recursal/Fanatic-Fandom huggingface dataset:
Jascias

Jascias is a Port located at 57S, 72W. It is easily reached by taking the river west of Fivili.

Jascias sells Pearls at its Market and Deep Wine at its Cafe. It also has a Shipwright, Harbor, Guild, Items Store, Equipment Store, Smithy, Tactician Trainer, Temple, Information, and Cartographer.

* The Item/Equipment Store also sells Iron Weaponry and Steel Weaponry.

* Jascias is one of the few Ports that are revealed by default on the World Map.

* Jascias is the seat of the Jasce Faction. As such, it is ever loyal to Jasce. Faction missions for Jasce are acquired and turned in here.

* Jascias is the only place to get the Blackwing Galleass although it cannot be bought outright; it must be acquired from the Jasce Faction leader for 50 Favor.

 Corvair | 12000

Items/Equipment Store:
Gem

A gem is a valuable item that can be found in various dungeons. At current they offer no other value than their cash value when sold.

* Gems come in 4 sizes: Small (200), Big (200), Huge (1000), Massive (2500).
* Amnitorsks have a crystal on their backs. If they are boarded and this crystal is broken, the party can find a Huge or Massive Gem.
* Gemhides, when killed, contain Gems on their bodies.
* Small Gems can sometimes be found as incidental loot in Monster Lairs.
* Small Gems are often found in the Ahlvarza Ruins.
* Big Gems are a rare reward from Salvage Station SA-II.
Flower Rakthol

Flower Rakthol are a type of enemy that appears on in the Ahlvarza Ruins in level 2 or below. They typically have 30-35hp, a Scholar subclass (like Enchanter or Balancer) and are vulnerable to fire. Flower Rakthol do not have weapons but sometimes have Bone-type armor.

More advanced Flower Rakthol will appear on levels 4 and 5. These have 60-65hp and are more likely to be equipped with armor.

All Rakthol are immune to Morale abilities.
Entrailer

An Entrailer is a type of Creature. They appear at Beached Torsk.

* Entrailers are healed by Ice damage.

* Entrailers take up 3 squares. AoE will do damage to it for each square it hits, and hitting multiple squares with a Morale reduction attack will double the effect.

* Entrailers use an AoE cone Water attack.
Ash Port

Ash Port is a Port located at 110S, 141W and is in the far southwest of the map, part of an archipelago in the outer sea.

Ash Port sells Perfumes at its Market and Silk Pepper at its Cafe. It also has a Shipwright, Smithy, Guild, and the Ignis Knight Trainer.

Ash Port is ever loyal to the Pirate Faction.

* The Smithy also sells Iron Weaponry.

* Ash Port will be the player's only refuge if they choose to become a pirate and anger every other Faction (although they could bribe/sneak/threaten their way into other enemy ports, similar to Ash Port).

* Entering Ash Port requires the player to bribe their way in (with gold), sneak in (costing Morale), or intimidate their way in (requiring a minimum number of crew). The cost to bribe or intimidate increases as the Port's Wealth increases.

* A small amount of gold and a Dart can be found if a Shovel is used to dig up the ruined houses.

 Corvair | 12000

Smithy:
Fangoria Issue 11

## Overview

* **Imagination, Inc.:** In Which Our Editor Indulges in Shameless Flattery and Self-Congratulation.
* **The Postal Zone:** Oh My Gosh, No! Not... Not the *Last* Letters Page!
* **"Scanners" – Behind the Scenes:** Lead Telepath Stephen Lack and Makeup Effects Man Tom Schwarz on Cronenberg's Latest.
* **John Boorman and "Excalibur":** After Ten Years of Struggle, Boorman's Dream Project Comes to the Screen!
* **The Little Shop of Griffith:** The Screenwriter Behind *Little Shop of Horrors* and *Bucket of Blood*, Charles Griffith, on His Past Career and His Newest Venture – *Dr. Jekyll and Mr. Hype!*
* **What Lurks in the "Funhouse!":** Rick Baker, Craig Reardon and Mace Neufield Fill Us in on Tobe Hooper's Latest!
* **Rob Bottin and "The Howling":** The Story Behind the Most Stunning Werewolf Effects Ever to Reach the Movie Screen!
* **Omen 3: "The Final Conflict!":** Producer Harvey Bernhard on the *Omen* Trilogy, Its Meaning, and Its Imitators.
* **The Curse of Sangster:** In Part Two of an Exclusive Interview, Sangster Returns to Tell of His Recent Career, and His Newest Film, John Huston's *Phobia*.
* **Terence Fisher, 1904-1980:** Hammer's Most Loved Director Remembered.
* **The Pit and the Pen:** Introducing a Column by Film Producer, Archivist and Fan Alex Gordon!
* **"Beauty and the Beast":** The Magic and Meaning of Jean Cocteau's International Fantasy Classic.
* **"Fear No Evil":** The Behind the Scenes Story of Avco's Satanic Thriller, by Makeup FX Artist Richard Jay Silverthorn!
* **"My Bloody Valentine":** Another Red-Letter Day on the Calendar of Thrills!
* **Count Fangor:** Playtime with the Count – Bring Your Own Milk & Cookies!
* **Munster Invasion:** Newly Expanded! With News of Carpenter and Cronenberg, a Resurgence of TV Terror, Comic News, Book Reviews and More!
* **Win the "Scanners" Novel!:** A Limited Number *Personally Autographed* by Writer-Director David Cronenberg!
* **Classified Ads:** Ghastly Goodies Galore From Our Adorable Advertisers.
Ironice

Ironice is a rare Crafting material. When combined with a Crafting Kit, it can be used to create Ironice Weaponry, which deals Ice damage.

* Piece of Ironice at the end of Frostbite Cave
* Dig spot at Gale Ravine
* Purchasable after investment at Towerwall
* There is an ironice axe (Rime) as a reward for completing the Redens Dojo
* Rare reward from Salvage Station SA-II
Bombardier

Bombardier is a Scout-tree Class. It requires 350 Rogue XP to unlock, as well as training from the Bombardier trainer in Runewald.

When equipped, grants Physical Defense +1, Magic Defense +1, Dodge +5, Resistance +3, Dagger Skill +1, Crossbow Skill +1, Fire Skill +1, Ice Skill +1, Lightning Skill +1, Wind Skill +1, and Life Skill +1.

 Active Arms
 Bomb Mastery

Stats: MP, Dagger Skill, Crossbow Skill, Fire Skill, Ice Skill, Lightning Skill, Wind Skill, and Life Skill.
Elementalist

Elementalist is a Scholar-tree Class. It requires 250 Sage XP and 350 Sorcerer XP to unlock, as well as training from the Elementalist Trainer in Nordock.

When equipped, grants Magic Attack +1, Magic Defense +1, Resistance +5, Fire Skill +1, Ice Skill +1, Lightning Skill +1, and Wind Skill +1.

 Stone Savant
 Zeal
 Element Master

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, and Wind Skill.
Cartographer

A Cartographer is an NPC that appears in a few Ports. They will pay the player based on the amount of the World Map that they have uncovered.

* A Cartographer requires that the player has an exclusive contract with them. This makes it so that new map discoveries can only be turned in to that Cartographer and not another at a different port, unless the player chooses to break their contract and begin a new contract with a different Cartographer.

* While it is technically not possible to reveal the whole map by exploration (due to some areas being inland too far from water), once enough of the map is revealed the Cartographer will give the player credit for uncovering the entire map and fill in the 'missing' inland pieces on the World Map popup.

* Cartographers pay relatively little compared to a Researcher, perhaps 20-30,000g in total over the course of the game, whereas a Researcher will pay many times that much for filling in all of the Journal entries.
Fangoria Issue 126

## Overview

* **Elegy:** A Bloody Good Film Fest in London.
* **The Postal Zone:** "Dark Half" Praise and "Matinee" Missives.
* **Monster Invasion:** Jeff Burr Pulls the Strings on a Pair of "Puppetmaster" Sequels.
* **Corman Calamities:** "Viking Woman" Betsy Jones-Moreland Would Never Want to Repeat Her B-Flick Experiences – Even If She Was "The Last Woman on Earth".
* **Scary to the Max:** When Leland Gaunt Sets Up Shop in "Needful Things", Max von Sydow Makes His Demonic Deals Irresistible.
* **Friday's Child:** It's Always the 13th for Actor John D. LeMay, Who Follows Up the Televersion by Helping Close Down the Movies.
* **Jason's Scribe:** Screenwriter Dean Lorey Sends the Masked One to Hell While Unearthing a Comic Zombie for Disney.
* **Dreams and Screams:** With Two Tobe Hooper Chillers and Another Freddy Resurrection on the Way, Robert Englund Isn't Out of the "Nightmare" Business Yet.
* **It's in the "Bags":** John Carpenter Mounts a New Horror Anthology for Showtime and Faces the Terror of Playing Host as Well.
* **"Tales" You Win, Heads You Lose:** HBO's Acclaimed Series is Dragging Some Really Nasty Stuff Out of the "Crypt" This Time Around.
* **Dino Writer:** Michael Crichton Dreamed Up "Jurassic Park" for the Printed Page and Saw It Through to the Spectacular Screen Version. Plus: Behind the Amazing Computer FX!
* **Dr. Cyclops:** The Brutal Truth About "Maniac Cop 3"; "Tarantula" is Still Creepy After All These Years.
* **Strange Brew:** Three Witches in Search of Young Lives to Claim Cook Up Comic Chills in "Hocus Pocus".
* **Nightmare Library:** When Rickman Sets a "Curfew", You Better Obey; a Stunning New "Chaney" Bio
* **Deadly Metal:** These Hard Rock Bands Don't Just Create the Sounds of Terror, But the Sights to Match.
* **Raving & Drooling:** When the Movie Was Only Half a Show.
* **Classified Ad Vault**
Gladiator

Gladiator is a Warrior-tree Class. It requires 350 Warrior XP to unlock.

When equipped, grants Physical Attack +2, Dodge +12, Resistance +5, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, Punch Skill +1, Dagger Skill +1, and Shield Skill +1.

 Reckless
 Timed Hits
 Weapon Master

* Since Throw Weapon/Counter Throw costs a Crew member their weapon, it is best used as a finisher or for those carrying extra weapons.

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Shield Skill.
Guard

Guard is a status applied by a few class abilities (notably from Sailor and Warden). It reduces physical damage by half and is very useful for fighting boss-level monsters.

## Player Skills

### Applies Guard

* Sailor
	+ Steady
* Warden
	+ Guard
* Guardian
	+ Mighty Block (enhanced Guard)

### Pierces Guard

* Gladiator
	+ Swift
* Sharpshooter
	+ Piercing Shot

## Items and Environment

* The Itchy status replaces Guard, and vice versa
* Spirithail pierces Guard
Fangoria Issue 71

## Overview

* **Elegy:** 10,000 Nuns & Orphans
* **The Postal Zone:** Goodbye, "Mary Lou"
* **Monster Invasion:** A Peek at "Poltergeist III"
* **Whatever Became Of...?:** Tim Ferrante Launches Our Tribute to "Night of the Living Dead" by Tracking Down Original Cast Members.
* **Colorize Me Blood Red:** The Pros and Cons of Paintin' Them "NOTLD" Zombies Green.
* **"Dark Tower" Troubles:** Hammer Great Freddie Francis Learns a Painful Lesson in Low-Budget Filmmaking.
* **"NOTLD" Exclusive:** Lead Ghoul Bill Hinzman Provides Never-Before-Seen Color Photos from the '68 Classic!
* **The Wasteland**
* **Dr. Cyclops:** "Bad Seed" Really Bad
* **"Serpent & the Rainbow":** Wes Craven Travels from Elm Street to Haiti for This Frightening Voodoo Tale.
* **"Cellar" Teller:** An Update on John Buechler's FX Factory, Plus a Preview of His New Directorial Effort, "Cellar Dweller".
* **FX in a "World Gone Wild":** Rob Burman Supplies Deadly Hubcaps and Cannibal Crazies in a "Mad Max" Setting.
* **Skeptics Beware:** Putting "Scalps" & "Biohazard" Way Behind Him, the Prolific Fred Olen Ray Defends His Reputation.
* **Bob & "Brain Damage":** Fango's Original Trailblazing Editor Returns with an Interview That Blows the Lid Off Contragate!
* **The Pit and Pen of Alex Gordon:** Mad Doctor Roll Call
* **Nightmare Library:** The Next Best Thing?
* **Classified Ad Vault**
Fangoria Issue 99

