Sundries

### *Sight Beyond*

Those with the power of Sight Beyond may receive visions that lie outside the ordinary course of time. The origin of these visions are unclear; the Edeni believe they are a gift from the All-Mother. The Sylvani, on the other hand, believe they are manifestations of the Oversoul’s collection consciousness. Sight Beyond was bequeathed to mortals by Metatron, the Archon, ages ago. Those who experience the phenomena of Sight Beyond can trace their ancestry back to the first individuals who received his divine gift.

### *Codex Illuminus*

A Codex Illuminus is any parchment or bound book written in Archonic script. The defining trait of this script is that it is virtually, if not impossible to decipher; instead, the script reveals itself to those who are meant to understand its content. Those skilled in the script, often use it to relay highly secure messages. Other texts may only be revealed to individuals under mysterious circumstances. Some have noted that certain Codexes appear to have minds of their own in this regard.

### *Golems*

These large constructs were created by the famous Dwarven inventor, Volsung with the help of Matriarch Talindra. These automatons possess bodies of highly precise clockwork engineering. Part of their bodies are meticulously crafted from Sylvani ironwood. A hedge magicked apple sprouts vines that thread through the machinery, and bring the Golem to “life”. While Golems can respond to commands and perform basic actions, they are incapable of complex thoughts and interactions.

### *Hedge Magick*

Hedge Magick is the arcana of choice for the Sylvani. The Elves, having an ancient culture based animistic traditions, cultivated knowledge of hedge magick through their interactions with nature. They believe it is possible to tap into the powers of the Oversoul, a natural extension of themselves, to draw energy from nature. Hedgemages and Celestines are skilled at tapping into these powers. They can be used for a variety of purposes such as healing grievous wounds or fortifying one’s body.

### *Blood Magick*

Blood Magick is the arcana of choice for the Naziri. It is said the ancient proto-Drow migrated from the lush forests of Sylvia into the deserts of Zumurrud. Their knowledge of hedge magick was insufficient for survival in this harsh, new environment. The Drow began to draw magick from living bodies, since their options were limited in the arid wastes. Blood Magick was cultivated first, as a means of survival, but its practice soon became an everyday staple of their culture.

### *Archonic Magick*

Archonic Magick is an esoteric form of eldritch arcana. Historically, knowledge of its spells were exclusive to the Archons. As the centuries passed on knowledge of their abilities to mortals. There are many branches of Archonic magick. Its most common functions are those of telekinesis, mind control, magick missiles, and barrier spells. Many mortals find this magick unwieldy and difficult to master. They often require Archonic relics to cast the simplest spells.

### *The Numinan Vambraces*

Legends state that when the Archons descended from Lunera, they brought with them the eight Numinan Vambraces. There Vambraces were divided between the seven Archonic leaders. Samyaza, Chief of the Archons, wore two; the last six were worn by the remaining leaders. Each Vambrace instills its bearer with amazing power. However, this comes with a price; any mortal who equips a Vambrace will quickly learn it cannot be removed and that it slowly kills its bearer.

Missing Sundries III (but everyone's missing it, as a community)

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*Sources provided by VanTheMan in their recent playthrough on the Dvora Studio Discord.*