recursal/Fanatic-Fandom huggingface dataset:
Scraper

### Description

Knife with a very dull edge, originally intended for jade mining. Due to its nature as a blunt instrument, it can build very fast.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

The **Scraper** is a Tool that improves Building Speed.

## Obtainment

It can be obtained as a rare purchase from Sects, the Merchant, or Auction. Purchasing it from the Auction is not recommended, as it often costs significantly more than other sources.

## Effect

Due to its significant increase to Building Speed, it is a very helpful tool that can be used in early stages of constructing a base. It speeds up all building tasks, especially those taking long periods of time to complete, such as changing the type of Terrain.

Despite the base effectiveness values, the item actually only provides half of the bonus due to the Quality being 0. However, this also means that a Gear type Incarnated Sentient Spirit receives triple the bonus.

All regular Scrapers obtained in the game have 0 Quality, however there is a unique Scraper obtainable in Sunstop Town with Quality, which makes this Scraper more effective than regular Scrapers.
Skypass Falls

### In-game description

An ultimate attraction on Mt. Tiger Paw. The water rushes straight down from the top of the climbing mountain, roaring as loud as a majestic dragon flying across the sky.

### Distance

1849 km

**Skypass Falls** is a Location in the Region of Mt. Tiger Paw, controlled by the Mystic Unity Sect. It contains a Morrow Pill and allows to obtain Flying Creek and Flowing Sword Will.

## Adventure

There are no adventure resources here, however a repeatable adventure triggers here for any Cultivator fulfilling the requirements, allowing to learn one of two skill manuals:

* Flying Creek , a Qi Shaping skill that boosts your Cultivator's Qi Recovery Rate by 600%
	+ Requirement: Qi Sense >= 10
* Flowing Sword Will, a Qi Shaping skill that boosts your Cultivator's Artifact Knockback Distance by 100%
	+ Requirement: Artifact Mastery >= 10

These manuals are transcriptible in the Manual Pavillion with the "Transcribe Knowledge" option. If the cultivator fulfills both requirements they can go back to learn the second manual.

## Enter Map

### Enemies

x3 random Monsters at Core Shaping Cultivation Level, respawning, which can be killed and butchered for Demon Beast Hide and Beast Blood.
Temperature Tolerances

**Temperature Tolerances** is how the character deals with their surroundings' (or room's) Temperature.

*See: Guide to Temperature Tolerances*

## Temperatures

Buffs to the temperature tolerances are shown as absolute changes in numbers.

Increasing the Highest temperature values and decreasing the Lowest temperature values are positive buffs (increases heat/cold tolerance respectively), while the opposites are negative debuffs (decreases heat/cold tolerance respectively).

* Lowest Ideal Temperature
* Highest Ideal Temperature
* Lowest Temperature Tolerance
* Highest Temperature Tolerance

## Visible in

* Basic Stats & Backgrounds (Window)
* Items & Equipment (Window) -> Stats

"Ideal" temperatures affect Mood. When the temperature is within this range, a positive moodlet is gained, otherwise increasingly strong negative moodlets are gained.

"Tolerance" temperatures affect health damage. When the temperature exceeds this range for a period of time, the Disciple will receive Heatstroke injuries (too hot) or Frostbite injuries (too cold). Receiving 1 or 2 injuries reduces the statistics of the Disciple, receiving 3 injuries causes the disciple to pass out, and receiving 4 injuries results in Death.

Usually, the latter has a larger range than the former, but not all the time. As one can see from the Silly Rabbit screenshot above, it is possible to be happy with a deadly temperature.

## Clothing

Clothing only says that it modifies

* "ideal temperature cap" and
* "ideal temperature minimum"

But it modifies all 4 temperature tolerances.

For example, a bear hide winter coat will be nice and warm in winter, as it lowers the Lowest Ideal Temperature and Lowest Temperature Tolerance. However, it will also be hot and stuffy in summer, since it lowers Highest Ideal Temperature and Highest Temperature Tolerance.

For detailed recommendations, see the Temperature Tolerances Guide.

For mid to end game, Torch Dragon Orange Prayer Coin clothing provides the best tolerances (+250 Heat, +100 Cold Tolerance per item)

## Tools and Gear

* Snake Demon's Scale (+150 Heat Tolerance)
* Bear Demon's Fur (+90 Cold Tolerance)
* Spirit Seed (+500 Heat, +200 Cold Tolerance)

## Talismans

### Cold Resist

Cold-resistant Talisman + Talisman of Supreme Yang

### Hot Resist

Heat-resistant Talisman + Talisman of Supreme Yin
Sand of Destruction

### Crafting Ingredients

999 Igne Powder, 999 Frost Powder, 9 Beast Blood, 3 Earth Flux, 3 Wicked Flux, 1 Evil Nectar, 1 Holy Nectar

### Incubation Conditions

Kill 12 living beings with Primordial Spirit while carrying the incubation

### Description

Vicious artifact recorded in the Book of a Hundred Poisons. It is crafted by first mixing thousands of pounds of Igneocopper Powder with the five Spirit Liquids and concoct them into a small bag of Spirit Powder, then sacrificing twelve living beings with Primordial Spirit level of cultivation to it to incite ferociousness. By using this artifact, one can pollute the artifact of his opponent, making it unavailable for a period of time.

### Source

Book of Hundred Poisons Fragment

Sand of Destruction is a Legacy Artifact.

## Obtainment

Learn the Book of Hundred Poisons Fragment manual (obtained from Second Golden Casket or a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Kill 12 Primordial Spirit enemies while carrying the incubation to receive the legacy artifact, which can then be claimed, locking the item to that cultivator. This can be done by defeating random invaders, as long as your sect Reputation is high enough.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it compensates by its special effect.

Every 12 times this artifact hits another artifact, it will activate its special ability, disabling the target artifact (similar to Artifact suppression) for (24-target artifact Tier) seconds..

Since late-game enemies all either rarely use artifacts (Boss Monsters) or use multiple artifacts (Ancient Cultivator, Invaders), this artifact has very limited effectiveness.

## References

1. ↑ `XiaWorld.Fight.FabaoBase.FabaoEffect`
Soil Essence Powder

### Description

Ground powder of dried Soil Essence. Though slightly potent, it's more often used to concoct elixirs.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Introduced in Immortal Tales of WuDang DLC

## Uses

Can be used in Alchemy. Also a fast and cheap Medicine (Skill) Recipe, which can be used for raising Physical Cultivators Medicine as an outer (see Fast Crafting and Medicine Training Guide).

## Alchemy

Item\_Dan\_SanHuaHuangJing
* 9 Igne Powder
* 9 Frost Powder
* 3 Earth Flux
Can be bought from other sects, stocked randomly by all sects. 50% chance of being in Wudang Sect's permanent stock depending on the Map Seed.
Spirit Crystal Block

**Spirit Crystal Block** is a Material crafted from Spirit Crystals.

Due to the unique property of Spirit Stones and Spirit Crystals not absorbing any ambient Qi, as well as them being non-elemental building materials, they are suitable for crafting a wide variety of items and buildings. The increased cost for Spirit Crystals makes this a more expensive choice compared to Spirit Stones.
Spirit Seed

### Description

Precious item created by combining Elemental Medicine with the Fortune Seed, it has many wonderful uses. When buried in the ground, it will automatically turn into spiritual veins and extend to all directions, slowly converting the surrounding terrain into Spiritual Soil or Spiritual Water. Wearing it makes one immune to cold and heat, albeit at the cost of a decrease in Attainment due to tricking the ways of Heaven. Consuming it greatly increase one's Max Qi.

## Crafting

### Ingredients

1 Fortune Seed, 1 Crimson Fruit, 1 Ocher Essence, 1 Sage Fruit, 1 Prism Lotus, 1 Gnarled Vine

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

### Auction Min. Price

Min. Buy Price: 2500 Spirit Stones

Spirit Seed is a versatile item, capable of performing multiple different roles within a player's Sect.

## Obtainment

* Sold by Sects, Merchant, and Auctions.
* Can be crafted from Fortune Seed with Alchemy.
* Can be obtained from Skydome Palace as Tribute after conquering them.

## Uses

* Creating Spirit Soil and Spirit Water Ground types
	+ Choosing to Bury the Spirit Seed will create either Spirit Soil or Spirit Water in a 19x19 square around it over the timespan of 3 years.
* Increasing Temperature Tolerances
* Decreasing Attainment
* Increasing Max Qi (requires 385,000 Qi to survive 1 million qi consumption)
	+ T12 = 250 Base Max Qi (flat)
	+ Infinite T12 = Infinity (no Medicine Resistance)
Storage Area

Storage Areas are a type of Area that can be used to store Items.

Not to be confused with Feng Shui Storage

Build -> Area -> Storage

Can store Items on the ground, as well as separate different types of items from each other. This can be used to prevent flammable items from catching fire when placed next to hot items.
Spirit Pagoda

### Description

Golden pagoda carved with ten-thousands-year-old Spirit Crystal, it possesses intensive Qi power. Can be used to enhance Feng Shui.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Spirit Pagoda** is an Ancient Relic, a unique type of Spirit Relic.

## Activation Conditions

* Any Room Type, Large Size
* No Element Composition requirement
* No Building location requirements
* Must have at least 100,000 Relic Qi (Condition 10001).
* The room must have exactly 1 spirit relic (Condition 20000).

## Effects

* Greatly Improves room Feng Shui
* Increases Max Qi by 999

## Uses

* Increasing Max Qi for Golden Core Breakthrough
* Gather Qi item with long range and large effect

## Obtainment

Rare drop after defeating an Ancient Cultivator.
Snake

* Animal
* Yaoguai
* Monster

**Snakes** are Animals that can can be found in the Player Sect.

## Taming

Like all animals, Snakes can be tamed using Incantation of Consonance Miracle. Alternatively they can also enter the map already tame via an Event. This allows the player to breed Snakes. After taming them, they should be put into a pasture at a safe location to grant quicker access as well as ensuring safety of the Snake.

## Uses

### Snake Eggs

Snake farming grants the player Snake Eggs, which can be used for breeding them. Snake Eggs can also be nurtured, giving it a tooltip for its hatching progress.

### Farming

Killing and slaughtering Snakes grants the player Snake Meat, which serves as an Ingredient, as well as Snake Gall, which can be consumed for Stamina and Foundation. Since Snake Meat has no special uses in food crafting, it is generally not advised to farm it as a food source. It is useful for gaining meat to gift to Sect Leaders' favorites for Sect Favor and Connection. Snake Gall is obtained more easily through purchasing it from Sects or the Merchant.

### YaoGuai

Snake YaoGuai can be raised from tamed snakes that are enlightened. Enlightened snakes in cages can be purchased from Sects, the Merchant, and Auction. Occasionally, an event may occur where an enlightened snake can be caught in the wild from a random location in the World map.
Sect Power

The **Sect Power** of a Sect determines the strength of the Sect when the Player Sect attempts to conquer it. It can increase or decrease based on random events that occur.

## Effects

* When the Sect Power falls below 6000, the Sect becomes Closed. No new Adventures can be started to that Sect when this occurs, although Adventures already in progress (including repeating Adventures) continue as normal.
* When the Sect Power of a Closed Sect rises above 8000, the Sect reopens and returns to normal.

## References

1. ↑ Settings\World\Events\SchoolEventList.txt
2. ↑ 2.0 2.1 `XiaWorld.GameEventMgr.CheckSchoolEvent`
Shield Pill

**Shield Pill** is a Pill that increases Barrier Power. It is useful for surviving Tribulations. It increases the Barrier Power (Value) by 30%.

