Heroes

This faction represents individuals who seek glory in the Land. Many members of the Heroes faction are dual-aligned with another faction, though some are not.

## History

With the casting of the Solonavi's great spell, many of the ancient weapons and texts that were previously unusable now shine with power and possibility. While the Heroes were already driven to find treasure and fame within the Dungeons of the Land, now with so much more power and reward available for their struggles, these hearty adventurers can now earn ten times reward – but only for facing ten times the danger!

While the Elementals were able to hold a solid cordon around the Black Pyramid in the Blasted Lands, there were a few bands of Heroes who managed to breach the Elemental lines and take some of the ancient treasures contained in the ancient temple.

The inquisitive Heroes that found their way into the ancient city of Dragon's Gate and awoke the slumbering Drakona within have likely shaped the Land in ways that even the Oracles of Rokos couldn't imagine.

With the Atlanteans focusing their attentions to the Orc and Revolutionary fronts, many Heroes have taken up the cause of exploring the Scythrian mountains for signs of the long-forgotten Dwarven holt cities. Within the cities, hordes of Shyft and Mage Spawn abound, providing opportunity for battle-slaughter and liberation of weapons forged by the fabled Dwarven Artificiers.

The so-called Heroes who plundered the lost city of Dragon’s Gate did not know it was they who would cause the end of the world as they knew it. Thinking that the reference to a gate in the city’s name was apocryphal, they were surprised to find an actual magical gate beneath the long forgotten city. The Heroes were naive enough to open it, killing them instantly. All Magestone, the most concentrated magical substance in existence – detonated, causing millions of deaths and many of the previous seats of power to fall - this event became known as The Breaking.

## In tabletop

In Mage Knight Dungeons, every creaking chest you crack and monster you slay earns your Heroes the experience points needed to buy up experience levels, which in turn allows your Heroes to pick up nifty Special Abilities, defeat Mage Spawn monsters, and - most importantly - make it out alive with enough gold to bury a Storm Golem. Because even if you have a character strong enough to wrestle a Weresabretooth into submission, the old adventuring mantra dictates who the true Heroes are at the end of the day - whomever has the most gold wins.

Thus, in the heart of the traps, monsters, and mayhem, while battling enemy Heroes trying to steal all of your hard-earned loot, don't forget that the real goal is to get the gold and get out. Gaining experience points from sporadic Mage Spawn combats can allow you to earn experience levels, which will make it easier for your Heroes to disarm traps, cross obstacles, and to defeat the hordes of foul Mage Spawn that appear from the deeps of the Dungeon. But don't forget that victory lies in the coinpurse, and if you dally too long in the Dungeon, it's possible that enemy wizards and warriors might tear apart your team like a holiday turkey for every coin and trinket they can steal. So, get to those treasure chests as quick as you can, crack them open, and get out before trouble comes looking for you.

*****Heroes*****

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1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Board-Game-Ultimate-Edition-Walkthrough-September-2018.pdf
2. ↑ https://web.archive.org/web/20020520051410/http://www.wizkidsgames.com/mageknight/figures\_landing.htm?cat=heroes