recursal/Fanatic-Fandom huggingface dataset:
MELT

is a Property.

Any object that is  is destroyed if it intersects with a  object (including itself, and obeying ). Only the  object is destroyed. It also emits steam when destroyed by  objects.

## Additional Properties

* For some reason, multiple melting objects at once has all of them check has conditions before getting destroyed.

## Appears in Levels:

### Map

* Volcano
* Fragile Existence
* A Way Out?

### Solitary Island

* Warm River
* Boiling River
* Research Facility
* Evaporating River

### Forest of Fall

* Rocky Road
* Crate Square
* Fetching

### Deep Forest

* Keep Out!
* Canyon
* Insulation

### Chasm

* Lava Flood
* Floodgates
* Multitool

### Volcanic Cavern

* Tour
* Automaton

### ???

* Tag Team
* Baba Has Keke

### ABC

* Lunar Gallery
* BA
* AB
* Stardrop
* Meteor Strike

### Depths

* Hidden Relic
* Buried Treasure

### Meta

* Delicate Stars
* Acrobatics
* Tangle
* Triplets
* Another Way

### Unused Levels

* Quarters
* Fungal Trial
* Fortress
* Dangerous Garden
* Fiery Pit
* Boilerworks
* X is Y 2
* Move
* Apartment Building
* Harmony
* Separated by Liquids
* Tunnel

## Trivia

There are unused particles for this property in the game's code, but it is commented out.
Lovely House

**Lovely House** is level 10 of Deep Forest.

## Introductory Concepts

This level introduces the concept of being able to make multiple objects from a single object using some of the most basic words.

## Solution

* Make , while being careful to not make  first (push the  or  or  into position last). This will make a  and  from a single .
* Make  and push a  into the  to destroy both.
* Move one  into the  to destroy both, and move the other one to the  to win.
LOVE

Introduced in Affection, **LOVE** is a Noun with no special properties. It has the appearance of a pink heart, and is often TELE or WIN.

## Appears in Levels:

### Temple Ruins

* A Present for You
* Unreachable Shores
* Love Is Out There

### Forest Of Fall

* Hop
* Rocky Road
* Haunt
* Jump

### Deep Forest

* Lovely House
* Lock the Door

### Chasm

* Looking for a Heart
* Floodgates
* Lonely Sight

### ???

* Glitch
* Error

### Meta

* Hot Potato
* One-Way Entrance
* Mutual Feelings

### Unused Levels

* The Very Locked Hallway
* Dangerous Garden
* Keychain
* Secure Cottage
* Tunnel
Jump

**Jump** is level Extra-1 of Forest of Fall.

## Solution

### Solution 1

* Teleport  to the other side of the water using , then follow it (being careful of teleport timing).
* Create  and push the right  to the left so that it is on the water in the center of the screen.
* Recreate  to teleport the water away, then make  again.
* Push  to the left to move the  off the water. Put one  on the water orthogonally adjacent to the .
* Swap back to  and teleport the water away.
* Touch the  to win.

### Solution 2

* Teleport yourself to the other side and push  into the water in such a way that  is on the water.
* Teleport yourself back and push  into the water as well.
* Make  and push the left  into one of the water tiles orthogonally adjacent to the .
* Recreate  to teleport the water away, then break  again.
* Touch the  to win.

### Solution 3

* Teleport yourself and  to the other side.
* Form  and push it into the water in such a way that  is on the water.
* Teleport yourself back and push  down by one square.
* Push  and  to the right to form  and push the left  into one of the water tiles orthogonally adjacent to the .
* Recreate  vertically to teleport the water away, then break  again.
* Touch the  to win.
Idlepush

**Idlepush** is an unused level that can only be accessed using the level editor.

## Solutions

### Solution 1

* Form  or .
* Now that you can push the s, winning is trivial.

### Solution 2

* Form  and .
* Go to the right of where the  starts, idling whenever the  is about to push the .
* Idle if necessary to get the  below the , then hold up or down until the  pushes the  as far up as it can go.
* Push the  into the  and WIN.
Hot Potato

***Hot Potato*** is level 01 of Meta.

## Initial Rules

* Use  to push  directly under the , then use  to push the  into the same row as the .
* Push  directly under .
* Make  vertically, with  in the same row as the , to the left of the .
* Use the word  to push the  to the right. This will only work one space at a time, as doing so will break  each time.
* Re-make  after each push, then continue to push the  to the right with .
* When the  is directly to the left of the , push  and  to create  vertically.
* Push  to the right once to open the , then push  upward or downward to clear the path.
* Walk onto the  to Win.

#### Solution 2

* Perform the first two steps from the solution #1.
* Push  to the left of the .
* Push  few tiles to the right, so you can form .
	+ Or push  to the  immediately, then form the rest of the rule.
* Push the  onto the  to open it.
* Push  to clear the path to the .
* Walk onto the  to Win.
Flower Garden

## Flower Garden

***Flower Garden*** is the seventh sub-world of Map. It is a plant-themed hub.

It introduces .

Flower Garden is a single large section. Every level uses either  or .

This is the only world that contains .

## Levels

*Flower Garden* has 12 levels, but only 4 are required to clear the area:

* 01 - Condition
* 02 - Thicket
* 03 - Sorting Facility
* 04 - Relaxing Spot
* Extra 1 - Secret Garden
* 05 - Maritime Adventures
* 06 - Ruined Orchard
* 07 - Blockade
* 08 - Jaywalkers United
* 09 - Overgrowth
* 10 - Adventurers
* Extra 2 - Out at Sea

## External links

* Flower Garden in *Baba is Hint: A Spoiler-Free Guide*
New Friends!

**New Friends!** is level 03 of New Adventures!.

This level introduces , , and .

Its width is 24, and its height is 14.

This level is removed in the mobile version due to lack of a secondary control scheme.

