recursal/Fanatic-Fandom huggingface dataset:
Eevee evvoluciones

eevee tiene muchas evoluciones aqui os las enseño:

1ª generacion.

Flareon: evoluciona con la piedra fuego.

Vaporeon: evoluciona con la piedra agua.

Jolteon evoluciona con la piedra trueno.

2ª generacion.

Espeon: evoluciona con un grado intenso de amistad y por el día.

Umbreon: evoluciona con un grado intenso de amistad y por la noche.

4ª generacion.

Leafeon: subir nivel cera de la roca musgo.

Glaceon: subir nivel cerca de la roca hielo.

6ª  generacion y ultima.

Sylveon: subir nivel+conocer un movimiento de tipo hada y tener 2 corazones de afecto.

Hecho por Wotty Gamer.
SMI-MCD (Mercenary and Contractor Division)

Divisions and Branches

SMI-MCD (Mercenary and Contractor Division)

This Division is the standard infantry of SMI. They are recruited, trained, and deployed for numerous combat and security operations. Troopers are allowed to advance into any division of their choosing once all basic or advanced requirements are met for that specific division. While they are often over looked. They are the back bone of SMI. troops.
Curiosidades pokemon:

me podéis ayudar con las curiosidades, estas son las primeras:

1:los dittos son clones fallidos de mew que fueron desechados.

2: el diseño de la funda de honedge está inspirado en la torre eiffel.

3:el compañero de ash iba a ser clefairy,sin embargo se cambió por pikachu para que les gustara a los niños y a las niñas.

4: munna iba a ser un pokemon de la 1 generación ya que en pokemon azul,rojo,amarillo,verde hoja y rojo fuego dicen que hay un pokemon con estampado de flores en el tunel roca.

5: giratina está inspirado en el diablo ya que si te fijas bien tiene 6 patas 6 alas y 6 brazos 666 el número del diablo y el mundo distorsión es el infierno.

6: arcanine iba a ser legendario en el anime ya que en el episodio emergencia pokemon se veía un geroglifico donde estaban articuno,zapdo,moltres y arcanine.

7: el trío de aves tienen los primeros números, articUNO,zapDOS y molTRES.

8: en pokemon rojo y azul no podías comprar una bicicleta debido a que costaba 10000000 y el máximo posible era 999999.

9: mr mime tiene un 50% de encontrar uno chica a pesar de que mr mime significa señor mimo.

10: magikarp y gyarados están basados en la leyenda china que dice que si una karpa salta por una cascada se convierte en un dragón
Megas

hola a todos hace muxo tiempo que no subo o publico articulos.Por ello hoy os voy ha hacer mi top 10 megas favoritos de pokemon.Adelante.

1:Mega charizard Y

No solo se ve genial,sino q tambien es el mega de uno de mis pokemon favoritos de la 1 generacion su habilidad es sequia y su rango es el A.Aqui os dejo una foto de el.

   2:Mega Absol.Se podria decir que este es mi mega favorito,no es solo el brutal diseño que tienes al haberle puesto alas sino sus estadisticas en combates estan equilibradas lo que le hace ser uno de los mejores megas creados(en mi opinion)Su rango es el A y su tipo es SINIESTRO.

3:Mega charizard X.En serio,la primera ves que vi a esta bestia pense que podria haber solo un mega de charizard.Pero estaba equivocado completamente,pues era la "a mega evolucion de charizard y uno de los mejores megas en cuestion de diseño.Su rango es el A y sus tipos son:dragon y fuego.

4:Mega scizor.Este pokemon no me encanta a ver que scizor si pero este no mucho.Aun asi me empeso a gustar por su incomparable diseño y estadisticas.Es un pokemon tijeras supuestamente y nada mas al respecto de este pokemon la verdad esque si es jodidamente debil X4 al fuego pero es su unica debilidad X4 ya que es bicho asero.Su rango sorprendidamente es el S.
Pokemon negro y blanco

Por Oshawott33 Y HugoGMD

Pokemon trae siempre juegos increibles y esta vez lo ha vuelto ha hacer.con dos nuevos juegos: pokemon Negro y pokemon Blanco.Dos nuevos juegazos para la consola DS en estos juegos empiezas en teselia tu nueva región con la que vivirás un centenar de aventuras.los legendarios principales son reshiram y zekrom.

    luego hay otros pokemon en total 156 nuevos,el trío de espadachines místicos,meloetta,keldeo,kyurem,genesect,victini.los espadachines son terrakion,virizion y cobalion.iniciales:tepig,snivy y yo.
Khadryn

"*Grant thy chosen people strength at arms, O warrior king, that we may deliver thee swift victory in thy mighty name."* - Cantations 22:7

The proud warrior king Khadryn is the eighth child of the gods. As the god of war, it is his task to direct the tides of war in the favor of the faithful. It is written that when holy battle is commenced, Khadryn summons his strong brother Rhonar to fight by his side with the Godhorn. He is an excellent tactician, whispering into the minds of generals how they may find glorious victory.

When Korzonnon the betrayer first fled to Hel, Khadryn took a host and tracked him down and did battle with him for 30 years while the gods built the Divine Wall. In that battle, Khadryn lost his right hand but continued to fight with his left, such was his dedication to victory.

However, after that battle, the corruption of Hel turned his men into wild beasts unable to control their eagerness to join battle. They began to slaughter each other in a crazed frenzy of blood. For this, Khadryn cursed them, and they became orcs, banished from his army for eternity.

