recursal/Fanatic-Fandom huggingface dataset:
Exoskeleton

Exoskeleton

**Lv.**

* Default
* Silver
* Gold
* Foil

Exoskeleton

**Rarity**

Common

**Cost**

 1

**Effects**

 **Living Armor** : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

Exoskeleton

**Rarity**

Common

**Cost**

 1

**Effects**

 **Living Armor** : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

Exoskeleton

**Rarity**

Common

**Cost**

 1

**Effects**

 **Living Armor** : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

Exoskeleton

**Rarity**

Common

**Cost**

 1

**Effects**

 **Living Armor** : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

**Exoskeleton** is a common  **Growth** card. It costs  1 Vitality, for a total of 1,000 Gold.

## How to obtain

Exoskeleton is obtained at level 1.

Exoskeleton can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Hero Block

Exoskeleton's ability is **Living Armor** which regenerates 30 Health over 3s after taking Damage from Enemy Hero.

## Change Log

 **Update V44.4 - November 20, 2017**

* Living Armor now only activates if damage is taken from an enemy Hero.

 **Update V44.3 - November 20, 2017**

* [Removed] No longer reduces damage taken from Enemy Heroes by 6.
* [New Passive] Living Armor:
	+ Regenerate 30 Health over 3s after taking Damage.
	+ 6s cooldown.

 **Update V42.3 - August 29, 2017**

* Reduced flat damage block from 8 to 6.
Green Camp

## The Green Camp

The **Green Camp** is a large camp of neutral monsters. It contains the Green Guardian and two small White Guardians. It appears in Monolith.

The Green Camp spawns at 1:20 minute mark, and respawns 180 seconds after kill.

## Base Stats (Green Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Base Stats (Small White Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Shield of Zechin

Killing the Green Guardian drops the **Shield of Zechin**. Person who takes it gains a 180 shield at level 1 (goes up by 20 each level) for 60 seconds that deals 20 damage when attacked + 80 damage at explosion at level 1 (goes up by 13 each level).

 Attack
Hero Experience

**Hero experience** (XP) is used to raise the player's Hero Level. Hero experience is gained when killing enemy Minions, Structures and Heroes. As a Hero levels up, their base stats are increased and they are given the choice to level an Ability. This allows the Hero to unlock new abilities, or even level their existing abilities.

Leveling an ability increases its effectiveness; making the move stronger, usable more often, but at the cost of more resources. At level five, a Hero can unlock their Ultimate ability. Ultimate abilities are a hero’s most powerful skill, and can be used to change the course of a team fight, or even an entire game.

Hero experience (XP) allows a player to level their Abilities and become stronger. Upon reaching level 15, Abilities will then be completely upgraded, Your Hero can further level to 20 allowing more Health and Mana. Upon reaching maximum level; (XP) is no longer gained.

## Gaining Hero Experience

There are five ways to gain experience. Experience isn't gained over time.

* **Killing a hero**
* **Assisting**
* **Proximity to a minion death**: Regardless of whether it was last hit or killed by another source.
* **Structures**
* **Monsters**: Different monsters give different amounts. All XP is split evenly between nearby Heroes.

## XP Level Cost and Sharing

XP is also shared between all nearby allies in a 2000 unit radius.

 5 | 20%

 Attack
Madstone Gem

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

5.5  **Attack Speed**

**Madstone Gem** was a common  **Fury** equipment card.

## How to obtain

Madstone Gem can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides Attack Speed and Power.
* Now provides Power.

**OT10 - March 8, 2016**

* Now provides Energy Damage instead of Physical
Glycerin Dawn

Glycerin Dawn

**Lv.**

* Default
* Silver
* Gold
* Foil

Glycerin Dawn

**Rarity**

Rare

**Cost**

 7

**Stats**

 21 Power

**Effects**

 **Fireball** : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)

Glycerin Dawn

**Rarity**

Rare

**Cost**

 7

**Stats**

 21 Power

**Effects**

 **Fireball** : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)

Glycerin Dawn

**Rarity**

Rare

**Cost**

 7

**Stats**

 21 Power

**Effects**

 **Fireball** : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)

Glycerin Dawn

**Rarity**

Rare

**Cost**

 7

**Stats**

 21 Power

**Effects**

 **Fireball** : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)

**Glycerin Dawn** is a rare  **Chaos** card. It costs  7 Intellect, for a total of 7,000 Gold. It also grants  21 Power (in PvP).

## How to obtain

Glycerin Dawn is obtained at level 1.

Glycerin Dawn can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Fire of Dawn

Glycerin Dawn's active ability is **Fire of Dawn** which launches a fireball dealing 150 + 15 per Hero Level initial damage  and burning for 200 damage over 4 seconds.

## Notes

* Ability of this card is a Free-Fire Skillshot.
* Has a small AoE effect on the Intial Damage.
	+ Only one target will be effected by the Burning.
* Can be used to Damage Non-Hero units.
	+ Likewise, can be blocked by Non-Hero units.

## Recommended Heroes

Lt. Belica
Shinbi
The Fey
Morigesh
Wraith
Huntress

***Play nice, and I'll tell ya where I keep my ammo***

This page is a work in progress. You can help the *Paragon Wiki* by expanding it!
Huntress is a name or possibly a codename for a new hero coming to Paragon.

## Strings

GameplayCue.Huntress.Passive.Ready

GameplayCue.Huntress.Primary.Fire

GameplayCue.Huntress.Primary.Proj

GameplayCue.Huntress.Primary.Proj.Spawn.PassiveStun

## Trivia

* Huntress is one of the oldest datamined codenames in Paragon, found back in the .24 patch.
Lord's Siphon

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

30  **Mana**

60  **Health**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Passive**

Basic attacks on jungle minions restore 8 health

**Lord's Siphon** was a common **Universal** equipment card.

## How to obtain

A single copy of Lord's Siphon was available for all players.

Lord's Siphon can be earned through card packs or through crafting.

## Unique Passive

Lord's Siphon, in addition to 30  **Mana**, 60  **Health** and 0.3  **Mana Regen**, also has a Unique Passive that makes your basic attacks on jungle minions restore 8 health. The passive works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Siphons.

## See also

* Lord's Ward
* Pendulum of Lords

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
* Removed Advanced Harvester charges.
* No longer provides 2.5% Cooldown Reduction.
* Now provides 0.3 Mana Regen.
Immunity

**Immunity** is a type of status effect which renders a hero immune to damage and crowd control for its entire duration.

* Terra's Unstoppable Force is an exception which makes her immune to crowd control only.

## Heroes

* Serath's Heaven's Fury
* Countess's Shadow Slip
* Greystone's Reforged
* Terra's Unstoppable Force

## Cards

* Stasis Rune's Active
* Domain of Stillness's Active

 Attack
Gold Camp

## The Gold Camp

The **Gold Camp** (or the Dawn Solo Lane Camp) is a large camp that contains the Gold Guardian. It appears in Monolith. They grant 225 Gold when killed.

The Gold Camp spawns at 3:00 minute mark, and respawn at 5:00, 7:00 etc.

## Base Stats

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

 Attack
Genesis Torch

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4  **Basic Attack Pen**

6  **Ability Armor**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.3  **Mana Regen**

**Genesis Torch** was a common  **Order** equipment card.

## How to obtain

Genesis Torch can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now Provides a Maxed Bonus of 0.3 Mana Regen.
Lesser Heal

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Lesser Heal** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Lesser Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Heal
* Greater Heal

###  **Growth**

* Beta Heal
* Alpha Heal

###  **Order**

* Divine Heal
* Celestial Heal
Fiend Elixir/Tooltip

1

Fiend Elixir

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For the next 15 seconds, +2.28   **Mana Regen** and instantly restore +12   **Mana** upon receiving   **Ability Damage**. Charges refresh at base.
Intellect Equipment Cards

*These cards can only be equipped on Heroes with the  Affinity.*

Amp CrystalBarrier of WillBlood CatalystBubble TapBurst EngineCast Converter
Chrono-TonicCrucial SnareCrystal Conduit
Etherweave MeshFracturing SpikeHydroverser
Infinity StreamMagna-LensMegavolt Pylon
Mind FlowMuta-GemNanodrive
NanoplasmPlasma ChannelQuantum Casing
Rally the TroopsShockwaveSiphon Shard
Solaris ReactorSteelcutter GemTele-BlinkThermo-bond
Toxi-gelVital Tap

