Game Updates

**Previous Updates**

October, September, July, Earlier

# Update - February 17, 2017 (Alpha Build 0.8.0.2)

* Games created in version 0.8.0.0 or prior with a buggy Dark Cave 3 are now fixed
* Fixed a crash in Dorottya's dialogue
* Fixed a crash in Gusztav's dialogue
* Dark Cave 4 has been removed from the game.
* Dark Cave 3 has been redesigned slightly to accomodate this fact
* "Clearing the Way" now only extends the tunnel for 3 rooms
* "Sketched Out" now only requires three sketches to complete
* Quest Items for "Bring Him Home," "Light in the Darkness," "Dr. Spore", "Not a Thief," and the entrance to the library have been moved out of Dark Cave 4 (if they spawned there) and scattered throughout the remaining 3 rooms.
* Time is now stopped in the Library and the Wolf Cave
* Fixed a bug that revealed Dark Cave 1 before you picked up the lantern. If you managed to advance to the Dark Cave without picking up the lantern, it has been added to your inventory. This should resolve the bug that some reported as being unable to switch tools in the cave.
* Rubble for "Clearing the Way" will now spawn correctly in Dark Cave 2b
* Removed a glowing tile that was blocking a path in Boulder Cave 3
* Fixed a reset issue in Dark Cave 1 that could cause you to get stuck in the last puzzle
* Fixed a bug in Puzzle 35, Option 5 where a torch could spawn on the wolf cave entrance
* If you have read all of the books for this quest for "Reading is Fundamental", but use a campfire instead of returning to town, this quest will no longer complete. Instead, a person will die as usual and the quest will not complete until you actually return to town.
* Fixed Szabina's text if "Sketched Out" is complete with 2 of 3 helpers
* Time will not unfreeze in the Ice Cave or Dark Cave Waypoints after a dialogue window is displayed

# Update - February 4, 2017 (Alpha Build 0.8.0.1)

* Fixed a crash in Puzzle 48, option 1
* Fixed pathing issues in the Castle Ruins
* Gave you escape options in case Szabina tries to trap you in the Castle Ruins
* Fixed a hidden crash in Erik's cave
* The camera now centers appropriately in Erik's Cave - Door Version
* Fixed some typos
* Moved a ghost that could block you in Ice Cave 4b
* Your location now shows up on the Town Map

# Update - January 30, 2017 (Alpha Build 0.8.0.0)

* Added a sign to the center of town to help you find your way
* Denoised the voice over files
* Fixed a bug where the wrong gender voice over file might play
* Music will now fade when all voice over plays
* Fixed various typos
* Fixed various passage issues
* The Save menu will correctly show you save files created if you "exit to title" without fully exiting the game

# Update - January 25, 2017 (Alpha Build 0.7.6.9)

* Save files created in version 0.7.6.6 or earlier can once again be loaded in later versions of the game

# Update - January 24, 2017 (Alpha Build 0.7.6.8)

* A dynamically updated town map has been adeed to the game, to help you navigate. Get it from Dani, assuming she doesn't die.
* Saving: The cap on save files has been removed; you can now have as many save files as you'd like.
* Saving: The "continue" screen will only show save files up to how many you have - so, if you have Story 1, 2, and 3, it won't show blank spots for 4-16. If you have Story 1 and 5, it will continue to show blank spots for 2, 3, and 4.
* Saving: When creating a new game, if you have gaps in the order (like the second example above), the new game will slot in there.

