Magic God

**The Magic God** is an Old God in Axiom.

Legends say she is a God of power who has strict guidelines, bordering on the point of tyranny. It is said she believes power is meant to be used to its greatest effect, to remain in control and to control others. She has been praised for her abilities, but many tales surrounding her curse her to oblivion.

## Notable Followers

* Saber
* Dainsleif
* Lily Sitri
* The Purifier

## Details

**Domains** Magic, Evil, Law, Fire

**Subdomains** Arcane (Magic), Corruption (Evil)

**Favored Weapon** Rapier and Estoc

**Sacred Animal** Chimera

**Sacred Colors** Blue, Black

## Obedience

Inscribe magical formulae upon your skin using magical ink. The ink and quill must be anointed with a drop of your own blood. You gain a +2 to hit with negative energy spells and attacks.

## Boons - Deific Obedience

### Evangelist

**1: Life in Undeath (Sp)** Cause Fear 3/day, Death Knell 2/day, or Deadly Juggernaut 1/day

**2: Arcane Eye (Sp)** You can use Arcane Eye three times per day as a spell-like ability. The Arcane Eye you summon functions as if you had cast Arcane Sight and were able to view its information through the Arcane Eye. This allows you to see magical auras through the Arcane Eye, and potentially identify the schools of magic involved. You can also potentially determine the spellcasting or spell-like abilities of viewed creatures, as noted in the spell description.

**3: Mantle of Corrupted Magic (Su)** You can manifest an illusory mantle around yourself as an immediate action. Any spells below 3rd level that deal ability point drain or damage instead heal that same amount, and hostile negative energy-based spells or supernatural effects have a 50% chance of not working on you. This can be used once per day, plus an additional time for every 4 HD you possess (Maximum 6 rounds).

### Exalted

**1: Azurefire (Sp)** Burning Hands 3/day, Darkness 2/day, or Deeper Darkness 1/day

**2: Lifespark Sight (Su)** Your eyes take on the appearance of cold, blue flames, granting you the ability to see life like some undead. You gain lifesense to a range of 60 feet. This works through thin walls made of stone or wood. Your eyes make you extremely distinctive, causing you to take a -4 penalty on Disguise checks.

**3: Azure Fire Blast (Sp)** You can use Delayed Blast Fireball once per day as a spell-like ability to throw a sphere of soulscouring fire. The fire is a distinctive mixture of black and azure flames in which screaming faces can be seen twisting and writhing. Half the damage from this spell is fire, while the other half is negative energy. This damage modification applies only to the delayed blast fireball you create through this boon, not to any other spells, effects, or attacks.

### Sentinel

**1: Unholy Warrior (Sp)** Protection from Good 3/day, Death Knell 2/day, or Defile Armor 1/day

**2: Cunning Cut (Ex)** Your swordplay has grown complex and dangerous in response to your devotion. Three times per day you can attempt a parry and riposte as an immediate action, as per the swashbuckler deed. You can only parry and riposte one attack per round. The riposte gains a +4 profane bonus to hit if you manage to parry the incoming attack.

**3: Corrupted Resistances (Su)** You have been rewarded with an infusion of corrupted magic. This gives you DR 10/cold iron as well as acid resistance 10.