recursal/Fanatic-Fandom huggingface dataset:
Firvlia aep Llwyr

“*"𝑇𝘩𝑒𝑟𝑒 𝑖𝑠 𝑏𝑒𝑎𝑢𝑡𝑦 𝑖𝑛 𝑡𝘩𝑒 𝑑𝑎𝑟𝑘. 𝐵𝑢𝑡 𝑦𝑜𝑢 𝘩𝑎𝑣𝑒 𝑡𝑜 𝑙𝑒𝑡 𝑖𝑡 𝑖𝑛 𝑡𝑜 𝑠𝑒𝑒."*”
―Firvlia to a young mage

**Firvlia aep Llwyr** was the advisor to Fergus var Emreis in a time before he had been murdered by the usurper. She was quite loyal in that time, though in her years away from the Empire she changed quite a bit. Though, despite so many years having passed, she now prefers to keep to her own practices, away from the leashes of court and more potential threats on her life.

## **Relationships**

* **Unnamed Father:** A quite strict man, but they always had a strong bond and that never changed.
* **Unnamed mother:** Her mother died when she was younger, but she misses her every day.

## **Trivia**

* Firvlia owns a black mare from Nazair called Navira.
* She isn't one to trust easily.
* While she will not deny an interest in men, she highly prefers women in romance.
* She lives in Toussaint and is not sure she would want to leave.
* She is not the most gentle person and doesn't bother hiding it.
* They have their uses, but she doesn't like Witchers all that much.
Destrier (Horse Breed)

## Great Horse

**Destriers** are the best-known war horse breed found almost exclusively in the lands of Toussaint, due to the high price they go for and the selectiveness of their breeders. **Destriers** are known by another name the 'Great Horse' and had strength, musculature and training from foal hood that set them apart from Rounceys and Coursers. They are far less common than a **Rouncey** or a **Courser** and were preferred for jousting and tournament use. **Destriers** are worth typically three times the value of a **Courser** going for the equivalent of 4,500 crowns around the year 1272 AKA the Second Nilfgaardian War.

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Destriers like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Destriers like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Destriers like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Destriers like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Destriers like most horse have superior strength when compared to the average human.
	+ Expanded View: Destriers like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Destriers like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Destriers like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Destriers like most horse can see clearly in the dark.

## Trivia

* The data for the horse breeds was researched and put forth by u/Outlandbase in the Witcher TRPG Reddit under the Title "Not all horses are created equal." Credit for the research and technical data goes to them.
* **Destriers** were not usually used outside of special events, in the case of Toussaintoi knights they would often ride a Palfrey for travel and bring along a pack horse for their actual belongings.
Huldras

A **Huldra** is an intelligent goat-like demi-human race. Which is believed to be in some way related to the sylvans, some scholars, believe that the **Huldras** may be their female counterparts as no 'male' **Huldras** have been seen.

In some areas of the Northern Kingdoms, they are worshipped as goddesses. Specifically, as patrons of lust.

## Abilities

* **Comfort Inducement**: **Huldra** are able to induce feelings of comfort, contentment and relaxation.
* **Goat Physiology**:
	+ **Hoof Protrusion**:
	+ **Horn Protrusion**:
	+ **Tail Protrusion**:
* **Lust Inducement**: **Huldra** are able to induce feelings of the dark emotion of lust into others.
* **Supernatural Beauty**:

## Behaviors

Depending upon the season and mood of a **huldra**, they are able to induce either supreme comfort or irresistible lust similar to a succubus.

## Religion

**Huldra** is not a widely known goddess, but is popular in Creyden and Vespaden. Her temples are usually similar to elegant inns or massage parlors where one can find comfortable sofas, soft pillows, and the best drinks. Monuments depicting the goddess are rarely seen since her priestesses look divine themselves, consisting of beautiful maidens among whom half-elves can be often found.

## Notable Huldras

* Celeste
* Carrora
* Hostine
* Iti
* Lori
* Yusnu
* Kutres
* Revar
* Ela
* Ini
* Elsa

## Trivia

* Geralt learned an "exorcism" from one of these Huldra priestesses, though it turned out to be just a vulgar joke in the secret temple language.

## Notes

* **Huldras** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Behemoth

Considered to be the strongest land-dwelling creature to ever be identified, the **Behemoth** is an extreme example of a foreign species displaced by the Conjunction of the Spheres, luckily for The World very few (single to lower double digits) actually crossed over from the Plane of Earth.

## Physiology

A gargantuan creature that superficially resembles a combination of a bull, hippopotamus, and a rhino. It has the horn of a rhino, and horns of a bull on its head, its neck is like a bull's. Its body is wide like a hippo's with the plating of a rhino.

## Origins

**Behemoths** are the product of a collaboration between two of the Protas: Noxlena and Wijun with the Earth Primordial Lythos using combined echoes of power from defeated Cosmic Horrors.

## Abilities

* **Behemoth Physiology**: As a **Behemoth**, one has the abilities of one.
	+ **Absolute Invincibility**: To the scope of humanoids, a **Behemoth** is absolutely undefeatable and indomitable in the face of anything they could throw at it whether technology, alchemy or magic.
		- **Absolute Immortality**: To the scope of humanoids, a **Behemoth** is absolutely eternal and imperishable.
	+ **Bovine Physiology**:
		- **Dermal Armor/Invulnerability**:
		- **Enhanced Senses**:
			* **Natural Weaponry**:
		- **Horn Protrusion**:
	+ **Fear Inducement**: **Behemoths** can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals.
	+ **Hippopotamus Physiology**:
		- **Natural Weaponry**:
			* **Tusk Protrusion**:
			* **Powerful Bite**:
		- **Sinkability**:
	+ **Infinite Digestive System**: **Behemoths** can eat/digest virtually any form of matter, regardless of size/shape, without harming their stomach, mouth, or digestive system.
	+ **Rhino Physiology**:
		- **Charge!**:
		- **Horn Protrusion**:
	+ **Tranquil State**: **Behemoths** can remain calm in virtually any situation, allowing them to think with perfect clarity even when under extreme emotional or physical distress. Behemoths are the calmest of the Primordial beasts and is considered harmless to humans unless angered.

## Behaviors

### Hatred for Cosmic Horrors

As part of their original design intention, **Behemoths** have an inborn hatred of Cosmic Horrors as such they will go out of their way to hunt them down if they enter into a certain distance of them.

## Trivia

* The **Behemoth** is part of a trio of creatures in mythology known as the three primordial beasts with the **Behemoth** representing the beast of the same name.

## Notes

* **Behemoths** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Enenra

**Enenra** is a ghost that is made of smoke. It is native to the Okami Islands. Which is said to kill only those who are impure of heart.

It is one of the few creatures that the witchers of the School of the Dragon do not fight out of respect for it.

## Abilities

* **Smoke Aura**: An **Enenra** can release and surround themselves in/with smoke for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks.
* **Smoke Mimicry**: An **Enenra** can transform into or has a physical body made up of smoke.
	+ **Near Intangibility**: As long as the obstacle isn't air-proof, an **Enenra** can pass through it.

## Weaknesses

* **Silver**- Probably
* **Specter Oil**- Probably

## Trivia

* This article is inspired by this article : ***Enenra*** of the ***Yokai Wiki******.***
Ffion var Gaernel

“*Everyone will die somehow. I'll die last.*”
―*Gwent: The Witcher Card Game*

**Ffion var Gaernel**, mockingly called **Fifon**, was a stubborn Ymlats officer in Ard Feainn Division. While extremely tough, he lacked in tactical nor strategic brilliance, to the point some of his subordinates would make fun of him behind his back.

## Notes

* The article is free to edit. Please consult before changing the already established info.
Dawnbringer

Lyn's Silver Sword

*Dawnbringer* is the silver sword of Ryvlyn of Sanzode, originally the typical sword of any member of the School of the Griffin. One of his prized weapons, it has been enhanced and tampered over the years to become an even more powerful blade to hunt down monsters and rogues.

## History

“*Here. Take this, at least. These are some of the best swords we have, and I don't think anyone else will be using them in the future.*”
―Keldar
The sword *Dawnbringer* originally an ordinary silver blade from the School of the Griffin, one the better-crafted ones for skilled witchers. However, when Kaer Seren was destroyed, the weapons were left with few to use them. Ryvlyn of Sanzode, who vowed to hunt down the mages that destroyed his home, was given the sword for his journey.

Ryvlyn would use the blade for many years, and eventually gave it the name *Dawnbringer.* He eventually would commission his gnome friend Sadrick to enhance the blade, and when returned the he found several runes and markings carved into the blade, enhancing its magical prowess. He continues to use the sword in his monster-hunting adventures.

## Characteristics

The sword is designed like most silver witcher swords, simple but effective. A leather pommel with two roaring griffin heads for hilts, a pure silver blade that extends far out. Further forging has tampered the blade and Sadrick carved several runes on the blades flat sides, while ensuring it remained sharp and strong.

The sword has been magically enhanced to stay strong and not break as easily. The runes on its face and numerous enchantments cause the sword to be extremely effective against certain monsters, especially when combined with its silver ingredients.
Kelpie

Kelpie, a marine monster which, according to the legends, can assume the shape of a horse, dolphin or woman.

But the truth is, only the oldest specimens possess this ability to change the shape of one of the three creatures mentioned above.

Just like creatures like the superior vampires. The oldest specimens of Kelpie, have some degree of awareness, this being very similar to katakans possess, although perhaps somewhat less.

It lives in different bodies of water. But they abound above all in lakes and cold waters, like the North Sea.

They are carnivorous beings, the kelpies take their victims to the water, devour them and throw their entrails to the edge of the water or if it is in high sea, they leave them floating in a current that carries the entrails up to the coast.

It feeds on all kinds of creatures, from sirens to vodyanoy, including humans as well.

Its natural size is approximately 2 meters high and 3 meters wide. They are slow creatures, but this is compensating through their powerful tentacles and their ability to change shape.

## Trivia

* It is rumored that in some places on the coasts of the Far North, are worshipped as gods.
* This monster came into the world after the Conjunction of the Spheres. It comes from the world where King Arthur reigns. Same world that Ciri visited during her travels through time and space.

* Kelpies are best known in real world from Celtic folklore.
Irsin

Irsin portrait

**Irsin** was a witcheress of the School of the Wolf given to the Wolves as a gesture of goodwill by the Owls after their losses in the First Witcher Tournament. Of unknown origins, due to her features, she is thought to have been a native of Heluland.

## Trivia

* The portrait of Irsin, belongs to one of the avatars of the mobile video game *The Witcher : Monster Slayer*. Edited a bit to make it look better. The intention was to give to the avatars the game a bit of background in the world of The Witcher.
Ayco

Ayco. Art by Alexander Vorontsov

**Ayco**, also known as **Ayco "The Selfish One"**, is a witcher, of whom, like other members of the School of the Rat, no true information is available. According to rumors, **Ayco** belonged to the group of 20 members that would give birth to the School of the Cat. Who much later, between the years 990 and 1169, when he saw the "degeneration" of his school and how its reputation was getting worse and worse, decided to take the members who agreed with him and split up, thus giving rise to the School of the Rat. A more professional version of what the Cats once were.

## "The Selfish One"

It is unknown where his nickname comes from. According to the story, it came about because no one listened to his suggestions for reforming the school. Increasingly acquiring a feeling of superiority, and how only he, could solve the problems they suffered. Something that would lead to his weariness at a certain point, and together with the few witchers who agreed with him, would give rise to the School of the Rat. Taking that animal as a symbol, as a reminder not to "degenerate" as the Cats did.
Hoarton

**Hoarton** is a village in the Northern Kingdom of Aedirn. The village was home to the Ulvenson family around the beginning of the 12th century to about 1151 when the family matriarch Ugga died, their last tie to the village gone the remain Ulvenson children moved away to live their lives.

## Known inhabitants

* Bezrad
* Krystan
* Milka
* The Ulvenson Family
	+ Ralluald Ulvenson (Husband of Ugga, Died in the year 1134 due to his curse)
	+ Ugga Ulvenson (Wife of Ralluald, Died in the year 1151 as a casualty of war)
		- Taeka Ulvenson (Eldest child and first daugther of Ralluald and Ugga, Died in the year 1205 as a casualty of war)
		- Dheiphi Ulvenson (Second daugther and child of Ralluald and Ugga, Died in the year 1158 of a monster attack)
		- Daskel Ulvenson (Eldest son and third child of Ralluald and Ugga, Died in the year 1197 of a monster attack)
		- ~~Eishe Ulvenson~~/Eishe of Vicovaro (Third daughter and the fourth child of Ralluald and Ugga, she was kidnapped and brought to Gweison Haul, where she learned magic and was implemented into the Vicovaro court)
		- ~~Adalwulf Ulvenson~~/Adalwulf of Aedirn (Second son and fifth child of Ralluald and Ugga, given to the Witchers of the School of the Wolf by Ralluald)
		- Oki Ulvenson (Fourth daughter and sixth child of Ralluald and Ugga, died in the year 1193 as a casualty of war)
		- ~~Arrah Ulvenson~~/Arrah of Verden (Youngest daughter, the fifth daughter, seventh and last child of Ralluald and Ugga, moved to Verden following her tenure at Aretuza to be a court mage)
* Unnamed survivor
Amarok

“*Interesting part of the world. Perhaps you ´ll get a contract for some rare snow beast. A barbegazi, or a wendigo...Or a, uh, an amarok.* ”
―Ciri
[1]

## Ecology

### Prey

Humans, non humans, monsters and other creatures

### Predators

White Dragons ( In the Far North )

Amarok is a type of monster, similar to a wolf. Which lives in the northern part of the Continent. In places such as Kovir and the Far North.

Some scholars believe that the Amarok comes from a world trapped in a perpetual winter and that it appeared in this, after the Conjunction of the Spheres. While others believe that they are simply a subspecies of warg affected by magic.

It possesses the size of a bear, with the strength of one too. Amaroks have a very resistant skin and a small capacity of regeneration, which makes it a difficult creature to kill for a normal human.

## Physiology

A canid monster the size of a bear, they have a shaggy black mane of fur on their back which starts from the crown of the head encompasses their tail and wraps around to their chest.

## Trivia

* Amarok is a creature from the Inuit mythology.
Gauntlet Sword

**The Gauntlet Sword** was a type of sword with a gauntlet integrated as a handguard using by witchers of the School of the Glawackus. Adopted by this witchers after the first melukkans traders appeared to trade in the Northern Kingdoms in the 11th century.

## Trivia

* **The Gauntlet Sword** is inspired / based in the *Pata*.
Hydra

A hydra is a giant, multi-headed monster. which could be classified within the group of draconids.

It lives in aquatic areas. But above all, it can be found in swamps, especially in those to the south of the Continent.

It is characterized, like the Royal wyvern by being able to poison.

It also possesses, a high capacity of regeneration in all of its body. This is adaptive and allows it to resist more the attacks of its rival, even to become immune to these.

Myths say that when a hydra loses a head. Two new ones grow back, but this is false. What happens, is that the creature as a last method of defense expels a poison which can provoke hallucinations which make their attacker see double the number of heads, this may give the hydra the chance to regenerate its heads while its attacker is attacking heads that are not there.

The only way to eliminate the heads of the hydra is using silver. The only material that is able to eliminate its supernatural regeneration capacity.

## Physiology

The **Hydra** is a draconid-like creature which consists of multiple heads. They naturally grow more heads as they age and are capable of regenerating a head following the loss of one. It is capable of spewing hallucinogenic poison fluid as well as having a venomous bite.

## Abilities

* Poison Immunity: As a result of being a highly venomous monster **Hydras** are immune to all forms of poisons, making them a deadly foe to Gorgons, which they are the mortal enemies of.
* Poison Generation: **Hydras** are capable of generate a specialized poison called 'Hydra's Venom'.
	+ **Hallucinogenic Spit**: **Hydra's** poisonous spit causes it’s targets to have hallucinations.
	+ **Poison Breath**: The **Hydra** has the ability to generate from within itself poison and release it from the mouth.
	+ **Venomous Claws**: The **Hydra's** claws contain natural venom in them.
	+ **Venomous Fangs**: The **Hydra's** fangs contain natural venom in them.
	+ **Venomous Tongue**: The **Hydra's** tongue contain natural venom on it.
* **Regenerative Cranium**: A **Hydra** is able to regenerate its heads.
* **Reptilian Physiology**: A **Hydra** being a type of reptile has abilities related to reptiles.
	+ **Claw Retraction**: **Hydra's** possess sharp claws/talons on the ends of its feet.
	+ **Constriction**: **Hydras** are capable of using their long necks to squeeze/constrict a target.
	+ **Hibernation**: **Hydras** can enter an intensively dormant state for long periods of time for the purposes of conserving energy, safety reasons or healing.
	+ **Prehensile Neck**: **Hydras** possess a neck capable of manipulating objects.
	+ **Prehensile Tail**: **Hydras** have a tail that can be used as an extra limb.
	+ **Prehensile Tongue**: **Hydras** can use their tongues to grasp and manipulate objects.
	+ **Regenerative Healing Factor**: **Hydras** possess the ability to rapidly heal.

### Weaknesses

* Silver hampers the regenerative abilities a **Hydra** possesses.

## Trivia

* The Ravine of the Hydra was so called, due to in the past to the abundance of these monsters in this place.
* Hydra is a creature from Greek mythology.
Fabiolan ducat

The **Fabiolan ducat**, is a silver coin predominantly used within the Confederation of Nordling Colonies known as Fabiola and the Silk Islands, deriving its inspiration from the ducat of the Old Continent utilized in territories like Kaedwen and Aedirn. This coin holds an approximate value equivalent to three lintars of the Hengfors League, making it a practical medium of exchange. Notably, it enjoys acceptance on the Western Continent, extending beyond Fabiola itself to encompass the Zangvebarian Colonies and select Nilfgaardian Overseas Provinces, although not universally recognized in the latter.

The Fabiolan ducat distinguishes itself by its modest size when compared to other currencies, featuring a straightforward yet highly functional design, as is often the case with dwarf designs. This coin was first minted by the early dwarf settlers who ventured to the Silks Islands and Western Continent. Shortly after their arrival, as they delved into mining activities and engaged in trade with both Silk Islanders and natives of the Western Continent, it became evident that a dedicated currency was essential to facilitate commerce instead of relying to barter, thus giving birth to the Fabiolan ducat.

As Fabiola formalized its structure, the Fabiolan ducat continued to circulate as a trusted means of exchange among the population of Fabiola and later as already mentioned extended beyond. However, recognizing the need for a more universally accepted medium for trade with other territories, such as those present in the Old Continent, a decision by the first elected vicegovernor was made to introduce a gold coin, resulting in the establishment of another Fabiolan currency known as the scudo.
Korred

## Korrigans, Rutterkins, Rumpelsticks, or Mesmers

A **Korred** also called **Korrigans**, **Rutterkins**, **Rumpelsticks**, or **Mesmers**, are creatures described as being from the family *Strigiformes*, as such they are quite owl-like. They are described as "family monsters" typically found in basements, where they hibernate.

## Physiology

Human-sized owl-like creature, they possess talons on their 'hands' and feet allowing them to cling to ceilings to get the drop on their targets

## Abilities

* **Owl Physiology**: As a Strigidae, **Korreds** have some owl-like abilities.
	+ **270-Degree Neck Rotation**: Korreds can see in any direction within 270 degrees of their frontal view by rotating their neck and turning their head at any angle they want.
	+ **Claw Retraction**: **Korreds** possess a set of sharp claws on its hands and feet.
	+ **Darkness Adaptation**: **Korreds** are able to survive and adapt to dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses to compensate the absence of light, and darker coloration.
	+ **Enhanced Agility**:
		- **Wallclimbing**: Using their talons, **Korreds** are able to cling to walls and ceilings.
* **Earth Magic**: **Korreds** have the power to **use earth-related magic**.
	+ **Earth Wall Generation**: **Korreds** have the power to summon stone blockades from the floor to block the movement of their opponent.
* **Human Speech Replication**: **Korreds** have the ability to speak a human language without being human.

## Immunities

* Unlike quite a few monsters, Korreds do not have a weakness to silver, but can be dealt with using Meteorite Steel.

## Notes

* **Korreds** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Bronze dragon

Many tales are told about "metallic" counterparts to common dragons. A **bronze dragon**, covered in shiny bronze scales and greenish or blueish patterns on wings, would seem to be either a close relative or a mutation of blue dragon with a similar ability to exhale lightning charges. They occur in different areas though, as bronze dragons love water and would be easily bored in arid desert regions.

Like any other metallically shining dragon, bronze dragon is able to take shape of any other animal. However, while golden dragons are typically fond of impersonating adventurous paladins or noble animals and silver dragons most often choose wise scholars and sages, perfect matches for the bronzes are either bearded barbarians or ferocious beasts. Belligerent nature of bronze dragons drives them to combat and battlefields. One of gladiators on Nilfgaardian arena could be easily a bronze dragon specimen. A huge black bear fighting a wolf pack. A cruel pirate threatening merchant vessels. And so on, and so on.

In the 14th century, the ruling line of Khagans of the Haaks claimed to be descendants of a bronze dragon in human form. This reason allowed Hakland to conquer Zerrikania, since a fraction of dragon priestesses decided to follow the Khagan.

## Physiology

A ribbed crest sweeps back from a bronze dragon's head, and the ribs end in curving horns, the largest growing from the top of its head. Webbing along its limbs and between its claws helps it swim. A bronze dragon's scales are a shiny metallic bronze, with a few highlights that look more like polished bronze as well as green or blue patterns on their wings.

## Abilities

* **Electric Breath**: Bronze Dragon possess the ability to generate (from within themselves) electricity and release it from their mouth.

## Notable bronze dragons

* Fuur
* Vero
* Crixo
* Flamma

## Notes

* The article is free to edit. Please, do not change the basic characteristics of these creatures.
Fanon Materials

## Elemental Essences

Substances which are elemental in nature usually not naturally occurring in the World, they are sometimes found in the corpses of creatures/monsters from other worlds.

Use: Can be dismantled into Monster Essence, a usable material to make Infused Dust, a Lesser Chernobog runestone or even incorporated in the construction of several articles of Witcher Gear.

Use: When imbibed, it can grant access to more primordial chaotic magics usually tied to the donor's specialty, as well as being able to heal grievous wounds and perform minor miracles, it however has a corrupting influence on the imbibing, eroding away their mind/soul and leaving them susceptible to the whispers of the Eldritch.

Use: Full Moon Potion and upgrade.

Use: Golden Oriole Potion and upgrade.

Use: Can be used to make Infused Dust, a Lesser Chernobog runestone or even incorporated in the construction of several articles of Witcher Gear.

Use: Can be used to as a material to create a Grigori using the Aetheric Alchemy Forge, this Grigori's abilities will be based on the Ichor's donor and have something tightly/loosely associated to it. When imbibed, can increase vitality and attunement to magical energies however it depends on compatibility, in fact it is more likely to be extremely toxic to mortal beings resulting in physical weakness in better cases and outright death in the worse cases.

Use: Cat Potion and upgrade.

### Ingredients

Use: Used in the Superior Witcher blade oils as well as in Master weapon repair kits.

Use: Enhanced Witcher blade oils.

Use: Witcher blade oils.

### Dark Iron

#### Description

Used in higher quality gear that regular iron, it is the basic material for lower tier Witcher Gear, some knight's gauntlets and blades, as well as trousers.

#### Description

Made by refining iron with coal, Steel has many uses like various gauntlets, swords, boots, and steel plates.

## Minerals

### Emerald

#### Use

Used for jewelry as well as the construction of the Viroledan Blade.

### Ruby

#### Use

Used for jewelry as well as the construction of some swords including Witcher swords.

### Sapphire

#### Use

Used for jewelry as well as the construction of some swords including Witcher swords.

## Plants

### Absenta

Alternate name: Artemisia absinthium, or wormwood

Use: Used in the production of aphrodisiacs (also known as absinthe)

### Allspice Root

Alternate name: Pimenta or pimento

Use: Used to make the alchemical substances: Albedo, Rebis and Vitriol. Used in witcher oils, bombs, potions, decoctions as well as dyes.

### Arenaria

Alternate name: Sandworts

Use: Used in witcher oils, potions, decoctions, White Gull and dyes.

### Eyebright

Found in: Alpine or sub-alpine meadows where snow is common.

Use: treat eye infections

## Notes

* This articles purpose is to talk about and expand on the materials found in the Canon for the Fanon community as well as development of non-canon fanon exclusive materials.
Bard

A **bard** is a person that writes, sings songs, plays music and dances as well as creates and tells tales of legend, stories of their personal experiences, and of their own imaginations. They can be hired to entertain while on a journey, or a Monarch or Nobility can hire them to entertain them and their guests.

Bards are master manipulators both of tale and people, most are charming to a fault in one way or another. They can bend the truth to suit their needs and wants. They make excellent spies as well, being the center of gossip and making rounds in popular and low interest places without raising suspicions.

As long as their is civilization a bard can potentially make money, inns and taverns are favorites of this profession.

Bard tournaments are occasionally held to show which bard is the most talented of all, such as the Annual Bard Tournament or the Vartburg Spring Tournament in Cidaris held every year at the beginning of the season.

## Known Bards

* Adrien de Rouleau
* Aine aep Avuffu
* Daskel Ulvenson
	+ Cenhu Ulvenson
		- Naeda Ulvenson
* Drogodar
* Elia Aep Bullogh
* Essi Daven
* Julian Alfred Pankratz, Viscount de Lettenhove aka Dandelion
* Le Papillon
* Omdal of Dol Blathanna
* Priscilla
* Valdo Marx

## Trivia

* The Annual Bard Tournament is part of The Witcher canon while the Vartburg Spring Tournament is a creation of @dulciscantors for The Witcher RP in Twitter.
Calina

Portrait of Calina

**Calina**, also known as **Calina Fenneza** was a Cidarian merchant with important commercial connections whom the witcher, known as Putnam Pitch, seduced to get a free trip to the Skellige, but eventually, it turned into a brief romance, which ended with the witcher's surprising abandonment after getting what he wanted.

## Biography

Not much is known about Calina's life. It is known that she was an only child, from Hugay Fenneza, an important merchant of the kingdom, who had inherited the company with the same surname from his grandfather. Being one of the companies that traded products from the islands and territories as far away as Melukka, especially spices and some auction items.

At some point in the late 13th century, Hugay would die, and Calina, despite being a woman, would eventually inherit the company because she was the only direct heir.
Albert Kranich

Albert Kranich during his final days

**Albert Kranich** was a painter, poet and philosopher born in 1198 in Pont Vanis, Kovir. Considered one of the most extravagant philosophers of his time, he was the first to propose the theory of the omniverse in his book, *Beyond the Conjunction of the Spheres*.

From the age of six he began to manifest his great intellect, coming to debate complex issues with the masters of the different institutes and other scholars. At the age of 14 he moved to Oxenfurt to study at the Academy.

Upon graduation he discovered his passion for painting, turning it into a profession which he carried out with mastery, throughout his adult life until his old age. He lived always abroad, living with people of high wealth.
Incubus

Karabasan

Sajra

Kurupi

Jarel

### Habitat

Try to live close to their "prey", near towns and villages. Some incubi inhabit cities.

### Prey

Humans females

A incubus ( plural : incubi ) is a creature, sometimes considered "a demon", looking like a highly attractive men seducing human females, first appearing in dreams from time to time, then physically, and is interested only in woman that have already come of age. Its female counterpart is most likely the Succubus. Incubi are not particularly violent, though they draw energy from the woman to sustain themselves, often until the point of exhaustion or death of the victim.

## Physiology

An **incubus** is the male equivalent of a succubus, they range from slim, and well muscled to large and stoic. They generally look like attractive men with a furred lower half a tail that protrudes from around where a human's tailbone would be and cloven hooves. Their head usually has a pair of horns that differs between individuals and they have sigils on their skin usually their chest or arms like tattoos.

## Notable incubi

* Lyron
* Lilu
* Alu
* Intimaku
* Kyloth
* Eiziger
* Nyraris
* Fyzneth
* Braxel
* Kylihr
* Torrenar
* Boid

## Trivia

* Eiziger and Boid are references to two members of the band Incubus.
Bludgeons

A bludgeon in this case is any solid object used as a weapon, which damages its target by applying direct mechanical force, and has no penetrating point or edge, or is wielded so that the point or edge is not the part of the weapon that inflicts the injury. Blunt instruments may be contrasted with edged weapons, which inflict injury by cutting or stabbing. The effect of such weapon is determined by the muscular force of its holder.

## Common bludgeons

\*For information on the Brass Knuckles, Mace, Highland Mauler, Flail, Mahakaman Martel, and Meteorite Chain Mace, please refer to The Witcher TTRPG Core Rulebook.\*

## Notable bludgeons

Notable weapons are weapons wielded by heroes or quasi-god like beings like the Fey.

## Legendary bludgeons

Legendary are weapons wielded or granted by god-like or equivalent beings.

### The Lorg Mór

A Legendary Grigori-crafted club and by extension staff that can shift between forms at Dagda's will. One end is capable of destruction and death while the other is capable of resurrection and healing.
Boholo va Kale

The **"Old Civilization"** *( Translated from Mardu language : **Boholo va Kale** )* It's a term used by the Mardu people to describe the sverg ruins that can be found in the center of the Korath Desert. Which are unknown the reasons why it were abandoned.

Although some later investigations, have discovered there also, the presence of gnome ruins. But it is not known if this ruins are posterior, previous or existed at the same time as the **"Old Civilization"**.

There are several theories about the disappearance of the **"Old Civilization"** Although the most popular is the one proposed by Fabio Sachs in his book "Chronicles of the East". Which talks about that the Korath Desert, before being a desert, was an a green area where this civilization inhabited and prospered but for some reason, this green area ( Presumably, over exploitation of resources ) began to desertify and this led to the collapse of civilization.

Although Fabio doesn't discard the meteorite theory either and considers that desertification could also be due to this cause. Relating it to the Zerrikanian legends he heard during the expedition.

Master Istredd of Aedd Gynvael, participant in the expedition supported the monster theory. Which talks about how the creations of the inhabitants of the **"Old Civilization"** turned against them and ended up destroying it. Evolving further into the dangerous creatures of the Korath Desert and destroying before that the old ecosystem.

Legend has it that at some point in her life, the mythical Ciri recovered the legendary sword Gveir from these ruins and later used it in her crusade against the Cosmic Horrors because of its unique properties.
Aedirnian War Shepherd

### Range

Usually found around or in the kingdom of Aedirn, though a few specimens have been exported and bred outside the Kingdom itself.

