Makoto Yuki

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Character Info**

When Makoto Yuki was a child a tragedy in Iwatodai City robbed him of his parents. Now, ten years later, Makoto has returned to Iwatodai as a transfer student to Gekkoukan High. But on the night he arrived in the city he witnessed something strange. Time seemed to freeze, and monsters appeared with only a small handful of people able to move and fight them off. Makoto would come to learn that these monsters were called Shadows and time has frozen because of the Dark Hour. With an Evoker in hand and his persona Orpheus at his side, Makoto joined up with his dormmates in the organization S.E.E.S. which was dedicated to studying Shadows, the Dark Hour, and Tartarus as well as protecting everyone from them.

## **General Information**

### **Entrance**

A glowing blue clock will appear as it ticks down the final seconds to midnight. When the clock strikes midnight it will freeze and turn green before breaking apart and revealing Makoto Yuki standing behind it, the Dark Hour has begun.

### **Kirby Hat**

Kirby will wear Makoto’s hair atop his head and will wear the red S.E.E.S. armband around his left arm.

### **Taunts**

**Up Taunt:** Makoto will run his hand through his hair as he looks utterly disinterested in the battle. If Makoto has summoned Orpheus, then Orpheus will stretch his arms out in boredom with little flicks of flames coming off of his fingers.

**Down Taunt:** Koromaru will appear next to Makoto and happily bark at him once before spinning around himself and disappear. Makoto will appear amused at his ally. If Makoto has summoned Orpheus, then Orpheus will quickly strum his fingers against his harp once.

**Side Taunt:** Makoto will cross his arms and look off to the side as he scoffs. If Makoto has summoned Orpheus, then Orpheus will strike a similar pose just with his hands over his harp instead.

### **Victory Poses**

1. Makoto will swing his sword once towards the camera before looking away to the side and gazing towards the ground as he puts his other hand in his pocket.
2. Makoto will calmly walk in from the side wearing a headset playing his own victory music no doubt before he stops in place and looks up into the sky to see a green full moon gazing down on him.
3. Makoto will pull out his Evoker and place it against his head before firing the trigger. This will summon Orpheus to his side who will spring around Makoto and spiral up into the air before strumming his hand over his harp.

## **Moveset**

### **Standard Special**

**Bash / Heat Wave:** By tapping the Special button Makoto will take the pommel of his sword and jab forwards with it as a quick interrupt attack that deals a small amount of damage and miniscule knockback. If the special button is tapped again, then Makoto will follow up with a sideways sword slash dealing more damage and knockback to the opponent. Before Makoto makes the first strike, you can tilt the control stick forwards or backwards which will have Makoto leap forwards or backwards respectively before he strikes. When this happens the initial bashing strike will be made during the leap with the opportunity for the follow-up attack after he lands.

When Orpheus has been summoned, this move gets updated into Heat Wave. With Heat Wave, Makoto will throw his arms back as a flame-like energy surrounds him on all sides and rises up into the air to hit anything either around Makoto or above him. Additionally, like with Bash you can tilt the control stick to have Makoto leap forwards or backwards. However with Heat Wave, instead of Makoto after he leaks he will instead combine Heat Wave with his leap and essentially make himself a flaming tornado as he channels Heat Wave around him mid-leap and practically propels himself forwards with its energy.

### **Side Special**

**Agi / Agidyne:** Makoto will backhand the air as a small spark of flame appears in front of him and flies forwards at a medium pace. This baby gout of flame will deal a small amount of damage, but a surprising amount of knockback in comparison.

When Opheus has been summoned, this move gets upgraded into Agidyne. Agidyne upgrades this move in several ways, but primarily in damage, knockback, and the size of the projectile with Agidyne being more of a full-fledged fireball larger than Kirby. If Agidyne hits an opponent it will explode and deal fire damage to anything in its radius before knocking them all away with force.

### **Up Special**

**Assault Dive / Hientou:** Makoto will leap into the air at a slight diagonal angle with his sword drawn. This attack will not carry opponents that it strikes with it and instead just hits them once in the air. When Makoto reaches the height of this attack, he’ll dive back down towards the stage allowing him a second chance to hit opponents with his blade.

When Orpheus has been summoned, this move gets upgraded into Hientou. Hientou allows Makoto to gain greater height in the air when the attack is used as spirals of flame surround him during the ascent. This also has the effect of causing Makoto to deal a higher amount of damage on hit. Once Makoto is at the height of his jump he’ll dive back down and ram his body into the ground as flames obscure his body. On impact with the stage, a wave of flame will erupt where Makoto crash landed to deal extra damage to anything nearby. Additionally, if Makoto hit an opponent during the ascent or descent, he will carry them with him until the conclusion of the attack so they can be hit by firey explosion when Makoto hits the stage again.

### **Down Special**

**Rakukaja / Tarukaja:** Rakukaja is a non-damage dealing counter technique that triggers on melee attacks. When this move is activated Makoto will fix a glare at his opponent and dust off his shoulder as a swirling magical effect centers itself on Makoto. This effect will cause Makoto’s defense stat to raise and lower the damage he takes from further attacks. This will make all attacks hitting Makoto to only deal 0.75x damage and knockback for a few seconds. This move does not decrease the damage that Makoto takes from the triggering attack, but it will negate most if not all of the knockback depending on the strength of the attack.