## Overview

* **Elegy:** King on the Big Screen
* **The Postal Zone:** God-Awful "Exorcist"; "Howling" Mad About Sequels
* **Monster Invasion:** "Splatterpunks" Collection; 1991 Convention Preview
* **Directing Isn't "Child's Play":** John Lafia Rises to the Challenge of Following Up a Horror Hit
* **Nightmare Library:** "Witching Hour" Rice's Masterpiece; Bloch and Norton Redo Jekyll and Hyde
* **At Last! King Speaks!:** The Master Examines His Butcher's Half-Dozen Current Projects in Part One of Our Exclusive Interview.
* **It Pays to Be Pennywise:** Tim ("Rocky Horror") Curry Dons a Different Kind of Makeup for the "It" Miniseries.
* **Mice Work If You Can Get It:** Directing a Swarm of Killer Rodents Didn't Daunt "Graveyard Shift" First-Timer Ralph Singleton.
* **LA's Most Illegal Alien:** "Predator 2" Moves the Action to the Big City and Allows a Better Look at the Monstrous Manhunter.
* **Straight Lyne to Hell:** "Jacob's Ladder" May Be Perplexing, But Director Adrian Lyne Found His Own Way Through.
* **A Closer Look at Zombies:** Two FX Veterans Team Up to Form Optic Nerve and Tackle "Night of the Living Dead".
* **Fangoria Goes Hollywood:** Well, Wisconsin, as Bruce Campbell and Angus Scrimm Square Off in Fango Films' "Mindwarp".
* **Dr. Cyclops:** "Prom Night III" Rates OK Grade; Dreamy Gore in "Nightwish"
* **The Wasteland**
* **Classified Ad Vault**
Mafia w Ariyakku

## Czymże jest mafia?

Wcale tego nie piszę dlatego, że sama nie wiem do końca, lol...
Na ogół to oficjalnie wg. Wikipedii jest to **tajna** i **zorganizowana** **Sycylijska** organizacja przestępcza, chociaż przez media nazywana jest tak każda zorganizowana grupa. W tym artykule nie będę opisywać Sycylijskiej mafii, a raczej takie trzy z USA i jedną... z Niemiec!

## Spis i członkowie

Na ogół to w Ariyakku mafii jest dużo, ale mowa tu o takim jakby głównym wymiarze, w którym dzieje się akcja!

No i tu też jest ich dużo, ale wyróżnia się kilka takich głównych, najgłówniejszych. ;)

Na ogół to będę leciała po nazwiskach przedstawicieli i wiadomych członkach, bo po luja wgl tak to jakoś to ukrywać?

Podzielę więc to na cztery kategorie wpisują nazwiska takich jakby przywódców. ;)

Nie, nie wypisałam wszystkich. uwu

### **Amanda i Victor Evans**

#### *Lucas Evans*

Znany jako dziecko mafii, wkręcony w to z przymusu, syn Amandy i Victora Evansów.

#### *Elise Greenwood*

Wkręcona w to od lat, zadowolona z tego powodu, jedna z osób w rodzie Greenwoodów, matka Collina.

#### *Gregory Greenwood*

Wkręcony w to przez żonę (Elisę Greenwood), także w mafii jest od lat i aktywnie pracuje, ojciec Collina.

#### *Collin Greenwood*

Znany z tego, że jak trzeba to bardzo torturuje, dziecko Gregoryego Greenwooda oraz Elise Greenwood. Zawodowy tenisista, przez co prowadzenie podwójnego życia mogłoby się wydawać problematyczne.

### **Charles Krause**

#### *Albert Krause*

Wkręcony w to przeszłości, był ich prywatnym lekarzem, czy coś, zaadoptowany przez Charlesa Krause, aktualnie nie jest w to teoretycznie wkręcony, bo "uciekł" (chociaż sam Charles o tym wie), ale wie o mafii i nawet pomoże.

## Czym się zajmują?

Na ogół to handel ludźmi/organami ludzkimi/narkotykami, chociaż pozwolili sobie także i na płatne morderstwa, bo co się szczypać będą? Na ogół to mogłabym wam to rozpisać, ale to głupie, więc jedynie dam wam, cóż, jedno info, jeżeli chodzi o handel ludźmi. W przypadku Vincenta zazwyczaj jest żywymi, Laurenty preferuje po prostu organy, a pozostałe dwie - po równo. Więcej wam nie zdradzę. ;)

## Relacje

Cóż, relacje międzymafijne i w ogóle są dosyć, heh, skomplikowane w tym przypadku... Zacznijmy od tego, że te ze sobą konkurują. Wszystkie prócz mafii Vincenta oraz Charlesa, bo ci mają jakąś kolaborację i się starają sobie w drogę nie wchodzić. Reszta się w sumie nienawidzi i chce zabić i to nie żartuję. Jakimś cudem jednak wszyscy żyją. Jeszcze...
Gusgen

Gusgen is a rare type of Creature. Rather than fighting, it simply regenerates about every 40t, which means the player has 2 full turns (10 total actions) to destroy it before it fully regenerates and throws off debuffs.

Gusgen rarely appear in Groves and in several dungeons like the Pelago Reef and Gale Ravine.

* Since Poison and Burn only deal damage when a unit has a turn, those effects are useless because the Gusgen will cure itself on its turn.
Bat Handler

Bat Handler is a Scout-tree Class. It requires 250 Minstrel XP and 200 Guardian XP to unlock, as well as training from the Bat Handler Trainer in Eyrerock.

When equipped, grants Magic Defense +1, Dodge +8, Resistance +8, Move +1, Dagger Skill +1, Spear Skill +1, Flail Skill +1, and Wind Skill +1.

 Tamer
 Everswarm

Stats: MP, Dagger Skill, Spear Skill, Flail Skill, Wind Skill, and Jump.
Guln Wood

Guln Wood is an outdoor 'dungeon' area located at 82 N, 44 E. It is populated by Sprax and Sogboggers.

* Sogboggers guard 2 mounds of Debris, one of which hides a Fire Trigger.

* If the Power Nodes in the lower-right corner are activated by hitting the nearby Guln Tree with a Lightning attack, the Manhole Cover is opened to reveal a set of stairs down to a tiny room with a Rung, an Essence Stone and an Ancient Pistol.

* The 'bushes' here can be hit with Fire or Ruin damage to destroy them, to help with navigating the area.
Gale Ravine

Gale Ravine is an outside 'Dungeon' area, located at 71 N, 111 E, east of Bilibas. The player may be ambushed by Snaevar when exploring it.

