recursal/Fanatic-Fandom huggingface dataset:
Dark Mansion

The **Dark Mansion** is an Always be Looting location but can also be found rarely in city locations. The building is laid out like a Big House, with the exception of always being dark inside. This can be both good and bad, since you may have trouble placing yourself, but zombies are much less aggressive. **Bringing a few flashlights with you is recommended.**

Sometimes furniture will be haunted and move on its own by floating across the room. This does not harm players but can obstruct their movement if the object is too big (e.g., a refrigerator). This can also be beneficial as haunted furniture acts similar to thrown furniture (but is indestructible) and can kill zombies indefinitely without consuming stamina.

Statues of horse head or woman are spawned everywhere inside the mansion; Additionally, there will always be a room containing a few statues, some zombies, and one of the possible rare weapons. (See below)

Occasionally, in a normal City looting event, this may appear as an unmarked house, with the same loot but having normal light and fewer zombies.

## Loot found in the mansion

* Food
* Pistols
* Ammo
* Medical supplies
* A rare weapon [Golden Knife, Cavalry Sabre, Megaknight Blade, a set of haunted silverware (fork, spoon and knife, as well as 3-4 food), or three Pukeyballs]

## Encounter Text

*The group runs into an enormous mansion. There can be a lot of loot in here, and a lot of zombiefied looters wandering around in the dark.*

*WARNING: FLASHLIGHT RECOMMENDED!*

* Explore Mansion

## Trivia

* Time does not pass while in the Dark Mansion, which is one of the few locations in the game that have a ***TIME TO BUY A NEW WATCH*** time forecast. Furthermore, it's one of three locations that are guaranteed to have this forecast (the other two are the similar Haunted Mansion and the Spooky Graveyard).
Axe Merchant

The **Axe Merchant** is a Trader that can be located within the Trader Camp, they explicitly provide variants of axe-like weapons.

The Axe Trader will always have a different randomised head from the Rare Characters in the game. It is described by the game to be a mask. If interacted with with under 3 food he will give the group a Hockey Stick (which is 'axe shaped') for free.

## Encounter Text

### Upon Encounter

*The group meets a strange and menacing figure. He or she is wearing a mask and a trenchcoat.*

*I sell axes... Just axes...*

### Not enough food

*This isn't enough food to buy anything! As consolation the merchant gives the group a hockey stick, which I guess is axe shaped.*

### Buy Hatchet (3 Food)

*The group buys a hatchet. It's the tiniest little axe.*

### Buy Fire Axe (6 Food)

*The group buys a fire axe. It's called this because it was what firefighters used to chop up zombies.*

### Buy Electric Guitar (10 Food)

*The group buys an axe-shaped guitar. This would make a stylish weapon.*

### Buy Medieval Axe (20 Food)

*The group buys the MEDIEVAL AXE. This thing is really heavy and slow. It can cleave 3 zombies at once! Give it to someone strong and fit.*

### COOL IT

If human:*[Character] tells the axe merchant to COOL IT*.
If animal:*[Character] rips an especially loud fart.*

*The axe merchant doesn't seem to react.*

*"....."*

*[Character] has no idea if [he/she] was heard or not. The group feels so uneasy that they leave the trading camp as soon as possible.*

### When robbed

#### Success (40% chance)

*[Character] robs the axe merchant, who stands there without responding at all. [Character] takes the medieval axe but gets creeped out.*

If not alone: *The others are also creeped out.*

* [Character] Loyalty and Composure revealed
* +1 Medieval Axe
* [Everyone] -3 Morale

*The group is forced to flee the trader camp!*

#### Failure (60% chance)

*The axe merchant moves way too fast. In a flash, it is holding a huge medieval axe in one robed hand. The group is far too terrified to continue the robbery attempt.*

* [Character] Loyalty and Composure revealed
* [Everyone] -3 Morale

*The group is forced to flee the trader camp!*

## Trivia

* The Axe Merchant is one of the few occasions where you cannot use a charged COOL IT!!!. The outcome does not change if you have a full charge, as indicated by the exclamation points not appearing. It will also not use up the charge, preventing you from wasting it.
* The Axe Merchant's head is randomly picked from a large selection of rare characters. This selection does not include all rare characters, however, meaning some heads will never be picked.
* Interestingly, the salesman's mask can depict characters who don't actually appear anywhere in the game.
DSYP

## About

**DSYP** (Don't Shit Your Pants) is a recruitable Rare Character, based on the character from a web game by the same name. He is depicted as a pink, balding man in a white tank top and blue pants.

DSYP can only hold a single weapon. When he is recruited, he will by default be wielding a Cardboard Tube. No stats are revealed upon recruitment, but he will always start with 0 Strength, Fitness, and Shooting, as well as 3 Wits, Attitude, and Composure.

