recursal/Fanatic-Fandom huggingface dataset:
Welcome Home Door Wreath

**Supplies:**

* Wire wreath frame
* Sculpey Liquid Clay
* Oven safe silicone mold
* Dried or artificial flowers
* Hot glue gun and sticks
* Scissors
* Glass and baking sheets
* Printed paper templates (optional)

* Download a paper template, and cover with a baking sheet or glass and outline the saying with liquid clay (optional)

**Step 2:**

* Bake at 275°F for 15 minutes

**Step 3:**

* For more design, add liquid clay to the silicone mold and bake 275°F for 15 minutes

**Step 4:**

* Hot glue the Dried or Artificial flowers to the wire wreath frame

**Step 5:**

* After add the other designs

ORIGINAL LINK

https://abeautifulmess.com/welcome-home-door-wreath-diy/
クラフト

土×6=高級土
高級土×3　土×1=最強の土

最強の土を貰う

ヘルメットキノコ×1　腐ったじゃが芋×2=特殊ゴブリン殺害用餌貰う

羽根×1、炭×1、紙×1=冒険者の日記読む

最強の土、冒険者の日記=オーラ

ダイヤ×2、オーラ×1、木材×1=オーラソード(強化)貰う

オーラ×1、木材×1=オーラソード貰う

木材×１、赤の着色料=赤に塗装された木材

冒険者の日記、木材×2=デスバードの木像貰う

オーラ+レバー=ライト

木材×1=レバー

ライト×1+木材×6=懐中電灯貰う

赤に塗装された木材×2+木材×3+ダイヤモンド×1=レコードプレーヤー貰う

錆びた缶×1=缶の欠片

缶の欠片×4=殺人レンガ貰う

殺人レンガ＋地獄ナマズの骨＝地獄の殺人レンガ貰う

焦げた木材＝木炭

金＝硫黄×8

硫黄×1＋木炭×1=火薬貰う

火薬＋殺人レンガ=爆発レンガ貰う

殺人レンガ＋焦げた木材＝邪悪な木材

邪悪な木材＋特殊ゴブリン殺人用餌＝パンドラ(魔女)戦う

邪悪な木材＋地獄ナマズの骨＝デスナマズ戦う

闇ナマズ+火薬=闇ナマズ(最終攻撃タイプ)貰う

火薬×5=燃える鎧貰う

ヒメカブトの角+ブラッドウイング・マンティスの鎌+モスキート・スナイパーの銃+ムシの勲章=最強の昆虫Ｚ

ゴムの木の樹液=天然ゴム

土=5分待つ=種

パワーパウダー×3+種×1=パワーパウダーの種植える

ダイヤ×1+パワーパウダー×2=パワーパウダーインゴット(このインゴットは50回まで使えます)

パワーパウダーインゴット×1(1回使ったとします)パワーパウダー×4=濃いパワーパウダー

濃いパワーパウダー×3+パワーパウダーの種×1=パワーパウダーの種LV2植える

木材2個=ハサミ(50回使える)

種+ハサミ(一回使ったとする)=Plant Fibres

Plant Fibres×3+ハサミ(一回使ったとする)=繊維の紐

繊維の紐×3+ハサミ(一回使ったとする)=ネット

木材×1=木の棒

木の棒×3+ネット=Survivalist`s Strainer

繊維の紐×5=Dense Net

Survivalist`s Strainer×1+Dense Net=Survivalist`s Strainer(Dense)

木材×5=モッパーマーク2

木材×2=チェスト

チェスト×1+木材×4+モッパーマーク2=ストレーナーベースもらう

土=硬い土

硬い土×3=バケツ

塩+水=塩水

シート×8=プラスチック

手作りランタン×1+プラスチック×3=輝くプラスチック貰う

貝の破片×3=貝の防具貰う

木の棒×1+木材=火熾し器貰う

種×1=穀物

穀物×1=穀物の粉×5

穀物の粉×1+水入りバケツ=パン生地（水入りバケツは空のバケツになる）

新鮮な鮭×1+土×2+邪悪な木材×1=ソイルピッグ戦う

土粘土=粘土

砂×2+水入りバケツ=粘土土（水入りバケツは空のバケツになる）

砂利×1+土×1+水入りバケツ=ネバネバした粘土（水入りバケツは空のバケツになる）

種+ネバネバした粘土=粘土の種

土+木の棒=ヘラ　粘土の土を耕す

粘土×5=粘土ブロック

粘土ブロック×5=高密度粘土

高密度粘土×3=粘土作業台使う

粘土×5=大粘土玉

粘土棒×2+粘土プレート×1=粘土シャベル（耐久値1000）

粘土シャベル所持状態+土粘土=粘土×5（粘土シャベルは耐久値が5減った）

粘土棒=小粘土棒×2

小粘土棒×1=小さな粘土リング

小さな粘土リング×1+小粘土棒×5=粘土の歯車

粘土プレート×5=大粘土プレート

粘土ブレード+小粘土棒=粘土ヘラ

大粘土玉×5+粘土リング=粘土軸受

粘土軸受+粘土リング+粘土棒+粘土プレート+粘土小リング=粘土主軸

粘土プレート+粘土主軸×2+粘土の歯車+粘土円柱+粘土作業台筐体=粘土プレート作成台主体使う

粘土プレート×5+粘土の歯車=粘土プレート作成台筐体

粘土軸受+粘土円柱+粘土の歯車=粘土ワイヤー圧電機使う

サボテン=サボテンスパイク

サボテンスパイク×2+木の棒=サボテンの剣（エビルサボテンマン一撃）

オーラ×2＋木材＝謙虚な木材

謙虚な木材×5=圧縮謙虚な木材

圧縮謙虚な木材×3+オーラ=謙虚なオーラ

謙虚なオーラ×2+木の棒=謙虚なオーラソード貰う

バケツ+大豆=豆乳使う

木の棒+硬い土×2=包丁使う

種=5分待つ=小麦

小麦×3=普通のパン

普通のパン、とうもろこし=アレパ食べる

オーラ、サボテン=オーラサボテン

オーラサボテン+包丁=イラオーラナイフ　使い方
Emilia Seashore

Emilia

Emilia Seashore is 10 years old in the first book. She is described to have long dirty blonde hair that reaches her ankles, and she has cyan-cornflower blue eyes.

## Personality

* **Leader**

Emilia is a leader because she is the one others turn to for ideas when they are in a situation, although she usually comes up blank, and has to rely on her friends. She instructed her friends when they were escaping, and they didn't question her, even though a lot of things could have gone wrong, she again instructs her friends throughout the rest of the book, and sometimes Charmaine will ask questions, or hesitate, but they will usually go with her idea.

* **Ambitious**

Emilia was very ambitious when she wanted to escape the orphanage for several years, she had an escape plan and everything. She pushed very hard to get to her goals, even if it left her friends behind, or hurt them.

* **Brave**

Emilia risked her life when she saved Alison from drowning, and diving after her when she fell in the water.
Gender Reveal Scratch Off

**Supplies:**

* Clear contact paper
* Round circle punch
* Metallic acrylic paint
* Liquid dish soap
* Paint brush
* Paper to print your scratch-it text on

* Print what you want to be scratched

**Step 2:**

* Mix two parts paint and one part liquid dish soap

**Step 3:**

* Spread the clear contact paper on a flat surface and start painting (most likely will have 3-5 coats)\

**Step 4:**

* Let dry and cut into circles and peel the black part of the cleat contact paper, then stick it to the scratch it

ORIGINAL LINK

https://acraftedpassion.com/how-to-make-your-own-scratch-it-plus-a-free-printable/
Halloween Village Luminaries

**Supplies:**

* Jars
* 1 can of Krylon Shimmer Metallic Spray Paint(purple or blue)
* Fine Tip Black Paint Pen
* Printable stencils
* Tea candles

* Clear the jars before anything else

**Step 2:**

* Spray the inside or outside of the jar

**Step 3:**

* Once dry, trim the printables and place on the jar then trace the outlines with the paint pen

**Step 4:**

* Once outlined, fill in the image with the paint pen

**Step 5:**

* Place tea candles inside the jars (Optional)

ORIGINAL LINK

https://www.ohsosavvymom.com/2015/10/diy-upcycled-halloween-village-luminaries-craft/
Watercolor Notebooks

**Supplies:**

* Composition books
* Watercolor printable
* Scissors
* Mod Podge
* Foam paintbrush
* Washi tape (optional)

* Add a thin layer of Mod Podge to the front of the notebook

**Step 2:**

* Print out the watercolor printable and place it on the notebook and press out firmly

**Step 3:**

* Add some washi tape for a finishing touch

ORIGINAL LINK

https://eighteen25.com/free-printable-watercolor-notebook-covers/
Anderlines

The Anderlines are a family who wanted to adopt The Family, excluding Emilia, they decided that they didn't want Emilia after all, the reason remains unknown. The only known Anderlines are Mr. and Mrs. Anderline, it is unknown whether or not they have children, or adopted other children. Thir name means "Highest" this makes sense since Coral said that they were rich and powerful, making them be described as, "highest". It is unknown what they look like as they never showed up in person, instead they sent body guards, again showing how powerful they were.
交換ゲット

50ゴールド→「ミニデストロイヤー」貰う

10ゴールド→「カレピッピ(スキン)」貰う

50ゴールド→「モミジッピ(スキン)」貰う

手作りランタン×3→「高級なランタン」貰う

50ゴールド→「ボーントーテム(スキン)」貰う

5ゴールド→「ケルタスクォーツ鉱石」貰う

100ゴールド→ダイヤモンド貰う

120ゴールド→ダイヤモンドの斧貰う

80ゴールド→金×1

金×5→金の塊

金の塊×8+ダイヤの斧×1→女神の戦斧貰う

ダイヤモンド×2+オーラ=オーラを纏ったダイヤ貰う

ヘルメットキノコ=20ゴールド

オーラを纏ったダイヤ=250ゴールド(返品)

ケルタスクォーツ鉱石×1=ケルタスクォーツインゴット

1ゴールド+ケルタスクォーツ鉱石=ゴールドケルタスクォーツ鉱石

ゴールドケルタスクォーツ鉱石=ゴールドケルタスクォーツインゴット

ゴールドケルタスクォーツインゴット×5=ゴールド生成器貰う

1ゴールド=シート

3ゴールド=とうもろこしの種植える

1ゴールド=大豆の種植える

種×4=ドクダネの種植える

20ゴールド=アルマジロンGET

5ゴールド=エボリュウ細胞

エボリュウ細胞×5=エボリュウGET
アップデート情報

バージョン0.5

パワーパウダーの追加

バージョン・0.4　殺人レンガと地獄の殺人レンガ追加。地獄ナマズ追加

バージョン・0.3　新釣りスポット「Sea of hell」追加。地獄魚を釣れます。木材を素手で取っているとイベントが発生します。(開催期間8/5～8/10)6っこの「ここか？」の中に1つだけ木材蜘蛛が出る「ここか？」があります。確定で倒せます。(推定木材蜘蛛のHPは5で、通常攻撃が10であるため確定で撃破できます)すると、木材1つを確定ドロップします

バージョン・0.2　新アイテム「懐中電灯」「レコードプレーヤー」追加。高級なランタンが交換ゲットでは「高級ランタン」となっていたので修正。限定モンスター3体目「彷徨う革鎧」追加
粘土作業台を使っている

粘土1つを👋（チョップ）し、粘土棒を作る

3回右のチョップボタンをクリックしてください　　　　　　　　👋

チョップしたら右のボタンを押してください　　　粘土棒

大粘土玉1つを👊（パンチ）し、粘土円盤を作る

10回右のパンチボタンをクリックしてください　　　　　　　　👊

チョップしたら右のボタンを押してください　　　粘土円盤

粘土円盤1つを👊（パンチ）し、粘土スライサーを作る

10回右のパンチボタンをクリックしてください　　　　　　　　👊

チョップしたら右のボタンを押してください　　　粘土スライサー

大粘土玉1つを粘土スライサーを装備した状態で👊（パンチ）し、粘土円盤を作る

10回右のパンチボタンをクリックしてください　　　　　　　　👊

チョップしたら右のボタンを押してください　粘土プレート

大粘土玉1つを👋（チョップ）し、年度円柱を作る

3回右のチョップボタンをクリックしてください　　　　　　　　👋

チョップしたら右のボタンを押してください　粘土円柱

粘土円柱1つを👋（チョップ）し、粘土ニードルを作る

5回右のチョップボタンをクリックしてください　　　　　　　　👋

チョップしたら右のボタンを押してください　粘土ニードル

粘土プレート1つを👊（パンチ）し、粘土ブレードを作る

10回右のパンチボタンをクリックしてください　　　　　　　　👊

パンチしたら右のボタンを押してください　　粘土ブレード

大粘土玉1つを🔪（スライス）し、粘土リングを作る

3回右のスライスボタンをクリックしてください　　　　　　　　🔪

スライスしたら右のボタンを押してください　粘土リング
モンスター・バトル・ゲット Wiki

**モンスターバトルゲットへようこそ！**
冒険しよう！→最初の草原へ

イベントに参加しよう！イベント一覧

交換ゲット

ギフト

8月のバトルパス

クラフト

伐採

釣り

いろんな敵と選択して戦う

初心者（ゲーム開始1日目の人のみ）セット

ディメンジョンに選んで入る

アップデート情報

賽銭箱

環境レベル

## 主な記事

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The Seven Seas Series Wiki

**Welcome to the The Seven Seas Series Wiki!**
We're a collaborative community website about The Seven Seas Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

The Seven Seas is an unofficial book.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eldritch Scion

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Eldritch Scion is a **Tier 5** dark spawn that can be encountered in the Glacial Pass once the player reaches **Dungeon Level 33**.

**Combat Proficiency**

The Eldritch Scion is the **Epic** variant of the Arcane Horror, boasting massively increased stats across the board along with a more damaging **Mind Assault**.

The approach to defeating a Scion likely won't differ from facing one of the Arcanes, but it is important to note note that its defensive stats are a direct inverse of the Arcane Doom. Thus, using a spell against it is preferable.

  **Damage:** 8-13
  **Critical:** 15%

**Ability**
Armored Skeleton

The **Armored Skeleton** is a **Tier 1** Undead Enemy that can be encountered in the Sunken Grotto. It is one of the first enemies a new player will inevitably encounter.

Armored Skeletons vanish from the dungeon at **Character Level 11** or **Floor 25**.

**Combat Proficiency**
As the name suggests, Armored Skeletons are simply Skeletons that wear armor. This armor is not just for show, as it grants them one point in the armor stat, which will decrease the damage dealt by your physical attacks and skills such as Flurry. () It even extends to **Mercenary Tricks** skills as well, which can make the armored skeleton difficult to remove. This armor will be increased by another one point if it uses its special ability, **Defend**, which will make it extremely hard to kill even with a melee weapon in hand.

The best approach to the Armored Skeleton is to inflict damage that is not reduced by its armor. These include spells such as Lightning or Dark Pact, as well as running a gun as your weapon to bypass its armor. Armor-reduction spells are also useful here, such as Eclipse Rite and Abyssal Gaze.

* Grim
* Nightmare

  **Damage:** 2-3
  **Critical:** 13%

**Ability**
Ceremonial Dagger

The **Ceremonial Dagger** is a melee Weapon that can be obtained after **Character Level 12**. It increases the player's damage by 2 and inflicts an additional 1 point of damage when attacking a Human.

The Sacrificial Dagger is an enhanced version of this weapon, providing more overall damage and greater effectiveness against humans.

**Stats**

  Base Cost
 35

**Acquisition**
The Ceremonial Dagger can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.

**Tips**
While this weapon can be obtained around the time you enter the Withering Woods, its effectiveness falls off quite a bit until you reach The Tear, as the only humans you will likely encounter are Nomads in the Glacial Pass. This weapon is still very effective against human foes however, and those with the Executioner background will benefit strongly from this weapon.
Dark Worshiper

The Dark Worshiper is a **Tier 4** human enemy that can be encountered in The Tear.

**Combat Proficiency**
Dark Worshipers are quite dangerous opponents who have a very balanced set of stats in addition to the **Dark Surge** ability. Because of this, you should take them out first before they can destroy your evasion with it.

  **Damage:** 7-10
  **Critical:** 15%

**Ability**
Asylum Jacket

The **Asylum Jacket** decreases the chance to lose sanity on enemy CRIT.
It is the only armor know to decrease SAN loss on enemy CRIT chance.

It has the same effect as the Old Goat Companion.

**Stats**

  Base Cost
 30

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan, dropped as loot from enemies, or as dungeon event reward.
Glacial Pass

"High, ice-encrusted peaks are impassable but for a narrow pass leading south"

The Glacial Pass is one of the eight dungeons that can be visited. It is the second dungeon that the player can access, and introduces two new enemy types to the player: Orcs, and The Dark.

The pass is accessible as soon as the Prince of Thieves is defeated, although iOS versions of the game require a payment to unlock it and the rest of the game.

## Character Level 6-10

**Frigid Tundra**
From **Character Level 6-10** you will face the weakest monsters that inhabit the Glacial Pass. However, do not let the fact they are the weakest fool you, as they pose a far greater threat than those from the Sunken Grotto. Additionally, some of these monsters follow new subtypes that change up the danger they present to you.

You can also encounter some enemies previously fought in the Grotto here, including the Hedge Wizard and Assassin.

**The Orc Chieftain awaits you on Floor 15.**
Tier 2 Monsters (Character Level 6-10)

## Character Level 11-16

**Upper Pass**
From **Character Level 11-16** you will start to encounter new, more threatening monsters that build upon previously introduced creatures. Previously encountered enemies will continue to appear at lower frequencies. However, the Smilodon and Young Smilodon will stop spawning entirely, being replaced by a new species of mountainous horror: the self-regenerating, tough-skinned trolls.

**It is possible to face the Orc Chieftain at this point, if you have leveled up too much.**
Tier 3 Monsters (Character Level 11-16)

## Character Level 17+

**Aimless Ice**
From **Character Level 17** onward, a few orcs that can be also be met in the Withering Woods will begin to appear throughout the dungeon. Compared to opposition you've faced prior, these enemies are the cream of the crop.

**The Ancient Troll awaits you on Floor 30!**
Tier 4 Monsters (Character Level 17+)

## Dungeon Floor 33+

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

**Primordial Crevasse**
From Floor 33 onward, you will lose all contact with the dungeon's previous inhabitants, and instead be greeted with an opponent octaves more ancient and vile than the very dark itself. Primeval creatures and eldritch entities whose power and mastery of the seemingly unwillable dark make them a terrifying force to behold.

At this stage of the dungeon, both humans and orcs completely dissapear from the enemy pool, leaving only entities of The Dark and Beasts to stand in your way.

**Father Dagon & Mother Hydra await you on Floor 45!**
Tier 5 Monsters (Floor 33+)

## Minibosses

The Glaial Pass is home to three unique minibosses that can appear randomly while exploring the dungeon. These foes are notoriously powerful and often the source of many deaths here. Engage these with caution.

Possessed Orc
Coven Witch
The White King
Dark Savant

The Dark Savant is a **Tier 4** human enemy that can be encountered in The Tear.

**Combat Proficiency**
The Dark Savant is one of the most dangerous enemies in The Tear. Even without their ability in play, they have airtight defense and have some of the highest attack damage of any other monster in the dungeon. However, it is when **Dark Blessing** comes into play that the Dark Savant becomes the most dangerous enemy in the dungeon, having the same defense as The Final Boss and inflicting damage similar the Mua-Ta Chosen. The Dark Savant becomes an incredibly powerful foe that should be dispatched quickly.

Seed of Oblivion will render the Dark Savant unable to use its ability, preventing it from empowering itself into a devastating force of destruction.

  **Damage:** 8-11
  **Critical:** 16%

**Ability**
Arcane Blast

Arcane Blast is an **Arcane** spell that inflicts a highly varied amount of damage, as well as a two-point reduction in either damage, armor or spell resistance. Its minimum damage is always at 1.

**Uses & Strategies**

Arcane Blast is a bit of an oddball spell. At a glance, its damage can even surpass Dark Pact if you are fortunate enough. Key word: *fortunate enough*. Since minimum damage is always at 1, you are likely to also inflict virtually zero harm onto enemies and waste a turn. The random debuff can help you get some consistency, but it may not reduce the stat that you wish; dedicated debuffing spells such as Abyssal Gaze and Soul Rend are always better. Despite the crippling inconsistency, however, a build that is minmaxed in spell power can at least inflict a moderate amount of damage even at a low-roll.

**Strengths**

* Can deal an overwhelming level of damage, up to 45 base maximum magic damage at level 7.
* Provides a random debuff to compensate for potentially dealing lower than average damage.

**Weaknesses**

* Due to extreme damage variance, this spell is enthralled to RNG.
* The debuff is also randomly applied to only three stats, and may not be a debuff you would want.
* Requires a large amount of spell damage to offset the damage variance.

**Upgrade Tree**
Masterwork Kusarigama

The **Masterwork Kusarigama** is a melee Weapon obtainable from **Character Level 23** and the enhanced version of the Kusarigama. Like its predecessor, it grants a significant increase to damage and evasion chance.

**Stats**

  Base Cost
 75

**Acquisition**
The Masterwork Kusarigama can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.

**Trivia**
* In real life, the Kusarigama is a traditional Japanese weapon consisting of a sickle-shaped blade on a chain, similar to a flail.
Doubt Manifestation

The **Doubt Manifestation** is a Psyche Manifestation that can appear while under **Character Level 12**. It is among the first types of manifestation that the player will encounter.

**Combat Proficiency**
Doubt is the strongest, but the most frail of the manifestations at tier 1. It is also the manifestation with the most annoying ability, **Self-Denial**, which allows it to heal itself or its fellow manifestations. As such, this should be a top priority manifestation to dispatch, alongside Fear.

  **Damage:** 2-4
  **Critical:** 13%

**Ability**
Bisonorus

Bisonorus is official property of Big Blue Bubble, and sadly will not be returning to TLL in its current form. This page is now an archive page. This is not Big Blue Bubble's fault. Please don't harass them. For more information, see The BBB/TLL Situation.

## Bisonorus

‎

## Biography

Bisonorus bio (Azu if you will write this, please mention how the emperor looks like a wig when they are sleping)

## Description

Bisonorus consists of two monsters: a big purple monster and a small orange monster. The orange monster is the Emperor Bisonorus while the purple one is the Standard Bisonorus. The Emperor Bisonorus sits on top of the standard Bisonorus.

Emperor Bisonorus has a long tail with a fluffy tuft at the end. It has one eye and its horns point up. Standard Bisonorus has scales instead of fur as well as a peach colored lower jaw and belly. Bisonorus has a downwards pointing horns and a nose that is the same color as said horns. Both Bisonorus have two teeth, claws, and at least one green eye.

## Breeding

Bisonorus cannot currently be bred, but it can be purchased through the market on Noramba Desert.
Beastman Shaman

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Beastman Shaman is a **Tier 5** beast enemy that can be encountered in the Withering Woods once the player reaches **Dungeon Level 33**.

**Combat Proficiency**

The Beastman Shaman is the **Epic** variation of the Mua-Ta Priestess, with vastly superior stats on top of a more potent **Vitality**.

As a healer, dispatching the Shamans first is a smart move to end a fight more quickly. But nevertheless, your strategy to engage them is unlikely to be any different than you would normally. Because their Armor is weaker than their spell resistance, physical damage will be able to kill them faster than magical damage.

  **Damage:** 6-13
  **Critical:** 14%

**Ability**
Death Mark

**Stub**
This page is a stub. You can help by expanding it.

**Desktop-Exclusive**
This page or section contains content exclusive to the Steam version of Grim Quest.

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.

Death Mark is a skill from the **Mercenary Tricks** regime, available only on the Steam version of Grim Quest. It reduces the armor of an enemy and inflicts the Death Mark status effect, which heals you based on health lost whenever the target is damaged.

It and other Mercenary Tricks can be used regardless of whether you are carrying a melee or ranged weapon.

**Upgrade Tree**
Assassin's Bracer

The **Assassins's Bracer** is a **Tier 2** accessory that can be obtained from **Character Level 21** and beyond.

A very useful accessory to pick up towards the late-game if you are building around your weapon, as it provides a bonus to **Attack Damage** and **Critical Chance**.

**Stats**

  Base Cost
 75

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan, The Curio Shop, dropped as loot from enemies, or as dungeon event reward.
Bone Wand

The **Bone Wand** is a Weapon that gives the player one point of melee damage and a chance to reduce a spell's cooldown by 2 when it is cast, similar to the effects of Metaphysics. It is obtainable from the start of the game.

The Antique Bone Wand is an enhanced version of this weapon, providing more damage and higher chance to reduce Spell cooldown.

**Stats**

  Base Cost
 25

**Acquisition**
The Bone Wand can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Flaming Sword

The **Flaming Sword** is a melee Weapon that can be obtained at any point in the game. It increases the player's damage by 1 and inflicts an additional 1 point of damage when attacking Dark Spawn.

The Burning Sword is an enhanced version of this weapon, providing more overall damage and greater effectiveness against the dark.

**Stats**

  Base Cost
 25

**Acquisition**
The Flaming Sword can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.

**Tips**
The only dark spawn in the Sunken Grotto is a miniboss, the Dark Slime. Taking a weapon exclusively for a miniboss is a poor use of the slot. You would be better served waiting until you can access the Glacial Pass, where dark spawn such as the Shadow Prowler and Floater can be encountered regularly.
Gyngko Leaves

Gyngko Leaves are healing consumables that restore 40 HP when consumed. Although not as strong as the Healing Potion, they are more frequently obtained and still have a strong potency, especially at the very beginning of a playthrough.

As with all healing consumables, Gyngko Leaves receive bonuses from the Physician Background and the Enchanted Frog.

**Stats**

  w/Physician
 10

**Acquisition**
Gyngko Leaves can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.
**Usage**
Gyngko Leaves are only slightly cheaper than Healing Potions, and are less efficient in cost compared to the Marigold. You should only purchase these if you have no alternative or need to make healing potions. However, they are often more common in dungeons through the seedling event, where plucking the seedling gives you the item while nurturing it restores 1 point of sanity instead.
**Crafting**
Blacksmith

The Blacksmith is a location in Ashborne. It allows you to upgrade your base stats using three different materials: Steel Ingots, Omnium Crystals or Dark Essence. Upgrading weapons increases minimum and maximum damage, while upgrading armor increases base health. Upgrading costs start at 125 gold for classic, 150 for grim and 175 for hardcore and nightmare difficulties, with an increase in 25 gold per level.

The Armorer background reduces upgrade costs in gold by 33%. The Foundry upgrade in the Council Chambers allows upgrading equipment beyond the maximum level by 4 each level, up to level 37.

## Upgrade Materials

 Omnium Crystal | +1 MAX/MIN DMG, +1% CRIT
 Dark Essence | +1 MAX/MIN DMG, +1% CRIT

Weapon upgrades will alterate between MAX and MIN damage, starting at MAX.

Upgrading with Dark Essence requires no gold.
Heart Simulacrum

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Heart Simulacrum is the **Epic Boss** of the Imperial Mausoleum, and may be fought at **Floor 24** onwards once the player has reached **Character Level 30**.

Considered by most to be the most difficult epic boss before the Haunted Quarry, the Heart Simulacrum is an infamous opponent that limits the time you have to fight it by constantly sapping your Sanity. Out of potentially any other boss, this one, most of all, demands your absolute attention.

## **Combat Proficiency**

The Heart Simulacrum fully deserves the infamous reputation that precedes it. Not only is this the first boss with a perfect 10/10 in Armor and Resistance, it is also the bearer of perhaps the most dangerous ability of all: **Dark Pulse**. It damages you, it has an EXTREMELY high chance to drain your sanity, and it heals the Heart Simulacrum **per cast**.

This alone is bad enough, but the Heart comes with both a Nosferatu and a Lamia to guard it, both of which can severely ruin your attempt at destroying the boss.

Unlike Sage Asmodius, who can more or less be solely focused with little repurcussions, ignoring either of these vampires is easily a death sentence. This forces you to find a way to deal with them before the repeated dark pulses drain away too much of your health and sanity to defeat the boss.

  **Damage:** 24-30
  **Critical:** 15%

**Ability**

**Special Loot**

The Heart Simulacrum will always drop this item upon death. If you do not advance past floor 24, it can respawn even after death and allow you to obtain infinite Crowns.

## **Tips**

* Seed of Oblivion is your friend! When the heart is debuffed by the seed it has a 50% chance to use its weaker normal attack, already doubling your chances of survival. High evasion with Slow Time will also be extremely beneficial, as it allows you to ignore the Nosferatu and avoid normal attacks from the heart.

* Stunning options like Crippling Volley and Confusion are also vital against the heart, as any turn without it casting Dark Pulse is crucial for setting up debuffs like Soul Rend. Additionaly, confusion damage will punish the heart for recklessly spamming its ability, letting you squeeze extra damage out.

* It is extremely important to remove the Lamia as soon as possible. Should she be allowed to cast **Domination**, she may chain-spam the ability. This will guarantee your demise.

* The Paintbrush of the Mad Genius should have been obtained at this point, and can help you fare better by negating sanity penalties. Those with the *Psychopath* Background will also benefit naturally and have an accessory slot open.

## **Trivia**

* The Heart Simulacrum's current portrait was designed by multiple members of the community. It had a previous portrait that was less realistically-shaped, shown to the left.
Cyclops

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

**Cyclopes** are Tier 5 beasts located within the Blasted Wastes. Often guarding their young hatchlings, they are one of the strongest beasts available, packing towering strength and durability.

**Combat Proficiency**
Cyclopes are essentially Dire Rats jacked up to unnatural strength, and preserving your sanity should be a goal when fighting these beasts. In an encounter accompanied by their young, the adults should be targeted first as the hatchlings have far less damage output and no threatening ability.

  **Damage:** 13-16
  **Critical:** 19%

**Ability**
Diamond

The **Diamond** is a valuable gemstone that can be sold, turned in for bounties or used as a material for the Orb of All-Seeing. It is the most valuable gemstone.

**Stats**

  Buy-Back

**Acquisition**
The Diamond can be dropped by Enemies or be given as a random reward from dungeon events. In particular, it is one of the items you can obtain when you choose to salvage in the Traveler from Afar event.

**Crafting Recipes**

**Trivia**
* Diamonds are also found in Grim Tides, where they can enchant equipment to grant damage or health, depending on whether a weapon or chestplate is used.
* The Diamond Golem is based off this enemy. Corresponding to the Diamond's high value and its enchantment effects in Grim Tides, the golem is the strongest out of all others in base stats and ability.
Imperial Brandy

Imperial Brandy is the weakest Sanity restoring consumable in the game, restoring one point when consumed. It is however, the cheapest of these items, sharing the same price as Grapes.

In addition to receiving bonuses from the Rum Flask, Imperial Brandy also gains a bonus from the Gourmet background.

**Stats**

 7

**Acquisition**
Imperial Brandy can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.
**Tip**
Imperial Brandy is cheap and provides very minor sanity restoration - not a bad consumable by any means, but better options certainly exist. Its greatest boon is when paired with the Gourmet background and the Rum Flask, enabling this item to match the strength of a Soma Tincture, giving it an incredible cost efficiency.
Cleave

Cleave is a skill under the **Combat Techniques** regime. It activates in place of a horizontal swipe attack and makes it deal increased damage to all enemies instead of just two.

 On the desktop version of Grim Quest, it must be activated independently due to the lack of a horizontal swipe motion.

Uses and Strategy
Cleave divides your damage equally to each enemy in front of you and applies bonus damage to all targets, allowing melee builds to have an area-of-effect option. This alone is not notably powerful, but what makes cleave useful is its capacity for triggering on-hit effects from Venomous Strike and Stunning Blow. Despite having bonus damage the total damage output is usually lower than Flurry, Pierce Armor or sometime even a normal attack, as your attack will have to overcome their armor individually. This makes Cleave very difficult to use and not recommended to new players as beginning skill.

**Desktop-Exclusive**
This page or section contains content exclusive to the Steam version of Grim Quest.

Upgrade Tree
Death Knight

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Death Knight** is a Tier 5 Undead Miniboss that can be encountered in the Haunted Quarry.

**Combat Proficiency**

The Death Knight is an overwhelmingly powerful force of devastation, possessing one of the highest damage outputs out of any miniboss and with an ability that only enhances its damage further. The Death Knight can very easily wipe you out in a short time, especially once **Detestation** has been used, as its damage and critical chance soars to new heights.

The greatest weakness of Death Knight is its deterioration, as its ability inflicts 10 Poison Damage onto itself. This stacked with your own poisons can quickly wither the Death Knight away, making it a key to defeating it. Beware, however, for it comes alongside some paranormal partners.

  **Damage:** 22-27
  **Critical:** 20%

**Ability**

**Trivia**
* Detestation is the only ability that inflicts poison damage in Grim Quest. Across Grim Quest and Grim Tides, it is the only ability that poisons the user.
Champion's Sword

The **Champion's Sword** is a melee Weapon obtainable from **Character Level 23**. It is the enhanced version of the Omni Sword.

**Stats**

  Base Cost
 75

**Acquisition**
The Champion's Sword can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Beastman Sage

The Beastman Sage is a **Tier 4** beast enemy that can be encountered in the Withering Woods starting from **Character Level 17**, or **Dungeon Level 25**. They will no longer be encountered after **Dungeon Level 33**.

**Combat Proficiency**

Beastman Sages are a spellcaster variety of Beastman that specializes in **Sunder Weapon**. Most uniquely, these sages have been able to amplify the spell so that it not only reduces your attack damage, but also your critical chance. As such, if you rely on physical damage, you may wish to dispatch these targets first.

  **Damage:** 5-9
  **Critical:** 14%

**Ability**
Aether Bomb

The Aether Bomb is a bomb item that reduces the spell resistance of all enemies by 3 points. It is the bomb version of Sage's Wisdom and stacks with itself, unlike with the consumable.

Like other bomb items, the Aether Bomb is only usable in-battle.

**Stats**

 25

**Acquisition**
Aether Bombs can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

It is also craftable in the Boiling Cauldron with Sage's Wisdom and Gunpowder.

**Tip**

Aether Bomb's effects are potent, with the same spell resistance decrease as a level 6 Sunburst. Using lots of them in a boss fight can be helpful as Sunburst and Soul Rend only stack by 1 point on repeated casts.

With Advanced Combat enabled and the Alchemist Background, Aether Bombs become far more powerful, as you not only have the turns to unleash them without being forced to endure incoming damage, but can also avoid cooldowns on your items entirely, enabling you to stack two of these bombs for double the effect. This paired with strong spells like Dark Pact, Fireball, and Soul Rend can be a very strong asset in your kit and make the explosive worth carrying around.

**Crafting**

**Trivia**
* Aether Bombs previously reduced two points of spell resistance instead of three.
Crippling Volley

Crippling Volley is a skill from the **Gunslinger Tendencies** regime that delivers an attack with extra damage and a two-turn stun. This stun has full effectiveness against bosses and minibosses.

**Uses & Strategy**
Crippling Volley is the second best stunning option after Dark Bomb, as it has the stun duration of Confusion without reduced effects against bosses. This makes the skill a priority to get upon first taking up a firearm, although upgrading it is less important compared to Aimed Shot.

This skill is critical in stun-locking bosses with Glacial Spear, Confusion and Twisting Vines, as using them together can cycle out 4-turn cooldowns while inflicting constant damage on a single target.

**Upgrade Tree**
Death Priest

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Death Priest** is a **Tier 5** Undead found throughout the Imperial Mausoleum. Infamous and feared, the magic these horrors have is like no other, capable of delivering incomparable levels of damage if allowed to be cast even once.

**Combat Proficiency**

Easily the strongest undead in the mausoleum, their ability **Sap Life** is extremely dangerous. It immediately deletes 25% of your current health, which is greater than that of even the Grim Reaper. The only saving grace is that it does not heal the priest, which would otherwise make it overpowered. This **cannot** be turned into healing by the Potion of Masochism or Absorb Pain.

Worse yet, these undead monstrosities can appear alongside the Necromancer, which will force you to prioritize THAT enemy or otherwise risk a Death Priest being resurrected! This can allow the casting of **Sap Life**, which may be unavoidable. It is highly recommended to carry a powerful stun with you, such as Confusion or Crippling Volley to disable the priest safely. Alternatively, simply throw Seed of Oblivion at it to nullify the threat entirely.

  **Damage:** 10-14
  **Critical:** 13%

**Ability**
Emerald Golem

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Emerald Golem** is a Tier 5 Dark Spawn that can be encountered in the Haunted Quarry. It is the animated form of the Emerald brought to life by the malice around the quarry, and one of five gem golems.

Emerald is the more advanced, and far more dangerous version of the Amethyst Golem. Although their ability barely delivers much damage, it is guaranteed to reduce sanity, on top of a stacking evasion debuff.

**Combat Proficiency**
Emerald Golems are frustrating to say the least. Their special ability, **Emeraldine Sight**, is a *guaranteed* sanity drop and evasion debuff. Since this can be cast multiple times, even one golem left for too long will leave you scrambling back to Ashborne out of your mind.

Having Meditation is highly recommended along with Nature's Embrace to circumvent the sanity drain.

  **Damage:** 14-17
  **Critical:** 25%

**Ability**
Arcane Doom

The Arcane Doom is a **Tier 5** Dark Spawn that can be encountered in The Tear after **Character Level 23** or **Dungeon Level 25**.

**Combat Proficiency**
The Arcane Doom is the most powerful monster that you can encounter in The Tear, bar none. While the Dark Savant is technically more dangerous once it is under its buff, the very fact it needs a buff to overcome this enemy in strength is a testament to how powerful the Arcane Doom is.

Boasting the highest base damage output of any monster in the main quests, in addition to having one of the highest base critical rates makes Arcane Doom a formidible foe. Worse yet, its **Mind Assault** is capable of culling your evasion by a staggering **20%**, which can make it very hard to avoid its deadly attacks.

Its Armor is still lower than its Resistance, but not by much. Using Abyssal Gaze can cripple its physical resilience and make it easy to dispatch with a strong skill like Flurry. Alternatively, you can use Soul Rend then smack it with a powerful single-target spell like Lightning or Dark Pact.

  **Damage:** 8-12
  **Critical:** 20%

**Ability**
Dark Emperor

The Dark Emperor is the strongest food item in the game, recovering 75 HP and 25 supplies when consumed. Unlike other food items, however, it is not purchasable from any stores and can only be found through combat or Dungeon Events.

Like other food items, it receives healing bonuses from both the Physician and Gourmet backgrounds.

**Stats**

  w/Physician
  w/Gourmet

**Acquisition and Usage**

The Dark Emperor can be dropped by Enemies, and be given as a reward from dungeon events, but cannot be purchased from any shops.

**Tip**
Dark Emperors are excellent emergency use items when you absolutely need a heavy boost in healing and supply restore. Although the Elixir of Life can give more health, this rare mushroom offers a very strong balance between the two. Never sell these, they are too valuable to pass up.
**Crafting**
Arcane Nightmare

The Arcane Nightmare is a **Tier 4** dark spawn that can be encountered in The Tear.

**Combat Proficiency**

The Arcane Nightmare is a significant upgrade over the Arcane Horror, boasting increased stats across the board in addition to a more powerful **Mind Assault**. Because of this, you will find it much harder to dispatch them using the tactics you would have wielded against Arcane Horrors.

  **Damage:** 6-10
  **Critical:** 18%

**Ability**
Glacial Spear

Glacial Spear is an **Elemental** Spell that damages two adjacent enemies and has a high chance to stun the primary target for one turn.

**Uses & Strategies**

Glacial Spear's area damage and stun make it a highly valuable asset, as it can delay the use of extremely dangerous enemy abilities or even prevent death. However, it is not as powerful as the two-turn stun from Confusion and cannot stun groups of enemies like Twisting Vines. To make up for it, Glacial Spear has the highest damage.

**Strengths**

* Delivers its damage to two targets simultaneously.
* Offers a relatively high rate of stunning, with only a 1/4 chance to fail initially.
* Works well against bosses with minions, since the boss can be stunned while the minions also take damage.

**Weaknesses**

* Deals a relatively low amount of damage.
* At higher tiers, this spell has a wide damage range, making it unpredictable in its effectiveness.
* Glacial Spear does not become greatly consistent until you reach the higher levels.