*These cards can only be equipped on Heroes with the  Affinity.*

Amp CrystalBarrier of WillBlood CatalystBubble TapBurst-EngineCast ConverterChrono-TonicCrucial SnareCrystal ConduitEtherweave MeshFracturing SpikeHydroverserInfinity StreamMagna-LensMegavolt PylonMind FlowMuta-GemNanodriveNanoplasmPlasma ChannelQuantum CasingRally the TroopsShockwaveSiphon ShardSolaris ReactorSteelcutter GemTele-BlinkThermo-bondToxi-gelVital Tap
Elysian Diamond/Tooltip

3

Elysian Diamond

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
Flashfire Piston/Tooltip

2

Flashfire Piston

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

11  **Attack Speed**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Hunter's Drink

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

+3.6 + (0.6 \* Player Level)   **Health Regen** for 15 seconds. Charges refresh at base.

### **Charges**

2

**Hunter's Drink** was a rare  **Growth** equipment card.

## How to obtain

Hunter's Drink can be earned through card packs or through crafting.

## Active

Hunter's Drink increases your   **Health Regen** by 3.6 + (0.6 \* Player Level) (4.2   **Health Regen** at lvl 1, 12.6   **Health Regen** at lvl 15), and has two charges that refresh at base. A single charge restores 63 health total at lvl 1, and 189 health total at lvl 15.

The Hunter's Drink active's effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.
Hemorrhage

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5%  **Lifesteal**

11  **Attack Speed**

## **Unique or Upgrade Stats**

### **Active**

**Berzerk** - For 6 seconds, gain 44  **Attack Speed** and 80 Movement Speed, but take an additional 15% damage. (Costs 50 Mana)

### **Cooldown**

35

**Hemorrhage** was a rare **Universal** equipment card.

## How to obtain

Hemorrhage can be earned through card packs or through crafting.

## Unique Active

Hemmorhage, in addition to 5%  **Lifesteal** and 11  **Attack Speed** also has a Unique Active which gives you 44  **Attack Speed** (for a total of 55  **Attack Speed**) and 80 Movement Speed for 6 seconds, but makes your Hero take 15% more damage.

## Recommended Heroes

Hemorrhage was an extremely valuable and situational card. It has value mainly when chasing down a low health hero or trying to destroy a tower. I don't mean tower diving, this card will punish you for that, but if you're trying to deal as much damage to a tower as possible before your minions die, this card will help dramatically.

Viable Heroes:

Greystone: his high health and ultimate decrease the card's risk.

Kaihmera and Crunch also can benefit from this card in a gank sense.

## Change Log

**Update .40 - May 16, 2017**

* Rework. Now Universal Affinity
	+ Cost: 6 Points
	+ 5% Lifesteal, 11 Attack Speed
	+ Active: BERZERK - For 6 seconds, gain 44 Attack Speed and 80 Movement Speed, but take an additional 15% damage. (Costs 50 Mana) (35 second cooldown).

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
Irradiate/Tooltip

3

Irradiate

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** While **Poisoned,** gain +7.5%  **Cooldown Reduction** and +18   **Power**
Executioner's Scythe

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Passive**

Basic Attacks deal +15 extra Bonus Damage to Jungle Minions

### **Fully Upgraded Bonus**

4%  **Crit Chance**

**Executioner's Scythe** was a common  **Corruption** equipment card.

## How to obtain

Executioner's Scythe can be earned through card packs or through crafting.

## Unique Passive

Executioner's Scythe, in addition to 6  **Power** and 8%  **Crit Chance** also has a Unique Passive that increases your Basic Attack damage vs Jungle Minions by 15. Works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Scythes.

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
* Removed Advanced Harvester charges.
* Added Crit Chance as a Maxed Bonus stat.
* Increased Card cost to 3 from 2
Madstone Gem/Tooltip

2

Madstone Gem

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
Lantern of Spring/Tooltip

3

Lantern of Spring

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
Executioner's Scythe/Tooltip

3

Executioner's Scythe

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic Attacks deal +15 extra Bonus Damage to Jungle Minions
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
Jungle Drink

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

+6  **Power** to **Jungle Minions**, and +3.6   **Health Regen** for 15 seconds. Charges refresh at base

### **Charges**

2

**Jungle Drink** was a rare  **Growth** equipment card.

## How to obtain

Jungle Drink can be earned through card packs or through crafting.

