recursal/Fanatic-Fandom huggingface dataset:
Xin'Zulmar

Xin'Zulmar was named in 1278DR after Omar Zul gained controlled over the Blackrock Council, the former name of Xin'Zulmar was Barphis after the Blackrock family's first queen.

## Blackrock Council

King Glim Blackrock headed the council as of 1278 DR, son of Bastargre and Orryn Blackrock.

* Kalkarkis Frost - Lord advisor to the king
	+ Valramis Antarlia - right hand of Kalkarkis and protector of the crown
* Apnee Hardin - Counciler
* Norber Vandek - Counciler
* Cermak Blimth - Counciler

## Timeline

 53 DR
 75 DR
 85 DR
 1273 DR
 1278 DR
* 6th of Ossel, reports of missing orphans and homeless people going missing is put down to runaways and wondering vagrants. No further action is taken.
* Zentha (a drow noble) moves into a property they purchase on 27th of Ossel
* 15th of Rifinn, Zentha is killed during a home invasion.
	+ Evidence comes to light that Zentha has been kidnapping people for horrific experimentations.
* 25th of RIfinn the city is renamed to Xin'Zulmar as decreed by Glim Blackroock
	+ Kalkaris (member of the council) is named Regent after the king falls ill.
Psionic Tattoos

Psionic tattoos work in a similar fashion to mages scrolls. After creation a psionic tattoo can be applied to any target with permanent, corporeal flesh (incorporeal creatures, fire, water and air elements can not use psionic tattoos)

## Notes

* A character can only wear 20 psionic tattoos at a time, if more than 20 are applies then all the tattoos activate immediately.
* As a full-round action you can activate a psionic tattoo on an incapacitated target by touching them and thinking of the tattoo
* Activating a tattoo is a standard action which provokes attacks of opportunity
* You can move tattoos from unconscious targets onto your own skin, by touching the target and willing the tattoo onto yourself as a standard action
The President

"Yes, I am definitely the president!"

### Appearance

A heavyset man, with liverspots on his head, large lips, a single tooth and what seems to be a bulb on top.

### Occupation

The President of "our nation"

The president is a man of questionable competence, who enlists Milk to defend the earth in every episode. It is unclear both how he obtained his political position and how he maintains it. It seems as if he makes no attempt to exercise his power as president excepting the time he almost sent a missile to his own country. The argument could be made that he hardly holds much power at all, that either his position is cerimonial (like the monarchs present in Great Britain) or that he is just too incompetent to use the power
Episode title milks got knife

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Tobias Wyrmsbane

Tobias is a witty, charismatic Bugbear. Standing at over 8ft tall and built like a tank Tobias displays a kind and gentle nature which defies his shear size and power, yet when threaten Tobias can be a formidable and vicious fighter.

in 1271 DR Tobias used the wealth he had accumulated during his adventuring days with the Silverbears to start a merchant and mercenary company operating throughout the underdark.

1275 DR saw Tobias reputation grow, along with gaining a new name …. Tobias and his mercenary band were hired to drive a shadow dragon out of the caves around the drow city of Yithmara. After a long and bloody battle, Tobias scored a killing blow by driving his 10ft long great sword through the skull of the shadow dragon. After this the demand for Tobiases services grow along with his reputation.

## Relationships

Tobias is quick to make friends and enemies with his silver tongue and powerful demeanour.

 *Nightblades* (organisation)

## Timeline

* Travelled to the gnome city of Xin'Zulmar
* 25th Rifinn: Tobias is kidnapped by the nightblades
* 27th Rifinn: Tobias is killed after the nightblades hideout is destroyed
The LittleBigPlanet Community Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about the Community of LBP that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Giant Skull Barrel

The **Giant Skull Barrel** is a boss in the level, Roll Out the Barrel.

## Appearance

The Giant Skull Barrel is a large, rolling barrel on fire, it has a wooden skull face and two glowing, pink eyes, it constantly screeches.

## Behavior

Appearing once Sackboy slingshots to the outside of the dock, the Giant Skull Barrel will immediately give chase to Sackboy, threatening to burn him to a crisp, it pushes away giant blocks which can crush Sacboy as well.
Wood Ant

**Wood Ants** are enemies encountered in the Bauhaus Factory level.

## Appearance

Wood Ants are giant ants consisting of four wooden blocks, a triangle nose, a square head and two circles for a body.

Unpainted ones are shown to be made out of tan vinyl wood, painted ones have red noses, yellow heads and blue bodies.

## Behaviour

Wood Ants patrol the factory, their entire bodies are electric, making them a threat. Wood Ants do not have a different behaviour when painted.
Monster Castle-Evil Bats

This is a survival challenge themed after Halloween, made by tin-cup-70.

## Level

You start of on a haunted carriage through a monster wasteland, and enter a castle, a spider tells you about the bats, and then a bat requests that you grab his skull to see how the previous ones did, then you go in.

The level has you grab bats, get to the green one and you get points, all the other ones will dip into the poison below and you die, leading to a monstrous scoreboard.

## Trivia

* If you have good jumping skills, you can jump on the castle's roof and run past a 2D jack-o-lantern, you will find a tiny skull, if you grab it, you gain points.
* The jack-o-lanterns are stickers of the Halloween costume.
Taklamakan 'Go and never come back'

**Taklamakan "Go and never come back"** is a community level made by AntonioLadrillo. It is one of the many levels that is in the Game of the Year edition of LittleBigPlanet.

## Plot

In the Taklamakan Desert, China, The God of the Wind has stolen the old citadel, and now it's up to our hero, Sackboy, to venture through and take it back!

## Characters

### Good

* Taklamakan Truck

* Masked Cloud

### Enemies

* Catalina

* Bouncy Catalina

* Electric Tail Snake

## Videos

LBP Game of the Year ed TAKLAMAKAN 'Go and never come back' by Antoniotadrillio PART 1-0
Akiko Maitake

Akiko occasionally interrupts the show to present a 'video essay' to the audience. There is very little to describe about her, aside from the fact that she's pretentious, and is implied to interact with a male, maybe the one that did the voice over in episode 3. Their relationship is dysfunctional, if not outright abusive.
Notable Organisations

Many organisations are spread throughout the multiverse, listed bellow are a few of the more well known or notable ones.

## Organisations

* Council of Yurvoc
* Arcanamancers of Kydriel
* The runes of Elladriel
* Eyes of Roshar
* The children of Yoshsakota

Arcane / magic related organisations

* Order of Adara
	+ Angelic order of Adara
	+ Chroniclers of Auppenser
Catalina

" *We are the Catalinas, nobody can stand us!* "
—**A Catalina**
**Catalinas** are enemies found in the level Taklamakan 'Go and never come back'.

## Appearance

Catalinas are blocks of yellow sponge with big eyes, teeth and spikes, they have wooden plates of armor over their eyes and on their mouth.

## Behavior

Catalinas move back and forth and threaten to impale Sackfolk with their spikes, they will also lower their mouthpiece, revealing their mouths, along with a gulping sound, this is only a visual thing.
Endurance Temple

Endurance Temple is a survival challenge by aclockworkgeorge.

## Level

You are in a room with Taj Mahal in the background and two Indian sackpeople, hitting a button causes score bubbles to drop down, soon after, spikes start to poke down, and later, flaming debris starts to fall, when killed, you respawn at the scoreboard, decorated with flowers.
Episode title

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Skull Villager

**Skull Villagers** are enemies found in Watermill Valley

## Appearance

Skull Villagers are round, black creatures with two, electric arms and a skull for a head.

## Behaviour

There are two types of skull villager:

The normal variant simply takes a stroll around, moving it's electric arms to protect one side of it's brain, yet leaving the other vulnerable.

There is also a brainless variant that flies via a small, red balloon, this type is invulnerable and pretty fast, yet it only flies up and down.
The Landlord

"You WILL pay the rent today!"

The Landlord is the man who every episode harasses Milk and co. for their rent, which is perpetually six months late. Their conversations are very formulaic, starting with him demanding the rent and then Milk finding some witty way to trick or scare him to leave her alone, always ending with him running away without a cent.
The God of the Wind

" *Jajaja!... I'm the God of the Wind! Tornados obey me and helmet [sic] makes me inmortal* "
—**The God of the Wind's speech at the beginning of his battle.**
**The God of the Wind** is the final boss of Taklamakan 'Go and never come back' and the main antagonist of it, he took over the citadel for himself.

## Appearance

The God of Wind is a giant fiery serpent like creature with three green scales, crooked teeth and a humanoid face with small brown nose. His helmet is green and has fangs.

## How to Defeat

First you must jump across two platforms, then swing on a wind turbine onto some platforms to reach a button that briefly removes his mask, then this must be repeated to stomp on his brain and kill him.
Watermill Valley

**Watermill Valley** is a level made by jump\_button, and one of the few community levels that was featured in the game of the year edition of LittleBigPlanet.

## About

Sackboy treks through the stunning, yet dangerous Watermill Valley, which is full of lakes, water wheels, caves and bombs, and watch out for cows!
Skret

## What Lurks in The Mountains

A variation on Malic's sacred animal, the skrets are a group of undead ice-monkeys. They live near the frozen peaks of the impassable mountains, and like to come down and confuse the people who try and pass through. Typically they try and turn people around without their knowledge, get people lost or sometimes even steal equipment or possessions.
Andreos Iropoulos

**Andreos Iropoulos,** is an Amazon and the younger sister of Lerani Iropoulos. Since she was gifted with immortality, she has been training with the sword with the dream of being the best swordsman in either Zenith or Nadir. Bored with her constant surroundings on Aron and against the advise of her younger sister, Andreos left with Kersetti to look for adventure in The South of Zenith. Crossing the deserts of Arduamis, she eventually found it serving with the Monster Hunters in the Great Fort.
Mudra

> *"All are lighter that help another rise"*
>
>

   Mudra is an ancient resident of god house but has only this generation joined the ranks of the pantheon with his daughter Yllentaloh.

