recursal/Fanatic-Fandom huggingface dataset:
All Work and No Play

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**All Work and No Play** is an overseer quest and part of Labor Dispute! multi-stage questline in *Fallout Shelter*.

## Quick walkthrough

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## Detailed walkthrough

This quest takes place in Vault 700. Enemies may include radroaches in groups of two to three, as well as a glowing radroach, mole rats in groups of three, raiders in groups of two to three, and a deathclaw. The top floor has three resident dwellers that greet the player's dwellers.

The bottom floor of the vault has an optional fight with three raiders who will speak to the player's dwellers. The second dialogue option leads to a fight, and the fourth dialogue option will reward a suit of sturdy battle armor. The room next to them contains a single deathclaw. Once the deathclaw is defeated, the next room over has another dweller. The container next to the dweller has an amplified laser pistol.

## Notable quotes

* Template:Inline quote
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## Dialogue

We don't want no trouble!
Rubarb sent us here, but then the Deathclaw came, and..
Look. We just want to get out alive. Cool?
 No. So totally NOT cool.
 Fine. But where is Overseer Chang?
 Ya bunch o' cowards! Can you at least lend a hand?

## Gallery

All Work and No Play reward.pngRewards
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es:Trabajar sin descanso
Alloyed metal

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Alloyed metal** is a material mod for metal and robot armor in *Fallout 76*.

## Effects

When applied to a metal or robot armor piece, it moderately improves Damage and Energy Resistance. Metal armor gains a green appearance similar to oxidized copper, whereas robot armor retains its original appearance.

It is considered to be a third-tier material mod for metal and robot armors.

## Crafting

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## Locations

The alloyed metal material may be crafted and applied to metal or robot armor at an armor workbench if the relevant plan is known. Note that the mod can only be learned from scrapping armor of the same type (e.g. metal or robot armor) and yields the automatically-learned mod for a random piece of said armor type.

As with other mods, loose alloyed metal mods may be randomly sold by Responder, Raider, Brotherhood, and Free States vendors. They may also be found randomly in the Savage Divide or Toxic Valley.

Template:Navbox armor mods FO76
Amber Hoffman

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Amber Hoffman** is a developer who worked at Bethesda Softworks on *Fallout 76* as a quality assurance supervisor, first listed in the updated credits with *Wastelanders*.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Alien worm food

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **alien worm food** is an ingestible item found in the *Fallout 3* add-on *Mothership Zeta*. It is a strange worm-like creature that serves as food for aliens.

## Effects

Alien worm food replenishes Hit Points by 5 with no adverse effects.

## Locations

* Found in various section of Mothership *Zeta*.

## Notes

* The food sanitizer has no effect on this item.
* On the Xbox 360 and PS3, this item's hot key icon has the "Heavy Weapon" symbol much like the missile launcher, Fat Man, minigun, etc.

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de:Wurmnahrung der Aliens
ru:Червь — пища Чужих
uk:Черв'як — їжа Чужих
Amy Kerry

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Amy L. Kerry** was an associate of the Responders who lived in Appalachia before 2102.

## Background

Amy L. Kerry was a Vault-Tec University student, turned amateur scientist. She was also the girlfriend of Jeff Nakamura and an acquaintance of the Responders. Despite pressure from the group to join them, Amy opted to remain separate from them but continued working on a project to create a program to monitor the environment for contamination by the Scorched with their assistance.

However, loose lips at the Responders HQ ended up leading to the Brotherhood of Steel catching wind of the project, which led to them trying to procure information and project assets from the Responders at gunpoint. However, even after being talked down by Maria Chavez, the Brotherhood would continue looking for Amy and her research, leading to her going into hiding, as she refused to give the Brotherhood anything following the way they'd treat Jeff and his fellow Responders. Upon the opening of Vault 76 in 2102, her body can be found at the Cow Spots Creamery, the location of her first date with Jeff Nakamura.

## Appearances

Amy Kerry appears only in *Fallout 76*.

ru:Труп Эми Келли
Amari

## Doctor Amari

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Doctor Amari** is a resident of Goodneighbor working as a doctor in the Memory Den in 2287.

## Background

Doctor Amari is a scientist specializing in the human brain. She works in Memory Den to help people relive their past memories. She also helps the Railroad by helping create new memories for synths, before they are relocated. Unlike many other doctors in the game, she does not provide medical services to the player character.

