recursal/Fanatic-Fandom huggingface dataset:
Iate Pea Nis

## General Information

Iate Pea Nis (also known as the Mega Furry) is one of the most powerful members of the AMBS. He is an anthropomorphic animal (the animal is unknown) and has tremendous power and perhaps enhanced intelligence.

## Story Significance (Potential Spoilers)

Iate is one of the powerhouses of the AMBS, second only to Sans. Iate has developed a muscle inhibitor that he used against McBig to stop his muscles from recovering, and has personally injured McBig with his animal claws.
Various Anime Characters

## General Information

The Various Anime Characters (also known as Cuul's Anime Squadron) are minions of Cuul that came from the anime Highschool of the Dead. They are all human.

## The Characters

There are a few characters in the group but only one is mentioned specifically often, and that is the character Kohta Hirano. He uses a nailgun as his primary weapon.

## Story Significance

They aren't very significant to the story. They're akin to background characters.
Cuul MkLovin

## General Information

Cuul MkLovin is the main antagonist of the FS universe. He is a Reborn with the power of Finger Guns, and possibly possession.

## Story Significance (Potential Spoilers)

Cuul MkLovin kills Harold Duuhiky in the beginning of the story and proceeds to attempt to conquer the world. He has many henchmen, including Obama, and is actively trying to stop the protagonist, Hart Luv, from thwarting his plans.
Finger Guns

## General Information

The Finger Guns are a type of power used by the Reborn. If you put your fingers into a gun-like position and imitate the firing of a pistol, a huge blast of energy will be shot like a bullet out of your finger tips.

## Known Users

The only Reborn known currently are Cuul MkLovin and Hart Luv. No others possess this power yet.
The G.E.O F.O.R.C.E (Team)

**The Geographic Elemental Orginization for Overpowered Rebellious Crazy Expirements** shortened as The Geo Force is a team of extraordinary individuals, with either superpowers or other special characteristics. Its purpose was to protect global stability from inner or extraterrestrial threats.

## Power and Abilities

### Members and Powers

Dark Webber: Spider Physiology
Nightfire: Pyrokinesis
Voltor: Ergokinesis
Miss Ride: Magmakinesis
Alduin

## General Information

Alduin is the harbringer of the apocalypse and a dragon from the game Skyrim by Bethesda. He is massive and has a decent amount of power.

## Story Significance (Potential Spoilers)

Alduin attempts to attack Hart Luv once she is transported to Skyrim, but quickly realizes her superiority and submits to her. He transports her back to Earth and becomes one of her allies.
Platforms & Monetization

You can detail a little bit more how you are going to approach release on each platform.

For example:

Initially: Free android app with in-game ads, and paid version without ads.

Free iOS with ads. Paid iOS version without ads.

In game purchases.

Consider: Windows 8, Windows Phone 8, XBOX live and Nintendo e-shop.
Black McBig

## General Information

Black McBig is a human, African-American baby. Although only human (and an infant), he is extremely buff and has tremendous power, having stopped many foes in the past.

## Story Significance (Potential Spoilers)

Black McBig joins with Hart Luv to defeat Cuul. However, with him he brings his group of haters, the AMBS, which presents a whole new challenge for Hart and a solid advantage for Cuul.
Characters

The reason we start with characters is because you need to introduce them before the Story. If your game doesn’t have Characters and/or Story, you can just jump to the Gameplay section and remove Sections 1 to 3 (or leave them empty).

An example of character descriptions:

“Gnumies are the main characters in this game. These creatures are happy and wealthy, but not greedy. They are wealthy because their ancestry is related to money, or Numismatic, thus their name: Gnumies. They’re hairy and come in a variety of colors.

Red Gnumies are passionate and break stuff. Yellow Gnumies are electric and jump up and down. Green Gnumies are tranquil, relaxed and easy going. Blue Gnumies are a little sad and grumpy.

Gnumies also have a lot of arms, anywhere from 1 up to 4, and their arms have hands. They have a firm handshake and can combine when holding hands. Gnumies like rough play and leave everything messy…”

You can also add some character artwork here.
Toriel

## General Information

Toriel is a character that keeps the Ruins in the game Undertale by Toby Fox. She is an anthropomorphic goat with a decent amount of power.

## Story Significance (Potential Spoilers)

Toriel is practically the head of the AMBS. She calls the shots and orders around the lackies so that they can capture and contain McBig. She has, in the past, been defeated by McBig.
User Skills

This is not the most intuitive section, but it really helps to narrow down your scope if you think about what are the skills your player needs to master in order to play your game. Believe us, writing this list will help you find problems in your Game Design, for example, you may be trying to develop a game for kids but realize you require them to do something that is too advanced for their age, or some inputs may be good for Mobile but not for a Console with a Joystick. Also, if your game is going to have Custom HW built around it, then this list will allow you to figure out what components you’ll need to make it work.

For example:

Drag and drop

Tap on the screen

Memory

Puzzle solving

Rearranging pieces

Manage resources

Strategy
Harold Duuhiky

## General Information

Harold Duuhiky is a human doctor worker working at The Hospital. He has no powers of his own, and is quite bitter and lonely. Despite this, one of his few friends is Hart Luv.

## Story Significance (Potential Spoilers)

Harold Duuhiky was the person who's body was controlled by Cuul MkLovin. Eventually, this led to his demise when he commited suicide to stop Cuul from having too much power. After his death, Hart mourned him and declared revenge upon Cuul. This event ends up beginning the main plot of the FS universe.
Art style

This section is self-explanatory, here’s where you describe your ideas about what the game should look like. Since a picture is worth a thousand words, this is a great place to add some concept art.

For example:

This is a 2D isometric game, with high quality 2D sprites. The character design should resemble that of Studio Ghibli.

Everything should be very colorful and feel alive, with highly animated scenarios and layered backgrounds….
Technical description

Here’s where you describe the platforms you’d be launching for and tools you’ll be using or are considering to use throughout your development. This should not be a detailed technical description, for that you have the Technical Design Document (TDD). Here we are just scratching the Surface.

Example:

Initially, the game will be Mobile Cross-platform:

iOS

Android

Windows Phone

Follow with PC standalone version and Facebook Canvas.

Could add Mac and/or console support (through e-stores) in a future.

Consider the following engines: Marmalade, Unity 3D, Unreal Engine 4.

For project management use JIRA. Use Perforce for storing code and assets.

TBD properly in Technical Design Document.
Theme

“Resonant themes elevate your work from craft to art. An artist is someone who takes you where you could never go alone, and theme is the vehicle for getting there.”

This is important for when other people read your design. Overall, the theme speaks about what kind of story you want to tell: is it comedy, is it serious or is it just fantasyyy...

For example:

This is a game about sadness and hardships. There are action and happy moments but between each chapter story must progress in a way that clearly state that the Gnumies are sad because they lost their home. It must also have a sense of humor and be funny looking.

You can skip this section if you think it’s irrelevant for your game.
Progression and challenge

This is also a very subjective section that may or may not work in your design. Our idea behind this section is to elaborate on how the difficulty will increase throughout the game, and making sure we give the player the tools to catch up with it.

For example:

Difficulty will advance by making the enemies harder. To mitigate difficulty, the user will have to play better, level up Gnumies and use items (also level up the items).

Also, here we can talk about the way players will unlock new levels or missions.

For example:

Each boss drops a key with a jewel of that world’s color. Worlds can be tackled in any order. When the user beats every world and has every key, then he can go and work his way through the last world. The order in which a user tackles each world can be chosen by him. The boss at the end of a world drops a key that can be used to open a different world. Once the item is used, it is lost forever. That way, the user must complete the world he selected before opening the next. At that point the difficulty for that world is set
Number Sense

The Number Sense minigame during gameplay.

Number Sense is the second of the 18 minigames and the second math minigame.

### Gameplay

Number Sense plays like a flappy bird clone, with the key difference that the speed seems to exhibit exponential growth. You flap around, with mountains instead of pipes, also answering math questions along the way.

### Educational Value

This minigame is supposed to teach kids number lines, absolute value, roman numerals, and greatest common factor.

### Glitches

Number Sense became the first glitched minigame and is the most glitched minigame with a total of three glitches. These glitches are Too Many Mountains, Zombie Bird, and the Infinite Score Glitch.

### Trivia

* The highest score known to be achieved but not saved as a high score was about 140000.
* As the score gets higher, the ground will eventually be out of view, but only after tens of thousands of points.
* Originally a racing minigame with questions.
* This minigame is one of two included in the free version.

### See Also

* Minigames
* Probability and Statistics
* Geometry
* Consumer Math
* Algebra
* Rounding
* Glitches
Losing

Yes, losing! What are the losing conditions? Time, health, all of them? This is the section where you describe how the player gets to see your Game Over screen.

For example:

These are the losing conditions: losing by running out of time, losing by running out of moves, losing when there are no available combinations.

When the player loses, there must be an image showing the Gnumies wounded/scratched. Maybe they can lose some hair and you can see the skin under the hair.
Probability and Statistics

The Probability and Statistics minigame during gameplay.

Probability and Statistics is the first of the 18 minigames and the first math minigame.

### Gameplay

This minigame plays similar to Angry Birds. First, you answer 5 questions, and for each question you get right, you get one cannonball. After the 5 questions, you have to shoot the balls from a cannon to hit wood, stone, treasure, and pirates.

### Educational Value

This minigame aims to teach probability, mean, median, mode, and range.

### Glitches

When combined with a Double Instance, this minigame can make the game enter Frozen Mode.

### Trivia

* This minigame used to be second.
* This minigame is the only other one to have a minigame specific glitch. The other one is Number Sense.
* This minigame is one of two in the free version

### See Also

* Glitches
* Minigames
* Number Sense
* Geometry
* Consumer Math
* Algebra
* Rounding
Music and Sounds

“Music is the language of the soul, and as such, it speaks to players on a deep level.” – Jesse Schell, Book of Lenses

Here is where you describe your Music and Sound FX. Depending on how important this is in your game, then you can split the section in different sub-sections.

For example:

The music should have a Retro style, appealing to 8 bit nostalgia but high quality.

It’s important that a lot of sound effects praise the user when he does something good. There should be immediate and positive feedback.

When time is running low, add a sound that makes the user nervous.

The sad scenes should be accompanied by Accordion/Violin music and sound like a sorrowful Tango.

For In-Game music, use a more relaxed approach with happy tunes and going up on tempo as the level progresses. When in caves the music should sound muffled.
Story

“An important part of the art of storytelling is to create characters that the guests can empathize with easily, for the more the guests can empathize with the characters, the more interesting the events become that happen to those characters.” – Jesse Schell, Book of Lenses

Having introduced the characters, it’s a good time to talk about the events that will happen throughout the game.

For example:

Gnumies are happily playing inside their castle and causing mischief. The Butler is going insane, but everybody is enjoying. Joker makes jokes.

German is home watching TV and his mother bothers him. So he goes out to spy on the Gnumies. Outside is raining and German is looking envious through the window.

