recursal/Fanatic-Fandom huggingface dataset:
Battle of Crows

In an event that later became known as the 'Battle of Crows', the tribes turned on each other in the later days of the Caern Wars. When many of the other tribes wanted to strike out at the Magi for their attacks against their sacred places, the Uktena advised caution and patience. Tribes like the Shadow Lords and the Get of Fenris wanted to strike back hard and fast - to their near destruction in the area. When the dust settled and the smoke cleared they turned on the Uktena for not warning them of the destructive power that the Magi could bring to the fight. The survivors of the Get and the Shadow Lords attacked the Uktena survivors openly forcing the Uktena to defend themselves against their own people.

Many of the warriors for the two tribes, the Get and the Shadowlords, were lost. The Uktena who did not die in the battles with the Magi were then cut down in the battle. In the end, many of the survivors of their people retreated to their own lands leaving LATMA without their strength. The Uktena slunk off to the shadows and waited.
Occult Library

Occult Library (1-5 Point Merit)

You possess a library of occult materials, of which you are not certain of everything that is found there. This library is an invaluable source for research of all types. The extent of the occult library is dependent on resources (though having the merit at all assumes the character has a room stashed somewhere with an extensive array of material even if the character has no resources). At level 5 occult library is literally a library.
Elemental

## Characters

Characters should add 'Elemental' to their category.

## Details

While most other Lost became the way they did through simply living in a faerie's home and eating faerie food and doing faerie work, the Elementals were often deliberately changed, transformed into slaves of some kind or another, or features of the land until one day, they awoke to themselves and realized they had to escape. Their memories of Faerie are often difficult to understand. Some know that once, they understood what it was to be a tree, or a stone, or a mound of earth. Some remember being lost to enchantment, becoming a clockwork doll or a lover made of ice. Others recall being lost in an environment now alien to them: perhaps the changeling served as a manservant in a flying city of glass or a blazing city made all of brass.

The Elementals were often those whom the Fae desired in some way, those whom they sought out and went to some effort to kidnap. Most were already exceptional in some way. Perhaps the changeling was beautiful enough to excite a faerie's desire. Perhaps they needed a guard or a servant of some kind. A musician or dancer could become the prize of a Fae who fancied himself a doyen of the arts. When they come back, they still possess those talents that attracted the Fae to them in the first place, but now their element alters it in many ways, some subtle, some less so. Some, however, wandered into the Hedge on their own, in some ways bearing the marks of whatever thorny wasteland they wandered in before being taken to Faerie.
Bakerstown

Bakerstown is a trading post in the Wastelands  on the Mojave Freeway that connects Barstow to Old Vegas.

## RP Hooks

* The town is half way between the stronghold of Barstow and the pass at Moly Mountain. This means that they are someimes looked over by Runners while they're going back and forth on the highway.

* Since they're not a common stop, Bakerstown has had to specialize their trade to entice traders into their gates. They, like other Trading Posts, will sell fresh water from their wells, but they are also, somehow, able to sell -actual- bread; thus the name.

* Bakerstown's big secret for their food wealth is their ability to grow some variant of wheat which they do underground in grow-lamp fueled hydroponic bays.

* Bakerstown is one of the few places where people can buy actual plants with which to grow their own food and things.
Downtown

Downtown LATMA is a Bright area in northern LATMA, adjacent to the Corporate Center.

## Theme / RP Hooks

The commercial shopping center of LATMA, Downtown is filled with the stores, clubs, and outlets of the corporations that make their home in the nearby Corporate Center.

## Security

MetSec; Downtown is also the location of their headquarters. Reaction times will be virtually instantaneous -- assume any number of off-duty MetSec personnel are around at all times of day.

## Logs

(Use Log/Downtown)

Category *Log/Downtown* not found
## Old School DM

Capitalism at its best, brightest, strongest, and least subtle.

Downtown is owned, literally, by a collection of rich and highly-influential Bright citizens that dictate what life in Downtown will be like. The nightclubs, restaurants, and one of the residential properties (Embassy Towers) are always being reviewed and on the brink of being shut down, all a result of constant power-struggles.

Akin to the Corporate Center in its level of attentive security - attentive, ruthless, smart, and conniving - Downtown is nevertheless innately somewhat less secure because of its nature. Downtown is the Shopping District, and deserves both capital letters. This is where the post-work corpers come to spend their corporate wages (frequently in stores sponsored by their own employers - their money spends better there), and to party like there was never a Fall. However, as consequence, MetSec in the area have an open license to neutralize anyone who threatens to disturb the capitalism-created and -sustained world.
Beka Brakes

Beka Brakes, called simply 'Beka', is the defactor leader of the community of the Paradiso Tower in the Redlands. ]

## Personality

Beka has a natural charisma that people are just drawn to. Much like the grandmother that she appears to be, she has seen a lot in her years - being born pre-Fall has given her a sense of what the world lost and what it doesn't need to rebuild.

She focuses on the Paradiso colony and tries to keep them together like a large family. Nearly every child there will call her 'Beka' or 'Nanna'.

Beka is also no fool. She is never without a pistol and often wears a hood up when she walks outside just in case a sniper has made their way into the area and wants to take her out. She's under no illusion that the others in the colony look to her for guidance. If she falls - she hopes that the lessons that she's taught will keep them going but there's always that feeling of doubt gnawing inside.
Nu Blood

Nu Blood is a convention within the Mortal and Vampire spheres.

Put simply, Nu Blood is cloned blood. It's blood that has been purified from a human, rid of any abnormalities and then cloned from the base sample.

## Mortals

Many mortals of the Bright world prefer to have 'NU Blood' for any surgery since it is technically their own blood. There's no risk of infection or any complications.

## Vampire

Nu Blood, being cloned blood, will satisfy the hunger but it's rather like eating a bowl of luke-warm oatmeal when you want steak. It will hold you for a time but eventually you'll want the real thing. Blood collected through this process will allow a vampire to maintain the life of their herd as well as to ensure that their blood supply is free of contagion.
The Body Shoppe

"Elegance With an Edge"

This motto, mounted on the wall behind the reception desk in graceful cursive script and mirrored gold, is apt. The Body Shoppe feels much like a luxury spa or hotel with an old-fashioned art deco city elegance; gleaming black marble countertops and tile, rich dark-stained walls and wood tables, black leather furniture, chrome trim, and the occasional potted plant to break up the sterility.

Located in the Galleria, the Body Shoppe offers cutting-edge services and procedures for the LATMA elite. Ultra-fashionable cyberware, cyber accessories, and maintenance services can all be had here.

## Services

#### *Massage treatments and therapies*

"It's no secret that life in LATMA can wear you down. But a visit to our famous Salon Stylistique or an hour with one of our master masseuses can get you back on top. Come in for one of our Rejuvenation Therapies for a targeted treatment, or several at once with one of our Therapy Packages -- after a day at The Body Shoppe, we guarantee you'll feel like a new person."
#### *Cyberware and BodyForm™ modifications*

"The Body Shoppe presents BodyForm™ implant and body modification packages, for your perfect, or better-than-perfect body. Why settle for what God made you, when we can make you better?"
#### *BodyWorks elite cybersurgery suite*

"*The MCS is truly cutting-edge - if you'll excuse the term - there's nothing that comes remotely close to the cleanliness and efficiency that this arrangement can claim. The end result is perfection, every time. Truly eine schone Maschine.*" -- Dr. Reinholt Bergen, discussing the Messerheit Cybersurgery System in *Chromeworks 2047*.

## Troupe Zone

The Body Shoppe is a Blood and Chrome troupe zone, and operates under the troupe policies. Any questions, please feel free to contact ChromeST.
Beast

## Characters

Characters should add 'Beast' to their category.

## Details

Beasts are changelings whose Seeming is connected to the animal world. They come in many shapes and sizes, and may be tied to a particular type of animal, an animalistic concept, or even an animal that never existed in the real world.

Beasts were all used by their Keepers as animals in one form or another, and they all bear at least some bestial features. Many were innocents, lured into the Hedge by the tempting excitement of the wild, but regardless they felt the pull and power of raw instinct and sensation.
The Broken Throne

?

The Broken Throne is a convention within the Vampire Sphere that deals with the breaking of the Camarilla

## Summary

One year ago, the floating headquarters of the Camarilla was shot out of the sky and crashed into Escondido. This severely diminished the number of 'active' vampires within that Sect, destroying many of their elders and those who held positions of authority. It was not known (generally) who was responsible for the event that has been described as the The Broken Throne.

## Details

    The floating base was described as an 'armored or tactical blimp' with a large common area suspended below the 'balloon' and a suitable cargo area in the rear. The facility was adequately armed to defend against an aerial raid or possible ground assault. However, the attack which crippled it and brought it to the ground was too much for its defenses.

The number of Vampire elders within the Camarilla have been thinned, so much that there really aren't enough around to re-establish the sect as is. This has left many of the survivors to rebuild themselves using the near-Anarch system of Neo-feudalism.
History

You have studied the history of the world or of a specific area or period, and understand what happened, when, why, and who was involved. You also have a fair idea of social, political, economic and technological conditions in various past times and places.

• Novice: High school.

•• Practiced: College student.

••• Competent: Grad student or scientist.

•••• Expert: Professor.

••••• Master: Research fellow.

Specialties: Political, Intellectual, Social, Economic, Technological, Classical, Medieval, Renaissance, Modern, Europe, Americas, Asia, Africa, Australia.
Autumn Court

## Characters

* Characters should add 'Autumn' to their categories.

## Details

The changelings of the Autumn Court take the gifts they were given as slaves of Faerie and use them, both to terrorize their former captors, and to inspire awe in the average mortal. They are much closer to the Wyrd than any other court.

The Autumn changelings tend to be the most scholarly and well-traveled, especially when it comes to seeking out and learning new Contracts to use against their enemies. Leaden Mirrors also tend to favor trickery and guile over outright displays of power, exerting as little force as possible to achieve a big result. They are also much more prone to dipping into the Hedge than other changelings, seeking lost powers, as well as watching and learning from other supernatural creatures.

The most probable way a changeling can join the Autumn court is to share some lore or power that the court was not aware of before, be it through hazy memory or demonstration of some arcane Contract lore. Those who trick their way in can also earn the court's respect, as it shows the creativity and ingenuity the court prizes.

The rituals of the Ashen Court tend to be the least showy of the four main courts. Best known of their rituals is the Fallen Fair, a chance for changelings of all courts to show off the supernatural skills they have acquired over the past year, as well as barter and trade magical services. A hunt, usually known as the Hunt of Leaves but also by other names, is sponsored the Ashen Courts of many freeholds, allowing any interested changeling a chance to hunt down, capture, and destroy an enemy, such as a Fae, fetch, or even human, with the full assistance and resources of the Autumn Court at their disposal.
Pact of the Beast

**Pact of The Beast:** By means of this pact, the mortal is able to create and maintain a connection with beasts. Each of their senses will increase in sensitivity with this pact. (Similar to that of the discipline of Animalism)

1. **Feral Senses:** The Thrall’s senses have grown sharper to a point that would approximate that of a beast. The Thrall can smell, hear, see three times as good as any other mortal. Duration: 1 year. Cost: Must sacrifice one youthful mortal who has willingly consumed the blood of three different animals and then drink the blood of the mortal.
2. **Feral Communication:** The Thrall is able to communicate with a single beast by gazing into its eyes for a short time. The thrall will be able to perceive and understand anything known, seen, heard or felt by the beast within one week. Duration: 1 year. Cost: Must offer up one innocent, youthful mortal of the same sex as the Thrall, feeding the body to the beasts.
3. **Feral Allies:** The Thrall, by virtue of their presence, is able to call to them any variety of animal found within one-mile. All such summoned animals will treat the Thrall as a trusted companion and will defend them with their very lives. Duration: 1 Season. Cost: Must offer up one willing youthful mortal of the same sex as the Thrall for the summoned animals to feast upon.
Brawl

The Brawl Talent represents how well you fight in tooth-and-nail situations. This Talent represents skill in unarmed combat, whether from formal martial-arts training or simply from plenty of experience - either type can make you a dangerous adversary. Effective brawlers are coordinated, resistant to pain, quick, strong and mean; the willingness to do whatever it takes to hurt your opponent wins plenty of fights.

• Novice: You were picked on as a kid.

•• Practiced: You've seen the occasional bar-room tussle.

••• Competent: You've fought regularly and routinely, and generally walked away in better shape than your opponents.

•••• Expert: You could be a serious contender on a boxing circuit.

••••• Master: You can kill three men in four seconds.

Specialties: Boxing, Wrestling, Dirty Fighting, Kicks, Karate, Judo, Muay Thai, Throws, Submission Holds
Briar

Concept
 Age
 Status
 Nature
 Demeanor
 sphere

## Description

Goggles often wrap about her face, keeping the sands out of the plain brown eyes beneath. The tan line has made the goggles a permanent mark in rather ordinary features. The desert has absorbed a lot of the skins moisture, dried it out and weathered it with wrinkles adding age to this desert rat. A hooded hat keeps the almost bald head covered and the the sun at bay.

Clothes wrap about her, old hides tanned into pants, boots and backpack. Each hand stitched into shape. The pockets are numerous, filled and often bulging with their contents. Camo tops and fingerless gloves are all purpose driven in design and convienance. All her colors reflect the wastelands and tell how easily it would be to camoflage into that environment. The clothes aren't so useful for the city, they tell of a dark citizen use to fighting to survive.

At 5'2 its easy to over look the athletic woman, her backpack and the machete she carries.
 ==Recent History==
Emily

Concept
 Status
 Demeanor
 sphere
 faction
 position

## Recent History

*The self-named Baron of Santa Monica was killed in 2049 by a gunman in the Fun Park.*

*She has returned...and is none-too-pleased at those who now claim power over her domain...*

*And now...she possesses the body of a newly-made Toreador.*

## Personality

*Emily is blunt and quick to act, either very likeable or deeply despised--with very little grey area.*

## RP Hooks

* Anarch Baron of Santa Monica.
* Can often be found in the Santa Monica beach areas.

## Soundtrack

* **Paralyzer - Finger 11**
* **Coming Undone - Korn**
* **25 - The Pretty Reckless**
* **Familiar Taste of Poison - Halestorm**

## RP Logs

(Use Log/Emily)

Category *Log/Emily* not found
Witch-Hunter

API Witch-Hunter (APIWH) rounds are a type of ammunition designed specifically to be used against Order 47-violators, and has the following properties:

* Armor Piercing
* Silver-Tipped
* Incendiary

API Witch-Hunter is proprietary ammunition manufactured solely by Tempest Arms, and its use is restricted to security forces that are contracted with LATMA's Consortium, most notably MetSec. Each round is tagged and monitored; when an APIWH round is fired, the time, date, location, and who fired it is recorded on the shell casing.

Due to its usefulness against Order 47-violators, any security company with a Consortium contract is allowed to buy and use the ammunition (though usually only MetSec can afford to in large quantities). Since APIWH isn't significantly better than regular AP ammunition against humans, the Consortium tends to turn a blind eye if a couple cases happen to fall off the back of a truck; it's not too difficult to find APIWH on the black market.
Roleplay

Roleplay (RP) on Dark Metal is generally divided into two categories, "Open" or Public RP, and "Troupe" RP.

The main difference between the two is in Consent, and Setting.