## Interactions with the player character

### Interactions overview

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* Amari is essential until The Glowing Sea

### Effects of player's actions

If the Sole Survivor chooses to side with the Institute, Doctor Amari will become displeased and refuse to interact with them.

## Appearances

Doctor Amari appears only in *Fallout 4*.

## References

1. ↑ Scripts/Base/Fragments/Quests/QF\_MQ206\_000B1752.psc line 48:
;Doctor Amari is no longer essential
Alias\_DoctorAmari.GetActorRef().GetActorBase().SetEssential(False)

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Template:Navbox Goodneighbor

de:Amari
es:Amari
fr:Amari
pt:Amari
ru:Доктор Амари
uk:Доктор Амарі
Alien blaster (Fallout 76)

Template:Infobox weapon FO76

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **alien blaster** is a non-automatic pistol in *Fallout 76*.

## Characteristics

The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.

The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.

### Weapon modifications

* Barrel
* Grip
* Mag
* Sights
* Appearance

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* Template:Icon Untarnished paint

## Location

* Toxic pond and wreckage - (northwest of the butterfly on the map) inside a broken safe submerged in a toxic pond.

## Notes

* When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
* Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
* Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
* This weapon is affected by the Grounded mutation.
* The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
* The alien blaster cannot drop as a legendary weapon.
* Prior to *One Wasteland For All*, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.

## Gallery

Atx skin weaponskin alienblaster steel l.pngAtomic Shop untarnished paintFO76 Toxic pond and wreckage.pngToxic pond and wreckage, the safe is inside the ruins of the house
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ru:Бластер Чужих (Fallout 76)
Alyssa Park

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Alyssa Park** was the last elected mayor of Jamaica Plain before the Great War.

## Background

As the last elected mayor of Jamaica Plain, Alyssa ran the city's budget into a deficit. She not only apportioned the funds to repair the basement of the city hall, although not the roof or plumbing, but also used a significant amount for her pet project: The Treasures of Jamaica Plain, a time capsule designed to be opened in 2277, to remind their descendants of their place in history.

This project consumed all the funds it could, taking up most of the basement. Marble floors and state of the art automated security systems were installed to guard the treasure. The treasures consisted of Revolutionary era antiques, battlefield mementos, a journalist's life work and donated baubles from local facilities. In the end, the exhibit was a disaster and very few visited.

## Appearances

Alyssa Park is mentioned only in *Fallout 4*.

## References

1. ↑ Jamaica Plain terminal entries; Mayor's terminal, Budget Statement
2. ↑ Jamaica Plain terminal entries; Janitor's Terminal, 7/31/77
3. ↑ 3.0 3.1 Jamaica Plain terminal entries; Janitor's Terminal, 10/4/77
4. ↑ Find the Treasures of Jamaica Plain
5. ↑ Jamaica Plain terminal entries; Janitor's terminal, 9/12/77
6. ↑ Jamaica Plain terminal entries; Janitor's terminal, 10/18/77

ru:Алисса Парк
uk:Алісса Парк
Alyx Harrison

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Alyx Harrison** was a member of the Cutthroats raider gang in Appalachia.

## Background

When the Pleasant Valley Ski Resort's Intranet system crashed on November 18, 2086, Alyx sent a message to Tony Lagren calling him a "dipshit" and alerting him to the issue, pointing out that it was the fourth time that it had happened that month.

## Appearances

Alyx Harrison is mentioned only in *Fallout 76*.

## References

1. ↑ Pleasant Valley Ski Resort terminal entries; Pleasant Valley network administration, 11-18-86: Intranet's Down
Amata's pistol

For an overview of this weapon in the *Fallout* series of games, see 10mm pistol.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Amata's pistol** is a weapon which was cut from the final version of *Fallout Shelter*.

## Characteristics

Based on the stats, Amata's pistol is a personalized version of the hardened 10mm pistol but could be sold for less caps. It was most likely removed for its redundancy as Amata Almodovar, when acquired in game, is equipped with the Lone Wanderer.

