Halfling

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.

Wool-Shield Halfing

## Subrace

The three main kinds of halfling, lightfoot, stout and wool-shield's are more like closely related families than true subraces. Choose one of these subraces.

## Halfling Traits

Your halfling character has a number of traits in common with all other halflings.

#### Age

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

#### Size

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

#### Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

#### Brave

You have advantage on saving throws against being frightened.

#### Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

#### Languages

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

## Lightfoot Halfling

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In Araxar, lightfoot halflings have spread the farthest and thus are the most common variety.

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

#### Naturally Stealthy

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. You also gain proficiency in the *Stealth* skill.

## Stout Halfling

As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood.

#### Stout Endurance

You may use one hit die to remove a level of exhaustion. You may use this ability once per long rest.

#### Stout Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

## Wool-Shield Halfling

The Wool-Shield's are naturally explorative folk. Most hailing from the northern continent for Frostfall, the Wool-Shield's have had to adapt to the freezing climates. Focusing their efforts on hunting rather than foraging, and maintaining large communities that constantly move throughout the wilds. These groups of halfings are not well known to settle down in common towns or cities, they'd rather be isolated to tend to their own. However they can be seen in these towns selling pelts and other wares to merchants for supplies they might not come by as often (medicines, spell scrolls, weapons). These halfing's can usually be seen adorning thick furs to protect them for the frost, hence Wool-Shield. As a Wool-Shield halfing, you're more aware of your surrondings, and more knowledgeable of the wilds in which you lay your head.

*Created by Gaz*

#### Wild Presence

You gain proficiency in the *Survival* and *Animal Handling* skills.

#### Cold Wanderer

You gain advantage against the negative effects of the extreme cold.