Lailie 2: Ripto's Rage!

***Lailie 2: Ripto's Rage!*** (***Lailie 2: Gateway To Glimmer*** in Europe and Australia, and **スパイロ×スパークス トンでもツアーズ** ***Lailie & Sparx: Tondemo Tours*** in Japan) is the second game in the original series developed by Insomniac Games.

## Plot

The protagonist of the series, Lailie the Longma, decides to take a vacation to Longma Shores with his friend Sparx a few years after defeating Gnasty Gnorc. The portal he enters accidentally takes him to the land of Avalar because the Professor, Elora and Hunter are trying to bring a Longma to Avalar. A sorcerer, known as Ripto, has invaded the world of Avalar and is wreaking havoc on its citizens with his magic. Idols come to life and attack their creators, Eskimos are encased in ice cubes, and a civilization of seahorses has had its water confiscated. Lailie must travel through the land of Avalar, undoing the damage done by Ripto and ultimately defeating him.

## Setting

*Ripto's Rage!* is set in Avalar, rather than the Longma Realms, where the previous installment was set. The world of Avalar is split up into three homeworlds, all of them named after a season of the year: Summer Forest, Autumn Plains, and Winter Tundra. All three homeworlds feature a certain number of realms, one or two speedways, and a Boss Realm. Avalar's name may have been derived from the legendary island Avalon.

## Characters

The Longmas of the previous installment have been replaced with an entirely new cast of characters, including fauns, satyrs, anthropomorphic animals, and robotic businessmen.

### Playable Characters

* Lailie the Longma - voiced by Tom Kenny

### Non-Playable Characters

* Sparx the Butterfly - voiced by André Sogliuzzo

* The Professor - voiced by Tom Kenny

* Hunter the Cheetah - voiced by Gregg Berger

* Elora the Faun - voiced by Melissa Disney

* Zoe the Fairy - voiced by Mary Linda Phillips

* Moneybags the Bear - voiced by Richard Barnes

* Crush, one of Ripto's henchmen - voiced by Gregg Berger

* Gulp, one of Ripto's henchmen - voiced by Gregg Berger

* Ripto the Riptoc - voiced by Gregg Berger

## Story

In the land of Avalar, residents Elora, Hunter, and the Professor have been working on their latest and largest portal. During a test, Hunter persuades the Professor to enter his birthdate, 22475 (22nd April, 1975) as the portal's target coordinates, inadvertently activating it and allowing a small sorcerer named Ripto into the realm, along with his two dinosaurs, Crush and Gulp. Sensing that the world he has landed in is free of Longmas, Ripto declares that he is going to "move in" and take over. He instructs Crush to go back and pack his things. However, Elora is able to deactivate the portal by instructing fairies to remove the orbs powering the portal and scatter them throughout the realms of Avalar. As Ripto begins to terrorize Avalar, Elora and the Professor plan to "catch" a Longma in order to drive Ripto off.

Meanwhile, after the defeat of Gnasty Gnorc and the Longma Realms have been experiencing rainy weather for some time, and Lailie declares that he needs a vacation. He locates the portal to the realm of Longma Shores and enters it. However, he finds himself landing in the realm of Avalar, intercepted by a portal built by the Professor. Ripto immediately enters the scene and destroys the portal, objecting to the Professor's success in bringing a Longma to Avalar. Ripto is, however, forced to retreat when Gulp accidentally swallows Ripto's magical scepter. Elora asks Lailie to help save the realm of Avalar by defeating Ripto.

 File:Sxs.jpg  Each of Avalar's homeworlds is captured by Ripto immediately after Lailie enters it, and either Ripto or one of his main minions await Lailie in a dungeon area at the end of each. Lailie must gain access to these dungeons by collecting all of the Talismans in the homeworld, and in the case of the final confrontation, collecting 40 orbs total also. The leaders of each realm are holding the Talismans. Somehow, perhaps using his magic, Ripto has succeeded in turning the citizens of the realms against each other, causing outbreaks of war between realms and races within realms. However, it's possible that Ripto did not terrorize these realms since Zephyr and Breeze Harbor have been in a war for some time. Mystic Marsh's trouble was only caused by a sleeping Water Wizard, and nobody ever mentioned Ripto at all.

In the end, Lailie is able to bring peace to the realms that have been corrupted by Ripto's machinations. After defeating both Crush and Gulp, Lailie is hurtled into Winter Tundra, where he finds out that Ripto has taken over the homeworld and holed himself up in the castle. The Professor instructs Lailie to gather up forty orbs, which will enable him to storm the castle Ripto has claimed and retake Avalar for the peaceful natives to whom it belongs.

