Aerois - Episode 28: From Beyond the Cradle

Katie Morrison as Aila

 Kim Richards as Nova V'ger

Rhiannon Frost as Oriya Marius

 Tom Hazell as Qillek Ad Khollar

**From Beyond the Cradle** is the 28th episode of the Aerois Campaign. It was broadcast live on both the Yogscast Twitch channel and highrollersdnd Twitch channel on 17th March 2019 from 5PM to 8PM GMT.

*The party arrive at Stenhill and start making plans with the local Priestess, including having a conversation with a lost friend...*

## **Summary**

### **Announcements**

* Mark welcomes everyone and introduces the players.
* The sponsors this week are D&D Beyond and Displate. There will be a giveaway during the break of four Displates.
* High Rollers DND will be at Twitch Con on April 13th and 14th and doing a live show on Saturday April 13th. Yog Con will be on 3rd and 4th August and HR will be doing a live episode, plus there will be VIP tickets available for people to play a game of D&D with Mark as DM, based in Aerois.

### **Recap**

"*In a dark, ancient cavern beneath Kalie's Rest, the party were witnesses to an incredible revelation and a terribly dark omen: Kalus Starbane, the tyrant of the galaxy, has returned to Aerois thanks to the archways, a series of planar portals built against Siaska's wishes. After revealing himself to be Valla's father, and Valla's spark of divinity from the goddess Siaska, the party were swept away by Kalus's incredible magic and teleported to the other side of the world, to the stormy shores of the land of Myrskyr, on the continent of Voksar. After several difficult personal conversations, the party began to make their way inland, to find help for the fallen Sentry who perished in the previous battle. Along the route, they encountered a group of Lizardmen riding crocodile-like beasts harassing a Half-Orc woman. Coming to her rescue, they learnt her name is Oriya, a former sailor who'd been helping the locals as a monster slayer and a guide. Learning a little about their environment back at the village of Karkkulle, the party waited for one of the terrible magical storms to pass and then set off in the night. With time against them to bring Sentry back, the party raced towards a town called Stenhill, hoping for more guidance and resources. When we last left our heroes, they had encountered - thanks to Oriya's navigation skills, they had managed to avoid several bandits, and cut down on their travel time. But in doing so, they have crossed what must be the hunting grounds of Ankhegs, a number of creatures. Quick thinking and some stealth checks later, the party are currently hidden from the creatures, but they have emerged from their underground tunnels and seem to be hunting around, looking for signs of their prey.*"

### **Part 1**

*The party's journey has been interrupted by a few very hungry Ankhegs!*

The party is nestled against some rocks, trying to avoid the predatory gaze of the three Ankhegs that have just emerged from the ground before them – it is midnight, and Oriya has warned them that the creatures will sense them by any vibration. The Ankhegs patrol around in their chitinous exoskeletons, clicking as they communicate to each other and looking for the prey that they sense is nearby somewhere. Nova casts *Major Image* to create an illusion of a cow moving around about 120 feet away from where they are in order to try to distract the Ankhegs, while Quill uses *Thaumaturgy* to create a rumble of thunder about 30 feet away from them.

Nova uses Tiangong almost like a paintbrush to create the image of the cow, which begins to moo once it appears, and two of the creatures turn towards it – they burrow into the ground and move towards it. The one closest to them (to the north) turns towards them, however, almost as if it knows where they are hiding and begins approaching them, clicking and squealing. Oriya grabs a large rock and tries to throw it, but it only flies about five feet before crashing into the ground and alerting the creature to their position. It moves to attack, and Oriya slays it before the one of the other two eventually re-joins the battle – the remaining Ankheg is still confused by the cow illusion.

Sentry’s body is hit by some of the Ankheg’s acid breath during the battle, so Aila takes her body and moves it to safety. With a mixture of holy and necromantic magic, they destroy the second creature. They decide to run from the last creature, making their way towards Stenhill. Quill and Nova become exhausted from the travel. They eventually make their way up a hill and look out over a meadow of grass and flowers that react to the wind; about an hour in the distance they see a valley with small pinpricks of light that represent civilisation. Lucius fixes Sentry’s superficial damage with a *Mending* cantrip before they make their way slowly towards Stenhill. Quill struggles with his broken ribs and exhaustion, almost blacking out at some points. Nova is depressed – she blames herself for Quill’s lost eye and Sentry’s death, and thinks that she is holding them back. Aila gives her a talking to which makes her cry, and thunder starts to rumble overhead as a storm starts to roll in. By the time they make it to Stenhill, there is heavy rain and strong winds, but they make it to the town unmolested before the worst of the storm hits.

