Eon of Souls

777TYBP - 30TYBP (777 thousand years before Praevoricor)

Period of hundreds of thousands of years of the creation of life on Caeru.

## Pre-thunder Era

**777TYBP - 90TYBP (777,000 - 60,000 years before Praevoricor)**

Gods creating life in the Primer Material Plane and ancient Frumasien civilizations.

During this Era, there was a lot of interaction between mortals and gods.

### Period of Accouchement

Mortals served as the senses and consciousness of the divine.

On Caeru, this began with the Overarching Deities touching down to the bare planet of ocean and land. As they maneuvered through the empty world, their creations blossomed around them.

List of Deities and their corresponding creations

Sentient beings created civilizations around their deity patron, erecting temples and donning gifts to Overarching and Subordinate Deities.

### Aquatic Golden Age

The earliest recordings of civilizations are found within freshwater lakes and rivers as well as the depths of the ocean. Merfolk, Tritons, and Sahuagin civilizations predominately thrived following the Eon of Shattered Realms.

#### Locathah

Majorily dominating freshwater systems, Locathah were some of the first sentient creatures to be recorded. Their lifestyle focused primarily on hunting and foraging within these regions, and they primarily attended a matriarchal leader. Protection and care for eggs were shared between the school, which could range between 10-200 individuals.

Some Locathah civilizations worshiped their creators, many focusing on the Water Image of the River: **Elin**. The stress of survival was often thwarted by visits of this playful deity, who granted them, divine powers, bountiful harvest, and waters of safety from more aggressive species.

#### Kopru

Several Kopru civilizations littered the sea floor in the deepest depths of the ocean. Patriarch shamans summoned demonic magics and imbued their kin, solidifying their malicious society in the desolate blue. Eventually, female shamans ousted her patriarchs, forming and oligarchy and enforcing a strict caste system.

The Kopru settlements attracted the attention of the Water Image of Rain: **Qisk'dorish,** Image of the Ocean: **Ökenren**, and especially the Chaos Image of Savagery: **Ar'artox.** These eel-like creatures were wary of the gods, submitting to their immense power, though not friendly towards them.

Bloody mock wars were fought between neighboring civilizations as sacrifices to the Chaos Image of Savagery: **Ar'artox**. Additionally, slaves were periodically sacrificed as part of a blood reading ritual by shamans. Sacrifices for the Water Image of Rain: **Qisk'dorish,** Image of the Ocean: **Ökenren** were demonstrated only on special occasions such as celebrations, successful slave raids, the end of a ritual war, or a matriarch's annual egg laying.

Gradually, the kopru became an increasingly force of nature, enslaving nearly every other civilization they came into contact with; as their populations increased, the threat of disease also became more prominent. This disease resulted in the in the depletion of the kopru primary food source, and a famine swept the deep nations. First the kopru preyed upon their slaves, then the neighboring settlements displayed unrelenting civil unrest as nobles cannibalized the poor; the Kopru civilizations gradually deteriorated.

#### Kuo-toa

As the Aquatic Golden Age permitted many aquatic races to thrive, the Kuo-toa generally found the most difficult situations and relations to their surroundings. Kuo-toa society functioned as feudal theocracies, serving a deity known as Blibdoolpoolp and physically ruled by a priest king known as the Vi-Poolgol. The Vi-Poolgol and their nine "Oorg-Poolgoopan", priest dukes, had complete control over their territory and the commonfolk who resided within. A rigid caste system existed in Kua-toa society, and inferiorborn were basically treated as slaves.

The Water Image of Rain: **Qisk'dorish** and Image of the Ocean: **Ökenren** had originally cared for Kuo-toan society, however the blatant (though failed) animosity these mortals had turned violent towards the divine, completely rejecting their creators. **Qisk'dorish** and **Ökenren** lost interest eventually looked down upon Kuo-toan, leaving them to their own devices and ultimately abandoning them.

Despite their harsh lifestyle, Kuo-toans found extensive difficulty in holding their domain, and were raided by Kopru sieges on numerous occasions, nearly always losing these confrontations. When facing Sahuagin, Merfolk, and Aquatic Elves, the Kuo-toa usually initiated conflicts and were antagonistic towards anyone who wasn't their kin. This aggressive lifestyle eventually forced Kuo-toa out of the water and into the Underdark, where they were forced to adapt to the murky depths. During their travel they encountered mentally dominant races such as illithids, who trivially overcame the simplistic minds of the Kuo-toa, though swiftly found the uselessness of such a daft creature, ultimately abandoning them.

Gradually, inbreeding led to the genetic degradation of Kuo-toa led to widespread insanity of these piscine creatures, and they existence today is insignificant, even in the Underdark.

#### Tritons

Further into the depths along the ocean floor and beside deep trenches, triton settlements guard against malicious marine creatures. On the Elemental Plane of Water, ongoing conflicts between tritons and sahuagin, krakens, and other evil aquatic creatures broke constantly in an exhausting struggle for power. Forcing their foes to flee into the Darkened Depths, the forces of their ancient enemies ceased as they emerged on the Prime Material Plane.

Refusing to let their enemies flee and cause more chaos in the new world, a great triton conclave sent skilled warriors into the Darkened Depths to pursue their enemies and control their destruction, successfully forcing many of them into hiding in the darkest depths.

The triton forces settled into the most remote and isolated depths of their new home, surveying for the return of malicious ocean dwellers and were often overlooked by merfolk and sea elves, though gaining the respect and visits from the Water Image of Rain: **Qisk'dorish**, Image of the Ocean: **Ökenren**, and Fortitude Image of Protection: **Turdeac**.

#### Sahuagin

Fleeing from triton forces in the Elemental Plane of Water, sahuagin quickly became acquainted with their new neighbors, aquatic elves. Several bloody skirmishes over territory and resources occured between the two, often including tritons, kuo-toa, and morkoth.

Their marine settlements had many underground passages and tunnels connecting to shelters while leaders lived in palace-like homes. Records of lore were kept in "singing bundles", conches and shells held by bone and sinew. These singing bundles created strings of knowledge in the clicking and hissing sounds of sahuagin language.

The savage sahuagin gained the attention of and visits from the Water Image of Rain: **Qisk'dorish**, Image of the Ocean: **Ökenren**, and the Chaos Image of Savagery: **Ar'artox**. Religious rituals included sacrificing dolphins and living sacrifices to sharks and other carnivorous creatures.

#### Merfolk

Within coral reefs, cliffs, or in large-scale civilizations, merfolk thrived during the Aquatic Golden Age. Settlements were built of coral, rock, and shells, in oceanic areas with a temperate-tropical climate and they often emerged to sunbathe on shores or rocks.

Merfolk were capable of domesticating hippocampus, barracuda, livestock fish, and other sea creatures.

As the Water Image of Rain: **Qisk'dorish,** presented themself before the merfolk, they were welcomed with songs, prayer, and dances of appreciation from their creations. The Water Image of the Ocean: **Ökenren** and Dedication Image of Creativity: **Ciyana** attended to merfolk society and were met with similar praise.

### Insectoid Golden Age

Following the decline of Aquatic Civilizations, the growth of land-dwelling insectoids rapidly blossomed.

#### Kraul

Found nearly all over Caeru, the Kraul built strong, close-knit civilizations focused around organization and loyalty. The lack of confrontation between Kraul and other races was made up between intraspecies skirmishes for territory and resources split by subraces.

Some subraces of kraul were hive-minds, focusing on serving a cleric queen who dictated a caste society and the lifestyle of her subservient kin.

Others lived nomadically, following their prey or foraging as they dispersed, while others were completely solitary, only meeting to reproduce.

The Choices Image of Variety: **Divru'tu'nae** sought out the diversity of the kraul, and often visited and encouraged their survival, and they were met with bountiful gifts of food, while the Ambition Image of Labor: **Opus** was welcomed with material goods.

#### Dromite

City-hives of the dromite were created within the safety and seclusion of the underground. These communities rarely communicated with each other and were usually opposed to communication with surface-dwellers. Four distinct castes separated commonfolk who all serve their Grand Queens and Elected Consorts, the only members of dromite society with sex and gender.

"

* Members of the **Fire Caste** have strong emotions and big hearts.
* Members of the **Ice Caste** are methodical and precise to a fault.
* Members of the **Voice Caste** are performers above all else and love to sing.
* Members of the **Glimmer Caste** are restless and tireless chasers of their goals.

"

Additionally, commonfolk dromites form life bonds with each other, and new members are added to life bonds once older individuals age and die. Life bonds raise young together and may include dromites among different castes.

Dromites interpreted the deities unlike other civilizations, often cautious and dismissive of visits from the Choices Image of Variety: **Divru'tu'nae** and the Love Image of Kindred: **Dormundt**, reserving their devout loyalty to their Grand Queens.

#### Tlincalli

The imposing tlincalli favored the arid climate of the deserts and rocky mountainous regions of Caeru. Settled in both nomadic and permanent tribes, these scorpion-like creatures used slave labor to build their societies while their military-driven masters patrolled, raided, and pillaged other races. In the eyes of the stalwart tlincalli, they simply served a natural order and truly saw no wrong in their actions.

The tlincalli had devout respect for the divine, having reverence for the Choices Image of Variety: **Divru'tu'nae**, the Ambition Image of Labor: **Opus**, the Fortitude Image of Pride: **Faxtilcius,** and the Fire Image of the Sun: **Eluciden**.

#### Thri-kreen

The nomadic societies of the thri-kreen was intricate and dedicated; individuals generally socialized with a small number of other thri-kreen and were bound by lethally deep connections with their chosen kin. Creatures outside of this kindred band were perceived as strangers and met cautiously with band members. These small, independent bands rarely allied with each other, occasionally fought, and journeyed great distances over warm climates throughout their short lifespans.

Originally, these creatures were incredibly religious, though they gradually drifted from the welcoming of the Choices Image of Variety: **Divru'tu'nae** and the Love Image of Kindred: **Dormundt** and focusing their reverence on their kin, eventually rejecting the gods as a whole.

#### Abeil

Complex and organized, abeil hive-cities consisted of three distinct castes: vassals, soldiers, and queens. Each of the three castes were of importance to the functionof the hive-city, as vassals constructed infrastructure, soldier guarded territory and the queens, and the queens herself maintained order and oversaw the hive-city. Abeil society efficiently took over various regions of Caeru while constantly expanding their empire, suspicious of outsiders and considering interspecies civilizations as threats.
Each hive-city had their own perspective on religion, while some completely rejected it, while some queens sought guidance from the Choices Image of Variety: **Divru'tu'nae**, the Wisdom Image of Cultivation: **Tonnah**, and the Dedication Image of Order: **Obranus**.

### Age of Adaptive Fault

The creations of the Choices Image of Duality: **Salas** and Time Image of Adaptation: **Apto** seldom found common ground and often quarreled on nearly everything, until the threat of dragons prevailed pre-existing relations.

#### Bullywugs

The semi-organized societies created by bullywugs were based on individual fitness, though conflicts within the tribe were rare. Bullywugs were highly territorial and attacked rival tribes, outsiders, or pretty much any living creature that roamed their land. Tribes eventually depraved the landscape of natural resources and disperse to virgin territories to repeat the cycle.

The Choices Image of Duality: **Salas** and the Laxity Image of Gluttony: **Ra-torh**, took interest in bullywug communities, providing clerics with divine powers in return for mortal gifts in the form food and (unnecessary) protection.

#### Siv

Elusive and graceful, siv monasteries resided in the swamps of Caeru as they often silently ruled over other swamp-related communities. From the comfort of privacy and isolation, siv society was sparse and difficult to pin down.

The Choices Image of Duality: **Salas**, the Death Image of Shadow: **Tenebre-shar**, and the Chaos Image of Deception: **Saccludo** each took interest in siv communities, though many feared the divine while few accepted clerical powers.

#### Yuan-ti

Drawn to warmer climates such as deserts and jungles, yuan-ti built their communities centered around demonic temples focused around the complete and utter chaos, and the destruction of the world. Architecture was generally circular in shape with ramps and poles leading to upper levels, and buildings were hidden in preexisting ruins or under settlements.The yuan-ti themselves were observant and calculating, their societies reflecting this. The more serpentine features an individual had, the higher their social status; ordered as abominations -> half-bloods -> pure-bloods.
Deities such as The Time Image of Adaptation: **Apto** and the Fortitude Image of Patience: **Es'ote** reluctantly abandoned the yuan-ti kingdoms as the influence of the estranged gods, the Chaos Image of Trickery: **Inzanos** and the Time Image of Undeath: **Zrukas**, corrupted yuan-ti worship. Bloody sacrifices and religious manipulation known as the whisper over the fang were customary practices of the yuan-ti.

#### Lizardfolk

Dominating the humid swamps and marshes of Caeru's warmer regions, tribes of primitive lizardfolk roamed and controlled the resources of the land. A patriarchal society dictated by strength, leadership was privileged to whoever threatened their foes with great savagery. Tribal structure varied from a complete lack of infrastructure to crude swamp dwellings, as comfort was rarely a thought for these beings. Tribes ranged from 150-200 individuals.

Lizardfolk were generally dismissive of their original creator, The Time Image of Adaptation: **Apto**, though were enamored with the Life Image of Survival: **Khunk-na**. who gifted lizardfolk shamans with divine nature magic while keeping society in tune with nature. Despite this, lizardfolk had no ceremonies or rituals for their patron deity, often understanding faith and survival was enough.

#### Aarakocra

Atop the highest peaks of Caeru, communal nest-cities of the aarakocra ruled above their territorial region. A nest-city could thrive in nearly every reach of the world, climate dictating the characteristics of the aarakocra themselves; their democratic empires were led by an elder and shaman.

Influence of the Time Image of Adaptation: **Apto** was primed in aarakocra society, though they also respected the Air Image of the Sky: **Ooneina** and the Air Image of Storm: **Eradin**.

#### Kenku

Originating from corvid-like aarakocra, the kenku were a wingless avian native to the shadows of Caeru. The originally successful kenku reigned the eastern region of Frumasien, though they were extremely hostile towards outsiders and were universally avoided by trespassers. The domain morphed into an isolationist, strict settlement overtaken by the demonic worship of the Chaos Image of Trickery: **Inzanos**, leading many families to abandon their home. Kindred flocks established outside of civilization, however many integrated into preexisting society.

Kenku in different civilizations generally worshiped whichever deity was prominent in their area, however the kenku domain was revered by the Time Image of Adaptation: **Apto**, the Love Image of Kindred: **Dormundt,** and the Chaos Image of Trickery: **Inzanos**.

## Thunder Era

**90TYBP - 60TYBP (90,000 - 60,000 years before Praevoricor)**

### Dawn Period

**90TYBP - 85TYBP (90,000 - 85,000 years before Praevoricor)**

Divine sin committed by the Ambition Image of Greed: **Aslyrdios** permitted the release of dragons, sentient and greedy apex predators of Caeru.

#### The Creation of Dragons

Towards the end of the Pre-thunder Era, the Ambition Image of Greed: **Aslyrdios** sought to create mortals in their purview. They intentionally waited until other gods had already created their own portrayals of themselves in creatures, and desired an ultimately powerful and superior being designed after themself. **Aslyrdios** used every preexisting element they could, leading to unlimited potential in the ability of their creation. They stored and experimented with the various beasts in the caverns of Phlegethon within Pandemonium.

Among the Overarching Deities, **Aslyrdios**' plans were reviewed with disdain; none of their divine kin approved of such a creature. In retort, **Aslyrdios** challenged them, claiming their mortal creation was so extraordinary simply because it's an accurate representation of themself; **Aslyrdios** believed they could defeat each of their opponents at the same time. Their provocation took the attention of many fellow deities, and they took up their claim.

The Air Image of the Storm: **Eradin**, the Air Image of the Sky: **Ooneina**, the Fortitude Image of the Forge: **Osdoon**, the Water Image of Ice: **Batix**, the Dedication Image of Creativity: **Ciyana**, and the Deprivation Image of Famine: **Timerin** stepped forward to **Aslyrdios**' battle in Pandesmos in the Pandemonium Plane.

**Aslyrdios** was quickly overwhelmed by their combatants, and called for aid from estranged deities within the Abyss without the consent of the other Overarching Deities. With vast amounts of pent up fury and rage, **Aslyrdios**' aid was unrelenting. The Chaos Image of Trickery: **Inzanos**, the Time Image of Undeath: **Zrukras,** the Chaos Image of Savagery: **Ar'artox**, the Silence Image of Corruption: **Co'ninquo**, and the Love Image of Nurturing: **Diemsana** joined alongside **Aslyrdios** and defeated their kin.

While in their weakened state, **Aslyrdios** used the essence of the defeated Overarching Deities to further empower the dragons they created within the Phlegethon layer in Pandemonium. With the help of their abyssal kin, the victors bombarded Caeru with various comets and asteroids, causing widespread earthquakes, fires, tornadoes, and general destruction and chaos across the planet. These celestial bodies were clutch-like, soft and leathery, and once impact was made they hatched into dragons. Few young dragons ever interacted with preexisting life on Frumasien, those that did were mostly metallic dragons and they grew fond of lesser beings. The others quickly realized that they were apex predators, and wrought havoc across their new home (see Dusk Period).

Following their success, **Aslyrdios** was welcomed into the Abyss, though disappeared further into Pandemonium silently.

### Day Period

**85TYBP - 65TYBP (85,000 - 65,000 years before Praevoricor)**

#### The Culling

Within a few dozen years, young dragons had already climbed to the top of the food chain; within the century they slaughtered large amounts of civilians of humanoid populations. The brutal killing of an aarakocran shaman, Zaekarr Il, marked the start of the Culling.

Known as the Grand Hunting Era within the Kingdom of the Lair, this period of time is when many dragons aged to adolescence grouped into thunders to hunt in packs. They seized and destroyed countless early humanoid civilizations.

Groups of dragons are referred to as: Aslydios' Thunders

#### Pro'lium

Modernly know as the Inner Draconic Conflict, this consisted of the fights and skirmishes between chromatic and metallic dragons erupted as many metallic dragons sought to protect lesser beings from the chromatics.

Chromatic side, known as the Calbanus (cal-ban-us).

Metallic side, known as the Maccus (mach-us).

The defeat of the Maccus forces led to desperate measures conducted by civilization.

#### The Beginning of the End

Unprecedented, many unrelated humanoid civilizations acknowledged the threat dragons imposed on their well-being, and unified to defend their home.

Reigning humanoids believed unshackling the Primordials would reward them with protection and elemental powers to combat the unrelenting dragon threat. Instantly, the gods intervened on Caeru, fighting gargantuan scale battles on the mortal planet.

#### Ongoing Destruction

Continuous war and battles between gods and Primordials, with no end in sight. Constant chaos and wrecking on Caeru.

#### Asgoroth

A primordial determined to destroy Caeru if she could not rule it, she made an alliance with the dragons and aided them in destroying lesser creatures. Taking Laet III, Asgoroth bashed Caeru with the moon, cracking the moon itself and creating (what is now) the Gulf of Sorrows. This act created widespread earthquakes and tsunamis, destroying many ancient humanoid kingdoms.

### Period of Desperation

**65TYBP - 60TYBP (65,000 - 60,000 years before Praevoricor)**

To stop the complete destruction of the world as they knew it, the Overarching Deities broke their second vow and released the Overarcher: **Pre** to deal with the Primordials once and for all. The Overarcher: **Pre** forced all the Primordials within the Solarsphere, the Shared Sphere, into their own identical Sphere of Influence, the Oversphere. The Overarcher: **Pre** viewed the creation of dragons an error on the part of their children, and left them as a reminder for their mistakes.

### Giants to Combat Dragons

The threat of the Primordials relinquished, the originally vanquished Overarching Deities took the responsibility in correcting the destruction unleashed by **Aslyrdios** upon Caeru. Each of the gods designed a subrace of giant, the being intended to combat dragons on the Material Plane.

Storm Giants were created by **Eradin**, Cloud Giants from **Ooneina**, Fire Giants under **Osdoon**, Frost Giants under **Batix**, Stone Giants from **Ciyana**, and **Timerin** created Hill Giants.

Born with their fates in place, giant civilization seemingly thrived at the same rapid rate of dragon society, though destiny bound the two imposing species to eventually clash in excessive bloodshed (see Dusk Period).

## Era of Shed Blood

**60 TYBP - 35 TYBP (60,000 - 35,000 years before Praevoricor)**

### Dusk Period

**Year 1 of Dusk**

**60TYBP (60,000 years before Praevoricor)**

Dragons cast a spell to alter the path of Laet I, causing an everlasting eclipse over the Sun; this disorients giants, however they're still a formidable force.

### Great Frumasien War

**Years 1 - 917 of Dusk**

**60,000 - 59,083 BP**

Also known as the Bloodbaths of Frumasien, the Great Frumasien War consisted of the lengthy and casualty-heavy warfare between Giants and Dragons following the Inner Draconic Conflict.

Giants targeted all dragons, regardless of subrace, which forced chromatic and metallic dragons to ally. Issirleth served as one of the most respected leaders in these conflicts.

### Fabrication of the Weave

**333 of Dusk**

The force of dragon fleets proved to be relentlessness during Great Frumasien War. As a desperate effort to provide a chance at freedom against dragon oppression, the Overarching Deities each drained some of their individual power to create the Weave; a raw, divine web of magic accessible by mortals.

The Shadow Weave also came into existence as a supernatural creational balance.

#### Weave Scrolls

Several pieces of universal script were created in unison with the Weave and Shadow Weave. These scrolls intricately and thoroughly described magical theory on a fundamental level, and a single scroll could present an individual with unlimited knowledge. Each time a scroll is read, new information replaces that which one already knows.

The Weave Scrolls have the potential to explain how one can enchant mundane items, create magical items, and create new spells, including epic magic spells.

If any harm comes to a given scroll, it will promptly reform in perfect shape.

Many divine gifted scrolls to devout civilizations to aid them in progressing in the arcane swiftly.

#### Great Retreat

**917 of Dusk**

**59,083 BP**

As casualties racked up, the giants feared their species would be eradicated for the sake of lesser beings. They came to a compromise with draconic forces; Laet I was returned to it's normal state, ending the years of dusk, and leaving the giants to migrate west.

### Age of the Warm-bloods

**58 TYBP - 35 TYBP (58,000 - 35,000 years before Praevoricor)**

With draconic forces weakened and the second imprisonment of the Primordials, nearly every civilization of Caeru had suffered catastrophic dismemberment. Many fell degenerated and fell into barbarism while few joined together to rebuild.

The introduction of elves into the Prime Material Plane from the Feywild during this gap in humanoid progress enabled their settlements to thrive while the Love Image of Kindred: **Dormundt** created various sentient mammalian humanoid races.

#### Dwarves

Believed to have been sculpted from the core of Caeru by the Fortitude Image of the Forge: **Osdoon**, dwarves carved thriving kingdoms underground while chaos reigned on the surface.

#### Gnomes

The Air Image of Crystal: **Ptio'sa** brought her resting gems to the surface, exposing them to air and allowing them to inhale their first breath. Her gems took form of small humanoids, the first gnomes. Primitive settlements of the human ancestors and kobolds rounded many gnomes and enslaved them, while others scattered and integrated into other societies.

#### Elven Migration

The arcane Weave enabled elves to immigrate into the Prime Material Plane and integrate into preexisting societies. This introduced green, sun, and moon elves. Elven migration attracted the attention of Lolth, who followed an unsuspecting elf from the Abyss to Caeru; there, she seduced moon elves into her demonic worship in the Underdark.

Peace lasted among the newly arrived elves and various discussions as to how to cease the draconic force took place within the remaining humanoid empires. The blessing of the Weave prompted unlimited solutions, many of unprecedented magnitudes even in the eyes of the divine. Over this time, other elven races came into existence.

The Chaos Image of Freedom: **Nerium**, gifts a Weave Scroll to the grand elven civilization of Os-va Alora.

#### Dragonborn

Originally created by the Ambition Image of Greed: **Aslyrdios** as servants to dragons, many dragonborn fled draconic settlements in secret to search of freedom from their destined oppressors. Some were welcomed with caution by pre-existing nations, while others reacted with hostility towards the dragonborn; this led to groups of dragonborn forming smaller civilizations outside of "warmblood parts".

## Era of Intervention

**35TYBP - 30TYBP (35,000 - 30,000 years before Praevoricor)**

(Wars under the sea happening now)

#### Aquatic Elves

Kindred, Ocean, Rain, Creativity, Freedom

Period 6: Chaos Image of Freedom: **Nerium**

### Dracorage Mythal

> *Seven individuals gathered for the last spell they will ever cast. Despite the brutal death looming in the near future, the air hung with hope and nearby relief among the crowds. The ritual begins, the essence of life slowly drained by the sheer power of what the spellcasters were trying to accomplish. Every emotion tearing from their souls, the Deprivation Image of the Curse: Anathema writhing in the pull from her name. The spell completes, seven bodies dehydrated and petrified for their actions. A dragonborn man yelps, clutching is head before tearing into a bystander.*
>
> *In Valthus, the draconic ruler rests confidently, her magical slumber joined by all of her ilk in her empire. Beside her, sun elf woman purses her lips. She stands guard.*
>
> ―Dorrero, Imam of Discovery

An undercover sun elf woman serves Issirleth and informs her of the plans for the Dracorage mythal, leading the kingdom to create a magical effect to nullify it for those of draconic blood within. With a stolen Weave Scroll, those afflicted go into a kingdom-wide magical slumber, and emerge thousands of years later (Draco-reditus) to be unaffected by the mythal momentarily.

Many elves on the surface remained in scattered tribes across Frumasien, while some moon elves dispersed north eastward and negotiated a truce with the Kingdom of En'tex. As the draconic forces slumbered, multiple skirmishes sparked between elven nations over resource control and territory division; many disputes were provoked by the moon elf settlement seeking ultimate control.

### The Assaults of Lunar Blood

Large-scale conflicts lead to a decrease in the divine meeting with their mortal children, which is barely noticed by politically active humanoid civilizations.

#### The Pallid Clade

War is officially waged on the the moon elf city. A great, supernatural storm is fabricated by opposing elf settlements, destroying expansive swathes of the city. Those who do survive are mostly worshipers of Lolth. Following the destruction of the city, sun elves attempt to take over the ruined settlement, however moon elf locals violently refused their leadership; the sun elves resorted to destroying the remnants of the civilization with a great arcane storm of flame, thus creating the Cladelands, a barren wasteland beside En'tex.

The few surviving moon elves either fled to En'tex while other remained and attempted to rebuild their home, a vast amount turning to Lolth for aid. She wickedly responds, sending a Balor to the ruined city which corrupt the souls of moon elves and their future kin, creating Pallid elves.

#### Descent

Following their demonic corruption, the Lolth-worshiping moon elves migrated to the Underdark, swearing revenge upon their rivals.

Doing so, they violently exiled pre-existing subterranean dwarf communities, leading to dwarven settlements to ascend to the surface.

#### Betrayal

The sun elf spy is discovered by a humanoid kingdom, and widespread hysteria leads many to believing that sun elves will attempt to dispel the Dracorage mythal. War is waged against sun elf dominant kingdoms, and over the months many of their ancient settlements are destroyed.

Most surviving sun elves fled south to Urstus or eastward, deemed the elven name "betrayer", drow.

#### Elves of the Ethereal

During the Assaults of Lunar Blood, the slain souls of elven-kind sought pity from the Silence Image of Vision: **Qulirios**. They gently led fallen elven warriors to the Ethereal Plane, creating Ghost Elves.