recursal/Fanatic-Fandom huggingface dataset:
Norilsk Class Torpedo Bomber

## History

The Norilsk Class Torpedo Bomber was designed for a 3974 Protectorate Navy design order for a heavy anti-capital bomber. Despite its unwieldy turnrate due to its long hull, it had a very low hull profile, making it almost impossible for enemy flak gunners to hit it. It was designed specifically to minimize its hull profile, with very impressive results. The Norilsk was designed without turrets, relying on fighter escorts and an interceptor screen for protection, although it had a powerful forward battery of fixed weapons, as well as a decent amount of aft-firing mountpoints. The Norilsk was often deployed alongside Okhotsk Class Cruiser squadrons, which provided very good protection. It was immensely popular on the military market, with the Protectorate Navy leading sales at 80,000 units, followed by the AISN with 25,000 units, the Asgardian Navy with 8,000 units, the UHW Navy with 2,000 units, and the LABS Navy with 800 units. It was not very popular on the civilian market (unsurprisingly, considering its high price, massive total length and width and low top speed and turnrate), with 9,000 units sold in its first 50 years there.

## Overview

The Norilsk is the premium heavy bomber of the Bandorian Navy; next to the multi-purpose Glazov and Okhotsk Class Cruiser, it is one of the most important support ships in the Bandorian Navy. The Norilsk has superb offense; while its DPS could be further increased by missile launchers, its intended role is as a bomber, not a gunship. The Norilsk is plagued by unreliable engines, so most Norilsks in naval service use outsourced Grunt 9 engines produced by Mystic Drive Yards. The Norilsk is otherwise highly reliable. While it has a low turnrate, its fairly good speed for its size and its skeletal hullframe make the Norilsk quite hard to hit.

### Weapons Emplacements

1 medium capital MP fwd, 12 heavy pylons, 4 light capital MPs fwd, 2 light capital MPs aft, 8 ultra MPs fwd, 4 ultra MPs aft

Stock DPS Rating: 193,500

 Afterburner 2
 Afterburner 3

Date of Release: 3979

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

Heat Shielding

Atmospheric Drive

Stealth Package

ECM 3

Repair System 3

Anomaly Detector/Analyser

### Equipped Weapons

1x Brock Industries Capital Ion Cannon fwd

4x Brock Industries Light Capital Disruptor fwd

2x Brock Industries Light Capital Disruptor aft

8x Brock Industries Relativistic Disruptor fwd

4x Brock Industries Relativistic Disruptor aft

12x Brock Industries Antimatter Torpedo Mk1
Proxima Prime

Proxima Prime is the first and only major planet in the Proxima star system. It is an inhabited rocky planet with one major uninhabited moon, Proximia. Proxima Prime is one of the largest population centers of the Asgardian Alliance. It is home to many strange species of plants and animals that have adapted to the lower levels of light and higher levels of radiation compared to many other habitable planets and moons. While Proxima Prime is tidally locked, powerful atmospheric currents keep both sides of the planet relatively warm.
Okira

Okira

(HD 215497)

Bandorian Protectorate

Distance from Sol 143.5 ly

System security rating 4/5

System civilian population 12,397,658

Number of assigned police squadrons: 32

Number of assigned naval squadrons: 8

System jump gate coordinates 10143561

Ascension 22 46 37 Declination -56 35 58

Stars in system (single-star system)

HD 215497, 0.87 solar masses, unknown solar radii, metallicity +0.23 Fe/H, spectral class K3 V

Non-CHZ planets

Rebone (Okira 1), 6.36 Earth masses, unknown Earth radii, orbital period 3.93 days, semi-major axis 0.05 AU, orbital eccentricity 0.16, equilibrium temperature 984 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Zebbippe (Okira 2), 104.9 Earth masses, unknown Earth radii, orbital period 1568 days, semi-major axis 1.28 AU, orbital eccentricity 0.49, equilibrium temperature 185.8 K, uninhabited

CHZ moons

Ayama (Okira 2 b), 1.19 Earth masses, 1.11 Earth radii, equilibrium temperature 250 K, population 4,102,515

Thater (Okira 2 c), 1.1 Earth masses, 1.03 Earth radii, equilibrium temperature 255 K, population 8,100,984

Jump Gate Station: Level 14, distance from jump gate 0.45 AU

System Details

Okira is a resource-rich system with a large asteroid belt, orbiting between 2.5 and 6.5 AU from the star. This asteroid belt has many asteroids with deposits of neutronium, platinum, silver, gold, and other useful, rare, or valuable metals, as well as gemstones and tholins, semi-organic compounds used in some medicines and artificial landscapes. The sheer size and complexity of the system's asteroid belt means that sometimes asteroids will stray dangerously close to the inhabited moons orbiting Zebbippe. Because of this somewhat annoying fact of life in this system, a special task force has been formed to destroy stray asteroids with specially designed ships and weapons to guarantee complete destruction of the asteroids. This system is quite safe apart from the asteroids, although there is a higher amount of Renegade activity in this system than normal for a Bandorian system. The asteroid belt here is heavily mined, although it is more complex than asteroid belts normally are, so you should be careful and make sure your ship has good enough handling and maneuverability to avoid collisions with asteroids in the ‘belt if you want to mine in this system. Very few asteroids in this system are claimed by the IMG, although the LABS has a considerable presence in this system's ‘belt. There are colonies in the asteroid belt in this system, as well as mining enterprises and the occasional shipbuilder. The largest business in this system's asteroid belt is the Ring Casino, guarded by several squadrons of Bandorian civilian pilots with powerful ships. This system's asteroid belt is also dangerous because some smaller asteroids in the ‘belt have very fast orbits with a very high eccentricity.
Mongoose (starship)

## History

The Mongoose was designed as an anti-capital bomber with some capability of defending itself from fighter attack; or, in civilian terms, a heavy convoy escort. While it was not originally designed for a design order, the Protectorate Navy invested a significant amount in its design process once Seldar Industries released the details of the project to them in 3982. The Mongoose design was good at stealth and quick acceleration and escape maneuvers, but had too large of a hull profile, exposing it to enemy flak more than bombers with a narrower profile. This did not lessen its popularity on the less demanding civilian market, but in the military market, only the Protectorate Navy (40 units for testing, then 4,000 units for use as light bombers) and LABS Navy (800 units) placed orders for it. On the civilian market, the Mongoose acquired considerable popularity as an escort, selling 97,000 units in its first 50 years on the civilian market. A main complaint of Mongoose pilots was the ship's short range, severely limiting its operational radius.

## Overview

The Mongoose is designed to deliver powerful frontal attacks, especially when upgraded. However, it does not make a particularly good anti-capital bomber because it does not have certain key characteristics, mainly high top speed and a narrow profile, so as to present the hardest target for enemy flak gunners. The Mongoose's fairly short range for a bomber means that the few Mongoose bomber units in service with various navies are all carrier-based and rarely attack targets more than 6 to 8 AU away from their carrier. The Mongoose has handling characteristics that are quite difficult for new pilots to master.

### Weapons Emplacements

5 ultra MPs fwd, 2 ultra MPs aft, 4 heavy pylons, 2 light pylons, 2 ultra MPs oblique fwd

Stock DPS Rating: 10,000

 Afterburner 2
 Afterburner 3

Date of Release: 3985

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

Threat Assessor

Bounty Informer

Tactical Combat AI Computer

ECM 3

Repair System 3

Stealth Package

Anomaly Detector/Analyser

### Equipped Weapons

11x Brock Industries Ultra Disruptor Cannon (5 fwd, 2 aft, 2 oblique fwd port, 2 oblique fwd stbd)

4x Brock Industries Antimatter Torpedo Mk1

2x Seldar Industries Foxhound missile
Perth Ingoris

Perth Ingoris

(Kepler-1638)

Asgardian Alliance

Distance from Sol 2867 ly

System security rating 2/5

System civilian population 4,897,948

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 94103827

Ascension 19 41 56 Declination +48 31 28

Stars in system (single-star system)

Kepler-1638, 0.97 solar masses, 0.95 solar radii, metallicity -0.01 Fe/H, spectral class G4

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Envov (Perth Ingoris 1), 4.7 Earth masses, 1.9 Earth radii, orbital period 259.34 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 276.6 K, population 4,890,104

CHZ moons (none)

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

Perth Ingoris is a midsized Asgardian colony in the Kepler Sector, and it has been established for about 90 years. Before any humans arrived here, it was a major Perth colony, and the ruins of their buildings can be seen all over Envov. Many Asgardian naval strategists have wanted to make use of this system for its tactical location over the years, especially during the First Kroll War, but none of the plans worked out as well as anticipated; during the First Kroll War, the system was used as a base, but it was not as important as the bases in Bergeron, Asgard, or Ridonn. The system was used as a staging area for the campaign near the end of the war in which many AISN units entered the war for the first time; this campaign was partially successful in that the Kroll were evicted from all but a few of the designated systems for the campaign, but the Asgardian and AISN units took heavy losses. The Bandorian Komarov-class cruisers Relentless and Devastator took part in the campaign, and their support fire allowed the heavily damaged AISN battlecruiser Reliance to withdraw from the battle safely, along with dozens of smaller AISN ships and most of the remaining Asgardian task force. The Bandorian components of the task force, despite taking heavy losses and casualties aboard their capital ships, were able to inflict enough damage on the Kroll forces to oblige them to retreat. This system was not a location of any actual battles, though. Perth Ingoris is a highly dangerous system due to the influence of piracy and the UEO on the system’s government. If you go to this system make sure you have a powerful enough ship to deal with pirate attacks. Trading in Perth Ingoris is fairly difficult due to the pirate attacks, but otherwise it is also difficult because of the price fluctuations, which occur for most commodities sold in the system. There are a few minor manufacturers in the system, who make ship system modules for the giant ship manufacturer UAP Shipyards and for the Asgardian shipbuilder Eclipse Shipyards. Metals and alloys will sell well in this system.
Monac

Monac

(HD 85512)

Asgardian Alliance

Distance from Sol 36.4 ly

System security rating 4/5

System civilian population 114,316,728

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 00364817

Ascension 09 51 07 Declination -43 30 10

Stars in system (single-star system)

