recursal/Fanatic-Fandom huggingface dataset:
ED302-Wendigo

If the Gnome is the favored older child and the Viy is the newer younger child, the Wendigo is the odd middle kid. It stands at 11 meters like the Gnome, but that’s more or less where similarities end. The Wendigo sports considerable more bulk, with layered armor. It borrows a few design concepts from the Athen and Phalanx, functioning partially as a heavy weapon platform.

The ESU’s incorporation of ALAs has allowed it to deliver firepower in a variety of locations, but many ALAs are incapable of bringing firepower on the level of an AAA, which gave the ESU military a goal with the Wendigo. Unlike the Gnome, which ends up being most effective in Urban environments, the Wendigo excels in rough terrain. With a muted coloration for the environment that it is in, and a modular armor set to allow it to address terrain concerns- the Wendigo is an adaptable unit.

Often hidden between two thick shoulder pillars, the head is humanoid- but its location between the shoulder pillars makes it seem almost as if it was part of them. Its twin camera eye setup is not like the Gnome’s, but it helps with thick terrain. The shoulder pillars are in fact weapon racks, used to house hardpoint weapons such as lasers, kinetic cannons, missiles, beams, and other such weapons. Its loadout changes based on locale and the terrain it will encounter.

Its back is much like the Gnome’s, but instead of its main thrusters pointing at an angle downward, they point directly behind it. The lower portion of its back does not reach as far down, and instead presents an attachable hard point for environmental gear, such as hydrothrusters. This hardpoint is one of the main features of the Wendigo in terms of preparing it for different environments.

The Wendigo’s arms are thinner than the Gnome’s, but possess the extra arm functionality of the Athen. The exterior arm is attached to the shoulder, and can be connected to the joints of the main arms for functionality. The arms end in two ‘heat hooks’, which can be used offensively or as a utility, and possess heat blades built into the sides of the large hands as well, for cutting purposes. The main hands are able to equip regular equipment, much like the Athen.

Its chest is bulky and juts out at several angles, giving it a somewhat jagged appearance. These ‘plates’ are durable armor additions, and can hide secret grenades that can be deployed as a drop should an enemy get to close in an engagement, as a surprise. Its feet end into plain triangular slab, the Wendigo lacking pronounced claws but instead featuring hooks that can flip out from the bottom of its feet. This positioning gives it more flexibility in gaining traction, while minimizing its visible tracks.
GR5-Hoplite

The Hoplite is a medium class AAA, with average defenses and below average thrusters. Belonging to the GRECO family of AA by Olympus Inc, it is the generic soldier unit; built to be used by the common conscript. Being the first in the line of new AAAs, it sports a radically different design than older units.

First of all, its head has been modeled to look like a human’s; its main camera split into two ‘eyes’. Its armor is also stylized after warriors from a long gone era, but the style is not too noticeable and does not help nor hinder the AA’s performance. Its arms feature a rather square build, with shoulders that eventually round out. The legs follow this, being square in shape and then proceed to round out. The feet end in two ‘toes’, which in actuality are just the tip of the feet, cut into two pieces. They provide extra grip when making a shot, but otherwise serve no other purpose. Its main thrusters are installed on a backpack of sorts, which have two wires that lead out and connect with the back of the shoulders. The thruster pack features two main thrusters which make up a good 70% of the pack, with two sub-thrusters which extend out of the lower sides.

The Hoplite’s strength comes from its sheer generality and ease of use. Most conventional weapons can be equipped to it, and its shoulders come with optional weapon racks. Flexible hardpoints and a frame which is easy to maintain means that custom variants are easy to make, and maintenance is simple.

## GR5-Hoplite WM-T (Wide Maneuver Type)

**Differences:** The Hoplite WM-T has a redux in thruster design and placement. It scraps its previous thrusters and replaces them with adjustable ones, as well as two arrays of thrusters on its back. These arrays are small thrusters attached to two metal 'binders'. They work similar to the tail-fin, but lack the power associated with it. In essence, the machine trades its thrusters for more adjustable ones, with less emphasis on speed and more emphasis on turning.

**Weaknesses:** Due to the new thrusters, the Hoplite takes a serious drop in speed. Additionally, armor was required to be stripped for the special thrusters to work properly. This leaves the Hoplite less resistant to kinetic weaponry.

**Uses:** It is used exclusively in guard squads for colonies, whether large or small. Additionally, it tends to be considered a 'special forces' unit along the lines of the Peltast HS-T.

**Handling:** It handles like a far heavier Peltast, which gives it a unique feeling not found in other AA. Hoplite and Peltast pilots will feel at home, but anyone could pilot it anyways, as the controls have not been adjusted.
Mid-Space Colonial Coalition

The government that manages the colonies between Earth and Mars is known as the 'Mid-Space Colonial Coalition', also known as the MCC. The Mid-Space Colonial Coalition has a semi-democratic system. Each individual colony has a democratic system, where civilians can vote on representatives to decide on matters pertaining to them, as well as voting on a leader for the colony as a whole. This leader then represents the colony in meetings with the Coalition. While highly independent, the colonies do often come together to establish borders and militaries. They are often far kinder with each other than others.
ED303-Viy

One of the later additions to the roster, the Viy represents a niche not present in the MR army. As Olympus AAs were primarily designed around space warfare, their access to constant radio and other surveillance systems were more or less guaranteed. The combat on Earth however, is different. Long-range combat and longer operation times mean that the presence of reliable information is not always guaranteed, and difficult terrain can also mean conflicting reports and confusion.

