Eskhara

Eskhara is the world in which the Thrrasir campaign takes place.

The land of the First Tree, the homeland of the majority of Eskhara’s high elf population. A huge country, powerful both economically and militarily, and protected from the conflicts to the east by the Korhaz Mountains. The population of Thrrasir is extremely diverse, though the majority of the positions of wealth and prestige are held by the elves. Thrrasir is ruled by a monarchy.

### Korhaz Mountains

A mountainous kingdom, presumably in the Korhaz Mountains on Thrrasir's eastern border. Native races include dwarves, orcs, aarakocra, and goliaths. There seem to be three main places to live in the kingdom - the Mountain Halls (within the mountain, presumably mostly dwarves), the mountaintops (orcs, and aarakocra), and the valleys (goliaths and tieflings). They are very isolationist and hostile to outsiders. Dwarvish seems to be the primary language of this region, rather than Thrrasir's Common. The Korhaz Mountains are ruled by a council of lords.

People who are from this region include: Brigan (former), Malte (former)

### Tsaltiui Shehad

A vast empire populated by the dragons and scalefolk exiled by the Sun Court during the cataclysm. Their culture is militaristic, with warrior-lords called Saurivic ruling their territories, and a parliament- called the Ivahi- elected by the Saurivic and their soldiers ruling the land as a whole. At least a four year military draft is required for full citizenship, though to keep your vote for parliament you have to stay in for ten. The population are scalefolk and tieflings, with a very small smattering of humans.

People from this region include: Ancestor(s) of Urycis Odyva

### The Blasted Lands

A huge landmass that is almost entirely desert except for the coastline. Said to be where an apocalyptic battle took place that finally brought the Cataclysm to an end. Home to various nomadic peoples- leonin, leopard, cheetah, and serval tabaxi, humans, goblins, and tieflings.

### Dorill

A densely populated nation of peoples displaced by the Tsaltui Shehad’s imperial expansion. Has warred with the dragon empire many times throughout history. It is said that the infamous dragonlance was invented by artisans from Dorill. Dorill is ruled by a tiger tabaxi emperor, and the peoples of Dorill are vastly varied- though notably include no scalefolk.

### The Untamed

A vast, decentralized land of small city-states that mostly act independently of one another. However, they place a lot of value on their freedom and Independence, and have a mutual defense pact between all of them to protect one another should any other nations turn aggressive towards them. Population consists of humans, halflings, gnomes, goblins, tieflings, wood elves, and scalefolk who left the Tsaltui Shehad.

### K'Hrekim

The large island in the middle of the crescent between Dorill, the Tsaltui Shehad, and the Untamed. It is constantly being claimed and counterclaimed by the three for various political and economic reasons, and many conflicts have arisen over who owns it and its people. The name K’Hrekim is literally a draconic turn of phrase that combines the words for “hoard” and “coin”; a word for something that has little actual value, but is sought after for the principle of one’s own honor. Currently the Tsaltui Shehad controls it.

### Masrat Ize

An icy land far to the north, home to orcs, goliaths, snow leopard tabaxi, and tieflings. It’s name means Roof of the World in Orcish. The peoples of this land are nomadic hunters, though they gather together during the harshest parts of winter in the single settled city on the continent, and consider themselves one. Masrat Ize is a democracy where every citizen has a vote in major decisions.

### Peyera Isles

A small island chain in the middle of the ocean, which is home to loosely related cultures that trade amongst one another. This is the homeland of the grung and jaguar tabaxi.

### Qwarrkess

A name which means “the nest” in Primordial, this land is home to most of Eskhara’s kenku, aaracockra, owlin, and a smattering of scalefolk. Even more isolationist than the Korhaz dwarves, the people of Qwarrkess have invoked the power of a powerful wind elemental to create constant violent storms  in the seas all around their homeland. Very little is known about Qwarrkess because of this.