recursal/Fanatic-Fandom huggingface dataset:
Chests

**Chests** are one of the ways to obtain new relics in Revita. Currently, there are five different types of chests ingame, and can be found below. Every chest except the small chest can be destroyed to earn a large amount of souls and possibly a pickup.

 Small Chest |  | Contains souls and a chance at a pickup.
Relics

**Relics** are one of the ways to power up your character while on a run in Revita. Relics offer many different types of benefits, like offering a boost to your stats, modifying your bullets, or summoning a familiar or orbital.

Relics come in three different rarities, ACommon, BRare, and CLegendary. Currently there are 375 relics.

Relics have a very small chance to be blessed, which offers either a stat increase, or health. Similarly, they also have a small chance to be cursed. It is also worth noting that some relics are always cursed.
Enemies

**This page is for Enemies!** See also: Bosses

**Enemies** are the basic foes the player fights in Revita. When an enemy is vanquished, it drops a soul to collect. Some enemies only appear in a specific area. Others are found in multiple areas; these have more health the further into the run they are encountered.

## Trivia

* Enemies which are spawned by others do not drop souls upon death, so that the player can't gain infinite souls this way (unless if that enemy is a Soulcarrier Fly).
Calm Caldarium

**Calm Caldarium** is the alt path for the 4th area of the game accessed by giving shields to 2 shield statues in the previous area, Arid Athenaeum. It is automatically accessed if the player possess the first half of the special key, and no shields must be given. **Calm Caldarium** takes on a beach type scene featuring decoy ducks, culteye (vacation), and other aquatic enemies.
Fly

## Journal Entry

The Fly is a slightly more erratic aeriel threat, constantly diving at you from odd angles.

## The Caretaker

*"Isn't it interesting how the flies that can't see are more dangerous than the ones that can?"*

## Description

The **Fly** is a large closed-eyed fly that appears in the Gazing Grove and Fungated Funnels. It actively attempts to fly towards the player in short bursts, making it an aggressive yet easily dispatched threat

##### Fleye Nests continuously spawn flies and spawn a group of flies when destroyed. The same is true for the moving fly-spawning enemy in the Somber Sepulcher, the Heyeve Mind.

The parasite curse has a chance of spawning a fly when an enemy dies. This doesn't include any other enemy.
Gazing Grove

**Gazing Grove** is the first area of the game, with Denial as its boss. Its main theme appears to be a dirt-surrounded arboreal basement that contains fairly easy enemies.

### Enemies

* Soulcarrier Fly
* Culteye
* Angry Culteye
* Slimeye
* Jello
* Maggot
* Mama Maggot
* Springseed
* Fly
* Fleye
* Fleye Nest
* Cannon Stump
* Vinish
* Shotflower
Revita Lore

Revita's lore is extremely cryptic, but there does appear to be an overarching and somewhat complex story that surrounds the game.

First and foremost, the main location that the entire story takes place in is The Clocktower, which the protagonist enters repeatedly in order to resolve some sort of grief, as evidenced by interactions with The Caretaker . "dying" while entering the clocktower also appears to remove part of one's identity and memory when one does so, with the shades in the metro possibly being a byproduct or previous adventurers who fell to the same fate.
Family

**Relevant Relics** | * Bubbler
* Chromatic Dragon
* Corrupted Chump
* Floating Lantern
* Fun Sun
* Fungi Pal
* Humble Bee
* Iris Grimoire
* Lil' Culteye
* Orbital Flies
* Phoenix Egg
* Rancid Cloud
* Snowlad
* Soul Mate
* Split Veyeral
* Wisp Jr.

**Family** is a synergy in Revita.

Upon obtaining the synergy, familiar type relics deal +15% more damage.
Acceptance's Memento

The **Acceptance's Memento** is a common relic in Revita.

It cannot be upgraded, but can be removed.

**Acceptance's Memento** can not spawn in the same way as normal common relics and instead has a unique condition for obtaining it. You will be guaranteed to receive **Acceptance's Memento** after defeating Enigma and Acceptance without being hit.

**Acceptance's Memento** can be given to the Loop Lord to progress his quest.

## Trivia

* **Acceptance's Memento** is the only Memento in the game that requires a flawless of two boss fights (as the secret boss does not have one). It is also the last one you can get in a run.
Devil Statue

**The Devil Statue** is an object that the player can find while on a run in Revita. It can be encountered in a corrupted room after the door is unlocked with a key. When found, the statue is guaranteed to spawn with a rare or legendary cursed relic, which the player can choose to pick up or leave behind.

## Trivia

* The offered relic can be recycled for souls without gaining a curse.
Arid Athenaeum

*That area is completely different than that of the sewers. Its contents corrupt the mind, not the body.* - The Caretaker when spoken to after dying there.

The Arid Athenaeum is the third area of the game. It's theme mainly surrounds that of a frigid library with monsters often featuring quick attacks and charging towards the player, with the difficulty of avoiding them augmented by slow bullet users and the uniquely slippery floors. It introduces the "falling icicle" trap that hangs on the ceiling, along with ceiling crawlers resembling the wall crawlers, implying they are its vertical counterpart.

The area also has a unique Mirror Room that is activated when you have Reflection.
Bargaining

**Bargaining**, also known as the **Deep Frost Warden of Desperation**, is the third boss encountered in Arid Athenaeum.

* False Guardian
* Holding On
* Pacifist

## Behavior

Bargaining starts the fight on the ceiling, but it can freely jump between it and the ground. Depending on its current position, it has different actions.

**The actions performed on the ceiling:**

* Bargaining screeches, releasing three series of waving bullets in every direction

* It start running, and after some time begins shooting below.
* it stomps, firing two waves of bullets

* It jumps down, landing on its legs.

* Its top starts spinning, as it jumps down without flipping. The boss spins and quickly moves in player's direction, trying to hit them. After some time it stops following, and slams at the wall, releasing a bunch of affected by gravity bullets. Killing it on this phase will unlock the Let it Spin secret.

**The actions performed on the ground:**

* The boss screeches, shooting three series of waving bullets in every direction

* It stomps the ground with the leg closest to the player, releasing a bunch of bullets

* Is starts floating, as its legs spin around its body. Every once in a while, telegraphed by a red ray, one of them will launch at the player. When it comes into contact with a wall, a sphere of bullets will fly out of it. After that, it slowly retreats.
* it jumps up, flips, and clings to the ceiling.

## Lore

### Caretaker quote

"The third guardian is nothing like the other two. It's not a perversion of a single organism but rather a collection of whisps. They've gone mad, frozen in the ice, and they'll do whatever it takes to be free. Bargaining is the embodiment of ice-cold desperation."

### Catalog quote

"Bargaining is the Broker of Empty Promises. It knows you'd give anything to make the pain stop and asks you to sacrifice more than you have to offer"
Metro Merchant

# Info

Metro Merchant is an NPC that looks like man in the metro behind the bar. He wears an official red suit and has a triangular head with gold and blue elements.

Can appear after completing alternate floors in Revita. He will take your max HP in exchange for item.

## Notes

* Price vary from 1, if relic that beeing sold is grey or blue quality, to 2 if relic being sold is yellow quality.

## Phrases

### First encounter

Welcome, welcome. No disrespect, but you seem awfully young for someone with such refined taste. I don't know how you come by suxh a keen eye, but I'm here for it.

### Talking in a train

I don't mind you window shopping, Kid... so long as you have some sort of shopping agenda. Otherwise, *scram.* This place is for serious customers only. If you don't have max HP, I don't have goods... it's that simple.

(I ll add up some things from time to time ©SirLeBruh)
Fortuna

**Fortuna** is an NPC that can be encountered during a run in Revita after unlocked. They offer a service that allows the player to gamble a heart in hopes of a relic or two pickups.

## Gameplay

In exchange for a heart, Fortuna lets the player pick from one of three small chests. One of the chests always contains an uncommon relic, another has two pickups, and the third is empty, althought their contents are unkown until opened. Unlike most special rooms, Fortuna's room does not require a key to enter.

## Trivia

* Relics that reduce the price for shops do not work here.
Green Chest

**Green Chests** are a type of chest that can appear in a run in Revita. It is very common for a green chest to have a common relic, but it is also possible for the chest to contain a relic with a higher rarity. Green Chests can be found in Large Chest Rooms at a common rate. As with other large chests, it can be broken by shooting it, and in return, the player is given a large number of souls and sometimes Pickups.
Tree Room

**The Tree Room**, also known as the choice room or giant room, is a room that the player can find in Revita. When encountered, the player can pick one of two relics to buy for one heart. Once a relic is bought, the other disappears. The two offered relics will always be of the same rarity.

## Trivia

* Items that reduce prices at shops do not work here.
Fish Lure

**Fishing Lures** are items that can be procured from Small Chests found while fishing at the pond, on the left side of Memoria Station or as a reward from completing Bounty Tickets (a fish hook icon will be listed as a reward on the bottom of the Bounty Ticket) with the exception of the Golden Lure which is obtained from the Fisherman after catching all the different types of fish. They are all considered ACommon items but come with different properties: Durability, Size, Floating, Resistance, Rarity, Sinking, Allure, Strength.

* **Durability:** Affects reeling time; [+ means the reeling bar fills up slower]
* **Size:** Affects the size of the lure.
* **Floating:** Decreases the lure's sinking speed.
* **Resistance:** Affects the fish's probability of fighting back while reeling; [+ means the fish is less likely to swim away from you while reeling]
* **Rarity:** Affects the fish's rarity when catched. [+ means a higher chance of catching rarer fish]
* **Sinking:** Increases the lure's sinking speed.
* **Allure:** Affects the probability of fish being attracted to the lure. [+ means it's more likely that the fish will bite the lure faster and less likely to lose interest in it]
* **Strength:** Affects the speed with which the fish is reeled in. [+ means the fish is reeled faster than default]

There are currently 24 fishing lures.
Reflection

**Reflection** is an item acquired through the Royal Crown quest line. You get reflection by sacrificing 1 curse at the basin in the Forgotten Station. Going below half of your maximum health will destroy reflection and fully heal you. This is **not** the goal as **Reflection** is used in the mirror room in Arid Athenaeum to gain the mirror shard that is then used to progress the Royal Crown quest line.
Forgotten station

**Forgotten Station** is a secret area that can be accessed by opening the door at the end of the **Metro station** after the Hollow Hives or Fungated Funnels. The Bee Key or Frog Key respectively, is required to open the door that leads to the **Forgotten Station**.

There are no shops, chests, or other side rooms in **Forgotten Station**. Instead, there is a basin that will remove one Curse from the player and exchange it for Reflection.

The **Forgotten Station** features Ticking Tower Top enemies

**Forgotten Station** does not replace Arid Athenaeum, occurring between what would normally be area 2 and 3.
Celestial

**Relevant Relics** | * Celestial Ring
* Constellation
* Moon Blossom
* Moon Earring
* Moon Idol
* Planetary Ring
* Quasar
* Shooting Star
* Small Moon
* Star Hairpin
* Starry Orb
* Telescope
* Wish

**Celestial** is a synergy in Revita.

Upon obtaining the synergy, celestial weapons will shoot out 5 star-shaped bullets in all directions when used.
Shield

**Shields** are used to buff the player in Revita and give them a "temporary hitpoint" this hitpoint can be used to Take up to 2 hits, but cannot be healed or used in place of HP in any of the following:

* Statue sacrifices
* Priestess curse removal
* Metro Smith upgrades
* Metro Merchant purchases
* Merchant and Cursed merchant purchases
* Shrines
* Key piece 1 requirements

Shields can be obtained like other pickups; bought from the Merchant for half a heart, looted from small chests, dropped from bosses, or picked up after a room is cleared of enemies. Double shields  rare pickups that are obtained the same way and give the player two shields instead of one.

## Trivia

* Shields can be bought from the merchant for half a heart, but protect from a full hit.
* 2 Shields are required in order to use the statues to get into the Calm Caladium.
* Shields are required in order to satisfy the "No Max HP" requirement of Key piece 2
Blacksmith's Apprentices

The **Blacksmith's Apprentices** are a pair of NPCs found on The Metro, next to the Metro Smith, or at Memoria Station, at the bottom floor.

On The Metro, the Apprentices will take a Relic of your choosing to recycle into a Relic Hammer, which can be used to upgrade Relics for free at the nearby Blacksmith.

At Memoria Station, the Apprentices will trade Soul Coins for Materials, or vice versa.
Corrupted Rift

**Corrupted Rifts** are portals found randomly in the The Clocktower. Upon interacting with them you get sent into an alternate version of the current Area, leaving you in the current Room you were in before entering the Rift. This alternate version causes all enemies to be Cursed, this includes the Boss. It also adds a darkish-purple tint to the screen. These effects only stop when you enter the Metro.

## List of Effects

* All enemies, including the boss, become cursed
* All chests become Curse Chests
* All shops become Cursed Merchants
* The Sacrifice Room Statue is replaced by a Cursed statue, inflicting curses instead of taking hearts
Hollow Hives

The **Hollow Hives** is an alternate Area to Fungated Funnels, This area is structured after a hive, full of enemies that look like bees. The main gimmick of this area is honey, which can be dropped by certain enemies or just spawn naturally.

To get to this area, you must destroy 3 beehives in Gazing Grove. They always spawn in following location (one for each):

- Secret Room,

- Enemy room,

- In the back of the corridor after the boss.
Heart

**Hearts** are the life and soul of the Revita Kid in Revita. When starting a new run, Revita Kid starts with four hearts. In gameplay, hearts are used as the health for the player, as well as a currency. They can be lost by touching an enemy, sacrificing them, or using them as a currency at something like a shop. They can be gained in several ways, like from collecting heart pickups, focusing with soul, or by gaining a max heart.
Loop Lord

The **Loop Lord** is an NPC in Revita. He can be found in a super secret room in the secret final area, Last Refuge. you can unlock run looping by giving him Denial's memento, Anger's memento, Bargaining's memento, Depression's memento and Acceptance's memento. You are **not** required to give these to the **Loop Lord** in order, or in the same run.

## Trivia

Before the 1.0 release, the **Loop Lord** had a very cryptic and in depth quest tied to him that was solved by fans on Discord.
Fungated Funnels

## Info

2nd location in the game. Design of this place looks like sort of dross with pipes that are spewing toxic gas at a player. Final boss of this location is Anger.

## Enemies

* Gooper
* Mama Slimeye
* Lantern Culteye
* Shroomancer
* Polinoid
* Shellfleye
* Infested Fly
* Acid Fleye
* Shroomling
* Shroombrella

## Notes

* At the end of the locacion, further than train enterance, located door with (sort of green padlocks, gotta investigate a little more, as i remember it is gotta do something with frogs)
Revita Kid

**Revita Kid** is the current partially official name of the player character in the game Revita.

## Story

Revita Kid's backstory is unknown. Currently, they start the game by exiting the metro and entering The Clocktower, where the game takes place. Revita Kid seems to suffer from amnesia, having little to no memory as to why they're at The Clocktower.

Revita Kid is shown staring at The Clocktower on the main menu, which is also shown to have The Metro leading into it.

## Gameplay

Revita Kid has the ability to both collect and sacrifice the souls of enemies. By sacrificing these souls through a process called focusing, they are capable of healing half a heart. The main method of attacking is through a soul gun that floats around them, the knockback of which can also be used to propel the player into the air, allowing for super high jumping. Aside from horizontal movement, Revita Kid can also jump, wall jump, edge grab, and slightly crouch. They are also able to dash, which makes them temporarily immune to damage. It is also possible to increase their falling speed by pressing down in the air; this will also make them fall through semisolid platforms.

## Personality

They don't talk (or aren't seen conversing), hence little is known about their personality. However, the NPCs do discuss their personality and traits on occasion.

One of the most notable characteristics is their tenacity and resolve to continue climbing the tower. Enigma says that they "are cut from stubborn cloth" and they "set their minds to a task..." The Soul Gun is described as "a manifestation of your will to carry on." The Caretaker often brings up just how stubborn the kid is.

It's also been stated and seen that Revita Kid has somewhat of a melancholic demeanor. In two parts of the game, they are seen crying, and The Fool notes it: "Why the long face? You look like you have the weight of the world on your shoulders," and asks to cheer them up.

Despite this stubbornness, Revita Kid may be struggling with climbing the tower over and over again, not physically, but more emotionally, as pointed out by Enigma. The caretaker states that "I know it hurts...but you've made it this far." The Priestess will also say that "Sometimes, I see so much pain on your face, little one..."

