recursal/Fanatic-Fandom huggingface dataset:
List of Course Elements in Super Mario Maker

This is a list of Course Elements in *Super Mario Maker* that can be used when creating a level.

## Unlocking Course Elements

New course elements are unlocked daily for 9 days. As of version 1.01, new course elements can be unlocked after spending at least 5 minutes in course editor and placing 2000 blocks.

## Gameplay

### Timer and Autoscroll

* The in-game timer ranges from 10-500 and can only be changed in increments of 10.
* There are 4 options for the autoscroll: No Autoscroll, Turtle Speed, Rabbit Speed and Cheetah Speed.

## Object Limits

Every set of objects has a maximum limit to how many can be placed in a level. Each world has a separate object limit. Reaching the object limit in the main world does not effect the subworld, and vice-versa.

 Blocks
 Bowsers
 Doors
 Enemies / Items
 Platforms
 Power-ups
 Sound Effects
 Wings

### Individual Limits

Certain objects have an individual limit while still effecting the overall limit.

 Pink Coins
 Warp Pipes

### Notes

**Note 1:** Lakitu counts as two objects

**Note 2:** Objects placed inside blocks, Bill Blasters or being thrown by Lakitu do not count towards their respective object limits.

**Note 3:** Blocks that have Wings, are in a Lakitu's Cloud or Koopa Clown Car, spawn from Pipes, or that are placed on tracks do not count towards the block object limit and instead count towards the enemies / items object limit.
Death Palace

**Death Palace** is the second level in Kaizo Mario World. It serves as the Yellow Switch Palace.

## Level Map

Room 1

Room 2

• **Level 2 (Death Palace)**
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• Final Special Stage
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Jank Race/Clear Videos

This is a list of clear videos for the Jank Race levels.

## Clear Videos

Janky Shells Jr. by AndrewMM (Jank Race 1)Janky-Jive Cavern by Cloondog (Jank Race 2)Janky Jumpuesday TeamJumpu by Pickle (Jank Race 3)The Haunting by Jeffie (Jank Race 4)Westslasher - The Jank Master by West (Jank Race 5)Shoutout 2 All Weirdos by 2iPakka (Jank Race 6)A Very Janky Birthday 2 Firesta by MegaMatrix (Jank Race 7)
Invincibility Glitch

Patched

The **Invincibility Glitch** is a basic trick used in *Super Mario Maker*. This trick allows Mario to have permanent invincibility, meaning he cannot take damage from enemies or obstacles, but can still die from being crushed or falling off the level.

This trick only works before version 1.20, meaning any level that requires it is impossible to beat.

## How It Works

Taking damage and entering a door just before the invincibility frames wear off will cause Mario to have permanent invincibility. Alternatively, sliding under a Muncher that is overlapping a door as Super Mario or higher and entering the door without taking damage will also grant Mario permanent invincibility. The likely reason for this is that by entering a door when Mario's invincibility is about to wear off, the game does not register that it ran out.

## Mechanics

### Interacting with Enemies

While Mario is unable to take damage from coming into contact with enemies, he is still able to interact with them, such as jumping off Koopa Troopas or getting pushed backwards by Bowser.

### Interacting with Power-Ups

Interestingly, Mario is unable to interact with any power-ups except for the Super Star.

## De-Activating the Glitch

The only way to de-activate the permanent invincibility is by dying from either falling into the abyss, getting crushed, or letting the timer hit 0.
Anti Power-up Check

An **Anti Power-Up Check** is a design element in *Super Mario Maker* that is used to prevent a player from advancing if they have a specific form. This makes it possible to prevent a player from completing a level or section if they collected a certain power-up, and is the opposite of the Power-up Check.

## Setups

### Costume Mario

This setup exploits the fact that Costume Mario is unable to wear shellmets.

### Shellmet

If Mario walks under the first setup while wearing a Buzzy Beetle shellmet the Muncher will be bounced upwards resulting in his path being blocked. Alternatively, if Mario walks underneath the second setup while wearing a Spiny shellmet it will cause the Muncher to die resulting in his path being blocked.

### Weird Mario

This setup exploits the fact that Weird Mario can jump one block higher than normal. If Weird Mario jumps on the Note Block he will become stuck underneath the spike, meanwhile Super Mario can jump just high enough to collect the Fire Flower without landing on the platform.

## Non-Specific Power-ups

It is also possible to create a setup that will become impossible if Mario collects any power-up that causes him to grow in size, by making a gap that only Small Mario can fit into. It is important to note that there are many way to possibly bypass this setup if not taken into account.

## See Also

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (**Anti**)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• RNG
• Troll
Legends of Mario

## Download Links

SMW Central

**Legends of Mario** is a ROM hack of Super Mario World created by Tubbaluvin. Every level features a Chuck Norris coin that can be collected.

## External links

* smwdb.me

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• **Legends of Mario**
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Dry Bones

## Additional Properties

**Dry Bones** are skeletal versions of Koopa Troopas. These undead Koopas often collapse when attacked, but they soon revive themselves and become normal once again.

## History

### *Super Mario Maker*

Dry Bones act similar to red Koopa Troopas, walking back and forth and turning around when it encounters a ledge. Dry Bones will collapse when jumped on, before reviving itself shortly after. In the Super Mario World game style, Dry Bones will also throw bones. When placed in the underwater theme it will create a Fish Bone.

Dry Bones are available in all 4 game styles.

### *Super Mario Maker 2*

Dry Bones have been separated from Fish Bones and are now able to be placed in every theme.

## Variations

Dry Bones can have the following variations:

* **Big Dry Bones**: Dry Bones that are twice as large and do not collapse from a normal jump.
* **Parabones**: Dry Bones that fly up and down.

## How To Defeat

Dry Bones will revive after most attacks. However, the following ways will instantly kill it:

* Cape Attack
* POW Block
* Super Star

## Gallery

Artwork from Super Mario Bros. 3Artwork from Super Mario WorldParabones
## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Grand Poo World 2

## Download Links

SMW Central

***Grand Poo World 2*** is a ROM hack of *Super Mario World* created by Barbarian. This is a sequel to *Grand Poo World* and the series is dedicated to Twitch streamer, Grand POOBear.

## Development

*Grand Poo World 2* took nearly a year to complete with the help of a small team.

## Levels

### World 2

* Spring Breeze
* Sen's Fortress
* Poo's Laughter House
* Mirkwood
* Weathertop
* Hanzo Castle
* Danger Zone
* House of the Undying
* The Eyrie
* Idle Hands
* The Thousand Halls
* The Orbliette
* Fraternal Fortress
* The Hall of Champions
* The Nexus Palace

## Reception

Grand Poo World 2 has been played by numerous high-profile streamers in the *Kaizo Mario* community including Ryukahr, Juzcook, Thabeast721, Nobletofu, GlitchCat7, PangaeaPanga, Failstream, and Grand POOBear himself, among others. The ROM hack received near-universal acclaim from players for its outside the box and original level designs, remixed soundtrack, and multiple ending paths. It is regarded by many as one of the greatest *Kaizo Mario* hacks of all-time, with Grand POOBear himself referring to it in a Speedrun Sessions event as "his favorite game of all-time".

## Trivia

* Barbarian has added in portraits of well known SMW Central users, such as PangaeaPanga, Juzcook, and Grand POOBear (pictured).
	+ Possibly, these were hidden because from the first *Grand Poo World*, before the Bowser Fight, there was a portrait of Barbarian.
* Parts of the terrain in the first *Grand Poo World* can be seen in the Main Overworld.

## References

1. ↑ The hardest Mario game of the year is unlike anything you’ve seen before. Polygon.

## See Also

* smwdb.me

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (**2**)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Kaizo Mario World 2

***Kaizo Mario World 2*** (*JP*Japanese: 改造マリオワールド 2

Romaji: Kaizō Mario Wārudo 2), also known as ***Asshole Mario 2***, is a ROM hack of *Super Mario World* created by T. Takemoto and is a sequel to *Kaizo Mario World*.

A sequel titled *Kaizo Mario World 3* was released in 2012.

## See Also

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• Final Special Stage
 ****Kaizo Mario World 2**** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Boot Hover Jump

The **Boot Hover Jump** is a basic trick used in *Super Mario Maker* that allows Mario to jump in midair with the use of a Goomba's Shoe.

This trick was partially patched in *Super Mario Maker 2*. It is still possible to jump while in the air, but only if there is ground directly below the boot.

## How It Works

When Mario moves forward while in a Goomba's Shoe he will do a small hop. Mario is able to perform a jump at any time during this frame window, even if he is in midair.

## Mechanics

Because Goomba Shoe's can jump in midair for so many frames, this also means that tricks that are otherwise frame-perfect inputs, like Wall Jumps and Thwomp Star Jumps, become significantly easier.

## Variations

### Fire Flower

Shooting a fireball just before Mario enters a Goomba's Shoe and while also holding forward will temporarily create ground underneath the shoe that allows Mario to do a jump in midair.

### Pipe Entry

It is also possible to enter a warp pipe with this trick.
Facedesk!

## Download Links

SMW Central

**Facedesk!** is a Kaizo Hard ROM Hack of *Super Mario World* created by Katerpie (Aka miguel21450 on YouTube).

## Trivia

* All Level design is based off of's Sokobansolver's Mario Must Die series, mainly Mario Must Die 2.
	+ It is also an inspiration from Cool or Cruel.
* Katerpie has been working on this hack for 6 years.
* Facedesk, according to Urban Dictionary, is the act of planting one's face into a desk at full force usually due to embarrassment or frustration.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• **Facedesk!**
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Californithon/Videos

This is a collection of videos from Californithon.

## Californithon

Super Hard Levels by Grand POOBear (Californithon 2016)Glitch Exhibition by ThePokeTesla (Californithon 2016)Blind Relay Race - Team Dracula vs. I Am a Planet (Californithon 2017)Blind Relay Race (Californithon 2018)Super Warp World by Thabeast721 (Californithon 2018)
Mario is Screwed/Soundtrack

Here is the list of music used in the ROM Hack Mario is Screwed.

## Levels

Title screen
*Youkai Buster* - Ruka no Daibouken - Stage 5
Yoshi's house
*My Little Pony G1* - Call Upon the Sea Ponies
Mischief
*MegaMari* - Reisen Theme
Dismay
*MegaMan 3* - Top Man's stage
Shellnanigans
*Sonic the Hedgehog 2* - Chemical Plant Zone
Cataclysm
*Asterix* - Egypt
Third Degree
*Sonic & Knuckles* - Lava Reef Zone (Act 1)
*Mickey's Magical Quest* - Snowy Valley
Cloud Overworld
*Super Mario Bros 3* - World 5 Part 2 (*Super Mario All-Star)*
Eminence
*Kirby's Dreamland 3* - Sand Canyon
yOSHIT!
Siren (Alexandar Brandon) - Rush Job!
Inundation
*Donkey Kong Land* - Kremlantis/Underwater World
Catastrophe

Siren (Alexandar Brandon) - Bright Club Lane
Trying to be epic!
*Der Langrisser* - Die Legende Des Schwertes

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• **Mario is Screwed**
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Boo

**First Appearance** | *Super Mario Bros. 3* (1988)

**Boos** are white, spherical ghosts with menacing and normally open mouths. They have a noticeably shy personality and will cover their faces when someone looks them directly at them.

## History

### Super Mario Maker

Boos will slowly chase after Mario if he is looking away, but stop moving as soon as he turns around. Boos are able to fly through walls and can be made to spawn from pipes, block, Bill Blasters, Lakitu or be placed on tracks. Placing a Boo above a block will make it change into a Stretch and shaking it will cause it to change into Boo Buddies.

Boos are available in all four game styles.

## Variations

In *Super Mario Maker*, Boos can have the following variations:

* **Boo**: Chases after Mario when he's not looking.
* **Winged Boo**: A Boo that is faster than normal.
* **Giant Boo**: A Boo that is twice as large.

## How To Defeat

Boos are defeated after 1 attack and can be killed the following ways:

* Goomba's Shoe
* Spiny Shellmet
* Super Star
List of Glitches in Super Mario World

This is a list of glitches that happen in *Super Mario World*.

## Gameplay Glitches

### Block Duplication

By throwing an item upwards into the corner of a block it is possible to duplicate the block, due to the fact that the item gets pushed out of the block while hitting it. Duplication is only possible with: turn blocks, question blocks, on/off blocks, note blocks, green star blocks, green switch blocks and yellow switch blocks. Blocks are only able to be duplicated with: P-Switches, shells, throw-blocks,

### Carrying Two Objects

Multiple items are grabbable at once, however, it's not as simple as that. To double grab, you have to grab the lower ranked item 1 frame before the other item.

### Credits Warp

By defeating enemies and loading and placing objects in precise locations in Yoshi's Island 2, it is possible to warp directly to the game's ending sequence. This is caused by the placement of the objects, which writes data into the game's memory and can be exploited to cause the warp.

### Infinite Time

Collecting a power-up on the same frame the timer runs out will allow the player to continue controlling Mario after the timer hits 0.

### Re-Useable P Switch

When a P Switch is pressed, swallowing it with Yoshi or grabbing it and taking it through a Warp Pipe will cause to the P Switch to return to normal and can once again be used.

## Game Crashes

### Berry / Power-up Freeze

Collecting a stored item on the same frame as eating a berry with Yoshi will cause the game to freeze. This will cause Mario to flash from red to green similar to if he touched a Super Star. It can also infinitely raise the player's coins, giving the player up to 99 lives in the process.

This glitch can only be deactivated by quitting the level, or resetting the game.
Games Done Quick

Website

**Games Done Quick (GDQ)** is a biannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and Speedruns Live communities. Since 2015, it has been handled by Games Done Quick, LLC.

Held since 2010, the events have raised money for several charities. The events are broadcast live on Twitch. Over $12 million has been raised across seventeen marathons.

*Super Mario Maker* has been featured at GDQ 3 times, while 9 different Kaizo Hacks have also been featured.

## List of Events

### Awesome Games Done Quick (2016)

 Date Held

*Main article: Awesome Games Done Quick (2016)*
*Super Mario Maker* was featured at the event with two separate blind level race being held. A total of 8 levels were created for the event, while 10 older levels were used for the hard levels race.

*Kaizo Mario Bros. 3* was also speedrun during this event.

### Summer Games Done Quick (2016)

 Date Held

*Main article: Summer Games Done Quick (2016)*
*Super Mario Maker* was featured at the event with a blind level race being held. A total of 11 levels were created for this event.

### Summer Games Done Quick (2018)

 Date Held

*Main article: Summer Games Done Quick (2018)*
*Super Mario Maker* was featured at the event with a blind level race and a hard level showcase being held. A total of 8 levels were created for this event, while 5 older levels were used during the hard levels showcase.

## See Also

• Child's Play Relay
• **Games Done Quick** (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Item Vine Carry

Works With
 Game Styles

The **Item Vine Carry** is a basic trick used in *Super Mario Maker* that allows Mario to carry an item up a vine.

## How It Works

Unlike in *Super Mario World*, it is not possible to carry an item while climbing a vine. Instead, Mario has to throw an item, climb the vine and then regrab the item.

## Variations

### Dropping

This version is done by dropping an item after the peak of Mario's jump, grabbing the vine and then immediately regrabbing the item after jumping off the vine.

### Forward Throw

This version is done by throwing an item off a wall, grabbing the vine and then regrabbing the item after jumping off the vine.

### Up Throw

This version is done by throwing an item upwards, climbing up the vine and then regrabbing the item after jumping off the vine. It is also possible to juggle two different items up a vine.
Kaizo Wars II

**Kaizo Wars II** was a **Super Mario Maker** tournament held by the Kaizoholics. The event featured 16 racers facing off in a double elimination style tournament. A total of 16 levels were used in the tournament.

The event was won by **マリオ (Mario)**.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (**II** • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
European Blind Kaizo Race

The **European Blind Kaizo Race**, also known as the **EU Blind Kaizo Race**, is a weekly race in *Super Mario Maker* held by the community. The race was created on January 12, 2017 as a spin-off to the Saturday and Friday Blind Kaizo Races so that European players could have a race at a reasonable time.

It features Kaizo levels that are in-between the previous two Kaizo races in difficulty.

## Schedule

The race takes place every Saturday at 11:00 AM PST / 2:00 PM EST.

## Leaderboard

*Main article: European Blind Kaizo Race/Results*
*To Be Added*

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • **European** • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Ground Pound

Symbol

The **Ground Pound**, also known as the **Hip Drop**, is a special move used by Mario in the New Super Mario Bros. U game style. This can also be performed with a giant boot in the Super Mario Bros. and Super Mario Bros. 3 game styles.

## Mechanics

Performing a Ground Pound will instantly negate any horizontal speed Mario has, as well as allow him to gain a small amount of height. A Ground Pound will cause Mario to descend much quicker than a normal fall. Mario is unable to perform a Ground Pound if he is holding an item.

Abilities
Performing a Ground Pound grants Mario the following abilities:

* Destroy Brick Blocks (as Super Mario or higher)
* Kill normally indestructible enemies and blocks (in a Goomba's Stilleto)
* Send out a dust attack (in a Goomba's Shoe or Stiletto)

## Variations

### From One-Block High Space

When Mario is partially over a void[needs clarification], he is able to perform special actions like a Ground Pound even when he is in a one-block-high space.

### Ground Pound Cancel

Pressing Up to stop ground pounding mid-fall. Rapidly ground pounding and canceling can drastically slow Mario's fall, almost as if he had a parachute or was sliding down a wall.

Note: See the main page for full variations

### Ground Pound Cancel Jump

Note: See the main page for full variations

### Ground Pound Platform

Using the ground pound's height boost to climb up a Semisolid Platform that would normally be just out of reach.

Note: See the main page for full variations
Grinder Bypass

The **Grinder Bypass** is an intermediate trick used in *Super Mario Maker*. This trick allows Mario to Damage Boost through a Grinder without losing his power-up state.

This trick was partially patched in version 1.47 and fully patched in *Super Mario Maker 2*.

## How It Works

When Mario hits a Grinder from below while wearing a shellmet he will temporarily be immune to taking damage from that Grinder. During this time it is possible for Mario to go completely through the Grinder without losing his shellmet.

## Basic Grinder Bypass

Note: This only works on levels created before version 1.47

## Variations

### Pushed

Mario is able to bypass the bottom section of a grinder if he is pushed through it by something such as a Bill Blaster.

### Wall Jump

Note: This only works on levels created before version 1.47

Mario is able to bypass a grinder if he performs a wall jump directly underneath it.

### Vine

If Mario is climbing on a vine horizontally he is able to climb through the bottom section of a grinder without taking damage if he is wearing a shellmet.

### Yoshi

Note: This is partially patched on levels created after version 1.47.

Mario is able to bypass the top section off a grinder if he is riding on Yoshi and being pushed forward by a conveyor. On levels created after version 1.47, this will only work in certain situations.
Bumper Bypass

Works With
 Game Styles

The **Bumper Bypass** is a basic trick used in *Super Mario Maker*. This trick allows Mario to go through a Bumper which is normally not possible.

## Variations

### Cape Dive

Mario is able to go through a Bumper if does a cape dive and flies directly into the top or bottom of it. This is only possible in the Super Mario World game style.

### Pushed

Mario is able to go through a Bumper if a solid object pushes him into it.
April Fool's Day Marathon

The **April Fool's Day Marathon** was a one-day race in *Super Mario Maker* held by the community for April Fool's Day 2018 where a new Kaizo or Troll level was uploaded every hour between 2:00 PM and 8:00 PM EST.

## Results

The event was won by Pickle who was the only player to clear all 7 levels.

## See Also

* Troll Race

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | **April Fool's Day Marathon**
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Get Peach or Die Tryin' 2

**Get Peach or Die Tryin' 2** was a *Super Mario Maker* tournament held by The Incredible Paco and a sequel to Get Peach or Die Tryin'. Like the predecessor, the event featured 16 racers facing off in a single-elimination style tournament. Each round featured a level from all 4 game styles where the last few players to finish each round would be eliminated. A total of 28 levels were used in the tournament.

The competition is recorded in a livestream and done on Paco's Twitch channel.

## Results (Spoilers)

The following two Twitter posts give a breakdown of the tournament:

* Final Standings
* Round Breakdown

The winner of the event is Syun (Keiichi), with ThaBeast721 as runner up.

## Video

Get Peach or Die Tryin' 2 Promo Video Super Mario Maker Race
## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (**2**)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Block Immunity

## How It Works

When a block is hit, either by Mario or an enemy, it will temporarily become immune to being destroyed. This includes being immune to Ground Pounds, Bob-omb explosions, Magikoopa's spell, falling Thwomps and moving shells. It is also possible to make a Big shell go through the block while It's getting hit.

## Variations

### Magikoopa Item Spawn Glitch

Note: This only works on levels created before version ?

If a Magikoopa's spell hits a block while it is immune to being destroyed he it still able to cause an object to spawn at random even though the block itself is not being transformed.

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Dram's Butthole

**Dram's Butthole** is the nineteenth and final level in Super Dram World.

## Level Overview

Dram's Butthole consists of 1 main area and a boss fight.

## Level Map

Area 1

Area 2

Boss Room

• Level 2 (P-Switch Palace)
• Level 3 (Jeita Grotto)
• Level 4 (Pyriphlegethon)
 **World 2** | Level 6 (Jordan River)
• Level 7 (Bridge of Butter 35)
• Level 8 (Autoscrollers Suck)
 **World 3** | Level 10 (The Rise and Fall)
• Level 11 (Dram Switch Palace)
• Level 12 (Alcyonian Lake)
• Level 13 (Ultra Star 3.0)
 **Star Road** | Star Road 1 (Mushroom Madness)
• Star Road 2 (Frame-Perfect Land)
• Star Road 3 (Too Cool For You!)
• Star Road 4 (The Cetacean Mammal)
• **Star Road 5 (Dram's Butthole)**
Level Start 2 Frame Jump

The **Level Start 2 Frame Jump** (*JP*Japanese: 開幕2Fジャンプ

Romaji: Kaimaku 2F janpu

Translation: Opening 2 Frame Jump) is an advanced trick used in *Super Mario Maker*. This trick can only be done on levels that start from a fall.

This trick is no longer possible to perform starting in *Super Mario Maker 2* due to the ability to make a level start from a fall being patched.

## How It Works

Mario stays on the starting platform for 2 frames before he falls. Pressing jump during this time will allow Mario to jump instead of falling.

## Variations

### 1st Frame Jump

While this is normally a 2 frame jump, it is possible to make it a 1 frame jump by placing a falling platform underneath Mario.

### Duck Jump

By holding down before the level begins, Mario will immediately start ducking as the level begins. This allows him to perform a duck jump on the 2nd frame.
Kaizo Wars

**Kaizo Wars** was the first **Super Mario Maker** tournament held by the Kaizoholics. The event featured 16 racers facing off in a double elimination style tournament.

A total of 16 levels were used in the tournament.

The event was won by **Space Pig**.

## Tournament

1st Place

Kaizo Mario World 1, 2 & 3 (Custom Box from RetroGamerRyan)

2nd Place

Raspberry Pi 3b Canakit

3rd Place

$20 Steam Gift Card

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• **Kaizo Wars** (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Fire Floater

Works With
 Patched
 Game Styles

The **Fire Floater** is an intermediate trick used in *Super Mario Maker* that allows Fire Mario to temporarily gain the abilities of Raccoon Mario.

## How It Works

If Raccoon Mario is inside a Goomba's Shoe, collecting a Fire Flower while in midair will allow Fire Mario to retain the physics of having a tail. This will last until Mario either leaves the Goomba's Shoe or touches the ground.

## Variations

Note: This only works on levels created before version 1.47
Background Texture Glitch

The **Background Texture Glitch** is basic visual glitch in *Super Mario Maker*. This causes the background textures to become disconnected the from ground resulting in them appearing to float in midair. This will work in any game style.

## Setup

#### Step 1

Place a Mushroom Platform over the ground blocks, making sure it extends *at least* two blocks below.

#### Step 3

Place the copied setup 2 blocks above the original. This will cause the middle block to become overridden without also erasing the background texture.

#### Step 5

This can also be repeated to erase the block on the right, but removing the block on the left will also delete the texture.

## See Also

 Visual
• Block Texture Glitch
• Invisible Track Glitch
• Object Graphics Glitch
• Warp Pipe Sprite Glitch
• Vine Sprite Glitch
Blind Level Race (Facebook)

The **Blind Level Race** was a one-time marathon race in *Super Mario Maker* held on April 9, 2016 by the Facebook community where the first 5 players to complete every level would be given a prize. There were a total of 5 difficult levels featured in the race.

## Results

The race was won by Rooster in 2 hours and 17 minutes, with 4 other racers also finishing within the time limit.

 2
 3
 4
 5

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• **Blind Level Race**
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
List of Stamps in Super Mario Maker 2

This is a list of **Stamps** in *Super Mario Maker 2* that can be used when commenting on a course. Depending on the language set on the Nintendo Switch one of 12 different languages and dialects will be shown.

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Off-Center Course Elements

**Off-Center Course Elements** are an unintended design element in *Super Mario Maker* that is possible through exploiting stacked enemies. Objects are normally locked to a single grid point and are impossible to be placed in between them.

This was patched in *Super Mario Maker 2*, however, it is still possible to off-center enemies by spawn-blocking the bottom enemy.

## How It Works

Stacking an object on top of another object of a different size will force the top object to become centered. Erasing or moving the bottom object will result in the top object returning to a normal position. However, by replacing the bottom object with an enemy that is not possible to be stacked, the top object will remain centered after the bottom object is erased.

## The Setup

### Off-Centering Stackable Objects

#### Step 1

Stack the object on top of a Thwomp or similarly sized object.

#### Step 2

Replace the Thwomp with a giant Lava Bubble or Cheep Cheep.

### Off-Centering Non-Stackable Objects

#### Step 1

Place the object on top of a Thwomp, or similarly sized object, that is stacked on a smaller object such as a Muncher.

#### Step 3

Replace the Thwomp with a giant Lava Bubble or Cheep Cheep.

## List of Course Elements

It is possible to offset the following Course Elements.

Notes:

**Note 1**: An asterisk indicates it is a non-stackable object.

**Note 2**: Off-centering a Stretch will cause it to turn into a regular Boo.

## Tips

* By reversing the order and using a small Lava Bubble or Cheep Cheep it is possible to off-center larger objects like a Thwomp.
* Stacking objects on top of the off-centered object will not affect the positioning, but adding to the bottom of the stack will.
* Off-centered objects that are non-stackable will revert back to be being centered when switching between worlds, or themes in the editor.

## See Also

• Indicators
• Infinite Checkpoints
• **Off-Center Course Elements**
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• RNG
• Troll
Despawn Limit

An object in *Super Mario Maker* will despawn after moving a set amount of blocks away from Mario. Every object has a unique block limit before it will despawn.

## Mechanics

If an object is on top of an another object that needs a larger distance to despawn, the object on top will not despawn until the one it is standing on also does. Therefore, it is also possible to get objects that are supposed to despawn after a certain distance to never despawn by having them on top of objects that do not despawn.

However, this does not apply to objects in the Blocks or Platforms category (with the exception of tracks), or timed objects.

## List of Despawn Limits

The amount of blocks needed to make an object disappear after walking away from it.

### Less than 20 Blocks

This group consists of enemies, obstacles and items.

### Larger than 50 Blocks

This group contains only power-ups and Bowser

### Timed

These objects will not despawn by normal means and instead have a time limit before despawning.

## Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Hasn't been confirmed
2. ↑ While this has not been confirmed, it likely despawns at the same distance as other power-ups. However, it will fly off the screen after 7-9 seconds depending on its starting height.
3. ↑ While a Yoshi will never despawn by normal means,
causing a 3rd Yoshi to spawn will despawn the first Yoshi due to the fact that only 2 Yoshi can be active at a time.

## See Also

* Spawn Distance

• Changing an Enemy's Direction
• Damage Boosting
• **Despawn Limits**
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Pink Coin Duplication

Works With
 Patched
 Game Styles

**Pink Coin Duplication** is a basic glitch used in *Super Mario Maker* that causes a single Pink Coin to be collected twice, allowing Mario to get a Key without having to collect every Pink Coin. Collecting additional Pink Coins will award 1000 points, but will not give the player another Key.

This only works on levels created before version ?

## How it Works

Eating a Pink Coin with Yoshi and then immediately going into a Warp Pipe as soon as it gets collected will cause the Pink Coin to be collected twice.
Super Mario Bros. 3 (disambiguation)

**Super Mario Bros. 3** may refer to:

* SMB3:Super Mario Bros. 3 - The original 1988 game for the Nintendo Entertainment System.
* SMM:Super Mario Bros. 3 - The game style in the 2015 game *Super Mario Maker* for the Wii U.
* SMM2:Super Mario Bros. 3 - The game style in the 2019 game *Super Mario Maker 2* for the Nintendo Switch.
Super Mario Maker for Nintendo 3DS/Unused Content

**Warning:** Display title "Super Mario Maker (3DS) Unused Content" overrides earlier display title "Super Mario Maker for Nintendo 3DS/Unused Content".
This is a list of **Unused Content** for *Super Mario Maker for Nintendo 3DS*.

## Unused data

### Mystery Mushroom

Although the Mystery Mushroom was removed from the 3DS version, it is still obtainable through two overlooked methods:

* A big Magikoopa can still randomly turn a Brick Block into one with his magic attacks.
* One can appear in Course Editor if the player places a Weird Mushroom in a ? Block in the *Super Mario Bros.* game style, switches the style to a different game, runs several screens away, then switches the style back to *Super Mario Bros.* and returns.

When Mario obtains a Mystery Mushroom, he gains the characteristics of Super Mario while retaining the appearance of Small Mario. When Mario is hurt in this form, a Super Mushroom will fly off of him, just as a costume will fly off of Mario in the Wii U version when he is hurt while in Costume form.

### Big Mario

Similarly, while the Big Mushroom is unobtainable through normal means, it remains in the game's code and can be acquired through the use of cheat codes. When it is used, Mario appears as Big Mario with classic colors and has all the functionality of Big Mario.

### Unused Costume Data

Although costumes cannot be used in this version, the files CharaMarioTable.byaml and Boss\_CharaMarioTable.byaml exists in the game's files. The costumes in the game's Boss\_CharaMarioTable.byaml file are left unused.

* GoldenRetri
* RayMan
* Roy
* Ryu

## Unused Course Element Graphics

### *Super Mario Bros.*

An unused graphic of Big Mario with his modern colors.An unused Mystery Mushroom
Joystick Exclusive Tech

Game Styles

**Joystick Exclusive Tech** is an intermediate trick used in *Super Mario Maker*. This trick is unusual in the fact that it is only possible with the Joystick.

## How It Works

These tricks work because they exploit key differences between the Joystick and D-pad. The joystick is capable of full 360° control, while the D-pad only has 8 directions. This allows the joystick to control Mario with the "in-between" directional inputs. The joystick also allows for a directional input to be slightly pressed down while the D-pad can only be pressed or not pressed.

## Variations

### Backwards Flying

It is possible to fly backwards in a Clown Car without changing directions by lightly pressing back on the joystick. It is also possible to do this by holding the joystick in a slight up/back or down/back diagonal input.

### Slight Up-Press

Note: This is only possible in *Super Mario Maker 2*, however, it was patched in version 2.0.

By lightly pressing up on the joystick it is possible to throw items upwards or climb a vine without entering a door. Similarly, this can also be performed with a d-pad by also holding either left or right.

### Walking With Items Underwater

By holding the joystick a slight down/foward directional input, it is possible to walk underwater while holding an item, such as a Shellmet, which is normally not possible.
Propeller Cancel

Works With
 Game Styles

The **Propeller Cancel** is a basic trick used in the *Super Mario Maker*. This trick is used to control the amount of height Propeller Mario gains from propelling upwards, as well as giving him the ability to use air twirling which is normally not possible.

## How It Works

Propeller Mario is normally unable to use air twirling due to the fact that using the propeller and performing an air twirl are mapped to the same button. However, by canceling the propeller state Mario gains the ability to use air twirling due to the fact that Propeller Mario is only able to use his ability one time while in the air.

## Variations

### Grinder / Bumper

Propelling into the bottom side of a bumper, or into a grinder while wearing a shellmet, will immediately cancel Mario's propeller state.

### Item Throw

Throwing an item will immediately cancel Mario's upward propulsion allowing him to get various different heights.

### Note Block

Trying to Spin Jump off a Note Block will instantly cancel the propeller.