recursal/Fanatic-Fandom huggingface dataset:
Dark Teraiva

## Description

The "Dark" Teraiva (no official name known yet) shows similarities to a zombified horse. Its mane and tail are jet black, while its body is a dark purple. At night, its green glowing eyes in particular are strikingly visible from a distance. Up close and with a little light, you can see that the Dark Teraiva's head looks like a bony skull with a whitish tone. The body also follows this theme and is characterised by scars, muscular forelegs as well as clearly visible ribs in the belly area. Bony plates are also visible on the knees and hooves.

## Possible Drops

* Leather
* Meat
* Dark Horn
* probably some yet unknown drops

## Location

The "Dark" Teraiva seems to share some of the spawns of the Farmstead Teraiva and the Feral Teraiva and acts as their nighttime counterpart. Thus spawning mostly in the farmlands, but also in the hills regions of Ambros.

## Behavior

### Passive (Calming Light)

As long as the players doesn't step too close or loses the Calming Light Buff, the Dark Teraiva won't attack but flee from the player. If it reaches the maximum distance from its spawn point, it will ignore the player and rush back.

### Aggressive

The Dark Teraiva is a nimble and skilled fighter. Its attacks are kind of similar to those of its daytime cousin, the Farmstead Teraiva, but are executed much faster and with more force. It also performs some chain attacks, as well as a strong circular surrounding attack. After a certain number of attacks, there is a short phase of exhaustion before the attack pattern is resumed.

### Spawn and Despawn

Being a nocturnal creature, the Dark Teraiva only spawns at nighttime, usually some time after the daytime creatures vanished. In return, it will despawn at dawn to make room for its diurnal counterpart. The despawning seems to delay as long as the player is in a fight with the corresponding creature. After a certain time at dawn, any passive Dark Teraiva will flee from the player, not engaging in combat even if recieving damage, thus leading to the despawn after a short time.

## Changelog

Added - with Content Update: Dark is the Night (Coreborn Version 1.0.151.19809)
Corrupted Creatures

## Description

Regrettably, Sorgoth's toxic breath can't be entirely contained from entering the shield. Occasionally, it happens that creatures from Tormentosia come into contact with the corrupted air, leading to their own corruption.

## Possible Drops

* All drops from their non infected counterparts
* Bags containing recipes, weapon parts, and armor pieces of varying quality

## Location

These corrupted monstrosities can only be found when the player activates a town invasion through the process of leveling up said player's town. Once the town invasion begins, waves of a variety of these corrupted creatures will spawn, and attempt to destroy your town center.
Biomes

## Description

### Farmlands

In the Farmlands, you'll discover a combination of golden fields of daylight wheat and fertile grasslands, just waiting to be cultivated. You will find mostly peaceful creatures, berries, and resources for an easy start to your adventure here.

### Forests

   With rich stands of trees, lush mushroom patches, Plumquat bushes, and occasional clearings, the Forest is an excellent place for your first endeavors into the wilds of Ambros - but be aware of Griz!

### Hills

Windy dunes meet hard stone and are home to tough enemies like Teraiva and Holotops. But ores and granite, or the precious Ambrosite, are still tempting enough to some brave adventurers. This is a challenging area so come prepared.

### Moss Sea

We are currently still piling up sand and waiting for the ocean delivery from the Children of the Source, but soon you'll find the Moss Seas and beautiful beaches in Ambros. This is a challenging area so come prepared.

### Mountains

In the harshest of Ambros' biomes, the toughest enemies and most valuable resources await. Precious ore deposits, serious opponents like the Frostmane, and strong winds rule these peaks. You need to prepare the right gear, strong weapons and consumables to enter this area.
Ryker III

## Overview

**Ryker III** or Ryker is one of the main antagonists in Glowing Genesis, he resides in Hell and its surrounding territories, he is the father to Xavier, the father in law to Fiona, and the grandfather to Xylia, Yumi, Xenia, and the great grandfather to Oliver.

## Trivia

* Ryker III is one of the Legendaries to be an antagonist, with the other one being Jack.
* Ryker has a grudge against his son, Xavier, because he ruined the "family legacy" he wanted.
* Ryker dosen't want to rule the overworld like Jack wanted him to, but his intentions are far worse.
* He was defeated by Georgia by her Astral Blast move.
* He also attacked again in The Mobius University, this time, he was defeated again by Jasper due to the latter sacrificing himself.
Feydveer

## Description

The "Jewel of Ambros". Light-footed, it strolls through the farmlands and attracts hunters enticed by its magnificent silvery plumage and tasty meat.

From all -veer, the Feydveer is maybe the most majestic to observe, while it's grazing on the lush green grass. The silver-white Feydveer have golden ornaments on their fur and even some of their feathers on chest and tail have golden tips. The horns of the Feydveer are the most distinctive of all the -veer, as they share some similarities with the plated, twirled horns of a ram.

## Possible Drops

* Feather
* Meat Scraps
* Thin Leather
* Feydveer Feathers
* Superior Pelt
* Feydveer Feather Armor Recipes

## Location

These fantastical Bambies can be found plentifully throughout all the grasslands of Ambros.

## Behavior

### Passive

These peaceful creatures walk around slowly and occasionally stop their movement to graze on the lush green fields by bending their head down to reach for it. If left undisturbed one can observe them munching on grass as some particles will show up around their snout.

The Feydveer ears are slightly shaking corresponding to their movement. Sometimes these animals stand still to look around and observe the environment, with their ears twitching at times.

### Agressive (only when being attacked)

Being an herbivore, the Feydveer heavily rely on staying in pack of at least two individuals. So, if one is being attacked, the other(s) will engage in combat as well and thus support their fellow Feydveer. In close-quarters fighting, those creatures make use of their front hooves by kicking the aggressor (shown as a red cone-formed telegraph). Being a very fragile animal, they tend to stay on range and cut their foes with sharp yellow/golden feathers (shown as a red rectangular-formed telegraph).
Story Trailer

The story trailer was released on November 17, 2022 on Youtube and was first shown during the reveal event on the same day. It features Nagga, an aged sloth Juman, narrating the story of the attack of Sorgoth the Devourer of the Worlds on Tormentosia and the subsequent creation of the Ultracore.

