Quinques

##### Yukimura 1/3

A set of 3 katanas per unit, can be dual wielded. 1d8 Slashing damage. 4 pounds per.

##### Blongsword

A longsword. 1d8 Slashing damage. 6 pounds.

##### Right and Left

Dual wielded short swords. Deal 1d8 slashing damage. 4 pounds per.

#### Bludgeoner

##### Hammer

A hammer. 1d8 Bludgeoning damage. 8 pounds.

#### Ranger

##### Shiro Kuro 32/32

A set of 32 throwing knives. 1d8 slashing damage, 40/80ft range. 12 pounds total.

##### Scorpion 1/56

A set of 56 throwing knives. 1d8 piercing damage, 40/80ft range. 8 pounds total.

### S Grade

#### Piercer

##### Iitsuu

A pair of gauntlets that have large spikes on them. 1d10 piercing damage, 10ft range. 7 pounds per.

##### Kuai 1/4

A set of 4 small razors. 1d10 piercing damage. 4 pounds total.

#### Slasher

##### Taruhi

A halberd that can turn the blade into a whip like blade. 1d10 slashing damage, 10/20ft range. 12 pounds.

##### Nagomi 1/3

A rectangular 3 section blade with no point. 1d10 slashing damage 10ft range. 8 pounds.

##### Senza

A spear meant for slashing rather than thrusting. 1d10 slashing damage 10ft range. 6 pounds.

##### Silver Skull

A katana that is able to turn into a ribcage that can pierce and capture. 1d10 slashing/piercing damage. 6 pounds.

##### Beef

A straight katana that has a pointy end. 1d10 slashing/piercing damage. 4 pounds.

##### Lantern

A whip. 1d10 slashing damage 30ft range. 6 pounds.

#### Bludgeoner

##### Bat

A bat. 1d10 bludgeoning damage. 5 pounds.

#### Ranger

##### Melt

A Shotgun. It does 1d10 piercing damage and has a 30/60ft range. 6 pounds.

##### Grappler

A capture weapon like grappling hook. Shoots a 3 hook grappling mechanism that deals 1d10 piercing damage and allows you to pull them in. 45/90ft range. 10 pounds

### SS Grade

#### Piercer

##### Nut Cracker

A lance that can pierce then expand. 1d12 piercing/bludgeoning damage. 7 pounds.

#### Slasher

##### Demon

A big ass cleaver. 1d12 slashing damage 10ft range. 8 pounds.

##### Rotten Fellow

A chainsaw. 1d12 slashing damage. 8 pounds.

#### Bludgeoner

##### Shield

A sturdy shield. 1d12 bludgeoning damage and adds +2 to your AC. 10 pounds.

#### Ranger

##### Spiker

An automatic rifle. 1d6 piercing damage, roll 1d3 for how many shots hit. 40/80. 5 pounds.

##### Kaijiri

A hand cannon that can fire balls of electricity. 1d12 lightning damage 55/110ft range. 7 pounds.

## Unique

### SSS Grade

#### Slasher

##### Narukami

A blade that can become a 4 pronged cannon powered by electricity. When used as a sword it has 1d10 Slashing and 1d10 lightning damage and flip a coin to see if it stuns their full action. When in ranged mode you can shoot a bolt of electricity that deals 1d10 lightning damage with 50/100ft range, and can gain access to the moves Lightning Field and Lightning Bomb. 6 pounds.

##### 13s

A large scythe that can extend the blade. 2d10 slashing/piercing damage with a 15ft/30ft range. 10 pounds.

##### Chi Shi

A large greatsword. 2d10 slashing damage and 10ft range. 9 pounds.

##### Railblade

A katana that has a rapid draw mechanism. Deals 2d10 slashing damage spread across 2 hits, the initial draw and the after slash. 6 pounds.

#### Ranger

##### Higher Mind

A large cannon. It has the ranged moves Compress and Diffuse and as close range does 2d10 bludgeoning damage. 20 pounds, 10 for pack 10 for cannon.

##### T-Human

A hand cannon that can fire beams of electricity. 2d10 lightning damage 80/160ft range. 8 pounds

### SSSS Grade

#### Pierce

##### Ginkui

A rapier that can transform into Bikaku tentacles with mouths on them. It has access to the move Tentacle Explosion, Tentacle Snap, and Kakuhou Meteor. 6 pounds

##### IXA

A lance that can transform into a shield and has a ranged mode. As a lance it does 2d12 piercing/slashing damage and when deployed as a shield sets your movement to 0 but increases your AC by +5. In ranged mode it can no longer piercer, but gives access to the moves Tendril Range, Tendril Pillars, and Tendril Beam. 8 pounds

#### Slasher

##### Owl

A large curved blade that has a ranged firing mode. As a blade it deals 2d12 slashing damage and has access to the move Spike Set, and in ranged it can fire shards dealing 2d12 piercing damage. In ranged mode it has access to the moves Exploding Shards and Shard Beam. 8 pounds.

## Single Quinques

### SSSS Grade

#### Takizawa

An Ukaku Kakuja Quinque that takes the form of a large single edge greatsword with ukaku spikes covering the back in it's base form and when the kakuja mode is active it covers the users entire body, increasing their height and giving them armor that somewhat resembles the skeleton of a bird, with 2 large blades coming from the forearms like wings and large spikes erupting from the back like wings. Deals 2d12 slashing damage with the blades and can fire ukaku shards dealing 2d10 piercing damage from their back. 10 pounds.

#### Mimicblade

A Quinque that is able to switch between the RC types to be 4 different weapons.

## Aratas

### SS Grade

#### Arata Lite

A weaker version of the Arata meant for lower ranked Enforcers who aren't able to control normal Aratas. Increases Strength, Endurance, and Agility by +1(not exceeding 15) and gives +1 to AC regardless for 60 Turns. 15 pounds.

### SSS Grade

#### Arata 4

The most current version of the Arata, a Koukaku Kakuja, that increases the physical capabilities of the user to that of an SSS Grade ghoul for a short period of time. Increases Strength, Endurance, and Agility by +3(not exceeding 15) and gives +3 to AC regardless for 60 Turns. Is carried as a vest beneath the uniform until activation. 25 pounds.

### SSSS Grade

#### Juggernaut

An Arata, Koukaku Kakuja, that allows the user to take on a dense and thick armor, reducing agility modifier by -5 but increasing endurance and strength by +5 and adding +5 to AC. 35 pounds.