recursal/Fanatic-Fandom huggingface dataset:
Sir Grayson Armeier

A young Elven Nobleman from the former Sidonian Republic. He was the commander of the forces in Vohnenheim, being stationed there a few months after its occupation. With the destruction of the Sidonian Capital, he and his men were more or less abandoned.

He was taken prisoner by Group Alpha and Miriam, who had been planning to take him out of the picture for some time. He was turned in to the custody of Alheim Cornelius.
Session 26

The Golden North - Part Two

Group Alpha departs Ieravon, heading north along the coast atop the vessel called 'The Unbroken Blade'

The ship is attacked by strange aquatic peoples, but Lucien charms their leader into leaving.

The circle back around the coast, contemplating fighting a ghost ship, but instead land directly west of the vestige.

Factus uses his recently purchased bombs to destroy a nest of kobolds.

The party crosses a mountainridge, coming upon a large valley, where they spot various tracks they identify as kobolds.

They traverse the valley without incident, until they come upon a massive kobold cave filled with countless traps.

They fight their way inside, finding an emaciated Thomas Alabaster, killing then reincarnating him to restore his health.
The Four Mythic Heroes

The Four Mythic Heroes were a group of legendary warriors who put an end to Tiamat and The Age of Strife, thus beginning the new calendar. In modern times, they are venerated as saints, and in some locations, minor deities.

#### The Four Heroes

Cephelia Lofthaven

Korison Brasshammer

Luca Greymoon

Soren Hightower

### History

In 12 B.T, Tiamat arrived. Years passed, with no one to truly stand against her and her army of Dragons. However, in 4 B.T, Cephelia Lofthaven was tasked with assembling a group of heroes that could stand against Tiamat. From the north, Korison Brasshammer, from the west, Soren Hightower, and from the south, Luca Greymoon. Together, the four of them took the fight to Tiamat, assembling armies to combat her dragons, culminating in the Battle of Highcrest, where Tiamats avatar was struck down in a combined effort.

After Tiamats defeat, the four heroes disappeared after a while, their fates unknown. The five heads of Tiamat were carved and skinned, and placed in museums across the continent. The white going to The Kingdom of Frevon, the green to The Sidonian Republic, the blue to The Telbrade Federation, and the black and red going to Lofthaven. In 113 F.T, the black dragon head was stolen by an unknown force.
The Family

A secret criminal organization originating in Leomoth, known by its members as "The Family". Nathaniel Lightheart was once a member, a fact Group Alpha discovered after he was killed by Warren J Colcord.

The only known member of the family is its leader, Tobias Orbrock.

It is believed that The Family is under the grasp of The Hushed, with Donahue Hadeon claiming that he could assist Kasdri Valmorn in infiltrating the organization.
The Amber Locust

The Amber Locust is an Airship that is owned by the Westbrooke Adventurers Guild. It is ran by the Crew of The Amber Locust.

It operates via a magically powered steam engine which propels it forwards, as well as a flotation device of unknown make. It also bears a large Superheated Crossbow on the deck.
The Luminaire

A common depiction of The Luminaire

Many Deities perforate the lands of Leomoth, their power and will within every single thing. One such deity is The Luminaire, Goddess of Joy, Art, Beauty, and Family.

### Appearance

The Luminaire is typically depicted as a beautiful, slender woman with tanned skin and light hair. Assuming she is depicted clothed, she normally is shown wearing a flowing white silk dress.

### Symbology

The Luminaires most common symbol is a silver rose, with four thorns on its stem.

Any kind of flora designs can be found in art surrounding The Luminaire, whether that be in fields, or in a bouquet.

The Rainbow, a symbol of general happiness, is not uncommon to see in association with The Luminaire, and some depictions of her physical form show rainbow motifs or multicolored sections.

### Early History

The Luminaire has always been worshipped in some respect, whether that be her domains, or her as an entity. There has never been an official sanctioned religious hierarchy for followers of The Luminaire, and as such her history and worship survived The Age of Strife not through tomes, but through oral tradition.

### Modern History

After The Age of Strife, followers of The Luminaire helped bring the people of Leomoth from the brink of despair, helping people regain hope, and the will to rebuild. Most public worship of The Luminaire is done at small shrines, typically at the center of towns and cities. Many wells are dedicated to her, and people often throw coins into them, invoking her name and wishing for good fortune, and happiness.

### Religious Practice

As there is no uniform way to worship The Luminaire, there are no official guidelines on the faith. However, most followers have these tenets in common:

1. Be happy. The world is full of countless wonders and excitements, and you're not going to find any of them if you're busy moping.
2. Be generous. Help people down on their luck, brighten their days in any way you can, and dont be afraid to spend a bit of coin on a bit of fun.
3. Be wise. There are times for joy, and times for seriousness. Without sadness, joy can not exist, and vice versa.

### Notable Worshippers

Kasdri Valmorn

Thaddeus Hargrave

Nathaniel Lightheart

Halrune Virynore
Vesperia

Goddess of War and Blood, Vesperia has been the patron of warriors throughout the ages. Delighting in conflict, Vesperias blessing has turned the tide in many wars. Despite her love of battle, Vesperia values the honoring of all soldiers, regardless of their valor or personal deeds, save for cowards, which she abhors. Clerics and Priests of Vesperia maintain the belief of torture being one of the greatest of sins, and indeed many petition for prisoners of war to be released, so they may yet fight another day.
Technology

The level of technology in Leomoth has recently undergone an upheaval. Wondrous inventions and new mechanisms have changed the lives of almost everyone. The origin of this upheaval was the invention of The Steam Engine. This has allowed for not only increased transportation of both people, goods, and ideas, but also new, more efficient ways of producing goods and materials.

### List of Inventions

Below is an incomplete list of newly invented machines, items, and more.

The Steam Engine

The Printing Press

Electrical Lights

Replaceable Parts

Steam Locomotives

Steam-Powered Boats

Sky Strider Airship

Double-Shot Crossbows

Typewriters

Telephones

Cameras

Friction Matches
Truefire, The Burning Talon Blade

Truefire, also called "The Burning Talon Blade" By the Lofthaven Royal Family, is a sword in the possession of Savic Lofthaven II. It has been in the possession of his bloodline for centuries, passed down from various owners, starting with its original owner, and true master, Alora Whitby.

It is composed of a dark gold hilt, encrusted with a single yellow gemstone, and while its whitish-silver blade was once only about an inch long, it has since extended to about four inches longer, additionally bearing a mysterious inscription. The wielder can activate the blade, causing a gout of magical fire to spring forth from it.
Quin

Quin is the apparent leader of the ash pirates Group Alpha encountered at Quins Redoubt. After helping them defeat a band of Gnolls who were attacking the camp, the pirates agreed to take Group Alpha to The Lotus Den free of charge.

She perished along with the rest of her crew, and Raphael Mirtens, in an Ash Serpent attack in the Ash Wastes of Pelidan.
The Wall

A large monument in dedication to the history of the Vel'Karis, constructed by Daedalus.

The wall is covered in a large mosaic, separated into several segments, which stretch in order from the wall in front of you, circling all around the room.

Each displays a particular scene, and Daedalus spoke about each of the panels to Group Alpha.

The first panel depicts a large mass of people ascending a massive set of stairs, with the sun at the top. Beneath, it reads

“Our people rose from their ancient home, and became ascendant.

**The second panel shows one man, a hooded figure with outstretched arms, the view of a city between them.**

“We swore loyalty to Praeteris, our divine protector, who has guided us from time immemorial.”

**The third panel shows the same hooded figure from before, alongside what appears to be a woman in a black cloak, standing side by side, hands interlocked.**

“Praeteris took Stelli’Aris as wife and councilor, and the two of them let magic prosper”

**The fourth panel shows what appears to be five roads converging to a single point, with an orange circle at the center. Near this circle, on the roads, are several limbs, painted in bronze, one for each road. Two arms, Two Legs, and a head.**

“Our Emperor and Empress brought our people close together, and began work on a new people.”

**The fifth panel shows what appears to be dozens of Formis, standing in row upon row, weapon in hand.**

“We Formis were created to protect the Vel’Karis, and we would accomplish our task with fervor.”

**The sixth panel shows a five headed dragon high in the sky, beneath which stood hundreds of people, both Formis and otherwise, with who you assume to be Praeteris and Stelli’Aris at the center.**

“The Drak’Vor came and for twelve brutal years we fought with all we had, and won.”

**The seventh panel shows a crater in the ground, with the land being pulled into the sky. It appears there is a city on top of said landmass.**

“Our people would ascend once more, and Praeteris would block access to us, to prevent outside incursion once again.”

**The eighth panel shows the same city as before, still floating, though no ground is beneath it. On the left and right sides, there are what seems to be two armies facing each other, the left hand army led by Praeteris and Stelli’Aris, and the right hand army seemingly being led by another figure, a woman in a black cape, wielding a sword.**

“The child of Praeteris and Stelli’Aris would rise against her parents, and incite a rebellion against our masters. Wielding the Blade called Nemesis, she nearly defeated her creators, but her strength was not enough.”

**The ninth panel shows another city, walled off, along a coastline.**

“The surviving rebels were shown mercy, and allowed to walk Toris once more. Their leader was locked away. We were told that should we wish to walk amongst the ascended people once again, we must wield the helm at the Tower of the Iron Star.”
Sky Strider Airship

latest model of Sky Strider Airship

The Sky Strider Airship is a flying contraption originating in The Sidonian Republic. The first model was designed in 182 F.T, and the first successful flight was in 184 F.T. It is magically powered and thus requires a magic user on board for a sustained flight.

It was designed by Arcanists from The Wildwood Company, and was in development for five years.

The most recent model is commercially sold at a steep price, and can support a full time crew of twenty, although its total capacity for passengers is up to 30. The minimum number of crewmen on board is five.
Razgriz

A mysterious entity of which little is known. It seems to be some sort of force of nature, or according to The Beginning, an embodiment of change. Zachariah Alderion was the first to learn about, having been visited by what seemed to be Razgriz; a massive figure clad in shining crimson armor and wielding a matching sword. It gifted Zack a chunk of its armor, naming him the "Seeker" of Razgriz.

Through the use of Legend Lore, it has been learned that Razgriz exists either as a great demon, or as a great hero. It seems that Zack, as its Seeker, is to decide not only who the next Razgriz will be, but also if they are the demon, or the hero.

Razgriz is said to arrive with the wind, during an "era of great change", a description that by all accounts matches the current state of Farathia.
Sunbreak

Sunbreak is a city located in the western portion of the Realm of Lofthaven. It lies on the eastern shore of Sleekstall Lake, and houses one of the ends of the Korison Memorial Bridge. It is a hub for trade as well as a large producer of maritime goods.

