Ebisu Zakat

**Ebisu Zakat** (恵比寿ザカート, *Ebisu Zakāto*) is currently an S Class Mage of the branch Galdrabók. His proficiency in Arcane Lightning Magic and Runic Circles makes him an exceptional mage; and when coupled with his skills as a fighter and swordsman, he is a fearsome opponent that will leave a lasting memory in the heads of those who see his skills first hand.

## Appearance

**CombatCombat | CasualCasual**

At first glance, one can't help but notice the strong features of Ebisu's tall body. A prominent jaw curved gracefully around and the strength of his neck, one that shows in the twining cords of muscle that shape his entire body; strong arms, bold thighs and calves, a firm chest and abdomen. Years of sword play with a blade that very few can carry at full size has given Ebisu a well toned musculature throughout his body that would draw the eyes of both men and women alike.

His tousled onyx hair is rather long, spiked in a way that looks natural, but enough so that it doesn't lie flat against his fair skin. His hair actually has a slight navy-blue tint to it when it is hit by the light, giving him a rather exotic look. His bangs come to a point on his forehead and feather back to cover his ears and frame his Adonis face. His eyes are like an ocean beginning to freeze, with a navy rim surrounding an icy blue center. He is always looking off somewhere distant, either the past or the future, and his thin hued lips are always slightly turned down, only sending off a smile for the select few.

When not in combat he can be seen wearing what many would call a sort of "business casual" look. A white collared shirt can be seen buttoned up, though is left un-tucked as to give him freedom in his movements. Over it is what Ebisu calls his "signature jacket", a black collared jacket with white piping designs. Though dark wash jeans are interchangable for him, he also will throw in a pair of dress pants to complete his look on occasions where he knows he won't be going out on a job. His dress pants are a high rise waistline, flat front finished that cause them to sit just above the bottom of his shirt's split. The minimalism of his pants are further aided by the placement of the side pockets on his trouser’s side seam, rendering them virtually invisible. Polishing off his appearance is a pair of oxford dress shoes.

In all of his looks, however, he is never seen without his black fingerless gloves, or his hip sheath that holds his legendary sword. These two items can clearly be seen when Ebisu switches to his combat attire. He wears a full body black suit that is tailored to leave only his shoulders and arms bare. This is to help reduce drag and potential snags during his high speed endeavors, without reducing the flexibility he has when wielding a sword. This suit is made of a highly durable material made from a 4-way stretch woven laminate treated on the exterior with a special treatment to handle extreme weather resistance. The moisture and temperature management features allow him to maintain a comfortable operating core temp while in combat; and a wicking, midweight, high-performance flame resistant knit torso and reinforced 4-way stretch laminate sleeves provide a warmer base for the colder climates. these sleeves are actually detached from the suit and used as padding underneath the Iridosmium-Kinesium alloy arm guards. This same durable armor can be seen plating his shins, giving him protection as well as added power to his kicks. A blue and white back brace can be seen held in place by a leather belt, as to provide extra support and prevent injury when Ebisu goes for overhead swings with his heavy sword. Other leather straps can be seen across Ebisu's chest and legs, something that he uses to help gauge the power he is putting into his swing or his kicks, by feeling the pull on the straps. This helps him not overexert himself during battles, but are more so for decoration.

## Personality

Ebisu was a naturally reserved person, though not to say he was boisterous when he wanted to be. He rarely interacted with anyone by choice, outside of a small group of people whom he was actually fond of, those being the other members of his branch and that of the Branch Master. When he did interact with others outside of that group, he was typically condescending and taunting to his enemies, and bitterly sarcastic and cheesy to his friends; often poking fun at those whom he spoke to.

When he does manage to talk, his style of communication separates him from the rest of the group, as he has an honest, direct style of communication that isn't held back by perceived social roles or expectations. This means that he isn’t afraid to speak his mind freely, regardless of the intended audience. He believes that when he is right, he is right, and no amount of politicking or hand-holding is going to change that fact – whether it's correcting a person, a process, or even himself, he will have it no other way. He considers honesty and straightforward information to be paramount to euphemisms and platitudes in almost all circumstances. It is because of this that he can be a rather effective leader when set with a group, especially when coupled with his gifted intelligence, as his directions are rather precise and to the point. This makes him an excellent partner alongside Sloane Santivola, as their precise communication leaves little room for mistake or misinterpretation when executing attacks.

He rarely divulges any personal detail or anecdote to anyone, always dodging the question or shutting it down with a condescending and rude remark. However, this reserved persona in fact only existed to hide Ebisu's true self: a man weary from loneliness and loss, put off by the demon he was in his past; seeking a more noble, honest purpose for himself and repentance for the sins he committed. His motives have become absorbed in his desire to protect humanity and those who cannot do so themselves; this resolve further strengthening during the course of Galdrabok's S Class Trials when he decided that losing a fight was nothing if it meant saving that which he cared about. In a few rare instances, his better nature shines through, when he can be gentle and empathetic, speak words of profound wisdom, and be highly complimentary to others. These instances are few and far between, since he trusts few people enough to open up around them, and so often people will say they feel honored when Ebisu chooses to confide in them. Of those in the branch, he has only opened up to his partner Sloane, and the branch advisor Theodore Vroman; both men of whom he considers his best friends.

Ebisu is naturally gifted as a mage; never letting himself show fear or hesitation even when faced with the most horrific displays of an enemy's power. Even since he was accepted into Galdrabok he always been the vision of a confident, tough-as-nails mage to motivate other to try and succeed. His efforts to inspire them sometimes led him to the point of recklessness, but he always tried to shoulder the risk himself and get out of danger one way or another. He will now take on a challenge with a smile and a laugh, never trying to show the stresses that he faces in an effort to keep others from feeling concern for him. He always loves a good fight, and battles with an extreme vigor that few enemies can keep up with. He seems to become a different person during a fight, what with his constant playful taunts at his opponent to edge them to get close to truly test his abilities. He strives to be one of the greatest fighters, so that he can truly fulfill his goal of protecting humanity, and so he is one to not back down if it all possible. But through time he has become wise in the ways of fighting, learning that strength isn't all there is, and that a cunning plan will win far more than powering through with brute force.

## History

Born on the streets of an unforgiving world, Ebisu's life took a drastic turn at the age of five. You see, during this time Ebisu had happened upon an unfortunate circumstance in the fact that when his magic abilities had begun to awaken, his eyes took on the satanic symbol that would later be attributed to his abilities with the Enumeration Eyes. These eyes gave him abilities that were unlike any of his parents, producing blue flames that were thought to be that of the devil's own work. With his parents being devote followers of the Zentopian Church, they were unforgiving to the fact that their son had the abilities of devils inside of him, but still felt great love for him and wanted to save him from that of the sinners life. In order to do this they sought the help of an exorcist mage who would help them perform a ritual to rid their boy of the demons inside of him; but something went terribly wrong when they were performing the exorcism. It seemed that the devil that had a hold on the soul of Ebisu wasn't fond of being separated from it's host, and so it lashed out in a great rage that overpowered the current control Ebisu had over it. Flames consumed their home, burning at temperatures even water magic couldn't extinguish, tearing everything they had to the ground. When Ebisu finally came to, he was face to face with the charred corpses of the parents who raised him, their bodies having fallen to the power of the demon inside of him. Ebisu knew the moment he started to cry, that he was now truly alone. He cried deeply, with tears dripping down his temples and the wails of his own voice echoing throughout the still air.

Left with his parents inheritance of both jewels and enchanted weaponry Ebisu sought to rebuild what they had once had, even if his parents were only there in memory; but the town did not grant him such wishes. They saw him as a murder, as a child whose demon they could not control and who would soon surface to take more lives. They banished him from their city, forcing him to wander in agony as the loneliness overcame him. The loneliness was a vice on his heart, squeezing with just enough pressure to be a constant pain in the back of his mind. It killed him every day just a little bit more, taking what was once his inner light and replacing it with a darkness that overshadows each moment. The weight of other's words turned the vibrant boy into a teen of scorn and distrust in himself, despite the fact that he worked every day to control his powers and improve his skills as a mage so that he could keep his demons at bay. One day while he was training and honing his skills, he was discovered by a mage, who saw the pain in Ebisu's eyes at his lack of purpose and invited him to join up with a branch that his sister ran. This branch was that of Galdrabók, a thriving new branch who prided themselves on knowledge. Here Ebisu began to find the family that he longed for, his personality softening to that of what it was when he was a child. And with his purpose found, he vowed that he would have nothing harm it, especial that of the devil inside him.

