Walkthrough

On this page you'll see a general explanation on how you should beat the game from a start to final boss.

Keep in mind that it's one of the objectives you have, but there are more of them (other challenges you may find interesting are finding all of the activities with your companions; trying out all of the date sequences; or even getting each Game Over scenario from each character).

## Basics

There are two modes for the game in general:

* **Adventure**: most of the content available is here. Lacks in central plot, but there are many questlines to complete and a lot of unique creatures to encounter.
* **Story**: only available for Patrons, so please support Majalis to receive this build for yourself. It is more linear and more challenging, so try another mode fisrt.

The new character in both cases may be created in **Ironman** mode, which does not allow any savings besides a simple autosave. Its main reward is getting twice as much bonus points in return for the thrill. Can't be disabled for an already created character.

There's also a **Cheat mode** (which can be enabled or disabled in Options on the Patreon build). When it's active, no food is consumed, and in the overworld you'll now have a button for instantly accessing most of the existing encounters. Also it lets you continue your game after a Game Over. Basically you can't die with this mode. The drawback is none of the achievements completed when this mode is enabled will count.

## Achievements

Characteristic to the rogue-lite genre, ToA is balanced the way encouraging you having multiple walkthroughs. It is further supported with visual novel style of telling the story with a lot of branching scenes and even marriage options.

So, before an actual successful run you will have to attempt a few others, mainly to collect achievements. It's a piece of cake once you know how to get them. You really want to find each one in Ironman mode, — which may be tough without *spoiling* them to yourself, but you can play with saves first and then redo what you found in Ironman mode. Check the Progress screen for the slight hints on where to look.

With finishing some achievements, let's say, getting 12 bonus points, you can finally start choosing decent Starting Bonuses for your new hero. Invest in this order: stats, perks, skills, gold, food, crystals. Unless you're a Mage, prioritize crystals over skills then. And good luck to you.

## Making a perfect build

Now the class you choose depends on what fun you expect to have. If you want the Charisma for the sensual content and an option to cast at least some spells, you may go for Enchantress, though it will be more tricky. You can create a Thief or a Warrior, and while it's totally possible to fix their low Charisma with some additional effort, magic won't probably ever be an option in this case. Ranger isn't quite bad, but their bonus is a bow... Not exactly a decent advantage. Paladin has such a low speed it's concerning, but has other neat bonuses.

For Stats you may check the corresponding page for further and experiment on your own. First four of your stats are all equally important. Strength is a straightforward stat — it makes you hit harder. Agility is a bit overpowered (stability and skill bonuses in combat depend on it, outcomes of stealing and frequent checks outside of combat, too). You want a high Endurance to be able to attack without pausing to rest. You don't want the Perception lower than 5, or you won't know the next opponent moves in combat and will spend a lot of food on scouting.

When you did the job with classes, you go for perks. Invest everything in additional stats you need most. Rest assured, everything else is not as beneficial. Now, with skills it may be tricky. You should already have a general idea of what do you need. Invest in *Spring Attack*. Up *Fade Away* if you want to spam the lower section. Also an Armor Crusher is a must-have (that if you don't particularly want saving skill points for something; in that case Sunderer perk is an alternative). Get the *Second Wind* if you have spare points.

## Adventure Mode walkthrough

### Before the second town (Ironia)

You start the game, and battles should be piece of cake for now. Just go to the first town. You may meet Kylira, accept his invitation to get a bit of food. In the town of Silajam you want a weapon (Broadsword is a good choice, but Greatsword for glass cannon build works, too). Reinforced Shield would come in handy. Together it should cost 100 GP. Stealing is also a possibility.

Get the gem for the Quetzal quest (check her page). Also it may be useful to start the first Brothel Madame quest, ask for additional money. You kinda need as much as you find (unless you go with stealing things).

When you're packed, go outside and find the Ogre. With a bit of Perception and Agility you can kick away his club, have an easy win and get 50GP. Continue traveling, don't forget collecting caches. Avoid Mimic. The higher is level at which you scout usually, the easier it is to spot useful caches.

About the companions... They're pretty interesting guys and even have some use, but also hold you back with eating more, so it's up to you what to do when you meet those spending food (Trudy and Kylira) and with who you want to join you.

### Leaving the first map

Reaching Town of Monsters, you enter the Pub, and right away can return to Silajam and get the money you were promised for a brothel quest. Start and complete a second quest from Madame for 120 GP (if you are okay with losing virginity/you have Trudy with you).

Return to the Town of Monsters. Things worth your attention here:

* Heels — 25GP.
* Helm — 25GP.
* Optionaly: Lacy Panties — 100GP, steal with Agility 12.
* Full Plate, requires Endurance 5 to done — 400GP, steal with 12 Agility.

This last armor is pretty cool, but also it can be pretty heavy. It can easily make you experience penalties, so maybe you could use something lighter or invest into Endurance. If you still need money, you probably have to visit Verdant Valley, — in this case you may skip on buying the Gauntlet of Strength. Make sure you have food, — you can sleep in an inn to store some beforehand.

You may visit the ruins with your new boots equipped, with Perception 6 get some money and food, then defeat Arachne.

Go to the Witch Cottage to the right of the map. Show her a gem you have, get the item for killing Quetzal, optionally steal anything you want, like the Charisma Charm, because you won't be punished. Then go up on the map to the Xiuh mountain and defeat the boss. You can try to find any Altar on your way back now, and if you already had an encounter with the Angel, it will now teleport you to Silajam. There listen to the crier on the square and receive 300 gold and the Stamina Charm. If you still want a Full Plate, you probably can afford it now, so take a carriage to the Town of Monsters. Now you're absolutely ready to leave the area. And start kicking serious ass.

### Reaching the Outpost

In the Mossy Expanse there will be no settlements. You have to rely on food caches, and if you have 6 or 8 Agility — also on finding flocking Harpy and stealing her eggs. You can drink from a healing pond (+50 food and full health replenishment), just note that if you refuse, you can get laid next time. In combat you're pretty safe with all the gear and the awesome build you probably figured out. You should have around ten levels now — they're going into more stats and learning neat skills, for example *Overrun*.

Avoid Horrible Presence tiles, as you may get a ruined ass or drained life. Rest for a bit on the tiles that have fireplace pictures to get 20 health each time if you need. The only fearsome opponent is probably the Minotauress — and you can just choose to get a titjob from her, which gives you a pass. In a fight she's pretty hard hitting, and you will certainly lose to her in grappling if you aren't exceptionally strong.

In the end of the map there's also the Dark Knight, a pretty strong foe. Keep in mind, if you had sex with the lady in the pub back then, you now always get a Game Over in this encounter. Dodge her after her Reel Back (Haymaker stance) or fall on knees, otherwise you'll get a lot of damage.

Finally, you're on the Outpost. Buying a charm for more blocking is a good idea. Others are interesting, but not so cool. And yeah, you don't need *any* free armor given to you.

### Finale

Focus on using wisely your new levels. It's good if you had some food saved up, as now it's scarce. Sleeping Ettin with a bit of Perception and Agility is a way of receiving +40 food. You're mostly challenged by boredom, but you can meet the Dark Knight again. Also don't take the Tentacle Witch very lightly.

After this location you will see it. The castle and the Demon King. If you was defeating your opponents and buffing all the stats, plus raising skills, you will probably win the battle easily. You're given more food, and now you can check Pageant Grounds and encounter the last creatures you miss a meeting with. That's it.

## Magician Adventure

This class is so unique it's worth explaining from naught how it's going to manage the journey. It relies on magic, which has an advantage of ignoring any armor, but will cost you mana, and from this point spells are not that powerful. Keep in mind that the higher is your Magic in creation of character, the more is going to be your maximum mana. Invest into offensive spells (good combo is Oil + Flames), in healing.

Golems you will find you need to activate, soothe and get their help with Charisma (get the Mana Chunks). Focus Energy skill they give you will allows you to access mana reserves. You'll have to learn managing your mana and efficiently recovering it. You also need to use mana crystals you get from leveling up wisely.

Some tips from an ordinary adventure are also useful for a Mage. A good shield, stat raising armor and generally some armor will benefit him as well. You should know how to output some damage without using magic, at least with the weaker creatures. Beware checks in various stats you have on lower side, in worst cases it may be good to drink potions that raise it.

## Story Mode walkthrough

Achievements don't give you anything in this mode. Beat up every single opponent there is and get the longest training. It will be a great challenge to defeat the enemies you meet later on, so your build should be very good.

Using Cheat mode is a good help. It will just remove the Game Overs, allowing you to see each scene that comes after defeat.

In each of two big towns there are the establishments with a bunch of scenes available to you if you keep leaving them and entering again: it's *General store* and it's a *Bank*.

One particular tip concerning Jester: if you manage to survive her long enough until she gets a boner, you get a unique outcome for her.

Dark Knight currently is the strongest opponent and very difficult to overcome. You could use a trick to defeat her: make sure you hit her enough times to inflict 10 Bleeding. Attack until you trip and stay laying face up. She won't attack you now, but instead can bang, while gradually losing all health.

Story Mode is currently not finished...