Aspyn Britton

Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 2.Elemental
 3.Illusion
 4.Alchemy
 5.Sneak
 6.\_\_\_\_\_
 7.\_\_\_\_\_
 8.\_\_\_\_\_
 9.\_\_\_\_\_

## Gear

Special Effects: This armor adds +5 Sneak when not detected unless the armor has been hit by and electrical attack

Weight: 8

## Spells

Electric Bolt
 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

**Chain Lightening**
 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

**Telekinetic Push**
 Range
 Penetration
 Damage
 Special Effect
 Spell Charge
 Magic Type

**Conceal**
 Range
 Effect
 Spell Charge Cost
 Magic Type

**Firebolt**
 Range
 Energy
 Damage
 Effect
 Spell Charge Cost
 Magic Type

**Flames of Encirclement**
 Range
 Energy
 Damage
 Effect
skill checks to enemies outside of the effect. The circle moves with the enemy for 10
rounds and cannot be dispelled once cast. Anyone firing at the unit within the spell
 Spell Charge Cost
 Magic Type

**Nuclear Firebolt**
 Range
 Energy
 Damage
 Effect
 Spell Charge Cost
 Magic Type

**Wall of Flames**
 Range
 Energy
 Damage
 Effect
 Spell Charge Cost
 Magic Type

Summon Skeleton Warrior
 Range
 Penetration
 Damage
 Effect
 Spell Charge Cost
 Spell Charges Held
 Magic Type

**Watchman**
 Range
 Penetration
 Damage
 Effect
 Spell Charge Cost
 Magic Type

**Celestial Blade**
 Range
 Energy
 Damage
 Effect
 Special Effect
next 3 strikes, even if the target blocks.This power does not effect targets
 Spell Charge Cost
 Magic Type

**Rat Plague**
 Range
 Penetration
 Damage
 Effect
 Spell Charge Cost
 Charges Held
 Magic Type

**Hammer of the Gods**
 Range
 Energy
 Damage
 Effect
 Spell Charge Cost
 Magic Type

Conviction
 Range
 Effect
an ally. This spell lasts one round if cast on self, two rounds if cast on an ally. This
 Spell Charge Cost

**Prometheus**
 Range
 Effect
 Spell Charge Cost
 Magic Type

**Protecting Ward**
 Range
 Effect
 Spell Charge Cost
 Magic Type

**Mend**
 Range
 Effect
 Spell Charge Cost
 Magic Type

**Healing Touch**
 Range
 Effect
 Spell Charge Cost
 Magic Type

**Healing Burst**
 Range
 Effect
 Spell Charge Cost
 Magic Type

**Winds of Faith**
 Range
 Effect
before it ends although it does not stack and cannot be continued without recasting.
Enemies in the area of effect receive -15 to any ranged attacks made and -10 to any
melee attacks. Enemies outside cannot fire their weapons at targets inside the field
without taking the penalty, however they may make melee attacks against the targets
inside freely if the targets are within range. Units making melee attacks against targets
within the effect are given no penalty instead gain +15 to melee skill checks against the
targets. This spell effects an area of the tile in question and all adjacent tiles, including
 Spell Charge Cost
 Magic Type

**Hands of Justice**
 Range
 Effect
causes them to break the armor of their target the user may automatically critically hit
 Spell Charge Cost

**Retribution**
 Range
 Effect
to ratings and +5 to melee damage. If the unit is below half health it receives another +1
 Spell Charge Cost
 Magic Type

**Scout Senses**
 Range
 Penetration
 Damage
 Effect
 Spell Charge Cost
 Magic Type

**Silent Step**
 Range
 Penetration
 Damage
 Effect
 Spell Charge Cost
 Magic Type