recursal/Fanatic-Fandom huggingface dataset:
Alternator

The Alternator is a

Recharge Per Second
0.007
 Type | Alternator

Utilizing a direct drive on the turbines powering the ship, the Alternator is an always-on generator, providing a constant passive power regeneration.

## Alternator Level 2

Recharge Per Second
0.01
 Type | Alternator

Intelligent gearing on the Alternator allows it to scale power generation with ship speed.

## Alternator Level 3

Recharge Per Second
0.016
 Type | Alternator

Tighter coils turn the Alternator into a high-output upgrade, providing more than enough power to run a standard weapon loadout.
Hellfire

The Hellfire is a

## Hellfire MkI

 Fuel Drain Per Second | 200

Basically a mobile Hellfire Missile turret, the Hellfire Drone provides artillery cover, destroying packs of enemies indiscriminately with a constant swarm of missiles.

## Hellfire MkII

 Fuel Drain Per Second | 400

Increasing payload size sounds simple, but requires the standard MkII Drone miniaturized power core along with some tricky engineering.

## Hellfire MkIII

 Fuel Drain Per Second | 500

A large, cumbersome drone, the MkIII Hellfire can bombard enemies from afar and is the most effective artillery drone available.
Speed

## Oversized Thrusters Speed Tier 1

Speed Multiplier
10%
 Type | Speed Bonus

It's simple: bigger thrusters equals faster ship speed, at the cost of higher power use.

### Unlocks

Ship: Increased Speed

Research: Optimized Catalyst Scrambler

## Optimized Catalyst Scrambler Speed Tier 2

Speed Multiplier
25%
 Type | Speed Bonus

Optimizing the thruster scrambler to better use the catalyst gives a cleaner burn, increasing ship speed.

### Unlocks

Ship: Increased Speed

Research: Vectored Thruster Upgrade

## Vectored Thruster Upgrade Speed Tier 3

Speed Multiplier
45
 Type | Speed Bonus

Adding mechanical vectoring to the main ship engine gives the ability to turn much sharper, as well as angling thrust to the exact vector required - speeding up the ship immensely.

### Unlocks

Ship: Increased Speed

Research: Oversized TurboJets

Research: Turret Fire Control

Research: Quantum Ship Fuel

## Quantum Ship Fuel Speed Tier 4

Speed Multiplier
75%
 Type | Speed Bonus

Passing the ship fuel through a quantum filter increases the usable energy potential - pushing the speed limits of the ship to the maximum.
Deployable Point Defense

The Deployable Point Defense is a

Cooldown
Fuel Usage
Activation Time
Distance
Shot Cooldown
50
500
10
20
0.125
 Type | Point Defense

An autonomous active protection system, the Point Defense uses hard-kill measures (a short-range laser) to protect the ship from all incoming light projectiles.

## Deployable Point Defense Level 2

Cooldown
Fuel Usage
Activation Time
Distance
Shot Cooldown
40
2000
15
25
0.1
 Type | Point Defense

An upgrade to the power core used allows a larger laser and more complex electromagnetic sensors, permitting the Point Defense to stop larger projectiles.

## Deployable Point Defense Level 3

Cooldown
Fuel Usage
Activation Time
Distance
Shot Cooldown
30
4000
20
30
0.05
 Type | Point Defense

Integrating a pre-emptive enemy detection chip allows the Point Defense to warm up its laser without degrading deployed time, permitting it to stop even the largest projectiles.
The Collective

A list of **The Collective** in *Starlost* by category.

## Tier I

Scouts

Fighters

Heavy Fighter

Light Corvettes

Torpedo Corvettes

Missile Frigates

Ion Frigates

Heavy Frigates

Hound

Scyther

Scouts

Fighters

Heavy Fighter

Light Corvettes

Torpedo Corvettes

Missile Frigates

Ion Frigates

Heavy Frigates

Hound

Scyther

## Tier II

Vanguards

Warriors

Bruisers

Nightmares

Nuclear Corvettes

Hell Frigates

Executioners

Punishers

Bloodhounds

Scythe Lords

Vanguards

Warriors

Bruisers

Nightmares

Nuclear Corvettes

Hell Frigates

Executioners

Punishers

Bloodhounds

Scythe Lords

## Tier III

Gladiators

Immortals

Brawlers

Forsaken

Undertakers

Demon Frigates

Reapers

Custodians

Hellhounds

Scythe Gods

Gladiators

Immortals

Brawlers

Forsaken

Undertakers

Demon Frigates

Reapers

Custodians

Hellhounds

Scythe Gods

## Tier IV

Hunter Scouts

Hunter Fighters

Hunter Heavy Fighter

Hunter Light Corvettes

Hunter Torpedo Corvettes

Hunter Missile Frigates

Hunter Ion Frigate

Hunter Heavy Frigate

Hunter Hound

Hunter Scyther

Hunter Scouts

Hunter Fighters

Hunter Heavy Fighter

Hunter Light Corvettes

Hunter Torpedo Corvettes

Hunter Missile Frigates

Hunter Ion Frigate

Hunter Heavy Frigate

Hunter Hound

Hunter Scyther

## Bases

Hunter Base

Forward Operations

Mining Operation

Temporal Fortress

Missile Pod

Remote Cannon

Nuclear Reactor

Battlestation

Comms Array

Artillery Cluster

Nuclear Cache

Hunter Base

Forward Operations

Mining Operation

Temporal Fortress

Missile Pod

Remote Cannon

Nuclear Reactor

Battlestation

Comms Array

Artillery Cluster

Nuclear Cache

## Bosses

Yama

Anubis

Loki

Poseidon

Athos

Shiva

Hunter Support Ship

Yama

Anubis

Loki

Poseidon

Athos

Shiva

Hunter Support Ship

**The Collective**
Distributed Lightning Array

The Distributed Lightning Array is a

# Workings

Distributed Lightning Array will provide additional bonuses when multiple DLA's are used together. See below chart for values per tier.

Additional Link Efficiency Bonus
 2
 3

Example:

Chain 1: 3 x Tier 3 + 2 x Tier 2 = (12% \* 3) + (9% \* 2) = 54% additional bonus for the chain.

Base Damage = 3 \* 11,000 + 2 \* 2000 = 37,000 \* 1.54 = 56,980 damage after bonus

# Tiers

## Distributed Lightning Array Tier 1

 Type | Advanced

DLA turrets combine to form a centralized lightning beam from the targeting turret to the enemy, dealing massive damage over time and arcing out to multiple enemies at once.

## Distributed Lightning Array Tier 2

 Type | Advanced

A larger cluster of coils allows higher energy throughput, routing more of the ship's power through to the centralized beam.

## Distributed Lightning Array Tier 3

 Type | Advanced

Tuning exterior resonators to the precise oscillation frequency of the ship’s power core allows a much more efficient transfer of power, boosting the overall effectiveness of the combined stream.
Rocket Launcher

The Rocket Launcher is a mid tier basic weapon designed for eliminating groups and providing long range fire support.

# Workings

Rocket projectiles cause splash damage to targets within range of the hit location. Enemies within splash range take full damage. The target that is hit also takes additional damage as additional damage is applied.

# Tiers

## Rocket Launcher Tier 1

This turret deploys self-propelled high explosive mass modules, providing a large conflagratory explosion which damages nearby enemies.

## Rocket Launcher Tier 2

Increasing size of the high explosive module creates a much higher potential energy delivery across multiple targets.

## Rocket Launcher Tier 3

Installing an array of larger high-resistance firing sleeves allows the turret to fire larger rockets at a much faster pace.
EMP

The EMP is a

# Tiers

## EMP Tier 1

A new take on the electro-magnetic pulse, this turret fires orbs of unstable energy, when detonated it disables nearby enemies.

## EMP Tier 2

Supercharging the orb condenser allows a slight stat boost in every category, however at the cost of increased power usage.

## EMP Tier 3

Pushing the turret power intake to the max, the emp now fires the most effective orb possible
Railswarm

The Railswarm is a turret which fires 12 railgun bolts in a single shot. It uses a lot of power, but to compensate, it does high damage.

# Tips and Tricks

```
    The Railswarm is often good for you first experimental turret due to the fact that it does high damage, and the shots travel instantly, for good accuracy.

```

```
    It isn't a good idea to use a lot of Railswarms because of the high power usage though.

```

# Tiers

## Railswarm Tier 1

Hypothesis: If a quantum conduit is used, then enough power could be transferred to fire up to 12 railguns at once from a single turret.

## Railswarm Tier 2

Result: Exceeds expectations.
Changes: Increase yield of railgun slug, increase rate of fire to just within heat limitations.

## Railswarm Tier 3

Result: Massive pinpointed damage.
Changes: Angle railguns slightly further, increasing spread. Use liquid deuterium cooling to increase rate of fire further.

**Railswarm**
Offense

This page lists the **Offense** upgrades in *Starlost*.

A list of **offense upgrades**:

Speed

Boost

Turret

Ramming

Mass Weapon Damage

Energy Weapon Damage

Drone Power

Turret Power

Drone Speed

Turret Speed

Speed

Boost

Turret

Ramming

Mass Weapon Damage

Energy Weapon Damage

Drone Power

Turret Power

Drone Speed

Turret Speed

**Offense**
Astroneer Wiki/Sezione 4

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Phantom

The Phantom is a

## Phantom MkI

Seek Boost || 15%
 Fuel Drain Per Second | 500

All drones have limited seek and attack ranges. The Phantom is a surveillance drone which multiplies these ranges for all other friendly drones in the field, letting them shoot greater distances and find targets further away. Phantom buff stacks.

## Phantom MkII

Seek Boost || 30%
 Fuel Drain Per Second | 600

The larger MkII Phantom uses the larger drone power core - allowing it to relay surveillance information across larger distances, boosting all other friendly drones even further. Phantom buff stacks.

## Phantom MkIII

Seek Boost || 50%
 Fuel Drain Per Second | 700

State of the art sensor equipment on the MkIII Phantom provides the biggest boost to friendly drone fire range and target acquisition. Phantom buff stacks.
Temporal Artillery

The Temporal Artillery is a

# Tiers

## Temporal Artillery Tier 1

Hypothesis: If an enemy-coded temporal driver is placed within an artillery shell, then the resulting explosion would produce a large time distortion field, slowing any enemies caught within the blast.

## Temporal Artillery Tier 2

Result: Successfully slows down swarms of enemies. Slow projectile speed causes concern.
Changes: Increase payload charge, add another barrel and loading system to increase rate of fire. Use more energy to propel shell.

Name T Artillery 3

## Temporal Artillery Tier 3

Result: Faster projectiles are a success, higher fire rate seems overkill.
Changes: Increase projectile yield to create larger temporal explosion, dealing more damage and slowing enemies in a larger radius.
Bleeder

The Bleeder is a

# Tiers

## Bleeder Tier 1

The Bleeder fires a canister projectile which burrows a short distance into an enemy before releasing a stream of corrupted nanites, each canister dealing steady damage over time.

Expending more RU into the MkII means a bigger nanite canister launcher - allowing it to stream in more nanites to the enemy, dealing higher damage over a longer timeframe.

## Bleeder Tier 3

Passing the nanites through a quantum field before filling the canisters makes them even deadlier - and only at the expense of more energy used.
Starlost Wiki/Top section

Welcome to the Official *Starlost* Wiki
the *Starlost* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Starlost

Starlost is a space grinder. Stranded in space, use cunning and skill against the Collective — a lethal robotic horde — to ensure the survival of your ship! Make your way back to Earth... if you can. In this top-down *Asteroid*-like shooter, mine asteroids and space debris to acquire resources, then use those resources to research and build weaponry, upgrades and unique skills. Perfect your loadout as you battle and destroy thousands of enemies. Build drones to assist you in combat and mining, and eventually face off against a god.

Content

Gameplay

Warfare

Upgrades
Titan

The Titan is a

## Titan MkI

 Fuel Drain Per Second | 200

The Titan drone provides an extra distribution point for the Distributed Lightning Array system, not only increasing the power output, but also extending the range significantly.

## Titan MkII

 Fuel Drain Per Second | 300

The MkII Titan provides extra range and extra power for the Distributed Lightning Array system, contributing a substantial performance boost over the MkI Titan.

## Titan MkIII

 Fuel Drain Per Second | 400

An overloaded capacitor system and oversized heat dissipation systems allows the MkIII Titan to transfer huge amounts of energy from the ship DLA to enemy forces.
Loadouts

A good starter biuld is pure pulse laser
Reasons being are they are highly accurate with a decent rate of fire
Once you make it to the bigger enemy ships, mix 3 railguns in the center most slots ( furthest forward having a small blindspot behind it and the other 2 in line behind that one) giving good coverage for the railguns
Make sure the rails are set to fire control mode and use them as needed,they can drain your energy fast, can mix plasma casters into the back 4 side slots (also fire control mode)

My mix is as follows: 4 pulse lasers (forward mounts) 3 railguns (center mounts) 4 plasma casters (rear side mounts) and the 2 slots to the very back. Mining lasers
All weapons are level 2 as of this state in the biuld

For fighters I went all Shepards for resource collection. Break all the asteroids on the map then fly around collecting. Its fast and easy

This biuld is viable up to level 10 (it's a bit weak against what you face there so be ready to experiment to succeed)

When you have advanced weapons, get full autocannon; They are one of the best weapons. Also, use missile barrage T-3.
Sheepdog

The Sheepdog is a

## Sheepdog MkI

 Fuel Drain Per Second | 250

The Sheepdog circles its foes, firing an omni directional autocannon into the swarm. Itâ€™s purpose is to trim stragglers from the herd, allowing the ship to focus the primary cluster of enemies.

## Sheepdog MkII

 Fuel Drain Per Second | 350

A faster and more powerful drone, the MkII Sheepdog has a larger dual-barrel autocannon, allowing it to fire larger projectiles at a faster rate.

## Sheepdog MkIII

 Fuel Drain Per Second | 400

Fitting a large dual-barrel autocannon to an upgraded drone core allows the MkIII Sheepdog to not only destroy the stragglers, but take on the whole swarm.
Boost

## Ballast Overclock Package Boost Tier 1

Dash Charges
Dash Force
Dash Recharge Time
Dash Fuel Usage
3
25000
3.33
1500
 Type | Boost

Upgrading boost capacitor ballast allows not only a greater surge of power, but it can also store more charges.

### Unlocks

Boost: Extra Charge

Boost: Faster Recharge

Research: Omni-Directional Quantum Booster

## Omni-Directional Quantum Booster Boost Tier 2

Dash Charges
Dash Force
Dash Recharge Time
Dash Fuel Usage
4
25000
3.33
1500
 Type | Boost

Optimising the energy required to boost the ship in any given direction allows more charges to be stored.

### Unlocks

Boost: Extra Charge

Research: Phased Matched Particle Accelerator

## Phased Matched Particle Accelerator Boost Tier 3

Dash Charges
Dash Force
Dash Recharge Time
Dash Fuel Usage
4
35000
2.5
1750
 Type | Boost

Interfacing the phase condenser with the particle shield produces an acceleration anomaly - and harnessing this for use in the boost system is entirely possible, providing faster recharge.
Lancer

The Lancer is a

## Lancer MkI

 Fuel Drain Per Second | 200

Using the standard miniaturized powercore found in all drones, the Lancer can fire a scaled down ion beam, slicing through enemies.

## Lancer MkII

 Fuel Drain Per Second | 300

Upgrading the Lancerâ€™s powercore to the MkII variant allows fitting a much more powerful ion attachment, dealing more damage over a longer fire time.

## Lancer MkIII

 Fuel Drain Per Second | 400

Fitting the Tier 3 Ion Beam to a mobile drone is not an easy task, and requires the largest drone power core available. The MkIII Lancer easily melts enemies.
Litio

Misura

Il **litio** è una risorsa naturale in Astroneer. Il litio si trova nei nodi ricci a forma di noodle dei tubi rosa e oro.

## Fonte

Il **litio** può essere trovato sui seguenti pianeti:

  Novus | Biomi montuosi e strati di mantello

La  Trade Platform dà 1 **Litio** ogni 4  Detriti, fino a 2 totali ogni 8  Detriti.

## Usi

Il litio viene utilizzato per creare i seguenti oggetti:

## Curiosità

* Prima della 1.0, i depositi di litio e titanio richiedevano l'uso di una testa di trivellazione attaccata a una Gru, poiché il terreno intorno era troppo duro perché lo Strumento di terreno potesse penetrare. Tuttavia ce n'era un po 'sui lati che potevi estrarre.

## Media

* Icona di litio
* Un singolo nodo di litio
* Un deposito di litio
* Un deposito di litio (0.10.2)
* Un deposito di litio (0.2.115)
Acciaio

Misura

**Acciaio** è una risorsa composita in Astroneer. È rappresentata come un insieme di cilindri con una sfumatura che va dal grigio al rosso.

## Utilizzi

L'Acciaio è utilizzato per la creazione dei seguenti oggetti:

## Informazioni

* La produzione semplificata dell'acciaio nel gioco è molto somigliante ad un processo della vita reale che, però, salta la produzione di ghisa come stadio intermedio.
Fusion Sabot

The Fusion Sabot is a

# Tiers

## Fusion Sabot Tier 1

 Type | Adavanced

A piercing projectile fired at extreme velocity, the Fusion Sabot punches through enemy armor to deliver a focused fusion explosion to the interior of its target.

## Fusion Sabot Tier 2

 Type | Advanced

Increasing the density of the fusion payload increases the yield of the explosion, while keeping projectile size within limits.

## Fusion Sabot Tier 3

 Type | Advanced

A larger bore barrel allows the Fusion Sabot to fire with slightly higher muzzle velocity and a larger sabot projectile, packing considerably more punch than previous levels.
Camera

Field Of Vision
35
 Type | Camera

Better optics allow the camera to see more of the battlefield.

Research: Dichroic Lens Filter

## Dichroic Lens Filter Camera Tier 2

Field Of Vision
40
 Type | Camera

Passing the optical information through a filter allows the field of view to expand even further.

### Unlocks

Camera: Increased View

Research: Diamond Optical Lens

## Diamond Optical Lens Camera Tier 3

Field Of Vision
45
 Type | Camera

A top of the line diamond lens allows the largest upgrade for the camera, showing considerably more than ever before.
Plasma Caster

The Plasma Caster high energy, slow moving projectile useful for larger and slower enemies.

# Tips and Tricks

* Useful for larger slower enemies such as Champions.
* ***Not*** useful for smaller, faster enemies such as Scouts or Fighters.

# Tiers

## Plasma Caster Tier 1

 Type | Basic

A slow moving, highly concentrated orb of pure chaotic energy that shears through both flesh and metal alike. Excellent for taking on larger targets.

## Plasma Caster Tier 2

 Type | Basic

Installing parabolic reflectors allow more energy to be contained within the plasma condenser chamber, producing a more powerful orb.

## Plasma Caster Tier 3

 Type | Basic

Overriding the limiter to the RCV's power core channels further energy into the chaotic or allowing us to achieve near black hole levels of energy density.
Hull

## Ablative Plating Hull Tier 1

Additional Hull HP
Additional Thruster Power
1000
177
 Type | Hull

Retrofitting a renewable ablative plating extends the hull lifetime of the ship.

### Unlocks

Defense: Extra Hull Strength

Research: Saddleback Cargo Expansion

## Defensive Bolstering Hull Tier 2

Additional Hull HP
Additional Thruster Power
2000
344
 Type | Hull

Critical components are bolstered with thick titanium plates, enabling greater hull lifetime without the tradeoff of reduced ship speed.

### Unlocks

Defense: Extra Hull Strength

Research: Stage I Smelter

## Electrically Charged Armor Hull Tier 3

Additional Hull HP
Additional Thruster Power
3300
533
 Type | Hull

Two thin shells are fitted around the hull, separated by an insulator. The outer shell holds an enormous electrical charge, while the interior is at ground. Any disruption to the shells discharges energy through the incoming projectile, neutralizing it.

### Unlocks

Defense: Extra Hull Strength

Research: Onboard Miniaturization Plant

Research: Hull Sensor Pack

## Hull Sensor Pack Hull Tier 4

Additional Hull HP
Additional Thruster Power
4600
800
 Type | Hull

Adding concussive sensors to the hull allows the electrically charged armor to focus certain areas as required, enhancing the overall hull strength.

### Unlocks

Defense: Extra Hull Strength

Research: Wartime Plating

## Wartime Plating Hull Tier 5

Additional Hull HP
Additional Thruster Power
5800
1200
 Type | Hull

With many hours of combat data collected, Ceres has determined the optimum plating configuration for the ship, extending its lifetime even further.

### Unlocks

Defense: Extra Hull Strength

Research: Warp Defense

## Warp Defense Hull Tier 6

Additional Hull HP
Additional Thruster Power
7900
1400
 Type | Hull

Warp field plating gives the hull some extreme defensive capabilities.

### Unlocks

Defense: Extra Hull Strength

Research: Sub-Reality Armor

## Sub-Reality Armor Hull Tier 7

Additional Hull HP
Additional Thruster Power
10500
1600
 Type | Hull

Using a series of rechargeable mini-capacitors placed around the ship, the hull can send projectiles directly into a different dimension - what can't hit you, can't hurt you.
Starlost Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Mothership Strike

The Mothership Strike is a

Cooldown
Fuel Usage
Missile Quantity
Damage Per Missile
60
400
10
1200
 Type | Mothership Strike

Processing plants on-board the mothership can be jury rigged to create a fire and forget missile barrage artillery system.

## Mothership Strike Level 2

Cooldown
Fuel Usage
Missile Quantity
Damage Per Missile
55
1000
20
6000
 Type | Mothership Strike

Larger warheads and more launch tubes can be implemented to further the fortification breaching potential of the Strike system.

## Mothership Strike Level 3

Cooldown
Fuel Usage
Missile Quantity
Damage Per Missile
50
2000
30
15000
 Type | Mothership Strike

Miniature nuclear warheads are swapped in to replace the conventional high explosive, providing an efficient increase in blast power.
Axel's Ship

Axel's ship is a Moscow-class battlecruiser, retrofitted with asteroid mining tech. He uses it to mine precious metals from asteroids and scrap.

He has a mothership, a large battlestation. His mothership is autonomous and is controlled by an AI named *Ceres*.