## Consent

In Open RP, all roleplay is consent-based. Nothing can happen to your character that you, the player, don't consent to, regardless of ability ratings, roll results, etc. This is the default for RP in public areas. In Troupe RP, the "level" of consent is determined by the Troupe Storyteller (ST), the player who manages the troupe. This can be anything from consent-only (identical to Open RP) to non-consent based, where the ST has absolute final say over what happens to your character. Usually it's somewhere in the middle.

## Setting and Canon

Open RP that takes place on the public grid is assumed to follow the basic Dark Metal Canon. Unusual plot points might be included if everyone playing in a public area agrees to it, but you as a player shouldn't take for granted the existence of anything that's not included in the basic canon (see Convention). Similar to Consent, Troupes can form their own canon, unique to the troupe. This can range from DM-canon (identical to the base, public setting) to something completely unique, like Snow White and the Seven Dwarfs on the run from the Cylons while they try to assemble the Infinity Gauntlet. Troupe-canon is determined by the Troupe ST.

## Roleplay Links

* Open Roleplay
* RP Troupe
* RP Logs
* Canon
* Convention
* Factions
* Culture
* Regions
* Maps
Wasteland Raiders

Wasteland Raiders are those inhabitants of the Wastelands that have abandoned the ideas of society and resorted to more of a brutal and savage existance.

Raiders operate as groups of bandits that prey on those who are out on the open road in the Wastelands. Occasionally, a large and well-equipped group of Raiders will go after a Stronghold if it has something that they want.

Raiders have shunned all that was the Old World and have adopted a new philosophy of life: If you can kill it, it's yours. Raiders have become little more than tribal groups rallying around a powerful leader who maintains his / her authority by providing access to food / fuel and ammo to his followers. This is often accomplished by targeting those outposts and travelers that can't defend themselves against a pack of angry, hungry savages that would just as soon kill you as look at you.

Some Raiding groups look for slaves that they can sell or use. Others look for material wealth like fuel, food and ammo but others have devolved to such a state that they look at their targets out there on the Wastes as a source of food.

## Known Raider Tribes

* Chrome Horde: One of the largest. Lots of Vehicles
* Slavers : A large confederation of clans.
* Children of the Atom: Small, religious fanatics who prey to an atomic god.
* Snakemen: Cannibals who roam around on motorcycles or horses to look for people.
2018-02-26 OOC

From afar, Miasma can do another interview if now is convenient

You paged Miasma with 'Sure, let me get set up.'.

Miasma pages: cool

Long distance to Miasma: Wyrd will probably be a tad slow. Ready?

Miasma pages: sure :D

Miasma has arrived.

Wyrd says "So, what are Miasma's conditions and specifics for setting up the meeting?"

[... private character details omitted ...]

Wyrd says "Works for me."

Miasma says "He'd pick a place he knows well in Esconido, public, lots of witnesses, a place he can put out a jammer, but its the easiest way to prevent shenanigans, since its not like he is wanted or a known 47 or anything"

Wyrd says "Let's see... Atomic Cafe, Cybered Solstice, Lady Luck, San Marcos Mall-- any of those sound suitable, or would you like to make up a place?"

Miasma says "Lady Luck sounds like an auspicious place but the Mall is better."

Miasma says "lots of people is good."

Wyrd says "I think the mall is deserted, actually."

Wyrd says "Yeah, I don't know for sure why it's a hangout, it's a ruin."

Wyrd says "Your contact will refuse Lady Luck if suggested. I can't tell you why. ;)"

Miasma says "Weird, but let's make up a place. A well trafficed food court in the open, in daylight"

Miasma says "some place nice and ridiculously bright"

Wyrd says "Sounds good. We'll call it a random mall in Escondido's lower-income suburbs?"

Miasma says "works just fine for me"

Wyrd says "Will he make a point of arriving early, on time, or late? Do any recon?"

Miasma says "He always arrives early unless the terms of the meet forbid it, and even then he would send a drone overhead if they did. He would actually pick a place he knows at least three or ideally four exits from, along with places he can go pyschicly invisible with rleative ease"

Wyrd says "Are we assuming open-top mall or indoors?"

Wyrd says "And would he provide or request a photo or other means of identification?"

Miasma says "open top mall"

Miasma says "He'd provide half of a disposable quantum entangled chip that is used for one shot communications"

Miasma says "rather a matched chip"

Wyrd says "... I meant for finding his contact at the mall. ;)"

Miasma says "Along with a simple 12 word phrase like "The crow lies at midnight and makes like a tree and gets out of here.""

Miasma says "He provides the exact time and table."

Wyrd says "That also works."

Miasma says "He will literally be at the table for 5 minutes."

Wyrd says "Would you like to set the scene?"

Miasma says "certainly."
Templar

Templar vehicles often work in tandem with their more heavier counterpart, a Paladin. Where as the Paladin is a more heavily armored troop transport that can unleash significant destruction in its wake, a Templar is designed to transport and to scout. Armored and EMP shielded, they are mostly designed for secure movements in Grey and Dark areas and less for the Wastelands.

## Details

* Crew Compliment: 2
* No weapons
* Max speed = 60 mph
* Longevity = 6 hours of operation before refuel. (solar cell backup for additional 2 hours)
* EMP Shielded (since they were designed for radiation research)

## Resources

Resources of 4 are required to legally possess such a vehicle. They are the 'Humvee' of Dark Metal.
Verbena

Though modern Verbena have some similarities to Wiccans, they are inheritors of far older legacies from disparate cultures originating around the world. Regardless of their many differing faiths and customs, the Verbena share many principles in common. This includes a deep respect for the Earth and the natural order, a holistic view of people and the world as intrinsically intertwined, and the belief that power and understanding can be found by embracing life in all its passions and pains.

Of all the Traditions, the Verbena are perhaps most challenged by the changes brought to the world by advancing technology and expanding civilizations. Each member must find a way to apply the lessons and practices of the old ways to the modern world, or be seen by both mages and mortals as merely a fringe practitioner of a dying craft.

## History

   The devastation of the Fall could have been worse. Far worse, were it not for the Verbena.

Sacrifice. Survival. Anything sacred has to be worth fighting for, worth dying for. Like their Dreamspeaker cousins, the Verbena have a relationship to the earth that some would argue is even more intimate given that they are avatars of the elements themselves. While the Dreamspeakers are connected to her spirit, the Verbena are connected to her flesh, the roots, plants, the animals, the sky, wind and water. The Verbena, view themselves as extensions of the earth.

What would you do to survive? What price would you pay? Is my will enough?

These are the questions the Verbena had to ask themselves when the bombs dropped. Hours before, they all felt it. The tension, the extreme anxiety. Something was wrong. It was a warning.

Above all things, the Verbena have always believed in working as a group. Coven contacted mother coven. Mother coven contacted Coven House and Coven House contacted the Primus.

Time passed across the psychic blood link they were joined across the Tellurian to hold back the devastation.

Then the pain began and the burns.

The Tradition as a whole was scorched black from head to toe with radiation. Many masters in an act of self-sacrifice turned to ash as if they were at ground zero. As they were commanded, the apprentices ate these ashes while they wept. After one cycle of the moon, their warriors began to appear.

The Verbena as a Tradition took up weapons and dispensed vengeance upon anyone they felt responsible for the Waste. The Verbena were among the first to enter the battle field of the Reconciliation War and the last to leave it.
Reality Bubble

A reality bubble is an area of confined space where one reality has intruded upon this one. Although Reality Bubbles are Canon (in that the event happened all over the world and is part of the base Roleplay Setting), individual Reality Bubbles are a form of Convention in that they exist to promote rp and not all RP Troupes will use or acknowledge all of the bubbles.

## History

The first reality bubbles started happening years after the Nuclear Winter events of the Fall.

## Types of Bubble

* Climatic Bubble: Some element of the climate has been shifted. Forests in deserts, etc.
* Temporal Bubble: When an area is now representative of a jump either backwards in time (Dinosaurs) or jumps forward.
* Alternative Bubble: This event occurs when the reality within the bubble is a representation of an alternative timeline. It is not a pocket of the future or the past but of the now - where events shaped the course of that reality differently. (I.e. The Nazi's won world war II, etc.)

## Levels of Incursion

The phenomonea of Reality Bubbles have been classified (because that's what humans do) into various levels depending on the severity of the incursion from the alternate reality. Bubbles are difficult to measure in terms of size because some of the changes around the Horizon Zone (the edge of the bubble) are constantly in a state of flux.

* **Level 5:** an area that has been altered so drastically that it no longer resembles the basic, 'Prime Reality'. Gravity can be warped, elements can be corrupted and physical life forms are often mutated.
* Level 2:
* **Level 1:** an area that has been altered only minimally. This might be a change in temperature or climate or perhaps some degree of change in the vegitation. Typically a level 1 incursion does not result in mutated life forms. So a level 1 bubble could put a frosty wilderness in the middle of the desert or perhaps drop an island into the middle of an ocean.
Pact of Seduction

**Pact of Seduction:** By means of this pact, the mortal is able to seduce, manipulate and influence others by their touch. (Similar to that of the discipline of Dominate).

1. Tip the Scales: The Thrall is able to subtly influence the mind of one target once physical contact has been made. The subject is still able to resist such influence but only if such an idea is directly opposite of their chosen path. Duration: 1 Year. Cost: Take the innocence of a youthful mortal (under the age of eighteen) upon the altar of the Elder.
2. Command the Will: The Thrall’s is able to command the will of those weak-minded subjects they can touch. The Thrall’s will is so forceful that their wishes can not be resisted. Duration: 1 Year. Cost: Command one servant (a youthful mortal around the age of eighteen) of the same sex as the Thrall to take the innocence of another (known by the servant) upon the altar of the Elder.
3. Command the Soul: The Thrall’s is able to command the will of those they can catch with their gaze. Where previously they were required to touch the subject, now they simply must look into their eyes for a few moments while uttering their command. The subject will find it difficult if not impossible to resist the command of the Thrall. Duration: 1 Year. Cost: Command one servant (a youthful mortal around the age of eighteen) of the same sex as the Thrall to kill another (known by the servant) upon the altar of the Elder.
Convention: Spheres

*Main article: Convention*

## Known Garou Conventions

(Use Convention/Garou)

 20th Anniversary Caern Wars Oni Accords Red Rock Caern Territorial Glyphs Transgenic Inhibitor
## Known Vampire Conventions

(Use Convention/Vampire)

*Main article: Vampire*
 20th Anniversary Blood Boy Court of Blood Damnation City Nu Blood Oni Accords Sense of the Blood Territorial Glyphs The Broken Throne The Schism Vitas Veritae
## Known Mage Conventions