### Habitat

Anywhere with humans, or former settlements

### Diet

Omnivorous

**Aedirnian War Shepherds** are a black and tan dog breed originally bred in the Kingdom of Aedirn sometime in the late 11th century.

## Description

The breed usually grow to be about 25 inches tall at the head, 24 inches long from snout to tail tip, and 80 pounds heavy although the females usually were a bit smaller and lighter. This was a dog bred for working and guarding. It boasted a quick and even temperament, making it suitable for many things including being a house dog or a soldier's companion. It had a bite force that could easily crush a man's windpipe or latch onto a human's arm and not let go.

## Known Aedirnian War Shepherds

* Lenok I

Generation Status

* Second generation
	1. Lenok II (Male)- With Adalwulf from the years (1236-1248)
	2. TBA
	3. TBA
	4. TBA
* Third generation
	1. Lenok III (Male)- With Adalwulf from years (1248-1261)
	2. TBA
	3. TBA
	4. TBA
	5. TBA
* Fourth generation (and the last born at Kaer Morhen)
	1. Lenok IV (Male)- Given to Carria by Adalwulf (1261-TBA)
	2. TBA
	3. TBA
	4. TBA
	5. TBA
	6. TBA
	7. TBA

## Trivia

* The Aedirnian War Shepherd is a fantasy breed made up by Adalwulf of Aedirn based off a combination of a real life German Shepherd, and a Belgian Malinois.
* Litters of Lenok's pups would be raised at Kaer Morhen to serve as guard dogs for the keep or companions for some of the Witchers out on the Path.
* Lenok's line would become altered by exposure to magical energies such as Places of Power and Adalwulf's own Source power, as well as radiant magical energy. **Lenok IV** was particularly affected by his proximity to **Carria**, a Source. He was bigger, more intelligent, and lived longer than his siblings.
* The Kaer Morhen line was brought with Adalwulf of Aedirn to Burov Mylne and was continued by the School of the Fox's witchers eventually citizens including monsters of the castle town would breed them as travelling and home companions.

## Notes

* The dog breed known as the **Aedirnian War Shepherd** is a purely fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.
* The existence of the dog breed known as the **Aedirnian War Shepherd** is a personal iteration inclusion for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons.
Ignac

Portrait of Ignac

**Ignac** was a witcher of the School of the Wolf in charge of leading the school's Summer Camp. After his death during the First Witcher Tournament it was abandoned, because no one could found anyone capable of replacing him after so many casualties.

## Trivia

* The portrait of Ignac, belongs to one of the avatars of the mobile video game *The Witcher : Monster Slayer*. Edited a bit with Prequel App to make it look better.  The intention was to give the story of the game a bit of background in the world of The Witcher.
Casarak

**Casarak** was a elder black dragon that was nested in Temeria during the The Second Northern War. Due to his power in his youth, humans formed a cult around Casarak as an immortal god of war who they believe will grant them power.

## Biography

**Casarak** grew up fighting humans and raiding cities in Temeria. His body was a jagged map of scars and broken weapons. Due to his lairs in the past having been attacked by various Ogroid species so he has an all-consuming hatred towards them, going out of his way to exterminate them if he learns about them.

**Casarak** lives in an ancient ruin which became his fortress over his lifetime, it is riddled by networks of hallways and is guarded by the golem, Danon which **Casarak** has learned to control.

**Casarak** is the owner of a relic, which he considers to be his prized possession. He has been known among his followers to loan it to his followers or allies at times.

Over his one hundred thousand year lifespan he has collected a huge hoard of gold and gemstones, given to him by his loyal cultists or taken in raids.

### Landis hatches (1072)

After mating with a female black dragon, a single son is born to **Casarak** whom he names Landis.

## Personality

Despite his violent past and the usual bad parenting of black dragons in particular, **Casarak** has an idealistic personality and was a loving and attentive father to his son, Landis.

**Casarak** loves studying magical theory and places of power, a subject he shares in common with his son, Landis.
Hantu Pisang

**Hantu Pisang**, or **banana tree spirit**, is a type of specter that draw energy from men to sustain themselves, often until the point of exhaustion or death of the victim, much like a succubus. The specter inhabits banana trees and preys on lone unsuspecting men after dusk, seducing them and approaching them with the prospect of a good time, giving them a placebo effect of increased confidence and perceived good luck afterwords. One way to bring the spirit to heel is to tie one's toe to the banana tree with red string and a nail planted into the tree and the spirit will grant you one favor or advice to help prosper in the future. Failure to remove the nail from the tree after the deal is granted will lead to the spirit becoming malevolent. One way to destroy the specter is to destroy the tree and kill it before it can possess a new host tree.

## Trivia

* The specter is based on the banana tree spirit of Malaysian folklore.
* The first witchers that arrived the Far East mistaken the **Hantu Pisang** with a tropical variety of the man - eating tree from the North, the Duñak.
Halsey "The Basan"

Bo ( Circa, late 1400s )

**Halsey Pitch Dinmarb**, also known as **Halsey Bo Pitch Dinmarb**, **Halsey "The Booby"** in her student days, and later in her life as **Halsey "The Basan"**, **Bo**, **Bo "The Basan,"** or **火焰吐息者 ( Huǒyàn Tǔxī Zhě )** by Biathians, was a first-generation witcheress of The School of the Crane. She was the adoptive daughter of Putnam Pitch and Jolanta Dinmarb, and founder School of the Basan in the Far East after the Second Conjunction of the Spheres, due to the fall of many of the witcher schools located there.

## Biography

#### Mutations ( 1398 )

*For more information about the mutation process in women, check the Female Witchers article*.

*TBA*

## Trivia

* The meeting with Shén Lóng is partially inspired by the stops that Japanese diplomats who traveled to Europe had to make in Spanish America.
* The main concept of the School of the Basan is based in the Onna-musha and with some influences from Fanon schools such as the School of the Lungonite. The Basan was chosen to represent it, because it is a splinter faction of the School of the Crane, in addition to its information in Japanese mythology*: During the day, it hides inside bamboo shoots, but at night, it emerges and heads for the nearest villages. As it approaches, it produces a peculiar sound: "Basabasa". People who have heard this cackling have looked out, only to see that there was nothing there. It is a benign creature and does not harm humans.*
Great Glacier

The **Great Glacier** (Elder Speech: ***Ard Ghel***) is an ice sheet covering the whole north pole to as far south as the northernmost ranges of the Continent's Dragon Mountains. Almost devoid of life, its only known inhabitants are white and silver dragons as well as Aen Ghele, a tribe of elves who migrated here millennia ago when they decided that instead of escaping the White Frost they should adapt to it. Apart from them, none; even the famed ice giants prefer the solid ground of the mountains.
Adon/Moves

* Birdie
* Eagle
* Geki
* Gen
* Joe
* Ken
* Lee
* Mike
* Retsu
* Ryu
 **Debut in Street Fighter II series** | * Akuma
* Balrog
* Blanka
* Cammy
* Chun-Li
* Dee Jay
* Dhalsim
* E. Honda
* Fei Long
* Guile
* M. Bison
* T. Hawk
* Vega
 **Debut in Street Fighter Alpha series** | * Charlie
* Cody
* Dan
* Evil Ryu
* Guy
* Juli
* Juni
* Karin
* R. Mika
* Rolento
* Rose
* Sakura
* Shin Akuma
 **Debut in Street Fighter III series** | * Alex
* Dudley
* Elena
* Gill
* Hugo
* Ibuki
* Makoto
* Necro
* Oro
* Q
* Remy
* Sean
* Twelve
* Urien
* Yang
* Yun

* Blade
* F7
* Khyber
 **Debut in Super Puzzle Fighter II** | * Anita
* Devilotte
* Donovan
* Felicia
* Hsien-Ko
* Mei-Ling
* Cyclops
* Gambit
* Juggernaut
* Magneto
* Rogue
* Sabretooth
* Storm
 **Debut in Marvel Super Heroes vs. Street Fighter** | * Armor Spider-Man
* Blackheart
* Cyber-Akuma
* Dark Sakura
* Hulk
* Mech-Zangief
* Mephisto
* Norimaro
* Omega Red
* Shadow
* Shuma-Gorath
* Spider-Man
 **Debut in Marvel vs. Capcom: Clash of Super Heroes** | * Captain America
* Captain Commando
* Gold War Machine
* Hyper Venom
* Jin
* Lilith
* Mega Man
* Onslaught
* Orange Hulk
* Rockman
* Shadow Lady
* Strider
* Venom
* Choi
* Demitri
* Earthquake
* Geese
* Genjyuro
* Goenitz
* Iori
* Kasumi
* Kim
* Kyo
* Mars People
* Mai
* Mr. Karate
* Orochi Iori
* Red Arremer
* Ryo
* Serious Mr. Karate
* Shiki
* Terry
* Violent Ken
* Zero
Ancient High Fey

### Range

Protas controlled and protected worlds after the Protas-Cosmic Horror War they became the dominant race of Tír na nÓg

### Diet

Omnivorous though they preferred not to hurt other creatures

### Predators

* Cosmic Horrors
	+ The Undying

The **Ancient High Fey** were a Fey race that would evolve to become the Archfey. They were created by the Prime Protas known as The Source. This species would eventually naturally evolve into the Archfey and artificially be modified into the first prototype elves of the Grigori's design.

## Physiology

The **Ancient High Fey** were between 5 and 6 feet tall, and had a humanoid appearance, they had four toes and three fingers (plus an opposable thumb) on their hands, they had a pair of stow-able insect-like clear veiny wings which they could use to achieve short bursts of flight.

## Abilities

### Magical

#### Delayed Immortality/Longevity

Due to their connection to magic as a life-force the **Ancient High Fey** were incredibly long lived bordering on immortality on their longevity.

#### Wing Manifestation

The Ancient High Fey were able to stow their wings in organic pouches along their back at will. These wings allowed them to maintain short bursts of flight.

##### Flight

The **Ancient High Fey** were capable of short bursts of flight (approx. 5 minutes).

### Physical

#### Climbing

Because of their fingers and toes, **Ancient High Fey** were very capable climbers allowing them to reach high in trees to get fruit and berries.

## Notes

* The race known as the **Ancient High Fey** are a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.