Now a quiet and kind-hearted god that values freedom and spiritual growth for all things but especially his children and his creations. That is why he has joined this dawn to both support his family and to go on his own journey to better come to terms with himself and his origin.

## History

### Ascension to Godhood

He began as the Kami of a dawn world from long ago. A gentle spirit content with the life it helped to cultivate but when then the game ended: the gods departed; the world slowly crumbled; and the kami of the dawn could do nothing but watch. He eventually learned to take physical form on the world but now all he could do was walk that dead world alone. And for many years he did... until he found one hidden gem of beauty left. A waterfall. There he sat perfectly still with closed eyes and crossed legs for millennia (see picture above) in which time his physical form withered but his soul lightened as he discarded his desires for the old world as his petty and childish thoughts and whims. all negative emotion. When the Kami opened his eyes he was no longer on his world but on a table that looks just like his old world in a dusty dark dining room. he had Ascended to full godhood.
Roll Out the Barrel

**Roll Out the Barrel** is a level made by CuzFeeshe in the first LittleBigPlanet game.

## Level

The level appears to take place in a rustic dock, made out of old wood and fish hanging on hooks, and fishnets with shells, seaweed and starfish. Sackboy must enter barrels and roll across obstacles like going onto hooks, getting flung past compressors and entering swinging fishnets. Sackboy also sometimes has to work on foot, like walking on rolling barrels or wobbly platforms. The end has Sackboy run from a boss.
The Crown of Drune

## Trickery

The Crown of Drune is a mask crafted by Kirellia and the drundel in the second age from glowstone. It is a mask that allows the wearer to transform into whatever they want. The mask itself changes shape to suit the wearer and their needs, but it constantly emits the glowstone atmosphere of serenity.

During the second age it was worn by Belar. When Belar put on the mask, it changed to a horned helmet, to protect her on her journey.
Centaurs

Centaurs have the lower body of a horse and upper torso and head of a human. They appeared one day, out of the breeze blown across the Ingen Steppes, as the wind rippled the grass the first centaurs were breathed into life by Scura.

They are a young race and travel around in small tribes, many have herds of Armin that they keep for their leather, fur, meat and milk. They roam around the vastness of the steppe, never staying in one place too long, many have intense wanderlust and are beginning to travel beyond the relative safety of their homeland.
Stickeristix

Stickeristix is a survival challenge in LittleBigPlanet.

## Level

The level starts with Little Xim telling the player about the challenge, and then the player must stick any sticker they want on a star badge, then everything moves out, you must stick stickers on targets shaped like animals to get points, if you miss, bombs fall and you die.

## Trivia

* The following target shapes include:
	+ Cow
	+ Bird
	+ Fish
	+ Tarantula (moves up and down)
	+ Elephant
	+ Red and White Butterflies (moves up when in range with player)
	+ Monkey
	+ Frog
Parrot

Parrots are a brightly coloured bird species, with several hundred variants. The birds were created on Nadir, though Lucidez sent them through to Zenith also through the crevice created when Arnor stabbed that side of Dawn with his sword. Parrots have the ability to mimic the speech of the individual it is 'speaking' to - this is a gift given by Lucidez and not a telepathic ability as with the Calfurs.

Parrots utilise their ability to speak, by giving a random generic compliment to the individual it has approached. The parrots are not sentient and do not understand what they are saying, so the compliments do not always make sense e.g. Shi-He-Sen was approached by a parrot, it then went to compliments his choice of footwear despite them not wearing any.

Parrots prefer tropical regions, and can be found within the Nadir jungle, as well as the other warmer and more humid areas. By divine whim however, parrots can be seen anywhere on both sides of the Dawn in fewer numbers. Most variants live for approximately ten years.

Male feathers are more colourful, and can be used to make rich and vibrant dyes and for other cosmetic uses. Female plumage is finer and softer allowing for better use in clothing an beddings.

Parrot is safe to eat raw, and rare Kivi (the largest of the parrots species) steak is a favoured dish in the Naci city Alivi.
Zallis

Zallis, God of Sails, Trails and Devotion

A More of a primeval force than a god, Zallis wishes to guide his followers to safe havens around the land. Spawned by Na'lier he has lived a long and storied life. Back on Ardhi he was known as Aparo meaning Protector in the language of the Edege.

While it has been millions of years, Zallis has still not lost his protective instincts. He now is proactive in his care, leading followers to pastures new.

"Trust the wind at your back and the trail at your feet, because Zallis shows us the way."
Eminlore

Eminlore is the second largest land mass on Gadriel, half way between the equator and northern most polar cap. Eminlore has a temperate climate with no regularity occurring adverse weather conditions.

## Nations on Eminlore

Eminlore is split into 4 main nations, with a few smaller independent settlements scattered throughout the continent.

### The theocracy of **Valdramier**

Founded by the paladin king Valdavesk in 328DR after his crusade against the dread wyrm Marvesh and Xayvnudieth the eternal. The nation of Valdramier was composed mostly of humans from the continent of Chakosa, until the native nations of Eminlore laid siege to the usurper nation. Valdramier survived as a nation still under control of the paladin kings, but with a much more diverse population and greater ties to the 3 native nations.

### Merchants of Vosshhrul

Vosshhrul was a powerful Djin lord, a cabal of greedy
merchants and lords of Kriloris made a pact with Vosshhrul in which he bank rolled an uprising in order to form a new nation ruled over by the merchants.
In exchange Vosshhrul would receive yearly shipments of mineral X and generous
trade contracts between the new nation and his homeland.

### Yeth-sota

Barbarian state worshipping strength and chaos.
Freki and Geri

> *"There are two wolves and they are always fighting. One is darkness and despair, the other is light and hope. Which wolf wins? Whichever one you feed."*
>
>

> *"I feed both, and now they fight my enemies."*
>
>

The two constant companions of Tórdis Vígulfr, Freki and Geri are the two largest wolves in all creation, easily dwarfing the great thunderwolves of Valkenheim. They always have, and always will be at her side, regardless of where the goddess' *wyrd* takes her.

## A History of Greed

Freki and Geri are also known as "the Greedy" and "the Ravenous". Which particular wolf each title refers to is interchangeable, with one wolf being brutal but cunning, and the other being cunning but brutal. Ultimately, it does not matter which is which, as the pair are almost never seen apart. Each is capable of devastating an entire mortal army, befitting of divine beasts such as these.

Always eager for the hunt, the pair are never satisfied with that which they consume, and always hunger for more. As a result, they are the ultimate instruments of Tórdis' fury, and are frequently set upon those mortals who have personally drawn her ire. Unlike the regular packs she sends after those who displease her greatly, Freki and Geri will destroy all living creatures within several miles of their target, slaughtering entire townships to hunt one mortal. Their ravenous hunger will allow for nothing else.

## Trivia

* In Norse mythology, Freki and Geri are said to accompany the god Odin, and are given all of his food on his table to eat.
Royalite

## The Life-Giver

The life source of the golems, Royalite is a magical metal that vascularizes nearby ore and metals, leading to sentience. Royalite maintains a durable aspect in it's natural state, being almost gem-like in this aspect, it loses some of it's hardness when inhabiting another metal, resulting in an almost visceral, organ-like quality. Royalite has an appearance most resembling brass, but with an aweing aspect. Intriguingly, the type of metal inhabited by a Royalite core influences the personality of the sentient golem created from it. The ruling caste of the Signan golems are comprised entirely of Royalite encasing a core of the same ore. Meanwhile, lesser metals (copper, lead, tin and the like) result in working castes, while others (iron and steel) tend to have more disciplined, martial personalities.
River Empire

**The Glorious Empire of All Humanity,** also called: **The Glorious Empire of the Rivers, The Hills, The Seas,**  commonly referred to as the **The River Empire,** was a powerful human faction found in Northern Zenith. It dominates the territories of The Riverlands, Tottinghill and Marlentiour.

It was an absolute autocracy lead by the Emperor of Man, often known as the river Emperor. It had a 3.5 million population of mostly humans but also some Kami and Centaurs. Its capital city **Rond**, is found in the Riverlands on the banks of **The Glauber** river. The faction came to a bloody end at the **Battle of Endernet** when The River Emperor: **Kainerrik the Last** was defeated by the Signa and Wanderer forces under Commander **Draco** and the Cetaur: **Evasun**. Since then, the region has fallen into chaos with small kingdoms and Barondoms fighting for control of the land. **Evasun** lead a roaming horde of soldiers, looting and burning around the destroyed Empire, trying to quell their rage. This was until The Amazon: Princess Argonan, decided to bring peace by uniting the land into a **provisional government** under her control.
The Airtifae

> *"If God gave to you a second chance, do not make the same mistake as the first."*
>
>

Before man had settled on Arduamis, an event which would later be coined as The Airtifae, or The Rising, took place on the 6 regions. Fuelled by the God Itheretan's love of the undead, he raised his creatures from the dead as the Mayit.

The Mayit are generally much similar to their former selves; their preferred habitats remain the same, they pray on the same food or graze the same vegetation. After the transformation, they have been seen to be more aggressive towards others of their former species. Mayit cannot breed with one another, nor with others of their former species. And within only a couple of weeks, their bodies will have decayed, usually making them inadequate at doing the simplest of tasks, such as walking. Mayit rarely pass the third week.
Górfadir and Górbarn

> *"Give me a row of necks and room to swing, and all weariness shall fall from me."*
>
>

The twin axes of Tórdis Vígulfr, Górfadir and Górbarn, also known as the Axes of Blind Fury are jagged blades that hunger for blood. A "gift" from her brother Albion, these axes contain the bound essences of spirits of wrath that rage against their eternal imprisonment, resulting in grievous violence whenever they are drawn. Such is the malice bound within these blades that they are indiscriminate in what they target, sometimes even striking their owner's allies.