HD 85512, 0.69 solar masses, unknown solar radii, metallicity -0.33 Fe/H, spectral class K5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Datrichi (Monac 1), 3.5 Earth masses, unknown Earth radii, orbital period 58.4 days, semi-major axis 0.26 AU, orbital eccentricity 0.11, equilibrium temperature 297 K, population 114,056,718

CHZ moons

Dochoria (Monac 1 b), 0.45 Earth masses, 0.6 Earth radii, equilibrium temperature 297 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.08 AU

System Details

Monac is a center of Asgardian naval shipbuilding, with several large naval shipyards in the outer regions of the system. It has a low-metallicity star, and despite this, the system still has considerable industrial capabilities, with many warships being built each year, as well as major factories of Eclipse Shipyards and Macdona Shipyards. Dochoria is nominally uninhabited, but some automated factories still cover parts of its surface and it also has a reasonably high industrial output. Trading in this system is very profitable because of the high prices offered for some goods and the reasonable safeness of its spacelanes; if you bring in metals, ship system modules, and control computers and go out with finished industrial products, you will make massive amounts of profits. This system is also a key population center of the Alliance, and the system's citizens are more supportive of the Navy than most Asgardian citizens.
New London

New London

(HD 24064)

Alliance of Independent Settlements

Distance from Sol 862 ly

System security rating 2/5

System civilian population 294,386

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 40026145

Ascension 03 56 36 Declination +74 04 48

Stars in system (single-star system)

HD 24064, 1.0 solar masses, 38.0 solar radii, metallicity -0.49 Fe/H, spectral class K0

Non-CHZ planets

Chasogawa (New London 1), 2988 Earth masses, unknown Earth radii, orbital period 537 days, semi-major axis 1.29 AU, orbital eccentricity 0.35, equilibrium temperature 970 K, uninhabited

Non-CHZ moons

Idrathea (New London 1 b), 1.4 Earth masses, 1.29 Earth radii, equilibrium temperature 985 K, uninhabited

Zecrogawa (New London 1 c), 1.23 Earth masses, 1.15 Earth radii, equilibrium temperature 980 K, uninhabited

Cugnomia (New London 1 d), 1.02 Earth masses, 0.99 Earth radii, equilibrium temperature 976 K, uninhabited

Cullapus (New London 1 e), 0.65 Earth masses, 0.8 Earth radii, equilibrium temperature 968 K, uninhabited

CHZ planets

New Islington (New London 2), 1.65 Earth masses, 1.4 Earth radii, orbital period 15050 days, semi-major axis 19.05 AU, orbital eccentricity 0.03, equilibrium temperature 279 K, population 251,837

CHZ moons

Nuyama (New London 2 b), 0.45 Earth masses, 0.69 Earth radii, equilibrium temperature 250 K, uninhabited

Jump Gate Station: Level 14, distance from jump gate 1.25 AU

System Details

New London is a shady AIS system that, despite not being a member of the Kepler Sector, is still as far out as some of the closer Kepler Sector systems. New London is known for being a center of UEO activities, especially drug dealing. Almost all the drugs and other controlled goods in the area come from this system. Trading in New London is almost impossible because of all the pirates, edgy drug dealers and smugglers, and occasional Asgardian or AIS assassins who are on the wrong side of the law, as well as the fact that there is almost no demand for normal, legally acquired trade goods, since so much of the necessary materials for daily life are smuggled into the system to avoid declaring drugs and other controlled commodities which also happen to be in the holds of most traders entering this system. If you come to this system, you should have a very powerful ship with a strong escort wing. Many pirates lurk just off the main spacelanes, and they can easily make quick strikes onto the spacelanes to attack unsuspecting traders who just happen to be passing by. A good tactic in this system is to keep an interceptor screen out to the sides of your main transport fleet, so that attacking pirates will be reduced in effectiveness because by the time they can get to your main transports, they will already have taken damage from your interceptor screen. Sometimes pirates will even decide to leave you alone if you have a powerful enough escort wing. This system is overall a miserable haven for criminals and other unsavory characters who want to have fun and harass other people.
Proxar

Proxar

(Kepler-1690)

Alliance of Independent Settlements

Distance from Sol 2343 ly

System civilian population 964,315

Ascension 19 12 38 Declination +41 52 41

Stars in system (single-star system)

Kepler-1690, unknown solar masses, 0.87 solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Selzhuk (Proxar 1), unknown Earth masses, 2.81 Earth radii, orbital period 235 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Koirdoun (Proxar 1 b), 0.24 Earth masses, 0.67 Earth radii, equilibrium temperature 265 K, population 943,127

## History

### Colonization Period

Proxar was originally colonized by the Alliance of Independent Settlements in 3958. The AIS sent a large initial force of 75,000 colonists, mainly to assist in terraforming, although it was later determined that no terraforming would be necessary. The extra workers were assigned to build infrastructure.

### AIS Period

Proxar was mostly peaceful under AIS control, with no major conflicts taking place in the system.

### 4025 Guide to the Universe

Proxar is a recently colonized AIS Kepler Sector system, known for having an unreliable jump gate. While the system's jump gate can almost always receive incoming ships with no problems, it is not always operable for accelerating ships out of the system, making this a somewhat unpopular destination with traders. Despite its infrastructure issues, the system has a very high immigration rate, and is set to surpass the one million citizen mark in the next census. It is quite safe, and offers good prices to traders for goods, mainly because of the scarcity of them. Proxar is barely self-sustaining as it is, although great improvements have been made in the last decade. Most of the citizens live in Droxius, a large city (720,000 citizens) on Koirdoun. Koirdoun has a varied climate, similar to Earth's, with the poles and equator being the extreme areas in temperature, while the temperate region is more moderate. The moon has a very long year and up to eight seasonal changes per year.
Panda Class Fighter

## History

The Panda was designed for a 3945 AISN design order for a light fighter. From the outside, it appeared relatively basic; four small thrusters provided impulse power, and it had a generally triangular hull shape, like many subcapital combat-oriented spacecraft. Under its hull, though, it offered a wide range of equipments that allowed it to hit far above its weight class when it came to combat and general operations. The Panda was designed for solid handling and reliability, as well as offering an interior the size of most larger fighters' cockpits, with a very comfortable seat. The Panda had excellent AI support, powerful weapons, and good stealth capability, allowing it to be used in hit-and-fade strike operations. Due to the weight of all the equipment modules on board, the Panda had slightly worse fuel economy and turnrate than other light fighters, but this was compensated by its increased capabilities. The Panda was popular on both the military and civilian markets. The AISN ordered 15,000 units in 3950, followed by an Asgardian Defense Force order for 12,000 units in 3952 and a LABS Navy order for 400 units in 3956. 127,000 units of the Panda were sold in its first 50 years on the civilian market.

## Overview

The Panda is a small fighter with a relatively high DPS and weak defense, although considering its size its defense is actually slightly better than average. It has a heavy pylon, which greatly increases its tactical value, as well as its stealth package, which makes it a good ship for hit-and-fade strikes because of its stealth and relatively high DPS. Its range is shorter than most other fighters, but they are also usually larger than this ship. It is widely known for its excellent AI support and a small but very comfortable cockpit. It has a powerful ECM for its size as well as a more advanced communications array.

### Weapons Emplacements

4 heavy MPs fwd, 2 heavy MPs aft, 2 light pylons, 1 heavy pylon

Stock DPS Rating: 68,000

 Afterburner 2
 Afterburner 3

Date of Release: 3950

## Equipment Defaults

ISFTL Drive

Shields

STL Drive

Reactor 5

Combat Scanner

Comm Array

ECM 3

Stealth Package

Threat Assessor

Fuel Scoops

TBA UCP Collector

Plasma Collector/Recycler

### Equipped Weapons

4x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

2x Brock Industries High Power Rapidfire Plasma Pulse Cannon aft

2x Brock Industries Seeker missile

1x Brock Industries Standard HV Missile Launcher fwd
Nimbus Prime

Nimbus Prime

(EPIC 201912552)

Bandorian Protectorate

Distance from Sol 111 ly

System security rating 4/5

System civilian population 105,276,793

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 01114275

Ascension 11 30 15 Declination +07 35 18

Stars in system (single-star system)

EPIC 201912552, 0.41 solar masses, 0.39 solar radii, metallicity +0.09 Fe/H, spectral class M2.8

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Thanvuilia (Nimbus Prime 1), unknown Earth masses, 2.3 Earth radii, orbital period 32.95 days, semi-major axis 0.15 AU, orbital eccentricity unknown, equilibrium temperature 272 K, uninhabited

CHZ moons

Thalrogantu (Nimbus Prime 1 b), 1.03 Earth masses, 1.01 Earth radii, equilibrium temperature 272 K, population 105,253,109

Jump Gate Station: Level 15, distance from jump gate 0.03 AU

System Details

Nimbus Prime is a powerful Bandorian manufacturing center, with many factories of various different manufacturers and many military training centers of various different military groups within the Protectorate, such as the Duskhan League and Santonian Order. This system has major factories of Mystic Drive Yards, New Severodvinsk Shipyards, Brock Industries, Bandoria Stardrive, Triskelion Stardrive, UHW Shipyards, and Spirit Shipyards. It is also home to a Ubiqtorate, a minor Bandorian naval shipyard. The area around the Ubiqtorate is restricted space; you must have a permit, be a member of the Bandorian armed forces, or be a member of the Santonian Order to enter it. This system is quite safe, and is in a fairly good tactical location due to its closeness to Sol and its major industrial capabilities; it has a massive unofficial system defense force.
Mucharos

Mucharos

(HD 94834)

Asgardian Alliance

Distance from Sol 321 ly

System civilian population 27,113,584

Ascension 10 57 15 Declination +24 08 34

Stars in system (single-star system)

HD 94834, 1.11 solar masses, 4.2 solar radii, metallicity unknown, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Maryingol (Mucharos 1), 400 Earth masses, unknown Earth radii, orbital period 1576 days, semi-major axis 2.74 AU, orbital eccentricity 0.14, equilibrium temperature unknown, uninhabited

CHZ moons

Veltahir (Mucharos 1 b), 1.7 Earth masses, 1.48 Earth radii, equilibrium temperature 286 K, population 26,401,180

## History

### Colonization Period

Mucharos was colonized by the Asgardian Alliance in 2831.