## Trivia

* The current in-game sprites are at least Revita Kid's third design iteration.
* Revita Kid is non-binary.
* Revita Kid is not given a name, but both the community and the dev refer to them as "Revita kid" and it's been stated by the dev that this is the official name.
* Revita Kid currently has 152 different Hats available.
Greedy

**Relevant Relics** | * Bag of Greed
* Business Card
* Charity
* Coupon
* Cursed Credit Card
* Fake Bill
* Gift Card
* Loyalty Card
* Lucky Penny
* Monocle
* Scratch Ticket
* Simple Package

**Greedy** is a synergy in Revita.

Upon obtaining the synergy, shops will have an increased chance to contain discounted relics and pickups.
Alpha 0.1.1

**Alpha 0.1.1** was introduced on November 28th, 2020. This update was pushed to fix bugs that were found the day before. A changelog from the developer can be found below.

```
- Removed Secrets that shouldn't be in the game yet.
- Removed Relics that shouldn't be in the game yet as they do not serve a purpose yet.
- Fixed Gun Boot Relic not triggering on a frameperfect press.
- Fixed Fake Bill Relic still taking hp from you on shop purchase.
- Fixed Restarting keeping some of your relics.
- Fixed Explosions opening secret rooms before all enemies are defeated.
- Fixed Tree being unlocked earlier than intended.
- Fixed Black Friday Secret triggering on hitting pause.
- Fixed Confusion curse not working as intended, and not showing the relic description once collected.
- Adjusted Prison Key spawnrate.
- Player now turns towards the cat when petting. VERY IMPORTANT.
- Minor text and spelling fixes.

```
Blue Chest

**Blue Chests** are a type of chest that can appear in a run in Revita. It is very common for a blue chest to have a rare relic, but it is also possible for the chest to contain a legendary relic. Blue Chests can be found in Large Chest Rooms at a rare rate. As with other large chests, it can be broken by shooting it, and in return, the player is given a large number of souls, and sometimes a pickup. A blue chest has a chance to be a mimic.
Room

**This page is for Room!** See also: Areas, Locations

**Rooms** are the levels that the player traverses while climbing The Clocktower in Revita. There are at least 16 rooms per Area, including the starting and ending room. These rooms are also referred to as floors in the game.

## Gameplay

There are many different types of rooms, but the player is guaranteed to find 12 enemy encounters (unless changed by the Expanded shard modifier, Rusted Shovel, or Shining Shovel), which all have their own layout due to procedural generation. Special rooms can be entered by conquering a room filled with enemies and walking through the entrance. Some special rooms are locked and cost a Key to enter.

In every area there are at least four special rooms that are guaranteed to appear in no particular order: A secret room, a super secret room, the boss room, and a large chest room (unless the area is affected by the Chestless shard modifier). Mother Statues appear in every area except for Lost Refuge and any area that is affected by the Secluded Statues shard modifier. The Merchant's shop appears in all areas excluding Hollow Hives, Calm Caldarium, Lost Refuge, and any area affected by the Sold Out shard modifier.
Bosses

**Spoilers ahead!** This page contains spoilers for the game. Tread carefully.

**Bosses** are extremely powerful enemies that the player can find just before the end of an area in Revita. Currently, there are 8 bosses in the game: Denial at the end of the Gazing Grove, Anger at the end of Fungated Funnels and Hollow Hives, Bargaining at the end of Arid Athenaeum, Depression at the end of Somber Sepulcher and Calm Caldarium, Enigma in Ticking Tower Top, and Acceptance after beating Enigma. If you go out of your way to collect key shards over the course of the game, after you fight Acceptance, you can access the secret bosses, Mother in her secret laboratory under the tower, and Regret, on the roof of the tower. A comprehensive table of all the bosses available can be found below.

## Trivia

* Boss names seem to follow the stages of grief.
	+ The only exception to this Rule is Enigma and Mother.
	+ Regret is a unique case, as its implied that it could be another stage of grief, as shown in the full release trailer.
* Counting the alt bosses, there are currently 10 different bosses in the game.
* Bosses cannot bleed, or be charmed, confused, or scared.
Collector

**The** **Collector** is an NPC that can be encountered during a run in Revita after unlocked. he will give you relic in exchange for other relics

### Gameplay

in the room **the collector** offer you two deals and you can accept the two of them:

1. that you will give him 2 common relics for 1 rare relic
2. that you will give him 3 rare relics for 1 legendary relic

Unlike most special rooms, Fortuna's room does not require a key to enter.

### Trivia

if you unlock the cursed choice form the Tinkerer and have enough relics you have a choice two which relics you give to **the Collector**
Metro Ticket

A **Metro Ticket** is a pickup found rarely within The Clocktower. Metro Tickets are used to grant an additional Relic or pickup at the start of a run, at the cost of Health, Max Health, or Curses. Additional types of tickets can be unlocked, giving bonuses such as Celestial Weapons for higher prices.

Only a certain amount of Tickets can be equipped at once, starting at three. Unlocking Secrets by using certain amounts of Tickets increases this amount.

At the beginning of the game, a Metro Ticket is given to you by the Caretaker. This initial ticket allows the use of The Metro in order to start the game, and when other Tickets are unlocked, gives a single Key for free.
Souls

**Souls** are a very important part of gameplay in Revita. Souls are used to heal the player by focusing. Souls can be obtained in several ways, like destroying chests, opening small chests, killing enemies, breaking soul torches or soul crystals, or activating certain relics. You can also use recycle on relics and pickups for souls. The celestial weapon called Scythe of Libra also gives a soul every time it hits an enemy.
Spirited

**Relevant Relics** | * Bursting Soul
* Caged Wisp
* Cursed Soul
* Fiend Soulio
* Guardian Spirit
* Guiding Light
* Jar of Wisps
* Reserve Tank
* Soul Container
* Soul Fairy
* Soul Mate
* Soul Urn
* Tormented Soul
* Twin Soul

**Spirited** is a synergy in Revita.

Upon obtaining the synergy, you gain half of a soul segment and your soulbar is fully filled.
Small Chest

**Small Chests** are a type of chest that can appear in a run in Revita. Small chests always contain a number of souls and sometimes a pickup. Small chests can occasionally be found in Small Chest Rooms and in Secret Rooms, rarely they can even be dropped after clearing a room. Unlike larger chests found in Revita, small chests cannot be broken for souls.

