Historie verzí

2022/12/06

* \* Wisplight (Move the mist out of your way using stationary wisplights or one that follows you wherever you go)
* \* Magic! (Eat foods with Eitr in order to use magic staves, and develop the new skills Elemental Magic and Blood Magic)
* \* Mushroom farming (The new Mistlands mushrooms can be grown from the comfort of your own home)
* \* Poultry (Get eggs, hatch and raise chickens, take care of your hens and get more eggs!)
* \* Friendly/unfriendly NPCs (They’re on your side as long as you don’t upset them!)

**New creatures:**

* \* Enemy: Seeker
* \* Enemy: Seeker Brood
* \* Enemy: Seeker Brute
* \* Enemy: Gjall
* \* Enemy: Tick
* \* Creature: Hare
* \* Creature: Hen (and Chick)
* \* NPC/Enemy: Dvergr (Rogue and Mage)
* \* NPC: Munin – raven of lore
* \* Boss: The Queen

**Crafting:**

* \* Material: Black marble
* \* Material: Yggdrasil wood
* \* Material: Blood clot
* \* Material: Soft tissue
* \* Material: Refined eitr
* \* Material: Sap
* \* Material: Royal jelly
* \* Material: Magecap
* \* Material: Jotun puffs
* \* Material: Egg (can be purchased from Haldor, or lain by hens)
* \* Material: Raw chicken meat
* \* Material: Raw seeker meat
* \* Material: Raw hare meat
* \* Material: Scale hide
* \* Material: Carapace
* \* Material: Mandible
* \* Material: Bilebag
* \* Material: Mechanical spring
* \* Material: Black core
* \* Material: Dvergr extractor
* \* Material: Wisp
* \* Material: Sealbreaker fragment
* \* Workstation: Black forge
* \* Black forge extension: Black forge cooler
* \* Workstation: Galdr table
* \* Galdr table extension: Rune table
* \* Cauldron extension: Mortar and pestle
* \* Crafting construction: Eitr refinery
* \* Misc: Wisp fountain
* \* Misc: Sap extractor
* \* Resource location: Giant Remains
* \* Resource location: Ancient roots
* \* Tree type: Yggdrasil shoot

**New food items and potions:**

* \* Food: Cooked egg
* \* Food: Cooked chicken meat
* \* Food: Cooked seeker meat
* \* Food: Cooked hare meat
* \* Food: Magecap
* \* Food: Jotun puffs
* \* Food: Misthare supreme
* \* Food: Meat platter
* \* Food: Mushroom omelette
* \* Food: Yggdrasil porridge
* \* Food: Seeker aspic
* \* Food: Salad
* \* Food: Fish n’ bread
* \* Food: Honey glazed chicken
* \* Food: Stuffed mushroom
* \* Potion: Major health mead
* \* Potion: Lingering stamina mead
* \* Potion: Minor eitr mead

**New craftable items:**

* \* Tool: Wisplight
* \* Tool: Black metal pickaxe
* \* Tool: Dvergr lantern
* \* Key: Sealbreaker
* \* Weapon: Mistwalker (sword)
* \* Weapon: Jotun bane (axe)
* \* Weapon: Demolisher (sledge)
* \* Weapon: Carapace spear
* \* Weapon: Himmin afl (atgeir)
* \* Weapon: Spine snap (bow)
* \* Arrows: Carapace arrow
* \* Weapon: Krom (two-handed sword)
* \* Weapon: Skoll and Hati (dual-wielded knives)
* \* Weapon: Arbalest (crossbow – new skill!)
* \* Bolts: Iron Bolt, Bone Bolt, Black Metal Bolt, Carapace Bolt
* \* Weapon: Staff of frost (elemental magic – new skill!)
* \* Weapon: Staff of protection (blood magic – new skill!)
* \* Weapon: Dead raiser (blood magic – new skill!)
* \* Weapon: Staff of embers (elemental magic – new skill!)
* \* Bomb: Bile bomb
* \* Ballista ammunition: Black metal missile, Wooden missile
* \* Shield: Carapace shield
* \* Shield: Carapace buckler
* \* Armour set: Carapace breastplate, Carapace greaves, Carapace helmet
* \* Armour set: Eitr-weave robe, Eitr-weave trousers, Eitr-weave hood
* \* Cape: Feather cape (New status effect: Feather fall)

**New building and furniture pieces:**

* \* Building pieces: 14 Black marble pieces (1m square block, 2m square block, 2m rectangle, arch, plinth, plinth corner, wide column, small column, floor, triangle floor, cornice, cornice corner, stairs & quarter spire)
* \* Building pieces: 2 Angled Darkwood beams (26o & 45o)
* \* Building pieces: 2 Angled Iron beams (26o & 45o)
* \* Building piece: 2 Spiral stairs (left & right)
* \* Building piece: Dvergr metal wall
* \* Furniture: Hare rug
* \* Furniture: Black marble bench
* \* Furniture: Black marble throne
* \* Furniture: Black marble table
* \* Furniture: Wisp torch
* \* Furniture: Blue jute drapes
* \* Furniture: Blue jute curtain
* \* Furniture: Blue jute carpet
* \* Furniture: Dvergr wall lantern
* \* Furniture: Dvergr lantern pole
* \* Stack: Yggdrasil wood
* \* Stack: Black marble
* \* Defence: Dvergr stake wall
* \* Defence: Dvergr sharp stakes
* \* Defence: Ballista
* \* Defence: Trap

**Misc:**

* \* New music (Mistlands, Mistlands boss, Mistlands locations, other locations & Haldor)
* \* New dreams
* \* New lore stones
* \* New locations (Various Dvergr outposts, Dvergr ruins and more)
* \* New dungeons (Infested mines)
* \* New hair styles (Curls 1, Curls 2, Gathered braids, Neat braids, Pulled back curls, Royal braids, Short curls, Single bun & Twin buns) and beard styles (Braided 4, Braided 5, Royal 1, Royal 2, Short 4, Stonedweller & Thick 2)
* \* New emotes (Blow kiss, Bow, Cower, Cry, Dance, Despair, Flex, Come here, Headbang, Kneel, Roar & Shrug)
* \* New events (“What’s up gjall?” & “They sought you out”)
* \* yagluth\_thing is now Torn Spirit
* \* New Forsaken power
* \* Haldor’s stock will update depending on boss progression
* \* Terrain generation change, to increase the amount of Mistlands on the map
* \* Enabled Yule seasonal items (Yule tree, Yule klapp, Yule wreath, Yule garland and Mistletoe)

**Fishing:**

* \* New fish types (Trollfish, Giant herring, Tetra, Grouper, Anglerfish, Pufferfish, Magmafish, Northern salmon & Coral cod) and craftable baits for each biome (Mossy, Sticky, Cold, Stingy, Misty, Hot, Frosty & Heavy)
* \* Fishing is now a skill that improves stamina use and pull speed
* \* Fish can now be picked up and mounted on item stands, or can be made into raw fish at the cooking station instead
* \* Fish can now be different sizes that give more raw fish
* \* Fish now follow the waves’ movement
* \* Fish can now jump over the water, and flop around on land
* \* Fish now appear in ice caves
* \* Correct key hints will be shown when fishing

### Fixes & Improvements:

**Console command improvements:**

* \* There will now be a proper error message if commands aren’t entered correctly
* \* ‘nocost’, ‘god’ and ‘ghost’ can optionally be specified to on or off
* \* ‘location’ can now optionally specify ‘save’ to not disable world save
* \* ‘spawn’ can now specify ‘i’ to only spawn an object if it’s not already in your inventory
* \* ‘recall’ (makes a server wide recall of all or named players, to your position)
* \* ‘aggravate’ (aggravates all nearby neutrals)
* \* ‘restartparty’ (resets PlayFab network when on crossplay, can be used by both host and client)
* \* ‘killall’ replaced with ‘killenemies’ and ‘killtamed’