### Asgardian Period

Mucharos was highly publicized, with an original colonist force of 80,000, but did not receive much additional interest because of the harsh conditions, and the dangerous native wildlife on Veltahir. The colonists had to build containment areas, or safe zones, where they could live, in order to prevent the more dangerous predators from being able to attack the colonists. As more colonists slowly came to the system, the safe zones were expanded. There was a very long period when the system was barely able to produce anything, and it was only after the population reached 150,000 that the system's first real factory started up.

### 4025 Guide to the Universe

Mucharos is a medium population Asgardian Outer Worlds colony, with a factory of Eclipse Shipyards and several major mining operations in the system's asteroid belt. Its surface-based industry is somewhat less impressive, due to the dangerous predators that ravage the areas outside the safe zones on Veltahir. There is an Asgardian Defense Forces base in the outer regions of the system, where several destroyers and a dozen smaller capital ships are based. One of the major industries in this system is cryogenics, with some of the other major industries being asteroid mining and weapons production, mostly for dealing with the wildlife outside of the safe zones. The system's asteroid belt is located between 5.5 and 8.0 AU from the star, and is fairly dangerous, both in terms of many asteroids with eccentric and fast orbits, and with many UEO ships suspected to be located there. Despite the dangers, there are at least 250,000 pilots with registered mining licenses for this system. Mucharos is a hotbed of drug smuggling, and it is rumored that UEO operatives have compromised the local government, which would explain why the fairly large system defense force, plus its naval component, are "unsuccessful" in locating the UEO ships in the system, according to government officials.
Mordan

Mordan

(HD 156411)

Bandorian Protectorate

Distance from Sol 179.7 ly

System security rating 3/5

System civilian population 12,397,584

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 11797342

Ascension 17 19 51 Declination -48 32 58

Stars in system (single-star system)

HD 156411, 1.25 solar masses, 2.16 solar radii, metallicity -0.12 Fe/H, spectral class F8 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Xaliv (Mordan 1), 235 Earth masses, unknown Earth radii, orbital period 842 days, semi-major axis 1.88 AU, orbital eccentricity 0.22, equilibrium temperature 278 K, uninhabited

CHZ moons

Zavis (Mordan 1 b), 1.29 Earth masses, 1.2 Earth radii, equilibrium temperature 279 K, population 4,103,214

Stroopra (Mordan 1 c), 1.22 Earth masses, 1.14 Earth radii, equilibrium temperature 278 K, population 3,986,750

Guchenus (Mordan 1 d), 1.12 Earth masses, 1.06 Earth radii, equilibrium temperature 279 K, population 4,029,646

Jump Gate Station: Level 15, distance from jump gate 0.55 AU

System Details

Mordan is a system with a low-metallicity giant star of the F spectral class; this is unusual because F class stars are somewhat rare and it is even rarer that a giant star will have a planet in the habitable zone. This system is less secure than most Bandorian systems, but has a much higher presence of Bandorian auxiliaries and allied organizations, such as the Duskhan League, Santonian Order, and Union of Human Workers. They make the system unlivable for pirates and other strictly legal criminals, although the Renegades, a large group of semi-nomadic tribes who live only in space and tend to stay away from other ships except for using the jump gates, are welcome in any Bandorian system. The Renegades are considered criminals by the Asgardian Alliance and the AIS because of the extreme measures they take against pirates and their actions in the First Kroll War, in which they proposed a peaceful solution from the start and refused to join task forces led by Asgardian or AIS generals to fight the Kroll, saying that these factions were unreasonably hostile towards the Kroll and that the Bandorian Protectorate was acting reasonably in the war by only attacking in defense and constantly trying to arrange diplomatic talks between humanity and the Kroll. This system is home to minor factories of Brock Industries, Spirit Shipyards, and Mystic Drive Yards. Many Kroll ships can be seen in this system, especially when they deliver supplies of technology to the Bandorian bases in this system.
Natheed

Natheed

(HD 108874)

Bandorian Protectorate

Distance from Sol 223 ly

System security rating 5/5

System civilian population 136,291,817

Number of assigned police squadrons: 76

Number of assigned naval squadrons: 19

System jump gate coordinates 02234364

Ascension 12 30 26 Declination +22 52 47

Stars in system (single-star system)

HD 108874, 1.00 solar masses, 1.22 solar radii, metallicity +0.14 Fe/H, spectral class G5

Non-CHZ planets

Useshan (Natheed 2), 324 Earth masses, unknown Earth radii, orbital period 1606 days, semi-major axis 2.68 AU, orbital eccentricity 0.25, equilibrium temperature 160 K, uninhabited

Non-CHZ moons

Tungeron (Natheed 2 b), 1.06 Earth masses, 1.02 Earth radii, equilibrium temperature 270 K, uninhabited

CHZ planets

Zauria (Natheed 1), 432 Earth masses, unknown Earth radii, orbital period 395 days, semi-major axis 1.05 AU, orbital eccentricity 0.07, equilibrium temperature 257 K, uninhabited

