West Mudorow

**West Mudorows** is a dense forestland which borders the Phault Settlements and Mudorows.

## Description

West Mudorows consists of a large, dense forest with a few Industrial outposts in the area including a holding cells used to keep escaped Mudokons.

## Hand of Odd storyline

### Opening Cinematic

Abe was brought to the Holding Cells in West Mudorow as Woodson told Abe that he was planning to sell him to an acquaintance of his while Abe told him that he will never be slave again in which Woodson told him that didn't have a say in his work placement before leaving him in the cells and a pair of sligs to guard him in which Abe looks at the player and said "get me outta here..."

### Gameplay

#### Holding Cells

In order to free Abe - the player will have to use the W/A/S/D keys or left thumbstick to lose Abe's bindings enough to let him free himself, however, his wrists will remain bounded and as such climbing or chanting won't be possible for a while as the player won't be get to the first secret area near the beginning as he has to avoid the sligs that were guarding the holding cells as he headed down a path as he went further into the forest with scrabs running in the background and foreground before reaching an area with UXBs and a Scrab between two raised platform as Abe can either try to trick the Scrab into running into the UXB or used double jumping to get to the other raised platform before reaching a piece of metal to cut off the bindings before the player can go back and get to **secret area #1** to acquire the first two royal jellies.

Upon resuming the paths, Abe will be able to use the tree branches to swing across above where the Scrab and UXB should the player wish avoid letting kill itself before using a set branches to allow the player to get to **secret area #2** above the Holding Cells area to get the next before continuing on as the player heads leftwards following the path.

#### Outpost 01

Abe follows the path to Outpost 01 in which Sligs and Slogs were patrolling the area with a few Arpac pens which Abe will have to jump over to continue he through the outpost as the player can locate the hidden bird portal to get to **secret area #3** acquire the fourth and fifth royal jelly before returning to the main path as Abe gets pass the outpost in which on the path to the next outpost was paramites in the area with slig gunners in the background.

#### Outpost 02

After getting past the paramites - he reach another Outpost that had Arpac pens with moving bombs, UXBs, and a chant suppressor in the area along with a few vending machines including means resources and loots as well as avoiding the scrab kennels. Slig gunners and snipers in background were in the background forcing Abe to avoid them. Forced to trigger motion detectors they'll release a pack of slogs at him, Abe was able to get through the outpost with player able to using the opportunity to get to **secret area #4** using a hidden bird portal to reacquire the sixth and seventh royal jelly.

The player reaches a bird portal which Abe can use to get Outpost 03.

#### Outpost 03

The player arrived in an Arpac pen forcing Abe to get out of it as soon as possible before the Arpacs managed to kill him in which slig snipers in the background in trees were surveying the areas along with motion detectors which will trigger the moving bombs. Abe can use smoke grenades to make it easier on himself to cross the outpost an acquire ninth royal jelly from topmost platform via double jumps. As Abe was about to leave - a moving bomb collides with one the trees that a slig sniper was on causing it fall down and destroy the bridge forcing Abe to climb down out run some scrabs in order to reach the bordering fence and climb it while avoiding moving bombs to reach the next outpost.

#### Outpost 04

After evading the moving bombs and reaching Outpost 04, Abe descend onto the ground floor in which had three bird portals in which one of them will take him to **secret area #5** allowing to acquire the tenth and eleventh royal jelly before returning in which the right most bird portal will drop him at an abandoned underground mine which had a few gas vents to acquire some phatoline and some parofene which introduces several new craftables such as an oil lamp and oily candy as well as fire bombs as replacement for brewnades before taking the bird portal and using the left most bird portal to reach some vending machines for rock candy, water, recycling, scraps, smoke grenades, water bottles, anti-viral wipes, empty bottles, and lighters before returning.

Abe will encounter a new kind of lock called a fire-lock which Abe will have to toss parofene on the ground in front of the lock and toss a fire bomb to set the lock ablaze and cause the security door to lower as the player makes their way up to the outpost in order to reach the lever before scaling down back to the fire-lock and use the water bottles to extinguish the flames which causes the linked to the fire-lock to shut. As he enters the next area to leap over Arpac pens and use another fire-lock to get to lever to open the next door before snuffing the flames and proceeding forward.

A cinematic shows Abe seeing a couple of kwakkerz for the first time as he notices them herding arpacs and keeps in a small village as the game ends up locked in isometric camera mode in which Abe has to traverse the outpost as he rounds corner to continue head northwest from west as he encounters a few more fire-locks and was able to get passed several slig patrols and avoided Arpac pens.