recursal/Fanatic-Fandom huggingface dataset:
Demolition Squad

**Zone:** Qu'Bia Arena
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Mobs

 Nephiyl Keepcollapser (Monk) x 1
 Nephiyl Moatfiller (Beastmaster) x 1
 Nephiyl Pinnacletosser (Ranger) x 1
 Nephiyl Rampartbreacher (Warrior) x 1

## Treasure

* Creek M Mitts
* Creek F Mitts
* Marine M Gloves
* Marine F Gloves
* Wood Gauntlets
* Wood Gloves
* Dune Bracers
* River Gauntlets
* Scroll of Flare
* Scroll of Valor Minuet IV
* Scroll of Reraise II
* Aquamarine
* Chrysoberyl
* Painite
* Moonstone
* Hi-Reraiser
* Vile Elixir
* Vile Elixir +1
* Petrified Log
* Ebony Log
* Mythril Ingot
* Red Chip
* Green Chip
* Blue Chip
* Yellow Chip
* Purple Chip
* Black Chip
* Clear Chip
* White Chip
* Hi-Potion +3

## Notes

* All have the Gigas special attacks.
* Nephiyl MoatFiller has Familiar.
* Nephiyl Pinnacletosser has Eagle Eye Shot.
* Nephiyl Rampartbreacher has Mighty Strikes.
* Nephiyl Keepcollapser has Hundred Fists.
* All are susceptible to Gravity and Bind, and all except Nephiyl Moatfiller are susceptible to Lullaby.

Source
Hall of Transference, Mea

Hall of Transference, Dem
Hall of Transference, Holla
**Hall of Transference, Mea**
## Teleportation from the Hall of Transference to Ru'Aun Gardens

In order to be able to teleport to Ru'Aun Gardens from the Hall of Transference, you will first need to complete a set of requirements. These requirements include

* Access to Tu'Lia
* Acquisition of the key item from your race's tower in The Garden of Ru'Hmet (this requires you to be on or past Chains of Promathia 8-3)
* A Clear Chip to be placed into the right-hand Large Apparatus located within the Hall of Transference

Acquisition of the key item from your race's tower in The Garden of Ru'Hmet grants you the title of "Warrior of the Crystal." This title is required for registering your data (see below) in Ru'Aun Gardens - data that permits you to use the Large Apparatuses and green teleporters. You can change your title to "Warrior of the Crystal" for 300 gil by speaking to Aligi-Kufongi located at (H-9) on the second floor of Tavnazian Safehold.

### Registering Data

Set your title to "Warrior of the Crystal", and travel to Ru'Aun Gardens. There are two green teleporters with hexagonal shapes floating above them, one located at (G-9) and the other at (I-9). Step onto one of these green teleporters to register your data (you only need to register your data once). Once registration is complete, you will receive the text

*"Your d...ta wil... be ...gistered."*

*"Regis... ...omplete."*

### Teleporting

Once your data is registered, you can teleport from the Hall of Transference to Ru'Aun Gardens.

To teleport to Ru'Aun Gardens from the Hall of Transference, you will need to purchase a Clear Chip from any of the goblins located in the cities. Place this chip into the right-hand Large Apparatuses located in any of the Halls of Transference so that it may fully function. Then, step onto the pad in front of the Large Apparatus to teleport to Ru'Aun Gardens.

**Notes:** So far, the only title that seems to register data is "Warrior of the Crystal." It has been said that using a Large Apparatus to teleport to Ru'Aun Gardens *may* result in the break of the Clear Chip, which will require another to be placed into that Large Apparatus to use it again.
Creeping Doom

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 30
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mob Information (See mob article for details)

* Bitoso has all the Crawler special attacks.

* Can cast Paralyga and will frequently Cure III himself.

* Very high resistance to Silence. Elemental Seal is advised.

## Notes

Thanks go to ffxi.Somepage.com for some of this info.
Blizzard III

de:Eis III
File:ScrollofBlizzardIII.PNG

**Deals** [[Ice|Template:Ice]] **damage to an enemy.**

**Spell cost**: 120 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage lvl 64
* Scholar lvl 66
* Red Mage lvl 73
**Casting Time**: 6.25 seconds
**Recast Time**: 27.75 seconds
**NPC Sell Price:** 2,812~??? gil
Aht Urhgan Mission 30: Prevalence of Pirates

* Take the Dvucca Isle Staging Point to Caedarva Mire, and head to the Arrapago Reef entrance around F/G-9.
* You will get a cutscene **upon zoning in**.
* Afterwards, approach the "Cutter," which is on the ship connected to the docks at H-8 for a cutscene(entrance to Arrapago Reef #3).
	+ Exact same area as the ToAU Mission 15 - Black Coffin.
* The beginning of this cutscene triggers Mission 31.

### Maps

CaedarvaMire2.pngDvucca IsleArrapagoReefcutter.pngArrapago Reef

### Game Description

Mission Orders
Aphmau and her puppets have been taken by the mysterious Luzaf. Track down the corsair and his captives, and repay Rishfee's noble sacrifice.
Template:Spoiler2
Galka

fr:Galka
The Galka are a hulking race of powerful warriors. The Galka's capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from giant ant creatures six hundred years ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the Hume race.

## The Mighty Galka

The Galka are the second most physically powerful out of the playable races of Vanadiel, but are the most physically durable. They originated from the Altepa Desert of Zepwell Island, but their capital was destroyed by a race of ant-like beastmen six hundred years ago. What remained of the Galka were forced to take refuge in other parts of Vanadiel, with the majority moving to Bastok. Unfortunately for the Galka who moved to Bastok, the Humes that lived there decided to take advantage of their new neighbors' great strength. Many of the Bastokan Galka are now members of the Bastokan Military, or its mining force.

Galkas reproduce through a form of reincarnation where an elderly Galka, feeling at the end of its lifespan, goes out into the wilderness and a young Galka returns.

It is not widely known what method, if any, the Galkan race has for dealing with decreases in number due to violent death or illness.

## The History of the Term Galka

It is theoretical that Square Enix derived the name "Galka" (Galkan) from the term "Balkan". This term refers to a *mountain range* in Bulgaria. It is possible that "mountain" might refer to a Galka's large frame or their former capital that lay in the mountainous Altepa.

## See Also

* Galka Models
* Galka: Guide to Job Selection
* Names of the Humes and the Galka
* Video demonstrations of Galka/Emotes
Beastmaster

# Job Overview

Available after completing the quest Save My Son, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them, call beasts to their side, and intimidate enemy beasts of Vana'diel.
Beastmasters are generally considered the best solo class in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all Beastmaster parties. Beastmasters are less frequently found in conventional parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with properly selected "Jug Pets". When soloing, it is very important that a Beastmaster select the proper camp.

Abilities, Traits, The Pet, Combat Skill Ratings

# The Pet

* If the Beastmaster uses a pet of a higher level than the highest level party member, the pet's level is used as the highest level party member for purposes of calculating Experience Points. A Beastmaster's pet has no other effects on Experience Points.

# Combat Skill Ratings

See Beastmaster Skill Caps for a by-level breakdown of weapon skill limits.

# Beastmaster Guides

* Beastmaster: Guide to Playing the Job
* Beastmaster Equipment Guide
* Beastmaster Charm Guide
* Beastmaster: Behaumut's Charm Guide
* Beastmaster Jugs
* Beastmaster Macro Guide
* Beastmaster Cooking Guide
* Beastmaster Viable Hunting Grounds
* Beastmaster Solo Leveling Guide
* Beastmaster Standard Party Leveling Guide
* Skill Caps/Beastmaster
* BCNM Guide
* Beastmaster Vs. Maat Guide
* Shattering Stars/Beastmaster
* Wide Scan Guide

Template:Job Notes
Bastok Mission 9-2

* Accept the mission from a Bastok Gate Guard and go the president's office and talk to Iron Eater for a cutscene.
* Head to the Throne Room in Castle Zvahl Keep and enter the BC.
* This is a 6 person BC fight against Zeid. Only characters that are currently doing the mission, or have previously done the mission (regardless of current allegiance), can enter the BCNM.
* Once inside the Throne Room, run straight across to the big door on the other side. Heal up, buff, eat food, and then when you are ready, enter the BC by targeting the door and selecting "Where two paths converge".
* Buffs are removed upon entry.
* Do not move towards Zeid until everyone is inside.
* Zeid uses AoE WS that induces sleep so Poison Potions should be used.
* Eventually (when Zeid is at about 65% hp) Volker will join the fight to help you and after a short cutscene, the battle will resume. Volker will attack Zeid with you and must be kept alive. If he is killed the battle will end in a loss.
* Zeid will spawn 2 mobs called Shadow of Rage which have decent attack but very low hp. Blizzard III or stronger will one-shot. They are very resistant or immune to Sleep and Lullaby.
* If the shadows are defeated the boss can just call another two.
* Zeid can skillchain with his shadows.
* After the fight watch another cutscene and then return to the president's office and talk to Iron Eater.
* Watch another cutscene and finish the mission.

### Game Description

Mission Orders
An adventurer has been attacked while on an investigation to Xarcabard -- and the attacker is said to be none other than the Dark Knight, Zeid! Report to the President's Office for a briefing on the situation at hand.
Template:Spoiler2
Current Progress

**Testing Rollup**

* Sandy Missions - Complete
* Windy Missions - Complete
* Bastok Missions - Complete
* Zilart Missions - Complete
* BCNM - Several are missing - See bug report (eks)
* KSNM - Most Missing - See bug report (scripting errors) (eks)
* ToAU Missions - In Progress
* Assault - In Testing Phase
* COP Missions -Complete
* ENM Battlefields - Some Working
* ADV Jobs - All Working
* AF Quests - AF working as intended
* Outpost Teleportation to and from the city - Testing Complete (Reported NPC name bug)
* Chocobo License Quest - Testing Complete
* Kazham Airship Pass (3 key trade in) - Testing Complete
* Kazham Airship (Traveling) - Testing Complete
* Manaclipper Ride - Testing Complete
* Spawned Kirin - Testing Complete
* King Arthro - Testing Complete
* Avatars - Testing Complete
* LV20 Avatar Fights - Testing Complete
Curses, Foiled...Again!?

## Walkthrough

NOTE: You must wait for the next game day after completing the previous quest before you can start this quest, and make sure you have zoned. I personally had to zone multiple times and wait multiple game days.

* Speak with Hiwon-Biwon, who seems to be violently ill. Go then to speak with Shantotto who starts talking about prison, and how it is all your fault. Choose the options "Cry in despair" and "No way! Not on your life!". (in case you don't get these options from Shantotto just rezone).
* She tells you to bring her two Bomb Arms, a Revival Tree Root and a Lock of Hiwon's Hair.
* Speak with Hiwon-Biwon again. He'll become physically ill on your feet, and you take this opportunity to snag a lock of his hair.
* After you've collected the rest of the items, trade them to Shantotto and she de-curses Hiwon-Biwon and gives you your "reward".
* Upon activating the quest, your title becomes "Tarutaru Murder Suspect". When you complete the quest, it becomes "Hexer Vexer".

