Gameplay Mechanics

Various gameplay mechanics are listed here with the purpose of later possibly creating individual articles for them.

## Summoning

* Bear summoned by Dryads (Empire)
* Bone Warriors/Archers raised by Matriarch and Domina (Fallen)
* Guardian Rune by Warlocks (Beast)
* Summoning various creatures in campaign (Empire/Fallen/Beast)

## Healing

> *See main article - Healing*
>
>

* Heal spell by Priest (Empire)
* Temple healing aura (Empire)
* Gnome Arks and Steambirds are repairable (Empire)
* Unholy Regeneration (Fallen)
* Self-infesting with a Seeker (Fallen)
* Full map slow healing for ~40 seconds (Beast)
* Sacrifice spell by Witches (Beast)
* (Campaign) Healing leaf in mission B3 - to heal Varangy leader

## Resurrection

* Resurrection spell by Priests (Empire)
* Phoenixes with enough mana are de facto resurrectable units (Empire)
* Revive Altar (Beast)
* Elder Phoenix will resurrect regardless of mana in the campaign (Empire)

## Invulnerability

* (Campaign) The Avatar of Darkness has ~30 second invulnerability spell (Fallen)
* (Campaign) The leaf item that grants invulnerability for a short period

## Stun

* Enchant by Dryads (Empire)
* Freeze by Void Walkers/Keran (Fallen)
* Confusion by Harpies - control of unit is lost (Beast)

## Dispel

* Dispel Magic by Mages (Empire)
* Dispel by Void Walkers (Fallen)
* Stealing buffs spell by Warlocks (Beast)

## Invisibility

* Dryads' invisibility spell (Empire)
* Ethereal Shroud ability on Dark Fortress (Fallen)
* Seekers are permanently invisible (Fallen)
* Striders and Warlocks are invisible when not moving (Beast)

## Detectors

* Scout/Watch/Guard tower (Empire)
* Eye of the Forest spell by Dryads (Empire)
* Deformer (Fallen)
* Seekers and seeker-infested units (Fallen)
* Totems (Beast)
* Harpies (Beast)
* Guardian Runes by Warlock (Beast)
* (Campaign) Possessed Priest

## Fast map travel

* Miner Team (Empire)
* Seekers (Fallen)
* Portal spell by Void Walker (Fallen)
* Leak Through ability for units in Gaseous Form (Beast)
* Planar Shift by Demons (Beast)

## Air transportation

* Gnome Arks (Empire)
* Aerials (Fallen)
* Gaseous Form by Witches (Beast)

## Buffs

### Armor buffing

* Armor upgrades are available for most units (Empire/Fallen/Beast)
* Swordsman's defense aura at levels 3 and 5 (Empire)
* Protective Shell by Mages and Alric (Empire)
* Prayer by Knights (Empire)
* Valkyries get their own upgrade for +2 armor (Empire)
* Freeze by Void Walkers and Keran (Fallen)
* Frost Armor (?) spell by Nightmares (Fallen)
* Elemental Resistance upgrade for Goblin Hunters (Beast)
* (Campaign) Stone skin spell by hireable Renegade Mages in campaign (Empire)

### Attack damage buffing

* Bless by Priests (Empire)
* Archer's damage aura (Empire)
* 2 spells by Witches (Beast)
* Unit leveling for Beast and Fallen units (Beast/Fallen)
* (Campaign) Belt of Strength item in Campaign - gives Aura of Strength (+2 damage)
* (Campaign) A bunch of items that bestow lightning/etc extra damage to your attacks

### Attack range buffing

* Upgrade for Elven Rangers (Empire)
* Upgrade for Hive Guards (Fallen)
* Totem attack range upgrade (Beast)

### Attack speed buffing

* Attack speed aura granted by Pikemans (Empire)
* Bless by Priests (Empire)
* The 1-mana spell by Witches - increases attack damage by 20% and attack speed (Beast)
* The 40-sec regen & attack speed buff in Great Hall (Beast)
* Witch's "armor-debuff but attack damage buff" spell - does it up attack speed? (Beast)
* Harpies attack speed can be upgraded (Beast)
* An item in the Beast campaign that gives aura? (Beast)

### HP buffing

* Unit leveling increases HP for all factions (Empire/Fallen/Beast)
* Knights aura increases your HP (Empire)
* Valkyries get an upgrade for HP 340--> 365 HP (Empire)
* Empire buildings universal HP upgrade (Empire)
* Scout -> Watch -> Guard Tower upgrades (Empire)
* Avengers HP upgrade (Fallen)
* Chain Lightning Spire upgrade 380-->500 (Fallen)
* Charged Deformer upgrade? (Fallen)
* Totem HP upgrade (Beast)
* Warriors into Berserkers upgrade 370 --> 410 HP (Beast)
* Goblin Hunters HP is vastly increased when they ride a Boron (Beast)
* Gaseous Form can increase HP to 200 for fragile units like workers or spellcasters (Beast)
* (Campaign) Item that increases unit's HP - such as in mission E6 (Empire)

### Move speed buffing

* A bunch of upgrades for all factions (Empire/Fallen/Beast)
	+ Swordsmen/Pikemen, Striders?, Hive Spitters, Nightmares, Aerials
* Pikeman's "stim pack" ability increases his move speed greatly (Empire)
* Litany (Empire)
* Movement speed aura granted by Valkyries (Empire)
* "Windwalk" aoe spell by Nightmares (Fallen)

### Mana buffs

* Upgrade - All spells mana cost for empire spellcasters reduced by 30-40% (Empire)
* Increased mana regen for fallen units upgrade (Fallen)
* Increased mana for beast units upgrade (Beast)
* (Campaign) Item that permanently increases a unit's mana pool

### Sight range buffing

* Upgrade for Gnome Arks and Steambirds (Empire)
* Upgrade for Hive Guards? (Fallen)

## Debuffs

### Armor debuffing

* Witch's aoe spell ups attack damage but reduces armor - does it work on enemies? (Beast)
* Wyvern attacks (especially stacked) reduce your armor to the point of "-6" (Beast)

### Attack speed debuffing

* Poison/cold attacks decrease your attack speed (Fallen/Beast)

### HP debuffing

* Units in Gaseous Form have 200 HP irrespective of their initial health pool (Beast)

### Move speed debuffing

> *See also* - **Stun**
>
>

* Entangling Thorns by Dryads? (Empire)
* Cold/poison attacks decrease your move speed (Fallen/Beast)
* Poison Cloud by Warlocks - units within are slowed (Beast)

### Mana debuffs

* Mana burn spell by Matriarchs/Domina burns your mana & hp (Fallen)

### Sight range debuffing

* 3-Matriarchs spell that decreases sight range of all enemies on the map