recursal/Fanatic-Fandom huggingface dataset:
Patient Spider

*You almost got caught in its web.*

## Cards in Deck

* Basic Attack (2/4): Deal 2 damage.
* Claw Swipe (3/3): Deal 6 *damage*.
* Spider Web (1/2) [1 Action]: Exiled**.** Draw a card. Each time the enemy plays 2 cards they suffer Poisoned x1

## Quotes

* "My neck has been waiting for its prey."
* "Look... My little babies."
* "Ahh... Taste my venom."
* Hiss.

## Choices

"Please... help me. I'm stuck to my own web.."

1. Help it. (Health -1 or -2, get Spider Web card)
2. Walk off. (Courage +1). Text: It rolls itself upright on its web and patiently waits for new prey.

## Story:

> Why is the patient spider so full of patience? Because it is wealthy enough to not have to worry about going hungry. When he was just a young vagabond spider, he too fought for food like it was a matter of life and death, until the day a relative told him that a certain lazy clergyman's plentiful barn would be a good place to live. He changed overnight and became the "bug that made it," going from the "slum" to a "palace." With his newfound wealth, he started learning to enjoy life. He savors the process of waiting for prey to stumble upon him, as well as the look of his victims as they gradually succumb to his venom. It is ultimate hunting fetish! There are those who question the source of his wealth. After all, everyone in the animal world is fully aware of the church's corruption. But he simply shrugs his shoulders and says a spider has to earn a living somehow. On a full moon night, he was savoring the beauty of the moonlight as he waited for his next prey to stumble into his web.
>
>
Pig Widow

## Special Powers

### Powers

**Empty**: The enemy loses 1 Action. At start of turn, the enemy's starting Mana decreases by -4.

"Her mouth won't stop watering"

## Quote

"It took so long... and only 1 person... I'm done with this."

"When will he show up?"

"Uck! Is my ax around here?"

"Uck! It's an ax."

## Cards in Deck

* Defang.
* Basic Attack (4/4)
* Thunderstorm
* Frost Protection
* Defang
* Chomp
* Ice Shield

## Choices

"I failed, but maybe you really can save this forest."

* Consult her. (Reputation +2)
	+ The witch frequently appears in this forest. She must have something to do with your grandmother's.
* Help her. (Courage +2)
* Follow her. (Courage -1)
The Vigilance of Eagle

Makes the first card the enemy plays useless during each combat.

* Avaluable for all characters
* Usefull if you have small health and cant defeat an enemy on the first turn
* Especially usefull against:
	+ Enemies who play their turn first (Wolf Puppy, Disguised Chest, Cyclops Detective)
	+ Enemies who have their first card special (Crazy Apothecary, Magic Mirror and others)
Spring of Life

**Spring of Life** (also referred as **fountain**) is a location found in Night of the Full Moon. Usually the Player will encounter 2 each chapter.

*Spring of Life* restores current health completely with easier difficulty and less in others.

In Nightmare mode it can become Polluted spring water, when listening to the music box and getting the Barren Movement blessing. Drinking from the Polluted version reduces your max HP by 2
Trapped Octopus

## Cards in Deck

* Basic Attack (4/4) - Deal 4 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Poison Gas - Enemy suffers 3 Poison. Gain 3 Armor.
* Ensnare - Enemy discards 2 cards from their hand.
* Miasma - **Exiled**. When the enemy uses 4th card, that card is negated and their turn ends.

## Story

When the villagers was taken away, she had the urge to go and tell Village Guard the truth. However, she was unable to escape before being discovered hiding in the dark. In order to keep the truth hidden, the curse transformed her into a frightening octopus. People saw her as a monster, and she had no choice but to take refuge in the woods. She still believes, however, that one day someone will discover the truth and come to save her.

1. ↑ NotFM. Android Version - 25.01.2024
Patroller

"He's walking back and forth. There's no way around him."

## Quotes

Introduction

* Watch out for the monsters in the night.
* It has been peaceful during the full moon for years. Are there any werewolves left?

Battle begins

* It's late. Where are you going?

## Question

I see "hope" in your eyes.

Ask about Grandma. (Reputation +1)

* I saw her heading for the Black Forest. What was she thinking?!

Ask for help. (Upgrade a Card)

* I'm sorry. I have to stay and patrol the village. But I can teach you some moves.

## Story:

> Many years have passed since the last appearance of a werewolf in the village, but the patroller still remembers the details vividly. It was a tranquil night with a full moon. Shrill cries could be heard coming from outside the village, and the cries turned sharper until they became a wolf's howl.
>
>

> The patroller on night duty hurried to the scene, where he saw a ferocious wolf-man standing in the moonlight, seemingly in great pain as it staggered back and forth. Seeing the monster's blood-red-eyes before him, the patroller held his weapon tight as he prepared for a battle to the death. But the werewolf suddenly gave one long last howl skyward before running deeper into the Black Forest.
>
>

> "Wh ... what just happened?" It was not until the figure of the werewolf disappeared completely into the woods that the patroller could breathe easily once again. Even though he was brave, he knew he was no match for the monster that he faced. Ever since them, despite not having seen the werewolf again, the patroller never dares let his guard down, for he believes that the danger could return at any time.
>
>
Steel Armor

## Info

* Available to Mechanic

-Works well with Self Repair (longer fights) and with Burst armor.
-Great in a Fortress Mechanical Set to build up enough damage for a Burst Armor.

## Memory in the Mirror

In Mirror, a Minion with the same name exist in the Machine faction.

Effect:

Equipment Slot +1. Growth: For each 1 equipment card equipped gain +2/+2
Siphon

* Siphon will reduce the enemys mana and give you mana of the same amount
* If the enemy has no mana, Siphon will deal damage to your enemy (ignoring Armor) and restore your HP by the same amount
* The damage dealt and healed can be increased by any damage increasing effects (e.g. Blessings, Frailty)
* Cards might say either "Siphon X mana" or "Siphon X life". There is currently no difference in the mechanic.
* It's currently exclusive to the Soul Hunter
Scarecrow

## Special Powers

### Equipment

**Magic Totem**: At start of your turn, the Magic Totem gets 1 Mark. Each mark grants 1 Mana.

"Gosh! He's looking at you..."

## Cards in Deck

* Mana (2/3) - Gain 4 Mana.
* Elemental Wave (1/2) [2 Mana] - Deal 2 Fire and 2 Water damage.

## Choices

(note: audio he says "The priest is selfless, beneficent and great"
"The priest is selfless, kind and great!" (text)

1. Ask about Grandmother's whereabouts. (Reputation +1)
2. Ask about the priest's past. (Reputation -1)
3. Ask about his past. (Courage +1).
	* Text: "I'll only say this... No! I have sinned. Yes, I have sinned!
	* Audio "I'm guilty right? I'm guilty!"

## Quote

"Is there a magic that can remove the Werewolf's curse?"

"Crows know a lot of things, but human being don't know their language."

"Hush, stay still. Someone is coming."

"People set me to guard this field."

"Ah... When did I put my hat again?"

## Story:

> He simply did not wish to blindly idolize anyone, even if most people were doing it. When people considered the church the greatest form of faith, he inexplicably developed a disgust for such fanaticism, and even tried to persuade those around him to keep a clear head. "Is the priest really so perfect? With or without the church, our lives would still be the same." He hung his head and mumbled as he walked out of the crowd in front the church and turned into a small alleyway, thinking to himself whether he should look for evidence to prove his point that the church is not so perfect.
>
>

> "Do you also know the priest's secret?" Said a hushed voice from within the shadows nearby. "I don't know, but maybe you can tell me." He asked curiously. "I know many things ..." A short and hideous man stepped out of the shadows. but before there was even a chance to offer exposition, the man was turned into a crow in a puff of smoke. As he trembled in fear, the setting sun cast a long, long shadow on the priest who appeared at the end of the alleyway.
>
>

> He had been turned into a scarecrow and now stands still in the center of a field. The crow constantly stares at him from his shoulder, and his gaze is perpetually fixed on the crow. A curse was placed on both of them. Only when one of them catches the other defaming the priest or leaking the secret, can one of them be freed from the cruse, while the other will disappear forever.
>
>

> On the full moon night, they were granted temporary release from their curse, and the scarecrow spoke aloud: "The crow know many things ... If there is something you want to know, you can ask him."
>
>
Singe

### Effects

Enemy suffers Frailty x2. During your next turn, you also suffer Frailty x2 (x1 for 2 stars)

* Available for Witch, Magician, Mechanic
* Frailty
* More effective if you deal lots of small damage instead of a few big damages.
* Best used when you are sure you can defeat the enemy in this turn, otherwise expect a lot of incoming damage
Spring Spirit

```

```

As you stare at her, she stares back at you.

## Flavor Text

As you stare at her, she stares back at you.

## Monster Story

The Black Forest was not always dark and didn't always have year-round snow. The Spring Spirit misses the forest from that time, but she is too weak to change anything. She is too weak that she can't go far from the river, much less lift the curse. When the people came and put the curse on the forest, she tried to stop them but collapsed on the riverbank. In fact, if it weren't for the help of the elf queen, it's likely she would turn back into the water.

"When will Hope family come back?" She often mutters to herself when thinking about the old days of the forest.

## Cards in Deck

* Bash
* Dodge 1/2
* Basic Attack 2/4

## Memory in the Mirror

In Mirror, a Minion with the same name exist

Effect:

All growth effect trigger twice (trice for gold card)

1. ↑ NotFM. Android Version - 25.01.2024
Sleepless Sheep

* Diaries Monster
* Has Blessing Sleepiness: After enemy plays X card, discard the enemy's hand

## Tips

* Plan according to Sleepiness. Make sure you play cards you don't want to discard beforehand.
* Try to reset Sleepiness before you end the turn. You don't want to discard everything at the start of your new turn
* Playing a card with draw-effect when sleepiness reaches 1 will not discard any newly drawn cards
Squirrel Bank

**Squirrel Bank** is an event that occurs once, during the Chapter III: Graveyard.

It contains 10 gold, and gives you two options: deposit 10 *gold*, or take all *gold* (free, gives you all coins stored in the bank). At most 50 gold can be stored in it; according to the event description, you 'get money after win the game.'

If you win the game, all the money you deposited in the *Squirrel Bank* will be available for withdraw the next game the first time you draw the *Squirrel Bank* card in your next playthrough. For example, if you choose to deposit 30 *gold* and win the game, the next game you play the first *Squirrel Bank* you draw will have 30 *gold* for withdrawal.

This allows someone who is doing well late-game and confident of their deck (doesn't need to buy stuff) to prepare for the next game and have an easier time with it.

With the Piggy Bank DLC, the Squirrel bank is upgraded, capable os storing up to 100 gold.
Rubbing

### Effects

Permanently exile this card. Permanently copy the next card (from other classes) you play to your deck.

## Info

-Extremely useful in late games to copy strong enemy cards or key defensive cards into your own deck.

-Note: It will permanently get rid of this card and replace it with the new card so make sure you are satisfied with your choice.
Rage

Deal piercing damage equivalent to your Rage's level at the end of your turn.