## Stats

**Turret slots:** 12

**Drone slots:** 6

**Subsystem slots:** 4

**Base hull:** 1,000

**Base shield:** 300

**Base power:** 10,000

**Base cargo:** 600
Yama

A very hit and run based boss, recommend using the ballast boost and ion beams/railguns. He appears in Reaper of Kalichi. Keep your distance because this boss has the ability to stun your ship, preventing it from moving or firing, as well as a flurry of high dps matter accelerators. Once your ship is stunned a flamethrower-like short-ranged attack will bring down your shield's and health quickly. When your stuck here I recommend spamming the ballast until your systems are back online. I also would use trip mines and deployable turrets/drones as they aren't limited to Axel's ship range.
Deployable Railgun

The Deployable Railgun is a

Cooldown
Fuel Usage
Activation Time
50
3000
40
 Type | Deployable Rail

By adding in a targeting computer and running off the deployable power core, a Tier 1 Railgun can be deployed to secure an area remotely.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Railgun Level 2

Cooldown
Fuel Usage
Activation Time
50
5000
40
 Type | Deployable Rail

Larger railgun requires a larger power core, driving the price off this subsystem up.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Railgun Level 3

Cooldown
Fuel Usage
Activation Time
50
10000
50
 Type | Deployable Rail

The Tier 3 Railgun requires a considerable powerbank, and the miniaturized powercore can deliver that nicely.
Organico

Misura
 Tipo
 Valore Byte | 100

L' **Organico** è una Risorsa Naturale di Astroneer. L' organico appare come grappoli di gocce verde chiaro.

## Sorgente

L' **Organico** può essere trovato e raccolto su tutti i pianeti con l'Attrezzo per Terreno, la varietà e la rarità del composto può variare a seconda del pianeta.

La  Centrifuga per terreno produce 8 **Organico** con due  Contenitori pieni di  Terreno.

La  Piattaforma di scambio restituisce 2 **Organico** per ogni  Rottame, fino ad un massimo di 8 per 4  Rottame.

## Utilizzo

L'organico è usato per creare i seguenti oggetti:

## Media

* Icona dell' organico
* Organic Compound.png

Deposito di organico
Orb Launcher

The Orb Launcher is a

# Tiers

## Orb Launcher Tier 1

Hypothesis: If autonomous stationary orbs are launched around the ship, then they could use lasers to attack enemies, providing increasing damage over time to larger enemies.

Result: Successfully deployed autonomous orbs in defensive perimeter.
Changes: Larger powercore in each orb would allow a bigger laser, dealing more damage and having a longer attack range.

## Orb Launcher Tier 3

Result: Orbs deal a lot more damage.
Changes: Streamline the orb launcher mechanism to deploy orbs at a much faster rate.
Martyr

The Martyr is a

## Martyr MkI

 Fuel Drain Per Second | 200

The Martyr flies into an enemy swarm and uses temporal manipulation drivers to slow enemies in a large radius, allowing the main ship to run more efficient strafing attacks.

## Martyr MkII

 Fuel Drain Per Second | 300

A more powerful temporal driver requires a more advanced power core. The MkII Martyr has a longer range and shorter pulse reload time.

## Martyr MkIII

 Fuel Drain Per Second | 400

The state of the art MkIII Martyr has the largest pulse range and shortest pulse reload time, while not skimping on drone speed or powercore size.
Railgun

The Railgun is a

## Workings

Whenever a rail slug is fired there is a maximum amount of enemies that the projectile may splash through. Enemy hits are counted from the closest to the furthest and each enemy can only be hit once.

Once the maximum hits is surpassed the projectile causes no further damage. Full damage is applied to each enemy hit.

Maximum hits per tier
 2
 3

# Tiers

## Railgun Tier 1

 Type | Basic

A devastating turret which uses a great deal of power to propel tiny chunks of mining slag to near the speed of light. Passes through enemies.

## Railgun Tier 2

 Type | Basic

Additional ballast on the barrel allows hotter, larger slugs, while also increasing the rate of fire.

## Railgun Tier 3

 Type | Basic

Cycling multiple barrels reduces heat while firing faster, and an upgraded compensation system keeps the turret firing on-target.
Deployable Pulse Laser

The Deployable Pulse Laser is a

Cooldown
Fuel Usage
Activation Time
50
3000
40
 Type | Deployable Turret

Simplifying the plans for the Pulse Laser turret enables us to integrate it with an external power core, temporarily deploying it autonomously to the ship.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Pulse Laser Level 2

Cooldown
Fuel Usage
Activation Time
50
5000
40
 Type | Deployable Turret

Using a larger power core in the deployable framework enables the use of larger Laser Pulse turrets.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Pulse Laser Level 3

Cooldown
Fuel Usage
Activation Time
50
10000
50
 Type | Deployable Turret

Advancements in power core miniaturization permits a higher density core to be used, which then allows the use of the most high-powered Pulse Laser.
Athos

Athos is a boss that is encountered in the Kuiper Belt. He looks like an asteroid/potato mix with torpedo turrets. Be careful not to be hit by his ramming attacks.

1. Don't get rammed
2. Spam minelayers (he's allergic to them)
3. Invest on speed upgrades
4. Mining lasers don't work on him :(
5. Use a Rocket Barrage/Forward beam combination
6. Quantum Mines are effective.
7. You need phase boost
Drones

A list of **drones** by category:

## Basic Drones

Bandit

Gunslinger

Marauder

Widowmaker

Longshot

Lancer

Harvester

Shepherd

Sheepdog

Bandit

Gunslinger

Marauder

Widowmaker

Longshot

Lancer

Harvester

Shepherd

Sheepdog

## Advanced Drones

Pulsar

Hammer

Titan

Hellfire

Trebuchet

Martyr

Guardian

Preserver

Phantom

Keeper

Pulsar

Hammer

Titan

Hellfire

Trebuchet

Martyr

Guardian

Preserver

Phantom

Keeper

**Drones**
Ion Beam

The Ion Beam is a top tier basic weapon capable of hitting multiple enemies at once along the length of its beam. Ion Beams have a long cooldown rate however once activated stay on for a considerable length of time.

