Bailiff

## Overview

The bailiff acts as a liaison to the peasants, managing the affairs of the smallfolk.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Call for Order - (INF to LAW)**

Player addresses the people directly, giving a speech about honour and loyalty.

**Used by:**  Lord, Lady of the House, Heir, Herald, **Bailiff**, Godsworn

**Cost:**  1 Influence

**Reward:**  1d3 Law

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  -1d3 Law

**Time:**  1 Month

**Check:**  Deception (Act or Bluff) or Language or Persuasion (Charm or Convince or Incite or Intimidate) or Status (Breeding or Reputation)

**Difficulty:**  Challenging (9)

### **Draw Immigrants - (INF to POP)**

Player makes it known abroad that her domain is a wonderful place to live.

**Used by:**  Lord, Heir, Herald, **Bailiff**

**Cost:**  1 Influence

**Reward:**  1 Population

**Exceptional:**  Each Degree of Success add +1 Population

**Failure:**  No immigrants found

**Time:**  1 Month

**Check:**  Knowledge (Streetwise) or Persuasion (Bargain or Charm or Convince or Intimidate) or Status (Reputation)

**Difficulty:**  Routine (6)

## **Lands Actions**

### **Land Trading - (LND to LND)**

Player negotiates a very minor exchange of land rights with a nearby title holder.

**Used by:**  Lord, Master of Coin, **Bailiff**

**Cost:**  1 Lands

**Reward:**  1d3 Lands

**Exceptional:**  Each Degree of Success generates +1 Lands

**Failure:**  Player makes bad deal, gains no Lands

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain)

**Difficulty:**  Challenging (9)

### **Sell Land - (LND to WLT)**

Player finds a buyer for some very minor land rights.

**Used by:**  Lord, **Bailiff**, Master of Coin

**Cost:**  1 Lands

**Reward:**  1d3 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  No buyer found

**Time:**  1d3 Months

**Check:**  Deception (Act or Bluff) or Persuasion (Bargain or Charm or Convince or Intimidate) or Status (Breeding or Reputation)

**Difficulty:**  Routine (6)

## **Population Actions**

### **Massacre Peasants - (POP+POW to INF)**

Player orchestrates the shocking slaughter to teach the peasants she means business.

**Used by:**  Lord, Heir, Captain of the Guard, Constable, Master at Arms, **Bailiff**

**Cost:**  3 Population, 1 Power

**Reward:**  1d6 +4 Influence

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  -1d6 Influence, -1d6 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command) or Will (Dedication)

**Difficulty:**  Hard (15)

### **Raise Peasant Levies - (POP Build)**

Player commands her subjects to take up arms for the House.

**Used by:**  Lord, Heir, Master at Arms, **Bailiff**, Captain of the Guard, Constable

**Cost:**  2 Population

**Reward:**  1 Unit of Peasant Levies

**Time:**  1 Month

**Check:**  None

### **Revoke Land Rights - (POP to LND)**

Player evicts peasants from their lands and claims them as her own.

**Used by:**  Lord, **Bailiff**, Master of Laws

**Cost:**  1 Population

**Reward:**  1 Lands

**Exceptional:**  Each Degree of Success adds +1 Lands

**Failure:**  Serfs hear of failed transaction, -1 Influence, -1 Law

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Challenging (9)

### **Sell Serf Rights - (POP to WLT)**

Player sells off her historical right to the service of some her serfs.

**Used by:**  Lord, **Bailiff**

**Cost:**  1 Population

**Reward:**  1 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Serfs hear of failed transaction, -1 Influence, -1 Law

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Challenging (9)

### **Sell Serfs into Slavery - (POP to WLT)**

Player sends a group of innocent serfs out to be sold in the Free Cities.

**Used by:**  Lord, **Bailiff**, Master of Ships

**Cost:**  1 Population

**Reward:**  1d6 +1 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Transaction becomes public, -1 INF -1 LAW, Player gains Ignoble Drawback

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Hard (15)

## **Power Actions**

### **Evict Smallfolk - (POW to LND)**

Player uses her troops to force minor land-holders off of their lands.

**Used by:**  Lord, Heir, Master at Arms, **Bailiff**

**Cost:**  1 Power

**Reward:**  1 Lands

**Exceptional:**  Each Degree of Success add +1 Lands

**Failure:**  No Lands gained, -1 Influence, -1 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Challenging (9)

### **Kidnap Peasant - (POW Spend)**

Player orders the secret capture of a peasant (Status 0-2).

**Used by:**  Lord, Heir, Master of Whispers, **Bailiff**, Captain of the Guard, Constable, Master of Pain

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Torture Smallfolk - (POW Spend)**

Player applies pain to a captive peasant (Status 0-2) in order to gain information.

**Used by:**  Lord, Heir, Master of Whispers, **Bailiff**, Constable, Master of Pain

**Cost:**  1 Power

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 Cook
 Craftsman
 Farmer
 Scribe
 Soldier

## **Event Actions**

None.

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