(Use Convention/Mage)

 20th Anniversary Caern Wars Oni Accords Operation Inoculation Territorial Glyphs
## Known Wraith Conventions

(Use Convention/Wraith)

Category *Convention/Wraith* not found
## Known Mortal Conventions

(Use Convention/Mortal)

 New Tech New U Nu Blood Operation Inoculation SSN Sponsorship The Reboot Revolution The Wastes Vitas Veritae
## Known Mortal+ Conventions

(Use Convention/Mortal+)

 Convention: Magic Psi-Tech The Wastes
Familiar: Sentient Laptop

The stats for a sentient laptop or PDA are below:

* Attributes:

* + Stamina 2. Has no other physical abilities.
	+ All other attributes are 1 base.
	+ You are given 3 additional dots to spend.
* Health levels: 4
* Form: Construct, Immobile/Not self-ambulatory, No Dextrous Limbs, Read and Write
* Charms: Jack In
* Abilities: Computer 2
* Lores: 3 free dots, one each must be spent in Lore/Mage and Lore/Spirit
* Paradox negated: 0/week
* Quintessence needed: 0/week
* Willpower 2
* Essence 10

.

**For each additional point of Familiar, Laptop/PDA type familiars add the following:**

* Attributes: +1 dot
* Abilities: +3 dots
* Freebie Points: 10
* Paradox negated: +1/week
* Quintessence needed: +1/week
* Willpower +1
* Essence +2
Corporate Law

## Summary

Rules of engagement for conflict between corporations within LATMA.

## RP Hooks

- Corporate warfare, involving big guns and shooting at each others people, is allowed. Corporate warfare needs to be registered with the Corporate Consortium, and must be justified. Theft of the other company's employees, destruction of property, significant contract violations, and evidence of corporate malfeasance or misfeasance are grounds. The CoOp will insist that any property owned by anyone not involved in the warfare be compensated for if destroyed, and will levy additional fines for that destruction.

- Employment contracts are practically inviolable. They can be terminated for reason by the employer, but the employee is generally stuck until the contract expires. Employee contracts can be bought out by other corporations, provided the current employer agrees.

- Business contracts are similarly inviolable. Although renegotiation can be requested by one of the involved parties, the other is not required to agree to such unless there is evidence of breach of contract. Breach of contract is also grounds for a full cancellation or outright war.

- Corporations and investors are not held liable for fiscal malfeasance, or even misfeasance, except through corporate warfare. The CoOp believes that if the corporation cannot manage themselves successfully, they deserve to go down in flames. Literally.
Rite of Binding

(Level 1)

This rite binds a spirit to a Garou, making it his servant. The more powerful the spirit is, the more difficult the process is. Although any encountered spirit is subject to binding, the Garou generally feel that spirits should be bound only when needed. They do not feel good about binding spirits for great lengths of time. This point does not go uncontested, however, particularly
by the mystics of the Uktena tribe.

Spirits trapped through this rite may be bound into temporary service or into objects to create talens. No spirit allows itself to be bound unless it is friendly to the binding character's totem. Spirits can be bound into objects, places and people, although the Garou generally don't perform the last feat unless the need is great. Failing this rite can be dangerous, for the spirit is very likely to become hostile and attempt to harm the mystic.

### System

A Garou can attempt this rite only in the presence of a spirit, and it is usually performed in the Umbra. When attempting to bind a spirit, a Garou must first spend a number of Gnosis points (minimum one). Each point of Gnosis spent reduces the spirit's Gnosis rating by one. The Garou's player must then roll Willpower (difficulty of the spirit's adjusted Gnosis). The number of successes indicates how long the spirit may be forced into service (one week per success). In the case of a talen, the spirit is bound until the object is used.
Mojave Freeway

The Mojave Freeway is a highway (old Highway 15) that connects Barstow to Old Vegas.

The highway continues west and will eventually cross through the mountains into the eastern most area of LATMA known as the Redlands  (though many do not consider it apart of the LATMA Metropolitan Area as no Tube reaches that far east.
Tracker

Tracker Chi

   ps are small, subcutaneous devices that are implanted near a major artery or blood vessle in a human target. These chips act as both a tracking system whereby the human target can be located within any Bright location (or in proximity to one) instantly. The reason that the chips are implanted in such a dangerous location is to ensure that they're not cut out. To do so would almost certainly cut the blood path and the target would bleed out before any serious medical attention could be applied.

There have been "rare" occurrences, when a tracker chip has malfunctioned and ruptured the blood path "accidentally" resulting in the death of the human target.

## Use

Most trackers are used to locate and track the movements of Dark citizens who are either owned (wholly or in part) by a corporation (Sex and Slave trade) or for those who have committed serious crimes it is a form of insurance against skipping out on their parole / probation.

## Application

The tracking chip is inserted through a large-bore needle that's jabbed into the skin of the wrist or neck of the target. The chip is inserted with a numbing agent which immediately dulls the pain of insertion and aids in healing.

## Alert

The tracking chip can flash with a visible light below the skin to show the target that their whereabouts are being currently monitored. This could be seen as a warning to the person that they are going in areas where they shouldn't or, if it is part of a 'check-in' system, the light flashes to alert them of a number of outcomes.

* 1 Flash: Your location has been tagged to the system. (Happens randomly)
* 2 Flashes: ?
* 3 Flashes: ?
Sentinel

A sentinel is a bit of Alien Tech found in the Shipwreck out in the Wastelands. The item is a combination of crystal and metallic elements, roughly bronze in color and is exactly 9 inches in diameter.

## What is known

* All anyone has been able to discover about this bit of technology is that they are positioned in some chambers of the crashed, alien space craft and should anyone enter the chamber, a beam of energy is emitted from the crystal at the center of this device and either vaporizes or teleports the target (though no one's been able to find where they have been teleported to).
* Any attempt to approach the devices also activates it.
* The crystal and the metal components seem impervious to standard ammunition.
Yukio

Yukio is a Wasteland Runner that operates out of the trading post of Blythe and the Redlands colony of Paradiso Tower. She's a known scout and a damned good one from all accounts.

She's also one of the scouts that made it back from when the Consortium went out to investigate the crashed ship in the ruins of Old Phoenix.

## Details

Yukio rides a Hellcat , as many of the Runners do, and carries with her a Saber strapped to her thigh and an old Katana on her back. She's known to  be good in a stand-up fight with Raiders but knows well enough that the best tactic is to simply not be there. She has developed such a habit of simply vanishing moments before trouble hits that she has acquired the nickname 'Ghost'.

Because she was one of the Runners to make it back from the crash, her nickname has now become something of an unlucky title. Though the Consortium reports that the other Runners did make it out but left in a different direction, many suspect that Yukio is the only surviving scout from the mission.
Quintessence

Quintessence is the raw material of reality. It is what flows through the patterns of reality and what makes magic possible. The primal force, quintessence can not truly be divided, measured or contained. The patterns of all supernaturals, mortals, inanimate objects, and the whole of the Tellurian is woven from Quintessence. The term literally translates to 'Fifth Essence'.

Quintessence is the same thing as Chi, Sekhem, and Gnosis. Glamour is a form of quintessence, just as diamonds are a form of carbon. Vitae is theorized by mages to be fused with Quintessence, thus explaining its supernatural properties.

* Quintessence can be spent to lower the difficulty of magic roll

* A player may only spend three points of Quintessence per turn unless she possesses the Fount Background. Spells that require more energy than that must be built over time (see information on Extended Spells).
Stygia

**Stygia** is the capital of the western dead in Wraith: The Oblivion, an incomprehensibly huge city located on the Isle of Sorrows deep in the Tempest. It is the location of the major headquarters of the various organizations of western wraiths.

## The Confirmed Structure of Stygia

The descriptions of Stygia almost always include the following points:

* The **Onyx Tower**, the tallest building in Stygia, the seat of power for Charon, and the meeting place for the Deathlords following his disappearance.
* The **Palaces of the Deathlords** where each Legion of the Hierarchy is headquartered.
* The **Pardoner Chapterhouse**, home of the Pardoners Guild and their infamous Angst Battery.
* The **Forges of the Artificers**, where those who offend the Hierarchy are made into something more useful to their agenda.
* The entrance to the **Venous Stair** that winds deep down into the Labyrinth.
* The **Great Library**, formerly known to the living as the Library of Alexandria and the place where all surviving Stygian history is kept.
* The **Agora**, or Marketplace, which is said to be near the Onyx Tower in **The Hierarchy**. It is the site of a rebellion in **Wraith: The Great War**.
* The **Temples of the Shining Ones** who betrayed Charon; these ruins stand on the edge of the city as a reminder of their treachery.

Also common to all descriptions of Stygia are the echoes of buildings from the Skinlands that were destroyed and have come to exist only on the Isle of Sorrows. Modern skyscrapers jut up from ancient Roman ruins from the city's founding, and demolished factories sit alongside beloved family homes.

## Seen When Needed

The following can appear in Stygia, but usually only when needed by a specific campaign or scenario.

* The **Guildhouses** of some of the Guilds were suspected to be located, but never confirmed to be, in Stygia.
* The **Colosseum**, which is also mentioned only in **The Hierarchy** and in no other place.

## After Wraith

In **Orpheus**, the fabled *Nameless City* located on the other side of the Stormwall is, of course, a ruined and abandoned Stygia.
Santa Monica

Santa Monica is a Bright suburb of the LATMA Metro on the coast, known for its beaches.

## Known Characters

(Use Character/Santa Monica)

Category *Character/Santa Monica* not found
## Known NPC

(Use NPC/Santa Monica)

Category *NPC/Santa Monica* not found

## Logs

(Use Log/Santa Monica)

Category *Log/Santa Monica* not found
## Plots

(Use Plot/Santa Monica)

Category *Plot/Santa Monica* not found
Prometheus Foundation

The Prometheus Foundation is a PC-owned corporation that operates in and around LATMA and is associated with the Prometheus Rising Rp Troupe.

## Theme

The Prometheus Foundation is a research corporation that often understakes 'unorthodox' methods to produce technological breakthroughs and innovations based on concepts that others would have dismissed as fantastical.

## History

The Foundation was built by Giger Lovecraft is roughly four years old but has only recently explored operations outside of LATMA. Just this past year they completed construction of their Redlands research facility for off-the-books projects outside of the observation of the Consortium.

