recursal/Fanatic-Fandom huggingface dataset:
Gear

## Weapon

All 60+ Gold Weapons grant "Weapon Card attack" stat by default.

60+ Weapon list (Gold):

 **Spectre of Destruction**
Dodge Rate
Life Steal Rate
Attack
Dodge Rate
Life Steal Rate
Attack
 **Appocalypse**
Crit Rate
Attack
INT (Clerics)
WIL(Mages/Summoners)
AGI (Warriors/Assasins)
Crit Rate
Ignore DEF
Attack
Crit Rate
Ignore DEF
 **Light of Avatar**
DMG×
Attack
Defense
Accuracy (lvl 2 advance)
DMG×
Attack
Defense
Accuracy (lvl 2 advance)
Accuracy
DMG×
Attack
 **Avenging Rage**
VIT
Attack
Defense
Healing Done (Clerics only)
Crit Resistance
Attack
Defense
Healing Done (Clerics only)
Block Damage Reduction
Crit Resistance
Attack
Defense
Healing Done (Clerics only)

## Gloves

All 60+ Gold Gloves grant "Gloves Card attack" stat by default.

60+ Gloves list (Gold):

Accuracy
All Attr
HP (lvl 2 advance)
Accuracy
All Attr
HP (lvl 2 advance)
Crit DMG
Crit Rate
All Attr (lvl 2 advance)
Crit DMG
Crit Rate
DMG×
Attack
Defense
All Attr (lvl 2 advance)
DMG×
Attack
Defense
All Attr (lvl 2 advance)
Block Chance
Defense
VIT
Healing Done (Clerics only)
Block Chance
Crit Resistance
Defense
Healing Done (Clerics only)
Healing Done (Clerics only)

## Armor

All 60+ Gold Armor grant by default:

* Chest Armor - "Chest Armor Card Defense +"
* Pants - "Pants Card Defense +"
* Belt - "Belt Card HP +"
* Boots - "Boots Card HP +"

60+ Armor Set list (Gold):

## Talisman

All 60+ Gold talismans grant "Talisman Card attack" stat by default.

60+ Talisman list (Gold):

 **Book of All**
DMG×
HP
DMG×
HP
Life Steal Rate
 **Medal of Dawn**
Crit Rate
Attack
Crit Rate
Attack
Ignore DEF
 **Symbol of Glory**
Attack
Defense
All Attr (lvl 2 advance)
HP (lvl 3 advance)
Attack
Defense
Accuracy
All Attr (lvl 2 advance)
 **Vicious Puppet**
HP
Defense
VIT (lvl 3 advance)
Healing Done (Clerics only)
HP
Defense
Crit Resistance
Healing Done (Clerics only)
COG

Introduced in Victory Spring, **COG** is a noun with the appearance of a gear. While **COG** has no special properties, it is frequently paired with PUSH and also sees use as a background object.

## Appears in Levels:

### Solitary Island

* The world itself (object only)
* Victory Spring
* Research Facility (object only)
* Tiny Pond (object only)
* Wireless Connection
* Dim Signal
* Evaporating River
* Tiny Isle (object only)

### Meta

* Breaking And Entering (object only)
* Power Generator (object only)

## Trivia

* Like BAT, BELT, and BUBBLE, **COG**'s sprite changes whenever a turn is taken. The effect is purely visual and has no impact on gameplay.
FOOT

## FOOT

### Colour

#f094cc

**FOOT** is a Noun appearing in New Adventures. It has no special properties.

## Appears in levels

**New Adventures!**

* The world itself (the link to the subworld Land of Oddities)
* Another Simple Maze

**Land of Oddities**

* Fertile Ground

**Land of Vehicles**

* Planet Baba

**Babarcade**

* Darkish Dungeon

**Land Land Land**

* The world itself (Object only)
DOOR

Introduced in Lock, **DOOR** often acts as an obstacle, as it is usually paired with the verbs  and .

## Appears in Levels:

### The Lake

* Lock
* Novice Locksmith
* Two Doors
* Crab Storage
* Burglary

### Temple Ruins

* The world itself (object only)
* But Where's the Key
* Love Is Out There
* Double Moat

### Deep Forest

* Toolshed
* Baba Doesn't Respond
* Patrol
* Lovely House
* Skull House
* Factory

### Rocket Trip

* Lonely Flag
* Please Hold My Key
* Platformer
* The Pit
* Sky Hold

### Flower Garden

* Condition
* Sorting Facility
* Maritime Adventures
* Ruined Orchard
* Overgrowth
* Out at Sea

### Chasm

* Treasury
* Looking for a Heart
* Metacognition
* Visiting Baba

### Volcanic Cavern

* Floaty Platforms
* Vital Ingredients
* Broken Expectations

### Depths

* The world itself
* Cleaning Service

### Meta

* The world itself
* Hot Potato
* Bramblevine
* Delicate Stars
* Breaking And Entering

### Unused Levels

* Key
* Cranny
* Heavy Fortification
* Fungal Trial
* Crossroads
* Settlement
* Keychain
* The Very Locked Hallway
* Back to Basics
* Harmony
* Fragile Existence - Old
* Word - Broken ATM
* Secure Cottage
FOLLOW

is an Operator which makes something turn to face another thing.

When there is more than one object to follow, the object will follow the one with the lowest Manhattan distance away. If there are multiple, it follows the one last in the list.

If the target object is perfectly diagonal, it prioritizes up and down over left and right.

## Appears in levels

* Who Is It?
* Snakeke (hidden)
Depths

***Depths*** is an overworld that is a level within itself and ???.

## Levels

*Depths* has the following levels:

* 01 - Cleaning Service
* 02 - Exercise Hall
* 03 - Crushers
* 04 - Collaborative Effort
* 05 - Living Lands
* Extra 1 - Priority Lane
* Extra 2 - Parade
* Extra 3 - Hidden Relic
* Extra 4 - Buried Treasure
* Extra 5 - Endless Corridor
* Subworld - Meta

## Accessing Level

This level's parent is ???.

