recursal/Fanatic-Fandom huggingface dataset:
Ama

**Ama** is the leader of a [Necromancer] cabal in Izril, and an old acquaintance of Pisces Jealnet.

## Appearance

She wears chalk-white makeup with a black nose to mimic a skeleton. She has burn scars on her arms and face.

## Background

Ama was part of the same Necromancer cabal in Terandria, as Gewilena, Pisces, and Feren. She survived the massacre of the cabal and moved to Izril, becoming the leader of a new cabal.

## Chronology

After the defeat of the Eater Goat and Gargoyle horde, Ama and her cabal tried to steal bones from the field. They were stopped by Pisces, who gave them half of the Gargoyle bones. This was when they met again.

## Powers and Abilities

### Classes/Levels:

* [Knight-Artisan of Bones] Lv. ?
	+ Derived from [Necromancer]

### Skills:

* [Artisan Bone Construct]
* [Personal Undead]

### Spells:

* **Tier 2:**
	+ [Flame Spray] / [Flamespray]
* **Unknown Tier:**
	+ [Bone Wall]
	+ [Lesser Speed]
	+ [Razorfangs]

## Quotes

* (To her cabal) “*My personal undead! Who is that bastard down there? I’ll kill him! We’re raising Ghouls!*”
* (To Pisces) “I don’t know where they are. How are you here? A Gold-rank adventurer working with House Byres and an *Ant?*”

## References

1. ↑ 1.0 1.1 1.2 Chapter 9.13
2. ↑ Interlude - Adventurers (Pt. 1)
3. ↑ Chapter 9.41 (Pt. 3)
Armored Queen

**The Queen of the Armored Antinium**, mostly known as **Armored Queen**, is the ruler of the Armored Antinium Hive.

## Appearance

She is the largest of all of the queens on Izril. her body is bloated due to many births carried out before the queens of Izril learned how to birth Antinium using pods.

## Personality

Like the antinium beneath her, her personality is militant and direct. Though she can be easily distracted by managing her hive, interrupting ongoing conversations or tasks, for hours.  The Armored Queen is somewhat more radical than the other queens of the Hivelands (though less so than the Free Queen). She is one of the least skilled queens in terms of shaping Antinium forms which lead her to instead study metallurgy. Of all the queens she expressed the most initial interest in the Free Queens individual Antinium . She even supported Anand's plan to build Antinium ships despite "...no Queen would have the time or insanity to try it, not after they had seen their species die at sea."(Klbkch)

## Background

The Armored Queen was one of the few antinium queens that survived the journey from Rhir to Izril. She and other older queens had to modify their bodies extensively to be able to birth other antinum. This let the Armored Queen survive through the first and second antinum wars.

Her hive is specialized in metallurgy and crafting, learned through trial and error with the aid of reference books taken from the other species of Izril.

## Powers and Abilities

### Skills:

* [Linked Skill: (*Skill*)]
	+ [Massed Strikes]

## Trivia

* Metal in the soil or metal helmets can interfere with the mental signals the Queens use to communicate. The Armored Queen must constantly micromanage her hive to compensate for this.

## Quotes

* (To Queens)  “The Armored Antinium assent. What strengthens the Hives is worthy of being saved. Preserve the Worker.”
* (To Free Queen)  “All must be done as the Grand Queen wills. My Soldiers will greet yours soon.”

## References

1. ↑ Chapter 5.54
2. ↑ 2.0 2.1 2.2 7.39 A
3. ↑ 7.48 K
4. ↑ Chapter 6.29
Beatrice Stogrehn/Appearances

## Appearances

### Volume 2

* Wistram Days (Pt. 1) = First Appearance

### Volume 3

* Wistram Days (Pt. 2)
* Wistram Days (Pt. 3)
* Wistram Days (Pt. 4)
* Wistram Days (Pt. 5)
* Wistram Days (Pt. 6)
* Wistram Days (Pt. 7)
* Chapter 3.32 = Mentioned

### Volume 6

* Chapter 6.39 = Mentioned
* Chapter 6.57 = Mentioned
* Chapter 6.58 = Mentioned
* Chapter 6.59 = Mentioned
* Chapter 6.61 L = Mentioned
* Chapter 6.64 = Mentioned
* Chapter 6.67 = Mentioned

### Volume 7

* Chapter 7.03
* Interlude – Burning Alcohol = Mentioned
* Chapter 7.26
* Chapter 7.29 B
* Chapter 7.31
* Interlude – A Meeting of [Druids] = Mentioned
* Chapter 7.50 = Mentioned

### Volume 8

* Chapter 8.04 T = Surname Revealed
* Chapter 8.06 RT
* Chapter 8.12 T
* Interlude – Conversations = Mentioned
* Chapter 8.15
* Chapter 8.53 FH
* Chapter 8.61
* Chapter 8.62 K
* Chapter 8.63 K
* Chapter 8.64 K
Aspects

**Aspects** are a function of the System that governs Innworld. They are abilities similar to Skills but which directly affect and modify the body of the one who gains them.

## Overview

Aspects, unlike Skills, affect one's body, changing it to mirror the received aspects.

Right now the only way known to obtain aspects is by gaining a Horror Rank.
Aiko Nonomura/Appearances

## Appearances

### Volume 4

* Chapter 1.02 D = First Appearance
* Chapter 1.03 D
* Chapter 1.04 D
* Chapter 1.05 D
* Chapter 1.06 D

### Volume 6

* Chapter 6.04 D = Flashback
* Chapter 6.05 D = Mentioned
* Chapter 6.06 D
* Chapter 6.07 D
* Chapter 6.20 D
* Chapter 6.68

### Volume 7

* Chapter 7.22 D
* Chapter 7.26
* Chapter 7.32 D = Mentioned
* Chapter 7.60
* Chapter 7.62

### Volume 8

* Chapter 8.76 B
* Chapter 8.77 B
* Chapter 8.80
7th Hive

The **Seventh Antinium Hive**, is a mercenary force of crusading Antinium.

## Chronology

When a horde of Eater Goats and Gargoyles attacked northern Izril, off-duty Antinium from Liscor's Second Army decided to head there as a mission of mercy. They requisitioned weapons from the Free Hive's armory with the help of Pivr and took the war tunnels meant to potentially invade the north. They arrived to assist the human militia and adventurers. During the fighting, Artur summoned Battalions 1 and 6 to assist.

In the aftermath, the Crusade sent jades back to Liscor to avoid or mitigate punishment for their unauthorised actions. Magnolia Reinhart offered the Crusade to stay longer under a guard contract, hoping to encourage Antinium that will disobey the Queens and fracture their unity. Xrn then arrived with an Autonomous Birther Sac gifted by the Twisted Queen, and declared the Crusade will be a seventh Hive, with herself acting as its Queen.

## Known Members

* Xrn - Queen
* Artur
* Zimrah
* Theogrin
* Embraim
* Crusader 53
* Crusader 57
* Chesacre
* Thaina
* Crusader 445-2
* Beriad of the Antinium
	+ Antherr Twotwentyonethree Herodotus
	+ Gladheart

## References

1. ↑ Chapter 9.12
2. ↑ Chapter 9.13
Alcaz

**Alcaz** is a Human member of the Brotherhood of Serendipitous Meetings, and the Fellowship of the Inn.

## Appearance

He has faintly orange hair, and a slightly crooked nose.

## Trivia

* While he probably appeared for the first time during Chapter 8.27 & 8.29, he officially appeared in Chapter 8.29, and his name was revealed in Chapter 8.31.

## Quotes

* (To Normen) “It’s worth nothing, Normen. I’m telling you, the Goblin clearly misjudged the mark.”
* (About Crimson) “I’ve never *seen* someone fight like that.”
* (To Normen) “That’s the kind of stupid thing a fellow should do, Normen. By rights, we should *all* head down. But we’re not that sort. You…you’ve taken a step into the light. But your hat’s a bit too big for your head, yet.”
Blaik

**Blaik** is a Human Silver-rank Adventurer and part of Gemhammer.

## Personality

Blaik is a jokester and has pretended to contract Typenous' plague while in the dungeon of Liscor.

## Background

He, like the rest of his team, is a former miner turned adventurer.

## References

1. ↑ 1.0 1.1 Interlude - Numbtongue (Pt. 2)
2. ↑ 2.0 2.1 Chapter 7.19
3. ↑ Chapter 6.48 T
Belchaus Meron/Appearances

## Appearances

### Volume 5

* Chapter 5.26 L = First Time Mentioned; Name Not Known
* Interlude – Niers = Mentioned

### Volume 6

* Chapter 6.15 K = Mentioned
* Interlude – Rufelt = Mentioned
* Chapter 6.68 = Mentioned; Name Revealed

### Volume 7

* Interlude – Dancing and Brawling = First Appearance; Scry Projection
* Interlude – Chess and Ships = Mentioned
* Mating Rituals Pt.2 = Mentioned
* Chapter 7.21 KQ = Mentioned
* Chapter 7.24 = Mentioned
* Interlude – The Gecko of Illusions = First Official Appearance
* Chapter 7.34 C = Mentioned
* Chapter 7.42 M = Mentioned
* Chapter 7.57 = Mentioned
* Interlude – The Innkeeper’s [Knight] = Mentioned
* Chapter 7.61 = Mentioned

### Volume 8

* Chapter 8.14 N = Mentioned
* Chapter 8.15
* Chapter 8.16
* Chapter 8.20 = Mentioned
* Chapter 8.24
* Interlude – Perspective and Past = Mentioned
* Chapter 8.50
* Chapter 8.59 H
* Chapter 8.69 T = Mentioned

### Volume 9

* Chapter 9.08
* Chapter 9.20
* Chapter 9.21
* Chapter 9.36 HO = Mentioned as Lord of Jigs
Beriad of the Free Antinium

The Beriad of the Free Antinium, formally known as Liscor's Second Army's Sixth Battallion, are a group of Antinium soldiers who grew to admire Calruz's talks of Minos and Honor.

## Overview

> “*You are Beriad! You have left your Hive! If you die on these soils, or wherever you fall—you are true warriors. You are the Beriad of the Free Antinium. Give them no reprieve. Fear no end. You will not find your equals ahead of you. They stand at your backs." - Calruz*
>
>

## Members

The Battalion rests at 100 members strong. They have lost members at the battle of Zeres and High Passes, but they are always referred to being made up of a hundred members. While at the battle with Zeres, they were referred as all being [Crusaders], by the time of the battle with the Bossels and Eater Goats, they also held [Juggernauts], [Warriors of Honor], and at least one [Honorguard] among their ranks.

### Known Members

* Calruz - Mentor, Trainer, Inspiration. (Not formally part of Liscor's Second Army)
* Peki - (Temporary?) Commanding Officer
* Gladheart - Lieutenant, Antinium Worker
* Antherr Twotwentyonethree Herodotus - Antinium Soldier

## Trivia

* Many members of the Battalion wear helmets with odd bits of material attached meant to resemble the horns of a minotaur.
* "Beriad" in the language of Minos, means "Away", referring to being away from home. To fight away from home, but to never forget it.

## References

1. ↑ 1.0 1.1 Interlude - Hectval (Pt. 3)
2. ↑ 2.0 2.1 Chapter 8.84
3. ↑ Chapter 9.12
Alcaz/Appearances

## Appearances

### Volume 8

* Chapter 8.27 = First Appearance; Name Not Known
* Chapter 8.28
* Chapter 8.29 = First Official Appearance
* Chapter 8.31 = Name Revealed
* Chapter 8.35
* Interlude – Of Vampires and Fraerlings
* Chapter 8.52 MN
* Chapter 8.60
* Chapter 8.65
* Chapter 8.83
* Epilogue

### Volume 9

* Chapter 9.01
* Chapter 9.02
* Chapter 9.03
* Chapter 9.07
* Chapter 9.08
* Chapter 9.10 W
* Chapter 9.12
* Interlude – The Great Race
* Chapter 9.19
* Chapter 9.21
* Chapter 9.24
* Interlude – Adventurers (Pt. 3)
* Chapter 9.25
* Chapter 9.29
* Chapter 9.34
* Chapter 9.39
* Chapter 9.41 (Pt. 1)
* Chapter 9.41 (Pt. 3)
* Chapter 9.43 L
* Chapter 9.53
* Chapter 9.55 (Pt.1)
* Chapter 9.57 B
* Chapter 9.60
Alevica/Appearances

## Appearances

### Volume 6

* Chapter 6.35 = First Appearance
* Chapter 6.36 E
* Chapter 6.37 E
* Chapter 6.40 E
* Chapter 6.41 E
* Chapter 6.43 E
* Chapter 6.44 E
* Chapter 6.45 E
* Chapter 6.46 E
* Chapter 6.47 E

### Volume 7

* Chapter 7.59
* Chapter 7.60
* Solstice (Pt. 1)

### Volume 8

* Chapter 8.03
* Chapter 8.33 R

### Volume 9

* Chapter 9.10 W
* Chapter 9.11 W
* Chapter 9.18 E
* Interlude – Adventurers (Pt. 2)
Anabelle

**Anabelle**  is a young Human girl from Riverfarm.

## Chronology

### Volume 3

Anabelle was one of the Riverfarm children gathered around Ryoka, who had arrived at Riverfarm to deliver provisions and presents on Laken's behalf. As the other Human children crowded around Ryoka, Anabelle hang back as she felt she didn't deserve presents. She blamed herself for her brother's death since he had been mere feet away from her when the avalanche had struck Riverfarm.

Ryoka raised her spirits by promising Anabelle was not at fault and presented her with a gift. By chance, Anabelle opened up the present to reveal a male, blond-haired doll dressed like an adventurer. It was evident that Anabelle's trust in Laken had grown. She suggested that she may become a [Runner], a nod to Ryoka. Ryoka paused, and then encouraged the girl, advising that she run around and eat healthy come spring.

## Quotes

* (To Ryoka) “I don’t think I’ve been good, Miss. My brother’s dead. He died in the snow and I couldn’t find him.”
* (To Ryoka) “He saved us, Miss Runner. You did, too. Maybe when I gain a class, I’ll be a [Runner].”

## References

1. ↑  Chapter 3.42
2. ↑ Interlude – Winter Solstice
Bamer

**Bamer** is an elderly Vampire. He lives with the Drakle Family and works at their farm.

## Quotes

* (To Fierre) “Why are we up so late? I need to be awake in the morning, you know. I’m going back to sleep. Tell me if we’re killing the Runner or what when I wake up.”
* (To Himilt) “Don’t be. She’s true and free. More than anyone will ever be.”
Altestiel/Appearances

## Appearances

### Volume 7

* Chapter 7.56 = First Appearance
* Chapter 7.57 = Name Revealed
* Chapter 7.58
* Chapter 7.59
* Chapter 7.60
* Interlude – The Innkeeper’s Knight
* Chapter 7.61
* Chapter 7.62 = Only in Flashback

### Volume 8

* Chapter 8.00 = Only as a Missive
* Chapter 8.06 RT = Cameo Mentioned
* Interlude – Paradigm Shift (Pt. 2)
* Chapter 8.16
* Chapter 8.49 M = Projection
* Chapter 8.50 = Projection
* Chapter 8.60 = Only in [Message]-Chatroom
* Chapter 8.81 = Mentioned

### Volume 9

* Chapter 9.03
* Chapter 9.08
* Chapter 9.16 R
* Chapter 9.17 R
* Chapter 9.20
* Chapter 9.21
* Chapter 9.30 = Scry Projection
* Chapter 9.31
* Chapter 9.33 = Via Screen
* Interlude – Foody Discussions
* Chapter 9.41 (Pt. 1)
* Chapter 9.55 (Pt.1)
Bezale

By LeChatDemon

**Bezale**, or simply **Beza**, is a Minotauress [Spellscribe], and a member of the Scriptel faction in Wistram.

## Appearance

Bezale is very tall, surpassing even Calruz in height, though not in width, who is already considered tall for a Minotaur. She has humanoid, five-toed feet.

## Personality

Bezale has a straightforward and brusque personality. Like all Minotaurs, she is guided by the principles of honor that governs them all.

She is often weirded out by Mrsha.

## Powers and Abilities

### Classes/Levels:

* [Spellscribe] Lv. 27
* [Scrollscribe] Lv. ?

### Skills:

* [Iron Skin]
* [Numbing Touch]

### Spells:

Can only infuse them in Scrolls.

* **Tier 0:**
	+ [Light]
* **Tier 2:**
	+ [Stone Dart]
* **Tier 3:**
	+ [Acid Orb]
	+ [Message]
	+ [Stone Spear]
* **Tier 4:**
	+ [Haste]
	+ [Invisibility]
	+ [Lion’s Strength]
* **Unknown Tier:**
	+ [Appraisal]
	+ [Arrows of Light]
	+ [Blindness]
	+ [Calm]
	+ [Deafness]
	+ [Detect Magic]
	+ [Farcast: (*Spell*)]
	+ [Featherfall]
	+ [Repair]
	+ [Silence]
	+ [Snap Freeze]
	+ [Steel Body]
	+ [Stoneskin]
	+ [Wall of Stone]

## Gallery

Bezale (Cutout), by LeChatDemonDepresito Mons & Beza by LeChatDemon (Burning Alcohol)Erin assisted Flight original art by LeChatDemon, colorized by EnyaErin Scrollstice by LeChatDemon
## Quotes

* (To Erin) “That hurts a bit. But it’s just an imitation. Who taught you that?”
* (To Palt) “Honor matters more than the laws of Wistram, Palt. I’ve seen the death this creature caused. And others like him. I don’t believe him. And I won’t let my team fight alone.”
* (To Montressa) “I’m not abandoning you. Besides, I have orders to sit and stare too. Let’s just make amends. And when Palt gets back, I’ll threaten to dunk him in a horse trough until he cooperates.”
* (To Montressa & Erin) “I knew I liked this inn. I’ll help! Is it free?”
* (To Wistram) “*Yes! Grand Magus Eldavin is here! The Grand Magus from Zelkyr’s era! Tell the Archmages! He’s still alive! He’s in this inn—oh, Dead Gods, he’s looking at us!*”
* (To Zevara) “Our home has gone to war. Prisoner—whoever. This matters.”
* (To Calruz) “I regret showing it to you, Calruz of Hammerad. I did not mean to torture you with that knowledge.”
* (To Palt and Montressa) “You could have hurt her if she’d dropped that hot oil on herself, you idiot. Montressa, get me one of those spare signs. I need to write one. *‘Caution: Beware of Falling Centaurs’*.”
* (To Palt) “You had better work on *your* gift, Palt. I would tell you I’m rooting for you, but that Human has class.”
* (To Montressa) “We’re a duo, Montressa. Bezale and Montressa. Secrets, services—not Bezale and this Human who our clients have never *seen*, only heard me speak of.”

## References

1. ↑ Chapter 6.57
2. ↑ Chapter 6.11
3. ↑ Interlude - The Isles of Goblin and Minos
4. ↑ Chapter 9.38 TV (Pt. 2)
5. ↑ Chapter 6.59
6. ↑ Chapter 6.58
7. ↑ 7.0 7.1 Chapter 6.66 H
Beth Scastein

**Beth Scastein** is the copied mind of Geneva Scala in the body of a Selphid.

## Quotes

* (To Geneva) *“If I thought it would save his leg, I deemed it ethical, which meant you deemed it ethical. You would have done the exact same thing as me, so I would appreciate not being lectured. You don’t enjoy it, I assure you.”*
Baosar Yeothrix

By Cortz

**Baosar Yeothrix** was the former leader of A’ctelios Salash.

## Appearance

Baosar appears to be in his forties, with little grey hair and brown eyes. He appears to look like a normal Human, except for his pale skin and pointed teeth like the other native residents of A’ctelios.

## Background

TBA From Chapter 7.09 K + Chapter 7.21 KQ

## Chronology

### Volume 7

Baosar greeted Trey, Gazi and the Quarass when they arrived at A'ctelios Salash. He had a meeting with the representatives of the other Shield Kingdoms: the Quarass of Germina, the Sapki of Qualvekkaras and the Keeper of Merreid.

When Trey found out one of the Pakheil was a transformed Earther, the Quarass confronted him about this and he admitted that the humans where not given a verbal choice. Trey attacked Baosar, but he healed from it on the spot. After he demanded that the Quarass hand over Trey, Gazi decapitated him.

### Volume 8

Later, as the last Scourgerider of Khelt died bringing poison from Germina to one of A'ctelios Salash's hearts, his voice was heard through the speaking stone.

## Gallery

Trey Raging against Actelios, by Jason Yao
(7.09 K)Baosar and Davi, by Cortz
(7.21 KQ)
## References

1. ↑ 1.0 1.1 Chapter 7.09 K
2. ↑ Chapter 8.81
Altestiel

By Chalyon

**Earl Altestiel** is the Knight Marshal of the Kingdom of Desonis, and one of the greatest [Strategists] in Terandria. He is a passionate chess player.

## Appearance

He is a tall man that looks to be in his early forties, with some striking genetic hair color of purple-and-silver, a hawkish nose, piercing yellow eyes (most probably the product of unique Skills).

He also oozed his own aura. Trained aura users can sense that his aura is strong, tightly contained and it feels like droplets of water.

He wears a fancy and magical shaped cloth armor, coloured ghost green-white with a mix of light cherry pink from the sigil of Desonis.

## Personality

TBA From Chapter 7.57 + Interlude – The Innkeeper’s Knight

## Background

TBA From Interlude – The Innkeeper’s Knight

When chess had first emerged and an unofficial tournament between the best players formed, he had participated and taken second place, after he had taken Lord Bel to seven of ten games in the finale.

More TBA From Chapter 7.57

## Chronology

#### Volume 8

After returning to Desonis, he would cause a minor scandal that strips some of his land for insulting the Queen to her face.

TBA

## Powers and Abilities

He’s a weather-strategy expert. To go up against him, is to fight in the rain and muck while his people don’t even feel it. While he is not the *best* [Strategist] in the world, as a really good [Knight Marshal], a Class that is close to a [General] in nature.

### Classes/Levels:

* [Knight Marshal of the Rains] Lv. 45
* [Earl of Rains] Lv. ?

### Skills:

* [Ritual – The Fourth Tide Pours In Blood and Storm]
* [Water Bridge]
* ??? - Storm Skill that summons rain and winds on the battlefield to assail and hinder the User enemies, while their allies remains unaffected, as if it was sunshine to them. The Skill can be extended to a hundred miles around the User at the furthest they could ‘throw it’.
* ??? - Allows the User to cool mentally down.

## Trivia

* While he appeared for the first time in Ch 7.56, his name was revealed in Ch 7.57.
* Erin thinks that he looks a bit like Yvlon or Ylawes.
* He is quite a famous strategist as his storm campaigns are *textbook* in Manus.

## Gallery

Altestiel by LanraeErin uses [Boon of the Guest: Relc], by KaDragon
(7.60)Rainbow Date, by mg
(The Innkeeper’s [Knight])Pouting Altestiel, by Artsy Nada
(The Innkeeper’s [Knight])
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Chapter 7.57
2. ↑ 2.0 2.1 Interlude – The Innkeeper’s Knight
3. ↑ Chapter 8.06 RT
4. ↑ Chapter 9.20
5. ↑ Chapter 7.58
6. ↑ Chapter 7.59
Garlak the Tiny (Deceased)

One of the smallest Goliath's in known history at 144cm, Garlak is known for his many endeavors as a boatsman on various whaling crews.

In his proudest moment, he had bested two whales in one night. Three sharks decided they weren't fans of Garlak though, and proceeded to make an already tiny Goliath, even smaller.
Holy Cocksade

The Holy Cocksade is the official declaration of holy war against the Cult of Frank the Fingerer by Dick Richard Johnson II of the Church of Prostaticus in the start of Third Era.

## History

After the mass destruction of a great number of Churches and tens of thousands dead at the hands of the Cult of Frank the Fingerer, the Church of Prostaticus organzied an attempt at retaliation against the Cult. The Dick and Balls ordered the creation of the Battle Nuns of Prostaticus to establish a military presence for the Church in Phallica. After a year of rapid organization, the Battle Nuns were deployed across Phallica. While the Battle Nuns stormed across the lands eradicating anyone so much as suspected of being cultists, their powerful naval forces annihilated cultists who attempted to flee the continent or acted as pirates.

