Skill

**Skills** are special character abilities in the game For The King.

## Description

Most characters begin their journey with a select combination of the various skills currently included in the game. Certain skills may also be acquired by finding and equipping specific items. These special abilities are unique from most other equipped abilities, and can be an integral part of any party's strategy.

### Base Actions

A handful of basic skills are available to all characters. These include but are not limited to: Ambush, Door Bash, Flee, Sneak, Trap Disarm, and Trap Evasion.

## Using Skills

Skills are activated similarly to abilities in For The King, but can be loosely categorized into one of two trigger types:

### Passive skills

Passive skills are abilities that do not require any specific action from the player and will trigger of their own accord, depending on their effects. This includes skills such as Encourage, which will occasionally invert failed rolls during combat, and Gather Herbs, which can randomly yield a free herb when moving about the Overworld.

### Active skills

Active or activated skills are abilities that, as the name suggests, require a decision or input from the player to activate. These types of skills generally reduce the number of stat checks required to perform an important action, such as with Elite Door Bash and Elite Sneak. Still others stand as combat skills and are used throughout the course of a battle, as with Elite Flee or Party Heal.

## List of skills

* Passive Skills
* Active Skills
* Basic Skills

Black Hole • Passive, Combat
*Chance to instantly remove an enemy from combat when performing a direct attack.*

Called Shot • Passive, Combat
*Chance of perfect roll with bows.*

Counter Attack • Passive, Overworld, Equip
*Chance to negate an enemy ambush.*

Discipline • Passive, Combat
*Grants focus to party members on critical hit or death blow.*

Distraction • Passive, Combat, Equip
*Chance of disrupting a successful attack roll against other party members.*

Encourage • Passive, Combat, Equip
*Chance to turn a party member's failed slot roll into a success.*

Energy Boost • Passive, Overworld, Equip
*Chance to gain additional action point at end of turn.*

Entertain • Passive, Overworld, Equip
*Gain gold when ending turn within 1 hex of towns and carnivals and night markets.*

Find Treasure • Passive, Overworld, Equip
*High chance to find overworld treasure once per day.*

Gather Herbs • Passive, Overworld, Equip
*Chance to gain a random herb at the end of turn while in the wilderness.*

Glory • Passive, Combat
*Chance to temporarily increase attack damage at the beginning of combat.*

Inspire • Passive, Overworld, Equip
*Chance to grant a small XP boost to party members within 2 hexes.*

Justice • Passive, Combat
*Chance of adding splash damage to perfect strike with two-handed weapons.*

Mimic Whisper • Passive, Combat
*Transforms mimics into regular chests when opening.*

Refocus • Passive, Overworld, Equip
*Chance to reclaim a focus point at end of turn.*

Steady • Passive, Combat, Equip
*Chance to completely negate damage from attack when shield is equipped.*

Support Range • Passive, Overworld, Equip
*Join combat from an additional hex away.*

Elite Ambush • Active, Overworld, Equip
*Requires one slot less to ambush enemies in the Overworld.*

Elite Door Bash • Active, Combat, Equip
*Requires fewer slots to smash doors.*

Elite Flee • Active, Combat, Equip
*Requires only one slot to flee combat.*

Elite Sneak • Active, Overworld, Equip
*Requires only one slot to sneak.*

Elite Trap Disarm • Active, Combat, Equip
*Requires fewer slots to disarm traps.*

Elite Trap Evasion • Active, Combat, Equip
*Requires fewer slots to avoid traps.*

Enemy Taunt • Active, Combat, Equip Only
*Force enemies to attack player and gain a small armor and resistance boost.*

Party Heal • Active, Combat, Equip
*Can use godsbeard to heal entire party.*

Ambush • Active, Overworld
*Will test Awareness to isolate the enemy and gain a free attack.*

Door Bash • Active, Combat
*Will test Strength to smash through doors in dungeons.*

Flee • Active, Combat
*Will test Speed to flee from combat.*

Sneak • Active, Overworld
*Will test Talent to move past the enemy and avoid combat.*

Trap Disarm • Active, Combat
*Will test Awareness to disarm traps.*

Trap Evasion • Active, Combat
*Will test Speed to avoid traps.*
## Acquired Skills

While nearly every skill is innate to one character or another, there are a select few that can also be found as attributes on weapons or armor. The notable exception is Enemy Taunt, which can *only* be found on equipment (generally a shield).

Items with a skill attribute must be equipped before the skill can be triggered.