recursal/Fanatic-Fandom huggingface dataset:
Satan

This is the safe for work version of this page, with no images.For the unsafe for work version, see Satan/NSFW

## Product Information

### Release Date

April 2014

The Satan is a limited release resin miniature.

## Store Description

So great was Satan’s self-obsession that it split into twin hermaphrodite lovers to share the world with itself. They roam Kingdom Death, drunk with self-lust and power, trapped by their own vanity in fragile human frames. Their armor of living tongues shares the taste of the world between the twins. Satan is a vicious masochist, poisoning the minds of any it comes across. The pair is well hated by other entities, as they only seek to disrupt balance for their own satisfaction.

## Contents

* 1 x Satan Twin X
* 1 x Satan Twin Y
* 2 x Kingdom Death 30mm Base
* 6" x 4” Double-sided Print of the Original Concept Artwork on heavy card stock.
* Double-sided character Card

## References

1. ↑ https://www.beastsofwar.com/news/satan-smoke-folk-kingdom-death/
Showdown: White Lion

## Instinct

Sniff:
The White Lion sniffs the air and ends its turn.
Until the end of the next round, all survivors are now threats, despite any effects that say otherwise.
When a level 3+ White Lion performs Sniff, it gains +1 accuracy token.

## Showdown Setup

### Terrain

* 1 Tall Grass Terrain Card (2 Tall Grass Tiles).
* 2 random terrain cards, set up normally.

### Deployment

Showdown: White Lion is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*There once was a beast that wanted to feel how soft its fur was. Since it could not reach its own back, it killed many other creatures and spent time rubbing its paws over them. They say that when the monster finally killed a human, it fell in love with their soft hair and its paws grew into a pair of fine human hands.*

## Aftermath

### Victory

**Level 1**

* +1 Hunt XP
* +1 Weapon Proficiency Level
* +Rewards

**Level 2+**

* +2 Hunt XP
* +1 Weapon Proficiency Level
* +Rewards

### Rewards

The first time the White Lion is defeated, add Catarium to the settlement locations. The group gains the following rewards:
**Level 1**

* 4 basic resources
* 4 White Lion resources

**Level 2**

* 4 basic resources
* 6 White Lion resources

**Level 3**

* 4 basic resources
* 8 White Lion resources
* 1 Elder Cat Teeth strange resource

If the settlement has Saga when they defeat a level 3+ White Lion they create and perform a stirring tale! Gain +2  next settlement phase.

The first time the settlement performs this stirring tale, the survivor that dealt the killing blow gains + 1 permanent accuracy and strength.

### Defeat

The White Lion takes a small shiny prize. Roll 1d10. On a 6+, archive a jewelry gear of your choice. If the survivors don't have any jewelry, nothing happens.

## Ways to trigger Showdown: White Lion

 Dead Antelope Returning Survivors (Story Event)

## References

1. ↑ Kingdom Death: Monster, Rulebook, page 179
Scythe Proficiency

A Weapon Proficiency card found within the Dragon King Expansion.

## Specialization

When you critically wound with a scythe,
roll 1d10. On a 6+, shuffle the hit location
deck (do not shuffle unresolved
hit locations).

Limit, once per round.

## Mastery

At the start of a Scythe Master's act, if they
are insane, they gain +1 , which they may
only spend to activate scythes.
Rude Slap

Rude Slap is a basic Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this card is drawn face down, the monster points at the ground.

When this card is drawn face up, target and attack a survivor in the right spot.

**The right spot**

If the monster does not attack, perform The Penalty.
Shield Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

While a shield is in your gear grid, you are no longer knocked down after Collision with a monster.

While a shield is in your gear grid, add 1 Armor
 Armor to all hit locations.

## Mastery

When a Shield Master is adjacent to a survivor
that is targeted by a monster, they may swap
spaces on the board with the survivor and
become the target instead. The master must have
a shield to perform this.

All survivors gain Shield Specialization in addition
to their other weapon proficiencies.
Restless Ear

Restless Ear is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you hit with a club or shield, you clobber the monster and gain +2 luck when attempting to wound this location!

###  Critical Wound

 Persistent Injury - Dazed

If the monster would draw , roll 1d10. On a result of 8+, the Screaming Antelope confuses itself and instead makes a full move forward in a straight line.
Settlement Locations

Settlement Locations are a card type found in Kingdom Death: *Monster*.

## Rules

Settlement Locations are typically built in the Settlement Phase during the Develop step, gained from story events or when a monster is defeated for the first time. When a new location is built or gained, place that settlement location in the play area and add the new location to your Settlement Record Sheet. This location becomes a permanent addition to your settlement.

**Activities**

Some settlement locations have unique activities that can only be found at that location. Most activities at settlement locations require an endeavor to be spent as part of the cost of performing them.

**Build**

Some settlement locations allow survivors to build additional settlement locations by spending a combination of resources and endeavors.

**Craft**

Most settlement locations allow survivors to craft gear cards by spending a combination of resources and endeavors. Once the cost of these gear cards has been paid, the settlement gains the corresponding gear card.

**Special Innovate**

Some settlement locations allow survivors to gain specific innovations by spending a combination of resources and endeavors. The cost of these innovations is listed on the bottom of the settlement location card that it is innovated from. These innovations can be gained even if they are not in your settlement's innovation deck. Remember to add any innovations that are consequences of a special innovation to the settlement's innovation deck.

