recursal/Fanatic-Fandom huggingface dataset:
Willma Siridean

Riardon Siridean XIV

Jannophin Siridean VI

Riardon Siridean XV (2nd older sibling, brother)

Joanna Siridean II (3rd older sibling, sister)

Cefrey Siridean III (4th older sibling, brother)

Adrie Siridean (5th older sibling)

Liadon Siridean VII (6th older sibling, sister)

Luthirn Siridean (7th older sibling, sister)

Willma Siridean is the youngest of the children of Keyaleth and Lillian Siridean IV. They have no real chance of becoming Lord of Sildar and therefor focuses on other endeavors. They are the most artistically inclined of their siblings and have a hall of their art in Sildar.

## Personality

Willma is very accepting of everyone they encounter and full of love. They like to sketch the scenes they can find from various windows and balconies in the palace. They proudly display their work and even illustrated a small book for their sister Isabella.
Luthirn Siridean

Riardon Siridean XIV

Jannophin Siridean VI

Riardon Siridean XV (2nd older sibling, brother)

Joanna Siridean II (3rd older sibling, sister)

Cefrey Siridean III (4th older sibling, brother)

Adrie Siridean (5th older sibling)

Liadon Siridean VII (6th older sibling, sister)

Willma Siridean (1st younger sibling, sister)

Luthirn Siridean is the eighth child of Keyaleth and Lillian Siridean IV. They have no real chance of becoming Lord of Sildar and therefor focuses on other endeavors. Luthirn is a prankster like Cefrey Siridean III, but not as skilled in the art. Luthirn is less well known at her siblings and can spend more time outside of the palace without being noticed as a noble. She is flirtatious around women and cares a lot about fashion.
Flat

In the tunnel leading to the Repeating Maze, there are two holes in the ceiling. The hole furthest from the peephole where you first saw the Poo Brain Horse leads to the **Flat** area. Use the 4-D sword to fly up there.

In this area, the player is a silhouette and everything else is in neon colors. To get through the level, jump onto the spinning swords and collect the Gems. Note that dash is disabled in this area. Collecting all 7 Gems unlocks the Bee's Cat Apron, which can be found on top of the giant pink Hambo doll.
Potion

Potions can be bought from Breakfast Princess for 60 coins after rescuing her at the Beachside. If you are using the latest Patreon Beta 8, She will be replaced in the genderbent Dimension with Flame Princess, though due to a glitch, you cannot buy potions from Flame Princess. The solution is to turn back into Finn and buy them from Breakfast Princess.
Isabella's somatic components

1. Cantrips
	1. Mage Hand
	2. Mending
	3. Prestidigitation
	4. Ray of Frost = **Qua'sel'tor**
2. First Level
	1. Disguise Self
	2. Expeditious Retreat
	3. Find Familiar
	4. Identify
	5. Longstrider
	6. Mage Armor
	7. Feather Fall
	8. Alarm
	9. Comprehend Language
3. Second Level
	1. Alter Self
	2. Hold Person
	3. Enlarge/Reduce
	4. Invisibility
4. Third Level
	1. Fly
	2. Blink
Ice Room

Once entering the Intersection room from either door of the Twilight Zone area the **Ice Room** will be directly in front of the player but will be up above and out of reach until they beat the mini survival event that spawns.

This room is initially blocked by a gate which requires the Red Key, Green Key, and Blue Key to open.
Helm Lackman

Ronan Lackman

Olga Lackman

Isabella Siridean, 1st Cousin

Keyaleth Siridean

Helm Lackman is a half-orc Paladin who is devoted to Bahamut, must like his sister, Shal Slayer. He left the Slayer Clan a few years after Shal did, following her to join the faith and start again, forgoing his previous barbarous ways in favor of a life of true good. He commonly worries that he is not a good enough person and sometimes overcompensates by trying to enforce rigid morals on others. He also has a strict view on the natural order of life and death and will heavily discourage magic such as a potion of longevity. Helm is also quick to violence. His toxic interpretation of masculinity is a probable cause to his violent nature in addition to his childhood in the Slayer Clan. Helm has earned the name Clanker, for being very loud and unable to stealth.
Pain Glove

The Pain Glove is a one of two magical artifacts of the artifacts made by Angren, the Metallic Terror. They are designed to hurt or kill the user. Each glove looks as if it is made of steel, but feels like silk when worn. The gloves have a small sentient presence, but do not speak unless a wearer spends 48 hours speaking to it over any period of time, but they must not take off the glove until it learns to speak with the wearer. Only wearers who speak to the glove for these extended periods can hear the glove speak.

Neither glove can be destroyed, except with a 12th level Disintegrate.

## The Left Pain Glove

This glove inflict pain in the user in exchange for knowledge. Whenever the wearer asks a question, the wearer must make a Constitution saving throw of DC 10 + their level. The glove deals damage to the wearer equal to their hit dice in psychic damage, halved on a successful save. The user then must do a Wisdom (Insight) check on the glove to capture the knowledge the pain is imparting on them. This Wisdom (Insight) check is easy when asking for answers that could be quickly found, such as if a tavern has rooms, and is near impossible for questions that no one or nearly no one would know, such as the true name of a demon or the weakness of the an ancient dragon.

The Left Pain Glove is under the effect of a 12th level Mystify.

The Left Glove has a Wisdom and Charisma ability score of 30 and no other ability scores. When spoken to it will encourage the wearer to seek more and more knowledge and discourage the wearer taking off the glove. Additionally, it will deal small amounts of damage to individuals who befriend it.

## The Right Pain Glove

Also known at the Glove of Protection, this glove allows the user to point a creature or individual and take any damage or harm that would befall them. The user has no limit on the amount of individuals and creatures they can select. An individual must be wearing the glove at all times, or their list of selected individuals and creatures will be forgotten by the glove, forcing them to don the glove once more and select their list again.

The wearer will receive any curse, disease, fatigue, or damage in place of the individuals they select, but do not die when an individual they select dies.

