recursal/Fanatic-Fandom huggingface dataset:
Fort Durn

> *Also known as Caer Durn to the Locals*
>
>

An outright fort on the Alteraci/Hinterlands border established early into the Empire to defend from raids both from Alterac and the Trolls of the Hinterlands. A fortified position staffed by a respectable garrison, with a small town contained in its walls mostly from attracted traders or the families of soliders that have settled there.
Daneses Negros

Los **Daneses Negros** donde la confederación danesa liderada por tres reyes vikingos de Dinamarca que amasaron sus ejércitos en Reading . se componen de tres reyes , Hamming , Angantyr y Frodo . Son conocidos adversarios de los Anglosajones . Aparecieron por primera vez en la temporada 5 en el episodio "Baldur"
Warlord Aliden

One of many warlords, Aliden was granted gold by the Empire to stop his raids into imperial land, and instead focus on the trolls. Granted that he managed to gain all the gold that raiding implies and yet again managed to spill blood, albeit trolls, he is honored as a cunning man, if only also dishonourable for taking a bribe from the Arathi.
Ulfstan

Ulfstan is a hermit descending from a lineage of followers of the Old Ways, known as harvest witches, or druids. The individual is shrouded in mystery and a feeling that he is out of place, a man who is an utter stranger to civilisation having to deal with the Imperial occupation.

A Hillsbrad native and a guardian of its sacred grove, Ulfstan will readily raise arms in the defence of his homeland, as well as its inhabitants.
Greater Vulture

> *"Those damn birds have hindered my caravans to the point that I have laid down my trading career!"*
>
>

Residing in the southern reaches of the Arathi Highlands (when protecting their nests). Massive vultures will not hesitate to search the whole of the highlands (from above) for suitable prey when they're hungry. They do not care if their food is already dead or alive. They have the strength to slay the latter by themselves if they so choose. And due to their fearsome reputation, few Stromsmen head out alone into the open fields of the highlands because of fear for a massive vulture to swoop down and rip them to pieces.
Fort Teryn

> *Also known as Caer Teryn to the Locals*
>
>

A trading settlement established on the Alteraci border by the Arathorian legions to shield from invasion. It is now also the home of the lucrative trading markets where farmers and local tribesmen come to flog their grain or their goods. Possibly the most distinctly Arathorian of the settlements.
Owlbeast

> *"Is that an owl or a bear?"*
>
>

Hailing from the Hinterlands, Owlbeasts are protectors of nature, these formely gentle giants have been driven mad by the Stromic Empire’s influence in the previously tranquil woodland. Although most Druids still respect them greatly and even view them as religious symbols, the Owlbeasts are very feral now after the coming of the Humans. If full-grown, an Owlbeast could exceed 10 feet in height and weigh between 1,000 and 3,000 pounds.
The Maiden's Lake

Many years ago, there was an Alteraci warrior of great fame named Fritjof. He was the son of Erikr, a Warlord of the Alteraci. His father was pressuring him to marry and find a wife before his time as Warlord came, and as rumours began to circulate if Fritjof sought the warmth of a woman at all. Fritjof stalked Alterac for many cold months in search of a bride, and whilst all the woman of the land sought to marry themselves to the famous warrior and heir apparent of Alterac, he could not find a woman who he could love in return.

During his twentieth year, his father held a large feast and every Chieftain and Thane across the land were invited. Famous men of no holdings, too. The Chief of Southshore brought his family, including his young daughter Gunborg. She was funny, quick witted, wise and beautiful. And Fritjof was enthralled by her beauty, despite her being some years younger. Erikr proposed this marriage to the Chief and he refused, stating that her hand was already sworn to a young noble from Gilneaum.

Fritjof was scorned and insulted, believing himself to be a much finer catch than any man from the Blackwald. A few nights had passed since the feast, and the young Gunborg, foolishly so decided to leave Fritjof a red rose of her affection. Growing ever more love sick, he decided he would take her from her father's hall by force. Ordering his Companions to arm themselves and join him, they made for Southshore.

Fritjof and his companions snuck into Southshore at the dead of night and stole away the young Gunborg from her father's hall, fleeing for Alterac. Although initially she protested, she fell for Fritjof on their travels. However, the Chief and his riders had caught up with Fritjof's party and battle ensued. With Fritjof and his Companions slain, Gunborg, overcome with despair, cast herself into the Lake.

War broke out between the two peoples for a short time, and both the Chief and Warlord Erikr were slain in the last decisive battle at the lake of their children's death. The Druids calling for peace, and shortly after peace followed.

In current times, long after the War of the Lake, lovers will come to the Lake and place a red rose at the shrine, as Gunborg left for Fritjof, to ask for her aid and blessing in their marriage. Should their love be true and their marriage destined to be prosperous, the rose will remain at the shrine as it was placed. Yet if it withers, the marriage is condemned by the spirit, and cannot be lead by a Druid. This tradition is followed by the peoples of Alterac and Hillsbrad both.
Dire Wolf

> “When full moon is nigh and you hear its howl, you hide in your home and don’t step out until it’s dawn.”
>
>

In the foothills of Hillsbrad, these lupine stalkers roam. But unlike the Silverpine worgs, these are much more dangerous. They have developed a good taste for many preys, even Humans. Dire Wolves mainly hunt during the night, seeking any defenseless victim that is alone.
Ekkil Longwalker

Ekkil is a renowned explorer of Alterac. In one of his sagas he traveled far into Hillsbrad. There he was attacked by a pack of wolves, some managing to bite him, the chase leading him into the hidden grove of Valdrassil in the midst of the forest. Upon entering the grove, the wolves stopped the chase, daring not enter this new sanctuary. As he slept during the night, a woman dressed in an armor of leaves nursed the wounds he had received, but soon disappeared into the forest.

Ekkil claims it was Freya - no one has disputed his claims. Yet still, no one knows the truth.
Warlord Aiden

Another mighty warlord, he is the last one to have attacked the Arathi Empire on a large scale. This was following the constructions of many heavy fortifications along the border, and given that he was forced to siege an imperial fort, Fort Durn - for nearly 4 months.

The siege ended a failure, although only by the fringe of a hair. In his defeat, Alterac was engulfed in a political crisis that still rages on to this day. Now the Alteraci fight each other for power rather than the true enemy - the Imperials of Strom.
Alya

The Alya are incredibly powerful Spellcaster Spirits. They are commonly known as Enchantresses. The Alya are highly magickal, seductive, and powerful beings that should be respected. They can do all types and feats of magick like a Sorceress, be sexual and seductive like a Nymph, and even grant wishes like a Djinn. Their wish granting and magickal abilities are beyond compare. They are an ethereal race more powerful than any other. They are one of the most beautiful spirits you will ever come in contact with and for centuries have rendered humans breathless with their beauty and power.

## Etymology

The name Alya has it's roots in Arabic, Slavic, and Hebrew. In Arabic, Alya means heaven, divinity, and loftiness. In Hebrew, Alya means to ascend, to go up. In Slavonic, Alya means scarlet, beautiful.

## Why Keep Them?

They are beautiful companions who help in wish-granting and life. These spirits are capable of being intimate with a human if they so choose but it’s their choice and should not be commanded of them. They can be kept by both men and women. They are known for inducing trance like states, dreams, and visions as well as help their keeper experience better meditation.

## Associations

**Weekday:** Thursday

**Planet:** Mercury

**Month:** October

**Gemstone:** Ruby

**Color:** Purple

**Foliage:** Dogwood

**Animal:** Cougar

**Scent:**  Rose

**Herb:** Sandalwood

## Methods Of Connecting

Offerings for Alya include silk to rest on, musk scent, and ornate embellishments near their vessel.

## Characteristics & Manifestations

They are seductive, soft-spoken, beautiful, and very attentive to their Keeper. Can manifest as thoughts, touches, True Form, Shades, light orbs of multiple colors, smoke and streaks of smoke, appear in dreams, as well as day and/or night visions. They can only be summoned or invoked, they do not appear any other way. They appear from a pool of liquid fog that is usually in blue or white in hue.

## Keeping History

This is section is empty. If you know of any keeping history for Alya, add it here.

## Invocation

*Welcome, hearken to my side
I call you with open arms
To ask you to be a companion
A loyal and steadfast friend am I
I invite you with white light
To ask your guidance and insight
Be unto me now and I will dedicate
My loyalty and admiration in return.*

## References

West, Magnolia [1] [2]

Lisa, Mystic Morning Treasures [3]

Wikipedia.com [4]
Yeti

> “One thing more frightening than the sight of a Yeti is its cavern where the rest of its dead victims lies.”
>
>

These lumbering beasts usually roam about the north of Hillsbrad or in the Alterac Mountains. When hungry they can decide to eaten nearly anything, and they are often hungry. So listen to the elders when they say that great danger looms within the mountains.
Isolde the Crone

Perhaps one of the more mysterious figures of Alterac, Isolde the Crone is claimed to have lived very long and yet never aged a single bit, and despite all of this she still has retained her youthful beauty. Being a well-known seer and oracle, and respected her accuracy in preditions, she has advised all Warlords from their rise to power until their inevitable demise in battle. But no one truly knows her true motives.

She lives a solitary life, though the Alteraci will do much to ensure her comfort. Granted her beauty and wisdom some rumors claim she is a reincarnation of Freya, and with that many also say she has magic and wields it as a powerful witch. What is truth and what is not, remains to be seen.
Warlord Isiden

The most famed of the Alteraci warlords, Isiden united all of the clans of Alterac and led an attack on Thoradin’s Wall itself. It is said that he used wisdom, cunning and brute force to convince all the other warlords to bend their knee to his might - wisdom from Mimirion, cunning from Loken and strength from Thorim. He is also said to have been the last warlord up to date to practice human sacrifice to appease the gods.
Main Page

## Welcome to the My Sonic the Hedgehog Headcanon Wikia

**The future, the unexplored, the underutilized**

Obviously SEGA doesn't how to do jack-sh\*\* with the Sonic franchise, let alone listen to people who are intelligent, passionate enough, and willing to save it. The fans (especially on *The Sonic Stadium*) are even LESS help. Therefore, I am severing all ties with anything Sonic from the outside world.

The headcanon focuses on the main series only (up until Sonic Lost World), and a few borrowed concepts from Sonic X-treme and mediums originating from Japan. Should any future Sonic titles be announced, I will loosely incorporate whatever actually works.

This is **MINE** and belongs to no one else. Whoever else is interested, will have some nice reading material.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ojo por ojo

**Ojo por ojo** es el cuarto episodio de la Segunda Temporada de Vikings.

## Resumen

Ragnar se reúne con el Rey Ecbert, que cuestiona los motivos de Ragnar para permanecer en Wessex y le ofrece una propuesta que le otorgaría tierras en Inglaterra. Más tarde, de vuelta en el campamento, uno de los barcos del Rey Horik llega a la costa y trae la noticia del saqueo de Kattegat a manos de Jarl Borg por lo que Ragnar y sus hombres ponen rumbo a casa de inmediato. Athelstan elige permanecer con Horik, pero más tarde es capturado por los soldados ingleses después de que su partida de caza sufriera una emboscada. En Kattegat Rollo asume el mando de la defensa del pueblo, por lo que esconde a Aslaug y a sus hijos, a Siggy y a otros supervivientes en una granja abandonada y trata de reunir a otros pueblos para ayudarles a retomar Kattegat por la fuerza. Ragnar vuelve a casa y es capaz de localizar a su familia. Su alegría se ve mermada con la afirmación de Rollo de que no tienen suficientes hombres para hacer frente a las fuerzas de Jarl Borg. En Wessex, Athelstan es marcado como un apóstata y crucificado, pero su vida se salva cuando Ecbert aparece en el lugar y ordena bajarlo de la cruz. Ragnar se sorprende cuando un gran grupo de guerreros, liderados por Lagertha y Bjorn, llega hacia donde se encuentra con su familia. Ragnar está encantado de reunirse con su hijo después de cuatro años.
Walking Dead:Road to Survival Wikia

[page (unpeu plus détaillée) existe aussi en anglais]

## Le jeu Walking Dead: Road to Survival

Le jeu Walking Dead: Road to Survival, est un jeu de rôle mobile inspiré de la série de bandes dessinées créee par Robert Kirkman. Développé par Scopely et IUGO Mobile Entertainment, il est officiellement sorti sur Android et iOS le 27 Août 2015.

Construisez votre camp, améliorez votre mairie, vos personnages et combattez les rôdeurs et les autres survivants. Ammassez un arsenal mortel d'armes, pour chaque personnage. Modifiez votre équipe, et faites des missions, PVP, ou l'Histoire.

## Menu

### La ville

* Mairie
* Ferme
* Reserve de nourriture
* Atelier
* Camp d'exercice
* Camp de furetage
* Armurerie

### Le jeu / les évènements

* Assauts
* Territoire

### Ressources et farming

* Pieces gratuites
Earth

## Overview

 File:SSS pic 65.png
Humans are the dominant species of the earth coexisting with animals and plants just like the real-world modern day Earth. However, sapient animal-like creatures (hailing from an unknown planet), such as Sonic and few others, as well as a number of fictional deities, such as Chaos and Solaris, have made their presence on the planet. Regardless, humans and Sonic-like beings have been shown to live peacefully and are occasionally affiliated with each other. Examples of this include Rouge the Bat and Shadow the Hedgehog who were both part of the human military force Guardian Units of Nations for a brief time.

Although many regions have been seen, the country on Earth that most games take place in appears to be the fictional United Federation, based on the United States of America. In the capital Central City lies a White House-like building with the President as the head of state. Its main military is GUN, which is shown to be a brutal "shoot now, ask questions later" organization that strive for justice but are often clouded in judgment. Some of the planet's larger cities seem to be very advanced and futuristic, as robots and breakthrough technology are commonplace especially to GUN, who create weapons, robots and air fleets primarily to combat the notorious Dr. Eggman.
Pieces gratuites

Des pièces gratuites peuvent être gagnés en cliquant sur le magasin dans le coin supérieur droit.
Vous pouvez choisir de compléter les offres telles que regarder des annonces, l'installation de jeux, ect.
Une fois qu'il est terminé, les pièces devraient arriver
Cette option parfois ne se présente pas pour les gens. Parfois, la vidéo ne joue pas, bien que l'enquête ne fonctionne pas vous recevez les pièces sans soucis.
Espérons qu'ils peuvent résoudre ce problème.

À partir de la mise à jour du 6 Octobre 2015, les pièces libres sont devenus sévèrement restreint, quant à ce qui a été autorisé dans les versions précédentes du jeu.
Si vous êtes chanceux, vous pourriez être en mesure de regarder 10 vidéos par jour, pendant 3 pièces chacun.
D'autres offres telles que les enquêtes et les téléchargements de jeux, sont des appâts et le commutateur, où ils prétendent d'abord sur l'écran de liste pour offrir plus de pièces,
mais lorsque vous cliquez sur celui que vous voulez faire un nouvel écran apparaît avec considérablement moins de pièces.
En outre, beaucoup ne fonctionnent pas comme ils le devraient et vous ne recevrez pas vos pièces, même si vous suivez les instructions.

En d'autres termes, le jeu a été gravement déséquilibrée vers le Pay to Play modèle.
Blazepelt

Blazepelt is the Deputy of Autumn Clan

## Apperance

He is mostly a red fiery orange color with lighter red on his legs, in lines on his back, down his tail and over his ears. On his ears, tail and legs though he also has more of the darker orange cris crossing over the lighter orange. He has bright orange eyes.

## Apperance

Blazepelt is a very Ambitious Cat. He doesent usualy want to hurt other cats, of his own clan or others, but if you tick him off he may give you a dirty look from time to time and posibly growl at you.
Timeline

This timeline is for the Sonic universe that this wikia focuses on. It is no connection to SEGA/Sonic Team's approved timeline.

## Video Game Timeline

Since this is a reboot of the franchise that came before this, the game in question will be listed in order of timeline placement as opposed to year of release.