Though the Holy Cocksade is officially ongoing, it has mostly ended by Third Era, Year 200, with Battle Nuns pulling back to defend and rebuild lost churches and settlements. Various sects of Battle Nuns still actively hunt cultists and quell any signs of Frank the Fingerer, but the war against the Cult is mostly over.
History

This page is dedicated to all the past sessions of DnD. Each session counts as an episode.

## Season 2: Tom's Campaign Idea

"It will start (atleast) pretty Low fantasy, magic will be limited and more of a fantastical thing than common place in the world.  You will all start as members of the same tribe / village. And have been for some time, so you will all know eachother, probably a lot of eachothers back stories too. Maybe you joined the tribe / village 10 years ago to escape a previous life, maybe you were born and raised there, maybe your the son / brother / mother of another player."

Episode Guide:

0. Misc. Events that took place before the Season began

1. The Pinnacle, The Young Whale and The Goliath Ship
2. Returning to Land
3. The Hunt: Part One
4. The Hunt: Part Two

## Season 1: Mines of Phandalin

Episode Guide

1. The Gathering
2. The Cave
3. Chomski's Betrayal
4. Ovak Ovak meats a Horse
5. Cragmaw Castle
6. Everyone died
7. The end
Das bezauberndste Lachen der Welt

Timm Thaler ist ein Waisenkind und lebt bei seiner Tante Tilly und deren fettem und hinterlistigem Sohn Richie. Beide sind neidisch auf Timm und machen ihm das Leben schwer. Denn Timm ist immer fröhlich und optimistisch und er hat etwas, was unbezahlbar ist: Ein Lachen, dem niemand widerstehen kann. Auch die Japanerin Akiko nicht, die mit ihren Eltern im Nachbarhaus einzieht. „Wer hat dieses bezaubernde Lachen,“ fragt sie. Denn Akiko ist blind. Dafür hat sie ein feines Gehör. Akiko ist Musikerin, ein Wunderkind auf der Violine. Wegen seines Lachens vertraut sie Timm. Zum ersten Mal in ihrem überbehüteten, zurückgezogenen Leben hat sie einen Freund. Und Timm zeigt ihr eine neue, für sie abenteuerliche Welt. Alles wäre gut, gäbe es in dieser Welt nicht Typen wie Richie. Er stiehlt Akikos Geige und wirft sie auf ein Schiff, das Alteisen transportiert. Gerade noch rechtzeitig gelingt es Timm, die teure Geige vor der Zerstörung in der Schrottpresse zu retten. Und es gibt noch einen, der es auf Timm abgesehen hat. Der mysteriöse „Baron Lived“, wie er sich nennt, in Wahrheit der leibhaftige Teufel. Er möchte, alle Menschen böse machen. Den Stoff dazu hat er: Malava. Leider ist das Malava kochend heiß und für Menschen ungenießbar. Deshalb wendet sich Lived an Prof. Aktimoff. Dem ist es gelungen einen Wirkstoff zu entwickeln, der Heißes kalt macht, ohne die Substanz zu verändern, Frostolitt . In Lived keimt der Plan, sein Malava als cremiges Softeis unter die Leute zu bringen, damit sie böse werden. Doch Aktimoff weigert sich, dem Baron das Frostolitt auszuhändigen. Er misstraut dem Baron, weil der nicht lachen kann. Lived begreift. Er braucht das bezauberndste Lachen, das er auf der ganzen Welt finden kann, das Lachen von Timm Thaler. (Text: KI.KA)
Bicorns

**Bicorns** are a rare magical animal species in Innworld. The country of Jecrass is known to breed them.

## Appearance

Bicorns are a bull-horse hybrid with armored heads and horns. They are just as sturdy as bulls.

## Overview

Bicorns are used to a great extent in Jecrass which is specializes in breeding horses of all kinds. Jecrass used Bicorn riders as shock troops against Medain when the two countries were fighting.

## Uses

They can be used as a mounts during battle. Riders of bicorns can gain specialized classes such as [Bicorn Charger] or [Bicorn Rider]

Their horns can be used in alchemy.

## Trivia

* In European mythology, bicorns are described to be a part-panther, part-cow with a human-like face that subsists on kindhearted and devoted husbands and grow fat on the abundance.

## References

1. ↑ Chapter 7.08 K
2. ↑ Chapter 7.47 K
3. ↑ 3.0 3.1 Chapter 8.08 J
4. ↑ Lifting Ants
Sveyn Skardaberg

## Background

* Orphan
* Grew up in monastary from early age (~2 years old)
	+ Coastal region
	+ Known for gardening, herbs, medicine, hospice
* No formal education
	+ Teached by monks inbetween chores
	+ Worked in hospice section
	+ Interest in medicine led to apprenticeship
* Left monastary in late teens
	+ Roamed between nearby villages and monastery to help out as surgeon/medic
		- Sometimes travelled together with monks, or staff from monastary
* Was persuaded to sign on as medic for a longer sea voyage during a visit to one village
Leviathan (First Iteration)

## Levi

**Levi** (previously Orphiel) is the ex-Archangel of Humility, now General of Anarchy who was introduced in Asphodel. *(Played by OrganicEvil.)*

## Biography

The Fall of Orphiel is something of a legend among the Elysians, owing to the fact that he was, depending on who you ask, the first of their kind to not only lose his Virtue but to actively join the Sheolfolk. Originally, Orphiel was an Archangel of Humility and worked closely with his older brother, Khamael, Archangel of Justice. For reasons that have since been lost to history—and of which Orphiel, now Leviathan, does not speak—the two had a falling out which ultimately led Orphiel to murder his brother. Orphiel fled Elysium on his failing wings, never to return.

Hunted by his fellow Elysians, he fell into Anarchy and joined the Sheolfolk. Eventually, he became a General and managed to survive a centuries-long tenure through the careful use of baiting, misdirection, and reputation, rarely resorting to combat to defend his position. Following the creation of the Homini, Leviathan approached them very differently from his Sheolfolk peers, fighting not only against the Elysians but against tyranny and autocracy wherever he saw them. To some, he was a freedom fighter, a great liberator who won many of the Homini over to the cause of Ahriman. To others, he brought only chaos as he loosed the bonds of law and civilization, bringing whole nations to ruin. He didn’t care about such things. He did what he thought was right. As time went on, he began to ignore the Elysians altogether.

