recursal/Fanatic-Fandom huggingface dataset:
Unguided Bomb

"*This is what you call a release-type bomb. It's extremely hard to aim, but so powerful that you can damage surroundings as well.*"
―Harry's description of this weapon in the shop.
The **Unguided Bomb** is a bomb type special weapon, and the first type of special weapon you can obtain in *Airforce Delta Strike*. It is, as the name implies, an unguided bomb that deals heavy damage to ground targets. Upon selecting the weapon, a pip will appear on the ground, indicating an estimate of where the bomb will land.

Unguided Bombs are the most common special weapon in the game, being available on a whopping 25 planes. They tend to cost very little money, ranging from 20,000 credits to 30,000 credits.

This weapon is one of very few special weapons to have an ammo difference among craft; while nearly all craft with this weapon have 50 bombs, the Buccaneer S2D only has 20 bombs. This is also one of the exceedingly rare situations where the ammo difference occurs with a normal aircraft and not a Konami Legacy plane.

## Uses

Unguided Bombs are great for dealing with clusters of targets; Unguided Bombs have splash damage, so they can hit multiple targets at once. They're also very effective at dealing damage to heavy, durable targets. Also, thanks to the way the game handles cash bonuses, getting a kill with an unguided bomb will confer a x3 cash bonus for the kill. I.E, if an enemy gives you 5,000 for a kill normally, killing them with an unguided bomb will get you 15,000 credits instead, which can be a great way to make money.

As to be expected, unguided bombs are not effective at dealing with air targets. It is possible to bomb certain aircraft, but this is exceedingly difficult.

### Pros

* Great at anti ground operations
* Splash damage can damage and destroy multiple enemies
* Deals heavy damage to ground targets
* X3 cash bonus can get you large amounts of money

### Cons

* No guiding; weapon can be hard to aim
* Impossible to use on air targets, unless you practically fly into them to release the bomb on top of them

## Gallery

F-5E's unguided bombsMiG-21bis's unguided bombsSu-17M's unguided bombsF5D-1's unguided bombsJ-12's unguided bombsFC-1's unguided bombsMiG-23ML's unguided bombsP-38L's unguided bombsP-51D's unguided bombsIl-2M3's unguided bombsSpitfire's unguided bombsJ-6Jin's unguided bombsTSR2's unguided bombsJH-7's unguided bombsMiG-19PFM's unguided bombsJ-7MG's unguided bombsJ-8's unguided bombsMiG-17F's unguided bombsSu-22M-4's unguided bombsA-10A's unguided bombsA-7E's unguided bombsA-4M's unguided bombsBuccaneer's unguided bombsSeaVixen's unguided bombsF4D-1's unguided bombs
SR-71A Blackbird

The **SR-71A Blackbird** is a non-playable aircraft in *Airforce Delta* and *Airforce Delta Strike*.

## Notable Appearances in Missions

### *Airforce Delta*

The SR-71 appears in the High-Velocity Recon Planes mission.

### *Airforce Delta Strike*

It appears in the Over the Cloud mission.

## Gallery

Enemy SR-71 from High-Velocity Recon Planes.SR-71 being refueled by a KC-135R.Picture of the mission from the credits.An allied SR-71A from Over the Cloud.Rear view of the SR-71.
Jump Fire

*For the similar power, see Launch.*
**Jump Fire** is a power in *Shattered,* added in *Life With Powers.*

## Summary

This power is similar to Launch, except when using Jump Fire:

1. James's jump is lower than his jump in Launch
2. Aura energy is not used for the jump

James cannot attack using the Launch power. When James uses Jump Fire and is in the air, he fires 2-3 bullets, which lock on to enemies, causing damage.
Small Guided Bomb

"*Although this is a release-type, you can lock on to drop toward a target. Even without locking on, it is as powerful as unguided bombs because you can damage surroundings as well.*"
―Harry's description of this weapon in the shop.
The **Small Guided Bomb** is a rare bomb-type special weapon in *Airforce Delta Strike*. The weapon does exactly as it says on the tin; it's a small bomb weapon that can lock onto enemies. It has a poor splash radius. Although this may seem bad, it has one particular use, thanks to a loophole. Upon selecting the weapon, a pip will appear on the ground, indicating an estimate of where the bomb will land. Unlike other bomb-type special weapons, however, when an enemy is in lock-on range, the pip will target the enemy and turn red, locking onto them like a missile lock. Dropping a bomb will then cause the bomb to fly straight at the target.

The weapon is incredibly rare, only appearing on two aircraft. For both aircraft, it costs 50,000 credits to purchase.

## Uses

This weapon (along with its larger brethren, the Large Guided Bomb) has one particularly notorious benefit; despite being a guided weapon, thanks to the fact that it's a bomb, it still confers a x3 cash bonus upon a kill! This makes it great to use to make money, as the weapon is guided and generally accurate on a non-moving target, so it's very easy to rake in cash. However, using it as an actual bomb is somewhat ineffective thanks to the poor splash radius.

### Pros

* Great at anti ground operations
* Weapon is a guided bomb; this will always get a x3 cash bonus upon a kill, combined with locking on
* Deals heavy damage to ground targets

### Cons

* Impossible to use on air targets, unless you practically fly into them to release the bomb on top of them
* Less ammo than unguided bombs; 20 vs 50
* Pathetic splash damage; only good as a "second missile" type weapon
* Weapon cannot adjust aim in mid flight; if fired at a moving target, it is possible for the weapon to miss

## Gallery

X-32A's small guided bombsX-44's small guided bombs
The Battle of Castalia Sea

### Reward(s)

30,000 credits + variable amount depending on the number of enemies taken out and, in the case of the planes, how they were taken out.

