Sandstorm

## Sandstorm**Edit**

* Frost
* Shadow

 **Sandstorm**Sandstorm1408 SpellBlessed Desert Sand

 **Sandstorm**Sandstorm1408 SpellTainted Desert Sand

**Sandstorm** is a Tier 3 () Spell of the Bandit faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Sandstorm (Frost)
* Sandstorm (Shadow)
Requires the selection of source and target location.

**Blessed Desert Sand**
Affinity Dependency:  Frost **Godspell:** Creates a gritty tornado that moves along a defined path, hurling several boulders, each dealing 90 / 95 / 100 / 110 damage to enemies in a 12m radius, up to 270 / 285 / 300 / 330 in total per second. Deals half damage against structures. Knocks back small, medium and large units. Lasts for 15 seconds. May cover a maximum distance of 30m. Reusable every 30 seconds.Requires the selection of source and target location.

**Tainted Desert Sand**
Affinity Dependency:  Shadow **Godspell:** Creates a gritty tornado that moves along a defined path, hurling several boulders, each dealing 90 / 95 / 100 / 110 damage to enemies in a 12m radius, up to 270 / 285 / 300 / 330 in total per second. Deals half damage against structures. Knocks back small and medium units. Additionally it corrupts the area in a 15m radius around the tornado in such a way as to make playing out cards backlash: in addition to its normal effect every card played out will also deal 3 times their power cost times their orb count as area damage to hostile and friendly units, up to 3000 in total. May cover a maximum distance of 30m. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Decreased the card's power cost from 160 to 140 power.
* / :
	+ Increased the damage effect radius from 10m to 12m.

Patch #400031 - Mid-Patch Update (06 January 2022)
* :
	+ The description now mentions that the storm only deals half of its damage against structures.
* :
	+ The description now mentions that the storm only deals half of its damage against structures and knocks back small and medium units.

Patch #400031
* Decreased the card's power cost from 230 to 160 power.
* Decreased the void refund after card playout from 100% to the usual 90%.
* Changed one of the card's affinity from  Fire to  Frost.
* :
	+ Removed the 15m minimum travel distance of the storm.
	+ Added knockback against L-sized units.
	+ Now only deals half damage against structures.
	+ Removed the old fire affinity effect:
		- *Additionally it devastates the area in a 15m radius around the tornado in such a way as to make it impossible to play out cards in it. Lasts for 15 seconds.*
* :
	+ Removed the 15m minimum travel distance of the storm.
	+ Now only deals half damage against structures.
	+ Corruption effect now only targets units.

Patch #400030
* Added missing period in tooltip's general description.
* **Infused Desert Sand**:
	+ Adjusted description and upgrade cards to be consistent.
* :
	+ Decreased the corruption effect's radius from 20m to 15m.
	+ Each corruptive aura is now active for the full duration and no longer only 1 second per 6 seconds.
	+ Replaced the word "era" with "orb count".
	+ Adjusted description and upgrade cards to be consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards