recursal/Fanatic-Fandom huggingface dataset:
Gismo

Gismo is a free and open source Grasshopper plugin for GIS environmental analysis.

## Description

Gismo enables automatic generation of urban environment and terrain geometry based on location's latitude-longitude coordinates and radius. This includes connection with openstreetmap website and generation of buildings, trees, roads, rivers and other map elements.

3d building elements can also be used as a context for further analysis types: isovist (visibility), solar radiation, thermal/wind comfort, cfd analysis etc.

## Tutorials

* How to Add Info To Open Street Map
* Tag specific building Specific building at Openstreetmap.org

* Forum Post at McNeel forum.

## Primary Sources

* Gismo as GrassHopper3D.com
* Download
* Installation

Other links

* Open Street Map

## Dependencies

* McNeel Rhinoceros 5 32bit or 64bit SR9 or higher. Rhino WIP is not supported at the moment!
* GrassHopper 0.9.0075 or 0.9.0076.
* Ghpython plugin 0.6.0.3
* MapWinGIS 32bit or 64bit 4.9.4.2 or higher
* An active internet connection.
The Pigsty Inn

A tavern in Stormreach where nobody will pay attention to you.

It is run by Jan and Ama Lerding and associated with the Marwani Cult.

Above one corner of the building is a strange tower of stone. It is inhabited and guarded by the Stormhammers, who seem to be criminals. They do not appreciate animals approaching the arrow-slits in the walls.

The basement had a spare hate distillery and storage of hate.
Cmd/TestRestoreLibraryFileAssociations

**TestRestoreLibraryFileAssociations** tries to restore the previews for the RMTL file associations that Rhino sets up in the installer. Try running this command inside Rhino, and then restarting Windows.

The command is a test command and so it won't auto-complete. Copy the command and paste into the command line window inside Rhino.
Great Ardeth

A neighborhood in Stormreach

The meadow to the west of the Lyrandar shipyards.  It is a blasted heath, withered and struggling plants rising from a burnt soil. Some of the scattered crofter homes are burnt out; other totter on, out of repair and obviously not occupied by successful inhabitants. A few scraggling sickly vegetable gardens appurtenant to the crofter houses are visible.

About 10 years ago, Ardeth was attacked there by crofter boys and created an inferno that killed them and the plants around.
Move to Origin

When you want top Move (cmd) whatever you have selected to the World origin, it seems cumbersome to have to select the starting point of the selection (typically a centroid of the selection) you can do the following (not intuitive, I know, but this is how):

* Start dragging the Gumball origin point, then type 0 and press Enter while dragging the object, will move the selection to the origin, based on the Gumball location ("centroid").
GrassHopper

## GrassHopper SDK

For developing components in GrassHopper, see :

* GrassHopper SDK
* VB.NET in particular
* GrassHopper5 Wizard for Visual Studio
* Nuget GrassHopper5 Component Templates
	+ String: "Install-Package Grasshopper -Version 0.9.76"
* Nuget GrassHopper 6 (WIP) Component Templates
	+ String: "Install-Package Grasshopper -Pre"
* Simple tutorial for first component (+ how to set debug paths

## Solving Special Problems

* Loops - Use Sliders to enable GH to perform for-loops!
* Grasshopper RhinoScript interface
* Sliders - Manipulate Sliders "remotely" (with code)
* Connected Sliders using MetaHopper
* MetaHopper - Info about your GrassHopper components an model, and components for manipulating other components.

## Our Components

* Data Dam - Delays data on its way through the GrassHopper document.
* Populate 3D (Pop3D) - Populates a volume with points.

## See Also

* MODELAB's Component Index
* Github Components from multiple GrassHopper plug-ins
* MODELAB - Have a special look at "Working with trees"
* Christev Creative Tutorials
Moesha (UE)

**Moesha** is a main character as well as a former antagonist and survivor of the outbreak in the novel series *Undead Exodus*.

## Pre-Apocalypse

Nothing is known about Moesha's life prior to or as the outbreak began.

## Killed Victims

The list shows the victims that Moesha has killed:

* Possibly numerous counts of zombies.

## Relationships

### Raul Michel

Moesha and Raul have a positive relationship, although Moesha does give visible irritation whenever Raul talks down to her.

### August Dray

"*Tch... you’re so annoying.*"
—**Moesha** to August while interrogating him.[src]

August and Moesha have a presumably negative relationship, for what circumstances still being unknown.

## Appearances

### Undead Exodus

#### Book 1

* "Morals"
* "We're Already Dead"
* "The Shattered"
* "Creed"
MeshTools/MeshMixer

MeshMixer from Autodesk is one of the better free tools useful for fixing and enhancing meshes for 3D printing. It has a very good user manual (which is unusual for free tools).

MeshMixer is often used by doctors for cleaning up mesh CT-scan models etc. MeshMixer is essentially a standalone manual application with which you can repair and enhance meshmodels, as well as prepare for 3D-printing by fixing holes, making wall-thickness and support structures so that the surfaces doesn't collapse during printing.

MeshMixer can be also automated from the commandline using the mm-api plu-in. On their home page they list the following main features.

### Clean up

* 3D Patterns & Lattices
* Automatic Print Bed Orientation Optimization, Layout & Packing
* Remeshing and Mesh Simplification/Reducing
* Mesh Smoothing and Free-Form Deformations
* Hole Filling, Bridging, Boundary Zippering, and Auto-Repair
* Interior Tubes & Channels
* Automatic Alignment of Surfaces

### Edit

* Drag-and-Drop Mesh Mixing
* 3D Sculpting and Surface Stamping
* Hollowing (with escape holes!)
* Branching Support Structures for 3D printing
* Advanced selection tools including brushing, surface-lasso, and constraints
* Plane Cuts, Mirroring, and Booleans
* Extrusions, Offset Surfaces, and Project-to-Target-Surface

### Other

* Robust Convert-to-Solid for 3D printing
* 3D Measurements
* Precise 3D Positioning with Pivots
* Stability & Thickness Analysis
* Command line support via API

### Autodesk Meshmixer API

Although MeshMixer itself is a standalone UI application for manual inetraction, it can also be automated from the commandline using the mm-api plu-in.

## Download & Links

* MeshMixer Home page
* MeshMixer Manual
* MeshMixer Download
* MeshMixer Udemy Course
* MeshMixer MM-API plu-in
* MeshMixer API Examples (Python)

## See Also

* MeshTools/MeshLab
* MeshTools/InstantMesher
RhinoDOC Wiki

## Welcome to **RhinoDOC** Wiki

RhinoDOC is a community driven documentation and example wiki covering the CAD software Rhino®\* (Rhinoceros®) and related plug-ins, like Grasshopper® (parametric design), Kangaroo® (physics), Bongo® (animations) and more. Due to its flexibility and wide range of application, Rhino is sometimes called the "Swiss knife of CAD tools". See also Rhino's official home page.

See also a section for QNAP NAS devices:

* QNAP

\* *Rhino, Grasshopper, Kangaroo, Bongo are trademarks of Robert McNeel & Associates.*

## Commands

The Commands being documented in this Wiki. Not all Rhino commands are included, only commands that someone felt the need to document in more detail. We welcome more contributions to the Wiki.

## By Rhino Expert Users

This wiki intends to provide Rhino users with expert user's best explanations of commands and components as well as examples of how to use the Rhino CAD software in various ways. Here you will find a wide range of topics, from component names to "use case scenarios" and FAQ's.

## FAQ

We have separate FAQ pages for different plugins. Visit our navigation page for Frequently Asked Questions (FAQ)

## Primary Sources

Although this wiki will do it's best to answer your questions, you are advised to check out the primary sources in order to always get the latest information. McNeel's (Rhino's) Community Forum is one of the best, and there you will also meet some of the contributors to this wiki.

* Rhino Help (5)
* McNeel Discourse - Rhino's Official Community Forum
* Rhino3D - Rhino's Product Home Page
* Food4Rhino - Plug-ins for Rhino
* Link page - Many useful links.
* Wikipedia's article about Rhino

## Plug-ins for Rhino

These are among the most important Rhino plug-ins covered in this wiki :

## Custom Scripts

We present a number of custom scripts designed by various Rhino users. Many useful scripts exist out there, but they often lack descriptions of intended use and how to use them.
If you have a script that you know is useful, please consider adding it to our collection. We accept any useful scripts that comes with proper documentation such as illustrations and descriptions.

* Custom Scripts Collection

## Scripting

In Rhino there are multiple Scripting languages and dialects, depending on application. See the Scripting Rhino page for more info.

## Mesh Tools

A section about diverse Mesh Tools with hints and documentation about Mesh repair and cleanup tools.

## Latest activity

A list of latest activity on this wiki can be found here.
Rafael (UE)

**Rafael**, or known by close friends as **"Rafie"**, is a main character and a survivor of the outbreak in the novel series *Undead Exodus*.

## Pre-Apocalypse

Nothing is known about Rafael's life prior to or as the outbreak began.

## Killed Victims

The list shows the victims that Rafael has killed:

* Possibly numerous counts of zombies.
Access Params from Clusters

`var doc = GrasshopperDocument;`

````
   if (doc == null)
   {
     A = "This component is not part of a document.";
     return;
   }

````````
   var owner = doc.Owner;
   if (owner == null)
   {
     A = "This component is not part of a nested document.";
     return;
   }

````````
   var cluster = owner as Grasshopper.Kernel.Special.GH_Cluster;
   if (cluster == null)
   {
     A = "This component is not part of a document hosted by a cluster.";
     return;
   }

````````
   IGH_Param input = cluster.Params.Input[0];
   if (input.SourceCount == 0)
   {
     A = "The first cluster input does not have any sources.";
     return;
   }

````````
   IGH_Param source = input.Sources[0];
   A = "Input is a " + source.Name;

````
Quaternions

Some quick info on Quaternions.

1. A Quaternion does **not** have a direction by itself, it **is a rotation**. It can be used to rotate any vector by the rotation it represents.
2. A quaternion doesn't have a direction by itself. It is a rotation (reminds of a Transform)
3. **Rotation** always requires **unitized** or "**normalized**" quaternions.
4. Quaternions CAN be used for both **Orientation** and **Rotation**.
5. Quaternions can be combined into one - by **Multiplication**.
6. If having one quaternion for **Orientation** (Qa) and another for **Rotation** (Qb) and you want to perform the Rotation on Qa then simply **Multiply** Qa \* Qb.
7. Some platforms or implementations of quaternions may have a **Rotate** function, but that would be the same as applying **multiplication** (Qresult = Qa \* Qb).
8. Quaternion multiplication/Rotation is **not** **commutative** (A \* B is not the same as B \* A).
9. **Inverting** a quaternion is the same as **`Q.Conjugate`**(). Also look for a function **Q.Inverse**();
10. Derive the Angle from a Quaternion like so:
`var angle = 2 * Math.Acos(quat.w)); // Radians`

## Inverse

Example implementation of Inverse (conjugate):

## Slerp

Slerp takes *two orientations*, not *relative* rotations. See ogre3d.
Example implementation of Slerp (Spherical Linear Interpolation):

Example implementation of Slerp between two Planes:

## Axis Angle

Example implementation of Axis Angle from the scalar "w":

## See also

```
Vectors

```

## External links

* Quaternions (Myo)
* Quaternion rotation from vector to vector (Stackoverflow)
* SLERP (Quaternions) Youtube
GrassHopper/Populate 3D

The Pop3D component populates a 3-dimensional region with points.

## Example of usage

In this example the input parameters are:

* R: Region, a Box defining the 3D space to be filled with points.
* N: The number of points to be generated.
* S: Seed, random seed for insertion (value = 1 in this case)
* P: Points as list, any preexisting population.

By toggling the Boolean Toggle component, the points are shown or filtered away in the Filter (Stream Filter) component :

## See Also

* Data Dam
* Filter (Stream Filter)
* Tricks with Data Dam
Cmd/ApplyEdgeSoftening

**ApplyEdgeSoftening** is an undocumented command (as of 2019-07-24) useful for setting and for removing Edge Softening.

To start the command, type "ApplyEdgeSoftening" on the commandline.

To remove Edge Softening, make sure **no** objects are selected, then type "ApplyEdgeSoftening" and click the option "RemoveAll". Notice that this option will **not** show up if any objects are selected when starting the command.

See also:

* Rhino Forum
Kali

Kali is the Hindu goddess of destruction, power, creation, and time. She is known as the destroyer of evil end demons. Her consort is Shiva.

## Media

Kali has been featured as a character in the television series "Sanctuary", where she was depicted as the avatar of an abnormal nicknamed "Big Bertha"

She was also featured as a character in the video game "Smite"
Elefront/Components

## About

Elefront can extract a full set of attributes from Rhino objects and process and modify these attributes.

### Typical Workflow

All tools are designed to work with worksession files. A typical workflow would be:

1. Have all your input geometry brought in by means of one or multiple worksession files.
2. Reference the geometry in Grasshopper based on filters. A data tree will be created with one branch for each property.
3. Process the geometry in Grasshopper and bake the new geometry in your clean and empty model.

EleFront includes a suite of components that allow for baking annotation objects to Rhino. These include:

* Angular Dimensions
* Hatches
* Leaders
* Linear Dimensions
* Text
* Text dots

All these properties can be baked and it is possible to create thousands of drawings within a single session.

## Block Components

Elefront components can:

* Define block
* Deconstruct block
* Define linked block
* Import linked block
* Insert block
Elefront

The **Elefront plug-in** manages model data and interaction with Rhino Objects. Official home page: http://www.food4rhino.com/app/elefront

Elefront allows users to bake geometry to the Rhino model with the option of specifying attributes. An unlimited amount of user defined attributes can be added by means of key-value pairs, using the 3D Rhino model as a data base.

Drawing generation for huge projects is possible. With Elefront it is possible to create thousands of drawings within a single session.

## Main Advantages

Storing all data inside Rhino geometry enables to split up a Grasshopper process into manageable portions that multiple users can use as input for further Grasshopper development. Each object can "know" about it's own properties and relations to other objects. With Elefront objects can know :

* what it belongs to,
* which other object it relates to and in what way,
* what its size is,
* when it needs to be fabricated etc.

## Building Information Model - BIM

Elefront stores data in a "Geometrybase", hereby turning a Rhino model into a "Building Information Model" or BIM. This data can be used for analysis and for referencing objects back into Grasshopper.

## Main Components

The main components in the suite are:

* Bake with attributes
* Reference by user text

See page Components for more information on individual Elefront components.

## Use Case: Morpheus Hotel

One project in which the Elefront plug-in became well known, was in the design and construction of the Morpheus Hotel.

## Install

Drag the gha file from your download folder straight onto the canvas. The Elefront tab should now appear in your Grasshopper interface.
EcoDoc/What Is MDriven

**So what is ECO Anyway?**

**Eco/MDriven is a** so called Model Driven Achitecture, provided by CapableObjects which can take an UML model and execute it on a desktop or on the web. That was the short version.

But Eco/MDriven is much more than that. Eco/MDriven can also generate generic User Interfaces based on UML Class Models and it can, if desired, generate source code (C#) and with only the press of a button, create a database based on the UML class model, and even evolve the database (gradually change it) while preserving existing data.

Eco/MDriven can create and publish user interfaces on the web and a system based on Eco/MDriven can be stored and executed in the cloud.

Eco/MDriven is a class based application framework persisting its data based on Object Relational Mapping (ORM). Business rules can be entered directly in the UML model as OCL (Object Constrained Language) which is backed by a subscriber pattern which always provides current data to the OCL-expressions.

## Technical Documentation

If you ended up on the wrong page looking for more in-depth technical documentation instead, the pages you're looking for can be found here:

* Technical Documentation.

## Bold History

Eco/MDriven is a further development of the Win32 based Bold for Delphi Achitecture created by the Swedish software company BoldSoft (no longer in operation).
Boldsoft was acquired by Borland, later transferred to CodeGear, which incorporated BoldForDelphi (BfD) in the Delphi flagship version Delphi 7 Architect.

CodeGear was later acquired by Embarcadero which is the current provider of the Delphi product. Bold for Delphi is no longer for sale but the latest enhanced version of the framework, Eco/MDriven, is available for the .NET platform (supporting C# code).

See old screenshots of Bold on Waybackmachine

## Prototype vs Final Product

Although Eco/MDriven *Framework* (a separate more advanced product extending the modelling tool named MDriven *Designer*) is an application framework that can execute UML models (UML = Unified Modeling Language) even without code generation, it is much more than just a "code generator".

For programmers it is important to point out that, although Eco/MDriven can generate classes and method stubs, it still gives you full freedom to handcraft the coding of any part of the system. But you don't *have* to code very much (if at all) which can be beneficial when rapidly prototyping an application.

With prototyping is meant something that actually runs, and which often can be done in just a few hours and to such an extent of functionality that it can be executed and demonstrated (and conceptually verified) by the stakeholder.
Kangaroo

## General

Kangaroo is a Live Physics engine for interactive simulation, form-finding, optimization and constraint solving, consisting of a Solver library. Kangaroo is based on GrassHopper and introduces a new set of components to be used together with GrassHopper.

Installation instructions and a draft manual are included in the download package.

### Download

The Kangaroo plug-in can be downloaded from the following link : Download

## Introduction Videos for Kangaroo

* Mechanical Assemblies with Kangaroo (Part 1 - 3 on Vimeo)
Aphrodite/Venus

Aphrodite/Venus is the Greek goddess of love, beauty, and sexuality. Her consort is Ares/Mars, her husband is Hephaestus/Vulcan, and her male counterpart is Eros/Cupid.

## Myths/Stories

Aphrodite's first myth was her rising from the sea. She was found by the Horai, who prepared and escorted her to Mount Olympus, where she was presented to the Olympians. All of the gods became lustful towards her, causing arguments. Eventually, in order to avoid further conflict, Hera/Juno, as the goddess of marriage, took it upon herself to choose Aphrodite's consort (although some sources state it was Zeus/Jupiter). She cleverly decided to have Hephaestus, the ugliest Olympian, marry Aphrodite, as none of the gods could ever be jealous of Hephaestus.

However, in another version of the myth, Hephaestus, seeking revenge towards his mother, Hera, traps her in a throne of his own design, only releasing her once Aphrodite is given to him as a wife.

One of Aphrodite's most famous myths is her love for the mortal/demigod Adonis.

Another myth is her humiliation with Ares by Hephaestus. After he discovered Aphrodite's affair with Ares, he invented a device that would trap the two gods in an unbreakable net. Hephaestus then invited the other Olympians to mock the trapped couple. Eventually Zeus, (in some versions Poseidon/Neptune) convinced Hephaestus to let them go.

Aphrodite plays a key role in the fall of Troy in the *Iliad*. Because the goddess Eris was not invited to the wedding of Peleus and Thetis, she tossed the Golden Apple of Discord into the wedding. Inscribed was the phrase "For the Fairest". The three Olympian goddesses, Hera, Athena/Minerva, and Aphrodite began to argue who was most deserving. The mortal Paris was chosen to decide who would receive the apple. All the goddesses promised Paris a reward in exchange for the apple. Aphrodite promised him the hand of the most beautiful woman in the world, at the time Helen of Troy. Paris chose Aphrodite's gift, and Aphrodite kidnapped for him Helen (although some versions say that Paris did it himself).

## Family

According to Hesiod, Aphrodite was the daughter of Uranus, rising from his castrated genitals in the sea. However, according to Homer, she was Zeus's daughter, rather than aunt, and her mother was Dione.

Some sources say that she is the mother of Eros by Ares, although according to others he was a primordial deity.

## Media

Aphrodite was featured as a character in the Percy Jackson series by Rick Riordan.

She is also a character in the video game Smite.

## Gallery

*Birth of Venus* by Sandro BotticelliA more modern depiction of Aphrodite.
Europe (gods/goddesses)

Amphitrite

Aphrodite/Venus

Apollo

Ares/Mars

Artemis/Diana

Asclepius/Vejovis

Athena/Minerva

Demeter/Ceres

Dione

Dionysus/Bacchus

Eos/Aurora

Eros/Cupid

Frey

Freya

Hades/Pluto

Helios/Sol

Hebe/Juventas

Hephaestus/Vulcan

Hera/Juno

Hermes/Mercury

Hestia/Vesta

Hygeia

Hypnos/Somnus

Idun

Iris

Loki

Odin

Pan/Faunus

Persephone/Proserpina

Plutus

Psyche

Selene/Luna

Thanatos/Mors

Thor

Zeus/Jupiter
Medusa

Medusa was a gorgon in Greek mythology whose appearance was so hideous that all who looked upon her turned to stone. She was the youngest of three, and the only mortal sister, her two sisters being Euryale and Stheno. Her consort is Poseidon/Neptune.

## Media

Medusa has been featured in the video game Smite

She has also made an appearance as an antagonist in the Percy Jackson series by Rick Riordan
Unnaturalbeings Wiki

## Welcome to the Wiki

Welcome to Unnaturalbeings Wiki! We are a wiki dedicated to mythical creatures, cryptids, and deities from around the world! Feel free to contribute, but remember to keep a few rules in mind.

1. No trolling.
2. Avoid original creatures/deities (ex: Worgens, Urgals, Nifflers, etc)
3. Try to expand as your page as much as you can, and make sure to have some images and varied media (gotta keep it interesting!)

Now get out there and have fun!
Kamadeva

Kamadeva, or Kama, is the Hindu god of love, desire, and attraction. His consort and female counterpart is Rati. Some sources state that Pradyumna, the son of Krishna, is the reincarnation of Kamadeva.

## Myths

Kamadeva's principle myth is his incineration by Shiva.

## Name

Kamadeva's name directly translates to "love god". "Kama" means love, and "deva" means deity, specifically male.
Vectors

**A vector can be thought of as an arrow** from a given initial point to another point in 3D space. It describes both the *direction* and the *length* of an arrow. The direction describes where the arrowhead points to. A vector is different from a line segment which is "bi-directional". Rays are different due to their infinite length.

A vector's starting point can be the world origin (0,0,0), or it can be the origin of an object's local coordinate system.

### Unit Vectors

When a vector is scaled to a length of 1 we call it **normalized** (or "unitized"). Normalized vectors (or unit vectors) are used to describe *only* a direction (many mathematical algorithms requires unit vectors for expected results).

Here are some common vector operations and what they are used for:

### Vector Addition & Subtraction

* Subtracting vector A from vector B generates a third vector that contains the direction and distance from A to B.
`Bv - Av = Av -> Bv`

Adding vector A and vector B gives vector C. You can visualize this as if you take vector B, and place its tail on vector A's head (like two arrows drawing out a path). Vector C is then the vector from the start of the path (A's tail) to the end of the path (B's head). Equivalently, you could get the same vector C by lining up the vectors in the opposite order: placing vector A's head at vector B's tail.

### Vector Multiplication

Multiplying or dividing a vector by a scalar (read: a number) does not change the direction, but only changes the length of the vector. For instance the vector (1,1,1) describes a line that is angled 45 degrees off the XZ plane (horizontal), 45 degrees off the XY plane (vertical, faces towards you) and 45 degrees off the YZ plane (vertical, faces left/right). The length of the line is sqrt(x^2 + y^2 + z^2) - or, in this example, sqrt(3) which is about 1.73. Now if we multiply this vector by 2 we get (2,2,2). This describes a line with the exact same angles. However the length is now sqrt(12) or 3.46 (which is 1.73 times 2). See Vector3::length().

### Vector CrossProduct()

A cross product of two vectors provides a third vector that is perpendicular to the initial two. Figure out which way is up/out from a polygon by taking the cross product of two edges = vector pointing out.

The dot product of two vectors allows us to find the angle between them. It is defined as

`DotPr(v1,v2) = Cos(Angle) * Len1 * Len2`

Where Len1 and Len2 are the length of the vectors. However typically you should normalize both vectors so the lengths are 1. This means the dot product is the cosine of the angle between the vectors. Stated another way:

`Angle = ArcCos(DotPr(v1,v2)) ; where Len1 = Len2 = 1`

## Source

http://wiki.ogre3d.org/Quaternion+and+Rotation+Primer
Jean Leurs

aka 'Jerkface Marine'.  stole a healing potion intended for Jaicinteleq's grandfather, lied to Rattacus that he was supposed to be guarding the girls, and ran away with them.

She can also tell them it's a healing potion that her sister asked the priest to make for our grandfather before agreeing to be sacrificed so Jaicinteleq, her brother Jaicinder and both the other mercentaries, Saruth and Anghien, are beyond pissed off he stole that from us.
Runes and rune machines

Runes are bits of magical 'code' that does a very specific action, such as "Fire a magic missile" or "activate when a creature comes within ten feet". Runes are created by battle mages, and allow them to stay relevant at higher levels of play, due to the more intricate spell effects they can use.

No rune an duplicate a spell above fifth rank, and runes are difficult to create due to battlemages not having a formal magic education.

A rune requires a fatigue charge to function, but it can hold a charge indefinitely until activated.

Rune Machines: Runes can be assembled in any combination so long as the total number of unique runes is 3^n, so one rune, three runes, and 81 runes are all valid, but six runes is invalid (unless if three of the runes are duplicates, so aaaabc is valid, but aaabcd is not, but abcdefghi is valid.)

Rune traps generally have a trigger and two effects, due to the higher fatigue investment required by larger rune machines.
Stormreach

An independent city-state in the Human Theme located near the North Pole.

The architecture uses what appear to be the foundations of giant, ancient buildings.

There is a massive tunnel network below Stormreach, a draw for adventurers hoping to acquire long-forgotten (or recently stolen) treasures.

Mayor/Viceroy: Jaycinthe

Acknowledged Religions

* Madonielle Church
* Marwani Cult

Businesses

* The Gold Wing: Tavern
* The Pigsty: Tavern

Societies:

* Aurum: Artifact and Historical Society.

Areas:

* Great Ardeth
* Cross District
* Lyrandar shipyards.
Jaicinteleq

Laura's PC, a 14-year-old Falcharnese peasant girl from a rural Noir community called Redec, now a 5th-rank ranger. Her name is Jaicinteleq Wilks but she often goes by her baptismal name Jude instead.

She is currently accompanied by her twin brother Jaicinder (Jai for short) and his two friends, Saruth and Anghien.
Ardeth

A half Chla Nichran, half human girl about 13 years old. She has pale blue eyes and gold hair. She has been encountered in Stormreach.

Her relation to the Cult of Marwan is unknown. She seems to have been a part of it, but is also assumed to have asked the DFJ group to destroy a storage of hate that it held.
The Karessia Down Below

The Karessia Down Below is a multi-layer tunnel system underneath Karessia.

The Down Below  beneath Karessia is divided into layers:

* Third Layer (90 levels) (Zia & Zord’s territory quite thick):
* Fourth Layer (100 levels) (Wild Zone):
* Fifth Layer (100 levels) (Target Zone): Surrounded by ‘scorched earth’ wiped clear of life (including mushrooms which are burnt and the soil poisoned)
Clericism

Clericism is one of the five ways of effecting the world that involves calling for divine aid. The number and quality of the Miracles you can ask for over a certain period of time is reliant upon your PC's piety to their religion- the higher the piety, the more powerful miracles you can ask for, more often.
Character Appearances (Undead Exodus)

## Legend

Please use this as a key. The first color reached that applies to the character in the episode is the one used.

Character dies in the episode

Character appears *(**NOT** in a flashback, a dream or a vision)*

Character is heard but not seen

Character appears only in a flashback

Character appears only in a vision or a dream

Character appears as a walker

Character appears with no lines *(includes as a corpse)*

Character does not appear

## Prologue

### Book 1

* Main Characters
* Secondary Characters

 Episode

 Episode

## Escape San Francisco!!

### Book 2

* Main Characters
* Secondary Characters

 Episode

 Episode

## Cold War

### Book 3

* Main Characters
* Secondary Characters

 Episode

 Episode

## ????

### Book 4

* Main Characters
* Secondary Characters

 Episode

 Episode
Fatigue

Fatigue is a stat in DF, which determines your overall ability to do STUFF. Your maximum fatigue points can be calculated by multiplying your Constitution by your strength.

Your maximum fatigue can be reduced by losing health, and can only be restored by resting or druidic healing. Magical healing CANNOT increase your effective max fatigue. Some abilities, such as strength from land, allow you to overfill your fatigue. Fatigue can also be stored in magical 'fatigue batteries' which can be made by any competent enchanter or creative battlemage. Fatigue is almost always lost in transfer, though, so there is a downside.
The Wandering Tung

The quintessential Adventurer's cookbook. This book contains recipes that bring gourmet cooking to the road, wilderness, or dungeon. Don't leave your village without one.

Comes in various editions, including:

- Standard edition: Leather-bound, no frills

- Adventurer's edition: Metal jacketed with water-resistant pages, more simplistic recipies

- Limited edition: Fully illustrated cover, includes a picture of Milo

- Black book edition: ;)
Xen'drik

A massive sprawling jungle that surrounds the landward side of Stormreach. It is extremely dangerous, but has small settlements inside. It was previously inhabited by giants, and their ruins can be found throughout.

The Traveler's Curse is the name for the phenomenon in the Xen'drik that causes time to pass faster or slower inside it.
Yannis

Yannis was rescued from being beheaded in a cult ceremony in the tunnels under Yrmegart's factory.

He owed a debt to Mr. Heads Bag.  Mr. Heads Bag came to collect, and smooth-talked Yannis into paying the fairly large debt off by ‘providing security’ for a ‘business deal’ –one conducted at 0200 in the dockyard district of Stormreach. Yannis had to stand in a very particular spot…and not move…until he ended up in the Portal area under your factory. Yannis is on the short side for a human, olive skinned, black eyed. He speaks with an accent that almost seems familiar but you can’t place. Since he’s from STormreach, that probably is not surprising.  Yannis tells  you he is a Tiquities merchant, specializing in Cyre-stoff, which of course tells you zip-nada-nuttin’ honey.  He is very grateful (although a little wary, perhaps thinking of the fifth head you need) but seems willing to tell you anything you want to know.
Abaddia

Bienvenue à Abbadia !

*Cachée entre les montagnes, Abaddia est une petite ville placée en contre-bas de la falaise. On y accède par deux chemins différents, par l'Est en empruntant une route directe après Seregost ou par l'Ouest, en prenant un sentier après Durzul et ensuite Brathur.*

 En arrivant, vous devrez passer deux grands portails. Chacun gardé par de nombreux gardes. Ils vous demanderont votre identité et la raison de votre venue. Un conseil, ne mentez pas ! Les habitants sont très accueillants, excepté avec les menteurs.

Quoi qu'il en soit, Abaddia est certes, une petite ville, mais garnie de nombreux commerces agréables et sympathiques. Que ce soit, des armuriers, et toutes autres échoppes. Elle est, par ailleurs, très réputée pour sa grande place commerciale, où est organisée, une fois par semaine, un énorme marché.A l'Est de la ville prône le domaine royal, ainsi que les quartiers riches. A l'Ouest se situe les quartiers plus pauvres de la ville. Au centre, au nord et au sud, les quartiers commerciaux et touristiques. En effet, les nains apprécient énormément venir en week-end à Abbadia, la randonnée et les baignades dans les lacs de la région sont des passes-temps pour eux !

Bonne visite.
Psionics

Psionics are the ability to affect the physical world using the power of the mind (uses fatigue to establish psi, but uses 'TPs' to actually use abilities.

There are 6 psionic abilities

Telekinesis: Physical manipulation of the world via psi, includes such abilities as pyrokinesis, microtool, macrotool, and just applying forces

Telepathy: Mental communication between multiple people, difficult over long distances

Clairperception: Being able to see far distances, uses a 'claireye' as the origin point of the clairpercept, but it can be 'walked' around

Precognition: See the future (unreliably) or the past (reliably)

Teleportation: Can be very expensive, and very useful, teleport between locations at the cost of TPs. Shorter jumps of less than 50 feet can get as low as 10 TPs (game experience). Maximum range Teleportations cost all of your TPs and have a much, much higher chance of blowing your TPs fuse, as with the maximum output of all Psionic abilities.

Empathy: The ability to directly sense and change the emotions of others. Includes abilities such as emotional storm, sense emotions, and calm.
Marwani

A cult with a chapter located in Stormreach and another in Virida.

## Headquarters

### Building in Viridia

The Cult of Marwan has a building in the slums of Virida. It is devoid of kaons and clairperception inside simply skips over it as if it wasn't there. Physically entering works fine. The basement room is capable of transporting itself and everything inside it from Viridia to the Marwani temple in Stormreach and vice versa. The ritual involved requires the decapitation of five people to go one way and five decapitated heads to return.

### Temple in the Xen'drik

The cult has a giant temple in the Xen'drik. The temple has giant Greco-Roman architecture, a human furnace, a huge central building, slave pens, broken walls on its border, a now broken triangular rock that points at the nearest threat, and many other features.

The temple gathers and distills hate in a powerful ritual. The ritual involves the sacrifice of over one hundred slaves, killed in various ways and parts of the temple. The pillars and central building of the temple change during the ritual, seemingly due to some chronomancy, but return to their previous state when the ritual finishes.

## Hate

The cult distills hate in its temple in the Xen'drik, and had a spare hate distillery in The Pigsty Inn. The hate is contained in red orbs heavily protected with wards. When released, it fills the nearby people with hate to varying degrees, and can cause them to kill whoever they see. It has sold several orbs at the price of 3,000 gold pieces per orb to Magnane.
Skeletons

Animated bones and the most infuriatingly common undead foe. Ranges between "class 1" and "class 5", with intelligence and capabilities that increase with class number.

Skeletons are also resistant to most forms of damage (specifically, fire, lightning and cold), and are hard to hit with missiles, due to being bones. They are vulnerable to acid damage. Higher class skeletons can't be damaged by nonmagical weapons.
Hoku

Spécificité du Clan :

 Les Hokus sont les meilleur Échangistes et ont un grand talent de persuasion. Ce sont à eux que les selkies font confiance lors des problèmes inter-races pour régler les différends sans bain de sang.

Ils font régner leur commerce d'une main de maître, offrant à la vente des objets et des denrées de la mer plutôt rares, grâce à leur contact avec le Clan des Ombak, qui ont les meilleurs plongeurs. Seuls les Nagas peuvent leur faire de la concurrence.
Chasseur

L'**Archer** est une **classe de base** de type **dps à distance**. Ils sont entraînés dans l'art de l'archerie, généralement pour de la milice locale, ou bien régionale. Ils sont talentueux avec les armes de types distance, mais abordant également des armes de corps à corps afin de se protéger à courte distance. L'archer est plutôt agile, et se le fait savoir dans le champs de combat en maintenant ses proies à distance.

Généralement, l'archer va préférer les armures de cuir, de maille afin de rester protéger, mais également agile.
Berserker

L'**Archer** est une **classe de base** de type **dps à distance**. Ils sont entraînés dans l'art de l'archerie, généralement pour de la milice locale, ou bien régionale. Ils sont talentueux avec les armes de types distance, mais abordant également des armes de corps à corps afin de se protéger à courte distance. L'archer est plutôt agile, et se le fait savoir dans le champs de combat en maintenant ses proies à distance.

Généralement, l'archer va préférer les armures de cuir, de maille afin de rester protéger, mais également agile.
Chasseur des ombres

L'**Archer** est une **classe de base** de type **dps à distance**. Ils sont entraînés dans l'art de l'archerie, généralement pour de la milice locale, ou bien régionale. Ils sont talentueux avec les armes de types distance, mais abordant également des armes de corps à corps afin de se protéger à courte distance. L'archer est plutôt agile, et se le fait savoir dans le champs de combat en maintenant ses proies à distance.

Généralement, l'archer va préférer les armures de cuir, de maille afin de rester protéger, mais également agile.
Barde

L'**Archer** est une **classe de base** de type **dps à distance**. Ils sont entraînés dans l'art de l'archerie, généralement pour de la milice locale, ou bien régionale. Ils sont talentueux avec les armes de types distance, mais abordant également des armes de corps à corps afin de se protéger à courte distance. L'archer est plutôt agile, et se le fait savoir dans le champs de combat en maintenant ses proies à distance.

Généralement, l'archer va préférer les armures de cuir, de maille afin de rester protéger, mais également agile.
Guerrier

L'**Archer** est une **classe de base** de type **dps à distance**. Ils sont entraînés dans l'art de l'archerie, généralement pour de la milice locale, ou bien régionale. Ils sont talentueux avec les armes de types distance, mais abordant également des armes de corps à corps afin de se protéger à courte distance. L'archer est plutôt agile, et se le fait savoir dans le champs de combat en maintenant ses proies à distance.

Généralement, l'archer va préférer les armures de cuir, de maille afin de rester protéger, mais également agile.
Absole

*Absole est une petite commune proche du littoral. Située à côté des montagnes et d'une petite rivière. Le village est aussi proche d'une forêt, certains de ses habitants apprécient et pratiquent donc énormément la chasse.*

 Son économie est basée sur le tourisme, la pêche ou encore le minage. Elle échange la plupart du temps avec les grandes communes avoisinantes, que ce soit, Ghumar, Arnate, ou encore, Seregost ou Abaddia. Etant une petite commune, elle ne possède que deux commerces. Une épicerie et une cabane à pêche. Dans le cas où vous auriez besoin d'autres choses, tournez-vous vers Arnate, située à quelques kilomètres du village. Ses habitants sont appelées les Absoliens et les Absoliennes.

## Absole

### Location

Pointe Dergash

Bon voyage à Absole !
Eléas

Située sur une très petite île, Eléas est située dans une région polaire, elle est aussi très proche du littoral. Grâce à son climat et sa proximité avec la mer, ses habitants travaillent énormément dans le commerce et plus particulièrement le saumon fumé. Aliment favori des humains. Eléas possède une petite protection, permettant de se défendre face aux démons.

Eléas possède de nombreux commerces, permettant de ravitailler l'ensemble des îles. Bien que aidé par Jokulsa et Anumas. Il fait rarement chaud à Eléas, les hivers sont très froids. La végétation est constitué de sapins et de nombreuses plantes résistants aux températures négatives.