When the Sundering came, he left for the Surface, abandoning both the Sheolfolk and the war. Since his departure, nobody else has been able to claim the mantle of General of Anarchy. After all, how could one possibly demonstrate a stronger commitment to Anarchy than quitting both sides entirely?

## Abilities and Skills

* Anarchy's Primary Abilities:
	+ I Can Be Your Pain, I Can Be Your Painkiller
	+ Blown Away

* Anarchy's Secondary Abilities:
	+ Geek Squad
	+ Mr. Blue Sky
	+ Anesthesia

* Anarchy's Presence Effects:
	+ Let's Start A Riot
	+ Are You PMSing?
	+ No Pain, No Gain
	+ Fight Me
	+ Nothing Stopping Me Now

## Weapon

The Chaos Whip. It'll whip yo ass. ( ͡° ͜ʖ ͡°)
Aldonss

**Aldonss** is a Drake Wall Lord of Manus.

## Background

In the past he had apprenticed himself about battles under Wall Lord Eschowar Erchirite.

## Powers and Abilities

### Skills:

* [Armaments of the Lightning Dragon]
* [Crossbows: Overwatch]
* [Dragonscale Patch]
* [Fire From the Walls]
* [Push the Ranks]
* [Raise the Wall]
* [Slash: Delayed Explosion]

## Quotes

* (To Makhir) “I can’t stop. *I can’t stop.* Everything’s sliding! Is the world on a slant or just *me?*”

## References

1. ↑ Chapter 9.51 Z
2. ↑ Chapter 9.67 (Pt. 2)
3. ↑ Chapter 9.30
Manuaia Cuixtli Atl

Manuaia\* Cuixtli\*\* Atl\*\*\* was the mother of Zidon Eztli Atl.

*\*"Defend",* \*\*"*Kite",* \*\**"Water"*

## Backstory

Manuaia was born in to a Goliath mountain tribe known as the Thargak Tribe. Shortly before her mother passed away during childbirth, her father went missing, never to be seen again. The tribe was disbanded around this time due to a conflict between elders. Manuaia was instead taken in by the Thuleaku Tribe who would care for her until she came of age.

As she grew older, the tribe quickly realized that Manuaia was blessed with an unusual amount of strength. They offered to train her as a fighter, and she accepted.

During her training, she began developing a fighting style of her own, revolving around pure and determined defense. She fashioned a shield for herself made of thick birchwood and began heavily relying on it in combat.

This unusual style was similar to the "Juggernauts" of Mirabar and was later adopted by Kor Eztli Atl, Manuaia's grand-son.

Over the years she gained quite the reputation. Those who knew her often described her as *"a fearless and honorable protector, with no thirst for blood".*

In her late twenties, Manuaia began travelling between tribes. Helping those in need and training any who took an interest in her style of combat. Due to in part to her fame (and her unwillingness to settle down in any one place for long), Manuaia had many lovers, one of whom was Itzli Eztli An, a swashbuckler who served on The Daggershark, a whaling boat.

She died during combat at the age of 32 whilst defending a group of traders from mountain bandits. The surviving traders examined her body and discovered that she had been hit by no fewer than six arrows and cut about thirty times. Manuaia was buried at the foot of the mountain where the Thargak Tribe had once called home.

## Personality

Manuaia was known as friendly and trusting to a fault. She was universally respected, even by her enemies, for her honorable ideals. It is rumoured that she would never strike first in combat, even when severely threatened.
Königliches Durcheinander

Arnis Hinweis folgend, wettet Timm sich und seine Freunde nach Paris in die Zeit, in der Louis XIV. regiert. Der König spielt gerade Fangen mit seiner Geliebten Comtesse de Beauchamps, als Timm und seine Freunde auftauchen. In diesem Moment fällt ein Meteorit vom Himmel in den Park des Königs. Es ist der Stein von Avalam. Selbstverständlich beansprucht Louis den Stein für sich als Zeichen seiner königlichen Macht. Er lädt die vier Freunde zu einem Bankett ein. Gerade als Timm den Stein an sich nehmen will, taucht der als Diener verkleidete Behemot auf und schnappt sich das begehrte Objekt. Doch Timm setzt Behemot mit einem Apfel als Wurfgeschoss außer Gefecht, erwischt den Stein und flieht mit den Freunden in den Schlosspark. Dort wettet er sich und die anderen in Tillis Pudelsalon. Doch Devil überlistet Timm und versetzt Tillis Salon in den Park des Königs. Louis XIV. ist höchst entzückt von Tilli. Um so mehr, als sie dem König ihre neueste Pudelfrisur verpasst. Er lädt sie als seine neue Geliebte auf den Maskenball ein. Dort taucht auch Baron Lived auf und entdeckt unter den Gästen Timm und Akiko, die sich für den Maskenball verkleidet haben. Er will sich ihnen nähern, doch der Stein entlarvt ihn und zeigt Lived in der wahren Gestalt des Devil. Der König ist begeistert, weil er das für eine äußerst originelle Maskerade des Barons hält. In diesem Durcheinander können unsere Freunde mit dem Stein in den Irrgarten des Königs fliehen. Kurz bevor sie von den Wachen gefasst werden, versteckt Timm den Stein von Avalam in der Statue der Comtesse de Beauchamps. Am anderen Tag sollen Akiko und Timm hingerichtet werden. Mit einer List kann er die Prozedur verzögern und sich mit seinen Freunden und Tilli zurück in die Gegenwart wetten. (Text: KI.KA)
Giriel and Glorin

The twins Giriel and Glorin work as ship mates on the Pinnacle.  The pair are spitting images of each other with the only telling difference being Glorins short beard, they are both the same height, a little shorter than fully grown dwarves.  They have striking features, red hair and are very attractive by anyone's standards.  They are young (around 17) and clearly do not have much world experience.  They have never left he province of Cremast and the crew and village suspect that is why they are so keen on sailing despite the menial labour they do. Glorin never speaks; his tongue was cut out after he shouted some unsavory words at a very rich lord in the capital of Cremast - Stralar.  What these words were however, nobody but Giriel knows.  Giriel is now Glorin's translator, forming his various grunts, half words and hand gestures into sentences.

