Classes

**First Class**

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**Jobs Classes**

**Stage 3 Classes**

1. Neophyte
	1. Unlocks when you: become a Stage 2 class
	2. Cost: Gold 150, Research 175, Arcana 3
	3. Effects: Max Research 10, Arcana rate 0.0001, max Mage Lore 1, Mage Lore rate 0.2
	4. Results: Skill points 1, Exp 10

**Tier 0 Classes**

1. Adept
	1. Modifications: Solitary Magick
2. Kill Master
	1. Gain: Vile 1
3. Blue Adept
	1. Unlocks when you: Gain 200 Virtue
	2. Description: Dedicate yourself to putting the world in order.
	3. Cost: Arcana 7
	4. Effects: Solitary Magick, max World Lore 1, max Aquamancy 1, max Aeromancy 1, max Dissection -1, max Nature Studies -1
	5. Locks: None
	6. Flavour text: None
4. Mystic Savant Savant
	1. Unlocks when you: have 5 Arcana and have never studied
	2. Description: You have no need of these dry tomes and musty old books
	3. Cost: Arcana 7
	4. Effects: Solitary Magick, max Mage Lore -1, Mage Lore rate -2%, max World Lore -1, Research rate +0.2, max Conjuration 1, max mana 1, max Spirit Communion 1, max Mysticism 2, Mysticism rate +0.1, Skill point 1
	5. Flavour text: None

**Tier 1 Classes**

1. Magician
	1. Unlocks when you: Mage lore 10
	2. Description: Magic in its purest form.
	3. Cost: research 500, Arcana 15, Gold 500
	4. Effects: Professional Magick, max Research 100, max Mage Lore 1, Mage Lore rate +5%, max Astronomy 1, max Languages 1, Arcana rate 0.001, max mana 2, mana rate 0.02, Skill points 1
	5. Locks: None
	6. Flavour text: None
2. Witchcraft
	1. Unlocks when you: Animal handling 2, Potions 3
	2. Cost: research 350, gold 200, Arcana 13
	3. Effects: Professional Magick, Witchcraft, max Research 10, max Nature Lore 1, Nature Lore rate +10%, max Animal Handling 1, Animal Handling rate +10%/s, max Potions 2, Potions rate +15%/s, max Spirit Lore 2, Skill points 2
	4. Locks: pace
	5. Flavour text: *'what is't you do?' 'a deed without name'*
3. Arcane Trickster
	1. Unlocks when you: Trickery 4
	2. Description: Use magic for deceit and trickery.
	3. Cost: research 250, gems 10, gold 300, Arcana 5
	4. Effects: Professional Magick, max Gold 10, max Research 2, max Trickery 2, Trickery rate +10%, max Conjuration 1, max mana 2, max Chaos 3, Chaos rate 0.1, max Potions 1, max Spirit Lore 1, Skill points 3
	5. Locks: pace
	6. Flavour text: None
4. Elementalist
	1. Unlocks when you: Aeromancy 3, Pyromancy 3, Geomancy 3 , Aquamancy 3
	2. Description: Master of elemental forces.
	3. Cost: Arcana 12, research 1000, codices 20, gems 10
	4. Effects: Professional Magick, max Research 5, max elemental manas 2, elemental rate 0.2, Skill points 1
	5. Locks: None
	6. Flavour text: None
	7. Gives "Attune (Elements)" action which provides 0.0001/s max Alchemy and max Elemental(all 4 types).
5. Oracle
	1. Unlocks when you: Spirit Communion 5, Divination 5
	2. Description: A diviner.
	3. Cost: Research 750, Gemstones 10, Codices 20, Arcana 5
	4. Effects: Professional Magick, Virtue 1, max Research 15, max Mage Lore 2, max Scrying 2, max mana 3, max Divination 2, Divination rate 0.1, max Aeromancy 1, max Spirit Communion 1, Spirit Communion rate 0.1, Skill points 2
	5. Locks: None
	6. Flavour text: None
6. Puppeteer
	1. Unlocks when you: Puppetry 5
	2. Description: Assemble and control mechanical minions.
	3. Cost: research 700, Arcana 10, gold 500
	4. Effects: Professional Magick, max Puppetry 2, minions keep: puppet, max Animation 1, max Allies 5, max Clockwork Home floor space 50
	5. Locks: None
	6. Flavour text: *No matter what, the strings would not break*
7. Dark Magician
	1. Unlocks when you: Umbramancy 7
	2. Description: A devotee of black magic
	3. Cost: Research 400, Arcana 13, Gold 300, Bones 10, Gemstones 10
	4. Effects: Professional Magick, Evil 5, Max Research 100, Max Demonology 2, Max Mage Lore 1, Mage lore rate +5%, Max mana 3, mana Rate 0.2, shadow mana rate 0.02, Max Umbramancy 1, Umbramancy rate 0.1 +5%
	5. Results: Skill points 1
	6. Flavour: *Dark as the abyss*
8. Reanimator
	1. Unlocks when you: Reanimation 2
	2. Description: Create and resurrect living materials
	3. Cost: research 500, Bones, 10, Bone Dust 10, Arcana 11
	4. Effects: Professional Magick, Max Research 10, Max Embalming 1, Max Reanimation 3, Max Umbramancy 2, Max Potions 3, Max Spirit Communion 2
	5. Results: Skill points 2
	6. Locks: Pace
	7. Flavour: *Even the dead have their uses*

**Tier 2 Classes**

1. Alchemist
	1. Unlocks when you: Potions 4 and Alchemy 5
	2. Description: An alchemist uses magical knowledge to craft wonders.
	3. Cost: Research 2000, Arcane Gem 5, Fire Gem 2, Water Gem 2, Earth Gem 2, Arcana 20
	4. Effects: Arcane Ascendant, Max Research 100, Max Crafting 3, Crafting Rate 0.3, Max Potions 3, Potions rate +5%, Potion Base Rate 0.0002, Max Alchemy 3, Alchemy Rate +5%, Max Mage Lore 1, Mage Lore Rate 0.3
	5. Results: Skill Points 3
	6. Gain: Blood Magic, Concoct Potions, Garden
	7. Locks: None
2. Geomancer
	1. Unlocks when you: Geomancy 10
	2. Description: A mage specialising in earth manipulation and endurance.
	3. Cost: Research 1000, Arcana 15, Tomes 10, Earth Gem 10
	4. Effects: Arcane Ascendant, Max Geomancy: 2, Max Geosculpting: 2, Max stamina: 10%, Max mana: 2, Max Earthen Spire Floor Space: 50
	5. Results: Skill Points 2
	6. Flavour text: *Your empire of dirt*
3. Pyromancer
	1. Unlocks when you: Pyromancy 10
	2. Description: Become a Pyromancer.
	3. Cost: Research 1000, Arcana 15, Tomes 10, Fire Gem 10
	4. Effects: Arcane Ascendant, Dodge: 10% Max Pyromancy: 2, Pyromancy Rate: 10%, Max mana: 2
	5. Results: Skill Points 2
4. Hydromancer
	1. Unlocks when you: Aquamancy 10
	2. Description: A mage specialising in water manipulation and adaptibility.
	3. Cost: Research 1000, Arcana 15, Tomes 10, Water Gem 10
	4. Effects: Arcane Ascendant, Dodge: 10%, Max Aquamancy: 2, Aquamancy Rate: 10%, Max mana: 2
	5. Results: Skill Points 2
5. Wind Mage
	1. Unlocks when you: Aeromancy 10
	2. Description: A mage specialising in air manipulation and intuition.
	3. Cost: Research 1000, Arcana 15, Tomes 10, Air Gem 10
	4. Effects: Arcane Ascendant, Dodge: 10%, Max Aeromancy: 2, Aeromancy Rate: 10%, Max mana: 2
	5. Results: Skill Points 2
	6. Flavour text: *There's a storm coming*
6. Mystic Madcap
	1. Unlocks when you: Trickery 7
	2. Description: A penchant for chaos.
	3. Cost: Research 777, Gemstones 7, Arcane Gems 7, Air Gems 7, Water Gems 7, Tomes 7, Gold 777, Arcana 7
	4. Effects: Max Gold: 50, Max Trickery: 2, Trickery Rate: 10%, Max Conjuration: 1, Max Mage Lore: 1, Max Potions: 1, Max Mysticism: 1, Mysticism rate: +5%
	5. Results: Skill points 3
