Weapons

* Fire rate
* Damage output
* Range
* Weight (impacting on player's mobility)
* Supply cost and efficiency
* Reload time
* Loudness (louder weapons will draw enemies attention from farther)

## Exclusive Weapons

Each of these these weapons is available to 1 class only.

* Smartgun (Gunner)
* Silencer Pistol (Agent)
* Sniper Rifle (Scout)
* Taser Gun (Medic)
* Gatling Gun (Heavy)
* Rocket Launcher (Demolitionist)
* Bolt Gun (Engineer)

## Rare Weapons

Every game, one (and only one) of these weapons will spawn on a random location on the map. A player can pick it up by permanently replacing one of his 2 weapons (primary or secondary). Therefore, it must be chosen carefully. Some rare weapons also suit some classes better than others. If the player carrying the rare weapon is dead for good, the weapon will not be recovered. These 5 weapons feature superior capabilities than other weapons.

* Assault Sniper Rifle
* Electro-Magnetic Rifle
* High-Powered Shotgun
* Plasma Saw
* Siege Rifle

## Hand Weapons

These weapons can be used with the Q hotkey. They do not affect player's mobility.

* Grenade
* Knife
* Mines
* Flashbang
* Claymore
* Explosives
* Molotov Cocktail

## Weapons

#### Assault Gun

 Very powerful weapon, possible the most generally useful at that, it can swiftly kill all common monsters and has a very high fire rate, it can clear hordes with ease. But dealing only 11 damage per shot, it ends up being one of the worst weapons to kill Reapers and armored enemies. It is recommended to use Armor Piercing ammunition or another weapon to deal with Reapers.
Assault Gun is available to:
* Gunner
* Medic
* Engineer

#### Raid Shotgun

 The little brother of Heavy Shotgun, Raid shotgun is a little bit better at zombie killing since its lighter weight, bigger clip size, cheaper and faster reload and much higher attack speed. It cant kill Reapers without armor piercing ammo though
Raid Shotgun is available to:
* Gunner
* Heavy

#### Grenade Launcher

 Grenade Launcher, despite named assault, is primarily a supporting weapon, thanks to it property to bypass obstacles and its ability to kill small hordes from afar. It does little damage versus Reapers, unless buffed with Gunner's armor piercing bullets. Take care to not kill Engineer structures with it, since it does surprising amount of damage to them.
Grenade Launcher is available to:
* Gunner
* Demolitionist
* Engineer

#### Personal Pistol

 \*
Personal Pistol is available to:
* Medic
* Demolitionist
* Scout

#### Machine Gun

 Machine Gun is a decent, universal gun which can be used in any combat situation and is a perfect target for Gunner's ammo mods. Without any mod it can kill Hydra in 5 shots(if none miss), it is advised to have good side weapon or knife to deal with them.
Machine Gun is available to:
* Gunner
* Medic

#### Laser Rifle

 The Laser Rifle is not a normaly available weapon, it is locked inside the Armory and there are usually only 4 of them (meaning only 4 players can obtain them per game). If the Laser Rifle is actively equipped the user will have its Movement Speed reduced by 0.2.
Laser Rifle is available:

#### Combat Pistol

 Heavy Pistol with slightly low rate of fire, deals high damage, its a fine option to deal with armored enemies.
Combat Pistol is available to:
* Gunner
* Heavy

#### Heavy Shotgun

 Heavy shotgun is officially the worst weapon on Pandorium, heavy weight, long reload, high supply cost, small clip, small AOE and slow rate of fire makes it a weapon of choice for those who want to make their game harder.
Heavy Shotgun is available to:
* Heavy
* Demolitionist

#### Hunting Rifle

 Hunting rifle is a decent weapon designed for killing Reapers and Bosses, but cant find the frequent use cause of it's awkward distribution among classes, 3 out of 4 classes who have access to it have to trade it with their exclusive weapon: Sniper Rifle, Taser and Bolt Gun, all of which are good at Reaper killing, so the main selling point of Rifle is wasted.
Hunting Rifle is available to:
* Medic
* Engineer
* Scout

#### Flamethrower

 Flamethrower is hands down the best anti-horde weapon in the game. Tooltip damage might seem low, but the stacking fire debuff is the real killer. Just one puff from this weapon will slow down and eventually kill small zergs, and severely cripple Reapers. It is also strong very vs many fire-vulnerable bosses, like Giants, Mothers and Webbers. Serves as great toll at cleaning Cocoons.
Flamethrower is available to:
* Heavy
* Demolitionist

#### Uzi

 Uzi is basically Assault Gun, but with faster attack speed. The trade of is its small clip, which is not bad by itself, but its cost is 1.16 supply per bullet, compared to Assault Rifle 0.44 supply per bullet or Personal Pistol 0.5 supply per bullet, 2-2.5 times more expensive. While this is good self-defense weapon, but supply is very limited resource, and player should refrain from using Uzi.
Uzi is available to:
* Medic
* Heavy
* Scout
* Agent

### Exclusive Weapons

#### Bolt Gun

 Bolt Gun is Engineer´s exclusive weapon. It featuring low damage(which ignores armor though), big ammo clip, fast attack speed and piercing+knockback special effect. It is decent self defense weapon, which acts surprisingly well vs both zombies and Hydras, and since other Engineer choices for secondary weapon are rather bad you will often see Engineer wearing one.

### Hand Weapons

#### Grenade

 Simple and effective its great at cleaning hordes.
Grenade is available to:
* Gunner
* Demolitionist

#### Knife

 Very useful at killing strong enemies for free.
Knife is available to:
* Medic
* Heavy

#### Mines

 Simple mine, quick activation, very low friendly fire damage, free.
Mines is available to:
* Demolitionist
* Engineer

#### Flashbang

 Great defensive weapon, similar to a grenade, but instead of dealing damage it will stun all targets in the area for a few seconds.
Flashbang is available to:
* Gunner
* Medic

#### Claymore

 Places a only manually activated claymore dealing medium damage in an ~60° arc. Each places claymore can be activated 3 times.
Claymore is available to:
* Heavy
* Engineer

#### Explosives

 Throws a explosive that has to be manually activated but deals massive damage, can kill almost all creatures.
Explosives is available to:
* Medic
* Demolitionist

#### Molotov Cocktail

 Throws a cocktail that causes fire in the area, very good to clear cocoons and useful against rare enemies that are weak to fire.
Molotov Cocktail is available to:
* Gunner
* Heavy