Mini Bosses

While the Arc Bosses were the final battles that ended each arc, there were several other challenging opponents that the Wahda Guild and their allies had to face on their adventures. This page details the many mini bosses of the Flouna main story line.

## Renegade War Chief

#### Renegade War Chief

The war chief of a renegade tribe of orcs encountered by Wahda guild in the woods of Lenmana on September 16, 196. This orc chieftain and his war priests lead his men in defending his fortress against the Wahda guild. Ultimately the chief was killed by Helena's chaos bolt. Next to nothing is known of this orc leader. His tribe is gone, and the only legacy he leaves behind is his daughter, the half orc taken in by the Wahda guild: Lazuli.

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## Selena

#### Selena

During the It's Been One Week session, the demon Magessia rose again in Selena's body after Selena began to use the sealed demon's power. Magessia posessed Selena and began to gather the other big sisters together in one place to try to re-unite her true form. The emembers of the Wahda guild banded together to try to stop her, but before the battle could conclude the Wahda Guild members were warped back to their real time. Tarthurac got the final blow that knocked Selena out by throwing his shield at her so Tobias could seal her away.

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## Ussamej

### Challenge Rating

6

Ussamej was the leader of the Panther tribe of Tabaxi for less than a year. He took over after Dolan and himself assassinated the previous leader, Kakrar. Ussamej stopped the conflict between his people and NewTown for a time. But he began having dreams of his people, decimated by dark magics, their children laying dead in their cribs. And always at the end of his dreams he would see NewTown. He could not shake these dreams and he knew he had to destroy the humans before they could re-ignite the plague that destroyed his people so long ago. In his dreams he asked for guidance and he was shown the location of an underwater ship that could grant him the power he needed to kill the settlers. He moved his tribe to the ocean side and began having his scouts look for the remains of the drowned ship.

He did not know it at the time, but he was one of the first victims of the dream plague created by the Atropal Shkiga.

However his scouts were caught after stealing cloaks of the manta ray from Alfenheim. One of his scouts was killed and Ussamej vowed to make this conflict between Alfenheim and his people be the spark that would end the complacency the tabaxi had come into with the human's presence. It didn't end how he thought it would. The Whada guild saw through his deceptions and defeated him when he tried to escape back to his tribe. In one last effort to destroy the relationship between the humans and the tabaxi he committed suicide while in captivity to try to become a martyr. He never knew how badly his plan backfired in the end.

## Libra

### Challenge Rating

Unknown

One of the many zodiac monsters that fell across Flouna in the months following the first Githyanki attack.

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## Snake Sovereign

#### The Snake Sovereign

In the snake pit of Hutani the Snake Sovereign sat at the bottom of a deep pit that housed the ancient artifact, the Silver Serpent. This creature was the leader of a hive mind of snake people manifested by the silver serpent artifact to defend itself. By defeating the Snake Sovereign the Wahda guild was able to confuse the other drone snakes into retreating so they could take the Silver Serpent for themselves.

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## Ethereal Devourer

### Challenge Rating

Unknown

A monster who tried to eat Helena's soul. Also part of the spell guarding the Silver Serpent.

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## The Parani King

### Challenge Rating

9

The spirit of the oldest son of Neritha. One of the most powerful and evil warriors in the history of the Mariq area of the mainland.

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## Septa-kem

### Challenge Rating

Unknown

Very evil snake monster. Presumed one of the defenses of the well of desolation, this monster was sealed inside the Mariq woman known as Vessil. It escaped when she was attacked outside the Ettin's Jaw. It came back later to attack the city of Agorice, presumably in an attempt to stop the Neritha titan from being resurrected, but this has never been confirmed.

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## Shadows Over Flouna

The Shadows over Flouna arc contained 6 mini bosses.

Knight Dozra

Knight Pah'Zel

Honored Sarth Ja'adoc

Kithrak Elridan

Gish Jen'Ling

Supreme Commander Sirruth

All of them are detailed on the Githyanki 405th Fleet Page.

## Illusion of Dispater

Here you go Stefan

Hell and Back

While in the Iron City of Dis, Daisy, ΩJhonn, Abe, Cassandra, and ΩLazuli made their way through the iron tower, after freeing Calamity the demon, Samael the fallen celestial and escaping \_\_\_\_\_\_ The Succubus queen, the group made it to the top of the tower.

At the top of the tower, an illusion of Dispater greeted and fought them. They would have easily been crushed were it not for the hellfire orb.

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## War of Frost and Fog

### King Gubis

King Gubis was a varana Aasimar who appeared from nowhere to begin untiing the Asha-Kong varana and introducing them to technology. He also likely worked with the Annis Hag of Fey Valley as he had command of several kinds of trolls.

He met his unfortunate fate at the hads of Wahda guild as he treid to storm Manderu.

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## Zero Remorse

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## Blazing Spirits

### Nuckelavee

The Nuckelavee is a creature of pure evil incarnate. It spreads death, decay and sickness wherever it resides. No writings from the material plane would be able to tell you where the Nuckelavee comes from. Many suspect the beast is a demon due to its unquenchable thirst for destruction, but some suspect the beast originated in the feywild, as spells that repulse and detect fey have been known to affect it. Whatever their origins, Nuckelavee are ancient and evil, purely bent on the destruction of all things living.

The Nuckelavee possesses an intelligence that can rival that of humans, but it seems to have no interest in discourse with others. It is unknown if the beast even has any way of communicating with other creatures as no one has ever heard a Nuckelavee speak. None that lived to tell the tale anyway. The few records on the prime material plane that do exist and tell of the creature vary widely on its appearance and abilities. But they do all agree that the Nuckelavee cannot be reasoned or bargained with. It exists purely to destroy and spread disease. Life itself is repulsed by the presence of the Nuckelavee, causing plants near it to wither and die.

The Nuckelavee lives in water, and all water it lives in quickly becomes salty.

One thing that is known about the Nuckelavee is that it knows when its name is spoken. No one is completely sure of the range this works for, but anyone who speaks the name of the beast will be targeted and attacked by it at some point in their near future.

Lastly, the Nuckelavee has never been seen in daylight, and is only active at night. No one knows what type of effect sunlight would have on the beast, only that when the sun comes out, the beast hides in the deepest, darkest parts of the oceans it can reach.

This Nuckelavee was captured by the three horsemen of Borthax. They tracked it down and captured it using collars of binding to subdue it. They cannot control it, but they are making use of its anti-life powers to spread undeath through the Fey Valley of Flouna.

### Challenge Rating

13

In life, Aridan was a blood hunter who fell prey to his pride. To complete a contract, Aridan killed several innocents and a subordinate who questioned his decision. He was rounded up by warriors of Larithon and was executed for his unjust murders. From there his soul was sent to Hades to fade away, but the night hags had other plans for him. His soul was particularly hateful, and strong which drew their attention. They plucked his soul from the sea of writhing maggots in the grey wastes of hades and sold his soul to a priest of Borthax.

This priest took his soul to the river styx where he had created a mask from the bone fragments of defeated death knights. He sacrificed Aridan's soul and sealed it inside the mask, along with the souls of hundreds of others he had taken from the hags. When he was finished, he plunged the mask into the river styx to erase the memories of all the souls trapped inside. Only the strongest and most hateful soul would be able to resist the magic of the river in this ritual and Aridan's soul fit the bill. His personality survived as all the other souls were erased and subjected to his will inside the mask. Despite being the strongest soul, even he was not immune to the river's effects and very few of Aridan's memories remain. Only his pride and burning hatred of all things living.

For as long as his soul is trapped inside the mask, Aridan is bound to serve Borthax for eternity, which he does with ruthlessness and prejudice.

Because of his overwhelming power and absolute loyalty to the grave king, Aridan was put in charge of the horsmen of Borthax that were given to Vlaho after retaking Mournfrost during the Zero Remorse arc.

He is cunning and shrewd, with no honor or mercy in his tactics and discourse. He exists as a being whose soul purpose is to expunge the living. He takes no pleasure in it, as nothing can bring his empty soul happiness in its current state. He has accepted his role as a masked wight and he spreads undeath and fear by any means necessary.

### Challenge Rating

8

Nyle is the newest and weakest of the horsemen of Borthax, but he shows the most promise. As the only mortal member of the riders he is not undead as of yet, which gives him far more potential for what he could become in the future.

### Nameless Dullahan

The Dullahan were once a race of fey harbingers; reapers of the souls of those unwilling to pass into the afterlife. Ghosts, specters, shadows and mortals who would cheat death would all find themselves under the horrifying gaze of the headless riders. With their whips made of vertebrae, the dullahan rode across the inner planes, harvesting those doomed to die and dragging their souls to judgement.

That was a long time ago, though. After the aspect of death was usurped from Borthax by Nemesis, the dullahan became an obsolete race, driven to reap souls, but with fewer to no souls in need of reaping. Some came to serve Nemesis in her duties, but most of them migrated to the lower planes and the shadowfell to serve new masters.

A dullahan's purpose and drive is always to reap souls. Though each dullahan is an individual with some level of intelligence and personality, they cannot escape this innate magical drive as the purpose of reaping souls is inseparably tied to their animating force. To remove or reject their desire to reap souls would destroy them.

This nameless Dullahan has faithfully served his original master, the Bishop of Bones, for millenia. He has been reaping the souls of his lord's enemies, specifically targeting worshipers of Nemesis, and spreading undeath, fear and decay to all corners of the world since the dawning of his race untold millenia ago.