As a result, Tórdis is mostly careful as to when she draws them, and they are usually only ever carried by her in her guise as the Lady of Rage, with whom the twin blades seem to resonate perfectly, almost as though they are a part of her very being, rather than mere weapons

### Trivia

* Górfadir and Górbarn are named for Gorefather and Gorechild, the twin axes of Angron, the primarch of the World Eaters Chaos Space Marines. "Fadir" and "barn" are the Icelandic words for "father" and "child" respectively.
Blades of Ira

In 1275 DR Sunno Leafwalker retired from a long life of chasing monsters, delving dungeons and fleeing from mad wizards, not one for the easy life Sunno setup the Blades of Ira named after her former partner who was slain during a confrontation with a red dragon in 1274 DR.

Sunno set up the guild as a stepping stone for young mercenaries seeking fame, glory and wealth through monster hunting, delving the depths of the world and similar reckless activities. Contracts arrive at the guild hall which members of the guild can bid on completing, those chosen to forfill the contract must do so within the clients timeframe or face steep penalties. Competition between members is fierce and Sunno often runs incentives to pit members against each other for more fame and glory. Sunno is affirm believer in that which doesn't kill you only makes you stronger.

While the blades of Ira are a new organisation Sunnos name carries a fair bit of weight in Amsu so many contracts arrive at the guild hall to keep all the members busy.

## Timeline

 1278 DR
Colour's Fall

Upon the change in seasons of winter and summer, the colour's change with the climate thanks to Yllentaloh's ways.

### Shedding Colour upon the world

Come the end of winter, and the end of summer, The Godess of silk sheds her coat for an ever-more splendid one. Birghter, softer and yet more reislient than the one before. Not all but some of the hairs fall to the mortal realms forming dust that settles to become the foundation of the worlds colours. The colours are depicted by the climate, making up every colour in existence, whilst silks of gold and silver can only be found in Hooru's Mountains, being the rarer hairs amidst her lofty coat. It is this that creates the alternating colours throughout the world, throughout the year.
Innovium

Magically infused by Kyvar himself and placed in deposits on the floor of the trench separating the Royalite Peaks from the cave dwelling humans to the south, Innovium is prized in the field of alchemy for it's reactive properties. Though its capabilities are currently little understood, disasters involving deposits of the ore have been observed when exposed to certain elemental conditions, such as fire or extreme cold. Golem casting with Innovium suits is in it's infancy, but the ruling caste hopes to develop an class of academics with the ore.
Holidays and Festivals

## Winter solstice

The winter solstice started as an Elven, gnomish and Halfing holiday rooted in the renewal of Valis, in modern times Olena has taken over Valis's duties so the holiday has shifted to celebrate Olenas victory over the corrupted god Valis which ended the years of eternal winter and allowed spring to return to Gadriel.

Small evergreen plants are brought into peoples homes, in order to provide shelter for the fledgling plants until the warmth of spring arrives. Large feasts are prepared, usually consisting of gourds, nuts, berries and winter roots.

Since Olenas victory the holiday has taken a slightly more sinister aspect, as during the month of Rifinn the 4th moon of Gadiel, Jolana passes through an unstable pocket of energy left over from Valis the former god of nature on Gadriel. During this month a link to the abyssal plane, Valsharon (the frozen plane) where Valis made his new home after Olena drove him from Gadriel. During this time demons and frigid elementals invade the realms of Gadriel.
Almirikat

The Almirikat is a small carnivoran mammal. Almirikats predominantly live in deserts. A group of Almirikats is called a "mob", "gang" or "clan". A clan often contains about 20 Almirikats, but some super-families have 50 or more members. The Almirikat uses its tail to balance when standing upright, as well as for signaling. Its face tapers, coming to a point at the nose, which is brown. The eyes always have black patches around them, and they have small black crescent-shaped ears. Like cats, Almirikats have binocular vision, their eyes being on the front of their faces.

## Mayit Almirikat

When an Almirikat becomes a Mayit, it is usually outcast by it's clan. Because of the social nature of an Almirikat, once outcast, a Mayit Almirikat will tend to search for other Mayit Almirikats and create their own Mayit clan. These clans have been seen to then hunt living Almirikat clans.
Orlus

> "A fish."
>
>

## Orlus, god of Unity, Euphoria, and Astrolabes

### About

Orlus Spent much of his lifetime traveling the Multiverse, most of his traveling involved passage through the transitory planes, and is very familiar with them.

During the later part of his travels, Orlus settled in a demi-plane of his own creation called nabadda, where he remained for many years before its destruction; when the demi-plane was consumed by the burkhdyn ükhel.

Orlus continued his journey through the multiverse until meeting Mudra and settling into the god house, where both Votovo and Denen Överallt were born.