When a user learns to speak with the Right Pain Glove, it will encourage them to act righteously, never take off the glove, and remove the pain from as many individuals as they can see.
Ocean Dungeon Tile Table

This page gives everything needed to randomly roll the tiles of the Ocean Dungeon and encounters in it.

## The Tiles

If a map does not specify what map is uses, then it uses a map of the same number as it's roll.

## Encounter Rolls

A, B, and C are basic combat ready tables.

D, E, and F have a strong chance of environmental hazards.

G, H, and I are mixed
Ice Queen

Genderbent version of Ice King. She can be found in the Ice Room, standing on the middle ice platform, or laying on the couch after the boss battle.

You'll have to fight her as the Poo Brain Horse first, and the battle is very much like the one with Ice King. Then, she manages to get out of the disguise and you fight her for real.

## Strategy

She appears to have somewhere between 250-500 health with a high defense.

Make sure you have 3 potions (though if you are good, you might not need them) and all upgrades from Breakfast Princess and Princess Flying Fish.

Her beams can be dashed through and you can dash left and right at the right times to avoid the ice lances. The uprooting ice walls are fairly easy to avoid.

When she places the pillar hide behind it and move as needed. When she is done, attack until just before she attacks then dash away.

KEEP TRACK OF THE ICE WHEEL AND PENGUINS! Not doing so will cost you a lot of health.

Using the demon blood sword helps with damage with 10 per hit and the fire dash to not get hurt by the penguins. The lightning and ice attacks are too slow and don't do enough damage to be useful. If you choose to use the root sword, then be prepared for a battle of attrition because it doesn't do as much damage as the DBS.

A strategy that i found works well is, using the demon blood sword fight her as you would normally dodging her attacks and the penguins then when she is vulnerable to attack mash 'F' and Spacebar and it will do a bunch of damage. Then repeat until you win.

While it is true that the DBS does more damage in the long run, the Root Sword makes this fight go a lot smoother then with the DBS in my opinion (Different Writer btw). I recommend that you get used to blocking. You see, every attack of hers hits at the same interval as one another, except the Ice Walls, all the way through the entire fight. Both her beams and her Ice Lances can be blocked in the same rythem as one another. Doing this makes it a lot more plausible to beat this fight without using any stamina at all. Would I recommend that you try to do it this way, not really. However the Root Sword swings a lot faster with Dash canceling and it does have a damage output similar to the DBS if done correctly. So if you wanna go this route it can add a pretty nice spin on a already pattern based opponent.

**Exploits:**

THIS WAS PATCHED (You take 25 dmg if you run off 2x in a row) Running off the edge continuously until she places the pillar and run and hid behind it, then quickly attack her, and run off the edge again. Rinse and repeat.

Video: https://www.youtube.com/watch?v=tHkHvZwvsaY&feature=youtu.be

HD35
Dual Natured Swords

These swords are based on cards from Magic the Gathering. Each functions as a +2 Longsword and requires attunement. They are all very rare.

## Sword of Body and Mind

Whenever this blade is used to deal damage to a foe, the user may summon a wolf to their aid as a bonus action. The wolf is considered a celestial and is friendly to the summoner. It has it's own initiative and acts on it's own turn and is controlled by the summoner. Only one wolf may be summoned from the sword at one time. The wolf will last for five minutes after being summoned, then is will disappear. The GM will have the statblock for the wolf.

## Sword of Feast and Famine

The user gains resistance to poison

Whenever this blade is used to slay a foe, the user may either cast Greater Restoration on themself or heal for 4d4 + 4 as a bonus action.

## Sword of Fire and Ice

Whenever this blade is used to deal damage to a foe, it deals an additional 1d4 fire damage and 1d4 cold damage to the attack.

## Sword of Light and Shadow

Whenever this blade is used to deal damage to a foe, the user may regain 1d4 hitpoints and deal an additional 1d4 necrotic or radiant damage to the attack.

## Sword of War and Peace

Whenever this blade is used to deal damage to a foe, the user may either regain 2d4 hitpoints or add an additional 2d4 damage to the attack.
Lord of Sildar

The Lord of Sildar is the absolute position of power in the City-State of Sildar. Each Lord of Sildar's accomplishments and ruleship are recorded here.

## The Stable Beginnings

### Riardon I, The First Lord of Sildar (-2010 SC to -1882 SC)

Riardon I was born in -2220 SC and then became the first Lord of Sildar in -2010 SC. This ascent was due to the repulsion of the demonic forces of a Spirit Naga.

## Times of Contention

### The Many Passings of the Title

Although the history of Sildar remembers the order these three first became lord of Sildar, they passed the title between themselves a total of 53 times before Riardus IV became Lord. None of these three wanted to be Lord and abused the system of succession,
Finn's Sword

Can be obtained after beating the "Real Finn" in the nighmare realm, which you get into after finding Hambo in the intersection's roof hole, in the Finn mode. The 4-D Sword is necessary to reach the hole.

The 'F' Button summons the real Finn who attacks enemies in your zone.

(Only in Patreon Build 8.5 as of today)
Timeline

There are many ways to observe the timeline of the worlds. This page contains links to comprehensive and focused lists of events in chronological order.

## Penzavie Relivant Links

Timeline Old

Events in the Pre-History of Penzavie

Events with Dates in Penzavie

Events that matter to my characters

History of Magic in Penzavie

Timeline of the Penzavian Pantheon

Birthdays and Deathdays in Penzavie (List)

Birthdays and Deathdays in Penzavie (Table)

Age
Scientific Room

The **Scientific Room** is accessed from the upper level of the Twilight Zone. It requires the pal key to unlock. Inside, you'll find Princess Bubblegum, or Prince Gumball in the Genderbent Dimension. This room also contains the double jump ability, the green key, and the **model viewer**.

## Model Viewer

This machine allows you to pose all the character models you've discovered in the game. Talk to Princess Bubblegum or Prince Gumball to use it. First you'll have to jump up to the circular platform in the room and hit the switch on the wall. Once you get the tri card, you can pose up to five models at once.
Lost Fish

Catch Princess Flying Fish behind the big rock on the Beachside (Dash around it or Double Jump over it) and lead her towards the lake behind Marcelines House. You can only find her in Finn's dimension after defeating Marceline.