### Unlocks

Through the Valley of Death
A-10 Thunderbolt II (200,000 credits)
F-4E Phantom II (170,000 credits)

### Unlocked by

Defensive Perimeter

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**The Battle of Castalia Sea** is the second mission for Agakles Airbase in *Airforce Delta Storm*.

## Walkthrough

In this mission, you have to destroy nine ships and shoot down one of four planes. Use caution when locking onto the ships as they launch missiles at you like crazy, unlike the ships in the previous mission which only fired bullets at you. Aside from that, completing this mission is fairly simple. It ends when all target enemies are destroyed/shot down.

## Reward

The reward for this mission is 30,000 credits plus a minimum amount of 89,000 credits. More credits can be earned from shooting down the enemy planes with bullets. The A-10 Thunderbolt II and the F-4E Phantom II are unlocked for 200,000 credits and 170,000 credits respectively. The next mission, Through the Valley of Death is also unlocked.

## Mission Dialogue

### Briefing

There has been a report from some fishing boats in the area. It seems there is an unidentified fleet converging on the Castalia Sea. Contact has since been lost with the boats, leading us to believe it is a United Forces fleet. You must find the fleet and annihilate it. Over and out.

### Mission Map

**Delta Leader**: (When mission is selected on the map) A United Forces fleet has been detected. The mission is to attack the United Forces fleet. Show us what you've got.

[no dialogue during mission]

## Soundtrack

*Main article: The Battle of Castalia Sea/Soundtrack*

## Gallery

DDG KongoCVN NimitzA-7 Corsair IIE.E.Lightning/F6Sea HarrierDDG SorvemennyCVH C.NaruebetBCGN Kirov
Night Blitz/Encount

### Reward(s)

40,000 credits + variable amount depending on what type of weapon was used to take out enemies

### Music

Intercept mission music 3

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Operation Jackpot" Encount** is an Intercept mission for 1st and 3rd Elements in *Airforce Delta Strike* that plays prior to Night Blitz. Like all other Intercept missions, this mission cannot be replayed in Free Mission mode. Giuseppe Ferretti sets a trap for Delta, along with Sergei Kinski and two backup planes.

## Overview

On the way to Armagest City, Delta squadron is suddenly hit with an ambush, spearheaded by Giuseppe. Alongside him is a distraught Sergei, and two backup Merv Flying Corps planes. Sergei despairs at Giuseppe's lowly antics, while Giuseppe merely insults and mocks his commander. In the end, all four planes are shot down.

## Walkthrough

Fairly simple level. Giuseppe and the two Merv planes aren't difficult to take down, but Sergei can be a bit of a nuisance. Still, you've got a numbers advantage. Just keep an eye on your ammo.

## Enemy List

 MiG-29SMT "Fulcrum C" | 1
 Sergei | 1
 Giuseppe | 1

## Reward

The reward for this mission is 40,000 credits plus a variable amount depending on how the enemies were taken out. Progression to Night Blitz is also unlocked.
Special Weapons

**Special Weapons** are a class of weapons introduced in *Airforce Delta Strike*. Special Weapons are designed to give aircraft more distinction from one another, giving them weapons that can allow them to deal with certain enemy types easier, such as bombs for ground targets or high-maneuvering missiles for air targets.

Every single aircraft in the game has a special weapon; however, not all aircraft have their own unique special weapons. Prices of special weapons can vary from craft to craft; however, with VERY few exceptions, each aircraft has the same number of a specific type of special weapon (The F-5E Tiger II and the MiG-21bis "Fishbed N" both have 50 unguided bombs, for example).

# List of Special Weapons by Type

## Bombs

1. Unguided Bomb
2. Cluster Bomb
3. Napalm Bomb
4. Fuel-Air Explosive Bomb
5. Small Guided Bomb
6. Large Guided Bomb

## Rockets

1. Rocket Pod
2. Wide Area Mass Destruction Rocket

## Missiles

1. High-Maneuvering Air-to-Air Missile
2. Long-Ranged Air-to-Air Missile
3. Multi-Lock Air-to-Air Missile
4. Air-to-Surface Missile
5. Multi-Lock Air-to-Surface Missile

## Uniques

1. Missile
2. Ripple Laser
3. Guided Hand Throw Bomb
4. Option
5. Mass Destruction Bomb
6. All Delete Block
7. Lightning Sword
8. Laser
9. Fish Bomb
10. Hypre Mode
11. Homing Laser
12. Auto Aiming
R-Mite

**This article is a disambiguation page for R-Mite**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* R-Mite (Craft)
* Turning Point/R-Mite
YF-12A

The **Lockheed Corporation YF-12A** is a proposed interceptor variation of the infamous SR-71. It is a twin-seater version of the A-12 Oxcart (In turn, the recon aircraft that would lead to the production of the twin-seating SR-71). However, it was eventually cancelled. It only appears in *Airforce Delta Strike* and features prominently in the mission Hyper Speed Rick.

## Design

This aircraft looks identical to the SR-71, unsurprisingly. It has the same incredibly large profile, humongous jet engines, and small wingspan and narrow front section.

## Performance

It is the second fastest aircraft in the game, (Slightly beaten out by the F-108) but outside of that, stats are incredibly poor. It has decent Anti Air, but mobility is horrible, defense is trash, and it's only good for a niche role. If you want a dogfighting plane for Rick, this is NOT a plane for you (We recommend the Su-37, which you unlock by this point anyways).

Compared to the F-108, this craft is superior in overall control (It rolls slightly better), and it has decent Stealth. Anti Air and Anti Ground is also superior. However, it has a worse special weapon (ML-AAMs are much less accurate than HM-AAMs), and lower armaments overall (70 standard missiles as opposed to the F-108's 150).

## Statistics

(Clockwise starting from top)

 **Speed:** | Maximum

## Gallery

YF-12A in Rick's color scheme.YF-12A in a generic color scheme.Aircraft statisticsYF-12A cockpit in *AFD Strike*.The YF-12A's special weapons, Multi-Lock Air-to-Air Missiles.
## Trivia

* Although this plane is unlocked for free, its price would technically be 200,000 credits due to how repair prices for planes are calculated (50% of the plane's price to purchase, hundred-digit numbers rounded up).
TSR2

"*You want to bomb and dogfight at super-sonic speeds? You need this supersonic test bomber. Expensive, but what a beauty!*"
―Harry's description of this plane in the shop.
The **British Aircraft Corporation TSR-2** (Shortened as "**TSR2**" in-game) is a prototype Cold War-era bomber and reconnaissance aircraft developed in the late 1950s and early 1960s. It fell victim to ever rising costs and inter-service squabbling over Britain's future defense needs. It was scrapped in 1965. It only appears in *Airforce Delta Strike* and can be used by Rick Campbell.

## Design

This is a very interesting-looking craft. It has an almost futuristic design to it, with a long, narrow body with somewhat short wings, a strange, "plate-like" design over many parts of the craft. (Such as above the cockpit and around the wings) It's a twin-engined craft with a single vertical stabilizer and two rear wings.

## Performance

A very okay craft. Stats are above-average in many aspects, and it does not have internal bomb-bays for the missiles (only the bombs), which is a help. However, it lacks a machine gun, which can hurt its anti-air needs, should the situation call for it. It's useful for ground-bombing at the very least, so use it if you desire.

## Statistics

(Clockwise starting from top)

 **Speed:** | High

## Gallery

TSR2 in Rick's color schemeTSR2 with a generic color schemeTSR2 with Ferrite coatingAircraft statisticsTSR2 cockpit in *Airforce Delta Strike*.The TSR2's special weapons, Unguided Bombs.
Zan Daas

### Position

Colonel of People's Federated Republic of Dzavailar, secret leader of the People's Revolution of Dzavailar.

### Voice JP

None

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Colonel Zan Daas** is an unseen character in the *Airforce Delta* series who appears as a central character and the main antagonist of the original *Airforce Delta* for the Dreamcast.

## Biography

He was a former commander of the Dzavailar Air Force, before the coup. In actuality, he was the mastermind behind the radicals of the People's Federation Government, and one of the leaders of the Federational Revolution. It was noted that many of the old military's soldiers (And Laconia's former allies) followed him out of personal loyalty to him. After destroying the true island fortress, he challenges the Lieutenant to a final showdown, even after a People's Revolution delegate had requested a peace talk. He is battled over the Sea of Karvadoss while he pilots his personal MiG-1.44 MFI, where he is shot down and killed.

His only bits of "dialogue" are a message sent to the Lieutenant; "I will be on the beach of the fortress city." Outside of that, he makes no physical appearance, and is only mentioned in the final level of the game.

His personal MiG-1.44 has the same basic pattern design as the players' MFI, albeit, his plane is colored white and blue while the players' is red and orange. Another minor difference is the emblem located on the inside of his MFI's vertical stabilizer is colored red, while the player's is colored yellow.

## Gallery

Another picture of his MFI.Zan's MFI, seen in the credits of the game.One of Zan Daas' emblems, seen on the inside of his MFI's vertical stabilizer.One of Zan Daas' emblems, seen on the outside of his MFI's vertical stabilizer.
## Trivia

* He is the only enemy in *Airforce Delta* to pilot a MiG-1.44 MFI.
* He is also the only named character in the game.
* When he is shot down, the mission takes a noticeably longer time to end; It is only "completed" once his MFI has exploded. During the replay, the camera pans over to his aircraft as it is shot down, and doesn't pan back towards the player until it explodes.
PlayStation 2

The **PlayStation 2** is a console that was manufactured by Sony Interactive Entertainment and first released on March 4, 2000. The console was majorly successful, selling over 150 million units, making it one of the most successful consoles of all time. Over 3,800 games have been produced for the console, and more than 1.5 billion copies have been sold.

The PlayStation 2 was discontinued on January 4, 2013, making it one of the longest lifespans of a video game console.

*Airforce Delta Strike* was released exclusively on this console in 2004, having many features not present in previous *Airforce Delta* games.
Missile (Special Weapon)

### Role

Multirole, performs identically to HM-AAMs but can be used on ground targets as well.

### Cost

50,000 credits

"*This missile can use[sic] for multi purpose. But, it's not strong engouh[sic]*"
―Harry's description of this weapon in the shop.
The **Missile** is a unique special weapon in *Airforce Delta Strike* which can only be used by the F-86L SabreJet. Ostensibly, it is an HM-AAM that can also be used on ground targets. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap.

## Uses

The Missile is, as mentioned, an HM-AAM that can also be used on ground targets. It possesses the same thin trail as the HM-AAM, and possesses its superior homing capability. It also possesses double the ammo count of the HM-AAM, at forty missiles. However, this is still fewer than the standard missile count of 70. Not to mention, the weapon itself deals fairly low damage, requiring multiple missiles to bring down most targets, which means ammo disappears quickly. It's the only homing weapon in Jamie Jones's arsenal, and sadly, it's not exactly great.

