King of New York

**King of New York** is the first game in the King of New York sub-series, and a spin-off of King of Tokyo. It was designed by Richard Garfield and published by IELLO.

## Description

NEW CITY. NEW RULES. NEW MONSTERS - SAME FIGHT… TO BE THE KING!

King of New York is a successor to King of Tokyo. As in the original game, players take the role of giant monsters battling for dominance of the city. The setting is changed to New York, and new monsters are introduced. King of New York uses similar but more complex rules than King of Tokyo.

King of New York includes six new monsters; Captain Fish, Sheriff, Kong, Drakonis, Rob and Mantis.

## Rules

Show/hide rules:

The game is won by obtaining 20 victory points or by being the last monster alive. Every player takes one monster, and starts with 0 victory points and 10 health. A monster is eliminated when it goes to 0 or less health.

The gameboard is divided into several separate sections, representing different boroughs of New York; Staten Island, The Bronx, Queens, Brooklyn and Manhattan. Manhattan is further divided into lower, upper, and midtown.

All cards except *Statue of Liberty* and *Superstar* are shuffled into one pile, and placed face-down. Three cards are drawn and placed separately face-up. All the building tiles are shuffled together and made into stacks of three, building side-up. Place three of these stacks in each borough. Tiles are double-sided, with a building on one side and a unit on the other. The large number is the durability, while the symbol is the reward for destroying it - a heart for health, lightning bolt for energy, or star for victory point.

To start the game, each monster is placed in a borough other than Manhattan. There is a maximum of two monsters to one borough.

On their turn, a player rolls the six black dice. They can keep whichever dice they like and re-roll the rest, up to twice. Once rolling is finished, the dice resolve.

* Energy (lightning bolt symbol) - Gain one energy cube for each energy dice
* Attack (claw symbol) - Deal one damage to relevant monsters for each attack dice. If in Manhattan, you damage all monsters outside Manhattan. If outside Manhattan, you damage all monsters inside Manhattan.
* Destruction (broken building symbol) - Destroy buildings or units in your borough. Each destruction dice counters one point of durability; if you have enough destruction dice to reduce a building/unit's durability to 0, it is destroyed.
	+ When a building is destroyed, turn it over to the unit side. When a unit is destroyed, remove it from the board.
	+ If a monster has sufficient destruction dice, they may destroy multiple buildings/units in one turn (for example, five destruction dice could destroy a building with durability 3 and a building with durability 2). A building can be destroyed on the turn it is revealed, however a unit **can not** be.
	+ Destruction dice must be spent, but don't have to be spent optimally.
* Heal (heart symbol) - Heals monster for one health per heal dice. A monster **can not** heal while in Manhattan. A monster's health can not go above 10.
* Celebrity (star symbol) - If a player rolls fewer than three celebrity dice, nothing happens. If a player rolls three or more celebrity dice, they take the *Superstar* card (if another player already has it, take it from them). The effects of the card resolve immediately.
* Ouch (skull symbol) - If at least one ouch dice is rolled, the military attack your monster
	+ One ouch dice - Units in borough attack your monster. Take 1 damage per unit tile in borough
	+ Two ouch dice - Units in borough attack all monsters in your borough. Each monster in your borough takes 1 damage per unit tile in the borough.
	+ Three+ ouch dice - All units in the entire city attack. Each monster takes 1 damage per unit tile in it's borough. The player who rolled three ouch dice gains the *Statue of Liberty* card (if another player already has the card, take it from them).

After resolving the dice, a monster moves. If Manhattan is empty, move your monster into lower Manhattan. If Manhattan is not, a monster can either stay still or move to any borough (other than Manhattan) that does not already contain two monsters. If your monster is already in Manhattan, move up to the next space. If in Upper Manhattan, do not move. A monster can only move out of Manhattan when damaged by another monster's attack.

After moving, the player can purchase power cards. Cards are bough using energy cubes, with the price indicated in the top left corner. You can also spend two energy cubes to discard the three currently available cards and draw three new ones. When a card is purchased, a replacement is immediately drawn from the deck. Each card will state its effect on the card. Keep cards are kept permanently, while discard cards are discarded after using.

Then the player's turn ends, and play passes to the player on the left.

No monster starts in Manhattan, and there can only be one monster in Manhattan at one time. Although Manhattan is divided into three zones, these are treated as one single area for the purpose of building and unit tiles. When a monster inside Manhattan is attacked, they can chose to leave Manhattan (still taking the damage). If they do, the attacking monster must move into Lower Manhattan. If a monster is eliminated while in Manhattan, the attacking monster again must move into Lower Manhattan.

A monster gains one victory point on moving into Manhattan. A bonus of victory points and energy cubes is gained if a monster starts their turn in Manhattan; one victory, one energy for Lower, two victory, one energy for Midtown and two victory, two energy for Upper. A monster in Manhattan can not use heart dice to heal, but may still use heart dice to trigger any other game effects, and can still use relevant cards to heal themself.

If any effect would destroy all remaining monsters at once, it results in a draw.

### 5-6 Player Rules

In a 5-6 player game, there can be two monsters in Manhattan simultaneously. If an attack or card effect affects monsters in Manhattan, it affects both of them. If Manhattan contains only one monster on a player's turn (and that player is outside Manhattan), any attack they make will damage that singular monster, and then on their move phase they **must** move into Lower Manhattan. The first monster moves into the 2-4 space, while the second monster moves onto the 5-6 space.

Once enough monsters are eliminated to bring the monster count down to four or less, it reverts to the previous rules and only monster at a time is allowed in Manhattan. If this occurs while two monsters are in Manhattan, the one on the 5-6 space must move out, and moves to the borough, containing fewer than two monsters, of their choice.

## Compatibility

King of New York is a separate game to King of Tokyo, and as such expansions and promo cards for one are not compatible with the other.

When playing without expansions, there are no mechanical differences between monsters and therefore any monster can be used in either game.

King of New York: Power Up! is intended for use with the King of New York game. Monster Pack monsters are also compatible with this game and expansion.

## References

1. ↑ https://iellousa.com/collections/king-of-tokyo-collection/products/king-of-new-york
2. ↑ King of New York rulebook