## Text

*I was expecting you. (cough)*

*These uncertain times - good for witches' business. People come to Nagga with gold asking about the future. Same people divided over diamons, ambition and power. All meaningless when destruction comes. And ooh it came...*

*25 years ago when Sorgoth the Devourer invaded Tormentosia. The nations fell one by one, until the last six tribes united. Hedonists brought what they love - money. The lands were tamed by Sauromancers' beasts. Nosmerians calculated the secret formula, and Steam Dwarfs brought it to life. While Genetics' muscles kept mutagens pumping, the Children of the Source awakened the heart of the machine.*

*This is how Ultracore was born! A miracle that protects us from Sorgoth's wrath. That's the past. The future... is for you to forge. You can recplaim the vivid lands and restore their former glory. Unite the fallen nations under the bright light of mother Core!*

*You pay Nagga now. The future was foretold. No returns.*

## References

1. ↑ 1.0 1.1 Coreborn: Nations of the Ultracore | Story Trailer (released 2022-11-17)
2. ↑ Coreborn: Nations of the Ultracore | Reveal Event - Full VOD (released 2022-11-18)
Community Q&A and New Gameplay Showcase December 2022

The *Community Q&A and New Gameplay Showcase December '22* took place on December 23, 2022. The VOD was uploaded to Youtube. Aside from Chris (Community Manager) and Hauke (Creative Director), it featured Kay (Narrative Designer) and Ari (Senior Gameplay Designer).

## Content

* Introductions (00:00)
* Q&A (14:15)
* Gameplay Showcase (47:01) (see Full December 2022 Gameplay Showcase)
* Outro (01:20:20)

## Q&A

* How do the tasks of a senior gameplay designer differ from normal gameplay designers? (14:31)
* Will it be possible to design some kind of statues/gargoyles/etc. to make your home more personal or is a carving tool too to implement in the game? (16:26)
* When you come up with a new gameplay element, do you design the gameplay first and fit it to your existing lore later, or do you first check whether it conforms with the world you have created before adding it into the game as a mechanic? (17:55)
* Will the people playing on an instance of the survival map always be the same people? (21:34)
* How do you manage scaling when one group is way ahead and there is no reason for me to join them in events as they are way stronger? (23:34)
* What will prevent other players from disturbing me? (26:22)
* For example, when one group permanently grinds the only nearby sources of a rare resource needed to progress, will it be harder for the rest? (28:02)
* You are a big team from many nations. How do contacts come about? (29:32)
* What are you planning for inventory management (weight, slots, etc.)? (32:55)
* Will it be possible to host private servers or sessions? (33:42)
* Will there be voice acting in the game or will it be like World of Warcraft with sound and lots of text? If there will be voice acting, are you looking for voice actors? (36:20)
* Will there be a cap of objects that can be placed at a certain place? (40:30)
* Can you explain the difference between numbers mentioned regarding the numbers of people on the survival map? (42:37)
* What should I do to register for the alpha later this year? (44:59)

## References

1. ↑ Community Q&A and New Gameplay Showcase December '22 (released 2022-12-23)
Wartorn Teraiva

## Description

During the eternal wars and subsequent fierce battles against Sorgoth's henchmen, these exceptionally resistant Teraiva served as the draft animals for the Hedonists. Forcibly captured in large numbers from the hills of Ambros and coerced into laborious tasks, their freedom was stripped away, and they endured deep scars from the relentless warfare.

Only a handful of Teraiva escaped back into their natural habitats, albeit after enduring a brief but immensely challenging period on the battlefield. Despite the passage of time, these scars remain with them to this day, and they haven't forgotten how the Hedonists treated them during that dark chapter.

## Possible drops

* Thick Hide
* Horn
* Meat
* Fine Hide
* Superior Hide
* Teraiva Skin
* Flawless Hide

## Location

These battle hardened creatures have primarily settled in the hills of Ambros.
Gravel

Created when mining rocks under wrong circumstances, try to come back with other tools or at another time.

## Description

Created when mining rocks under wrong circumstances, try to come back with other tools or at another time.

## Source

Granite can be collected by hitting Stone, Granite, or Clay with an axe, instead of a pickaxe or trying to mine Moonstone during daytime.

## Changelog

updated description (hint of time) and other possible source - with Content Update: Dark is the Night (Coreborn Version 1.0.151.19809)
The Jungles of Initos

## Description

The name of this infested area is almost misleading. Little has remained of the jungle that gave Initos its original name since the Genetics settled here. Now decaying scrub and contaminated water mark the landscape. You can only cross the country on its paved paths, and within the gnarled forests, marauders and mutated animals are up to no good. Legends say that Initos once held the largest and most impressive human settlement. From these times, however, only ruins and wreckage remained, in which now the strangest creatures lurk. Even deserters from Sorgoth are said to rove about here. Today the capital of Initos is Moloch - the mutant city. From here, the Supreme Modification Czar Petrarchan the Great reigns over her subjects.
Steam Dwarfs

Steam Dwarfs are a people in Tormentosia and part of the Core Nation.

## Description

What is certain is that their technology, which is almost exclusively based on fire and steam, benefited from the lava and hot springs in the Ash Mountains, and so they settled there for good. Their society is rough and based on customs and rituals so old that no one can remember where they once came from. Carved into stone, they adorn the Kinetic Throne in the capital of Par from which the sixty-fifth supreme Steamgeneral Cromankus Steelsplint leads his people. He is a strict but just ruler who honors the Ultracore agreement, but has not forgotten that it is concluded with former enemies.

