Level 3

## Level Classification

* Difficulty: 4/5

* Security System: ?/5

* Entity Count: 2/5

* Stability: ?/5

**Level 3**, also known as Intimidating Dark, is the 3rd level of the FullRooms.

## Description

   **Level 3** is known as a place where the light never shines. It appears as an expanse of interconnected rooms and corridors creating an endless labyrinth of complete pitch black darkness. The rooms and corridors appear to be made out of cold and hard material which is assumed to be concrete. Within the rooms and corridors one may find metal pipes which are extremely similar to the ones that the previous two levels possess. One shall avoid touching the pipes as some of them are filled with a extremely hot liquid which can result in touching them a second degree burns.

The level's temperature varies through the endless maze of darkness. At some points, temperatures can reach up to 45°C happen at others a completely different thing can happen, causing temperatures to drop to below 0°C. The pipes seem to be heating up certain parts of the level, which explains why only some areas reach such high temperatures while the others are cold as ice.

Using light sources such as flashlights will not help at all. Attempting to create any light by using them while inside of **Level 3** is always going to result in failure, no matter how hard one tries. An important thing to know is that the light sources seem to be working fine while being in **Level 3**. They do not seem to be broken at all. Instead, it seems that the level itself is blocking the light coming from these light sources. Even night goggles do not seem to work. Because of this, **Level 3** is one of, if not, the hardest levels to psychically navigate through. It can take up to days, if not weeks, before you find the exit.

Any attempts to take a photo of **Level 3** will simply not work. The image will be completely black and it will have a white frame. Along with that, upon taking a picture, the battery of your device will start to drain extremely fast and cause it to be completely dead within a few minutes and upon attempting to recharge the device, it will take up to a week to get fully recharged. The level does not only affect objects, but also explorers and entities that inhabit it. In 24 hours of being on the level, one's eyes will start to adapt to the darkness, but they will also start to feel tired and dizzy. In 48 hours, auditory and visual hallucinations will start to really kick in. One may experience hallucinations before this. However, this is said to be the point where one will start to go mentally insane.

It is unknown how much is truly known about this mysterious level, but as seen above, it affects both mental and physical health. Upon anywhere between 72-120 hours, one may finally start to lose it and attempt to end their life. After 120 hours have passed, the effects of the level will calm down, which is surprising. It seems that the explorer can not only psychically adapt to the level, but only mentally if they manage to survive for a long time. This does not apply to humans, but also certain entities.

### Entities

There are only 2 entities which seem to be inhabiting **Level 3**. The first one being Lurkings, which seem to be completely blind and extremely hostile. They are entities which have not managed to psychically and mentally adapt to the level's environment, which is the reason for their extreme aggression towards everything on the level. Despite being highly aggressive, since they have not managed to successfully to adapt to the level, they are extremely weak and it is unlikely that they will manage to kill or cause any extreme harm to someone.

The second entities that inhabit **Level 3** are creatures that are known as the Shadows. They are the entities which have successfully adapted to the level. The Shadows can appear as a psychical entity or as just a Shadow and they are commonly spotted in dark areas of the levels, which is why it makes sense that they managed to perfectly adapt to **Level 3**. Despite them being hostile on other levels, on **Level 3** they do not show signs of being even slightly hostile. It seems that the darkness makes them completely calm. If they were to be attacked, they would simply switch from their physical body to a shadow without harming anyone.

**Level 3** is said to be the home of the Shadow entities and it is quite uncommon to accidentally bump into one while attempting to navigate throughout the level. When you bump into them, they seem to understand that it was not done on purpose, which is intelligent for a entity. Sometimes they will grab the explorer's hand and guide them for a while until one does not slowly begin to adapt to the darkness of the level. Upon a shadow grabbing the hand of the explorer, they will start to feel calm, they will feel that the entity means no harm. It is said that the level is inhabited by a large number of the Shadow entities due to the level being a perfect place for them to live.

Due to all of the things which have been previously mentioned, we can come to the conclusion that Level 3 can both benefit by making Shadows guide and making you slowly adapt to the environment, or it can psychically and mentally damage your health, which can lead to committing suicide or getting so dizzy that you will eventually pass out and never wake up. It seems it depends on each person whether or not they will manage to survive the level. Despite the large number of entities that inhabit **Level 3**, it is still said to be, if we do not include disturbing auditory hallucinations, the quietest level in the entire FullRooms.

### Other Hazards

The auditory hallucinations vary from different loud and disturbing sounds which cause fear and paranoia among many explorers that enter the level. The auditory hallucinations can also be whispers or human speech which does not seem to make any sense. As for the visual hallucinations, they are kind of hard to explain. Your eyes seem to create the illusion of a scary figure being there, fully visible in complete darkness. Paranoia along with the feeling of being watching is extremely common to be experienced if one does not adapt to that level. Speaking of which, the only way to adapt to the level seems to be to come to the conclusion that there is nothing there. However, you must truly believe that there is nothing that can hurt you here and that you will manage to get out safely. Otherwise, you will be known as a goner.

The level seems to expend more than we originally thought. While wandering through the level, you may stumble upon a staircase. Upon climbing the staircase, you will end up on another floor of the level. These staircases have recently been discovered and it is unknown if they've been here since the beginning or if they just simply appeared out of nowhere. The other floors of the level do not seem to be much different than the one you started out on. The highest floor that anything has managed to reach was the 10th. Going upwards is an easy task, while going down is extremely painful. One may simply forget where the staircase was located or they may miss a step while going down, causing them to trip and fall on the hard floor.

Each floor will affect explorers differently, which is why it is recommended to stay on the same floor where you originally started out. The more floors you go out, the harder it will be to fully try to keep yourself completely sane. Most people who have managed to exit Level 3 refused to go to higher floors as they said that it was just too much for them to handle. Besides the staircases, you can also find holes in the floor. However, they are extremely rare and they do not appear on the first floor of the level.

Leave **Level 3** as fast as you can. Do not find that you are safe only because you have adapted to its environment. There have been a few reports of people going missing in **Level 3**, never to be seen again. Another reason why you should leave Level 3 as fast as possible is because you can accidentally end up in Level 3.5, which is basically instant death. This sublevel is an empty void that will start to talking to you. You can not talk back and you can also see yourself getting closer to the light and once you reach the light, it is said to be the end for you. The worst thing about this sublevel is that you can just randomly end up there while traversing through the level.

Another reason to leave this level as quickly as possible is to not go permanently blind. When you exit Level 3, your eyes will need to adapt to the light again, which can take up to a few days. If one does not exit the level within two weeks, it is most likely that they will never see you again. Of course, some people can also experience temporary blindness when they leave the level which is completely normal, considering the fact that they've spent so much time in the complete dark.

### History

**Level 3** is a pretty old level, probably somewhat as old as the first two levels. It is unknown when exactly **Level 3** was discovered, but it was very shortly after the discovery of Level 2. According to the files, the person that discovered Level 2 is probably the exact same person who discovered **Level 3**. Another explorer, who was at first suspected to be the one who discovered **Level 3**, has officially confirmed that the only main level he had ever discovered was Level 4, although he also stated that the person who discovered both levels might be one of his old friends who went missing a little before he ended up in The FullRooms. As of now, nothing has been officially confirmed and it is unknown what happened to the anonymous user who discovered **Level 3**. Most likely he either died or went missing at this level, as there is no proof that he managed to leave this level.

## Entrances and Exits

### Entrances

There are a few ways to reach **Level 3**.

* Entering certain doors on Level 1.2.

* The primary method of entering the level is by finding dark areas on Level 2 which may bring you here.

* No-clipping in Level 3.3 has a chance to lead you back here.

### Exits

* To exit you must find a door that is glowing. This should not be possible since Level 3 blocks all the light, but it seems that this exit is the only exception. Entering this door will bring you to Level 4 or sometimes to Level 3.3, but that's extremely rare to happen.

* One wrong move and you may accidentally end up in Level 3.5. Once you are inside, there is no way out.

« Level 2 | Level 3 | Level 4 »

## Author and Image credit

https://en.wikipedia.org/wiki/File:Very\_Black\_screen.jpg is licensed under CC BY-SA 4.0, a bit modified by me.

Original article was written by FullCraft99.

Rewrite and re-rewrite was also done by FullCraft99.