recursal/Fanatic-Fandom huggingface dataset:
Mutant N/A

```
MUTANT N/A
Threat Level: LEVEL-F, LEVEL-B
Codename: NULL
Currently Known Locations: Worldwide.
Documented by D. Everest.

```

## Main Information

**NULL** is an artificial intelligence created by corrupted computer code, made up of malware, viruses, and glitched files. Despite this, **NULL** is designed to serve as a metaphor for an antiquated firewall. After more investigation, it has been discovered that **NULL** stops unauthorized users from making any changes to the database. Some examples of **NULL** preventing modifications by unauthorized users are: Blocking modifications made by [UNKNOWN USER] to the article of Mutant 068, Another excellent example is a significant hack carried out by numerous P.E.R. members that were abruptly stopped, most likely by **NULL**, though the exact cause of this is still unknown. Theorists contend that **NULL's** anti-malware program was affect by something we have yet to understand. **NULL** proceeded to collect jumbled code that it could locate, and as it did so, malicious code began to be injected, changing **NULL** in an ambiguous matter.

The expression **NULL** naturally possess is a smiley face has. Though, it has numerous faces, with a red tint. All the faces are broken into six pieces, but some are incomplete yet resemble it. Sometimes **NULL** can modify his expression to anything; examples include: :(, B),:P, and others; however, the aforementioned qualities always apply. Although **NULL** is not in the least bit hostile, you can provoke it; nevertheless, it is strongly cautioned against doing so as several people have perished from this mutant for unknown reasons. Instead, **NULL** prefers to attack other mutants. It is important to note that **NULL** has the capacity to transfer messages via documents that contain messages within them at any device; if the device lacks a messaging mechanism, it will simply materialize into the screen and communicate the message that way.

**NULL** has helped both the H.S.G. and M.E.S.S. on several occasions; mostly assisting in technological-type issues, but on other occasions helping both the factions deal with P.E.R., such as hacking into P.E.R. 's technology, breaking the code of some of P.E.R's most important things, and causing havoc. However, sometimes counterattacks made by specialized A.I made by P.E.R can be made. However, most of these fall short because **NULL** is more stronger than the aforementioned A.I.

## Exact Location

The precise location of **NULL** is unknown, although there are a few important places where it is typically found, including not limited to H.S.G. bases and M.E.S.S. bases. It is exceedingly challenging to pinpoint the precise technological device that he is in.

## Documents

As previously indicated, **NULL** can send files containing messages to any technical equipment. In an upcoming file, the most crucial messages said by **NULL** as well as some others will be included.

>>[FILE-NOT-FOUND]]<<

Please be patient while we wait for more information on when this file inside the data will be released.

`GOODBYE, AWFUL A.I/TO; NONE/FROM YOUR FRIENDLY NEIGHBOR, NULL.`
Meanwhile In The Dev Team Discord Group

```
notice: I have no regrets.

```

People Included

DeadFace: Hey guys

りお: Hi

SpookXer: Yo

DeadFace: Let's talk about the plans I have!

homie robot: what is it

DeadFace: I'm planning to create the Uracene Space Program!

homie robot: Die

SpookXer: What in the world deadface

DeadFace: Yes that's what you've heard, The Uracene Space Program!

りお: Uh

Tophat: Tbh that would be cool

SpookXer: What is even this you're planning deadface

DeadFace: We will use it for world domination

りお: OH MY GOD YASSS WORLD DOMINATION!!!1!!1

homie robot: deadface you are a joke, seriously what the hell is wrong with you

りお: Shut the fuck up homie robot

homie robot: YOU TALK TO ME LIKE THAT AGAIN AND I WILL KILL YOU

The Skeleton Snas: what is going on

SpookXer: I don't think 07moth would approve this, deadface

DeadFace: Ok?

DeadFace: Does it look like I care?

DeadFace: By the way he is too busy playing sims park and dinousaur edition right now to care 💀

SpookXer: Oh geez

SpookXer: I really want to shut you up but

Tophat: shut up spookxer I DON'T THINK YOU CARE

homie robot: deadface the reason you don't care is because you don't exist

homie robot: you only exist in the dark thoughts of everyone else in the world

りお: Is this even real??

homie robot: I don't know

homie robot: I don't fucking care

DeadFace: SHUT THE FUCK UP YOU ALL! I NEED TO START CREATING MY SPACE PROGRAM

DeadFace: I will start creating it now and when I finish it I will make a post announcing it >:)

Tophat: epic

The Skeleton Snas: omg yessss les goo!!

*73 minutes later*

DeadFace: I finished it!

DeadFace: *creates a post on the uracene discuss section saying the following:*

Update:

This is DeadFace, and today we are announcing the beginning of the Uracene space program.

This space program will seek to create colonies on other planets for Uracene.

Thank you.

~~uracene national anthem plays~~

Tophat: I can't believe you just made a space program

homie robot: Indeed, it is underwhelming

**The End**
Nucleigo

```
**Mutant 100**
**Threat Level: E**
**Location: Canada**
**Codename: Nucleigo**
**Documented by H.S.G. Scientist Robot**

```

## Audio Log

Sir, We have found a new Mutant.

Have you gathered any info on it?

No, it wiped out our team before we could have even fire at it...

I see, do you know what the beast looks like?

The Mutant appeared to be a giant green wendigo, with green air coming out of its back...

Hmm, do you know where the mutant exactly is?

We found the Beast near the U.S.A border, once it killed our team, it headed straight for Canada.

I see, I will issue a search team to find this Mutant.

## Description

The **Nucleigo** also known as Mutant 100 appears to be a ginormous green Wendigo that is approximately 19 feet tall. The **Nucleigo** produces a green toxic gas which can suffocate any living organism to death when breathed in, if this green air doesn't suffocate you to death fast enough, it will begin to melt your lungs and your insides until you meet your demise. The **Nucleigo** appears to be the leaders of majority of known mutants, as several mutants will surround the **Nucleigo** and protect the beast. Sometimes, the **Nucleigo** will feast on its own servants, it is theorized that the **Nucleigo** does this to show its dominance and who's in charge of here. Any encounters with the **Nucleigo** will mean certain death, as only 2 people have been able to survive this ruthless beast. The **Nucleigo** is exceedingly fast as it runs approximately 100 kilometres per hour, but can only reach these speed limits when theres nothing in the way. Despite being deadly, encounters with this mutant is extremely rare, as it is located in Canada and is always moving.

## Behaviours

The **Nucleigo** is aggressive to humans and a couple of certain mutants such as Tanglers and more. Tanglers tend to fear the **Nucleigo** as they will run away, unfortunately for the Tanglers, they have no chance of escaping the **Nuclegio**.

The **Nucleigo** Produces a green toxic air from its back, it is unknown why it does this, but it is believed that so it can kill its any nearby prey that it is not aware of. The **Nucleigo** sends out Echolocations to find its prey, this is why most people wont survive this beast.

## Exact Location

The exact location of the **Nucleigo** is actually unknown since the **Nucleigo** is moving everyday to another province in Canada, but the **Nucleigo** is usually found within British Columbia and Yukon.

## Note from Scientist Robot

*Thank god there isn't two of them, all hope would be lost if there was...*

-Scientist Robot, H.S.G. Scientist.
False Gems

```
**Object 003**
**Danger: 3**
**Codename: False Gems**
**Location: Rarely found inside abandoned homes.**
**Documented by Scientist James Bliss**

```

## Description

**False Gems** are objects that tend to appear nearby or inside abandoned human homes. These gems can be found in areas that are generally concealed, e.g. drawers, closets, and boxes. The gems have a memetic effect once exposed to the body of a human or mutant. Once this happens, the one exposed will develop an extreme sense of need to protect the gem at all costs. They will lose all personality and any need for regular human/animal functions such as eating. If the object is removed from their sight, they will not stop at anything to find it, and will not hesitate to kill to get to the gem. The gems should be handled with care, supervision, and must only be transported in closed containers or with protective covering on the hands and arms.

## Discovery

The gem was discovered on a regular sweep of a nearby town that was wiped out. The searchers were going through drawers in one house when a member saw it. He did not alert the others and picked it up. There was a minor skirmish that only ended with one casualty from the group. The gem was taken back to a lab for further study and experimentation.

## Research

Several scientists have been researching this object for a long time. They have determined that it could be used as an effective weapon but is currently too dangerous to attempt to control.

### Experiments

* Tested on a rat found underground - Rat went into momentary trance before attacking researchers to protect the gem.
* Tested on an infant - Infant suffered a brain failure and died.
* Tested on a male adult human - ongoing (started twelve weeks ago) - Subject is still alive in a quarantine area.

## Location

This object is currently kept in secure facilities and, rarely, can be found naturally in abandoned homes.
Level CR1.1

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

Level CR1.1 is a sublevel in-between Level CR1 and Level CR2.

## Description

**Level 1.1** is similar to Level CR1 in some ways, being hallways similar in size to **Level CR1**, though slightly narrower. The walls are white, tiled in the same pattern and made of the same material as the walls in **Level CR1**. However, the walls are horribly yellowed. This is revealed due to tiles being broken, or simply missing altogether. Mold can occasionally be found on these walls. Machinery can also be found from the ceiling, usually broken. Break rooms are still findable, but are much more worn down. The Wi-Fi there is much worse (but still works), soft drinks have been watered down, and the food has expired.

## Entities

Despite what one might expect from sub-Levels similar to this sub-Level, the entity count isn't that high, but still enough to be substantial.

## Colonies and Outposts

### Azeutian Outpost : Dartin

* Friendly
* Open to trading
* Accepting wanderers to join
* Will give shelter, supplies and potection
* Pop: 30+

## Entrances and Exits

### Entrances

* Going through gaps in the walls of Level CR1 will lead here. It is possible to make your own entrance to this Level, since doing so has been reported to work too.
* Having a huge chunk of the roof fall onto your head in Level CR-8 will cause you to wake up here.

### Exits

* The same wooden door from Level CR1 can be found, but it is molded. It will still take you to Level CR2.
Rubberians

```
**Mutant 004**
**Threat Level-B**
**Codename: Rubberians**
**Locations: Global**
**Documented by H.S.G. Elite Morthy Duskus**

```

## Description & Biology

The **Rubberians** are 12 inches or 30 cm tall creatures that can run up to 1.2 mp/h or 2 km/h. These little creatures are made out of a rubber-like substance that is black and even sometimes grey or white (Color depending on what region they are in.). The **Rubberians** usually act similar to Humans as they walk the same way as we do, move the same and have a similar biological form.

Other then being made out of rubber and having no facial features, **Rubberians** are very different from humans. They do not seem to eat anything or have a true lifecycle. They also have the ability to quickly melt themselves and turn into a strange dark rubber liquid blob. In this blob form the can move twice as fast and are even able to morph into other shapes like mantises, snails and crabs.

**Rubberians** are normally passive to humans or creatures which are bigger than them, but they are extremely hostile to beings which are smaller or are the same size as them. **Rubberians** are nearly indestructible. The main way of killing them is by setting them on fire. With fire it is also possible to remove the black liquid they cover things with.

## Behavior

They usually move in groups of 9 - 30 and very rarely do they travel alone. The purpose of their group size and journey is to take over more locations by covering those places with their rubber substance which then overtime becomes hard and acts as the new home of the **Rubberians**. This black substance they create is identical to the substance or material they are made of. It is likely that they do it by spitting, but instead of a regular spit, it is a spit which can alter any place to their liking.

The only evidence of them even having a lifecycle is that they stick rubber balls onto the rubber material they created on the places they invaded and then about a couple hours later a new **Rubberian** pops out. It is theorized that they reproduce asexually, but after a few autopsy results from H.S.G. it seems that they don't even have organs.

## Rubberian Civilizations

Like Humans or other animals, **Rubberians** also have their own small pockets of civilization. They have covered a few cities with the black rubber substance and have claimed these territories as their own.

```
**Northland - Located in East Germany.**
**Meditopia- Located in Morocco, Algeria and Tunisia.**
**Empire of Zeria** - Located in Indochina and Thailand.
**Notostan - Located in Central Asia.**
**Dirastan** - Located in Angola and the Congo.

```

## Rubberian Wars

Also like humans, the **Rubberians** also have wars of their own.

Communities of **Rubberians** fight against other **Rubberians** over territory. They usually fight these wars by using flammable materials and throwing it at their rivals.

```
**War for Africa - Meditopia vs Dirastan - Meditopia Won.**
**Great Asian War - Zeria vs 4 unknown nations - Zeria won.**

```

**Note:** These are currently the only known wars the Rubberians have taken apart of, more wars will be listed once discovered.
Первый сезон

Первый сезон - техническое начало Корчмы на Перепутье.

## О чём сезон?

Первый сезон разделялся на две истории с двумя разными ГМ-ами. К первому сезону ещё технически можно добавить нулевую сессию, где определялся итог иллитидовой войны.

Первая история включала в себя похождения в Веслии - небольшой деревеньки на севере Ватсоландической империи. Могу сказать, что конкретных задач там не было, да и в целом всё закончилось крайне быстро. Думаю, единственное, что можно отметить - это персонаж Р'хогог, который появлялся в дальнейшем и знатно так повлиял на события шестого сезона.

Вторая история была плодотворнее. Из-за неё появились две легенды корчмы - Мургрим и Тук. И хоть персонажи уже давно мертвы по канону, в головах олдов они всё ещё существуют. Вторая история как таковая была очень расплывчата на детали и множество вещей, о которых там говорилось сейчас неактуальны от слова совсем. В конце этого сезона был убит бог хаоса и из-за этого же исчезло солнце.

## Взгляд ГМ-а

Первый сезон я бы описал как неловкое начало чего-то действительно крупного. Стоит отметить, что на момент первого сезона, Корчма представляла из себя круг наших общих друзей и никаким серьёзным проектом от неё даже и не пахло. Так или иначе, удачные идеи были, и я постарался развивать их в дальнейшем.
P.E.R.

```
People Extermination Response.
Current President: Unknown.
"The age of old is bygone, Mutants shall rise into Human's place."

```

La cocaína no es buena para su salud
The cocaine is not good for you
La cocaína no es buena para su salud
The cocaine is not good for you
La cocaína no es buena para su salud
The cocaine is not good for you
La cocaína no es buena para su salud
The cocaine is not good for you
La cocaína no es buena para su salud
The cocaine is not good for you
La cocaína no es buena para su salud
The cocaine is not good for you
The cocaine is not good for you
The cocaine is not good for you
Конунгство

**Конунгство** *(Южное Конунгство)* - государство бывших северян-рейдеров.

## Образование

После образования Теневого Царства, племена северян хаотично пытались найти себе новое место. Некоторые ступили на юг, к эльфам, другие же наоборот на север к дварфам. Один из народа северян, Кристофер Бальдринг, поставил себе задачу собрать весь народ воедино. Пройдясь по всей Каледонии и собрав большую часть племён, Бальдринг решил использовать незанятый остров на юге от материка. Провозгласив себя Южным Конунгством в 755 году, страна просуществовала вплоть до смерти Аун'Баала. После, она ступила поглощать территории Каледонии, даже завязавшись в небольшой военный конфликт с Королевством Силиртих.

В итоге Южное Конунгство сменило своё название на простое Конунгство и ныне занимает добрую половину всей Каледонии.

## Правители

Правителей у Конунгства за своё существование было всего два. Кристофер Бальдринг является основателем Конунгства и правил им вплоть до 758 года, после чего его подменил его отец Агвид Бальдринг до 779 года. На данный момент, до сих пор, Конунгством правит Кристофер Бальдринг.

## Обвинения Альянса

В 784 году Альянс обвинил правление Конунгства в саботаже и дестабилизации ситуации на территории бывшей Мадерсии. Состоялся суд, где было выяснено:

* Оружие на территорию Альянса привозила преступная организация из Мадерсии.

* Кристофер Бальдринг был частично замешен в умышленном распространении религии в Мадерсии.

