recursal/Fanatic-Fandom huggingface dataset:
Kingmaker Retrospective

## Episode Summary

And they all lived happily ever after. A retrospective, recorded moments after the final episode of Kingmaker. Join us as we cry, think back to how Kingmaker all began, and look to the future for what comes next in Dice Will Roll: Season 2.

## Trivia

* This episode marked the formal announcement of Dice will Roll's Season Two: Extinction Curse.
Kingmaker Episode 36: Liches & Lairs

## Episode Summary

It all ends here. After weeks of
investigating horrors and heresy, the Kingmakers have finally found
themselves face to face with the culprit of all the misfortunes which
have plagued Varnhold and its people. An ancient, beyond powerful foe
has risen, and with occult power that dwarfs our heroes by leagues, and
if they don't do something to stop it, Kilcela and the rest of the world
 could be next. The undead menace of Vordakai, Cyclops Lich and King of a
 Crumbled Empire, demands their subjugation- but when our heroes have an
 old friend to avenge, surrender isn't an option. It's do or die for
Alden, Kaska and Ichor as they face off against a truly legendary foe
they seemingly have no hope of beating- but surely, justice will find a
way! Now, once and for all, guys, let's show this zombie wizard it
should have stayed dead!

Spells get cast. Friends get reunited. Eyes go blind.

All this and more in this, the season
finale of Kingmaker Book 3: The Varnhold Vanishing, where we ask the
Hard Questions like... how do I stop my mind-controlled friend from
killing me without hurting their feelings?
Kumi

**Kumi** is a female akita inu puppy, who is the pet/best friend of Monkey D. Aika. She, like her owner, is a pirate-in-training of the Straw Hat Pirates, wherein she is acting as the crew's mascot and one of their youngest members; the other two being Aika and Tony Tony Chopper.

## Statistics

* **Name**: Kumi
* **Origin**: One Piece
* **Gender**: Female
* **Age**: 1 1/2 (8 in Dog Years)
* **Birthday**: January 5
* **Classification**: Akita Inu Puppy, Straw Hat Pirates Trainee
* **Blood Type**: XF, AB
* **Height**: 70 cm (2'4")
* **Weight**: 15 kg (33 lbs)
* **Eye Color**: Black
* **Hair Color**: Cream Coat with White Underbelly, Chest and Muzzle
* **Relatives**: Unnamed parents, Monkey D. Aika (Owner)
* **Alignment**: Good
* **Status**: Active
* **Class**: **D-Class**
* **Powers and Abilities**: Enhanced Jaw Strength, Smell, Hearing, Speed and Reflexes
* **Weaknesses**: Lacks physical power.
* **Voice Actor**: Megumi Toyoguchi

### Power Stats

* **Attack Potency**: **Street level**
* **Speed**: **Athlete** with **Supersonic** Reaction Speed
* **Lifting Strength**: **Unknown**
* **Striking Strength**: **Class KJ**
* **Durability**: **City Block level**
* **Stamina**: **Athlete**
* **Range**: **Human Range**
* **Intelligence**: **Animalistic**

## Appearance

Kumi is a small, Akita Inu puppy with cream-colored fur across her body, except her underbelly, chest, part of her muzzle (with the nose being black), and the lower part of her tail colored white and pricked up ears. She mostly wears a red dog collar around her neck with a silver tag and rhinestone decorations.

## Personality

Unlike her happy-go-lucky and reckless partner, Kumi is more mature, calm and cautious towards the surroundings near her. She cares about Aika like a mother. She always tries to get Aika to shy away from her frightened personality, lightly scolding her often for it.

After joining the Straw Hat Pirates on their adventure to find One Piece, she still maintains her motherly nature, but has begun to smile more often, usually with Aika and Luffy near by, played games with them on the Thousand Sunny, and even laughed alongside Blizzard (who she considers as her surrogate older brother) when she and Aika, alongside Luffy, Usopp and Chopper painted on Zoro's face when he's asleep.

## Main Skills and Equipment

**Enhanced Jaw Strength**:

**Enhanced Senses**:

* **Enhanced Smell**:
* **Enhanced Hearing**:

**Enhanced Speed and Reflexes**:

## Relationships

* Monkey D. Aika
* Monkey D. Luffy
* Nami
* Roronoa Zoro
* Usopp
* Sanji
* Tony Tony Chopper
* Nico Robin
* Franky
* Blizzard
* Brook
* Eri
Kingmaker Holiday Special: Fair Folk & Festivities

## Episode Summary

Ho Ho Ho! During the bleak winter nights of the end of the year , the Fey of the Kingdom of Kilcela bring all the good little girls and boys gifts as a sign of good-will and peace. But lo and behold, this year, the unthinkable has happened- and a gift has gone missing! In this very special episode of Dice Will Roll, our heroes, a trio of fey adventurers, must find out what happened to the missing present, solve a murder, and save the Generic Winter Holiday! But watch out... who knows when the terrible Gringrungrangrun, that horrible fairy-eating monster, might strike next?! Grab your sugar canes- it's time to make the Yuletides gay!

Investigations get started. Cookies get eaten. Gifts get given.

All this and more in this very special episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the festive questions like... what are the best spells to protect me from the Krampus?
The Flamboni Sisters

Level 1 Human Jugglers

### Affiliation

The Circus Of Wayward Wonders, Mistress Dusklight's Celestial Menagerie (Formerly)

### First Appearance

Extinction Curse Episode 01: Carnivals & Clowns

*See feats of juggling from these two brave sisters. Can they juggle fire? Will they set themselves on fire?*

*-Promotional Text from the Sisters' Posters.*

The Flamboni Sisters are a pair of NPCs from Extinction Curse. Two very similar sisters physically, but very different in personality, the Flamboni Sisters are talented fire jugglers who are well accustomed to wowing crowds wherever they go.

## Description

The sisters, Vida (the eldest) and Advi (the youngest) are described as "a pair of fire jugglers who are as different as different can be while still being spitting images of each other". The two are very similar in appearance, both wearing colorful robes and capes and standing at an average height. Vida has black hair, while Advi has red hair.

## Personality

Despite their very similar appearances, the sisters' attitudes are remarkably different. Vida is a cynical pessimist, taking everything with a grain of salt and the occasional drop of vinegar. She can be curt and sharp, and dismisses the idea of a conspiracy when confronted with the idea that The Hermitage of Blessed Lightning could be up to something. Advi, on the other hand, is sweet and ditzy, if a little naive. She uses valley girl terminology, and is a little less sharp than Vida, though far kinder.

## Abilities

The Flamboni Sisters are capable jugglers, the two tossing flaming batons back and forth between themselves with ease during performances. Neither of them have any visible burns, a testament to their skill.

## History

At some point before the events of Extinction Curse, the Flamboni Sisters were members of Mistress Dusklight's Celestial Menagerie, but left due to the
cruel circumstances which surrounded the circus. In late 4719 AR, they
were invited to rejoin some of their former coworkers in The Circus of Wayward Wonders by Myron Stendhal, and accepted, meeting with them and
practicing for a month. However, moments before the show was set to
begin, Thunder's body was discovered by Axel, throwing the show into disarray. The Wandering Three and The Professor
 quickly helped reorganize and help the show continue. The Flamboni Sisters did not participate in this performance, as Advi felt ill before Thunder was even found dead. Vida, however, helped Elizia Pumperknickle with Mr. Tickles, who had somehow caught Goblin Pox before the show, and treated the python.
The Flamboni Sisters were among the performers wrapped
 up in a fireside jig by the grigs, Tarisia & Cannono. They witnessed the Wandering Three's battle with Nemmia Bramblecloak and her defeat at their hands. The next day, Advi shared her curiosity over Nemmia's bag with The Wandering Three, especially the odd discoveries within. Vida dismissed the idea that something big was going on, though Advi insisted she felt suspicious.
Kingmaker Episode 19: Howls & Heroes

Book 2: Rivers Run Red

## Episode Summary

Daring quests. Heroic journeys. Brave adventures. All of these are great and all, but... on top of ruling your own kingdom, it can get kind of draining to keep doing all those things. Sometimes, you just need to relax! Whether it's going out visiting fancy shops or going for a drink and meeting up with old friends, there's tonnes of ways to chill between adventures. But as rumours swirl of dangerous beasts in the hinterlands of your nation, and certain unscrupulous individuals pin your adventures as the cause of these monstrosities... aw, jeez, it's gonna be on the Kingmakers to go fix this problem too, huh? Can't a Baron catch a break around here?

Rings get inspected. Hugs get given. Footprints get tracked.  All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how do I tell if the tavern I'm in is actually a church?
The Dwarven Throwers

Level 1 Dwarven Acrobats

### Affiliation

The Circus of Wayward Wonders, Mistress Dusklight's Celestial Menagerie (Formerly)

### First Appearance

Extinction Curse Episode 01: Carnivals & Clowns

*The Dwarven Throwers! See these tumblers shape themselves into a living ballista and launch themselves through the air!*

*-The Professor's Introduction*

The Dwarven Throwers are a set of NPCs from Extinction Curse. A group of nearly identical Dwarven Brothers, these selectively nonverbal performers make their bombastic personalities known through energetic hand movements and daring stunts.

## Description

The Dwarven Throwers are a set of four brothers, each with different colored beard and all wearing the same clothes, tight fitting white shirts, leather overalls, and aviator's caps. As dwarves, they are quite short and stocky, about 4'0 each and thick and burly.

## Personality

Very little is known about each Dwarven Thrower individually; they always hang out in groups, and always act in unison. They don't speak, preferring to use charades over even regular sign language. What is known is that despite their mischievous and tricksy demeanors, the Dwarven Throwers are compassionate and brave souls, illustrated by their willingness to take the stage instead of The Feather-Fall Five when their nets were chewed by rats during their first performance, despite the brothers previously requesting not to perform due to their shakiness following Myron Stendhal's death.

## Abilities

The Dwarven Throwers are accomplished acrobats, able to do fantastic stunts and flips with ease. Their signature stunt is the Dwarven Balista, the Dwarven Catapult and the Dwarven Trebuchet, or any other form of Dwarven throwing.

## History

At some point before the events of Extinction Curse, the Dwarven Throwers were members of Mistress Dusklight's Celestial Menagerie, but left due to the
cruel circumstances which surrounded the circus. In late 4719 AR, they were invited to rejoin some of their former coworkers in the Circus of Wayward Wonders by Myron Stendhal, and accepted, meeting with them and
practicing for a month. However, moments before the show was set to
begin, Thunder's body was discovered by Axel, throwing the show into disarray. The Wandering Three and The Professor quickly helped reorganize and help the show continue. The Dwarven Throwers initially intended to sit the performance out, but changed their mind when the Kanbali Family showed anxiety at the prospect of performing without functioning nets, and took a position in the show's Grand Finale.

