Huron

## Rules Information

* 5e

**Huron Tennega** is a Level 20 Human (variant) Rogue (Inquisitive Archetype) and Fighter (Scout Archetype).

## Biography

### Childhood

Huron was born in the tiny town of Vareaux, in the Duchy of Tourall, located in a semi-forested mountain valley off the southwest border of Stavenberg. This valley was closed off but for a single narrow pass and thus was of little strategic interest, allowing it to be isolated from the world even throughout much of the Endless War. Nevertheless, Keldar's encroachment brought it to the fore of the New Monarchy, and forces from Aldreic marched in to seize the valley and set up their own fortress. Huron and several other boys his age were taken to serve as scouts, guides and messengers, given they could move through the local terrain better than any of the foreign soldiers could.

Terrified by their new overseers and exposure to the blood of the front lines, the boys banded together to make their escape, fleeing by dead of night and evading pursuit through the better knowledge of their homeland. This advantage didn't last and their luck failed in the town of Abersbourg (duchy of Tourall), where they were apprehended by the local thieves. For the next few months, they were forced to earn their keep as beggars and cutpurses.

Their "rescue", when it came, came from the unlikeliest source when they tried to rob a visiting recruiter. He recognized the children and cracked down on the operation, ultimately bringing them back into captivity. There he separated them, to be scattered across the border of the kingdom so they could not plot together, but not without a parting gift to ensure their service. He had each of the boys forced to their knees before him, and looking into their eyes he whipped their palms till he cut the flesh, forever wounding and marking them. With this, they would be robbed of much of their strength and immediately recognizable as deserters.

### Military Life

Beaten and forced back into submission, Huron pushed through by focusing on immediate achievements. For weeks, his hands trembled whenever he tried to pick up something, and only by wrapping a cloth tightly against his palm as padding was he able to fight through it for all but the lightest items. A yaun-ti wizard took pity on him and offered him tight gloves as a means to hold the cloth, which proved to be far more liberating. By transmitting force through the glove rather than his palm, he could use the strength of his arm and fingers to make up for it.

With time, he sunk further into this mindset, keeping one foot ahead of the other. One of his fellows, a half-orc scout, was impressed by his vigil, and taught him to use the bow. This opened up more opportunities, and the years saw Huron through many places, as he was transferred between stations on the border of Stavenberg, to infiltrate the enemy territory and bring back news of their movements and formations to the nearest watch tower. All the while, he lived by staying wholly focused on his current path to make the next move, giving in to his assigned role under the watchful eyes of his handlers, even as they taunted him with proximity to his ancestral home. At least, he did until it came time to reclaim it.

### Desertion

Over the course of decades, Keldar had continued to push into Aldreic's territory, and in spite of the New Monarchy's encampment they claimed the valley, beginning construction of their own outpost. With his knowledge of the area, Huron was assigned to a forward party that would precede efforts to drive out Keldar's invasion, and so he guided wizards to the entry pass to scout out the local defenses.

It was not until too late that he realized that the New Monarchy had no plans of keeping the valley. It had proven difficult to hold and could not aid in the passage of troops, yet could provide an enemy stronghold that was difficult to claim or siege. Instead, the wizards made use of the terrain and set the pass ablaze. It was a dry summer, and the winds funneled the fire inward, trapping anyone within. Stricken, Huron tried to race ahead of the flames, but to no avail. In a matter of minutes, Vareaux lay burning.

His final command for the mission was to sift through the remains to find any stragglers. There were none. Everything that was not of stone had burned to the ground. Standing amidst the ashen wreckage, a pressure began to take hold of him, bursting through his thoughts till he made a decision. Whatever he'd lived for, there was nothing remaining for him here, no friends or place to return to. He'd make it on his own, away from this fight.

For weeks he snuck his way through the Monarchy's territory, until he came across a particularly curious duo trying to make their way through a garrison - a yuan-ti wizard and half-orc fighter. Struck by a vague sense of nostalgia and familiarity, he bluffed their way past the guards, and in exchange, asked that he be allowed to join the group in their bid for freedom. Words from his days among the dwarves came to mind, and he suggested they moved south, based on tales from survivors of failed expeditions to Mzundelft. Whatever lay there, the war did not move past its borders. If there was any place that would be at peace, it must be somewhere in the mysterious southern lands.

## Adventuring Life

### Arc 1

During the journey south of Mzundelft to the realm they would soon know as Tyrland, Huron and his party met up with a bard of minor renown and a drunk mage fighter, as well as an unusual duo of a dragonborn cleric and dwarven paladin, who would altogether form the Usual Suspects. The group found refuge in the shantytown about Leiton, where an attempted robbery led to them stumbling across a massacre of dwarven forces. Upon return to the town, Huron witnessed a bodybag being raised along the walls and tried to pursue, which ultimately set forth a chain of events that led to involvement with the city guard to uproot cells of the elven eco-terrorist group responsible, the Bohemian Circle.

Throughout these efforts, the Suspects uncovered an even more unsettling undercurrent of mind control siezing many of the local heads of power, potentially in league with the Circle itself. Seeing as one of these figures was Leiton's own captain of the guard, the Suspects instead allied themselves with the underground dwarven movement, Mzundelft-in-Exile, bolstering their forces, earning enough respect to be allowed into their local politics, and even being graced with the true identity of their fallen king. This was put to the test when the Suspects set forth a plan to uncover traitors in the movement, which nearly backfired into a coupe that had them having to fight through the ranks to return the trustworthy elements to their rightful places. In spite of this setback, they retained the camaraderie to be allowed part of the operation to take back Mzundelft, where the Suspects would prove their mettle yet again. They played a critical role in the Battle of Tyrenstor - Huron himself firing the magic stone that was the final blow that would topple the great mushroom and crush the goblin forces - and turned back the near rout of the Battle of Tzand, where they were accompanied by the lone warrior Brisk, enabling the dwarves to reclaim their lost kingdom.

Throughout their shared struggles, the Suspects found increasing evidence that the current conflict was merely a continuation of a much older primordial battle, and that they themselves may have been involved at a deeper level, even if they weren't aware of it. Huron was the first to encounter such memories, taking hold of an eyestone which revealed to him a vision of the great dragon conqueror Logarius and his forces being driven back through a portal located in the current town of Leiton. While battling another Circle cell, the Suspects discovered an excavation site beneath the city to uncover the portal, where they met one of the heads of the mind-control current, Tyrland's own ruler, similarly titled Logarius. This came to a head shortly before the Battle of Tzand, where the Suspects encountered the king Logarius in the dwarven Arcanaeum attempting to sieze power. There they had a vision of the great conqueror, who revealed that the Suspects all carried dragon souls of his original lieutenants, and had been cursed to be born again and again without retaining their memories, yet fated to find one another throughout their lives to continue their struggle for the fate of worlds. So emboldened, they did battle with the king, himself a dragon survivor of the war, and laid him low before he could claim the conqueror's power for himself. Although a great victory, their path from here remains unclear, for now the Suspects realize they have even more vast and dangerous mysteries to unfold...

### Arc 2

The reclamation of Mzundelft would not end with the slaying of Logarius, but after a bloody civil war against the forces of Fredgar Whitehelm, the Suspects trusted the remaining dwarves to rebuild and set out to journey once more. Their eyes were set north in search of the lost city of Aldenburgh where they hoped to find the mysterious Neia, who they had been promised could provide them answers regarding their dragon souls. In preparation, Huron labored with the smiths to fashion a weapon of his own design, a reverse recurve bow that could deliver shots more powerful than any that had come before it.

He would quickly find an opportunity to test this bow, as the Suspects were ambushed by drow on their way through Asphand. The dwarves there had long been enslaved, but slipping and fighting his way past the night watchmen, Huron was able to rouse the miners to fight for their freedom. The ensuing battle would prove to be devastating to both sides, as Shump and Warhelm were laid low, the former saved only be Iago's intervention, and amidst an ambush, Huron slew a drow child. It would be up to Jojo to strike a bargain, the freedom of the drow elders and youth in exchange for their children and Warhelm's resurrection, and thus the Suspects found themselves holding back the dwarves from their very captors.

The Suspects would suffer further dwarven delays in the city of Istenback, but it wasn't until reaching Roulan that their journey would truly be stalled. Initially, they had arrived to search for texts for Jade in the city's Aethenaeum, but the attempted raid failed spectacularly, with the thieves being branded by the institute's magical provost. Having had enough of the place, the Suspects broke the seal and attempted to flee, only to be countered at the gates of the city, and though they fought gallantly, ultimately all were charmed and captured.

