recursal/Fanatic-Fandom huggingface dataset:
Dreadhorn

**Dreadhorn** is a quest obtained in Heartwood by speaking with Lorekeeper Calendor. The quest takes place in the Twisted Weald.

## Description

*Can you comprehend it? I cannot, I confess. The most pristine and perfect Lord of Sosaria has fallen prey to the blight. From the depths of my heart I mourn his corruption; my thoughts are filled with pity for this glorious creature now tainted. And my blood boils with fury at those responsible for the innocent creature's undoing. Will you find Dread Horn, as he is now called, and free him from this misery?*

### Progress

*The lush and fertile land where Dread Horn now lives is twisted and tainted, a result of his corruption. The fey folk have sealed the land off through their magics, but you can enter through an enchanted mushroom fairy circle.*

## Objective

All of the following:

* Slay 1 Dread Horn
Clumsy

Temporarily reduces Target's Dexterity.

**Clumsy** is a first circle magery spell that temporarily lowers the target's dexterity. The amount it is lowered is based on the caster's Evaluating Intelligence skill and the target's Resisting Spells skill. The duration is based on the caster's Evaluating Intelligence skill.

## See also

* Curse
* Feeblemind
* Weaken
Stat

**Stats**, short for **statistics**, are the physical qualities of a character: strength, dexterity, and intelligence. These stats influence a character's attributes: hit points, mana, and stamina. Individual stats are capped at 125 real points and can be raised to 150 with items. The total stat cap is 225 for new accounts and, at 6 months, all characters will have their stat cap raised by 5 points to 230. The stat cap can be raised up to a maximum of 260 through the use of a special Power Scroll, which gives up to 25 points, and a Scroll of Valiant Commendation, which gives 5 points.

## Managing stats

Stats can be viewed and managed by:

* Classic client: Through the Stat window in, accessible by double clicking the character's lifebar.
* Enhanced client: Through the character sheet, accessible by clicking the icon in the top right corner of the paperdoll

Each individual stat can be set one of three options: increase, decrease, locked.
Know Thine Enemy

**Know Thine Enemy** is a quest obtained in New Haven by speaking with Andreas Vesalius the Anatomy Instructor.

## Description

Head East out of town and go to Old Haven. Battle monsters there, or heal yourself and other players, until you have raised your Anatomy skill to 50.

*Hail and well met. You must be here to improve your knowledge of Anatomy. Well, you've come to the right place because I can teach you what you need to know. At least all you'll need to know for now. Haha!*

*Knowing about how living things work inside can be a very useful skill. Not only can you learn where to strike an opponent to hurt him the most, but you can use what you learn to heal wounds better as well. Just walking around town, you can even tell if someone is strong or weak or if they happen to be particularly dexterous or not.*

*If you're interested in learning more, I'd advise you to head out to Old Haven, just to the east, and jump into the fray. You'll learn best by engaging in combat while keeping you and your fellow adventurers healed, or you can even try sizing up your opponents.*

*While you're gone, I'll dig up something you may find useful.*

### Progress

*I'm surprised to see you back so soon. You've still got a ways to go if you want to really understand the science of Anatomy. Head out to Old Haven and practice combat and healing yourself or other adventurers.*

### Completion

*By the Virtues, you've done it! Congratulations mate! You still have quite a ways to go if you want to perfect your knowledge of Anatomy, but I know you'll get there someday. Just keep at it.*

*In the meantime, here's a piece of armor that you might find useful. It's not fancy, but it'll serve you well if you choose to wear it.*

*Happy adventuring, and remember to keep your cranium separate from your clavicle!*

## Objective

All of the following:

* Increase Anatomy to 50
Chivalry

**Chivalry** is a magic skill and is the main ability of the Paladin. With it, and the Book of Chivalry, a Paladin can evoke a number of abilities that can improve their prowess on the battlefield. Each ability a Paladin wishes to invoke will require a certain amount of "tithing points" to use. A Paladin can earn these tithing points by donating gold at a shrine or holy place. While any amount of gold can be given, there is a limit to how many tithing points a Paladin can have at one time.

## Training chivalry

First, train the skill to 40 from a paladin NPC. Then speak to Aelorn the Chivalry Instructor in New Haven and pick up the quest Cleansing Old Haven which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from paladin NPC
* **40 - 50:** Accelerated skill gain quest
Publish 109.1

**Publish 109.1** was released worldwide on 16 September 2020. It includes the new dynamic quest system as well as some miscellaneous changes and bug fixes.

## Changes and bug fixes

* Account bound items can no longer be placed on vendors or auction safes
* Items that cannot be moved by players that are in IDOC loot will be deleted
* Resolved issue where ridden pets do not reflect the notoriety of their riders
* Transmogrification Potion
	+ The potion is no longer available on Siege Perilous
	+ Resolved issue with Hooded Shroud of Shadows that were altered by the potion
	+ We will be re-adding the potion to the Ultima Store once all shards have gone through maintenance after 12pm ET on September 16, 2020

## Quest system updates

* Added support to add quest dynamically.
* In the quest gump, items required for "obtain" and "delivery" quests will now be displayed graphically in the list of the required items.