## Active

Jungle Drink increases your   **Health Regen** by 3.6 and grants you 6 Power vs Neutral Monsters. Jungle Drink has two charges that refresh at base. A single charge restores 54 health total.

The extra damage from the active affects all jungle minions, including the Orb Prime.

The Jungle Drink active's Health Regen effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.
Lesser Heal/Tooltip

1

Lesser Heal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
Hunter's Guile

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Cooldown**

120s

**Hunter's Guile** was an uncommon  **Growth** equipment card.

## How to obtain

Hunter's Guile can be earned through card packs or through crafting.

## Unique Active

Hunter's Guile, in addition to 6  **Power** and 60  **Health** also has an Unique Active which removes all debuffs from your hero.

Examples of cleansed debuffs are for example Stuns, Silences, Slows, Bleed, Burn and much more.

## Change Log

**Update .24 - April 21, 2016**

* The card Hunter's Guile now triggers Cleanse FX and Sound Burst on Activation.
Enhanced Mana

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Enhanced Mana** was a common  upgrade card.

It can be applied to all cards with the   **Mana** stat.

## How to obtain

Enhanced Mana can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Mana
* Mana
* Advanced Mana

###

* Optimal Mana

###  **Order**

* Pure Mana
* Perfect Mana
Mana (Legacy card)

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Mana** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Mana** stat.

## How to obtain

Five copies of Mana are available for all players. These copies couldn't be dismantled.

Mana (Legacy card) can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Mana
* Advanced Mana

###

* Enhanced Mana
* Optimal Mana

###  **Order**

* Pure Mana
* Perfect Mana
Feral Stone/Tooltip

6

Feral Stone

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

100%  **Crit Bonus**
Lifesteal (Gem)

**Lifesteal** is an  Agility Gem. This Defense type Gem can be slotted in the third slot of the  Agility attribute tree for a total 13,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Lifesteal (Gem) is obtained at level 1.

Lifesteal (Gem) can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Everglass/Tooltip

5

Everglass

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Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.6  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On hit with ability**, gain +40  **Max Movement Speed** for 1 second.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Health (Legacy card)

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Health** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Health** stat.

## How to obtain

Four copies of Health are available for all players. These copies couldn't be dismantled.

Health (Legacy card) can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Health
* Greater Health

###  **Growth**

* Beta Health
* Alpha Health

###  **Order**

* Divine Health
* Celestial Health
Lantern of Spring

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

2  **Ability Pen**

8  **Basic Armor**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.3  **Mana Regen**

**Lantern of Spring** was a common  **Order** equipment card.

## How to obtain

Lantern of Spring can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now Provides a Maxed Bonus of 0.3 Mana Regen.
Health Token/Tooltip

1

Health Token

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
Hinder-Beast/Tooltip

3

Hinder-Beast

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** While carrying **Jungle Buff, on hit with basic attack Slow** target(s) by 10% for 1.5 seconds.
Intellect Equipment Cards/Mobile

*These cards can only be equipped on Heroes with the  Affinity.*

Amp CrystalBarrier of WillBlood CatalystBubble TapBurst-EngineCast ConverterChrono-TonicCrucial SnareCrystal ConduitEtherweave MeshFracturing SpikeHydroverserInfinity StreamMagna-LensMegavolt PylonMind FlowMuta-GemNanodriveNanoplasmPlasma ChannelQuantum CasingRally the TroopsShockwaveSiphon ShardSolaris ReactorSteelcutter GemTele-BlinkThermo-bondToxi-gelVital Tap
Eldermage Amulet

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

120  **Health**

**Eldermage Amulet** was a common **Universal** equipment card.

## How to obtain

A single copy of Eldermage Amulet was available for all players. This copy couldn't be dismantled.

Eldermage Amulet can be earned through card packs or through crafting.
Lord's Siphon/Tooltip

3

Lord's Siphon

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic attacks on jungle minions restore 8 health
Major Kinetic/Tooltip

3

Major Kinetic

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16.5  **Attack Speed**
Eyes of the Beast (Work in progress)

Eyes of the Beast

**Lv.**

* Default
* Silver
* Gold
* Foil

File:Card Eyes of the Beast.jpg

Eyes of the Beast

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 70 Health

**Effects**

 **Eyes of the Beast** : Nearby Jungle Boss Minions are marked with the Eye of the Beast. Does not mark Prime Helix Guardian or Fangtooth. Marked Minions reveal all nearby Enemy Units until the minion is killed.