The Steam Dwarfs rely on their machines and mechanisms. They have made nature subservient to themselves, and with the help of elaborate systems, they use the nutrient rich ashes to cultivate mushrooms, which they solely live on. They brew Sporebeer out of it, which also functions in its more potent version as fuel for their machines. They honor what steams and smokes, and are skeptical of everything else.
Early Gameplay Presentation

The early gameplay presentation was given by Hauke during the reveal event. It was also uploaded as a separate video.

## Content

In the presentation, Hauke plays an alpha version of the game while explaining some of its design foundations and envisioned mechanics.

Among others, the following aspects were presented:

* Art style ("simplified realism") (2:03)
* Weather (4:15)
* Fighting (8:00)
* Crafting, gathering, survival map (scale) (10:30)
* Building (15:33)
* Towns (settlement progression, town attacks), survival map (persistence, content updates), Pipers Whistle (22:34)
* The social hub, Coreheim (32:57)
* Monetization (35:56)
* Adventures (38:20)
* Town attacks cont. (40:54)
* Mountains, sustaining multiple towns (45;32)
* Conclusion (49:51)

## References

1. ↑ Coreborn: Nations of the Ultracore | Full Early Gameplay Presentation (released 2022-11-18)
Dark Feydeer

# Dark Feydveer

## Description

The "Dark" Feydveer (no official name known yet) is probably the most luminous of all nocturnal animals. Its fur is dark purple, while its feathers on the chest and tail glow yellow, almost whitish. Its eyes also shine in the same very distinctive colour, as well as an "S"-shaped ornament. Furthermore, it has dull greyish ornaments on the back of its upper body, neck and legs, similar to the diurnal Feydveer.

## Possible Drops

* Thin Leather
* Meat Scraps
* Dark Feathers
* probably some yet unknown drops

## Location

Dark Feydveer can be found on the grassy plains of Ambros instead of Feydveer spawns and in forests where Forsveer would usually spawn.

## Behavior

### Passive (Calming Light)

As long as the players doesn't step too close or loses the Calming Light Buff, the Dark Feydveer won't attack but flee from the player. If it reaches the maximum distance from its spawn point, it will ignore the player and rush back.

### Aggressive

The Dark Feydveer behaves much more aggressively than its diurnal cousin, attacks on sight and mostly exists in packs, thus attacking as such. It executes its attacks significantly faster and stronger, but does not use chain attacks like the Dark Teraiva. Its ranged attacks are faster, but still delayed and it has a new wild circular hooves-kick.

### Spawn and Despawn

Being a nocturnal creature, the Dark Feydveer only spawns at nighttime, usually some time after the daytime creatures vanished. In return, it will despawn at dawn to make room for its diurnal counterpart. The despawning seems to delay a bit as long as the player is in a fight with the corresponding creature. After a certain time at dawn, any passive Dark Feydveer will flee from the player, not engaging in combat even if recieving damage, thus leading to the despawn after a short time.

## Trivia

The Ornament on its forehead may accidentally look like an "S", but is nevertheless reminiscent of Sorgoth because of its more aggressive behavior, which suggests a possible connection to him or other evil sources.

## Changelog

Added - with Content Update: Dark is the Night (Coreborn Version 1.0.151.19809)
Weapons

## Description

The only available weapon, for now, is the Greatsword, which has three main moves: basic attacks, heavy attacks, and finishers.

Left and right mouse buttons trigger attacks. The left mouse button performs a regular swing attack, while the right mouse button performs a sweeping heavy attack. However, these attacks can be interrupted if you take damage from enemies.

Finishers come into play to enhance your combat abilities. Every time you land a basic attack, you gain charges, which are displayed on your screen in the center. When you have a charge, you can execute a finisher, which deals high damage and has bonus effects.

The specific finisher triggered depends on the last attack you performed. Using the left mouse button charges up a forward thrust that pushes back the enemy, while using the right mouse button performs a 360 degrees leg sweep that staggers/interrupts enemies. Both finishers inflict more damage than basic attacks.
Jumans

*Jumans* is a collective term referring to various animal-inspired, humanoid peoples living in Tormentosia. Many of these peoples and individuals live in Coreheim since the attack of Sorgoth the Devourer, but jumans are still widely spread over all nations living under the Ultracore.

## Named Juman Peoples

Some juman peoples have received specific names:

* Molians (Mole)
* Ranura(writing needs confirmation) (Sloth)
* Rukz (Rat)
Midnight Mosdir

## Description

The Midnight Mosdir (no official name known yet) looks very like his diurnal cousin, the Mosdir, just in a dark purple colour scheme. However its twirled horn remains in a brown-grey tone, its yellow flowers on the furry back pulsate in an ominous yellow glow.

## Possible Drops

* Thin Leather
* Meat Scraps
* Midnight Flower
* probably some yet unknown drops

## Location

The Midnight Mosdir can be mostly found in the Moss Seas, instead of some spawns of their diurnal cousins, the Mosdir. Sometimes, Midnight Mosdir seem to spawn on grassy plains of Ambros, even though there is no Haydir spawn at day.

## Behavior

### Passive (Calming Light)

As long as the players doesn't step too close or loses the Calming Light Buff, the Midnight Mosdir won't attack but flee from the player. If it reaches the maximum distance from its spawn point, it will ignore the player and rush back.

### Aggressive

The Midnight Mosdir behaves much more aggressively than its diurnal cousin, attacks on sight and mostly exists in packs, thus attacking as such. It executes its attacks significantly faster and stronger, but does not use chain attacks like the Dark Teraiva. Its AoE (area of effect) attacks are larger and executed faster.

### Spawn and Despawn

Being a nocturnal creature, the Midnight Mosdir only spawns at nighttime, usually some time after the daytime creatures vanished. In return, it will despawn at dawn to make room for its diurnal counterpart. The despawning seems to delay a bit as long as the player is in a fight with the corresponding creature. After a certain time at dawn, any passive Midnight Mosdir will flee from the player, not engaging in combat even if recieving damage, thus leading to the despawn after a short time.

## Changelog

Added - with Content Update: Dark is the Night (Coreborn Version 1.0.151.19809)
Raw Resources

## Description

Many of the resources required to craft gear and structures can be gathered on the Survival Map. Some can be obtained by interacting with them through a simple click while looking at them, while others require tools like an axe or a pickaxe. Discovering these resources is part of the fun of a survival game, but if you still aren't sure about a certain resource, check the following list!
Nutty Mush

Creamy and savory. This flavorful dish is comforting satisfying all around.

## Description:

Creamy and savory. This flavorful dish is comforting satisfying all around.

## Crafting:

 Uses:
**2**x Ruuberry
 Produces:

## Stats:

Upon using this Item will provide the player for a duration of (WIP) Minutes with:

* Regeneration while Buff active (6,5 Hitpoints per second)
Superior Hide

## Item Information:

### Dropped by:

* Feral Teraiva
* Bryva
* Wartorn Teraiva
* Holotops
* Mossotops

## Description

Gathered by an experienced hunter, this hide is of high quality.

## Used In

#### Clothing:

* Rare Leather Mask
	+ 2 Refined Cured Leather, 1 Refined Linen, 1 Thick Hide, **1 Superior Hide**
* Rare Leather Chestpiece
	+ 3 Refined Cured Leather, 1 Refined Linen, **1 Superior Hide**
* Rare Leather Gloves
	+ 2 Refined Cured Leather, 1 Refined Linen, **1 Superior Hide**
* Rare Leather Boots
	+ 2 Refined Cured Leather, 1 Refined Linen, **1 Superior Hide**
* Rare Leather Pants
	+ 3 Refined Cured Leather, 1 Refined Linen, **1 Superior Hide**

## Source

Fine Hide can be obtained by hunting:

* Feral Teraiva
* Bryva
* Wartorn Teraiva
* Holotops
* Mossotops
December 2022 Gameplay Showcase

The *Full December 2022 Gameplay Showcase* was released on December 24, 2022 on Youtube and shown after the December 2022 Q&A.

## Content

* Intro (0:00)
* Character update (model, armor), visual and sound effects (2:35)
* Lore sights (Tall Tree Farm), events (6:12)
* Graveyard close to Pipers Whistle (11:00)
* Pompollos, Pompeo (14:33)
* Born again, Twiceborn hideout (17:07)
* Lover's Shire (19:02)
* Unread love letter (21:10)
* Building system (new skins and models, stone) (22:56)
* Adventures (26:14)

## References

1. ↑ Full December 2022 Gameplay Showcase (released 2022-12-24)
Children of the Source

The Children of the Source are a people in Tormentosia and part of the Core Nation.

## Description

Blue-skinned, peaceful humanoids who have settled in the southern Liquid Meadows. They care little about the concerns of other nations and even their role in the Eternal Wars was surprisingly marginal. Through clever trade agreements and diplomatic solutions, they avoided invasions or unnecessary battles and instead devoted themselves to the persistent exploration of the Aqua. They can now store and release this essence of water. Due to this, they can use magic that no other being of Tormentosia can even imagine and have founded a religion around this magical resource that dominates their society.

They live in small communities that are spread across the country. With boats they call Wind Daggers, which are also equipped with wheels, they travel quickly through the vast landscapes using the lush winds of the plains as propulsion. Even their ruler “Jalkassa the Roaming” constantly travels through the country and visits her subjects.

In recent history, the Children of the Source have continued their research on the Aqua and now are even capable of using it as a weapon.
Stone Pickaxe

A pickaxe crafted from stone, suitable for mining tougher resources and breaking through different materials.

## Description

A pickaxe crafted from stone, suitable for mining tougher resources and breaking through different materials.

## Crafting:

 Uses:
10x Stoneblock
3x Rope
 Produces:

## Stats:

Multiplier: 2x

Upon hitting wood it will produce 1x Splintered Wood.
Ambrosian Opal

A beautiful gem that experienced miners can spot even when it's hiding in a piece of rock.

## Description

A beautiful gem that experienced miners can spot even when it's hiding in a piece of rock.

## Source

Ambrosian Opals can be obtained by chance whilst mining an Node with a pickaxe the highest change seem to be on a Sulfur Vent.
Ambrosian Clothing

## Description

* Headpiece: Headgear made of Ambrosite, providing better protection from damage.
* Chestplate: Chest armor strengthened with Ambrosite for improved resilience.
* Gauntlets: Protection for your arms, reinforced with Ambrosite.
* Pants: Ambrosite-enhanced legwear for increased durability.
* Boots: Unknown

## Stats

#### Headpiece:

* Primary: +Armor
* Secondary: +Life
* Tertiary: +Attack
* Resistance: +Cold Protection

#### Chestplate:

* Primary: +Armor
* Secondary: +Life
* Tertiary: +Attack
* Resistance: +Cold Protection

#### Gauntlets:

* Primary: +Armor
* Secondary: +Life
* Tertiary: +Attack
* Resistance: +Cold Protection

#### Pants:

* Primary: +Armor
* Secondary: +Life
* Tertiary: +Attack
* Resistance: +Cold Protection

#### Boots:

* Primary: Unknown
* Secondary: Unknown
* Tertiary: Unknown
* Resistance: +Cold Protection

## Crafting Recipes

#### Headpiece:

* Common: 2 Ambrosite Ingot, 1 Thin Leather, 2 Linen
* Uncommon: 5 Ambrosite Ingot, 1 Cured Leather, 1 Emerald
* Rare: Unknown

#### Chestplate:

* Common: Unknown
* Uncommon: 8 Ambrosite Ingot, 2 Cured leather, 1 Emerald
* Rare: Unknown

#### Gauntlets:

* Common: 2 Ambrosite Ingot, 1 Thin Leather, 2 Linen
* Uncommon: 5 Ambrosite Ingot, 1 Cured Leather, 1 Emerald
* Rare: 9 Ambrosite Ingot, 2 Refined Linen, 2 Gold Ingot, 1 Ambrosian Opal

