KH-59

* Missile

AGM176  AGM114  AGM65  KH-29  **KH-59**  GBU-39/B  CBU-89/B  AGM130  S2-GP

"*Soviet air-to-surface missile with a huge warhead. ." -*

This is a type of missile

Requires **RANK 20 T3 Crates**

**As Of Update 1.6.82 20/6/2023**

**The KH-59 Missile has had a huge update**

**Page Under Construction**

**November 2022 Weapon of the Month: KH-59 EarthShatter(EST)**

The mechanic keeps busy and is back with another masterwork.

This beauty is a tactical missile modified to detonate below ground, causing an blocker.The Eartshatter’s ability: Detonates underground and creates 1 debris of size 3x3.

**The EST(EartShatter)**

The damage looks like it hasn’t been increased for this WOTM just the weapons attributes

Flight time, Blast radius, Reload time & Ammo count

**The blocker**

The Blocker can be placed singular or placed together to form a line

It can be destroyed by attacking Zombies

Troops will destroy the blocker if they can’t get gain access to a building or it’s blocking their path

And other KH-59 EST missiles

Any other Gunship weapons can destroy the blocker (Apart from Sniper)

Unaffected by WOTM **SL** AIMO

But can destroyed by mines from WOTM W20 **INT** AMR\_W20

The blocker hitpoints can be increased by the upgrading the weapons ⭐ count

**HitPoint Damage For Blocker And Weapon ⭐ Levels Needed**

1⭐20k

2⭐30k

3⭐40k

4⭐60k

5⭐80k

6⭐100k

Heavy Titan’s on hard difficulty from campaigns Ruined Hamlet onwards has
102K HitPoints

You can’t place a blocker onto a spawn point it will just appear next to the spawn area

**No Damage Falloff**

Which means any target found within the blast radius will take 100% damage, regardless of distance from centre

## Unit Stats

 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

New in update 1.6.44

Requires **RANK 20\***

\*not yet available in common/express crates.

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Analysis

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**Best Missile**
The KH-59ME is even more powerful than the KH-29, has 8 salvos, along with a massive explosion radius of 3.60.

**As Of Game Update Version 1.6.72. The Out Of Bounds Glitch Has Been Fixed**

**As Of Game Update Version 1.6.76. The Salvos(Ammo) Has Been Increased Per ⭐ Count**

**The New WOTM KH-59 EST Has A Glitch. If You Fire A Missile Out Of Bounds (OOB) This**

**This Will Cause The Game To Crash Back To Desktop. As Video**

**November 2022 Weapon of the Month: KH-59 EarthShatter(EST)**

The mechanic keeps busy and is back with another masterwork.

This beauty is a tactical missile modified to detonate below ground, causing an blocker.The Eartshatter’s ability: Detonates underground and causes debris.

**The EST(EartShatter)**

The damage looks like it hasn’t been increased for this WOTM just the weapons attributes

Flight time, Blast radius, Reload time & Ammo count

**The blocker**

The Blocker can be placed singular or placed together to form a line

It can be destroyed by attacking Zombies

Troops will destroy the blocker if they can’t get gain access to a building or it’s blocking their path

And other KH-59 EST missiles

Any other Gunship weapons can destroy the blocker (Apart from Sniper)

Unaffected by WOTM **SL** AIMO

But can destroyed by mines from WOTM W20 **INT** AMR\_W20

The blocker hitpoints can be increased by the upgrading the weapons ⭐ count

**HitPoint Damage For Blocker And Weapon ⭐ Levels Needed**

1⭐20k

2⭐30k

3⭐40k

4⭐60k

5⭐80k

6⭐100k

Heavy Titan’s on hard difficulty from campaigns Ruined Hamlet onwards has
102K HitPoints

You can’t place a blocker onto a spawn point it will just appear next to the spawn area

**Unit Stats**

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves