Blade, The Blademaster

## Appearance

Blade is a 30 year old male human who stands at roughly 6'4 and weighs about 299 pounds. Blade wears a set of armor that is entirely black along with a dark leather jacket over it that comes with a hood to hide his identity whenever he doesn't want it to be known. He also wears a silver necklace that has his Mother's name carved into it that he got from his Father.

WIP

## Personality

Blade is very quiet and extremely laid-back. He usually doesn't care for many things and he likes to be left alone from everyone, even his family. He is generally nice, but he does have moments where he'll get pissed off because of little things that really don't matter. Even though he may seem cold and distant from everyone, he cares very much for family. While he cares for every member of his family, he cares for his younger sister in particular the most and will do anything in order to protect her.

WIP

## History

Born as the only son & the first child of Ty and Freya, Blade had a rough childhood since his mother died when he was 3 years old and his father raised him and his younger sister alone. Blade soon enrolled in the same school that his father did. Although he was tormented with his father's legacy always being the topic of conversation when he was in school, he still graduated from school and entered the Class F level of the military training his father had taken. He refined his skills with his sword as he grew up and he soon advanced into Class FF, FFF, D, DD, DDD, C, CC, CCC, B, BB, BBB, and A. Upon graduating his Class A studies, he dropped out of school, determined that he could become better than his dad without the AA or AAA-level training that his dad had gone through. Blade would then eventually return to his school and take on the Class AA and AAA training before departing once again by graduating. Blade soon decided to go back to his school to finish his studies & take the very special elite training known as the S-Level training. After very many attempts, Blade was able to advance into Class S and then Class SS, although it wasn't easy by any definition of the word.

Blade made it to the Class SSS training, the elite of the elite's training. After 2 grueling years, Blade finally passed his Class SSS training, earning an achievement that only his Father had ever done before. Being an official high-ranking member of the army now, Blade was soon the captain of his own squad due to his mastery impressing the generals. As a captain, Blade was surprised to discover that most of his classmates from his training were actually inside his squad, which was named Unit #777 by Blade due to his extreme good luck. Blade's experience as a captain only grew as he helped deal with small skirmishes between countries to resolve things peacefully and got to know his new recruits that weren't his classmates. He finally got his first big mission from none other than his Father, who congratulated him for becoming a captain before sending him on a mission to another planet. "Foreign affairs, the usual bit" said Ty to his son, who quickly accepted the mission in the hopes of finally impressing his Father.

(For reference, Classes F, FF, FFF, D, DD, DDD, C, CC, & CCC are all Basic Training, Classes B, BB, BBB, A, AA, & AAA are all Advanced Training, and Classes S, SS, & SSS are the Elite Training)

Blade and his entire squad were eventually prepped to leave to this other planet, with a team of skilled diplomats, to ask for a peace treaty in order to avoid any more possible wars. After arriving at the planet, and waiting for the meeting to end, Blade was informed that there would be a peace treaty and he should let his Father know. Blade sent his Father the message of their success, and Ty did receive it. A few hours after sending the message, Blade got another message from his Father, telling him to remain on the planet until the Earth's Ruler could schedule a time to come to the planet himself, to finalize the treaty with his signature. Blade followed his orders and stayed, and he is currently still there, awaiting news from his Father as for when the ruler should get there. However, after almost 6 years of radio silence, Blade's preparing to bring his squad back from his own initiative to see why the Hell he hasn't gotten any messages or any sort of communications at all for the last 70+ months.

## Powers

### Super Strength

His strength is legendary, as he can lift an entire universe in his base form if the need is great enough. That being said, he would have to be forced to use drastic measures in order to do it. The only time he's shown this much pure power is when Chrixie was kidnapped by the malevolent being Lynthar, who trapped an entire universe inside a cube and dropped it down towards Blade. Blade managed to not only catch the cube, but he also managed to maintain it's weight long enough to free the universe from the prison before freeing Chrixie & defeating Lynthar, sealing him inside the Cube of Chaos.

### Super Speed

His speed is also legendary, as his walking speed alone is 50,000 times faster than light if Blade decides to use it. That being said, that is his moderate speed. His maximum speed for his Base form is unknown at this point, but it is rumored to be over 1,000,000 times faster than light.

### Astral Projection

After watching his sister use this ability frequently during her childhood, Blade managed to learn how to use it due to his Mother's Spiritual Unity ability. Blade has shown to possess a great skill in this power, as he's used it to greater extents than Chrixie ever has even attempted. For example, while Chrixie has used this power to the extent of being able to walk through walls & enter the bodies of others, Blade has used this to terrify the easily-spooked with poltergeist-like activity, take over the weak-minded by forcing them to bend their will to him, & to even grab and bring him faraway objects.

### Telepathy

Blade also learned this by watching his sister as she grew up, he learned how to use telepathy to speak to others inside their mind in order to keep commands secret from everyone but those in his squad. However, it should be noted that Blade used it before he joined the military just to fuck with people, usually as more of a warning to someone who was just starting to piss him off in order to prevent a fight if he can help it. However, while Blade is pretty powerful in his own right using this power, he is quite outmatched by his sister's daily training of the technique and he himself has admitted that she's a stronger telepath than he is.

### Sword Magic

In a nutshell, this allows Blade to enhance Durandal with pretty much any of the spells at his disposal, ranging from allowing him to poison foes with a slash to causing instant death in a single slash. However, there are also a few exclusive spells that only this particular school of magic can utilize.

#### Magic Spells

##### Enhancements

Enpierce (Causes all of Blade's physical attacks to become piercing)

Enfire (Causes all of Blade's physical attacks to become fire-based)

Enwater (Causes all of Blade's physical attacks to become water-based)

Enearth (Causes all of Blade's physical attacks to become earth-based)

Enwind (Causes all of Blade's physical attacks to become wind-based)

Enice (Causes all of Blade's physical attacks to become ice-based)

Enlightning (Causes all of Blade's physical attacks to become lightning-based)

Ennature (Causes all of Blade's physical attacks to become nature-based)

Ensand (Causes all of Blade's physical attacks to become sand-based)

Enwood (Causes all of Blade's physical attacks to become wood-based)

Enmetal (Causes all of Blade's physical attacks to become metal-based)

Ensound (Causes all of Blade's physical attacks to become sound-based)

Ensteam (Causes all of Blade's physical attacks to become steam-based)

Enlight (Causes all of Blade's physical attacks to become light-based)

Enshadow (Causes all of Blade's physical attacks to become shadow-based)

Enboom (Causes all of Blade's physical attacks to become explosion-based)

Engravity (Causes all of Blade's physical attacks to become gravity-based)

Enchaos (Causes all of Blade's physical attacks to become chaos-based)

Enholy (Causes all of Blade's physical attacks to become holy-based)

Endark (Causes all of Blade's physical attacks to become darkness-based)

Enultima (Causes all of Blade's physical attacks to become ultimate-based)

WIP

##### Status Effects

Enblind (Causes blindness)

Enpoison (Causes poison)

Endeadly (Causes deadly poison)

Ensleep (Causes sleep)

Enparalyze (Causes paralysis)

Ensilence (Causes silence)

Enconfusion (Causes confusion)

Enslow (Causes slow)

Enbrand (Causes branding)

Ensap (Causes sap)

Encharm (Causes charm)

Endown (Causes down)

Enlaugh (Causes laughing)

Enoil (Causes oil)

Enbind (Causes binding)

Enmadness (Causes madness)

Endeteriorate (Causes deterioration)

Enpetrify (Causes petrification)

Enstop (Causes stop)

Endisable (Causes disable)

Enbomb (Causes bomb)

Enfear (Causes fear)

Enberserk (Causes berserk)

Enstagger (Causes staggering)

Endisease (Causes disease)

Enpollute (Causes decay)

Ensunburn (Causes sunburn)

Enausea (Causes nausea)

Enoverheat (Causes overheating)

Enreverse (Causes reversed)

Enpyramid (Causes pyramid)

Enexorcise (Causes exorcism)

Entoad (Causes toad)

Enwound (Causes wound)

Encurse (Causes curse)

Enmini (Causes mini)

Enseal (Causes sealed)

Enwarp (Causes warp)

Enachilles (Causes achilles)

Enyouth (Causes youth)

Enold (Causes old)

Eninvert (Causes invert)

Enannul (Causes annul)

Enjewel (Causes jewel)

Encontrol (Causes control)

Enwipe (Causes wipe)

Enmagnetize (Causes magnetized)

Entomb (Causes entombed)

Eneviction (Causes eviction)

Enweight (Causes weight)

Encrush (Causes crushing)

Endoom (Causes doom)

Endeath (Causes instant death)

Endispel (Causes dispelled)

WIP

##### Exclusives

Dusk

Parry

Feint

Screwdriver

Yamato

Purgatory

WIP

### Green Magic

After nearly a decade of studying it, he learned how to use Green Magic from his Aunt Xia. Green Magic is all about enhancing the attributes of & granting helpful status ailments on yourself & your allies while weakening the attributes of & inflicting terrible status ailments on your enemies.

#### Stat-Based Magic Spells

Protect (Raises Blade's defense)

Protectga (Massively raises Blade's defense)

Protect+ (Raises Blade's defense permanently until the end of battle)

Protectga+ (Massively raises Blade's defense permanently until the end of battle)

Shell (Raises Blade's magic defense)

Shellga (Massively raises Blade's magic defense)

Shell+ (Raises Blade's magic defense permanently until the end of battle)

Shellga+ (Massively raises Blade's magic defense permanently until the end of battle)

Fantod (Raises Blade's defense & magic defense)

Fantodga (Massively raises Blade's defense & magic defense)

Fantod+ (Raises Blade's defense & magic defense permanently until the end of battle)

Fantodga+ (Massively raises Blade's defense & magic defense permanently until the end of battle)

Haste (Raises Blade's movement & attack speed)

Hastega (Massively raises Blade's movement & attack speed)

Haste+ (Raises Blade's movement & attack speed permanently until the end of battle)

Hastega+ (Massively raises Blade's movement & attack speed permanently until the end of battle)

Brave (Raises Blade's strength & attack power)

Bravega (Massively raises Blade's strength & attack power)

Brave+ (Raises Blade's strength & attack power permanently until the end of battle)

Bravega+ (Massively raises Blade's strength & attack power permanently until the end of battle)

Faith (Raises Blade's wisdom & magic power)

Faithga (Massively raises Blade's wisdom & magic power)

Faith+ (Raises Blade's wisdom & magic power permanently until the end of battle)

Faithga+ (Massively raises Blade's wisdom & magic power permanently until the end of battle)

Vuddik (Raises Blade's strength, wisdom, attack power, & magic power)

Vuddikga (Massively raises Blade's strength, wisdom, attack power, & magic power)

Vuddik+ (Raises Blade's strength, wisdom, attack power, & magic power permanently until the end of battle)

Vuddikga+ (Massively raises Blade's strength, wisdom, attack power, & magic power permanently until the end of battle)

Regen (Allows natural regeneration of wounds)

Regenga (Allows much faster natural regeneration of wounds)

Regen+ (Allows natural regeneration of wounds permanently until the end of battle)

Regenga+ (Allows much faster natural regeneration of wounds permanently until the end of battle)

Vigor (Allows faster natural regeneration of stamina)

Vigorga (Allows infinite regeneration of stamina)

Vigor+ (Allows faster natural regeneration of stamina permanently until the end of battle)

Vigorga+ (Allows infinite regeneration of stamina permanently until the end of battle)

Pinpoint (Raises Blade's accuracy)

Pinpointga (Massively raises Blade's accuracy)

Pinpoint+ (Raises Blade's accuracy permanently until the end of battle)

Pinpointga+ (Massively raises Blade's accuracy permanently until the end of battle)

Hearty (Raises Blade's vitality, which protects against negative status ailments)

Heartyga (Massively raises Blade's vitality)

Hearty+ (Raises Blade's vitality permanently until the end of battle)

Heartyga+ (Massively raises Blade's vitality permanently until the end of battle)

Agile (Raises Blade's agility & evasion)

Agilega (Massively raises Blade's agility & evasion)

Agile+ (Raises Blade's agility & evasion permanently until the end of battle)

Agilega+ (Massively raises Blade's agility & evasion permanently until the end of battle)

Lucky (Raises Blade's luck, giving him better chances of getting critical hits & makes him overall luckier)

Luckyga (Massively raises Blade's luck)

Lucky+ (Raises Blade's luck permanently until the end of battle)

Luckyga+ (Massively raises Blade's luck permanently until the end of battle)

Aura (Charges Blade's magic power constantly)

Aura+ (Permanently charges Blade's magic power constantly until the end of battle)

Float (Allows Blade to float through the air, basically fly, & negate earth-based attacks)

Float+ (Allows Blade to permanently float through the air, basically fly, & negate earth-based attacks until the end of battle)

Water Breathing (Allows Blade to breathe underwater or in space while in Base Form)

Water Breathing+ (Allows Blade to permanently breathe underwater or in space while in Base Form until the end of battle)

Water Walking (Allows Blade to walk on water like it's dry land while in Base Form)

Water Walking+ (Allows Blade to permanently walk on water like it's dry land while in Base Form until the end of battle)

Night Vision (Allows Blade to see in the dark perfectly, useful for nighttime operations)

Night Vision+ (Allows Blade to see in the dark permanently until the end of battle, can be removed by recasting the spell on himself)

X-Ray (Allows Blade to see through solid objects like walls, ceilings, & floors without being there)

X-Ray+ (Allows Blade to see through anything, even disguises & lead)

Clarity (WIP)

Clarity+ (WIP)

Breath Control (Allows Blade to not be affected by breathing in any harmful gases)

Breath Control+ (Allows Blade to permanently not be affected by breathing any harmful gases until the end of battle)

Insulate (Raises Blade's protection from fire/heat-based & ice/cold-based attacks)

Insulatega (Massively raises Blade's protection from fire/heat-based & ice/cold-based attacks)

Insulate+ (Raises Blade's protection from fire/heat-based & ice/cold-based attacks permanently until the end of battle)

Insulatega+ (Massively raises Blade's protection from fire/heat-based & ice/cold-based attacks permanently until the end of battle)

Ground (Raises Blade's protection from lightning/electric-based & earth-based attacks)

Groundga (Massively raises Blade's protection from lightning/electric-based & earth-based attacks)

Ground+ (Raises Blade's protection from lightning'electric-based & earth-based attacks permanently until the end of battle)

Groundga+ (Massively raises Blade's protection from lightning/electric-based & earth-based attacks permanently until the end of battle)

Jacket (Raises Blade's protection from water-based & wind-based attacks)

Jacketga (Massively raises Blade's protection from water-based & wind-based attacks)

Jacket+ (Raises Blade's protection from water-based & wind-based attacks permanently until the end of battle)

Jacketga+ (Massively raises Blade's protection from water-based & wind-based attacks permanently until the end of battle)

Outgoer (Raises Blade's protection from nature-based & wood-based attacks)

Outgoerga (Massively raises Blade's protection from nature-based & wood-based attacks)

Outgoer+ (Raises Blade's protection from nature-based & wood-based attacks permanently until the end of battle)

Outgoerga+ (Massively raises Blade's protection from nature-based & wood-based attacks permanently until the end of battle)

Oxynate (Raises Blade's protection from sand-based & metal-based attacks)

Oxynatega (Massively raises Blade's protection from sand-based & metal-based attacks)

Oxynate+ (Raises Blade's protection from sand-based & metal-based attacks permanently until the end of battle)

Oxynatega+ (Massively raises Blade's protection from sand-based & metal-based attacks permanently until the end of battle)

Leap (Allows Blade to jump much higher in the air, also gives him up to fifteen jumps)

Leap+ (Allows Blade to permanently jump much higher while also giving him infinite jumps until the end of battle)

Feather Fall (Lowers Blade's weight & negates fall damage)

Feather Fall+ (Permanently lowers Blade's weight & negates fall damage until the end of battle)

Varia (WIP)

Varia+ (WIP)

Muffle (Allows Blade to move while being completely silent)

Muffle+ (Allows Blade to permanently move while being completely silent until the end of battle)

Deodorize (Allows Blade to mask his scent, preventing him from being tracked through smell)

Deodorize+ (Allows Blade to permanently mask his scent, preventing him from being tracked through smell until the end of battle)

Adrenaline (WIP)

Adrenaline+ (WIP)

Counterspell (Allows Blade to automatically counter any magic cast on him with another spell)

Counterspell+ (Allows Blade to permanently automatically counter any magic cast on him with another spell until the end of battle)

Medic (Allows Blade to suffer only half the damage & effects from poison & disease)

Medicga (Allows Blade to completely negate the damage & effects of any poison & disease)

Medic+ (Allows Blade to suffer only half the damage & effects from poison & disease permanently until the end of battle)

Medicga+ (Allows Blade to completely negate the damage & effects of any poison & disease permanently until the end of battle)

Courage (Allows Blade to make one of his allies much more brave & unlikely to flee from a fight)

Courage+ (Allows Blade to permanently make one of his allies extremely more brave & they will not flee from any fight under any conditions until the end of battle)

Emphasis (WIP)

Emphasis+ (WIP)

Death Force (Allows Blade to become immune to instant death effects)

Death Force+ (Allows Blade to permanently become immune to instant death effects until the end of battle)

Reflect (Allows Blade to reflect most magic that isn't his)

Reflectga (Allows Blade to reflect all magic that isn't his)

Reflect+ (Allows Blade to reflect most magic that isn't his permanently until the end of battle)

Reflectga+ (Allows Blade to reflect all magic that isn't his permanently until the end of battle)

Focus (Allows Blade to make every physical attack of his a critical hit)

Focus+ (Allows Blade to permanently make every physical attack of his a critical hit until the end of battle)

Chant (WIP)

Chant+ (WIP)

Aquaveil (Allows Blade to make his spells unable to be interrupted)

Aquaveil+ (Allows Blade to permanently make his spells unable to be interrupted until the end of battle)

Chain Magic (Allows Blade to chain up to 15 of his spells together in a row)

Chain Magic+ (Allows Blade to chain an infinite number of his spells together in a row)

Barfire (Makes Blade take only half damage from fire-based attacks)

Barwater (Makes Blade take only half damage from water-based attacks)

Barearth (Makes Blade take only half damage from earth-based attacks)

Barwind (Makes Blade take only half damage from wind-based attacks)

Barice (Makes Blade take only half damage from ice-based attacks)

Barlightning (Makes Blade take only half damage from lightning-based attacks)

Barnature (Makes Blade take only half damage from nature-based attacks)

Barsand (Makes Blade take only half damage from sand-based attacks)

Barwood (Makes Blade take only half damage from wood-based attacks)

Barmetal (Makes Blade take only half damage from metal-based attacks)

Barholy (Makes Blade take only half damage from holy-based attacks)

Bardark (Makes Blade take only half damage from dark-based attacks)

Barall (Makes Blade take only half damage from all magic-based attacks)

Nullfire (Makes Blade immune to fire-based damage)

Nullwater (Makes Blade immune to water-based damage)

Nullearth (Makes Blade immune to earth-based damage)

Nullwind (Makes Blade immune to wind-based damage)

Nullice (Makes Blade immune to ice-based damage)

Nullightning (Makes Blade immune to lightning-based damage)

Nullnature (Makes Blade immune to nature-based damage)

Nullsand (Makes Blade immune to sand-based damage)

Nullwood (Makes Blade immune to wood-based damage)

Nullmetal (Makes Blade immune to metal-based damage)

Nullholy (Makes Blade immune to holy-based damage)

Nulldark (Makes Blade immune to dark-based damage)

Physical Barrier (Makes Blade completely immune to physical damage)

Physical Barrier+ (Makes Blade permanently immune to physical damage until the end of battle)

Magic Barrier (Makes Blade completely immune to all magic spells that aren't his own)

Magic Barrier+ (Makes Blade permanently immune to all magic spells that aren't his own until the end of battle)

Perfect Barrier (Makes Blade completely immune to all damage, but prevents him from moving)

Perfect Barrier+ (Makes Blade completely immune to all damage, but no longer impedes his movement)

Deprotect (Lowers a foe's defense)

Deprotectga (Massively lowers a foe's defense)

Deprotect+ (Lowers a foe's defense permanently until the end of battle)

Deprotectga+ (Massively lowers a foe's defense permanently until the end of battle)

Deshell (Lowers a foe's magic defense)

Deshellga (Massively lowers a foe's magic defense)

Deshell+ (Lowers a foe's magic defense permanently until the end of battle)

Deshellga+ (Massively lowers a foe's magic defense permanently until the end of battle)

Defantod (Lowers a foe's defense & magic defense)

Defantodga (Massively lowers a foe's defense & magic defense)

Defantod+ (Lowers a foe's defense & magic defense permanently until the end of battle)

Defantodga+ (Massively lowers a foe's defense & magic defense permanently until the end of battle)

Slow (Lowers a foe's movement & attack speed)

Slowga (Massively lowers a foe's movement & attack speed)

Slow+ (Lowers a foe's movement & attack speed permanently until the end of battle)

Slowga+ (Massively lowers a foe's movement & attack speed permanently until the end of battle)

Debrave (Lowers a foe's strength & attack power)

Debravega (Massively lowers a foe's strength & attack power)

Debrave+ (Lowers a foe's strength & attack power permanently until the end of battle)

Debravega+ (Massively lowers a foe's strength & attack power permanently until the end of battle)

Defaith (Lowers a foe's wisdom & magic power)

Defaithga (Massively lowers a foe's wisdom & magic power)

Defaith+ (Lowers a foe's wisdom & magic power permanently until the end of battle)

Defaithga+ (Massively lowers a foe's wisdom & magic power permanently until the end of battle)

Devuddik (Lowers a foe's strength, wisdom, attack power, & magic power)

Devuddikga (Massively lowers a foe's strength, wisdom, attack power, & magic power)

Devuddik+ (Lowers a foe's strength, wisdom, attack power, & magic permanently until the end of battle)

Devuddikga+ (Massively lowers a foe's strength, wisdom, attack power, & magic power permanently until the end of battle)

Devigor (Lowers a foe's stamina)

Devigorga (Massively lowers a foe's stamina)

Devigor+ (Lowers a foe's stamina permanently until the end of battle)

Devigorga+ (Massively lowers a foe's stamina permanently until the end of battle)

Depinpoint (Lowers a foe's accuracy)

Depinpointga (Massively lowers a foe's accuracy)

Depinpoint+ (Lowers a foe's accuracy permanently until the end of battle)

Depinpointga+ (Massively lowers a foe's accuracy permanently until the end of battle)

Deheart (Lowers a foe's vitality, making them more susceptible to negative status ailments)

Deheartga (Massively lowers a foe's vitality)

Deheart+ (Lowers a foe's vitality permanently until the end of battle)

Deheartga+ (Massively lowers a foe's vitality permanently until the end of battle)

Deagile (Lowers a foe's agility & evasion)

Deagilega (Massively lowers a foe's agility & evasion)

Deagile+ (Lowers a foe's agility & evasion permanently until the end of battle)

Deagilega+ (Massively lowers a foe's agility & evasion permanently until the end of battle)

Unlucky (Lowers a foe's luck, making them generally less lucky)

Unluckyga (Massively lowers a foe's luck)

Unlucky+ (Lowers a foe's luck permanently until the end of battle)

Unluckyga+ (Massively lowers a foe's luck permanently until the end of battle)

Weight (Raises a foe's weight, making them much heavier & slowing their movement)

Weightga (Massively raises a foe's weight)

Weight+ (Raises a foe's weight permanently until the end of battle)

Weightga+ (Massively raises a foe's weight permanently until the end of battle)

Deinsulate (Lowers a foe's fire/heat & ice/cold resistance)

Deinsulatega (Massively lowers a foe's fire/heat & ice/cold resistance)

Deinsulate+ (Lowers a foe's fire/heat & ice/cold resistance permanently)

Deinsulatega+ (Massively lowers a foe's fire/heat & ice/cold resistance permanently)

Deground (Lowers a foe's lightning/electric & earth resistance)

Degroundga (Massively lowers a foe's lightning/electric & earth resistance)

Deground+ (Lowers a foe's lightning/electric & earth resistance permanently)

Degroundga+ (Massively a foe's lightning/electric & earth resistance permanently)

Dejacket (Lowers a foe's water & wind resistance)

Dejacketga (Massively lowers a foe's water & wind resistance)

Dejacket+ (Lowers a foe's water & wind resistance permanently)

Dejacketga+ (Massively lowers a foe's water & wind resistance permanently)

Deoutgoer (Lowers a foe's nature & wood resistance)

Deoutgoerga (Massively lowers a foe's nature & wood resistance)

Deoutgoer+ (Lowers a foe's nature & wood resistance permanently)

Deoutgoerga+ (Massively lowers a foe's nature & wood resistance permanently)

Deoxynate (Lowers a foe's sand & metal resistance)

Deoxynatega (Massively lowers a foe's sand & metal resistance)

Deoxynate+ (Lowers a foe's sand & metal resistance permanently)

Deoxynatega+ (Massively lowers a foe's sand & metal resistance permanently)

Loud (Causes a foe to make more noise from movement)

Loudga (Causes a foe to make much more noise from movement)

Loud+ (Causes a foe to permanently make more noise from movement)

Loudga+ (Causes a foe to permanently make much more noise from movement)

Demedic (Lowers a foe's poison & disease resistance)

Demedicga (Massively lowers a foe's poison & disease resistance)

Demedic+ (Lowers a foe's poison & disease resistance permanently)

Demedicga+ (Massively lowers a foe's poison & disease resistance permanently)

Magnetize (Creates a magnetic field around a foe, making metallic equipment heavier)

Magnetizega (Creates a stronger magnetic field around a foe, making metallic equipment much heavier)

Magnetize+ (Creates a permanent magnetic field around a foe)

Magnetizega+ (Creates a permanent stronger magnetic field around a foe)

Hunger (WIP)

Hungerga (WIP)

Hunger+ (WIP)

Hungerga+ (WIP)

#### Ailment-Based Magic Spells

Blind (Blinds the target in one eye)

Blindga (Blinds the target in both eyes)

Blind+ (Same effect as Blind, but much harder to resist)

Blindga+ (Same effect as Blindga, but much harder to resist)

Unseeing (Permanently blinds the target in both eyes until the end of battle)

Poison (Poisons the target, draining their life away piece by piece)

Deadly Poison (Poisons the target with a more lethal toxin, draining more of their life away piece by piece)

Poison+ (Same effect as Poison, but much harder to resist)

Deadly Poison+ (Same effect as Deadly Poison, but much harder to resist)

Toxify (Permanently inflicts deadly poison on the target until the end of battle)

Sleep (Causes the target to fall asleep)

Sleepga (Causes the target to fall into a deep sleep)

Sleep+ (Same effect as Sleep, but much harder to resist)

Sleepga+ (Same effect as Sleepga, but much harder to resist)

Sweet Dreams (Permanently puts the target to sleep until the end of battle)

Paralyze (Paralyzes the target, making them unable to move)

Paralyzega (Severely paralyzes the target, making them unable to move for much longer)

Paralyze+ (Same effect as Paralyze, but much harder to resist)

Paralyzega+ (Same effect as Paralyzega, but much harder to resist)

Immobilize (Permanently paralyses the target until the end of battle)

Silence (Makes the target unable to use magic or speak)

Silencega (Makes the target unable to use magic or speak for a longer duration)

Silence+ (Same effect as Silence, but much harder to resist)

Silencega+ (Same effect as Silencega, but much harder to resist)

Mute (Permanently silences the target until the end of battle)

Confusion (Makes the target unable to tell friend from foe)

Confusega (Makes the target unable to tell friend from foe for a longer duration)

Confusion+ (Same effect as Confusion, but much harder to resist)

Confusega+ (Same effect as Confusega, but much harder to resist)

Entropy (Permanently inflicts confusion on the target until the end of battle)

Brand (Brands the target with an insignia that allows the caster to sense them from a certain radius)

Brandga (Brands the target with an insignia that allows the caster to sense them from anywhere)

Brand+ (Same effect as Brand, but much harder to resist)

Brandga+ (Same effect as Brandga, but much harder to resist)

Insignia (Permanently inflicts an insignia on the target that allows the caster to sense them from anywhere until the end of battle)

(Note: The difference between Poison/Deadly Poison & Sap is that the Poisons deal damage over time, with Deadly Poison being slightly faster & dealing roughly twice as much damage as the common Poison. Sap, on the other hand, is a constant draining of minuscule amounts of both life & strength. Because of this, the Sap effect, if applied silently, may be difficult to even notice at first by the target)

Sap (Causes the target to rapidly lose both life & strength)

Sapga (Causes the target to rapidly lose life, magic, strength, & willpower)

Sap+ (Same effect as Sap, but much harder to resist)

Sapga+ (Same effect as Sapga, but much harder to resist)

Wither (Permanently drains the very life, magic, strength, & willpower from the target until the end of battle)

Charm (Causes the target to become charmed, causing them to fight for the caster)

Charmga (Causes the target to become deeply charmed, causing them to risk their life for the caster)

Charm+ (Same effect as Charm, but much harder to resist)

Charmga+ (Same effect as Charmga, but much harder to resist)

Enthrall (Permanently charms the target, making them serve the caster until death or the end of battle)

Down (Causes the target to suddenly fall on their backside)

Downga (Causes the target to suddenly fall on their backside & remain there for a few more seconds)

Down+ (Same effect as Down, but much harder to resist)

Downga+ (Same effect as Downga, but much harder to resist)

Knock (Permanently keeps knocking the target over whenever they stand up until the end of battle)

Itch (WIP)

Itchga(WIP)

Itch+ (WIP)

Itchga+ (WIP)

Ivy (WIP)

Laugh (Causes the target to suddenly start laughing)

Laughga (Causes the target to suddenly start laughing heavily)

Laugh+ (Same effect as Laugh, but much harder to resist)

Laughga+ (Same effect as Laughga, but much harder to resist)

Giggles (Permanently causes the target to start laughing heavily until the end of battle)

Dance (WIP)

Dancega (WIP)

Dance+ (WIP)

Dancega+ (WIP)

Waltz (WIP)

Oil (Coats the target in oil, making them much more weak to fire-based damage)

Oilga (Coats the target in heavy amounts of oil, making fire-based attacks deal massive damage)

Oil+ (Same effect as Oil, but much harder to resist)

Oilga+ (Same effect as Oilga, but much harder to resist)

Coating (Permanently coats the target in heavy amounts of oil until the end of battle)

Bind (Prevents the target from moving whatsoever)

Bindga (Prevents the target from moving whatsoever & damages them over time)

Bind+ (Same effect as Bind, but much harder to resist)

Bindga+ (Same effect as Bindga, but much harder to resist)

Confine (Permanently prevents the target from moving & damages them over time until the end of battle)

Concuss (WIP)

Concussga (WIP)

Concuss+ (WIP)

Concussga+ (WIP)

Unconscious (WIP)

Hole (WIP)

Holega (WIP)

Hole+ (WIP)

Holega+ (WIP)

Pitfall (WIP)

Madness (Causes the target to go crazy, making them less intelligent)

Madnessga (Causes the target to fall into a deep madness, making them far less intelligent)

Madness+ (Same effect as Madness, but much harder to resist)

Madnessga+ (Same effect as Madnessga, but much harder to resist)

Insanity (Permanently causes the target to fall into a deep madness until the end of battle)

Deteriorate (Causes weapons & armor to slowly corrode & eventually break)

Deterioga (Causes weapons & armor to corrode much faster & eventually break)

Deteriorate+ (Same effect as Deteriorate, but much harder to resist)

Deterioga+ (Same effect as Deterioga, but much harder to resist)

Weaken (Permanently causes weapons & armor to corrode quicker until the end of battle, affects all weapons & armor in the target's possession)

Petrify (Turns the target to stone slowly over time)

Petrifyga (Turns the target to stone very quickly)

Petrify+ (Same effect as Petrify, but much harder to resist)

Petrifyga+ (Same effect as Petrifyga+, but much harder to resist)

Statue (Permanently turns the target into stone extremely quickly until the end of battle)

Stop (Freezes the target in time)

Stopga (Freezes the target in time for a longer duration)

Stop+ (Same effect as Stop, but much harder to resist)

Stopga+ (Same effect as Stopga, but much harder to resist)

Pause (Permanently freezes the target in time until the end of battle)

Disable (Makes the target unable to move)

Disablega (Makes the target unable to do anything, except breathe or talk)

Disable+ (Same effect as Disable, but much harder to resist)

Disablega+ (Same effect as Disablega, but much harder to resist)

Handicap (Permanently disables the target until the end of battle)

Bomb (Fills the target with volatile energy, causing them to slowly burst from the inside)

Bombga (Fills the target with extremely volatile energy, causing them to burst from the inside much faster)

Bomb+ (Same effect as Bomb, but much harder to resist)

Bombga+ (Same effect as Bombga, but much harder to resist)

Exploder (Permanently fills the target with extremely volatile energy until the end of battle, causing them to burst from the inside)

Fear (Causes the target to fall into a panicked state)

Fearga (Causes the target to fall into a deeply panicked state)

Fear+ (Same effect as Fear, but much harder to resist)

Fearga+ (Same effect as Fearga, but much harder to resist)

Hysteria (Permanently inflicts fear on the target until the end of battle)

Berserk (Throws the target into a fit of mindless rage)

Berserkga (Throws the target into an extreme fit of mindless rage)

Berserk+ (Same effect as Berserk, but much harder to resist)

Berserkga+ (Same effect as Berserkga, but much harder to resist)

Bloodlust (Permanently inflicts berserk on the target until the end of battle)

Stagger (Causes the target to stumble about for a few seconds)

Staggerga (Causes the target to stumble around for a while, also makes them susceptible to combos)

Stagger+ (Same effect as Stagger, but much harder to resist)

Staggerga+ (Same effect as Staggerga, but much harder to resist)

Loopy (Permanently inflicts stagger on the target until the end of battle)

Disease (Makes the target unable to cure their status ailments)

Diseasega (Makes the target unable to heal themselves or cure their status ailments)

Disease+ (Same effect as Disease, but much harder to resist)

Diseasega+ (Same effect as Diseasega, but much harder to resist)

Cancer (Permanently causes the target to be unable to heal themselves or cure their status ailments until the end of battle)

Pollute (Causes the target to start to decay, basically slowly turning them into a zombie)

Pollutega (Causes the target to start to decay much faster, turning them into a zombie faster)

Pollute+ (Same effect as Pollute, but much harder to resist)

Pollutega+ (Same effect as Pollutega, but much harder to resist)

Zombie (Permanently causes the target to decay, making them into a zombie until the end of battle)

Sunburn (Gives the target mild sunburn, making their skin hurt to touch & stiffens their joints)

Sunburnga (Gives the target severe sunburn, causing them great pain & almost preventing movement)

Sunburn+ (Same effect as Sunburn, but much harder to resist)

Sunburnga+ (Same effect as Sunburnga, but much harder to resist)

Sore (Permanently inflicts Sunburn on the target, causing them great pain & almost preventing movement until the end of battle)

Frostbite (WIP)

Frostbitega (WIP)

Frostbite+ (WIP)

Frostbitega+ (WIP)

Hypothermia (WIP)

Cough (WIP)

Coughga (WIP)

Cough+ (WIP)

Coughga+ (WIP)

Bronchitis (WIP)

Nausea (Makes the target nauseous, making them light-headed & messing with their sense of direction)

Nauseaga (Makes the target extremely nauseous, making them likely to get sick or even pass out)

Nausea+ (Same effect as Nausea, but much harder to resist)

Nauseaga+ (Same effect as Nauseaga, but much harder to resist)

Sickness (Permanently makes the target extremely nauseous until the end of battle)

Overheat (Causes the target to slowly build up in heat, eventually building up to a critical hit before ending)

Overheatga (Causes the target to slowly build up in heat, eventually building up to a one-hit kill)

Overheat+ (Same effect as Overheat, but much harder to resist)

Overheatga+ (Same effect as Overheatga, but much harder to resist)

Stroke (Permanently causes the target to build up in heat until the end of battle, eventually killing them)

Stamp (WIP)

Stampga (WIP)

Stamp+ (WIP)

Stampga+ (WIP)

Emboss (WIP)

Dispel (Removes a beneficial ailment from the target)

Dispelga (Removes all beneficial ailments from the target)

Dispel+ (Same effect as Dispel, but much harder to resist)

Dispelga+ (Same effect as Dispelga, but much harder to resist)

Remover (Permanently removes all beneficial ailments from target until the end of battle)

### Black Magic

His Aunt only taught Blade pieces of her knowledge of Black Magic at a time, she warned him that "Growing your gift too quickly will only deal irreparable damage to your body, balance is the key to strength". But after a few years of studying, failing spells, destroying objects, & learning new spells, Blade had become an official master of Black Magic, learning from the only master of the school that was still alive by his time.

#### Magic Spells

##### Basic

Flame (Level 1 Fire Spell)

Flamera (Level 2 Fire Spell)

Flamega (Level 3 Fire Spell)

Flamesa (Level 4 Fire Spell)

Flameja (Level 5 Fire Spell)

Rising Phoenix (MAX Level Fire Spell)

Piercing Flame (Level 1 Piercing Fire Spell)

Piercing Flamera (Level 2 Piercing Fire Spell)

Piercing Flamega (Level 3 Piercing Fire Spell)

Piercing Flamesa (Level 4 Piercing Fire Spell)

Piercing Flameja (Level 5 Piercing Fire Spell)

Piercing Rising Phoenix (MAX Level Piercing Fire Spell)

Aqua (Level 1 Water Spell)

Aquara (Level 2 Water Spell)

Aquaga (Level 3 Water Spell)

Aquasa (Level 4 Water Spell)

Aquaja (Level 5 Water Spell)

Torrential Whirlpool (MAX Level Water Spell)

Piercing Aqua (Level 1 Piercing Water Spell)

Piercing Aquara (Level 2 Piercing Water Spell)

Piercing Aquaga (Level 3 Piercing Water Spell)

Piercing Aquasa (Level 4 Piercing Water Spell)

Piercing Aquaja (Level 5 Piercing Water Spell)

Piercing Torrential Whirlpool (MAX Level Piercing Water Spell)

Quake (Level 1 Earth Spell)

Quakera (Level 2 Earth Spell)

Quakega (Level 3 Earth Spell)

Quakesa (Level 4 Earth Spell)

Quakeja (Level 5 Earth Spell)

Hand of Gaia (MAX Level Earth Spell)

Piercing Quake (Level 1 Piercing Earth Spell)

Piercing Quakera (Level 2 Piercing Earth Spell)

Piercing Quakega (Level 3 Piercing Earth Spell)

Piercing Quakesa (Level 4 Piercing Earth Spell)

Piercing Quakeja (Level 5 Piercing Earth Spell)

Piercing Hand of Gaia (MAX Level Piercing Earth Spell)

Gust (Level 1 Wind Spell)

Gustra (Level 2 Wind Spell)

Gustga (Level 3 Wind Spell)

Gustsa (Level 4 Wind Spell)

Gustja (Level 5 Wind Spell)

Winds of Change (MAX Level Wind Spell)

Piercing Gust (Level 1 Piercing Wind Spell)

Piercing Gustra (Level 2 Piercing Wind Spell)

Piercing Gustga (Level 3 Piercing Wind Spell)

Piercing Gustsa (Level 4 Piercing Wind Spell)

Piercing Gustja (Level 5 Piercing Wind Spell)

Piercing Winds of Change (MAX Level Piercing Wind Spell)

Frost (Level 1 Ice Spell)

Frostera (Level 2 Ice Spell)

Frostega (Level 3 Ice Spell)

Frostesa (Level 4 Ice Spell)

Frosteja (Level 5 Ice Spell)

Glacier (MAX Level Ice Spell)

Piercing Frost (Level 1 Piercing Ice Spell)

Piercing Frostera (Level 2 Piercing Ice Spell)

Piercing Frostega (Level 3 Piercing Ice Spell)

Piercing Frostesa (Level 4 Piercing Ice Spell)

Piercing Frosteja (Level 5 Piercing Ice Spell)

Piercing Glacier (MAX Level Piercing Ice Spell)

Bolt (Level 1 Lightning Spell)

Boltra (Level 2 Lightning Spell)

Boltga (Level 3 Lightning Spell)

Boltsa (Level 4 Lightning Spell)

Boltja (Level 5 Lightning Spell)

Ark Blast (MAX Level Lightning Spell)

Piercing Bolt (Level 1 Piercing Lightning Spell)

Piercing Boltra (Level 2 Piercing Lightning Spell)

Piercing Boltga (Level 3 Piercing Lightning Spell)

Piercing Boltsa (Level 4 Piercing Lightning Spell)

Piercing Boltja (Level 5 Piercing Lightning Spell)

Piercing Ark Blast (MAX Level Piercing Lightning Spell)

Leafs (Level 1 Nature Spell)

Leafsra (Level 2 Nature Spell)

Leafsga (Level 3 Nature Spell)

Leafsa (Level 4 Nature Spell)

Leafsja (Level 5 Nature Spell)

Grand Forest (MAX Level Nature Spell)

Piercing Leafs (Level 1 Piercing Nature Spell)

Piercing Leafsra (Level 2 Piercing Nature Spell)

Piercing Leafsga (Level 3 Piercing Nature Spell)

Piercing Leafsa (Level 4 Piercing Nature Spell)

Piercing Leafsja (Level 5 Piercing Nature Spell)

Piercing Grand Forest (MAX Level Piercing Nature Spell)

Sand (Level 1 Sand Spell)

Sandra (Level 2 Sand Spell)

Sandga (Level 3 Sand Spell)

Sandsa (Level 4 Sand Spell)

Sandja (Level 5 Sand Spell)

Sandstorm (MAX Level Sand Spell)

Piercing Sand (Level 1 Piercing Sand Spell)

Piercing Sandra (Level 2 Piercing Sand Spell)

Piercing Sandga (Level 3 Piercing Sand Spell)

Piercing Sandsa (Level 4 Piercing Sand Spell)

Piercing Sandja (Level 5 Piercing Sand Spell)

Piercing Sandstorm (MAX Level Piercing Sand Spell)

Bark (Level 1 Wood Spell)

Barkra (Level 2 Wood Spell)

Barkga (Level 3 Wood Spell)

Barksa (Level 4 Wood Spell)

Barkja (Level 5 Wood Spell)

Great Tree (MAX Level Wood Spell)

Piercing Bark (Level 1 Piercing Wood Spell)

Piercing Barkra (Level 2 Piercing Wood Spell)

Piercing Barkga (Level 3 Piercing Wood Spell)

Piercing Barksa (Level 4 Piercing Wood Spell)

Piercing Barkja (Level 5 Piercing Wood Spell)

Piercing Great Tree (MAX Level Piercing Wood Spell)

Magna (Level 1 Metal Spell)

Magnara (Level 2 Metal Spell)

Magnaga (Level 3 Metal Spell)

Magnasa (Level 4 Metal Spell)

Magnaja (Level 5 Metal Spell)

Polarity (MAX Level Metal Spell)

Piercing Magna (Level 1 Piercing Metal Spell)

Piercing Magnara (Level 2 Piercing Metal Spell)

Piercing Magnaga (Level 3 Piercing Metal Spell)

Piercing Magnasa (Level 4 Piercing Metal Spell)

Piercing Magnaja (Level 5 Piercing Metal Spell)

Piercing Polarity (MAX Level Piercing Metal Spell)

##### Intermediate

Sonic (Level 1 Sound Spell)

Sonicra (Level 2 Sound Spell)

Sonicga (Level 3 Sound Spell)

Sonicsa (Level 4 Sound Spell)

Sonicja (Level 5 Sound Spell)

Echoing Shatter (MAX Level Sound Spell)

Piercing Sonic (Level 1 Piercing Sound Spell)

Piercing Sonicra (Level 2 Piercing Sound Spell)

Piercing Sonicga (Level 3 Piercing Sound Spell)

Piercing Sonicsa (Level 4 Piercing Sound Spell)

Piercing Sonicja (Level 5 Piercing Sound Spell)

Piercing Echoing Shatter (MAX Level Piercing Sound Spell)

Steam (Level 1 Steam Spell)

Steamra (Level 2 Steam Spell)

Steamga (Level 3 Steam Spell)

Steamsa (Level 4 Steam Spell)

Steamja (Level 5 Steam Spell)

Steam Roller (MAX Level Steam Spell)

Piercing Steam (Level 1 Piercing Steam Spell)

Piercing Steamra (Level 2 Piercing Steam Spell)

Piercing Steamga (Level 3 Piercing Steam Spell)

Piercing Steamsa (Level 4 Piercing Steam Spell)

Piercing Steamja (Level 5 Piercing Steam Spell)

Piercing Steam Roller (MAX Level Piercing Steam Spell)

Light (Level 1 Light Spell)

Lightra (Level 2 Light Spell)

Lightga (Level 3 Light Spell)

Lightsa (Level 4 Light Spell)

Lightja (Level 5 Light Spell)

Dazzle (MAX Level Light Spell)

Piercing Light (Level 1 Piercing Light Spell)

Piercing Lightra (Level 2 Piercing Light Spell)

Piercing Lightga (Level 3 Piercing Light Spell)

Piercing Lightsa (Level 4 Piercing Light Spell)

Piercing Lightja (Level 5 Piercing Light Spell)

Piercing Dazzle (MAX Level Piercing Light Spell)

Shadow (Level 1 Shadow Spell)

Shadowra (Level 2 Shadow Spell)

Shadowga (Level 3 Shadow Spell)

Shadowsa (Level 4 Shadow Spell)

Shadowja (Level 5 Shadow Spell)

Shadowy Night (MAX Level Shadow Spell)

Piercing Shadow (Level 1 Piercing Shadow Spell)

Piercing Shadowra (Level 2 Piercing Shadow Spell)

Piercing Shadowga (Level 3 Piercing Shadow Spell)

Piercing Shadowsa (Level 4 Piercing Shadow Spell)

Piercing Shadowja (Level 5 Piercing Shadow Spell)

Piercing Shadowy Night (MAX Level Piercing Shadow Spell)

##### Basic Combinations

(Note: I have chosen to remove the Holy & Dark combinations since they all are just adding either Holy or Dark to the already existing spell they're being combined with. There is one exception however, I will add the combination for Holy & Dark since that is it's own unique thing & different from all of the others)

(Fire & Water)

Mist (Level 1 Mist Spell)

Mistra (Level 2 Mist Spell)

Mistga (Level 3 Mist Spell)

Mistsa (Level 4 Mist Spell)

Mistja (Level 5 Mist Spell)

Fog (MAX Level Mist Spell)

(Fire & Earth)

Lava (Level 1 Lava Spell)

Lavara (Level 2 Lava Spell)

Lavaga (Level 3 Lava Spell)

Lavasa (Level 4 Lava Spell)

Lavaja (Level 5 Lava Spell)

Magma (MAX Level Lava Spell)

(Fire & Wind)

Heat (Level 1 Heat Spell)

Heatra (Level 2 Heat Spell)

Heatga (Level 3 Heat Spell)

Heatsa (Level 4 Heat Spell)

Heatja (Level 5 Heat Spell)

Blaze (MAX Level Heat Spell)

(Fire & Ice)

Frostfire (Level 1 Frostburn Spell)

Frostrafira (Level 2 Frostburn Spell)

Frostgafiraga (Level 3 Frostburn Spell)

Frostsafirasa (Level 4 Frostburn Spell)

Frostjafiraja (Level 5 Frostburn Spell)

Phoenix Glacier (MAX Level Frostburn Spell)