**Misc:**

* \* Multiple animations have been updated and improved
* \* Multiple VFX have been updated and improved
* \* Stamina level is now saved on logout
* \* Removed stamina usage multiplier when running uphill
* \* Reorganised building GUI
* \* Rugs no longer flicker when placed on top of each other
* \* Reworked knockback mechanics
* \* Map icons can no longer be deleted or crossed when hidden
* \* Holstering while dodging will no longer lock the weapon holstered
* \* The durability should now always be shown correctly
* \* Biome music will now be played correctly when continuous music is disabled
* \* Deadspeak fixed for Bonemass, Moder and Yagluth
* \* Disabled Jack-o-turnip seasonal item
* \* Minor performance tweaks
* \* Axe now has a special attack
* \* Some enemies now have weak spots

## 0.211.11

2022/10/28

Fixes & Improvements:

* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* Using the console save command now also saves the character file
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix
* Removed the ability to craft/build the Midsummer items

## 0.211.9

2022/10/11

\* This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer.

## 0.211.8

2022/10/04

**Fixes & Improvements:**

* \* Removed maypole & midsummer crown (sorry)
* \* Multiple server instances on the same computer is now allowed
* \* The game launches with vulkan by default on Linux
* \* Profanity filter fixes
* \* Server DOCKER launch script added (see server manual pdf for details)

## 0.211.7

2022/09/29

* \* Crossplay support added
* \* ‘Manage saves’ GUI added so that it’s easier for players to restore/remove saves & backups
* \* Minor network optimization for in-game hosting (Less demanding for the host when other players are in the game at the same time)
* \* ‘Join Game’ tab has been updated. Players can now add favourite servers, and see if a server is running, and if they support crossplay or not.\*\*
* \* Players can now use the parameter ‘-crossplay’ while running Dedicated servers to support crossplay. When using this parameter, the backend will be running Playfab instead of Steamworks. (A ‘Join code’ will appear when you join a Dedicated server supporting crossplay. Players can use this code to join the server. This Join code is regenerated whenever the server is restarted.)
* \* A new branch, "default\_old", has been added, where you can play on the previous Steam version of the game in case your server hasn't been updated yet (Steam might need a restart for the branch to show up)
* \*\*A question mark indicates that a server status is uncertain, while a red X indicates that the server is down. If there is a “shuffle” icon next to the server status, that means the server supports crossplay.

## 0.210.6

2022/08/30

Fixes & Improvements:

* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* Using the console save command now also saves the character file
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix
* Removed the ability to craft/build the Midsummer items

## 0.209.10

2022/06/21

Fixes:

* Fixed issue with world creation caused by the Steam cloud-save overhaul.

## 0.209.9

2022/06/20

Fixes:

* Dedicated-server world loading fix.
* This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy “worlds/” directory (and instead creating a new empty world)

## 0.209.8

2022/06/20

New Content:

* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours Orange, white, yellow and purple)

Fixes & Improvements:

* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded
* Inventory keyboard UI hint fixed
* Console server command 'recall’ added (teleports other players to your position)

Steam Cloud:

* Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
* Local files will now be stored in “worlds\_local” and “characters\_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!

## 0.208.1

2022/04/11

Fixes, Improvements and QoL:

* Fixed a bug where trolls would not get staggered correctly sometimes
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees

## 0.207.2

2022/03/01

New Content:

* Frost Caves added as a new dungeon
* New enemies: Ulv, Cultist, Bat
* New crafting materials: Red jute, Fenring hair, Fenring claw
* New armour set: Fenris Coat, Fenris Leggings, Fenris Hood
* New weapon: Flesh Rippers (Fists)
* New build pieces: Red jute carpet, Red jute curtain, Standing brazier
* New event: “You stirred the cauldron”

