Investigator

**Investigators** are the characters that players control while playing Arkham Horror: The Card Game. Their goal is to investigate, solve and/or survive the mysteries and events of the Mythos.

## Classes

Investigators come in 5 classes: Guardian, Seeker, Rogue, Mystic, Survivor, along with the class-less Neutral cards. This classes represent the broad theme of the investigators through their abilities and what cards they are allowed to draw from in deckbuilding.

Most player cards, including investigators, belong to one of 5 classes. Each class has its own distinct flavor and identity, as described below in the *Arkham Horror LCG Offical Rulebook:*

> **Guardians** feel compelled to defend humanity, and thus go out of their way to combat the forces of the Mythos. They have a strong sense of duty and selflessness that drives them to protect others, and to hunt monsters down.
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> **Seekers** are primarily concerned with learning more about the world and about the Mythos. They wish to research forgotten lore, map out uncharted areas, and study strange creatures.
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> **Mystics** are drawn to and influenced by the arcane forces of the Mythos. Many have spell-casting abilities, able to manipulate the forces of the universe through magical talent.
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> **Rogues** are self-serving and out for themselves. Wily and opportunistic, they are always eager for a way to exploit their current situation.
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> **Survivors** are everyday people in the wrong place at the wrong time, simply trying to survive. Ill-prepared and ill-equipped, Survivors are the underdogs, who rise to the occasion when their lives are threatened.
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Some cards are not affiliated with any class; these cards are **neutral**. Generally, investigators only have access to cards from their class, although they may be allowed a handful of cards from other classes. Refer to the "Deckbuilding Options" on the back of an investigator card to view which cards an investigator has access to.

## Gameplay Style

A brief description of the gameplay style of the 5 major classes are as follows. Do note that individuals investigators vary, and there are exceptions that do not follow the general pattern of their class.

**Guardian:** The most skilled class at killing monsters and tanking damage, usually carrying a very high Combat rating. They frequently rely on having assets in play, such as weapons to deal extra damage, or allies to soak up damage.

**Seeker:** The most skilled class at gathering clues, usually carrying a very high Intellect rating. They have many assets and events that help to investigate. Seekers also have a unique mechanic with cards that may be upgraded by fufiilling a mechanic during a campaign, such as taking an action to identfy a glpyh.

**Rogue:** The most skilled at evading enemies, usually carrying a very high Agility rating. Rogue cards tend to involve either taking extra actions, gaining resources rapidly, or drawing extra cards. By cominbing these, Rogues have the powerful to create very powerful combos. They have more of a 'jack-of-all-trades' approach than Guardians, Seekers, or Mystics.

**Mystic:** The most skilled at utilizing spells, usually carrying a very high Willpower rating. Mystics generally focus on boosting their Willpower, and then turning everything into a Willpower test, with many cards that allow them to fight, evade, or investigate using Willpower. They tend to be a "high risk, high reward" class that is more reilaint on luck - they have actions that have high potential rewards, but painful consequences (such as taking horror damage or adding a Doom token) for failure.

**Survivor:** Another 'jack-of-all-trades' class, Survivors do not specalize in one skill. Instead, their talents revolve around mitgating bad luck, with a knack for things like evading enemies, preventing damage and horror, and turning failed skill checks into successes.

## Investigators

There are currently 48 recognized Investigators: