recursal/Fanatic-Fandom huggingface dataset:
Assault Equipment

## Description

**Attack Type:** Bombard

*Inflicts **64.22%** attack damage to nearby targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
HP Amplification

Positioning System

Weakness Analysis

Destroy Armor
(DEF Weakened duration: 6 seconds)
(DEF Weakened chance: 40%)

## Tips and Trivia

* The Japanese name for this weapon is レディプフォース (Redips Force), where Colonel Redips is the boss from Rockman / Mega Man X Command Mission.
* Assault Equipment is the first limited weapon.
SD Zero

SD Zero

## Description

Coming Soon

Hit the ground and scatter **7** light rounds, each dealing **102.06% (+ 0.81% per level)** of attack damage, which deflect when they touch the terrain.

Cooldown: 6 seconds.

Modifier Chips
(Shield duration: 10 seconds)
(Damage: 107.16% (+ 0.85% per level))

**Forward Slash**

Launch a slash towards target, dealing **135.48% (+ 1.08% per level)** of damage and rendering the target immobile when hit.
 After hitting the target, it will deal continuous damage with a triple slash, and the Sword Beam that ignores terrain will fly out in sync with each slash.
You do not take any damage during use.

Triple Slash damage: 161.28% (+ 1.28% per level)

Sword Beam damage: 40.32% (+ 0.32% per level)

Invulnerability duration: 2 seconds.

Stun duration: 2 seconds.

Cooldown: 4 seconds.

Modifier Chips
(Cooldown: 3.2 seconds)
(Damage: 185.47% (+ 1.47% per level))

### Passive Skills

8
Increase Range by **50%**.
24
* This effect can only be triggered once more after **3** second cooldown.

**Forward Slash** will remove target's invulnerability when hit. However, this effect will not work on targets that are immune to debuffs.
(Arc Blade damage: 40%)
(Arc Blade projectiles: 7)
50
40
When target is immobile, increase damage by **20%**.
1
50
40
Rakuhouha Kai can shoot **9** rounds at a time.
(Acceleration duration: 5 seconds)
1
80
60
800

## Trivia

* The 2nd Property was misspelled from "Saber" to "Sabre" when he was first release.
The Monoclonius

## Description

**Attack Type:** Shot

*Inflict **24.19%** attack damage to the target*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Defense Reduction Special Attack

Fodder Killer
Energy Burst

Continuous Damage Resistance

## Tips and Trivia

* This weapon design is based on Master Albert's 1st form in Megaman ZX Advent.
Sonic Buster

## Description

**Attack Type:** Sonic Shock

*Cause damage equal to **33.95%** of your attack with a chance to cause interference which will cancel new buff **1** time.*

## Skills

Passive Skills
Attack Increase
6

Range Increase
15

Ultrasound
30

Power Increase
50

Improved Energy Slot
80
80
680

## Tips and Trivia

* Sonic Buster is named Shade Noise (シェードノイズ) in Japanese, hinting the buster was based on Shademan from Mega Man 7.
Triangle Gun

## Description

**Attack Type:** Scatter Shot

*Simultaneously fire 3 rounds, inflicting **13.14%** attack damage to the target.*

## Skills

Passive Skills

CRI Increase
6

Expanded Energy Slot
15

Power Increase
30

Flight Assistance Device
50
360

## Trivia

* This weapon is from Rockman X Command Mission, based on the model used by the subclass of Axl's guns that are specialized for different enemy types (eg. "Preon Killer", "Mettaur Crash").
* This weapon is shortened to Tri Gun(トライガン) in Japanese.
Total Power

## **Overview**

For most of the gameplay, **Total Power** determines whether the player will have a smooth experience with the stage.
When under Recommaned Power:

* Attack deal less damage
* Enemy hit harder
* Higher chance of getting block (The damage deal got half)
* Higher chance to

## **Parameter**

While there are many parameters shown, most of them are not in use.

* CRI increase both CRIR and CRID.

* There following stats are not used by by player but Fodder and Boss:
	+ CHRR
	+ CHR
	+ Dodge
	+ BR
	+ BRR
	+ Block DR

## **Factors affecting the total Power**

### Level

* Level

Each level raises the stats, which contributes to total power.

Daily missions are the main source of EXP.

### List of Characters

Completing goals in the gallery contributes to total power.

In order to 100% gallery, the player need to rank the character to rank 5 and level up skills to certain threshold.

(1200 )
(1500 )
(1800 )
(2400 )
(300 )
(400 )
(500 )
(600 )
(100 )
(150 )
(200 )
(250 )
(300 )

 Rank  | 20  | 260
 Rank  | 10  | 200
(1000 )

### List of Weapons

* Weapon

One of the main difficulty in raising up weapon power is both ranking up and the upgrade level, which takes up many proficiency memories.

 Rank  | 5  | 150 (750 )

### DiVE Triggers

The player gains power just from leveling the DiVE triggers up. The total level contributes to total level even if the player isn't using them.

### List of Chips

The player gains power from leveling the chip. The analyse level contributes to total level even if the player isn't using them.

### Repository

The armor level transfer over when you equip new armor, so level them up regardless!

### Backup

For the left over proficiency memories other than you main and sub weapons, upgrade them to the weapons that you won't use and gain extra power from backup.
Armaments Factory

## Overview

An 2-week event that allow you to exchange **Armaments Coin**  to get specific Weapon Memories available every time the event is held. 6 Weapons with the same weapon type will be avaolable in the shop that can be purchase with **Elemental Metals** .

*Note: The weapon type is depend on which device you login to (Android, IOS and Steam) and switch everytime the event is held*

## Event Period

1st: 10/08/2022(Wed) ~ 24/08 (Wed)

2nd: 2022/07/09 (Wed) ~ 21/09 (Wed)

## Armaments Coin

**Armaments Coin**  can be obtained by doing daily/weekly mission available in the **[Mission] > [Event] > [Armament Factory-Mission]** tab.

## Mission

The mission will change on the 2nd week. **Armaments Coin** will carry over to the next time it held.

Previous Round

 TBA

## Shop

Previous Round

## Change List

* 08/12/2022
	+ was added to **Armaments Coin**  exchange shop in Launcher category
* 10/09/2022
	+ Buster's Shop added for the first time with   can be exchange with **Armaments Coin**
	+ was added to **Armaments Coin**  exchange shop in Spray category
* 10/05/2022
	+ and  was added to **Armaments Coin**  exchange shop
* 09/07/2022
	+ 6 Weapon from 1 weapon category can now be bought using EM instead along side with 1 Weapon can be exchange with Armament Coin but the shop changed depend on the device.
* ?/?/?
	+ Armament Factory first released
Rogue

This page is dedicated to **Rogue** as a playable character. For as a boss, please visit the **Rogue (Boss)** page.

## Showcase

* Attack
* EM Barrier
* Rogue Fist (Lunge)
* Rogue Fist (Shockwave)
* Rogue Break

## **Abilities**

### Active Skills

**Rogue Fist**

Punch and lunge forward, inflicting **134.40% (+ 1.07% per level)** attack damage along the path. Will not take any damage when the skill is active. Afterwards, you can unleash Shockwave to deal damage and slow targets.

Cooldown: 5 seconds.

Invulnerability duration: 1 second.

Shockwave damage: 171.36% (+ 1.36% per level).

Slow effect: 50%

Slow duration: 5 seconds.

Modifier Chips
(Damage: 147.83% (+ 1.17% per level))
(Damage: 188.5% (+ 1.5% per level))
(Slow effect: 66.67%)
(Slow duration: 6 seconds)

**Rogue Break**

Continuously deal **263.42% (+ 2.09% per level)** attack damage to all the targets within range.

Cooldown: 8 seconds.

Modifier Chips
(Cooldown: 6.4 seconds)

### Passive Skills

8
(Confusion chance: 50%)
(Confusion duration: 3 seconds)
24
50
40
(Invulnerability duration: 1 second)
(Shield duration: 10 seconds)
1
50
40
(Confusion chance: 65%)
1
80
60
800

## Video

```

```

## Trivia

* Rogue was implemented without voice lines due to lacking voice from original games.
* Rogue's Unique Recombined DNA - **Perceptivity** got a bug where it remove all negative status (debuff) on the target enemy when his DNA first added.
	+ It fixed the next 2 patches but then reappear 2 patches after that
Vile MK-II

## Showcase

* Stand
* Attack
* Goliath
* Lunging Punch
* Light S
* Flame Round

## Description

**Vile MK-II** is Vile's upgraded appearance in *Mega Man X3*, recurring as a major antagonist.

During the events of *Mega Man X3*, Dr. Doppler retrieved and revived a defeated Vile, granting him a more powerful body. Upon revival, Vile's thoughts only consisted of getting revenge on X, thus he went off to do his own operations instead of helping Dr. Doppler. He then waited for X's arrival at an abandoned factory ready for self-destruction and/or later at Dr. Doppler's Laboratory. Vile, initially using a new Ride Armor then going head-on, would eventually come to fight X, but the resurrected Maverick ended up in defeat again.

In *Rockman / Mega Man X DiVE*, Vile MK-II appears as a playable character and utilizes his signature Goliath Ride Armor.

## **Active Skills**

**Goliath**

Ride Armor Goliath is capable of taking up to **250%** damage. When it is active, your skill set will automatically change to Punching, Light S and Lunging Punch. The Ride Armor will be deactivated once it's endurance reaches 0 or after a specific duration.

Cooldown: ??? seconds.

Modifier Chips

**Flame Round**

Shoot a Flame Round with a knee cannon to inflict **151.20% (+1.20% per level)** attack damage. When the Flame Round disappears, it will create a Pillar of flame to damage all enemies in its path. After penetrating targets, its damage will be changed to 50%

Cooldown: 6 seconds.

Note: Pillar of flame deals **108.00%** damage.

Modifier Chips

## **Passive Skills**

8
24
50
40
1
50
40
1
80
60
800

## Cards

  Unleash Full Power I(→II)
 When riding the **Goliath**, damage is increased by **30% (→40%)**.
  Launcher Amplification II(→III)

* Note: The value after arrow symbol **(→)** is the value when the card reach 5 .

## Video

```

```

## Trivia

* Vile MK-II was originally set to appear as a boss character piloting the Goliath Ride Armor, with his character art featured in the game's closed beta test. For the released build however, he was replaced with the original Vile, with the respective art edited to do so, but still piloting the Goliath.
	+ Similar to the other bosses-turned-playable characters, the playable version of the Goliath is visibly smaller than the boss version.
* Vile MK-II's shoulder missiles are seen being used in his character intro, but he is unable to use them during gameplay. Similarly, his shoulder cannon is present but never used.
* Vile MK-II's Goliath Ride Armor controls similar to the Golem Ride Armor found in various stages of the game.
	+ In contrast with the Golem, the Goliath has swifter movement but is unable to destroy normally unbreakable crates.

## Navigation

1. ↑ Vile MK-II page. *Mega Man Knowledge Base.*
Valentines Day Ciel

Valentines Day Ciel

## Showcase

* Stand
* None for You
* Chocolate Cyber-elf
* Auto Chocolate Factory

## Description

Ciel's seasonal unit for the Valentine's Day event.

Direct the cyber-elf to fly at the target with chocolate and damage the target by 201.60%.

Cooldown: 4 seconds.

Modifier Chips

**Auto Chocolate Factory**

Deploy a factory that automatically spawn chocolate and give enhanced defense when active while replenishing Chocolate Cyber-elves within the range of the factory.

Cooldown: 12 seconds.

* The defense buff was tested to be 33.3%, lasting for 6 seconds.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Trivia

* Valentines Day Ciel name in Japanese is パティーシエル ( lit. *Patīshieru*) which is a word play on her name Ciel and a Pâtissière (French for a pastry chef or confectioner)
* Her skills  and  in Japanese are サイバーエルフ・レイト ( trans. Cyber-elf ・Lait) and レイトゾーン (trans. Lait Zone) respectively.
	+ Lait means milk in French, suggesting that her chocolates are milk chocolate.
* The projectile and icon of  used Passy's design, a Cyber-elf companion of Ciel during her journey to find Zero in the first Rockman Zero game. The motion of the skill reference the moment Ciel uses Passy to awaken Zero.
* The machine in  is the machine Ciel used in her minigame in Rockman Zero 3, as seen in the game concept artwork.
* Her chip  Preparing for Confession in Japanese is 積極的指導 which translate to "active mentoring/proactive guidance", reflecting the nature of the chip actively pulling the enemy into the skill range.
* Her passive  None for You in Japanese is 甘くない代償 translate to "A not so sweet price", reflecting the nature of the skill spawning a aggressive cyber-elf that attack the enemies when she is hit.
* The passive  Hit of Love in Japanese is 想い人 translate to "Sweetheart/Loved One"
* The passive  Ciel's Thought in Japanese is イージスシエル (trans. Aegis Ciel), referring to the invincible shield she gains.
* The passive  I Said None For You in Japanese is さらなる代償 translate to "Additional Price", referring to the damage increase for her 2nd passive.
* Contrary to Valentines Day Iris, Valentines Day Ciel seems to be making Giri choco for everyone when she was attacked during the event.
* Similar to Iris and Ciel, due to the COVID-19 pandemic, Valentines Day Ciel was implemented without voice lines, with a note of implementation at a later date.
	+ Since its debut in February 8, 2021, Valentines Day Ciel has no voice line implemented on DiVE.
Max Parish

Leslie Bell (ex-girlfriend)

**Max Parish** was a main character on *In the Dark*. Max is a Food Truck owner who cleans money for Darnell's illegal drug operations; unbeknownst to Darnell, he was a police informant. He was engaged to Murphy Mason before his death in S4 E12.

## Biography

### Early Life

Max wanted to open a food truck in Chicago but couldn't afford to open it on his own, so he made a deal with Darnell James who paid for his truck. He then money laundered for Darnell's illegal drug deals in order to pay back the cost of the truck.

At some point, he was caught money laundering by Detective Sarah Barnes who insists he work with her as an informant or else she would arrest him for money laundering.

Before meeting Murphy he was a lady's man who constantly had sex and one-night stands with random women.

### Season 1

While laundering Darnell's money he meets Murphy Mason. Murphy begins screaming about drug dealing and Darnell selling drugs which Max finds to be hilarious. He flirts with her and later asks her out in exchange for helping her with Tyson's case. She gives him a one hour date where they go to the beach and drink wine together. After the date, he gives her Tyson's mother's address.

Murphy is laying in her room talking to Jess when they hear rocks hitting her window. Outside of her window, Max is throwing the rocks and he demands a second date. When Murphy refuses he states he knows where she lives and will just keep coming back. She relents and states she'll go on a date for one drink with him which he celebrates and runs off after.

Later Max is forced to flee from Chicago after he being an informant is revealed. As a result, he ends his relationship with Murphy and runs away. His location and activities are unknown.

## Appearances

Season One
* *Pilot*
* *Mommy Issues*
* *The Big Break*
* *The Graduate*
* *The Feels*
* *Tyson*
* *The One That Got Away*
* *Jessica Rabbit*
* *Deal or No Deal*
* *Bait and Switch*
* *I Woke Up Like This*
* *It's Always Been You*

season 2
Harpuia

Harpuia

## Showcase

* Triple Slash
* Sonic Boom
* Reverberation

## Description

Known as Sage Harpuia, one of the Four Guardians of Neo Arcadia and the Wise General of the Rekku Gundan in Megaman Zero series.

## **Abilities**

### Active Skills

**Triple Slash**

Swings both blades to launch three energy waves. The first two hits will deal damage equal to **115.67% (+0.92% per level)** while the last hit will cause **1.78**x damage.

2nd slash changes the icon to , which also deals **115.67%** damage.

3rd slash changes the icon to , which deals **1.78x (205.61%)** damage.

Cooldown: 6 seconds.

Modifier Chips

**Sonic Boom**

Perform a forward dash and damage all targets along the path by **201.60% (+1.6% per level)** and launch a massive energy wave downward to deal **192.79%** damage. When this is active, you become invulnerable during the dash.

Cooldown: 10 Seconds.

* The skill has 0.5 second wind-up animation.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Cards

* HP:30
* DEF:6
Plasma Bit I(→II):
(At 5 stars, Increase the damage rate of Plasma Bit by 20%.) When using Stage 3 of Triple Slash, you will also summon an enemy-seeking Plasma Bit that will release lightning after making contact with the target, or when it is attacked or after 6 seconds, dealing damage to targets within range and disabling them (damage enhanced at 5 stars). This skill is a summon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Requirement:
 Harpuia
Slow Resistance II(→III):
30%(→40%) chance to become immune to effects of Slow.
Requirement:
1 Green 1 Green 1 Red
Modelo de Calidad SQAE (Software Quality Assessment Exercise)

**Ir a Página Principal**

Según Moreno (2010), citado por (Cuervo, Aldana, & Carreño, 2017) “SQAE o Software Quality Assessment Exercise: Este modelo, basado en Boehm, McCall, Dromey e ISO 9126, está orientado principalmente a realizar evaluación por terceros que no están directamente involucrados con el desarrollo, siguiendo tres capas: área, factor y atributo de calidad, que permiten orientar la evaluación jerárquicamente” (pág. 240).

Además según Moreno, Bolaños, & Navia ( 2010) afirman que este modelo fue creado para proveer una serie de herramientas y métodos de evaluación que den una medida de calidad de software que sea repetible y consisemás de asociarle el riesgo. El aseguramiento de calidad que provee SQAE se enfoca en el riesgo relacionado con diferentes áreas de calidad y produce una lista de riesgos conducidos y elementos mitigables que pueden ayudar para hacer elecciones juiciosas cuando se seleccionan desarrolladores y/o mantenedores de soft).

Citaremos algunos trabajos que se han realizado aplicando el modelo SQAE como so son: Implementación de una aplicación web utilizando el estándar ISO/IEC 25000:2005 (SQUARE) para la evaluación de la calidad de las ontologías (Maldonado, 2917), Aplicaciones del filtrado adaptativo utilizando el algoritmo Least Mean Square (Navarrete, 2016).

# Referencias

Cuervo, M. C., Aldana, A. C., & Carreño, A. M. (2017). Modelos de calidad del software, un estado del arte. *Unilibre*, 236-250.

Fernández, R. G. (15 de 03 de 2013). Conferencia "QA (control de calidad) en ingeniería del software". (D. Oviedo, Entrevistador) https://www.youtube.com/watch?v=QmTMXROh\_Dc.

Maldonado, C. O. (2917). *Implementación de una aplicación web utilizando el estándar ISO/IEC 25000:2005 (SQUARE) para la evaluación de la calidad de las ontologías.* Quito: Machala.

Moreno, J. J., Bolaños, L. P., & Navia, M. A. (2010). ExploracióndE ModElosy EstándarEsdE calidad paraEl Producto Software. *UIS Ingenierías*, 15.

Navarrete, P. F. (2016). Aplicaciones del filtrado adaptativo utilizando el algoritmo Least Mean Square. *Revista del Departamento Académico de Ingeniería*, 13.

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Shagaru Armor X

Shagaru Armor X

## **Description**

X was affected by **Shagaru Magala (シャガルマガラ)** irregular data, who appeared in Monster Hunter 4 and was added in Monster Hunter Rise with Sunbreak expension.

X Got transferred once again to Monster Hunter world while on the mission with **Zero** and **Iris**, X dawns the powers of a new armor withholding tremendous power from **Shagaru Magala**, proven to be more powerful & extraordinary than the previous armor when he got to this world. However, due to the effects of Frenzy Virus he is under, **X** feels incredibly jubilant when duelling with strong opponents.

He fought Gore iCO and Crimson Valstrax Zero while he still can in this world.

## **Abilities**

### Active Skills

* When **La Calamité** is activated during **Frenzy status**, 2 additional rounds of **Frenzy Slot** will be launched. **Frenzy Slot** shall increase with time.

  Damage Deal

### Passive Skills

* When hitting a player with Le Cri and La Calamité, cause a Healing Reduction status, with the player taking a **60%** reduction in healing effect.
8
* When activating Le Cri, this skill will provide Enhanced DEF and reduce the damage taken by **20%**.
24
* Become accelerated after using La Calamité, increasing movement speed by **37.5%**
50
40
* Damage inflicted during Frenzy status is increased by **20%** and damage received is reduced by **20%**.
* When the Frenzy Shot hits the target, it generates an additional Calamity Corrosion, which continues to deal damage.
1
50
40
	+ This effect can only be triggered again after a 8-second cooldown.
* After hitting with La Calamité, the target’s horizontal movements will be reversed.
	+ This effect can only be triggered once more after **5** seconds.
1
80
60
800

## Galery

Shagaru Armor X concept artShagaru Armor X's character detailsShagaru Armor X's A-Pose concept art

## Video

```

```

## Tips

While the Boosted Shot for La Calamité aids in destroying mobs that may be too fast to hit, the most used modifier chip for this skill is actually the Ammunition Expansion. Achieving Frenzy Virus isn't all too difficult if **Shagaru Armor X** is ranked up to at least 1 star due to the mobility chip being unlocked this early, & once you do achieve the Frenzy Status after performing the move, launching 2 activation slots of 3-way homing shots that do not require a charge unlike other X units allows for more damage potential.

## Trivia

* This armor is based on **Shagaru Magala (シャガルマガラ)**, who appeared in **Monster Hunter Rise** on **Sunbreak** expension.
* **Shagaru Armor X** is the first Character that can inflict **Healing Reduction** status
* Shagaru Armor X is the first version of X introduced into the game that does not feature any Buster-based skills. The design lacks a version of X's trademark weapon entirely, another first for the game.
S-Class Hunter Zero

S-Class Hunter Zero

## Description

Coming Soon

* After it triggered, it can only be triggered once more after a 7-second cooldown.

* Will not take any damage when the skill is active.

### Passive Skills

	+ This effect can only be triggered once more after a 4-second cooldown.
* When attacking with a weapon, there is a chance to increase damage dealt on enemy by **10%**.
	+ It can be stacked up to 4 stacks.
8
* Gain an enhanced-defense state that cannot be removed when activating **Super Rakuhouha**, reducing damage taken by **24%**.
24
50
40
	+ This damage boosting effect cannot be cancelled.
* When hitting a target with **Super Ryuuenjin**, the attack will apply DEF Weakened to the target and increase its damage taken by **36%**
1
50
40
* After launching **Super Rakuhouha**, it restores **27%** of the attack's HP.
	+ This effect can only be triggered once more after a 5-second cooldown
1
80
60
800

## Trivia

* The glowing aura used for S-Class Hunter Zero is not the same effect used by S-Class Hunter X. The aura is instead a recolor of the same effect used by Awakened Zero.
* S-Class Hunter Zero was the final new playable character introduced into the game. After his introduction, the Daily Login Rewards were changed with the final reward of each set being 40 S-Class Hunter Zero memories, making him easy to unlock and level up.
* S-Class Hunter Zero's active 2D artwork has an assembly error, leaving his hair disconnected from his head and floating higher than normal. This error is not present in static artwork however.
Rockman X DiVE Wiki

Welcome to the Rockman/Mega Man X DiVE Fandom Wiki!

***Rockman X DiVE*** is an action-platforming video game in the *Mega Man X* series developed by Capcom Taiwan for iOS and Android. While mainly focusing on the *X* series, *DiVE* features elements from across the franchise including characters, stages, enemies and abilities as the player helps RiCO, iCO and ViA fix the Deep Log. — Info credit: MMKB Fandom

Please read our "Wiki Introduction & Contribution Etiquette" blog post before contributing to the wiki!

 Halloween Vile | Halloween Marino | Ferham

Invite Link:
https://discord.gg/xEZpYNC

https://www.reddit.com/r/MMXDive/

http://rxd.capcom.com.tw/en/news.html

* Twitter (AZN)
* Twitter (INT)
* Twitter (JP)
* Facebook (AZN)
* Facebook (INT)

Twitter@RX\_Dive\_Asia

Twitter@MEGAMANXDiVEMO1

Twitter@RX\_Dive
Snow Base

**Snow Base** is the thirteenth stage of *Story Mode*.

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

## References

* Credit on recording of stage 13 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
Special No. SWNo.001 Event

Duration: May 05th 16:00 ~ May 18th 22:00 (UTC+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can draw for rewards by using the Event Coupons, come and bring the "Mega Man (Thunder Beam Ver.) Memory" home!

## Map & Difficulty

The map is the modification of the stage "Cyberspace" for the thousand-th time with modifications with some treasure hunting elements. The final boss is Bass & Treble.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 High Difficulty

## Prize Pool Rewards

There is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage. The rewards box can only be reset after getting all rewards from the the phase.

* Prize Pool 1
* Prize Pool 2
* Prize Pool 3
* Prize Pool 4
* Prize Pool 5+

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Event daily missions period: 2021-05-12 16:00:00 ~ 2021-05-18 22:00:00 (GMT+8)

## Video

```

```
Capsules/May 2020

* DiVE Festival (UAX)
* New Character Available! Layer
* Mega Man Collaboration Pt. 1
* Super Up!! Capsule (Second Armor X)
* Super Up!! Capsule (Ferham)
* Mega Man Collaboration Pt. 2

### DiVE Festival (UAX)

To commemorate Rockman X Dive's first major update, the first DiVE Festival was released, featuring Ultimate Armor X for the duration of the festival, with Ultimate Armor X added to the DiVE Festival roster.

This capsule was released on **05/07/2020** and was available until **05/14/2020**.

### New Character Available! Layer

This capsule features Layer and the weapon Scarlet Tyrant, adding them to the A and S Rank drop lists, respectively.

This capsule was released on **05/14/2020** and was available until **05/21/2020** (UTC +8).

### Mega Man Collaboration Pt. 1

This capsule features Proto Man, Roll, and Air Buster, adding them to the S Rank drop lists.

This capsule was released on **05/21/2020** and was available until **06/04/2020** (UTC +8).

### Super Up!! Capsule (Second Armor X)

This capsule features Second Armor X and Essence of the Abyss, now with **5x more chances to drop**.

This capsule was released on **05/25/2020** and was available until **06/10/2020**.

### Super Up!! Capsule (Ferham)

This capsule features Ferham and Destroyer, now with **5x more chances to drop**.

This capsule was released on **05/25/2020** and was available until **06/10/2020**.

### Mega Man Collaboration Pt. 2

This capsule features Super Mega Man, Roll, and Air Buster, to the S drop list.