Fixes & Improvements:

* FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
* Various console command improvements and additions, see console ‘help’
* Fixed some dungeon parts not being fully deterministic (ends)
* Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
* Resolution now only shows refresh rate when forcing exclusive fullscreen
* Various UI fixes
* Changed name of Unarmed skill to Fists
* Helmets covering the player character’s face should now hide beard
* “Reduce background performance” is available as a setting
* Recipes for Jack-o-turnip + Yule stuff disabled

Quality of Life:

* Building marker is more subtle and indicates piece rotation
* Corpse run gives carry weight bonus to compensate for unequipped belt
* Crafting stackable items while having full inventory now possible if there are are available stack slots
* Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
* Chat can now be closed using esc, mouse or gamepad B

Gamepad support:

* Full controller support!
* Controller legend visible in pause menu and settings
* Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
* Controller mapping of all game features
* Context menus will now always show controller buttons when using controller
* Alternative controller glyph style option
* Skills window scrollable with gamepad
* Crafting can be cancelled if pressing the button again (like with mouse)
* Fixed some missing/misplaced gamepad tooltips

Steam Deck:

* Steam Deck controller layout shows when playing on Steam Deck
* Loads default settings catered to the Steam Deck

Localisation:

* Improvements for several community translated languages

## 0.206.5

2021/12/14

Fixes:

* Points of Interest (POI)|Location music tweaks
* Abomination drop & spawn tweaks
* Localization updates
* Enabled clipping check when placing thrones

Improvements:

* Troll animations overhauled
* Tamed animals are no longer afraid of fire
* Peace and quiet (Tamed wolves no longer howl)
* Serverlist profanity filter

News:

* Building item: Armor stand (Display your gear)
* Merry Yule

Undocumented

* Abominations now drop also 3-4 Guck.
* Abomination spawn chance from 25% to 35% but creature cap from 2 to 1.
* Abomination stagger duration from 5.5 seconds to 3.0 seconds.
* Enabled Yule tree, Yuleklapp (small), Yuleklapp (medium) and Yuleklapp (large).
* Bonemass trophy, Moder trophy and Yagluth trophy now randomly speak like other boss trophies (might have also been enabled by a previous update).
	+ However their speak object is located over 50 meters from the item position which makes the speech difficult to trigger.
* New console commands: find, printcreatures, printlocations, removebirds, removefish,
* Ctrl + middleclick on the map teleports the player (if debug mode is enabled).
* Console search no longer show words with "fx" unless searched on purpose (search term contains "fx").
* Fixed console error when console search term was not initialized.
* goto command teleports player to the water level when not flying.
	+ When flying, the altitude is capped at 400.
* spawn command with "\*" no longer spawns entities which include "fx" in their name.

## 0.205.5

2021/11/25

Bugfixes

* Fixed network issue when picking up items that just auto-stacked
* Location music transition fixes
* Swamps music volume tweak
* Some player animation transition fixes
* Monsters wakes up if hit by a ranged attack
* Jump animation issue fixed

Improvements

* Console command auto complete help

News

* Added new armor set
* Something stirs in the swamps

Undocumented

* Sneaky Effect from Troll Set changed from -25% visibility to +15 Sneak skill

## 0.204.4

2021/11/08

Bugfixes

* Jack-o-turnip cover offset fixed
* Spirit damage no longer affected by Wet Effect
* HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
* Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)

Improvements

* Unity engine updated (Fixes some random crashes related to pathfinding)
* Comfort calculation performance optimized
* Mead bases show status effect on tooltip
* Localization updated, build menu overlapping fixes & added missing localization strings

News

* Some locations in Black Forest now have discovery music (still needs some work though)
* Removed clutter from spawning in Mistlands (It's now...very empty)