### Pros

* Can be used for both air and ground combat
* Higher ammo than other missile type special weapons (40 vs 20 or 18)
* Highly accurate, basically an improved normal missile

### Cons

* Poor damage
* Lower ammo than other standard missiles (40 vs 70 or 80)
X-31A

"*Thrust vectoring gives this fighter superb handling, but I might have messed up the balance when I attached the weapons...*"
―Harry's description of this plane in the shop.
The **X-31A** is an experimental plane that appears exclusively in *Airforce Delta Strike*. It was developed as part of the joint US and German *Enhanced Fighter Maneuverability* program. It was very successful, one plane crashing notwithstanding. It is only used by John Rundal.

## Design

The X-31A is a very small fighter, with a single engine and two fairly small wings, along with front canards. It possesses a single vertical stabilizer, and it has thrust vectoring.

## Performance

The X-31A is John's most maneuverable plane. It is also armed with a decent salvo of missiles, and HM-AAMs, which gives it a superb edge in dogfights. However, its anti ground attack is poor, thus it should not be used for ground operations. It also has somewhat poor defense, so care will be needed. Although it has low thrust, it has afterburner engines, and can get to a decently high speed. However, it lacks vulcans, which means you'll be getting low amounts of money from kills with the plane.

## Statistics

(Clockwise starting from the top)

 **Speed:** | High

## Gallery

X-31A in John's paint scheme.X-31A with a generic paint scheme.X-31A with Ferrite coating.Generic X-31A in flight.Aircraft statistics.X-31A cockpit in *AFD Strike*.The X-31A's special weapons, High-Maneuvering Air-to-Air Missiles.
Mirage F1

The **Dassault Mirage F1** is an aircraft that appears in *Airforce Delta Storm*.

## Origin (Real-Life)

The Dassault Mirage F1 is a French multirole aircraft developed in the 1960s to replace the ever popular Mirage III series of aircraft. The French Air Force took interest in the craft to meet its criteria for an all-weather interceptor craft. After some equipment modification, it would become the main interceptor of the French Air Force. Its lifespan lasted all the way until 2014, wherein it was put to bed at last.

## Design

The Mirage F1 is a single-engine craft which bears some slight similarities with the F-16 Fighting Falcon, having a similar wing structure and design. The wings of the F-1 are noticeably more curved and slanted near the rear, however.

## Performance

Another typical early-game aircraft. The stats on this craft aren't terrible, aside from the horrid range. However, ultimately, it's yet another early game craft that will most likely not see much use due to the bevy of crafts this plane dumps on you. It's also very likely you'll have obtained the F-15S/MT Active at this point, if you know where to find the hidden airbase where it is located.

## Statistics

 **Range:** | 1

* *(!) - Mobility stat is Medium-high in the PAL version.*

## Enemy Appearances (Missions)

* A lone enemy Mirage F1 appears in Fear in the Forest and Ambush in the Jungle as an optional kill in both missions.

## Gallery

Picture, plus stats.The PAL version of this craft, with a different paint scheme.Stats in the PAL version. Note the increased mobility.Enemy Mirage F1 from Fear in the Forest.Ditto, from Ambush in the Jungle.Player Mirage F1Player Mirage F1Player Mirage F1Player Mirage F1Player Mirage F1Player Mirage F1
## Trivia

* This aircraft has a different paint scheme in the PAL version of *Storm*, a trait it shares with planes such as the Lavi and the Su-30MKI.
CV-X Stealth Aircraft Carrier

The **CV-X Stealth Aircraft Carrier** is a type of naval ship in *Airforce Delta* and *Airforce Delta Strike*.

## Notable Appearances in Missions

### *Airforce Delta*

It appears in the Mobile Infantry mission.

## Gallery

An enemy CV-X Stealth Aircraft Carrier from Mobile Infantry.Mobile Infantry.Takeoff view of the CV-X.Landing view of the CV-X.An allied CV-X Stealth Aircraft Carrier from Fleet Attack.Ditto.Takeoff view of the CV-X.Landing view of the CV-X.
Tornado F3

* AFD
* AFD Storm
* AFD Strike

The **Panavia Tornado F3** is an aircraft that has appeared in all *Airforce Delta* games. The F3 is just one of many members of the Tornado family of aircraft. It is an improvement of the older Tornado F2. It is Ellen McNichol's starter plane in *Airforce Delta Strike*.

## Design (All Games)

The Tornado F3 looks the same as any other Tornado; A long profile with a single vertical stabilizer, twin-engine, and possessing variable sweep wings.

## Performance

### *Airforce Delta*

The Tornado F3 is unlocked fairly early on in the game. Stats overall are average, with the highest being Speed. It isn't a bad plane overall, but it is somewhat outclassed by the MiG-29 and F-16 you'll already have unlocked by this point in the game.

### *Airforce Delta Storm*

Again, an average plane, unlocked near the beginning of the game. Stats are, again, overall average, with the emphasis on speed yet again. It has below average attack, and a pitiful range of 1. This is, by far, the worst of the three Tornadoes in the game; the Tornado IDS and Tornado ADV are far superior to this craft.

### *Airforce Delta Strike*

We may sound like a broken record at this point, but again, stats are average. Speed is no longer the biggest emphasis of this plane. It's the plane Ellen McNichol starts off with when she is unlocked for the space missions, making it completely free.

## Statistics

### *Airforce Delta Storm*

 **Range:** | 1

* *(!) - Mobility stat is Medium-high in the PAL version.*

### *Airforce Delta Strike*

(Clockwise starting from top)

 **Speed:** | Medium-high

## Enemy Appearances (missions)

### *Airforce Delta*

* Enemy Tornado F3s appear in Oil Refinery Seizure and The Fort Base. In neither instance are they required to be shot down.

