recursal/Fanatic-Fandom huggingface dataset:
Futhark Infusing

#### To infuse (on yourself) or suffuse (on someone else) a rune:

* Decide what you want to achieve (e.g. I want to remember (infuse) or I want you to remember (suffuse)
* Decide how many Sun Ka points you want to invest
* Make a roll to test their infusing or suffusing skill (as appropriate) with a level of difficulty equivalent to the number of points invested
* If the roll is successful then that number of points is added to the next roll of memory the target makes
* The person who is infusing or suffusing the rune then has that number of points deducted from any roll for the equivalent number of hours after the use of the rune.

see Futhark Magic
Laws

*A newspaper flew across the cobble road you were walking upon, curious, you turned over the newspaper and looked on it. It read,* “**LAWS REPLACED**” *something you weren’t expecting to read until Tomorrow, when the new king will be crowned. You read further. “Following constant challenges of false laws and loopholes, I have revised the laws and put new ones in place, this can be found on the board by Sinal’s Castle. A total of 121 laws have been revised.”*

1. This law dictates all those found guilty of negligently spreading a disease will face the punishment of compensation to the victims in gemolians.

2. This law says all those found guilty of purposely endangering a human life will face the punishment of 10 years in jail.

3. This worldwide law states that all those guilty of manslaughter will be punished to life sentence or death.

4. This law shows all those found guilty of carrying or possessing illegal or unlicensed weapons will face the punishment of long term confinement.

5. This worldwide law dictates all those found guilty of manufacturing or selling fake IDs will face the punishment of 5 months in jail or face a 500 Gemol Fine.
Gualdivir

Gualdivir niño humano o Creador de la serie

Gualdivir es el niño con más reputación buena

El tiene buen comportamiento

Gualdivir es un niño con muchos amigos y no sabe cual es su mejor amigo porque a la cuesta elegir.

Gualdivir y edufer21 (amigos de infancia en la serie)

Gualdivir tiene muchos juegos que se inventa

Todos dicen que el es muy Divertido

## Gualdivir

### Ultima aparición

BFDIAER 5:Una caja de perdedores

Ahora gualdivir es asínAntes gualdivir era asín
Vinnie

**Performer:** John Schwab (UK/US)

**Vinnie**, along with the other international engines, accidentally came to Sodor when the ferry they were on stopped at Brendam. Vinnie is very rude and competitive, with a reputation for being a bully, and will do anything to win a competition, including cheating.
Teddy Canizares

> "*Teddy Canizares*"
>
>
>

Teddy Canizares as known as **Teddy,** is a male akita dog in City of Naga

## Background

Teddy was born in August 5 in city of Naga because he was His mother was a female akita in naga, by his brothers "T" name Tanuki And He doesnt have a letter "T" Name was Zed, Teddy And Tanuki Going to meet Mammy Lani's House, When Teddy was Very grows up into a Puppy his Brother Tanuki was playful puppy in Setember 24 2021, he was scared of Zed and Tanuki's arguingment in Chloe's House, Teddy was around under the chair in the living room.

Setember 16 2022 and October 7 2022 it was his first dose and second dose After Zed and his brother's checkup in Vetenary Carcar City Cebu, Teddy Vomits on The Monteru Car's Door, and Tanuki Starts Vomits he eats bagon and rice during checkup, Teddy and Tanuki's first dose and second dose, Zed starts to scream his injection to his vaccine.

In October 11 2021 Teddy and Zed are having a sexual mating brothers, when Kuya Kokie tells Zed wants to go outside because, using his paws and knocks on the door.

October 27 2021 Zed and his brother plays in Tita Leah Hakansson's House, When His brother gets Tired, and he plays tag, Tanuki and Teddy Was tiredly of playtime, Unfortunately Zed tries touching and wakes Tanuki, And Mama Gra calls of Not to wake.

November 21 2021 Teddy going to Sibonga beach outtaking during the evening, Tanuki was in During Chloe's Tiktok, Later he watches when Thor tries to swimming because he was getting dark in the night.

December 5 2021 After Taking Heinz Birthday on Chloe and Kianne L. Quijano in Dada Tonax Birthday, Teddy and Tanuki Starts Play with Apple and Thor.

December 25 its a sad Christmas during Odette typhoon, Usually plays Teddy, and his friends meet Zed again, Wears a body leash by Dada Tonax.

2022 Meanwhile Teddy Starts to grow up into a Teenager his brother Tanuki, Included Thor and Apple as 5 to 9 months 10 months later, he started To Get Apple and Thor During Holy Week in April, Later Teddy give Apple has a newborn Baby puppy name Spike, is Apple and Spike's son, and Thor, Tanuki and Zed's nephew, When Teddy appears holds on Grace, In the night, Teddy dies at the age, killed by a poisonous snake.

## Personality

Teddy was playful puppy and gets naughty was Similar to Zed, Tanuki and Prince Pillar Goat.

## Physical Appearances

Teddy was a young akita it has black eyes with pattern light red, with nose, Teddy has no tail when he was born is it, As a Puppy it has no tail, He has claws and his paws, As a Teenager 10 months Teddy starts to grow up into a teenager, has a labrador face mix like physiques like Girly.

## Trivia

* Interestingly Teddy was born With Tanuki and Zed, However, His Tail was disappear.
* Teddy has wearing a cone is second being Girly Kong
* Teddy was fighting is similar to Zed and Girly
* This makes the deceased characters following:
Referencias

***Rosales MR.**Resonancia magnética funcional: Una nueva herramienta para explorar la actividad cerebral y obtener un mapa de su corteza. Rev Chil Radiol 2003; 9:86-91. Recurso obtenido de: https://scielo.conicyt.cl/scielo.php?script=sci\_arttext&pid=S0717-93082003000200008*

López-Durán, F. A. Zamora-Romo, E. Alonso-Morales, J. L. Mendoza-Vásques, G. (2007) TOMOGRAFÍA POR EMISIÓN DE POSITRONES: LOS NUEVOS PARADIGMAS Tip Revista Especializada en Ciencias Químico-Biológicas, vol. 10, núm. 1, junio, 2007, pp. 26-35 Universidad Nacional Autónoma de México Distrito Federal, México

Corbo Pereira, D. N. (2004) Tomografía Axial Computada . Monografía vinculada a la conferencia del Ing. Rafael Sanguinetti. X 1 III Seminario de Ingeniería biomédica. Núcleo de ingeniería biomédica. Facultades de medicina e ingeniería. Universidad de la República Oriental del Uruguay.

(s/a) Imagen por Resonancia Magnética (IRM). (2013) Instituto Nacional de Bioingeniería e Imágenes Biomédicas
Armor

In prodigious swords you can buy armor that increases your defense. There are 2 different types of armor; Standard Armor and Magical Armor. Standard Armor gives you health/defense buffs and Magical Armor can increase speed, damage, or take less damage.

## Standard Armor

 Skeleton Captain Armor
 Knightmare
 Dark Assassin
 Redcliff Elite
 The Overseer

## Magical Armor

 Enchanted Magic Armor
 Stonetroid Magic Armor
Yubokumin Owari Wiki

**Yubokumin No Owari Introduction**

**In a world with much to explore, an organization named The Nomad Foundation has been formed to birth the next generation of elite adventurers who will scour the world in search of new beginnings and treasures beyond mankind's wildest dreams, this is the era of Nomads! We follow a group of skilled adventurous teens known as Scarlet Hawk.**

Thank you for following the series!

Character Chart **Scarlet Hawk**
**Saiga HorizonMizumi MarriotKogeru ShuiroLakatu VanelliGiness FreedomNicks MurakawaMidori Ayone**
Inu Neko. Seishun Massakari (MuCa)

## Release Chronology

**Inu Neko. Seishun Massakari** (いぬねこ。青春真っ盛り, Dogs & Cats. In Bloom of Youth) is the debut Music Card released by Wasuta. It was released on October 5, 2015.

## Tracklist

1. Overture
2. Inu Neko. Seishun Massakari (いぬねこ。青春真っ盛り, Dogs & Cats. In Bloom of Youth)
3. Doki Doki♡today
4. Ran Ran・Jidai (らんらん・時代, Lan Lan Era)
5. Zili Zili Love
6. Chiisana Chiisana (ちいさな ちいさな, Tiny Tiny)

## Navigation

* Doki Doki♡today
* Wonderful World
* Suki na Hitoto ka Imasu ka
* Zili Zili Love
* Ran Ran・Jidai
* Niko Niko Hanbunko
* Suika Wari
* Chiisana Chiisana
* Inu Neko. Seishun Massakari
* Ima wa Mukashi
 • Paradox World* Koisuru Nyakotan～Furimo Furare mo Anata no Mama～
* Just be yourself
* Saijoukyuu Paradox
* Magical Word
* Nee Aishite Mite
* Stay with me baby
* Yuumei ni, Nyaritai.
* NEW Nyaku Nyaku Nya Suizokukan 2
* Pawawawawan!!! Powerpuff Girls
* Gūchokipantsu no Masayoshi-san
* Kanzen'naru Aidoru
* Yakusoku Dakara
 • CAT’CH THE WORLD* Prologue
* Kurae! Hissatsu! Neko Punch★ ~Watashitachi Tatakau Nyakotan【Level 5】~
* Taishi o Dake! Galbi Ambitious!
* Dedesupabon!
* PLATONIC GIRL
* JUMPING SUMMER
* Tapioca Milk Tea
* Love Unmelt
* Standalone・Complex
* Yādā
* Gurutore
* Kurenai Heart
 **Mini Albums** | JUMPING SUMMER* JUMPING SUMMER
* Tapioca Milk Tea
* PLATONIC GIRL
* Standalone・Complex
* Pretty☆Channel
 • GIRLS, BE AMBITIOUS!* Taishi o Dake! Galbi Ambitious!
* Yo Quiero Vivir
* Dedesupabon!
* Yādā
* KIRA KIRA Hologram
 • The Legend of WASUTA* Yuru Pureiru
* Unbalanced Answers
* Dare mo Warukunai
* Oyasumi
* Meranyaizer!!!!! ～Kimi ni, A・ge・u♪～
 • what's "standard"!?* Seidaku Awasete Itadaku-nya
* Moetteka Emo
* TOXICATS
* Never Ending The World
 **Singles** | Kanzen'naru Aidoru* Kanzen'naru Aidoru
* Pawawawawan!!! Powerpuff Girls
 • Yuumei ni, Nyaritai* Yuumei ni, Nyaritai.
* Gūchokipantsu no Masayoshi-san
 • Just be yourself* NEW Nyaku Nyaku Nya Suizokukan 2
* Yakusoku Dakara
* Inu Neko. Seishun Massakari
 • Saijoukyuu Paradox* Saijoukyuu Paradox
* GOGO! PuriParaifu
* Hello Hello Friends
 • Shani Muni Ikiru!/Bathtub • Aromatic* Shani Muni Ikiru!
* Bathtub • Aromatic
* Do on Do ~Bocchan Issho ni Odoryanse~
 • Sunday! Sunshine!* Sunday! Sunshine!
* Bechobecho Pancake?
* Shiki Drops
 • Haru Hanabi* Haru Hanabi
* Congrats!
 • Yomibito Shirazu no Love Song* Yomibito no Love Song
 **Music Cards** | **Inu Neko. Seishun Massakari*** Doki Doki♡today
* Ran Ran・Jidai
* Zili Zili Love
* Chiisana Chiisana
 • WELCOME TO DREAM* WELCOME TO DREAM
* Saijoukyuu Paradox
Värdsbyggandet