File:Card Eyes of the Beast.jpg

Eyes of the Beast

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 70 Health

**Effects**

 **Eyes of the Beast** : Nearby Jungle Boss Minions are marked with the Eye of the Beast. Does not mark Prime Helix Guardian or Fangtooth. Marked Minions reveal all nearby Enemy Units until the minion is killed.

File:Card Eyes of the Beast.jpg

Eyes of the Beast

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 70 Health

**Effects**

 **Eyes of the Beast** : Nearby Jungle Boss Minions are marked with the Eye of the Beast. Does not mark Prime Helix Guardian or Fangtooth. Marked Minions reveal all nearby Enemy Units until the minion is killed.

File:Card Eyes of the Beast.jpg

Eyes of the Beast

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2 Health Regen

 70 Health

**Effects**

 **Eyes of the Beast** : Nearby Jungle Boss Minions are marked with the Eye of the Beast. Does not mark Prime Helix Guardian or Fangtooth. Marked Minions reveal all nearby Enemy Units until the minion is killed.

**Eyes of the Beast** is a common  **Growth** card. It costs  1 Vitality and  1 Agility, for a total of 2,000 Gold. It also grants  2 Health Regen and  70 Health (in PvP).

## How to obtain

Eyes of the Beast (Work in progress) can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Eyes of the Beast

Eyes of the Beast's ability is **Eyes of the Beast** which marks nearby Jungle Boss Minions with the Eye of the Beast. Marked Minions reveal all nearby Enemy Units until the minion is killed.

Does not mark Prime Helix Guardian or Fangtooth.
Hydroverser/Tooltip

8

Hydroverser

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Gain   **Power** equal to 7% current   **Mana**
Major Wound

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Major Wound** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Crit Chance** stat.

## How to obtain

Three copies of Major Wound are available for all players.

Major Wound can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Wound
* Wound

###  **Corruption**

* Dire Wound
* Sinister Wound

###  **Order**

* Righteous Wound
* Zealous Wound
Heartshot/Tooltip

5

Heartshot

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On Player kill,** gain +280  **Max Movement Speed** for 4 seconds.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Improved Health Regen

### Description

Heals for 0.25% Max Health per second. Increases by 0.25% every second while out of combat. Stacks up to 6 times.

**Improved Health Regen** is an  Vitality Gem. This Defense type Gem can be slotted in the fifth slot of the  Vitality attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Improved Health Regen is obtained at level 1.

Improved Health Regen can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Greater Heal

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Greater Heal** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Greater Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Heal
* Heal

###  **Growth**

* Beta Heal
* Alpha Heal

###  **Order**

* Divine Heal
* Celestial Heal
Guard/Tooltip

2

Guard

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16  **Basic Armor**
Fast Travel

**Fast Travel** is an  Agility Gem. This Utility type Gem can be slotted in the second slot of the  Agility attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Fast Travel is obtained at level 1.

Fast Travel can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Enhanced Spark

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Enhanced Spark** was a common  upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Enhanced Spark can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Spark
* Spark
* Advanced Spark

###

* Optimal Spark

###  **Order**

* Pure Spark
* Perfect Spark
Jewel of the Apostle/Tooltip

5

Jewel of the Apostle

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 6 seconds, gain   **Power** equal to 35% of your   **Ability Armor**
Harvester Keys

**Harvester Keys** were cards that sped up the building of Harvesters. Without keys, Harvesters took a long time to build up. They were removed with the Monolith update, and all Harvester Keys (with the exception of the Harvester's Key, which has been removed from the game) have been replaced with Siphons and Scythes.

## Harvester's Key

The Harvester's Key card is a 1 point, Passive card. It has one use and has to be recharged at the base to be reused.

If a player has a Harvester's Key in their inventory and it still has its one use, the next Harvester built by that player will construct in 6 seconds.

## Advanced Keys

There are several other keys with different stat bonuses and effects. These more advanced cards cost 2 or 3 CP and the variety in them allows them to be used efficiently in most deck compositions. There are several advanced key cards available to purchase in the Card Shop, each suited for a different hero or playstyle.

