Sharp Bay City

Sharp Bay City is a Subcontinent located inside Sharp Continent. SLGI team gave it the transitory name **B126**.

## History

Sharp Continent, known by veteran residents as *TSL Continent* is the remnant of the former *TSL Grid* (Teen Second Life). It was built for teens, which were forbidden access into adult areas of the grid. Construction of Sharp Continent started almost simultaneously with Sansara, but on a much slower rate. Almost all regions in Sharp Continent correspond to similar areas in Sansara.

Sharp Bay City was initially known as *TSL Bay City*. New residents, which joined Second Life far later and had no idea about the former TSL grid (which was separated from the main Second Life area in 2007), used to call it *Sharp Bay City* or *Sharp Nova Albilon*.

## Structure

Sharp Bay City hosts a City, which is almost a clone of the Nova Albilon region of Bay City and its Eastern infohub. It consists of eight sims, four of them hosting the proper city and four of them hosting the infohub area.

## Geography

The subcontinent can easily be divided into a Western part (the proper city) and an Eastern part (the infohub).

**The City** is mostly a flat plain, with only small altitude differences between parcels. Terraforming is forbidden. Large waterways divide the city into a Western and an Eastern island. There are small islands in North and South. There is a large network of canals, most of them connected to the large waterways. There are a few roads and a huge number of paths. The canals and paths divide land into small parcels. In South-East, there is a small part of the city directly linked with the mainland.

**The Infohub** is located at the intersection of four sims. There are two other identical infohubs in Second Life: one in Bay City - Sansara and one in the Southern part of Jeogeot. The infohub is linked to the city by a road and a trolley. There are four glass building, each one located at the corner of a sim. Most of the land is actually barren land, not flat like the land of the city. There is a mountain located in Card sim, where altitude was measured at 64 m.

## Land Status

The four sims holding the infohub in East are entirely Protected Land. The sims to West, hosting the city, are divided into small parcels by the infrastructure. Most of land is Inhabited Land, Abandoned Land is very rare. Land prices are high.

## Access

The city has its own network of roads. There are a few large roads, connecting islands with bridges. A large network of paths extends and separates every parcel. There is an automated trolley service too. The network of roads is similar with the road network in Nova Albilon (East Bay City) and the trolley route is in part similar with the Nova Albilon Tram line. The trolley route extends further East and reaches the infohub.

There is a network of waterways throughout the city. There is no connection between the network of navigable waterways in central parts of Sharp Continent and the waterways of Sharp Bay City. In addition, there is a large network of narrow canals. Unlike the canals in Bay City, which are large and easy navigable, the canals in Sharp Bay City are narrow, yet deep (4 m). They can be used for navigation by small boats, at least on a local scale. The canals have low bridges. Some of the canals are not connected to other waterways.

Both the YavaScript pods and the SLGI Fleet travel to the entrance of the city.

## See Also

* Second Life Geography
* List Of Subcontinents
* Cloned Geography
* Sharp Continent.