## Variants

* Rusty 10mm pistol
* 10mm pistol
* Enhanced 10mm pistol
* Hardened 10mm pistol
* Armor piercing 10mm pistol
* Lone Wanderer

### Comparison

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de:Amatas Pistole
es:Pistola de Amata
ru:Пистолет Аматы
uk:Пістолет Амати
Alistair

Template:Infobox fictional

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Alistair** is a fictional character Template:In FO76

## Background

An *Astoundingly Awesome Tales* character, Alistair is a fifth-century "legendary Knight of Avalon." The Guild of Antiquities believes they may be willing to help time-traveling historian K.D. Inkwell in her search for the elusive Cynnoc, "known to history" as the Scribe of Avalon.

## Appearances

Alistair appears on the scoreboard for the *Scribe of Avalon* season, running alongside the *Steel Dawn* update and Escape from the 42nd Century season.

## Gallery

Score s5 emotes misc triumphant l.webpAlistair's triumphant emoteScore s5 apparel outfit valorousalistair l.webpAlistair's armorScore s5 skin backpackflair alistair l.webpAlistair's backpack flairScore s5 skin backpack alistair l.webpAlistair's backpackScore s5 skin weaponskin sword alistair l.webpAlistair's swordScore s5 skin weaponskin plasmagatling valorousalistair l.webpAlistair's paint for the Gatling plasma
## References

1. ↑ An Urgent Communique
2. ↑ *Scribe of Avalon* board
Alien (Fallout 76)

For a cross-game overview, see Alien, the cryptid, and Flatwoods monster.
Template:FO76UP

Template:Infobox creature FO76

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aliens** are creatures in Appalachia.

## Background

The extraterrestrial aliens were discovered and captured by the Appalachian Enclave's Research Division, and were brought to Enclave Research Facility Site J as test subjects. However, all collected data was later redacted, simply relaying that the subjects were to be destroyed.

## Characteristics

The creatures will shoot at their enemies with alien blasters. They wear white and orange spacesuits.

## Variants

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## Locations

Three alien corpses are located in the Z-05 specimen chamber of the Enclave research facility.

## Behind the scenes

* The aliens had existed within the game's files since release and were first implemented as corpses in the *Steel Dawn* update.
* The *Fallout 76 Vault Dweller's Survival Guide* describes aliens as an enemy encounter.
* The Bethesda Game Studios Austin team had internally discussed doing "something fun" with the Zetans prior to the *Fallout 76* launch. This ultimately became Invaders from Beyond, the first public challenge added to *Fallout 76*.

## Gallery

FO76 Alien Corpses.pngAlien corpses found in the Enclave research facilityFO76 creature alien prima.png*Fallout 76 Vault Dweller's Survival Guide*Score s7 skin backpackflair zetan l.webpZetan backpack flairScore s7 skin backpackflair zetanship l.webpZetan spaceship backpack flair
## References

1. ↑ Enclave research facility terminal entries; lab console; Subject Z-05
2. ↑ *Fallout 76 Vault Dweller's Survival Guide* p. 523
*"The Zetan Alien isn't much for combat, which is probably good considering how hard it is to find one. It will simply shoot at you with its Alien Blaster until you give it a proper Earth welcome. Kill it to collect the Alien Blaster and ammunition."*
(Fallout 76 Vault Dweller's Survival Guide Bestiary)
3. ↑ 2021 Bethesda AMA Mark Tucker: *"We’ve been talking (internally) about doing something fun with the Zetans since before we launched the game, so we are excited to finally have the chance to do something with them. We are working on a new feature we call Public Challenges that will be similar to Seasonal Events, but will be global to the World and encourage players to work together to succeed. We will showcase the Zetans in our first one and plan to add more in the future."*

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ru: Чужой (Fallout 76)
Allison (Alpine River Cabins)

For other characters named Allison, see Allison.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Allison** was a woman who visited Alpine River Cabins with Blake, James and Stephanie.

## Background

According to the guestbook, they found it to be incredibly boring, and decided they would not be coming back.

## Appearances

Allison is mentioned only in *Fallout 76*.

## References

1. ↑ Alpine River Cabins guestbook: *"5/21 - James, Blake, Allison & Stephanie - Boring! There's nothing to do around here! Won't be coming back!"*
Anise

**Anise** is a dead wasteland survivor in Nuka-World in 2287.

## Background

Anise is a wastelander who made it through the Gauntlet as far as the Cola-cars arena. After realizing that her pistol and lack of armor would be useless against Colter's "super charged Power Armor," she elected to take her own life instead of dying at his hands.

## Appearances

Anise appears only in the *Fallout 4* add-on *Nuka-World*.

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ru:Аниза
uk:Аніза
Alien epoxy

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Alien epoxy** is a consumable in the *Fallout 3* add-on *Mothership Zeta*.

## Uses

It can be used to increase the condition of the currently equipped weapon, up to a maximum of 100%. Earth weapons are extremely rare aboard the ship, so the epoxy is the only alternative to repair weapons brought aboard. The percentage repaired depends on the user's Repair skill:

 25-49
 50-74
 75-100

Since they have no weight, all tubes found can be carried without being over-encumbered. While the effect of one tube may not conform to the table above, it is always possible to increase a weapon's condition to 100% by applying multiple tubes consecutively, regardless of a player character's Repair skill. Alien epoxy cannot repair armor or clothing.

## Locations

Alien epoxy comes in tubes; over 100 can be found on the mothership:

* 16 in the weapons lab
* 12 in the biological research
* 10 in the robot assembly
* Eight in the engine room
* Five in the living quarters

## Notes

* Alien epoxy cannot be applied in the repair menu. Rather, it can be found in the "Aid" section of the Pip-Boy and used like any other consumable to repair the currently equipped weapon.
* The weapon must be equipped in order for the epoxy to repair it. Therefore, alien epoxy cannot repair completely broken weapons.
* Upon completion of *Mothership Zeta*, talking to Sally every 24 hours will yield a random item, which could be alien epoxy.

## Behind the scenes

An "epoxy" is a step-growth thermoset polymer that solidifies around the applied area, such as glue.

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de:Epoxidharz der Aliens
es:Epoxi alienígena
fi:Alien Epoxy
ru:Эпоксидная смола Чужих
uk:Епоксидна смола Чужих
Andrew (Fallout 2)

For other characters named Andrew, see Andrew.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Andrew** is a doctor in Vault City in 2241.

## Background

Andrew is more or less an average citizen left in charge of an Auto-Doc just outside of Vault City. He has received very little, if any, medical training, and will make that known in conversation.

## Interactions with the player character

### Quests

Gain combat implants: later in the game, he can give combat implants via his Auto-Doc, if one gives him the relevant blueprints and materials to do so.

### Other interactions

The Chosen One's first mission involving Andrew will be to repair his Auto-Doc. Also, he can remove mutated toes from the radiation (like toxic caves).

## Behind the scenes

* Given the name of his dialogue file, VCANDY.MSG, originally Andrew was to be named Andy.
* The Chosen One references Red Dwarf character Kryten when in dialogue with him after implant installation.

## References

1. ↑ VCANDY - Line 348

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pl:Dr. Andrew
ru:«Доктор» Эндрю
uk:«Доктор» Ендрю
zh:Andrew (Fallout 2)
Anna's bones

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Anna's bones** are a quest item in *Fallout 2*.

## Characteristics

A bag of Anna Winslow's bones which are in still good shape.

## Location

The Chosen One acquires these after giving Anna her gold locket, which then must be taken to her grave.

## Notes

To bury Anna's bones, go to the graveyard in the Den East Side. The grave one to the left of the extreme lower-right corner of the graveyard belongs to Anna Winslow (click the headstone to read it). Use a shovel on that grave and add Anna's bones to the grave. Use the shovel on the open grave to get 600 XP.

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ru:Скелет Анны
uk:Скелет Анни
Angus

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Angus** was the founder of the Hub.

## Background

In 2093 he set up a camp around a filthy oasis in the desert, proceeding to trade with other settlements. Soon after, in 2120 Angus established himself as governor of the growing Hub. Five years later he managed to stop an attempt made by the Vipers to raid the Hub. Sadly in winter of the same year, Angus was murdered by an unknown assailant, throwing the Hub into chaos.

## Appearances

Angus was never mentioned in any of the *Fallout* games. His only appearance is in the *Fallout Bible* timeline.

pl:Angus
ru:Ангус
Animal den

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **animal den** is a location in the *Wastelad* holotape minigame.

## Description

A cave full of various critters, the animal den is likely the first location Wastelad will come across. It is inhabited with low-level enemies, and grants leather armor and 15 caps upon a successful clearing.

## Appearances

The animal den appears only in *Wastelad*.
Alma L.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Alma L.** was a child who resided in Vault 75.

## References

1. ↑ Vault 75 terminal entries; Testing Schedule

ru:Альма Л.
Andrews

For other characters named Andrew, see Andrew.

## Sergeant Andrews

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Sergeant Andrews** is an NCR soldier captured by Caesar's Legion. A male Courier can fight him in the Legion arena at The Fort.

## Background

Andrews was captured alive by a Legion raiding party and was brought back to the Fort to fight in the arena. Before the Courier arrives, Andrews has already been challenged once and survived.

## Interactions with the player character

### Quests

* *Laurifer Gladiator*: Andrews is the second opponent Otho sets up for a male Courier to fight.

## Notes

Despite being killed with a machete, Andrews, like all other NCR sergeants, does not count toward the *Gun Runners' Arsenal* challenge Armed For Bear.

## Appearances

Sergeant Andrews appears only in *Fallout: New Vegas*.

## Bugs

* Template:Platforms When exiting Caesar's tent after killing Andrews in the arena, his corpse may launch hundreds of feet up out of the arena and come crashing down somewhere nearby. Template:Verify
* Template:PlatformsThe machete that Andrews carries is marked as a quest item and, thus, if it is picked up, it cannot be dropped.Template:Verify

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it:Andrews
ru:Сержант Эндрюс
uk:Сержант Ендрюс
American tank helmet

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **American tank helmet** is a piece of headwear in the *Fallout 76* update *Steel Dawn*. It is only accessible to members of Fallout 1st.

## Characteristics

A tanker helmet stylized after Armor Ace and the Power Patrol. The ear coverings and back of the head are covered with a blue leather, and the Armor Ace emblem is centered on the rear of the helmet. The top portion is of the helmet is red, with several white stars decorating the surface, and a thin blue band running atop the head from ear to ear with "ARMOR ACE" stamped in white letters. The helmet has a pair of goggles resting on the front section of the helmet, and there is an inner liner which goes under the wearer's chin to secure the helmet to the head.

### Crafting

Crafting of the outfit is unlocked upon reaching rank 65 of the third season. Additionally, it is an exclusive cosmetic item part of the paid *Fallout 1st* subscription service.

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## Notes

Despite being referred to as a helmet by name, it appears in the crafting menu as headwear instead of a helmet.

## Gallery

FO76SD Season 3 American Tank Helmet (rear).pngBack of the helmet
ru:Шлем американского танкиста
Anna's diary

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**Anna's diary** is a cut miscellaneous item in *Fallout 2*.

## Characteristics

An old diary, too frail to keep handling. The information can been written into the Pip-Boy. It belongs to Anna Winslow.

## Appearances

Anna's diary was to appear in *Fallout 2*, but was cut from the final release.

ja:Anna's diary
Aligned automatic barrel

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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The **aligned automatic barrel** is an energy weapon barrel mod in *Fallout 76*.

## Effects

When applied to an energy weapon, the mod decreases recoil while increasing hip-fire accuracy.

Technical details

## Learn chance

Plans only

Unlearnable

## Crafting

Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.

Laser gun

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Plasma gun

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Ultracite laser gun

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## Locations

* The aligned automatic barrel mod may be crafted and applied at a weapons workbench if the relevant plan is known.
* Loose aligned automatic barrel mods may be randomly sold by Responder, Raider, Brotherhood, and Free States vendors. Loose mods can also be found randomly in various locations or earned as quest rewards depending on the weapon type.
* The mod for the Enclave plasma gun is unlearnable and thus can only be obtained already attached to an existing weapon found in the world. The loose mod exists in the game files, but cannot be found in-game.

## Notes

While the mod plan for the plasma gun shares its name with that of the laser gun, the loose mod is appropriately labeled as a "plasma gun aligned automatic barrel."

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Almost Human

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Almost Human** is a multi-stage questline in *Fallout Shelter*, consisting of 4 sequential quests. This page serves as an overview for these quests.

## Gallery

FoS Almost Human all.jpgRequirements, objective, rewards and description
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de:Fast Menschlich
es:Casi humano
ru:Почти человек
uk:Майже людина
AllistairTenpenny.txt

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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American soldiers

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**American soldiers** are the backbone of the United States Army.

## *Operation: Anchorage*

 File:Fo3OA Real American Hero.png
These eight character variants are the player character's main allies in the *Fallout 3* add-on *Operation: Anchorage*.