When you gain Rage :

* If your Rage's level is equal to your maximum Rage's level, deal your maximum Rage's level as piercing damage for each point of Rage you gain that exceeded this max.
* Else, up your Rage's level by one for each Rage you gained.

-> Example : If your max Rage's level is 4, and your current Rage's level is 3, and you gain 3 Rage. Your Rage's level goes up to 4, then you deal 4\*2=8 piercing damage.

Your maximum Rage's level is 2 at the start of any fight.
Plenty is no plague

Gives you an opportunity to copy a card from deck.

Most usefull for all builds based on a single main card. Such as Spirit link for Destiny Bond build (Soul Hunter), Super Power Device for Great Magician build (Magician), etc. In these builds second card double the possible damage.

* Avaluable for all characters
* Can be found since the second chapter
* Has analogous blessings. Campfire and Pandora's Mirror Illusion with similar effects.
Treant

"It's a huge tree. Wait... It's moving!"

## Cards in Deck

* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.
* Brave Heart [1 Action] - Draw a card. Until your next turn, deal 1 additional physical damage.
* Thorny Tendrils [1 Action] - Deal 10 damage.

## Abilities

**Barrier**: You can't deal more than 8 damage at once (Except piercing damage).
Prayer of Doom

### Effects

Exiled. Reduces the number of cards your enemy draw next turn by 1/2/3/4/5 for 1/2/3/4/5 turns of praying.

## Info

* Available for Nun.
* This card let you choose between 1 and 5 turns. After the chosen amount of turns, the enemy has his next draw reduced by the amount of turns you chose.

* Does not get returned to hand with Gospel when triggered through its effect.
Tin Man

## Quote

* "I have a burning heart."
* "Iron head and steel arms."
* "If there is no freedom? Why being a human being?"

## Cards in Deck

* Lightning strike: get 2 jarring (2 lightning damage)
* Storm Strike.
* Basic Attack (1/4): 1 damage
* Basic Attack (2/4): 2 damage
* Basic Attack (3/4): 3 damage
* Darkness: lose all action and mana

## Monster Story

A free-spirit traveler in pursuit of freedom. He likes the feeling of waking up in a different place every day. However, one time he woke up and found himself in a filthy cage. Ever astute, it didn't take him long to figure out what had happened. He had been captured as a slave.

But who was foolish enough to think that a seasoned traveler could be kept in a cage for that long? He quickly escaped, and soon discovered that his body had started to transform into the cage, with his free heart trapped inside it.

1. ↑ NotFM. Android Version - 25.01.2024
Wild cooking

* Diaries exclusive
* Unpurchasable, only gained in event or with the "Apprentice cook" blessing
* Unlike the card description, it will not gave you cards based on the cards exiled this combat, but only based on the cards exiled through "wild cooking"
* Wild cooking does not get exiled
* It has the same card description as Brewage, but costs no Action
Desperate Attack

## Info

* Available for Apothecary.
* Half of the health lost = (current maximum health - current health) / 2.

## Build

* Max Health Build (Apocathery): get all the cards giving you max health and cards duplicating them. After 2-3 turns, you will have around 30-50 additional max health and you can combine with this card to deal massive piercing damage.
Volcanic Eruption

### Effects

For each spell card that has an odd number of cost you own, deal 4 fire damage once.

## Info

* Unlock from Magic Mastery (Win a game with the Witch)
* Available to Witch
* Cards you own means cards you have in your deck before starting a fight
* Since this card has an odd mana cost, it counts itself for its effect (needs verification)
Remove the Trap

### Effects

Deal 4 piercing damage. Exile all cards on the enemy's field. Deal 4 piercing damage for each card exiled this way.

## Info

* Available to Mechanic

-Although the 4 piercing damage is decent, the secondary effect often doesn't apply to most enemies you meet.
-Tends to be situational but can remove prayers, traps, or equipment if you are struggling with a particular enemy or boss.
Shade

Is...is that your own Shadow?

Is...is that your own Shadow?

## Story

There are some common legends told by the village elders to children. One of the most compelling is the story of the Thousand-Faced Bandit. The legend says that the Thousand-Faced Bandit was a master of disguise and an expert thief. He would often steal money from corrupt officials and profiteers, and return it to the poor. Thus, he was a hero to the children. When they asked where he is now, the elders would tell the bandit's final story. In this story, he followed a rich businessman into the church and ended up being touched by the gods. He repented and vowed to steal no longer. He then became determined to use righteous means to help those in need.

## Deck

1/4
Have 11 cards in total. Resonance and Vampire Sword are always first and second cards in the battle respectively.

 Basic Attack (1/4)-(3/4) x6

1. ↑ NotFM. Android Version - 25.01.2024
Sleepy Bat

## Cards in Deck

* Vampire (2/3) [1 Action]: Deal 3 damage and same amount of health.
* Basic Attack (1/4): Deal 1 damage.
* Basic Attack (2/4).
* Claw Swipe (1/2): Deal 2 damage.

## Story:

> The nocturnal bat is considered a symbol of the creatures that inhabit the woods. Every night, floods of dark shadows shuttle back and forth in search of prey. However, this particular bat seems a bit lazy. While its fellow bats flit through the night, it hangs from a branch and sleeps. That is, until a little girl in a red cloak shows up...
>
>
Why crazy axe is op

Hey, we all know the crazy axe. The pumkin axe that dupes our basic attack cards. Well, that boi is op! You can find multiple and apply them. Pull out a 5 damage basic attack and BAM! now you have allot of swords. Combine this boy with Greed, and you have the NOTFM equivalent of the FEAR tactic from Pokemon. Wipe the floor with your enemies. You can't be stopped.
Toxicity Superposition

### Description

At the end of each turn, for each side effects enemy has, add enemy's side effects +1

* Side effects
* One of the best Blessings for Apothecary as long as you have the Potion cards (Ice Potion, Fire Potion, Sticky Potion)
* Cocktail will help you a lot in applying the Side effects
* Get Poison Barrel card or Spider Poison blessing to apply the Poisoned Side effect aswell
Talent

Talent can be unlocked before starting a Night of the Full moon run by clicking the pocket watch on the sceen (bottom right of the Book).