The Dwarven Throwers were among the performers wrapped
 up in a fireside jig by the grigs, Tarisia & Cannono. They witnessed the Wandering Three's battle with Nemmia Bramblecloak and her defeat at their hands. The Dwarven Throwers were also present at the campfire that evening when Eriato Bati had her first oracular vision, causing the campfire to blaze like a beacon into the sky before going out altogether.
Kingmaker Episode 11: Stags & Skulls

Book 1: Stolen Land

## Episode Summary

Our fledgling heroes face their toughest challenge yet. Behind enemy lines, deep in the fortress of the brutal bandit king known as The Stag Lord, Alden, Ichor and Kaska must think fast if they want to save the wild Stolen Lands from a crusade of criminals destroying everything in their path. And if that wasn't already bad enough, they've been separated from their trusted animal companion who now runs the risk of being discovered by the Stag Lord himself. And did we even mention the fact that there's a caged Owlbear here?! Like, who does that?! It's a high tension situation, and under pressure like this, the Kingmakers have two options: leave victorious or bite the dust.

Bandits get tossed. Goodbyes get given. Tomorrows get built.

All this and more in this, the final episode of Dice Will Roll: Kingmaker Book 1, where we ask the hard questions like: shouldn't there be more practical ways to meet with divine beasts than being yelled at in the woods?

## Who'd we Meet?

* The Stag Lord
* Dovan from Nisroch
* Auchs
* Ayles Megesen
* Cragger Kench
* Dirty Jeb Megesen
* Falgrim Sneeg
* Fat Norry
* Jex the Snitch
* Topper Red
* The Grim White Stag
Kingmaker Episode 80: Faerie Queens & Forever Afters

Book 6: Sound of a Thousand Screams

## Episode Summary

Once upon a time, there was a wicked queen who lived in a castle deep in the woods. The queen had looked into her future, and there she saw that one day, three heroes would smite her down with a blade made of her own heart. She rose in defiance of her story, and tried fight it, but time and time again, her actions only furthered the tale. Now, with the three heroes she helped to create facing her in her own throne room, the wicked queen now must erase them from their tale and keep herself the true hero of the story by setting them against her righteous, primal magic and the shadows of their own past. The final duel between the Green Lady and the Kingmakers is at hand... and when this book ends, will it have a happy ending? Or will the wicked queen win, teaching the world the true meaning of a cautionary tale?

Spells get cast. Necks get chopped. Books get closed.

All this and more in the final episode of Dice Will Roll: Kingmaker, where we ask the hard questions like... what's the most comfortable way to hug a wolf?

## Trivia

* This was the first episode to feature Skylark as the background music for the Between the Rolls.
Pludock the Water Mephit

### Died

The House At The Edge Of Time, 4715 AR (Slain by Nyrissa; immediately resurrected)

## Campaign

### First Appearance

Kingmaker Episode 77: Mansions & Mephits

*I'm Pludock the Water Mephit, and I wash clothes!*

*-Pludock*

Pludock the Water Mephit is a Kingmaker NPC from Book 6: Sound of a Thousand Screams. He first appears in Episode 77 as the Mephit assigned to do laundry for the denizens of the Mansion, and ends up givingthe Kingmakers some of the information they need to continue their exploration.

## Description

Pludock is a Water Mephit - he stands about two feet tall and has blue skin, a long nose, and big ears. He also has a tail and wings/webbing on both arms and legs. Other than a pair of shorts, he doesn't wear very much (though this makes sense as any clothing would immediately become sodden).

## History

The Kingmakers find Pludock while they are exploring The House at the Edge of Time. He is initially convinced that they are the Kingmakers there to cause trouble, given that they are the only new thing in the mansion (rather than being a footprint from another experience), but is easily convinced that they are just random travelers who bear a passing resemblance to the other trio.

After Alden successfully uses Diplomacy to warm Pludock up enough to start giving them information, the Mephit spills a couple of secrets about the other occupants (such as the Wriggling Man and his worm-filled clothing and powerful magic, and Phomandala's tendency to send down clothes that have been turned to stone). He also informs them about the Echoes (moments that have gotten stuck), the Consorts, and the other Glade Protectors/Creators.

Moments after the Players declare their appreciation of this quirky NPC, they stumble across the one question they shouldn't have asked. As they inquire about The Fable, he begins to answer only to clamp a hand over his mouth, his eyes bulging as he looks around the room, only to explode into a puddle of water. Thankfully, Ritz was not going to stand for this, and their first action the next episode is to have Ichor cast Alter Reality (a 10th level spell, one of the most powerful in the game) and recreate Pludock from the puddle he left behind.  Once he is recreated, Ichor assures Pludock that he won't have to stay in the Mansion any longer - Ichor will send him home with Hengroen to take back news of their travels and return Hengroen to a more comfortable existance.

