Ground Roles

In Awakening of the Rebellion vehicles, air units and infantry are described with roles. Roles give players a rough idea of what a unit can do and is most effectively used for. You can find the role of a unit on top of the unit description. Every unit can have one or multiple roles. The following texts explain each role, what is special about the unit with that role, and what you want to use them for.

## Vehicle & Air Unit Roles

**Main Battle Tank** - Heavy Vehicles acting as all-rounders, equipped with both anti-vehicle and anti-infantry weaponry. They are always useful to bring but cannot effectively fight either tanks or infantry, making them great filler units to escort more specialized vehicles.

**Light Tank** - Medium Vehicles with mostly anti-infantry weaponry. They are great escort units but should avoid fighting opposing **Tank Destroyers** or **Main Battle Tanks**.

**Armored Personnel Carrier** - Used to transport infantry into combat. They are usually equipped with weaponry and abilities to support both infantry and vehicles. APC's should not be used to fight vehicles on their own.

**Tank Destroyer** - Specialized at taking out opposing medium and heavy vehicles. They usually carrying exclusively anti-vehicle weapons, making them weak to enemy infantry.

**Light Tank Destroyer** - Specialized at taking out opposing light vehicles. They usually carrying exclusively light anti-vehicle weapons, making them weak to enemy infantry or heavily armored vehicles.

**Infantry Fighting Vehicle** - Specialized at taking out opposing infantry and droids. They are usually small and fast vehicles, lacking anti-vehicle weaponry. If an IFV encounters vehicles it's probably best to retreat from the fight.

**Disabler** - Equipped with stunning weapons such as ion cannons. They are great at stunning opposing droids, vehicles or turrets, allowing other forces to destroy them more easily.

**Anti-Air** - Specialized to take out air units. They usually don't carry a lot of weapons besides their anti-air weaponry, making them rely on escorts. Anti-Air units are especially useful on defensive battles, shooting down incoming bombing runs with ease.

**Direct Artillery** - Specialized to take out enemies from afar. They fire their projectiles directly at the enemy opposed to the arching way **Indirect Artillery** fires its weapons, making them miss smaller targets more.

**Indirect Artillery** - Specialized to take out enemies from afar. They fire projectiles in a wide arc, allowing them to fly over terrain and other obstacles and hitting enemies from above. This arching shooting make the projectiles fly for a long time, giving fast enemies time to avoid them.

**Engineering Vehicle** - Able to build turrets or other structures on top of them, allowing them to support the battle.

**Scout Vehicle** - Equipped to find enemy positions with either good reveal ranged, high speeds, or abilities. Scout Vehicles are usually not well armed or armored, making them not strong in direct combat.

**Close Air Support** - Air units well equipped to fight infantry and harass lightly armored vehicles. They rarely carry ordinance and if they do, it's not armor penetrating.

**Dropship** - Air units able to carry infantry. Their aerial movement allows them to take paths unreachable for most other transports, opening up possibilities for flanks or attacks from behind.

**Strike Fighter** - Air units equipped with weapons to strike enemy vehicles with ordinance and lasercannons. They aren't effective at taking out infantry, but can still slowly take them out.

**Ground Bomber** - Air units carrying bombs to devastate enemy positions. They fly in a straight path making it possible to intercept them with Anti-Air units or air units.

## Infantry Roles

**Front Line Infantry** - These units are, as the name suggests, right on the front line. They usually come in big numbers, with a mixture of different rifles and even Grenades to effectively damage enemy infantry getting close. Front Line Infantry should make up the bulk of an army, but they aren't specialized to counter enemies.

**Cannon Fodder** - Used to run into the enemy to draw as much fire as possible to allow other units to survive better. Though this style of combat might seem unethical, it has been used effectively by the CIS and their B1 Battledroids.

**Ranger** - Carries long ranged weapons such as rifles and sniper variants to take out infantry from safe distances. If opposing enemies are able to reach them, their lower recharge and smaller team size can result in a quick defeat, making Rangers most effective if used behind the front line.

**Anti-Armor** - Usually carry rocket or missile launchers to taken on vehicles. Often they are also equipped with Concussion or Ion Grenades to help take out vehicles quickly. Anti-Armor groups are escorted by a few regular infantry but are still not well equipped to fight opposing infantry, relying on escorts to properly fulfill their role.

**Anti-Light Armor** - Equipped with grenade launchers, allowing them to effectively fight lightly armored vehicles or even attack infantry groups. Their range is lower than that of most infantry weapons though, forcing them to move in closer and often be killed before they had a chance to attack.

**Anti-Personnel** - Well equipped to fight other infantry. This is usually achieved with repeating blasters and grenades. If facing enemy vehicles Anti-Personnel groups will have a hard time causing any forms of damage.