In order to earn Stars needed to unlock the Talents, the player has to defeat the Bosses encountered in NotFM.

Talents are permanently unlocked, but can be reset manually. Used Stars are refunded.
Stone Elemental

*This giant boulder is deliberately blocking your way.*

## Cards in deck

* Basic Attack (3/4) - Deal 3 damage.
* Destroy [1 Action] - Destroy one of the enemy's equipment cards. If you are successful, deal 3 damage.
* Falling Stones - Deal damage equal to 4 + the current turn number.
* Shield Crusher (1/2) - Deal 2 damage to the enemy and lose 50% Armor.
Soul Strike

### Effects

Deal 3 (+2 per Star) damage. If this card kills the enemy, player permanently gains 2 maximum health.

Available for Knight.

## Build

* Armor: when combining with Armor cards, players can soak a lot of damage. Pretty useful if this card is acquired and constantly use on early game.

## Multiple deaths

For monsters which revive like the Mushroom King, killing them multiple times seems to give multiple HP boosts, but they are only noticed at the end of battle.

For example: you could start out with 97 max life then end up with 115 max life.

## Life Increase

The +2 life can be difficult to notice, since it is not shown applied at the moment of killing the enemy, but instead the higher HP amount is shown after the battle without any kind of announcement. The best way to tell is to note your HP before entering the battle.

It can get confusing since some effects can increase or decrease max HP during the battle, but then vanish. So you can't always go by what max HP is shown at the end of the battle.

It can also be confusing if the battle levels you up since that also increases *maximum health]*

## Warning

Be careful not to overkill enemies with preceding attacks. Note all synergies and effects that might prematurely kill them.

## Dangerous Blessings for Soul Strike application

The blessing Dark Ritual is especially dangerous since it creates involuntary damage and unlike other cards can't be gotten rid of or unequipped.

Be wary of Trample as it will double the first attack doing 10 or more damage, so Stab Attack will do 24 instead of 12, for example.

## Strategy

Applying this can mean delaying in killing enemies ASAP as usual, and soaking up some more damage from them. In the long run the higher life you get is usually worth it, since you often randomly encounter a lot of healing effects, including 100% restoration wells. Ideal if you get a vampire equipment.

Getting effects which double damage are useful to combine with this, allowing Soul Strike to kill enemies in a wider variety of situations.
Weapon Thief

### Equipment

Dirk: Each time you use 2 Attack cards, deal 1 damage.Poison Dagger: For every 2 Attack cards you use, enemy suffers Poisoned \*1

"He is sneaking around on tiptoe."

## Cards in Deck

* Spiny Armor - Reflects 30% of damage you take during the enemy's turn back at the enemy.

## Choices

"If it weren't for these damn weapons, I wouldn't have lost my family!"

1. Who is the killer? (Reputation +2)
5. Console him. (Courage +2) - "only weak people will feel the horror of these weapons" / only the weak will feel the terror of these weapons
6. Leave him. (Nothing)
The Game

The game is split up into three distinct "Chapters." Each chapter contains a specific amount of "pages," mainly Monsters, Shops, and Advancements. In order to move onto the next chapter, you need to complete pages until you fight that chapter's BOSS. After you beat the BOSS, the next page will allow you to move on.
Village Guard

## Flavor Text

"He is very alert."

* Basic Attack (1/4) - Deal 1 damage.
* Basic Attack (2/4) - Deal 2 damage.
* No Trespassing! - Armor \*4. Your opponent's next card does nothing. (Grants monster "Sputter: The next card the enemy uses will fail.")

## Quote

* "Don't go any further."
* "Hey! Don't stop here."
* "Children are not allowed to go to the Dark Forest."
* "I am ordered to guard this place. No entry with a full moon!"
* "It's all for your safety."

## Choices

"You are more stubborn than me. You really think it's a good idea to go out on a full moon night?"

* Reluctantly. (Reputation +1, Round Shield x1)
* Ignore him. (Courage -1)
* Ask him. (Courage +1)
	+ "Why on earth would your grandma go out into the Black Forest? Could it be... the werewolf?"

Option 1 "Reluctantly" is only available for Lady Knight.

## Story:

> Ever since the last guard disappeared without a trace, for a long time the village could not find another man willing to take up the position. It would seem that everyone believed that a vile creature in the Black Forest has targeted this quaint and peaceful little village, that the last guard was a sacrifice, and that an even greater evil was about to befall the village. Big Hagrid did not pay much attention to this at first, but after a long time without anyone to protect the village, he stepped up and volunteered: "I must keep the village safe! Starting today, it is forbidden to go outside on a full moon night!"
>
>
Poker Soldier

## Special Powers

### Powers

Spear Strike: Deal (25) damage at start of your turn. Reduced when taking damage. Increase for every turn passes.

*A paper-thin man blocks your path...*

## Quote

"Here comes another little brat."

"Combination brings changes."

"Please... Don't let there be another gusted wind."

"You don't look anything special."

"You are an annoying little brat. That Cyclop will take care of you personally."
Unidentified Bottles

## Info

* Diaries exclusive
* Available to Apothecary
* You get 1 copy lvl1 of this card in your starter deck if you choose Blend Beaker as your starting equipment.
* Most useful with the Blend Beaker

Potions :

1. Fire Potion
2. Ice Potion
3. Thunderstorm Potion
4. Shadow Potion
5. Sticky Potion

## Trivia

* It's not listed under Apothecary diaries player cards, even though it's in one of the Apothecary diaries starter deck.
Shy Chest

Unlike the Greedy Chest it contains just 1 card player can pick. It's also possible to pick 1 card or no cards at all. Players can view their deck with *Shy Chest* but they have to press **Later** button to delay the decision first and **Open** *Shy Chest* later.

## Flavor Text

*The best chests are those that are unopened!*

## About

Three (3) Shy Chests can be found in each chapter. They are skippable locations.

Each Chest contains 1 card that can be picked up for free. You can also close the chest again if you want to pick up the card later or not at all.

It's possible to get a different card once from a Shy Chest once per chapter by watching ads, this applies to Android devices only. This makes the chest equivalent to a Modest Chest.
Phantom Captain

## Special Powers

### Powers

**Bewitch**: The first 2 damage dealing cards that the enemy uses will target them (2 times).NOTE: Only the damage is reflected. You still get all other benefits of the card (such as drawing a card with "Swift Strike" or "Double Strike").

"A captain without a ship. He has something to say to you"

## Cards in Deck

* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.
* Flying Kick
* Brave Heart (1 Action) - Draw a card. Until your next turn, you deal 1 addition physical damage.
* Jujitsu (1 Action) - Exiled. Until your next turn, any attacks that deal more than 3 damage will only deal 3 damage. Draw a card.
* Storm Strike (2/2)
* Flying Kick (1 Action) - Deal 1 damage. Draw a card. If this is the first card you use this turn, the damage you deal increases by 6.
* Shapeshifter - Draw 2 cards.
* Plunder (1 Action) - Restore 5 health. Destroy 1 enemy equipment card and 1 enemy prayer card.
* Suffocate (1 Action) - Deal 5 water damage. The enemy draws 1 less card on the next turn.

## Choices

"It is because I didn't agree to help him that they turned me into this?"

1. Who are them? (Reputation +2) - "Of course those old men have all the power of the church! They don't tolerate opposition."
2. Your past. (Courage +2)
3. Agree to help him. (Gold +5)

## Memory in the Mirror

In Mirror, a Minion with the same name exist in the Ghost faction.

Effect:

Every time a minon is summoned in battle, permanently gain +1/+2 (+2/+4 for gold)
Starter Decks

## Lady Knight

* Basic Attack (1/3) x3
* Basic Attack (2/3) x3
* Dirk
* Execution
* Piercing Attack (1/3)

## Ranger

* Basic Attack (1/3) x3
* Basic Attack (2/3) x2
* Camo Outfit
* Back Stab
* Incentivize (1/2) x2

## Nun

* Basic Attack (1/3) x2
* Basic Attack (2/3) x2
* Moonlight Code (1/2)
* Mana (1/3)
* Attack Prayer x2
* Milk Tea (1/2)

## Little Witch

* Basic Attack (1/3) x2
* Basic Attack (2/3)
* Magic Staff
* Mana (1/3) x2
* Mana (2/3)
* Elemental Wave (1/2) x2

## Magician

* Basic Attack (1/3)
* Basic Attack (2/3) x3
* Charged Staff
* Mana (1/3)
* Mana (2/3)
* Poker Dart (1/2)
* Enforcer (1/2)

## Apothecary

* Basic Attack (1/3) x3
* Basic Attack (2/3)
* The Recipe
* Mana (1/3)
* Mana (2/3)
* Fire Potion (1/3)
* Shadow Potion (1/3)
* Decoction (if unlocked)

## Werewolf

* Basic Attack (1/3) x3
* Basic Attack (2/3) x3
* Call of the Moon (1/2)
* Blood of the Werewolf (1/2)
* Cleave (1/2)

## Soul Hunter

* Basic Attack  (1/3)
* Basic Attack (2/3) x2
* Adjudicator
* Mana (1/3)
* Mana (2/3)
* Death Judgment
* Death harvest
* Attracting soul

## Mechanic

* Basic Attack (1/3) x4
* Basic Attack (2/3)
* Energy Release (1/2)
* Metallic Tone (1/2)
* Mechanical Dog (1/2)
* Energy Bombing (1/2)
Return fully loaded

* Diaries Exclusive
* Available for Ranger
* Available for all characters with the "Sealed Chest" Exploring skill
* gain Gold
* permanently Exiled
* This card can boost Driver gloves a lot
* Possible Bug: It seems like deleting cards/ permanently exiling cards will not decrease gold gained

## Trivia

* Card text says "...for each card in your own"
Rechargeable Cannon

### Effects

Deal 5 (x2 per star) piercing damage and return to level 1 after use. If the card is at max upgrade, increases the upgrade limit by 1 (until the end of combat).

## Info

* Available to Mechanic

* This card starts at 5 damage and doubles each time it levels up. Ex : 1 star does 5 damage, 2 stars does 10, ect..
* When you play this card at max level, it will go back in your deck with one more max level (until the end of the fight). Ex : 3 stars card transform to 4 stars max card, 4 stars card transform to 5 stars max card, ect... The card still downgrade to 1 star after use in any case.

-Useful for doing a lot of damage in Ubergradable Mechanic Decks.
Vampire

The smell of fresh blood becomes more and more intense...

The smell of fresh blood becomes more and more intense...

## Story

People are always greedy. When they have something good, they always want more. He used to be a merchant who collaborated with the church in the slave trade, making a lot of money. But he wasn't satisfied. "Do you know what will happen if the church's activities are revealed?” - he threatened the priest. "I want eighty percent of the profits! If you don't agree, I'll expose everything!" After hearing this, the priest smiled and accepted his demands. Satisfied with this response, he left. He was able to leave the church, but he never found the way out of the Black Forest.

## Quotes

A warm current flows through your body.

1. ↑ NotFM. Steam Version - 25.01.2024
ToDo

## I cannot do this alone!

To make this wiki the best it can be, I need your help!

### Add Pages

If you see a Monster, Card or Blessing Page missing from this wiki, feel free to add them, even if you can't fill out every piece of information.

Templates:

* Monster
* Card
* Blessing

### Add Images and Missing Info

If you see existing pages without Images or with missing Info please fill them out accordingly.

### Check Categories

Make sure Categories are added correctly. If you're unsure check other pages and controll the spelling in the Category List

#### Examples for Categories depending on Page type

Monsters: Monster, Chapter(1,2 or 3), Diaries Monster, Boss, Chapter Boss, Final Boss, Diaries Boss
Cards: Card, Action/Attack/Counter..., Knight Card/Ranger Card..., Monster Card
Blessings: Blessings, Knight Blessings/Ranger Blessings...

### Log a Playthrough

It is recommended to fill this out during a new playthrough of the game. There is a lot of information needed in this one.

### Discuss the wiki

If you have any suggestions for improvement for this wiki, share your thoughts in the Discussion thread or on this page (edit or comment)
Priest

not to be confused with Fallen Priest

The statue has 100 maximum health. The statue can't draw or play cards, but will revive as *Priest* on next turn.

## Cards in Deck

* Basic Attack (4/4) - Deal 4 damage.
* Shapeshifter - Draw 2 cards.
* Mana (2/3) - Gain 4 mana.
* Hidden Bomb - Exiled. Destroy all equipments from the field. Enemy takes 5 damage for each equipment destroyed.
* Confession
* Darkness - The enemy loses all mana and Action.
* Diving Strike (2/2) - Deal 6 damage and restore that same amount of health.
* Burn (2/2) - Enemy suffers 3 Burned.
* Life Prayer.
* Misfortune - Deals 40 damages after 5 turns.

## Strategy

Try to hold off and keep him nearly-dead in human form so that you can turn him into a statue with a small damaging attack, and then destroy the statue in a single turn.

Otherwise he just comes back to full health.

Defeating Priest in the first turn (Depleting health of both phases) will complete achievement Breaking Dawn and unlock Marvelous Scroll.

## Monster Story

They mistakenly thought that on the full moon night they could help the monsters quietly eliminate Little Red Riding Hood and her grandmother. Once the Hope family was wiped out, the legend of lifting the curse on the Black Forest would disappear completely. However, they didn't expect they would have to go personally and pay such a high price to fight their enemy. When the priest fell, the cursed monsters recover to their human forms and the Black Forest was no longer covered by snow all year round, but the church's blind greed still remains...

### Other appearances

In the secret ending of Full Moon game mode, the priest is injured and unconscious along with several citizens in the forest, Little Red Riding hood ventures inside past him.

## Quote

"I am an agent of God in this world"
"We all have sin."
Tryst Woman

*She looks like she is considering making an appointment...*

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Mana (3/3) - Gain 6 mana.
* Spell Blocker [Counter]: Triggers when the enemy plays a spell card. Counter it.

## Choices

"I have no time to take nonsense with you! I have an appointment."

1. Who is the appointment with? (Reputation -1)
2. Stop her. (Courage +1)
3. Remind her that her hair is sticking up. (Reputation +1)

Note: like the Drunkard this dialogue doesn't always appear: you will not be guaranteed the ability to alter your courage/rep balance by battling her, but it's worth a shot in case the dialogue does show.
Toad Prophet

There is no way to deal damage to the Prophet. Only way to win this battle is to survive about 3 turns. After that lighting from heaven deals 999 damage to Toad Prophet and Prohet says you passed the test.

## Choices

Prophet asks if you want to know something for gold

1. Ask for Grandma (Reputation +2, gold -4)
	* Good question. Your Grandma is near cementary.
2. Ask for monster origin. (Courage +2, gold -5)
3. Don't ask. (Courage -1)
Thorns

**Thorns** is an unskippable event in Chapter II: Forest and Chapter III: Graveyard when you play in Nightmare difficulty. Player has to choose one of two choices (out of three possible choices:

* Get prank: Add 1 pranks*(sic)* to the deck
* Pay gold coins: 10 in Chapter II, 20 in Chapter III
* Lose maximum health

A typo exists in the first choice, despite its text indicates adding a prank, the graphic shows Freeze, and the actual effect is adding Freeze into the deck, not Prank.
Weird Fishman

## Special Powers

### Powers

**Go Fishing:** enemy gets a random card each turn.

"He has a fish that grants wishes, but he doesn't look very happy."

## Quote

* "This fish stings my life, and his."
* "Wanna bite some fishes? Only... won't go."
* "This flounder can grant all your wishes. What do you wish for?"
* "The flouder says it is my uses."

## Cards Used

* Basic Attack (2/4) - Deal 2 damage.
* Magic Frost (1/2)

## Choices

"Make a wish. This is the flounder's reward to you."

1. Health.
2. Wealth. (Gold +5)
3. Love. (Reputation +1, Courage +1)
Vengeance

### Effects

Deals damage equal to the total amount of health you lost by taking damage in this combat.