*''Havet verkar bara växa oavsett hur mycket jag reser runt henne.''*

Den viktigaste metatekniken på ''En kväll på Soluppgången'' är värdsbyggandet, hur besättningsmedlemmarna ifrån de olika Fartygen bygger upp den gemensamma universumet som lajvet utspelar sig i. Detta görs genom berättelser, och hur dessa berättelser formas kommer förklaras på denna sida. Värden som EKS utspelar sig i är medvetet odefinierat och extremt öppen. Detta är medvetet för att uppmuntra spelare att våga experimentera med idéer och koncept som de vill ha runt i värden och genom att spinna otroliga myter och sagor kan detta lätt be möjligt.

När en person berättar om något, så som om en plats deras Fartyg åkte till, ett möte med ett monster, en person/varelse som påträffades så ska den som berättar göra sitt bästa för att göra berättelsen så intressant, spännande och underhållande som möjligt. Om någon som lyssnar (men inte är del av samma besättning) tror detta skulle vara något värt att lägga till i värden så kan den gå till en ARR och ge en kort summering, och då kommer den läggas till i värden. På grund av hur tolkningar fungerar, då ARR troligen kommer ta en annan vinkel än vad berättaren först fantiserade, så är det värt att undvika allt för många detaljer om platsen ifråga, både för att uppmuntra andra att åka ditt och för att undvika allt för många kontinuitets problem.

En annan sak värd att nämna är att om någon ur din besättning talar om en plats ens Fartyg har varit på, så är det självfallet sant (om något överdrivet kanske) det personen säger, och därför avbryter man inte med att säga ''Nej du mins fel'' eller liknande. Om du blir inbjuden att dela detaljer, gör det då med samråd med spelaren som berättar inte för att bossa över personen ifråga. När objektet av historian ifråga är etablerad, så kan vilket annat fartyg som helst interagera med objektet ifråga. På detta vis så skapar vi nya platser, SLPer och händelser som kan leda vidare till nya historier och därför hålla spelet igång.

Om du känner du har problem med att improvisera berättelser, så kan du använda denna mall för att assistent

1: Vad ska din historia handla om? En plats, en händelse eller en varelse/person?

2: Vad är det generella konceptet av huvudsaken i din historia? Är det ett mausoleum ute i havet eller kanske en gigantisk monster sjöutter?

3: Har denna sak/plats ett namn? Oroa dig inte över att göra det bästa namnet möjligt, gör det bara enkelt att komma ihåg och undvik att göra för tydliga referenser till andra verk.

Och efter det är det bara att börja spinna.
Civiliserad Nation

*''En mans civilisation är en annans mans ödemark.''*

Civiliserade Nation är ett samlings namn för ett fåtal Nationer som har resurserna, styrkan och influensen för att driva en större internationell agenda, då vanligt vis expansion och dominans över Stora Havet. Nationerna själva brukar inte kalla sig för ''Civiliserade Nation'' utan det är senare en inofficiell term som det varje Kaptener har tagit till att använda för att kunna beskriva sagda riken.

Det är lättare för ett Fartyg att genomföra handel, införskaffning av förnödenheter och anmält existera inom en Civiliserad Nations kontroll. Däremot, så är det oftast inte lönsamt att stanna där, då utanför dess säkerhet finns de mysterier och förmögenheter som en bra Kapten söker. Dessutom, Civiliserade Nationer har alltid olika åsikter om de frilansade kaptenerna som reser utan deras direkta input, och därför utanför deras kontroll.
Jonas Österson

*''Hur länge var han Kapten? Varför byggde han om sitt skepp?''*

Jonas Österson är en före detta Kapten och numera ägare av Soluppgången som ligger i Tre-Kejsardömets huvudstad. Han har haft jobbet som Krögare under mycket lång tid, och är erkänd som en hedersam man, även om han börjat bli segare nu med ålderns höst. Gäster till hans krog brukar också kommenterar på hans stora kärlek för Pipor, vilket han påstår han ärvde ifrån sin far.

### Historia

Jonas påstår att han började sitt liv på ett skepp, nämligen Soluppgången, då hans mor födde honom i mitten av en storm, medans hans far försökte ta in den gamla damen in i en säker hamn. Om man lyssnar på hans egna beskrivning, så var det allt ifrån Blixtar till hagel som regnade ner på de stackars utsatta matroserna på däck, medans en läcka bredvid kammaren där hans kära moder hade börjat fylla de lägre kabinerna med sjövatten. Det var renodlad pandemonium.

Oavsett, med vad som verkade vara ett mirakel tog sig fartyget in i land, och lyckades vädra sig igenom stormen. Fadern och Modern kunde faktiskt andas och börja ta hand om lilla Jonas, döpt efter sin farfar. Han skulle inte växa upp som vanliga barn, utan fick lära sig tidigt hur någon tog hand om ett fartyg, vilket kål man ska bränna i motorn, hur man ska knyta de rätta knutarna och hur man överlever långt ifrån land. Li-Jonas, som Matroserna kallad honom, blev rätt populär som maskot i sina unga dagar.

Sen, när han var 18, påstår han, så dog hans far när de blev anfallna av Sjörövare. Efter begravningen, så valde första styrman att ge Jonas en chans att följa i sin faders fotspår och lät den unga mannen blir Kapten. Det hjälpte också att hans far hade varit populär, och moralen på skeppet hade varit mycket sämre om någon annan tagit kommandot. Det visade sig vara ett vis drag i längden, då unge Kapten Österson visade att all hans träning var värt det.

