Example Kit - Knight

## Knight Kit

The Knight Kit is suitable for Characters who are Trained in Heavy or Difficult Armor and Advanced Weapons. It also assumes you have a Strength Bonus of at least +2 and are likely to train this further in your future adventures. They have the tools necessary for fighting well in close quarters but are less able to attack from afar.

It is the perfect Kit for Players looking to embody the Knight in Shining Armor fantasy.

### Quick Inventory

\*Assumed that these items are been held or worn by you, or carried by your horse, and therefore do not contribute to your Bulk Capacity.

#### Weapons

* Longsword/Battleaxe/Warhammer
	+ You must be Trained in Advanced Weapons to use a Longsword, Battleaxe or Warhammer.
	+ The properties of these weapons are entirely the same, with the exception for the Warhammer which causes Bludgeoning Damage instead of Slashing. Consequently we cover just the Longsword below.
	+ A Longsword is a Versatile Melee Weapon, meaning it may be wielded in one or two hands. It may be used to Attack Characters within 5ft of you.
	+ It's Damage Rating is 4 when held in one hand and 5 when held in two hands and it causes Slashing Damage.
	+ A Longsword Contributes no bulk when Held, and 2 Bulk when carried.
* 2 Handaxes
	+ A Handaxe is a Light Melee Weapon with the Thrown Property, with a Short Range of 20ft and a Long Range of 60ft. You only need one hand to use it, and in addition to allowing you to attack Characters within 5ft of you, you may make a Ranged Attack with it to Attack Characters within 20ft of you, and between 25-60ft of you with Disadvantage.
	+ It's Damage Rating is 2 and it causes Slashing Damage.
	+ A pair of Handaxes contribute no bulk when Held, and 1 Bulk when one or both are carried.

#### Armor

* Plate Armor
	+ You must be Trained in Heavy Armor and have a Strength Bonus of +2 to Wear Light Plate.
	+ Your Armor Class while wearing Light Plate is equal to 12 + your Skill Bonus (for a Total of 14 at Level 1)
	+ Plate Armor is Noisy. Checks you make to remain unheard have Disadvantage while you are wearing this Armor.
	+ Plate Armor is Heavy. Checks you make to Swim or Climb have Disadvantage while you are wearing Plate Armor.
	+ While Worn, Plate Armor Contributes no Bulk. When carried it contributes 5 Bulk.
* Standard Shield
	+ You must be Trained in Shields to wear a Shield.
	+ While Wearing a Shield on one hand you generally cannot use that hand to interact with objects, use weapons or grapple Character.
	+ Your Armor Class while wearing your Shield is increased by + 2.
	+ If it is worn in addition to your Plate Armor, your total Armor Class is 16. This is considered a relatively high Armor Class, making you much harder to Damage with Attacks. It does however prevent you from wielding your Weapon in two hands, reducing the Damage you can cause.
	+ While Worn, Shields Contribute no Bulk. When carried it contributes 2 Bulk.

### Tools

* Check which Tools you are Skilled in. For each one, you gain a Set of Tools.
* Each set of Tools contributes 1 Bulk.

### Spellcasting Focus

* If your Archetype grants you the Spellcasting Focus feature, you gain a Spellcasting Focus as described by that feature if you do not already have an Object which would serve as a Spellcasting focus.
	+ Spellcasting Foci contribute negligible Bulk.

### Light Source

* You gain 5 Torches (which are sticks wrapped in cloth, doused in lantern oil). Once lit, a Torch remains lit for 1 hour. It casts bright light for a distance upto 15ft and Dim Light for a further Distance of 15ft beyond that. You have Disadvantage on Focus Checks to See in areas which are only Dimly Lit.
	+ 5 Torches contribute 1 Bulk.
* You also gain a Fire Starting Kit, consisting of flint, steel and tinder. This may be used to light Torches or start a small fire.
	+ Fire Starting Kits contribute 1 Bulk.

### Food to Last 5 Days

* You gain 5 Sets of Rations.
	+ Rations each provide sufficient nourishment for your Character to survive for 1 day.
	+ The food is very basic, and more food of better quality is required for a Character to gain the benefits of being Well-Rested.
	+ Each set of Rations contributes 1 Bulk.
* Waterskin
	+ A Waterskin provides enough water for a single days nourishment.
	+ A Waterskin when unfilled contributes negligible bulk. When filled it contributes 1 Bulk.

### Money/Means of Transportation

* You have 10 Gold.
	+ Less than 1000 Gold is assumed to have negligible bulk, and 1 Bulk for each 1000 Gold.
* You also have a Riding Horse with a Saddle. Don't forget to name your Horse!
* You also have Saddle Bags capable of storing up to 10 Bulk.
	+ Saddle Bags have a Bulk of 5, irrespective of how laden they are and are assumed to be worn by their horse.

### Personal Possessions

* Personal Possessions are small objects of importance to your Character. They contribute no bulk, and while they may have some monetary value they are of significant sentimental importance to you such that you are unlike to part with these.
* This Kit suggests the following Possessions, but Players are encouraged to change these to match their vision of their Character.
	+ Documents indicating your role, rank and allegiances to a particular Faction in your setting.
	+ A trinket such as a handkerchief, locket, ring or similar from a lover or suitor.
	+ A gift from your family or a friend who has passed, such as a necklace, bracelet, emblem or woodcarving.

### Clothing

* You have a set of respectable clothing, which is sufficient to remain comfortable in most weather conditions.
	+ This is clothing which is not likely to arouse distaste from those of higher standing, nor suspicion for those of low standing.
* While Worn, Clothing Contributes no Bulk. When carried it contributes 2 Bulk.

### Means for Long Distance Communication

* You have a set of Writing Tools and 5 Sheets of Paper.