**Upgrade Tree**

**Trivia**
* Glacial Spear previously had a guaranteed stun, which was nerfed to a percentage chance to stun in version 1.0.2.
Guilt Manifestation

The **Guilt Manifestation** is a **Tier 1** Psyche Manifestation that can appear while under **Character Level 12**. It is among the first types of manifestation that the player will encounter.

**Combat Proficiency**

Guilt is the most durable of the manifestations at Tier 1, with 1 point in armor and 12 HP. They also have the most damaging ability, **Self-Indulgence**. But with no other effects, they are only dangerous to your health. Dispatching them is pretty simple by using magic.

  **Damage:** 2-3
  **Critical:** 13%

**Ability**
Drifter

Drifter is a skill from the **Gunslinger Tendencies** regime. It grants a chance to restore 1 Sanity when moving to an unexplored tile while the player has supplies. Unlike other skills, it has no effect in battle.

**Uses and Strategy**
Drifter is far more useful than it may seem, as through simply exploring the dungeon you can regain your sanity. That alone puts it very high up in the benefits it can provide you, and each level only further increases the odds of your sanity going up. That said, you must have spare supplies to benefit from this.

**Upgrade Tree**
Floater

The Floater is a **Tier 2** dark spawn that can be encountered in the Glacial Pass while the player is below **Character Level 17**. After reaching the character level or **Dungeon Level 25**, they are no longer encountered.

**Combat Proficiency**

Floaters mark one of the two first specimens of the Dark that the player will encounter, alongside the Shadow Prowler. Although they are not as powerful as their kin, the Floater still brings a dangerous ability to battle. With 3 points in spell resistance and the powerful **Frost** spell that inflicts damage identical to a Skeleton Adept's **Spark**, these foes should be slit wide open before their chance to strike.

  **Damage:** 3-5
  **Critical:** 13%

**Ability**
Hedge Wizard

Hedge Wizards are **Tier 1** Human enemies that can be encountered in the Sunken Grotto and rarely the Glacial Pass while the player is below **Character Level 11**. They are among the first enemies a new player will face.

**Combat Proficiency**

Hedge Wizards are similar to the Bandit, but with a few distinct differences: They possess 2 points in spell resistance, significantly cutting down the damage you can deal with spells. Secondly, they possess the **Flame** ability, which deals flat magical damage, circumventing any armor you might have. Spell resistance instead will help you absorb some of that damage.

Taking them out with physical attacks is the simplest method of dispatching them, as they have no armor to speak of.

* Grim
* Nightmare

  **Damage:** 2-4
  **Critical:** 13%

**Ability**
Arcane Plate

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Arcane Plate** is a piece of Armor that provides massive increases to the player's health and armor stat.

**Stats**

  Buy-Back
 500

**Acquisition**
The Arcane Plate can only be obtained upon defeating Sage Mechanus. All sages in The Tear do not respawn after being defeated and thus their drops can only be obtained once.
Healthy Physique

Healthy Physique is a passive skill from the **Physical Traits** regime that increases the player's maximum health.

**Uses and Strategy**
It may look tempting to take this skill, as it slots fairly well with any build and tanking extra hits is always a plus. However, across all levels, the actual health buff is very diminished, especially in the late-game and epic content.

When compared to Mobility, Healthy Physique's benefits are minimal. At level 5, Mobility allows you to dodge approximately one in six attacks, whereas Healthy Physique only grants 25 maximum health. Assuming a dungeon with 4 fights of 2 monsters each, attacking twice before death. This is the easiest dungeon that can hypothetically be encountered, and mobility saves three attacks, whereas the maximum benefit of Healthy Physique would tank two attacks. Early on, however, evasion is not a priority due to its very low chances and is actually inferior to a flat health boost.

Every other skill provides benefits that can indirectly save more health than Healthy Physique, whether it is through killing enemies faster (Savage Strength) or taking less damage (Innate Resistance). Not only that, Ice Shell provides a stronger health benefit that also functions as backup regeneration, something that Healthy Physique simply cannot do.

In conclusion, taking this skill early on can help a bit, but you must head straight for the Altar of Oblivion afterwards.

Upgrade Tree

Sage Commentary
Ghoul

Ghouls are **Tier 2** Undead Enemies that can be encountered in the Sunken Grotto from **Character Level 5**, or **Dungeon Level 25** if the character level is not met.

Ghouls are no longer encountered once the player reaches **Floor 33** of the Dungeon.

**Combat Proficiency**

Ghouls are some of the most dangerous monsters in the Grotto at tier 2, possessing stats equivalent to a Shadow Hound but with 1 point in armor. What makes the Ghoul stand out is its ability, **Battle Frenzy**, allowing it to trade some of its armor for a boost in attack damage.

* Grim
* Nightmare

  **Damage:** 3-5
  **Critical:** 13%

**Ability**
Fireball

Fireball is an **Elemental** Spell that inflicts magical damage to all enemies on the field.

**Uses & Strategies**

Fireball is a spell that finds itself used by almost any player because of its raw power and versatility. An excellent secondary to take with a single-target damage spell such Lightning or Dark Pact, Fireball can distribute damage across enemy targets and wipe away weaker enemies so you can focus on what's dangerous.

This can be extremely effective if combined with Theurgy, as its activation with Fireball can often wipe away an entire enemy encounter. Even without it, Fireball compliments most spells very strongly in a magic build, especially with Sunburst. Gnosis also provides the extra damage you might need to completely wipe away 3 enemies in one go.

**Strengths**

* Fireball delivers the highest base damage of any AOE spell in the game.
* Combined with Theurgy, Fireball can often completely wipe away even 3-enemy encounters in one blast.

**Weaknesses**

* Fireball lacks any form of debuff or alternative uses outside of raw damage.
* Fireball requires some preparation to be most effective, often by debuffing enemy spell resistance with Sunburst.

**Upgrade Tree**

Sage Commentary