Scrapped Content

This page is dedicated to scrapped content in the *Five Nights at F\*\*\*boy's* series.

* FNaFb 1
* FNaFb 2
* FNaFb 3
* CC

To be added.

## Time Travel Shit

It is an unused map originally intended for Afterstory. It has 80's BB, The Puppet, Freddy, Toy Freddy, and 90's BB. It Auto-Changes the BGM to "steppin'."

## Unused East Hall Corner

it's an unused map originally intended for Afterstory. It has three events. One of them has an unused dialogue of Freddy saying, "i'm not going to put up with this s\*\*\* anymore" and then teleporting the player to the Office.

## Springtrap Tutorial

An unused joint event in the game explains how Springtrap works. Like his double turn, how guard uses SP or even his Combo Skills, this could be scrapped because it spoils Act 2's existence and the fact that there is going to be another playable character.

## "Fortification" and "Quick Step" Level Up

Stronger versions of Fortification and Quick Step can be found in the game files, initially intended to be divided into two types: A and B.

Like Toy Freddy's skills, those skills would level up if used enough. The only difference is that every level would allow the player to select the type he would consider convenient—a (strong buff with short durability) or B (weak buff with long durability).

## Scrapped Enemies

In one previous build from FNaFb 3, two unseen battlers can be found, one being the original design for Phantom Hats Ω and the other being a mangled endoskeleton. Also, a hidden text document in the Graphics folder mentions Birthday Presents as enemy encounters and a "The Last Birthday" bonus boss. However, there is no resource or anything related to them.the original design for Phantom Hats Ω. It's a transparent, green version of the FNAFB 1 Party Hats Ω.another unused battler found in previous game versions. It's name is "Endoskeleton Core."
## Future Puppet

In every game version before the Act 0 update, the Future Puppet was an unused and unfinished boss intended for Act 1. A common event was already made for them; it would spawn right after defeating the Past Puppet, and Springtrap would rant about facing a third Puppet. Before being finished in the Act 0 update, the Future Puppet had the default RPG Maker stats.

## "Show Stage" Map

This map is named "Show Stage" due to unknown reasons. It has no tiles and only has three events: a startup event usually made for introducing the playable character, a screen tone updater, and a chest that contains the Aesthetic Controller.

Phantom Balloons α are programmed to appear as an enemy encounter, and it has the "yes." battleback from FNaFb 2. It was intended to have a diagonal scrolling parallax called "AESTHETIC"(which isn't in the game's files).

## Original Vile Cutscene

A common event called "Vile Appears" would be executed after getting all the money in the future pizzeria instead of just a single dollar. The dialogue here differs from the original event that starts the chase.

## Atari BB and IB.B.s Scrapped Ending

A series of maps can be found in the game, dubbed "Atari BB" 1-4.B.B.t includes an unused ending where Freddy kills the BB's froB.B.'sch timeline, which caused time and space to be destroyed because BB was tB.B. main reason that the FNaFb story happens to begin with and deleting every incarnation would create massive and destructive paradoxes that make Freddy forget more and more who is he and what he's doing, and then the world would disappear into nothing. Atari BB and tB.B.s ending were scrapped due to being too dark and lack of time.

There is an unused boss encounter intended for the Atari BB ending. It starts with Leviathan B.B. saying that he's a messiah and Freddy mentioning that he forgot his identity but not his objective. Then the With Me song plays (the same Theme that the Phantom Refurbs uses) as Freddy gets the debuff skills.

Other than that, two images in the files go unused and are also believed to be related to the Atari BB endinB.B. As a fun fact, this ending was foreshadowed in the event of the Chrono-Energy trinket.

## Sensual Sigil Rematch

In the second half of Act 0, you must fight the Sigils instead of dating them. The Sensual Sigil can't be fought because Toy Freddy will refuse to do that, and he wins by default. It's known that the Sensual Sigil was initially intended to be a re-fightable boss because the "Sensual Sigil+" boss can be found in the game files. But it can only Scream.

 85000

## "Blessful Prayer" Common Event

as the name says, there is a common event called "Blessful Prayer," intended for Act 0. The common event is empty.

## He Watches.

an unused file can be found in the Pictures folder, called "He watches." the guy in the image is Joel Robinson, and the source is Turkey Day 2013. This probably was just put in the images as a joke.

## Unused/Deleted Music

a few pieces of music were scrapped for the game. Some can be found in the files; others are programmed to play but missing.

### Battle Arena Toshiden - Kayin's Theme

This song is set to play in the Room 10 encounters, but as soon as the player can control Springtrap, the battle song is immediately set to play the regular battle song for Phantom Hats α. Kayin's Theme can be heard in the first trailer of the game.

### Mega Man X3 - Gravity Beetle Stage (Arranged)

They were intended for "Birthday Present d" encounters.

### Castlevania Judgement - Bloody Tears

They were intended for "Birthday Present s" encounters.

### Super Street Fighter II: Turbo HD - KenH.D. Theme

Intended for "Birthday Present ?" encounters. (probably an undecided enemy rank)

### TUPAC GOES TO FAZBEAR FRIGHT

It can be found in the BGM folder; the file is just Tupac's Hit Em' Up music reversed and mixed with Last Dance.OGG. It was intended to be used at the Phantom Tupac boss fight.

### Kingdom Hearts II - Passion - KINGDOM Orchestra Instrumental Version

It's unknown what was the intention of this song.

### Megaman Zero 4 - Falling Down (Remastered)

It's unknown what was the intention of this song.

## Old "Joined to The Party" Screens

in previous versions of the collection, the screens that present new party members had massive changes through development.

in the very first versions that didn't include FNAFB 2, the "Joined to The Party" screens used Garry's Mod with fan-made models from 2014 of the respective characters. In later game updates, some screens were remade with Source Filmmaker to use better models and lighting. But it wasn't until the Afterstory update that the screens were finally changed to their final version with the help of Blender, making brand-new renders and visual effects.

## Springtrap in Finale

He was initially meant to be playable in Finale before finally being removed. His removal was because of plot plans for the canceled FNAFB ASL game. Springtrap was meant to have three skills with the double turn coming back. Two skills are defaulted with him, and the other is from a skill card. The skills are Connection and Reversal, though the last talent is still unknown.
There is an unused gamemode called
"ultimate custom fight" lets you fight custom enemies with a custom party

## Tupac in Virtual Bear

In Virtual Bear, you're supposed to fight Tupac before Giygas BB; it's unknown why it got scrapped.