recursal/Fanatic-Fandom huggingface dataset:
Теневой сиреноголовый

**теневой сиреноголовый** - это душа уже покойного сиреноголового, который отомстил всему человечеству. **Теневой сиреноголовый** умер из-за того, что его запустили в черную дыру, его постоянное дрожание заставляет его выглядеть так, как будто он постоянно отстает. **Теневой сиреноголовый** странное существо.
Gertrude's Merry Band

**Gertrude's Merry Band** is a group of warriors, warlocks and other creatures that accompanied Gertrude and Larry in an alternate future. By the end of their timeline, the Band included nine members, including Horribella, Gertrude's former enemy. The Band was not formed all at once, but gradually over time. They all met a grisly end at the hands of a monstrous Duncan Dragon, except for Getrude, who was sent back in time by Larry in order to warn her past self of the coming decision.

## History

### Formation

Gertrude and Larry originally quested on their own. After Gertrude picked the wrong door in the Hallway of Choice, she continued travelling through Fairyland for over a century longer. During this time, she eventually formed her merry band, which grew more members over time.

### Joined Members

Over the years, seven members joined. Of these, only one's date of joining has been revealed - Judd, a swordsman who joined the Band three days prior to its destruction. The other members included four magicians, with which Larry formed the Council of Immortal Magi. A large blue monster and Bot, a robot, also joined. Together, they presumably had many adventures.

### Battling Duncan Dragon

A century later, Gertrude's abuse of Duncan eventually helped in his transformation into a world-ending beast. Gert and her Merry Band took a final stand in the mountains of Fairyland against the monster, trying to stop him from destroying the world. Firstly, Larry and the Council summoned all of their magic in an attempt to transport Duncan's soul to another plane of existence. This failed, and Duncan killed them all (except Larry) with a single swipe of his tail. He then launched himself into the air, where with a powerful blast of power, began to wipe Fairyland from existence. Judd, Bot and the blue monster were vaporized almost immediately. Larry transported Gertrude back in time to stop herself from beginning the end of the world, and died almost immediately afterwards.

### Changing the Future

Gertrude, now being the sole member of the Band, travelled back to the Hallway of Choice and tried to warn her past self about choosing the right path. Past Gertrude did not listen, but nevertheless chose the right path. Future Gertrude then ceased to exist due to a time paradox, thus ending the Band and any remnant of the Apocalypse Timeline.
Weather King

The **Weather King** is a deity of Fairyland, apparently with the power to control weather. He is possibly related to the Storm Lords.

## History

The Weather King is presumably immortal, being a god. He appears once in the series, when Larry is discovering that Gertrude has become comatose after a fatal fall. The Weather King begins a rain, to which Larry sarcastically thanks him for. The Weather King earnestly acknowledges Larry's complement and continues the downpour.
Judd

*"Fluff you, Judd!"*

*"Right on!"*

**Judd** was a human swordsman and member of Gertrude's Merry Band in the Apocalypse Timeline. He was the newest initiate of the Band and was killed just three days after joining, being instantly vaporized by Duncan Dragon. He wore modern attire and carried a ridiculously large broadsword as his weapon. He had a relentlessly upbeat attitude, but was a bit dense.

## Personality

Judd, from his few lines of dialogue, could be seen as an unintelligent but well-meaning individual. He was of good cheer up until the destruction of his planet. He reacted positively to Gertrude insulting him, although this could be due to him being rather oblivious of people's intentions. He nevertheless bravely faced off Duncan Dragon, although this led to his untimely demise.

## Physical Description

Judd was a tall man, appearing to be somewhere in his early twenties. He had long and unruly blond hair and stubble around his chin. He had a large belly and several chins, but his limbs were very thin. He wore a red and white cap that covered his eyes, and a torn white T-shirt with the word *SWORD* on it. He had blue jeans with a large golden belt-buckle engraved with a skull as well. He also wore oversized maroon gloves and carried his giant broadsword over his back, and a shield with a moving face on it.

## History

Three days prior to the destruction of Fairyland, Judd joined Gertrude's Merry Band. Over this time, he mentioned Gertrude's wrong decision at the Hallway of Choice six times.

### Fighting Duncan Dragon

Judd and the rest of the Band stood atop a hill as Duncan Dragon destroyed Fairyland. Gertrude accused him of bringing up her wrong choice six times, and he responded that he was just trying to carry his weight. She told him to fluff himself, and he agreed. When Larry brought up his plan to bind Duncan's soul to another dimension, Judd (along with Gert, Bot and the blue monster) were confused. Larry simplified it to "Me and the wizard warriors will try to kill Duncan Dragon", to which Judd enthusiastically cheered.

After Duncan Dragon killed the wizards, Judd suggested to Gertrude that they attack. Gertrude was skeptical of their chances, but they were distracted by Duncan preparing to end Fairyland. Judd looked in horror as Duncan launched himself into the air and issued a blast of destruction that began to vaporize the world. Judd died seconds later from the blast, to Larry's acknowledgement.

## Trivia

* It is possible that Judd is from Earth, due to his modern lingo and clothing. However, since he is an adult, it seems unlikely.
* Judd bears a similarity to the Magic Mart employee Duncan speaks to prior to his summoning to Fairyland.
Shiitake Shogun

*"I have shamed my people. I led them to their graves. Now, you must allow me to die with honor and join them in the mushroom fields of our ancestors."*

**The Shogun of the Shiitake** was the leader of the clan of fungus-humanoids known as the Shiitake. He was a proud and virtuous leader who led his men into a massacre at the hands of Gertrude in order to protect the Grub Prince, who Gertrude had kidnapped.