* Transform 07 into .
* SINK any accessible object of choice. Or transform the .

Solutions to reach particular levels are included in the level's page itself.
(To access meta, win extra 5).

* Transform 03 into however many  texts you want, and either 01 or 03 into . To transform to , transform 05 into  as well.
* Transform the level.

## External links

* Depths in *Baba is Hint: A Spoiler-Free Guide*
CLIFF

**CLIFF** is a themed obstacle for cavern- and mountain-themed levels, just like WALL (not exclusive for themes), HEDGE (garden-themed levels), or PIPE (factory-themed levels) and is often paired with STOP.

## Appears in Levels:

### Main game

**Volcanic Cavern**

* Tour
* Mouse Hole
* Torn Apart
* Join the Crew (object only)
* Automaton
* Trapped

**Mountaintop**

* Shuffle
* What is Baba? (object only)
* Tectonic Movements

**Meta**

* Avalanche

### New Adventures

**New Adventures!**

* Colourful Cavern

**Land of Oddities**

* Safety Box
* Where's The Box?

**Babarcade**

* Darkish Dungeon

**Land Land Land**

* Cave of Mirages
* Treasure Chest
* Time Travel (object only)
* Worm Study
(Baba)

* In game
* Normal sprites

**(Baba)** is a level in Land Land Land.

The sprites of objects and their nouns in this level are swapped. In addition, the sprites of properties are replaced with sprites of an object commonly having that property. Only  sprite is unchanged.

## Solution

Remember that sprites that look like text are actually text and vice versa.

* Push  (in any order) down through the  to break .
* Form  and touch the , or .
Advanced Linguistics 2

**Advanced Linguistics 2** is level 20 of New Adventures!. Its layout is similar to Advanced Linguistics 1, but this time you need to jump by 3 and not 2.

## Solution

* PUSH the s back and forth so that they point to each other with an empty tile in between.
* Break .
* Put one  on each .
* Form  for one turn to stack a double-.
* Form :  is double-MOVE. Now, each time  moves in one direction, it moves three tiles at a time, jumping over the intermediate tiles. You can move two tiles in the same direction as the previous move by IDLEing.
* Go to the , making sure not to step on an .
Factory

**Factory** is level 13 of Deep Forest.

## Initial Rules

* Form , then move down to the square just above the single block of wall, destroying the lower-central  and making an 'n' shape out of your 8 remaining .
* Push  up to one square below . Move to the upper-leftmost position in the section, then down 1, right 1. Form . (Being this careful isn't actually necessary - see the note on the last step.)
* Form  and .
* Walk over (or PUSH text on) at least five remaining  to create a stack of six s, then WIN.
	+ If you do not have at least five , it can be done with just one by forming , OPENing a , then forming  to reclaim the .

### Solution 2

* Form , then break it such a  is positioned directly adjacent to a .
	+ e.g. by pushing  left into , then moving boxes down, then moving left (breaking 6 of the boxes) to push the  up.
* Form  and PUSH  to destroy a .
	+ (At this point, you can form , and continue from the above solution.)
* Destroy a second  by PUSHing text on it.
* Bring text between the sides so that  is on the right.
* Form , where a  is on the . Move down, retrieving .
* Continue as in the above solution.
Existential Crisis

* PC
* Mobile

**Existential Crisis** is level Extra-1 in Rocket Trip.

This is a remix of level Horror Story, unlocked after completing that level.

## Solutions

### General solution

* At various points below, the positioning of text can lead to un-winnable states; be careful to position text such that it can be retrieved if needed in later steps.
* Push the  to the upper-left so it is near the upper left .
* Form .
* Push the  up and then to the left to make .
	+ This will likely occur during the next step. If it does not, it can easily be corrected, as it cannot fail.
	+ The  can be exchanged for the an  or , but only after the next step is complete.
* Form . Push  past the s.
* Form , and WIN.

### Solution 2 (mobile only)

* Push the  to the upper-left so it is near the upper left .
* Place  under .
* Push  down to form  and .
* Move up three times then left twice to move  into place.
* Move right until  is next to .
* Use the upper-right corner of the central rectangle to reform , and WIN.
EDGE

EDGE is a special noun that all tiled objects will tile to, even if they are not EDGE. The tiles on the level border are technically considered EDGE, but rules do not work with those tiles.

It is not available in the editor, and does not have a sprite. It can be used by renaming an object to "edge".

## Objects on level border

*Main Article: Advanced rulebook#Parallel Universes*

It is possible to go onto the level border using  or .
When an object is on or past the level border, it gets removed, while playing the same sound effect as weak.
An object cannot go beyond the level border; any out of bounds position gets removed entirely.

In past versions, objects on or past the level border still dropped objects via .
Dim Signal (Museum)

## Dim Signal

***Dim Signal*** is level F of the Museum of Revisions. It is an early design of the *Dim Signal* level in the main game.

Its width is 28, and its height is 16.

## Solution

 and  are interchangeable in all solutions.

### Solution 1

* PUSH both objects so they are facing horizontally in one of the rows the text needs to go.
* Form , breaking it once the  is facing left in the same column as .
* Form  with an  to the right of it, stopping it once the text gets in position.
* Form  and , extracting both objects.
	+ Alternatively, form  and , then .
* Now complete any solution of Wireless Connection.

### Solution 2

* Perform any solution of Wireless Connection that does not put extra text in an unreachable area, but with two s instead of an . (Solution 1 can be done by breaking  at the right time.)
* Use all remaining text to PUSH an  into place.

### Solution 3

Form  by overlapping  and :

* With  moving vertically and  moving horizontally, line everything up so that the  and  texts get pushed onto the same tile at the same time.
* Form , push  on the third row, and break  once the text gets in position.
* Form , then push  on the fifth row.
* Push  on the seventh row, then wait at the .

## Trivia

* This level contains a  that reads: "I tried several times to make a version of Dim Signal that'd add just one more extra twist to the end by limiting your tools. No dice; here's one attempt."
* The difference between this version of the level and the version of Dim Signal that made it into the main game is that in this version, there are two extra spaces between the column of text that needs to be lined up on the right side of the bog, and the column of pipes that stop any horizontally-moving object.
Covered by Ice

***Covered by Ice*** is the third level of the Museum of Revisions. It was meant to introduce  but was scrapped from the main game in favor of Icy Waters, which provides a "more compact tutorial" according to Hempuli.

Its width and height is 18.

## Solution

### Solution 1

* Break .
* Form  and move left once.
* Form .
* Touch a  to WIN.

### Solution 2

* Break .
* Form  or
* Form .
* Touch the  to WIN.

### Solution 3

* Form .
* Form .
* Transform something into  and touch it to WIN.

## Trivia

* This level contains a  that reads: "This is one take on the design that eventually became Icy Waters. The level is interestingly open-ended, but I ultimately wanted a more compact tutorial for And."
Guardians

**Guardians** are companions that can help you fight in battles as well as increase your attributes.

To get Guardians, players must go to Guardian Island with a net. Each net gets you 3 chances to catch a guardian, and you get to **keep 1 of the 3**. The bounty hunters save you the hassle of catching it yourself for a fee of 5000 Silverstars.

## Affinity

To level up your guardian, you’ll need to increase your affinity with it. To obtain affinity, you can deploy your guardian to adventure with you. It will gain exp over time as you complete quests and kills. Alternatively, you can feed it Summer Juice through the "+" button at the bottom of each guardian. When it reaches max level, the "evolve" feature becomes available.

Guardians Needed For Evolution
 2\* -> 3\*
 3\* -> 4\*

## Guardian Base Stat

* HP

- Pet dies when HP drops to zero.

* P.ATK or M.ATK

- Increase physical or magical damage.

* P.DEF

- Physical damage reduction.

* M.DEF

- Magical damage reduction.

* DMGx

- Increase character's damage done (%).

Star level increase the damage conversion multiplier.

'Guardian Damage Done +x%' Passive increase the damage conversion multiplier by the same amount.

Ex: Pet 4\* with Assault IV and Hero Power VI

1.15 from 4\*

0.04 from Assault IV (Guardian Damage Done +4%)

0.06 from Hero Power VI (Guardian Damage Done +6%)

1.25 Total = 25% Character damage bonus.

## Array

There are 5 slots in total with each increasing different attributes. The rarity of the guardian will affect the % gained. Blue gives 5%, Purple gives 6%, Gold gives 7%, and Red gives 8%.

* All Attributes
* ATK
* DEF
* HP
* Balance

## Skills

Each guardian has its unique Active Skill, random Default Passive Skill and random personality. Lotus fruit allows changing the Guardian's Default Passive Skill and Personality.

Additional passive skills unlock when you evolve the Guardian.
Compact

**Compact** is an unused level that can only be accessed using the level editor.

## Solution

### Win

* Form .
* Form  and win.

### Bonus

* Form  and stack the s.
* Form  using the  from  and touch .
* Push  left 2 spaces, then push  down 1 space.
* Push  into the bottom right corner.
* Push the  which is not in  up 1 space, then push  left 1 space.
* Form .
Dim Signal

**Dim Signal** is level Extra 4 of Solitary Island.

This is a remix of Wireless Connection.

Its height is 16, and its width is 28.

## Initial Rules

### Solution 1

* PUSH both objects so they are facing horizontally in one of the rows the text needs to go.
* Form , breaking it once the  is facing left in the same column as .
* Form  with an  to the right of it, stopping it once the text gets in position.
* Form  and , extracting both objects.
	+ Alternatively, form  and , then .
* Now complete any solution of Wireless Connection.

### Solution 2

* Form .
* PUSH  into one of the passages using .
* Align words and s so that you will make the  rule after forming , then do so.
* Stand on the  on the turn the rule is formed to WIN.

### Solution 3

* PUSH  into the row between the ones with  and , facing right.
* Form , breaking off the  part at the right time so that the  is in the column to the right of the column with the words right of the . Make sure to retain  for the next few steps.
* PUSH  into the same row as the one you just sent  to, facing right.
* Form , wait until the  has placed  in position (it should be in line with the words and stopped by ) and returned, then break .
* From there, complete Solution 4 of Wireless Connection,
123

* In game
* Normal sprites

**123** is a level in Land Land Land.

In this level, all the objects and pieces of text are replaced with numbers and mathematical symbols.

* =
* =
* = ,
* =
* = ,
* =
* = ,
* =
* =

## Solution

* Form  (“2=1”).
* Push  (“3”) into the corner above where “2” was. Keep one  (“1”) outside the chamber.
* Form  (“0=3”).
* Push the upper  (“0”) up in the column left of .
* Push the s (“000”) right of  (“3”) down three times. Push the  above  all the way left.
* Push all s that are not stuck on an edge to the bottom right corner.
* Prepare  (“1=”) vertically in the left column above  (“2”).
* Break  (“0=3”) and form  (“0+1=1”).
* Use the s to form  (“1=2”).
Cursed Spa

**Cursed Spa** is level Extra 6 of Land Of Oddities. It has a very similar layout to Haunted Spa, but this time the rule  cannot be approached from both sides, and there is slightly more room to manoeuvre around .

## Solution

* Use  and the 's FEAR to move the upper  into the chamber. Stop pushing when the  is next to  and let it move right.
* Form  and PUSH the  to the small bottom right chamber, below  and left of .
* Form  and PUSH the  to the tile immediately left of the .
* Form  so that the  moves one step left, then re-form .
* PUSH the  until it has destroyed all  tiles.
* Break  and go to the  to WIN.
Arvi Teikari

***Arvi "Hempuli" Teikari*** is a Finnish game developer known for other titles such as *Environmental Station Alpha* and *Stumblehill*. They are the creator of *Baba is You.* Most if not all visual, aural, or conceptual content displayed, accessed, or otherwise discussed on this wiki are either directly from or derived from their works. More information on Arvi's work can be found at their website.

## List of Works

### Works Released

* Baba Is You
* Environmental Station Alpha
* Stumblehill
* Officer Alfred
* Masjin\*
* CWOUN\*
* Excavatorrr\*
* Beyond the Black Hole
* Floating Islands Game (FIG)
* Where They Once Were
* Cavern of Flight
* Salvage Star
* Copenhagen 2030
* It'll End Tonight
* Badland Quest
* Apocalpyse Adventure
* Bulletsss
* Moustache King Adventures
* Layers
* Barrel Facility
* Paradise Fort\*
* Bactoco
* Cloud Realm
* Doooors
* Jump, Copy, Paste
* FLICKERSTRINGS
* GENERIC Platformer (GENERIC)
* Fallover!
* Mushroom Engine
* Timerocketxby
* Addicsjon
* Grey Room
* Bombing Room
* Notepad: The Game
* Signs-Read
* CHURCH ADVENTURE
* Sleepwalker
* Keke in the "Caves of Peril!"
* It's A Me!
* Baba Is You XTREME (Joke)

\* Game(s) are no longer publicly available.
Buzz

**Buzz** is level 22 of Land of Vehicles.

## Initial Rules

* Form  and . PUSH the superimposed s to the row with , into the  to the right of the top left chamber.
* Break both  rules and form  until  is activated.
* Form  and go to the accessible  to WIN.

### Solution 2

* Form  and  and push the rightmost two s onto one another. Don't touch the other two s yet.
* Push the superimposed s into the right  of the chamber, parallel to  outside.
* Break the  rules. Form , wait six turns, then break it. You should now have  outside the chamber.
* Form  and  again. Push the remaining two s onto one another and into the  next to .
* Break the  rules. Form , then immediately break it. Wait until  is activated.
* Move onto the  to WIN.

### Solution 3

* Push the  into the lower chamber, three rows from the bottom.
* Form  and .
* Stack one pair of s and push them into the wall left of .
* Stack the other pair of s and aim them right, in the same column, at the horizontal s.
* Position  below . Step up, forming .
* Step left, wait four turns, then step left, breaking  just as the lower arrow moves onto the .
* Wait one turn then step up, breaking  just as  is moved into position and stepping onto .
* Wait until  is formed and you WIN.
Burglary

## Burglary

***Burglary*** is the thirteenth level of The Lake.

Its width is 28, and its height is 16.

## Introductory Concepts

This level challenges your assumptions about which objects can do what.

## Solutions

### Solution 1

* Form  and  (or vice versa) vertically.
* Push the  into a  to escape.
* Break .
* Make .
* Touch the  to WIN.

### Solution 2

* Form  vertically down.
* Push  out of the way.
* Form  horizontally.
* Make something  and touch/be it to WIN.

### Solution 3

* Form  vertically down.
* Form  and .
* Make something  and touch/be it to WIN.

### Solution 4

* Form  vertically down.
* Form  (by pushing  into ).
* Push a  out of the way to escape the room, and break .
* Make something  and touch/be it to WIN.
Zavin

The aloof artificer with his trusty M.A.G.I.C. and I.T.E.M.S.

## Background

Zavin worked for the Izzet League since he was old enough to lift a hammer. He spent years working in the Laboratory of Metallurgy, until recently when he became a field agent for the league.

One of his most successful experiments was the General Use Network (G.U.N.), a remote turret which a soldier could construct easily with some tools. He worked for years to create variants on his G.U.N. system, and upon perfecting it and demonstrating its prowess to his higher ups, he was given the go ahead to begin mass marketing this system.

It was a disaster.

No one could re-create his intricate magical runes in the time Zavin could, the best taking double the amount of time before they could figure it out. He was the only one able to make the delicate movements needed to summon these turrets, as a result, Zavin was re-purposed as a field agent with the unique ability to create and deploy magitechnology on the fly. He created his own equipment, including his Magitech Apparatus Generic Interface & Charger (M.A.G.I.C.) and his Infusion Treated Equipment Manipulation System (I.T.E.M.S.)

## Relationships

Jana: A Sprite who works to carry messgaes between the various labs of the Izzet. Zavin befriended her as a child when she helped him overcome some personal issues with his superiors. They have been friendly ever since, and Zavin has helped her to stay as a mail sprite even as he aged. She helped him to secure a meeting to demonstrate his G.U.N. system, and helped comfort him when his system failed.

Niv-Mizzet: The guildmaster took a great interest in the G.U.N. system when the failure of it made its way through the council. The great dragon mage has been the only other being besides Zavin who could successfully summon the turrets, and was thoroughly intrigued at a being who could replicate designs like the turret he saw.

Quelstrianna: A High Elf Shepherd Druid working for the Simic Combine in the Hull Clade, she and Zavin have had a standing lunch date for the past 100 years in which they both compare notes and ideas while they eat at a cafe located between their labs, she inspired Zavin to make his turrets while discussing natural defense systems of plants.
Destructive Presence

**Destructive Presence** is level Extra 1 of Starry Lands. It is unlocked by winning Harmful presence. It has a similar layout, but the rules about  and  are swapped and are one column further left.

## Solution

* PUSH  left.
* Go under the word . This destroys it. After this, make sure you don't step underneath any of the words on the right.
* Form . Break it when  is left of the pipes.
* Form .
* Form . Break it so that  stops on the row below .
* Form .
* Form . Break it so that  is in a column to the left of .
* Form .
* Form . Break it so that  stops on the row with .
* Form .
* Form . Break it when  is above and below .
* Step into the column under  to destroy it, breaking .
* Form .
* Form  and wait until  breaks .
* You can now go to the  to WIN.
Backstage - Old

**Backstage - Old** is an unused level that can only be accessed using the level editor. It is an early design of Backstage. A similar level, also called Backstage can be found in the Museum.

## Solution

* Push  below the  so that it is facing vertically.
* Form  and let  push the  and  texts down.
* Make both  and  move in a way that stacks the  texts. (Let the  do an upward push and  a leftward push.)
* Push  against the left wall.
* Form  and  (disabling ).
* Push the  text onto .
* Form , and win on the .
Bababababa

* In game
* Normal sprites

**Bababababa** is a level in Land Land Land.

In this level, all the sprites are replaced with .

## Solution

The rule at the bottom left is . In the middle is . The rule at the bottom right is .
This level is open-ended, and multiple solutions exist.

* Form  using the outer . What happens inside the walls doesn't matter.
* Form  using the outer , then move onto the  to win.
* Form  using the outer , then move onto the  to win.
Briar Chute

## Briar Chute

**Briar chute** is Level 02 of Familiar Land.

Its width is 24, and its height is 18.

## Solution

* Push  onto the upper line with , oriented towards the right.
* Push  onto the lower line with , oriented towards the right.
* Form . Break it in time so that both  and  go onto the , but not .
* Form , then form .
* When  is accessible to the left of the  wall, break  and push  right of the .
* Form .
* Walk to the  that  turned into.
DUST

**DUST** is a Noun with no special or stereotypical properties. It is mostly used as a background object.

## Appears in Levels:

### Rocket Trip

* The world itself (object only)
* Lonely Flag (object only)
* Babas Are You (object only)
* Aiming High
* Trio (object only)
* Platformer (object only)
* The Pit (object only)
* Heavy Words
* Heavy Cloud

### ???

* The world itself
* Mean Fence (object only)

## Trivia

* In older versions, this object was named
CHILL

is a property that causes any noun affected by it to move in a random direction every turn.

## Other properties

* Multiple  properties stack, but the random direction is chosen only once per object.
* objects behave more like  rather than , in that if it goes against a wall the object will turn around.
* If you undo after the object moves, and then advance another turn, the random direction will be re-rolled. A patient player can take advantage of this to control the path the object takes, by undoing and trying again until it moves in the desired direction.

## Appears in levels

### New Adventures

**Babarcade**

* Snakeke (hidden)
FOLIAGE

**FOLIAGE** is a Noun with no special properties. It is occasionally used as an obstacle, but is mostly used as a background object.

## Appears in Levels:

### Forest of Fall

* Haunt
* Ghost Guard
* Leaf Chamber
* Literacy (object only)
* Scenic Pond (object only)
* Skeletal Door (object only)
* Deep Pool (object only)

### Depths

* Hidden Relic (object only)
* Buried Treasure (object only)

### Meta

* The Return of Scenic Pond (object only)

### Unused Levels

* Lift (object only)
* Quarters
FEAR

**FEAR** is a verb Operator that makes appearance in New Adventures.

If the rule  is created, then any  adjacent to a  will be moved away, as though the adjacent tiles were  (however, note that **FEAR** occurs before SHIFT).

* If an object fears another object, and both are on the same tile, no movement will occur.
* If an object is feared from multiple directions, it prefers moving forward, right, left, backward, based on facing direction.
	+ This includes when sandwiched between two objects, but not when sandwiched between four objects.
* stacks. For an example, if there is , then  attempts to move two tiles away from .
* makes a  move only a single tile away from  even if there are two stacked s. However,  still makes  move two tiles when being next to both  and .

## Appears in levels

**Land of Oddities**

* Unsettling
* Shelter
* Bunker
* Magician's Trick
* Psychokinesis
* Haunted Spa
* Cursed Spa
* Supply Route
* Antique Halls
* Hidden In The Thicket

**Starry Lands**

* Harvest Party

**Land Of Vehicles**

* Midnight Meeting

**Land Land Land**

* Untouchable
CRYSTAL

**CRYSTAL** is a Noun first appearing in New Adventures. Crystal has an appearance of a generic pink gem. It has no special properties. It is mostly used as a background object.

## Appears in levels

**New Adventures!**

* The world itself (object only)
* Colourful Cavern (object only)

**Familiar Land**

* Silly Trick (object only)

**Land Land Land**

* Treasure Chest (object only)
Changeless A

***Changeless A*** is the first level of the Museum of Revisions. It is an early design of the *Changeless* level in the main game. Beating it unlocks *Changeless B*.

Its width and height is 18.

## Solution

Start all solutions by SINKing the  to escape the top section.

### Solution 1

* Sink some text in the  blocking off the  on the right.
* Form  and touch the .

### Solution 3

* Form , then .
* Touch the  with a  to WIN.

### Solution 3

* Form  by pushing  downwards.
* Move the s up to sink some and re-form .
* Read the sign if you want, then form  and touch the  with a  to WIN.

## Trivia

* The level title refers to the fact that you cannot change  into something else because of the rule .
* This level contains a  that reads: "I tried to add a bit of extra to this tutorial for 'X Is X' mechanic. In the end I decided to go with a much more straight-forward design, since X Is X turned out to be tougher to grasp."
Another Way

***Another Way*** is extra 4 of Meta.

This level is the old version of A Way Out?.

## Initial Rules

This level is located inside the flag at the bottom left of meta.

### Alternate Method

* If 03 is transformed to  and , using a method to enter Acrobatics will also work provided  is formed along with .

## Solution

* Push  into the same column as the left  and push  upwards unto the .
* Push the isolated  in the top right as far down as it will go.
* Make .
* Push the from  into the same column as , above  while  is further down. Wait until  has moved all the way up.
* Push the  from  into the same column as , above  while  is further down. Wait until  has moved  all the way up directly beneath .
* Walk onto the right  and continue upward into the above area.
* Push  one space left, then walk right and wait for  to push  into the same row as you, then push all three words in the area all the way left to make  and create a way out of the small area.
* Push the  in the top left as far left as it will go, changing which formation of  is active.
* Push  beneath the now-free  to create .
* Push the  in the row below  downward to gain access to the area below.
* Make .
* Push as many s into walls to destroy them as you like, although the one blocking  must be one of them.
* Walk across the s to push  to the right and create .
* Walk onto the  to win.
Deep Doors

**Deep Doors** is level 19 of Land Of Oddities.

## Solution

* PUSH  to make a path to the right chamber, stopping with an empty space between the text blocks and the  on the right.
* SINK the  on the right .
* Form .
* PUSH  towards the left . When it gets next to , it turns into a . Keep pushing until it SINKs the left .
* Form  then . This activates the rule  (MIMIC) which overrides .
* PUSH  into the remaining , then  to complete .
* Go to the  to WIN.
Double Moat

**Double Moat** is level 08 of Temple Ruins.

Its width is 33, and its height is 18. On mobile its width is 28 and its height is 16.

## Solutions

### Solution 1

* needs to be in the row with the  and moving horizontally. One way to do this is: move  down two squares so  is in row with . Swap  with  and then swap  with  so  is in that row. Move all text out of the way of .
* Maintain  (vertically) and also form  (horizontally), and , at the same time.
* Let  move across the  and into the , destroying  and the  but spawning another .
* Carefully reposition  to form  horizontally without moving the other  into .
* can now take two steps if you move (or one step if you wait) and can jump over the little moat to the  to win.

### Solution 2

* Form  horizontally by temporarily making .
* Form , then break it.
* Form , then destroy one of the s in the  facing the .
* Form , then break it once  is across the  but before the  opens the .
* Form  then  so  opens the .
* Form  again and destroy the right  in the  in the room.
* Form  again, then break it again before  re-crosses the water.
* Form  or .
* Touch the  to WIN.

### Solution 3

* Replace the rule  with .
* Form .
* Form . Move one of the s onto the , creating a .
* Form , then break it once  is across the .
* Set up  (this is to prevent backtracking later), then form .
* Form , being careful not to move the left  onto the  or the right  onto the .
* Once  is in place, move the right  onto the  to open it and create a .
* Form , breaking it once  has passed the .
* Form  (or ) and touch to the  to WIN.
Adventure

*Not to be confused with Adventurers.*

***Adventure*** is level 02 of Meta.

## Solution

Due to the nature of the  rule, you are unable to control  when  is not directly adjacent, cardinally or diagonally, to a .

* Use the individual s to walk up to the right of the .
* Walk to the right. You will be able to continue moving.
* Walk all the way up the right side of the Wall until you reach the individual  above the s.
* Walk over to the individual , then go around it so you are directly to the right of .
* Push  to the left once, then immediately move down onto the  below. This will allow you to ride the  to the other side, take  with you, and continue to have control of  at the end of the .
* Walk up at the first opportunity so you aren't crushed by the .
* Push  down so it is in the same row as , then use the individual  on your left to walk around to its left.
* Push  right until it takes 's place, creating .
* Walk around the lower edge of  to reach the word .
* Push  downward so it is in a lower row than , then push it to the left. Since you are able to both Push Text and be  Near Text, this will allow you to move anywhere you can push the .
* Push  into the space directly above .
* Push  upward onto the belts and follow it.
* Once it reaches the end, push  upward until it is in the same row as .
* Walk around  (which is itself Text, mind) to push  down once then left twice.
* Push  right to make .
* Push  down until you WIN.
CASH

**CASH** (CA$H) is a Noun exclusive to the Level Editor. It has no special properties.

## Trivia

* While the text form of this object appears as '***CA$H***' (with a dollar sign), viewing a rule that contains it on the pause screen reveals it to be named '**CASH**' internally. It can be spelled as .
* Interestingly, **CASH** is tagged as "danger" in the Level Editor. This is perhaps due to the saying "money is the root of all evil"
Changeless

***Changeless*** is the ninth level of The Lake.

Its width is 15, and its height is 8. On mobile its width is 13.

## Introductory Concepts

This level introduces NOUN IS NOUN (the same noun), which prevents transformation of objects into other objects.

## Solution

* Rearrange  to form .
* Break .
* Touch the  to win.

You can perform the first two steps in any order.
Babas Are You (Museum)

## Babas Are You

***Babas Are You*** is the sixth level of the Museum of Revisions. It is an early design of the *Babas Are You* level in the main game.

Its width and height is 18.

## Solution

### Solution 1

* Break .
* Form .

### Solution 2

You *can* still use  to WIN.

* Break .
* Form  and . Make sure some empty space exists.

## Trivia

* Signs read "Another level that was in the jam version. The concept is really funny to me, but I never quite figured out a good puzzle to do with it." and "In the original version 'Empty Is Win' was intended as the solution, I think. It took some time to realize the full implications of the word, haha."
* This puzzle appeared in the prototype of *Baba Is You* made for the Nordic Game Jam 2017. In the prototype, it could be solved using  but in the main game this rule does nothing because stepping on an empty tile fills the tile with an object.
* The rules  and  make it impossible to win by stepping onto Keke with Baba or vice versa.
Equipment

Redirect to:

* Workshop

Equipment can be acquired via the Equipment Realm, Monster Bells, Dragon Treasure, Kingdom Events, and various other special drops. The majority of equipment you will see is acquired through the Equipment Realm which you can run up to 3 times per day, with an added 1 per day if you buy the Equipment Realm page from the points shop every day. There are 9 pieces of unique equipment with 10 equipment slots per character (2 emblem slots).