* The entire party is Chilled any time it enters combat.

* The initial path is blocked by a Gusgen.

* If a teleport ability (like Gate) or Lattice Seeds are used to get up on the right-hand cliff, a pile of Debris with a loot in it can be found.

* On the east side is a ravine with a shoulder bag containg Lost Documents.

* To the northwest past a Snaevar ambush is a set of Corpryst Armor and the 8-Finger Knuckle.
* The southeast corner has a buried small Gem, along with another in front of a rock pillar, which requires a Shovel to get.
* On the west there is a set of three rubble piles arranged in a triangle, digging with a Shovel in the empty square between them will uncover an Ironice chunk.
Essence Stone

An Essence Stone is a useable item that, when used on a Crew member, grants 100XP to their currently equipped Class.

* Essence Stone can be bought for 300g when it is for sale.
* Ports with high Wealth levels often have Essence Stone for sale. Supply Port Items Store has 5 available per Supply Port.
* 10% XP bonus for Human applies, granting 110 XP to a Human.
* Rare reward at Salvage Station SA-II
Fangoria Issue 62

## Overview

* **Elegy:** Get Out Your Handkerchiefs.
* **The Postal Zone:** Two Cushing Controversies!
* **Monster Invasion:** Finding "Lost Boys"
* **Jason Tribute:** Chas ("Horror Holocaust") Balun Salutes the Endearing Guy in the Hockey Mask!
* **"Friday the 13th, Part VI" — The FX:** Why the Gore Ended Up Splattered All Over the Cutting Room Floor.
* **"The Dead Next Door":** You Won't Want to Borrow a Cup of Sugar From These Guys!
* **On Location with "Evil Dead II":** Sam Raimi and Cohorts Reopen the Book of the Dead.
* **Dr. Cyclops:** Italian Zombies
* **First Preview: "Nightmare on Elm Street 3":** Freddy Krueger Sharpens His Blades on Nancy's "Dream Warriors".
* **Nightmare Library:** Skipp & Spector Clean Up.
* **The Cultivation of Audrey II:** FX Pro Lyle Conway Discusses His "Little Shop of Horrors" Magic.
* **The Pit and Pen of Alex Gordon:** Barrymore's Beastly Best!
* **Opening "The Gate":** The Doorway to Hell Unleashes the Combined FX Talents of David Allen and Randy Cook.
* **Still Whispering, Still Screaming:** The Vincent Price Anthology Searches for a Distributor.
* **The Philosophy of Exploitation:** Sam Arkoff, Horror's P.T. Barnum, Continues His Talk on AIP's Glory Days.
* **Classified Ad Vault**
Balancer

Balancer is a Scholar-tree Class. It requires 350 Elementalist XP to unlock, as well as training from the Balancer Trainer in Fantlin.

When equipped, grants Magic Defense +1, Dodge +5, Resistance +15, Fire Skill +1, Ice Skill +1, Lightning Skill +1, Wind Skill +1, and Life Skill +1.

 Geomancy
 Quick Cast
 Critical Preserve

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, Wind Skill, and Life Skill.
Bellrique

Bellrique is a Port located at 110N, 141W and is in the far northwest of the map, part of an archipelago in the outer sea.

Bellrique sells Tools at its Market and Grand Bean at its Cafe. It also has a Shipwright, Items Store, Guild, and the Gatewarder Trainer.

Bellrique is initially allied with Seartial at the start of the game.

* Bellrique is the only town to sell Mythril Weaponry by default (900g each piece) and provide Mythril Chunks for crafting without Investment. It can, however, be difficult to get to for players at the beginning of the game with limited assets.

* Because Bellrique is so far away from everywhere else it is very profitable to ship almost anything there (aside from Tools and Grubhusk). A Monthly Special shipment of Bullion to Bellrique can easily net tens of thousands of gold even for half-empty hulls.

 Full-Rigged | 55000

Items Store
Dolor

Dolor is a Port located at 23N, 14W and can be reached by traveling up the river from Searth. The party may first need to clear the Mold Blockage out. It can also be reached by traveling north of Chrysol Farms and taking the river west.

Dolor sells Gemstones at its Market and Beaf at its Cafe. It also has a Shipwright, Guild, and Items Store.

Dolor is aligned with Seartial at the start of the game.

* Using 6 Lattice Seeds and the Growth spell it is possible to climb the north cliffside. At the top of the cliff (on the left side) is a house that can be entered through the right (eastern) wall. Inside is a chest containing a random rare weapon.

* The Items Store also sells Basic Equipment.

* One of the wandering Rasmen townspeople will pay you 500g if you have cleared out the Mold Blockage to the south.

 Barge | 18000

Items Store:
Fangoria Issue 7

## Overview

* **Imagination, Inc.:** A Farewell to Three Modern Masters of the Filmworld.
* **The Postal Zone:** Where the Post Catches Up with Us.
* **How to Make a Maniac!:** Manhattan Madman Joe Spinell versus Femme Fatale Caroline Munro – Terror from Director William Lustig!
* **These Guts for Hire:** *Dawn of the Dead* – *Friday the 13th* – and *Maniac*! Tom Savini's Most Jarring FX Ever!
* **The Curse of Frankenstein:** Hammer's 1957 Classic – the Dawning of a New Era of Terror!
* **Bob Short: Tall on Imagination:** The "Robby the Robot" Man Takes Us Behind the Scenes of *ST: TMP*, the New CE3K and His Own *The Terror Factor*.
* **Chris Walas: The Beast is Yet to Come:** A Rising Young Makeup Talent and His Crew of Critters from the Space Opera *Galaxina*.
* **Kubrick and King: The Shining:** The Most Eagerly Awaited Terror Film Since *The Exorcist*!
* **The Watcher in the Woods:** Or, the Day Disney Decided to Shock Your Socks Off!
* **The Chronicles of Kronos:** Hammer's Neglected Gem – *Captain Kronos – Vampire Hunter*!
* **Vincent Price: The Corman Years, Part Two:** More on Price at AIP; Plus FANGORIA's Vincent Price Fantasy Filmography.
* **Chuck Jones: The Great American Animator:** Animation's Premier Director on His Life with Bugs, Daffy and Co.
* **The Hitchcock Legacy: 1899–1980:** Part One – From *The Lodger* to *Rear Window*; Plus the Hitchcock Suspense Filmography.
* **Count Fangor:** The Vampire Strikes Back!
* **Name That Thing!:** Our Most Challenging Contest Ever!
* **Monster Invasion:** Carpenter's Next (Revised) – First Look at *Scanners* – *Halloween 2* – and Lots More!
* **Classified Ads**
Fareem

Fareem is a playable humanoid Race.