# Update - January 20, 2017 (Alpha Build 0.7.6.7)

* Puzzle 18, Option 3 has been edited to add additional breaking ice (to prevent getting stuck in a loop)
* Fixed some reset issues regarding bases in the Ice Cave
* Your current location is now identified on the teleport menu
* The entrance to the wolf cave has been blocked until you have a specific quest to enter; exit is prevented if Etel or Groa are with you
* Key bindings now correctly work on in-game movement
* Fixed a Z-layering issues with a tree in Vidar West
* Fixed some resets in Ice Cave 4b
* Eating mushrooms no longer crashes the game on Steam
* The entrance to the Dark Cave is now less likely to spawn in a super weird place
* Giving away the pocketwatch will now properly hide the timer display
* Fixed some of Rebeka's dialogue

## Quests

* "Failed Quests" are now "Uncompletable Quests"; the journal font is now gray instead of red

A Little Something

* This quest now properly fails if Borbalo dies

Bring Him Home

* Failing this quest will properly hide Groa and move Cail
* Tamas will no longer get stuck on this quest

Bury the Hatchet

* Fixed some typos
* Fixed Arpad's movement a bit after the cutscene
* The axe is properly removed from inventory now
* Added a graphic to update when the axe is placed

Hair of the Dog

* Borbalo's scotch no longer spawns if this quest is inaccessible

Love Letter

* Removed a spawn point for the mural in the Dark Cave which was blocked by an oil barrel

The Second Son

* The cave with Erik will now always close after day 3, regardless of the quest's status

Wake

* Fixed Dorottya's dialogue during this event
* Fixed the Problem of Two Tomis

War Never Changes

* Arpad will not crash the game on reminder
* Barnabas now talks to you
* Barnabas will now wait less time to open his door
* Fixed various cutscene typos
* Fixed Arpad's direction in the final cutscene
* Various journal fixes
* Various pathing fixes in Barnabas's house

Charity
Giving a key item to Csaba for charity will now fail the following quests appropriately, and will not freeze the relevant NPCs in a dialogue loop:

* A Brighter Tomorrow
* A Little Something
* Artifacts in Ice
* Bury the Hatchet
* Dr. Spore
* Faith in the Dead
* Hair of the Dog
* Light in the Dark
* Not a Thief
* Residue
* Sketched Out
* Threnody
* To Feed a Village
* To House a Village
* War Never Changes
* Wake
* What's Yours is Mine
* Words of Wisdom

## Mac/Linux

* Screen flash support added
* Font updates
* Fixed a memory leak related to scene changes
* Fixed some issues with water depth transparency and fish

# Update - January 13, 2017 (Alpha Build 0.7.6.6)

* Increased the volume for Piri and Tamas's voice
* Robert will no longer inherit Dr. Spore unless you first receive it from Gusztav
* Fixed some ghost texts
* The timer will now hide when the dialogue window is open
* Added a little path to the castle ruins
* Fixed the teleport location for Ice Cave 4a
* Added a placeholder sound effect for lighting torches
* Fixed the transfer between the Ice Cave Waypoint and the town
* Resetting a pillar will also properly now destroy its particle effects
* Gusztav's dialogue when giving you Dr. Spore has now been updated, in case a patient (or two) dies before you receive it
* Etel's voice sfx has been added for his time spent in the Wolf Cave
* Fixed a passage issue near the castle ruins
* Using the shovel in a place where it can't be used will now pop up a text letting you know that it's not your fault, it's mine
* If you have the flint & steel, torches will alert you to the fact that the flint & steel won't work on them
* Fixed a few options in Puzzle 3 where a block was not spawning correctly; slightly modified Ice Cave 2b

# Update - January 12, 2017 (Alpha Build 0.7.6.5)

* Fixed the transition between the Dark Cave Waypoint and the cave proper
* Borbalo will grieve Bernadett
* Adjusted the flow of what happens if Sandor's death interrupts "Faith in the Dead" at various parts
* Added voice acting for returning "The Second Son"
* Dorottya doesn't get bored in the middle of returning "The Second Son"
* Adjusted the entrance to the Ice Cave Waypoint slightly to avoid some weird graphics nonsense
* Added signs outside of the inn, seamstress, merchant's house, and hospital
* Fixed disabled text transparency
* Removed a crashy cave in Ice Cave 2b
* Ice Cave 1b now has a path back to the earlier grave

