Terrestrial Magiks

## Thaumaturgy of Terrestrial Magik

Spell cost is 4 motes of mana times spell level and the spells DC's are normal spell DC's + 4. Spells from this list bypass all but Damage Resistance/-. A caster must have at least a +3 talent to cast these spells. Any magic class that have a connection to the earth can learn the spells from a source.

These spells consumed more energy than normal, if you have no mana to spend, you burn 6 instead of 3 times the cost in hit-points. If you die from this you are unwound at a magical level and can not come back.

## **1st Level Spells**

-(***Control Earth***): You can move up to 5 pounds per caster level of rocks, loose earth, sand, clay, and other similar materials up to 15 feet as a move action. You can search earthen and stone areas from a distance as if using the *Sift* cantrip. When cast at 10th level\, the caster can use effects like *Stone Shape, Mud to Stone, Stone to Mud* and *Move Earth.*

Range: Close (25ft + 5ft per 2 levels); Area: 10ft square per level; Duration: Concentration

-(***Boulder Bolt***): Send a magical bound bolt of earth and rock at the target, bludgeoning them. The bolt is a ranged touch attack that deal bludgeoning damage to the target for 1d12 points per level. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant

## **2nd Level Spells**

-(***Stoneshield***): Summon a strong earthen shield in front of the caster. This spell can be shaped with a window to allow the caster to see out but still provide full concealment. This spell lasts for a number of rounds equal to half the casters level. The wall has 15 hit points per caster level. Range: 10ft; Area: 1 10ft tall, 5ft wide 2ft thick square; Duration: 1 round per 2 levels

-***(Earthen Skin***): The target gains Acid Resistance equal to the casters level plus their casting modifier. Range: Touch; Area: Single Target; Duration: 1 minute per level.

## **3rd Level Spells**

-(***Underground Movement***): Grants the caster or those touched a burrow speed of 60ft and tremor sense out to 100ft. Range: Touch; Area: Single Target; Duration: 2 minutes per level.

-(***Metal Blast***): Launch a ball of pressurized metal at your enemies, where it detonates on impact. The explosion deals 2 points per level of bludgeoning, piercing, and slashing damage. A reflex save halves the damage. Range: Long (100ft + 25ft per 2 level); Area: 60ft; Duration: Instant

-(***Metallic Armor***): Surround yourself with special metal fragments that grant DR/-. However each spell effect can be ended when struck by a single type of physical attacks. When cast the caster chooses one of the following effects:

Chain-Mail: Susceptible to Piercing attacks

Scale-Mail: Susceptible to Slashing attacks

Plate-Mail: Susceptible to Bludgeoning attacks

Range: Self; Area Personal; Duration; 24 hours.

## **4th Level Spells**

-(***Create Earth Elemental***): The caster either uses existing earth or conjures in earth to form powerful earth elementals. The caster may create 1 medium size elemental for every 4 levels the caster possess. The elemental may gain additional abilities depending on the earth source used. The caster can combine elemetnals to creature large ones. Gargantuan = Five Elementals and 16 points of mana; Huge = Four Elementals; Large = Two Elementals.. Range: Close (25ft + 5ft per 2 levels); Area: Depended on elemental size; Duration; 1 round per level.

-(***Metallic Skin***): The caster gains 10 temporary hit points per level*.* These hit points are damaged first and the spell must end for the caster to begin receiving hit point damage. The spell effect ends when the total amount of damage is absorbed or the duration ends. Range: Personal; Area: Self; Duration: 1 round per level

-(***Earthen Travel***): Travel from one location to another in a burst of dust into the ground. The two locations must be connected to one another through by earth, rock or something similar. Range: 20ft per 2 levels; Area: Self; Duration: Instant; Casting Time: Swift Action

## **5th Level Spells**

-(***Quake***): Select a number of targets equal to half the casters level. Their can be no more than 15ft in between each target. The targets take 5 points of damage per caster level as the ground below them sends powerful tremors into their skeletons. Creatures not touching the ground are immune to this effect. A reflex save haves this damage. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target, See Text; Duration: Instant

-(***Acidic Familiar***): This spell summons a miniature acid elemental that fires 1 attack for every time you make one at the same targets you strike. This ranged touch attack does 1d6 per 4 levels of acid damage. It can be cast on another person. The Acidic Familiar uses your casting modifier as an attack bonus. Range: Touch; Area: 4ft; Duration: 1 round per 2 levels.

-(***Stonespikes***): Send out a line of stone spikes, damaging and pinning enemies caught within. The enemies take 2 points of piercing damage and must attempt a reflex save or be pinned Range: 30ft line; Area: 30ft long, 10ft wide; Duration: 1 round per 3 levels

-(***Seismic Wave***): Slam into enemies around you with a wave of earth dealing 4d6 to all enemies within 30ft. If they fail their reflex save they are knocked prone and stunned for 3 rounds. Range: Self; Area: 30ft diameter; Duration: Instant; Casting Time: Immediate.

## **6th Level Spells**

-(***Metal Barrage***): This spell unleashes a torrent of metal as a ranged touch attack; dealing 25 points of piercing, slashing or bludgeoning damage (casters choice) per 2 levels when cast as a standard action or 35 when cast as a full round. This spell costs 1.5 times the normal amount of mana when cast as a full round. Fortitude halves damage. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: Instant

-(***Metallic Shield***): Grants the caster a dense shield of metal particles in the air. This shield absorbs 5 points of damage per level of the caster. The spell effect ends when the total amount of damage is reached or the duration ends, whichever comes first. Range: Personal; Area: Self; Duration: 1 round per 2 levels

-(***Deep Home***): Open a portal to your own personal home, the first casting determines what your home is like, every other casting opens the door way to your plane. This spell functions as *Create Demiplane, Greater* except that you must cast this spell to open the door way. This plane may be accessed from any other plane, and is connected to the Earth Plane capital, Kahnalis. Range: 20ft; Area: 10-20ft doorway; Duration: Permanent

-(***Deepened Core***): The casters core draws upon the earth planes power granting their terrestrial spells *Empower Spell*. If their spells are already empowered it is instead under the effect of *Maximize Spell*. Range: Personal; Area: Self; Duration: 1 round per level

## **7th Level Spells**

-(***Seismic Totem***): Summon a totem at a target location renders targets within its area unable to move. All targets must make a reflex save or be knocked prone and unable to get up as long as they remain in the area of effect. Range: Close (25ft + 5ft per 2 levels); Area: 20ft diameter; Duration: 1 round per 2 levels.

-(***Quake Earth***): Cause powerful tremors to enemies within the area. This spell deals 1d12 points of damage to all those on the ground. Those in the air take the same amount of damage from gouts of acid A reflex save halves the damage. Range: Long (100ft + 25ft per 2 levels); Area: 5ft radius per 2 levels; Duration: 1 round per 3 levels

-(***Acidwash***): Summons a swirling circle of acid that damages targets within 30ft of you. All targets within the spells effect take 1d8 points of acid damage per caster level each round, lasting for 3 rounds. Range: Personal; Area: 30ft; Duration: 3 rounds

-(***Deepened Body***): Summon pure planar earth into your form, becoming an earth elemental temporarily. You gain acid immunity, sonic resistance 20, your attacks deal an extra 3d6 of acid damage, and any terrestrial magiks spell casts as though it is 3 levels higher. You gain a burrow speed equal to double your land speed. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Stone Curse***): The casters terrestrial magiks also cause the effect of *Slow* as the targets limbs partial turn to stone for 1 round per 4 levels when the deal damage. This also is the limit of rounds and hitting the target again with terrestrial magiks instead resets it to this duration. A fortitude save reduces the duration to one round. Range: Personal; Area: Self; Duration: 1 round per 4 levels.

## **8th Level Spells**

-(***Swallowing Earth***): Creatures in the area must make a reflex save or be swallowed by the earth. Those that are swallowed are trapped and suffocating until they escape or are helped. Range: Medium (50ft + 10ft per 2 levels) Area: 30ft diameter; Duration: 3 rounds

-(***Earthen Touch***): The targets are under the effect of *Meld With Stone* however they can exit any part of the object and metal objects may be effected as well. Range: Touch; Area: Single Target; Duration: 1 round per level

-(***Acidbreath***): Breath out a long cone or line of acid, dealing damage to targets caught within. Each target takes 10 points of damage per 2 levels of the caster. A reflex save half this damage. Range: Self; Area: 60ft cone, 120ft long, 5ft wide line; Duration: Instant

-(***Titanum Stone Wall***): Summon a wall of stone with the properties of *Titanum*. Each 10ft section has 15 hit points per level. Range: Long (100ft + 25ft per 2 levels); Area: 1 20ft by 20ft by 10ft thick section of wall per level; Duration: 1 minute per level