A strange mysterious person gives him a key that he can use to enter through a backdoor. He goes in with his army, kidnaps and jails female and baby Gnumies, and kicks everybody else out of the island…
Other Ideas

Another completely optional section. If you have ideas that you are not sure if they should go in the game or not, just add them here so you don’t forget them.

For example:

Level designer

Be able to rate levels created by other users

Achievements

Leaderboards

Should the game have a Multiplayer mode?

“Generally, it is safe to assume that a multiplayer online game will take four times the effort and expense to create compared to a similar single-player game.”

“There is an old rule of thumb that it takes six months to balance your game after you have a completely working version” – Jesse Schell, Book of Lenses
Solaria+

*"With her long legs, short skirt, and flowing hair, Monsters rush toward her in battle, hoping to explode from the simplest pleasure of looking at her face."*

### **Stats**

Solaria+ at Lv. 1 has:

158 [CON]

105 [ATK]

160 [MSPD]

85 [HAKI]

#### **Evolution**

I: Flipper

- Reversal (Reversal triggers every2 attacks, restoring 125% ATK to the ally with the lowest HP%)

II: Nee-chan

- Reversal • Ch'i (Reversal restores 25% ATK as HP to the whole party)

III: Solaria

- Reversal • Volley (Reversal deals 40% ATK as damage to the enemy with the lowest HP)

III. Lunaria

- Reversal • Bless (Reversal grants an ally +10 DMG Resist for 15s)

IV: Solaria+

- Reversal • Weaken (Reversal inflicts +20% damage taken and -20% ATK for 10s

IV: Lunaria+

V: (θ) • Solaria

 - (θ) • Sol (The party member in the 5th slot is granted 20% of Solaria's ATK until it dies in battle)

V: (θ) • Lunaria
Story Progression

So, you have a Story, but how will the game take your players through that story.

 “The world of your game is a thing that exists apart. Your game is a doorway to this magic place that exists only in the imagination of your players” – Jesse Schell, Book of Lenses

For example:

The game starts with a short intro scene where the Gnumies are getting kicked out of their homes. Then they land in an island and the first chapter begins.

The first chapter is the Tutorial. This can be skipped. Here the levels are few and the Butler introduces the user to the mechanics.

Once the player beats the tutorial he can advance into the First World Forest World.

When the player beats the Forest World, he gets the First Key and then can choose to open the Volcano World or Icy Mountain World. Once he defeats one of these worlds….

It’s very important to develop the world like a place were not only this story, but multiple stories could be happening at the same time. This opens the door for sequels and merchandize.
Geometry

The Geometry minigame during gameplay.

Geometry is the third of the 18 minigames and the third math minigame.

### Gameplay

This minigame almost plays like a top-down 2D racing game. First, you have to select a car, and three more cars will be chosen at random for the AI players, which can be set to easy, medium, or hard. In the actual game, the player has to avoid trucks and oil spills, get speed boots, and answer questions correctly to get to the end first. The AI do not move at all.

### Educational Value

This minigame is supposed to teach kids congruent and non-congruent shapes, symmetry, supplementary and complementary angles, and the area of a shape.

### Trivia

* The AI is semi-rigged, as nothing effects them in speed. The only way to push them back is to push a truck in front of them.

### See Also

* Minigames
* Number Sense
* Probability and Statistics
* Consumer Math
* Algebra
* Rounding
* Glitches
Too Many Mountains

The Too Many Mountains Glitch in effect

The Too Many Mountains glitch is a glitch in the number sense game, discovered sometime around early 2018.

### Effect

This glitch produces the effect of a large quantity of mountains, which can make the game impossible.

### History

The glitch started out in 2018 when a person discovered a tame version of this glitch. Then, in late 2019, a way to amplify this effect was discovered.

### How To

To do this glitch, just tap repeatedly over and over until the desired intensity is reached. To make the effect more intense, tap with more fingers per hand.

### See Also

* Zombie Bird
* Infinite Score Glitch
* Glitches
Voltor

## Powers & Abilities

### Powers

**Artificially Enhanced Physiology**: Jad had been taken by the lab facility and was tested on by being injected with the Vendrum Serum which granted him his abilities and buffed him up a little.

* **Energy Manipulation**: This is one of his main abilities which allows him to project any energetic ability, such as;
* **Energy Projection**: Jad can shoot energy out of his hands abd within his mind
	+ **Energy Ball Projection**: This abilility allows him to throw a hot ball of energy.
	+ **Energy** **Repulsion**: Jad can shoot energy repulsors ,kinda like Iron Man, He can use this to shoot beams or blasts of concussive and explosive force, allowing them to repel physical and energy-sphered attacks.
	+ **Laser Ball Projection**: This ability allows him togenerate laser energy and form them into laser spheres from his fingers and shoot them from his hand.
	+ **Energy Absorbtion**: Jad possesses the ability to absorb any type of energy source and it can be used medically.
	+ **Blast Wave**: This ability allows him to shoot a green holographing laser wave that can make buildings fall down and break metal technology.
	+ **Plasma Grenades**: This ability allows him to shoot balls of electricity from his hands.

### Abilities

* **Hand to Hand Combat**: He is skilled in hand to hand combat.
* **Multilingualism**: he can speak multiple languages such as English, Spanish, French, Italian, Russian, German, Japanese, Chinese, Hindi and Pig Latin
Marketing & Funding

A completely optional section, but write your ideas now so you don’t forget them later. It’s important to think about how you are going to market your game even before starting your development. It’s also important to know where the money to make the game is coming from.

“A plan is a real thing.” – Jesse Schell, Book of Lenses

For example:

Prototype the first level, and launch a Kickstarter campaign where we show that level.

Try to land a publishing deal.

Is there any Government funding we can apply to?

Create a press kit and send to gaming news websites.

