recursal/Fanatic-Fandom huggingface dataset:
Funbeemon

**Funbeemon** is a supporting protagonist of Digimon.arc, and is the partner of Shiina Kei.

## Species Information

**Known Abilities**

* **Gear Stinger**: Rapidly fires tiny needles.
* **Hachihachi Call**: Communicates with other Digimon in the area using an electrical signal emitted from his antennae.
* **Bi-Beat**: Vibrates his wings quickly to create static electricity, which he fires off in an arc.
* **Kilovolt**: Clings to the enemy and sends electricity coursing through their body.

## Other Forms

Funbeemon refers only to this Digimon's child stage. He takes on stronger forms through his partnership with Shiina.

### Pupumon

**Known Abilities**

* **Poison Bubbles**: Spits poisonous bubbles from his mouth

### Puroromon

**Known Abilities**

* **Chikkuritto** *(Sting)*: Pokes the opponent with his stinger.
* **Volt**: Gives the opponent a small electric shock.

### Waspmon

**Known Abilities**

* **Turbo Stinger***:* Shoots a powerful lightning bolt from his stinger.
* **Bear Buster** *(Toxicon):* Injects electric impulses into the opponent with his stinger, causing them to lose control of their actions.
* **Megavolt**: Discharges electricity from his body before bashing into the target with full force.
* **Exterminate**: Saturates the earth below with venom before sending a shock through it.
* **Hackabee**: Uses precise streams of electricity to take full control of any machine.

### Cannonbeemon

**Known Abilities**

* **Nitro Stinger**: Fires an extremely concentrated bolt of electricity from his stinger-cannon.
* **Sky Rocket Infinity** *(Infinity Rocket):* Releases homing missiles from the honeycomb-like constructs on his back.
* **Magnetize**: Affects the charges of objects and beings nearby.
* **Power Grid**: Fires an electrified net from his stinger.
* **Mineshocker**: Fires mines/grenades that explode into electricity on command.
* **Seeke Pulsar**: Wildly discharges electricity in a dome surrounding him, shocking anyone within.

### TigerVespamon

**Known Abilities**

* **Mach Stinger V**: Slashes the opponent with his twin daggers in a V formation.
* **V-Finity**: Holds his daggers above his head, and launches himself at full speed towards his opponent.
* **Exavolt**: Electrifies his armour and attacks with a flurry of punches and kicks.
* **Reverse Polarity**: Magnetically attaches himself to any surface, allowing anyone he touches to stand with him.
* **Seal System**: Tethers the target down using a web of electricity.
* **System Spark**: Sends forth a bolt of electricity that systematically travels between targets.
* **Dual Stinger Stigma**: Shoots two bolts of electricity from both of his hands simultaneously.
* **Worker Bee**: Constructs a small minion from metal parts in the area.

​
Kagari Homura

**Voice Actor** |  Ayahi Takagaki

**Kagari Homura** (明松 心火 (かがり ほむら), ***Kagari Homura***?) is one of the protagonists of Digimon.arc.

## Profile

A first-year middle schooler who goes to Arc Academy in Tokyo. She is the fourth Chosen Child. She is currently 12 years old, and was born in the year 2041. Before attending Arc Academy, she lived in Hachijoji City in Tokyo with her grandfather. Homura is moody, foul-mouthed, and has a quick-temper. She hates when older kids or adults treat her like she can't do anything by herself. She tries to appear more mature by hiding her emotions and "childish" interests. She has a prankish side to her, and she does well playing a sweet and innocent child, even if it does hurt her pride.

She has a very poor relationship with her mother, who has been mostly absent from her life. Because of this she gets very attached to her classmates and especially her partner Buraimon, even if she won't admit it.

## Appearance

Homura is a preteen girl with olive skin, orange eyes, and choppy dark orange hair tied into pigtails. Her favourite hair ties are mismatched wooden block baubles with various patterns.

At school she wears the Arc Academy uniform; a white collared shirt, a cyan blazer with dark buttons, a dark blue skirt, a white ribbon with red designs, and white sneakers. She also wears shin-length black socks with two white stripes, and a light orange cat-eared hoodie under her blazer.
Amamiya Yuuki

Brianna Knickerbocker

**Amamiya Yuuki** (雨宮 祐希 (あまみやゆうき), ***Amamiya Yuuki***?) is the lead protagonist of *Digimon.arc*.

## Profile

A second-year high schooler who goes to Arc Academy in Tokyo, where she has been marked as a "Chosen Child" or E-class student. She is currently 16 years old, and was born in the year 2037. Prior to the story, she moved from Sakai City, Osaka to Tokyo for her mother's job. She is meek and soft-spoken by nature, and she finds it very difficult to make friends and to accept change. Confrontation is her greatest fear, and she will lower herself to avoid making enemies. Sometimes this makes it easy for others to take advantage of her.

Since childhood, Yuuki has been a big fan of Digimon as represented by the media. She collected cards as a kid, and has an almost encyclopedic knowledge of most Digimon species. She tries to hide this, but it occasionally serves a practical use when in battle. This passion was strained severely when her brother died, and at first she is reluctant to attend Arc Academy.

## Appearance

Yuuki is a teenage girl with fair skin, red-brown eyes, and straight, shoulder-length blue hair. Her hair is decorated with a black hairband and a small red ribbon. Her spring casual outfit consists of a dark-blue and white striped t-shirt under a light red jumper with a small yellow design on the front, with white socks and light yellow sneakers.

At school, she wears the Arc Academy uniform; a collared white shirt, a light cyan blazer with dark buttons, a dark blue skirt, a white ribbon with red patterns, and plain white sneakers. She also wears white socks that are neatly rolled to her ankles.

Her pajamas consist of a light blue and light yellow graphic t-shirt, and patterned black and red pants.
Né Tránh Đạn

## Giới Thiệu

**Né Tránh Đạn** là một cụm từ phổ biến trong các tác phẩm, nó nói về việc 1 nhân vật thể hiện khả năng né tránh những viên đạn đang hướng về nhân vật. Khả năng này có tiềm năng mang lại Tốc Độ cao tùy thuộc vào những gì nhân vật đã thể hiện. Nhưng bù lại, đây là một chiến tích dễ nhầm lẫn và dễ có sự sai sót khi tính toán nó. Tiếp đến sẽ là những điều cơ bản để khiến nó trở nên đúng hơn và hoàn thiện hơn giúp nâng cao trình độ tính toán/hiểu biết về tính toán của bạn hơn. Cũng như nhưngc chiến tích sẽ đúng với bản chất của nó hơn.

## Luôn Lấy Kết Quả An Toàn & Thấp Nhất Có Thể

Đây là 1 luật bất thành văn, nghe có vẻ lạ với người mới nhưng đây dường như là 1 điều mà ta nên chú ý đến đầu tiên, dẫu kết quả của bạn có bao nhiêu đi chăng nữa hãy cố gắng chấp nhận những kết quả đơn giản, phù hợp, thường có kết quả thấp, thường được gọi là "low-end". Tại sao?

* Giúp bạn thuận tiện hơn trong việc nhận định các chiến tích, đơn giản hóa vẫn đề và không cầu kỳ đôi co
* Những kết quả cao hơn có thể sẽ kém phù hợp và nhất quán hơn đòi hỏi sự bàn bạc kĩ càng
* Vốn dĩ, tính toán rất khó để cho rằng nó chính xác hoàn toàn nhưng "low-end" hay kết quả thấp như đã nói ở trên là thứ mang lại tín nhiệm cho những tính toán ngoài kia, dễ tiếp cận và...lương tâm
Level 2

# **Level 2: "Suburbs At Night"**

   **Survival Difficulty: Class 4**
**》Undependable**

**》Unstable**

**》High Entity Population**

## **Description**

Level 2 seems to be an small town similar to level 9 of the backrooms. Houses are almost everywhere and every single house is different. They can contain helpful items to hold off entities. Most of them have furniture which can be: TVs, sofas, beds, desks, lamps and other furniture. Weirdly enough entities are faster on this level. The time is always midnight which makes it dark and street lights are the only light sources. It is recommended to stay in the houses for a while since they are the only places that are safe. The streets are the most dangerous places on this level due to the absurd amount of entities on this level. Some street lights are turned off for some unknown reason. The level has pretty strong internet connection which is good for taking photos of the level and posting it online. Some say they have seen cars driving around the streets of level 2, but this is not confirmed and likely just a hoax due to no cars being on the level. Walls can contain wallpaper that can even be the wallpaper from level 0. Other than the houses stores can be found around the level which usually contain snacks. There is an event where all of the street lights turn off, it is recommended to go in an house because your vision will be obscured alot. Bottles O' Luck are rarely found in some houses.

## **Colonies And Outposts**

Due to the amount of entities, creating colonies is quite hard.

## **Entrances & Exits**

**Entrances**

* Enter an slightly darker red barn on level 1 to get here.
* Enter an specific building in level 4 to get here.

**Exits**

* Go in an house with the same wallpaper as level 0 to go to level 3.
* If you see an city far away, walk towards it and when you get close you will go to level 4.

## **Entities**

Dunkers, F.B.I Clones, Terrormites and The Overseer are all common on this level other than The Overseer who is very rare.
Jellyjinkle

The Jellyjinkle is perhaps the most magical Melodimental around, pretty much every aspect of it raises questions that can easily be answered: magic. How does it freely swim around as if underwater? Magic. How does it produce such a variety of crystal-clear chimes? Magic! How can it sense the presence of every living thing wherever it goes? MA- well actually, that would be the ring on top of its bell, its membrane can pick up the slightest of waves and ripples in the air. All in all, the Jellyjinkle is a sight to heed and heark, keep your ears peeled!

Element 1Element 2
Level 16

**Survival Difficulty: Class Epsilon**
**》Lowly Dependable**

**》Time-Winding Environment**

**》Presence of Time Anomalies**

Description

Level 16 consists of winding white tunnels with seemingly no end, the hallways don't seem to be made out of any certain material, instead, they are entirely white and have no distinct feel. The level is a serious mental hazard as it is very hard to visibly see anything, and if you do see anything, the most likely thing is that you're hallucinating. There is no entities here, neither is there any sign of life.

Entrances and Exits

You will be sent in and out of this level at random, however you will only be in this level once.
The Tightrooms Wiki

**Welcome to the The Tightrooms Wiki!**
An wiki about the tightrooms dedicated to documenting things in The Tightrooms

We're a collaborative community website about The Tightrooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

* Wiki Rules
* Survival Difficulty Guide
* Levels
Lopmon

**Lopmon** is a supporting protagonist of Digimon.arc, and is the partner of Miki Chihaya.

## Species Information

**Known Abilities**

* **Lop Punch**: Delivers a full-force punch with one of her ears.
* **Lop Rush**: Rapidly slaps the ground with her ears, dislodging bits of earth and launching them forward.
* **Petit Twister**: Creates a small twister around her body before spinning across the ground and smashing into the target.
* **Blazing Ice**: Blows a mass of supercooled air.

## Other Forms

Lopmon refers only to this Digimon's child stage. She takes on stronger forms through her partnership with Chihaya.

### Cocomon

**Known Abilities**

### Chocomon

**Known Abilities**

### Turuiemon

**Known Abilities**

* **Gantoretto** *(Gauntlet Claw):* Flips out the blades of her Tokaku Tessou and slashes at the opponent while leaping away from their attacks.
* **Ninjinken**: Leaps into the air creating small sharp bursts of wind.
* **Sledge Dash** *(Sledgehammer Dash):* Swings her arms in large arcs and dashes forward.
* **Steel Crusher**: Pulls a punch while building energy, letting her smash even the hardest material.
* **Qi Gong**: Redirects the flow of her Qi through slow, calculated movements to heal her wounds.

### Andiramon

**Known Abilities**

* **Mantra Chant**: Hardens her skin to the level of Chrome Digizoid.
* **Mediation Cure**: Heals her own wounds by becoming completely still.
* **Bao Fu**: Transforms her hands into axeheads.
* **Asipatravana**: Spins like a tornado, cutting everything around her with the Bao Fu on her hands.
* **Power Palm**: Redirects the flow of her Qi to her palms, allowing her to lift objects several thousands of times her body weight.
* **Feng Shui**: Uses feng shui to manipulate the earth.

### Cherubimon

**Known Abilities**

* **Heaven's Judgement**: Rains heavenly lightning bolts from the sky.
* **Sand Mirage**: Kicks up dust and dirt to decrease visibility.
* **Cherubi Press** *(Cherubic Palm):* Slaps or holds the opponent to the earth with her gigantic palms.
* **Pinion**: Shoots off her feathers which sharply cut through the air.
* **Rip the Sky**: Sends patches of earth flying upwards.
* **Megalith**: Conjures a giant boulder with her hands, and throws it at the opponent.
* **Dark Lightning Spear**: Shoots a bolt of dark energy in the form of lightning.
Ngoại Cảm

## Sơ Lược

**Ngoại Cảm** hay còn được gọi là giác quan thứ sáu, là một khả năng liên quan đến việc tiếp nhận các thông tin không thể nhận thức thông qua các giác quan vật lý bình thường, thay vào đó là cảm nhận bằng những giác quan cao hơn. Người dùng khả năng này có thể cảm nhận được sự hiện diện của một ai đó đang ở đâu hay thậm chí có thể cảm nhận được những thứ không có hình dạng như năng lượng, bên cạnh đó còn có thể đọc được những chuyển động của người khác chỉ bằng việc cảm nhận.
Multimers

`"Were everywhere. *Time is our friend-*"`

## Description:

 ``██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ *~~We see you We see you We see you We see you We see you We see you We see you We see you We s-~~* ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███` `*We see you We see you We see you We see you We see you We see you We see you We see you We se-*  `██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██ ███ ███ ██-```

```<BEGIN LOG>`

`???: No time to introduce myself. Fine. I am █ ███ █ █ ██, **and they are coming for me.** They come for all of us eventually. In the past or future, some escape and some less so. If you know how they look like, good. If you don't, you will.`

`█████████:  YOUR TURN!?`

`???: Fuck-`

`???: .lliw uoy ,t'not uoy fI .doog ,ekil kool yeht woh wonk uoy fI-i...`

`█████████:  @BACK GO WARDS`

`???:!HAAAAAAAAA`

`-dna nuR *!?DNATSREDNU* .syaw ssellaog ,diputs rieht dna meht ,meht nioj dna-na ,netae teg uoy ,semoc efil ruoy fo dne eht nehw dnA ?yako ,*diputs eb t'nod* ,em esimorP .diputs m'I .**ERAC T'NOD I** .efil latrom ruoy fo dne eht rof demmad eb neht ,uoy hctac yeht fi esuaceB .NUR ,uoy dnif yeht fI. laog LAER seititne siht tuoba uoy llet em tel ,od I gniht tsal eht sa tuB .gnimoc si dne yM``` ```We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We see you We s-

That was the last heard of ???. Sacrificed to be one with his enemy. Here's the full translation if you want, but the writer is long gone...

*"My end is coming. But as the last thing I do, let me tell you about this entities REAL goal. If they find you, RUN. Because if they catch you, then be dammed for the end of your mortal life. **I DON'T CARE.** I'm stupid. Promise me, don't be stupid, okay? And when the end of your life comes, you get eaten, an-and join them, them and their stupid, goalless ways. **UNDERSTAND?!** Run and-*

AAAAAAAAAH!"```
Solo Leveling

* Logo

## Sơ lược

Câu chuyện kể về Sung Jinwoo‚ thợ săn cấp E yếu nhất thế giới. Sau khi thoát khỏi hầm ngục kép và đạt được hệ thống‚ hành trình thăng cấp trở thành Hoàng Đế của cậu bắt đầu.

## Sức mạnh của bộ

Các thợ săn thường có sức mạnh từ **Cấp tường** đến **Cấp toà nhà lớn** với tốc độ **Siêu phàm** đến **Siêu vượt âm**.

Các thợ săn cấp quốc gia‚ lính bóng tối và các Hoàng Đế có sức mạnh từ **Cấp khu phố** đến **Cấp đảo** với tốc độ **Mach 4 chữ số** đến **Cận ánh sáng**

Các năng lực đáng chú ý: Bất Tử‚ Tồn Tại Phi Vật Lý‚ Xoá Bỏ Sự Tồn Tại‚ Bẻ Cong Thực Tại‚ Thao Túng Luật Lệ‚...

## Calc

**Khả Năng Tấn Công**:

* **Jinwoo đánh nát thép** (**9-A** | **Cấp Toà Nhà Nhỏ**)
* **Beru tạo shockwave** (**8-A** | **Cấp Khu Phố**)
* **Thomas tạo vụ nổ** (**7-C Thấp** | **Cấp Xã Phường**)
* **Tusk phun lửa bốc hơi khu phố** (**7-B** | **Cấp Thành Phố**)

**Tốc Độ**:

* **Jinwoo blizt thợ săn hạng C** (**Mach 0‚9** | **Âm Thanh**)
* **Jinwoo blizt rank S** (**Mach 5** | **Siêu Vượt Âm**)
* **Jin-Woo chém Hoàng Đế Côn Trùng** (**0‚12c** | **Cận Ánh Sáng**)

## Nhân vật

**Hoàng Đế**

**Sung Jin-Woo****Antares****Rakan****Hockwan****Querehsha**
**Thợ Săn**

**Cha Hae-In****Choi Jong-In****Baek Yoon-Ho****Thomas Andre**
**Lính bóng tối**

**Beru****Igris****Tusk**
**Khác**

**Sung Suho**
Level 18

Graveyard Danger

   **Survival Difficulty: Class 4**
**》Undependable**

**》Unstable**

**》High Entity Population**

## Description

Level 18 is an infinite graveyard at night time. Tombstones are very common in this level, and you can find one tombstone 0.9 meters (0.000559234 miles) from an another, but they do not appear on paths of this level. The lighting is very poor, and there is barely any natural lighting. Stars and the moon seem to not be able to see, as no one has ever saw them. It is presumed that this level is devoid of objects you can use, as there has not been a single report of someone finding a one. On the tombstones, you can find names of the humans that have died in this level, although not every gravestone has a name, as there is an infinite amount of the tombstones, but not an infinite number of humans that died in this level. There has never been a single report of 2 wanderers meeting each other. There is a one chosen spot, where a wanderer will be teleported to after entering this level using any entrance. While the level is infinite, you can find an exit out of the graveyard if you walk in any direction for 300 kilometers (186 miles), as there are multiple exits out of the graveyard, if not using an exit and going further, after an another 300 kilometers, you will find an another one. The outside takes the appearence of a sidewalk next to a road with street lights, benches, and trees. After spending a few minutes outside of the graveyard, you will get to Level 2. This level is not reccomended to enter, due to the extreme danger, and the fact that escaping this level can be tricky.

## Entities

An entity can be found called "The Lighting Guide", it is a red light that makes sparkles. After finding a human, it will help them by making light, and when a different entity is near, The Lighting Guide will move to the entity, so the human would be able to see it, and run away from it. Although, this entity is very rare. This level is also infested with Dunkers,

## Colonies and Outposts

It is impossible to colonize this level, as you cannot meet anyone in this level no matter how hard you try.

## Entrances and Exits

### Entrances

* Very rarily, a graveyard can be found in Level 17, entering the graveyard leads to this level.
* Touching a tombstone in Level 4.
* You can get here randomly while being in Level 15.

### Exits

* Leaving the graveyard will get you to the outside of it, after spending there a few minutes, you will get to Level 2.
* Stairs to the ground are extremely rare to find, entering them leads to Level 5. There are only 3 reports of this exit, though.
Entity Survival Difficulty Guide

Entity Survival Difficulties are an essential part of Tightrooms Entities, and help determine if a Entity is dangerous or whatnot. Here are all the official entity survival difficulties that are commonly used in Tightrooms Levels. An official entity survival difficulty is an entity survival difficulty made by a Mod+.

*"If you want to make an Entity Survival Difficulty, the font used is Aleo." - WinnDixieSweetTea*

## Standard Entity Survival Difficulties

     **Survival Difficulty: Entity Class 0**
**》Entity Number: X**

**》Habitat: Level X**
     **Survival Difficulty: Entity Class 1**
**》Entity Number: X**

**》Habitat: Level X**
Level 23

Science Class

