recursal/Fanatic-Fandom huggingface dataset:
Chief Agent Stark

Horatio Stark is the Chief Agent of M.I.9.

## Biography

Whenever the MI High team are involved, they usually out maneuver him, which adds to his hatred of them. He doesn't get along with Carrie, shown particularly in Bully Elliot. He often messes up and is constantly the but of jokes. Stark is shown as an incompetent agent, but, due to him being of a very high rank, the show made him slightly more useful, he had a long run of bad luck but he's had a few successes.
Lucan Salten

Crown Prince Lucan "Luke" Salten was the last Prince of the Kingdom of Emberglen and in effect the last king he surviving the fall of the kingdom during the Vampric Crusade later becoming leader of the Emberglen Rebels. Lucan swore off his royal blood and his claim to the throne early in his exile instead choosing to fight for his homeland alongside his comrades.

While not a royal offically after his proclamation Lord Chancellor Grumpa Achielles widely accepted him as an equal and allowing him the chance to form a Emberglenian government in exile. While Lucan would not live to see his homeland retaken he built the framework to ultimately seeing it done so.
The Prime Minister

The Prime Minister appears in Vote SKUL.

## Biography

The Prime Minister signed a peace treaty with SKUL, meaning they were now legitimate and The Grand Master was a free man. The Grand Master then stood against The Prime Minister in the forthcoming general election. However, when The Grand Master is exposed, The (former) Prime Minister becomes Acting PM. It is unknown if he resumed his role full time, if he won another election, or lost it.
Chancellor of the Wizard Council

The Chancellor of the Wizard Council is the leader of the magic order known as the Wizard Council. Prior to the War of Imperial Succession they acted as the de facto leader of the Isle of Magnus and as the mortal protector of magic (Which was not entirely true) once Magnus was created as its own Republic, the role expanded to be the head of state and the head of government while at the same time remaining in charge of the order at the same time.

Famous Chancellors include: Grumpa Achielles

Aggrus Lightspear

Callaer Goldluck

Wemdamo Vaccar
Egorial

One of the three founding islands of the Empire, Egorial provided the raw wood and skilled labor to create the Empire’s first ships.  A lush island, a group of druids and rangers known as the Ancient order of the Palm, rule over the island.  The island has a good mix of races including humans, elves both high & wood varieties, A small community of hill dwarves, and tinker gnomes and some forest gnomes.  very small numbers of the other races can occasionally be found here, but rarely were they born on Egorial.  The hill dwarves and tinker gnomes toil away in the ship building communities of Rhene and Rhayada.  They are master crafters of the metal parts, tools and equipment ships need.  Unlike most of the older islands within the Empire that have forests, Egorial is one of the few to still be heavily timbered.  It is said that the druids guard an ancient secret that makes the trees grow 20 times faster than anywhere else in the world.  There are a couple of smaller trade ports on the island, but by far the shipyards at Rhene and Rhayada are the largest.

A small island off the northwest coast of the main island is considered part of Egorial’s land.  This island called Argoerth, is a special preserve of animals from around the Empire.  Select members of the Order of the Palm reside here to care for the animals and occasionally allow visits of dignitaries or select young members of the order who might benefit from first hand knowledge of the animals of the Empire.
The Grand Mistress

The Grand Mistress is a character who appears in The B Team.

## Biography

The Grand Mistress is a super villain and factory owner. In The B Team, she tricks Chief Agent Stark and manages to capture Rose, Carrie and Oscar, causing Frank and Stark to put together a second spy team, consisting of Avril, Davina and Scoop. Her plan was to launch a life - size replica of her X48 toy which would carry a bomb.
The Arcanican

The Arcanican was an order founded during the Invasion of the Corra Elves. It was led by Chancellor Grumpa Achielles of the Wizard Council in his capacity as Warden of Magic. It was a neutral order which brought together the magi from all races and factions together to unite against the invading threat. The order worked alongside other similar orders to repel the invasion and was ultimately dissolved to join the Coalition of Arcicon.
Balcmeg

A nomadic floating city, Balcmeg is a rough and tumble place.  Orcs, humans and half-orcs make up the population.  They are a somewhat primitive group compared to others in the known world.

What they lack in sophistication is more than made up for by sheer guts.  The city makes its living (and the reason the Empire has an interest in them) by hunting some of the most dangerous creatures known to exist in the waters of Aquaticus.  This includes aboleths, dragon turtles, carnivorous whales and lesser beasts.The various parts of said animals command a huge price in certain markets.

The city operates on a crude but effective, whoever is the toughest and most cunning rules.  Leaders are known to be the biggest, strongest and smartest of the lot.  A special exemption was made when it came time to select a representative to the lower house of senators.  An aged female orc named Ugduk Mauhur was chosen by the diplomatic liaison to Balcmeg.  Ugduk has proven to be more than a figurehead for her people.

Only the Symath’s Guild operates a trade office here.  Like the Imperial liaison, The guild staff are all seasoned combat veterans who can hold their own in a dispute with members of the community.
Frutos

**Andrés Frutos** era un funcionario de Cruz del Norte aliado con Akame y la Triada Tao. Después de orquestar un intento de asesinato contra Altagracia, esta lo asesina en venganza ayudada por Zulema.

## Biografía

Furtos aplicó para la Guardia Civil, pero fue rechazado. Se metió a carcelero en donde bajo una fachada de amabilidad, aceptaba sobornos de las reclusas por diversos favores, en especial de Akame.
Tallfellow halfling

**Language(s)** | Elven, Common

**Tallfellow halflings** are a rare subrace of halflings. They tend to live in woodlands.

## Ecology

### Appearance

Tallfellow halflings are slightly bigger than their Lightfoot cousins. They stand more than half as high as humans, and have athletic builds, fair skin and fair hair. Tallfellows are somewhat rare among halfling folk, generally preferring the company of elves where they are known to exist. They are less athletic than their kin, despite their builds, and share some of the traits of their elf companions.

## Culture

### Relations with other races

Tallfellows are more welcoming towards their elven cousins than they are towards Humans, who are viewed with some suspicion, probably as the result of generations of mistaken identity and bigotry from the humans. They also share some of the elitism that is common among elves relative to humans, often seeing them as poorer examples of life because of their relatively short lifespans and the heavy way they live upon the land. The latter cause is probably more likely, because Tallfellows are quite friendly towards regular halflings, whose life expectancy is only slightly longer than that of a human. Relationships between Tallfellows and halflings are close, and children are not uncommon; much like in the case of Half-elf, the offspring almost always favor the Elven heritage through several generations.

Beyond the closely-related races, Tallfellows share warmer relations with the Fairy Folk than they do with the others. They hate orcs, for much the same reasons that the elves do. Otherwise, they generally prefer shorter folk to taller folk, purely for practical reasons such as not getting stepped on, ridiculed, or ignored.
Cral Valen III

Emperor Cral Valen III was the Emperor of the Human Empire and King of Garhar his reign is marked by mistakes and constant disasters caused by him or partly caused by him. Ultimately his arrogance and ruthlessness saw to the succession of the two southern kingdoms of Emberglen and Durol and saw to the War of Imperial Succession. He ultimately lost the war and had to formally accepted the independence of the two kingdoms.

For his poor rule saw his own demise when after the occupation of Garhar City had ended, the people of the City rose up and set light to the Imperial Palace with him and his entire family within it. It is widely believed he perished within the fire however no body was ever rcovered leading some to suspect he in fact had escaped the burning palace.
Ghostwise halfling

— The wiki's staff

 **Homeland(s)** | * Chondalwood
* Methwood
 **Language(s)** | Common

**Ghostwise halflings** were the most uncommon of the three halfling subraces.

## History

Like the other halfling subraces (lightfoot halflings and strongheart halflings), ghostwise halflings were one of the original tribes of the Lluirwood in Luiren. Around -100 DR, a ghostwise halfling cleric named Desva began leading the ghostwise in the worship of Malar and violence, performing savage acts on the creatures and other halflings of the forest. In -68 DR, the stronghearts and lightfoots allied against the ghostwise and battle continued for years until Chand of the stronghearts slew Desva in -65 DR. Most of the surviving ghostwise left Luiren for the Chondalwood, making an oath that they wouldn't speak until they had atoned for their savagery.

## Ecology

Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language.

### Appearance

Ghostwise halflings seem to resemble normal halflings. They have ruddy skin and dark, usually black or brown, straight hair. Like all other halflings, facial hair growth is rare, and so they have long sideburns.

## Psychology

Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. They do not experience as much wanderlust as the other halflings subraces.

## Culture

Ghostwise halflings were very elusive and were generally isolated from the outside world. They often lived a nomadic life in clans. Those who left the clan often carried a token of some important natural feature in their clan's territory, such as a stone or a vial of water from a stream. Losing one's token was considered a sin and required an act of atonement assigned by the clan leader.

### Combat

Many ghostwise halflings were barbarians. In the Chondalwood, some ghostwise halfling warriors became nightgliders, warriors who rode giant owls.
Shou

— The wiki's staff

 **Alignment** | * Neutral
 **Language(s)** | High Shou

The **Shou** were humans originally from the Empire of Shou Lung in the eastern lands of Kara-Tur. By 1360 DR, many Shou migrated to Thesk and other lands of Faerûn. Many cities, such as Phsant, Telflamm, Marsember and Westgate, had "Shou Town" districts within their walls, and the Shou nation of Nathlan in the Dragon Coast was founded in the aftermath of the Spellplague. The Shou language, High Shou, used the Draconic alphabet.

## Ecology

### Appearance

Shou had yellowish-bronze skin, black hair, and broad, flat features.

## Shou Settlements

The Shou enclave of Xiousing in Marsember was founded around 1419 DR when the waters of the Sea of Fallen Stars receded. Duc-Sum Li was granted regency of the newly created land as a boon from King Azoun V of Cormyr. The district was a crowded, lively place and was like a piece of Kara-Tur transported to Cormyr.
A la cinco en punto de la tarde

**A la cinco en punto de la tarde** fue el séptimo episodio de la Temporada 1 y el septimo en general de la serie Vis a vis. Se estreno el 4 de junio de 2015, los directores de este episodio fueron Sandra Gallego y David Molina; y tuvo una audiencia de 3 028 000 (17,7%).

## Argumento

Macarena aumenta su tensión emocional con Rizos, a pesar de decir no ser lesbiana y termina besándola. Lo mismo sucede con Fabio, funcionario de la prisión con quien también termina besándose, bajo la perpleja mirada de Palacios, a cargo de las cámaras de seguridad. Leopoldo y Román secuestran a El Egipcio aprovechando su plan, en el que Zulema se ha autoinmolado para que cuando vaya en la ambulancia hacia el hospital, su novio la saque de allí y le permita conseguir la libertad. Pero nada resulta como se espera y Zulema acaba en el hospital. El Doctor Sandoval le muestra el video de Macarena a Fabio y este deja de confiar en ella.

