)
* Napoleon
* Neon (You need to beat the campaign to unlock)
* Miscellaneous
* 4 Maps
* Sandbox Mode
* 1 Campaign
* Changed the landscape of the maps
* Fixed super peasant (The old one was broken)
* Link to download the Closed Alpha

## Early Access Beta

* Stone Age (Tribal)
* Farmers (Farmer)
* Unit Formations
* Unit Unlock
* 1 Campaign
* Removed all of the Closed Alpha content
* An unknown amount of maps.
* An unknown amount of factions.
* This version of TABS can be found in the Landfall Archives game, along with 22 other games.

## 0.1.0 Features (Early Access)

* Tribal
* Farmer
* Medieval
* Ancient
* Viking

* The Introduction
* The Adventure
* The Challenge
* 13 Maps
* Sandbox mode

### 0.1.1 Changes and balances

* Moved level "Odds against you" towards the end of the adventure campaign.
* Tweaked enemy placement and unit restrictions in the level "Odds against you".
* Valkyrie swords now stick to enemies.

* Decreased Ice Archer effect by 25%.
* Decreased Ballista reload time from 12s to 10s.
* Increased Ballista range from 45m to 50m.
* Slightly decreased Catapult AOE radius.
* Increased Zeus reload time from .75s to 1.1s.
* Decreased Zeus lightning bolt damage slightly.
* Increased Zeus lightning bolt knockback slightly.
* Decreased Snake Archer reload time from 28s to 22s.
* Slightly increased snake movement speed.
* Slightly increased damage.
* Slightly increased snake aggro.
* Increased Knight hp from 300 to 350.
* Decreased Valkyrie up and down flight movement by 50%. They can now more easily be killed by ranged units.
* Decreased Valkyrie hp from 200 to 150.

### 0.1.2 Changes and balances

* Increased Stoner reload time when enemies are in melee distance.
* Increased Hoplites spear accuracy.

- Note: For some reason most of the 0.1.2 "Balancing" and "Changing" is from 0.1.1 "Balancing" and "Changing", so I removed them.

#### 0.1.2.a Fixes

* Hopefully fixed the crashing between levels bug.
* Small fixes to make game more stable.

### 0.1.3 Changes and balances

* Snakes now die after 30 seconds.
* Changed some campaign levels by replacing snake archers with other units.

* Improved Knight fighting style. The Knight should be a bit more effective in combat now.
* Ice Archer slow effect has been slightly buffed.
* Increased Priest(now Healer) healing by 300%.

### 0.1.4 Features

* Added options to switch sides of blue/red.

### 0.1.4 Changes and balances

* Slightly improved aiming of regular Archers and Spear Throwers.
* Snakes and crows are no longer counted as being part of your team when checking the win condition.

* Slightly increased the damage of the Harvester's scythe.
* Slightly increased the collider size of the Hoplite's shield.

### 0.1.5 Features

* Added 3 secret units. Find their weapons to unlock them.
* Added an in game roadmap.
* Added option to mute sound when application is in background.
* Added option to control the amount of screen shake.
* Added option to hide clothes from units.
* Added option to hide eyes from units.
* Added tooltip to faction buttons in placement.
* The UI now displays the amount of units placed.

### 0.1.5 Changes and balances

* Added a trail to most fast moving projectiles to make them easier to see.
* Trained the Sarissa in the arts of walking backwards.
* Minotaurs now always charge their target. Not only as a response to taking damage.
* Removed Defend the temple from the adventure campaign.

* Increased the damage and health of Zeus.
* Increased the attack speed of Zeus.
* Reduced the radius of the Catapult's AoE attack.
* Increased the reload time of the Catapult.
* Increased the damage of pitchforks.
* Increased the health of pitchforks.
* Slightly increased the health of the Harvester.
* Increased the throw strength of Stoner.
* Increased the damage of the Stoner.
* Increased the rate of throw of the Potionseller.
* Slightly increased Archer fire rate.
* Slightly decreased the amount healed by the Priest.
* Slightly increased the health of the Minotaur.
* Slightly Increased the damage of the Headbutter.
* Slightly reduced the damage of the Squire.
* Slightly reduced the cost of Snake Archers.
* Haybalers are now knocked back by projectiles. They still take no damage.

- Note: It seems that Landfall calls Farmers "pitchfork".

## 0.2.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* 14 Maps
* More secret units
* Sandbox mode

### 0.2.0 Changes and balances

* Added a secondary, shorter jump to the Berserker for targets that are 8-10m away.

* Increased the hp of the Halfling.
* Decreased the cost of the Halfling from 60 to 50.
* Slightly decreased the Halfling damage.
* Increased Archer reload time from 7 to 8 seconds.
* Increased Artemis price to 5500.
* Decreased the number of arrows per Artemis attack.
* Increased Artemis spread.