While she's following you, walk onto the patio behind Marcelines House and interact with the lake to finish the quest. She rewards you with the Potion Container.
Churi's Notes

## PC List

* Ayyn, DJ's Twi'lek
* Gibaneedofeebeedan, Ryan's furball
* M4-R13, Val's Mechanic Medical Droid
* Vanis, Mir's Stealth person
* Tish Rylorr, Karma's Doctor
* Niia, Kat's femme fetal
* Kishe, Jan's CG lady or something

## NPC List

* Bandan Dobosh, 10000 credit bounty from the empire
* Trees and Valish, Twi'lek lesbians
* Doro, some gangster or whatever
* Snoo, some weird infoman

## Session 1

Idk what's even going on good luck everyone else
I See You, Marshall

Get Marceline "egged" by speaking about her with Breakfast Princess at the Beachside. Then go to the Genderbent Dimension and talk to Marshall Lee about his face. When he goes to shower, use the 4-D Sword to float up to the hole in the ceiling and peep on him.

Instead of using the 4-D Sword, you can also face the wall where the ladder is, jump as high as you can, and use Infinite Dash. Then maneuver the camera to peep on Marshall.
Gym Clothes

The Gym Clothes can be found by using the 4-D Sword and flying into the holes in the Main Entrance of the game. One of these will lead you to Statues. Collect all the objects to unlock the last one, allowing you to pick up the Gym Clothes. You will know when the last object has been collected as a unique noise will play. Unlike some other Clothes, Gym Clothes does not have an associated hat.

Note: enabling massive tata's will make it impossible to complete due to tata's on 3rd marceline covering one of the gems
BMO

**BMO** is the cute little green robot you meet in the Entrance Zone. He is the guy you go to for all your Hammers and **hacks**.

To get the hammer, you have to play him in a game of hide-and-seek. After that, you can play again just for funsies.

2. Underneath Marceline's House.
3. At the end of the tunnel to the right of where you first spawn.

## Hacks

BMO can change several aspects of the game through his talk menu:

* **Reset save data** is self-explanatory, and is the only option available at the beginning of the game.
* **Ultimate tatas** is available once you find the megamilk item. This hack switches the female characters' chest size between regular and humongous.
* **Genderbend** is available once you've gone through the Reversal portal at least once. This hack transports you between Finn's dimension and Fionna's dimension.
* **2D waifu** is available once you find the 2D waifu card. This hack switches most of the characters between their 3D and 2D forms.
Бастер

* TRTF:F
* The Dreadful Truth
* TRTF 5
* Галерея

<tabber>Бастер=

**Buster** (рус. **Бастер**) это антагонист в *The Return to Freddy's: Frankburt's*.

## Внешность

Бастер является черным кроликом. У него есть чёрные зрачки, кроличьи уши, нос и красные щёки. Он носит цилиндр с белой полосой, зелёный и 2 погребенных фокусированных чёрных кнопок на его груди.
В *The Return to Freddy's: The Dreadful Truth* написано что Пыточный Бастер, вместе с Зверем и Пыточным Сабером хранятся на Девятом этаже. Эти три пыточных костюма названы "Резневой экипаж" Элисоном. Также сообщалось что один из сотрудников умер в Пыточном Бастере.

<tabber>TRTF5=

## Бастер

### Цвет

Чёрный

**Torture Buster** (рус. **Пыточный Бастер**) это антагонист в *The Return to Freddy's 5*. Не так много известно об этом персонаже.

## Внешность

Бастер это чёрный кролик. У него есть зелёный бант и шляпа. Его шапка имеет отражающую структуру, но это может быть вызвано освещением. Шляпа Torture Freddy также похожа на шляпу Бастера.

## The Return to Freddy's 5

### Геймплей

Появление Пыточного Бастера в Главном меню.
### Разное

Модель Пыточного Бастера.Пыточный Бастер разъярённо двигает головой в Втором трейлере.
## Тизеры/Разное

Плакат Бастера.Бета дизайн Бастера в первом тизере с ним.Бета дизайн Бастера в первом тизере с ним, осветлённая версия.Бастер найден на обоях, на сайте Poniator'а.Картинка Бастера наряду со всеми другими пыточными аниматрониками.Бастер со всеми аниматрониками из всей серии, в одном большом изображении "Спасибо!".
## Интересные факты

* Говорят что Эндоскелет в первом тизере Франкбартов, по цвету шерсти является Бастером.
	+ Возможно, это только из-за освещения. Другой кандидат это Китти Фазкэт.
* Полагают что Бастер из Frank Burt's Pizza.
	+ Кроме того, считают что он ранняя версия Бонни, прежде чем его имя было обнаружено.
* После осветления его тизера, вы можете увидеть красную цифру "15" на правом верхнем углу, цитата: *"Есть некоторые вещи, которые остались забыты"*
	+ Это может быть что, создатель игры выражая свою неприязнь к серии, говорит, что это лучше оставить забытым.
		- Этот текст также появляется на тизере с Призраком Линды.
* Он выглядит как Кошмар из FNaF 4, хотя Кошмар не был обнаружен в то время.
??? Sword

To obtain this sword, hold Q then press the arrow keys in this order: right, up, down, down, down, up, right. This will only work once you have received at least one sword.

Holding F or B for Xbox controller or circle for PS4 controller while it is not fully charged will build up an attack which does damage to nearby enemies and will show uncensored Fruit Witches.

Holding F or B for Xbox controller or circle for PS4 controller while it is charged will build up an 'attack' which will make certain characters naked when unleashed. It works on Marceline, Princess Bubblegum, Breakfast Princess, Ice Queen and Flame Princess. If you use the charge F twice on Marshall Lee or Prince Gumball, it makes them completely nude.

Once you've unlocked a character's nude form, you don't need to charge the sword up to undress them again.

This sword is necessary for the For Science secret.
Fionna

Once Genderbent, Finn the Human who is the Player character will change into Fionna the Human.

