Hacker

"Masters of nanite manipulation, Hackers are in high demand with crawler teams looking to gain access to high security areas. Ill-suited for direct combat, Hackers provide support with beneficial optimizations and crippling malware." - Home Page Character Blurb

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Technical virtuosos, **Hackers** possess powerful tools to corrupt and control their enemies, but lack in direct damage attacks. Their high-tech skills are vital outside of combat to disable traps, hack security terminals and access secure data.

# Abilities

## Rootkit

### Virus: Overheat

50% weapon speed

Deals Fire damage

3 turn cooldown

On infection, Overheat has a 50% chance to Stun for 30% of the Time Unit cost of your weapon.
On infection, Overheat has a 75% chance to Stun for 40% of the Time Unit cost of your weapon.
Critical hits Burn for 100% of damage over 3 turns.
On infection, Overheat will Stun for 50% of the Time Unit cost of your weapon.
Critical hits Burn for 100% of damage over 3 turns and when Overheat terminates it will Stun again.

### Scramble

50% weapon speed

Deals Nanite damage

5 turn cooldown

### System Shock

PASSIVE abilities are always active.

Deals Energy damage

Hackuracy: Gain 1% hit chance for each attack made by Strike or Shoot. 2 turn duration.
Hackuracy: Gain 2% hit chance for each attack made by Strike or Shoot. 3 turn duration.
Hackuracy: Gain 3% hit chance for each attack made by Strike or Shoot. 5 turn duration.

### Root Hack

100% weapon speed

Deals Nanite damage

5 turn cooldown

When the effect end or is resisted, the target is Confused for 1 turn.
When the effect end or is resisted, the target is Confused for 2 turns and Blind, reducing hit chance 5% for 3 turns.
When the effect end or is resisted, the target is Confused for 3 turns and Blind, reducing hit chance 5% for 3 turns, and takes 200% weapon damage.

### Cripple

25% weapon speed

Target must be Stunned

8 turn cooldown

Victims of Cripple cannot critically hit.
Victims of Cripple cannot critically hit and each turn they are also afflicted with Blind, reducing hit chance 5% for 3 turns.

### Exploit

25% weapon speed

Target must be Stunned

8 turn cooldown

If the target of Exploit dies, the cooldown resets.
If the target of Exploit dies, the cooldown resets and their Stun is copied to a random enemy.

### Snowcrash

25% weapon speed

10 turn cooldown

Each turn, targets are randomly afflicted by Charm, Confuse, Slow or Stun.
Immediately and each turn, targets are randomly afflicted by Charm, Confuse, Slow or Stun.
Immediately and each turn, targets are randomly afflicted by Charm, Confuse, Slow or Stun.
On infection, all enemies attempt to immediately attack each other.

## Malware

### Virus: Mindmelt

50% weapon speed

Deals Nanite damage

2 turn cooldown

Recasting Mindmelt on an infected target refreshes the duration and reduces Nanite resistance 5%.
Recasting Mindmelt on an infected target deals 100% bonus weapon damage, refreshes the duration, and reduces Nanite resistance 5%.
Recasting Mindmelt on an infected target deals 100% bonus weapon damage, refreshes the duration, and reduces Nanite resistance 5%.

### Virus: Logic Bomb

25% weapon speed

Deals Nanite damage

2 turn cooldown

If an infected enemy is critically hit they deal 30% weapon damage to adjacent enemies.
If an infected enemy is critically hit they deal 40% weapon damage to adjacent enemies.
When a Logic Bomb explosion deals damage, the duration is refreshed.
If an infected enemy is critically hit they deal 50% weapon damage to adjacent enemies.
When a Logic Bomb explosion deals damage, the duration is refreshed.
While Logic Bomb is active it has a chance to Divide By Zero. Obviously this is fatal to most enemies.

### Shareware

PASSIVE abilities are always active

Deals Nanite damage

If a virus spreads, the target is infected by Virus: Memory Leak, suffering 10% weapon damage every turn for 5 turns.
If a virus spreads, the target is infected by Virus: Memory Leak, suffering 20% weapon damage every turn for 10 turns.

### Decay

50% weapon speed

Deals Nanite damage

2 turn cooldown

On infection will also afflict the target with Corrupt, converting buffs into damaging debuffs.
On infection will also afflict the target with Corrupt, converting buffs into damaging debuffs.

### Black Ice

25% weapon speed

Deals Nanite damage

Maximum 1 Black Ice

8 turn cooldown

Black Ice explodes on death, infecting all enemies with Rank 3 Mindmelt.
Black Ice has a chance to instantly kill common enemies and explodes on death, infecting all enemies with Rank 3 Mindmelt.

### Degrade

25% weapon speed

Deals Nanite damage

5 turn cooldown

Degrade has a 3 turn duration.
Degrade has a 4 turn duration.
When the victim is infected by a virus, Degrade updates and increases duration by 1 turn.
Degrade has a 5 turn duration.

### Kill Switch

50% weapon speed

Deals Nanite damage

10 turn cooldown

Viruses deal 50% bonus damage when Kill Switch is triggered.

## Optimization

### Virus: Hotlink

30$ weapon speed

Deals Weapon damage

1 turn cooldown

When Hotlink updates, allies gain 1% resistance to the adapted element for 1 turn, stacking to 5%.
When Hotlink updates, allies gain 3% resistance to the adapted element for 1 turn, stacking to 10%.
When Hotlink updates, allies gain 5% resistance to the adapted element for 1 turn, stacking to 15%.
Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn.

### Overclock

50% weapon speed

3 turn cooldown

Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn.

Each use of Overclock increases its cooldown by 2 for the remainder of battle.

### Timed Release

PASSIVE abilities are always active

If an Optimization effect expires, it has a 50% chance to instead add 1 turn to its duration.

### Hyper Thread

100% weapon speed

10 turn cooldown

Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn.

Hyper Thread lasts until the Hacker's next turn.

### Multi Core

100% weapon speed

7 turn cooldown

Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn.

Multi Core lasts until the Hacker's next turn.

### Overcharge

100% weapon speed

6 turn cooldown

Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn.

Overcharge lasts until the Hacker's next turn.

### Ex Machina

1% weapon speed

10 turn cooldown

All allies gain Regeneration, healing at the start of their turn for 15% of their max health.