## Reparto

* Maggie Civantos como Macarena Ferreiro
* Carlos Hipólito como Leopoldo Ferreiro
* Roberto Enríquez como Fabio Martínez
* Cristina Plazas como Miranda Aguirre
* Berta Vázquez como Rizos
* Alba Flores como Saray
* Inma Cuevas como Anabel
* María Isabel Díaz como Sole
* María Salgueiro como Encarna Molina
* Ramiro Blas como Doctor Sandoval
* Alberto Velasco como Palacios
* Marta Aledo como Tere
* Daniel Ortiz como Román Ferreiro
* Harlys Becerra como Valbuena
* Laura Baena como Antonia
* Najwa Nimri como Zulema
* Jesús Castejón como Inspector Castillo
* Adryen Mehdi como Hanbal Hamadi "El Egipcio"
* María Cruickshank como Lis
* Paula Medina como Jacky
* Reme Gómez como Presa
* Ben Zhara como Terrorista 1
* Fahd el Mauzoni como Terrorista 2
* Kaabil como Terrorista 3
* Íñigo Gastesi como Terrorista 4
* Adil Kough como Terrorista 5
* Tony Madigan como Habitante de Camping
* Dunia Rodríguez como Casper

## Enlaces externos

* A la cinco en punto de la tarde en Internet Mobile Database (Inglés)
Valley elf

— The wiki's staff

 **Language(s)** | Elven, Gnome, Common

**Valley elves** are an unusual elven subrace that are seldom seen outside the Valley of the Mage.

## History

Valley elves are thought to be an offshoot of the gray or possibly high elven race. They are thought to have dwelled in the Javan Vale as far back as circa -14,400 CY. At some point, the valley elves established their own kingdom, which was founded "before the first Grand Duke reigned in Geoff," and prior to the rise of Keoland.

Valley elves are suspected of having stolen the Cup and Talisman of Al'Akbar in 219 CY. During the 16th Procession of Blessing, the artifacts were brought out of the Mosque of Al'Akbar in Ekbir by the grand mufti, as was established tradition. Immediately, the procession was assaulted by "strange elves as tall as men," who absconded with the items. The elves evaded chase upon giant eagles, flying over the Plains of the Paynims toward the Barrier Peaks.

Shortly after the turn of the sixth century CY, king of the valley elves and his entire house arrived at the Palace of the Grand Duke in Gorna. The valley elf king left several items with the Grand Duke, along with information to be passed to his heir. The elven king and his retinue then departed into the Crystalmists, nevermore to be seen.

A number of decades later, Jaran Krimeeah, an exiled mage from the Great Kingdom, came to the Vale. Within a year, Krimeeah had won the favor of the elves. The valley elves willingly submitted to his rule, referring to Krimeeah as the "Exalted One".

## Ecology

### Appearance

Taller than most other elves, valley elves are comparable to humans in height. Their builds are slender, with sharp, angular features. During the summer months, the hair of a typical valley elf is pale yellow, but by winter will darken to a rich gold.

## Culture

In contrast to other elven subraces, valley elves craft few items.

Valley elves are well-known for breeding and working with cooshees, their green-furred "elven dogs."

### Religion

Valley elves, along with the gnomes of the Vale, worship Ehlonna. They do not, however, worship the Seldarine, who are said to have rejected the valley elves.

### Relations with other races

Valley elves are distrustful of outsiders, to the point of xenophobia. With the sole exception of Snow elves, valley elves are despised by all other elven subraces, including the drow. The reason for such antipathy is uncertain, but some have speculated that it was because they sold their loyalty to a powerful master in exchange for extraplanar knowledge.

Despite their xenophobia, valley elves work closely with the gnomes and humans of the Vale of the Mage to be in defense of their mutual home.

Most needs of the valley elves are provided by the Mage of the Valley. Foraging makes up for the rest.
Marel

— The wiki's staff

 **Language(s)** | Aquan, Elven

**Marels** were a distinct evil aquatic elven race worshiping Umberlee.

## History

Marels were normal aquatic elves until they refused to help the human city of Northkeep in 400 DR and were banned, much like the drow were, by the gods, and their appearance changed.

## Ecology

### Appearance

Marels had pale skin elves, blackish green hair and green eyes which had an phosphorescent glow.
Avariel

— The wiki's staff

 **Language(s)** | Elven, Common

The **Avariel** (*Aril-tel-quessir* in elven or "winged folk") were amongst the first of the elven races to migrate to Faerûn. However, conflict with Dragons almost wiped them out before the First Flowering and while they have survived since that time, they are considered by most to be myths or legends.

## Ecology

Avariel are said to have the most beautiful voices of all the Tel'Quessir, and their songs are greatly sought after by bards of other races.

### Physical appearance

Avariel are more delicate than their earth-bound cousins, with hollow bones to aid their flight. They have pale skin, often porcelain white. An avariel's wings are usually white, but can be black, brown or speckled. Avariel are also known to practice the dyeing of wing tips. Their eyes are slightly larger than normal and range in color from brilliant blues to green or purple. Their hair color normally is a silver-white or black.

## Culture

The avariels' society is split into two groups which coexist together. Young avariel spend time immersed in both cultures (this can last over a decade), so that no matter what sect they come from, they have a deep understanding and respect of how the other half lives.