## Game Description

**Client**: Shantotto (Manor, Windurst Walls)

**Summary**:

The dancing spell Shantotto cast on her bothersome Peeping Tom turned out to be a deadly curse. To remove the curse, she'll need a revival tree root, two bomb arms, and some hair from the victim. Hurry, before it's too late!
Aht Urhgan Mission 47: The Empress Crowned

### Walkthrough

Continued cut scene from previous mission. The rewards for this mission are Imperial Standard and choice between Balrahn's Ring, Ulthalam's Ring, and Jalzahn's Ring. You may either choose your reward now or wait until a later time to choose it.
(Picking a Ring now does not keep you from recieveing the reward from ToAU Mission 48.)

### Game Description

You have been bestowed with the honor of crowning Empress Nashmeira II. There can be no higher acknowledgment of your achievements as a mercenary. Perhaps now President Naja will return your rightful reward...

Template:Spoiler2
Aydeewa Subterrane

Connecting Areas | Quests/Missions | NPCs

This extensive network of tunnels lying beneath the Wajaom Woodlands is covered in subterranean plants, ranging from vines to ferns, fungi, and moss, giving the caverns a unique vibrancy unseen on the surface. The Aydeewa Subterrane was once a site of the ancient Olduum civilization until sinking almost completely into the ocean. However, traces of the past can still be seen in the stone pillars and altars scattered about the area. The Empire of Aht Urhgan maintained the caverns until recently, when the increasing beastman threat forced them to withdraw. Now the Aydeewa Subterrane is plagued with Qiqirn and Mamool Ja thieves looking for treasure among the ruins.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas Edit

Wajaom Woodlands at ( - ), (I-6) Escape
Bhaflau Thickets at (G-7)
Halvung at (E-6)

## Notorious Monsters Found HereEdit

Brigand's Mask
Qiqirn Collar

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Chi Blast

## Job Ability

* Delivers a chi projectile attack.
* **Obtained:** Monk Level 41
* **Recast Time:** 3:00
* **Duration:** Instant

* This ability does not cause user or target to gain any TP.
* The damage output of **Chi Blast** is greatly affected by the MND stat.
* The damage output of **Chi Blast** is greatly affected by the number of times a character uses the Boost ability prior to activation.
* Use of Boost while the Temple Gloves are equipped will also increase the damage output of **Chi Blast**.
* Use of Temple Gloves are not required when using **Chi Blast** to retain the **Chi Blast** damage boost.
* Since Chi Blast is affected by MND, it may be a good idea to macro in equipment that increases that stat before use.

## Chi Blast Damage Formula

The generally accepted damage formula for **Chi Blast** is as follows:
**MND \* (#Boost \* RandomNumber + 1) = DMG**
where:

* MND is the player's MND stat

1. Boost is the number of times the player has boosted

* RandomNumber is a game determined number between 0.25 to 0.60 (without Temple Gloves) or 0.75 to 1.10 (with Temple Gloves).

This formula has not been confirmed, yet is generally accepted. It is unknown at this time whether or not swapping your Temple Gloves out for MND gear has the desired result.
Apollyon

Apollyon is an area in Limbus. This area is only accessible if the Chains of Promathia expansion is installed, Promathia Mission 7-5:The Warrior's Path is completed, and the necessary Limbus prerequisites are met.

Apollyon looks much like Promyvion. It is presumably "Promyvion - Al'Taieu" and the place where things absorbed by the Emptiness go. It was originally going to be called "Lower Promyvion". Trading all four colored chips (found in all four initial areas) to either of the two Matter Diffusion Modules in Al'Taieu at time of entry will open access to Central Apollyon, where Proto-Omega may be fought.

Area layout is as follows:

**L2:** Jidra x8 (Treants)

Spawns one of the following at random on each defeat:
Arboricole Beetle, Arboricole Crawler, Arboricole Hornet, Arboricole Opo-opo, Arboricole Raven, Arboricole Spider, Apollyon Sapling
**L3:** Armoury Crates (Mimics)
**L4:** Elementals that do not aggro, but link by type:

**Obtain:** Charcoal Chip

 **L3:** | Inhumer x8(Skeletons)
 **L4:** | Flying Spear x8(Evil Weapons)

**Obtain:** Smalt Chip

**Requires:** Metal Chip
Na'Qba Chirurgeon (Quadav WHM) and helpers
Carnagechief Jackbodokk (Orc PLD) and helpers
 Central Apollyon
**Requires:** Magenta Chip, Charcoal Chip, Smoky Chip, Smalt Chip

**Final Boss**
Proto-Omega
(Two forms; spawns Gunpods in second form)

### Historical Background

Apollyon is the Greek word for "destroyer" & "destruction". It is a translation of Abaddon, the Hebrew word for "destruction" & "a place of destruction" (remember, New Testament was written in Greek and early Christianity flourished in Greece). In the *Book of Revelations*, New Testament (specifically Revelations 9:7- 9:11), Apollyon is "the angel of the bottomless pit/abyss", who leads a swarm of demons so numerous they resembled locusts in the End Times. This pit is unlocked after the 5th angel sounds its trumpet. Apollyon and his horde were the 1st of 3 woes and were supposed to harm nothing on Earth except humans who lack God's mark on their forehead. Who exactly this destroyer is isn't clear. The best theories are that it is the Beast of Revelation. Abaddon does not have a sense of personalization that Apollyon has. Apollyon was also considered a synonym for the Devil in early Christianity.
Aht Urhgan Mission 36: Gaze of the Saboteur

* Watch the cutscenes that occur when the battle of the last mission is over.

**Hazhalm Testing Grounds**

* Go to the Hazhalm Testing Grounds via Caedarva Mire
* Zone in for a cutscene.
* Check the gate at the end of the tunnel for another cutscene.
* You will receive a new key item: Luminian Dagger.

### Game Description

Gessho believes Nashmeira's life may be in danger. Hurry to the Hazhalm Testing Grounds to protect her from the conniving Flit.

Template:Spoiler2
Crafts

Vana'diel contains a number of crafting guilds which players can join in order to craft (or fish) various items. There are also a number of Hobbies which players can utilize to obtain materials to aid in these crafts.

## Relations Between Crafts Above Skill Level 60

After you hit level 60 you get 40 levels to distribute among the other crafts you also have above level 60. Meaning you can get every single craft up to 60 without any issues, but post 60 you have 40 levels to distribute.

The only exception to this rule is Fishing. You can level Fishing to 100, all the rest of the crafts to 60, and still have the 40 points left to distribute as you want.

If you raise a craft skill past 60, after already having 40 levels distributed to other crafts above 60, the level of the crafts already above 60 will decrease.

In other words, other than fishing, you can get one other craft to 100 while the other crafts will default to 60.

## Crafting Tips and Guides

* Crafting Skill Ups
* High Quality
* Craftaholics Anonymous

Alchemy Guide by Izaacha
Alchemy Guide by Paitre
Bonecraft
Bonecrafting Guide by Ayrlie
Clothcraft
Clothcraft Guide by Aranar
Cooking
Cooking Guide by Dasher
Cooking Guide by Paitre
Cooking Guide by Crawlerbasher
Fishing
Fishing Guide - Carp Route
Fishing Guide - Saltwater Skillup | Goldsmithing
Goldsmithing Guide by Sarchar
Goldsmithing Guide by Gatsby
Leathercraft
Leathercraft Guide by Mierin
Smithing
Smithing Guide By Excessivedamage
Smithing Guide by Ravenfnord
Smithing Guide By Grodark
Woodworking
Woodworking Guide by Gisselle
Woodworking Guide by Izaacha

## External Links

* FFXI Calculator Crafting Assistant
* lokyst's FFXI Crafting Timer
* Glurg's Crafting Calculator
* FFXI Moghancement Calculator

Template:Crafts Hobbies
A Squire's Test

### Walkthrough

* Talk to Balasiel; he wants you to prove your mettle by finding a revival tree root.
	+ Balasiel can be tricky to find, he is located above everyone on the walkways. Follow a long series of tunnels starting near Celyddon.
* Obtain a Revival Tree Root and trade it to Balasiel to complete the quest.

Note
Balasiel suggests you look for the root in King Ranperre's Tomb, just ignore this. The only low level monster there that drops the root is the Spook, which is almost always heavily camped by people seeking another item.

### Game Description

**Client:** Balasiel (Watchdog Alley, Southern San d'Oria)

**Summary:**

Obtain a revival tree root from a Tainted Hound in East Ronfaure or West Ronfaure.

### Southern San d'Oria

**Balasiel:** Take up a sword, my friend. I'll talk to you when you do, and no sooner.

**Balasiel:** Friend, listen to me. It is not cogs nor levers nor even the mightiest of magicks that protect this kingdom of San d'Oria. No! We Elvaan live by the power of the sword alone. Our blades defend our borders. If you would strengthen your sword arm and learn something of the art, then accept my challenge. What say you? Accept his challenge?

**Refuse.**

**Balasiel:** As you wish. Come back when you've grown a spine.≺Prompt≻

**Accept.**

**Balasiel:** Ah, I see you have a stout heart. Now listen well! Go to King Ranperre's Tomb and bring back Revival Tree Root. How, you ask? Use your head. Now begone!

**Quest Completion**

**Balasiel:** Ah, I see I was right about you. You've proved your mettle today. Further tempering may forge you into a hero among adventurers.
Dynamis - Jeuno

Goblin NMs in Dynamis have an additional TP attack:

* **Goblin Dice:** AoE random effect (Sleepga, Slowga, Dispelga, Disease-ga, Poisonga, damage, drop TP to 0, Benediction, recharge players' abilities)

### Ru'Lude Gardens

**Yow Rabntah:** Dialog Table Entry 02409 Humes and Galka have never been the best of friends. I used to think that was just the way it was, and always would be. I figured I'd be causing myself grrrief if I stuck my whiskers into other nations' problems. My next catnap was all that mattered to me in those days. Ignorrrance is bliss, as they say. Responsibility for Raogrimm's trrransformation lies with all of us who traveled with him on that expedition. By sharing the blame for the crimes he committed as the Shadow Lord, we can finally call ourselves his trrrue companions.

Template:Dynamis Notes
Flint Stone

File:Flintstone.jpg

**Flint Stone**
*Stones perfect for starting fires.*
*Easy to process, flint stones are*
*popular throughout Vana'diel.*

**Stackable:** 12

**Used in Quests:**

* A Flash in the Pan
* Starting a Flame

**NPC Sell Price:** 4~5 gil

**Used to Spawn:**

* Skull of Envy
* Skull of Gluttony
* Skull of Greed
* Skull of Lust
* Skull of Pride
* Skull of Sloth
 Synthesis Recipes
*None*
* Glass Fiber - Template:Craft
* Pebble Soup - Template:Craft
* Stone Arrowheads - Template:Craft
 Desynthesis Recipe
*None*
* Gigas Necklace - Template:Craft
Kick Attacks

* Job Traits are always active.
* **Further Notes:**
	+ This trait is only active using hand-to-hand.
	+ Occasionally adds an additional kick attack each combat round.
	+ Kick Attacks II is thought to have a base rate of 10%; that is, for each combat round, there is a 10% chance of a Kick Attack occuring.
	+ Merit upgrades of this trait affect the frequency of activation, at a rate of 1% per point added.
	+ Equipment with the effect of "Kick Attacks +" is generally believed to increase the rate of kicks by that many percentage (i.e. +5 returns a 5% increase), although there is some evidence to suggest that a lower percentage is returned.
	+ Equipment with the effect of "Kick Attacks +" will grant the trait if the job wearing the equipment doesn't already have the trait.
	+ Kick damage is equal to base Hand to Hand damage (the damage of a punch with no weapon equipped). Damage can be increased by equipping footwear with the hidden "Kick Damage" effect, such as Kung Fu Shoes, Wulong Shoes, and Dune Boots.

Equipment that Enhances this Trait
**Activation rate**
* Strike Subligar
* Melee Hose
* Melee Hose Plus 1
* Bahamut's Hose

**Base damage**
* Kung Fu Shoes
* Wulong Shoes
* Wulong Shoes Plus 1
* Dune Boots

Kick Attacks II* **Obtained:** Monk Level 71
Aht Urhgan Mission 39: Allied Rumblings

### Walkthrough

* Make your way to the Shararat Teahouse (K-12) in Aht Urhgan Whitegate for a cutscene.
* After you have obtained the Allied Council Summons key item, head to the palace in Ru'Lude Gardens for the another cut scene.

### Game Description

You have been summoned to the Allied Military Council being held in the Grand Duke Palace. Report on the current state of affairs in the Empire of Aht Urhgan.
Aht Urhgan Mission 20: Teahouse Tumult

* Watch the cutscene at the Shaharat Teahouse that was triggered at the end of the last mission.
	+ There will be several options through-out the cutscene. It does not matter which you choose, as you will have to choose them all eventually, anyway.

 File:AydeewaSubterrane2.png
 File:AydeewaSubterrane5.png
**Aydeewa Subterrane**

* Both Sneak and Invisible are strongly recommended.
* Zone into Aydeewa Subterrane from any entrance for a cutscene.
* Take the #5 entrance from Wajaom Woodlands at G-7. Once inside, follow path A or B.
* **A)** At the first intersection, continue South. You will reach a room with a small pond in which you will need Sneak, and Invisible, take the South exit in that room and continue until you reach the open area at E/F-9. Be careful, as there are many chigoes in that area. Sneak and Invisible advised. Turn West and walk/drop down a long ledge. You will now be on the 5th Map. Once you drop down the ledge, continue straight ahead until you find a targetable blank spot around the bottom right corner of grid (F-8).
* **B)** To avoid chigoes, head north from small pond then go west at intersection to next room, use southern ramp at D-8 (now on 5th map). Continue straight ahead until you find a targetable blank spot around the bottom right corner of grid (F-8).
* Inspect the blank spot for a cutscene, which will trigger Mission 21. Enjoy the cutscene as you will not get aggro during the cutscene, but will be susceptible when it is over.

### Game Description

Mission Orders
You have been asked to guide Lady Karababa to the Olduum ruins found in the tunnels of the Aydeewa Subterrane. How will Naja react to your freelancing? And what are Aphmau and friends planning...?
Template:Spoiler2
Grand Palace of Hu'Xzoi

Connecting Areas | Quests/Missions | NPCs
Cutscenes | NMs | Mobs

This area is part of the Celestial Capital of Al'Taieu.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 8-1: The Garden of Antiquity is completed.

 File:HuXzoi1.jpg   File:HuXzoi2.jpg   File:HuXzoi3.jpg
## Connecting Areas

Al'Taieu
The Garden of Ru'Hmet
## Involved in Quests/Missions

 Mission 8-2: A Fate Decided | Promathia | ---

You can repeat cutscenes at the Goblin Footprint just to the west of the entrance from Al'Taieu.
* Promathia Mission 8-1: Last cutscene
* Promathia Mission 8-2: Both cutscenes
Freeze II

de:Einfrieren II

**Deals** [[Ice|Template:Ice]] **damage to an enemy and lowers its resistance against** [[Fire|Template:Fire]]**.**

**Spell cost**: 287 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 75
**Casting Time**: 10 seconds
**Recast Time**: 90 seconds

## Other Information

Each additional Merit upgrade increases Magic Burst damage by 3 and Magic Accuracy by 5.

The magic burst bonus is an extra 3% to the final damage. This is factored outside of MAB
Aht Urhgan Mission 28: Bastion of Knowledge

* Watch the cutscene that was triggered to end the last mission.
* Return to Aht Urhgan Whitegate.

**Aht Urhgan Whitegate**

* Enter Walahra Temple in Aht Urhgan Whitegate for a cutscene, triggering Mission 29.

### Game Description

Mission Orders
After failing to find Aphmau in Aydeewa, Rishfee suggests you hurry back to the capital and look for her in Walahra Temple.
Template:Spoiler2
Alzadaal Undersea Ruins

These mysterious undersea ruins unilke any others in all of Vana'diel were until recently the subject of an investigation by the Aht Urhgan Archaeological Research Institute, but have been opened to the public since the survey's completion. A number of Qiqirn have come to inhabit the ruins and remain hostile to intruders.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed. It may also be necessary to complete certain portions of Aht Urhgan Mission 9: Undersea Scouting.Template:Verification

## Connecting Areas

Map 1 does not lead to Nyzul Isle Staging Point, it only connects the two maps of Caedarva Mire.

Other than that, Nyzul Isle Staging Point is the hub of Alzadaal: all teleports lead to and from its map. To reach it without using the Runic Portal, head out of Al Zahbi to Bhaflau Thickets (F-6), and follow the first teleport route backwards.