## 0.3.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* 14 Maps
* More secret units
* Unit possession
* Sandbox mode

### 0.3.0 Changes and balances

* Added some missing pieces to the armor of the Knight.
* Added a projectile block to the Shogun.

* Slightly increased the size of the Hoplite shield.
* Slightly increased the cost of the King.
* Decreased the health of the Shogun.
* Increased the time between dodges for the Sensei.
* Decreased the health of the Sensei.

### 0.3.1 Change and a balance

* Camera now rotates when you enter a unit.

* Slightly increased the damage of the Brawler’s axe.

### 0.4.0 Beta Patch One

* Fixed issues where downloaded content would not show up in the campaigns list
* Added tabs for different type of content in the campaigns menu
* Added icons for different type of content in the workshop browser
* Loading downloaded battles in sandbox mode now displays the correct image

### 0.4.0 Beta Patch Two

* Added the Cavalry Knight unit again after removing it by mistake
* Fixed issue with sorting order when sorting by popularity in workshop browser

## 0.4.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* 14 Maps
* Unit possession
* Sandbox mode
* Battle Creator
* Campaign creator
* Workshop
* Two secret units

### 0.4.0 Changes and balances

* Improved the pathfinding on Ancient Sandbox and Medieval 2.
* Improved the aim of the Bone mage’s spell at close range.
* The accidental Cavalry Knight unit is hidden but still available in saved battles and campaigns.

* Increased the damage of the Monk.
* Slightly increased the attack speed of the Monk.
* Slightly decreased the health points of the Monk.
* Slightly increased the damage of the Squire.

### 0.4.2 Fixes

* Taekwando's kicks do damage again.
* The hole in the dynasty map is now empty again.
* The horse gets affected by ice-units.
* Stone throwers throw rocks again.

- I do not know what happened to 0.4.1

-It seems that landfall calls Stoners "Stone throwers".

### 0.4.3 Fixes and a change

* Improved pathfinding on Ancient sandbox and moved a fence that blocked the paths.
* Fixed the ghost stones on Tribal sandbox.
* Cavalry can now be controlled.
* The color of the Cavalry horse should now change correctly when affected by ice.
* The Chu Ko Nu Bolts can now be reflected.
* The helmet of the Hoplite will now be the right color.
* Fixed the camera being upside down for Mac players.

## 0.5.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* 15 Maps
* Sandbox mode
* Two more secret units
* Unit possession
* Battle Creator
* Campaign creator
* Workshop

### 0.5.0 Change and balances

* Made the Snake archer’s snake more distracting to units.
* Slightly decreased the attack speed of the Jarl.
* Slightly decreased the health of the Jarl.
* Increased the cost of Ullr.
* Slightly decreased the damage of the Berserker.
* Slightly increased the reload time of the Chu Ko Nu.
* Slightly reduced the damage of the Chu Ko Nu.
* Slightly reduced the backward speed of the Chu Ko Nu.
* Increased the damage of the Snake Archer’s snake.
* Slightly increased the movement speed of the Snake Archer’s snake.
* Slightly increased the attack speed of the Snake Archer.

### 0.5.1 Fixes

* Fixed issue where Cavalry Knight couldn’t sit properly.
* Fixed issue where the Cavalry Knights horse would flee, running straight forever.
* Fixed issue where the Da Vinci Tank wouldn’t show any UI when possessed.
* Fixed spelling error on campaign mission “Triple moon formation”.
* Fixed ground clipping.
* Minor graphical fixes.
* Fixed Chu Ko Nu sounding like a musket.
* Added sound for Fan Bearer.
* Added sound for horses galloping.

### 0.5.2 Fixes

* Fixed issue with stone-throwers on MacOS.
* Fixed issue with levels in the Renaissance campaign.
* Signed EXE with digital certificate (might fix anti-virus warnings).

### 0.5.3 Fixes

* Fixed drag and drop functionality in campaign creator.
* Fixed search field in workshop browser.
* Updated roadmap to display the correct information.

## 0.6.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* 15 Maps
* Sandbox mode
* Three more secret units
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* Added the ability to adjust the team border. You can now change the position, rotation, and shape of the border. Supported shapes are lines and circles.

### 0.6.0 Changes, performance, and balances

* Changed the Cavalry charge to deal more damage and knockback.
* Painters now try to dodge projectiles.
* Improved Knight fighting style. Shield should not get stuck behind its back now.

* Optimized highlights around units to use less CPU and GPU resources.
* Improved UI rendering performance.
* Minor improvements to in-battle rendering performance.
* Decreased memory usage.
* Performance should no longer degrade the longer you play.