## Info

* Available to Soul Hunter
* This cards works differently than Desperate Attack or Dark Dawn. It doesn't care about your max health and current health but does damage for each health you lost **by taking damage** during this combat (it can be from enemy's damage or from your health costing cards)
Version History

(2)Fixed monster card “Hoodwink”

(3)Fixed the card “Bane of Doom”, it will be removed after use

(4)Fixed the problem when“Trick” triggers the card “Escape Magic”

(5)Fixed the problem of “Spell Speaking” and “Lucky Star” combo

(6)Fixed the lagging problem of “Spare Pocket”

(7)Balanced the initial cards of “Wolf Puppy”

(2) Auto set “Collector’s Edition” page as default page

(3) Now you can enlarge Card in Shop Page

(4) Fixed visual bug when “Crystal Ball” copies the card “Magic Pocket Watch”

## 1.9.8

### A Festival Update

April Fool’s Day is about to come. Here we make a new festival card for each character. You can get them during normal playthrough. But, why do these cards look so weird?

### B Experience Optimization

2.1 Newly adds the toggle feature for themed cover. Now you can toggle the collector edition cover manually.

2.2 Changes the priorities of the combination of Knight Skill and Rally Horn.

Currently there is a bug that under the effect of Rally Horn, if uses the knight skill to copy an action card, it will copy the attack card triggered by Rally Horn instead of the action card played out. Now this issue has been fixed in this update.

2.3 Optimizes the chapter of Earth Elemental appearing. Now you may meet an Earth Elemental with lv3 Stone Lash.

2.4 Fixed visual bug of Man in a Flask

## 1.1

1. Added halloween decorations, celebrate Halloween with Little Red Riding hood!

2. Fixed some bugs
Cerberus

"Why would the hellhound that's trapped in the church appear in the forest?"

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Tearing - Deal 2 damage. The next time you use this card, deal 2 additional damage.
* Raid
* Claw Swipe (1/2) [1 Action] - Deal 2 damage.

## Story

On the most bustling street in the center of the village, one can find numerous alleyways and stack stalls. Three children, one boy and two girls, were playing hide-and-seek one day. The food street with its many alleyways was a perfect spot for this game. The three decided that the boy would be "it", and the other two would hide. The boy finished counting down and began looking for the two girs. He mistakenly trespassed on a mysterious, abandoned church. On the walls of the church was painted a monster with three heads. The two girls moved together looking for hiding spots. Along the way, they stopped in their tracks when the little boy suddenly showed up. He looked a bit strange, and with his head lowered, the girls could not make out his face. He continued to count down and, when finished, he raised his head and transformed into the three-headed Cerberus and charged at the two little girls. From then on, there has been a legend on the streets: When you encounter the Cerberus, you have ten seconds to hide. Hold your breath and don't let it discover you...
Werewolf (boss)

**Werewolf** is the leftmost listed of the final bosses. To fight him you need to have Courage higher than Reputation (or at least equal to it). He cannot be fought if Reputation is higher.

He and Witch must be investigated previously to have option of fighting Priest or Mystery Man.

## Story

I don't know if it's because he is young and shy or because he's a werewolf, but the carpenter won't tell Little Red Riding Hood how he feels. He was worried that on a full moon night he will turn, lose control and harm the villagers. The werewolf planned to go and spend the night in the Black Forest, but he did not expect to be pursured by hunters. He was injured and finally fell at Little Red Riding Hood's hands... He didn't even get the chance to say anything...
Piranha Plant

*It's in bloom and smells nice. Want to take a sniff?*

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Charm [1 Action] - View 3 cards from the enemy's deck and choose 1 to copy.
* Stumble - Inflicts "Brittle" (Each time you use a card, discard 1 card at random) for 1 turn.
* Trap [1 Action] - View 3 cards from your enemy's deck and choose 1 to discard.
* Witch's Crucible - When you Exile a card, deal 2 Piercing damage.
* Thorny Tendrils [1 Action] - Deal 10 damage.

## Choices:

"A skinny runt like you would barely fit in the gaps between my teeth!"

1. Ask about Grandma. (Reputation +1) - "Ugh. Old meat tastes dreadful. Only a werewolf would eat that!"
2. Stomp on it. (Courage +1, Health -6)

## Quotes

* "Did you bring some gifts for me?"
* "My mouth is small. If you don’t buy my word, hmm… take a try with your head."
* "I am hungry again."
Tryst Man

"Is he waiting for someone?"

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Blood Rose - Your Max Health increases by 5. Gain 5 Health
* Suppressive Force [1 Action] - Deal damage equal to 1/5 your current Health to the enemy (max: 15).
* Bewitch [1 Action] - The enemy draws 1 less card on the next turn.

## Choices

"It's not good to be rude, beautiful girl!"

* Keep hitting him. (Courage +1)
* Ask about Grandma's tracks. (Reputation +1)
	+ "Follow me and you will find your grandmother."
* Ask him what he's doing in the forest. (Reputation -1)
Briss Wob

**Briss** to jedna z głównych bohaterek serii Wakfu: Przebudzenie Mroku.

## Wygląd

Briss jest blondynką o bladej cerze. Długie włosy zazwyczaj spina w koński ogon. Jest chudą, wysportowaną Cra, która niemal zawsze nosi mundur swej rasy. Narzuca jednak na niego szarą bluzę, a przesz ramię przewiesza łuk.

## Osobowość

Briss u Cra robi za czujkę, więc zawsze jest uważana i umie błyskawicznie łączyć fakty. Preferuję stanie na uboczu, gdyż nie lubi być w centrum uwagi. Zwykle to ona wpada na jakiś pomysł i stara się pozostać naturalną w każdym konflikcie. Jest jednak patriotką i będzie bronić królestwa Sadidy do końca.