-(***Crush***): Cause a single target to take 1 point of damage per 2 levels and be forced to make a reflex save as the ground attempts to drag them in and crush them. If they fail, they are consumed, crushed and killed. Range: Long (50ft + 10ft per 2 levels; Area: Single Target; Duration: Instant

## **9th Level Spells**

-(***Quakestorm***): Summon and control a devastating earthquake within an area. Each round you concentrate on the spell allows the storm to build. Each effect occurs on all subsequent rounds. When you end your concentration the spell persists at the last effects it had for 2 more rounds before dissipating as quickly as it appeared. A reflex save halves damage and negates stunning. This spell makes walking almost impossible (acrobatics equal to 2 X caster level + ability score modifier) as the ground is shaking. The first round that you cast this spell the quake is summoned as the targets take 2 points of damage per level of the caster. The second round begins with acid clouds forming, limiting visibility to 10ft. The third round increases the damage to 5 points per caster level as acid spills from the ground. The fourth round, the storm stuns targets with the seismic shockwaves. On the fifth round and all subsequent rounds up to 10 rounds, the caster must spent an additional 27 mana to continue the spell, every round it is continued requires concentration. Range: Long (100ft + 25ft per 2 levels); Area: 60ft/100ft; Duration: 4 rounds, up to 10 rounds with concentration, with 2 more rounds once the spell ends; Casting Time: Full Round action and concentration

-(***Dustblast***): Lash out in a 15ft cone of dust. This damages targets for 3 points of damage per caster level and forcing a fortitude save or be blinded. Range: Personal; Area: 15ft Cone; Duration: Instant, Permanent; Casting Time: Swift Action

-(***Earthen Dome***): Protect the area around the caster in a thick stone dome. The dome has 20 hit points per caster level and a hardness equal to caster level plus talent modifier plus casting attribute modifier. The dome remains as long as the caster concentrates and then for 2 rounds after this ends. Range: Personal; Area: 60ft diameter; Duration: Concentration, 2 rounds

-(***Dissolve***): The casters imbues an object with powerful acid, causing it to dissolve. The object may be up to huge in size and must be have a hardness of the casters level + talent modifier + casting attribute modifier less in order to be affect by this spell. The object is reduced to a bunch of a puddle of harmless goo. Magical items do get a fortitude save. Range: Close (25ft +5ft per 2 levels); Area: 30ft, 1 target per 2 levels; Duration: 1 round per 2 levels

-(***Stonelord***): Upon casting this, your mind and body meld with the planer earth. You gain the effects *Freedom of Movement* and *True Seeing*, you do not age and can not be aged magically. You do not need to breathe, eat, or sleep. Furthermore you are immune to charm, compulsion, sleep, daze, fear and stun effects. Additionally you gain immunity to acid, and all terrestrial magiks spells are cast as spell level times 3 instead of 4. This spell costs 10% of the users mana. When the spell was ends, the mana is returned. Range: Personal; Area: Self; Duration: 1 day per level. Casting Time: 1 hour

-(***Gift of the Metallic King***): Summon a powerful primal gem studded metallic spider, acting as a mount for travel and battle. The first casting of this spell forms the link between the caster and spider, the second and subsequent castings summon the creature. The spider resides within the casters demi-plane or the fire plane if they do not have a demi-plane. If killed, it reforms within its home plane and this spell fails for the next 24 hours. If killed in its’ home plane, the next casting of this spell bonds another one.

**Spider Statistics** are;

Hit-Points: 5 hit points per caster level;

Attack: Each spider can spit a bolt of acid at an enemy within 60ft once every round. A single roll (Caster base attack bonus + casting modifier + talent modifier). Each bolt deals 5 points of damage for every 2 levels of the caster.

Damage Reduction: Each Spider has DR 5/Cold

Armor Class: The Spider armor class is equal to 10 + the casters casting modifier.

Saves: The Spider use their masters saving throws.

Movement Speed: The Spider a land speed of 80ft and a climb speed of 40ft.

Size: They are large sized.

Range: Close (25ft + 5ft per 2 levels); Area: 10ft area as a large creature; Duration: Permanent until banished or killed. Casting Time: 1 minute

## **Mastery Spells**

-(***Primal Earth Elemental***): When you cast this spell, it costs 100 mana. The caster summons and binds a massive, colossal earth elemental from the heights of the Plane of Earth. This elemental also has the ability to engulf and kill a single enemy struck every round upon a fail reflex save. Range: Close (25ft + 5ft per 2 levels); Area: Size as per a colossal creature; Duration: 1 minute per level; Casting Time: 5 full rounds of casting