CHZ moons

Fallane (Natheed 1 b), 1.75 Earth masses, 1.62 Earth radii, equilibrium temperature 257 K, population 136,195,617

Jump Gate Station: Level 15, distance from jump gate 0.35 AU

System Details

Natheed is home to the famous Natheed Business Center, which is a mall that covers the entire inhabited area of Fallane, and is the largest commerce center in known existence. This area is known for its business intrigues and for its remarkable disconnection from the UEO despite being an extremely large and successful business. The system's spacelanes, including the comfortably short spacelane to the jump gate station from the jump gate, are well-patrolled by many official and unofficial system defense force squadrons, present to ensure the success of the trading convoys in getting through the pirate blockade and getting to the spaceports and orbital hubs of Fallane.
Qualeron

Qualeron

(Kepler-1318)

Alliance of Independent Settlements

Distance from Sol 1549 ly

System security rating 2/5

System civilian population 764,236

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 15503385

Ascension 19 21 30 Declination +41 09 03

Stars in system (single-star system)

Kepler-1318, 0.73 solar masses, 0.7 solar radii, metallicity -0.01 Fe/H, spectral class K4

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Enurn (Qualeron 1), unknown Earth masses, 3.04 Earth radii, orbital period 213.26 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 214 K, uninhabited

CHZ moons

Vutherth (Qualeron 1 b), 1.12 Earth masses, 1.05 Earth radii, equilibrium temperature 252 K, population 756,890

Jump Gate Station: Level 14, distance from jump gate 0.2 AU

System Details

Qualeron is a fairly unimportant system, although the one inhabited moon is heavily terraformed. This system has no major industrial capabilities, and no major shipbuilding centers. The two uninhabited moons are used for mining, however, so this system will most likely see a large increase in through traffic in the near future as mining corporations take notice of its potential. This system is moderately unsafe, as pirates will hide in the system's asteroid belt, orbiting between 2.5 and 5.5 AU from the star, as well as just off the main spacelanes. You should have at least a Conqueror or Forax for trading in this system, and it makes a good destination for bounty hunters. Make sure to make good use of Deadbolt and stun missiles if you come here to hunt, as most pirates in this system will retreat if faced with a serious threat unless they have reinforcements nearby. The asteroid belt in this system is known for its medium-sized asteroids which are rich in neutronium, gold, silver, tin, and platinum, as well as diamonds and some other gemstones. Deadbolt missiles are missiles designed to intercept and destroy ships attempting to flee using their ISFTL drives. These missiles accelerate by establishing a link with the target ship’s ISFTL drive; depending on the charging status of the ship’s ISFTL drive, the missile accelerates toward the ship, going faster as the ship’s ISFTL drive charges up; the power of the explosion also depends on how much the drive was charged when the missile reached the ship’s event horizon for the ISFTL drive effect. The missile also hinders the ship’s attempts to escape, as it uses the power of the ship’s ISFTL drive to accelerate, decreasing its charging status and increasing time to engage.
Naxovak

Naxovak

(GJ 2056)

Bandorian Protectorate

Distance from Sol 92.9 ly

System civilian population 369,172,302

Ascension 07 12 05 Declination -24 53 31

Stars in system (single-star system)

GJ 2056, 0.62 solar masses, unknown solar radii, metallicity unknown, spectral class M0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Cuvianth (Naxovak 1), 16 Earth masses, unknown Earth radii, orbital period 69.97 days, semi-major axis 0.28 AU, orbital eccentricity 0.72, equilibrium temperature 254 K, uninhabited

CHZ moons

Ankolna (Naxovak 1 b), 0.95 Earth masses, 0.98 Earth radii, equilibrium temperature 266 K, population 355,721,964

## History

### Colonization Period

Naxovak was originally colonized by the Bandorian Protectorate in 2654.

### Bandorian Period

Naxovak was mostly peaceful under Protectorate control. There were no major conflicts here until the Empire-Union War, when a brief fleet action was fought between eight Union attack cruisers and the local system force; seven of the Union ships were destroyed and the eighth was captured after taking heavy damage. The system defense force lost two capital ships and 23 subcapital ships in the battle.

### 4025 Guide to the Universe

Naxovak is a mainly industrial Bandorian system, with factories of Spirit Shipyards, Bandoria Stardrive, Brock Industries, and Seldar Industries. It is quite safe, with a fairly large system defense force. Ankolna is a somewhat unique moon, in that it has large oceans; usually inhabited moons don't have large oceans, since the tidal effects from the planet that they orbit cause disastrous tides. However, as part of the terraforming process, Bandorian scientists moved Ankolna's orbit an additional 100,000 km from the planet, reducing the tidal effects enough to make it habitable, although reinforced seawalls still had to be built to protect most coastal settlements. There is a wide variety of marine wildlife on the moon, and since terraforming it, new species have emerged as the seas became more stable, making tropical reefs more common. In addition, new species have emerged in the more stable coastal habitats. Ankolna has a large fishing industry, and a fairly large mining industry due to its many mountain chains.
Phoenix (starship)

