Greninja (SSBU)

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## How to **Unlock**

* Play classic mode and win as playing Lucario and be the 3rd Character unlocked.
* Play VS Matches and being the last character unlocked (40th Character is the last one through VS Matches).

## About Greninja in Super Smash bros. Ultimate

Greninja in smash is the heaviest character (lighter than Yveltal in this game but he is nor playable like majority of the 11 with Arceus not even in the game. The 2 Bowser and Darkrai are the only playable ones) despite in reality, there are others heavier than him and more bulky (though it is very few, like bowser is lighter than Greninja when he is more durable than Greninja outside of smash however other than the 11, he is only less bulkier than stakataka (physically only), Xerneas (Special only but tied physical), while he has bulk very similar to majority of other ultra beasts (though only Nihilego, Stakataka and Kartana are playable, the rest aren't) and Mewtwo, though not less, just larger by a very slight margin, yet he is the 2nd heaviest in the game by a massive margin. Though the rest, he is much bulkier (in reality), and is overall the 13th bulkiest (out of billions), only under the 11 and Xerneas. Greninja is also the slowest in the game by a large margin which is accurate and has insane KO potential and damage output, with the strongest attacks in game (only Yveltal's KO can rival his but he is not playable), even though in reality the 11 is stronger (like Bowser who is weaker than Greninja in this game), this is similarly to the thing with his bulk however the ones on top of greninja aside from 11 are different. Despite having the strongest attacks, Greninja has also amongst weakest attacks, like down tilt and dash attack, granting combo potential, further increasing damage output. However Greninja has good frame data, fast start up which is unlike in reality as Greninja attacks really slowly but in game he attacks fast, like a frame 1 jab, however this is to make him usable due to his atrocious mobility.

## Update history

Greninja has been drastically buffed, decent buffs up to patch 8.0.0 but 12.0.0 brought insanely beneficial buffs-an unstoppable Oos option: shadow sneak.

### 1.0.0

* Smash attacks now grant invincibility on hitbox frames.
* Smash attacks have more range.
* smash attacks grant super armor.

### 3.1.0

* Down smash is 1 frame faster.
* forward tilt gained a sweetspot at the foot slightly stronger.
* Up tilt has slightly more range.
* Jab is one frame faster.
* Hydro pump travels faster.
* Forward aerial has more range and hits below him.

### 7.0.0

* Shuriken travels faster.
* Fully charged shuriken does not let opponents drop out.
* up smash is slightly stronger.
* Dash grab grants super armor.
* Dash grab has more range.
* Down throw gained more additional hitstun.
* Uncharged shuriken gained additional hitstun.

### 8.0.0

* Up aerial is slightly stronger.
* Down tilt has slightly more horizontal range.
* Shuriken can be shield cancelled.
* Hydro pump activates start up super armor one frame 1 instead of 2.
* Water shuriken super armour activates at frame 2.
* Shadow sneak gained hitstun cancelling.

### 12.0.0

* Greninja shield health is unique: 60 units.
* Shadow sneak hitstun cancelling was made much more effective drastically increasing Greninja's already absurd survivability.
* Greninja gained a universal tough guy which endures 30 units knockback or less.
* Shadow sneak can be held indefinetly.
* Shadow sneak can now be shielded.
* Shadow sneak moves even faster.
* Shadow sneak stalls in air more with less end lag in air.
* Shadow sneak is now an Oos option which ignored shield stun and shield hitlag.
* Shadow sneak's first frame if anyone's hurtbox touches it, they get into slow motion 0.5× until first hitbox appears.
* Shadow sneak can move back and forth.
* Shadow sneak direction of attack can be chosen.
* Down smash is slightly stronger.
* Down smash, forward smash and forward tilt has slightly reduced range.

## Attributes

### Idling Poses

* Greninja looks at his fist and clenches his fists tightly.
* Greninja punches his fists together and looks down at it.

### Taunts

* Greninja punches his fist together saying "Come on".
* Greninja says "Remember, My tremendous attack power".
* Greninja says "I need to win".

### Victory poses

* Greninja shatters a diamond in a push of his tip of a finger and looks at the screen.
* Greninja is on a chair reading a book.
* Greninja says while pointing at the screen, "I have defeated you". Greninja stands and reaches his arm out and points then says that.
	+ Against Lucario he says "You Tried to Kill me and failed, You seriously need to think before you act".

### Attributes

Greninja is a super heavy weight fighter who lacks speed severely and has immense power and survivability. He has the highest weight in the game but also the lowest speeds by a really noticeable amount (aside from initial dash which is one of the lowest), he also has trash jumps. However to make up for his disgusting mobility, all his other attributes: Frame data, air dodges, rolls, damage output and more are all fantastic, amongst the best in the game. Such as the best up smash in that game and a neutral air dodge with only 6 end lag frames when fresh.

Greninja has a weight of 235, this makes him incredibly hard to launch and insanely durable, easily surviving smash attacks beyond 110% at the ledge (like Mario's forward smash, down smash. Up smash is beyond 200%.), and combined with shadow sneak's hitstun cancelling which is effective, he can survive even longer.
Greninja has a dash speed of 1, this means he is incredibly slow, the slowest.
Greninja has an initial dash of 1.6, this in ultimate is one of the worst in the game.
Greninja has a jump and double jump of 21, this is incredibly low, anyone who is lower than this tends to have either multiple jumps or a high double jump or a move to bring them in air further like Steve's blocks, Greninja has nothing giving him the lest vertical height.
Greninja has an air acceleration of 0.08 however and Air speed of .6, giving him the lowest speed in air as well even though he has average acceleration.
Greninja has a gravity of 0.18 and a damageflytop gravity of 0.09 and (unique, everyone else has 1.8) damageflytop fall speed of 1.85 and a fall speed of 1.85 , fast fall speed of 1.6\*fall speed. This overall increases his survivability even more but more susceptible to combos.
Greninja has a walk speed of 0.583, which is the lowest as well.
Greninja has a traction of 0.087.
Greninja has a universal armour called tough guy but unlike bowser's, it works for a larger amount of knockbacks, up to 30 units.
Greninja's air dodge has instant start up, Frame 1. And grants intangibility from 1-27. And with 6 end lag frames. And fully stale gives 4-26 with 7 end lag frames but 3 start up frames. Though this air dodge is better than everyone else's in terms of speed and start up (Similarly to bowser's end lag but greninja has less start up).
Greninja's directional air dodge gives 1-21 intangibility and all variants (unique to greninja) has 40 end lag frames (also like bowser, low end lag on this air dodge). Fully stale gives 4-20 air dodge with 41 end lag frames.
Greninja's directional air dodge gives 30 units of distance which is higher than mots of the cast, being on of the very few of higher units than 20.
Greninja's spot dodge gives 1 frame start up which is unique (similarly to bowser) and grants intangibility from 2-16 and suffers from a minimum of 2 end lag frames. When fully stale it is 5-16 intangible with 5 end lag frames.
Greninja's forward roll has 2 frame start up, and intangibility of 3-14 (7-14 if fully stale) and end lag of 8 (16 if fully stale). His roll travels long distance as well.
Greninja's back roll is also long distance and has 5 frame extra end lag and if fully stale 10 frame extra, when compared to forward.
His air friction is 0.015.
He has good techs.
Greninja has a unique shield health of 60 units which is great.
Greninja gets full health of shield the same time others get full health but as Greninja max is 60, he recovers more units per second than other characters.
Greninja's turnaround dash animation is faster than average, 9 frames.

## Moveset

All of them are against Mario on FD. Greninja can crawl and crouch and has a tough guy which withstands 30 unit of knockback, any higher will cause flinching like normal.
Greninja's moveset is fantastic, with each move being amongst the best of its kind however Greninja's poor mobility does limit his moveset's ability a lot, unlike Bowser who has also an overpowered moveset but has the best mobility.
Greninja's moveset has top priority, only being cancelled out by another Greninja's attack.

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

## Classic Mode: Greninja, Defeat you enemies!

Greninja's opponents are mainly based on Anime. He fights Mewtwo as a boss too. He first Battles Lucario in a battle field as Lucario was the first Antagonist he met, Then he fights Galeem as He tried to solve a mystery and needs to beat up Galeem to save the world. Then he had to fight Buzzwole and other Gangsters and this is in any order, Buzzwole as He had fights with Buzzwole quite a lot and failed all. But Buzzwole is now given 150% so Greninja has a chance to win. Then he fights Tapu Koko as Mewtwo ordered him in Anime to destroy Greninja and Tapu Koko himself was frustrated a bit. Then he fights Genesect because Of Mewtwo's order and Genesect really hates him and was eager to defeat him. In the boss battle, There are minions of Mewtwo, The 3 Legendries then a Genesect for Revenge what he did in anime and finally his Large threatening Enemy of the world and him, Mewtwo.

## Role of World of Light

He is found in the dark realm also when versing Ultra beasts, If Stakataka chosen, He will be one of the supporters with you.

## Images

 The man Greninja
 Now Greninja is getting ready to bend for down attack.

 His kunai
 Err...Okay.
 F SMASH.
 FORWARD SMASH!

## Summary

Greninja is a super heavy weight fighter who is the heaviest character in the game by a large margin (235 and 135), has overall the worst mobility in the game; worst run, air, walk speed by a large margin with one of the lowest initial dashes. Though his hurtbox is small unlike most super heavyweights. He also has amongst the best frame data in the game, his frame data is comparable to Bowser and overall has the 2nd best frame data in the game. And is overall the strongest fighter as well in terms of KO potential with heavily damaging attacks: strongest smash attacks, forward aerial, projectile, side special, forward tilt, up and back and forward throw, neutral attack, also on average: Counter (Substitute), other counters have OHKO potential (stronger than Greninja's) but when countering moves super slow moves like Walrock punch). Also Has a back aerial with great KO potential, powerful gimping up special, up aerial is powerful. And in damage as well, even his weak moves deal good amounts of damage: 6% down tilt, 7% down throw, 14% neutral aerial, 8% up tilt, 10% dash attack. While having amongst the greatest KO potential, he has amongst the weakest moves but due to frame data and additional hitstun, great combo potential: all the moves just mentioned above like down tilt. He also has massive range and absolute priority.

One of Greninja's greatest Strengths is his weight. While his high gravity, high fall speed, unique damageflytop gravity+fallspeed combined with his weight make him susceptible to being combo'd at a huge range of percents, his small hurtbox makes it slightly harder and his hitstun cancelling also helps a bit, though can be predicted, and if there is a single frame of freedom, Greninja has tools to escape: instant air dodge, hydro pump, shadow sneak. His abnormally high weight makes him survive at really high percents when no one really should, giving Greninja huge amounts of chances to kill his opponents. Such as surviving Mario's forward smash a lot beyond 100% while everyone else dies below 85% at the edge of FD, Greninja's hitstun cancelling with shadow sneaks increases his survivability even more. He also survives Mario's up smash, beyond 200% and hitstun cancelling causes him to survive beyond 250%. So even if he is easy to combo though his disadvantage is less worse than other super heavyweights such as King K. Rool, he can still survive a lot, K Rool gets combo'd so bad that he easily gets to his kill percents, Greninja gets combo'd bad but not as bad as K rool and also his KO percent is way higher so he gets so much chances to kill, Also Greninja's insanely high weight compared to rest of the casts ends him to be less susceptible to combos at percents such as 0% as he takes a lot less hitstun than other fighters especially at 0%. Unlike Other super heavyweights who in fact don't even get to their KO percents due to poor recovery: Ganondorf, K.rool, donkey kong, Incineroar. Like Bowser, Greninja has a great recovery even though (unlike bowser) Greninja's jump height and air speed is just trash but due to Better air dodge, Shadow sneak and a long distant Hydro pump and shuriken helping a bit, with his hydro pump granting invincibility meaning he can't be edge guarded easily unlike K rool's long distant, slow recovery with some armor which is easily by ignored by attacks. Overall, He survives drastically longer than everyone else making him a pain to KO due to taking low knockback, good recovery and hitstun canceling giving him several opportunities to KO the opponent.

Greninja also has a universal armor called Tough guy like Bowser and Kazuya, his one withstands 30 units of knockback and combined with his 235 weight, it actually comes into effect more frequently though still not much however still decent as he can not flinch and attack or do anything back but still like the other 2, even though it does slightly more effect, it still does not play a large part in match ups, this can resist most jabs at Low percents near 0 unlike the other 2. However it is still a strength which can be mentioned about even thouhg it tends to have little use and in matchups like Ganondorf, it has no use however Greninja's matchup with Ganon is amongst his best matchups similarly to rest of the other characters in the game.

Greninja's other strength is his massive disjoint range which out ranges swords character's range. Greninja's moves Grant invincibility on the hitbox area and few frames of end lag making his moves disjoint as they don't extend his hitboxes and plough through the opponents moves, and can land easy KOs or lead to high damaging combos or kill confirms. They have massive range as well: Up tilt is a fast, massive ranged attack (hits above platforms) which is disjoint due to tongue intangibility, and is a great ant air and combo starter, and is capable of kill confirming to Up smash starting around 37% against middleweights like Mario. Forward tilt grants invincibility with large horizontal reach, and can be used like a sword character's forward tilt safely and KO easy. Forward smash is a massive disjoint attack using a blade with 42 units horizontal range from Greninja and 30 units above him, being active on frame 10 makes it dangerous to get even a bit close to Greninja, and hard to punish it even if he uses it carelessly, also it should not be shielded due to its ability to almost fully break shields uncharged. His shadow sneak has massive range is also invulnerable like several other attacks. Overall, it makes it incredibly hard to challenge his attacks, getting near him is deadly and is further made even worse by having incredibly fast Frame data.

Greninja has super armor during start up, this is a notable strength as just before he is about to get hit, he can use a move. And it starts up fast. Jab does body super armor and hand invincibility, attacking on Frame 1. Forward tilt grants fast start up super armor as well as smash attacks, so if he is about to get hit, he can take the damage but no knockback and hit back with a forward smash.