## Magic Abilities

**Thunder Devil Slayer Magic** (雷の滅悪魔法, *Ikazuchi no Metsuaku Mahō*)

* **Thunder Devil's Strike** (雷魔の殴打, *Raima no Ouda*): Ebisu charges lightning in his hand, precisely controlling and molding it on his arm. This will stay masked over his arms like that of gauntlets until the time is right to execute the strike; though it's power does give his normal physical hits an added power. In the moment he strikes his target with is fist, the lightning shoots forth from his arm, in the form of a straight spear, piercing directly through his foe, right after his fist connects, causing it to be a double-hit technique. The technique's strength varies, but it is generally very useful for catching foes off guard, and can be useful for piercing through defenses, such as magical barriers or armors. A successful strike can cleanly tear through flesh, and once it does, it bursts into a blast of electricity further paralyzing or shocking the target or any other enemies in the area. Even striking the earth is useful against large groups, as the electric blast can shock multiple people. Ebisu can use this as a stand alone attack as well, one that requires no contact, by simply striking up into the air he can release the spear with enormous speed and still have the same devastating effects.
	+ **Thunder Devil's Elbow Strike** (雷魔の猿臂打ち, *Raima no Enpiuchi*): Much like the normal strike technique, this strike using the point of the elbow that can be done diagonally, straight, in a fashion similar to a hook. With the addition of lightning being added, the moment of impact between Ebisu's elbow and his target, small bursts of lightning are unleashing, as is the basic version. Ebisu can use this as a midrange attack as well by making a sweeping strike with his elbow forward to shoot off the electricity in an arcing pattern; he typical does this in combination with other punches and bursts of electricity towards his opponent.
* **Thunder Devil's Sabre** (雷魔の剣, *Raima no Ken*): Molding lightning into Ebisu's hands, he is able to manifest a blade of lightning that is extremely durable, inhumanly sharp, and having the capability to simply cleave through even the toughest of materials, magical and non-magical in nature. This spell is easily able to pierce steel and destroy rock to rubble. Through advance manipulation and Ki output Ebisu's blade would be able to slice cleanly through a building of 10 feet across. The blade itself can extend up to a distance of 25 feet, with a thickness of 4 inches. The shorter the blade, the thicker it can become, as well as the more concentrate the electricity can become. When it comes into contact with a living subject, the lightning will cause immediate muscle contraction, triggering the voltage gated channels on the targets muscles. These contractions can last for 8 seconds for every second of exposure from the blade. This is only a byproduct from the actual cutting power of the blade, as the high frequency of the lightning Ki can easily cut through flesh. Should the user desire the need, they can even branch out the blade to impale multiple enemies at once. A maximum of 10 "branches" by increasing the Ki output and concentrating on the points of output on the blade itself. As the name implies, this is a simple, almost mundane technique.
* **Static Discharge** (静電放電 *Seiden Hōden*): A staple of any lightning mage, Ebisu with first build up electrical energy into his core. He gathers and condenses the ambient static electricity from the environment, concentrating it within his body by combining it with that of his own Ki. This is done by the vibrational friction caused between the Ki particles in his aura, and the molecules in the air. The molecules of the two materials of different composition tend to stick together on contact due to a form of chemical reaction. This is very close to a chemical bond; the adjacent dissimilar molecules exchange electrons. And when one material is physically moved away from the other, such as the condensing of Ki back into Ebisu’s core, it is regarded as friction. The result is that excess electrons are left behind in one material, while a deficit occurs in the other. With the air having developed a slight charge, Ebisu releases the stored Ki energy from inside him, causing the previously charged air molecules to become electrically overstress and come alive with streams of lightning going off in all directions. Depending on how long Ebisu collects radiant Ki, the reach of this spell is positively correlated. A typical discharge with a collection period of 5 seconds will reach a radius of 10 feet, while doubling that time will double the reach. A mage’s body can only store such energy for a given amount of time however, and so the maximum reach of this spell tops out at a charging time of 160 seconds, with a reach of 320 feet. The epicenter of this attack, with a 15 foot radius, will yield the most devastating damage; while to outer rim will only cause little discomfort, described to feel like the shock that occurs when you rub your feet on the rug and touch another surface. This is one of the few attacks that doesn't give off Ebisu's naturally black lightning, as the lightning created in this attack is of natural origin, not Ki based like his other attacks. This is something Ebisu often takes advantage of when using his unique throwing knives, as the metal will act as lightning rods for the static electricity, allowing him to form a steady "wire" of lightning depending on how long he stores the Ki inside him.
* **Thunder Devil's Piercing Arrows** (雷魔の炯炯矢, *Raima no Keikeiya*): Ebisu will first concentrate his Ki into the palms of his hand, causing a small glow to spread out as this technique is activated, encircling his hands in a crackling blue lightning as multiple streams of lighting are sent out to attack the enemy. The spread of these beams can cover a distance of 260 feet straight, and 35 feet across, making it one of most widespread and threatening attacks in Ebisu's arsenal. The beams themselves are always connected at the point of origin, allowing Ebisu to alter the beam's direction after being shot by the aid of expert Ki manipulation. This makes it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The beams start off at a thickness of 8 inches from their point of origin, and gradually get more thin as the travel down their path, ending at a mere quarter inch thickness at their maximum length. A unique trait about this spells is his ability to increase the number of beams to a substantially large amount, splitting them in half in the process. An initial attack can generate 15 different beams, each which can easily be controlled by Ebisu. But should he desire to split them up towards their 480 beam maximum, the maneuverability of the arrows lessens, turning the attack into more of a barrage, rather than a pinpoint attack. A single arrow can break through a concrete wall as if it was a hot knife through butter, and displays great force upon impact, especially with magical barriers, breaking through them, if not at least cracking them. The second version of the technique covers less radius, if any, and is it is only a single arrow. The stance is also different. Ebisu extends one arm forth, generating lightning in both hands, as he pulls his other arm back, as if pulling back an arrow on a bow's string. The lightning generated between the two hands "stretches", and solidifies. Ebisu then thrusts his pulled back arm forth, shooting forth an arrow of pure lightning. It is a single, stronger version of the primary use, being a single arrow of incredible power, that upon impact erupts into a blast of lightning onto the target.
* **Thunder Devil's Finger Gun** (雷魔の指銃, *Raima no Shigan*): By positioning his hand to mimic the appearance of a gun, Ebisu release concentrated electrical energy in the form of a bullet. Though not a favored spell during battle due to its potential lethal effects, Ebisu has been shown to fire these these versatile bullets to perform both offensive and defensive moves, dependent on the amount of Ki put into them. This attack is typically packed with 120 milliamperes (mA) of electricity that, when shot, spark uncontrollably on their path to the target. When they make contact with the target a bullet can cause extremely painful shock, respiratory arrest, and severe muscle contractions over the entire body. Ebisu can even "charge" this attack by flooding the bullets with excess Ki, causing the particles within the bullets to become excited, making the output of his shot up to 1,030 millamperes. This is a shot that will cause ventricular fibrillation, full muscle contraction, and long term nerve damage. When this **Rajin Shot** (雷神ショット*Raijin Shotto*) hits the target straight on, death is almost certain.
* **Thunder Devil's Shield** (雷魔の盾, *Raima no Tate*): When performing this spell Ebisu condenses his magical energy into a solid form. Rather unstable initially, Ebisu must give a small amount of exertion to reduce the output of magical power from every particle, allowing the lightning to become stable and controlled through the guidance of his actions. Using his expert manipulation of the elemental particles, Ebisu distorts and forges the lightning into a shield composed of twin pillars connected by a wall of electricity; in the center of the wall, there is a golden seal that has the look of a thunderbolt with a scarlet sphere centered within it. In actuality, the shield is composed of multiple "layers", which serve to activate the spell's secret function. The moment that an offending attack impacts upon the first shield, it pierces through the other eight, before stopping at the last line of defense. There, the technique is forcibly modified into that of the lightning element and the attack's purpose is set in motion. The shields act like they were elastic and then rebound the foe's power back at them at twice the speed and force of the original attack, with an added kick of electricity. The barrier is strong enough to defend against average spell attacks, though even high level Sword Magic attacks have been rendered unsuccessful. The shield can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants Ebisu immunity to most attacks, and the user can defend other allies with his shield. Despite this, as a weakness, the shield dissipates fairly quickly when used; spanning to a maximum of twenty square feet for a duration of only two minutes.
* **Circut Grid** (配電網 *Haiden-Mō*): Placing a magic circle out in front of him, Ebisu releases a tight grid pattern made out of lightning. This grid can expand to cover an area of 35 square feet, with each individual square making up 2 square inches. This is one of the more Ki expensive spells as the individual squares are sealed with pure Ki to solidify the construct of this grid. Meaning that Ebisu, at maximum capacity, can only give form to this spell for around 30 minutes. The amount of time greatly decreases as the battle progresses, making it only capable of defending off a short burst attack, rather than a steady stream of attacks. The moment that an offending attack comes into contact with the grid it acts like an elastic net and bounces the foe's power back at them at such a speed that it seems that Ebisu had cast it herself. This is due to the high resonant frequency of the Ki, causing it to vibrate at such speeds that the interaction of the energy clouds emitted by the Ki particles will keep them held together, but still allow them to stretch and recoil back into their original form. It is able to affect physical as well as projectile attacks of both magic or non-magic origin, so much as they are within the scope of this spell and an adequate amount of Ki was put into the spell to reinforce it. It is the utmost highest in defensive spell in the proper hands, but should the magical energy of the opponent overwhelm the caster, the Circut Grid will merely shatter, but can slow down the attack enough for the caster to get out of the way. This can act as either an offensive trap, or a defensive wall, making it a very versatile attack. In Ebisu’s case the electric lines that make up the grid pattern have the capability of stunning any physical body it comes into contact with, scaring off those who wish to damage his barrier through the means of physical attacks
* **Lightning Clone** (雷クローン *Kaminari Kurōn*): A highly advanced technique for that of a mage, this spell allows the caster to construct an almost identical clone of themselves made out of Ki. Akin to the ninja way of Shadow Clone Jutsu, a mage will have to expend a great deal of Ki to give shape to a human body. The clone is able to perform physical techniques and interact with the environment due to it having physical substance, and has an Ki network as an exact replica of Ebisu, giving it the ability to perform known spells as well, while tricking all senses of his opponent. The clone itself is not of its own free will, but is instead directed by original by fluctuating the Ki output of the clone’s construct. Ebisu can even send his consciousness through to the clone to give it the ability to speak, but this leaves the original body open to attack as one’s mind cannot be in two bodies at the same time. This is why Ebisu will generally hide his real body and send his active consciousness to the clone to help use it to assess his targets abilities before getting injured himself. Typically used in combination for a close range, omni directional attack, a clone’s maneuverability and power can be highly advanced depending on the skill of the caster. But this is all dependent on the control of the caster and how well they can keep the clone in their line of vision, because without seeing the environment the clone is inhabiting, their movements would see inorganic and tip off their opponent to the likes of a clone. This technique can be used for more than one clone, however, it will evenly distributes the caster’s magic between each clone, which comes at a cost of weakening the overall effectiveness of the clone and expend a great deal of energy. If the clone is seriously injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Ebisu has used this as a trap himself, as she will use the clone to latch on to his target and then stab himself in the chest to cause the clone to revert and electrocute his enemy. Another great benefit of this is that a small portion of Ki from the clone is returned to the caster’s body, in which their brain will process the information gathered by the clone. This can help a great deal with intel and even with training on a new technique. As the time to master a technique can be halved if using a clone.
* **Lightning Body** (雷体化ライトニング・ボディ, *Raitoningu Bodi lit. Lightning Body Transformation*) is a staple amongst extremely powerful Lightning Magicians.When performing Lightning Body, the user integrates Lightning Magic into their flesh and fuses it with their body. In doing so, they become a mass of electrically charged particles. Once they have become a mass of charged particles, they separate positively charged particles from their body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by the user, who has taken the Lightning Magic into their body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up their body toward the positively charged particles of the field with tremendous force; turning themselves into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of real lightning: they're shown capable of freely moving around at high speed and to travel over long distances, rapidly appearing at their destination from places away from sight as though as they are teleporting, as well as to electrocute everything crossing their path, with the voltage of their bodily electricity being high enough to wreak havoc. Due to the velocity in which the user attacks, the user's attacks are enhanced drastically; however, their attacks become more predictable the more that the battle drags on, and when transporting themselves, the user can only transport to one point of a place per transport, changing a point in space is next to impossible during transport.
* **Thunder Surge** (サージ, *Sāji*): This spell is activated through the manipulation of the surrounding concentrations of Ki, using it as a stimulus to power-up and harness the Ebisu's lightning element. Similar to the Second Origin Activation, the absorbed Ki interacts with Ebisu's Magic Origin, and in-turn, his lightning element. Now influenced by the sudden upsurge of magical particles, the element quickly spreads throughout the body. This causes the elemental energy to pour out of Ebisu's pores and consume him in a cloak of the concentrated elemental power, shaped in the form of an animal of sorts — being unique to Ebisu as a Raiju shape. In this state, Ebisu gains complete invulnerability to both Thunder and Lightning, and limited invulnerability related to air related weather phenomenons; along with enhanced spells and physical prowess. Not only that, his Raju cloak can be manipulated in various ways, being able to be used as an extension of his body to further increase his strike range. As an added bonus, Ebisu's cloak allows him to rather instantaneously paralyze any mage who touches his body unprotected for a span of up to two minutes. One of the most important advantages of this spell is the resistance to Magical Barrier Particles, a substance emitted from demons and undead creatures, whilst the spell's activation. This is something of a great asset, as it allows Ebisu to slay demons more efficiently and without worry. Later on, it's discovered that when the spell is mastered to a certain extent, the cloak changes forms. Because the cloak is made out of Ki and Ebisu's own magical energy, it's malleable and able shift & evolve. This makes it possible to take on various — more concrete forms of the supplementary spell, aside from the animal cloak that's normally seen. That the shape of the evolved cloak correlates with Ebisu's true nature and that of his Devil Slayer style. Thus, it's proven that it's possible for a cloak to take on a variety of forms instead of ones relating to animals. When Ebisu reached this state in his teen years, his Surge took on the form of a thin veil around his body that manifests seven razor sharp metallic discs around his being that he can freely control; many say that this was the human form of the god of thunder and lightning, Raijin. It's stated that when one reaches this state, it's possible to keep the form up for a prolong period of time, more so than they did before they mastered the spell; which Ebisu can attest to keeping it up for several hours. There's also a slight boost in his physical and magical prowess while having an enhanced resistance to the opposite element, earth. Though not as powerful as his Ascendance, it is much more attainable, and so Ebisu is known to use it fairly frequently in battle.

**Devil Slayer Secret Art** (滅悪奥義, *Metsuaku Ōgi*): The strongest spells available to a Devil Slayer, learned from the later pages of the books Ebisu had studied. These spells give him a great deal of power in exchange for more of his Ki. With his current level his is able to easily take down mages of S Class level with these spells; able to combat higher level mages when he achieves Ascendance.

* **Devil Sync** (鬼化内シンク・デビル, *Debiru Shinku lit. Turn into the Devil Within*), short for Devil Synchronization (悪鬼同期, Akki Dōki), is an advanced Devil Slayer ability that is akin to Dragon Force. Devil Synchronization is the strongest ability that a Devil Slayer can attain within their lifetime; granting Ebisu power that is comparable to an actual demon while at the same time gaining the ability to exorcise and purify all that have a demonic factor within them. While accessing this form, Devil Slayer are referred to as a **Cambion** (半鬼キャンビーオン, Marian lit. Half-Demon) for they are no longer consider normal and, instead, are viewed as the fusion between an Etherious and whatever race they so happen to be; in Ebisu's case a half etherious-half human. Devil Sync acts as a stimulant to the body and through it flows much like adrenaline would heightening Ebisu's abilities to levels that would allow them to touch the power of Lightning Etherious. Devil Sync increases the damage done by standard Devil Slayer spells immensely and grants Ebisu access to more advanced attacks. Intensifying his physical prowess in every category and considerably boosting his magic power, even heightening his reaction time and reflexes passed their already extreme stats. When exuded at its fullest, the Magic becomes far more demonic in nature surpassing the previous limitation that would have resided on his magic prior to learning the form. This is often considered the price as for more power gained more humanity is lost. Because the power within the particles now flows through his body in place of the magic rather being carried within the magic, these particles in exchange for this surging power quickly speed up the process of demonification. Ebisu begins to fully exhibit traits of his gradual loss of humanity within the transformation and find it increasingly difficulty in changing back to his natural human form. The greater the power drawn on within the particles the faster the demonification process proceeds. It is this reason that Ebisu will only access this form for short bursts, able to at least transform at will for fifteen minutes before starting to lose his control. Ebisu has learned to up his power at a steady rate by using a number system to manage and monitor the level of Synchronicity to ensure they do not rely on more power than they need. This process prevents overstimulation of the magical barrier particles and lessen the amplification used to induce the Sync. While it does not stop the demonification process it does create a system and method to at least slow down the effects by not wasting or exerting more power than needed at a time. While utilizing this form not only does his power increase dramatically but the potency of his spells does as well. Being that Ebisu's focus is now using the particles his attacks become extremely lethal to mages who are not adjusted to the particles within their body. Poisoning and weakening their magic over the course of the fight. Prolonged battles versus this form can result in heavy exposure and possibly death.

* **Abysmal Collapse** (ひどい崩壊, *Hidoi Hōkai*): Ebisu will draw forth a golden magic seal in front of him, lightning sparking off in every direction that is powerful enough to break concrete. This attack can be described as a thick blast of electrical energy, more contained than that of a Lightning Slayer's Roar and at thrice the power, which forces the particles of energy to hit one another, causing the particles to become more excited and give off a great deal of static electricity during its exceedingly fast movement. Due to the speed and containment of such a spell the Ki will continue bouncing off one another, generating more and more energy and electricity, giving this concentrate lightning an output of 90,000 amperes. This beam travels towards his target at a speed thrice that of a lightning strike, making it rather hard to avoid for those with out enhanced speed capabilities. It's speed makes it an almost sure strike, but even in the wake of the attack, buildings can be severely damaged within a five mile radius. Once this attack hits a solid surface, whether that be his target or not, the beam of lightning will look as if it is collapsing, the lightning compressing down and traveling into the earth. When the beam has traveled down into the earth it will spiderweb out in a 20 foot radius, where merely 2 seconds after impact, the lightning hidden beneath the earth will shoot up like a multitude of geysers. The lightning bolts will cover every square feet of space in its domain, ensuring that even if it’s target escaped the initial pierce of its blade, it will be struck by its secondary means of electrocution.

**Innate Abilities**

* **Electromagnetism** (エレクトロマグネティスム *Erekutoromagunetisumu*): Through his extensive training in Lightning, Ebisu has been able to acquire a degree of skill in electromagnetic manipulation. By using electrical currents, he can generate a magnetic field and attract ferrous materials to his being to use to his advantage; like being able to create a make-shift shield out of scrap metal or walk on walls by attracting the iron particles in the ground to the electricity generated in his feet. This ability comes to be rather useful in combat when Ebisu uses his bladed weapons, as he is able to throw and maneuver them without fear of them leaving his person. Although a weakness comes in the fact that those with skills such as Magnet Magic are able to overcome his electromagnetic pull; but she has been seen to stand toe to toe with someone who practices ferrokinesis. Another great use of this skill is the ability to send out electromagnetic pulses to disable electronic and technological devices. This proves useful in those who rely on machina limbs, or weapons that have an electrical/computer component. Ebisu has even been able to reverse the electromagnetic field in the earth to allow him to levitate to a height of ten feet off the ground at most. He can also increase this height due to the fact that he has adjusted his combat boots to have a metal sole, allowing him to more easily control the repulsion between the two fields without using much energy. He does this by using making the earth's surface, and the metal in his sole, act like magnets and repel against each other; effectively pushing Ebisu off of the earth.

* **Static Detection** (静的検出 *Seiteki Kenshutsu*): Ebisu is able to detect all types of electricity: including electricity produced from living organisms, static, lightning, and electrical signals. A living being emits a constant, yet barely detectable wave of electricity through the air, allowing Ebisu to passively located creatures while maneuvering through the field. This has proven useful in darkened areas where sight is not easily used, and Ebisu can rely on this to locate his target or evade their movements. He has even been able to test his abilities against his partner, Sloane, another expert sensory mage, and the two have had spars where they keep their eyes closed and just attack based on Ebisu's Static Detection and Sloane's Earthen Sense. The greater an object is moving, the more electrical impulses are sent off in their body to tell their muscles to contract; this makes tracking a target easier than searching out a stationary one, as the moving target will release a greater electrical “cloud” to make them easier to see. This power can even extend to predicting movements during a battle, as the muscle emits an electrical signal right before it contracts. With quick enough reflexes, he is able to evade typical combat moves from that of mages, even going so far as to evading S Class combat attacks through the combination of his Static Detection and heightened reflexes. He is also able to do “active detection”, which is done by generating an electrical field and detecting any distortions within it. This gives him a clear image of the surrounding area that he can use to detect opponents or any other anomalies within an area of 35 feet. This comes across like a 3-D outline, giving Ebisu the general shapes of masses, but not being able to draw out fine details. This is where the ability lacks, as it is useful in finding large objects, but should he try and use it to find a item smaller than 2 inches in diameter, like a trip wire for example, he will require a great deal of Ki to focus on such a small object, sending out multiple pulses of the electric field to better reflect off all objects in the area.

* **Synaptic Acceleration** (シナプス加速, *Shinapusu Kasoku*): By increasing the frequency of impulses in his muscles, Ebisu is able to activate voltage gated channels in his muscles and allow for more rapid contraction. This helps increase his strength and speed in correlation with how much he increase the rate of synaptic impulses. Although his speed is already heightened due to his Ki's effect on his body, using this spell will push his body to the limit to allow for speeds equal or greater than that of High Speed Magic or even Light Magic. However, prolonged use of this spell can cause significant damage to the nervous system, and so a maximum of twenty minutes is all one can take before lasting effects. This has helped him dodge incoming attacks easily, as well as give him an added speed boost when attacking to increase the force behind his punch.

* **Lightning Immunity** (雷に対する免疫, *Kaminari Ni Taisuru Men'eki*): The basic innate ability of any mage who uses an electric based magic. In the most basic sense, it allows Ebisu to have an immunity to any other form of lightning based attacks that are directed at him; and while this is an effective means of dealing with lightning, it isn't all powerful. Lightning of a higher-tier, such as that from God Slayers and other Lost Magic's can still cause harm to him. In Ebisu's case, given his immense amount of skill in his Devil Slayer Magic, as well as the fact that his Lost Magic is a tier above Dragon Slayers, he is immune to the basic and weaker advanced spells of lightning Dragon Slayers as well as regular Lightning Magic mages. He is able to withstand the effects of said element without succumbing to the paralytic effects of such spells; and is even able to take a hit from naturally occurring lightning without any visible effects. He would even do so with a smile, for the lightning would just serve as food for him to ingest and restore his magical energy.

* **Electrokinesis** (エレクトルッキネシス, *Erekutorukkineshisu*): Electrokinesis is the psychic power to manipulate energies, electrical currents, and electrons. Ebisu is able to conduct, generate and manipulate a form of energy resulting from the existence of charged particles (such as electrons or protons) which give him control over electric fields, electric charges, electric currents, electronics, and electromagnetism. His immense knowledge and practice over electricity from his Devil Slayer Magic has given him a great deal of control and power over the element of lightning and its derivatives. One of the numerous abilities his electrokinesis offers him is electrical absorption; the power to conduct and store electrical energy within his body. He can increase his store of electricity by draining electrical devices and machines, he can absorb ambient electrical energy like static in the air, and can manipulate the direction of his opponents lightning based attacks. When his power and focus have reached an optimal state, the electricity can also be manipulated in his targets nervous system, though its effects are typically minimal due to his limited experience. Such effects can be disorienting the thought process, generating static cling in the hair, and giving massive headaches and slight paralysis. The electrokinesis within his own body is of a higher caliber and allows him to improve activity within his own nervous system to allow higher cognitive processing, a faster speech rate for spell incantations, and faster movements of his body.

File:Ebisu Runes.gif
**Runic Circles**

File:Ebisu Runes gif
* **Formula 1** (天照八式,  *Amaterasu Ichi Shiki*): Similar to that of a Chain Magic spell, Ebisu is able to uses this seal to create bindings to detain some of the strongest of mages. The chains themselves are made of an Adamantine-Kinesium compound infused with an extremely powerful magic whose Ki has been integrated to provide the chains with added support. These chains are highly heat resistant, able to stand up to temperatures of six thousand Kelvin without losing their form. This construct provides both the strength to restrain those who have been trapped by the chains, while also absorbing the energy put forth by the effort to break said chains. It is by this fact alone that some have deemed these chains unbreakable, even though a mage of resounding physical strength, could potentially break them in one fluid motion dependent on the number of chains used to restrain them. Ebisu will usually send forth ten different chains whose length in changeable with the amount of magic he puts forth into the seal. These five chains are controlled through his electromagnetism and allow him to make these chains appear as if they're floating like snakes waiting to strike. Ebisu will send these durable chains to wrap around his opponent with an extreme amount of speed, constricting on them until they are no longer able to move. He can then use his Thunder Devil Slayer magic to send a surge of lethal electricity through the chains to neutralize his opponent.
* **Formula 8** (): This is a rather dark formula in the most literal sense. After forming the necessary hand seal for the formula, a dome of complete black shadows envelops a thirty foot area. Though this dome isn't just to block out spectators views from the outside, no, this dome actively absorbs any form of light that is emitted from spells and equipment used within the dome. This can range from anything from gamma rays to the AM waves of this electromagnetic spectrum, the same spectrum that contains the visible light to the human eye. The dome does have a limit as to how much light it can absorb, and so if it absorbs too much it will shatter. But Ebisu has tested it out before and it can withstand the high level light attacks from a branch master for around 12 minutes before breaking apart, meaning that it can typically withstand normal mage attacks for around 25-30 minutes, giving Ebisu the upperhand with his blade and electron based attacks, as the dome will absorb the light emitted from the charge particles, but not take away their shocking effects on the human body.
* **Formula 16** (天照十六式, *Amaterasu Jū Roku Shiki*): An attack that relies on Light Magic, this seal will bring forth a widespread of light beams that can cover a distance of 260 feet straight, and 35 feet across, making it one of most widespread and threatening attacks. The beams themselves are always connected at the point of origin, allowing Ebisu to alter the beam's direction after being shot by the aid of expert Ki manipulation. This makes it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The beams start off at a thickness of 8 inches from their point of origin, and gradually get thinner as the travel down their path, ending at a mere quarter inch thickness at their maximum length. They can easily puncture steel or earth, and even make their way through viscous liquid due to their vibrational frequency. A unique trait about this spell is the ability to increase the number of beams to a substantially large amount, splitting them in half in the process. An initial attack can generate 15 different beams, each which can easily be controlled, But should she desire to split them up towards their 480 beam maximum, the maneuverability of the arrows lessens, turning the attack into more of a barrage, rather than a pinpoint attack. Once they hit a given substance they will explode in a photonic array that can severely damage Ebisu's target.
* **Formula 17** (天照十七式, *Amaterasu Jū Nana Shiki*): This magic seal allows Ebisu to pull up the trace metals in the earth to create a dome shield around his body of varying sizes. It takes Ebisu around .78 seconds to erect a dome shield capable of stopping a B rank mage strongest attack, or even that of S Class mage's aura-cloaked hit. This dome can be up to two feet thick and have a diameter of up to eight feet all around his vicinity, protecting him from even attacks beneath the earth. He can manipulate the orb to allow him means of escaping out the of orb once his defensive bout is over. This stony steel ball will serve as both a form of defense, but also a form of offense when used in the right way. Ebisu has been able to climb to an elevated location and activate this spell to make him a falling canon ball onto a trapped victim, even going so far as to using his slayer magic to make the ball come alive with sparks. Even if the large mass does not make contact with the person, it will disrupt the earth and send large shockwaves of debris to barrage the target.

**Formula 18**(): This formula brings forth several vine like plants that sprout yellow flowers from its leaves. This golden color flower is probably the most deadly, as if a mage is exposed to too much of the pollen from this flower it could result in death by asphyxiation. The pollen of the Kodelanor is a highly paralytic substance, as it blocks the enzyme used to break down acetylcholine in the neuromuscular junction. This is damaging because in order to avoid a state of constant muscle contraction, the acetylcholine is supposed to be broken down to non-reactive substances by the enzyme, and the blockage of this enzyme results in an accumulation of acetylcholine in the space between the neuron and muscle cell, leading to uncontrolled muscle contraction. This results in initial violent contractions, followed by sustained supercontraction, the latter resulting in flaccid paralysis of all the muscles in the body. If a mage is exposed to the pollen for more than five minutes, the paralysis of their diaphragm could cause them to asphyxiate to death. Luckily for Ebisu, he is able to use his lightning to help overcome these affects and regulate the contractions of his muscles through controlled impulses. The effects of the pollen will typically go away within three to four minutes in a clean air environment, as that gives the body enough time to fully break down the intruding substance.

* **Formula 28** (天照二十八式, *Amaterasu Nijūhachi Shiki*): Using both hands to form the numbers required for the seal, a circle with three concentric rings will appear before Ebisu. Relying on an explosive The area around the target is then engulfed in a massive cylindrical shockwave that then turns into a pillar with runes written around it.These runes activate the extensive Gravity Magic and Explosion Magic that go off in the chamber. The gravity in this chamber causes great damage to the targeted place, prompting the ground to crack and cave in, and makes it difficult for anyone within it aside from the caster to move or even stand. Most individuals get smashed to the ground and held there by the force of such spell, however, those who possess large amounts of magical power are known to be capable of standing normally even while under its effect. Once detained under the gravity a series of six explosions that cover the complete surface area around the target in blasts that register at 8.4 kilojoules of energy, the same energy given off by 2 grams of TNT. This severely damages both the target and the area around them, leaving charred marks of where the explosions go off.
* **Formula 33** (天照三十三式, *Amaterasu San Jū San Shiki*): After his hand seals a massive explosion of smoke is used to cover the formation of the actual spell. Once the smoke clears out, several large, flat, circular pool of water appear vertically around the enemy; able to span out in an area of thirty feet. These viscous pools of water can easily absorbs his target's physical attacks and prevents them from directly attacking him, though an extreme amount of force is able to break through this defensive spell. Further more, its surface acts like a mirror, perfectly reflecting the attacks back on the target due to its elastic nature. Ebisu can tilt these water mirrors at such angles that they reflect an intense blinding light coming from the sun or some other source in order to temporary blind his enemies as well. However, while the mirrors absorbs physical attacks, these mirrors can also completely send back a magic-based construct or magic powered attack back at the source at amazing speeds. These mirrors can only reflect one magic attack at once and will be destroyed if one were to combine a multitude of attacks, as the elastic nature would not be able to stand the pulling force from multiple points.
* **Formula 56** (天照五十六式, *Amaterasu Go Jū Roku Shiki*): The magic seals bring forth an orange-colored fire that can be used to render the target immobile, acting like a thick jelly consistency with the same burning effects as traditional flames. The burst of this gelatenous sticky flame can span upwards of fourty square feet, making it extremely difficult to dodge; though Ebisu can control this output by adjusting the amount of magic put forth in the initial seal creation. This jelly can overwhelm a twenty cubic yard area and burn with the intensity of 1250°C. This fire also gives off a unique stench as it burns, activating a target’s chemosensory cells as they are exposed to high levels of several irritating, volatile chemical odors. These cells not only responded to the stimuli but also relay that information to nerve fibers in the nose. This smell triggers an automatic reflex that can induce gagging and momentarily stop your breathing, which is your body’s way of giving you time to escape whatever might be the offensive chemical. Because of the flame’s tremendous span and ability to keep an average mage grounded within it, the smell only causes a target to fight for air as they battle against their body’s natural response.
* **Formula 67** (): Bringing forth a large swell of sand, this formula will give Ebisu the power to instruct the sand to wrap around the target’s body. This is not normal sand however. It is a special blend of sediments and Ki that allow it to harden rapidly, while still maintaining a send of fluidity underneath the hardened shell. The sand will continue to wrap around the mage’s body, leaving only the face of the target in view, and being to constrict to immobilize them. This gruesome spell will come to its conclusion with a flex of Ebisu's hand, causing the sand around the target to constrict rapidly causing a great deal of pressure to amount on the body, making it implode from the force. Leaving the face exposed during this spell, although it allows Ebisu to ensure his targets death, leaves a vomit inducing sight as the implosion pressure typically causes the targets eyes to pop from their sockets alongside a plethora of burst vessels. This is typically why Ebisu will cover the face at the last moment when he is with company, to hide such a sight and allow the target to suffocate as well.
* **Formula 83**(): One of the most frigid of Ebisu's formulas this brings about snow storm in a 600 foot radius as well as a few hidden surprises inside. Inside the snow storm are spheres made up of ice constructed of Ki, giving it more durability and structure than that of normal ice, making it perfect for this explosive attack. When forming the sphere Ebisu will input tiny pockets of air that he will fill with Ki to create a high pressure area. He will then send this two foot wide orb off towards his target at a sprinting speed, giving him enough time to form another orb if he wishes to make a barrage of shrapnel; although he will typically only send off three at a time. When the sphere makes contact with the foe, or anything that impedes its path, it causes a shift in the pressurized Ki inside. This shift will cause the Ki and air to try and escape through the cracks in the ice, causing an explosion of ice shards to erupt for the orb, easily slicing through anything in their way that stands less than three inches thick. This ice is of subzero temperatures, meaning anyone is hit by the shrapnel suffers from second or even third degree frostbite; as well as a radius of five inches frozen from the impact of the icicle. This formula only give Ebisu enough magic to make 10 orbs though, giving him about 3 waves worth of shrapnel.
* **Formula 99**: One of the more defensive formulas, this allows Ebisu to form a multitude barrier of varying shape and thickness, functioning independent of one another; and as the spell name suggests, if he gives it a great deal of magic he can form a barrier that is 99cm thick. This barrier is made up of pure Ki, making it impossible for even mages of the highest skill to manipulate or consume. These barrier particles vibrate in such a way that, even though they can be broken with a fairly strong attack, they can withstand most weapon attacks, physical attacks, and projectile attacks from that of an average mage. The dimensions of this barrier is typically only two to three inches thick, but is fluid enough to cover a variety of objects in a 120 square feet area. They also are not bound by earthly ties, meaning that the barrier itself does not have to have an anchor and can freely float and move alongside Ebisu should they use it as a shield. This also means that even if a mage does happen to break out of the barrier, Ebisu can simply manipulate it to stretch back around the target, then reinforce it so it doesn’t happen again

**Wire Magic** (線の魔法 *Waiyāmajikku*) is a unique form of magic that relies on the manipulation of wires and threads. It has been classified as a Caster Magic, due to a mages ability to manipulate preexisting wires or construct threads from their own Ki to cast at the target. Users can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform a variety of offensive feats. The wires are shown to possess absurd cutting power due to their unique construct and vibrational pattern. Besides restraining enemies and even controlling other people's bodies against their will, they can be highly versatile in attacking. Wires can be used to slice through opponent's flesh and bone, or even cut through boulders and buildings with ease. This can also include actions such as wrapping objects and pulling them closer, binding and snatching an opponents weapon, or swinging from place to place. The wire provides for more conventional usage as well, including forming mesh shields to block bullets or attacks, or creating a support to walk across large ravines. In addition, users are able to use the wires to stitch any wounds that they might have sustained as well as those of their allies. The maximum length a user is able to extend their wires is that of 125 feet for a single strand, but for combat a mage will typically be able to cover a square radius of 45 feet with a multitude of wires. The sharpness of these wires depends on the compression of the mages Ki, for when done properly, a wire is easily capable of slicing through flesh and bone as if they were warm butter. The wires manage to have an amazing tensile strength, capable of supporting five grown mages on a single strand thick floor, and even supporting a boulder with the weight of 3,600 pounds.

* **Bungee Lattice** (バンジー格子 *Banjī Netto*): This is a unique construct of Ki wire that is made in a spring like construct, making the wires always return to the originally constructed form. It can be used to pull opponents within punching range for a flurry of rebound pummels or used as a way to catch an attack and send it back towards the enemy. The Bungee Wire can both stretch and contract, depending on what Ebisu wants, allowing them to hold captured attacks for a moment before allowing the wire to return to its original form.