## 0.203.11

2021/10/04

* Fixed issue with resolution setting in settings gui

## 0.203.10

2021/10/04

* Oven & cooking station drop food items when destroyed
* Gamepad sensitivity save fix
* Acorn & Birch seed drop rate increased
* Onion seed icon tweak
* Player number difficulty scale tweaks
* Removed comfort from Crystal wall
* Atgeir, Blackmetal axe, Bronze spear tweaks
* Lower melee weapon stamina drain
* Knives have more durability
* Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
* Night-spawning monsters despawn faster in the morning
* Parry ranged attacks staggers caster again (illogical but fun)
* Fuling AI tweaks (Spreads out & circles more)
* Longer Lox attack cooldowns
* Frost damage slowdown fix
* Shield tutorial trigger fix for wood shields
* Wood log 26° & 45° stability fix
* Jack-o-turnip enabled
* Torch + weapon jog animation fix

Undocumented

* Acorn & Birch seed drop rate increased
	+ For birch, the first value for Meadows variant 1 and second value is for Meadows variant 2 and Plains
	+ Birch seeds: Average drop from 0.15/0.1 to 0.5/0.38
	+ Birch resin: Average drop from 0.3/0.2 to 0.25/0.19
	+ Birch feathers: Average drop from 0 to 0.25/0.19
	+ Oak acorn: Average drop from 0.1 to 1.0
	+ Oak resin: Average drop from 0 to 1.25
	+ Oak feathers: Average drop from 0 to 0.5
* Stamina usage reduced for iron, silver and black metal tiers (except knives and spears)
	+ Axe, Mace, Sword: From 12, 16, 20 to 10, 12, 14
	+ Atgeir: From 16, 24 to 14, 18
	+ Battleaxe: From 20, 24 to 16, 18
	+ Sledge. From 22 to 20
	+ Pickaxe: From 12 to 10
* Secondary stamina usage changed for all weapons
	+ Knives: From 40 to 3x of primary usage
	+ Spears: +2 of primary usage
	+ Battleaxe: From 15 to 0.5x of primary usage
	+ Mace, sword: From 30 to 2x of primary usage
	+ Atgeir: From 35 to 2x of primary usage
* Blackmetal atgeir speed penalty from -10% to -5% (like with other polearms)
* Blackmetal axe has now block force (like other axes)
* Bronze spear stamina cost from 6 to 8 (flint spear uses 6)
* Knife durability from 100 to 200
* Tweaked some food stats based on effort to craft
	+ Boar jerky: Health and stamina from 20 to 23
	+ Deer stew: Health from 40 to 45, stamina from 13 to 15, duration from 20 min to 25 min, regen from 2 to 3
	+ Minced meat: Health from 45 to 40, stamina from 15 to 13
	+ Wolf jerky: Health and stamina from 30 to 33, regen from 1 to 3
	+ Blood pudding: Health from 23 to 25, stamina from 70 to 75
	+ Bread: Health from 25 to 23, stamina from 75 to 70, duration from 30 min to 25 min
* Player number difficulty tweaks
	+ Effective health scaling from 40% per player to 30% per player
	+ Scaling range from 200 meters to 100 meters.
	+ Scaling now caps at 5 players
* Reverted H&H change to night-spawning monsters despawning. They now try to flee and despawn when not seeing any targets.
	+ Event creatures still only despawn after completely dropping the aggro.
* Lox bite cooldown from 2 to 4 seconds and stomp cooldown from 10 to 12 seconds
* Resolution change from settings was broken (fixed in the next patch)

## 0.202.19

2021/09/17

* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
* Fixed tar-pit not spawning on dedicated-server worlds
* Slightly lower hp on Fulings & Fuling shamans
* Slightly easier to stagger Fulings
* Fixed issue with pressing I in server list while trying to filter servers
* Lower bow stamina use
* Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
* Boars now also eat blueberries, raspberries & mushrooms
* Chinese translation fix

## 0.202.14 [Hearth&Home]

2021/09/16

General improvements

* Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
* Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
* Naming tamed creatures
* Gamepad sensitivity settings
* Auto-pickup toggle button added
* Graphics settings (Active point lights & Active point light shadows)
* Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
* Various other improvements and bugfixes