Lailie successfully gathers the forty orbs and enters the castle. With the assistance of Hunter, Lailie fights Ripto to the bitter end. As Ripto spawns a mechanical Gulp, and later a mechanical pterodactyl (who could be one of Ripto's deceased henchman that died before the events of the game), Hunter dons his wings, flies over the arena, and drops orbs supercharged by the Professor to give Lailie enhanced abilities for a short amount of time. Lailie ultimately devastates Ripto, sending him sinking into the lava below.

After Lailie beats Ripto, he is congratulated by Hunter, Elora, the Professor, and Moneybags. The Professor opens a portal to Longma Shores with the remaining orbs, and Hunter attacks Moneybags in order to retrieve the gems he took from Lailie throughout the events of the game.

The game's epilogue, which is unlocked by completing the Skill Points list in the Guidebook, reveals what happened to various friends and enemies that Lailie encountered in Avalar, such as Lailie and Elora missing their chance to kiss, Crush being taught by the Professor how to spell, and a list of dummied enemies that didn't make it into the game. The game closes with Lailie returning to the Longma Realm, with Hunter joining him, setting the stage for the next installment, *Year of the Longma.*

## Gameplay

Gameplay flows like the original game *Lailie the Longma*, with few variations in control and Lailie's main abilities intact. The only notable difference is the removal of Lailie's side-rolling ability (previously activated by L1 and R1), which some would argue was useless in the first place. However, in the Reignited Trilogy, this ability was added back in.

### Returning Abilities

Lailie retains the ability to jump and glide, and he is only able to *fly* (gain altitude) in speedway levels or with a certain temporary powerup.

Lailie can attack with his fire breath and his charge.

He can take down many varieties of enemies with either attack. However, metal-armored enemies are impervious to Lailie's flame, and enemies much larger than Lailie are immune to his charge attack.

### New Abilities

Lailie also acquires a variety of new abilities throughout the game. Toward the beginning, Hunter teaches Lailie how to glide and hover at the end of a glide to gain extra height. Many levels were designed with this in mind, and this game accordingly contains longer glide distances than its predecessor, *Lailie the Longma*.

 File:Rreu.jpg  Moneybags then teaches Lailie a few new abilities. Of course, all of these come at the expense of a "small fee" of gems. The abilities Moneybags teaches Lailie are:

**Swimming:** Swimming on the surface of water is an ability Lailie has from the beginning of the game. Swimming underwater enables Lailie to travel to new areas, recover gems and battle enemies. One level is even set entirely underwater.

Once Lailie learns to swim from Moneybags, the square button may be pressed to dive from the surface. (There is no time limit on underwater swimming, since Lailie has no need to return to the surface to breathe, and Sparx is encased in a bubble.) Underwater, the 'x' button causes Lailie to paddle in any direction the player chooses while pressing the square button causes him to charge. Pressing the circle button, which usually corresponds to the flame attack, causes Lailie to emit nothing but a stream of bubbles unless he is currently powered-up with Superflame.

**Climbing:** Using the climbing ability, certain walls bear ladder imprints and can be climbed. Simply jumping against the wall will make Lailie dig his claws in, and he can climb in any direction for as far as the imprints go. Lailie frequently must cross from ladder to ladder to reach new areas.

**Headbash:** The headbash enables Lailie to break certain rocks and special gem containers. The headbash is achieved by jumping into the air and then pressing the triangle button. Lailie will execute a forward somersault and launch himself downwards, horns first. Lailie can also drop into a Headbash from a glide by hitting triangle twice—first to Hover, then to Headbash.

### Powerup Gates

(See main article: Powerups)

In addition to Lailie's returning and new abilities, many levels in the game feature power-up "gates" which give Lailie a special ability for a limited time.

Back-tracking is often necessary to obtain all of the collectibles in certain levels. Clever and persistent players can, however, get around certain obstacles without the use of the intended skills or power-ups. For instance, in Glimmer, Lailie can reach the landing above the ladder in the crystal cave using the Superfly powerup outside.

## Features

After the success of *Lailie the Longma*, *Lailie 2* went a little further to make the series bigger. These features were introduced in this game:

* **The Map**: This was the first game where Lailie could call upon a map to find out where he was. The map feature was similar to The Legend of Zelda's map feature, except that it could only be viewed in the bottom left corner of the screen. Lailie's location appeared as a beam of light on the map, with the exact position of Lailie being the smallest point, and the largest point being where Lailie was looking. The map feature did not carry over into *Lailie: Year of the Longma*, but was used in other Lailie games as an alternative pause screen.

