Cashbot Stock Exchange

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The **Cashbot Stock Exchange** is a facility found in Cashbot Headquarters, responsible for the large-scale financing of the Cogs' operations. Toons may earn Cashbot Stocks which may be exchanged for Cogbucks in the Stock Exchange.

The Cashbot Stock Exchange is the second player-vs-player facility that players will encounter, where a team of four Toons competes against another team of four to complete the facility, and face off against the facility boss, the Audit Team. The team that completes the Stock Exchange and defeats the facility with the most number of terminals disabled, in a fixed number of turns, receives a larger Cashbot Stocks reward.

## Unlocking the Cashbot Stock Exchange

Initially, players who have access to Cashbot HQ do not automatically have access to the Cashbot Stock Exchange. This can only be done after an optional ToonTask for Professor Nocturne opens up when players have already completed the Donald's Dreamland ToonTask line.

## Lobby

The player will see a large marbled trading floor with marbled arches and pillars, and various computer screens spread all around. Around the Lobby, several street Cogs ranging from levels 6 to 9 patrol around, most of them holding Briefcases.

In the middle of the Lobby, at the black marble desk, is Blue Chip, who is in disguise as a Short Change with a badly-designed paper bag over his head as a Cog headpiece. Players can speak to him to exchange Cashbot Stocks for Cogbucks, and vice versa. Above him are the two types of screens:

1. The current stock prices of all Cashbot Stocks, rotating periodically; and
2. A long ticker which displays the 3 Cashbot Stocks that are trading today. The types of Stocks traded rotate every 24 hours, starting at 00:00 (PST).

One pair of elevators may be found at the end of the hallway, to the left of Blue Chip. Players can assemble teams and enter the elevator, but the respective elevators do not depart until both teams have boarded (at least 1 Toon on each elevator). Alternatively, players can use the party function to bypass the manual boarding, and pair up with another pre-existing team.

## The Trading Floor

### Entering the Trading Floor

Upon descending into the Trading Floor, teams are split into two different play areas. Blue Chip will welcome players to the Trading Floor with the following dialogue:

* "This is the Trading Floor. Cashbots looking for a quick buck to finance their businesses trade company stocks here.
* If we want to stop Cogs, Inc. and its subsidiaries from expanding, we have to stop the trades.
* See the Computer Terminals around? Every time they switch on automatically, the Cogs are trading in stock.
* Get to the Terminals and disable as many as you can.
* The trading Cashbots will also come in from the elevators on all four sides. Watch out for them!"

Players enter a rectangular office with 5 x 6 Computer Terminals spaced out about 2 to 3 Squares from each other, among other obstacles such as filing cabinets and stacks of paper. These Terminals are normally offline, with a black screen.

Every turn, a fixed number of Terminals comes online:

* 2 Terminals if no other Terminals are online in that turn.
* 1 Terminal if at least 1 other Terminal is online in that turn.

A Toon can disable one online Terminal using its Action Turn if it is next to the Terminal by completing a crossword puzzle in 15s. Toons need to find 3 words in the puzzle. The puzzle consists of the following grids:

* Round One: 5x5 Letters
* Round Two: 6x6 Letters
* Round Three: 7x7 Letters

Toons have 10 turns per round, and 3 rounds, to disable as many Terminals as they can.

### Round One

In the first round, Toons have 2 free turns to move and disable Terminals before Cogs spawn on the 3rd turn. They can use as many Toontools and Gear as necessary.

Cashbots ranging from Levels 4 to 12 will spawn from the Elevators on the sides; 1 - 2 per turn, up to a maximum of 6 in the Trading Floor. The number of Cogs and their average levels depends on the Variable Difficulty setting; at higher settings, Version 2.0 Cogs will also spawn. Toons need to clear out the Cogs as quickly as they can, as they may overwhelm Toons if left unchecked.

Once this round is cleared, Toons have 2 rounds to restock with a random assortment of 4 barrels: at least one of which will be a Gag barrel with a Level 6 Gag, and at least one will be a Laff barrel restoring 20 - 40 Laff.

### Round Two

Cashbots ranging from levels 6 to 12 begin to spawn in this round, and several hazards begin to appear: Cogs with various Cog Modifiers start to appear, and a maximum of 8 Cogs may appear on the Trading Floor at once. Additionally, there will be special Ambulance Chasers appearing from time to time, carrying Riot Shield Cog Modifiers that reduce all damage taken from the front by 50% and from the side by 25%.

Certain modifiers begin to appear, such as the following:

* **Signal Jammers** that stop Toons from using ToonTools around active Terminals, preventing them from moving around the map quickly with tools such as Silly Sodas or Toonyporters.

### Round Three

*Main article: Audit Team*
By Round Three, the players will face off against the **Audit Team**, a nefarious specialist division of Cashbots that are all immune to Lure Gags and employ various tactics to drive out any resistance from Toons interfering with Cashbot operations. They will spawn rapidly at 2 Audit Team Cogs per turn (if there are no Audit Team Cogs on the field) or 1 Audit Team Cog per turn (if there is at least one other Audit Team Cog on the field), to a maximum of 8 Cogs on the field at once, and have noticeably higher health and offensive capabilities than Level 12 Cogs.

Regular Cashbots and Ambulance Chasers will no longer spawn every round, but any such Cogs will remain on the field until destroyed.

After 10 rounds, the Trading Floor closes for the day, as denoted by a loud bell ringing. Any Cogs, including Audit Team Cogs, will leave the Trading Floor.

## Rewards

Upon completing the Cashbot Stock Exchange, players get a random assortment of Cashbot Stocks (corresponding to the estimated amount of Cogbucks in the table below) depending on two factors: the Variable Difficulty level (the higher the VD level, the more Cogbucks the entire team earns), and the teams' performance.

* If the amount won by players is not cleanly divisible in Cashbot Stocks, they are awarded the remainder of their rewards in Cogbucks.
* The team which disables the most will get Cashbot Stocks with a value amounting to 40% more Cogbucks than the slower team. If however there is a tie, both teams share the total Cogbuck pool.
* If any of the team's players go sad, that team receives 25% less rewards per player that went sad.

The winning and losing teams will also be assigned one of the Cashbot Stocks they receive as a reward (at random). The assigned stock value for the winning team will be bumped up by 0.03 globally, and the losing team's assigned stock value decreases by 0.03 globally.

(First Team)
(Second Team)
 With CT

* CT denotes a facility being attempted with a Challenge Ticket.
* Players get 2.5x the rewards when clearing the Cashbot Stock Exchange with a Challenge Ticket.

Individual players may also get the following bonus Cashbot Stock awards if they meet the following requirements:

Cashbot Stock Awards for Individual Players
 Cog Crusher
 Hacker
 Medic
 Pacifist