## The Black Gate

This release introduces support for dynamic quest implementation. The first will be "The Black Gate". More information will be released on 17 September once the quest has been setup. The current release schedule for the Black Gate is:

* September 16, 2020 – Origin
* September 21, 2020 – Izumo, Legends, Baja, Chesapeake
* September 22, 2020 – Atlantic, Great Lakes, Hokuto, Formosa
* September 23, 2020 – Catskills, Seige Perilous, Pacific, Yamato, Sonoma
* September 24, 2020 – Sakura, Drachenfels, Lake Austin, Napa Valley, Lake Superior
* September 25, 2020 – Europa, Oceania, Mugen, Wakoku, Mizuho, Asuka, Arirang, Balhae

The quest will be available for the foreseeable future, so everyone will have plenty of time to participate in it.

**This release also includes a mandatory client patch, so be sure to patch before accessing any shard.**
Spell

**Spells** are magical incantations used in chivalry, magery, mysticism, necromancy, and spellweaving. Spells are crafted onto scrolls through inscription or can be purchased from magical shops.

## Casting spells

Spells can be cast from scrolls or from a spellbook.

### From scrolls

Spells cast from scrolls are one-time use and consume the scroll in the process. Spells cast in this manner do not fail, unless the caster is interrupted, and do not require a certain skill level.

### From a book

Spells cast from spellbooks have an infinite number of uses as long as the caster has the spell in their book, the necessary reagents and mana, and the appropriate skill level. The available

## Words of Power

Spells invoke Words of Power during casting. Magery, necromancy, and mysticism use a similar set of Words of Power. Chivalry and spellweaving use different sets.
The Way of the Blade

**The Way of the Blade** is a quest obtained in New Haven by speaking with Jockles the Swordsmanship Instructor.

## Description

Head East out of town to Old Haven. While wielding your sword, battle monsters until you have raised your Swordsmanship skill to 50.

\*As you approach, you notice Jockles sizing you up with a skeptical look on his face.

*I can see you want to learn how to handle a blade. It's a lot harder than it looks, and you're going to have to put in a lot of time and effort if you ever want to be half as good as I am.*

*I'll tell you what, kid. I'll help you get started, but you're going to have to do all the work if you want to learn something. East of here, outside of town, is Old Haven. It's been overrun with the nastiest sort of undead you've seen, which makes it the perfect place for you to turn that sloppy grin on your face into actual skill at handling a sword.*

*Make sure you have a sturdy Swordsmanship weapon in good repair before you leave. 'Tis no fun to travel all the way down there just to find out that you forgot your blade!*

*When you feel that you've cut down enough of those foul smelling things to learn to handle a blade without hurting yourself, come back to me. If I think you've improved enough, I'll give you something suited for a real warrior.*

### Progress

*Come on! You've got to work harder than that to get better. Now get out of here, go kill some more of those undead to the east in Old Haven, and don't come back till you've got some real skill.*

### Completion

*Well, well, look at what we have here! You managed to do it after all. I have to say, I'm a little surprised that you came back in one piece, but since you did, I've got a little something for you.*

*This is fine blade that served me well in my younger days. Of course I've got much better swords at my disposal now, so I'll let you go ahead and use it under one condition. Take good care of it and treat it with the respect that a fine sword deserves.*

*You're one of the quickest learners I've seen, but you still have a ways to go. Keep at it, and you'll get there someday. Happy hunting, kid.*

## Objective

All of the following:

* Increase Swordsmanship to 50
Stealing

**Stealing** is a thief skill that allows players to steal items from monsters, chests, NPCs, or other players, if the player is a member of the thieves guild or if the target is an opponent in a guild war. It also allows for stealing artifacts from dungeons.

To use the skill directly, click the icon in the Skills window and target a container, creature, NPC, or player while standing nearby.
Seasons

**Seasons** is a quest obtained on the peninsula west of Wrong by speaking with Maul.

## Description

*\*rumbling growl\* \*sniff\* ... not-smell ... seek-fight ... not-smell ... fear-stench ... \*rumble\* ... cold-soon-time comes ... hungry ... eat-fish ... sleep-soon-time ... \*deep fang-filled yawn\* ... much-fish.*

### Progress

*\*sniff\* \*sniff\* ... not-much-fish ... hungry ... \*grumble\**

## Objective

All of the following:

* Obtain 20 raw fish steak
Spellweaving

**Spellweaving** is a magic skill that allows an arcanist to summon powerful forces of nature and manifest them into various spell effects. Channeling such power is often done in concert with other arcanists. Such cooperative casting allows for arcanists to weave titanic magic that would otherwise be impossible for a mortal to command.
Dungeon

**Dungeons** are locations where players can fight monsters, solve puzzles, complete quests, or even steal artifacts.

## Trammel and Felucca dungeons

The following dungeons are found in Trammel and/or Felucca:

* Blighted Grove
* Castle Blackthorn
* Covetous
* Deceit
* Despise
* Destard
* Fire Dungeon
* Haven Mine
* Hythloth
* Ice Dungeon
* Painted Caves
* Prism of Light
* Sanctuary
* Shame
* Solen Hive
* Wind
* Wrong

### The Lost Lands dungeons

The following dungeons are found in the Lost Lands:

* Britain Sewers
* Delucia Passage
* Khaldun
* Palace of Paroxysmus
* Terathan Keep

## Ilshenar dungeons

The following dungeons are found in Ilshenar:

* Ancient Wyrm Lair
* Ankh Dungeon
* Blood Dungeon
* Exodus Dungeon
* Lizardman Passage
* Mushroom Caves
* Orc Caves
* Ratman Cellar
* Ratman Mine
* Rock Dungeon
* Sorcerers' Dungeon
* Spectre Dungeon
* Spider Cave
* Twisted Weald
* Volcanic Lair
* Wisp Dungeon

## Malas dungeons

The following dungeons are found in Malas:

* Bedlam
* Doom
* Cyclops Dungeon
* Labyrinth

## Tokuno islands dungeons

The following dungeons are found on the Tokuno islands:

* Fan Dancer Dojo
* The Citadel
* Yomotsu Mines

## Ter Mur dungeons

The following dungeons are found in Ter Mur:

* The Stygian Abyss
* Tomb of Kings
* Underworld

## Valley of Eodon dungeons

The following dungeons are found in the Valley of Eodon:

* Shadowguard

## Dungeon containers

Many dungeons have chests, crates and barrels scattered around. These are either spawning containers that change locations within a given area as well as their contents or static containers that never change. These containers can be used to train skills such as lockpicking, Detecting Hidden, and Remove Trap. For those only looking for the contents of the containers, the mage spell Unlock can be used to unlock the container and Magic Untrap or Telekinesis, from a safe distance, can be used to remove the traps.

### Spawning containers

Spawning containers contain gold, depending on the level of the chest, and potentially magic items, gems, and scrolls. They loosely equate to treasure chest levels 1-4. These containers always span locked and trapped but will not re-lock or re-trap after they have been opened. They have a lifespan of approximately 10 minutes, after which they disappear. A new container will spawn in the same area, usually in about one minute.

### Static containers

Static containers are either empty or contain non-magical items, never gold. Some containers are never locked and others may have up to three traps, depending on how long ago they were last opened. Locked containers will re-lock and reset the trap(s) after a certain amount of time, the timing of which varies. The skill needed to unlock and disarm the trap(s) also varies and does not relate to treasure chest levels.
Rotted Oars

**Rotted Oars** is a stealable artifact decorative item.

## Source

Rotted Oars can be acquired in the Underworld dungeon. It has a rarity of 8 and therefore spawns approximately every eight days. A minimum of 100 (Grand Master) stealing skill is required.

(41.39'N 21.30'W) Located on the west edge of the Underworld, off the southern teleporter in the undead room.

## Clean Up Britannia points

Rotted Oars is worth 750 Clean Up Britannia points.
Basket

*Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* Basket (medium round)
* Basket (rectangle)
* Basket (round)
* Basket (small round)
* Basket (square)
* Basket (tall)
* Basket (tall round)
Walking Silently

**Walking Silently** is a quest obtained in New Haven by speaking with Jun the Stealth Instructor.

## Description

Head East out of town and go to Old Haven. While wearing normal clothes, practice Stealth there until you reach 50 Stealth skill.

*You there. You're not very quiet in your movements. I can help you with that. Not only must you learn to become one with the shadows, but also you must learn to quiet your movements. Old Haven is the ideal place to learn how to Stealth.*

*Head East out of town and go to Old Haven. While wearing normal clothes, practice Stealth there. Stealth becomes more difficult as you wear heavier pieces of armor, so for now, only wear clothes while practicing Stealth.*

*You can only Stealth once you are hidden. If you become visible, use your Hiding skill, and begin slowly walking.*

*Come back to me once you have achieved the rank of Apprentice Rogue (for Stealth), and I will reward you with something useful.*

### Progress

*You have not achieved the rank of Apprentice Rogue (for Stealth). Come back to me when you feel you have accomplished this.*

### Completion

*Good. You have learned to quiet your movements. If you haven't already talked to Chiyo, I advise you to do so. Chiyo can teach you how to become one with the shadows. Hiding and Stealth are essential skills to master when becoming a Ninja.*

*Here is your reward. This leather Ninja jacket is called "Twilight Jacket". It will offer greater protection to you. I hope this serve you well.*

## Objective

All of the following:

* Increase Stealth to 50
Trinsic

**Trinsic**, also known as **the walled city**, is a city located on the southern side of the continent in Britannia. It can be found on both the Trammel and Felucca facets. Trinsic is a starting city option.

## Lore

Trinsic, home of Britain's paladins, is known far and wide for its warriors, its code of honor, and its dedication to preserving and protecting the realm of Britannia. Any skill or item of equipment necessary for practicing the warrior's trade can be found in abundance within the city's towering city walls, including a number of guilds and meeting halls devoted to the art of combat.

Trinsic also offers a branch of the tinkers' guild for those of a more inventive nature and a fishermen's guild for those who wish to plumb the sea of its many treasures.

Due to its location on the dangerous southern end of the continent, Trinsic has frequen disputes with pirates, giants, ogres, and trolls that roam the surrounding coastline and countryside. Those who venture forth from Trinsic's gate and into the southern tip of the contient must be bold, indeed.

Within the city, visitors will find a fine natural garden, a number of attractive bridges spanning the river that splits the city, and excellent training halls and stables. The marketplace in the southeastern corner of the city is also worth visiting.

Amenities: Armorer, Baker, Bank, Butcher, Counselors' Guild, Healer, Inn, Jeweler, Provisioner, Stable, Tailor, Tanner, Tavern, Weapons
The Lost Brightwhistle

**The Lost Brightwhistle** is a quest obtained in the Underworld by speaking with Neville Brightwhistle.

## Description

Escort Neville Brightwhistle to Elder Dugan. After Neville is safe, speak to Elder Dugan for your reward.

*I was separated from my brothers when the goblins attacked. I am a member of the Society of Ariel Haven, come to colonize these halls that we had thought abandoned. I must get out of here and warn Elder Duggan that these creatures live here and are very dangerous! Will you show me the way out?*

## Objective

All of the following:

* Escort to Human settler camp entrance
Thou and Thine Shield

**Thou and Thine Shield** is a quest obtained in New Haven by speaking with Tyl Ariadne the Parrying Instructor.

## Description

Head East out of town to Old Haven. Battle monsters, or simply let them hit you, while holding a shield or weapon until you have raised your Parrying skill to 50.

*Oh, hello. You probably want me to teach you how to parry, don't you?*

*Very well.*

*First, you'll need a weapon or shield. Obviously shields work best of all, but you can parry with a 2-handed weapon. Or if you're feeling particularly brave, a 1-handed weapon will do in a pinch.*

*I'd advise you to go to Old Haven, which you'll find to the East, and practice blocking incoming blows from the undead there. You'll learn quickly if you have more than one opponent attack you at the same time to practice parrying lots of blows at once. That's the quickest way to master the art of parrying.*

*If you manage to improve your skill enough, I have a shield that you might find useful. Come back to me when you've trained to apprentice level.*

### Progress

*You're doing well, but in my opinion, I don't think you really want to continue on without improving your parrying skill a bit more. Go to Old Haven, to the East, and practice blocking blows with a shield.*

### Completion

*Well done! You're much better at parrying blows than you were when we first met. You should be proud of your newfound ability... and I bet your body is grateful to you as well.*

\*Tyl Ariadne laughs loudly at his own (mostly lame) joke\*

*Oh yes, I did promise you a shield if I thought you were worthy of having it, so here you go. My father made these shields for the guards who served my family faithfully for many years, and I just happen to have one that I can part with. You should find it useful as you explore the lands.*

*Good luck, and may the Virtues be your guide.*

## Objective

All of the following:

* Increase Parrying to 50
Bad Company

**Bad Company** is a quest obtained in the Underworld by speaking with Jaacar.

## Description

Travel to the Green Goblin area and kill Green Goblins until they fear you. Return to Jaacar for your reward.

*Jaacar make friends with your kind. Not want violence... not each each other! Jaacar eat rotworms... Rotworm stew good! Make Jaacar smart!*

*We can be friends, yes? Outside kind and inside kind be friends? This is good, yes? Jaacar knows who hates your kind; Gray Goblins not hate you. We want to be friends! Jaacar want to warn you! Yes, friends give good warnings!*

*Green Goblins bad, very bad. Green Goblins building up piles of weapons! When green goblins get enough weapons, they make war with the outside kind... Your kind! They come in the night and stab my new friend with own sword! They will! I swear!*

*Gray Goblins know this, that is why we fight them! We protect our friend! You, our friend! Will you help stop Green Goblins? If you help, Jaacar gives some of smart knowledge! Help each other, yes?*

### Progress

*Friend make Green Goblins dead yet? Make them go squish? If no green squish, they kill you when you sleep! They will!*

## Objective

All of the following:

* Slay 10 Green Goblins
* Return to Jaacar
Carpentry

**Carpentry** is a trade skill which allows the fashioning of useful items from wood, such as furniture, musical instruments, and additions to homes. A carpenter uses tools such as saws, nails, and joining planes when creating items.

## Training carpentry

Unlike other skills, there are no accelerated skill gain quests available in New Haven. Aim for items that have a 60-80% success chance and use the least amount of wood.

* **0 - 30:** Train from a carpenter NPC

## List of craftables

Items showing boards as a resource can use either logs or boards to craft the item. Boards are simply lighter to carry.

* \* Requires the *Stygian Abyss* expansion.
* \*\* Requires the *Time of Legends* expansion.

## Complimentary skills

* Arms Lore
* Blacksmithing
* Bowcraft and Fletching
* Cooking
* Imbuing
* Magery
* Musicianship
* Tailoring
* Tinkering
Strength

**Strength** is a stat that represents a character's physical essence. Hit points are determined by a character's strength stat along with carrying capacity, melee damage, and the ability to wield certain armor, weapons, and shields. There is a soft cap of 125 on each stat.

## Strength bonuses

The Strength Bonus item property can be found on bracelets, rings, and somtimes on artifacts and increases the strength stat up to a hard cap of 150. Humans have the Strong Back passive character ability that increases thier carrying capacity beyond their strength stat.

## See also

* Dexterity
* Intelligence
Weaken

Temporarily reduces Target's Strength.

**Weaken** is a first circle magery spell that temporarily lowers the target's strength. The amount it is lowered is based on the caster's Evaluating Intelligence skill and the target's Resisting Spells skill. The duration is based on the caster's Evaluating Intelligence skill.

## See also

* Clumsy
* Curse
* Feeblemind
Legends

**Legends** is an eastern North American shard in *Ultima Online*.

## Naming

The Legends shard is named after the Legends of Kesmai, one of the first successful graphical multi-player online role-playing games. The game developer, Kesmai, was acquired by Electronic Arts in 1999 and then shut the business down in 2000.

The shard was originally named "AOL Legends" when it was first launched and was exclusive to America Online subscribers. On 25 September 2003, the AOL restriction was removed, the shard was renamed to "Legends", and became available to all *Ultima Online* players.