## Personality

The Shiitake Shogun holds honor very highly. He admitted to having shamed his people by leading them to their graves, and requested that Gertrude killed him so that he may join them (which she refused). He is also well-meaning, and literal, like all his people.

## Physical Description

Like all Shiitake, the Shogun has light blue skin and a mushroom head. Unlike the rest of his kind, he wears a brown fur cloak in addition to his dark blue robes. He carries a gold-and-blue sword as well.

## History

At some point, the Shogun became the ruler of the Shiitake. He continued his people's traditions, such as the kidnapping of the Grub Prince in order to avoid it being eaten by its mother, the Grub Queen. However, this practice was brought to an end when Gertrude, on a misguided quest for good, rekidnapped the grub and slaughtered the Shiitake, who under the Shogun's command attempted to retrieve the grub. With the Shiitake's warriors dead, Gertrude spared the life of the Shogun and returned the grub to its mother.
Bart of the Blackness

*I am Bart of the Blackness, Duke of the Darklands, and Ward of the Night Souls. Do you think your trickery will fool me?"*

**Bart**, also known as **Bart of the Blackness, Duke of the Darklands** and **Ward of the Night Souls,** is a vampire wizard who was killed by Gertrude's catastrophon. He was an avid collector of deadly animals, such as giant snakes. He was also a gambler, which ultimately cost him his life.

## Appearance

Bart was a tall, thin vampire with purple skin and a very large head. He had receding black hair and yellow/red eyes. He wore purple clothes and a large red cloak decorated with an eye-shaped emerald. He also wore a large black belt with golden studs.

## Personality

Bart was a smug but angry individual. He was easily outraged when people questioned his intelligence, and seemed to pride himself on his cunning. He had little mercy for anyone, sticking to his commitment to feed a six-year-old to Mr. Slitherington due to her losing to him at gambling.

## History

### In-Series

Bart appeared gambling in his castle along with other evil-doers, such as Horribella and Gertrude. After winning the gamble, Gertrude found herself in debt to him. As she had no money, Bart demanded that she be fed to his giant python pet, Mr. Slitherington. Gertrude offered to give him a catastrophon, which he thought extinct. He agreed, and she was sent into Larry's Hat of Holding to find it. As she took longer and longer, Bart and the others began to unwind, ordering pizzas and eventually having a party and falling asleep, drunk. When Gertrude eventually returned, she did not honor her deal and instead used the catastrophon to slaughter everyone in the room except Horribella and Larry. Bart presumably died.

Later, Bill shapeshifted himself into Bart in order to try and provoke a response from Gertrude. He changed promptly when Gertrude displayed no remorse for Bart's death.
I Hate Fairyland Wiki

**Welcome to the I Hate Fairyland Wiki!**
A wiki all about I Hate Fairyland, a comic series written and drawn by Skottie Young.

We're a collaborative community website about I Hate Fairyland that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mister Moon

**Mister Moon** is a small sentient moon inhabiting the skies of Fairyland. He appears as an actual moon with a human face. He is the High Teller in the Sacred Guild of Narrators, but was put on vacation after he almost died at the hands of Gertrude.

## Personality

Mister Moon has a presumptious and uptight personality. He thinks very highly of himself, and demands others respect him as befitting of his station. He has considerable power due to his ability to Narrate. He holds a grudge against Gertrude after their violent encounter.

## History

### Run-in with Gertrude

Mister Moon was narrating the events leading up to Gertrude's quest when he encountered her and Larry on their airship. Mister Moon insulted her in his narration, which angered Gertrude. She insulted him, which caused him to become furious with her. Moon demanded that she show his respect, to which she shot him with a cannon. This destroyed most of his body, sending his brains, heart, organs, teeth, and eyeball into the night. Mister Moon survived this encounter (possibly due to being immortal), but from that stage on, he hated Gertrude with a passion.

### Encounters with Gertrude

Mister Moon is seen again when Gertrude encounters Bruud the Brutal on Ice Cream Island. He can be seen in the evening sky, taking a resemblance to a sliver of moon. He is heavily bandaged and has a sharper nose, but he glares at Gertrude with hate.

He is later seen during the slaughter in Faun Valley. As Gertrude realizes she is surrounded by undead fauns, Mister Moon can be seen clearly in the night sky, grinning evilly at Gertrude's imminent demise. His bandaging has been mostly removed, although he has still not regrown his lost body part. After the massacre, he is shown grinding his teeth in rage at Gertrude's victory over the fauns.
Goliath

The Goliath is the bulldozer of the shambler world. Huge and intimidating, your best bet when facing one of these is to run, or have it eat up your measly supply of bullets effortlessly.

Newly created Goliaths have tough, bullet-resistant hide paired with, long, extendable, yet very durable, tendril arms that it can use to swat people around with at a distance by purposefully dislocating joints and therefore gaining a melee range of about 3-4 meters. Its decently light and newly formed armor enables the Goliath to move at a surprising speed, up to 7 mph in fact. Part of its face is unarmored to let it roar for backup if it is ever alone.