#### Pants:

* Common: 3 Ambrosite Ingot, 2 Thin Leather, 2 Linen
* Uncommon: 6 Ambrosite Ingot, 2 Cured Leather, 1 Emerald
* Rare: 6 Ambrosite Ingot, 3 Refined Linen, 1 Ambrosian Opal, 1 Gold Ingot

#### Boots:

* Common: Unknown
* Uncommon: Unknown
* Rare: Unknown

## Source

Ambrosian Armor schematics can be found inside bags dropped by creatures as well as found from Ambrosite ore nodes
Eclipse Oropala

## Description

The Eclipse Oropala (no official name known yet) looks very similar to its diurnal cousin, the Oropala, and on closer inspection is distinguished only by the change in colour scheme towards purple. Unlike the peaceful sky-blue eyes of the Oropala, the Eclipse Oropala's eyes are a menacing green. Its resin carapace glows purple in the darkness.

## Possible Drops

* Thin Leather
* Meat Scraps
* Fine Pelt
* Eclipse Resin
* probably some yet unknown drops

## Location

The Eclipse Oropala seems to share some of the spawns of the Oropala and acts as its nighttime counterpart. Thus spawning mostly in the forest areas of Ambros.

## Behavior

### Passive (Calming Light)

As long as the players doesn't step too close or loses the Calming Light Buff, the Eclipse Oropala won't attack but flee from the player. If it reaches the maximum distance from its spawn point, it will ignore the player and rush back.

### Aggressive

The Eclipse Oropala behaves much more aggressively than its diurnal cousin and attacks on sight. It executes its attacks significantly faster and stronger, but does not use chain attacks like the Dark Teraiva. Its target-seeking ranged attacks are faster and cover a larger area.

### Spawn and Despawn

Being a nocturnal creature, the Eclipse Oropala only spawns at nighttime, usually some time after the daytime creatures vanished. In return, it will despawn at dawn to make room for its diurnal counterpart. The despawning seems to delay as long as the player is in a fight with the corresponding creature. After a certain time at dawn, any passive Eclipse Oropala will flee from the player, not engaging in combat even if recieving damage, thus leading to the despawn after a short time.

## Changelog

Added - with Content Update: Dark is the Night (Coreborn Version 1.0.151.19809)
Coreheim

Coreheim is the central city of the part of Tormentosia under the shield protecting against Sorgoth the Devourer and host of the Ultracore. In Coreborn, it is also the *social hub* where all players can meet, interact and socialize.

Early in-game versions of Coreheim were shown in the very first streams of Hauke (Creative Director) about the upcoming Ultracore game. The gameplay presentation given during the reveal event showed a noticeably revised version which is likely to be more similar to the version in the final game.

## References

1. ↑ ULTRACORE VIDEOSPIEL: Der erste Bosskampf! (German, 2021-12-21)
Farmstead Teraiva

## Description

Equipped with an imposing horn, these farmland-dwelling creatures are tough opponents that can take as much damage as they dish out, not only when attacked from the front.

## Possible Drops

* Leather
* Horn
* Meat
* Fine Hide
* Farmstead Teraiva Leather

## Location

These impressive looking creatures can be found in and around the farmlands scattered throughout Ambros.
Aomori (Japan of Cats)

**Aomori** is the 45th stage of Japan of Cats. The Previous Stage is Akita. The Next Stage is Hokkaido.

## Information

(Energy and bases' order is like this, (first, second, third chapter))

* **Energy** : 40, 50, 60
* **Enemy Base's HP** : 25000, 50000, 75000
* **Enemies** : Hippoe, Pigge, Jackie Peng, Gory, Sir Seal, Le'boin, Kang Roo, Mooth 100%(2nd is 150%, 3rd is 400%)
* **Treasure** : Apple

## Battleground

* Infinite Hippoes spawn after 0 seconds0f, delay 1~2 seconds30f~60f.
* Infinite Pigges spawn after 0 seconds0f, delay 1~2 seconds30f~60f.
* Infinite Jackie Pengs spawn after 40 seconds1,200f, delay 10~20 seconds300f~600f.
* Infinite Gories spawn after 60 seconds1,800f, delay 13.33~30 seconds400f~900f.
* Infinite Sir Seals spawn after 80 seconds2,400f, delay 40~53.33 seconds1,200f~1,600f.
* Infinite Le'boins spawn after 100 seconds3,000f, delay 73.33~113.33 seconds2,200f~3,400f.
* Infinite Kang Roos spawn after 120 seconds3,600f, delay 43.33~80 seconds1,300f~2,400f.
* 1 Mooth spawns after 140 seconds4,200f.

## Strategy

Wait for Pigge and Hippoe to come near your base. Meanwhile, upgrade the Worker Cat. Once they are close enough, send out some Macho Cats, Wall Cats, Brave Cats and a UFO Cat. After a short time, Jackie Peng and Gory will appear. Just keep spamming the same units along with Whale Cats. If you are fast enough, this level can be beaten without having to face Le'boin, Kang Roo and Sir Seal.

If you fail to beat the level fast enough, you'll want to make sure that your Worker Cat is maxed out and that you have enough money to at least spawn a Mythical Titan Cat, along with some meatshields and Sexy Legs Cats by the time Le'boin appears. If you have a high-level Titan, then Le'boin should die in three hits, making this stage way easier.

If you take too long, a Mooth will spawn. If that happens, spam Macho Cats, Wall Cats, Dragon Cats and Mythical Titan Cats.

## Trivia

* Aomori Prefecture's base is a reference to Aomori Nebuta Matsuri, a festival in which giant papier-mâché floats depicting historical or mythological warriors are carried down the streets.
* Originally, after completing this stage in Chapter 1, it would unlock Megumi Aino to be available to unlock from the Upgrade Menu, but for some reason, it was scrapped.
Jessica

## Overview

**Jessica** is a minor antagonist in Glowing Genesis RP, she is attendng the same school Annie and Georgia attend to and she constantly is referred as a bitch by Xander, she is the girlfriend of Jonathan.