This capsule was released on **05/28/2020** and was available until **06/04/2020** (UTC +8).

## Capsule gallery

DiVE Festival (UAX) backgroundDiVE Festival (UAX)New Character Available! Layer backgroundNew Character Available! LayerNew Character Debut! Protoman and Roll backgroundNew Character Debut! Protoman and RollSuper Up!! Capsule (Second Armor X) backgroundSuper Up!! Capsule (Second Armor X) backgroundSuper Up!! Capsule (Ferham) backgroundSuper Up!! Capsule (Ferham)Mega Man Collaboration Pt. 2 capsule backgroundMega Man Collaboration Pt. 2 capsule
## Trivia

* The **05/14/2020** to **05/21/2020** "**New Character Available! Layer**" was the first capsule to feature the new capsule drop rates, a standard that's used in all future banners except for a select few. This capsule is also the first capsule to introduce a new character to the A Rank drop list.
Modelo de calidad FURPS

Modelo desarrollado por Hewlett-Packard en el año 1987 a partir del modelo de McCall, en el cual se desarrollan un conjunto de 5 factores de calidad de software formando el acrónimo de **FURPS**. Dichos factores son:

* **(Functionality) funcionalidad**

* **(Usability) usabilidad**

* **(Reliability) confiabilidad**

* **(Performance) desempeño**
* **(Supportability) capacidad de soporte**

Se divide en dos grupos:

**1.**     **Requisitos Funcionales (F).**

Son los que especifican funciones que el sistema debe ser capaz de realizar sin tener en cuenta las restricciones físicas, y se define a través de las entradas y salidas esperadas.

**Funcionalidad:** los requisitos de funcionalidad deben incluir conjunto de características, capacidad y seguridad..

**2.**     **Requerimientos no Funcionales (URPS):**

Se encarga de puntualizar atributos del sistema o del ambiente del sistema.

* **Usabilidad:** debe incluir características como factores humanos, estéticos, consistencia en la interfaz de usuario, ayuda en línea, asistencia, documentación del usuario, material de capacitación.

* **Confiabilidad:** se consideran requisitos de confiabilidad la frecuencia y severidad de fallas, recuperación a fallos y tiempo entre fallos.

* **Desempeño (Rendimiento):** Velocidad, eficiencia, disponibilidad, consumo, utilización de recursos, tiempo de respuesta y tiempo de recuperación.
* **Soporte:** se pueden incluir requisitos de instalación, configuración, adaptabilidad y confiabilidad.

El desarrollo incluye además restricciones de diseño y requerimientos de implementación, físicos y de interfaz. No toma en cuenta la portabilidad de los productos, formando así el FURPS +

Este modelo es también un modelo de calidad fijo y para realizar la evaluación de la calidad de un producto, primero se asignan prioridades y después se definen los atributos de calidad que pueden ser medidos.

El modelo FURPS ha sido utilizado para el diseño y validación de interfaces para usuarios finales, evaluando su funcionalidad, usabilidad, confiabilidad, desempeño y soporte, para tener como salida final un producto que cumpla las reglas del negocio.

**Referencia:**

Solano, H. Torres I.(2013). Análisis de Frameworks para el desarrollo ed aplicaciones móviles en la plataforma Android 18 -20

Recuperado de: URL http://dspace.uazuay.edu.ec/bitstream/datos/3139/1/09914.pdf

Capítulo II  del Libro Electrónico Multimedial (LEM) - Evaluación de la Calidad de la Tecnología Educativa.

Recuperado de: URL https://aulavirtual-eew.cvudes.edu.co/publico/lems/L.000.007.EATE/Documentos/cap2/Capitulo\_Completo.pdf
ViA's Deep Log Training

Duration: March 18th 16:00 ~ March 31st 22:00 (UTC+8)

## Description

Help RiCO in collecting parts to manifest herself into a Hunter Program! With ViA being the boss for the stage for a test of skill.

## Map & Difficulty

The map is a a redesigned Sigma Palace from Mega Man X8. The final boss is ViA.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

In order to proceed you need to collect 3 items for RiCO from each capsule:

After collecting 3 parts, the gate will open for the player to challenge ViA.

### Difficulty

Completing the stage will reward the player a certain amount of "Activity Point" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7

## Event Point Mileage Reward

Completing the stage will reward the player a certain amount of "Activity Point" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win Sakura RiCO skin, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Video

```

```
Sizzling Heat! Splendid Summer

* Main
* Feature
* Login Event
* Mission

## Event Overview

 Feature Bosses
 Event Time
 Feature Character/Weapon
* Global

* 40% Bonus (Damage + Point)

* 20% Bonus (Damage + Point)

* 10% Bonus (Damage + Point)

## Reward

  Elemental Metal (Total: 220 EM)
  Gift Box DX
  Weapon EXP Program
  Card EXP Program
  Skill Point
  Skip DiVE Program

## Gatcha Banner

Swimsuit iCO

Swimsuit Ciel
## Feature Card

  Shelling Meastro I(→II)
 Increased the effect of **Shelling Meastro** by **20%(→30%)**.

  Ocean Star I(→II)
 The damage taken reduction effect of **Safeguarding the Oceans** is increased by **10%(→15%)**.

## 14 days Login Event

*Insert login event screen here*
*Insert time here*

## Daily Event Stage Challenge Event

During the event time, complete event stage at least once each day to get corresponding rewards AFTER the maintance when the event ended.