Giriel and Glorin have only been on the boat for two weeks. They do day to day tasks such as coiling ropes, preparing the rowing boats for launch and assisting any of the others where assistance is needed.  They are very dependable and will help wherever possible.  Suldar and his wife have vowed to look after them for as long as they stay in the village or as part of the crew.  They both ask a lot of questions about anything and everything, trying to learn as much as possible about sailing, the crew themselves, and the various geographical or biological knowledge different crew members have.
Shulamit Eztli Atl

Shulamit\* Eztli Atl is the mother of Kor and wife of Zidon.

She resides in the village and serves as a blacksmith. Often helping to craft weapons and armours out of supplies gathered through trade, mining and hunting.

In her youth, Shulamit was trained in the mountains by her grandfather. She is a fearless fighter.

*\*"Flame"*
Zidon Eztli Atl

Zidon\* Eztli Atl is the father of Kor and husband of Shulamit.

Zidon is the son of Itztli Eztli An and Manuaia Cuixtli Atl

He is a renowned hunter who served on a whaling boat between the ages of 27-51. He now resides in the tribe's village, spending his days hunting animals in the wild and protecting the village from any who would harm it.

*\*"Hunting, Fishing"*
Lerem

## Epicenter of powerful Auras.

Gov:

Anarchy

Religion:

Worshipped Ler, the Goddess of Magic.

Culture:

Was the home to countless mages, circulating their knowledge of the arcanic arts. The most powerful mages -- called High Bloods -- kept order and helped assemble the Infinity Spire.

Economy:

Relied heavily on support from Kalold and Ar'taia. No actual product export.

Current State:

A ghost of its former self. Reclaimed by the jungle, it is now host to countless beasts and tribes consisting of the Lesser Races (Kobolds, Goblins, etc). The Infinity Spire is a shambling husk of its former glory. Countless chunks of magic-infused rubble litter the surrounding area, providing a breeding ground for powerful, dangerous beasts. Areas are tainted with focused magic, which can be deadly in heavy concentrations.

Regional Factions:

Un'thirnikk

Un'solta

Un'diyek

Threats:

Un - Scout

Un - Warrior

Un - Battlemage

Un - Hunter

Un - Assassin

Vine Climber

Vine Glider

Vine Prowler

Vine Stalker

Vine Killer

History:

Once left untouched, Lerem was little more than a large jungle. It was Kalold that brought civilization to it. When the Infinity Spire was raised, it served as a beacon. From the far corners of Erelith, mages gathered in Lerem, forming the 'Magi's Abode.' Countless magic users learned how to better their abilities, and in turned helped channel the magic needed to power the Infinity Spire when the time came. When the Infinity Spire was activated to harness the magic energies from other realms, the incoming energy was too much for it to handle. The Infinity Spire reached its limits, and burst. Whatever was not caught in the blast or crushed by the debris hurdling from the skies, was poisoned by the heavy concentrations of magic. For a few years, Lerem was deserted. The jungle was warped by the magic, the trees growing to contest the original height of the Infinity Spire. No travelers dared venture into the jungles, in fear of what ungodly creatures may lurk there. It was for this reason that the lesser races came to occupy these lands. They made homes out of the Magi's Abode, and formed tribes to rule over the land. Very few explorers have brought information about these tribes to light, as few ever leave Lerem alive.
Bow of Thiypc’s Promise

Reward Item: Bow of Thiypc’s Promise.

Type: Chitrx-chitin bow enchanted with [Arrowform: Bird].

Description: Any feather placed upon the bow will become a magical arrow taking on the qualities of the bird it came from. This bow is made with Chitrx of the True Antinium, similar to the bow used by Thiypc the Spiteful, fallen Centenium whose arrows would pierce the shells of enemies from countless feet away. They swore to return to Rhir with an army to avenge the First Queen, a promise the Antinium of Izril may one day fulfill.
Adelynn

**Adelynn** is a wagon driver and a member of the Merchant’s Guild.

## Personality

She didn't like skeletons raised by Pisces, not because he was a [Necromancer], but because she worried they would scare her horses. She has little fear of any of the adventurers in his group.

## Chronology

##### Volume 3:

Adelynn was seen in a few chapters where she transported the Horns after their trip to the Ruins of Albez. She drove them once when they were returning from Remendia to Celum and drove Pisces and Ksmvr to and from the Ruins of Albez once more so the two could pick up the magic door that they had left behind.

## Trivia

* Ceria reflected, that Adelynn might have had a Skill that allowed the horses to move faster.

## Quotes

* (To Ksmvr) “Dead gods. It’s the *door,*the door. Okay!?”
* (To Pisces) “You explained it to the Ant about a half-dozen times. It was *obvious.*The door’s the only thing you lot didn’t take, apart from the ashes and the dungeon itself!”
* (To Pisces) “Call your damn undead away, [Necromancer]! You’ll spook my horses! I swear, if they wrench an ankle you’ll all walk home!”

## References

1. ↑ 1.0 1.1 Chapter 3.25
2. ↑ 2.0 2.1 Chapter 3.24
Thalai

## Backstory

Little is known about Thalai's past, even to himself. Brought up by a criminal barkeep in a midsized town, Thalai found that his future was alreade carved out by others than himself. Employed as an enforcer by this Barkeep, Thalai has found solace in his training, finding peace and a way to disassociate himself from the criminal activities he generally undertook, often against his will. Despite his large frame when compared to humans, he is often regarded as a relatively small goliath, much to due to his upbringing being very human. He considers himself as much human as goliath due to this. He has never met his parents, believing in the stories that the Barkeep has told him about his parents, that he had been abandonden at a very young age. He would grow to be a very potent fighter, both in and out of cage.

In the criminal underworld there is one rule: Blood in, blood out. Blood needs to be spilled on your first contract and to get out blood has to be spilled once again - either your blood or the blood of your employer. However, as fate would have it, Thalai managed to break free from the underworld. He managed to negotiate a deal. The Barkeep said that he could indeed leave the criminal world but under two conditions. First condition being that the Barkeep could call in a favor and that no matter the size of the favor that Thalai would fulfill it or face the consequences. The other condition being that he would never work for a "competing business".

As luck would have it, after leaving the underworld, a whaling boat came to his town while he was out looking for job. He decided take the job offer offered from "Sharkbait" and thus set sail to the village where he would eventually settle for the time being, slowly building a comraderie with the ships crew.

## Personality

Thalai has a strong sense of comraderie that he fostered in the underworld where if you weren't able to rely on your brother in arms then you might as well be dead.

He has a strong opinion of self sufficiency: that everyone needs to be able to pull their own weight lest they be crushed by the weight of the world. He does however not shy away from helping those wounded, sick or defenseless due to his belief that most people are worthy a second chance.

Rarely loses his temper. Through years of meditation through shadowboxing and sparring, Thalai has developed a calm inner self, able to stay rational and calm when all hope seems lost.

Thalai has managed to cultivate a strong fighting spirit in the fighting arenas and alleyways and is, due to sheer will, able to push himself above and beyond when the need calls for it.

Due to his below average looks, he believes that actions speak louder than words, even though he enjoys a good story over a mug of mead. Respect is earned, not given.

He managed to gain wisdom due to his background and is seen as "street smart". For example, he knows trouble when he sees and knows how to get out of it and is rarely tricked, however, he lacks formal education and usually cannot solve complex problems.
Uskbight

## A wasteland dictated by its unfathomable heights.

Gov:

Anarchy

Rel:

Worships Bight, God of desolation, the winds, and fitness.

Culture:

There is no true culture for this small chunk of unforgivable terrain. People often resort to violence, bandits and cultists overrun the terrain. Rarely ever has a trader dared to set foot into this frozen wasteland. Ironically, the home of the Reapers.

Economy:

None. People fight for survival, killing what they must to live another day.

Current state:

The snow storms have calmed for the coming season, making it possible to traverse the land through the thin pass on the eastern front. Mountains surrounding everywhere else prevent any other way in or out of Uskbight.

Regional Factions:

Reapers

Threats (Recommended Skill Level):

* Falling
* Extreme Cold
* Bandits
* Wolves
* White Sun Cultists
* Ice Wyrm (Rare)

History:

Uskbight has never been a tamed land. With an endless snow storm posing as a lethal threat, none have found a real drive to inhabiting the area which is isolated by its impassible mountains. Unless, being away from people, hidden from open view at the center of Erelith proves ideal enough to endure the cold. For the Reapers, the region became the home of their guild the second it was created. Naturally defended from nearly every angle, the Reapers only have to worry about forces pouring through the narrow pass into Uskbight, and the skies above.

Other than that, there is no significant history behind Uskbight, other than it has a moutain range surrounding it that blocks Tarlmisac's southern border, and its own borders. The peaks dragging through the clouds, none have found a way to travel through the range. This served to make a barrier between the Queen of Darkness' army, and help shield the southern lands from her terror, and perhaps that will be the only thing Uskbight will ever be remembered for.
The Beasts, Factions, and Killers of Erelith

## General Bestiary (by type)

These are the usual killers found and known all over Erelith. Though certain regions might be home to less familiar threats and specific factions. These have been organized by deteriorating total group intelligence (more or less).

### Sentients

 Ar'taians
 Bandits
 Aradians
 Crones of Umbra
 Aetherial Archons

### Humane Machinery

 Automatons
 Husks
They used the cadavers of captured mages or those sensitive to magic as a form of an 'engine' to power the construct. Once harnessed inside, cables replace blood vessels; pumping accelerant through to the heart, where it could regulate the magic intake and usage. The liquid coursing through the heart brings the mage back to life as a byproduct, though not as they were; thus the term 'Husk' was coined. If these fluids leak, they magnify the effects of any magic in proximity.
The only known way to destroy the husk is to destroy the heart. Otherwise, it can lay waste to armies without yield. While they tower over common men, their speed is not something to underestimate. Their strength is enough to shatter steel. They are always obedient to the Artificers.
Siyerrod

## Birth and center of all trade.

Gov:

Democracy, though majority of the region is ocean, thus untamed by order.

Rel:

Worships Siyer, God of the Seas, Trickery, and Greed.

Culture:

New crossroads via naval transportation between regions grants various influences into society, but it is clear they live for the seas. It is a silent taboo for a man not to sail Siyerrod's waters by adolescence.

Economy:

Little government interference with trade helps increase income, and access to the large body of water helps bring other sources of finance. The Merchant's Guild helps give the region better deals in trade.

Current state:

Recovering from a failed campaign from the Dark Queen's assault on the Eastern front, much later in the Reign of Darkness. To find stay demons is not rare.

Regional Factions:

Merchant's Guild

Sentinel's Stride

Threats:

* Deadly Heat
* Sandstorms
* Seastorms
* Pirates
* Experienced Buccaneer
* Pirate Captain
* Giant Jackals

History:

There is no way to describe Siyerrod without including the wealth flowing through it. Since the capital was founded by Redayen Kusafal, it has created and maintained the Merchant's guild, to regulate prices to reasonable amounts and help aspiring merchants succeed in such a harsh realm. While the nation was founded and originally led under the strict rule of Redayen, it later removed any true 'figure head' for their government, since the entire nation's populace dictates the future of Siyerrod; an organized anarchy, in some aspects.

Since the Merchants' Guild teaches its novices how to trick people to buy at high prices, and how to haggle down expensive items to bare fractions of what it is meant to be worth, the god Siyerrod condones the guild's presence in his domain. As the god of trickery and greed, it would be folly to reject a group of people that reek of it. Aside from the merchants, Siyerrod is influenced by its own waters; boys grow up dreaming to sail the open waters, for better or worse. However, for every innocent vessel in the water, there is two pirate ships waiting to sack it.

Despite this, when it came time for Siyerrod to crumble before the Dark Queen's might, it was with the help of these pirates, the Sentinel's Stride, the Reapers and even the locals that her Eastern campaign immediately failed, and she was pushed back into Tarlmisac.