recursal/Fanatic-Fandom huggingface dataset:
The Traitor

The Traitor is a vendor found only within The Buried City. A traitorous moleman who has betrayed his own kind in an effort to aid you. They sell up to three non-progression items, but the items are not revealed until you buy them. The majority of items that do not cost colored scrap will be Usable Modules.

Name: Wraith Shell / Cost: 15 gray scrap, 1 red scrap, 1 blue scrap
Chomper

Chompers wander around until Fight is in their line of sight, then they will run toward and jump at Fight. Their horn is indestructible and will deflect shots.

Chompers can be damaged by shooting their feet or mouth. Alternatively, weapons that pass through walls, such as the Flamethrower, can damage Chompers from any direction.
Bosses

Considerably stronger than standard monsters, and must be defeated before Fight can proceed. Every zone in a run will contain one boss to battle.

### The Surface City

Abomination

Sluggard

Mouth Meat

Bioplasma Mouth Meat

Beak Lord

### The Forest Slums

Ooze Hart

Blightbark

Mouth Meat

Bioplasma Mouth Meat

### The Caves

Cephalodiptera

Wall Creep

Mouth Meat Senior

### The Coolant Sewers

Leviathan

Wall Creep

Stalkus

### The Factory

Metal Patriarch

Flesh Adder

Mouth Meat Senior

### The Crystal Mines:

Corrupted Miner

Skin Deviler

Flesh Adder

### The Buried City

White Wyrm

Moleman Shaman

Polyphemus

### Final Bosses

The Megabeast

Megabeast Core

Tutorial Smith

Megabeast Remnants
Patch Notes 1.1.1.13

## Bug Fixes:

* -Fixed bad tiles in BuriedCity1x1TheTraitor01.
* -Fixed bad minor item hiding spots Factory2x2AllExits06.
* -Fixed camera bounds exception in Factory2x2AllExits06.
* -Fixed issue where the first time you expand the map stats didn't show.
* -Flipping with Viridian Shell no longer flips gravity.
* -Hard enemies will no longer spawn on the surface until at least 2 traversal items have been collected.
* -Gibs get recycled if they exit the current room.
* -Vorbs don't chase gibs out of rooms.
* -Vorbs will consume gibs sooner, rather than chase them slowly.
* -Fixed bug where fragment shots would sometimes die immediately.
* -Tutorial Smith effects determined by seed.
* -Fixed bug where certain projectiles could damage enemies 2 to 3 times in the same frame.

## New Rooms:

* -Surface1x1AllExits04
* -Cave2x1NoUp01
* -Factory2x1NoDown03
* -BuriedCity2x1LeftRight01

## Other Changes:

* -Assigned fallback shaders for palette shaders. This might fix the issue where Mac PC users have had the foreground disappear.
* -Modified alternate cave tileset.
* -Selecting Restart Game during a seeded run will now restart with the same seed.

## Balance Changes:

* -Nanobots' explosions actually deal damage (equal to the %120 of player's projectile damage per second.)
* -Nanobots' impact deals damage equal to half the player's projectile damage.
* -Nanobots ignore any enemy invulnerability frames.
* -Scatter Gun Damage increased from 0.5 to 1 (to account for projectile bug fix.)

## Rudeboys:

* -Flipped a rude sine fish boy in Factory2x2AllExits04
* -Moved rude shelled creeper in Factory1x2AllExits03

```
-Created by KurtKoopa to help the development of A Robot Named Fight!

```
Weapon 21 (Removed Variant)

Weapon 21 (Removed Variant) in Game Files (Removed from Files)

Weapon 21 was a Syringe with a cyan liquid, and its game file was replaced by the Pump Action Shotgun in Beta 0.51

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Tutorial Smith

Tutorial Smith is the first ally Fight encounters. When approached, he will speak to Fight, and sometimes affect the game. After the dialogue, Tutorial Smith will die.

Tutorial Smith refers to the player as Fight \_\_\_\_, giving Fight a number denoting how many times the player has died. (Restarts do not contribute to this number)
TNGUH The Never Giving Up Heroes Wiki

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Steel Hammer

The **Steel Hammer** deals the highest damage out of all melee weapons (and the second highest in the game after Bolt Action Sniper), but this is offset by its slow hit speed and the slow movement speed of any player using it.

## Strategy

* The Steel Hammer is extremely powerful at very close ranges, due to its heavy damage, but at longer ranges it is helpless due to its short range and slow Movement Speed.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • **Steel Hammer**
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Flesh Seedling

Flesh Seedlings start by dropping from a ceiling or platform before implanting into the ground, or rise up from a pipe down below in The Crystal Mines. The seed then germinates, spawning the plant-like flesh tentacle that will attack Fight with spitting attacks that create a burning spot upon striking the ground. In both appearances, it falls\rises if you either come too close or shoot it. The Crystal Mines version of the flesh seedling is white and you can spot it via a spiky looking seed hiding in the pipe.
The Beast's Guts

Within the treacherous Megabeast itself. If you have enough Fight left, the Megabeast Core can be found deep within, heavily guarded by a gauntlet of flesh beasts.

The path to the boss is guarded by two large doors that must be opened. The door locks can be released by finding the switches hidden within the Megabeast, and enduring the onslaught of powerful flesh beasts and former boss monsters that results.
Wooden Shield

The wooden shield is a melee weapon that has a very short range and does the second lowest damage out of all melee weapons (100 points higher than Fists, but 100 lower than Knuckles). However, it also blocks 90% of all damage from the direction its facing. It works well when combined with a powerful ranged weapon.
Seiichirou Minamoto

Seiichirou Minamoto is a third-year high school student. He is known for his wide interests. His favorite fanatic is Cinnamoroll. But not only does he love Cinnamoroll, he loves his friends too. He is a captain archer and is also the president of the student council. He is 1 of the original 5 members of the Sanrio boys group.

## Biography

Seiichirou is manly besides the fact he loves something so soft as Cinnamoroll. He likes to do archery and became the captain of the team. He is academic and level-headed, two of the reasons why became the president of the school's student council. In tha Sanrio Boys group, he is the most mature. He is the closest to Ryo Nishimiya, a smaller, shyer boy in the group and the school. He is first introduced in Episode 5.

## Appearance

Seiichirou is a tall, well-built young man with neat dark hair and grey-blueish eyes. He wears his school uniform, which contains a white button up shirt, navy blue tie under a brown blazer and gray pants that have brownish-yellow lines.

## Personality

Seiichirou is a very nice caring person. He is quick to stop fights, very kind, for others, and perfectionist and often wants to do things alone . Despite being seen as manly, he is soft and loved by all.
Cephalodiptera

Cephalodiptera is a boss fought in The Caves, and again as a normal enemy in The Buried City and The Beast's Guts. This boss fires a projectile sequentially from each of its three eyes, followed up by quickly darting toward Fight's position. These projectiles go through terrain. Cephalodiptera will alternate between these two attacks until the fight is over.

The champion Cephalodiptera, found in The Beast's Guts switch gauntlet, instead shoots red projectiles which can bounce a few times over terrain before disappearing.
Mizuno Yuri

**Mizuno Yuri** is Mizuno Yuu's Sister. Yuri is shown to be extremely hard working and was shown predominantly in episode 3.

## Appearance

Yuri, like her brother, has messy dark purple hair, which she puts in low pigtails. She is often seen wearing a tan sailor uniform. She has blue eyes with very noticeable eyelashes, and has two moles by her right eye.
Items

## **Pickups**

   The various drops Fight can obtain from defeating basic enemies and items that can be found hidden in rooms.

## **Upgrade Modules**

The various items that provide permanent attribute boosts.

## **Traversal Items**

These items allow Fight to move in new ways, typically allowing access to previously inaccessible areas.

## **Orbs**

Orbs are small bots that assist Fight. Each orb has a specific function, and can help Fight in unique ways. Orbs follow behind Fight unless specified otherwise and enemy projectiles that come into contact with orbs will be nullified. Orbs that shoot do not benefit from any bolt upgrades that Fight receives. Most orbs can be purchased from The Orb Smith.

## **Bolt Upgrades**

Bolt Upgrades affect Fight's standard shots. Some upgrades can used to bypass the various locked doors found throughout the game world, and can drastically change how Fight's bolt functions. Multiple bolt upgrades can be gathered and will stack with each other, allowing for interesting combinations, such as charged missile shots. Many non-progression bolt upgrades can be obtained from The Gunsmith or Tyr's Shrines.

## **Energy Weapons**

These weapons use Energy to fire their payload. They provide powerful alternatives to Fight's main bolts, but at the cost of using a limited resource. Some Energy Weapons are required to bypass locked doors or activate orb locks to progress further. Meat can drop yellow energy orbs that replenish Fight's energy. Each energy weapon obtained in a run will increase Fight's maximum energy by 1.

## **Body Upgrades**

The robotic body upgrades that can increase Fight's capabilities.

## **Maps**

These items uncover select portions of the map.

## **Keys**

Four special items discovered within The Forbidden Place, and required to challenge the boss. These do not count towards 100% item collection in a run.

*"To Be Silent"*

## **Usable Modules**

The wide array of usable items available to Fight. These items can be used by pressing the 'Y' button.
Steel Sword

The **Steel Sword** is a melee weapon, which does 600 damage and can be swung once every 0,6 seconds. This is the same as the Steel Axe, but it has a significant advantage in having a far greater reach (150 pixels over 30). It is also generally superior to a Steel Hammer, since the latter is slow to swing, and slows the player down so much that getting into melee range in the first place becomes difficult. The Baseball Bat is the closest equivalent weapon, as it has a similar reach, and is a little faster to swing, but does less damage.

It is most commonly found on the West-East road (Unconfirmed).

## Strategy

* Due to the Steel Sword's long reach, it is excellent when fighting in buildings, as it can easily hit through walls. (It is unknown if that bit is intended by the game though) This same reach also makes it the best anti-vehicle Melee Weapon and gives it an edge over other Melee Weapons.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Game Files

The game files are where foes.io gets its images, sounds, documents, and scripts.

Documents:

Changelog: https://foes.io/docs/versions.txt

Privacy Policy: https://foes.io/docs/privacy.txt

Terms of Use: https://foes.io/docs/terms.txt

Sounds:

Syringe: https://foes.io/sound/needle.mp3

Menu Song: https://foes.io/sound/menu.mp3

Ambient: https://foes.io/sound/ambient.mp3

Kill: https://foes.io/sound/kill.mp3

Horn: https://foes.io/sound/horn.mp3

WIP
Steel Axe

The **Steel Axe** is a mid-tier melee weapon in Foes.io. It is commonly found all throughout the world, specifically on roads and in buildings, but it has never been recorded to have been found in the military base.

The Steel Axe deals 600 damage per swing, and can be swung once every 0.6 seconds. This is the same as a Steel Sword, but the Axe has a massive disadvantage due to the way it's held by the players, which reduces its range to 30 pixels. In comparison, Steel Sword has a range of 150, and so does the Baseball Bat (which deals lower damage, but is faster to swing), so both of them are ultimately preferable to the Steel Axe.

Like the other melee weapons, Steel Axe functions well when paired with the Stun Gun, as it'll allow you to close in unimpeded for the melee.

## Trivia

* There is a similar weapon in MooMoo.io called the Hand Axe that behaves and appears the same as the Steel Weapon, though it has a greater attack speed and lesser damage.

## History

The Steel Axe has been in the game since the beginning, and any changes to it are not recorded in the Changelog. Though it has been affected by the numerous changes to melee weapons, such as reducing the stamina melee weapons take.

 Baseball Bat • Based Stick • Fists
Knuckles • **Steel Axe** • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Knuckles

Knuckles are a moderate-damage, high DPS melee weapon.

Knuckles "only" deal about half the damage of a Steel Sword or a Steel Axe, but they still inflict more damage than a hit by a Wooden Shield or even a single shot from a Stun Gun, Pistol, Submachine Gun or an Assault Rifle.

Moreover, they can be used extremely fast. They don't weigh you down very much, and they launch fast and highly effective strikes. However, it has the lowest range of all weapons, and so only works well in ambushes or as a last resort.

## Trivia

* One of the weapons with the highest DPS, in spite of it being a common weapon.
* Knuckles are hard to notice when equipped on the player. One way to tell if someone is using them is that their hands would appear to have "fingers" on them.

 Baseball Bat • Based Stick • Fists
**Knuckles** • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Terrain

The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.

Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.

Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.

Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.

* **Urban**
	+ Low minimum slave value (2000) and initial bear market (0.85) for slaves
	+ High ease of commerce with the old world (+1)
	+ High access to refugees and other desperate people (+5)
	+ Low cultural independence (FS progress -3)
* **Rural**
	+ High minimum slave value (3000) and initial bull market (1.15) for slaves
	+ Moderate ease of commerce with the old world
	+ Moderate access to refugees and other desperate people (+3)
	+ Moderate cultural independence (FS progress -2)
* **Ravine**
	+ High minimum slave value (3000) and initial bull market (1.15) for slaves
	+ Low ease of commerce with the old world (-1)
	+ Very low access to refugees and other desperate people
	+ High cultural independence
* **Marine**
	+ Moderate minimum slave value (2500) and initial balanced market (1.0) for slaves
	+ Moderate ease of commerce with the old world
	+ Low access to refugees and other desperate people (+1)
	+ High cultural independence (FS progress -1)
* **Oceanic**
	+ High minimum slave value (3000) and initial bull market (1.15) for slaves
	+ Moderate ease of commerce with the old world
	+ Very low access to refugees and other desperate people
	+ Very high cultural independence
	+ Ensures access to slaves from all over the world and will not associate the arcology with a continent
General Strategies

## Before the round

What you do on the map before the round starts is just as important as what you do during the round. Here are some tips:

1. Get your bearings as soon as you spawn in. If you are close to the Military Base, go there. If you are near a road, go there. Go where you can find weapons.
2. Sprint to wherever there are weapons near you by holding Shift.
3. Try to find a weapon that fits your skills. If you like hand-to-hand fighting, keep at hand a Steel Sword, Baseball Bat or even Knuckles. If you are good at aiming, try get a Bolt Action Sniper, or at least a Crossbow or a Hunting Rifle. If you aren't very good at aiming, choose LMG, Submachine Gun or a shotgun.
4. Pick up Backpacks and Combat Syringes.
5. If you have a ranged weapon, find ammo. Before the round, you cannot pick up ammo. But step next to a canister and when the round starts, immediately press F to pick it up.

## Vehicle strategies

Vehicles are fun, but can be tricky to use. These strategies are risky, but very rewarding if you can pull them off.

### Turn n’ Burn

Get in a car and swerve to hit as many people as possible. People usually camp near the Final Square to use this strategy.

### X2

Get on a motorcycle and swerve through doors at the town. Many already use this strategy and pick people off until the Final Square.

## Using shotguns

Shotguns are most useful at close to mid range. It is recommended to try and get in as close as possible to your opponent as you can, then shoot them. Because of the spread, the closer you are to your opponent, the higher the chance of one of the pellets hitting your opponent. The trick with shotguns is knowing how to use the spread to your advantage. Their is little chance of missing your opponent, so use shotguns to shoot down fleeing players. Doing this won’t deal a ton of damage, but if they are already low, it just might kill them. Try to make each shot count, as shotguns have very limited ammo.
LMG

The **LMG** is a ranged weapon with an automatic firing process. It's a strong weapon overall, and has surprisingly little spread. However, it runs out of ammo quickly and it also slows the player down substantially.

It obviously has the highest rate of fire in the game, but also deals the second lowest damage per shot after Stun Gun - about half the damage of a pistol or Assault Rifle bullets, and only 10 points higher than a single punch. Submachine Gun also deals slightly higher per-shot damage, but this is offset by its extreme bullet spread.

Getting a magazine gives +16 ammo.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • **LMG** • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Hunting Rifle

The **Hunting Rifle** is a ranged weapon with high damage, but a slow fire-rate. Each bullet it fires deals twice the damage of a Silenced Pistol, and 4 times the per-shot damage of a Submachine Gun. However, it can only fire one bullet every 700 milliseconds, so a miss could mean death at the hands of a player with a faster weapon.

## Trivia

* Bullets fired from the Hunting Rifle travel at a fast speed of 1.3, and can travel 1300 pixels in any direction.

## History

The Hunting Rifle was added to the game in version 0.1, but was accidentally removed in version 0.13. It was added back in version 0.14. Any further changes are not listed in the changelog or are not known.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
**Hunting Rifle** • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Silenced Pistol

The **Silenced Pistol** is a ranged weapon in Foes.io. It deals more damage per shot than a regular Pistol, (400 rather than 300), and has greater accuracy, but also has a slower fire rate (one shot every 500 ms over 400). It also comes with 15 ammo, rather than Pistol's 20.

Carrying it increases your speed by 5%. You'll likely have to dodge and hide behind objects a lot when facing anyone equipped with a Submachine Gun or an Assault Rifle, or someone who found a Crossbow, a Hunting Rifle or a Bolt Action Sniper and can deal more than twice your damage output.

## History

The Silenced Pistol was added in version 0.26, and nerfed soon after in version 0.27.

## Footnotes

* https://foes.io/images/sprites/weapons/weapon\_15.png

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • **Silenced Pistol** • Stun Gun
Sanrio Danshi Episode 2 - Gift Gate After the Rain

Gift gate After the Rain is the seccond episode in the series.

## Plot

*"Kouta's classmates, Mizuno Yuu and Shunsuke Yoshino, reveal that they too love Sanrio characters and are self-professed, "Sanrio Boys". And, much to Kouta's surprise, they feel no shame in admitting that they like these things! Kouta has a hard time accepting this and tries to avoid a very intense Yuu bent on becoming his friend, but finds himself unable to avoid his new acquaintances. Meanwhile, when Kouta's stuffed Pompompurin, a beloved token from his deceased grandmother, winds up accidentally being sent off to the recycler he takes off in a desperate search to try and find it. At his wit's end Kouta is happened upon by Yuu and Shunsuke and wonders why they can admit was he has never been able to"*

## Appearances

* Kouta Hasegawa
* Mizuno Yuu
* Shunsuke Yoshino

## Notes & trivia

* synopsis from anime planet, the link is not able to be put in because of the site being blacklisted on fandom
Paternalism

**Paternalism** is a future society model which approves of devotion, slaves choosing their own assignments, good education, mental health treatment, and high Health; it disapproves of stupidity and undereducation.

* Applies a small devotion boost to all slaves and increases fines paid by citizens who injure whores and public servants.
* Increases the reputation penalty for operating an arcade.
* Slows increases in the ratio of slaves to citizens.
* Can be developed to build a trusting society that welcomes new slaves.
* Provides demand for careful slave breaking from the corporation.
* Provides demand for gentle cosmetic surgeries from the corporation.
* Mutually exclusive with Degradationism.
Assault Rifle

The **Assault Rifle** is a ranged weapon with Epic rarity, as it both automatic, and is stronger than a submachine gun. It starts with 20 rounds of ammunition, each of which deals 300 Damage, which is equivalent to a pistol, but is 100 points stronger than the submachine gun bullets.

