Mage

Mages cast powerful spells to enhance their armies or wreak havoc upon their enemies.Spells require magical components,which can be found thorough quests or by purchasing from magic shops.Class Difficulty:HARD

## General info

Honour bound: No

Lands needed per structure:1000

Housing per structure:300

Base attacks:3 (increases every two levels by one after level 3)

Base mp per season:45 (increases by 10 every level after level 3)

The amount gold earned by taxes is above average.

5% bonus to finding magic items.

5% bonus to resist spells casted on player.

They receive 10% discount on spells (except Gender) when they cast spells in Jasmon.

### Class bonus

Found the name of the secret component, having 75% of vault filled with magic items and possessing The Staff of Magi

Note: Class bonus increases the success chance of most of the random events and variables.

###### The training hall

The chance of succeeding in raising golems depends on the level and Class Bonus.

### Magic components

Magic items are used for casting mage spells whether by mages or The Dragon.Ways to obtain them are using mp (Enchanted forest quest), buying from magic shops, using the Pouch of Magical Components(which gives one of each) or gaining them. each season with the Mage ability, Alchemy. You can hold a maximum of 10 of each one of them.

###### Ginseng

A slow-growing plant renowned for its healing properties.

Costs: 5000 gold or 1 mp

###### Sulphur

An element used to provide ignition, alternatively called brimstone.

Costs: 10000 gold or 2 mp

###### BlackThorn

This thorny shrub has a variety of uses, including adding potency to magic.

Costs: 20000 gold or 4 mp

###### Nightshade

A highly toxic flowering plant used to cloud the mind or enhance the senses.

Costs: 40000 gold or 8 mp

###### Mandrake

Legend states when this root is dug up it screams and kills whoever hears it.

Costs: 80000 gold or 16 mp

###### The Secret Magic Component

Some believe this to be the very fabric of the universe

Costs: can't be bought, only way to gain them is by learning their name from mystic in Jasmon on Normandy. The letters in the name of the secret component can be learned from level 5 onward. Figure out the order of the letters then questing for them in the Enchanted Forest for 32 mp.

## Abilities

### Alchemy

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Produce spell components each season.

It is unlocked at level 3 and upgrades at level 5 and level 7.

Note:it counts the Max level of all of the continents not the active continent.

The amount of magic items it gives is between 1-2 at level 3,1-3 at level 5 and 1-4 at level 7.

The magic components are the first three ones at level 3,followed by first four at level 5 and the first 5 at level 7.

When you reach level 10 you will also get between 1-2 secret magic components each season IF you already know the name.

### Proficiency

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Grants movement point discount when casting spells.

It is unlocked at level 6 and is upgraded at level 7 and level 8.

At level 6 it decreases the mp cost of spells up to level 3 by half.At level 7 it decreases spells up to level 4 by half. At level 8 it decreases spells up to level 5 by half.

Note:this stacks with Jasmon mp discount buff mentioned above.

## Spells

Spells require magic components and can't be used by or used on anyone in Limerick or having The Orb of Negation.The base chance of resisting spells is 20% and it can be modified by the target of the spell's level,class and whether or not the target has the Staff of Magi and the level of the caster compared to the target.

(To do:clarify which spells can be used while protected)

### Level 1

#### Gender

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Changes another's titles.

Only used for entertainment.

It doesn't use an attack,requires 1 mp and ginseng.

Can be used on protected targets.

It can be used while protected.

### Level 2

#### Control weather

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Change the weather.

The base success chance is 50% and it increases by 4% every level.The weather effect is completely random and you can create weathers you won't normally see in that season.

Note:weather changes every hour by itself.

It doesn't use an attack,requires 2 base mp,sulphur,blackthorn and mandrake.

Can be cast while protected.

#### Create Food

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Conjure small amount of food.

It always work and conjures between 60-300 food per level.

It doesn't cost an attack,requires 4 base mp,sulphur.

Can be cast while protected.

#### Fireball

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Destroy small amount of troops.

It destroys 10% of the defense army.

It costs an attack,4 base mp,blackthorn.

Can be cast on protected targets.

It can't be used while protected.

#### True Sight

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Reveal another's kingdom and armies.Can be used across continents.