### *Airforce Delta Storm*

* A solitary Tornado F3 appears as an enemy in The Rising Threat. It is not required.

## Gallery

### *Airforce Delta*

Enemy Tornado F3 from Oil Refinery SeizureDitto, plus emblemEnemy Tornado F3 from The Fort BaseDitto, plus emblem
### *Airforce Delta Storm*

Picture, plus statsStats in the PAL version. Note the increased mobility.Tornado F3 wallpaper.Tornado F3 collage.Enemy Tornado F3 from The Rising Threat.Ditto, lacks emblem.Player Tornado F3.Player Tornado F3.Player Tornado F3.Player Tornado F3.
### *Airforce Delta Strike*

Tornado F3 with Ellen's color schemeTornado F3 with a generic color schemeTornado F3 with Ferrite coatingAircraft statisticsTornado F3 cockpit in *Airforce Delta Strike*.The Tornado F3's special weapons, High-Maneuvering Air-to-Air Missiles.
## Trivia

* Strangely, this is Ellen's starting plane, as opposed to the Jian-Ji 10, the aircraft she had used when she was a part of the O.C.C..
* In *Airforce Delta Storm*, its missile model appears to be a Paveway series guided bomb instead of an actual missile. A particularly odd choice since the F3 variant is supposed to be an air superiority fighter, moreso that a guided bomb model is used as missile.
X-29A

* AFD Storm
* AFD Strike

### Unlocked After

Purchase from Chairon Airbase after completing The Rising Threat (*AFD Storm* PAL and NTSC-J)
Complete seven missions as Ken Thomas (*AFD Strike*)

"*Check this out. Forward swept wings give it great handling at low speeds, It's experimental, but armed and priced to move.*"
―Harry's description of this plane in the shop.
The **Grumman X-29A** is an aircraft that was developed to test forward-swept wing technology. Two were built, and were flown by NASA and the US Air Force. It was built in 1984, and it was flown and tested until 1991. It appears in the PAL and NTSC-J versions of *Airforce Delta Storm* and all versions of *Airforce Delta Strike*, where it is usable by Ken Thomas.

## Design

Design wise, this craft is nearly identical to the F-20; same body and single-engined design. However, the biggest difference is the trademark forward-swept wings of the craft. Outside of that, the design is the same, however.

## Performance

### *Airforce Delta Storm*

An okay plane. It's unlocked near the end of the first chapter, but stats are just... Average across the board. If you know how to find hidden air bases, you can have the F-15S/MT, which is superior to this craft in all aspects. So... Despite being a PAL/NTSC-J exclusive, it's simply just inferior to planes you can have available at this point.

### *Airforce Delta Strike*

A very decent plane for Ken. It's got great mobility and anti-air, and it's unlocked semi early on. However, it's let down by poor stats everywhere else. The Su-27LL-UV(PS) and S-55 LFS all but replace it when you unlock them. The only advantage this craft has over them is the fact this plane is a very slight increase in anti-air (compared to the S-55) and the fact it's a very small plane, allowing it to fit in small passages, such as in Up Stream. Still, the S-55 can basically do what this plane can do, but better, so... When that's unlocked, this plane will probably hit the benches.

## Statistics

### *Airforce Delta Strike*

(Clockwise starting from top)

 **Speed:** | Medium-low

## Gallery

### *Airforce Delta Storm*

Picture, plus stats.X-29A in flight.Player X-29APlayer X-29APlayer X-29APlayer X-29APlayer X-29A
### *Airforce Delta Strike*

X-29A in Ken's color scheme.X-29A with a generic color scheme.X-29A with Ferrite coating.Ken's X-29A in flight.Aircraft statistics.X-29A cockpit in *AFD Strike*.The X-29A's special weapons, High-Maneuvering Air-to-Air Missiles.
## Trivia

* The price of this plane in *Airforce Delta Strike* is exactly half of its price in *Airforce Delta Storm*.
MiG-21d7 Fishbale

The **MiG-21d7 Fishbale** is a fictional variation of the **MiG-21bis Fishbed** that appears exclusively in *Airforce Delta Storm*.

## Design

As you can see, this aircraft looks almost nothing like the MiG-21. Outside of some slight detail similarities, namely the single engine, this plane has no similarities. It has an incredibly odd wing structure, being very wide and spanning the entire craft, sharply curving outward towards the wingtips. It also has three vertical stabilizers as opposed to the single stabilizer of the MiG-21.

## Performance

Average overall. Compared to the MiG-II, stats are overall inferior in many departments, but unlike the MiG-II, this thing has more than twenty missiles. Fifty, in fact. Which means that it is more practical to use than the MiG-II overall. And the stats, outside of defense, aren't that much worse anyways. It also possesses an additional range compared to the MiG-II. Not bad for a plane unlocked fairly early on for free, but it will be outclassed fairly quickly.

## Statistics

 **Range:** | 4

* *(!) - Mobility stat is Medium-high in the PAL version.*

## Enemy Appearances (Missions)

* Fishbales appear as enemies in Defending the Zayno and The Quiet March. They are not required kills in either mission. One also appears in To the Front Lines as a required kill, and they can turn up in random Intercept missions in the first chapter as, again, required kills.

## Gallery

Picture, plus stats.Stats in the PAL version. Note the higher mobility.MiG-21d7 Fishbale in flight.MiG-21d7 Fishbale in flight.Enemy MiG-21d7 from Defending the Zayno.Ditto, from The Quiet March.Ditto, from To the Front Lines.Ditto, from Engaging the Enemy A.Ditto, from Between the Sea and the Sky A.Ditto, featuring UF emblems.Player MiG-21d7.Player MiG-21d7.Player MiG-21d7.Player MiG-21d7.Player MiG-21d7.Player MiG-21d7.
## Trivia

* Its outlandish appearance aside, Fishbale's tailless configuration is loosely based on MiG-21I "Analog" test-bed platform.
Rocket Pod

### Role

Multirole weapon, fires a burst of rocket projectiles forward that deal heavy damage but have no homing

### Planes that use Weapon

MiG-29SMT "Fulcrum C"
Jian-Ji 8IIM "Finback B"
F-102A Delta Dagger
Su-7BM bis "Fitter A"
Lightning F6
F-104G Starfighter
Yak-38 "Forger A"
AV-8B Harrier II
Jaguar GR1

"*A rocket bomb is an unguided weapon. It only goes straight without tailing enemies, but the destructive capability is greater than a missile.*"
―Harry's description of this weapon in the shop.
The **Rocket Pod** is one of two rocket-type special weapons in *Airforce Delta Strike*. The weapon does exactly what it says on the tin; it fires a three shot burst of rockets forward. The rockets deal heavy damage to any target they hit and have splash damage to boot, but do NOT have any homing capability. Upon selecting the weapon, a cross appears on the screen, showing a rough estimate of where the weapon will aim upon being fired.

## Uses

The Rocket Pod, although it can be used on both air and ground targets, is much more effective at dealing with the latter than the former. As mentioned, the rockets have no homing; this makes it much more difficult to use on flying targets, which move around and generally have good mobility. The big reason to use this weapon is because, upon getting a kill, you get a x3 cash multiplier. So if you're good at using the weapon on flying enemies, you can make tons of money with it.

### Pros

* Deals heavy damage with splash
* Can be used on both air and ground targets, if you're good at aiming them
* Lots of shots
* X3 cash bonus can get you large amounts of money

### Cons

* VERY difficult to aim, no guiding
* Fires rockets in bursts, which can be seen as a waste of ammo when one rocket is generally enough to destroy a target

## Gallery

MiG-29SMT's rocket podJ-8IIM's rocket podF-102A's rocket podSu-7BM bis' rocket podLightning F6's rocket podF-104G's rocket podYak-38's rocket podAV-8B's rocket podJaguar's rocket pod
T-58VD "Flagon B"

The **Sukhoi T-58VD** (NATO reporting name of **"Flagon-B"**) was a modified prototype of the original T-58, it in itself a prototype for the **Sukhoi Su-15** (NATO reporting name of **"Flagon"**). The T-58VD was a scarcely produced prototype, incorporating three Kolesov lifter jets, in order to give the craft STOL capabilities. However, no models of the Su-15 would ever incorporate STOL capabilities. This aircraft only appears in *Airforce Delta Strike*, where it is the starter plane of Alex Levine.

## Design

The T-58VD heavily resembles the Su-15; very long profile with a pronounced nose, somewhat short delta wings, twin engine, and a single vertical stabilizer. However, when the craft enters V/TOL mode, the lifter jets in the center of the craft open up.

## Performance

For starter plane standards, you can do a lot worse than this. However, this aircraft does have flaws. Firstly, stats aren't amazing, though not bad. All stats except for speed are somewhat below average. Again, not terrible, but it will be replaced eventually. It IS, however, Alex's only plane to get LR-AAMs; and LR-AAMs are very mighty indeed! However, it also lacks a vulcan, a major flaw that several other of Alex's V/TOLs possess. It's not bad, just kinda... Meh.

## Statistics

(Clockwise starting from top)

 **Speed:** | Low

## Gallery

T-58VD in Alex's color scheme.T-58VD with a generic color scheme.T-58VD with Ferrite coating.Alex's T-58VD "Flagon B" escorting an E.D.A.F. YAL-1 ABL Space Lab Interceptor.Aircraft statistics.T-58VD cockpit in *AFD Strike*.The T-58VD's special weapons, Long-Ranged Air-to-Air Missiles.
## Trivia

* This is the only starter plane in *Airforce Delta Strike* to not have a machine gun.
* This is also the only starter plane in *Airforce Delta Strike* to have LR-AAMs.
* And lastly, this is the only V/TOL starter plane.
Operation code H4

### Reward(s)

20,000 credits + variable amount based on how many planes are shot down or how many ground targets are destroyed and the type of weapon used to take them out

### Unlocks

The "GALE"
MiG-21bis "Fishbed N" (165,000 credits)

### Unlocked by

BLUE WING KNIGHTS

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**operation code H4** is the second mission in *Airforce Delta Strike*. The player plays as Ken Thomas for this mission.

## Overview

A fuel refinery supplying fuel to the enemy's air force which is closest to the front line and may be behind the current attack is the E.D.A.F.'s target. Delta Squadron 3rd Element is being dispatched to destroy the refinery with help from Kite (pilots that use F-16C Block 50 Fighting Falcons) and Beluga (pilots that use B-1B Lancers). Destroying the refinery should slow down the enemy's advance.

3rd Element is the only Delta Element available as the air-to-ground strike team, 2nd Element, is shorthanded at this time. The mission is an air-to-ground operation with many tanks and anti-air guns shooting at the player who has to destroy facilities and oil tanks. Enemies in the air include Giuseppe Ferretti in a MiG-17F "Fresco C" and different models of the Sukhoi Fitter. After all required ground targets are destroyed, the mission is completed.

## Walkthrough

A fairly simple anti-ground op. The interceptors are few and far between, and the enemies are very slow in attacking. If you've purchased them, the UGBs for your F-5E can get you a good amount of money from blowing up the ground targets. Do be careful; although the ground fire is sporadic, your F-5E has poor defenses, so damage can add up if you're not careful. Also be sure not to smack into the ground.

The ace for this level is Giuseppe. He's the worst ace in the game. He's piloting a terrible rocket plane, so his threat level is marginal. He's worth *less* than the generic planes flying alongside him! Your allies are likely to blow him out of the sky before you even get there.

## Reward

The reward for this mission is 20,000 credits plus a variable amount depending on the number of enemies destroyed as well as the type of weapon used to take them out. The next mission, The "GALE", is unlocked. The MiG-21bis "Fishbed N" is also unlocked for 165,000 credits.

## Transcript

*Main article: operation code H4/Transcript*

## Gallery

F-16C Block 50 Fighting Falcon™B-1B LancerE-3C SentryGiuseppe Ferretti
(MiG-17F "FRESCO C")

## Trivia

* In this mission's briefing, John Rundal erroneously says he could care less about 'those infantry pukes' down there when the correct way to say it would be 'couldn't care less'.
* Also, in this mission's debriefing, there is a minor grammatical error in Leon Kleiser's dialogue, "I'll will always be at your service, Commander!" The correct way to say it would simply have either "I'll" or "I will".
* In the debriefing as well, when Robert Williams says they're counting on every last one of the Delta pilots, 'one' is misspelled as 'on' in the text box.
Su-42 Funeral

The **Su-42 Funeral** is a fictional variation of one of the many Flankers that exist in real life. It only appears in *Airforce Delta Storm*.

## Design

This, predictably enough, looks somewhat similar to the other Flankers that exist. However, the big difference is the incredibly wild looking wings, that look unlike anything seen on a Flanker before. Aside from that, the overall design aesthetic is the same.

## Performance

Predictably, this has incredibly good stats. All of its stats are in the high-range, and compared to the Su-47 Berkut, the only stat that is inferior to the latter is Attack. It can make for a good backup plane if you happen to lose one of your heavy hitters... In, y'know, the final missions. Yes, again, this is unlocked incredibly late in the game, making it hard to recommend due to how little you can actually *use* the thing. But it's better off than the likes of the Hermit, at least.

## Statistics

 **Range:** | 4

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (missions)

* Two Su-42s appear as targets in Offensive in the Saice Canal.

## Gallery

Picture, plus statsSu-42 Funeral in flight.Su-42 Funeral in flight.Su-42 Funeral in flight.Enemy Su-42 from Offensive in the Saice Canal.Ditto, plus UF emblem.Player Su-42Player Su-42Player Su-42Player Su-42Player Su-42
Super Rafale

### Unlocked After

Purchase from Daeira Airbase after completing the hidden mission On a Vast Stretch of Earth.

The **Super Rafale** is, like many other aircraft within this game, a fictional variation of the **Dassault Rafale** series of planes. And, like most fictional variations, this plane appears exclusively in *Airforce Delta Storm*.

## Design

A very odd departure from the Rafale's look. The craft has additional rear wings near the engine, as well as a much longer and more developed frame. It still has the single vertical stabilizer and twin-engine design, however.

## Performance

It's... Okay? This plane can be unlocked fairly early on in the second chapter, but the problem is, you will most likely have superior aircraft unlocked already by this point, such as the F-15S/MT Active. As a result, this plane has trouble standing out. It's not terrible, and if you did miss those planes, this can serve you okay for a time, but it's just kind of average overall. To be fair, it IS the best of the Rafales in this game, predictably enough. Still, you simply have access to better options at this point.

## Statistics

 **Range:** | 3

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* Enemy Super Rafales appear in Time Limit as required kills.

## Gallery

Picture, plus stats.Super Rafale wallpaper.Super Rafale in flight.Super Rafale collage.Enemy Super Rafale from Time Limit.Player Super RafalePlayer Super RafalePlayer Super RafalePlayer Super RafalePlayer Super RafalePlayer Super Rafale
RF-4C Phantom II

* AFD Storm
* AFD Strike

The **RF-4C Phantom II** is an aircraft that appears in *Airforce Delta Storm* and *Airforce Delta Strike*.

## Origin (Real-Life)

The RF-4C Phantom II was an all-weather reconnaissance version of the **F-4 Phantom II**.

## Design

The RF-4C looks identical in design to the other F-4 variants. Big, bulky, rear wings connected to the vertical stabilizer unlike most other planes which have their rear wings on their sides, twin-engine design, two large, slightly curved wings. Everything is basically the same aside from the paint jobs.

## Notable Appearances in Missions

### *Airforce Delta Storm*

Target RF-4s appear in Nullify the Spy Planes and Streets of Rust. They are targets in both missions and they all fly in fixed patterns around the cities their respective missions are set in.

### *Airforce Delta Strike*

E.D.A.F. RF-4Cs appear in Roller Games. They fly around the mission area and their role in the mission is unknown.

## Gallery

### *Airforce Delta Strike*

E.D.A.F. RF-4C in the aircraft viewer.E.D.A.F. RF-4C in the mission Roller Games.Ditto, featuring emblem.Ditto.Ditto.
XF-27 Pleiadus

The **XF-27 Pleiadus** (Seemingly a misspelling of **Pleiades**) is a fictional variation of the F/A-22 Raptor that only appears in *Airforce Delta Storm*.

