recursal/Fanatic-Fandom huggingface dataset:
Grona

Current holdings

Grona is a country of ice and adversity. Many people here have taken to a life of seaborne raiding due to the harsh climate, but contrary to common belief most of it's inhabitants are more likely to invite you into their home than separate your head from your torso.

## The Unquenchable Fire

Worship of Dhyses is near universal in Grona, and many worship them almost purely out of necessity. The God of Fire and warmth is rightfully revered in the frigid and darkened wastes. The divine fire banishes the cold from the bones of the pious, and Gronese warriors often employ its use in battling beast and man alike.

Nearly every building in Grona is lit with a massive bonfire, often fueled purely off of the divine power of its patron Deity.
Roles

**Earl:** It's possible to be an Earl, however must be earned through story progression. This position would mean ruling over a specific amount of people; could mean mod work.

**Gothi/Gyoja:** Priest of the neo-paganism religion, highly respected and in charge of ceremonies (sacrifices, pilgrimages, etc.)

**War leader:** A general in other terms, leading the fights and raids along side King/Queen.

**Warrior:**  Free men and woman, fighting armies during raids and wars.

**Mercenary/assassins:** Hired help, usually possessing knowledge on tracking/hunting. As well as extensive fighting abilities.

**​Healer:** Proficient in curing sickness/disease, other supernatural ailments. Also knowledgeable in herbal studies and magic healing.

**​Worker:** Blacksmith, farmer, boat-builder, business owner, hunter, carpenters, fishermen, etc. (If you have other ideas, let me know)

**Slave:** Work the lands, tend to noble homes and family.

(If you have another role you might like, speak to a mod/owner. We might be able to add it.)

​
The Archenon

## == **Crew: The Archenons** ==

- Æsbiorn Balthazarson (male Sea elf, Skirl)

- Thorn hammerhand (male dwarf, military advisor to Æsbiorn)

- Stig Olafson (male human, first mate)

- Ingvar (male Giant, the only one who can load the mangler due to his strength)

- Jesper (male human, thief)

- Edvin (male human, cook, tends to speak his mind even though he is quite small in build)

- Stefan (male kenku, rower and sail handler)

- Ulf and Wulf (Identical male human twins, constantly bikkering/fighting even though they are unseparable in the good way)

- Lydia (Female human, quite beautiful and extremely accurate with her atlatl, she is how Æsbiorn is so good with the atlatl)

- Kloof (Huge female mountain dog, a very friendly dog if you mean no harm to Æsbiorn.

    Loves to play tug-of-war)

## **Standart apparal:**

sailors outfit, with sometimes a black watch cap ensigned with the symbol of a dragon embroiderd on it.

a saxe knife (a large broad knife) - this weapon is nearly always in reach.

a weapon of choice normally stashed in the ship if in a friendly harbour.
Kinir

The Goddess of Storms.

The winds are fickle things beholden to no one and free to blow where they will. These traits supposedly come from Kinir herself, as she is fiercely independent and does as she wishes with little regard for others. Despite this, sailors and travelers pray to her in the hopes of her showing mercy.

True to her carefree nature, Kinir has no scripture or laws to speak of.
CryptoCrusades Wiki

## Introduction

CryptoCrusades is a grand strategy mobile game built on a comprehensive blockchain backend for Android and iOS.

In the game, players, aka Leaders, are able to manage their own medieval Empire. They can recruit Units to fight other Leaders, craft Cosmetic NFTs with full player ownership, and trade with others to guide a player-driven economy.

## Wiki Sections

CombatResourcesUnitsBuildingsGenesis CitySettlementsNFTsPolicies

Twitter
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Toricade

* Arcade Machine
* Bird

## Ultra Toricade

"*Who wants to play video games?*"
—Toricade's catchphrase[src]
*to be added*

## Personality

Toricade is very bubbly, confident, and level-headed.

## See Also

* Datas - *Super Sentai* counterpart in *Goseiger*.  *See comparison page*.
* Navi (Gokaiger) - *Super Sentai* counterpart in *Gokaiger*.  *See comparison page*.
Units

### Description

Units can attack and defend Settlements, Thieve resources, and settle new Towns.

Units are citizens in your Empire that can be recruited for the offense, defense, and expansion of a Leader’s Empire. Leaders can use resources to train and recruit Units at the Barracks, where they will spend their time when not on Movements or Missions. They can be sent out to attack enemy Settlements or transferred between Settlements within their own Empire.

## Unit Capacity and Capacity Cost

The amount of Units that each Empire can recruit has a maximum limit referred to as  Unit Capacity. Because all Units are recruited and housed in the Barracks, it must be upgraded to increase the Empire’s Unit Capacity. Each Unit type has its own Capacity Cost, an amount that takes up space within an Empire’s Barracks Capacity. A Unit cannot be trained if its Capacity Cost surpasses the Empire’s Barracks Capacity.

In cases where a Leader needs to get rid of certain Units, they may **Disband** Units at the Recruit screen. Disbanding Units removes them from a Settlement’s Barracks, clearing their Capacity Cost from the Empire’s Unit Capacity.

## Loot Capacity

Each Unit has its own Loot Capacity, which dictates the amount of resources that a Unit can loot during Thieving Missions. It refers to the total amount of all resources that can be looted by one Unit. For example, a Spear Infantry Unit with a Loot Capacity can loot a combination of Food, Wood, Stone, Metal, and Inspiration, up to 10 units in total.

Most Units have a relatively small Loot Capacity (10-20). Wagons have the largest Loot Capacity in the game at 600, making them indispensable in Thieving Missions. Additionally, they are the only Unit that can loot Gold.

## Strategy

Units in CryptoCrusades have different strengths and weaknesses, presenting Leaders with different combat strategies based on their goals.  Different attributes, like Speed and Armor Piercing, can give Leaders some ideas on which Units might be best suited for which missions. For example, if you want to launch a quick Thieving Mission, send out an army of Cavalry with high Speed and a decent Loot Capacity. If you want a sturdy army that will soak up lots of damage, perhaps a force of Heavy Cavalry and Sword Infantry is the way to go.

There are three units that can be described as “counter Units” based special modifiers that are unique to those units. These include Spear Infantry (counters Cavalry), 2-Handed Infantry (counters Infantry), and Light Cavalry (counters Ranged). While not technically a counter unit, Heavy Archers boast high Armor Piercing and are therefore ideal for fighting against heavily-armored Units.

If you want more information for strategizing against certain enemies, it’s a good idea to check the Barracks Logs. You’ll be able to see information on what kinds of Units you lost, giving you an idea as to which kinds of Units are defending a Settlement.
The Cantina

Qui-Gonn and Obi-Wan in the Cantina.

**The Cantina** is a famous location on Tatooine that all characters appearing in the LEGO Star Wars franchise frequented. It was known for near-constant cantina brawls, force-sensitive glasses, and portals into other LSW locations. Bartender Wuher manned a shop inside that sold Red Bricks, Gold Bricks, and character tiles. There was also a station for assembling characters from existing character parts.

Within the main cantina building, there were 6 sub-rooms, each containing 6 portals to various LSW locations. Most contained ways to earn copious amounts of studs. There was also an arcade and an outdoor area containing several more portals.
Stats

## Chart Info

Depending on what role you choose, you will be given a certain amount of stat points to begin with. Everyone can have the chance to better their abilities while still being fair and realistic to the role. You can divide your stats as you like, but you must have at least one stat in each category.

Please put your stats were is makes sense, for example if you have enhanced strength and you put 1/20 in that stat. Then it doesn't make sense. So just be in tune with what you want your character to have.

We use stats in order to defuse confusion in power scales in spars/wars, etc.

## Power Scale

**Queen/King:** 45 points (Allowed 6 spells)

**Earls/War generals:** 40 points (5 Spells)

**Warrior/Mercenary/Assassin/ Healer:** 35 points (4 Spells)

**Worker:** 30 points (3 Spells)

**Slave:** 15 points (1 Spell)

You can always gain more points through training or pillaging missions. ranging between 1-2 points per session session.

## Stat Chart

**Grit:** Mental determination and strength. Your ability to conquer mental/personal obstacles. Rather is be manipulation through the psyche.

**Stamina:** Ability to sustain physical/mental effort for prolonged time.

**Magic:** Abilities and proficiency in your magic of choice.

**Speed:** At what rate you are able to move or operate, especially in battle?

**Strength:** How physically strong are you?

## Augments

You might have an ability that temporarily makes your stronger, faster, etc; when you use it. Depending on the ability it can receive temporary points in battle about 3 points. This will be displayed beside the said ability. Each person is only allowed one augment.

## Range

These are the range maximums for each rank, this goes for spells and weapons.

King/Queen: 35 feet

Earls/War Generals: 30 feet

Warrior/Mercenary/Assassin/ Healer: 25 feet

Worker: 20 feet

Slave: 15 feet

## Race Points

Race points are a specific amount of points that already have to be in specific categories. Everyone has 4 extra race points on top of their role points. how you split the 4 is up to you but must be in the set categories. The races below are the ones currently offered based on the viking lifestyle with fantasy concepts. If you have another race you want to be, a mod or the Leader.

​

Demi-gods 4+ (Depends)

Angels 4+ (Grit + Magic)

Dragon-kin 4+ (Magic + Strength)

Faeries 4+ (Magic + Grit)

Ogre 4+ (Strength)

Giant 4+ (Strength + Magic)

Siren 4+ (Stamina + Grit)

Vampire 4+ (Speed + Grit)

Werewolf 4+(Speed + Strength)

Elf 4+ (Stamina + Speed)
Halsar Wiki

**Welcome to the Halsar Wiki!**   A world dominated by Vikings settlers. Most of the said villages and cities are places in barren tundra, making it a necessity to pillage and plunger. Asgeira being the capital of the viking world, trade and travel makes it the main destination.
The city of Asgeira is hidden away in between mountain and plains. a Single bridge and port to leave. This gives way to new worlds and treasure to find. Where the journey's might lead will be a mystery to uncover during the story...

## Beginning

Jargen Hallsoon Earl of Asgeria passes from old age. Starting the story of a capital in active rebellion, searching for a new leader to represent the pillar of the viking world. A King or Queen that can lead them to glory.

Allow them and guide them to pillage and plunder the world ripe for the taking.

Clans and race leaders from all over the world come to put in their bids, while war leader of Asgeria stands in to defend the nation from any who decide to take it with force.