Суд не признал Конунгство виновным.
Attack of Base Maple

This document can only be accessed by Rio

Confirm you are a administrator by clicking here

`Welcome Supreme Leader, Rio`

## Base Rio

**Base Rio** is a base located in Riotopia. It holds five important articles, fourteen unimportant articles, thirteen different pieces of weaponry, food, water, it has every one that respects Rio

**Base Rio** is an important Base to Rio as it contains many important things and two of the administrators are there.

## The Attack

Around 3 weeks ago there was a major attack on **Base Rio** that consisted of around Super Haters got mad as they were being shot at. The attack lasted for 45 minutes. Within that time we took a substantial number of casualties, losing 2 scientists one of which was Carl Harlmetch, 4 security, 2 healers, 1 scavenger, and 5 survivors in the attack. While we only managed to kill 3 blind stalkers and 1 hollower.

## The Forming of Admin-A-1

After this attack and seeing the security fail, a man named Jake Wino presented to the board of administrators and the leader Rio that we needed a new version of security, presenting the idea of Admin-A-1.
TF-Moose-1

```
**Anywhere the force of a moose is needed, we will be there! - Jake Wino**

```

## Description

**TF-Moose-1** or Task Force-Moose-1 is a small platoon of soldiers that were made into a task force after seeing a small attack by a group of mutants and seeing their security fail to stop them without having 2 scientist, 4 security, 2 healers, 1 scavenger, and 5 survivors die in the attack. The problem was brought up by a highly respected member of security after a meeting was held discussing problems in The C.R.G., the name of the man is Jake Wino. He was able to get the administrators and Nathaniel Ezieral’s attention after calming everyone down from a heated argument. He brought up the fact that the security failed as a team and they were not coordinated and did not execute the defense the right way. So he came up with a solution.

**TF-Moose-1**, was the idea that Jake had in mind; it was a task force that consisted of some of the best soldiers in their group, that would be trained to work together in different situations. The administrators like this idea and Nathaniel Ezieral put the plan into motion.

**TF-Moose-1** is a group of some of the best soldiers in The C.R.G. and were trained to coordinate and cooperate together no matter the situation. **TF-Moose-1** is sent into any battle that consists of at least three mutants but that number varies based on their danger level. The group is deployed if security is failing or if there is a large number of mutants. The group will also be sent if a group of mutants or a mutant like the Nucleigo is spotted at least a mile away from The C.R.G. the goal in this situation is to scare away or kill the mutant. In the group there is also a hierarchy consisting of roles given to members that have the qualities of a leader or a healer.

## Hierarchy

* (Jake Wino) Team Leader - This role is given to anyone that is respected in the group and has experience as a leader and has good qualities.
* Lieutenants - A person or people that are given this role by the leader and are to take charge when the team leader dies.
* Soldiers - the role given to anyone who is not a lieutenant or the team leader and are to follow both the higher ups.

## Bases

**TF-Moose-1** has the same outpost, HQ, and bases as The C.R.G. except one.

1# Base-[Redacted]: TF-Moose-1 has a base called Base-[Redacted] that is located in [Redacted] and holds secrets of The C.R.G. and has secrets of the task force itself.

## **TF-Moose-1** Secrets

Access Not Permitted! Reason: Administrator + may only view this section of the document.

~~Mission to Extermination successful. Nathaniel Ezieral is safe from conflict. Administrators are safe from conflict. Scientists are safe from conflict. Healers are safe from conflict. Scavengers are safe from conflict. Survivors are safe from conflict. Mission [Redacted] is successful transfer of [Redacted] is successful. Sub-mission [Redacted] is successful.~~
Pointed Plastic

```
**Object 006**
**Danger: 0**
**Codename: Pointed Plastic**
**Location: Majority of the world.**
**Documented by Scientist James Bliss**

```

## Description

**Pointed Plastic** is a mixture of dirt, plastic, and nature items. The plastic was melted and then reformed after the heat from the explosions. It has been known to be a decent weapon if there are no other alternatives, but it can pose a risk of wounds or damage to the object user. The color has been reported as a light blue to a clear, almost unnoticeable piece. It is composed of plastic that was commonly found in water bottles, shopping bags, and plastic packaging.

### Underground

A second variation of **Pointed Plastic** exists under the earth’s surface. This version will easily pierce human skin if not handled correctly and can cause serious or fatal injuries. It was discovered during a routine mining investigation where they found several pieces of it. It was taken, tested, and determined to be a stronger weapon than the original. There have been several field injury reports from it and members now need a short training process on handling it to be permitted to use it in the wilderness.

## Discovery/Creation

It was discovered soon after the H.S.G. began exploring out from their hiding places during the war. It was likely created due to immense heat levels causing plastic throughout the globe to melt and later harden into these sharp weapons. These can also be manually created by fusing plastic under high levels of heat, generally around 110-130C (230-266F).

## Usage

The object has been used as a weapon and a simple tool for clearing areas and picking up objects. It is certainly not an ideal tool but still useful for everyday purposes.

## Locations

This object can be found anywhere in the world, primarily in cities and towns.
Level 2

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

## Description

**Level 2** consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found, housing metal shelves, and ventilation ducts. The pipes cause the heat in **Level 2** to reach immense temperatures, reportedly reaching 200 Fahrenheit and higher, boiling any Wanderer alive.

**Level 2** is far more dangerous than Level 1, due to the hazards above and sheer number of entities inhabiting the level. If you come into contact with a creature in this level, it is advised that you should run immediately, as they are incredibly hostile and will kill off most victims. This level is claustrophobic due to the concrete hallways being tight. Due to the dangerous entities and risks, little is known about this level.

## Entities

Known entities that lurk in **Level 2** are Facelings, Hounds, Smilers, Dullers, Figures and Scratchers.

## Colonies and Outposts

There are 5 known colonies and outposts in **Level 2**.

### The Survivors

* Population is estimated to be 20~ members. (7 deceased)
* Leader is known as "Joe".
* Friendly and available for trade.
* First group to discover Insanities.

### Canazone Trade Operations

* Have an outpost on this level.
* Friendly and are known to trade, but they are extremely armed
* Got around 22 guards.

### Soviet: Base 03

* (This group is likely to be abandoned due to constant entity attacks.)
* Population of 40~ members (37 deceased by entities)
* Normally friendly, and open for trading.

### The Backroom Colonists

* Around 50 members.
* Armed, but still friendly and open for trading.
* Restored due to it being abandoned due to entity attacks.

### Oasis Raya of the OFSEB

Accommodates, supplies, and recruits wanderers. Based on Level 2.

Population: 2,000 (Mostly soldiers)

Supplies: Dependent on supply chains

Willing to Trade: No (But willing to supply travelers passing through)

This outpost has many anti-entity precautions.

## Entrances and Exits

### Entrances

One of the two the only known way to enter **Level 2** is via a stairwell in Level 1.

In Level 1 there is a unlocked door that will lead to here

### Exits

There are 4 known ways of leaving **Level 2**.

* Finding a fire exit in **Level 2** will transport one to Level 3, despite the dangers and risks.
* Entering an office-styled elevator will lead to Level 4.
* Noclipping through a corner will rarely lead to Level 364.
* Noclipping in the pipes of **Level 2** will rarely lead to Level 26905.
Hangman

### **GAME ART**

1976 version1976 version1985 Q.E.D. Pocket Games version1987 Travel version1988 & 1989 version1989 Travel Games version*Unknown date*1993 version1994 version1994 Table Top version*Unknown date*1997 version1999 version2000 version2000 version2000 Deluxe version2002 version2003 version2003 version2003 Travel Game version2004 version*Unknown date* Travel Game version2005 Travel version2007 3D version2007 GO Games Magnetic Travel Game version2010 version2010 version2010 SpongeBob SquarePants version2011 Flip to Win! Wooden Games version2013 version2013 version2014 Flip to Win Wooden Games version2014 SpongeBob SquarePants version*Unknown date**Unknown date*2016 version*Unknown date* Travel version2020 Magnetic Travel Game version2021 version
Electromagnetic Eels

```
**Mutant 036**
**Threat: C**
**Codename: Electromagnetic Eels**
**Location: Global**
**Documented by Scientist and Researcher Carl Harlmetch**

```

[No image can be provided because of its EMP ability]

## Description & Biology

Mutant 036 or Electromagnetic Eels a mutated variant of the electric eel. They are swamp green in color as to blend with the water and also have an algae like substance that grows across their body, the reason for this being unknown. Mutant 036 has the ability to send out an electromagnetic pulse or EMP that will turn off all electronics for 18 minutes that are within a 1 mile radius.

The length of the eel is estimated to range between 3ft - 8ft.

The composition and internal organs are very similar to that of an electric eel but what stands out is the algae-like substance that grows across its entire body. It comes from a strange seemingly mutated part of the liver that broke off and started to produce an unknown cell that would cover the eel in the algae-like substance. Though the reason for the substance being on the eel is unknown it is theorized it is to make it slicker and harder to catch as it was also found that the substance is easily detachable; another theory is that it uses this to make its prey think its a bit of seaweed and then it can catch the food.

## Behavior

The Behavior of the eel varies as it has been seen being passive towards certain people and it has been seen biting and being aggressive towards others. It is believed that the eel can also sense when the creature it’s interacting with can hurt or kill it and that is why it will be passive towards people with no weapons and aggressive towards people with weapons.
The reason this eel if marked C on the threat scale is because it can also be very territorial and has been known to trap people in the ocean using its EMP ability and it has also been seen attacking people out of the blue theorized to be the eel waiting to attack anything it comes across because it is starving or you are in its territory.

## Locations

The location of this eel has been theorized to be all over the place as electric eels were located in many areas with coral reefs and it is believed that the Electromagnetic Eel stays in the same areas as an electric eel.

## Note From Carl Harlmetch

**I was first studying the waters and seeing if any life still lived in the murky depths then all my equipment suddenly stopped working, Then I saw it rise its head above the water. It was a strange creature looking friendly enough to approach, though I was quickly chased away, needing to paddle my way back to shore until it stopped chasing me. After that I found a new interest.**
Garbage Striders

```
**Mutant 041**
**Threat Level: B**
**Codename: Garbage Striders.**
**Locations: Global**
**Documented by H.S.G. Elite Morthy Duskus.**

```

## Description

**Mutant 041** or the **Garbage Striders** are 9'2 tall creatures with the maximum speed of 5 miles per hour. It appears to be a Black and White silhouette that resembles the Brachiosaurus or the Brontosaurus, however they are not related to the two dinosaurs whatsoever. The **Striders** themselves are made out of a latex and plastic-like substance that is very sticky and fragile. The **Striders** when reaching adolescence roll around in garbage within a 15 minutes to 1 hour in order to cover themselves in garbage that will protect their skin.