Start a YouTube Channel and post development diary videos.

Etc.…
Synonyms and Antonyms

The Synonyms and Antonyms minigame during gameplay.

Synonyms and Antonyms is the seventh of the 18 minigames and the first language minigame.

### Gameplay

Synonyms and Antonyms plays similar to Fruit Ninja. You are given a word on the top of the screen and are told to swipe candies that are either synonyms or antonyms of that word. If you swipe the wrong candy or let one fall, you die.

### Educational Value

This minigame is supposed to teach kids about synonyms and antonyms.

### Glitches

With the Double Instance glitch, the trail from this game can appear in any other minigame.

### Trivia

* Only three swipeable candies show up each time.
* Combos exist.
Rounding

The Rounding minigame during gameplay.

Rounding is the sixth of 18 minigames and the sixth and final math minigame.

### Gameplay

You are an astronaut who has to move to asteroids that have the rounded version of the number below the astronaut.

### Educational Value

This is supposed to teach kids how to round with many different place values.
Vocabulary

The Vocabulary minigame during gameplay.

Vocabulary is the eighth of the 18 minigames and the second language minigame.

### Gameplay

Vocabulary plays partly like a tower defense game. You have to see the definition at the top of the screen and tap on the knight who has the word that matches with that definition. If a knight gets to your castle, you die.

### Educational Value

This minigame is supposed to expand the vocabulary of students.

### Trivia

* This minigame shares gameplay with the minigame Algebra
Infinite Score Glitch

The Infinite Score glitch in action.

This glitch is a side effect of the Zombie Bird glitch. This was discovered in mid-late 2019.

### Effect

This glitch allows for an infinite gain of score, as said by the name.

### History

This glitch came about an idea with the Zombie Bird glitch.

### How To

1. To speed up the effects, activate the Too Many Mountains glitch first.
2. Get the Zombie Bird glitch with a good amount of left tilt
3. Once you have gone off the screen to the left side, just tap. to save the score, stop tapping and wait for the bird to come down.
6th Grade Owl Games Wiki

Hoot! Hoot! **Welcome to the 6th Grade Owl Games Wiki!**
6th Grade Owl Games (official name 6th Grade Learning Games) is an educational game with 18 minigames designed to help 6th graders learn and review math, reading, language, and science skills.

## Hub Pages and One-off Misc. Articles

GlitchesPlaceholderMinigamesRewards

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Algebra

The Algebra minigame during gameplay.

Algebra is the fifth of the 18 minigames and the fifth math minigame.

### Gameplay

This minigame has a sort of fend-them-off style of gameplay. You are an astronaut on Mars and you have to fend of UFOs with laser beams. To shoot a UFO, is has to have the correct answer to the problem below. If any of the UFOs get to you, you die.

### Educational Value

This minigame is supposed to teach kids the basics of algebra like variables and the distributive property.

### Trivia

* This minigame shares similar gameplay to the minigame Vocabulary.

### See Also

* Glitches
* Geometry
* Minigames
* Number Sense
* Consumer Math
* Probability and Statistics
Consumer Math

The Consumer Math minigame during gameplay.

Consumer Math is the fourth of the 18 minigames and the fourth math minigame.

### Gameplay

Easily being one of the most boring minigames of the entire game, the gameplay is simplistic. You read the question on the bottom and click on the dartboard that has the correct answer.

### Educational Value

This minigame is supposed to teach children how to calculate discounts and tax.

### See Also

* Glitches
* Minigames
* Number Sense
* Geometry
* Probability and Statistics
TRATAMIENTO DE LA DISPREXIA

* Aunque la dispraxia no se puede curar, existen diferentes estrategias para ayudar a mejorar este trastorno.Se trata de una combinación de diferentes

terapias cuyo objetivo es mejorar su adaptación al
medio, enseñándoles a realizar diferentes acciones o tareas.

* En este sentido, la terapia ocupacional estimula e esta persona y

contribuye a desarrollar su capacidad para el movimiento.

* Otro apartado importante es la logopedia. Su objetivo es educar al niño/a y ayudarle a

desarrollar la coordinación para emitir palabras correctamente.

* Y por su puesto la fisioterapia, importante para estimular la coordinación de

movimientos.
Double Instance

The Double Instance glitch in action.

The Double Instance glitch is the most game breaking glitch ever found so far in this game, and it was discovered in late October 2019.

### Effects

#### Minor

* Synonyms and Antonyms + Any Other Minigame: Miniame has the Syn & Ant swipe trail
* Any Minigame + Any Other Minigame: Double audio
* Any Minigame + Number Sense: The bird gets cloned. It cannot be moved, but interacts the same way.

#### Major

* Any Minigame + Probability and Statistics: Can enter Frozen Mode
* After multiple double instances or pretty much anytime with this glitch: Can crash with a runtime error with audio.dispose. This is the only known way to crash the game currently.

### Frozen Mode

With the minigame Probability and Statistics, finishing the questions of both instances will force you to exit out of the minigame. The game has now entered Frozen Mode. Trying to enter any minigame will just show "Loading" and will not actually load. The parents only text will also stay on the screen. Additionally, the fish in the background will freeze.

### History

This glitch was found accidentally by a person, including the side effects.

### How To

Press two games with a small delay and hope for the best.

### See Also

* Glitches
* Infinite Score Glitch
* Zombie Bird
* Too Many Mountains
Spelling

The Spelling minigame during gameplay.

The Spelling minigame is the ninth out of the 18 minigames and the third language minigame.