## Solution

* Form .
* Push a  into the only  tile in 's area.
* Push the 3 s out of 's area, with only one of them being on .
* Push the two s into the two  tiles, leaving only one.
* Push  into the last  tile.
* Push  below the leftmost  tile into 's area.
* Push  to where  is (at least 6 tiles), then push it back at least 1 more tile.
* Push  over , then push  down to make .
* Move to the .
Keke and the Star

**Keke and the Star** is level Extra-5 in Chasm.

## Introductory Concepts

The level introduces , and is the only level in the main game where this is found.

## Solution

The general solution is to form . There are multiple ways to solve this level, the simplest being:

(Note:  are interchangeable in this solution.)

* Form  directly to the left of the s.
* Push and  under to form .
* Push  one tile downwards, so it forms  and .
* Keep pushing  to the right until you form .
* Touch the  with  to win.
Leaf Chamber

**Leaf Chamber** is level 09 of Forest of Fall.

## Initial Rules

	+ Form  (or ), and pull a  into the row horizontally aligned with the lowest , facing horizontally.
	+ Form  and let the  move horizontally until it is on the middle-bottom  tile, then break the rule to stop it moving.
	+ Form  again and pull the  down one square to make it facing vertically.
* Form  and let it pull the  down a few squares, but don't let the  get trapped between the two s.
* Use the other  to pull the  horizontally, in a couple ways:
	+ Form  and push it to the left of the , then make  and pull both out.
	+ Use a spare piece of text to wedge in below the vertically-moving  so that it can't pull the  down between the s. Then use similar strategy as outlined above to get the other  moving horizontally to pull the .
	+ Or, set up both leaves so that one is moving vertically and one is moving horizontally, and they coincide so that the horizontal moving one 'steals' away the  from the vertical moving one before it moves too far down. (Note that there is 'pull priority' for the leaves; if both try to pull at the same time, one will always take priority over the other. When you start the level, the  on the right has priority.) The image to the right is a setup that works, where the left  is moving horizontally to the left, and the right  is moving vertically down. Both take 8 steps to be next to the , and then the 'priority'  pulls it to the right.
* Push  to  to make a  and win.

### Solution 2

* Scoot past the moving leaves carefully.
* Form  and pull the  into the row horizontally aligned with the lowest , facing horizontally.
* Form , then break it when the  is on the middle-bottom  tile.
* Make sure  is not  or .
* Form  and pull a  into the row horizontally aligned with the lowest , facing horizontally.
* Form , then break it when the  is on the middle-bottom  tile.
* Form  again and pull the  down one square.
* Form , then  once the  is above the  (or on it while moving up).
* Once the  is pushed down, break .
* Once the  moves on top of the , form .
* Form  (or  or ) to access the  to WIN.
Grand Stream

* PC
* Mobile

**Grand Stream** is level 02 of Forest of Fall.

Its width is 24, and its height is 14.

## Initial Rules

* PULL and MOVE the  to be facing left on the space 2 tiles above . (PUSH  out of the way, but not to a spot where you can no longer PUSH it.)
* PUSH  onto the . ( should still be on the space to the right.)
* Form  by pushing  into , then move right 5 times then down.
* PUSH  up and break  without getting  PUSHed to either edge.
* Repeat the last 3 steps to extract .
* Form .
* PULL the  onto the .
New Tele

**New Tele** is an unused level that can only be accessed using the level editor. The level is unwinnable.

## Trivia

* Hempuli explained on Discord that he "kept running in the issue that in order to force the interaction I wanted, I needed way too specific limitations;" and added that the level will not be included in the Museum.
* When asked what the main idea behind *New Tele* was, Hempuli vaguely remembered that it was "something about teleporting words around". "Possibly making Baba Is Defeat and then teleporting the Is away from there while Baba is not You, or something."
* Its name may be a reference to Nutella.

## References

1. ↑ Message from March 18, 2021 3:13 AM
2. ↑ Message from March 18, 2021 3:32 AM
Love Is Out There

**Love Is Out There** is level 06 of Temple Ruins.

Its height is 18, and its width is 33. On mobile its width is 28 and its height is 16.

## Solution

* Form  horizontally (using the  from )
* Form .
* Destroy the , creating a .
* PUSH two s into the s and find yourself some LOVE.

## Trivia

Unlike most levels, this level only allows stacks of up to 3 of the same object before they get deleted. This is also true of Ruined Orchard.

The rearrangement for the smaller mobile map allows for breaking the  and  rules, but there's little point in doing so as by the time you get out there you can trivially WIN already.
IS

IS
--

**IS** is an Operator that makes up rules, connecting nouns, operators and properties.

The examples on this page work with all objects, however a specific example is given for simpler understanding.

* makes all  have the properties of .
	+ This is the only way to apply properties.
* turns all  into . To revert this, either form , undo, or (in New Adventures) form .
	+ prevents  from transforming into any object, including those not in . It does not affect transforming objects into .
	+ turns all  into , and all  into , swapping between the two each turn.
	+ turns all  into both  and , increasing the number of objects that exist. This technique is known as Duplicating.

## Appears in Levels:

 appears in all Levels and in certain hub worlds:

* Map
* Volcanic Cavern
* ???
* Depths
* Meta
* More Unused Levels
JIJI

**JIJI** is a Noun introduced in New Adventures!. **JIJI** is a creature of a unidentified species. It was added along with FOFO, and compliments the other basic characters like BABA, KEKE, and ME.
It also has a special animation for .

## Appears in Levels

### New Adventures!

* Musical Interlude (object only)
* New Friends!
* Conclusion (object only)

### Babarcade

* Teamwork Is a Must
* Jump Up, Babastar

### Land of Oddities

* Hidden In The Thicket
* Fertile Ground

### Starry Lands

* Harvest Party
* Smelting Facility
* Rapid Growth
* Sturdy Flowers

## Trivia

* JIJI's appearance seems to bear the resemblance of a llama/alpaca, or maybe dog.
* It seems that JIJI may have been named after giraffe.
NOT

**NOT** is an operator that nullifies or reverses rules.

## Use

* When added after a verb it makes the corresponding rule not apply.
	+ makes  not pushable.
	+ disables .
	+ makes  that is on  not pushable.

* When added before a noun that is before a verb, it refers to  except that object.
	+ makes everything pushable except  , unless that thing is a special noun.
	+ makes everything not pushable except  , unless that thing is a special noun.
	+ ,  and  behave as .
	+ refers to  and .

* When added before a condition, it reverses the condition.
	+ makes a  pullable as long as it is not near .
	+ makes  you when not lonely.
	+ makes only rocks that aren't near an object in  push.

* **X** IS **NOT** **X** makes an object disappear, in the same way as **X** IS EMPTY.
	+ makes  disappear.
	+ As it negates **X** IS **X**, it enables other **X** IS **Y** rules, which can save an object from destruction.

* negates itself before negating anything else, so  makes  instead of negating .

## Appears in Levels:

### Forest of Fall

* Not There
* Even Less There
* Catch
* Dead End

### Rocket Trip

* Babas Are You
* Aiming High

### Flower Garden

* Condition
* Maritime Adventures
* Ruined Orchard

### Chasm

* Looking for a Heart
* Floodgates
* Broken
* Automated Doors

### Volcanic Cavern

* Trick Door
* Trapped
* Tunnel
* Broken Expectations

### ???

* Scale
* Turn the Corner
* VIP Area
* Tense Atmosphere
* Tag Team
* Security Check
* Ultimate Maze

### ABC

* Lunar Gallery (in form of letters)
* AB
* Wall
* Stardrop
* Meteor Strike

### Meta

* The world itself
* Avalanche
* Just No
* Acrobatics
* Power Generator

### Unused Levels

* Cranny
* Heavy Fortification
* Fortress
* X is Y 2
* Cemetery
* Train
* New Tele
* Tunnel
Maintenance Tunnel

***Maintenance Tunnel*** is Extra-2 of the Museum of Revisions. It is a remix of level 13, *Backstage*.

Its width is 28, and its height is 16.

## Solution

### Solution 1

* Gain free access to each piece of the  text as in *Backstage*.
* Push  over to the left wall so that it is in line with the wall segment above  and facing left.
* Arrange all the remaining text except  in a horizontal line between  and the wall, where the last piece pushed into place forms , and  is not against the wall.
* Push  into the space occupied by  so that  falls onto the next ledge while facing right.
* Re-form  so that it pushes  next to .
* Create  and touch .

### Solution 2

* Gain free access to each piece of the  text as in *Backstage*.
* Make both  and  move in a way that stacks the  texts. (Let  do a leftward push and  an upward push.)
* Push  against the left wall and form .
* Form . (This pushes  over because  moves two tiles per turn.)
* Form , and walk on the .
IDLE

**IDLE** is a prefix condition that makes a rule apply when pressing the "wait" button (while idling).

It appears in New Adventures.

 makes BABA move when the "wait" button is pressed.

**IDLE** will always trigger its rule when the wait button is pressed, even when nothing is YOU or YOU2.

## Appears in Levels

**Babarcade**

* Baba Hour (hidden)

**Land Of Oddities**

* Dream Secret
* Waiting For You
* Abduction!

**Land Of Vehicles**

* Happy Dance
* Pushing Uphill
* Steep Hill

## Trivia

* In older versions, this text was named . It is unknown if any publicly released builds contain  under this name, but assets.dat contains the images for it.
GROUP

Introduced in Torn Apart,  is somewhat of a hybrid of a noun and a property. Any object that  will be affected by any rules applied to . For example:

In a way, a group is , but for sentences.

## Multiple Groups

As of version 400, any noun with a name that starts with "group" will function as a group, independently of other groups.

This version also adds .

## Properties

* Using  in infix conditions () is weird - see Category:Conditions for more info.
* creates an Infinite Loop unless the group is an empty group.
* **X HAS GROUP** and **X MAKE GROUP** make a has/make rule for each "x is group" rule in the level.
	+ **X WRITE GROUP** does this too, but will also write a  text.
	+ This also works with specifically . (The left side must be group as otherwise it just adds the object(s) to group instead.)
	+ If there are conditional entries in the group, they are considered to be in the group iff the object that's creating the group objects meets the condition of the respective "is group" rule. (This also applies to the group is group case above.)
* **X MIMIC GROUP** applies rules of  (that is, **GROUP IS XXX**, **GROUP FEAR XXX** etc.) to an object.
	+ As a consequence,  duplicates rules of .
* literally puts  and  into the group.
	+ If  is also formed, it will count as , ignoring that  should exist.
* Making  and  will count as creating .
* can be used to create Infinite Loops. There are multiple ways to do this.
	+ If there is an object that is not **GROUP**, then  creates a loop.
	+ creates an infinite loop when Baba is near every object type of the group, but not near other Baba.
	+ creates an infinite loop as long as there is an object present that belongs to the said group.

## Appears in Levels:

### Main game

**Volcanic Cavern**

* Torn Apart
* Vital Ingredients
* Join the Crew
* Automaton

### New Adventures

**New Adventures!**

* Private Club
* Exclusive Membership (with )
* New Members (with )

**Babarcade**

* Baba Invaders
* Darkish Dungeon (with  and )
* Teamwork Is A Must
* Jump Up, Babastar

## Trivia

* Originally,  and  were split differently, with GRO being on the top line and UP on the bottom line.
PHANTOM

PHANTOM is a Property that makes an object ignore collision checks. That is, it will not be impeded by  and related properties like , however these properties still work on the object itself.

For example, if  and , s will remain pushable, but they will be able to be pushed through s and will not interact with other s.

* A  object can still  objects, however they can also move through the object.
* disables the collision check of  (if the phantom object is moving into the other, not the other way around), but not the overlap check.
	+ That is, it prevents them from checking for intersecting paths. Unlike other destruction properties,  not only check if two objects overlap, but also if they would collide. This is why it is possible to  objects that are both . Normally, if  and , it is impossible for Baba to double-move through Doors and thus will not be able to "skip" past them. However, if Baba is also , it will ignore this collision check and will be able to double-move through the Doors, assuming they don't land directly on the Door.
* Objects that are both  and  cannot swap other objects with their own movement. ( objects can swap other  objects.)
* objects also are able to go on the level border, however they will be removed, creating the same sound effect as . This destruction ignores protective properties and statements (see EDGE for more details). The object destruction happens once almost every property (aside from CRASH) is checked which still allows player to win with an off-border object, or an object to leave and re-enter the border if it is done within a single turn.

