Skill Tree/Ability

Overview**Ability**TalentExpertiseResearch

**This article is a work in progress.**
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.

 For abilities in *Vault Hunters 2*, see VH2:Abilities.

**Abilities** are active skills that can be unlocked with skill points. Each skill has several specializations which modify its base behavior, allowing the player to choose a unique play style. Both base abilities and specializations can be locked behind specific vault levels.

## Usage

When opening the statistics page, selecting the abilities page (the tab with a closed fist as an icon) and scrolling from left to right, it allows the player to see all the abilities that can be learned. The first row of icons shows the main abilities with below (if it exists) their own respective(s) specialization(s). By left-clicking on the icon of an ability, the icon turns slightly green and the right panel shows informations about the ability: a brief description, the ability type, current and next parameters of the ability.

There are currently four types of abilities:

 ◐
 ⊗

### Learning

To learn (or upgrade) an ability, the player must spend 1 skill point on it. Skill points are shared between all the abilities. When learning an ability, its icon will turn yellow. By opening the ability wheel, the player can choose between its learned abilities by hovering the ability with the mouse and closing the wheel. Pressing or holding the casting button will cast or trigger the ability.

Key Binding
All the abilities can be bound with a specific key. This feature allows the player to switch rapidly between abilities and at the same time to cast them. The binding can be done in the Controls > Key Binds option menu under the "The Vault" category.

### Specialization

Most abilities have one or more specializations. Each specialization changes the common behaviour of the main ability to run a targeted functionality. The player can only learn one specialization per ability.

When learning it, a specialization will take the priority in the way of how works the ability, but it keeps the current ability level. For example: by learning Frost in the Nova ability tree, the player will no longer be able to deal a percentage of its damage, but instead will freeze the mob around it. So it is recommended to be cautious when learning a specialization as it can change your gameplay style.

### Unlearning

Main articles: Choice Flask and Orb of Regret
To unlearn (or downgrade) an ability, the player must have 1 orb of regret. By using it, the player unlocks 1 regret point to unlearn (or downgrade) one ability level. Regret points are also shared between all the abilities. When unlearning (or downgrading) an ability, the player automatically retrieves 1 skill point.

To unlearn a specialization, the player must drink the correct choice flask of the ability where the specialization comes from. Only the specialization will be removed. There is a choice flask for every ability.

## Abilities

### Nova

* Description: Deal a percentage of your damage in a radius around you.
* Type: ✴ Cast ability
* Max Ability Level: 32
* Level Configuration:

2.5

0.2
×
(
A
L

−

1
)

{\displaystyle {2.5 ~ + ~ 0.2 \times(AL ~ - ~ 1)}}

 Damage

50
%

5
%
×
(
A
L

−

1
)

{\displaystyle {50\% ~ + ~ 5\% \times(AL ~ - ~ 1)}}

 Mana Cost

10.0

1
×
(
A
L

−

1
)

{\displaystyle {10.0 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Cooldown

20.0

−

0.3
×
(
A
L

−

1
)

{\displaystyle {20.0 ~ - ~ 0.3 \times(AL ~ - ~ 1)}}

* Specializations: Frost or Poison (Click on "Show" to view the configuration)

Frost
* Description: Changes Nova to freeze mobs around you in a radius. The mobs will stay frozen for a duration of time but will still able to attack you.
* Type: ✴ Cast abilitiy
* Frost Level Configuration:

 Duration
 Mana Cost
 Cooldown

Poison
* Description: Changes Nova to inflict a percentage of your damage through poison. The damage will be dealt over a period of time.
* Type: ✴ Cast abilitiy
* Poison Level Configuration:

 Mana Cost
 Radius
 Damage
 Duration

### Vein Miner

* Description: Allows you to mine multiple blocks at once!
* Type: • Hold ability
* Max Ability Level: 32
* Level Configuration:

4

4
×
(
A
L

−

1
)