As time goes on, the bone plating all over their body gets thicker and harder - the arms cannot be extended anymore, but form dangerous appendages able to smash through concrete and bend steel without much effort. Body armor gets heavier and more protective, eventually covering the Goliath’s full face in a thick protective layer and making it into a tanky Juggernaut that relies on other shambler to be fully guided - as such, older Goliaths are mostly seen in larger hordes, acting as wall breaker and first line assailant.
The Shiitake

**The Shiitake** are a species of humanoid fungus people who inhabit Shiitake City. They appear to be based on ancient Japanese culture, specifically samurai. The Shiitake were slaughtered by Gertrude on her quest to retrieve the Grub Prince, all except their leader, who was spared.

## Physical Description

The Shiitake are humanoid beings with light white-blue skin and humanoid physiology. Their heads are shaped like a mushroom, which holds their brains. Their face is compromised of only a mouth.

## History

At some point, the Shiitake founded Shiitake City in a snowy land. They eventually built it into a large city inspired by medieval Japan architecture. Their society also evolved into a warrior culture, with almost every member of the Shiitake being skilled with a blade, throwing stars, or general violence.

The Shiitake are a very literal species, not understanding metaphors or hidden meanings. This is shown when a Shiitake does not understand Gertrude's death threats, and when the Shiitake Leader misinterprets her vow of pacifism and violent intent.

The Shiitake have a sacred duty to kidnap the Grub Prince from its mother, the Grub Queen. This has noble intent, however, as the Grub Queen maliciously devours her young in order to survive. The Shiitake have been saving grubs for generations, until Gertrude put a halt to it by slaughtering the Shiitake.

1. ↑ *I Hate Fairyland, Vol. 12,* Page 21, Panel 1
2. ↑ *I Hate Fairyland, Vol. 12,* page 6
3. ↑ *I Hate Fairyland Vol. 12,* page 11, panels 1-2
4. ↑ *I Hate Fairyland, Vol. 12,* pages 12-17
5. ↑ *I Hate Fairyland Vol. 12, Page 10, Panel 2*
.
Angler

Rarely appearing outside of areas on the water's edge, these cunning and powerful aquatic Shamblers are the main threat towards seafaring survivors. Whilst not clumsy, they often prefer a stealthy, submarine approach when stalking prey, but aren’t necessarily the best at this due to their bulk. Instead, they are much more able to stand alone in a straight fight. Their main claws function equally well as bludgeons or blades, and their auxiliary limbs can perform a multitude of features in and out of combat, from helping them to navigate flooded sewers to holding a struggling enemy in place whilst their anglerfish-like jaws work their magic. In fact, they get their name from their tendency to hide in wait, staying out of sight around valuable loot such as weapons or ammo, until the perfect moment for one of their barbed limbs to skewer an unsuspecting target. They are an ever-present hazard for river boats, fishermen and faction navies alike - some trading outposts even award bounties on the heads of Anglers.
Lynts

**Lynts** are an infectious species of critters that inhabit Hats of Holding. They appear as small, fuzzy black spheres with two yellow eyes and vicious teeth. They infest Hats of Holding, but can be deterred by annual cleanings. Lynts have a queen, although beyond that their heirarchy is unknown. Lynts appear to be carnivorous.

## Appearance

Lynts are fuzzy black spheres, their only features being two glowing yellow eyes and a huge fanged mouth. Their mouth takes up most of their body, to the point where opening it vastly changes their shape. Their jaws can open extraordinarily wide, which they use to bite larger prey.

Queen Lynts are of much larger size, and a different shape entirely. They appear more similar to a squid, with a huge, long black body covered in hair and a mass of tentacles at their bottom. They can have over ten eyes, and their teeth grow much larger and more protruding.

## In-Series

In Volume 8, Gertrude enters Larry's Hat of Holding in order to retrieve a catastrophon. While in there, she discovers an infestation of lynts, which she battle with the help of various beings accidentally imprisoned inside the hat. After slaughtering hundreds of lynts, Gertrude does battle against a queen, which eats her box loader. Gertrude is almost killed before the stray catastrophon devours the queen in seconds.

## Trivia

* *Lynt* is a play on the word *lint,* which gathers in uncleaned hats.
* Lynts have bones, as shown by the devoured remains of the queen lynt.
Gertrude

**Gertrude** is the protagonist of the *I Hate Fairyland* series. She is a human girl from the Real World who was brought to Fairyland by Queen Cloudia at the age of six. Since then, she has quested alongside her guide, Larry, for the key in order to return to her home. However, she was wildly unsuccessful, taking almost 23 years to achieve her goal. In the meantime, her personality has shifted to become a sadistic, cruel and disheartened villain.

## Personality

Gertrude is a crude, crass, and sadistic person, actively taking pleasure in violently punishing those who oppose, argue with or even slightly annoy her. She is quick to resort to violence in order to solve problems, a tactic which usually ends up causing more problems than it solves. She is also lonely and desperate to return to the Real World.

Her only friend is Larry, who she has slowly bonded with over the long course of her quest. Although most of their relationship revolves around banter and sarcasm, they are shown to have truly grown close over the years, despite Gertrude's rude treatment of him.