Eléas vit aussi dans la peur. En effet, une légende raconte qu'une très grande pieuvre vit dans les profondeurs de l'océan. Ainsi, tous les commerçants tentent d'éviter la zone nord de l'île lorsqu'ils viennent de Eléas ou Windfall.
Barbare

L'**Archer** est une **classe de base** de type **dps à distance**. Ils sont entraînés dans l'art de l'archerie, généralement pour de la milice locale, ou bien régionale. Ils sont talentueux avec les armes de types distance, mais abordant également des armes de corps à corps afin de se protéger à courte distance. L'archer est plutôt agile, et se le fait savoir dans le champs de combat en maintenant ses proies à distance.

Généralement, l'archer va préférer les armures de cuir, de maille afin de rester protéger, mais également agile.
Madison the Dark One

**Madison the Dark One** is the brief minor antagonist and anti-hero in *Heroes and Villains.* She was banished after becoming hte Dark One by her mother.

## Family

* Snow White *(mother)*
* Prince Charming *(father)*
* Regina Mills *(stepsister; alternate reality)*
* Emma Swan *(sister)*
* Henry Mills *(nephew)*
* James *(uncle, deceased)*
C4x02 - "A Justiça Nem Sempre Anda Bem Armada"

**A Justiça Nem Sempre Anda Bem Armada** é o segundo capítulo da *fanfiction*Premonição Chronicles 4. Foi escrito pela autora Superieronic.

## Preview

Uma visão os salvaram, mas a morte é incansável.

*“Em fila, todos os sobreviventes eram atendidos por Cadé e Carol, que estavam cuidadosamente posicionados na esquina do acidente enquanto os bombeiros começavam a busca quase que inútil por sobreviventes nos escombros. O que sobrou do Texas Redneck Bar eram apenas escombros e cinzas.*

*Algumas pessoas choravam e escondiam os rostos, molhando tudo em lágrimas. Cadé foi com calma e avaliou a todos, sem deixar sequer nenhum de fora. Calmamente, ele e Carol foram se aproximando um a um das pessoas.”*

Não vai demorar para que ela alcance… um a um…

*“- Só vamos saber se ela está certa mesmo, se mais pessoas começarem a morrer.*

*Os dois homens se viraram em direção a voz feminina, e deram de cara com Julieta. A moça segurava um cigarro nos dentes e o acendia com pressa.*

*- O que quer dizer com isso? - perguntou Diego, em tom de desdém.*

*Julieta sorriu ironicamente, tragou seu cigarro e soltou a fumaça pra cima, olhando para o céu.*

*- Vocês nunca ouviram falar disso? - Perguntou, de forma até sombria - Soube de alguns outros casos de pessoas que foram salvas por alguém que teve uma visão. Um a um, eles morreram por meio de acidentes misteriosos. A morte buscou todos.”*

Nem as cartas podem salvá-los.

*“Um frio cortante passou por entre as pernas de Brinna enquanto ela mexia no tarot novamente. E desta vez ela sabia. Era a Morte, e ela estava observando um a um, pronta para ceifá-los para o outro lado, de um jeito ou de outro.”*
Atalas

Atalas est une ville portuaire, construire majoritairement sur l'eau ou sur les flans des montagnes environnantes. Les bâtiments sont généralement en bois, et parfois en pierre. Atalas est accessible par bateau et au nord, par une route composée entièrement, à la fin, de tunnels et de ponts.

La ville est donc basée sur le commerce, et plus particulièrement la pêche. Proche de Windfall, elle peut donc commercialiser avec la région et Aeon. Atalas possède aussi quelques plages, accessibles uniquement par bateau. C'est une ville plutôt calme, il y fait bon vivre. Elle est très peu influencée par les guerres et reste généralement neutre vis-à-vis des conflits aeonniens.

Elle possède de nombreux hôtels, ainsi que de majestueuses maisons. Le coût de la vie est très élevé à Atalas, les pauvres d'Aeon sont donc généralement rejetés vers Solaris ou Windfall. Atalas est dirigée par Vanesa Reeve et abrite, en grande partie, des humains et des nains.
Guy of Gisborne

**Sir Guy of Gisborne** is the secondary antagonist and anti-hero of *Mary Scarlett*. He is first the love interest of Marian but later marries his girlfriend, Mary Scarlett.

He is also deputy sheriff to Vaisey, the Sheriff of Nottingham.
In the original BBC series, Guy was portrayed by Richard Armitage who also portrayed Thorin Oakenshield
Skyforge Wiki

## Colabora con este wiki

¡Bienvenidos a Skyforge Wiki en español, dedicada al videojuego Skyforge! Disponible en PC y PS4.

## Colabora con este wiki

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Kludd

**Kludd** is the secondary antagonist of *Friends in Higher Places* and the main antagonist of *The Return of Metal Beak*.

He was redeemed when Belle saved his life, despite them being mortal enemies

## Family

* Noctus *(father)*
* Marella *(mother)*
* Soren *(younger brother)*
* Eglantine *(younger sister)*
* Pellimore *(sister-in-law)*
* Blythe *(niece)*
* Bash *(niece)*
* Belle *(niece)*
* Lyra *(wife)*
* Aryn *(daughter)*
* Metalbeak *(father-in-law)*
* Nyra *(mother-in-law)*

## Allies

* Surtr/Metalbeak *(mentor)*
* Noctus
* Marella
* Soren
* Pellimore
* Blythe
* Bash
* Belle
* Eglantine
* Nyra *(formerly)*
* Pure Ones *(formerly)*

## Enemies

* Nyra
* Pure Ones
* Soren *(formerly)*
* Pellimore *(formerly)*
* Belle *(formerly)*