recursal/Fanatic-Fandom huggingface dataset:
Moonshake

Moonshake is a planet in the Alpheratz system. It is controlled by the Syndicate.

## Background

### Outfitter

Yes

Moonshake is a planet of overpopulated cities side by side with dense wilderness. A few centuries ago it became a local center of industrial production when the Syndicate began building factories here. Since then, immigrants looking for steady work have been pouring in, doubling the planet's population every few decades. It is now a regional center for the production of everything from textiles to molded plastic parts to reactor-grade plutonium.

It is characteristic of the Syndicate that the wilderness is entirely ignored, both scientifically and agriculturally, until it is plowed under to make way for expanding industry. Nowhere else in the galaxy is the local fauna so plentiful and yet so poorly characterized.

## Spaceport

The smog is so thick here that you could barely see the landing pad until you were only half a kilometer above it. At street level, the smog is less evident, but the air leaves a faint metallic taste in your mouth.

The spaceport, like the rest of this city, is overcrowded, with people walking along the narrow streets and trying to thread their way in between large cargo trucks loaded with crates. You see signs for restaurants of every variety imaginable, but most of them look dirty and dimly lit.

## Outfitter

* Common Outfits
* Syndicate Basics (outfitter)

## Information

* Moonshake has a tribute value of 1200 and is defended by large Syndicate fleets.
Mystery

Mystery is a moon in the Sol Saryd system. It is controlled by the Coalition.

## Image

The Saryd culture's fascination with the movement of the stars and planets can perhaps be attributed to the fact that their homeworld is orbited by two moons, which cause a complex and seemingly unpredictable cycle of tides as well as a variety of subtle effects on the circadian rhythms of the creatures that evolved on Saros. Saryd homes on other worlds often have night lighting cycles designed to mimic the moons of their homeworld.

## Information

* Coalition planets and stations cannot be dominated.
* Landing here requires you to have 15 reputation with the Coalition.
Shield Beetle Pendant

## Description

A pendant made of the same crystalline rocks found on the Hai homeworld, fashioned after a Shield Beetle. A gift from Nanachi.

It comes with a finely crafted lit shadowbox so it can be installed and displayed with pride. A trio of mounting brackets - miniatures of those used on Quantum Keystones - provide a secure anchor to keep the pendant safe.

## Location

This outfit cannot be purchased, but is obtained after completing Nanachi's storyline in Hai space.

## Information

* This outfit acts as a Quantum Keystone but takes no outfit space or mass.
Modified Argosy

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Modified Argosy** is a combat-oriented variant of the Argosy made by pirates in the Southern Rim.

## Description

The Argosy has long been a favorite ship for pirates, who have come up with many tricks for modifying them to be more suitable as warships.

## Location

The Modified Argosy can be purchased at the following ports:

* Greenrock, Shaula
* Smuggler's Den, Men

## Outfits

These are the standard outfits initially equipped on each Modified Argosy.

 Laser Rifle (2)

## Performance Information

This is the standard Southbound Shipyards Argosy that has been modified to have greater weapon space at the cost of a weaker hull and larger crew. While not a bad ship per se, especially for players fond of an Argosy that want a more combat-capable vessel, the Modified Argosy is somewhat hard to purchase due to only being available from pirate shipyards. This can make purchasing one a matter of personal taste versus practicality.

Pirates in the galactic south fly these constantly and hotrod them to taste. In particular, pirates will put Atomic Engines on a Modified Argosy and use it as a speedy missile boat.

Note: this is a separate purchase from the standard Argosy.
NDR-114 Android

## Description

While these were once considered cutting-edge outfits, their lack of autonomous capabilities and economic benefit ensured they were never licensed by a manufacturer.

Despite this, some captains commissioned these directly from their inventor, effectively replacing one of their crew members with a robotic counterpart. These captains found that androids possessed sufficient capabilities to perform most work, but lacked the capability to captain a ship or take part in boarding actions.

## Location

5 NDR-114 Androids are obtained after making sufficient progress in the Remnant storyline and completing the Shattered Light mission chain.

## Information

* This outfit is obtained through the Remnant storyline.
Laser Turret

## Description

Laser Turrets are hated by fighter pilots because it is nearly impossible to dodge them once you are within their reach. This turret carries a pair of lasers and can swivel almost instantly to fire on new targets as they approach. Laser Turrets are especially useful when mounted on slow-moving freighters to fend off packs of small pirate vessels.

## Location

The Laser Turret can be purchased at the following ports in Human space:

* Alfheim, Wezen
* Asgard, Naos
* Bivrost, Markeb
* Bourne, Gamma Corvi
* Follower, Alphard
* Haze, Dubhe
* Memory, Zosma
* Midgard, Aludra
* Nifel, Gomeisa
* Norn, Adhara
* Rust, Kraz
* Smuggler's Den, Men
* Thule, Men
* Valhalla, Epsilon Leonis
* Wayfarer, Tarazed
* Windblain, Regor

## Information

* Lasers are great for disabling enemies and not destroying them.
* The Laser Turret has the lowest range of all Turrets.
Scout

* Overhead
* Thumbnail

The **Scout** is a speedy, long-range transport manufactured by Lionheart Industries.

## Description

The Lionheart Scoutship was designed back in the days when the galaxy was more sparsely populated, and ships prospecting for habitable worlds or worlds rich in resources would often travel far away from any habitable ports where they would be able to refuel. Although the galaxy has now been much more thoroughly explored, the Scout remains a popular ship for long-distance travel.

## Location

The Scout can be purchased at the following ports:

* Asgard, Naos
* Follower, Alphard
* Haze, Dubhe
* Midgard, Aludra
* Norn, Adhara
* Valhalla, Epsilon Leonis
* Geminus, Castor (Before the bombing)

## Performance Information

The Scout is a middle-of-the-road choice for players looking at inexpensive ships. With a high fuel capacity, light weapons and shields, good agility and speed, some cargo space, and decent bunk room, it can fill a number of roles.

Scouts can function as fairly useful asteroid miners. By removing some outfits and adding a pair of Heavy Lasers and an Asteroid Scanner a Scout can match most interceptors in terms of asteroid mining. This combined with the Scout's decent cargo capacity and high speed can let a player use a Scout as an asteroid mining ship for quite a bit of the early game, while still taking on job board missions and engaging in light combat. Furthermore, Scouts are notable for their hardpoints, having both turret and gun slots, making them suitable as large, if somewhat left field, interceptors. In fact, you will occasionally see pirates in the Far North using Scouts for just that purpose.

Overall, the Scout is not a bad ship as its large fuel capacity and overall versatility makes it function as "jack of all trades" starship. With that being said, a Scout generally isn't as effective at any one role, save exploring, as a more specialized vessel of similar price would be. For example, the versatile Clipper can exceed most of a Scout's capabilities with proper customization.
Ookii Rift Steering

## Description

Although the focus on steering over thrust makes Bunrodean ships easy targets to track, the power of their weapons systems would leave anyone foolish to believe that they are sitting ducks.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.

## Information

* The only way to obtain this is by looting it.
Mammoth

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

This is a rare, extensively modified Behemoth used by some pirates and smugglers to transport large amounts of goods. It is armed well enough to handle even a Navy Frigate if caught and fast enough to dash away from anything bigger.

## Location

This ship cannot be purchased and currently only appears as a bounty in a Free Worlds mission.

## Outfits

These are the standard outfits equipped on the Mammoth.

 Laser Rifle (18)

## Information

* This ship has some built-in scan interference.
Persitar

Persitar is an uninhabited system in Korath space. It was the site of the first test of the star-killing weapon known as the Supernova Bomb.

## Links

Persitar does no link to any other systems so the only way to reach it is by using a jump drive.

## Mining

These are the mineable asteroids that spawn in Persitar.

* Silicon
* Titanium
* Yottrite

## Information

* This system is empty and uninhabited so it is a good place to come to to refuel and repair while fighting the Korath automata.
* Supernova systems like this one replenish fuel very quickly.
Phoenix Station

Phoenix Station is a station in the Wezen system. It is controlled by the Republic.

## Background

### Outfitter

No

As with all refineries in the Deep, Phoenix Station is government-owned. You cannot imagine who would want to live here; despite reflective hull plating and active cooling systems, the station is uncomfortably hot. Nearly all the work is done by robots and computers, with only a skeleton crew of people supervising. Every time the station's orbit brings it through the planet's shadow, the temperature drops briefly and the entire station creaks ominously as it cools.

## Information

* Landing on Phoenix Station requires the player to have 10 reputation.
* Phoenix Station has a tribute value of 500 and is defended by large Deep Security fleets.
Korsmanath A'awoj

Ship Class
 Picture
 Standard Cost
 Shields
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

Korsmanath A'awojs, named in memory of the Korath home system, are massive nomadic habitats that hold much of their remaining population. True flying cities, they could be self-contained miniature worlds were it not for their heavy defensive armament and reliance on unsustainable materials, methods, and sources of power. Commission of new Korsmanath A'awojs is a resource-demanding, labor-intensive, painstaking process fraught with political intrigue. Navarchs fight with the civilian government for resources and yard time they would rather devote to building raiding and defensive fleets, civilians vie with each other for a place on the next ship, and planning committees argue with engineers over what methods and technologies to use. This leads to construction delays, corner-cutting, and over-militarization of the design at best, and violent feuds at worst.

## Location

The Korsmanath A'awoj cannot be purchased or captured. It can be found in any of the Korath Exiles systems.

## Outfits

These are the standard outfits equipped on a Korsmanath A'awoj.

 Thermal Repeater Rifle (1954)Microbot Defense Station (214)

## Information

* The Korsmanath A'awoj is the largest ship in game, larger than the Remnant Heron. Lore-wise, the description of the Heron's size is larger, though Zitchas has stated that the Korsmanath A'awoj should be the biggest ship in the game regardless.
* The Korsmanath A'awoj has the most turret mounts in the game at 22, with the next most being 14 on the Drak Archon.
* The Korsmanath A'awoj has the most fighter bays in the game at 24, with the next most being 9 on the Tek Far 78 - Osk.
* The Korsmanath A'awoj has the highest required crew of any ship in the game at 1,955, with the Remnant Heron having the second highest at 1,000.
* This ship is only seen used by the non-hostile Korath Civilian faction. However, if the player decides to attack one of these, they are extremely difficult to defeat. On top of having to fight off Korath Exiles, other now hostile Korath Civilian ships, and a fleet of fighters, the Korsmanath A'woj has numerous defensive capabilities to protect itself. It has very high shield stats & hull stats, and has an array of Banishers, Heavers, and Warders that surround it, making it hard for anything to get or stay close to it.
* The sprite of this ship has altered colors so that when swizzled to the Korath Civilian color they are the correct ones. This is especially true for the biodome section.

## Trivia

* This ship is based on and originally named after a Korath ship design from an old Korath Expansion project, the Korath Haven. The main city section is preserved from the old design.
* This ship was named after the system Korsmanath, which is the Korath home system.
* This ship is one of few ships in the game to have angled gun ports.
Shunt-Strike Turret

## Description

This weapon fires homing balls of microbots that pass through a target's shields and attempt to convert its hull into raw materials or useful items such as heat shunts. As Exile microbots contain safety circuits that prevent them from becoming independent of their Systems Core, they will fail after a short time, but not before wreaking havoc on the ship.

Because the same property that allows the microbots through a target's shields disrupts the shields of the ship firing them, it should never be used without an appropriately large Systems Core. Given adequate shield generation, however, the microbots make fantastic miners.

## Location

This outfit can be found equipped on the following Korath Exiles ships:

* Ikatila'ej
* Korsmanath A'awoj (Special and Strike variants)
* Palavret (Ember Shunt variant only)
* Ra'at Ik 621 (Digger and Probes variants)
* Ra'gru Ik 618 (Ember and Storm variants)
* Rano'erek (Civilian and Shunt variants)

## Information

* This outfit does minable damage, which makes this weapon more effective for mining.
* This outfit comes with built-in asteroid scanning.
* This outfit has the "safe" attribute, meaning that it cannot damage allied ships by accident.
* This outfit has piercing, so part of its damage will go through shields and will be applied directly to the hull.
* This outfit drains the firing ship's shields when fired; the amount that is drained scales with the ship's total shield strength.
Particle Cannon

## Description

The Particle Cannon works by accelerating a short burst of particles to near-relativistic speeds. When mounted on a ship that can turn fast enough to keep it trained on approaching ships, it becomes a nearly unbeatable weapon, capable of destroying smaller ships before they can even approach close enough for their comparatively short-ranged weapons to be effective.

## Outfitters

The Particle Cannon can be purchased at the following ports:

* Geminus, Castor
* Ada, Aldebaran
* Hermes, Capella
* Shroud, Alheka

## Information

The Particle Cannon is a versatile weapon with long range and high accuracy. It also generates slightly less heat than the other upgraded weapons (Plasma Cannon and Proton Gun), but still can make use of extra liquid cooling systems. These three weapons allow the pilot to get significantly more damage of the limited firing ports available.

As mentioned by its description, the Particle Cannon is best used as a sniping weapon, attacking enemies from outside their own firing range to pre-empt a counterattack. The Particle Cannon also has a high hit force for a primary weapon, which can throw small ships off course and prevent the target from maintaining a stationary enough position to flee the system via Hyperdrive or Jump Drive.
Rainmaker

Ship Class
 Picture
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Navy Rainmaker** is a ship that serves as the Navy's artillery platform.

## Description

The Rainmaker is a missile boat built in the Republic Navy Yard. It comes equipped with four missile launchers and enough ammunition to destroy even ships many times its size. Because of their lack of maneuverability and relatively light shielding, Rainmakers serve best as long-range attack ships, and once their missile supply is spent, they are relatively useless in combat.

## Location

Rainmakers can be purchased at the following ports:

* Ada, Aldebaran
* Luna, Sol
* Prime, Betelgeuse
* Geminus, Castor (before the bombing)

## Outfits

The following outfits are equipped by default on Rainmakers:

## Performance Information

These little ships can turn the tide of battle against ships many times their tonnage. Rainmakers will fly to the edges of the battlefield and slowly hammer a hapless ship to death while Republic Gunboats engage it directly.

Later in the Free Worlds campaign, the Navy adds stronger engines to the Rainmakers they deploy in battle. Even so, the Rainmaker remains weak in close combat.

## Notes

* Purchasing this ship requires a Navy License, which is not legitimately obtainable. As a result, Rainmakers can only be obtained by capturing them.
Quirinal

Quirinal is an uninhabited moon that orbits Esquiline in the Pantica system.

## Image

While otherwise resembling a fairly typical moon, Quirinal is notable for the lava rifts that seem to be an inexplicably constant feature on its surface. For lack of a better description, it looks like the moon was struck a glancing blow by some sort of massive force, and the resulting chasm has been oozing lava ever since.

Despite the astrophysical anomalies, there appears to be no current activity on the surface.
Model 256

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Ramscoop
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

There is a saying among the Quarg that every species which insists on studying war will eventually construct a weapon that outlives its creators. For the Korath, their war drones have very nearly done so.

## Location

The Model 256 cannot be purchased, but can instead be captured from Kor Mereti space.

## Outfits

These are the standard outfits initially equipped on each Model 256.

## Information

* Kor Mereti and Kor Sestor ships are automated and require no crew.
* The only way to obtain the Model 256 is by capturing it.
* Automata ships use a different boarding system than usual. Instead of having crew, they have a self destruct chance. For the Model 256 you have a 21% chance of being able to board and loot it, and another 21% chance of being able to capture it. In total, you have a 4.41% chance of capturing the Model 256.
Minkar

Minkar is an uninhabited binary system that is located in the Rim. It is initially controlled by the Republic, but it is claimed by the Free Worlds when they declare independence.

## Landing Locations

Minkar does not have any landing locations.

## Links

Minkar links to the following systems:

* Acrux
* Mimosa
* Spica

## Mining

The following mineable asteroids spawn in Minkar:

* Aluminum
* Iron

## Fleets

The following fleets spawn in Minkar before July 24, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Large Southern Pirates

The following fleets spawn in Minkar on and after July 24, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
Kumkapi

Kumkapi is an uninhabited moon that orbits Viminal in the Arculus system.

## Image

While this moon's minerals aren't particularly rare or exotic, its closeness to Viminal has made it the subject of many mining projects over the centuries - efforts to find traces of the valuable Key Stones which permit travel through this region of space. None of them were successful, and most Remnant scientists believe that Kumkapi formed somewhere else and was captured by Vimnal's gravitational pull at some time during its formation.

When the absence of Key Stones became clear, most scientific and mining interests faded away, and today the surface is scattered with abandoned outposts whose somber tunnels are thousand-kilometer labyrinths.
Scar's Hideout

Scar's Hideout is a hidden pirate base in the Danoa system.

## Image

Scar's Hideout is a hollowed out asteroids used by Scar's Legion as their main base of operations. From here they harass anyone making the journey through the uninhabited systems of the Far North. Recently the gang has discovered the wormhole to Hai space, leading them to start causing trouble for more than just unlucky merchants.

## Spaceport

The spaceport of Scar's Hideout is a massive hangar dug into the core of the asteroid, accessible only by a single blast door on the ceiling. Judging by the size of the hangar, you'd guess that about a third of the entire asteroid was hollowed out for the spaceport alone.

## Information

* Scar's Legion cannot be dominated.
* This location only becomes available while doing the Pirate Troubles storyline.
Second Viridian

Second Viridian is a planet in the 14 Summer Above system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

More than ten billion Kimek live here, most of them living in one of several arcologies near the equator: massive structures that reach nearly a kilometer tall and may house over half a billion individuals. As a result, despite the large population most of the land is either undeveloped or used for farming.

The Kimek arcologies are said to be able to recycle more than 99% of the waste produced in them each day, which is what makes it feasible for so many Kimek to live in such close proximity.

## Spaceport

The spaceport facility is a kilometer-tall pyramid honeycombed with tunnels wide enough for a pair of Bulk Freighters to pass each other with plenty of room to spare. There is no single central warehouse district or meeting area. Instead, each cluster of docking bays is surrounded by its own storage facilities, food courts, and concourses.

## Information

* Coalition planets and stations cannot be dominated.
Porrima

Porrima is a binary system that is located in the Dirt Belt and controlled by the Republic.

## Landing Locations

Porrima has the following landing locations:

* New Switzerland

## Links

Porrima links to the following systems:

* Merak
* Muphrid

## Amenities

Porrima does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Porrima:

* Aluminum
* Titanium
* Tungsten

## Fleets

The following fleets spawn in Porrima before July 24, 3014:

* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates

The following fleets spawn in Porrima on and after July 24, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
Savagery Bludgeon

## Description

A Savagery Bludgeon is a mace-like weapon found jammed into the Gegno Vi's Dunite duelist ships. They are used as melee weapons for close-quarter rams and jousts during duels. However, they have hardly any use as a weapon outside of this as they merely scratch larger ship's hulls and barely put a dent into anything shielded.