### Gameplay

The gameplay of Spelling works like this:

1. Listen to the word being said
2. Spell it out by tapping on the letters in order
3. Each correct letter adds to your combo
4. If you get a letter wrong, your combo gets reset to 0

If you tap the letters too fast, the game will count it as a wrong letter, and it is possible to just unscramble the word without hearing what the word is.

### Educational Value

This minigame is supposed to help kids spell words of 4-9 letters long.

### Trivia

* This is one of two minigames to stay the same after the overhaul, with the other being Reading
Stylis Studios PF Wiki

**Welcome to the Stylis Studios PF Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderTeamsPlaceholderGamemodesPlaceholderAssault RiflesPlaceholderWeapon CategoriesPlaceholderWeapon Subcategories

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The G.E.O F.O.R.C.E

**This article is a disambiguation page for The G.E.O F.O.R.C.E**

*This is a disambiguation page. Do not seek information at this page as only very little is hosted here just to provide the most general idea about this subject. Many versions of this subject exist. Therefore it has been divided into different pages. Links in the gallery will bring you to a different version of The G.E.O F.O.R.C.E.*

**The G.E.O F.O.R.C.E (Show)****The G.E.O F.O.R.C.E (Team)**
Kink

*"Kink wields the strongest sword and shield in this land, together they are called the 'Biforce'"*

### **Stats**

Kink at Lv. 1 has:

149 [CON]

37 [ATK]

150 [MSPD]

276 [HAKI]

#### **Evolution**

I: Kikiro

- Avatar (Avatar triggers every 4s, all damage taken is 0 DMG for 1s)

II: Kink

- Avatar • Ch'i (Avatar grants the whole party +25% HAKI for 4s)

III: Kensei

- Avatar • Ruin (Avatar adds 5% max HP as +damage to each attack)

III: Bubblehearth

- Avatar • Block (Avatar restores 8% max HP and generates a non-stacking shield for its overhaul)

IV: Kensei+

IV: Bubblehearth+

V: (θ) • Kensei

V: (θ) • Bubblehearth
The Hospital

## General Information

The Hospital is the hospital in which Harold Duuhiky and Hart Luv work. It is a generic looking hospital with one major differences; it has a military presence. It has many armed and military-trained babies ready to defend the world in the case that Cuul MkLovin were to appear once more. This specific hospital is the center of the military operations against Cuul and has a military base directly under it, referred to in the story as the Negative Floor.

## Story Significance (Potential Spoilers)

The Hospital is where Harold dies and Hart declares her vengeance against Cuul. It is returned to when Alduin gets involved, and once again when Alduin and McBig go to confront the AMBS.
Dispraxia

```
       **Síntomas de la Dispraxia**

```

1. Presencia de torpeza, descoordinación y lentitud motoras, interfiriendo con la vida habitual y el desarrollo del sujeto.
2. Dificultades en el mantenimiento postural y a la hora de realizar actos que requieran movilidad fina, precisando de ayuda para realizar acciones básicas.
3. Aparición de comportamientos inmaduros y dificultades sociales.
4. Es frecuente que los primeros síntomas ya sean observables durante los dos primeros años de edad, siendo común que presenten retrasos en el desarrollo de la motricidad y tarden más de lo habitual en alcanzar algunos de los hitos del desarrollo.
Elaboró: Rocío Rebollo
You Know Whats Bullshit? Pay Toilets

Public toilets that you have to pay to use.

That's not fair. If I gotta go, it doesn't matter if I have a quarter, I still gotta go! It's not like it's a matter of choice, like it's admission to a fuckin' show! Then there's times when there's somebody standing in the bathroom, handing ya paper towels. Like, "What the fuck?!" Whoever came up with the idea of takin' money off *you* takin' a shit is fuckin' bullshit!

Now, let's face it. Unless you stay home, public toilets are mandatory, because, in humanity's growing effort to become civilized, proper facilities need to be present to release feces. But once we have to start paying for our own bodily functions, I say go back to the wild! They wanna make a business, out of us havin' to *do* our business? MAN, FUCK THAT! That business is between you, and Nature! I say, go out on the grass and take a shit like that cow. But wait. That's not cow shit. That's bullshit.
TDAH

**Concepto**:

TDAH son las siglas de Trastorno por Déficit de Atención e Hiperactividad. Se trata de un trastorno de carácter neurobiológico originado en la infancia que implica un patrón de déficit de atención, hiperactividad y/o impulsividad, y que en muchas ocasiones está asociado con otros trastornos comórbidos.

### **Signos y síntomas.**

Es normal que a los niños les cueste concentrarse y comportarse bien de vez en cuando. Sin embargo, los niños con TDAH no van dejando atrás esas conductas a medida que crecen. Los síntomas continúan y pueden provocar dificultades en la escuela, el hogar o con los amigos.

Un niño con TDAH puede presentar las siguientes conductas:

* Fantasear mucho.
* Olvidar o perder las cosas con mucha frecuencia.
* Retorcerse o moverse nerviosamente.
* Hablar mucho.
* Cometer errores por descuido o correr riesgos innecesarios.
* Tener problemas para resistir la tentación.
* Tener problemas para respetar turnos.
* Tener dificultades para llevarse bien con otros.

### **Tipos**

Hay tres tipos diferentes de TDAH, según qué tipos de síntomas sean más fuertes en la persona:

* Presentación en la que predomina la falta de atención: Es difícil para la persona organizarse o terminar una tarea, prestar atención a los detalles o seguir instrucciones o conversaciones. La persona se distrae fácilmente o se olvida de detalles de la rutina diaria.
* Presentación en la que predomina la hiperactividad/impulsividad: La persona se mueve nerviosamente y habla mucho. Le resulta difícil quedarse sentada quieta durante mucho tiempo (p. ej., para una comida o mientras hace la tarea escolar). Los niños más pequeños pueden correr, saltar o trepar constantemente. La persona se siente inquieta y tiene problemas con la impulsividad. Una persona que es impulsiva puede interrumpir mucho a otros, agarrar cosas que les pertenecen a otros o hablar en momentos inapropiados.
* Presentación combinada: Los síntomas de los dos tipos anteriores están igualmente presentes en la persona.

### **Causas del TDAH**

Los científicos estudian las causas y los factores de riesgo para intentar encontrar mejores maneras de manejar y reducir las probabilidades de que una persona tenga TDAH. Se desconocen las causas y los factores de riesgo del TDAH, pero investigaciones actuales muestran que la genética tiene un papel importante.

Además de la genética, los científicos están estudiando otras causas y factores de riesgo posibles que incluyen los siguientes:

* Lesión cerebral
* Exposición ambiental (p. ej., al plomo)
* Consumo de alcohol o tabaco durante el embarazo
* Parto prematuro
* Bajo peso al nacernacer

***Recomendaciones:***

Los padres pueden y deben tener estrategias que ayuden y faciliten que su hijo aprenda a regularse y autocontrolarse. Para ello hay que centrarse en trabajar principalmente en torno a los siguientes puntos: Estructuración del ambiente: hábitos, rutinas, organización, planificación, horarios, órdenes, normas.
Hanate Ojima

## Powers and Abilities

### Quirk

**Tiger** (タイガーパワーズ *Tora*): Hanate's Quirk allows him to do anything a tiger can do.

### Quirk Capabilities

* **Enhanced Strength**:
* **Enhanced Agility**:
* **Enhanced Senses**:
* **Prehensile Tail**: Extending his tail up to a maximum of 20 meters (which is strong enough to lift an entire person's body weight.
* **Claw Retraction**: Hanate can retract claws for defensive purposes.
* **Wall-Crawling**: Hanate can stick to walls.
* **Camouflage**: Hanate can camouflage himself.
* **Bioluminescence**: Hanate's eyes can glow bright yellow.
Game Mechanics

This is where you describe your proper game mechanics. Spare no words, when you circulate this GDD around your team, there has to be the least reasonable amount of doubt about what the gameplay should be like. This is a very good section to add some Artwork or Screenshots of your prototype (we prefer to prototype the mechanics and figure out if they are fun before committing resources to a game).

There are complete books and sites with materials about how to describe game mechanics, so we’ll not elaborate with examples here.
Beasts Evolved: Skirmish Wiki

## **Beasts Evolved: Skirmish**

Beasts Evolved: Skirmish is quite a confusing game without some help. And this is why I created this Wiki! I've looked at other websites and I didn't learn much from them. Anyway, there are lots of things to talk about! You can check my Discord () and my Tribe in-game ()!

* Ancients

* Dracor
* Zombie
* Etoile

* Puppet

* Birth

* Monster
* Spores
* Astras
* Awakening
(θ) • Ultimus

*"They call him the Exterminator."*

288 [CON]

124 [ATK]

208 [MSPD]

192 [HAKI]

- Chaos (Chaos triggers every 3 attacks, dealing 150% ATK as area damage)

II: Chaos

- Chaos • Ch'i (When below 75% HP, +15% ATK and +15% DMG Resist)

III: Ultimus

- Chaos • Rage (Chaos grants +15% ATK and ASPD for 15s, max 4 stacks)

III: Borehowl

- Chaos • Bloodlust (Chaos restores 20% of damage dealt as HP)

IV: Ultimus+

- Chaos • Impact (Chaos now causes 150 knockback)

IV: Borehowl+

V: (θ) • Ultimus

- (θ) • Cruelty (Chaos inflicts +10% DMG taken for 2s, this debuff can't be cleansed)

V: (θ) • Borehowl
Ultimus+

*"'Don't think you can protect your friends from Ultimus+. You cant even protect yourself.'"*

### **Stats**

Ultimus+ at Lv. 1 has:

240 [CON]

104 [ATK]

208 [MSPD]

192 [HAKI]

#### **Evolution**

I: Splurge

- Chaos (Chaos triggers every 3 attacks, dealing 150% ATK as area damage)

II: Chaos

- Chaos • Ch'i (When below 75% HP, +15% ATK and +15% DMG Resist)

III: Ultimus

- Chaos • Rage (Chaos grants +15% ATK and ASPD for 15s, max 4 stacks)

III: Borehowl

- Chaos • Bloodlust (Chaos restores 20% of damage dealt as HP)

IV: Ultimus+

- Chaos • Impact (Chaos now causes 150 knockback)

IV: Borehowl+

V: (θ) • Ultimus

- (θ) • Cruelty (Chaos inflicts +10% DMG taken for 2s, this debuff can't be cleansed)

V: (θ) • Borehowl
Splurge

*"Splurge is the embodiment of chaos and violence. His two final forms possess incredible area damage abilities."*

### **Stats**

Splurge at Lv. 1 has:

83 [CON]

41 [ATK]

160 [MSPD]

120 [HAKI]

#### **Evolution**

I: Splurge

- Chaos (Chaos triggers every 3 attacks, dealing 150% ATK as area damage)

II: Chaos

- Chaos • Ch'i (When below 75% HP, +15% ATK and +15% DMG Resist)

III: Ultimus

- Chaos • Rage (Chaos grants +15% ATK and ASPD for 15s, max 4 stacks)

III: Borehowl

- Chaos • Bloodlust (Chaos restores 20% of damage dealt as HP)

IV: Ultimus+

- Chaos • Impact (Chaos now causes 150 knockback)

IV: Borehowl+

V: (θ) • Ultimus

- (θ) • Cruelty (Chaos inflicts +10% DMG taken for 2s, this debuff can't be cleansed)

V: (θ) • Borehowl
Nee-chan

*" As a more mature version of Flipper, Nee-Chan's body knows how to share it's restoration skills to a party."*

### **Stats**

Nee-Chan at Lv. 1 has:

90 [CON]

50 [ATK]

148 [MSPD]

60 [HAKI]

#### **Evolution**

I: Flipper

- Reversal (Reversal triggers every 2 attacks, restoring 125% ATK to the ally with the lowest HP%)

II: Nee-chan

- Reversal • Ch'i (Reversal restores 25% ATK as HP to the whole party)

III: Solaria

- Reversal • Volley (Reversal deals 40% ATK as damage to the enemy with the lowest HP)

III. Lunaria

- Reversal • Bless (Reversal grants an ally +10 DMG Resist for 15s)

IV: Solaria+

- Reversal • Weaken (Reversal inflicts +20% damage taken and -20% ATK for 10s

IV: Lunaria+

V: (θ) • Solaria

 - (θ) • Sol (The party member in the 5th slot is granted 20% of Solaria's ATK until it dies in battle)

V: (θ) • Lunaria
Según la ONU

Según la Organización Mundial de la Salud (OMS, 1997- CDI 10), la dislexia es un trastorno específico de la lectura cuyo “rasgo principal es una dificultad especifica y significativa en el desarrollo de las habilidades para la lectura que no puede explicarse únicamente por la edad mental, problemas de precisión visual, o una escolarización inadecuada. La capacidad para la comprensión lectora, el reconocimiento de palabras escritas, la lectura oral y la realización de tareas escrita, están afectadas. Las dificultades en el deletreo a menudo se mantienen en la adolescencia incluso después de que se haya realizado algún progreso en la lectura y frecuentemente se relacionan con trastornos específicos de la lectura. Comúnmente, los trastornos del desarrollo específicos de la lectura van acompañados de una historia previa de alteraciones en el desarrollo del habla y del lenguaje siendo frecuentes la asociación de problemas emocionales y de la conducta durante el periodo escolar

Vanessa Téllez Torres
Items and power- ups

We use this section to elaborate on the Game Mechanics. In order to avoid having a single section with everything in our brains poured into it, we use the section above to describe the core mechanics, and this section to talk about things that can be added to the game in order to improve the fun and empower the player.

So, if your game is a match-3 game, then in the previous section you’d go and describe exactly how a match-3 game would work (and adding your variations to the formulae).

In this section you’d add every power up and item the player can use/encounter/buy and how they would affect the core gameplay.

For example:

When finishing a world, you could get a power up related to that world. For example, finishing the volcano world, can give you an item that makes red Gnumies more powerful. It could be a scarf, or something they can wear, and those items could be seen in-game later. You can level up items using in-game currency, or use real money to acquire in-game currency packs….
Flipper

*"Flipper possesses incredible restoration skills. Flip tables, flip birds, flip the tide of the battle, flip out, Flipper can flip it all and not give a flip"*

### **Stats**

Flipper at Lv. 1 has:

58 [CON]

38 [ATK]

144 [MSPD]

55 [HAKI]

#### **Evolution**

I: Flipper

- Reversal (Reversal triggers every2 attacks, restoring 125% ATK to the ally with the lowest HP%)

II: Nee-chan

- Reversal • Ch'i (Reversal restores 25% ATK as HP to the whole party)

III: Solaria

- Reversal • Volley (Reversal deals 40% ATK as damage to the enemy with the lowest HP)

III. Lunaria

- Reversal • Bless (Reversal grants an ally +10 DMG Resist for 15s)

IV: Solaria+

- Reversal • Weaken (Reversal inflicts +20% damage taken and -20% ATK for 10s

IV: Lunaria+

V: (θ) • Solaria

 - (θ) • Sol (The party member in the 5th slot is granted 20% of Solaria's ATK until it dies in battle)

V: (θ) • Lunaria
You Know Whats Bullshit? Internet spam

Spam off the internet is the most inhumane thing of all things ever created! Considering all the other bullshit I ranted about, that's a HUGE accomplishment in bullshit! I fucking HATE spam! It's nothing but shit that has ABSOLUTELY FUCKIN' NOTHING to do with ANYTHING! For example, a Facebook user named GoldieColdish (Who isn't active anymore, thank god!) did this to me last night on a comment: "Oh, is this a fanfic? Check out this link to a sex site!" A sex site!? Are you fucking serious!? What does sex have ANYTHING to do with "Animaniacs: Elmore's New Trouble Makers!?" The spam has sex with my piss-covered shit! Why do people continue to spam to this very day!? What is the point of doing this? Spammers could spend their time doing something BETTER with their lives! Like, they could discover a new species of animals that no one has seen yet or discover a new galaxy in space, or even be a daring mountain climber & climb Mount Everest! But instead, spammers are all just killing off their own brain cells by sending people stuff that doesn't have shit to do with whatever they're posting it to! To all future spammers, if you spam me, I'll block you so that you won't send me any more spam because spam is Bullshit!

