Perception-Based Classes

This page exhibits every one of the **Perception-based Classes** at a player's disposal. These classes are unmatched at range. They are capable of throwing enemies off and striking them down from long distances. They usually find themselves using long-range weaponry like bows and the like or throwing weapons. Because of their over-reliance on their tools, however, they can usually be brought down with one or two well-placed strikes.

## Scout

Scouts are those that who choose a less direct means of combat. Where they lack in swordsmanship, they excel in archery. Their perceptive eyes allow them to see that which others may not notice. They may still try to rely on a weapon like a sword if left in dire straits.

### Default Abilities:

- **Scout**: Passive; Gains +2 to Ranged Attacks. Loses -4 to Melee Attacks with medium or larger weapons. Also gains +5 to movespeed.

### Stat Alterations:

Scout Health/Resources

Scout Base Stat Alterations

Scout Modifiers

## Ranger

Rangers are fighters who prefer to tackle problems from two directions. They have unrivaled skill with bows as well as taming and assisting animals. Many rangers live out in the wilds amongst nature and find themselves most at home there.

### Default Abilities:

- **Ranger**: Gains +1 to Ranged Attacks. They gain an additional +1 to Ranged attacks with a Bow Equipped. Loses -4 to Melee attacks with medium or larger weapons. Attacks on targets that aren't *Marked*, *Mark* them. Landing a critical strike on a *Marked* target will ignore armor. Starts with an Owlhawk companion with minimum defense and hp ranges.

### Stat Alterations:

Ranger Health/Resources

Ranger Base Stat Alterations

Ranger Modifiers

## Arbalest

Arbalests are simple combatants. They don't want to be hit, and would prefer if you were the one being hit instead. They see things in a more practical way. None of that running headlong into battle with a hardy grip on a sharp iron stick for them. Arbalests prop themselves up with a crossbow, hunker down, and pitch their tent. What's even more is they're quite good at it. Many Arbalests were hunters or soldiers, having learned long ago how to hold their own in an uneasy wild world, laden with things ready to seek you out and take you down.

### Default Abilities:

**- Arbalest**: Gain +1 to Ranged Attacks. Gain an additional +1 to Ranged Attacks with a Crossbow equipped. Gain an additional +2 to Ranged Attacks if you didn't move last turn. Lose -4 to Melee attacks with medium or larger weapons.

**- Prey Spotted**: Utility; 5 turn Cooldown; Enter *Stealth* and *Mark* a target.

### Stat Alterations

Arbalest Health/Resources

Arbalest Base Stat Alterations

Arbalest Modifiers

## Gunner

Gunners, self-explanatorily, are proficient with guns. Be it handgun or rifle, no one will know better how to use it than a Gunner. As they focus on using guns as a means of combat, Gunners usually lack the tact to use weapons that aren't guns. Most of the smarter population don't want to challenge someone with a weapon as dangerous as a gun, though there's always idiots who try anyways.

### Default Abilities:

- **Gunner**: Gain +1 to Ranged Attacks. Gain an additional +1 to Ranged Attacks with a Gun Equipped. Lose -4 to Melee Attacks with medium or larger weapons. Gun-type weapons have their maximum range extended an additional 15 ft when firing at a *Marked* target.

### Stat Alterations:

Gunner Health/Resources

Gunner Base Stat Alterations

Gunner Modifiers

## Magehunter

MageHunters are those who have turned to hunting the dark entities residing in Dresalin. They particularly dislike those of magic ilk and, given the chance, will usually try to slay an Arcana user at the earliest opportunity. However, the best way to fight fire is with fire, and Magehunters have turned to using the "dark arts" against Arcanists and the like in order to match their power and rid the world of them. Magehunters can be found sporting their Guild Seal that they received from passing the initiation in The MageHunter Guild.

### Default Abilities:

- **MageHunter**: Gains +1 to Ranged Attacks. Gains an additional +1 to Ranged Attacks if a Casting Catalyst is equipped. Begins with the Guild Seal item. Loses -2 to all Modifiers if this item is not in their inventory.

Supplementary Gear
A Seal proving your worth to the MageHunter Guild. Grants +4 Arc. Res. while in one's inventory.

### Stat Alterations:

MageHunter Health/Resources

MageHunter Base Stat Alterations

MageHunter Modifiers

## Cannoneer

Cannoneers are a rowdy bunch of men and women that love things that go \*boom\*. Cannoneers can usually be picked out from the crowd as the biggest or heaviest person there. They usually wear lighter armor on account of their weapon and ammunition being so heavy. Cannoneers are very proficient with cannons, obviously, and as a result of focusing their time on learning how to use something so specialized, aren't good with much else.

### Default Abilities:

- **Cannonneer**: Passive; Gains +1 to Ranged Attacks. Gains an additional +1 to Ranged Attacks if a Cannon is equipped. Loses -4 to Melee Attacks. Stat requirements to equip Cannons are Halved.

### Stat Alterations:

Cannoneer Health/Resources

Cannoneer Base Stat Alterations

Cannoneer Modifiers

## Shade

Shades are silent and nimble. They don't talk much and most will barely notice that they're there. They mask their presence as much as possible. They're skilled with a plethora of short-ranged weaponry and hand-to-hand combat, but have a special proficiency with thrown weapons. They prefer to pack as light as possible as to prevent themselves from making as much noise as they can. They're more used to gathering information than to fighting but they can kill when necessary.

### Default Abilities:

- **Shade**: Gains +1 to Ranged Attacks. Gains an additional +1 to Ranged Attacks if Throwing a weapon. Thrown weapons dealing single-target damage have their damage doubled. Does not have to roll DEX + PER to move while in *Stealth*.

- **Shade's Specialty**: Talent (Extra); 2 Turn Cooldown; Enters Stealth.

### Stat Alterations:

Shade Health/Resources

Shade Base Stat Alterations

Shade Modifiers