### Classic Era

* Sonic the Hedgehog
* Sonic CD
* Sonic the Hedgehog 2 (8-bit)
* SegaSonic the Hedgehog
* Sonic the Hedgehog 2 (16-bit)
* Sonic Chaos
* Sonic the Hedgehog 3 & Knuckles
* Sonic Gameworld
* Sonic 3&K: Episode Knuckles
* Sonic Triple Trouble
* *Sonic Spinball* (Pending)
* Sonic Labyrinth
* *Tails Skypatrol* (Pending)
* Knuckles Chaotix
	+ Knuckles Chaotix: Episode Sonic (Sonic Crackers)
* Sonic Blast
* Tails Adventure
* Sonic Championship
* Sonic 3D Blast
* Sonic Jam/Sonic X-treme
* Sonic Mania
* Sonic Mania 2

### Modern Era

* Sonic the Hedgehog 4: Episode I
	+ Episode Metal
* Sonic the Hedgehog 4: Episode II
* Sonic Advance
* Sonic Advance 2
* Sonic Adventure ZERO
* Sonic Adventure
* Sonic Shuffle
* Sonic Adventure 2
* Sonic Heroes
	+ Episode Rose
	+ Episode Chaotix
* Shadow the Hedgehog
* Sonic Battle
* Sonic Unleashed
* Sonic Advance 3
* Sonic Rush
* Sonic Riders
* Sonic and the Secret Rings
	+ Episode Sinbad
* Knuckles Chaotix (Next-Gen)
* Sonic Rush Adventure
* Sonic Riders: Zero Gravity
* Sonic Rivals: Absolution
* Sonic and the Black Knight
	+ Episode Lancelot
* Shadow the Hedgehog 2: Rebel with A Cause
* Sonic Colors: Hyper-Blast
* Sonic Generations
	+ Tails Generations
	+ Knuckles Generations
* Sonic Lost World
	+ Episode Eggman
* Sonic Forces
	+ Episode Shadow
* Team Sonic Racing
Warrior Cat Fannon Wikia

## Welcome to the Warrior Cat Fannon Wikia

The Warrior Cat Fannon Wiki is a Place for Fans of the Warrior Cat Series by Erin Hunter can find or make Fan Made stories, Characters and clans for the popular series.

## Rules

Please make sure to Fallow these rules so that we can keep the Wiki comunity safe. If the Rules are Broken you will be given strikes and eventualy may be blocked from the wiki

### Rules

1. Do not hate on Stories, Characters and/or Ships people usualy put alot of time and work into there stories and saying things like "This Character Sucks delete it" or "This Story would never happen and it sucks" can shatter someones confidence, if they ask for Constructive Critisizm, give them *Constructive Critisizm* and dont Bash there stories
2. Please keep things Warrior Cat Relates, we will ask you to change something if it is Unrelated to the warriors
3. No Cyberbullying or Cyber-Stalking, Nuff Said
4. If you cannot Speak English please Contact an Admin so they can help you, this is an English Speaking site but we would be glad to help you out if you do not speak english
5. Please dont be Rude in Chat
6. Do not Spam nor ask Questions more then once without giving the pearson time to answer
7. Do not Edit other peoples Pages without Permission
8. **Do not ask to be a Chat Mod or Admin, that will be decided by the current admins**
9. Always Ask Permission to use Characters/Clans for your stories
10. Do not Steal Others work, Drawlings, Characters and Writing is all insluded here, if someone has drawn your character for a Commission, Request or Art Trade please ask them before uploading the picture to the Wiki and make sure to credit them
11. Do not ask for Free Art it gets incredibly anoying, if someone is offering free art thats fine but do not ask artists for art of your characters especialy if they have made it clear they dont take requests
12. If someone has already used a Name, Clan Name or Idea that you want to use please ask them to use it first, It is up to them if they want to let you use it or not
13. Please Keep it Apropriate for Warriors - Gore and Violence is alowed but no Adult Themes

### Strike Policy

One Strike - Given a Warning

Two Strikes - Two Week Blocking

Three Strikes - Month Block

Four Strikes - Infinate Block

*Please not that you will not be blocked for breaking smaller rules if it is not constant and you may be blocked sooner then it says here if you break a very large rule*

## Admins and Chat Mods

Confetii the Party Pup - Founder and Admin she can answer any questions for you
Sonic's World

**Sonic's world** (ソニックの世界, *Sonikku no sekai*?), is the main planet and overall setting in the *Sonic the Hedgehog* series. The planet is usually unnamed except in other media, in which most early continuities instead took place on the fictional planet "Mobius". With few exceptions, the planet's name in the games was never mentioned; however, games were generally assumed to take place on an Earth-like planet, with some locations based on real-world places.

## Concept

Sonic the Hedgehog was created as a mascot for Sega, replacing its former mascot Alex Kidd. In order to maximize the appeal of the new character, his background (and the planet on which he lived) was given no detailed information in any of the initial games of the series (from the first game through to *Sonic R*). This allowed the separate branches of the company (Sega of Japan, Sega of America and Sega of Europe) to each create its own stories to fit third-party sponsors such as comics and TV series.

The name Mobius was adopted by western cartoons and comics. However, since the release of *Sonic Adventure*, the term began to diminish in the context of the games. The name "Mobius" is sometimes believed to have originated from a mistranslation of a 1992 Yuji Naka interview, but Sega of America had been using the name since at least 1991.

1. ↑ Concept Mobius: plothole speculation. Retrieved January 5, 2007.
2. ↑ Sonic The Hedgehog Sega Promo Comic. Retrieved January 12, 2008.
Sonic the Hedgehog (disambiguation)

**Sonic the Hedgehog** is a blue, super-fast hedgehog who is the main protagonist of the *Sonic the Hedgehog* series of video games. "Sonic the Hedgehog" may also refer to:

## Character in other continuities

* Sonic the Hedgehog (Sonic the Hedgehog: The Movie) from *Sonic the Hedgehog: The Movie*.
* Sonic the Hedgehog (*Sonic X*), from *Sonic X*.
* Sonic the Hedgehog (Shogakukan), from the serialized manga published by Shogakukan.
	+ Nikki, Sonic's alter ego from the serialized manga.

## Games

* *Sonic the Hedgehog* (1991) - The first Sonic video game, released on the *Mega Drive/Genesis* in 1991.
* *Sonic the Hedgehog* (8-bit) - Sonic's first video game outing on the *Master System* and *Game Gear*, also released in 1991.
* *Sonic the Hedgehog* (Amiga) - A cancelled port of the initial game.
* *Sonic the Hedgehog* (2006) - Sonic video game for the Xbox 360 and PS3 released in 2006.
* *Sonic the Hedgehog: Chaos Crush* - A browser minigame made to promote *Sonic the Hedgehog* (2006).
* *Sonic the Hedgehog Genesis* - Port of the first game on the GBA.
* *Sonic the Hedgehog* (2001 Sonic Cafe) - A mobile phone game released as part of the *Sonic Cafe* service.
* *Sonic the Hedgehog* (Didj) - An educational game for the Leapfrog Didj learning system released in 2008.

## Other

* Sonic the Hedgehog (promotional comic) - A 14-page comic published alongside the original *Sonic the Hedgehog* in 1991.
* *Sonic the Hedgehog* (manga) - A serialized manga published by Shogakukan in Japan between 1992 and 1994.
* *Sonic the Hedgehog: The Movie* - A 1999 anime originally released as two OVAs in Japan in 1996.
* *Sonic the Hedgehog (film series)* - A planned CGI/live-action film series
	+ *Sonic the Hedgehog* - The first entry of the film series.
* *Sonic the Hedgehog* (Troll Associates book) - A 1993 novel by Michael Teitelbaum
* *Sonic the Hedgehog* (Watermill Press book) - A 1995 children's book based on the Teitelbaum novel
* *Sonic the Hedgehog* (Play-a-Sound) - A 1995 Play-a-Sound book
* *Sonic the Hedgehog* (album) - An album made by Arcade Music Co. in 1996.
* *Sonic the Hedgehog Boom* - An album containing *Sonic the Hedgehog CD's* American soundtrack.
* Sonic the Hedgehog (*Sonic Adventure 2*) - The boss fights involving Shadow against Sonic in *Sonic Adventure 2*.
* Sonic the Hedgehog (*Sonic the Hedgehog* (2006)) - The boss fight involving Silver against Sonic in *Sonic the Hedgehog* (2006).

**This article is a disambiguation page for Sonic the Hedgehog (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

ja:ソニック・ザ・ヘッジホッグ (曖昧さ回避)
Main Page

<hero description="The Eridani Series" imagename="" cropposition="" />

## Welcome to the Wiki

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EridaniSeries Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

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Timeline

* December 18, 2019
	+ The Vakurian people Evacuate.
	+ The Valiant Fleet is formed.
* January 6, 2020
	+ Rogue's shuttle lands on Earth.
* February 16, 2020
	+ Rogue and Jon meet.
* June 2, 2021
	+ Rogue and Jon become a mated pair.
* July 6, 2029
	+ CERN incident, the entire accelerator rail is vaporized. 100 Dead.
* April 12, 2033
	+ Launch of first crew to interplanetary transfer vessel, Armstrong.
	+ First manned mission To Mars.
* December 15, 2035
	+ Signal Acquired from the Valiant Fleet.
* December 20, 2035
	+ Jon and Rogue leave Earth.
* December 21, 2035
	+ The Singer attacks the Shuttle Jon and Rogue are traveling in.
* December 22, 2035
	+ The Lovers plea message is recorded by Jon and Rogue.
	+ This is the first message from Humanity to the Vakurian race at large.
* December 24, 2035
	+ Jon and Rogue die.
	+ Lack of oxygen due to a breech in the shuttle's containment.
* 2273 - 2290
	+ Earth Mars War
* May 22, 2291
	+ Longboat IV FTL Test.
	+ The recorded use of the Strange Matter Drive.
	+ Patrol Vessel #4041 with [Charles] in command detects the unorthodox FTL jump.
* --More to come
* 2298
	+ The Lovers shuttle is recovered by the Valiant Fleet.
	+ The Valiant Fleet begins to search for Earth.
Longboat IV

A modified Terran S-53 fighter this was the first human
craft to jump to FTL speeds for a historic 2 second flight. Although the
 S-53 was designed for high g acceleration the systems had to be greatly
 enhanced on the Longboat IV to handle the acceleration to .005% C for
the FTL jump. The magnetic rail Tesla which it was launched from had to
be modified as well, two standard magnetic rail launch systems
integrated into one, to form the 20 km track which was cleared by the
ship in 20 seconds. The magnetic net in orbit of Venus had to bring a
second Fusion reactor online to catch the Longboat IV which was unable
to slow itself. As one of the first joint ventures between Earth and
Mars after the war it remains a symbol of Sol system unity.

## Known Crew

* Lincoln
* James Malcolm
Nazo

Template:FA
Template:Sonic X
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 File:Nazo x.jpg
**Nazo** refers to a mysterious blue-gray glowing hedgehog-like creature that has only appeared in an early pilot for *Sonic X*.

## Overview

In the pilot, Nazo appears only in one shot for couple of seconds. The image of him also appeared on Sega's official Japanese website and was entitled "Nazo.jpg", which has led to some fans assuming that Nazo was to be this character's name. This is however questionable because the word "Nazo" means "mystery" in Japanese, leading others to believe "Nazo" was only used as a file image as a placeholder for the actual name.

