recursal/Fanatic-Fandom huggingface dataset:
Ceremonial Er-hu

* Unlocked By: Dragon's Breath // Dragon's Armory Package
* Blueprint Rarity:
* Item Level: 43
* Base Power: +1,375
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 43 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Return Scroll

* Unlocked By: Magic Chest or 77  (Right Line)
* Blueprint Rarity:
* Item Level: 37
* Base Power: +1400
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 37 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Nether Gloves

* Unlocked By: Primal Chest or 138  (Right Line)
* Blueprint Rarity:
* Item Level: 52
* Base Power: +2675
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 52 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Runic Mail

* Unlocked By: Arcane Guard
* Item Level: 23
* Base Power: +600
* Unlocks: Shining Armor

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Patriot's Boots

* Unlocked By: Fireworks // Patriot Package
* Blueprint Rarity:
* Item Level: 27
* Base Power: +1100
* Unlocks: Patriot's Jacket
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 27 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Masamune

* Unlocked By: Scimitar
* Item Level: 27
* Base Power: +875
* Unlocks: Sawblade

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 27 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Protector

* Unlocked By: Wooden Chest or 5  (Left Line)
* Blueprint Rarity:
* Item Level: 8
* Base Power: +175
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 8 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Package Blueprint List

Package blueprints cannot be found in chests or purchased with blueprint fragments. These blueprints are obtained from Packages that can only be bought with real money.

Special Packages, such as the Harvest Package or Snowy Package, consist of 3 blueprints and are/were only available for purchase for a limited time.

Also see the Micro-Transaction Store for more info.
Prayer Ring

* Unlocked By: Golden Chest or 45  (Center Line)
* Blueprint Rarity:
* Item Level: 27
* Base Power: +1,100
* Item Ability:

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 27 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Ruinous Crusher

* Unlocked By: Devastating Basher // Disrupt Maces Bundle
* Blueprint Rarity:
* Item Level: 57
* Base Power: +3840
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 57 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Player level

Player level determines the number slots available for workers, crafting and quests. Once the required level is reached, the player can pay gold to unlock the slot. Slots can also be unlocked before the required level is reached by using gems.

Experience is gained solely by selling items to or buying from customers. Experience gain per sale is equal to roughly 20.534% of the base price of the item bought or sold. The base price is determined solely by the item's quality, and it is not affected by giving the customer a surcharge/discount or by having a price bonus from mastery progression.
Moonplate

* Unlocked By: Leather Chest /OR/ 8
* Blueprint Rarity:
* Item Level 10
* Base Power: +240
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Santa's List

* Unlocked By: Candy Cane Staff // Snowy Package
* Blueprint Rarity:
* Item Level: 45
* Base Power: +2200
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 45 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Rabbit Ring

* Unlocked By: Iron Band
* Item Level: 4
* Base Power: + 56
* Unlocks: Jewel Ring

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Market

## **About**

One of the starter buildings. Unlocked after investing 700 coins to repair the Town Hall. The Market serves as a training building for the Carpenter, Tailor, and Seamstress workers. Leveling up the Market will unlock additional workers and increase their maximum levels. The collective boost will provide a boost to the worker's skills while the building remains active. The instant boost will give experience points for the Market workers.

## **Boosts**

Leveling up the building will permanently increase the maximum level of the related workers. Boosts will provide experience increases in the related crafting skills and to the related workers.
Refractor Panel

* Unlocked By: A.I // Tools Astray Package
* Blueprint Rarity:
* Item Level: 56
* Base Power: +3125

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 56 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Oni Assassin Mask

* Unlocked By:  Warrior's Path Package
* Blueprint Rarity:
* Item Level: 23
* Base Power: +1075
* Unlocks: Oni Kanabo
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 23 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Moonscale Armor

* Unlocked By: White Crow
* Item Level: 39
* Base Power: + 1,200
* Unlocks: Pirate Armor

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 39 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Primordial Trident

* Unlocked By: Primal Chest or 129  (Left Line)
* Item Level: 50
* Base Power: +3025
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 50 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Primal Leather

* Unlocked By: Pirate Armor
* Item Level: 48
* Base Power: +1600

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 48 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Shredder

* Unlocked By: Seeking Kunai
* Item Level: 33
* Base Power: +950
* Unlocks: Light Boomerang

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 33 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Maul

* Unlocked By: Spiked Club
* Item Level: 4
* Base Power: +68
* Unlocks: Sledgehammer

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 4 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Oriental Vest

* Unlocked By: Bronze Dagger // Celebration Package
* Blueprint Rarity:
* Item Level: 30
* Base Power: +1275
* Unlocks: Green Dragon

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 30 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Mana Beacon

## **About**

Unlocked after raising the Sorcerer's Tower to level 15.
The Mana Beacon serves as a resource generation building for the Mana resource. Leveling up the Mana Beacon will permanently increase the hourly regeneration rate. Boosts will provide temporary increases in the regeneration rate as well as providing instant resource gains.
Plumed Loafers

* Unlocked By: Golden Shoes
* Item Level: 21
* Base Power: +525
* Unlocks: Imperial Sandals

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 21 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Self-loader

* Unlocked By: Iron Chest // 22 Blueprint Fragments
* Item Level: 18
* Base Power: + 775

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Pirate Leathers

* Unlocked By: Hand Hook // A Pirate's Life Package
* Blueprint Rarity:
* Item Level: 37
* Base Power: +1360
* Unlocks: Pirate Gun
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 37 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Magic Seed

* Unlocked By: Magic Chest or 88  (Right Line)
* Blueprint Rarity:
* Item Level: 40
* Base Power: +1875
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 40 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Boosting

In Shop Heroes when you donate gold to building to give you boosts. You get a instant boost and a short duration boost lasting 30 minutes. Each additional boost will give you the instant boost plus it will add another 30 minutes on to the boost timer. Boost timers is capped at 24 hours. Buildings with a boost glow blue.
Runic Gauntlets

* Unlocked By: Primal Chest or 152  (Left Line)
* Blueprint Rarity:
* Item Level: 55
* Base Power: +2875
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 55 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−