### Family

Proud father of Votovo and Denen Överallt.

### Appearance

Always wears golden plate with blue robing, commonly accompanied by his feline companion, Jedność.

### Aikya monastery

Orlus'es "room" consists of a quiet mountain on which sits an empty monastery surrounded by various flowered trees. The mountain is always quiet and peaceful, and all those on the mountain feel a kind of bliss. Further up the hill sits an observatory, filled with astronomy equipment for studying the stars, along with an incredibly large telescope, which is magically imbued with the ability to view anywhere, including areas in different dimensions.

### Thoughts and relations with the other gods

Friendly(F), neutral(N), and dislike(D)

Abana(N) - Unsure about my daughter-in-law, suspicious about the poisons.

Albion(D) - A sad being of pain and malice. A being that will never find what they seek.

Arnor(N) - A being determined to be drowned in sadness, with assistance may be able to find the way out.

Bris(D) - A being determined to bend others to his will, a creature drowned in deception will never see the light.

Denen Överallt(F) - A curious being seeks knowledge and wisdom.

Fallos(N) - Needs to stop wallowing in their own guilt to see the next step.

Hagar(N) - Needs to face ones fears before one can recognise the true self.

Hodmier(F) - An understanding one, closely bound with nature will aid this one in recognizing thyself.

Itheretan(D) - Decadence befalls them, I do not converse with the fallen.

Kichanaro(F) - A being well on their way.

Kyvar(N) - A repairer of old and maker of new.

Lucidez(N) - One who's modesty is a half-lie.

Malic(D) - A theatric destructive element, far from the path.

Mortan Husk(D) - A twisted vile one, his illusions are unamusing.

Mudra(F) - He understands.

Scura(N) - attention span too short to make note of anything significant, but not forsaken.

Tórdis Vígulfr(D) - Base being obsessed with warfare.

Veveliar(N) - Though with pure intentions, those intentions are chaotic.

Votovo(F) - The First-born has taken up his curious nature with alchemy and cures, a noble pursuit.

Zallis() - ???

Ziekten(D) - Parasite.
Tawila

The Tawila's distinguishing characteristics are its extremely long neck and legs, its horn-like ossicones, and its distinctive coat patterns. Tawila usually inhabit savannahs and woodlands. Their food source is leaves, fruits and flowers of woody plants, primarily acacia species, which they browse at heights most other herbivores cannot reach. Tawila live in herds of related females and their offspring, or bachelor herds of unrelated adult males, but are gregarious and may gather in large aggregations. Males establish social hierarchies through "necking", which are combat bouts where the neck is used as a weapon. Dominant males gain mating access to females, which bear the sole responsibility for raising the young.

## Mayit Tawila

Of all the Mayit, the Tawila have the shortest lifespan, usually surviving only a week. An increased violent attitude towards one another, their "necking" proves to be much more fatal for their decaying necks, which cannot support their weight.
Alqarn

The Alqarn is the largest extant species of rhinoceros. It has a wide mouth used for grazing. It has a massive body and large head, a short neck and broad chest. On its snout it has two horn-like growths, one behind the other. These are made of solid keratin, in which they differ from the horns of bovids (cattle and their relatives), which are keratin with a bony core, and deer antlers, which are solid bone. The front horn is larger and averages 60 cm in length, reaching as much as 150 cm but only in females. The Alqarn also has a noticeable hump on the back of its neck. Each of the four stumpy feet has three toes. The color of the body ranges from yellowish brown to slate grey. Its only hair is the ear fringes and tail bristles. Its ears can move independently to pick up sounds but it depends most of all on smell.

## Mayit Alqarn

The Mayit Alqarn has the longest lifespan of any Mayit, averaging between 3-3.5 weeks. This is due to their tough skin, which takes some time to rot, even at the accelerated pace of the Mayit. Surprisingly, their horns usually drop off within a week of an Alqarn becoming a Mayit.
Hagar

Hagar was the God of Chains, Monsters and Mercy

**Personality and life**

Hagar was a originally a timmed godess who mostly hid in her room. Her farther, Albion, tortured her for most of her life. Her father dominated most of her life and fears even after she escaped his grasp. She loved her children but would run at the first sign of Albion. She loves her creations and cried for every loss. These tears filled a crevase in the dawn world.

**Relations with other gods**

She loves her children, Lucidez and Bris. And was always hated hreself for never being the mother the needed.

She fears her father, Albion and could never conect with the mother who abandoned her to this cruel being. Her mother was Fallos.

**Death**

Hagars first meeting with death was under the touture of her Albion before her chldren. She made a deal to suvive however the deal was to accept a curse. This curse made her a pawn of death. Unable to escape her fate she had to join this dawn game. She had to do as death wished until she died proper. Hagar did try to subvert what instructions she could, but ultimatly acomplished very little of her own will.