When compared to a submachine gun, it has a slower fire rate, but practically no spread. Thus, it is a very balanced and reliable ranged weapon option, one which lacks the drawbacks of either a slow fire rate (Crossbow, Hunting Rifle, Bolt Action Sniper), high spread (SMG), or low mobility and single-shot damage (LMG).

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 **Assault Rifle** • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Maturity Preferentialism

**Maturity Preferentialism** is a future society model which approves of older slaves.

* Improves value of older slaves, but reduces value of young slaves.
* Will not entirely eliminate the usual preference for younger slaves.

Can be developed to make it easier for older player characters to maintain reputation and advance the arcology's prosperity.

* Provides demand for older slaves from the corporation.
* Mutually exclusive with Youth Preferentialism.
Submachine Gun

The **Submachine Gun** is a ranged weapon in Foes.io. It has the second fastest rate of fire after LMG, and unlike it, it also doesn't slow the player down. However, it also does less damage per shot than even a Pistol or an Assault Rifle. Its high spread means that a lot of the shots it fires will likely miss, though it does start with 30 bullets to offset this.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Leaf Blower

The **Leaf Blower** was a joke by the developer. In v0.33, Sidney "added" a secret leaf blower weapon in the changelog. Link https://foes.io/docs/versions.txt. This is very similar to the Goldfish on another one of his games, MooMoo.io

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Crossbow

The Crossbow is a ranged weapon. It fires slowly, and its bolts are obviously slower than bullets and much easier to dodge in time. If a bolt hits, however, it'll either leave a player greatly wounded (inflicting more damage than what a single Combat Syringe can heal), or kill them outright.

It is a great weapon choice if you trust in your aim and believe you don't need the more reliable damage of a Submachine Gun or an Assault Rifle. However, the (much rarer) Bolt Action Sniper is still preferable, as it both does slightly greater damage, and its bullets are far harder to dodge.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • **Crossbow**
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Sanrio Danshi Episode 5 - Broken Rose-Colored Clouds

Broken Rose-Colored Clouds is the fifth episode in the series.

## Plot

*"With Shunsuke having overcome his troubles with his teammates, the bond between Kouta , Yuu, and Shunsuke grows deeper. As the three young men avidly discuss their shared interest in Sanrio one day in the library, they are suddenly confronted by an angry underclass student enraged by their behavior. Student council president Seiichirou manages to intercede on the incident and prevent a fight between Yuu and the underclass student, Ryo, but then makes it his personal mission to mediate a peace between both parties."*

## Appearances

* Kouta Hasegawa
* Mizuno Yuu
* Shunsuke Yoshino
* Seiichirou Minamoto
* Ryo Nishimiya

## Notes & trivia

* synopsis from anime planet, the link is not able to be put in because of the site being blacklisted on fandom
Based Stick

The **Based Stick** is a Melee Weapon, and is the only Exotic Weapon in the game. However, its main value is in being an Easter Egg, as it is weaker than a Steel Sword, possessing the same swing speed and reach, yet dealing 100 less damage. It is roughly comparable to a Baseball Bat: the bat has greater numerical DPS because of its lower swing speed, but the stick is more useful when facing full-health players, as it'll kill them in exactly 2 hits, whereas the bat will leave them with 40 leftover HP, and thus require a third strike to finish them off.

The Based Stick spawns outside of the map, and can be found by moving in a diagonal line away from the top left corner. (Go up AND left in equal amounts). Only ONE is known to spawn in a map. It is about 5-10 seconds outside of the map, assuming you ride a car/motorcycle to get there.

Based Stick in Game FilesPep! (Game Files)Screenshot of the Based StickScreenshot holding the Based Stick

 Baseball Bat • **Based Stick** • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Acid Bolter

Acid Bolter in Game Files

### Sound

The **Acid Bolter** is the a Ranged Weapon, the rarest one in the game. It is, in fact, a Legendary Weapon. It combines Submachine Gun's rate of fire with a Silenced Pistol's damage, and has a total lack of spread to boot.

According to the game files, the weapon is barred from spawning, making it either unusable, or spawns under special circumstances (like the Based Stick and the Combat Syringe).

## Trivia

* Despite having "Acid" in it's name, it does not apply Poison

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Ammo

In Foes.io, ammo canisters give more shots to whichever ranged weapon you are holding at the time. They can be used to supply any ranged weapon, and the amount of ammo they provide differs for each, as it is 40% of the ammo you spawn with, rounded up.

There's a weird bug, where you cannot pick up more than the starting amount of ammo for your weapons **if you haven't used them yet.** If you have, then you can keep on picking up ammo indefinitely. In fact, if you find a gun you want to keep using for the rest of the game early on, along with one or two ammo canisters, it's a good idea to fire that gun just once, and then pick up both canisters, a lot of extra ammo and denying it to your enemies.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
The Black Market

You may be the ruler of your arcology, but you don't exist in a vacuum. You can do all kinds of thing and get lots of things that regular citizens can't. So the Black Market, is a chance for less prominent citizens to do or get stuff like an arcology leader might experience. But for a ruler like yourself, it's a chance to avoid the severe scrutiny you're subject to on a regular basis, and to get a hold of bleeding edge or illegal research and technologies. The market itself is always moving from place to place, but if you're reputable enough, you can find it when you need it.

You will be able to find all manner of Future Society technologies which are not exactly illegal, but difficult to get through regular channels. Every week, the dealers will have a few for you to purchase, but for the truly illegal or unethical items, your only choice is to go to the Black Market.

Legal wares:

* 75,000: Schematics for anal pregnancy (Gender Radicalism)
	+ *Allows the Organ Farm to produce Anal Womb and Ovaries*
* 50,000: Designs for immense implants (Transformation Fetishism)
	+ *Increases boob implant max size to 50,000*
	+ *Increases belly implant max size to 400,000*
	+ *Increases butt implant max size to 19*

* 50,000: Formulas for extremely powerful growth drugs (Asset Expansionism)
* 75,000: Formulas for growth reversing drugs (Slimness Enthusiasm)
* 45,000: Formulas for extremely effective anti-aging beauty creams (Youth Preferentialism)
* 65,000: Recipes for highly addictive solid slave food (Hedonistic Decadence)

Illegal wares:

* 135,000: Childhood Fertility Induced NCS
Headgear

Headgear is a category of cosmetic accessories that can be worn by your character, after being equipped in the "Customize" menu on the main page. They do not provide buffs or abilities of any kind. See Clothing for the same thing, but concerning your character's sleeves. The order is the same order as they appear in the game's code.

## List

As you can see from this table, "Common", "Uncommon" and even "Rare" items put together are outnumbered by the sheer amount of items in either the "Epic" or "Legendary" tier.
Lv. 1 Backpack

**Backpack** is an item that increases the amount of weapons you can hold by one. When it was added, your default carrying capacity was nerfed by to 1, so the Backpack held 2 things. This change was reverted in the next update to 2 items by default, and 3 with the Backpack.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Bolt Action Sniper

The Bolt Action Sniper is the Second Rarest Legendary weapon in the game.

## Strategy

* Shoot down players with imperfect health, as you can kill them with only one shot as minimum damage is 10 when fired with a Stun Gun while holding a shield
* The Bolt Action Sniper requires a very high level of skill to play effectively. Only ever use it if you have very good aim, and you are a total beast with the Hunting Rifle.
* Use an LMG, Assault Rifle or Pump Action Shotgun when fighting someone with this gun, as the Bolt Action Snipers only drawback is it’s low rate of fire.
* It’s easily found in Military Base.
* If you're low on ammo on Bold Action Sniper, don't just give up! Stun Gun + Bolt Action Sniper = instant kill! And then you can collect your ammo as well.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • **Bolt Action Sniper** • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Shotgun

The Shotgun is a ranged weapon that fires three pellets at a time in a spread pattern. This makes its shots really hard to dodge. This is compensated by each individual pellet dealing comparatively low 240 damage (a bit less than a shot from a Pistol, and half of Baseball Bat's damage). If the target is hit by all three, the combined damage is 720, which is between the damage dealt by a revolver and a Hunting Rifle. Its reload time is also the same as that of a Hunting Rifle.

## Trivia

* The shotgun was found in the MooMoo.io game files as an unreleased weapon.
* It was in Krunker.io (Another game by Yendis Entertainment) for some time until it got replaced by a semi auto shotgun.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Revolver

The Revolver is a ranged weapon, and is the most powerful handgun-sized weapon, and the most common legendary. It can often be found scattered around the military base.

It deals 600 damage per shot, which is equivalent to that of a Steel Sword and Steel Axe melee weapons, is twice the damage of Pistol and Assault Rifle bullets, and about 200 points less than a shot from a much slower-firing Hunting Rifle.

It also has a range of 1500, which is actually greater than that of a Hunting Rifle (and 1,5 greater than that of both pistol types), but is largely irrelevant since all those distances are far beyond your sight range anyway.

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • Pistol
Pump Action Shotgun • Silenced Pistol • Stun Gun
Ryo Nishimiya

Sisters

Nishimiya is a bit of a tsundere-like boy, wanting to be manly despite his feminine features, blushing at times, and making harsh remarks every now and then. However, it doesn't change his care for his friends. His best friend is Minamoto, and his favorite Sanrio is Little Twin Stars

## Biography

His family often refers to him as "cute", which seems to aggrivate him, as he wants to be manly, seeming to have held alot of pent up anger for quite some time due to this. This also caused him to lash out at Kouta and his friends because they were so open about their interests in Sanrio. After he found out that Minamoto liked Sanrio too, he was quick to lash out at him as well and ignored all his attempts to apologize and work the problem out. However, after Kouta had given him quite a lecture when Minamoto collapsed from exhaustion, he started to see the errors of his ways and talked it out with him, apologizing. The two became quite close, but he still had his doubts about Kouta, Yuu, and Yoshino

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Mizuno Yuu

**Mizuno Yuu (**水野ゆう) is the Sanrio boy corresponding to the Sanrio character My Melody. Yuu, unlike other Boys such as Hasegawa Kouta, is not afraid to admit his love for Melody -who he proclaims a "Princess" - even in front of the many female colleagues he attracts. He is portrayed as being caring, specifically to the fellow Sanrio Boys and his younger sister. Yuu also appears to have an interest in cooking and baking, and seems to be defensive of his friends and their shared interest.

## Appearance

Yuu has messy dark blue hair, which he pins back with three pink bobby pins and ties it in a short ponytail. He is often seen wearing plaid pants and a white button-up cardigan that is fastened two-thirds of the way up. He has blue eyes with very noticeable eyelashes, and has a mole by his left eye.

## Biography

Because Yuu's parents work very late, he is tasked with the house chores and has to look after his younger sister, Yuri. However, he is shown as being a very overprotective big brother and freaks out when Yuri brings home a boy during summer vacation.

sanrio boys, specially shunsuke
Pistol

The **Pistol** is the most common ranged weapon in Foes.io, but is the weakest one as well.

It has 20 Ammo when initially acquired, but can only fire one shot at a time, with a minimum 400ms gap between them. Its bullets deal 300 damage, which is 3x stronger than a Stun Gun, and stronger than single bullets from the Submachine Gun as well. However, it obviously lacks their advantages, and also deals exactly half the damage of the Steel Axe or Steel Sword.

## ​Strategy

* Try to find a better ranged weapon as soon as possible.
* When forced to use the pistol, seek shelter from enemy fire, popping out from your cover occasionally to shoot bursts of one to two bullets.
* Is very good when you have good aim.

## History

The Pistol has been in Foes.io since its launch, and any changes made to it are unknown.

## Footnotes

* https://foes.io/images/sprites/weapons/weapon\_7.png

 Baseball Bat • Based Stick • Fists
Knuckles • Steel Axe • Steel Hammer
 Assault Rifle • Bolt Action Sniper • Crossbow
Hunting Rifle • LMG • **Pistol**
Pump Action Shotgun • Silenced Pistol • Stun Gun
The Flesh Heap

*You're in the corner of the slave market occupied by "The Flesh Heap", a dumping ground, of sorts, for broken slaves. Be it brain death, drug overdose, coma or anything else, this market is willing to buy and sell them. Most of the worthwhile slaves have already been picked clean by pharmaceutical companies for drug testing, and the rest are practically nothing more than vegetables, but a handful remain just conscious enough to be profitable with effort as slaves. One should go in expecting only the worst quality possible, though if anything catches your eye, it will be rather cheap to purchase.*
Kouta Hasegawa

Kouta Hasegawa is one of the five main characters from the anime Sanrio Danshi. He is also one of the characters whose route you can play in Cybird's Sanrio Danshi game. He is a high school student. His favorite fanatic character is Pompompurin. Kouta was heavily influenced by his grandmother at a young age.

## Biography

As a child, Kouta was greatly motivated by his grandma, who had gifted him the Pompompurin doll for his birthday. He had lived a relatively happy life with his grandmother and the doll, until he started getting taunted and made fun of for liking "girly" things. His grandma tried to comfort him, but the bullying proved too much and he yelled at her for giving him the doll in the first place, keeping his distance afterwards. He wanted to apologize for a long time, but by the time he had worked up the courage, it was too late. His grandmother passed before he got the chance.

It wasn't until he had found the doll in a box during high school that he started to get into Sanrio, and started to make friends with the other four main cast of the anime. At first he was hesitant to admit he liked the girly characters, but with the help of his friends, he became a bit more relaxed about it and began to openly accept his interest, despite still being embarrassed when someone brought it up.

## Appearance

Kouta has very distinct gentle and soft features. He has straight, dark brown hair and golden eyes. His skin is light and warm-toned. He is of average height. Kouta is often seen wearing his school's uniform.
Shunsuke Yoshino

Shunsuke Yoshino (吉野 俊介) is one the school's athlete, and plays soccer, being very passionate and serious about the sport. His best friend is Yuu Mizuno, their friendship dating back to elementary school, and the two even played soccer together until Yuu quit. He's a quiet, yet intimidating kind of person, but he does have his soft spots, particularly for the Sanrio Hello Kitty, who he refers to as his "goddess of victory", or to put it simply, his lucky charm. He is a straightforward and serious guy, speaking in a low, grumpy tone as compared to his peers, but he is also shown to be very loyal and care deeply for his friends.

## Appearance

Shunsuke is a tall and handsome young man with a nice strong build. His skin has a slight brownish hue to it and his eyes are sharp and pointed and have golden irises. His hair is styled into several tiny spikes with a very pale blonde color.

Shunsuke wears his school’s uniform, except without the blazer most of the time, and a modified version of the school’s tie with a diagonal red stripe at the bottom. He wears a white collared shirt, grey dress pants and red and black laced sneakers.

## Biography

When he was younger Shunsuke was given a Hello Kitty charm by a girl he knew. He thanked her and proudly proclaimed he would win and show her his medal when he does. However, upon arriving at her house, he had found out she moved. Ever since then he became closed off and avoided anyone he didn't know, fans and teammates included. This was because he was scared of getting hurt and hurting others in the process of getting close to them.
Dom

**Doms** fetishize dominance.

 The fetish can be
created by appropriate smart clit piercing settings, serving the Head
Girl, relationships, unfocused fucktoy service, and being confident or
cutting.

 It can be advanced by appropriate smart clit piercing settings, high devotion and trust, being confident, and being cutting.

 Dominance will remove the apathetic flaw if a quirk is already present.
 Doms do not mind a lack of hormonal feminization. The fetish will
increase XX attraction. Stewardesses and Nurses do better when dominant;
 the Head Girl, Madams, Schoolteachers, Stewardesses, and Nurses can
become Doms naturally.
Subaru Amagaya

Subaru Amagaya (雨ケ谷 昴) is a failed middle school exams criminal who plans to stand up against his parenting mother. He loves Badtz-Maru for his crazy anarchic behavior. By meeting Kouta and the other boys full of character, Subaru learns to process his grudges against his mother and develop a desire to become a better person who understands himself better.

## Biography

Back when he was still in middle school, he somewhat failed his school exams. That led to he and his mother's constant argument which eventually made him much more rebellious.

After meeting the sanrio boys, he began to manage his attitude regarding his mother and joins the club in order to blossom and develop much more.
The corporation

Once you are fairly reputable and have a large sum of cash in the bank,
you will receive a brief end of turn event that unlocks the ability to
found a corporation dedicated to slaving. Once this happens, you can
incorporate from the economics report, and once you've done that, you
can manage your corporation every week from the same place.

 Shares
 Buying shares from the corporation or issuing new shares will create
new shares in the corporation. If you buy them yourself, cash will be
transferred from you to the corporation in return for the shares; if the
 shares are sold money will come into the corporation from the market.
Selling your shares or buying publicly held shares are both transactions
 between you and your shares and shareholders and their shares. All
these transactions impact the stock price; experiment to find a plan
that will give you and your corporation the best outcome.

 Assets
 All assets are mostly valuable as assets; they drive up the value of
your corporation and thus its stock price, and they all produce a small
amount of profit every week. Slave assets generate the most inherent
profit. Both entrapment and conflict zone capture assets create more
slave assets; drug, training, and surgical assets improve the slave
assets you already have.

 Slave Sales Once a corporation
is created, it will get its own establishment in the slave market.
Stockholders are offered discounts on its slaves, which increase with
the size of the owner's share in the corporation. As the corporation's
assets increase, it can be given direction about what kind of slaves it
should train and how it should train them, which will affect the slaves
seen in the corporate catalog.

Each asset type allows three choices:

General Assets: Slave breaking, diets, and fitness.

Entrapment: Obedience, devotion, and intelligence.

Capture: Gender, age and race.

Training: Language, education, and skills.

Surgical: Cosmetic surgeries, implants, and extreme surgeries.

Pharmacological:
 Hormones, expansion, and extreme expansion.

These decisions remain
available until settled, but cannot be changed once made. If the
corporation's slaves have qualities that make them especially appealing
to an arcology's citizens, the corporation will enjoy increased profits,
 and the future society
 creating the demand will progress more rapidly due to the supply of
appealing slaves. All arcologies present in the Free City will interact
with the corporation this way, making shares in a corporation which
supplies girls that appeal to the whole city extremely lucrative.
Arabian Revivalism

**Arabian Revivalism** is a future society model which
approves of keeping a large number of fucktoys and slaves in the master
suite, which increases with reputation; disapproves of failure to do so.

* Grants a bonus to the price received when selling slaves.
* Can be developed to improve the efficiency of direct spending on future societies and moderately increase rents.
* Provides demand for more devoted slaves from the corporation.
* Mutually exclusive with the other Revivalist models.
Anorexic

**Anorexic** is a behavioral flaw that can be softened into the insecure quirk. In addition to the standard penalties to value and performance on sexual assignments, anorexia can cause unexpected weight loss. Anorexics will enjoy dieting but dislike gaining weight, and may bilk attempts to make them fatten up.
Schoolroom

The **Schoolroom** is the *Learning facility.* Will educate slaves and return them to the main menu after they are educated. The Schoolroom can be furnished according to future society styles, and doing so will add a slight devotion boost to slaves studying there.

By default, education will be provided up to 30 (advanced), compared to 15 (basic) when just taking classes, and skills will be trained to 10.

Upgrades can be bought to:

* Teach the lingua franca of the arcology
* Teach skills to 30.
* Improve learning for stupid (<-15) slaves.
* Turn slaves into bimbos (education -15).