When Orpheus has been summoned, this move gets upgraded into Rakukaja/Tarukaja. All the functionality of Rakukaja is kept while Makoto also now casts Tarukaja simultaneously Tarukaja will target Makoto’s attack stat and cause him to deal 1.25x damage and knockback for a few seconds. Both Rakukaja and Tarukaja activate at the same time with the animation now being two differently swirling effects layered on top of each other.

### **Final Smash**

**Door of Hades:** Makoto Yuki will say, “This ends now!” as he pulls out his Evoker gun and places it up against his head. When Makoto pulls the trigger a flash of what looks like glass shards will appear on the other side of his head as his persona Orpheus is summoned to his side. Licks of flame will surround Orpheus as Orpheus glides forward in a straight line. If Orpheus makes contact with a fighter he will drag them into a cinematic final smash. In this cinematic Orpheus will be standing by Makoto before being ripped apart from the inside as another of Makoto’s personas, Thanatos, emerges from Orpheus’ head.
After a brief staredown Thanatos will use its unique attack, Door of Hades. Wisps of black, white, and gray energy will swirl in from all sides and converge on Thanatos’ target, spiraling quickly around them to the point that it starts to look like a misshapen orb of energy. Suddenly the wisps will merge with this orb as all movement seems to stop and the kanji for Death, “死”, appears over it. After a moment, the death-charged orb will explode with all the wisps flying away and the opponent falls to the ground seemingly dead. At this point the final smash will transition back to the battlefield with the opponent either getting knocked away, or being instantly KO’d if they were left at 100%+ damage at the attack’s conclusion.

### **Extra Skill**

**Death's Embrace:** Makoto Yuki’s Extra Skill is another meter-based mechanic which when full will upgrade his special moves. Bash becomes Heat Wave, Agi becomes Agidyne, Assault Dive becomes Hientou, and Rakukaja becomes Rakukaja & Tarukaja. This meter will fill up as Makoto or his teammates take damage or get KO’d. Makoto will even respawn in with some of his Death Gauge filled up depending on how far behind the leader he is.

This gauge can also be filled in by pressing the Extra Skill input. Doing so will have Makoto stand in a defensive position for up to 1.5 seconds. If Makoto is hit by an attack during this time then the damage will be reduced by 0.4x and his Death Gauge will increase. Makoto will then follow up the attack with a very weak backhanded slap as he says either, “Too slow!”, “How’s this?”, or “An opening…”.

When this meter is full, Makoto will automatically summon his Persona, Orpheus, to assist him on the battlefield. Orpheus will always stand behind Makoto and in addition to powering up his special moves he will also attack in tandem with Makoto whenever Makoto uses a move that is not a pummel, throw, floor attack, or edge attack. This enhances the damage and range of Makoto’s normal attacks as well. Once Orpheus is summoned the Death Gauge will begin to drain and once its been fully depleted Orpheus will leave the battlefield taking all his boons with him.

Additionally, when Orpheus has been summoned pressing the Extra Skill input will cause him to be dismissed early. If the player does this then whatever meter remains in the Death Gauge will be cut in half and must be filled in again from that point.

## **Alternate Costumes**

1. **Makoto Yuki [Default]**
2. **Makoto Yuki [Persona 3]** - Makoto Yuki will wear a blue version of his school uniform referencing the overall blue thematic color scheme of Persona 3.
3. **Makoto Yuki [Persona 4]** - Makoto Yuki will wear a yellow version of his school uniform referencing the overall yellow thematic color scheme of Persona 4.
4. **Makoto Yuki [Pharos]** - Makoto Yuki will wear a black & white striped version of his school uniform referencing his strange friend, Pharos.
5. **Makoto Yuki [Tatsuya Suou]** - Makoto Yuki will wear a red version of his school uniform with a black x over the front referencing Tatsuya Suou from Persona 2: Innocent Sin & Persona 2: Eternal Punishment wearing his outfit from Eternal Punishment.
6. **Kotone Shiomi [Default]** - Makoto Yuki’s character model and name will change to match his female counterpart from Persona 3 Portable, Kotone Shiomi. Orpheus will also change to match his female version that Kotone summons in Persona 3 Portable.
7. **Kotone Shiomi [Persona 5]** - Kotone Shiomi will wear a red version of her school uniform referencing the overall red thematic color scheme of Persona 5.
8. **Kotone Shiomi [Theodore]** - Kotone Shiomi will wear a deep blue and black version of her school uniform with deep blue shoes to reference her Velvet Room Attendant, Theodore.
9. **Kotone Shiomi [Ryoji Mochizuki]** - Kotone Shiomi will wear a white & yellow version of her school uniform to reference her friend, Ryoji Mochizuki.
10. **Kotone Shiomi [Maya Amano]** - Kotone Shiomi will wear a brown & pink version of her school uniform to reference Maya Amano from Persona 2: Innocent Sin & Persona 2: Eternal Punishment.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10