Io

Io
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Concept art of an Io using a combat rig

The Io are a race of organisms with the ability to both create and control paradox rifts. Primarily, Io arise within Voidborne species, though there have been instances of Io born on Earth, and even one suspected instance of an Io being born on Leethuria.

## Lore

When the greatmind Arkateth invaded the Expanse, seeking to replace one of its creators, the barolith entered a comatose state and was unable to maintain the Weave of Logos. This did not lead to its destruction, on account of the newly designed reality running on life and sentient choice, though it did mean that external concepts could latch on and become integrated.

Sometimes, conceptual constructs would be formed that were technically living, though could not sustain themselves on account of their diminutive size. These are named formidaph deusphaira, and they are parasites to barolith. They latch onto the marachol web and attempt to infuse themselves with the conceptual matrix of an element of the reality within it to survive. Normally, the barolith would purge these creatures due to their influence over their marachol's functionality, though in the case of the Expanse, this was impossible due to the three greatminds being in hibernation. Thus, rifts would open that linked the material plane to paradox space, where these creatures would attempt to move through, spilling unrefined ora into reality.

Weaker formidaph would find themselves scattered to the cosmos as shredded ora particles, whilst stronger ones could retain themselves by binding to some component of reality. This could be done either by burning some of their ora up to produce a stony shell to which their matrix could cling (forming a rare item known as a novallis), or by binding to a pre-existing item, depending on their entry point.

Rarely, a formidaph may move through in the same location as a currently unborn, but living and sentient, entity. If this child is strong and healthy, then the formidaph may simply be unable to bind, due to the rapidly growing matrix, already complicated by thought processes and made worse by the fact that the child is physically changing. If the child is sick, however, and likely to die before birth, the formidaph can bind by healing them - introducing its concepts to replace the missing ones. The Expanse is comparatively unique, as sapient creatures are very rare. Because of this, formidaph have not evolved to bind to them, and a unique reaction occurs, where the part of the matrix where the formidaph resides is their personality. In other words, the formidaph becomes an entirely separate, secondary personality hiding inside the logic that makes the creature up. This results in a healthy child, who may live a full, normal life, entirely unaware of the lifeform attached to them in unreality. Should they at any point in their life experience ora exposure, or find some other way to transfer consciousness to this second half, they will be awakened to their power, and will cease to be their old species, becoming known as an Io.

Io have the unique ability to create and maintain their own paradox rifts, making them highly desireable prizes to many Voidborne species, who would seek to harvest this ora for use in physics-defying machines. As the natural appearance of paradox rifts entirely relies on the incursion of an impossible idea within the Weave of Logos, they are extremely rare, meaning that having the power to produce them on command makes the Io targets for capture and use in generators. Whilst bringing down an Io for this purpose is a mountainous task, technologies have been developed to circumvent their myriad of impossible devices.

To protect themselves from their many enemies, known as "void hunters", who sought to harvest them like batteries instead of rifts, the Io gathered together across the cosmos and built seven enormous space stations known as citadel carriers. These ships would contain artificial gardens, laboratories, leisure zones, gymnasiums, and any other requirement for living permanently aboard. Aboard these ships, the Io worked on developing technology that could save their species from being harvested as generators. One such technology was a method to work out what was on the other side of their manifested paradox rifts, as no Io could ever locate another within the tumultuous and unstable realities they saw within as their formidaph. Some Io even walked into their rifts as their somas, and were instantly lost to the void beyond. Due to these failures, most Io stopped this pursuit, consigning it to be unsolveable, and focusing on improving carrier defences. It was not until Logos, Io of Sentrigaal, developed the Nyx program, that the Io were able to make the jump into paradox space, and see where they truly came from without falling into an unreality cascade.

Once confirming the stability of paradox space, the Io moved the seven citadel carriers into unreality, where they could remain safe, and survive the onslaught of races which sought to hunt them, protected from the acrid ora storm by the Logos Neural Network. Using their combined power and the sheer quantity of ora in the environment, the Io managed to construct seven celestial bodies existing in a chain, to exist as an enormous ship to house their entire species. This was named the Celestial Ark, and would become the first dedicated planetary system for the Io to live on.

The advances required to move the seven carriers through paradox rifts were immense. Most paradox rifts range in the size of a few millimeters across to three meters at most, and so to give the carriers the ability to move through them, the Io's natural power over the rifts would not be enough. To solve this, many non-Io allies were brought aboard to help make the jumps feasible. These rifts would be enormous, and would cause conflicts that could span multiple galaxies if they were found. After many years, and with the assistance of the Io's power to defy the laws of physics, the allies helped the Io produce technology that could produce rifts large enough for the carriers to move through. It took twelve hours to move the carriers through these rifts, including the time taken to manifest and grow them to an appropriate size, and to close them afterwards. This was a bloodbath, with countless races warring over the rifts, and alliances forming to reach them, with the Io fighting them off beside their allies.

Eventually, they escaped, but suffered heavy casualties. The allied troops were allowed to remain on the Ark, and were given technology to allow them to move into and out of the Weave at will. Those who chose to live aboard the Ark became known as the Arkane. The Io defined purposes for each of the planets, and placed one citadel carrier by each one, naming them the first outposts. Each celestial was built to be able to support life. Though they all had a purpose, the celestials each held elements of the others. Meaning a factory celestial would still have residential areas, and research hives, it just wouldn't be the dedicated function of them.

Aboard the Ark, the Io and Arkane thrived. They developed impossible technologies and designed new materials that could only exist through conceptual engineering, such as the golden and conductive Ichorum, or the powerfully resilient silver Metabane - both not being made of particles, but instead of a single "particle" that can form complex shapes when influenced by ora. Later, these metals would be combined into the bronze Ichane alloy, which would form the foundations of most Io constructs, whist amplifying the properties of both components. Ichane would be indestructible to conventional means, though would also be a perfect conductor of ora. The Io became the forefront of technological expertise and would send Io into the Weave to find fledglings who were only just discovering their power, to bring them aboard the Ark, and bringing those who were of good character, though who needed help or protection along with them as Arkane. They would form alliances with powerful leaders, giving them access to powerful technology that would return to the Ark on their death, and could only be used by the intended recipient. One historical example of this on Earth was the gift of a powerful blade named Eskabier to a queen in the 5th century by the Io Maroloch of Andvwyn.

## Biology

The Io are creatures of two halves. The soma is the name of the physical body that the Io possesses within the material plane. This body houses their mind, and acts as an anchoring projector for their second, formidaph half. The formidaph, on the other hand, becomes a purely conceptual body that has the power to be projected from their conceptual matrix directly into paradox space. As the formidaph exists simply as a second personality with no other components to it, it shares all memories with the soma, and only one can be awake at any given moment due to sharing a single consciousness. The two halves are often very similar, due to the memory sharing, and are unable to communicate with one another because of the consciousness problem. They can, however, remember each other's emotions and feelings, meaning communication is entirely unnecessary. From the perspective of an Io, it can appear as though they are both one individual half, and both simultaneously.

This duality gives the Io several unique abilities. Firstly, if the Io awakens their formidaph half, they will be essentially projecting their mind into paradox space. Where most organisms would be trapped with an ever increasing reference frame, resulting in them being lost to unreality, the Io can use their soma as an anchor - letting them recall back to reality instantaneously. Secondly, in the case of more powerful Io, they can use their second half to force the manifestation of small paradox rifts, though this can be draining to do and requires a lot of strain on their part. In addition to this, the Io are functionally immortal, as long as they have access to a paradox rift, and their formidaph has been awakened at least once. This is because they can transfer their mind into their formidaph, force a manifestation of their second half within reality, and defend themselves with both bodies at once. If the formidaph can see the soma, then they can instantaneously reverse any and all damage dealt by making use of ora. This means that an Io can only be killed if the first hit is lethal. After that, all one can do is try to repel the formidaph and ensnare them. Finally, their connection to paradox space allows them an innate proficiency in controlling and shaping ora, similar in function to a greatmind avatar within their marachol web, though on a much smaller scale. This allows the Io to pluck ideas from their minds and force them to appear in reality, no matter how impossible they may be. Due to this, even lesser Io who cannot manifest rifts are formidable opponents, and those who can do so are nigh impossible to fell.

An Io's expectations shape the battlefield. They passively tip reality into the balance of what they expect, meaning that a cloaking device would conceal you from the majority of their influence, though as they aren't expecting you, you would have a high chance to fail at physically contacting/harming them, or even turning off the cloak in some cases. This ability is at its strongest when the Io is disconnected from the Logos Neural Network, as this inhibitor allows them to manipulate ora with intent, whereas when separated, *100%* of their thoughts will manifest if in the formidaph half, whether they want it or not. When the inhibitor is active, they mostly lose this passive ability, though chance will still be slightly tipped in their favour, making stealth approaches have a higher likelihood of failure when facing them. This is still, however, often the only way one can face them without suffering heavy casualties. The only way to penetrate this latent probability manipulation is to employ conceptual weaponry that is delivered with higher intensity than the field.

