recursal/Fanatic-Fandom huggingface dataset:
Dungeon General

Every time you play, every room is randomly generated.

Room 1 contains 1 main enemy (excluding zaeries), Room 2 contains 2 main enemies, etc. There are exceptions to this rule with special unique rooms at times however, so be on your guard.

At least one enemy in each room contains a key that will help you unlock a door to proceed to the next room.
Slurpy Swamp

**Slurpy Swamp** is a stage based on the location of the same name from *Fortnite: Battle Royale* Chapter 2

## Overview

The Fight starts on the Battle Bus, which then drops the fighters off at Slurpy Swamp, the platform takes the fight on the roof of the main building. Slurp Co. barrels can be found which the fighters would be able to attack. If a fighter breaks one, it will explode and heal %10 to any fighter within a certain radius. The Location can flood, making only the very top of the building accessible until the water recedes. The location can also be abducted by the Mothership, raising the stage upwards and decreasing gravity, until it eventually reaches the inside of the mothership.
Scout

**Scout** is a fighter in Super Smash Bros. Multiverse from the *Team Fortress* series

## Attributes

Scout is a light-weight class fighter. He has three jumps (the third being used with the Atomizer bat) and can crawl and wall jump.

## Moveset

Heavy has a random 2% chance to hit random critical hits for every move.

### Entrance

* Scout teleports on one of Engineer's teleporters, which breaks after he steps off.

### Taunts

* Up Taunt: jogging in place
* Side Taunt: "Who wants some of this?"
* Down Taunt: Horse riding taunt

### Idle Poses

* Homerunner's Hobby
* Killer Signature
* Runner's Rhythm
* Scooty Scoot
* Spin-To-Win
* Trackman's Touchdown

### Victory Poses

* Battin' a thousand
* Meet the Team
* Deep fried desire

## Spirit

Scout's spirit can be obtained either by completing his Classic Mode or unlocking him in the story mode. his alternate costume spirits can be bought in the store.

## Alternate Costumes

* RED Outfit
* BLU Outfit
* Gray Outfit (Gray Mann)
* Purple Outfit (The Administrator)
* Yellow Outfit
* Green Outfit
* Black Outfit
* Robo-Scout

Hats can also be alternated for each costume.
Brewing Stand

## Origin

A ***Brewing* *Stand*** is a utility block in *Minecraft* used in the brewing process to make potions, splash potions, and lingering potions.

## In Super Smash Bros. Multiverse

### As an Item

In *Super Smash Bros. Multiverse,* the brewing stand lets whoever interacts with it create three types potions; Drinkable, Splash, and Lingering. Drinkable potions are usually positive and give buffs, where as splash and lingering are throwables that give negative effects. Lingering potions leave a temporary cloud that can effect anyone who enters it, where as splash potions are instant.

The Player can select one of three random potions, which will then take about 5-8 seconds to brew. Before dropping the potion and dissapearing. The potion can be used by anyone who picks it up. It takes 2 seconds to drink, if drinkable.

### List of Potions

**Drinkable**

* Fire Resistance: Will give the drinker temporary immunity to fire attacks
* Healing: Will instantly heal the drinker by a certain amount
* Invisibility: Will give the drinker temporary invisibility
* Leaping: Will give the drinker temporary jump boosts
* Regeneration: Will heal the drinker for 15 seconds
* Strength: Will temporary increase the drinker's damage
* Swiftness: Will give the drinker a temporary speed boost
* Slow Falling: Will reduce fall speed for the drinker

**Splash/Lingering**

* Harming: Will deal an instant amount of damage to anyone caught in the radius
* Poison: Will slowly deal damage over the course of 15 seconds to anyone effected
* Slowness: Will reduce movement speed of anyone caught in the effect
* Weakness: Will reduce the effected's damage
Chell

**Chell** is a fighter in Super Smash Bros. Multiverse from the *Portal* series

## Attributes

Chell is a mid-weight class fighter. She has two jumps and can crawl.

## Moveset

The Portal Gun is slightly edited compared to its in-game counterpart. Portals can be placed on any surface and in the air. It can also create multiple portals, instead of one of each. It can also close portals on command.

### Entrance

* An Aperture Elevator lowers onto stage, and returns to the sky.

### Taunts

* Up Taunt: Wheatley falls from the sky, yelling to catch him, but he cannot be grabbed.
* Side Taunt: Chell shoots a portal, which has an easter egg inside.
* Down Taunt: A bird starts bugging Chell, which she shoos away

### Victory Poses

* A Companion Cube is seen, Chell then walks in poses with it.
* A portal on the ground is seen, Chell then flies out and lands with a pose
* Chell is seen standing, then a cake on a table is seen, until a robotic arm snuffs out the candle.

## Spirit

Chell's spirit can be obtained either by completing her Classic Mode or unlocking her in the story mode. her alternate costume spirit can be bought in the store.

## Alternate Costumes

* Default Portal 2 Outfit
* Default Portal 1 Outfit
* Green Portal 2 Outfit (Adventure Core)
* Purple Portal 1 Outfit (Morality Core)
* Pink Portal 2 Outfit (Fact Core)
* Red Portal 1 Outfit (Anger Core)
* Potato Fools Chell Design
* Mel

## Origin

**Chell**, documented as **Test Subject #1** but previously as **#1498**, was a test subject of the Aperture Science computer-aided Enrichment Center, and was involved in the testing of the Company's Handheld Portal Device (commonly known as the Portal Gun).

She is the silent protagonist of *Portal* and the single-player campaign in *Portal 2*. Very little is known of her past, beyond her possible abandonment at birth and her stubborn will to live.

Throughout the series, Chell is antagonized by the AI and facility overseer GLaDOS during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.

Although Chell's origins are mostly unknown, she was present for Aperture Science's "Bring Your Daughter To Work Day" when GLaDOS was activated. According to her psychological profile, Chell is described as "abnormally stubborn" and refuses to give up, no matter how daunting the challenge. Due to this, she was rejected as a test subject, but Doug Rattman altered the testing order, having correctly guessed that Chell's extreme tenacity might allow her to defeat GLaDOS.
Balboa Island

**Balboa Island** is a stage based on the location of the same name in the video game *Raft*

## Stage Overview

The stage starts on a small beach at the edge of the island. The stage then goes up towards the bear cave. Where Mama Bear can occasionally interrupt the fight, as well as go to the berry bucket. The stage then travels over to Relay Station 4, as well as the drawbridge in front of it. The stage will then travel through a cave covered in vines until reaching Relay Station 6. The stage will then travel to an acid pool. The fight takes place on top of floating debris. The stage will then travel to Relay Station 2. The stage then ends at the Ranger Station, before starting the loop over again.

## **Origin**

Balboa Island is a location in *Raft,* and is the third main location you visit during the game's story. TBA
Bowser's Kingdom

The stage takes place on the green rooftops of *Super Mario Odyssey* high up on the castle. Located directly in the middle of the stage is the statue of Bowser’s gigantic head. On occasion, it will come to life and tilt its head to the right or left while spewing out fire which acts as a stage hazard. This flame is quite large and lasts for several seconds with a single blast of it doing upwards to 35% damage. Players can jump on top of the head for an additional platform but the hair tuft and horns won’t obstruct your movements as they are within the background. On each side of the root top stage platform are curved trellises that resemble forms that acts as a raised platform. Separated from the main stage is a single Houston’s platform on either side which consists of the gigantic paper banned called a nobori. The bottommost portion of the scroll’s frame acts as a hanging platform. This is repeated again but at a slightly lower elevation in another scroll platform that’s placed with some distance from the first which creates a large gap. The nobori and chochin, paper lanterns, contains Japanese characters called kanji. This aesthetic carries over from *Odyssey*.

Several cameos appear in the background of the stage including the Odyessey, Bowser’s flagship, Robobrood, and the Broodal ship. In Mario isn’t a fighter on the stage, Mario possessing a spark can be seen zipping along occasionally in the background. Finally, several enemies appear in the immediate background including the Broodals as well as common enemies such as Goombas (wearing traditional Japanese straw hats), Pokios, Parabones, and an Burrbos.

**Ω forms and Battlefield form**

TBA

### Hazards off

With hazards off, Bowser will not shoot flames
Sweaty Sands

**Sweaty Sands** is a stage based on the location of the same name from *Fortnite: Battle Royale* Chapter 2

## Overview

The Fight starts on the Battle Bus, which then drops the fighters off at Sweaty Sands. The platform drops all of the fighters onto the long pier at shore of Sweaty Sands, with the ocean in the background and the layout has the roof of the SofDeez restaurant and parts of the pier. The platform will spin similar to Spiral Mountain to showcase more of the city, including the beach and the city itself. The background may randomly be flooded at times. It can also be randomly be destroyed by a golden abductor while the platform flies back to the Battle Bus to restart the stage
Medic

**The Medic** is a support class in *Team Fortress 2.*

## Origin

The Medic is one of the nine playable classes in *Team Fortress 2.* He is a support class whose job is to heal his teammates. He is a Teutonic man of medicine from Stuttgart, Germany. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire. When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric Team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed critical hits; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).

## In Super Smash Bros. Multiverse

### As an Assist Trophy

When summoned, either a RED or BLU Medic will be summoned depending on the player's team (or costume if playing as a Team Fortress character). He will have a randomly generated combat weapon, healing item, and melee weapon. He heals whoever summoned him with his healing item. He can be attacked and KO'd, but the Medic can defend himself with combat weapons and melee weapons. If the Medic can keep a consistent heal on the summoner, he can ÜberCharge the summoner and himself. He then does one of his three unique taunts, then disappears.

### As a moveset element

The Medic appears in Heavy's final smash, ÜberCharge. Where he grants Heavy and himself invincibility while Heavy mows down opponents in front of him. The Medic also appears in one of Heavy's victory animations.

### As a costume

The Medic's outfit appears for Mii Swordfighters and Gunners.

### Spirit

The Medic also appears as a Novice-class spirit in the Spirit Board.