The Viy was designed to get around this. Due to time limitations, its frame was largely borrowed from the Wendigo, allowing it to be primarily a difficult terrain AA. It borrows quite a few design ideas, though incorporates them in a different way when compared to the Wendigo. Instead of shoulder pillars, it features a large disc addition to the back of the head, which likewise is stabilized by shoulder mounts. This addition can be detached from the head and folded against the back when not in use or for transport.

Attached to the Viy’s head is essentially what allows it to be an EWAC AA. The disc acts as a supplementary radar unit, transmitting various encrypted signals to and from other AA, as well as to the Viy’s main base. When mounted against the head and ‘active’, a thin line that runs along the disc glows red- much like the color of its visor on its head. The Viy can actively transmit information to its squadmates, updating them on enemy positions, loadouts, power, and other relevant information.

Due to the amount of energy consumed, the Viy doesn’t have much left over for offensive armaments. Its hands are instead a hybrid of the sub arms and main arms of the Wendigo, being somewhat shorter and lacking the ability to fold up, but possessing a thicker plating that allows the Viy to use them for defensive purposes. Instead of multiple heat hooks and blades, two heat spikes are built into the sides of the hands. Due to this configuration, the Viy has to rely more on external weaponry, such as kinetic rifles.

Its body and legs are similar to the Wendigo, but lack the added plating and jagged chest extensions, opting to instead focus on maneuverability. The added freedom allows the storage of a weapon along the back of its waist, unlike the Wendigo, which must rely on its shoulders instead.
Aves International

Aves International is one of the few companies that is really a household name. They have existed for centuries; first designing aeroplanes, then deep-sea navigational subs, then the first space-ships, the first colony builders, the first ZGA. Aves International has pioneered and contributed an exceptional amount to technology, and continues to. Most, if not all companies look to emulate them in some way or form. Even more seek to simply steal their technology.

While now they have strayed quite far from their aeroplane routes; they are the leading source in ground-breaking ship, and colony technology.

They primarily produce the various warships fielded by the ESU, though also sell to the MCC. Certain ships have been seen as far as the Jovian Republic- but they tend to be expensive, high-end models, indicating the money invested. Although Aves International comes with serious brand-recognition, around Martian and Jovian territory, their reception is mixed. Some respect them- others find them lacking compared to Martian competitors.

## Buccaneer

A subsidiary owned by Aves International, Buccaneer was one of the first to work on militarized space fighter designs, otherwise known as ZGAs. Originally they had been known for working on satellite and other deep space installments, but transferred their focus during the Ore Belt Rebellion, where it suddenly became apparent that there was a need for combat within space. Though Aves had already begun research into a familiar topic, their experience with satellites gave them a certain edge in some areas.

Though their original models saw some success, it was not ultimately enough to make their costs manageable, and after a few years in business, they were purchased by Aves. Almost immediately their designs and ideas began to appear in Aves machines, and combined with additional funding and Aves connections, Buccaneer machines started to become far more prominent.

Today, Buccaneer has moved entirely out of the satellite business and wholly into the ZGA business. They hold a monopoly on machines used by the ESU, and likewise sell to MCC colonies and any private force with enough money to afford them. Although unphased by the surging popularity of AAs, in recent years they have seen struggling sales as Martian companies expand their territory.
Jonathan Cortaine

## Jonathan "Jack" Cortaine

A well-respected officer who has served under Adamaris Cannon for longer than anyone else in the service. Jack’s good looks and charming personality have made him popular among his peers as well as his superiors, who have long considered him a favorite for a commanding position. In addition to being a talented communicator, Jack is a skilled swordsman who has trained with many pilots seeking to hone their skills for use in the field.

## Appearance

His most prominent scar runs along his right cheek and across his brow, disappearing into his hairline. Another follows from behind his left ear and travels down his jawline, obscured by his well-pressed uniform. Jack is rarely seen without his Dress Blues, complete with a pair of white gloves and a sword at his side.

## History

Jack suffered a major setback in his career several years prior to the Christmas War. An explosion caused by a leak in the engine room heavily disfigured the young officer, scarring him physically and mentally. Months of intense surgery and months more of physical therapy got him up and walking, but his pride was wounded permanently. Lieutenant Commander Jonathan Cortaine now walks with a mild limp due to differing sizes between his legs. Nonetheless, he is determined to continue his military service so long as he can still breathe.
Beluga-class

Intended as a light-transport, primarily used for exploration, survey, and repair. Fit with a three-man bridge and interesting ‘magnum’ hangar mechanism. Originally it houses about six large store containers which may rotate around its central hull, fixed onto a large ring structure. The containers can be modified individually to store multiple different objects. In terms of AAAs, while not originally intended for such use- about six of them can be store. One for each container. The number doubles if instead of AAAs, the objects are ALAs or ZGAs. The hangars are primarily intended for quick disbursement of machinery, whether for combat, or for repair and scouting.

The ship itself is shaped like a partially closed umbrella. It is long, with the bridge resting at the front of the ship, with the six magnum hangars around the circumference of the ship- right behind the bridge. Under the hangars and behind the bridge and bow of the shuttle, is a narrow tube which extends out somewhat before ending in a cluster of four thrusters.

The area behind the main hangars is largely customizable. Hardpoints for additional ‘blocks’ of the ship are available, and they can range from additional storage space, to more specialized rooming and compartments to expand the ship’s miniscule 12 person carrying capacity. Although not equipped with many defenses, the customization allows the ship to sport point-defense turrets and other tactical defense systems.
Inselburg-class

An original design for the Martian Fleet, the Inselburg-class is dedicated to transport and atmospheric invasion. The bridge is at the very front of the ship, and the rest of the hull is a square metallic ‘skeleton’, which holds onto various cargo containers. While at first glance it appears the containers are part of the ship, this is only partially true- in reality they can be separated, leaving the ship as a simple steel skeleton with an array of six small thrusters at its rear and a few turrets along its frame.

The Inselburg class is used to transport important materials from Mars to its various areas of conflict, and is well-known for being reliable, fast, and hardy. Like many of the current generation ships, they are capable of traversing between atmosphere and space, making them perfect to invade a planet like Earth.
Human Modifications

Self-enhancements include robotic limbs, altered genetics, and mods. All of which are expensive. They are widely available to civilians, but there tends to be a social stigma associated with obtaining them without being part of the military, or in the line of work where they're commonly found. Even if someone were to lose a limb in an accident, the most common procedure would be to clone a new one. Robotic limbs come in all shapes and sizes, with some mimicking the muscle structure of the lost limb, and others being less conventional.

Although cloning a limb is often the best choice in most scenarios, it often depends on the location and economic status of the individual. Cheap plasteel or other lightweight and decently durable materials are often used in the creation of rudimentary prosthetics, which get the job done but typically lack sensory functions and other advanced features.

More advanced full cybernetic/robotic integration prosthetics are more expensive, but keep a full suite of features, including capabilities unique to a mechanical appendage. These sorts of prosthetics are more common in the military and private paramilitary organizations, as well as within shadier circles. While more advanced than a rudimentary prosthetic, the mechanical integration comes with a slew of issues and the potential for a lifetime of sensory problems.

Finally, the most expensive (but safest) would be to recreate the lost appendage through cell culture manipulation. While the process of creating the arm is not too cost inefficient, it is fairly pricey, and the operation becomes far less tenable after the consideration of the surgery cost- which is arguably the most difficult part of the operation.

## Altered Genetics

Though altered genetics exist, the scale is generally within the realm of cosmetics. The realm of increases in strength, speed, and intelligence are possibly on a technical level- but practically are never seen. There are thousands of possible genes, all interacting with each other that could potentially alter any of those traits- in some cases making manipulation extremely difficult, and in other cases only manipulating the outcome in part.

Without getting into the realm of long, sweeping genetic changes to the genome, it would be impossible to alter individuals on a grand scale. Ethical and moral issues raised with this topic have put such concepts on the backburner, though there is vested medical and military interest in continuing the topic further.
GR10-Phoros "Wolfsbane Custom"

In line with ESU thinking on handling of ZGAs and AAs going forward, the Wolfsbane is a testbed for experimental modifications to an AA frame. Given that the Phoros’s main claim to fame is being a “normal” AA body that is capable of powered flight, it makes sense to want to refine on that design. Advancements as seen with the Pixie and Arlington show one particular train of thought, though the Wolfsbane is not the same.

Rather than wings, its magnetic field manipulators have been tinkered with extensively. Gone are the clunky boxes with a mesh of wiring and thrusters, instead replaced with a smaller extension towards the back of the shoulders. Draping along its back almost like a ‘cape’, the collection of thrusters and integrated magnetic field manipulators gives the new Wolfsbane a much sleeker appearance.

Some armor has been shaved off and instead simplified to slimmer, sleeker pieces. The head of the Phoros is likewise still intact, though the top is modified to store an internal mono-eye for long-distance view. This mono-eye can be slipped towards the front as well, changing the capabilities of the machine for long-range warfare. Along with the new, heavier duty vulcan cannons built into its shoulder, the machine has become a mix of long-range sniper and speedy air fighter.

Its legs have shorter feet, with two ‘talons’ that snap outward from its legs. Primarily built for emergency steadying, they are capable melee weapons in specific situations. Otherwise, the Phoros hasn’t seen many other changes: it features no special weaponry, its pilot content with using a long-range laser rifle and occasionally the addition of hard mounted missiles.
Marlin-class

Long, thin, its bow pointing in an evocative ‘v-shape’, as if to break the tides of the astral ocean. Six slanted openings scar the bow of the ship, hiding torpedo and missile tubes. The ship thins out, appearing much like the kind of warship common in the 21st century, until you reach the end. Four large thrusters tightly held together mark its use for space, and a shortened bridge along with extra gun-turrets along its sides and underside meant that it was a danger in zero-G combat.