Whilst an Io's soma will appear as though it belongs to the species of their home planet (making them biologically identical to any other species member), their formidaph takes on a very different shape. This form appears physically to resemble a species member, though made of pure ora. If the Io chooses to hide their soma by physically integrating it into their formidaph half, then some element of exotic matter will appear alongside this. For example, in the case of Sermos, Io of Earth, his formidaph appears as a humanoid silhouette made entirely of a rapidly spiralling storm of yellow light. Should he hide his soma, his formidaph appears as surrounded by a swarm of orbiting cubes of yellow, glowing matter; and a quantity of luminous liquid ora. These cubes amass within the ora form and are bonded by the fluid to reconstruct the soma at a moment's notice, and should he catch damage happening to his form before it happens, he can redirect it to simply separate the cubes, rather than to physically damage the body. No Io looks the same as any other; where Sermos appears as a storm of ora, swathed in cubes, Sermos's ally Netikrus, Io of Earth, appears as a humanoid form made of intersecting lines that conform directly to the golden ratio, containing a skeleton of pure light. If Netikrus' soma is integrated, it forms a ring of fourteen golden metal balls, bound by flowing light, that orbits the body. When retracting these, they correspond to several joints within the skeleton.

## Technology

The Io are the most technologically advanced species ever to exist within the Weave of Logos, meaning their array of technological feats define the cutting edge of what is possible in universe.

### Combat rigs

Combat rigs are the primary weapons used by Io, when combat is necessary. Originally, the Io fought using simply their ability to control ora in the material plane, however this proved ineffective once the development of Anti-Io weaponry arose. Io armour consists of plates of Ichane alloy, making them impervious to physical damage; whilst also acting as an excellent conductor of ora.

Specialised anphys cells are placed within the armour behind glass lenses to expose the inner paradox rift, and are wired to small emission node arrays. In some cases, this configuration would be too large to fit inside the armour, and as a result, a form of non-Euclidean geometry is employed to compress it.

Traditionally, combat rigs are built by their user, and are also used to represent the culture that the Io originated from via their design. Some, however, choose to make use of rigs constructed by Arkane or other Io. This could be a result of wanting to forget their origins, or of wanting specially constructed equipment that they may not be skilled enough to engineer.

Combat rigs aren't exclusively used for warfare, however, and are also worn as ceremonial armour for visits to the material plane when meeting with leaders or rulers. For this reason, rigs built by their users are oftentimes highly opulent. For example, as he originated on Earth and within England, Sermos' armour is designed to be similar in design to that of a medieval knight - featuring ornate plating wrapping around the body, lending to a heavy appearance. This armour's anphys cells are placed within the hands, displaying the extradimensional engineering often employed, though a much larger cell is also positioned within the ribcage.

Taking advantage of the Io's lack of physiology, combat rigs can be built with mechanical components reaching inside the armour, in the same location as the body. should damage occur to the rig on account of ora based attacks, hollow areas will simply reveal the Io beneath, whereas sections requiring the simultaneous positioning of the Io's body alongside the Internal mechanism will default to erasing the mechanism to preserve the organism. Due to the several anphys cells, the rig can operate with as much as 5/6ths of itself missing; so long as at least one cell remains intact, that section of the rig will remain functional.

Combat rigs are built with a tracer that binds to the conceptual matrix of the Io that it is intended for. This allows them to subconsciously remember the exact design and configuration of the armour, meaning once exposed to ora, they can manifest portions of it equivalent to the amount of ora harnessed. By using this latent ora, Io can perform repairs on the armour on the fly. This appears similar to a fire burning in reverse, sweeping slowly along the body, regrowing the device.

A splinter variant of the Nyx AI is installed within the helmet of the rig, designed to project a 3D render of the surroundings into the Io's mind. Any strand of Ora connecting the armour to the environment will allow for perception along it. As a result of this, the Io can retain perfect situational awareness. This, combined with their intentions being harnessed and controlled by their anphys emitters, makes them perfect combatants, capable of reading and blocking any attack thrown at them. Negating this is difficult, and requires very hard to engineer technology.