## Encounter Text

### **Upon Encounter**

*The group finds a man in a bathroom. The man says nothing. He may be upset that you barged into a bathroom, but his face is expressionless. So who knows. He's purple for some reason. Pinkish-purple.*

### **Upon Recruiting**

*DSYP seems to accept your offer. He didn't say anything or even react at all, except he did get into the car. If he doesn't jump out, then it's a done deal.*

#### **If Party is full**

*You'll need to boot someone else out to make room.*

### **Despair**

*DSYP raises his arms to the heavens in despair. He just committed the ultimate mistake.*

*He p\*\*ped his pants.*

*There's no redemption for this one*

Alone - *His only consolation was that no one was around to see it.*

*THE TRIP TO CANADA IS OVER*

In a Group - *He runs away before anyone else notices.*

*DYSP has left the team!*

## Quotes

* *"..."*
* *"\*fart\*"*
* *DSYP farts.*

## Epilogue

*"fart"*

*DSYP finally found a bathroom he could safely poop in.*

## Special Abilities

**DSYP** can activate a special 'Fart Attack' which knocks over or kills all zombies in a short radius around him.

The downside to this power is that it can kill him if used too many times. The first two uses will always be safe. After 2 uses, there's a 20% chance of a fart killing him. After 9 uses, the death chance increases to 75%. Certain events (Magazines: Popular after the Apocalypse, Department of Motor Vehicles) can lower his fart total by 5, increasing his chance of survival.

## Trivia

* In DSYP (the game), if the player types the command 'Fart', it ends up causing the character to shit instead, thus losing the game. DSYP's ability and subsequent death if overused is likely a nod to this.

 Driving
Car Preservation Tunnel

Car Preservation Tunnel is a Walking Event that gives the party a chance to get a Car.

Similar to Last Street in the World, this event consists of a long street filled with burnt-out cars that the party must reach the end of. However, this event takes place in an enclosed tunnel, so the party is not able to escape by simply walking out of the area.

At the end of the street, a random Car will spawn allowing the party to escape. Gasoline can be siphoned out of the burnt-out wreckage, or picked up off the street.

## Event text

*The group walks to the edge of a dark tunnel, filled with cars. There has to be some gas and a working car in there. Also lots of zombies that you can't escape from easily.*
Danger Rangers

## About

The **Danger Rangers** are a group of Rare Characters that can be encountered as part of the Danger Ranger Rescue Event. They are a team of individuals in jumpsuits and helmets, each a different colour.

The player must find and safely escort all four rangers to the car and escape in order to complete the event properly. Each Danger Ranger that is successfully saved will reward you with a different bonus.

## Encounter Text

*See Danger Ranger Rescue for full text.*

## Trivia

* The Danger Rangers are likely a parody of the Power Rangers or the Super Sentai genre as a whole. However, there are only 4 rangers in the Game, as opposed to 5 in Power Rangers.
* The Danger Rangers cannot be recruited, even in the O\*P\*P lobby.

 Driving
Car Collecting Bandits

**Car Collecting Bandits** is a common bandit event in Death Road to Canada.

## Event Text

*Bandits have blocked the narrow road ahead with their cars. Their leader, Lord Humungoid speaks:*

*JUST WALK AWAY! GIVE ME YOUR CAR! YOUR OIL! THE GASOLINE! AND I WILL SPARE YOUR LIVES.*

*I AWAIT YOUR ANSWER.*

* Give up the car and all gas
* Refuse and fight!
* [Paranoid Character] already has a plan
* [Irritating Character] tells bandits to 'Cool It'
* Plow through them!

## Outcomes

### **Give up the car and all gas**

*The group gets out of the car and walks away unharmed. Lord Humungoid's last words before peeling out in the group's car are SMELL YA LATER, NERDS!*

CAR ABANDONED!

* Lose car and all gas

### **Refuse and fight!**

*The group knows that every single one of their supplies are essential for their chances of reaching Canada. So they fight.*

#### **Deadlier**

* [Party] -2 Health (lethal)

35% chance of only taking 1 damage instead

### **[Character] already has a plan**

*[Character] figured out a plan during the speech.*

If human: *He/She suddenly jams on the gas pedal and turns hard. The car shoots through a small gap in the roadblock, then keeps going. By the time the bandits react, the group already has too much of a head start to be worth chasing.*
If animal: *He/She starts honking the horn. The bandits are amused by the sight of an animal doing this. They decide to let the group pass. All part of the plan!*

* [Character] Wits and Attitude revealed
* [Party] +1 Morale

### **[Character] tells bandits to 'Cool It'**

If human: *[Character] tells Lord Humungoid to COOL IT.*
If animal: *After a dramatic pause, [Character] farts. It echoes.*

#### **Success (charged COOL IT!!!)**

*Lord Humungoid has a huge change of heart.*

*THERE HAS BEEN TOO MUCH VIOLENCE... TOO MUCH PAIN. BUT I HAVE AN HONORABLE COMPROMISE!*

*He offers a gift and safe passage!*

* [Character] Wits and Attitude revealed
* [Party] +3 Morale
* Choice of two random rewards, one of which is a Bandit Recruit (see Rescue Successful! for list of possible rewards)

#### **Failure**

*Lord Humungoid doesn't like this. The bandits take the car and all of the group's supplies that they find.*

* [Character] Wits and Attitude revealed
* Lose car, all food and all gas
* Lose half/all (depending on difficulty) ammo and medical supplies
* [Party] -2 Morale

### **Plow through them!**

*The group decides to plow the car right through the bandit roadblock and Lord Humungoid.*

*They take a lot of damage, but survive.*

* [Party] -1/-2 Health (non-lethal, randomly chosen for each party member)

#### **Car has armor**

*The car rams right through the obstacle, though some of its makeshift armor ends up falling off.*

* -1 car armor

#### **Otherwise**

* -2/-3 car chassis (chosen randomly)

Car survives: *The car gets through, but takes some damage.*
Car doesn't survive: *The car got through, but took too much damage. It fell apart a short distance down the road. CAR DESTROYED!*

## Trivia

* "Lord Humungoid" is most likely a reference to "Lord Humungus" from the movie Mad Max 2.
BUGS AND CAMPING

BUGS AND CAMPING is a random event that happens when you don't have a car and set up camp for the night. But during the night mosquitoes keep the group awake.

## Event Text

*After a long walk the group decides to set up camp. Unfortunately the group is assault by mosquitoes during the night and they get no sleep.*

* [All characters] -1 morale
* [All characters] become Tired

*The group eats a decent meal.*

* Lose food
Alvis

## About

**Alvis** is a Rare Character based on American rock musician and actor Elvis Presley. He is initially depicted as a man in a gold suit, with an "incredible pompadour." If Alvis is allowed to drop too low on Morale a Despair Event will occur in which the party return to the car to find Alvis has changed appearance. After changing Alvis will be slightly bigger, wearing a white stage suit and wearing shades. This also lowers his Fitness to 0.

Alvis joins the party with no weaponry but he will know karate, much like individuals with the 'Martial Artist' Perk. Alvis' Strength, Fitness and Composure are revealed upon recruitment. In addition, he will always start with 4 Shooting.

When Alvis attacks, multicoloured musical notes will hover above him as if he is singing.

## Encounter Text

### **Upon Encounter**

*The group is looting a city when they run into a man in a gold suit, with an incredible pompadour. He is practicing karate moves. He says something that you can't understand, due to a harmonious but unintelligible mumble.*

### **Upon Recruitment**

*Alvis somewhat clearly says LET'S ROCK!*

#### **If party is full**

*Alvis mumbles something. The group is too full. Get rid of someone to make room:*

#### **When Alvis changes appearance**

*The group returns empty-handed from scavenging to find that Alvis has completely changed in appearance. The group is puzzled by this for awhile, and is especially confused as to which Alvis they prefer the most.*

### **Despair**

Alone - *Alvis, with no audience to hear his music, loses all hope. He drifts away, forgetting all about the promise of Canada.*

In a Group - *Alvis tells the rest of the group that he has to use the bathroom. The others wait and wait, but he simply never returns.*

## Epilogue

*"thankyouverymuch"*

*Alvis became a famous singer, with his hit song: 'Death Road To Canada (Baby,Baby)'.*

## Special Abilities

Alvis knows Karate which means his unarmed attacks do more damage.

## Trivia

* The event where Alvis changes appearance is titled 'Young Alvis vs. Old Alvis.' This could possibly be a comical reference to Elvis' later years and shift in aesthetic.
* In his despair event in a group, Alvis mentions that he has to use the bathroom, but never returns. This is in reference to Elvis' death, where his body was discovered still on the toilet. This could possibly mean Alvis also shared the same fate.
* Having Alvis join the party then leave via his Despair Event will unlock a secret achievement. A secret song will play during the leaving event.
* If you win with Alvis you will earn the **Thankyaverymuch** cheevo. If he leaves the party after despairing the second time you will earn the **Has Left The Building** cheevo.

 Driving
Bed & Breakfast

Give me 10 food, I'll watch over you while you sleep. hhhHHHHeh.

She is super creepy.

**Bed & Breakfast** is a Camping Event. The party can opt to spend the night at a creepy lady's inn or drive off into the night.

The event features additional outcomes for characters that meet certain Stat Combos.

## Event Text

*The group finds an inn, open for business! The owner wrings her hands:*

*Give me 10 food, I'll watch over you while you sleep. hhhHHHHeh.*

*She is super creepy.*

* *Pay the 10 food*
* [Charming Character] *haggles it to 5 food*
* [Grating Character]: *SAY IT DON'T SPRAY IT*
* *Drive off with no sleep*

## Outcomes

### **Pay the 10 food**

*The group pays to stay a night at the inn. It's comfortable.*

*No one wants zombies creepin while they're sleepin hhhHHHHHHeheh.*

*The innkeeper serves up an amazing breakfast!*

```
-10 Food
[All non-Paranoid characters] +2 Morale

```

#### **Party has at least one Paranoid (high Wits, low Attitude) character**

*[Character] refuses to eat it!*

```
[Character] Wits and Attitude revealed
[Character] -1 Morale

```

### **[Character] haggles it to 5 food**

*[Character] gets a better deal for the night.*

*You're a sly one hhhhhhhhhhHHHHHHeheh.*

*The innkeeper serves up an amazing breakfast!*

```
-5 Food
[All non-Paranoid characters] +2 Morale

```

#### **Party has at least one Paranoid character**

*[Character] refuses to eat it!*

```
[Character] Wits and Attitude revealed
[Character] -1 Morale

```

### **SAY IT DON'T SPRAY IT**

If human: *[Character] tells the woman to SAY IT NOT SPRAY IT.*

If animal: *[Character] makes a hhhHHHHHeh sound.*

*...hhhhhhhhhhHHHHHHeheh you must be a big shot. I'll show you the presidential suite.*

#### **Success (charged COOL IT!!!)**

*She shows the Presidential Suite! It's got a spa!*

```
[Character] Wits and Attitude revealed
[Party] +3 Morale

```

*She also shows off the Executive Gym!*

```
[Party] +1 Fitness
[Party] +1 Strength

```

*The innkeeper serves up an amazing breakfast!*

```
[All non-Paranoid characters] +2 Morale

```

Party has at least one Paranoid character

*[Character] refuses to eat it!*

```
[Character] Wits and Attitude revealed
[Character] -1 Morale

```

#### **Failure**

*She kicks the group out. They eat on the road, but never find a secure place to sleep.*

```
[Character] Wits and Attitude revealed
Party becomes tired, one meal is eaten

```

### **Drive off with no sleep**

*The group peels out of there pretty fast. They eat on the road, but never find a secure place to sleep.*

```
Party becomes tired, one meal is eaten

```

## Trivia

* The haggle option is especially advisable if the group has 3 or more people in it, as it costs less food than driving off with no sleep.
Death Road to Canada Wikia:Rules and Regulations

The **Rules and Regulations** are set in place by the Staff team of the *Death Road to Canada Wikia*, it is the set of terms that are enforced to ensure the community is kept in satisfactory condition.

All users and staff are to follow the rules at all times.

## Community Policies

### Harassment

* Harassment will have zero tolerance within the community, if such actions are deemed as harassment the offending user will be given long term negative consequences.

### Crude/Discriminatory Language

* Excessively crude, offensive and/or discriminatory language will not be tolerated on the Wiki.

### Spam

* Anything that is deemed spamming (the attempt at flooding a comment section, or articles with repetitive/inappropriate content) will not be tolerated.

### Pornographic Content

* Pornographic/suggestive content is prohibited within the Wiki, as stated in the site wide rules. And will be met with a ban.

### Sockpuppeting

* Sockpuppeting (the act of using multiple accounts to manipulate users, avoid bans or other punishments) is strictly forbidden.

### Sensitive Topics

* Discussion of sensitive topics (such as religious/political subjects) are discouraged on the Wiki and should be avoided.

## Editing Policies

### Inaccurate/Irrelevant Content

* Posting content that is not related to Death Road, or is inaccurate content (whilst knowing it) is considered a bad faith edit. These will not be tolerated, as it is considered misleading information.

### Vandalism

* Vandalism is where someone obstructs a page from its original purpose, generally in a malicious manner. Vandalism will not be tolerated on any comment, profile or article.

### Assume Good Faith

* Be patient with new editors if they genuinely have no idea how to edit, refer them to the Manual of Style. Assuming good faith before anything else will improve the community.

### Useless Edits

* Edits that aren’t considered vandalism, but are still not satisfactory enough to stay are useless edits. Any edits that add a space in a random spot, removing and adding a period or anything along those lines is a useless edit.

### Reverting Edits

* Do not revert edits unless absolutely necessary, even in such scenario contact a rollback or a higher status staff member to do so.
Bandit Watch

### Event Text

It's nearly time to camp, but there has been a lot of signs of bandits to day. Someone needs to be awake in case of an attack.Who should stay up on watch?

## Options

### Option 2

Keep driving

**Bandit Watch** is a Camping Event the party can encounter while driving. The party needs to sleep but there have been bandit sightings, someone needs to stay on watch.

The supplies lost for falling asleep vary in amount based on availability of supplies and current Game Mode.

## Event Text

*It's nearly time to camp, but there has been a lot of signs of bandits to day. Someone needs to be awake in case of an attack.*

*Who should stay up on watch?*

* [Select a Character]
* *Keep driving*

## Results

### [**Select a Character]**

> *[Character] stands guard for the night.*
>
>

```
[Character] Loyalty Revealed

```

#### **Low Loyalty**

> *[He/She] falls asleep almost instantly. The next morning, a bunch of supplies are missing.*
>
>

##### **Normal:**

```
[Party] A quarter of current Food, Gas, Ammo, and Medical supplies lost

```

##### **Deadlier+:**

```
[Party] Half of current Food, Gas, Ammo, and Medical supplies lost

```

#### **Average Loyalty or Higher**

> *[He/She] manages to stay awake, but feels pretty bad in the morning.*
>
>

```
[Character] Tired

```

```
[Character] -1 Morale

```

### ***Keep driving***

> *The group refuses to camp in a dangerous area, and spends a tense and sleepless night driving through the dark.*
>
>

```
[Whole Party] Tired

```

```
[Whole Party] -1 Morale

```

#### **50% Chance**

> *The car veers off the road and crashes into a tree.*
>
>

```
[Vehicle] -2 Damage

```
Bandit

* Rip the group off
* Ticking time bomb

**Bandit** is a starter trait that gives character low Composure and Loyalty skills, they get a special options during certain Events and with Traders, Characters, and Bandits. Characters with this trait are essentially bigger Jerks than normal.

* When at trader camps Bandit characters can steal stuff from different merchants like weapons, food, medical, or gas. However some traders will fight back hurting the bandit character and possible the whole group. Also your group will lose morale, unless they have low loyalty as well.
* There are certain events like Busted Leg, Helping out Someone in Need!, and Helping with Car Trouble that the bandit can steal all the supplies from the person in need, though at the cost of group morale if loyalty is not low enough.
* Bandit Characters are ticking time bombs if they have low morale, they will steal the car and all your stuff (food, ammo, medical, gas). Bandit events likes Who can be trusted? should not have bandit character chosen unless they want to be betrayed.
* Bandit Characters can get a positive outcome (without the morale penalty) in events Choose UR Fate (T\*S\*T\*C) and Still Having to Wait in Line, or in FAAF 15: Gotta Go Fast if you choose the Oblivious outcome.
Fencer

## About

The **Fencer** is a Rare Character that can be found and recruited in an Event while driving. She is depicted as a Rapier wielding lady in 'Renaissance Period' clothing with ginger hair tied back in a bun.

The party will happen across her camp while she is practicing with her Fencing Foil. She initially comes across as normal despite her odd appearance but it is quickly proven that she's quite dramatic when she is accepted into the party.

When recruited her Strength and Fitness are revealed. She has a +3 max Fitness bonus, meaning her effective Fitness is 9. She does not have a preset name, instead using a random female name.

The Fencer wields a unique Rapier which can not be unequipped. When attacking she shouts dialogue stereo typically expected of a duelist such as "*En Garde!*" and "*Parry and Riposte!*"

## Encounter Text

*[Character] stumbles across someone's camp hidden behind an empty town. There's a woman dressed in medieval clothing like she's at a Renaissance Faire. She's sparring the air with a fencing foil. She stops slashing her sword eventually, but never puts her rapier down. When talking to her, she seems like a pretty normal person despite appearances.*

### **Upon Recruitment**

*[Name] points her sword to the sky and belts out NO ONE CAN STOP MY BLADE! HO HO HO! It's briefly unsettling after she was talking so normally. She then slashes the air in a grand fashion while laughing for about 4 straight minutes.*

### **If party is full**

*[Name] is undaunted by your packed car and just barely squeezes in. She ends up ripping up the interior of the car really bad with her sword. When asked if she can put her rapier in the trunk, she says NO DEAL! REPLACE SOMEONE OR I QUIT!*

## Epilogue

"This is my victory!"

*[Name] wandered Canada searching for worthy fencing opponents.*

## Special Abilities

The Fencer's unique weapon, the Rapier, attacks in a thrusting motion instead of a swipe. Given the type of sword this would be expected. It's very efficient at killing zombies and never breaks. Thanks to her high fitness and strength she is very dextrous and can easily destroy groups of zombies without much risk of being grabbed. Keep upgrading her Strength. The Fencer turns into a fast moving blade waltz that will assure you get to Canada during the endgame. It is also worth noting that her Rapier can critical hit zombies and can kill on one hit, on higher difficulties this can be a life saver.

## Trivia

* She is possibly based on the 'Proper Duelist' stereotype associated with the sport of Fencing.
* Based on her appearance she could be a homage to Charlotte from Samurai Showdown.
* In the O\*P\*P MODE lobby, her name is always set to "Fencer".
* If you win with Fencer you will earn the **Coup De Grace** cheevo.

 Driving
Athlete

* Gain 1 point in fitness
* Gain 1 point in strength

**Athlete** is a starter perk that provides points in fitness and strength skills, providing a solid foundation for a melee fighting character. Additionally, a random sports weapon is given to the survivor, which are light and inflict decent damage, but are unreliable and will eventually break.

## Upgrading

Upgrades for Athlete can be purchased from Peak Performance Perks in exchange for Zombo Points.

 Level 2
 Level 3

## Trait Interactions

* **BERSERK!** - allows a character to start with 6 strength and fitness, which can both be trained up to 7
* **Warrior** - provides a character with 4 points in both strength and fitness without penalties
Expert Garage

**Expert Garage** is one of two fixed Traders found at the Mechanical Fortress outside by the parking lot. She varies in appearance, however she will always be female, wearing overalls and a rag tied around her head. She will also never be wearing glasses.

This trader can fully repair your car for 5 food. For 35 food she can repair the car while also giving it all the car modifications in the game: car armor, rocket boosters and increased engine mileage and gas consumption. She cannot be robbed or told to COOL IT.

## Encounter Text

*We have a garage full of expert mechanics just down the road, and we offer THE WORKS . Full car mods: Armor plating, speed increase, reinforced chassis, engine overhaul with increased fuel efficiency. All for 35 food.*

*We can also fully repair your car with no sweet mods, for 5 food.*

#### Less than 4 food

*The group can't afford this extensive yet tasteful car modding.*

### **Car Repair (5 food)**

*The group pays for full chassis and engine repairs!*

*When you leave here, just drive your car down the road a bit and we'll repair it!*

### **Full Car Modification (35 Food)**

*The group pays for an array of advanced car modifications, plus full chassis and engine repairs!*

*When you leave here, just drive down the road a bit to the garage. Your car will get THE WORKS!*

### **Upon leaving the trader camp**

*The group pulls into the garage, and several expert mechanics start working their MAGIC.*

*You can tell these are experts because they are wearing OVERALLS.*

#### Car repair

*Car fully repaired!*

* Car engine and chassis fully repaired

#### Full Car Modification

*SPEED INCREASED! Fully repaired!*

*ULTRA TUNE UP! The car is now much more gas efficient!*

*SUPER ARMOR UP!*

* +1 car speed
* +3 car armor
* +10 max engine
* Car's base gas consumption reduced to 60% (rounded down)
* Car engine and chassis fully repaired

## Trivia

* Interestingly, when doing the full service upgrade on the U.F.O, it's fuel efficiency will actually decrease as it is already at 0 fuel efficiency and (presumably due to an error) instead increases at a -1 fuel loss.
Backs to the Wall

**Backs to the Wall** is a Driving Event. It forces the party into an hour-long siege in a small, outdoor area. There will be multiple inaccessible buildings and lots of rubble, making it hard to maneuver around the hordes of zombies.

## Event Text

*The group runs into a horde too thick to drive past, and gets cornered. They run for a good place to fight a siege, but the nearby buildings all look ruined. They are in a bad spot to fight.*

SIEGE ALERT! THERE'S NO ESCAPE!
Conjectural Technologies

**Conjectural Technologies** is a rare bonus location in Death Road to Canada which can randomly spawn during a City looting event.

