Lore

## Lore of the Game "Clique"

In a distant and mysterious dimension known as the "Archipelago of Temptations," an enigmatic force has created a peculiar psychological survival horror game called "Clique." This realm is a convergence of diverse worlds, each with its unique set of challenges, and it is here that the game unfolds. Long ago, a powerful and mischievous being, known only as the "Tempter," appeared in the Archipelago. The Tempter was fascinated by the complex nature of temptation and the choices it presents to individuals. To observe and manipulate the responses of different beings to temptation, the Tempter crafted a unique and perplexing game known as "Clique."

### The Origin of Clique:

Clique was born from the Tempter's desire to understand how sentient beings react when confronted with temptation. The game's centerpiece is a colossal, ominous structure known as the "Monolith of Temptation." Within this Monolith resides a single, gigantic red button—an artifact of unparalleled significance.

### The Objective of the Game:

In Clique, players find themselves in a virtual representation of the Archipelago. Their goal is seemingly simple yet profoundly challenging: resist the temptation to press the big red button within the Monolith. The catch is that every player knows the potential consequences of pressing the button but is still irresistibly drawn to it.

### The Dilemma of the Button:

The allure of the red button is almost hypnotic, emanating an aura of both fascination and dread. Each player grapples with their desires, emotions, and personal histories, as the button's temptation plays on their deepest fears and aspirations. The button is more than a mere object—it becomes a reflection of the players' innermost thoughts and motivations.

### The Multiworld Connection:

The Archipelago comprises multiple interconnected worlds, representing different themes, eras, and civilizations. Each world's environment and challenges are tailored to test the players' psychological resilience. The worlds can range from ethereal realms filled with enchanting illusions to desolate wastelands harboring haunting memories.

### The Multiplayer Interaction:

Players in Clique can choose between two modes: "easy mode" and "hard mode." In "easy mode," they can press the button anytime they wish, succumbing to their individual impulses. However, for those daring enough to embrace "hard mode," they must confront a new challenge. The game cleverly pairs players from different worlds, forming temporary bonds. To press their own button, a player in "hard\_mode" must wait for a player from another world to press theirs first.

### Consequences of Pressing the Button:

Upon pressing the red button, the player experiences a profound revelation—a manifestation of their own inner demons or desires, which they must confront and overcome. The consequences differ for each player, ranging from eerie visions and mind-bending puzzles to emotional confrontations with long-lost memories or haunting entities.

### The Tempter's Observations:

The Tempter watches the players' experiences unfold, observing how their choices change based on the presence or absence of others in the multiworld. The interactions between players, whether they support or hinder each other, fascinate the enigmatic being, offering insights into the complexities of sentient beings' decision-making.