Devil's Luck The Card Game

## THE RULES OF DEVIL'S LUCK

Devil's Luck is a game that consists of up to 3 rounds, and is best 2 out of 3. A player wins a round by having the most points on the board at the end of a round. A player wins by winning 2 rounds.

How to play Video Tutorial https://youtu.be/aBQQ8FwH7GQ

## TO BEGIN

Shuffle the deck; both players draw 7 cards from the top of the deck. These cards become the player's respective hands.

## EACH ROUND CONSISTS OF TWO STEPS: SETUP AND COMBAT

#### SETUP

Each player simultaneously places 4 cards from their hand face-down in a line in front of them. Once both players are happy with their decision, the combat phase begins.

#### COMBAT

Both players count down from 3, and at the end of the countdown, each player chooses one of their face-down cards and flips them face up - triggering any effects the cards have. Once the card effects have resolved, repeat this step until both players have revealed 3 of their 4 face-down cards. The player with the most points wins the round. If there is a tie, both players win the round. The players return the remaining face-down card to their hand and all used cards go to the graveyard.

## TO GLORY

Both players draw a card from the top of the deck (loser first) and then begin the next round. Repeat this until the best of 3 is over and a winner is decided.

## SUDDEN DEATH

In the event that the game reaches round 3, this is considered SUDDEN DEATH and the remaining 3 cards in hand must be used for the set up step.

## CARD TYPES

There are two main types of cards: Fighters and Supports.

Cards will also have a 'Faction\* (Eg. Marine, Independent)

#### FIGHTER CARDS

Fighter cards are the main source of points in the game. Fighter cards will have a power value which represents the amount of points the card is worth, this is shown on the bottom right of the card. Every Fighter card will also have a (Sword) or (Lightning bolt) symbol, these represent 'Might' and 'Mind' respectively and may be relevant to some card abilities. This is shown on the bottom left of the card. Some Fighter cards will also have abilities. The ability will be explained in the text box of the card.

#### SUPPORT CARDS

Support cards do not have a power value, but instead have powerful abilities that can help gain more points.

## ABILITIES

Cards are being 'FLIPPED' if they are currently being flipped face-up. Cards are 'ON THE BOARD' if they have already been flipped face-up. The order in which card abilities activate are:

#### WHEN THIS CARD IS FLIPPED

If a card has this trigger, the ability activates the moment the card is flipped. Abilities that target 'FLIPPED cards always take priority over abilities that target 'ON THE BOARD' or other cards. Abilities that destroy cards always take priority over non-destruction based abilities.

#### WHLIST THIS CARD IS ON THE BOARD

If a card has this trigger, it activates after it has been flipped and the effect is lost if the card is destroyed.

#### AT THE END OF THE ROUND

If a card has this trigger, it only resolves once you begin point calculation.

## Trivia

* In the first wave of the Devil's Luck The Card Game, Rustage drew a mustache on one of the Emperor Dominius cards that was sent out.
* We first found out that Tempest, Helper, and Heali would be a part of the expansion from a Shwabadi stream.