recursal/Fanatic-Fandom huggingface dataset:
Critical Ops patches/0.6.2.3

**0.6.2** was a major update to Critical Ops released on October 10, 2016 for Facebook Gameroom and on October 11, 2016 for Android and iOS. It introduced its own tutorial for beginners and added many new features.

## Patch notes

### Gameplay

* Tutorial
* New model and animations for MR 96
* Improvements to gameplay/usability
* Improved and automated region system
* New servers, Dallas (US3), Russia (RU2), Frankfurt (US2), Milan (US3)
* Improved HUD and HUB animations
* Ambient audio is disabled by default on low-end CPUs (FPS Boost)

### Fixes/Improvements

* Reverted hitmarker changes for now
* Chat button not editable
* Optimized third person gun models
* Crash on iOS 9.3 on lower memory devices
* One Super 90 animation bug
* Multitouch issues when using one finger for shooting and one finger for aiming
* Moving issues with "Jump" and "Crouch" in touch controls
* Floating car in Canals
* Money being visible in Deathmatch
* HUD messages and crosshair showing on top of menus
* Quickplay option

## References

1. ↑ https://trello.com/c/zwdxWYUc
2. ↑ https://trello.com/c/p1hPY1UZ/55-improvements-to-gameplay-usability
3. ↑ https://trello.com/c/shvPJl3s
4. ↑ https://trello.com/c/04nJi2Qt
5. ↑ https://trello.com/c/VABFlc96
6. ↑ https://trello.com/c/EfWp0ZVd
7. ↑ https://trello.com/c/7EV4SY4l
8. ↑ https://trello.com/c/NGsw1ESh/416-optimized-3rd-person-gun-models
9. ↑ https://trello.com/c/zXxYg9Ol
10. ↑ https://trello.com/c/RyxSJioV/389-fixed-one-super90-animation-bug
11. ↑ https://trello.com/c/tce0x5mv/392-fixed-multitouch-issues-when-using-1-finger-for-shooting-and-1-for-aiming
12. ↑ https://trello.com/c/6jciZFdT
13. ↑ https://trello.com/c/tce0x5mv/392-fixed-multitouch-issues-when-using-1-finger-for-shooting-and-1-for-aiming
14. ↑ https://trello.com/c/o8p74GyM/388-fixed-floating-car-in-canals
15. ↑ https://trello.com/c/3u2vixoh
16. ↑ https://trello.com/c/aB8lq86h
17. ↑ https://trello.com/c/xoUAsq1G
WBEZ Field Notes

The night five gift contained a special copy of Field Notes.

In the back of the book was a Field Guide to programs on WBEZ, but five programs that appear on the list have never been broadcast.

* 11 - Reply All
* 14 - Friendshipping
* 17 - The ZED Show
* 21 - Hello from the Magic Tavern
* 29 - Roderick on the Line

Going through the episode guides for each of those podcasts, and finding the episode name that corresponds to the place on the list yields

* Did Errol Morris' Brother Invent Email? (Reply All, Episode 11)
* Unfollowing Friends (Friendshipping, Episode 14)
* A Walk to School (The ZED Show, Episode 17)
* No Arnie (Hello from the Magic Tavern, Episode 21)
* Eventually My Scabs Healed (Roderick on the Line, Episode 29)

The first letter of each, reveals the name DUANE.
Milestones

**Milestones** are a feature in *Critical Ops* released in 0.9.8 that act as achievements the player can complete in order to get Credits.

## Overview

A milestone is completed by reaching 400 kills with its corresponding weapon. For example, to complete an AK-47 milestone, a player would have to reach 400 kills in order to complete it. After completion, the player is rewarded 30 credits.
MedKit

The **MedKit** is a piece of gear from *Critical Strike Portable*.

## Description

The MedKit is used to heal a player's health points if they happen to get injured. Depending on the amount of MedKits set to spawn in the server settings, the item spawns in ***x*** across the selected map. Once used, another spawns in a different area.

One MedKit restores 25 health points. Due to limited AI, Bots cannot use this item. The MedKit is only featured in Custom.

## Trivia

* This is the only object used to refill health points.
* Its texture is explicitly taken from the *Half-Life* medkit, the *Counter-Strike* First Aid Kit/Medkit and the *Counter-Strike: Condition Zero: Deleted Scenes* portable medkit, but without the strap.
Critical Ops patches/0.9.5.f315

**0.9.5.f315** was an optimization and bug fix patch for *Critical Ops* released on December 18, 2017.

## Patch Notes

### Fixes/Improvments

* New Case Opening Audio(s)
* Confirmation when removing a friend
* Information on what a case contains
* Ultra Wide Device Support
* Minimum iOS Version 10.0
* Tutorial fixes
* Polished menu transitions (especially store)
* Winterfest UI fixes
* Bureau out of bounds fixes
* Brewery out of bounds fixes
* Fixed missing knife skin case opening audio
* Fixed products not showing after account link

## References

1. ↑ https://trello.com/c/wKnHqxJP/781-new-case-opening-audios
2. ↑ https://trello.com/c/evSfcH3H/764-confirmation-when-removing-a-friend
3. ↑ https://trello.com/c/JpP47vvd/766-information-on-what-a-case-contains
4. ↑ https://trello.com/c/4z2DuCHu/762-ultra-wide-device-support-iphone-x-etc
5. ↑ https://trello.com/c/6moP861k/774-minimum-ios-version-100
6. ↑ https://trello.com/c/biyEaVNc/776-tutorial-fixes
7. ↑ https://trello.com/c/NnwzYFqC/779-polished-menu-transitions-especially-store
8. ↑ https://trello.com/c/ZnAOOsdB/775-winterfest-ui-fixes
9. ↑ https://trello.com/c/Ge6Pea1O/777-bureau-out-of-bounds-fixes
10. ↑ https://trello.com/c/Xqrl7sN0/778-brewery-out-of-bounds-fixes
11. ↑ https://trello.com/c/yulLoVuT/780-fixed-missing-knife-skin-case-open-audio
12. ↑ https://trello.com/c/s30VBkC0/782-fixed-products-not-showing-after-account-link
Tim Spaninks

**Tim Spaninks** is a game designer for Critical Strike Portable and Critical Ops.

## Biography

Tim Spaninks began level design at the age of 10 and has created content for video games since then. He furthered his studies at the Utrecht School of the Arts, studying game design and development.

He became involved with Critical Force Entertainment in 2012, doing level design for *Critical Missions: Space*. In 2013, he became a designer and producer for *Company of Tanks* and a designer for ISOTX's *March of War*. In August 19, 2014, he became involved in the development of *Critical Ops*.

## References

1. ↑ http://forum.criticalstrikeportable.com/viewtopic.php?f=12&t=3785
2. ↑ http://criticalstrikeportable.com/news/post/introducing-our-lead-designer-tim-spaninks
Critical Ops patches/0.5.0

**0.5.0** was a major patch to *Critical Ops* released on May 19, 2016, adding new features such as missions, the team deathmatch gamemode and the ability to change usernames.

## Patch Notes

### Gameplay

* **Mission system**
* **Team Deathmatch**
* Name Change
* In-Game UI
* Improvements
	+ Pistols & SMGs adjusted
	+ Anti-Hack
	+ Anti-Spam
	+ Team Swap Limiting
	+ Lighting
* New URatio model
* Multitouch improvements

### Fixes/Improvements

* Bomb defusal after a defuser had died
* Getting assists on next round without dealing damage
* Dead allies positions on minimap while moving camera
* Weapon size while opening cases
* Holes in doors in Plaza "House"
* Fruits in plaza do not spill blood anymore
* No audio when buying Kevlar
Harbour

**Harbour** is a map featured in Critical Strike Portable.

## Description

The Harbour features a small harbour decorated with large containers along with a docked cargo ship. If players fall into the water they will die. Two cranes can be climbed on the access the ship's deck.

## Trivia

* Harbour cannot be hosted on the web version if "*Disable Textures*" is on.
* In Classic mode there is a graphical glitch in the boat. Players can see a white (or purple on mobile) square replacing the red target the bombsite has.
Critical Ops patches/1.0

**1.0**, also internally known as **Live Ops** or **Live Operations** is a major upcoming update and the full release update for *Critical Ops* with no set release date. Critical Force Entertainment announced that after 1.0, the game should have all of its main features.

## Patch Notes

### Gameplay

* 1.0 release
* Polishing
* Italian translations
* Post-Death recap
	+ New ?????????? and ??????????

### Fixes/Improvements

* Improved Weapon Audios
	+ Shotgun Audio
	+ Sniper Audio
	+ SMG Audio
	+ Assault Rifle Audio
* Bomb not showing on first round of Defuse if joining after the bomb has been given out
* Timer to next mission
* Duplicate bomb when reconnecting

## References

1. ↑ https://trello.com/c/LaX6SqG5/90-1-0-release
2. ↑ https://trello.com/c/TAmxjtVZ/351-polishing
3. ↑ https://trello.com/c/hEyFyS9z/362-italian-translations
4. ↑ https://trello.com/c/SHsgr07T/606-post-death-recap
5. ↑ https://trello.com/c/fj4tGn6L/767-new-and
6. ↑ https://trello.com/c/ZnNCAZON/822-improved-shotgun-audio
7. ↑ https://trello.com/c/1n9JYDu5/823-improved-sniper-audio
8. ↑ https://trello.com/c/cVcG7Idb/824-improved-smg-audio
9. ↑ https://trello.com/c/eduBodip/825-improved-assault-rifle-audio
10. ↑ https://trello.com/c/V8LYxHUb/314-bomb-not-showing-on-the-first-round-of-defuse-if-joining-after-the-bomb-has-been-given-out
11. ↑ https://trello.com/c/f7DSU1Ia
12. ↑ https://trello.com/c/gstXHT75
Tutorial

The **Tutorial** is a single player map that guides the player through the basics of the game in *Critical Strike Portable* and *Critical Ops*. In *Critical Strike Portable*, it is only available in the mobile version.

## Critical Strike Portable

The tutorial teaches basic techniques and tactics, such as shooting and moving. The player will also be assigned to plant a bomb, defuse a bomb, rescue hostages and kill enemy bots.

The tutorial includes textures and models from various maps, an example being 2013 and the grassy terrain of Assault New.

## Critical Ops

In *Critical Ops*, the tutorial teaches the player basic skills, such as aiming, shooting and moving. It assigns the player to fire at targets, throw a practice grenade into a dumpster and to plant and defuse the C4. After the tutorial is completed, the player will be given 200 credits to teach them how to buy and open cases. The tutorial can be replayed again through the main menu settings.

A possibled map labelled as Factory appears to be based off the appearance of the tutorial map.
AUG

* Critical Ops
* CS Portable

The **AUG** is a suppressed assault rifle found in Critical Strike Portable and Critical Ops.

## Description

The AUG is a medium damage assault rifle. With its fast fire rate, including its excellent accuracy, the AUG is great for killing enemies at any distance and is especially useful for taking out enemies that can be too far to accurately hit with other assault rifles. The AUG has great recoil control in *Critical Strike Portable* and *Critical Ops*, so it can be used to spray-fire while maintaining its accuracy.

However in *Critical Strike Portable,* it only deals mediocre damage. If engaged with an enemy sniper equipped with weapons like the AWP Sniper, the latter has a better chance of killing the player due to the higher damage. In Critical Ops, the AUG is costly. Players may choose cheaper weapons like the AK-47 or the M4. The other con is the fairly slow reload time, so seeking a good spot to hide and reload is recommended.

The AUG is a clever combination of a sniper's accuracy, while maintaining good recoil control, which in turn, is a favouite for many players.

## Properties

### Advantages

* Silent.
* Highest accuracy out of the assault rifle selection.
* Very low recoil.
* Decent damage.
* Great effective range.
* Near - perfect armor penetration.

### Disadvantages

* One of the most expensive rifles in the game.
* Can lose accuracy if on full auto-fire and at far range.
* Long reload time.
* Unable to one-shot players wearing kevlar.

## Guide

### Strategies

Since it is a silenced weapon, you won't appear in the radar when you shoot it; use it to your advantage as it is a great lurker weapon due to its suppressor. It is also the assault rifle that has the most consistent accuracy, which can outmatch the M4 and AK-47 in a long range fight. With its long effective range, it can be used to hold down halls.

### Counter-Strategies

Use high damage dealing weapons such as the AK-47 or weapons with high firing rate such as the P90 as the AUG loses its effectiveness at medium to close range encounters since it deals less damage than the other rifles and has a slower fire rate than SMGs.

## Trivia

* The AUG is the most accurate assault rifle, even when spraying.
* In Critical Ops, alongside the GSR 1911, the AUG is one of the only weapons to be equipped with a silencer.
* In Critical Ops, the AUG is mainly based off the Steyr AUG, mostly resembling the AUG A3 variant.
Ranked Games

**Ranked Games** are a competitive alternative to casual games. Unlike the latter, on ranked games, players play to receive a rank located on the main menu. This gamemode is unlocked once the player has reached 250 kills.

Matches are set in Defuse mode and and the same objectives are derived from it; eliminate all players or defuse/plant the bomb. Ranked games consist of 10 total players (5 on each side). A game is over once a side reaches 9 wins, unlike 7 in casual games.

Ranked games are the only gamemode used to raise/lower a player's rank. To add on, ranked statistics are shown separately from casual statistics on a player's profile.

## Overview

A player has two choices to play Ranked:

1. Play alone.
2. Play with a group of players. ***Note: the player needs to invite players into his/her party. The players invited must be online and be on the main menu.***

### Gameplay

#### Intitial Stage

Once a player finds a match, they will need to either accept or decline a ranked match. Once accepted, they will then need to wait for all other players to accept, otherwise they'll be redirected to a different match. If the player declines, they will be unable to join ranked games for a short time.

#### Post-game

All winning players will rank up one to three points, while all losing players will rank down one to two points.

### Differences from Casual/Custom games

Unlike on casual games, a 25 second warm-up is started before the actual match begins. During said warm-up, players are offered the maximum amount of money ($16,000) and are free to buy any weapons. Once players die, they are respawned in one of the map's designated spawn points for either Counter-Terrorists or Terrorists (this can lead to spawn killing). In the warm-up stage, kills and death do not count towards a player's ranked stats.

The player cannot switch sides nor go into spectator mode. If a person disconnects from matches several consecutive times, they will face a "leaver penalty" and wait 2 days to play on ranked mode again. If disconnected from a ranked match, the player cannot join any casual games until the ranked match is finished.
Critical Ops patches/0.6.5.14

**0.6.5.14** is a bug fix patch for Critical Ops, released on February 27, 2017 for Facebook Gameroom and on March 1, 2017 for Android.

## Patch Notes

### Gameplay

* Version number now shows the main version (0.6.5) and the patch version with separate colors to indicate that the 0.6.5 versions can all play together

### Fixes/Improvements

* Mission Claiming and Open Case now have highlights
* M4 skins that had massive wear on the grip and front parts
* One Plaza see-through part to outside the map
* Fixed sensitivity moving with ticks of 0.05 instead of 0.01
* Sorting by player count puts the most players on top of the list instead of the bottom
* Getting stuck in a high ping server when trying to connect to a low ping one
* Highlight the more progressed account when choosing the account to keep when linking account. Improving looks
* Fixed Devs and Mods having blank spaces in their tags in scoreboard

## References

1. ↑ https://trello.com/c/RXwefPHO
2. ↑ https://trello.com/c/fImBPkOh
3. ↑ https://trello.com/c/8vMwhZ9f
4. ↑ https://trello.com/c/kWd1Pj9Q
5. ↑ https://trello.com/c/BZQH6Fq9
6. ↑ https://trello.com/c/Uw5unn97
7. ↑ https://trello.com/c/OVNBqVFI
8. ↑ https://trello.com/c/KwKPSV2Q
9. ↑ https://trello.com/c/SdvVjWTQ
Uzi

The Uzi is a sub-machine gun which appears in newer versions of Critical Strike Portable.

## Description

The Uzi heavily resembles the real-life Uzi.

The Uzi is a greatly powerful sub-machine gun. It has high power, high rate of fire and small recoil at short range. But at medium and long range, the Uzi starts losing its power and accuracy, making it useful for short range. The reload speed is very fast.
Remix Knife

The **Remix Knife** is a cosmetic knife featured in Critical Ops, obtained through opening a weapon case. It was introduced in patch 0.6.1.3 as part of the introduction of knife skins.

## Description

The **Remix Knife** is a cosmetic knife only and shares the same statistics as the default knife. Like all other cosmetic knives, it is a rare item obtained from opening a weapon case.

## Trivia

* It is based on the real-life Gerber Remix Tactical Folding Knife.
* The Remix Knife is the only knife held by the player's left hand.
Critical Ops patches/0.6.6.6

**0.6.6.6** is a patch for Critical Ops, released on March 20, 2017 for Android and Facebook Gameroom.

## Patch Notes

### Fixes/Improvements

* Fixed specating stutter (first 5 seconds) when joining game
* Minor map fixes
* Minor memory optimization

## References

1. ↑ https://trello.com/c/C5BUsWwY
2. ↑ https://trello.com/c/OQ4aTKa6
3. ↑ https://trello.com/c/nLMB0fVH
INDust

**INDust** is a map featured in Critical Strike Portable, which is an exact copy of Dust, but players can access the doors in the map.

## Description

INDust like Dust, is based off the Middle East, with lots of boxes on the edges on the map. However, most of the brown doors can be entered and exited and the interior is built like a maze. The balcony facing the giant doors can be accessed through such means.
Rank

*This is about the status shown on a player's profile. For the gameplay option in Critical Ops, see Ranked Games.*

**Ranks** are a cosmetic game mechanic in *Critical Strike Portable* and *Critical Ops*. Ranks are a way to indicate a player's status, although this is represented differently between both *Critical Strike Portable* and *Critical Ops.*

In *Critical Strike Portable*, they are determined by the player's kill/death ratio and in *Critical Ops*, they are determined by how many total ranked games a player wins or loses and are only attainable after the player has reached 250 kills.

These have no real gameplay advantages or disadvantages whatsoever, other than for cosmetic use.

## Description

### Critical Ops

Ranks are earned through playing ranked games, which are accessible through the main menu, but only if the player reaches 250 kills. In order for a player to rank up, they must earn 15 points from winning matches, which consist of 9 total rounds won (unlike casual which consists of 13). The opposite can also occur, so if a player happens to lose enough rounds, they will lose points and rank down.

For unranked players, a total of 10 placement matches must be won. After ranking up, the player will be assigned a rank, depending on the amount of wins to losses.

* Insignia for no rank.
* Insignia for Bronze.
* Insignia for Silver.
* Insignia for Gold.
* Insignia for Platinum.
* Insignia for Diamond.
* Insignia for Master.
* Insignia for Special Ops. (A number is placed indicating a player's global percentile)
1/8
### Critical Strike Portable

Ranks label a player's kill to death ratio, and gives a general idea on their skill. The higher the kill count than the death count the lower the rank. Higher ranks are determined by lower numbers, so for example, the highest rank a player can attain is 1, and the lowest (and initial) rank is 64.

In order to rank up, a player must improve his/her kill/death ratio by killing players more often than dying. Dying more than killing will cause the player to rank down.
Bombsite

A bombsite is an area in a map where the bomb must be planted in order for the Terrorists to win. There can be up to two bombsites in one map, each labelled A and B. Bombsites are only in Classic for *Critical Strike Portable* and Defuse for *Critical Ops*.

## Description

A bombsite is the only area where the C4 can be planted/activated, except in the case of Kamikazes in *Critical Strike Portable*, where they can activate it anywhere.

Usually, bombsites are located near CT spawn, presumably so the latter can guard it from incoming terrorists. Bombsites are marked in red circles with a cross inside them and a letter B or A depending on the location.
Juggernaut

**Juggernaut** mode is a gamemode in Critical Strike Portable, where a group of Terrorists are assigned to kill a powered up Counter-Terrorist, who is the *Juggernaut*.

## Gameplay

Juggernaut mode is quite similar to Team Deathmatch, where players an endlessly kill each other and respawn, but there is only one powerful Counter-Terrorist and the rest of the players as Terrorists. The Juggernaut is first selected as the host of the server and is opposed by all other players. Once a player kills the Juggernaut, he/she will replace the killed player as Juggernaut.

The Juggernaut has 400 health and faster run speed, making it quite hard to kill. High damage weapons like the XM1014 Shotgun or the Knife are commonly used to reduce the Juggernaut's health faster. Also, the Juggernaut can locate enemies using the radar.
Brewery

**Brewery** is a map in *Critical Ops* that is based on, as its name goes a brewery style appearance. It can only be played on Deathmatch and Gun Game mode.

## Development

Images of the map were released by a game moderator on YouTube during its development. At that time, the map was labelled as *Factory* and was not completed.

On October 31, 2017 the release of the map was re-scheduled to December 2017 for patch 0.9.5. Then on November 9, 2017 the map was renamed to *Brewery*.

On December 1, 2017 a game moderator uploaded gameplay footage of Brewery. Critical Force Entertainment streamed gameplay inside Brewery at 7PM EET, with the developers against members of the Critical Ops Influencer program the following day.

## References

1. ↑ https://www.youtube.com/watch?v=c-4KN2DxvVc
2. ↑ https://trello.com/c/RV7qPGlE/657-factory-map#action-59f865678d7b59f5dccc517f
3. ↑ *NEW MAP BREWERY! Critical Ops Map Walkthrough! C-OPS Update*
4. ↑ *Influencers v.s. Developers: Brewery Premiere*
5. ↑ https://www.facebook.com/CriticalOpsGame/photos/a.1608343319423008.1073741830.1567024910221516/1994582120799124/?type=3
Critical Ops patches/0.9.0.f120

**0.9.0.f120** is a beta test patch for *Critical Ops* patch 0.9.0.

## References

1. ↑ https://trello.com/c/J5WGNrUS/684-minor-adjustments-to-a-few-skins
2. ↑ https://trello.com/c/Oe5J5gXO/682-fixed-mr96-splattered-skin-android
3. ↑ https://trello.com/c/q7gAiBKx/683-fixed-skin-related-memory-use-issues
4. ↑ https://trello.com/c/Ar0IedJb/690-fixed-a-crash-without-a-workaround-on-clan-view
Zombie Mode

**Zombie Mode** is a gamemode in Critical Strike Portable, where players can battle or be Zombies.

## Gameplay

A random player is selected to be a zombie with 2000 health points and rapidly regenerates for a limited time to infect someone. Once infected, the newly turned zombie must infect others in order to win. Their opponents, as Counter-Terrorists are assigned to kill all zombies. Death is permanent until the next match.

## Trivia

* Zombie Mode is one of two gamemodes to feature zombies, along with Survival.
TRG-22

The **TRG-22** is a lightweight sniper rifle featured in *Critical Ops*.

## Description

This sniper rifle's general statistics can be considered the in-between for the URatio and the M14. It can deliver a one-shot kill if aimed at the head, but does not possess as much power when aimed at another part of the body. It may take at least two shots to kill an enemy wearing Kevlar & Helmet. The fire rate of the TRG-22 exceeds that of the bolt-action URatio by exactly one second, but does not exceed the semi-automatic M14.

## 參考文獻

1. ↑ https://criticalopsgame.com/news/37/
Smoke Grenade

**Smoke Grenades** are one of the three thrown weapons in Critical Strike Portable and Critical Ops.

## Description

The smoke grenade is one of the only non-lethal weapons that can be purchased. When thrown on the ground in Critical Strike Portable, the smoke grenade releases a cloud of white fog, which can be used to hide the user or interfere with the enemy's vision. When thrown vertically, it releases the fog as it goes.

In *Critical Ops*, the smoke expulsion takes less time and produces a darker, gray cloud of smoke. Like its CSP counterpart, it will eventually run out after a couple of minutes.

## Properties

### Advantages

* Cheap
* Great for blocking view of certain entrances, reducing chances of being shot from different angles.
* Useful for ninja defuses
* Smoke lasts for a relatively long time
* Great for blocking the view of snipers.
* Can be used as a decoy flash due to its similar bounce sound.
* The smoke itself can deploy (if thrown high enough) even before touching the ground causing smoke to appear in the air, greatly extending its use.

### Disadvantages

* The smoke itself covers only a small radius, making its use limited to narrow corridors.
* Can only carry 1 per round.
* Useless in wide corridors.
* Its long throwing range makes it disadvantageous at short corridors.

## Trivia

* In *Critical Strike Portable*, the smoke can travel through walls.
* In *Critical Strike Portable*, the smoke grenade cannot be seen or used by mobile players, due to the lack of support.
* In *Critical Ops*, when the smoke grenade bounces off a surface, it has the same sound as the flash grenade, which can be conveniently used to deter enemies.
Critical Force

**Critical Force Oy** (formerly known as **Studio OnMars**) is an independent gaming company based in Kajaani, Finland founded by Veli-Pekka Piirainen. The company produces online multiplayer games across multiple platforms, focusing primarily on mobile. The company is currently working on *Critical Ops* as its newest project. It ceased development of *Critical Strike Portable* due to the lack of technical staff and disorganized code.

## Games created

* Company of Tanks (removed)
* Critical Strike Portable / Critical Missions: SWAT (ended support)
* Critical Missions: Space (ended support, removed from App Store and Google Play)
* Critical Ops
Critical Ops patches/0.5.2.2

**0.5.2.2** was a patch released on June 19, 2016 for *Critical Ops* which added many new features, including the map Bureau and a new model for the MP7.

## Patch Notes

* Improved Anti-Hack
* Russian and Portugese translations

### Gameplay

* New map: **Bureau**
* AK-47 now more expensive ($2400 to $2600), M4 cheaper ($2900 to $2700)
* SMGs buffed
* New skins for URatio and XD45: *Transit* and *Muerte*
* New buy menu
* New MP7 model and animation
* Sniping scope is now blurred when inaccurate
* Knifing an opponent now sprays blood
* 30 new skins

### Fixes/Improvements

* Automatically assigning the default language

## References

1. ↑ https://trello.com/c/JcZOzX9O/9-new-map-bureau
2. ↑ Critical Ops Facebook:https://www.facebook.com/CriticalOpsGame/photos/pcb.1715712135352792/1715711792019493/?type=3&theater
3. ↑ Critical Ops Roadmap https://trello.com/c/BEUYK8ib/171-new-buy-menu
4. ↑ Critical Ops Roadmap https://trello.com/c/Tuuxsrsx/17-new-gun-model-and-animations-for-mp7
Dust2Snow

**Dust2Snow** is a map in Critical Strike Portable.

## Description

It is a snow covered version of the popular Dust2 map, taken from the Counter Strike series. However, the visitable areas have much increased from its counterparts Stone DuST, Dust and INDust.

## Trivia

* Besides the snowy textures, this map is much more accurate to the map "Dust2" in the Counter-Strike series, with two bomb sites unlike DuST's one and only bombsite.
* This map is inaccessible to iOS users.
Missions

**Missions** are a game mechanic in Critical Ops where a player can complete tasks for orange credits to unlock a selected amount of skin cases to get a randomized skin in one tier for a randomized weapon. This is not like tokens where the player can choose and buy whichever skin they would like.

A player can view their missions by clicking on their profile from the home menu then clicking on "Daily Missions" or by accessing the game menu during matches.

## Overview

A player will be given one optional task per day and up to three tasks, usually for a simple mechanic, such as killing an amount of players with a specific weapon or defusing or planting the C4. Once a task is complete, the player will be awarded an amount of credits. On mobile, the player will be given an option to collect the credits initially offered, or boost the amount by watching an ad. This will not work if the player has watched the ad limit.

The player will be given an option to skip a mission for a different one, but can only skip a mission once a day and with no credit reward. The reward amount after skipping may decrease or increase.

## Guide

### Kill Missions

Tips for completing missions quickly depends on the task. If you need to get kills with a specific weapon or get headshots, then go into a deathmatch. Try to find a location that suits your weapon (sniper rifles for long range distances, shotguns for tight spaces, etc.) and find where the enemies spawn. Be cautious; don't recklessly charge into a horde of enemies.

### Bomb Missions

If the mission requires you need to plant/defuse the bomb, then all you have to do is simply plant/defuse the bomb. You will make progress in the mission, as long as you successfully plant the bomb, even if your team loses. It is recommended to attempt to plant/defuse near areas covered by your teammates, as they will offer some protection.
Critical Ops patches/0.9.4

**0.9.4.f295** (Android) and **0.9.4.f286** (iOS) are patches to *Critical Ops* which introduced the ability to create parties for Ranked Games, 2 knife skins and other fixes, released on November 26, 2017 for Android and November 27, 2017 for iOS.

## Patch Notes

### Gameplay

* Ranked Games (Party)
	+ Loading screen with match details and party info
* 2 new knife skins
* FAQ can be read in settings
* Updated Grenade Audio
* Trying to log in when user has changed password
* Updated shelldrop and dryfire audio

### Fixes/Improvements

* Improved Ranked Matchmaking
* Improved Audio prioritization
* Fixed unable to respond to match pop-up
* Fixed smoke and visual effect not in sync
* Memory use improvement

## References

1. ↑ https://trello.com/c/9FsGawgD/603-ranked-games-party
2. ↑ https://trello.com/c/UCnT1Jvh/652-ranked-loading-screen-with-match-details-and-party-info
3. ↑ https://trello.com/c/T0ThwPwz/748-2-new-knife-skins
4. ↑ https://trello.com/c/8mbGJlnn
5. ↑ https://trello.com/c/NEqI83Qe/749-updated-shell-drop-and-dryfire-audio
6. ↑ https://trello.com/c/mmmMVslc/709-improved-ranked-matchmaking
7. ↑ https://trello.com/c/3M7gCDVR/750-improved-audio-prioritization-which-audio-events-play-if-there-are-too-many-audio-events-at-one-time
8. ↑ https://trello.com/c/uhZBu6EL/738-ranked-fixed-unable-to-respond-to-match-start-pop-up
9. ↑ https://trello.com/c/YK5G6vxe/752-fixed-smoke-audio-and-visual-effect-not-being-in-sync
10. ↑ https://trello.com/c/Po37016k
Frag Grenade

*You may be looking for Grenade, its counterpart in CSP.*

The **Frag Grenade** is an explosive in Critical Ops.

## Description

Compared to the Grenade from Critical Strike Portable, the distance it can travel has increased and can deal heavy damage. It is usually thrown at groups of enemies. The Frag can also propel any other thrown projectiles near it.

The Frag Grenade is useful for dealing damage to a group of unarmored players, however due to its long fuse time the frag grenade is ultimately useless since it's easy to avoid unless the enemy doesn't see it coming or if it is popped.

## Properties

The Frag, unlike the Grenade in Critical strike Portable, can be dropped and picked up by players. It cannot be dropped from a killed player if the latter has equipped a gun of any kind.

### Advantages

* High damage when near opponents.
* Can be used at any range.
* Cheap.

### Disadvantages

* Non-lethal on its own.
* Loud and can be detected on the radar.
* Easy to avoid.
* Can only carry 1 per round.
* Deals relatively low damage to players with kevlar.
* Its long throw distance can be disadvantageous when throwing in short corridors.
Critical Ops patches/0.7.0.4

Promotional picture of the Friends system.

**0.7.0.4** is a major patch for *Critical Ops* released on April 19, 2017 for Facebook Gameroom and on April 24, 2017 for iOS and Android. Many of its features were imported from 0.7.0.

## Patch Notes

### Gameplay

* Friends system
* Updated AK-47 model slightly
* Sharper Gun Textures
* Anti-Cheat Updates
* Show room code in loading screen
* Allow blocking of all friend requests
* Polish Translations

### Fixes/Improvements

* Various Map Fixes
* If a player has more than 10 friend requests they can't see the rest of them even if they decline the first 10
* Characters no longer flicker in the middle of the map for one frame before spawning
* Players flickering on minimap before spawning
* Grenade ID not found crash
* P90 muzzle flash and shell eject on third person
* Being able to skip weapons in loadout by tapping the next button rapidly
* Last bullet not dealing damage
* P90 skins being dark
* Auto-reload not starting if the player is exactly at 0 ammo and not dryfiring

#### Mobile

* Mobile drop weapon zone is now the same size again

## References

1. ↑ https://trello.com/c/7mzWp55w
2. ↑ https://trello.com/c/5AAHQV5Q
3. ↑ https://trello.com/c/DvA2uEHs
4. ↑ https://trello.com/c/CSzhKYCx
5. ↑ https://trello.com/c/OWU7YyKf
6. ↑ https://trello.com/c/hdAi1GTg/596-allow-blocking-of-all-friend-request
7. ↑ https://trello.com/c/iGQmdPu5/360-polish-translations
8. ↑ https://trello.com/c/fGi7MGkb
9. ↑ https://trello.com/c/aQLUEM6R
10. ↑ https://trello.com/c/4lB0oiGD
11. ↑ https://trello.com/c/lTQA3rft
12. ↑ https://trello.com/c/Ie9BXQhF
13. ↑ https://trello.com/c/htTXYbBL
14. ↑ https://trello.com/c/jR5DgBNe
15. ↑ https://trello.com/c/ZIW1Bgu9
16. ↑ https://trello.com/c/m6i9Lqd9
17. ↑ https://trello.com/c/UE3yoKmN
18. ↑ https://trello.com/c/QX6SY4Ck
Flag

**Flags** are non-solid objects in *Critical Strike Portable* which are prominent in Capture the Flag.

## Overview

During a Capture the Flag game, players are required to go take the opponent team's flag and bring it back to theirs to earn points. When successfully captured, the game will award the player who brought it back $2000 in money, but only if a minimum of 4 players are currently playing.

If, however the player dies while holding an enemy flag, the flag will stay at the location for teammates to take until an enemy player moves past it or a few seconds have passed. Once either of the latter events occur, the flag will automatically move to its original position, usually at CT or T spawn.
Critical Ops patches/0.9.6

**0.9.6.f332** is a patch to *Critical Ops* that introduced a new gamemode labelled as Gun Game, a new app icon and case type and other gameplay improvements released on January 25, 2018.

## Patch Notes

### Gameplay

* **Gun Game**: new gamemode
* Ranked: Short spawn protection
* Readded headshot icon to killfeed
* New App icon
* New Case Type
* Updated Footstep, Jump, Land, Death and Pain Audios
* Confirmation when removing a friend
* Team Autobalance is disabled in private matches
* Polished up Flashbang explode + "aftershock" audio
* Disclosed case drop chances
* Audio updates
	+ Footstep, Jump, Land, Death and Pain audios
	+ Bomb sounds
	+ Weapon drop/bounce audio
	+ Buying Kevlar & Helmet Audio
	+ Melee Hit Audio
	+ Scoping audio

### Fixes/Improvements

* Limited the maximum force a character is applied upon death (fixed shotgun glitches)
* FIXED: GetCharacter crash
* Ultra Wide device support
* Fixed some players starting ranked games almost always on the same team
* Fixed "Header: showing as Header text in purchase pop-ups

## References

1. ↑ https://trello.com/c/4KrFgLUw/609-gun-game
2. ↑ https://trello.com/c/ZW5AW7hr
3. ↑ https://trello.com/c/3Ep7kiRS/786-re-added-headshot-icon-to-killfeed
4. ↑ https://trello.com/c/l9dJIE9U/793-new-app-icon
5. ↑ https://trello.com/c/nUhWmFWd/768-new-type
6. ↑ https://trello.com/c/iiyFJlxX/789-updated-footstep-jump-land-death-and-pain-audios
7. ↑ https://trello.com/c/evSfcH3H/764-confirmation-when-removing-a-friend
8. ↑ https://trello.com/c/38Y4C5St/664-team-autobalance-is-disabled-in-private-matches
9. ↑ https://trello.com/c/N6HlJ0Vk/790-polished-up-flashbang-explode-aftershock-audio
10. ↑ https://trello.com/c/7xxqOLgF/788-disclosed-case-drop-chances
11. ↑ https://trello.com/c/iiyFJlxX/789-updated-footstep-jump-land-death-and-pain-audios
12. ↑ https://trello.com/c/TGuuxF4j/798-updated-bomb-sounds
13. ↑ https://trello.com/c/1iiPWdsQ/795-updated-weapon-drop-bounce-audio
14. ↑ https://trello.com/c/4uk6Jg58/802-updated-buying-kevlar-audio
15. ↑ https://trello.com/c/m78BoqfP/801-updated-melee-hit-audio
16. ↑ https://trello.com/c/w9tXljhD/794-updated-scoping-audio
17. ↑ https://trello.com/c/Y5TPKket
18. ↑ https://trello.com/c/JoTz7f4v/791-fixed-getcharacter-crash
19. ↑ https://trello.com/c/4z2DuCHu/762-ultra-wide-device-support-iphone-x-etc
20. ↑ https://trello.com/c/kYKm5pFm/761-fixed-some-users-started-ranked-games-almost-always-on-the-same-team
21. ↑ https://trello.com/c/kn8BkqgN/784-fixed-header-showing-as-header-text-in-purchase-popups
Critical Ops patches/0.9.1.f191