## Personality

If its one word to describe Jessica, its that she's a bitch, she is known to have a rude attitude, especially when it comes to bullying others as she pleases.

## Relationships

* Jonathan{Boyfriend}
* Annie{Rival}
* Georgia{Enemy}
* Oliver{Enemy}
* Xander{Worst Enemy}
* Unnamed Mother{Mother}
* Unnamed Father{Father}

## Trivia

* Jessica is one of the minor antagonists to be female.
Oropala Clothing

## Description

* Mask: A unique mask inspired by the Oropala, using resin and leather gathered from this creature to create this intricate design.
* Chestpiece: A durable tunic crafted from a blend of the Oropala's resin and leather, providing resilience and a unique design.
* Gauntlets: Rugged armgaurds combining the strength of the Oropala resin with the suppleness of leather.
* Pants: Unknown
* Boots: Unknown

## Stats

#### Mask:

* Primary: +Critical Hit
* Secondary: +Armor
* Tertiary: +Attack
* Resistance: +Chill Protection

#### Chestpiece:

* Primary: +Critical Hit
* Secondary: +Armor
* Tertiary: +Endurance
* Resistance: +Chill Protection

#### Gauntlets:

* Primary: +Critical Hit
* Secondary: +Armor
* Tertiary: +Attack
* Resistance: +Chill Protection

#### Pants:

* Primary: Unknown
* Secondary: Unknown
* Tertiary: Unknown
* Resistance: +Chill Protection

#### Boots:

* Primary: Unknown
* Secondary: Unknown
* Tertiary: Unknown
* Resistance: +Chill Protection

## Crafting Recipes

#### Mask:

* Uncommon: Unknown
* Rare: Unknown

#### Chestpiece:

* Uncommon: 12 Leather, 3 Refined Linen, 1 Oropala Resin
* Rare: Unknown

#### Gauntlets:

* Uncommon: 5 Thin Leather, 1 Refined Linen, 1 Oropala Resin
* Rare: Unknown

#### Pants:

* Uncommon: Unknown
* Rare: Unknown

#### Boots:

* Uncommon: Unknown
* Rare: Unknown
Forsveer

## Description

Perfectly adapted to the forests of Ambros, these creatures try to stay away from hunters by fleeing. But don't mistake them for helpless, as they can kick fiercely and use their sharp feathers for attacks too.

From all -veer, the Forsveer is maybe the most similar to the respective real-life counterpart, the deer. Even sharing the same habitat, the beige Forsveer have little white sprinkles on their back, just like spotted fawn, but also featuring fans of green feathers on their chest and tail.

## Possible Drops

* Feather
* Meat Scraps
* Thin Leather
* Forsveer Feathers
* Superior Pelt

## Location

These fantastical Bambies can be found plentifully throughout all the forests of Ambros.

## Behavior

### Passive

These peaceful creatures walk around slowly and occasionally stop their movement to graze on the lush green forest floor by bending their head down to reach for it. If left undisturbed one can observe them munching on grass or leaves as some particles will show up around their snout.

The Forsveer ears are slightly shaking corresponding to their movement. Sometimes these animals stand still to look around and observe the environment, with their ears twitching at times.

### Agressive (only when being attacked)

Being an herbivore, the Forsveer heavily rely on staying in pack of at least two individuals. So, if one is being attacked, the other(s) will engage in combat as well and thus support their fellow Forsveer. In close-quarters fighting, those creatures make use of their front hooves by kicking the aggressor (shown as a red cone-formed telegraph). Being a very fragile animal, they tend to stay on range and cut their foes with sharp green feathers (shown as a red rectangular-formed telegraph).
Cloth Clothing

## Descriptions

* Hat: A simple yet sturdy hat, providing protection not only from the sun.
* Tunic: A versatile, comfortable cloth tunic, providing moderate protection and a timeless design.
* Gauntlets: A pair of lightweight cloth gauntlets, providing modest defense for your hands while offering full freedom of movement.
* Pants: Simple pair of pants made from flax and thin leather, offering decent protection while still ensuring comfort.
* Boots: Plain but still durable boots made from light fabric, decently protecting your feet from whatever they may stumble upon.

## Stats

#### Hat:

* Primary: +Endurance
* Secondary: +Critical Hit
* Tertiary: +Attack
* Resistance: +Heat Protection

#### Tunic:

* Primary: +Endurance
* Secondary: +Critical Hit
* Tertiary: +Attack
* Resistance: +Heat Protection

#### Gauntlets:

* Primary: +Attack
* Secondary: +Critical Hit
* Resistance: +Heat Protection

#### Pants:

* Primary: +Endurance
* Secondary: +Critical Hit
* Tertiary: +Attack
* Resistance: +Heat Protection

#### Boots:

* Primary: +Endurance
* Secondary: +Critical Hit
* Tertiary: +Attack
* Resistance: +Heat Protection

## Crafting Recipes

#### Hat:

* Common: 2 Linen, 1 Thin Leather, 1 Glue
* Uncommon: 3 Linen, 2 Feather Filling, 1 Fine Pelt
* Rare: 2 Refined Linen, 1 Refined Cured Leather, 1 Thick Pelt, 1 Superior Pelt

#### Tunic:

* Common: 3 Linen, 2 Reed Puff
* Uncommon: 6 Linen, 1 Leather, 1 Ergot
* Rare: 3 Refined Linen, 1 Refined Cured Leather, 1 Superior Pelt

#### Gauntlets:

* Common: 2 Linen, 1 Thin Leather, 1 Clay
* Uncommon: 2 Refined Linen, 2 Leather, 1 Fine Pelt
* Rare: 2 Refined Linen, 1 Refined Cured Leather, 1 Thick Pelt, 1 Superior Pelt

#### Pants:

* Common: 2 Linen, 1 Reed Puff
* Uncommon: 5 Linen, 1 Leather, 1 Ergot
* Rare: 2 Refined Linen, 2 Refined Cured Leather, 1 Thick Pelt, 1 Superior Pelt

#### Boots:

* Common: 2 Linen, 1 Thin Leather, 1 Clay
* Uncommon: 3 Linen, 1 Leather, 1 Fine Pelt
* Rare: 2 Refined Linen, 1 Refined Cured Leather, 2 Thick Pelt, 1 Superior Pelt
Haydir

## Description

Only domesticated by the people of Ambros, this funny-looking nuisance of a creature now roams free after the war, feeding on the fresh wheat all over the farmlands.