The only weakness a combat rig has is if the opponent is making use of advanced cloaking devices that render their forms untouchable to latent ora. This would mean that the rig cannot project the opponent into the mind of the Io, resulting in them needing to make use of ordinary senses. Furthermore, if a well engineered strategy is employed, an opponent could in theory surround the Io and bring them down with conceptual weaponry. To do this, however, is a mammoth task.

The helmet of a rig is made of a material that is in flux between glass and the surrounding Ichane metal, allowing it to switch between the two materials at will. This does not blind the user, however, on account of the mental projection technology. Io often use this when an opponent is using cloaking technology that can conceal itself from the Nyx program. This means that the Io can physically see them, though they lose some measure of protection when this is employed, as they lose the nigh-indestructible nature of the Ichane.

### Transportation

Io transportation consists mainly of conceptual manipulation to open paradox raptures. They do, however, have the facilities to produce ordinary crafts; both for the use of the Arkane, and for their own use in moving undetected by hunters.

Paradox raptures are a particularly powerful form of paradox rift. While early Io did use rifts to access paradox space, they are violent, uncontrolled, and easy to mistake for a naturally occurring one. As a result, conflicts would break out over warring species trying to access the rift. Rifts occur as a result of the incursion of a concept that almost merges with reality but not quite, whereas raptures are a dedicated creation by the Io themselves that take on the appearance of one visualisation of paradox space (specifically the cloud type, on account of its threatening aura). These raptures are formed by a dedicated, sustained incursion from either an Io or the Ark, providing easy travel out of reality. These raptures are far more powerful and have a unique ora signature, notifying anyone nearby that an Io has just entered reality, to avoid conflict. Coilstream fighters are often then used to move away from the rapture point quickly to evade any void hunters that may close in on the area and to mask their location afterwards.

Coilstream fighters are the primary mode of transport for space or air travel for the Arkane. Coilstreams are single person attack crafts controlled by an orosphere interface. Orosphere interfaces manifest a controlled rift that binds to the fingertips of the person who last touched it until it's closed. Through this, gestures performed above the orb can feed directly into the ship. These ships consist of a single pilot's pod, and a very small compartment behind that can accommodate them in emergencies. They are also equipped with dual barrelled infobolt repeaters, a visible light cloak, and a secondary spiral-like engine that can send the craft back into unreality, hence the name "Coilstream". When entering unreality, as there is no physical definition of space, complex calculations are required to ensure that the point of reentry is at the intended location. For this reason, piloting the craft in this way is extremely difficult for a non Io. One notable use of the Coilstream fighter is that Sermos makes use of a custom model named the Obelisk. This craft features a long, crescent shape body, capable of collapse into a single line for stealth insertions and landing. The Obelisk's coil is exposed at the back of the craft, and is contained within the chassis on transformation. When exiting the Weave, this craft rapidly spins up, with the pilot's compartment held steady via gyroscope, before vanishing in a rapidly manifested and collapsed rapture.

Muvolich shells are projector pods built for the use of the Arkane, which allows for a subreality to be engineered within them. This smaller reality is isolated from the main weave, though reflects interactions occurring within it, letting the Arkane project an avatar into the Weave to physically interact with the world, whilst never actually being there. This is primarily helpful for short duration operations, and for those where items don't need to be brought between planes.

After the events of Divine Absolution, the Weave of Logos was permanently sealed off from paradox space, preventing even Io from producing rifts. As both Arkateth, and the Greatminds of the Barolith were completely purged from reality, reality would eventually decay into nothingness without intervention. As a result, the survivors aboard the Celestial Ark would act to monitor and protect the Weave from external threats and damage from the storm. This meant that movement between planes would become impossible, if not for the construction of the Portical Antechamber - a massive slipgate built at the rear of the Ark, embedded directly from the crust into the core of Auron. Nyx is constantly set to monitor the Weave for a very specific callsign transmission. If the AI identifies the craft sending the transmission, and can verify the pilot by reading the conceptual matrix of the ship, it will open a paradox rapture at a designated point a short distance from the craft, allowing for entry into the Ark's orbital field, accounting for the situation the craft is in. This is the only way in and out of reality, as all other rifts are immediately negated by the neural network.