* **Solo Rampart** (ソロ城壁 *Soro Jōheki*): Using a variety of wires available, a mage will construct a personal shield doing a five point diamond stitch weave with their wires. This shield is able to stop a steel blade in its tracks with ease, and with its unique construct it is fairly flexible and able to give way to a brutal attack. This flexibility in the shield will keep it from fracturing, and by pulling the strings that make up their shield will allow the shield to return back to its flat state and can send the offending attack back towards it's user. This is very similar to the larger scale attack **Arachnid Bulwark** (クモの防波堤 *Kumo no Bōhatei*), but does not include the Ki barrier between each thread. It is purely a wire mesh that can be used to deflect attacks and can only extend up to 15 feet, due to the massive amount of wires that must be used to weave such a dense shield.

* **Marionette Crucifixion** (マリオネットはりつけ *Marionetto Haritsuke*): A precursor move to obtaining control over the mage's body, although is not always necessary. Through a web of wires, Ebisu will contract and manipulate those wires that are able to cross the path of the wrists or ankles of the intended target. Due to the sheer density of the constructed web, only a skilled user of minuscule size would be able to slip through the passages between each wire. Even those who think to shift into an elemental form would be rendered imobolize due to the fact that they would be passing through the pure Ki of Ebisu, integrating it with their own, which will achieve the desired effect of this spell. Once caught Ebisu will manipulate the wires to wrap around the limb and pull it to extend the body into a crucifixion like pose. It is from this state that they will do one of two things. Ebisu can either use a wire to decapitate them cleanly, or will do the more preferred method when there is more enemies to battle. By using a finely compressed wire Ebisu will impale them into the spine, joints, and major pressure points within the target to connect their Ki with that of the targets, effective "hijacking" Ebisu's magical system. Due to the keenly placed threads, a feat that requires high medical knowledge, Ebisu is also able to control the synaptic impulses within the mage, making them move however they see fit. While just barely visible, the strings used with this technique are so strong that they can completely and instantly disable the strongest of mages, turning them into a mindless puppet for Ebisu to control. This does require Ebisu to have a magical power stronger than that of their opponents, or else the target's Ki will reject the threads and cause them to be expelled.

* **Chordae Tachycardia** (腱索頻拍 *Ken Saku Hinpaku*): A multifunctional spell that can cause severe damage for any Mage who dare gets close. This spell functions through the manipulation of a dozen wires that are flayed at high speed in a 360 degree rotation around Ebisu. Altering the path of each wire in an unpredictable pattern at such a high speed allows it to act as a defensive maneuver against physical attacks, as a mages weapon or limb would easily get hit by a wire of they attempted to penetrate the spell. This spell also acts as an offensive attack, as the speed at which the wires move release intense waves of air in an omnidirectional pattern, able to stand up against that of an average level Wind Mage attack. Ebisu can also take advantage of the speed of their wires and release a wave of Ki that functions with lethality; easily able to cut through shields and defenses with a high vibration beam of Ki.

* **Arachnid Bulwark** (クモの防波堤 *Kumo no Bōhatei*): This grid can expand to cover an area of 35 square feet, with each individual square making up 6 square inches. This is one of the more Ki expensing spells as the individual squares are sealed with pure Ki to solidify the construct of this grid. Meaning that Ebisu, at maximum capacity, can only give form to this spell for around 30 minutes. The amount of time greatly decreases as the battle progresses, making it only capable of defending off a short burst attack, rather than a steady stream of attacks. The moment that an offending attack comes into contact with the grid it acts like an elastic net and bounces the foe's power back at them at such a speed that it seems that Ebisu had cast it themselves. This is due to the high resonant frequency of the Ki, causing it to vibrate at such speeds that the interaction of the energy clouds emitted by the Ki particles will keep them held together, but still allow them to stretch and recoil back into their original form. It is able to affect physical as well as projectile attacks of both magic or non-magic origin, so much as they are within the scope of this spell and an adequate amount of Ki was put into the spell to reinforce it. It is the utmost highest in defensive spell in the proper hands, but should the magical energy of the opponent overwhelm the caster, the grid will merely shatter, but can slow down the attack enough for the caster to get out of the way. This can act as either an offensive trap, or a defensive wall, making it a very versatile attack.

* **Peregrine Flight** (ハヤブサの飛行 *Hayabusa no Hikō*): Using a single filament Ebisu will manipulate it into the form of a large falcon that stands about two feet tall and able to fly up to speeds of 242 mile per hour to chase down it's prey. This spells acts similarly to a dynamic elemental-make spell in the fact that it seems to operate on a consciousness of its own. This makes it able to track down its prey by following the Ki output of it's target with no definite range of pursuit, and is able to maneuver around obstacles in it's path. Once it has found it's target, one of two things will happen based on Ebisu's intended purpose. The falcon will either latch its claws into the target and unravel to entrap the target in a tight bind of seemingly unbreakable thread. The second option is the falcon will come soaring in with wings outstretched, using its sharp wires to slash through the enemy as it makes a total of five passes before running out of stamina and Ki to maintain the sharpness of its wings for attack.

* **Rising Trammel** (上昇トランメル *Jōshō Toranmeru*): A deceiving attack that works on any terrain to help restrain and lacerate a target. This utilizes a multitude of wires, although to the eyes of the target there is only four visible. Ebisu will connect wires to each of their finger tips, using both index and middle finger in a whip like motion to send the wires shooting towards their target; tearing up the earth on its sine wave pattern towards the enemy. This serves as a distraction however, to allow Ebisu to send six other wires underground and travel at a much faster rate to get behind the enemy. Their construct will not fully solidify until reappearance, allowing them to mix in with the Ki of the earth for easier travel and lessen the change of detection. These underground wires will later on reappear after The target has been pushed back into its awaiting trap. The wires will snake up Ebisu and bind their limbs tightly together towards their core in a matter of seconds, constricting tighter with each move. The wires above ground, although initially serving as a trick to push the target back to the awaiting trap, also serve their purpose by acting as a fierce whip that can severely lacerate the human body, easily cutting through an inch of tissue with a direct strike. Once caught by the wires, the whips can either deal a direct attack, or furth reinforce the bind to allow Ebisu to perform **Final Shackle** (最終シャックル *Saishū Shakkuru*).

* **Final Shackle** (最終シャックル *Saishū Shakkuru*): The secondary motion created through **Rising Trammel** (上昇トランメル *Jōshō Toranmeru*) and its bind around an opponent. When initially entrapped by the wires, Ebisu has them specifically crossed and tied so that, even if a target is able to gain an inch or two of space, the threads will restrict completely with the movement of Ebisu's fingers. To perform this spell is relatively simple, as Ebisu will bring their left hand up towards their chest to tighten the wires around the targets body; while the right arm is partially outstretched with palm face up to maneuver the wires into its desired orientation to trigger the construction. With a bend of Ebisu's right index finger toward their palm the wire configuration will be tightened into a complete ball, effectively ripping through any force that stands in the way of its kinetic endeavor. It has been shown to easily slice through the bones and tendons of any Mage, even carving its way through dense rock or metal to achieve its end goal. Once performed, all that is left in its wake is a heap of dismembered limbs and organs; acting as an end all for those in its hands. The original creator of this spell decided on its name as his goal was "to free the criminal plagued by the crimes of humanities wrath from his shackles. Ending his sentence and freeing his soul."

* **Radial Chaplet** (ラジアルケレン *Rajiarukeren*): This attack follows the same basic principles as **Cervical Guillotine** (子宮頸ギロチン *Shikyūkei Girochin*), but is far easier to execute, and will work on a variety of appendages. This follows the same defensive grid pattern, allowing Ebisu to use this in combination with a handful of other spells, but this does not function to protect them. When an enemy attempts to go through the grid Ebisu will pull back the strings of the grid, causing them to tighten around the target's given limb. Because the amount of bone needed to go through, the simple retraction of the wires will only damage the flesh of the ensnared target. In order to fully separate the trapped appendage Ebisu needs to deliver a greater amount of force to allow the wires to slice through the hardened calcium; a feat that can be done by simply jumping back while keeping the wires tight, a move that sends enough torque through the wires to allow them to cut through the entire limb. It has been noted that this effect isn't always successful. Elite mages have been able to escape the complete amputation by using an incredible amount of strength to snap the wires, or using spells that harden their skin beyond that of normal bone, earth, or metals; such as the case of Bone-Make Magic or certain alloys of Metal Magic.

* **Filament Sutures** (フィラメント縫合糸 *Firamento Hōgō-Ito*): A rather simple spell to perform in the right hands, but for those who lack the medical knowledge of their intended targets anatomy and physiology it would be rather difficult. This is typically only used for medical situations, but has been see to use as a more permanent binding method by suturing a targets limbs, lips, or eyelids together to make escape rather difficult. But medical recovery is where this spell shines. By constructing a thread out of Ki a mage will use this thread to perform a variety of suture techniques including: continuous and interrupted suturing, with stitches like the locking suture, nonlocking suture, subcuticular suture, simple interrupted suture, horizontal mattress suture, and vertical mattress suture. This will ensure the proper stitch for a variety of wounds to ensure hemostasis. The thread itself has a unique property however. Due to its magical properties, this suture technique has the ability to full connect back blood vessels, neuro tissue, as well as epidermal and muscular tissue. The thread itself contains Ki particles that can mimic the versatility of stem cells, constructing into the desire composition to aid in healing. This means that a mage is capable of reattaching severed limbs to a patient and they will gain full functionality immediately. This treatment allows the mages body time to recover on it's own without loosing the motor function needed for battle. This process does leave a scar, as well as cannot get rid of any bruising sustained in the attack, and so it is not by any means a cure all. It has also been describe as rather painful when neurons are being reconnected.

**Enumeration Eyes** (統計目, *Tōkei-Me lit. Statistics Eyes*) An Eye Magic unique only to Ebisu, this magic allows Ebisu to glance at a person and immediately tell their magic power level. This was awoken within him when he attempted to do a Devil Synchronization and cast Saisen Offering. The two magic's reacted against one another and deactivated his Synchronization, leaving what looks to be a Satanic Star in his iris as a sign of the exorcism of the Lightning Devil. The devil side of him fought back however, and a new form of devil possessed his body to exert its power over the light spell; the hellfire demon. The demon functioned almost like a Beast Embodiment and gave Ebisu a great deal of power, along with a few new abilities to be able to overcome any challenge. These satanic eyes immediately allowed him to see the magic power level of his foe like a number floating above their head, watching it decrease when they used a spell. This allowed him to use his Saisen Offering with utmost precision, carefully calculating his targets remaining magic power. With the ease of seeing their magic power spelled out above them, Ebisu is able to play it safe or go all out, without hesitation, pleasing the devil within as it sends his foes closer to hell. The hellfire demon also allowed Ebisu a particular strain of pyrokinesis called infernokinesis; allowing him to control the flames of hell and any fire that stands lesser than that. His new hellfire emission comes from the combustion of Dicyanoacetylene, a compound of carbon and nitrogen that burns in oxygen with a bright blue-white flame at a temperature of 4,990 °C (9,010 °F). These blue white flames are extremely lethal and would even burn up a dragon or god slayer, should they try to eat them. If Ebisu allows the demon inside of him to take control of more than just his eyes, he enters a new state of demonic power that gives his access to a greater arsenal of spells.