### Warlike

variel warriors are geared towards war and power, answering to war chiefs who govern avariel society equally with the religious leaders. They live by a complex code of honor and spend their lives defending their race. In combat, these avariel show no mercy, often using ranged attacks from above and believing that others should know better than to create an enemy of a superior foe, such as themselves. They also view surrender to be dishonorable (for both themselves as well as their enemies), holding the idea that when a warrior draws blood, it is a promise of battle.

### Peaceful

The other side of the avariel society includes scholars, philosophers and artists. Intellectuals who believe in solving problems through reason and diplomacy, these avariels spend much time researching magic and history, contemplating religion and worshiping Aerdrie Faenya, and producing art for the sheer joy of creation.
Calishite

— The wiki's staff

 **Alignment** | * Lawful neutral
* Neutral
 **Language(s)** | Alzhedo

**Calishite** was the name given to the majority of humans who came from Calimshan. "Calimite" was a deeply insulting name for these people.

## History

Calishites were descendants of the slaves of the genies who ruled great empires south of the Marching Mountains. These ancestors were not native to the continent of Faerûn. After the djinni Calim's power dwindled, the Calishites were able to free themselves of the genies' yoke and founded the nation of Coramshan in 606 DR. Since this time the Calishite race has expanded and migrated to the various regions listed below.

## Ecology

### Physical appearance

Calishites usually had dusky brown skin, brown hair and brown eyes. They were also on average a little shorter and of slighter build than most humans of other ethnicities.

## Culture

The pervading Calishite view was that they were the rightful rulers of all the land south and west of the Sea of Fallen Stars. They had a tendency to look on the northern cultures as being short-lived barbarian cultures barely worthy of notice. This, however, did not prevent them from trading with these nations.

## Regions

Though Calishites had migrated outside the realm of Calimshan. Calishites made up the bulk of the population in the following areas:

* The Border Kingdoms
* The cities of Lake Steam
* Nelanther Isles
* Calimshan

Calishites were also a major ethnic group in the nations of Amn and Tethyr and could be found in smaller numbers in Lapaliiya and the Shaar.
Thornifell

A massive grassland, the island is home to a number of races that settled here to raise domesticated animals for both service and food purposes.  The island has only around 300 people on it.  There is a small trade town called Stableton in the Bay of Seals on the southwest part of the island.

All the major trade guilds have several farms here that raise animals for sale throughout the Empire.  The Empire has a Governor here who oversees the general operations of the island and trade practices.

The island is most known for exporting trained mounts, a wide array of crafted items and certain seafood that can only be found in the waters in and around the Principalities islands.
Tuigan

— The wiki's staff

 **Homeland(s)** | * Taan
 **Language(s)** | Tuigan

The **Tuigan** were humans from Taan, also known as the Endless Wastes, the vast steppes that stretched between Faerûn and Kara-Tur.

## History

In 1358 DR, the Tuigan tribes united under Horselord Yamun Khahan. Under his banner they invaded the nations of Semphar, Khazari, Shou Lung, Thay, Rashemen, and Thesk. They were defeated at Phsant in 1360 DR by King Azoun IV of Cormyr leading an alliance of nations throughout Faerûn.

## Ecology

### Appearance

Tuigans had yellowish-bronze skin with black hair and broad, flat features.

## Culture

They were organized by tribes. The name "Tuigan" was actually the name of one of the major tribes. They were closely related to the inhabitants of Kara-Tur. The tribes spoke Tuigan and used the Thorass alphabet. Tuigans could also be found in Semphar, Thay, Thesk, Narfell, and Rashemen.

In summer, Tuigan men enjoyed hunting snow-beasts in the mountains.

The Tuigan mostly ate meat, and vegetables were almost unknown amongst them. Kumiss was a common alcoholic beverage. Many in Faerûn falsely believed that Tuigans ate insects.
Arkaiun

— The wiki's staff

 **Language(s)** | Common

The **Arkaiun** were a human ethnic group residing primarily in Dambrath but also in Halruaa and the Shaar. Arkaiun culture was formed through the interbreeding of Nar refugees from Shandaular and Illuskan tribes. As of 1374 DR, the Dambrathan Arkaiuns lived as servitors of the half-drow Crinti.

## History

The Arkaiuns could trace their origins to the fall of Shandaular in the far north in -946 DR. Refugees from the city fled through a portal to the Council Hills area in the Shaar. Their king, Arkaius the Archmage, remained behind to close the portal and it is from Arkaius that they take their name. For several centuries, the Arkaiuns roamed the Council Hills region, interbreeding with a lost tribe of Illuskans. The Arkaiuns attempted an invasion of Unther and Mulhorand but were defeated and fled south to the Bay of Dancing Dolphins. In the ninth century DR, the Arkaiuns discovered the Underdark and attempted to capture a drow city. Instead they were enslaved by the drow and lived as servants of drow and half-drow thereafter.

## Ecology

### Physical appearance

Arkaiuns tend to be short and swarthy with black or dark brown hair.

## Culture

Arkaiuns living in Dambrath were considered second-class citizens and often worked at manual labor. Outside Dambrath some traditional Arkaiuns continued to live a nomadic lifestyle.

### Religion

In 1374 DR, Arkaiuns in Dambrath were forced to worship Loviatar or Lloth. Those living outside Dambrath often worshipped Tempus and sometimes Malar.
Te vendrán a buscar ...

