CHAPTER 11.5: Ash vs Evil Dead

**CHAPTER 11.5: Ash vs Evil Dead**, formerly known as **PARAGRAPH 3: Ash vs Evil Dead**, was the third Half-Chapter DLC for *Dead by Daylight*, released on 2 April 2019.

The DLC was renamed a few years after the Developers abandoned the practice of calling in-between Chapter DLCs *"Paragraphs"* and opted to call them *"Half-Chapters"* instead.

This DLC features the following content:

* **1** Survivor:
	+ Ash Williams
* **1** exclusive Cosmetic Piece:
	+ *Pablo's Custom Job* - **Common Ash Williams** Hand

## Description

Ash vs Evil Dead is a brand-new Character for Dead by Daylight. Purchasing the Ash vs Evil Dead DLC will unlock a new Survivor, Ash Williams and an exclusive clothing Item for him.

Ashley J. Williams, the legendary hero from the Ash vs Evil Dead horror series, has entered the realm of The Entity. While this time the chainsaw is not his to wield, Ash knows how to escape gruesome death. Wander through The Fog as Ash and escape evil once more.

### Ash's Info

*During a weekend at a cabin, Ash uncovered the Necronomicon Ex-Mortis (Book of the Dead) and awoke something dark in the woods. Evil possessed his friends, whom he was forced to kill, and his right hand, which he sawed off. For the next thirty years, Ash ran from his past, working at a Value Stop department store and seducing women in dive bars. But he screwed up one night when he read from the Necronomicon to impress a woman. Evil found him once more. After a terrible fight, Ash, drawing his last breath, was taken by the Knights of Sumeria and transported into the future. But after his deal with a demon went South, Ash found himself in the realm of the Entity, without shotgun or chainsaw.*

### Ash's Perks

You have an uncanny ability to escape the inevitable.
While in the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''' of your Recovery progression is converted into Wiggling progression, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''', once you are picked up by the Killer<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

You have an uncanny ability to escape the inevitable.
While in the Dying State, **50 %** of your Recovery progression is converted into Wiggling progression, up to a maximum of **40**/**45**/**50** **%**, once you are picked up by the Killer.

Unlocks potential in your Aura-reading ability.
<p>When healing a Survivor in the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Buckle Up'' activates:
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Killer is revealed to the both of you.
<p>
\*Completing a ''Healing Action'' on the dying Survivor grants both of you the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.

Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State, *Buckle Up* activates:
* The Aura of the Killer is revealed to the both of you.

* Completing a *Healing Action* on the dying Survivor grants both of you the ***Endurance*** **Status Effect** for **6**/**8**/**10** **seconds**.

Evil has a way of always finding you.
<p>After triggering your '''<span class="luaClr clr clr2" style="color: #e8c252;">third</span>''' ''Protection Hit'', ''Mettle of Man'' activates:
\* While injured, ''Mettle of Man'' shields you from going down the next time you take damage.
\* Healing back to full health will reveal your Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to the Killer whenever you are farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' from them.
<p>''Mettle of Man'' deactivates the next time you are put into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>'''Increases''' the Odds of becoming the initial '''''Obsession''''' of the Killer by '''+100 %'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''

Evil has a way of always finding you.
After triggering your **third** *Protection Hit*, *Mettle of Man* activates:
* While injured, *Mettle of Man* shields you from going down the next time you take damage.
* Healing back to full health will reveal your Aura to the Killer whenever you are farther than **12**/**14**/**16** **metres** from them.

*Mettle of Man* deactivates the next time you are put into the Dying State.
**Increases** the Odds of becoming the initial ***Obsession*** of the Killer by **+100 %**.
*The Killer can only be **obsessed** with one Survivor at a time.*

### Ash's Cosmetic Piece

***Pablo's Custom Job** - Just as technologically advanced as the original, but with a groovy new look.*

Expand to view content

## Trivia

* **CHAPTER 11.5: Ash vs Evil Dead** was leaked through the existence of Ash's Unique Perks in the *Custom Game* mode on the PlayStation 4 and Xbox One versions of *Dead by Daylight* when Patch 2.6.0 released.