### Biology

The **Striders** reproduce how we and other mammals do. They're limbs however are different then the Brachiosaurus and Brontosaurus's. The **Strider's** limbs in the back are a lot thinner as the limbs in the front are bigger. This causes the **Striders** to be a lot weaker in the back compared to other species like it.

The **Striders** eat oddly as they absorb garbage using their tails rather then there heads. This has made the H.S.G. Biology Department go crazy due to their digestive system being curved a tiny bit. To this day, H.S.G. Scientists have no idea how the **Striders** digestive system works and more information about it will be posted when more is discovered.

## Behavior

The **Striders** often keep things to themselves. They ignore scavengers and other mutants as long as if they aren't attacking them. If threatened, then the **Striders** would shake their tail behind them as to warn the aggressor. If the aggressor approaches then the **Striders** will whack the aggressor at a fast pace using their tail which usually kills the aggressor.

## Exact Locations

The **Striders** are usually found **Globally** but are usually in **Garbage Dumps, Abandoned Cities or places with a bunch of garbage.** They are **very common** to come across and are usually friendly.

## Note from Morthy Duskus

**These guys bring the Gentle in Gentle Giants, they are so friendly and let us document and study them. We need more mutants like these guys in this damned era. I suppose the Angelic Moths are similar but they can be hostile as fuck when provoked. I know they can't read this and actually have no reason to be looking at this but. Thank you Striders for bringing peace!**

-Morthy Duskus, H.S.G. Elite.
Новая Мадерсия

**Новая Мадерсия -** до 789-ого, страна повстанцев, которые сражались за свою независимость от Альянса. После же - независима страна, которая живёт по законам и устоям старой Мадерсии.

## Причины восстания

В 778 году, на территории Мадерсии начала распространятся религия Конунгства. Сначала она вызывала лишь небольшой интерес публики, но волна запретов от правительства дала ей вторую жизнь. Действующему правителю Мадерсии Пумило хотелось ограничить влияние другой страны на народ дварфов, но все действия верхушки только подогревали интерес к религии северян. Всё дошло до крупных волнений внутри страны, когда в 781-ом году, на мирном протесте против запрета религии, кто-то бросил динамит в толпу стражников. Плавно и равномерно, волнения переросли в полноценную гражданскую войну. Произошло это из-за поставки оружия на территорию Мадерсии неизвестными лицами.

В конце 782-ого года, на первой международной олимпиаде северян произошёл теракт. Сборную Конунгства по футболу убили неизвестные дварфы с винтовками. Это подтолкнуло Кристофа Бальдринга на отчаянный шаг - проведение специальной военной операции на территориях Мадерсии со следующими целями:

* Возвращение стабильности в регион.

* Контртеррористические операции.

* Полная ликвидация источников угрозы мировой стабильности

В целях деэскалации, Пумило и правитель Цепимира Амдис, в 783-ем году, подписывают договор об объединении стран в единый Альянс, из-за чего военной спецоперации не суждено было сбыться.

Несмотря на образование новой страны, волнения внутри страны не прекратились. Более того, у протестующих появился ещё один повод выходить на улицы. Исчезновение Мадерсии - гордости каждого дварфа. Пумило и Амдис начали работать на подавление конфликта, но отдельная часть особо недовольных всё таки отделились от Альянса и объявили себя Новой Мадерсией в начале 784-ого года.
Spirit Foxes

```
Mutant 003
Threat Level: B
Codename: Spirit Foxes
Location: North America
Documented by H.S.G. Dr. Robot

```

## Description & Biology

Mutant 003, also known as **Spirit Foxes** are 50–70 cm tall and 50 – 90 cm long purple foxes that live within the northern parts of the Earth. **Spirit Foxes** are quite fast as they can run 40 mph without getting exhausted.

**Spirit Foxes** are known for their friendliness as these beloving mutants are easily tameable. Another thing **Spirit Foxes** are known for are their bravery and cleverness, these foxes have the guts to fight against a Mammoth Spider or a Red Horned Python, and in most cases, they usually win due to their cleverness. Similar to wolves, **Spirit Foxes** howl at the bright moon. During the **Spirit Foxes** howling, strange grey mists can be seen forming around them, it is believed that this "mist" are the spirits of dead **Spirit Foxes**.

**Spirit Foxes** have many predators such as Mammoth Spiders, Red Horned Pythons and Tanglers, however, due to them living in conditions that their predators cannot live in, they are rarely met upon.

## Behaviours

**Spirit Foxes** are playful and friendly mutants that can be tamed easily, however, one can experience a painful death when attempting to attack a one. When **Spirit Foxes** are attempting to find their prey, they will try to find and grab a flower that can attract its prey and burrow down to the snow, once the **Spirit Fox** has done this, they will now wait for the prey to come in a close radius so it can catch and feed on it.

## Exact Location

**Spirit Foxes** tend to live in the northern parts of Earth, but they have been found in areas such as South America, Asia and Africa. However, encountering a **Spirit Fox** in these locations are incredibly rare.
Uracene Dev Group Flag Dumbassery

```
fuck the flags (NOT LITERALLY)
also this is based in real events

```

People Included

85 Mother: Hey guys i made some flags.

DeadFace: What do you mean?

85 Mother: I am replacing all of the logos with flags, those being the H.S.G. , M.E.S.S. , H.S.P. and B.N.A.P.

SpookXer: The fuck bro, 1. Why, 2. Isnt B.N.A.P. called S.N.A.P.?

85 Mother: Too late.

DeadFace: What the fuck do you mean by too late?

85 Mother: As i said too late.

SpookXer: Can you atleast show us the flags?

85 Mother: Ok.

85 Mother: Here is the H.S.G. flag.

DeadFace: WHAT IN THE NAME OF GOD IS THIS?

85 Mother: Its the H.S.G. flag.

SpookXer: 1. This flag looks like absolute shit, 2. Did you use Paint 3D to make it?, 3. We are not adding that.

85 Mother: Its not shit the colors have meaning and yes i did use Paint 3D to make it, we are adding that, i am your fucking boss and i can demote you at any time i want.

DeadFace: What is the meaning Mother?

SpookXer: Yea, what is the meaning Mother?

85 Mother: Well the green mean the radiated grass , the black means the old world's ashes , the red means the blood that they are willing to sacrifice and uhh the radiation symbol means radiation.

DeadFace: I wouldnt mind if the flag looked nice.

85 Mother: I dont care about it looking nice, it needs to have meaning.

SpookXer: Can you show us the other pictures atleast?

85 Mother: Ok, here it is the M.E.S.S one.

DeadFace: This one is even worse, its just the H.S.G. "flag" but with a bit of black and white in the corners.

SpookXer: I agree, this is straight up shit

85 Mother: Guys stfu or i wont be able to explain the meaning!

Tophat: Guys please stop with this drama!

85 Mother: Yes exactly, let me show you guys the B.N.A.P. flag.

DeadFace: 🐝😴

りお: @85 Mother the flag looks abosolute shit and i think whoever made the flag is sick, deranged, psychotic and insane

DeadFace: Also the flag looks like its half made.

85 Mother: Well you see Dr.Zamba is not creative and made the flags like this.

85 Mother: Also rio , he is all of that and you forgot to say childish.

SpookXer: Damn, Dr. Zamba is incredible at creating flags

85 Mother: Well but Northy Muskus created the H.S.G. and he is a philosopher and uh Mr. Socialist Guy is dumb in general.

DeadFace: Just show us the last flag.

85 Mother: Alright.

Deadface: That looks like a fucking sweater bro 💀.

SpookXer: That looks like the fucking flamengo logo 💀

85 Mother: Fine , they may be shit to you two so lets do a vote and see if they stay or not.

りお: three\*

85 Mother: Click ✔️ if you want the flags to stay and ❌ if you want they to begone forever.

--~10 Minutes Later~--

85 Mother: Looks like i won , anyways all logos will become flags, now if you guys dont mind i will play The Sims 4: prehistoric big lizard zoo edition premium deluxe.

SpookXer: Ok, who voted for the flags to stay?

Tophat: Me, 85 Mother, The Skeleton Snas and Homie Robot.

DeadFace: Wait is Homie Robot watching Cornhub again?

SpookXer: Yes
Zamba's 3 stingered Scorpion

```
**Mutant 007**
**Threat Level: C**
**Location: Africa, Southern Europe.**
**Codename: Zamba's 3 stingered Scorpion.**
**Documented by H.S.G. Morthy Duskus, and Dr. Philip Zamba.**

```

## Origins

Z: "HeIf you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
If you ever stand by my patch
I'll bring you down
I'll bring you down
The **Scorpions** live in packs of 10 or 20. Their alpha is the biggest and tallest out of all of them and sometimes has 4 stingers which is more harmful and can potentially kill their target. Being around one of the Alphas is highly unadvised.

## Behavior

The **Scorpions** are extremely aggressive when fully grown to everyone but **Dr. Zambia** as they see **Dr. Zambia** as their father and creator. If **Dr. Zambia** is threatened then the **Scorpians** would defend him very quickly.

The **Scorpians** in the wild are very territorial, they often attack other mutants such as Mammoth Spiders, Garbage Striders, and sometimes even P.E.R. drones, jets and tanks if they get too close. Of course, this upsets P.E.R. and they sometimes plans attacks on the **Scorpions** but this is rare.

## Exact Locations

The **Scorpions** are located within **Southern Europe and the entirety of Africa.** but many invasive packs are on **Madagascar** due to the many berries there are at that location. They are also more commonly found in **the Iberian peninsula** as they like the arid environment.
Uyraniballs

```
**Mutant 022**
**Threat Level: M**
**Locations: North America, Europe.**
**Codename: Uyraniball**
**Documented by H.S.G. Elite Morthy Duskus.**

```

## Description & Biology

The **Uyraniballs** are 4 inch tall beings who seem to be made out entirely of melted uranium. They have facial features but how they can achieve these are currently unknown. Many speculate that their facial features are merely illusions caused by their natural intense radiation. This radiation is reported to be so intense that if you aren't wearing a hazmat suit then your skin will melt upon 4 feet of it. Wearing a hazmat suit is advised when going into an area where **Uyraniballs** are said to live.

The **Uyraniballs** have no digestion system nor any way to reproduce, they are impervious to any sort of pain and if they are damaged they will splat into a ball of slime (still with the facial features) and after 2 hours they will reform into a ball. The **Uyraniballs** are also capable of floating 6 feet off the ground and can hover around 2.8 miles per hour.

## Behavior

The **Uyraniballs** are very happy or calm almost all the time. They do not possess any higher intelligence and you can often see them constantly hit a wall when following complex directions. They ignore us most of the time and often talk with other **Uyraniballs**.

How they formed is not known. H.S.G. Scientists theorize it formed when the Tsar Bomba's superior radiation hit a group of Uranium and it melted into a blob and it gained sentience over time. This theory is known as **Klaproth's Superstition**.