* Nyzul Isle Staging Point (map)
	+ (H-9) teleporter -> Bhaflau Remnants area (map)
		- West teleporter -> back
		- East teleporter -> Map 7
			* North teleporter -> back
			* West exit -> Bhaflau Thickets (Map 1 F-6)
	+ (G-9) teleporter -> Zhayolm Remnants area (map)
		- East teleporter -> back
		- West teleporter -> Map 5
			* North teleporter -> back
			* East exit -> Bhaflau Thickets (Map 2 F-6, Tandjana Islet)
	+ (G-8) teleporter -> Arrapago Remnants area (map)
		- East teleporter -> back
		- West teleporter -> Map 4
			* North teleporter -> back
			* East exit -> Caedarva Mire (Dvucca Isle G-10)
	+ (H-8) teleporter -> Silver Sea Remnants area (map)
		- West teleporter -> back
		- East teleporter -> Map 6
			* East teleporter -> back
			* North exit -> Caedarva Mire (Hediva Isle- to Khimaira)
			* West teleporter -> Map 3
				+ East teleporter -> back
				+ North exit -> Caedarva Mire (Azouph Isle J-10)
				+ West teleporter -> Map 2
					- West teleporter -> back
					- South exit -> Mount Zhayolm (G-7)

## Notes

The Alzadaal Undersea Ruins may be entered by trading an Imperial Silver Piece to the Immortal blocking the path at any of the entrances, by possessing a Remnants Permit, or by possessing a Captain Wildcat Badge. Navigation in Alzadaal is accomplished using teleporters which connect all but one of the maps, and thus several areas of Aht Urhgan.

## Involved in Quests/Missions

 Aht Urhgan Mission 9: Undersea Scouting | Aht Urhgan | Naja Salaheem | Aht Urhgan Whitegate (I-10)

## Mobs Found Here

Template:TableMobHeader
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## Maps

Alzadaal Undersea Ruins1a.jpgAlzadaal Undersea RuinsAlzadaal Undersea Ruins2a.jpgMap 2Alzadaal Undersea Ruins3a.jpgMap 3Alzadaal Undersea Ruins4a.jpgMap 4Alzadaal Undersea Ruins5a.jpgMap 5Alzadaal Undersea Ruins6a.jpgMap 6Alzadaal Undersea Ruins7a.jpgMap 7Alzadaal Undersea Ruins Nyzul.jpgNyzul IsleAlzadaal Undersea Ruins Arrapago.jpgArrapago RemnantsAlzadaal Undersea Ruins Bhaflau.jpgBhaflau RemnantsAlzadaal Undersea Ruins Silver Sea.jpgSilver Sea RemnantsAlzadaal Undersea Ruins Zhayolm.jpgZhaylom Remnants
Aht Urhgan Mission 24: Foiled Ambition

* Watch the cutscene that was triggered to end the last mission.
* Wait for a new game day and re-enter Salaheem's Sentinels. Be sure to also zone once. This will trigger Mission 25 with a new cutscene.

### Game Description

Mission Orders
You have been caught in a conflict between Lady Karababa and President Naja. Probably best if you let President Naja cool down for a while...
Template:Spoiler2
Bard

# Job Overview

A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A demoralizing lamentation to weaken a party's foes... The bards of Vana'diel use music as their weapon.
A bard (BRD) uses songs as the job's main advantage to boost the party's stats. Bards have many songs but only one non-meritable Job Ability. Available after completing the quest Path of the Bard.

Abilities, Traits, Spell List, Combat Skill Ratings

# Spell List

See Bard Song List for information on where to find each song and other information.

See Bard Skill Caps for a by-level breakdown of weapon skill limits.

# Bard Guides

* A Bard's Tale
* How-To Guide: Bard
* Bard: Guide to Playing the Job
* Bard: Guide to Weapons and Armor
* Bard Guide by Tattersail
* Bard Song List (Also available:  Japanese-English Song List)
* Bard: Guide to Songs 101
* Guide to Dispelling Effects
* Shattering Stars/Bard

Template:Job Notes
Copper Ore

Copper Ore

**Chunk of Copper Ore**
*This ore contains the metal copper.*

**Stackable:** Not Stackable

**Used in Quest:** *None*

 Synthesis Recipes
*None*
* Bronze Ingot - Template:Craft
* Copper Ingot - Template:Craft
* Copper Ingot - Template:Craft
* Dark Bronze Ingot - Template:Craft
 Desynthesis Recipe
*None*

Template:AH

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Bio

**Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.**

**Spell cost**: 15 MP
**Spell element**: [[Dark|Template:Dark]]
**Magic skill**: Dark Magic
**Jobs**:
* Level 10 Black Mage
* Level 10 Red Mage
* Level 11 Puppetmaster Automaton Magic Skill 33‡
* Level 15 Dark Knight

‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 1.5 seconds
**Recast Time**: 5 seconds

### Merchants

 Aroro | Port Windurst (H-8)
 Zaira | Bastok Markets (H-5)

## Other Information

Attack down effect

Attack is reduced by 27/512 (5.27%)
Dia / Bio Priority

Dia and Bio do not stack.
Dia -> Bio -> Dia II -> Bio II -> Dia III -> Bio III
Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
**Note:** This is not necessarily the case for player characters who have been hit with both spells.
Ghelsba Outpost

File:Cover pic.png

This vanguard outpost for the Orcish Empire is home to the Vilebloods, who are led by the merciless Warchief Vatgit. Only the most fearless, vicious, bloodthirsty Orcs are selected to be a part of the Warchief's ranks. Many knights travel to this area to engage the enemy, but never return home.

Zone Information | Connecting AreasQuests | Missions | NPCs
Logging | Fishing | NMs | Mobs

 File:Ghelsba-outpost 1.png   File:Ghelsba-outpost 2.png

## Connecting Areas

Fort Ghelsba: H-8
West Ronfaure: J-11
Yughott Grotto: H-11Escapes to: West Ronfaure (E-4)
Bastok Mission 1-2

* Look for Cid in Cid's Lab. Cid will give you Blue Acidity Tester that you need to use to test the waters of Dangruf Wadi.
* Visit the Dangruf Wadi area, located in the southwestern corner of South Gustaberg.
* Head to the geyser located at (I-8) and stand in it until it propels you to the ledge above.
* Check your key items to make sure the Blue Acidity Tester has changed to a Red Acidity Tester.
* When it turns red, return back to Cid.

