Attributes

The attribute system is unique to TBC in the sense of the requirements and unlocks capable. The requirements each add stat bonus's to a class based on the attributes you choose to unlock as you play.

* 1 Attribute Point (Every 2 Class Levels)
* Attributes each have a max-level.
* Attributes also can have requirements! Requirements could be almost anything, including unlocking other attribute levels.
* Attributes can be changed or re-chosen by unlocking attribute-reallocation points!

\*Note: Attributes are extremely useful, but you can only unlock a specific total of attributes total, so choose wisely.

## **Strength**

#### Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* Knockback\_Resistance: 1
* Attack\_Damage: 1

## **Constitution**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* Max\_Stamina: 1

* Stamina\_Regeneration: 1

**Max-Level:** [5]

## **Intelligence**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* magic\_damage: 1
* skill\_critical\_strike\_chance: 1

**Max-Level:** [5]

## **Dexterity**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* attack\_speed: 1
* additional\_experience: 1

**Max-Level:** [5]

## **Wildborn**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* pve\_damage: 1
* physical\_damage: 1
* pvp\_damage: 1

**Max-Level:** [5]

## **Unrest**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* cooldown\_reduction: 1

**Max-Level:** [7]

## **Vitality**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* max\_health: 1
* health\_regeneration: 1

**Max-Level:** [3]

## **Sharpshooter**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* critical\_strike\_chance: 1
* projectile\_damage: 1

**Max-Level:** [7]

## **Luck**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* critical\_strike\_chance: 1
* max\_stellium: 1

**Max-Level:** [5]

## **Magic**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* max\_mana: 1
* mana\_regeneration: 1
* stellium\_regeneration: 1

**Max-Level:** [3]

## **Quickness**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* movement\_speed: 0.0025

**Max-Level:** [2]

## **Lifeforce**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* defense: 1.25

**Max-Level:** [10]

## **Immunity**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* armor\_toughness: 1
* stamina\_regeneration: 0.085

**Max-Level:** [3]

## **Agility**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* attack\_speed: 0.125
* cooldown\_reduction: 0.45

**Max-Level:** [3]

## **Sense**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* additional\_experience: 1

**Max-Level:** [1]

## **Reflex**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* attack\_speed: 0.3

**Max-Level:** [1]

## **Penetration**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* defense: 3
* armor\_toughness: 0.5

**Max-Level:** [3]

## **Endurance**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* stamina\_regeneration: 0.05
* max\_stamina: 2

**Max-Level:** [3]

## **Regeneration**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* health\_regeneration: 0.112
* mana\_regeneration: 0.1

**Max-Level:** [3]

## **Bleed**

**Stat Increases**

Stat increases are [Per-Level] Amounts (Per Level of Attribute, Not Player)

* critical\_strike\_chance: 1
* critical\_strike\_power: 1

**Max-Level:** [1]