recursal/Fanatic-Fandom huggingface dataset:
Head girl

*Most Free Cities slaveowners eventually find it convenient to
promote a trusty slave to a position over others. The stable of slaves
necessary to present a proper public image has become so large that
assistance managing and overseeing slaves is quite useful. In addition,
such a slave can be an example to lesser livestock.

 A good head
 girl will be devoted to her master and sexually skilled. Experienced
slaveowners have also found that an older slave girl is often more
effective than a young one. Since slavery is new, older slave girls will
 have spent part of their adult lives as free women, and have a deeper
body of life experience to draw on.

 Naturally, some slaveowners
 form a strong emotional bond with their Head Girl. Trusting and relying
 on a close companion can begin to resemble Old World relationships. It
is a paradox of modern Free Cities life that such closeness is strongly
frowned upon. Rumors that a prominent person is emotionally involved
with his or her Head Girl can be as socially devastating as rumors of
infidelity were a hundred years ago.

 — Lawrence, W. G.,* Guide to Modern Slavery, 2037 Edition

 A **Head Girl**
 can be selected from among your Devoted slaves immediately. Duties are
numerous, but mostly involve training slaves. They will generally train
whichever girls they think appropriate, but can be given some direction
on the same menu used to select one. Giving your Head Girl a suite and a
 personal slave will allow her to train an extra slave each week, an
extremely powerful ability. Devotion,
 intelligence, and age over 35 all help Head Girls do well. Head Girls
will do better if they are comfortable with the arcology's lingua franca.
 Skills are required when teaching that skill, meaning that slaves
without vaginas cannot teach vaginal skills. Conversely, slaves with
functional dicks are better at teaching other sexual skills.
Variety

**Variety** bonuses are available for slaves in the Brothel and the Club.
 Offering a variety of slaves will provide a small bonus to performance
for everyone in the facility, regardless of which qualities they
possess:
    Slim vs. Stacked
    Modded (heavily pierced and tattooed) vs. Unmodded
    Natural Assets vs. Implants
    Young vs. Old
- Pussies and Dicks

 Variety bonuses, if any, will be called out in the facility report at the end of the week. Advertising
 that the facility specializes in any of these areas will supersede
variety bonuses for the related qualities. Staffing a facility to appeal
 to all tastes can be more challenging than building a homogenous stable
 and advertising it, but is both powerful and free.
Sadist

**Sadists** fetishize abuse and pain aimed at others.

 The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, and relationships.

 It can be advanced by appropriate smart clit piercing settings, and high devotion and trust.

 Sadists do not mind a lack of hormonal feminization. The fetish will
increase XX attraction. Wardenesses do better when sadistic, and can
become sadists naturally.
Edo Revivalism

**Edo Revivalism** is a future society model which approves
 of provision for the arcology's cultural development by providing a
large number of public servants or club girls, which increases with
reputation; disapproves of failure to do so.

* Improves efficiency of public servants and club girls.
* Greatly improves beauty of Japanese slaves.
* Can be developed to greatly improve the efficiency of direct spending on future societies.
* Provides demand for unaccented slaves from the corporation.
* Mutually exclusive with the other Revivalist models.
Vaginal Accessory

Large Dildo
 Huge Dildo
If vagina is not yet Gaping (4):
* With Size Queen quirk, increases Devotion by 4
* With a known Masochist or Submissive fetish, increases Devotion by 5 but lowers Trust by 5
* Otherwise, lowers Devotion and Trust by 5

 Chastity Belt
* If a virgin:
	+ With Buttslut fetish, increases Devotion by 1
	+ Otherwise, increases Trust by 1
 Anal Chastity Belt

Orderable:

* Long Dildo (has to be ordered)
* Large and Long Dildo (has to be ordered)
* Huge and Long Dildo (has to be ordered)
Fucktoy

**Fucktoy service** is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves. *Associated facility: Master Suite*
List of Mods

Many mods update more frequently than FC Author, but please use caution when using content not approved or endorsed by FC Author

Pregmod - a mod focusing heavily on pregnancy content, but adds many things such as new FC's, events, surgery options, slave interaction, player surgery, slave clothing and much more.  https://gitgud.io/pregmodfan/fc-pregmod
Menial Slaves

## Copied from the FCE:

Menial slaves in general are the numerous slaves in the arcology that are not considered sex slaves, due to advanced age, unattractiveness, or other unsuitability. Their duties in the arcology vary widely from slave to slave and from arcology to arcology. Automation has done away with many traditional jobs in strictly economic terms, but some slaveowning societies prefer to have unskilled tasks done by slaves anyway for reasons of appeal or prestige. Also, the advancement of automation has been beaten back in some areas due to the obviously low practical labor costs in Free Cities with cheap slaves.

Menials remain almost entirely offscreen. The game will track the arcology's population of menial slaves, and many of your decisions can affect the menial population. You can also buy, keep, and sell menial slaves yourself, from the slave markets menu. They will produce a small profit each week through their (unspecified) labors. Alternatively, a tidy profit can be made from playing the slave market for menials. There are also two subtypes of menial slave, both of which become inaccessible if Paternalism is selected as a societal goal.

Fuckdolls are slaves immured in permanent latex suits with holes over their orifices, turning them into living sex toys. They are more valuable than menial slaves proper, mostly due to the cost of the various compliance and drug components of the suits, which make them quite expensive. The weekly profit from owning Fuckdolls can be improved though a policy unlocked by Degradationism. Normal menials can be converted into Fuckdolls if an upgraded Arcade is available.

Standard Bioreactors are slaves who are permanently attached to the arcology for industrial use, which can vary from milking to drug testing to organ farming. They are slightly less valuable than menial slaves proper. The weekly profit from owning Bioreactors can be improved though a policy unlocked by Pastoralism. Normal menials can be converted into Bioreactors if an industrialized Dairy is available.
Clinic

The **Clinic** is one of two *Rest facilities;* it focuses on slaves' health. The Clinic will treat slaves until they are Healthy. The Clinic can be furnished according to future society styles, and doing so will add a slight devotion boost to slaves getting treatment there.

A slave can be appointed as Nurse to improve the effectiveness of the Clinic.

Slaves will be released from the Clinic if they meet the following conditions:

* Health >= 40
* Not being treated for genomic damage
* Not receiving gestation hastening drugs (pregmod)
* Not receiving a belly implant (pregmod)
Ad campaign

**Ad campaigns** can be run for both the Brothel and the Club.
 Naturally, these advertisements will feature lots of naked girls,
providing the opportunity to give either facility a cachet for offering a
 specific kind of girl. Under the default, nonspecific settings, all
slaves in the facilities will receive minor bonuses to performance. If
specific body types are advertised, slaves that match the advertisements
 will receive an enhanced bonus, while slaves that do not will get a
small penalty. However, instituting a specific ad campaign will prevent
slaves in that facility from getting Variety bonuses.
Clothing

**Clothing** is a category of cosmetic accessories that can be worn by your character after being equipped in the "Customize" menu. Just like the Headgear items, they do not provide buffs or abilities of any kind. However, there are a lot fewer Clothing items than the Headgear items in the game. This is partly because they are a lot less noticeable in the top-down view, especially because they only alter the appearance of each character's sleeves.
Kidnappers' Market

*You're in the area of the slave market populated by slave kidnappers, though of course they prefer more polite titles. The slaves here are cheap, and they look it. They're almost all recent catches from bad parts of the old world, and most of them have seen considerable abuse between the moment of their capture and entering your arcology.*

 Devotion
 Trust
 Intelligence
* 28% -1
* 43% 0
 Health
 Fertility
* 64% On contraceptives
* 9% 1 week pregnant
* 9% 20 weeks pregnant
* 9% 40 weeks pregnant
Ethnic Supremacy

**Ethnic Supremacy** is a future society model which approves of slaves not of the chosen race and disapproves of slaves of the chosen race.

* Improves the perceived beauty of racially superior slaves.
* Drastically lowers the desire of racially superior slaves.
* Can be developed to affect the ethnic balance and economics seen in the slave market.
* Provides demand for slaves of inferior races from the corporation.
Cellblock

The **Cellblock** is the *Confinement facility.* Will break slaves and return them to the main menu after they are obedient. The Cellblock can be furnished according to future society styles, and doing so will add a slight devotion boost to slaves incarcerated there.

A slave can be appointed as Wardeness to improve the effectiveness of the Cellblock.

*The Cellblock could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them.*
Concubine

A Concubine can be selected once the Master Suite facility is built. Concubines benefit from high beauty and sexual skills in the same way as public servants; they should also be extremely devoted. Concubines do not apply any bonuses to other slaves in the master suite; rather, they are the game's single most efficient production of reputation themselves.

 Prestige > 0
 Total sex count > 1000
Language

At the beginning of the game, the lingua franca of the arcology will be
determined, either by customization or by default to the most common
language of the selected continent. When slaves are generated during the
 game, they will be assigned a familiarity with the lingua franca based
on their nationality, intelligence, education, and in some cases,
ethnicity. This accent can range from nonexistent (typical for slaves
from the country where the language originated) to crippling, rendering
the slave more or less unable to speak and only able to understand basic
 orders. The latter will reduce a slave's attractiveness. Slaves will
learn the lingua franca naturally, a process that is faster for
intelligent slaves. It can be sped up by allowing slaves to speak and
providing basic slave education. Light accents are considered
attractive, but can be eliminated using speech rules that encourage
unaccented speech. A thick accent will impede a Head Girl.
Attendant

An Attendant can be selected once the Spa facility is built. Attendants provide emotional help to slaves in the spa, and can also soften flaws and even fix mindbroken slaves. Good Attendants are free of fetishes or submissive, have a calm libido, older than 35, a motherly air, intelligent, and naturally female.

Career experience that will aid a Attendant is Counseling, including slaves who were a babysitter, a barber, a cosmetologist, a counselor, a dispatch officer, a fortune teller, a groomer, a latchkey kid, a lifeguard, a masseuse, a mediator, a nanny, a personal trainer, a police negotiator, a psychologist, a therapist, a yoga instructor, and an au pair.

Attendant Devotion determines chance to restore a mindbroken slave.
Arcade

*It is every slave's final duty to go into the arcade, and to become one with all the arcology.     — Anonymous Slaveowner

The arcade (sometimes colloquially referred to as "the wallbutts") an excellent example of one of the many ideas that was confined to the
realm of erotic fantasy until modern slavery began to take shape. It has
 rapidly turned from an imaginary fetishistic construction into a common
 sight in the more 'industrial' slaveowning arcologies. Most arcades are
 built to do one thing: derive profit from the holes of low-value
slaves.

 Upon entering an arcade, one is typically presented
with a clean, utilitarian wall like in a well-kept public restroom. Some
 have stalls, but many do not. In either case, at intervals along this
wall, slaves' naked hindquarters protrude through. They are completely
restrained on the inside of the wall, and available for use. Usually,
the wall has an opposite side on which the slaves' throats may be
accessed. The slaves' holes are cleaned either by mechanisms that
withdraw them into the wall for the purpose, shields which extend
between uses, or rarely, by attendants.

 Arcades have become so
common that most arcade owners attempt to differentiate themselves with
something special. Some arcades have only a low wall so that
conversations may be had between persons using either end of a slave;
business meetings are an advertised possibility. Many specialize in a
specific genital arrangement; others shield the pubic area so as to
completely disguise it, reducing the slaves' identities to an anus and a
 throat only. Some attempt to improve patrons' experiences by using
slaves who retain enough competence to do more than simply accept
penetration, while others pursue the same goal by applying muscular
electrostimulus for a tightening effect.

 — Lawrence, W. G.,* Guide to Modern Slavery, 2037 Edition

The **Arcade** is the *Glory hole facility.* Extracts money from slaves; has extremely deleterious mental and physical effects. Arcades can be furnished according to future society styles, and doing so will add a tiny amount of future society progress for each customer who visits.
Multiculturalism

**Multiculturalism** is a future society model which
advances differently than other models: it is improved by the investment
 of more future society model slots, which can be withdrawn individually
 if desired. No other advancement occurs and all benefits at each level
are available instantly.

* Provides free reputation each week.
* Increases arcology prosperity each week.
* Helps prevent citizens from falling into slavery, slowing population drift towards slaves.
* Mutually exclusive with Chattel Religionism.
Roman Revivalism

**Roman Revivalism** is a future society model which approves of good leadership qualities like wealth and strong defense; disapproves of debt.

* Improves rate of prosperity gain and at high levels will drive down all slave prices.
* Can apply unique names to slaves.
* Slows increases in the ratio of slaves to citizens.
* Can be developed to greatly improve the arcology's resistance to insurrection.
* Provides demand for basic educations from the corporation.
* Mutually exclusive with the other Revivalist models.
Known Bugs

While playing Foes.io, if you see a bug, report it here. If you can, say what happened, what you did when it happened, and any screenshots or video of the bug.

## Bug experiences

Bug 1: While I was playing, I was using the motorcycle when the landscape became green, my character moved to the very top left corner, I could not see anything, no bullet trails, sounds didn't play.I have no clue how this happened.~~101cooler

Bug 1.5: The same phenomenon occured to Cofefe on several occassions, only it was caused by attempting to use a Combat Syringe.

Bug 2: If a player is damaged while backing against a wall in a building, he can phase through the wall.

Bug 3: Sometimes it is impossible to log into your Foes.io Account.

Bug 4: While I was playing, someone was hiding in an arrangement of five crates in a sort of base. There were small holes, though, and I shot him through the holes. -Hoo

## Proven bugs

* Ammo bug: you can pick up more than the starting amount of ammo for each weapon, but only after you shot from it at least once.
* Vehicles: A range of bugs. Mostly notably, a player can push the car by simply walking into it, and have it move backwards and damage them just as if it ran them over.
Submissive

**Submissives** fetishize submission.

The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, crawling due to damaged tendons, being caring, being an advocate, and being insecure.

It can be advanced by appropriate smart clit piercing settings, high devotion and trust, being caring, being an advocate, and being insecure.

Submissiveness will soften the 'arrogant' flaw into 'confident,' the 'apathetic' flaw into 'caring', and the 'idealistic' flaw into 'romantic', or remove these flaws if a quirk is already present. The fetish will increase XY attraction. It improves performance at the servant assignment and working in the Servants' Quarters. Attendants do better when submissive, and can become submissives naturally.
Nipples

Slaves' **nipples** have varying effects, depending on
their shape. Tiny nipples have a negative effect on beauty, puffy and
inverted nipples improve it, huge nipples improve it more strongly, and
all others have no effect. Inverted and partially inverted nipples can
be permanently protruded by nipple piercings or milking: this is
uncomfortable, and will reduce devotion unless the slave is a masochist. Tiny nipples can be enlarged with XX hormones, huge nipples can be reduced with XY hormones,
 breast growth hormones will grow and may invert nipples, and breast
implantation may damage nipples enough to shrink them slightly.

Can be one of the following:

* Tiny (-2 Attraction)
* Cute
* Puffy (+2 Attraction)
* Partially Inverted
* Inverted (+2 Attraction)
* Huge (+4 Attraction)
* Fuckable

Breast injections can increase nipple size:

* Tiny -> Cute
* Cute -> Puffy or Partially Inverted
* Puffy -> Huge or Inverted
* Partially Inverted -> Inverted

Getting milked or getting nipples pierced can permanently protrude (partially) inverted nipples:

* Partially Inverted -> Cute or Puffy
* Inverted -> Huge or Puffy

Getting milked can increase nipple size:

* Tiny -> Cute
* Cute -> Puffy
* Puffy -> Huge

Hormonal effects can cause Nipples to grow (female) or shrink (male) to Cute.

Nipple piercings can cause Tiny nipples to be stretched to Cute.
Achievable Titles

## List of titles you can earn for your Master/Mistress of the Arcology

**the Purifier of the Breast** - unlocked by having Body Purism FC

**Keeper of the Magnificent Young Harem** - unlocked by having Youth Preferentialist FC

**Amaterasu Reborn** - unlocked by having Edo Revivalist FC

**the Mistress/Master of Stock** - unlocked by having Pastoralism FC

**Protectrix/Protector to All Slaves** - unlocked by having Pasternalism FC

**Buttfucker of All Slaves** - unlocked by having Gender Radicalism FC

**Supporter of (slave school)** - unlocked by a event where you pick a slave school to fund
Youth Preferentialism

**Youth Preferentialism** is a future society model which approves of younger slaves.

* Improves value of younger slaves, but reduces value of old slaves.
* Can be developed to make it easier for younger player characters to maintain reputation and advance the arcology's prosperity.
* Provides demand for young slaves from the corporation.
* Mutually exclusive with Maturity Preferentialism.
* X% chance for generated slaves to have age rolled twice and using the lower one
* Allows purchasing formulas for extremely effective anti-aging beauty creams from the black market
* Allows the "Youthful Citizen Subsidy" policy, offering reduced rent for young citizens
* Allows the "Respect for Youth SMR" policy, requiring slave markets to treat younger slaves carefully
* Increases beauty score by up to 60 (X/2, +10 if law) depending on how close to minimum age the slave is (30 = 0)
Wardeness

A Wardeness can be selected once the Cellblock facility is built. Wardenesses increase the rate at which slaves in the cellblock are broken. Very high devotion, nymphomania or sadism, strong muscles, and a solid dick make a powerful Wardeness.

Career experience that will aid a Wardeness are slaves who were a bouncer, a bounty hunter, a bully, a chief of police, a gang member, a hall monitor, a mercenary, a police detective, a police officer, a prison guard, a prison warden, a private detective, a security guard, a street thug, an enforcer, and an orderly.
Waist

Adds or subtracts up to 5 beauty. A normal corset can reduce waist to -40, and an extreme corset to -95. The extreme corset will reduce health if worn when the waist is still > -40. -100 can only be reached by the ribs removal surgery.

For whoring and serving the public, a waist between -95 and -10 (Feminine / Wasp / Hourglass) will give an extra beauty increase of 5%.

### Descriptions

* > 95: Masculine
* > 40: Ugly
* > 10: Unattractive
* Average
* < -10: Feminine
* < -40: Wasp / Hourglass
* < -95: Absurdly narrow / Absurd
Rivalries

**Rivalries** are relationships which tend to arise naturally between slaves on the same assignment. Slaves may enjoy rivals' misfortunes, but bickering on the job between rivals will impede performance if the rivals remain on the same assignment. Rivals will also dislike working with each other. Rivalries may be defused naturally with time apart, or suppressed by rules. Rivalries impede the formation of romances, but a romance can defuse a rivalry.
Boobs

Boobs Attractiveness Score for Transformation Fetishist and Asset Expansionist future societies

 250
 500
 1000
 1500
 2000
 2500
 3000
 3001
 4000

Boobs Attractiveness Score for Slimness Enthusiast future society

 250
 500
 750
 1000
 2000
 3000
 4000

Default Boobs Attractiveness Score

 200
 600
 1200
 1800
 2400
 3000
 3600
 4200
Milkmaid

A Milkmaid can be selected once the Dairy facility is built. Having applicable career experience and strong muscles allow a Milkmaid to help cows maintain their health. If a Milkmaid is Funny or Caring, she can improve cow's Trust resting point; if she has oral skills, she can improve their Devotion resting point. If she has a very large dick capable of erection, a Milkmaid can assist cows with ejaculation if the Dairy is not already stimulating prostates.

Career experience that will a Milkmaid are slaves who were  a dairy worker, a rancher, a veterinarian, and a farmer's daughter.
Slaves who have been in slavery long enough that it is effectively their career get a bonus to Devotion. Slaves can forget career experience in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both Devotion and Trust.
Anal Addict

**Anal addiction** is a paraphilia, an intense form of sexual flaw that cannot be softened.

Buttsluts whose only available hole for receptive intercourse is the anus may become anal addicts. They can be satisfied by huge buttplugs, the sodomizing drug applicator kitchen upgrade, or by work that involves frequent anal sex. Anal addicts perform well on assignments involving anal sex.
Fists

Fists in Game Files (Intented to be completely transparent, because it is a blank file, but there)

### Other Info

Obtained Instantly upon Spawn/when a weapon is dropped

**Fists** are a Melee Weapon in Foes.io. They are the player's first "weapon", and are obviously the weakest one in the game. Knuckles are a much stronger "upgrade", though they still suffer from the same range limitations.

## Technical

* The fists are the player's first weapon, as they are his hands.
* Fists deal 150 damage points when they make contact with a player.
* When the player attacks with his fist, the right arm extends, damaging players who are not very far away.
* The fists can be used every 0.5 seconds.
* As the fists are the first weapon in the game, their movement speed is used as the standard.

## Strategy

* Use the fists as a last resort, try to find a better Weapon as soon as possible.

## Trivia

* Despite existing in the datafiles, the fists themselves have no actual sprite, only a hitbox.
	+ This is because the visual is the arms sprite of the player holding it, thus changes based on the skin the player uses.

## History

The fists have been in the game since the beginning, and have only been changed in version 0.21, where all melee weapon damage was buffed.

 Baseball Bat • Based Stick • **Fists**
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Repopulationism

**Repopulation Focus** is a future society model. It:

* Approves of pregnant slaves and slaves that have given birth.
* Improves value and beauty of pregnant slaves.
* Can be developed to radically affect goods seen in the slave market.
* Provides demand for lactating slaves from the corporation.
* Provides demand for young slaves from the corporation.
* Is mutually exclusive with Eugenics.

Increased by
Arcology

Arcologies are the urban buildings of the future: almost completely self-contained, almost completely self sufficient. In the anarcho-liberal 'paradise' of the Free Cities, as owner of your own arcology you are like a modern-day feudal suzerain, lord and master.

Your arcology is a flared structure, needle thin at the top where you live in your penthouse, and broad at the base. The base below ground contains storage and machinery. The lowest aboveground levels are commercial; above them are the residential areas. The entire structure is jacketed in dense gardens and solar arrays, cleverly structured to create naturally lit corridors and beautiful park-like balconies.
Sanrio Danshi Episode 3 - My Sister Blue

My Sister Blue is the third episode in the series.

## Plot

*"Finally able to admit his love of Pompompurin, Kouta feels relieved and has made friends with Yuu and Shunsuke. It turns out that while Yuu may seem flashy and carefree, he's actually a pretty responsible older brother taking care of his younger sister, Yuri. However, Yuu's life isn't quite as easy as it seems. While he does his best to take care of the house and sister while his parents work, Yuri seems to be going through her rebellious phase and nothing Yuu does seems to be good enough. One day, when visiting Yuu while he's sick, Kouta and Shunsuke accidentally end up in the middle of a fight between Yuu and Yuri. Fed up with his sister's cruel words, Yuu storms out of the apartment forcing Kouta and Shunsuke to run after their friend to make sure he's okay."*

## Appearances

* Kouta Hasegawa
* Mizuno Yuu
* Shunsuke Yoshino
* Mizuno Yuri

## Notes & trivia

* synopsis from anime planet, the link is not able to be put in because of the site being blacklisted on fandom
DJ

A DJ can be selected once the Club facility is built. DJs apply a multiplier to reputation gains from serving in the club. Entertainment skills, toned but not massive muscles, intelligence, and a pretty face make a good DJ.

If a DJ isn't responsible for enough sluts to occupy her full time, she'll spend time fucking citizens herself. This is exactly the same as Public Service out of the Club: she'll benefit from any Advertising or Variety bonuses available, and will even benefit from her own leadership skills.

Career experience that will aid a DJ is Musical, including slaves who were a classical dancer, a classical musician, a dancer, a house DJ, a marching band leader, a musician, a radio show host, an aspiring pop star, an idol, and an orchestra conductor.

Bonuses
 Entertain Skill > 10
 Entertain Skill > 30
 Entertain Skill > 60
 Entertain Skill = 100
 Muscles > 5 & <= 95
 Intelligence > 0
 Face > 95
 Applicable Career or DJ XP
Transformation Fetishism

**Transformation Fetishism** is a future society model which approves of implants and extreme surgery; disapproves of slaves without implants.

* Reduces value of slaves without implants
* Can be developed to radically affect goods seen in the slave market
* Provides demand for slaves with implants from the corporation
* Mutually exclusive with Body Purism
Combat Syringe

Combat Syringe in Game Files

The **Combat Syringe** is classified as a melee weapon, but it works differently. When used, it heals the user by 700 HP, or until healed to the max health.

## Trivia

* It is mostly found on the horizontal road.
* In the code, it has DontSpawn set to true.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Runaway Hunters' Market

*You're in the area of the slave market populated by runaway slave catchers, a proud group. The slaves here know their way around Free Cities slavery already, and their eyes are watchful. Most of them probably harbor thoughts of another attempt at escape, though the slavers to their best to disabuse them of these notions.*
Cumslut

Cumsluts fetishize oral sex and ejaculate.

The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, orally focused fucktoy service, the phallic food dispenser upgrade, cum diets, and being a gagfuck queen.

It can be advanced by appropriate smart clit piercing settings, Devotion and Trust, the phallic food dispenser upgrade, cum diets, and being a gagfuck queen.

Cumsluttery will soften the "hates oral" flaw into 'gagfuck queen, "the 'hates women" flaw into "adores men", and the "repressed" flaw into "perverted", or remove these flaws if a quirk is already present. Cumsluts enjoy cum diets. The fetish will increase XY attraction.
Adores Men

**Adores men** is a behavioral quirk developed from the hates women flaw. Slaves who adore men may naturally become pregnancy fetishists. In addition to the standard value and sexual assignment advantages, they get bonus trust on fucktoy duty if the player character is masculine, and increased chance of gaining additional XY attraction.
Gender Fundamentalism

**Gender Fundamentalism** is a future society model which approves of pregnancy and fertility and disapproves of slaves who retain testicles.

* Removes the slave value penalty due to pregnancy and reduces the beauty of slaves with dicks, though gelding can ameliorate this.
* Like Gender Radicalism, can be developed to affect the biology seen in the slave market, and subtly influence arcology society.
* Provides demand for naturally female slaves from the corporation.
* Mutually exclusive with Gender Radicalism.

Approves of:

* pregnant bellies
* fertile slaves
* feminine figures (hips > shoulders)

Disapproves of:

* unrestrained dicks which are not worshipful

Preferred clothing:

* Schoolgirl outfit
* Cheerleader outfit
* Bunny outfit (unlocked by gender fundamentalism)
* Apron
* If pregnant: Naked

Preferred assistant appearance: Schoolgirl, Goddess, Hypergoddess, Preggololi, Loli, Fairy, Pregnant Fairy, Angel, Cherub, Succubus, Witch

Policies:

* **Fashionable Feminine Ideal**

You will do your best to start a fashion for elegant girls with just the right amount of T&A:

Muscles <= 30, -30 <= weight <= 30, 500 <= boobs <= 800.

* **Bimbo Fetishism**

You will do your best to encourage sexual attraction to female stupidity.

* **Mandatory Feminization SMR**

In order to be sold in the arcology, slaves with dicks must have their balls removed.
Pastoralism

**Pastoralism** is a future society model which approves of lactation, cockmilking, and the dairy.

* Improves value of milk and semen.
* Drives an increase in the ratio of slaves to citizens.
* Can be developed to massively improve value of milk and semen.
* Provides demand for production focused asset expansion from the corporation.
* Mutually exclusive with Physical Idealism.
Penthouse

## Capacity

The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a default capacity of 20 slaves. It can be repeatedly expanded by 10 at a cost of 1,000×current capacity.

The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a default capacity of 5 slaves. 5 rooms can be repeatedly added at a cost of 1,000×current nr of rooms.

## Facilities

* Master Suite
* Servants Quarter
* Schoolroom
* Spa
* Clinic
* Cellblock
* Incubator
* Head Girl Suite
* Research Lab

## Upgrades

* More Milkers
* Accessibility for slaves with enormous:
	+ breasts
	+ pregnancies
	+ dicks
	+ testicles
	+ posteriors
* Upgraded Kitchen's Nutritional Sensing System
*increases effect of diet on slave assets*
* Faux Phalli for the Feeding System
* Drug Dispensers replaced by Reciprocating Dildo Suppositories
* Pipes connecting the Dairy to the rest of your penthouse
* Media Hub to convert slave video feeds into pornography
	+ Upgrade to allow better control of pornographic content
* Personal Armory to support a bodyguard
	+ Private room for the bodyguard
* Upgraded Remote Surgery
* Pharmaceutical Fabricator
* Mechanical Prosthetics Facility
	+ Advanced Prototype Prosthetics
		- High-tech Cybernetic Limbs
Your Character (Accidentally Married on Purpose)

**Sherry Robicheaux** is the main character in **Accidentally Married on Purpose**. She is a waitress but dreams of starting her own event planning company.

## Your Character (Accidentally Married on Purpose)

### Family:

Colby Robicheaux (sister)
Cane Robicheaux (brother)
Jason Landry (brother in law)
Angelle Prejean (future sister in law)
Tyler Blue (husband)
Mrs. Blue (mother in law)
Mr. Blue (father in law)
Aunt Lettie (aunt in law)
Uncle Bill (uncle in law)

## Appearances

### Books:

Accidentally Married on Purpose (main character)
Seven Day Fiancé (side character)

## Gallery

### Outfits

OutfitsChapter 3Chapter 7Chapter 10Chapter 11Chapter 12Chapter 14Chapter 16Chapter 17Rose Dress in Seven Day FiancéBlack Top and Jeans in Seven Day FiancéBlue Hawaii Dress in Seven Day Fiancé
### Miscellaneous

Wedding RingFirst Sticky NoteSecond Sticky NoteThird Sticky Note
Chinese Revivalism

**Chinese Revivalism** is a future society model which
approves of maintaining a solid imperial administration by keeping a
Head Girl, a Recruiter, and a Bodyguard; disapproves of failure to do
so.

* Increases prosperity growth when all three of these positions are staffed.
* Greatly improves beauty of Chinese slaves.
* Can be developed to permit the Head Girl to see to an additional slave each week.
* Provides demand for intelligence from the corporation.
* Mutually exclusive with the other Revivalist models.
Trust

**Trust** is a measure of a slave's expectations of the player character, and secondarily, how confident she is of her ability to do well. (Low Trust is also referred to as fear.) Along with devotion, it is the main measure of a slave's mental state. A highly trusting slave is often more expensive to keep, but will do better in a leadership position and is more valuable. Slaves who are not intended for special assignments or resale can usually be kept terrified. Trust is negative if a slave is not sufficiently devoted: in this case, she will not obey since she neither likes nor fears the player character. Many game mechanics can effect Trust in some way: **aquamarine text text indicates a Trust gain**, while **gold indicates a Trust loss**. Maximized or minimized Trust is somewhat sticky: lightly abusing a perfectly trusting slave will not damage Trust, while minor confidence boosts will not affect an abjectly terrified slave. Extremely high Trust will boost Devotion weekly, and any Trust gains that push it over its maximum value will overflow into Devotion. If both are maximized, the slave's sex drive is increased. If she's already a nympho, Reputation is increased instead.

The different levels of trust are

 **Profoundly trusting** | > 95
Incubation Facility

A facility used to rapidly age children kept within its aging tanks using a combination of growth hormones, accelerants, stem cells and other chemicals; slaves that come out of it are rarely healthy. The Incubator requires a massive amount of electricity to run, though once powered contains a battery backup that can last at least a day. It can be upgraded to combat malnutrition and thinness caused by a body growing far beyond any natural rate. Hormones can also be added to encourage puberty and even sex organ development. Growth control systems include cost saving overrides, though enabling them may result in bloated, sex crazed slaves barely capable of moving.

*Extended family mode must be enabled.*

The Incubator requires the power grid to be upgraded, and can be purchased in the penthouse for 100,000.

Adding an additional tank costs 60,000, and removing a tank costs 10,000.

The target age for release can be set to:

* Minimum Legal Age
* Average Age of Fertility
* Average Age of Potency
* Legal Adulthood

Growth speed can be upgraded, the different growth speeds are:

* Basic, children grow at the rate of 12 weeks to 1 year.
* Growth accelerants (30,000), children grow at the rate of 9 weeks to 1 year.
* Advanced growth accelerants (30,000), children grow at the rate of 6 weeks to 1 year.
* Advanced experimental growth accelerants (75,000), children grow at the rate of 3 weeks to 1 year.
* Perfect growth accelerants (500,000), children grow at the rate of 1 weeks to 1 year.

Other upgrades:

* Advanced caloric monitoring systems (20,000)
	+ Normal: healthy weight
	+ Overloaded: excessive weight gain
* Advanced muscle monitoring and steroid injection systems (20,000)
	+ Normal: normal strength
	+ Overloaded: excessive muscle gain
* Advanced hormone monitoring and injection systems (50,000)
	+ Normal: fully functional reproductive organs
	+ Overloaded: over-active reproductive systems
* Advanced height monitoring and stimulant injection systems (20,000)
	+ Normal: full expected height
	+ Overloaded: exceeding expected height
* Surgical tools to extract tissue samples for the organ fabricator (10,000)

The imprinting system can be set to:

* Make slaves devoted and trusting of you
* Make slaves devoted but fearful of you
Degradationism

**Degradationism** is a future society model which approves of frightened or mindbroken slaves, glory holes, the arcade, and heavy tattoos and piercings; it disapproves of trust (except for the Head Girl and Recruiter) and slaves choosing their own assignments.

* Makes intelligent slaves less attractive and stupid slaves more attractive.
* Can apply unique names to slaves.
* Drives an increase in the ratio of slaves to citizens.
* Eliminates the fines paid by citizens who injure whores and public servants.
* Eliminates the reputation penalty for operating an arcade.
* Can be developed to increase demand for glory holes and arcades.
* Provides demand for brutal slave breaking from the corporation.
* Provides demand for stupid slaves from the corporation.
* Provides demand for cruelly altered slaves from the corporation.
* Mutually exclusive with Paternalism.
Aztec Revivalism

**Aztec Revivalism** is a future society model which approves of qualities like good military education and an older leader.

* Improves all military acquisitions of slaves and allows for the sacrifice of slaves for reputation.
* Can apply unique names to slaves.
* Slows increases in the ratio of slaves to citizens.
* Can be developed to greatly rely on the Head Girl position as an advisor and assistant.
* Provides demand for menial slaves from the corporation.
* Mutually exclusive with the other Revivalist models.
Nurse

An Nurse can be selected once the Clinic facility is built. Nurses increase health gains in the Clinic. Good Nurses are dominant, highly intelligent, physically fit, and very beautiful

Career experience that will aid a Nurse is Medical, including slaves who were a chemist, a chiropractor, a coroner, a dentist, a doctor, a hospital volunteer, a medic, a medical student, a midwife, a mortician, a nurse, a paramedic, a pharmacist, a school nurse's assistant, a school nurse, and a surgeon.

Bonuses
Face

Slaves' **faces** contribute heavily to beauty. They occur
in six shapes and seven levels of attractiveness, which can be affected
by surgery or, if the slave is unattractive or masculine, intensive XX hormones.
 Unlike most other attributes, a slave's face cannot be improved more
than two steps by surgery. The autosurgery upgrade removes this
limitation.

 Facial shapes and beauty *Normal* faces have no impact on beauty; the slave's face affects beauty based on its attractiveness alone. *Exotic*
 faces exaggerate the impact of facial attractiveness on beauty: being
exotic will make an ugly face worse and a beautiful face better. *Sensual*
 faces exaggerate the impact of facial attractiveness on beauty, but
less than exotic faces do, and also add a small fixed bonus to
attractiveness. *Cute* faces add a larger fixed bonus to attractiveness. *Androgynous* faces are moderately bad for attractiveness: gender fundamentalism accentuates this effect, while gender radicalism reduces and at high levels even reverses it. *Masculine* faces are very negative: gender fundamentalism accentuates this effect, while gender radicalism reduces and at high levels can eliminate it.
Ovaries

Slaves' **ovaries** are necessary for pregnancy and provide
 a small amount of natural XX hormones. Oophorectomy, available with
extreme content enabled, will render a slave barren and stop ovaries'
hormonal effects, producing a slave with no natural hormones. Barren
slaves do suffer penalties under some future society choices, but do not
 require costly contraceptives to avoid pregnancy. Ovaries grant a bonus
 to lactation.
Relationships

Slaves can develop many different **relationships** as they become accustomed to their lives, which offer many benefits and some downsides. It is possible for the player to push slaves towards one kind of relationship or another, but slaves' feelings are less susceptible to complete control than their bodies. All relationships in Free Cities are one-to-one, which is a limitation imposed by Twine.