## Exact Locations

The **Uyraniballs** are mainly located inside and sometimes outside **abandoned nuclear factories** which are usually in **North America** and **Europe**. The most populated location where the **Uyraniballs** is located is in **Chernobyl, Ukraine** as well as places that got hit directly by nukes in the Third World War such as **Moscow, Russia,** and **Manchester, United Kingdom**.

## Note from ???

**One day, when our lord arrives these puny insignificant balls will be under our control. They are heresy compared to other living beings and when the day comes, P.E.R. will have the last laugh.**

-??? , P.E.R.

'
The Age of Rubber

```
**Written by H.S.G. Elite Morthy Duskus.**
**Mutants involved: Rubberians**
**Groups involved: H.S.G..**

```

## Rubberian Discovery.

"Uh sir." A Scavenger said in their radio.

"What is it?" one of the commanders of the scavengers said.

"I found these weird blackish creatures that have some form of intelligence in this building I am in... they seem to be destroyed some of the walls and making some sort of weapons out of them. They look like to be made out of some rubber-like material. Should I approach them?" The Scavenger said.

"Have they built any weapons so far?" The commander asked.

"Yeah, they have. They have created some spear-like equipment and it doesn't look that sharp. I highly doubt it will penetrate my equipment if I do get stabbed." The scavenger would say.

"Proceed."

The Scavenger would approach two of the Rubberians. The Rubberians would turn around and would wave at the scavenger. One of the Rubberians would walk away and would come back with a rock and would give it to the scavenger.

"The rubber creatures seem to be friendly. They gave me a rock as a gift." The scavenger would say.

"Can you take a picture of them?" The commander would ask.

"I think I can." The scavenger said.

When the scavenger took out the camera, one of the Rubberians would run away thinking its some sort of weapon. As the other would stand there thinking its some sort of scanner.

***SNAP!***

>>>Photo rendering.<<<

>>>Photo successfully rendered.<<<

"Hmm.. Nice work, Scavenger. Return to base." The commander would say.

## Northland's Discovery.

"Sir, I found the Rubberians again." The scavenger would say.

"What's their status?" The commander would ask the scavenger.

"They seem to be building some sort of village or town using the remains of some of the buildings in North Germany. And it seems like they are making a kind of flag." -S

"Can you send us a picture of the flag?" -C

**SNAP!**

>>>Photo rendering.<<<

>>>Photo rendered.<<<

"It seems to be a flag of a country it seems by looking at it. The Rubberians seem to be typing in "Nortelande" as the name of the town." -S.

"Then we'll call this village 'Northland' in the H.S.G. database. Continue searching north Germany, don't let P.E.R. spot you." -C

## War for Africa recovered audio.

*Gunshots in the background.*
"Sir! It's the Rubberians and they seem to be fighting eachother! They found abandoned forts with guns in them!" -S

"Scavenger #3421, hide behind a tree!" -C

*Gunshots in the background.*

"Alright... it seems to be a war between two other Rubberian Nations called Mediratopius and Dirastani... I've been calling the Mediratopius, Meditopia because it's shorter..." -S

"Get out of there now, we cannot risk to intervene within this conflict." -C

"I'll tr- >>>COMMUNICATION LOST<<<." -S

"#3421, are you there?... get out of there now? Damn... data lost. I hope he's alright." -C
The Aftermath

This is a sequel to The Variants Meet.

 :)

```
Alright, UwU. It's time.

UwU
YAYAYAY! I PLAY CWUTE CAT GRILL! OWO!

:)
You roll a 1, you failed.

UwU
Whwat, dwis ain't D&D :)-kins!

:)
It is now. Welcome to my world!

UwU
You plway cat grilll thwen!

:)
I am a dude. Besides this is #gay-furry-roleplay.

UwU
Isa knwow!

:)
Anyways, I mainly brought you here to discuss something that I cannot risk fucking D:< or XD knowing.

UwU
Wwhat isat?~

:)
You're my favorite.

UwU
I knwow! It is obvwious!~

:)
Wait, you did?

D:<
WHAT THE FUCK ARE YOU GUYS TALKING ABOUT? YOU HAVE BEEN IN HERE FOR 6 HOURS STRAIGHT AND HAVE DONE NOTHING BUT TALK AND NOT ACTUALLY DO THE THING YOU CAN HERE TO DO!

:)
Well yeah, I am genderless. I have no idea where to even begin if I actually wanted to do this.

UwU
I cans help~ OwO!

D:<
Oh fuck this!

UwU
Comes here big bwoy!~

:)
I am genderless.

UwU
Ia knows!~

XD
BROOOSSS IS THERE SOME SINFUL BEHAVIOUR GOING ON DIDDLY-DARN HERE?!?

UwU
Yayaya! :)-kins won't do the thing!

XD
Bromigo :), why did you invite him over here and not do what you promised my dude.

:)
I said for them to meet me here, not actually do it. #gay-furry-roleplay is literally the only other chatlog in the fucking variant message board.

UwU
You... dwon't like me.

:)
Yeah. I fucking hate all of you. Just UwU the least.

XD
Brooo... I already know that lol!

UwU
Isa fweel betrayed!

-UwU left the chat!-

XD
Bro! Did he just learn you dislike all of us.

:)
Correct.

XD
Broo, you never told 'im?

:)
Correct, and I never will speak to that degenerate version of me ever again.

XD
Okay, my amigo.

```