To genderbend the player is required to defeat Ice King in a boss fight, then there would be a mysterious letter that appears on the wall near Marceline's House. The letter will give instructions for the Repeating Maze with; (Right, Left, Left, Right). After completing this BMO can be used to Hack the game and will unlock genderbent mode.
Demon Blood Sword

The **Demon Blood Sword** is a Sword which has the ability to be used normally and to cast magical attacks. The attack varies based on the movement of the caster. If they are not moving while casting, it will send lightning immediately in front of them. If they are running, it will shoot out a blue disc that will go until it hits something. If they use it while dashing, they turn into a fireball for the length of the dash and knock enemies out of the way.

To get it, go to the end of a fireball hallway in the Twilight Zone in the Genderbent Dimension.

Hint by 'Anonymous':

Many people will probably struggle to get through all the fireballs. I recommend running along the right wall, then alternating dashing left and right to dodge the fireballs. I've 'discovered' that there's the least amount of fireballs in the area.

Alternatively, if you already have the Infinite Dash Ability, you will move much faster and get through most of the area before fireballs spawn by going on the platform above the hallway.
Eyes Room

The **Eyes Room** can be reached from the upper level of the Intersection.

You'll need to solve the Magic Man puzzle to get in the first time. In Fionna's dimension, the room is blocked until you defeat Ice Queen (the second time).

This room contains several eyes which patrol the area. If you get caught, the floor will drop out and send you back to the beginning. Hide behind the pillars to avoid their gaze.

At the end of the room, you'll find yourself in a fenced-off area high in the Entrance Zone. This is the location of the red key and the root sword in Finn's dimension, and the 4-D sword in Fionna's dimension.
Entrance Zone

The **Entrance Zone** is the location where you start the game. From here, you can access Marceline's House, Twilight Zone (lower and upper), and the Repeating Maze. With the 4-D Sword, you can also access all six secret locations: Marceline's House, Textures, Statues, Hallway, Flat, and School.

## Magic Man

The **Magic Man** puzzle unlocks the Eyes Room in Finn's dimension and the last chance ability in Fionna's dimension. First, get to the statue with the lever by jumping across the pillars that lead from the Repeating Maze entrance and hit the lever to start the timer. The puzzle works a little differently in each dimension:

In Finn's dimension, you have 45 seconds to get to the tunnel leading to the Repeating Maze, jump across the water to the other Magic Man statue, and smack his butt.

In Fionna's dimension, you only have 20 seconds to get to the same place. This time, instead of another statue, there's a force field which you have to hit many times, very quickly to break down. Use the Demon Blood Sword for its power and dash after every fourth attack to break the shield.

## Poopy Face

The **Poopy Face**, A.K.A. PHIL FACE or Rynda Mandala, is used to start the **color puzzle** in Finn's dimension. To get there, go to the upper level of the Twilight Zone, take the exit to the **Entrance Zone**, and go up the stone ramp. The pattern to solve the puzzle: left, left, right, left.

## Color Puzzle

Once you solve the **Poopy Face** puzzle, a platform will rise out of the water behind Marceline's House. Jump on it to start the **color puzzle**. It works differently depending on which dimension you're in:

In Finn's dimension, the colored platforms will light up in a certain sequence which you have to repeat by jumping on them. The sequence is: green, yellow, purple, red, blue. Note that the colors move around. Solving this puzzle lets you get the pal key.

In Fionna's dimension, the platforms light up very quickly and you just have to remember the last color that lights up. The sequence is: purple, red, blue, blue. Solving this puzzle lets you get the torn party gown.
4-D Sword

The **4-D Sword** can be found in the Twilight Zone, and then going through the Eyes Room in the Genderbent Dimension. The sword appears after you defeat Ice Queen.

The 4-D Sword allows you to teleport directly to enemies, or perform a longer dash by pressing the "f" key. Holding the "f" key allows you to enter soul form, giving you the ability to fly anywhere.
Cefrey Siridean III

Cefrey Siridean III is a half-elf noble. He is the fifth child of Keyaleth and Lillian Siridean IV. They have no real chance of becoming Lord of Sildar and therefor focuses on other endeavors. He loves pranks and spent time teaching himself how to be a rogue.

## Personality

Cefrey is very mischievous, but understands boundaries. He is most likely the least well behaved of his siblings, but that might be a facade. Cefrey prefers to be hard to read to most individuals.
Classes for 5e Games

Here is the list of classes I use for my campaigns, where to find them, and what they are like

* Artificer from Unearthed Arcana
	+ Alchemist
	+ Gunsmith
* Barbarian
	+ Ancestral Guardian from Unearthed Arcana
	+ Beserker from PHB
	+ Storm Herald from Unearthed Arcana
	+ Totem Warrior from PHB
	+ Zealot from Unearthed Arcana
* Bard
	+ Glamour from Unearthed Arcana
	+ Lore from PHB
	+ Satire from Unearthed Arcana
	+ Swords from Unearthed Arcana
	+ Valor from PHB
	+ Whispers from Unearthed Arcana
* Cleric
	+ Arcana from Swordcoast Adventurer's Guide
	+ Forge from Unearthed Arcana
	+ Grave from Unearthed Arcana
	+ Life from PHB
	+ Light from PHB
	+ Nature from PHB
	+ Protection from Unearthed Arcana
	+ Tempest from PHB
	+ Trickery from PHB
	+ War from PHB
* Druid
	+ Dreams from Unearthed Arcana
	+ Land from PHB
	+ Moon from PHB
	+ Shepherd from Unearthed Arcana
	+ Twilight from Unearthed Arcana
* Fighter
	+ Arcane Archer from Unearthed Arcana
	+ Battle Master from PHB
	+ Cavalier from Unearthed Arcana
	+ Champion from PHB
	+ Eldritch Knight from PHB
	+ Knight from Unearthed Arcana
	+ Monster Hunter from Unearthed Arcana
	+ Purple Dragon Knight from Swordcoast Adventurer's Guide
	+ Samurai from Unearthed Arcana
	+ Scout from Unearthed Arcana
	+ Sharpshooter from Unearthed Arcana
* Monk
	+ Four Elements from PHB
	+ Long Death from Swordcoast Adventurer's Guide
	+ Kensei from Unearthed Arcana
	+ Open Hand from PHB
	+ Shadow from PHB
	+ Sun Soul from Swordcoast Adventurer's Guide
	+ Tranquilityfrom Unearthed Arcana
* Mystic from Unearthed Arcana
	+ Awakened
	+ Avatar
	+ Immortal
	+ Nomad
	+ Soul Knife
	+ Wu Jen
* Paladin
	+ Ancients from PHB
	+ Crown from Swordcoast Adventurer's Guide
	+ Conquest from Unearthed Arcana
	+ Devotion from PHB
	+ Treachery from Unearthed Arcana
	+ Vengence from PHB
* Ranger
	+ Beast Master from PHB
	+ Deep Stalker from Unearthed Arcana
	+ Hunter from PHB
	+ Horizon from Unearthed Arcana
	+ Primeval Guard from Unearthed Arcana
* Ranger\_Revised from Unearthed Arcana
	+ Beast Conclave
	+ Deep Stalker Conclave
	+ Hunter Conclave
* Rogue
	+ Assassin from PHB
	+ Arcane Trickster from PHB
	+ Inquisitive from Unearthed Arcana
	+ Mastermind from Swordcoast Adventurer's Guide
	+ Scout from Unearthed Arcana
	+ Swashbuckler from Swordcoast Adventurer's Guide
	+ Thief from PHB
* Psionic from Unearthed Arcana
* Sorcerer
	+ Draconic Bloodline from PHB
	+ Favored Soul from Unearthed Arcana
	+ Phoenix from Unearthed Arcana
	+ Sea from Unearthed Arcana
	+ Shadow from Unearthed Arcana
	+ Storm from Swordcoast Adventurer's Guide
	+ Stone from Unearthed Arcana
	+ Wild Magic from PHB
* Warlock
	+ Archfey from PHB
	+ Fiend from PHB
	+ Great Old One from PHB
	+ Hexblade from Unearthed Arcana
	+ Raven Queen from Unearthed Arcana
	+ Undying from Swordcoast Adventurer's Guide
	+ Undying Light from Unearthed Arcana
* Wizard
	+ Abjuration from PHB
	+ Artificer from Unearthed Arcana
	+ Bladesinging from Swordcoast Adventurer's Guide
	+ Conjuration from PHB
	+ Divination from PHB
	+ Enchantment from PHB
	+ Evocation from PHB
	+ Illusion from PHB
	+ Lore from Unearthed Arcana
	+ Necromancy from PHB
	+ Transmutation from PHB
Tri Card

The **Tri Card** can be found above and to the right of the Twilight Zone's lower entrance (entering from the Entrance Zone) in the Genderbent Dimension. The Infinite Dash ability or the 4-D Sword is required to reach it.

Obtaining the **Tri Card** allows you to pose five models at once in the Model Viewer.
Statues

In the main cave area of the Entrance Zone, there are three holes in the ceiling. The middle hole leads to the **Statues** area. Use the 4-D sword to fly up there.

Statues are affected by the NSFW setting. If NSFW is enabled, the Statues will be large nude depictions of a realistic version of Marceline. Furthermore, the "Ultimate Tatas" hack also affects the statues. Climbing them and collecting all 27 of the gems on the way will unlock the gym clothes.
2D Waifus

This secret is unlocked by viewing all the characters in their 2D mode. First, you'll need to get the 2D waifu card in the School by matching all eight pictures, then have BMO activate the hack.

Characters with a 2D form:

* Marceline
* Marshall Lee
* Princess Bubblegum
* Prince Gumball
* Breakfast Princess
* BMO
* Ice Queen
* Jake the Dog
* Flame Princess (only when talking to her)
* Poo Brain Horse (only in the Ice Room)

The **ultimate tatas** hack will affect the waifus and you can also decensor them with the ??? sword as of update 8.5.

A video that shows how to match all photos after having taken all the orbs for the first time (shows how to enter the school too): https://www.youtube.com/watch?v=X\_agQ1Ezv2Y&t=160s
Hambo

Marceline's stuffed animal, **Hambo**, can be found only as Finn in the Intersection room's ceiling (need 4-D Sword to go into soul mode). You will need to kill all the monsters in this room before you can interact with **Hambo**, or avoid having them spawn in the first place.

Be warned that once you pick this up, the game takes a horrifying turn. The doorways leading to the Beachside, Ice Room and Eyes Room cannot be accessed. You will encounter a Blank-Eyed Girl when you drop back down from the hole.

Once player entered Marceline house, player to approch with young Marceline will spawn far away
Flame Princess

**Flame Princess** is found at the Beachside in the Genderbent Dimension, right next to the entrance (as of 8.5). Meeting her unlocks the From The Future secret.

She will follow you around, fight with you, and sell you potions (working as of 8.5). If she gets in the way, you can tell her to back off.

She has a 2D Waifu form, but only while talking to her.

She is not present in Finn's dimension.

(In Public demo 4.5 she is replaced by Bally Wolly)
Princess Flying Fish

**Princess Flying Fish** can be found behind the huge rock on the Beachside after defeating Ice King in Finn's dimension. Use dash or double jump over the rock to catch her. Talking to her starts the Lost Fish side-quest.

This character actually from a Chinese cartoon called "The Legend of Lucky Pie," which is widely considered an Adventure Time knockoff.
Slayer

This page contains a list of all characters to be born with or die with the name Slayer.