Bound by magical seals tied to their very life force, the Suspects were told they could earn their freedom only if they obeyed the Aethenaeum's commands. They were sent north, to Heaven's Reach, where they would first encounter the corruption of the Abyss. Its mere touch was violation, transforming those who contacted it into more of the same miasma, and only those who were immortal could stand against it. Wandering into the ruins, Huron suffered particularly grievous visions, of past lives sacrificed to contain the hungering corruption, and of his former self giving his family and ultimately his own life to seal it. Finally, in the base chamber he faced it, a faceless ever-changing storm, and though the Aethenaeum's guide urged him to give up his life, Huron stood defiant, and with his arrows slew the tempest beast. Alas, no sooner did it fall than another came to take its place, but this one was more placid and willing to talk. Thus it spoke to the Suspects of the origin of things, how all arose from the Abyss, and the mortals were its children meant to return home. Much else might have been said, if the guide had not given his life, thus re-establishing the seal and casting the thing away.

Freed of their bonds, but suspicious, the Suspects returned to Roulan to confront the Provost, only to find he had outed them to the paladins of the White Covenant. What followed was a bitter struggle in which Huron and Iago were captured, stripped of their weapons (including his bow), and interrogated. The Covenant had already guessed at their dragon nature, and what fate awaited them, they would not wait to find out. With a bit of inside help, Iago was able to rouse the dragonborn prisoners giving Huron a chance to sneak through and find the keys, upending the prison and releasing all its captives into the streets.

Once reunited, the Suspects would have many more midsadventures in Roulan, most notably tracking down a magical item and soul smuggling ring, and uniting the city's dragonborn bonds. The latter of these tasks would lead to the party's second near-loss, that of Iago, but would also lead to a new member joining the suspects, the artificer Lumiyax. However, Huron's misdeeds would culminate in his receiving a letter, addressed from characters he thought he'd never see again. Thus would he find Kyrie and Osprey Vareauna, former companions from the town of Vareaux. While Huron had traveled south, Kyrie had advanced through the ranks of the Aldian military, working together with the other forgotten children of their village to form an information network that would uncover the true fate of their home. Huron immediately agrees to help, and thus, with the new rank of general about to be obtained, Kyrie pardons him, allowing Huron to rejoin the military so that he might join Kyrie for a ceremony at the royal palace. Therein lies a noble prisoner, who they hope might yet bear the answers they seek.

### Arc 3

Huron would end up finding far more than he bargained for. At the ceremony, he and the Suspects had the chance to meet the Princess Karine, who they quickly determined was not sick or brooding - she was the recipient of the white Logarius' dragon soul. There would be no time to act on this, however, as the ceremony was upended when the walls of the palace were blown apart. Above had formed a portal, from which emerged an army of dragons, ready to invade the Nexus, and one set upon the partygoers. With a new, improved version of his bow, Huron would see it slain, but it was not enough. The retreating dragons had already ravaged Roulan and slain the king, and the Aldian general was nowhere to be seen. Huron himself would be accosted by the dragon leader - Romulus, Dread of the Ages - who issued this warning, that the dragons were merely a scouting party, and he controlled a continent across the seas. The Suspects should flee, or his fleets would come to conquer Erideon.

Devastated as they were, the Suspects did make it out with one thing, a curious pink eyestone. Upon touching it, they found themselves in a ruined city before a great purple dragon. At long last, they had found Neia, wife of Logarius and his inheritor. She informed them that without the white Logarius to bar the other planes they would begin to rampage across the land, both to obtain a foothold against one another and to obtain the plane's eyestones. The eyestone were in fact fragments of the Primordial Soul once held by Logarius, which he had divided in an attempt to maintain peace amongst the dragons. The Nexus held fragments of platinum and purple, and there were also red and green in other planes. Red corresponded to evil, green to good, platinum to law, and purple to chaos. By uniting the fragments of an aspect and synchronizing them with the beacons, one could command that aspect of reality, as well as travel between associated planes. Neia cautioned that all four souls would be needed in order to salvage the brewing extraplanar war and hold out the emerging threat of the Abyss, but all the souls outside the Nexus were held by the dragon rulers. She had waited in this place at the brink of Abyssal destruction for just when the Suspects would be ready, and now that they had arrived, she allowed herself to pass on, but not before giving up her own fragment of the Soul of Chaos. With these, the purple eyestones were united, and Ulfgar would take them to become the Harbinger of Chaos.

While the group attempted to digest this information, they began to call on their allies. Jade convinced Princess Karine to hear out the stories of their dragon lives and hold an eyestone to regain her memories. Alas, having only been the white Logarius previously, she quickly resorted to his schemes of background manipulation. Kyrie would prove to be more immediately useful, as together with the Suspects he hatched a military coup to promote him to leader of the Aldian military, and he mobilized the navy. Negotiations with the enemy fleet went nowhere, and so they did glorious battle, the strength of man against demons and extraplanar magics. Yet even with the Suspects' help, the Aldian navy faltered, and another force of dragons appeared to claim victory, when out of nowhere an army of Mzundian airships came and drove them back. The Suspects arose to congratulate them, but their praise was quickly cut off, for they found none other than Moradin there to greet them. Moradin informed them that the naval battle was only a diversion, as the Red Realms had claimed a foothold on the northern coast of the continent. The dwarves had sworn allegiance to their god, and he would aid the Suspects on one condition - that they cast out the Soul of Chaos, and depose of Ulfgar with them. Naturally, the Suspects refused, and while Moradin claimed he would not challenge them, the dwarves would hunker down in their halls, neutral to the affairs of the world above.

Deprived of their staunchest ally, and finding Moradin unamenable to reason, the Suspects plot to depose the great dragon. Recognizing that similar missions may be required in the future, Kyrie assigned Huron an elite squad to be trained in extraplanar combat, letting this be the proof of its viability. Using his command of the Soul of Chaos, Ulfgar teleported them to the plane of pure chaos, the Wandering Isles, and the Suspects lured Moradin into an ambush there with the promise of capturing their friend. Felling him even with an army proved no small task, as Moradin brought with him great dwarven heroes, and his hammer blows could shatter the floating islands, but bit by bit the Suspects whittled him down till, in desperation, he assumed his true dragon form. Shocked by the revelation, the dwarven heroes turned on the false dwarf father, and with their aid, Ulfgar gained the upper hand and beheaded the false god. He relinquished control of Chaos in exchange for the unified Soul of Law, and thus became the new dwarf father.

Under Ulfgar's leadership, the dwarves pledged their aid, but the united Mzundian-Aldian forces were still surroundeded by the forces of both Keldar and the Red Realms, relieved only by their enemies' opposition to each other. Through the Aldian spy network, Kyrie put together a plan to depose the Keldari leadership as they gathered for a tourney, at which point Jojo could usurp the papacy, through which they may agree to a ceasefire and begin to turn the tide. Huron's squad would prove to be capable infiltrators and were able to blend in seamlessly to surround the leaders, but while attempting an assassination Huron is spotted and swarmed under. Seeing them surrounded, Asutali summons an illusory dragon to thin out the crowd, and the situation rapidly devolves into chaos. Horrified by the massacre he has unwittingly caused, Huron orders his troops to help the civilians evacuate and finds himself willing to submit to the Keldari leaders. So great is the tumult that Radovius, dragon lord of the Silver Havens, emerges to quell the struggle, and demands that the Suspects answer for their crimes. However, he is touched when Huron admits his guilt and desire to do right, and thus offers him the chance to make amends if he would offer a part of his dragon soul that he may power a wish to bring back those lost. Huron is willing to do this, but before Radovius can finish the spell, he is ambushed by Vidine, lord of the Nether, who had been waiting for just such an opportunity to strike at her rival. Her forces pour through portals and suddenly Keldari and Aldian forces find themselves fighting side by side to stem the tide of hellborn. Huron makes a grand stand, but is caught in Vidine's magics, and under her control, he is dragged through a portal into the Nether.

What greets him is a land of ash, that on closer examination he realizes are the ashes of Vareaux, his own personal hell. There he finds his other squadmates from that fateful day, some resigned, others consumed by madness. After some forlorn discussion, he accepts that they were all pawns of higher powers, but there is one he would solidly lay the blame on - the missing general, Lord Lautrec, who appears indifferent to their situation. Lord Lautrec taunts Huron, but Huron recognizes him as an illusion, and vows to put this memory behind him, as he takes his former squadmates and looks to find a way out. Vidine appears, impressed by Huron's self-control, but when he retorts that he hold back solely because it was an illusion, she summons the real general before him. Distressed and confused, Lord Lautrec nevertheless sobers up when Huron confronts him about being the architect of the burning, an event which haunts him but that he could see no alternative to. Recognizing the general as another victim of the war and accepting that he too nearly committed an atrocity to survive, Huron does Lautrec the only mercy he can, slaying him in the Nether that his soul may be free to go to the Firmanent and not be trapped in this hell. At this, Vidine speaks to Huron as an equal, admitting that she lashes out in her own defense, and will do what she can to survive knowing that soon enough the Suspects will be after her eyestone too. However, before she can say any more, Huron is pulled out of the illusion, and finds himself in the Frostview with the rest of the Suspects. Jojo had salvaged the situation with a wish to bring them all home, and Asutali gave up her own wish to set the disaster to rights.