Efter, enligt honom, många år på havet, så slutade han sin karriär när han förlorade sitt öga i strid med ett onämnt havsmonster. Detta och det faktum att hans Fartyg hade sätt sina bästa år gå förbi, gjorde att han valde att åka tillbaka till Tre-Kejsardömet där hans Mor hade levet, betalade av sin besättning så de kunde bo i en god pension, och tog sedan och demonterade skutta och använde delar av det för att bygga sin nya krog, som skulle få ett rykte som ett bra tillhåll för andra resande Kaptener.

### Personlighet

Jonas är lättsam, trevlig och mycket villig att dela med sig av rykten, berättelser och myter som han har själv upplevt eller hört ifrån andra. Han är sällan uppspelt eller arg, utan verkar ha ett nästan oändligt tålamod och lugn, oavsett vem eller vilka han talar med. Det är tydligt att Jonas inte är upptagen med att försöka bevisa något, utan endast är där för att göra sitt jobb och dela sin tid med trevliga personer.

Han är också känd för sin kärlek av pipor och allt möjligt som går att röka i de. Jonas påstår att det är hans enda svaghet, och kan spendera evigheter med konversationer runt just pipor.
Sleep Spray

El Sleep Spray es el Spray donde tienes que echarselo a la victima y se durmira durante 5 horas,ese spray lo va usar Taza aunque ella no esta en la serie aun.El Sleep Spray es como la parodia de Pepper Spray de Yandere Simulator (Los creditos son para YandereDev)Un pepper spray es como un spray donde puedes echarselo a la victima y morira pero con los brazos y las piernas temblando.La palabra **"Sleep"** o su traducion dormir es la palabra donde la victima duerme durante 5 horas.La victima cerrara los ojos pero no puede por que se le esta atravesando las particulas en los dedos.
Sakurai Region

**Sakurai Region**: Located northwest within Entropia and southeast of Terra, this region is best known for their exceptionally skilled shinobi, including the rarest of ninja clans, and not to mention their vast amount of their best and beautifully displayed sakura blossoms in all the land.

**Sakurai Region Locations:**

* **Twighlight City**: The centerpoint of sakurai, where their main attractions consist of multiple different exquisite stores and delectably delicious food vendors, but their biggest attraction is their huge cherry blossom tree that makes it's appearance once every 6 months.
* **The Temple of Lanbefore**: A small part of sakurai composed of many monks dedicated to maintaning peace, both spiritually and socially.
* **Fang Loo City**: Named after the famous Fang Loo, a legendary warrior that mastered every style of martial arts in that land. He used his skills to protect and save the sakurai region from a great threat several years ago at the cost of his own life.
* **OakGrounds Village**: Located out in the boonies of the sakurai region, this is a small village where wealth wasn't as great as the growing warriors that would emerge from this area.
* **Candy Village:** Located in the Butterscotch Lake, Candy Village is heavily guarded by candymen soldiers protecting the sweets of the village. The village is a rare attraction for all who travel the Sakurai Region, The village is built around candied structures made of many different hardened sweets with houses and walk ways and even transportation made out of sweet constructs. The village is also known for having some of the best chefs in Entropia present in the village. The village also has a separate sub-sections hidden in the cotton clouds high above the village.
* **Chandelier City:** Located in the far west of the region, chandelier city is a massive birdcage hanging off the edge of the region's largest mountain by a man-made chain that is connected to the mountain's peak and the base of the cage which holds the cage and its cities in place. The cage dangles in mid-air underneath the peak of the mountain as the chain rotates in place, the cage holds one large caged section with a massive city on the floor of the cage, four other cities float above the main city in smaller cages which is connected to chains built to hold onto the inside of the cage so the cities will float inside the main cage. With little sunlight due to the massive mountain blocking the rays of the sun from reaching the cage, the cities have created artificial light by creating large candles that will light the cities during the day.
* **Mitsu Station:** The Million Train station leading to twighlight city. This is an above-ground station surrounded by beautiful sakura blossoms.
Soluppgången

*''Vackraste lilla krogen vid hela Stora havet''*

Soluppgången är en Sjömans krog i Tre-Kejsardömets huvudstad Märbrovik, byggd ut av resterna ifrån ett Fartyg med samma namn, som drivs av före-detta Kapten Jonas Österson och har länge varit lite av ett mecka för resande Kaptener som letar efter gott sällskap, mat och de senaste nyheterna ifrån Havets många hörn. Det är också en plats där rätt många affärer, lagliga eller inte, görs med en välsignelse ifrån Jonas så länge som det inte skapar för mycket problem. Många färgstarka personligheter har en tendens att närvara under Soluppgångens många öppne tider, vilket Jonas påstår är på grund av den goda maten.
Fartyg

*''Båtar? Nej nej nej, detta är ett Fartyg min unge vän.''*

Fartyg är ett brett samlingsnamn som infaller allt ifrån små fiskebåtar till massiva krigsfartyg, som rör sig kring Stora Havet. Eftersom ingen har försökt göra en census på hur många fartyg som rör sig runt sagda hav så vet ingen helt hur många Kaptener som rör sig samtidigt, men de flesta brukar uppskatta det som ''Många'' Det är generellt helt enkelt enklare när man träffar ett nytt skepp på havet att kalla det ett Fartyg, då det ofta inte tas med o-tycke eller låter nedlåtande, medans ''båt'' och ''skepp'' kanske gör det.

På denna sida hittar du också alla nuvarande Fartyg som finns på Lajvet och dess profil.
Tecnicas de Neuroimagen Wiki

## Actividad reciente

objetivo: comparar lo siguientes métodos de neuroimagen.

* Tomografía Axial Computarizada: http://es.tecnicas-de-neuroimagenpsico.wikia.com/wiki/Tomograf%C3%ADa\_axial\_computarizada
* Resonancia Magnética Estructural: http://es.tecnicas-de-neuroimagenpsico.wikia.com/wiki/Resonancia\_M%C3%A1gnetica\_Estructural
* Resonancia Magnética Funcional: http://es.tecnicas-de-neuroimagenpsico.wikia.com/wiki/Resonancia\_Magnetica\_Funcional
* Tomografía por Emisión de Positrones.: http://es.tecnicas-de-neuroimagenpsico.wikia.com/wiki/Tomograf%C3%ADa\_por\_emisi%C3%B3n\_de\_positrones

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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width=24
break=no
buttonlabel=Crear un nuevo artículo
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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!
Spelar Karaktärer

*''Du har en personlighet som får is att smälta. Kanske vi ska underhålla oss själva i din hytt ikväll?''*

Det är många konstiga filurer som kommer till Soluppgången. Före detta officerare, fiskare med tomma ögon, framtids-troende filosofier, utforskare med bläck förgiftning, ockultister med stora drömmar och konstigare än så. Vissa är mindre mänskliga, som de beroende av blod, de utan själ, de med insekt hud, och vissa är bara konstiga. Oavsett, så finns det öl för alla som har pengar.

Här hittar du alla Spelar Karaktärer som om finns på Lajvet och dess profil.

### Spelar Karaktärer

Jonas Österson: Krögare och ägare av Soluppgången.
Историография для эссе

Историографические материалы по темам для использования при составлении исторических эссе.

▪ **Брусиловский прорыв (1916 год):**

*"Эта операция доказывает, что мнение, почему-то распространившееся в России, будто после неудач 1915 года русская армия уже развалилась - неправильно: в 1916 году она ещё была крепка и, безусловно, боеспособна, ибо она разбила значительно сильнейшего врага и одержала такие успехи, которых до этого времени ни одна армия не имела"* (Алексей Алексеевич Брусилов о Брусиловском прорыве в книге "Мои воспоминания")

*"Никаких стратегических результатов эта операция не дала, да и дать не могла, ибо решение военного совета 1 апреля ни в какой мере выполнено не было. Западный фронт главного удара так и не нанёс, а Северный фронт имел своим девизом знакомое нам с японской войны "терпение, терпение и терпение". Ставка, по моему убеждению, ни в какой мере не выполнила своего назначения управлять всей русской вооружённой силой. Грандиозная победоносная операция, которая могла осуществиться при надлежащем образе действий нашего верховного главнокомандования в 1916 году, была непростительно упущена"*(Алексей Алексеевич Брусилов, "Мои воспоминания", Воениздат, 1983. С. 215, 214)

*"Атака на Барановичи состоялась, но, как это нетрудно было предвидеть, войска понесли громадные потери при полной неудаче, и на этом закончилась боевая деятельность Западного фронта по содействию моему наступлению"* (Алексей Алексеевич Брусилов, "Мои воспоминания". - М.: Воениздат, 1983. С. 201)

*"…нанесение главного удара предназначено было Западному фронту, а армии Брусилова производили лишь демонстрацию. Штаб хорошо сохранил тайну. Там, в направлении на Вильну собраны были большие силы, небывалая ещё у нас по количеству артиллерия и технические средства. Несколько месяцев войска готовили плацдармы для наступления. Наконец, всё было готово, а успех южных армий, отвлекая внимание и резервы противника, сулил удачу и западным"* (Антон Иванович Деникин, "Очерки русской смуты")

*"Брусиловский прорыв является предтечей замечательных прорывов, осуществлённых Красной армией в Великой Отечественной войне"* (Михаил Романович Галактионов*,* предисловие к «Моим воспоминаниям» А. А. Брусилова, 1946 г.)
Мир истории вики

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Johsei Region

The last region of Entropia located far northeast off the coast of the Azure Sea. This region was once bigger than how it looks now, but due to an incident 10 years ago, this region was forever changed. It is now a big chunk of baron island with nothing but wildlife creatures roaming, the Million Train doesn't even stop here anymore. No humans are stationed on this island anymore, except for one man by the name of Yuro Asuka, a retired Nomad with crazy experiences during his journeys and after his home region was pretty much destroyed.
Emperor's Dance

**Emperor's Dance (**皇帝の踊り**)** When two strong Reiku users clash in combat they must enter a state called "Emperor's Dance" this is a rare and natural phenomenon that involves both parties aura to take the form of dancing flames and lightning which often creates an anomaly in the surrounding area with each clash of the two auras. Some say as the clash goes on they began to feel the sensation of "A million thorns prickling their body" due to the changes of pressure in the air caused by the clashing Auras. The batteling auras sometimes began to take the form of large creatures battling in the eyes of onlookers some even say the sky began to crack under the earthquakes and intense pressure, tornados and many other anomalies seemingly show up out of nowhere. During this event, it is also said to be the state when a Reiku user reaches their maximum potential, but the conditions to enter this state vary from each person.

One fundamental requirement to enter the Emperor's Dance is to have an extreme amount of talent, love and passion for battle as only prodigies can create the phenomenon, When a player enters Emperor's Dance, their muscles will be shown emitting currents of electricity through their skin due to the immense concentration on every fiber in their body.
Ryo Voyant

Ryo Voyant

1. REDIRECT Template:Yubokumin box info

**Ryo Voyant (りょう)**is a young formidable nomad who's sole purpose is to find his missing parents and develop himself as a noble nomad like his parents.

