recursal/Fanatic-Fandom huggingface dataset:
Hero summary

The heroes of Iron Rage come in all shapes and sizes. Its often difficult to tell what a hero's maximum potential is just from their base stats. To help with that, here is a summary of each hero's maximum stats from upgrades only as well as their maximum stats from upgrades plus equipment.

* Note that Captain Walker uniquely has research available in the Academy to upgrade his stats further. These upgrades are included in the table below and affect his ,  and .
* Heroes with abilities that buff themselves, like Witold Hoffmann giving himself +2 , have been added to the hero's stats, since it's impossible to encounter them otherwise.
* Rate of fire for melee heroes does not work exactly like rate of fire for ranged heroes and it may not be possible to compare the two.
* The data for the hidden values (movement speed, rate of fire and range), represent the best information we have access to, but may not always be 100% accurate.
* In most cases, AoE attacks ignore 100% of enemy armor and evasion, regardless of the hero's listed armor penetration and evasion ignore.
* In cases where a hero has an artifact from the Monolith available, this is included in the second set of stats (with all equipment upgrades), but not the first.
Fisherman

The fisherman isn't quite a building in the sense of the other buildings. Rather, he appears at your base for free once you unlock the Old City zone and clear out the enemy squads in the zone. At this point, he takes up residence in the canal running through your base; you also receive a few baits (7 simple baits, 5 balancers, and 5 wobblers) to get started.

The basic strategy in fishing is pretty straightforward: once you select a bait, blue ripples will start appearing around your hook. Once the ripples go away, the circle will turn gray. Wait for it to stay gray for a moment (since sometimes it goes immediately back to blue), and then quickly click to maximize your chances. MacDrum's guide has some more detailed tips.

You can receive 10 simple baits per day, which can catch you a wide variety of random things. You can also buy premium baits for gold, which increase the odds of you getting a specific prize (and presumably also increase the value of that prize).

 Spinnerbait | 50 gold | manuals

Your journal has this to say about the fisherman:
*Uncommunicative, secretive, fishing for days on end. Almost never sleeps or eats. Every morning, at dawn, he takes the fishing rod, gets into the boat and comes back only after sunset.*

*It seems it has always been this way. Many years ago, he earned his living by sitting with a fishing rod for hours. The river flowing through the fortress originates in mountain lakes. There's lots of fish in it. Osterberg is located at the intersection of trade routes, so the Fisherman had no problems with buyers, until the war began.*

*He didn't want to leave the city with the refugees of the Steel Empire, so he left there. The fishery supplied him with food for many months. After the Osterberg desolation he witnessed how the uncontrolled river washed its way forward, turned the lower floors of the fortress and the catacombs into the canal and formed a grotto.*

*How many valuable things - gold, equipment, documents, spare parts - went under water? Things that could belong to him... Only to him... And he will surely take possession of all this, because nobody knows this river better than him.*
Gun Crew "Inferno"

### Description

Occult experiments of scientists of the resistance bring more and more results. The gun strengthened by occult forces possesses monstrous power, but for do the shot, only people connected with occultism and high technologies can make it.

### Healing cost

unknown

The "Inferno" gun crew can be built at the Hall of Call in Ardheim once it has been upgraded to level 2. They are one of the more unusual units in the game -- the icon consists of two soldiers wheeling a large cannon, but they fight (and take damage) as a single unit. They are also one of the very few regular units that does splash damage, making them an interesting addition to your army and very effective against large groups of units. Their attack is effectively a Mortar shot, which means it ignores enemy Evasion and potentially Armor. It has a fairly decent range as well.

As you can see from the low health and armor values, however, they are very fragile and easy to kill if left exposed.

The following table lists the upgrades available to the "Inferno" gun crew at the Hall of Call. Skins and equipment are not currently available for this unit.

1The level 1 accuracy and armor upgrades cost 500 ionites instead.

2The level 2 health upgrade costs 15 small occult scrolls instead.

3The level 14 health upgrade costs 5000 ionites instead.

4The level 15 health upgrade costs 8000 ionites instead.
Old Reich

The Old Reich is one of the enemy forces in Iron Rage. The Old Reich overthrew the Old Monarchy, a state bordering the old Iron Empire, creating the Crimson Dominion, and began investigations into the secret of eternal life using the Occult Monolith and the Church of the Dark Gods. However, the Hierarch of the Church gained his own power, and seized leadership of the Dominion. The surviving Old Reich forces were forced to flee to the west, where they set up around the fjords and stayed out of the following war between the Dominion and the Iron Empire, in order to continue their occult research on immortality. For the full story of the Old Reich, see this lore post on the Facebook community.

In their operations, the Old Reich has begun enslaving and exploiting citizens in the area of Richard's Valley, which has brought them to the attention of Captain Walker and the Resistance. The Overthrow campaign chronicles the operations of the Resistance to destroy the Old Reich forces in this area.

The Old Reich uses the following forces in battle:

* infantry: Old Reich Guardsman
* stormtroopers: Old Reich destroyer
* heavy infantry: Old Reich ripper
* specials: Old Reich Assassin
* vehicles: "Order" walking machine
* support: Artillery bombardment, Landing Old Reich, Mustard gas, Discharge

The Old Reich forces are very dangerous in battle and are significantly more powerful than your own troops at the same level. At high levels, the evasion of the Old Reich Guardsman becomes very high, which makes them especially difficult to defeat in battle.
Elite Enslaved miner

### Description

The miners are the ones who were the first to hit by the mental blow. They were the first and not the most successful slaves of the psionic Call. Without the necessary knowledge, Crystal only changed their bodies minimally for fear of damaging a fragile human body.

### Healing cost

10

These units are obtained from the Ionite Fever event, and are even more powerful upgrades of the regular enslaved miners that you encounter as enemies in the event. With their large numbers, high speed, and very high evasion, they can quickly overwhelm smaller groups or just bypass them entirely to capture spawn points.
Shock troop

### Description

Attempts to force the mutants to fight in big groups were unsuccessful. Their desire to kill each other was above the need to destroy the enemy. The first success that was achieved is to act in a pair in exchange for mutagen for the survival of a partner.

### Rate of fire

high

The shock troops can be built at the barracks of the Wasteland residents in Ardheim. Similarly to other pack units like the "Double rage", they consist of 2 Mutant of the Wasteland units, and thus have the same stats and level.
Sledge

### Description

What would a marauder do, if he found himself inside a secret "Ardheim" laboratory? That's right! Stuff himself full of stimulators and bio-implants, rob the armory, get a bunch of cutthroats together and venture into the wastelands in order to crush anything that gets in their way.

### Duplicate value

750 gold

Sledge is available as a reward for reaching 75 stars in the Expulsion campaign. He can also be obtained by trading in 75 Pieces of Mutagen Formula. These in turn can be obtained by trading in Goliath Slayer (Captured Destroyer) or Armour Breaker (Menno Doomerville tank) convoy marks at the quartermaster, at the rate of 2 marks for 1 formula, or at the Catacombs shop at the price of 36 diary pages for 5 formulas. Sledge attacks with a reasonably long-ranged machine gun which fires in bursts.

## Hero experience

Sledge gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Sledge at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Sledge has two skins available:

 **Duplicate value** | 500 gold

## Hero equipment

Sledge can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Muzzle" is +10 health). All costs listed are in gold.
Veteran Crusher

### Description

Heavily armored and armed with a large caliber puntgun, Crushers slaughter everybody who gets in their way without mercy, and it seems like return fire can't even harm them.

### Healing cost

unknown

The veteran crusher takes already a pretty dangerous unit and makes it quite deadly. With their high health and armor, they're very difficult to bring down. The only disadvantage is that their punt gun still has a relatively slow rate of fire relative to a normal heavy infantry unit, although it is somewhat improved over a regular Crusher.
Trophy "Bruiser" walking machine

### Description

Each spare piece or mechanism are of great value on the wasteland. If they function, then something useful can be "built" of it. The great minds of marauders, perverted by mutagen, managed not only to restore the construction of the early models of "Guardian" from the pieces of the destroyed giants, but also to supplement them with a set of necessary modifications.

### Expedition success chance/patrol time

12%

The Trophy "Bruiser" is basically the same unit as the regular "Bruiser" walking machine, although the "Trophy" means that it's a unit that's been captured by the Resistance forces. It lobs explosive shells which can do a decent amount of area damage, like the Guardian it's derived from.
Lang Warsard

Lang hits the ground with hammer, causing the shell, attached to it, to detonate and destroy all enemies nearby.

### Description

He chose his path after the tragedy that took away his entire family: uncontrolled lycanthropes attacked the village and killed everyone in there. Driven by grief and vengeance, he tried to join the Emper Corps but got rejected. However, he didn't give up. Perhaps his ammunition isn't as spectacular as the Imperials', perhaps he doesn't have special training, but none of the lycanthropes had yet survived a meeting with him.

### Duplicate value

750 gold

Lang Warsard was originally released as a PvP reward in seasons 25-27. He is a rather unusual fighter: his normal weapon is a revolver which has rather limited range and rate of fire, although it is capable of damaging multiple enemies with a single shot. However, if enemies get close (within 5 ), he can also use his hammer, which does 500 damage to all nearby enemies, making him extremely effective against melee opponents.

## Hero experience

Lang Warsard gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Lang Warsard at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Lang Warsard does not currently have any skins available.

## Hero equipment

Lang Warsard can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Victim" hammer is +1 accuracy and +1 evasion). All costs listed are in gold.
Mogran

### Description

By using captured materials and studying Genofrost experiments, the Resistance was able to take mutagen research to a new level and create the perfect soldier. A specially built complex of underground laboratories, the highest level of secrecy, the best minds, several dozen unsuccessful samples and killed guards - all this was required to create it - the Ideal Soldier, a hundred like him would have to end this war.

### Rate of fire

low (0.5)

     Mogran is the second clan squad to be released. Like all clan squads, it operates differently from regular units. Most importantly, it is not consumed when it is used in battle. Instead, it has a finite amount of energy (5, to start with), which decreases every time it is used. Once it reaches 0, you cannot use the unit again until it recharges. The simplest way is to wait -- it will naturally recharge at the rate of 1 per hour. However, you can also accelerate this at the Institute of Genetics by paying 10 fuel cells or 50 gold.

In battle, Mogran moves slowly and attacks with a giant club. He has decent potential for being a tank, but clearly needs substantial upgrading before he can really absorb large amounts of damage. His fear ability is very useful, especially in convoys.

As a clan unit, Mogran is tied to your clan. As soon as your clan builds an Institute of Genetics, everyone in the clan can use Mogran. If you leave the clan, you lose Mogran as well. Mogran's upgrade level also depends on the clan, not the player.

When preparing your lineup, clan squads have their own special slot, and can be used in all missions in the game except for expeditions. They are also deployed separately -- rather than being part of the normal deployment queue, they have their own deployment area at the top-left of the screen, so you can deploy them at any time (assuming you have a sufficient number of deployment points).

## Unit training

The following table lists the upgrades available to Mogran. In addition to the regular resources, reagents and chemical boxes are also required for upgrades; these can be obtained from the Operation "Unloading" clan expedition. In addition to the regular upgrades, there are also some skills that can be upgraded, which are listed in the table below. Equipment for Mogran is not yet implemented.

1 The level 4 health upgrade takes 2d instead.

## Unit research

This table summarizes all of the research that can benefit Mogran. For full details, see the specific research pages.

## Unit skills

The skill upgrades available for Mogran are as follows. The "Power of mutation" and "Stable DNA" skills require Mogran level 5. All research points required are genetics . Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Hammer skins

This page lists all of the skins available for "Hammer" walking machine vehicles. Some skins are purchased and upgraded with gold, while others require various tokens from event rewards to purchase and upgrade. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin. (For skins purchasable with gold, the duplicate value is simply equal to the purchase price.)

Note that the benefits listed are the total benefit over all levels (that is, upgrading from level 1 to level 2 of the Violated Hammer skin is a net increase of 20  and 10 ).
Justiciar

### Description

Rapid reaction squads are used for cordon and rapid elimination of entrenched enemies. The doctrines for training these fighters are kept with the utmost secrecy, as well as the operations that are carried out by these troops.

### Healing cost

unknown

Justiciars are one of the most powerful and tough stormtrooper units in the game, on par with the Brenner units like the cuirassier. They also have somewhat longer range than a typical stormtrooper unit, making them even more dangerous.
Raymond Tully

Deals additional damage depending on the target's armor (Tully base damage multiplied by 10% of the target's armor)

### Description

Warden of Blackwood prison.
It has been his post for decades and he isn't planning to leave it for foreseeable future. It should be noted what an excellent source of income the prison is - prisoners can be sold as slaves, treated worst than animals, used for occult experiments... Due to the huge source of manpower and the absence of moral torment, Tully is always welcome among many Lords of the Western border.

### Duplicate value

750 gold

Raymond Tully was originally released as a PvP reward in seasons 20-22. With the release of the Catacombs, he can also be obtained by trading in 75 jailbreak schemes, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 schemes. His special ability makes him effective against heavily armored targets, but his overall rate of fire is too low to cope with large groups of enemies.

## Hero experience

Tully gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Tully at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Tully's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Tully does not currently have any skins available.

## Hero equipment

Tully can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Earpiece is +4 damage and +1 accuracy). All costs listed are in gold.
Legion's Armor

### Description

It's damn hard to constantly meet the high-set bar of sinister Master Grave. Legion fighters have to spend a lot of time in the catacombs and ruins of the pre-war time in search of sinister artifacts and deadly relics that not just add a pinch of horror to the image, but also protect from enemy fire.

*Not to be confused with the Legion's Armor (executioner of legion) for Executioners of Legion.*
Murmillo helmet

### Description

The surface of the helmets was richly decorated with images and engravings. Part of the surface may have been covered in gold or silver or tin plated to imitate it. The weight of a gladiator helmet is about twice that of a soldier's helmet. However, the soldiers had to wear their helmet all day long and the gladiator only put it on before the fight, which lasted 10-15 minutes.
Ordinary chest

###

Ordinary chests are the most common type of chest found in the game and have the least valuable drops. They are a very common reward for completing missions, daily quests, and clan quests, so you're likely to have a large number of them in your queue (unless you delete them). They contain a small number of basic resources, a few basic troops, a few manuals, and some collection items; there is a small chance that they will also include some equipment blueprints or components.

Note that some quests, tasks, and events give instant-open versions of these chests. These have the same contents, but they have no wait time to open and appear at the front of the queue.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Hall of Heroes

As the name suggests, the Hall of Heroes is the center for dealing with hero units. It can be built when you reach player level 12. The principal purpose of the Hall is to train your heroes, in a similar way to how troops are trained. However, there is an additional limitation that the hero must have an appropriate number of skill points -- each time the hero gains a level, he gains a skill point, and training uses skill points in addition to the resource cost. The maximum level to which you can train your heroes is determined by the level of the Hall.

The gallery below shows the Hall of Heroes at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

In addition to training, you can also buy skins or equipment for your heroes at the Hall. Both of these upgrades can only be purchased with gold, however.

As the costs and benefits of training vary from hero to hero, please consult the individual pages for heroes for this information.

The costs and benefits of upgrading the Hall of Heroes are as follows:
Technician

### Description

He knows how all mechanical stuff works. His shotgun is the best proof of this. It's unlikely that someone could find dangerous gun like that.

### Healing cost

2

Technicians can be built at the research center in Ardheim. Despite the description, his weapon sounds more like a standard machine gun, but with a lower rate of fire. At base level, technicians are reasonably powerful, but being only one per squad is definitely a significant limitation. Presumably when upgraded, they are more powerful, but upgrades are quite expensive in terms of hinges.

Compared to standard stormtroopers, they have interesting differences. At roughly equivalent upgrade levels technicians are a good deal tougher, with a weapon that has a longer range (fairly equivalent to infantrymen) and reasonable damage per shot, but a notably slower firing rate. However, it also appears to have a semi-random area of effect; they have been often seen hitting up to 4 targets each shot (each viable target in the AoE is independently checked against the accuracy stat). This makes them less capable of damaging single hardened targets but more dangerous against squads.

The following table lists the upgrades available to technicians from the research center. Skins and equipment are not currently available for technicians.

1The cost for the level 13 armor upgrade is 8000 instead.
Sacred landing

### Description

If sacred landing appears, it always means trouble. The situation evolves swiftly. Crusaders burst onto the battlefield and destroy everything long before the enemy has a chance to comprehend what happened.

### Deployment cost

4

The sacred landing works very similarly to a landing (in particular, that you can only deploy it on your half of the battlefield), except it deploys 3 Crusaders to the battlefield.
Occult Chest

###

### Description

Contains trophies necessary for obtaining points for the research of "Occultism".

### Shop cost

250 gold

The Occult Chest contains research items, like the Trophy Chest, but only for the occult branch. However, the items that you get are generally lower level than the regular Trophy Chest. These chests are not very common, and only occasionally show up as rewards.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Hero Chest (1st place)

###

This chest was introduced as a reward in PvP once new heroes were no longer being released through PvP. It is awarded for finishing in the top three places of the overall rankings, and gives one random legendary (orange) hero. All legendary heroes are included in this chest, even faction heroes, but note that Anna-Maria is not included (as her ranking is actually gold, not orange). Note that there is no guarantee that you will receive a hero that you don't already have, however.

When you open the chest, you will receive one of the following items, with the listed probabilities: 1 Missalea Fiery (5%), 1 Possessed Grant (5%), 1 Disowned one (5%), 1 Klausbot (5%), 1 The First One (5%), 1 Colonel Elsa Lightsteel (5%), 1 Mergen Dordge (5%), 1 Master Grave (5%), 1 Hammerer Magnus (5%), 1 Trax "Crimson blade" (5%), 1 Lord Vaylus (5%), 1 Thomas Forshtain (5%), 1 Esben Defender (5%), 1 Devulon (5%), 1 Rhino Varentas (5%), 1 Apoc (5%), 1 King Morgus (5%), 1 Dave "Disaster" Stelinski (5%), 1 Tormentor (5%)
Regular cargo

###

This chest is obtained from the Grotto by trading in at least 5 items (but less than 10). It does not go in your regular chest queue, but rather is opened in the unloading docks in the Grotto. These feature four unloading slots which can be used separately.

When you open the chest, you will receive one item from each of the following lines:

* 100-150 Steel (20%), 100-150 Fuel (20%), 100-150 Ionites (20%), 100-150 Ammunition (20%), 100-150 Recruits (20%)
* 1 BRK Mk.I (10%), 1 MRK Mk.I (14%), 1-2 SRK Mk.I (19%), 1-3 Spare parts (40%), nothing (17%)
* 1 Industrial paint (25%), 1 Wooden beam (25%), 1 Duct tape (25%), 1 Nails (25%)
* 1-2 City plans (20%), 1-2 Flywheel (20%), 1-2 Resonator (20%), 1-3 Key (40%)
* 1 Leather belt (12%), 1 Clip (11%), 1 Spring (11%), 1 Lens unit (10%), 1 Kevlar fabric (10%), 1 Powder charge (9%), 1 Rifled barrel (9%), 1 Individual bandages package (9%), 1 Wooden stock (9%), 1 Steel plate (9%)
* 1-4 Drawing (13%), 1-2 Set of drawings (12%), 1-4 Flask with genetic material (13%), 1-2 Syringe with genetic material (12%), 1-4 Faceted ionite (12%), 1-2 Ion insulator (12%), 1-4 Occult rune (12%), 1-2 Occult medallion (12%)
* 1 Blueprint for Infantry pistol M14 (25%), 1 Blueprint for protective glasses (25%), 1 Blueprint for first aid kit (251%), 1 Blueprint for guardsman durable coat (-201%)
* 1 Infantry pistol M14 (7%), 1 Safety Glasses (7%), 1 First aid kit (8%), 1 Guardsman durable coat (8%), nothing (70%)
Troop "Triple blow"

### Description

Several Blades can be tied together after the ritual of soul interlacement. After that they feel emotions of each other, know everything that at least one of them knows and act in battle as a whole.

### Rate of fire

medium

Like other pack-type units, the "Triple blow" consists of three Crimson Blades and has the same properties and upgrades as the base units. They can be built at the Hall of Call in Ardheim once it reaches level 3. As with other units of this type, they cannot be taken on expeditions or patrol.
Royal Guardsman

### Description

Royal Guard was created during the Old Monarchy and for many centuries selflessly guarded the Supreme Monarch. Today, after Monarch's death, the guardsmen are ready to give their lives for the sake of protecting his direct heiress: Queen Anna-Maria.

### Healing cost

unknown

The royal guardsman is the faction infantry of the Red Monarchy. At the beginning, they're moderately good infantry, but they can be upgraded to pretty impressive capabilities.

Comparing a Royal Guardsman with full level 10 upgrades to decently upgraded and skinned standard Infantrymen (no equipment), the 6-man squad of Royal Guardsman will be notably tougher with a higher Health per unit and a matching 95 evasion; however, with a lower damage per shot and no research to match the "Improved Cylinder System" upgrade for Infantrymen, they will be out-damaged by Infantrymen.

## Unit training

The upgrade costs in the faction center are as follows:

## Unit research

This table summarizes all of the research that can benefit Royal Guardsmen. For full details, see the specific research pages.

## Unit skins

There is one skin for Royal Guardsmen, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Trophy Chest

###

### Description

Contains trophies of four types, necessary for obtaining research points for all branches.

### Shop cost

100 gold

The Trophy Chest contains items for research, with an equal chance for all four research branches. They tend to be relatively low-level research items, with the 24-hour items available only at the highest player level. These chests are not very common, and only occasionally show up as rewards.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Saboteur

### Description

Loyalist officers, professionally engaged in sabotage activities in the deep rear of the Dominion, sabotaging strategic facilities and eliminating key persons.

### Healing cost

4

Similarly to other loyalist troops, saboteurs are basically a slightly stronger version of the basic ranger, with somewhat improved stats across the board (including range). This makes them somewhat more useful than an unupgraded ranger, but they still have the basic limitation of a very slow rate of fire.
Turret

### Description

According to "Ardheim Industries" documentation, this turret was made by Dr Rifenthal who was using scrap materials. Can be significantly upgraded.

### Rate of fire

very high

Turrets are a special kind of support -- once dropped onto the battlefield, they stay there and fight as a normal (stationary) unit. Once you have unlocked Ardheim, they can be produced at the turret factory for the cost of 250 steel, 250 ammunition, and 1 flywheel. Like landings, they can only be dropped on your half of the battlefield.

Turrets can be upgraded significantly at the turret factory, improving their damage and health; additional upgrades for gold are available which also increase their range, accuracy, armor, and drop cost. The following table lists the available upgrades. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Redeemers

### Description

In the war against the Cult of the Four Eclipses, there is no guarantee that even the strongest soldiers won't be captured by the Dark Gods fanatics. If a soldier of Crimson Sunset was captured but saved, he is assigned to a special platoon - the Redeemers. Those who fight with their fears and horrors with the same fury as with their enemies on the battlefield. Armed with blades and dressed in special armor, they want to atone for what happened to them. Having served faithfully as the Redeemer and proving that the mind and heart are pure from the influence of a cult, the soldier returns to his comrades and takes his weapon again.

### Healing cost

unknown

Redeemers are the high-end infantry unit available from the Halloween special event. Unusually for infantry, they use armor rather than evasion. The main drawback is that these units are quite slow, so it takes them a while to get to range, but their extremely high health and armor makes them difficult to bring down before they can start hacking up the enemy troops.
Fortified Archive chest II

###

This chest is a reward in the Knowledge Day event for completing the second convoy battle in hard mode.

When you open the chest, you will receive one item from each of the following lines:

* 4 Ionite drive (100%)
* 15 Manual "Damage" (20%), 15 Manual "Armor" (20%), 15 Manual "Health" (20%), 15 Manual "Skills" (20%), 15 Manual "Accuracy" (20%)
* 3 Occult sphere (25%), 3 Capsule with genetic material (25%), 3 Ionite battery (25%), 3 Folder with drawings (25%)
Old Reich ripper

### Description

Dominion reapers are only a frivolous parody of those who could become reapers at the times of the Old Reich. Rigid psychological and physical modifications, genetic engineering and grueling training - that was the basis of the best of the Chancellor's Guard.

### Healing cost

unknown

Although you'll more often see them as an enemy unit, you can occasionally get Old Reich rippers in your army, although they're significantly weaker than their defector equivalent (the Old Reich betrayer). They're pretty comparable to Avengers as far as firepower and durability go.
Repressers

### Description

Rumor has it that a repressors could capture the ruling elite of a dominion in several hours, and then retain power for another three and a half weeks. The question of implementing this idea is just financial.

### Healing cost

unknown

Although they have extremely strong stats, repressers are somewhat limited by the fact that they have to close to melee range to attack, which puts them at a disadvantage against ranged units. However, once they have reached the enemy units, they can very quickly eliminate even very strong squads.
Psychopath

### Description

In combat, the psychopath is driven by combat fury and bloodlust. At the same time, their own life for them has no value and they are ready to give it in battle completely free of charge, which makes them deadly and insane fighters.

### Healing cost

10

You will normally encounter Psychopaths as the main enemy stormtrooper unit used by Marauders, but in a few cases you can also get them into your own army. They are relatively standard stormtroopers and are capable of putting out a fair amount of damage.
Major Brick

### Description

The empire spared no troops to fight the Great Wasteland marauders. Groups of fighters regularly went into raids, from which none return. Such a group was led by Major Brick, who lives by the principle: "If you can not win - lead." Thus was born the legend of one of the generals of the wasteland.

### Duplicate value

500 gold

Major Brick can be obtained by trading in 75 Explosive Cannon Balls. These in turn can be obtained by trading in Armour Breaker (Menno Doomerville tank) or Goliath Slayer (Captured Destroyer) convoy tokens at the quartermaster, at the rate of 2 tokens for 1 cannonball, or at the Catacombs shop at the price of 36 diary pages for 5 cannonballs.

Major Brick attacks with a large hand cannon, which (as the description states) functions like a mortar attack, thus allowing him to do significant damage to groups of enemies.

## Hero experience

Major Brick gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Major Brick at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Major Brick's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero equipment

Major Brick can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Bunker" is +10 health). All costs listed are in gold.
Skirmisher of the Bloody Barkhan

### Description

Common sense and the instinct of self-preservation tell not to give your life for nothing in a hopeless situation, after all people tend to reconsider their views on the deathbed. It's way better to exchange life and combat skills for mutagen and the ability to kill opponents who resist.

### Healing cost

unknown

As with other Wasteland defector troops, the Skirmishers of the Bloody Barkhan are one of the top infantry units in the game. They're also somewhat faster than regular infantry, in addition to their high evasion, which makes them very effective.
Skins

As the name suggests, skins can be used to change the appearance of your troops. They are more than just cosmetic, however; they increase the power of your units, often quite substantially. There are actually four different kinds of skins in the game, each of which behaves slightly differently.

## Units

**Skins for units** come in many different types, each with their own strengths and weaknesses. Since a unit can only wear one skin at a time, in the earlier game it's best to pick the one that works best with your style of play and focus on that one. In the later game, however, you may find yourself using different skins for different types of missions. Some skins can be purchased with gold, while others are available as rewards from various events. These skins can also be upgraded with further gold expenditures, which further increases their stats.

Note that you may only ever own one copy of a given skin. If you happen to acquire a duplicate copy of a skin (for example, as an event reward), you will receive a certain amount of gold instead. **For skins that can be purchased with gold, this amount is simply equal to the purchase price**; for other skins, this value is listed as the "duplicate value" in the skin table. This can be used to get gold in events; if you get a skin in the first version of the event, then in the next occasion, you can buy the skin a second time with the event tokens and receive gold instead.

Because of the large amount of content, these skins are split onto their own pages:

* Infantryman skins
* Stormtrooper skins
* Crusader skins
* Ranger skins
* Hammer skins
* Lycanthrope skins
* Berserk skins

Skins for the other walking machines and tanks (Stag, Korund, Guardian, Ram, and Scorpio), officers (Imperial Warrior, Field medic, Sergeant, Scout) and for faction troops are listed on the individual unit page, since they have fewer skins (at the moment).

## Strategic points

Strategic points (machine gun, mortar, field healing, and victorious courage) also have their own skins, which you can equip at the design bureau. These work like the unit skins, although they generally can only be obtained as event rewards or through special sales. They also do not currently have any upgrades. For more details, see the individual pages.

## Heroes

**Skins for heroes** are somewhat simpler. Heroes usually have only one or two skins available, and they only have one level. Most hero skins are available as rewards from special events or shops, although there are some that can be purchased with gold. For more details on hero skins, see the individual hero page.

## Buildings

**Skins for buildings** increase your building production. However, unlike the other skins, they are only temporary! They cannot be purchased with gold, but require an investment of Kreds (on Kongregate). Their benefits are as follows:
Ober Emper exterminator

### Description

Occultism is dark and unpredictable, sometimes it creates terrible monsters of blood from the Magic of Chaos. On the days, when it smells like despair and death, and it seems that the last spark of hope has faded away, only the Emper Corps fighters can defeat the evil.

### Healing cost

unknown

The Ober Emper exterminators are a somewhat improved version of the basic Emper exterminator. In particular, the health and armor are definitely a significant step up from the basic unit, making these somewhat more durable.
Lord Vaylus

### Description

The Dark Gods were furious when the Cult of the Four Eclipses failed their mission once again. Fearing to let their masters down, the Council meticulously developed an operation to seize the Westphalian shaft, which Vaylus volunteered to lead. And while his brethren were setting the stage for a future invasion of the Western sector by planting their agents into the Old Monarchy and unleashing war on the continent with their help, the Dark Gods gifted the devoted apostle with a force that others could only dream of

## Special Vargs of Vaylus

### Rate of fire

medium (0.3)

Vaylus is available as a reward in the Night of the Damned Halloween event from the event shop. On the battlefield, he is an extremely dangerous force. His regular attack is an occult area attack similar to Sorcerer Khigna; although at base level its damage is not great, it can be upgraded significantly. In addition, his Vargs are extremely potent units, and his ability to summon two new ones when the first pair is killed makes it very difficult to stop them. He is relatively fragile if you can get units close to him, however.

## Hero experience

Vaylus gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Vaylus at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Vaylus's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero equipment

Vaylus can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Lord Hood is +5 health). All costs listed are in gold.
Red Monarchy cargo

###

These chests are the reward for completing the Red Monarchy faction convoy on any difficulty level; you get more chests at higher difficulties. Note that the chest contents for the three factions are the same, except for the faction units and convoy emblems.

When you open the chest, you will receive the listed number of draws from each row:
Old Reich assassin

### Description

The most dangerous and contradictory tasks were carried out by elite operatives - assassins who answered directly to the Chancellor of the Old Reich. Their targets rarely survived until the second shot.