	6. Gain: Craft Rune (Chaos)
	7. Flavor Text: None
7. Bonemonger
	1. Unlocks when you: Reanimator 1, Vile 1
	2. Description: Extend your life with spare parts from the dead.
	3. Cost: Research 800, Bodies 3, Bones 10, Bone Dust 15, Arcana 7
	4. Effect: Arcane Ascendant, Evil: 10, Max Research: 10, Max Embalming: 1, Max Reanimation: 2, Max Umbramancy: 3, Max Potions: 2, Max Spirit Communication: 1
	5. Results: Skill points 2
	6. Flavour: *Even the dead have their uses*
8. Battle Mage
	1. Requirements: Level 10 or above, have purchased an armory
	2. Description: Pursue the path of battle
	3. Cost: Arcana: 7, Gemstones: 20, Gold: 800, Research: 1500
	4. Effect: Arcane Ascendant, Max Research -50, Max mana 1, mana rate 0.1, Max Pyromancy 2, Pyromancy rate 0.1, Max Geomancy 1
	5. Results: Skill point 1
9. Warden
	1. Unlocks when you: Nature Studies 12
	2. Description: A keeper of forests, mountains, and hills. Only those who make the forest their home can become one.
	3. Needs: One of: Outdoors, Lodge
	4. Cost: Research 1500, Nature Gem 15, Herbs 50, Arcana 15
	5. Effects: Arcane Ascendant, Max Research: 5, Max Nature Studies: 3, Nature Studies Rate: +15%, Max Animal Handling: 3, Max Potions: 1
	6. Results Skill Points 1
10. Enchanter
	1. Unlocks when you: Enchanting 6 and Charms 3
	2. Description: A master of charms and enchantments.
	3. Cost: Research 1200, Arcane Gem 10, Tomes 5, Arcana 20
	4. Effects: Arcane Ascendant, Max Research: 15, Max Enchanting: 3, Max Arcana: 2, Max Nature Studies: 2, Max mana: 3, Max Aeromancy: 2, Max Aquamancy: 2
	5. Results: Skill Points 2
11. Seer
	1. Unlocks when you: Divination 10
	2. Description: A diviner.
	3. Cost: Codices 20, Tomes 5, Research 2000, Arcana 10
	4. Effects: Arcane Ascendant, Virtue 5, Max Mage Lore 2, Max Mana 3, Max Divination 2, Max Scrying 2, Max Spirit Communion 2, Spirit Communion Rate 0.1
	5. Results: Skill Points 2
12. Mage
	1. Unlocks when you: Mage lore 17
	2. Description: Member of an arcane order.
	3. Cost: Research 2000, Arcana 15, Tomes 5
	4. Effects: Arcane Ascendant, Max Research: 40, Max Pyromancy: 1, Max Mysticism: 2, Max Enchanting: 1, Max Mage Lore: 2, Mage Lore Rate: 0.4, Max mana: 3
	5. Results: Skill points 2

**Tier 3 Classes**

1. Spellblade
	1. Unlocks when you: Enchanting 7 and Tohit 10
	2. Description: A combat specialist, melding sorcery with traditional martial techniques
	3. Cost:Research 3000, Arcana 20, Gold 1000
	4. Effects: Magical Mastery, Tohit +15%, Max World Lore 1, Max Enchanting 2, Max Swordplay 2, Max Anatomy 1, Max Greater Arcane Body 1
	5. Results: Skill Points 2
2. High Elementalist
	1. Unlocks when you: Aeromancy 8, Aquamancy 8, Geomancy 8, Pyromancy 8
	2. Description: Lord of the elements
	3. Cost: Arcana 15, Tomes 10, Air Gem 20, Fire Gem 20, Earth Gem 20, Water Gem 20
	4. Effects: Magical Mastery, Max Aeromancy 2, Max Pyromancy 2, Max Geomancy 2, Max Aquamancy 2, Max research 25, Max elemental manas 2, elemental mana rates 0.2
	5. Results: Skill point 2
3. Thanophage
	1. Unlocks when you: Vile 1
	2. Description: Drain corpses of their lingering life-force to prolong your bleak existence
	3. Cost: Research 1500, Bones 100, Bodies 50, Bone Dust 25, Arcana 15
	4. Effects: Magical Mastery, Evil 20, Max Mage Lore 2, Max Research 25, Max Embalming 1, Max Reanimation 2, Reanimation rate +5%, Max Umbramancy 2, Umbramancy rate +5%
	5. Results: Skill points 2
4. Dreadlord
	1. Unlocks when you: Vile 1 and Life 100 and Level 17
	2. Description: Harbinger of destruction
	3. Cost: Research 1500, Bones 100, Bodies 50, Arcana 20
	4. Effects: Magical Mastery, Wizrobe Tohit +10%, Max Life +10%, Max Swordplay 1, Max Umbramancy 2, Umbramancy Rate +1%, Max Arcane Body 1, Max Greater Arcane Body 1
	5. Results: Skill point 1
	6. Flavour text: None
5. Bloodmage
	1. Unlocks when you: Chosen Battle Mage or Life Max 150
	2. Description: The magic in your veins
	3. Cost: Research 1500, Arcana 8, Gold 700, Blood Gems 20
	4. Effects: Magical Mastery, Max Research -50, Max Blood Gems 10, Blood gem blood siphon life 0.02, Max mana 2, mana rate 0.5, Max Anatomy 3, Anatomy rate +10%, Max Geomancy 2, Geomancy rate +5%, Max Aquamancy 1, Aquamancy rate +5%
	5. Results: Skill point 1
	6. Flavour text: None
6. Summoner
	1. Unlocks when you: Minions 5 and Mage lore 20
	2. Description: Alone or with friends, a summoner is never without an army.
	3. Cost: Research 2000, Arcana 20, Tomes 5
	4. Effects: Magical Mastery, Max minions 1, Max Conjuration 2, Conjuration rate +2%, Max Charms 1, Max Mage Lore 2, Mage Lore rate +5%, Max mana 2, Max Summoning 4, Summoning rate +20%
	5. Results: Skill point 1
	6. Flavour text: *How you do I; hope you've met my...*
7. Stormcaller
	1. Unlocks when you: Chose Hydromancer or Wind mage
	2. Cost: Air Gem 20, Arcana 25, Research: 3000 Tomes 10 Water Gem 20
	3. Effects
	4. Locks
8. Druid
	1. Unlocks when you: Nature Studies 15
	2. Description: A spellcaster dedicated to the natural world.
	3. Cost: Research 1000, Nature gems 20, Herbs 50, Arcana 20
	4. Effects: Magical Mastery, max Nature Studies 3, Nature Studies rate 0.2, +5%, max Animal Handling 2, max Herbalism 2, Herbalism rate +10%, max Potions 1, Potions rate 0.4
	5. Locks: None
	6. Results: Skill point 1
	7. Flavour text: None
9. High Mage
	1. Unlocks when you: Mage lore 21
	2. Description: Elite of an arcane order.
	3. Cost: research 5000, Arcana 20, Tomes 10
	4. Effects: Magical Mastery, max Research 50, max Pyromancy 1, max Mysticism 2, max Alchemy 1, max Spellcraft 2, max Crafting 1, max Mage Lore 2
	5. Locks: None
	6. Results: skill points 2
	7. Flavour text: None
10. Doomsayer
	1. Unlocks when you: Spirit 12 and Divination 12
	2. Description: Harbinger of ruin.
	3. Cost: research 2000, Arcana 15, Tomes 7, Spirit gems 15
	4. Effects: Magical Mastery, Max Spirit Communion 2, Max Divination 3, Max Planes Lore 1, Max Scrying 2, Max Mage Lore 2, Mage Lore Rate +10%, Max mana 1
	5. Locks: None
	6. Results: skill points 2
	7. Flavour text: *You call it an empire but in the gloaming I see only heaps of crumbled stone.*
11. Mechanist
	1. Unlocks when you: Mechanical magic 5
	2. Description: Steel and magic.
	3. Cost: research 3000, Arcana 25, Tomes 10, blood gems 20, air gems 20
	4. Effects: Magical Mastery, max Puppetry 1, Minions keep: machina, max Animation 2, max Mechanical Magic 2, max allies 5, max Clockwork Home floor space 100
	5. Locks: None
	6. Results:
	7. Flavour text: What is a man? An inefficient form of labor.

**Tier 4 Classes**

1. Bladeweaver
2. Warlock
3. Earthshaker
	1. A supreme master of earth's destructive magics.
	2. Cost: Research 4000, Arcana 25, Tomes 30, Earth Gem 50
	3. Effects: Supreme Sorcery, Max Geomancy 3, Wizrobe Defense 15, Max Stamina +20%, Earth Rate 0.3, Max Earthen Spire Floor Space 50
	4. Results: Skill Points 2
	5. Flavour text: *Finally, a subduction license!*
4. Sorcerer
	1. Description: A wielder of raw magical power.
	2. Cost: Research 3000, Arcane gem 5, Fire gem 15, Earth gem 15, Water gem 15, Arcana 25
	3. Effects: Supreme Sorcery, Max Mage Lore 1, Max mana 1, Max Geomancy 2, Geomancy Rate +10%, Max Aquamancy 2, Aquamancy Rate +10%, Max Pyromancy 2, Pyromancy Rate +10%
	4. Locks:
	5. Results: Skill Points 1
	6. Flavour text: None
5. Fey
	1. Description: A being of wild and natural magic
	2. Cost: Research 5000, Nature Gem 30, Herbs 75, Arcana 15, Rune Stones 5
	3. Effects: Supreme Sorcery, Max Aquamancy 2, Max Geomancy 2, Max Aeromancy 2, Max Nature Studies 3, Nature Studies Rate 1, +10%, Max Animal Handling 2, Animal Handling Rate 1, +10%, Max Herbalism 2, Herbalism Rate 1, +10%
	4. Results: Skill Points 1
	5. Flavour text: '*Will you drink from the goblet?' she asked. 'The transformation cannot be undone.'*
6. Thaumaturge
	1. Description: A maker of miracles
	2. Cost: Research 5000, Arcana 25, Tomes 7, Spirit Gem 20, Rune Stones 5
	3. Effects: Supreme Sorcery, Max Spirit Communion 2, Max Divination 3, Max Spellcraft 2, Spellcraft Rate 0.3, +5%, Max Mage Lore 2, Mage Lore Rate 0.4, +5%, Max Light 2, Light Rate 0.2, +5%, Max mana 3
	4. Results: Skill Points 2
	5. Flavour text: None
7. Necromancer
	1. Description: A master of death magic
	2. Cost: Research 2000, Bones 100, Bodies 50, Souls 40, Arcana 10, Rune Stones 5
	3. Effects: Supreme Sorcery, Max Embalming 1, Max Reanimation 2, Reanimation Rate +10%, Max Umbramancy 2, Umbramancy Rate 0.2, +5%, Max Potions 1, Max Necromancy 3, Necromancy Rate +10%, Max Spirit Communion 2, Spirit Communion Rate +10%
	4. Results: Skill Points 2
	5. Flavor text: None
8. Wizard
	1. Description: Raw Magic Power
	2. Cost:Research 5000, Arcana 25, Tomes 20, Rune Stones 5
	3. Effects: Supreme Sorcery, Max Languages 2, Max Conjuration 1, Max Crafting 1, Max Mage Lore 3, Mage Lore Rate +10%, Max Spellcraft 3, Spellcraft Rate 0.5, Max mana 4
	4. Results: Skill Points 2
	5. Flavour text: 'Do not take me for some conjurer of cheap tricks'