**0.9.1.f180** is a hotfix patch for *Critical Ops* released for Android.

## Patch Notes

* Optional: Shoot using Touch Pressure
* Google Play: First 5 achievements
* Minor Optimization to performance during gameplay, reduced FPS spikes
* Scoreboard: Able to interact with player profiles and interact with players in the room
* More info when creating a clan (clan slots, max clan size)

### Fixes/Improvements

* Double switch when switching weapons fast
* "ALL" chat messages being visible as one in TEAM Chat after disabling ALL Chat
* Dropped guns having wrong skins
* Connection issues to certain servers
* Shoot button showing too early in tutorial and when spectating
* Shooting the sky in Bureau crashes the game
* Minor graphics fixes

#### Android

* Sensitivity being reset
* CPU performance improvement

## References

1. ↑ https://trello.com/c/VbCcZlkG/721-option-shoot-using-touch-pressure-if-your-device-supports-it
2. ↑ https://trello.com/c/hBmFBnUm/723-google-play-first-5-achievements
3. ↑ https://trello.com/c/XSiT5QYE/711-minor-optimization-to-performance-during-gameplay-reduced-fps-spikes
4. ↑ https://trello.com/c/xKY9Eyw0/607-scoreboard-able-to-open-player-profiles-and-interact-with-players-in-the-room
5. ↑ https://trello.com/c/tB8o4keo/715-more-info-when-creating-a-clan-clan-slots-max-clan-size
6. ↑ https://trello.com/c/1aJowHuW/710-fixed-double-switch-when-switching-weapons-fast
7. ↑ https://trello.com/c/i4kWPEbA
8. ↑ https://trello.com/c/P3XELTZG/718-fixed-dropped-guns-having-wrong-skins
9. ↑ https://trello.com/c/f7sm0phs/729-fixed-connection-issues-to-certain-servers
10. ↑ https://trello.com/c/cBtkUwwp/726-fixed-shoot-button-showing-too-early-in-tutorial-and-when-spectating
11. ↑ https://trello.com/c/lNBMiYBE/719-fixed-shooting-the-sky-in-bureau-crashes-the-game-for-you
12. ↑ https://trello.com/c/07ANP5JV/720-minor-graphics-fixes
13. ↑ https://trello.com/c/gJmyq8w1/728-android-fixed-sensitivity-being-reset-issues
14. ↑ https://trello.com/c/i6TySza4
Critical Ops patches/0.7.0

Promo picture for the Friends system.

**0.7.0** is a major patch to Critical Ops. Its features were publicly implemented in 0.7.0.4.

## Patch Notes

### Gameplay

* Friends system
* Updated AK-47 model slightly
* Sharper Gun Textures
* Anti-Cheat Updates
* Show room code in loading screen

### Fixes/Improvements

* Being able to skip weapons in loadout by tapping the next button rapidly
* Last bullet not dealing damage

#### Mobile

* Mobile drop weapon zone is now the same size again

## References

1. ↑ https://trello.com/c/7mzWp55w
2. ↑ https://trello.com/c/5AAHQV5Q
3. ↑ https://trello.com/c/DvA2uEHs
4. ↑ https://trello.com/c/CSzhKYCx
5. ↑ https://trello.com/c/OWU7YyKf
6. ↑ https://trello.com/c/jR5DgBNe
7. ↑ https://trello.com/c/ZIW1Bgu9
8. ↑ https://trello.com/c/QX6SY4Ck
Defuse

**Defuse** is a gamemode in Critical Ops, where players are assigned to either eliminate their opposing team or plant/defuse the C4. This game mode is, as suggested by the game community, a "balanced gamemode" and as such, Defuse is used in favour of tournaments.

## Description

The main objective is to kill all enemy players (except for Counter-Terrorists if the bomb is planted) or complete these objectives.

* Counter-Terrorists
	+ Run down the timer to 0:00. Counter-Terrorists win by default (unless the bomb is planted).
	+ Defuse the bomb if planted.

* Terrorists
	+ Plant the bomb and hold out until it explodes.

## Gameplay

Defuse is very similar to Critical Strike Portable's Classic mode's Defuse the Bomb, but instead it is a gamemode and not a mission. Counter-Terrorists are assigned to defused the bomb whenever planted and Terrorists are assigned to plant the bomb at one of two bombsites. If the bomb explodes, the Terrorists win. If it is defused, the Counter-Terrorists win. If the timer runs out, the Counter-Terrorists win by default.

In casual Defuse, a team has to win 4 out of 7 games. In Ranked Games Defuse, a team must win 9 games.

During the initial match, players can only buy pistols and gear, since they only have $800. After 12 total rounds, players from each team are flipped to the other. Unlike Deathmatch, weapons have to be bought with money.
SG 551

The **SG 551** is a high-damage assault rifle featured in *Critical Ops*.

## Description

The SG 551 is a high damage assault rifle. Along with the damage output, the SG 551 can kill enemies in three shots out to a mid-range. This good three-shot kill range, coupled with the decent rate of fire makes up one of the most competent assault rifles for use at that distance.

The SG 551 also has the best accuracy components of any fully automatic weapon, so even at longer ranges, spray fire can still be employed with minimal struggle.

The SG 551's key strength is in its unrivalled penetration power, besting even the HK417, URatio, and M14, making armour all but useless against the SG 551 as the bullets completely bypass the effects of the armour; meaning that the SG 551 has the most consistent time to kill of all assault rifles, with the exception of the HK417.

The main general downside is only in Defuse; the price. Being the most expensive assault rifle, buying it is a heavy investment and risk and a player would have to spend a couple of rounds to get the lost money back. This con is a completely dysfunctional mechanic in TDM as all weapons are free, making this weapon one of the prime reasons why the community labels it as overpowered.

Overall, the SG 551 is a strong all-purpose weapon, despite being highly unusual in some circumstances. It has proficient accuracy, moderate damage, decent rate of fire, and unrivalled penetration factors, besides the pistols.

## Properties

 Unarmored
 Head
 Abdomen
 Arms
 Legs

### Advantages

* All range combat - suitable.
* Heavy damage and penetration.
* Fast fire rate.
* Perfect armor penetration.

### Disadvantages

* Most expensive assault rifle.
* Spread increases on continuous fire.
* Medium recoil.

## Guide

### Strategies

The SG 551 is known for its high damage and penetration power. When using the SG 551, aim preferably either at the head or the torso. This method should down opponents within seconds even when Kevlar is equipped.

Its recoil control is decent, but it is wise to burst-fire at mid-far ranges. Spray only when at close range.

### Counter-Strategies

A way to counter the SG 551 is to go at a far distance and attack with an assault or sniper rifle of any choice. Its spread will increase the farther its bullets go, which will give you the advantage.

Try to down the enemy quickly before the SG 551's bullets reduce your health to a low amount or to nothing. A suggestion to do this would be to fire at the opponent's head, since that is the most vulernable body part. Strong weapons like the AK-47, the URatio and the MR 96 are viable options.

## Trivia

* Due to the only general disadvantage being the high cost in only Defuse, the SG 551 has a reputation in the community as a weapon that required little to no skill.
* When inspecting the weapon when empty, the gun shows bullets in its magazine, even though the gun is completely empty.
Critical Ops patches/0.4.1

**0.4.1** was a patch for *Critical Ops* released on April 25, 2016 that added guest accounts, a new login and account linking system and as well as other improvements and bug fixes.

## Patch Notes

### Gameplay

* Guest Accounts
* New Login & Account Linking system
* Extended range on movement pad
* Better multitouch support
* New collision system
* Plaza optimization for low end
* Inspect Audio for weapons
* Filtering rooms by maps
* Option: Auto-Equip Weapon on pick-up
* Weapon balance adjustments: AK-47, GSR 1911, HK417, M4
	+ GSR tweaks
		- Fire rate up
		- Movement spread penalty decreased
	+ M4 tweaks
		- Recoil and spread slightly increased
	+ HK tweaks
		- Spread curve adjusted (lowered slightly)
		- Spread recover increased
	+ AK47 tweaks
		- Movement penalty slightly decreased
		- Spread recover increased

### Fixes/Improvements

* Fixed and Improved muzzle flashes
* Empty Store on all devices
* Spectating bug
* Crashing when dropping bomb
* Audio crash
* Fixed quitting game as soon as you join
* Other minor fixes
Grounded

**Grounded** is an map featured in Critical Ops released in patch 0.6.4.3.

## Development

The map was originally scheduled to be released before Bureau, but the release was delayed to patch 0.8.0 because the map was too dark, making some hiding spots invisible to other players. Critical Force Entertainment then employed closed testers for the map on August 3, 2016. It was then rescheduled for 0.7.0 and finally 0.6.4.3, in which the map was released.

## Description

Much of the space inside Grounded's airport is narrow and tight and is easily usable for ambushes and surprise attacks and only the areas outside the airport are the somewhat wider spaces in Grounded. Outside the large airport is a warehouse holding a small plane (also acting as a bombsite), air taxis and numerous large passenger planes.
Critical Ops patches

*This is a list for the patches released in Critical Ops.*

## 2018

* 0.9.6

2017

* 0.9.4.f295 / 0.9.4.f286
* 0.9.3.f246
* 0.9.2.f205
* 0.9.1.f191
* 0.9.1.f133
* 0.8.1.f92
* 0.8.1.f82
* 0.7.1.5
* 0.7.0.4
* 0.7.0.2
* 0.7.0
* 0.6.6.9
* 0.6.6.6
* 0.6.6.4
* 0.6.6.3
* 0.6.5.14
* 0.6.5.9

2016

* 0.6.3.5p1
* 0.6.3.5
* 0.6.2.3
* 0.6.1.3
* 0.6.0.8
* 0.6.0.7
* 0.6.0.5
* 0.5.2.2
* 0.4.1
* 0.4.0
* 0.3.7

2015* 0.3.5.3
* 0.3.5.2
Critical Ops patches/0.9.10

**0.9.10.f96** is a patch to *Critical Ops* released on July 21, 2018 that introduced a new Defuse exclusive map called Raid, as well as a few minor fixes and improvements.

## Patch Notes

* New Defuse map: **Raid**
* iOS 120 FPS Support (on respective devices)
* Flashbang synced
* Fixed spawning with AK-47 + P250 for the first time in quick play TDM when joining an ongoing match
* Weapon balance changes
	+ Minor AK-47 recoil increase (minor nerf)
	+ Adjusted XD .45 damage falloff (minor buff)

## References

1. ↑ https://criticalopsgame.com/news/34/
2. ↑ https://trello.com/c/6Im0eKGV/773-new-defuse-map-raid
3. ↑ https://trello.com/c/3zx2XGGs/837-ios-120-fps-support-on-respective-devices
4. ↑ https://trello.com/c/nq5CbaEQ/922-flashbang-synced
5. ↑ https://trello.com/c/QRL9V2Eh/933-fixed-spawning-with-ak47p250-for-the-first-time-in-quick-play-tdm-when-joining-an-ongoing-match
6. ↑ https://trello.com/c/xJzo2Xe4/934-minor-ak-recoil-increase-minor-nerf
7. ↑ https://trello.com/c/45BbY2x7
Kevlar & Helmet

## Kevlar and Helmet

**Kevlar and Helmet** is armour which players can purchase in *Critical Ops* located in the Gear section in the buy menu. This is an exclusive feature to the game, rather than having no armour in *Critical Strike Portable*.

## Description

Kevlar will reduce damage taken by weapons at a certain level, depending on the damage it would've dealt, except if damage was taken to the legs. However, Kevlar and Helmet has a limited number of durability points and unlike health, will not refill when a new match begins, unless the player pays $500 to repair it.

## Trivia

* Kevlar & Helmet is not shown on the player model when equipped.
* As of patch 4.0.1, Kevlar can only be bought with the helmet and no longer separately.
	+ This former feature mimicked Counter-Strike's function.

## Gallery

The symbol representing Kevlar in the inventory.Former logo for helmet.