## Orc Tradition

The orcs worship a single god called Kaj'Rinar. This is a god of war as well, but also a god of violence for the sake of violence. They believe Kaj'Rinar teaches that violence is the natural way of the world and that those who want anything should seize it by force.
Rakkan

Rakkan is a dragonborn monk trained in the martial arts of Yama-Satori. He has taken up the destiny-quest of vengeance against his former master, honing his strength for the day they meet again.

## In Yama-Satori

Rakkan was found by monks as just a hatchling upon the doorstep of the Yama-Satori Monastery in Hinode. Where he came from and who left him there is unknown. Yet the monks took him in as one of their own and taught him their ways.

As he grew older among the Hinodese monks, Rakkan's master Isozaki Naizen began to harbor a bitter resentment towards him. He would tell Rakkan that a dragonborn is too brutish and clumsy to wield ki and that the unruly lightning in his soul could never attain true peace. However, Rakkan's skill continued to exceed his peers' as his master's harshness only spurred him on. When Master Isozaki realized he could no longer hold his foreign pupil back from the higher ranks, he made an attempt on his life. He might have succeeded were it not for the intervention of Masters Shige and Michio. Isozaki was banished from the monastery and disappeared into the wilderness of Nantojima.

Now, Rakkan has left Yama-Satori and seeks experience in the wide world of Norospire so that when the time comes to finally face Isozaki in combat he will be ready to defeat his former master.
Curiosidades pokemon parte 2

1-:En la primera generación,los pokemon con 2 tipos tenían debilidades y resistencias dependiendo del segundo tipo,por ejemplo:tentacool tenia resistencia -2 al tipo planta, a pesar de que tendría que tener neutralidad al igual que el tipo tierra frente a este pokemon,que,hoy en día sería neutro y en aquellos tiempos era supereficaz x2.

2-El pokemon de Galar Toxel es el único capaz de evolucionar a una forma de Toxtricity diferente dependiendo de la naturaleza de Toxel.Por poner un ejemplo,si Toxel es de naturaleza rara evolucionará a Toxtricity forma aguda y si Toxel es de naturaleza osada,Toxtricity será de forma grave,además de que su grito cambiará.

3-:El grito de Toxtricity forma aguda y forma grave están inspirados en el sonido de una guitarra eléctrica y un bajo eléctrico respectivamente.

4-Rowlet y bulbasaur son los únicos pokemon iniciales con 2 tipos en su primera fase evolutiva.

5-:El famoso glitch para conseguir a missingno en pokemon rojo,azul y amarillo dependía del idioma del juego.

6-:En las ediciones remake de rojo y azul:(rojofuego y verdehoja)Mew estaba protegido antiglitch.

7-:El pokemon de Galar:sinistea,puede evolucionar a distintas formas de Polteageist dependiendo de la taza a la que se exponga.

8-:El 60% de la pokedex de Teselia está inspirada en la de Kanto,por ejemplo,seismitoad y sus preevoluciones están basadas en poliwag y su línea evolutiva,al igual que throh y sawk que están inspirados en hitmonchan y hitmonlee respectivamente.

   9-:El nombre del pokemon Sawk puede ser un juego de palabras entre Saw(visto) y kick(patada)

   .
10-:Al igual que Sawk,throh puede ser un desorden de la palabra throw(lanzar en inglés).Esto tendría sentido si analizamos la propia estructura del pokemon,al ver que sus extremidades superiores están tan bien desarrolladas en comparación de sus inferiores
Oshawott33andtorki Wiki

## Actividad reciente

hola muy buenas wotteros y bienvenidos a mi wiki. Torki y yo hemos decidido hacer un wiki especial para todos mis subs.HugoGMD también ha decidido colaborar y me ha contado que en este wiki haremos tanto curiosidades y tops,teorías,secretos y descripciones de cosas no entendibles de mario,splatoon,pokemon...además podreis dar vuestras opiniones personales sobre el canal y la wiki.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

¡disfrutar y escribir páginas leer comentarios y descubrir cosas que no sabiaís! OSHAWOTT33

TORKI
Fidelma Brushbrook

Hailing from the village of Bloomburrow, Fidelma Brushbrook is a young halfling woman gifted in the druidic arts. She wanders the lands seeking a worthy adventure in which to prove herself a true hero.

## Leaving Home

Living in isolation among the other halflings of Mellowdale frustrated her and so she left seeking adventure in the wider world. For this she was regarded with distaste by her people, but this mattered not to Fidelma who wanted nothing more than to have her life mean something in the grand schemes of the world rather than dying insignificantly in the village of her birth like so many other halflings.

## The Fey

Warnings of the danger of the outside world soon had their truth proven to the young halfling, however, as she fell into a faerie circle in the eaves of Glimmerglade which transported her instantly to The Fey. She found herself surrounded by sprites who in a bizarre ritual enchanted her with a fey blessing, granting the knowledge and power of the druids to Fidelma. She was then sent back to Norospire into the Fallowmarsh where she faced various trials against ancient foes.

## Search for a Quest

When she emerged from the marsh, Fidelma was filled with heroic aspiration and pride. She fancied herself a great adventurer who could become renowned for her feats of magic and courage. Yet when she came to Mal'aran, the High Elves barely paid her any notice. Frustrated by their arrogance but not admitting her own, the halfling druid traveled north to the town of Farshire in search of adventure.
Light Years

<tabber>1.0 =

**"Light Years" is Richy Nix's first mixtape which was released on 2010, and directed by DJ Don Cannon. It was released for free download with 12 tracks. Its No-DJ version was released two years later under the name Light Years 2.0, with 2 bonus tracks.**

## **Track List**

1. **48 Bars**
2. **Moving On**
3. **The More I Bleed (Remix)**
4. **Light Years**
5. **On My Own**
6. **Dead As A Child**
7. **Empty Heart**
8. **Straight Hustlin' (ft. Lye)**
9. **Rest In Peace**
10. **Backstabber**
11. **Starlight**
12. **My Love**

**|-|2.0 =**

## Light Years 2.0

### Released

September 10th, 2012

**"Light Years 2.0" was released on 2012 as a No-DJ version of Light Years. It has 2 more tracks than Light Years.**

## **Track list**

1. **48 Bars**
2. **Moving On**
3. **The More I Bleed (Remix)**
4. **Light Years**
5. **On My Own**
6. **Dead As A Child**
7. **Empty Heart**
8. **Straight Hustlin' (ft. Lye)**
9. **Rest In Peace**
10. **Backstabber**
11. **Starlight**
12. **My Love**
13. **Without You**
14. **Drowning**
SMI-SDC (Security and Defense Council)

Divisions and Branches

SMI-SDC (Security and Defense Council)

This Council oversees all SMI. security forces by ensuring the safety of both its personnel and property. Working closely with the SMI-ISD (Intelligence and Statistics Department) they act as an early warning system to defense forces and installations. Another key role they play is keeping constant contact with all planetary defense grids and making crucial decisions regarding the protection of assets, personnel, facilities, and VIPs.
Elyrial

*"Whence cometh thy breath, whence cometh thy heart, whence cometh thy mind? Wherefore dost thou speak, and hear, and smell, and see, and think and feel? Elyrial, goddess of life; it is she who gave ye this form so like to hers and it is she who thou shouldst thank."* - Beginnings 3:20

Fifth born goddess of Marpholones and Tirena, twin of Uldreth, Elyrial carried humanity in her womb and delivered them with the assistance of her husband into the world. It is written that she was the most beautiful of all the gods, even more-so than her mother, Tirena the Fervent Goddess.

As the goddess of life, Elyrial weaved together all the natural beasts and creatures of Norospire in her Pool of Forms including the halfling race. She is always accompanied by her two hand maidens, the first women ever born who pledged their undying allegiance to the mother of mothers. Wives and mothers often revere her and ask her for emotional strength in their tumultuous task of child rearing. Tokens and icons of Elyrial are carried and worn by pregnant women, especially during labor when it is often customary for the mother to hold tight a token covered in Elyriallic iconography.

Elyrial's clerics focus on the vibrant positive energy—one of the fundamental forces of the world that sustains all life. The godess of life promotes vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath.
Rhonar

*"Love not thy blade. To use it is a grim task that should always be thy last option. Instead, love what it protecteth, love thy people and thy homeland. For the blade is merely a tool for ensuring their freedom, and to the strong it may be the most powerful tool ever made." -* Skalmarri 15:2-4, the Book of Truth

Rhonar is the firstborn son of Marpholones and Tirena, the god of strength and the father of Skalmarr. He is often depicted as a red-bearded giant wielding a hammer and wearing a fur cape. Alternate depictions in Illindore present him as an angel in a blue vest. This mighty scion of the gods is a patron to warriors and is often prayed to before battle, especially in Skalmarr.

## Father of the North

In ancient times, before the Valamari Empire, the Nothir peoples of the north-west revered countless heathen gods, many whose names have been lost to time. Chief of these gods was Rofnr, tyrant of the godly realms. Rhonar is most likely a Valamari interpretation of the same deity. There are notable differences, however, the main one being that Rofnr was a tyrant who used his strength to oppress others, while Rhonar was a benevolent warrior who used his strength to fight for truth and justice.

The earliest records of Rhonari text date back to the sixth crusade, when the Valamari Empire was conquering the northern clansmen of the Frozen Wastes. It is entirely possible that the god of strength was invented as a necessary god for bringing the Nothir freemen into the faith. The legend of Rhonar is detailed in the book of Skalmarr, in which the god of strength was sent to roam the northern lands and hunt giant beasts to extinction in the early Primordial Era to clear the way for man, who was not yet created. When the races of men were eventually born, the Nothir owed their land to the brave north father. The fur cape worn by Rhonar was crafted from the fur of a giant bear of the north.

Rhonar's nemesis in his hunt in the north was a titanic dragon named Ianag, king of winter. The Book of Truth recounts that not even Rhonar could defeat that dragon, and so he instead sealed it beneath the earth so that when it returned he could be strong enough to defeat it. When the dragon does return, it is said that Rhonar will manifest himself in a chosen champion called the Rhon-son who will be granted the strength to conquer that most powerful of foes.

It is said that if a wild beast is spotted near in time to a battle, it is Rhonar delivering his blessing to they who see it. To kill the beast is to reject this blessing, so it is best to bow, thank Rhonar and leave the beast be.
Reed Greycrown

The son of Lord Elric Greycrown and Lady Gerwine Greycrown, Sir Reed is an Illindorian Paladin trained in the the Red Gold Legion. He is currently in exile as a knight errant of Mothmere.

## House Greycrown

The Illindorian noble House of Greycrown descends from a marriage between an Ederan Lord and an Illindorian Lady. Their lineage is a humble one, never having owned any land beyond some farmland south of Swordmount inherited from the original matriarch's father.

Elric and Gerwine Greycrown are courtiers at Swordmount where Elric serves as a seneschal of Duke Tanieg Eckhard. Reed's only sibling is his older sister named Isolde Greycrown, who is unmarried. Reed himself is also unmarried as he has spent much of his youth on his knightly duties. Reed completed his paladin training quicker than most, and was regarded by his Knight Captain Uleric Vandhar to be full of exciting potential.

## Exile

Sir Reed was knighted only days before the declaration of the eleventh crusade. The young knight fought as a Sworn Brother of the Second Red Gold Legion on the front line as the paladins stormed Grimhold. He fought well and slew many orcs but when his Cohort reached the hiding orcish women and children, he couldn't muster it within himself to slaughter them as the Knight Captain commanded. To the great dismay of Sir Jelrid Undehamn, Reed's closest Sword-Brother, he threw down his blade and requested dishonorable exile rather than contributing to the orcish genocide.

The honorable paladin knight decided to serve at the church of Mothmere as a knight errant, searching for chivalrous adventure to make use of his exile.

## The Demon Hunt

A demonic breach at Tearvale was soon brought to Sir Reed's attention, and his investigation identified the monster as Sagoloth, a demonic entity capable of shifting its form to hide among men. Despite the warnings of the cleric order of Mothmere that the creature was beyond his abilities, the paladin knight pursued its trail to the Ederan trading post of Farshire.
Gods

## Canonized Gods Of The Valamari Pantheon

Marpholones, god of light

Tirena, goddess of zeal

Rhonar, god of strength

Alyesa, goddess of knowledge

Korzonnon, god of betrayal and darkness

Nythalas, god of solidarity

Elyrial, goddess of life

Uldreth, god of death

Sunura, goddess of arcana

Stomnar, god of the tempest

Khadryn, god of war

Sidoseed, god of nature
Jan Jan

A forest gnome warlock driven mad by unfathomable powers from Beyond, Jan Jan fights for the greatest cause he can imagine: shiny coins.

## The Curse

Jan Jan's life previous to the curse is forgotten to him. He knows not where he's from, who his family is, even who he was. Nothing exists to him before the madness took his mind. Some power not even he truly understands has invaded his head and placed there its terrible whisperings and distant cries of doom. Yet with this curse has come the warlock abilities that he now uses in adventure. Jan Jan's chaotic insanity is occasionally controllable, he may direct its writhing rages and furies against his enemies and even summon forth the avatar of his own shadow. Whether he is warlock by some consensual pact or by some darker purpose is unknown.

Since being cursed, nothing has driven Jan Jan but the lure of coin. Not for its value but purely for its shiny quality. His quest for coin has led him (from wherever he has come) to Farshire and its merchant guilds.
Nythalas

*"May the hand of Nythalas lift thee to thy righteous goals and may his stars of divine counsel light the path most right by the gods."* - Cantations 50:19

As the god of solidarity, it is Nythalas' charge to teach humanity how to stand together and care for one another. Nythalas is the fourth born of Marpholones and Tirena, and the husband of Elyrial, goddess of life.

Often called the Poet God or God of Brotherhoods, Nythalas is fond of the art of written and spoken word, as a mastery of these is key to forming strong bonds between the faithful. Nythalas is an upholder of the greater good, and clerics of Nythalas usually live ascetically, taking only what they need and giving most all they have to those who need it more than they.

Nythalas has a halo of holy stars which he uses to light the path of good to humanity. If one prays, one may feel the stars shining on a certain action or decision that will best serve the good of all. The Poet God also teaches the ideals of love between a man and his wife, and that both should be willing to sacrifice all for one another. It is he who anoints the wedding of a faithful couple, shining his stars upon their holy union. It is said that rain at a wedding is a good sign, as it means Nythalas weeps tears of joy over the bond.

## The Four Nythalaic Poems

After the betrayal of Korzonnon, Marpholones asked Nythalas that his wife take up the task of raising humanity. The poet humbly accepted the honour of siring man but asked how such a thing could be possible, since Alyesa had the chosen womb it had dried up in the Crystal Cavern. His sire told him that in each of the four corners of Norospire dwelt a spirit, and that they were the four unborn races of men which had been chased from Alyesa's womb. It was Nythalas' task to convince them each to enter the womb of Elyrial and be born as humanity as originally planned.

And so Nythalas traveled to each spirit and told them a poem so wise that they could not deny him any favor. The poems told by Nythalas became a virtue of the soul of each human race, so moved were those spirits by his eloquence and moral wisdom.

To the Almadheen, the poem went as so,

*Little is plenty when you are content,*

*Plenty is little when you do covet.*

*Far is near when you hold it dear,*

*Near is far when you're full of contempt*

To the Nothir, he told this poem,

*Never shall I lower my eyes,*

*Before any challenge or foe,*

*But ever shall I bend my back,*

*In service to my folk.*

To the Loktheiren,

*If the storms break for ye,*

*May the trees shake for ye;*

*Their blossoms down,*

*On thy head, a crown.*

And finally to the race of Hinodese,

*Sun softly shimmers*

*We people slowly suffer*

*Yet we are silent*
Tirena

"*The faithful must strive to demonstrate such righteous zeal as Tirena in their defense of truth and in their dispense of justice."* - Tirena 3:12, The Book of Truth

Tirena is the Goddess of Zeal and the heavenly wife of the Sun God, Marpholones. Her heart burns with an everlasting love for her husband and for her children, for all living things come from her womb. She is a defender goddess and a matron of crusaders. Tirena protects her children with a sword of flame drawn from her own heart. It is also she who first welcomes the faithful into heaven upon their death, weeping with joy to have her children returned to her from the clutches of the dark world.

The Fervent Goddess expects those she welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Tirena is charged with cultivating this zeal in the initiates who come under her care, and she has undertaken the task with appropriate enthusiasm. She recognizes, however, that the best way to teach zeal is by demonstrating it. The divine walls that separate the mortal plane from the demon realms are defended every night by the valor of Tirena and her fire sword.

## Scintillion, the Blade of Flame

Tirena was created purely by the love of her husband Marpholones. In a time when only they and the sun existed, she birthed the entire Valamari pantheon. She loved her children so dearly, but when evil entered the world through The Betrayal, she began to fear that she may lose them to shadow.

That fear was so intense that a sword formed from the fire in her heart, the flame sword of Tirena known as Scintillion. With it she embarked on a crusade into the hellish planes and still fights with ardent passion to this day. When the sun rises in the sky, preventing the entrance of demons to the mortal plane, Tirena lays her blade at the Elanic Tower which stands tall over the Divine Wall between mortals and demons. The sword-blade then enters the earth where it grows roots which crawl to Norospire's burning heart so that its flame may be replenished. Here, she stands vigil and rests until the next night.

In Skalmarri tradition, Tirena is also known as the Valkyrie of Heaven, and instead of at a tower, Scintillion is kept at the tree known as the Ardent Ash in the hinterlands of Heaven. The three spirits of the Ash known as Elni, Felni and Falni keep watch over the sacred blade while the Holy Valkyrie drinks and makes merry with the gods to celebrate the night's victory.
Marlow

Marlow is an Ederan fighter from the Westmarch settlement of Chatou. He quests to avenge his family and home town by killing the orc chief that burned down his home.

## The Chatou Raid

In the town of Chatou, Marlow had a small shop as a cartographer selling maps to travelers. His wife and children also lived there with him. Life was quiet but good. But all that changed when the orcs attacked.

The orc tribes Direcrown and Bloodaxe hit Chatou in a joint raid, slaughtering and pillaging the near helpless Ederan town. Marlow managed to hide in safety but his family wasn't so lucky. He was forced to watch as his loved ones were killed before him by an orc chief with only one hand.

## Quest For Vengeance

When the orcs left with the Ederan resources, most people began to rebuild. Except for Marlow. He took up a blade and shield, leaving the town in pursuit of revenge. He now travels the lands of Ederan searching for any word of a one-handed orc. His search has taken him to the Trader Ports where he had a run-in with some local Cattuviri barbarians.
Territories

## A List Of The Sovereign Kingdoms And Territories Of Norospire

Valamari Empire, The Old Empire

Illindore, The Holy Lands

Ederan, Realm Of The Merchant Barons

Wizard's Peak, Towers Of The Magi Lords

Hinode Empire, The Sun Emperor's Dominion

Skalmarr, The Northern Jarldoms

Almadhara Desert, Lands Of The Nomadic Tribes

Elderwood, Home Of The Wood Elves

Mal'aran, City Of The High Elf Lords

Everdeep, The Under-Kingdom

Glimmerglade, Domain Of The Forest Gnomes

Ongband, The Hill Dwarf Kingdom

Runeholme, The Mountain Dwarf Mines

Mellowdale, Haven Of The Halflings

Yvelon, The Enchanted Isle

Khugarin Steppes, The Orc Tribes

Dragonforge, The Dragonborn Fortress

The Fey, World Of The Faeries
SMI-SCF (Symbiotic Cybernetic Frames)

Divisions and Branches

SMI-SCF (Symbiotic Cybernetic Frames)

This Division was developed from one of the EFTD's (Experimental Field Testing Division) many successes. These loyal soldiers have sacrificed everything to be a perfect mix of AI reflexes and human instinct mixing together the best of both worlds. Two minds working as one in complete unison unlike any other. As questionable as the subject might be their efficiency is remarkable.
Alyesa

*"More than that, I count all things to be loss in view of the surpassing value of knowing the truths of Lady Knowledge, for whom I have suffered the loss of all things, and count them but rubbish so that I may gain everlasting mastery of the things of the mind."* - Mysteries 7:26-27, the Book of Truth

The second child born of Tirena's womb, Alyesa is the all knowing goddess. She values learning and understanding above all. Lady Knowledge teaches that knowledge is to be gathered and shared in libraries and universities, and promotes the practical knowledge of craft and invention. She also teaches her followers that they will gain tremendous power if they unlock the secrets of the realms of existence. Followers of the goddess study esoteric lore, collect old tomes, delve into the secret places of Norospire, and learn all they can. The devout lay eggs and seeds at her shrines to be blessed with her infinite wisdom.

## The Crystal Cavern

Alyesa's divine omniscience took sacrifice to acquire. Originally, she was to be the mother of man, and her then husband Korzonnon would have been the father. Yet when her womb was filled and she embarked on her pilgrimage to the deepest part of the world to birth the human races, she came across the Crystal Cavern, a cave filled with humming crystals. Each of those crystals contained knowledge, and the cavern amounted to all that there is to know in every realm of existence. To extract that knowledge, however, required something from the seeker: an unborn child had to be sacrificed to the cave.

Much to the disgust of the other gods, particularly Korzonnon, Alyesa accepted and the forming body of man was killed in her womb, which was then made barren. She gained the knowing of all there was or ever will be to know from the crystals. Her mother and father turned from her in shame and instead put their hope in the other gods to birth mankind. But Alyesa did not regret her decision, staying in the cavern of crystals till the end of time, from where she delivers her secrets to those who sacrifice all other pursuits in their life, just as she had.
Mirena Anheim

Mirena Anheim is a Half-Elf ranger from the Elderwood. She has found a career in hunting the wilds of Norospire for beasts.