## Location

This cannot be purchased, but can be found equipped on some Gegno Vi ships.

## Information

* Purchasing this would require a Vi Evocati License.
Kiru'kichi

Kiru'kichi is a binary system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Kiru'kichi has the following landing locations:

* Varu Ek'lak'lai

## Links

Kiru'kichi links to the following systems:

* Iyech'yek

## Amenities

Varu Ek'lak'lai possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Kiru'kichi:

* Aluminum
* Copper
* Lead

## Fleets

The following fleets spawn in Kiru'kichi:

* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Embershade

## Description

Long regarded as mere ghost stories, the ray-like Embershades have finally been proven to exist thanks to recent generations of ion storm resistant sensor suites. Shy by nature, these creatures generate a natural cloaking field and prefer to move unseen.

## Location

This ship cannot be obtained, but it appears in the center of the Ember Waste.

## Information

* Embershades are an indigenous life form that are found in the center of the Ember Waste.
* This ship has built in engines.
* This ship has built in atmosphere scanning.
* This ship has a built in cloak.
* This ship can land on Gas Planets.
Saiph

Saiph is a frontier system that is located in the Far North. It is controlled by the Republic.

## Landing Locations

Saiph has the following landing locations:

* Skillet

## Links

Saiph links to the following systems:

* Alnitak
* Rigel

## Amenities

Saiph does not possess an outfitter or a shipyard.

## Fleets

The following fleets spawn in Saiph:

* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
* Large Republic
Marauder Arrow

The **Marauder Arrow** is a highly modified variant of the Syndicate Arrow for combat. Adding a couple of gun and turret hardpoints and improving on its already high maneuverability and speed, this ship is incredibly hard to catch up with and disable.

## Description

### Marauder Arrow

This Arrow has had numerous modifications to its hull and internal systems to make more room for outfits - mostly with combat in mind. More shields, weapons, engines, outfit space, and a turret mount nearly push this ship into classification as a light warship, and definitely make it one of the heaviest interceptors you're likely to find.

### Marauder Arrow (Engines)

With expanded engine mounts, this Arrow seems more like an oversized missile than a ship. The beefed-up engines, a little extra outfit capacity, extra shield emitters, and thicker hull plating make this vessel a very competent interceptor.

### Marauder Arrow (Weapons)

The weapons systems on this Arrow have been enhanced to the point of competing with Lionheart's Headhunter, although it can still outrun all but the fastest ships, if things get a little too hairy.

## Location

The Marauder Arrow cannot be purchased but can be captured from marauder bounty missions.

## Outfits

These are the standard outfits equipped on the Marauder Arrow.

### Marauder Arrow

 Laser Rifle (5)

### Marauder Arrow (Engines)

 Laser Rifle (5)

### Marauder Arrow (Weapons)

 Laser Rifle (5)

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Arrow has a 25% chance to board and another 25% chance to be able to capture, so you have a 56.25% chance of being able to capture the ship (not counting the actual boarding combat).
Shaula

## Commodity Prices

### Luxury Goods

1039

Shaula is a frontier system in the South is controlled by Pirates.

## Landing Locations

Shaula has the following landing locations:

* Greenrock
* Shih's Locker

## Links

Shaula links to the following systems:

* Lesath

## Amenities

Greenrock possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Shaula:

* Platinum
* Silver

## Fleets

The following fleets spawn in Shaula:

* Small Core Pirates
* Large Core Pirates
* Large Militia
* Small Northern Pirates
* Large Northern Pirates
* Small Southern Pirates
* Large Southern Pirates
Shipyard

Redirect to:

* Planet Facilities

> *"The technological expertise required to manufacture starships from scratch is so high that few systems actually have fully functional shipyards. However, many systems are happy to sell you a starship second-hand. Because certain ships are made by a specific shipyard corporation on a specific planet, these ships will only be available in that region of space. For example, a large Lionheart ship, like the Bactrian or Aerie, will only be available in the Deep."*
>
>

> -Endless Sky Github Wiki
>
>

\*Requires someone with expertise in Wikia article editing

A shipyard is one of the main accessible places to go into on a planet (assuming it has a shipyard), that sells pre-made, standard-outfit ships to the player in exchange for their credits. Upon purchase of a ship, that ship is immediately in the player's possession, and can promptly be sold right back for no loss of money. Ships sold in a yard are unlimited, meaning that as long as you have the money, you could buy 500000 Sparrows and take off to shoot a Star Barge. Beware, however- if you smell smoke, it may be your CPU.