* Increased the health of Zeus.
* Increased the attack speed of Zeus.
* Increased the damage of Zeus.
* Reduced Jouster cost.
* Increased hp of the Jouster.
* Increased turn rate of the Jouster.
* Decreased movement speed of Jouster (They don't fall out of the map as much now)
* Jousters now deals area of effect damage when running through a crowd.
* Slightly increased the health of the Cavalry.
* Cavalry now deals area of effect damage when running through crowds.
* Decreased damage of Painter.
* Slightly decreased attack rate of the Painter.
* Slightly decreased the health of the Painter.
* Slightly decreased the knockback of the Painter.
* Decreased damage of Berserker.
* Slightly increased attack rate of Spear Thrower.
* Decreased Ninja shuriken knockback.
* Slightly increased Jarl attack speed.
* Increased Jarl knockback against heavy units.
* Increased King knockback against heavy units.
* Increased weight of king sword.
* Slightly increased the damage, attack speed, and knockback of the Knight.
* Slightly increased Knight cost.
* Increased the attack speed of the Fan bearer.
* Slightly decreased the knockback effect of the Fan bearer.
* Slightly increased the accuracy of the Sarissa.
* Slightly increased the weight of the Shieldbearer.
* Slightly increased the cost of the Potionseller.
* Slightly increased the size of the explosion of the Potionsellers potions.
* Increased the effect of the Potionsellers potion.

### 0.6.1 Fix and a change

* Added a slow to the confusion effect of the Potionseller.
* Hopefully fixed infinite money bug.

### 0.6.2 Changes and balances

* The Raptor Rider no longer dies when the Raptor dies.
* The shout of the Shouter no longer hits friendlies.

* Decreased the weight of the Raptor.
* Decreased the weight of the Raptor Rider.
* Decreased reload time to Da Vinci.

## 0.7.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Secret
* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* 16 Maps
* Sandbox mode
* Four more secret units
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.

### 0.7.0 Performance and a change

* Optimized performance when switching to Free cam by pressing F during placement.
* Units can no longer be placed on surfaces that are very steep. Placing units on too steep surfaces sometimes caused them to get partially stuck.

### 0.7.1 Fixes and changes

* It is now possible to possess Blackbeard.
* The Blunderbuss will now be affected by the Ballista and the Balloon archers.
* Pirate Queen’s eye will now disappear when disabling eyes in the settings menu.
* The Bomb on a Stick will now explode correctly.
* The water on most levels will now be the correct lighter blue color.
* Highlighting now works as intended when restarting a battle.
* Possession camera now works as intended when canceling a battle when searching for possession.
* Dead clams will no longer spawn in the air after a while.

* Improved the pathfinding around the statues on Ancient 2
* Moved the eyes of Blackbeard slightly lower.

## 0.8.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* 18 Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.

### 0.8.0 Fixes and changes

* Changed placement square to reflect the size and rotation of the unit to be placed.
* Fixed some typos.

* Pirate Queen will no longer take damage from landing after her special attack jump.
* Fixed collision on the rock in the water on the Pirate map.
* Fixed the issue on Medieval 1 prohibiting placement on the side paths.
* The Blunderbuss hat will now work like the rest of the armor.
* The win screen should not be appearing in the placement phase anymore.

### 0.8.1 Performance and a fix

* Fixed the stacking issue with the mammoth in placement.
* Removed the fog effect from the spooky maps to improve performance.

### 0.8.2 Fixes

* Giants no longer spawn on top of each other.
* Placement Square now correctly displays the size of giant units.
* Victory screen in placement when using delay should no longer occur.
* Swordcaster swords now interact properly with units that deflect projectiles.

### 0.8.3 Fixes, performance, a change, and a balance

* The Healer will no longer make units immune to Skeleton Archer fire.
* The Healer, Candlehead and Skeleton Archer should no longer trigger each other's effects.
* The camera when possessing a Mammoth is no longer inside the Mammoth.
* The tomatoes on the shelf on Farmer 1 are now red.

* Slightly changed the smoke effect of the Muskets to improve performance.
* Slightly changed the smoke effect of the Hwacha arrows to improve performance.

* Some typos corrected.
* Slightly increased the range of the Bomb on a Stick.

### 0.8.4 Fixes and balances

* The Reaper should now be flying again.
* The Units with special attacks that are automatic will no longer be visible when possessing a unit.

