Multislacker

The **Multislacker** is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be fought in a room added to the Sellbot HQ Lobby in Sellbot Headquarters after unlocking the Kudos task The Couch Slouch. He was initially teased during the v1.3.0 Informational Video, with his first official appearance being in the 11th Corporate Clash Comic: A Meeting Of Two Minds.

## Content Sync

Toons fighting against the Multislacker will have Content Sync applied to them. They will be synced down to the following stats:

* 90 Laff Soft Cap (97 Max)
* Up to Level 7 Gags permitted
* Pink Slips restricted

## Attacks

(Single)
(Single)
(Single)
 Damage
 Accuracy
 Frequency

## Cheats

The Multislacker's battle has a maximum Cog capacity of six Cogs. Cogs summoned during this fight are all Sellbot Skelecogs ranging from Levels 9-14. They can only be spawned due to **Wasteful Management** and **Mandatory Lunch** (seen below). The Executive chance is 20%.

The Multislacker can only be Lured for 1 round.

The Multislacker summons a total of **five** Skelecogs from the Sellbot Tower's flight platform, landing in the middle of the fight. These Skelecogs gain a random buff alongside their Skeletal Structure buff (debuffs last for 1 less round). The following buffs that can be given are:

* Damage Reduction: Cog takes -40 less damage from each Gag.
* Damage Boost - Cog deals 1.3x more damage.
* Overheal - Cog starts out with 25% more HP.
* Soak Resistance - Cog takes -60% less damage whenever it is Soaked.
* Lure Resistance: Cog is immune to being Lured.

This ability will trigger on turn 1 and then trigger again every time Multislacker is alone for 1 round (after the last Skelecog summoned by an ability dies the Toons will get 1 round without Skelecogs in battle).

While there are Skelecogs in the battle, the Multislacker takes 90% less damage.

If Toons attack the Multislacker while a Skelecog is in battle, he will use his Power Tie attack for every Toon that had damaged him. This occurs at the end of the Cogs' round. Additional Toons who damaged him on the same turn will take 5/6ths, 2/3rds, 1/2 of the damage of Power Tie, rounded up. If the Multislacker is Lured into a Trap Gag when this cheat occurs, he will hit the person who lured him into the Trap instead of the person who placed the Trap. The attack itself can miss any Toon it targets.

If attacks in different tracks hit Multislacker, the Toons using higher tracks will take more damage than the Toons using lower tracks. However, if there are two or more gags in the same track hitting Multislacker, the damage received by Toons will depend on whoever clicked the gag last. For example, if four Drop gags are used on Multislacker, the first Toon to pick the gag will take 25 damage, while the last Toon to pick the gag will take 13 damage.

If not attacked (includes luring him and not using other attacks) while a Skelecog is in the battle, the Multislacker will give a sandwich to the other Skelecogs that will heal them 40 HP. If three or more cogs are healed, the Multislacker will not attack in that turn. If there are none present, he will heal himself for a tiny amount (and still attack the Toons). This heal can cause Overcharge.

The Multislacker steps away from the fight to have his lunch break. This will trigger at 1920 HP (60%). During a lunch break he is intangible and cannot be hit at all. While he's busy munching on a ham and cheese sandwich, two high level Factory Foremen will drop in alongside 3 Skelecogs sharing the same mechanics from Wasteful Management. Both Foremen will spawn in the center of the fight, with two Skelecogs on the left and one Skelecog on the right. When the side Cogs are defeated, there will be 3 additional Skelecogs that spawn into the battle and no more after. The Multislacker will return to the battle after 3 rounds or if the Factory Foremen are destroyed.

A Factory Foreman can be one of three levels shown below. The lunch break will never summon two of the same level Factory Foreman. They will have a unique cheat based from the level, the random buff that the other Skelecogs get, and the classic Worker's Compensation. Whenever another Cog dies (including the second Foreman and the Multislacker), Worker's Compensation heals all Foremen for 100 HP and gives each a 1.15x damage boost.

* **Focused Defense (Level 19.mgr, 725 HP)** - The Factory Foreman takes 50% less damage from the first Gag track used on the Foreman in this turn. For example, using Trap and two Drops, the Trap will have its damage reduced, while the two Drops will not; using Lure and three Throws will reduce the damage of each Throw gag. Lure does not count as an attack and will not factor into the 50%.
* **Worker Management (Level 20.mgr, 825 HP)** - At the end of each round, the Factory Foreman cleanses all negative effects from the two adjacent Cogs. This cleanse occurs during the Cog round (after the Foremen have used up their attacks), so if any lured Cogs were cleansed they will be able to attack in the same round.
* **Union-Bust (Level 21.mgr, 925 HP)** - Two rounds after he is summoned, the Factory Foreman will destroy every Skelecog that remains at the end of the round (excluding the neighboring Factory Foreman). This triggers a much stronger Worker's Compensation (200 HP and 1.15x more damage) for every Skelecog. Union Bust will only happen once. If Cogs are killed via other means on that turn, the Foreman will not get Worker's Compensation. However, he will still be able to use the regular Worker's Compensation for every destroyed Skelecog after the Union Bust turn.