# Update - January 11, 2017 (Alpha Build 0.7.6.4)

* You can now pull a pillar when someone else is in your party
* Added a block in Ice Cave 3c so that you can go back to the entrance if you'd like
* You can no longer walk over the holes in the Dark Cave Waypoint
* Holes in the Ice Cave area will prevent you from walking on them unless they abut ice. This is to prevent falling off the edges in the ice cave if there's no real puzzle around you
* You can no longer walk over the rope coil in Vidar East; it provides text when you interact with it
* Message box readibility has been improved
* The tool and timer UI will now hide whenever someone is talking
* Spoilery-fixes to puzzle 72 and 75
* Fixed the reset in IC4b that would cause you to disappear once you activated the bridge (sorry Malika!)
* Using statues in the Ruins no longer stops screenshake
* Fixed a slight drawing issue in Puzzle 76
* The end of an era: you cannot complete Erik's cave if he isn't on the correct tile
* Finishing Erik's puzzle (whether successfully or not) will still clear the entrance before you report back to Sandor, regardless of room choice or puzzle layout

# Update - January 9, 2017 (Alpha Build 0.7.6.3)

* The tool window UI has changed. The hand has been removed, and instead, the button that you have assigned to "Use Tool" shows up. Change the button in the options menu.
* Unplugging a controller will immediately reset the game back to keyboard mode; plugging a controller in will immediately switch to controller mode
* Pushing any button on the keyboard will automatically switch you to keyboard mode; pushing any button on a controller will automatically switch you to controller mode
* For that reason, the profile switcher has been removed from the options menu
* If you leave a room and then come back to the same room immediately from the teleport menu, you will no longer lose the timer UI
* Using the lantern when you don't have enough fuel will no longer freeze you in place
* Resetting in the Dark Cave will refuel your lantern

# Update - January 5, 2017 (Alpha Build 0.7.6.2)

* Random white boxes throughout the cave have been converted back into the dancing cobwebs they once were
* Sandor's and Erik's SFX are more consistent
* Fixed a bug in Puzzle 80 where a boulder was refusing to move
* Fixed a bug in Puzzle 80 where it was possible for the light pillar to crash the game if you were super good at solving the puzzle
* Darkened the last two rooms of the Ruins
* Fixed various screen shake issues
* Fixed various reset issues in the Ruins
* Fixed various passage issues in town
* Fixed a bug which would allow inadvertant low-ground access in the Water Cave
* Various vines and ladders throughout the game now trigger climbing animations
* Fixed a bug in puzzle 41 where a hole was not spawning under a lightbridge
* Csaba's charity ask is a little cleaner
* Mihaly will no longer misidentify you in his intro dialogue
* Added audio to the conclusion cutscene
* Fixed a situation in Puzzle 9, Option 3 where you could get stuck in an infinite loop with no chance of escape. I thought about retroactively justifying this as a metaphor for life, but decided instead to just add an extra \* block.
* Fixed a door in Ice Cave 3c that, even though it looked like it opened, it was lying to you.
* Ghosts are less mobile in Ice Cave 1b

# Update - January 3, 2017 (Alpha Build 0.7.6.1)

* Ruins Puzzles now reset broken ice even if you've received assistance
* The Bright Flower now gives off a little light
* The first two ruins maps are a bit darker, to help you see mirror light
* Falling now has a sound effect
* Bridges over water throughout the cave no longer draw you as though you're standing in the water
* Bridges over ice throughout the cave no longer cause you to slide on them
* Using a switch in the ruins will no longer stop the screenshake
* Erik cannot get stuck at the beginning of his cave entrance on the left side
* Erik can no longer see his dummy on the right side of the map
* Fixed camera switches in Erik's cave
* Fixed a bug in Puzzle 16 Option 2 that prevented the retrieval of a bucket

# Update - December 27, 2016 (Alpha Build 0.7.6.0)

## Quests

* New Town Event: Wake. Explore Tamas and Dani's friendship in the mid-game.
* Modifications made to "Hunting Party"