## History

The Phoenix was originally designed as a heavy fighter escort for the civilian market. It was a fairly reliable ship design, and passed safety testing without any problems. At impulse speeds it was powered by two thrusters in nacelles embedded in each wing. It was primarily designed for anti-fighter/subcapital ship operations, with no real anti-capital ship capabilities. The Phoenix was not considered as a military ship or even for use in military forces, due to its relatively lackluster performance compared to specially designed ships for military use. Despite its non-military origins, it was still a very good civilian starship, with a comfortable cockpit and decent handling. It was at first very popular on the civilian market, but its sales drastically decreased after the release of the Dominator 38 years later. The Phoenix sold 103,000 units in its first 50 years on the civilian market, 97,000 of which were sold before the release of the Dominator. However, over time, its sales began to increase, with 2,000 units sold per year after 4000, until its discontinuation in 4076. The Phoenix hullframe was reused in several later designs by Mystic Drive Yards.

## Overview

The Phoenix was an early design that largely inspired the Dominator. While the Phoenix is superior to the Dominator in quite a few areas, all that most customers saw was the 2 extra UCPs of cargo space that they could get with a Dominator compared to the Phoenix. Today, when buyers tend to examine the whole package more carefully before buying a new ship, sales of the Phoenix have vastly increased; however, it is still not as popular as the Dominator, or produced in as many places. The Phoenix has less missiles and cargo space than a Dominator, but is otherwise the same or better.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 6 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3871

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Stealth Package

Heat Shielding

Atmospheric Drive

ECM 2

Repair System 2

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

TBA Escape Pod Collector

1x Solace-class Escape Pod

UCP/Asteroid Scanner

Advanced Flight Vector Correction System

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

6x Brock Industries Lightning missile
Nu Ophiuchi

Nu Ophiuchi

(Nu Ophiuchi)

Bandorian Protectorate

Distance from Sol 150.7 ly

System security rating 5/5

System civilian population 984,278,906

Number of assigned police squadrons: 84

Number of assigned naval squadrons: 25

System jump gate coordinates 01507284

Ascension 17 59 02 Declination -09 46 25

Stars in system (single-star system)

Nu Ophiuchi, 3.04 solar masses, 15.1 solar radii, metallicity +0.13 Fe/H, spectral class K0 III

Non-CHZ planets

Kubrion (Nu Ophiuchi 1), 7629 Earth masses, unknown Earth radii, orbital period 530.3 days, semi-major axis 1.9 AU, orbital eccentricity 0.13, equilibrium temperature 612.8 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Tonia (Nu Ophiuchi 2), 8583 Earth masses, unknown Earth radii, orbital period 3186 days, semi-major axis 6.1 AU, orbital eccentricity 0.17, equilibrium temperature 342 K, uninhabited

CHZ moons

Keonerth (Nu Ophiuchi 2 b), 1.32 Earth masses, 1.21 Earth radii, equilibrium temperature 290 K, population 322,589,176

Brocoruta (Nu Ophiuchi 2 c), 1.3 Earth masses, 1.2 Earth radii, equilibrium temperature 293 K, population 324,800,638

Crukumia (Nu Ophiuchi 2 d), 1.14 Earth masses, 1.06 Earth radii, equilibrium temperature 291 K, population 325,586,948

Jump Gate Station: Level 15, distance from jump gate 1.75 AU

System Details

Nu Ophiuchi is a major Bandorian naval shipbuilding center, with several Ubiqtorate class naval shipyards and a Torov class major naval shipyard located in this system. The Protectorate, of course, wants to keep its important naval support capabilities under heavy guard, and the system is regularly patrolled by several Komarov-class heavy cruisers. The planets in this system are extraordinarily large, but fortunately they do not emit much radiation, so the moons around the second planet are habitable. This system is very safe, with practically no pirate activity in the system at all. The pirates that do come into this system are usually extremely desperate, but are almost always destroyed by the civilian and official system defense force as they come out at the jump gate. Nu Ophiuchi has major industrial capabilities, with several major manufacturers of materials being based in this system, as well as major factories of Mystic Drive Yards and Brock Industries. The moons in this system have relatively peaceful climates; they are not major tourist destinations, but they are not unpleasant places to live. Nu Ophiuchi is a center of activities for some of the Renegades’ support organizations and the Protectorate has granted sanctuary to all Renegade ships and citizens in this system, despite fierce protests from the Asgardian Alliance and the AIS.
Protectorate Center of Propaganda

The Protectorate Center of Propaganda is the headquarters facility of the Ministry of Propaganda, an auxiliary organization of the Bandorian Protectorate. This facility is located in the Thetis Prime system. This organization's purpose is to spread information about the strengths of the Protectorate and the weaknesses present in its major geopolitical opponents. While the Ministry of Propaganda does not use lies in its information, it presents only facts which fit its narrative, namely, that the Protectorate and its allies are the best factions of humanity, and its opponents are weak, corrupt, and lack the intelligence and strength of will to deal with threats to humanity's existence. This fits in with the Protectorate's original goal, as stated by its founder (whose legal name remains unknown): "We are humanity's bulwark against the Terror." The headquarters facility itself is very heavily guarded by both ground troops and a large squadron of starships. Both the headquarters facility and the other facilities (which are controlled by the Protectorate Ministry of Propaganda) consist mainly of transmitters which broadcast information over the hypernet, the interstellar information transfer network.
Naxxar