## Important Information

* **Rules**
* **Stats**
* **Roles**
* **Biography Template**
* **Characters**
* **Currency System**

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Bank

The Bank is a Building found in Capital Cities. It allows Leaders to generate Gold through collecting Tariffs on different actions, such as Harvesting or Thieving. Upgrading the Bank unlocked different Tariff sources and increases the Gold generated from Tariffs.

## Tariffs

Tariffs are small amounts of Gold generated when a Leader performs certain actions. Each time Tariffs are generated, they are stored in the Bank's Vault where they must manually be collected by the Leader.

There are currently 3 Tariff sources:

 Harvests: The Bank will generate Gold each time the Leader Harvests resources. (Base rate: 0.10%)

 Thieving: The Bank will generate extra Gold when an army successfully Thieves resources. (Base rate: 0.50%)

 NFT Crafting: The Bank will generate Gold when Cosmetics are crafted. (Base rate: 2 Gold per Cosmetic)
Aspil

Current flag

Current holdings

A petty kingdom in Eastern Eran.

The Kingdom of Aspil formed out of the remains of the Tathen Empire's eastern holdings, becoming a regional power on the Horn of Beaunesse. Its borders have changed massively over the course of history, and now finds itself at odds with the Dual Monarchy of Briuria - Esmaria.

Despite the nation's small size, it has a formidable army and a militaristic society. The kings of Aspil spent centuries fostering a militaristic mindset in their nobility, encouraging them to partake in war games and study tactics. This has allowed Aspil to punch well above its weight, and has deterred many invaders.
Market

The Market is a Building found in Capital Cities. It acts as the center of all trading in a Leader's Empire, where they can exchange resources and NFTs with other Leaders. It is divided into two sections: the Resource Market and the NFT Market.

## Resource Market

The Resource Market facilitates the trading of resources between Empires. In order to trade, Leaders can create or accept Offers from other Leaders on the Offers Board. An Offer sets two amounts of different resources: a resource the creator wants to get and a resource that they will pay in order to get it.

Creating or accepting an Offer requires having an idle Caravan. Caravans can be found at the Resource Market’s main menu, where you can see the status of each Caravan (Idle, Waiting for buyer, En route, and Ready to receive). Upgrading the Market increases the number of available Caravans as well as your Cargo Limit, which determines how many resources each Caravan can carry to or from their destination.

### Resource Market Features

The main interface of the Market shows the status of each Caravan that has been unlocked. If a Caravan is processing an Offer, tapping its icon will allow you to see its status in real time. The Building's other features are available on the bottom of the tablet:

- Offers Board: Shows all available Offers created by other Leaders.

- Create an Offer: Allows the Leader to create their own Offer for another Leader to accept (also displays how many Caravans are available).

- Trade Log: Stores data from previous trades.

## NFT Market

The NFT Market facilitates the trade of Trinkets and Cosmetics. Like the Resource Market, the NFT Market allows Leaders to create or accept Offers from other Leaders. Creating an Offer at the NFT Market requires the Leader to select an NFT that they wish to sell and then assign a Gold price that another Leader must pay to obtain it.

Each section of the NFT Market allows you to switch between Trinkets and Cosmetics.

### NFT Market Features

- Buy: Shows all available NFTs for sale from other Leaders.

- Sell: Allows the Leader to list their NFTs for sale by creating Offers.

- Trade Log: Stores data from previous trades.

Note: Before listing a Cosmetic for sale, it must be unequipped.
Astra Ravenwolf

## Basic Info

Name: Astra Ravenwolf

Role: Druid

Age: 15

Race: Norn

Place of Birth: Holebrak

Gender: Female

Martial Status: Single

Sexual Orientation: Heterosexual

Dislikes: People

Likes: Animals

Coin Purse: (everyone starts with 100 silver, Unless you are a slave you will have 50 copper.)

## Physical Traits

Eyes: Silver eyes

Hair: Sandal wood colour with blonde highlights

Body Type: Hourglass

Weight: 170

Height: 8'2

Skin Tone: creamy caramel

## Family

Parents: Marte Ravenwolf (Mother), Vikar Ravenwolf (Father)

Siblings: None

Spouse: None

Children: None
Disney Infinity

**Disney Infinity** is a horror game for the Wii U which utilizes Toys to Life technology to acquire playable characters. You play as a range of characters, including Mickey Mouse, Diddy Kong, Darth Gonk, and Bambi's Mother, in order to escape a hellish landscape of monsters and horrifying mutants. It was so popular that it received two sequels, Disney Infinity II: Wrath of the Mouse, and Disney Infinity 3.
Elves

A graceful and nomadic race, elves are found almost everywhere in Uggiriel.

The only elf dominated state in the world is the Ilysalune Confederation, but many elves distrust the Confederation as much as other races.

## Biology

Elves range between 5 to 6 feet tall and usually weigh only 100 to 145 pounds. Elves live long lives, but tend to have very few children, leading to the scarcity seen in the modern day. Most elves will have only a single child during their lifetime.

### High Elves

High elves are descendants of the old elven elites who fled Eran towards the end of the War of the Ancestors, and are considered "pure-blooded" due to their lack of interbreeding with other races. High elves are often described as "hauntingly beautiful" with ghostly white skin and hair. Typical eye colors are purple, blue, green, and brown.

High elves tend to be haughty and arrogant, and are also known for their endless pursuit of knowledge. Most are viewed with suspicion and are often suspected of being spies.

### Grey Elves

By far the most common subrace of elves, the grey elves are named for their greyish skin. Common hair colors include white, copper, black or golden blonde, and common eye colors are green, brown and hazel.

Grey elves tend to be nomadic, migrating from town to town. Most have an insatiable wanderlust, and as such they rarely settle down anywhere. Other races tend to distrust them, viewing them as thieves or even as spies, but they're trusted far more than the high elves.

## Half-Elves

### Average Lifespan

120-150 Years

A fairly uncommon half-breed, half-elves inherit the grace of the elves and the sturdiness of men. They tend to have human skin tones but can inherit elven eye or hair colors. Unlike their elven parents, half elves can grow facial hair.

Half-elves are despised by Ilysalune society and are regarded as even worse than other outsiders. As such, neither they nor their elven parent are allowed to set foot on the isles. Racism towards half-elves is commonplace in many societies, due to their elven heritage.

## History

In early history, the elves were numerous and dominated the continent of Eran. Elven society was heavily stratified and slave-based, and most elves worshiped the Fey instead of Gods. Not much else is known about early elven society, as most of the literature on it has been destroyed or lost.

When dwarves emerged onto the surface, the two races immediately fell into conflict due to their opposing ideals. The resulting wars were frequent and sporadic, but they were nothing compared to the War of the Ancestors, which lasted a century and caused the near extinction of elf-kind.

Following the war, the remains of the decadent elven societies fled to the Ilysalune isles, while many smaller elf tribes simply drifted apart and began wandering the lands. Elven society would never recover, and Eran and eventually the world would become dominated by dwarfkin.
Rules

This is a drama free zone, if you have an issue with another member settle it else where. If not come to one of the mods and we will resolve it in a private chat. If you cause an argument in a open chat, there will be consequences for bringing in drama.

​

Keep OOC and IC separate, if drama or other emotions that come from no where effect story progression. You will be asked to leave the session. If it continues you will be asked to leave permanently. Metagaming is not tolerated

​

No god modding or auto-hits. Warnings will be given and if it continues you will be asked to leave the rp.

​

If your character wants to court another, make sure you keep IC and OOC separate. There will be NSFW threads for you to use.

​

The threads is not for ooc dialogue, please refrain and do that in the OOC chats.

​

If you have a side plot idea, by all means bring it by me to see if it can fit into the world. Could be interesting and add more to the story progression. Creative freedom is great!

​

Until your character biography is approved, you cannot do intensive rp. Only casuals, no spars, raids, etc.

You have max 2 weeks to complete your bio, unless you come to a mod directly if you have a valid reason.

​
Trinkets

Trinkets are NFTs that are used to craft Cosmetics. Each trinket will be seen in-game as a material or object that relates to the Cosmetic. Once a Cosmetic is crafted, the Trinkets used disappear from the Leader’s inventory. Many Cosmetics can be made with the same Trinkets, though some Trinkets will be unique to certain Cosmetics.

## Types of Trinkets

### Raw Materials

Raw Materials are the most common type of Trinket. Almost all Cosmetics will require Raw Materials in order to craft.

### Tools

Tools are all less common than Raw Materials, and are usually used for crafting Architecture or Clothing.

  Reed Pen | Uncommon

### Objects

Objects are fairly common and represent a wide range of materials for making Cosmetics. Like Raw Materials, they are needed for almost every Cosmetic.

### Blueprints

Blueprints represent specialized Trinkets for crafting specific Cosmetics, and thus come in a variety of different rarities. They are essential for crafting Borders, Crests, Architecture, and Clothing.

### Paints

Paint Trinkets determine the color of any Cosmetic crafted. They differ widely in rarity. While all Cosmetics require at least one Paint Trinket, Borders and Crests require two.

## Rarity

Trinkets come in different rarities. This determines their drop rate from Chests.

## Getting Trinkets

Currently, Trinkets can only be obtained through purchasing Chests at the in-game Shop with Gold. Different Chest tiers will offer Trinkets of different rarities.
Heinz Beans

Our bean overlords

**Heinz Beans**, also known as **ambrosia** or **the food of the gods**, is a mythical substance known for its prevalence throughout history and its unmatched flavor. The earliest known record of Heinz beans is from ancient Sumerian texts mentioning "holy beans" dating back to 2000 BC. The Ancient Greeks named the food "θεά φασόλια", which loosely translates to "beans of the gods". The name 'Heinz beans' was not adopted until the early 18th century, when it was named after the Ancient Greek god of beans, Heinz. Heinz beans did not appear on store shelves until the early 1950s, but they have been selling like hotcakes ever since.

Heinz beans have had a considerable impact on human history. In 1920, a can of Heinz beans became the first can of Heinz beans to hold an elected office. The world's fastest man, **Usain Bolt**, was disqualified from the 2018 summer Olympics when it was revealed that he was actually 38 cans of beans in a trenchcoat. The Constitution actually has bean stains on it from when the Founding Fathers were eating Heinz beans. One could make the argument that humans could never have reached the moon without the assistance of Heinz beans. Heinz beans basically ARE history.

So why don't schools tell you about Heinz beans and their impact on our history? Because of the **Great Heinz Coverup of 1997**. Bill Clinton was afraid of Heinz beans' increasing power over the United States as a whole, fearing that they would eventually surpass the US government. Bill Clinton censored every mention of Heinz beans throughout the world, in books, movies, TV, songs, etc. Now, MIB had just recently been released, so the secret service utilized the mind-wiper technology to make humans forget about Heinz beans. Clinton created a secret position in his cabinet, and every cabinet since, to "protect" the US from the "harmful information" he had deleted, should it ever resurface: the Secretary of the Beans.
Currency System

Silver
 Copper

So one gold coin, equals 50 silver coins or 100 copper coins.

## Earning Coins

You can earn coins by making and selling products. But the easiest way to earn coin is by going on raids. Each mission completed will earn you a certain amount of coin to use.

Major Arc Mission: 3 Gold

Regular Mission: 150 Silver

Minor Missions: 300 copper

Everyone starts with 100 silver, Unless you are a slave you will have 50 copper.
IG-88

my man IG looking fresh in the cantina

"*Beep Boop. 'Boutta kill some guys*." - IG-88

**IG-88** is an assassin droid who appeared in LEGO Star Wars II: The Original Trilogy and LEGO Star Wars: The Complete Saga. He killed some guys, probably. He often hung out in the cantina with his homies (Greedo, Boba Fett, Dengar, and Indiana Jones).

At the end of the game, Boba Fett blows him up and sends him to the Beyond Realm.
Indiana Jones

Indiana Jones in the jungle

**Indiana Jones** (a.k.a. **Bandana Jones**, **Indian Joe**, **In-Dee**, and **I.J.**), is an American treasure hunter who frequented the cantina on Tatooine. He was also known for his role in the hit Broadway musical 'Put That Thing Back Where it Came From or So Help Me', and for his appearance in spin-off games LEGO Indiana Jones: The Original Adventures and LEGO Indiana Jones 2: The Adventure Continues.

Indiana Jones wore a fedora, a hat popularized by TV star Perry the Platypus, and carried a bullwhip. He also carried a revolver and hunted for artifacts of historical significance, such as the Ark of the Covenant or the Idol. He was also an archaeologist and a teacher at a university. He was known for hanging out with his homies (Greedo, Dengar, IG-88, and Boba Fett) when he drank in the cantina.
Greedo

Greedo in LSW II.

**Greedo** is a bounty hunter from the video game appearing in LEGO Star Wars II: The Original Trilogy and LEGO Star Wars: The Complete Saga. He confronts a man named Han Solo in the cantina and is shot under a table. Greedo is allergic to rotten flesh and blue milk.

Greedo is a side character appearing only in the LEGO Star Wars franchise. He was known to frequent the cantina and often brought snacks for his homies (Dengar, Boba Fett, IG-88, and Indiana Jones). He was hired by Jabba the Hutt to confront Han Solo about his credit card debt and was shot and killed in the resulting conflict.
Ilysalune Church

The Bow of Wogul

An elven church based in the Ilysalune Confederation. Known for its encouragement of learning and the emphasis of druidic magic above all other forms.

## History

Following the War of the Ancestors, the elves' faith in the Fey was lost. When they migrated to the isles, the elves faced a religious crisis. The anarchy of the isles meant that those with skill in druidic magics or martial combat would be the most likely to survive, and eventually druids came to dominate the isles.

Over the course of millennia, the high elves found a need for meaning in their lives. By then they had forgotten much of their history, so they turned to Adesis and scholarly pursuits became commonplace. While much of their history was lost for good, the elves were determined for this to never be the case again.

## Beliefs

The church holds Adesis, Wogul and Chrysos as their patron gods, and other Gods are viewed as irrelevant to the elven people.

The core value of the church is Wisdom: truth, knowledge, curiosity and experience.

The church holds animist views: that all things are alive and have souls. Ancestors are worshiped. The church believes in reincarnation after death. Teachings of the church are accessible to all members regardless of rank.

## Structure

The church is led by the Council of Nine, a group of archdruids who decide policy and appoint bishops, priests and druids.
Races

There are numerous intelligent races in Uggiriel. There are two categories of races: the mundane and the monstrous. Mundane races have been part of society at large for a long time, whereas monstrous are generally considered "uncivilized" or savage.

## Mundane

### Dwarfkin

Many races have dwarven ancestry, since most of the world's races lived underground in ancient times. Dwarfkin include Humans (once known as "low dwarves"), Halflings, and Hobgoblins.

### Other

Other mundane races include Aasimar, Elves, Gnomes, Dragonborn, Goblins, Half-Orcs, Half-Elves, and Tieflings.

## Monstrous

The monstrous races include Kobolds, Lizardfolk, and Orcs.
One Hundred Percent True Wiki

**Welcome to the One Hundred Percent True Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

Check out our great wiki!

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Tieflings

Tieflings are a mistrusted race with fiendish heritage. The descendants of a literal demons or devils, tieflings are very rare and even more rarely trusted. They are the lowest of the low in some societies, where they are seen as equivalent to fiends. The reality is that tieflings have no inclination to do evil, and are perfectly capable of being respectable members of society.
Arturian Church

The Star of Ilier

In the lands of Beaunesse, where modern Briuria-Esmaria is located, the Tathen Empire's Elizabeten Church never took root. Beaunessians held onto their old beliefs tightly, as they were tied to their land and people for centuries.

## History

Following the collapse of the Empire, the Archon of Choteaux decided to solidify a common canon. Following years of study and prayer, he and his presbyters set forth the Arturian Canon, which combined many beliefs and faiths from the region.

The sect is named for Artur Kingsblade who united the lands and brought the light of Ilier to the people of Beaunesse.

## Beliefs

Arturian Canon focuses mostly on Ilier and Artur. Ilier is said to be the leader of the Gods, as his light gives them direction and guidance. To the people of Beaunesse, Ilier is the Great Illuminator and guardian of mankind, and those who serve him seek to bring light to the darkness and slay evil wherever it lies.

The core values of the church are those of Heroism: bravery, skill, honor and sacrifice.

Society is hierarchical in Arturian Church. The church allows the worship of saints and heroes, believing that Ilier bestows godliness onto them. The church does not believe in predetermined fate. Salvation is granted by both virtue and grace of Ilier, and one may be sent to the heavens or the abyss after death.

## Structure

The Archon of the Arturian Sect resides in Montaufort.
Thrurzauxl Church

The Eight Pointed Star

An organized variant of the Thrurzauxl religion.

## History

Created by the Kingdom of Iaraklux as an attempt to mimic the organized religions of the outside world, the Thrurzauxl Church was influenced by the Elizabeten Church's structure and beliefs.

## Beliefs

The Thrurzauxl Church takes many beliefs from their pagan brothers and a few from the Elizabeten Canon.

## Structure

The church's beliefs and messages are dictated by a hierarchical clerical organization modeled after the Elizabeten Church.
Gonk Droid

*This page is about the droid **Gonk Droid**, you may be looking for the* Sith *Lord* Darth Gonk.

### Fate

rule the universe

"*Gonk... gonk... gonk... gonk...*" -Gonk Droid

**Gonk Droids** are a type of droid that holds electricity inside of them like a generator. They also make a very appealing noise while they walk at 0.01 mPH. Overall, their very existence holds the fabric of the universe together. There exists a Red Brick called Super Gonk, which makes Gonk Droids super fast and able to jump. Invincibility and Self Destruct are also useful for any Gonk Droid speedrunners out there.
Uggiriel Wiki

**Welcome to the Uggiriel Wiki!**
A Dungeons and Dragons homebrew setting.

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Heavenly Scriptures

A set of magical obelisks inscribed with near incomprehensible writing. The location was once kept secret from the outside world, but ever since the collapse of the Tathen Empire in 412 AC they have been confirmed to be underneath the High Basilica of Tathenburgh.

## History

It's unknown when the Scriptures were placed exactly, but the general consensus amongst scholars is that they were placed during the creation of the world.

Following the War of the Ancestors in around 12,000 BC, the dwarves had conquered the area. During the building of of the city that would become Tathenburgh, the site was unearthed by unsuspecting builders who were driven mad by the sight, and thus the area was sealed off and knowledge of the artifacts were suppressed. Despite the city changing hands many times through the following millennia, the site seems to have not been unearthed until the early 5000s BC, but the site was still hidden from public knowledge up until the collapse of the Tathen Empire.

## Properties

The Heavenly Scriptures are a set of twelve obelisks made of an unknown material. Each obelisk is around 30 feet tall and 5 feet wide.

Untrained individuals who witness the obelisks are driven to incurable madness. Only those with pious minds and prior training can survive their godly presence, but further preparation and training is required to decipher meaning from the Scriptures.
Gnomes

Gnomes are a very strange race that live secluded lives far from the rest of society on the island of Zigratall. They are known for their bizarre and useless automatons and love of caffeine. They rarely interact with the outside world, and would prefer to tinker with their strange novelties than get involved in politics.

## Origins

The origins of gnomes is almost completely unknown. Archived gnomish history only goes back about 400 years, and archeological records show nothing out of the ordinary. Despite this, gnomes are behaviorally nothing like any other race on Uggiriel. Gnomes outside of the magical field surrounding Zigratall are completely infertile, and as a result some scholars believe they may have been created by the bizarre magical rift rather than by any deities.
Frazia

Current flag

A country that lies to the southeast of Aldria. Unlike it's neighbor, the superstitions of Frazia are far more violent and frightening. Tales of vampires, beasts and the undead are common among the populous, and the roads are far less safe to travel on than the majority of other countries.

## History

The territories of the kingdom were once as normal as any other. However, at some point the dreaded lich Xhasukuar moved into the region. A cabal of necromancers followed shortly after, drawn in by promises of power and eternal life. One day, Xhasukuar and his followers participated in a ritual that elevated the lich to divinity.

The Corpse-God's ascension came at a horrific cost for all involved, tearing the necromancers' souls and magic from their very bodies and scattering it across the lands. This potent magic corrupted all it touched, striking down the living and turning them into horrific undead abominations, creating the Deadlands. To make matters worse, many vampire dynasties were attracted by the lawlessness and chaos and moved into the Deadlands of Frazia.

It was in these dire times that Frazia turned to the Gods for salvation, and thus began the Holy Kingdom's rise to power.

## A Light in the Dark

The Holy Kingdom of Frazia is a deeply religious kingdom as a result of the unholy corruption that plagues it's countrysides. The devotees of Era are extremely active in the country, sanctified and burying the dead as quickly as possible to prevent their resurrection.

The Kings of Frazia have been noted for their piety and morality. They are expected to be incorruptible so that they can beat back the unholy abominations that prey upon their subjects, though some were debateably fanatical.

The Order of the Grave stands watch over the dead and lay the undead to rest. They are a holy order made up of devout Erites who see the very existence of the undead as a slight against their God and the natural order of the world. The vast majority of chapters are based in Frazia, and the order itself was formed in Frazia by King Virgil I.
Thrurzauxl Paganism

The Eight Pointed Star

A pagan religion practiced by the lizardfolk of the Shaded Woods.

## History

The origins of the Thrurzauxl religion is mostly unknown, but it is supposedly one of the most ancient currently active religions.

## Beliefs

Thrurzauxl paganism believe that all of reality is a collective dream of the Gods, and that the dreams of mortals are able to predict the future or unlock divine knowledge. Psychedelic drugs are used in some tribes to assist in this, but most refuse to partake in them.

## Structure

As a pagan religion, there is no official leader of the religion. Local priests and wisemen are the highest authority in Thrurzauxl paganism.
Elmbrück

Current flag

Current holdings

> The Halflings have little interest in war or politics. A simple life of farming, smoking and eating is enough for most of them to be satisfied. And between two great powers they make their home, keeping an impossible dream of peace alive.
>
> Morvalur Autumnpetal, On the Halflings of Elmbrück, 962 AC

A small country that acts as a buffer state between the Coalition of Kingdoms and Velenia. It is notable for being the only halfling majority country. Friendly to outsiders and with a government comprised of shrewd negotiators, Elmbrück has been used many times as an impartial third party in many peace treaties and agreements.

## The City

The city of Elmbrück is a bustling center of trade and art. The majority of the worlds pipeweed is grown in the country, and it is one of the most prized goods in all of Uggiriel. The halflings in Elmbrück are known for their large family trees and pastoral lifestyles.

## History

Founded in around 882 AC, Elmbrück was founded by both Velenia and Autrius. The two countries gave up some of their land and gave it to then newly born country in order to avoid conflict, and Elmbrück's borders have not moved since. With open borders and a neutral position in politics, neither of the two countries have felt the need to intervene in the halflings' affairs.

## Truth of the Matter

The people have close cultural and linguistic ties to their southern neighbors. While the government is forced into neutrality, the actual subjects and lesser nobility have expressed an interest in being part of the Coalition.

Velenian diplomats are often disliked in he royal court, as they seem to see the city as a subordinate rather than as an equal. Velenian trade embargoes with the Coalition have cost the merchants a large sum of money, and many have called for the Coalition to confront Velenia about this.

With some trade caravans claiming Velenian soldiers are getting more and more confrontational, the kingdom is beginning to question the motives of their northern neighbor.
Totalism

Totalism is a political ideology focused on equity and social welfare. It was written about and named by the scholar Felix Franz of Autrius in 532AC, who was promptly exiled for inciting political discontent. His writings didn't cause much of a stir among any particular group when it was first written, but Totalism would eventually come into practice in the Peasant's Republic of Allenfeld.

Totalism is analogous to real world socialism.
How to Get Rich in Gems

I am currently rich in AJ so I want to share my method. My method is pretty simpke. No games involved. So, all you have to do is just recycle useless or unwanted items. If you have a spare, transfer all the New Jammer items to your main account. Then recycle them. I have a lot of spare account s, but they all for hacked because I'm stupid. Anyway, you also have to save up gems, Try not to buy any items from the store.
Empire

Empire refers to both the civilization managed by the Leader as well as the application on the main menu that allows the Leader to manage their civilization. An Empire includes all the territory owned by the Leader (their Settlements, their Resources, any Units they've recruited, and all owned NFTs. Whenever a Leader interacts with another Leader, this is done through the various parts of their Empire.

Tapping "Empire" in the main menu brings the Leader to the Empire map, where they may navigate between their Capital City and any other Towns that are contained within their Empire. At each Settlement, the Leader can Harvest Resources and manage the various Buildings found within. It is also where Units can be recruited at the local Barracks or else transferred between Settlements.
Waldemaren Church

The Spear of Xathanael

The precursor to the modern Common Sect, the ancient Waldemaren Sect was based on the Dialogues of Saint Waldemar, a clergyman from what is now the Duchy of Lorenz. The sect is considered defunct by most, though a few temples still exist in the rural regions of the Kingdom of Weilstadt.

## History

Saint Waldemar’s Dialogues are an examination of the Heavenly Scriptures, legendary artifacts supposedly written by the Gods themselves. Due to their divine nature, most mere mortals find it nearly impossible to comprehend the ever-changing scrawlings, but Waldemar was supposedly able to parse meaning from the word of immortal deities.

## Beliefs

In the Waldemaren Canon, Era is considered the head God of the pantheon, the God of Gods. The other Gods are believed to be his children as he is the source of all creation and the foundation it was built upon. Lesser gods are believed to be Fiends in the Waldemaren sect.

The church is heavily patriarchal, with women barred from joining the clergy and also believed to be less important than men. The clergy is also a strict caste of elites, never letting any commoners in.