## Umięjetności

Briss, jako Cra, od dziecka była szkolona do używania łuku. Umie perfekcyjnie wymierzać i strzelać swoją bronią. Posiada w swoim kołczanie, kilka magicznych strzał, np. lodu czy ognia.

Briss jest świetną gimnastyczką i akrobatką. Skoki nie są dla niej problemem i umie je wykonać dobrze.

## Wady

Briss ma zaawansowaną Akrofobie, czyli lęk wysokości. Nie stanie na wysokim poziomie i nie spojrzy w dół przepaści.

## Ciekawostki

* Jej imię zostało zainspirowane postacią Briss, z sesji RPG kanału "Naturalne20".
* Jej nazwisko od tyłu to "Bow", szyli łuk po angielsku.
Witch's Doubt

Witch's doubt is a page found in the second Chapter. Activating it will add 3 "Lost Apple" pages to the chapter

Each Apple will have a random effect (Gain/Lose HP, max HP, Base Mana, Exp).

After finding all Apples you will get a random Blessing.

This also unlocks the Witch as a final boss, who is the only final boss you can fight if Reputation is higher than Courage

## Flavor Text

Did the Queen take another one of my apples to hurt somebody?

## Duplicate

It is possible for this to show up more than once.

If you select it, it will say "apple event has already been triggered".

## Trivia

You don't have to eat the first 2 apples, but if you press away the last one (X instead of bite), you won't get the Blessing
Reindeer Warrior

## Cards in Deck

* Reindeer Crash: (x3 or more in deck): Deal 5 damage and discard 1 card in the enemy's hand.If no card can be discarded, it deals 10 damage again.
* Bash: Deal 4 damage. Gain armor x4
* Swift Strike: Deal 5 damage. Draw 1 card.
* Divine Strike:Deal 4 damage and restore the same amount of health.

## Quote

* "I refuse to see that stupid old man ever again."
* "I grew tired of the days running around pulling sleds.

## Tips

* If possible, Leave 1-2 cards in your hand at the end of your turn so that you will take less damage from Reindeer Crash.

## Trivia

* His quotes are likely a direct reference to Santa Claus.
Witch (boss)

This page is about the Witch Endboss. The playable character is listed under Little Witch

The Witch is unlocked by increasing your Reputation in the dialogue options. If you courage is higher then you can't fight her, but will be able to fight the Werewolf (boss)

## Story

*Only your Hope family can lift the dark magic curse. This is what the priest is most afraid of. That's why monsters run wild on full moon nights. First they made your grandmother disappear and then they drew you into the forest... but they never anticipated that you would make it this far.*

Because of her obsession with dark magic, people began to see her as an ominous monster. Although suffering from the fearful and disgusted gaze of others, the witch was still eager to help others with her black magic... Once, during a fire, she tried to rescue a group of children with her magic, but she was framed as having used her black magic to set the fire. Fear and rumors surrounding black magic made most of the villagers believe in it, and the witch grew ever stronger in her ways. It is said that she went to the Black Forest one day and never came back... The priest said that he has been looking for a magical genius, someone like him. "No one ever thinks of me like that..." the witch muttered
Wolf Grandma

*She sips tea and looks abnormally elegant.*

## Cards in deck

* Basic Attack (2/4): Deal 2 damage.
* Basic Attack (3/4): Deal 3 *damage*.
* Claw Swipe (1/2) [1 Action]: Deal 2 *damage*.
* Claw Swipe (2/2) [1 Action]: Deal 5 *damage*.
* Expose Weakness [0 Action]: The next damage you deal from a card this turn will be doubled.
* Focus [1 Action]: Draw 2 *cards*.
* Tearing (1/2): Deal 2 *damage*. The next time you play this *card*, deal 2 additional *damage*.

## Quote

"Fairy tales are for children."
"I can swallow you, but I will not do that to you."
"Come close to me so I can see you clearly."
"Human beings have many misconceptions about me."
Witch Apothecary

## Flavor Text

Try it! This potion is fresh from the oven.

## About

The Witch Apothecary can be found in the 2nd and 3rd Chapter (one each). You can get 1 potion for free to increase max HP, Base Mana or Exp.

 Chapter 3

## Tips

Choosing Exp is not very usefull, since you'll always be max level after the 3rd Chapter Boss. Though it is a good option if you have very low HP and no other possibilities to restore it than level upgrade.
Pumpkin King

## Flavor Text

"You are surrounded by the Pumpkin Army. There's no way out."

## Quote

"Thank you! This is the first time someone believed me since the witch created me!"

## Cards in Deck

* Rallying Trumpet - At start of your turn, deal 1 damage to the enemy.
* Bomb Thrower (1 Action) - The enemy takes 3 fire damage for each Rallying Trumpet you have on the combatfield.
* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Intimidate (1 Action) - When the enemy draws a card on their next turn, they discard 1 card at random.
* Horror Breath (1 Action) - Deal 2 damage; Disable the next card your enemy plays.

## Monster Story

More and more children were going missing from the orphanage, so she finally decided to go into the Black Forest and look for them. After much hardship, she discovered that the reason for the missing children was not because they were taken by monsters from the woods, but because they were locked up as slaves by the church! She did her best to rescue them in the hope that they could live happily with her again. However, the bodies of both her and the children began to transform as the curse overtook them. They never made it back to the village and were stuck living in the dangerous of the forest. Their only hope was to band together to survive.

## Memory in the Mirror

In Mirror, a Minion with the same name exist in the Nature faction.

Effect: When taking damage, deal 1 damage to all non-pumpkin minions

This effect includes your own Minions and can trigger effects from Vengeful Spirit and Little Sprite.