## External links

* Legends shard Event Moderators (EM) site
Moongate

**Moongates** are magical portals that provide easy access to locations across all facets of Sosaria.

## List of moongate destinations

### Britannia

* Moonglow
* Britain
* Jhelom
* Yew
* Minoc
* Trinsic
* Skara Brae
* New Magincia
* New Haven - Trammel only
* Buccaneer's Den - Felucca only

### Ilshenar

* Compassion
* Honesty
* Honor
* Humility
* Justice
* Sacrifice
* Spirituality
* Valor
* Chaos

### Malas

* Luna
* Umbra

### Tokuno Islands

* Isamu-Jima
* Makoto-Jima - Provides access to the city of Zento
* Homare-Jima

### Ter Mur & Eodon

* Royal City
* Valley of Eodon
Bloody Spoon

**Bloody Spoon** is a stealable artifact decorative item.

## Source

Bloody Spoons can be acquired in the Underworld dungeon. It has a rarity of 5 and therefore spawns approximately every day. A minimum of 100 (Grand Master) stealing skill is required.

(45.15'N 19.24'W) Located on the island, near the undead room.

## Clean Up Britannia points

Bloody Spoon is worth 100 Clean Up Britannia points.
Ultima Online: Time of Legends

***Ultima Online: Time of Legends*** is the nineth expansion to *Ultima Online*. It was released on October 9, 2015. It drew inspiration from the classic single player game, *Worlds of Ultima: Savage Empires*.

## Description

The Valley of Eodonim glow of the moongate illuminates the jungle ahead, the roar of unknown beasts breaks the silence of night. Before you is the Valley of Eodon, an untamed wilderness of untold riches waiting to be discovered...

## Features

* The Dragon Turtle Champion Spawn
* Shadowguard, the fortress of the vile enchantress Minax
* The Valley of Eodon, a new area to explore with new tameables, artifacts, armor sets, and hidden treasures
* Skill Mastery System, 16 skills with more than 35 new spells & abilities
* Expanded Stonecrafting to allow greater customization of player housing
* 2 new housing tiles sets
* New craftable clothing, including Tiger & Dragon Turtle inspired armor
* 2 additional stable slots

As part of the Time of Legends, all players will benefit from updates to existing systems including:

* Spirituality & Humility virtues, completing the Virtue System
* Revamped currency system to allow greater ease in storing and trading gold

## External links

* Official page on uo.com
* Store page on the Origin store
Ultima Online: Samurai Empire

***Ultima Online: Samurai Empire*** is the sixth expansion to *Ultima Online*. It was released on November 2, 2004.

## Description

Discover an empire in the newest expansion pack to the worldwide phenomenon *Ultima Online*. Journey to a land of exotic monsters, dramatic landscapes, and fierce but noble warriors. Become a Samurai and learn new skills like Honorable Execution and Lightning Strike, or join the ranks of the Ninja elite and master the deadly arts of Mirror Image and Smoke Bomb. If you choose, you can set down roots in this new land and build a home with new Japanese-themed building options. Expand your legacy in a game world like no other, *Ultima Online*.

## Features

*Ultima Online: Samurai Empire* includes new features, including:

* **Become a Samurai Master** – Dedicate yourself to the art of Bushido, with powerful new skills and deadly new weapons.
* **Join an Elite Ninja Clan** – Submit to the discipline of Ninjitsu, mastering stealth, deception, and the art of assassination.
* **Adventure on a New Continent** – Explore a new Japanese-themed land filled with scenic housing areas, mythical creatures, monsters, dungeons, and more.
* **Lay Claim to Exotic New Treasures** – New weapons, armor, clothing, house tiles, magic, and more will reward the adventurous.
* **Powerful New Guild Systems** – Create a guild, set up ranks, declare wars on other guilds, and set win conditions. Recruiting guildmates and increasing your power have never been easier.
Navrey's Web (4)

**Navrey's Web (4)** is a stealable artifact decorative item.

## Source

Navrey's Web (4) can be acquired in the Underworld dungeon. It has a rarity of 5 and therefore spawns approximately every one day. A minimum of 100 (Grand Master) stealing skill is required.

(66.26'N 18.12'W) Located in Navrey's Lair, near the center of the room.

## Clean Up Britannia points

Navrey's Web (4) is worth 100 Clean Up Britannia points.
Great Lakes

**Great Lakes** is an eastern North American shard in *Ultima Online*.

## Naming

The Great Lakes shard is named after the Great Lakes region, which are a series of freshwater lakes located in the mid-east region of North America. The Great Lakes consist of lakes Superior, Michigan, Huron, Erie, and Ontario.

## External links

* Great Lakes shard Event Moderators (EM) site
Vesper

**Vesper**, also known as **the city of bridges**, is a city located on the northeastern side of the continent in Britannia. It can be found on both the Trammel and Felucca facets. Vesper is a starting city option.

## Lore

Vesper is a center for trade in Britannia, both overland from Minoc and Cove, and overseas from the major islands. Because of the continual influx of wealth, it is a city of playfulness and decadence where magic and the arts are in continued evidence. Beneath the surface, deception and corruption lurk, however, and guards are common through the bridges and streets of the city.

Almost anything can be bought and sold in Vesper, and the numerous shops and places of learning sit on dozens of small islands in a river delta connected everywhere by beautiful bridges. As a center for trade, the city has attracted crasftsmen and adventurers of every kind, and guilds for mages, miners, warriors, and fishermen can be found here.

For those inclined to dally, the museum of Vesper is an interesting side-trip for visitors to the city.

Adventure-seekers can find plenty of danger to the northeast, where dark forests hold dangerous monsters. The road north to Minoc and the long west road to Britain or Yew also offer danger, as thieves often lurk along these pathways in search of unwary travelers.

Amenities: Alchemist, Armorer, Bank, Baker, Beekeper, Blacksmith, Bowyer, Butcher, Carpenter, Fish Shop, Healer, Inn, Jeweler, Magic shop, Provisioner, Shipwright, Tailor, Tanner, Tavern, Tinker
A Little Something

**A Little Something** is a quest obtained in the Royal City by speaking with Ansikart the Artificer.

## Description

*You want some basic imbuing ingredients, the kind that can be obtained from the beasts of Ter Mur? Well, I can help you. I usually don't trade in such low end items, and I'm not sure why you cannot hunt them down yourself, but today you are in luck. If you will bring me something of which I do have a need, perhaps a piece of brilliant amber, I shall reward you with what I can find laying around. What exactly, I can't tell you, as I do not have time to inventory such things.*

### Progress

*We have agreed to trade one piece of brilliant amber for some of the lesser imbuing ingredients. Bring that to me, and I shall uphold my part of our bargain.*

## Objective

All of the following:

* Obtain 1 Brilliant Amber

## Reward

* Meager Imbuing Bag
* Loyalty Rating
The Allure of Dark Magic

**The Allure of Dark Magic** is a quest obtained in New Haven by speaking with Mulcivikh the Necromancy Instructor.

## Description

Head East out of town and go to Old Haven. Cast Evil Omen and Pain Spike against monsters there until you have raised your Necromancy skill to 50.

*Welcome! I see you are allured by the dark magic of Necromancy. First you must prove yourself worth of such knowledge. Undead currently occupy the town of Old Haven. Practice your harmful Necromancy spells on them such as Evil Omen and Pain Spike.*

*Make sure you have plenty of reagents before embarking on your journey. Reagents are required to cast Necromancy spells. You can purchase extra reagents from me, or you can find reagents growing in the nearby wooded areas. You can see which reagents are required for each spell by looking in your spellbook.*

*Come back to me once you feel that you are worthy of the rank of Apprentice Necromancer and I will reward you with the knowledge you desire.*

### Progress

*You have not achieve the rank of Apprentice Necromancer. Come back to me once you feel that you are worthy of the rank of Apprentice Necromancer and I will reward you with the knowledge you desire.*

### Completion

*You have done well, my young apprentice. Behold! I now present to you the knowledge you desire. This spellbook contains all the Necromancer spells. The power is intoxicating, isn't it?*

## Objective

All of the following:

* Increase Necromancy to 50
Stopping the World

**Stopping the World** is a quest obtained in New Haven by speaking with Gustar the Meditation Instructor.

## Description

Head East out of town and go to Old Haven. Use spells and abilities to deplete your mana and meditate there until you have raised your Meditation skill to 50.

*Well met! I can teach you how to 'Stop the World' around you and focus your inner energies on replenishing your mana. What is mana? Mana is the life force for everyone who practices arcane arts. When a practitioner of magic invokes a spell or scribes a scroll, it consumes mana. Having an abundant supply of mana is vital to excelling as a practitioner of the arcane. Those of us who study the art of Meditation are also known as stoics. The Meditation skill allows stoics to increase the rate at which they regenerate mana.*

*A stoic needs to perform abilities or cast spells to deplete mana before he can meditate to replenish it. Meditation can occur passively or actively. Actively Meditation is more difficult to master but allows for the stoic to replenish mana at a significantly faster rate. Metal armor interferes with the regenerative properties of Meditation. It is wise to wear leather or cloth protection when meditating.*

*Head East out of town and go to Old Haven. Use spells and abilities to deplete your mana and actively meditate to replenish it.*

*Come back to me once you feel that you are worthy of the rank of Apprentice Stoic and I will reward you with an arcane prize.*

### Progress

*You have not achieved the rank of Apprentice Stoic. Come back to me once you feel that you are worthy of the rank of Apprentice Stoic and I will reward you with an arcane prize.*

### Completion

*Splendid! On behalf of the New Haven Mage Council I wish to present you with this hat. When worn, the Philosopher's Hat will protect you somewhat from physical attacks. The Philosopher's Hat also enhances the potency of your offensive spells, lowers the mana cost of your arcane spells and abilities, and passively increases your mana regeneration rate. Ah yes, I almost forgot. The Philosopher's Hat also grants one other special ability to its wearer. It allows a chance for the wearer to cast spells without using any reagents. I hope the Philosopher's Hat serves you well.*

## Objective

All of the following:

* Increase Meditation to 50
Stolen Bottles of Liquor (3)

**Stolen Bottles of Liquor (3)** is a stealable artifact decorative item.

## Source

Stolen Bottles of Liquor (3) can be acquired in the Underworld dungeon. It has a rarity of 7 and therefore spawns approximately every four days. A minimum of 100 (Grand Master) stealing skill is required.

(52.33'N 21.35'W) Located in the green goblin camp, on the banquet table.

## Clean Up Britannia points

Stolen Bottles of Liquor (3) is worth 350 Clean Up Britannia points.
Musicianship

**Musicianship** is a bard skill that allows players to play a musical instrument. A music sample will play if successful, but an ugly noise will occur if not. The higher the skill level, the greater the changes of playing a pretty tune. To use the skill, double-click a musical instrument.

## Complimentary skills

* Discordance
* Peacemaking

* Provocation
In Service of the Poorhouse

**In Service of the Poorhouse** is a The Black Gate quest obtained in the poorhouse area south of Britain by speaking with Iolo.

## Description

*Greetings friend. Welcome to the poorhouse. Here we offer what we can to Britannia's most needy. We don't have much, but what we do comes from the compassionate donations of citizens like yourself. Can you help us? Any supplies would go a long way to making those who need our help more comfortable. Even simple things like bread, milk, and shoes can go a long way to easing the suffering of those who have nothing.*

### Progress

*Your generosity will go a long way, friend. Most taverns sell a round loaf of bread and a pitcher of milk for a small amount of gold. Cobblers throughout the realm sell simple shoes for a small sum as well. If you can help the poorhouse, it would go such a long way.*

### Completion

*You are truly compassionate! Iolo takes the items you have provided the poorhouse and distributes them to the overjoyed faces of those in need. The poorhouse welcomes mre and more Fellowship refugees each day. Your heart warms knowing you did right by the people of Britannia. Gazing about the poorhouse in satisfaction a tug at your boots draws your attention down. A small child hands you a pillow.*

## Objective

All of the following:

* Obtain 1 milk
* Obtain 1 bread loaf
* Obtain 1 shoes
A Time for Legends

**A Time for Legends** is a quest obtained in the Valley of Eodon by speaking with Hawkwind the Time Lord.

## Description

*Greetings Brave Traveler!*

*Throughout my travels in time I have forever encountered those who've reached the pinnacle of their profession. These Legends are told of in our most cherished tales and are the fabric by which heroes are born. I offer you now a chance to walk the path of these Legends. Complete my task and you too shall know the secrets of the Master.*

Choose your path:

* Magery Mastery
* Mysticism Mastery
* Necromancy Mastery
* Spellweaving Mastery
* Bushido Mastery
* Chivalry Mastery
* Ninjitsu Mastery
* Fencing Mastery
* Mace Fighting Mastery
* Swordsmanship Mastery
* Throwing Mastery
* Parrying Mastery
* Poisoning Mastery
* Wrestling Mastery
* Animal Taming Mastery
* Archery Mastery

## Objective

Prove yourself to Hawkwind, defeat they foe in order to begin your journey among the Legendary.
Fishing

**Fishing** is a wild skill that allows players to catch fish from large bodies of water. Double-click on a fishing pole, then click on a body of water. If successful, a fish will be caught. Success also depends on the availability of fish in that specific area. Players can also catch other items, including treasure maps and SOS message in a bottles.

## Fishing quests

The following quests are related to Fishing:

* Scraping the Bottom
* Something Fishy
The Arisen

**The Arisen** is a quest obtained in the Holy City by speaking with Naxatilor the Seer, just south of the healer.

## Description

*We need your assistance with a matter that is most grave. To the north, from within the Tomb of Kings, the Arisen are emerging each night to attack the Holy City.*

*Shortly after we unsealed the entrance to the Abyss, found in the depths of the Tomb, strange happenings began to occur. At first, there were only a few reports of strange noises coming from the Tomb of Kings late at night. Investigating the Tomb during the daytime uncovered nothing unusual, so we sent someone to seek out the source of these noises one night. When morning came and he had not returned, we knew something was amiss.*

*We sent word to the Royal City asking for help, but the following night, unspeakable evil erupted from the entrance to the Tomb! A defense of the city was quickly marshaled, but the Arisen proved to be quite powerful. Unfortunately, they are also persistent, as every night since then, this city, the original birthplace of our people, has faced wave after wave of Arisen. We know not the cause of the attacks, nor the source, as investigations by daylight yield little. We have been hard pressed just to defend the Elders here, much less push the Arisen back into the Tomb.*

*We could use your help in this! Either defend the Holy City at night, or enter the Tomb of Kings itself and seek out the Arisen at their source. It is your choice to make, as you know your own abilities best. If you decide to enter the Tomb of Kings, you'll need to speak the words "ord" and "an-ord" to pass the Serpent's Breath.*

*Succeed in this task, and I shall reward you well.*

### Progress

*Help defend the Holy City or head down into the tombs!*

## Objective

Only one of the following:

* Slay 10 Effete Undead Gargoyles
* Slay 10 Effete Putrid Gargoyles
* Slay 10 Gargoyle Shades
Resisting Spells

**Resisting Spells** is a magic skill that allows players to lessen the severity of spells that lower stats or ones that last for a specific duration of time. It does not prevent direct-damage spells like Energy Bolt or Flamestrike. It also provides a passive bonus to minimum elemental resists at 40+ skill.

## Training Resisting Spells

First, train the skill to 40 from a mage NPC. Then speak to Alefian the Resisting Spells Instructor in New Haven and pick up the quest Defying the Arcane which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from mage NPC
* **40 - 50:** Accelerated skill gain quest
Tinkering

**Tinkering** is a trade skill which allows the creation of tools for other professions as well as clocks, sextants, and trapping containers.

## Complimentary skills

* Arms Lore
* Blacksmithing
* Bowcraft and Fletching
* Carpentry
* Tailoring

## Training tinkering

First, train the skill to 40 from a tinker NPC. Then speak to Amelia Youngstone the Tinkering Instructor in New Haven and pick up the quest The Right Tool for the Job which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from tinker NPC
* **40 - 50:** Accelerated skill gain quest in New Haven - The Right Tool for the Job
	+ **40 - 45:** Scissors
	+ **45 - 50:** Hammers
The Right Tool for the Job

**The Right Tool for the Job** is a tinkering accelerated skill gain quest obtained in New Haven by speaking with Amelia Youngstone the Tinkering Instructor.

## Description

Create new scissors and hammers while inside Amelia's workshop. Try making scissors up to 45 skill, the switch to making hammers until 50 skill.