## Resources

The Prometheus Foundation has a number of corporate-owned resources in and around LATMA

* A secure research facility in the hills north of the Redlands
* Two Aerodyne vehicles at the disposal of its CEO Lovecraft.
* A complete ARC research lab with two Paladin escort vehicles.
* The Foundation also maintains a security force of about two-dozen, well-trained operators.
	+ Each security trooper is armed with a Pulse Rifle and standard body armor.
* Level 4 Contact within the Consortium: Mister Sanders.

## Logs

Use Log/Prometheus Foundation)

 7-19-15:LOG:Phoenix Report
ComSec

Matrix Law,
OPPTI

A division of MetSec, ComSec (Communications Security) keeps an eye on Matrix activity within its scope, which, per its contract with the LATMA Consortium, includes all electronic systems and communications within the LATMA Metro.

## History

ComSec was originally a separate company, part of the Amaterasu Consortium, and it was the ComSec R&D department that developed and implemented the original Matrix. Since the rise of the neighboring Hind-Manchu Empire, Amaterasu's influence has waned, and due to outside pressure, ComSec eventually fragmented. The security division was bought out by the Metropolitan Security Corporation, and became MetSec's Matrix Security department.

## Contract

Like MetSec, ComSec has carte blanche authority when it comes to Matrix security within the LATMA Metro. Given ComSec's ability to peek into every corner of every corporation's databases, this can make Consortium members very nervous. (See MetSec:Politics for more details.)

## Operations

Like MetSec, ComSec simply doesn't have the manpower to police the entire Matrix, and so a huge percentage of this oversight is automated, with humans intervening only when triggered alarms indicate that sentient response is required or when the target is particularly valuable. Mirroring the MaxTac department's policies, ComSec often operates like an online SWAT team, intervening only when local security procedures are unavailable, overwhelmed, or otherwise incapable of handling the problem.

## Politics

ComSec walks a thin line when the security of a corporation requires accessing that corporation's private networks. MetSec Management tries keeps the Consortium happy by broadly interpreting ComSec's right to preemptive security to include *anything* that the Consortium may deem a threat. This can range from anti-consortium propaganda to piracy sites. Even though these targets may not constitute much of a real threat, Management makes sure a few of them get taken out every so often, keeping the Consortium happy.

## Old School DM

The Amaterasu consortium spread word of it's achievements and requested that areas wishing to host a OPpTI server to submit a proposal for the privilege. ComSec was one of the first to make a bid and developed their infamous ICE Fortress as part of the proposal. ComSec (along with many other 'Secs' across the globe) were brought into the Amaterasu Consortium and given the funding they needed to be the military arm of the Amaterasu Consortium. If hackers were going start a fight the Consortium was going to fight back. These Secs are powerful and shadowy Matrix security corporations who network with one an other to ensure the safety and stability of the Matrix. Highly secretive, they let Amaterasu Consortium maintain standards and implementing innovations and upgrades across the network where as the Secs are responsible for ensuring that the current network is not compromised. They do so with an iron fist.

With army at their disposal, Amaterasu Consortium provisioned OpTI servers across the globe. By 2017 the Matrix went global and Brights began to jack in.
Ogre

## Characters

Characters should add 'Ogre' to their category.

## Details

Ogres resemble the big, brutish figures of folklore, like the troll under the bridge or the Cyclops of Greek myth. Ogres serve as guards, gladiators, and heavy laborers in Arcadia because of their outstanding strength. Due to their hardiness, Ogres endure particularly vicious and bloody Durances. Once back in the real world, Ogres are stereotyped as universally dumb, but are feared for their prowess nonetheless.

Ogres are big and imposing figures. Some are kidnapped because of their size and strength and are honed to frightening proportions in Arcadia. Some are taken because they were already cruel and intimidating in the mortal world, and could be used as weapons by the Fae.
Wasteland Trading Posts

Wasteland Trading Posts are similar to that of a Stronghold but are less restrictive on who might enter their walls. They exist only in the Wastelands .

## Currency

Some Trading Posts will have the notion of currency or 'credits' but that's usually for the stronger, more established ones. A Trading Post credit looks suspiciously like poker chips and are awarded by the authority to whomever has worked for them. The credits are then cashed in at a general store, bar or pleasure house. When a Runner makes a good score, everyone in the Stronghold knows about it. Wealth tends to get around and at the end of the day - Runners have to stay light. A bunch of material possessions is just going to weigh them down when they're trying to out run a pack of Raiders.

## Known Trading Posts

(use Trading Post)

 Bakerstown Blythe Moly Mountain
Convention: Technology

Technology Conventions are those ideas that are not -necessarily- Canon but may be adopted for Roleplay.

See also: Convention: Medical, Convention: Vehicle and Technology

## Conventions

(Use Convention/Technology)

 Ball Drone Fabricator Flesh Tape Food Bar Light Scrubber Light Weave Link Matrix Law New Tech Nu Blood OPPTI Repulser Solar Weave Soup Cube Tracker Witch-Hunter
## Alien Technology

(Use Convention/Technology/Alien)

 Alien Tech Dark Tech Data Cube Holo Projector Mind-Leech Puppeteer Pylon Sentinel Signal Device Stunner Symbiote
## Dark Technology

(Use Convention/Technology/Dark)

Category *Convention/Technology/Dark* not found