The Medic uses a Dr. Mario puppet fighter, with Heavy defending him. During the battle, Dr. Mario can randomly heal himself and Heavy, referencing his main ability. Heavy does not have to be KO'd to win the battle. Dr. Mario generally avoids conflict
Creeper

**Creepers** are a common enemy in *Minecraft.*

## Origin

The Creeper is a hostile mob in *Minecraft* and spawns in the Overworld when the light level is 0. The Creeper was accidentally created when the model for a Pig had its body's height and length mistakenly flipped, resulting in a distinctive four-legged creature with a long torso and no arms. When it notices a player, the Creeper will move towards it and explode when close enough, creating a small crater; the explosions are one of the most damaging attacks in the game and can potentially kill the player; it also causes significant damage to any nearby structures, such as player-made housing. The Creeper can also explode when the player ignites the Creeper with flint and steel. When hit by lightning, the Creeper becomes charged and deals even more damage with a larger explosion radius, potentially killing the player even with full diamond armor.

Killing a Creeper accrues 5 EXP orbs, and it may drop up to two pieces of gunpowder, as well as a random music disc if it is killed by a Skeleton or a Stray. While they usually creep up behind players (hence the name), they can be identified by the distinctive hissing sound they make right before they detonate.

## In Super Smash Bros. Multiverse

### As an Assist Trophy

Once summoned, the Creeper will wander around until it spots an enemy, where it will start creeping towards them, and explode if close enough for a few seconds. If it charges and the enemy walks away, it will stop charging, however, it does have a point of no return. The creeper can be KO'd, which will stop it from exploding. If the creeper is hit with any electric-based attacks, it will become supercharged causing the blast radius and damage to be doubled. The summoner can be damaged by the creeper's explosions as well.

### As a moveset element

Several Creepers appear in Steve's final smash, House of Boom, heading towards the victim before exploding. Their explosions combined with the TNT laying around seems to be what causes the titular "boom". Additionally, a Creeper is seen in one of Steve's victory poses, where it explodes before Steve lands.

### As a costume

A Creeper appears as a Mii Brawler costume. To match the Mii Brawler's model, the Creeper is given a more humanoid appearance with distinct arms and legs. The Creeper performs several Sacrificial KOs throughout the video, referencing the Creeper's attack method of detonating itself. At the end of its costume presentation, it can be seen standing next to a lightning bolt, a reference to it being struck by lightning to turn it into a charged creeper.

### Spirit

The Creeper also appears as an Advanced-class primary spirit in the Spirit Board.

The Creeper uses an army of Mii Brawler puppet fighters wearing the Creeper Mask and Outfit. During the battle, the army starts off with a Bomber, referencing the Creeper's ability to explode.
Steamy Stacks

**Steamy Stacks** is a stage based on the location of the same name from *Fortnite: Battle Royale* Chapter 2

## Overview

The battle starts on top of the central building, with the roof, ground, and trees as platforms. Eventually, the stage will flood, causing the lower parts of the stage to be inaccessible until the water recedes. Eventually, a purple cube will burst out the front door, causing the middle part of the stage to collapse.
Totem of Undying

## Overview

A **totem of undying** is an uncommon combat item that can save holders from death. It is dropped by evokers, which spawn in woodland mansions and raids.

## In Super Smash Bros. Multiverse

### As an Item

If the Totem of Undying is held by a player who is hit by a strong attack, it will reduce the amount of damage done to the holder. It has no effect on weaker attacks.
Insula Striate

**Insula Fonte** is a stage in Super Smash Bros. Multiverse based on one of the regions of Medici in *Just Cause 3.*

## Overview

Falco Maxime: Falco Maxime is a military base defended with Bavarium nuclear weapons, which are used as hazards. The layout features an upper area with a control tower, a flat middle area, and a runway where planes can randomly land and take off.

The Volcano: The final location is the Volcano, General Di Ravello appears in his golden Bavarium helicopter as a stage boss. He fires missles and taunts the fighters. The helicopter also has a Bavarium shield, which occasionally turns on and makes the helicopter invincible to all damage. Once enough damage is done, Di Ravello will be taken out. There are also some small lava puddles that serve as hazards.
Mikhhalian Character Database Wiki

**Welcome to the Mikhhalian Character Database Wiki!**
Making Characters, Sharing those characters, Putting those characters in the creative commons, use them all you want!

Hi my name is Michael, I'm a furry, and I like making characters and creatures, as well as collaborating with my friend to make characters and creatures, giving them lore, and then putting them under fair use so anyone can use them. Just please don't make NSFW stuff with them without my consent.

Anyway, welcome to Mikhhalia, land of chaos, incredible tech, free-roaming species of humanoid animals, humans, protogens, primagens, genetic experiments, sentient objects, aliens, demons, cryptids, creepypastas, you name it brother or sister of they/them! There are tons of characters to go over.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Colgate

Meet, Colgate. A baby T-rex who is one of the many, many, many, many pets of Chu-Chu the Genetic Abomination Dragon. Chu-Chu loves Colgate, he is one of his favorite pets in fact.

**Origin:**

Colgate originally comes from the Dino Dimension. He is a very rare albino T-rex, to the point where he qualifies for his own new species, coined as "Chuchalithe Abrosauria", by who else? Chu-Chu the Genetic Abomination Dragon. Colgate only has two other members of his family, being his mate and child. On an adventure with Luca, Chu-Chu bumped into Colgate whilst Luca was finding some rare substances. Chu-Chu and Colgate proceeded to help Luca in his fight against the Dinosaur King, and after Colgate chewed up a bunch of blueberries and coconuts and streamed them from his mouth as a thick slime to drown the DInosaur King, Chu-Chu coined the name "Colgate". And Colgate along with his mate and child was taken to the base.