## Workings

Ion Beamcause damage to each enemy that is in contact with the beam per frame. When firing Ion Beam's rotate slowly toward the target at a set rate and are affected by the ships rotation. Ion Beam's continue to fire for their firing cooldown even after target destruction and will lock onto a new enemy once in range.

Each target hit will take the full damage dependent on the frame timer.

# Tiers

## Ion Beam Tier 1

 Type | Basic

Channeling the raw power conduit through a series of magnetised condenser prisms creates a directional stream of ion energy. This high power weapon burns through multiple enemies.

## Ion Beam Tier 2

 Type | Basic

High strength offset magnetic containment fields allow us to push the ion cannon even further, increasing damage significantly.

## Ion Beam Tier 3

 Type | Basic

Enlarged prisms allow the use of larger tracts of power through the conduit, amplifying the turrets output.
Starlost Wiki

Welcome to the Official *Starlost* Wiki
the *Starlost* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Starlost

Starlost is a space grinder. Stranded in space, use cunning and skill against the Collective — a lethal robotic horde — to ensure the survival of your ship! Make your way back to Earth... if you can. In this top-down *Asteroid*-like shooter, mine asteroids and space debris to acquire resources, then use those resources to research and build weaponry, upgrades and unique skills. Perfect your loadout as you battle and destroy thousands of enemies. Build drones to assist you in combat and mining, and eventually face off against a god.

Content

Gameplay

Warfare

Upgrades

Guides

* How to play guide for Starlost
* System requirements
* Release date
* About Starlost
* Game support

Videos

Featured images

*Starlost* Links

Official page

Publisher

Official Discord

Facebook

Playstore

App Store

Twitter

Reddit

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Forward Beam

The Forward Beam is a subsystem that works like forward shotgun and rocket barrage by shooting out of the front of your ship, except it is a laser instead of missiles or bullets. It is very useful against large groups of enemies and bosses (especially at higher levels).

## Forward Beam

Cooldown
Fuel Usage
Damage
Damage Per Second
Activation Time
5
4000
20000
7500
0.5
 Type | Forward Beam

The forward beam adds the ability to vaporize most things - firing a huge beam of energy through the spine of the ship and out of a forward facing diamond lens.

## Forward Beam Level 2

Cooldown
Fuel Usage
Damage
Damage Per Second
Activation Time
4
8000
10000
15000
0.52
 Type | Forward Beam

A larger energy storage requires a longer charge time; however the punch it delivers is worth it.

## Forward Beam Level 3

Cooldown
Fuel Usage
Damage
Damage Per Second
Activation Time
3
25000
20000
30000
0.55
 Type | Forward Beam

The ultimate beam attack, the Level 3 Forward Beam delivers a lance of pure energy - strong enough to cut through even the thickest enemy armor.
Bandit

The Bandit is a

## Bandit MkI

 Fuel Drain Per Second | 50

Removing enemy ships with surgical precision, the Bandit features dual Pulse Lasers, working autonomously to both protect and attack.

## Bandit MkII

 Fuel Drain Per Second | 75

Larger Pulse Lasers means a more advanced power core. The MkII Bandit can rip through enemy ranks with its upgraded lasers.

## Bandit MkIII

 Fuel Drain Per Second | 250

Utilizing the highest tech miniaturized power core, the MkIII Bandit features quad Pulse Lasers, providing overwhelming firepower while also increasing speed and attack range.
System requirements

The following are the minimum and recommended **system requirements** for *Starlost*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

Samsung Galaxy S6 equivalent and above is recommended for smooth frame rates and fast loading of *Starlost*. Most modern devices can run *Starlost* perfectly fine.

## Minimum requirements

*Starlost* requires at least 2GB of RAM on a device to run without crashing, as well as a minimum SDK version of 19.

## See also

* How to play guide for *Starlost*
* Release date
Deployable Rocket

The Deployable Rocket is a

Cooldown
Fuel Usage
Activation Time
50
3000
40
 Type | Deployable Rocket

Bypassing the main ship conduit and utilizing a built-in high performance battery, the Deployable Rocket Launcher can operate autonomously for a short period of time.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Rocket Level 2

Cooldown
Fuel Usage
Activation Time
50
5000
40
 Type | Deployable Rocket

A larger power core in the deployable chassis allows a larger rocket launcher to be used, increasing damage and rate of fire considerably.

### Upgrades

Upgrades: Turret Tier, Increased Duration

## Deployable Rocket Level 3

Cooldown
Fuel Usage
Activation Time
50
10000
50
 Type | Deployable Rocket

Using a miniaturized high performance power core allows the highest tier rocket launcher to be deployed, supplying the area with substantial firepower.
Release date

*This article is a stub. You can help Totally Accurate Battlegrounds Wiki by expanding it.*

This page contains the **release information** for *Totally Accurate Battlegrounds*.

## Release date

Totally Accurate Battlegrounds was released on **June 5, 2018**.

## See also

* How to play guide for Totally Accurate Battlegrounds
* System requirements
Shepherd

The Shepherd is a

## Shepherd MkI

 Fuel | 5000

Originally designed as a cargo drone used to move cargo between space stations, this repurposed drone is programmed to collect nearby resources and return them to the ship.

## Shepherd MkII

 Fuel | 5000

Installing a more powerful tractor beam array allows this drone to collect more material before returning to the ship. An extra large powercore is required for the upgraded attachment, which in turn also boosts drone speed.

## Shepherd MkIII

 Fuel | 5000

Pushing the limits of physics, the Shepherd MkIII contains an experimental fusion drive, replacing the standard power core. The extreme power levels are utilised with the most powerful tractor beam ever installed in a drone platform.
Overclock

The Overclock is a

Cooldown
Fuel Usage
Activation Time
Speed Bonus
30
3000
3
180%
 Type | Overclock

There are certain limitations imposed on ship weaponry to safeguard against overheating. The overclock allows these to be temporarily bypassed, giving all ship turrets a faster rate of fire.