While not the first ESU battle ready battleship, the Marlin-class is one of the first to be able to traverse between atmosphere and zero-G. Fitted with four rows of twin-barreled guns, and two rows of triple barreled, the Marlin-class packs a big punch for the ESU fleet- though when compared to the newly fielded Tetra-class, their range is somewhat lacking. They help provide medium range defensive cover for Whaleshark-classes and long-range ships, who don’t fare as well in medium to close range.
SLUGGER Corporation

A company built on tradition. SLUGGER was not one of the first, but rather, one of the few that excelled. SLUGGER specializes in ALAs and ATs, and produce the bulk of the ESU ground fighting force. While they share the market on both ALAs and ATs with local Earth companies, their models are considered higher-end, and dominate much of the professional military circuit.

Their models are sold to the MCC as well, but very little makes it out to the MR or even JR, who rely on Martian companies and their loyalty to Olympus Inc. Knowing this, they rely on powerful brand recognition along the ESU to maintain their reputation and sales.
Jovian Republic

The government that manages the colonies on and around Jupiter is known as 'the Jovian Republic', or JR. The Jovian Republic is modeled after the Martian Republic, primarily due to the success of the Martian Republic, and also due to their close ties to martian colonies. The Jovian Republic is still a young entity, and relies on Mars far more than it should- and thus has little interaction with Earth.
GR9-Hippokon "Canyonero"

Though the MR had high hopes for the Hippokon, it had a few noted weaknesses. Mainly, its design functions best for low-gravity or no-gravity scenarios. Under harsh gravity, its structure is noticeably more fragile and suffers a lot more strain than it normally would. The Canyonero takes advantage of this by abusing the ESU’s knowledge of ZGA technologies. With some extensive modifications, expensive updates, and implementation of new technologies: the Arlington had been reborn.

The first was its reduction in magnetic field manipulators. Normally spread around its body, most of them have been reduced or outright removed, allowing for more direct armor to be installed. This in turn gives the Canyonero a much bulkier appearance. Likewise, two wide ‘v-shaped’ wings form up on its back. While they can be folded together and up against its body, while in flight they spread outward. These wings borrow from new ESU technology, allowing them to manipulate magnetic fields without installing circuitry into the body, freeing up room for armor.

To compensate for a reduction in power, the Canyonero’s thrusters have been moved from the back to its legs, and its slab of a foot is now backed by heavy twin-barreled thrusters, which can allow it to pick up speed quickly. Its transformation sequence has been altered, with its chest now turning to become its back in ‘flight mode’. Its head is a little slimmer, sporting a sweeping mono-eye design. Upon request of its pilot, engineers installed two ‘bull horns’ on the head, purely for cosmetic purposes.

The Canyonero’s main armament is a twin beam cannon, attached to the underside of a thick shield found on its right arm. When deployed in flight mode, the cannon can be found along with its shield along its underside, and can still be fired along with the vulcan cannons found in the Canyonero’s shoulders. Its left arm features a built in grenade launcher, which likewise can be used while in flight mode. Though now speedier and tougher, its transportation capabilities have not diminished.
Dewey Forscythe

## Fleet Admiral Dewey Forscythe

Captain of the *Caladbolg*, a refurbished Marlin-class ship that stands at the forefront of the action in the Christmas War.

## Appearance

One of the first things noticed about Admiral Dewey is his long, billowing, almost fluffy golden hair. It gives him a pretty, fairy tale look, almost like a prince out of a picture book. He’s pale and thin, wearing plenty of clothes but not having much to hide with them. Dewey, much like many of the Admirals in the ESU, wears the large white and blue Admiral cloak. His is gilded silver, and often worn open and on his shoulders. Underneath he often wears a shirt, and the rest of his uniform is standard blue and white ESU Admiral uniform. Although usually at rest, Dewey carries with him a gnarled walking stick. He doesn’t have difficulties walking, but is blind- and uses the stick as a walking assistance.

## History

Dewey’s climb to the rank of one of the ESU’s top Admirals began at birth, but was cemented with his actions during the Six-Month War. The Forscythes are a historical military family, with many of their heads claiming high positions within the ESU Orbital Navy since the beginning of the Post Colony era. Dewey, following the path of his father, joined the ESU Orbital Navy in hopes of making a name for himself, as his ancestors did before him.

His timing led him to become a Marlin-class ship captain, a Commodore during the time of the 6MW. Although originally part of a separate fleet, the Rear Admiral’s sudden death during an engagement with MCC forces caused him to be quickly promoted. His position as a Rear Admiral remained unchallenged; now at the helm of an ESU fleet, he quickly turned a concerning position in MCC territory into a bastion for ESU forces, claiming victory after victory. Their final battle, the incident at Big O, was led in part by Dewey.