Food

* Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
* Food GUI overhauled to work better with the rebalanced food
* Over 10 new things to eat (Actually 12)

World

* Tamed Loxes now have a purpose
* Slimy locations & creatures added to plains
* New plantable seeds: Birch, Oak & Onions

Items

* New weapons: Crystal battleaxe, Silver knife
* New shields: Bone tower shield, Iron buckler
* Butcher knife (Special weapon for butchering tamed animals)
* Thunder stone (Sold by trader)
* Lox accessory

Building

* New Darkwood building pieces like shingle roofs, beams, decorations and more
* New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
* Crystal walls
* New types of stacks to show off your treasure and resources
* Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
* Cartography table (For sharing map-data with other players)
* Oven added (For baking bread and pie)
* Obliterator added (Items be gone)
* Iron cooking station (Required to cook some types of meat)

## 0.156.2

2021/07/01

* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)

## 0.155.7

2021/06/23

* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee behaviour tweaks (Bosses don’t run from you anymore)
* Undocumented: Bosses and event creatures are now always alerted so they can't be backstabbed.

## 0.154.1

2021/06/09

* Fixed issue where capes sometimes formed strange bumps on the back after jumping
* Close build gui with ESC selection fix
* Fuling army event trigger fixed
* Wolf hunt event trigger fixed
* Troll ground slam can now be blocked
* Longship repair & build sound fixes
* Wolfcape durability fix
* Respawning resources timer fix (Berries and flint should now correctly respawn)
* Serpents no longer flee when low on health
* Fixed issue with ship containers not closing properly in some situations
* Raise terrain is more smooth & less pointy
* Fixed water particles & water-surface clipping issues inside boats
* Better fermenter feedback when it’s exposed
* Tweaked some sound assets to use less RAM
* Covered rocks should no longer look wet during rain

## 0.153.2

2021/05/12

* Fixed smelter issue when a very long time has passed since visiting (10000 days)
* 30s Pre world save warning added
* Stone stair physics fix
* Inventory screen gamepad focus fix
* Large-creature visual overhaul (troll, boss-2 & boss-3)
* Troll ragdoll material fix
* Harpoon mechanics overhauled
* Engine updated (some stability improvements)
* Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
* Fixed issues when crafting station is destroyed while in use
* Creature group spawning adjusted to avoid spawning over total limit (in some cases)
* Credits updated
* Localization updates

## 0.150.3

2021/04/19

* Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
* Lox pet-sfx fix
* Torches in locations should no longer support constructions
* Dolmen location stone size fix
* New terrain modification system
* Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
* World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
* Stop server list download when leaving the start menu (to decrease network bandwidth usage)
* Lowered the amount of stone required to Raise ground using the hoe

## 0.148.7

2021/03/29

* Localization updates
* Added separate walk-sneak snow footstep sfx
* Music update ( fixed some sound glitches )
* Credits updated ( Changed the look of the credits screen & added missing names )
* Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )

## 0.148.6

2021/03/23

* Campfire,Bonfire & hearth take damage when dealing damage

* Reinforced chest inventory space increased to 6x4

* All boss drops can now float on water
* Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
* Fixed rotation of Wood tower shield on item stands
* Deathsquito & Drake trophy drop rate increased

* 1 & 2 Star creature HP fix
* Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
* Harpoon does not work on bosses anymore
* Ingame console disabled by default (add launch argument "-console" to enable)
* The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
* Improved enemy projectile reaction system
* Battle axe tweaks (hits multiple enemies easier)
* Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
* Blackforest stone tower tweaks
* Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
* Comfort calculation fixed
* "Failed to connect" error message fixed
* Serpent trophy stack fix
* Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
* Megingjord item-collider fix
* Added a slight use-delay on Hammer, Hoe & Cultivator
* Hammer remove auto-repeat added
* Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
* Dolmen location fixes (Stop top stone from falling for no reason)
* Fixed removing item from item-stand not always syncing item stats
* Server list refresh button can be pressed before the entire list has been downloaded
* Better bad connection detection
* Fixed issue causing server to send more data the longer a client was connected
* Localization updates

