Warforged

When the First Ones were still young, the Machines of the Forebears turned against them. They were learned in ways of the Old Science and wielded this power to assert their dominance on the New World. However, their cruel machinations where outmatched be the blessed First Ones and their gifts of light.

Now the only remnants of the once terrible Machines are the warforged, silent and slumbering, scattered across the Forbear ruins and awaiting awakening by some unknown force.

### **Living Steel and Stone**

Warforged are a blend of organic and inorganic materials. Synthetic cords infused with alchemical fluids serve as their muscles, wrapping around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged have a diverse facial design based on their intended purpose, from sculpted porcelain masks to angular, inhuman features. The precise materials and build of a warforged vary based on the purpose for which it was designed.

Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.

### **Warforged Personality**

The warforged were built to serve, explore and fight. Though they do not recall their lives before the Flame, and subsequently, before awakening in the New World, a warforged’s drive to fulfill their original programming can range from overwhelming to nothing more than simple instinct. Having awakened into individual beings, they are no longer required to serve these functions, but many find themselves uniquely equipped to do so, and choose to anyway.

The typical warforged shows little emotion. Many warforged embrace a concrete purpose - such as protecting allies, completing a contract, or exploring a land - and embrace this task. However, there are warforged who delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.

The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.

The more a warforged develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs and plating.

### **Wounds of the Past**

Though faced with stigma for being created by the forebears, as well as their past conflict with the First Ones, warforged have made themselves quite indispensable. From their natural skill sets, to their affinity with dealing with Forebear technology, warforged can be an asset to any settlement.

Feyborn have the largest bias against the warforged, as they have the longest memories and some can even recall the war between the machines and the First Ones. Warforged are most commonly seen in human settlements, amongst goblinoid tribes and in other more diverse towns. Many other warforged opt for a more mobile existence, wandering from place to place in search of a purpose.

### **Latent Memories**

Having been created by the forebears, warforged are the only modern race to have lived before the flame. However, much to scholars’ chagrin, the warforged have no memory of their pasts before awakening in the ruins of the forebear’s civilization. Some warforged consider their awakening the start of their life, and avoid any connection with the forbears and their life before the flame while others spend their lives searching for clues to their past and attempting to study their roots.

While warforged do not sleep, they can experience visions when in their inactive state. These visions are unfocused and generally consist of abstract sensations, flashes of color and light, and distant voices. Some warforged see these visions as manifestations of their forgotten memories, and study them extensively.

### **Warforged Names**

Most warforged were assigned a codeword and number as designations for their services. Many of them adopt nicknames, based off of their skills or otherwise gifted to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.

Warforged Names: Aries 9, Servitor 6, Archivist 14, Pursuer 3, Scribe 10, Anchor, Banner, Bastion, Blade, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall.