Patras

A bustling city, ready from the next big summer flow.

On the western part of the Vostarian Empire, **Patras** sits west of the Daggerwood, south of Kavala's Keep, and east of Andros.

## Population

Its population was made of many races, primarily human. However, it could very well increase tenfold in the summer months when trading was easier along the roads.

## Description

A large trading town, it sat on the crossroads of the King's Road and the Blackford Road. Caravans from many nations crossed through Patras, most seeking a night of respite from the dangerous roads beyond. There are no walls to speak of in Patras, it is safe within the Vostarian Empire and most do not fear an invasion force reaching that far in. The smell of sweet bread and spices waft the air of the city, the sounds of shouting and bartering could be heard from every corner, and the clanking of armor from the ever present legionary force walking the city streets keeping the peace.

## Government

The current governor of Patras, Alessia Mortimus, is a shrewd yet merciless woman that knows her way around a barter table. It is said she once convinced a merchant who had slandered her once to sell all his goods at a fair price. Once he was finished unloading all his wares, she ordered her personal guard to arrest him and throw him with the slaves stating he also is a valuable good under his possession.

## Lifestyle

Because there isso much trade passing through the city, many buildings and businesses change hands rapidly, meaning that the city does not have many permanent landmarks. All year round, many inhabitants sleep in their caravans or simply out in the open, using a bale of hay as bedding, rather than paying for a bed in more comfortable accommodation.

Traditional entertainment consists of mock battles between humans and monsters, monsters trained to dance or perform, or monsters that participate in comedy or spellcasting. Occasionally these monsters would break free and turn on the audiences.

In the past, Patras was raided by bugbears and hobgoblins. These raids were more likely during the winter months. The city has problems with thieves and doppelgangers. Creatures like doppelgangers and lamias are tolerated in the city because of their special powers.

## Locations

Official buildings

* Patras Hall stands on the east side of the city and is the seat of government.
* The Red Shields office.
* The Free Traders offices.

Religious buildings

* The Healing House of the Dawn is a temple to Iora, the city's only temple.

Trade buildings
* The smithy ran by Kaerus Thambadar
* Trail Lords headquarters.
* Highmoon trading coster
* The Windriders trading coster
* Purple Sun trading coster
* Tallahabur the wagonmaker
* Surefeet Trademasters headquarters
* Stag Caravan Company headquarters
* The Spice & Wine Shop
* Malikhar the Outfitter
* Angah Lalla's shop
* Thyumdar's Reliquary & Eremosckh (general store).
* The Everfull Jug winery.
* Ehaevaera's Beauty Rooms
* Ssimbar's Fine Clothes
* Preszmyr the Herbalist

Clubs, inns and taverns
* The Nightshade nightclub
* The Dusty Hoof inn and tavern
* Far Anchor inn
* The Jaded Unicorn inn and tavern
* The Raging Lion inn and tavern
* The Serpent's Tooth inn and tavern
* The Thirsty Thunder Beast tavern
* Traveler's Rest inn
* The Fishym & Smoka inn
* The Randy Wench tavern and gaming room
* The Jester's Bells tavern, festhall and baths
* Thruu's Way Rooms and Dining inn