recursal/Fanatic-Fandom huggingface dataset:
Features

This is a list of **features** in *Viewfinder*:

* Reshape Reality: Beyond photographs, bring paintings, sketches, screenshots and postcards to life while reshaping the world
* Exploration is learning: You will learn the secrets of the world, the reason why it exists, and the freedom to create. Explore multiple hub worlds that are all cohesive and encompass similar, but complex, differences
* Experience as much as you want: Viewfinder’s narrative is player driven and will be an approachable experience to someone who just wants to play and solve puzzles, and a rich well thought off world to a player who wants to learn more
* Find the answer to the impossible, once you step in the world of Viewfinder
Level 1.4 (Chapter 5)

**Level 1.4 (Chapter 5)** is sublevel #4 in Chapter 5 of *Viewfinder*.

## Solution

Go up the stairs to find the camera. To the right, there's a teleporter on a platform you can't reach yet. Activate the camera, run to the right to be captured in its shot, and then return upstairs. Place the photo above the platform to land on it safely. Use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 1.3
* **Next sublevel:** Level 1.5
Level 3.1 (Chapter 3)

**Level 3.1 (Chapter 3)** is sublevel #7 in Chapter 3 of *Viewfinder*.

## Solution

Take a picture of the sky, align it with the cage's top to create a hole, and proceed to the following platform. Find film on the table, take a photo of the teleporter, and use it.

## Chronology

* **Previous sublevel:** Level 2.5
* **Next sublevel:** Level 3.2
Level 2.1 (Chapter 1)

**Level 2.1 (Chapter 1)** is sublevel #5 in Chapter 1 of *Viewfinder*.

## Solution

Upon arrival, you'll see a floating island in front of you with a teleporter on the top level to the right. Go right and up the steps to find a table in the corner with a picture of a bridge. Place the photo in the gap between your platform and the next area to create a bridge. Cross it carefully.

Find a closed gate to your left, and a table with another photo to your left. Align the photo with the closed gate to open it and proceed.

Go right to find a platform above you with the teleporter. In the corner ahead is another Loggagraph you can interact with.

Turn right into the corner behind you to find a photograph pinned to a gold plate on the wall. This photo is of a building. Align and rotate the photo so that it creates a bridge between the ground panels and the platform. Once you've made it, go up to the platform and use the teleporter.

## Chronology

* **Previous sublevel:** Level 1.3
* **Next sublevel:** Level 2.2
Level 3.1 (Chapter 2)

**Level 3.1 (Chapter 2)** is sublevel #7 in Chapter 2 of *Viewfinder*.

## Solution

Grab the battery from the clothesline and place it on the charging station. Align the images on the wooden posts to make the battery fall onto the platform. Grab the new battery and place it on the charging station.

## Chronology

* **Previous sublevel:** Level 2.3
* **Next sublevel:** Level 3.2
Level 1.5 (Chapter 5)

**Level 1.5 (Chapter 5)** is sublevel #5 in Chapter 5 of *Viewfinder*.

## Solution

Capture two photos in front of the camera and in front of the gate. Turn on the camera and use one photo to get behind the gate. Walk back as far as possible, staying in the camera's view. Utilize the second photo to exit the cage and grab the new photo. In this third photo, you will appear smaller and further away.

Take another two photos in front of the camera. Use one to get behind the gate again. Then, take the other photo and position it above the gate so you land on it when you fall. This might take a few tries.

Finally, use the photo taken from inside the gate and place it on the floating platform above to ensure you land on it. When you do, proceed and use the transporter.

## Chronology

* **Previous sublevel:** Level 1.4
* **Next sublevel:** Level 2.1
January 2008

Linking page for schedule listings from **January 2008**.

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Level 3.2 (Chapter 5)

**Level 3.2 (Chapter 5)** is sublevel #11 in Chapter 5 of *Viewfinder*.

## Solution

Proceed straight, then go right and cross the white/yellow bridge. Take a picture of it, causing it to disappear. Then, use that photo to create a bridge to the teleporter. Turn on the camera, walk to the middle of the bridge, and jump as the camera takes your picture. Go to the standing pad, turn on the power, and use the photo, aiming high to drop closer to the teleporter. Reach the teleporter and leave before it runs out of power.