**Tier 5 Classes**

1. Arcane Dervish
2. Dhrunic Wizard
	1. Description: Raw magic power
	2. Cost:Research 20000, Arcana 30, Tomes 30, Rune Stones 10
	3. Effects: Dhrunic Magic, Max Languages 2, Max Pyromancy 1, Pyromancy Rate +1%, Max Aquamancy 1, Max Aeromancy 1, Aeromancy Rate +1%, Max Lumenology 1, Max Crafting 2, Max Mage Lore 5, Mage Lore Rate +10%, Max mana 4
	4. Flavour text: *In the end it was three Thule Wizards and The Necromancer who brought the locks to heel.*
3. Kell
	1. Description: Immortal spirits of nature, even the weakest Kell are beings to rival wizards
	2. Cost:Research 15000, Nature Gem 50, Herbs 75, Arcana 20, Rune Stones 15
	3. Effects: Dhrunic Magic, Max Mage Lore 2, Mage Lore Rate +10%, Max Aeromancy 2, Aeromancy Rate +10%, Max Nature Studies 3, Nature Studies Rate +15%, Max Animal Handling 2, Animal Handling Rate +10%, Max Herbalism 1, Herbalism Rate +15%
	4. Flavour text: *Kells are not of mortal blood, and only potent magics can imbue a mortal with their essence.*
4. Grey Necromancer
	1. Unlock: Umbramancy 24? and ...
	2. Description: Disciple of death
	3. Cost:Research 17000, Bones 100, Bodies 50, Souls 100, Arcana 10, Rune Stones 10
	4. Effects: Dhrunic Magic, Max Mage Lore 2, Mage Lore Rate +10%, Max Embalming 2, Max Necromancy 3, Necromancy Rate +10%, Max Reanimation 3. Reanimation Rate +10%, Max Umbramancy 2, Umbramancy Rate +5%, Max Spirit Communion 2, Spirit Communion Rate +10%
	5. Flavour text: None
5. Archlock
	1. Unlocks when you: Demonology 20
6. Heresiarch
	1. Unlocks when you: Divination 17 Spirit 15