Though that battle remains controversial, it also marked his advancement to a Fleet Admiral. Dewey had, much like his family before him, claimed one of the highest positions within the ESU Orbital Navy. He remained in service for another ten years before calling an early retirement, citing a combination of weariness and health. Now, with Martians knocking on Earth’s door, he has decided to return to the forefront of the action. Granted his refurbished ship, the *Caladbolg*, and his old position of Fleet Admiral, the ESU now rests much of their hope on his renewed command.
Tetra-class

Originally intended as a sturdy transport ship specializing in planet-to-colony shipments, the advent of the 6MW saw a need for a method to deliver some of the more specialized AAA squadrons to colony fighting grounds. The Tetra-class was refitted to be more geared to combat, housing a hefty 16 max AAA capacity. An addition of several point-defense turrets meant that it could defend itself against AA and missiles alike.

The Tetra is short, fat, and wide. The hull is composed of three ovular structures welded together. The center one is thinner than the two connecting hulls that surround it, which are bulky and fat. Four fins poke out from these hull, two on each side. The ship is surprisingly smooth, getting progressively larger the closer you get to the end of it, which immediately flattens out and creates a large array of thrusters.

Its design means the front half is somewhat smaller than the back half, and in turn the bridge is also the central head of the ship. The Tetra-class requires a minimum crew of only thirty, and while lacking a launch ramp, they can simultaneously prepare and launch at least four AA.

During the months following up to the Christmas War, the ESU radically refitted their Tetra-class fleet, changing many of them to be able to carry an experimental long-range rail cannon. Instead of sporting a large hangar, the ship class now sports at minimum four long-range rail cannons, two on each side of the ship. These cannons can field kinetic ammunition at both an incredibly long range and with high accuracy, additionally, they can be difficult to predict and avoid.

Refitted Tetra-class, or Mark IIIs, now compose a bulk of the defensive operations of the ESU. Their collection around the moon and the main ESU defensive fleet is what stops the MR from being able to make a concentrated push into Earth.
Ore Belt Region

The very first attempts at colonizing space were centered around a resource necessity: metals and rare minerals. Centuries of war and development had stripped the Earth of much of these materials, necessitating exploration and colonization of space. As research was focused on helping humans survive within space, it only made sense that the first colonies were built for zero-g environments, similar to the ships that carried them.

The first colony models were built no differently than the ships of the era, simply being larger and having more internal space. Standard models existed for a time, but as the available space changed based on the asteroid they were attempting to colonize, more adaptable structural models began to emerge, and soon enough a history of vastly different looking colonies emerged. As space technology advanced, modern colony technologies began to emerge, though using the rigidity of the asteroid provided. Torus rings and O’neill cylinders built into huge asteroids, allowing entire cities worth of people.

As time progressed, these colonies became less and less common. Many of the earlier ones were temporary, and once the resources were tapped out, the colony facilities were abandoned. Larger ones became more permanent locations, with entire industries coexisting. Even should a large colony run out of immediate resources, its general location, size, and facilities can enable its people to continue living there- tapping resources from nearby asteroids.

Still, the population found within the Ore Belt region is relatively small compared to other areas within the system. It’s also not nearly as economically important, and often results in the region being poorer than others. Old political ties have worn away over time, essentially making the region ‘forgotten’ in terms of geopolitics. This has opened it up to the interest of pirates, smugglers, and other similarly-minded folk, who often have a symbiotic relationship with the remaining population living there, providing needed resources while simultaneously protecting them, in exchange for basic spacefaring necessities the colonies produce and a hiding place.

There are still sections of the region that are unofficially claimed by big political players, in particular the ESU. These sections are used as makeshift ship factories, military outposts, and other things. It is widely believed that the region was used for much of the ESU’s prototype machine testing during the 6MW.
Six-Month War

0370 PC – Six-Month War started. Its origin lies in the growing dissatisfaction with Earth's treatment of colonies. Martian and Jovian colonies stay out of the fight, but continue to sell AAs to either side. CLUBs are produced and eventually sent to Earth. At the tail end of the war, this data was used to apply the finishing touches to begin progress on the Peltast, Hoplite, and Phalanx.

0371 PC – Operation Stage Lights: Off was the final military operation in the war, and the Big O incident is what sparked the Laplace Accords. The Laplace Accords is essentially an agreement for no combat in Earth Sphere space between colonies, or colonies and Earth. This was also inspired partially by the large amount of debris left floating around Earth.

## Aftermath

As the Christmas War approached, the Mid-Colonies remained neutral in fear of losing a delicate balance of security found in the aftermath of the Six-Month War.
W006-Bulkeley-HWP

Painted with a more robust Anti-Dust Coating giving it a dull green appearance, the W006-Bulkeley-HWP (Heavy Weapons Platform) is often confused with a regular AA. However, it lacks both the Marionette system and advanced manipulators, preferring to use Magnetic spheres on the ends of the arms to hold the weapons in place and direct links to its computers to fire them. The W006 has a rather striking similarity to a rotund humanoid with optical cameras equipped in the head unit. Its long stride is often noted to be similarly comical. The W006 is often known as the 'Gallier', although the origin of this nickname has long since been forgotten.

However, the W006 is most probably one of the longest serving units created and still is used by the military as a fall back suit. W006's success is often put down to its custom operating system, the Memory Force OS. W006 is pre-programmed with 'maneuvers' (such as jumps, rolls and melee attacks); whilst nowhere near as versatile as the Marionette System, this allows relatively new or unspecialized pilots to be highly effective, especially en mass. Additionally, the weapon loadout, whilst primitive, is still able to punch through most heavily armored enemies and do significant damage to buildings. On top of this, whilst nowhere near as agile as more up to date mobile suits, W006's comical gait is surprisingly fast and can turn very quickly, which is complemented by its low center of gravity that prevents it from tipping over. On top of this, the Gallier's generally simple design and older technology allows for incredibly heavy armor compared with most other mass-produced AAs. Although one of the more effective W series units, the W006 should never be considered in any situation aside from ground based combat as there is no known way of equipping it otherwise.
Zero Sum Wiki

## Welcome to the Zero Sum Wiki

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Gwyneth Marquisene

## Vice Admiral Gwyneth Marquisene

The captain of the *Argos*, a decorated Bastille-class battleship.

## Appearance

Deep red, wavy hair frames her face and billows down past her shoulders. Gwyneth is often seen wearing the standard issue black Martian Republic navy uniform. She often ties her hair up in a ponytail when at the helm, strands of hair often hanging from her underneath her cap. She’s fairly tanned, with very light, almost indistinguishable freckles along her face. Her figure is curvy and well-built, and it’s clear from her posture and appearance that she takes great care of herself on the daily. At around 5’9, she is more intimidating than most think at first, with bright blue eyes that seem to cut through her subordinates and foes alike.

## History

### Prior to the Christmas War

A top graduate from Mars’s Akademiya Kraynego Sveta, or Highfall Academy, she is well known along the Martian Orbital Fleet for her deeds as an Orbital Guard Captain. During her tenure as a Gusuku-class captain of the ship Rose IV, she oversaw numerous battles against mining colony pirates. Unlike many other captains, who concerned themselves with ‘putting out fires’, Gwyneth actively formed groups to hunt down, trap, and finish off pirate groups that had previously thought their safety was guaranteed so long as they didn’t hang around.

While an Orbital Guard Captain, Gwyneth began a romance with then pilot, Gregorio Felliando. The two wed after but a few months of dating, and were nearly inseparable. During their wedding, their entire ship crew was invited (and actually came). The two had a brief honeymoon period before returning to service, the two of them having a passion not just for each other, but for their careers.

Her success as an Orbital Guard Captain saw her quickly climb the ranks. It wasn’t just tenacity, however, her prowess and raw talent helped carry her in whatever position she was seen. After the unfortunate passing of the previous Vice Admiral and a sudden vacuum appearing, her promotion was all but confirmed. Gwyneth was key to many early success for the Martian Fleet in the opening days of the Christmas War. At the helm of one of the newly furnished Bastille-classes, the Argos, she claimed victory after victory in key locations across both MR and MCC space.
Yasmith Herrera Martín

The Lead Engineer of the Menaulion, one of three Loggerhead-class ships operational in the Christmas War.

## Appearance

Tan skin is often mottled by grease stains, machine oil, and grime. Her dark brown hair is kept in a tight bun when she’s on-duty, but she likes to keep it long and free during her scarce off-hours. She has nearly oil-black eyes. Though she’s not particularly tall, Yaz strikes a powerful figure with particularly impressive biceps. Yaz is rarely seen without either a (once) white a-shirt and jeans or the standard mechanic’s variation on the piloting suit. Her mechanical left forearm is more multi-tool than limb, a simplistic clamp replacing individual fingers. She instead uses the arm as a whole host of power tools, including a drill, laser cutter, and jack hammer. Inside a small socket on her mechanical arm she carried smaller tools when she needs a more delicate touch.

## History

The daughter of a lifelong car mechanic, Yasmith always knew she wanted to be ‘under the hood’. She joined the military fresh out of high school to help pay her college tuition and earn some valuable experience as a mechanic. The Six-Month War began in her last few months of active duty, forcing her to spend long nights fixing up beaten and broken BLADEs, CLUBs, and DAGGERs. She discovered a newfound love for AAs and decided to sign up for a second term of active service.

Several years later, Yaz suffered a serious injury after a miscommunication between another engineer moved an arm joint in the AA they were working on, crushing her arm between it. She now emphasizes clear communication and strict adherence to safety protocols among all engineers and pilots. She makes sure to stencil on safety instructions with spray paint over custom paint jobs.
L20-Pelican

By size alone many wouldn’t consider the Pelican a proper ZGA- after all, many ZGA often are closer in stature to a fighter jet. Yet the propulsion systems are more in line with newer models of ZGAs than older planes, and on top of that the Pelican is capable of unassisted atmospheric reentry and exit. Rather than a fighter, the Pelican is designed for armored troop transport, capable of carrying three AAAs hoisted in its belly, or several ALAs. A refueling nozzle sticks out of the side of its head, where one to two pilots operate the vehicle.

Its ‘wings’ feature two arcs at the ends which curve inward. The ends feature an advanced jet propulsion system, taking advantage of a N90 generator system located towards the planes rear. While in space, the arcs can extend outwards to reveal a solar sail for long-range transportation, and can likewise extend a protective covering when under attack or performing reentry. Most Pelicans are unarmed, though some have been refitted to bare light point defense weaponry.
Beam Weaponry

While the move to space didn’t completely phaseout kinetic weaponry, the introduction of power generation and storage that far outstripped previous generations of energy efficiency did still revolutionize combat. Suddenly, it was possible to put together a laser powerful enough to shred through military grade armor like a hot knife through butter. Although even when possible, the tech hadn’t gained much popularity. It wasn’t until there was a reason for it, that it started seeing widespread use.

The first battleships fielded for space use had been used by the ESU to fend off pirates that had begun to rampage along the asteroid belt. This was prior to Martian intervention, and during these days the question of what kind of equipment should be fielded was raised. While the place for conventional kinetic batteries remained, they needed something relatively inexpensive and long range. Battleships were already fielded with a highly efficient engine, drawing on it for combat usage wasn’t out of the question.

Since then, beam rifles and other weaponry have become increasingly more popular. While more expensive, they require nothing but a power source and are generally cheaper to maintain in the long run. While under atmosphere they can be tricky to maximize their potential due to possible interference, they still see some minimal use.

Beam weapons are specifically lasers; or for laymen, concentrated heat. While essentially ‘ammunitionless’, they require a source of energy to operate. Many are pre-charged with the necessary power, while the weapon is simply a converter. Some can be connected to the AA using it in question, drawing power directly from their generator.

While some weapons can ‘stream’ their fire to concentrate it, most handheld versions are incapable of this due to the stress placed on equipment. Shots tend to be instantaneous and hit their opponent immediately.

## Standard Beam

### Rifle

The usual; beam rifles tend to be a little bit larger than their kinetic counterparts, but are held the same nonetheless. They are considered one of the most effective AA weapons for their size class and range.

## Higher-End Beam

### Sniper Rifle

Similar in design to a beam rifle, the sniper rifle is a long-ranged high damage variant. Connected directly to the AA in question, it can quickly fire a concentrated laser with higher power. The rifle is much larger than its cousins, requiring two hands to steady and fire it, but in exchange it is capable of keeping its shot concentrated and streamed for a few seconds.
Operation Stage Lights: Off

The final military operation of the Six Month War. During this operation, the first space colony known as *Big O* was destroyed. This sparked the Laplace Accords, an agreement for no combat in Earth Sphere space between colonies, or colonies and Earth. The Laplace Accords were also inspired partially by the large amount of debris left floating around Earth.
Монстры

**Монстры** – один из разделов прилипал в первой коллекции.

## Описание

Монстры – один из разделов первой коллекции. В разделе самое большое количество прилипал — 8, а у других — 6,5,4. Раздел состоит из 8 прилипал: Морт, Змей, Фрэнки, Беня, Антин, Игорь (Игорёк), Пуф и Сырр. В разделе больше прилипал тёмно-фиолетовые, а всего два: Беня и Антин – зелёные.
Somnis Health Enterprises

While not holding a monopoly over medical R&D, Somnis Health Enterprises is at least one of the largest and most successful R&D centers out there, bar Aves International. They are responsible for the most research done on robotic limbs, altered genetics, and modifications. They also sell them and provide the respective surgeries. Recently, they've gotten a bit of a bad name for a few under-the-table deals. Despite this, they're still quite popular, both on Earth and on colonies.
CQQ-23 Scallywag

A fresh addition to the ESU fleet, the Scallywag is an intended attack fighter replacement to the Rogue, allowing the ESU to phase them out. The Scallywag is unique in that it finally incorporates magnetic field technology, much like the kind found in ships and certain AA. This allows it to retain performance whether in space or under atmosphere. Though powerful, it is a new design and on the pricier side.

Its role is much like the Pirate in that it is preferably an attack fighter or bomber, though its introduction allows the ESU to focus its Pirate fleet on performing other tasks, allowing them to take advantage of higher payloads. Nonetheless the Scallywag is a potent fighter and becoming more common with the advent of the Christmas War, as their combat capabilities are nearly on par with gen 2 AA.
Equipment

## Lower Tier, Chart

 Magician Cape    | 4/5/6
 Magician Legs    | 2/3/4
 Magician Boots     | 1/-/-

 Assassin's Chest     | 5/6/7
 Assassin's Legs     | 3/4/5
 Assassin's Boots     | 2/-/-

 Plate Armor     | 7/8/9
 Plate Legs     | 5/6/7
 Plate Boots     | 3/-/-

 Wizard Wand     | 1H

 Silver Sword     | 1H
 Knight Axe     | 1H
 Silver Mace     | 1H

 Guardian Shield     | 20 / 22 / 24

 Armor Necklace     | 1
Bastille-class

Derived from older Hammerhead-class models, the Bastille-class are one of the larger components of the Martian Fleet. They are similar in size to a Whaleshark-class, though actually a bit larger. The main difference being the emphasis on AA storage capacity. The average bastille-class can store over forty AAA within its hulls, sporting six launch ramps, three on its left and right sides. Much of the hull of hull swoops forward, ending in a downward crescent wave towards the front, partially blocking many of the exterior equipment such as launch ramps from enemy fire.

