Magic

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The various **Magic** in Seven: The Days Long Gone.

## Description

**Magic** exists in the world of Seven, and while there's no room for logical explanations of some of its phenomena, it's definitely something you'll have to deal with. But although it's a common feature of everyday life, the way people access it and react to it can vary. Of course, simple farmers and laborers understand it differently than academics and scholars, but it must be said that the mage's path is not for everyone.

The most common -- and most devastating -- form of magic is that wielded by the Technomagi. Descendants of the Ancients, Technomagi are something like demi-gods in the eyes of many, able to shape reality with their magic and accomplish almost anything. But in the long centuries since then, today's Technomagi are mere shadows of their incredible ancestors, even though their magical skills are still the most powerful of all. But Technomagi must train for years before they are able to manifest their power in even the smallest way. Also, their skill is somewhat selective -- there are many schools of magic, but no one Technomage will ever master them all.

Magic in Seven can be used for different means, although it is often simply put to practical use. Most commonly, of course, it's used for combat. There are no better spell-slingers than the Pioneers, part of the military wing of the Technomagi, who are trained to channel their power through their firearms, making them some of the deadliest adversaries to come up against. In addition, the Technomagi's ranks include the Engineers, who serve as scouts and advanced recon units, as well as magical Sappers and numerous squads of mechanics and inventors of all kinds. These latter work extensively with Artefacts recovered from ruins, like those found in Peh.

There are other kinds of magic, and other kinds of magic users in Seven, too. Let's look at the common magic, Wild Magic. This is magic in its purest, most primal form, unpredictable and dangerous. Its practitioners, Wild Mages, seem often to wind up at the head of rebellions and uprisings, or in other positions of power within Peh's various communities. Ordinary people mostly fear them, yet sometimes see them as potential leaders who might protect them from the greater cruelties of the world and the ruthless Emperor Drugun. Wild Mages are also descendants of the powerful Ancients, but lack the formal magical training that helps them properly harness their power. As such, to the disciplined Technomagi they are considered heretics, and their magic illegal. This makes them prime targets, constantly hunted down and killed for the glory of Vetrall. Of course, while some of the Wild Mages are dangerous, crazy or simply self-serving, there are also a large number of harmless herbalists, apothecaries and paramedics innocently plying their trades in these harsh lands, who also draw upon a little of the wild stuff. And despite working for the common good and helping where they can, they are also branded heretics.

The third most significant magic-wielding force in Seven is the Bioteks -- spiritual scientists in the employ of the Empire of Vetrall. Their duty is to care for the souls of the Empire's citizens by caring for and improving their flesh. The Bioteks believe that science and worship, biology and technology, are not mutually exclusive. Like the Technomagi, their power is based on reason and understanding -- the Bioteks are doctors, researchers and surgical pioneers, able to heal even those wounds that are invisible to the eye. But their services are not entirely free. In exchange for the healing of wounds or reconstruction of missing limbs, sacrifices of equal value must be made...

Finally, as players of the game, you will be able to cast your own spells too. Your available spell set will vary based on Augmentations, which you can find and equip. These augmentations can put you on an even footing with other magic users, and cast reality-altering spells that deal damage, deceive and confuse. Getting your hands on them is one thing, but equipping them is a totally different matter, and a story for another time.

## Types Of Magic

* Wild Magic
* Technomagi
* Bioteks