{\displaystyle {4 ~ + ~ 4 \times(AL ~ - ~ 1)}}

* Specializations: Fortune, Finesse or Void (Click on "Show" to view the configuration)

Fortune
* Description: Changes Vein Miner to add a level of fortune while using it to mine blocks. However, the amount of blocks mined is lowered.
* Type: • Hold abilitiy
* Fortune Level Configuration:

2

2
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Fortune

Finesse
* Description: Changes Vein Miner to gain a chaince of ignoring taking durability damage while using it to mine blocks. However, the amout of blocks mined is lowered.
* Type: • Hold abilitiy
* Durability Level Configuration:

2

2
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Unbreaking

Void
* Description: Changes Vein Miner to void any blocks it mines inside a vault with the exception of vault ores. However, the amout of blocks mined is lowered.
* Type: • Hold abilitiy
* Void Level Configuration:

2

2
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 2 \times(AL ~ - ~ 1)}}

### Rampage

* Description: Puts you in a state of rampage, giving you an additional damage increase while active
* Type: ◐ Toggle ability
* Max Ability Level: 32
* Level Configuration:

 Mana / Sec
 Damage

5
%

5
%
×
(
A
L

−

1
)

{\displaystyle {5\% ~ + ~ 5\% \times(AL ~ - ~ 1)}}

* Specializations: Vampire or Chain (Click on "Show" to view the configuration)

Vampire
* Description: Changes rampage to give you life leech instead of increasing your damage while rampaging.
* Type: ◐ Toggle ability
* Leech Level Configuration:

 Mana / Sec
 Leech

2
%

0.06
%
×
(
A
L

−

1
)

{\displaystyle {2\% ~ + ~ 0.06\% \times(AL ~ - ~ 1)}}

Chain
* Description: Changes rampage to give your attacks a chaining effect, hitting multiple mobs beyond the first, instead of increasing your damage while rampaging.
* Type: ◐ Toggle ability
* Chain Level Configuration:

 Mana / Sec
 Chain

### Ghost Walk

* Description: Makes you invisible for a duration of time. Attacking anything during Ghost Walk will cancel its effect.
* Type: ✴ Cast ability
* Max Ability Level: 12
* Level Configuration:

60

−

4
×
(
A
L

−

1
)

{\displaystyle {60 ~ - ~ 4 \times(AL ~ - ~ 1)}}

 Mana Cost
 Duration

4

0.2
×
(
A
L

−

1
)

{\displaystyle {4 ~ + ~ 0.2 \times(AL ~ - ~ 1)}}

### Dash

* Description: Propels you a distance in the direction you are facing!
* Type: ✴ Cast ability
* Max Ability Level: 12
* Level Configuration:

25

−

1
×
(
A
L

−

1
)

{\displaystyle {25 ~ - ~ 1 \times(AL ~ - ~ 1)}}

 Mana
 Extra Distance

* Specialization: Bullet (Click on "Show" to view the configuration)

Bullet
* Description: Turns your dashes into bullets, making you deal a percentage of your damage to any mob you hit with your dash.
* Type: ✴ Cast ability
* Bullet Level Configuration:

 Mana
 Extra Distance
 Damage

50
%

15
%
×
(
A
L

−

1
)

{\displaystyle {50\% ~ + ~ 15\% \times(AL ~ - ~ 1)}}

### Mega Jump

* Description: Gives you the ability to mega jump up in the air.
* Type: ✴ Cast ability
* Max Ability Level: 10
* Level Configuration:

 Mana

10

1
×
(
A
L

−

1
)

{\displaystyle {10 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range

5

2
×
(
A
L

−

1
)

{\displaystyle {5 ~ + ~ 2 \times(AL ~ - ~ 1)}}

* Specializations: Drill or Dig (Click on "Show" to view the configuration)

Drill
* Description: Changes your mega jump to break blocks that you jump in to.
* Note: This ability does not work in the overworld.
* Type: ✴ Cast ability
* Drill Level Configuration:

