Saul "Sole Star" Lee Priest

* 🔰 🔹**Lore Producer:** **L4GG3R5**
* 🔰 **Registered with 🔹PP:S1\_V2:** *0x9fd494fca7e7a86187ac7289edf74d9978ae640b9999f3e4b495a07927cef70c*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): ***L4GG3R5***

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Saul Lee Priest**
* Jersey Number: **83**
* Chapter History: **#1 • 1939 🏀**
* Position: **SF1** • **Starting Small Forward** for the **Manhattan Pantaloons**
* Age in Chapter: **19 years old**
* Date of Birth: **September 28th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Sole Star**
* Career Goal: **Lead in a Statistical Category**
* Struggle: **Children**
* Alignment: **Authentic Arrogance**
* Height: **6’ 9” | 2.0574m**
* Weight: **235 lbs | 106.5942kg**
* Character Level: **1 *- Rookie***

### Play Style: **Mercenary**

Saul "**Sole Star**" Priest often plays with his own statistical performance as the priority.

### Player Class: **Warlock**

**Sole Star** maximizes the coaches impact and they communicate well, a Class named after Benjamin "Warlock" Barber, it's originator.

### Alignment: **Authentic Arrogance**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Saul Lee Priest's journey in basketball began in his hometown of Arundel, Maine, in the United States of America. Saul inspired himself with a fierce desire to dominate the court and achieve statistical greatness. His motivation stemmed from an inherent need to stand out and prove his superiority. Throughout his career, he consistently sought to lead in statistical categories, driven by a sense of of moxie he inherited from his father, Gideon Priest. This moxie pushed him to be true to himself and confident in his abilities. While Saul had a deep respect for the game, he struggled with relating to children, often finding it challenging to connect with them. His father was a coal shuffler for freight trains, and his mother Victoria was a barmaid. When he was young, he didn't have any friends.

Saul's proudest moment came when he shattered multiple records during a high-stakes game during his high school years, showcasing his **Mercenary *Play Style***. He felt a rush of achievement as he saw his name climb to the top of his school's statistical charts. Despite his individualistic approach, Saul understood the importance of teamwork and communication. His **Warlock *Player Class*** allowed him to maximize the coach's impact on the game, making him a valuable asset on the court. Rumor has it, he picked up the ***Player Class*** watching Benjamin "**Warlock**" Barber play in a pick-up game on Staten Island about a year before the first game in the Syndicate was played.

Amid the media spotlight, Saul maintained his incredible moxie, never afraid to express his genuine thoughts and feelings, regardless of how others perceived him. He was discovered by the Manhattan Pantaloons during their initial try-outs for the team. Showing up uninvited, he delivered an awe-inspiring performance that left Head Coach Johanna Kurtzy in a daze, showcasing his unique talents and potential. He was signed just a few weeks before the first-ever Media Day and Fan Fest for the Pantaloons.

There's been a long-standing debate between BSofA fans about the best player in the earliest era (Era 1 • 1939-1948) of the Syndicate. A good portion of fans claimed Theodosia "**Teddy Bear**" Borthwell was the best, and another sizable contingent claimed it was Saul "**Sole Star**" Priest.

## Details

* Favorite Food: Tomato Soup
* Favorite Color: Crimson
* Favorite Animal: Snow Leopard
* On-Court Habit: Sole Star was known to polish his shoes between every quarter of play.
* Piece of Trivia: Can recite pi to 100 decimal places.
* Has a Fear Of: The Smell of Beer
* Diet Plan/Training Regimen: An approach combining skeletal alignment exercises and liquid-based nutrition.
* Pop Culture Interests: Classical Music, Technical Manuals, and Shakespearean Plays
* Love Interest: *Not yet publicly known*
* Other Professional Interest: The Railroad

## Fan Letter

The Press Pass (Season One) production team discovered a collection of lounge-style songs, addressed to the coaches and starting players of the Manhattan Pantaloons. This song was left for Saul Priest.

### Sole Star Anthem

> Sole Star shines bright on the court tonight,
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> A **Mercenary *Play Style***, seeking personal heights.
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> He's in it for stats, for glory he strives,
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> Sole Star arrives where selfishness thrives.
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> From the Angle he shoots, blessed by Cancer,
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> Calculating shots, leaving us with no answers.
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> A **Warlock** in action, each play like a spell,
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> Communication his power, as he weaves his tale.
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> Authentic Arrogance, his stride and his pride,
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> Paper and Cloth dance, with Saul's soul they collide.
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> Stats his addiction, career goal in sight,
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> On the Manhattan Pantaloons, he's our shining light.
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> Saul Lee Priest, a legend on the rise,
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> In his career quest, he sets the skies.
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> Dominating the court, with a swagger to match,
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> Tries to lead stats, what eggs will hatch?
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> Oh, Sole Star, the master of his domain,
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> Playing for numbers, a singular aim.
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> Warlock by class, Coach Kurtzy's whisper he hears,
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> Every move he makes inspires our cheers!
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> ~ Yours Truly, Yolanda Shauna Llarbur and her sister Gertrude Joanne Llarbur, from Orange, New Jersey.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Saul "Sole Star" Lee Priest*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access