recursal/Fanatic-Fandom huggingface dataset:
Enigma's Nightmare Part 1

Opening level

Enigma's Nightmare Part 1 is a mod for shareware Wolfenstein, made by Enigma-13, Ix and Frank the Rabbit. It was initially released in September 1993.

## Description

The mod acts as the first part of a series in three installments. Released in 1993, the mod still contains most of the original maps with very few changes, but includes some pretty significant visual replacements. The Enigma series stands among the most advanced mods for its time, with most wall textures being replaced with wholly new graphics. Some of these textures would get a long lease of life, with a handful being used in The Golden Episodes.

## Version history

The version history of the Enigma's Nightmare series is a somewhat convoluted matter. The current understanding is as follows:

* Initially at least the first episode was distributed in a separate, small package with nothing but maps and a lightweight installer included; the third episode also had a standalone release. this can be collectively considered as **version 1.**
* At a later point, a combined release of all three sets was put into circulation. Said version includes all three sets in the series in one package, multiple loaders to choose from, an animation advertising the games, an option for "fancy" graphics (although it's currently unclear what it actually does), and another option for X-rated graphics (which unfortunately requires a separate archive not included in the base package). We can call this **version 2.** It was released on June 15, 1993.
* There was a third release dated September 1993, which was apparently focused on bug fixes. This release is what the currently circulating versions of Enigma's Nightmare sets (found on sites like the Dome or Vault) are based on. This is **version 3.**

In-between versions 2 and 3, a special "internet screwup" edition was released, in response to another user reportedly uploading damaged copies of Enigma's Nightmare. It included the undamaged files plus some rather scathing remarks directed at the culprit.

## Wolfenstein 3D Dome versions

The most common release featured a set of updated maps dated April 24, 2000. These were most likely pulled together by Andy Nonymous in collaboration with Brian, as one of many older sets ported from *v1.0* to *v1.4*. A later version featured a text file dated September 2009 that clarified some of these issues, and that versions featured all files in the download. As it was a shareware set, the release could potentially always have included all files.

Despite its messy chronology, as many versions as possible are available for download below.

## External links

* Download Enigma's Nightmare Part 1 (version 3; April 2000) at The Wolfenstein 3D Dome (archived)
* Download Enigma's Nightmare Part 1 (version 3) at The Wolfenstein 3D Vault
* Enigma's Nightmare version 3 (the BBS edition) on Dropbox and Mediafire
* Enigma's Nightmare version 2 on Dropbox and Mediafire
* Enigma's Nightmare standalone version 1 on Dropbox and Mediafire
* Enigma's Nightmare "Internet Screwup" edition on Dropbox and Mediafire
FloEdit

Mapping in FloEdit

FloEdit was an editor for Wolfenstein 3D and Spear of Destiny. It was released in November 1999, with several patches following in the next few years. It was created by Florian Stohr, hence the name.

The editor made it possible for the player to edit both maps, graphics and sounds all in one editor. Though by no means bug-free, it was still quite a popular tool and would still be used frequently through the mid-2000's by numerous modders.

Its popularity was later replaced by that of ChaosEdit and eventually WDC.

## External links

Download FloEdit (Latest revision: 2005) at The Wolfenstein 3D Dome
Floor 11: Elevator Shake

**Floor 11: Elevator Shake** is the eleventh map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 12: Shots From the Shadows!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Fearwolf

Episode 1, Level 1

Fearwolf is a mod for registered Wolfenstein, made by Bernt Hansen. Originally released as mainly a map set in August 2001, a *new* version surfaced more than two years later.

## Description

Initially released on August 5, 2001 featuring 20 levels (Episodes 1 & 2), a *new* version was released on February 25, 2004. The *new* version features 30 levels played on Episodes 1, 2 & 5. The title alludes to the fact that 10 of these levels are taken from Fear of Vengance, an older set courtesy of Adam Chapman. As Hansen alluded to in a text file, the new EXE is buggy and may not work on some computers. As he stated, the only changes include new text, and as such it can easily be played with the original Wolfenstein 3D EXE without the player missing out on anything vital.

Some levels in the new version were taken from other mods, including Shankenstein, DarkStar and Bunker Assault.

## External links

* Download Fearwolf (Original version) at The Wolfenstein 3D Dome (archived)
* Download Fearwolf (New version) at The Wolfenstein 3D Dome (archived)
* Download Fearwolf (New version) at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2004 JUL/SEPT 2001
Evil Dead

Set of enemies

Evil Dead was a project for Wolfenstein 3D, made by Mäx. It was inspired by the movie franchise of the same name.

On October 13, 2004 a set of enemies was posted on the Wolfenstein 3D Dome. The project then remained obscure, before a trailer was posted for the mod in October 2006, at a time where Mäx posted a bulk update of current and discontinued projects.

This proved the last news on the project.

## External links

Download Evil Dead trailer at The Wolfenstein 3D Dome
Episode 2: Operation: Eisenfaust

Episode 2: Operation: Eisenfaust is the second episode of Wolfenstein 3D. It's a memorable episode for being the episode which introduced the mutants. Like all of Wolfenstein's episodes, it contains 10 levels split across 8 normal levels, a boss level, and a secret level.

The boss of this episode is Doctor Schabbs.

This episode is the middle episode of The Original Missions trilogy. After this episode comes Episode 3: Die, Führer, Die!.

# Maps

* E2M1
* E2M2
* E2M3
* E2M4
* E2M5
* E2M6
* E2M7
* E2M8
* E2M9 (Battle with Doctor Schabbs)
* E2M10 (Secret level)

# Episode Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects
Escape from Steinberg Castle

Level 2

Escape from Steinberg Castle is a map set for Spear of Destiny, made by Valts. It was released on October 10, 2007.

## Description

The set features 5 new maps, and was to be a full 21-level replacement; however, this never happened.

## External links

* Download Escape from Steinberg Castle at The Wolfenstein 3D Dome
* Download Escape from Steinberg Castle at The Wolfenstein 3D Vault
* Download at MediaFire
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: SEP/OCT 2007
Episode 6: Confrontation

Episode 6: Confrontation is the sixth and final episode of Wolfenstein 3D. Like all of Wolfenstein's episodes, it contains 10 levels split across 8 normal levels, a boss level, and a secret level.

The boss of this episode is General Fettgesicht.

This episode is the final episode of The Nocturnal Missions trilogy which chronologically takes place before the events of The Original Missions despite being the final episode in the game. Chronologically, after this episode comes Episode 1: Escape from Castle Wolfenstein. In terms of release dates, after this episode comes the spin-off game Spear of Destiny.

# Maps

* E6M1
* E6M2
* E6M3
* E6M4
* E6M5
* E6M6
* E6M7
* E6M8
* E6M9 (Battle with General Fettgesicht)
* E6M10 (Secret level)

# Episode Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects
End of Destiny - Christmas Levels 2008

The new level

End of Destiny - Christmas Levels 2008 was released on December 23, 2008 as a holiday treat to fans of AReyeP & MCS' *End of Destiny*.

## Description

Initially only available on AReyeP's website, the set features three new levels. The final level in particular featured a picturesque Christmas scenario.

## Trivia

All files use WL6 file definition rather than *EOD*.

## External links

* Download End of Destiny - Christmas Levels 2008 at The Wolfenstein 3D Dome
* Download at MediaFire
E4M10

E2M10 is the fortieth map in Wolfenstein 3D and the tenth map in Episode 4: A Dark Secret. It is the fourth secret level in Wolfenstein 3D.

Following this map is E4M4.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Eat at Joe's 2

Title screen

Eat at Joe's 2: Joe's Revenge is a mod for registered Wolfenstein, made by DasFoozGamez. It was released on December 1, 2005.

## Description

Very much a continuation of the Eat at Joe's atmosphere, this mod featured coding changes, such as seamless level flow, different menu text, Read This and some music had been changed as well; The menu plays Europe's The Final Countdown. Some new sprites and textures were added, though some of the textures came from the Spear mission packs.

## Storyline

The following is from the included text file:

> *In Eat At Joes 1 you found Joe's. You broke in and stole some jewels, ammo, & food. Then you left. Well, Joe got a little pissed off and flipped out. He started on a wild rampage killing people and such. Now its your job to find Joe and stop him!*
>
>

## Credits

The mod was a team effort. The team members included:

* Cedric Busch
* Damon
* Josh
* Matt
* Wade
* Dathan

Also listed in the special thanks were:

* The Wright Brothers: Dylan & Tyler
* Michele
* Elliot
* Brad
* Tao
* Squeak

## Trivia

* Developer Wade unfortunately passed away at the young age of 21 and never got to see the mod completed. The included text file dedicates the mod to Wade and a tribute to Wade is made in the layout of E2M2.

## External Links

* Download Eat at Joe's 2 at the Wayback Machine's archive from the original Angelfire site
* Download at MediaFire
Encrapment

Title screen

Encrapment is a mod for registered Wolfenstein, made by Über Wolf. It was released on June 29, 2006.

## Description

Coming into fruition outside the confines of either the Dome or DHW, a beta had been made available in August 2004. The beta was based on the shareware version and featured only new VGA and VSWAP. The mod is a deliberate attempt on making the original Wolfenstein 3D look as crappy as possible. All graphics are badly pixelated and lacking in detail, sounds are muddy and hard to decipher, and all text includes typos.

The 2006 release featured a coded EXE where the font had been changed to be equally crappy. No new maps were made for the purpose, so episode names were changed so that Episode 1 depicted Escape From SS Prison, which was the mod the 10 levels came from, and the remainder of the episodes got labeled *Wolfbel Revisited*. Health and ammo count was raised for this purpose (110 % health and 200 ammo, respectively) indicating that Brian Lowe may have had a hand in the coding side of things.

## External links

* Download Encrapment at The Wolfenstein 3D Dome
* Download Encrapment at The Wolfenstein 3D Vault
* Download at MediaFire: full | beta
* News at the Dome: MAY/JUN 2006 SEP/OCT 2004
Flirtin' With Death

Flirtin' With Death was a mod for Wolfenstein 3D, courtesy of Joe Boyko. 60 new levels were to be featured in addition to a new storyline. The mod was in the works between 1998 and 2000 (most likely).

Though the website survives, no screenshots can be located. The mod was never mentioned on the Wolfenstein 3D Dome or any other site.
Fake Hitler

Fake Hitler

The Fake Hitler is a mannequin of Adolf Hitler suspended by pulleys with a flamethrower mounted in its chest that guards Hitler's final defenses.

# Tactics

The Fake Hitler has a lot of hitpoints and is capable of dealing a lot of damage, being closer to a miniboss than a normal enemy.  Because it has no flinch state once alerted it is always pursuing the player and ready to attack, so concentrated fire isn't always the best approach.  Instead the player should always be nimble and make sure they have room to strafe out of the way of the Fake Hitler's attacks at a moment's notice.

The Fake Hitler's flamethrower shoots a stream of eight fireball projectiles in a row which deal devastating damage if the player collides with them.  The fireballs can be blocked by impassible objects such as tables and columns, so firing upon a Fake Hitler from behind one of these objects is a good vantage point for the player.

Due to how they are programmed, the speed of the fireballs is linked to the CPU cycles of the computer running. On computers with lower CPU cycles the fireballs travel much further in much less time, whereas computers with higher CPU cycles will see the fireballs grouped closely together and slowly crawling across the room. Unfortunately this can make the Fake Hitler's attack trivial and ruin what would otherwise be a tense battle.

Because the Fake Hitler does not drop ammo it is imperative that mappers populate a map which houses a Fake Hitler with plenty of extra ammunition pickups. Attacking a Fake Hitler with a knife is impractical, so each battle will drain a player of many bullets.

## Official Hint Book Description

From The Official Wolfenstein 3D Hint Book:

Adolf appears in three guises here. The first is a dummy in scary black robes, flown around on wires, with a flamethrower mounted in its chest. As you dispatch these, they fall to the ground and you can hear Adolf's mocking laugh.
# Trivia

* The Fake Hitler's outfit and attack method are likely a reference to Nemesis, the antagonist of id Software's previous first person game Catacombs 3D.

# ECWolf DECORATE Definition

```
actor FakeHitler : WolfensteinMonster 18
{
    points 2000
    health 200, 300, 400, 500
    speed 1, 3
    missilefrequency 0.01
    deathsound "fake/death"
    seesound "fake/sight"
    +AMBUSH
    states
    {
        Spawn:
            FAKE A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            FAKE A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            FAKE A 1.5
            FAKE B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            FAKE C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            FAKE C 1.5
            FAKE D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            FAKE E 4 bright A_FaceTarget
            FAKE EEEEEEEE 4 bright A_CustomMissile("FireBall")
            goto See
        Death:
            FAKE F 5 A_Fall
            FAKE G 5 A_Scream
            FAKE HIJ 5
            FAKE K -1
            stop
    }
}

```

PC DOS Classic HitlerFake HitlerHitler Pre-ArtPC DOS Mecha HitlerБи Джей Заменяет Фюрера
E1M3

E1M3 is the third map in Wolfenstein 3D, the third map in Shareware Wolfenstein 3D, and the third map in Episode 1: Escape from Castle Wolfenstein.

Following this map is E1M4.

**"P. O. W"** (abbreviation for "Prisoner Of War") plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Castle Wolfenstein

Cover art

Castle Wolfenstein was an early action-adventure game, made by Muse Software. Released in the fall of 1981, the game originally made for the Apple II computer was later ported to both MS-DOS and Commodore 64.

The game was stealth-based, slightly unusual for its time. Its name later inspired id Software to create a 3D version which eventually became what we all now know and love as Wolfenstein 3D.
Escape from Cypress High School

Opening level

Escape from Cypress High School is a mod for registered Wolfenstein, made by Erik Selfridge. It was released on June 26, 1996.

## Description

Though some of Selfridge's sets supposedly went under the wing of Colonel Bill, this particular set did not appear on the Wolfenstein 3D Dome until January 2005, as it was sent in by Colonel Bill. No new levels are featured, but all graphics and sounds have been replaced. The mod takes place at an actual high school in the United States.

The download features maps and the new VSWAP; the maps are virtually identical to the original ones, though.

## Storyline

A controversial subject, the Read Me states:

*ESC from CHS is all in good fun and its creator does not condone the shooting, killing, maiming, or mutilation of civil servants in any way. This game is simply a way of letting off steam.*

The set dates from three years before the Columbine massacre, though its controversial subject may have been the reason as to why it did not widely circulate before its Dome release.

## External links

* Download Escape from Cypress High School at The Wolfenstein 3D Dome
* Download at MediaFire
* News at the Dome: JAN/FEB 2005
Floor 7: Death Spiral!

**Floor 7: Death Spiral!** is the seventh map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 8: Meandering Madness!.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
E3M7

E3M7 is the twenty-seventh map in Wolfenstein 3D and the seventh map in Episode 3: Die, Führer, Die! It appears to have rooms made up of Tom Hall and John Romero's initials.

Following this map is E3M8. If the player finds the secret exit, the next map is E3M10.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Floor 12: Pushwall Pandemonium!

**Floor 12: Pushwall Pandemonium!** is the twelfth map in Spear of Destiny Mission 2: Return to Danger.

Following this map is Floor 13: Torturous Tunnels. If the player finds the secret exit the next map will be Floor 20: Secret Floor 2 - Run Like Hell!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Return to Danger Instruction Booklet:
E3M1

E3M1 is the twenty-first map in Wolfenstein 3D and the first map in Episode 3: Die, Führer, Die! This is the map known for introducing the officer enemy type.

Following this map is E3M2.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E2M1

E2M1 is the eleventh map in Wolfenstein 3D and the first map in Episode 2: Operation: Eisenfaust. This is the map known for introducing the mutant enemy type.

Following this map is E2M2. If the player finds the secret elevator then the following map is E2M10.

**"Nazi Anthem"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
DieHard Wolfers Spear Mapset

The Die Hard Wolfers Spear Mapset is a spiritual successor to the previously released DieHard Wolfers SDL Mapset. Sporting 21 maps by eight mappers and minimal coding changes by Andy Nonymous, it was initiated late May 2011 and completed within several months. Followed later on by the Die Hard Wolfers Lost Episodes Mapset, currently the last of the Die Hard Wolfers series.

## External links

* Download DieHard Wolfers Spear Mapset at The Wolfenstein 3D Dome
* Download at MediaFire
* DHW thread
* Review at Dean's Wolfenstein 3D Blog
* YouTube videos: Lingyan203 Korean Guy
Drawn and Quartered

Title screen

Drawn and Quartered is a mod for registered Wolfenstein, made by Ringman. It was released on April 1, 2006 and uploaded on the Wolfenstein 3D Dome two days later.

## Description

The mod was part of Ringman's own *Mod in a week* contest that took place in the spring of 2006 on the DHW forum. The mod features all hand-drawn graphics that have been edited to fit in a graphics editor. All of the graphics were in black and white. This is similar to the 2002 Seumas McNally Grand Prize finalist *Pencil Whipped* and the 2021 game jam entry *Catacombs of the Necromancer*.

As with Ringman's other mods, the look of the mod is slightly cartoon-like but still sharp and atmospheric. Dugtrio17 assisted with the mod's creation and likewise hosted the mod. 3 levels are featured. The player is taken through environments of mushroom-infested forests, wood panels and castle walls.

## Ports

It was ported to SDL by Andy Nonymous on February 9, 2015. Done at Thomas Weiling's request, it would prove to be one of the final SDL port projects Andy undertook before his leave of absence, having ported multiple mods for roughly half a decade.

## External links

* Download Drawn and Quartered (DOS) at Dugtrio17.com
* Download Drawn and Quartered (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* Thread at DieHard Wolfers
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: MAR/APR 2006
* YouTube videos: Lingyan203
Episode One Revisited

Title screen

Episode One Revisited is a mod for registered Wolfenstein, made by Executor. It was released on March 27, 2006.

## Description

The mod features 10 levels in a faithful redesigning of the original Episode 1. An optional VSWAP was included in the download, which included graphics from numerous sources, mainly WSJ projects, Totengraeber and the Image World. This was the first installment in the Wolfenstein Sextilogy, though these maps would be retouched for inclusion in that mod.

Though coding changes are minimal, 4GW technology was used in the creation of the mod.

## External links

* Download Episode One Revisited at The Wolfenstein 3D Dome
* Download Episode One Revisited at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
* News at the Dome: MAR/APR 2006
Domination (Special Edition)

Title screen

Domination (Special Edition) is the seventh mod made by Barry Christian. It was released on July 4, 2002.

## Description

The mod was based on Barry's old 60-level set Domination. 28 levels of the original 60 were revamped for the set. For the special edition, seamless level flow was featured rather than episode by episode.

The storyline deals with Professor Quarkblitz, and most of the new graphics are taken from the Lost Episodes, much like the original set.

## Release date

Though only posted in July 2002, the mod files date to March 31, 2001. The mod was sent in by Andy Nonymous rather than Barry Christian himself, and when porting the project to SDL twelve years later, Andy used the 2001 date as the mod's original release. If it was available before July 4, 2002, it was outside the Wolfenstein 3D Dome where it did not appear until July 2002.

## Ports

Available only in DOS for more than a decade, an SDL port was released on August 30, 2013, courtesy of Andy Nonymous.

## External links

* Download Domination (Special Edition) (DOS) at The Wolfenstein 3D Dome
* Download Domination (Special Edition) (SDL) at The Wolfenstein 3D Dome
* Download Domination (Special Edition) (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* News at the Dome: JUL/AUG 2013 JUL/AUG 2002
* YouTube videos: Korean guy
Doomenstein

Level 1

Doomenstein is a mod for registered Wolfenstein, made by Bruce Ryder. It was released on December 2, 1996.

## Description

Most of the resources came from 1994's The Doom Patch. 4 new levels are featured, at E1M1-3 and E1M10. Some of the map design recalls *Knee-Deep in the Dead* though all were fully original.

## External links

* Download Doomenstein at The Wolfenstein 3D Dome
* Download Doomenstein at The Wolfenstein 3D Vault
* Download at MediaFire
* YouTube videos: Kizoky
E2M8

E2M8 is the eighteenth map in Wolfenstein 3D and the eighth map in Episode 2: Operation: Eisenfaust.

Following this map is E2M9.

# Map Layout

   This map is a deceptively simple key retrieval map with the player starting in an unpopulated hallway area. By turning immediately to the left and then turning right at the fork the player can very quickly retrieve the silver key with minimal resistance on the way and a brief battle with some SS in the key room. Having retrieved the silver key, the player can then return to the area where they started, enter the wooden area opposite of the starting elevator, and run through the silver door into another area with some minor resistance and then a key room full of SS. At this point, the player can return to their starting position, go opposite of the direction they went to get the silver key and at the end of a long hallway find a gold door which leads to the elevator. Taking this direct approach will only see the player come into direct conflict with a maximum of 35 of the level's 82 guards and would be a fairly simple level over with quickly.

However, in the hallway on the way to the elevator there is a section with brown weave baskets where the player can find a secret pushwall which leads to the notorious Call Apogee Say Aardwolf maze. Within the maze is 7 Power Ups, two Hans Grosses, 3 crosses, 1 ammo clip (not including the 4 ammo clips at the start of the maze]], and of course the Aardwolf marquee (or, depending on the version, a Bones 3 prop). Notably, it is possible to push an incorrect pushwall and block off the Aardwolf chamber, instead exposing a path to fight one of the Hans Grosses. If you press the correct pushwall instead then the path to the Hans Grosse will be blocked off instead. It is possible to push both pushwalls and block off both paths.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E5M3

E5M3 is the forty-third map in Wolfenstein 3D and the third map in Episode 5: Trail of the Madman.

Following this map is E5M4.

# Map Layout

There is difference:

2 chalices are missing/replaced by walls on the west side of e5m3.

so 1000 points difference in scores

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Dopefish

Kill it with fire!

Dopefish is a mod for registered Wolfenstein. No author credit is given. It was located by Dean and submitted to the Dome in late August 2007, though the mod is likely older; probably even older than its timestamp.

## Description

The mod dates to December 2002, though the *Dopefish*, known from the Commander Keen series, had been alluded to in previous mods. The mod features all 60 original Wolfenstein 3D maps, with the only change being the placement of the *Dopefish*, which replaces Gretel Grösse, on E1L10.

A few new wall textures from Commander Keen are also featured.

## External links

* Download Dopefish at The Wolfenstein 3D Dome
* Download Dopefish at The Wolfenstein 3D Vault
* Download at MediaFire
* The Wolfenstein 3D Dome News: July/August 2007
Escapism

Level 3; the landscape texture did not feature in Thomas' Wolfenstein 3D

Escapism is a map set for shareware Wolfenstein, made by Thomas Weiling. It was released on February 21, 2012.

## Description

The mod consists of what became Episode 1 in Thomas' Wolfenstein 3D. Initially a handful of textures and sprites were featured that were replaced for the release of that particular set. An example is the landscape texture, which in Wolfenstein 3D did not feature until E1M9; as such, Thomas found it unseemly that it should feature in E1M3.

The set was withdrawn shortly after initial release and would become obsolete once Thomas' Wolfenstein 3D had been released in August 2012. It had already been re-released in the 3-episode version of that set which had come out on May 5, 2012.

## External links

* Download Escapism at The Wolfenstein 3D Dome
* Download at MediaFire
* Review of Episode 1 (Escapism) at The Abandoned Workshops
Escape From the House of Style

Opening level

Escape from the House of Style is a mod for shareware Wolfenstein, authorship unknown though an ad in PC Gamer UK Issue 8 (July 1994 page 83) mentions Bill Kirby. It was released on July 28, 1993.

## Description

No new levels are featured. Graphical changes are mainly only present on most of the walls, which depict mainly the famous model Cindy Crawford.

Never available on the Wolfenstein 3D Dome, the patch circulated on the mid-1990's BBS scene.

## External links

* Download Escape from the House of Style at DropBox
* Mediafire mirror
Floor 4: Secret Cave

**Floor 4: Secret Cave** is the fourth map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 5: Do The Willy Skilly!. If the player finds the secret exit the next map will be Floor 19: Secret Floor 1 - Annihilation Zone!.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Enigma's Nightmare Part 2

Opening level

Enigma's Nightmare Part 2 is a mod for shareware Wolfenstein, made by Enigma-13, Ix and Frank the Rabbit. It was initially released in September 1993.

## Description

The mod acts as the first part of a series in three installments. Released in 1993, the mod still contains most of the original maps with very few changes, but includes some pretty significant visual replacements. The Enigma series stands among the most advanced mods for its time, with most wall textures being replaced with wholly new graphics. Some of these textures would get a long lease of life, with a handful being used in The Golden Episodes.

 Version history

The version history of the Enigma's Nightmare series is a somewhat convoluted matter. The current understanding is as follows:

* Initially at least the first episode was distributed in a separate, small package with nothing but maps and a lightweight installer included; the third episode also had a standalone release. this can be collectively considered as **version 1.**
* At a later point, a combined release of all three sets was put into circulation. Said version includes all three sets in the series in one package, multiple loaders to choose from, an animation advertising the games, an option for "fancy" graphics (although it's currently unclear what it actually does), and another option for X-rated graphics (which unfortunately requires a separate archive not included in the base package). We can call this **version 2.** It was released on June 15, 1993.
* There was a third release dated September 1993, which was apparently focused on bug fixes. This release is what the currently circulating versions of Enigma's Nightmare sets (found on sites like the Dome or Vault) are based on. This is **version 3.**

In-between versions 2 and 3, a special "internet screwup" edition was released, in response to another user reportedly uploading damaged copies of Enigma's Nightmare. It included the undamaged files plus some rather scathing remarks directed at the culprit.

Enigma's Nightmare Part 2 specifically had an unplayable demo released, which was a short, audio-enhanced animation advertising the set and encouraging the viewer to actively seek it out on BBS boards.

Despite its messy chronology, as many versions as possible are available for download below.

## External links

* Download Enigma's Nightmare Part 2 (version 3) at The Wolfenstein 3D Dome (archived)
* Download Enigma's Nightmare Part 2 (version 3) at The Wolfenstein 3D Vault
* Enigma's Nightmare version 3 (the BBS edition) on Dropbox and Mediafire
* Enigma's Nightmare version 2 on Dropbox and Mediafire
* Enigma's Nightmare II standalone (version 1) on Dropbox and Mediafire
* Enigma's Nightmare II unplayable demo on Dropbox and Mediafire
* Enigma's Nightmare "Internet Screwup" edition on Dropbox and Mediafire
Epstein 3D

C'mon, pick it up...

*Epstein 3D* is a mod for registered Wolfenstein, made by gAmerHole. It was released on March 14, 2020.

## Description

The mod uses LZWolf. Mainly a graphics-oriented/spoof mod, no new maps are featured.

## Storyline

*As we all know, on the eleventh of September, 2001, infamous tuttifruttitrillionaire Jeffrey Epstein died of toilet paper overdose in his New York hotel room. Medical examiners ruled his death an accident shrouded in coincidence, mystery and uncertain circumstances of lore. But what if the truth was different? What if Epstein 3D was a video game based on real camera footage taken just moments before his death? Perhaps your personal Epstein theory was always the right one?*

## Links

* ModDB page
* YouTube video
* Download at MediaFire
DieHard Wolfers SDL Mapset

### Awards

The DieHard Wolfers SDL Mapset is a mod for Wolfenstein 3D created by the DieHard Wolfers community; part of a larger Die Hard Wolfers series. Features coding changes by Andy Nonymous and a full six episodes (60 maps) assembled by eight different mappers. The first in a series of DHW mapsets organized in a relatively short time.

## Mapping credits

### Episode 5 Credits

 2
 3
 4
 5
 6
 7
 8
 9
 10

## Screenshots

Episode 1Episode 2Episode 3Episode 4Episode 5Episode 6
## External links

* Die Hard Wolfers thread
* Download DieHard Wolfers SDL Mapset at The Wolfenstein 3D Dome
* Download at MediaFire
* Poll at Haven
* News at the Dome: JUL/AUG 2011 JAN/FEB 2011
* YouTube videos: Korean guy
FEAROV

Opening level; this particular map relies upon E1M1 heavily.

FEAROV (also known as *Wolfenstein 3d ~3~ Fear of Vengance*) [sic] is a map set for registered Wolfenstein, made by Adam Chapman. It was released on March 15, 1993.

## Description

The set is primarily based on an earlier Chapman set, Wolfenstein 3D ~2~. As its subtitle is *~3~*, it may have been intended as a sequel. All 60 maps have been somewhat altered, the majority of which are made from scratch. Some maps rely heavily on the original maps, however. Many of the maps have very little structure and is much more experimental and might cause glitches. The set runs best with registered Wolfenstein *v1.1*, the version that it seemingly was constructed with. However, being a map set, it can potentially run with any registered version/port.

## Legacy

In May 1994, the map set was included in the Wolfmaster map pack as set *II*. The set was never featured on the Wolfenstein 3D Dome or a host of other known Wolfenstein 3D sites within the modding community.

## External links

* Download FEAROV at DropBox
* Mediafire mirror
* Gameplay footage (with an alternate VSWAP) on Twitch & Gameplay footage on YouTube
* A cup of tea
E1M2

E1M2 is the second map in Wolfenstein 3D, the second map in Shareware Wolfenstein 3D, and the second map in Episode 1: Escape from Castle Wolfenstein. This map introduces the SS, the Keys, and the Chaingun.

Following this map is E1M3.

# Map Layout

   The map for E1M2 cranks the complexity up from the previous level, spanning the entire maximum map size and including the game's first key and locked door.