### Arkane technology

Arkane visiting the Weave are granted access to certain technologies beyond the realm of ordinary physics, in order to assist their living aboard the Ark, and in order to facilitate their travel and to ensure their safety. This may range from advanced weaponry given ceremonially (Examples being Eskabier, Seprosade, Diflarox, Iverscort, and Magnavaal), to transportation tools, or defensive technologies. Weapons presented, named "Kleimoth" weaponry, often contain a small paradox rift embedded somewhere, opened by turning a toroidal dial built into the device. This dial reads the conceptual matrix of the individual in order to identify them in the split second it takes to open the dial. This can, however, be overridden by any nearby Io. These tools will remain active whilst in the hands of the user, and will shut down to their inert form unless willed to remain open. Once active, these devices change from inert weaponry to unique tools capable of impressive combative feats. Seprosade, for example, is a sword constructed by Sermos, given to allies working alongside him. The blade of this weapon is unusually thick, making it essentially useless for anything other than impaling, until activated. When on, the chevron engravings along the length of the Ichorum blade separate to reveal tendrils of ora, allowing the now impossibly sharp blade to act as a segmented whip, elongating, retracting, and coiling at the will of its user. This lets the blade reach unprecedented length, before quickly retracting, or to coil around itself and to generate an energy barrier, providing defensive capabilities. These segments can also be thrown like projectiles, and steered directly by the user.

When held by a sufficiently capable wielder, be they Io or skilled Arkane, these tools may become enhanced. In the case of Seprosade, the chevrons divide along the heard of the sword, with Ichane bonds growing between them, turning what was previously a shortsword into a much larger, impossibly light two handed broadsword, containing new rifts along the flattened blade. These weapons are highly variable in their function, and provide near limitless combative capabilities, so long as the holder of the weapon holds sufficient skill in ora control.

These tools were designed and built directly alongside the Arkane for their use and for use by the Io. Arkane have many impacts on the designs of technology aboard the Ark, living and working alongside the Io in unison. Whilst they may not have the same power, they are of equal intellect, and thus assist in the formation of new machines and research projects. Each Io constructs their first Kleimoth weapon aboard Yatone, the second celestial, alongside their combat rig.

### Logos Neural Network

*Main article: Weave of Logos*
The Logos Neural Network was constructed by Logos, Io of Sentrigaal, in order to allow for the stable existence of the Io within paradox space, without the triggering of an unreality cascade. This program, originally named Nyx, was based on the design of the most advanced Cellteni artificial intelligence ever produced, and would work by opening an array of tiny paradox rifts around and within an individual's brain. By measuring the changes in ora caused by the thoughts this brain had, the Nyx would attempt to process ideas designed for the sole purpose of forcing the present ora to undergo the opposing scintillation. The result would be that the mind would become shielded from surrounding ora, and as a result could enter unreality without triggering a cascade.

Following this, the system was adapted to allow for intent to be recorded from within the mind of the individual under the effect of the AI, and as a result, only deliberate, focused thoughts would be brought into being, whereas random ideas, memories, and other erroneous processes would be eliminated. This meant that any Io protected by Nyx would be able to safely exist in paradox space, whilst still retaining control of latent ora.

Once Nyx was fully developed, it was modified to allow for many different minds to be processed at once, and was placed within a much more powerful supercomputer, aboard the fourth citadel carrier. After many cross checks, the Io successfully moved all citadels into paradox space, and out of normal reality, in order to isolate them from any potential realspace threats. The Logos Neural Network is still in the employ of the Io, and has been continually improved and refined over time to keep it operational within the heart of the fourth celestial, Arganus.

### Citadel Carrier

The Io citadel carriers are a series of seven enormous platforms, and represent the first great feat of Io engineering. These platforms are vast ships operated by artificial intelligences, containing everything needed for permanent habitation. These ships were built from realspace materials with the assistance of a variety of other allied populations, who would later become the first generation of Arkane upon the Io's mass exodus from the Weave of Logos. Citadel carriers featured immense hulls of metal and glass, often shaped in unique, flowing ways, appearing almost as enormous free floating cities. These crafts were triangular in design, and made use of six heavy thrusters at their reverse to power their motion. Countless live weapon systems bristled across their surface, and one vast fin spread out beneath the craft to facilitate movement in atmospheres, though this would only be used for the initial construction of the crafts, due to their immense size.