### Game Description

Mission Orders
Assist Chief Engineer Cid in conducting an analysis of the gaseous emissions in the Dangruf Wadi. Meet with Cid for a more detailed explanation.
Chains of Promathia

While Altana soars on wings of freedom,
Promathia is bound in chains;
his confinement is said to be a limitation he has placed upon himself.

Can this legend be true?
And do rumors of the frightening phenomenon occurring
in faraway lands have any relation to Promathia?

The unfolding mystery of *Chains of Promathia*
will bring adventurers ever closer to the astonishing truth behind Vana'diel's origin.

Launched in fall 2004, this is the 2nd expansion pack to *Final Fantasy XI*.

Added many new zones around the world, five new Regions, and ushered in many changes to game sub-systems.

Also added an extensive storyline in the *Chains of Promathia Missions*.

Sometimes abbreviated *CoP*.

New Areas added with this expansion are:

* Pso'Xja
* Uleguerand Range
* Attohwa Chasm
* Bibiki Bay
* Oldton Movalpolos
* Newton Movalpolos
* Carpenters' Landing
* Phanauet Channel
* Tavnazian Safehold
* Lufaise Meadows
* Misareaux Coast
* Sacrarium
* Sealion's Den
* Riverne - Site A01
* Riverne - Site B01
* Phomiuna Aqueducts
* Al'Taieu (commonly called sea)
* Grand Palace of Hu'Xzoi
* The Garden of Ru'Hmet
* Promyvion - Holla
* Promyvion - Dem
* Promyvion - Mea
* Promyvion - Vahzl
* Temenos
* Apollyon

Japanese name of *Chains of Promathia*, Final Cutscenes and Expand Quest for first front word is Iroha poem.

The Iroha is a Japanese poem most likely written sometime during the Heian era (AD 794–1179).

The text of the poem in hiragana is:

>
> いろはにほへと
>
> ちりぬるを
>
> わかよたれそ
>
> つねならむ
>
> うゐのおくやま
>
> けふこえて
>
> あさきゆめみし
>
> ゑひもせす
>
>
>
>

>
> i ro ha ni ho he to
>
> chi ri nu ru wo
>
> wa ka yo ta re so
>
> tsu ne na ra mu
>
> u wi no o ku ya ma
>
> ke fu ko e te
>
> a sa ki yu me mi shi
>
> we hi mo se su
>
>
>
>
>

An English translation:

*As flowers are brilliant but* [*inevitably*] *fall,*
*who could remain constant in our world?* [*No one could*]
*Today let us transcend the high mountain of transience,*
*and there will be no more shallow dreaming, no more drunkenness.*
An alternative (and possibly more accurate) English translation:

*Youthfulness shines, but scatters*
*and who, in this world, is forever?*
*Today, I climb the deep mountains of life's vicissitudes,*
*and I will not see shallow dreams. Nor will I get drunk.*

### Missions

>
>
>
>
>
>
>
>
>
>
>
>
>

### Final Cutscenes

This name is not view from misson and quest.

This name is select from Goblin Footprint of Past Event Watcher .

>
>
>
>
>
>
>
>
>
>
>
>
>

### *Chains of Promathia* Expand Quest

>
>
>
>
>
>
>
>
>
>
>
>
>
Aht Urhgan Mission 23: Social Graces

* Watch the cutscene triggered by the end of the previous mission's battle.

**Aht Urhgan Whitegate**

* Return to Salaheem's Sentinels to trigger a cutscene and begin Mission 24.

You have successfully protected Lady Karababa from harm and earned high praise. Perhaps you can expect a bonus from the president when you return to Salaheem's Sentinels...?
Template:Spoiler2
Dragon's Aery

File:DragonsAery.png

Connecting Areas | Quests/Missions
Fishing | NMs | Mobs

Nestled high above the the peaceful tree-lined areas of The Boyahda Tree and The Sanctuary of Zi'Tah lies this trecherous plot of land home to some of the strongest creatures to roam Vana'diel. The aery, or nest, while home to some more common animals, is often guarded by one of two powerful Wyrms.

## Connecting Areas

The Boyahda Tree
The Sanctuary of Zi'Tah
## Involved in Quests/Missions

 Excalibur Relic Upgrade | Relic Weapon | ---
Hazhalm Testing Grounds

Connecting Areas | Quests/Missions | NMs | Mobs

An area where alchemists fused the parts of various organisms to create new creatures known as chimeras. Lamiae, Merrows, puks, Mandragora, hydras, and khimairas were created here among many others, with khimairas being the originals. It is also supposedly where the earliest blue mages were created and thus likely the home of many flan and soulflayers. The Troll mercenary leader Megomak currently has an interest with the testing grounds' contents.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas

## Involved in Quests/Missions

 **Aht Urhgan Mission 36: Gaze of the Saboteur** | Aht Urhgan | ---

Template:Einherjar Notes
Chocobo Digging

**Chocobo Digging** is a hobby in FFXI in which you use Gysahl Greens to get chocobos to dig up potentially valuable items. The items vary by zone and rarity. All that you need in order to dig is to ride a chocobo, have Gysahl Greens in your inventory, and select the *dig* command from the menu options. Each time you use the *dig* command, one bunch of Gysahl Greens is removed from your inventory.

## See Also

* Chocobo Digging Guide

Template:Crafts Hobbies
A Knight's Test

* Speak with Baunise (on the parapet over Westgate) to obtain the Book of the West (key item), and then to Cahaurme (on the Parapet over Eastgate) to obtain the Book of the East (key item).
* These books direct you to seek an item in Davoi to give to Balasiel.
* Examine the Disused Well at (E-10) to retrieve the Knight's Soul (key item).
	+ Travel to Davoi, which may require Sneak and Invisible if your level is low enough to cause aggro.
	+ It is good to note that orcs aggro to sight, and pugils aggro to sound. Some orcs like Orcish Champion aggro to 75 so at some points even high levels must keep invisible up.
	+ You'll need to travel along the waterways to get to (E-10) in Davoi, where you will find a Disused Well. The easiest way to do this is to head South from the entrance to Davoi along the path at (J-8). Head straight south through that camp to the path at (K-10). Head south-west through that path until you reach water. Follow the water until you reach a fork and follow the fork west. Follow the water until it bends North and you can move onto a path heading south. Move south-east through that camp and straight south along the path to the Disused Well at (E-10).
	+ There may be a Davoi Mush or its Notorious cousin here, but since they aggro to sound, all you have to do is drop Invisible, and keep Sneak up.
	+ Click the Disused Well to receive a Knight's Soul (key item).
* Return to Balasiel for your reward and the ability to become a Paladin.

### Game Description

**Client**: Balasiel (Watchdog Alley, Southern San d'Oria)

**Summary**:

Solve the riddle of the task book.
Amphibian Assault

**Zone:** Sacrificial Chamber
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Mobs

 Hyohh the Conchblower (Bard) x 1
 Pevv the Riverleaper (Dragoon) x 1
 Sahagin's Wyvern x 1
 Qull the Fallstopper (Monk) x 1
 Rauu the Whaleswooner (White Mage) x 1

## Treasure

* Evasion Torque
* Elemental Torque
* Enhancing Torque
* Guarding Torque
* Summoning Torque
* Divine Torque
* Shield Torque
* String Torque
* Scroll of Absorb-STR
* Scroll of Erase
* Scroll of Phalanx
* Scroll of Raise II
* Water Ore
* Wind Ore
* Ice Ore
* Lightning Ore
* Light Ore
* Fire Ore
* Dark Ore
* Earth Ore
* Green Rock
* Malboro Fiber
* Platinum Beastcoin
* Vile Elixir +1
* Fluorite
* Hi-Reraiser
* Painite
* Sunstone
* Jadeite
* Aquamarine

## Notes

* All have the Sahagin special attacks.
* Hyohh the Conchblowe has Soul Voice.
* Pevv the Riverleaper has Call Wyvern.
* Qull the Fallstropper has Hundred Fists.
* Rauu the Whaleswooner has Benediction.
* All are susceptible to Lullaby and Sleep.

Source
Heavens Tower

Connecting Areas | Quests/Missions | NPCs

This tower in the center of the Federation of Windurst is home to the leader of the federation, the mystic Star Sibyl who resides on the top floor. Additional governmental functions are carried out in the lower levels of the tower, including the acquisition of World Passes, allegiance changes, and ballista registration. Access to the Star Sibyl is severly limited and strictly enforced.
Connecting Areas

## Quests/Missions Started Here

 Recollections | (BLM AF 2)
 The Root of the Problem | (BLM AF 3)
Aht Urhgan Mission 46: Imperial Coronation

* Remove your weapon and while wearing your appropriate clothing, touch the **Imperial Whitegate** door at (L-9) of Aht Urhgan Whitegate for a cut scene.

### Game Description

You have been chosen to accompany President Naja to the Empress's coronation. Once you are properly attired, make your way to the palace.

Template:Spoiler2
Airship, Jeuno - Windurst

Connecting Areas | NPCs | Daily Schedule

Providing access from The Federation of Windurst to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was established shortly after the Bastok route.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 4:40
 10:40
 16:40
 22:40
Hobbies

de:Hobbies
Like crafts, hobbies can be fun activities that give you a break from adventuring. Also like crafts, hobbies do not actually require you to develop your character at all. A character created fresh can start most hobbies (the one exception is Chocobo Digging, which requires a license), and generally require little initial investment (as opposed to crafts) as you only need the tools of the trade to begin. While any level 1 character can buy a pickaxe and head out to find places to mine, most places are infested with monsters, so leveling your character can give you safe access to more higher level areas. With the exception of chocobo digging, there is no "skill" involved with hobbies, only set ways to perform. Harvesting, Excavating, Logging and Mining (H.E.L.M.) only require you to buy the appropriate tool, and use them on targets in monster infested areas. Gardening requires pots and the assistance of your moogle, and takes place in your mog house, though your moogle does most of the work. Gardening also is the best hobby if you don't want to have to level a character. Since it takes place entirely in your mog house, you never need adventure outside if you don't want to. Clamming takes place in one location, and is part of a game that can net you a good deal of loot, or lose it all if you overload your bucket and break it. Lastly, chocobo digging requires only that you hop on a chocobo, and feed it treats to get it to dig in any zone your chocobo can travel to.

Template:Click-Inline
Template:Click-Inline
Template:Click-Inline

Template:Click-Inline
Template:Click-Inline

## Multiple Hobbies and Hobby Bonuses

There are no limits to the number of hobbies you can participate in. Multiple hobbies may require lots of inventory and/or mog house space, so be prepared. All hobbies have armor sets that give bonuses to certain aspects of the trade. The only exception to this is gardening, which instead is allowed to have a moghancement instead:

H.E.L.M.
Field Tunica Set (and the Worker Tunica Set high quality version)
Chocobo Digging
Chocobo Jack Coat Set (and the Rider's Jack Coat Set high quality version), Chocobo Wand and Egg Helm
Clamming
A high quality two piece swimsuit (race specific) obtained from the Sunbreeze Festival (2005 & 2006)
Gardening
Moghancement: Gardening
Template:Crafts Hobbies