Naxxar

(KIC 10525077/KOI-5800)

Asgardian Alliance

Distance from Sol 1265 ly

System security rating 2/5

System civilian population 41,829

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 38596052

Ascension 19 09 31 Declination +47 46 16

Stars in system (single-star system)

KIC 10525077/KOI-5800, 1.01 solar masses, 1.01 solar radii, metallicity -0.04 Fe/H, spectral class unknown

Non-CHZ planets

Auwei (Naxxar 1), unknown Earth masses, 1.33 Earth radii, orbital period 11 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Ceutov (Naxxar 2), unknown Earth masses, 5.4 Earth radii, orbital period 854 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Grochetera (Naxxar 2 b), 1.12 Earth masses, 1.04 Earth radii, equilibrium temperature 265 K, population 39,615

Jump Gate Station: Level 14, distance from jump gate 0.3 AU

System Details

Naxxar is a failed colony largely because of the fearsome wildlife on the single habitable moon in the system. The vicious predators on Grochetera have killed over 100,000 colonists so far. Naxxar is the home of a minor manufacturer, so the system gets a moderate amount of income from the products made by this manufacturer. The moon’s citizens live in a small area of land known as the Herdon Strip, which has extensive defensive systems to protect the citizens from the predators. These defensive systems can also be used as anti-ship flak emplacements, so the moon is well-defended against attacking ships. The system is of moderate interest to researchers, and it is in the Kepler Sector, so the Kroll are sometimes seen here. If you see a Kroll ship, do not fire on it; Kroll weaponry is legendary in the Kepler Sector for its effectiveness, and the Duskhan League, the main organization dealing with alien diplomacy, has ordered that any ship firing on Kroll ships in any system without due provocation will be given a criminal status. Kroll pilots will not attack human ships unless they have a criminal status, and Kroll IFF computers are linked in with the criminal databases of all human factions. In Naxxar, it is common to see pirates lurking off the main spacelanes, so if you stay on the main spacelanes you will not usually encounter pirate squadrons. However, you should have at least a Dominator or an IK-520 if you come to this system, preferably with at least one escort. The pirates in Naxxar are normally the unlucky pirates who were not able to get into one the known AIS or Asgardian pirate havens in the Inner or Core Worlds, and had to just keep going from system to system; if you see pirates in the Kepler Sector, they are usually not well-armed or well-equipped, and they have to be in significant numbers to really be a threat. Slavers and smugglers are much more of a threat in the Kepler Sector, although most smugglers will leave you alone if you have an empty hold or they have a full hold. Altogether, this system is not very good in terms of average profits per trip.
Perth (star system)

Perth

(Kepler-235)

Alliance of Independent Settlements

Distance from Sol 1714 ly

System security rating 4/5

System civilian population 11,289,463

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 9

System jump gate coordinates 21714312

Ascension 19 04 18 Declination +39 16 41

Stars in system (single-star system)

Kepler-235, 0.58 solar masses, 0.55 solar radii, metallicity +0.1 Fe/H, spectral class K6

Non-CHZ planets

Zallapra (Perth 1), unknown Earth masses, 2.23 Earth radii, orbital period 3.34 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 723.6 K, uninhabited

Chozietune (Perth 2), unknown Earth masses, 1.28 Earth radii, orbital period 7.82 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 545.9 K, uninhabited

Hinkore (Perth 3), unknown Earth masses, 2.05 Earth radii, orbital period 20.06 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 398.5 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Yiutania (Perth 4), unknown Earth masses, 2.2 Earth radii, orbital period 46.18 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 301.6 K, uninhabited

CHZ moons

Sullion (Perth 4 b), 0.59 Earth masses, 0.77 Earth radii, equilibrium temperature 300 K, population 11,194,515

Jump Gate Station: Level 15, distance from jump gate 0.05 AU

System Details

Perth was the home system of the Perth, an ancient species of aliens who all committed mass suicide at roughly the same time during their war with humanity; clues point to the possible use of biogenic weapons in their mass extermination. This system is full of abandoned Perth ruins, both on the inhabited moon and abandoned stations scattered throughout the system. These ruins sometimes make navigating certain parts of the system quite difficult. Most of the salvageable material from the abandoned stations has been taken long ago by scavengers such as Renegades, and Perth technology is not really useful at this point, as humans have now developed technology that is slightly more advanced than the Perth technology at the time of their extinction. Pirates are a fairly common sight in this system; the pirates here are considerably more cunning than normal pirates, using ships with slightly better weaponry and stealth capabilities, as well as hiding in the abandoned Perth stations to ambush ships trying to investigate them or simply going past them. Because of this, you should have a moderately powerful ship such as a Centurion, Vadok, or Conqueror, although the Conqueror has been found to be slightly underpowered for certain situations. The speed of the Centurion will help you in escaping pirate ambushers, and the heavy weaponry of the Vadok is also useful.