Locales

The Karixti Archipelago sits in the waters between the two main continents of Nasria. To the north lies Asanora, ancient homeland of the elves, now ruled mostly by the Rulatharians. To the south is Ventaris, the ancestral homeland of the humans.

**Amidox:** Perhaps the most untamed of the islands, Amidox sits in the northeastern corner of the archipelago. Count Dalquin rules over this area from the capital of Kembli. He is a fair mind, but he also has a grave manner about him because of all the dangers that exist within the island. To the north is the trade route with Delmirev that flows out of the Scalewall Firth, which is plagued by lizardfolk attacks stemming from the fetid Rotmires. To the south lies the Green Falls, a series of waterfalls that cascade down rock walls into the Jade Fang Wilds, which holds the ancient ruins of Vodokalo. Near the Green Falls is the biggest threat to Amidox: the rampaging orcish hordes of Grikresh. Off the coast to the southwest lies the Widowsire, a dark system of caves containing many foul beasts. Off the northwest coast is the Chanting Hills, a protruding rock formation that leads unwary explorers to their demise.

**Delmirev:** The largest of the islands in the archipelago, Delmirev is the last bastion of piracy in the area. Many of the pirates who refuse to give up their old ways congregate in the waters around this island and flee to their coastal hiding spots if pursued. Cutthroat Cove is a large meeting place for parlay and trade among the pirate fleets. The island itself is ruled by King Demitri and Queen Jallica, and they mostly turn a blind eye to the piracy. They are more invested in protecting their extremely lucrative shipping routes to the north. The king rules from the southern capital in Ashgate, whereas the queen rules in Nordra. Delmirev is the main connection between the archipelago and Asanora to the north, where trade with the elven kingdom and Rulathar can be had. The Howling Lowlands are plagued with roving bands of gnolls. Deadrock is a place cursed by foul magics where everything that enters ends up nothing but skeletal remains. The Jotunwold is home to onerous stone giants. Vagabond's Retreat is a lake filled with retired pirates who live on their palatial barges that lazily float along the banks. The Gulf of Omens is home to a village of gypsy who can foretell the future, and south of that is a palm forest thick with bandits and all manner of evil creatures. South of the island is Galamesh's Abyss, where it is said deep rumblings can be heard from the murky depths.

**Drajminus:** This island is filled with steam vents and natural hot springs. It is unnaturally arid compared to the rest of the islands, which might explain why it has attracted the infestation of massive insects in the Skittering Hills where the dwarves of Groht Barak seek to mine their coveted dragonash. Lord Vashrund rules from his self-named capital. He is a stern man who does not tolerate insolence in any way. His famed bounty hunters, the Golden Scorpions, stalk the seas looking for pirates to turn in for bounty or sell into slavery on the mainland. South of Vashrund is the Soulsquall Sound, which is mostly avoided due to ships disappearing in it all too often. To the west is the Mistroot, a massive tree growing along the banks of the Steam Pools that emits an intoxicating mist. A band of elves have made their home near the tree, protecting it and partaking of its fumes all the while. Beetle Point lies west of there, which is home to a large group of halflings who have managed to tame some of the large insects from the nearby hills. Westward still is Norixius, which was once one of the gems of the Karixti Empire. It now sits ruined among a massive scar in the land out of while bounds huge insects. South of the Steam Pools is Zatszieh, a strange temple that has withstood exploration all these years. Zurixian's Crypt is on the southwest shore, the last resting place of the dread necromancer.

**Fairwind:** Highport is the capital of this city, and it is also the trading hub of the south, with all goods going into or coming out of Ventaris traveling through its ports. The Merchant Council rules here, and they oversee the vast fields that stretch out from the plantations like spokes to a wheel. The slave trade is alive and well in Fairwind, and captured pirates make up a great deal of their stock. To the east is the Gilded Straight, where most of the trade with Ventaris flows. To the west is Smuggler's Run, where illicit goods are taken to the rest of archipelago. To the south is the Sink, which is a constantly churning whirlpool that sucks in any who get too close.

**Feppo's Landing:** This is a large inn and surrounding village used by travelers traveling northward. It is owned by Feppo Brightbellow, a former bard who now entertains his guest with his delightful voice from time to time. East of Feppo's island is the Drake Chain, a chain of islands untamed and crawling with all manner of creatures. Through all of these islands grow bamboo, which is fairly exotic in the southern continent, so Feppo makes a good deal of coin selling harvesting rights, though he does occasionally have to drive off bamboo poachers. To the north is Merchant's Folly, a stretch of sea teeming with pirates.

**Prexjitar:** Prexjitar is ruled by Countess Olivar. She holds court at her capital of Crimson Harbor, where the blood-red willow grows. One of the most famous sights in Prexjitar is the Blood Reefs. They are bloodred coral reefs that stain the eastern coast of the island a crimson color. The willows that grow in abundance on the coast also have a reddish tinge to their leaves and branches. However, the reefs are also home to savage sea creatures that seek to destroy any who venture near the coast. The Star Shatter is a crater left by a chunk of rock that fell from the heavens. Many miners have come to find remnants in the impact, but many leave after being afflicted with strange curses.

**Sucrathia:** This island is ruled over by Lord Sigmund, a devout Sucrathist. His grand cathedral-city of Litany draws pilgrims from all over Nasria, and it is one of the most splendid temples in all the world. The village of Alms was constructed to serve as an entryway to the city, but Sigmund has also constructed numerous orphanages and poor houses to cater to the needy. He is a generous man who is trying to atone for his past as a pirate, though some say he is just trying to buy his way into the Seven Heavens. The Voidmaw is a worrisome opening that goes straight into the gaping bosom of the earth. It is said to connect to the Underdark, but none have been bold enough to venture down, save for a Dwarven expedition party who was never heard from again. Several attempts have been made to close the opening, but every time it is reopened within a few months. To the east is the sprawling Sea of Titans which is crawling with massive monsters that can sink ships with but a single swat. Also to the east is Arrow Isle, home to a vicious clan of humans who shun the outside world.

**The Trident:** This was once the pulsating heart of the Karixti Empire, with Drakestone as its capital. Though the ruins might contain treasures or secrets, the noxious fumes and sporadic eruptions keep most away from this blasted land. Many are also reluctant to approach lest they wake Kovirog, the first dragon, from his slumber within the volcano.

**Ventaris:** Ventaris is one of the main governments in the world. The Ventari Triumverate controls all the lands on the southern continent of Ventaris. They are roughly equal in power to their greatest rival, the human kingdom of Rulathar. Fort Justice is where all southward trade flows, as it is perched upon the jutting peninsula of Lancer's Bay, which is the northern most point of Ventaris. Further inland, the village of Dragonfall serves as a stopping point for travelers entering or leaving Ventaris. It is also the site where the last of the ancient dragons was slain.

**The Twins:** The twins are two islands near each other, but they are also ruled over by the Elven twins Laeroth and Vulas. Laeroth rules over Dala Drandor, while Vulas governs Teris Felnor. They are extravagantly wealthy, and they each cater to those seeking a luxurious place to rest and relax in these savage lands. Their only goal is to one up each other with the sheer luxury of their establishments. The cherry blossom trees on each island are specially replanted from the Elven homelands, and they can be heard singing ancient Elven hymns in the spring time.