## Trivia

* Despite Fortuna chests having the same sprite as small chests, they do not function the same.
	+ Fortuna chests have a chance to give nothing, while small chests are guaranteed to have loot.
	+ On the other hand, Fortuna chests have a chance to contain a relic.
Area

**This page is for Area!** See also: Locations, Rooms

**Areas** are the playable space in Revita. Currently, there are ten playable areas:

* Gazing Grove
* Fungated Funnels
* Hollow Hives
* Forgotten Station
* Arid Athenaeum
* Somber Sepulcher
* Calm Caldarium
* Ticking Tower Top
* Last Refuge
* The Void

Areas are entered and exited using The Metro, and are traversed using a lift.

Each area is split into rooms, most of which contain their own enemy encounters. Each area has its own boss that resides in the second-to-last room.

## Area Modifiers

**Areas** can sometimes have a type of environmental modifier.

If an area has one of these modifiers, you will see a blue text under the area's title (after exiting the metro at the beginning of the area). The text gives a hint as to what the modifier does.

The modifier is active in that area only.

## Trivia

* Each part of an area name starts with the same letter, with the only exceptions to this rule being the Last Refuge and Forgotten Station.
Britannia

Britannia is an express engine that works on Mr Williams' branch of the LNER, and formerly the LMS.

## Personality

Britannia is by far the most level-headed of Mr Williams' engines. He always does his work without complaining and rarely trash talks his colleagues or thinks himself better than others, despite the job that he is most well known for doing- pulling King George VI's funeral train. He also always tries his best to help others, as shown when he helps Scots Guardsman get past his arrogant ways.

## General Information

* Name: Britannia
* Class: BR Standard Class 7MT
* Wheel Configuration: 4-6-2
* Designer: Robert Riddles
* Livery: BR Black
* Number: 70000
* Company: LNER, formerly LMS
* Allocated To: Kings Cross Sheds, formerly Euston TMD
* Owner: Mr. Williams
* Main Role: Express Engine
Alfred

Alfred is an express engine that works on Mr Andrews' branch of the LNER. For the first 3 weeks of his working life, he worked for Mr. Williams before being permanently transferred to Scotland.

## Personality

Alfred is shown to be a kind, hard working engine in all his appearances. As a result, he generally got along with all his colleagues, in both England and Scotland. Despite his positive attitude, he has been known to make quite serious mistakes at times (most notably the time he took Tornado's train instead of his own). These mistakes, however, are often overshadowed by his good work ethic and sheer determination (like the times when he pushed Evening Star and his entire train from just south of Doncaster all the way to London, and helping Tornado transport the Scorpions to their gig in Brighton on time).

## General Information

* Name: Alfred
* Class: LNER B12
* Wheel Configuration: 4-6-0
* Designer: S.D. Holden
* Livery: LNER Apple Green
* Number: 8572
* Company: LNER
* Allocated To: Craigentinny TMD, formerly Kings Cross Sheds
* Owner: Mr. Andrews (formerly Mr. Williams)
* Main Role: Express Engine
City Of Truro

City Of Truro is an express engine who works on the GWR.

## Personality

While generally polite to those around him, City Of Truro takes his work very seriously and will take no nonsense from anyone, most notably shown against Mallard when the latter attempts to race him. Not much else is known as he only appeared once at the very start of the series.

## General Information

* Name: City Of Truro
* Class: GWR 3700 'City'
* Wheel Configuration: 4-4-0
* Designer: George Jackson Churchwood
* Livery: GWR Green
* Number: 3717
* Company: GWR
* Owner: Unknown Authority
* Main Role: Express Engine
Secret Room

**The Secret Room** is a room that the player has a chance to find while on a run in Revita. They are rooms that are hidden in the walls of the level. There is always one secret room, and one super secret room in an area. They can be found by shooting walls and looking for a distinct white flash or watching the bullet animation, On normal walls the bullet explodes in the wall, On secret walls the bullet explodes just as it touches it (Rocket launchers play the enemy hit sound 5 times fast), listening for different music when getting close, or getting the Flashlight to make the entrance constantly flash. In the case of super secret rooms, the walls do not flash when shot and the bullet animation is the same as ordinary secret walls (that is, the bullets explode upon touching the wall), and the music does not change either. Secret rooms make a different noise when shot compared to normal walls and floors. Secret rooms also cannot spawn in rooms with a door.

A room must have an enemy alive in it in order to originally find a secret room. Once you have shot a secret wall once, you are free to clear out the room and destroy the wall after the room is empty. This wall will not break until every enemy is dead, but if you neglect to shoot any walls while enemies are alive you are unable to find a secret room.

Shooting the wall enough times, after the room has been cleared will open a path to the secret room. Inside the room, it is very common to find a pickup of any rarity, but it is also possible to find a small chest. There is also a very small chance to find a large chest inside a super secret room.

## Unique Secret Rooms

### Eye Room (Fungated Funnels)

In one of the secret rooms in Fungated Funnels there is a mysterious eye in the background with five slots above it. Winning runs on specific shard numbers will make the slots light up one by one. First a run on shard 8 has to be won, then 3, 12, 3, and finally 8 again, this is hinted at by symbols under the eye. If the player successfully does this, and visits the room after winning the second shard 8 run, the text "They are always watching; Nothing escapes their gaze" will be visible under the eye. This seemingly only has lore implications.

### Frog King (Fungated Funnels)

If you manage to not scare any frogs in the Fungated Funnels, in the final room before the boss, a pink frog will be found. The pink frog cannot be scared, and will be standing next to a super secret room wall. This secret room works like all the others, you have to hit it during combat and finish the room. Inside the secret room there's the frog king, two shield pickups (Or a Frog Key, if you have Royal Crown, and a unique music track playing. Getting into this secret room also unlocks the secret "Royalty".

### Mirror Room (Arid Athenaeum)

There is a special secret room in Arid Athenaeum with a mirror inside it and nothing else. This room doesn't replace any of the area's secret rooms, all will appear. If you have obtained Reflection from the Forgotten Station, Standing in front of the Mirror will shatter it, giving you the Mirror Shard, used to progress the questline.
Void

The **Void** is the secret final area of the game found by completing the Royal Crown quest line. This area has no definite end. you cannot gain any souls in this area (even with Scythe of Libra)

Fight through hordes of monsters and sacrifice your items one by one to gain soul coins and materials from giant soul crystals that appear every 5th level in this area.

In the **Void**, with every 5th wave enemies become increasingly tougher by increasing bullets shot, enemy speed, and bullet speed.

You retain all the damage and heart you gained from pickups and focusing through your run, but lose stats when sacrificing relics
Talisman

## Info

Talisman is a rare pickup that can clean a curse from you. It looks like a sheet of paper with something written on it.

## Notes

* If you have sevral curses, Talisman will clean random one.
* If you take Talisman when there is no curses, it will appear under the keys and will clean curse right after you took it automatically.
* Item named (i forgor) can give you 3 Talismans on pickup
* (Tha all for now here © SirLeBruh )
Shade Cloak

The **Shade Cloak** is a common relic in Revita.

It can be upgraded and removed.

## Trivia

This relic is a reference to Hollow Knight. In that game, Shade Cloak gives the ability to be invincible while dashing. Using the Charm called Sharp Shadow will also make you damage the enemies you dash through, which might be what the relic's ability is based on.
Shards

Shards are a difficulty modifier in Revita. There are 38 shards, without the custom shards unlock, each shard level has a predetermined shard added from the list below. Every five shards added also adds a shard blessing, increasing either base relic rarity or allowing cheaper equip cost for tickets. Shards range from having 1 to four levels and increasing a shards level counts the same as adding a new one. Increased Shard amount also increases the amount of soul coins and materials dropped by bosses.

## Shard List

Listed below is each level of the predetermined shard order
Trash Bag

The Trash Bag is a common passive item in Revita. When hit, it will block a finite amount of bullets. After hitting this cap, it will "explode", dropping one item.

Known items:

* Emergency Syringe
* Orange Juice
* Scratch Ticket
* Acid Vial
* Moon Blossom

## Tips

The Trash Bag has a slightly larger hitbox than Revita Kid. If you can jump into a corner while enemies fire, it will likely hit it's 50 [Citation needed] shot limit extremely quickly due to automatically blocking every single shot.

Items dropped in combat by the Trash Bag will be unobtainable until the end of the combat.

The Trash Bag will attempt to catch up to Revita Kid, and otherwise will trail behind them. It is slightly slower than their falling speed.
The Imprisoned

**The Imprisoned** is an NPC that appears in Memoria Station to the right of The Metro. They accept prison keys, and for each of them, The Imprisoned will unlock a relic in exchange for soul coins. The player will have the unlocked relics as starting items in their next run, although no more than two can be held at once.
Strange Key

The Strange Key opens the mysterious door in the Ticking Tower Top. To get the Strange Key you must first obtain Key Piece 1 and Key Piece 2 at which point they will automatically combine.

You gain Key Piece 1 in the Hollow Hives through the translucent door that only opens when playing a run on Shard 5 or higher. The Key Piece will appear if you have only full heart containers.

You gain Key Piece 2 in the Calm Caldarium through the translucent door that only opens when playing a run on Shard 5 or higher. The Key Piece will appear if you don't have more than a full heart.
Synergies

**Synergies** are a secondary way to power up during a run in Revita. Synergies offer smaller benefits such as +1 max HP or increasing the effectiveness of status effects.

Currently there are 25 synergies in the game, each obtained by collecting enough relics within that synergy's pool. Most synergies require three items from their pool, however some like corrupted and holy require four and two respectively.
The Clocktower

The Clocktower is a Location, which currently houses every playable area. While rooms and floors adorn the sides, The Clocktower seems to have been built with no floor plan. The Clocktower resides on a floating rock, with smaller floating boulders surrounding it that are all above a forest. The tracks that lead into The Clocktower, seemingly supported by the ground, guide a train that periodically enters The Clocktower.

## Trivia

* Despite the general heart motif, The Clocktower itself does not appear to feature any.
RS Macro Technology

RS Macro Technology היא אחת מחברות הטכנולוגיה הגדולות והמשפיעות ביותר. החברה מפתחת ומשווקת מגוון רחב של מוצרים ושירותים, כולל מחשבים, טלפונים, מערכות רובוטיקה, מערכות אבטחה ומערכות תוכנה.

אחד המוצרים הפופולריים ביותר של RS Macro Technology הוא ה-"Metalink", מכשיר תקשורת נייד המאפשר למשתמשים לתקשר אחד עם השני באמצעות רשת ה-Matrix. ה-"Metalink" הוא כלי חיוני עבור שחקנים ב-Shadowrun, והוא משמש לעתים קרובות לצורך תקשורת, מעקב והתגנבות.

RS Macro Technology היא גם מפתחת מובילה של מערכות רובוטיקה. החברה מייצרת מגוון רחב של רובוטים, כולל רובוטים צבאיים, רובוטים אזרחיים ורוביטים לשימוש פרטי.

RS Macro Technology היא שחקן מרכזי במאבק בין ה-Shadowrunners לבין הכוחות השולטים. החברה היא יעד מועדף לפריצות של Shadowrunners, שרוצים לגנוב את הטכנולוגיה המתקדמת שלה.

להלן כמה מהמוצרים והשירותים הפופולריים ביותר של RS Macro Technology בעולם Shadowrun:

* Metalink: מכשיר תקשורת נייד המאפשר למשתמשים לתקשר אחד עם השני באמצעות רשת ה-Matrix.
* Cyberdeck: מחשב נייד חזק המאפשר למשתמשים לגשת לרשת ה-Matrix ולהשתמש בתוכנות מתקדמות.
* Drone: רובוט קטן ובלתי מאויש שניתן להשתמש בו למשימות שונות, כגון סיור, מעקב ותקיפות.
* Robotic Arm: זרוע רובוטית חזקה שניתן להשתמש בה לביצוע משימות פיזיות, כגון הרמת משאות או בניית מבנים.
* Virtual Reality Headset: משקפי תצוגה וירטואליים המאפשרים למשתמשים לחוות עולמות וירטואליים.