In the shipyard, a player can view the stats of all ships sold on that planet, and purchase a ship if they have enough credits. purchase menu is split into multiple collapsable sections, each one containing a single ship class. These places also have the option of selling any unwanted or unnecessary ships, with no resale loss (Ships will depreciate [reduce in value over time] after update 0.95 is released ) or limit to the amount of ships you can sell. Beware selling a precious ship though; while you can still retrieve any outfits it may have had in the Outfitter, the hull itself will be forever lost to the shipyard.

Simply finding a shipyard does not mean that you will be able to buy any ship, **planets and stations with a shipyard will only sell** **ships from groupings that are listed in that planet's data files.** For example, the shipyard grouping "Basic Ships" will only sell Shuttles, Star Barges, and Sparrows, and any planet that has "Basic Ships" will always have all three. If a planet has that grouping, it will have those ships available for purchase.
Frostmark

Frostmark is a planet in the Da Lest system. It is controlled by the Hai.

## Image

There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.

## Spaceport

Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.
Revelation

Revelation is a moon in the Sol Saryd system. It is controlled by the Coalition.

## Background

### Outfitter

No

The Saryds are the only known species who successfully visited another world when their technology was still in the age of steam. The scientist who first landed here was piloting a ramshackle rocket ship of dizzying complexity. Modern analysis of his plans indicates that his flight had less than a one in ten thousand chance of success. This has led to speculation that he was either secretly assisted by friendly aliens, or completely insane, or possibly both.

## Information

* Coalition planets and stations cannot be dominated.
* Landing here requires you to have 15 reputation with the Coalition.
Remembrance

## Commodity Prices

### Luxury Goods

1099

Remembrance is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Remembrance has the following landing locations:

* Deep Water

## Links

Remembrance links to the following systems:

* Beginning
* Dark Hills

## Amenities

Remembrance does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Remembrance:

* Aluminum
* Iron

## Fleets

The following fleets spawn in Remembrance:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Regulus

Regulus is an uninhabited system that is located near Earth. It is controlled by the Republic.

## Links

Regulus links to the following systems:

* Merak

## Mining

The following mineable asteroids spawn in Regulus:

* Copper
* Lead

## Fleets

The following fleets spawn in Regulus:

* Human Miners
* Small Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
* Small Republic
Retilie

Retilie is an uninhabited planet in the Lire system.

## Image

Retilie is an oceanic world; more than 95% of the planet's surface is covered by oceans, which can be several kilometers deep. Few traces of coastal villages are still visible, mostly composed of ancient metallic formations standing some kilometers from the seaside, where the occasional high waves can't reach them. A few small cities on the mainland are in a better state, but without anyone to maintain them, vegetation has grown to completely cover many of the surviving buildings.

## Information

Retilie is uninhabited and cannot be dominated.
Remote Blue

Remote Blue is a planet in the 14 Pole system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

Most Kimek are proud to be members of the Coalition, but those who are either suspicious of the other species or simply want to be as far away from the Heliarch ringworlds as possible when the Quarg return with retribution, choose to live here. As a result, despite its remote location this world supports a population of over eight billion. Many of the cities have defensive gun emplacements on their outskirts, yet another sign of the local paranoia.

## Spaceport

There are almost no non-Kimek in this spaceport, and as an alien visitor from beyond Coalition space you receive a considerable amount of scrutiny. Several of the local restaurants outright refuse to serve any species but the Kimek, claiming that their patrons would lose their appetites if forced to witness the disgusting eating habits of other species. (The Kimek generally eat their food by vomiting digestive fluid onto it, waiting for it to dissolve, and then slurping up the soupy mixture.)

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Remote Blue requires a reputation of 15; this cannot be bypassed through bribery.
Quantum Shield Generator

## Description

The first humans who met the Quarg thought that their technology worked on magic, and many even think so to this day. The mechanism by which this Quarg shield generator works is completely unknown to humanity, and the Quarg aren't interested in giving up their secrets.

## Location

These cannot be purchased but can be found equipped on Quarg ships.

## Information

* These are only obtainable through looting Quarg ships.
* This is one of the most powerful shield generators in the game.
Pherkad

Pherkad is a frontier system in the South that is home to the Delta V Corporation. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Pherkad has the following landing locations:

* Solace

## Links

Pherkad links to the following systems:

* Alniyat
* Beta Lupi
* Kappa Centauri
* Yed Prior

## Amenities

Solace possesses an outfitter, but not a shipyard.

## Fleets

The following fleets spawn in Pherkad before September 17, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Pherkad on and after September 17, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Salipastart

Salipastart is an uninhabited system in Korath space. It is controlled by the Kor Mereti.

## Links

Salipastart links to the following systems:

* Faronektu
* Mesuket
* Similisti

## Mining

The following mineable asteroids spawn in Salipastart:

* Neodymium
* Silicon

## Fleets

The following fleets spawn in Salipastart:

* Kor Mereti Miners
* Small Kor Mereti
* Large Kor Mereti
* Large Kor Sestor
Shroud

Shroud is a planet in the Alheka system. It is controlled by the Republic.

## Image

Shroud is a world of castles in the clouds and slums in the valleys below. High on the mountain peaks, above the clouds, the planet's few elites live in splendid mansions. Below them, the people work mostly in textiles: farming cotton, raising sheep, working at looms and sewing machines in dimly lit factories.

The level of intrigue and dalliance between the bored gentry could easily compete with the most lurid and unrealistic of Victorian fiction.

## Spaceport

The spaceport here is a shopping mall. You landed on a plain concrete slab near the "cargo entrance," where raw goods are bought and sold. But the other end of the building holds hangars for luxury ships and glass-windowed storefronts where mannequins are dressed in outlandish and horribly impractical outfits. There is a sparse cafeteria for dock workers near your entrance, and fancy steakhouses and seafood places for the more wealthy visitors.

## Outfitter

* Common Outfits
* Lovelace Basics
* Lovelace Advanced

## Information

* Shroud has a tribute value of 3800 and is defended by Large Republic Fleets.
* Landing here has no required reputation.
Shooting Star

## Description

This ship appears to be a hollowed-out asteroid filled with strange equipment. It is unclear what is creating the rays of light, but they must have something to do with how it moves without obvious engines.

Its advanced properties also allow it to reject the influence of enemy Command Centers, nullifying their effect.

## Location

Only one of these exists in the game, as the person ship Prototype B3-CC4. It spawns in the Ember Waste.

## Outfits

These are the standard outfits equipped on the Shooting Star.

 None

## Information

* This ship has a negative cost so you will lose money if you try to sell it.
* The Shooting Star has a huge explosion radius and damage, so be careful if you want to destroy it.
* The Shooting Star has built-in engines.
* The Shooting Star uses four unique outfits: one to make the "rays of light" that don't appear in the outline; one tractor beam to make it more likely to hit once it's close to an enemy ship; and two very short range turrets that make the actual damage and simulate the "ramming" combat tactic of the ship.
* The Crystalline Formation and Hexagonal Crystal modules cannot be uninstalled using the Outfitter interface once captured; if you want these modules loose or if you want the Turret slots available, plunder both of them from the disabled ship prior to boarding it.
* The ship is a reference to the Krypt Pods in Escape Velocity: Nova, which were "nanite globes created by Krypt to explore the universe".
Quarg Wardragon

## Description

The Wardragon is used by the Quarg as a light warship.

## Location

The Quarg Wardragon cannot be purchased and is only obtainable through capturing. It is found in Quarg space.

## Outfits

These are the standard outfits equipped on a Wardragon.

 Intrusion Countermeasures (160)

## Information

* The Wardragon is one of two Quarg ships in the game. The other is the Quarg Skylark.
* All Quarg ships and outfits are placeholders for now, and they will be rebalanced in the future as more aliens are added to the game.
Polaris

## Commodity Prices

### Luxury Goods

943

Polaris is a frontier system in the Core that is controlled by the Syndicate.

## Landing Locations

Polaris has the following landing locations:

* Shangri-La

## Links

Polaris links to the following systems:

* Achernar

## Amenities

Shangri-La possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Polaris:

* Copper
* Tungsten

## Fleets

The following fleets spawn in Polaris:

* Korath Large Raid
* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Small Syndicate
* Large Syndicate
Sand Cell

## Description

The Sand Cell is the smallest Hai generator. It was designed for ships which don't need or are unable to carry a nuclear reactor, and it clearly resembles human fuel cells.

## Information

The Sand Cell is the smallest available Hai generator, replacing the Pebble Core. The Sand Cell resembles human fuel cell technology and is comparable to the nGVF-BB Fuel Cell in particular, but as with most Hai generators it is lighter and more efficient in exchange for less total power. Unusually, however, the Sand Cell is slightly less heat efficient than the nGVF-BB due to its lower power output, though it produces less heat per-outfit. The Sand Cell can be found on the following Hai ships:

* Violin Spider
* Flea

## Trivia

* Like the other Hai Generators, the Sand Cell is named after a geological phenomena.
* The Sand Cell is the only Hai generator that isn't a nuclear reactor of some kind.
Salvage Scanner

## Description

When the Remnant unraveled the alien Point Defense Turrets guarding the vaults on Aventine, they also deciphered the mechanisms that guided the ancient weapons. After significant investments in research and development, they have transformed those guidance systems into sophisticated scanning technology.

While all Remnant ships are equipped with internal scanners, some captains still prefer to boost their range and power to more effectively select enemy ships worth targeting.

## Location

The Salvage Scanner can be purchased from the following ports.