## Design

Unlike the XF-23CR Blackhollow, the design of this craft is *much* different to that of the Raptor. The Pleiadus does possess the same thrust-vectoring engines as the Raptor, as well as a vaguely similar front end, but similarities end there. This craft has incredibly wild looking wings, oddly shaped vertical stabilizers, and is overall a completely different beast. Judging from its name, wing shape and additional ventral stabilizers, it may as well be Konami's parody take on of Ace Combat's XFA-27.

## Performance

Compared to the Raptor, most stats are improved. However, oddly, mobility on this craft is actually *lower* than the Raptor's, but only to a marginal degree. Aside from that, everything is superior. Compared to the XF-0001 Mercury, another variation of the Raptor, the Mercury possesses better defense and mobility, but the Pleiadus has better Attack and Range. Overall, the Pleiadus is a very good craft, and is a good backup for the likes of the XF-0002 Phosphorus and the MiG-1.44 MFI.

## Statistics

 **Range:** | 5

* *(!) - Mobility stat is higher in the PAL version, but still Very High.*

## Enemy Appearances (Missions)

* Enemy XF-27s appear in Final Mission, where they are not required kills, unlike the Mercuries and, oddly, the XF-23CR Blackhollows.

## Gallery

Picture, plus stats.Stats in the PAL version. Note the increased mobility.XF-27 Pleiadus in flight.Enemy XF-27 from Final Mission.Ditto, plus UF emblem.Two enemy Pleiadus.Player XF-27Player XF-27Player XF-27Player XF-27Player XF-27Player XF-27
Priority

### Reward(s)

Variable amount of credits depending on the number of enemies taken out as well as the type of weapon used (Or none if no enemies are shot down)

### Unlocks

The Last Duel (With Rush Into the Red Star played with Ruth and Ellen not unlocked)
F-14D Tomcat (270,000 credits)

### Unlocked by

Starting Phase 5 (Only if Twister was completed instead of Lone Wolf)

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Priority** is an optional mission for Ruth Valentine in *Airforce Delta Strike*.

## Overview

A large number of non-combat ships were left at the front when it expanded and these ships are in dire straits since the O.C.C. controls the airspace there. They're requesting rescue but since airborne relief gives precedence to high-priority ships, they've more or less been left on their own, which is why Delta Squadron got the call. Lilia wishes to give them direct cover, but everyone's plane is in maintenance except for Ruth's. Lilia does not want to send anyone as she is unwilling to attempt a relief mission in hostile airspace without proper air power and they can't afford to lose any of their pilots. Ruth overhears her conversation with Robert and Amelia and feels compelled to save the ships. She is also outraged by the fact that they won't send anyone as people will die if they don't. Ruth then lies to Robert that she lost something and thought she'd check for it there when she wants to find the location of the ships. She finds their location and leaves in her plane. She independently tries to save a stranded medical ship being attacked by Su-24M "Fencer D"s, Yak-38 "Forger A"s, Su-39 "Frogfoot"s, Giuseppe Ferretti, Leon Kleiser, and Ellen McNichol, but the ship is inevitably destroyed, much to Ruth's horror. She then vows revenge.

## Walkthrough

This mission is a dogfight with you by yourself. The only NPC ally in this mission is the medical ship which most of the enemy planes will focus their fire on instead of you. The enemy planes here have low anti-air attack stats so their missiles won't take away much of your health if they hit you, thankfully. The only enemies to watch out for are Leon and Ellen as they fly quickly and have more powerful missiles than the other enemies. Giuseppe isn't threatening at all since he's piloting the same weak rocket plane he used in operation code H4. This is a fairly simple mission overall. You should really just take out as many enemies as possible before the medical ship is unfortunately and inevitably destroyed which happens in approximately 3 minutes and 39 seconds. At that point, the mission ends.

## Reward

Unlike most missions, no credits are mandatorily earned from this one. However, the player can still earn credits from shooting down enemy planes and using different weapon types. The F-14D Tomcat is also unlocked for 270,000 credits. Completing this mission also contributes to unlocking the hidden mission The Last Duel.

## Trivia

* For unknown reasons, this mission does not appear if Lone Wolf was completed instead of Twister.
Su-39 "Frogfoot"

"*The extra avionics added to the Su-25 give this specialized attack plane a fighting chance in the air, but not much of one.*"
―Harry's description of this plane in the shop.
The **Su-25TM** (Also given the designation of "**Su-39**") was a devised variant of the Russian attacker "**Su-25A**". Although the Russian Air Force had received eight of these craft by 2008, they had instead chosen the **Su-25SM** programme to replace the TM. This aircraft only appears in *Airforce Delta Strike*, where it is used by the Ganos Flight Army Division, and can be used by Brian Douglas.

## Design

This aircraft looks identical to the Su-25A; straight wings with engines visibly connected to the air intakes sticking out and under the sides of the narrow rear, and a single vertical stabilizer with two rear wings.

## Performance

It's... Okay? It's not... Horrible by any stretch, but it has a hard time competing with other planes. It is markedly better than the A-7E Corsair II in some aspects (Better anti air attack, slightly less horrible thrust) and worse in others (Worse mobility). It's... Okay for the time being, but be ready to replace it.

## Statistics

(Clockwise starting from top)

 **Speed:** | Very Low

## Enemy Appearances (Missions)

* This aircraft is used by the Ganos Flight Army Division, being one of their semi-rare Russian aircraft. This aircraft appears in missions such as Fleet Attack, Iceberg, and operation code T8.

## Gallery

Su-39 in Brian's color scheme.Su-39 with a generic color scheme.Su-39 with Ferrite coating.Ganos Su-39.Ditto, featuring emblem.Aircraft statistics.Su-39 cockpit in *AFD Strike*.The Su-39's special weapons, Cluster Bombs.