## Limited Challenge Mission

New mission was added in-game during the second week of the event, complete to get corresponding rewards.
Valentines Day iCO

iCO

## Description

The idol outfit iCO wore for Valentines Day

Use Ribbon Link to link yourself to a target, and the link instantly deals **277.20% (+ 2.20% per level)** of damage. When the length of the ribbon is shortened to 3 or less, the Intimate Link is activated and continuously deals damage to targets in range every 2 seconds. After the length of the ribbon is stretched to 12 the ribbon breaks and renders the target immobile with an irremovable state and ignores Preventive Shields. This skill is not available when there is no target in range.

Cooldown: 10 seconds.

Continuous Damage duration: 252% (+ 2% per level).

Stun duration: 1 second.

Modifier Chips
(Damage: 388.08% (+ 3.08% per level))

**Fan Service**

After crashing forward close to the target, short range attacks deals rapid and continuous damage to the target and causes the target to become immobile. You will not take any damage when using the skill.

Cooldown: 1.8 seconds with remaining charges, 10 seconds without remaining charges.

Damage: 66.66% (+ 0.53% per level).

Invulnerability duration: 1 second.

Stun duration: 1 second.

Modifier Chips
(Damage: 70% (+ 0.56% per level))
(Cooldown: 8 seconds)

### Passive Skills

(Enhanced CRID duration: 6 seconds)
8
24
Reduce the damage taken by **20%** when hit by an extremely long range attack.
(Shield duration: 4 seconds)
50
40
1
50
40
(Buff Removal cooldown: 2 seconds)
1
80
60
800
Snowy Spray Gun

## Description

**Attack Type:** Frost Radiation

*Inflicts **16.21%** attack damage to targets within range. When hit, apply status effect "Chilled" to the target that reduce their movement speed.*

## Skills

Passive Skills

Making Things Chillier
6

HP Increase
15

Bone Chill
30

Power Increase
50

Breeze Shield
80
80
680

## Tips and Trivia

* This weapon is called Aqua Froster(アクアフロスター) in Japanese.
* The weapon design is based of the Aqua Soul from Rockman EXE 4: Tournament Blue Moon.
White Day Event: Re-taking Candy Factory!

Duration: March 31st 16:00 ~ April 13rd 22:00 (UTC+8)

## Description

The Gigantic Mechanilod CF-0 Jealous-type is destroying the Candy Factory! Collect candies and chocolate and stop it in time!

## Map & Difficulty

It's like Flame Mammoth's factory stage but the lava is chocolate and gift box everywhere!

Objective: Collect candies and chocolate on your way to the Gigantic Mechanilod CF-0 Jealous-type.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

### Stage gimmick and objective locations

In order to achieve maximum ranks for the stage, you need to:

Gather 5 Candies, 3 chocolates and finish the stage within 210 (later 240) seconds.

The location for the candies and chocolates are as follows:

1st candy:
First conveyor belt

1st chocolate:
Gift box falling after clearing the wave of mobs

2nd candy:
Falling between the conveyor belt

3rd candy:
Drop to the middle of the compressing room

2nd chocolate:
Finish the waves of mobs in time to stop the compressor, the chocolate is hidden inside the gift box under the compressor

Route Split:
There are two routes, the top route takes you to fight the mid-boss Chocolate Waffle RT-55J. Whereas the bottom route takes you to pilot the ride armor and cross the sea of chocolate.

4th candy:
Drop after defeating chocolate waffle RT-55J.

5th candy:
At the left bottom of the boss room

3rd chocolate:
At the Right platform after certain time has passed

Optional chocolate:
If you fall to the bottom route, you will get extra chocolate here but you will lose the chance the get the 5th candy.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Point"  base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win Boss Chip Memories, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

 +10%
Modelo de Calidad Dromey

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Es un modelo de calidad a medida, propuesto en 1995 por el Sr. Robert. Geoff Dromey, tiene el propósito de trabajar con una estructura que permite construir y utilizar un modelo de calidad enfocado en la facilidad y prácticidad de evaluar las etapas de Determinación de los requerimientos, Diseño e Implementación. Esta información puede ser usada para elaborar, comparar y evaluar la calidad de los productos de software. Este modelo plantea la calidad del producto por medio de la definición de subcaracterísticas que pueden ser medidas y evaluadas como características. También, permite aumentar el entendimiento respecto de la relación entre los atributos (características) y los subatributos (subcaracterísticas) de calidad.

El  modelo presenta  un  esquema de 6  relaciones  binarias entre  3 entidades  definidas (Conjunto de  componentes, propiedades  que acarrean calidad  de  los  componentes, atributos  de  calidad de alto nivel)

Dromey propone 3 modelos para cada etapa del proceso de desarrollo: (1) modelo de requerimientos, (2) modelo de diseño y (3) modelo de calidad de la implementación.

**Características**

Dromey plantea ciertas características de calidad para este modelo las cuales son:

* **Eficiencia.**
* **Confiabilidad.**
* **Facilidad de mantenimiento.**
* **Portabilidad.**
* **Facilidad de uso.**
* **Funcionalidad**.

Estas características pueden ser agrupadas de acuerdo a diversos aspectos a tener en cuenta en la implementación: (1) corrección, (2) aspectos internos, (3) aspectos del contexto y (4) aspectos descriptivos.