## Trivia

* Pludock is a very, VERY gullible creature, who almost instantly believes the trio when the claim to not be themselves. He shows no signs in the later conversation to think anything else.
* As Pludock comes to terms with being sent to Kilcela, he requests to take some laundry with him as his only souvenir.
* The message he takes to their friends is: "The Kingmakers sent me. I mean no harm and I did not steal this horse. They are close to the end, and they'll be back soon."
Kingmaker Episode 69: Hulks & Horrors

Book 6: Sound of a Thousand Screams

## Episode Summary

An adventuring party is only as good as their recurring villain, sure... but what do you do when a villain just won't stay dead? The Kingmakers delve more into the story of Count Ranalc, the banished Fey Lord, and run into a nasty dead end... an old foe who just won't take a hint. Who is Mikos the Unkillable? Why won't fire or acid kill him, like a regular troll? Why has he been meddling in the plans of the Kingmakers for so long? Who is his mysterious mother? And, perhaps the question that's been plaguing our heroes for the last 4 years...

What is he, really?

The Kingmakers go to war with one of their oldest foes in a shocking twist of revelations and horror! Can they be victorious? Or shall Mikos remain unkillable once again?

Mysteries get chased. Lore gets dropped. Monsters get revealed.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... can a faerie dragon be a nihilist if its whole existence depends on it being happy?
Extinction Curse Episode 24: Mazes & Moon Moles

## Episode Summary

Enter the Heavenly Gallery, where angels
sing and sublime spectacles like no other will shock your very soul!
Closing in on the wicked catfolk ringmaster who's kidnapped their
friend, the Wandering Three now make their way through a labyrinth of
weird and wonderful obstacles from the Celestial Menagerie! Clowns as
big as houses? Fortune-telling dummies? Lions, tigers & bears? Oh
my! The clock is ticking for Axel and his Amazing Aviary, and if our
heroes don't hurry... it's curtain call for everyone!

NAVIGATE the perilous traps of the
Heavenly Gallery! SEE through the wicked deceptions of evil foes! CLOSE
IN on the enemy at last and prepare for the final showdown!

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet where we ask the
 Hard Questions like... is it ethical to use a baby alien for a money
laundering scheme?
Gurty Goldpockets

Level ??? Merchant

*"Welcome to Goldpocket's Emporium! Where adventure goes, we follow! Established 4719 AR."*

*-Gurty Goldpockets*

Gurty Golpockets is an NPC from Extinction Curse. A young merchant and the proprietor of Goldpockets Emporium, a newly founded adventurers shop in the town of Abberton, Gurty is always excited to have customers to her otherwise quiet store.

## Description

Gurty is a pretty young human woman of average height. Very little is otherwise said about her, other than her having pretty eyes and hair.

## Personality

At face value, Gurty is an honest and intrepid young merchant with a passion for commerce. She's gone on record as being a big fan of capitalism. A sneakier side of her personality can be observed when she "subtly" tries to sell wares that aren't particularly useful (such as a fake watch to Eriato, or a non-functioning Aeon Stone to Royari). Gurty is also a determined person; her store was opened against the advice of her parents apparently, who warned her it would be easier to set up shop elsewhere. Lastly, despite her normal acuity for mercantile affairs, Gurty has two known weaknesses; she can't resist purchasing treasure of any kind from her customers (going so far as to pay with her own money), and she can't resist a good flirt, making her an easy target for Royari San Sarnax.

## Abilities

Gurty is a talented shopkeeper, able to stay afloat despite the niche area of concern her store deals with in an area with few viable customers. It's possible she brews the potions she sells and enchants the runes she deals herself, making her an exceptionally good crafter.

## History

Little is known about Gurty's past. She has confirmed that her parents are both devout worshippers of Abadar, and ostensibly, she founded Goldpockets' Emporium in 4719 AR in the town of Abberton.

Her first customers, months later, were The Wandering Three, who returned to her store multiple times during their stay in Abberton. Before they left for Escadar, Gurty stopped them and gave them The Card of Loyalty, a trinket to give them great deals at her store specifically. This was potentially a hint to the fact that she established a store in Escadar before the Circus made it to town.
Kingmaker Episode 31: Specters & Spiders

## Episode Summary

A lonely log cabin, isolated in the
middle of a mountain range, not far from the site of a mass
disappearance. Anyone who's watched horror movies ever should know to be
 wary of some place like this. Thankfully, horror movies weren't around
in Fantasy Times! Yeehaw! The Kingmakers have encountered an unusual new
 friend- because hey, we've already gone so far, why not add a feral
child to the mix? But as they take a second to hide away in this
abandoned lodge, rather than answer questions, all of this brings up
only more. An island of druids? A dead poet? The hungry darkness? Put on
 your thinking caps and lock your doors- our heroes have quite the
spooky night ahead of them!

Floorboards get creaked. Windows get scratched. Dubious deals get made.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... what class is the most likely to survive a
horror movie?
Extinction Curse Episode 13: Godlings & Glory

## Episode Summary

A star rotates the peak of the Erran
Tower, and our heroes- Royari San Sarnax, Volio Via and Eriato Bati-
face off against a gruesomely scarred xulgath bearing demonic runes
carved into his flesh and a massive stone hammer. The faith of their
home lies within this battle; should they fail, the primeval troglodytes
 will destroy the life-giving Aeon Orb left to us by a dead god, dooming
 the Isle of Erran to extinction. So like, the stakes are pretty high.
What did we come to Abberton for again? Let me just check my notes...
ah, right, to act in the circus. Hmmm. We've solved murder mysteries,
killed marauding boars, defended churches from fiends, dismantled druid
cults and fought actual dinosaurs since we got here to do that, which
was... ah, a week ago! Nice! Well, everyone... no point in questioning
fate. Embrace it, and take a stand, because no matter what, the show
must go on!

CLASH with the fiendish xulgath warpriest
 from deep underground and save your home from certain doom! TOWER over
the crowds as you put on a show like no other in this world! FEEL the
touch of destiny as it pulls you into its arms, leaving you changed and
empowered once and for all!

All this and more in the finale of BOOK 1
 OF EXTINCTION CURSE: THE SHOW MUST GO ON, where we ask the hard
questions like... are you sure you want to be giving all this
responsibility and power to a troupe of performers?
Kingmaker Episode 68: Mires & Mysteries

Book 6: Sound of a Thousand Screams

## Episode Summary

Please, can we have just one day to relax? The Season of Bloom marches forward, bringing with it new weirdness that alters reality as we know it. Fresh out of the Frozen Bloom, our heroes have a few questions they want to ask- who is the mysterious Fae Count they've found stories of, and what does he have to do with the wicked Dryad Queen, the Green Lady? Hopefully there won't be any wacky adventures to distract them in their quest to- hold on, I've just been handed a card. Um... yeah, okay. It says here the swamp just got turned into a watercolour painting and there's something rippling just beneath the surface. Okay. Cool. Well, I suppose the Count can wait- we've a bog to save, everyone!

Acid gets fallen into. Twigs get given. Legends get recited.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... is it cute or super freaky if your pet wolf figures out how to open up doors and get meat out of the cupboard himself?
Chief Grabble

Level 3 Mitflit Chief

*"Don't you know that this land does not belong to humanity? This realm belongs to the fey. It's ours, and you're trying to steal it."*

*-Chief Grabbles*

Chief Grabbles was a Mitflit, and the leader of the Mites of Old Sycamore. He lead the Mites in the war against the Sootscale Kobolds sparked by Tartuk, and had Mikimek's raiding party captured, tortured and killed, earning the ire of The Kingmakers.

## Description

Chief Grabbles resembled any other Mite of Old Sycamore; hideous and repulsive, with wrinkly turquoise skin, a bulging nose and swollen eyelids. Most noticeably, he had an animal companion; a Giant Tick mount named Tickleback. He was somewhat more bulky than the other Mites, able to survive a direct blow from one of the Kingmakers. However, a second blow was enough to kill him.

## Personality

Grabbles was a particularly unpleasant opponent; he would swear often, make rude comments, and was overall just kind of a jerk. He was obsessed with the idea that the Greenbelt belonged to the fey, and had borderline xenophobic views of anything other than the Fey and their allies in the area.

## Abilities

While only marginally stronger than his subjects, Grabbles' main strength was his Giant Mite, Tickleback. Tickleback had powerful blood drain abilities, which left Ichor Eteocles suffering from Red Ache (an unpleasant skin rash) the next day.

## History

The Mites of Old Sycamore, who had been lead by Chief Grabbles for as long as they had existed, lead a mostly insular life, content with breeding centipedes and giant ticks and terrorizing people who came too close to the tree. However, when the Sootscale Kobolds started attacking them on the orders of Tartuk, Grabbles ordered a counterattack, raiding their clan and stealing Tartuk's Old Sharptooth Statuette, which he used to convince the Kobolds of his Shamanistic Powers. Tartuk ordered a counter raid, during which the entire raiding party-- including Mikimek-- were captured and tortured, mostly to death. It was then that The Kingmakers found Old Sycamore, believing it to be a different tree with stuff
buried under it that they found on a map, and entered. They rescued Mikimek, and cleared out the rest of the den, including Chief Grabble. Before Chief Grabble's demise, he taunted the Kingmakers, saying that The Green Lady
 already owned this land, and that it belonged to the Fey. With Grabble killed, the Mites dispersed, leaving Old Sycamore empty and safe for all
 those around it at last.
Extinction Curse

*"Come one, come all! Humble performers become leaders of the Circus of Wayward Wonders when tragedy strikes. But as these heroes lead their motley band of performers and roustabouts around the Isle of Kortos, they uncover a sinister plot that threatens the whole world. Ancient foes from a bygone era face off against the circus and its performers in a clash unlike any other. Spectacle meets savagery as the heroes strive to put on the Greatest Show on all of Golarion!"*

Extinction Curse is an Adventure Path for the Pathfinder Roleplaying Game created and written by Paizo Publishing. It is the adventure upon which the second campaign of Dice Will Roll is based on. Extinction Curse tells the story of The Wandering Three, Royari San Sarnax, Volio Via and Eriato Bati as they travel with the Circus of Wayward Wonders around The Isle of Kortos, putting on circus performances and solving an ancient conspiracy and fighting off deadly foes as they follow in the footsteps of a grand hero from antiquity.

### Book 1: The Show Must Go On

*The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in an ancient plot orchestrated by dangerous foes!*

* Extinction Curse Episode 01: Carnivals & Clowns
* Extinction Curse Episode 02: Mice & Music
* Extinction Curse Episode 03: Bargains & Boars
* Extinction Curse Episode 04: Vandals & Vermleks
* Extinction Curse Episode 05: Taverns & Troupes
* Extinction Curse Episode 06: Rivals & Runes
* Extinction Curse Episode 07: Sanctums & Slurks
* Extinction Curse Episode 08: Demons & Druids
* Extinction Curse Episode 09: Half-Fiends & Hellraisers
* Extinction Curse Episode 10: Fossils & Fields
* Extinction Curse Episode 11: Troglodytes & Time Warps
* Extinction Curse Episode 12: Scales & Succubi
* Extinction Curse Episode 13: Godlings & Glory

### Book 2: Legacy Of The Lost God

*The Circus of Wayward Wonders arrives in bustling Escadar,*
*eager for fortune and fame. The heroes must confront foul forces in a*
*buried temple to learn more about the looming threat facing the Starstone Isles. Their investigations put the heroes on a collision course with their circus's greatest rival: the cruel catfolk Mistress Dusklight, ringmaster of the Celestial Menagerie!*

* Extinction Curse Episode 14: Ports & Pickpockets
* Extinction Curse Episode 15: Warts & Wolves
* Extinction Curse Episode 16: Shimmers & Showstoppers
* Extinction Curse Episode 17: Paladins & Prophecies
* Extinction Curse Episode 18: Temples & Twirls
* Extinction Curse Episode 19: Priests & Poltergeists
Oleg's Trading Post

Small Trading Post South of Brevoy

### Notable Inhabitants

The Kingmakers, Kesten Garess, Faraway, Jhod Kakven, Joy Rezbin, Latricia Evanore, Syldaer Anyolks, Aratris Joyra, Piper Pipington, Woodrow Bright, Akiros Ismort, Brycen Aldori, Clatterjaw

### Notable Sites

Clatterjaw's Stable

Oleg's Trading Post is a small settlement south of Brevoy and North of the Greenbelt. For many travellers, it would be the last stop between civilization and the endless wilds that laid beyond it. It became something of a home base for The Kingmakers as they began their journey in 4710 AR.

## Appearance

Oleg’s trading post is surrounded by a wooden palisade that stands 10 feet high. At each corner of the palisade are 20-footsquare watchtowers, each armed with a run-down catapult left over from the site’s original use as a border fort. There’s one entrance through the palisade—a 30-foot-wide wooden gate. Oleg's Trading Post has a Market Yard, a Guest House, a Stable, a Job Board and a Dining Room, among other buildings.

## History

The Levetons set up Oleg's Trading Post in the 4690s when they decided that city life was not for them, and they chose to leave Brevoy and set up on the frontier of the Greenbelt. The business grew to be quite successful over the next 20 years, until in 4709, it became the target of a bandit intimidation scheme. Lead by Kressle and the Thorn Ford Bandits, the Bandits forced the Levetons to pay them "taxes" for 3 months, until the intervention of the Kingmakers in 4710. Afterwards, the Trading Post returned to business, and became the home base of the Kingmakers for quite some time.

In 4711, Oleg received funding from the Barony of Kilcela in order to transform the land surrounding the Trading Post into Levet's Crossing. The town grew to a substantial size, and the Trading Post doubled as both a market square and the mayoral office of the Levetons.

In 4715, the Jabberwock Attack manifested in Levet's Crossing, and Oleg's Trading Post was used as a makeshift planning room between the hour the Kingmakers arrived in town and the attack of the evil Tane. The Trading Post was mostly untouched by the fighting that followed, and did not require repairs.
Kingmaker Episode 54: Secrets & Scepters

Book 5: War of the River Kings

## Episode Summary

When the going gets tough, the party puts their hands on their hips and expresses total disbelief at how garbage the situation is, before sighing in resignation and doing it anyway. After the Kingmaker's top athlete is poisoned by a rival nation in an effort to sabotage their victory streak in the Rushlight Tournament, Improvisations have to be made, and the only other jouster even close to her level is the King himself! Faced with mounting challenges, both athletic and personal, the Kingmakers must weave their way through the intertwining politics of the festival and prove themselves the champions of the games! But are these games really what they seem at face value? Or is there more intrigue beneath the surface? And if there is... then what place does Kilcela have in all of this? It's time to carry on the torch and wrap up the tournament, fellas- if you can make it out in one piece!

Corsets get waved. Kisses get given. Chess Games get played.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... is there a cure for the itchy demon rash spreading around my inner thighs?
Jon Osterman

Calvin Abar

Topher Abar (adopted son)

Emma Abar (adopted daughter)

Rosie Abar (adopted daughter)

> "*In the end? Nothing ends, Adrian. Nothing ever ends.*"
>
>

> - **Jon Osterman** to Adrian Veidt, 2 November 1985
>
>

Doctor **Jonathan 'Jon' Osterman** (died 25 September 2019), better known as **Doctor Manhattan** was a superpowered American scientist and later military asset.

Born to watchmaker Hans Osterman in Germany, Jon and Hans moved to American after his mother left their family for an SS officer.
Kingmaker Episode 35: Crypts & Corpses

## Episode Summary

Imagine your worst nightmare, and picture
 yourself facing it. Pretty bad, right? Now imagine that you not only
have to take care of it yourself, but there's a spunky teen there, and
you need to protect them too. Now you can imagine the kind of stress the
 Kingmakers are under! After rescuing a prisoner of the undead cyclopses
 from their captor, our brave heroes must now make their way deeper into
 the Tomb of Vordakai and face whatever horrors lie within. Zombies? No
sweat! Daemons? Pushover? But remember, dear traveler, that often times,
 the scariest things aren't the foes you face- but what you stand to
lose. And also, the foes you face, if they're like, really really scary.
 Like, dang, this is a spooky one.

Pits get leaped. Frescoes get glanced at. Hearts get broken.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... how do I console a weeping phantom?
Kingmaker Episode 74: Frights & Frost Giants

Book 6: Sound of a Thousand Screams

## Episode Summary

The First World- a plane of overwhelming positive energy, where life sprouts and grows in weird and wild ways. The home of the Fey... and now, the latest stomping ground of the Kingmakers. As our heroes search the untamed wilds for their longtime foe, they must overcome terrible tasks- from giant, pulsing fungus giants, to shadowy ice priests, to unrelenting nightmares... and who knows what the Paths of Peril which line the cursed woods of the Thousandbreaths have in store for our adventurers? It's a brave new world out there... one that the Kingmakers are dead set on mapping!

Heads get chopped. Trees get snacked on. Parties get split.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... is it safe to fall asleep in a Will-O-Wisp's garden?
Viktor Volkano

> *"You can think, Eriato? That's a real big surprise!"*
>
>

-Viktor's first words to Eriato

Viktor Volkano is an NPC from Extinction Curse. He is one of the first three antagonists we see from Mistress Dusklight's Celestial Menagerie, and in the past had been Eriato's main bully and abuser.

## Description

Viktor's costume is typical of his fire-eater act. He wears an open vest to show off numerous tattoos and carries metal batons onto which he breathes his fire.

## Personality

Viktor is as big a bully as anyone we've seen with ties to Mistress Dusklight. He spends most of his interaction time throwing insults at Eriato and seems intent on taking her down. After being soundly beaten by The Wandering Three in a performance duel, he shows himself to be vengeful and intensely focused as well. (However, he also seems thrown when he realizes that Eriato is no longer a weak little girl but a powerful teen who can hold her own. Like most bullies, he prefers to pick on the weak and has no idea what to do with someone stronger than him.)

## Abilities

While Viktor is technically a fire-eater, he does not actually use fire magic. All of his abilities come from controlled breathing, tiny sparks, and oil reserves. For his act he sticks one of the batons down his throat to start the process and then "breathes" the fire out in a long stream.

## History

Viktor is one of the three unwelcome visitors to Abberton, sent there with the intent to try and run The Circus of Wayward Wonders out of town. From moment one he focuses on Eriato, teasing and tormenting her in a way that speaks of too much prior experience. He endeavored to be the thorn in her side, taking a bad situation and making it worse. During the performance duel he is humiliated by Eriato's prowess with fire magic, and later seeks revenge by tracking them down with a Mechanical Carny to try and defeat them in battle. Unfortunately for him, fire is not the only magic that Eriato had mastered by then, and he ends up running back to his friends with sodden trousers and a tale of terror.

Viktor makes his return alongside Danika and Jellico in one of the final rooms of Mistress Dusklight's Heavenly gallery during the party's attempted rescue of Axel. Unfortunately, Jellico's magic mirror maze does little to give him an edge in his rematch with Eriato. He fails to land even a single attack, and she slows him down to the point that it takes him four seconds to blink, leaving him no chance of keeping up with the mirror's shuffling. Eriato finally finds him again when they both stumble across Volio and whatever is left of Jellico Boing-Boing. Viktor is horrified by the sight, so it's perhaps a mercy that Eriato punches him unconscious immediately after. His unconscious body is left alongside Danika's tied-up one, under guard by Leandras the lion.
Kingmaker Episode 51: Thrones & Tournaments

Book 5: War of the River Kings

## Episode Summary

Are we going to need a vacation from this vacation? It's been a long year for the Kingmakers since the defeat of the reborn Barbarian King, and Kilcela has grown to embrace the status of a true River Kingdom. So much so, that the neighbours are starting to take note of them! An invitation from their rival nation of Pitax brings them to the Rushlight Festival, a fair of fantasies that showcases the best and brightest of the River Kingdoms! But between a citystate of spies, a domain of deposed nobility and a  of assassins- can Kilcela stand out against the crowd and make an impression by winning the legendary Midnight Joust? Or is there more going on than meets the eye between our King and his old home?

Boulders get yote. Monsters get charmed. Revelations get made.

All this and more in the first episode of Kingmaker Book 5: WAR OF THE RIVER KINGS, where we ask the hard questions like... how can I convince my friends to try eating honey-roasted spiders from a food stall?
Kingmaker Episode 44: Hags & Half-Bloods

Book 4: Blood for Blood

## Episode Summary

We've all dealt with pests in the basement before. Possums. Raccoons. Your greasy son who just won't stop playing video games and get a job. But Hags?! That's a different story altogether! The Kingmakers face off against a coven of Annis Hags and their wicked leader, Betty Rustfingers, in the cellar beneath the Drelev Keep. But who else resides in this castle of creeps? Giants? Guards? Cruel, calculating summoners with a disdain for life in favour of his studies? Or perhaps an old friend who just won't take a hint and get lost? One way or another, nothing's gonna stop these heroes- vive la revolution, it's time to put some nobles on ice!

Hands get chopped. Windows get jumped. Lightning gets arced.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... is it that weird to have a bag full of human molars?
Extinction Curse Episode 28: Shoonies & Shudders

## Episode Summary

Home on the range! The Wandering Three is taking the wagon trail up to Matten Cleave, a farming town in the Swardlands to put on a good show and look for the elusive Aeon Towers. What amazing sights will they see on the way? Beautiful hills, as far as the eyes can see? Local culture, with their homely ways of life? Unsettling, rotting shacks with an aura of malice that just whispers "I have not left yet" that makes your skin crawl? Oh, maybe some wildlife! As the Circus of Wayward Wonders continues up the Verdant Pass to keep their show on the road, horror meets hilarity as our heroes clown their way through the quaint plains and see what the Swardlands have to offer!