With Radovius now agreeable, Keldar agrees to a ceasefire, and another dragon, Cassida, appears. She states that her plane, the Hunting Grounds, has no real leader and thus no banner to call upon, but the beings there would be willing to side with someone who could sufficiently impress them, and to that end, she calls upon them to complete the Hunt of the Tarrasque. Said hunt demands showing respect of nature and prey, leading the Suspects to right much wrong in the Hunting Grounds, and it is Jojo who finally understands the message that Cassida had been trying to deliver and befriends the Tarrasque. The hunters celebrate and indeed pledge themselves to aid the Suspects, with the gnomish inventors even promising Huron an even further improved version of his bow, but there is a catch. The Hunting Grounds lie at the intersection of both good and chaos, and thus require command of both to travel to and from them. Jade, who proves herself the greatest archer before the hunters, is willing to take on the mantle of chaos, but to gain control over good there is yet another the plane the Suspects must contend with, the Golden Halls of Mandalos.

Gaining the allegiance of the Halls would have to happen sooner rather than later, as dire news arrived from the Nexus. A portal to the Abyss had opened up in Roulan, and in desperation, the rulers of the red eyestones had sided with it. Upon hearing this Cassida immediately gave her own green eyestones, and even as he was mobilizing Radovius was willing to give his own souls, but the leaders of the Golden Halls proved to be more difficult. The Halls are rigid, heirarchial and self-absorbed, and see no reason for this to be their concern. Huron's attempt to convince them otherwise nearly has the Suspects thrown out. However, Jojo proves to be a much shrewder negotiator and earns the Golden Lawgiver's respect. The Golden Lawgiver admits that his hands are tied by the last order he was given by the Halls' former ruler, his father Mandalos, and to earn the eyestones, the Suspects would have to find him to overturn the order.

The Suspects are able to piece together that Mandalos is none other than their old friend Gradius, who's leading the counter-invasion of Roulan with armies of incorruptible lyncanthropes. However, when the Suspects venture there to meet him, they are almost immediately cornered by Romulus, who demands that they surrender and be taken to his realm. Knowing that Radovius and Cassida are on their way to assist, Huron is able to buy them time by promising Romulus' wish, a means of ending the Suspects' chain of lives, but Romulus ultimately recognizes the tactic as a diversion and begins to act. In desperation, Huron feigns his own death before all those present to prevent capture, fooling even his allies, and Romulus' period of shock grants just enough leeway for the good dragon lords to appear. As the dragons and Suspects do battle, Huron, invisible, confronts Gradius, but the golden dragonborn's mind is fractured, bearing only a faint recollection of his former self. As he tries to reason with Gradius, Asutali's magic is able to rob the Dread of the Ages of his mind, but even in this state, Romulus is a juggernaut, and with but a few blows, the other lords are slain and the Suspects felled. Seeing his allies fall before the most terrifying of the dragons, Huron finally steps into the fray, at which point Romulus uses his most feared power - the ability to pause time - to lash out at the archer. However, Romulus finds himself paralyzed, for Gradius as Mandalos possessed the opposite power, that of space, giving Huron the vantage point needed to finally slay the red dragon. With both foe and friend fallen, Huron rushes to their aid, only for another dragon to appear - Vidine. Vidine had taken advantage of the conflict to rob the other evil lords of their eyestones, and claims the final fragments from Romulus' corpse, thus uniting the Soul of Evil. Realizing that she too could be taken advantage of in this state, she disappears to her own realm, leaving all around her in a shambles, with the Suspects having to figure out how to confront her.

Taking Gradius back to the Golden Halls, they confirm that he is indeed Mandalos, who had long ago asked for his memory to be sundered to rid himself of his guilt regarding the original Logarius' war. The Golden Lawgiver gives up his life to see Gradius made whole, resurrected as Mandalos, and though the now reformed dragon grieves, he gives up the final green eyestones. Lumiyax would unite these to become the Lord of Altruism, and thus command the upper planes. However, the question of how to take the final eyestones from Vidine still remains, and without even the forces of evil to keep it in check, the Abyss had begun rampaging across the Nexus, with portals opening everywhere to swallow reality. If the Suspects were to salvage the situations, they needed an ace fast.

Thus they traveled to the final beacon, located in Lake Muin in the center of Erideon, the site of Logarius' defeat. Its guardian was a kraken, and though they slew it they found the beacon had a far greater defense, a barrier that was impermeable to everyone but Huron. When he entered he found an ethereal kobold, who informed him that he could enter only because he had never used the stones. The time was early yet, and they would need to master all four souls and come to terms with them to see Logarius' plan through to fruition.

With their hands forced, the Suspects made a daring plan. To fight Vidine in her own domain would be suicide, but perhaps she could be drawn out. Thinking back to the portal the white Logarius had dug up, Karine confirmed that it could indeed travel to other planes, and so they decided to stage an invasion of the Red Realms, where hopefully the chaos of the squabbling warlords post Romulus' defeat would make it more difficult for Vidine to counter them. Thus, with Mandalos' assistance, the Suspects amassed all the armies of the good planes before the portal, with the Suspects themselves serving as the front line. No sooner had the portal opened than a balrog emerged with a hellish dragon rider, and though it wounded them greatly the Suspects forced it back from whence it came. Seeking to end the fight, they rapidly pursued, and thus committed a great folly. True, it had been weakened, but in the Red Realms the balrog regained its strength, and Vidine had redirected the portal to a hellish fortress where further forces lay in wait to aid it. Fight as they might, the Suspects were still weary from their former battle, and though they decimated the ambushers, they were whittled down, and Ulfgar was finally slain. At this moment Vidine siezed the opportunity to take the Soul of Law, and though it shook her resolve, she successfully assimilated its powers. With this great victory at hand, she passed back through the portal to the Nexus, ready to seize the other souls.

What followed was one of the Suspects' toughest battles, wherein victory was narrowly snatched away from them. Even as they tore into the black dragon, Vidine claimed the Soul of Chaos, then of Good, thus reuniting all the eyestones, and even as her mind began to fragment and her scales shatter under the onslaught of the remaining Suspects, she barreled on towards the final beacon, ready to take on the great conqueror himself. Huron encountered her there, and fired an arrow ready to end it all, but launched it just a moment too late, as her form vanished into the ether.

The Suspects lashed out, against what they could not know, but then Karine approached, telling them just to wait, for Vidine would return. Indeed, Vidine did reappear, returning as a mere shadow of her former self, beaten and humbled. Whatever it was Logarius had in store, she had not been ready. As she began to fall apart, Karine took on the last fragment of her soul to claim the knowledge of what the black dragon had learned, and with her soul magic, the fallen Suspects were restored and the fragments of the Primordial Soul reclaimed. Iago and Lumiyax would share the Soul of Good, Asutali would take the Soul of Evil, Ulfgar and his progenitor Thorek would take on the Soul of Law, and Karine, Vidine and the remnants of the barbarian Brisk would share the Soul of Chaos. Thus readied, they entered into the beacon, and passed on to another realm.

The Suspects would emerge in the realm of Logarius, where he had been waiting for them to appear in lives strong enough to master the eyestones. For now, he would have to ask them on their most dangerous and final task, to set the universe to rights. The reason the Abyss was lashing out, he revealed, was because he had sealed it off from the Firmament ages ago. In so doing, he had hoped to allow mortals to live on forever in their afterlives. What he had not understood was that souls in the Firmament were ultimately reborn in the Abyss, and thus from old life would new emerge. Without a means of replenishing expended souls, the Abyss had been forced to steal back from the Nexus, as demonstrated by outbreaks of corruption and the occasional willing sacrifices such of that of Tzand. To right this wrong, Logarius would send the Suspects back in time to the moment when he was weakest, right before he committed this grevious sin, and ask them to do the impossible - to sever the threads of fate by wishing him out of existence before he could commit the act. The Logarius of old, the being who would become the Great Conqueror, was a proud creature, and upon seeing the fragments of the Primordial Soul within the Suspects, he demanded they surrender to him. Holding firm, dragon and dragon inheritors would then do battle upon the plains of creation.

It was a battle like no other. Logarius was strong, cunning and possessed of the powers of creation and annihilation themselves. His strength was equal to the Tarrasque's, with every breath, order and chaos bent to his will, and with every thought, he would manifest these into weapons that would remake and unmake whatever they struck. With a touch, he could bring forgetfulness, and his magics surpassed the greatest sorcerers of any era. Many times he laid low the Suspects, and every time, they rose again, holding against the blades and tides that could end them with even a single touch. They dealt blows that individually could have felled any other dragon, yet could only chip at the Great Conqueror's magics. Yet through sheer perseverance, they would see the battle through. With Jojo commanding the Tarrasque to hold the Conqueror steady, Brisk holding the beast's back and Ulfgar serving as a living shield, Iago would raise the fallen, Huron rained down arrows, and weaponizing time as she had witnessed Romulus do to them, Asutali would strike the final blow. At long last, the Great Conqueror yielded.

However, even in submission, his pride remained resolute. Witnessing their strength, Logarius made the Suspects an offer: to become his lieutenants and share in his power, that they together might change reality. With this, the Suspects realized the true nature of their existence. Just as they had lived, died and arisen in new mortal forms time and time again, they had come to the precipice and looped back to fight the conqueror time and time again, impressing him to make them his followers, from which they would ordain a new future that would only be rewritten when it led back to the same past. In other lives they had rejected the Conqueror, and thus became the avengers, but without the Primordial Soul or knowing how to act, they doomed reality regardless. This time, they ended the struggle, and Asutali and Jojo mustered their powers to wish Logarius out of existence.

With the Great Conqueror gone, the Suspects finally gained the true power of the eyestones. They moved beyond time, beyond any definition of a singular life, to look upon all that could be, that thanks to them, was all that would be. There they found another figure, the Soul of the Founder, and together, they decided what best to make of the future.

But those are other stories for other times...                        ...

## Past Lives

As cursed by the gods, the dragon's soul has lived many lives, of which it is largely unaware, but through its wanderings...

* Awaranthas, the bronze dragon, one of the seven lieutenants of Logarius the Conqueror.
* Vollenad, a dwarven engineer (~40 3A). He was one of the seven responsible for finding the eyestones under Mzundelft, and he helped Hjartarson (presently disguised as Tuderick) to create the terrible device in the Arcanaeum at the top of the Golden Tower.
* Prince Arthaz, an elven Sealer in Heaven's Reach (estimated thousands of years before present, exact date unknown). He oversaw the daily sacrifices to hold back the extraplanar corruption, which only increased its hunger leading to a need for ever more sacrifices, until finally nearly all in the settlement were claimed including Arthaz's own family. At this point, he and the last three sealers gave their lives in order to set up a longer lasting seal, which has been maintained by other organizations to the present day. A residual spirit remains in his sealing statue.
* An unknown sacrificial victim at Heaven's Reach (estimated thousands of years before present, exact date unknown).

## Abilities

### Rogue (15th level)

* **Sneak Attack:**  +8d6
* **Archetype:**  Inquisitive

### Fighter (5th level)

* **Fighting Style:**  (Archery) You gain a +2 bonus to attack rolls you make with ranged weapons.
* **Archetype:**  Scout

## Items

### Equipment

* **Head:**
* **Amulet:**
* **Cloak:** Wings of Flying
* **Armor:** Brigadine Cuirass +3
* **Hands:** Tennaga Bow MkIII, Buckler
* **Ring 1:** Ring of Invisibility
* **Ring 2:**
* **Belt:**
* **Boots:** Boots of Elvenkind

