The Lodge

**The Lodge** is the Order's headquarters and Keep for the Southern Chapter. The Lodge is located on the University of North Carolina campus.

## Description

The Lodge is surrounded by a gate. Outside the gate is a black-and-white historic site marker that reads, "Original mansion constructed in 1793," so definitely built by enslaved people. A long gravel driveway leads up to what is essentially a medieval castle. The Lodge was built on a wooded hill in the middle of the Battle Park Forest Reserve. "Four circular stone towers at each corner rise to conical points with fairy tale-style blue-and-white flags at the top. Trellises are located in various places. The whole place is coated in a faint, shimmering layer of silver aether to keep Onceborns and demons out.” Brick steps lead to tall double front doors with a bronze lion door knocker.

### First Floor

Stepping inside is the foyer, which has a “*Southern Living*-meets-ski lodge décor.” The stone walls of the three-story foyer extend up into open rafters. On either side hang paintings in gold-leaf frames and heavy-looking tapestries in dour browns and blacks. Iron sconces line the entryway with vintage Edison bulbs. Twin staircases flank the porcelain-white marble floor and curve up to an open balcony connecting the two wings of the second floor. A door tucked under the left staircase leads to the salon. While guests are allowed in the salon, they are not allowed in the great room.

The salon is a circular room, like the stone tower above. Four round tables sit in the center of the room, each with a wooden and marble inlaid chessboard embedded in its center. A leather couch sits in front of a fireplace by the window. Directly across from the door are two prominent portraits hung next to each other under a pair of brass picture lights. The left one is Jonathan Davis and the right one is Martin Davis. To the left is an illustration of the founding the Southern Chapter.

Double doors at the back of the foyer open into the great room. The great room is essentially a massive living room. Brown leather couches sit clustered in front of a large fireplace on one far end. The fireplace itself is giant, the marble hearth could hold a horse standing upright. Through a swinging door to the right is a bright chef’s kitchen. The most stunning feature are the twelve-foot-high floor-to-ceiling windows that make up the entire back wall and give an expansive view of the forest.

### Second Floor

At the top of the staircase is a balcony that connects to a hallway. The second floor has common spaces and private residents' rooms. There's also a theater room with enough seating for twelve and a wet bar. At the end of the hallway, a pair of heavy doors open into the library. The second floor is soaked in reds, browns, and yellows and looks like what one would expect a place called "the Lodge" to look. It has restored original pine floors and heavy brocade fabric lining the walls between the doors. Sconces line the walls. Teak consoles tables with lamps are between residents' doors and the hall bathrooms. Room 208 is Nick Davis' room. It is large enough to comfortably fit a full bed, dresser, chest of draws, and a trestle desk without sacrificing open floor space. It’s decorated in sailor-themed blue-and-white stripes with an anchor-shaped rug at the foot of the bed. There’s window seat by the desk.

In the library rows of bookshelves are filled with great tomes bound in worn browns, blues, and green leather. Solemn, heavy crimson curtains drape windows that stretch up into a Gothic arch. One side of the room has rectangular study tables with green-shaded banker’s lamps. The other side has three leather couches facing a fireplace and tall mantel. There’s a floor-length oil painting of a knight, possibly Lancelot, on horseback between two windows. A waist-high glass display case sits on a table in the back corner. It holds tattered, delicate-looking journals and small artifacts made of stone and silver. There’s also a chained pair of dented silver manacles. A card beneath them reads “Merlin Jacskon’s manacles, Salem, Massachusetts 1693.”

### Third Floor

The tower rooms are at the far end of the top floor's residence halls. The dim hallway ends in a T shape, with a nameplate that points left for the north wing and right for the south. Sel's bedroom is to the right. It has a plain wooden door with a brass plate bearing the initials S.K. His room is circular, following the cylindrical shape of the tower itself. Windows curve along the exterior wall. His bed extends into the center of the room from a curved wall. On one side is a desk piled high with books and a laptop. On the other side there's a small rug and what looks like an altar of candles. A leads into the en suite bathroom. There's also a chest of drawers, a hook on the bathroom door, and a desk chair.

### Basements

The first level basement contains the infirmary, training rooms, and recovery rooms for seriously injured patients. The long hallway is lit with long fluorescent lights. The second level basement is actually three stories below the first level basement and only accessible by an elevator with a numeric keypad lock. Its hallway looks much the first level's hallway. Closest to the elevator is a bathroom. Down the hall is a kitchenette. A navy door at the far end of the hallway leads to a landing at the top of a wide spiral staircase that goes down two more levels. At the bottom is a large, damp-smelling room that is empty except for an old rug and a few sitting chairs. At the very far end is a wall covered by a black curtain that stretches as wide as the room. A thick golden rope lifts the curtain. The second level basement is for all the secret things the Order can't chance someone seeing by accident. It contains artifacts and member documents in a cold storage room. The curtain covers the Wall of Ages. The Wall of Ages documents the last sixty generations of Scion names. The Wall of Ages is also an entrance to the underground tunnels. It takes Scion blood from three Lines in agreement to open the door.

### Exterior

There's a hundred acres of wooded land behind the Lodge. At the back of the great room is a sliding balcony door that leads to the grounds. Wooden stairs lead from the balcony to the backyard. A few tall torches are around the yard's perimeter. A path leads to the side of the building. The yard is about twenty feet of grass before it turns to forest, soil, and ground dirt. A path leads through the forest to the Chapel. The Chapel is clearing where a low, curved alter protrudes up. It's a circular slate-colored stone slab flecked with shiny bits of silver located in the middle of the clearing. The slab is incredibly old. A creek is nearby and pine trees stretch up in a thick ring around the clearing. The arena is a flat strip of land that cuts through the forest behind the Lodge. it's a grassy, open highway about the size of a football field between two dense woods.

## Notable Locations

Inside there’s a hidden elevator that leads to the second level basement.

### 1st Floor

* Foyer
* Great Room
* Salon
* Bathroom
* Chef's Kitchen

### 2nd Floor

Common spaces and residents' rooms.

* Nick/Bree’s Room
* Felicity's Room
* Theatre
* Wet Bar
* Library
* Bathrooms

### 3rd Floor

* Tor’s Room
* Sel's Room

### Basements

#### First Level Basement

* Infirmary
* Training Rooms
* Recovery Rooms

#### Second Level Basement:

* Bathroom
* Kitchenette
* Artifacts Storage
* Member Documents
* Wall of Ages

### Exterior

* Backyard
* Field Arena
* Fighting Arena
* Garage
* The Chapel

## Trivia

* There are a bunch of fancy cars, like Teslas, available for the Legendborn to use.

## References

1. ↑ *Legendborn*: pg. 75
2. ↑ *Legendborn*: pg. 77
3. ↑ *Legendborn*: pg. 90
4. ↑ *Legendborn*: pg. 96