## Emblem

*Feel free to help out with this page. Was looking to add tables with images of all equipment pieces categorized by level and class, color coded for rarity*.
Collaborative Effort

***Collaborative Effort*** is level 04 of Depths.

## Accessing Level

* Transform 01 into  and 03 into .
* Form  (though put the  on the  first).
* the .

* Use the  behind the  to get the  past the  so it can be pulled out from the other side, then use the upper  to make .
* Maneuver the s so you can break  while not breaking  and while the higher  is not to the left of .
	+ It's ok if you re-form  while breaking , just re-form  after.
* Pull out  and use it to create .
* Pull the s out of the path to , making sure they won't block the way back out once you go in.
* Make  to replace .
* At this point, break .
* Move both s into the two empty spots to the right of , then use the s and the remaining  to get both s on the left of .
* Use one  to sink the  and the other to touch the  to win.

### Solution 2

* PUSH  through the center corridor, sacrificing a .
* Form .
* Pull  right once.
* Pull  into the room and down, then push  into the corridor and position  just left of it.
* Position the s and  so that moving downward will form  while the other  is directly overtop the .
* Walk onto the .
Человек

*Человек – весьма сложное существо, которое помимо особых, имеет и свойства, объединяющие его с остальными существами. Так, человек есть существо биологическое и подчиняется законам природы.*

## Человек

Человек — часть природы, он живет и развивается по ее законам.

Человек появился на Земле, как и все, что его окружает, благодаря при­родным силам, их многовековому раз­витию, Человек — частица природы.

Его окружает воздух, вода, без кото­рых не возможна жизнь на Земле.

Но и в природе самого чело­века есть силы, которые развивались вместе с человеком. Эти силы закреплялись и про­граммировались в клетках человека. И эти силы продол­жают жизнь людей на Земле . Человек рождает подобного себе и так будет всегда. Семена под­солнечника рождают поле желтых фонариков, от коровы рождается теленок, от курицы- цып­ленок, от собаки- щенята. И так во всей природе: каждый вид создает себе подобных. И на Земле ничего вечного нет: одни жи­вут несколько часов, другие — столетия. Не вечен и человек. Жизнь его длится, в среднем, 60-90 лет.

Человек — самое умное существо на Земле , поэтому он должен так строить свою жизнь, чтобы передать ее будущим потомкам.

Человек — хозяин природы. А поэтому должен вести себя как хозяин: быть внимательным ко всему живому, не причинять никому боль

## Без чего человек не может жить.

Только в единении с природой человек может существовать — жить. Природа дает человеку воздух, без которого нельзя прожить больше 5 мин.; природа дает человеку воду, без которой нельзя прожить несколь­ко дней. Земля (её недра и почва — ее плодо­родный слой) дает человеку хлеб, тепло, одежду и много других вещей, без которых человек не сможет жить настоящей, полно­ценной жизнью.
Coronation

**Coronation** is level Extra-1 of Volcanic Cavern.

## Initial Rules

* Push  down to swap  and  while simultaneously moving  to where  was, creating  while  is on .

### Solution 2

* Push  to the right of  with one empty tile between them.
* Form  vertically.
* Form  horizontally.
* Push  up onto  , swapping so that  ends up on .
* Move  left onto  , swapping and creating .
* Form
* Push  onto  or  so that a text tile swaps onto .
Backstage

**Backstage** is level 07 of Volcanic Cavern.

## Solution

### Solution 1

(Both objects are interchangeable, though note where  needs to be PUSH in this solution)

* PUSH  into the top left corner, then form  and break it.
* PUSH  two tiles left and two tiles down.
* PUSH  into the top left corner, then form .
* Move  two tiles left (either with PUSH or MOVE), then form  again.
* Form .

#### Option 1

(All three objects are interchangeable in this one, except that you need  to be YOU at the end)

* Move  into the top left corner, then form .
* Form , then  to fall in the hole, then  again.
* Form , then .
* Touch the  to WIN.

#### Option 2

* Form  and  simultaneously.
* Walk past the , and form .
* Touch the  with the other  to WIN.

### Solution 2

* Form .
* Position the  on the row above the ,  on the tile above that, and  2 tiles below that.
	+ Alternatively, position  on the tile below , and then use the column directly left of that. This avoids needing to position .
* PUSH  to the right. Walk up when  gets formed so it doesn't break.
* Complete the level as in the above solution. (You may want to get  out of the way.)
Backstage (Museum)

## Backstage

***Backstage*** is the 13th level of the Museum of Revisions. It is an early design of the *Backstage* level in the main game. Beating it unlocks *Maintenance Tunnel*.

Its width is 28, and its height is 16.

## Solution

### Solution 1

* Push  to the right, until the  text is aligned with the gap.
* Form  vertically and wait for the  to push the  text down.
* Repeat this process to get free access to the  text.
* Form  and push the  into the bottom left corner (it should be next to two belts).
* Push  against the left wall and form .
* Form  and immediately break it so that  is facing right.
* Break .
* Form , then .
* Form . Touch the  to win.

### Solution 2

* Extract  as above.
* Make both  MOVE in a way that stacks the  texts. (This is easiest to do with having the fire do an upward push on the rule oriented horizontally, and me a leftward push.)
* PUSH  against the left wall and form .
* Form . (This pushes  next to .)
* Form , and walk on the .

## Trivia

* The solution for the unused level Backstage - Old is very similar to Solution 2.
But Where's the Key

**But Where's the Key** is level 05 of Temple Ruins.

Its height is 16, and its width is 28.

## Introductory Concepts

This level shows uses of  and shows ways to transmute yourself when  normally prevents direct transmutation.

## Solution

* From the horizontal text , form  and , and . Then destroy the .
* Form , , and , and destroy the .
	+ Alternatively, use  along with .
	+ You can have multiple objects at once if you simply make  instead of . This does not significantly change the solution.
* Form  and remove the  (leave ), and OPEN the , spawning a .
* WIN.

It is possible to do this without the AND:
Kingdom Events

Kingdom Events occur 7 times every day. You can obtain Gold Equipment drops, Silver Stars, Kingdom Fame, and Limited Experience through Kingdom Events.

## Bloomcrest Halloween

Starts at the bottom left side of the Bloomcrest Basin.

### First Stage

First stage is escort mission where you escort Pumpkin Carriage.

### Second Stage

Second stage is a collecting mission where you collect vine bottles at the dock.

### Third Stage

Third stage is killing the Pumpkin Boss on the top side of the village.

### Fourth Stage

Fourth stage is a dodging stage. Boss throws various skills after stunning everybody to their places. Every skill you dodge gives you points. Boss' stun is not cleanseable so you cannot use escape skills and have to guess where it will use the skill and dodge.

## Frostlord Invasion

Starts at the gate of the Waterwhale Lake in Silversnow.

### First Stage

First stage is boss mission where you kill Frostlord.

### Second Stage

Seconds stage is also a boss mission inside a dungeon where a smaller clone of Frostlord spawn minions.

### Third Stage

Third stage is a collecting mission where you collect mana from Mana Sprout flowers around the boss and give it to Moziad in the village.

### Fourth Stage

Fourth stage is a boss stage where you kill Frostlord again in the village.

### Fifth Stage

Fifth stage is also a collecting mission where you collect snowballs to freeze and seal the Frostlord by throwing snowballs at him(Giving him the snowballs).
BONUS

is a property. When  is on , an extra bonus is added to the player's total bonus count, and the  object is removed, spawning any objects that it . The bonus count increase applies once per level. The added bonus is removed when undoing the collection of the first  or if the level is exited in any way other than WINning ( also save it).

Bonus gates do not open until the bonus earned is permanently saved by winning the level.

**BONUS** acts like a destruction when it activates - it obeys . Collecting a  object still plays the sound effect associated with BONUS object.

## Appears in Levels:

### Main Game

* ? (level)
* Orb (Level)
* A Prize Well Earned
Baba Does Not Respond

*Not to be confused with Baba Doesn't Respond*

***Baba Does Not Respond*** is the ninth level of the Museum of Revisions. It is an early design of the *Baba Doesn't Respond* level in the main game.

Its width and height is 18.

## Solutions

### Solution 1

* Form  and push the  next to the .
* Use  to remotely form :
	+ Form  and push  to the bottom-most row. Make sure it is facing left.
	+ Form  and . Stand at the key and wait for Baba to do its job.
* Open the  with the .
* Touch the  to win.

### Solution 2

* Form  and , and set  moving horizontally on the row of seven .
* Change  to  while  is on the left, and wait for all seven s to be shifted to the right.
* Form  again and set  moving vertically on the column of two s near the .
* Change  to  while  is on the bottom, and wait for both s to be shifted to the top.
* Form  again and set  moving horizontally on the row of the .
* Change  to  while  is on the left, so the s get shifted right.
* Form  and push the key up, letting  push it left to the .
* Form .  will push the  into the  for you.
* Touch the  to win.
Exclusive Membership

**Exclusive Membership** is Level 10 of New Adventures!. It introduces the word , which is a second GROUP word in a series of 3.

Its width is 23, and its height is 14.

## Solution

* Push the two  to the side for later.
* Form  vertically.
* Push the  above the  in , facing right.
* Place  below .
* Push  up, forming  and  in the process.
Condition

*Not to be confused with conditions*

Condition is level 01 in Flower Garden.

## Introductory Concepts

This level introduces the word  and conditions in general.

## Initial Rules

* (PC only)
* (Mobile only)

* Form  and  simultaneously. (It's recommended to do this with  three tiles left of the right .)
* OPEN the , then WIN.

### Solution 3 (mobile only)

* PUSH  out of your way to the side.
* Form , then . (It's recommended to do the latter vertically, after moving some keys out of the way.)
* OPEN the , then WIN.
Entropy

**Entropy** is level G in Chasm.

## Introductory Concepts

Entropy doesn't introduce any concepts, but rather asks the player what they can do, using their knowledge of the items at hand. This is further complicated with the  immediately spawning a , making it seem like one cannot proceed without killing both s by making the rule .

## Solution

### Solution 1

* Two  objects are needed, so remember not to merge them.
* Keep  unchanged, push  above , and  below .
* Push  up to form  and  simultaneously.
* Make .
* Make  and break it immediately. The wall vanishes.
* Push to make .
* Make  then  (or  if you can break it later).
* Convert one  into  by hitting the edge or an unpushable text, then break the  rule.
* Touch  to win.

### Solution 2

* Make sure that there is an empty space between two s.
* Push  next to .
* Push  above .
* Using two s and , form  horizontally. Make sure an empty space between the s remains.
* Form .
* Go through the  on the right. If you do it correctly, you now have three s in a row. Form a sentence .
* Open a piece of single  from above to get fourth .
* Use fourth  to break .
* Form s so that there are three s in a line. Use those three s to move  down a few squares.
* Form .
* Form . If you do it correctly, you have both s and s.
* Break .
* Form .
* Make a  to overlap  to win.