Booster Packs

**Booster Packs** are objects that contain Cards in Stacklands.

## How to get

Booster Packs are primarily unlocked by completing Quests and purchased with Currency from the top bar of the current Board. On the Mainland, players can buy eight different Booster Packs using Coins , while on the Island, six other Booster Packs can be obtained with Shells .
Additionally, four more packs are given out in special situations, bringing the total number of available Booster Packs to eighteen.

## Opening a pack

The player has the option to get a Card from a Booster Pack by using a left click or drag it to different location by holding left click. The number displayed in the top left corner indicates the remaining Cards in the pack. Furthermore, the pack disappears if no more Cards remain.

### Rarity

For each Card that drops from a regular Booster Pack, there is a 1% chance of obtaining a foil variant. If the Card is sellable, they are worth five times as much.

## Card slots

The selection of the next Card from a specific pack is determined by both the Booster Pack itself and the number of Cards that are remaining. More specifically, each card slot within a pack has a set of Cards with assigned probabilities, from which the next Card is chosen. As all Booster Packs contain between 3 to 5 Cards, they also have as many card slots. More detailed Information can be found on the respective Booster Pack pages.

Many packs have card slots which contain Ideas. Since they are only given out once, everytime an Idea is discovered the card sets of all slots that contain that Idea are changed. Additionally, each Board has a default card set that is added to any slot exclusively containing Ideas. On the Mainland, this set consists of Berry Bush, Rock and Tree, while on the Island, it includes Banana Tree, Cotton Plant, Driftwood and Fishing Spot. If all Ideas are discovered, only cards from the default set remain in the slot. In peaceful mode, slots with enemies are replaced with default card sets.

### Examples

* The first card slot of A New World contains only one Card, which is a Villager. Therefore the first Card will always be a Villager.
* The third card slot of Humble Beginnings contains thirteen different Cards, from which four are Ideas. Everytime an Idea is given out that Idea is removed from all slots from any Booster Pack.
* The second card slot of Reap & Sow contains four Cards, each with a 25% chance, where as the second card slot of Humble Beginnings (without Ideas) has nine Cards with chances ranging from 3% to 19%.
* The third card slot of Curious Cuisine contains seven different Ideas. After all Ideas are dicovered, the card slot contains the default Mainland card set: Berry Bush (33%), Rock (33%) and Tree (33%).
* The second card slot of Enclave Explorers contains five different Hostile Mobs. In peaceful mode this card slot contains the default Island card set: Banana Tree (25%), Cotton Plant (25%), Driftwood (25%) and Fishing Spot (25%).

## World of Death Booster Packs

 Wisdom of Life | 4  | 3
 Animal Lives | 10  | 3
 Deep Thoughts | 10  | 3
 The End | 15  | 3

## World of Greed Booster Packs

 Royal Inventor | 4  | 3
 Noble Creatures | 6  | 3
 Courtyard Contraptions | 10  | 4
 Royal Luxuries | 15  | 3

## World of Sadness Booster Packs

 Happy Thoughts | 4  | 4
 Soul Food | 7  | 4
 Happy Animals | 10  | 3
 Happy Ever After | 12  | 4