## Appears in Levels

* What's That?
* Where Am I Going?
* Why All This?
* Buzz
* There And Back
* Midnight Meeting
Land of Oddities

**Land of Oddities** is a subworld in New Adventures levelpack. The worlds are roughly divided into four sections. The starting section (01–05) revolves around . The lower section (06–12) has  as its central theme. The upper left section (13–15) is about . Finally, the upper right section (16–23)'s central theme is the verb .

## Levels

Land Of Oddities has 29 levels in total, 7 of which are needed to clear it.

* 01 - I'm Invincible!
* 02 - Guarding Triplet
* 03 - Safety Box
* 04 - Warehouse
* 05 - Safety Vest
* 06 - Unsettling
* 07 - Shelter
* 08 - Magician's Trick
* 09 - Haunted Spa
* 10 - Supply Route
* 11 - Antique Halls
* 12 - Hidden In The Thicket
* 13 - Dream Secret
* 14 - Waiting For You
* 15 - Abduction!
* 16 - Mimicry
* 17 - Pay Attention
* 18 - No Duplicates
* 19 - Deep Doors
* 20 - Cellar Access
* 21 - Under The Floor
* 22 - Fertile Ground
* 23 - Baba Is Empty
* Extra 1 - Reverse Fate
* Extra 2 - Reverse Fate 2
* Extra 3 - Where's The Box?
* Extra 4 - Bunker
* Extra 5 - Psychokinesis
* Extra 6 - Cursed Spa

## External links

* Land of Oddities in *Baba is Hint: A Spoiler-Free Guide*
Hedge Maze

**Hedge Maze** is level 08 of New Adventures!.

Its width is 28, and its height is 16.

## Solution

* Form .
* Push the  into the .
* Move around  and push one  past the  onto the empty space before the .
* Form .
* Turn right and cross the two s to form  and .
* Press DOWN once or twice to switch character control to the  standing next to the .
* Move to the .
Locked In

***Locked In*** is the eighth level of The Lake.

Its width is 24, and its height is 14.

## Introductory Concepts

If the player has not discovered it before, this level introduces the player a mechanic that objects can be transformed into other objects using word 'IS'. While this mechanic could be executed in most of the previous levels, this is the first level where it is mandatory to form "NOUN IS NOUN" to win.

## Solution

* Form  breaking both the  and the  in the process.
* Win the level by doing any of the following:
	+ Form , then touch a .
	+ Form .
	+ Form  (vertically), then touch the .
Keychain

**Keychain** is an unused level that can only be accessed using the level editor.

## Solution

* Form  and pull a  onto the left .
* Extract a :
	+ Form  and push the  onto the bottommost .
	+ Form  and pull the bottommost  down once.
	+ Form  and pull the  into the left area.
* Form , sink it, and form .
* Extract a  into the right area, open the , and win.
Parade

**Parade** is the level extra-2 of the Depths.

## Accessing Level

* Transform 01 into  and 03 into .
* Form .

* You now have exactly enough time to race to the oscillating skull/keke up top, where you can stop it by continually moving left and right until  gets broken by the bottom object.
* Touch the  to win.

### Solution 3

* Position the  facing down 2 tiles below the s.
* Form , then  when it gets to the column left of the s.
* Form , then SWAP the  to the space in front of the leftward-facing  before it gets there.
* Form , and WIN.
	+ Alternatively,  followed by  for one turn (when  is right of ).

### Solution 4

* Form  while the  is facing right.
* Form  and  simultaneously.
* Form  and then  while  is facing right, ensuring that the s don't overlap.
* Move  up/left of the  of .
* SWAP s so that one skull is just above the level of  and the other is on the tile above the first. Make sure they're to the right of .
* Form  from above.
* Move  to the upper area before  is broken off. Keep swapping  with a  until the two lower s form . (By this point  is formed.)
* Touch the  to win.

### Solution 5

* PUSH the  onto the s.
* Form , then .
* Form , then  when it gets to the tile right before .
* SWAP the  onto the .
* Form , then  the turn after.
* Form , then  the turn after.
* Form , then  2 turns later.
* Form , then  the turn later.
* Form , then  the turn after.
* WIN.

### Solution 6

* PUSH the  to be facing right, then form .
* Form  and  simultaneously.
* Form , then SWAP the  to the space to the right of the upward facing .
* Form , then  while the  is facing right.
* Form , then  so the s are directly right of .
* Form the following setup:
	+ Place  directly above the s right of , with the  right of it.
	+ Place  vertically above the left s with one empty space in between.
* PUSH  down to form , then go PUSH the  in  left.
* After you regain control, SWAP the two s into the row with .
* Form .

### Solution 7

Note: There are several variations of this solution that are significantly different. This is the easiest and most interesting form (most of the others only make  you instead of , which is still enough to win but doesn't allow breaking the level).

* PUSH the  onto the s.
* Form .
* Position  in a vertical line right below the s.
* PUSH  up onto the s on consecutive turns.
* Wait one turn.
* PUSH  up twice, onto the . (What's happening is the  has SWAPped the upper  onto the lower one. The lower  tries to SHIFT it left, can't, but makes it point left. Then when you step on the two s at the same time as the , they double-SHIFT both you and the  to the left, while the  SWAPs the s to the right, making room.)
* Form .
* With an object that is  and , you can do whatever you want.

## Trivia

* Prior to the patch of April 9, 2019, this level was Secure Cottage.
* In prior versions of the game, *Parade* was placed at ???-6, where Fireplace is now. It was changed in version [somewhere around 419 - needs checking].
Monstrous Walls

**Monstrous Walls** is level 15 of Familiar Land. It shows that  can take directions.

## Solution

* Without ever facing a  or LEFT, make your way to the space to the right of .
	+ Walk down, then right to the opening to the flag chamber, then up to the , then right, then up.
* Push it left to break .
* Form  vertically.
	+ Push  and  out of the way.
	+ Push  down until you can get below it, then back up.
	+ Now you should be able to move  and  into position.
* Carefully walk to the , never stepping directly right of a .
HEDGE

Introduced in Two Doors, it's a green, wall-like noun that is frequently paired with STOP to make certain sentences unreachable and also to create enclosures. The HEDGE word isn't reachable in any level. It's always in an unreachable place, with the exception of Overgrowth, where it can be accessed after completing the main puzzle.

## Appears in Levels:

### The Lake

* The world itself (object only)
* Two Doors
* Crab Storage

### Solitary Island

* Bridge Building
* Bridge Building?
* ...Bridges?

### Forest of Fall

* Crate Square
* Ghost Friend
* Ghost Guard
* Leaf Chamber
* Catch
* Fetching

### Deep Forest

* Renovating (object only)
* Keep Out!
* Baba Doesn't Respond
* Canyon
* Moving Floor
* Crumbling Floor
* Lock the Door

### Flower Garden

* The world itself (object only)
* Thicket
* Sorting Facility (object only)
* Relaxing Spot
* Secret Garden
* Ruined Orchard
* Blockade
* Jaywalkers United
* Overgrowth

### Chasm

* Alley
* Keke and the Star

### ???

* Scale
* Ultimate Maze
* Getting Together
* Hazel Den (object only)

### Depths

* Living Lands
* Hidden Relic
* Buried Treasure

### Meta

* Hot Potato
* One-Way Entrance
* Bramblevine

### Unused Levels

* The Very Locked Hallway
* Dangerous Garden
* Lift
* Factory Worker
* Fragile Existence - Old
* Cranny
* Hot Potato - Old
* Secret Garden
* Fortress
* New Tele
* Friendless
HAS

spawns an object when an object is destroyed.

 means that any time  is destroyed,  is created in its place.

## Properties

* An object can have multiple objects, including itself -  will spawn 2 s, a , and a  whenever destroyed.
* makes  drop .
* makes text drop .
* makes  drop every object in the group.
* does not do anything when the outerlevel is destroyed. (Innerlevels work as expected.)
* Level metadata is preserved through **HAS**. (Note that it does still create a new object for priority purposes, though.)
* Has checks for conditions when an object gets destroyed, before the next object gets destroyed. Thus, multiple objects getting destroyed at the same time with conditional **HAS** can have effects depend on priority.

## Appears in Levels:

### Temple Ruins

* Tunnel Vision
* A Present for You
* Unreachable Shores
* But Where's the Key
* Love Is Out There
* Double Moat

### Forest of Fall

* Grand Stream
* Ghost Guard
* Leaf Chamber
* Scenic Pond
* Deep Pool

### Deep Forest

* Keep Out!
* Patrol
* Factory

### Rocket Trip

* Aiming High
* Guardians
* Sky Hold

### Chasm

* Entropy
* Floodgates
* Lonely Sight
* Multitool

### Volcanic Cavern

* Automaton
* Trick Door

### Mountaintop

* Solitude
* Floaty Platforms
* The Floatiest Platforms

### ABC

* Stardrop (in form of letters)
* Meteor Strike

### Depths

* Hidden Relic
* Buried Treasure

### Meta

* The Return of Scenic Pond
* Breaking And Entering
* Triplets
* Another Way
* Whoa

### Unused Levels

* Public Park Rules
* Train
* Secure Cottage
Move

*Not to be confused with the MOVE property.*

**Move** is level 02 of Museum of Unused Levels.

## Solution

* Make  push the  over the  into the upper left area.
* Sink the  and  in .
* Touch the  to win.

## Trivia

* The original *Move* level lacked the  rule but was otherwise identical to this version.

## References

1. ↑ See unused level "Move (213level)" in the *Baba Is You* levelpack.
IMAGE

*The special effects of*  *are detailed in Gallery.*

The noun  can be found in the level Gallery in the Center world. This noun is special, and it refers to a space surrounded by lines, which, if the IMAGE noun is connected to a number, will turn into an image.

The word is extremely hardcoded and does not accept any properties except . Outside of Gallery (such as in Custom Levels), the object can be used like any other normal object.
Flight Academy 3

**Flight Academy 3** is level Extra 2 of Familiar Land. It is a variation on Flight Academy, unlocked by solving Flight Academy 2. This time, both  blocks are free, but all three  rows have a .

Its width is 24, and its height is 18.

## Solution

* Form  and PULL the  to the  row with  and , facing left.
* Form  and . The  goes and fetches the .
* Break . Wait until  pushes  onto the , then break .
* PULL the  somewhere above  facing down, then make it MOVE until just above .
* Form .
* Use  to get the  back.
* Form  to get both the word  and the  free.
* From this point, the rest of the solution is identical to that of Flight Academy. That is:
	+ PULL the  to the  row with  and MOVE it to push  onto the  area, stopping  before it steps onto the .
	+ Form  again and MOVE the  back to the main area.
	+ PULL both the  and the  to the  row with , with the  immediately left of the .
	+ Form  then . Push  onto the  area.
	+ Get onto the 's path to WIN.
Museum of Revisions

The ***Museum of Revisions*** is a sub-world of The Museum. It contains unused levels Hempuli created during the development of *Baba Is You*. Most levels include developer commentary attached to a .

Right branch consists of levels from the game jam version of Baba is You.

## Levels

*Museum of Revisions* has 37 levels, but only 10 are required to clear the area.

Right Branch:

* 01 - Changeless A
* Extra 1 - Changeless B
* 02 - Affection
* 03 - Covered By Ice
* 04 - Icy Waters
* 05 - Condition
* 06 - Babas Are You
* 07 - Key in the Open
* 08 - Multitool
* 09 - Baba Does Not Respond
* 10 - Telephone
* 11 - Explorers
* 12 - Wireless Connection
* Extra 4 - Wireless Connection 2
* 13 - Backstage
* Extra 2 - Maintenance Tunnel
* 14 - Tour
* 15 - Double Insulation
* 16 - Endless Corridor (Museum)
* 17 - Tunnel
* 18 - Baba Fields
* 19 - Fragile existence - old

Left Branch:

* A - Reunion
* B - Locked In
* C - Canyon
* D - Catch the Thief!
* E - Straw
* F - Dim Signal
* G - Nearly
* H - Even Less There
* I - Toolshed
* J - Cranny
* K - Settlement
* Extra 3 - Settlement 2
* L - Orchestra Pit
* M - Majestic Columns
* N - Fallen Words
One-Way Entrance

***One-Way Entrance*** is level 06 of Meta.

## Initial Rules

* Push  so it replaces  to make . This will also push  to the right, causing  to fall onto the raised Hedge below.
* Walk onto the  and push  to the left to recreate .
* Push  onto the .
* Break , then walk onto the  to win.

### Solution 2:

* Make  vertically and push it onto the third s (so the  is on the top  and the  is on the bottom one).
* Make  vertically and push it onto the fourth s (again, so the  is on the top ).
* Go between the s and use the  to push  to the right, breaking  and creating  in the process.
* Go around the s and push the  once to the left, re-creating .
* Retrieve  and push them onto the .
* Push the  once more to the left.
* Walk onto the  and win.
Land Land Land

Land Land Land is a subworld in New Adventures levelpack. The levels in this world are divided into four sections. The upper left section introduces and builds on the  property. The upper right section does the same with . Lower right section's main mechanic is . The most unusual section is located on the lower left. In that section, sprites for objects and text are altered, making them hard to distinguish from one another. This subworld has a very abstract theme.

## Levels

*Land Land Land* has 21 levels, but only 6 are required to clear the area:

* 01 - Cave Of Mirages
* 02 - Looking For Hollow Spots
* 03 - Hidden Blueprints
* 04 - Treasure Chest
* 05 - Secret Clearing
* Extra 1 - Private Garden
* Extra 2 - Garden? What Garden?
* 06 - Gone Fishing
* 07 - Untouchable
* 08 - Experiment
* 09 - Time Travel
* 10 - Worm Study
* 11 - Firewall
* 12 - Returning Home
* 00 - Ooooo Oo O OoO
* 00 - Oooooooo
* 00 - Bababababa
* 00 - (Baba)
* 00 - Aaaa
* 00 - Abab Cd Efg
* 00 - 123

## External links

* Land Land Land in *Baba is Hint: A Spoiler-Free Guide*
Museum of Unused Levels

The ***Museum of Unused Levels*** is a sub-world of The Museum. Whereas the *Museum of Revisions* features early designs of levels in the main game, the *Museum of Unused Levels* contains mostly levels that were scrapped without replacement, either during the development or post-launch of the game.

## Levels

The *Museum of Unused Levels* has 43 levels, but only 15 are required to clear the area:

* 01 - Basics!
* Extra 1 - Basics?
* 02 - Move
* 03 - Moss on My Doorstep
* 04 - Old Sewer
* 05 - Public Park Rules
* 06 - Lift
* 07 - Beyond the River
* A - House A
* B - House B
* C - House C
* D - House D
* E - House E
* Extra 2 - Perfect Crime A
* Extra 3 - Perfect Crime B
* 08 - Keke the Guard
* 09 - Dangerous Garden
* Extra 4 - Dangerous Garden 2
* 10 - The Very Locked Hallway
* 11 - Crossroads
* 12 - Factory Worker
* 13 - Got All This Stuff Here
* 14 - Separated by Liquids
* 15 - Fungal Trial
* Extra 5 - Fungal Trial 2
* 16 - Cemetery
* 17 - Mobile Lawn
* 18 - Apartment Building
* 19 - Rusty Door
* 20 - Heavy Fortification
* Extra 6 - Secure Cottage Prelude
* Extra 7 - Secure Cottage
* 21 - Quarters
* Extra 8 - Boilerworks
* Extra 9 - Fiery Pit
* Extra 10 - Boilerworks 2
* 22 - Trap Classic
* 23 - Tough Liquids
* 24 - Harmony
* 25 - Train
* 26 - Fortress2
* 27 - Bodyguards
* Extra 11 - Train 2
Haunted Spa

**Haunted Spa** is level 9 of Land Of Oddities.

Solving this level unlocks level Extra 6 – Cursed Spa.

## Solution

* Use  and the 's FEAR to move the upper  into the chamber. Stop pushing when the  is next to  and let it move right.
* Re-form .
* PUSH the  until it has destroyed all  tiles except the last one. You'll activate  along the way.
* Form  and PUSH the  to form .
* Break  and PUSH  so that the  overlaps with .
* Temporarily form  for one turn. The rule  is broken.
* Form .
* SINK the  into the last  tile and WIN on the .
Getting Together

***Getting Together*** is a Extra-7 of ???.

Many solutions to this level use the feature where two objects that get ed into the same space, even if both are , get stacked together. However, making use of this is not actually required.

## Accessing Level

This level is located in the  in ???.

* Transform 07 into .
* Form .

## Solutions

This level is open-ended with various solutions available. Below are some examples of working solutions.

### Solution 1

* Get a second  by PUSHing a  onto a  and forming .
* Get a third  by PUSHing a  onto a  while . (You can stack the babas after this step, and need to before the end.)
* Position one  on the , and SHIFT them to be facing into a wall/hedge.
* PUSH the other s so that they face directly into the .
* PUSH a  onto one of the s, and any text onto the other.
* Form  while you're adjacent to the , then walk onto it the next turn.

### Solution 2

* Get three s by PUSHing s onto the s and forming . (You can alternatively additionally transform the rocks to baba in the next step.) Stack two of the s.
* While a  is on an , form . Be sure to never separate this wall with the text.
* Get a  by PUSHing a  onto a  while .
* Position the  to be on the , while against a hedge/border.
* Form
* PUSH the  onto the  (where that baba is the stack of two). This will cause you to win. This may take some fiddling around with the positions of the babas.