 Mana

20

1
×
(
A
L

−

1
)

{\displaystyle {20 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range

5

2
×
(
A
L

−

1
)

{\displaystyle {5 ~ + ~ 2 \times(AL ~ - ~ 1)}}

Dig
* Description: Changes Mega Jump to a Mega Dig! Instead of launching you up in the air it drills you downwards in to blocks, breaking them on the way.
* Note: This ability does not work in the overworld.
* Type: ✴ Cast ability
* Dig Level Configuration:

 Mana

20

1
×
(
A
L

−

1
)

{\displaystyle {20 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range

5

2
×
(
A
L

−

1
)

{\displaystyle {5 ~ + ~ 2 \times(AL ~ - ~ 1)}}

### Mana Shield

* Description: Gives you a mana shield that redirects a percentage of incoming damage to your mana pool.
* Type: ◐ Toggle ability
* Max Ability Level: 10
* Level Configuration:

 Mana / Sec
 Absorb

10
%

10
%
×
(
A
L

−

1
)

{\displaystyle {10\% ~ + ~ 10\% \times(AL ~ - ~ 1)}}

 Mana / Damage

4

0.2
×
(
A
L

−

1
)

{\displaystyle {4 ~ + ~ 0.2 \times(AL ~ - ~ 1)}}

### Heal

* Description: Heals you for an amount of hitpoints.
* Type: ✴ Cast ability
* Max Ability Level: 12
* Level Configuration:

10.0

−

0.5
×
(
A
L

−

1
)

{\displaystyle {10.0 ~ - ~ 0.5 \times(AL ~ - ~ 1)}}

 Mana Cost

10.0

2
×
(
A
L

−

1
)

{\displaystyle {10.0 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Heal

2.0

1
×
(
A
L

−

1
)

{\displaystyle {2.0 ~ + ~ 1 \times(AL ~ - ~ 1)}}

* Specializations: Aid or Cleanse (Click on "Show" to view the configuration)

Aid
* Description: Changes your Heal to a group heal! Healing yourself and teammates around you for an amount of hitpoints.
* Type: ✴ Cast abilitiy
* Aid Level Configuration:

40.0

5
×
(
A
L

−

1
)

{\displaystyle {40.0 ~ + ~ 5 \times(AL ~ - ~ 1)}}

 Mana Cost

10.0

1
×
(
A
L

−

1
)

{\displaystyle {10.0 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Heal

8.0

2
×
(
A
L

−

1
)

{\displaystyle {8.0 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Radius

10.0

2
×
(
A
L

−

1
)

{\displaystyle {10.0 ~ + ~ 2 \times(AL ~ - ~ 1)}}

Cleanse
* Description: Changes Heal to instead Cleanse any negative effect affecting you.
* Type: ✴ Cast abilitiy
* Cleanse Level Configuration:

30.0

−

2
×
(
A
L

−

1
)

{\displaystyle {30.0 ~ - ~ 2 \times(AL ~ - ~ 1)}}

 Mana Cost

6.0

1
×
(
A
L

−

1
)

{\displaystyle {6.0 ~ + ~ 1 \times(AL ~ - ~ 1)}}

### Tank

* Description: Gives you extra resistance every time you take a hit from a mob. The extra resistance stacks and lasts for a duration of time as long as you keep getting hit.
* Type: ◐ Toggle ability
* Max Ability Level: 16
* Level Configuration:

 Mana / Sec
 Duration
 Resistance

5
%

3
%
×
(
A
L

−

1
)

{\displaystyle {5\% ~ + ~ 3\% \times(AL ~ - ~ 1)}}

* Specializations: Rock or Porcupine (Click on "Show" to view the configuration)

Rock
* Description: Changes Tank to instead of giving resistance it gives you projectile resistance and knockback resistance while active.
* Type: ◐ Toggle ability
* Rock Level Configuration:

 Mana Cost
 Projectile Resistance

25
%

5
%
×
(
A
L

−

1
)

{\displaystyle {25\% ~ + ~ 5\% \times(AL ~ - ~ 1)}}

 Knockback Resistance

40
%

5
%
×
(
A
L

−

1
)

{\displaystyle {40\% ~ + ~ 5\% \times(AL ~ - ~ 1)}}

Porcupine
* Description: Changes Tank to instead of giving resistance it gives you extra thorns chance and thorns damage.
* Type: ◐ Toggle ability
* Porcupine Level Configuration:

 Mana Cost
 Chances

5
%

1
%
×
(
A
L

−

1
)

{\displaystyle {5\% ~ + ~ 1\% \times(AL ~ - ~ 1)}}

 Damage

50
%

5
%
×
(
A
L

−

1
)

{\displaystyle {50\% ~ + ~ 5\% \times(AL ~ - ~ 1)}}

### Summon Eternal

* Description: Summons your eternals! This ability requires you to have at least one alive eternal in a Cryo Chamber, or it will do nothing.
* Note: Only works in Vaults.
* Type: ✴ Cast abilitiy
* Max Ability Level: 9
* Level Configuration:

* 2 and 3 eternals: 40s > 38s > 36s
 Eternals
 Duration

### Hunter

* Description: Highlights chest inside the vault in a radius for a duration of time.
* Note: Works on chest, trapped chest, coin pile and any vault chest.
* Type: ✴ Cast abilitiy
* Max Ability Level: 16
* Level Configuration:

120

−

7
×
(
A
L

−

1
)

{\displaystyle {120 ~ - ~ 7 \times(AL ~ - ~ 1)}}

 Mana
 Duration
 Radius

* Specializations: Observer, Targeted (Wooden), Targeted (Gilded), Targeted (Living), Targeted (Ornate) or Targeted (Coins) (Click on "Show" to view the configuration)

Any specialization
* Description: Changes Hunter to instead display the target item of the specialization within a radius for a duration of time.
* Type: ✴ Cast abilitiy
* Hunter Specialization Level Configuration:

120

−

7
×
(
A
L

−

1
)

{\displaystyle {120 ~ - ~ 7 \times(AL ~ - ~ 1)}}

 Mana
 Duration
 Radius

### Farmer

* Description: Increases growth speed on crops in a radius using a delay.
* Type: • Hold ability
* Max Ability Level: 10
* Level Configuration:

 Delay

1

−

0.1
×
(
A
L

−

1
)

{\displaystyle {1 ~ - ~ 0.1 \times(AL ~ - ~ 1)}}

 XZ Range

2

1
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range

* Specializations: Cultivator, Gardener or Rancher (Click on "Show" to view the configuration)

Cultivator
* Description: Increases growth speed on crops in a radius using a delay. Cultivator targets all base ability targets, plus melon and pumpkins.
* Type: • Hold abilitiy
* Cultivator Level Configuration:

 Delay

1

−

0.1
×
(
A
L

−

1
)

{\displaystyle {1 ~ - ~ 0.1 \times(AL ~ - ~ 1)}}

 XZ Range

2

1
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range

Gardener
* Description: Increases growth speed on crops in a radius using a delay. Cultivator targets all base ability targets, plus cactus, sugar cane, and nether wart.
* Type: • Hold abilitiy
* Gardener Level Configuration:

 Delay

1

−

0.1
×
(
A
L

−

1
)

{\displaystyle {1 ~ - ~ 0.1 \times(AL ~ - ~ 1)}}

 XZ Range

2

1
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range

Rancher
* Description: Changes Farmer to also incentivise baby animals to become big bois! (pog) It does so with a delay in a radius around you. Ranchers targets all base ability targets, plus baby animals and baby villargers.
* Type: • Hold abilitiy
* Rancher Level Configuration:

 Delay

1

−

0.1
×
(
A
L

−

1
)

{\displaystyle {1 ~ - ~ 0.1 \times(AL ~ - ~ 1)}}

 XZ Range

2

1
×
(
A
L

−

1
)

{\displaystyle {2 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Y Range
 Chances

5
%

5
%
×
(
A
L

−

1
)

{\displaystyle {5\% ~ + ~ 5\% \times(AL ~ - ~ 1)}}

### Taunt

* Description: Taunts mobs around you in a radius. A taunted mob gets angry and yeeted twoards you. The mobs will stay taunted for a duration of time.
* Type: ✴ Cast abilitiy
* Max Ability Level: 20
* Level Configuration:

14

−

0.5
×
(
A
L

−

1
)

{\displaystyle {14 ~ - ~ 0.5 \times(AL ~ - ~ 1)}}

 Mana Cost

10

1
×
(
A
L

−

1
)

{\displaystyle {10 ~ + ~ 1 \times(AL ~ - ~ 1)}}

 Radius

5

0.5
×
(
A
L

−

1
)

{\displaystyle {5 ~ + ~ 0.5 \times(AL ~ - ~ 1)}}

 Duration

1

0.1
×
(
A
L

−

1
)

{\displaystyle {1 ~ + ~ 0.1 \times(AL ~ - ~ 1)}}

* Specializations: Fear (Click on "Show" to view the configuration)

Fear
* Description: Instead of taunting, you now feat the mobs around you in a radius. A feared mob will get pushed away and refuse to attack you for a duration of time.
* Type: ✴ Cast abilitiy
* Fear Level Configuration:

25

−

0.5
×
(
A
L

−

1
)

{\displaystyle {25 ~ - ~ 0.5 \times(AL ~ - ~ 1)}}

 Mana Cost

10

2
×
(
A
L

−

1
)

{\displaystyle {10 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Radius

5

0.2
×
(
A
L

−

1
)

{\displaystyle {5 ~ + ~ 0.2 \times(AL ~ - ~ 1)}}

 Duration

1

0.4
×
(
A
L

−

1
)

{\displaystyle {1 ~ + ~ 0.4 \times(AL ~ - ~ 1)}}

 Distance

### Stonefall

* Description: Makes you immune to fall damage for the next few seconds.
* Type: ✴ Cast abilitiy
* Max Ability Level: 6
* Level Configuration:

 Mana Cost
 Duration

1

0.5
×
(
A
L

−

1
)

{\displaystyle {1 ~ + ~ 0.5 \times(AL ~ - ~ 1)}}

* Specializations: Surefoot or Coldsnap (Click on "Show" to view the configuration)

Surefoot
* Description: Changes Stonefall to instead destroy powdered snow in a radius around you.
* Type: ✴ Cast abilitiy
* Surefoot Level Configuration:

5

−

0.5
×
(
A
L

−

1
)

{\displaystyle {5 ~ - ~ 0.5 \times(AL ~ - ~ 1)}}

 Mana Cost

10

2
×
(
A
L

−

1
)

{\displaystyle {10 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Radius

1

0.2
×
(
A
L

−

1
)

{\displaystyle {1 ~ + ~ 0.2 \times(AL ~ - ~ 1)}}

Coldsnap
* Description: Changes Stonefall to instead grant you fire immunity for a duration.
* Type: ✴ Cast abilitiy
* Coldsnap Level Configuration:

10

−

0.5
×
(
A
L

−

1
)

{\displaystyle {10 ~ - ~ 0.5 \times(AL ~ - ~ 1)}}

 Mana Cost

10

2
×
(
A
L

−

1
)

{\displaystyle {10 ~ + ~ 2 \times(AL ~ - ~ 1)}}

 Duration

1

1
×
(
A
L

−

1
)

{\displaystyle {1 ~ + ~ 1 \times(AL ~ - ~ 1)}}

## References

1. ↑ Applies for: earthquake, ender\_flu, exsanguination, sunbird\_curse, chilled, shocked, sundered, wrenched, blindness, hunger, instant\_damage, levitation, mining\_fatigue, nausea, poison, slowness, unluck, weakness, wither