   **Survival Difficulty: Class 2**
**》Dependable**

**》Stable**

**》Low Entity Population**

## Description

Level 23 is a complex of a science class, where you can find doors that go to the same room. The entire level is a room, with furniture like cabinets, and tables. On the tables, you can find vials, most of them are empty, but there are some with toxic fluids. In the room, you can find a door, that leads to a decay of the room you were at previously, with the only difference being a number on the door. The number on the door represents on how many times have you entered a decay of the room. You cannot meet anyone else in this level.

## Entities

While the level is just a room, some decays may have entities, and those can be very common. While the only entities here are Bloody Mosquitoes, they can be common here.

## Colonies and Outposts

This level got no colonies, as you cannot meet anyone in the level.

## Entrances and Exits

### Entrances

* Follow the beeping noise in Level 22.
* Touch a vial that can be found in cabinets in Level 19.

### Exits

* There is a chance of finding a pink wall in any room, touching it leads to Level 28.
* There is an extremely low chance that one of the rooms may have an another door, entering it leads to Level 25.
* On room 723, you can find a door that leads to Level 27.
Entity 9

**Survival Difficulty: Entity Class 0**
**》Entity Number: 9**

**》Habitat: Level 15**
**Description**

Entity 9 resembles someone you know that is in The Frontrooms. Depending on who their mimicking, their power will decrease and increase. It is very likely that they are more levels then just Level 15, but currently they have only been discovered to be in Level 15.

**Strengths and Weaknesses**

The best way to avoid them is to just know the strengths and weaknesses of the person that the entity is mimicking, They will try to lure you in by using the voice of the person that they are mimicking, if you hear a familiar voice in a level that has this entity, ignore it and run the opposite direction.
Floramon

**Floramon** is a supporting protagonist of Digimon.arc, and is the partner of Sakuraba Madoka.

## Species Information

**Known Abilities**

* **Allergy Shower** *(Rain of Pollen)*: Releases a purple mist from the flowers on his arms that has a dizzying effect on anyone who inhales it.
* **Prickly Pummel**: Bears his thorns and pummels the opponent with quick, chaotic strikes from his hands and feet.
* **Poison Ivy**: Wraps the opponent in his vine-like appendages, pricking them with dozens of thorny poisonous barbs.
* **Seed Bazooka**: Shoots seeds from his mouth as projectiles.

## Other Forms

Floramon refers only to this Digimon's child stage. He takes on stronger forms through his partnership with Madoka.

### Yuramon

**Known Abilities**

* **Adhesive Bubbles**: Releases sticky bubbles from his mouth.

### Tanemon

**Known Abilities**

* **Taneroma** *(Aromel)*: Releases a pink mist from his body with a headache-inducing sweet scent.
* **Tenacious Bubbles**: Shoots sticky bubbles from his mouth that are hard to remove or pop.

### Sunflowmon

**Known Abilities**

* **Sunshine Beam**: Fires a beam of sunlight from his petals.
* **Germinate**: Shoots seeds that bury themselves in the ground and quickly grow into wild writhing plants.
* **Cactus Tail**: Whips his tail at the enemy.
* **Smiley Binta** *(Smiley Slap):* Slaps the opponent while letting his arms go slack.
* **Posy Serum**: Injects a potent toxin which has different effects depending on how his body concocts it.

### Lilamon

**Known Abilities**

* **Lila Shower**: Fires a shower of petals at the enemy.
* **Beauty Slap**: Slaps the opponent or the air with his arms.
* **Un Deux Pollen**: Dances gracefully to spread a bewitching pollen.
* **Marvel Shot**: Fires a ball of green energy from his hands.
* **Overgrow**: Grows huge vines from the ground below the opponent, which coil around them.
* **Allium Grenade**: Shoots hard bulbs at the enemy, which crack open to release a putrid scent.

### Rosemon

**Known Abilities**

* **Ivy Hug**: Wraps vines around the enemy that split into more vines if damaged.
* **Fascination**: Lures the opponent into an embrace using a pink gas that saps them of their life force.
* **Rose Velvet**: Covers the ground in thorns to restrict movement.
* **Thorn Whip**: Whips the opponent with his slightly electrified whip, or stabs them with the stiffened end.
* **Ghillie Dhu**: Turns nearby plant life into gigantic monsters that do his bidding.
* **Forbidden Temptation**: Unleashes a wild storm of petals from the Tiferet jewel on his chest.
* **Danger Thorn**: Injects poison in the target by shooting off a single thorn into a soft part of their body.
* **Full Bloom**: Spreads the petals on his head, giving him a boost of power that lasts a short time.
Level 6

# **Level 6 - "Claustrophobia"**

   **Survival Difficulty: Class 5**
**》Undependable**

**》Unstable**

**》Higher Entity Population**

## **Description**

Level 6 is an cramped space with many hallways. The level is mostly empty. The level can be very dangerous at times due to the level being cramped. The main section seems to be an cramped cave, this section is probably the most dangerous due to the amount of Constructors here. Level 6 is very bad for people who suffer claustrophobia. Some hallways are completely flooded with almond water which isn't safe to drink. It is recommended to bring at least some type of weapon to fend off the entities, trust me, you will need it. Wanderers report hallucinations of entities or other things, but it is unknown why. Random objects have been said to appear, some say that the objects aren't there, but when they blink the objects appear. Some areas are blocked from entry but it seems that it is a feature of the level rather than something wanderers put there. As said before, some hallways are flooded but the water is poison so whenever you see an flooded hallway. run the other way. Rainbow Juice is incredibly rarely found in some hallways, but it is very valuable and recommended to bring with you if you find it.

## **Colonies And Outposts**

There are none and it is probably impossible to make them due to the level being too cramped.

## **Entrances And Exits**

**Entrances**

* Taking a B Train in Level 5 will send you here.
* Entering an very rare cave in Level 3 will teleport you here.

**Exits**

* The only confirmed exit in the level is by finding an book which will lead you to Level 7.

## **Entities**

Constructors are the most common entities on this level, they are almost everywhere. Greeps can be found blocking the path, do NOT anger them.
Level 13

**Survival Difficulty: Class 4**
**》Undependable**

**》Unstable**

**》High Entity Population**

**Level 13** is the 14th level of the tightrooms

## **Description**

**Level 13** is an very mysterious and dark complex composed of an seemingly infinite amount of rooms containing small amounts of light sources, making it an favorite level for Terrormites, with them being seen everywhere. **Level 13** is mostly just an black array of rooms, but occasional light bulbs which only produce an small amount of light inhabit the ceiling. The rooms in this level have been said to contain signs which have messages which are usually just jumbled up mashes of letters.

Sightings of doors which supposedly lead nowhere have been reported, but these reports have yet been confirmed, if you ever see one of these doors, it's best to leave them alone as they may be an entrance to Level -0.

Wanderers have reported rooms which look like modern houses, containing: Televisions, chairs, tables, beds, clocks and a lot of other furniture. These rooms serve as an safe point for wanderers, as these rooms usually have a lot of light and the entities will mostly avoid them. People leave notes in these areas to warn wanderers of the danger of this level, and the way to survive.

## **Entities**

More common entities can appear here such as: Dunkers and Terrormites, but level exclusive entities appear here too.

**The Sprawlers**

Sprawlers are level exclusive entities which only inhabit this level, **Level 13**. They look like black worm with an part which seems to be made out of human skin. They usually stay at the roof of rooms to sabotage people. They can see and smell people from 1 kilometer. They are very smart, but not very quick which makes it easy to outrun them. These entities are easily killable just by touching them once with an small knife. These entities are becoming quite rare now because of the other entities attempting to kill them and make them go extinct, though it is unknown why they do this.

## **Colonies and Outposts**

None have been constructed due to the darkness of this level.

## **Entrances and Exits**

**Entrances**

* Finding an secret room which is very dark in Level 14.

**Exits**

* No-clipping through any liquid substance that hasn't been made by you will lead to Level 17.
Level -0

**Note: This is basically the void of The Tightrooms, this is not to be edited by any one without permission.**

   **Survival Difficulty: Class 0**
**》Highly Dependable**

**》Highly Stable**

**》Entity Unpopulation**

**Level -0** is the non-existing, and 1st level of the negative levels

## **Description**

**Level -0** is literally nothing, it's only a white void with nothing to it.

## **Colonies and Outposts**

There are no colonies, nor outposts here.

## **Entrances and Exits**

**Entrances**

* ~~Classified Information~~

**Exits**

There are no exits to **Level -0.**
Level 3

# **Level 3: "Liminal Hotel"**

   **Survival Difficulty: Class 5**
**》Undependable**

**》Unstable**

**》Higher Entity Population**

## **Description**

Level 3 is an very dangerous level of the Tightrooms. It contains entities and non-entity dangers which make this level very difficult to escape. Level 3 is an presumably infinite hotel complex with many long hallways. This is the only level in which you can not meet with wanderers. Buzzing is heard often similar to level 0 of the backrooms. Some floors are wet which means you can trip while running from entities which is the reason most people die on this level. Randomly, the lights will flicker off. If this happens then it means you have encountered an blackout, it is very hard to see and it is recommended to hide while the blackout takes place. The blackout lasts for 2 hours. Most doors on the level are locked but the ones that are not either lead to hotel rooms or exits to other levels. Almond water is sometimes dripping from the ceiling or walls but it is not safe to drink (it can lead to sicknesses). Some wanderers say that they get paranoia when exploring this level for an unknown reason. The only object here is the Desideratum Apple which is quite rare but valuable between traders.

## **Colonies And Outposts**

As said before, you can not meet other people on this level.

## **Entrances & Exits**

**Entrances**

* Enter a house with the wallpaper of level 0 in level 2 to get here.
* Enter an hotel in level 4.

**Exits**

* Enter an elevator labeled "Luxhuenbrug" to go to level 4.
* Enter an door labeled "EMPLOYEE BREAK ROOM" to go to Level 4.5
* Entering an rare cave will transport you to Level 6

## **Entities**

Dunkers and terrormites are very common on this level.
Level 1

# **Level 1: "The Cornfield"**

   **Survival Difficulty: Class 2**
**》Dependable**

**》Stable**

**》Low Entity Population**

The Cornfield is the same as the name, it is indeed an Cornfield. The Cornfield is infinite and it has a bunch of tools found around such as, pickaxes, axes, guns and hoes. The level is great for wanderers due to the amount of food and tools on the level. Rarely the cornfield turns black and white, that event is called the blood night. During that event Cornstalkers become hostile, tools wont work against them and they will be able to see you from miles away. Barns can be found rarely but they mostly contain nothing. The level has an day and night cycle unlike level 0. Internet is strong on this level for some unknown reason. If you travel too far you may find buildings which if entered will send you back to the cornfield. The only objects here are the safety tokens which are incredibly rare but valuable.

## **Colonies And Outposts**

**T.E Base Megga**

* Open To Trading
* Accepting People Who Want To Join
* Friendly
* 470+ Workers

**Stockers**

* Not Open To Trading
* Not Accepting People
* Friendly
* 30+ Workers

## **Entrances & Exits**

**Entrances**

* Entering a elevator labeled "CORN STORAGE" on level 0.

**Exits**

* Entering a slightly darker red barn will transport you to level 2.

## **Entities**

Cornstalkers are commonly found around this level, do NOT anger them because they will become hostile if you do. Dunkers are also found rarely and terrormites are found rarely too.
Jail Murdoch

## Sơ lược

Jail từng là trung úy quân đội hoàng gia. Bây giờ anh là tổng tư lệnh quân đội hoàng gia‚ đức vua của vương quốc.

## Thông số

**Bậc**: **8-B**| **8-A**

**Tên**: Jail Murdoch‚ Tân Sát Tinh Vương Bạo Kích

**Nguồn gốc**: Plunderer

**Giới tính**: Nam

**Tuổi**: Hơn 20

**Phân loại**: Con người‚ Ballot Holder‚ Sát Tinh Vương

**Nhận diện**: **BoS** | **Sát Tinh Vương**

**Năng lực và sức mạnh**

* **Thể Chất Siêu Phàm**‚ **Võ Thuật**
* **Thao Túng Thép**‚ **Tạo Khiên**‚ **Kiến Tạo Vũ Khí**(với Ballot của bản thân)
* **Thao Túng Lửa**‚ **Thao Túng Vụ Nổ**(với Ballot của STV Bạo Kích)
* **Gia Tăng Chỉ Số**(với Ballot của STV)

**Khả Năng Tấn Công**: **Cấp chung cư**(đối đầu với Rihito đầu truyện)| **Cấp khu phố**(đánh bại Rihito điên loạn)

**Tốc Độ**: **Siêu thanh+**(so sánh với Rihito)| **Mach 2 chữ số**(nhanh hơn Tokikaze quá khứ)

**Sức Nâng**: **Không rõ**

**Sức Chống Chịu**: **Cấp chung cư**| **Cấp khu phố**

**Phạm Vi**: **Cận chiến tiêu chuẩn**‚ **Hàng chục mét** với năng lực

**Trí Thông Minh**: **Hơn mức bình thường** trong chiến đấu

**Điểm yếu**: Quá cứng đầu
Rainbow Juice

Rainbow Juice is a liquid that can be found on Level 6. It is very rare and hold properties that are currently unknown. All we know is that if you mix it with freshwater it will all evaporate into a rainbow haze, which can disorient you and make you fall asleep. When it happens there is a small chance you will be sent to Level 11 when you wake up from your sleep. It is unknown why that happens and we will further investigate into it.
Level 21

*Heaven*

   **Survival Difficulty: Class 0**
**》Highly Dependable**

**》Highly Stable**

**》Entity Unpopulation**

## Description

*Level 21 is Paradise, Level 21 is safe, Level 21 is Heaven. We designed this level just for you! Look at this, look at the pretty flowers, look at the pretty trees, look at the pretty houses, isn't this what you want? And the best part, this level is so safe, and completely devoid of any entities. What's that? You can't breathe? Oh, you don't need to, all you need is to stay in this level. Look at the people sleeping, they don't feel any pain, don't you want that too? Ofcourse you do, and that is why you should come to this level. Please, visit us.*

## Entities

*This level is devoid of any entities, you will be safe here. The monsters that you had to run away from, after they get to see you, this won't happen here, you're safe here.*

## Colonies and Outposts

*This level does not colonize any colony, but that is okay. You will still be happy here, we promise.*

## Entrances and Exits

### Entrances

*You know how to get here. Please, visit us.*

### Exits

*Don't worry about that, you will be happy here forever.*
Cargamento

La habilidad **Cargamento** aumenta el espacio de carga en la nave.

## Jugabilidad

En Starfield, **Cargamento** es una habilidad ¿? disponible para el jugador con el trasfondo de ¿?, así como también está disponible para el personaje de ¿?.

### Habilidad

#### Rangos

 **Rango 4** | Archivo:SF habilidad Cargamento rango 4 icono.png |  | **Reto:** 1 punto de habilidad

## Fuentes

1. ↑ Starfield - Pantalla de carga. *Información sobre Cargamento*
Level 13.1

## **Level 13.1 - "The Darkened House"**

   **Survival Difficulty: Class 3**
**》Considerably Undependable**

**》Considerably Unstable**

**》Medium Entity Population**

**Level 13.1** is an sublevel between Level 13 and level 14.

## **Description**

**Level 13.1** appears to be an house which has dim lights. Practically no light sources other than televisions and white windows exist here, making it an level which is populated by many Terrormites and Watchers. Common furniture such as: Tables, chairs, beds, sofas, televisions, computers and other things appear in most rooms. The walls have an weird wallpaper which is completely black. Paintings appear pretty often, even sometimes being paintings of things from The Frontrooms or levels of The Backrooms. Stairs seem to lead to other floors, but this is not the case. There is an illusion that makes it feel like it is an new floor, but rather, it is just the same floor.

Televisions in this level act normally like the ones in other realities, but these televisions have their own channels, which include: an sport channel, a news channel, a cartoon channel, a film channel, a movie channel and many others. The televisions are very rare, but are quite useful, as they are one of the only sources of light in this whole level. These televisions will be inactive until an human being spots them, during their inactive phase their screen will contain blue static and nothing else.

## **Survival Tips**

* Bring supplies, as this level features almost none.
* Bring flashlights, they will be useful for traversing the level and dealing with entities

## **Colonies and Outposts**

They are possible to create, but none exist right now.

## **Entrances and Exits**

**Entrances**

* Rooms which have stairs in them in Level 13 lead one here.

**Exits**

* No-clipping through an television leads to Level 21
* Finding an room containing an figure made out of cardboard leads to Level 13
The Bloom

## Description

The Bloom is an entity, that resides in Level 19, and that has 3 forms. The Biology, Behavior, and danger depends on the form. The forms are: The Common Bloom, The Friendly Bloom, and The Infuriated Bloom. The explanations of these forms are listed below.

### The Common Bloom

When someone mentions The Bloom, they mostly mean The Common Bloom. The Common Bloom is a hostile form of The Bloom, it is a humanoid made out of moss, that has no eyes, or ears. It can smell wanderers, because it got it's smelling organs in it's mouth. After finding out where the wanderer is, which can be found pretty quickly, The Bloom will start punching the wanderer using it's tentacles, while that may seem harmless, the damage is that big that it can break the wanderer's skull, if The Bloom will punch the wanderer in the head. To prevent from being smelled by The Bloom, you can use Spray Plant that can be found in this level, and spraying yourself with it. The Bloom mostly appears in the rectangle hallways. They seem to make no sounds, but their footsteps can be heard a little bit.

### The Friendly Bloom

This form of The Bloom is friendly, and after finding you, it will give you food, water, and one thing that you wish the most to get. It's appearence is very similar to The Common Bloom, except that The Friendly Bloom is made of Blue moss. Using the Spray Plant, it will not be able to smell you, and will not give you the stuff that it normally gives you, so you should think before using Spray Plant. This form of The Bloom is neutral to The Common Bloom, if a wanderer would be getting hurt by a Common Bloom while a Friendly Bloom would be watching, The Friendly Bloom will either walk away, or join The Common Bloom in hurting the wanderer. Just as The Common Bloom, this form can't see or hear, but can only smell you. The Friendly Bloom also doesn't make any sounds, but their footsteps can be heard.

### The Infuriated Bloom

The Infuriated Bloom is different to the 2 forms explained above. While it's similar to The Common Bloom a little bit, The Infuriated Bloom got eyes between it's mouth, and can hear, because it got it's hearing organs in it's mouth. It is also made of moss, but The Infuriated Bloom looks more muscular. It is 1.5 times stronger then The Common Bloom, and with the fact that it can see, it can punch the wanderer in the head much more easily, making even more damage, this is the most rarest form of The Bloom out of these 3. When an Infuriated Bloom spots a wanderer, it will make extremely loud noises.

## Do's and Don'ts

### Do's:

#### The Common Bloom

* Make sure it can't smell you.
* Use Spray Plant.

#### The Friendy Bloom

* Run towards it
* Make sure it will smell you.

### Don'ts:

#### The Common Bloom

* Don't get close to it.
* Use Spray Plant.

#### The Friendly Bloom

* Don't run away from it.
* Don't try to hurt it.
* Make sure it will smell you.

#### The Infuriated Bloom

* Don't get spotted by it.
* Run as fast as you can when spotted.
* Don't get close to it.
Level -2

# **Level -2 - "ERR0R"**

   **Survival Difficulty: Class Fluid**
**》Fluid Sustainability**

**》Unstable**

**》Fluid Entity Population**

**Level -2 is the -2nd level in The Tightrooms.**

Level -2 represents a very dark and infinite field with a singular house on it. Level -2 is VERY unstable and very easy to noclip through. Level -2 is very dark and that makes it incredibly hard to traverse and hard not to get injured. There are many glitched objects in this level like chairs, empty bottles, tables, and other household objects. You can also have a 1% chance of finding a grandfather clock, which teleports you to Level 12, a 5% chance of finding a test tube that has a drop of Rainbow Juice, a 0.0005% chance to find a globe which sends you to The Frontrooms and a 0.5% chance of finding a chunk of a wall from Level 0 in The Backrooms which sends you there. **NEVER go in the house in ERR0R.** If you do you will be sent to Level Deep which is not worth going to instead of a different level. You also would probably want to get out of this level because you immediately start to glitch out and if you stay in this level for 11 mins and 10 secs you will be completely glitched out and you will sink into the level without your will, and it is known what happens to your soul after that. It is speculated that your soul goes into Level -0 but this is just a speculation, not confirmed. This summarizes Level -2.

## **Colonies/Outposts**

There are no colonies or outposts in Level -2 because they could only last 11 mins and 10 secs and it is hard to not go to different levels.

## **Entrances and Exits**

**Entrances**

* Having a rare event that happens in any level where a part glitches out. If you walk into that area you will walk into this level.
* Finding a room that looks like it wasn’t supposed to be there in Level 13.

**Exits**

* There is a %1 chance that your next step will make you fall into any level in The Tightrooms, most commonly Level 4.
* Every object above that has a exit to this level.
Ma Thuật

## Sơ Lược

**Ma Thuật** hay **Phép Thuật** là khả năng cho phép thao túng các khía cạnh của thực tế (hoặc tất cả chúng), bỏ qua các định luật vật lý đã biết. Trong hầu hết các trường hợp, việc sử dụng phép thuật cần năng lượng phép thuật đặc biệt, thường được gọi là mana. Ở một số bộ truyện, nhiều nhân vật có thể dễ dàng thực hiện mà không cần đến Mana. Mana có thể khác nhau về chất lượng và số lượng giữa các pháp sư khác nhau.
Entities

Entities are creatures that wander around the Levels of The Tightrooms, you can find a list of them below.

* Black Killer / Entity 1 / One level
* Dunkers / Entity 2 /Common
* Cornstalkers / Entity 3/ Uncommon
* Terrormites / Entity 4/ Common
* Balloons / Entity 5/ Uncommon
* Nightguards / Entity 6/One level
* F.B.I Clones / Entity 7 /One level
* The Conductor / Entity 8 /One level
* Mimic / Entity 9 / Uncommon
* The Bloom / Entity 10 / One level
* Bloody Mosquitoes / Entity 11 / Common
* The Lightning Guide / Entity 12 / One level

## Enigmatic Entities

* Overseers / Enigmatic Entity 1 / Rare /
Bạch(Manhua)

## Sơ lược

Bạch là nhân vật đặc thù có vận mệnh, nhan sắc, mị lực số 1 của bộ truyện.

## Thông số

**Bậc**: **7-C**| **7-B**| **7-A**

**Tên**: Bạch‚ Tiểu Bạch‚ Bạch Tôn Giả

**Nguồn gốc**: Tu Chân Liêu Thiên Quần

**Giới tính**: Nam

**Tuổi**: Hàng trăm tuổi

**Phân loại**: Con người?‚ Tu chân giả

**Năng lực và sức mạnh**

* **Thể Chất Siêu Phàm**‚ **Trí Tuệ Thiên Tài**‚ **Trường Thọ**
* **Võ Thuật**‚ **Thông Thạo Vũ Khí**
* **Siêu Giác Quan**‚ **Thao Túng Giác Quan**(giác quan siêu phàm và khống chế giác quan của thầy Lý)
* **Siêu May Mắn**‚ **Aura**(Áp Đảo và Quyến Rũ)
* **Ngự Kiếm Phi Hành**(năng lực của tứ phẩm tiên thiên)
* **Tự Duy Trì**(loại 1‚ 2)
* **Thao Túng Nguyên Tố**‚ **Thao Túng Nhiệt Độ**(với phù văn trận pháp)
* **Gia Tốc**(tôn giả có thể dùng phép gia tốc gấp hàng chục lần)
* **Suy Giảm Chỉ Số**‚ **Suy Giảm Năng Lực**(với Linh Hồ Trường Lực)
* **Thao Túng Ký Ức**(với thuật xoá trí nhớ)
* **Thần Giao Cách Cảm**(với truyền âm mật nhập)
* **Thao Túng Kích Cỡ**(có thể biến bản thân thành bản chibi)
* **Điều Khiển Cơ Thể**(điều khiển Thư Hàng để diễn phim)
* **Tương Tác Linh Hồn**(tiêu diệt linh quỷ)
* **Thao Túng Đất**‚ **Thao Túng Cát** và **Phân Rã**(biến địch thành cát bụi)
* **Tàng Hình**‚ **Thao Túng Âm Thanh**(phép ẩn thân và cách âm)
* **Thao Túng Năng Lượng**‚ **Tạo Khiên**(thể hiện ở đây)
* **Thao Túng Giấc Ngủ**(khiến cho các thành viên trong group bất tỉnh)
* **Hoá Đá**‚ **Biến Đổi**(hoá đá quái vật và biến người thành động vật)
* **Tạo Ảo Cảnh**‚ **Hiện Thực Hoá**(với Hoan Tượng Chân Thực và Thực Tại Hư Ảo)
* **Thao Túng Không Gian**(Bạch có năng lực không gian)
* **Thao Túng Trọng Lượng**(có thể làm bản thân nặng hàng chục tấn)
* **Trị Thương**(đã nhiều lần hồi phục cho Thư Hàng)

**Khả Năng Tấn Công**: **Cấp huyện**(ngã tạo vụ nổ lớn)| **Cấp thành phố**(mạnh hơn Hiến Công Cư Sĩ người sánh với bom hạt nhân)| **Cấp núi**(có thể bắn 1 đòn hủy diệt sơn cốc)

**Tốc Độ**: ít nhất là **Mach 4 chữ số**(nhanh hơn Tống Thư Hàng)| có thể là **Cận ánh sáng**(với tăng tốc 40 lần)

**Sức Nâng**: **Cấp độ T**(thể chất đủ sức di sơn đào hải)

**Sức Chống Chịu**: **Cấp huyện**| **Cấp thành phố**

**Thể Lực**: **Siêu phàm**

**Phạm Vi**: **Cận chiến tiêu chuẩn**‚ **Vài chục mét** với trận pháp‚ **Trăm mét** với Ngã Trên Đất Bằng

**Trí Thông Minh**: **Thiên tài** (Thông hiểu nguyên lý làm việc của thiết bị hiện đại nhanh chóng. Lĩnh ngộ đạo pháp‚ công pháp càng nhanh hơn.)