McRoy Family House

> **"In the woods, away from the busy traffic and the loud noises of the city, was the house of Lucas McRoy"**
>
> **—The Full Story of Five Nights at Wario's: Part One**

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The **McRoy family house**, also known as the McRoy House, McRoy Mansion or McRoy estate, is the home of scientist Lucas McRoy, and once his wife and his son Richard McRoy. It is the central setting of *Five Nights at Wario's 3*.

## History

The home at one point prior to 1988 was purchased by the wealthy Lucas McRoy, chosen because it was a secluded property far away from the sounds of people and traffic in the busy cities. In it, he would spend most of his days inside a secret living room which he used as a makeshift lab/office hidden from the rest of his family, researching the deepest questions science could offer.

Sometime after 1988, his wife would leave Lucas' life and the home for reasons unknown. As Richard grew older, he eventually moved out to live on his own, leaving Lucas living alone for the rest of his days.

Eventually, Lucas' old age caught up to him and he passed away. Ownership of the home was given to Richard, but he chose to continue to live in the city, leaving the old estate vacant.

Secure Inc. would conduct an investigation of the house sometime before 2004 under Richard's approval, placing cameras around the house for employees to monitor.

### Timeline 1

The home remained abandoned with no one living inside after Lucas' death. It is unknown if anything happened to the home afterward.

### Timeline 2

Over thirteen years later in 2017, after Wario and his group of possessed workers' failure to kill Thomas Taylor at WarioWare Inc, they went back into hiding. While in hiding, Wario released the curse on Bowser for melting his face.

Eventually they caught wind of a new and seemingly gullible intern joining Secure Inc. named Edward Coleman, eager to prove himself and rise up the ranks by watching over a house. Richard, under the control of the spirit of Peach, encouraged Wario to trick him into watching over his family home. Since the property was far away from the city, it was the perfect place to torment the souls of victims without anyone in the kingdom knowing.

Wario called the young intern, asking if he could watch over the home, claiming the family was on vacation for a few weeks. Edward immediately accepted without a second thought, grabbed a company-made security tablet, and went over there as soon as he could.

When he arrived and got settled in the home's living room, he got a call from Max Peterson, who also worked for the company. He cut to the chase and exclaimed that Edward had been tricked into watching a home that had been vacant for years, and recently reported to be haunted, due to Wario and his freinds.

They locked the doors and windows preventing Edward from escaping, and the curse was able to impact Edward's perception by forcing him to see potential exits as brick walls. Once midnight struck, Wario and his friends came out of hiding and began their third tormenting game with Edward.

Under Max's guidance, Edward managed to survive four nights by hiding in different rooms and using the security cameras the company had set up in the house years prior. He used various means of defense to survive, including pills left in the home's bathroom, a battery-powered lamp in Richard's old bedroom and multiple music boxes in the playroom.

On his fifth night, the curse teleported Edward into the cellar of Wario's Factory in the span of a blink of an eye. Edward, confused, assumed that he had awoken in the cellar of the McRoy home. He explained this to Max, to which he responded there was no cellar in the house when the crew investigated years prior.

After this point, the house was once again abandoned, left vacant for years.

### Great Reset Timeline

Richard had been living in the city in 2004 when Entity 01 was unleashed into the living world due to the actions of Bruno Gate. He, like many others, was taken victim and forced to escape Entity 01's corrupted theater. After he was successful in his escape, he received a call from Christopher Peterson, in which he claimed Richard had to go back to the McRoy home and dig up his father's research. Christopher had worked for him in the past and knew the power his research had in potentially putting a stop to the chaos.

Richard reluctantly agreed and arrived at the home, still intact due to its distance from the city Entity 01 was rampaging through. For the first time in his life, he had walked into the office of the now deceased Lucas with a Secure Inc. tablet. Before he was able to find any research, manifestations of the VIRUS had breached the home and began to attack, including Ashley, Luigi and Emma. He survived the night and dug up his father's research, and soon left the home after he got what he needed.

After this point, the home once again remained vacant for years.

## Design and Layout

The home's exterior is surrounded by trees. It stands three stories tall made with stone brick. The front side of the house sports a balcony on the second floor, which does not have a viewable camera.

In the distance there is a smaller building with a metallic roof and further back is a lighthouse, which may or may not belong to the same property as the home.

The inside of the home features 11 viewable areas, with presumably more rooms that aren't visible. The rooms are laid out in a fashion that creates many crossroads and alternate paths for enemies to traverse, due to the nature of the game's multiple room hiding system. Some rooms are dead ends, such as the Bathroom, Living Room 3 and Playroom.

### Living Room

The first room the player has to survive in to complete the night. The room is modern and spacious, with a fireplace, many sofas and special blue lighting.

### Kitchen

A Night 2 room that has a rustic style and is fairly average in size. It contains many kitchen utensils and an old fashioned oven, which is the only way to see the otherwise pitch black room in the game.

### Bathroom

A cramped Night 2 similar in size to a closet. It contains a medicine cabinet which houses pills that Edward takes to scare enemies away with his reaction.

### Living Room 2

A large open Night 3 area with Victorian style decoration. It is perhaps the room in the worst condition, with many tears in the wall.

### Bedroom

A luxurious Night 3 room that sports a crystal chandelier and a large curtain, with a battery-powered lamp behind it. This is where Richard McRoy slept as a child.

### Staircase

A small Night 3 waiting area and landing made out of wood. Lockers can be seen on the wall of the first floor for some reason.

### Bedroom 2

A small Night 3 room resembling that of a modern apartment bedroom. This is where Lucas and his wife once slept.

### Hallway

A damp and disgusting Night 4 crossroad. Contains a panel that controls doors to block off enemies.

### Playroom

A bright and modern looking Night 4 room that contains many toys and music boxes. Richard often played in this room as a kid.

### Living Room 3

More so a dining room, this Night 4 room is in a dead end below a set of stairs. Contains many dishes on the table, a piano and a grandfather clock.

### Laundry

A small, dimly lit Night 4 room which contains laundry machines and baskets of laundry.

### Living Room 4

Lucas' private office of research that can only be accessed in the Endgame Quest. It is a fairly large vintage parlor with paintings, a mirror much like the first living room and a table.

## Fun Facts

* In the original Full Story video, the house is implied to be in a suburban neighborhood. According to the video, Bruno Gate was able to track down the *street* of the home, but not the exact home without the sound of the music box.
	+ In the first part of the updated story video, this detail is retconned due to the Cellar actually belonging to Wario's Fast Food Factory, and the house is visually shown to be in the woods, far away from the city.
* Prior to *The Full Story of Five Nights at Wario's: Part One*, the home was depicted to be in complete disrepair, despite the intact interior and the good condition of the majority of the rooms.
	+ The exception to this is on the Game Over screen of the v5.0 update of *Five Nights at Wario's 3*, where the house is pictured during the day and in pristine condition.

 The McRoy house in *The Full Story of Five Nights at Wario's: Part One*The McRoy house behind Donkey Kong in a Five Nights at Wario's 3 teaser image.The McRoy house behind Wario in the *Five Nights at Wario's 3* v2.0 update thumbnail.The McRoy house on the Game Over screen in the 5.0 version of *Five Nights at Wario's 3*.The scrapped depiction of the McRoy house in *The Full Story of Five Nights at Wario's: Part One*

 The house's ambience during the day.

 The house's ambience during the night.

 Edward opening a door to another room to hide.