## The Anheim Clan

The wood elf clan of Anheim is one of the clans descended from the six druid daughters Queen Quessira the Fey herself. This earns them a great deal of respect and prestige among the wood elves as those of Good Blood (or Gwae'da in the elven tongue). The current Anheim Lord is Kyledyr Anheim, a great elven druid. His wife, Eweyrn Anheim is the mother of Mirena's mother, Ionna who fell in love with a Wishmoreen man called Talagni Skyhorn. This is what led to the mixed blood (or Anan'da) of Mirena and the Anheim Clan's distaste for Ionna.

Despite the small antlers which denote Mirena's Gwae'da, her Anan'da is still smelt by every wood elf in her presence, leading to her becoming a pariah among her people. Half-Elves are regarded with suspicion in Elderwood, especially among the circles of the Gwae'da who tend to be more elitist. Initially, her mother begged Talagni to take Mirena back to Mothmere to live away from those who would grow to resent her but he disagreed as the spread of Illindore's church meant her life among humans might be worse.

## Self Exile

Eventually, Mirena could no longer stand the tension in her homeland. She abandoned her wood elf heritage and fled to the human lands in search of a new home. She now wanders the wilderness putting her hunting skills to use (while still honoring Pach Ilada), and occasionally finding work among human towns.
Sidoseed

*"Lord of the Wood, help me to find order in thy chaos, safety in thy peril, and beauty in a world scarred with sin."* - Cantations 36:21, the Book of Truth

Sidoseed is the ninth god, and his domain is nature and the order to be found within its chaos. The Woods Prince is usually depicted as an antlered man who guides the forces of nature with his Flute of the Grove. It was Sidoseed who planted the seed that would become the natural world, to eventually be populated with the creations of Elyrial, goddess of life. He was then given the task by Marpholones to guard these denizens and nature itself. His clerics serve this mandate, as they hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

It is believed by Wishmoreen scholars that in the original Valamari myth, it was either Marpholones or Tirena (or a combination) who created the world due to possible translations of Tirena's "god-womb" being a misinterpretation of "world-womb" and various other references to a creation event orchestrated by the Sun God and His wife. Sidoseed is then believed to be a later adaptation of the Wood Elf myth of Cydbwysedd, a shapeshifting fey creature that fights the forces of civilisation and elemental interference to preserve the balance of nature. Cydbwysedd is revered not only by wood elves, but by all druids who pledge service to its cause.

Believing that nature's health depended on a precarious balance, druids holdthat the four elements of the natural world - air, earth, fire, and water - must be prevented from ever gaining advantage over one another, lest the world become dominated by destruction. Likewise, druids believe nature exists outside of civilised conceptions of good, evil, order or chaos, instead seeking only to maintain a natural state of being which most of the civilised world cannot or will not understand. But though druids may accept cruelty in nature, they abhor that which is alien to it, violently opposing the existence of aberrations and undead, both of which are affronts to the natural order and Cydbwysedd. In their initiation rites, druids disavow all allegiance to any one nation, abandoning borders to instead wander the wilds and meet at sacred sites for conclave.
Uldreth

*"When your time comes, will you face Death with confidence? Have you lived a life for the glory of the gods, or have you wasted it in sin and temporary pleasures?" -* Condemnations 20:4-5

Known as the Reaper of Souls, The Grey Lord, Lord of Death or simply Death, Uldreth is the fifth child of the gods, twinned with Elyrial. It is Uldreth that collects souls when their time has come, reaping them like a crop, judging them and delivering them to either Heaven or Hel, for which he has the master key. In Nothir and Loktheiren traditions, he plays a chilling song on a bone pipe to lure souls to him.

Servants of Uldreth are concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Uldreth is a patron of necromancers, death knights, liches, and vampires. His domain also embodies murder, pain, disease and poison.

However, Uldreth is not an evil god, he is neutral. Though some may twist his gift of mortality to evil ends, what Uldreth brings is ultimately necessary as life is merely a test for man to prove his love to Marpholones and the gods before being delivered, hopefully, to paradise. For this reason, there are even clerics of Death, although they are few and often creepy. The largest order of Death clerics is the Silent Order, who clean and lay to rest the bodies of the dead. Silent brothers and sisters mute themselves by removing their own tongues, to avoid the spirits of the dead they handle from speaking foul sorceries through them.
Su Mucheng

* Animação
* Novel
* Manhua
* Live-Action

Su Mucheng (苏沐橙) é um jogadora eSports de Glory. Ela é a usuária de Dancing Rain e Cleansing Mist. Ela é a atual capitã da Equipe Happy e ganhou o prêmio Melhor Parceiro com Ye Xiu da 4ª a 7ª Temporada da Aliança Profissional de Glory. Su Mucheng também é conhecida como a melhor jogadora Launcher em Glory.

## Aparência

Su Mucheng é uma bela dama de 20 e poucos anos, com longos cabelos castanhos (loiros na animação). Ela tem um corpo esbelto e é conhecida como a beleza número um da Aliança Profissional de Glory. Mesmo que fosse lançada no show business, ainda seria considerada uma rara beleza. Ela também é uma das que têm mais valor comercial dos patrocinadores.

## Personalidade

Su Mucheng passou a ser uma jogadora profissional de Glory através da orientação de Ye Xiu. Ela gosta dele e as pessoas comentam que parece que ela está sempre onde ele está. Com tantos anos ao lado de Ye Xiu, Su Mucheng sempre cuidou dele, servindo-lhe uma xícara de chá verde quando puxava a noite toda. Ela ignora as provocações de outros jogadores, respondendo-os com um emoji de sorriso e enviando-os voando.

Su Mucheng é bastante humilde. Mesmo sendo uma das jogadoras profissionais mais populares, Mucheng só quer ter um pequeno papel no apoio a Ye Xiu.

Segundo Ye Xiu, Su Mucheng gosta de piadas ocasionais. No Fim de Semana All-Star da 8ª Temporada, Mucheng mexe com Ye Xiu quando ela escolhe seus assentos vizinhos para o evento Salto nas Alturas. Se Ye Xiu for escolhido, Mucheng poderia ter exposto a identidade de Ye Xiu como Ye Qiu à comunidade Glory.

## Referências

1. ↑ Capítulo 1
2. ↑ Capítulo 89
3. ↑ Capítulo 100
4. ↑ Capítulo 317
5. ↑ Capítulo 318
Yuletide

Yuletide, also known as banishment day, is an annual holiday celebrated within the Duskfar region, celebrating the banishment of Yeenoghu to the Far Realm by Ardaru , Imastut, Pateraz, and Verj .

## History

Before the banishment of Yeenoghu, gnolls and fangs wandered Duskfar, terrorizing all travelers unfortunate enough to enter their domain. As expected, this made life within the region extremely difficult, and was only made more difficult by the introduction of flinds by Yeenoghu. Duskfar was truly hell on earth, until 352BE when several gods worked together to remove Yeenoghu. After sending their followers and avatars throughout the region, annihilating the gnoll populations and destroying shrines, Yeenoghu was finally weakened enough for Imastut to subdue the demon prince with eternal slumber. He was then sealed within a mithril orb, and banished to the Far Realm, home of mind flayers and other aberrations.

This brought a time of peace to the Duskfar region, enough for mortals to enter the land and begin tribal villages, some of which have been lost to time, while others have risen to major kingdoms, such as Khondorth . This time of prosperity came to be celebrated as event as *Yuletide*, held on the day that the Demon Prince Yeenoghu was finally removed from the realm.

Of course, this victory was short lived. Exactly 200 years after imprisonment day, a single Fang of Yeenoghu appeared in an open plain that would eventually become Gnoll-Finger Keep. This Fang managed to kickstart the gnoll population back to dangerous levels, and brought about their return. Whether this fang was hiding, in stasis, or somehow introduced by Yeenoghu is unclear. This fang was worshipped by his fellow gnolls, eventually raising him to godhood, as Hivand, god of devastation, disease, and famine.

### Abelo

Abelo was a champion of Verj, and the hero of banishment day. It was said that he himself killed a tenth of the gnolls, with more accurate reports stating he contributed to the death of one hundred fifty-two gnolls, nine fangs, and about four flinds. Abelo is commonly portrayed as a dwarf, riding in a chariot pulled by boar, smiting gnolls with hellfire.

Abelo has been deceased for centuries, with his body entombed within Sehri Nehir in the shrine of Verj. He still lives on in spirit on banishment day, as traditions commonly state he gives presents to all children within Duskfar. The origin of this tradition are the gifts from the gods to Duskfar settlers in the time after Yuletide.
Hinode Empire

The Hinode Empire is a human feudal imperial state on the islands of Nantojima and Kitajima. It is ruled by the Sun Emperor of Inperi City, who is revered as a god among his people. Along with the capital, the Hinodese reside in numerous villages that dot its landscape. The greatest of these villages is Kage Mura. The north of Kitajima is also home to the ancient monks of Yama-Satori who dwell in the mountains. The current Sun Emperor is Emperor Hirata Narihiro.

## History

### The First Empire

In the ancient times known in Hinode, Dragonforge and Dwarfish History as the Primordial Era, the Hinodese people were divided in warring tribes. It is possible many of these were nomadic but it is certain that some at least built villages mainly in Kitajima. These tribal hinodese lived in constant fear of the strange creatures of darkness that haunted their islands. That is, until the first Emperor came to them.

The son of a Kitajima warlord, Nomura Hikotsune grew tired of the unending battles between his clan and the surrounding clans when their true enemy was the monsters of the wild. He pleaded with is father, Nomura Iwakura, to end the fighting, but he would not listen to his son. And so Hikotsune traveled to another village in the hopes that they might listen to him. The clan that his father's clan had oft raided and threatened, Clan Masayoshi, answered his message of peace with agreement. Yet Hikotsune wished to unite all the clans, and no one clan would receive him while he affiliated with another. So he met with Hosono, a clanless woman who dwelt in a hut in the wild, giving healing to injured warriors of all clans. She accepted Hikotsune's message of peace and agreed to deliver it to all those who came to her for help.

It soon came that all the clans joined with Hikotsune except for the Nomura Clan. His father still resisted him, as the Nomura clan made the greatest of its wealth off of war. And so the Hinodese Alliance made one last war to end war, striking at and burning down the Nomura village.

After this, over many generations, Inperi City was built and the Hinodese began to tame the wild. The samurai orders were formed in service to the Emperor, an elite group of warriors who had mastered the arts of combat. Explorers from the isles ventured north and into the west, building some settlements there. This is when they encountered the Dragonborn and the Loktheiren, who became violent and warred with the Hinodese for a time. The superior steel of Hinode won out and conquered land as far as Skalmarr and Oakridge before the Valamari Empire even began, according to Hinodese records (although this is disputed by Loktheiren tradition).
Duskfar

Map of the Region

## The Savanna

### Environment

A menagerie of different plants are native to Duskfar. Most of the foliage is eucalyptus trees and simple grass. There are many different kinds of trees within the region including mana bean, apple, almonds, acacia, orange, and bushwillow. There are also many varieties of flowers and herbs that are sporadically grown about, and many of them have special benefits in alchemy.

