recursal/Fanatic-Fandom huggingface dataset:
Economist

A long term thinker. Works to an annual budget.

### Unlock Cost

Mobile: Beat Saffron Fields on Normal or higher with Civil Servant/2USDPC: Beat a game with Civil Servant

***The Economist is trusted to receive the year's budget in advance rather than monthly. This gives freedom to respond to events but also increases corruption.***

Economist receives funds on an annual basis and corruption escalates faster than normal. When gain money per year, also increase corruption by 3%.

### Unique Initiatives

Bank Reserve Increase/Non-essential Spending Freeze (Government) - Drastically decreases inflation but not its increment rate. Cost is not subject to inflation.

## Strategies

### Advantages

Economist allows the player to retain overall freedom for their general plan since they can make much larger spendings. They can also skip the usual wait period for inflation twice. The Economist also significantly increases starting budget and gets funds faster.

### Weaknesses

Along with the corruption bonus, the player must regulate their funds carefully and ensure low inflation so they could formulate the most effective responses to events. Not only that you mustn’t spend all the money too quickly or else you will have 0 money when needed. Also spend it carefully because if your strategy backfired, you’re pretty much screwed.

## Governor Bonuses

* Gain support level and +$3 money when choose option *"Subsidise Farming"* in decision *"Devastating collapse in crop export value"*

## Trivia

* Economist is the only governor who has the ability to decrease inflation and doesn't receives funds at a monthly rate.
* Omnigovernor is likely to be a modified economist.
Southern Desert

## Description

Southern Desert is the 3rd map you unlock in the game. Majority of the cities and towns are located in the north near the river with one lone town isolated in the south. A highway cut into a long stretch of a desert, dividing a vast desert and farms in the east and mountain ranges in the west. The large desert area allows insurgents to build up strength while launching attacks on the rural zones nearby. While the mountains in the east allows insurgents to launch attacks on the isolated town.

## Game Strategy

In most cases, Insurgents will spawn either in the desert or the mountains in the south-east area but sometimes they'll spawn in the north very close to the cities. Main road is a priority here as the isolated city in the south is rather hard to defend if Insurgents spawn there and it helps with containing Insurgents in the western desert areas. Otherwise, invest in Garrisons first. Since it's very common that people will demand for water here, you should invest on it outright for building support as it's likely to meet their concerns outright and continue building a good amount of support.

## Trivia

* There are 298,800 total people in this region.
* Common major concerns in this region: Water & Sanitation, Roads.
* The internal codename for this region is "herat".
* If this region had a structure like that in Azure Dam, convoy trucks would enter from Alpha Whiskey, Bravo Papa, or Charlie Tango and would arrive at Foxtrot Kilo or Golf Whiskey.
The Genie's Curse

The Genie's Curse is one of the Official Scenarios in Rebel Inc was add along in Dollars & Disasters DLC.

## Description

In this scenario, player play in the Southern Desert, in search of a new depot called "The Lamp" that spawns over time (every 100 turns, often in no-intel zones). The player must use the expert "Archeologist" which unearths a Lamp and grants the player a Wish.

There are 3 wishes to choose. Each has an "Advantage", but also another "Disadvantage", both of which are randomized.

If the lamp is spawn in zones that Insurgent are control, they won't destroy it like a usual depot. It still dramatically increases Insurgent Capability over time so they must be pushed out.

## List of Outcomes

**Advantage**

* Disable Corruption. (Honour)
* Disable Inflation. (Clever Vizier)
* Give **500**$. (Fortune)
* Place **6** Garrisons at random. (Protection)
* Place **12** Blockades at random (Blockades can be destroyed by insurgents, but also stops them from fleeing in combat within its zone). (Control)
* **Destroy** all Insurgent Fighter and Camps, also prevent them from spawning in **6** months. (Destruction)
* Train **3** Coalition soldier immediately. (Faithful Allies)
* Train **2** National soldier immediately. (Steadfast Followers)
* Gain **3** random Player Tactics. (Power)
* Gain **100** Reputation. (Influence)

**Disadvantage**

* Insurgent attack more frequently (Insurgent attack cooldown is reduced by **-6** turns).
* Reduce current income by **50%**.
* Reduce income to **0$**.
* Reduce the current and max deployment time of Coalition soldier by **two thirds**.
* Reduce Initiative rollout speed by **67%**.
* Increase Corruption Risk by **75%.**
* Lock the game speed to **x3**.
* Very significantly increased Insurgent Capability.
* Lose **0.5** reputation per month.
* Increased current Inflation go up to **100%** and future Inflation by **5%**.
* Insurgent gain **2** random Insurgent Tactics.
Maximussextillion

A **maximussextillion** (also called a **sextillionplex** or **sextilliplexion**) is equal to 101021, or E21#2 in Hyper-E notation. It is equal to one followed by a short-scale sextillion zeros. It is 1021+1 digits long.
It is slightly smaller than the Epstein system (as opposed to Bowers) *zettillion* which is 10000001021.

Writing down the full decimal expansion would take 1015 books of 400 pages, with 2,500 digits on each page (except for the first, which would have 2,501).

## Names in -illion systems

In the short scale of the Conway-Wechlser system, it is called

ten trestrigintatrecentillitrestrigintatrecentillitrestrigintatrecentillitrestrigintatrecentillitrestrigintatrecentillitrestrigintatrecentilliduotrigintatrecentillion
According to Landon Curt Noll's The English name of a number, it is also called

ten trecentretriginmilliamilliamilliamilliamilliamilliatrecentretriginmilliamilliamilliamilliamilliatrecentretriginmilliamilliamilliamilliatrecentretriginmilliamilliamilliatrecentretriginmilliamilliatrecentretriginmilliatrecenduotrigintillion
Scales of Justice

> "*Something Special Here*"
> ― Speaker
>
>

text here.

## Description

### Appearance

Evangeline is a 5'4 Aasimar, with fair skin and blonde hair that has been dyed blue. She wears white dragon scalemail and a yellow Cloak of Protection. When dressed as The Scales of Justice, she wears a costume of golden scales, a cape, and a mask resembling a ki-rin's head.

## Evangeline

### Personality

Energetic and care-free, Scales loves to wrestle and show off her strength and talents to others.

## Trivia

The Scales of Justice is a pun, because Ki-rin are scaly creatures, which her costume is modeled after.

The name Evangeline means "The bearer of good news".
Trial of the Slayer's Take

The Trial of the Slayer's was a originally a one shot that was that was derived off of a previous Tal'dorei campaign. It is the prologue to Lorem Ipsum.

## Synopsis

The original group was brought together to deal with a Goblin incursion in the lands of Emon, and as the situation became much more sinister and dire after earning the wrath of some powerful people, the group decided to head to Vasselheim.

The party arrived on the continent and made the pilgrimage to the ancient city. Upon arrival, the group began to explore the city. Janet and Nedrix visited the temple of Bahamut briefly in which they received a blessing from the Platinum Dragon.

Before long the group met up at the Slayer's Take and were given a magically contract to fulfill. They were teleported to the town of Nidel where they rented a skiff and braved the desert climate in a bid to find the creature they were told to hunt.

The Party found an Oasis and battled a fire spirit there. Soon after they delved into a nearby underground location which seemed to be a dungeon, and fought the creatures that had made this place their home. Eventually they found themselves at the heart of the structrue, which was revealed to be a long lost temple of Sarenrae. It had been converted into a throne room for Rasheed the Sun King Master of the Embered Towers, who profaned a large statue of the Everlight with his own fire.

He had chained up captives from a caravan he had captured. After some quick thinking from Nala, the group was able to subdue the creature by dousing it in water. With their contract successful, the group decided to head back to Nidel. Nedrix, Nala, and Rowan decided to take the skiff back to Nidel, finding that they were not interested in participating in the Slayer's Take, having decided to part ways with the group.

## Trivia

* The characters who split from the party did so because their players wanted to switch characters.
	+ Nedrix's player thought he was an interesting character, but his player had a large amount of characters he wanted to try out and so wanted to switch out to a different one for the start of this new campaign.
	+ Nala was switched out because there was already another druid in the party, Rowan, who also ended up being switched out.
Lorem Ipsum Wiki

## Welcome to the Wiki

Lorem Ipsum is a partial-homebrew D&D 5e campaign featuring an adventuring party of the same name. Set in the world of Exandria, the adventurers have come together to face a growing evil...

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
PPC Takeover

**PPC Takeover** is the first ever live event presented by the SBEP Ping Pong Club. This pay-per-view like event will include matches for both the main Ping Pong Club Championship currently held by Jerry Isaacs, and the newest title introduced to the Ping Pong Club : The SBEP **Ping Pong Club Tableweight Championship**. At this live event, Jerry Isaacs will be defending his **SBEP** **Ping Pong Club Championship** against "A Cut Above The Rest" Drake Johnson.
Landon Dirksen

**Landon Dirksen** is an American Ping-Pong player, who is currently signed to the SBEP Ping-Pong Club

## Physical description

### Gender

Male

.

## Career

Landon made it all the way to the Semi-Finals of the SBEP Ping Pong Club Tournament, after defeating Mary Willen via forfeit in the First Round and Marie Calhoun in the Quarter-Finals, only to be defeated by Gavin Barrett.

On January 29th, 2019, Landon defeated Jerry Isaacs to become the new SBEP Ping Pong Club Champion, only to be defeated by Gavin Barrett near minutes later.

## Accolades

* Second place in the Second Annual Ping Pong Club Tournament
* 1x SBEP Ping Pong Club Champion
Deis Du'Morgan

Deis Du'Morgan is a human noble, and duchess of the Alexander Province in Dwelndalia. She is an NPC and is played by the DM.

## Physical description

### Eye color

Emerald

Deis is a six year old human girl. She is about 3' 7" tall and weighs close to 40 lbs. She has a emerald green eyes and silky midnight black colored hair. For much of the campaign she has worn clothing befitting of a commoner, and only recently having been taken under the wing of the Matthew's family has she started wearing nicer clothing befitting her status.

### Personality

Deis comes off as being a curious girl. She is interested in trying new things. Without the typical noble training, she doesn't have the poise and demeanor yet of her status. She has recently been taught some self discipline by a monk of the Cobalt Soul who has agreed to become a tutor for Deis while the party is out adventuring.
Tournament Brackets

Match 2 - Drake Johnson VS Landon Dirksen

Brayden West def. Desmond Ficke

Landon Dirksen def. Drake Johnson

Match 4 - Landon Dirksen VS Gavin Barrett

Jerry Isaacs def. Brayden West

## **SBEP Ping Pong Tournament III**

**Round 1 (Monday, March 4th, 2019)**

Match 1 - Drake Johnson vs Aaron Galliher : **PPC Tournament III Round 1**

Match 2 - Mr. Raby vs Mr. Amick : **PPC Tournament III Round 1**

MAIN EVENT - Gavin Barrett (c) vs Mr. Curry : **SBEP Ping Pong Club Championship**

## Round 1 Results

**Semi-Finals (Wednesday, March 6th, 2019)**

Match 3 - Winner of Match 1 vs Winner of Match 2 : **PPC Tournament III Semi-Finals**

MAIN EVENT - Gavin Barrett (c) vs Jerry Isaacs : **SBEP Ping Pong Club Championship**

## Semi-Finals Results

**Finals (Monday, March 11th, 2019)**

MAIN EVENT - Gavin Barrett (c) vs Winner of Match 3 : **SBEP Ping Pong Club Championship**
Embassy Evacuation

Embassy Evacuation is one of the Official Scenarios, added along with Flying Fury, Dark Tunnels and Corporate Development in version 1.1.2.

## Description

In this scenario, Peace Negotiations begin immediately. The HQ and 7 embassies are placed in static locations on the Black Caves map. The goal is to protect all until the embassies are evacuated.

## Gameplay

A coalition soldier unit is immediately funded and trained at the start of the game. After a few turns, military initiatives will be available. This unlocks the "Embassy Evacuation" initiative to start evacuating embassies. Peace Negotiations are started immediately, and a limited number of civilian & Government initiatives are avaliable, the majority of them funded already. As insurgent activity has no effect on reputation, one must instead dedicate their resources to protect all embassies until they have been evacuated.

When embassies are able to evacuate, pop-ups will appear in all zones with embassies that can be evacuated. Only one may be evacuated at any given moment. After that, the extraction team enters a cooldown period. Victory is achieved when all embassies are removed successfully, or, alternatively, survive long enough for the peace process to complete, which causes all zones to come under government control.

## Trivia

* The player not only starts off with some support level, but also starts off with some corruption risk (32%), inflation (10%) and 8 government-controlled zones with some local support level, which means that the scenario is actually an existing operation where the player intervenes after they have secured some zones.
* The player can neither reject deal nor demand concessions, meaning the only way to gain reputation is waiting the zones to stabilize on its own.
* The Negotiator advisor has no effect on the peace progress.
* Since it is impossible to evacuate embassies with insurgents in the zone, the scene shown in scenario icon is actually not possible. However, it is possible the image instead portrays the extraction team escorting the negotiators while the embassy itself is destroyed by the team to prevent insurgent access.
Saffron Fields

## Description

***"An Insurgent threat from the mountains in the north east threatens these sleepy rural plains."***

Saffron Fields is the 1st standard map you can play from the moment you get the game. The area is mostly compromised of grassy plains with cities scattered throughout the place and some mountainous regions to the northeast. A branching river divides the region into three parts. The eastern side are mostly rural areas while urban cities are situated to the west and south.

*Full map of Saffron Fields*

## *Area Specifics*

*Saffron Fields map arranged by code name*

*Saffron Fields map arranged by transportation and demography.*

## Geography

The region is mostly compromised of grassy plains with towns and cities in the south-west and west side of the region while flat, farmlands make up the north and east of the region. Most of the southern areas are easily accessed by highways while the north is only travelled by main roads. Scrublands lead into mountains in the far north-east side of the region while a river cuts in the middle of the map from north to south and east to west.

## Game Strategy

Since this map is the one of the least hostile of all the maps, you can buy relatively few initiative to stabilize the first zone you start in. The BEST place is to start in Delta Yankee as not only does it stable extremely quickly, it also gives the most well rounded mobility of any map. Insurgents spawn 9 times out of 10 in the mountain regions so you have relatively low risk when it comes to building your military and stability. You have to be aware of the accelerated Insurgency as the Insurgency is rumored notably earlier then in other maps.

Although in the main game it is very simple, but in the campaign/co-op mode/weekly challenges, you have to understand the following mechanism that almost no one has discovered:

This is that where have "taliban\_bias" in the main game.

This is that where have "taliban\_bias" in the campaign/co-op mode/weekly challenges.

And in the campaign/co-op mode/weekly challenges, the "taliban\_bias" in these places is very high (excluding some very rare cases).

There are two effects of "taliban\_bias":

* Increased priority for local rebel camps to appear.
* When the global hostility is a positive number (negative numbers are not clear), amplify the impact of the global hostility on local hostility.

What does that mean?

* Note that the rebels can be spawned in the Great Plains at the beginning in the campaign/co-op mode/weekly challenges.
* **Be especially careful not to let global hostility grow too much, and keep an eye out for anything that might increase or reduce global hostility in the campaign/co-op mode/weekly challenges.**

## Trivia

* There are 285,482 total people in this region.
* The internal codename for this region is "floodplains".
* If this region had a structure like that in Azure Dam, convoy trucks would enter from Alpha Yankee, Bravo Tango, or Charlie Kilo and would arrive at Echo Whiskey or Golf Sierra.
* This is only map that give starting Reputation by +5 on casual Difficulty.
Desmond Ficke

Desmond Ficke is an American Ping-Pong player, Currently signed to the SBEP Ping Pong Club.

## Career

Desmond Ficke was defeated in the first round of the inaugural SBEP Ping Pong Club Tournament by Drake Johnson, but he definitely looks to redeem himself in the second.

## In Ping Pong

### Entrance Themes

**CFO$ - No One Will Survive (Instrumental)**
Schedule

Monday, January 7th - PPC 1

Tuesday, January 8th - PPC 2

Wednesday, January 9th - PPC 3

Thursday, January 10th - PPC 4

Monday, January 14th - PPC 5

Tuesday, January 15th - PPC Takeover

Wednesday, January 16th - PPC 6

Thursday, January 17th - PPC 7

Monday, January 21st - PPC 8

Tuesday, January 22nd - PPC 9

Wednesday, January 23rd - PPC 10

Thursday, January 24th - PPC Starbound
Drake Johnson

Drake Johnson is a Canadian American professional Ping-Pong player, currently signed to the SBEP Ping Pong Club.

## Career

**Drake Johnson** advanced to the Quarter-Finals of the inaugural SBEP Ping Pong Club Tournament, after defeating Desmond Ficke, only to be defeated by Gavin Barrett.

On March 4th, 2019, **Drake Johnson** defeated Gavin Barrett to become the new SBEP Ping Pong Club Champion.

## Accolades

* Founder of the SBEP Ping Pong Club
* SBEP Ping Pong Club Champion

## In Ping Pong

### Entrance Themes

Avery Watts - A Cut Above (Studio Version)

Coheed and Cambria - Welcome Home

Sleeping With Sirens - The Bomb Dot Com V2.0

**Avery Watts - A Cut Above (Remix)**
SBEP Ping Pong Club Wiki

## **Ping Pong Club**

The **SBEP Ping Pong Club** is an after-school club based around the game of Ping Pong. The club's main championship is the Ping Pong Club Championship, which is currently held by Drake Johnson

## Tournaments

### First

The inaugural SBEP Ping Pong Club Tournament was held from to which consisted of 16 original participants.

The tournament would eventually end with Jerry Isaacs being the victor, after defeating two other opponents to make it to Gavin Barrett in the finals.

### Second

The second annual SBEP Ping Pong Club Tournament consisted of 6 participants, where the winner was crowned the inaugural SBEP Ping Pong Club Champion.

The tournament ended with Jerry Isaacs winning once again after defeating Landon Dirksen in the finals to become the inaugural SBEP Ping Pong Club Champion.

For any information on upcoming tournaments or events, go to the Tournament Brackets page.

## Schedule

SBEP Ping Pong Club hosts events mostly every Monday, Tuesday, Wednesday, and Thursday starting at 3:10 PM est. after school ends. The matches that take place each day can be found on the Match Card page.

## Ping Pong Club Roster Members

Brayden West

Korbin Pettit

Desmond Ficke

Gavin Barrett

Drake Johnson (Ping Pong Club Champion)

Aaron Galliher

Stef Francis

Mr. Curry

Marie Calhoun
Universal Justice

### Description

Publicly pledge to apply justice evenly and fairly. Everyone must be accountable for their actions, no matter how powerful they are.
Significantly increases Support Level and gains 3 Reputation.

## Statistical Generations

### Other Abilities

Unjust judicial decisions may incur justice hypocrisy

**Universal Justice** is an initiative in Rebel Inc.

## Strategies

Universal Justice offers a very good support boost, and when combined with PR & Media Office, more supporters can be secured with ease. On top of that, it also allows you to skip Local Militia and avoid its support penalty.
While it doesn't do anything else in particular, this initiative does have one minor weakness: Justice Hypocrisy. Certain decisions that involve shielding hostile or corrupt figures now have a very high risk (80~84%) of enraging locals with a large support level drop, making such options effectively inaccessible for optimal results, which can disrupt your plans if you are also unable to enact other options.

1. ↑ Examples include giving full insurgent amnesty, allowing them to govern, or refusing to arrest the corrupt Police Chief committing human rights abuses
Seth

## Relationship information

### Relatives

Adam † (father)
Eve † (mother)
Cain † (older brother)
Abel † (older brother)
 Twin girls † (sisters)
Enosh † (son)
Kenan † (grandson)
Mahalalel † (great-grandson)
Jared † (descendant)
Enoch † (descendant)
Methuselah † (descendant)
Lamech † (descendant)
Noah (descendant)
Shem (descendant)
Ham (descendant)
Japheth (descendant)
Twin girls (descendants)
Rebel Inc Wiki Placeholder

# Welcome to the **Rebel Inc Wiki!**

About this wiki ▪ Rules ▪ Strategy Guides ▪ Categories
We are currently editing 88 articles, and 4,724 edits have been made to date since August 23, 2012.

Civil Servant • Economist • General • Banker • Smuggler

Warlord • Tank Commander • Development Director

Template:CureGameplay

Maps
Saffron Fields
Mountain Pass
Southern Desert
Pistachio Forest
Distant Steppe
Black Caves
Azure Dam
Opium Trail
Zone Security

Zone Security determines how hard it is for Insurgents to take over zones. The higher the security, the harder it is for Insurgents. Zone Security differs from each individual zone, and the player can only know each zone's security 'rating' with intel and by clicking on the zone's screen. Zone Security can also block camp spawns.

## Ways in Increase Zone Security

Initiatives are the main way that Zone Security is increased, however, there are other ways.
Civil Servant

The default choice. A reliable pair of hands.

The Civil Servant is a governor in Rebel Inc.

## Speciality

The Civil Servant does not have any specialization.

## Strategies

### Advantages

The major strength of Civil Servant is his lack of most downsides possessed by any other governor. Thanks to this, most specialized strategies will be less likely to backfire should they be pulled off in the first place.

### Weaknesses

The Civil Servant is plain. Without any unique attributes, he is easily ousted on maps where other governors can take a greater advantage via their abilities.

## Governor Bonuses

* The "Public Statement" option for "Damning Report on Drug Trade" is guaranteed to succeed, adding 2 reputation on top of preventing the usual reputation loss if it fails.

## Trivia

* Civil Servant is the only governor without exclusive initiatives.
* As observed through his only known Governor Bonus, the Civil Servant may have significant diplomatic experience.
Cain

**Cain** was the first child of Adam and Eve, and the first human to be born. His brothers were Abel, and later Seth and two other sisters.

## History

Cain was the first murderer, having killed Abel out of anger that the Creator accepted Abel's offering instead of his. For his crime, he was cursed and banished to the east, where he took a wife from possibly one of Adam's daughters.

He was the presumable founder of the Cainite civilization and race, a world-spanning industrial empire that spread with their cities.

Cain is only seen in flashbacks, beating Abel to death with a stone. With the murder of Abel, he and his descendants became more violent and warlike.
Og

Og
--

## Relationship information

Og was among the group of Watchers who came to aid mankind after witnessing the fall of Adam and Eve. he and his fellow watcher's sacrificed themselves to defend the ark from the men of cain, he stood guard by the ramp guarding it from the men cain until he was the last remaining watcher, then he said his goodbyes and opened his own rocky shell to ascend back to heaven
Humans

**Humans** are the mortal beings the Creator made in His own image.

## History

On the sixth day of the creation of the world, Adam and Eve were the first humans that the Creator made. They lived in a garden, but were tempted by a serpent-like creature to eat a certain fruit that they were not allowed to eat. For that, they were banished from the garden, forced to fend for themselves.

Adam and Eve had several children: Cain, Abel, and then Seth and two other daughters. In a fit of rage, Cain killed Abel, and was banished to the East. His descendants, the Cainites, built an industrial civilization while Adam and Eve had Seth. The Cainites and their great cities spread throughout the world, exhausting whatever resources that they found until nothing was left.

Seth's descendants were hunted down by the Cainites until only Lamech and Noah remained. By the time Noah grew up and was told by the Creator to build a great ship, the Cainites resorted to cannibalism as their food started to run out.

The Cainities attacked Noah and his ship, but were later drowned by a great flood.
Adam

## Relationship information

### Relatives

Eve † (wife)
Cain † (son)
Abel † (son)
Seth † (son)
 Twin girls † (daughters)
Enosh † (grandson)
Kenan † (great-grandson)
Mahalalel † (descendant)
Jared † (descendant)
Enoch † (descendant)
Methuselah † (descendant)
Lamech † (descendant)
Tubal-cain † (descendant)
Noah (descendant)
Shem (descendant)
Ham (descendant)
Japheth (descendant)
Twin girls (descendants)
Noah: Ila's Story

TBA

## Synopsis

*The ancient world. A young girl, Ila, is found, injured after a violent raid. She is taken in by Noah and his family and grows up strong and happy--she even finds love with her soulmate, Shem, Noah's son. But when devastation comes to the world in the form of a huge flood, Ila and her new family are responsible for saving not only themselves but all life on earth. Against all odds they set off in the Ark, but all is not as it seems...*

*As events unfold, Ila has to find the power within her to help Noah in his epic quest, and ultimately save humanity.*
Tubal-cain

## Relationship information

**Tubal-cain** is the main antagonist of the movie as he seeks defy the Creator.

## Personality

Tubal-cain is man of complex morality and a study in contrasts. On one hand he is a murderously insane and a thoroughly depraved man leading a bloodthirsty army and morally depraved civilization guilty of wanton cannibalism, mass murder and sexual and environmental rape. He can seen as a man emblematic of all that is wicked about humanity. However he is also sympathetic, and can also bee seen a highly intelligent man seemingly tortured by doubt, fear and intense feelings of abandonment and motivated by the fairly understandable and sympathetic goal of getting his people to safety from the coming cataclysm. His aggression against Noah and his family manifests itself in seizing the Ark so his tribe can survive - after he accurately points out that it could easily carry hundreds if not thousands of families to safety and later taking revenge on Noah after his entire tribe has been wiped out by the wave and he no longer has anything left to lose.

## History

Tubal-cain was the descendant of Cain, the first murderer. Cain was banished to the East, where his descendants, the Cainites, built a great city. The Cainites spread throughout the world, establishing more cities and consuming whatever resources that they found, until they were near famine.

Tubal-cain emerged as a master in smithing, forging new tools and weapons to become more powerful. At one time, he encountered Lamech, and demanded Lamech to surrender his hill so he will make it into a mine. Lamech fought back, and Tubal-cain killed him to claim the hill.

Lamech's son, Noah, fled from Tubal-cain, and years later, he was instructed to build the Ark, a great ship to escape a coming flood. By that time, Tubal-cain and his people started killing and eating other humans, as food all over his kingdom began to run out.

Tubal-cain tried to take over the Ark with his army, but were driven out by the Watchers. When the first rainstorms began to cover the world, Tubal-cain questions the Creator on why did He not speak to him. He and his army attack the Ark and overwhelm the Watchers guarding it, but by the time he killed the last Watcher, springs burst from the ground, drowning his army and every other human that was not within the Ark. Tubal-cain holds unto the Ark's walls and sneaks inside, plotting with Ham to take over.

Tubal-cain tries to kill Noah, but Noah fights back. Ham later kills Tubal-cain.
The Last Cainite army

An improvised army of Cainite humans rallied by Tubal-cain in a final, desperate, but ultimately unsuccessful attempt to weather the flood and save his civilization and tribe by forcibly seizing Noah's Ark after being refused passage and entry by Noah himself in the deluded patriarch's attempt to extinct humanity for their sins.

It was formed of mostly untrained (and probably half-starved) refugees around a sparse nucleus of professionally trained soldiers that acted as force multipliers in the hijacking attempt. Tubai-cain , alongside his subordinate warlords, acted as frontline generals, being veterans of countless prior military campaigns they proved shrewd tacticians and leaders in the final battle,
The Creator

"**The Creator**" is the supreme being who created and ruled the universe. He is the being that Noah and his family worships.

## History

The Creator is named because it was ultimately He Who was the origin of the world and all life. He dwells in Heaven, an otherworldly realm far beyond the Earth.

The Watchers were among His servants in His realm, but because they chose to help humanity by teaching them knowledge of the workings of creation man was not ready for and needed to discover on their own, the Creator punished them by trapping them as beings of rock and stone.

Humans were supposed to be created in His image, starting with Adam and Eve. However, because these two disobeyed the Creator's instructions not to eat the Forbidden Fruit, they were forced to live under the parched deserts outside the Garden of Eden. While Seth and his descendants continued to worship the Creator, his brother Cain spread his own civilisation, which forgot about the Creator to dominate the world.

## Trivia

The Creator is obviously the God who appeared in Genesis, the creator of the world in Jewish, Christian, and Islamic religious accounts. However, He was referred to as "the Creator" possibly to reflect the Jewish taboo in using God's Name.
Headless Horses and Tablecloths?

Okay so you know when I said that I had found the weirdest paranormal case, the one of the Wise Glowing Chameleon? Yeah well I think I've found a weirder one. The sad thing is that the information is slightly scant, because it is from the 'Paranormal Database' website which is annoyingly devoid of sources. Sometimes I can find stuff to back up their reports, and sometimes I can't. This is sadly one of those cases.

## The Incident

It was sometime around September of 1979, and two teenagers were jogging along Liverpool's Springwood Avenue, close to Allerton Hall when they heard a bizarre sound which they initially took to be a horse '*a short distance behind*' them. They turned to have a look and were obviously shocked and presumably terrified to see '*what appeared to be a table cloth and a horse's body without a head*' running along nearby. Horrified, the pair ran faster - and when they turned around again the enigmatic entity had vanished.

## Modern Myth

What the hell did I just write and you just read? From my interpretation, it seems that they either saw two entities close together or something resembling a headless horse with a sheet instead of a head? Or maybe a horse-like creature covered in a tablecloth? I honestly have no idea what's going on in this case - but I would like to draw your attention to a folkloric tie here. The Mari Lwyd is a folk custom from South Wales which involves the use of a puppet put together from a horse skull and a white sheet. This puppet is used to ceremonially demand to be let into the houses of nearby Welshmen through song. I know the entity in this incident doesn't actually fit this description, but it combines the features of a horse and a sheet so it's a good enough link I guess...

## Source

https://www.paranormaldatabase.com/lancashire/lancdata.php?pageNum\_paradata=12&totalRows\_paradata=419
Ominongultruce

**Ominongultruce** is equal to E100{#,#,1,1,1,...,4}100 (3 at position #+1). The term was coined by Sbiis Saibian. It has no actual definition, and hence is currently ill-defined.

## Approximations

f

ψ
(

Ω

Ω

ω

3

)

(
100
)

{\displaystyle f\_{\psi (\Omega ^{\Omega ^{\omega }3})}(100)}

## See also

* Ominongulus regiment

1. ↑ Saibian, Sbiis. 4.3.11 - Extended Cascading-E Numbers Part V (14071 - 15610). Retrieved 2018-03-03.
Greenwood's UFOddity

It was 1996 when Priscilla Jiron and Sharen Jansen caught sight of what was technically a UFO. It was a brightly glowing spot of light zipping erratically around in the night sky above them, but when the light approached them they suddenly came to the realisation that what they were seeing as was not a nuts-and-bolts spacecraft, but was rather an ostensibly-alien aerial entity.

## The Incident

As the anomalous entity came to a halt and hovered before them, both women could clearly see that the glowing form was in the shape of a man - complete with '*a head, arms, hands, legs and feet*', all seemingly composed of pure light. As the astonished witnesses watched the glowing ghoul, it placed its palms downwards as '*radiating*' light beams shot forth from said palms. These beams looked as if they were the force that would propel the creature straight upwards into the sky - and this was exactly what happened. '*The entity shot into the sky and in the blink of an eye, it was gone*'.

## Apparitional Iron-Man?

The use of the beams of light to fly in a 'repulsor'-like manner reminds me of the Marvel Comics hero Iron Man, who flies in much the same way. Iron Man first appeared in the comics in 1963, and so he would've presumably existed in the cultural consciousness at the time. Could this mean that this report was a hoax inspired by the superhero? Maybe - but I don't know enough about the two witnesses and how sincere they were about their experience to make an accurate guess as to this statement's accuracy.

## Source

'HPI Case Files Book 3' by Paul Dale Roberts
Donald the Demon Duck

A YouTube user by the name of Kenella74 remembers having a terrifying encounter with something that should’ve been relegated to twisted cartoons when they were 4 years old, but they have never talked about it before out of fear of being ridiculed. They were inspired to share their experience in the comments of a YouTube video by the paranormal-themed channel ‘Beyond Creepy’ about ostensibly alien entities taking the forms of cartoon/Sesame Street characters to interact with children.

## The Incident

It was 1978, and Kenella’s mum put them in their bedroom to have an afternoon nap - and they ‘*can fully remember*’ playing with an entity resembling Donald Duck. One minute they were happily playing with the being, the next tehy were absolutely terrified. The entity seemed to turn on them, and started screaming and shouting. They remember using a sippy-cup to band on the bedroom door while screaming for their mum to come and let them out, because they couldn’t reach the door handle. Their mum had apparently moved it so that it was unreachable (presumably to prevent them from wandering out unsupervised).

‘*I can honestly still remember how terrified I was because this was one of my earliest memories*’. Kenella has never told anyone else about it because they doubted that anyone would believe them that something looking like Donald Duck had attacked them in their room. ‘*I would sound like a lunatic if I talked about it but I swear this happened*’.

They go on to say that this must have been a very traumatic event for them as a child, because they still remember it so vividly. They remember getting a doll’s pram and standing on it in an attempt to reach the door handle. ‘*I think in the end I must have passed out*’, because they remember that their mother certainly didn’t open the door for them - presumably because she just thought that they were ‘*just being naughty and not wanting to sleep*’, but they don’t remember the entity leaving. They get goose-bumps just thinking about it.

## Source

https://www.youtube.com/watch?v=tuwCe-c3e\_0
Aliens Took His Watch - And His Photo!

Thanks to a great Listverse article of the sort you wouldn’t usually expect to be helpful, I have discovered an obscure and bizarre tale of UFO visitors from 1954. I managed to access a Sunday newspaper from 2nd of October 1954, and it detailed the amazing tale of a man named Over Petersen, who either lived in Denmark’s North Jutland or in Australia’s Adelaide. This discrepancy comes from the fact that the paper is one that was published in Adelaide but it refers to Petersen’s neighbour as living in North Jutland.

## The Incident

Petersen’s neighbour is listed as having been called Harald Hegnby, and to have been an antique shop owner. He is said to have relayed the story that Petersen dictated to him to the paper a few months after Petersen’s death. Hegnby attests to Petersen’s reliability - saying that he was a ‘reliable citizen who would never tell a lie’.

According to Hegnby, it was the 15th of May 1950 when Petersen saw two flying saucers as he was walking home, one of which landed in a field in front of him. The ‘lid’ of the saucer opened and several men and women who were described as being very handsome emerged from the craft. One of the visitors produced an object resembling a ‘photographic machine’ in order to take photos of Petersen, and showed him the finished product three minutes later. The picture was in colour. Then, the entities measured Petersen and (in true alien fashion) proceeded to dig down into the ground to extract some plants and flowers which they then placed in a ‘small box’.

Now here is where it gets slightly amusing. Without his permission, the aliens suddenly stole the book that Petersen had under his arm, his fountain pen, his watch and his wallet. Basically Petersen got mugged by aliens, which apparently smiled all the time while doing it. A few minutes later, the aliens returned to their saucer, which was about 25ft in diameter, and disappeared with a sudden rushing sound - ‘like small jet engines’. The saucer left a burnt patch on the ground, and Petersen showed this to some of his friends while telling his bizarre story, but promptly gave up doing this when no-one believed a word of what he was saying.

Petersen apparently ‘never heard from those space people again’.

## Source

https://trove.nla.gov.au/newspaper/article/58098962?searchTerm=%22space%20visitors%22&searchLimits=
The Wasp Paper Man

Dan is now roughly 33 years old, but when he was around 9 years old he had an encounter with a truly unique humanoid creature - the likes of which have never been reported before or since. It is something that would stick with him, and although he recognises that his memory may have distorted the size and appearance of the humanoid involved, he still thinks that the mysterious element of the story is '*undeniable*'.

## Coming out in Hives

Dan was living in Virginia at the time of the event, and is still there to this day. He was over at a friend's house, and the pair of them were planning to walk out into the nearby forest to visit an area that they called '*the Cliffs*'. The house in question was surrounded by '*deep, deep woods down a couple backroads*' and was situated at the top of a driveway '*maybe two tenths of a mile long*'. This driveway was so steep that the house would be inaccessible by cars during the Winter, meaning that the family would have to park at the bottom and then walk up. However, it was Summer at the time of the anomalous occurrence in question, and the weather was '*fair*'.

