Level 1

**"Lurking Danger"**

**SURVIVAL DIFFICULTY: CLASS 1 - SAFELIKE**

**>SAFE**

**>SECURE**

**>MINIMAL ENTITY COUNT**

**Level 1** is the 2nd level of the backrooms, where it becomes considerably more dangerous but more habitable.

## Description

Instead of the office-like theme of Level 0, **Level 1** appears to be a mix of several different themes, all of them split into different "biomes" or "subareas" in the level. Current discovered areas mainly consist of Warehouses, Officespaces, Dark areas similar the previous levels, more claustrophobic industrial areas, and Houses. These areas typically change without reason or warning, just simply transitioning into the next. Depending on the area, different entities will roam, and other features will be present like varying levels of supplies. As well as all of this, blackouts sometimes occur on the level where all of the lights shut off leaving you in constant danger as most entities lurk during these periods in order to hunt.

## Entities

Outside of blackouts, Bacteria are somewhat common lurkers on the level with them creating nests in the darkest and dampest corners. Facelings also sometimes wander the halls. When blackouts are in effect, Smilers, Hounds, and Wretches wander. The final known entity to lurk **Level 1** is Jerry, living within his room located within a warehouse-type area. Partygoers are also sometimes seen wandering around here.

## Objects

* Almond Water (Common)
* Ex. Energy Bars (Common)
* Chips (Common)
* KitKats (Common)
* Stale Bread (Common)
* Flashlights (Common)
* Batteries (Common)
* Lighters (Common)
* Human Hair (Uncommon)
* Burned Paper (Uncommon)
* Crayons (Uncommon)
* Car Parts (Uncommon)
* Knives (Uncommon)

## Bases and Outposts

### M.E.G Base Alpha

* Lots of members
* Lots of supplies
* Positioned near the most frequent entrances of the level
* You can indoctrinate yourself into the M.E.G from here
* Ships supplies to M.E.G Base Alpha every 5 months

### B.N.T.G Trader's Haven

* Over 1000 residents
* Shops
* An economy
* M.E.G Affiliations
* Free supplies for new wanderers
* Protection from entities

### The Raiders

* Lovers of freedom
* They do not like the idea of corruption or politics in the backrooms
* Not like the fallout ones! :D
* Have several small encampments dotted throughout the level
* Don't like B.N.T.G or M.E.G

### The Followers of Jerry

* People possessed by Jerry to worship him
* They will attempt to indoctrinate you into their cult
* They may attempt to bring you to Jerry if you are hostile with them or show disgust for him
* Constantly trying to give offerings to Jerry
* They visit Jerry's room a lot

### Tom's Diner

* Safe place to stay
* Has affiliations with the M.E.G and B.N.T.G
* Ran by Tom, he was a cook before noclipping
* Has around 40 available seats
* Has a separate bar section
* Popular place
* They make their food out of backrooms-native stuff, if the material was dangerous it isn't anymore!

## Entrances and Exits

### Entrances

* Entering a metal door on the upper, lit floors of Level 0
* Going down a concrete stairwell in Level 2

### Exits

* Find a fire exit and enter it to be sent to Level 2, or rarely, Level 3
* Find and take an elevator to be sent to Level 4
* Enter a pair of moldy and wooden doors to be taken to Level 0
* Touch a grayscale, glitching, wooden door to be sent to Level -1
* Find a glitching painting of a smiling face drawn in blood and touch it to be sent to Level Fun

Author(s): Kittysnail