* Caelian, Cinxia
* Aventine, Pantica
* Viminal, Arculus
* Ssil Vida, Postverta (Becomes available during the Remnant storyline)

## Information

* Purchasing the Salvage Scanner requires a Remnant License.
* This is larger than other scanners, but you also get a boost in the scanning power.
* Tactical scanning shows the energy, heat, fuel, and crew of the targeted ship (just like a Tactical Scanner provides).
Remnant (outfitter)

This page shows the outfits that will be added to planets with "Remnant" in their outfitters.

## Outfits

### Guns

* Inhibitor Cannon
* Thrasher Cannon

### Turrets

* Point Defense Turret
* Thrasher Turret

### Ammunition

* EMP Torpedo
* EMP Torpedo Storage Bay

### Systems

* Bunk Room
* Cargo Expansion
* Cargo Scanner
* Emergency Ramscoop
* Fuel Pod
* Hyperdrive
* Scram Drive
* Outfit Scanner
* Research Laboratory (becomes available through the Remnant storyline)
* Outfits Expansion
* Quantum Key Stone
* Salvage Scanner
* Small Bunk Room
* Thermoelectric Cooler

### Power

* Aeon Cell
* Crystal Capacitor
* Epoch Cell
* Millennium Cell

### Engines

* Crucible-Class Steering
* Crucible-Class Thruster
* Forge-Class Steering
* Forge-Class Thruster
* Smelter-Class Steering
* Smelter-Class Thruster
Plort's Water

Plort's Water is a planet in the Plort system. It is controlled by the Coalition.

## Background

### Outfitter

No

Plort's Water is an ocean world, with no landforms except for some scattered volcanic archipelagos. A few of the larger islands are home to small Arach settlements, and others live aboard "island-ships" that can each carry tens of thousands of individuals. There is very little industry here, but many of the locals are involved in biological experiments or in categorizing the millions of species that inhabit the oceans.

## Spaceport

The spaceport is built on the slopes of a dormant volcano, and only has space for a few dozen ships to land at any one time. Too few visitors come here to support any shops or restaurants in the spaceport itself. In the village, the cheapest and most abundant food is a variety of soups, cakes, and puddings that all look and smell as if they are made from processed algae.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Plort's Water requires a reputation of 15; this cannot be bypassed through bribery.
Model 512

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Ramscoop
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

This is the final state in the evolution of a Kor Mereti war drone: a perfect ring, with incredibly powerful shields and turrets firing in every direction.

## Location

The Model 512 cannot be purchased, but can be captured from Kor Mereti space.

## Outfits

These are the standard outfits equipped on each Model 512.

## Information

* Kor Mereti and Kor Sestor ships are automated and therefore require no crew to run.
* Automata ships use a different boarding system than usual. Instead of having crew, they have a self destruct chance. You have a 20% chance to be able to board and loot the ship and after that another 20% chance to capture it. That becomes an overall 4% chance to capture the Model 512.
* The Model 512 is the largest Kor Mereti ship.
Ring of Friendship

The Ring of Friendship is a Heliarch controlled ringworld located in the Quaru system.

## Background

### Outfitter

No

This is the crown jewel of the Heliarchs, a ringworld that was completed by the Quarg before the Coalition formed and drove them away. It now serves both as a center of finance and trade, and as the seat of the Heliarch government, which is made up of "consuls" who have been selected by the other Heliarchs from among their number in such a way that all three species always have equal representation. The Heliarchs, in turn, are selected from among the best and brightest members of each species. Despite the occasional resistance to it, this meritocracy has survived ten times longer than any human democracy.

## Spaceport

At any given time, thousands of young people are in training here to become "interpreters," the Heliarch agents who serve as translators and mediators on all the Coalition worlds. As they rise through the ranks, some of those agents will be honored by being elevated to the rank of Heliarch, gaining a voice in the selection of new consuls and perhaps one day even being selected themselves.

Heliarch rank is not hereditary, and the children of Heliarchs are given no special preferment for promotions or educational opportunities.

## Outfitter

None at the start of the game, but Heliarch Basics is added after completing the Heliarch campaign introduction.

## Information

* Heliarch planets and stations cannot be dominated.
* This is one of the three complete ringworlds in the game.
* This ringworld was the one built in Saryd space and was known as Quari Kell before the war. Its current name refers to the friendship the Saryds and the Quarg once had and their current friendship with the Kimek and the Arachi.
Riptide

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Riptide is a dedicated transport ship meant to replace the temporary Deep River freighters that were converted into transport ships for refugee evacuation. Although not as durable as the Deep River, the Riptide is far more nimble of a ship while at the same time being able to carry more passengers.

## Location

The Riptide can be purchased in Wanderer space.

## Outfits

These are the standard outfits initially equipped on each Riptide.

## Information

* Purchasing the Riptide requires a Wanderer License.
* The Riptide only becomes available during the Wanderer campaign.