## Generation 1

* Meadbringer Slayer, Orc
* Grokle Slayer, Orc

## Generation 2

* Armslinger Slayer, Orc Ranger
* Deathmark Slayer, Orc Barbarian
* Stronghearth Slayer, Orc Barbarian and Housewife

## Generation 3

* Dench Slayer, Orc Barbarian
* Doom Slayer I, Orc Barbarian
* Krusk Slayer, Orc Barbarian
* Ovak Slayer, Orc Barbarian

## Generation 4

* Helm Lackman, Half-Orc Barbarian/Paladin of Bahamut
* Emen Slayer, Orc Barbarian and Housewife
* Shal Slayer, Half-Orc Paladin of Bahamut, Lord Protector of Vanguard
* Shuk Slayer, Orc ... Caster?
* Ront Slayer, Orc Barbarian

## Generation 5

* Shump Slayer, Orc Gunslinger
* Thalgast Slayer, Human Noble
Marceline's House (Secret Location)

In the main cave area of the Entrance Zone, there are three holes in the ceiling. The hole furthest from the cave exit leads to the secret **Marceline's House** area. Use the 4-D sword to fly up there.

It is a giant rendition of Marceline's House with furniture clipping into other objects and a giant Poo Brain Horse in the corner that stares at you as you move. Collecting all 20 Gems in this area unlocks Chris' Armor.

This is the most difficult room, as one misstep will send you back to the beginning. Some advice is to jump into the kitchen from the door instead of trying to jump from the door straight to the counter, as falling in the kitchen will be much less of a punishment. Also, try not to get too close to the edge before jumping, as beginning to fall down the edge will make it so you cannot double jump, which is essential for every jump in this map. You could also jump from the edge of the counter to Poo Brain Horse's tail, go to his head for a Gem, then jump off of his rear to the candle.
Clothes

**All Available Outfits**

**Finn**

* Lute Suit
* Masquerade Suit
* Wirt's Cape
* Chris' Armor
* Sailor Fuk-U

**Fionna**

* Torn Party Gown
* Bee's Cat Apron
* Shibakini (Removed as of Public Beta 4.0)
* Garnet's Suit
* Gym Clothes

**Tips**

* Complete Finn's Story to get the Lute Suit.
* While Fionna, complete the Lava Room to get the Masquerade Suit.
* There are three holes in the ceiling in the Entrance Zone. Use Spirit Form to fly into these holes and complete the side stage to get Wirt's Cape, Chris' Armor, and the Gym Clothes.
* There is a hole in the wall where you first find the Whacked-Out Poo-Brained Horse as Finn. Go through the hole and complete the side stage to get the Sailor Fuk-U.
* While Fionna, complete the Simon challenge in the Entrance Zone. Hit the last color shown each time, then ride the pillar up to get the Torn Party Gown.

* While on the outside of the hole where you first find the Whacked-Out Poo-Brained Horse as Finn, there are two holes in the ceiling. Fly up through them and complete the secret areas to get Garnet's Suit and Bee's Cat Apron.
* While Fionna, beat the Worm on the Beach a second time to get the Shibakini. The Shibakini was removed in favor of Flame Princess as of Public Beta 4.0.
Aaron's Game Player Notes

Alyssia, Navarra, and Sophia are adventurers in their own band they call the Misfits.

## Time Keeping

* Day 1: Stay in Halbor, Alyssia starts HRT
* Day 2: Arrive and stay at Trebon, fought some folk along the way
* Day 3: Set off East, rest in tent
	+ Day 1: 24/60 miles to the blighted area
	+ Day 2: 48/60 miles to the blighted area
	+ Day 3: 72/60 miles to the blighted area, 12/10 miles to the Waystone, stop at the Waystone
	+ Day 4: 24/40 miles to Velen, out of the blighted area
	+ Day 5: Arrive at Velen, return to real timeline
* Day 7: Arrive at Velen

## Locations

* Beginning Human Territories
	+ Halbor, the Misfits' Hometown
	+ Trebon, the first town they visit, slightly larger that Halbor
		- Inn 1
		- Inn 2
		- Dive Bar
		- Large Three Story Temple
		- General Store
		- The Paladin Station (Police)
	+ Lorgan
		- The Wizardly College
* Eastern Territory
	+ Alvara
	+ Velen
		- The Largest College on the Continent
			* An extremely large library
			* Artificing workshops, alchemy labs, and a hospital
		- Waystone Inn
* The Dwarven Territories

## Characters

* Kvothe the Half-Elf Bard
	+ Wants to follow his crush/friend who ran off with another man.
	+ Found right outside Trebon
	+ Got info from him
* Kvothe's friendcrush or sister or whatever
	+ goes by Denna, Dianne, Dinnea
	+ she's tall, with dark hair, light skin, human
* Gellus the Goblin
	+ Left him in the Temple in Trebon

## Plot Points

* Bandits are in the hills east of Trebon
* Only sleep near the Waystones
School

Use the 4-D sword to fly through the peephole that you first saw the Poo Brain Horse in to get to the **School**.

Collecting all 11 Gems in this area unlocks the Sailor Fuk-U. Then, eight silhouetted posters show up on the lockers surrounding the reward. Go around and recapture these pictures:

* Get an idea of where the picture is and go to that area.
* When you get close, a translucent picture will start to appear. The closer you are to the correct place, the more the picture becomes easier to see.
* When you are in the right place, the camera will auto-adjust itself to frame the picture and the area.
* Adjust the time of day so that it is the same as in the pictures.
* a secret in the bathroom lets you find the developer and he talks about how bad he is at certain aspects

Matching all 8 posters unlocks the 2D Waifu Card.
Ibara Mayaka

**Ibara Mayaka** (伊原 摩耶花 *Ibara Mayaka*) Cô là một trong các nhân vật chính. Là học sinh trường trung học phổ thông Kamiyama, lớp 2-C. Hiện tại cô đang là thành viên của hai câu lạc bộ là câu lạc bộ Văn học Cổ điển và Hội Nghiên cứu Manga.

## Tổng quát

### Ngoại hình

Cô có mái tóc ngắn màu nâu dài ngang tai. Đôi mắt của cô là màu hồng rượu vang có phần nhạt hơn so với rượu vang, chúng luôn lấp lánh khi cô đọc một bộ truyện (manga) nào đó. Mayaka thường xuất hiện trong bộ đồng phục của trường trung học phổ thông Kamiyama. Cô cũng từng cosplay một số nhân vật phổ biến trong manga.

### Mối quan hệ:

* Chitanda Eru: Cô và Chitanda nhanh chóng làm thân được với nhau. Hai người có mối quan hệ rất tốt. Mayaka thường gọi Chitanda là Chi-chan
* Oreki Houtarou: Cô và Houtarou học chung lớp hồi cấp Hai. Mối quan hệ giữa họ khá bình thường, họ là bạn của nhau.
* Fukube Satoshi: Cô thích Satoshi từ những năm sơ trung nhưng cậu ta không đáp lại cô. Họ là bạn bè tốt. Với Mayaka, Satoshi là chỗ dựa tốt nhất khi cô gặp khó khăn. Cô thường gọi cậu là Fuku-chan.

## Thông tin khác

* Cô thuộc cung hoàng đạo thứ 3, cung Song Tử (Gemini).
* Mayaka là người có chiều cao thấp nhất trong câu lạc bộ Văn học Cổ điển.
* "***Tử thi trong đêm***" là cuốn manga yêu thích của Mayaka.
* Trong suốt 3 ngày tổ chức lễ hội Kanya ở trường, cô đã cosplay 3 nhân vật từ các bộ manga khác nhau, bao gồm:
	+ Frolbericheri Frol trong *They Were Eleven*
	+ Akko từ *Himitsu no Akko-chan*
	+ Senri Mariko trong Rainbow Parakeet
Breakfast Princess

**Breakfast Princess** is the shopkeeper of the game, located at the Beachside. First, you'll have to rescue her from the Eel at the end of the pier. She gives you a side quest for upgrade items (as of beta patch 4.1).

She sells various potions in exchange for coins:

* Potion (60 coins)

Special potions, unlocked by collecting 6 "Slugs":

* Double Health (1000 coins)
* Double Stamina (1000 coins)
* Auto Collect (1000 coins)
Invoker

This class is based on the Dota 2 Hero, Invoker.

## Starting Equipment

### Quas, Wex, Exort!

These magical auras can be summoned to assist an invoker in their magical expression. An invoker may only have three instances of any of these aura active at one time. Each instance takes the shape of a floating orb of light that calmly orbits the invoker. Quas instances are blue, wex instances are purple, and exort instances are orange. As an invoker levels, they may increase the power of their auras. An invoker must level an aura at least once to be able to summon it.

This makes the options of an invoker's auras limited to the following list

* 3 Quas
* 3 Wex
* 3 Exort
* 2 Quas, 1 Wex
* 2 Quas, 1 Exort
* 2 Wex, 1 Quas
* 2 Wex, 1 Exort
* 2 Exort, 1 Quas
* 2 Exort, 1 Wex
* 1 Quas, 1 Wex, 1 Exort

When an invoker would like to change their configurations of auras, they may use a bonus action to replace one of their auras with another. The new aura always replaces the least recently established instance of an aura. An invoker can also dismiss all instances of these auras as a free action.

Each aura gives benefits based on how many of each aura an invoker has around them.

### Magical Strike

An invoker may shoot a ball of energy to harm an enemy. Make a ranged spell attack against a single target. On hit, the target takes force damage based on the amount of instances of Exort the invoker has active. With no Exort, this attack deals 1d4 damage, with 1 Exort, it deals 1d6 damage, with 2 Exort, it deals 1d8 damage, with 3 Exort, it deals 1d10.
Reversal

The **Reversal** room is a portal between the regular and genderbent dimensions. In other words, it allows you to switch between Finn and Fionna.

To get there, go through the Repeating Maze with the path: right, left, left, right. However, it is not accessible until you defeat Marceline.

Traveling through the portal unlocks the Fionna the Human secret.
Spleef

Spleef is a game that existed in The Games.

In Spleef, Using Weapons is against the rules.

Spleef Game means that the Competitors have to try to make people fall and they get eliminated, but when Competitors are eliminated, Hadrian and Mevia sent them to the mines and they have to stay and they can`t leave until they get an another shot of the Games, which it might take forever.
Marceline's House

**Marceline's house** is found inside the Entrance Zone - you can't miss it. Inside, you'll find Marceline (or Marshall Lee in Fionna's dimension). There's a number of picture frames on the wall which give you hints about all the secrets in the game. "I See You, Marceline" and "I See You, Marshall" are unlocked in the house.

## Nightmare Mode

**Marceline's house** is different in the nightmare started by finding Hambo. You'll find Young Marceline inside instead and, at the end of the long hallway, the boss Real Finn.
Poo Brain Horse

AKA Ice King or Ice Queen in a horse suit. Only Ice King will follow you after you see him through a small hole in the wall in the first area. Ice Queen will also be in this suit, but will get out of it after the first fight, ~~revealing her huge boobs~~  making her a much more difficult opponent for the second fight.

Note: Ice King, outside of his fight, will only move when not on screen.
Orbs

The **Orbs** secret is unlocked by collecting all 16 wishing orbs scattered around the game. These orbs can also be used to unlock hints through the pause menu if you get stuck.

* Entrance Zone, near the water behind Marceline's House
* Entrance Zone, in the tunnel to the left of the portal
* Entrance Zone, next to the boxes
* Entrance Zone, on a stone pillar leading to the Magic Man statue
* Entrance Zone, on the stone ramp leading to the Poopy Face
* Twilight Zone, on the upper level outside the Scientific Room
* Twilight Zone, on the upper level where the movable block is
* Twilight Zone, on the upper level above the fireball pathway
* Twilight Zone, above and to the left of the main entrance
* Beachside, at the end of the pier
* Scientific Room, on the floating circular platform
* Scientific Room, on the floating circular platform
* Eyes Room, in the second area between two pillars
* Eyes Room, on top of the wall separating the two areas
* Eyes Room, on top of a pillar in the first area
* ???, at the end of a path that runs along the water
1/16
Nova Void

A picture of Nova

Skholvra White-Eye

"I get bored easily, and I'd much rather be an adventurer than a princess! Once I get really focused on something, it's almost impossible to tear my attention away from it. I don't feel like I should need to be tied down to anyone or anything: Despite everything, I still care about my family back home, and I've been starting to miss them lately...: I'm terrified of the responsibilities I'd have to assume were I to become queen" - Nova about herself

## Backstory

Nova is the crown princess of a far, FAR away kingdom, but she most certainly doesn't want anyone to know about that. Rather than being seen as the prim and proper future queen, she'd much rather be seen as a dark, powerful adventurer and hero of good. But, like her mother before her, the source of her power is a capricious being from beyond the stars, and this power has always been wielded solely by the queens of her home world.