## Puzzles

* Added 25 new puzzles in the Ice Cave (bringing the total in the Ice Cave to 64; you'll see 12 in a given playthrough, give or take)
* Added a new path through Ice Cave 1
* Added a new path through Ice Cave 2
* Added two new paths through Ice Cave 3
* Added a new path through Ice Cave 4
* Holes in the last room of the Ruins now properly block your path
* Fixed various crashes related to the Ruins
* Fixed various graphics issues in the Ruins
* Fixed various passage issues in the Ruins
* Lightbridges in the Ruins are now embettered
* Opening one door in the fifth room of the Ruins will not open all of the rest of the doors
* Pillars now really do serve as pressure for the sake of pressure plates
* Ramps placed in the water work appropriately
* Reset now works in the Ruins Cave
* Reset now no longer crashes the game if you have loaded a boulder into a geyser in the Boulder Cave AND have loaded the game from a save (that's a mouthful)
* Reset now correctly resets pressure plates
* Room five of the Ruins is now flooded with water
* The timer better functions in the Ruins cave
* Tools can now be used in the Ruins
* Wolves now move around in the Ruins
* YOU CAN NOW FALL THROUGH THE ICE IN THE RUINS CAVE (this is in all caps because it seriously took me way too long)
* Other spoilery fixes to the Ruins cave

## Misc

* Autosave: when you start a new game, a new save file will be created immediately. Autosave will now save over that file (or, if you're continuing, from whatever file you loaded) rather than always autosaving a new file at the top. This means that saves kind of function like save slots now.
* The analogue stick is now enabled
* The Tool and Timer UI are hidden during the final confrontation
* Additional decorations have been added to the Ruins
* The progress bar at the start of a new file now tells you what it's doing
* F6 has been disabled

## Mac / Linux

Fixed a crash related to NPC dialogue sounds
Fixed graphic rendering of items on tables
Fixed player transparency when in water
Fixed various other client bugs

# Update - November 29, 2016 (Alpha Build 0.7.5.0)

## Quests

* New Quest: Vodka Stinger. Dani's been reading some strange books.

### A Brighter Tomorrow

* Fixed several bugs related to Dorottya's dialogue
* Fixed several bugs related to using the Imp Oil lantern

### Faith in the Dead

* Added some pep in Borbalo's step
* Fixed some reminder dialogue

### Residue

* Collecting oil will no longer freeze the game

### The Second Son

* Improved Sandor's faith tracking
* Fixed a crash that occurs if this quest times out and Borbalo is dead

## Puzzles

* New Mechanic: Bucket. You'll find these scattered throughout the Water Cave.
* Fixed various tile spawning issues in the water cave
* Fixed a crash related to vine spawning in the water cave
* Added 13 new puzzle options to water cave
* Reenabled reset once you enter the Dark Cave; reset is all around better now
* Fixed some graphics glitches related to pull switches and levers
* The purple lever's color has been adjusted to be more purpley, and in line with the other things that match that switch color
* Added gates in IC1 and IC2 to make the shortcut function more clear
* Pull switches and levers that cannot be used more than once have been modified for that fact to be clearer
* Barrel use has been modified; you now use the lantern to refuel, rather than the interact button
* Added particle FX to moveable mirrors, pillars, and gargoyles

## Dialogue

* Added sfx for everyone's dialogue
* Fixed a crash in Dorry's dialogue after Kat dies
* Fixed a crash in Gusztav's dialogue after Robert dies
* Fixed a crash in Robert's dialogue after he becomes the Doctor
* Added several cutscenes and path variants for Gusztav after Robert dies
* Added several cutscenes and path variants for Gusztav after all 3 patients are dead
* Arpad won't misidentify you on Day 1
* Robert's cutscenes where he identifies mushrooms are a little less annoying
* Tomi has a few games he wants to play, if you're willing
* Sandor's faith now tracks better; there are several ways to influence whether he has faith