*Hello! I guess you're here to learn something about Tinkering, eh? You've come to the right place, as Tinkering is what I've dedicated my life to.*

*You'll need two things to get started: a supply of ingots and the right tools for the job. You can either buy ingots from the market, or go mine them yourself. As for tools, you can try making your own set of Tinker's Tools, or if you'd prefer to buy them, I have some for sale.*

*Working here in my shop will let me give you pointers as you go, so you'll be able to learn faster than anywhere else. Start off making scissors until you reach 45 tinkering skill, then switch to hammers until you've achieved 50. Once you've done that, come talk to me and I'll give you something for your hard work.*

### Progress

*Nice going! You're not quite at Apprentice Tinkering yet, though, so you better get back to work. Remember that the quickest way to learn is to make scissors up until 45 skill, and then switch to hammers. Also, don't forget that working here in my shop will let me give you tips so you can learn faster.*

### Completion

*You've done it! Look at our brand new Apprentice Tinker! You've still got quite a lot to learn if you want to be a Grandmaster Tinker, but I believe you can do it! Just keep in mind that if you're tinkering just to practice and improve your skill, make items that are moderately difficult (60-80% success chance), and try to stick to ones that use less ingots.*

*Come here, my brand new Apprentice Tinker, I want to give you something special. I created this just for you, so I hope you like it. It's a set of Tinker's Tools that contains a bit of magic. These tools have more charges than any Tinker's Tools a Tinker can make. You can even use them to make a normal set of tools, so that way you won't even find yourself stuck somewhere with no tools!*

## Objective

All of the following:

* Increase Tinkering to 50

## See also

* A clockwork puzzle
* The Delucian's Lost Mine
* It's Hammer Time!
A Bottle of Flint's Pungent Brew

> This brew is so pungent that even after ye sober up, people around ye will start feelin' tipsy!
>
> -Quartermaster Flint

**A Bottle of Flint's Pungent Brew** is a drink. It can be refilled with A Keg of Flint's Pungent Brew.

## Source

A Bottle of Flint's Pungent Brew can be obtained from Quartermaster Flint as a reward for completing the quest Thieves Be Afoot!
Peacemaking

**Peacemaking** is a bard skill that allows players to play a musical instrument to stop all fights in the immediate area. This skill is related to the Musicianship skill and will automatically perform a check when using Peacemaking.

To use the skill directly, click the icon in the Skills window and target a nearby animal or monster to pacify a single creature, or target the player to pacify the area.

## Complimentary skills

* Discordance
* Musicianship
* Provocation
Jhelom

**Jhelom**, also known as **mercenaries' isle**, is a city and island chain located off the southern tip of the continent in Britannia. It can be found on both the Trammel and Felucca facets. Jhelom is a starting city option.

## Lore

Jhelom is a city run by warriors for warriors. Home of the famed Dueling Pit, the city offers the realm's best warriors a chance to test their skills in combat against one another in non-lethal combat. Because of its large populace of warriors, Jhelom is a very rough-and-tumble city, but tightly enforced laws keep disorder to a minimum, and the pit allows disputes to be settled under carefully controlled circumstances.

Jhelom's military government has a general dislike for mages and things magical, so all magical shops are restricted to the tiny southernmost island of the chain, although shops occasionally offer magical weapons and armament for those who desire them.

Most of the commerce in the area, however, is dedicated to the trappings of physical combat and to training adventures in its practice. Guilds for both warriors and armorers are to be found on the main island.

As an island city, Jhelom is not particularly dangerous for starting adventurers, but a moongate on the central island offers daring adventurers a chance to enter the wilderness in search of danger and reward. Often, merchants and other travelers camp by the gate awaiting escort to Britain's other cities.

Amenities: Armorer, Baker, Bank, Blacksmith, Butcher, Counselors' Guild, Fish Shop, Healer, Inn, Jeweler, Mage Shop, Provisioner, Shipwright, Tailor, Tavern, Tinker, Weapons, Woodworker
Tower Lantern

**Tower Lantern** is a stealable artifact decorative item. It can be lit by double clicking it.

## Source

Tower Lanterns can be acquired in the Yomotsu mines dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(139.13'N 87.07'W) The sculpture is located at the north end of the dungeon, next to a half buried demon statue.

## Clean Up Britannia points

Tower Lanterns are worth 25 Clean Up Britannia points.
Arch Protection

Applies the Protection spell to all valid targets wiithin a small radius around the Target Location.

### Reagent(s)

Garlic, Ginseng, Mandrake Root, Sulfurous Ash

**Arch Protection** is a fourth circle magery spell that prevents the target and all valid targets within two tiles from being interrupted while casting, but lowers their physical resistance, Resisting Spells skill, and caps their faster casting at 0. The amount of physical resistance and Resisting Spells lowered is lessened based on the caster's inscription skill.

## See also

* Magic Reflection
* Protection
* Reactive Armor
Ariel Haven Writ of Membership

**Ariel Haven Writ of Membership** is a quest item.

## Source

Ariel Haven Writ of Membership can be obtained by killing rotworms in the Underworld. When one dies that has the writ, the following message is given and an Ariel Haven Writ of Membership appears in the player's inventory:

As the rotworm dies, you find an pickup a scrolls case. Inside the scroll case is parchment. The scroll case crumbles to dust.
## Uses

Ariel Haven Writ of Membership is given to Elder Dugan the Prospector in Ariel Haven in the Underworld for the quest Missing.