**Trivia:**

-Colgate's species can chew up things and stream them from their mouths as a thick slime

-Colgate's species can mate and reproduce as soon as the age of 10

-Colgate has a fairly high intelligence

-Chu-Chu seems to give Colgate a mint shampoo as Colgate constantly smells of mint

-Colgate can speak specific words in English
A Key Event

A Key Event is very literal as a name, because it arose from the fight of protogens, furosapiens, primagens, mechas, arborians, demons, and witches over the Key of Time. The Key of Time unlocked an ancient seal in a mountain, which would give them all amazing powers. The founders of Tactical Division of the A.F.R.S. otherwise known as the F.E.T.S. also known as the Furosapien Employment and Therapy Squad, all involved in helping. This war of species gave Chu-Chu his signature bionic arm. The protogens ultimately won the Key of Time and unlocked the seal. This started the Protogen Rights War, as people feared Protogens became too powerful and that they needed to be stopped. Of course, given that most Protogens are pacifists or not full on murder machines these fears were for nothing. All this left was Tons of protogen deaths and more protogen protection laws, as well as Luca the Protogen being paid 300,000 credits in civic duties.
Rico Rodriguez

**Rico Rodriguez** is a fighter in Super Smash Bros. Multiverse from the *Just Cause* series

## Rico Rodriguez

### Voice Actor

Kevin Collins (JC3)Orion Acaba (JC4) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Robin Atkin Downes (JC1/2)

## Spirit

Rico's spirit can be obtained either by completing his Classic Mode or unlocking him in the story mode. His alternate costume spirits can be bought in the store.

## Alternate Costumes

* Just Cause 3 Outfit
* Just Cause 4 Outfit
* Just Cause 2 Outfit
* Just Cause 1 Outfit
* Color Swap
* Color Swap
* Color Swap
* Color Swap
Invasion of Virginia

## Stage Overview

The stage begins on a suburban street with cars as platforms. Military vehicles drive across while soldiers fight in the background. A BTR may fire at the stage, causing damage to players. Paratroopers can be seen in the background. The stage then moves to the backyard of the houses, until moving further down the street. Smoke grenades are launched towards the BTR, causing visibility to decrease. The stage then moves to a gas station, then across the street to Nate's Bar. The building receives damage during the battle, until being fully leveled by a UAV. The stage transitions to a diner, with another BTR that may fire at the stage. The stage then transitions to Burger Town, then down the highway to a high-end residential area. The fight takes place on a tank as it travels down the battle. The stage then lifts to an apartment building, then to a checkpoint. The stage then goes down a bridge with a plane crashing in the background. The stage then begins going towards more houses towards a golf course. The final location is 4677 Brookmere Road, where the plane has crashed onto the house.

## **Origin**

The Stage is based on ***Wolverines*** and **Exodus** from ***Call of Duty: Modern Warfare 2***, as well as a multiplayer map called *Bailout.* "**Wolverines!**" is the sixth campaign mission of *Call of Duty: Modern Warfare 2* and *Call of Duty: Modern Warfare 2 Campaign Remastered*. The mission marks the beginning of Act 2 in the campaign. Although the Task Force 141 successfully recovered the ACS module, they were too late. With the hacked module, the Russians declared war by launching a surprise invasion of the United States as revenge for the deaths of many civilians at the hands of an American. This invasion catches the Americans completely off guard. With little time to organize a strategy, Rangers from the 1st Battalion, 75th Ranger Regiment immediately gear up to secure a VIP, codename: Raptor. They fight their way through a suburban street into a shopping center, before being rescued by a convoy after retrieving Raptor. "**Exodus**" is the eighth mission of *Call of Duty: Modern Warfare 2* and *Call of Duty: Modern Warfare 2 Campaign Remastered*. The player takes control of Pvt. James Ramirez, who must follow Foley and the team to mop up any enemy resistance with the help of a Stryker, "Honey Badger", take out anti-aircraft batteries with the help of "Honey Badger", and get intel from a HVI and evacuate him on 4677 Brookmere Road. The team fights there way through a luxurious neighborhood, searching for the HVI, however he is found dead in his home after a plane crashes into it. **Bailout** is a multiplayer map set in a multi-layered apartment complex, where players may storm through semi-destroyed buildings and their adjoining parking lots.
Harold Goldman (Disambiguous)

## History

### Stealing the Emerald

Harold Goldman owns the White Town Museum. He was interviewed by 11PM News on the new exhibit.

#### Phantom Thief

At around 11:00 PM on July 8 2010, his exhibit was tampered with by an unknown criminal and the Emerald was stolen. He can be seen screaming at a Guard, most likely due to the disappearance of the emerald.

#### Improvised Thief

Similar to the previous timeline, at around 11:00 PM on July 8 2010, his exhibit was tampered with by an unknown criminal and the Emerald was stolen. He later explains the situation to I.D.C. agents, Brody Heard & Stephen McDonald who find a lead on the thief due to him leaving a fingerprint behind.