Oh btw, If a sex link is created in this comment, I shall reply with you a fucking insult! CAUSE ITS BULLSHIT!
Jamaican Angry Bird

Jamaican Angry Bird is a plush that was created by a group called LMS Creations with the date being unknown, but speculated around 2012 - 2015. This plush would be sold around tourist kiosks and places that would sell souvenirs. There are 2 designs that are confirmed created by this company: Red with Green Stomach and Green Red with Black Stomach which say *"One Love Jamaica"* on them. There are also a Red, Chuck, Blues, Matilda, Bomb and Piglet Rasta hat plush that say *"No Problem, Jamaica"*, but those are produced by another company that is unknown at this moment.
Características de la dislexia

Las siguientes son características básicas de la dislexia que se presentan al leer, deletrear y escribir palabras:

Dificultad para leer palabras comunes o reales por separado
Dificultad en la precisión para descifrar palabras ficticias
Lectura lenta, imprecisa y dificultosa (falta de fluidez al leer)
Dificultad para aprender a escribir (ortografía)
Las características de la dislexia que se presentan al leer o escribir son el resultado de:

El desarrollo de la conciencia fonológica, incluyendo la segmentación, la combinación y la manipulación de sonidos en las palabras
El aprendizaje de los nombres de las letras y la asociación con los sonidos que representan
La memoria fonológica (guardar información de palabras y sonidos en la memoria)
La rapidez para nombrar objetos familiares, colores o letras del alfabeto
Sergio Sánchez Morales
Ultimus

*"'It's like a killing machine. Once you turn it on, it never stops...' Musafa recalled"*

### **Stats**

Ultimus at Lv. 1 has;

179 [CON]

70 [ATK]

192 [MSPD]

158 [HAKI]

#### **Evolution**

I: Splurge

- Chaos (Chaos triggers every 3 attacks, dealing 150% ATK as area damage)

II: Chaos

- Chaos • Ch'i (When below 75% HP, +15% ATK and +15% DMG Resist)

III: Ultimus

- Chaos • Rage (Chaos grants +15% ATK and ASPD for 15s, max 4 stacks)

III: Borehowl

- Chaos • Bloodlust (Chaos restores 20% of damage dealt as HP)

IV: Ultimus+

- Chaos • Impact (Chaos now causes 150 knockback)

IV: Borehowl+

V: (θ) • Ultimus

- (θ) • Cruelty (Chaos inflicts +10% DMG taken for 2s, this debuff can't be cleansed)

V: (θ) • Borehowl
Autismo

¿QUÉ ES EL AUTISMO?

El autismo se define como un conjunto de trastornos complejos del desarrollo neurológico, caracterizado por dificultades en las relaciones sociales, alteraciones de la capacidad de comunicación, y patrones de conducta estereotipados, restringidos y repetitivos.

El autismo es el más conocido de los trastornos generalizados del desarrollo (TGD), que por este motivo también se denominan trastornos del espectro autista (TEA), y son considerados trastornos neuropsiquiátricos que presentan una gran variedad de manifestaciones clínicas y causas orgánicas, y afectan de forma diversa y con distinto grado de intensidad a cada individuo; esto significa que dos personas con el mismo diagnóstico pueden comportarse de diferente manera y tener aptitudes distintas.

Aunque suele manifestarse antes de los 3 años, su diagnóstico puede demorarse por esta variabilidad en su expresión clínica. Además, existe cierto desconocimiento generalizado, social e incluso dentro de profesionales sanitarios, lo que contribuye a una detección tardía. Puede, además, suponer cierta estigmatización social como otros trastornos de similar perfil.

Habitualmente es la familia quien detecta alguna anomalía que lleva a consultar antes del segundo año de vida a su médico. En el caso del síndrome de Asperger y otros trastornos del espectro, los síntomas pueden pasar desapercibidos y detectarse más tardíamente.

Se considera que la incidencia de autismo a nivel mundial es de tres a seis niños de cada 1.000, existiendo cuatro veces más probabilidades de aparición en los varones que en las mujeres, sin distinción entre razas, nivel socioeconómico o área geográfica.

Es muy frecuente la discapacidad intelectual; tan solo el 30% preservan un cociente intelectual normal o incluso superior. Esto conlleva en la mayoría de los casos a un alto nivel de dependencia social y familiar. La detección precoz y la intervención temprana mediante un mejor conocimiento de este trastorno van a suponer grandes beneficios para los niños afectados y sus familias.
Dislexia

¿QUÈ ES LA DISLEXIA?

La dislexia es un trastorno del lenguaje de origen neurobiológico, que afecta principalmente a la lectoescritura, es decir, la habilidad de leer y escribir. Estas habilidades son procesos separados pero unidos al mismo tiempo, ya que cuando escribimos nos vemos obligados a implicarnos constantemente en actividades de lectura.

Además, la dislexia es uno de los trastornos del aprendizaje que se da con más frecuencia en población infantil, con una prevalencia de entre el 5% y el 10%, aunque según algunos estudios puede llegar a alcanzar el 17,5%. De modo que la dislexia, sin lugar a dudas, representa un problema muy importante, debido a sus consecuencias en el ámbito académico y sus repercusiones emocionales.

Elaborado por: Diana Fidel Doroteo
Lunaria

*"Fighting evil with moonlight, winning love from Daylight."*

137 [CON]

65 [ATK]

153 [MSPD]

85 [HAKI]

- Reversal (Reversal triggers every2 attacks, restoring 125% ATK to the ally with the lowest HP%)

II: Nee-chan

- Reversal • Ch'i (Reversal restores 25% ATK as HP to the whole party)

III: Solaria

- Reversal • Volley (Reversal deals 40% ATK as damage to the enemy with the lowest HP)

III. Lunaria

- Reversal • Bless (Reversal grants an ally +10 DMG Resist for 15s)

IV: Solaria+

- Reversal • Weaken (Reversal inflicts +20% damage taken and -20% ATK for 10s

IV: Lunaria+

V: (θ) • Solaria

 - (θ) • Sol (The party member in the 5th slot is granted 20% of Solaria's ATK until it dies in battle)

V: (θ) • Lunaria