recursal/Fanatic-Fandom huggingface dataset:
Cloned Enemy

A Cloned Enemy in The Grasslands.

Cloned Enemies are enemies that appear at Level 4. They have 7 HP, 1 Damage Per Hit, And The Move 1.17 Steps. They do have special moves called Spawning Minions, & The Reward when A Normal Enemy is defeated is 50 Score Points, 30 Cash, & 6 Experience Points.

## Minion Spawn Rate

The Minion Spawn Count is 3 to 5 Minions, every-times A Cloned Enemy spawned. Each minion is delayed for 0.01 seconds.

 Level 6-10
Ieama

**Synderoth** is a theoretical fusion between Ieroth and Theama. They have yet to actually fuse.

## Appearance

Ieama body resembles that of Ieroth, but hunched over and with shadows pouring out of their back. Their face is made of shadows, with four glowing silver eyes.

Their wings are shadows with blades of light.

## Abilities

They can manipulate both light and darkness.

## History

They have not yet been fused into existence.
Syndetri

**Syndetri** is an espira, and the heart of Iriae.

## Appearance

Syndetri is a being composed of highly structured iether. Their face resembles a glowing mask with a single horn, with a large central eye and two thinner ones.

## Personality

Extremely dedicated to order, organization, keeping track of things. Obsessive when it comes to hoarding information.

They want every person to be able to do what their heart desires. They had a vision for a peaceful, united society, and they did what they had to do to achieve it.

Having multiple interconnected processing centers in their being, they have a rather multifaceted personality. Her gender is completely fluid as well - one part might call himself male, another female, another genderless.

## Abilities

Multiple awarenesses, limitless capacity for memory. In simpler terms, omniscience wherever she can access signals.

She can process unimaginable amounts of information at speeds beyond even the most advanced supercomputers.
Iether

**Iether** (EE-thr) is the magical essence that imbues all forms of matter and energy in the universe of Khimaer.

## About

Iether is present in all forms of matter and energy. There is also pure iether, which is unbound to any matter or energy. Iether is everything, and everything is iether. Those who can manipulate pure iether have the power to change reality; only the ascended Catharia are able to do so.

Khimaerian souls are able to produce iether of a certain **chroma** - a certain color and type. This iether can be wielded to create and manipulate its corresponding type of matter or energy. There are also sources of chromatic iether in nature.

There is an infinite well of iether - the Iethereal Plane. It's inaccessible to humans directly, but natural iether is basically the purest from of energy in this world. It is, quite literally, reality-changing. The Iethereal Plane is where the Catharia reside, as well.

What makes khimaerians able to channel iether is through the polarization of natural iether through their soul. This is called **chromatization**. The chromatized iether is then given the soul's chroma. The soul is a sort of window, or converter. The "magical strength" of a soul is based on how quickly and how strongly it can chromatize iether.

That chromatized iether then spreads throughout the vessel or body or whatever is holding the soul, where it can then be channeled to perform magic.

Once the chromatized iether is channeled, it returns to natural iether.

The turning point of society was when they figured out how to create technology that chromatizes iether. Since iether can create matter, it can be used to create materials, energy, etc.

There is also destruction-chroma iether that can obliterate waste, as well. Very efficient.

## Chroma

Chroma refers to the color and type of iether, particularly be a khimaerian soul. The two are completely independent of one another. Various examples of chroma include white light, silver shadow, teal water, blue explosion, yellow plague, black electricity.

The color can be anything on the spectrum. The type can be any type of matter or energy, complex or not.

As a human's power grows, their eyes become "chromatic," changing to the color of their iether. This usually occurs at an exponential rate, changing more and more rapidly until the color change is complete. The most sudden change may occur over a night or a few days.
Theama

**Theama** is the espira of Eirien Ward's soul.

## Appearance

Theama is a dragonlike creature composed purely of shadow. She has four thin silver eyes, and two thin horns. She usually manifests a pair of wings and a pair of arms.

## Abilities

She is the manifestation of Eirien's soul, their source of power.

## Fusions

* **Ieama**: theoretical fusion with Ieroth.
The Boundary

**The** **Boundary** refers to the borders between civilization and the Wilderness. Iriae does not monitor these regions.

Only those have the confidence and ability to fend off attacks from monsters are willing to live there. Some choose to live there to be closer to nature. Some want to escape the eye of Iriae.

Monsters are not as common as the are in the depths of the Wilderness, but there are no established protections against them in the Boundary.

## Denizens

* Lila Anochel
* Kiun Narx
Ieroth

**Ieroth** (ee-AIR-oth) is an espira formed from the soul of Setyri Konis.

## Appearance

Ieroth is a being composed of light. Their wings are radiant, but the rest of their body does not emit light.

They have four arms - the upper pair has two elbows. They have three fingers on each hand, with opposable thumbs. Their legs are thin rods.

Their face is a white material. It looks like a mask with four slits for eyes.

## Personality

They are dedicated to helping others find their true selves. They want people to be free of their burdens.

Those who meet them say that Ieroth has a very calming presence, accepting of whoever you are.

## Abilities

Powerful manipulations of light iether to form blades, create illusions, blind foes, etc.

## History

Millenia ago, Ieroth formed out of Setyri's soul. After Setyri perished, they actualized and set off on a journey to find personal meaning in existence.

Eventually, they decided to start helping others achieve catharsis. They inspired loyalty and dedication in a few, and with their help, formed Unity to better aid others in their journeys.

## Fusions

* **Synderoth**: with Syndetri.
* **Ieama**: theoretical fusion with Theama.
Magic

**Magic** refers to the act of manipulating iether to create or affect energy and/or matter.

## Iethereal Magic

All forms of magic are acts of creating or manipulating energy or matter. Khimaerians are able to create matter/energy based on their chroma, and can manipulate iether of similar color or type, though that is much more difficult.

Using magic drains the chroma from iether, returning it to its inaccessible, universal state. It is a power of the soul

## Effects on Self

Magic can be used just fine without becoming a monster, though the more powerful one is, the higher the chance for transformation.

The more magic is practiced, the more powerful a soul will become. Magical strength of a soul is determined by how quickly and how effectively it chromatizes iether.

Overusing magic can destabilize vitha, causing ill effects to one's body and mental health.

For espira, it's very hard to overuse since their souls are unimaginably powerful, but if they did their body of iether would destabilize and possibly disperse. The soul, then, would be vulnerable. And with nothing to keep it rooted, it may also disperse into wherever souls go. (I haven't decided. Probably the ietherial plane as well.)
Noah Mukati

**Noah Mukati** is a human associated with Iriae.

## Appearance

Noah has a slightly darker skin tone and silver-blonde hair. His eyes are chromatic, gold to match his chroma.

He always wears a black filtration mask (the material is some kind of polymer) to prevent leakage of his base-level pathogens. The it is connected by tubing to a unit on his back that sterilizes them. If he takes it off, every breath glows faintly both the pathogens lit with his iether.

He frequently wears a gray shirt with a gold collar and dark pants. He has gloves and boots made of the same material as his mask.

## Personality

He might be described by "looks like would kill you, could kill you, but is actually a cinnamon roll."

Despite having powerful abilities, he has no desire to cause anyone harm. He is driven by a desire to spread kindness in this world, grateful for the chances Iriae has given him.

## Abilities

His body naturally generates mild, highly contagious virus-like particles. At base level, they will spread around and cause an endless, if mild, cough.

If he becomes distressed or deliberately does it, the severity of the pathogens increase. They can cause dizziness, nausea, fever, and even further, fainting and coughing up blood. If he wanted to, it could be lethal. But he doesn't.

He can absorb his pathogens back into his body, removing the illness from others. Doing it over an area takes effort and time, but physical contact (especially if he "kisses" the subject) is much faster and easier. He can also do it for pathogens other than his own, but harder.

He is immune to any pathogen-induced illness.

## History

As a child, when his eyes became chromatic, he was unsure what his abilities were. People teased him for it, causing him anxiety.

People started getting sick, except him. And as the anxiety got worse, so did the severity of the illness. When people started fainting and coughing up blood, Iriae intervened. They quarantined the city and investigated the cause, eventually taking Noah into custody.

As a part of a program to help people control their powers, Noah was sent to a facility for a few years. Afterwards, he decided to work for Iriae, visiting cities and preventing outbreaks there.
Sherrill Shier

**Sherrill Shier** (SHARE-ill she-AIR) is a human.

## Appearance

Sherrill has pale blueish hair and steel blue chromatic eyes. He typically wears loose, light clothing in pastel colors.

## Personality

He is extremely distressed around other people. He might be anxious, angry, fearful - a large range of bad feelings. He is selectively mute around other people, but may attempt to communicate telepathically. However, some do not react well to the mental intrusion, causing him to retreat further into his shell.

He communicates with animals, usually birds. He considers various animals to be his closest friends.

## Abilities

Sherrill can telepathically communicate with other cognizant beings in an abstract manner. Communicating this way leaves little room for dishonesty of miscommunication, but most people, which think more concretely these days, are unused to this mode of commission.

He uses his abilities to communicate with animals - usually birds. Both can understand each other easily.

## History

He developed his abilities gradually but early - he often tried to communicate telepathically whenever he couldn't express his ideas in words. However, some didn't react well - and one case was Very Bad. After that, he became closed off, and started talking to birds more than people.
Eirien Ward

**Eirien Ward** is a khimaera who is associated with the Praeta, but does not officially work for them. Their espira is Theama.

## Appearance

Their body from the neck down is pure shadow. The cybernetic enhancements, allow them to solidify their main body and control their shape more easily. Out of the suit, almost their entire body is variable.

Their organs are present, but in a shadowy state. They still need to eat, drink, and sleep.

Their hair is a dark purplish hue, and the skin of their face is gray. Their eyes are silver. On the sides of their head, they have thin horns.

## Personality

Eirien is shy and introverted, but loves those close to them more than anything. They have a sort of humor to them, occasionally amusing others through the contrast of their actions and frequently expressionless face.

They are fearful of people they don't know, but likes to talk with their friends - given enough alone time, as well.

They have a deep-rooted desire to be kind to others, to fill the world with positivity. But it is hidden behind a wall of fear, uncertainty, and distrust.

## Abilities

As a khimaera, Eirien is a powerful manipulator of iether. They can manifest their body out of their suit, and solidify shadows to attack or defend. They have little mass themself, and are able to fly by manifesting wings.

## History

Eirien spent their early life with their parents, another student attending classes.

Their eyes changed when they were five - an early age. They khimaerized when they were sixteen.

Various events happened, and they eventually meet Maron Klaer. She brought them to a Praeta base, eventually convincing the cyberneticists to make a stabilizing suit for Eirien.

Eirien continues to live with Maron at the base, occasionally giving the Praeta a hand.

## Gallery

Previous Design.Without shadows.States of being.Departiculation.Collab with Whimsikitty on Deviantart.As a human.
Heka

**Heka** (HEH-kuh) is Maron Klaer's espira.

## Appearance

Heka is a fish-like creature with a body composition similar to water. Her main body is pink, which transitions to teal at her fins. She is covered in markings that move across her body.

## Personality

Her individuality is not very developed. But were she to become independent she would be a very solitary individual that is very sure with her power.

## Abilities

Like Maron, she can pull water from a distance and from the atmosphere, which she can then shape into offensive forms or just cause a destructive wave. However, she is much more powerful and does not tire nearly as easily.

She cannot be harmed by physical attacks, as her body is water.

## History

Began developing in Maron's soul very recently.
Unity

Unity’s sigil is derived from the symbol for Catharia.

**Unity** is a spiritual society dedicated to achieving catharsis. All members are connected through the iether.

## About

Members of Unity have built temples and small settlements in the Wilderness for members to live in and seek transcendence. They live lives of simplicity, living off the bountiful resources of the Wilderness.

Their sigil represents the Catharia.

Unity is mostly composed of khimaera and espira. There are occasionally humans that want to join, but they often khimaerize not long after they do.

## Hierarchy

Most of Unity is composed of regular members, known as **disciples**. They receive some teachings in a temple before they choose to stay or wander the Wilderness.

The **apostles** are those who teach the disciples - any disciple who wishes to become one must be apprenticed to one first.

The leaders of Unity are the **ascetics**. Many of them are espira that are close to catharsis, but they stay for the sake of Unity. There are ten active ascetics at a time, and when one becomes Catharia, the ascetics will seek out a member of Unity to join them.

Ascetics and apostles may interchange duties of guiding current members and seeking new members.

## Known Members

* Ieroth (ascetic)
* Setyri Konis (ascetic, formerly)
Dictionary of Terms

A list of words and definitions created for the story-world of Khimaer.

## Dictionary

**Khimaer** [key-MARE] (n.): The planet of the story-world.

**iether** [EE-thr] (n.): The magical essence of the world.

**chroma** [KROH-muh] (n.): The color and type of a soul or iether.

**chromatization** [KROH-muh-tigh-ZEY-shun] (n.): The process of changing natural iether to a certain type and color. (v. **chromatize**)

**iethereal plane** [ee-THEER-ee-ul plane] (n.): The inaccessible plane of existence where all iether originates from and where the Catharia reside.

**vitha** [VEE-thuh] (n.): Life force.

### Species

**khimaerian** [key-MARE-ee-en] (n., plural khimaerians): the civilized race of Khimaer, consisting of humans, khimaera/monsters, and espira.

**khimaera** [key-MARE-uh] (n., plural khimaera): the second life stage of khimaerians. A biological being transformed by the iether of their soul.

**espira** [eh-SPEAR-uh] (n., plural espira): the third life stage of khimaerians. A magical, ageless being composed of a soul and iether.

the **Catharia** [kuh-THAHR-ee-uh] (n.): The collective existence of the espira ascended to the iethereal plane. The god-existence, perhaps.
Character Creation Guide

How you can make a character in the world of Khimaer, if you wish to do so. Contact me (Auspice) if you have any questions!

See all characters here.

## Quick Guide

Things you need:

* **Name** (Google Translate helps)
* **Appearance**
	+ Minimum: Basic description, perhaps with eye color, hair color, skin color
	+ Visual (optional): you can draw or commission/ask me to draw.
		- (My commissions aren't very set up but for this it'll probably be about 10 USD/hour, with 1-3 hours on a fully-rendered design and less than an hour for a colored sketch)
* **Gender/Pronouns**
* **Chroma**
* Age
* Height
* Faction/Affiliation (Praeta, Unity, civilian, Iriae, none)
* Personality, Abilities, and History
* *Romantic/Sexual Orientation, Ethnicity*

(**Bold**: necessary. Normal: recommended. *Italics*: optional.)

Note: your characters don't have all exist in the same era, like if you're making backstory characters.

## Some things in More Detail:

### Khimaerians (general)

In the current era, khimaerians are the only civilized race. They include humans, khimaera (and monsters), and espira.

Naming conventions: Anything goes, but I usually fiddle with Google Translate or whatever pops into my head. I have been favoring Greek for most of my characters. Iriae has homogenized global culture to a large degree, though, so any basis will do. Example: Peace translated to Greek is eiríni, and I fiddled with it a bit to change it to Eirien.

Some khimaerians may prefer to name their children in a way that reflects their heritage, however.

Here's a table with some characteristics of countries/factions. You may choose to create a character that is more or less in touch with their heritage. If you want to make your own small country, I am also fine with that.

Natural born coloring can be anything, due to the homogenization of races. But there are plenty of people who are still fully one race or another.

Also, at about 8-10 years of age, their eyes will change to the color of their chroma.

### Khimaera

Khimaera are usually still recognizable as the human they once were - their facial structure is usually similar. Other than that, anything can change. They might acquire characteristics of other animals, or have a mixture of organic and magical biology. Their numbers of eyes, limbs, etc. could change, as well.

### Espira

Espira are creatures of entirely iether, having no organic biology (though one that controls plants may consider those to be part of its body. Technically, it is the iether within). You might consider a khimaera to be a fusion between the espira and the human.

There are no limits whatsoever on how an espira can appear. They are also usually of shapeshifting to some degree, as well as synthersion - fusion, essentially.

### Monsters

Monsters are khimaera whose transformations were unstable, resulting in fragmenting of their minds. Typically, they are no longer recognizable as a human.

Anything is possible, within biological limits.
Kiun Narx

**Kiun Narx** (KY-un Narx) is a khimaera that wanders the Wilderness.

## Appearance

Kiun has grayish-purplish skin, dark red hair, and red claws and horns of blood. He has one horn on the left side of his head.

His eyes glow emerald green with red sclera. The inside of his mouth, just like the rest of his insides, glow green as well.

His skin is smooth and tough, but softer at flexible regions like joints and his tail.

## Personality

Quite an adrenaline seeker - he often fights just because he enjoys it. He wanders the Wilderness, since he can kill monsters there without feeling bad about himself.

Kiun is actually quite afraid of losing his mind and becoming a monster - as most khimaerizations result in monsters, and sometimes the border is thin. There are "monsters" that seem self-aware, and khimaera that have lapses in clarity and self-control. Kiun knows he isn't.... exactly.... the most mentally stable, but he clings to his awareness, reminding himself that he's still in control.

## Abilities

Kiun is able to manipulate any kind of blood that is touched by his iether. He can form them into blades, usually with his blood claws, but he can do it from a distance.

He heals rapidly with his powers, his body generating large amounts of blood - which is necessary due to him constantly stabbing himself to get more blood out of his body.

While his blood is red, his iether is green - his wounds emit a faint green light before they heal.

He can also steal and manipulate the spilled blood of others - he can't access it unless his iether touches their blood directly. If he absorbs others' blood, his powers prevent any rejection from happening.

He can also live purely by absorbing the blood of others, not needing to eat or drink.

## Trivia

* Known by some as "stabby boi."
* Has a great fondness for sharp things.
Technology

Technology in civilization is highly advanced and often based on or powered by magic.

A breakthrough occurred a century or a few before - the discovery of how to create technology that can chromatize and channel iether.

The list is a work in progess.

## Known Technologies

* Sustainable generation of energy and matter through iether
	+ Typically, non-food items can be constructed from iether. Food is typically grown at an accelerated rate. Clothes, furniture, various items.
	+ More complex constructions, such as buildings and technology can be constructed from iether. However, the process is complex and often requires multiple people and technological assistance.

* Destruction of waste matter
	+ The complete annihilation of waste from existence. This is typically done at a separate, secure location, as the process is high-energy and quite hazardous.
	+ Organic materials are typically reused for other things.

* Teleportation
	+ Most civilians can only use public teleporters, for safety reasons. Some are licensed to use markers, which allow teleportation to where the marker was places.
* Cybernetic enhancements
* Digital overlay contacts/visors/HUDs for general populace
* Smartphone equivalent
* Holographic displays
VSA Euro 2017

A **VSA Euro 2017** foi a segunda edição da VSA European Cup.

## Sorteio

 Portugal
 França
 Inglaterra
 Holanda
 Bélgica
 Itália
 Suécia
 Croácia
Template:Country data PGA
 Suíça
 Rússia
Template:Country data GRE

* Sergio Agüero

7 Golos

* Cristiano Ronaldo

6 Golos

* Neymar

5 Golos

* Wayne Rooney
* Lionel Messi

3 Golos

* Edinson Cavani
* Template:Country data ALE Thomas Müller
* Álvaro Morata
* Steven Gerrard
* Harry Kane
* Éder Martins
* Ciro Immobile

2 Golos

* Jack Wilshere
* Template:Country data EUA Clint Dempsey
* Template:Country data EUA Michael Bradley
* Paul Pogba
* Luiz Gustavo
* Template:Country data ALE Mesut Özil
* Andrés Iniesta
* Wilfried Bony
* Raheem Sterling
* Template:Country data EUA Jozy Altidore
* Mile Jedinak
* Diego Costa
* Yaya Touré
* Akpa-Akpro
* Template:Country data ALE Miroslav Klose
* Luis Suárez
* Willian
* D. González

1 Golo

* Antoine Griezmann
* Kevin-Prince Boateng
* Blaise Matuidi
* Franck Ribéry
* Emmanuel Badu
* Tim Cahill
* Matej Vydra
* Template:Country data ALE Karim Bellarabi
* Max Gradel
* Asamoah Gyan
* Karim Benzema
* Gastón Ramírez
* Son Heung-Min
* Leonardo Bonucci
* Lee Dong Gook
* Kim Bo Kyung
* Ladislav Krejcí
* Marco Verratti
* Michael Carrick
* Cristian Rodríguez
* Matt McKay
* Nicolás Lodeiro
* Fernando Muslera
* João Moutinho
* R. Quaresma
* Kim Do Heon
* Template:Country data ALE Sami Khedira
* Cesc Fàbregas
* Édgar Barreto
* Nelson Valdez
* Óscar Cardozo
* Daniel Sturridge
* Danny
* Enzo Pérez
* Ji Dong Won
* Template:Country data ALE Mario Götze
* Template:Country data ALE Toni Kroos
* Jordan Henderson
* Ángel Di María
* Template:Country data ALE Schweinsteiger
* Template:Country data ALE Max Kruse
* Lucas Moura
* Template:Country data ALE Mario Gómez

## Prémios

Os seguintes prémios foram atribuidos após a conclusão do torneio. The Golden Ball para o melhor jogador, The Golden Boot para o melhor marcador, Prémio Lev Yashin para o melhor guarda-redes e Prémio Fair Play para a equipa menos penalisada por cartões.
Praeta

The insignia of the Praeta.

The **Praeta** refers to those in an organization managed by Iriae, consisting of powerful khimaerians tasked to protect the people and hunt down monsters within the bounds of society.

## About

The Praeta are well-known for their power. The agents of the organization, known as **Praetors** or, colloquially, Hunters, are able to travel and use their magic freely for the sake of protecting society.

## Organization

While they are managed by the Iriae in terms of orders and such, the Praeta have their own internal leadership. Usually, a senior agent has command and responsibility over activities in some region.

High-tech bases are built out of plain sight in many areas, with teleporters linking all of them. There is usually a central base in a region with many outposts stocked with any necessary supplies and equipment.

## Known Members

* Maron Klaer
* Eirien Ward (unofficial)
Wilderness

The **Wilderness** refers to the expansive land unclaimed by society.

## About

The Wilderness is rich in resources, with natural wells of iether untouched by human hands. Most of the land is Wilderness, protected from encroachment by the large population of monsters and, it is said, by the will of the Catharia. Some newly-established settlements have been utterly destroyed by natural disasters where monsters have failed to deter them.

The establishments of Unity, however, remain untouched. Members learn to respect the land, the iether, the Catharia.

There are very few wanderers in the Wilderness - even with Unity spread across it. Most citizens use teleporters to travel between cities and other locations.
Civilization

**Civilization** (or **society**) refers to the globalized society of khimaerians across Khimaer. The current year is 3026.

## About

The civilization of Khimaer uses advanced magic-based technology for needs both big and small. There are various countries across the land, but not all of the land is claimed, leaving most of the planet as Wilderness.

The international organization Iriae overlooks the safety and wellbeing of society. All governments are divisions of Iriae. They command a force called the Praeta, consisting of powerful khimaerians that hunt down monsters, the khimaera that lose their minds.

Most people are aware of both monsters and the less common khimaera. However, khimaera are rare enough that when one is discovered in the bounds of civilization, the Iriae is notified and they are kept track of.

A spiritual society known as Unity hides in the Wilderness, minds linked through magic. They train their souls to discover themselves and their espira. Some will meander in civilization to find those who would wish to join them.

## Countries

###### Main article: Countries

While all countries are presided over by Iriae and share a globalized culture, they each retain aspects of individual cultures. Indigenous races are more common in their original country, but most of the world has a large degree of homogenization.
Remas Ifler

**Remas Ifler** is a khimaera and an archaeologist.

## Appearance

Remas is covered in thick, brown fur - though he still has hair of the same color tied in a side ponytail. Some regions have lighter, white fur. He has a fluffy tail and long ears with brown fur on the outside and white on the inside. His skin is also white.

He has dark brown claws made of a sturdy, yet flexible substance. His cloven hooves are the same. They are stiffer at the tips.

His eyes have black sclera and purple irises. His pupils have tapetum lucidum, making them very reflective and typically with a purple tint.

## Personality

A very curious fellow. Honest, earnest, and straightforward. Others would describe him as very nice and dedicated to his work.

## Abilities

Remas has the ability to control any mineral material in contact with mineral material he is in contact with. His degree of control falls off exponentially as distance increases, though some kinds of materials are more "conductive."

He can manipulate things such as rocks, sand, clay, minerals. He can manipulate crystals and metals, as well, but some crystal structures are harder to manipulate. (Metal can warp, crystals might shatter.) Dirt and soil, which contains minerals, he can also manipulate, but is has poor "conductivity."

He can break apart earth, put it together, move it aside. He can't make rocks float, but he could launch a rock by "throwing" it with another piece of earth.

### Technology

He carries with him iether-powered technology.

The hologram device can project maps, contact others, store information, etc. It's something like a tablet in Earth society. It has various applications and functionalities, including a teleportation application.

He also carries space compression technology - a device that can absorb objects into an infinite space through the use of space-polarized iether. A hammerspace, of sorts.

Within it, he has supplies, teleporter markers (to put down at notable places in The Wilderness), and other necessities.

## History

Originally a history student, Remas has always been eager to learn more about the past. Eventually, he decided that the secrets of history lie in the Wilderness, in areas untouched by civilization. (His abilities are well-suited for exploration, as well.) He registered as an archaeologist in Iriae, getting the proper equipment for exploring, before he set off.

One day, he found something that shook him to the core. Enough to trigger his khimaerization. Fortunately, he came through with his mind intact and teleported back to civilization to report his findings.

Afterwards, he was tasked with pursing more information in the line of his discovery, and he wanders the Wilderness to seek his answers.

## Trivia

* He likes rubs but only if it follows the grain of his fur. If it's rubbed the wrong way, he very much does not like it.

## Gallery

Initial Concept.Remas drawn by WhimsiKitty.
Khimaer (Planet)

Khimaer (key-MARE) is a planet of technology and magic, wilderness and civilization, monsters and gods. All matter is imbued with the magical essence known as iether.

## Geology

Khimaer has a 26-hour day cycle and a 360 days in a year. Approximately 74% of its surface is covered by water. It has many biomes similar to earth, as well as areas with high concentrations of iether.

## Denizens

The civilized race are the khimaerians. This includes humans, khimaera, and espira. Most reside in the civilized areas of the planet, but some wander the Wilderness.

The other animals include animals similar to those found on Earth - both domesticated and wild.

The khimaera who lost their minds - the "monsters", as they are called, have large numbers in the Wilderness. Those who remain in civilized areas are promptly hunted down by the Praeta.

The organization known as Unity is dedicated to achieving catharsis, and contains members of all phases of khimaerians. They are spread across the Wilderness, connected in soul.
Улица Решения

**Улица Решения** (順番待ち, *Junban-machi*, Дождитесь Своей Очереди) — область, доступная из Мира Сердца.

## Общая информация

Эта область представляет собой простую, вымощенную жёлтым камнем развилку в виде буквы "Т", вдоль которой высится несколько розовых зданий. Посередине дороги находится длинная очередь из множества серых людей, а также стойка с синим одноглазым существом, которое, по всей видимости, решает, кто в какую сторону пойдёт.