## 0.147.3

2021/03/02

* Localization updates

* Made Haldor head-turn smoother
* Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
* Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
* Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
* Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
* Bonemass puke-effect network fix
* Updated Dedicated-server PDF manual
* Prevent pickup items when entering portals
* Lowered wolf procreation slightly
* Lowered chance of boss trophy talking

## 0.146.11

2021/02/26

* Fixed connected player counter (Correctly ending auth sessions)
* Fixes instant disconnection issue that some players have experienced.

## 0.146.8

2021/02/25

* Crafting item-dupe bug fix
* Harpooned player & ship bug fix
* Fixed player ragdoll
* Bonemass,Moder,Yagluth difficulty tweaks
* Moder music updated
* Tombstone bugfix (probably wont fix disappearing tombstones though)
* Fixed world corruption caused by pressing ALT+F4 while logging out.
* Deathsquitos have slightly longer audio range
* Tweaked audio on blast-furnace & spinning wheel
* Shared map position setting is saved per world
* Updated network stats (F2)
* Building destruction drop-fix
* Vulkan support in windows builds
* Network disconnection bugfix
* Updated socket-backend

## 0.145.6

2021/02/17
* Disable google analytics
* Updated Unity engine
* Forest crypt fixes
* Credits updated
* Save system returned to old-new
* Pickables sync fix (stones,carrots etc)
* Dedicated server CPU usage fix (Framerate limiter)
* Hearth smoke building fix
* Save system tweaks
* Console "save" function can be used remotely if player is added to admin list
* Autosave every 20min (instead of 30min)
* Manual join IP function (dedicated servers only)
* Extra tombstone checks ( to prevent them from disappearing )
* Network optimizations
* Better broken world handling ( crash/exit instead of loading an empty world )
* Localization fixes
* World list fix
* Client quit network sync fix
* Save IO-disk flush tweaks
* Ip parse checks

## 0.143.5

2021/02/09
* More serverlist improvements (removed initial serverlist request to lower network trafic)
* Carts detach when teleporting

## 0.143.4

2021/02/09
* Lower dmg on deathsquitos
* Fixed text-msg icon
* Updated server manual PDF

## 0.143.3

2021/02/08
* Localization fixes
* Added enemy awareness indicator to enemy huds
* Sneak tweaks
* Added save directory override to dedicated servers (-savedir)
* AI fixes

## 0.143.2

2021/02/07
* World & character save improvements
* Teleport ore chest hack fix
* Remove structure resource dupe bug fix
* Server map set to server name to make it filterable in steam server-browser

## 0.143.1

2021/02/06
* Ragdoll destruction network fix
* Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead)
* Updated reference server start scripts (Please update local copies)

## 0.142.6

2021/02/04
* Fixed world selection gui broken due to corrupt world file

## 0.142.5

2021/02/04
* Serverlist fixes
* Lowered enemy per-player damage scaling
* Localization fixes
* Server filter fix

## 0.142.1

2021/02/04
* Fixed freeze at Valheim logo screen
* Fixed Block-sfx
* Fixed Spaming dodge consumed extra stamina
* Serverlist tweaks (multi-line names, server count)
* Continous music enabled by default + Drowning effects added
* Compendium icon updated
* Made Hugin dialog guis slightly larger
* More surtling cores in burial chambers

1. ↑ https://store.steampowered.com/news/app/892970/view/3058478454614595939
2. ↑ https://store.steampowered.com/news/app/892970/old\_view/3059603718045184990
3. ↑ https://store.steampowered.com/news/app/892970/old\_view/3059603085893784927 source
4. ↑ [1]
5. ↑ https://store.steampowered.com/news/app/892970/old\_view/3057350840431121556