This ability has priority over all other abilities. For example, if Multislacker is alone for 1 round, but Toons put him below 1600 HP, Mandatory Lunch will trigger instead of Wasteful Management.

## Strategy

* Zap is generally the fastest way to defeat Cogs spawned by Wasteful Management. Trap and/or Drop can also be used if there are Cogs with Soak Resistance or if the group does not have enough players with Zap. Sound is mostly inconsistent due to the Damage Resistance effect reducing each hit with Sound (and also Hyper Task not being desirable). However, it can still be useful in some cases.
* For as long as a Cog is alive, Wasteful Management will not trigger. It will also not trigger the next turn. You can use this to your advantage by keeping a Skelecog alive at low health, then killing the Skelecog with an early Gag Track (i.e. Squirt) and getting an additional move against the Multislacker (similar to High Roller). Due to this, the second Wasteful Management can be entirely skipped.
	+ This trick does not work against Lunch Break. You will never be able to do 1920 damage with IOUs, Level 7s Gags, and whatever else possible in one turn.
* It is encouraged to let the Multislacker trigger Zero Task instead of Hyper Task, since the latter has more damage potential from the Multislacker and his Skelecogs. The healing boost from Zero Task is also negligible unless you take too long to the point where they can Overcharge.
* Your goal in Lunch Break is to defeat both Foremen in 3 (at most 4) turns. The general way to do this is by using Zap, but that may be impossible if one or both Foremen have Soak Resistance. Tracks such as Trap and Drop can be substituted in that case instead.
* On Lunch Breaks with a Level 21.mgr Foreman, killing the other Cogs is recommended due to the Union Bust compensation being significantly more powerful than the normal one.
* Very dangerous Skelecogs (i.e. high level Executive Skelecogs with Lure Resistance) can be Sued. Sues will only be removed when Zero Task Overcharges the Skelecog.

## Loot

* Multislacker Sticker
* Multislacker's Hat

Multislacker StickerMultislacker's Hat

* 32 Gumballs
* 300 Jellybeans
* 1900 Toon Experience

## Dialogue

"Huh?
"Oh, hey there."
"Sorry about the walk, I haven't gotten around to having the elevator fixed."
"It's much easier to just fly here from my dad's office."
"You're Toons, correct?"
*The Toons proceed to be undisguised.*
"As I thought. Cogs don't just show up somewhere uninvited like that."
"Anyway, I'm assuming you've met my dad."
"He gave me a list of menacing things I was supposed to say to you, but I dropped it somewhere over there."
"Not that it ever helped my dad much, but could one of you, like, go get it?"
*The Toons ignore the request.*
"Y'know, it'd be probably easier for both of us if you just turned around and left."
"Oh... Yeah... I guess that IS a lot of stairs to go back down."
 Ending Cutscene
"I find the whole 'Toons vs. Cogs' thing to be kind of pointless."
"You show up here, you wreck my dad, and he just gets repaired and keeps going."
*The Multislacker flies over to his chair.*
"At the end of the day, we're all just wasting time."
"And no one is better at wasting time than me."
*The Multislacker spins his chair towards the cameras.*
"Anyway, my show is on now, so you better go."
"I'd advise you to teleport out. There's cameras outside, you'd get caught in an instant."

 Hyper Task
* "My dad would describe this as "aggressive sales tactics.""
 Zero Task
* "I can take the hits. Them, not so much."
 Mandatory Lunch
* "I'm not one for talking business during a meal."
* "My dad says that the union forces us to take breaks."

Ends:
* "Sigh... lunch break over..."
* "Thanks for covering for me, guys."
* "Sigh... lunch break over..."
* "Did you enjoy your break as well?"
* "Hmm, maybe I should add more kerosene next time."
* "Could you just leave already?"
* “Ahh, that hit the spot!"
* "Oh, you’re still here?"