RS Macro Technology היא חברה מרתקת ומגוונת שמשחקת תפקיד חשוב בעולם . החברה היא מקור משמעותי לטכנולוגיה מתקדמת, והיא גם יעד מועדף לפריצות של Shadowrunners.
The LMS

The London Midland and Scottish Railway (abbreviated to LMS) is a railway company in the UK that operates in Western England, North Wales and South Scotland. Their operations span from London Euston in the south to Edinburgh and Glasgow further north. The company is managed by Mr. Smith.

The LMS also owns the Caledonian Railway, which is separately managed by Mr. Anderson.

## Owned Engines

Engines that are known to be owned by the LMS are listed below:

* Royal Scot (LMS)
* Sherwood (LMS)
* Splatter and Dodge (LMS)
* Donald and Douglas (CR)
* Henry (CR)
* Jinty (CR)

## Previously Hired Engines

Engines that are known to have been previously hired by the LMS for whatever reason are listed below:

* Currently N/A

## Former Engines

Engines that are known to have been formerly operated by the LMS, but no longer are for whatever reason, are listed below:

* Britannia (transferred to the LNER)
* Scots Guardsman (transferred to Railway Touring Company)

## Routes Operated

The LMS operates services from London to Birmingham, Manchester, Blackpool, Holyhead, Glasgow and Edinburgh.
Soul Gun

The soul gun is one of the 8 starting weapons, and the only one that is unlocked by default.

It has 4 variants. Its overall theme is a fairly well rounded gun which allows it to have some interesting and unique variants.

## Base

> "A basic gun manifested through your will to keep going. Not especially strong, but also not weak"
>
>

The gun you begin the game with. The only one that can be used before accessing the basement of the metro.

##### Base Stats

Base damage: 10

Damage Multiplier: +0%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: +0%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +10°

##### Relic Interactions

None really! This gun is meant to go with anything and is really versatile. It truly allows you to take your run anywhere.

## Buster

> "A soul gun variant, that charges up a guaranteed crit shot when not shooting"
>
>

Unlocked by beating shard 5 with any soul gun variant.

##### Base Stats

Base damage: 10

Damage Multiplier: -10%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: +0%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +10°

##### Relic Interactions

* Mighty Leek, Poker Chip, Forgotten Keepsake, Lucky Emblem, Leech
	+ While still valuable when effecting your base shots, its important to keep in mind that since the gun can guarantee crits it may be less valuable to increase your crit chance.
* Forgotten Keepsake
	+ Increasing your crit damage can be very powerful as this gun has the ability to guarantee crits.
* Matchbox, Frying pan
	+ Guaranteed debufs on critical hits can also be strong for the same reason.

## Diffusion

> "A soul gun variant, that lets you shoot stronger bullets, as long as those bullets hit enemies or you dash through enemies"
>
>

Unlocked by beating shard 10 with any soul gun variant.

##### Base Stats

Base damage: 10

Damage Multiplier: -20%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: +0%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +10°

##### Relic Interactions

* Shell Cluster, Star Hairpin, Broken Mirror
	+ With certain relics that add more bullets you may find yourself losing ammo more than you want because its very challenging to hit these extra bullets.

## Celestial

> "A soul gun variant, that is weaker, but lets you swing a fast sword when close to an enemy"
>
>

Unlocked by beating shard 15 with any soul gun variant. The sword deletes bullets like the celestial sword.

##### Base Stats

Base damage: 10

Damage Multiplier: -20%

Speed Multiplier: +0%

Shot Speed Multiplier: +0%

Fire Rate Multiplier: +0%

Range Multiplier: +0%

Luck Multiplier: +0%

Accuracy: +10°

##### Relic Interactions

* Big Bullet, Propulsion Exhaust, Black Hole
	+ Increasing your bullet size also increases the size of your sword which can be very very powerful.

* Dust Bunny
	+ Dust bunny typically decreases the size of your bullets over time but due to how the sword works it instead makes the sword deal massive damage and have massive size. This is one of the strongest single item + gun combos in the game making it very powerful when attempting extreme shard runs.
Tornado

Tornado is an express engine that works on Mr Williams' branch of the LNER.

## Personality

Tornado is normally a calm and collected engine, and rarely lets things go to his head, despite the fact that he has done arguably the most exciting jobs out of any of the main 5 (which include pulling the special train of Queen Elizabeth II, transporting rock band The Scorpions, and appearing on popular motoring program Top Gear). However, he has been known to get bad tempered when things don't go to plan, as demonstrated when he, Mallard and Evening Star were trying to breach the wreckage of the Gasworks Tunnel following it's collapse. Interestingly, he was the one only engines who tolerated Clan Line, due to the latter's keen interest in his illustrious past, though he later lost all respect for the latter following the Hull accident.

## General Information

* Name: Tornado
* Class: LNER A1
* Wheel Configuration: 4-6-2
* Designer: Arthur Peppercorn
* Livery: LNER Apple Green
* Number: 163
* Company: LNER
* Allocated To: Kings Cross Sheds
* Owner: Mr. Williams
* Main Role: Express Engine
מיני תבונות באימפריה

## הגזע הטייאנטי

פרטים בגזע נראים כמו תולעי ענק.

1. תת הגזע שמסוגל לנוע על פני האדמה אורכו נע בין מטרים לעשות מטרים. רוב המלכות הצהובות מגיעות מתת גזע זה.
2. תת הגזע שרוב המלכות האדומות מגיע ממנו חי בחלל, אורכו נע בין מאות מטרים למספר קילומטרים והוא מתכתי בצבעו.
3. תת הגזע אשר חי על פני שמשות מגיע לאורך של קילומטרים רבים.
4. תת הגזע האחרון חי סביב חורים שחורים. אין פרטים על מראהו.

למרות שבני אדם אוהבים לקרוא לתולעים הטייאנטיות מלכות ולצבים הקורלקים מלכים - שני הגזעים אינם מחולקים לזכר/נקבה במהותם.

ישנם ארבעה תתי גזעים לגזע הטייאנטי. רק אחד מהם מסוגל לנוע בנוחות על פני האדמה.

## קורלאקים

הקורלאקים נראים דמויי צבים. בעיקר בגלל השריון הכבד אותו הם מפתחים בבגרותם. הקורלאקים ממשיכים לגדול לאורך כל חייהם. כאשר הם מגיעים לגודל של כשלושים מטר הם מתאבנים ומתגלגלים לצורה מאובנת בה נדרש את הקלאקרים על מנת לתקשר איתם. בכל עולם יש לכל היותר קורלאק אחד. הקורלאקים ממשיכים לגדול גם בצורתם המאובנת (בעיקר בעקבות תקשורת חיצונית). ויכולים להגיע לגודל של הר קטן.

יש המכנים את הקורלאקים צב עולם.

למרות שבני אדם אוהבים לקרוא לתולעים הטייאנטיות מלכות ולצבים הקורלקים מלכים - שני הגזעים אינם מחולקים לזכר/נקבה במהותם.

## קלאקרים

זן חצי אנושי חצי צבי במראהו.

הקלאקרים נוצרו על ידי הקורלקים על מנת לאפשר לקורלאקים להתקשר עם המינים החיים גם לאחר התאבנותם.

כאשר נדרש להעזר בקורלאק, מעבירים את הדרישה למועצה של קלאקרים. מועצה של קלאקרים מונה לרוב בין 8 לתריסה פרטים והיא המינימום הנדרש על מנת לתקשר עם תבונת העל הקורלאקית בלי להכחד. המועצה מתקשרת עם הקורלאק, מקבלת עליהם את המחשבה של אותו קורלאק אשר משתמש בהם על מנת לחשוב ולפתור את הבעיה. בסופו של דבר המחשבה הקורלאקית נוטשת אותם ומשאירה את התשובה עם הפרטים של המועצה.

## שארשאנים

יצור הדומה ל alien מהסרט המפורסם.

זהו הגזע המשרת המרכזי של המלכות. רוב תפקידי השלטון הגבוהים יהיו בידם.

השארשאנים במהותם הם א-מיניים. הם מקבלים את המין שלהם על פי הגזע שהם נמצאים בסביבה שלו. בהתאמה שארשנים מסוגלים להתרבות כמעט עם כל מין קיים!

השארשאנים זקוקים לשבטים על מנת לחיות בנוחות ולפעול ביכולת גבוהה. נדיר לפגוש שארשאני בודד.

באזורי ים האיזמרגד, אשר מבוסס ברובו על המין האנושי, הרוב הגדול מאד של השארשנים הם זכרים. הזכרים יהיו בגובה של כשני מטר ואורך של כשלוש וחצי מטר. לרוב השבטים השארשאנים יכללו בעיקר נשים אנושיות.

אחרי הטייאנטים לשארשאנים יש הכי הרבה מלכות באימפריה. לרוב המלכות שלהם יהיו עצומות בגודלן (כמו המלכה מהסרט alien).

## חתולי אנקי

נראים דומים לקראקלים עם שמונה רגליים. בעלי יכולות סייקי. חיים בצמידות וזוגיות עם בני אדם תואמים. שייך לגזעים הפרמינידים.

## מחשלים

יצירי תועבה אשר משתלטים על כל יצור תבוני בסביבתם ואיתם הם בונים לעצמם קן. האימפריה אינה מאפשרת למחשלים פראיים להתקיים והיא צדה אותם באינטנסיביות. המחשלים המתורבתים (ונשלטים על ידי המלכות בקשיחות רבה) קשורים למערכת התקשורת הגלקטית למרות הקושי האישי של יצורים לחיות באזוריהם.
Mr. Williams

James Williams is the controller of the English branch of the London North Eastern Railway and the owner of Scott, Mallard, Tornado, Evening Star, Britannia and formerly Alfred.

## Personality

As one of 2 controller of one of the main railway companies in Britain, Mr. Williams takes his job very seriously and can be quite strict at times, though he always treats his engines and staff with respect and never forgets to praise them for any good work they do.

## General Information

* Name: James Williams
* Date Of Birth: January 18th, 1972 (age 49)
* Company: LNER English Branch
* Role: Controller
Somber Sepulcher

The Somber Sepulcher is the fourth area in the game. It currently features a "dungeon" setup with chains and blue flames, with the enemies there mainly utilizing hitscan beams after a short warning period. The final boss of this region is Depression, who takes the form of a misshapen lump near a cathedral-like setting.

There are also new trap setups, such as a spiked ball on a chain that spins slowly either clockwise or counter clockwise, sometimes exiting the screen only to rotate back in.
Mallard

Mallard is an express engine that works on Mr Williams' branch of the LNER. He is Thompson's brother.

## Personality

Mallard started off as arrogant, overconfident, rude and was always trying to be the best, all of this coming from the world speed record that he set in his younger days (which still remains unbroken). His arrogance mostly faded by the end of season 1 though, and he is generally more calm from season 2 onwards, though it does come back every now and again).

## General Information

* Name: Mallard
* Class: LNER A4
* Wheel Configuration: 4-6-2
* Designer: Sir Nigel Gresley
* Livery: LNER Garter Blue
* Number: 4468
* Company: LNER
* Allocated To: Kings Cross Sheds
* Owner: Mr. Williams
* Main Role: Express Engine