However, since all Barrier Power Bonus (Value) additions from Items (Darkarmor Talisman, Giant Turtle's Shell, Flood Dragon Scale, Secret Codex of Taiyi) are flat additions, the bonus from Shield Pill only applies to the Barrier Power Bonus from the Protect Skill, and is therefore more limited than it initially appears.

The Initial Value of Barrier Power Bonus (Value) is 0.1 at Protect Skill Level 0, and 0.175 at Protect Skill Level 20. Therefore, Shield Pill only adds 0.03 at Skill Level 0, and 0.0525 at Skill Level 20, which is slightly more than a third of the effect gained from equipping a Giant Turtle's Shell or Flood Dragon Scale.
Talisman of Riches

## Basic

A Talisman used to increase Artifact Crafting Success Rate Bonus during Artifact Crafting.

## Uses

Honestly, probably trash. There are better ways to achieve Artifact Crafting Success Rate Bonus. Ie: +200% Unorthodox Manuals.

## Obtainment

Learned from Supreme Analysis of Creation from Myriad Artifact Law, at GC rank

## Effect per Tier

+4.5% Artifact Crafting Success Rate Bonus

## Perfect Talisman

* T2 = +18%
* T4 = +27%
* T6 = +36%
* T12 = +63%
Seven-Slaughtering Sect

### In-game description

The ultimate evil sect in today's world, mostly known among cultivators for their violent sword techniques. The sect buildings are similarly aggressive, with formidable sword formations lining around the sect.

**Seven-Slaughtering Sect** (Chinese: **七杀魔宫 "Qīshāmó Gōng"**, **"Seven-Slaughtering Demon Palace"**) is an Evil Sect located in Mt. Blackstone. It is the creator of the Seven-Slaughtering Sword Law, containing various new Manuals.

## Adventure

Adventure Types:

* Visit: 50%
* Story: 5%
* Treasure: 10%
* BadFight: 15%
* Secret: 20%

## Trade

### Access

Access needs to be purchased before it is possible to Enter a map without being attacked by the Sect.

* <0 Favor: Cannot be purchased
* 0-399 Favor: 200 Spirit Stone value
* 400-999 Favor: 50 Spirit Stone value
* 1000-1200 Favor: 5 Spirit Stone value

### Legacy Artifact

The Sect's rental Legacy Artifact is the Stardust Spear. It has a weaker version of Stardust Shuttle's special effect.

### Golden Core

The Sect's Golden Core cultivator rental requires at least 400 Favor, costs 1000 Spirit Stone value, and is of Cultivation Level 7.

* The rental lasts for 3 days.
* If the cultivator dies for any reason, 5 Connection and 200 Favor are lost.

### Item Stock

The Sect stocks the following Items in addition to the above list. The exact items stocked is random and depends on the Map Seed.

* `HeiShanN` pool: Up to 1 item
	+ Ice Crystal Ore
* `HeiShanR` pool: Up to 3 items
	+ Forming Pill (requires 400 Favor)
	+ Resin Essence (requires 400 Favor)
	+ Sun Pill (requires 400 Favor)
	+ Anguish Soul Gem (requires 400 Favor)
* `HeiShanSR` pool: Up to 1 item
	+ Holy Stone (requires 1000 Favor)
* `HeiShanSSR` pool: Up to 2 items
	+ Divine Bones (requires 1000 Favor)
	+ Origins (Water) (requires 1000 Favor)
	+ Ancient Scroll (requires 1000 Favor)
* Awakened Animals : 3 different Wolf Cages
	+ Cage (Item) containing the "Sun" and "Summer" Thought Shards and 0 Intelligence Shards
	+ Simple Cage containing 2 Intelligence Shards, containing a Level 2 and Level 3 Perception Thought of the same Attribute and one random Level 1 Rationality and Realization Thought each.
* 3 random Unorthodox Laws, which rotates stock every 10 days. The list of Laws stocked is random and depends on the Map Seed.
	+ The Laws are of either Ascension of Primordial Spirit rank, require 1000 Favor, and cost 1000 Spirit Stone value and 1 Connection.
	+ There are 7-11 total Laws of Ascension rank and 14-24 total Laws of Primordial Spirit rank.

## References

1. ↑ Settings\World\Places\Level1.xml
2. ↑ 2.0 2.1 Settings\Trade\SchoolTrade\Trade\_HeiShan.xml
3. ↑ Settings\Trade\GoodPool\Good\_MiBao.xml
4. ↑ Settings\Trade\GoodPool\Good\_N.xml
5. ↑ Settings\Trade\GoodPool\Good\_R.xml
6. ↑ Settings\Trade\GoodPool\Good\_SR.xml
7. ↑ Settings\Trade\GoodPool\Good\_SSR.xml
8. ↑ Settings\Trade\GoodPool\Good\_AnimalHeiShan.xml
9. ↑ `XiaWorld.RandomGongMgr.GetSchoolGongs`
Snake Meat

**Snake Meat** is meat obtained from slaughtering Snakes.

## Obtainment

Slaughtering a Snake drops **Snake Meat**. They can also rarely be bought from the Merchant and Sects.

## Uses

* Ingredient in Cooking
* Gifts to Sects to obtain Connection.
* Can be fed to carnivorous Animals to tame them.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for meat production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their meat.
Social

**Social** is a Disciple Skill used in the Social Minigame as well as certain other interactions, such as Shendao Core Followers. It is relevant to all types of Disciples, however it does not have any additional uses for a Physical Cultivator.

## Uses

* Social Minigame
* Persuading people
	+ to join your Sect
	+ to become Core Followers for Shendao
* Agent stat for Charity policy

## Skill Level Effects

Social Skill Level affects the following Properties for Xiandao cultivators:

* Breakthrough Time Multiplier (`ExperienceNeckTimeCostCoefficient`) - 6.25% decrease per Skill Level

Social Skill Level affects the following Properties:

* Social Contact Level (`SocialContactLevelAddValue`) - Lookup Table:

 20 | 2

* Fighting Probability (`FightingProbabilityAddValue`) - Lookup Table:

* Social Tendency (`SocialInclination`) - 2% increase per Skill Level

## Increasing

### Social Exp

* Chatting to people in the Sect (during meal times mostly) grants Social skill experience
	+ Increased chance with Bell/Handkerchief maybe?
* Leisure activity at a Bird Cage gives social exp (base 40 exp)

### Manuals

* Empathy Chant manual from Emotion Severing Law gives +20 Social Level

## Hiring

Hiring a high Social/Charisma Disciple is easy with City Recruitment.

* It's not hard to find someone with 16+ Social (Skill), and 8+ Charisma.

## Persuading

*Main article: Persuade*

Persuade is an action that can be taken towards other Characters not members of the Player Sect. It can be split into two types, persuade to join the Player Sect, or persuade to join a Shendao Cultivator's Divine Realm.

## References

1. ↑ Settings\Property\PracticeProperty.xml
2. ↑ Settings\Property\WorkProperty.xml
Talisman of Departing Shadow

## Basic

A Talisman used to speed up Travel Times to places

## Uses

Basically useful on anybody leaving base ever.

## Comparison

Better for travel times than Talisman of Spiritual Travelling, but can be used alongside it.

## Obtainment

Comprehensive Book of Talismans, Primordial Symbols Law, Qi Shaping rank

Divine Talismans of the Five Elemental Qi, Standalone Orthodox Manual

## Perfect Talisman

* T2 = +120%
* T4 = +180%
* T6 = +240%
* T12 = +420%
Spirit Crystal

### Description

Crystal formed by condensation of highly concentrated Qi. Consuming it restores 20,000 Qi, and significantly improves your Qi Affinity for a certain period of time.

## Trading

### Sect Price

Buy Price: 120
Sell Price: 50
Stock: 5

### Merchant Price

Buy Price: 120
Sell Price: 60

A **Spirit Crystal** is a more condensed version of a Spirit Stone.

## Obtainment

* Can be made by Inner Disciple through Alchemy (at level 10+) for 100 Spirit Stone
* Spirit Crystal Refinement (Miracle) - costs 200,000 Qi
	+ Obtainable at Golden Core State through the Manual Pavilion.
	+ Appears in Myriad Artifact Law, at Primordial Spirit state.

## Uses

### Consumption (by Inner Disciples)

* Restores 20,000 Qi (14,286 Max Qi needed to eat it without incurring injury)
* Qi Resonance: stronger version of the Spirit Stone buff, stacks with Spirit Stone buff, lasting 15 days with the following effects:
	+ +0.2 Base (BAddV) Cultivation Speed Bonus (`DeepPracticeSpeedSpecialCoefficient`)
	+ +1500% (AddP) Qi Recovery (`LingAbsorbSpeed`)
	+ +12 Moodlet

## Alchemy

### Result

LingCrystal
Provides +12 Moodlet for 15 days.
Restores 20,000 Qi.

## Tips

* Worth Crafting To Sell? Considering it costs 100 Spirit Stones to craft and that sects are only willing to pay half that for one, depending on your cultivator's Alchemy yield, they may not be the most fiscally sound investment.
* However the Sun Pill recipe, which uses them, is a great money maker

## References

1. ↑ Advanced Qi Resonance, Modifier `Dan_LingCrystal`
2. ↑ Profound Resonance, Mood `Mood_LingStone1`
Sheet Music

**Sheet Music** is a Misc item of None (Element) that can be randomly created during Leisure activities.

## Obtaining

Sheet Music may be obtained randomly when using a Zither Table for Leisure. The chance at which the item is produced depends on the Artisanry Skill Level of the Character, with higher Artisanry resulting in higher chances. The Tier of the item produced can be anywhere between 1 and 12, with the Tier depending on the Estimated Artwork Value (`ArtRateValue`) of the Character creating the item.

10% of Sheet Music items created through Leisure  receive one of the following random names:

* High Mountains and Flowing Water
* Guangling Melody
* Dialogue Between a Fisherman and a Woodcutter
* Eighteen Songs of a Nomad Flute
* White Snow in a Sunny Spring
* Wild Geese Descending on the Sandbank
* Music at Sunset
* Ambush from All Sides
* Autumn Moon over the Han Palace
* Three Varieties of Plum Blossom

It may also be randomly purchased from Sects and the Merchant at Tier 1.

## Price quotes

The randomly generated Tier affects the price at which the item can be sold to Merchants and Sects, with each Tier above the base Tier of 1 increasing the value by half of the base price.

## References

1. ↑ Settings\Fun\Funs.xml
2. ↑ 2.0 2.1 2.2 `XiaWorld.ToilGetFun.Produce`
3. ↑ Settings\Display\SpecialName\SpecialNames\_Fun.xml
4. ↑ Settings\ThingDef\Item\Item\_System.xml
Sacred Pavilion

The Sacred Pavilion is a series of buildings within the Divine Realm of Shendao Cultivation which improve the quality of the Shendao cultivator's Divine Relic Artifact.

The Sacred Pavilion main building increases the Tier of the Shendao relic artifact by 1 each level, up to a maximum of 14 levels, creating a Tier 15 artifact.

## Stat Modifier Addon Buildings

The various SP addon buildings modify the statistics of the artifact. Mechanistically speaking, they apply a standard Artifact modifier known as a Lable[sic]. The Hall of Storm, Weight, Aplomb, and Pliancy are unlocked from the start, the other halls must be unlocked using the Ancient Scroll item.
Talisman of Heavenly Heart

## Basic

A Talisman used to increase Cultivation Speed.

## Comparison

Not as good as the Talisman of Oblivion Comprehension, but can be used alongside it.

## Obtainment

Comprehensive Book of Talismans, Primordial Symbols Law, Qi Shaping rank

Divine Talismans of the Five Elemental Qi, Standalone Orthodox Manual

## Perfect Talisman

* T2 = +24%
* T4 = +36%
* T6 = +48%
* T12 = +84%
Property/Global Secret Body Accuracy

Disambiguation page for Property/Global Secret Body AccuracyThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Property/Global Secret Body Accuracy** may refer to:

* Property/Global Secret Body Accuracy (Value)
* Property/Global\_Secret\_Body\_Accuracy\_(Percent)
Samsara Pill

### Description

Supreme Taoist elixir that only works the first time it's consumed. It greatly boost cultivation, but should be consumed after the Golden Core phase, otherwise the user might become injured or even die from not being able to withstand its potency.

## Crafting

### Ingredients

9 Spirit Crystal, 9 Cinnabar, 1 Divine Jade, 150 Spirit Leaf

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 600
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 600

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Samsara Pill** is a pill that is able to increase Cultivation Speed. However, due to its 100% Medicine Resistance, it can only be taken once.

The pill boosts Cultivation Speed by 200% for 28 days (1 season). Despite the description, cultivators at Core Shaping should almost never have issues taking the pill due to its relatively low Qi Overflow threshold, and therefore makes it useful for working on the Inner Cauldron.

## Obtainment

* Can be crafted with Alchemy.
* Camp : 1 in Gemspring Cave.
* Trading : SSR pool (need 1000 Favor) from Sunshade Abode.
* Stealing : 2 in stacks of 1 in Daemonia Temple (Location), 7 in stacks of 1 in Mt. Lucian.
* Sold by Sects, Merchant, and Auctions.
* Can be obtained from Purple Cloud Temple as Tribute after conquering them.

## Qi Gathering

It can be used as a powerful Qi Gathering item for Cultivation, supplying Metal element.

* Qi Gathering: 90
* Qi Gathering Range: 2
* Element: Metal
Spirit Soul Gem

**Spirit Soul Gems** are Soul Gems that are produced when Soul Chant is cast on happy characters.

## Obtainment

Unlike Anguish Soul Gems, Spirit Soul Gems do not drop automatically on death no matter the auspiciousness of the room. Instead, they have to be obtained through the following methods:

### Soul Chant (Miracle)

Soul Chant can be used on happy Mortals to extract **Serenity Soul Gems**. An easy way to get them happy is to cast Panacea on them 5 times, followed by Reconstruction (Miracle).

The type of Soul Gem received depends on the Mood of the Character, as well as whether the Character is a Sentient Spirit. A character that has been Soul Chanted does not drop a second Soul Gem if they also die in a Hell Gate.

* Depending on the Mood of the Character, one of the below Soul Gems. Only the first successful roll will result in a drop:
	+ First roll: 1 Anguish Soul Gem with 100% chance at 0 Mood or below, and 0% chance at 100 Mood or above.
	+ Second roll: 1 **Spirit Soul Gem** with 100% chance at 100 Mood or above, and 0% chance at 0 Mood or below.
	+ Otherwise: 1 Serenity Soul Gem

### Feeding a corpse to Blessed Spirit Roots

A Blessed Spirit Root will produce a number of **Spirit Soul Gems** and Serenity Soul Gems after being nurtured with a corpse. The higher the Cultivation Level, the more soul gems will be dropped.

## Uses

* Dark Soul Genesis (Miracle) costs 3 **Spirit Soul Gems** to cast
* Spiritual Refinement costs 1 **Spirit Soul Gem** to cast

## Alchemy

Item\_Dan\_ReBorn
* 3 **Spirit Soul Gem**
* 3 Anguish Soul Gem
* 9 Serenity Soul Gem
 Soulrend Pill (Fire)
Item\_Dan\_Soul2
* 81 Spirit Stone
* 81 Purity Leaf
Reduces Base Max Qi by 10
 Nirvana Pill (Wood)
Item\_Dan\_ReBorn\_4
* 25 **Spirit Soul Gem**
* 25 Anguish Soul Gem
* 49 Serenity Soul Gem

## References

1. ↑ 1.0 1.1 `XiaWorld.Npc.DropSoulCrystal`
2. ↑ `XiaWorld.Npc.ChangeToCorpse`
Spiritual Plant

This article's information/formatting is messy and needs a cleanup**Reason:** *unformatted and and duplicate orphan page. Content is to be migrated and redirected to Spirit Roots*. **Click here to edit.**
### Growth Requirement:

Rich Soil (Fertility >= 1.6)

Rich Qi+++ (>= 200)

Temperature: Water < -120, Metal < 20, Wood from 15 to 35, Earth > 30, Fire > 200

### Blessing/Curse:

Depends on cultivators (tier) & items / buildings (fengshui value) **inside** 6 radius.

Blessing/Curse affect soil quality also in 6 radius

To maximize effect, grow decorative plant within this 6 radius, then drop high fengshui on the ground.

No growth means no change in blessing/curse, to build up blessing keep out of growth temperature when out of season.

## Strategy

Meta Root are easiest, no preparation needed. Empty ground itself provide +3 blessing.

Next is Wood Root, empty ground get +2 blessing, but need to maintain precise room temp to grow.

Fire Root need a room to trap heat, careful not to get anything drop inside that could start a fire. Ginko provide good fengshui.
Spellbound Scissors

### Description

Amazing artifact crafted by ancient Taoist school that imitated the Spellbound Beasts. This artifact was created by using 2 Flood Dragon's Horns as the basis and then smelting ten thousand pounds of Spirit Stone to quench it into being. The more Qi spent while using this artifact, the more powerful it becomes.

### Source

Forgotten Records of Stars Manual

Spellbound Scissors is a Legacy Artifact.

## Obtainment

Learn the Learn the Forgotten Records of Stars manual (obtained as a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

The incubation needs to be carried while consuming 100,000,000 Qi  to receive the legacy artifact, which can then be claimed, locking the item to that cultivator. It is best done by passing tribulations of high grade while carrying this incubation.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it compensates by its special effect.

The artifact increases in damage by 10% for every 10,000 Qi consumed, up to a maximum of 1000% (11x damage) at 1,000,000 Qi consumed. This resets when replenishing Qi to the artifact. Since this effectively requires that the artifact have a very high Max Qi, it is best used by Shendao cultivators.

## References

1. ↑ Settings\ThingDef\Item\Item\_Equipment\_MiBao.xml
Sense

**Sense** is one of the six Functions of a Character. It measures the sensory abilities of the Character after suffering from Injuries.

## Losing Sense

Sense is lost from having low Willpower, or directly from Injuries to sensory Body Parts such as Eyes and Ears.

## Effects of low Sense

Low Sense reduces the ability of the Character to sense their surroundings. It also affects these Properties. Having reduced Sense decreases the Character's Skill Level and Properties and therefore their ability to perform tasks would be impaired..

## Increasing Sense

Sense reductions can be reversed by either increasing Willpower or by healing the injuries reducing Sense.

## References

1. ↑ 1.0 1.1 `XiaWorld.NpcBaseProperty.GetValue`
2. ↑ `XiaWorld.NpcBodyData.Step`
Safeward Seas

### In-game description

There is a big island near the Exultant Isle, inside of which is a misty lake called Safeward Seas. Once inside, one can have visions of all kinds of love-hate relationships, and will possibly indulge oneself and forget about time if not careful.

### Distance

1613 km

**Safeward Seas** is a location on the World Map. It is part of the Exultant Isle and controlled by the Exultant Sect.

## Adventure

Adventuring here doesn't have any normal rewards. However, once per game you can obtain powerful items by visiting with a particular cultivator. The requirements are as follow:

* Learned Reincarnated Psyche (Primordial Spirit requirement, Six Paths Reincarnation Law), or possess the Mentally Challenged Background.
* Have 6 or more Perception, Intelligence and Constitution.
* Have a cultivation level of 6 or above (usually corresponds to Core shaping).

Doing so, you'll obtain:

* T12 Sword Earth Artifact "Leonardus' Divine Sword"
* x1 Panacea Pill
* x2 Eternity Pill
* x3 Bane Pill
* x1 Divine Jade

## Enter Map

### Interactable

The Stele of Hatred will reward a player having the "Deceased Lover" Moodlet with a Bane Pill once per game.

### Enemies

x1 Turtle Monster at the Core Shaping level, respawning.

1. ↑ `Settings/MapStories/MapStory_FillingLv2.xml [BaoZang_LiHenHai]`
Sect Formations

Sect Formations are Formation Diagrams used by the NPC Sects during combat at their home location. The Sect Formation is unique to each Sect.

Sect Formations are defined under the Sect entry within Settings\World\Schools. Due to the lack of `ZhenName` value in the translation the names of the Formation remain untranslated.

## Differences between Player Formations

As Sect Formations aren't intended to be used by the Player, there are a few unique aspects.

* Only None type Auxiliary links

All Sect Formations utilize None type Auxiliary Links. Due to this, the resulting stats of the Formation aren't influenced the Auxiliary cultivators Elements, reducing the possible range of stats.

* Stats are directly related to the Truth of Formation

Related to the previous, as there are no Auxiliary Links providing any effects.

## List of Sect Formations

The following is based on the Settings\World\Schools, and only includes the Formations used by the Sects. It does not include the alternative use cases for the Nodes. Pillars and Truths of Formations are based on files.

The Formations used in the Tower share the Pillars, but not the rest of the layout. Due to the unique aspects listed earlier, their resulting stats are identical.

## Trivia

* Seven-Slaughtering Sect Formation is reused for the Wudang Sect Formation, the only difference is the Name.

## References

1. ↑ Schools.txt for vanilla content, Schools\_DLC\_WuDang.txt for DLC content.
2. ↑ Settings\Language\OfficialEnglish\Settings\World\Schools\Schools.txt and Schools\_DLC\_WuDang.txt for the DLC.
3. ↑ Sect Formation Pillar Nodes listed in Settings\Zhen\Node\ZhenNode\_School.xmo
4. ↑ Sect Formation Truth of Formations listed in Settings\Zhen\SlotSuit\SlotSuit\_School.xml
Talisman of Divine Perception

## Basic

A Talisman for Shendao cultivators. No idea what it does though.

## Comparison

One of the 4 Shendao-specific Talismans.

Including Talisman of Divine Concealment, Talisman of Divine Authority, and Talisman of Divine Residence

## Obtainment

Learned from Supreme Divine Talismans, a level 1 Manual from the Primordial Symbols Law, at Primordial Spirit rank

## Perfect Talisman

* T2 = +0.36
* T4 = +0.54
* T6 = +0.72
* T12 = +1.26
Spear

### Description

A long spear that can effectively inflict piercing damage to one's inner organs.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Spears** are melee weapons that deal stabbing damage.

## Crafting Cost

Costs 1 raw materials to craft, multiplied by the Material's multiplier.
Additionally, each craft requires 2 Iron Bar, 3 Timber and 100 Water.

Due to the low base raw material amount, it is most suitable for crafting high tier items (such as Lumina Core Bar or Holy Stone Block) for Artifacts relatively early in the game.

## Materials

* Bar
* Stone Block
* Timber
Talisman Paper

### Description

Specially made paper that can be turned into Talisman by drawing a specific symbol with Cinnabar on its surface through one's mind power.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 5
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Talisman Paper** is a Wood element Item used in the production of Talismans. It has the lowest Tier of the three available talisman types.

**Note:** Not to be confused with Talisman (Gear), or Talisman Paper (Type)

## Uses

### Draw Talisman

Used by an Inner Disciple to draw Talismans.

### Primordial Symbols Law

Obtain Primordial Symbols Law through Social Minigame by gifting Talisman Paper to He Zudao

## Crafting

They are crafted by Outer Disciples at a Talisman Table with the Crafting work task activated.

## Upgrade

Upgradeable through Specter Refinement, and Illumination

Tier 12 Paper (ie: fully Specter Refined Sacred Talisman)
Sacred Talisman

### Description

Talisman created with a Serenity Soul Gem. It was turned into Talisman by drawing a specific symbol with Cinnabar on the its surface through one's mind power.

## Crafting

### Ingredients

2 Cinnabar
1 Serenity Soul Gem
1 Goldwood

## Trading

### Sect Price

Buy Price: 50
Sell Price: 25
Stock: 5

### Merchant Price

Buy Price: 100
Sell Price: 50

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Sacred Talisman** is a Wood element Item used in the production of Talismans. It has the highest Tier of the three available talisman types.

## Uses

### Draw Talisman

Used by an Inner Disciple to draw Talismans.

### Primordial Symbols Law

Obtain Primordial Symbols Law through Social Minigame by gifting Sacred Talisman to He Zudao

## Obtainment

* Crafting
* Camp: 1 stack of random size between 1 and 50 in Purple Cloud PalaceDLC
* Adventure

needs to pass Luck check

## Crafting

They are crafted by Outer Disciples at a Talisman Table with the Crafting work task activated.

## Upgrade

Its Tier can be improved through Specter Refinement, and Illumination.

Tier 12 Paper (ie: fully Specter Refined Sacred Talisman)
Spring Pill

### Description

Improves the Qi of Wood element, so that the animal can gain a deeper understanding of spring and feel its corresponding thought.

## Trading

### Sect Price

Buy Price: 200
Sell Price: 10
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Recipe recieved from Chant of Animal

Awakens an animal when consumed. Can be observed by or fed to an animal to generate one thought shard of Spring.

Can often be purchased from Daemonia Temple.
Sewing

**Sewing** is a type of Job that can be performed by Outer Disciples. It is governed by the Crafting Skill. Equipping a Cloth Gauntlet significantly increases the speed at which Sewing is performed.

## Work Buildings

The following Work Buildings carry out the Sewing Job, and gain experience for the Crafting skill:

* Loom
* Sewing Table

## References

1. ↑ Settings\ThingDef\Building\Building\_Production.xml
Rubbish

**Rubbish** is an item produced when items decay over time. It quickly decays unless placed in a very cold area or on a Display. To obtain Rubbish, place Food or other Items that decay quickly (such as Amber Fruit) in a hot room and wait for them to decay.

It is useless in most cases, however Sect Leaders often have it as a Liked Item, allowing one to gain Sect Favor and Connection by gifting Rubbish to the Sect Leader.
Sect Uniform

### Description

Standard uniform of a sect, allows one to stay relatively warm, but it is not very breathable.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

## Decay

### Max. Qi

0

**Sect Uniform** is a type of Clothing that is worn in the Coat slot. This item can be crafted with both Cloth and Leather, but costs significantly more than the Thin Shirt. Since the majority of the bonuses come from the material and not the base item, crafting this item with Demon Beast Hide and other high-tier leather items is not recommended.
Secret Eastern Codex (Purple Star Sword)

### Description

Ultimate sword skill invented by the Immortal Emperor of the East. Harness the imperial power dwelling in the Purple Star with your primordial spirit and integrate it into sword aura, making it absolutely unstoppable. This volume also recorded the crafting recipe for Borealis, a Legacy Artifact invented by Immortal Emperor of the East.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact Standalone Orthodox Manual.

## Unlocks

### Buffs:

Modifier `Other_Esoterica_DengXian1`: +1000% Artifact Power Bonus

## Obtainment

Successfully completing the Secret at Immortal Summit. Only one Manual can be obtained per game, but it can be transcribed into the Manual Pavilion and learned by any Xiandao cultivator.

## References

1. ↑ Settings\Esoterica\Esoterica\_Other.xml
2. ↑ Settings\Modifiers\Modifier\_MapStory\_SpEsoteriac.xml
3. ↑ Settings\MapStories\MapStory\_FillingLv2.xml
Sarira

### Description

The remaining bones with the power of Belief retrieved from destroyed Deity's Body. If you are capable of bearing its power and integrate it into your body, it can significantly increase your Divinity, improve Mental State permanently as well as raising the Max Divine Residents cap. It grants a smaller effect if worn on the body.

## Elixir

### Elixir Effect

+25 Divinity cap. +50,000 Max Divine Residents. +25 Base Mental State

## Gear

### Equip Effect

+5 Divinity. +10,000 Max Divine Residents. +5 Base Mental State

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

### Auction Min. Price

Min. Buy Price: 2500 Spirit Stones

The **Sarira** is an item which increases the Mental State and Divinity of any cultivator who consumes it or equips it as Gear.

Despite the item increasing Divine Residents, it is highly recommended against eating it for any Shendao cultivators. This is because it increases the Divinity cap as well as Divinity. It can be helpful to consume it for Xiandao cultivators who need additional Mental State, although Qi Overflow should be considered prior to doing so due to the item's high Qi value.

