How to Play

## Stances

In 9Dragons-Awaken, there are two stances that a player can use: Peace Mode and Combat Mode. You can change stances by either clicking on the spearhead on the skillbar or by hitting the Tab key.

#### Peace Mode

You must be in peace mode in order to do anything that is not considered combat. This includes reading a tome or manual, consuming an elixir, or opening a stand to sell items. When you are in peace mode, you will recover HP and VE. Also, you cannot use and Kung Fu, except for Lightfoot when in peace mode. It takes less time to open a chest when you are in peace mode, making dungeons slightly easier. When a player revives or enters/exits a dungeon, they will automatically be switched to peace mode.

#### Combat mode

Players spend most of their time in combat mode. This is the stance required for using Kung Fu, so players will be using this stance whenever they are grinding. The only times a player will leave combat mode are when they want to perform an action where they need to be in peace mode.

## Leveling

In 9Dragons- Awaken, the strength of a character can be measured by their level. 9Dragons has a unique level system, where it is divided into 20 tiers, and each tier has 12 Chengs (sublevels). Whenever you reach a new level, you will receive 4 chi points and 1 mastery point (at tier it's 6 chi points and 3 masteries), and will have your HP and VE fully restored. These levels also have a numerical value.

If a player is asked what their level is, any of the following is considered an acceptable answer: 75, SM, SM3, Sun and Moon, Sun and Moon 3, Level 75. Normal convention follows mostly, that a player will respond via "SM3".

#### Level List

Cheng (Level Range) (Abbreviation)

* None (0) (None)
* Losing Self (1-12) (LS)
* Gathering Chi (13-24) (GC)
* Opening Chi (25-36) (OC) **Note: You choose a role at OC1**
* Revolving Chakra (37-48) (RC)
* Raising Light (49-60) (RL)
* Five Dragons (61-72) (FD)
* Sun and Moon (73-84) (SM)
* Golden Blossoms (85-96) (GB)
* Elemental Crown (97-108) (EC)
* Floral Crown (109-120) (FC)
* Crimson Snake (121-132) (CS)
* Golden Lotus (133-144) (GL)
* Humble Master (145-156) (HM)
* Little Master (157-168) (LM)
* Hermit (169-180) (H)
* Projected Soul (181-192) (PS)
* Dissolved Body (193-204) (DB)
* Immortal (205-216) (IM)
* Heaven's Gate (217-228) (HG)
* Heavenly Immortal (229-240) (HI)
* Immortal Spirit (241-252) (IS) **Note: Current Cap is 251 or IS11**

#### Monster Levels

All monsters have a level, and your ability to fight them is determined by the proximity of your and the monster's levels. If your level is within 2 levels of the monster's, then you will not be at a disadvantage. If your level is 3 or more greater than the monster's, you will have a significant advantage, and you will have a disadvantage if your level is more than 3 levels less than that of the monster. A monster 5 or more levels above you is very dangerous; you should try to avoid them whenever possible.

You can determine a monster's level by the color font his name is displayed in.

Experience is increased by 30%.

Light and Dark Orange, despite being the same color, are considered different colors because Dark Orange mobs are much more powerful than Light Orange mobs. Dark Orange mobs are much more likely to inflict Internal wounds, and are much harder to fight.

**TIP:** So when you think grinding orange or red mobs after looking at this chart is going to be a benefit, look again. Although you get a ten percent increase in experience you're going to find that most of your time is going to be spent meditating. So is that extra 10% exp really worth it? In the long run you're going to gain far more experience in half an hour fighting green mobs than you are fighting against orange mobs. (unless of course you have really good healing powers or someone else healing you while you fight higher monsters but even then you have to consider that these monsters have higher defence and take even longer to kill)