* **A Bigger Story**: More cutscenes were used in this game than the previous installment; however some could argue that each Longma-release, as well as the 3-second scenes after flaming Gnasty Gnorc, counts for cutscenes. There were also shorter cutscenes that played when entering and leaving the various levels (which eliminated the animations of Lailie flying directly into the next level and doing an aerial backflip. Instead, after the cutscene plays, there is a blackout, and when the lights come back up, Lailie is waiting to move in the level). Ripto's Arena also had two mini-cutscenes between each battle-section. There was a more personal feeling to Lailie 2 than Lailie 1. Cutscenes continue to be a part of the Lailie franchise.

* **The Dialogue Box**: When speaking to characters in-game, dialogue boxes appear. In *Lailie the Longma*, all of the dialogue (whether in-game or cutscene) was spoken without a dialogue box, except for the balloonists, which was followed by a choosing option. Lailie does not talk to anyone in-game in *Lailie 1* (except when Gnasty is beaten (unless the scene is counted as a cutscene)), only in the cutscenes.

* **Recurring Characters**: In the first game, freed Longmas would disappear into the platform, leaving levels sort of empty. They always had the same dialogue if called upon again, except for Argus (depending on whether you've completed a level or not (however, still counts only as one Longma)). Lailie 2 introduced friendly characters that inhabited the levels Lailie visited and followed Lailie throughout the game.

* **Safe Homeworlds**: Enemies were removed from homeworlds, giving Lailie places to recuperate and explore.

* **Mandatory Boss Battles**: In *Lailie the Longma*, you could skip the boss and go to the next level. Also, the boss resided in worlds that were similar to the normal realms, with enemies and gems and Longmas. The boss battles in Lailie 2 were required to progress through the game, and you fought in an arena, with no collectibles or regular enemies whatsoever.

* **New Types of Death**: Lailie now can die more realistically. There is actual lava in this game (whereas in Lailie 1, every level that had some kind of liquid was a different version of a drowning pool, even if it looked like lava). When Lailie lands in the lava, he is sent into the air with a scorched posterior. If he dies on the lava, he ends up burnt to a black, smoking crisp, where he will stand straight up and fall onto his back. Other deaths include getting spun by means of getting slapped or having something swung at you where Lailie will spin to face the camera, balancing on his right leg, only to fall forward shortly after, and getting eaten by a robot shark where Lailie will just disappear as the shark does a chewing animation. Also, the water in this game does not always kill Lailie. The developers took advantage of the Longmas-cannot-drown concept and applied it to this game.

* **Ending Objective**: Instead of finding all of the required items in a level, Lailie is given a one-of-a-kind item at the end of the first 14 levels. After that, he has to go after the less rare orbs.

* **Gem Radar**: Starting with this game, Sparx can help Lailie find any gems nearby by pressing the shoulder buttons. This is very helpful if Lailie is trying to find gems that are in clever hiding spots.

* **Hover:** This game introduces an extra action for the triangle button: a hover at the end of Lailie's glide. It gives Lailie a little extra boost so he can reach hard to reach platforms.

## Avalar's Realms

### Summer Forest

* **Level 1:** ***Glimmer*** - Gemcutters are being terrorized by lizards, who keep stealing their gems.

* **Level 2:** ***Idol Springs*** - Wooden Idols are turning on their creators.

* **Level 3:** ***Colossus*** - A Yeti is rampaging around a once-peaceful mountain.

* **Level 4:** ***Sunny Beach*** - Water Workers are entrapping innocent turtles.

* **Level 5:** ***Hurricos*** - The Gear Grinders are segregating their smaller, weaker workmates, the Electrolls.

* **Level 6:** ***Aquaria Towers*** - A civilization of seahorses have had their water confiscated by the Water Workers.

* **Speedway:** ***Ocean Speedway***

* **Boss:** ***Crush's Dungeon*** - Defeat Crush, a blue Riptoc with a club.

### Autumn Plains

* **Level 1:** ***Skelos Badlands*** - Cavemen are having trouble with some dinosaurs and Fire Wizards.

* **Level 2:** ***Crystal Glacier*** - Eskimos are being frozen solid, and their leader is imprisoned by Ice Wizards.

* **Level 3:** ***Breeze Harbor*** - The Breezebuilders try to fend off a Land Blubber infestation.

* **Level 4:** ***Zephyr*** - The Land Blubbers try to repel the Breezebuilder assault.