Eating it as a Shendao cultivator will raise divinity cap to 135 from the normal 110. You will need 9 trees, mortal melancholia buildings, and the Tier 12 Talisman of Divine Concealment to avoid being forced to ascend and therefore losing the Shendao cultivator.
Talisman of Spiritual Cleansing

**Talisman of Spiritual Cleansing** is a Talisman that reduces Energy consumption, extending the time active before Sleep, and improves Energy Replenishment, or the energy recovered when sleeping. It is mostly used to prevent Outer Disciples from sleeping.

## Uses

At T10 with 93% Quality, gives -100% Energy Consumption Bonus, so your outers don't need to sleep anymore.

## Obtainment

Learned from Golden Book of the Six Edicts and Five Directions in the Taiyi Stone Casket

## Effect per Tier

-9% Energy Consumption Bonus

+9% Energy Replenishment Bonus

## Perfect Talisman

* T2 = 36%
* T4 = 54%
* T6 = 72%
* T12 = 126%
* T15 = 153%

## Special

I'm assuming -100% Energy Consumption does something special. This is doable with a theoretical perfect "Tier 9.1111" Talisman.

Meaning you need at least T10 at 92.60% Quality to surpass -100% Energy Consumption.
Talisman of Tranquil Heart

## Uses

Useful during cultivation and breakthrough. Also Artifact Crafting.

## Comparison

Not as good as Cave Mind

The weakest (though maybe most readily available) Mental State talisman.

## Obtainment

Comprehensive Book of Talismans, from Primordial Symbols at Qi Shaping rank

Divine Talismans of the Five Elemental Qi, Standalone Orthodox Manual

## Perfect Talisman

* T2 = +6
* T4 = +9
* T6 = +12
* T12 = +21
Scented Sachet

### Description

A small bag of fragrant herbs and spices, it improves one's Mental State when worn by an inner disciple.

## Gear

### Equip Effect

Increases the wearer's Base Mental State by 5

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Scented Sachet** is an equipable Tool that improves Base Mental State by 5 points. It has no effect on Outer Disciples.

## How to Obtain

Scented Sachet can be crafted at a Handcraft Station by an Outer Disciple with the Crafting task activated. Right-click 'Scented Sachet' in the crafting menu to specify the Material. It also requires Purity Leaves to craft, making it a fairly uncommon item in the early days of a playthrough.

Using higher quality materials like Demon Beast Hide improves the Attractiveness and Tier, but does not boost the item's Base Mental State bonus, therefore making it fairly pointless.

## Utility

Stacked bonuses to the Base Mental State are incredibly useful for Xiandao Cultivators once they form their Golden Core. This is due to the fact that, unlike Qi Shaping and Core Shaping stages that take hours of in-game time to reach the limit, Golden Core and especially Primordial Spirit stages take several days. Constantly switching your cultivators between Practice and Mind modes is a micromanagement hassle (as well as Mind mode being essentially a cultivation downtime), therefore stacking high enough Base Mental State for cultivation to go uninterrupted is very feasible.
Spirit Leaf (Plant)

### Description

Medicinal material with spirituality. Supposed to be relatively rare. Grows in an environment between -30°C to 40°C. Only grows in places with a certain amount of Qi. There are Spirit Leaves growing everywhere outside the Cave Mansion at Alchemist's Peak in Central Plains.

## Growth Properties

### Qi Requirement

50-400

**Spirit Leaf** is a Plant that can be grown in a Herb Garden. It produces Spirit Leaf, which is used in the creation of Pills.

### Yield / day

As Spirit Leaf is a low Plant, it has a rest time between 19:00 (7PM) and 4:00 (4AM) everyday, making its actual Growth time:

```
(40 * 0.95 + 17) * 24 / 15 = 88 days

```

At 100% Growth Speed.

With >100% Harvest Yield, it means you obtain 3 Spirit Leaf every

88

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{88}{GrowthSpeed}}

 days, or 1 per

29.33

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{29.33}{GrowthSpeed}}

 days per plot.

## References

1. ↑ Settings\ThingDef\Plant\Plant\_Special.xml
Script

**Script** is a Misc item of None (Element) that can be randomly created during Leisure activities.

## Obtaining

Scripts may be obtained randomly when using a Talisman Table for Leisure. The chance at which the item is produced depends on the Artisanry Skill Level of the Character, with higher Artisanry resulting in higher chances. The Tier of the item produced can be anywhere between 1 and 12, with the Tier depending on the Estimated Artwork Value (`ArtRateValue`) of the Character creating the item.

As with other Leisure related items, 10% of Scripts would have received a special name. However, the list of names is not defined for Scripts and therefore this does not occur.

It may also be randomly purchased from Sects and the Merchant at Tier 1.

## Price quotes

The randomly generated Tier affects the price at which the item can be sold to Merchants and Sects, with each Tier above the base Tier of 1 increasing the value by half of the base price.

## References

1. ↑ Settings\Fun\Funs.xml
2. ↑ 2.0 2.1 2.2 `XiaWorld.ToilGetFun.Produce`
3. ↑ Settings\Display\SpecialName\SpecialNames\_Fun.xml
4. ↑ Settings\ThingDef\Item\Item\_System.xml
Spirit Dew

### Description

A drop of dew on Spiritual Grass, rich in life force. It will quickly disperse after being separated from the Spiritual Grass. Consuming it replenishes a lot of stamina, as well as greatly improving body recovery rate for a short period of time.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Obtainment

Obtained by clearing Grass that is growing naturally on Spirit Soil type Ground, as well as by purchasing from Sects or the Merchant.

## Uses

It is an easy way to obtain large amounts of Stamina early game, and can be consumed by Body Cultivators of any level. It spoils incredibly quickly, therefore it should only be cut if you are ready to eat it, it is immediately stored in a Character's inventory, placed on a Display, or if there is a very cold room (under -80°C) in which the Spirit Dew can be stored. Spirit Grass regrows every year on Spirit Soil that has not been planted on.