After the Io moved to occupy paradox space, and began construction of the Celestial Ark, these citadel carriers were turned into the primary exoplanetary outposts. Whilst others would be constructed later following new and updated designs better fit for existence in paradox space, such as the ball-and-spire shape of the research bases, or the crescented apollonian gasket that the Ark relays would form, the citadel carriers would remain as the primary security outposts, managing all others, as they were improved and rebuilt overtime. The upgraded ships would be capable of heavy combat if necessary, and would pose a severe threat to anything attempting to attack the Ark.

During the events of Divine Absolution, the citadel carriers fought directly alongside the Celestial Ark to buy time against the approaching forces trying to prevent the Io's plan from succeeding, allowing for the invasion of Leethuria by the greatminds, and for their eventual defeat.

### Celestial Ark

*Main article: Celestial Ark*

The Celestial Ark (or the Seven Celestials, as it is also referred to), is a collective of seven artificial planets existing outside the bounds of normal reality. This orbital array is the culmination of aeons of timeless development in unreality, with both Arkane and Io working to build a paradise hub that could house many different species. The Ark appears as a free floating chain of heavily modified worlds, originally constructed from the heart planet Arganus, the fourth celestial, the planets Reistus, Archos, Yratone, Agronus, Tipon, and Auron were later added to complete the series. Each celestial was built for a specific function, and through the use of massive control facilities located on Tipon, Arganus, and Auron, can be brought into a solid alignment, with the manifestation of additional defences and weaponry, and enhanced processing power for the central research hive, drawn from the collective strength of every Io on board being close to the Logos Neural Network. This is only done when necessary, however, on account of the massive power draw, and immense pressure caused by its presence on the Axial Barrier.

After the events of Divine Absolution, the Ark was brought permanently into alignment order. This is to provide the additional power required by Nyx's sister AI, Achelois. As Leethuria was completely erased by these events, there was no need to worry for the stability of the Axial Barrier. Leethuria was referred to as such, as it acted as a junction between unreality and the multiverse, which whilst bypassable, was omnipresent regardless of where the weave was searched, implying it to be a bedrock on which reality sat. Applying pressure here would weaken the walls between worlds, risking massive rift formation across all realities, as their borders began to decay. This was exploited to eventually overcome the attacking greatmind avatars, by luring them into Leethuria, and deliberately overwhelming the expanse as Void closed their entryway. The result was a total collapse of Leethuria's reality, whilst the now isolated Void was kept safe. The greatminds were thus consumed completely by a torrential storm of ora that filled the barrier, both preventing their consumption of all sentient life, and strengthening the walls between worlds. As Leethuria no longer existed, there would only be two realities, not a third one being crushed between the processes of the multiverse and the events happening in paradox space, and thus it would be able to bear the additional conceptual weight caused by the craft without collapse.

Once the greatminds had been destroyed, and reality was finally stabilised by Achelois, the survivors aboard the Ark began to search for unreality cascades caused by those who were forced out of existence by the collapse, using crafts modelled after Dr Peterson's original designs to pull them into a stable state. This, alongside the maintenance of normalcy within the multiverse, and the continued study of paradox space, became the primary function of the Celestial Ark, once relief had been given to those most affected by the conflict.

## Trivia

* The gift of Eskabier is heavily implied to have been corrupted over time to be the tale of King Arthur. This story features a mage (not an Io), named Merlin (not Maroloch), prophesizing (not giving) a king (not a queen) retrieving a sword named Excalibur from an anvil atop a stone, which would be impossible for anyone but the true heir (reflecting how Eskabier would be rendered an ordinary, inert, and clumsy blade in anyone else's hands).
	+ The homeworld of Maroloch, Andvwyn, had its name corrupted to Annwn, in Welsh mythology, reflecting a paradise-type world, free of disease. Andvwyn is a technologically advanced place with excellent medical care, which would explain its perception as this. This was misattributed as being related to the christian idea of heaven, which is an old programmed memory within humans of the haven project, run by the Angels of north Leethuria. The two concepts are entirely unrelated.
* "Muvolich" is the latin word for egg, "Ovum", reversed and corrupted. This is on account of the appearance of these shells being highly reminiscent of large, segmented, bronze eggs.
* Achelois is a Greek moon goddess, referred to as "she who drives away pain", often depicted as being surrounded by flowers from the goddess of nature. The AI used by the Io was built to ensure that no rifts could ever manifest again without express requirement, and would constantly heal the reality it cradled, functionally "returning it to nature". Because of this, its function is reflected in its name.