Arlo

## Links Awakening's art-style

lot of the discussion was just "you like it because you are blah blah" and so on so he made this video

you should state your opposing opinion instead of attacking other is the way to keep discussion from turning into a argument. its obvious thing he cant understand why people don't get it.

you are allowed to like things and dislike things. they should say "okay, you like what you like" instead of "you only like it because such and such". so you shouldn't be asshole.

this in his mind, breaks the discussion and makes it just a shouting match, becoming "never ending thing". real criticism ouroborros

if you start argument because other persons opinion is close minded you become close minded too by arguing about the opinion.

you shouldn't try to invalidate other opinion by saying their opinion is wrong, instead you should say that you have differing opinions.

thinks it immature to attack ones opinion instead of having discussion

to state opinion is to be confident in it, but challenging ones opinion is insecure.

thinks people that argue just invent things

compares it to one guy building house in tree and other on hills, where confident guy just says they prefer living on hill and wont try to tear down other guys house

back in the day, wind waker got bad rap because the franchise had more realistic art style for long and going back to more cartoony style turned people off, as the original Zelda was cartoony due to games limitation and the pseudo realistic style seemed like natural progression, especially since the style got more solidified

now its different because all handheld Zeldas have been more cartoony style, so this shouldn't be different. also lot of the games nowadays have cartoony styles, realism isn't as big and people are more open to cartoon styles. he then thinks that people disliking the game for its cartoon aesthetics is wrong and its beyond that simple. its also lazy argument to say that people hate it for being different

he likes he games style, but is on the fence with it.

thinks people hate it more because the game graphics makes everything look like its made out of plastic. his not a fan, but its looks attractive "in certain raw horsepower sort of way"

it doesn't make sense to clothes to looks like plastic unless its supposed to be

"made of real material" has been done too much in Nintendo games, like paper Mario and Kirbys epic yarn. also the style doesn't fit in the adventure style of the Zelda games, as he wants them to be in their world and doesn't want them to look like something from our world by looking like they are toys. Also he had the idea and feeling that the Links Awakening would be more surreal and dream like, so he plastic oy look doesn't mesh with him. toy look would work with the dream qualities of the world and he understands why it is used, but the style feels disarming and too simple. Toy look removes the "true surrealism "from the game

"there is nothing surreal about a toy"

toy world looks like its made out of plastic toys, except things that look like "stuff, video-game stuff"

All of the other Nintendo toy type game wen tall out but links awakening has no identity as it doesn't go far enough with the style

doesn't like 1 to 1 remakes and thinks the developers should have gone further with the style. doesn't like that the toy world is unrealistic with uniformed environments that repeat. he wants things to be more weird and unsymmetrical

intro animatic set up expectations of the style, but didn't follow. compares 2d animation to 3 d game.

overall comments how sometimes things are better by not following the original or by adapting and improving the content

you do you, so he says, but does he means it?

## Trivia

* some people like rocks
* you are not the thought police
* opinion doesn't become complaint if you disagree with it