They see that Stenhill sits in a valley that is mostly flooded, but its buildings are all raised on stone stilts and around the buildings are boats and rafts. Quill notices a large round stone building on stilts; engraved onto the stone around it is a lantern with a single star in the middle – the symbol of Kellara. There are also homesteads, a long building built into a hill, and a few buildings that look like stores spotted around the valley. The population appears to be mixed races – Halflings, Humans, Gnomes, Goliaths, Wild Elves, and all look at them curiously, noting that they are outsiders.

Oriya knows that there is a healer in the temple, as well as a general store and an inn called The Traveller, that is owned by a Tiefling called Veskin. It is about 4am and dark as they walk into the town and they notice that there is no town guard but everyone here is armed, so they act as their own town guard. Oriya recommends The Traveller as a place they can stay before they go to the temple of Kellara later in the morning: the tavern is the long building built into the hill. They are stopped by a few locals who ask what they need, and when they say that they need medical attention, they recommend Skaldi in the temple of Kellara, but the party indicate that they are going to go to the tavern first. When it is clear that they are of no threat to the town, they are allowed to go about their business.

After some discussion, they think it might be best if Quill is seen to first so that he might sleep without pain, so they head to the temple. Hanging outside the temple near the door is a thick iron lantern with a single glowing magical light. They knock on the heavy wooden door and are invited inside: there is a heavy scent of perfume and vanilla from a thick incense that is coiling around the roof. It is cold, and around the walls are hundreds of lanterns; each has a thick heavy burned down wax candle, all of them lit, and they cast a pleasant warm glow into the room. At the centre of the room is a stone altar and there are shelves around the walls covered in bunches and wreaths of wildflowers. Kneeling at the altar is a Dwarven woman, wide-set but curvaceous with heavily muscled arms; she has voluminous long blonde hair that is braided with black leather strips and descends down her back, and she wears all black clothes. She stands and faces them as they enter, and they see dark make up smeared liberally around her eyes and lips, giving her a foreboding presence: they see that she wears chain mail, and has two hatchets and a drinking horn on her belt.

They take Quill to a bed that she indicates and she examines him, confirming his ribs are broken, then makes him a draught to reduce the pain out of wildflowers from around the temple – this puts Quill to sleep. They discuss Sentry and she tells them that returning the dead to life is a rare gift that few have the power to do, and the only person that she knows can do this is the Shepherd in Katuvagg. They tell her their brief story and she introduces herself as Skaldi, priestess of Kellara. Bringing back the dead is difficult, she tells them, and there are no guarantees, but she thinks that the star shard will have enough energy if they can find the right person to channel it. She tells them that the Shepherd is at least five days’ travel away, but it may be longer if they encounter storms, beasts, or bandits on the road. Skaldi tells them that there is magic that can be used to preserve a body which will give them more time, and this should also work on a Guardian. Skaldi offers to help them in exchange either for gold or for assistance with her own task which she will discuss with them later.

### **Part 2**

*The team get some well deserved rest and gather some important new info!*

While Quill sleeps, the party talks to the woman about her task – if they will help her with this, she will help them for no charge. She introduces herself fully as Skaldi Ravenscar, the priestess of Kellara in town. The party introduce themselves and Skaldi explains to them the difficulties that they will face if they choose to try to bring Sentry back from death: firstly, there is no guarantee that the magic will work on a Guardian in the same way that it would with other races; while they can be healed with magic, it may be different with matters of the soul. She tells them that when humanoids die, Kellara descends from beyond the Cradle, and guides their soul past her mother’s wards into the promised afterlife. She does not know what happens to Guardians when they die (only that they become quiet or go feral), but Kellara does not ferry them as she does other souls. Skaldi’s best guess is that if healing magic works on a Guardian as it does for humanoids, it is possible that resurrection magic will also, but neither she nor the Shepherd will give any guarantees about it. Secondly, she tells them that the Shepherd is a Druid, and his magic promotes the Circle of Life: the body would be consumed and rebuilt, but it may come back as a different race entirely – the Shepherd has performed this miracle only once before. They need to consider if Sentry would want to come back as a different race if this is even to work. While there are legends of other powerful places and things that might be able to bring her back, the Shepherd’s *Reincarnation* spell may be the most reliable. Skaldi is not powerful enough to bring Sentry back herself, and there are very few priests who have that power, but she can allow them to speak to Sentry and ask her up to five questions if they wish it. They agree to this but decide to wait until Quill wakes so that he can ask a question if he wishes, and she agrees to keep Sentry and Quill within the temple for the next few hours while Quill rests – Nova asks to remain with Quill and Sentry for the evening and Skaldi agrees.

