Season Three: Orbpocolypse

### Sphere We Go

A new age of Oxventure begins. When Prudence's magical orb begins acting strangely, the gang concoct an equally strange plan to unlock its secrets - but in this new and improved G'eth, things are more difficult than they may seem. Meanwhile, Dob and Merilwen attack their companions and Bob is sent away.

### Epic Jail

The Oxventurer's Guild do a 'reverse-heist' [get themselves arrested and sent to prison] in a bid to steal a component for the magical orb. Why are they doing this? It meant sense at the time, we are told. Let us hope that holds up in court.

### Escaped Crusaders

Deep in the tangle, a massive rainforest within Geth, hides the next part of the Orb - dense and unforgiving, the Oxventurer's Guild will surely have their work cut out for them if they decide to trek into this labyrinth of trees and ruins.

### Wrangle In The Tangle

Escorted to the palace of the Thief Queen by a group of angry and - rather violent - guards, the Oxventurer's Guild find themselves trapped within a city of cutthroats and killers, thieves and mercenaries; in an effort to stave off death, they strike a bargain with the Queen and accept the task of assassinating a political rival in exchange for the next part of the orb.

### Twin It To Win It

After the grisly aftermath of 'Wrangle In The Tangle', Dob runs away, following the traitorous thief queen who has absconded with the next piece of the orb and leaving the rest of the guild to fend off a horde of violent, cult-like guards; matters soon complicate themselves, as they are one to do, and the gang find themselves face to face with 'knock-off' versions of themselves..

### Monky Business

A strange monastery welcomes both the so-called True Heroes of Geth and the messy tagalongs of the Oxventurers Guild. Which party will fulfil the ancient prophecy and gain the precious shard of orb?

### Party Fowl

Following a clue from their missing bard, Corazón, Egbert, Merilwen and Prudence voyage to the Lake District, fishing for the third and final shard that will complete the orb. Will they catch more than they bargained for? Seems probable. What good can come of completing the orb? Unclear.

### No Way Ros**é**

Port Fairwind has been swept up in the party spirit of the demonic trickster Vocatus and the Oxventurers Guild leans on a local pariah for help.

### Fools of Engagement

For reasons that made sense at the time, the Oxventurers are now in command of an army of sentient chairs, riding into battle against a gang of animated wine cauldrons.

### Plandemonium

Having reunited with Dob and his surprise fiancé, our braveish heroes are now in the unenviable position of having accidentally told their second greatest enemy (the trickster demon Vocatus) about their first greatest enemy (the mighty Egbert-cloning Liliana). This can only end well.

### Dine Hard

We now present the world's simplest plan, in which The Oxventurers plan two parallel dinners in two parallel dining rooms, to hoodwink trickster god Vocatus with a fake Liliana and powerful sorcerer Liliana with a fake Vocatus, to keep these two nemeses apart and avert disaster. A plan so elegant and cunning in its complexity, it can’t possibly go wrong. You heard me

### Season Finale

It's all led to this: the Orbpocalypse Saga concludes in a cataclysmic confrontation between the vengeful sorcerer Liliana and the trickster demon Vocatus, with the Oxventurers Guild caught in the middle. Also, Dob's fiancé Katie is there. What, if anything, can survive the destructive stand-off at Necropolis on Sea?