Funky Cornel is a red flower that typically grows where Gnolls camp for an extended period of time, and is known to cause psychadelic effects when ingested. Corrupt Berry grows on bushes within the plains, and these are becoming increasingly rare as alchemists transplant this tree for personal use. This lazily named berry is useful when creating basic poisons, and can be used as a component for more powerful poisons. Fire Fluxfoot is useful in creating potions of fire breathing, and typically grows in the hottest regions along the mountains. This is just a short selection of alchemical ingredients within the region, there are plenty more options to explore.

### Inhabitants

There are many different creatures and races of humanoids within the Duskfar savanna. Many of the creatures native to the plains are typical savanna creatures; there are giraffes, elephants, impala, warthogs, hyenas, armadillos, and much more. Notable creatures that are not typically found in a savanna environment tend to be from a desert environment, as they occasionally travel over from The Wastes when necessary for survival.

The Duskfar savanna is a common hunting ground, with many materials commonly sought after. The elephants have either ebony or ivory tusks, two luxuries that attract lots of attention, while the rhinocerouses in the region have an odd characteristic; they have horns made of mithril. Nobody is quite certain why they have metallic horns, but this has drastically lowered their numbers in the wild. Dire armadillos inhabit the region, and their plating is highly sought after as a nonmetal replacement for armor, if one can escape with it.

Many humanoid races originated from the plains as well, including Bearkin, Centaurs, Gnoll, Tabaxi, and Lizardfolk. These races may have evolved from the animals native to the land. These races tend to protect their lesser evolved brethren, but they rarely intervene for other animals. Gnoll, Lizardfolk, and Centaurs tend to interfere with the plans of any travelers through the region, while Tabaxi, and Bearkin tend to allow them passage until the travelers are shown to be hurting their brethren. Most of these races will typically attack their barbaric neighbors on sight, as they are rarely on a peace mission. These barbaric races include the native Gnoll, Centaurs, and Lizardfolk, as well as the Orcs and Goblinoids to the south. Dwarves are also within the Duskfar region, built into the western mountains, in a kingdom known as Khondorth.
Fang Rui/História

* Animação
* Novel

## História

Fang Rui participou da primeira iteração da Liga dos Desafiantes com um grupo de amigos. Seu estilo de jogo girava em torno de táticas sujas e sua equipe era miserável. No final, a equipe não teve um bom resultado. No entanto, a habilidade individual de Fang Rui foi notada por Blue Rain e ele foi convidado a participar do campo de treinamento..

Fang Rui então participou do campo de treinamento da Blue Rain como Qi Master. Durante esse período, também, a Excellent Era estava de olho em potenciais Qi Masters. Ele deixou o campo de treinamento da Blue Rain e participou do campo de treinamento da Wind Howl, onde foi treinado inicialmente para se tornar o sucessor de Three Hit. Ele acabou jogando como um Thief se tornando o usuário de Doubtful Demon. Com Lin Jingyan, eles desenvolveram a "Combinação Criminal".

## Enredo

### Volume 4: Fim de Semana All-Star

Fang Rui é apresentado inicialmente durante a Competição All-Star na Cidade S. Ele foi votado para participar da competição por Wind Howl junto com Lin Jingyan.

No Dia 3 do Fim de Semana All-Star, Fang Rui entra no palco. Ele se junta à Equipe B com Wang Jiexi, Deng Fusheng, Li Yihui, Han Wenqing, Zhang Xinjie, Li Xuan, Wu Yuce, Lin Jingyan, Xiao Shiqin, Tian Sen e Zhao Yang. Na terceira rodada do Desafio Individual, Fang Rui enfrenta Yu Feng. Fang Rui arrasta a partida, que é descrita como "Esconde-Esconde" e é a partida mais longa da Competição Individual durante o evento. Durante sua batalha contra Yu Feng, ele comete um erro que resulta na perda da partida. Com seus companheiros de equipe perdendo o Desafio de Equipe, Fang Rui e a Equipe B perdem a partida geral.

## Referências

1. ↑ Capítulo 1447
2. ↑ Capítulo 336
3. ↑ Capítulo 343
Tabni Yshtar

Tabni Yshtar is a pacifist tiefling bard who has fled from the Belhamm turnip town to pursue radical change and the eventual abolition of the archaic church of Valamar.

## Turnip Town Urchin

Among the tieflings of the turnip town slums of the Illindorian city of Belhamm, Tabni carved a name for herself as a bard who sang songs of hope for her people. In a place of misery and fear, tieflings knew they could come to Tabni Yshtar's underground meetings to hear her poetry and songs that told of a better life free from the oppression of the church. She sang as much for herself as she did for her people, as it was during song that Tabni could escape her own anxieties and paranoia.

Using her performance skills as a way into the tiefling underground society, Tabni came across many illegal tomes of the arcane which she studied extensively. By weaving the arcana she learned from this magical contraband with her musical prowess, the young tiefling's performances became even more spectacular and inspiring. She also now had the ability to heal the sick and wounded who could not otherwise find treatment.

As her name grew in infamy among the local paladin legion, Tabni began to fear capture. She cast a disguise spell to appear as an official messenger of Belhamm and was given a secret coded message to deliver to Montre Vene by a Red Gold Knight-Captain. With leave to depart the city, the bard left in her disguise and fled as far as possible from her miserable past till she came to Farshire in the east of Ederan.