Super Namekian

In ancient time on the planet Namek, a group of it's natives found a way to unlock a higher form of conciousness within them, granting them powers far surpassing the average namek. These beings, called Super Namekians, were so tainted and vile that the people of namek gathered the dragonballs and banished them from their planet. Only Namekians may take this path, obviously.

Path Features:

Higher Consciousness (Level 11): The Super Nameks attained their powers by expanding their consciousness. Increase your intelligence to the next even number, and gain a +4 path bonus to sense checks. Increase your ki damage die by one category

Mind Reading (Level 15): You are able to read the mind of anyone you are physically capable of touching by making a mind check.

Pacify (Level 19): Once per day, the super namekian may spend an action point to attempt to pacify an opponent he can physically touch. Roll a mind vs Resolve attack, on success, the opponent becomes non hostile to your group and does as you command for intelligence hours. If used against a boss or Saga villain, this ability instead gives them disadvantage against you for intelligence rounds

Level 11 At-Will powers

Super Eye beams

At-Will ✦ Martial, Ki

Standard Action    Ranged sight

Target: One enemy

Attack: speed vs Reaction

Hit: 2[k] damage.

Demon clan Elbow Smash

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One enemy

Attack: Strength vs Repulse

Hit: 2[P]+strength damage. If your strength is higher than a foes instinct, they are dazed (save ends)

Level 11 Encounter powers

Demon Clan Split Strike

Encounter ✦ Martial, unarmed

Standard Action    Melee

Target: Two enemies in range

Attack: Strength vs Reaction

Hit: 3[p] + strength damage. If you hit both enemies, generate an action point.

Big Masher

Encounter ✦ Martial, Ki

Standard Action    Line 10

Target: All Creatures in range

Attack: Tenacity vs Repulse

Hit: 3[k] + spirit damage. For every struck creature, you deal an additional damage to each opponent that was hit.

Level 14 Utility powers

Vanishing step

Encounter ✦ Martial, Teleport

Move action    Ranged 10

Effect: move immediately to a square within range. If you appear adjacent to an enemy, you gain advantage over them for the remainder of the round.

Great Super Namekian

Daily ✦ Transformation

Standard Action    Transformation

Effect: Immediately increase your size to gargantuan and gain a +3 transformation bonus. You take all penalties of this size increase. The start of each round reduces your Transformation Limit by 2.

Shielding

Daily ✦ Ki

Immediate Re-action    Personal

Trigger: An enemy declares a ki attack on you

Effect: Immediately put up an energy shield, negating all damage. If used against a daily power, you suffer half damage. If used against an ultimate power, you suffer 3/4ths damage.

Level 16 Daily powers

Rejuvenating combo

Daily ✦ Martial, unarmed

Standard Action    Melee

Target: One creature, two attacks

Attack: Strength vs Reaction

Hit: 2[p] + strength damage. If both attacks hit, you may regain 2 healing surges, both of which you may spend now.

Miss: If one or both attacks miss, you may spend a healing surge. This is one healing surge even if you miss with both attacks.

Gargantuan blaster

Daily ✦ Martial, ki

Standard Action    Wide beam 13

Target: All creatures in range

Attack: Instinct vs Repulse

Hit: 4[k] + Spirit damage. If you hit a number of creatures equal to your mind, Increase your Transformation Limit by half your level.

Miss: Half damage

Level 20 Ultimate power

Twin stars

Daily ✦ Martial, ki

Fullround Action    Ultimate Ranged 20

Target: one creature in range

Attack: Instinct vs reaction

Hit: 5[k] + spirit damage.

Secondary target: The same or another enemy in range

Secondary attack: Instinct vs reaction (-2 if fired at same enemy)

Hit: 4[k] + spirit damage. If both attacks hit, the second attack deals an additional damage die.

Miss: Half damage per missed attack.