**Tier 6 Classes**

1. Eldritch Knight
	1. Unlocks when you: Spell blade 1
2. Titan
	1. Unlocks when you: Chose Earthshaker or Geomancer Hammer Proficiency 10 and Geosculpting 10
	2. Description: An unstoppable force of nature, a Titan is Will incarnate.
	3. Cost: Research: 10000, Arcana: 50, Tomes: 40, Earth Gem 100, Earth Runes 20
	4. Effects: Ageless Magic, Max Geomancy 3, Wizrobe Defense 30, Max Stamina +20%, Max Hammer Proficiency 3, Max Earthen Spire Floor Space 100
	5. Results: Skill Points 2
	6. Flavour Text: *When in good moods, Titans sculpted mountains. In bad ones, nations became craters.*
3. Highkell
	1. Unlocks when you: Chose Fey or Kell
4. Vile Necromancer
	1. Unlocks when you: own Phylactory Spirit Communion 15 and Umbramancy 24
	2. Description: In every epoch, Death appoints her viceroy
	3. Cost: Research: 17000, Bones 100, Souls 100, Bodies 50, Arcana: 25, Earth Runes 10, Rune Stones 10
	4. Effects: Ageless Magic, Max Mage Lore 1, Max Spellcraft 1, Max Embalming 1, Max Necromancy 3, Necromancy Rate 10%, Max Reanimation 3, Reanimation Rate 10%, Max Umbramancy 2, Umbramancy Rate 5%, Max Spirit Communion 2, Spirit Communion Rate 10%
	5. Locks: None
	6. Results: None
	7. Flavour Text: *The greys bowed their heads in fear.*
5. Death Lock
	1. Unlocks when you: Own Phylactery
	2. Description: An unholy synthesis of wizardry and demonology
	3. Cost: Research: 20000, Souls 100, Bodies 100, Tomes: 50, Arcana: 60, Flame Runes 10, Rune Stones 20
	4. Effects: Ageless Magic, Max Necromancy 2, Max Geomancy 2, Max Pyromancy 3, Pyromancy Rate 20%, Max Umbramancy 3, Umbramancy Rate 0.1 & 5%, Max Demonology 5, Demonology Rate 20%
	5. Locks: None
	6. Results: None
	7. Flavour Text: *Narz, Bodias, Vezial. Even among the Archlocks, some names stood in abject terror.*
6. Mythic Wizard
	1. Unlocks when you: Mage Lore 35 and Spellcraft 10 and Vile 0
	2. Description: Their names reappear throughout the ages, and few believed they ever existed.
	3. Cost: Research: 20000, Arcana 75, Tomes 50, Star Shard 3, Rune Stones 10
	4. Effects: Ageless Magic, Max Spellcraft 1, Max Pyromancy 1, Max Enchanting 1, Max Aquamancy 1, Aquamancy rate +1%, Max Geomancy 1, Max Crafting 2, Max World Lore 1, Max Potions 1, Max Alchemy 1
	5. Locks: None
	6. Results: None
	7. Flavour Text: None
7. Astral Seer
	1. Unlocks when you: Astronomy 15 and Planes Lore 15
	2. Description: The stars are an open book, to those who can read.
	3. Cost: Research: 17000, Arcana: 75, Tomes: 50, Star Shard: 3, Starcharts: 50
	4. Effects: Ageless Magic, Max Spell Craft: 1, Max Planes Lore: 2, Planes Lore Rate: +2%, Max Mana: 2, Max Astronomy: 2, Astronomy Rate: +1%, Max Scrying: 1, Scrying Rate: +1%, Star Shard Rate: +5%, Max Mysticism: 2, Mysticism Rate: 0.5, Max Crafting: 2
	5. Locks: None
	6. Results: None
	7. Flavour Text: *Standing in the distant light of celestials, the mortal world seems so... Petty.*
8. Avatar
	1. Unlocks when you: have chosen one of the following: Highelemental, Kell, Heresiarch, Thaumaturge
	2. Description: An incarnation of raw, elemental forces.
	3. Cost: Research: 20000, Star Shard: 3, Arcane Gem: 70, Air Gem: 40, Earth Gem: 40, Fire Gem: 40, Water Gem: 40, Skill Points: 10, Arcana: 35, Rune Stones: 15
	4. Effects: Ageless Magic, Max Aeromancy: 2, Aeromancy Rate: +10%, Max Geomancy: 3, Geomancy Rate: +15%, Max Aquamancy: 2, Aquamancy Rate: +10%, Max Pyromancy: 1, Pyromancy Rate: +15%
	5. Locks: None
	6. Results: None
	7. Flavour Text: *'I am the flood and the tempest, the whisper-wind and the inferno'*

1. ↑ Gained by killing your master