### **Referencias**

Escalone, F. ( 2006).*Estudio comparativo de los modelos y estándares de calidad del software, 143*

Tomado de: http://laboratorios.fi.uba.ar/lsi/scalone-tesis-maestria-ingenieria-en-calidad.pdf

MORENO, J. BOLAÑOS, L. NAVIA, M.(2010).*exploración de modelos y estándares de calidad para el producto software*

Tomado de: https://www.researchgate.net/publication/267832255\_Exploracion\_dE\_ModElos\_y\_EstandarEs\_dE\_calidad\_para\_El\_producto\_softwarE

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Split Mushroom

## Description

Dubbed "the Little Devil of the Ruins", Split Mushroom was once the administrator of a Bio Laboratory but when the facility was shut down, he was decommissioned as a result. Split Mushroom was later resurrected by Sigma as a Maverick to reclaim control of the Lab. He would attack whoever entered the lab of fun and as a result, drawn the attention of the Maverick Hunter.
Sinister Gatling Gun

## Description

**Attack Type:** Shot

*Inflicts **35.82%** attack damage to targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Improved Energy Slot

Accelerant
Weapon Combination Type I
Weapon Combination Type II

## Tips and Trivia

* This weapon is the Magnamalo Heavy Bowgun from Monster Hunter Rise.
* Ignite is the blast status effect in Monster Hunter, which deals extra damage when the effect triggers by chance.
MODELOS DE EVALUACIÓN

**Ir a página Principal**

**Para que puedas consultar cada uno de los Modelos de Calidad por favor debes dar clic a cada uno de los siguientes enlaces:**

Modelo de Calidad de McCall

Modelo de Calidad GQM (Goal-Question-Metric)

Modelo de Calidad de Boehm

Modelo de Calidad FURPS
Modelo de Calidad SQAE (Software Quality Assessment Exercise)

Modelo de Calidad CMMI

Modelo de Calidad Dromey

Modelo de Calidad CodA
Modelos de Evaluación de Recursos Educativos Digitales Wiki

**CONTEXTUALIZACIÓN**

**MODELOS DE EVALUACIÓN**

Página Siguiente->

## Introducción

Esta wiki consolida el trabajo desarrollado en la actividad 1: Profundización, correspondiente al módulo: Evaluación de Recursos Educativos Digitales. Fue desarrollada a través del trabajo colaborativo para consolidar diferentes modelos de evaluación desde las referencias bibliográficas facilitadas por el docente y otras fuentes externas que contribuyeron en la consulta realizada por el grupo de trabajo.

Con esta actividad se busca que como estudiantes de la especialización en implementación de las TIC en la enseñanza desarrolle la capacidad de elegir los recursos educativos digitales que ayuden a mejorar las prácticas de enseñanza aprendizaje, y conocer los diferentes modelos de evaluación de los recursos educativos digitales.

Después de un trabajo coordinado, se logró consolidar la wiki con los parámetros solicitados en la actividad 1.
Shooting Dragon

## Description

**Attack Type:** Shot

*Inflict **26.50%** damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Conflagration
Continuous Damage Special Attack
ATK Amplification

Fodder Killer

## Trivia

* This weapon is based on the Star Force Dragon form Omega xis Buster from Mega Man Starforce Dragon.
* The Japanese name for this buster is Dragon Roar (ドラゴンロア).
* The Chinese name for this buster is Shooting Star Dragon (流星飛龍), which has the shooting star (流星) referencing the game 流星洛克人. (Mega Man Starforce in Chinese), with star being the only missing word.
Modelo de calidad FURPS.

Modelo desarrollado por Hewlett-Packard en el año 1987, en el cual se desarrollan un conjunto de 5 factores de calidad de software formando el acrónimo de FURPS. Dichos factores son:

·        (Functionality) funcionalidad

·        (Usability) usabilidad

·        (Reliability) confiabilidad

·        (Performance) desempeño

·        (Supportability) capacidad de soporte

Son los que especifican funciones que el sistema debe ser capaz de realizar sin tener en cuenta las restricciones físicas, y se define a través de las entradas y salidas esperadas.

·        Funcionalidad: los requisitos de funcionalidad deben incluir conjunto de características, capacidad y seguridad..

2.     Requerimientos no funcionales (URPS):

Se encarga de puntualizar atributos del sistema o del ambiente del sistema.

·        Usabilidad: debe incluir características como factores humanos, estéticos, consistencia en la interfaz de usuario, ayuda en línea, asistencia, documentación del usuario, material de capacitación.

·        Confiabilidad: se consideran requisitos de confiabilidad la frecuencia y severidad de fallas, recuperación a fallos y tiempo entre fallos.

·        Desempeño (Rendimiento): Velocidad, eficiencia, disponibilidad, consumo, utilización de recursos, tiempo de respuesta y tiempo de recuperación.

·        Soporte: se pueden incluir requisitos de instalación, configuración, adaptabilidad y confiabilidad.

Este modelo es también un modelo de calidad fijo y para realizar la evaluación de la calidad de un producto, primero se asignan prioridades y después se definen los atributos de calidad que pueden ser medidos.

El modelo FURPS ha sido utilizado para el diseño y validación de interfaces para usuarios finales, evaluando su funcionalidad, usabilidad, confiabilidad, desempeño y soporte, para tener como salida final un producto que cumpla las reglas del negocio.

Referencia: Solano, H. Torres I.(2013). Análisis de Frameworks para el desarrollo de aplicaciones móviles en la plataforma Android 18 -20

Recuperado de: URL http://dspace.uazuay.edu.ec/bitstream/datos/3139/1/09914.pdf