## Physical Appearance

Due to the laws of Fairyland, Gertrude has not physically aged during her quest. Physically, she still appears six years old, although in personality she has the mind of a 29-year-old. She has bright green curly hair and wears a tattered pink dress with yellow ribbons. She also has pink and white striped stockings and black shoes. Her teeth are horrifically damaged and bent out of shape.
Soul

## About

Soul is a non-binary character in Everyone’s Objects. They are the season's host.

## Personality

Soul has mood swings and bipolar. when a contestant is eliminated, [Unkown]. They connect to Souls of animals and objects. Soul they has a emotional swings or mode swings, like: Happy/Joy. Good, Bad/Evil, Sad/Depress, Neutral, Fear, Disgust, Demon, Angle, Shadow, Mad/Angry, Rage, Confuse, Love, and he's able to shapeshifter like, Animals, Objects, and Monsters.
Joe

**Joe** is one of the members of the Council of Elders, a group that watches over Fairyland. He appears as an elderly wizard, and was one of the members who voted for the arrival of Happy and, later, the granting of the power of The Light to Gertrude.

## Personality

Joe appears to be a stickler for rules, as he has objected heavily several times against the usage of unorthodox methods. He seems to be somewhat reasonable, however, and helpful when it is required of him.

## Physical Appearance

Joe appears as an elderly caucasian male, with an extremely long grey beard. He has a tiny nose and large, circular glasses that cover most of his face. He wears a purple robe and nightgown hat, which are decorated with small moons and stars.

## History

### Pre-Series

At some point, Joe joined the Council of Elders.

### Summoning Happy

In Volume 3, Queen Cloudia met with the Council and proposed the summoning of another child from Earth in order to beat Gertrude to the Key, thus making Gertrude a resident of Fairyland. This would allow Cloudia to kill Gertrude without violating the Books of All's sacred law. Joe voted for this proposal, although he was initially skeptical.

### Resurrecting Gertrude and Granting Her the Light

Some time later, the Council became aware of Dark Cloudia and her return to Fairyland. When contacted by Duncan Dragon and Larry, the Council was dismissive of their plan to revive Gertrude so that she could kill Cloudia once more. Joe was especially critical of the plan, although another Elder brought up the fact that before the arrival of Duncan and Larry, Joe himself had proposed the same idea. Eventually, the Council agreed to resurrect Gertrude and grant her the power of The Light. Joe was among the ones who granted her his heart, so that she could gain the power needed to end Dark Cloudia.

## Trivia

* Joe's name was revealed by a turtle Elder, who told him to shut up.
JOLLY 2 Вики

**Добро пожаловать на Jolly 1&2 wiki!**
## Навигация

Джолли и другие аниматроникиJolly 2ЛокацииЛюдиJolly

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Локации

Здесь перечисленный локации

## Jolly 2

* Грузовой корабль

* Офис

* Каюта охранника

* Склад 1

* Склад 2

* Зал ожидания 2-го класса

* Вентиляция

* Коридор 2-го класса

* Вход 3-го класса 1

* Вход 3-го класса 2

* Коридор 3-го класса 1

* Коридор 3-го класса 2

## Jolly

* Мир фантазий Джолли

* Офис Jolly 1

* Кухня

* Касса

* Обеденная зона

* Обеденная зона мира фантазий

* Вход в лифт

* Камера лифта

* Основная сцена

* Коридор

* Комната вечеринки 1

* Комната вечеринки 2

* Мастерская

* Вентиляция 1

* Вентиляция 2

* Вентиляция 3

* Вентиляция 4
Телефонный парень (Jolly 1)

Телефонный парень - помощник главного героя

## Геймплей

Телефонный парень звонит нам на протяжений первых пяти ночей

* Ночь 1

"Эм, привет, привет? Эх, приветствую! Ты получил предупреждение? В случаи если нет, мы получили новых аниматроников которые мы получили от Генерального директора. Эх эти аниматроники спроектированы одной из лучших роботических компаний здесь. Они ходят днем, говоря о, посмотрите, что мы нашли лежащими сзади. Камеры! Они чертовски старые, поэтому цвета, которые ты видишь на камере, будут тусклыми. Эх, еще... Этих аниматроников не разрешено выключать, инженеры которых мы встретили вчера сказали что выключение роботов сделает метал ржавым, ох да, тебе нужно следить куда они направляются. Ты можешь закрыть дверь если они идут к твоему офису, эх эти двери специальные и требуют много электричества. Я думаю что из-за того что дверь укрепляется прессом, и он продолжает давить вниз чтобы аниматроники не открыли дверь. Эх тебе не стоит волноваться! Ты можешь зарядить открыв панель заряда, панель можно найти на правой стороне комнаты.
God's Blood Wiki

**Welcome to the God's Blood Wiki!**
God's Blood is a 5 year old zombie roleplay server that currently takes place in the Ruins of Washington DC. Shamblers abound and the City in which the roleplay is set in is caught inbetween the war of two rival factions that span the continent. This is not your average zombie roleplay, this is God's Blood: 2085.

If you're here to put your character here, make sure to use the Character Template and to give them the Character Tag. Additional AVF/CCR/Heightsman tags are appreciated but not necessary.