 Attack
Gift of the Rains

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

0.3  **Mana Regen**

1.4  **Health Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

2.8  **Health Regen**

**Gift of the Rains** was a common  **Growth** equipment card.

## How to obtain

Gift of the Rains can be earned through card packs or through crafting.
Flashfire Piston

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Power**

**Flashfire Piston** was a common  **Fury** equipment card.

## How to obtain

Flashfire Piston is earned when your account reaches level 11.

Flashfire Piston can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Attack Speed.
* Now provides a Maxed Bonus of Power.
* No longer provides Attack Speed and Power.
* Now provides Attack Speed.
Honor the Pure/Tooltip

6

Honor the Pure

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Team Shield: Consume 100 Mana to  **Shield** **Shield** yourself and nearby Allies for 3 seconds, absorbing up to 125 + (25 × Player Level) damage. Any Ally affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.
Hellfire Engine

Hellfire Engine

**Lv.**

* Default
* Silver
* Gold
* Foil

Hellfire Engine

**Rarity**

Epic

**Cost**

 7,000 Gold

**Effects**

 **Savagery** : Gain +100 basic Damage

 **Combustible** : Card is automatically unequipped on death.

Hellfire Engine

**Rarity**

Epic

**Cost**

 7,000 Gold

**Effects**

 **Savagery** : Gain +100 basic Damage

 **Combustible** : Card is automatically unequipped on death.

Hellfire Engine

**Rarity**

Epic

**Cost**

 7,000 Gold

**Effects**

 **Savagery** : Gain +100 basic Damage

 **Combustible** : Card is automatically unequipped on death.

Hellfire Engine

**Rarity**

Epic

**Cost**

 7,000 Gold

**Effects**

 **Savagery** : Gain +100 basic Damage

 **Combustible** : Card is automatically unequipped on death.

**Hellfire Engine** is an epic  **Chaos** card. It costs 7,000 Gold.

## How to obtain

Hellfire Engine can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Savagery

Hellfire Engine's ability is **Savagery** which gives you a +100 Basic Damage Bonus.

## Combustible

Combustible is a card trait for some Chaos cards. Combustible cards are automatically unequipped on death.

## Recommended Heroes

Drongo
GRIM.exe
Murdock
Revenant
Serath
Sparrow
TwinBlast
Yin
Wukong
Focused Pierce/Tooltip

3

Focused Pierce

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Basic Attack Pen**
Greenspring

Greenspring

**Lv.**

* Default
* Silver
* Gold
* Foil

Greenspring

**Rarity**

Common

**Cost**

 3

**Stats**

 20 Basic Armor

**Effects**

 **Regenerative Rest** : +8.4 Health Regen while Out of Combat.

Greenspring

**Rarity**

Common

**Cost**

 3

**Stats**

 20 Basic Armor

**Effects**

 **Regenerative Rest** : +8.4 Health Regen while Out of Combat.

Greenspring

**Rarity**

Common

**Cost**

 3

**Stats**

 20 Basic Armor

**Effects**

 **Regenerative Rest** : +8.4 Health Regen while Out of Combat.

Greenspring

**Rarity**

Common

**Cost**

 3

**Stats**

 20 Basic Armor

**Effects**

 **Regenerative Rest** : +8.4 Health Regen while Out of Combat.

**Greenspring** is a common  **Growth** card. It costs  3 Vitality, for a total of 3,000 Gold. It also grants  20 Basic Armor (in PvP).

## How to obtain

Greenspring is obtained at level 1.

Greenspring can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Regenerative Rest

Greenspring's ability is **Regenerative Rest** which grants  8.4 Health Regen while Out of Combat.
Savage Remedy/Tooltip

3

Savage Remedy

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.8  **Health Regen**
Feral Stone

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus**

**Feral Stone** was a common  **Growth** equipment card.

## How to obtain

Feral Stone can be earned through card packs or through crafting.

## Unique Passive

Feral Stone, in addition to 5.5  **Attack Speed** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.
Injured Rage/Tooltip

4

Injured Rage

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** While , +24  **Power**
Quartzblade/Tooltip

3

Quartzblade

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Focused Shock/Tooltip

3

Focused Shock

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Pen**