**Te vendrán a buscar ...** fue el sexto episodio de la Temporada 1 y el sexto en general de la serie Vis a vis. Se estreno el 28 de mayo de 2015, el director de este episodio fue Jesús Rodrigo y tuvo una audiencia de 3 246 000 (17,9%).

## Argumento

Miranda quiere saber quién introduce droga en la cárcel y encarga a Palacios revisar las taquillas de sus compañeros, y encuentra droga en las pertenencias de Valbuena, pero no lo delata. Zulema intenta tener vigilada a Macarena ofreciéndole a su esclava de la cárcel Casper, y los funcionarios de la cárcel encuentran en las pertenencias de Zulema la carta de su novio con el mensaje en árabe. Por su parte, Macarena le cuenta a sus padres que está embarazada y Saray, la gitana de la cárcel anuncia que se casará con un hombre a pesar de ser lesbiana. El Doctor Sandoval también amenaza a Macarena con quitarle su hijo si no le hace una felación y le obliga a testificar en video que llevaba droga encima de Anabel, y además, las presas intentan cortarle los pezones a Macarena para impedirle amamantar a su bebé.

## Reparto

* Maggie Civantos como Macarena Ferreiro
* Carlos Hipólito como Leopoldo Ferreiro
* Roberto Enríquez como Fabio Martínez
* Cristina Plazas como Miranda Aguirre
* Berta Vázquez como Rizos
* Alba Flores como Saray
* Inma Cuevas como Anabel
* María Isabel Díaz como Sole
* María Salgueiro como Encarna Molina
* Ramiro Blas como Doctor Sandoval
* Alberto Velasco como Palacios
* Marta Aledo como Tere
* Daniel Ortiz como Román Ferreiro
* Harlys Becerra como Valbuena
* Laura Baena como Antonia
* Najwa Nimri como Zulema
* María Cruickshank como Lis
* Jesús Castejón como Inspector Castillo
* Adryen Mehdi como Hanbal Hamadi "El Egipcio"
* Juan Motilla como Pepe Jesús
* Carmen Baquero como Alba Vargas
* Óscar de la Fuente como Abogado de Zulema
* Paula Medina como Jacky
* Hugo Guzman como Inspector Jalapeño
* Dunia Rodríguez como Casper
* Asun Ayllón
* Julio Lázaro
* Tony Madigan

## Enlaces externos

* Te vendrán a buscar ... en Internet Mobile Database (Inglés)
Noble eladrin

— The wiki's staff

 **Alignment** | * Neutral
 **Homeland(s)** | * Arvandor
* The Feywild
 **Language(s)** | Common, Elven

**Noble eladrin**, sometimes simply called **eladrin**, are powerful beings who have become so infused with the power of the Feywild that they have become entirely new creatures, taking on aspects of the seasons and other natural phenomena. Noble eladrin are powerful archfey of comparative strength to demon princes or archdevils, and who are most commonly found in the Feywild or celestial planes, particularly Arvandor and Gates of the Moon. Like most eladrin, noble eladrin are almost always free-spirited and noble individuals, whose power often reflects the seasons and other natural phenomena.

## =Physical appearance

Noble eladrin look almost identical to regular eladrin, but are differentiated in a few small ways- such as their eyes, which are opaque orbs of solid color- or the aura of radiance they emit from their bodies. Noble eladrin have a few notable abilities that differentiate them from their mortal kin. For instance, many noble eladrin have a bodily resistance to the effects of both extreme cold and extreme heat, much like other celestials, and all have a powerful resistance to the effects of positive energy. Noble eladrin also generally have the ability to speak in any language they please, with an ability similar to the tongues spell and unlike typical eladrin, some are believed to have the capacity to see in conditions absent of visible light, in a manner similar to drow. Most noble eladrin, however, have vision of the same quality and range as other eladrin.

## Types

* Bralani
* Ghaele
Short One

— The wiki's staff

 **Homeland(s)** | * Pasocada Basin
 **Language(s)** | Short Ones, Common

The **Short Ones** were a clan of halflings that lived in the eastern forested mountain foothills of Maztica in the Pasocada Basin.

## Ecology

These small humanoids were extremely resistant to the native poisons of Maztica.

### Appearance

The appearance of the Short Ones are unclear, they likely resemble normal halflings.

## Psychology

Short Ones were isolated from other halflings of Maztica, and built themselves conical homes from mud and bark. They subsisted by gathering berries, growing some of their own crops, and hunting small game from the forest.

## Culture

They had little contact with other races and were generally distrustful, although they were known to trade with the Nahopaca. The Short Ones were particularly fond of the turquoise beads of the Azuposi, but would not trade with them directly, so had to rely on other means to acquire them.

### Combat

Most short ones were traders or hunters who fought with knives or slings. If cornered, short ones could blend into their forest surroundings becoming invisible to the naked eye.
St Hopes

St Hopes is the main setting for the show.

## M.I.9

Because of the top secret M.I.9 base underneath the school, it is often used for high profile occasions and has visits from VIPs (Very Important Persons), such as Lady Blahga (The Wasp) and Steve Cobbs (Bully Elliot). M.I.9 missions regularly use the staff and students for cover stories.