## Important articles

Washington HeightsThe Trade-City of DefianceThe SyndicateArmed Vance ForcesHeights MilitiaContinental Coalition Resistance

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Brawler

Being a lot more muscular than your average shambler, the Brawler is rumored to have evolved from infected bodybuilders and generally muscular individuals. Sporting a growth of hair all over its body likely originating from a high amount of testosterone, the torso and lower arms of a Brawler offer a surprising amount of protection coming from the thickly woven hair - a Brawler’s fur can catch quite a few bullets. The aforementioned muscles have strengthened further, making the Brawler a terrifying foe to face. Known to jump around and climb various surfaces and obstacles, the Brawler attacks in an ape-ish way, utilizing brute force to break bones rather than causing wounds with the claws and teeth wielded by most shamblers.
Gargoyle

Until now, shamblers have avoided to conquer the post-apocalyptic skies - however, the Gargoyle changes this. This beat ended up evolving a pair of comparably small wings unable to lift the shambler off the ground for continuous flight, due to a lack of both muscle mass and wingspan. The Gargoyle remains a dangerous adversary with its long claws, high mobility and unpredictable movement: Gargoyles can, albeit not being able to actually fly, utilise their wings through a few high-powered flaps to reach high locations and have been reportedly been able to reach heights of 20 meters with a single flap-jump, traverse between locations at immense speeds using a “double-jump” consisting of a normal leap followed by a few flaps to guide the Gargoyle into an upward motion again and finally, utilising their wings to glide downwards rapidly, most often ending in a brutal dropkick on their target. In general, Gargoyles will use their aerial capabilities and altitude-based attacks to surprise their targets through aerial evading and the aforementioned glide-dropkick.
Долговязая лошадь

Однин из самых популярных монстров тревора хендерсона

Характеристики

Длинна: бесконечная

Вес: неизвестно

Цвет глаз: нету

Родственники: морская лошадь,мясная долговязая лошадь,детёныш долговязая лошадь

Описание

Долговязая лошадь не смотря на свой вид очень добрая и спасает людей предуприждая об опасности,сам тревор хендерсон потвердил что долговязая лошадь это враг сиреноголового и мультяшного кота
Puffer

It releases a hallucinogen that confuses and disorientates humans' decision making. It lulls the pleasure center of the human brain, as the chemical reactions encourage a surge of dopamine. This creature is highly territorial, and its secretions have been known to ward off most generic shamblers. Mutated shamblers are not as affected, but find it off-putting. Each boil secretes dripping acid when it desires, and its chemicals which hampers a person's immediate instinct to kill it. The longer you have been suspended in its aroma, at about 5 minutes, a person can expect to hesitate in urges to kill the Puffer for a full minute. The sooner it is dead, the better. Some have farmed Puffers to get high. The chemicals smell like marshmallows, interestingly enough. It is best to identify, locate, and kill it before three minutes, as that is when the human becomes weaker to react.
Needler

The Needler is one of the freakiest creatures one could encounter in the wasteland. A comparably weak body with long claws on hands, the dangerous leg appendages and of course the outlandishly long tongue all contribute to the Needler’s horrifying appearance.

As time went on, the leg appendages that used to be straight, spear-like stilts have evolved into deadly curved blade working akin to a sprinter’s prosthesis - these newly evolved Needlers are capable of swift sprints with surprising stability, wrapping their barbed tongue around their neck like a scarf for these sprints. Said needle-spikey tongue can extend up to 12 feet, a deadly way of navigating its way inside of broken windows or testing for humans. People it cannot pursue by sprinting, it'll send its tongue after them instead, launching a deliberate stab. Distance should be made from this creature.
Чика

Чика - Аниматроник курица желтого цвета с слюнявчиком и оторванными кистями рук.

## Поведение

Чика активируется с первой ночи. Начинает свой путь с камеры Склад 2 и идет к левому проходу игрока. Когда Чика возле офиса игрок должен нажать на оранжевую кнопку или умрет.

## Интересные факты

* Чика и Фокси - единственные сломанные аниматроники в игре
Мультяшная мышь

Один из самых популярных фанатских монстров быз создан пользователем TFrinck243

Характеристики

Рост: неизвестно

Вес: неизвестно

Цвет глаз:чёрный

Родственники: мультяшный кот,мультяшный пёс(непотвержденно)

Описание

Очень слабый монстр но имеет убийственную форму которая делает её сильнее но не помогает в бою с мультяшным котом и мультяшным псом
Spiel 069

## Zusammenfassung

Nach einem längeren Gespräch mit Neva und Zar entscheidet sich die Hateful Eight nach einer Möglichkeit zu suche, Jill wiederzubeleben. Längeres Grübeln sorgt dann für die Idee es in Pavv zu versuchen, da es dort vermutlich mehrere Wiederbelebungen gab.

Die Gruppe entscheidet sich für den Tag getrennte Wege zu gehen.

Caeli und Rhee scheinen etwas neben sich zu stehen, aber erklären sich bereit mit Durién und Lombert nach Pavv zu reisen, um dort nach einer Wiederbelebung-Methode für Jill zu suchen.

Reaghan und Jonas entscheiden sich derweil eigene Wege zu gehen.

Jonas will sich weiterhin auf die Fertigstellung des Hauses zu konzentrieren, damit die Gruppe endlich ein paar sichere Wände hat und Reaghan überwindet sich, einen Besuch zu erledigen, welchen er schon länger geplant hat.

In Pavv angekommen trifft die Gruppe um Durién und Lombert auf Elijas und erfahren, dass in Pavv ein Gegenstand liegt, welcher die Kosten der Wiederbelebung ignoriert. Sie entscheiden sich Jill wiederzubeleben, und geben den Gegenstand zurück an Elijas.

Durién lässt zu dem durchblicken, dass er und Elijas eine gemeinsame Vergangenheit haben. Dieser und Allyria hatten ihn umgebracht.

Nachdem die Situation von allen totgeschwiegen wurde, tritt die Gruppe den Rückweg nach Gore und Dimm an, und findet sich in den wohligen Armen von Zar, einem wohligen Essen und einem Stück Torte wieder, zu dem sie nach und nach dazustoßen.

Jonas war bis dahin produktiv beim Hausbau mit dem Halb-Ork Freya als Hilfe.
Джун

## Джун*Глава Иксикса*

**Джун** — вторая глава Иксикса.

## Личность

Загадочная, опасная, хладнокровная, один из самых преданных последователей. Умная, проницательная, устрашающая. После Ипсилона стала второй главой. Из всех членов Иксикса она является самой рациональной и умной, прирожденный лидер, к тому же она более походит на обычного человека, нежели другие члены Иксикса.

Известно, что ранее она была одной из самых прилежных студенток в самом престижном институте столицы. Она считает, что все должна делать идеально, и это у нее получается хорошо. При этом она достаточно самолюбива, любит хвастаться своим статусом, иногда называет других людей глупыми, за то что они не знают того, что знает она. Она много о чем знает, в совершенно разных сферах. Она гордится тем, что такая умная и начитанная, считает себя самым преданным человеком в Иксиксе. Она не говорит об этом напрямую, но всячески намекает, и по ней это видно. Считает себя “идеальным человеком”, примером для подражания. Из-за своей гордости так и не смогла признать то, что она не смогла следовать своим убеждениям.

Возможно она влюблена в Амьюзера, но так как по Иксиксу влюбленность — не самая лучшая черта, подавляет в себе это. Но возможно она настолько не выдежит, что предаст собственные идеалы, сооблазнив Амьюзера. И тогда она уже не будет такой “идеальной”, какой она себя воображала.

Джун очень умна и образована, имела большие шансы на то, чтобы жить счастливо и “быть обычным человеком”, но выбрала другой путь.

## Странность

Гипноз. Ее глаза светятся желтым, и тот кто смотрит не может отвести от нее взгляд, он замирает и некоторое время делает то, что ему прикажут. Из-за этой способности кто-то увидел человека, у которого глаза были пустыми и хотел что-то сделать/делал что-то странное и пр.

## Отношения

### Ипсилон

Относилась к нему с насмешкой и унижала его.
Beastman

The Beastman is an animalistic creature, brutal and unrefined. Created by any kind of animals dying next to a human, Beastmen often show unique mutations depending on the animal they merged with, for example night vision capabilities or tougher hide. When this merge and mutation happened, one of the sides took a dominant role - either man or animal. Human dominant Beastmen usually stick around cities and behave heavily territorial, defending their turf with furious power while animal-dominant Beastmen take up more animalistic mutations and tend to leave cities to live the life of a predator, hunting both animals and survivors out in the wild. They can sense you with ease, having animalistic senses of heightened smell, hearing, etc. The claws on their hands and feet enable for them to climb onto trees and wooden houses with little difficulty. Beastmen are docile when left alone, so one may be able to potentially kill the beast before it can get to you, though you'd have to be quick.
Draugr

The Draugr is an evolution of the shambler previously known as Strangler. This humanoid shambler was known for wielding weapons in their hands during battle, and its evolution only took that trait a step further. Still possessing functioning opposable thumbs and immaculate finger strength, the Draugr is known to wield various weapons in battle, from simply picked-up pipes and wooden boards over to wood chucking hatchets, kitchen knives and even sometimes modified melee weapons previously belonging to the person the Draugr emerged from. Additional to that, the Draugr's skin is known to absorb armor worn by the former survivor turned into a Draugr - seeing a plate of Ar500 steel or Kevlar embedded into a Draugr's chest isn't a rare sight.

Lastly, the Draugr possesses an incredible aggressiveness - once it spotted you, it will relentlessly pursue you, attacking you with everything it has. Shooting off or immobilizing limbs would prevent a normal shambler's attack - a Draugr would simply throw itself at you nonetheless, going for a bodycheck move instead of a melee slice.
Mother

The Mother is a delicately beautiful killer with an intelligence that makes her incomparable to other special Shamblers. Often, they remember bits of their past, even their occupations like being a school teacher or accountant. Some, who haven't fully lost their mind, have shown kindness to humans. But even the sane ones need to kill, whether they want to or not. With pheromones capable of grouping 400 Shamblers, Mothers send their good children of Shamblers to hunt down humans for her to distribute. They have been seen turning them into Vectures or killing them. In rare cases, people are spared. Each tendril is meant for the enticement and collecting of people, tender and soft when she wants to be. When hostile, however.. they harden and the tips become pointy like a spear for stabbing. Each tendril stretches at 6 to 9 feet long, capable of stringing up people who attempt escape too late. Mothers sometimes nest with Fathers for extra safety. They often appear young and have somewhat human characteristics, but they're still anything but people. You may often hear them say, "C-come to M-mother." Why don't you? Mother loves you.
United States of Great Lakes

The United States of Great Lakes was one of the very first nationwide factions to spring up across the nation. Based out of the city of Detroit, Michigan, the USGL was originally known as the USM, United States of Michigan, and was the first contender to the AVF, then known as the CDF. They were officially conquered by a being known as the "Archon" in later 2085, and are no longer active.

## Equipment

In the early years, the USGL mainly used pre-panic US Army weaponry. However, as the years grew their supply of Army weaponry dwindled. Instead of continuing the trend of old weaponry, they had to match the CDF. Their first weapon was the NAR-76, followed by the Match-18 Revolver. By the end of their run, they had also made the Firehornet AR, Wildebeest DMR, Albatross Sniper Rifle, Blackfoot AR, and Flicker MRR.
The Syndicate

The Syndicate doesn't exist. Anyone who says otherwise usually finds themselves in the middle of a group of hungry shamblers or having learnt the lesson of how to keep their mouth shut. The knowledge of the Syndicate is a tightly kept secret and knowledge of who is in it is an even tighter kept secret. But behind the scenes, the Syndicate is the most secretive biggest money making organisation in the Heights. While individual factories do make more, none have the power that the Syndicate holds over the middle class and lower classes.

## Background

The founding of the Syndicate, as is all things to do with this secretive organisation, a mystery to most. However, to those who are high enough to deal with the Two Fold Council themselves are sometimes given privy to the truth of their founding. It started off with a simple deal between Captain Crunch of Captain Crunches Armor Emporium and James "Jonah" Hazzen of Liberty Arms to not compete with each others markets. The deal evolved into something more as Captain Crunch part of his company to Jonah for tax evasion purposes.

The partnership expanded into different sectors like strip clubs and the weed market and eventually into protection and control of the underworld. While the Syndicate has expanded, it's goals still haven't changed from it's original ones, to make more money.

## Hierarchy

At the very top of the Syndicates Hierarchy is the Two-Fold Council. Despite being a council, it consists of the Boss and his Consigliere. When the Boss dies/resigns, his Consigliere takes over the Syndicate. According to tradition, one of the two handles the legal operations and the other handles the illegal ones so that incase one dies due to a government change or is caught by the law, the Syndicate as a whole doesn't fall.

Below the Council are the Capos. They each have their own businesses and send a cut up to the Council. They order around their associates who are the lowest ranking in the structure. Hermano's stand outside the structure entirely, and are people who aren't part of the Syndicate yet have proven themselves as useful enough to keep around and are allowed to have knowledge of the Syndicates Existence. They are all given code names, so they cannot be tracked incase the Syndicate is caught.

Members of the Syndicate

## Companies and Forces

The Syndicate has two main armed forces. The Enforcers and the Torches. The Enforcers function as the hand on the street of the Syndicate while the Torches are a full on paramilitary force for hire. Both remain firmly under the control of the member of the council who controls the illegal activites.

The Legal companies are called Cattle Companies and include the following.
Continental Coalition Resistance

The Continential Coalition Resistance is the other side of the Revolt. Lead by Clyde Coopers own Autarch, Mark Perez, they denounce the current Vancian rulers for corrupting what Clyde Cooper stood for and oppressing the lower classes. They mark themselves as champions of the poor, of the disenfranchised and the vecture while Vancians denounce them as terrorists and rebels. The truth is somewhere in the middle.

## Background

The CCR began as a small disunited group of survivors who opposed Vancian Rule during the latter days of Clyde Coopers rule. They skyrocketed in members with aid from Mark Perez after Clyde Coopers death and went from a small group winning elections to a full on war threat, pulling scrap towns into their war against the Vancians. The start of the proper revolt occured in the southern appalachians, with CCR Regulars taking Fort Boone.

Dozens of towns, angry at the Vancians for controlling their cities, rose up to join the Coalition to fight back against the Vancians and to gain their freedom. Most of said towns were small scale rural communities who wanted a return to the days when they didn't need to pay tribute to the autarch in the form of taxes, and they could rule the way they wanted to. Today the CCR spans much of Georgia and Florida with a few towns in the Mid-West and West Coast, with about 30-50 towns under their rule.

## Hierarchy

The Organisation of the CCR is a lot more loose than that of the AVF. At the top is the president and their vice president, who have much the same responsibilities as the Vancian Autarch. They lead the CCR in all things both civil and military. Below them are the Commanders which control different towns, and keep them ready to fight off any AVF assault. All trained soldiers are known as the Vanguard and untrained ones are known as Dusters. Both groups of soldiers are known as Regulars when talking about the armed forces as a whole. Direct command in most squads goes to the most experienced and respected based on the individual squads opinions.

## Equipment

The CCR isn't as well equipped as the AVF but they still manage to maintain relatively high quality gear for all their soldiers. Most have AR500 Plating along with full Kevlar, and are equipped with one or more of the following guns: CUTT3R LMG, M4A7, JJ-72R, VP-901, A&Y 120, W4R HMG and the ADAM Anti-Material Rifle. There is no standardized side arm, but most of the snipers use the SKS DMR. They developed a new light-weight polymer used in all of their weapons, making them drastically more mobile and easy to transport.
Gore und Dimm

Itu

Rex

Arha

Pyre

Zinn

Die Stadt in der sich vielleicht eines Tages die Gruppe niederlässt.

## Wichtige Orte

### Tempel zu Avandra

Gore und Dimm besitzt einen der größten Tempel Avandras auf der ganzen Welt. Dies ist unter anderem der Menge and Barden die die Stadt besuchen zu verdanken. Diese bilden einen großen Teil der Gläubiger der Gottheit des Glücks.

### Universität

Die Universität, für viele Leute bekannt als der Ort an dem man Neva am wahrscheinlichsten antrifft. Die Universität von Gore und Dimm ist ein bekannter Ort für höhere Bildung.

### Bibliothek

Gegenüber der Universität befindet sich ein großes Gebäude, gefüllt mit Wissen. Die Bibliothek von Gore und Dimm, geleitet von Lilly Tingle ist zwar unsortiert, doch reichlich gefüllt mit Themen und Sprachen jeglicher Art.

### Kasino

Direkt neben dem Tempel zur Gottheit des Glückes befindet sich ein Kasino, in dem man sein Glück auf die Probe stellen kann.

### Arhas Zauberladen

Ein kleines Geschäft, in dem Arha (Halb-Ork) mit ihrem Lehrling Pyre (Feuer-Genasi) Schriftrollen und Materialien für Zauber verkauft.
Torches

Torches are the armed and trained paramilitary force of the Syndicate. Named after one of the Syndicates first big acquisitions, they are both big earners for the Syndicate, along with it's final line of defence.

## Background

Almost all Torches start out as Enforcers. Those with skill and talent are taken to the next level, trained officially and given better gear than they had before. After the training (those who fail are turned back into enforcers), the new Torch is assigned to a group and is now hired out as a mercenary to earn money for the Syndicate. They make quite a lot more than an Enforcer but the job is quite a lot more dangerous.

The most skilled and experienced ones are either given bodyguard duty to one of the Two Fold themselves or given control over squads of their fellow torches, to command in battle.

## Equipment

Torches keep their gun from their enforcer days but are given an armor upgrade. Most recieve an AR500, which is eventually upgraded into a Skully when they achieve a higher rank in the organisation. They also have access to a wider variety of bombs and weapons based on the mission they are about to undertake.
Armed Vance Forces

The AVF is the official name for the military of the Vancian Republic. They are equipped with some of the finest gear available in what remains of the United States of America and form the first line of defense for all of the cities under the Vance Republics purview.

## Background

The Armed Vance Forces started off as the Civilian Defense Force under the command of the first Autarch, Clyde Cooper. Originally based in Fort Patriot in Holton, after repeated attacks the CDF moved to the Alamo, taking it as their base of operations and founding the Vancian Republic.

After the passing of the Colonial Settlement Act by Clyde Cooper in 2030, The AVF soon spread the Vance Republic to tens of scrap towns, all loyal to the Vancian Flag inexchange for protection. Their power has only increased since the death of Clyde Cooper, with the new Autarch Silas Ripton heavily increasing their funding. Something that is direly needed in the wake of the CCR Revolt and whispers of a new Archivist-Class threat in the old USGL Territories.

## Hierarchy

At the very top of the command hierarchy is the Autarch, who leads the Vance Republic in all things both civil and combat. He gives the orders and said orders are interpreted by his brigadier generals. Below the Brigadier Generals are the Majors and below them the colonels. The colonels give their orders to the captains and lieutenants, after which it goes to the Master Sergeants and Sergeants. Sergeants command the bigger operations while Corporals command the smaller ones. At the bottom of the rungs are the Privates, and of course the recruits.

## Equipment

The Vance Republic arms its soldiers with nothing but the finest armor and guns, ready to kill any foe be it Human or Shambler. They produce two main suits of armor, the Haymaker and the Enforcer. The Haymaker is a "light" infantry suit that can shrug off small arms fire, while the Enforcer is a basic power suit that can shrug off anything up to rifle calibers. The Enforcer is restricted to sergeant+ while the Haymaker is what all other soldiers get.

The Rifle of a Vancian Soldier is his property unless he gets dishonorably discharged, even after he quits the service. They come in 6 unique varieties, the MBR-21, CDR-24, PAT-28, VRF-31, IWS-85 Mk.3 and the L1LAC DMR. The Official Side Arm of the AVF is the SIG P320, usually with a reduced clip in order to make it more compact.
Bombardier

The Bombardier is covered in pustules that are filled with its own hardened blood (fortunately noninfectious) . It can rip these off with almost no harm to itself, and lobbing them with its large arm toward survivors at a distance. These blood projectiles can range from big enough to leave a survivor with a nasty wound but nothing else, all the way to big enough to smash through a survivor's head and keep going. It throws these with pinpoint accuracy, but relies on its kinetic vision for its aim. Just like a T-Rex or a frog! Stay still and it can’t see you...no promises about the smell though. Some survivors make the mistake of assuming its weak in melee, but it's large arm can be used in close quarters as well.
Sam Wolfe (WIP)

**Samantha Wolfe**, better known as just **Sam**, was one of the original members of the infamous 2030 **bandit** groups (before later defecting), a survivor of the Archivist-Alamo period, and the mother of Bounty Hunter **Alex Wolfe** and Humanitarian Worker **Sebastian Walker.** It's unknown whether or not she ever met her grandchildren.

...

...

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**Appearance**

**Later Life**

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It's hinted at that she may have died in more recent years; it's not known whether or not she was buried with her husband.