Hagar's true death was to save Magdalene as a final mercy and to escape her own fate. She had poured so much of herslef in to her creations and the world that she shattered on impact from Silas's soword. Most of her pieces fell in to Magdalene's blood and the rest were collected. Half of her divinity was absorbed by Silas and the other half by the greatest drinker of tears. The Lurker of Depths.

Two partys where held, one to celebrate her life and the other to celebrate her death.
Rapphire

When rubies and sapphires are melted down and combined, they create a gemstone called Rapphire. It is a rare gemstone, as rubies and sapphires themselves are uncommon, and the melting point of those are very high and therefore hard to achieve and maintain. Rapphire is not a naturally occurring gemstone.

When first created, it was unknown to the Ardu that it held magical properties. Over time, they came to realise that when rapphire is in contact with skin at the moment a human dies in Arduamis, they will not become a Mayit. Becoming a Mayit is considered to be unfavourable to the Ardu, and so rapphire became a symbol of wealth in Ardu society, as only the upper class are allowed to own rapphire.

It was further discovered that, including the prevention of becoming a Mayit, if a full suit of rapphire is worn, it also prevents the ageing process entirely until the point at which the suit is taken off, which will then cause them to age, die, be reborn as a Mayit Ardu and then rot within a matter of minutes. Most Ardu do not wish to be immortal from ageing, as they believe in the afterlife, however, an army of Ardu soldiers was formed to wear the suits, and made an oath to protect Arduamis for eternity. They are locked in to the suits.
Thueban

The Thueban is a species of venomous snake. It preys chiefly on other snakes and occasionally on some other vertebrates, such as lizards and rodents. It is a dangerous snake that has a fearsome reputation in its range, although it typically avoids confrontation with humans when possible. Greyish above in front, browner behind, the scales edged with black, particularly those of vertibral region; top of the head uniform greyish brown, or the scales edged with black; greyish or yellowish below. The head of a mature Thueban can be quite massive and bulky in appearance, it can expand its jaws to swallow large prey items. It has proteroglyph dentition, meaning it has two short, fixed fangs in the front of the mouth, which channel venom into the prey like hypodermic needles. Thueban are capable of rearing upwards and producing a hood when threatened.

## Mayit Thueban

Once turned into a Mayit, the Thueban's venom weakens. Being bitten my a Mayit Thueban will usually result in a slight tingling sensation for a few hours. However, due to it's aggressive nature, it commonly can break a medium sized bone when it bites.
Sorl'Kann

Also known as the messenger, Sorl'Kann is a Ges'Took with a far greater telepathic range, allowing connection to the gesalt over great distances. Sorl'Kann's telepathic range is sufficient to communicate over length of Zenith, but cannot reach gesalts on other world fractures. Similarly, if Sorl'Kann visited another fracture, they would not be able to communicate with gesalts outside their current world fracture.
Riverlands

**The Riverlands** is a region of Northern Zenith, characterised by low rolling forested hills, meandering rivers and is home to The River Empire. It borders the Lands of the Kami to the south, Marlentiour to the north and the Stanapoulos archipelago plus Tottinghill to the east.

## Physical Geography

The Riverlands is so named for the multitude of large waterways that flow through the region. These include: **The Glauber, The Braunfluss** and **The Randein.** Surrounding the banks of these rivers are rolling hills made of soft sandstone, blanketed in cloudy forest and cultivated fields. To the south, the ground rises into the foothills of the mighty Atlennines. To the North the rocky Triniad Mountains, found in its panhandle border with Stanapoulos.

## Flora and Fauna

The Riverlands has a wet temperate climate and so is home to oak and beech woodland. It has areas of temperate grassland, most of which are now cultivated cropland for human agriculture and moorland, mostly found in the mountains of the south.

The landscape is roamed by herds of diare and horses, hunted by wolves and Callas. As with most places in Zenith, Visran are found in the forests and have dedicated venoms to humans and other local wildlife.

## Sentient Geography

The Riverlands is home to the mighty River Empire, its capital city; **Rond,** being found here. The Riverlands has a very high human population: at about 2 million individuals. There is also a minority population of Kami, particularly in the south. Most of the population is found in rural areas, with roughly, 300,000 living in Rond City.
Horse/Torse

The horse and the torse are variants of the same equine species. There is little behavioural difference between them and are almost impossible to distinguish physically; the only difference is the torses are magical.

The behavioural difference between the equine variants are only shown when a rider is present. Once mounted a torse will not allow a rider to dismount, it then takes them to somewhere they did not want/intend to go, and laugh at the rider all the way. The torse misdirection is not a malicious action, only annoying, and a torse will not take a rider to somewhere that will cause them harm or damage in the mind of the rider. There are no other behavioural differences between the animals.

Horses and torses can be found in most areas of the world, but largely reside in grassland.

#### Life cycle

Any breeding combination of horse or torse may produce healthy offspring of either type. Horses have a slightly higher rate of birth than torses at a rate of 11:9 which is not affected by parentage.

The average lifespan is thirty years, males continue to breed all their life while females can only bare young up to twenty-five.