Unlike their Chinese counterparts, American soldiers represent a uniform fighting force, with similar training and physical conditioning resulting in soldiers who represent a remarkably level standard of competence across the board.

### Notable quotes

* *"The Stars and Stripes forever, you Commie sonsabitches!"*
* *"I ever tell you I got an aunt living in Anchorage? She's in there, somewhere. And by God, I'm gonna get those Reds out of her backyard!"*
* *"I got that "twitch" in my eyebrow. You know, the one I get when there's Commies around. Gonna be a fun day!"*
* *"We live through this, and you're buying the beers."*
* *"You know me; my day ain't complete without killing some Reds. So let's start the killin' already!"*

## Notes

If one takes too much time while trying to kill General Jingwei, power armored soldiers will attack him. This happens as the player character is assigned a temporary affiliation with the Chinese faction so the dialogue with General Jingwei can occur, otherwise he would attack on sight. Although the Chinese turn hostile after the dialogue the affiliation remains and the American faction, appearing only as the power armored soldiers, are hostile due to this affiliation.

## Appearances

American soldiers appear in *Fallout 4*, the *Fallout 76* update *Wastelanders*, and simulated members appear in the *Fallout 3* add-on *Operation: Anchorage*.

## See also

* Strike team
* American grease-monkey

Template:Navbox Operation: Anchorage
Andrew Protani

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Andrew Protani** is a developer who worked at Bethesda Softworks on *Fallout 4* as an additional quality assurance tester.

## Employment history

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## Credits

### *Fallout* series

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### Other works

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Angie Beckers

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Angie Beckers** is the secretary of Don Hostetler.

## Background

Angie Beckers is Don Hostetler's secretary and his mistress, with whom he has been having an affair despite his marriage to Becky.

## Appearances

Angie Beckers is mentioned only in *Fallout: New Vegas*.

## References

1. ↑ Crimson Caravan Company terminal entries; Don Hostetler's terminal

es:Angie Beckers
ru:Энджи Бекерс
Animal Friend

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**Animal Friend** is a perk in *Fallout*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, *Fallout 76*, and *Fallout: The Roleplaying Game*.

## Overview

### *Fallout*

File:AnimalFriend.png
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The perk pacifies creatures, changing their attitude toward the Vault Dweller to neutral. Neutral creatures can still be attacked, in which case they turn hostile.

### *Falllout 3* and *Fallout: New Vegas*

File:AnimalFriendFO3.png
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The perk's first rank pacifies creatures and allies them to the player with the second rank. However, allied creatures do not come to aid against other animals.

### *Falllout 4* and *Fallout 76*

File:Fo4 Animal Friend.png
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For the first time in the series, the perk requires the player to actively look down their weapon's sights in order to pacify an animal. The perk comes with three ranks for both games. In *Fallout 4*, the first rank allows for pacification of a creature, while subsequent ranks allow for giving the creature more specific commands. In *Fallout 76*, each rank increases the chance to successfully pacify an animal for a short time period, with the last rank also giving a rare chance to tame the animal.

### *Fallout: The Roleplaying Game*

File:2D20 Animal Friend.png
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The perk's first rank pacifies creatures, getting them to not roll an attack on the player. The second rank enables the pacify animals major action for the player.

de:Tierfreund
es:Amigo animal
fi:Animal Friend
fr:Ami des animaux
ko:동물들의 친구
pl:Przyjaciel zwierząt
ru:Друг животных
uk:Друг тварин
zh:动物之友
Andrew Wesson

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Andrew Wesson** is a developer who worked at Bethesda Softworks on *Fallout 76* as a user interface programmer.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Alpha cell entry 01

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**Alpha cell entry 01** is a note which was cut from the final version of the *Fallout 3* add-on *Broken Steel*.

## Transcript

File:Transcript.png
Project Code: AC-PPE-47

Report: GATS2

Project Entry 01: Deconstruction

Upon first look after dismantling of the Alpha cell, we noticed a structure similar to one of our standard voltaic cells. After further investigation we noticed that the fluid being used as the electrolyte is of indeterminate origin and have sent samples off to our sister lab under Task: AC-PPE-47-N.

de:Alphazelleneintrag 01
ru:Alpha Cell Entry 01