Don't forget to grab the game's first chaingun in the secret area in the blue wall vestibule between the grey stone and the wood areas. It is likely you'll need it given the introduction of the SS enemy type in this level.

"**Searching For The Enemy"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E6M10

E6M10 is the sixtieth map in Wolfenstein 3D and the tenth map in Episode 6: Confrontation. It is the sixth and final secret level in Wolfenstein 3D.

Following this map is E6M4.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Enigma's Nightmare Part 3

Opening level

Enigma's Nightmare Part 3 is a mod for shareware Wolfenstein, made by Enigma-13, Ix and Frank the Rabbit. It was initially released in September 1993.

## Description

The mod acts as the first part of a series in three installments. Released in 1993, the mod still contains most of the original maps with very few changes, but includes some pretty significant visual replacements. The Enigma series stands among the most advanced mods for its time, with most wall textures being replaced with wholly new graphics. Some of these textures would get a long lease of life, with a handful being used in The Golden Episodes.

## Version history

The version history of the Enigma's Nightmare series is a somewhat convoluted matter. The current understanding is as follows:

* Initially at least the first episode was distributed in a separate, small package with nothing but maps and a lightweight installer included; the third episode also had a standalone release. this can be collectively considered as **version 1.**
* At a later point, a combined release of all three sets was put into circulation. Said version includes all three sets in the series in one package, multiple loaders to choose from, an animation advertising the games, an option for "fancy" graphics (although it's currently unclear what it actually does), and another option for X-rated graphics (which unfortunately requires a separate archive not included in the base package). We can call this **version 2.** It was released on June 15, 1993.
* There was a third release dated September 1993, which was apparently focused on bug fixes. This release is what the currently circulating versions of Enigma's Nightmare sets (found on sites like the Dome or Vault) are based on. This is **version 3.**

In-between versions 2 and 3, a special "internet screwup" edition was released, in response to another user reportedly uploading damaged copies of Enigma's Nightmare. It included the undamaged files plus some rather scathing remarks directed at the culprit.

Despite its messy chronology, many versions of it are available for download below.

## External links

* Download Enigma's Nightmare Part 3 (version 3) at The Wolfenstein 3D Dome (archived)
* Download Enigma's Nightmare Part 3 (version 3) at The Wolfenstein 3D Vault
* Enigma's Nightmare version 3 (the BBS edition) on Dropbox and Mediafire
* Enigma's Nightmare version 2 on Dropbox and Mediafire
* Enigma's Nightmare "Internet Screwup" edition on Dropbox and Mediafire
Escape from Castle Stutthof

Screenshot

Escape from Castle Stutthof was a mod made by Michael Larcombe. It was worked on through 2001, and may have been an early incarnation of Übel eingefleischt as there are some similarities in the surviving screenshots. One of the screenshots posted on June 8, 2001 depicts a double-pistol shootout in an environment of red and gray.

The protagonist in Escape from Castle Stutthof is a silhouette with a question mark, though the story mentions an American fighter pilot.
Dillonstein

Screenshot

Dillonstein was a mod for Spear of Destiny made by Joshua Moore. The mod was announced on January 10, 2005 and followed in the footsteps of Cat Stein 2 and was named after one of Moore's pets.

A number of replacements for guards and bosses were announced along with a screenshot, but the mod ultimately went unreleased.

## External links

* The Wolfenstein 3D Dome News: January/February 2005
* Dillonstein screenshots
E5M5

E5M5 is the forty-fifth map in Wolfenstein 3D and the fifth map in Episode 5: Trail of the Madman.

Following this map is E5M6. If the player finds the secret exit then the next map is E5M10.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E2M3

E2M3 is the thirteenth map in Wolfenstein 3D and the third map in Episode 2: Operation: Eisenfaust.

Following this map is E2M4.

**"Going After Hitler"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Discipline

Title screen

Discipline is a map set for registered Wolfenstein, and is a joint collaboration between Executor and Thomas Weiling. It was released on November 20, 2021.

## Contents

It is a map set which replaces Episode 5. 10 levels are featured, and Executor and Thomas made 5 levels each. There are plenty of references to their common love of progressive music and BJ Rowan.

The set was made relatively quickly, topped off with a suggestive new title screen, courtesy of Atina.

## External links

* ModDB page
* Download at The Wolfenstein 3D Vault
* Download at MediaFire: first release | updated
* DHW thread
F.A.D.E.D

Title screen

F.A.D.E.D was a Wolfenstein 3D project, made by Ryan de Haast. The mod was announced in July 2007 in conjunction with a relaunch of the Haasboy Software website.

The storyline was more modern, with a drugs/smuggling atmosphere. No screenshots were ever released, and the mod has languished in obscurity ever since.

## External links

* The Wolfenstein 3D Dome News: July/August 2007
E4M5

E4M5 is the thirty-fifth map in Wolfenstein 3D and the fifth map in Episode 4: A Dark Secret.

Following this map is E4M6.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:

## External links

* Level analysis at Dean's Wolfenstein 3D Blog
Doctor's Conference

Doctor's Conference is the 4th mod by Ian Brown and was released around the same time as The Armoury. Like other scenarios by Ian Brown it maintains a high standard and comes packed with a slew of new graphics.