Temple buildings are primarily devoted to Era, and other Gods may not have their own temples or chapels, as to do so would dishonor Era.

## Structure

The Waldemaren Church currently lacks a High Bishop, which proves to be an issue for modern Waldemarenites.
Iaraklux

Current flag

A Lizardfolk kingdom that lies on the north-western shores of the Shaded Woods. The Mizquicui tribe who lived on the coasts made contact with the outside world and traded their riches and crafts for weapons and technology in the early 600s. After a period of conquest and subjugation of the neighboring tribes, the tribe proclaimed itself as the Kingdom of Iaraklux, and became an eager member of the international community.
Usmeny Empire

Current flag

Current holdings

A sprawling desert empire, with a rich culture and a powerful military. The Empire is surprisingly stable given its size, and it has a massive amount of raw materials and skilled craftsmen. Because of the general geography of the area, the dwarven underempires do not stretch very far into the country, and as such the metallurgy and craftsmanship of the Usmeny Empire stepped up to take its place. While not quite as effective as the Dwarven options, the exotic and unique craftsmanship makes its weapons and armor well respected.

The history of Usmen has been documented and divided into a number of different eras defined by the ruling dynasty. The current, and the longest standing dynasty is that of the Al-Azimi family.

## Past Dynasties

el-Matar (214 - 322AC)

al-Jafri (322 - 350AC)

al-Saad (350 - 475AC)

el-Siddique (475 – 688AC)

Al-Azimi (702 – Current)

## The War of Lights

The War of Lights was a 12 year war between the different factions of the Usmen peninsula that shaped the foundation of the Usmeny Empire and their religious beliefs.

## The Prophet

Al-Munur appeared to Hami Al-daw in a dream during The War of Lights, and he was to be the torchbearer to light the way for a new nation, one of honor and grace. Hami Al-daw founded Usmen alongside his friend and close ally Ghaali el-Matar. In 213 AC both men are assassinated in while travelling from Dihiji to Dhibar by a group of anti-imperialist sorcerers.

el-Matar's son would later hold the throne of Usmen, despite the great displeasure of the followers of Hami Al-daw.
Aldria

Current flag

Aldria is a small kingdom nestled within a thick magical forest. Many fey creatures call these lands home, and as such there is a lot of local folklore centered around faerie kings and other superstitions.

Whilst the fey might prove a minor annoyance in the lives of some folks, many Aldrians like the faeries and the levity and minor bouts of chaos they bring. Aldrians are known for their menagerie of festivals and parties and are generally considered to be the most fun-loving people humanity has to offer.
Erhan

Current flag

Current holdings

> Within the first day of the new religious laws, chaos reared her ugly head. Entire populations simply vanished overnight, slaughtered wholesale by 'holy' soldiers. Slaves were taken, heathens were tortured and innocent children slaughtered for disobedience. The nation had lost it's mind.
>
> Keadan Ashgleam, The Heavenly Revolution, 995 AC

A nightmarish state found in central Eran, the Holy League of Erhan is both physically and diplomatically isolated from the rest of the world. They are the sole followers of the Erhanian Church, a religious belief system that demands the complete subjugation of the lower castes of society. The country is noted for being the only country to practice slavery, which makes it incredibly unpopular amongst other nations.

An ancient country that has been around for most of recorded human history. A typically isolationist country despite its massive population, it does not particularly care for international politics. The power structure is archaic and its economy is stagnant, and yet its defensible position keeps it alive.

A tradition of martial combat and a history of fending off invaders has given birth to a highly effective military doctrine as well as an incredibly effective army. Throughout their history, they have only been conquered once, as they were part of the old and all powerful Tathen Empire as a rebellious vassal state.

## Destruction of the Monarchy

During the 900s, religious leaders had been rapidly increasing their influence, which eventually led to the King attempting to quell its power. Priests and holy men rallied supporters, and overthrew and executed him with the help of some of his lords. Ironically, these same rebellious lords would find themselves executed by the new government within a few months.

The Church officially declared Baldur Ganz as the first Archpriest of the Holy League of Erhan in 983 AC, and under his leadership the country experienced a new wave of militaristic ultra-nationalism with a focus on religious identity. The old power structures were replaced with new wings of the church. The Erhanian Church was founded officially in 985, and the citizens were forced to convert or be deported, flooding the surrounding kingdoms with thousands of refugees. Though nobody knows for sure, state-sanctioned killings and executions of heathens and heretics likely take place daily.

## Diplomatic Relations

Erhan is diplomatically isolated, and even the Dwarven Merchant Clans refuse to do business with them. Once Baldur Ganz legalized and mandated nation-wide slavery, many nations decried the action as morally reprehensible and heretical, as it directly contradicts Nivaran principles.

Combined with their fundamentalist and ultra-nationalist rhetoric, Erhan has become a pariah that few would dare associate with.
Saint Arven of Brena

A lesser god and the patron of healers.

Saint Arven was a priest of Nivara who was famed for his prowess in healing magics and piety. People would travel from distant lands throughout the Empire to seek the help of this holy healer, and word of his exploits spread throughout much of the known world.

Upon his death in 48 AC, he was canonized as a lesser god in the newly established Elizabeten Church. Many historians attribute his inclusion to the widespread acceptance of lesser gods in spite of their previous demonization.