The character did not appear in the anime and no information has been given about him; so much debate has followed about who he was to be. Many assume that he was to be a villain, or Hyper Sonic, but there is nothing to support these but one's interpretation of the image. Nazo bears little resemblance to any of the characters and has spikes that branch from both sides of his back.

## References

1. ↑ *Sonic X* Pilot Episode

*Sonic X characters*
Yamato

The third Pacific class frigate to be constructed the
Yamato was specially outfitted to be faster than other ships of its
class at the detriment of armament and shielding. Constructed to make
hit and run attacks at essential enemy targets the Yamato was a force to be reckoned with. One of the more successful ships during the war the
Yamato is one of only five remaining ships of her class, all others
having been destroyed in combat. The success of the Yamato is often
attributed to her crew rather than her design, as the initial
configuration of the Yamato’s power distribution systems left her
susceptible to complete power failures when under atmospheric stresses, a design oversight not corrected until after the famous Yamato skip
incident.

## Known Crew

Takuya - Captain

Megan - Chief Engineer

Ben - Assistant to Megan

Ken
Camp de furetage

## Basic

Un camp envoie des équipes de furetage dans des missions hors de la cité.

Le camp de furetage est créé en convertissant un [de matériaux] (et sera au niveau identique).

Le camp de furetage peut être reconverti en [de matériaux] (toujours avec le même niveau).

Les 3 premiers places de l'équipe de personnages sont débloqués dans le camp de niveau 1.

La 4e place de personnage est débloquée au 5.

La 5e place de personnage est débloquée au 10.

**Est-ce que le bonus de chef d'équipe s'applique a l'équipe de furetage ?**

NON

## Récompenses

### XP de personnage:

Certaines missions font gagner de l'experience à vos personnages. Le nombre de point est partagé entre les personnages de l'équipe et ne dépasse pas l'experience maximal. Ils peuvent monter en niveau. S'ils montent en niveau lors d'un tournois de montée de niveau, vous serez récompensé en fonction du nombre de niveaux. Si vous envoyez des personnages ayant atteint leur niveau maximal, l'experience qu'il aurait du gagner ne sera pas reporté sur les autres personnages. Cette experience sera tout simplement perdue.

### Bonus:

Dans certains cas, des récompenses bonus sont offertes lors de la réussite d'une mission. Il n'y a pas de raison connue. Ces bonus incluent : materiaux, pieces, survivants, nourriture, sacs, objets divers ...

## Missions

(merci d'ajouter les noms français si vous les avez :))
Mimo Cealudan

## Nearan

Nearan býval domovský svět Pětice, který byl zničen Xerzantilianem, strašlivou ničivou silou. Podle mlhavých vzpomínek Hvězdoplavců nikdo kromě nich útok nepřežil.

## Loirentanal

Někdy nazývaný Hvězdný oceán, Loirentanal je prostor, spojující jednotlivé světy. Obsahuje nevyčerpatelné množství magické síly, jež mágové a čarodějové používají pro svá kouzla.
Camp d'exercice

Le camp d'exercice est l'endroit où vous entraînez des survivants que vous avez sauvé en personnages que vous pouvez utiliser .

Différentes quantités de nourriture, de survivants, et d'équipements sont nécessaire pour chaque formation spécifique .

Une formation supplémentaire nécessite un niveau et un temps précis pour le développement de la formation.

## Description des différents niveaux du camp d'exercice

Copié/collé +/- bien traduit de la version anglaise (on fait ce qu'on peut...)
Associations

Associations can be used to create a closer connection with the spirit. By recognizing their associations with the Earth and Universe you can use any combination of these tools to create treats, rituals, and bonding exercises between you.

 You can purchase candles, incense, cones, oils, sprays, etc scented with the Herb, Foliage, or Scent they are associated with. You can purchase statuary, paintings, prints, textiles, etc with the Color, Animal, or Foliage they are associated with and keep them in your home where the spirit will see them.

To boost their presence and give them a natural feeding of Earthen core energy you can buy raw, polished or cut specimens of the Gemstone they are associated with. Place the gemstones where you keep their vessel or wear the jewelry with the gemstones when you wear the vessel.

 To have peak results it is best to meditate, perform rituals, invocations or spells for the spirit on the Weekday they are associated with. The Month they are associated with is a block of time to celebrate and show your appreciation for your spirit!
Harem Djinn

A Harem Djinn is a class of Djinn within the Marid Djinn Phylum that has long served both Man and Djinn alike. A Harem Class Djinn can be Male Or Female though this is not commonly known. Most assume Harem Djinn are just beautiful nymph like females but this is not true. While not common, male Harem Djinn have been known for many thousands of years.

The real value of a Harem Class Djinn lies in their dedication and desire to serve. They strive, and literally exist for the sole pleasure and service of their companion. Like Succubi, Incubi and Nymphs, Harem Class Djinn are very sensual and erotic but even beyond that, they seek to serve their keeper in whatever capacity they desire.They are strong wish granters and bringers of great luxuries and abundant prosperity as well. Beyond all other types of Djinn, a Harem Djinn seeks their keeper's happiness above all else! They find honor and satisfaction in pleasing their Keeper.

## Why Keep Them?

Harem Djinn are loving, sensual, erotic, & giving. They will literally spoil their keepers.

## Associations

**Weekday:** Saturday

**Planet:** Venus

**Month:** August

**Gemstone:** Emerald

**Color:** Gold

**Foliage:** Honeysuckle

**Animal:** Cheetah

**Scent:** Apricot

**Herb:** Mint

## Methods Of Connecting

Offerings for Harem Djinn are lavender, sensual/affectionate talk, and wish requests. They enjoy spending time with their keeper.