## Overclock Level 2

Cooldown
Fuel Usage
Activation Time
Speed Bonus
27
7000
4
240%
 Type | Overclock

Upgrades: Duration, Fire speed

## Overclock Level 3

Cooldown
Fuel Usage
Activation Time
Speed Bonus
25
14000
4.5
320%
 Type | Overclock

Using a software patch to alternate power routes throughout the ship, the Overlock subsystem can remove heat bottlenecks - granting a much longer runtime.
System Era

System Era Softworks, solitamente chiamata "System Era" o "SES", é una compagnia di giochi indie fondata nel 2014. I loro uffici si trovano vicino al porto di Seattle, a Washington.

Sono famosi per il debutto del loro gioco Astroneer, il quale è in corrente sviluppo.

Pagina Principale: systemera.net/

## Membri

Composta da Game Developers veterani (di piccolo o maggior titolo), si sta attualmente ingrandendo con il crescemte aumento dei suoi sviluppatori e collaboratori.

### Fondatori

 twitter.com/adambromell | twitter.com/binarybeam | -
*'AAA' game dev dal 2004.*
*Dato che troppo pesante per andare nello spazio, ha preferito creare un gioco a riguardo*
*Ha lavorato per 343 Industries.*
*Dad e mangiatore di torte*
*Riposa in Pace.*
Non ha lavorato per *AI Safety*
Shield Multiplier

## Shield Sensor Patch Shield Multiplier Tier 1

Shield Multiplier
5%
 Type | Shield Multiplier

A bug in the shield software can be patched with a basic physical modification, multiplying the shield power level.

### Unlocks

Defense: Extra Shield

Research: Shield Inline Resistance Upgrade

## Phase Matched Shield Shield Multiplier Tier 2

Shield Multiplier
15%
 Type | Shield Multiplier

With the upgraded sensors, the shield can detect incoming projectiles on the fly, and match its signature to the opposite of the projectile - making the shield much more efficient.

### Unlocks

Defense: Extra Shield

Research: Shield Software Patch

## Sub-Reality Power Conduit Shield Multiplier Tier 3

Shield Multiplier
35%
 Type | Shield Multiplier

Adjusting the shield power conduit to utilize multiple warp fields at once allows a stable, ultra-high power throughput.

### Unlocks

Defense: Extra Shield

Research: Ultra-Throughput Capacitor Conduit

Research: Quantum Shielding

## Quantum Shielding Shield Multiplier Tier 4

Shield Multiplier
50%
 Type | Shield Multiplier

Passing the power conduit through a quantum field allows for a much stronger shield multiplier.
Phase Boost

The Phase Boost is a

Distance
Phase Fuel Multiplier
Damage Per Hit
Force Per Hit
Bonus Ramming Damage
9
200%
700
200000
3000
 Type | Phase Boost

Rerouting the boost powerbank to a miniature phase drive allows the ship to â€œblinkâ€ between locations - replacing the boost function entirely with a short-range teleport.

## Phase Boost Level 2

Distance
Phase Fuel Multiplier
Damage Per Hit
Force Per Hit
Bonus Ramming Damage
11
250%
600
300000
9000
 Type | Phase Boost

Optimized phase circuitry allows a quicker recharge, while routing some of the power to shields allows a nanosecond increase of shielding - meaning the ship takes less damage when phasing through enemies.

## Phase Boost Level 3

Distance
Phase Fuel Multiplier
Damage Per Hit
Force Per Hit
Bonus Ramming Damage
13
300%
500
400000
18000
 Type | Phase Boost

Adding a quantum control unit to the phase drive pushes the limits of phase length, recharge speed and damage done to enemies caught in the phase path.
Vulkan Area Defense

The Vulkan Area Defense is an **OP** turret.

# Tiers

## Vulkan Area Defense Tier 1

 Type | Advanced

The Vulkan is a close-in weapon system which deals no damage to enemies - it’s sole purpose is to protect the ship by detecting and destroying incoming projectiles.

## Vulkan Area Defense Tier 2

 Type | Advanced

Upgraded sensors and a larger weapon system gives the Level 2 Vulkan longer range and a more effective firing solution.

## Vulkan Area Defense Tier 3

 Type | Advanced

Packing in as much firepower as possible, the highest tier Vulkan shreds incoming projectiles, providing the highest level of protection.
Rocket Barrage

The Rocket Barrage is a

Cooldown
Fuel Usage
Damage
6
2000
500 x 15
 Type | Rocket Barrage

Ever wish you could just fire tons of rockets out of the front of the ship? These are dumbfire, high explosive rockets with splash damage.

## Rocket Barrage Level 2

Cooldown
Fuel Usage
Damage
5
5000
3000 x 15
 Type | Rocket Barrage

Investing more RU into a larger forward-facing rocket silo allows the Rocket Barrage to fire bigger rockets - almost torpedos. Axel Approved!

## Rocket Barrage Level 3

Cooldown
Fuel Usage
Damage
4
15000
10000 x15
 Type | Rocket Barrage

With a liquid deuterium cooling system, the Rocket Barrage can fire high yield projectiles - namely, quantum torpedoes.
Emergency Nanorepair

The Emergency Nanorepair is a

Cooldown
Fuel Usage
Repair %
60
1000
15%
 Type | Repair

A reservoir stores rapid repair nanobots, created on the fly over a short time period, allowing the user to choose when to deploy them - repairing a portion of the hull instantly.

## Emergency Nanorepair Level 2

Cooldown
Fuel Usage
Repair %
60
3000
22%
 Type | Repair

Impregnating the nanobot reservoir in multiple key locations throughout the ship allows a far greater range of repair, fixing even major issues on command.

## Emergency Nanorepair Level 3

Cooldown
Fuel Usage
Repair %
55
5000
30%
 Type | Repair

Expanding the conduits between generator and reservoir gives greater throughput, allowing the generator to create nanobots much faster.
Starlost

***Starlost*** is a free-to-play space adventure top-down shooter available for mobile devices.

## A Bitter Secret in a Ravaged World

Stranded in space, use cunning and skill against the Collective - a lethal robotic horde - to ensure the survival of your ship! Make your way back to Earth... if you can.

In this top-down shooter, mine asteroids to acquire resources - then use those resources to research and build weaponry, upgrades and unique skills. Perfect your loadout as you battle and destroy thousands of enemies. Build drones to assist you in combat and mining, and eventually face off against a god...

A space adventure like no other. Visit our Google Play page to download for free!

* "One of the Best Game on mobile for me. I don't know how you do it but keep it up. The game name also suits the game.Thanks for this awesome game :)" -*The SDS Team*
* "The visuals are of high quality and it leaves me with anticipation for other levels. The communication within the game makes me feel like I'm in the game." -*K. Motsepe*

## The Developer

**Hoodwinked Studios** is a small 2-man team based in Perth, Western Australia.

## Game support

Starlost Wiki is focused on creating the definitive guide to *Starlost*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. For support, please refer to the game's help page. Contact options are listed at the bottom of the page.

## Socials and Discord

Facebook: https://www.facebook.com/starlostgame

Twitter: https://twitter.com/hoodwinkedgames

Discord invite: https://discord.gg/37efV54

## Official Site(s)

* Starlost Official Site
* Starlost on Google Play
Temporal Field

The Temporal Field is a

Cooldown
Fuel Usage
Activation Time
% of normal speed
40
3000
4
40%
 Type | Temporal Field

A temporal driver is installed in the ship, at the push of a button all enemies and enemy projectiles slow to a crawl for a short period of time.

## Temporal Field Level 2

Cooldown
Fuel Usage
Activation Time
% of normal speed
35
5000
6
30%
 Type | Temporal Field

Routing more power to the temporal driver allows an extended period of matrix-time.

## Temporal Field Level 3

Cooldown
Fuel Usage
Activation Time
% of normal speed
30
8000
8
20%
 Type | Temporal Field

I'm not saying you can dodge bullets, I'm saying that with this subsystem, you won't need to. Actually you still need to dodge them but it should be a lot easier.
Resina

Misura
 Valore Byte | 50

**Resina** è una risorsa naturale in Astroneer. La resina appare in grappoli di tubi giallo-oro.

## Fonte

**Resina** si ottiene usando lo strumento di Terreno sui depositi che possono essere trovati su tutti i pianeti.

La File:Icon Centrifuga di Terreno.png Centrifuga di Terreno produce 8 di **Resina** con due File:Icon Contenitori.png Contenitori pieni di File:Icon Contenitori.png Contenitori.

Il  Trade Platform dà 2 **Resina** per ogni  Scrap, fino a 8 totali per 4  Scrap.

## Usi

La resina viene utilizzata per creare i seguenti oggetti:

### Missioni

* Resourcing richiede al giocatore di raccogliere 4 Resine.

## Media

* Icona in resina
* Un singolo nodo di resina
* Aggiornamento pre-ricerca Resina.

## Curiosità

* Nella versione 131 di Astroneer, il giocatore a volte poteva raccogliere una resina color oro invece della normale resina lavanda. Questo è stato un problema grafico, poiché il colore è stato ripristinato dopo aver ricaricato il salvataggio.
* La resina è stata ricolorata in giallo dorato dopo l'aggiornamento della ricerca (in precedenza era lavanda).
* Prima di essere rimossi in 0.4.10221.0, alcuni spires generati con la resina.
Keeper

The Keeper works like the Vulkan Area Defense turret. It clears out enemies' projectiles which makes it a really useful drone.

## Keeper MkI

 Fuel Drain Per Second | 50

Utilising a miniature point defense system, the Keeper protects the ship by detecting and destroying incoming projectiles.

## Keeper MkII

 Fuel Drain Per Second | 100

Upgraded sensors and a larger defense system turns the MkII Keeper into a more efficient mobile protection system.

## Keeper MkIII

 Fuel Drain Per Second | 150

Upgrading the miniaturized power core to a fusion plant gives the MkIII Keeper a massive boost in speed and range.
Energy Pulse

The Energy Pulse is a

Cooldown
Fuel Usage
Damage
20
3000
5500
 Type | Death Pulse

Diverting our power core through a concentrator ring produces a devastating wave of destruction that leaves the ship unharmed. Recommended for emergency uses only.

## Energy Pulse Level 2

Cooldown
Fuel Usage
Damage
20
3000
5500
 Type | Death Pulse

Protecting the concentrator ring with phased electrical current allows much more destructive power to be unleashed, however at a higher power cost.

## Energy Pulse Level 3

Cooldown
Fuel Usage
Damage
20
6000
25000
 Type | Death Pulse

Fitting a polarized array of high-charge capacitors provides the extra power required to magnify the energy pulse to higher levels.
Guardian

The Guardian is a

## Guardian MkI

 Fuel Drain Per Second | 500

With an AI designed to preserve life, the Guardian hovers near its mark, firing insta-heal nanobot cartridges when required.

## Guardian MkII

 Fuel Drain Per Second | 600

With the ship increasing in hull strength, more effective repair nanobots are required. Unfortunately this takes considerable resources to upgrade the Guardian to MkII.

## Guardian MkIII

 Fuel Drain Per Second | 700

Outfitting the Guardian with the largest repair canisters possible, the MkIII delivers an instant repair that rivals the shipâ€™s own repair subsystem.