#### Agressive Thief

Like the previous timelines, at around 11:00 PM on July 8 2010, his exhibit was tampered with and the Emerald was stolen. The I.D.C. chased the suspect through Harold's Museum, but the criminal vanished with the Emerald.

## Variants

* *Improvised Thief Variant - Alive*
* *Phantom Thief Variant - Alive*
* *Aggressive Thief Variant - Alive*

## Gallery

Harold getting interviewed by the IDC after the theft of the Norwegian EmeraldHarold yelling at an employeeHarold unveiling the new Emerald exhibit
Sentry Turret

The Sentry Turrets are a common enemy in the *Portal* series.

## Origin

**Sentry Turrets** are tripod robots that appear in the *Portal* series. They are seen as incapable of independent movement, but can open each side of their chassis horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.

When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.

Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the Discouragement Beams or Emancipation Grills can be used to completely destroy them.

## In Super Smash Bros. Multiverse

### As an Assist Trophy

When summoned, the turret will have a red light shooting forward, anyone who gets in the way of the light, is shot by the turret. Turrets can be destroyed by any attack done to it. When destroyed, they will shoot chaotically and explode. They can also be used carried, similar to a crate or barrel, meaning the turrets can be moved around.

### Spirit

The Sentry Turret appears as a novice-class spirit in the Spirit Board.

The Sentry Turret uses a White and Red Mega Man puppet fighter. The battle is set in on Aperture Science where the player must defeat Mega Man while avoiding hazards, and sentry assist trophies.
生存难度列表

这个页面是然室中所有生存难度的集合,当然，你也可以在这里找到所有带有“Class”前缀的模板。（如有遗漏，欢迎补充）

需要注意的的是，然室的生存难度均比后室高两级，例如然室的Class 0相当于后室的Class 2。

## 官方生存难度

### 标准生存难度

**生存难度:**

*Class 0*

**》不安全**

**》已勘探完全**

**》少量实体**

**生存难度:**

*Class 1*

**》不安全**

**》未勘探完全**

**》中量实体**

**生存难度:**

*Class 2*

**》不安全**

**》未勘探完全**

**》较多实体**

**生存难度:**

*Class 3*

**》不安全**

**》未勘探完全**

**》实体侵占**

**生存难度:**

*Class 4*

**》危险**

**》未勘探完全**

**》实体涌现**

**生存难度:**

*Class 5*

**》极度危险**

**》未勘探完全**

**》实体满溢**

### 非标准生存难度

**生存难度:**

*Class 死区*

**》极度危险**

**》举步维艰**

**》致命实体爆发**

**生存难度:**

*Class 数据缺失*

**》数据不足**

**》急需补充**

**》缺少信息的楼层**

**生存难度:**

*Class 多变*

**》难度多变**

**》楼层情况复杂**

**》未知的实体布局**

**生存难度:**

*Class 宜居*

**》安全**

**》可持续社区**

**》无实体**

## 非官方生存难度

**生存难度:**

*Class 6*

**》无人生还**

**》未勘探完全**

**》致命**

**生存难度:**

*Class 家*

**》安全**

**》已勘探完全**

**》少量实体**

**FOREVEL**
**1**

生存难度

**Class 0**

**逃脱指数: 0/5**

易于逃脱

**环境指数: 0/5**

少量或无环境危害

**实体指数: 0/5**

少量或无敌对实体

**危害名称： 标准**

**》感知危害 - 中度**
**》环境危害 - 中度**
**》精神危害 - 中度**
**》资源稀缺度 - 中度**
**》逃脱难易度 - 中度**

创建更多生存难度，请使用“Level Class”模板。（详见自制生存难度）
Wuhu Island

**Wuhu Island** is a stage in Super Smash Bros. Multiverse based on the main island from *Wii Sports Resort*

## Wuhu Island

### Appears in

Super Smash Bros. 4Super Smash Bros. Ultimate Super Smash Bros. Multiverse

## Stage Overview

Wuhu Island consists of various landmarks, which all make up separate parts of the stage. These include:

* **Frisbee Dog Park** - One long grounded platform, made up of sand. A Mii appears with his dog in the background, throwing a Frisbee for it.
* **Swaying Bridge** - A floating semisoft platform made up of a long bridge. There are several gaps in the bridge that characters can fall between.
* **The boat** - A moving boat that works similarly to Pirate Ship from *Super Smash Bros. Brawl*, albeit facing the other way around. Characters can swim in the water surrounding the boat, but there is a current pushing them to the left. If a character hits the hull of the boat, they will be meteor smashed for an OHKO.
* **Rocks at sea** - A group of rocks that make up platforms in a part of the stage which is otherwise mostly water.
* **Maka Wuhu** - The top of the volcano, which characters can fall inside to be KO'ed. Two platforms surround the left and right sides of Maka Wuhu, both inside and out.
* **Boating gate** - A platform above sea, with walls on either side, and a small platform to stand on at the bottom on each side. Miis can be seen powersailing through the gate. Characters can swim in the surrounding water.
* **Wishing Fountain** - A grounded area, with a large fountain in the center. The fountain can push characters upwards.
* **Swordplay Colosseum** - Comparable to an Ω form, this is a single aerial platform. A crowd of Miis watch in the background.
* **Talon Rock** - A pointy rock close to the swaying bridge, consisting of a slight slope and an abyss. A balloon will appear and can be popped, giving 10% to anyone near it when it pops.

The floating platform that carries characters to each location is semisoft, and changes layout with each appearance.

### Ω forms and Battlefield form

The Ω form and Battlefield form are set on the Swordplay Colosseum platform, resized and reshaped to match Final Destination and Battlefield, respectively. Just like the regular Swordplay Colosseum, it features Miis spectating in the background. The three soft platforms of the Battlefield form are light blue and are unique to this form.

### Hazards Off

With hazards off, the stage stays in its initial form of a red semisoft platform, and moves around the island without stopping.

## Origin

Wuhu Island first appeared in *Wii Fit*, where some workouts would take place in various areas of Wuhu Island. The island would later make a more detailed appearance in *Wii Sports Resort*, which featured an Island Flyover game, allowing Miis to freely fly to any area of Wuhu Island, much like the progression of the stage in *Smash 4*. This would later be expanded upon in *Pilotwings Resort*. Additionally, Wuhu Island would become the basis of two different courses in *Mario Kart 7*, Wuhu Loop, and Maka Wuhu, as well as a battle course called Wuhu Town which would return in *Mario Kart 8 Deluxe.*
Ratchet and Clank

**Ratchet and Clank** is a fighter in Super Smash Bros. Multiverse from the series of the same name.

## Attributes

Ratchet and Clank are a mid-class weight fighter. They would have three jumps, the third coming from Clank's helipack. Ratchet can also wall jump.

## Moveset

### Gimmicks

**Weapon Upgrade**: Upgrading weapons is one of the most common elements in Ratchet & Clank as it allows players to upgrade weapons into more stronger and interesting weapons. Ratchet has an orange meter and each meter will show a weapon icon as it shows what weapon Ratchet is using. When the meter is filled up, Ratchet's current weapon will upgrade into a different weapon. The meter will deplete if Ratchet get's K.O'd. To fill up the meter, Ratchet would need to attack a lot of times with that said weapon that he is equipped.

### Entrance

Ratchet and Clank are dropped off by the Aphelion

### Taunts

* **Up Taunt:** Ratchet throws his wrench upwards and catches it
* **Side Taunt:** Ratchet pulls out the Taunter, making noises
* **Down Taunt:** Ratchet does a handstand with one arm

### Victory Poses

* Ratchet grabs a goal bolt, throws it up, rolls it down his arm and catches it.
* Clank begin dancing with Ratchet watching
* Ratchet and Clank wave and look at each other

## Spirit

Ratchet and Clank's spirit can be obtained either by completing their Classic Mode or unlocking them in the story mode.

## Alternate Costumes

* Default Suit
* Proto Suit
* Commando Suit
* Alpha Combat Suit
* Dread Zone Armor
* Blackstar Armor
* Holoflux Armor
* Nebulox Armor
Black Mesa

**Black Mesa** is a stage based on the area of the same name in *Half-Life*

## Stage Overview

The stage first takes place in the Black Mesa test chamber, before it's powered on. The stage is mostly flat, but has a small dip in the middle. In the background, scientists and guards can be seen through the window. When the stage transitions, the G-Man appears straightening his tie, as the stage turns green and begins to change. The stage is then moved to the Surface Tension Cliffside. The stage is sloped with a walk off and a pit on either side. In the background, some V-22 Ospreys can be seen flying around. The final area is the Lambda Core, where platforms are placed around the edges with a structure in the middle. There is a gap in the middle of the structure and a top platform above it.

**Ω forms and Battlefield form**

While in Battlefield and Omega form, the stage is a flattened out version of the Surface Tension Cliffside, which is now floating.

### Hazards off

With hazards off, the stage will only stay at one of the three locations, without transitioning.

## Origin

**Black Mesa** is the main location of *Half-Life* and the starting point for the entire series. the test chamber is one of the seven main sectors of the Black Mesa Research Facility. This Sector is notable primarily for housing the Anomalous Materials Laboratories, Gordon Freeman's workplace. Anomalous Materials also contains the Anti-Mass Spectrometer, the initial source of the Black Mesa Incident and what can be called the true starting point of the *Half-Life* series. The Anti-Mass Spectrometer runs across the three main levels of Sector C, from deep underground to the surface. The Lambda Core is one of the seven main sectors of the Black Mesa Research Facility. It is connected to the Yellow Line of the Black Mesa Transit System. There can be found the heavily fortified Lambda Reactor Complex, the site of Black Mesa's top secret teleportation labs, mostly made of a huge reactor consisting of the Lambda Reactor Coolant System, and the cylindrical Lambda Reactor Core. The core of the reactor facility consist of four levels (A, B, C, and D) that fuel an extremely powerful interdimensional Portal located on Level A, where Survey Teams are equipped, and sent over to Xen. One side of Sector F is linked to the rest of the facility through the Central Command and Communication Center, accessed through Waste Processing Area 3, and where Gordon Freeman accesses the facility. Another side is accessed via a Secured Access of the Lambda Sector Transport, located on level B of the Sector E Materials Transport. There Adrian Shephard confronts the Black Ops that have taken hold of the area. One vent found near the tracks directly links to Level A of Sector F, where Shephard witnesses Freeman's departure to Xen. The Surface Tension Cliffside is an area featured within and outside the Black Mesa Research Facility compound, where it is seen among others between Sector G's Hydro-Electric Dam and the Topside Motorpool, and first seen in the *Half-Life* chapter *Surface Tension*.
Gordon Freeman

**Gordon Freeman** is a fighter in Super Smash Bros. Multiverse from the *Half-Life* series

## Spirit

Gordon's spirit can be obtained either by completing his Classic Mode or unlocking him in the story mode. His alternate costume spirit can be bought in the store.

