Azir/LoL/Gameplay

de:Azir/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

**Edit**

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

## Damage type

### Sub-type

Basic damage

Physical

## Counters

### Projectile

Not Blocked

N/A

Notes
* No additional notes.

**Map-Specific Differences**

 Ascension differences

* **Azir** can summon a <span style="color:**Script error: The function "keyword" does not exist.**;">Sun Disc in the center of the map provided the **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** is dead. The <span style="color:**Script error: The function "keyword" does not exist.**;">Sun Disc will be destroyed if the *Ancient Ascended* respawns while active.

**Video**

**Edit**

* Hide
* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

See Notes

Notes
* <span style="color:**Script error: The function "keyword" does not exist.**;">Sand Soldiers will stop their movement upon colliding with **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** but not with **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.

**Video**

**Edit**

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

## Damage type

### Aggro

Area damage

Magic

True

## Counters

### Projectile

Blocked

Bypass

N/A

Notes
* **Azir** can only command his <span style="color:**Script error: The function "keyword" does not exist.**;">Sand Soldiers to attack if he has  vision of them.
	+ Nearsighting effects will only allow him to perform attacks from soldiers within his own sight radius.
* **Azir** must rank *Arise!* first.
* **Azir** can only command his soldiers to attack if he is able to declare basic attack commands himself, meaning  crowd control effects that disable attacking, such as  disarm, do not allow him to order his soldiers to attack in his stead.
* Spell shield will block a single attack from the soldiers.
* **Sand soldiers** will always attacks the closest enemy from **Azir** when any not targeted command attack is used.

**Map-Specific Differences**

 Howling Abyss differences

* **Azir** will start the game with one point already ranked in *Arise!*, allowing him to allocate the other two to his other abilities.

 Ultra Rapid Fire differences

* Limited to 3 *Sand Soldiers* active.
* Charge cooldown set to **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** seconds.

**Video**

**Edit**

* Hide
* Details
* Video

**Info**

### Invalid target override

Auto-targets the nearest <span style="color:**Script error: The function "keyword" does not exist.**;">Sand Soldier to cursor.

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Knockdown

Blocked

Disabled

Interrupted

Notes
* If **Azir** casts *Shifting Sands* on a <span style="color:**Script error: The function "keyword" does not exist.**;">Sand Soldier moving from **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Azir** will follow the soldier along the way.

**Video**

**Edit**

* Hide
* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

See Notes

Notes
* The charge begins slightly behind **Azir**.
	+ The soldiers will stop charging when encountering **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or upon colliding with a wall that they cannot charge through.
* The wall, while the soldiers are charging forward, is not impassable terrain.
	+ This means enemies that are immune to  airborne effects can pass through the wall while its moving.
* The wall **will** count as terrain for the purposes of 'into terrain' effects (e.g. **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**) This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.

**Video**

## Summoned Units

* Sun Disc
* Sand Soldier

## Sun Disc

* Sun Disc
* Spawn

## Statistics

### Health

<span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="2" data-values="1300☂1550☂0☂>20 (Needs Testing)" data-label1="Minutes" data-values1="☂" >1300 / 1550 (based on Minutes)

### Attack damage

150 (+4 per Minute) <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 15% AP)

### CC resist.

Immune (except to **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**)

### Mov. speed

Static

 Protection
 Abilities
Will of the Emperor
Contrary to traditional  Turrets, the stats of **Sun Discs** do not have an upper limit based on game time. Additionally, the stats and effects of **Sun Discs** are irrelevant to its spawn location.

Penetrating Bullets* +30%  <span style="color:**Script error: The function "keyword" does not exist.**;">Armor Penetration
* Passive: Attacks cannot be dodged except through  untargetability.
* Passive: Turrets gain 40% increased damage each time they attack a  champion, stacking up to 3 times.

Warden's Eye* Passive -  True Sight: Can see  invisible units within 1000 units.

Deserter
If **Azir** is not within ~2000 units, the turret loses <span style="color:**Script error: The function "keyword" does not exist.**;">100 Armor.

Additional Notes* It can be targeted by **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.

## Sand Soldiers

* Arise!
* Emperor's Divide

## Statistics

### Mov. speed

Static

 Protection
 Abilities* Their basic attacks:
	+ Are linear area of effect, meaning they will affect all enemies in the same line as the primary target across their full range (spear pass-through range: 50)
	+ Dodgeable since there is a brief delay between the command and the actual attack.

Imperative* Whenever **Azir** declares an attack on a target within 375 units of one of his soldiers, he instead commands all soldiers in range to attack.