Gameplay

Rogue Adventure is a deck-building RPG game that uses pretty standard and understandable mechanics, but there can always be questions about how this specific deck-building RPG works.

**Game Modes** - One of your first choices in the game is to play Classic, Hell, or Void mode. You can also play the Tournament, which changes each week.

### Game Settings

**Cloud Sync** - From the main menu, you can select the gear in the bottom right corner which will pop up several options, including Cloud Sync, so you keep your progress between devices. All you need to do is login to your Google Play account.

**Language** - In that same Settings area (from the main menu), you can select which language you would like to play in. There are currently 10 language options: English, Italian, Spanish, Dutch, Russian, Portuguese, French, Polish, Chinese, and Ukrainian.

**Timer** - After you have started a new adventure and picked your class, you can select the gear icon in the upper left corner. This menu lets you toggle the Timer on or off.

**Fast Mode** (for enemies) - The same in-game settings menu allows you to switch the enemies into Fast Mode so that their turns happen more quickly. If you are trying to speedrun, this is a vital thing to have changed.

**Tutorial** - From that same in-game menu, you can select to go through a Tutorial.

**Inferno** - Each mode has various difficulty settings, indicated by Inferno Level.

### Basic Mechanics

**Your hand** - Your current hand are the 4 cards that are shown face-up at the bottom of the screen. When you use a card, a new card will immediately replace it. If you select and hold a specific card, a box will pop up at the bottom of the screen that explains how that specific card works. If it has numbers (such as damage) on it, it will also show how that is changed when you are affected by status conditions.

**Draw pile** - When you are in combat, your draw pile is which cards you can still draw. The number is shown in the bottom left of your screen. If you click on the star icon, you can see which cards are currently in your draw pile. These will be shown in a random order (unless you have the Crystal Sphere skill).

**Discard pile** - When in combat, your discard pile are those cards which you have already used. As soon as you use a card, it goes into your discard pile. When your draw pile is at 0 and you need a new card, your discard pile will be shuffled and become your new draw pile. You can see the number of cards currently in your discard pile in the bottom right of your screen. If you click on the "x", you will be able to view the cards that are there.

**Exile pile** - Next to the discard pile is a spot with a circle with a backslash through it. This is your Exile pile, where cards you have Exiled appear. There is also a number to the left of this pile stating how many cards are currently in that pile. If you click on the symbol, you can see the specifics of those cards.

**Player HP** - Your HP (the total amount of damage you can take before dying) can be found on the left side of your screen, just above your hand and under the class icon. This shows both your current HP and your max HP.

**Max HP** - The base number of your HP indicates the maximum number of HP you can have unless something specifically states that it raises your max HP.

**Enemy HP** - Each enemy has a red bar under their picture with X/X on it. This shows their current HP / max HP.

**Damage** - Many cards say "deal x damage." If you play that card, it will do the specified amount of damage to the enemy you drag the card over, reducing that enemy's current HP. If an enemy intends to attack you, the number after the crossed sword symbol indicates how much damage they will do to your current HP.

**Mana** - At the bottom, center of your screen there are two more numbers (normally, each turn starts at 3/3). 1 Mana is used to play each card (unless they say otherwise).

**Enemy intent** - Above the enemy picture, you will see one of 6 options, with some variations: crossed swords, a silver shield, a '+' sign, a clock, a purple circle with a swirl in it, or a red pentagram.

**Enemy special abilities** - Many enemies have special abilities. You will see an icon just under their HP bar, at the bottom left corner, if they do. Click on the enemy's picture and a window will pop-up that explains what special ability(ies) that enemy has and when they take effect.

**Debuffs** - Negative effects that enemies place on you through Debuffs or abilities, including Blind, Blocked, Cursed, Frail, Silence, Weakness, and Wound.

**Buffs** - Bonus effects that aid you in combat, including Armored, Double Damage, Dodge, Heal, Immune, Overcharge, Resistance, Shield, Strength, and Thorns.

**Status Effects** - Lingering effects you can place on enemies include Poison, Burn, and Weak.

**Daze** - Sets enemy intent to Wait.

### Card Types

**Combat Card** - If a card has sword under its picture (also in a brown border), then it is a Combat Card, which matters to certain Class abilities, Debuffs, and other cards.

**Magic Card** - If a card has a lightning bolt under its picture (also in a blue border), then it is a Magic Card instead.

**Race** - Some cards have a race, indicated by brackets and the race in all caps after the name of the card ("BangBot [ROBOT]", for example, is a member of the Robot race). Certain cards and Class abilities affect race cards differently.

**Rarity** - Most cards are Common cards which have a brown border. Uncommon cards have a grey/silver border. Rare cards have a gold border. Cards added to your deck, whether through a card you played or due to an enemy ability, generally have a blueish grey border. Some cards specifically act on Rare cards, so that is the most important distinction. Cards with Quests change rarity as their Quests are completed.

### Enemy Types

**Normal** - On the map, these are indicated with a simple skull. These tend to be the easiest enemies (lower HP, less harmful abilities, lower attack damage).

**Elite** - These are indicated with a skull with a crown on it and fire in the eyes. These enemies are tougher than Normal enemies, often with abilities that are harder to get around. The rewards are slightly better than from a Normal enemy.

**Boss** - Each World has a single Boss at the end of that map, indicated by a skull on top of a ragged banner. These are 1 of 2 options per world and are generally much harder to defeat. Defeating a Boss offers a Gold card every time and then you will start at the beginning (bottom) of the next world.

### Worlds, Maps, & Icons

**Worlds** - There are 9 different worlds for Classic and Hell Modes: Enchanted Forest, The Desert, Deep Water, Lost World, Volcano, Land of Dragons, Reign of the Dead, The Void, and Lost Cathedral. You always start in Enchanted Forest and end in Lost Cathedral. Each World has its own Normal, Elite, and Boss enemies.

**Maps** - There are a limited number of map setups with varied numbers and connections between paths. Depending on your goal and strategy will determine which path you want to aim for.

**Icons** - Besides enemy icons (listed above), the map shows Treasure Chests and Merchants. Treasure Chests have an amount of Gold, 1 Gem, and 1 card with an ad-released additional chest. Merchants offer cards (3 Normal, 3 Uncommon, and 3 Rare), Services, and Skills.