* Rivalries
* Romances
* Emotionally Bonded
* Emotional Slut
* Slave Marriages
* Slave Owner Marriages
Facilities

The arcology can be upgraded with a variety of facilities for slaves to live and work from. Each of the facilities is associated with an assignment. Sending a slave to a facility removes her from the main menu, removes her from the end of week report, and automates most management of her. Her clothes, drugs, rules, and other management tools are automatically run by the facility. However, her impact on your affairs will be substantially the same as if she were assigned to the corresponding assignment outside the facility. This means that things like reputation effects, future society developments, and branding are all still active.

Use facilities sparingly until you're familiar with what assignments do so you don't miss important information. When you're confident enough to ignore a slave for long periods, sending her to a facility becomes a good option. Sending a slave to a facility heavily reduces the player's interaction with her, keeps the main menu and end week report manageable, and prevents most events from featuring her, which can be useful when she's so well trained that events aren't as beneficial for her. Also, many facilities have leadership positions that can apply powerful multipliers to a slave's performance.

The Arcade, Brothel, Club, Dairy, and Servants' Quarters all correspond to basic productive assignments. The Clinic, Spa, Cellblock, and Schoolroom are a little different in that they focus on improving their occupants rather than producing something useful, since they correspond to the rest, confinement, and class assignments. As such, only slaves that can benefit from these facilities' services can be sent to them. When slaves in these facilities have received all the benefits they can from the facility, they will be automatically ejected, assigned to rest, and returned to the main menu. The Head Girl Suite, Master Suite, The Incubation Facility, and Pit are all completely unique.
Brothel

The **Brothel** is the *Whoring facility.* Slaves will make money based on beauty and skills. Brothels can be the subject of an ad campaign. Brothels can be furnished according to future society styles, and doing so will add a tiny amount of future society progress for each customer who visits.

## Ads

If ad spending is not zero, slaves working in the brothel will get +5% Attraction Score for every matching ad.

* Asset Size:
	+ Stacked: Butt > 4 & Boobs > 800
	+ Slim: Butt < 3 & Boobs < 500 & Weight <= 10 & Muscles <= 30
* Asset Origin:
	+ Implanted: Boobs Implant & Butt Implant & Belly Implant >= 1500 & Waist < -10 & Lips Implant
	+ All Natural: No Boobs/Butt/Waist/Lips/Belly implant, Face Implant < 30
* Body Mods:
	+ Modded: Mod Score > 15 or (Piercing Score > 8 & Tat Score > 5)
	+ Unmodded: No Corset Piercing & Piercing Score < 3 & Tat Score < 2
* Pregnancy:
	+ Gravid: BellyPreg >= 5000 or BellyImplant >= 5000
	+ None: Belly < 100 & Weight < 30 & no fake belly / belly implant
* Age:
	+ MILF: Physical Age >= 30
	+ Young: Physical Age >= 18 & Physical Age < 30
	+ LoliMod: Teen: Physical Age >= 13 & Physical Age < 18
	+ LoliMod: Loli: Physical Age < 13
* Genitalia:
	+ Pussies: No dick
	+ Dicks: Has dick

Next to that, ads make you ¤55 for every ¤1000 spent on ads, per matching ad per slave.
(example: slave 1 matches 2 ads, slave 2 matches 3 ads, and you're spending ¤2000 on ads: profit will be (2+3)\*55\*2=¤550)
Adores Women

**Adores women** is a behavioral quirk developed from the hates men flaw. Slaves who adore women may naturally become breast fetishists. In addition to the standard value and sexual assignment advantages, they get bonus trust on fucktoy duty if the player character is feminine, and increased chance of gaining additional XX attraction.
Public Service

Public Service is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money. *Associated facility: Club*

 Career experience that will aid a Public Servant are slaves who were a party girl, a racing driver, a child actress, a camgirl, an actress, a journalist, a writer, a local news anchor, a weathergirl, a camwhore, a cocktail waitress, a cheerleader, and a waitress. If a slave has been in the arcology for a long time and is intelligent, she can qualify for this bonus without career experience.

 Slaves who have been in slavery long enough that it is effectively their career get a bonus to Devotion. Slaves can forget career experience in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both Devotion and Trust.
Age

By default all slaves are 18 or older, and will retire at age 45. Slaves with a visual age of 30 or older are considered mature, while other slaves are considered young.

Aging can be disabled, as well as celebrating birthdays.

## Lolimod

Lolimod adds some settings to customize handling of age.

* Lower minimum slave age below 18
* Loli-mode which sets max age of generated slaves to 18
* Option to prevent children from growing as they age
* Options to change female and male fertility age, and to enable precocious puberty