Sunbreak, in its central location, was the target of The Storian Coalition during The Sunbreak War.
Prophecy of the Triumvirate Reborn

“I have foreseen it. A recycling of the past. A new triumvirate. I have seen them rise anew: not as men, but as ideas. Their legacies taken on by those new souls that would embody them. Two who would share so much in common with those greatest of men, will fight. And I have seen them. They will fight against the betrayer, the one who ignored my warnings before. I have seen what will lie beyond, should the False-Chosen and Light-Bringer reborn not succeed in their task. I have seen the universe brought to ruin, this world a broken, splintered version of itself.” - The Oracle
Session 23

Republic of Westbrooke v Nathaniel Lightheart

The trial of Nathaniel begins with Sarm taking control of the accusation.

Factus defends Nathaniel as his lawyer despite having zero credentials.

The two sides go back and forth, and the jury is called to make a decision.

At the last second, Alheim Cornelius arrives with Korrison Brasshammer in tow, attesting to Nathaniels innocence despite having no evidence.

The Judge, Halrune Virynore, finds it impossible to doubt the words of a man to whom the entire continent owes their lives to.

The trial is interrupted once more by Kistarin Yvris, who reveals Osteria Modali, who claimed to be injured in the attack, was the actual culprit, and that she set her up.

Halrune forces the guards to arrest her, and she is executed on the spot for her terrible crimes.
Teth Stonedown

Teth Stonedown is a hobgoblin citizen of Westbrooke, and a frequent customer of Magmas Gaming Emporium, the Republics premiere casino.

He made quick friends with Julius Von Parvel, sharing many drinks together and mingling with his friends.

He seemed to want to give Nathaniel Lightheart a great sum of money for the slot machines, for unknown reasons. Nathaniel declined the offer.
Sleepy Lightning

9th Level Coactimancy

Casting Time: 1 action

Range: 60 feet

Components: S

Duration: Special.

Classes: Bard, Sorcerer, Wizard

You conjure forth a gout of white electricity that can put a target into a state that lies between life and death. Make a ranged attack roll. On a successful hit, the target is reduced to 0 hit points, and is permanently put into a form of stasis. While in this state, the target becomes immortal, no longer aging, and not needing to eat, drink, sleep, or breath, though they are completely incapacitated. They are invulnerable to damage, and the only way for the spells effects to end is either a wish or true resurrection spell. Either of these spells must be cast in the direct presence of the spells original target.
Spacial Tear

6th Level Coactimancy

Casting Time: 1 Action

Range: 10 feet

Components: V S M (A hollow gemstone)

Duration: Instantaneous

Classes: Bard, Sorcerer, Wizard

You tear a rift into a target within range. They must make a dexterity saving throw or take 8d8+Your Spellcasting Modifier. On a success, they take half. On a failure, they are instantly pulled in a straight line to a location of your choosing up to 60ft away.
Starcrest Rebellion

## Scions of the True Archon

The Starcrest Rebellion are the scions of the true Archon of The Republic of Westbrooke, Alheim Cornelius. They've formed to end the false Archon, Khyber, and reclaim her host, Lucien Novelle, thus restoring peace and justice to Duloris. The Rebellion operates out of the city of Starcrest, located at the heart of the Republic.

Months of fighting have left the Rebellion in a strong position, having taken Alintera, Highwater, Retherdale, and Bridgewatch, though the latter was recently annihilated. Still, a wide array of allies now stand alongside the Scions of the True Archon, including the Sacred Order of Saint Joriel, the armies of Caledor City, and more.
Zachariah Alderion

Zachariah Alderion is an Aasimar Paladin and member of The End of Silence and the Eyes of the Archon.

Born in the former Sidonian Republic, Zack has dedicated his life to the call of heroism, rediscovering the ancient deity Nusemnee, and being the first, aside from Arabella Whitby, to hunt for the Vestiges of Creation.

### Apperance

Zack is a well-built, athletic man who bears the signs of a life of fighting. Scars run across his face, and the rest of his body, and his armor is covered in scrapes, dents, and scratches, which he is constantly working to repair. That armor, Lux Aeterna, is strangely built, and does not share its design with any other piece of armor. Its origins are unknown, but its strange appearance has led many to believe it has an otherworldy origin.

### History

Zachariah Alderion was a member of The End of Silence and a former companion of Lucien Novelle. He carried one of the two Vestige Compasses, and was the de facto leader of his team. He was killed by Lucien Novelle a year prior to Group Alphas journey into Duloris, a fact which Lucien worked tirelessly to change.

Though he did in fact perish in his fight against Lucien, Zack was eventually revived by Acacia with the Life Bringer Gauntlet of Lux Aeterna. He, along with the rest of the End of Silence, have been quietly following the efforts of 'Group Alpha', waiting for them to form the Chains of Phantasia, for only then could they reveal themselves, and enact their plan to defeat Khyber once and for all. Now, the two groups united as one, they can make their stand against The Hushed, and retrieve their friend once and for all.

### Notable Items

Lux Aeterna, The Armor of Eternal Light

Lightsplitter, The Galeforce Sword
Prince Delsin

## Prince Delsin, Son of Ichor, Lord of Norevis, Scion of the Bloody Fang

First being heard of within the Ruins of Starcrest, the supposed Prince of the Vel'Karis was a mystery even to Factus Formis, who was unaware of any potential relation to Praeteris, Stelli'Aris, or the Princess of the Vel'Karis. With further exploration, however, he and the rest of Group Alpha eventually came face to face with the Prince, having arrived at Heavensfall Keep at the instructions of Daedalus.

Prince Delsin claimed to come to the Keep every now and then, and described himself as the curator of its vast collection of knowledge. He also stated that he frequently "ascended" to the current realm of the Vel'Karis, The Gilded Halls of Etreidies.

Though their meeting was brief, and perhaps a bit stressful, Prince Delsin did allow Factus Formis to take a single tome from his library, out of respect for his service during the Vel'Kari Dragon War.
Vestige

A vestige is something referenced on Kasdris Plaque. They seem to somehow be tied to Praeteris and the Vel'Karis. According to the plaque, they seem to be extremely dangerous somehow.

As of yet their exact nature is entirely unknown, though Thaddeus Hargrave revealed that they meant to be the strings of a magical harp called The Chains of Phantasia.

Arabella Whitby is actively hunting the Vestiges, and Lucien Novelle believes that he and some of his old friends were doing the same, using a Vestige Compass, which he has since reacquired.

They posses strange features, such as their ability to take different forms and move on their own. Their level of sentience is unknown, if it exists at all, but regardless, their inability to be tracked reliably has been Seras greatest frustration for well over a century.

The Vestiges have all been purified by the 'Group Alpha'

Red Vestige

Black Vestige

Gold Vestige

Purple Vestige

Green Vestige

Silver Vestige

Yellow Vestige

### Related

The Purifier

The Chains of Phantasia

Nemesis, The God Killer Blade

Kasdris Plaque

Praeteris
Aela

## Aela Froid

Aela Froid, o simplemente Aela, es un personaje creado por Dani, para la primera historia, la Araña de Nadeh. Más adelante se convierte en un PNJ.

## Trasfondo

Aela es una hija ilegítima de un ladrón muy reconocido de Reino Vecino.

## Historia

Aela nació el capítulo 12, de la página 3, del versículo 2 a los 50 solsticios.

A los 30 años (12-3-2-80) conoce a Avogadro y van hacia Nadeh, para liberar a la ciudad de la Araña legendaria de Nadeh.

A los 42 años (12-3-2-92) se enteró de que el rey de Reino Vecino hizo un pacto con una deidad, a cambio de poder, e inició una rebelión que continuaría años y años.

A los 72 años (12-3-3-22) conoció a Illidan, Zor y Estarossa, los cuales le ayudaron a la rebelión contra el rey de Reino Vecino.
The Purifier

The Purifier, also sometimes called "The Box" or "The Cube" is an object which Kasdri Valmorn has claimed to have found in the woods near Highcrest, located directly above Kasdris Plaque. According to his story, he gave it to Sera, but was then tasked by Stelli'Aris to retrieve it, and bring it to her and Praeteris.

Kasdri claims to have absorbed some kind of strange power from the object, and was also apparently visited by Praeteris while trapped within a Spellscar, which is where he learned that the box was called a Purifier.

Upon Group Alpha's rescue of Beatrice Wyrmwater, Sera arrived and placed the First Vestige within the Purifier, its energy transferring into Beatrice and turning her formerly black scales to platinum.

According to Sera, crested on either side of the Purifier were two items that facilitated finding the Vestiges, which have been called the "Vestige Compasses". They are both currently missing, but Sirius Greymoon claims that one of them was in the possession of an old friend of his, and that there was a strong chance that they were hunting the Vestiges themselves.

Avaritio revealed that one of these compasses was in the possession of Renfri, The Wolf Queen, in the Dire Forest southeast of Westbrooke.

Donahue Hadeon asked Kasdri to retrieve the purifier for him, for as of yet unknown reasons.

Factus, after using the Legacy Rune, has discovered the Purifier is over a thousand years old.
Viejito del inicio

El viejito del inicio es la primer persona que se encuentran Avogadro y Aele al llegar a Nadeh. Él le da una daga a Avogadro, porque lo hace acordar a su hijo que hace tiempo no ve.

Es una persona solitaria, que prefiere permanecer solo y no conocer a nadie, aún así, extraña a su hijo, que vive muy lejos como para que el viejo pueda viajar a visitarlo.
Kronos

Towering over his surroundings and possibly the last of his kind, Kronos is a Mark IV Formis "Colossus".

Found buried in the dirt by Group Alpha to the north of Westbrooke, when investigating him something triggered an awakening. He emerged from the soil leaving massive hole, and walked straight into the ocean.

He was heard to have said that there is something "inside" of him, which Group Alpha has discovered to be a Vestige. Although they managed to locate him on Fallen Star Island, they were unable to retrieve the item from within him. They left the island with the intent of returning later on, but were shocked to learn that Kronos and much of the island had been utterly eradicated, and the vestige taken to Westbrooke.
Calabozos y Dragones historias de Nirm Wiki

## De qué trata...

Nirm es el único continente en un planeta de un mundo de fantasía. Tierra de humanos, dragones, elfos, arañas, enanos y muchas criaturas más.

Esta Wiki pretende almacenar toda la información sobre las partidas de Calabozos y Dragones - Historias de Nirm que se jueguen. Así como personajes, ciudades, criaturas, etc.

## Navegar por...

* Clases
* Ciudades
* Cronología
* Gremios
* Historias
* Jugadores
* Mitología
* Personajes
* Personajes no jugables
* Razas
* Talentos

## Colaborá con esta wiki

Para escribir un artículo, ingresá el título en la caja de abajo.

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Portada
Avogadro

Avogadro es un personaje creado por Adri, para la primer historia, la araña de Nadeh.

## Trasfondo

Antiguo guardia de un príncipe, en Reino Vecino. Fue expulsado porque el príncipe se enteró que Avogadro en realidad era un ladrón.

## Historia

Avogadro nació el capítulo 12, de la página 3, del versículo 2 a los 45 solsticios.

A los 35 años (12-3-2-80) fue con Aela a Nadeh, para liberar a la ciudad de la Araña legendaria de Nadeh.
Mitología

La mitología de Nirm es un poco compleja y con muchos matices, que están acá separados por: Inicio de los tiempos, magia y alquimia

## Inicio de los tiempos

Cuentan las leyendas que al inicio de los tiempos sólo existían dos dioses: Caos y Armonía.

Ambos vivían en una constante lucha por quién iba a darle la forma a Nirm. Ambos decidieron darle forma empezando por una punta, Caos empezaría por el norte y Armonía por el sur.

Ambos crearon siete criaturas inteligentes, y una de esas siete sería la encargada de luchas por su Dios.

Los dragones lucharon del lado de Caos, en cambio, los humanos lucharon del lado de Armonía.

La batalla inició cuando se cumplieron un millón de solsticios (esto marcando, una página), pero duró sólo un solsticio. Y justo cuando los humanos estaban por matar al último dragón, Caos secuestró a Armonía y la encerró dentro de la montaña más grande del norte de Nirm. Montaña con siete capaz de dureza, representando a las siete criaturas.

Se dice que el Dios Caos todavía yace dentro de la montaña, custodiando a la diosa Armonía. Y que el último dragón vivo, con más de 100.000 solsticios, vive en la cima de la montaña.

## Magia y alquimia

La magia y la alquimia son dos artes que están enteramente relacionadas. Ya que la magia suele funcionar gracias a los cuatro elementos de la alquimia (sal, pólvora, carbón y oro)
Gremios

En todo Nirm existen diferentes gremios donde los personajes (jugables o no jugables) pueden afiliarse o pertenecer.

## Gremio de Luchadores

Actualmente el gremio funciona en Ciudad Imperial, Reino Vecino y Minas de oro del rey Kigrinfuh

 Luchador

## Gremio de Archimagos

Actualmente el gremio funciona en Archimagos del Este y del Oesta

 Archimago superior segundo
The Hushed

The Hushed are a secretive group known by very few. According to Sirius Greymoon, their goal is to "Take over the world from the underneath". They are marked by a musical rest symbol, usually colored gold.

Sirius claims that he used to be affiliated with them, but did not agree with them. Due to this, he says they chained him in a cell and tortured him, and then used him as a tool for approximately seven years off and on.

One of their members, Donahue Hadeon, was Sirius's former mentor who taught him the abilities of the bardic college of whispers. He was recently in Westbrooke, noted to have taught Kara Wyrmwater in harp lessons and tasked Nathaniel Lightheart with a job using the alias "Mister White". He has since been removed from the city by Mister Cornelius.

Sirius also claims there to be an entity affiliated with them. He says the entity to have strangled him to death in a Spellscar, and to wield the blade Nemesis, with which they slew an angel.

## Known Members

* Donahue Hadeon
* Alex

* Khyber
* Raphael Mirtens
* Constance
* Felix Whitlock (One Shot Character)
* Hubert the Horrible (One Shot Character)
* Marneus Fellthron (One Shot Character)
* Claude (One Shot Character)
* Deo (One Shot Character)
Ciudades

Las ciudades de Nirm (al 12-3-2-95) son:

## Mapa de Nirm

De arriba a abajo y de izquierda a derecha: Cima de los dioses, Centro pesquero de Grikiloh, Archimagos del Este y del Oeste, Reino Vecino, Nadeh, Bosque de Huryel, Flora y Fauna de Rolkritah, Ciudad Imperial, Minas de oro de Kigrinfuh, Centro pesquero de Ciudad Imperial, Isla sin nombre.

## Archimagos del Este y del Oeste

Cuando los magos se interesaron en el arte de la guerra y cuando los guerreros se interesaron en el arte de la magia, nacieron los archimagos, desde ese entonces se dedican a proteger todo Nirm desde las sombras. Tienen una estructura donde 12 de ellos (conocidos como "los 12") son quienes están a cargo de toda la ciudad; a su vez también se los considera los 12 seres más fuertes de todo Nirm.

## Bosque de Hyruel

Un bosque habitado por Hypos, Ruels y Elfos, de ahí sus iniciales HY-RU-EL.

## Centro pesquero de Ciudad Imperial

El centro de pesca más grande de todo Nirm, perteneciente a Ciudad Imperial.

## Centro pesquero de Grikiloh

El segundo centro de pesca más grande de todo Nirm, pertenece a uno de los 3 reyes enanos.

## Cima de los dioses

Las antiguas leyendas cuentan que ahí yace encerrada la Diosa Armonía, encerrada por el Dios Caos, dentro de una montaña protegida por el último dragón vivo.

## Flora y Fauna de Rolkritah

Animales para comer y plantas para comer. Todo pertenece a uno de los 3 reyes enanos.

## Isla sin nombre

Poco se sabe de esta isla. Dicen que quien se va, no vuelve.

## Minas de oro de Kigrinfuh

El rey enano Kigrinfuh tiene un trato con el rey de Ciudad Imperial, en donde los enanos los abastecerían de oro y los humanos los abastecerían de protección. El 90% del oro que consiguen los enanos salen de esta ciudad.

## Nadeh

Una isla con muy poca gente y sin ningún rey, sin embargo, el rey re Reino Vecino suele sentir a Nadeh como si fuera una colonia de él.

## Reino Vecino

Una de las ciudades más grandes de todo Nirm.
Talentos

Tu héroe puede elegir una clase al llegar al nivel 5, una subclase al llegar al nivel 9 y una clase legendaria al llegar al nivel 13

## Talentos de habilidades

Cuando alguna de tus habilidades alcanza el nivel 5, se desbloquea un nuevo talento

* Alerta nivel 5: Ver por la espalda
* Atletismo nivel 5: Casi pero no
* Comunicación nivel 5: Hablar con animales
* Erudición nivel 5: Políglota
* Manipulación nivel 5. Manitas
* Subterfugio nivel 5. Esto es mío
* Supervivencia nivel 5: Mecanismo de supervivencia

## Lista de talentos

Amo de la lucha: De ahora en más 18, 19 y 20 en d20 son críticos.

Bendición de Armonía: Nuevo conjuro, se puede usar una vez al día, cura todos los PV de una persona, o revive a alguien con el 50% de sus PV.

Casi pero no: Si el enemigo te iba a hacer 1(uno) de daño, se previene.

Conocedor del terreno: Sabes moverte por el mundo. +1 a Alerta.

Corte triple: Ahora eres capaz de llevar armas de dos manos en sólo una mano.

Esto es mío: Al intentar robar pertenencias, tiras con ventaja.

Hábil en todo: Ahora puedes usar cualquier arma y armadura.

Hablar con animales: De ahora en más puedes hablar con animales. Ganas 1 seguidor animal.

Ímpetu emprendedor: Ganas un trasfondo adicional.

Infravisión: Ves en la oscuridad hasta 20 metros, la visión se basa en el calor desprendido por los objetos.

Instintos enanos: Puedes hacer pruebas de alerta para detectar trampas.

Luchador innato: De ahora en más 19 y 20 en d20 son críticos.

Manitas: Todas las puertas con llaves pueden ser forzadas usando una ganzúa.

Mecanismo de supervivencia: Puedes estar hasta 5 días sin comer ni tomar agua.

No me viste: Empiezas tirando con ventaja en todas tus peleas. De ahora en más 19 y 20 en d20 son críticos.

Patas de araña: Todas las pruebas de sigilo tienen una dificultad de 8. Tiras con ventaja.

Políglota: Ahora eres capaz de leer lenguas antiguas.

Ver por la espalda: Es imposible que te ataquen desprevenido.

Vista aguda: Tienes ventaja en las pruebas de alerta basadas en la vista.
Boreal

## Basics

A pack made up of bitten werewolves and vampires who were turned. They might seem the same as Custos but they are different for the pack members of Boreal see being bitten as a blessing and willingly embrace their animal side and dark side respectively. They were once humans and live a delicate balance between the two worlds but they are predators deep down.

## Ranks

Alphas=The top mated pair of wolves in the pack, they are the lawmakers and have final say in everything.
Betas=Closest to the pack and counsel to the alphas, they are top three fighters in the pack, chosen for their loyalty. Two vampires and one wolf or two wolves and one vampire, may choose a mate among the low ranks. Beta mates hold no power.
Healers=They are entrusted with healing the sick and injured.
Soldiers=Fighters of the pack, they are responsible for protecting the family and its lands.
Sentinels=The hunters and scouts of the pack, entrusted with hunting food and patrolling the territory.
Subordinates=They are responsible for the gardens, farms, cooking, chores, and teaching the young ones. Elders also come to this rank when they retire. Subordinates are adolescents in training and those who do not wish to pursue a rank.
Pups=Those too young to join the ranks.
Abraxas Delacour

## Adulthood

Abraxas took over leadership of Boreal while in Hawaii, their previous alpha, Isabella, having disappeared once more. He fought a werewolf named Khenan for control and injured him. Taking over as the alpha, his cousin chose not to be a member of the pack but serves as his adviser and remained behind in Ithawell, leaving Abraxas to run the pack and bring them back to Ithawell.

## Personality

Runs the pack with a military attitude and very domineering towards everyone, especially the males.

## Appearance

As a human, Abraxas has fair skin with a beard and mustache that is brown in color. His eyes are blue and he stands at 5'10" in height. His face is weathered with age and his eyes are often hardened due to life experiences. When he is a wolf, he stands at 3.5-feet tall and 6.8 feet in length, covered in a mixture of silver, white and dark gray fur with yellow eyes and black paw pads.
Pástor

Pástor es un personaje creado por Carlitos, para la segunda historia, la peste en el reino de Kigrinfuh.

## Trasfondo

Pástor era un espía del ejército de Reino Vecino.

## Historia

Pástor nació el capítulo 12, de la página 3, del versículo 2 a los 65 solsticios.

A los 37 años (12-3-2-2) ayudó salvar la ciudad del rey Kigrinfuh, junto con Ina, Rudolf y Altair.
Icaurs Carvalho

## Early Life

Icarus was born to a vampire father and werewolf mother. The wolf ended up growing up within an orphanage, sometime after his first year of life.

## Adolescence

Icarus was captured at some point by Ordan Hawthorn after the Custos werewolf alpha caught him pickpocketing. He was thrown into the dungeons beneath Custos, starved and mistreated by the werewolf alpha. One day, a woman named Alice was thrown into the cell and they mated with each other before escaping, the vaewolf not knowing that she was a member of the Blood Order who wanted to kill him due to a defective chip in her head. They escaped through the catacombs and sewers underneath the dungeons but were separated. While Alice would die, Icarus survived barely, being found by Silvia who was the newest member of Custos and a healer. She ended up bringing Icarus to the house and tended his wounds before he ran off. Sometime during the tri-pack vacation, Icarus joined and became an employee of Illyria Corporation, unknowingly a part of the Blood Order.

## Appearance

Icarus has pale skin with blond hair and bluish-grey eyes. He also has a blond beard and mustache and is muscular with a large build. When a wolf, he is covered in black fur with yellow eyes.

## Personality

Icarus can be a flirt when he wants to and is also very aggressive and dominant, a trait of his species. He is possessive of what he thinks of as his mate or mates and will defend them furiously with his life but can be gentle if his heart is opened up and he cares for someone. Unfortunately, it is hard to tell if he means what he says or if it is a ruse which often leads to heartache. He doesn't trust easily, being let down time and again.
Eden Marrow

Hunter and Future Concubine to Ordan

## Eden Grace Marrow

### **Appearance**

*Eden stands at 5' 5" and holds a petite physique, weighing in about 129 lbs, which is mainly muscle in her lean figure.Her skin is a beautiful tan and is adorned with light freckles along her face, arms, and neck that leads to her shoulders. These features are complimented and contrasted against her ebony hair and bright jade eyes.*

### **Personality**

*Eden has a very gentle and kind heart, not really having an abrasive side. She loves to help other people in need and often finds herself helping in the Medical room whenever she can. Although she is very gentle, she can be a bit feisty and stern, almost like a mother bird; she gets it from her mother. She will chastise those who do something wrong, but will never reprimand unless it's absolutely needed. The only time anyone will ever see her snap is if someone is in grave danger or she is absolutely at her patient's ends.*
Nisha Garner

### Relatives

Father (unknown),Audrey Garner (mother)-deceased, Malachi Garner (twin brother)-alive

## Physical description

### **Appearance**

As an infant, Nisha had pale skin like ivory with short fuzzy hair that is ebony in color and gold eyes.

### **Backstory**

Early Life

The daughter of Audrey Garner and an unknown man, Nisha is the older of the twins by half an hour, but unlike her twin she was born a pureborn vampire whereas her brother was born a dhamphir. Conceived a couple nights after her mother was left for dead by some football players, she grew up separated from her brother in Boreal, the children born two months early after a high speed chase resulting in their mother going into labor. Her twin was kidnapped by the Blood Order Deputy when they were born and later that same evening her mother was killed by a Blood Order acolyte, leaving Nisha and Malchi orphans.
She was taken back to Boreal later that evening after her mother's death and given a place within her mother's pack Boreal as a pup.
Jaehwa Shin

Mia Shin | Sister: Deceased

## Personality

Jae may be short, but he's feisty when it matters. He's stubborn yet oblivious. His cluelessness hurts him most in conversations, but he's gotten used to it to the point where he can make small talk without coming off as weird or antisocial.

He's anxious and doesn't handle pressure too well. Those who know him best call him sweet. He really tries to take care of everyone even when he's not capable. They're all important to him, even the people he doesn't like, hence his gullibility.

## Backstory

Mia, Jae's sister, meant everything to him. They were each other's world. They helped each other out through thick and thin. Some of Jae's fondest memories are of him and his sister making messes and sharing jokes.

But Mia was special. Her intelligence was superior, and it's always the geniuses that suffer the most in life. She was bullied and struggled with socialization. As a result, she became withdrawn and depressed. No one in her family noticed because it was so gradual.

Jae feels responsible for not having kept a better eye on her.

Mia committed suicide. Jae blames himself for her death even though he's been told countless times it wasn't his fault. He removed himself from everything in his life, effectively shutting down. There was no happiness, no joy without his sister. Distressed, he ran off one day, stumbling through the city limits and out into the woods. There he was bitten.

Alone and injured, he walked miles upon miles before winding up at Ithawell. Eventually, he decided he couldn't return to his old home like this. He'd never asked to be turned, never wanted to have to suffer in such a way. Thus, Jae spent his time researching with whatever resources he could find (books, the library computers, people), but there was nothing that could turn him back.

Jae soon learned there were others who felt the same way about being turned. Abandoned and desperate for a connection, Jae joined them.​
Lazarus Cross

## Early Life

He was born sometime after the war that nearly wiped out the dhamphir and vaewolf cousins; living his life in Hawaii with others who had taken refuge there.

## Adulthood

He was made Deputy of the reborn Celestial Order upon hitting maturity and due to his close ties to Vladimir, being his best friend. He also has helped Nomvula raise Elwin after her mate Archibald was murdered.

## Appearance

He has pale skin with brown hair and brown eyes, standing at 5'8" in height.
Malachi Kurkua

### Relatives

Father (unknown), Audrey Garner (mother)-deceased), Nisha Garner (twin sister), Basilia (adoptive mother), Kia (younger adoptive sister)

## Physical description

### Eye color

Silver

**Appearance**

Malachi has pale skin with silver eyes and fuzzy blond hair.

**Personality**

TBD

**Backstory**

Early Life

The son of Audrey Garner and an unknown male, twin to Nisha. Malachi was conceived during the last couple hours of his mother's life by the vampire who sired him and Nisha. By the time his sister was conceived when his mother was a full vampire, fate had written the male of the twins be born a reject by human and supernatural society while his sister be a pure race. When his mother was five months pregnant, after a high speed chase, his mother went into labor, Nisha ripping her way out of their mother. Fate would continue to be cruel, causing the Deputy of the Blood Order to steal the newborn male infant. Later that night, Malachi and Nisha lost their mother when she was killed by a Blood Order acolyte at Custos, the very order he is now a part of.

Adolescence

TBD

Adulthood

TBD

**Relations**

Audrey Garner

Audrey was a vampire who was impregnanted by a vampire after the last hours of her life as a human with Malachi and then impreganted by that same vampire to sire his twin sister, Nisha.  Audrey deeply loved her children and was heartbroken and terrified after Malachi was taken from her, the mother dying before she could even meet her son or rescue him.

Nisha Garner

   Nisha is Malachi's older twin sister though was concieved around four hours after Malachi when his mother's transition to a vampire was complete and she was in a weakened and shocked state.

Basilia Kakua

Basilia, master of the Blood Order, took in Malachi as her own child and raised him to be a solider and warrior.  The child owes a lot to his adoptive mother who he loves and trusts with all his heart.  As his adoptive mother also never knew her parents, Basilia and Malachi have something in common with each other, the child being given Basilia's last name and his first name.
Oliver Larch

## Early Life

### Relatives

Richard Larch (father-human turned vampire), Rhea (werewolf sister), Helen Sanguine (vampire mother), Elizabeth Cross (werewolf stepmother), several vampire and vaewolf siblings (all deceased)

## Physical description

### Eye color

Brown

Oliver was born to Helen Sanguine (vampire) and Richard Larch (turned vampire, formerly human) a few months, conceived a few months after his father became a vampire. Born a month after his sister, Oliver grew up with several siblings, his parents and his stepmother (Rhea's mother) in a modest mansion.

## Adulthood

The family was slaughtered, hunted down, with only Oliver and Rhea surviving. They took their father's SUV and fled, traveling until they got to Lichen where they were accepted by Blake. Oliver ended up becoming a Keeper as he learned healing from his mother when she was alive, his mother formerly a midwife when she had been human.

## Appearance

Oliver has pale skin with brown hair and brown eyes. He is 5'7" tall and not very muscular but can hold his own in a fight.

## Personality

Generally a peaceful person, he can get rather angry and aggressive with his sister when she slips up and speaks of their family. He loves healing and helping others, finding himself most at home within the medical room of Lichen though just as comfortable outdoors gathering various herbs and human medications. He is protective of himself with his sister and can be rather stern, but when he becomes starved of blood or upset about something, will become quite aggressive and his personality flips 180 degrees. Mostly finding Rhea's actions annoying, he doesn't appreciate her teasing him and will make it known by shoving her and scolding her, whether in private or public but he does care for her.
Lichen

## Basics

A pack made of only purebred vampires and werewolves, they were born this way, werewolves embracing their animal side and vampires, their dark side. They hunt humans for food and sport, often coming to blows with the other two packs.

## Ranks

Alphas=The top two vampires in the pack, they are the lawmakers and their decisions are final. The alphas keep those of each sex in line.
Betas=The top two werewolves in the pack, they are law enforcers, counsel to the alphas, and closest to the pack. They step in if the alphas are sick or away.
Hunters=They are in charge of hunting for the pack, patrolling the territory and managing the farms. They are the ones who often purchase the servants and Blood Slaves.
Guardians=The protectors of the pack. They track down anyone who may be tracking them and make sure they don't live to see the next dawn. They are also trained in keeping the high ranking members safe and watching over the territory/family.
Keepers=They are the caretakers of the family, responsible for tending to the sick and injured. They keep the slaves and servants in good condition, teach the Fledglings discipline, develop drugs and form the heart of the family, keeping the blood flowing at all costs.
Blooded=These are members who have settled into their lifestyle, beginning at the stage of young adulthood or two decades. They are fast and strong, and gifted with heavy endurance. Elders tend to be put in this rank when they retire as well. They are responsible for the daily maintenance of the home, chores, cooking and supply runs. Blooded are also those who don’t wish to pursue a rank.
Fledglings=These vampires and werewolves have little control over their hunger, and are considered insane, the vampires completely draining a person without realizing what they are doing and werewolves giving into their hunger and often eating people. They are not incredibly strong nor fast, and may be more prone to death than any other. Children are considered fledglings until they reach young adulthood.
Notifications

Home

On the top bar on the right hand side is a world globe. This is a button which will take you to the dashboard where you can look at your daily tasks and also check through your notifications. If there is a number in yellow by the globe then it means there are notifications for you to look at.

Notifications will alert you to the score of previous matches, if a player gains a level, as well as other interesting news about your club.

When you go to the screen you will see the notifications that you haven't already seen. If you want to look at notifications you have already seen, then there is switch to allow you to do that.

There is one further option you have which is to toggle between notifications for your present club (the button with one club shield on it) or show notifications for all your clubs (button with multiple club shields on it).