The hull also swoops backwards, creating a shell for a plethora of thrusters, all lined up in a blocky formation. The main body of the ship, located just after the bridge, features six rows of varying cannons- many of which are twin barreled laser cannons, but some of which are smaller tripler barreled kinetic cannons. The array of weaponry and AA storage was meant to rival the Whaleshark-class, but in terms of maneuverability and speed, it falls significantly short.
Mars-Aseiden Tehdas, LLC

Mars-Aseiden Tehdas, LLC (Finnish for: “Weapon Factory of Mars”) is a leading firearm manufacturer located in Uuden-Espoo, Mars.

## History

MAT was co-founded in 0369 by the major arms makers of the Tavastia Propest region when they sensed an opportunity from the rising tensions between Earth and the colonies. Combining their knowledge, they produced various lines of small arms, as well as the now famous MAT-S15, an ambidextrous bullpup-style shotgun.

Since 0380, they have partnered with Olympus Inc. on undisclosed contracts, although a few sources speculate that it’s for fielding the AAs with Martian firearms.

## Main Product Lines

To note: Most of their lines are restricted to military usage due to their high performances.

### Small Arms

**MustA-Tarkuus:** Flagship pistol. Very reliable, extremely lightweight and a large magazine. Like most of their firearms, it is entirely ambidextrous.

**Kim SMG** (built under licence from Babylon)

### Shotguns

**MAT-S15:** A bullpup shotgun that is now standard issue in every Martian police station
Adamaris Cannon

## Captain Adamaris Cannon

Captain of the *Menaulion*, one of three Loggerhead-class ships operational in the Christmas War.

## Appearance

Nearly always dressed in navy blue ESU captain’s attire, Adamaris invokes the image of a successful if not stern commander. Her uniform is well decorated and gilded gold, with a small black commander’s cap on her head. Her hair- dirty blonde and straight, extends down to her cheeks, hiding a plain face with expressive emerald eyes. She appears short, barely 5’0, and with an unassuming build.

Adamaris is nearly always seated in an assisted captain’s chair, which is capable of moving along the ship under its own power. On occasion and within private quarters, she may be found wearing assisted power legs, but often finds the exoskeletal structure to be uncomfortable.

## History

Started as a navy officer for the United States Navy, before enlisting into the ESU. She was able to gain respect as a capable tactician and commanding officer, commanding ships at sea and in space for some time. A workaholic to her core, Adamaris’s relationship with her crew is only ever strictly professional, and she tends to favor simple rationality over becoming emotionally invested.

Due to this, she has a fairly high turnover rate of crew, with many cycling to other stations or commanders due to her command style. Likewise very little is known about her personal life by most crew members, though she is married to an Alexander Cannon, a Sergeant in the ESU space division. The two keep their personal life secret, and outside of a few chances to meet, many wonder how they kept their relationship afloat.

Adamaris was one of the few selected to captain a Loggerhead-class ship, and was quickly chosen as the captain for the Menaulion. Her second-in-command transferred with her, but otherwise most of her crew was fresh. She seems to take her job as seriously as ever, but with the death of her husband during the opening stages of the Christmas War, time will tell how she fares.
Lionfish-class

For the more experienced trader or smuggler, the Lionfish is the go-to cargo ship. While not quite as large as the Beluga, the Lionfish is far more sensible in its design choices, and thus while it cannot carry as much, it is far more livable.

The Lionfish is triangular in appearance, similar to a horizontal triangular pyramid, with one edge facing down and two facing up. The underside is at an angle where it is longer than the top two, and the bridge is located at the front of the ship, where the three edges meet. Its thrusters are located at the back in each corner, and are rather small. Long and thin metal pieces extend out of the ship in various directions, but are placed in a way that has them go along with the ship, instead of against it.

The reason the Lionfish requires smaller thrusters is that it possesses another form of thrust. The thin metal pieces are tip at the front with orange, this orange is actually a stored solar sail. When used, the ship is covered in solar sails, which not only push it forward, but collect excess energy for future use.

The Lionfish also happens to be extremely tough, capable of atmospheric re-entry, and houses several systems for use in extreme temperatures or environments. It only possesses one cargo hold located in the back, but it’s fairly ergonomical, capable of storing six AA at max, presuming no extra space is required for misc. equipment. It is not a dedicated AA carrier however, and so it is ignored in favor of vessels similar to the Beluga. Regardless, it is a powerful and tough vessel, and common as a smuggler ship.