Feathery serpentine beings. From the waist up, their structure resembles a human's, but their lower body is a large, powerful snake tail. Fareem are incredibly agile and flexible, but are slow to act. They are hairless and instead have bright feathery plumage.

Move +1, Time to Act +1
Chill Trigger

A Chill Trigger is a type of Augment, though it can also be used as a weapon. When attached to, or used as, a weapon it deals Ice damage and applies the Chilled effect. When attached to Armor it provides a 50% resistance to Chill.

* A Chill Trigger can be found on the 5th floor of Sunken Balkaloth, by melting the lone tile of ice in the room.
Corpryst Weaponry

Corpryst Weaponry is a kind of Crew Equipment Crafted from Corpryst. It is generally as effective as Mythril Weaponry but imposes a slight Dodge penalty. The in-game/lore explanation for this is that it is a very heavy, bulky, awkward material from Graven.

* Bow and Crossbow cannot be constructed from Corpryst.

* Weapons generally have a -4 Dodge penalty (aside from Corpryst Rapier which provides +1 to dodge instead of a normal +3/4).

* Corpryst Weaponry is commonly found in the Ahlvarza Ruins.
Chrysol Farms

Chrysol Farms is a Port located at 0N, 0E and can be reached by traveling southwest from Runewald.

Chrysol Farms sells Grubhusk at its Market and Citrind Jam at its Cafe. It also has a Shipwright, Guild, and Items Store.

Chrysol Farms is aligned with Rumane at the beginning of the game.

* Chrysol Farms is the location that the player may purchase Guide Chrysolit which, when the mouse is hovered over it, gives latitude and longitude. Chrysol Farms is notionally at 0,0, and thus all other coordinates are given in relation to it.

Market:

 Grubhusk | 50
 Boarding Gear | 30
 Falconet | 50
 Swivel Gun | 175
 Grubhusk | 50

Shipwright:

 Caravel | 600

Items Store:
Augment

See Crafting for related info since some augment items are also crafting material.

Most Weapons have a single augment slot and most Armor has two augment slots. Volskarn Weaponry grants an extra slot on each. Augment materials are not 'bound' to an item and can be added to or removed from equipment at an Anvil.

Triggers and Rare Triggers are rare rewards at Salvage Station SA-II.
Bette Sands

Bette Sands is a Port located at 4N, 25E and can be reached by traveling southeast from Runewald.

Bette Sands sells Bullion at its Market and Hoppy Lager at its Cafe. It also has a Shipwright, Guild, Cartographer and the Swashbuckler Trainer.

Bette Sands is aligned with Rumane at the beginning of the game.

* The Swashbuckler Trainer does not ask for money; instead, she requires that your Exploration Fame be 200 or higher.

* Bette Sands is an excellent early Investment target because it provides high-value Goods (Bullion) and at 100% Wealth sells Windjammer at the Shipwright. Windjammer is an excellent exploration and cargo ship; only the Barge and Glacier have more cargo space, but they are considerably slower.

 Windjammer | 48000
Coral Weaponry

Coral Weaponry is an intermediate level of Crew Equipment, usually causing 1 more point of damage than the Iron Weaponry equivalent. Despite the term 'weaponry' it is a basic category that includes Armor and Shield. Coral Weaponry is Crafted from Rock Coral.

* Coral Weaponry causes Wet status on a hit.

* Placing a piece of Coral Weaponry in a Furnace will reduce it to Rock Coral. This is useful for storage in the Stash because Rock Coral stacks but equipment does not.

* Rock Coral and Coral Weaponry can be purchased at Crubtown.
Bagu's Rest

Bagu's Rest is a Port located at 54N, 79W and is on the northwest coast of the main continent. It can be reached by heading north and then east of Dunning-Mars or by taking the river southwest of Eyrerock, past Trabenton.

Bagu's Rest sells Grubhusk at its Market and Reed Perch at its Cafe. It also has a Shipwright and the Shiftcloak Trainer.

Bagu's Rest is initially allied with Jasce at the start of the game.

* The Shiftcloak Trainer is in the southeast corner of the port map, disguised as part of the scenery in a green cloak.
Ferra Swamp

Ferra Swamp is an outdoor 'dungeon' located at 41 S, 76 W. It is largely water and scattered Rutroot.

* Iron Ore nodes are very common here.

* Bitflies and Botflies wait on the west side to ambush the party.

* In the upper-right corner, accessible with Jump 2 or a teleport ability, is an Angelfly which may prove difficult to defeat at low levels. It guards a debris mound with a Ruin Band.

* In the upper-left corner is an Ectozoon, which can be reached by using ice magic to freeze the water and create a path to walk on.
Gatekeeper

Gatekeeper is a Scholar-tree Class. It requires 300 Balancer XP, 250 Warden XP, and 250 Unmaker XP to unlock, as well as training from the Gatekeeper Trainer in Searth.

When equipped, grants Magic Attack +1, Magic Defense +1, Resistance +5, Fire Skill +1, Ice Skill +1, Lightning Skill +1, and Wind Skill +1.

Abilities:

* The Gate ability is the longest-range teleport ability in the game and is frequently useful for accessing difficult-to-get-to locations.

Passives:

 Gate Hand
 Realmsense

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, and Wind Skill.
Iron Weaponry

Iron Weaponry is the base level of Crew Equipment available. Despite the term 'weaponry' it is a basic category that includes Iron Chunk, Iron Mail and Iron Shield. It is purchased for 25g each and sold for 6g. It can be Crafted from Iron Chunk.

* Placing a piece of Iron Weaponry in a Furnace will reduce it to an Iron Chunk. This is useful for storage in the Stash because Iron Chunks stack but equipment does not.
Horizon's Gate

**Welcome to the Horizon's Gate Wiki!**
**Horizon's Gate** is a Tactical RPG made by Rad Codex and released March 9th, 2020. Voyage into the wide world of Eral as an explorer, trader, or privateer. Defeat your enemies on land or at sea in deep but straightforward tactical combat. Unravel the secrets behind Dominio's betrayal – or sail off in search of your own adventure.

Newbie Tips
Characters
Races
Classes
Stats
Effects
Status Effects
Ability Effects
Main Story
Ships
Goods
Creatures
Sea Monsters
Locations
Factions
Services
Trainer
Crafting
Augments

Equipment
Crew Equipment
Weapons
Armors
Accessories
Items

Want to help out? Check our Todo List!
Goods

See Equipment for ship weapon list, which share the same cargo slot as trade goods

Table of prices below. Prices may vary slightly due to Market Rate, added in Patch 1.4. Sell-price is **doubled** for the first sale of the Monthly Special.

Values in ***Bold Italic*** mean that the good can be purchased there.
Enchanter

Enchanter is a Scholar-tree Class. It requires 500 Warden XP to unlock, as well as training from the Enchanter Trainer in Dunning-Mars.

When equipped, grants Physical Attack +1, Magic Attack +1, Physical Defense +1, Magic Defense +1, Fire Skill +1, Ice Skill +1, Lightning Skill +1, and Wind Skill +1.

 Essence Flow
 Siphon Enchant

Stats: HP, MP, Fire Skill, Ice Skill, Lightning Skill, and Wind Skill.
Flamecage

A Flamecage is a type of 'Weapon'. When placed in a hand slot it can perform a melee attack doing Fire damage, and provides Fire Skill +1.

A Flamecage can be found in the Clay Fortress, and it is a rare reward at Salvage Station SA-II. Otherwise, they are usually decoration, particularly in Temples or Jasce's palace.

* Flamecage acts as a light source.
Burst Pods

A Burst Pod is a terrain obstacle that, when struck, explodes with a burst of Wind damage to everything with 2 squares of it and pushes units away from it. Rarely, Burst Pods are mobile (see Pod Rakthol). Burst Pods can 'chain', breaking other nearby Burst Pods, Sickly Pods and Blast Pods.

* If a Burst Pod is hit with Ruin damage it turns into a Sickly Pod.
Blackwing Galleass

A Blackwing Galleass is a very fast, sturdy, high-end War-Ship. It is only available from the Jasce Faction leader for 50 Favor.

* Blackwing Galleass can only be acquired if captured or by pledging loyalty to the Jasce Faction.

* Blackwing Galleass is the second-fastest Ship behind Corvair (but is much sturdier).
Food

Food is a Cargo resource that is consumed by Crew when sailing across the map. It is a "cost of doing business".

* 1 Food is consumed per Crew member per day.

* Food sells for 3g each at most Ports. If a player is aligned with a Faction and has high Favor with that Faction, the cost is 2g at Ports that support that Faction.

* If a player has -10 or lower Favor with a Faction, Ports that support that Faction charge 4g per Food.

* Successfully killing some Sea Monsters rewards some Food as loot.

* Sailing without Food causes Morale to drop rapidly.

* If there is not enough Food to feed the Crew, Deluxe Rations (if available) will be automatically consumed to feed them and prevent Morale loss.
Blockade

A Blockade is a feature on the World Map that prevents the passage of a Ship if not approached from the correct direction.

* There are 2 Blockades on the map.

* One blocks passage to Trabenton from Eyrerock. To unseal it, head past Trabenton from Bagu's Rest.

* The other blocks passage to Ralkhome from Solport. Head west past Ralkhome from the direction of Bilibas to unseal it.
Gossip

Gossip is available at Cafes and also by Chatting with nearby non-hostile Fleets. The party may be provided with general tips or give more specific information based on the player's current Quest.

* If a player has a Quest to acquire a specific type of Goods, the player may be told where they can purchase it.

* If a player has a Quest to fight Pirates, the player may be told where Pirates have been seen nearby.

* Gossip can reveal the current or future Monthly Special.

* Gossip seems to prefer to discuss the current Quest in preference to other topics. To maximize the chance of getting information about the Monthly Special, ensure that the party is not on such a Quest (or that the conditions have already been fulfilled).

* Gossip may reveal that the currently-chosen Faction leader wants them to go on a Faction Quest.

* Gossip sometimes reveals the coordinates (or partial coordinates) of locations that the party has not yet visited.
Gwarek Japoński

**Gwarek Japoński** to podgatunek gwarka azjatyckiego, posiadający japońskie geny.

## **Wygląd**

Wygląda jak normalny gwarek, jednakże zwykle widywany jest z kataną lub tomikiem mangi.

## **Pożywienie**

Gatunek wszystkożerny, choć preferuje ryż i surowe ryby, najlepiej zawinięte w wodorosty.

## **Występowanie**

Naturalnie występuje w Japonii, choć zdarza się, że trzymany jest jako zwierzątko domowe przez osoby nieco przesadnie zainteresowane krajem kwitnącej wiśni. Z reguły jednakże osoby takie nie traktują swych pupili należycie, choćby zmuszając je do oglądania tandetnych AMV lub czytania beznadziejnych fanficów własnego autorstwa, przez co inteligentne ptaki z reguły odbierają sobie życie popełniając sudoku, tudzież bukkake.

## **Historia**

Ptaki te występowały przez cały okres istnienia Japonii. To na podstawie obserwacji ich walk godowych stworzono Judo i Karate, również pismo japońskie powstało, gdy jeden z gwarków przeszedł po kartce papieru po uprzednim umazaniu swych łapek w atramencie. Towarzyszyły samurajom, ninjom, cesarzom i gejszom, zbombardowały Pearl Harbor własnymi odchodami, a ich samobójcze ataki na Amerykańskie lotniskowce były inspiracją dla pomysłodawców techniki znanej jako Kamikadze. Tak naprawdę to właśnie ogromna liczba gniazd gwarków (zakładanych oczywiście na drzewach wiśni, co więcej kwitnącej), była przyczyną zbombardowania Hiroshimy i ~~Nagiej Saki~~ Nagasaki. Jednakże wbrew wysiłkom Amerykańców ptaki przetrwały i podobnie jak sama Japonia odbudowały swą świetność. Obecnie jednak porzuciły działania wojenne i zajęły się pisaniem haiku, nauką matematyki a także tworzeniem mang, anime i gier na te śmieszne, małe konsolki. Warto dodać, że są skromne i kryją się ze swoimi osiągnięciami, przypisując je zamiast temu ludziom, takim jak Eiichiro Oda czy Satoshi Tajiri.