STOP the mighty landsharks from eating the innocent villagers! SHARE the tales of the land on the back of a wagon! CLUTCH your holy relics for protection from the angry evil that just won't move on!

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet where we ask the Hard Questions like... what items should you pack for a game of fantasy Phasmaphobia?

## Who'd We Meet?

* The Shoonies
* The ghost of Ol' Currig
Extinction Curse Episode 21: Chronicles & Crusaders

## Episode Summary

The past is riddled with secrets long
forgotten to man. You are just the latest in a line of countless lives
that were more or less like yours, and so is everyone in the world. But
you're probably the first one to be a clown elf with magic powers from
god that has to fight dinosaur people. Yeah, that's most likely a first.
 The Wandering Three continue their excursion through Moonstone Hall,
seeking out the final Xulgath Demon-Caller and the truth as to why the
Xulgath even came here in the first place. But looking through the
annals of time has a heavy burden... one that's enough to crush the
souls of any one adventurer alone. So remember the gold rule: don't
split the party!

STUDY the discarded books left strangely
behind by a friend! PROTECT the crypts of the long dead clergy! GAZE
into the mysterious past and find what answers are hidden from you
there!

All this and more in this episode of Dice
 Will Roll, the Gayest   Pathfinder Podcast on the Planet where we ask
the Hard Questions  like...  okay, you don't SERIOUSLY expect us to take
 all of THOSE out, right??
Kingmaker Episode 02: Caverns & Creeps

## Episode Summary

Book 1: Stolen Lands

Our heroes, Alden Felstad the Half-Orc Fighter, Ichor Eteocles the Human Bard and Kaska Tanavin the Half-Elf Druid (and Issorar the wolf!) start their journey through the Stolen Lands in search of some evil-doers they're hoping to tangle with. However, turns out finding where they went is a little harder than they expected in an uncharted wilderness.

Skeletons get investigated. Caves get discovered. Monsters get slain.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... How do you stop a Kobold from crying?

## Who'd We Meet?

* Mikimek
* Mites of Old Sycamore
Extinction Curse Episode 26: Farmlands & Funerals

## Episode Summary

ROAD TRIP! The Circus of Wayward Wonders is taking the show on the road, and heading to the Isle of Kortos! The serene Swardlands await them, an idealistic community of towns, farms and plains that look too beautiful to be real. The city of Kerrick awaits with open arms, and the Wandering Three prepare to entertain the masses and seek out the failing Aeon Orbs that once kept this land so bountiful so that they can continue their quest to heal the earth and save the Isle of Kortos! But is all as it seems? Is this arc really just a feel good summer teen movie one? Or is there something awful trailing right behind us, itching, scratching, dizzying, watching, laughing, knowing, following? Are the people here in the Swardlands safe? Are we? Only one way to find out what genre this adventure is, and that's to live it- so pack your bags, and let's get going!

MARVEL over the beautiful views of the Kortos sea! BASK in the awe of your very own fan club! PITY the desperate man and the tale of his haunting experience!

All this and more, in this, the first episode of Extinction Curse Book 3: LIFE'S LONG SHADOW by Greg A. Vaughan, where we ask the hard questions like... is it normal for your nails to grow like claws during puberty?

## Who'd We Meet?

* Opper Vandi
* The Stans

## Where'd We Discover?

* The Swardlands
* The Twon of Kerrick
Kingmaker Episode 08: Fables & Fey

Book 1: Stolen Land

## Episode Summary

Our explorers of the Stolen Lands are on the hunt: they're looking for the monstrous Tatzylwyrm, a snake-like dragon which is rumoured to lurk along the rivers of the Greenbelt! However, as per usual, stuff gets in the way- some tricksters toy with them, they tell each other their pasts, and become closer as friends! But can the power of friendship prepare them for the ghastly discovery that waits in the clearing..? Who's to say? Maybe it will, maybe it won't! It all depends on how the dice roll!

Stories get woven. Monsters get hunted. Dread creeps through souls.

All this and more in this episode of  Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how do I get these annoying invisible pranksters to leave me alone?

## Who'd we Meet?

* Tyg-titter-tut
* Perlivash
Kingmaker Episode 13: Trees & Travellers

Book 2: Rivers Run Red

## Episode Summary

Strange things are said to lurk in the woods... monsters, ruins... but more importantly, quests, and lots of them. Maybe that's why our heroes are finding themselves going deeper and deeper into the wild woods of the Narlmarches- on the hunt for adventure, they find more than they bargained for- more adventure! And if THAT wasn't enough, THAT adventure leads to more adventure! It's like a domino line of quests, or something! Are our heroes really going to go through all this trouble? They have a kingdom to be running, is it really a good idea to do errand after errand for everyone they meet in the forest who has a quest for them to do? Who am I kidding... of course they will. They're adventurers, and if there's one thing they like doing, it's avoiding their responsibilities!

Maps get bought. Lumberjacks get charmed. Heroes get flustered.

All this and more in this episode of  Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... where do I avert my eyes to look away from the sexy goatman?

## Who'd we Meet?

* Jubiloss (jubilost?)
* The idiot lumberjack
* The river lady? (Sounds like Melissa)
* The dryad
* The satyr