Season 3

The summer away from Gatorland
saw her citizens to the north, within the Pain Handle, to the small
outpost of Foster. Foster was far within the frontier and absent of the
Rat Trap's influence. In order to build good will, Gatorland's citizens
tried to help the outpost build an infrastructure to be able to survive
the long, hot summer. Engineers spent their days and nights building
stills, workbenches, and forges to support the town while Zed and
Raiders alike were cleared out of the area. Their growing presence
eventually attracted the attention of the Rat Trap, who tried to take
control over the town and bring it under the Rat Kings control. By the
end of the trade meet loyalties were strained and it was uncertain who
truly held power in the small outpost.

As the summer waned its
citizens returned to their home to find their woes with the Final
Knights still burning, though they stood strong against them. Whether it
 was in support of the Rat Trap, or simply against the Final Knights,
was yet to be seen. Worse yet, a creature known as the Nightmare Man, or
 No-Face, was haunting the nights and controlling members of the town
causing them to perform nefarious acts. However, the settlement saw more
 and more assistance from the Rat Trap entering town. Soldiers,
scientists, and scholars were making more frequent appearances to assist
 the town after their support against the Final Knights. When the Final
Knights returned to Gatorland to reset their blockade they were met with
 heavy resistance and eventually pushed back again.

With the
ongoing struggles for Carrion and his forces, groups began bleeding off
to make their own attempts at Gatorland, while others deserted his ranks
 and sought refuge among the citizens of Gatorland. As the weather
continued to grow colder, the season soon brought Halloween back to
Gatorland, and so too the Nemesis that plague the October nights.
However, accompanying them was a number of psionic manifestations that
made the trade meet all the more lethal. It was soon discovered that the
 psionic disturbances were created from the Duchess of House Rose, who
was afflicted with a terrible disease of the mind, causing her powerful
psionics to manifest and lash out. However, with the strength of
Gatorland to fend off the Nemesis, Gatorland's frontier doctors were
able to fashion together a cure for the Duchess where other doctors
could not.

Thursgiving festivities were marred by the Final
Knights and their desire to continue their war and disrupt the Nuclear
Family holiday. A large group of Carrion's forces breached the outer
wall of the settlement and allowed in numerous forces, both raider and
zed, into the town. Despite this, Gatorland banded together and pushed
back not only Carrion's forces, but put down the raiders and zed pouring
 through the wall. Carrion himself and Lord Gnarl later came to
Gatorland to demand the citizens surrender but this was met by the
resolute men and women of the town who refused and fought back,
eventually putting Gnarl and Carrion down once and for all. Surely it
wasn't the last they'd see of Carrion and his forces though.

Holiday
 festivities continued as the season turned and things began to recover
from the ongoing wars with the Final Knights. The war efforts garnered
Gatorland much attention from the Rat Trap and a number of
representatives of the numerous Houses were seen in the area soon after
the war began to die down. As the holidays came and went, Gatorland
returned its focus to rebuilding. With the wall in shambles numerous
Raiders were becoming a growing problem, so the citizens turned their
efforts to its reconstruction. Amidst the rebuilding Gatorland found
themselves in a tentative position as a separatist movement began
causing strife within the Rat Trap. Assorted groups of mercenaries,
settlers from other townships around Gatorland, and even bands of Final
Knights all found themselves in the mix of those trying to break free
from the tyranny of the Rat Trap. Who would Gatorland support? How would
 the Rat Trap react?

As the
season turned to spring, civil unrest and violence had erupted across
the Rat Trap as those who sought freedom from the Rat King's rule fought
 for their freedom and Rat Trap reacted with an iron fist. Gatorland
wasn't immune to the violence as those that sought freedom fled to the
frontier and the Trap followed. Gatorland's loyalty was tested as the
Rat King sought to put down this rebellion and seek out traitors and
seditionist. Gatorland residents chose sides and tensions grew hot
between those loyal to Gatorland and those loyal to the Rat Trap. These
choices had direct effect on Gatorland's election and the citizens of
the town chose based on their place in the struggle. The new council was
 immediately put to the test as rebellion became open sale in the Rat
Trap as assorted separatist forces and Minor Houses around the Paradise
Isles declared their intent. Tensions grew as the Rat Trap's iron fist
tried to reign them in, resulting in deaths of commoners and noble Pure
Bloods alike. The dead became martyrs and the separatists continued to
fight back. Both sides found themselves in Gatorland fighting for their
cause and Gatorland's own citizens were not immune to the death and
violence. Gatorland entered the burning trade season, leaving their
homes for the road, but what would be left of the Paradise Isles when
they returned?