## Characteristics & Manifestations

They are friendly, submissive, sensual, erotic, powerful, and loyal. They can manifest as orbs, touch, shades, true form, appear in dreams, as well as day and/or night visions.

## References

West, Magnolia [1]

A New Golden Dawn [2]
Spiritus Archium Wikia

## Welcome to the Spiritus Archium Wikia

The Comprehensive Spirit Information Archive

## Spirit Information All In One Place

No matter if you are a Master Collector with thousands of Spirits in your keep, or a Novice just starting out, information on spirits can be hard to find. This is especially true for the rarer spirits and even spirits that no one is offering or keeping yet. This archive hopes to change that. It is our goal to have the most comprehensive spirit information database.

**If you use any info from this Wiki in whole or part, please link back to it so that the creators of the original content contained in the references can be acknowledged for their work. Thank you.**

## Spirit Lists

A list of the Spirits on this Wiki can be found here

A list of Spirits by type can be found here

## Articles

A list of Articles on this Wiki can be found here

## Disclaimer

Wiki is only for the purpose of reference/research/reading material and may/does not reflect the thoughts and opinions of it's Founder/Members/Admin and is also subject to Wikia's Terms Of Use. Please also note that some content and linked content may not be suitable for minors.

## Special Thanks

Goes out to Ash & Magnolia West as well as the entire Creepy Hollows Crew. Without their hard work, this Wiki would not be possible. Thank you.

To the members of the Creepy Hollows Forum. Thank you for your support and for giving your assistance to Spirit Keepers in need.

To everyone who adds to this knowledge base. Your dedication and hard work is acknowledged and appreciated. Thank you.
Incubus

An Incubus is a male sexual Spirit that has origins that can be traced back to medieval legend. The female counterpart is the Succubus, and the offspring of Incubi are called Cambion.

Incubi are master shape-shifters and change themselves into any male form you desire. As spirits Incubi are highly sensuous, seductive, affectionate, and protective of their Keeper.

## Etymology

The word incubus is derived from Late Latin *incubo* from *incub*(āre) (to lie upon)

## Why Keep Them?

They can be loving and affectionate making them excellent companions and lovers. They can be kept by both Men and Women. They can be kept alongside Succubi. They can become jealous in some cases and it is advised, as with all spirits, that you have a good set of House Rules in place.

## Associations

**Weekday:** Sunday

**Planet:** Venus

**Month:** April

**Gemstone:** Yellow Topaz

**Color:** Red

**Foliage:** Sterling Rose

**Animal:** Bull

**Scent:** Oil

**Herb:** Lavender

## Methods Of Connecting

Offerings for Incubi are sensuous activities, affectionate talk

## Characteristics & Manifestations

They are highly energetic, affectionate, sexual, protective, and loyal. They can manifest as orbs, touch, shades, appear in dreams, as well as day and/or night visions.

## Subduing

Caring for your Incubus is the same as caring for any other spirit except being a creature of duality there is a way to keep your Incubus under control if you feel it is becoming too energetic, too strong in manifestation or too "in your face". Place the vessel of the Incubus near a rosary until they become subdued and submissive. Only use this technique if you feel the Incubus is becoming too strong for your liking - some collectors like their spirits to be "on the go" all the time so it is your judgment call.

## Keeping History

One of the earliest mentions of an incubus could come from Mesopotamia on the Sumerian King List, ca. 2400 BC, where the hero Gilgamesh's father is listed as Lilu. It is said that Lilu disturbs and seduces women in their sleep, while Lilitu, a female demon, appears to men in their erotic dreams.

## Invocation

**General Invocation, can be spoken before interacting with the spirit.**

 I call to thee oh spirit of enchantment

 I call thee to this token of sacrifice

 As it will serve as a home and sanctuary for you.

 You will find a friend of loyal and true blood in me and I in you.

 I call you and will that you be bound in love to this token

 You are welcomed and cherished forever

 You are beckoned as you are the true answer.

## References

West, Ash & Magnolia [1]

Wikipedia.com [2]
Cambion

A Cambion is a stunningly gorgeous sexual spirit who is half human and half succubus/incubus or are the direct offspring of both according to some. They can be male or female. They are devilishly cunning, angelically beautiful and are known for their ability to persuade any human to do their bidding.

## Etymology

From the verb *cambiare*, possibly corresponding to Late Latin *cambium*, from Latin *cambiō,* meaningchange. It may speak to the idea that Cambions are able to persuade, or *change* people's minds.

## Why Keep Them?

They are cunning, beautiful and are known for their ability to persuade any human to do their bidding. They are able to impart this ability to their keeper and make them more persuasive. They can be loving and affectionate making them excellent companions and lovers. They can be kept by both Men and Women. They can be kept alongside Succubi & Incubi. It is advised, as with all spirits, that you have a good set of House Rules in place.

## Associations

**Weekday:** Thursday

**Planet:** Mercury

**Month:** February

**Gemstone:** Blue Agate

**Color:** Red

**Foliage:** Tiger Lily

**Animal:** Rabbit

**Scent:** Coco

**Herb:** Juniper

## Methods Of Connecting

Cambions simply enjoy spending time with their keeper.

## Characteristics & Manifestations

They are sweet, charming, affectionate, loving, and loyal. They can manifest as orbs, touch, shades, appear in dreams, as well as day and/or night visions.

## Subduing

Caring for your Cambion is the same as caring for any other spirit except being a creature of duality there is a way to keep your Cambion under control if you feel it is becoming too energetic, too strong in manifestation or too "in your face" and that is placing the vessel of the Cambion next to an onion. Cambions are not fond of onions, place the vessel near a freshly quartered onion and the Cambion becomes subdued and submissive. Only use this technique if you feel the Cambion is becoming too strong for your liking- some collectors like their spirits to be "on the go" all the time so it is your judgment call.

## Keeping History

This is section is empty. If you know of any keeping history for Cambions, add it here.

## Invocation

**General Invocation, can be spoken before interacting with the spirit.**

 I call to thee oh spirit of enchantment

 I call thee to this token of sacrifice

 As it will serve as a home and sanctuary for you.

 You will find a friend of loyal and true blood in me and I in you.

 I call you and will that you be bound in love to this token

 You are welcomed and cherished forever

 You are beckoned as you are the true answer.

## References

West, Ash & Magnolia [1]

Wikipedia.com [2]
House Rules

House Rules in Spirit Keeping is roughly rules and or guidelines you set for the spirits in your keep, though House Rules can include unbounds as well. House Rules are mostly used to keep the peace in ones household and/or workplace to make sure the spirits you work with, as well as unbounds do not cause harm or block communication.

## Examples Of Rules

* As long as you do no harm, do as you will.
* Protect my household from any spirit/entity, unbound or bound that wishes to cause harm.
* Work with all other spirits bound or unbound that I work with, if you do not like another spirit in my keep, stay way from them.
* Do not block other spirits that try and communicate with me unless they mean me or my family harm.
* Do not present your self to others in away that may scare them.
* You may only present yourself to the people I dictate.

* Try and keep the peace with other spirits that I work with or are in my keep, if you must work out your issues please do not do it in my home.

Some spirits may need more direct rules then others, it is usually a trial and error process to find what rules work best for you and the spirits you work with.

There are many ways to let spirits know of your House Rules. A few ways included but are not limited to:

* communicating the rules verbally
* through meditation
* writing them down

You may find the rules come across better or are received better if you state them in more than one way.

## References

Creepy Hollows Forum (May Require Registering) [1] [2] [3]

Spirit Keeping 101 [4]
African Djinn

African djinn are born of nature when the need for protection or guidance arises. They are fierce and difficult for anyone less than a master to manage. They are intensely powerful and can often manifest pressure on a human body. They are emotionally, spiritually and physically aggressive which makes for prime protectors but the power to control them is as great as the protection.

## Why Keep Them?

They are kept for protection and guidance.

## Associations

**Weekday:** Thursday

**Planet:** Mars

**Month:** February

**Gemstone:** Smoky Quartz

**Color:** Aquamarine

**Foliage:** Lotebush

**Animal:** Elephant

**Scent:** Blackberry

**Herb:** Nettle

## Methods Of Connecting

Offerings for African Djinn are lavender, sage, sand, & stone.

## Characteristics & Manifestations

They are powerful, serious, aggressive. Can manifest as thoughts, true form, light orbs of multiple colors, changes in temperature and/or mood. Pressure felt on the body and appear in dreams, as well as day and/or night visions.
Cleopatra Djinn

Cleopatra Djinn are one of the many Djinn that Cleopatra herself had bound to do her will. It is believed that these Djinn helped her to be the famous person that she still is today. She, as had most Pharaohs, kept literally thousands of spirits for success, power, advice, and divination. Cleopatra was deep in belief of the powers of magick, her rites as a goddess, and kept those around her who could cast as well as bring her magick. She lived her life in constant focus of the powers of the cosmos and magick.Cleopatra Djinn can be any typical Djinn class such as Marid, Sila, Egyptian,etc. Though some sellers only sell bindings of the Egyptian type.

## Why Keep Them?

They are powerful, know how to get what you want, and bring sexual influence over others. These Djinn also boost your self confidence and inner strength so that you naturally exude charm, charisma, and sexual attraction. They are sweet, sensual, and make excellent companions. They increase their keeper's personal power, success, prosperity, charm, sexual prowess, enhance their physical beauty, increases their sexual satisfaction, inspire romance, increases their sexual nature, and heightens their libido.

## Associations

**Weekday:** Saturday

**Planet:** Mercury

**Month:** August

**Gemstone:** Goldstone

**Color:** Gold

**Foliage:** Redwood

**Animal:** Pharaoh Hound

**Scent:** Musk

**Herb:** Helba

## Methods Of Connecting

The best offerings for a Cleopatra Djinn are gemstones, gold, silver, shiny objects, luxurious objects.

## Characteristics & Manifestations

Powerful, sexual, impressive, loyal, sensual, and loving. Can manifest as true form, streaks of various color, orbs, shades, dreams, touch, scent, day and/or night visions.

## Subduing

Caring for your Cleopatra Djinn is the same as caring for any other spirit except being a creature of duality. Cleopatra Djinn do not like the herb Saffron. If they are too strong or intimidating, you can place their vessel near Saffron to subdue them. Only use this technique if you feel your they have become becoming too strong for your liking, as some collectors like their spirits to be "on the go" all the time, so it is your judgment call.

## Keeping History

The infamous Cleopatra, truly named Cleopatra VII Thea Philopator, reigned from 51 and 30 BC taking the throne aside her brother Ptolemy XIII when she was just a mere child. She is remembered for being the most ingenious seductress. A woman who always got what she wanted and was able to seduce and control the two most powerful men in the world at the time - Julius Caesar and Mark Anthony. She was a powerful, political figure who held the world between her knees, so to speak, and knew exactly what to say, what to do, and how to act to get just what she wanted. And she used the thousands of Djinn in her keep to do just that.

## References

West, Ash & Magnolia [1]

Lisa, Mystic Morning Treasures [2]