Greninja's projectile is great as well, It is tied with Bowser's projectile for being the fastest, active on the 6th frame, having a massive speed gap with the rest, and the shuriken moves 130 units really quickly, uncharged and fully charged with fully charged not allowing opponents to fall out. It also has absolute priority, going through all hits including K rool's blunderbuss and crownerang (and bouncing it back to K rool, Only cancelled by flame breath however fully charged can go through and deals half the damage it should. It also grants frame 2 Armor, enabling him to endure attack and attack with a shuriken, close range uncharged shuriken has combo potential while fully charged shuriken has absurd KO power. It also deals decent shield damage and its range and speed helps Greninja from being Zoned/camped as easily as other slow characters like Ganondorf and can help force Approaches, the fast time (30 frames) for a fully charged also helps and can easily hit opponents and also take them offstage for an even earlier KO. Overall this is the 2nd best projectile in the game and one of the best moves in the game.

Greninja also has incredible frame data along with Power. His jab deals a high 13% damage while KOing 120% at the ledge with absolute priority (can't be cancelled by another non-Greninja move) and with other properties while coming out instantly, frame 1. His moves also has low end lag as well, Forward Tilt's full duration is 26 frames, this is 1 frame longer than Mario's forward tilt however has much more range, power and is disjoint due to leg invincibility. Greninja's forward smash comes out on frame 10 despite it being the most powerful with the 2nd longest range after Min min's, It has some end lag however given its range, to punish it, it requires a fast reaction time, with a fast activating dash attack or some move with a good initial dash speed, Like Bowser. Greninja's Down smash is frame 6, which is fast as his forward tilt, while having huge range, all together covering 80 units with both blades, and is the strongest down smash in the game and is stronger than Incineroar's forward smash and has some end lag but slightly less than Forward smash. Up smash is active on frame 8, and reaches the top platform and is more than Sephiroth's up smash range and is the strongest up smash in the game while having as total frame duration less than Down smash. Greninja's back aerial is frame 2, fast as Little Mac's neutral aerial but with lots of range behind him and damage output and KO potential. Greninja's shuriken is frame 6 with little end lag making it an insanely good projectile, Grab is frame 6 with large horizontal and vertical range, dash grab is the same with pivot Grab being frame 7 and having absurd horizontal range. The only moves Which come out later than frame 9 for Greninja is: Back Shadow sneak, Forward smash, Forward aerial, and even those have properties to make it not a problem or have just more start up like frame 10 F smash, frame 11 Forward aerial which is a weaker Fsmash but with its range, Back Shadow sneak is frame 11 like Forward aerial with massive range though less but is stronger than Kazuya's forward smash. Forward shadow sneak comes out on frame 9 despite its range and power.

In additional to low start up making his moves difficult to challenge with hitbox properties and disjoints making it even harder, this aerials have low landing lag. Neutral aerial is frame 6 with large range and damage output and combo potential, and has only 5 landing lag frames, Forward aerial has 10 landing lag frames and given its range, it can be impossible to punish on landing if used correctly, Back aerial has 7 landing lag frames with leg invincibility on landing while with large range making it hard to punish, up aerial has 8 landing lag frames which is good however Down aerial has 16 landing lag frames, though for a stall and fall its good but it is still high , hydro pump has 10 landing lag frames making it safe. His low landing lag also grant him combo potential on his Nair, First 2 hits of Bair, drag down Uair, Fair deals too much knockback to combo and Dair if hits, bounces of for a combo. His moves in general are also hard to punish, Shuriken is hard to punish, Substitute while punishable, for its great attributes for a counter removing Greninja's problem with camping and punishing campers like Min Min even from something like a 120 unit distance with a move stronger than Kazuya's Fsmash, has good frame data. Down tilt is spammable due to 14 frame duration. Up tilt is hard to punish and has lots of vertical range. Greninja's range, disjoint, power, start up enables him to keep opponents at a distance (frame 6 down smash) despite his mobility enabling most moves to be hard to punish with only very few punishable moves such as shadow sneak.

Despite Greninja's insane KO potential, he has his weak moves as will with vertical launch angles and as stated before, very little landing lag or end lag giving him insane combo potential and with additional hitstun on those moves ,and given the range and start up of his smash attacks, he has access to several Kill confirms and 0 to deaths at the ledge.

Good air dodges, rolls, spot dodges.

Grabs

SHADOW SNEAK

Substitute

Smash attacks

mobiilty problem

aerial problem of speed/jump

combo'd problem

## Greninja Tip and Combos

There is more on Greninja (SSBU)/Tips and Combos