### Healing cost

unknown

Although you'll more often face them as an enemy unit, you can occasionally get Old Reich assassins in your army, although they're significantly weaker than their defector equivalent (the Old Reich mercenary). They're pretty generic sniper units, with their low rate of fire being a typical weakness.
Ober Renegade

### Description

It's not difficult to become a Renegade from the Dominion Devastators, but it's damn dangerous. Not difficult, because the Dominion trusts the Devastators with any, even suicidal tasks, and doesn't care about losses. Dangerous, because the Dark Gods don't forgive betrayal.

### Healing cost

unknown

The Ober Renegade is a small upgrade over the basic Renegade, but given that Renegades are already a pretty solid midrange unit, it's definitely a helpful improvement.
Old Reich Guardsman

### Description

Only the best graduates of the military academies was accepted in the personal guard of the Chancellor of the Old Reich, suitable for strict selection criteria. Each guardsman costs ten, and sometimes even hundreds of ordinary fighters.

### Healing cost

unknown

You normally face these units as enemies, but sometimes some of them will find your way into your army. Since you can't upgrade them, so they're not nearly as dangerous as most of the versions you'll face; they're even substantially weaker than the defector version, the Old Reich traitor. In particular, their overall low damage means that they're not likely to be particularly useful.
Rare cargo

###

This chest is obtained from the Grotto by trading in at least 10 items (but less than 15). It does not go in your regular chest queue, but rather is opened in the unloading docks in the Grotto. These feature four unloading slots which can be used separately.

When you open the chest, you will receive one item from each of the following lines:

* 1-2 Folder with drawings (13%), 1-2 Set of drawings (12%), 1-2 Occult seal (13%), 1-2 Occult sphere (12%), 1-2 Ampoule with genetic material (12%), 1-2 Capsule with genetic material (12%), 1-2 Ion indicator (12%), 1-2 Ionite battery (12%)
* 200-250 Steel (20%), 200-250 Fuel (20%), 200-250 Ionites (20%), 200-250 Ammunition (20%), 200-250 Recruits (20%)
* 1 Wrench (14%), 1 High voltage wires (15%), 1 Techplate (14%), 1 Industrial paint (14%), 1 Wooden beam (14%), 1 Duct tape (14%), 1 Nails (14%)
* 1-3 Key (25%), 1-2 City plans (25%), 1-2 Resonator (25%), 1-2 Flywheel (25%)
* 1 Blueprint for "Shorty" revolver (25%), 1 Blueprint for engineer's regiment forage cap (25%), 1 Blueprint for cartridge belt (25%), 1 Blueprint for mercenary coat (25%)
* 1 "Shorty" revolver (7%), 1 Engineer's regiment forage cap (7%), 1 Cartridge belt (8%), 1 Mercenary coat (8%), nothing (70%)
* 1-2 BRK Mk.II (10%), 1-2 MRK Mk.II (12%), 1-2 SRK Mk.II (12%), 3-6 Spare parts (47%), nothing (20%)
* 1 Armored shoulder pad (11%), 1 Silencer (12%), 1 Thunderflash (11%), 1 Helmet skeleton (11%), 1 Analgesic (11%), 1 Four-edged bayonet (11%), 1 Drum (11%), 1 Weapon bipod (11%), 1 Threaded file (11%)
Tormentor

Every 15 seconds throws a gas bomb that dealing 600 damage and poisoning the area around it. Gas deals 100 damage per second for 10 seconds.

### Description

The first commander of the punitive units of the Old Reich, the predecessor of the Purifier, who entertained himself with such horrific tortures that, upon learning of them, the Supreme Chancellor was forced to remove him from command. Unfortunately, this was not enough to stop the Tormentor, filled with hatred for the Supreme Chancellor after his "betrayal" and possessed by the violence, he hid among the criminals of the Old Reich, continuing his savagery in secret until he was spotted by the adapts of the Cult of the Four Eclipses...

### Duplicate value

1500 gold

Tormentor was originally released as a PvP reward in season 36 (January 2021).

## Hero experience

Tormentor gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Tormentor at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Tormentor's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1All armor upgrades take 3d instead.

## Hero skins

Tormentor does not currently have any skins available.

## Hero equipment

Tormentor can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Cursed Helmet M42 is +50 health). All costs listed are in gold.
Runic gates

The Runic gates was introduced in October 2020. It works similarly to the other clan unit buildings, the Engineer Academy, Institute of Genetics, and Power complex; when it is built, all clan members immediately gain access to the Prophet clan unit. This building can be used to recharge the Prophet's uses, by spending fuel cells or gold. It can also be used to upgrade the Prophet, similarly to the barracks or tank factory, except that all clan members contribute towards the upgrade costs.

The gallery below shows the runic gates at all different levels.

level 1level 2levels 3 and above

The costs to build and upgrade the building are as follows. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.