recursal/Fanatic-Fandom huggingface dataset:
Balosian

The **Balosian**s are a humanoid species native to the planet Balos.

## Biology

Balosians can be distinguished by their elongated, almost cone-like skulls that gently curve backwards.

Balosians reproduce like many other species through sexual coupling of males and females. Fertilization of a female Balosian is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

The cardio-vascular system of Balosians has two hearts instead of the single heart that humans have. The right heart is a solid mass of muscle which provides most of the force behind the body's blood circulation. The left heart is much more complex - this heart is made up of an intricate system of thousands of veins that help cleanse the blood in a manner similar to the human kidneys. As a result, a heart attack in the left heart is a very serious matter because the left heart is very difficult to repair. Their network of blood vessels is also somewhat different than in humans, as they do not have major blood vessels in their wrists.

## Culture

The Balosians are a matriarchal species, with women serving in the military and government. The men in their society are treated as second-class citizens, mostly serving women as servants and reproductive slaves. In recent years, a male rights group known as the Patriarchs has sprung up on the planet, fighting for the rights of their gender.

Aside from their divided gender society, the Balosian people are considered highly tolerant society who prize comradery and loyalty to friends and family above all else.

Rumors say that Balosian women are trained as warriors at age ten.

### Religion

The Balosians have a wide variety of religions within their society.

One of their most popular faiths is the worship of the goddess Hylia, who they say brought light into their world in a time of darkness.

Talarism is the worship of the warrior goddess Talara, who created the Balosian women as soldiers and the men to be servants to those warriors.
Amon'krie Republics Army

The army of the Amon’krie Republics resembles a collection of tribal warrior bands with no national structure. Each community organizes its own unit as the locals see fit, and elect a leader to command them. Units from populous cities and colonies are large and well-equipped, while those from farm villages or small mining colonies may be only a few women with small arms. There is no uniform; everyone wears what they like. The Amon’krie Army is not an irregular militia, however; those who serve are full-time professionals.

The average Amon’krie huntress is in the maiden stage of her life and has devoted 20-30 years studying the martial arts. Amon’krie choose to be warriors at a young age, and their education from that point is dedicated to sharpening their mind and body for that sole purpose. When they retire, they possess an alarming proficiency for killing.

Huntresses fight individually or in pairs, depending on the tactics preferred in their town. One-on-one, a huntress is practically unbeatable, possessing profound tactical insight, a hunter's eye, and a dancer's grace and alacrity.

While fluid and mobile, Amon’krie can't stand up in a firestorm the way a Rokain, Kovaalan, or Human could. Since their units are small and typically lack heavy armor and support weapons, they are almost incapable of fighting a conventional war, particularly one of a defensive nature. So Amon’krie units typically undertake special operations missions. Like an army of ninja, they are adept at ambush, infiltration, and assassination, demoralizing and defeating their enemies through intense, focused guerrilla strikes.
Alpha Centauri system

The **Alpha Centauri system** is a major Terran Federation controlled star system.

The system contains four habitable planets and one habitable moon which orbits a gas giant.

## Locations

* Alpha Centauri I
* Alpha Centauri II
	+ Pandora
	+ Apate
	+ Elpis
* Alpha Centauri III
	+ 1 moon
* Alpha Centauri IV
	+ Nykos and Tharon
* Alpha Centauri V
	+ 2 moons
* Alpha Centauri VI
	+ 8 moons
* Alpha Centauri VII
* Alpha Centauri VIII
* Alpha Centauri IX
* Alpha Centauri X
United Planets of Delos

The **United Planets of Delos** are the primary government of Sarren and other planets in the Delos system.

## Government

The United Planets of Delos is headed by a President who is elected by the people.

The High Congress is the representative body, comprised of representatives from the provinces on each of their three major planets.

## Territory

* Delos system
	+ Brantik
	+ Sarren
	+ Hakon
	+ Kera and Phinda
Arachnid

**Arachnid** (or **Dathu** as the Drac refer to them) are an insectoid species native to the planet Klendathu in the Dracon system.