* Increased damage of the Sword Caster.
* Increased knockback of the Sword Caster.
* Increased fire rate of the Sword Caster.
* Sword Caster no longer backs away when enemies get close.
* Slightly decreased the health of the Minotaur.
* Made the Minotaur’s charge more impactful.
* Added a headbutt to the Minotaur when in close range of enemies.
* Slightly reduced the range of the Skeleton Archer.
* Slightly increased the burn time of the Skeleton Archer.
* Slightly reduced the damage of the Brawler.
* Increased the knockback of the Brawler’s axe.
* Increased the size and range of the Brawler’s axe.
* Increased the knockback of the Brawler’s shield.
* Increased the range of the Brawler’s shield.
* Slightly increased the health of the Brawler.

### 0.8.5 Fixes, changes, balance, and performance

* Fixed issue which stopped the Mammoth from attacking correctly.
* Fixed issues where Monkey King clones would not attack in possession mode.
* Fixed a bunch of combat moves not working in possession mode.
* The First Dragon carrier now has the kick ability in possession like the other carriers.
* Custom campaigns should no longer get stuck on download.
* Adding a battle to an existing or newly created campaign should now work as intended.
* Loading a previously saved battle and then saving it again now works as intended, with the name and the budget of the battle being saved correctly.
* Changing maps after saving a battle no longer has a chance of spawning units from the saved battle.
* Units should always correctly register as dead now, even with a priest healing them at the moment of death.
* Now correctly hides highlight color around units when entering freecam in placement mode.
* No longer possible to place units that aren’t allowed on a campaign level, when they were selected for placement in the campaign level before.
* The settings window now works correctly when having Pumpkin Catapult placed.
* Mounts get removed correctly when pressing the clear button. Some mounts would just have their rider removed.
* Turning into a bat when possessing the Vampire should now work as intended. This could yield unexpected errors in the past.
* Units no longer drown from their weapons being underwater.
* Fixed bug which caused the camera to bounce backwards when starting a battle while in slow motion.

* Improved Monkey King fighting style.
* You can now start a battle with “End Battle” key.
* Some parts of the UI used the wrong time scaling mode. This has now been changed and all UI should behave correctly even in slow motion.
* Environments now receive baked shadows when realtime shadows are disabled.
* Units moving at high-velocity switch collision detection mode. This will stop them from going through other objects. Commonly happened when units fell from ballooner balloons.
* Corrected the name of several units, to better fit the overall naming style. For example, the Hay Baler was renamed from ‘Hay baler’ to ‘Hay Baler’.

* Increased Bomb on a Stick hp.
* Increased Bomb on a Stick damage.
* Decreased Ullr attack speed.

* Decreased shadow distance.
* Optimized collision for most levels.
* Optimized environment models.

### 0.8.6 Fixes and changes

* Blackbeard will now wear clothes again!
* The issue causing models going at high speed to sometimes stretch when should now be fixed.
* The Reaper death explosion should now work in possession.

* Fog deactivated on Spooky 2.
* Ullr’s and Chu ko nu’s secret unlock portraits have now been changed to match their updated design.

### 0.8.7 Fixes, changes, balance, and performance

* Projectiles from Hwacha and Artemis no longer goes through units sometimes.
* Painter particle effect swap color when you set flip team colors in settings.
* Fixed issue that caused particle effects to change color on frozen units.
* Removed decimals for rating percentages in workshop.

* Ranged units are now better at standing still when attacking.
* Units now slow down when turning.
* The Dynasty Dragon and the Wheelbarrow dragon will now light enemies on fire.
* The Skeleton Archer’s fire will now random spread to some nearby units, friendly and enemy.
* The Dynasty Dragon’s fire will now random spread to some nearby units, friendly and enemy.
* Wheelbarrow has more knockback on enemies.
* Made units target the Ice Giant more often.
* Increased the speed of the Knight’s charge

* Increased the damage of the Headbutter
* Increased the knockback of the Headbutter
* Increased the cost of the Skeleton Archer
* Slightly decreased the attack speed of the Skeleton Archer

* Overall improvements to game stability, meaning players should experience less crashes.
* Slightly changed the music trail effect of the Bard to improve performance.

#### 0.8.7.b Fix

* Fixed Hotfix issue where campaign levels don't show up.

#### 0.8.7.c Fix

* Fixed issue where users with older savefiles could not press start/clear buttons after a battle.

## 0.9.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* 30 Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* One new secret unit.

### 0.9.0 Fix, performance, changes, and a balance

* Fixed issues when swapping team colors for units.
* The Teachers should now hit more reliably.
* Red Jade’s sound for her spinning swing now works correctly.
* Added new UI for selecting maps and campaign levels.
* Added categories for different kind of maps in sandbox menu.
* Slightly reduced the cost of the Brawler.
* Increased performance for UI when opening and closing menus.
* Optimized lightmaps for all levels.

#### 0.9.0.a Fix

* Fixed issue where secrets can not be unlocked and the start/clear button stops working.