## Alternate Costumes

* HEV Suit
* Blue Suit (Blue Shift)
* Green Suit (Opposing Force)
* White Suit (Gina Cross)
* Gold Suit (Collete Green)
* Yellow Suit (Hazmat Suit)
* Scientist
* Dark Scientist (G-Man)
Madeline

**Portal** is a fighter in Super Smash Bros. Multiverse from the *Celeste* series.

## Attributes

Madeline is a light-weight class fighter. She has two jumps, can wall jump, and wall cling.

## Moveset

Madeline is not alone in most of her attacks, she is aided by Badeline. Badeline also extend's Madeline hurtbox when she is exposed.

### Taunts

* Up Taunt: Madeline reaches for a strawberry, but Badeline snatches it away
* Side Taunt: Madeline and Badeline spin around eachother
* Down Taunt: Madeline takes some deep breathes

### Idle Poses

* Madeline sneezes
* Madeline looks around
* Madeline scratches her chin
* Madeline looks to the distance
* Madeline jumps around impatiently
* Madeline cracks her knuckles

### Victory Poses

* Madeline sleeping with bird on her head
* Three Badelines spinning around Madeline
* Madeline presents a strawberry pie

## Spirit

Chell's spirit can be obtained either by completing her Classic Mode or unlocking her in the story mode. her alternate costume spirit can be bought in the store.

## Alternate Costumes

* Default Outfit
* Pink-colored Madeline
* Theo-colored Madeline
* Granny-colored Madeline
* Oshiro-colored Madeline
* Bird-colored Madeline
* Father-colored Madeline
* Color Swap

## Origin

Madeline is a short, young Canadian woman with pale skin, brown eyes, and long thick burnt orange hair with one wayward curl. Throughout the events of the game, she wears an aqua snow jacket, dark grey pants, black and dark grey walking boots, and her brown climbing backpack equipped with a red sleeping mat and plastic water bottle. In her official art, she is shown reaching for a strawberry with wings. According to *Celeste*'s developers, Madeline is transgender. Madeline is shown to be strong-willed and determined yet heavily conflicted, climbing the mountain to spite herself. Her courage is noted by other characters, some even berating her and calling her foolish, warning her to turn back before she gets herself hurt. Still, she presses on, determined to drive out unwanted thoughts from her own mind and take control of her life even when it's pointless and harmful.
Portal (Franchise)

## Story

* Companion Cube, Rocket Turret, Morality Core, Curiosity Core, Intelligence Core, Anger Core, Party Escort Bot, and Doug Rattman spirits originate from this game
* Several songs originate from this game
* Aperture Science Enrichment Center debuts in this game

### Portal 2

* Aperture Science Enrichment Center is based on the version seen in this game
* Chells appearence is based on her design in this game
* GLaDOS design is based on her design in this game
* Atlas & P-Body originate in this game
* Wheatley, Defective Turret, Franken Turret, Primma Donna Turret, Animal King Turret, Space Core, Rick the Adventure Core, Fact Core, Cave Johnson & Caroline spirits originate from this game
* Several songs debut from this game
* Bendy

### Aperture Desk Job

* Grady and Cave Johnson Head originate in this game
* Aperture Fixtures debuts in this game Several songs debut from this game

### The Lab

* several songs debut from this game
* Bendy spirit debuts from this game, while also appearing in promotional material for Portal 1

### Portal 2: Lab Rat

* Doug Rattman's design is from this book
* Title Menu (Lab Rat) is from a fan made recreation of the book as a mod
Aground

**Aground** is a stage based on the map of the same name in *Call of Duty: Modern Warfare 3*

## **Origin**

**Aground** is a DLC map for *Call of Duty: Modern Warfare 3* designed to be played with the Face Off gamemode. Set on the Irish coast, the map features treacherous cliff faces, networks of caves and the rusted and ruined remains of a grounded transport ship. Aground is made mostly of long lines of sights and points of cover which proves effective for snipers and long range combat. At each end of the map, there are close-combat spots which offers a contrast in types of fighting. The map also has a few shady areas allowing players to hide within during intense combat. Overall the map is one based on forward moving fighting, with the majority of fighting taking place at both ends of the map.
Los Santos Continental - Downtown Cab Co.

**Downtown Cab Co.** est une entreprise de transport de passager à bord d'un taxi payant. Cette entreprise est actuellement **occupé**.

## Véhicules

Voici tout les véhicules que possède les chauffeurs de Taxi  :

* X

## Galerie

Ancien **PDG** de **Downtown Cab Co.** posant pour un shooting photo.Nouveau **PDG**, Mr. **Benitez Rafa**.
Misty Meadows

**Misty Meadows** is a stage based on the location of the same name from *Fortnite: Battle Royale* Chapter 2

## Overview

The Fight starts on the Battle Bus, which then drops the fighters off at Misty Meadows. The platform will drop the players off at the bridge separating the two parts of town. Cars can randomly drive by, damaging the players. An abductor may randomly crash onto the left side of the city, damaging some buildings.
Ron Wilson (Disambiguous)

#### Aggressive Thief

He was on a chase for Clayton Uper in the White Town Museum. Wilson and 2 other agents, Woodrow Moore and Antonio Russo, blocked the exit to attempt Clayton from escaping, after Clayton ran into the guard's sight, Wilson and the other two fired at Clayton. Before the bullets could hit him, Clayton switched places with Daniel Johnston. After Daniel was shot to death, Wilson and his team loaded onto an I.D.C. Vehicle and chased after Clayton, who had stolen Daniel's Motorcycle. Wilson and Russo rode in the trunk while Moore drove. Wilson and Russo fired at Clayton until Moore was killed, leaving no one to drive. Without a driver, Russo stumbled off of the vehicle and fell into the street, most likely dyeing on impact, meanwhile Wilson stayed calm and attempted to get into the driver's seat. He failed to get into the seat and fell of the vehicle and into the road. His IDC Shades fell off of his face and he bounced into the path of Joe Rock's motorcycle, where he was ran over and killed.
Pelican Town

**Pelican Town** is a stage based on the area of the same name from **Stardew Valley**

## Stage Overview

The stage starts in the main square of Pelican Town, with Villagers walking by. Following that, the stage will randomly transition to different Locations

**Pierre's and Harvey's:** The fight takes place on top of Pierre's General Store and Harvey's Clinic. Players can fight on the roof of the buildings, and drop inside to see and fight in the interior.

**Mayor's Manor**

**Community Center**

**Museum**

**Blacksmith**

**JojaMart/Movie Theater**

**Stardrop Saloon**

**Fountain**

**Graveyard**
Michael De Santa

**Michael De Santa** is a fighter in Super Smash Bros. Multiverse from the *Grand Theft Auto* series, along side Franklin and Trevor.

## Attributes

Michael is a mid-weight fighter. He can crawl

## Moveset

Michael has a charge meter for his special ability, Area Kill. When activated, Michael will slow down time and have more accurate gunfire for a short period of time.

### Weapons

* Golf Club - a simple melee attack
* Pistol - fires with medium distance and low damage
* Sawed-Off Shotgun - fires with low distance, but high damage
* SMG - Fires rapidly, but does light damage
* Assault Rifle - Fires rapidly, does medium damage at short and medium distance
* Sniper Rifle - Low fire rate, high damage, high radius
* Grenade Launcher - fires a grenade, can only be shot again after previous grenade has exploded, low radius, high damage
* Sticky Bomb - planted on nearest surface, can be remotely detonated by holding B again. Only 1 at a time

### Entrance

Michael enters in his Obey Tailgater Car and steps out.

### Idle Poses

* Michael will look around
* Michael will rub his mouth

### Victory Music

Unused Mission Complete Theme (Michael): https://youtu.be/8Vw4dOv-Msw

## Spirit

Michael's spirit can be obtained either by completing his Classic Mode or unlocking him in the story mode. His alternate costume spirits can be bought in the store.

## Alternate Costumes

* Default Suit
* Red Shirt
* Blitz Play Outfit
* 2004 Outfit
* Color Swap
* Color Swap
* Color Swap
* Color Swap
City 17

**City 17** is a stage based on the location of the same name in *Half-Life 2*

## Stage Overview

**City 17** is a travelling stage that takes place during the uprising. The stage starts at train station plaza, a flat area with a walk off. City Scanners randomly fly by which can be ridden on and destroyed for items. Dr. Breen can be seen on a screen in the background, but the screen may flicker to the G-Man every now and then. Alyx, Grigori, Kleiner, and Barney make appearances in the background, while rebels and soldiers fight behind them. The next stop is the Overwatch Nexus. The stage has two flat sides with a dome-like structure in the middle, which can be destroyed by a Combine Gunship, leaving a hole in the stage. The third stop is on the streets of the city, with two levels and a security post in the background. The Citadel is seen in the background with soldiers and zombies on the streets.

### **Ω forms and Battlefield form**

While in Omega and Battlefield form, the stage takes place on the top of the Overwatch Nexus without the dome. City 17 can be seen in the background.

### Hazards Off

With hazards off, the stage will lock to one of the three locations. If the Overwatch Nexus is the locaiton, the Gunship will never show up and destroy the dome.
Golden Apple

## Origin

In *Minecraft*, a golden apple is a food item that bestows beneficial effects when consumed, and is also used to cure a zombie villager under the Weakness effect into a normal villager.

## In Super Smash Bros. Multiverse

### As an Item

The Golden Apple appear as a food item, which can be consumed for health. The Apple gives a little amount of health, but regenerates it over the course of 15 seconds.
Fusions of Video Game Crossovers Wiki

**Welcome to the Fusions of Video Game Crossovers Wiki!**
It is a collaborative encyclopedia for everything related to the various universes and multiverses combined in video game version.

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