### Exceptional Items

* **Tennega Bow, Mk I:** {captured}The Tennega Bow in its prototype stage is a unique invention of Huron Tennega. At his hands, it enhances his nautral talent for sharpshooting. You gain a +1 bonus to attack and damage rolls made with this unique weapon.
	+ Stable Grip: When attempting a power shot with this weapon, Huron only suffers a -4 penalty to the attack roll as opposed to -5.
	+ Hawkeye: When performing an attack roll with this weapon, Huron can expend his bonus action to increase the attack roll by 1d4. This can also apply to power shots.
	+ Puncturing Shots: When landing a power shot made with this weapon, Huron delivers +12 damage instead of +10. This damage ignores a target's piercing resistance, if it exists.
* **Tennega Bow, Mk II:** The advanced development of the Tennega Bow is a unique invention of Huron Tennega. At his hands, it greatly enhances his natural talent for sharpshooting. You gain a +2 bonus to attack and damage rolls made with this unique weapon.
	+ High Tension: This bow is uniquely designed for a full draw and power shots, and is too cumbersome to be effective for simple shots. All attacks by this bow that are not power shots or deadeye shots incur disadvantage.
	+ Hawkeye: When performing an attack roll with this weapon, Huron can expend his bonus action to increase the attack roll by 5d4.
	+ Puncturing Shots: Power shots made with this weapon deal +16 damage instead of +10, while incurring the standard -5 penalty. This damage ignores a target's piercing resistance, if it exists.
	+ Deadeye: A Deadeye shot with this bow represents using the full capacity of the Tennega Bow MkII, to deadly effect. A deadeye shot may only be performed once per round, and if it is performed, no power shots may be performed in the round. A deadeye shot deals +32 damage, but incurs a -10 penalty to hit. If this shot lands on a target with less than 100 HP remaining, the target is immediately reduced to 0 HP and slain. This damage ignores a target's piercing resistance, if it exists.
* **Tennega Bow, Mk III:** The final development of the Tennega Bow, incorporating all the engineering and magical expertise of Nirmarth, Colmanth and the other master craftsmen of the Hunting Grounds. With unparalleled tensile strength and vibrational control, it requires a master marksman to make the most of, but in the hands of one such as Huron, it enables power and accuracy never before seen. Shots with this weapon do 2d8 piercing damage rather than the 1d8 of a conventional longbow, and it crits on a 19-20. You gain a +5 bonus to attack and damage rolls made with it. Furthermore, all piercing damage dealt by this bow ignores a target's piercing resistance, if it exists.
	+ Close Range Combat: The Tennega MkIII Bow is strong and stiff enough to be used to deliver blows in close combat. It can be used as a Simple melee weapon with the Two-Handed and Finesse properties, dealing 1d8 Bludgeoning damage on a hit.
	+ Rapid Shot: The bow launches arrows faster than any other, too fast for a common archer, but this leaves an opportunity for the experienced. While holding this weapon, Huron can expend his bonus action to perform any one shot, on top of whatever shots he has used his attack action for (except the Deadeye shot). In addition, if a target moves out of his threat range, he may use his reaction for a ranged attack.
	+ Hawkeye: The accuracy possible with this bow allows Huron to zero in on a target's weak points even from a great distance. When performing an attack roll with this weapon, Huron can expend his bonus action to increase the attack roll by 5d4. Furthermore, if the shot hits and does a sneak attack, the sneak attack damage dealt is doubled.
	+ Puncturing Shots: Power shots made with this weapon deal +25 damage instead of +10, while incurring the standard -5 penalty.
	+ Deadeye: A Deadeye shot with this bow represents using the full capacity of the Tennega Mk III Bow, to deadly effect. A Deadeye shot may only be performed once per round if no other shots have been made, and if it is performed, no other shots may be performed that round. A deadeye shot deals +50 damage, but incurs a -10 penalty to hit. If the target has less than 100 HP remaining after taking the shot, it is immediately reduced to 0 HP and slain.

### Money

* **Gold:** 47 pieces {540 pieces, captured}
* **Silver:** 1 piece
* **Copper:** 1 piece

## Stats

### Ability Scores

 **INT:** 10 (+0) | **WIS:** 14 (+2) | **CHA:** 10 (+0)

### Saves and Skills

* **Saves:** DEX, CON, INT, WIS.
* **Skills:** Acrobatics, Athletics (Expertise), Deception, Insight (Expertise), Investigation, Perception (Expertise), Persuasion, Sleight of Hand, Stealth (Expertise), Survival.

### Proficiencies

* **Proficiencies:** Thieves' Tools, Two Musical Instruments (Flute, Lute).
* **Weapons:** All.
* **Armor:** Medium, Shields.
* **Languages:** Common, Dwarvish, Elvish.

### Other Stats

* **AC:** 22
* **Initiative:** +5
* **Speed:** 40
* **HP Max:** 148

### Feats

* **Sharpshooter:** (Level 1) (\*) Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. (\*) Your ranged weapons ignore half cover and three-quarters cover. (\*) Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.
* **Martial Adept:** (Level 7) (\*) You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). The chosen maneuvers are *Disarming Attack* and *Trip Attack*. (\*) If you already have superiority dice, you gain one more; otherwise, you have one superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
	+ **Disarming Attack:** When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
	+ **Trip Attack:** When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
* **Mobile:** (Level 9) (\*) Your speed increases by 10 feet. (\*) When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn. (\*) When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
* **Skulker:** (Level 12) You are expert at slinking through shadows. You gain the following benefits: (\*) You can try to hide when you are lightly obscured from the creature from which you are hiding. (\*) When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. (\*) Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.
* **Resilient:** (Level 17) Choose one ability score (Constitution). You gain the following benefits: (\*) Increase the chosen ability score by 1, to a maximum of 20. (\*) You gain proficiency in saving throws using the chosen ability.
* **Boon of Archery:** (Level 20) Your sight and body are enhanced, granting the following benefits: (\*) You gain a +1 bonus to all ranged weapon attacks. (\*) You have advantage on Perception checks that rely on sight. (\*) The maximum and minimum ranges of ranged weapon attacks are doubled.