#### 0.9.0.b Fixes

* Now able to load another map after saving a custom battle.
* Now able to type with any letters when saving custom content.

## 0.10.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* 30 Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)

### 0.10.0 "Bugs"

* Added bug where players can access hidden developer tools such as force push, unit grab, spawn projectiles and gravity modulation.
* Added a bug which causes fireworks to be too big and too strong.
* Added a bug which makes it impossible for units to die.
* Added bug where range units attack speed is too high.
* Added bug where balloons weigh too much.
* Added bug where units would become too big.
* Added bug causing units to become too small.
* Added bug where Mammoths are able to be placed on top of each other.
* Added bug causing halflings to implode into black holes.
* Added bug causing units to unexplainably spin around at a close range.
* Added bug where all units now have Valkyrie wings.

## 0.11.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Wild West
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* Wild West campaign
* 31 Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)
* 3 secret units
* Full controller support.
* New custom content workflow.
* Win Conditions

## 0.11.0 Changes and performance

* Updates to UI design.
* Added gamepad icons in UI.
* Better rendering performance.

#### 0.11.a Fixes

* Fixed issue with the Win Condition defeat target unit in custom battles.
* Fixed issue where the units in old custom battles would be facing the wrong way.
* Fixed some issues with logging into the workshop.
* Fixed issue where the arrows in the campaign and sandbox menu did not work with certain screen resolutions.
* Fixed bug with unlocking Bank Robbers.

### 0.11.1 Fixes and a feature

* Fixed issues with Lasso and Jester units.
* Fixed some issues regarding custom content not showing correctly.
* Added map name/battle name in placement mode.

### 0.11.2 a feature

* New option in settings for "LOD Quality" (higher settings change LODs further away).

## 0.12.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Wild West
* Legacy
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* Wild West campaign
* Legacy campaign
* 32 Maps (A beloved map returns)
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)
* Legacy Units
* Full controller support.
* Custom content workflow.
* Win Conditions

## 0.12.0 Changes

* Made the Samurai’s sword go through the enemy less frequently.
* The Chu Ko Nu will now back away from units again.

* Changed when units despawn after winning a campaign level.
* Added a chance for a small jump attack to the Club’s club.
* Added a charge to the Mammoth.
* Added a step in for the Farmer.
* Slightly decreased the damage of the Farmer.
* Decreased the health points of the Farmer.
* Added a small dash back to the Harvester's scythe.
* Added a small step-in to the Hoplite’s spear.
* Added a small step-in to the Hoplite’s shield.
* Added a small dash in to the Shield Bearer’s Shield.
* Added a small dash to the Brawler’s axe.
* Added a small dash to the Brawler’s shield.
* Increased the damage of the Headbutter’s fists.
* Increased the damage of the headbutter’s head.
* Made the Dragon’s fire breath larger.
* Made the Dragon’s fire breath hit units closer to itself.
* Made the Dragon aim it’s fire towards enemies a bit faster.
* Added a small step in and step back to the Samurai’s sword.
* Increased the accuracy of the Hwacha.
* Increased the fire rate of the Hwacha.
* Added a step back to the Halberd’s halberd.
* Very slightly decreased the damage of the Halberd.
* Added collision damage to the Da Vinci Tank’s Cannons.
* Very Slightly reduced the health points of the Da Vinci Tank.
* Increased the attack speed of the Da Vinci Tank’s cannons.
* Slightly decreased the size of the Reaper’s scythe attack.
* Slightly decreased the attack speed of the Reaper’s scythe.
* Slightly reduced the attack speed of the Blunderbuss.
* Slightly reduced the damage of the Blunderbuss.
* Slightly reduced the range of the Blunderbuss.
* Increased the knockback of the Blunderbuss.
* Slightly decreased the damage of the Flintlock’s punch.
* Slightly increased the damage of the Flintlock’s flintlock.
* Slightly increased the knockback on small units of the Flintlock’s flintlock.
* Added a small step in to the Captain’s sword.
* Slightly increased the cooldown of Pirate Queen’s parry ability.
* Very Slightly increased the cooldown of the Pirate Queen’s bomb Ability.
* Slightly increased the health points of the Miner.
* Increased the damage of the Miner’s Explosion.
* Added the name wobbly west to the big signboard in the wild west map.

### 0.12.1 Changes/bug fixes

* Fixed the double spine on the skeletons.
* It is now possible to change video settings on the Legacy map.
* Fixed issue when adding some win conditions using a gamepad.
* Decreased the damage of the Haybaler.
* Increased the attack speed of the Haybaler.
* Made the Samurai more accurate with their katana.
* Made the Samurai’s katana slightly larger.
* Made the Samurai’s dash in slightly longer.
* Made Thor’s hammer more accurate.
* Made Thor’s lightning bolt attack a bit larger.
* Increased the knockback of Thor’s hammer on large units.
* Increased the range of the dash in of Thor’s hammer.
* Slightly increased the size of the explosion when Thor’s hammer hits.
* Slightly increased the damage of the explosion when Thor’s hammer hits.
* Slightly increased the knockback of the explosion when Thor’s hammer hits.

### 0.13.0 Beta Patch One Fixes/changes

* Fixed some issues with UI.
* Added missing icons.
* Changed how units are spawned when testing expensive units.
* Fixed crash that sometimes happens when making a unit with a rider.
* Removed props and horse armor.

### 0.13.0 Beta Patch Two Fix

* A small patch to fix the issue where some saved Unit Creator Units wouldn't appear.

## 0.13.0 Features

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Wild West
* Legacy
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* Wild West campaign
* Legacy campaign
* 33 Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)
* Secret units
* Full controller support.
* Custom content workflow.
* Win Conditions
* Unit Creator
* Faction Editor

## 0.13.0 Changes, balances, and other things

* Added Unit creator
* Added Faction creator

* Fixed the cost of the Dragon.
* Fixed the size and cost of the Knight.
* Fixed the cost of the raptor rider.

* Added a drawing animation to the bows.
* Updated the visual effects of some of the fire abilities.
* Updated and changed some weapon effects, for example, the trail after Quickdraw’s bullets.
* Added six secret units.
* Added winter themed map.
* Updated workshop to support custom units and factions.
* Improved workshop to easier update your existing content.
* Moved campaign creator into new “Custom Content” page.

**Tribal**

* Protector: Decreased the cost of the Protector to 80
* Mammoth: Made the Mammoth use its charge ability in close range as well.

**Farmer**

* Pitchfork: Increased the damage of the Farmer's pitchfork.
* Scarecrow: Made the Scarecrow’s crows explode more reliably.

**Medieval**

* Bard: Made the bard run around in circles instead of running straight into things or off the map.

**Ancient**

* Minotaur: Increased the knockback range and strength of the minotaur charge

**Viking**

* Gave the Jarl a new ability: Enrage.
* Gave the Jarl a new ability: Ice Arena.
* Increased the price of the Jarl to 1500.
* Made Jarl the Boss unit of the Viking Faction
* Made the Jarl a bit larger

**Dynasty**

* Dragon: Slightly increased the health of the back three Dragon carriers.
* Monkey King: Now staff grows and shrinks.

**Pirate**

* Slightly increased the damage of the Harpooners gun swing
* Slightly increased the damage of the Harpooners kicks
* Increased the knockback of the Harpooners kicks
* Slightly increased the health of the Harpooner
* Slightly decreased the attack speed of the Harpooners gun swing
* Decreased the cost of blunderbuss and harpooner

**Wild West**

* Decreased the timer on Dynamite Thrower’s Dynamites.
* Increased the knockback of the Dynamite Thrower’s Dynamites.
* Slightly decreased the damage of the Dynamite Thrower’s Dynamites.
* Increased the damage of the Dynamite Thrower’s punches.

**Legacy**

* Decreased the cost of the Super Boxer to 10 000.
* Decreased the damage of the Super Boxer.
* Gave the Super Boxer a new ability: Super Punch.
* Added an AoE explosion to the Super Boxer's hits.
* Slightly increased the range of the Super Boxer’s punches.
* Added a projectiles dodge to the Super Boxer.
* Decreased the health of the Super Boxer.
* Slightly increased the attack speed of the Poacher.
* Slightly decreased the damage of the Poacher’s arrows.
* Increased the damage of the Wizard’s sword.
* Increased the knockback of the Wizard’s sword.
* Decreased the AoE damage of the Wizard’s spell.
* Increased the AoE knockback of the Wizard’s spell.
* Increased the cooldown of the Pharaoh’s spell.
* Increased the effect time of the Pharaoh’s spell.
* Made the affected units not attack while under the spell’s effect.
* Made Pharaoh not walk into melee combat between casting spells.
* Made Thor’s projectile block more consistent.

