Wizard

Merasmus

To play as the Wizard, type */class* in the game chat and then select the option **Wizard**.

Call for a Medic or press your reload key to cycle between the spells. Press your Action Slot key (H by default) or Special Attack (Mousewheel by default) to use the currently selected spell.

## Spells

Wizard is able to cast Magic Spells thanks to his magic knowledge. While playing as him, there will be a menu in the top left corner of your screen. This menu shows the status of each of your spells, how many you have stored, and which spell you have currently selected.

You can go down the menu by calling for a Medic (works with any other voice command) and down by pressing your reload key. Once you have chosen the spell you want to cast, press your Action Slot key (H by default) or Special Attack (Mousewheel by default) to use the spell.

All spells that Wizard uses are TF2 Magic spells, and this is the list of them:

* **Fire** *(Fireball)* - Deals 200 damage. Takes 30 seconds to recharge. Starts with 1 charge.
* **Bats** *(Swarm of Bats)* - Deals 80 damage with high knockback and bleeding for 2.5 seconds. Takes 90 seconds to recharge.
* **Bomb** *(Pumpkin MIRV)* - Takes 60 seconds to recharge.
* **Uber** *(Overheal)* - Takes 60 seconds to recharge.
* **Invis** *(Stealth)* - Takes 90 seconds to recharge.
* **Jump** *(Blast Jump)* - Takes 45 seconds to recharge. Starts with 1 charge.
* **Orb** *(Ball O' Lightning)* - Deals 40 damage every 0.5 seconds, up to 720 damage dealt. Takes 210 seconds to recharge.
* **Meteor** *(Meteor Shower)* - Deals 200 damage per meteor. Takes 360 seconds to recharge.
* **Mono** *(Summon MONOCULUS)* - Deals up to 75 damage per rocket, firing up to 6 3-rocket bursts. Takes 190 seconds to recharge.

When certain bosses use their Rage, spells become blocked for a short period of time, this is called Spellblock. The duration differs based on the boss being played. Wizard has an unique passive that reduces the time he is spellblocked by 33%. Bosses that have spellblock are the following:

* All Unicorns except Starlight Glimmer (although her Equalize prevents casting spells)
* All Alicorns
* Derpy
* Eppaljeck
* Mare Do Well
* Pinkie Pie
* Screwball
* Zecora

Note: Pony of Shadows does not have spellblock on rage, despite being a powerful magic user.
## Weapon Attributes

Stake Launcher | 1 / 15 ammo
Crits on headshot
Bombs | 92 base damage
5 ammo
Permanently crit boosted
This weapon deploys 50% faster
-30% fuse time on grenades
+1900% self damage force

## Spell Acquision Times

The timer for acquiring spells starts as soon as the Wizard spawns, which can be 10 seconds ahead of the round starting, provided the player doesn't suicide before the round starts.

The following is a list of timestamps (time left in the round) and spells gained, based on the player already having Wizard selected the previous round and not suiciding during the next round's setup time.

* 6:40 - Fireball
* 6:25 - Jump
* 6:10 - Fireball, Bomb, Uber
* 5:40 - Fireball, Bats, Invis, Jump
* 5:10 - Fireball, Bomb, Uber
* 4:55 - Jump
* 4:40 - Fireball
* 4:10 - Fireball, Bats, Bomb, Uber, Invis, Jump
* 4:00 - Monoculus
* 3:40 - Fireball, Tesla Orb
* 3:25 - Jump
* 3:10 - Fireball, Bomb, Uber
* 2:40 - Fireball, Bats, Invis, Jump
* 2:10 - Fireball, Bats, Bomb, Uber
* 1:55 - Jump
* 1:40 - Fireball
* 1:10 - Fireball, Bats, Bomb, Uber, Invis, Jump, Meteor
* 0:50 - Monoculus
* 0:40 - Fireball
* 0:25 - Jump
* 0:10 - Fireball, Bomb, Uber, Orb

Keep in mind that being converted by Sunset Shimmer or Cozy Glow, or being resurrected by Nurse Redheart, counts as respawning, and thus resets the timer on all spells and resets them back to the starting counts.

## Gallery

RED Wizard.BLU Wizard.ÜberCharged Wizard.