Magic

**Magic** is a feature in the Cradleworld.

It allows the caster to throw spells.

### Not for everybody

You should only learn magic if you want to enhance roleplay. If you are not ready to play a priest, the admins won't allow you to become a magic user. If you don't actively care for your religion you will have your powers removed by the admins.

If you want to use magic to gain an upper hand in PvP, then the Cradleworld might not be right for you. Priests are allowed to use their powers wantonly, but that should not be the priority.

At any given time, as a guideline a maximum of 10% of the server population should be magic users.

### You may only choose one school

To avoid chaos, you can only choose one school of magic, and you can't pick several.

If you for example pick Earth Magic and change your mind and want to be a Fire worshipper instead, you will not be granted that change power-wise. You can still switch religion but you won't learn new magic, and you will lose your old magic. This is to prevent abuse in the community.

### No changing the magic

You can't change to another magic after you've chosen your first one, so be sure to make it count!

Gods do not trust people who change their faith to gain power, and thus, polytheism/new found atheism will remove your magical powers.

You can change religions freely before you choose a school of magic, but once chosen you can't change your religion and still keep your magic/learn new magic. No taksies-backsies, so pick with care!

### High priests

High priests are the most powerful magic users.

There can only exist one high priest per god at any same time.

High priests have access to all spells in their respective school of magic.

High priests are the ultimate player authority concerning their religion. This does not mean they must be obeyed, but they should be respected as a pope would be respected in our own world.

High priests do not need to post a sacrifice / religious ceremony every 14 days, because they are working closely with the admins to create events for the rest of the religion.

High priest-roles will be removed by admins if the High priest is inactive.

Being a High priest is a great responsibility, and admins decide who get's to become a High priest, since personal suitability is crucial.

## Learning magic

Go to the channel #server-info in the Discord and click the link to fill in your application.

Every magic user (except High priests) is expected to atleast once every 14 days post their sacrifice or religious ceremony in the Magic-chat in discord. Pictures and a description is fine, but video documentation is even better!

In the Cradleworld, all magic is gifted from the Gods. Thus, being religious and being a powerful magician goes hand in hand.

Prayer and sacrifice lends power to the most faithful believers who are called priests. Recruiting players to your religion is even better.

Becoming a magician means rejecting other gods and accepting your chosen god as your only one. Gods are jealous and only lend power to those who are fully dedicated to them and them alone.

Fire magic for example is a power of Babar, the god most asociated with piglins. The Piglin Empire is known for not liking human players and will as a rule not let anyone close to their homeland, but if a human where to dedicate themselves to the ways of Babar, even humans can learn how to use fire magic.

## Losing magic

To keep up the maximum of 10% magic users in the server, admins will regularly remove magic from inactive players.

Not posting your sacrifice/religious ceremony in the Magic-chat every 14 days will result in the player losing their powers, having to start over again, or remain a non-magical user.

f you have gotten the magician tag from the admins and you don't post atleast one sacrifice/religious ceremony every 14 days, admins will remove your power to let someone more active take over.

If you are not respectful towards your god or do not enforce their holy laws, your powers will be removed.

Worshipping other gods or acting atheistic may lose you your power.

## Schools of Magic

Aspiring magicians can learn from one of the following schools of magic:

### **Water Magic**

**God** - Clitus.

**High priest of Water** - Deiiwa

**Description** - Water Magic is a good magic type, great at crowd control.

**Religious rules** - Sacrifice by holding extravagant dinners, parties and games. The axolotl is a holy animal, and killing them is the capital sin.

### **Ice Magic**

**God** - Nanook.

**High priest of Ice** - Ygnard

**Description** - From the snowy regions of the world, the honorable and strong worshippers of Nanook defiantly march on.

**Religious rules** - polar bears are holy animals and salmon is considered sacred food for bears. Eating salmon is disrespecting Nanook.

### **Fire Magic**

**God** - Babar

**High priest of Fire** - Saleera

**Description** - Burn, baby burn! If it can't be solved with fire and explosions, it is unfixable!

**Religious rules** - Sacrifice to fire and lava. Pigs are holy animals and eating porkchops is an unforgivable sin.

### Earth Magic

**God** - Mother Moo

**High priest of Earth** - Unknown

**Description** - The soil is the source of all life and Mother Moo is the mama of the world.

**Religious rules** - Cows and Moshrooms are considered holy animals.

### Air Magic

**God** - Carrot the Parrot

**High priest of Air** - Unknown

**Description** - The worship of air is rare. Players can not fly.

**Religious rules** - Unknown

### Blood Magic

**God** - The Bloody Queen

**High priest of Blood** - Honkimus

**Description** - Murder and mayhem! Because of it's violent, anti-life rethoric, blood magic is mostly used by cultists and secret societies.

**Religious rules** - Human sacrifice is good. Unwilling ones even better...

### Soul Magic

**God** - The Baron

**High priest of Souls** - Pontelicious

**Description** - The choice religion of any and all undead.

**Religious rules** -

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