## Staff

* Kenneth Flatley (Headmaster)
* Hermione King (Deputy Headmistress)
* Frank London (Caretaker)

## Students

* Rose Gupta (M.I.9)
* Carrie Stewart (M.I.9)
* Oscar Cole (M.I.9)
* Scoop Doggy
* Donovan Butler
* Davina Berry
* Avril Franklin
Lythari

— The wiki's staff

 **Alignment** | * Lawful good
* Neutral good
 **Language(s)** | Elven, Common

**Lythari** (originally **Ly-tel-quessir**) are good-aligned elven lycanthropic wolves, similar in appearance to werewolves and often mistaken as such. Lythari differ from werewolves in that they have no hybrid form and are friendly and companionable when in lupine form. Although much less numerous than werewolves, a lot of Lythari are sponsored by the church of Selûne.

## History

The lythari were originally elves who came from Faerie to Faerûn around -24000 DR but they changed considerably over the years. By 1374 DR most Faerûnian scholars did not consider them to be Tel-quessir.

## Ecology

Lythari are true lycanthropes. They are born as were-creatures to lycanthrope parents. Lythari packs are almost exclusively found in wood elf lands or on the isle of Evermeet. Lythari propagate using a ritual of bonding that will turn the other party into a lythari. This ritual only works if both parties agree to the transformation. It leaves a permanent scar on the transformed, which resembles a wolf bite.

## Culture

Lythari packs are small, usually numbering no more than 30, a dozen or so of which will be too young to fend for themselves. They do not fashion metal objects of any kind and the rare spellcasters amongst them tend to be priests of one of the nature deities. All members of a lythari pack are treated equally, with no real leaders. As such, these packs tend to be quite anarchic and are increasingly rare, as most lythari go to live in Faerie, travelling there through portals.

Lone lythari are readily accepted within normal wolf packs and treated deferentially but are left out of the pack hierarchy. Evil wolves such as worgs, werewolves and wolfweres will attempt to drive off a lythari or slay him or her if at all possible. They can sense a lythari's goodliness naturally.

A nomadic clan of lythari called the Vil Adanrath also inhabits the Endless Wastes.

### Combat

Physical combat is abhorrent to lythari. If they aid in warfare at all it would be in a scouting capacity or as a messenger, using their speed to their advantage. However, if cornered or forced to defend their kin, they have a powerful bite which they can use to great effect. Otherwise, they only attack when hunting, preferring deer, rabbit and wild boar, much like a wolf.
Goya

**Goya Fernández** es una de las reclusas más violentas de Cruz del Norte. El resto de las reclusas la teme por su fuerza física y su carácter. Suele fijarse en reclusas jóvenes y recién llegadas, de las que disfruta abusando sexualmente.

Su actriz, Itziar Castro ha fallecido 8 de diciembre de 2023 de un paro cardiaco.

## Biografía

Goya sufrió una juventud de abuso familiar. Se crió en un bar trabajando como camarera, y su madre constantemente la denigraba y golpeaba por su sobrepeso, lo cual solo fomentó sus trastornos alimenticios. Pasó por varias hospitalizaciones donde en una ocasión sufre un ataque al corazón a los 15 años.

Fue sentenciada a 10 años por asesinato.
Cawic The Floating Atol

Cawic is unique among the waterborne communities.  It is a true floating island.  The island itself is only a about two miles in circumference.  What makes it unique is that at it’s core, the island is made of volcanic rock.  Sages contend that when this particular glob of lava what spewed out of one of the volcanos it trapped enough air in the molten rock that it actually floated.

Over time dust came to rest on the surface and plants started to grow.  Now, the floating atol is covered with lush grasses and small brushy plants.

The native inhabitants are amphibious goblins.  While they are often unpredictable, and sometimes dangerous (often to themselves), the Empire has stationed a small group of open minded staff there that have come to be able to work with them.  Cawic travels around in the reef system that makes up much of the Coguard Sea.

The goblins are experts are searching out the reefs for a number of crustaceans and rare corals that the bigger part of the Empire craves.  The Empire has taken a sort of custodial role with the goblins.  Since they have yet to produce a member of their group that people felt safe allowing to be a senator, a regent for the group sits in their place.  The regent cannot vote, but can bring needs of the group to the floor for consideration.

It is general knowledge of sailors in the area to not approach the atol due to the unpredictable nature of the inhabitants even though they are considered subjects of the Empire.
Korred

— The wiki's staff

 **Alignment** | * Lawful neutral
* Neutral
 **Language(s)** | Gnome, Common

**Korreds** were fey that resembled small satyrs, and were said to be descended from warped gnomes. They were fun-loving forest-dwellers who valued hair and items that most would consider too mundane to warrant interest.

## Ecology

### Appearance

Korred are very similar to normal gnomes in appearance. They, however, are more in touched with nature. Korreds sport locks for hair and facial hair. They also wear paint on their bodies.

## Culture

### Religion

Korreds usually worshiped the god Tapann the Undying.

## Homelands

Korreds once dwelt in Brynwood in the Vast, but came into conflict with the local satyrs over territory. In the ensuing strife, both races fell before monstrous creatures. Afterwards, few of the korreds remained.
Cruz del Norte (episodio)

**Cruz del Norte** es el primer episodio de la Temporada 3 y el vigésimo quinto en general de la serie Vis a vis. Se estreno el 23 de abril de 2018, los directores de este episodio fueron Sandra Gallego y Jesús Rodrigo; y tuvo una audiencia de 151 000 (0,8%).