## Chronology

* **Previous sublevel:** Level 3.1
* **Next sublevel:** Level 4.1
August 2023

Linking page for schedule listings from **August 2023**.

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Level 1.2 (Chapter 1)

**Level 1.2 (Chapter 1)** is sublevel #2 in Chapter 1 of *Viewfinder*.

## Solution

In front of you is another teleporter and a charging station. The teleporter needs to be powered, and there's a single battery on the charging station. Find two more batteries to power the teleporter.

Go up the stairs to the right to find another battery and carry it back to the charging platform. In the same room, there's another Loggagraph you can listen to, and you'll find another photograph in the far right corner.

Take a photo of the room you just entered, go back down the steps, turn around, and align the photo with your view of the room. Enter the new black and white room you just created to find the final battery. Take it back to the charging station to power the teleporter, which is now ready to use.

## Chronology

* **Previous sublevel:** Level 1.1
* **Next sublevel:** Level 1.3
September 2009

Linking page for schedule listings from **September 2009**.

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Level 4.5 (Chapter 5)

**Level 4.5 (Chapter 5)** is sublevel #16 in Chapter 5 of *Viewfinder*.

## Solution

Walk across the grid and spot the upside-down photo copier to your right. Take a picture of it and place it so that it is right side up. Return to the grid and look down to find the battery. Take a picture of it and use the photo copier to make a copy. Go to the charging pad, stand on it, look up, and place the photos you just took directly above you so that the batteries fall on the pad. Once it's powered, pull the lever.

## Chronology

* **Previous sublevel:** Level 4.4
* **Next sublevel:** Level 4.6
Level 2.4 (Chapter 1)

**Level 2.4 (Chapter 1)** is sublevel #7 in Chapter 1 of *Viewfinder*.

## Solution

You’ll start out in a hallway in this new area. At the end of the hall is an easel with a drawing and another Loggagraph by the potted plant. Pick up the drawing and place it anywhere off the edge, walking into the new area.

This new area is a drawing of the platform you were just on, and at the end of it will be another easel with a painting. Pick it up, place it at the edge of the platform, and walk into it, following the path into the white gazebo.

In the gazebo, you’ll find a table with a cartoon drawing of a road. Again, place it on the edge of the platform and walk into it, leading you to the next set of boulders.

Find a picture and another Loggagraph. The next drawing appears to be a child’s drawing of a house. Place the drawing anywhere and go inside.

On the table will be a pixelated photo of what looks to be a dungeon. Place the photo anywhere and go inside.

At the end of the hallway will be a drawn-up bridge. Draw down the bridge using the chain on your left and cross into the next room to find another Loggagraph. Draw down the bridge again and grab the photo on the pedestal, which is a photograph of another hallway with a teleporter at the end of it. Place and enter the photo.

After using the teleporter, you’ll return to Aharon’s hub. Find the previously locked teleporter, which will now be accessible.

## Chronology

* **Previous sublevel:** Level 2.3
* **Next sublevel:** Level 3.1
May 2008

Linking page for schedule listings from **May 2008**.

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Level 2.3 (Chapter 5)

**Level 2.3 (Chapter 5)** is sublevel #8 in Chapter 5 of *Viewfinder*.

## Solution

Take a picture of both the teleporter and the charging station with the battery to create a black hole. Descend the steps on your right to find a copy machine. Make a copy of the photo, then set both photos down. Grab the battery from one photo and place it on the other charging station. Use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 2.2
* **Next sublevel:** Level 2.4
March 2006

Linking page for schedule listings from **March 2006**.

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August 2014

Linking page for schedule listings from **August 2014**.

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May 2017

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Level 1.2 (Chapter 2)

**Level 1.2 (Chapter 2)** is sublevel #2 in Chapter 2 of *Viewfinder*.

## Solution

You'll get one photo to do two jobs. Answer the ringing telephone and pick up the photograph from the desk. Use the photo to cut out both the wall and the gate. Walk through the gate and align the images on the posts to reveal a teleporter.

## Chronology

* **Previous sublevel:** Level 1.1
* **Next sublevel:** Level 1.3
Level 1.2 (Chapter 5)

**Level 1.2 (Chapter 5)** is sublevel #2 in Chapter 5 of *Viewfinder*.

## Solution

In front of the cage enclosing the lever, there's a camera. Activate the camera, position yourself behind the cage within its view, and take two photos. Place the first photo inside the cage, granting you access to turn the lever. Afterward, place the photo outside the cage to exit. Finally, use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 1.1
* **Next sublevel:** Level 1.3
February 2005

Linking page for schedule listings from **February 2005**.

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Level 4.1 (Chapter 5)

**Level 4.1 (Chapter 5)** is sublevel #12 in Chapter 5 of *Viewfinder*.

## Solution

You start with 10 pictures. Walk to the grey platform and take a picture of the white/yellow road you just walked on. Pull the lever, initiating a 5-minute countdown. You must complete 8 more puzzles within this time, or you'll have to start again.

## Chronology

* **Previous sublevel:** Level 3.2
* **Next sublevel:** Level 4.2
Level 1.1 (Chapter 4)

**Level 1.1 (Chapter 4)** is sublevel #1 in Chapter 4 of *Viewfinder*.

## Solution

Find 2 batteries to power the teleporter. Go left and down the steps. Grab one battery and take a photo to create a bridge to the other battery. Charge the teleporter and proceed to the next stage.

## Chronology

* **Previous sublevel:** Level 5.5
* **Next sublevel:** Level 1.2
December 2008

Linking page for schedule listings from **December 2008**.

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Level 1.3 (Chapter 1)

**Level 1.3 (Chapter 1)** is sublevel #4 in Chapter 1 of *Viewfinder*.

## Solution

Grab the photo from the canvas, flip it around until the teleporter is right-side up, and align it to create a new room.

Step inside the new room and find another teleporter, which also needs to be powered. A canvas to your left holds another photo, containing the battery you need to power the teleporter.

Pick up the battery, rotate and place the photo to create a hole to access the battery. Carefully align the photo so that items in the new scene don't fall off. Take the battery back to the teleporter's charging station and use it to move on to the next area.

After completing level 1.3, you’ll be taken to what appears to be someone’s home.

Go through the slatted doors on the left, where you'll find a tub and another teleporter that will be locked. Find the working teleporter by going back through the slatted doors and up the stairs. The unlocked teleporter is tucked away in the corner.

Use the teleporter to enter the next set of levels.

## Chronology

* **Previous sublevel:** **Level 1.3**
* **Next sublevel:** Level 2.1
Level 4.7 (Chapter 5)

**Level 4.7 (Chapter 5)** is sublevel #18 in Chapter 5 of *Viewfinder*.

## Solution

Approach the camera and place any photo you have in front of it to create a platform you can stand on. Use the viewfinder on the camera to ensure you're in the shot. When ready, turn on the camera, jump on the platform, and wait for it to take your picture. Then jump back onto the main platform and place the photo on the gate to reach the other side. Pull the lever.

## Chronology

* **Previous sublevel:** Level 4.6
* **Next sublevel:** Level 4.8
Level 3.2 (Chapter 2)

**Level 3.2 (Chapter 2)** is sublevel #8 in Chapter 2 of *Viewfinder*.

## Solution

Find two batteries. Take a photo to create a copy of the battery. Place the original on the charging station and the copied battery on the other to power the teleporter. Return to Hiraya's hub and take the trolley to Chi Leung's hub.

## Chronology

* **Previous sublevel:** Level 3.1
* **Next sublevel:** Level 1.1
July 2014

Linking page for schedule listings from **July 2014**.

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Level 1.1 (Chapter 5)

**Level 1.1 (Chapter 5)** is sublevel #1 in Chapter 5 of *Viewfinder*.

## Solution

On the right, there's a blue teleporter enclosed in a cage, while on the left, there's a gate. Proceed straight until you reach a camera; take a picture of the sky. Then, use the photo to unlock the gate. Inside, find another camera that allows you to take up to 5 photos.

Use the camera and quickly return to be captured in its shot. Take the photo and place it inside the cage, transporting you inside. Use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 4.4
* **Next sublevel:** Level 1.2
Level 4.9 (Chapter 5)

**Level 4.9 (Chapter 5)** is sublevel #20 in Chapter 5 of *Viewfinder*. It is the final sublevel of the entire game.

## Solution

Walk up to the camera and take a picture of it. Then turn around and place the photo behind you. Turn on the camera, run in front of it to take a picture of yourself. Afterward, walk up to the cage, place the photo inside to get in, and flip the lever.

You'll be taken to a dark room with a single teleporter with CAIT on top of it. Say goodbye and use the teleporter.

You'll emerge in a red, desert-type world. Up ahead will be a single, tiny plant that has sprouted from the earth. Pick it up, and the simulation will end.

As you return to your world, you'll hear Jessie's voice, defeated but fighting to remain optimistic. As the dome around you opens, she'll ask what you have in your hand.
Level 2.1 (Chapter 5)

**Level 2.1 (Chapter 5)** is sublevel #6 in Chapter 5 of *Viewfinder*.

## Solution

Descend the stairs completely and find the flipped upside-down teleporter in front of you. Take a picture of it, but beware as it will create a black hole. Place the photo anywhere, jump onto it, and use it to proceed.

## Chronology

* **Previous sublevel:** Level 1.5
* **Next sublevel:** Level 2.2
October 2006

Main hub for schedules from **October 2006**.

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Level 4.6 (Chapter 5)

**Level 4.6 (Chapter 5)** is sublevel #17 in Chapter 5 of *Viewfinder*.

## Solution

Walk straight; an invisible bridge will appear, so you won't fall. Go right through the archway, which is an optical illusion. Back up and take a picture of the archway to destroy it. Also, take a picture of the floor. Go through and pull the lever.

## Chronology

* **Previous sublevel:** Level 4.5
* **Next sublevel:** Level 4.7
January 2017

Linking page for schedule listings from **January 2017**.

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Level 1.1 (Chapter 3)

**Level 1.1 (Chapter 3)** is sublevel #1 in Chapter 3 of *Viewfinder*.

## Solution

Descend the steps to find CAIT at the platform's edge. To the right, there are four stacked screens with levers and power lines for each. Activate two levers and find an image behind the wall to align. The gate will open after alignment. Turn on the last screen's lever, align all screens to create a bridge, cross it, find the battery, and locate two more batteries to power the teleporter.

## Chronology

* **Previous sublevel:** Level 0
* **Next sublevel:** Level 2.1
July 2009

Linking page for schedule listings from **July 2009**.

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November 2019

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Paint Bottle

## About the character

Paint bottle is a contestant in BFP

### EPISODE 1

After Paint Bottle was introduced and was put on Team Kraken, In the Challenge Paint Bottle didn’t do too good. They only got 1 person out and got out every other round, Because of K. And cause of this, Team Kraken is up for elimination.

## Character Gallery

paint bottlean image spooder tookpaint bottle asset
August 2004

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Level 3.1 (Chapter 1)

**Level 3.1 (Chapter 1)** is sublevel #8 in Chapter 1 of *Viewfinder*.

## Solution

This level requires you to find two batteries to charge the teleporter. In front of you is another easel with a photo of the battery. Behind you is a photocopier.

Pick up the photo from the easel, then go to the photocopier and make copies. Place the photos upside down in the sky, and the batteries will fall onto the charging station. When the power is on, use the teleporter.

## Chronology

* **Previous sublevel:** Level 2.4
* **Next sublevel:** Level 3.2
February 2006

Linking page for schedule listings from **February 2006**.

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Level 4.4 (Chapter 5)

**Level 4.4 (Chapter 5)** is sublevel #15 in Chapter 5 of *Viewfinder*.

## Solution

Take a picture of the white bridge in front of you. Use it to reach the platform on your right. Get on the platform, then turn around and take another picture of the bridge. Use it to connect to the other side and pull the lever.

## Chronology

* **Previous sublevel:** Level 4.3
* **Next sublevel:** Level 4.5
Level 1.3 (Chapter 2)

**Level 1.3 (Chapter 2)** is sublevel #3 in Chapter 2 of *Viewfinder*.

## Solution

Follow the power lines and pull the levers to turn on the screens. Align the images and colors to use the teleporter and return to Hiraya's hub.

Go along the curved path to reach the next teleporter that takes you to Level 2.

## Chronology

* **Previous sublevel:** Level 1.2
* **Next sublevel:** Level 2.1
February 2007

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April 2018

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April 2020

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Linking page for schedules from **February 2024**.

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March 2007

Linking page for schedules from **March 2007**.

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April 2019

Linking page for schedule listings from **April 2019**.

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Level 2.2 (Chapter 5)

**Level 2.2 (Chapter 5)** is sublevel #7 in Chapter 5 of *Viewfinder*.

## Solution

Go straight until you reach the edge of the path. There's a battery ahead. Turn around and take a picture of the path you just walked. Position the photo in front of you to reach the battery. Retrieve the battery, go back, and take a picture of the path to connect back to the main platform. Place the battery on the charging station and use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 2.1
* **Next sublevel:** Level 2.3
Level 1.2 (Chapter 4)

**Level 1.2 (Chapter 4)** is sublevel #2 in Chapter 4 of *Viewfinder*.

## Solution

No photos at the start. Obtain a Rubix cube from a platform to reach the film room. Grab a photo of the sky to access the film, giving you one photo. Use this photo to create a bridge to the teleporter.

## Chronology

* **Previous sublevel:** Level 1.1
* **Next sublevel:** Level 1.3
June 2007

Linking page for schedule listings from **June 2007**.

June 1, 2007

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Teams

## Team Fun Facts

1. The Team were originally called Team Carnage and Team Terrible SuperCrap.
2. The original people on Team Kraken was Camera, Soda Can, Paint Bottle, X-Box, Q and D and on Team It’s ok. Color Pencil, Phone, K, Soccer ball, Hot Sauce, and Dodge ball.
3. The Team names were made by voting.

## Teams

Team Kraken:

Soda can

Dodgeball

Soccer ball

Hot sauce

Paint bottle

Colored pencil

It's okay.:

D

K

Q

Camera

Phone

X-Box
TumblrJashRP Wiki

**Welcome to the TumblrJashRP Wiki!**
Welcome to the CJRP wiki! Here, you can add any information about your anons to articles and discuss them in the community page. If you're writing about anons that aren't yours, please remember to credit the original blog and ask for permission to do so!

## Shortcuts

* Characters
* The Headspace
* Chonny Jash (YouTube)
* CJRP Discord server

[1]

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Whole (Feenie)

**Whole (Feenie)** is a character on the TumblrJashRP.

## Appearance

Whole stands at 5'9"/179 cm

(WIP)

## Biography

CJ was born in Australia on June 6. After a turbulent childhood, he moved out of his parents' home and cut off contact with them. After an unknown point in time, he split himself into various parts--a Heart, a Mind, a Soul, and what was left of him.

### Loop 1

(WIP)

He was murdered at the first Solstice event by Saturn, and was subsequently reset.

### Loop 2

(WIP)

After Janus killed Memo, he began to die, and was further attacked by Janus directly. He slit his throat to avoid being alive for Janus harming him further.
Battle For Paradise (BFP) Wiki

# **Welcome to the Battle For Paradise (BFP) Wiki**

## ABOUT THE OBJECT SHOW

1. Battle for paradise was made in 2019 but it was canceled.
2. In the original season, there was no interns.
3. The interns in this server get more screentime.
4. D's original design was him wearing a suit with no limbs and only one eye in the middle of the d's hole.
5. Camera was originally just best friends with phone but that was changed into family.
6. There was originally 11 contestants but hot sauce joined after being a scrapped contestant.
7. Battle for Paradise was originally going to be Battle for Idiots.
Level 1.1 (Chapter 2)

**Level 1.1 (Chapter 2)** is sublevel #1 in Chapter 2 of *Viewfinder*.

## Solution

To start, go right until you reach a dead end. Turn around to see images on wooden slates behind you. Align the pieces to create an image you can walk into. Inside the house, exit from the opening on your left, align the images, and walk into it. Cross the brick bridge and adjust your POV to align the image of the teleporter on the ground. Jump down and use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 3.2
* **Next sublevel:** Level 1.2
Louvre Guide

This woman was a guide at the Louvre. In 1979, when the Fourth Doctor and Romana II arrived, she was bringing a group of tourists to see the *Mona Lisa* and had to ask the Doctor to move out of the way so they could see it. This short event was repeated due to Scaroth's time experiments.

She was present at the Louvre while the police were investigating the theft of the *Mona Lisa*, when the Doctor arrived and asked if she had seen two people (Romana and Duggan) last night trying to stop the painting from being stolen. She was unable to help but suggested the Doctor talk to the police. However, the Doctor left, saying he had the future of the human race to think about — a comment which left the guide somewhat puzzled.
Countess Scarlioni

**Countess Scarlioni** was the wife of Count Carlos Scarlioni who, unbeknownst to her, was a Jagaroth.The Countess assisted Scarlioni in making preparations to steal the *Mona Lisa*, even going to the Louvre wearing a micromeson scanner to test its defences. However, while carrying this out, the scanner was stolen by the Fourth Doctor, an act she promptly reported to her husband, resulting in the arrest of both the Doctor and Romana II.

The Countess was killed by her husband shortly after he revealed his true alien origin to her.
Doctor Who Complete Stories Wiki

**Welcome to the Doctor Who Complete Stories Wiki!**
Actual stories

We're a collaborative community website about Doctor Who Complete Stories that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 3.1 (Chapter 5)

**Level 3.1 (Chapter 5)** is sublevel #10 in Chapter 5 of *Viewfinder*.

## Solution

Capture three photos of yourself using the camera inside the cage. Use one to exit the cage. Take a picture of anything and use it to create a bridge to reach the platform with the battery. Collect the battery and bring it to the front of the cage, ensuring it is in the camera's field of view. Use another photo of yourself to get back into the cage and take a picture of the battery. Use the last photo of yourself to exit the cage again. Retrieve the battery, put it on the charger, then place the second photo of the battery anywhere, grab it, put it on the charger, and use the teleporter to proceed.

## Chronology

* **Previous sublevel:** Level 2.4
* **Next sublevel:** Level 3.2
Colony in Space

## Cast

* Doctor Who - Jon Pertwee
* Brigadier Lethbridge Stewart - Nicholas Courtney
* Jo Grant - Katy Manning
* Winton - Nicholas Pennell
* Ashe - John Ringham
* Leeson - David Webb
* Jane Leeson - Shelia Grant
* Norton - Roy Skelton
* Mary Ashe - Helen Worth
* Martin - John Line
* Mrs. Martin - Mitzi Webster
* Primitive and Voice - Pat Gorman
* Robot - John Scott Martin
* Time Lord - Peter Forbes-Robertson
* Time Lord - John Baker
* Time Lord - Graham Leaman
The Ribos Operation

## Cast

* Doctor Who - Tom Baker
* Romana - Mary Tamm
* Voice of K9 - John Leeson
* The Guardian - Cyril Luckham
* Garron - Iain Cuthbertson
* Unstoffe - Nigel Plaskitt
* Graff Vynda-K - Paul Seed
* Sholakh - Robert Keegan
* Shrieve Captain - Prentis Hancock
* Shrieves - Oliver Maguire, John Hamill
* Binro - Timothy Bateson
* The Seeker - Anne Tirard
August 2017

Linking page for schedule listings from **August 2017**.

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City of Death

## Cast

* Doctor Who - Tom Baker
* Romana - Lalla Ward
* Count - Julian Glover
* Countess - Catherine Schell
* Duggan - Tom Chadbon
* Kerensky - David Graham
* Hermann - Kevin Flood
* Louvre Guide - Pamela Stirling
* Soldier - Peter Halliday
* Art Gallery Visitors - Eleanor Bron, John Cleese

### Uncredited cast

* Jagaroth Voices - Peter Halliday, Tom Chadbon
* Thug 1 - Pat Gorman
* Thug 2 - Peter Kodak
* Thug 3 - Anthony Powell
* Thug 4 - Mike Finbar
* Café Patron - Walter Henry
* Double for Scaroth - Richard Sheekey
* Artist in Café - James Charlton
Heart

Heart is part of the five halves that make up Whole, the "emotional side" as described in The Heart Acoustic. He is, as of now, being corrupted by Svzig.

## Alternative Identities

* Yeeheart, the first Identity to be added as a joke. The joke started when Bendy accidentally reblogged a post on not-the-organ's account. This escalated until Yeeheart became an entirely new identity. He can force control or take it against his own will if Heart wears a cowboy hat.
* Innitheart was the second to be added during the second loop with a top hat. He had a fake british accent and had a constantly filled cup of tea, no matter how much he drank from it. He was killed in a fight with Svzig.
* Heart-chan was created with a cat ear headband that seems to move as if part of his body. They are the only one to use any pronouns of the Heart variations.
* Captain Heart was a pirate with a parrot companion named Polly, created with a pirate hat. He was killed by Svzig while trying to save Heart-chan.
* Svzig, also known as The Goop, is a corrosive liquid described as having the same consistency as jello. It’s only goal is to become Whole through means of consuming all of the others around him, starting with the other Heart variations.

1. ↑ paste link here once the page is finished
2. ↑ https://www.tumblr.com/not-the-organ/712988712897773568/cowboy-rp?source=share
Calliope

# Description

Calliope is a mermaid who accompanies Thetis, and is implied to be their lover. Unlike her counterpart, Calliope is outgoing and playful, cheering up Thetis when they are sad and making sure they aren’t alone.

Calliope is about six feet and eight inches in height. Their tail has glimmering scales of blues and green, and her hair is a light brown. Her eyes are hazel in color. He wardrobe consists of loose, flowy outfits mainly in blue, white, and green. Her primary outfit is a white chiton tunic, with blue and green detailing.

# Relations

Calliope lives with Thetis in their underwater manor, though it is unsure of how long they have lived together, or have known each other. Due to the nature of their relationship, it is implied that they are in love, or share some romantic feelings.

On beach day, Calliope came into contact with Soul, and had friendly interactions with him. Beach day was also when she adopted a pet crab, naming it Achilles, an ode to Thetis’s dead son.

# Storyline

## Backstory

In the Hellenic Pantheon, Calliope is the muse of Epic Poetry, and it seems to be the case (to some extent) in the cjrp. In Thetis’s pinned post, they state that they have to put up with “that damn muse” everyday since they helped them escape to the “realm of Poseidon” (the ocean). Furthermore, while talking to Soul, Calliope introduces themselves as “Calliope the Mu-“ before cutting herself off. This can all be interpreted as Calliope wanting to escape being a muse, and Thetis helping her by turning her into a mermaid and allowing her to reside in the water. Though it’s still unclear why Calliope would want to do this, it seems she still holds a bit of attachment to the title, as seen by almost introducing herself by it accidentally.

## Present

Calliope and Thetis live together in an underwater manor.
Chapter 5

**Chapter 5** is the chapter #5 in *Viewfinder*. This chapter contains 20 levels.

## Levels/sublevels

* Level 1.1
* Level 1.2
* Level 1.3
* Level 1.4
* Level 1.5
* Level 2.1
* Level 2.2
* Level 2.3
* Level 2.4
* Level 3.1
* Level 3.2
* Level 4.1
* Level 4.2
* Level 4.3
* Level 4.4
* Level 4.5
* Level 4.6
* Level 4.7
* Level 4.8
* Level 4.9
June 2024

Linking page for schedules from **June 2024**.

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Anon!Mind

### Aliases

Malachi (Old name)New (New reset)OG (The main man)Mist (“Ghost” “mind”, deceased)Haze (Mists other side, deceased)

## Physical description

### Species

Human with wolf ears, wolf tail, and crowlike wings.

### Eye color

Blue with yellow star pupils

Anon!Mind also known as “Malachi” or OG is a shape changing version of Mind.

OG
--

### Appearance

OG is the main version of Mind. He’s a six foot beast with a human appearance. In the past he was revealed to be a robot along with his previous companions of Anon!Soul, Anon!Heart, Anon!Whole, and Salus. He has black hair tied back in a ponytail with a luminescent blue fade in the middle. He has black wolf ears. He also has a black wolf tail with a luminescent blue underside. He has black feathered wings that when plucked reveal a beautiful galaxy pattern. He has blue eyes with star pupils that when using magic his eyes go black with white shiny dots. Dots of shining color line his body like freckles and the lights reflect his mood.
January 2022

Linking page for schedules from **January 2022**.

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Soul

* Soul's blog icon.
* Soul in Loop 1.
* Soul in Loop 2.

## Info

### Summary

**Soul** is a character in TumblrJashRP and is part of the five halves that make up Whole. He is usually the mediator and neutral side out of Heart and Mind.

### Appearance

He resembles Whole quite a bit, with slight differences. Occasionally, at some point in the loop, half his body will have a constant shadow on it. He is usually seen wearing a brown corduroy jacket with a white shirt underneath. In Loop 1, it has a black and red tail, the end resembling a trident. In Loop 2, he has 3 horns, one one either side of his head and one in the middle, also resembling a trident.
Antonio Pope

Antonio Pope is the main antagonist in Ride Along 2. He is portrayed by Benjamin Bratt.

## Personality

Antonio Pope is a manipulative and sociopathic criminal. On the outside, he acts like a kind man by donating money and throwing a party. But his true intentions are to become even more rich and powerful by smuggling illegal items through the port.

## Ride Along 2

In Miami, Antonio Pope is on his boat and calls Port Commissioner Griffin accusing him of stealing his money. Pope has Griffin killed by a hitman who was in his office and orders the hitman to find who stole his money not knowing that A.J. was secretly listening in.

Pope was at the Miami Police Station acting like a kind businessman by donating money. Pope tells the hitman to go after A.J. and kill him. Pope starts working with the new Port Commissioner, Nunez.

Pope throws a party at his mansion. Ben Barber, James Payton and Maya sneak in to try and prove that Pope was a criminal and drug trafficker. Maya distracts Pope by dancing with him while Ben and James go and gather information. Using his computer skills, A.J. is their guide and tells Ben to go into Pope's bedroom as his computer is there. As Ben finished acquiring the info, he meets back up with James and Maya. Pope stops them and asks them to have a drink. They refuse. Pope knows they're cops but lets them go anyway.

Using the information gathered at Pope's mansion, the team locate some shipping trucks that could be carrying Pope's contraband. But when the team stops the truck, they find nothing in it. Pope shows up and acts angry for what the team did.

The team is at a bar and thinks about what they did wrong. They then question why Nunez showed up so fast to the scene, which A.J. then states that Nunez was part of Pope's payroll. They realize that Pope knew he would be caught, so he made a decoy to get the police off his back and that the contraband would be brought in from someplace else in the port. Maya handcuffs Ben to a pole and James, Maya and A.J. go after Pope.

James, Maya and A.J. are at the port in the morning to try and catch Pope. They found the contraband in a truck but gets surrounded by Pope's goons. Ben (who broke free from the handcuffs with the help of Alonso) uses a truck to knock over containers filled flammable liquid causing them to explode. Seizing this chance, James and Maya beat up some of the goons and grabs their guns while Pope grabs A.J. and drives away in a truck. James and Maya get in a car and drives after him while Ben pushes a container in Pope's path causing his truck to crash. James and Maya run towards the truck but doesn't find Pope. Pope appears behind them and starts to shoot at James. Ben jumps from the side and takes the bullet for James, revealing that he had a bulletproof vest on.

## Fate

James shoots Pope a few times to bring him down but Pope rises and starts to shoot again. Using quick thinking, James uses Ben as a human shield while Maya fires a bullet at Pope, killing him.