Dan and his friend were walking down the driveway into the forest, using a route along which they had travelled many times. His friend was leading the way as they trekked through the dense forest, walking just about 2-3 steps ahead of him, when he suddenly stopped. Both Dan and his unnamed accomplice looked up and were immediately confronted by an enigmatic entity of the type never seen before by mortal eyes. It was said to be a humanoid creature that looked as if it was '*made out of beehive material or maybe chunks of wood*'. It was between 7-8ft tall, and apparently had a face but Dan couldn't clearly describe it. Apparently the only thing he knows about it for sure is that '*it wasn't human*'.

The aforementioned monster seemed to be sitting on a log about 15-20ft in front of the witnesses, directly blocking their path. Proving that it wasn't some kind of bizarre sculpture, the Wasp Paper Man (as I have named it) turned around and looked at the two boys - prompting them to immediately turn back the way they came and run for their lives. They '*ran the entire way up this steep driveway, all the way back to his house*'.

Dan acknowledges that his mind may have added on the details of the event over the 24 or 25 years that have passed since it happened, but he adds that '*one thing is certain*' - both he and his friend saw the creature as clear as day. Both of them saw the entity at the same time and they both responded in the same way - with abject terror and the overwhelming need to leave the situation immediately. He said that it was a '*fight-or-flight moment*'. He has since tried to rationalise it, suggesting that it could've been a beehive that was in a vaguely humanoid shape and simply started to fall apart as they approached it, meaning that their '*imaginations kinda ran with it*'. Whatever it was - he will never forget the day he saw it, and it was apparently a long time before the boys were brave enough to return to the area.
Caracas Incident: The Littlefoot in Venezuela

Because of their association with UFOs and high technology, hairy dwarfs are generally kept separate from another miniature Bigfoot-type creature, the proto-pygmy, a creature that has behaviors more typical of a mystery primate or primitive human. Sometimes hairy dwarfs are linked with reports of larger hairy humanoids that are either reported as occupying UFOs or are seen in the same areas as UFOs and only when a current UFO scare is underway. Some of these larger hairy humanoids are quite bizarre, including even such things as werewolves.

## The Incident

On December 22, 1954 - two men in Caracas, Venezuela were attacked by four hairy dwarves wearing loincloths while travelling on the road to nearby Petare. These creatures emerged from a spherical UFO hovering 6ft above the road - and when one of the men tried to confront one of them, it pushed him back and sent him flying 15ft through the air. The creature leapt at him and started clawing at him, while his terrified friend fled the scene to go get help. Before this help could arrive, however, one of the dwarves shone a beam of light at their victim - stunning him so that they could swiftly pile into their bizarre aircraft and quickly vanish from the scene. There would be at least two other reports of hairy dwarves attacking random hunters and truckers all across Venezuela that same year.

I think that the entities shown in the Slitting Mill case might've been of the same variety as the ones seen in Caracas. They are diminutive hairy humanoids, and are associated with the UFO phenomenon. The reason that I claim that the Slitting Hill creatures are connected with UFOs is because of the presence of missing time in the witnesses' memories - which is something that is often associated with alien abduction reports. It is also interesting to note that folkloric monsters such as Boggarts and Bogles from that area match the descriptions of hunch-backed hairy dwarves. Perhaps these hirsute aliens have been visiting the English countryside for longer than we may like to acknowledge?
Playtime with the Menehune

The Menehune are a dwarfish race mentioned in the folklore of Hawaii, and they normally fill a role pretty similar to traditional pixies or fae. They are said to be expert craftsmen, constructing ancient temple-like structures and boats. Some scholars have suggested that the Menehune are really the products of a surviving cultural memory of the previous human inhabitants of Hawaii, but this seems unlikely when faced with the evidence of the supernatural creatures' existence as presented in the below account.

## The Incident

One day during a normal period of recess in the 1940s, a school superintendent by the name of George London and about forty-five middle elementary students stumbled upon a group of dwarfish beings that would be best described as Menehune (Hawaiian faeries). Details of this encounter are recounted by Reverend Kenneth W. Smith of several of the local churches, who spoke to the witnesses first-hand. From his testimony, it seems that the case might have occurred earlier than he remembers. The witnesses tell of seeing the Menehune playing around the large trees on the lawn of the parish property, which is directly across the street from where the Waimea High School is today. When the dwarves spotted the children, they stopped jumping in and out of the trees and dove under the parish house, seemingly into some kind of entrance. Local folklore holds that a tunnel runs from underneath that parish house all the way up to the Menehunes’ mountainous abode. The Menehune are usually described as being 2-3ft tall and having stout and muscular bodies covered in hair of unspecified colour or texture. They have big eyes set in their red-skinned face, partially hidden by long eyebrows. Their noses are short and thick, and they have protruding foreheads.

## Source

The Field Guide to Bigfoot and Other Mystery Primates by Loren Coleman, Patrick Huyghe & Harry Trumbore
Noah

## Relationship information

### Relatives

Adam † (ancestor)
Eve † (ancestor)
Seth † (ancestor)
Enosh † (ancestor)
Kenan† (ancestor)
Mahalalel † (ancestor)
Jared † (ancestor)
Enoch † (great-grandfather)
Methuselah † (grandfather)
Lamech † (father)
Naameh (wife)
Shem (son)
Ham (son)
Japheth (son)
Ila (adoptive daughter)

## Physical description

### Hair color

Grey
Brown (young)

## Appearances

### Portrayed by

Russel Crowe
Dakota Goya (young)