### Solution 3

* Get a second  by PUSHing a  onto a  and forming .
* Get a third  by PUSHing a  onto a  while . (You can stack the babas after this step, and need to before the end.)
* Position one  on the . Position another rock facing it from the direction its facing, so making  bounces the flag back and forth.
* Position the third  facing into one of the others, and make .
* Push a  and any text onto the third  when the flag is not on the rock its facing.
* Step onto the third  with the same timing with your stacked s to WIN.
Firewall

**Firewall** is level 11 of Land Land Land. It is an advanced level using the property BACK.

## Solution

* PUSH the  onto the , turning it into a
* Make  and wait for it to move back to its original position.
* Make  and push the  onto the  again.
* Make  in the chamber to the right of the / , pushing  in last, such that  is next to the /
* Cross the / when the fruit is off of the  and cross the / when the fruit is on the
* Get to the  and WIN
GRASS

is a Noun with no special qualities. It is commonly found as a group of tiles part of a larger patch or border. It is occasionally used as an obstacle, but is mostly used solely as decoration.

## Appearance

 is used to mostly decorate levels. They connect to each other, much like . Their main appearance is a green, rough texture. The texture is rough because most pixels do not have adjacent pixels.

## Appears in Levels:

### Map

* Where Do I Go? (object only)
* Now What Is This? (object only)
* Out Of Reach (object only)
* Off Limits (object only)
* Grass Yard
* Slideshow

### Solitary Island

* The world itself (object only)
* Assembly Team (object only)
* Tiny Pond (object only)
* Catch the Thief! (object only)
* Prison (object only)
* Tiny Isle (object only)
* Dungeon (object only)

### Temple Ruins

* The world itself (object only)
* Fragility (object only)
* Tunnel Vision (object only)
* A Present for You (object only)
* But Where's the Key (object only)
* Love Is Out There (object only)
* Double Moat (object only)
* Further Fields

### Forest of Fall

* The world itself (object only)
* Rocky Road (object only)
* Not There (object only)
* Scenic Pond (object only)
* Skeletal Door (object only)
* Even Less There (object only)
* Deep Pool (object only)

### Deep Forest

* Renovating (object only)
* Keep Out! (object only)
* Concrete Goals (object only)
* Supermarket (object only)
* Tiny Pasture (object only)
* Nearly (object only)
* Passing Through
* Not Quite (object only)
* Salvage (object only)
* Insulation (object only)

### Flower Garden

* Condition
* Thicket
* Ruined Orchard (object only)
* Jaywalkers United
* Overgrowth
* Adventurers (object only)
* Out at Sea (object only)

### Volcanic Cavern

* Tour (object only)
* Pillarwork
* Join the Crew (object only)
* Tunnel (object only)

### ???

* Parade (object only)
* Turn the Corner (object only)
* Huh? (object only)

### ABC

* Stardrop
* Meteor Strike

### Meta

* One-Way Entrance (object only)
* Bramblevine (object only)
* The Return of Scenic Pond (object only)

### Unused Levels

* Public Park Rules
* Settlement (object only)
* Dangerous Garden (object only)
* Moss on My Doorstep
* Crossroads
* Harmony (object only)
* Baba Fields
* Factory Worker (object only)
* Reunion (object only)
* Fungal Trial
* Word - Broken atm
* Cannon
* Secure Cottage
* Majestic Columns
PILLAR

**PILLAR** is a Noun with no special properties. It is mostly used as a background object and occasionally paired with PUSH.

## Appears in Levels:

### The Lake

* The world itself (object only)
* Pillar Yard
* Lock (object only)

### Flower Garden

* Ruined Orchard (object only)
* Blockade

### Volcanic Cavern

* Pillarwork (object only)
* Mouse Hole (object only)
* Torn Apart (object only)
* Backstage (object only)
* Join the Crew (object only)
* Tunnel (object only)
* Coronation (object only)

### Mountaintop

* Solitude (object only)
* Tectonic Movements

### Unused Levels

* Majestic Columns (object only)
* Orchestra Pit (object only)
Fragility

**Fragility** is the first level of Temple Ruins.

Its height is 18, and its width is 24. On mobile its width is 28 and its height is 16.

## Solution

### Solution 1

* Form .
* Clear a path through the s by walking into them or PUSHing a  through them.
* Form  vertically.
* PUSH the  to destroy it, then touch the  to WIN.

### Solution 2

* Form .
* Form  vertically.
* PUSH the  to destroy it, then touch the  to WIN.

### Solution 3

* Form .
* PUSH the  used in the above rule right a tile.
* PUSH  up a tile, extracting the .
* Form  vertically.
* PUSH the  to destroy it, then touch the  to WIN.
Glitch

**Glitch** is the first level of the ??? world.

## Introductory Concepts

This level introduces letters, though they are not necessary to complete this level.

## Solution

### Solution 1

* Push  to the right at least 3 spaces.
* Push  into the gap in the upper half of the lower wall section.
* Push  above .
* Walk onto the  to win.

### Solution 2

Any solution for Error also works in this level, using  instead of .
PULL

is a Property that makes an object pullable by any moving object.

* objects have every property of .
* If something directly adjacent from a  object moves away from it, the  object will try to move in the same direction.
	+ This ignores .
	+ This movement is instant, and so can be used to stack objects based on which movement stage it was pulled in. It can also be done multiple times per turn.
	+ If the object is being pulled by a pull movement, it can move through solid objects (though will still push things).
* If , the overall level can be pulled at the border, rotating it internally but not visually.
* If the same  object is being pulled in multiple ways in the same movement stage, the result is based on update order.

