Areas

While the majority of the Backrooms seen in the series consists of areas similar to that surrounding the Threshold some areas display unique properties or appearances. A note is these areas are listed not in order of connection or prominence but simply order of discovery.

## Area 1: The Complex

This area is considered the primary configuration of the Backrooms and typically has yellow wallpaper with buzzing lights. As all persons seen entering the Backrooms (ether via a Threshold or by falling through the ground) enter this area it is presumed to be the largest. The precise size of this area is unknown and is theorized to extend infinitely in all directions.

This area links to all other areas listed bellow via simple paths (doorways, pits, etc) and thus can be returned to simply via going back the way one came. This area has also seen the most confirmed human colonization via Async and their Threshold, including an observation area and marked paths designating areas already explored.

## Area 2: "Gallery"

This area is one of the first locations seen not matching the standard visual style of the Backrooms. This area contains large fairly consistent hallways and uniquely furniture that appears to be normal and not oddly distorted. The most notable area is a large courtyard which contains multiple windows. No entry to this area is observed nor have any of the rooms connected to this area been observed.

In a Kane pixels' Ko-fi, there is an image of this area labelled "Gallery". It is most likely that this area is meant to be an art gallery but it has no art in it. It seems to be merged with a hotel court yard seen through a window.

Current theories suggest that this area was constructed by Async given their standardized designs. However these theories are unconfirmed.

## Area 3: The Forest

This area was discovered during Informational Video and consists of a dark area with wallpaper resembling that of trees. Along with a wall with incredibly distorted wallpaper it contains several wheel barrels which appear oddly distorted and an axe. One of the walls also contains a facade of a house which appears flat though the windows appear to reflect the light of the main lead from Informational Video.

This area marks the first within the series where distorted objects were seen and these become more common in later videos.

## Area 4: The Neighborhood

This area was discovered during the events of Pitfalls. After falling down a pit an Async researcher follows what he thinks is the sound of human voices calling for help. He locates a gap in a wall where the hallway distorts by twisting slightly. After climbing through the gap he arrives in what appears to be a car tunnel which emerges into a neighborhood bathed in red light. Inside one of the homes the researcher finds several street signs with their text reversed and a long hallway. This hallway leads to a more run down area which rounds the corner into a rather large foggy hallway. Nothing more is seen from this area, as the researcher is chased by a Bacteria and manages to escape up through the pit with the help of his team.

Further exploration of this area was impossible as after observing the footage (seen in Report) Async walled off the area starting at the starting point of the expedition.

## Area 5: The Poolrooms

This area was discovered during the events of Found Footage 2. This area is marked by tile on the floor with matching tile on the wall, along with several railings matching pool ladders. There are also several bodies of water located within this area which are fairly small and appear sized at random.

It's noted that the entry to this area, while a pit, appeared to be artificial rather than "natural" as it had a more jagged appearance rather than the smooth perfect squares of previous pits.

## Area 6: Modern Houses

This Area Is Both Seen In The Found Footage 1 And 2 And It Resembles An Modern House Room In The Early 2020s, It's Inspired By A Famous Liminal Space. One Of The Closets Lead To The FF2 Start.

An Entry To This Area Is By Jumping Down A Hole In The Complex.