#### Uses

Torses can be tamed the same way as horses, though magic
prevents them from ever being rideable. It is common practice to cull torses as fouls to be used as meat as not many are needed for work, and are useless as transportation. Some may be kept for breeding stock however.

Some stables choose to keep torses mixed in to deter horse thieves as only the stable master would be able to tell the difference.
Drips

## Phisiology

Drips are simple, round creatures made of liquid. The brain of a Drip is similar to a large nut which, when submerged in a liquid, will absorb the liquid and turn it into a body. Depending on the viscosity of the liquid, as well as the time spent submerged, Drips can grow to be virtually any size, however they are most commonly found at under a foot tall. In rare cases, Drips have been known to exist with multiple brains, and thus a larger capacity for holding their liquid forms.

When killed, the force holding a Drip's body together vanishes, and thus whatever liquid it consists of will fall to the ground. A Drip may also choose to deposit some of its body liquid, or even pass it directly to another Drip through physical contact.

## Behaviour

Despite having a brain, a Drip does not have much in the way of thoughts or personality. They move by undulating their body to slither slowly across terrain, acting almost like Jellyfish by simply wandering around in search of sustenance, which it usually finds in the form of nutrients from soil or plantlife. However, in some cases, the brain of a Drip will adapt to its bodily material; for example, a Drip made of blood will be better suited to absorb energy from other, fresher sources of blood.

## Reproduction

A suitably healthy Drip can split its brain into two smaller, weaker brains. As a "newborn" Drip lives and feeds, its brain will grow to be larger and healthier, at which point it can do the same again. A "newborn" Drip is particularly vulnerable, and will often spend weeks at the bottom of a lake (in the case of a Water Drip), feeding until it is strong enough to move.
Armin

Armin are huge hairy mammals, they get as tall as 3.4m and can weigh up to 13 tonnes. Despite being giants of the land, Armin are in fact mostly docile and calm animals, often referred to as gentle giants, they are herbivores and graze on the seemingly never ending supply of shrubs and plants that grow on the Ingen Steppes. Armin are found living outside of the Steppes, and in these areas they roam constantly, devouring all the plant life in their wake in order to sustain their huge appetites. Armin are found on both Zenith and Nadir.

Hunting an Armin can prove very lucrative, though the effort required to hunt, slay and skin one is a monumental task, especially as these are a herd animal and one is never far from the pack. They provide plenty of meat, fur and leather if you can slay one of these creatures. However, Armin do produce vast quantities of milk which can be used for sustenance, and their size scares off most predators, leading the early humans of Zenith to follow these herds around the Steppes for safety, nutrition and even warmth, as these creatures got used to a human presence, they allowed humans to curl up around them as they sleep.

Their main predator is the Naces, a huge catlike mammal that lives on Zenith, these predators routinely hunt down an Armin, dragging the corpse for miles and miles and feasting on it over weeks and months before needing to hunt again.

## Fell Armin (Harmin)

   Fell Armin are a strain of the creature adapted to live in the harsh landscapes of Desolan and southern Nadir. Also covered in a thick hide, augmented with additional horns and bone plating, they lack the docile temperament of their Zenithean counterpart, instead belligerent and easily provoked. Angering such beast is usually followed by a gory death.

Their meat is tough and difficult to digest, but good for making into jerky or other preserved foods. The hides are very valuable, serving as simple armour or warm materials. However, the risk for a human or goblin tribe in bringing one down is worryingly great, and thus they must often be trapped or bombarded by rocks from above. This variation of the species has proved almost undomesticable, smashing through any type of pen or cage built to keep them contained, and often the farmers too, for good measure.

They are occaisonaly hunted by packs of enochs, the chase often resulting in a long battle of exhaustion between the hunting party and the furious armin.
Tet suko

"How mean... Please may he not be my daddy,"

Tetsuko is a robot designed by King's Idea Laboratory, who is often accompanying (and verbally abused by) Milk. She often has romantic fantasies about her possible "Daddy" who created her at the King's Idea Laboratory. To her great dissatisfaction, the only person who has ever appeared to work there is Dr. Eye Patch, who also enjoys verbally abusing her.
Salihafa

Salihafa are a family of land-dwelling reptiles. They are shielded from predators by a shell. The top part of the shell is the carapace, the underside is the plastron, and the two are connected by the bridge. The carapace is fused to both the vertebrae and ribcage. Salihafa are the longest living land animal on Zenith, averaging 200 years. Female Salihafa dig nesting burrows in which they lay from 1 to 30 eggs. Egg-laying typically occurs at night, after which the mother tortoise covers her clutch with sand, soil, and organic material. The eggs are left unattended, take from 100 to 120 days to incubate.

## Mayit Salihafa

With the average lifespan of 200 years for a Salihafa, adult Mayit Salihafa are rarely seen, due to it taking so long for a Salihafa to die naturally. However, young Mayit Salihafa are common, as, in the wild, many Salihafa die at a young age. Young Mayit Salihafa are very small, and so rarely cause a problem.