## Appears in Levels:

### Forest of Fall

* Grand Stream
* Crate Square
* Ghost Friend
* Leaf Chamber

### Deep Forest

* Keep Out!
* Salvage

### Depths

* Exercise Hall
* Collaborative Effort
* Endless Corridor

### Meta

* Delicate Stars
* Triplets

### Unused Levels

* Fiery Pit
* Boilerworks
* Keychain
OPEN

is a property that can destroy objects in conjunction with . If a  object is on, or moved onto, a  object (or vice-versa), both are removed.

* The movement check is applied before  and even occurs through . It also occurs before the actual movement is done.
	+ If  and falling onto a , it will not fall into the other object.
* For the collision check, only one  object is destroyed per  object, based on the first object in update order. (For the overlap check, all shut objects are destroyed. This is not true the other way around.)
* The overlapping check occurs later than most other properties. As with other similar properties, it also counts being on itself.

## Appears in Levels:

### The Lake

* Lock
* Novice Locksmith
* Two Doors
* Crab Storage
* Burglary

### Solitary Island

* Tiny Pond
* Tiny Isle

### Temple Ruins

* But Where's the Key
* Love Is Out There
* Double Moat

### Forest of Fall

* Grand Stream
* Telephone
* Ghost Guard
* Leaf Chamber

### Deep Forest

* Toolshed
* Baba Doesn't Respond
* Lovely House
* Skull House
* Factory

### Rocket Trip

* Please Hold My Key
* Aiming High
* Platformer
* Guardians
* Sky Hold

### Flower Garden

* Condition
* Thicket
* Sorting Facility
* Maritime Adventures
* Ruined Orchard
* Overgrowth
* Out at Sea

### Chasm

* Treasury
* Looking for a Heart
* Entropy
* Metacognition

### Volcanic Cavern

* Pillarwork
* Vital Ingredients
* Trick Door
* Broken Expectations

### Mountaintop

* Solitude
* Connector
* Floaty Platforms
* The Floatiest Platforms

### ???

* Turn the Corner
* Ultimate Maze
* Baba Has Keke

### Depths

* The world itself
* Cleaning Service

### Meta

* The world itself
* Hot Potato
* Bramblevine
* Delicate Stars
* Breaking And Entering

### Unused Levels

* Key
* Cranny
* Quarters
* Heavy Fortification
* Fungal Trial
* Moss on my Doorstep
* Crossroads
* Boilerworks
* Settlement
* Fragile Existence - Old
* Keychain
* The Very Locked Hallway
* Factory Worker
* Public Park Rules
* Apartment Building
* Back to Basics
* Train
* Harmony
* Secure Cottage
* Word - Broken ATM
GHOST

Introduced in Perilous Gang, **GHOST** is a Noun with no special properties. It is often paired up with MOVE to create timing-based challenges.

## Appears in Levels:

### Forest of Fall

* Haunt
* Ghost Friend
* Ghost Guard
* Not There (object only)
* Fetching
* Even Less There (object only)

### Volcanic Cavern

* Backstage
* Trick Door

### ABC

* Stardrop
* Meteor Strike

### Unused Levels

* Orchestra Pit
* Quarters
* Dangerous Garden
* Friendless
* Word - Broken atm
Novice Locksmith

***Novice Locksmith*** is the seventh level of The Lake. It is an underwater- and ruins-themed level.

Its width is 28, and its height is 16.

This level expands more on the concepts seen in the previous level.

## General Strategy

This level gives you only a single key, with two doors to get through. It expects you to be familiar with rules being able to share operators in a cross formation. There are only three variations to a single solution, due to the  rule preventing you from simply ignoring the doors.

* Form  and  at the same time:
	+ Push  to the middle of the other four words.
	+ Push the other words one space around the  in a clockwise fashion.
* Push the  to the first  to open it.
* Avoid the second  in one of three ways:
	+ Push  to make , which allows you to push the  out of the way.
	+ Push  and  to  to make , which, in conjunction with , makes the  open itself.
	+ Push a  to make , which turns the  into a  which you can walk through.
* Touch the  to WIN.
Meteor Strike

***Meteor Strike*** is the first and only Extra Level of ABC. It is a harder variation of Stardrop.

## Solution

In addition to these, solution 3 of Stardrop works in this level.

### Solution 1

* Form , then PUSH  right.
* Break .
* Form  and , and walk onto the .

### Solution 2

* Form .
* Form , and  the row above or below, with  on the same column as .
	+ The two texts on the left can be any text.
* Form .
* Walk onto the .

### Solution 3 (PC only)

This doesn't work on mobile. The created belts face right rather than down.

* Form .
* Form  and  simultaneously.
* Repeat the previous two steps twice.
* Form .
* Form  and .
* Walk onto the .
LEAF

Introduced in Haunt, **LEAF** is a Noun with no special properties. It has the appearance of a yellow fallen leaf and is mostly used as a background object.

## Appears in Levels:

### Forest of Fall

* Haunt
* Ghost Guard
* Leaf Chamber
* Literacy (object only)
* Scenic Pond (object only)
* Deep Pool (object only)
* Skeletal Door (object only)

### Depths

* Hidden Relic (object only)
* Buried Treasure (object only)

### Meta

* The Return of Scenic Pond (object only)

### Unused Levels

* Quarters
* Lift (object only)
Floaty Platforms

**Floaty Platforms** is level 06 of Mountaintop.

## Solution

* Move the s off the bottom edge of the platforms such that there are paths on the same relative column leading down to the bottom half. Keep all the text and s from the outer edge of the platforms.  will need to be moved during this process.
* Push the  to the left, then use the text from  to push it farther to the left.
* Push the  into the .

## Trivia

The rules are repositioned in the mobile version, but it doesn't make a difference to the solution.
GATE

In the original game, this object is used for the three gates on the main map and one gate in the Center. The gates will open after a certain amount of a collectible is acquired, but this property can be placed on any object in the Level Editor. The first gate can be found protecting A Way Out? It will open after three Blossoms are collected. The second one protects Volcanic Cavern, and it needs five Blossoms to open. The third one protects Slideshow and requires seven Blossoms, and the fourth one protects Gallery and requires three Orbs to unlock.

## Appears in Levels:

* Map (object only)
* Center (object only)