(Fire & Lightning)

Plasma (Level 1 Plasma Spell)

Plasmara (Level 2 Plasma Spell)

Plasmaga (Level 3 Plasma Spell)

Plasmasa (Level 4 Plasma Spell)

Plasmaja (Level 5 Plasma Spell)

Solar Storm (MAX Level Plasma Spell)

(Fire & Nature)

Wildfire (Level 1 Wildfire Spell)

Wildfirera (Level 2 Wildfire Spell)

Wildfirega (Level 3 Wildfire Spell)

Wildfiresa (Level 4 Wildfire Spell)

Wildfireja (Level 5 Wildfire Spell)

Pyromania (MAX Level Wildfire Spell)

(Fire & Sand)

Glass (Level 1 Glass Spell)

Glassra (Level 2 Glass Spell)

Glassga (Level 3 Glass Spell)

Glassa (Level 4 Glass Spell)

Glassja (Level 5 Glass Spell)

Occulus (MAX Level Glass Spell)

(Fire & Wood)

Ashes (Level 1 Ash Spell)

Ashesra (Level 2 Ash Spell)

Ashesga (Level 3 Ash Spell)

Ashesa (Level 4 Ash Spell)

Ashesja (Level 5 Ash Spell)

Ash Storm (MAX Level Ash Spell)

(Fire & Metal)

Temper (Level 1 Forging Magic)

Tempera (Level 2 Forging Magic)

Temperga (Level 3 Forging Magic)

Tempersa (Level 4 Forging Magic)

Temperja (Level 5 Forging Magic)

Forge (MAX Level Forging Magic)

(Water & Earth)

Mud (Level 1 Mud Spell)

Mudra (Level 2 Mud Spell)

Mudga (Level 3 Mud Spell)

Mudsa (Level 4 Mud Spell)

Mudja (Level 5 Mud Spell)

Mudslide (MAX Level Mud Spell)

(Water & Wind)

Vapor (Level 1 Vapor Spell)

Vapora (Level 2 Vapor Spell)

Vaporga (Level 3 Vapor Spell)

Vaporsa (Level 4 Vapor Spell)

Vaporja (Level 5 Vapor Spell)

Waterspout (MAX Level Vapor Spell)

(Water & Ice)

Snow (Level 1 Snow Spell)

Snowra (Level 2 Snow Spell)

Snowga (Level 3 Snow Spell)

Snowsa (Level 4 Snow Spell)

Snowja (Level 5 Snow Spell)

Avalanche (MAX Level Snow Spell)

(Water & Lightning)

Storm (Level 1 Storm Spell)

Stormra (Level 2 Storm Spell)

Stormga (Level 3 Storm Spell)

Stormsa (Level 4 Storm Spell)

Stormja (Level 5 Storm Spell)

Rainstorm (MAX Level Storm Spell)

(Water & Nature)

Bleed (Level 1 Blood Spell)

Bleedra (Level 2 Blood Spell)

Bleedga (Level 3 Blood Spell)

Bleedsa (Level 4 Blood Spell)

Bleedja (Level 5 Blood Spell)

Crimson Fountain (MAX Level Blood Spell)

(Water & Sand)

Quicksand (Level 1 Quicksand Spell)

Quicksandra (Level 2 Quicksand Spell)

Quicksandga (Level 3 Quicksand Spell)

Quicksandsa (Level 4 Quicksand Spell)

Quicksandja (Level 5 Quicksand Spell)

Sandsea (MAX Level Quicksand Spell)

(Water & Wood)

Vine (Level 1 Vines Spell)

Vinera (Level 2 Vines Spell)

Vinega (Level 3 Vines Spell)

Vinesa (Level 4 Vines Spell)

Vineja (Level 5 Vines Spell)

Overgrowth (MAX Level Vines Spell)

(Water & Metal)

Cool (Level 1 Cooling Spell)

Coolra (Level 2 Cooling Spell)

Coolga (Level 3 Cooling Spell)

Coolsa (Level 4 Cooling Spell)

Coolja (Level 5 Cooling Spell)

Extinguish (MAX Level Cooling Spell)

(Earth & Wind)

Dust (Level 1 Dust Spell)

Dustra (Level 2 Dust Spell)

Dustga (Level 3 Dust Spell)

Dustsa (Level 4 Dust Spell)

Dustja (Level 5 Dust Spell)

Dust Devil (MAX Level Dust Spell)

(Earth & Ice)

Iceberg (Level 1 Iceberg Spell)

Icebergra (Level 2 Iceberg Spell)

Iceberga (Level 3 Iceberg Spell)

Icebergsa (Level 4 Iceberg Spell)

Icebergja (Level 5 Iceberg Spell)

Icecaps (MAX Level Iceberg Spell)

(Earth & Lightning)

Magnetism (Level 1 Magnet Spell)

Magnetisra (Level 2 Magnet Spell)

Magnetisga (Level 3 Magnet Spell)

Magnetisa (Level 4 Magnet Spell)

Magnetisja (Level 5 Magnet Spell)

Bipolar (MAX Level Magnet Spell)

(Earth & Nature)

Clay (Level 1 Clay Spell)

Clayra (Level 2 Clay Spell)

Clayga (Level 3 Clay Spell)

Claysa (Level 4 Clay Spell)

Clayja (Level 5 Clay Spell)

Kiln (MAX Level Clay Spell)

(Earth & Sand)

Sandstone (Level 1 Sandstone Spell)

Sandstonera (Level 2 Sandstone Spell)

Sandstonega (Level 3 Sandstone Spell)

Sandstonesa (Level 4 Sandstone Spell)

Sandstoneja (Level 5 Sandstone Spell)

Sandstone Pyramid (MAX Level Sandstone Spell)

(Earth & Wood)

Moss (Level 1 Moss Spell)

Mossra (Level 2 Moss Spell)

Mossga (Level 3 Moss Spell)

Mossa (Level 4 Moss Spell)

Mossja (Level 5 Moss Spell)

Moss Ball (MAX Level Moss Spell)

(Earth & Metal)

Ore (Level 1 Ore Spell)

Orera (Level 2 Ore Spell)

Orega (Level 3 Ore Spell)

Oresa (Level 4 Ore Spell)

Oreja (Level 5 Ore Spell)

Crystals (MAX Level Ore Spell)

(Wind & Ice)

Chill (Level 1 Chill Spell)

Chillra (Level 2 Chill Spell)

Chillga (Level 3 Chill Spell)

Chillsa (Level 4 Chill Spell)

Chillja (Level 5 Chill Spell)

Bone Chiller (MAX Level Chill Spell)

(Wind & Lightning)

Static (Level 1 Static Spell)

Staticra (Level 2 Static Spell)

Staticga (Level 3 Static Spell)

Staticsa (Level 4 Static Spell)

Staticja (Level 5 Static Spell)

Static Surge (MAX Level Static Spell)

(Wind & Nature)

Seed (Level 1 Seed Spell)

Seedra (Level 2 Seed Spell)

Seedga (Level 3 Seed Spell)

Seedsa (Level 4 Seed Spell)

Seedja (Level 5 Seed Spell)

Scattering Seed (MAX Level Seed Spell)

(Wind & Sand)

Erosion (Level 1 Erosion Spell)

Erosionra (Level 2 Erosion Spell)

Erosionga (Level 3 Erosion Spell)

Erosionsa (Level 4 Erosion Spell)

Erosionja (Level 5 Erosion Spell)

Corrode (MAX Level Erosion Spell)

(Wind & Wood)

Breeze (Level 1 Pine Spell)

Breezera (Level 2 Pine Spell)

Breezega (Level 3 Pine Spell)

Breezesa (Level 4 Pine Spell)

Breezeja (Level 5 Pine Spell)

Pine Salt (MAX Level Pine Spell)

(Wind & Metal)

Chime (Level 1 Wind Chime Spell)

Chimera (Level 2 Wind Chime Spell)

Chimega (Level 3 Wind Chime Spell)

Chimesa (Level 4 Wind Chime Spell)

Chimeja (Level 5 Wind Chime Spell)

Bell Tolls (MAX Level Wind Chime Spell)

(Ice & Lightning)

Freeze (Level 1 Freeze Spell)

Freezera (Level 2 Freeze Spell)

Freezega (Level 3 Freeze Spell)

Freezesa (Level 4 Freeze Spell)

Freezeja (Level 5 Freeze Spell)

Ark Glacier (MAX Level Freeze Spell)

(Ice & Nature)

Dew (Level 1 Dew Spell)

Dewra (Level 2 Dew Spell)

Dewga (Level 3 Dew Spell)

Dewsa (Level 4 Dew Spell)

Dewja (Level 5 Dew Spell)

Cold Sweat (MAX Level Dew Spell)

(Ice & Sand)

Night (Level 1 Cold Desert Spell)

Nightra (Level 2 Cold Desert Spell)

Nightga (Level 3 Cold Desert Spell)

Nightsa (Level 4 Cold Desert Spell)

Nightja (Level 5 Cold Desert Spell)

Desert's Night (MAX Level Cold Desert Spell)

(Ice & Wood)

Taiga (Level 1 Tundra Spell)

Taigara (Level 2 Tundra Spell)

Taigaga (Level 3 Tundra Spell)

Taigasa (Level 4 Tundra Spell)

Taigaja (Level 5 Tundra Spell)

Frozen Tree (MAX Level Tundra Spell)

(Ice & Metal)

Blue Ice (Level 1 Blue Ice Spell)

Blue Icera (Level 2 Blue Ice Spell)

Blue Icega (Level 3 Blue Ice Spell)

Blue Icesa (Level 4 Blue Ice Spell)

Blue Iceja (Level 5 Blue Ice Spell)

Blue Glacier (MAX Level Blue Ice Spell)

(Lightning & Nature)

Radar (Level 1 Radar Spell)

Radara (Level 2 Radar Spell)

Radarga (Level 3 Radar Spell)

Radarsa (Level 4 Radar Spell)

Radarja (Level 5 Radar Spell)

Sonar (MAX Level Radar Spell)

(Lightning & Sand)

(Note: Fulgurite is a glass-like mineral that forms when lightning hits sand due to the drastic temperature increase, it looks much like glass in most cases, but in some cases it looks like petrified lightning)

Hollow (Level 1 Fulgurite Spell)

Hollowra (Level 2 Fulgurite Spell)

Hollowga (Level 3 Fulgurite Spell)

Hollowsa (Level 4 Fulgurite Spell)

Hollowja (Level 5 Fulgurite Spell)

Mausoleum (MAX Level Fulgurite Spell)

(Lightning & Wood)

Anti-Conduct (Level 1 Anti-Conduction Spell)

Anti-Conductra (Level 2 Anti-Conduction Spell)

Anti-Conductga (Level 3 Anti-Conduction Spell)

Anti-Conductsa (Level 4 Anti-Conduction Spell)

Anti-Conductja (Level 5 Anti-Conduction Spell)

Anti-Displacement (MAX Level Anti-Conduction Spell)

(Lightning & Metal)

Spark (Level 1 Spark Spell)

Sparkra (Level 2 Spark Spell)

Sparkga (Level 3 Spark Spell)

Sparksa (Level 4 Spark Spell)

Sparkja (Level 5 Spark Spell)

Spark Shower (MAX Level Spark Spell)

(Nature & Sand)

Cactus (Level 1 Needles Spell)

Cactusra (Level 2 Needles Spell)

Cactusga (Level 3 Needles Spell)

Cactusa (Level 4 Needles Spell)

Cactusja (Level 5 Needles Spell)

Prickles (MAX Level Needles Spell)

(Nature & Wood)

Fungi (Level 1 Mushroom Spell)

Fungira (Level 2 Mushroom Spell)

Fungiga (Level 3 Mushroom Spell)

Fungisa (Level 4 Mushroom Spell)

Fungija (Level 5 Mushroom Spell)

Decomposition (MAX Level Mushroom Spell)

(Nature & Metal)

Mineral (Level 1 Minerals Spell)

Mineralra (Level 2 Minerals Spell)

Mineralga (Level 3 Minerals Spell)

Mineralsa (Level 4 Minerals Spell)

Mineralja (Level 5 Minerals Spell)

Biotic (MAX Level Minerals Spell)

(Sand & Wood)

Maple (Level 1 Shade Spell)

Maplera (Level 2 Shade Spell)

Maplega (Level 3 Shade Spell)

Maplesa (Level 4 Shade Spell)

Mapleja (Level 5 Shade Spell)

Silver Maple (MAX Level Shade Spell)

(Sand & Metal)

Cast (Level 1 Casting Spell)

Castra (Level 2 Casting Spell)

Castga (Level 3 Casting Spell)

Castsa (Level 4 Casting Spell)

Castja (Level 5 Casting Spell)

Melting Pot (MAX Level Casting Spell)

(Wood & Metal)

Lumbar (Level 1 Sawdust Spell)

Lumbara (Level 2 Sawdust Spell)

Lumbarga (Level 3 Sawdust Spell)

Lumbarsa (Level 4 Sawdust Spell)

Lumbarja (Level 5 Sawdust Spell)

Lumbar Mill (MAX Level Sawdust Spell)

(Holy & Dark)

Balance (Level 1 Balance Spell)

Balancera (Level 2 Balance Spell)

Balancega (Level 3 Balance Spell)

Balancesa (Level 4 Balance Spell)

Balanceja (Level 5 Balance Spell)

Fallen Angel (MAX Level Balance Spell)

WIP

##### Advanced

Shine (Level 1 Holy Spell)

Shinra (Level 2 Holy Spell)

Shinga (Level 3 Holy Spell)

Shinsa (Level 4 Holy Spell)

Shinja (Level 5 Holy Spell)

Purge (MAX Level Holy Spell)

Piercing Shine (Level 1 Piercing Holy Spell)

Piercing Shinra (Level 2 Piercing Holy Spell)

Piercing Shinga (Level 3 Piercing Holy Spell)

Piercing Shinsa (Level 4 Piercing Holy Spell)

Piercing Shinja (Level 5 Piercing Holy Spell)

Piercing Purge (MAX Level Piercing Holy Spell)

Shade (Level 1 Darkness Spell)

Shadera (Level 2 Darkness Spell)

Shaderga (Level 3 Darkness Spell)

Shadersa (Level 4 Darkness Spell)

Shaderja (Level 5 Darkness Spell)

Penumbra (MAX Level Darkness Spell)

Piercing Shade (Level 1 Piercing Darkness Spell)

Piercing Shadera (Level 2 Piercing Darkness Spell)

Piercing Shaderga (Level 3 Piercing Darkness Spell)

Piercing Shadersa (Level 4 Piercing Darkness Spell)

Piercing Shaderja (Level 5 Piercing Darkness Spell)

Piercing Penumbra (MAX Level Piercing Darkness Spell)

##### Advanced Combinations

(Note: Adding Holy or Dark to a combination spell just makes it either Holy or Dark. For example, if you combined Fire, Water, & Holy, you'd just get Holy Mist. Because of this, I'm keeping Holy & Dark off this particular listing)

(Fire, Water, & Earth)

Smoke (Level 1 Smoke Spell)

Smokera (Level 2 Smoke Spell)

Smokega (Level 3 Smoke Spell)

Smokesa (Level 4 Smoke Spell)

Smokeja (Level 5 Smoke Spell)

Combustion (MAX Level Smoke Spell)

(Fire, Water, & Wind)

Hurricane (Level 1 Hurricane Spell)

Hurricanera (Level 2 Hurricane Spell)

Hurricanega (Level 3 Hurricane Spell)

Hurricanesa (Level 4 Hurricane Spell)

Hurricaneja (Level 5 Hurricane Spell)

Tropical Storm (MAX Level Hurricane Spell)

(Fire, Water, & Ice)

Ocean (Level 1 Ocean Spell)

Oceanra (Level 2 Ocean Spell)

Oceanga (Level 3 Ocean Spell)

Oceansa (Level 4 Ocean Spell)

Oceanja (Level 5 Ocean Spell)

Deep Sea (MAX Level Ocean Spell)

(Fire, Water, & Lightning)

Firestorm (Level 1 Firestorm Spell)

Firestormra (Level 2 Firestorm Spell)

Firestormga (Level 3 Firestorm Spell)

Firestormsa (Level 4 Firestorm Spell)

Firestormja (Level 5 Firestorm Spell)

Rain of Fire (MAX Level Firestorm Spell)

(Fire, Water, & Nature)

???

(Fire, Water, & Sand)

???

(Fire, Water, & Wood)

Ink (Level 1 Ink Spell)

Inkra (Level 2 Ink Spell)

Inkga (Level 3 Ink Spell)

Inksa (Level 4 Ink Spell)

Inkja (Level 5 Ink Spell)

Ink Blot (MAX Level Ink Spell)

(Fire, Water, & Metal)

???

(Fire, Earth, & Wind)

Volcano (Level 1 Volcano Spell)

Volcanora (Level 2 Volcano Spell)

Volcanoga (Level 3 Volcano Spell)

Valcanosa (Level 4 Volcano Spell)

Valcanoja (Level 5 Volcano Spell)

Eruption (MAX Level Volcano Spell)

(Fire, Earth, & Ice)

Arctic Lava (Level 1 Arctic Lava Spell)

Arcticra Lavara (Level 2 Arctic Lava Spell)

Arcticga Lavaga (Level 3 Arctic Lava Spell)

Arcticsa Lavasa (Level 4 Arctic Lava Spell)

Arcticja Lavaja (Level 5 Arctic Lava Spell)

Hand of Arctic Lava (MAX Level Arctic Lava Spell)

(Fire, Earth, & Lightning)

Tectonic (Level 1 Tectonic Spell)

Tectonicra (Level 2 Tectonic Spell)

Tectonicga (Level 3 Tectonic Spell)

Tectonicsa (Level 4 Tectonic Spell)

Tectonicja (Level 5 Tectonic Spell)

Mountain Range (MAX Level Tectonic Spell)

(Fire, Earth, & Nature)

Solar (Level 1 Sun Spell)

Solara (Level 2 Sun Spell)

Solarga (Level 3 Sun Spell)

Solarsa (Level 4 Sun Spell)

Solarja (Level 5 Sun Spell)

Solaris Solstice (MAX Level Sun Spell)

(Fire, Earth, & Sand)

???

(Fire, Earth, & Wood)

???

(Fire, Earth, & Metal)

Meteor (Level 1 Meteor Spell)

Meteora (Level 2 Meteor Spell)

Meteoga (Level 3 Meteor Spell)

Meteosa (Level 4 Meteor Spell)

Meteoja (Level 5 Meteor Spell)

Meteor Rain (MAX Level Meteor Spell)

(Fire, Wind, & Ice)

Temperature (Level 1 Temperature Spell)

Temperaturera (Level 2 Temperature Spell)

Temperaturega (Level 3 Temperature Spell)

Temperaturesa (Level 4 Temperature Spell)

Temperatureja (Level 5 Temperature Spell)

Climate Change (MAX Level Temperature Spell)

(Fire, Wind, & Lightning)

Warm Front (Level 1 Warm Spell)

Warmra Frontra (Level 2 Warm Spell)

Warmga Frontga (Level 3 Warm Spell)

Warmsa Frontsa (Level 4 Warm Spell)

Warmja Frontja (Level 5 Warm Spell)

Heatwave (MAX Level Warm Spell)

(Fire, Wind, & Nature)

Radio (Level 1 Radiation Spell)

Radiora (Level 2 Radiation Spell)

Radioga (Level 3 Radiation Spell)

Radiosa (Level 4 Radiation Spell)

Radioja (Level 5 Radiation Spell)

Nuke (MAX Level Radiation Spell)

(Fire, Wind, & Sand)

???

(Fire, Wind, & Wood)

???

(Fire, Wind, & Metal)

Bells (Level 1 Bell Spell)

Bellsra (Level 2 Bell Spell)

Bellsga (Level 3 Bell Spell)

Bellsa (Level 4 Bell Spell)

Bellsja (Level 5 Bell Spell)

Hell's Bells (MAX Level Bell Spell)

(Fire, Ice, & Lightning)

Trinity (Level 1 Trinity Spell)

Trinityra (Level 2 Trinity Spell)

Trinityga (Level 3 Trinity Spell)

Trinitysa (Level 4 Trinity Spell)

Trinityja (Level 5 Trinity Spell)

Tri-Attack (MAX Level Trinity Spell)

(Fire, Ice, & Nature)

Luna (Level 1 Moon Spell)

Lunara (Level 2 Moon Spell)

Lunaga (Level 3 Moon Spell)

Lunasa (Level 4 Moon Spell)

Lunaja (Level 5 Moon Spell)

Lunaris Equinox (MAX Level Moon Spell)

(Fire, Ice, & Sand)

???

(Fire, Ice, & Wood)

???

(Fire, Ice, & Metal)

???

(Fire, Lightning, & Nature)

Cosmos (Level 1 Star Spell)

Cosmosra (Level 2 Star Spell)

Cosmosga (Level 3 Star Spell)

Cosmosa (Level 4 Star Spell)

Cosmosja (Level 5 Star Spell)

White Dwarf (MAX Level Star Spell)

(Fire, Lightning, & Sand)

???

(Fire, Lightning, & Wood)

???

(Fire, Lightning, & Metal)

???

(Fire, Nature, & Sand)

???

(Fire, Nature, & Wood)

???

(Fire, Nature, & Metal)

???

(Fire, Sand, & Wood)

???

(Fire, Sand, & Metal)

???

(Fire, Wood, & Metal)

???

(Water, Earth, & Wind)

Planetary (Level 1 Planet Spell)

Planetaryra (Level 2 Planet Spell)

Planetaryga (Level 3 Planet Spell)

Planetarysa (Level 4 Planet Spell)

Planetaryja (Level 5 Planet Spell)

Disaster (MAX Level Planet Spell)

(Water, Earth, & Ice)

Arctic (Level 1 Arctic Spell)

Arcticra (Level 2 Arctic Spell)

Arcticga (Level 3 Arctic Spell)

Arcticsa (Level 4 Arctic Spell)

Arcticja (Level 5 Arctic Spell)

Antarctic Wind (MAX Level Arctic Spell)

(Water, Earth, & Lightning)

Tides (Level 1 Tidal Spell)

Tidesra (Level 2 Tidal Spell)

Tidesga (Level 3 Tidal Spell)

Tidesa (Level 4 Tidal Spell)

Tidesja (Level 5 Tidal Spell)

Tsunami (MAX Level Tidal Spell)

(Water, Earth, & Nature)

Esuna (Level 1 Blessing Spell)

Esunara (Level 2 Blessing Spell)

Esunaga (Level 3 Blessing Spell)

Esunasa (Level 4 Blessing Spell)

Esunaja (Level 5 Blessing Spell)

Purity (MAX Level Blessing Spell)

(Water, Earth, & Sand)

Tar (Level 1 Tar Spell)

Tara (Level 2 Tar Spell)

Targa (Level 3 Tar Spell)

Tarsa (Level 4 Tar Spell)

Tarja (Level 5 Tar Spell)

Tar Pits (MAX Level Tar Spell)

(Water, Earth, & Wood)

Plains (Level 1 Plains Spell)

Plainsra (Level 2 Plains Spell)

Plainsga (Level 3 Plains Spell)

Plainsa (Level 4 Plains Spell)

Plainsja (Level 5 Plains Spell)

Savannah (MAX Level Plains Spell)

(Water, Earth, & Metal)

Acid (Level 1 Acid Spell)

Acidra (Level 2 Acid Spell)

Acidga (Level 3 Acid Spell)

Acidsa (Level 4 Acid Spell)

Acidja (Level 5 Acid Spell)

Acid Rain (MAX Level Acid Spell)

(Water, Wind, & Ice)

Blizzard (Level 1 Blizzard Spell)

Blizzara (Level 2 Blizzard Spell)

Blizzaga (Level 3 Blizzard Spell)

Blizzasa (Level 4 Blizzard Spell)

Blizzaja (Level 5 Blizzard Spell)

Whiteout (MAX Level Blizzard Spell)

(Water, Wind, & Lightning)

Thunder (Level 1 Thunder Spell)

Thundara (Level 2 Thunder Spell)

Thundaga (Level 3 Thunder Spell)

Thundasa (Level 4 Thunder Spell)

Thundaja (Level 5 Thunder Spell)

Thunderstorm (MAX Level Thunder Spell)

(Water, Wind, & Nature)

???

(Water, Wind, & Sand)

???

(Water, Wind, & Wood)

???

(Water, Wind, & Metal)

???

(Water, Ice, & Lightning)

Hailstorm (Level 1 Hail Spell)

Hailstormra (Level 2 Hail Spell)

Hailstormga (Level 3 Hail Spell)

Hailstormsa (Level 4 Hail Spell)

Hailstormja (Level 5 Hail Spell)

Sleet Storm (MAX Level Hail Spell)

(Water, Ice, & Nature)

???

(Water, Ice, & Sand)

???

(Water, Ice, & Wood)

???

(Water, Ice, & Metal)

???

(Water, Lightning, & Nature)

???

(Water, Lightning, & Sand)

???

(Water, Lightning, & Wood)

???

(Water, Lightning, & Metal)

Conduct (Level 1 Conduction Spell)

Conductra (Level 2 Conduction Spell)

Conductga (Level 3 Conduction Spell)

Conductsa (Level 4 Conduction Spell)

Conductja (Level 5 Conduction Spell)

Displacement (MAX Level Conduction Spell)

(Water, Nature, & Sand)

???

(Water, Nature, & Wood)

Rainforest (Level 1 Rainforest Spell)

Rainforestra (Level 2 Rainforest Spell)

Rainforestga (Level 3 Rainforest Spell)

Rainforestsa (Level 4 Rainforest Spell)

Rainforestja (Level 5 Rainforest Spell)

Amazonia (MAX Level Rainforest Spell)

(Water, Nature, & Metal)

???

(Water, Sand, & Wood)

???

(Water, Sand, & Metal)

???

(Water, Wood, & Metal)

???

(Earth, Wind, & Ice)

Polar (Level 1 Polar Spell)

Polara (Level 2 Polar Spell)

Polarga (Level 3 Polar Spell)

Polarsa (Level 4 Polar Spell)

Polarja (Level 5 Polar Spell)

Polar Blast (MAX Level Polar Spell)

(Earth, Wind, & Lightning)

Nebula (Level 1 Nebula Spell)

Nebulara (Level 2 Nebula Spell)

Nebulaga (Level 3 Nebula Spell)

Nebulasa (Level 4 Nebula Spell)

Nebulaja (Level 5 Nebula Spell)

Nebulae (MAX Level Nebula Spell)

(Earth, Wind, & Nature)

???

(Earth, Wind, & Sand)

???

(Earth, Wind, & Wood)

???

(Earth, Wind, & Metal)

???

(Earth, Ice, & Lightning)

Pole (Level 1 Pole Spell)

Polera (Level 2 Pole Spell)

Polega (Level 3 Pole Spell)

Polesa (Level 4 Pole Spell)

Poleja (Level 5 Pole Spell)

South Pole (MAX Level Pole Spell)

(Earth, Ice, & Nature)

???

(Earth, Ice, & Sand)

???

(Earth, Ice, & Wood)

???

(Earth, Ice, & Metal)

Comet (Level 1 Comet Spell)

Cometra (Level 2 Comet Spell)

Cometga (Level 3 Comet Spell)

Cometsa (Level 4 Comet Spell)

Cometja (Level 5 Comet Spell)

Comet Storm (MAX Level Comet Spell)

(Earth, Lightning, & Nature)

???

(Earth, Lightning, & Sand)

???

(Earth, Lightning, & Wood)

???

(Earth, Lightning, & Metal)

???

(Earth, Nature, & Sand)

???

(Earth, Nature, & Wood)

???

(Earth, Nature, & Metal)

???

(Earth, Sand, & Wood)

???

(Earth, Sand, & Metal)

???

(Earth, Wood, & Metal)

???

(Wind, Ice, & Lightning)

Cold Front (Level 1 Cold Spell)

Coldra Frontra (Level 2 Cold Spell)

Coldga Frontga (Level 3 Cold Spell)

Coldsa Frontsa (Level 4 Cold Spell)

Coldja Frontja (Level 5 Cold Spell)

North Wind (MAX Level Cold Spell)

(Wind, Ice, & Nature)

???

(Wind, Ice, & Sand)

???

(Wind, Ice, & Wood)

???

(Wind, Ice, & Metal)

???

(Wind, Lightning, & Nature)

???

(Wind, Lightning, & Sand)

???

(Wind, Lightning, & Wood)

???

(Wind, Lightning, & Metal)

???

(Wind, Nature, & Sand)

???

(Wind, Nature, & Wood)

???

(Wind, Nature, & Metal)

???

(Wind, Sand, & Wood)

???

(Wind, Sand, & Metal)

???

(Wind, Wood, & Metal)

???

(Ice, Lightning, & Nature)

???

(Ice, Lightning, & Sand)

???

(Ice, Lightning, & Wood)

???

(Ice, Lightning, & Metal)

???

(Ice, Nature, & Sand)

???

(Ice, Nature, & Wood)

???

(Ice, Nature, & Metal)

???

(Ice, Sand, & Wood)

???

(Ice, Sand, & Metal)

???

(Ice, Wood, & Metal)

???

(Lightning, Nature, & Sand)

???

(Lightning, Nature, & Wood)

???

(Lightning, Nature, & Metal)

???

(Lightning, Sand, & Wood)

???

(Lightning, Sand, & Metal)

???

(Lightning, Wood, & Metal)

???

(Nature, Sand, & Wood)

???

(Nature, Sand, & Metal)

???

(Nature, Wood, & Metal)

???

(Sand, Wood, & Metal)

???

##### Ultimate Combinations

(Note: Not just any elements can be combined, these spells actually require the correct spells being combined in order to be used. Since there's far less of these & they require Blade to be more specific, they're all powerful spells that could potentially cause the end of the world. In order to make them less game-breaking, & riskier to use, each of them will also have a particular requirement attached to them)

(Fire, Water, Earth, & Wind)

Uses: Any Fire, Water, Earth, & Wind spells will work

Requires: Nigh-perfect concentration, otherwise the harmony suffers & could cause worldwide disasters.

Harmony (Level 1 Harmony Spell)

Harmonra (Level 2 Harmony Spell)

Harmonga (Level 3 Harmony Spell)

Harmonsa (Level 4 Harmony Spell)

Harmonja (Level 5 Harmony Spell)

Classical (MAX Level Harmony Spell)

(Fire, Earth, Ice, & Nature)

Uses: The Sun-based & Moon-based spells

Requires: Roughly 5 times as much time to cast as any other spell

Eclipse (Level 1 Eclipse Spell)

Eclipsera (Level 2 Eclipse Spell)

Eclipsega (Level 3 Eclipse Spell)

Eclipsesa (Level 4 Eclipse Spell)

Eclipseja (Level 5 Eclipse Spell)

(Solar Eclipse- Stronger Sun-based spells)

(Lunar Eclipse- Stronger Moon-based spells)

(Final Eclipse- MAX Level Sun-based & Moon-based spells)

Solar Eclipse (MAX Level Eclipse Spell)

Lunar Eclipse (MAX Level Eclipse Spell)

Final Eclipse (MAX Level Eclipse Spell)

##### Special

Gravity (Level 1 Gravity Spell) (Deals 10%-15% of the target's max HP in damage)

Gravira (Level 2 Gravity Spell) (Deals 20%-25% of the target's max HP in damage)

Graviga (Level 3 Gravity Spell) (Deals 30%-40% of the target's max HP in damage)

Gravisa (Level 4 Gravity Spell) (Deals 50%-60% of the target's max HP in damage)

Gravija (Level 5 Gravity Spell) (Deals 75%-80% of the target's max HP in damage)

Black Hole (MAX Level Gravity Spell) (Deals 90%-95% of the target's max HP in damage)

Piercing Gravity (Level 1 Piercing Gravity Spell)

Piercing Gravira (Level 2 Piercing Gravity Spell)

Piercing Graviga (Level 3 Piercing Gravity Spell)

Piercing Gravisa (Level 4 Piercing Gravity Spell)

Piercing Gravija (Level 5 Piercing Gravity Spell)

Piercing Black Hole (MAX Level Piercing Gravity Spell)

Chaos (Level 1 Chaos Spell) (Deals minor randomly selected element-based damage)

Chaosra (Level 2 Chaos Spell) (Deals moderate randomly selected element-based damage)

Chaosga (Level 3 Chaos Spell) (Deals major randomly selected element-based damage)

Chaosa (Level 4 Chaos Spell) (Deals severe randomly selected element-based damage)

Chaosja (Level 5 Chaos Spell) (Deals massive randomly selected element-based damage)

Anarchy (MAX Level Chaos Spell) (Deals monstrous randomly selected element-based damage)

Piercing Chaos (Level 1 Piercing Chaos Spell)

Piercing Chaosra (Level 2 Piercing Chaos Spell)

Piercing Chaosga (Level 3 Piercing Chaos Spell)

Piercing Chaosa (Level 4 Piercing Chaos Spell)

Piercing Chaosja (Level 5 Piercing Chaos Spell)

Piercing Anarchy (MAX Level Piercing Chaos Spell)

Hurt (Level 1 Non-Elemental Spell)

Damage (Level 2 Non-Elemental Spell)

Fracture (Level 3 Non-Elemental Spell)

Injure (Level 4 Non-Elemental Spell)

Cripple (Level 5 Non-Elemental Spell)

Pulverize (MAX Level Non-Elemental Spell)

Piercing Hurt (Level 1 Piercing Non-Elemental Spell)

Piercing Damage (Level 2 Piercing Non-Elemental Spell)

Piercing Fracture (Level 3 Piercing Non-Elemental Spell)

Piercing Injure (Level 4 Piercing Non-Elemental Spell)

Piercing Cripple (Level 5 Piercing Non-Elemental Spell)

Piercing Pulverize (MAX Level Piercing Non-Elemental Spell)

Ultima (Level 1 Ultimate Spell)

Ultimara (Level 2 Ultimate Spell)

Ultimaga (Level 3 Ultimate Spell)

Ultimasa (Level 4 Ultimate Spell)

Ultimaja (Level 5 Ultimate Spell)

The End (MAX Level Ultimate Spell)

Piercing Ultima (Level 1 Piercing Ultimate Spell)

Piercing Ultimara (Level 2 Piercing Ultimate Spell)

Piercing Ultimaga (Level 3 Piercing Ultimate Spell)

Piercing Ultimasa (Level 4 Piercing Ultimate Spell)

Piercing Ultimaja (Level 5 Piercing Ultimate Spell)

Piercing The End (MAX Level Piercing Ultimate Spell)

### White Magic

During his third visit with his Aunt Xia, she taught Blade the secrets of White Magic, revealing to him just how powerful it truly was by teaching him it's full potential. Blade was annoyed to learn about White Magic at first, he saw it as being "weak" compared to the powerful spells he learned while studying Black Magic. His Aunt quickly silenced his complaints by teaching him the Raise spell, which brought a dead frog back to life before his very eyes. After learning to understand that there was more than one kind of strength, Blade finally mastered the great power that White Magic grants.

#### Magic Spells

He'ling (Restores roughly 15-30% of energy)

He'lingra (Restores roughly 25-40% of energy)

He'linga (Restores roughly 35-60% of energy)

He'linsa (Restores roughly 55-70% of energy)

He'linja (Restores roughly 65-80% of energy)

Renewal (Restores 100% of energy)

Ward (WIP)

Wardra (WIP)

Wardga (WIP)

Wardsa (WIP)

Wardja (WIP)

Barrier (WIP)

Cur'ing (Cures the lowest mortal-tier ailments)

Cur'ingra (Cures the middle mortal-tier ailments and all lower-level ailments)

Cur'inga (Cures the highest mortal-tier ailments and all lower-level ailments)

Cur'insa (Cures the lowest God-tier ailments and all lower-level ailments)

Cur'inja (Cures the middle God-tier ailments and all lower-level ailments)

Cleanse (Cures the highest God-tier ailments and all lower-level ailments)

Oomph (WIP)

Oomph+ (WIP)

Mend (WIP)

Mendra (WIP)

Mendga (WIP)

Mendsa (WIP)

Mendja (WIP)

Repair (WIP)

Raise (Returns half of the life to the dead with 50% accuracy)

Arise (Returns all life to the dead with 100% accuracy)

Bless (WIP)

Bless+ (WIP)

Purify (Removes curses from cursed weapons, armor, equipment, items, & objects)

Purify+ (Same effect as Purify, except much more powerful)

Highlight (WIP)

Highlight+ (WIP)

Lux (Massively raises all attributes & restores 100% HP)

Lux+ (Massively raises all attributes permanently until the end of battle & restores 100% HP)

Substitution (WIP)

Substitution+ (WIP)

### Arcane Magic

Blade has been waiting patiently to learn this school's secrets & just why his Aunt seemed so hesitant to teach this school to anyone. However, once his training began, it didn't take long for Blade to find out why, this school is the source of some of the most dangerous spells in existence. Before he even started training to learn this school, Xia warned him that these spells were not to be used unless he was left with no other options due to their destructive capabilities. However, Xia did specify exceptions to the rule that he doesn't have to limit his use of since they either wouldn't cause any damage or very minuscule amounts.

#### Magic Spells

Drain (Drains the very life force of the target and transfers it to the user)

Drain+ (Drains the very life force of multiple targets and transfers it to the user)

Siphon (Drains the magic power of the target and transfers it to the user)

Siphon+ (Drains the magic power of multiple targets and transfers it to the user)

Empty (Drains the life force & magic power of the target and transfers it to the user)

Empty+ (Drains the life force & magic power of multiple targets and transfers it to the user)

Sprint (WIP)

Sprint+ (WIP)

Clear (WIP)

Clear+ (WIP)

Wall (Creates a wall that blocks multiple minor attacks & a few moderate attacks before breaking)

Wall+ (Creates a stronger wall that blocks all minor attacks, several moderate attacks, & a few major attacks before breaking)

Punt (WIP)

Punt+ (WIP)

Dome (WIP)

Dome+ (WIP)

Sizzle (WIP)

Sizzle+ (WIP)

Beckon (Pulls a nearby object to Blade at his command)

Beckon+ (Pulls multiple nearby objects to Blade at his command, also works on people)

Homing (WIP)

Homing+ (WIP)

Sponge (Absorbs nearby liquids, including dangerous ones like acid or lava)

Sponge+ (Absorbs nearby matter, whether it's a solid, liquid, or gas. Also affects plasma)

Gel (WIP)

Gel+ (WIP)

Ark (WIP)

Ark+ (WIP)

Nega (WIP)

Nega+ (WIP)

Fire Cloak (Surrounds Blade in fire, dealing fire-based damage to everything near him, allowing him to absorb fire to regain HP & makes him weaker to water-based damage)

Water Cloak (Surrounds Blade in water, dealing water-based damage to everything near him, allowing him to absorb water to regain HP & makes him weaker to fire-based damage)

Earth Cloak (Surrounds Blade in earth, dealing earth-based damage to everything near him, allowing him to absorb earth to regain HP & makes him weaker to wind-based damage)

Wind Cloak (Surrounds Blade in wind, dealing wind-based damage to everything near him, allowing him to absorb wind to regain HP & makes him weaker to earth-based damage)

Ice Cloak (Surrounds Blade in ice, dealing ice-based damage to everything near him, allowing him to absorb ice to regain HP & makes him weaker to lightning-based damage)

Lightning Cloak (Surrounds Blade in lightning, dealing lightning-based damage to everything near him, allowing him to absorb lightning to regain HP & makes him weaker to ice-based damage)

Nature Cloak (Surrounds Blade in nature, dealing nature-based damage to everything near him, allowing him to absorb nature to regain HP & makes him weaker to sand-based damage)

Sand Cloak (Surrounds Blade in sand, dealing sand-based damage to everything near him, allowing him to absorb sand to regain HP & makes him weaker to nature-based damage)

Wood Cloak (Surrounds Blade in wood, dealing wood-based damage to everything near him, allowing him to absorb wood to regain HP & makes him weaker to metal-based damage)

Metal Cloak (Surrounds Blade in metal, dealing metal-based damage to everything near him, allowing him to absorb metal to regain HP & makes him weaker to wood-based damage)

Clock (WIP)

Clock+ (WIP)

Handcuff (WIP)

Handcuff+ (WIP)

Beta (Literally incinerates the unlucky target from the inside out, unless fire-resistant)

Beta+ (Literally incinerates the unlucky target from the inside out, even if they're fire-resistant. However, fire immunity still protects against this)

Spin (WIP)

Spin+ (WIP)

Contract (WIP)

Contract+ (WIP)

Lies (Allows Blade to see if the target is lying or not when asked a question, can be tricked)

Lies+ (Allows Blade to see if the target if lying or not when asked a question, but cannot be tricked)

Expose (WIP)

Expose+ (WIP)

Stone (WIP)

Stone+ (WIP)

Burrow (WIP)

Burrow+ (WIP)

Micro Missiles (Fires a wave of small missiles at the targets)

Micro Missiles+ (Fires multiple waves of gigantic missiles at the targets)

Ricochet (WIP)

Ricochet+ (WIP)

Vertigo (WIP)

Vertigo+ (WIP)

Split (WIP)

Split+ (WIP)

Thermal (WIP)

Thermal+ (WIP)

Synthesis (WIP)

Synthesis+ (WIP)

Candle (Creates a hovering light above Blade that follows him for about 10 minutes unless he dispels it early)

Candle+ (Creates a permanent hovering light above Blade that follows him until he dispels it)

Wrench (WIP)

Wrench+ (WIP)

Jammer (WIP)

Jammer+ (WIP)

Haze (WIP)

Haze+ (WIP)

Boost (WIP)

Boost+ (WIP)

Transmute (Allows Blade to change the material composition of any non-magical items)

Transmute+ (Allows Blade to change the material composition of any object, even if they're magical)

Sickles (WIP)

Sickles+ (WIP)

Levitate (WIP)

Levitate+ (WIP)

Corrupt (WIP)

Corrupt+ (WIP)

Fire Fingers (Creates fire-based hand constructs that fight for Blade)

Fire Fingers+ (Same effect as Fire Fingers, but is permanent)

Water Fingers (Creates water-based hand construct that fight for Blade)

Water Fingers+ (Same effect as Water Fingers, but is permanent)

Earth Fingers (Creates earth-based hand constructs that fight for Blade)

Earth Fingers+ (Same effect as Earth Fingers, but is permanent)

Wind Fingers (Creates wind-based hand constructs that fight for Blade)

Wind Fingers+ (Same effect as Wind Fingers, but is permanent)

Ice Fingers (Creates ice-based hand constructs that fight for Blade)

Ice Fingers+ (Same effect as Ice Fingers, but is permanent)

Lightning Fingers (Creates lightning-based hand constructs that fight for Blade)

Lightning Fingers+ (Same effect as Lightning Fingers, but is permanent)

Nature Fingers (Creates nature-based hand constructs that fight for Blade)

Nature Fingers+ (Same effect as Nature Fingers, but is permanent)

Sand Fingers (Creates sand-based hand constructs that fight for Blade)

Sand Fingers+ (Same effect as Sand Fingers, but is permanent)

Wood Fingers (Creates wood-based hand constructs that fight for Blade)

Wood Fingers+ (Same effect as Wood Fingers, but is permanent)

Metal Fingers (Creates metal-based hand constructs that fight for Blade)

Metal Fingers+ (Same effect as Metal Fingers, but is permanent)

Thorns (WIP)

Thorns+ (WIP)

Climb (WIP)

Climb+ (WIP)

Backpack (WIP)

Backpack+ (WIP)

Zoom (Allows Blade to see ten times as far as he could before, useful for spotting things ahead of time)

Zoom+ (Allows Blade to see one hundred times as far as he could before, giving him sniper-like accuracy)

Scan (Shows Blade how much energy his target has, and also lists their most noticeable weakness)

Scan+ (Shows Blade how much energy his target has and their stats, & lists their identifiable weaknesses)

Status (WIP)

Status+ (WIP)

Lock-On (WIP)

Lock-On+ (WIP)

Blink (Allows Blade to teleport wherever he wants, even to other planets & dimensions)

Blink+ (Allows Blade to teleport himself & others wherever he wants, even to other planets & dimensions)

Reverse (Reverses the damage effects dealt to the target, healing techniques will deal damage and damaging techniques will heal damage)

Reverse+ (Same effect as Reverse, but much harder to resist & lasts longer)

Insight (Allows Blade to gain insight by simply looking at an object, being able to see it's "memories" as if he was there, learn everything about the object, & even discover who or what created the object)

Insight+ (Allows Blade to gain insight by simply looking at an object, including other people too. Basically, this spell allows Blade to look through the target's memories, read their minds without much challenge, & even find out important information about them, like a weakness to ice or a fear of heights)

Grease (WIP)

Grease+ (WIP)

Anesthesia (WIP)

Anesthesia+ (WIP)

Tractor (Creates a tractor beam above the target, pulling them into the air before suddenly dropping them)

Tractor+ (Creates a gigantic tractor beam above all targets, pulling them all into the air before suddenly dropping them)

Banish (WIP)

Banish+ (WIP)

Seismo (WIP)

Seismo+ (WIP)

Ruin (Causes the targeted objects to rapidly decay into nothingness over time)

Ruin+ (Same effect as Ruin, but causes the decay at a much faster rate & affects magical objects)

Animation (WIP)

Animation+ (WIP)

Implant (WIP)

Implant+ (WIP)

Knight (WIP)

Knight+ (WIP)

Pressure (Slowly applies pressure to the object or target , eventually causing it to explode)

Pressure+ (Applies pressure to objects & others rather quickly, causing faster & more violent explosions)

Holy Fingers (Creates holy-based hand constructs that fight for Blade)

Holy Fingers+ (Same effect as Holy Fingers, but is permanent)

Dark Fingers (Creates darkness-based hand constructs that fight for Blade)

Dark Fingers+ (Same effect as Dark Fingers, but is permanent)

Ultima Fingers (Creates ultimate-based hand constructs that fight for Blade)

Ultima Fingers+ (Same effect as Ultimate Fingers, but is permanent)

Mix (WIP)

Mix+ (WIP)

Thread (WIP)

Thread+ (WIP)

Shift (WIP)

Shift+ (WIP)

Portal (Opens a portal to wherever the caster wants, but can only transport a single person before closing)

Portal+ (Opens a portal to wherever the caster wants & can transport as many people as the caster wants)

Vanish (Allows Blade to turn invisible, making him unable to be seen with the naked eye)

Vanish+ (Allows Blade to permanently turn invisible, making him unable to be seen with the naked eye)

Bound (WIP)

Bound+ (WIP)

Pyramid (Blade traps the target inside a pyramid construct, which they cannot escape on their own easily)

Pyramid+ (Same effect as Pyramid, but lasts longer & is much harder to escape even with help)

Spiral (WIP)

Spiral+ (WIP)

Chomp (WIP)

Chomp+ (WIP)

Bubble (Multiplies Blade's maximum strength at the time of it's casting by an exponent of 10 times, can be used multiple times to keep increasing in strength)

Bubblega (Multiplies Blade's maximum strength at the time of it's casting by an exponent of 100 times, can be used multiple times to keep increasing in strength)

Bubble+ (Same effect as Bubble, but is permanent until the end of battle)

Bubblega+ (Same effect as Bubblega, but is permanent until the end of battle)

Hypnotize (Hypnotizes the target, making them susceptible to being manipulated under a trance-like effect)

Hypnotize+ (Same effect as Hypnotize, but much harder to resist)

Tentacles (WIP)

Tentacles+ (WIP)