**Secret**

* Gave the Ballooner a chance to do a new ability: Meteor.
* Increased the cost of the Ballooner to 120.
* Stopped the attacks of the unit being lifted into the air while airborne.
* Slightly increased the health of the Ballooner.
* Slightly increased the distance and speed of the Ballooner’s jump.
* Made the glue-hands sticking more reliable.
* Added a jump to Bomb On A Stick.
* Increased the knockback of Bomb On A Stick’s explosion.
* Slightly increased the size of Bomb On A Stick’s explosion.
* Increased the cost of the Shouter to 300.
* Increased the knockback of the Shouter’s shout.
* Increased the size of the Shouter’s shout.
* Adjusted the knockback directions of the Shouter’s Shout.
* Increased the health of the Shouter.
* Made the Executioner more accurate with their axe.
* Added a jump to the Executioner.
* Increased the damage of the Mace spinner.
* Increased the knockback of the Mace spinner.
* Made the Mace spinner spin faster to reduce the stopping when it hits an attack.
* Gave Vlad a new ability: Impale.
* Increased the cost of Vlad to 1800.
* Increased the max fire rate of the Gatling gun.
* Increased the Gatling gun’s accuracy.

* Blackbeard: Gave Blackbeard a new ability: Cannon Barrage.
* Made Red Jade’s spin attack more reliable.
* Gave Lady Red Jade a new ability: Tornado.
* Made the Samurai Giant attack with its sword more often.
* Added a projectile block to the Samurai Giant.
* Slightly decreased the health of the Samurai Giant.
* Slightly increased the cooldown of the Samurai Giant’s flip.
* Made Ullr’s Freeze not affect teammates.
* Increased Ullr’s accuracy.
* Slightly decreased the attack speed of Ullr.
* Gave the Sensei a new ability: Shuriken Tornado.
* Gave the Shogun a new ability: Precise Hurricane Slash.
* Increased the number of projectiles the Shogun can block.
* Increased the knockback of the Shogun’s Katana.
* Made the Shogun more accurate with its katana

### 0.13.1 Fixes, changes, and a balance

* You may have to unlock the Farmer Winter map in order to access it if you haven't already!

* Fixed the water mills wheel on Farmer snow.
* Faction icons now upload correctly to mod.io
* Custom factions and units should now be included correctly in custom campaigns.
* Unit pages in faction creator should now display correctly
* Added the MGL to the UC
* Fixed spelling
* Made the Present Elf only throw one present

### 0.13.2 Fixes, a change, and balances

* The Sensei will not hit themselves with their Shuriken Tornado ability.
* Dark Peasant will no longer block friendly projectiles, like the presents and stones from the stoner.
* Fixed the spider head prop.
* Made the left-hand version, for weapons with two versions, work for both hands and removed the Right-hand versions.
* Slightly decreased the time between shots of the Deadeye’s Winchester.
* Reduced the aiming time of the Deadeye’s Winchester.

### 0.13.3 Fixes, a change, and balances

* UI fixes for the custom content page.
* Fixed memory leak causing custom content to be loaded more than once.
* Fixed some spelling errors in Unit Creator.
* General fixes to UI.
* Stiffy got reworked a bit to reduce the clipping of prop items in Unit Creator.
* Slightly increased the speed of Zeus' lightning bolts.
* Very slightly increased the aiming of Zeus.
* Very slightly increased the amount other units want to attack Zeus.
* Slightly increased the health of the brawler.
* Slightly decreased the health of the Jarl.
* Slightly increased the movement speed during the Jarl’s enrage.
* Slightly decreased the effect time of the Jarl’s enrage.
* Made the Monkey King’s clones able to spawn their own clones.
* Made the bullets of the bullet rain hit large and flying units more often.
* Slightly increased the damage of the Lasso’s lasso.
* Slightly increased the time to freeze for the Ice giant’s ice breath.

### 0.13.4 Fixes, a change, and balances

* Fixed issues loading some tabs in the workshop
* Fixed issue where the game opt-out custom content with no way to opt-in
* Removed the Monkey king clones being able to spawn their own clones, for now.
* Made some changes to the sinking done by large units after they get eliminated
* Slightly increased the health of the Vampire
* Made the health of the Vampire carry over between forms

## Full Release 1.0.0

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Wild West
* Legacy
* Fantasy Good
* Fantasy Evil
* Secret

* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* Wild West campaign
* Legacy campaign
* Fantasy Good campaign
* Fantasy Evil campaign
* 34 or more Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)
* Secret units
* Full controller support
* Custom content workflow
* Win Conditions
* Health Bars
* Unit Creator
* Faction Editor
* Multiplayer
* Updated the placement UI design
* Updated general UI design
* Updated default gamepad layout

### 1.0.1 Fixes

* Fixed achievements triggering incorrectly.
* Made all the units spawnable for the present elf.
* Fixed the range issue for the Infernal whip in possession.
* Added the Fantasy special abilities that were missing.
* Fixed World War Belt 00 to be in the correct position.
* Fixed the visuals of the Fire Breath Ability.
* Fixed some other visual issues with fire effects.
* Fixed the issue where the Tempest Lich’s storm would not be able to damage large units.
* Fixed the missing voices in the UC.

