Rhetoric (Enderal)

### Skill level effect

Gives better prices when buying or selling items and gives access to more additional dialogue.

## Learning book sellers

### Apprentice

Uajaan Vul, Gaboff's Premium Wares, Barnabas the Mechanic

### Master

Uajaan Vul, Gaboff, Barnabas

**Rhetoric** is a workmanship skill which allows the player character to buy and sell items to NPC's at a certain ratio, which improves when the skill is raised. Outside of trading, the skill can be used to gain access to additional dialogue during conversation with NPC's, which either gives access to other options during quests, which grants 1 experience point for every level of rhetoric needed when it succeeds.

Raising this skill requires Crafting points.

## Buying and selling ratio's

In the table below, you can find the buying and selling ratio's, without any other effects. The resulting buying and selling price depends also on the item value of the which is bought or sold.

## Additional dialogue

The following dialogue options become available with this skill:

* During the sidequest The Voice from the Water, with 25 Rhetorics you can blackmail Meldor near the end of the quest.
* When opening a bank account at Sildren & Friends, you can make a deposit of 100 coins and then immediately make a witdrawal of 99 coins, in order to outwit the banker. It will only earn some experience.
* After the second fight is finished of Blood and Dust, you can talk with 30 rhetoric to Rasha to learn more about her current situation with the Rhalata.
* Near the end of the quest Blood and Dust, you need 45 Rhetorics in persuading Tharaêl Narys to reveal more information about why he has selected you. You will receive 45 experience and some information.
* Near the end of Divide and Conquer, you can avoid fighting Silla with an unknown level in the skill and gain more pennies as a reward.
* During the robbery encounter before the entrance of the Undercity Marketplace, you can defuse the situation. You then can offer the desperate would-be-robbers to pay their protection money of 48 coins they owe to the Rhalâta. It will earn some experience, it's cheaper than being robbed and it prevents violence.
* If you opened the letter on Rhodas' corpse during Errand Boy and give it to Mendulus Pennypouches, you can convince him with 25 Rhetorics it was opened in good faith.
* With 25, you can increase the reward from Belend the Master Brewer at the of Revenge is Sour.
* During The Elixir quest, you will need a level of 40 to convince Mirell, which opens the path to two endings and two achievements.
* During Our Mark on this World, you need 50 and 60 rhetorics to convince an armed burglar from entering the house of Dal'Mercer (which fails always) and when you find him again in the secret room, to convince him to let you inspect the room, without having to kill the burglar. Later on, you need a very high Rhetorics level (above 70) to intimidate the bandits who are harrassing Esme in Duneville.
* If you ask adventures for advise, mostly the adventurers at Northwind Camp, they will sometimes give learning books, starting around 65-75 rhetoric.
* With a unknown level of Rhetorics, you can outwit Uajaan Vuul by saying that the bottle from The Ghost of the Bottle is too cheap for its effects.
* With an unknown level, you can convice Zar'ah to reveal more information about herself during Dark Chambers of Our Mind.

## Quests

A potential reward from Bad Vibrations is a permanent increase of 3 levels in this skill.

## Skill enhancing items and memories.

The following items increase the Rhetoric level while equipped:

* Amulet of the Meadow Spirits, a potential reward from the Lost Hearts quest, which increases the skill by 11 levels.
* Endralean Sublime Garb, increase the skill by 9 levels and results in 9% better prices. This is one of the first items being available, but very expensive at lower levels as well. This item can be destroyed to learn its enchantment for only amulets.
* Fortune of the Tracker, a pair of bracers which increases the skill by eight levels.
* Finger of the Venturer, a set of gloves which raises the skill by eight levels.
* Heart of the Venturer, by ten levels.

For a list of all items which improves prices, see the link.
.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • **Rhetoric** • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • **Rhetoric** • Sleight of Hand