Exhaustion/ja

*For the **Status Effect**, refer to Exhausted*
**Exhaustion** is a Game Mechanic for Survivors that was introduced to *Dead by Daylight* with the **Status HUD** System in Patch 1.5.2.

概観
--

'*疲労**の仕組みは、一つの**疲労パーク**の使用後にクールダウンを招くことによって、一回の追跡で複数回使えないのと同じく、同時に、立て続けに複数の**疲労パーク**の使用を妨げる。
クールダウンは***[[疲労
]]***という名前の'*ステータス効果**であり、HUD上に回復メーターを表示する。
メーターが完全に回復し、クールダウンが完全に分解させられるまでいずれかの**疲労パーク**を使用することは不可能である。

**疲労**は元々は、その時のいわゆる*「Survivor Machine Gun」*という、2016/2017の冬で人気だったパークの組み合わせで、その時のバージョンの[[スマートな
着地]]と全力疾走の使用の連鎖から成りたったものによって**6秒間6 m/s**で走って、容易く殺人鬼から逃げることへの対策として導入された。

## Exhaustion Unlockables

These are Unlockables that either make use of or interact with the ***Exhausted*** **Status Effect** or its timer:

### Perks

Your distressing presence drains and weakens your prey.
All Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the following afflictions:
\*'''Incurs''' the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' for the duration of the Repair action.
\*\*If a Survivor was already suffering from '''''Exhausted''''' prior to '''' affecting them, the '''Status Effect's''' timer will be paused and not recover for the duration of the Repair action.
\*\*Both '''Status Effects''' linger for another '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds''' after a Survivor stops repairing.

Your distressing presence drains and weakens your prey.
All Survivors repairing a Generator suffer from the following afflictions:

* **Incurs** the ***Blindness*** and ***Exhausted*** **Status Effects** for the duration of the Repair action.
	+ If a Survivor was already suffering from ***Exhausted*** prior to ' **affecting them, the** Status Effect's **timer will be paused and not recover for the duration of the Repair action.**
	+ Both **Status Effects** linger for another **3**/**4**/**5** **seconds** after a Survivor stops repairing.
After performing a '''rushed''' vault, break into a sprint of '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
''しなやか'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''しなやか'' cannot be used when '''''Exhausted'''''.

After performing a **rushed** vault, break into a sprint of **150 %** of your normal Running Movement speed for a maximum of **3 seconds**.
*しなやか* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*しなやか* cannot be used when ***Exhausted***.

You are fuelled by unexpecting energy when on the verge of escape.
\*
\* 脱出ゲート<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が通電した時、'''<span class="luaClr clr clr2" style="color: #e8c252;">即座に</span>'''Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''<span class="luaClr clr clr2" style="color: #e8c252;">を一段階回復し</span>'''、'''<span class="luaClr clr clr8" style="color: #d41c1c;">5秒間</span>'''あなたの通常の走る速度の'''<span class="luaClr clr clr6" style="color: #ff8800;">150%</span>'''で走ることができる。
\* ''アドレナリン''は、その発動した瞬間、あなたが無効化されている時、保持され、自由になった時に効果が出る。
\* もしナイトメア<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>と対戦している場合、''アドレナリン''は発動時にあなたをDream World/jaから起こす。
<p>''アドレナリン''は'''''疲労'''''のタイマーを無視するが、'''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''状態を'''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''引き起こす。

You are fuelled by unexpecting energy when on the verge of escape.
* 脱出ゲートが通電した時、**即座に**Health State**を一段階回復し**、**5秒間**あなたの通常の走る速度の**150%**で走ることができる。
* *アドレナリン*は、その発動した瞬間、あなたが無効化されている時、保持され、自由になった時に効果が出る。
* もしナイトメアと対戦している場合、*アドレナリン*は発動時にあなたをDream World/jaから起こす。

Your agility and cat-like relexes are incomparable.
<p>とても高いところから落下した時、あなたは以下の効果を得る:
\* Stagger/ja|硬直の時間を'''<span class="luaClr clr clr2" style="color: #e8c252;">75%</span>''''''減少させる'''。
\* 落下による''尽力のうめき声''を'''抑制する'''。
\* 着地した時、'''<span class="luaClr clr clr8" style="color: #d41c1c;">3秒間</span>'''あなたの通常の走る速度の'''<span class="luaClr clr clr6" style="color: #ff8800;">150%</span>'''での疾走に突入する。
<p>''スマートな着地''は'''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''の'''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を引き起こす。
''スマートな着地''は'''''疲労状態'''''の時に使用することができない。

Your agility and cat-like relexes are incomparable.
とても高いところから落下した時、あなたは以下の効果を得る:
* 硬直の時間を'*75%'***減少させる**。
* 落下による*尽力のうめき声*を**抑制する**。
* 着地した時、**3秒間**あなたの通常の走る速度の**150%**での疾走に突入する。

*スマートな着地*は**60**/**50**/**40** **seconds**の***疲労*** **Status Effect**を引き起こす。
*スマートな着地*は***疲労状態***の時に使用することができない。
<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 6.7.0</div><div class = "dynamicContent ptb">You can take a beating.
<p>''デッド・ハード''はフックから救助されるまたは自力で脱出した後に発動する。
<p>When you are injured, tap into your adrenaline bank to avoid damage.
\* 走っている間に''アビリティ発動ボタン''を押すと、'''<span class="luaClr clr clr2" style="color: #e8c252;">0.5秒間</span>''''''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を発動する。
\* ''デッド・ハード''はそれから無効化される。
<p>''デッド・ハード''は'''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''の'''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を引き起こす。
<p>''デッド・ハード''は'''''疲労中'''''に使用できない。
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".It were a right dust up, I swear down!" — David King</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 6.7.0You can take a beating.
*デッド・ハード*はフックから救助されるまたは自力で脱出した後に発動する。
When you are injured, tap into your adrenaline bank to avoid damage.
* 走っている間に*アビリティ発動ボタン*を押すと、**0.5秒間'''***Endurance*Status Effect**を発動する。**
* *デッド・ハード*はそれから無効化される。

*デッド・ハード*は**60**/**50**/**40** **seconds**の***Exhausted*** **Status Effect**を引き起こす。
*デッド・ハード*は***疲労中***に使用できない。
\* 走りだした時、'''<span class="luaClr clr clr6" style="color: #ff8800;">3秒間</span>'''あなたの通常の走る速度の'''<span class="luaClr clr clr2" style="color: #e8c252;">150%</span>'''での疾走に突入する。
<p>''全力疾走''は'''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''の'''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を引き起こす。
''全力疾走''は'''''疲労状態'''''の時には使用できない。

* 走りだした時、**3秒間**あなたの通常の走る速度の**150%**での疾走に突入する。

*全力疾走*は**60**/**50**/**40** **seconds**の***疲労*** **Status Effect**を引き起こす。
*全力疾走*は***疲労状態***の時には使用できない。
When your rival makes a mistake, you seize the opportunity.
<p>After stunning the Killer with a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, break into a sprint at '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>'''.
<p>''大ヒット'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''大ヒット'' cannot be used when '''''Exhausted'''''.

When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet, break into a sprint at **150 %** of your normal Running Movement speed for **4 seconds**.
*大ヒット* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*大ヒット* cannot be used when ***Exhausted***.
You look over your friends even in dire situations.
<p>
\* あなたの'''''目眩まし<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''衰弱<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''無防備<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''出血<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''妨害<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', and '''''忘却<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''からの回復速度が'''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;''''''増加する'''。
\* この効果は、'''<span class="luaClr clr clr2" style="color: #e8c252;">8メートル</span>'''以内にいる他のすべての生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>にも適用され、'''<span class="luaClr clr clr6" style="color: #ff8800;">15秒間</span>'''続く。

You look over your friends even in dire situations.

* あなたの***目眩まし***, ***衰弱***, ***疲労***, ***無防備***, ***出血***, ***妨害***, and ***忘却*** **Status Effects'*からの回復速度が****20**/**25**/**30%'***増加する**。
* この効果は、**8メートル**以内にいる他のすべての生存者にも適用され、**15秒間**続く。

You have calculated how much energy you can risk to expend.
\*Whenever you become injured, you retain the Movement Speed burst for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 additional seconds</span>'''.
''打開策'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''打開策'' cannot be used when '''''Exhausted'''''.

You have calculated how much energy you can risk to expend.
* Whenever you become injured, you retain the Movement Speed burst for **2 additional seconds**.

*打開策* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*打開策* cannot be used when ***Exhausted***.

When your mind is set, there better be no one standing in your way.
<p>'''ロッカー<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''に'''<span class="luaClr clr clr2" style="color: #e8c252;">3秒間</span>'''隠れている間、''真っ向勝負''は発動する:
\* ロッカーから急いで出た時、殺人鬼が範囲内にいた場合、'''<span class="luaClr clr clr6" style="color: #ff8800;">3秒間</span>'''スタンさせる。
<p>''真っ向勝負''は'''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''の'''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を引き起こす。
<p>''真っ向勝負''は'''''疲労状態'''''またはIdle Crows<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が発生している時は使用できない。

When your mind is set, there better be no one standing in your way.
**ロッカー**に**3秒間**隠れている間、*真っ向勝負*は発動する:
* ロッカーから急いで出た時、殺人鬼が範囲内にいた場合、**3秒間**スタンさせる。

*真っ向勝負*は**60**/**50**/**40** **seconds**の***疲労*** **Status Effect**を引き起こす。
*真っ向勝負*は***疲労状態***またはIdle Crowsが発生している時は使用できない。
The Land of the Shadows subsumes all. Healing only delays the inevitable.
\*Whenever a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> performs a Healing action while they are inside your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, that Survivor suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''
\*These effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after the Healing action is interrupted by any means.

The Land of the Shadows subsumes all. Healing only delays the inevitable.
* Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the ***Blindness*** and ***Exhausted*** **Status Effects**
* These effects linger for **6**/**8**/**10** **seconds** after the Healing action is interrupted by any means.

The agony of one is inflicted onto others.
<p>生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>を吊るす時、負傷した他のすべての生存者は'''<span class="luaClr clr clr2" style="color: #e8c252;">45秒間</span>''''''''出血<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''に苦しむ。
<p>''血の共鳴''は'''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''に一回のみ発動できる。

The agony of one is inflicted onto others.
生存者を吊るす時、負傷した他のすべての生存者は**45秒間'''***出血* **and** *疲労*Status Effects**に苦しむ。**
*血の共鳴*は**80**/**70**/**60** **seconds**に一回のみ発動できる。
Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
<p>Once you are one Hook away from instant death, ''血の騒ぎ'' activates:
\*Press the ''Active Ability button'' to lose a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and instantly recover from the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*Causes the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds''', while you are automatically healing back to Healthy<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*Cancels the healing effect upon taking damage.

<p>''血の騒ぎ'' is disabled for the remainder of the Trial after use.

Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
Once you are one Hook away from instant death, *血の騒ぎ* activates:
* Press the *Active Ability button* to lose a Health State and instantly recover from the ***Exhausted*** **Status Effect**.
* Causes the ***Broken*** **Status Effect** for **28**/**24**/**20** **seconds**, while you are automatically healing back to Healthy.
* Cancels the healing effect upon taking damage.

*血の騒ぎ* is disabled for the remainder of the Trial after use.
You are able to concentrate and enter a meditative-like state to numb some pain.
\* 負傷状態<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の間、''痛みによるうめき声''の音量を'''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''&#37;''''''減少させる'''。
<p>''鋼の意思''は、'''''疲労状態'''''に苦しんでいる時に使うことはできないが、'''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を引き起こさない。

You are able to concentrate and enter a meditative-like state to numb some pain.
* 負傷状態の間、*痛みによるうめき声*の音量を'*25**/**50**/**75%'***減少させる**。

You are not usually the centre of attention and in some cases, this can be a good thing.
<p>When another Survivor is picked up, ''陰の実力者'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>''':
\* When you start running, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
<p>''陰の実力者'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''陰の実力者'' cannot be used when '''''Exhausted'''''.

You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, *陰の実力者* activates for the next **10 seconds**:
* When you start running, break into a sprint at **150 %** of your normal Running Movement speed for **5 seconds**.

*陰の実力者* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*陰の実力者* cannot be used when ***Exhausted***.

### Add-ons

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## 変更履歴

### Patch 1.8.0

* ***弱体化:*** しゃがんでいる間の促進された(**+33 %**)'**疲労***の回復の機能性を削除した。*
	+ ***疲労***はそれからしゃがんでいる間は基本の速度で回復するようになった。

* ***Nerf:*** removed the functionality of accelerated (**+33 %**) ***Exhaustion*** Recovery while crouching.
	+ ***Exhaustion*** then recovered at the default rate while crouching.

### Patch 2.1.0

* ***弱体化:*** 走っている間の遅い(**-50 %**) ***疲労***の回復の機能性を削除した。
	+ 走っている間は***疲労***の回復は不可能となった。

* ***Nerf:*** removed the functionality of slowed (**-50 %**) ***Exhaustion*** Recovery while running.
	+ It is now impossible to recover ***Exhaustion*** while running.

## トリビア

* ***疲労***のクールダウンはフックに吊るされた時に完全にリセットされる。　The ***Exhaustion*** cool-down is automatically reset upon being hooked.
* Adrenalineは唯一この仕組みを使用していて、**ステータス効果**を無視するパークである。　Adrenaline is the only Perk using this mechanic that ignores the **Status Effect**.
* Vigilは唯一**ステータス効果**用のクールダウンを減少させるパークである。　Vigil is the only Perk that decreases the cool-down for the **Status Effect**.
* Iron WillとMade for Thisは**ステータス効果**を引き起こさないが影響を受ける数少ないパークである。　Iron Will and Made for This are the only Perks that are affected by the **Status Effect** while not causing it.