Левый путь ведёт к Миру Головокружительных Спиралей. В то время как правый в Загробный Мир, однако учтите что вернутся обратно вы не сможете.

Если вы попадете сюда с локации, переносящая на улицу, то экипированный эффект будет снят, к меню также нельзя получить доступ.

### Базар

Попасть на Базар можно пройдя через левую дверь. Это маленькое помещение с телефоном и фиолетовым человеком.

Если у вас есть эффект Телефона, то Фиолетовый человек при взаимодействии будет говорить что-то про телефон. Если экипировать эффект Телефона, то он подойдет к вам, после этого вам дадут эффект Хвостиков.

В этой подлокации можно открыть меню и в целом использовать эффекты.
Lila Anochel

**Lila Anochel** (LEE-luh uh-NOH-shull) is a powerful human that lives in the Wilderness near Aleas.

## Appearance

Lila has light peach-colored hair, chromatic garnet red eyes, and pale skin.

She frequently wears a layered white gossamer dress, with magenta/peach lace and gloves.

When her powers activate on herself, it exposes her skeleton, which is saturated with her iether. This causes it to appear to be the garnet color of her soul.

## Personality

Lila is remarkably reclusive, living alone in the Wilderness (although she does visit and get visits from the closest town).

She has a fondness for nature, the life and death of it. She studies herbology and medicine, experiments with cooking, and paints, using unusual plants that grow in the Wilderness to create her media. She is quite satisfied by her solitude, easily able to entertain herself.

She effects a confident guise, but is often anxious around other people.

She feels that she is disconnected from her emotions - to those that worry what would happen if she became a monster, she would tell them that she never feels any emotion intense enough to even approach that possibility.

## Abilities

Lila is, quite likely, one of the most powerful humans in manipulating iether. Anything her iether touches can be decayed, and anything she decayed she can rejuvenate. This does not require physical contact, but that would be faster.

She can decay all of her soft tissues, exposing her skeleton. She would still be fully cognizant, as her iether would then be animating her body.

Her powers can also prevent her from physically aging.

She can place a fragment of her soul in, for instance, an animal that was killed by her power. It would then become an independent being that decays and rejuvenates with the ebbs and flows of her power, with its own thoughts and memories. The more aware it is, the more of her soul it takes. If Lila takes the fragment back, she regains all the memories of the being.

## History

She once lived in a town of Aleas, near the edge of the Wilderness. She pursued her hobbies of studying plants and art, living a decent, asocial life.

When her powers awakened, she noticed that the plants in her house would wither one day and revive the next. She began training her powers on her own, until she had intricate control of her iether.

Eventually, she moved out into the Wilderness because she felt like it, taking her even further from society.

## Trivia

* "Anochel" comes from Welsh for "inevitable."
* She is known as something like the witch of her town.
* Known by some as "zombie girl."

## Gallery

Decay.Lila drawn by Nightwonder7 on Tumblr.Cover art for Lila's song, Memento Mori.
Каменный Мир

**Каменный Мир**(*404洞窟, 404 Dōkutsu, Пещера 404*) — это локация, доступная из Мира Геометрии после решения Загадки Бегающих Глаз, выхода из лабиринта дорог и взаимодействия с красным предметом в конце пути.

## Общая информация

На первый взгляд эта локация довольно непримечательна, однако немного исследовав её вы заметите, что эта локация будто бы сломана: Плитки в некоторых местах поставлены неправильно, а в некоторых местах вообще анимированы, также в некоторых местах можно залезть на "мёртвую зону". Это скорее всего является задумкой локации, так как в названии локации есть число 404.

Здесь стоит одинокий Торговый Автомат, продающий испорченные напитки. Если Уроцуки выпьет баночку соды, экран озарит зелёная вспышка, и она потеряет сознание. Через некоторое время Уроцуки придёт в себя на том же месте.

Лестница, спрятанная в глубине локации, перенесёт игрока в Монохромный GB Мир.

В этой локации также находится мигающий портал, ведущий в Цифровой Ручной Узел.

В верхнем-правом углу можно обнаружить проход к Тёмным Пещерам, которая появится только после разгадки паззла в самих Пещерах, а также после того, как игрок вышел из Тёмных Пещер в Каменный Мир.

## Интересные факты

* Не смотря на то, что HAL является автором локации, он сделал лишь начальный вариант карты. Chipset или плитки были сделаны dedp, а сама локация была реализована в рабочем виде уже wXeoWvpbbM.
Setyri Konis

**Setyri Konis** (seh-TEAR-ee KOH-nis) was a khimaera, and an ascetic of Unity before their death. Their espira is Ieroth.

## Appearance

Setyri has white skin and hair. They have gray irises with white pupils.

They have four arms, four wings of light, and four eyes. They also have a crest of glowing white feathers on his head.

## Personality

A remarkably selfless individual, full of the desire to help others. While they help everyone they can, they also believe that some are beyond them.

## Abilities

Powerful manipulations of light iether to form blades, create illusions, blind foes, etc.

## History

Setyri was possibly the catalyst in the formation of Unity.
Transformers-Tokusatsu Crossover Multiverse

The **Transformers-Tokusatsu Crossover Multiverse** is a crossover fan fiction project which crosses the *Transformers* franchise with several selected Japanese science fiction franchises (Tokusatsu) and is developed by KB Fan Fiction. The project is intended for the franchises to come together for one mega event, replicating the Tsuburaya Cinematic Universe formula.

Universal stream designation: **Enermax 1117.17 δ**

## History

In February 2022, KB Fan Fiction announced a new shared universe called the Transformers-Tokusatsu Crossover Multiverse that will unite the three Transformers-tokusatsu (Japanese sci-fi) crossovers that KB had worked on, including *Godzilla*, *Ultraman* and *Sailor Moon*. KB later confirmed that the *Godzilla X Transformers* trilogy (2017-18) and *Ultraman and the Transformers* episode series (since 2019) will be in the same universe, and future crossover projects within this multiverse will be set in the same universe.

KB later announces the inclusion of three more franchises into the multiverse: *Evangelion*, *Pacific Rim* and *Black Rock Shooter*. *Evangelion* has been crossed over with *Transformers* at KB Fan Fiction since 2015, and its inclusion in the multiverse hints at a new crossover series exclusive to the TTCM.

Yoko Littner from *Gurren Lagann* is the only crossover character in the TTCM to not come from the included franchises so far.

## Projects

### *Godzilla X Transformers* Series (2017-)

This series crosses the KB *Transformers* series with the KB *Godzilla* series. Godzilla speaks like in the KB *Godzilla* series.

  2
  3
 4

#### Transflix TV series (2021- )

*Main article: Godzilla X Transformers: The Series*

### *Ultraman and the Transformers* series (2019-)

This series crosses the KB *Transformers* series with the characters of KB's Tsuburaya Cinematic Universe, centering on the Ultras. The Ultras in the crossover are portrayed by their manga counterparts, which are actually armored suits created by Cybertronians to armor up the Ultras themselves.

  2
  3

#### Transflix TV series (2019-2023)

*Main article: Ultraman and the Transformers: The Series*

### *Transformers X Sailor Moon* series (2023-)

This series crosses the KB *Transformers* series with the characters of KB's *Sailor Moon* Cinematic Universe. It was proposed when KB considers their *Transformers* fan fiction universe to cross over to a franchise suitable for female audiences, and *Sailor Moon* is considered.

KB also announced that the main Transformer cast, both Autobots and Decepticons, in the crossover would be female.

 2

### *Black Rock Shooter* films (2020-)

In November 2022, KB has confirmed that the *Black Rock Shooter* films are set in the *Transformers*-Tokusatsu Crossover Multiverse.

 2
 3
Кладбище

**Кладбище** - это одна из главных локаций, доступных из Нексуса.

## Общая информация

Кладбище - это большой зацикленный мир, в котором находится множество надгробий и красных, синих и фиолетовых монстров танцующих в разных маршрутах, а также некоторое количество больших красочных мастей (червы, бубны, трефы и пики) с выпученными глазами, которые следят за вашими движениями. Фоновая музыка в этой области имеет «шаткую» мелодию, которая постоянно меняет высоту тона.

К северо-востоку от входа из Нексуса находится синий лотос, который переносит вас на Озеро Красных Лилий при взаимодействии, а еще дальше на северо-восток находится большое блюющее сердце, рот которого ведёт ко входу в Больницу.

Направляясь на юго-восток от входа мимо нескольких красных монстров, вы найдете небольшое ходячее надгробие, которое даёт эффект Могилы, и восточнее от него небольшое серое здание, в котором находится Комната Скульптуры.

### Комната Скульптуры

**Комната Скульптуры** (ぐるぐるさんの部屋, *Комната Гуругуру-сана*, Круглая & Круглая Комнта) представляет собой простую серую комнату с зелеными и бирюзовыми брызгами на полу и странной скульптурой такой же цветовой гаммы, окруженной 15 фиолетовыми монстрами, которых невозможно убить. Если вы распилите скульптуру бензопилой, фоновая музыка примет намного более высокий и зловещий тон. Монстры начнут преследовать Уроцуки, и если поймают ее, она проснется.

Если вам удастся покинуть комнату после того, как вы распилите скульптуру бензопилой, прежде чем вас поймает один из монстров внутри, кучка фиолетовых монстров окружит вас снаружи, и один из них поймает Уроцуки. После этого Уроцуки проснется на полу внутри той же комнаты, но теперь в ней нет монстров и скульптуры, а дверь заперта, так что вы не можете уйти. Если вы попытаетесь открыть запертую дверь, скульптура снова появится, но теперь она будет частично расплавлена. На этот раз вы не сможете убить её своей бензопилой. Взаимодействие с ним с помощью эффекта Ребёнка приведет вас в коридор с несколькими промежутками в полу, через которые Уроцуки может перепрыгнуть с помощью эффекта Пружины, заканчивая, казалось бы, тупиком, который можно расчистить бензопилой, тем самым открывая проход в западную часть Парка Снов.

Рядом со Комнатой Скульптуры находится Хагуре-Узасу, улыбающаяся зеленая капля, которая начинает движигатся по карте с очень высокой скоростью, когда вы экипируете эффект бензопилы. Его убийство имеет шанс 1/3 дать вам 5000 夢, в отличие от стандартного шанса 1/8 для большинства других NPC.

## Интересные факты

* В старых версиях игры эта область была усеяна глазными яблоками и намного большим количеством надгробий, но они были удалены, вероятно, потому что это делало мир слишком загроможденным.
* Использование эффекта Перекрёстка остановит **всех** NPCs в этой локации.

## Галлерея

Комната СкульптурыПортал на Озеро Красных Лилий
Кубические Сладости

Один из регионов: Клубничный регион

**Кубические Сладости** — это локация, доступная через Удивительные Воды.

## Общая Информация

Кубические сладости представляют собой локацию выполненную в кубическом стиле и состоящий из аппетитного торта, по локации разбросаны леденцы, вилки и вафельные трубочки. Кубические сладости состоят из трех регионов, представленные в виде тортов: клубничный, блинный и шоколадный, все они взаимосвязаны с друг-другом. Некоторые слои из торта имеют лестницы, которые используются перемещением по всей области. Вход в Шоколадную Башню можно обнаружить в шоколадном регионе. В клубничном регионе также можно найти несколько розовых прудов.

Помимо всего прочего, здесь можно обнаружить несколько забаррикадированных проходов.

## Навигация

Нексус → Мир Сердца → Лабиринт Космических Сфер → Удивительные Воды → Кубические Сладости
Серая Дорога

Через 500 миль поверните налево.

Серая Дорога (街中の通路, *Machinaka no Tsūro*, Центральная Авеню) это область, попасть в которую можно после взаимодействия с уличным фонарём с четырьмя лампами слева из мира Красных Уличных Фонарей.

## Общая информация

Серая дорога представляет собой прокручивающуюся локацию, состоящую из пересечения множества длинных и широких дорог. Через центр карты пролегают длинные железнодорожные пути; иногда здесь может идти дождь или снег. По всей области раскиданы порталы, ведущие в разные миры сновидений.

К востоку от входа из Мира Красных Уличных Фонарей под железнодорожным мостом находится маленькая дверь, ведущая к Железнодорожным Путям, а непосредственно под ней -- баскетбольная сетка, телепортирующая игрока к Французской Улочке.

К западу от входа располагается пара металлических поручней, телепортирующих Уро к Улице Буги.

Если пройти вверх от входа (под железнодорожный мост), Уро дойдёт до пересечения с двумя перекрёстками, откуда ведёт множество разных дорог.

К западу от пересечения между дорогой и мостом находится лестница, ведущая к Травяному миру, а если проехать вдоль нижней стороны дороги на восток от пересечения, Уро наткнётся на маленькое зелёное растение, которое телепортирует её в Цветочный Магазин. Если на Дороге идёт снег, к востоку от зелёного растения у пересечения путей появится светофор, который телепортирует вас в Технокондоминиум.

Если проехать в восточном направлении вдоль верхней стороны дороги, Уро доедет до цветочной арки, ведущей в Город ГАЛАКТИКИ, а у следующего небольшого пересечения в виде буквы "Т" можно увидеть серый фонарь, ведущий в Тёмный Лес.

Проехав вверх от дороги (к северу от пересечения) игрок доедет до пересечения в виде буквы "Т", а если проедет ещё немного вправо, то увидит два столба, торчащих из земли. Пройдя через них, Уро окажется в маленькой области, соединяющейся с Шоссе. Сюда также можно попасть после уничтожения всех домов Мини-Города в Мире Игрушек.

## Направления

Нексус → Мир Красных Уличных Фонарей → Серая Дорога

## Интересные факты

* До версии 0.101b здесь находилась дыра, ведущая в Комнату Татами.
Мир Сердца

**Мир Сердца** — это одна из главных локаций, доступная из Нексуса.

## Общая Информация

Мир Сердца — это большая, зацикленная локация, где можно найти красные следы, которые при наступлении на них издают звук, странные красные статуи, и фигуры, похожие на куст или огонь. Фоновая музыка в этом мире — просто звук биения сердца, а фон здесь полностью черный. Однако, при использовании эффекта Фонаря фон можно изменить, что также разблокирует обои #150.

Синяя дыра, ведущая в Лабиринт Космических Сфер может быть найдена, идя на юг от входа в Нексус. Неподалеку от синей дыры находится книга, со стучащим сердцем на ней, при взаимодействии приводит игрока в Страну Валентина. Если у вас собрано 15 эффектов(включая инструкции), то идя на восток от синей дыры, можно обнаружить одинокий перекресток, стоящий около дорожки из следов. Взаимодействие с ним даст вам эффект Перекрестка. Пойдя на юг от входа в Нексус, а затем от преграждающий путь статую идти на запад, можно наткнуться на предмет, похожий на вентилятор, который телепортирует вас в Трехцветный Проход при взаимодействии.

Недалеко на юге от входа Нексус стоят две статуи, направленные к друг-другу к лицу, пройдя через них несколько раз заставить розовое существо с черепом появиться. Оно очень быстрое, из-за чего легко потерять его из виду. Если экипировать эффект Фонаря то оно остановится, и если использовать эффект фонаря, то существо тут же быстро прибежит к вам. При взаимодействии с существом оно доставит вас в **Проход Панели**; небольшая подлокация, сделанная из плит, в этой подлокации обитают странные НИПы, похожие на коробки. Применив эффект Фонаря остановит их, а также при взаимодействии с ними с тем же эффектом сожжет их. В конце прохода есть сердце, взаимодействие с которым приведет в маленькую комнату с огромным человеческим сердцем, которое время от времени стучит, из этой комнаты невозможно сбежать. Если попробовать атаковать сердце с эффектом Бензопилы, то оно прекратит стучать.

На юге от входа в нексус на конце небольшой тропинки из следов стоит пара обуви, которые являются телепортом в Улицу Решения.

## Интересные факты

* Ранее здесь обитал монстр-хвостик, который при взаимодействии давал эффект Косичек. Сейчас же косички можно получить на Базаре в Улице Решения, а сам монстр-хвостик перемещен в другую локацию.

## Галерея

Розовое существо.Панельный Проход.Гигантское Сердце