Spheroid (WIP)

Spheroid+ (WIP)

Choke (Allows Blade to grab a target by the throat with magic & choke them to deal damage while still being able to move while doing so)

Choke+ (Allows Blade to grab all targets by the throat as opposed to just one, deals more damage, and also can crush the necks of the targets instantly if their weakened significantly enough)

Parasite (WIP)

Parasite+ (WIP)

Fissure (Creates a large fissure in the direction the caster is facing when they use the spell)

Fissure+ (Creates a few gargantuan fissures in the direction the caster is facing when they use the spell)

Boom (Creates a rather large explosion where cast, powerful enough to level entire cities)

Kaboom (Creates a gargantuan explosion where cast, roughly 100 times more powerful than Boom)

Wisp (WIP)

Wisp+ (WIP)

Double (Allows Blade to cast any two spells at the same time)

Triple (Allows Blade to cast any three spells at the same time)

Quadruple (Allows Blade to cast any four spells at the same time)

Quintuple (Allows Blade to cast any five spells at the same time)

Double+ (Allows Blade to cast any two spells at the same time permanently until the end of battle)

Triple+ (Allows Blade to cast any three spells at the same time permanently until the end of battle)

Quadruple+ (Allows Blade to cast any four spells at the same time permanently until the end of battle)

Quintuple+ (Allows Blade to cast any five spells at the same time permanently until the end of battle)

Exorcism (Exorcises weaker spirits, allowing the caster to cure most typical possessions)

Exorcism+ (Exorcises stronger spirits, allowing the caster to cure almost any level of possession)

Whisper (WIP)

Whisper+ (WIP)

Pentagram (WIP)

Pentagram+ (WIP)

Ignis (Summons a blue fire that drops onto the enemy before spreading out into a huge area-of-effect spell that incinerates nearly anything unlucky enough to get caught in it)

Ignis+ (Same effect as Ignis, but spreads over a larger radius & deals roughly 10 times as much damage)

Toad (Turns the target into a toad, which they remain forever unless the caster removes the spell)

Toad+ (Same effect as Toad, but much harder to resist)

Candy (WIP)

Candy+ (WIP)

Deep Fry (WIP)

Deep Fry+ (WIP)

Antlion (Creates quicksand under the target, pulling them down into a horrible death)

Antlion+ (Same effect as Antlion, but is much harder to escape from)

Smog (WIP)

Smog+ (WIP)

Wound (Lowers the target's maximum HP each time it's cast, can stack up to 5 times)

Wound+ (Greatly lowers the target's maximum HP each time it's cast, stacks indefinitely)

Error (WIP)

Error+ (WIP)

Judge (WIP)

Judge+ (WIP)

Curse (Curses the target temporarily, the type is selected by the caster)

Cursega (Curses the target permanently unless removed by the caster, the type is selected by the caster)

Curse+ (Same effect as Curse, but much harder to resist)

Cursega+ (Same effect as Cursega, but much harder to resist)

Blitz (WIP)

Blitz+ (WIP)

Siren (WIP)

Siren+ (WIP)

Astral Stasis (Slows down the target's spirit inside them, not allowing their MP to regenerate as quick)

Astral Stasis+ (Stops the target's spirit inside inside them from gaining energy, preventing their MP from recovering whatsoever)

Equilibrium (WIP)

Equilibrium+ (WIP)

Coins (WIP)

Coins+ (WIP)

Sober (Makes the target slightly less drunk, will have to be cast more than once to cure hangovers)

Lucid (Completely sobers the target regardless of how drunk they were & cures hangovers with one cast)

Drunken (Makes the target slightly more drunk, can be cast multiple times to make the target more drunk)

Intoxicate (Makes the poor target completely drunk regardless of how sober they were, quite amusing to see in action actually)

Rend (WIP)

Rend+ (WIP)

Giant (Causes the target to grow to roughly twice their size, doubling their strength & halving their speed)

Giant+ (Causes the target to grow to grow to colossal size, quadrupling their strength & quartering their speed)

Mini (Shrinks the target down to the size of a small dog, wears off after a few minutes)

Mini+ (Shrinks the target down to the size of a grain of sand, can only be removed by the caster)

Distract (WIP)

Distract+ (WIP)

Quash (WIP)

Quash+ (WIP)

Sealing (Allows Blade to seal something away as long as it's an object)

Sealing+ (Allows Blade to steal pretty much anything away, even people & artifacts)

Duplicate (Allows Blade to duplicate an object, but is limited to only common items)

Duplicate+ (Allows Blade to duplicate any objects, even if it's magical or unique)

Persuasion (Allows Blade to induce the target to do something, works kind of like the Jedi Mind Trick)

Persuasion+ (Same effect as Persuasion, but much harder to resist)

Pain (Induces severe pain on a part of the target's body from the caster's choice)

Pain+ (Induces extremely-severe pain on any part of the target's body, even inside their mind or very soul, also allows multiple points to be targeted & then damaged)

Tank (WIP)

Tank+ (WIP)

Liquify (WIP)

Liquify+ (WIP)

Ghost (Allows Blade to become intangible, making him unable to attack or be attacked)

Ghost+ (Allows Blade to become intangible for twice as long, & allows him to attack while under the effect)

Doom (Curses the target to live for only 10 more minutes, the only way to remove this effect is by defeating Blade within the 10 minutes)

Doom+ (Same effect as Doom, but much harder to resist)

Photon (Creates a small ball of light next to Blade, shedding light on the nearby area)

Photon+ (Creates a gigantic ball of light next to Blade, shedding massive amounts of light all over the nearby area)

Midnight (Surrounds Blade in darkness, making him nearly impossible to see without night vision)

Midnight+ (Surrounds Blade in even darker darkness, making even night vision not much help)

Glassify (WIP)

Glassify+ (WIP)

Varytita (WIP)

Varytita+ (WIP)

Warp (Teleports all targets away to random locations on a planet)

Warp+ (Teleports all targets away to a location chosen by the caster)

Time Warp (Sends the targets away to a random location in time)

Time Warp+ (Sends the targets away to a location in time chosen by the caster)

Chrono (Allows the caster to travel through time mostly unhindered)

Chrono+ (Allows the caster to travel through time along with other allies completely unhindered)

Wormhole (Allows the caster themselves to travel through the fabric of space)

Wormhole+ (Allows the caster to travel through the fabric of space along with other allies unhindered)

Tether (WIP)

Tether+ (WIP)

Repel (WIP)

Repel+ (WIP)

Ionic (WIP)

Ionic+ (WIP)

Lotus (WIP)

Lotus+ (WIP)

Achilles (Adds another elemental weakness to the target, can affect the target up to two times, cannot create weaknesses if there's none prior, & doubles the damage of the preexisting weaknesses)

Achilles+ (Adds another elemental weakness to the target, can affect the target as many times as cast, creates weaknesses if there weren't any prior, & quadruples the damage of the preexisting weaknesses)

Saucer (WIP)

Saucer+ (WIP)

Evil Eye (Blade does a glare with one of his eyes that can damage the target's mind)

Evil Eye+ (Blade does a glare with both of his eyes that can utterly destroy the target's mind)

Pick Lock (Allows Blade to magically pick basic & intermediate locks & gives a 50/50 chance with picking advanced locks)

Pick Lock+ (Allows Blade to magically pick pretty much any lock without fail, only the god-tier locks may cause this spell to fail)

Slime (WIP)

Slime+ (WIP)

Faceplant (WIP)

Faceplant+ (WIP)

Crush (Allows Blade to simply crush the target into paste if they can't resist it)

Crush+ (Same effect as Crush, but much more powerful & harder to resist)

Youth (Causes the target to age backwards for every few seconds the spell is cast)

Youth+ (Causes the target to rapidly age backwards every second the spell is cast)

Old (Causes the target to rapidly age over time, causing them to slowly grow weaker)

Old+ (Same effect as Old, but much harder to resist)

Sculpture (WIP)

Sculpture+ (WIP)

Horology (WIP)

Horology+ (WIP)

Jewel (Turns the target into a random jewel, only can be reversed by the caster)

Jewel+ (Much higher chance of success, cannot be reversed by anyone)

Roulette (Randomly selects one of Blade's magic spells, any of them, & uses it on a random target)

Roulette+ (Randomly selects three of Blade's magic spells, any three, & uses them on random targets)

Mutate (WIP)

Mutate+ (WIP)

Grief (WIP)

Grief+ (WIP)

Control (Allows Blade to attempt to gain control of the target's mind, works on the weak-minded & averagely intelligent with relative ease but usually fails on the above-average & geniuses)

Control+ (Allows Blade to gain control of nearly anyone's mind, the weak-minded, average, & above-average are always controlled by this spell, & even geniuses have only a 50/50 chance at best for resisting)

Wipe (Allows Blade to slowly wipe the target's mind, starting with their most loose memories & proceeding from there. If given enough time, this spell can erase all of the target's memories unless they're resistant or immune to such effects. In the former's case, the target will be affected much slower while in the latter's case they won't be affected at all)

Wipe+ (Allows Blade to instantly wipe the target's mind, leaving them surely confused & wondering why they're there as well as why they're fighting Blade. Those who are resistant to such may be affected or may not be affected, it depends on the degree of their resistance & how much energy they have to fight back against it. Those who are immune to such an effect will instead experience a headache ranging from minor but a bit disorienting to severe & crippling, which will hinder the target in varying degrees depending on their toughness & pain tolerance)

Balloon (WIP)

Balloon+ (WIP)

Project (WIP)

Project+ (WIP)

Locusts (Summons a small cloud of locusts that attack everything around them)

Locusts+ (Summons a gigantic mass of locusts that obey Blade's commands & demolish everything around them)

Virus (WIP)

Virus+ (WIP)

Force (WIP)

Force+ (WIP)

Infuse (Sacrifices all remaining MP to raise the user's strength by multiplying however many MP remained before use) (EG: If the amount of MP is 200, then the user's strength is multiplied by 200 times)

Infuse+ (Sacrifices all remaining MP to raise the user's strength by multiplying however many MP remained before use to an exponent of 10) (EG: If the MP is 200, then the multiplier is 2,000 times)

Mana Spring (Summons a pool of mana below Blade that gives him infinite mana while he stands in it)

Mana Spring+ (Summons a permanent pool of mana below Blade that follows & gives him infinite mana)

Scathe (WIP)

Scathe+ (WIP)

Numerology (Keeps doubling the user's attack power until they miss an attack, essentially limitless if the attacker's accuracy is great enough)

Numerology+ (Keeps quadrupling the user's attack power until they miss an attack, essentially limitless if the attacker's accuracy is great enough)

Facade (WIP)

Facade+ (WIP)

Malaise (WIP)

Malaise+ (WIP)

Shadow Flare (An explosion of black fire that burns everything in it's radius to it's very soul, if it has one, pretty much making this an instant kill to all soul-based entities)

Shadow Flare+ (Same effect as Shadow Flare, except it not only has the power to destroy entities without souls, like zombies, but also possesses the power to destroy even the souls of Gods)

Construct (WIP)

Construct+ (WIP)

Pax (Calms the target down & can be used to end a battle in a peaceful manner if desired)

Pax+ (Same effect as Pax, but much harder to resist)

Forsaken (WIP)

Forsaken+ (WIP)

Tomb (Traps the target inside a cage made of solid rock, temporarily trapping them)

Tomb+ (Traps the target inside a tombstone permanently, essentially marking their grave)

Observe (WIP)

Observe+ (WIP)

Runic (Allows Blade to absorb magical attacks used on him, an option to learn Blue Magic)

Runic+ (Allows Blade to absorb any magical attacks used on him, even including summons themselves)

Invert (Switches the target's HP & MP, which will cause instant death if the target has no MP)

Invert+ (Same effect as Invert, but much harder to resist)

Perception (WIP)

Perception+ (WIP)

Red Dragon's Token (Breathes arcane-fire)

Red Dragon's Aspect (Takes on the form of a red dragon)

Blue Dragon's Token (Breathes arcane-water)

Blue Dragon's Aspect (Takes on the form of a blue dragon)

Yellow Dragon's Token (Breathes arcane-earth)

Yellow Dragon's Aspect (Takes on the form of a yellow dragon)

Green Dragon's Token (Breathes arcane-wind)

Green Dragon's Aspect (Takes on the form of a green dragon)

Cyan Dragon's Token (Breathes arcane-ice)

Cyan Dragon's Aspect (Takes on the form of a cyan dragon)

Purple Dragon's Token (Breathes arcane-lightning)

Purple Dragon's Aspect (Takes on the form of a purple dragon)

Orange Dragon's Token (Breathes arcane-nature)

Orange Dragon's Aspect (Takes on the form of an orange dragon)

Tan Dragon's Token (Breathes arcane-sand)

Tan Dragon's Aspect (Takes on the form of a tan dragon)

Brown Dragon's Token (Breathes arcane-wood)

Brown Dragon's Aspect (Takes on the form of a brown dragon)

Gray Dragon's Token (Breathes arcane-metal)

Gray Dragon's Aspect (Takes on the form of a gray dragon)

White Dragon's Token (Breathes arcane-holy)

White Dragon's Aspect (Takes on the form of a white dragon)

Black Dragon's Token (Breathes arcane-darkness)

Black Dragon's Aspect (Takes on the form of a black dragon)

Bronze Dragon's Token (Breathes arcane-non-elemental)

Bronze Dragon's Aspect (Takes on the form of a bronze dragon)

Silver Dragon's Token (Breathes arcane-meteors)

Silver Dragon's Aspect (Takes on the form of a silver dragon)

Golden Dragon's Token (Breathes arcane-ultimate)

Golden Dragon's Aspect (Takes on the form of a legendary golden dragon)

Thin Air (WIP)

Thin Air+ (WIP)

Death's Door (Reduces the target's HP to between 60-100, no matter how much they had prior)

Death's Door+ (Reduces the target's HP to between 1-50, no matter how much they had prior)

Death (Inflicts instant death on the unlucky target)

Deathga (Inflicts instant death on the unlucky target, even if they're a God)

Death+ (Same effect as Death, but much harder to resist)

Deathga+ (Same effect as Deathga, but much harder to resist)

Eviction (Forces the target out of the battle, counts as a KO when used against a single opponent)

Eviction+ (Same effect as Eviction, but much harder to resist)

Degenerator (Allows Blade to compress the target into oblivion, destroying them for good)

Degenerator+ (Same effect as Degenerator, but much harder to resist)

Revenant (WIP)

Revenant+ (WIP)

Neutron Ring (Forms a ring of neutral energy around the target, damaging them & disarming them)

Neutron Ring+ (Forms a ring of neutral energy around the target, disarms them & deals massive damage)

Rainbow (Inflicts all negative status ailments on the target, except the ones they're immune to)

Rainbow+ (Inflicts all negative status ailments on the target & bypasses any immunities they have)

Energy Field (WIP)

Energy Field+ (WIP)

Starstorm (WIP)

Starstorm+ (WIP)

Magic Burst (Unleashes all remaining MP at once in a explosion of pure magic. The damage done is the user's maximum magic power at the time of the casting being multiplied by the remaining MP in their possession. If Blade's maximum magic power when he casts the spell is only 20, which is relatively low on the scale of his magic power, but his amount of MP is around 500, then the amount of damage this does is roughly 10,000, which equates to about planet-level destructive power. Now imagine what happens when Blade is at his maximum magic power of 999 and has his maximum MP, which he gains in his Hyper Form, of infinity. As for what that equates to, powerful enough to destroy even infinitely-powered matter, in other words, it means goodbye for anything short of a nigh-omnipotent, and even they may possess some trouble with the spell. There is only one crucial problem with this spell being used at it's full power, there isn't anywhere strong enough to survive the power of the attack & nothing known to creation has the power to stop it from spreading out of control. Other than that, it is unknown if Blade can even survive the explosion, which could potentially make using it suicidal. Unless, of course, that was the intention in the first place)

Holy Cloak (Surrounds Blade in holy, dealing holy-based damage to everything around him, allowing him to absorb holy to regain HP & makes him weaker to darkness-based damage)

Dark Cloak (Surrounds Blade in darkness, dealing darkness-based damage to everything around him, allowing him to absorb darkness to regain HP & makes him weaker to holy-based damage)

Ultima Cloak (Surrounds Blade in ultimate energy, dealing ultimate-based damage to everything around him, allowing him to absorb all elements to regain HP & makes him strong against all attacks)

Blight (WIP)

Blight+ (WIP)

Nexus (WIP)

Nexus+ (WIP)

Vengeance (Deals as much damage to the target as the caster had taken from them prior, including injuries such as torn muscles & severed limbs)

Vengeance+ (Deals as much damage to the target as they have EVER caused, created specifically to destroy arrogant warlords & hostile ancient beings)

Alterna (Banishes the target into the void, essentially erasing them with an effective one-hit kill attack)

Alterna+ (Same effect as Alterna, but much harder to resist)

Xfer (Creates a huge circle around & underneath a target before levitating them into the air, where they are suddenly destroyed without a trace)

Xfer+ (Same effect as Xfer, except affects all targets & rains their blood down upon Blade afterwards, which actually heals him upon contact)

Coma (WIP)

Coma+ (WIP)

Burial (WIP)

Burial+ (WIP)

Multiply (Allows all of Blade's attacks, physical or magical, to strike twice. Essentially turning one hit into two hits, two hits into four hits, & so on, so forth)

Multiply+ (Allows all of Blade's attacks, physical or magical, to permanently strike twice until the end of battle. Essentially turning one hit into two hits, two hits into four hits, & so on, so forth)

Arcana (WIP)

Arcana+ (WIP)

Vision (WIP)

Vision+ (WIP)

Quasar (Creates a gigantic singularity at the exact point where it's cast, essentially pulling everything near it into a black hole before collapsing, where nothing ever is seen again)

Quasar+ (Creates a truly gargantuan singularity at the exact point where it's cast, essentially pulling everything in the same universe as it into a supermassive black hole before collapsing & exploding)

Soul Trap (Affects the target's soul, if they have one, in such a way that when they succumb to their injuries, their soul is pulled from their body against their own will & forcibly absorbed into Blade's Bloody Nail, which traps their soul inside, leaving no possible reincarnation)

Soul Trap+ (Same effect as Soul Trap, but much harder to resist)

Doomsday (Calls down a planet-destroying meteor from the heavens, this spells deals massive damage to everything on the ENTIRE PLANET it's cast on, including Blade himself, & actually destroys the planet afterwards, which makes this a highly consequential spell to use)

Doomsday+ (Calls down a truly gargantuan meteor from the heavens, that can actually be controlled. This spell deals absolutely monstrous, completely unblockable, unavoidable, irreducible, non-elemental damage to all enemies, and it no longer harms the caster, allies, or innocents. Also, it doesn't blow the planet up this time either, making it Blade's strongest, & most practical, multi-target spell)

Dimension Zero (Uses the infinite power of the cosmos themselves to punish the target with otherworldly force, dealing monstrous, unblockable, non-elemental damage across a cosmic scale)

Dimension Zero+ (Uses every last bit of the infinite power of the cosmos themselves to eradicate the target with an unstoppable otherworldly force, dealing absolutely monstrous, completely unblockable, unavoidable, irreducible, non-elemental damage across a cosmic scale & has a 70-80% chance of compressing the target into oblivion after the attack is finished. This considered to be Blade's strongest single-target spell)

Pandora's Box (Only used as a "Last-Ditch Taking You, And Everyone Else, With Me Ultimate Desperation Attack", which is only activated if Blade activates the box & then dies. If Blade activates the box, and then dies before deactivating it, then this spell will be triggered automatically upon his death. Basically, this spell literally opens Pandora's Box, which proceeds to compress the ENTIRETY OF CREATION into oblivion before closing shut for the rest of Eternity, with all of creation forever trapped inside)

### Blue Magic

Although originally incompatible with this school of magic, Blade managed to eventually force himself to learn it's secrets from his Aunt Xia. Having to deal with the magic being insanely hostile towards him made this the most difficult school for Blade to try to learn so far. However, according to Xia, Blade may be able to one day master this school if he fights through the pain and keeps applying himself. Blue Magic, in a nutshell, is magic that is learned, copied, or stolen, from other magic users.

#### Magic Spells

Draw (Randomly learns a spell from the target and uses it against them, is also the primary way Blade learns Blue Magic spells)

Draw+ (Learns all possible spells from the target and uses all of them against it in a random order)

Tame (WIP)

Tame+ (WIP)

Blaster (Inflicts magic-based damage and instantly kills weakened foes)

Blaster+ (Inflicts massive magic-based damage and instantly kills weakened foes)

Death Claw (Does moderate damage to a foe, poisons them, & then paralyzes them)

Death Claw+ (Does critical damage to a foe, deadly poisons them, & then severely paralyzes them)

Magic Hammer (Deals moderate physical damage & critical magic damage)

Magic Hammer+ (Deals moderate physical damage & massive critical magic damage)

Telekinesis (WIP)

Telekinesis+ (WIP)

1,000 Needles (Deals collective damage from 1,000 fists that appear all around the target)

1,000 Needles+ (Deals piercing collective damage from 1,000 fists that appear all around the target)

10,000 Needles (Deals collective damage from 10,000 fists that appear all around the target)

10,000 Needles+ (Deals piercing collective damage from 10,000 fists that appear all around the target)

100,000 Needles (Deals collective damage from 100,000 fists that appear all around the target)

100,000 Needles+ (Deals piercing collective damage from 100,000 fists that appear all around the target)

Suction (WIP)

Suction+ (WIP)

Amplify (WIP)

Amplify+ (WIP)

Laser (Fires a destructive laser at a single target, dealing massive non-elemental damage)

Laser+ (Fires an obliterating laser at all enemies, dealing monstrous non-elemental damage)

Dread Spikes (Covers Blade in spikes that drain life from anyone who attacks him while under the effect)

Dread Spikes+ (Covers Blade in spikes that drain life from anyone who attacks him permanently until the end of battle)

Grid (WIP)

Grid+ (WIP)

Enhance (WIP)

Enhance+ (WIP)

Miasma (Releases an aura of menacing energy that plows into everything near the caster, drilling into objects & knocking people over if they get too close. The aura lasts for approximately 10 minutes, but can be ended early by the caster, which has the additional effect of causing a huge kinetic blast around the caster's radius in proportion to how much time was left) (EG: If there's still 9 minutes left, then the kinetic blast would be 9 times more powerful than the blast done with only a minute to spare)

Miasma+ (Same general effect as Miasma, but has no time limit & gains more & more powerful the longer it's in effect. In other words, after two minutes of being in effect, it's twice as strong, & after 10 minutes it's ten times as strong. When combined with its quirk of having no time limit, the sheer power of this spell is virtually unlimited, as it doesn't stop until the caster chooses for it to stop. Also, when the caster does choose for it to end, it will still initiate the kinetic blast at the end, which, depending on just HOW long it was charged prior, can cause galactic-level & possibly even cosmic-level destruction)

Battery Charge (Causes Blade's MP to quickly regenerate, requires no MP to cast)

Battery Charge+ (Causes Blade's MP to completely restore itself instantly, requires no MP to cast)

Tongue (WIP)

Tongue+ (WIP)

Asuran Claws (A single attack that strikes with the force of 6 normal attacks)

Asuran Claws+ (A single attack that strikes with the force of 12 normal attacks)

Webs (WIP)

Webs+ (WIP)

Jinx (WIP)

Jinx+ (WIP)

Mind Blast (Attacks the target's mind, dealing moderate damage & paralyzing them)

Mind Blast+ (Directly targets the target's mind, dealing severe damage & paralyzing them)

Detect Life (Allows Blade to see the life energy of people, even through walls & floors)

Detect Life+ (Allows Blade to see the life energy of people permanently until the end of battle)

Detect Dead (Allows Blade to see the death energy of people, even through walls & floors)

Detect Dead+ (Allows Blade to see the death energy of people permanently until the end of battle)

Hornet (WIP)

Hornet+ (WIP)

Limit Glove (A magic-based attack that deals more damage when Blade is lower on energy)

Limit Glove+ (A magic-based attack that deals massive amounts of damage when Blade is lower on energy)

Annul (Reduces the target's MP to 0 no matter how high it was before, useful against magic users)

Annul+ (Same effect as Annul, but much harder to resist)

Metronome (WIP)

Metronome+ (WIP)

Step Mine (Creates a magical mine that, if stepped on, will deal damage based on how many steps were taken by all parties involved multiplied by 10) (EG: If Blade takes 3 steps, & his opponent takes 7 steps before stepping on it, the damage would be 10 times 10, meaning 100 damage)

Step Mine+ (Same as Step Mine, but the multiplier increases from 10 to 100 instead) (EG: Following the same scenario from before, the damage dealt would be 1,000 instead of 100)

Zephyr Mantle (Creates shadows that will each take a single hit for Blade, the amount of shadows varies from 1 to as many as Blade wants since there's no defined limit)

Zephyr Mantle+ (Creates shadows that fight alongside Blade, the amount is as many as Blade wants since there's no true limit. These shadows aren't beaten in 1 hit, making them more like clones than distractions)

Stretch (WIP)

Stretch+ (WIP)

Trine (Forms a triangle-shaped construct around the target before blasting them with intense energy that circulates through the triangle)

Trine+ (Forms multiple triangle-shaped constructs around the targets, locking into place before blasting them all with monstrous energy that circulates through all of the triangles)

Dark Spark (Cuts every attribute of the target in half, including things like strength, speed, and even lung capacity)

Dark Spark+ (Cuts every attribute of the target into quarters, making all of them 1/4 of what they used to be)

Grudge (Takes the number of kills the target has done and multiplies that by 10, that number is then done to them in unblockable damage)

Grudge+ (Takes the number of kills the target has done and multiplies that by 100, that number is then done to them in unblockable damage)

Heaven's Cataract (Creates a large ball of holy energy that is launched towards the enemy, where it explodes into a massive explosion of holy energy)

Heaven's Cataract+ (Creates a massive ball of holy energy that is raised into the sky before becoming absolutely gargantuan in size. It then is launched down at all enemies from above the horizon, exploding into a monstrous explosion of pure holy energy that shakes the entire planet it's used on)

### Summoning Magic

For the longest time, Blade had no interest in Summoning Magic. He considered his other magic schools as being "sufficient" enough that he would never require any Summons. However, after an opponent called one forth against him, he quickly realized their terrifying potential. Unfortunately for the opponent, Blade's Runic spell was able to absorb the Summon itself, allowing Blade to summon it instead. Of course, this was another whole world of possibilities for Blade to study, so he quickly went out looking for new Summons to add to his collection.

#### Summons

Hoaf (Thunder Bat)

Wemmu (Flying Fish)

Domovoi (Living Books)

Noios (Giant Floating Skull)

Wekro (Bladed-Wing Butterfly)

Thania (Petrified Flower)

Camphor, Jamboon, & Muxdarr (Three Skeleton Brothers)

Zalfun (Mothman-esque creature)

Ishark (Eyeball Monster)

Jerayseth (Pillar of Skulls)

Erigoma (Huge Hornet)

Bluhern (Panther Spirit)

Grimza (Lizard Man)

Heliord (Horned Frog Demon)

Lakmir (Demonic Starfish)

Jeruss (Fiery Jellyfish)

Tunjun (Icy Ant)

Cymysus (Floating Swords)

Gatera (Long-Whiskered Cat Creature)

Breamos (Dog With Chain Collars)

Weccea (Floating Octopus)

Zilogif (Giant Slime)

Terima (Mystical Dancer)

Ubogu (Hyperactive Axe Warrior)

Fomamond (Skeletal Wyrm)

Lywia (Giant Venus Flytrap)

Aquicia & Tabar (Huntress & Owl)

Paydric (Four-Legged Demon)

Qurdew (Gigantic Cactus)

Tsurugi (Undead Samurai)

Dreikor (Robotic Scorpion)

Nydirel (Centaur Knight)

Gaibon & Aldurgia (Beast With Female Body For Tail)

Meiyu (Conjoined Mantises)

Luveth (Treasure Chest With Fangs)

Croix (Phantom Swordsman)

Odogaron (Phantom Shadow)

Larzir (Ghostly Manta Ray)

Franna (Puppet Held Up By Strings)

Zymeth (Devouring Coffin)

Polypya (Woman With Snakes Wrapped Around Her)

Prelidith (Four-Armed Woman With Swords)

Aektix (Magical Pot Demon)

Zeviax (Demonic Tank)

Koajar (Dragon Made Of Thorns)

Hanuman (Crystal Creature)

Kord (Vampire Biker, Bike Has Bat Wings)

Glasya & Labolas (Half-Woman & Half-Spider)

Trilimac (Tortured Golem)

Khroma (Morphing Blood Creature)

WIP

#### High Summons

Nevermore (Raven Demon)

Eroalia & Gweria (Twin Witches Of Wind & Earth)

Chiatrem (Queen Of Succubi)

Ojomoh (Giant Snake Monster)

Teidhix (Floating Clock Face)

Nebilim (Headless Horsemen)

Vrykola (Lord Of Vampires)

Drimdac (Lord Of Werewolves)

WIP

### Infernokinesis

After receiving training from his Aunt Dawn, Blade learned how to manipulate Hellfire.

### Supernatural Reflexes

After training with his Aunt Dawn a second time, Blade learned how to move and react even faster than before. Dawn pushed him to finally being able to dodge her own slashes, which are usually done at speeds roughly 30,000 times faster than light when Dawn is just toying with her foes.

### Chrono-Spaciokinesis

After proving his willpower and strength to his Aunt Dawn twice, she was ready to teach Blade one more lesson. After many trials and errors, Blade finally got this power under his control, he learned how to make the very aspects of both Time and Space bend to his will.

### Electrokinesis

After training with his Uncle Ashura, Blade learned how to channel electricity into attacks.

### Teleportation

After training with his Uncle Ashura, Blade learned how to teleport in order to cover even more distances even faster than before.

### Cloning

After training with his Uncle Ashura a second time, Blade learned to create clones of himself in order to increase his damage output exponentially.

### Hydrokinesis

After training with his Aunt Kara, Blade learned how to use water as a source of dealing damage to his foes.

### Cryokinesis

After training with his Aunt Kara, Blade learned how to use ice as a source of dealing damage to his foes.

### Aerokinesis

After training with his Aunt Kara, Blade learned how to use wind as a source of dealing damage to his foes.

### Photokinesis

After training with his Aunt Kara, Blade learned how to bend even light itself to his will and can now use it to battle his foes with the power of light.

### Umbrakinesis

After "training" with his Uncle Belial, Blade learned how to command the very darkness around him to use it as a weapon against his foes. Due to Blade learning photokinesis before this, this was extremely hard to learn, even with Belial's expert teachings.

### Necromancy

After "training" with his Uncle Belial a second time, Blade learned how to raise the dead as his minions. However, due to his morals and teachings from his Mother, Blade prefers to not use this.

### Entrokinesis

During his final "training" session with his Uncle Belial, Blade learned how to manipulate chaos itself. Using the chaotic source of energy known as chaos, Blade is able to perform extremely powerful attacks that have been infused with the energy, making them all many times stronger than your typical variant of the technique.

### Tephrakinesis

After training with his Uncle Johnny, who struggled greatly to train Blade due to his own limited intelligence, Blade managed to somehow learn how to manipulate ash. But Johnny did tell him to "C'mon back soon nephew, I'll try to teach ya some more of my moves"!

### Acidokinesis

After training with his Uncle Johnny, who struggled greatly to train Blade due to his own limited intelligence, Blade managed to somehow learn how to manipulate acid. Being acid, this ability is very dangerous, even to Blade himself potentially if he's trapped inside of one of his own attacks for extended periods of time.

### Typhokinesis

After training with his Uncle Johnny, who struggled greatly to train Blade due to his own limited intelligence, Blade managed to somehow learn how to manipulate smoke. Smoke is both dangerous and versatile, allowing Blade to both obscure his foe's vision and cause them to cough to throw off their concentration.

### Geokinesis

After training with his Cousin Eden, Blade learned how to manipulate the earth itself as a weapon against his foes.

### Geothermokinesis

After training with his Cousin Eden, Blade learned how to manipulate lava in order to deal great damage to his foes with it's intense heat.

### Gyrokinesis

After training with Eden again, Blade learned how to manipulate the force of gravity and can use it ways that Eden herself couldn't. (Eden could only alter preexisting gravity, Blade can actually create his own)

### Sancti-Pyrokinesis

After convincing his Cousin Lance to train him in the first place & actually training with him, Blade learned how to combine the power of holy with the flames of fire into this powerful combination kinesis.

### Umbra-Pyrokinesis

While not being willing at first, Lance eventually decided to train Blade a second time. This time, Blade was taught how to combine the power of darkness with fiery flames.

### Elemental Breaths

Blade went to his Cousin Squall, the God of Dragons, and asked him for training. Blade was initially turned down, but his perseverance eventually won Squall's respect and training. Blade managed to learn all 8 elemental breaths, albeit with much strain being placed on him to master them all, and with Squall promising him "If you prove yourself worthy to me again, I will teach you how to use your voice as a weapon".

### Weapon Mastery

While resting in order to recover from the intense strain that comes from using the Elemental Breaths for the first few times, Squall began teaching Blade how to become better at the weapons he was already decent with as well as teaching him how to make use of the ones he never even picked up before. By the time Blade had learned and mastered all 8 elemental breaths, Squall had taught him how to use over 70 types of weapons.

### Toxikinesis

Blade initially didn't go to Laurette to seek training. It wasn't until after he trained with Eden, who told him "You think I'm strong in geokinesis"? "Go see how strong my Mother is and come back and tell me about it". Blade eventually tracked down the Goddess of Nature and she trained him under the condition that he wouldn't use his gifts to harm nature, to which Blade agreed to and has honored since. Due to already possessing most of her other powers, the only one Blade was able to learn was her toxikinesis, giving him the ability to create his own source of poison to use for attacks.

### Ancestral Magic

A school of magic that Blade himself created, along with a bit of tutoring from his Aunt Xia, that allows him to unleash the devastating power of his ancestors upon his enemies. Using this special school of magic, Blade is able to learn, use, & even master the ancient magic of his ancestors before him, giving him many more powerful spells at his disposal. The only drawback to this school of magic is that Blade hasn't learned everything from his ancestors yet, making him relatively inexperienced in this particular school of magic when compared to his mastery of the traditional schools of magic, White Magic, Black Magic, Green Magic, Blue Magic, & Arcane Magic, with the only one not used by him being Summoning Magic. After creating this school of magic, his very own, Xia gave her nephew the ability to use just about all of her spells from her own Divine Magic school, just as she promised she would if he could manage to do so, giving Blade even greater magical prowess than before.

#### Magic Spells

##### Super Nova

Creates a star that explodes, dealing massive damage, before it erupts into billions of other stars before they explode too, dealing even more massive damage than the first explosion.

##### Heaven's Wrath

Drops legions of comets down on all enemies, dealing massive holy damage to them.

##### Mana Spear

An arrow-shaped blast of magic that travels in a straight line & penetrates magical defenses. At it's full power, it can destroy entire solar systems.

##### Exhaustion Ray

A beam of magical energy that targets a foe's mind instead of their body. It deals massive damage not to their physical body, but to their mana pool. Essentially, this is used to destroy a target's mana pool to prevent them from casting anymore spells.

##### Ultra Storm

A gigantic tornado of magical energy, deals massive magical damage to all enemies. At it's full power, it can destroy entire planets.

##### Wrath Bomb

A ball of magical energy that is usually created on two fingertips before being filled with energy. Once it's been filled, it grows a fuse and is able to be thrown. When it's thrown, it explodes on contact into gigantic explosions of magical energy large enough to be seen from other galaxies.

##### Maelstrom

An omni-directional blast of magical energy that flares in intensity as long as the user is able to maintain it's power. At it's full power, this is capable of destroying an entire dimension.

##### Fate's Eye

Allows Blade to peer into the very fabric of Fate to see what a target is about to do. Developed specifically to counteract against those who are immune to mind reading.

##### Chaotic Rain

Causes magical energy to collect into meteor-sized constructions before falling out of the sky like rain. After hitting the ground, the meteors then explode into magical energy-based area-of-effect attacks that deal massive magic damage.

##### Mind Nova

Creates a supernova-sized explosion inside the target's mind. This attack's damage depends on how smart, or dumb, the target is. Smarter foes will take less damage & will most likely survive albeit with dizziness, temporary amnesia, or headaches. The not-so-smarter foes will take massive damage and most likely die from their brain exploding from the inside.

##### De-Frictionate

Removes the friction from a target, making them slide pretty much endlessly & being unable to stop themselves from doing so without grabbing hold of something sturdy. This is most useful against speedy opponents since it can easily trip them up & make them much easier to hit them before.

##### Serpent's Bite

A gigantic snake made from searing fire that wraps itself around the target & then awaits the caster's orders. If the caster is merciful, then the snake may only bite them or throw them through the air. However, if the caster is ruthless, then they may just command the snake to eat the poor target & then self-destruct while they're stuck inside.

##### Arcane Hellzone

The caster summons a varying number of balls of magical energy that all surround the opponent on virtually all sides before crashing towards them 1 or 2 at a time until finally, after doing 1 or 2 at a time for like 4 times, all of them decided to just crash in back-to-back-to-back-to-back, you get the idea.

##### Soul Drain

Drains energy from the very soul of the target, provided that they have one. This energy is then converted into the caster's own mana pool, basically being a more sinister version of the Syphon spells.

##### Unholy Meteor

A gigantic meteor made from pure dark energy, deals massive darkness-based damage & is very effective against holy-type beings like angels.

##### Devour Blast

A blast of energy that comes in varying sizes that is able to completely devour any matter it comes into contact with, even other magic spells. Even magical shields are devoured by this spells, including the otherwise indestructible Perfect Barrier spell. The only known ways to survive this attack is to either avoid it or prevent it from being cast.

##### Spirit Isolation

Separates the target's spirit from their body, leaving them extremely vulnerable to attacks on both their body & spirit. Also, the spirit cannot return to their body until after 10 minutes have passed, provided the body doesn't get destroyed before then. If the body is destroyed, then the poor spirit is pretty much finished because, without a body, they will fade into nothingness after another 10 minutes.

##### Spirit Annihilation

Typically following the previous spell, Spirit Isolation, this spell completely destroys spirits in a single blast unless the spirit itself is a strong-spirited individual. The strong-willed can survive this spell, but it is not very easy & will still challenge them to their limits.

##### Ancestor's Eruption

Summons a fiery spiral underground, which the opponent may not even notice at first if they can't sense energy. The spiral of flames slowly makes its way out of the ground & eventually surrounds both the caster & the target in a cone of pure heat. Then, the flames will solidify into solid walls of fire that cause it to heat up even more on the inside. The sphere of fire then will start to close in before finally exploding into a gigantic star-shaped explosion of heat that vaporizes entire continents, making it hot enough to vaporize nearly anyone caught inside of it who isn't the caster.

##### Soul Purge

Destroys the target's soul, provided they have one. Pretty much an instant kill since most beings can't live without their soul.

##### Judgement Bolt

Calls down a bolt of karmic judgement, the damage done is decided by the amount of sins the target has committed.

##### Tranquility

Clears Blade's mind, allowing him to think much more clearly than before. also allows him to instantly dispel his Angry & Dark Forms if he needs to.

##### Absolute Zero Aura

Creates a freezing aura around the caster that looks like a cloak made of solid ice that you can literally see the chill radiating off of and the spells lasts for roughly 10 minutes before dissipating. The chill around this cloak is so great, anything within 500 feet of the caster will start to freeze, with closer things freezing much more quickly. While the caster is immune to the effect, even at 5000 feet away, water will turn into ice & rain will turn into either snow or hail. Being within 5 feet of the caster is especially dangerous, as the temperature there is just about Absolute Zero, which is roughly -460 degrees Fahrenheit.

##### Soul Nova

The caster basically weaponizes their very soul as a deadly last-ditch attack. Basically, the caster turns their very soul into a ticking time bomb before using all of their remaining energy in one final explosion of self-destruction.

##### Micro-Big Bang

A point of focused energy aimed at the inside of a foe's body, where it causes a Big Bang-like explosion inside the target's body, pretty much blowing them apart from the inside-out. This version of the Big Bang spell was invented to get past magic-resistant armor & barriers.

##### Big Bang Version 1

AKA the handheld version. The caster creates a silver light in one of their hands as they start charging massive amounts of energy into a single point. When this spell first is activated, it's hardly noticeable due to it not giving off much light at first. However, as more energy is charged into it, the bigger & brighter it gets until finally, it's reached it's strongest. Once it's at it's maximum charge, it's thrown, where it explodes with, at minimum, enough force to destroy an entire galaxy. When overcharged into it's maximum state of power, it becomes capable of destroying an entire universe.

##### Big Bang Version 2

AKA the spirit bomb version. The caster usually starts this one in a random space, however there's no known limit to where it can be placed, as it's been seen as close as right above the caster's head to as far away as an entire universe away. (In that case, it was done by Xia, who used it to completely destroy a shape-shifting alien after it had copied the powers of her brother Ty) This version of the Big Bang spell typically grows to planetary sizes before exploding, giving it the power to easily wipe out entire universes at it's weaker charges. When charged to it's maximum, this version has destroyed entire multiverses, & it WAS overcharged only once ever, where it gained the power to literally destroy the entire realm of existence it was in. (Once again, done by Xia actually, but this time to defeat a tyrannical god from another timeline where it ruled supreme as the only thing left in existence after killing everything else)

## Abilities & Skills

### Reaper Styles

Inherited from Ty being his Father, these are extremely powerful abilities that harness the very energy of Death in order to deal intense damage to it's targets. There are multiple styles with even more techniques in existence, giving Blade plenty of them to use against his foes. It is also worth noting that Blade has combined these with his stances and Last Stands in order to deal massive damage against his opponents in short order.

#### Orthros Style Techniques

(Speed Techniques)

WIP

#### Gladios Style Techniques

(Energy Techniques)

WIP

#### Frixos Style Techniques

(Power Techniques)

WIP

#### Typhos Style Techniques

(Skill Techniques)

WIP

#### Kaldios Style Techniques

(Defensive Techniques)

WIP

#### Reaper Style Techniques

(Forbidden Techniques)

WIP

### Spiritual Unity

Inherited from Freya being his Mother, Spiritual Unity allows Blade to access most of the abilities of his entire family via bonds he's formed with them. This allows him to use ANY power or technique that anyone in his entire family uses. This is considered to be a weaker variant than Freya's version, since Blade's is limited to his family while her's was who she formed the bond with, which could potentially be just about anyone. (In other words, Blade's version has a defined limit & Freya's version doesn't)

#### Known Unities

Reaper Techniques (Ty)

Astral Projection & Telepathy (Chrixie)

Green Magic, Black Magic, White Magic, Arcane Magic, & Blue Magic (Xia)

Infernokinesis, Supernatural Reflexes, & Chrono-Spaciokinesis (Dawn)

Electrokinesis, Teleportation, & Cloning (Ashura)

Hydrokinesis, Cryokinesis, Aerokinesis, & Photokinesis (Kara)

Umbrakinesis, Necromancy, & Entrokinesis (Belial)

Tephrakinesis, Acidokinesis, & Typhokinesis (Johnny)

Geokinesis, Geothermokinesis, & Gyrokinesis (Eden)

Sancti-Pyrokinesis & Umbra-Pyrokinesis (Lance)

Elemental Breaths & Weapon Mastery (Squall)

Toxikinesis (Laurette)

WIP

## Forms

Base

Angry (Not really a transformation, but his power multiplies by 100,000 & usually leads to his Dark form)

Dark (Only activated out of pure rage, multiplies his stats by 1,000,000)

Hyper (Activated with an urgent need to protect something, it multiplies his stats by 500,000,000)

## Weaponry

### Durandal

Durandal, Blade's sword, is unbreakable and also quite powerful. Durandal looks like a katana, broadsword, cutlass and a zweihander forged into one. With white diamonds imbued into it's black blade, which is made of a mixture of metals that only Ty and Freya knew. It has a long, thick, curved blade that ends in a devilishly sharp point that is protected by a ornate golden crossguard, giving it the curved blade of a katana, the blade thickness of a broadsword, the crossguard of a cutlass, & the blade length of a zweihander. It was hand-crafted by Ty and Freya originally to serve as a ceremonial sword that was to be given to Freya's mother after her father's passing, but she also passed away before it could be given. It was then enchanted before being given to Blade as a gift to remember his own mother after her death. His mother's spirit lives inside of the sword and she protects Blade from mortal harm. The sword is also capable of increasing in power up to 10 times before capping off for a week. The amount it powers up seems to be a times 500 quadrillion each time it's increased. After that said week, it can be powered up another 10 times, making the true limit of the weapon virtually limitless provided that the wielder is willing to keep waiting for a week.

### Phantom Hazard

Blade's chakram, Phantom Hazard, that he made himself back in his training days is a dangerous ranged weapon that returns upon being thrown and is unbreakable. And it's also bladed, allowing it to impale opponents in their body and such. It is 4 & a half feet in circumference and made out of hyper-strengthened titanium. Blade also later on upgraded it to have razor-sharp lasers around it's edges, allowing it to have the cutting power capable of slicing through nearly anything that gets in Blade's way, making it even more lethal than before. The special effect of this lethal ranged weapon is that it has the ability to multiply depending on how hard Blade throws it. If Blade just gives it a small toss, it'll either stay as one or split into, at most, 4. However, if Blade hurls this at someone, it may split into 50+ of them. That is only half of their ability though. If they actually hit something that they can't just slice through, then they will start to shock whatever they hit. Basically, imagine 1,000+ tasers on steroids all shocking you at the same time in multiple parts of your body while simultaneously trying to slice through your body too.

WIP

### Grenades

(Note: In the brackets before each grenade, I will add what color it is)

{Dark Green} Frag Grenades (Basic fragmentation grenade)

{Light Grey} Flash Grenades (Flashbang, causes a blinding flash of light)

{Taupe} Remote Grenades (Remotely blown up, around the same strength as a frag grenade)

{Sepia} Proximity Grenades (Explodes when it's motion sensors are triggered)

{Dark Grey} Smoke Grenades (Releases a thick smokescreen, impairing vision)

{Pink} Sticky Grenades (Sticks to almost any surface before exploding)

{Red} Ricochet Grenades (Bounces around about 2-4 times before exploding)

{Pink & Green} Concussion Grenades (Stuns the target & can cause confusion)

{Light Green} Acidic Grenades (Releases a moderate acid capable of burning)

{Burgundy} Tear Gas Grenades (Used to subdue riots, can be lethal in high doses)

{Aqua} Sonic Grenades (Deafens the opponent's ears, vibrates a lot, & shatters glass)

{Black & Blue} EMP Grenades (Knocks out electricity-dependent objects)

{Red & Purple} Ion Grenades (Effective against machines & mechanical beings)

{Blue & Yellow} Sting Grenades (Shoots non-lethal rubber pellets, useful in dealing with riots)

{Wine} Alcoholic Gas Grenades (Releases a gas that makes those who breathe it a bit drunk)

{Persimmon} Barrel Grenades (Keep rolling in the direction they're thrown until detonation)

{Eggplant} Hovering Grenades (Hover through the air when thrown, increasing max range)

{Aquamarine} Sleeping Gas Grenades (Releases gas that the inhalation of causes drowsiness)

{Neon Green} Knockout Gas Grenades (A non-lethal gas useful for taking targets alive)

{Fuchsia} Fear Gas Grenades (Those who inhale it experience their deepest fears, but it can be resisted)

{Red & Black} Noisemaker Grenades (Only makes noise for distractions, like a firecracker)

{Indigo} Drugging Gas Grenades (Drugs those in it's area of effect, making them dopey)

{Crimson} Blood Grenades (Used to intimidate foes by spewing blood, can cause fear as well)

{Capri} Adhesive Grenades (Traps foes in a hardening foam, restricting their movement)

{Red & Yellow} Cluster Grenades (One explodes into several others that explode)

{Camel} Flurry Grenades (Explodes multiple times in a row very quickly, dealing several hits)

{Brandy} Illusion Grenades (Releases a gas that when inhaled causes hallucinations)

{Citron} Steam Grenades (Releases jets of steam that can slice through most materials)

{Cyan & Purple} Shockwave Grenades (Knocks things over & shakes buildings)

{Dark Green & Light Green} Toxic Gas Grenades (Lethal poisonous gas)

{Red & Blue} Rending Grenades (Slices into objects like a razor)

{Fandango} Necrotic Grenades (Destroys the cells & tissue of the unfortunate targets)

{Azure & Camel} Particle Grenades (Releases particles into the air that make it hard to see while in the air)

{Dark Green} Decoy Grenades (Fools the foe with a dud that doesn't actually explode)

{Bronze} Suppressor Grenades (Explodes silently, the closest you'll get to a "stealthy grenade")

{Orange} Anti-Armor Grenades (Pierces explosives-resistant armor & vehicles, making it extremely useful)

{Cyan} Tether Grenades (Ties two nearby objects together with a nearly-unbreakable tether cable)

{Azure} Bullet Grenades (Explodes into a storm of bullets that fly in multiple directions)

{Ash Gray} Petrification Grenades (Releases a gas that causes whatever it touches to turn to solid stone)

{Vermilion} Incendiary Grenades (Fire-based, lights things on fire)

{Iceberg} Cryo Grenades (Ice-based, freezes people & objects solid)

{Yellow} Shock Grenades (Electric-based, can be made lethal or non-lethal)

{Clear} Gale Grenades (Wind-based, causes great knockback)

{Brown & Green} Quake Grenades (Earth-based, makes it hard to balance)

{Dark Blue} Torrential Grenades (Water-based, makes electricity lethal)

{White} Radiant Grenades (Light-based, utterly destroys the undead)

{Gunmetal} Shadow Grenades (Darkness-based, makes it difficult to see)

{Mahogany} Countdown Grenades (After touching the ground, begins to count down from 10. Easy to avoid ahead of time due to the countdown, but it has a gigantic blast radius)

{Cotton Candy} Psychic Grenades (Explodes into psychic energy, deals both physical & mental damage)

{Brown} Dirty Grenades (Spreads sicknesses & diseases by scattering bacteria into the air, counts as a chemical/biological weapon)

{Camouflage} Biotic Grenades (Explodes with roughly 50 times as much force as a normal frag grenade)

{Red, Orange, & Cyan} Frostfire Grenades (Explodes with both extreme heat & extreme cold)

{Byzantine} Sentinel Grenades (Turns into a sentry gun that fires standard frag grenades)

{Silver} Amnesia Grenades (Projects a red light that, if pointed into eyes, wipes the target's mind for a set amount of time, it can be set for minutes, days, months, & even years. Note: Doesn't explode)

{Dark Grey & Black} Oil Grenades (Coats the target in oil, making fire even more lethal)

{Orange & Yellow} Napalm Grenades (Spreads like wildfire & is extremely hard to extinguish)

{Tan} Sand Grenades (Creates mounds of sand when it explodes, can be used to blind the target)

{Orange & White} Doctor Grenades (Explodes into a bunch of capsules that cause damage upon impact, a Dr. Mario reference)

{Orange & Red} Phosphorus Grenades (Causes a breakout of blisters on the targets)

{Red & Green} Levity Grenades (Causes levitation for objects & foes before dropping them)

{Blue & Orange} Repelling Grenades (Violently repels everything around it)

{Red & White} Healing Grenades (Heals minor & moderate wounds, multiple will heal major wounds)

{Black & Yellow} Bee Grenades (Sends bees after the target, can potentially be lethal)

{Drab} Swarm Grenades (Releases a swarm of locust onto the unlucky enemies)

{Turquoise} Soap Grenades (Explodes into a mass of bubbles, capable of cleaning up large messes)

{Yellow & Brown} Stink Grenades (Releases a stinky gas, not lethal to most foes)

{Ivory} Powder Grenades (Pulverizes everything around it, basically causing mass disintegration)

{Black & Green} Cyber Grenades (Destroys computer data, lethal to cyber-based beings like a virus)

{Neon Pink} Flare Grenades (Acts as a flare, useful for getting attention & distracting)

{Khaki} Snare Grenades (Ensnares the target with nets, but they can be broken)

{Red & Silver} Magnet Grenades (Magnetizes objects, able to pull metals or get stuck to larger objects)

{Copper} Paralysis Grenades (Releases a gas that when breathed causes paralysis to the target)

{Lilac} Frenzy Grenades (Releases a gas that causes those who inhale it to go into a frenzy, useful for getting two opponents to fight each other)

{Purple} Gravity Grenades (Increases gravity in radius, weighing foes down)

{Rainbow} Paint Grenades (Explodes into a mess of various paints, useful for causing chaos & confusion)

{Flesh} Cheese Grenades (Spreads warm cheese everywhere, capable of burning & attracting animals)

{Purple & Yellow} Neutron Grenades (Causes guns to violently jerk, usually resulting in them being dropped)

{Coral} Webbing Grenades (Explodes into a glob of webbing that can both slow down & halt foes)

{Purple & Black} Teleportation Grenades (Teleports the user where thrown)

{Cyan & Indigo} Arc Grenades (The shock travels, or arcs, across every enemy near each other)

{White & Light Grey} Nanite Grenades (Releases nanites that envelop & devour organic matter in the area)

{Lava} Hellfire Grenades (Explodes roughly 500 times stronger than a standard frag & creates lava)

{Olive} Leech Grenades (Explodes into tentacles that ensnare & steal the life of those caught in it, the stolen life is then transferred to whoever threw it)

{Mint} Syphon Grenades (Explodes into tentacles that ensnare & steal the magic/mana of those caught in it, the stolen magic/mana is then transferred to whoever threw it)

{Stained Glass} Vortex Grenades (Pulls in nearby objects & violently throws them out)

{Transparent} Ghost Grenades (Phases through objects until detonation, then it becomes physical)

{Ao} Radiation Grenades (Unleashes a burst of radiation when it explodes)

{Red, Blue, & Yellow} Trinity Grenades (Explodes with fire-based, ice-based, & electric-based damage)

{Pink & Purple} Stasis Grenades (Suspends objects in midair until the effect ends)

{Salmon} Astral Grenades (Made specifically to harm ghosts, spirits, & astral projections)

{Ochre} Mana Grenades (Deals magical-based explosion damage)

{Constantly Shifting} Chaos Grenades (Deals chaos-based explosion damage)

{Teal} Orbital Grenades (Locks onto a target with a heat-seeking sensor & orbits around them before suddenly flying towards them and exploding on impact)

{Viridian} Charged Grenades (Have 10 different charge levels that can be set before being thrown, higher charge levels have a much larger blast radius)

{Fulvous} Security Grenades (Attaches itself to surfaces and then acts as a security camera, able to not only scan the surrounding area to find targets, but it can also silently alert the user if it finds any targets)

{Celadon} Curse Grenades (Sprays cursed essence in the explosion's radius, cursing the targets with a variety of possible options)

{Charcoal} Antimagic Grenades (Destroys anything magic-based & disables magic spells in it's radius)

{Varies} Fusion Grenades (Allows grenades to be fused, doubling or combining effects) (Ex: Frag & Flash unleashes shrapnel & causes bright flashes at the same time)

{Dark Liver} Liquid Nitrogen Grenades (Coats the target in liquid nitrogen, practically freezing them & allowing them to be destroyed in a single hit)

{Neon Red} Laser Grenades (Releases dangerous lasers everywhere, cutting through objects)

{Mahogany & Turquoise} Pause Grenades (Stops time in its affected location, affects people & objects)

{Magenta} Plasma Grenades (Explodes with deadly plasma, lethal to nearly everything)

{Green & Yellow} Nuclear Grenades (Nuclear-sized explosion, causes extreme radiation)

{Black} Implosive Grenades (Pulls objects into what is basically a black hole)

{Cadet} Dark Matter Grenades (Explodes with great force that can level entire countries)

{Golden} Antimatter Grenades (Explodes with tremendous force that can level planets)

{White & Pink Sparkles} Supernova Grenades (Explodes with the force of a supernova, extremely lethal)

{Black & White} Void Grenades (Draws the nearby space into the void, erasing it from existence)

WIP

### Bloody Nail

Blade carries a gauntlet known as the Bloody Nail that he wears over his left arm that allows him to siphon life energy and magic energy from those he touches with the spikes that dot the gauntlet. Blade obtained this gauntlet as a gift from his Father during his graduation from the elite training he went through. Blade tends to use it in combination with his sword, allowing him to score multiple hits that deal quite the amount of damage to anyone. The Bloody Nail is capable of slowing down and even stopping healing factors, making it lethal to just about any foe Blade faces, even against beings such as angels, demons, & gods. In addition to this, it was eventually upgraded to having extendable claws on the fingertips, which allows it to strike foes from a bit further than before, while also being a useful stabbing weapon that's effective at piercing most armor due to how sharp the claws were made. Blade has also upgraded it with the ability to reflect magic-based, elemental-based, & energy-based attacks by simply blocking with the gauntlet, a useful ability for dealing with powerful spell users & energy blasts. Recently, Blade upgraded this gauntlet once again, this time giving it a built-in weapons system that allows it to use multiple weapons at the cost of being able to only use one at a time. These said weapons are all safely tucked away inside the gauntlet when not in use, only coming out when activated. When activated, the top of the gauntlet opens up into a huge wrist-mounted cannon, which is where all of the weapons tucked inside are ejected/fired from. These said weapons all feature special modes that can be activated & swapped around to maximize their effectiveness.

WIP

#### Possible Weapons

(Note: The parenthesis after each weapon is where I'll list the special quirks for each one)

##### Pistols

Normal Pistol (Silencer, X20 Scope, X30 Chamber, X500 Ammunition, Single Fire, Armor-Piercing Shots, Explosive Shots)

Machine Pistol (Silencer, X20 Scope, X45 Chamber, X1000 Ammunition, Single Fire, Semiautomatic Fire, Armor-Piercing Shots, Explosive Shots)

Revolver (Silencer, X10 Scope, X12 Chamber, X300 Ammunition, Single Fire, Armor-Piercing Shots, Explosive Shots)

##### SMGs

Normal SMG (Silencer, X15 Scope, X50 Chamber, X1000 Ammunition, Semiautomatic Fire, Burst Fire, Armor-Piercing Shots, Explosive Shots)

Normal LMG (Silencer, X15 Scope, X75 Chamber, X1500 Ammunition, Semiautomatic Fire, Burst Fire, Armor-Piercing Shots, Explosive Shots)

##### Shotguns

Normal Shotgun (Silencer, X10 Scope, X12 Gauge, X60 Chamber, X600 Ammunition, Spread Fire, Armor-Piercing Shots, Explosive Shots)

Combat Shotgun (Silencer, X15 Scope, X30 Gauge, X270 Chamber, X3000 Ammunition, Semiautomatic Spread Fire, Burst Spread Fire, Armor-Piercing Shots, Explosive Shots)

Sawn-Off Shotgun (Silencer, X10 Scope, X12 Gauge, X36 Chamber, X360 Ammunition, Spread Fire, Armor-Piercing Shots, Explosive Shots)

Double-Barreled Shotgun (Silencer, X10 Scope, X24 Gauge, X120 Chamber, X1200 Ammunition, Spread Fire, Armor-Piercing Shots, Explosive Shots)

##### Rifles (Assault & Sniper)

Normal Assault Rifle (Silencer, X20 Scope, X80 Chamber, X2500 Ammunition, Burst Fire, Armor-Piercing Shots, Explosive Shots, Bayonet, Grenade Launcher)

Heavy Assault Rifle (Silencer, X25 Scope, X110 Chamber, X2500 Ammunition, Burst Fire, Armor-Piercing Shots, Explosive Shots, Bayonet, Grenade Launcher)

Normal Sniper Rifle (Silencer, X50 Night-Vision Laser-Pointer Scope, X10 Chamber, X250 Ammunition, Single Fire, Semiautomatic Fire, Armor-Piercing Shots, Explosive Shots, Bayonet)

Heavy Sniper Rifle (Silencer, X200 Night-Vision Laser-Pointer Scope, X20 Chamber, X250 Ammunition, Single Fire, Semiautomatic Fire, Armor-Piercing Shots, Explosive Shots, Bayonet)

##### Heavy Artillery

Rocket Launcher (X2 Chamber, X30 Ammunition, Single Fire, Explosive Shots, Heat-Seeking Shots, RC Shots)

Gatling Gun (X5000 Chamber, X20000 Ammunition, Burst Fire, Armor-Piercing Shots, Explosive Shots)

##### Others

Flintlock Pistol (X15 Chamber, X60 Ammunition, Single Fire, Explosive Shots)

Blunderbuss (X12 Chamber, X120 Ammunition, Spread Fire, Semiautomatic Fire, Explosive Shots)

Musket (X1 Chamber, X50 Ammunition, Single Fire, Armor-Piercing Shots, Explosive Shots)

Crossbow (X10 Scope, X1 Chamber, X40 Ammunition, Single Fire, Armor-Piercing Shots, Explosive Shots, Poisonous Shots)

Blowpipe/Blowgun (X1 Chamber, X60 Ammunition, Single Fire, Poisonous Shots)

Cannon (X1 Chamber, X50 Ammunition, Single Fire, Spread Fire, Armor-Piercing Shots, Explosive Shots)

Ray Gun (X20 Scope, Unlimited Chamber, Unlimited Ammunition, Single Fire, Semiautomatic Fire, Spread Fire, Burst Fire, Armor-Piercing Shots, Explosive Shots)

##### Special

Elemental Pistol (Fire Standard Pistol, Fire Machine Pistol, Fire Revolver, Water Standard Pistol, Water Machine Pistol, Water Revolver, Earth Standard Pistol, Earth Machine Pistol, Earth Revolver, Wind Standard Pistol, Wind Machine Pistol, Wind Revolver, Ice Standard Pistol, Ice Machine Pistol, Ice Revolver, Lightning Standard Pistol, Lightning Machine Pistol, Lightning Revolver, Nature Standard Pistol, Nature Machine Pistol, Nature Revolver, Poison Standard Pistol, Poison Machine Pistol, Poison Revolver, Wood Standard Pistol, Wood Machine Pistol, Wood Revolver, Metal Standard Pistol, Metal Machine Pistol, Metal Revolver, Light Standard Pistol, Light Machine Pistol, Light Revolver, Darkness Standard Pistol, Darkness Machine Pistol, Darkness Revolver, Magic Standard Pistol, Magic Machine Pistol, Magic Revolver, Energy Standard Pistol, Energy Machine Pistol, Energy Revolver)

Elemental SMG/LMG (Fire SMG, Fire LMG, Water SMG, Water LMG, Earth SMG, Earth LMG, Wind SMG, Wind LMG, Ice SMG, Ice LMG, Lightning SMG, Lightning LMG, Nature SMG, Nature LMG, Poison SMG, Poison LMG, Wood SMG, Wood LMG, Metal SMG, Metal LMG, Light SMG, Light LMG, Darkness SMG, Darkness LMG, Magic SMG, Magic LMG, Energy SMG, Energy LMG)

Elemental Shotgun (Fire Standard Shotgun, Fire Combat Shotgun, Fire Sawn-Off Shotgun, Fire Double-Barreled Shotgun, Water Standard Shotgun, Water Combat Shotgun, Water Sawn-Off Shotgun, Water Double-Barreled Shotgun, Earth Standard Shotgun, Earth Combat Shotgun, Earth Sawn-Off Shotgun, Earth Double-Barreled Shotgun, Wind Standard Shotgun, Wind Combat Shotgun, Wind Sawn-Off Shotgun, Wind Double-Barreled Shotgun, Ice Standard Shotgun, Ice Combat Shotgun, Ice Sawn-Off Shotgun, Ice Double-Barreled Shotgun, Lightning Standard Shotgun, Lightning Combat Shotgun, Lightning Sawn-Off Shotgun, Lightning Double-Barreled Shotgun, Nature Standard Shotgun, Nature Combat Shotgun, Nature Sawn-Off Shotgun, Nature Double-Barreled Shotgun, Poison Standard Shotgun, Poison Combat Shotgun, Poison Sawn-Off Shotgun, Poison Double-Barreled Shotgun, Wood Standard Shotgun, Wood Combat Shotgun, Wood Sawn-Off Shotgun, Wood Double-Barreled Shotgun, Metal Standard Shotgun, Metal Combat Shotgun, Metal Sawn-Off Shotgun, Metal Double-Barreled Shotgun, Light Standard Shotgun, Light Combat Shotgun, Light Sawn-Off Shotgun, Light Double-Barreled Shotgun, Darkness Standard Shotgun, Darkness Combat Shotgun, Darkness Sawn-Off Shotgun, Darkness Double-Barreled Shotgun, Magic Standard Shotgun, Magic Combat Shotgun, Magic Sawn-Off Shotgun, Magic Double-Barreled Shotgun, Energy Standard Shotgun, Energy Combat Shotgun, Energy Sawn-Off Shotgun, Energy Double-Barreled Shotgun)

Elemental Rifle (Fire Standard Assault Rifle, Fire Heavy Assault Rifle, Fire Standard Sniper Rifle, Fire Heavy Sniper Rifle, Water Standard Assault Rifle, Water Heavy Assault Rifle, Water Standard Sniper Rifle, Water Heavy Sniper Rifle, Earth Standard Assault Rifle, Earth Heavy Assault Rifle, Earth Standard Sniper Rifle, Earth Heavy Sniper Rifle, Wind Standard Assault Rifle, Wind Heavy Assault Rifle, Wind Standard Sniper Rifle, Wind Heavy Sniper Rifle, Ice Standard Assault Rifle, Ice Heavy Assault Rifle, Ice Standard Sniper Rifle, Ice Heavy Sniper Rifle, Lightning Standard Assault Rifle, Lightning Heavy Assault Rifle, Lightning Standard Sniper Rifle, Lightning Heavy Sniper Rifle, Nature Standard Assault Rifle, Nature Heavy Assault Rifle, Nature Standard Sniper Rifle, Nature Heavy Sniper Rifle, Poison Standard Assault Rifle, Poison Heavy Assault Rifle, Poison Standard Sniper Rifle, Poison Heavy Sniper Rifle, Wood Standard Assault Rifle, Wood Heavy Assault Rifle, Wood Standard Sniper Rifle, Wood Heavy Sniper Rifle, Metal Standard Assault Rifle, Metal Heavy Assault Rifle, Metal Standard Sniper Rifle, Metal Heavy Sniper Rifle, Light Standard Assault Rifle, Light Heavy Assault Rifle, Light Standard Sniper Rifle, Light Heavy Sniper Rifle, Darkness Standard Assault Rifle, Darkness Heavy Assault Rifle, Darkness Standard Sniper Rifle, Darkness Heavy Sniper Rifle, Magic Standard Assault Rifle, Magic Heavy Assault Rifle, Magic Standard Sniper Rifle, Magic Heavy Sniper Rifle, Energy Standard Assault Rifle, Energy Heavy Assault Rifle, Energy Standard Sniper Rifle, Energy Heavy Sniper Rifle)

Elemental Rocket Launcher (Fire Rocket Launcher, Water Rocket Launcher, Earth Rocket Launcher, Wind Rocket Launcher, Ice Rocket Launcher, Lightning Rocket Launcher, Nature Rocket Launcher, Poison Rocket Launcher, Wood Rocket Launcher, Metal Rocket Launcher, Light Rocket Launcher, Darkness Rocket Launcher, Magic Rocket Launcher, Energy Rocket Launcher)

Elemental Flamethrower (Flamethrower, Waterthrower, Earththrower, Windthrower, Icethrower, Lightningthrower, Naturethrower, Poisonthrower, Woodthrower, Metalthrower, Lightthrower, Darknessthrower, Magicthrower, Energythrower)

Elemental Gatling Gun (Fire Gatling Gun, Water Gatling Gun, Earth Gatling Gun, Wind Gatling Gun, Ice Gatling Gun, Lightning Gatling Gun, Nature Gatling Gun, Poison Gatling Gun, Wood Gatling Gun, Metal Gatling Gun, Light Gatling Gun, Darkness Gatling Gun, Magic Gatling Gun, Energy Gatling Gun)

Elemental Cannon (Fire Cannon, Water Cannon, Earth Cannon, Wind Cannon, Ice Cannon, Lightning Cannon, Nature Cannon, Poison Cannon, Wood Cannon, Metal Cannon, Light Cannon, Darkness Cannon, Magic Cannon, Energy Cannon)

### Zika

After killing Edalb in their final battle, Blade took Edalb's katana as his own and named it Zika, his mother's maiden name. Since then, Blade has been studying it's composition to get an idea of how advanced the realm it came from was. While Zika is weaker than Durandal, it is a bit faster, allowing Blade to land even more blows in just as much time. The blade seems to use some form of foreign technology embedded inside of it in order to absorb various forms of energy in order to deal more damage. However, the blade appears to have a maximum charge, where it glowed yellow and started sparking as Blade was holding it. In it's fully-charged state, the blade was nearly 300 octillion times stronger than what it originally was.

WIP

## Blademaster's Stances

### Stances

Being a blademaster, Blade has access to multiple stances that allow him to use powerful attacks known as Last Stands. Blade started learning these during his Class CCC training and has kept learning how to use them better since then. By this point in his story, Blade has mastered his Last Stands and has proven to extremely lethal with them whenever he does use them, although it is quite rare.

Blade uses 3 main stances, Power, Speed, and Skill.

They behave in a triangular relationship:

Power beats Speed, but losses to Skill

Skill beats Power, but losses to Speed

and Speed beats Skill, but losses to Power

### Last Stands

#### Skill Style Last Stands

##### Terminus (Rank V)

WIP

Blade can also combine 2 stances together to create a hybrid stance that uses both stances to deal with intense situations and can double Blade's capacity to inflict damage. They also allow Blade to use any Stand from either of the 2 stances he combines. Blade first learned this in his Class BBB training, and has now mastered the combination process to where he can chain 2 styles together perfectly and earn even more lethal results than before.

Power + Speed = Berserk Stance

Power + Skill = Legion Stance

Speed + Skill = Assassin Stance

#### Assassin Style Last Stands

##### Turbulent Terminus (Rank V)

WIP

And last, Blade is capable of combing all 3 stances into the best stance there is. A stance that allows the flawless use of all 3 stances in conjunction. This stance along with Blade's Hyper Form is how he is able to use his Ultima Stands. Despite it's great power, Blade mastered this extreme power increase and has utilized it to stop extremely powerful foes from causing destruction.

Power + Speed + Skill = Ultima Stance

### Final Stands

Blade's Final Stands are extremely powerful and they allow him to perform exceptional feats of strength, speed, and skill. They also are even more powerful than the Last Stands, but require Blade to be in his Hyper form in order for them to be used. Blade learned these right before his graduation from the advanced training in Class AA. Blade has now become a master at using his Final Stands, as he uses them much more comfortably than before and can actually control them now. Using these, he's been able to defeat foes who have threatened entire multiverses.

### Ultima Stands

After reaching the climax of his strength, Blade learned how to achieve the strongest type of Stands. These stands are called Ultima Stands and they are much more powerful than even Final Stands. The strongest style in this class is the Ultima Style, which is a combination of Power, Speed, and Skill in one style. Blade first learned of these in his Class S training, and had to learn & master them before he graduated from the elite training that is Class SSS training. Upon proving his mastery of the Ultima Stands, Blade had finally mastered them all and was finally content with his own skills.

## Armor & Accessories

### Emotional Token

A dark-colored helmet that Blade often wears during combat. The helmet is of the viking style, paying homage to his Mother a bit, but actually includes horns as well, which vikings didn't, believe it or not. The helmet was crafted out of the same materials as his Ancestral Jacket, just minus the dark leather. The helmet gives Blade the ability to enter different emotional states in order to help with a situation.

WIP

#### Emotional States

Normal

WIP

### Ancestral Jacket

A dark leather jacket that has been reinforced with both mystic silver and titanium. The mystic silver repels just about all magical and kinetic attacks while the titanium is incredibly tough and blocks all but the strongest physical attacks. The leather jacket also grows in strength along with Blade's forms, making it's full potential in defensive ability nearly unmatched. After training with his Aunt Dawn, the jacket was given the ability to grow chains, lances, hammers, spikes, flails, drills, and a multitude of other weapons that he can use without having to rely on either of his arms or legs. These created weapons have proven fast enough to block attacks that are over 750 millions times faster than light & have also been used for non-combat activities, like creating a pen to sign an important document.

### Magic Titanium Armor

This armor houses the souls of Blade's ancestors, who will protect him from mortal harm by healing him back to his full strength. The armor itself is also highly durable, being able to survive blows from Gods and Elder Gods while remaining unscathed. It also increases in power with Blade's forms, making it's defensive ability nearly unmatched. This armor also grants Blade immunity to all offensive magic while also making all of his own magic 500 million times stronger. After training with his Uncle Ashura, his armor was enhanced with the same self-restoring properties that Ashura's own armor possesses and it can now repair itself in the middle of battle in only a matter of seconds. The armor also cleans itself after every battle too, using it's insanely advanced technology developed by Ashura himself. The armor has proven to have the rare ability to be able to block piercing magic spells, which very few other things can stop.

### Image Band

The black belt that connects Blade's dark leather jacket. It's relatively normal, but it does have one special effect it grants to Blade. When Blade wants it to do so, it can create afterimages of him, which can be used to confuse or even intimidate opponents by making them think that they're being attacked by multiple of same person. However, they are just afterimages, so they can't physically hit anyone or be hit either, so that's a clear way to distinguish them from Blade himself.

WIP

### Piercing Glove

A dark leather glove that Blade wears on his right hand, the opposite of the Bloody Nail & the hand he usually carries Durandal in during combat. The glove offers little protection against any form of attack, but allows Blade to cast the piercing variant of every spell in his possession, allowing him to bypass just about any form of magic reflection and strike the opponent anyway. Blade normally uses this for Black Magic, but he has also used it for Green Magic, Blue Magic, Arcane Magic, & even White Magic. If the opponent isn't aware of the glove's effects, then they will most likely be very surprised when their reflection doesn't work, often allowing Blade an extra free hit against them during their confusion.

WIP

### Gravity Sabatons

A pair of heavy-duty boots that are made from titanium just like Blade's suit of armor. The boots are meant to withstand heavy combat, so they're extremely durable & don't wear down easily. The special ability of these heavy boots is that they're capable of messing around with gravity itself. They can negate gravity effects, allowing Blade to pretty much cheat the force of gravity, create gravity fields of their own by stomping or kicking, which allows Blade to use gravity against his opponents, & it can change the direction & intensity of gravity, which can have very destructive & helpful results depending on how it's used.

WIP

### Mother's Guidance

Blade only has one object to remember his Mother with, this very necklace which bears her name embedded into it. Ty gave this to Blade & told him "Keep that safe from harm, it's the only thing from your Mother that I could give you". The necklace seems to have been crafted from silver and it is also known to have a soft blue glow that can heal injuries, as it's been seen on 3 different occasions healing injuries ranging from a sprained elbow to a broken arm to even a severed leg. Sometimes, the necklace seems to glow for seemingly no reason, usually when Blade is starting to get in a little bit of trouble. However, there was a single occasion where the necklace actually created a barrier around an injured Blade and shielded him from harm. Since then, which was roughly 10 years ago, the necklace has only glowed from time to time & hasn't done anything similar since.

WIP

## Inventory

### Consumables

Blade is able to carry up to 999 of the following items:

#### Healing Herbs

These herbs are what Blade uses to heal himself whenever his magic is in a pinch.

#### Magic Potions

These potions are used to restore Blade's magic power.

#### Remedies

These potions are used to cure all negative status ailments.

### Possessions

#### Cube of Chaos

A small cube that opens at the top. It houses Blade's nets and other gadgets that he sometimes uses. (Considered OP by most standards, but I really don't care FYI)

##### Cube of Chaos's Contents

(Note: These follow the 999 rule, unless stated otherwise)

Anti-Chaos Net- Capable of stopping any manipulated chaos in its tracks. It's even strong enough to hold the energy of Gods captive.

Telepathic Migraine Helmet- Capable of giving any telepath migraines, vastly reducing the use of their powers by targeting their mind.

WIP

#### Pandora's Box

During his adventures, Blade happened to come across the legendary Pandora's Box after meeting Pandora's newest incarnation, whom he helped free from her captors. As it would turn out, she actually received the box as a young child as a gift from a stranger she hasn't seen since. This prompted a search mission for the stranger, which proved unsuccessful for about 6 months before Blade was ready to call it quits. However, they then got an anonymous tip from someone, who told them to meet with him. They did, and the tipper met up with them before telling them a story that sounded strangely like the girl's story. He then took them to another realm. Once there, the girl met the stranger again, who revealed itself to be none other than her own mother. But that wasn't all, after dealing with an internal power struggle, her mother revealed herself to actually have been Pandora the entire time & she gave the box to her daughter to keep it where no one would think to look for it. Afterwards, Pandora asked her daughter to stay with her inside her own small realm, not as a reward for looking after the box, but because she didn't want her bringing any other mortals into her highly-forbidden realm, to which she agreed. As an offering, Pandora presented her box to Blade and told him that all he had to do is open the box & he'd be free to stay too.

However, Blade was smarter than most people & instead asked what would happen if he didn't open the box. To which Pandora told him to either accept the invitation or to leave. Blade weighed his options carefully before asking what would happen if he opened the box. Pandora laughed and told him that it would destroy all of creation, save her realm. Blade declined opening it. Pandora took the refusal as an insult and actually got angry at Blade. She then tried once again to get him to accept the box, which he refused a second time. Then Blade tells Pandora all about how much of a crappy parent she was for forcing her daughter to live without her & hold on to her box her entire life before talking about how he himself had helped her keep it in her more recent situations. He then tells her that, if he knew a way to do so, he'd destroy the box forever, but settles for taking it from her & keeping it away from anyone who could use it himself. After a brief argument with Pandora, who attacks Blade in anger, the daughter restrains her mother and ends up helping Blade make his way out, telling him to go ahead & take it before warning him that she'll come back for it one day. And with that, Blade left the realm & the angry Pandora behind with the legendary Pandora's Box in tow.

## Techniques

### Normal

#### Phoenix Slash

Surrounds Durandal with the white flames of the Phoenix, allowing it to incinerate nearly anything. Of particular note, Blade learned this technique from his little sister, Chrixie, who is a more psychic-based attacker than he is.

#### False Slice

Fools the opponent into thinking they were attacked when they really weren't. However, the opponent can also be fooled by thinking they weren't attacked when they really were. Of particular note, Blade learned this technique from his little sister, Chrixie, who uses it quite often when she's getting overwhelmed.

#### Nova Clap

Throws two balls of energy at the opponent before creating another two and then slamming them into the first two while they're still twisting themselves into the opponent's insides, causes a nova-like explosion. Of particular note, Blade learned this technique from his little sister, Chrixie, who rarely uses this technique due to it's destructive power.

#### Serpent Twist

Takes a defensive stance that makes dodging attacks much easier, allowing Blade to take control of the situation again if he lost control during a battle. Of particular note, Blade learned this technique from his little sister, Chrixie, who is far more agile then he is.

#### Echo Cut

Blade performs a slash with Durandal from it's sheath in a single motion, the attack, if it hits correctly, is known to echo through the opponent's body, essentially slashing them multiple times on both the outside & the inside of their body, which can have crippling & even fatal results. Surprisingly, Blade actually learned this technique from his little sister, Chrixie, who doesn't like to battle & usually purposely makes sure that this technique doesn't hit any vitals of the opponent.

#### Fissure Crack

A charged punch that is capable of shattering opponents apart like glass when fully-charged. Also, when at it's full charge, the shattering effect travels backwards while shattering just about anything else that happens to be in the same line of fire as the unfortunate opponent. Of particular note, Blade learned this technique from his little sister, Chrixie, of whom this could possibly be considered the signature attack of.

#### Gigaflash

A great flash of light that can be used in a variety of ways. Creating it in the user's hands, a flash from the user's eyes, applied to a weapon and being used when the weapon impacts something, & pretty much any other conceivable way this technique could be used. Of particular note, Blade learned/inherited this technique from his father, Ty, who usually used this technique as a way to blind mages & thus make most of their magical attack useless. Just like his father before him, Blade typically follows this technique up with the Death Cycle technique.

#### Death Cycle

A forward-moving charged roll that causes Blade to roll forward like a cannonball while spinning Durandal around himself rapidly. This technique is usually used as a means of disabling the opponent's arms and/or legs, to weaken & slow them down. Of particular note, Blade learned/inherited this technique from his father, Ty, who usually used this in order to take an opponent in alive for interrogation. Just like his father before him, Blade typically uses this technique as a follow-up attack to the Gigaflash technique.

#### Demonic Chariot

A spinning attack where Blade spins around like a top while slashing with Durandal, extremely lethal to those who aren't extremely durable or don't have any form of regeneration. Of particular note, Blade learned/inherited this technique from his father, Ty, who usually used this as a lethal attack meant to end a fight when he's through trying to end it peacefully.

#### Warped Impulse

Blade slashes a random point in space and opens a small rift there which unleashes otherworldly energy out from it in a massive radius. Of particular note, Blade learned/inherited this technique from his father, Ty, who actually used this technique with his battle-axe rather than his greatsword.

#### Flying Death

Blade throws Durandal towards his opponent, which has a high chance of dealing fatal damage if it doesn't outright kill the opponent in a single hit due to the velocity of the weapon, the sharpness of the sword, the strength of the thrower, & the tendency to aim for unarmored or lightly-armored parts of the opponent. Of particular note, Blade learned/inherited this technique from his father, Ty, who actually used this technique with his battle-axe rather than his greatsword.

#### Soldier's Salute

Blade throws together a chain of blows, which can be unarmed strikes like punches & kicks, weapon strikes like a slash or thrust, and even magical attacks like any of his damage-dealing spells. While this part of the technique is relatively Blade's own thing, the end of this technique isn't. At the very end of the combo, Blade first salutes his usually stunned opponent before hitting them with one last gigantic punch to the face. Of particular note, Blade learned/inherited this technique from his father, Ty, which is who Blade, according to his own words, salutes to when he does the massive punch at the end.

#### Final Shine

Blade slashes the opponent with a slash made from solid light that has been known to vaporize the opponents it's used on. Blade learned/inherited this technique from his father, Ty, who usually used this technique as his finishing attack at the very end of a fight. However, it it noteworthy that Blade will use this technique whenever he feels the need to use it, it's not just end-of-the-fight exclusive in his case.

#### Suppression

Allows Blade to suppress the pain inflicted on him, even if it's major, severe, or just plain crippling, allowing him to fight at full effectiveness for much longer periods of time than the average fighter. Blade learned/inherited this technique from his deceased mother, Freya, who didn't use it particularly often but would in a pinch. Of particular note, this is a technique that Blade obtained from his mother before her death, making him the only other user of the technique at this time.

#### Blade Beam

Fires a destructive beam off of Durandal, can also be used as a slash that travels through space before cutting into objects.

### Limit Breaks

Blade's Limit Breaks are activated only in his Hyper Form, & only when he's ready to go all out to end a battle. Once Blade enters his Hyper Form, he will gain a Limit gauge that, once filled, can be used as an extremely powerful attack. However, if overcharged to the very limit, which is 110 times over, then Blade can use ALL of his limits back-to-back in a MASSIVE combo without stopping. However, Blade cannot use his Limit Breaks while in his Last Stand, Final Stand, or Ultima Stand states, so he'll have to revert from those first to utilize these.

(Overcharged & Combos Explanation: Lucky Dice requires 1 Limit Gauge being filled, High Roller & Knuckle Duster require 2, Hand of Fate & Rough Divide require 3, Lion Heart & Great Gospel require 4, Holy Judgement & Final Heaven require 5, My Final Heaven & Comet Break require 6, Meteor Strike & 7-Flush require 7, Royal Flush & Dragon Crest require 8, Dragon Slayer & Omnislash require 9, & Eternal Blades requires 10. Doubling those numbers will overcharge them, making the overcharged amounts: 2 for Lucky Dice, 4 for High Roller & Knuckle Duster, 6 for Hand of Fate & Rough Divide, 8 for Lion Heart & Great Gospel, 10 for Holy Judgement & Final Heaven, 12 for My Final Heaven & Comet Break, 14 for Meteor Strike & 7-Flush, 16 for Royal Flush & Dragon Crest, 18 for Dragon Slayer & Omnislash, & 20 for Eternal Blade. Which means, in total, to use every single Limit Break back-to-back without stopping, the Limit Gauge would have to be charged 55 times for just the normal variants & overcharged a grand total of 110 times for every single one of them to be used)

#### Lucky Dice/High Roller

Rank I Limit Break

Randomly unleashes magic spells depending on the rolled number total from the two or three dice, which happens randomly. Then, a single die is rolled to determine how many times that particular ability is used at that one time. As an important note, the two dice & three dice have different tables that dictate what'll happen for a roll. However, when overcharged, this limit will become High Roller, which only uses a single die, but is a truly high-stakes table for when Blade's feeling lucky.

##### Double Dice Table

2 (Grand Train) (Calls upon an otherworldly train that appears & rams into foes before launching a triangle-shaped blast of golden energy that explodes as it causes ripples across time & space for massive damage)

3 (Shock) (Creates a ball of electricity & then launches it at the opponent, deals massive lightning damage & can cause both the shocked & paralysis status effects)

4 (Ardor) (A great explosion of blue flames that consumes everything inside of it, dealing massive fire damage & almost certainly causing a burn to the opponent)

5 (Plague) (WIP)

6 (Cyclone) (A whirlwind plows through the enemies, it's ferocious wind dealing massive wind-based damage to all opponents while also having a chance to knock them off their feet)

7 (Bio) (A bolt of toxic energy that hits the opponent, dealing moderate damage & inflicting poison on the foe unless they're resistant to poison)

8 (Deluge) (A massive waterfall is created above an opponent before dropping all of it's contents on the entire group below, dealing massive water damage while also drenching the targets in water, making them much weaker to lightning-based damage)

9 (Phalanx) (WIP)

10 (Morph) (Polymorphs the target into a variety of things, sheep, rocks, pigs, logs, & several other possible effects. Can be resisted if the target is strong enough to overpower the magic spell)

11 (Flare) (A great explosion of fiery energy that consumes everything inside it's general area. This spell is so powerful, it can even shatter magical defenses like Protect or Shell, making it especially dangerous to use since even the caster isn't safe from the damage unless they have magic immunity)

12 (Countdown) (Gives the target only a single minute to defeat Blade, otherwise they die instantly. Instant death resistance makes the timer slower, effectively doubling or maybe even tripling the time they've got before being killed. Instant death immunity causes this spell to have no effect)

WIP

##### Triple Dice Table

3 (Lifebreak) (The caster sacrifices a quarter of their energy to shatter their foe's HP to 0 without fail)

4 (Everlasting Darkness) (Monstrous darkness-based damage)

5 (Permafrost) (Monstrous ice-based damage)

6 (Blight) (Monstrous nature-based damage)

7 (Sand Dune) (Monstrous sand-based damage)

8 (Inferno) (Monstrous fire-based damage)

9 (Steel Sparks) (Monstrous metal-based damage)

10 (Flora) (Monstrous wood-based damage)

11 (Scourge) (Monstrous non-elemental damage that also causes deadly poison)

12 (Cataclysm) (Monstrous earth-based damage)

13 (Tsunami) (Monstrous water-based damage)

14 (Windburst) (Monstrous wind-based damage)

15 (Flash) (Monstrous lightning-based damage)

16 (Luminescence) (Monstrous holy-based damage)

17 (Meltdown) (Monstrous non-elemental damage, damages all enemies & the caster)

18 (Soulnado) (Monstrous soul-based damage, rips into the enemies's very soul to deal damage)

WIP

##### High Roller Table

1 (Joker) (The only bad spell for Blade to roll, this one actually does massive, unblockable damage to Blade himself. However, effects like Protect or Shell will lower it's damage output significantly)

2 (Cure-All) (Completely restores Blade's HP & MP as well as curing all of his negative status effects & resetting the timers of all his positive status effects. This spell is considered to be even more powerful than Renew, allowing it to cure ANY negative status ailment, even the extremely powerful unique ones that're inflicted only by a specific person)

3 (Permanence) (Makes ALL current effects on Blade at the time of the casting permanent until the end of battle, including any negative status ailments like poison or confusion. This spell can cause some INSANE effects, but heavily depends on how lucky Blade is when he gets this)

4 (Quick) (Allows Blade to act twice at once, allowing him to do things no person should. Stacks with the Double, Triple, Quadruple, & Quintuple spells, essentially giving Blade up to 10 spells that can be cast at once. When combined with Quintuple+, Chain Magic+, & Mana Spring+, this allows Blade to cast any 10 spells at once as many times as he wants since he has infinite MP, which is extremely dangerous to say the least. Even more dangerous however, is if Blade casts Counterspell+ in conjunction with the previously stated spells. Doing so allows Blade to use 5 counterspells at once with only ONE magic spell being cast on him without using any of his magic slots. In other words, infinite amounts of spells can be chained together, Blade has infinite MP, can cast 10 spells at once, & can use 5 counterspells automatically without using any of his 10 he's preparing, essentially giving him the ability to unleash 15 different spells at once any time he's attacked by a magic-based attack, which can be DEVASTATING for his foes, depending on which spells he decides to use. But the worst he can unleash on his opponent at once would be adding Multiply+ into the mix. Basically, all of the spells would hit twice, meaning 15 spells would hit like there was 30 of them)

5 (Invincible) (Makes Blade impervious to EVERYTHING for roughly 5 minutes. Melee, ranged, magical, elemental, energy, you name it, no form of attack can affect him while in this state. Yes, even the dreaded Joker spell has no effect on Blade in this state)

6 (Ragnarok) (WIP)

WIP

#### Knuckle Duster/Hand of Fate

Rank II Limit Break

WIP

#### Rough Divide/Lion Heart

Rank III Limit Break

WIP

#### Great Gospel/Holy Judgement

Rank IV Limit Break

WIP

#### Final Heaven/My Final Heaven

Rank V Limit Break

WIP

#### Comet Break/Meteor Drive

Rank VI Limit Break

WIP

#### 7-Flush/Royal Flush

Rank VII Limit Break

WIP

#### Dragon Crest/Dragon Slayer

Rank VIII Limit Break

WIP

#### Omnislash/Eternal Blades

Rank IX Limit Break (Final)

WIP

## Strengths

Blade's extreme combination of strength and speed allows him to overpower most foes with ease.

Blade's extensive research allows him to know weakness of most fighters.

Blade's stances are able to beat nearly any foe if used right.

Blade's an excellent strategist who can bring down most he faces in a matter of seconds.

Blade is equipped for nearly any battle at nearly any time he needs to be.

Blade's mastery of weapons & magic make him a warrior-mage hybrid that few can hope to stand against.

Blade's ability to quickly learn and master new weapons, powers, and techniques is unprecedented. Blade has learned 25+ times more than what 50+ people could learn in 10+ lifetimes in roughly half the time it would take for them to learn 5 or less new abilities.

## Weaknesses

Blade's general, non-caring attitude could potentially get him into some trouble.

Managing to get him to believe he's still inside of his Father's shadow can easily send him into a spiral of depression that'll greatly weaken him. (However, if this fails, if could very well just piss him off)

Very protective of his younger sister, to the point of leaving a serious battle to make sure she's safe. Any successful attempt to get his sister held captive will make him do almost anything to keep her safe. (However, if ANY harm comes to her, it's a death sentence to whoever hurt her)

Despite his natural ability to easily learn new magic spells, Blade is rather incompatible with Summoning Magic. Making those who are skilled in that school a unique challenge for him.

## Quotes

"My father was distinguished for his strength, my mother was distinguished for her wisdom, what's that leave for me to be distinguished in"? "Speed"? "No, I'd rather use both to strike down every evil on this damn planet".

- Blade when he makes his peace to his school upon graduation.

"If you as so much as LOOK at my sister the wrong way again, I will knock all of your damn teeth down your throat, make you spit them back up, and then make you swallow them again"! "Are we clear now asshole"?

- Blade when one of his opponents tries to sweet-talk his sister, Chrixie.

"So Aunt X, you told me that knowledge is power, right"? "Well, what do you say about someone who possesses both and has mastered them both"? (Note: Blade calls Xia "Aunt X" as a nickname)

- Blade after training with his Aunt Xia for the last time.

"So um, Aunt Dawn, how exactly did you become this"? "You said something about helping someone going awry, but I don't think you ever told me what exactly happened to you".

- Blade asking Dawn how exactly she became a Hellspawn, which she doesn't answer.

## Trivia

1. Blade was originally going to have more forms. These forms however, were scrapped right before Blade was finally published.
2. Those said forms, followed by their multipliers, were supposed to be: Super, 15, Dark, 110, Hyper, 950, Chaos, 25,000, Slasher, 250,000, Godslayer, 50,000,000, and Climax, 750,000,000.
3. Blade's Spiritual Unity actually could potentially allow him to bypass the usual restrictions that the Special Schools of Magic have. For example, even though Divine Magic is unique to his Aunt Xia, via Spiritual Unity, he could potentially learn how to use the school of magic like it was his own.

## Feats

### Strength

1. Lifted an entire universe up and maintained it's weight for 25+ minutes in his Base Form.

2. Blasted a planet-sized space station into the sun from Earth in less than 1.5 seconds.

WIP

### Speed

1. Walking speed alone can reach 25,000 times faster than light in his Base Form.

WIP

### Durability

1. Survived a multi-galaxy-busting laser like it was just a rock thrown at him.

WIP

### Skill

1. Graduated from Elite Training when he was only 20-21 years old. (Considering that most can't even REACH elite training until they're in their mid-40's)

WIP

## Relationships

Ty- Father

Freya- Mother (Deceased)

Chrixie- Sister

Belial- Patriarchal Uncle

Xia- Patriarchal Aunt

Dawn- Patriarchal Aunt

Ashura- Patriarchal Uncle

Kara- Patriarchal Aunt

???- Patriarchal Uncle

???- Patriarchal Uncle

???- Patriarchal Aunt

Johnny- Patriarchal Uncle (Married to Xia by Blade's time)

Gold- Patriarchal Cousin (She's the cousin of his Father)

Prizor- Patriarchal Cousin (Married to Gold by Blade's time)

Eden- Patriarchal Cousin

Lance- Patriarchal Cousin

Squall- Patriarchal Cousin

Sercages- Father of Eden & Lance (Great-Uncle)

Laurette- Mother of Eden & Lance (Great-Aunt)

Unalessi- Patriarchal Cousin (Daughter of Xia & Johnny)

???- Patriarchal Grandfather

???- Patriarchal Grandmother

???- Matriarchal Uncle

???- Matriarchal Uncle (Missing In Action, his status is Presumed Dead)

???- Matriarchal Aunt

???- Matriarchal Grandfather

???- Matriarchal Grandmother

???- Girlfriend/Fiance (Only a rumor right now, might explain it later)