## Biology

### Subspecies

* Arachnid Queen
* Arachnid Commander
* Arachnid Scorpion
* Arachnid Flyer
* Arachnid Tanker
* Arachnid Warrior
* Arachnid Worker

## Culture

Little is known about Arachnid culture since their isolation from the larger galaxy.
Sab'a

The **Sab'a** are a humanoid species native to the planet Varl.

## Biology

The Sab'a are a bipedal, generally humanoid race that can be distinguished by their small eyes and the large sacs located along their throats. They have senses of smell and hearing which are generally stronger than humans. Like humans, they have two hands and feet. However, their hands have four fingers (including the thumb) and their feet have three toes.

Sab'a females resemble humans, though they have the same scaly skin and fanged teeth.

The Sab'a reproduce in a rather unique way. What were once venom sacs on the males have evolved into reproductive organs. Males Sab'a inject the sperm into a hole in the females abdomen, where a pouch incubates the embryo until the infant is born.

## Culture

The Sab'a were originally a highly militaristic race divided between various clans. The constant clan wars led to the most powerful families establishing colonies off-world and making contact with their future client races.

In the Human year of 1994, a Sab'a philosopher named Alaar helped turn the Sab'a into a peaceful race and establish the Varl Confederacy.
Final Frontier Wikia

## Welcome to the Final Frontier Wikia

This wiki talks about the Final Frontier universe.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Argala

The **Argala** are a humanoid species native to the planet Argala.

## Biology

From a cursory examination, the Argala appear to be a near-human species; however, the internal biology of an Argala is radically different. A thin layer of skin covers a chitinous exoskeleton (which is supported by a minimal endoskeletal system as well). The females of the species are pure carnivores and can subsist on blood alone for limited amounts of time. Male Argala are smaller in stature and omnivorous.

More male Argala than females are born. After having sexual intercourse the female will eat her mate, thus keeping the male population in check.

## Culture

Males are held in high regard in Argala society, yet are given no real power. Although a structured etiquette system is in place, backstabbing is common among the female elite.
Runara IV

**Runara IV** is an Abbidon agricultural colony.

The planet was once under the control of the Badoon Empire before the Second Badoon War. After the war, the colony was ceded to the Abbidon Union. Runara IV was contested between the Abbidon and the Badoon and was the site of many battles during the Third and Fourth Badoon Wars.

After the Fall of Lotara, Runara IV became home to several Badoon refugees.
Amon'krie Republics

The **Amon'krie Republics** is the official state of the Amon’krie people and its colonies.

## Government

The Amon'krie government is comprised of several semi-independent republics founded on their colonies. All these Republics are united under the Common Constitution of the Republics.

Each republic is headed by a Council of Matriarchs, which oversees the day-to-day affairs of their republic. Each council is led by a Head Matriarch, who is chosen among council members by the citizens of each republic. The Council of Matriarchs for the Republics is comprised of one Matriarch from each republic who is appointed by the Head Matriarch of each republic. This council oversees the issues of the Amon'krie Republics as a whole.

Each republic has a legislature known as a Plebiscite, which is an all-inclusive legislature that citizens participate in at will.

The judicial system of the Amon'krie Republics depends on the level of government. The Council of Justices oversees crimes committed against the Amon’krie Republic as a whole such as treason, mass murder and terrorism. There is also an organization known as the Justicar Order within the Amon’krie justice system. These warrior-monks meant to uncover internal and external threats to the Amon’krie Republics. The Republic Courts are meant to oversee crimes committed in individual republics.

## Military

*Main article: Amon'krie Republics Army*
*Main article: Amon’krie Republics Navy*
Each republic of the Amon’krie Republics controls its own military forces which is typically known as that republics defense forces, such as the Serrice Defense Forces. These forces are divided into republic guard forces and republic naval forces, such as the Serrice Republican Guard and Serrice Republican Navy. The defense forces of each individual republic are commanded by that republic's High Command and are lead by a matriarch who serves as the overall leader of the defense forces, both Guard and Navy, for that republic. Individual republic naval defense forces are relatively small, and are meant only to protect their local space until assistance arrives from the Amon’krie Republics Navy.