## **Ciekawostki**

* Rodan w oryginale był właśnie zmutowanym Gwarkiem Japońskim, stąd jego tytuł "ptaka śmierci", dopiero angielscy tłumacze przemianowali go na pterozaura.
* Podobno istnieje blisko spokrewniony gatunek, Gwarek Włoski, posiadający geny włoskie. Nie zostało to potwierdzone, jednakże osobiście nie wątpiłbym w jego istnienie.
* Twórcy Ghost of Tsushima zamierzają wprowadzić DLC dodające te ptaki do gry.
Investment

Investment is a mechanic that a player can use to increase the Wealth of a Port. Talking to the NPC at a Port that manages the Market allows the player to select Port Status. From that sub-menu, "Invest" may be selected. Different amounts of gold may be invested (100/500/1000/5000/10000).

* Investing gold will initially raise the Wealth level quite rapidly but it will also become more and more expensive to raise the Wealth level. Above 90% Wealth, 10,000g will only raise the Wealth level 5%.

* It takes, on average, 45,000-50,000 to take a port from its initial Wealth level to 100%.

* Investing raises Favor with the Faction to which the player is aligned if the port is loyal to that Faction or the support of that port can be changed. It does not raise Favor if that port is "ever loyal" to another Faction.

* Investing in a port that supports (but is not ever-loyal to) another Faction will lower Favor with that Faction as support shifts to the player's Faction. Be careful not to let your Favor get to -10 or the price of Food will go up in ports aligned to that Faction. At -30 you will be barred from ports aligned to that Faction and they will send Battle Fleets against you!

* Investing is also a good way to raise your Trade Fame.
Classes

Each class has a set of five abilities that can be used in combat.

Two classes can be active at a given time. Only the primary class will accrue XP.

Two abilities from non-active classes can be activated with an Ability Crest.

There is a Class Overview guide in the Steam guides as well.

## Warrior Tree

Warrior

Brawler

Gladiator

Berserker

Tactician

Guardian

Breaker

Blade

Ravager

Krakenslayer

Ignis Knight

## Scout Tree

Scout

Rogue

Sharpshooter

Bombardier

Swashbuckler

Stormshot

Mechanist

Minstrel

Spell Archon

Shiftcloak

Bat Handler

## Scholar Tree

Scholar

Sage

Sorcerer

Warden

Elementalist

Unmaker

Enchanter

Balancer

Defiler

Gatewarder

Gatekeeper

Warpblade

## Hybrid Classes

Scourge

Ranger
Berserker

Berserker is a Warrior-tree Class. It requires 300 Brawler XP to unlock, as well as training from the Berserker Trainer at Port Alphe.

When equipped, grants Physical Attack +2, Dodge +15, Resistance +3, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, Dagger Skill +1, and Punch Skill +1.

 Vicious
 Imposing

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Punch Skill.
Bloodweaver Hive

Bloodweaver Hive is a Dungeon located at 12 N, 117 W.

* The terrain is difficult and often requires Jumping or using a teleport like Gate.

* Near the middle of the hive, the party is ambushed by 6 Bloodweavers. Because they are high movement/high damage/AoE with debuff attacks, this can be a tough fight. Any party without at least Mythril Weaponry is likely to be slaughtered.

* Past the ambush, hidden in a corner is a Mythril Vest and Deluxe Rations, as well as a Small Box with an Ice Band.

* At the rear of the cave is a beetle-filled room with the Black Chisel and the Bloodring.

* To the right of this area is a concealed nook containing the Arc Greatsword. A Jump skill of 2 or a teleport is necessary to access it.
Grove

A Grove is a Location on the World Map. Groves have randomized terrain and rewards, but the Creatures that populate them are 'fixed' in that they are pre-programmed, and are encountered in whatever order the Grove is discovered in.

Groves consist of a first chamber filled with enemies and a second chamber containing treasure, like Ore nodes or Fossils. Both screens may have Debris mounds that can be searched for additional loot.

Grove names and locations are randomly-generated at game start.
Frostbite Cave

Frostbite Cave is a Dungeon located at 136 N, 144 E.

* Until the Ironice at the end is taken, all fights start with the party Chilled.
* At the right side wall just before the icy area where two Gemhides can be seen is a hidden wall blocked by two diagonally Ice Block.

* The first Creatures encountered are Gemhides.

* After passing over a frozen river, the party encounters Snaevar.

* Once the Snaevar are defeated, a piece of Ironice can be taken. This thaws the cave, and much of the ice becomes water.

* On the way back, the party is ambushed by Amnitorsk tentacles which can do tremendous Lightning damage to the party if they are standing on ice and/or in a line (Ward can help here).

* Afterward is a fight with Gharial Wrens in a pond area before the party can escape.
Ahlvarza

Ahlvarza is a Port (added in Patch 1.4) located at 69S, 48E. It is easily reached by taking the river east of Port Midos and then heading a bit south once one enters the bay south of Luss.

Ahlvarza sells Grubhusk at its Market and Sea Flower Souffle at its Cafe. It also has a Shipwright.

Ahlvarza's loyalty appears to be random at the beginning of the game.

* Ahlvarza's most important feature is its repeatable Ahlvarza Ruins dungeon.

 Windjammer | 48000
Ignis Knight

Ignis Knight is a Warrior-tree Class. It requires 400 Guardian XP and 250 Elementalist XP to unlock, as well as training from the Ignis Knight trainer in Ash Port.

When equipped, grants Physical Attack +1, Physical Defense +1, Dodge +3, Resistance +3, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, Shield Skill +1, and Fire Skill +1.

 Smolder
 Firewall

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, Shield Skill and Fire Skill.
Gonhaldr

Gonhaldr

Location of Gonhaldr on the world map.

Gonhaldr is a Port located at 107S, 102E and can be reached by sailing to the southeast corner of the map. It is located in the southwest part of a medium-sized landmass that is northeast of Dominio, up a small river.

Gonhaldr sells Tools at its Market and Naga Pepper at its Cafe. It also has a Shipwright, Guild, Smithy, Equipment Store, and the Spell Archon Trainer.

* Basic Equipment is available outside of the Market.

* The Smithy also sells Iron Weaponry and Steel Weaponry.

 Full-Rigged | 55000
Arena

The Arena is located in Redens. It allows the player to fight through 4 successive battles for an increasing amount of gold.

* At first, only the standard Arena is available. It costs 50g to enter.

* The player must choose 2 Crew members to fight.

