Megumi Fushiguro (Inherited Cursed Technique)

Role:
 Agitator

 721

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Deals 100% Physical Damage to the Selected Enemy.

If "Kon" is active: Grants an additional 140% Jujutsu Damage and 20% Break Damage.
Deals 105.6% Physical Damage to the Selected Enemy.

If "Kon" is active: Grants an additional 147.8% Jujutsu Damage and 20% Break Damage.
Deals 111.2% Physical Damage to the Selected Enemy.

If "Kon" is active: Grants an additional 155.6% Jujutsu Damage and 20% Break Damage.
Deals 116.8% Physical Damage to the Selected Enemy.

If "Kon" is active: Grants an additional 163.4% Jujutsu Damage and 20% Break Damage.
Deals 122.4% Physical Damage to the Selected Enemy. If "Kon" is active: Grants an additional 171.2% Jujutsu Damage and 20% Break Damage.
Deals 128% Physical Damage to the Selected Enemy. If "Kon" is active: Grants an additional 179% Jujutsu Damage and 20% Break Damage.
Deals 133.6% Physical Damage to the Selected Enemy. If "Kon" is active: Grants an additional 186.8% Jujutsu Damage and 20% Break Damage.
Deals 139.2% Physical Damage to the Selected Enemy. If "Kon" is active: Grants an additional 194.6% Jujutsu Damage and 20% Break Damage.
Deals 144.8% Physical Damage to the Selected Enemy. If "Kon" is active: Grants an additional 202.4% Jujutsu Damage and 20% Break Damage.

* lvl 1
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* lvl 10

Deals 80% Jujutsu Damage to the selected Enemy. 60% Chance to Stun the target. If "Kon" is active: Grants an additional 140% Jujutsu Damage and 20% Break Damage.
Deals 85.7% Jujutsu Damage to the selected Enemy. 64.3% Chance to Stun the target. If "Kon" is active: Grants an additional 152% Jujutsu Damage and 20% Break Damage.
Deals 91.4% Jujutsu Damage to the selected Enemy.68.6% Chance to Stun the target. If "Kon" is active: Grants an additional 164% Jujutsu Damage and 20% Break Damage.
Deals 97.1% Jujutsu Damage to the selected Enemy.72.9% Chance to Stun the target. If "Kon" is active: Grants an additional 176% Jujutsu Damage and 20% Break Damage.
Deals 102.8% Jujutsu Damage to the selected Enemy. 77.2% Chance to Stun the target. If "Kon" is active: Grants an additional 188% Jujutsu Damage and 20% Break Damage.
Deals 108.5% Jujutsu Damage to the selected Enemy.81.5% Chance to Stun the target. If "Kon" is active: Grants an additional 200% Jujutsu Damage and 20% Break Damage.
Deals 114.2% Jujutsu Damage to the selected Enemy. 85.8% Chance to Stun the target. If "Kon" is active: Grants an additional 212% Jujutsu Damage and 20% Break Damage.
Deals 119.9% Jujutsu Damage to the selected Enemy. 90.1% Chance to Stun the target. If "Kon" is active: Grants an additional 224% Jujutsu Damage and 20% Break Damage.
Deals 125.6% Jujutsu Damage to the selected Enemy. 94.4% Chance to Stun the target. If "Kon" is active: Grants an additional 236% Jujutsu Damage and 20% Break Damage.

* lvl 1
* lvl 2
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* lvl 5
* lvl 6
* lvl 7
* lvl 8
* lvl 9
* lvl 10

Deals 125% Jujutsu Damage to all Enemies.
Deals 135% Jujutsu Damage to all Enemies.
Deals 145% Jujuts Damage to all Enemies.
Deals 155% Jujutsu Damage to all Enemies.
Deals 165% Jujutsu Damage to all Enemies.
Deals 175% Jujutsu Damage to all Enemies.
Deals 185% Jujutsu Damage to all Enemies.
Deals 195% Jujutsu Damage to all Enemies.
Deals 205% Jujutsu Damage to all Enemies.

* lvl 1
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* lvl 5
* lvl 6
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* lvl 8
* lvl 9
* lvl 10

Deals 300% Jujutsu Damage to the Selected Enemy. If "Kon" is already active: Deals 400% Jujutsu Damage instead of 300%.Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 333.3% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 444.4% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 366.6% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 488.8% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 399.9% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 533.2% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 433.2% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 577.6% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 466.5% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 622% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 499.8% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 666.4% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 533.1% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 710.8% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 566.4% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

Deals 755.2% Jujutsu Damage instead of 300%. Activates "Kon". Deals 20% more Break Damage for 1 Attack. Reduces Damage Received by 10% for 1 Turn.
Deals 599.7% Jujutsu Damage to the Selected Enemy. If "Kon" is already active:

 Note: The Percentages for the Combo Effect can be increased with Dupes. A Detailed View of What Dupes do for each Character will be added in the Future.

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