The overall theme has a medical touch to it revolving around Schabbs and his twins. The player will face plenty of Schabbites in all type of variations while traversing white and brown-white environments as the locales vary from cozy office spaces to laboratory walls. Pickups are often used to tease the player while level design itself is tight and of consistent quality, perhaps with a couple oddballs (level 4 and 10). Guard population appears to be the highest in early maps, especially floor 1, and drops off a bit in later levels in favor of multiple bosses per map.
Dungeons of Death

Level 1

Dungeons of Death is a map set for shareware Wolfenstein, released in August 1993. Authorship is unknown, though a well-written Read Me is included. The author simply wished to remain unknown out of fear of rebuttal from id Software.

The set was posted on the Wolfenstein 3D Dome on June 9, 2000. It had been located by Paul Gibson.

## Design

The set features ten maps, all of which feature close to the allotted 149 guards. This apply to all skill levels, and this particular situation is also referred to in the Read Me, where the author mistakenly names skill 1 as the rather Freudian "*Don't Hurt Me, Daddy*". Level 9, the final level, is particularly nasty, featuring a huge maze and a floodgate-like set of doors near its edge, from which all 147 guards are unleashed into the maze.

Hans Grosse, sometimes more than once, is featured on all levels bar one; interestingly, the only level in which he is not featured is the aforementioned level 9.

## External links

* Download Dungeons of Death at The Wolfenstein 3D Dome (archived)
* Download Dungeons of Death at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUN/AUG 2000
Episode 5: Trail of the Madman

Episode 5: Trail of the Madman is the fifth episode of Wolfenstein 3D. Like all of Wolfenstein's episodes, it contains 10 levels split across 8 normal levels, a boss level, and a secret level.

The boss of this episode is Gretel Grosse.

This episode is the middle episode of The Nocturnal Missions trilogy which chronologically takes place before the events of The Original Missions. After this episode comes Episode 6: Confrontation.

# Maps

* E5M1
* E5M2
* E5M3
* E5M4
* E5M5
* E5M6
* E5M7
* E5M8
* E5M9 (Battle with Gretel Grosse)
* E5M10 (Secret level)

# Episode Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects
E6M3

E6M3 is the fifty-third map in Wolfenstein 3D and the third map in Episode 6: Confrontation. This map is known for being made mostly out of 7 interlocking swastikas.

Following this map is E6M4. If the player finds the secret exit then the next map is E6M10.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E1M6

E1M6 is the sixth map in Wolfenstein 3D, the sixth map in Shareware Wolfenstein 3D, and the sixth map in Episode 1: Escape from Castle Wolfenstein.

Following this map is E1M7.

**"Searching For The Enemy"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Emperorlord Wolfpage

Emperorlord Wolfpage is a Wolfenstein 3D website by Emperorlord. Long defunct (and in fact deliberately shut down on April 27 2002 by the author), it featured a few links and editing tips, information on the author's modding projects (including the unreleased Falcon's Rebellion and the released Falcon's Rebellion Express), and an incredibly illegal downloads page.

## External links

* Emperorlord Wolfpage via Wayback Machine
Dtrade

Dtrade allegedly hailed from China, and released a number of mods, mostly in 2001. Many of these mods were based on Beyond Tobruk by John Bucksnort, who at first was not at all impressed by the supposed plagiarist tendencies. He was eventually won over by the time Warzone I was released.

Dtrade returned in late 2001 with one mod, and briefly again with two mods in 2003.

All of his mods were ported to SDL in May and June 2013 by Andy Nonymous.

## Wolfenstein 3D mods

* Den of Evil
* Warzone I: Sudden Strike
* Warzone II: Surprise Attack
* Warzone III: Counterattack
* Warzone IV: High Stakes
* Westlake I
* Westlake II

## External links

* Wolfer Spotlight by Andy Nonymous
* SDL mod discussion thread at DieHard Wolfers
Final TFS

Title screen

*Final TFS* is a mod for Spear of Destiny, made by Parafriction. It was released on July 11, 2021.

## Genesis

Having been pestered with Thomas Weiling's desire for seeing The Final Solution versions 2.0 and 3.0 available in SDL for more than a decade, Parafriction finally relented and decided to redesign the original mod rather than making a simple port.

## Description

The original chronology is respected, and many of the original v2.0 maps remain instantly recognizable. However, many graphics have been altered and updated, now in high resolution. Sounds and music have also gotten a new shine, though the original mod's atmosphere is definitely felt throughout.

Though the original mods were based on Wolfenstein 3D, Final TFS instead used Spear of Destiny as its base. Given the 20-level chronology and boss level pattern, this made perfect sense.

## Links

* ModDB page
* Download Final TFS at The Wolfenstein 3D Vault
* Download Final TFS at MediaFire
Escape from Berlin

You're in an enemy base and have to escape your cell and kill the enemy general. The build time is 45 minutes and the scenario was meant to be the start of something much bigger, something that never materialized. Maps are rather small but decently done, with solid architecture and a few surprises along the way.