* The first fight is 2v2. If successful, the player must choose one of the defeated opponents to join their party. The next fight is 3v3, then 4v4, then finally 5v5, choosing a defeated opponent to join after each fight.

* Defeating the 5v5 fight awards an Ability Crest and unlocks Elite Arena.

* Elite Arena costs 150g and is 2v4, 3v6, 4v8, and 5v10 (double the opposition).

* Either Arena can only be attempted once per week.
Dunning-Mars

Dunning-Mars is a Port located at 7S, 134W and can be reached by traveling west from Towerwall and following the south coast of the Broken Lands.

Dunning-Mars sells Silk at its Market and Flom Cake at its Cafe. It also has a Shipwright, Items Store, Researcher and the Enchanter Trainer (who requires 100 Trade Fame).

Dunning-Mars is ever loyal to Seartial.

* Dunning-Mars is the only useable Port that sells Silk, as Dominio is unreachable.

 Pinnace | 900

Items Store:
Gulver Wastes

Gulver Wastes is an outdoor 'dungeon' area located at 97 S, 106 W.

* There is an Ectozoon in the northeast corner.

* In the northwest corner is an Elementalist Stone and a Ruin Band is buried in front of it.

* There is a building towards the northeast corner with a hidden door in the back (top). Inside are Deluxe Rations in a chest and a Small Box inside that chest with healing items inside.

* There is a Bone Loper towards the middle on the left side. Try to steal as many bones from nearby before attacking it, as it will use bones to regenerate its HP.
Dojo

A Dojo is a shop/service located at a few Ports. Dojos require that the party fight and defeat the Dojo residents (usually on a lower floor) to gain the benefits of the Dojo. The party is rewarded with some valuable Weapons of the Dojo-associated type and the Dojo clerk by the entrance will train all Crew members (current and future) to permanently increase their Weapon Skill by 1 with the Dojo-associated type.

List of Dojos:
Essence Crystal

An Essence Crystal is a useable item that, when used on a Crew member, grants 1000XP to their currently equipped Class.

* An Essence Crystal is an improved version of the Essence Stone and Essence Gem.

* An Essence Crystal can be purchased at Granserf for 5000g. One can also be obtained by reaching the maximum rank with a faction, and another can be obtained for allying a total of 25 ports with your faction, among other benefits.

* 10% XP bonus for Human applies, granting 1100 XP to a Human.
Condra

Condra is a Port located at 102N, 27E and can be reached by traveling north from Redens, very near the north coast of the continent.

Condra sells Carapace at its Market and Rimeberries at its Cafe. It also has a Shipwright, Items Store, the Spear Dojo, and the Defiler Trainer.

Condra is aligned with Rumane at the beginning of the game.

* A Steel Spear can be dug up on the side of the Dojo's hill using a Shovel. May require improved Jump or Gate to get to the right spot.

* A Comb can be dug up in the pit south of the Cafe.

* Unlike most other ports, the Items Store in Condra will not sell an Ability Crest at 100% Wealth.

 Windjammer | 48000

Items Store:
Fang Weaponry

Fang Weaponry is an intermediate level of Crew Equipment, usually causing 1 more point of damage than the Iron Weaponry equivalent . Despite the term 'weaponry' it is a basic category that includes Armor and Shield.

* Fang Weaponry is Crafted from Spidest Fang.

* Placing a piece of Fang Weaponry in a Furnace will reduce it to Spidest Fang. This is useful for storage in the Stash because Spidest Fang stacks but equipment does not.
Demon Drake

The Demon Drake is a unique super-boss Creature found in the Cragrook Passage.

* It is spawned by opening the switch at the east end of the passage, and will attack the party as it crosses the bridge.

* It has three attacks, an AoE physical attack, a large AoE cone-shaped Fire breath attack that inflicts Burn, and another small AoE magical attack (4-sqaure cross) that can target two separate locations. The latter is the weakest in terms of damage but can target any of your party-members regardless of positioning.

* The Fire breath damages the bridge and can make portions of it impassable.

* Both attacks hit very hard and can KO a low-level unit in one or two shots. Guard and Ward are advised.
Heatle

Heatle is a type of Creature. They are found in some Groves and particularly in the Clay Fortress.

* A Heatle that suffers Fire damage (including from another Heatle) becomes 'lit' and will explode when killed.

* Water or Ice attacks will douse a flaming Heatle and make it 'wet'.

* When dry or lit up, a Heatle can do a ranged Fire attack. When wet, its melee attack inflicts Oil.
Fern Rakthol

A Fern Rakthol is an undead plant creature found in the Ahlvarza Ruins. They usually have about 30hp and are a subclass of Scout (Rogue, Shiftcloak, Sharpshooter, etc.) They are vulnerable to fire. When killed, they turn into Brambles and cannot be looted.

More advanced Fern Rakthol can be found on levels 4 and 5 of the ruins. They usually have 60-70hp.

All Rakthol are immune to Morale abilities.
Breaker

Breaker is a Warrior-tree Class. It requires 400 Warrior XP and 250 Berserker XP to unlock, as well as training from the Breaker trainer in Wraele.

When equipped, grants Physical Attack +2, Physical Defense +1, Dodge +5, Hammer Skill +1, Flail Skill +1, Punch Skill +1, and Shield Skill +1.

 Stunning Blow
 Brittle Stone

Stats: HP, Sword Skill, Hammer Skill, Flail Skill, Punch Skill, and Shield Skill.
Bilibas

Bilibas is a Port located at 61N, 93E and can be reached by traveling east down the river past Ralkhome and then northeast into the bay.

Bilibas sells Grain at its Market and Osso Cakes at its Cafe. It also has a Shipwright, the Flail Dojo, and the Minstrel Trainer.

* The graves can be dug up with a Shovel for a small amount of gold.

* A small Gem can be dug up on a 2x2 peninsula south of the Shipwright.

* Gold and a Dud Trigger can be dug up around the Elementalist Stones behind the Shipwright.

 Ice Reaver | 13500
Defiler

Defiler is a Scholar-tree Class. It requires 500 Unmaker XP to unlock, as well as training from the Defiler Trainer in Condra.

When equipped, grants Magic Attack +1, Resistance +5, Fire Skill +1, Ice Skill +1, Lightning Skill +1, Wind Skill +1, and Ruin Skill +1.

 Soulpierce
 Absorb Aura

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, Wind Skill, and Ruin Skill.