## Argumento

Debido a la falta de espacio en Cruz del Sur, algunas presas son trasladadas al centro penitenciario Cruz del Norte. Durante el traslado, en el autobús donde van las reclusas, Macarena consigue que una nueva presa, Mercedes, se esconda un pincho. Sin embargo, cuando las reclusas llegan a la nueva cárcel se tienen que cachear las unas a las otras, y, Macarena, al cachear a Mercedes, saca el pincho intencionadamente. Mercedes decide no delatar a Maca, y pasa su primera noche en aislamiento. Ninguna de las presas está de acuerdo con la decisión que ha tomado Macarena. Por otra parte, Zulema despierta del coma y entra esa primera noche a Cruz del Norte. Al día siguiente, Altagracia recibe un regalo de su amante Unai, también funcionario del nuevo centro penitenciario. Altagracia descubre que la joya es muy cara, y quiere saber de dónde la ha sacado. Las nuevas descubren que el grupo de reclusas chinas denominado Tríada Tao es el líder de la cárcel. Mercedes sale de aislamiento y Macarena le da un teléfono para que llame a su hija. Macarena y Zulema se reencuentran. Zulema le recuerda la promesa que le hizo: la va a matar. Sole recibe la visita de las dos hijas de su difunto marido, las cuales le informan de mala manera que Sole ha heredado todo. Anabel la amenaza para que ponga todas las propiedades de Fernando a su nombre por el dinero que le debe. Mercedes recibe un ataque de las chinas en el baño. Altagracia amenaza a Macarena y Zulema, ahora los destinos de las dos están unidos. Vigilando la galería por la noche, Unai es atacado y asesinado, caso que llevará el inspector Castillo.

## Reparto

* Maggie Civantos como Macarena Ferreiro
* Berta Vázquez como Rizos
* Alba Flores como Saray
* Inma Cuevas como Anabel
* María Isabel Díaz como Sole
* Marta Aledo como Tere
* Laura Baena como Antonia
* Najwa Nimri como Zulema
* Ruth Díaz como Mercedes
* Huichi Chiu como Akame
* Adriana Paz como Altagracia
* Raúl Tejón como Unai del Álamo †
* Zaira Pérez como Nuria Millán
* Javier Lara como Alex Moncada
* Itziar Castro como Goya
* Abril Zamora como Luna
Human (FR)

— The wiki's staff

 **Alignment** | * Lawful good
* Lawful neutral
* Lawful evil
* Neutral good
* Neutral
* Neutral evil
* Chaotic good
* Chaotic neutral
 **Language(s)** | Common

**Humans** in Toril are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas.

## History

The origin of humanity is something yet unknown. Although the Tel-quessir can claim the primal war between Corellon and Gruumsh for their heritage and the dwarves claim to have been forged from the rocks of Abeir-Toril itself, humans have no unifying creation myth. However, they are certainly an ancient race, having originated since before written records exist and they are frequently considered one of the creator races. More confusing yet is that, while humans indeed are native to Toril they have been found on other worlds as well, with the Mulani standing out as an example of human immigrants to Toril.

Regardless of their precise origins, humans have been undeniably successful. While hardly the only dominant race of Toril, humans are one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this is in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.

## Human ethnic groups

### Major ethnic groups

* Calishites
* Chondathans
* Damarans
* Illuskans
* Mulan
* Rashemi
* Tethyrians

### Minor ethnic groups

* Arkaiun
* Bedine
* Chultans
* Durpari
* Ffolks
* Gurs
* Halruaan
* Imaskari
* Itzas
* Lantanna
* Mazticans
* Nar
* Netherese
* Nubari
* Raumvirans
* Shaarans
* Shou
* Sossrims
* Talfir
* Tashalans
* Tuigan
* Turami
* Ulutiuns
* Vaasan

## Related races

* Aasimar
* Devas
* Deep Imaskari
* Elans
* Genasi
* Githyanki
* Githzerai
* Grimlock
* Half-drow
* Half-eladrin
* Half-elves
* Half-ogres
* Half-orcs
* Shifters
* Spirit folk
* Tieflings
Wool

**Wool** is a material in *Bloodstained: Ritual of the Night*.

## Availability

Wool has a chance to spawn in blue chests within the Hall of Termination. It can also drop from the Gamigin (10%), Allocer (10%), and Wolfman (12%); one such Wolfman is at the base of the first tower in the Towers of Twin Dragons.

## Usage

Like almost all materials, Wool is only useful for crafting via Johannes' Alchemy menu in Arvantville.

### Crafting

Wool is one of the materials required for crafting:

* Dragon Shoes (x2 Wool, x2 Dragon Bone, x2 Dragon Scale, x1 Flame Ring)
* Gunslinger's Hat (x1 Wool, x1 Durable Rag, x5 Silver Bullets)
* Polonaise (x2 Wool)
* Faerie Scarf (x1 Wool, x1 Faerie Wing)
* Fangshi Scarf (x1 Wool, x1 Grotesque Shell, x1 Vespine Shell)

Wool is also required for crafting ingredients for the following:

* Hermes Shoes (x1 Dragon Shoes)
	+ Hell's Knells (x1 Hermes Shoes)

Wool is not used in any Shard Enchantments. It takes at least 7 Wool to craft and enchant everything in the game, with all seven being base ingredients.
Jacky

**Jacky** es una reclusa de Cruz del Sur.

#### Cosiendo a Campanilla

Jacky ayuda a preparar el funeral de Yolanda y se pelea con las otras por la botella de vino. También canta durante el funeral.