It is always successful and it can bypass invisibility and Hide but not the Mirror of Protection .

It doesn't cost an attack,requires 4 base mp,ginseng.

It can be used on protected targets.

It can be used while protected.

### Level 3

#### Chaos

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Removes another from their alliance. Can not be used on leaders.

It is used to remove alliance reinforcements and possible ally helps.But they can immediately rejoin so it is best used on offline targets.

It costs an attack,requires 9 base mp,nightshade.

It can be used on protected targets.

It can't be used while protected.

#### Forget

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Removes another's kingdom log.

It doesn't cost an attack,requires 6 base mp,nightshade.

It can be used on protected targets.

It can be used while protected.

#### Giant

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Summon Giant army to attack another.

The amount of giants summoned is 6-8% of the army and is capped at 2000.

It costs an attack,requires 5 base mp,blackthorn,nightshade.

It can't be cast on protected targets.

It can't be used while protected.

#### Polymorph

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Masks your true name for your next battle.

Only masks the name in the events chat.

It doesn't cost an attack,requires 4 base mp,nightshade,mandrake.

It can be used while protected.

#### Strength

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Grants troop bonuses until next season.

It gives a 20% bonus to the attack of all of your not-immutable units in the army.Always successful.

It doesn't cost an attack,requires 10 base mp,ginseng,sulphur,darkthorn.

It can be used while protected.

### Level 4

#### Famine

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Destroy large amount of food

It destroys 50% of target's food.

It costs an attack,requires 8 base mp,darkthorn,nightshade,mandrake.

It can't be used while protected.

It can be used on people protected.

#### Move

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Transports another to random city.

The city is random and can transport from and into locked cities as well.

It doesn't cost an attack,requires 6 base mp,sulphur,darkthorn,nightshade.

It can be used while protected.

It can pass protection.

#### Shadow warriors

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Summons undead reinforcements for your next battle.

The troop type is undead and the numbers are small(50%).It can always succeed.

It doesn't cost an attack, requires 5 base mp,sulphur,nightshade.

It can be cast while protected.

#### Teleport

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Transfer to a different city.

It allows you to safely travel without being restricted by robbers or city gates.

It doesn't cost an attack,requires 8 base mp,sulphur,darkthorn,nightshade.

It can be used while protected.

### Level 5

#### Enchant

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Conjure magical items.

It creates between 1-4 items.Keep in mind if it conjures an item you already have it gives you nothing.The chance of success is exactly like the chance of success of finding magic items in the dungeons which is increased by level and Class Bonus,being in Jasmon(10%),some classes(5%) and having Lens of Detection (10%).

It doesn't cost an attack,requires 12 base mp,sulphur,mandrake.

It can be used while protected.

#### Flame strike

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Destroy small amount of army,food,peasant.

It destroys 15% of defense army, 5% of campaign army,5% of peasants and 5% food.

It costs an attack,requires 8 base mp,sulphur,darkthorn,mandrake.

It can be used while protected.

It can pass protection.

#### Sleep

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Remove large amounts of movement points.

It removes 50%mp up to the maximum of the amount gained each season by the target.

It costs an attack,requires 12 base mp,ginseng,darkthorn,nightshade.

It can't be used while protected.

It can pass protection.

#### Vanish

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Remove another's artifact.

It costs an attack,requires 15 base mp,sulphur,darkthorn,nightshade.

It can pass protection.

It can't be used while protected.

### Level 6

#### Charm

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Target's campaign army attacks defense army.

It costs an attack,requires 12 base mp,ginseng,sulphur,nightshade.

It can't be cast while protected.

It can't pass protection.

#### Dragon

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Summon Dragon army to attack another.

The amount of dragons summoned is 6-8% of the whole army and is capped at 2000.

It costs an attack,requires 14 base mp,sulphur,nightshade,mandrake.

It can't be used while protected.

It can't pass protection.

#### Mealstorm

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Remove movement points and components from another spellcaster.

It removes all components and 25% of mp.It can be used against mages,bandits and anyone who has The Dragon .

It costs an attack,requires 12 base mp,darkthorn,mandrake.

It can't be used while protected.

It can pass protection.

#### Meteor storm

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Destroy medium amount of troops and small amount of food and peasants.

It destroys 20% of defense army,10% of campaign army,10% food and 10% peasants.

It costs an attack,requires 10 base mp,ginseng,darkthorn,nightshade.

It can't be used while protected.

It can pass protection.

#### Portal

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Transfer to different continent.

You will instantly teleport to the target continent's port city.It can safely pass kraken and pirates.

It doesn't cost an attack,requires 18 base mp,sulphur,darkthorn,mandrake.

It can be used while protected.

### Level 7

#### Behemoth

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Summon Behemoth army to attack another.

The amount of units summoned is 6-8% of the army and is capped at 2000.

It costs an attack,requires 15 base mp,ginseng,sulphur,darkthorn,mandrake.

It can't be used while protected.

It can't pass protection.

#### Rampage

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Destroy large amount of structures.

The amount destroyed is 1.5 per mage's level.(rounded down)

It costs an attack,requires 14 base mp,nightshade,mandrake.

It can't be used while protected.

It can pass protection.

#### Wizard Lock

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Lock or unlock city gates.

You can do it without being in the city itself.Always successful.

It doesn't cost an attack,requires 10 base mp,ginseng,sulphur,darkthorn,mandrake.

It can be used while protected.

### Level 8

#### Death

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Destroy large amount of troops.

It kills 30% of both armies.

It costs an attack,requires 14 base mp,nightshade,mandrake.

It can't be used while protected.

It can pass protection.

#### Juggernaut

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Win battle against another with zero casualties.

No casualties including siege and heroes.You require siege units while casting in order to take structures.Effects that happen after the battles can still happen by casting Juggernaut.

It costs an attack,requires 15 base mp,sulphur,darkthorn,nightshade,mandrake.

It can't be used while protected.

It can't pass protection.

#### Plague

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Inflicts terrible scourge upon another's kingdom.

It includes all the bad thing that can happen during season change all at once.(losing food,losing gold,losing items,losing peasants,losing ships,losing structures and plague)

It costs an attack,requires 14 base mp,ginseng,sulphur,darkthorn,nightshade,mandrake.

It can't be used while protected.

It can pass protection.

### Level 9

#### Earthquake

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Destroy large amount of troops,medium amount of food and peasants and few structures.

It destroys 25% defense army,15% campaign army,15% food, 15% peasants,5% structures.

It costs an attack,requires 20 base mp,darkthorn,nightshade,mandrake.

It can't be used while protected.

It can pass protection.

#### Kraken

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Release the Kraken!

The success chance is 35%.The base chance of eluding it when sailing is 25%,less with bigger ships.It stays in the sea until it is killed and will attack any ships who can't elude it until all of the ships or the kraken are dead.It can be cast only once per season.It destroys one ship each time.

It doesn't cost an attack,requires 50 base mp,sulphur,nightshade,mandrake.

It can be cast while protected.

#### Wish

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Conjure assets or goods.Greater amounts,lower odds.

You can wish for food,gold,mp,towers,land,peasants.The higher the amount you wish for the lower the chance of success

You can't wish for magic components.

It doesn't cost an attack,requires 20 base mp,blackthorn,nightshade,mandrake.

It can be cast while protected.

### Level 10

#### Alter Reality

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Randomly assign new class to all players.High chance of death.

Not only it changes everyone's classes(but the caster) it can also change their title/level.The title adjustment can be -1,0,+1 or +2 in level.The chance of success is 15% and the chance of death is 5%.

It affects all players in all Continent except those who are in Limerick or have The Orb of Negation .

It doesn't cost an attack,requires 100 base mp,ginseng,sulphur,darkthorn,nightshade,mandrake,secret component.

It can be used while protected.

#### Season

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Invokes a season for all players.

It causes a season change for all players in all continents,this refreshes attacks and defence losses,restocks shops,gathers income,reduces upkeeps,generates mp,etc.It can only used once per season and has 30% success chance.It does not affect weather or natural season progression.

It doesn't cost an attack,requires 50 base mp,sulphur,mandrake,secret component.

It can be used while protected.

When you reach level 10 the base chance of success is increased to 60%.