#### 1.0.1.b Fix

* Fixed the voice issues discovered yesterday.

### 1.0.2 Fixes and a change

* Fixed cloud saves on Steam
* Fixed some achievements
* Localization fixes
* Added and fixed the missing projectiles from the Good and Evil faction to the UC
* Added and fixed the missing abilities from the Good and Evil faction to the UC
* Added the copy ability to the UC

### 1.0.3 Fixes

* Fixed an unintended effect where the Divine Arbiter was invulnerable when shooting.
* Fixed some problems with the Blowdart weapon.

### 1.0.4 Fixes

* Fixed some more problems, in the UC and in battle, with the Blow Dart weapon
* Fixed workshop issues
* Fixed split-screen issues
* Fixed issue with lost progress
* Fixed multiplayer joining issues
* Fixed issues with game pausing in menus
* Fixed voice pitch for custom units
* Added some missing icons in the UC

### 1.0.6 Fixes

* Fixed an issue with Blind Mode where only one unit is visible or when multiple units behave incorrectly when either player changes the rule to blind mode
* Fixed an issue where a player gets disconnected from quick match games when accepting battle configuration changes
* Fixed an issue where the Wild West campaign does not load correctly
* Fixed issue where the game wouldn't launch properly for certain languages

### 1.0.7 Fixes

* Fixed the issue where booting up the game while the OS language is set to Turkish causes the game to crash
* Fixed an issue where some unit voice lines were not working correctly
* Fixed issues where players were stuck in the loading screen when launching the game
* Fixed an issue where adding more factions was not available during campaigns
* Potentially fixed an issue where battles with limited factions carry the limits over to the next battles

```
Note: Everything below this box is subject to change! (This means dates, content, and other things, so don't use them as 100% real info)

```

## Map Creator Update (2022-2023)

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Wild West
* Legacy
* Fantasy Good
* Fantasy Evil
* Secret
* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* Wild West campaign
* Legacy campaign
* Fantasy Good campaign
* Fantasy Evil campaign
* 34 or more Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)
* Secret units
* Full controller support
* Custom content workflow
* Win Conditions
* Health Bars
* Unit Creator
* Faction Editor
* Multiplayer
* Map Creator
* Updated the placement UI design
* Updated general UI design
* Updated default gamepad layout

### 1.1.1 Fixes

* Fixed the "hold to clear all units" behavior on the right mouse button so it works as expected
* Fixed Steam friend invites not working
* Fixed faction names being permanently displayed as "..."
* Fixed a problem with the Dark Peasant's hands so they work as expected

### 1.1.4 Fixes

* Fixed a bug with the Monk's eyes that placed them over his head
* Fixed a crash that could occur when returning from playing to editing a custom map
* Fixed some bugs with the bomb and cannonball dispensers not working as expected in custom maps
* Fixed some bugs with the line settings in some custom map templates not displaying correctly
* Fixed a bug that prevented custom maps in custom campaigns from loading correctly
* Fixed some bugs with rider unit positions
* Fixed a bug that turned the water color grey when zooming in on custom maps
* Fixed a bug that caused the Medieval theme music to play by default on all custom map templates
* Fixed multiple bugs related to Workshop subscriptions and downloads not working as expected
* Fixed some custom content items that could not be recolored
* Fixed some custom content items that were missing icons and textures
* Fixed a bug that could prevent maps from being displayed when browsing the Sandbox or Campaign menus
* Adjusted unit behavior so that they sink in water on all maps, including custom maps
* Improved the SHIFT key glyph in Map Creator on PC platforms

## Final Release (2019-2024)

TABS Roadmap — Landfall

* Tribal
* Farmer
* Medieval
* Ancient
* Viking
* Dynasty
* Renaissance
* Pirate
* Spooky
* Wild West
* Legacy
* Fantasy Good
* Fantasy Evil
* Secret
* The Introduction
* The Adventure
* The Challenge
* Dynasty campaign
* Renaissance campaign
* Pirate Campaign
* Spooky campaign
* Simulation campaign
* Wild West campaign
* Legacy campaign
* Fantasy Good campaign
* Fantasy Evil campaign
* 34 or more Maps
* Sandbox mode
* Unit possession
* Battle Creator
* Campaign creator
* Workshop
* The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
* Bug DLC (Downloadable content)
* Secret units
* Full controller support
* Custom content workflow
* Win Conditions
* Health Bars
* Unit Creator
* Faction Editor
* Multiplayer
* Map Creator
* Updated the placement UI design
* Updated general UI design
* Updated default gamepad layout
* Playstation and Nintendo Switch ports
* Unit Creator content and feature update.
* Cool secret stuff.
* Neon weapons, clothing props, abilities, and glowing materials in the Unit Creator.