## Appearance

Short compared to most creatures of this world, her species bears a striking resemblance to the species felis cattus, the common house cat. Her whole body, head to toebeans to the tip of her tail, is covered in a fine fur, orange black and white in a calico pattern. Atop her head are two feline ears and an unruly mop of wavy red-orange hair, originally cut abruptly and unevenly at chin length, but now grown out to her shoulders. Her clothing is typical adventurer fare- leather armor, plain dark cloths, but with the occasional metal spike or extraneous straps where she has modified it for fun.

Always at her side is a strangely-shaped wand, which seems very important to her, though she never says why.
??? (Location)

In order to get to the nightmare area, you must use the 4-D Sword to float up through the hole in the intersection level as Finn. Once you are in here you will find Hambo laying there. If you want to re-access this area after defeating Real Finn, then you must go back to the intersection area as Finn and look behind the steps on the left to find the Blank-Eyed Girl. Talk to her to go back to this area.

In order to find the secret are in the school map, go to the bathroom to the left after walking in, then go to the girl's bathroom (the red one). Once you are in this bathroom you can walk through the wall at the end to the left. keep following this path and you will meet the glitched character.

If this did not help you can watch the video here (not my video)

☀https://www.youtube.com/watch?v=iqC0sFEJzYk
Handbeil

Ein **Handbeil** erhielt jeder Mühlknappe, der von seinem Stand als Lehrjunge freigesprochen und zu einem Gesellen erhoben wurde. Dieses Beil am Gürtel zu tragen war ein Vorrecht freigesprochener Burschen. Lehrjungen durften es nicht tragen.

Als Krabat vom Meister freigesprochen wurde, lag das Handbeil zwischen zwei brennenden Kerzen auf dem Tisch. Hanzo und Michal bürgten auf Nachfrage des Meisters für Krabat und traten vor. Nach einem Wechselgespräch zwischen den beiden Zeugen und dem Meister berührte letzterer Krabat mit der Schneide des Beils an Scheitel und Schultern und sprach ihn frei. Danach drückte er es ihm in die Hand.

Später benutzten Staschko, Krabat und Kito ihre Handbeile, als sie an dem neuen Wasserrad arbeiteten. Dies taten alle Müllerbuschen, die etwas auf sich hielten. Nur, wenn es unbedingt sein musste, benutzten sie eine Säge, was sie sehr ungern taten.

Bei Witkos Freisprechung berührte der Meister ihn ebenfalls mit der Schneide des Beils an Scheitel und Schultern und sprach ihn frei, bevor er ihm das Handbeil in die Hand drückte, ebenso wie im Jahr zuvor bei Krabat. Für Witko bürgten Hanzo und Petar, da Krabats zweiter Bürge Michal bei Witkos Freisprechung bereits verstorben war.

Pumphutt besaß ebenfalls ein Handbeil, das er am Gürtel trug; wie alle anderen wandernden Müllerburschen.

## Hinter den Kulissen

* Im Film Krabat (2008) drückt der Meister Krabat das Beil nicht in die Hand, nachdem er ihn freigesprochen hat, sondern schlägt es in die Mitte eines auf den Boden gezeichneten Drudenfußes. Kurz darauf verwandelt sich Krabat zum ersten Mal mit der Hilfe des Meisters in einen Raben. Im Film wird zwar kein neues Mühlrad gebaut, aber kurz nach Worschulas Tod sind Krabat, Staschko und Hanzo zu sehen, wie sie mithilfe ihrer Beile einen Zaun ausbessern.
Last Chance

In the genderbend dimension go to the magic man lever and press it. Then you will have 25 seconds to dash-attack the shielded bonus enough, to break the shield. The most efficient way to do it is using the Demon Blood Sword dash Magic to travel in air over the small islands from the lever, then simple dash on the ground. When you get to the Star, quickly switch over to the ??? Sword for the rapid attacks.

Remember to dash at the end of the combo, at 4 strikes to cancel the last animation and start the combo faster.

Another thing you can do (different writer) is to use the Demon Blood Sword for three hits then do a thunder strike. Afterwards keep hitting the combo and thunder.

"Ability: The ability to prevent death on certain situations."
Bee's Cat Apron

Found at the "Flat" Secret location, accessible with the 4-D Sword. you can go into this location via a hole in the roof near the first encounter with the Poobrain Horse. Unlocking the Apron also unlocks a blonde and brown wig. The outfit is a reference to the outfit won by Bee in the Bee and Puppycat pilot episode.
Marceline

**Marceline** the Vampire Queen. She can be found in her house, and also in the Ice Room after defeating Ice King.

**Attacks:**

**Form 1**: burst flames at the floor 6 times at your location. Then she will summon 2 fire waves, and sooner attack you with her weapon.

**Form 2**: burst flames at you (same as form 1), then charges at you with fire 3 times. Then she'll whack you and later on, slashes you (same as form 1's final attack).
Krause-Fleischer

## Krause

**Krause** war ein Fleischer aus Hoyerswerda und bot Tonda erst 15, nach einigen Verhandlungen aber 18 Gulden für den Ochsen Andrusch. Tonda lehnte das Angebot ab und meinte, 18 Gulden seien zu wenig. Als Tonda auch das Angebot eines Konkurrenten von 20 Gulden ablehnte, schimpfte er, Tonda solle sich mitsamt seinem Ochsen einkümmeln lassen.
Textures

In the main cave area of the Entrance Zone, there are three holes in the ceiling. The hole closest to the cave exit leads to the **Textures** area. Use the 4-D sword to fly up there.

As the name suggests, the entire map is composed of the games raw textures, rotated and turned into platforms. Collecting all 15 Gems in this area unlocks Wirt's Cape.