Player:Drachdarin

## Story

### Back story

Drachdarin is a Dragonborn Fighter hailing from the Northern regions of Lignia, where he grew up in Clan Malakaz, a mixed group of Dragonborn with a focus on fighting to solve their problems. Many an argument amongst clan members ended with a fight to prove the stronger reasoning, literally, and wrestling with large and dangerous wildlife as rites of passage weren't uncommon. Naturally large and well gifted in the realm of physical power that his clan so proudly displayed, Drachdarin desired to use his skills in more than inter-clan contests and displays of power that one could mainly consider "showing off".

As he reached adulthood, he yearned for adventure and other avenues in which he could put his great strength to use. Fortune would have it that a roving mercenary band, known as The Order of The Northern Might, was on a recruiting spree throughout the northern reaches, seeking Dragonborn of exceptional physical size and capabilities to aid them and spread their name as the greatest and strongest band of scaled mercenaries that Hosinfel had ever seen. They almost didn't even have to ask if he wanted to join, they were his key to greater adventure and tests of his might that could help bring glory to his Clan, and the eagerness showed in his step.

When given the choice, he would come to arm himself with his favorite weapon: The Great-axe. A weapon that he felt openly displayed the ferocity and strength of the wielder before ever taking a single swing. Through his years of service in this group, Drachdarin had only grown more powerful and skillful; slaying creatures with his mighty axe, assisting in combat where the group had been hired to apply their excessive amounts of muscle, and rising to one of the higher ranks within the Northern Might itself.

A turning point would arrive for Drachdarin in the form of a contract far too great to handle. As part of this contract, the dragonborn were meant to intimidate and keep away anyone that would attack or interrupt their charge's efforts, a group of wizards who wished to explore some long forgotten ruins. An easy enough job. Unfortunately, they were ill prepared for the horrors that they would face. Undead fiends besieged them in the dead of night, aided by unnatural darkness, ambushing and nearly killing all of them, only escaping by the skin of their teeth. Drachdarin has been haunted since then due to the immense psychological traumas that were dealt to his troop, instilling a deep-seated fear of the impenetrable dark and the dead returned to life.

With this failure in tow, Drachdarin decided that he must be stronger to face the foes that lurk within the dark corners of this world, and that he would seek to be the strongest and most powerful fighter in the land to achieve this. He began to listen for rumors of paths leading to even greater strength and power within the continent where stories of groups venturing to the new lands of the West told tales of great artifacts, godly temptations, and even the potential of living, breathing dragons, the creatures of his ancestral bloodlines and what his clan believed to be the source of their great physical strength. He would make his way West in search of glory for his clan, and power for himself, vowing to lend his strength to mighty causes wherever he may find them. His search would lead him to the city of Redemption, and the beginning of his journey in the wild lands of Nolyn.

### Story So Far (No big spoilers)

After arriving in the city of Redemption, Drachdarin began to seek out places that he could apply his skills and strength. Upon receiving a message from a mysterious mage, Finasaer, with claims that he had a potential lead for the greater power that the Dragonborn had sought, stating that he should meet him at the Bent Intent Arcane Emporium. In seeking out the wizard in question, he was surprised to find a pair of individuals, a tigerfolk and a small talking rat, who had apparently received similar messages as well.

Upon entering the Wizard's shop, the part was shocked to discover a prone woman and a seemingly feral Firbolg standing above her. Assessing the situation as anything but normal, they cautiously approached, though not so close that the Firbolg lashed out at them. The woman awoke, confused and stunned, unable to remember anything at all. Being that none of the three were of much magical study, they decided to seek assistance from one of the priests of the city. Thankfully, the Paladin of the trio was easily able to locate a church of his god, Gaaphadur, wherein which the group discovered a priest named Azir that they hoped would be able to help them. The red-skinned Tiefling, upon inspecting the pair that the team had brought with them, surmised that they had been cursed by way of Feedblemind and sent the party to retrieve the spell components that he would need to be able to cure them.

After entering the tower, the wizard's familiar Owl (named Beaker) immediately branded them as thieves. The group was then assailed by a series of quite hilariously named skeletons, triggering Drach's deep phobia for undeath and undead things. Luckily for himself, he was able to shrug it off and assist in destroying several of them. Proceeding upstairs in the tower, the group came upon a young Copper dragon, which was an immense shock, and not something any of them had prepared for. Drachdarin decided to use his given skill in speaking Draconic to converse with the dragon, making sure to try and disarm the situation. He managed to convince the dragon to hand over the dust in exchange for a treasured dagger from a graveyard outside of town. Agreeing, the party immediately rushed off, with Beaker tagging along with them.

When the group reached the graveyard, they were accosted by a group of thugs who tried to rob them. Swiftly defeating them, with Drach cleaving one in half and chucking his axe into the spine of another, the team made off with the box, assuming the dagger was within. Upon returning to the dragon

## Appearance and Equipment

**Appearance:** Seven feet tall, bulky, broad shoulders, definitely lifts. Deep blue, almost black scales leading into a lighter blue along his front, throat, chin. His facial features are strong, thick jaw, one or two protruding teeth from the lower jaw, bright gold irises. Atop his head are two large straight horns that curve together toward the end, white in color with four brass rings in the right one like piercings about two-thirds of the way up. There are smaller spikes that run along the top of his head between his larger horns and down to his upper back, same color. He has a couple of light scars on his cheeks and snout from long past injuries, but nothing severe, most he happily wears as enhancements of his looks.

His chainmail armor is fairly plain, but several patches of the chain links are colored blue to signify his affiliation with the Order of The Northern Might. He wears no helmet and the insignia of his rank within the mercenary group is clipped to one section of his belts, a clawed hand reaching up towards a star, along with a small, intertwined platinum dragon.

**Equipment:**

* Greataxe
* Handaxe x 2
* Caltrops
* Chain Mail
* Crowbar
* Hammer
* Pitons
* Playing Cards
* Rations
* Rope
* Tinderbox
* Torch
* Waterskin

**Other Items:**

* Old mercenary uniform
* Insignia of rank