* **Hellfire Armor**: The addition of armor is not all that makes this form one of the most durable forms in Ebisu's arsenal. The armor itself covers a great deal of Ebisu's body, being made of a B2 metallic formation that is 13 percent less dense compared to normal steel, and has almost the same strength-to-weight ratio compared to titanium alloys. This specially heat treated alloy plating allows Ebisu to be lightweight enough to maintain his speed and flexibility, but tough enough to stop a blade in its tracks. What isn't covered in metal is protected by cloth made of a Kevlar and microfibrillated cellulose construct, giving it a strength 10 times that of steel. His head is protected with an unknown substance that can withstand a canonball firing at point blank range, though it has the appearance of a typical skull with large metallic horns. This armor is treated with an unknown substance that allows it to withstand the heat and intensity of his hellfire when Ebisu ignite his body in flames. The appearance of such armor, one that naturally exudes his blue flames from his chest, can strike fear into those that witness it; some believing that its form is the true shape of Hell's Army, coming to fight to bring them into the depths of furry and scorn.
* **Hellfire Descent** (地獄の降下, *Jigoku no Kōka*): Hellfire Descent is a powerful offensive melee spell that is both versatile and devastating. Ebisu ignites his feet with blue flames and proceeds to assault his opponent with powerful fire-enhanced kick from above, with the flames greatly augmenting the power of said attack. In order to perform this spell, he will regulate his body temperature, concentrating a great deal of Ki into his feet. Once he does that, Ebisu makes the limb get super heated, catching on fire in a large eruption, giving him a propulsion system to shoot up in the air close to fifty feet. He can then use a series of flame powered kicks to maneuver his body over that of his opponent, before coating his entire body in flames and descending down with a jet propulsion system. The attack Ebisu chooses to use is dependent on the circumstance, and so he can use his sword, or flip to do an overhead kick, choosing whichever move has the highest likelihood of succeeding. This spell is powerful enough to cause an explosion of super-heated fire behind it's strike, completely decimating all who stand in it's path in a mile radius.
* **Night Daze** (ナイトボーッ, *Naitobō~Tsu*): With his long sword, Ebisu charges his fire and lightning magic into his blade and swiftly strikes forward. However, this strike has a fairly unique ability. Due to the speed at which he releases this attack, there is a two fold effect. The first comes from the high pressure wall of energy that hits the target and causes them to become disorientated. This wave create a pulse that shift the endolymph within the three semicircular canals of the ear and cause the hairs within the ampule to depolarize and send a signal through the vestibular nerve, to signal the position of the body. Due to the misalignment, caused by an inappropriate signal to the brain, a person becomes unable to correctly determine his/her body position in space. An additional effect comes due to the fact that the signals originating from the person's visual cortex and the signals coming from ears are not synchronized, the person will experience extreme nausea. The second phase of the attack comes from the onslaught of both flames and lightning that will cause immense pain upon contact, and is sent with so much speed that it is capable of slices through three layers of tempered titanium steel.

## Equipment

* **Wire Glove Attachments**: These attachments fit into the metal arm protectors of his battle attire, keeping a spool of metallic wires that have been said to have been threaded with the hair of dragons to give them the ultimate tensile strength and prevent them from breaking. The attachment itself takes the appearance of of an embedded spindle that releases the wires through grooves to Ebisu's fingertips. This allows him to conceal the weapon's appearance and use the thread for surprising offensive and defensive purposes. Because of their dragon thread, they are able to survive the temperatures of his hellfire, where as the metallic portion of the thread allows for manipulation with his wire magic as well as transmute his lighting through the insanely durable threads. He is able to reel in this reusable thread with a press of a button on the top of his hand; where as the other button presses down on a micro blade that is found scarcely in the world. Because of the durability of the thread can withstand general steel and adamantine blades; the razor in the attachment has been smelted with shards of the dragons teeth who's body hair was woven into the thread.
* **INDO Technology**: This comes in the form of a robalon onyx colored plastic ring that serves as a means for Ebisu to store his additional weapons that he can call upon without expending much magic, and without using up a lot of space to carry things around. This modified ring uses INDO Technology to store it's weapons, although as opposed to the limited single item storage of a typical INDO Tag, Ebisu had it modified to be able to store one cubic ton worth of items, thus adding to the thickness of the ring to hold the technology required of it. With the biometric scanner placed on the four cardinal directions of the band, Ebisu is able to send a pulse of Ki on a given sensor to bring forth one of his weapons. The unique Azimuth Code associated with his biometric data and magical signature ensures that, should his ring fall into the wrong hands, his weapons will not be able to be summoned. The unique plastic construct also prevents it from being taken via ferrokinesis, as well as prevents it from being damaged from high temperatures, sonic pulses, and electric discharges from Ebisu that would result in the short circuiting of the item.
	+ **M.A.C.E Grenades** (メース 手榴弾, Mēsu Shuryūdan): These grenades are designed like a typical fragmentation grenade, being made up of cast iron exterior, a chemical fuse mechanism, and a reservoir of explosive material. These differ however in the release of the striker inside the grenade. Normally, the striker is held in place by the striker lever on top of the grenade, which is held in place by the safety pin. When the pin is removed, there is nothing holding the lever in position, which means there is nothing holding the spring-loaded striker up. The spring throws the striker down against the percussion cap. The impact ignites the cap, creating a small spark to ingnite material in the delay mechanism, which in turn while ignite the detonator and cause an explosion of material. The explosion mechanism works the same in these M.A.C.E Grenades, but the striker mechanism has been redesigned by Kaneko Innovations to be released through an electrically trigger pin stop that can be activate through the use of a biometric code registered in the grenade. This biometric system is also used in the INDO Technology he carries, and follows the same procedure for activation. Once a particular grenade is activated, pieces of metal from the outer casing fly outward at great speed, imbedding in anybody and anything within range. Depending on the type of grenade, it may contain additional serrated wire or metal pellets for fragmentation damage. Though there are a variety of grenades at his disposal, Ebisu likes to keep about a dozen of each type that Kaneko Innovations has made in order to increase his versatility in battle.
	+ **Throwing Knives**: Held in the INDO ring on his right ring finger is a collection of magically treated throwing knives. Each knife is made from a single piece 420 stainless steel and measures 12-1/8-Inch overall in length. They have an ergonomically designed handle to maximize grip for throwing, as well as to help Ebisu naturally grip the knife in the proper fashion for maximum accuracy and consistency in throwing. Though it is metal they have each been treated with Nullification Magic that gives them a twofold benefit. One being that their construct cannot be manipulated by any magical ability, as their ferrous construct is protected from the likes of ferrokinesis and telekinesis through the protective layer of nullification magic. The second is that it can pass through substances that derive their being from Ki; meaning the likes of barriers that do not incorporate natural substances into its construct are useless. This is not foolproof however, as a mage whose power surpasses that of the nullification spell will still be able to block or manipulate the knives as they please. This can be seen when Ebisu had been practicing with his master Alice Vroman, and the strength of her magic allowed for the knives to only penetrate an inch or so into an earth wall created by his master and the Beast Saint.

**Binbōgami** (貧乏神, *lit. Kami of Poverty*): One of the **Swords of the Shichi Fukujin**, this blade is a uniquely colored full tang longsword is made from high grade AISI 5160 steel, giving it a tough, durable, and corrosive resistant profile. It has been carefully heat treated to give it the maximum toughness, while staying true to it's 'spring steel' name and allowing superior flexibility in the blade to be able to absorb impacts. The spring steel is also treated to withstand a high degree of heat, and can even withstand the temperatures of his hellfire activated from his Enumeration Eye form. It is shaped with a hira niku blade design, or apple seed geometry, to give the blade durability against heavy targets, while still maintaining its sharpness. The blade itself actually follows a rather unique design, appearing in a somewhat hourglass shape, making it appear rather broad. The blade is coated in a black tinted Kinesium overlay, though some of the coating was left in its normal red tint to add decoration to the blade's design. Because of the material used to construct Binbogami the blade is able to take the kinetic energy transferred by the molecules and store it within the Kinesium molecules of the blade. Though this sword was a replacement for the original Ebisu Blade, it still maintains the spirit's core despite its altered name.

Although unnoticeable to the human eye, Ebisu’s blade actually has a thicker coating of Kinesium at two points in his blade to better store the energy where it occurs most naturally. The first point of thickness rests at the vibrational node, located near the tip of the blade, because this is one of the fundamental flexural vibration zones within a sword that typically vibrates during a strike. The second is located near the hilt of the blade to absorb radiant percussive energy that would generally travel down the blade and cause a slight stinging of the hands. The unique hourglass shape actually helps funnel the energy to these two nodes to be dissipated when he strikes something. Because of this feature Ebisu feels little to no sting when hitting rather tough substances. This feature can also serve as an offensive tool as well, as the kinetic energy stored within the blade can be expelled by sending a pulse of Ki with enough speed to separate the molecules within the coating and release the kinetic energy stored within. This feature is actually it’s greatest downfall, as this ability only relates to attacks with solid kinetic force, such as bullets, blades, physical hits, and other projectiles; this ability does not work with magical constructs. The blade is also able to withstand wear and tear by having the Kinesium molecules absorb Ki which is used to shift the molecules on the edge of the blade, allowing the sword to alter its shape to prevent dullness from problems such as abrasion, rolled edge, flatted edge, chipped edge, and corrosion. Because of the enchanted nature of the Swords of the Shichi Fukujin, alongside the kinesium abilities, they have been enchanted to withstand any abuse put towards it without breaking. Even if faced with the most harshest of magic or physical attack, the blade will be unaffected and remain intact.

As the blade comes down to be met with the hilt, the blades edge actually is fanned downwards to act as the cross guard, a feature that gives Ebisu extra protection when completing his sturdy swings. The grip itself is not very ornate; the metal being wrapped in a black ray skin that has been treated to withstand varying temperatures and wear and tear. The grip flows down into a pointed pommel that can aid Ebisu in knocking out his opponent or thrusting the point through an opening. At the top of the grip is probably the hilt's most unique feature, as a non-ferrous, silver shaded metal houses the lacrima that gives the sword it's power for changing size and sending out Ki pressure attacks. This silver metal is a nonconducting blend that helps stop a potential current from traveling through his blade and into Ebisu's body, helping him overcome the adverse effects usually associated with carrying a lightning rod.

* **Size Adaptation**: This sword has the ability to change size, allowing him to easily carry the sword in a small sheath on his hip for quick draw. The sword has the same properties as it's parent sword, the Musica Sword, and requires little magic to alter its shape. Keeping it minimized it will hold it's blade size around six inches, with the total length being that of a single foot. It can alter its size in a matter of .5 seconds up to its normal blade length of forty three inches, but in double the time in can reach its maximum blade length of eighty three inches.

**Saisen Offering** (与えられた賽銭, *Ataerareta Saisen*): One of Ebisu’s greatest creations is that of his sword’s special ability, Saisen Offering. Though it is not actual a sword ability, more so, it is actually a spell that Ebisu has contracted with his sword so that its activation can only be started once a hit has been achieved with the blade. This reasoning was first made in order to challenge Ebisu to become the ultimate swordsman and defeat any opponent who stood in his way. Once a hit has been made on his opponent with any part of his sword, including the hilt, a small Ki construct will appear to float beside Ebisu’s target. This creature, looking like a small chibi robot with a counter in its forehead, has been seen to be indestructible due to its construct, to where even the highest of Enchanters haven’t been able to destroy its form. It is not of any offensive advantage to Ebisu, and it will always move out of the way of the battle, making it a useless defensive tool as well. Once this Ki counter is present, which Ebisu has nicknamed Bani, the chibi robot will begin keeping track of an ever increasing MP loan. This is a numerical representation of the aura that each mage gathers and stores within their origin. Each mage has a present Ki output potential (PEP), which is the current level at which their magical strength is at. There is also a limit on how much magical power (MP) a mage can release during one spell, which is a combination of training, charging time, and spell damage potential; but this actual Ki output potential (AEP) can never exceed the PEP, or else a mage would collapse from magical deficiency syndrome. But as a mage continues to battle they start to expend MP naturally through the aura they give off, typically a negligible 1-10 MP per second. But when a mage begins to use powerful spells, increasing their AEP with each move, their PEP begins to lower and approach a point to where mages will collapse from exhaustion, unable to use any more of the MP to meet the AEP required of even the most basic spells.

How the attack works is with the first strike of his sword Ebisu will give his opponent 210 MP, or part of his own Ki reserves that his opponent can use in one of their own attacks. That will start Bani off with a beginning amount of 210 on his counter embedded in his forehead. Ebisu’s spell will then begin to charge ten percent interest every ten seconds, as long as his target is within 1000 meters of his being. This interest will continue to accrue throughout the battle, as well as aura lent by Ebisu to his opponent, until the counter reaches his targets PEP. Bani will grow in size as a visual representation of the increasing debt, serving more as a psychological pressure than anything. When the counter surpasses the amount of remaining PEP of his target, his target will “bust” and the spell will act as a nullification hold on the targets magical origin for a span of five days. This means that should a mage “bust”, they will be unable to use any Ki related attacks or power ups for those five days until Bani releases his hold on their magical origin. After the initial loan of 210 MP, interest will begin to accrue, but Ebisu can increase that amount by loaning his target more of his MP. This can only be done through his attacks that rely on Ki to hold their form. Meaning that magical attacks, like his Thunder Devil Slayer Magic, will have their Ki transferred to the total MP amount displayed on Bani’s forehead if they successfully land. This can come at a slight positive for his target, as the attack will feel like nothing because the Ki that typically causes damage will go straight to Bani. Physical attacks, such as punches and sword slashes, will still be felt as pain by his target, but can also serve to loan MP if they are covered with Ki. Once his target has gone into “Penance”, or “bust”, Ebisu’s attacks will resume their full effects on his magic-less target.

The only way to get rid of Bani during the course of a battle, before their “Penance” is reached, is to pay back the MP signaled on Bani’s counter. This can be done through successful hits on Ebisu’s person, though only those that are Ki based will count towards paying off the debt owed to Ebisu. A downfall is that, until the debt is repaid, Ebisu won’t take damage from Ki based attacks as well. This feature basically turns it into a physical fight, though Ebisu has the advantage because he can use his Ki to increase his speed and physical features; where as if his opponent were to do such a stunt, it would lower their PEP, due the fact that they would be expending MP through the AEP of their supplementary spells. This would only lower the time it would take for Bani to reach. As the interest grows and grows, Ebisu’s victory becomes more and more assured, making this spell one of the most detrimental abilities to come across.

## Physical Abilities

**Magical Aura***(魔力の霊気, Maryoku no Reiki)*: .

**Ki Manipulation:**  From a young age Ebisu had been somewhat of a protegee when it came to drawing in ambient Ki from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. He has the additional capabilities of absorbing Ki into his magical origin, as well as manipulating the Ki for offensive, defensive, and supportive purposes in any way that he wishes; although it still requires a great deal of concentration for him to harness ambient Ki, and so it isn't used in battle frequently. Generally, a magician has an easier time collecting this stray Ki in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. He has however, been able to manipulate his own Ki reserves with great skill, allowing him to execute attacks without excess waste of Ki. At the absolutely highest level, a master magician's Ki prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications.

* **Physiological Meliorism** (生理的な改善説, *Seiri-tekina Kaizen-setsu*) :Through the use of this magic Ebisu is able to alter the efficiency of particular cells to allow for greater efficiency of a certain physiological process. Particularly used on the endocrine system, nervous system, muscular system, and skeletal system; this ability is able to effect all anatomical systems to improve a mages performance. This is done through the manipulation of their Ki, allowing their magic to act as a catalyst or substitute substrate in various reactions in the body. This can greatly increase the output and efficiency of cell, as the body is able to use a form that can be replenished slowly through the means of ambient absorption; which is far less finite than the traditional metabolism and production.
	+ **Aldo Mena: Unleashed**- The manipulation of norepinephrine can be used to treat oneself and give Ebisu one final push if Samarra is extremely wounded or fatigued. Once Ebisu seems like he is about to faint or lose a fight due to fatigue the norepinephrine can kick in to increase blood pressure. As norepinephrine is referred to as a "stress" hormone, using an excess amount can lead to organs being worn down faster than usual.
	+ **Aldo Mena: Propogate**- Using Ki as a substitute, a Mage is able to disperse Ki through the epimysium of the skeletal muscles and cause massive depolarization of the muscle fibers which causes the body to utilize all myofibrils during contractions. This can give a Mage an extra 20% increase in brute force, but this comes with a cost. Because a Mage is overriding the bodies natural defense mechanism of not utilizing all muscle fibers, prolonged use of this spell can result in extreme tearing of the muscles and related torque injuries.
	+ **Aldo Mena: Nutriment**- but utilizing substrate substitution or Ki catalysis on the adrenal gland, a Mage is able to increase their levels of cortisol, a steroid hormone. One this spell is in effect, the body will begin gluconeogenesis, allowing the body to have an increased supply of "fuel". Although this can increase the output of muscles, but giving it the copious amounts of energy it needs, it is one of the more risky spells to use; as prolonged use can increase water loss, increase protein and bone degradation, and decrease immune and healing functions. So this spell is best used for a quick boost in power on a final hit.
	+ **Aldo Mena: Inspiration-** By increasing production of erythropoietin in the kidneys and liver, the body is signaled to begin erythropoiesis, or the creation of red blood cells. With physiological meliorism a mage is able to increase their erythropoietin levels to hypoxic condition, which is about 10,000 mU of the hormone per milliliter of blood. This increase red blood cell production by almost 1000 fold, giving the mage a greater capacity for gas exchange, allowing their muscles to perform aerobic respiration and prevent the build up of lactic acid, which causes soreness.
	+ **Aldo Mena: Vitality**- Activating this spell will increase metabolic rate, protein synthesis, bone growth and repair, and increase the body's sensitivity to hormones like adrenaline. The manipulation of these hormones, via substrate substitution or Ki catalysis, will increase protein, fat, and carbohydrate metabolism of the mage's body and improve how cells use energetic compounds.
	+ **Aldo Mena: Vigor**- Manipulating the hormone produced by adipose tissue, a mage is able to increase the concentration of Leptin going to the hypothalamus. Using this spell helps slow down appetite, speeds up lipolysis, and maintain energy homeostasis allowing a mage to fight without fatigue for a greater period of time, while still maintaining substantial enough energy to fight at peak performance.
	+ **Aldo Mena: Overhaul**- Concentrating their Ki on the anterior pituarity gland, a mage can stimulate release of Growth Hormone (GH) to stimulates growth, cell reproduction, and cell regeneration. This allows a mage to recover from injuries and minor wounds within a matter of seconds. The effects of this spell is only highly effective on superficial wounds, yet it can help with deep wounds by increasing the healing process exponentially related to the amount of Ki output.

**Proficient Hand-to-Hand Combatant**: Something that Ebisu takes great joy in is the art of hand to hand fighting. He had trained initially in the complex art of Ki no Michi, giving him a ideal build and strength to be extremely sturdy, yet flexible during combat; he later went on to study a variety of different martial arts to become a more well versed fighter. Ebisu has repeatedly shown his prowess in agility and speed, and when coupled with his impressive strength, his punches are unexpected and bone breaking. Additionally, he is quite inventive in his combat style, coming up with creative attacks on the spot to launch against his enemies, finding ways to use the targets own body against them. When using his Devil Slayer Magic, Ebisu excels in raw power, using strong and precise punches, such as power packed jabs or piercing uppercuts, to deal damaging blows to his opponents. Once he catches an opponent in his combos, he keep them trapped by increasing the rate of his strikes by using his lightning affinity to increase his speed in a seemingly unpredictable manner, not allowing his opponents a chance to block or counterattack.

* **Kenpo Karate**: In order to maximize the use of his strength Ebisu learned the art of Kenpo Karate, an art characterized by the use of quick hand strikes in rapid succession. The coordination required to execute each movement correctly was appealing to him, as each hit sets up the next move, keeping his opponent's dimension to move in check, limiting their ability to retaliate. Ebisu enjoys this art due to the fact that if his target does not react as the technique sequence anticipates, Ebisu is able to seamlessly transition into an appropriate sequence pattern akin to a never-ending striking combination. The art emphasizes fast hand techniques used in rapid succession. Kicks are less common, and usually directed at the lower body because high kicks are slower to execute and potentially compromise the practitioner's balance. Though Ebisu become better balanced due to the art of Ki no Michi, and will still incorporate high kicks if the opportunity presents itself.
* **Ki no Michi**  **(**木の道, *Ki no Michi lit. "The Way of the Tree"*) is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using his opponent's momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages *Ki*, later realized to be Ki, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
	+ **God Cedar Cranial Descent** (神杉頭蓋降下, *Kamisugi Tōgai Kōka*): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
	+ **Great Banyan Dance** (大きなガジュマルの踊り, *Ōkina Gajumaru no Dansu*): Beginning with an Ki pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a Ki infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
	+ **Jaya Sri Maha Kick** (ジャヤスリマハキック, *Jayasurimahakikku*): Once the practitioner is able to see an opening, they focus a great deal of Ki into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Ebisu has to focus a great deal of Ki into his legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
	+ **Jōmon Sugi Thrust** (縄文杉の推力, *Jōmon Sugi no Suiryoku*): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
	+ **Kannimara Chord Cut** (カニマラコードカット, *Kanimara Kōdokatto*): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Ebisu covers his hand in a coat of Ki; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
	+ **Tembusu Mania Blitz** (テンブスブリッツマニア, *Tenbusu Burittsumania*): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in Ki, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.

**Grandmaster Swordsmanship:**  Ebisu's most practiced weapon is that of his long sword, something he always seems to keep on his person in a small sheath on his hip. Ebisu is noted to have a very unorthodox fighting style with his blades, as he will bend his knees and will separate his feet at a shoulder distance to make him a bit smaller and wider. He will keep a front face to the opponent, rather than the convention side face, making him appear to be a larger target to the enemy. However this opening stance is only meant to entice many enemies to rush in after seeing the broad target Ebisu makes himself. Due to the synaptic acceleration of his magic in enhancing his reflexes, Ebisu is easily able to switch from his front stance to a more orthodox stance in a matter of milliseconds, easily getting in a swift hit on his approaching enemy before he begins his execution. This taunting maneuver of his stance is more of a psychological attack, as it gets his opponent into a false sense of security. This is something he can also easily disrupt by lengthening his sword to attack, using his knowledge of the vital points in the body to pinpoint fast and effective strikes, rendering a mage in critical condition in a matter of seconds. His swordsmanship skill, combined with his immense speed and enhanced strength, become deadly and a definite threat to whoever comes across it. He is able to unleashed swift strikes, often attacking in such an aggressive manner that his opponent is unable to retaliate or deflect all of the powerful blows. His speed at manipulating his weapons has even been able to deflect bullets and projectile from an enemy targets. His power with a weapon is also able to produce shockwaves from his strikes, giving him tremendous cutting power capable of effortlessly slicing through defenses while pushing enemies to their absolute limits. His defenses when blocking seems unmatched, and his offense is capable of tremendous precision. Utilizing evasion techniques, with effortless counterattacks, Ebisu tends to use his speed to overwhelm the opponent and create an opening for himself.

* **Master Iaijutsu**: One of the principle sword techniques Ebisu has at his disposal, this technique is by far her most proficient. Iaijutsu is a combative sword-drawing art, but not necessarily an aggressive art, because iaijutsu is also a counterattack-oriented art. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy. This fits in well with Ebisu's nature as she is never one to initiate attack without reason, and this art allows her to focus on counter attacks.
* **Jikishinkage-ryū**: This is mainly learned to teach a mage footwork and breathing. The footwork used in the Jikishinkage-ryū style and can be translated as *law, rule or method (for) transporting, conveying or carrying ('walking')*. It is stressed that both feet stay firmly planted on the ground at all times. The kiai consists not only of the shouting, like most martial arts, but of the proper way of inhaling and state of mind as well. Every kata has two distinct roles called uchidachi, the striking/attacking sword, and shidachi, the doing/receiving sword. Roughly, the swordsman draws a semicircle (upwards or downwards) with both their right hand (holding the sword), and their left hand (free). They finish the movement with his arms extended, the sword pointing upwards, and the free hand's index finger pointing downwards. They represent all the things in heaven and all the things in earth, and the practitioner in the center of everything. Another typical technique is both arms movement in which uchidachi raises with both arms and receives the subsequent uchikomi with the side of the blade. This results in thrusting the left arm forwards and turning both arms outwards to allow to absorb shidachi's cut which is in kiritsuki style like performed by a kaishakunin.
* **Hokushin Ittō-ryū**: Hokushin Ittō-ryū is a very intense dueling style, which focuses on simple and fast techniques where no unnecessary movements are made. Controlling the enemy’s center line with the Kiri-Otoshi and dominating him with extremely fast tsuki-waza are the signature techniques of this ryūha. The principles of this style are that a perfect technique should contain defense and offense in one action.

**Gifted Intelligence**: Ebisu's greatest asset is his mind, with a projected intelligence quotient of 137, marking him in the 'gifted' area. His mind is not only sharp, but also finely honed, well trained and always analyzing his surroundings, the problems he sees in the world, and even the justification as to people's actions. This understanding can allow him to derive a persons behavior, even when many would call that person unpredictable. His ability to gain deep insight into an enemy, just by their actions, gives him a great advantage while in combat and also aids in his endeavors to form relationships with other. He can often look at an individual and derive a number small details and personality quirks to derive a short history and their next reasonable action, or even hyper-analyse an individual for a physical or mental weakness prior to engaging them in combat to hopefully give him an edge in the coming fight. Because of the way his unique mind works, he is able to see outside the box of traditional attack patterns and derive new ways to use his spells, making him much more flexible and free thinking. His intelligence naturally marked him out for potential leadership roles. It was this fact that he was selected to participate in his branch's S Class Trials, easily seeing past the intentions of their mental exercises and flying through the physical aspect of it. His fast wits, ability to multi-task and attention to detail all served him well in training for the role of S Class, all which fostered his tactical acumen and leadership capabilities. As a leader, he's thorough and to the point, with a fluid and efficient command style; making those who follow him trust his ingenious plans greatly. He has a near-eidetic memory, or photographic memory, and can accurately recall small and minute details after only a brief exposure. Longer exposure, in conjunction with mnemonics, allows him a near photographic memory, committing every tiny detail to memory for later recall. It is this ability that has given him a mastery over the complex nature of Amateresu; able to remember hand signs and formula outputs that far exceed any other mage of it's practice.

**Resounding Strength**: Ebisu has shown himself to have incredible raw strength, able to easily a piece of the ground apart with a kick alone, and lifting up opponents nearly twice his size with ease. In battle, Ebisu is regularly holding back a considerable amount of strength, as he wishes to avoid injuring his opponents as much as possible. Ebisu possesses a greater number of slow-twitch and fast-twitch muscle fibers; maximizing his strength to the utmost abilities. Slow-twitch fiber specialize in long-duration, low-intensity movement, such as walking, standing or lifting loads below 70 percent of your maximal ability. They fatigue slowly and dominate muscle composition in the human body. Because slow fibers contribute to all muscular contractions, they are easier to target with exercise; something that Ebisu has continued to focus on due to the intensive training program he has developed in his off time at the branch. White muscle fibers create high-intensity actions lasting fewer than 30 seconds, such as jumping and lifting loads greater than 70 percent of one's maximal ability. This gives Ebisu extreme explosive power in his hits and agile endeavors. At the lower end of the spectrum, Ebisu can easily lift full size concrete slabs with one hand; something many would see as a feat in and of itself. In fact, with his enormous strength, all of his physical attacks can be deal extreme damage, easily capable of shattering bones even with a glancing blow. Even solid matter is no match for a man of his power. He can easily rip apart logs with his bare hands, heft massive amounts of weight over his shoulders, punch through soft metals, and even tear through concrete. His punches and kicks can be delivered with much force that he releases shockwaves with every action, either knocking back his opponents or destroying the area. Some say that his Thunder Slaying Magic gets its name from the shockwave of sound caused by the object that happens to be on the receiving end of his hits.

**Enhanced Senses**: Being that of a Devil Slayer, Ebisu's magic has had a unique effect on his physiology aside from the aforementioned effects on his muscles. Ebisu has developed a very keen sense of sight and hearing due to the nature of his magic revolving around light and sound. He has such keen hearing that it acts as a sensory type tool, where he can know how many enemies are approaching, just off of the sound of their breathing. It has been seen in battle that he can locate an enemy in a pitch black setting just by listening for a mage's heartbeat. This is in thanks to the influence of his Thunder Slayer Magic and its ability to alter the physiology and anatomy of the cochlea, allowing Ebisu to hear as low as 12 Hz with an extended upper range of 28 kHz due to modified and multiplied stereocilia. This upper of 28 kHz is similar to that of a cat’s acute hearing, which allows Ebisu to register ultrasound; something cats are assumed to use in hunting to track the ultrasound emissions of rodents. His eyes have also been adapted to see wavelengths unseen by that of the normal human eye. He is able to see 1012 Hz to 1016 Hz, making him capable of seeing almost all of the infrared spectrum through the visible spectrum. This can be used to his advantage detecting an enemy based on their heat signature, which is generally given off as infrared light.

* **High Pain Tollerence and Heightened Sensation**: Ebisu has shown excessively high pain tolerance, with markedly decreased endogenous concentrations of nociceptin (pain-activating neurotransmitter) and extraordinarily high levels of enkephalin and anandamide (natural biologically-occurring pain relievers), which both serve to decrease pain reception. Furthermore, their thalamus show super-threshold afferent and efferent innervation, especially to the eye, ear, nose, and somatosensors, thus increasing the ability of their central nervous system to receive and integrate external sensory stimuli. This increased perception time, in combination with their heighten impulse speed, has given them a reaction time of 0.047; a time twice that of the average human.

**Endurance**: His muscles express extensive and continual neovascularization and increased mitochondrial proliferation, accelerating both short-duration and long-duration muscular contraction by capillary perfusion and readily available creatine phosphate. This physiology grants him greater stamina when compared to an ordinary human, allowing him to operate at peak capacity for several hours without fatigue or assistance from his magic. Through practice, Ebisu has been able to battle long hours without rest. This endurance also transfers over to his lung capacity, in that his body has become almost accustom to working in anaerobic conditions from his intense training. But his lung capacity from practicing holding his breath due to one of his attack, has given him an incredible time of 13 minutes and 34 seconds without the need to breath.

**Immense Durability**: His joints and bone structure have adapted to such strain he puts on his body, as the cells within his joints produce a higher amount of hyaluronic acid, lubricin, proteinases, and collagenases to increase the replacement of synovial fluid at an unimaginable rate. His body has also undergone extreme ossification of his bones due to the weight pushed upon them from constant training, allowing his body to act as a physical shield against any hit his opponent punches and kicks. A punch against a concrete wall would be an easy feat for Ebisu, where as other's fingers would break as if they were matchsticks. Even being thrown through solid earth walls would be bone crushing for others, but to Ebisu, it only leaves him with minor bruising and lacerations, which he quickly heals from.

**Incredible Speed**: Ebisu is capable of running and moving at speeds that are far beyond the natural physical limits of the average mage due to his physical prowess and electricity-based magic, a magic that greatly affects the synaptic speed of his muscles and allow him to contract all possible muscles fibers to maximize output. In combat this speed has allowed him to take down foes in the blink of an eye; having been shown to be fast enough to travel from city to city within a matter of minutes when in the zone of his Surge. His natural physical speed has been documented at around 73.6 mph, but is able to achieve speeds of Mach 1.5 (1,150.5 mph) while in his Surge, though he has topped out at nearly fifteen hundred miles per hour when traveling in a straight line. His cardiovascular and respiratory systems have become far more efficient than those of a normal human due to repetitive training and conditioning. The chemical processes within his muscles are so highly enhanced and efficient that his body does not produce lactic acid or other harmful byproducts of respiration, or rather, it produces so little of it that it is almost negligible. His joints are smoother and lubricated more efficiently, as well as increased tensile strength on his tendons and muscle fibers to better suit that of high speed exertion; preventing him from getting injured due to the strain the high speeds potentially places on his body. His speed is one of his most formidable abilities, giving him the power to quickly subdue his opponent and counter any possible attack sent his way.

## Trivia

* Ebisu's appearance is based off of Akasuki Ousawa from the anime Hagure Yuusha no Estetica.
	+ His wire attachments are based of Cross Tail from Akama Ga Kill.
* Playing on the fact that the character is there to represent the compulsory giving of Zakat, his first name is reference to one of the Shinto Seven Gods of Fortune.
* His sword's signature attack, Saisen Offering, is to play on this notion of the religious tax/offering. The attack itself is based off Knuckles Chapter 7 Bankruptcy attack from the anime Hunter x Hunter. Where it works on the notion of giving and receiving Magic Power, a numerical denotation of a mage's Ki levels.
	+ The way this attack would work if it were to come into play during a battle RP with another user would have to do with word count. A character's PEP would be determined by giving 1 MP per word for each word in their spell's definition, plus 2 MP per word for any secret art or higher ability spells. For a characters other information (Intro, Appearance, History, Physical Abilities, Relationships and Trivia), 1 MP will be added for every fifty words. That would determine the PEP the counter would have to reach to bust. The AEP for each spell, for both parties, is determined by the word count as well. Should an attack land cleanly, full AEP will be incorporated into the PEP count; and a glancing blow will deal half of the attacks AEP. The 10% interest would be added on for every 500 words; meaning 50 words per second. Though this measurement is subject to change based on an agreement reached by both participants.