## Misc

* New Mechanic: Patients. Three extra lives have been added to Vidar.
* New Mechanic: Tomi's Caregiver. If Tomi is ever orphaned, various citizens may step up to help.
* Mushrom identification is slightly better
* The sick room in the hospital is no longer visible
* Various fixes to item descriptions
* Unlocked some of the doors in the inn
* Reenabled reset once you reach the Dark Cave
* Lots of fixes to the campfire - it's just overall way less buggy. Also note, the game will no longer save after using one.
* Dani sticks around at the castle ruins once she goes there
* Items can't be used in town now
* Added particle effects for lightpillar use
* Houses in Vidar won't close if a resident is out mourning for the day
* Fixed the door to the poor house and hospital when it's closed / locked
* Fixed a passage issue at the poor house

# Update - November 7, 2016 (Alpha Build 0.7.4.0)

## Quests

* New Quest: Family Time. Get it from Cecilia, but it's time limited
* New Quest: Hunting Party. Get it from Groa, once he's healed up and ready.

### Boy's Best Friend

* Cail now spawns in the Water Cave when receiving this quest

### Bring Him Home

* Completely restructured quest; removed dozens of progress-blocking bugs
* Added additional dialogue for all potential helpers
* Added additional dialogue for Csaba
* When Groa is in your party, he can be instructed to hang back so you can solve puzzles; you still need to get him back in your party to exit the room
* The bottle of purified water, and the bottle of enhanced water, can no longer be consumed
* All potential helpers can now ID an enoki mushroom midway through the quest
* Choosing "no" when adding the mushroom to the water will no longer take away the mushroom anyways
* Added a rare path to obtain to obtain the quest which will bypass a few steps - it's not easy, though!

### Dr. Spore

* Picking up a mushroom will no longer reveal "Dr. Spore" if it wasn't already given to you by Gusztav

### Man's Best Friend

* The journal now correctly updates
* Cail properly leaves when returning to town
* The correct rewards are distributed for this quest
* This quest correctly completes as soon as you come back to town

## Puzzles

* Fixed a bug related to light pillar activation
* Fixed a bug related to wall lantern activation
* Split the puzzle in Boulder Cave 4 into three pieces, so you can reset each separately
* Fixed several crashes related to Dark Cave Room 2
* Altered Ice Cave 4 so that quest items are still reachable after solving the puzzles
* Added a blue torch at the entrance to the wolf cave
* Fixed a crash if entering water with a bucket in inventory

## Dialogue

* Added 15 new cutscenes
* Borbalo will no longer stay out in the cold forever after Sandor dies
* Csaba will no longer stay outside once Tomi dies; her dialogue has been updated
* Csaba will grieve Groa outside
* Csaba is now aware when her son is dead
* Rozsa's dialogue better reflects if Sandor died on first night
* Dani goes outside to mourn Tamas
* Canceling when Mihaly asks you if you have any requests will keep the current music playing
* Groa will now stand outside to mourn Tomi and Csaba; his dialogue has been updated for both
* Fixed a bug where the completion date of failed quests was not being calculated correctly (this impacts a fair number of dialogues)
* Various text fixes

## Misc

* Profession changes / inheritance now \*actually\* loads from a save file
* The Tool UI now recognizes whether you have a Gamepad plugged in, and displays a keyboard key for tool use if you don't have one
* Various tile passage fixes
* Fixed various bugs related to Erik's Cave, including UI
* Tamas' black-and-white sprite on the load screen has been fixed
* The Shovel tool's icon matches the rest
* The "tunnel" nameplate in the Dark Cave tunnel no longer shows up
* Fixed the transfer from the ladder in the Dark Cave tunnel
* The lantern tool now displays light before you acquire it
* The player must face the correct direction to pick up the music box
* When electing to stay in a room after viewing the Teleport Menu, the room's music will resume
* Fixed an occasional crash related to particle effects
* Groa's grave no longer displays prematurely