## Possible Drops

* Grain
* Meat Scraps
* Thin Leather
* Haydir Trim

## Location

These dull in appearance creatures can be found across Ambros munching on the farmlands.
Hedonists

Hedonists are a people in Tormentosia and part of the Core Nation. Their home region is Ambros, but they can be found in many places in Tormentosia. Importantly, they provide defense forces for the protection of the Ultracore.

Hedonists will be one of the first playable races in Coreborn. A first in-game screenshot was published on November 1, 2022 on Discord. Starting with the Early Gameplay Presentation, they are the commonly used player character race used in gameplay showcases.

## Description

A nation of people who put lust and pleasure at the center of their being. The Hedonists live their days in pure bliss and should problems arise, they surely can be solved by throwing money at it. Even the low-ranking workers among them are rich enough to indulge in luxuries that the inhabitants of the other realms could only dream of. Certainly, such opulence attracts envy, which is not really welcome in Ambros.

To ward these people off, the top Hedonists chose the most noble within their own ranks to be Praetorians; elite warriors who dedicate their lives to fighting with the two-handed sword against anyone who threatens the improving lifestyle of the higher-ranking Hedonists. Additionally, since the Ultracore pact, they have been responsible for its protection and the order in the Core Nation. When the World Ender robbed uncounted people of Tormentosia of their homes, the troops of the Praetorians were increased at the request of Queen Julia of Ambros and common people were also allowed to join their ranks.

The Hedonists live in a clearly hierarchical society that attaches tremendous importance to nobility, ancestry and generally descent. Other nations are treated in a rather derogatory manner. They see the Ultracore pact as more of a necessary evil than something they value.

## References

1. ↑ In-game screenshot on Discord (chris slight, 2022-11-01)
Reveal Event

The reveal event of "Coreborn: Nations of the Ultracore" took place on November 17, 2022. It featured the first story trailer, announcements for the Pen & Paper and comic book, a Questions & Answers session (Q&A), and a full gameplay reveal.

The gameplay reveal (starting at 36:06) was also uploaded as a separate video.

## Questions & Answers

The following questions were answered during the Q&A session. (The questions have been paraphrased for the sake of this list.)

* How is the character development going and what kind of customization will be possible in the future? (14:58)
* Regarding the level progression throughout the game: Will there be skill trees & points, will it be a learning-by-doing approach (like in Valheim), or can you accelerate the progress with books (like in Project Zomboid)? (16:50)
* When is the Pen & Paper coming out? (19:24)
* Are there going to be difficulty levels? (19:36)
* How is the game going to start? Will there be differences depending on the chosen starting race? (21:03)
* Will there be animated buildings? (24:21)
* Will there be building parts that require specific things to work (like Valheim's roof requirements)? (25:17)
* Will there be any in-game content you have to pay for? Will it impact the actual gameplay or will it be just cosmetics? (27:25)
* What will exploring look like? (30:15)
* Would you consider Valheim-type standard traditional classic quests? (33:32)
* Is the choice of race going to affect more than cosmetics? (34:40)

## References

1. ↑ Coreborn: Nations of the Ultracore | Reveal Event - Full VOD (released 2022-11-18)
2. ↑ Coreborn: Nations of the Ultracore | Full Early Gameplay Presentation (released 2022-11-18)
Forged Clothing

## Description

* Headpiece: A sturdy iron helmet for enhanced protection made by advanced smiths.
* Chestplate: A sturdy iron chestplate for enhanced protection made by advanced smiths.
* Bracers: Skillfully forged arm guards, providing enhanced defense.
* Leg Armor: Reinforced with iron fittings to absorb blows even better, these pants can be crafted by skilled smiths.
* Boots: Sturdy iron boots for reliable foot protection.

## Stats

#### Headpiece:

* Primary: +Life
* Secondary: +Armor
* Tertiary: +Critical Hit
* Resistance: +Cold Protection

#### Chestplate:

* Primary: +Life
* Secondary: +Armor
* Tertiary: +Critical Hit
* Resistance: +Cold Protection

#### Bracers:

* Primary: +Life
* Secondary: +Armor
* Tertiary: +Critical Hit
* Resistance: +Cold Protection

#### Leg Armor:

* Primary: +Life
* Secondary: +Armor
* Tertiary: +Critical Hit
* Resistance: +Cold Protection

#### Boots:

* Primary: +Life
* Secondary: +Armor
* Tertiary: +Critical Hit
* Resistance: +Cold Protection

## Crafting Recipe

#### Headpiece:

* Common: 2 Iron Ingot, 1 Linen, 1 Feather Filling
* Uncommon: 5 Refined Iron Ingot, 1 Cured Leather, 1 Emerald
* Rare: 9 Refined Iron Ingot, 2 Refined Cured Leather, 2 Gold Ingot, 1 Ambrosian Opal

#### Chestplate:

* Common: Unknown
* Uncommon: 8 Iron Ingot, 2 Cured Leather, 2 Emerald
* Rare: Unknown

#### Bracers:

* Common: 2 Iron Ingot, 1 Linen, 1 Feather Filling
* Uncommon: 5 Refined Iron Ingot, 1 Cured Leather, 1 Emerald
* Rare: 9 Refined Iron Ingot, 2 Refined Cured Leather, 2 Gold Ingot, 1 Ambrosian Opal

#### Leg Armor:

* Common: 3 Iron Ingot, 3 Linen, 1 Feather Filling
* Uncommon: 6 Refined Iron Ingot, 2 Cured Leather, 1 Emerald
* Rare: 6 Refined Iron Ingot, 3 Refined Linen, 1 Ambrosian Opal, 1 Gold Ingot

#### Boots:

* Common: 2 Iron Ingot, 2 Linen, 1 Feather Filling
* Uncommon: 5 Iron Ingot, 1 Cured Leather, 1 Emerald
* Rare: Unknown
Season 1

**Season 1** is the first season starring Jayden Stubbs, Eurikafandom Drawer273 (2), and Malyv. JahealLalinYT, FireBeet and Jcmpyro was originally the voice actors for Kyle Stewert, Daniel Gorman and Mary Carmen but left due to personal reasons. The first season release date is to soon be announced.

## Chronology

### Next:

Season 2

This season of The Andy Carmen Show is the first season overall of the series.

The Andy Carmen Show season 2 has not been announced yet.

## Plot

A boy named Andy Carmen had some things troubling him, but needs to learn to be open to having a new life at his new middle school. As he attends school, he meets new characters and experiences their personalities; and grows as a person.

## Episode List

Below is an episode list for season 1 of ''The Andy Carmen Show''.

## List of episodes

 A boy named Andy Carmen had some things troubling him, but needs to learn to be open to having a new life at his new middle school. As he attends school, he meets new characters and experiences their personalities; and grows as a person.

 [[File:|70px|center]]

 Kyle steals Andy's phone and makes it difficult to retrieve.
Berserkory (Red)

**Berserkory** (バトルコアラッキョ, *Batoru Koarakkyo*, "**Battle Koalacchio**") is a Red variant of Kory that appears in Legend Realm.

## Information

* First Appearance : Legend Realm Ch.26
* Money Drops : 900 cents - 3600 cents

## Enemy

Berserkory acts almost the same as his original form, performing a medium-strength attack and firing a Wave Attack. However, the Wave Attack range has been tripled, so few Cats can avoid it. He only has one knockback and very high health, causing even more Wave Attacks if you don't use any anti-Red Units. Luckily, he has lower range and movement speed, not to mention the lack of Base Destroyer.

## Strategy

Despite the waves, there are several units who can easily stall this enemy. Sushi Cat, for example, has no issue holding Berserkory back, plus they can lower the damage of its attack AND wave. Other units who can stall and wear down Berserkory include Viking Cat, Island Cat and variants, Hip Hop Cat, or Pirate Cat, to name a few. When relying on Maximum and/or Islands, make sure to use Cat Combos like Seasons of Love and Three Kings for extra tankiness.

If you have iCat, then deploy two of them out of sync. In doing so, you will render Berserkory powerless (granted there aren't any other main attackers for support that could demolish them), which you can then finish off easily. Wave Shields such as Octopus Cat is very effective at blocking Berserkory's Wave Attacks, allowing your units to get in close and destroy it. iCat, if paired with Octopus, pretty much nullifies Berserkory entirely.

## Trivia

* His axe is the same as Axe Cat's, only bloodstained.
	+ In his Japanese description, he was freeloading at the house of Axe Cat, rather than an unnamed narrator (which however could still be Axe Cat). This also refers to their Japanese names: Axe Cat is named Battle Cat while Berserkory is named Battle Koalacchio.
Capture The Crown

### WHAT IS THE ADVENTURE "CAPTURE THE CROWN"?

Capture the Crown is a fast-paced, chaotic, but fun multiplayer minigame mode enjoyed far and wide by the people of Tormentosia. It's a unique twist on the classic Capture the Flag concept, where players engage in a free-for-all battle to capture a Crowned Mushroom and deliver it to the awaiting Jibblings spread across the compact battle map.

### HOW DO I PARTICIPATE?

Participation is easy! Matches require 3-4 players to start, and the game begins once that number is reached. If you're the fourth player looking to join, don't worry - you can jump in during the start period of a match. To access Capture the Crown, head to Coreheim and locate the Adventure NPC there. Alternatively, you can use your social menu or the menu of your town to enter the action.

### HOW DO I PLAY AND WIN?

The goal of Capture the Crown is to collect points by successfully capturing the Crowned Mushroom and delivering it to the Jibblings scattered over the map. The game runs for 7 minutes, during which you must either accumulate the most points or reach 10 points before the timer runs out or the other players do. Use your right mouse click to slow down opponents and your left mouse click to attack them causing them to drop the Crowned Mushroom.

### WHAT IS MY REWARD?

Engaging in Capture the Crown isn't just for fun - you'll be rewarded with valuable Jibcoins for your efforts. These Jibcoins can be spent at a vendor next to the Adventure NPC in Coreheim. Your hard-earned coins can secure a stylish armor set in various rarities: common, uncommon, and rare. However, there's a strategic choice to make - opt for the full armor and get lower stats or choose the armor schematics. The schematics allow you to craft higher quality and more powerful versions of the armor. Additionally, you can also exchange your Jibcoins for Condensed Essence Crystals.
Iron Ingot

Obtained from smelting Iron Ore in a Clay Forge. Used as crafting component for armor, weapons and more.

## Crafting Requirements

### Crafting Prequisites

Smelting (unlocked automatically)Smelting Forge (Tier 1)

## Description

Obtained from smelting Iron Ore in a Smelting Forge. Used as crafting component for armor, weapons and more.

## Used In

###### Smelting:

* Common Iron Handle
* Common Forged Chestplate

###### Building:

* Cooking Grill [Tier 2]
* Iron Basin

## Source

Iron Ore can be smelted to Iron Ingot in the Smelting Forge.