Equipment

There are 6 equip slots for the farmer, each type providing a multiplicative bonus to one or more of the base stats: Gloves (Lck), Chest (Str, Con), Feet (Agi), Shield (Con), Helmet (Dex), Weapon (Str). Equipment is ranked by tier based on how many bonuses it provides in addition to the base stats.

### **Free Unlockable Cosmetics Sets**

Through reincarnation points and challenge rewards, the minimum number of bonuses of dropped items can be improved. What this really means is that any item with fewer bonuses than your minimum will be automatically scrapped. In areas where your minimum is higher than the max bonus dropped, you will no longer see item drops as everything will be scrapped, though you will still get credit towards farmer cosmetics based on the items that would have dropped. This perk is extremely useful as it means your bag will only fill with higher tier items, so it will both fill more slowly and only with more valuable items.This can be toggled in settings to keep only the highest rated items in an area despite being less than you minimum item rarity.

Each area drops a different cosmetic for equipment, as well as having a maximum number of bonuses found on the equipment that drops. See the Areas page for more details on those limits. Advancing areas also makes different bonuses available.

Equipment can be scrapped to create Enhancement Materials. At base, each equip scrapped makes 1 material. This can be improved with reincarnation points. Lower tiered materials can be converted into higher tier at a base ratio of 20:1. This can be improved with both reincarnation points and souls. Enhancement Materials can be used to enhance the bonuses provided by a piece of equipment after the first reincarnation. This maxes out at 1.5:1.

## Tips about Equipment

* Higher Item Rating does not purely mean "better". You still need to look and see if it has better stats in the areas that you care most about. Something with a great poop bonus and a terrible class xp bonus might be a higher item rating than something with decent bonuses to both or a really great class xp bonus and a crap poop bonus. (I care more about class xp.)
* Enhancing equipment is \*super powerful\*. Something enhanced to 20 is probably still more powerful than an item with twice its item rating unenhanced. Just keep in mind that you're going to be enhancing multiple things and replacing them with items with more bonuses before you go all in on an enhancement. It'll be hard to get its replacement up to being an actual upgrade when the time comes, and that hurts.
* Once dealing with items with reincarnation and whack bonuses, it is often more effective to keep a set of lower tier items with the max possible bonus in those areas, enhanced, and separate from your primary gear. Then seek out pieces that are 2 tiers down from max in the area you're getting gear from that lack both reincarnation and whack (or 1 tier down lacking reincarnation if you're pre-whack) with optimal bonuses to everything else and use those as your primary set. It will be easier to farm materials to enhance those higher than to farm materials to enhance a max-tier item with reincarnation and whack bonuses. You don't need those on all the time, only when you're about to reincarnate or when you're striving for a new whack high score.

### Item Rating Explained

Copied from some explanations Drau gave on discord.

Every bonus on an item is internally represented using a "rating". The ratings are passed through some formula to produce the bonuses you see on the item, and for each row having a higher rating is always better. All of the ratings are summed up to produce the "Item Rating" that you see, so in general higher item ratings are better, but its possible that an item has a higher rating on a bonus you don't care as much as it has on a bonus you care a lot about, so its not necessarily sufficient to just compare the ratings.

Formulas for Calculating Equipment Bonuses from Bonus Power

* Potato: 0.001 \* power
* Class Exp: 0.001 \* power
* Skulls: 0.0005 \* power
* Reincarnation: 0.02 \* power^(log(1.1)/log(1.5))
* Confection: 0.0005 \* power
* Poop: 0.0001 \* power
* Milk: 0.003 \* power^(log(1.2)/log(1.5))
* Whack: 0.00005 \* power
* Brewing: 0.000025 \* power
* Calcium: 0.002 \* power^(log(1.19)/log(1.52))
* Fermenting: 0.001 \* power^(log(1.18)/log(1.55))
* Worm: 0.00075 \* power^(log(1.16)/log(1.57))