Wealth, Equipment, Items

Start with 20 SN or 5d8 SN

##### Copper Squires(10)

1 is worth a decent drink or meal.  6 are worth a small room for the night.  10 are worth a Silver Noble

##### Silver Nobles(100)

6 are worth a decent quality sword.  10 are worth a Gold Court

##### Gold Courts(1000)

2 are worth a decent quality horse  10-20 are worth a small estate in the city (approx. 500 square feet) depending on location.

## Limited Armor

Enforcer Leather (7 Hits) - Must be issued to or stolen from a Featherguard, Saleable for 8 SN

## Starter Level Gear

### BASIC MELEE (6 SN)

Type: Bludgeoning, Piercing, or Slashing

Specs: 3-5lbs, 6 SN

Attack: STR V.S FORTITUDE or DEX V.S REFLEX, DMG: 1+STR or 1+DEX, Range: Melee, Damage Type. (Attack and DMG use different scores)

*Flavor Text*

EG: Shortsword, Dagger, Club, Staff

### TRAINED MELEE(1 GC)

Type: Bludgeoning, Piercing, or Slashing, 1-Handed

Specs: 3-5lbs, 1 GC

Attack: STR V.S FORTITUDE or DEX V.S REFLEX, DMG: 1d4+STR or 1d4+DEX, Range Melee, Damage Type. (Attack and DMG use different scores)

*Flavor Text*

EG: Rapier, Prosthetic Limb, Navaja, Sap

Ratchet - *A navaja style knife with a firmly locking mechanism similar to the ratchet designs of teiros. It has a horn hilted handle and a number of locked positions for when it can’t be opened fast enough.*

### RANGED

##### Crossbow (1 Handed)

Type: Ranged, Piercing, Contraption, 1-Handed

Specs: 3lbs, 8 SN

Attack: DEX V.S REFLEX, DMG: WIS, Range: 100ft, Piercing. Costs ITEM Type: Ammunition, Bolt

*A simple ranged weapon meant to be easy for beginners but deadly for masters. This smaller design allows it to be carried without drawing too much notice.*

##### Crossbow (2 Handed)

Type: Ranged, Piercing, Contraption, 2-Handed

Specs: 6lbs, 1 GC

Attack: DEX V.S REFLEX, DMG: 1+WIS, Range: 300ft, Piercing. Costs ITEM Type: Ammunition, Bolt

*A simple ranged weapon. It's designed for soldiers to learn quickly and use with deadly coordination.*

##### Shortbow

Type: Ranged, Piercing, 2-Handed

Specs: 2lbs, 6 SN

Attack: WIS V.S REFLEX, DMG: 1+STR, Range: 150ft, Piercing, Costs ITEM Type: Ammunition, Arrow

*An archaic ranged weapon favored by woodsmen. Its low profile and draw weight is ideal for beginners and closer range archers.*

#### TRAINED RANGED

##### Longbow

Type: Ranged, Piercing, 2-Handed

Specs: 4lbs, 1 GC

Attack: WIS V.S REFLEX, DMG: 1d4+STR, Range 250ft, Piercing, Costs ITEM Type: Ammunition, Arrow

*An archaic ranged weapon favored by woodsmen and soldiers. Its higher draw weight is ideal for long range stealth attacks.*

#### BASIC ARMOR

##### Leather Armor

Type: Armor, Worn

Specs: 6lbs, 6 SN

Hits: 6

*Light weight and easily worn. This armor is favored by travelers and scoundrels seeking extra protection.*

##### Chainmail Armor

Type: Armor, Worn

Specs: 55lbs, 1 GC

Hits: 8

*Surprisingly effective against most attacks and easily repaired. Favored by mercenaries and soldiers.*

#### TRAINED ARMOR

##### Plate Armor

Type: Armor, Worn

Specs: 80lbs, 2 GC

Hits: 12

*Expensive and heavy armor offering some of the best protection available. Some warriors spend their whole lives training to be as effective as possible in this armor.*

#### BASIC SHIELDS

##### Buckler

Type: Shield, worn, 1-handed

Specs: 5lbs, 5 SN

Hits: 1

*A small round metal shield. Mostly designed for parrying.*

##### Round Shield

Type: Shield, worn, 1-handed

Specs: 8lbs, 8 SN

Hits: 3

*A simple lightweight shield with a broad surface area. Favored by mercenaries and soldiers.*

#### TRAINED SHIELDS

##### Heater Shield

Type: Shield, worn, 1-handed

Specs: 12lbs, 1 GC

Hits: 6

*A heavy forged shield favored by high rank adventurers and low ranking nobles.*

#### STARTER MAGIC ITEM

##### Wand of Party Tricks

Type: Focus, Magical

Specs: 1lb, 15 SN

Ability:

Party Trick: Allows the casting of the spell "Party Trick." Holds a total of 3 charges that regenerate every 24 hours.

*A cheap wand for novice arcanists. Carries a simple enchantment designed to teach the basics of magic.*

#### MISC

##### Fancy Clothes

Type: Worn, Clothing

Specs: 2lbs, 8 SN

*For those who care as much about their appearances as they do about the function of their clothing.*

##### Adventuring Starter Kit

Type: Bundle, Baggage

Specs: 10lbs, 2 SN

Ability:

Contains: 1 Bedroll, 1 Tinderbox, 10 days of rations, 1 Adventuring Bag(5 lbs carried, Capacity of 50 lbs).

#### SIMPLE BAGGAGE

Baldric, 1+ SN: Tailored at the GMs discretion.