Aila, Lucius, and Oriya head outside into the howling wind and make their way to The Traveller, the thunder rumbling overhead as the storm gets closer. The tavern’s sign, likely as a remedy against the winds that would no doubt tear it down if it were hanging, is built into the stone wall of the building itself and depicts a hooded figure with a walking stick on a road, and says simply, “The Traveller”. As they enter, they are hit with the homely smells of damp earth, wood smoke… and the absolute chaos of every piece of furniture being unique and mismatched – there are rickety wooden chairs, rocking chairs, and yet others are upholstered and look very comfortable. The walls are covered in curiosities: giant tusks, weird hollowed-out gourds, a monkey skull, ceramic burial urns, and paintings ranging from children’s drawings to beautiful artwork from the sky cities that would be considered great works of art – all depict the same well-dressed Tiefling man (in some he has two horns, in others he has one horn broken), dressed in elaborate outfits with a thin goatee. A small bell rings as they open the door, and from behind the bar there pops up a dark-haired, red-skinned, wild-eyed, gaunt, Tiefling with one horn intact and pointing back, the other broken, and a pointed goatee, while his tail swipes behind him. The well-dressed man wears a shirt with puffy sleeves that is a patterned with blue, green, and silver, extremely tight leather trousers with slits down the side and criss-crossed, and thigh high boots. Wild-eyed, he welcomes them exuberantly to The Traveller.

Veskin recognises Oriya and picks Lucius as coming from Gusthaven, but he cannot place Aila from any particular region. They organise board and breakfast, doing a deal with him for cheaper board if Aila will tell him more about her life, because he is curious that he cannot place her. They pay him nine gold for three rooms, food, and a free drink along with Aila’s life story. Veskin has a well-equipped cellar, including Immixian(sp?) creme brandy, Aelsin(sp?) fruit liqueur, Gold Harvest beer from Suvonna, Myrskyr’s best Peronish with cassimage (infused with berries), Cloud Wine from the sky cities, and even Fire Stream from Vortinssar.

With most of the party now staying at The Traveller, he introduces himself more formally as Veskin Dexit Galloway, and it is clear that he is taken with Lucius, who blushes. He provides them with beverages, chilling Aila’s beer with his finger, then sits down to talk to them. He tells them that Stenhill is not overrun with travellers and that it is very good for peace and quiet, saying that he will see them later in the evening when Aila can share her story with him.

Meanwhile, Quill sleeps and dreams…

*He dreams of a cloudy vista, and it appears as if he is surrounded by mist. He feels a familiar presence with no body evident, just energy and a voice, "Well, things definitely got a bit out of hand, didn't they?"*

*"You could say that, yes," Quill replies.*

*"Indeed," says H’esper, concerned.*

*"And you're saying you didn't see the signs? The fire?" asks Quill.*

*"No, I never saw anything that you described, the vision you said you had, but as soon as you entered the Abbey, I could tell that the archway was there, but I have no way of talking to you outside of these dreams."*

*Quill reassures him, “I could feel you behind me at the portal."*

*"Yes, well as soon as I sensed his (Kalus') presence, I knew I had to stand beside you. I can't believe he's here. I never could have seen this with all my knowledge, all of my gifts, my magic. To think she (Valla) was his daughter all along. I felt something of mother in her, but I sense that in so many of her children, I thought that to be normal. I'm sorry, Quill. Do you have any questions?”*

*"Well, you asked me to ask the right ones."*

*"I did!" responds H’esper.*

*"He said I didn't know anything about the gods, or I didn't know what I thought I knew about the gods." H'esper murmurs agreement. "What does that mean?"*

*"I don't know,” H’esper replies pensively. “I assume that it's an attempt to dissuade you, but the truth is I don't know much about Kalus. Mother never spoke of him before he came to Aerois. When he said that they loved each other, I'd always had my suspicions; I can read her better than the other children. She gave me her curiosity, her gift of learning, so I picked up on things, but she never spoke of it, so I never asked. But I never knew him. The only way I've ever known Kalus Starbane is as a tyrant who came to Aerois to enslave its people. And I want you to understand, Qillek Ad Khollar, no matter what he said, no matter how kindly he treated Valla, I promise you, that is what he came to Aerois to do: to enslave its people, to join his empire, and he did not do it kindly. I was there fighting his demons, his devils that he created, his experiments, his soldiers that he has bred for nothing but war. I fought them. I am as confused as you are in some regards."*

