Seraphina

"Beware, land dwellers"

**Seraphina** is the witch that brought life to the mermaid species a very long time ago.

She is the grandmother of Annidra & Andros

### Powers and Abilities

As a Mermaid

* **Siren Song**
* **Hydrokinesis** (Control over water)
* **Pyrokinesis** (Ignite a spark)
* **Thermokinesis** (Control over temperature)
* **Aerokinesis** (Control over air)
* **Substanciakinesis** (solidify water into a tangible form)
* **Gelidkinesis** (alter the viscosity of fluids and gases)
* **Electrokinesis** (Mess with electronics, call down lightning)
* **Cryokinesis** (Freeze Objects/People)
* **Pearl Manipulation**
* **Magic Absorption** - 1st Generation mermaids had the ability to absorb/consume magic from magical objects/spells/seals and other supernatural beings
* **Aquatic Speak** - The ability to speak with other sea life and understand what they are saying
* **Supernatural Stamina**
* **Supernatural Strength**
* **Supernatural Regeneration**
* **Full Moon Transformation** - Once every full moon a mermaid has the ability to walk on land once moonlight hits her until sunlight hits her. (This can be bypassed if a mermaid is given some sort of magical instrument allowing her to walk on land and sea freely.)
* **Immortality** (Mermaids can be killed by a yet unnamed mystical artifact)
* **Mermaid Blood** (Useful for certain spells/rituals etc) ----
* As a Witch
	+ **Magic** - A witch’s most well-known and powerful weapon, to be a witch means you are able to manipulate and wield magic and mystical forces. The source of a witch’s magic usually comes from a single deity that the witch or their coven have chosen to worship.
	+ **Spell Casting** - To use their magic/mystical energy, a witch uses a medium in the form of verbal sentences known as spells. Spells are a carefully constructed usage of words that turns the mystic energy inside of a witch into reality to achieve any desired effect
	+ **Elemental Manipulation** - Most witches are very connected to nature and to the elements, and a lot of spells have been created in the manipulation of these elements. A witch is able to summon flames in her hands or create gusts of winds around her.
	+ **Summoning** - Witches are able to summon objects/people and bring it to themselves through the use of a spell in a ritual. Smaller objects are able to be summoned without the need of a spell, however larger objects and/or people need a spell to be summoned.
	+ **Binding** - Witches can bind people and things to other people or things for any number of circumstances. Witches can also bound peoples lifespans
	+ **Divination** - Witches can receive or interpret information through other, more mystical means such as through readings, premonitions, etc.
		- **Clairvoyance**
		- **Intuition**
		- **Premonitions**
		- **Psychometry**
	+ **Channeling** - To obtain their power, a witch must channel from their deity of worship. However, a witch can channel more power from their deity or can channel magic from objects for a brief period of time.
	+ **Telekinesis** - A witch can use telekinetic energy without need for an incantation
	+ **Telepathy** - A witch can use very latent telepathy without the need for an incantation, however anything more complex would require a spell.