* "My show is on in a few minutes."
* "You're just trying to mooch off of my cable package."
 Death Taunts
* "It's best that you not, uh... I forgot how that was supposed to end."
 Surrender Taunt
 Friend Request Denials
* "Eh," the Multislacker groans. "You're just trying to mooch off of my cable package."
* The Multislacker shakes his head curtly, "Nah."
 Attempt to Sue
 Attempt to Fire
 Zero Task Responses
* "Horrible. I want more."
* "Full of bread."
* "Where did it go?"
* "Ouch."
* "Okay."
* "Scrumptious."
* "Succulent."
* "Tolerable."
* "Digestible."
* "Delicious."
* "Delightful."
* "Delectable."
* "Exquisite."
* "Nutritious."
* "Palatable."
* "That'll do."

## Music

 Opening Cutscene Theme
 Battle Theme (Base)
 Battle Theme (Mandatory Lunch)
 Ending Cutscene Theme
 Victory Theme

## Version History

1.4.4 BETA
* The Multislacker's Foremen appear to be taking notes from him.
	+ The Union Bust Foreman will now wait 2 rounds to commence Union Busting instead of 1.
	+ Factory Foremen Dodge Rate: 60 -> 55

v1.4.0 BETA
* The Kudos managers have some new tricks up their sleeve!
	+ Multislacker is just a little bit lazier than before.
		- Wasteful Management spawns 5 Cogs instead of 4 the first turn with a cap of 6.
		- Mandatory Lunch happens once at 60% HP and spawns 2 Factory Foremen instead of 1.
		- Zero Task no longer unlures and grants an extra attack to the Cog.
		- Off the Clock gives the Multislacker 90% damage reduction instead of 40% and a 40% damage boost.
		- Additional Cogs will spawn after a Union Bust.
		- The Multislacker's Lure Resistance has decreased from 2 -> 1.
		- Cog capacity has increased from 5 -> 6.
		- Cog level cap has increased from minimum of 13 -> 14.
		- The Multislacker's HP has decreased from 4500 -> 3200.
		- The Multislacker's damage range has decreased from 22-27 to 18-25.
		- Zero Task healing has decreased from 64 -> 40
		- Skelecogs with 35% damage resistance has changed to a flat -30 Gag Damage.
		- The Factory Foremen HP's have been changed:
		- Level 19.mgr 650 -> 725
			* Level 20.mgr 725 -> 825
			* Level 21.mgr 900 -> 925
		- Overcharged being one of the buffs has been removed.

v1.3.0.8 BETA
* Made some adjustments to Union Bust.

v1.3.0.6 BETA
* Tweaked the mechanics of some of the effects in the fight.
* Additional Cogs will no longer join the battle after the Multislacker has been defeated.

1.3.0 BETA
* A new office has been opened in the Sellbot Towers.
	+ The Multislacker was added to the game.

## Trivia

* The Multislacker's real name is taken from "Cathode Ray Tube". Similarly, their design is based off of CRT TVs.
* The Multislacker's Employee ID is a reference to December 1st, 2003, the date that Sellbot Headquarters first released to the test server for *Toontown Online*.
* The Multislacker is the Senior Vice President's child. He even wears a suit similar to that of his father's.
* On the cogs.ink website, the Multislacker's username is "bravecogcathal" and his password is "aaaaaaaaaaaaaaaaaaaa"
	+ The password was revealed as one of the weaker passwords shown on the Password Guidelines page when logging into the website. The username was revealed through both prior knowledge of the Multislacker's real name and was included in the initial batch of usernames given by Mac Opsys.
* The Multislacker is the only Regional Manager to receive a decline in HP in terms of playground progression, losing to the Witch Hunter with a 250 HP difference.
* The Multislacker was a Shelf Stacker for 0.6 minutes (36 seconds), which makes it the fastest known timed position in C.O.G.S. Inc,.
* Out of the 16 Regional Managers, the Multislacker is the only one who resides in a Cog Headquarters.
* The Pacesetter and the Multislacker are the only two Kudos Regional Managers who’s battles don’t end when they are defeated with other Cogs still remaining in battle.
* Multislacker has a friend named Gizmo, a little Goon that will often fetch snacks for him.
* Attempting to access this Manager's fight without the requirements will result in the following message: "You want to open the door to enter, but you're just too tired."
* A multislacker is an individual who engages in unproductive activities at the workplace.

## Gallery

* Official Artwork
* Screenshots/Misc. Images
* Renders

Official art of the Multislacker from the Hires & Heroes key artThe Multislacker as he appears in the comicsThe Multislacker in an official Twitter comic

Professional ProcrastinatorThe Multislacker's profile picture on cogs.inkThe in-game popup announcing the first Toons to defeat the MultislackerA Valentoon's Day card from the MultislackerThe Multislacker featured in a teaser for the 2023 Summer UpdateThe door in the V.P.'s lobby leading to the Multislacker's lobbyScreenshots from the Multislacker's cutscenes

Renders of the MultislackerThe Multislacker having a little snack :)An unused Multislacker death animation