*"Well, maybe you can answer this one at least," suggests Quill.*

*"I will try."*

*"Why have you plagued this land with storms?" Quill asks.*

*"Ah, this comes to the crux of the matter. It is not intentional. It is a consequence of something that happened during the war and something that I no longer have the power to stop. I told you before, I think, that with my mother's death, our power to manifest in the physical world is limited now. We can speak to our Chosen, we call them; people like you, who have inherited our gifts. The storms you see on Voksar, in Myrskyr, they are the by-product of..." his voice begins to quiver as if this is painful for him to speak, "...an old friend who fell during the war near the end, during the Sundering. They were my first Chosen, and the closest ally I've ever had: the Tempest Dragon was the name they were given. They fell into the mountains, the current Valley of Storms - they died there, but their presence... the Court of Shadows learned they were there. They sent an army; we tried to stop them, but they broke through and Kalus' lieutenant, the commander of his forces, Xarkira, she's done something to them. They're in a dream, a nightmare, and in that nightmare, their powers are running wild, and that creates the storms."*

*"So could they be stopped?" asks Quill.*

*"They can, Quill, and in fact that is something I think that you and your companions may need to one day do. There is something we need to discuss, my Chosen. You are the only ones that currently know of Starbane's return. I have informed the other gods, although I have kept your part in it, out of it. They know that he has returned, and he is gaining strength, and they are already amassing their Chosen, warning them, but it won't be long before he begins to take control of Suvonna. Without us to stop him, it will accelerate quickly."*

*"All of Suvonna?" asks Quill, incredulously.*

*"It won't take him long,” H’esper assures him. “His power is great, Qillek. He is still a mortal man, ageless, powerful, but mortal. He knows tactics, he knows war, and he won't stop."*

*"Even with Valla by his side?"*

*"I don't think so. Not the way that I saw him before. We can only hope, but we must prepare for the worst. Now the fate of Aerois rests not in our hands, but in mortals': you need to gather power, you need to gather allies, find relics, technology, anything you can to make yourself strong enough. Where the Tempest Dragon fell, there is a temple: in there is a powerful relic just for you - one that you will be able to wield as my Chosen. If you can stop the storms, the relic is yours, and with it, incredible power."*

*Quill looking nervous, "And that's in...?"*

*Hesper, understanding Quill’s reticence is gentle in his reply: "The valley, where you lost your wing. The furthest edge, near the Stormwall." Quill appears to deflate but appears resigned, and H'esper continues. "It will be a long and arduous journey, and your other allies, your companions, the Genasi, the Wild Elf, the High Elf, the Guardian, if you can return her. All of them will need to find their own sources of power. You will also need to build allegiances, alliances, find allies, make sure that this world is ready to fight. You won't be alone; other Chosen will be doing the same, but this is my task to you."*

*Quill responds uncertainly but sarcastically, "Well... it's a small one at least."*

*Hesper sighs. "I get that this is a lot to put on you right now, but I don't often get to choose when I speak with you, so now is the best time. Take your time. This is not a task to be undertaken lightly. It will be a great test. There are other things you need to do: I know that Sentry is important to you."*

*"That's my priority."*

*"Just don't forget: he is there, and he is building his power. We can hope that Valla will soften him, that she will, perhaps, change him, but I fear the opposite may be true: that his influence will change her, and she has a great potential for power...”*

*Quill agrees, “We’ve seen what she can do.”*

*“Is there anything else you wish to know? Anything I can help you with?”*

*“Where do I go next?” asks Quill, overwhelmed. “I want to bring back my friends, I want to gather some allies, I need to get some powerful relics, I need to stop a big bad evil purple guy…”*

*“You’ve already answered that, Quill. Sentry is your priority. Trust your heart.”*

*“My heart’s saying not to go anywhere near the Valley of Storms,” responds Quill, laughing.*

*H’esper looks serious. “Well, that is your choice, I cannot make you go there.”*

*“Sounds like the wrong one.”*

*“Again, I cannot give you all the answers. Some things you must figure out for yourself, but I will be with you, my power will be with you. Do not neglect your studies, the things you learned with the Messenger’s Guild. That knowledge, that information, will become useful to you over time. This is all I have; you’ll be waking soon.”*

*“I still trust you, H’esper,” says Quill, quietly.*

*H’esper smiles. “Please know that no matter what Kalus says, I am your ally, I always will be. Siaska created us from herself to protect Aerois, that is all we want to do."*

*“I feel like I owe you too much sometimes.”*

*H’esper, proud of his Chosen, responds, ”No, no you don’t. We owe you so much more.”*

*The clouds part and Quill’s consciousness recedes until he drifts awake.*

Quill wakes to find Nova asleep on the floor of his room and wakes her to find out what is happening. Nova tells him that they may be able to speak to Sentry through the Skaldi’s magic, but that she does not want to be around when they do so – she makes it clear that she has a bad case of survivor’s guilt and leaves as Skaldi watches her go. Nova goes to fetch the others from the inn and meets Veskin who, now that he is out from behind the bar, is flashing off his large, plated coppery codpiece. Nova escorts the party back to the temple as Veskin puts his booted feet on the table and pulls a tiny book out of one of his side pouches.

Skaldi has already begun to make preparations with candles and incense. She tells them that she is happy to prevent Sentry’s body from decaying, to fix Quill’s broken bones, and also to allow them to speak with the deceased Sentry, and she is happy to make an offer: they can either pay her gold or help her with a problem that she has to deal with. There is a nearby ruin, called The Nighteye, a day’s travel from Stenhill, that used to be an old keep in Siaska’s domain before the Sundering. There are spectres or spirits that have been there for a time, but have only recently begun to attack people on the roads – she suspects a necromancer is responsible. Skaldi says that she does not think that she is strong enough to solve this problem herself, despite the fact that she is a fighter, and asks for their help to resolve the problem. Nova reminds them that they will need gold to pay the Shepherd and Skaldi offers to speak to him as well which will help them.

Skaldi says that the creatures in The Nighteye are not all spectres, most are weaker, but some are strong, and whatever is commanding them to become aggressive is clearly powerful enough to command a good number of undead. Oriya is happy to go with them as long as she is able to keep her share of whatever loot they can take from The Nighteye, which Skaldi says will have treasures and relics that they are welcome to keep. Skaldi recommends leaving Sentry in the temple while they are away, and once they return, she can cast *Gentle Repose* on her body which will set the timing for bringing her back to ten days again.

Skaldi lays Quill down on the bed and extinguishes all the lights except the lantern that she carries with the single glowing star. Quill feels a strange sensation, somewhere between swimming in water or flying through the air, he feels lights moving all around him and a warmth moving through his chest. Over ten minutes, the pain eases and Quill’s broken ribs are healed. She takes them to Sentry’s body and casts the ritual to allow them to speak to her – she recommends that they phrase their questions as if Sentry was not dead (because the spirit does not know that the person is dead and it can confuse them), and explains that they will be speaking to an echo. If she was to use this spell on a non-Guardian, she explains, it would not call their spirit back from beyond the Cradle, but would use the tether that binds their soul and earthly remains to send an echo or a whisper of what they once were – the echo will know everything that the being knew in life, and if they are a trusted friend, there is no reason to disbelieve their answers, but there is no compulsion to tell the truth. They briefly discuss what questions they will ask Sentry – Lucius is keen to ask her about whether she knows anything about the fragment of a star that they were given by Kalus. At the mention of Starbane’s name, Skaldi’s face pales and she immediately asks what he means. Lucius tries to bluff his way out of the situation, badly, and Skaldi, not convinced, files the throwaway comment into her memory.

Skaldi begins casting the ritual as Nova quickly departs and heads outside. Skaldi takes up a candle, blows gently on the flame which turns into a purple colour, and it flows into Sentry’s mouth: there is a flicker of power (or something) in her core and her eyes and for a minute, a deep, resonating male voice comes out of Sentry’s body:

*“If the Sentry unit has fallen in battle, it must be restored. Bring it to me. Find the Prime. The Sentry unit is one-of-a-kind. Bring it to the City of Glass. My messengers will guide the way.”*

The flicker of energy becomes very dim and faded before they hear Sentry’s voice asking if there is anyone there – she cannot see and does not know what is going on. Lucius asks Sentry if she is ok with answering a few questions (#1), and asks how she is today (#2). Aila asks that if she fell in battle, would she like to come back (#3): Sentry says that she would like to if she had not fulfilled her purpose. Quill asks if her mission would be affected if she became another species (#4), which she says it would not. Before anyone can ask anything else, Lucius bursts in with “What’s your favourite colour??” (#5) – Sentry says that she quite likes green before powering down again.

They discuss what the message meant, realising that this male voice was a different voice to that which had originally told Sentry to find the Prime. They realise that Sentry is unique and can be restored but wonder about the place called The City of Glass. Quill tells the party that when he first found Sentry, there was a scroll case near her body (looking like an old report or part of some religious scripture) that gave instructions to find a place called The City of Glass, but there was no map included. Oriya has not heard of the place, but thinks that if they are old ruins, that Orc fleet masters or treasure hunters would know about it (and may have it on detailed maps that show the hidden places of the world). Lucius thinks that it may be best to take Sentry, not to the Shepherd, but to The City of Glass. Quill asks if there is a library or cartographer nearby and Skaldi indicates the huge mountain range in the distance, saying that the Messenger’s Guild would have the best maps, and the Druids might have some ancient lore from before the Sundering in Katuvagg; if all else fails, there are teleportation circles from Katuvagg to the sky cities where there are good libraries that they can use.

Nova, meanwhile, is wandering aimlessly around town with tears in her eyes. She feels the emotive presence of Tiangong – it is questioning in nature, not understanding why she destroyed her books, it is confused and wants to help but does not know how. She finds it comforting. As she is concentrating, she gets the faint pull of a piece of Tiangong, much like she had when Tiangong was pulling her to the north of Goldthrone – this piece is about a day’s travel to the south of Stenhill.

## **YouTube Timestamps**

00:00:00 - Episode Start
00:07:11 - Intro
00:11:21 - Part 1
00:13:25 - Chris Trott rolled a Nat 1 for "dick size" for Lucius
 01:22:15 - Break time/Donations
01:31:35 - Part 2
02:45:03 - Outro/Donations

*feel free to add extra timestamps of significant events!*

## **Featured Characters**

#### **The Stormchasers (Player Characters)**

* Aila
* Nova V'ger
* Lucius Virion-Elluin Elenasto
* Qillek Ad Khollar
* Oriya Marius
* Sentry

#### **New NPCs**

* Skaldi Ravenscar
* Veskin Dexit Galloway, Owner of The Traveller inn

#### **Mentioned NPCs**

* Kellara
* The Shepherd
* Kalus Starbane
* Siaska

## **Featured Locations**

* Myrskyr
	+ Stenhill

## **Trivia**

* During the intro, Rhiannon Frost rolled a Nat 20 for "big dick energy"; subsequently Kim Richards rolled a 17, and Tom Hazell a 10.
* This was the first Yog Con to be held. Kim did not like the picture of her that was used for the web page.
* Rhiannon announces before the recap that she has dried milk on her arm – no one knows where it has come from.
* Trott rolls a nat 1 for Lucius’ dick size, the opposite of his previous character, Cam’s nat 20.
* Veskin says that he has heard that the Immixian crème brandy comes from a sacred goat, milked only three times a year.
* Cloud wine is described as “bubbling purplish, and red”, tasting incredible with a floral scent and an airy breeziness to it that the sky cities have – it is a taste of home for Lucius.
* **Continuity error**: Mark realises that he has made a mistake in episode 26. Quill tells Skaldi that Kalus told them that they had seven days to raise Sentry. Mark now says that “it’s weird, that it’s like Kalus said seven days, but he didn’t, he clearly said ten days”.
* While the players are trying to work out what questions they will ask Sentry, Mark leans over to Rhi (presumably) to discuss how she will be able to respond to the questions they ask.
* Lucius thought that Sentry’s favourite colour was purple.
* The Messenger’s Guild keeps maps of cities, ports, and trade outposts. Orcs keep detailed maps of the hidden places of the world that contain treasures and old ruins.
* Mark said in response to a dono comment that Veskin was very much inspired by Richard O’Brien as host of The Crystal Maze.

## **Quotes**

* Lucius: I think Quill would want me in a very plush bed, (Link)
* Aila: “Quill, I think you should be the one to talk to Sentry. I think it would be best coming from you. You’ve known her longer.” (Link)
* Quill: “I also phrase questions horribly.”
* Aila: “That’s true, he does, every time.” (Ironic given that he will soon receive the Eye of the Storm that requires precision with questions asked)