#### Lo que sucede, conviene

Jacky se burla cuando a Macarena le roban su ropa en las duchas.

#### Un día de campo

Jacky asiste a la terapia grupal del Doctor Sandoval

#### Te vendrán a buscar ...

Jacky ayuda a Saray a prepararse para su boda.

#### Pretty woman

Jacky es parte del grupo de presas que le dan una paliza a Macarena por romper la television de la carcel.

#### El principio de las tortugas

Ella es llevada al patio junto a todas las otras presas mientras la carles es registrada. Tambien atestigua como un helicóptero viene a llevarse a Sole para que reciba su transplante de corazón.
Star elf

— The wiki's staff

 **Alignment** | * Chaotic good
 **Homeland(s)** | * The Feywild
* Sildëyuir
 **Language(s)** | Elven, Common

**Star elves**, or **mithral elves** or **Ruar-tel-quessir** as they used to be known, like sun elves have only recently ventured back into Faerûnian life. Long ago they retreated to the demiplanar realm of Sildëyuir, where they are currently under attack by an extraplanar threat. As a result, some are now returning to the Yuirwood.

## History

In -6950 DR, star elves began to gather in the Yuirwood, where a number of green elves already lived. Shortly thereafter the star and green elf nation of Yuireshanyaar was formed in -6600 DR. They had over 5000 years of peace during that time, largely isolated from the other events occurring across Faerûn. Around -1250 DR the human nation of Unther expanded to the southern coast of Aglarond and battled Yuireshanyaar. The elves lost, and retreat back into the woods. Less than 200 years later the elves were assaulted by orcs during the Orcgate Wars.

In -900 DR the elves begin to notice the rise of Narfell and Raumathar, and knowing that history repeats itself they foresaw disaster in the humans' misuse of magic. With the Untheric humans on their southern coast, orcs in the mountains due east, and two powerful and dangerous human nations to the north, the star elves decide that they needed to find a safer home. The elven high mages created a network of stone circles around the Yuirwood, which was then used to channel a spell that formed the demi-plane realm of Sildëyuir. Finally, in -699 DR the star elves completely abandoned Yuireshanyaar for Sildëyuir. Most of the green elves decided to remain behind.

The star elves of the Yuirwood retreated to this plane and have stayed there until recently, forced out by alien sorcerers called Nilshais who corrupt their home with strange magic.

## Ecology

### Physical appearance

Star elves look a lot like moon elves, with light skin and hair of gold, red, or silver. They have violet or gray eyes with occasional gold flecks in them. They are tall for elves, being about 5 1/2 to 6 ft tall, and have a slender build. They like to wear elaborate tunics but in neutral tones, so as to better remain unseen in the forest. They are strikingly handsome by human standards, even more so than other elves.

## Psychology

Aloof and cautious, star elves are unfamiliar with recent events in Faerûn and even other races. Isolated in the twilight realm of Sildëyuir, they had no contact with dwarves, gnomes, halflings, and even humans, and they liked it that way. It was the war-like and expansionistic humans that caused them to create the realm of Sildëyuir and flee their home in the first place. They generally get along with other elves, though they fear for the moon elves and half-elves of Aglarond who they believe are overly generous and a touch naive.

Perhaps not surprisingly, star elves as a race are generally chaotic in nature rather than lawful. They value individual accomplishment and rights over the demands of society.
Lightfoot halfling

— The wiki's staff

 **Language(s)** | Common

**Lightfoot halflings** are the most common type of halflings seen in the world, in large part due to their famous wanderlust, which sets them apart from the relatively sedentary ghostwise and strongheart halflings. Lightfoots are most comfortable living alongside other cultures, even adopting their cultural practices, right down to their deities.

## Ecology

### Appearance

A typical lightfoot halfling stands around four feet tall and weighs around 80 pounds. Their skin colors range from light pink to slightly reddish or bronze, and their hair color is typically auburn, brown or black. Males usually wear their hair short on the sides, often with a mullet or bowl cut. Facial hair among males is rare except for extremely old halflings. Females rarely allow their hair to grow beyond shoulder length. When not adventuring or entertaining others, halflings prefer simple, well-made clothes that are comfortable to wear yet look attractive.

## Psychology

he impression a lightfoot halfling always tries to project is that of a mirthful, friendly individual who is always interested in making new friends. Sometimes this light-hearted attitude is genuine, but other times it is facade to lull people into a false sense of security so that they might reveal secrets that will benefit the halfling. Halflings are extremely social towards their own kind and tend to form neighborhoods within cities they inhabit, both for companionship and for mutual protection. While not exactly greedy, halflings do enjoy wealth and respect the power and pleasures that it can bring. However they are careful not to let greed compromise themselves or their society. In addition to information gathering many halflings become collectors of different objects, ranging from mundane items like books or weapons to more exotic interests such as artifacts and other ancient secrets.

## Homelands

Lightfoots are by nature wanderers and so can rarely be found tied down to one place for very long. Typically, lightfoot halfling clans move from one area to another rapidly, staying in one place rarely more than a year or two. There are exception to this rule, however, and in spite of their curiosity and adventurousness some halflings were drawn to their ancestral homeland of Luiren before its destruction. Others merely settled more permanently in some foreign land, usually human. Still, it cannot truly be said that lightfoot halflings have any land of their own; instead, they call the whole world their home.

## Trivia and notes

* Lightfoot halflings were formerly called **Hairfoot halflings**.