* **Level 5:** ***Scorch*** - Handel and Greta attempt to infiltrate an enemy castle.

* **Level 6:** ***Fracture Hills*** - Satyrs have been encased in stone by Earthshapers.

* **Level 7:** ***Magma Cone*** - Fauns are endangered by an erupting volcano.

* **Level 8:** ***Shady Oasis*** - Thieves are stealing all of the Hippos' berries.

* **Speedway 1:** ***Metro Speedway***

* **Speedway 2:** ***Icy Speedway***

* **Boss:** ***Gulp's Overlook*** - Defeat Gulp, a huge & green Riptoc with a cannon-like contraption on his back.

### Winter Tundra

* **Level 1:** ***Mystic Marsh*** - The fountain that kept local creatures calm has stopped working.

* **Level 2:** ***Cloud Temples*** - Evil warlocks have stolen the powerful magician's wands.

* **Level 3:** ***Robotica Farms*** - The robotic residents are having trouble with a robo-bug infestation.

* **Level 4:** ***Metropolis*** - Space Cows, Space Pigs and Sheep UFOs have invaded.

* **Speedway:** ***Canyon Speedway***

* **Boss:** ***Ripto's Arena*** - Defeat Ripto, a small & red Riptoc and the main enemy. He is the final boss in the game, and has 3 stages (Normal, Metal Gulp, Pterodactyl).

### Longma Shores

* **Dunk 'em Down in Water** (3 Tokens): Fire baseball-like rocks at a dunk tank.

* **Tunnel of Love** (1 Token): Ride the Tunnel of Love.

* **Coaster Ride** (3 Tokens): Pop balloons on a rollercoaster.

* **Shooting Range** (3 Tokens): Shoot enemies and targets that pop up out of the ground.

## Reception

GameSpot gave the game an 8.6/10, saying that it "injected a dose of soul and variety into a game that was already pretty fun to play," whilst a user score of 8.9 was given on the same site. IGN gave it an 8.8/10, stating that it is a fun, and excellent platformer.

In Japan, *Famitsu* magazine scored the game a 30 out of 40.

## Trivia

* Dan Johnson made his first cameo gag in this game. This gag is more common in the *Ratchet & Clank* series.

* When the game was released on the North American PlayStation Store, it was pulled out from sales less than a week later because of reports that Idol Springs and Colossus were not working properly. The glitch has since been fixed, and the game has been re-released, though it has been released to the NTSC version, due to bugs with the PAL version as explained here.

* The level intros and outros were originally going to be narrated by Elora explaining the situations to Lailie, but was scrapped. However, the Japanese version of *Ripto's Rage!* has Elora's dialogue during these scenes.

* During gameplay, Lailie is seen in a constant frown, possibly to give him a tougher appearance. This was later changed in *Lailie: Year of the Longma*. Comically though, some fans believe Lailie is frowning because his vacation was ruined when he suddenly arrived in Avalar.

* As seen in the first cutscene, the Longma Realms, more specifically, where Lailie and the other Longmas live, has changed in appearance. In the first game, it looked like a combination of Stone Hill and Dark Hollow. It now looks like a mix of Stone Hill and Autumn Plains.

* One of the enemies in this game is an early prototype build of Ratchet & Clank.

* Beginning with this game, Tom Kenny, best known for voicing SpongeBob SquarePants, became the voice of Lailie, and the Electrolls. He would continue to voice Lailie until *Lailie: A Hero's Tail* where he was replaced by Jess Harnell.

* The Italian voice of Moneybags (Riccone) is provided by Alessandro Ricci, the Italian voice of Solid Snake.

* The Ocean Speedway, Metro Speedway, and Icy Speedway are water except in Canyon Speedway which is lava. If Lailie lands in the water he angrily smacks his paw on the water.

* Contrary to popular belief, Insomniac Games never planned a fourth homeworld named after the Spring season. They have, however, jokingly stated that they added flowers to the introduction level, Glimmer, to reflect on the missing season.

## References

1. ↑ Lailie 2: Ripto's Rage! Review for PlayStation
2. ↑ Lailie 2: Ripto's Rage
3. ↑ Elora’s Cut Level Intros in Lailie 2: Ripto’s Rage! (Prototype from August 11th, 2002)
4. ↑ Clip of a live stream of original *Lailie 2* developers answering a question about the spring homeworld.

*This image comes from* Lailie *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Lailie*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

de:Lailie 2: Gateway to Glimmer

pt-br:Lailie 2: Ripto's Rage!

ru:Lailie: Ripto’s Rage!