**Prerequisites**

Some gear and endeavors have a  symbol. These gear or activities are not avaialble to survivors until they have fulfilled the prerequisite requirement listed next to the .

## List of Settlement Locations

### Core Game

* Barber Surgeon
* Black Smith
* Bone Smith
* Catarium
* Exhausted Lantern Hoard
* Lantern Hoard
* Leather Worker
* Mask Maker
* Organ Grinder
* Plumery
* Skinnery
* Stone Circle
* Weapon Crafter

### Expansions

* Dragon Armory
* Gormery
* Gormchymist
* Ivory Carver
* Sacred Pool
* Silk Mill
* Skyreef Sanctuary
* The Sun
* The Throne
* Wet Resin Crafter
Shapes in the Darkness

**Shapes in the Darkness** is a settlement event card introduced in the Gambler's Chest Expansion.

## Shapes in the Darkness

Nominate two survivors to take turns staring into the darkness as it breathes around them. They describe what they see to each other in whispers, letting their paranoia guide their imaginations. The pair begins to **see shapes in the dark**.

 3 - 6
 7 - 9
 10+
Silent Dialect

Silent Dialect is an innovation card found within the Gambler's Chest Expansion.

## Card Text

The settlement develops a silent form of communication to cope with the ever-present din of snoring dreamers. All survivors gain the **Fist Pump** survival action.

**Fist Pump**: Once per round, if standing, spend
1 survival to gesture to a Non-blind Survivor.
They stand if knocked down.
Restless Back

Restless Back is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you hit with a club or shield, you clobber the monster and gain +2 luck when attempting to wound this location!

###  Critical Wounnd

 Persistent Injury - Crushed Spine

Your strike lands squarely on the monster's squirming spine accompanied by a sickening crunch.

Affects some AI cards.
See the Truth

See the Truth is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The greatest courage is achieved when the past and future are abandoned. The void that remains is a dark, endless well of strength. Fear and pain are your nourishment, and you will feast.

You suddenly recall meeting a strange masked man who, for a moment, opened your second eyelids. What you saw filled your mouth with the taste of your own death. Suffer the blind severe head injury and Taste Death. If you are already blind, do not suffer it again.

### Taste Death

Roll 1d10.

**Sweet Battle**: Once per round, you may surge without spending survival. If you do, the
 3 - 8 | **Bitter**When your second eyelids opened, everything looked the same. There was no wonder and no mystery. Death was simply everywhere. A bitter flavor filled your mouth as you accepted your harsh reality. Gain the Berserker fighting art and the following ability:
 9 - 10 | **Sour**When your second eyelids opened, you saw thousands of small lifeforms swimming through the air. They crawled over you, stealing tastes of your sweat and blood. Death was near--you wondered how your fear tasted. A puckering, sour flavor filled your mouth and you decided that you must never die, Gain the following ability:
**Sour Death**: When you are knocked down, you may encourage yourself (even if you're deaf). If you do, gain +1 strength token.

If you rolled a 3 or 4 and if the settlement has the Graves Death Principle,the survivor's death tastes Sweet instead.

If you rolled a 7 or 8 and if the settlement has the Cannibalize Death Principle, your death tastes Sour instead.
Romanticism

**Romanticism** is a **Systemic Philosophy** in the Gambler's Chest Expansion. It is added to the Philosophy Deck by the **Romantic** arc conviction principle.

## All the Feels

**Dilettante:** When you **depart**, gain a random knowledge from the knowledge deck. If you have no empty knowledge slots, you must replace an existing knowledge.

## Tier 1 - Painted in Red

Gain +2 courage. You must **depart** this lantern year, if able. Gain +1 lumi and roll 1d10.

## Tier 2 - Life is Adventure

If any survivors died during last year's hunt or showdown, you tell a tale of your **Tribulations**. Otherwise, a tale of your **Triumph**.

Gain +1 lumi and roll 1d10.

**Triumph**
 3-8
 9+

**Tribulations**
 3-5
 6-9
 10+

## Rank 3 - Sweet Perception

Gain +1 lumi and roll 1d10. If you have a permanent injury, subtract 2 from your roll result.

 6-8

## Rank 4 - The Brightest Star

Gain +1 lumi and roll 1d10.

 4-7
 8-10
Showdown: The Hand

## Instinct

The Penalty: The Hand points at a random survivor. They must roll on the table below.

## Showdown Setup

### Terrain

* 1 Giant Stone Face terrain card, place in the green spaces.
* 1 Stone Column terrain card (3 columns) and 1 random terrain cards set up normally.

### Deployment

* Place the nemesis in the center of the board, on top of the Giant Stone Face.
* Place survivors in the blue zone.

The survivors are defending their home. They go first.

Showdown: The Hand is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*There was once an entity that knew everything, but never spoke. For every secret that escaped, it became weaker and its enemies stronger.*

## Aftermath

### Victory

Any victorious survivors may immediately select Fist & Tooth weapon proficiency, regardless of age milestones. (Any accrued ranks of weapon proficiency are lost when switching to a new weapon type.)

**Level 1+**

* +1 Hunt XP
* +1 Weapon Proficiency Level or + Fist & Tooth Proficiency Levels
* +Rewards

### Rewards

The Hand hesitates before leaving. Roll 1d10 and consult the table below. The group gains any listed resources or gear.

 9+ | The Hand bows graciously and vanishes, leaving a package carefully wrapped in 1 Leather strange resource. Inside is 1 Skull and 5 basic resources. -1 population.

If the settlement has the Sword Mastery innovation when they defeat a level 3+ Hand, The Hand takes a moment to share some fighting techniques. Roll 1d10 for each survivor.

On a result of a 3+, the survivor gains Swordsman's Promise secret fighting art.

### Defeat

If the settlement has the Guidepost innovation, The Hand leaves in peace. Otherwise, he slaughters all retired survivors in the settlement.
Serpent Foot

Serpent Foot is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Failure

Turn to face the attacker.
If they are within 3 spaces of the monster, they are kicked away and suffer knockback 7.

###  Critical Wound

You deftly avoid the rampaging monster.
Gain +1 evasion token. You may spend 2 survival to gain +1 permanent evasion instead.
Rule of Death

The Rule of Death is a special rule in Kingdom Death: *Monster* that is used to expediate gameplay in the event that a rules conflict regarding rule interpretations, group decisions and rule exceptions occurs. When conflicts arise in the game players are advised to follow any rules found on cards (AI cards, Gear, Hit Location cards, etc.), and Story Events before any rules found in the core rulebook. If the conflict slows or halts play, the Rule of Death should be used to always favor any ambiguities against the survivors.

**After a session has been completed, or during a break, any rule conflicts should be properly clarified for future gameplay to avoid having to use the Rule of Death.**
Savage

A gear special rule.

After the first critical wound in an attack, savage weapons cause 1 additional wound. This rule does not trigger on Impervious hit locations.

## List of Gear with Savage

 Bloodglass Saw Bone Axe Dream Keeper Knife Excalibur Gaxe Gloom Katana Griswaldo Mighty Bone Axe Monster Claw Style Sky Harpoon Sonic Tomahawk Talon Knife
Run Down

Run Down is a basic Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Full move in the direction the monster is facing and turn to face closest survivor.

### Pick Target

* knocked down survivor, in range: 12
* closest survivor, in range: 12
* no target: graze

### Move Twice & Attack Target

If the target is knocked down, this attack gains +3 speed.

### Persistent Injury

 Crushed Spine: The monster cries out in pain and is knocked down.
Reviving Tactics

Reviving Tactics is a tactics card found in the Lion Knight Expansion.

## Card Text

At the beginning of your act, if 4 survivors are standing in the above formation, you may end the survivors' turn to heal all light and heavy injuries, restore all armor points, remove all bleeding tokens, and gain survival up to the settlement's survival limit.

Limit, once per showdown.
Rust

Rust is a constellation card found in the Dragon King Expansion.

## Card Text

A face of oxidized metal stares down at you. Filthy water pours from the seams between its six eyes. Its open mouth reveals a pull pair of lips beyond its teeth.

Your blood turns a slick black and your hair becomes fuller and greasy.

Gain the Tough fighting art and the following ability:

Way of the Rust: Your bleeding tokens are also +1 evasion tokens.
Screaming Costume (Gear)

Screaming Costume is a is a pattern gear card found in the Halloween Survivors - Series II holiday white box expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Affinity Bonus: On Arrival, trick or treat! Roll 1d10: 1-5, survivors gain -1 movement token. 6-10, survivors gain +1 movement token.

## Crafting Requirements

In order to obtain the Screaming Costume, survivors must complete the requirements found on the Screaming Costume pattern card.
Showdown: Screaming Antelope

## Instinct

Graze:
The monster full moves to the closest Acanthus Plant and ends its turn. If the monster is on or adjacent to an Acanthus Plant, archive the terrain and Heal 1 wound.

If there are no Acanthus Plants on the showdown board, instead full move forward in a straight line.

## Showdown Setup

### Terrain

* 3 Acanthus Plant terrain cards (6 plants total) set up in the green area.
* 1 Bug Spot terrain card, set up in the gold area.
* 2 random terrain cards, set up normally.

Showdown: Screaming Antelope is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*"There once was a fearsome monster that was trained by the Hand to be a steed for the Goblin. However, upon smelling its new master, the monster's mind shattered and it ran into the unknown, foaming at the mouth and biting the noses off the stone faced floor."*

## Aftermath

### Victory

**Level 1**

* +1 Hunt XP
* +1 Weapon Proficiency Level
* +Rewards

**Level 2+**

* +2 Hunt XP
* +1 Weapon Proficiency Level
* +Rewards

### Rewards

The first time the Screaming Antelope is defeated, gain the Stone Circle settlement location.

When the monster is defeated, any non-deaf survivors with 20+ insanity are driven mad by its screaming death wail. They vanish into the darkness, never to be seen again.

The group gains the following rewards:

**Level 1**

* 4 basic resources
* 4 Screaming Antelope resources

**Level 2**

* 4 basic resources
* 6 Screaming Antelope resources

**Level 3**

* 5 basic resources
* 7 Screaming Antelope resources
* 2 vermin resources
* 1 Black Lichen strange resource

If the settlement has Pottery when they defeat a level 3+ Screaming Antelope, the survivors may preserve the stench of half-digested acanthus from the monster's organs. A random survivor gains the Astute ability.

**Astute:** On Arrival, if possible, add an acanthus plant terrain card to the showdown.

### Defeat

When the hunters fail to return, nominate a non-deaf survivor in the settlement. They rabidly beat their head in grief, suffering the deaf severe head injury.

## References

1. ↑ Kingdom Death: Monster, Rulebook, page 177
Santa Satan/NSFW

Content

Santa Satan/NSFW is a special Christmas-themed holiday pinup white box expansion for the Kingdom Death: Monster Core Game. It features content that integrates with the core game.

## Store Description

Satan never misses a chance to marvel at itself in festive finery. Satan X is presented at two scales in two different sculpts. 54mm scale Satan X slipping down the chimney. 35mm scale Satan X posed for tabletop play and pouring out good cheer.

## Contents

* 1x Hard plastic 35mm Santa Satan X miniature
* 1x Hard plastic 54mm Santa Satan X miniature
* 1x Hard plastic 30mm base with insert
* 1x Hard plastic 50mm base with insert
* 1x Atmospheric Change strain milestone card
* 1x Lump of Atnas basic resource card
* Large matte print of the original concept artwork on heavy card stock

1/12
Restless Hoof

Restless Hoof is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

If attacking with a melee weapon, it is kicked out of reach by the Screaming Antelope's thrashing hooves. Spend  to retrieve your lost weapon before it can be used again.

If fighting with Fist & Tooth, suffer the dislocated shoulder severe arm injury.

###  Critical Wound

Gain 1 Screaming Antelope resource.

 Persistent Injury - Destroyed Hoof

The Screaming Antelope's hoof is ruined. Affects some AI cards.
Rumbling in the Dark

Rumbling in the Dark is a story event in the Dung Beetle Knight Expansion rule book.

## Event Text

A low, constant rumble woke a woman sleeping on the ground. She quietly shifted her bedding aside and lowered her ear to the ground. Something strange was happening in the darkness.

In a breathless moment, the woman's wonder overcame her fear and she set out to finder the source of the tremors underfoot.

Nominate a female survivor. That survivor gains +1 permanent strength.

The woman followed her feet, feeling her way toward the rumble until it became a quake.

Ahead she saw a peculiar figure struggling to push a massive sphere up a hill. The object appeared quite heavy and the creature faltered often, losing ground. Each time it did, it redoubled its efforts and rolled the massive weight back up the hill, shaking the ground anew.

At first glance, the struggle appeared clumsy and pathetic, but as she watched, the woman was taken by the creature's unrelenting perseverance. Even after the monster crested the hill and vanished, its noble form and simple mission stayed with her. Admiration was too weak a word to describe her feelings.

The nominated female survivor gains the Vermin Obsession disorder.

The woman quietly stole back into the settlement, waking no one. Although the others slept soundly, she remained awake, invigorated by witnessing such dedication and exertion.

She searched the settlement for the smoothest object she could find and began to roll it, emulating the monster. She would teach the settlement its ways, and show them perfect persistence.

Gain the Round Stone Training innovation.

You may now hunt the Dung Beetle Knight. Add it to the Quarries list on the settlement record sheet.
Mechanical Heart

Mechanical Heart is a gear card found in the Doll Limited Release/White Box Expansion.

## Card Text

Cursed, Center

Add 9 to all hit locations. Reduce damage you suffer to 1. You can no longer remove your armor gear or gain armor points.

## Crafting Requirements

Unlike most beta gear, the Mechanical Heart is acquired through an event, like a rare gear card.

If you reach The Finale, you may instead find the ruins of a broken doll. Gain the **Mechanical Heart** and Needle Sword beta gear. Limit, once per campaign. (Hunt Event 100)

## Notes

When initially released in the Doll kit, the card had square-cut corners and the blue beta content banner printed on the card.
Regal Plume

Regal Plume is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

(Impervious hit locations cannot be wounded. A wound or critical wound will not remove  or defeat the monster.)

###  Critical Wound

The destroyed plume drifts to the ground. The King's Man is outraged by the insult. King's Man gains +1 damage token.
Shadow Skleaver

Shadow Skleaver is a seed pattern gear card found in the Gambler's Chest Expansion.

## Card Text

**Razor Sharp, Devastating 1**

On **Arrival**, put **Sun Dial** and **Light & Shadow** Sunstalker trait cards into play. When you are in darkness, spend  to place yourself in any other shadow that is not a monster's shadow.
Showdown: Gorm

## Instinct

Illuminate:
The Gorm's bulb increases in intensity, suddenly making the darkness light. Until the end of the next round, all survivors are now threats, even if they are knocked down or used an effect that says otherwise.
Insane survivors are thrown into wild fits. They are knocked down.

## Showdown Setup

### Terrain

* 1 Tall Grass terrain card, set up in the green zone
* 2 random terrain cards, set up normally

### Deployment

* Place the Gorm in the center of the board.
* Place survivors in any of the blue spaces.

Showdown: Gorm is a story event for in the Gorm Expansion rulebook.

## Lore

*"One day, great woe fell upon the settlement. Unrelenting storms raged overhead. Out of the squall, a giant beast came to gobble up the strongest and most beautiful, then wandered back into the darkness with a lonesome cry, searching for a mate."*

## Aftermath

### Victory

* +1 Hunt XP
* +1 Weapon Proficiency Level (if eligible)
* +Rewards

### Rewards

The first time the Gorm is defeated, add Gormery and Gormchymist to the settlement locations. If they have not innovated it yet, the settlement gains the Nigredo innovation.

The group gains the following rewards:

**Level 1**

* 4 basic resources
* 4 Gorm resources

**Level 2**

* 4 basic resources
* 6 Gorm resources

**Level 3**

* 4 basic resources
* 8 Gorm resources
* 1 Stomach Lining strange resource

If the settlement innovated Song of the Brave when they defeat Gorm, they compose a formidable song filled with wild cries to ward off the mating Gorm herds from the settlement's vicinity. Remove Gorm Climate from the next lantern year on the timeline.

### Defeat

The Gorm roots through the bodies, devouring whatever it can from the remains. Archive all consumable gear from the deceased survivors' grids.

## References

1. ↑ Kingdom Death: Monster, Gorm Expansion Rulebook, page 9
Salted Dream

Salted Dream is a Sunstalker hunt event card found in the Sunstalker Expansion.

## Card Text

The event revealer happens upon an entity busily sculpting with white ash. It pauses, opening its maw to flash its work with light. Suddenly realizing they are dreaming, the event revealer may wake up or continue the dream.

Wake Up

Groggily you shake the dream from your mind. Your eyes have the flash of teeth imprinted on them. Gain -1 accuracy token and +5 survival.

Continue the Dream - roll 1d10

 6+ | You awaken, warm and cozy. You can't recall what happened, but you feel braver! Gain +1 courage.
Showdown: Tyrant

## Instinct

Advance: Perform Crooked Step. Full move the monster towards the closest survivor, then end the monster's turn.

## Showdown Setup

### Deployment

* Place the nemesis in the center of the board.
* Place survivors in the blue spaces.

The survivors are defending their home. **They go first.'**

Showdown: Tyrant is a showdown story event found in the Dragon King Expansion.

## Lore

There was a monster whose only fear was to be forgotten. Driven by that terror smoldering in its heart, the monster inscribed its face in the sky with a glowing breath. All who saw it grew sick and died leaving nothing alive that could remember the monster's face.

## Aftermath

### Victory

* +1 Hunt XP
* +1 Weapon Proficiency (if eligible)
* +Rewards

### Rewards

The Tyrant looks shaken, startled at the surprising ferocity of the survivors' spirit.

The survivor that dealt the killing blow is brought before the Tyrant. With glowing fists, it reaches into the survivor's bruised flesh, tearing away their very essence with a ripping, searing sound. The survivor may choose to gain: Iridescent Hide or Oracle's Eye ability.

 3 | Each victorious survivor gains +1 courage and +1 understanding.

If the settlement has innovated Nightmare Training when they defeat the level 3 Tyrant, they gain the Arena innovation at no cost.

### Defeat

The Tyrant turns its disappointed gaze on the remaining survivors in the settlement. Nominate one survivor. They gain the Destined disorder.
Season of the Spiderling

Season of the Spiderling is a settlement event card found in the Spidicules Expansion.

## Card Text

Spiderlings are falling from the sky and into the settlement by the dozen, buoyed through the air on silk parachutes! One at a time, each player nominates a survivor and rolls on the table below based on their attributes. Repeat this until 4 survivors roll, then determine Victory or Failure. -2 to all roll results if the settlement has the Legless Ball innovation.

### Insane Survivors - roll 1d10

 8+ | Victory! You defend your home with such ferocity that you are unable to distinguish friend from foe. -1 population. Gain the Berserker fighting art.

### Sane Survivors with 3+ courage - roll 1d10

 5+ | A stunning display of bravery! The settlement achieves Victory regardless of the other survivors' roll results.

### If neither table above applies - roll 1d10

 6+ | Victory! You oust the beasts without taking a scratch. Gain +3 survival.

If more than 2 survivors achieve Victory, the settlement vanquishes the Spiderlings! The nominated survivors gain +1 permanent strength and 1 level of weapon proficiency, if eligible.

Otherwise, the Spiderlings overwhelm and ransack the settlement. The nominated survivors are dead. If the settlement has the Legless Ball innovation, it is lost as the Spiderlings roll it back into the forest. Archive it now.
Shield

Gear with this keyword is a shield weapon. Survivors may gain levels of shield weapon proficiency with this weapon.

## List of Shields

 Beacon Shield Blast Shield Elder's Aegis (Gear) Feather Shield Fetorsaurus Grinning Visage Gusk Knife Hazmat Shield Immortal Arm Knuckle Shield Oxidized Beacon Shield Plated Shield (Gear) Round Leather Shield Royal Shield Scrap Shield Spinning Sword Steel Shield Visionary's Shield

## Uses for Shields

 Acid Blood Discharge Century Carapace Delicate Inverted Knee Furry Throat Restless Back Restless Ear Restless Muzzle Shielderang
Serpent Abdomen

File:Serpent Abdomen.png
Serpent Abdomen is a Dragon King Hit Location card found in the Dragon King Expansion.

### Death Blow

If the Dragon King is killed at this hit location, its radioactive heart sputters and dims. Gain 1 Radiant Heart strange resource. The survivors celebrate their triumph!

All survivors gain:

* +1 courage
* +1 understanding
* 1 random fighting art
Serpent Chest

Serpent Chest is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Wound

The Dragon King doesn't like to be touched. Full move towards the attacker. They are snatched up and thrown!

If the attacker is adjacent to the monster, place them knocked down in an unoccupied corner of the showdown board.

###  Critical Wound

You are invigorated by the resounding sound of your blow!

Gain +1 strength token. You may spend 2 survival to gain +1 permanent strength instead.
Serpent Wings (Reflex Reaction)

Serpent Wings (Reflex Reaction) is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Reflex

Turn to face attacker.
All survivors directly in front of the Dragon King suffer knockback 5.

Without turning, move the Dragon King 2 spaces backwards. Place 2 Lava Pool terrain tiles directly in front of the monster.
Scrap Shield

Scrap Shield is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Block 1: Spend  to ignore a hit the next time you are attacked. Lasts until your next act. You cannot use block more than once per attack.

## Crafting Requirements

The Scrap Shield may be crafted once the Blacksmith settlement location has been built.

### Cost

* 3x Bone
* 2x Scrap
* 3x Leather
Scorching Charge

Scorching Charge is a basic Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* random threat, in field of view, in range
* closest survivor, in range
* no target: all is ash

### Move & Attack Target

The monster charges out of the chocking soot, hot air whistling from its armor joints. Full move the monster forward. Any survivors it collides with suffer 5 damage to the body and bash.
Shower

File:Shower.png
Shower is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

A sudden downpour soaks the survivors. To their horror, the droplets stick to their skin, crawling and burrowing hungrily. All survivors roll on the table.

 5 - 9 | Viscous hardening. The droplets ooze and gather. Gain +1 Armor
 10+ | The droplets seep into your skin, leaving an electrifying buzz in your bones. Gain +1 permanent speed and +1 permanent accuracy.
Sci-fi Flower Knight

* Content
* Art

The Sci-fi Flower Knight is a Sci-fi resin miniature.

## Store Description

A futuristic take on the Flower Knight. Elements of the original design, deeply influenced by romantic knights, have been interpreted through a nightmarish biotech blend.

## Contents

* Resin Sci-fi Flower Knight
* Hard Plastic Kingdom Death 50mm round base and insert
* 6" x 4" Matte Art Print
* Character Art Card

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Segmented Jaw

File:Segmented Jaw.png
Segmented Jaw is a hit location card found in the Spidicules Expansion.

## Card Text

If you hit with a spear, gain 3+ strength when attempting to wound this location.

###  Wound

The Spidicules emits a bizarre call. Full move all Spiderlings towards the attacker.

Full move the Spidicules away from all threats. Cancel all hits now out of range.

###  Critical Wound

All non-deaf insane survivors gain 1 survival. The attacker gains 1 Serrated Fangs Spidicules resource.
Ringtail Vixen

* Content
* Art

Ringtail Vixen is a white box expansion for the Kingdom Death: *Monster* Core Game. It features content that integrates with the core game, and alters the  Intimacy story event.

## Store Description

The survivors found a baby floating in the Swamp in a basket of woven fur. Strong and preternaturally fast, the child grew into a wild, beautiful woman bearing strange features like needle sharp teeth and strong fingernails that grew at an alarming rate. Finding an affinity with the fierce fox monsters that stalk their lands, she crafted her armor with clawed feet, a hood with vulpine ears, and fox tails. She protects her people with her keen sense of smell that allows her to detect the shifting levels of sulfur that occur when the Fox God awakens. She has led her people to the safety of the swamp burrows whenever the Ringtail Fox God and its aspects begin their hunt.

**Limited Release Description**

Once, a couple of despondent survivors wandered into the darkness. Following faint cries. they arrived at a river of blood. Floating on its languid current, a baby in a basket of woven fur. Forsaking oblivion, the pair unexpectedly returned to their home with the infant in their arms. Strong and preternaturally fast, the child grew into a wild, beautiful woman bearing strange features like needle sharp teeth and strong fingernails that grew at an alarming rate.

Finding an affinity with the fierce fox monsters that haunt her dreams, she crafted her armor with clawed feet, a hood with vulpine ears, and fox tails.

**White Box Release Description**

## Contents

* 1x Hard plastic Ringtail Vixen
* 1x Hard plastic 30mm round base & insert
* Large matte print of the original concept artwork on heavy card stock
* Infant Adrift bookmark rules

## Previous Release

Ringtail Vixen was originally released as a resin limited release with a First Run limited to 500 miniatures. Since the release of the white box expansion, the resin miniature will no longer be released as an Encore.

### Contents

* 1x Resin Ringtail Vixen miniature
* 1x Hard plastic 30mm base with insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Signed and numbered authenticity note (if First Run Edition)

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Scarab Circlet

Scarab Circlet is a gear card found in the Dung Beetle Knight Expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations. During the showdown, when your survival is reduced to 0, gain +1 strength token.

## Crafting Requirements

The Scarab Circlet may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

 Nightmare Corn required

* 1x Compound Eye
* 1x Hide
* 1x Bone
Sighing Sarong

Sighing Sarong is a beta gear card found in the Summer Cyrus Limited Release/White Box Expansion.

## Card Text

Accessory

On Arrival, gain a reroll token.

## Crafting Requirements

Sighing Sarong does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x
* 1x Cloth
* 1x Sighing Bloom or Perfect Organ

## See Also

* Sighing Acanthus Hat
* Acanthus Underwear

## Notes

When initially released in the Summer Cyrus kit, the card had square-cut corners and the blue beta content banner printed on the card.
Signs of Battle

Signs of Battle is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors come upon the remains of a terrible battle between their quarry and some unknown foe. The event revealer may choose to investigate. If they do, gain +1 courage and roll 1d10. Otherwise, roll again on the hunt event table before moving on the hunt board.

 8+ | The quarry has left the remains of another monster in its wake. Gain 1 random basic resource.
Side of Resin Ball

Side of Resin Ball is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

Impervious, Super-Dense

❎ Discard this and draw a new hit location.

The monster guides the blow into the side of the Resin Dung Ball, making a demoralizing, echoing sound.

Unless attacker is deaf, they lose all positive attribute tokens and  survival.

###  Critical Wound

Your attack luckily spins the ball, crashing it into the monster! Gain +1 survival. The monster is knocked down.
Serpent Wings (Wound Reaction)

Serpent Wings (Wound Reaction) is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Wound

The Dragon King leaps into the air with a blast of steam!

Place 2 Lava Pool terrain tiles in spaces the Dragon King occupies, then full move the Dragon King away from the attacker.

###  Critical Wound

Gain 1 Veined Wing Dragon King resource.

Place a Lava Pool terrain tile in an unoccupied space as close to the attack as possible.
Shattered Jaw

### Gained by

 Dark Dentist Death Pit Endless Screams Faces in the Sky Golden Ember Severe Head Injury Table White Speaker (Story Event)

### Used by

 Dead Warrior Golden Ember Lantern Hoard Eternal Will

### Cured by

 Dark Dentist Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. You drink your meat through a straw. You can no longer consume or be affected by events requiring you to consume. You can no longer encourage. This injury is permanent and can be recorded once.
Screaming

Screaming is a basic Butcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Screaming comes into play, all non-deaf survivors suffer 1 brain damage per monster level.

At the start of the Butcher's turn, all non-deaf survivors suffer 1 brain damage per monster level.

Discard Screaming if a survivor dies.
Rubber Bone Harness

Rubber Bone Harness is a gear card found in the Dung Beetle Knight Expansion.

## Card Text

Once per showdown, you may convert all of your negative attribute tokens to positive attribute tokens of the same type.

## Crafting Requirements

The Rubber Bone Harness may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

 Vampiric Artichoke required

* 1x Underplate Fungus
* 1x Century Fingernails
* 2x Leather
Severe Injury

When survivors' armor points and injury levels are exhausted, they may accumulate temporary or permanent severe injuries from the severe injury table. When a survivor suffers permanent injuries, note the name and rules on your record sheet and adjust their attributes as necessary. Some injuries fill the Skip Next Hunt box on the survivor record sheet. Otherwise, severe injuries last until the end of the showdown and are marked by attribute tokens.

#### See also

* List of cards that trigger when you suffer a severe injury.
Madflies

Madflies is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Tiny, persistent insects swarm the survivors, flying into their ears and nostrils. The bugs buzz maddeningly in their heads, growing louder as they nest.

Each survivors rolls 1d10.

 8+ | Their eggs gestate incredibly quickly and madflies explode forth from your mouth! The experience is gruesome, but makes you feel so alive! Suffer the frenzy brain trauma.

If you have the Rageholic disorder or Berserker fighting art, giving birth to disgusting new life kindles your rage. Suffer the frenzy brain trauma again.

## Notes

* This hunt event instructs each survivor to roll 1d10, but the roll table instructs the event revealer to roll instead.
Restless Eye

Restless Eye is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

(First Strike: You must select this first.)

The Screaming Antelope's massive eyes glisten with human-like fear. If the attacker is insane, cancel all hits and end their attack. Otherwise, the attacker suffers 1 brain damage.

###  Critical Wound

The monster's vision is devastated, it gains -1 evasion token. Archive this card.
Secret Fighting Arts

Secret Fighting Arts are a type of card found in Kingdom Death: *Monster*.

## Rules

Secret fighting arts follow the same rules as fighting arts, except that they cannot be gained randomly. These count toward your fighting art maximum of 3. If a survivor would gain a secret fighting art they already have, nothing happens.

## List of Secret Fighting Arts

### Core Game

* Beast of Caratosis
* Bone Whisperer
* Grace of Dormenatus
* King of a Thousand Battles
* King's Step
* Legendary Lungs
* Lucernae's Lantern
* Red Fist
* Scholar of Death
* Swordsman's Promise
* Synchronized Strike
* Zero Presence

### Dragon King Expansion

* Altered Destiny
* Frozen Star

### Flower Knight Expansion

* Acanthus Doctor
* Fencing
* True Blade

### Lion Knight Expansion

* Ageless Apprentice
* Courtly Screenwriter

### Spidicules Expansion

* Death Touch
* Silk Surgeon

### Sunstalker Expansion

* Hellfire
* Sun Eater
* Suppressed Shadow

## See Also

* Strain Fighting Arts
* Ways to gain Secret Fighting Arts
Role Cards

The Lion Knight Expansion includes four Role Cards. When beginning a showdown with the Lion Knight, these are distributed randomly to the survivors during the setup phase. They may move from one survivor to another during the showdown, but a survivor may never have more than one at a time. When a survivor dies, archive their role card.

**5-6 Player Variant**: If there are more than 4 survivors, those additional survivors do not get roles. If a survivor with a role dies, a random survivor without a role gains the role of the dead survivor.

## List of Role Cards

* Damsel
* Ruler
* Fool
* Villain
Sauna Shrine

An innovation card found within the Sunstalker Expansion.

## Card Text

When survivors depart for a Nemesis Encounter or Special Showdown, they
gain +10 survival.

 **Tribute** - spend 1 organ and roll 1d10

 5+ | Departing survivors promise they will return. They gain +2 strength tokens and add 1 Armor
 Armor to all hit locations.
Showdown: Lion Knight

## Instinct

Catwalk: The Lion Knight full moves towards the Villain. End the monster's turn.

## Showdown Setup

### Terrain

Level 1:(no terrain)
Level 2+:Set up the Throne, Balcony, Stage, and Horn Lion Knight Special Terrain cards in the spaces indicated.

### Deployment

* Place the nemesis in the center of the board.
* Place survivors in the blue zone.

The survivors are defending their home. **They go first.'**

Showdown: Lion Knight is a story event in the Lion Knight Expansion.

## Lore

*"There was once a monster who was shunned by its creator and left to wander the darkness. Lost in the world of humans, it was driven insane in its attempts to comprehend them. Now, the only reality it accepts exists deep inside its hollow, broken mind."*

## Aftermath

### Victory

The first time you defeat the Lion Knight, gain the Lion Knight Badge rare gear.

* +1 Hunt XP
* +1 Weapon Proficiency (if eligible)

Trigger the following story events according to :

If the settlement has Katar Mastery when they defeat the level 3 Lion Knight, the monster's claws are meticulously replicated. Gain the Lion Knight's Left Claw and Right Claw rare gear cards.

### Defeat

The Lion Knight resumes his repose. Intermission
Rolling Gait

Rolling Gait is a strain fighting art card found within the Echoes of Death 2 white box expansion.

## Card Text

Spend
 to notch an arrow. Your next attack with a bow ignores cumbersome.

At the end of your attack with a bow or arrow, if you hit the monster from outside it's facing, it gains a flinch token.

**Flinch token**: When a monster with a flinch token attempts to perform , cancel  and discard this token.
Regal Skirt

Regal Skirt is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

Return any discarded Battle Pressure cards to the top of the hit location deck.

Perform Basic Action, target the attacker.

###  Critical Wound

Your attack tears the monster's embroidered regalia, leaving only tatters. The sight of their enemy in disarray emboldens the survivors.

All adjacent survivors may spend 1 survival to gain +1 courage.
Retreating Feint

Retreating Feint is a Flower Knight Hit Location card found in the Flower Knight Expansion.

## Card Text

Parry
(Wound attempts on this location fail unless the wound roll result is critical.)

###  Failure

The Flower Knight sidesteps. Without turning, move the monster 3 spaces towards the center of the showdown board.

###  Critical Wound

If the attacker does not have the Fencing secret fighting art, Breakthrough.
Retired

When the final Hunt XP box is filled, the survivor retires. Some disorders and severe injuries also force retirement. Retired survivors cannot depart, but still contribute to the total population of the settlement, and may participate in settlement events and endeavors.

If a survivor retires during the Hunt, they participate in the coming showdown and return to the settlement with the victorious survivors. When they return, they retire, never to hunt again.
Regalism

**Regalism** is a **Tier 2 Philosophy** in the Gambler's Chest Expansion.

## The Castle Awaits

**Inferiority Complex:** You feel inferior and must confirm this bias.

You may not depart if you have the highest strength among all departing survivors.

## Rank 1 - A Castle in the Distance

Gain +1 lumi and roll 1d10.

 8-10

## Rank 2 - Higher Power

Gain +1 lumi. Roll 1d10.

 8-10

## Rank 3 - The Climb

If you do not already have it, innovate **Stone Stairs**.

Gain +1 lumi and roll 1d10.

 10

## Rank 4 - The Invitation

Gain +5 insanity and **Affirmation**. Roll 1d10.

 7-8
Shuddering Smash

Shuddering Smash is an advanced Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* closest survivor, in range
* no target: all is ash

Full move towards target. Make a seperate attack against each survivor in the Smash Zone, one at a time. All survivors in the Quake Zone suffer bash.

**Smash Zone & Quake Zone**
Savior - 40 Years (Female)

* Content
* Art

The Savior (40 Years, Female) is a limited release resin miniature.

## Store Description

Saviors are undaunted heroes, single minded and suicidally reckless in their quest to make a change in mankind's horrible existence. In their dreams Saviors visit the domain of the Ethereal Dreamer which grants them wondrous knowledge at a startling price. Tapping greater power causes their bodies to age rapidly. As they delve deeper into the collective dream they leave more of themselves behind. Mighty Saviors will grow frail and appear faded at their edges, vanishing slowly at the height of their power. The Savior ages represent their willful march toward oblivion.

The 40 Year Savior has traded the vigor of youth for mighty deeds. She is a legend, word of her heroism precedes her and her arrival is a celebration. The soles of her feet are sooted from dream travel but her step is sure-footed and her trail turns sorrow to joy.

## Contents

* 1 x Resin Savior 40 years miniature
* 1 x Kingdom Death 30mm base with blank insert
* Small concept art insert
* 6" x 4" print of the original concept artwork on heavy matte card stock.

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Restless Shank

Restless Shank is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

Roll 1d10 for each survivor currently in the monster's blind spot. On a result of 3+, they are brutally back-kicked and suffer 3 damage to a random hit location and knockback 5.

###  Critical Wound

Gain 1 Screaming Antelope resource.

Your attack wrecks one of the monster's legs. If insane, you may spend 5 survival to treasure this moment forever and gain +1 permanent movement.
Reroll Token

A Reroll Token is a special token that can be gained by survivors through various events. To use a reroll token a survivor must discard a reroll token to reroll one of their results during the showdown. This includes monster roll results when a survivor is the monster controller.

## See Also

* Scholar of Death
* Sighing Sarong
* Sighing Acanthus Hat
* Acanthus Underwear