Messages

This page contains the various messages the player receives when accomplishing an objective.

## On building the first wall

You can assign people from your squad to walls by sending them to the flag.

Engineers and dwellers that are assigned to walls will repair them when needed.

## On sending a dweller to man the shovel workshop

Diggers are powerful melee fighters.

If you assign a digger to a wall, he will protect it with his shovel.

They are excellent at clearing outgrowths.

Diggers are also good looters and can hunt slugs.

## On walking past rubble

Diggers can clear rubble with shovels! Send two diggers to make the work go faster.

## On end of first day???

Diggers get more experienced every 5 days. They hit harder and can dodge incoming blows.

## On seeing an enemy for the first time

The hero goes into danger mode for a while if enemies are near or if the hero was injured. In this mode, you cannot interact with objects or assign people to jobs.

## On killing the first Growth

By destroying one growth, others will evolve faster and spawn additional eggs.

Creatures are spawned from eggs by night.

During the final wave, all growths will burst and spawn a large number of mutants. Large individuals can be born from old growths.

## On walking past the first Brazier (fire barrel)

Lit braziers help our friends recover their health.

The Commander also catches his breath faster after long sprints by resting near them.

## On sending dweller to man the Engineer Workshop

Engineers are a great support. They can study technologies in the laboratory, unlocking new station improvements.

Engineers can build every type of structure, and will passively repair any wall they are stationed at.

## On Day 6

Diggers get more experienced every 5 days. They hit harder and can dodge incoming blows.

## On passing the shield factory

Engineers and civilians can protect comrades in the squads with shields. To use the shields you have, press Q.

## On sending dweller to man the Stalker Workshop

Stalkers are strong ranged fighters and excellent at protecting walls.

Stalkers can gather supplies, but very slowly.

## On sending dweller to man the Sniper Workshop

Snipers do a lot of damage but have a low rate of fire. They are great at protecting walls from large mutants.

## On passing the Molotov factory

When given the command, the nearest stalker throws a Molotov. Molotovs are very effective against mutants.

## Research L1

Technology learned! Diggers gather supplies faster.

## Research L2

Technology researched! You can now build more durable walls.

## Research L3

You can build a warehouse. The merchant will leave more scrap. The speed of looting scrap near the warehouse is doubled.

## Research L4

Technology researched! Engineers can now break doors open.

## Research L5

Technology learned! Auto turret - an imposing weapon against creatures. Auto turrets are automatically deployed while engineers are assigned to walls.

## Research L6

Technology researched! You can now build more durable walls.

## Research L7

Technology researched! You can now build very durable walls.

## Research L8

Technology researched! Mines are produced by engineers and are automatically placed against the walls.