The White Council 3

## Event

*While resting in the inn of a small town you are suddenly accosted by a young man. "You! It's all your fault! You doomed the village of Dimsgate!"*

* A) Listen to his woes.

*"The White Council thinks that we paid you to attack their men! In retribution they have plagued our town with the undead." "One day, a group of them appeared out of nowhere and magically cursed the town. Some men - my father included - tried to stop them." "But it was hopeless. Their magical shields blocked all blows and they summoned magical arrows that cut down our men like a scythe through corn!" "We had to abandon our village. Even now, a hoard of living dead keeps us from returning."*
* A) Offer to help.

*"And so you should! You can start by returning to our village and clearing out the undead. They seem to be limitless..."*
**Place "Return to Dimsgate" card.**
* B) Tell him it is not your problem.

*"Thought yourself a hero, did you, by killing the White Council's hired muscle? Well, now we have to live with the consequences of your so-called heroics."*
* B) Ignore the man.

*You reach for your weapon and the man quickly retreats, although he remains glaring at you from the corner of the room until you leave.*
## Return to Dimsgate

*You return to the village of Lesser Dimsgate, now cursed by the White Council. It is eerily silent as you walk the streets. In the town square, you discover a pair of unusual totems. They are made of bone and glowing with an unnatural energy. The unliving bones of fallen villagers walk the earth in silent vigil around them.*

**Draw 2 Monster cards.'**
*A few weapons scattered on the ground speak of previous failed attempts to free the village from the undead invasion.*

* A) Attack the undead.

*The living dead turn towards you as one as you approach, weapon in hand.*
(After Combat)*Later that day, the villagers learn of your efforts and begin returning to bury their dead. "You've done nothing, stranger!" yells an old woman as she drags a sack of bones towards the village cemetery. "Those robed devils will be back again when they learn of this." "Next time they'll probably blast this entire village off the face of the earth! You've doomed us all!" "Don't mind her," a young girl says, "She's always cranky. Thank you for laying our fallen to rest." "She has a point though - they're probably going to come and kill us all unless you can stop them."*
**Place "Consultation" card.**
* B) Leave the village.

*You make your way back out of the village without incident.*
## Consultation

*You sit at the table of the mayor of Lesser Dimsgate one evening, speaking of the perils of living near wizards. "The mage guild has always gathered in the forest at that tall tower of theirs," says the mayor, sighing. "Even in my grandfather's day."*

* A) Ask for more information.

*"Well, back then they weren't so aggressive. There were rumours that unwanted visitors would be turned to stone or the like, but mostly they just left people alone." "They would sometimes emerge to help the villagers, using herbs and magic to cure a particular nasty disease for example, or anything else that might interrupt delivery of their wine and other supplies." "Sure, there would sometimes be a young upstart looking to make a name for himself, but they'd soon leave to join the court of some kingdom or other." "The Wizard Zahagan changed all that though! The self appointed lead of the 'White Council' now demands tribute even from small kingdoms. What chance have we against their power?"*
* B) Tell him you intend to defeat the mages.

*I admire your enthusiasm, son, and don't doubt your prowess in combat, but it's not that simple."*
*"If anything threatens the council, they just pop back to their tower and magic keeps anyone from finding its real location." "No army can lay siege to - or even reach - the tower!"*

* A) Ask about the supply wagons.

*"Tarrin the Merchant handles that. He told me once that he just heads into the forest and eventually one of them appears and magics the entire contents of his wagon away!" "I suppose you could ask him to let you hide with his stock - that might get you in. But what then?"*
**Acquire card's token.**

## Token

*For helping the people of Lesser Dimsgate, you receive:*

Encounter: The White Council 4