Locator Map

The **Locator Map** is an important tool in  Luke's inventory. It shows the entire layout of the current Planet, Luke's current position on the planet, the Cell Type of each Cell visited so far, and which Cells have been solved so far. It also provides hints on which Quest Items are needed to solve each unsolved puzzle. This allows you to determine where to go next.

The Locator Map is accessed by clicking on the  Locator in Luke's inventory. This of course requires you to find the Locator first (by solving the  Locator Puzzle Cell), somewhere close to the  Landing Cell.

## Accessing the Map

In order to access the Locator Map,  Luke must first acquire a  Locator.

The Locator can be found in a  Locator Puzzle Cell. One is always directly adjacent to the  Landing Cell (including diagonals). Locator Puzzles are usually very easy to solve, typically only requiring you to touch a certain scenery object or speak to an NPC. The Locator is then added to the very top of Luke's inventory, and remains in that top slot for the rest of the game.

Once the Locator is acquired, click it to open the Locator Map.

## Planet Surface

The Locator Map shows a 10x10 grid, representing the surface of the current Planet.

Marked on this grid are the positions of each and every Cell placed down by the World Generator. Dim blue squares represent Cells that  Luke has not yet visited, while bright blue cells represent visited cells. Black cells represent an inaccessible area.

Luke's position on the map is shown using a flashing red circle. It will only move when Luke moves from one Surface cell to another (see more on Subcells, below).

An icon on a bright blue cell (if any) shows its type. By the time you acquire the  Locator, one  Landing Cell and one  Locator Puzzle Cell will always be shown on the map when you first open it, along with any other Cells you've managed to explore so far.

Neighbouring cells on the grid are accessible simply by walking from one to the other - barring any special obstacles such as  Blockade Cells.

Occasionally, the map will show some cells disconnected from the main block. These cells are only accessible through a  Gate Cell that will take you there.

All dim-blue Cells can (and often must) be explored in order to complete the mission. In particular, you must locate and solve each and every  Puzzle Cell on the map, and finally the  Objective Cell.

### Subcells

*Main article: Subcell*

Subcells are never displayed on the Locator Map. They are considered an integral part of their "parent" cell (whose location *is* displayed). Moving from the parent to a subcell, or from one subcell to another, does not change Luke's position on the map.

This is an important feature of Subcells: They allow the game to expand a Cell into a much larger area without requiring the map to grow at all. Thus, the Locator Map will always be a 10x10 grid, no matter how many actual Subcells are featured in the current World.

### Dagobah

The Locator Map can also be opened while on Dagobah. The layout of Dagobah is very simple, and identical in each game you play: Four cells in a square in the middle of the map. No icons are ever shown on this map.

Note that Dagobah has several Subcells to be explored, including  Yoda's hut. As with all other Subcells, they are not shown on the Locator Map.

## Cell Icons

Once a Cell is visited, its type will be displayed on the map using a small icon, as per the table below:

## Hint Balloons

While the **Locator Map** is displayed, clicking on any  Puzzle Cell,  Blockade Cell or  Gate Cell pops up a dialog balloon, giving a hint about which Quest Item is required in order to solve the puzzle - if any. Certain other Cell types also show a balloon, though it gives no actual hint.

### Item Group Hints

For most (or all?) Exchange-type  Puzzle Cells,  Blockade Cells and  Gate Cells the hint is somewhat vague. Instead of naming the required Quest Item specifically, the hint balloon names its general group. There are four such groups: Tools, Key Cards, Parts, and Valuables. Quest Items that do not belong in any of these categories (such as NPC Items) are never used as the solution to such puzzles.

### Random Exchange Puzzle Cells

With Random Exchange-type  Puzzle Cells, the balloon shows the exact item required for the puzzle, by name. A wider variety of items may be required by Random Exchanges.

### Freebie Puzzle Cells

Freebie Puzzles do not require any Quest Item to solve - they only reward you with one. Finding Freebie Puzzles early on makes the mission go much faster.

### Force Puzzle Cells

An unsolved Force Puzzle Cell looks the same as a regular  Puzzle Cell on the map, but yields a different hint balloon:

### Solved Cells

Once a  Puzzle Cell,  Blockade Cell or  Gate Cell is solved, its hint balloon changes to reflect this. Destination Cells are always solved when you first discover them, and give the same balloon.

### Objective Cells

An  Objective Cell is meant to be a more difficult puzzle, and often requires several different Quest Items. As a result, the balloon offers no information:

### Landing Cells

Finally, there is a unique hint balloon for the  Landing Cell, simply to explain its function: