Build 0.1.128

← Version history

**Released** - 24 June 2017

Hi everyone! Below are the patch notes for the latest update. The team worked through the night in order to get the new update pushed through and building these note took a bit of time. It did require a server wipe.
Please share any other issues that you find.

## Notes/changes

* Two new classes.
* Classes now all start with varying numbers of skill points and different starting equipment.
* Added first person interior helmet and movement.
* Added saving and loading of vehicle health, fuel, and color customization.
* Pseudo water physics. Player suit becomes glossy after exiting water. Entering water removes sand build up on player suit.
* GAV, Rover, and Hovercraft now require fuel. Set required fuel to Hydrazine. Set first pass balancing for fuel consumption and refueling. Added ability to refill vehicle's fuel using correct fuel type in corresponding container type.
* Gas Tank and a Liquid Tank to store gasses and liquids respectively. Gas and Liquid tanks can also be used as another method to fuel vehicles.
* Added Gravity fields in Proteus 2 around floating rocks which allows players to jump as if they are in low gravity.
* Redesigned of main menu scene including backgrounds, lighting, GUI placement, and functionality. This includes making sure buttons don't stay highlighted when pressed.
* Redesigned skill web. Skill web now focuses on buildable objects. The redesigned skill web also includes: new icons, animations, scroll functionality, new placement, new balancing, and new sounds. Question mark icons are placed in skill tree for planned skills which have not yet been implemented.
* Added pool of random female names for use during character creation for female avatars.
* Complete rework of character creation sequence. Includes: new scenes, new sounds, stat and skill assignment during creation, ability to edit body features, and unique stats and starting loadouts for each class.
* Rework of intro crash pod sequence. Includes: entirely new pod models which can be taken apart piece by piece, random pool of useful items added to crash site which scatter around the crash site, sand storm which spawns when first entering with a new character (possible to not spawn in multiplayer to avoid too many storms), and new quest to go to mainland after crashing.
* New space junk structure which can be crafted out of scavenged pod and satellite materials.
* New Crab and Skeliopod structures which can be crafted out of scavenged body parts of the Crab and Skeliopod.
* Added Conduit Bender weapon which has chisel like damage to nature objects and large base damage.
* Added pickup animation for picking up objects.
* More universe customization including survival meters (health and thirst).
* Added first and third person camera bob which can be adjusted by players in options menu.
* Added ability to look around while running using alt key.
* Added interiors to GAV and Spaceship. Players can now enter first person mode inside the GAV and Spaceship. These are not the final versions of the interior for these vehicles.
* Mine 1-B (Now Mine:Baldur) is now unlocked through a mission.
* New female models which have different proportions from males. Includes female voices.
* More story missions.
* Underwater camera effects.
* Added ability to craft chisel. Chisel now has durability and not all classes will start with one.
* New standing still jump animation.
* Added third person lens wipe animation.
* Added player feet dust particles.
* Redesigned of in game UI.
* New effects for Giant Worm.
* Added graphics options to the options menu.
* Added Tactical Knife.
* Chat now displays message when player disconnects from server.
* Rocks no longer have their HUD up at all times (HUD is still visible using the Locator)
* Updated splash screens text and sound.
* Updated GAV Suspension art.
* Updated the thickness of the alien ferns.
* Updated hovercraft distortion particles.
* Updated Proteus 2 Atmosphere FX.
* Updated materials on Gav, Rover, and Hoverbike.
* Updated pistol to take ammo (Laser Cell) and added a recipe to craft Laser Cell in forge.
* Updated AI aggro so that you can lose a creature by hiding.
* Updated UI for inventory and craft tables in Character Menu.
* Huge terrain update, working towards finalizing Proteus 2 map. Lots of tweaks to sky and world.
* Updated character limit on universe name.
* Updated planet materials.
* Replaced all proficiency types XP and skill points with COMBAT, ENGINEERING, and SCIENCE.
* Removed Mech until we can make improvements.
* Raw meat takes away more health for eating it than before.
* Removed ammo crate, survival kit, and inflatable dome from the start of the game and associated missions.
* Increased XP gained from missions.
* Adjusted XP amounts earned for mining different minerals.
* Adjusted XP amounts earned for crafting of the different drugs.
* Increased the nutrition gained from many foods.
* Satellites drop Space Debris instead of Aluminum.
* Satellites now produce additional drops and more rare drops more often.
* Adjusted camera compositor whitepoint and vingette.
* Adjusted pickup icon and HUD light.
* Adjusted crashed pod materials.
* Adjusted main menu progress icons.
* *Press enter to continue* portion of early access disclaimer can now be completed by clicking enter.
* Adjusted ability to access ESC menu when in vehicles. Still do not allow exiting of game while in vehicle.
* Slight timing change to chisel swing.
* Majority of buttons will no longer stay highlighted after pressing them.
* Made Speed value turn different color when going a negative speed.
* Party and colony invites now puts popup messages into the chat panel.
* Made it so that party invites are handled completely through in game HUD intractables.
* Adjusted character stat icons to be more clear.
* Adjusted mission panel in tab menu.
* Adjusted affiliation panel to now be a colony panel.
* Adjusted avatar information panel and proficiency panel.
* Adjusted sky colors.
* Adjusted pistol sound, camera shake and recoil.
* Adjusted bullet particles to be slightly larger.
* Geysers and sources of liquids now have a visible HUD element when looking at them while holding a container.
* Melee swings cannot be performed while hovering.
* Lowered storage space on GAV to 2.
* Lowered storage space on Rover to 24.
* Removed storage space on Hovercraft.
* Loading screen is now far more simple.

## Fixes

* Fixed cloud shadows and shadow option settings.
* Sword Leaves in 3rd person can now be hit.
* Fixed player jump animation, GUI helmet light, buttons sounds, text sizes in missions, player stickyness, 1st person camera switch, lake fog, environment FX distance, sky values.
* Fixed structure bugs. Walls utilities should no longer be buildable in the hab. Fixed a bug with the hab allow for a hallway to be built on any hab wall. Fixed the discoloration on the Hab walls.
* Fixed bug where inventory items in quick slots were covering up the slot number.
* Smoothed spaceship flying over multiplayer.
* Fixed resetting party when traveling to a new level.
* Fixed bug where last letter of notification wasn't being displayed.
* Fixed makeshift bandage/patch tape icons.
* Fixed flashlight bug of continuous activation/deactivation in multiplayer.
* Fixed volumetric clouds appearing in low orbit.
* Vehicles will no longer fall into the sand dunes.
* Fixed resources on and low orbit entry point to Aziel.
* Fixed holes in mines 1-A, 1-B and improved the collision of the stair case inside of the mines.
* Fixed damage to Spaceship.
* Removed ability to activate emotes in space and in vehicles.

## Known issues

* First person in GAV and Spaceship is not always working. Sometimes the camera is too low or other bugs can occur. Getting into the vehicle from first person is a possible fix for now.
* Notification text on the top of the screen sometimes prints out of notification box.
* GAV passenger functionality and turret control can sometimes break. The turret also jumps around a lot when driving with a passenger aiming.
* Character pickup animation sometimes makes player slide around. Also can seem like it is slow in first person since the player is animating but there isn't any indication in first person.