The building consists of two rooms: a large lab room containing a strange machine which can be interacted with to trigger various effects on the lead character, and a single restroom.

## Encounter Text

*See Mysterious Device for full encounter text and a list of effects.*

## Trivia

* This location is most likely a reference to the company owned by Billy Quizboy & Pete White, from the Venture Bros. series.
Character Creator

The **Character Creator** is a feature in *Death Road to Canada* which allows the player to create, name, and play as Custom Characters.

It features a number of appearance options that can be cycled through to make characters resemble whatever the player desires (within game's limits). In addition to this, the player can assign a Perk and a Trait upon creation which will impact the character's starting Stats / Weapon.

Once created the player can save the character to a roster of Custom Characters saved locally with the game.

When playing on Familiar Characters Mode, most encountered Characters during the game will be Custom Characters that have been created and saved using the creator. Custom Characters can also appear in all other modes, but not as frequently.

There are 12 pages each with 8 slots in them for players to create a total of 96 custom characters. There are 28 face choices in both each male and female categories as well as 36 hairs, 18 tops, and 18 bottom pieces. There are 15 hats by default with more that can be earned from The Jerk Store. Only male characters can have the EXTRA choice which is a cosmetic that adds 8 different styles of facial hair. There are 16 different skin color types, 24 different hair color type, and 28 different types of shades (glasses and masks). Finally there are 4 different body types a character can start with: small, regular, big, tall.
Dexterity

**Dexterity** is a measure of a survivor's running speed when in Always Be Looting events. Unlike other stats, dexterity has no visual representation in-game and may only be referenced by event messages that let the player know of an increase to the stat.

Dexterity can be considered the counterpart to Vitality, which increases a survivor's health pool. Both are hidden stats that are difficult to raise and enhance individual survivability.

## Progression

Dexterity as a stat differs significantly from combat, support, or personality stats. It does not show up on a survivor's stat screen and rarely increases or decreases using typical means of training; there are very few opportunities to raise Dexterity. Though it isn't a stat that can be gain as easily as other stats (even Vitality is easier to gain) it can be done through special trainers and events. All survivors start with only 1 skill point in dexterity unless they have a special trait that increases dexterity. Increasing the stat allows a survivor to move faster and avoid being eaten by zombies. Skilled player may even do solo looting missions with high dexterity characters if they have party members who are tired and the Zombie Forecast isn't dangerous.

### Training

The dexterity stat can be trained in the following ways:

* Coffee Shop\*
* Head Swap Doctor
* Kip's Science Machine/Mysterious Device\*\*
* Shady Trainer
* Siege Rewards
* Special Boxing Trainer

\*Require High Mechanical

\*\*The is a chance to have dexterity set to O

## Dexterity Table

This table details the starting dexterity of most survivors in-game.

## Events

The following events do not have to be solved with dexterity, but may still increase it:

* Extra Deluxe Ultima Wonkor Burger
* The Tetrographic Vortex
* The Zombie Master
Deadlier Road Mode

**Deadlier Road Mode** is a Game Mode available in *Death Road to Canada*. It is the harder variant of Death Road Normal Mode.

When this mode is selected there is a balanced chance of encountering Normal, Rare, and Custom Characters. The Zombies in this mode will be approximately 30% more aggressive and numerous than easier modes. This will require the player to think on their feet more and come up with smarter strategies for scavenging. Bandits are more common, have harsher demands, and deal more damage in fights, making it difficult to hold onto both supplies and health.

This mode is recommended for people who have beaten the standard game and want to experience a greater challenge.
Interstate Highway System

The **Dwight D. Eisenhower National System of Interstate and Defense Highways** (commonly known as the **Interstate Highway System**, **Interstate Freeway System**, **Interstate System**, or simply the **Interstate**) is a network of controlled-access highways that forms a part of the National Highway System of the United States. The system is named for President Dwight D. Eisenhower who championed its formation.

## List of Interstates

* I-43
* I-243
* I-36
City Seeker

*Blessed with an interesting life!*

* Much greater chance of finding a weird building or character in city looting events! Normal chance: 10% | With trait: 50%
* Doubles the chance to find Rare Trader Camps!

**City Seeker** is a trait purchased from the Trait Unlocking for 6 ZP. Characters can with this trait can find special buildings like NUTZ '4' T0YZ, Department of Motor Vehicles, and Toilet Heaven during Always Be Looting.

Characters also have a better chance of finding rare characters that can only be found in Always Be Looting, like Bogan, Fairy Queen, Gordo, R#ck Gr#mes,Tortuga, and WYK-TV Skeletons.

## Perk interaction

* Interacts well with Explorer as it lets you reroll Always Be Looting events for much cheaper and give an extra one thus making it even more likely to get rare events.
BURNIN RUBBER

**BURNIN RUBBER** is a Walking Event in *Death Road to Canada*.

## Event Text

*While walking along the road [Character] spots a gas station in the distance. Not a lot is there other than a cool looking muscle car next to the gas pump. It has the keys sitting on the dash!*

*Muscle cars like this have slightly worse gas mileage than average and break down fast. They're easy to repair and very fast, take it off a sweet jump!*

* The party will gain a Muscle Car (along with 50-100 gas), allowing them to stop Walking.
El Satan

## About

**El Satan** is a recruitable Rare Character who can be found while driving in an Event. He is depicted as a muscular, shirtless Mexican luchador wrestler.

El Satan is a world famous wrestler in the world of Death Road who quite happily agrees to join the party if asked.

Upon being recruited his Strength and Fitness stats will be revealed.

El Satan is able to pick-up and throw Zombies, each time he does this he will yell out a random wrestling move name.

## Encounter Text

**Upon Encounter**

*The group hears big crashing noises coming from a nearby house, and goes to investigate. In the middle of a sea of destroyed furniture and zombie gore is the world famous wrestler, El Satan! He is currently pile driving a zombie while yelling PILE DRIVER! at the top of his lungs.*

**Upon Recruitment**

*El Satan strikes his patented dramatic pose and then says Yeah sure, I'll join you.*

**If party is full**

*I don't like disappointing fans, but you just have too many people. El Satan can't join unless someone leaves:*

## Epilogue

*"That made me think of a new wrestling move. THE MECHA PRESS!"*

*El Satan was reunited with his wrestling rivals, and had many exciting battles.*

## Special Abilities

El Satan's special ability is that he can pick-up zombies and throw them. This is a extremely useful skill, since it allows El Satan to easily take down a horde in a open space with little strain on energy.

The flip side of this is that El Satan is unable to effectively lift and throw Zombies if he is Tired, due to reduced Strength. If El Satan is tired he may have to rely on attacking like other standard survivors.

He cannot use ranged weapons (guns) but he can still use throwables like the Windstar.

## Trivia

* El Satanis a comedic spin on the name '*El Diablo*' which is Spanish for *'The Devil'* or '*Satan'* as he is often referred to in western culture.
* Additionally his name is a reference to/parody of the famous real luchador El Santo, which means The Saint. El Satan can be seen as the opposite equal to El Santo.
* If you win with El Satan you will earn the **Luchadore** cheevo.
* Below is a full list of things El Satan can yell when throwing Zombies.
	+ *"BODYSLAM!"*
	+ *"SPINNING PILEDRIVER!"*
	+ *"FINAL ATOMIC BUSTER!"*
	+ *"PILEDRIVER!"*
	+ *"EL SATAN ATOMIC PUNCH!"*
	+ *"BARON VON SLAMMIN SLAMMER!"*
	+ *"PENULTIMATE BONE BREAKER!"*
	+ *"JUDO FLIP!"*
	+ *"MEGA-BODYSLAM!"*
	+ *"FLORIDA CRUSHER!"*
	+ *"DR CRUSHER'S SPINE RIPPER!"*

* If a character is given the Ex-Wrestler perk and the Grappler trait they will receive El Satan's body as well as both his weapon limitations and his ability to pick up and throw standing zombies.

 Driving
Busy Hotel

The **Busy Hotel** is an Always Be Looting location in Death Road to Canada. It is a hotel location consisting of up to 17 rooms containing various loot and supplies, including a decent amount of food and ammo. One of the bathrooms is guaranteed to contain a random firearm (plus some ammo for it), and there is also a 15% chance of finding a magazine in one of the other bathrooms. As an inner location, it does not allow access to the trunk.

## Possible rooms

* Starting lobby: 1
* Halls: up to 2
* Bedrooms: up to 6
* Bathrooms: up to 6 (all bedrooms have a bathroom connected to them, meaning the number of bathrooms will always be greater than or equal to the number of bedrooms)
* Kitchen: 1
* Closet: 0-1

## Event Text

*The group spots a hotel while travelling through a ransacked town. It looks like a group of people tried to barricade it, but were interrupted. All that's left are the undead.*

* Enter Hotel
Death Road To Canada (Event)

**Death Road to Canada** is a Miscellaneous Event in Death Road to Canada. It is the starting event of every mode except O\*P\*P MODE, Four Jerks and Four Jerks EXTREME.

If playing on certain dates, this event will immediately be followed by the corresponding seasonal character event.

## Event Text

*[Character] hears rumors that Canada is a safe place, free from the threat of zombies.*

*With nothing to gain from waiting around Florida, he/she decides to brave the Death Road and travel north.*

A random hint is also displayed.

* HIT THE ROAD
* Read another Hint

## Results

### **HIT THE ROAD**

* +8 Food
* +100 Gas
* +2 Flashlights
* Party Morale is set to 4

The game then progresses to the first day and starts the run as usual.

### **Read another Hint**

* Shows a series of Hints. The game will not progress until HIT THE ROAD is selected.

## Trivia

* This event does not occur in O\*P\*P MODE, Four Jerks Mode and Four Jerks EXTREME as the player is instead sent to the respective lobby area. Prior to the September 2020 KIDNEY update, this also prevented the party's Morale from being set to 4 and seasonal events from occuring.
Billy

## About

**Billy** is a recruitable Rare Character based on the protagonist from the game *Ridiculous Fishing.* He is depicted as an old bearded gentleman whose eyes are hidden under a fisherman's hat. He wears a blue shirt and brown trousers.

He carries three weapons that can not be removed; a Ridiculous Pistol, Vlambeer Shotgun, and a Ridiculous Fishing Pole.

When **Billy** is added to your party he will already have full ammo for both of his weapons. Upon recruitment it's revealed his Shooting stat is 5, just one below max.

Billy must pick up ammo to reload his guns, since they cannot be un-equipped.

## Encounter Text

### **Upon Encounter**

*The group is taking a break near a lake. There's an old man in the distance, fishing. He flips the fishing rod and dozens of fish fly high into the air. He gets out a pistol and starts shooting them. The world seems to shake. During the middle of this, he switches out for a shotgun.*

### **Upon Recruiting**

*[Character] finds a rowboat. It takes awhile to get to the old man. The man doesn't talk and his expression is hard to read, but he steps on your boat. ><>*

### **Despair**

Alone - *With no one else around, Billy realizes he was probably better off just staying in his fishing boat. He abandons the idea of Canada and sets off to find another quiet lake he can obliterate.*

*" .. "    ><> ><> ><> ><> ><> ><> ><>*

In a Group - *While feeling pretty out of it, Billy accidentally drops his freshly loaded shotgun. As it hits the ground, his shotgun fires over and over and over, much more than a normal shotgun could. As the earth SHAKES ITSELF APART Billy decides to cut his losses and run before the others of the team come after him.*

* [Party] -2 health (lethal)

## Quotes

* *" . . . ><> ><> ><> "*
* *" . . <>< ><>< ><> "*
* *" ><> "*
* *" . . ><> "*
* *" . ><> =<^^>= <>< . "*
* *" <>< ><> <>< ><> "*
* *" ><> <>< ><> <>< ><> "*

## Special Abilities

If you have screen shake turned on, the screen will shake a ridiculous amount every time Billy fires his Shotgun or his Pistol, which can be a huge disadvantage during sieges and other times where the player has to focus.

If Billy's morale gets too low and he leaves the party, his leaving event will cause the rest of the party to lose 2 Health (lethal).

## Epilogue

Billy's ending dialogue is just the standard non-rare character dialogue, this is probably due to not having any unique epilogue dialogue implemented to this character.

## Trivia

* Ridiculous Fishing is a game about using extremely destructive methods to fish. This is reflected in Billy's event text and weapons, 'Vlambeer' being the creator of the game.
* Billy is named "Redonk" in the O\*P\*P lobby, likely a reference to the word ‘ridiculous’ because it is sometimes used instead.
* Billy's fishing pole cannot be used to fish in the Fishing Cabins location.

 Driving
Death Road Sing-a-Long

**Death Road Sing-a-Long** is a Camping Event in *Death Road to Canada*.

## Event Text

*The group is sitting around a campfire. Finding this campsite was rough, so they are getting in a bad mood.*

* Sing a song
* [Character]: Plan out tomorrow

## Results

**Sing a song**

*The group tries to keep spirits high by singing. Whether or not the singing was any good mostly depends on your attitude.*

* [High attitude characters] +1 Morale
* [Low attitude characters] -1 Morale
* [Everyone Else] No Change in Morale
* [Party] Attitude Revealed

**[Character]: Plan out tomorrow**

High Wits/Wits Roll Succeeds

*[Character] plans out the next day. It's a good use of time, and helps them focus on the big picture.*

* [Intelligent character]: +1 Morale
* [Intelligent character] Wits Revealed

Wits Roll Fails

*[Character] makes elaborate plans for the next day. It's not until morning that the group realizes that the plans were completely goofy.*

* [Party] -1 Morale
* [Character] Wits Revealed

Everyone's Wits are Less than 2

*It turns out that the group really isn't that great at planning things at all.*

* [Party] -1 Morale
* [Party] Wits Revealed
Мешок с сюрпризом

**Мешок с сюрпризом** — предмет, выдававшийся на Хэллоуин в 2014 году. Из него мог рандомно выпасть один из следующих предметов: Добродушное и Злобное привидения, Гончая, Терроклюв, Кролебород, Ползучий Ужас, Светлячки, Тыква или Ядовитый паук. Ныне с сайта данный предмет уже удалён, и достать его никак не получится.

Выглядит, как порванный мешок с заплатками. На нем лежит череп, внутри кость и нарисованы косточки.

* Примечательно, что через год, на Хэллоуин 2015, был создан Зверёк в банке — своеобразный аналог Мешку с сюрпризом.
Count Dinkula

## About

**Count Dinkula** is a Rare Character that can be found and recruited in the Graveyard or during the Halloween SCARETACULAR event. When the group opens a tomb there is a chance that Count Dinkula will be hiding inside, he is willing to join the party.

When Count Dinkula joins the party his Fitness is revealed.

## Encounter Text

### **Encounter Text**

*Hey, it's Dracula! Hi, Dracula. BLUHD! BLAUGH!*

*[Character] never thought [he/she]'d meet a celebrity! He doesn't mind doing some of his catchphrases.*

*Should [Character] recruit Count Dinkula? He seems pretty lonely from being stuffed in a crypt for so long.*

## Epilogue

*BLAUGH!*

*Count Dinkula continued to spend his un-life going BLUGH and turning into a bat.*

#### **If Count Dinkula is in bat form**

*blaugh*

*Count Dinkula got stuck in bat-form, somehow.*

## Special Abilities

When Count Dinkula is harmed during scavenging missions, he will transform into a bat for seven seconds.

While Count Dinkula is a bat, he does not collide with zombies and remains invincible to damage. This allows him an opportunity to escape large swarms that would normally wipe a party.

Count Dinkula also has ”Claw” for an unarmed attack, similar to dogs and certain other rare characters

## Trivia

* Count Dinkula is based on *Count Dracula*, a popular fictional character who was made famous by an 1897 novel by *Bram Stoker*.
	+ The party even refer to him as Dracula when they encounter him, further confirming this reference.
	+ Dracula is able to turn into a bat at will, the developers have incorporated this into the character of Count Dinkula by giving it a mechanical purpose (i.e. escaping danger)
	+ If you win with Count Dinkula you will earn the **Bwaugh!** cheevo.

* Count Dinkula has unique skeletons for both his regular and bat forms.

 Driving