## **Personality**

Ryo is a tough loner with a realistic attitude, meaning that he's not afraid to speak his mind on things that don't seem entirely feasible or highly probable to him. There's not too many people that he will trust, he believes that in combat he'll find any answer that he would want to know.

## **Background**

Ryo was born in the Dawn Region to nomad parents Shiro Noso and Hinara Voyant and would often be around family friends of his parents since they would often go on missions together. Ryo was upset at the fact that he couldn't spend a lot of time with his own parents, but in the midst of all of that he was receiving kyusho training from his sensei. At 13 Ryo's parents went on a mission for the foundation and haven't returned for the next 3 years, so he became a nomad to try and get to the bottom of their disappearance.

## **Abilities & Powers**

* **Kyusho Jitsu Mastery:** Also known as Pressure Point Fighting, Kyusho Jitsu focuses strictly on attacking human pressure points which can prove to be offensive and defensive.
* **Hapkido Mastery:** The Korean martial art that specializes in both offense and defense ranging from physical attacks to various weapon uses to joint locks and a variety of grappling moves.
* **Enhanced Speed:** Ryo has exceptionally fast physical combat attributes and reflexes due to the consistent training in both Kyusho Jitsu & Hapkido.

Pressure Stance - A focusing stance that gives Ryo a full analysis of his opponents body network which will give him a multitude of options to strike. Afterwards he uses Hapkido and Kyusho Jitsu techniques to attack and defend himself.
Qualification Inspection

The Qualification Inspection is an annual inspection where all contestants as young as 14 can test their abilities to be given the title of "Nomad". All contestants must first arrive at the Inspection site which will be a large black bubbled dome with a normal-sized door. Each contestant that enters the dome will see multiple larger doors that have categories of careers above each of them and they all must choose the door that they major in. Behind that door will be a large painting asking "Do you strive to be the best" with two doors will the answers "Yes" on one and "No" on the other, the contestant must choose a door. Those who have mastered Reiku will see the statement "if you believe you're the best, choose Yes and prove your worth" hidden in aura and those who "Yes" will be lead to a room with the entrance of two massive staircases, but choosing "No" the contestant will enter a room where an assistant inspector will review and ask standard questions of the contestant. The contestants who chose "Yes" will be stopped by an Inspector who will tell all who chose yes to enter the staircase to the left, but it'll also be seen in Reiku that left is the best choose, and the first 400 contestants have to reach the top of the staircase before it's completely sealed off due to its capacity limit. Those contestants who choose to defy the assistant inspector and take the staircase to the right will only have until the first 100 until the door locks. The staircase on each side will begin to narrow as the walls close in until the point only one person can maneuver through the staircase the closer the contestants get to the door. The left-hand staircase is marked with large glowing arrows of aura that only people who mastered Reiku can see and the right-hand staircase has a large "X" symbol made of aura covering the entrance. The contestants that are held up by the assistant inspectors doing reviews are escorted to their final door which they will receive a Red Sonar that they are told will help them find the treasure that they must retrieve and exit the cave with to pass. After they exit the dome they walk into what seems like a cave the Head Inspector will then tell them they must exit the cave with 3 months from which they entered and their true test begins. The Contestants who made it up the right-hand staircase will reach the entrance of the cave and are handed Green Radars that will help them find those with red sonars and are told to make it out the cave 3 months from which they entered and rescue those with red sonars escorting them out of the cave. Those who made it out the left staircase will receive Blue Sonars that will help them locate the red sonars, those with blue sonars are told to take the treasures from those with the red sonars and exit the cave three months from which they entered the cave.
Waning Widow

Christopher Nightmore [Co-Leader]

Sloth Wunderwolf

Hikari Shuiro (Ninja)

Echo Lilly

Masumune Orochi

Ishigata Nisai

Mewgan Oblivion

Pack Redtale

Kayato Yani [Doctor]

Yami Tsukiyomi

Kongo Aeries [Shield]

Former

Strange Arzt

A group of mavericks that went AWOL after going against the Founding Fathers and breaking one of the main rules of the Nomad Foundation, striking the royal families are prohibited. These are the type of people that have experienced being apart of the foundation and realized all the injustices that were imposed by some of the royals. Their motive is to purge Entropia of such injustices so no civilians would have to deal with corruption under the royals.

Sorrow VengeanceChristopher NightmoreSloth WunderwolfEcho LillyMasumune OrochiIshigata NisaiMewgan OblivionHikari ShuiroPack RedtaleYami TsukiyomiKayato Yani (Crow)Kongo AeriesStrange Arzt (Former)
Convergence Wiki

## Welcome to the Convergence Wars Wiki

Welcome to Convergence Wars, a galaxy of battles and politics. Numerous Factions contest Planets each for their own purposes. Will you raise a Faction from the ashes of the past and make a name for your civilisation? Or will you become a Lone Wolf and carve your own path to becoming a Galactic Legend?

## Rules

As well as the overall Site and Community Rules, the following must be obeyed on this Wiki.

* Only Staff or authorized members may make any additions, edits, or changes to this wiki. ***Any*** attempts to edit this Wiki are logged and will be punished.
* Do not pester Staff for your lore to be added, this Wiki is for core/legacy lore only.
* Do not steal any of the lore created and stored here. It is the property of its creators.
Power Rate & Danger Rates

## **Power Rates & Danger Rates System**

Power rates decide the scaling of power or skill a nomad or an opponent has, those who's aura has been measured by the Intel Nomads of the foundation will have an Official Rate recorded for the foundation. To have a power rate one must first be able to utilize Reiku to some extent. Due to accomplishments of nomad members or high rates of criminal acts, the Intel squadron of the Foundation will sum up the feats that a particular person, creature, or area holds and calculate them into Power rates/Danger Rates with their respective ranks. Power rates are shared many different ways, but mostly through data scans created by the Intel squad which can be viewed by the general public. Danger rates can be used to rank the dangerous locations of Entropia along with creatures, criminals, and everyday normal people with some understanding of Reiku. The intellect squadron even created a measuring tool called the PR Dex that estimates one's PR by measuring the depth of one's Reiku directly from the dex, most nomads are given this tool after initiation. The dex can get an aura measurement directly from the source. which means the scale of an attack can determine the Power rate of any person or creature. Power Rates don't always refer solely to fighting strength, but it also refers to the rarity of one's skills outside of physical abilities as well. All PR/DR can grow alongside the rated person, location, or creature.

* **D Rank:** Reiku users with D-Ranked data is rated anywhere between 20-50 rates. The lower the rates, the lower rank.
* **C Rank:** Reiku users with C-Ranked data is rated anywhere between 60-80 rates. Most above average Reiku users sit in between these rates.
* **B Rank:** Reiku users with B-Rank data are rated anywhere between 90-400. This class of Reiku users have already mastered categories of Reiku and sit atop a stronger tier, these users also have high levels of training in other special feats outside of Reiku that allow them to accomplish very difficult task for human standards.
* **A Rank:** Reiku users with A-Rank data are rated anywhere between 600-1000. Those in this rank are at the highest tier and to others have extremely high mastery of each category in the Reiku scale. Most A-rank areas and creatures are found normally outside of Entropia, where those without proper authorization are not allowed. A-Rank Reiku users are rare in the human world as well and those who have the potential to acquire such high power rates are seen to be 1 out of a million of Reiku users.
* **S Rank:** S-Ranked is normally a myth among those in the rankings and though there are rumors and stories of creatures and locations in the Void World to be above the power and danger rate of 4,000, there are very few recordings of this data. The only way it can be recorded is if someone attempts to scale the power rate of such a creature or the danger rate of an area, but members of the Foundation estimated that S-rank would consist of rates between 1,000-50,000
Mega Card Tournament

**Mega Card Tournament:** A Mega Card is a special event that takes place in each region of Entropia after a huge success in numbers after the first-ever tournament in the Ranon Region, The Mega Card has become a major business, generating huge profits and numerous spin-off tournaments worldwide. The tournament is hosted by the Nomad Foundation which tests the fighting strength of various contestants, fighters from all over the world were invited to participate. It also carries various other activities such as gambling where wealthy people bet against the outcome of the fighters. The fights are held in the largest stadiums found in each Region, the structure of the stadiums was built by the Nomad Foundation and funded by the Founding Fathers. The structure of the stadiums is at least 6,700 feet with a staggering 1000 floors and over 100,000 seats and high-class rooms, The Ring for the tournament differs in each stadium but each ring is protected with a glass-like material that can withstand a blast from a rocket. The annual spectator is over 1 billion for each event. Competitors are allowed to fight and defeat their opponent using any means, The tournament was not limited to any specific martial arts, and any kind of fighter is welcome to join the fray. Also, there are no limitations to weapon use. The global event chairmen create the event's rules and oversee each match to determine its legitimacy. Possessing limitless power in all event circumstances, the committee has the final word on every major tournament decision though a referee conducts all matches. The Omega Card is a singles tournament, meaning fighters only engage in 1 0n 1 matches. The final contestants of the winner's bracket go to the main event and face off for the Championship title and a reward of 50 million dollars and if not already a nomad they will receive a Nomad contract.

## Rules

1. Each contestant is given a Digitial meter which actively monitors the fighter's health via pulse counts and heart rates on a live display for viewers and fighter to see, no fighter is permitted to kill the other in a match.

2. There is a time limit of 30 minutes each round with a total of 3 rounds

3. After winning a match the winner can decide the date of his next match in the winner's bracket

4. Losers will be scheduled a match in the losers bracket.

5. A fighter cannot Kill another fighter and must listen to the referee at all times.

6. 1 point is rewarded to a fighter when their opponent is wounded on the ground for a count of 3.

7. To win by points the fighter must have a total of 20 points

8. To achieve sure victory a fighter can knock the other opponent out unconscious leaving them unable to continue the match.

9. If the two fighters have the same amount of points and the ending of the match results in a draw the fighters will go into Sudden Death, the next fighter to hit the ground after a striking blow from the opponent wins.

10. The fighter that loses in the Losing bracket will be taken from the roster and the victor will enter Winner's bracket.
Reiku Sickness

The **Reiku Sickness** (**オーラ病**) occurs when a Reiku users body feeds off that person's aura to manifest the effects of sickness, it is a very dangerous and rare virus that affects a person's ability to use their aura as the body act without the host's awareness or control, turning their own aura into flu-like Sickness.
Det Stora Havet

*''Var tar det slut någonstans? Jag tror jag kan segla över dess vatten hela mitt liv och inte se dess slut.''*

Det Stora Havet är namnet på det massiva outforskade havet som uppgör stora delar av värden, eller så tror de lärda i alla fall. Ingen man, kvinna eller varelse har sätt hela havet och återvänt att berättat om det. De otal antal myter, berättelser och sägner kastar en dimma utöver Det Stora Havet, och det är nästan en hobby för många att spendera lögnerna ifrån sanningen, och att utforska det som påstås.
Patomei Region

**Patomei Region:** A polar ice cap region located far east consisting of nothing but snow and all kinds of cold weather all around. The inhabitants of this region have grown accustomed to maintaining life in this cold region.

**Patomei Region Locations:**

* **Capice Village:** A small town filled with many families and polar bears. The people value peace and unity between human and wildlife for survival.
* **Shape Shift Town:** A town that constantly changes the shape of each building and roadway due to the constant snow reforming the structure of the town, each day an area will look completely different then what it looked prior
* **Mirror Grove Island:** An Island that relies on the ice structures carved by master sculptors, the island itself looks like it was completely forged with mirrors due to the reflective properties of the ice.
* **Glacier** **Skull Mountain:** A dangerous mountain in the shape of a skull hidden in the middle of an intense blizzard, The mountain is filled with creatures trying to avoid the harsh weathers and is home to a mysterious snow tribe who worships a statue named Ecaris.
* **Tundra Wrath Valley:** This valley is the intense blizzard covering over 1.2 thousand square miles. It is riddled with arctic beast and dangerous frozen ponds filled with aquatic creatures that can resurface through the icy fields.
* **Northern Light City:** A city covered in the northern lights that are normally found in the sky, the city is known to be one of the most beautiful attractions Entropia has to offer. It is also home to testing sites which scientist store top secret creatures in.
Nomad Combines

**Nomad Combines:** Nomad Combines are groups of nomads and other outside sources working together to achieve a goal and participate in missions conducted by the Federation. Members of these groups that are not nomads are bound by the bylaws of the Foundation due to affiliation with the Nomad committee though they are not members of the Foundation the group is still held accountable for there action's by the organization.

## Groups Of Combines

So far the only known combine is Nomads that group with creatures that is not under the contract of the Nomad Foundation and he Scarlet Hawk who has various allies and members who are not apart of the Nomad Foundation but is allied with Nomads.
Almia Region

**Almia Region:** This region houses a maximum security prison for all captured criminals highly known as the Trapped Zone. This prison got its name because the Founding Fathers have had a hand in the development process of making sure that any prisoner that goes in will not be coming out by setting up traps for any possible escape areas such as walls, doors not authorized by guards, the underground, etc.
Resonancia Mágnetica Estructural

La Resonancia Magnética Estructural es una técnica no invasiva que utiliza el fenómeno de la resonancia magnética para obtener información sobre la estructura y composición del cuerpo analizado; esta información es procesada por computadora y transformada en imágenes.

**¿En qué consiste?**

El equipo de resonancia magnética contiene un imán con forma de anillo con un túnel en el centro; los pacientes se ubican en una camilla que se desliza hacia el interior del túnel. En algunos casos las máquinas de resonancia son abiertas, útiles para los pacientes que sufren de claustrofobia.

La IRM emplea imanes poderosos que producen un potente campo magnético que obliga a los protones en el cuerpo a alinearse con ese campo. Cuando se pulsa una corriente de radiofrecuencia a través de un paciente, los protones son estimulados y giran fuera de equilibrio, luchando contra la fuerza del campo magnético. Cuando se apaga el campo de radiofrecuencia, los sensores de IRM son capaces de detectar la energía liberada mientras los protones se realinean con el campo magnético. El tiempo que tardan los protones para realinearse con el campo magnético, así como la cantidad de energía liberada, cambian dependiendo del entorno y la naturaleza química de las moléculas. Los médicos son capaces de identificar la diferencia entre los varios tipos de tejidos basándose en estas propiedades magnéticas.

Para ver la forma en que se visualiza, ver el siguiente video:

#### **¿Que tecnica utiliza?**

Se utilizan campos magnéticos y ondas de radio para alinear la magnetización de núcleos de hidrógenos del agua en el cuerpo, las ondas manipulan la posición magnética de los átomos del organismo, lo cual es detectado por una antena y es enviado a una computadora que realiza cálculos que crean imágenes claras de cortes transversales del organismo, éstas imágenes se pueden convertir en fotos tridimensionales de la zona analizada.

Para ver la imagen de una resonancia ver el siguiente video:

   https://i.ytimg.com/an\_webp/kYPQlAaRhug/mqdefault\_6s.webp?du=3000&sqp=CLDfitUF&rs=AOn4CLBGmP6WTrlSxDSeLFex1tfncpF4zw

**¿Para que se utiliza?**

* Para observar alteraciones en tejidos o en estructuras del cerebro
* Análisis estructural y estereoquímico para la caracterización de compuestos químicos con núcleos activos
* Identificación y cuantificación de compuestos orgánicos
* Seguimiento in vivo de rutas metabólicas y su regulación
* Análisis de medicamentos

Ventajas y desventajas
Ventajas

* A diferencia de la tomografía axial computarizada no utiliza radiación ionizante, sino campos magnéticos
* Tiene mayor resolución espacial y mejor sensibilidad para distinguir entre materia gris y blanca que una TAC

Desventajas

* A diferencia de la tomografía axial computarizada, esta técnica es más lenta de realizar, pues requiere de 30 minutos a 1 hora
* Los pacientes no pueden portar objetos metálicos como marcapasos, situación que no es condicionante en una TAC.
Location

### **Entropia Regions​​​​​​**

* Terra Region
* Gigas Region
* Patomei Region
* Guyoh Region
* Sakurai Region
* Gensei Region
* Almia Region
* Dawn Region
* Ranon Region
* Johsei Region

### **Void World Locations**

* Elphame (Area 10)
* Shangri-La (Area 9)
* Neferhala (Area 8)
* Thuluantis Floor (Area 7)
* Zarhnam (Area 6)
* Witches Abode (Area 5)
* Azamuku Island (Area 4)
* Farthest Island (Area 3)
* Great Gates Cloud Region (Area 2)
* Center (Area 1)
* Big Bang DNA Road (Area 0)