## Territory

* Alveon
* Agessia
* Calabsa
* Chalkhos
* Chroma
* Cyone
* Drushana
* Hyetiana
* Imeria
* Janiri
* Krepos
* Kurinth
* Lisir
* Lesuss
* Lucen
* Lusia
* Mohana
* Naira
* Naramyl
* Nevos
* Niacal
* Piares
* Phoros
* Sanves
* Selvos
* Tamaris
* Terapso
* Teukria
* Thysera
* Tevura
* Trategos
* Zesmeni
Treaty of Ranora

The **Treaty of Ranora** was an agreement signed between the Abbidon Union, Terran Federation and the Badoon Empire following the end of the Third Badoon War. The treaty ordered the complete demilitarization of the Badoon Empire, with only a small fleet of frigates being allowed to operate as a police force.

The treaty also allowed the cession of Gema IV and Tarok to the Abbidon Union.
Amon’krie Republics Navy

The **Amon’krie Republics Navy** is divided into eight fleets and is communally funded by all the republics. The Amon’krie Republics Navy is directed by the High Command and which determines fleet patrol routes for Amon’krie controlled space, and commanded by the Admiral of the Fleet. The Amon’krie Republics Navy currently has 27 dreadnoughts.

## Starship classes

* Lucen-class dreadnought
* Cypheras-class carrier
* Valkedos-class carrier
* Medoka-class cruiser
* Lusia-class cruiser
* Crythian-class cruiser
* Kurinth-class frigate
* Talva-class fighter
* Ymeriu-class fighter
Balosian Confederacy

The **Balosian Confederacy** is the political state of the planet Balos and its colonies.

## Government

The Confederacy is governed by a Parliament consisting of six elected members representing the six largest nations on the planet. The Parliament is headed by an Elected One.

## Military

Balosian warriors are trained from ten years of age.

They also maintain a navy mostly comprised of Cruisers and Frigates.

## Territory

* Balos (homeworld)
* Kordat IV
* Eshar III
* Eshar IV
* Shengol
* Zendamor
* Drala Toth
Abbidon Union

The **Abbidon Union** is the political state of the planet Iothera and its colonies.

## Government

The positions of head of state and head of government are held simultaneously by the Premier Dalatrass. Elected by the Dalatrass Conference, the Premier Dalatrass is invested with the power to make any and all decisions regarding the Abbidon Union, including but not limited to the deployment of military resources, economic and financial support and most importantly the Special Tasks Group. This authority is near unlimited, held in check only by the Dalatrass Conference.

The legislature for the Abbidon Union comes in the form of the Dalatrass Conference. The conference is little more than a rubber stamp for the Premier Dalatrass and is composed of every Dalatrass aside from the Premier Dalatrass, regardless of their standing in the Union. Each matriarch brings to the table the opinions and decisions of their particular March (or Colonial Cluster), ensuring that during large discussions each and every Abbidon is heard via their representative. The Conference is responsible for electing the Premier Dalatrass and the Patriarch of the Supreme Guard, the title given to the overall military structure of the Abbidon Union.

With Regional Councils at the planetary level and the Judiciary Council at the supreme level, the judiciary of the Abbidon Union is wide-spread. Each Regional Council manages a single colonization cluster and is responsible for the administering of punishments for crimes committed within those clusters; no other regional council may interfere with a decision made by another. It is only the Judiciary Council, composed of forty eight female Abbidon – usually the oldest daughters of serving members of the Dalatrass Conference – that may summon a case to their court and supersede the decision of a regional court. This is only done in extreme cases, where the crime is so grave that it threatens the entire Abbidon Union and their species. For all its power, the Judiciary Council has no authority to indict high ranking members of either the military or the Dalatrass Conference; this power is retained by the Conference itself.

## Military

*Main article: Abbidon Union Army*
*Main article: Abbidon Union Navy*
Like the Terran Federation Military, the Abbidon military is a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidon is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidon believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).

## Territory

* Dagnes
* Erinle
* Gorot II
* Halegeuse
* Jaëto
* Mannovai
* Aegohr
* Rannadril
* Senoquol
* Dragel
* Paeto
* Saradril
* Locart
* Ardawin
* Orakha
* Oxossi
* Sameld
* Marvis
* Runara IV
* Sobras
* Gema IV
* Tarok
* Farish Vey
* Hereseret
* Ipsen Slator
* Wock
Alpha Centauri IV

**Alpha Centauri IV** is the fourth planet in the Alpha Centauri system, homeworld of the Draeden species and a major Terran Federation colony world.

## History

### Pre-Terran Federation

Before the Terran Federation, the planet was settled by a reptilian race only known by the native Draeden as the Elders. This race enslaved the Draeden, forcing them to work at laborers. However, 5,000 years prior to the 28th century, the Elders mysteriously disappeared.
Atrax

**Centaurian Vanguard - Atrax**

**Rarity:** Legendary ★★★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Soaring Ward**

When appointed as Leader, grants all allies 30% Physical Defense. (Purge Immune)

**Primal Force: Durability**

The hero gains 20% Maximum Health and Basic Attack Damage taken reduced by 10%. (Purge Immune)

**Abilities**:

**Atrax becomes stationary and releases 3 consecutive shockwaves in an area around him. First attack stuns enemies for 3 seconds, 2nd reduces 56.6% Physical Defense for 6 seconds, and the 3rd deals certain Physical Damage.**

Leading off battle with a concentrated strike, Atrax resourcefully strips his opponent of their defenses and claims it for his own.
**Atrax’s first attack steals certain Physical Defense from his target for 12 seconds.**
Purge immune
**For every 25% health lost, Atrax enhances his next basic attack to stun all enemies in a line for 2 seconds and reduce their Basic Attack Speed by certain percentage for 10 seconds.**
**Shock and Awe now grants Atrax certain Physical Defense for 6 seconds from each shockwave.**
Stackable
Upon dropping below 15% health for the first time, Atrax gains 100% Resilience for 8 seconds. (cleanse immune)

**Lore:**

Looming over both ally and foe alike, Atrax the Centaurian Vanguard charges headlong into combat, carving a path of destruction through the battlefield that leaves only broken bodies in his wake. While foes may hear the blasting of horns and stampeding of hooves in the distance, he is usually the only centaur an enemy sees before their certain demise.

A tyrant and a brute, Atrax is feared even among his own kind for his renowned talent at tracking and defeating recreant centaurs. His contempt for disloyalty and cowardice is so strong, he boasts a second pair of horns around his neck from a previous target as a show of strength and deterrence. Having hunted Nestor all the way from the Dryadic Wilds, Atrax fully intends to stay in the city of Atlantis for as long as it takes to convince his younger brother to rejoin the Centaurians after he previously left the group to become a soldier of fortune. Both brothers are bullheaded and known for their stubbornness, so only the Eastern Oracle knows what the outcome of their next meeting will be.
Senate of the Terran Federation

The **Senate of the Terran Federation** is the legislative body of the Terran Federation government.

## Organization

The senate is a unicameral legislature headed by the Vice President of the Terran Federation. However, the Vice President has little power in the senate outside from being a tie-breaking vote.

The senate is comprised of three representatives from each colony (five from Sol system colonies). Foreign diplomats, religious leaders and other prominent people are allowed to speak in the senate. However, only senators are allowed any voting power.

### Powers

The Senate of the Terran Federations main duties is the ratification and enforcement of the Terran Federations laws.

## Architecture

*Main article: Terran Federation Senate Hall*
Tikari

The **Tikari** are a humanoid species native to the planet Sarren.

## Biology

A bipedal humanoid race, the Tikari can be distinguished by ridges above their eyes and bronze skin. Tikari have two six fingered hands and two five toed feet. Their hair is mostly orange in color, though it turns dark red as they get older.

Unlike most species, the Tikari have three genders: Male, Female and a third gender known as *Ratosh*. The Ratosh make up less than 3% of the Tikari population and is crucial to sexual reproduction. During sex, the Ratosh provides an enzyme which helps the female become fertile and release eggs. Then, the male fertilizes the eggs with their sperm. Once impregnated, the female will carry the developing embryo's for 6 months and give birth to between 3 and 5 babies.

## Culture

The Tikari are a hardworking and industrious species.
Xiati-Arboreal

**Xiati-Arboreal**s are members of the multi-species Xiati race.

## Biology

In appearance, Arboreals were covered with hair (at least their hands and heads were) and had long, sharp fingernails, dark eyes, and a ridge running from their noses to the back of their heads.

Arboreals had a dislike and perhaps even a fear of water. However, they did drink beverages. Arboreals were considered to be lethargic by the other Xiati species. They were also extremely calm, even when taken hostage.

## Culture

Arboreals often wear belts as a sign of rank.

They have an idyllic society with peaceful, hard working citizens going about their business. Family is important and so is the community. Individuals will help out others who need it. Crime is almost unheard of unless it is committed by one of the other Xiati species.

They enjoy most art forms but lean towards soft, gentle melodies in their music. The visual arts need to be good representations of nature and the environment around them.

### Religion

Like the other races, the Arboreals worship deities known as the Guardians.
Corillan Assembly

The **Corillan Assembly** is the political state of the moon Corill.

## Government

The central governing body of the Corillan Assembly is a democratically elected council headed by a democratically elected Speaker.

## Military

Though the Corillan race is considered peaceful, they maintain a small fleet of fighters, carriers and cruisers.

## Territory

The Corillan Assembly has not established any off-world colonies aside from various manufacturing and agricultural stations which orbit their gas giant of Ondera.
Azati III

**Azati III** is the third planet in the Azati system and a major Xiati Empire colony world.

The planet is home to a diverse community of Primates, Arboreals and Aquatics.

During the Xiati War, the planet was the site of the Battle of Azati III, which was where the Titans were deployed. The destruction of two major cities led to the Xiati Empire surrendering to the Terran Federation.
Boray Matriarchate

The **Boray Matriarchate** is the political state of the planet Torath IV.

## Government

As a matriarchy, Boray women hold all positions of power and are ruled by their "Natar" (roughly translates as Empress-Mother) who is in turn advised by a governing body called the "Marti", which is composed of some two hundred Boray women who are elected from the general populace every three years.

## Territory

The Matriarchate has only one colony known as Torath III. Despite this, they have extensive orbital construction and factory facilities in orbit of the gas giants Torath VII and Torath VIII.
Terran Federation Credit

The Terran Federation uses a **credit** based system.

Credits are exchanged via a computer credit chit that stores the owner's account details and DNA to prevent forgery. Visitors to Terran Federation space are required to exchange their native money for credits.

Prices smaller than 1 credit are measured in "millicreds".
Harkonian Order

The **Harkonian Order** is the political state of the planet Kar'Bodan and its colonies.

## Government

The Harkonian Order is an autocratic state, with the Domo serving as leader. The Domo is a hereditary title, passed down through families.

The Council is the legislative body of the Harkonian government. Under the constitution they are responsible for the creation and passage of new laws that affect the entire Order. In practice, however, the council is little more than a rubber stamp for the Domo, who expects the council to pass any laws he requires or desires, usually for their own benefit or to stamp out potential rivals. The Council consists of three delegates from every Harkonian colony inside Harkonian space and is overseen, in theory, by the Master of the Council.

The enforcement of law is handled by different stages of the Harkonian judiciary. Minor crimes reach the offices of the local judiciary, who usually take an individual to court and seek to impose basic sanctions on them to prevent such crimes from happening again. A provincial director is assigned to each planet and is responsible for looking into larger crimes that affect numerous areas of a single planet but nothing beyond that; the provincial director is the first official who can impose a death sentence on a criminal. In a single star system there will be a large number of administrative officials working for the regional director; this is the individual who handles cross-planet crimes and, more often than not, the most serious crimes in the Harkonian penal code. If a crime is so serious it warrants further intervention the Domo can oversee a trial by the Grand Judiciary; in practice this rarely happens and when it does the criminal is often executed with little care or thought.

## Military

*Main article: Harkonian Order Army*

*Main article: Harkonian Order Navy*
Like the Terran Federation Military, the Harkonian military is a small volunteer army that focuses on maneuver warfare.

The Commander-in-Chief of the Order military is known as the Praetor. This individual can come from any branch in the military and is always a member of the primacy, hand chosen by the Domo himself to act as an extension of his will. Throughout history the capability of praetors have varied; some have been inefficient, chosen only for their ability to be easily manipulated, and some have been so successful and talented that they have succeeded in usurping the title of Domo. The one consistent fact is that the Praetor out ranks every other military rank.

There is no caste for the military, anyone from any caste can choose to become a soldier for the Harkonian Order, they only need to come forth with the intention and will to serve. Only slaves cannot become part of Order's Military.

## Territory

* Achrid
* Adek
* Aratoht
* Azimir
* Borkha
* Camala
* Canrum
* Cantoht
* Cholis
* Chresk
* Dasic
* Dezda
* Dorgal
* Eldraam
* Erszbat
* Ezka
* Greklon
* Klos
* Korar
* Logasiri
* Lorek
* Maklan
* Quorra
* Ramlat
* Turul
* Uza
* Vana
* Verush
* Xamdos
* Zak'kon
* Zaris
Federation Department of Defense

The **Federation Department of Defense** is an executive department of the Terran Federation government charged with the defense of the Terran Federation and its colonies from foreign and domestic threats. The department is headed by the Secretary of Defense.

The Department was also charged with the development of new weapons.
Drac

**Government:** | Drac Empire (formerly)

The **Drac** are a reptilian humanoid species native to the planet Dracon.

## Biology

The Drac have three clawed fingers on each hand and their bodies and heads are covered with plates of various sizes. They are natural swimmer, having evolved that was largely made up of water.

Dracs are hermaphrodites and reproduce by way of parthenogenesis, an asexual form of reproduction found in females where growth and development of an embryo occurs without fertilization by a male. They have no control over timing of conception.
Hiromi

**Budo Clan Ninja - Hiromi**

**Rarity:** Rare ★★

**Role:**  Physical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Galetorn Slicers**

When appointed as Leader, grants all allies 30% Damage Shield Penetration. (Purge Immune)

**Primal Force: Weakening Strike**

The hero reduces target's 30% Resilience.

**Ability**

**Deals certain Physicl Damage to her primary target and bounces to 3 additional enemies before returning to her and granting certain percentage Basic Attack Damage for 6 seconds.**
**Each attack has a 25% chance to additionally bounce to a random target, dealing certain Physical Damage.**
**Upon landing a critical strike, Hiromi gains certain percentage increased Basic Attack Speed for 3 seconds.**
Upon taking any damage for the first time, all allies gain certain percentage Critical Strike Chance for 10 seconds.
Following 4 basic attacks, the next attack heals Hiromi for 20K health.

**Lore:**

Capable of moving as quickly and silently as she attacks, Hiromi has been sent to scout the region of Atlantis for possible threats to her feudal and reclusive island nation of Kunai.

Raised since childhood by the imperial shogunate, Hiromi has always carried out secretive tasks that serve the best interests of her daimyo lord Takeda, leader of the esteemed Budo clan. Her profound fealty and expertise as a shinobi have been praised by many and she is considered to be one of the finest warriors ever produced in Kunai. While capable with a katana, the giant and deadly Fuma Shuriken is Hiromi’s true weapon of choice, allowing her to strike at a distance and devastate her enemies without being seen. Now a master kunoichi, Hiromi embodies the way of the ninja, by enduring, surviving, and prevailing over all that would destroy her lord and her clan.
Dokkaran Union

The **Dokkaran Union** is the political state of the planet Dokkara and its colonies.

## Government

Like the Rilnar Syndicracy, the Dokkaran Union is led by a council of corporate appointees. However, the Dokkaran Union's Corporate Council is comprised of democratically elected CEOs, chosen by the employees of the company.
Abbidon Union Army

The **Abbidon Union Army** is similar to the Terran Federation Army, a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidons is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidons believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).
Abbidon

The **Abbidon** are an amphibian-humanoid species native to the planet Iothera.

## Biology

The Abbidon are a race of slender amphibians, with tall, elongated bodies well-suited for their high metabolism, and skeletons composed of more cartilage than those of other races such as humans. Abbidon heads are long and thin with two horns on the top. Like humans, their bodies have varying skin colors, ranging from bright reds and greens to the more common shades of blue or grey. Abbidon eyes are large and have secondary eyelids as a result of their heritage.

Abbidon are most known for their high metabolism, which allows their minds and bodies to work faster than most races. The drawback of their metabolism is a short lifespan of over forty-five human years.

Abbidon's are an egg-laying species, with unfertilized eggs producing males and fertilized eggs producing females. Once a year, an Abbidon female will lay dozens of eggs. To prevent overpopulation, only a fraction of these eggs are fertilized. As a result, 90% of the species is male.

## Culture

The Abbidon excel at invention, preferring themselves to be on the cutting edge than behind other species. This attitude has caused other species to see the Abbidon as arrogant.

Information gathering in preferred outside of brute force in the Abbidon military.

Normally, the rare Abbidon females are cloistered on their worlds out of tradition and respect. Powerful female Dalatrasses are dynasts and political kingpins. They determine the political course of their respective regions through shrewd negotiation. Though male Abbidons rise to positions of great authority in business, academia, or the military, they rarely have any input on politics.

Due to their method of reproduction, Abbidon have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species' lives. Male-female relationships are rare (due to the scarcity of females) and more akin to human friendship. Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue the bloodline. Fertilization generally only occurs after months of negotiation between the parents' clans, and is done for purposes of political and dynastic alliance.

Abbidon names are quite complex. A full name includes – in order – the name of an Abbidon's homeworld, nation, city, district, clan name and given name.

### Religion

The Abbidon are not a notably religious species, however, there are a few exceptions. One religion believes in a goddess known as Iona, from whom all life is born from. The second most known religion is the concept of the Wheel of Life, which is similar to reincarnation.
Phoebe

**Phoenix Shaman - Phoebe**

**Rarity:**Rare ★★

**Role:** Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Piercing Ice**

When appointed as Leader, grants all allies 60% Magical Penetration. (Purge Immune)

**Primal Force: Enchantment**

At the start of battle, the hero gains 100% Magical Ability Power for 60 sesonds. (Purge Immune)

**Abilities:**

Phoebe channels the fire in her spirit, causing the earth beneath her enemy's feet to erupt into a pillar of flame.
**Deals certain Magical Damage on impact and certain Magical Damage per second afterward, for 4 seconds.**
While unharmed, Phoebe is able to center on the flame in her mind's eye and gain greater confidence in battle.
**As long as she is undamaged, Phoebe gains certain Magical Penetration and certain percentage Critical Strike Chance.**
With advanced training, Phoebe wills her fireball attack to burst into flames upon impact.
**Following 2 basic attacks, the next attack burns the target with certain Magical Damage every second for 2 seconds.**
Mind focused and spirit ablaze, Phoebe masters her powers and scorches the earth with everlasting flames.
**Towering Inferno leaves a ring of fire on the ground, burning all enemies who stand within it for certain Magical Damage every second for 6 seconds.**
While above 60% health, Phoebe gains 60% Basic Attack Speed. ( cleanse immune)

**Lore:**

Skilled in the mystical arts of the clerics of the New Kingdom, Phoebe commands fire and flame as readily as most soldiers handle a sword and shield.

As a young girl, Phoebe's untrained talents were mistaken as uncontrollable burdens and many in her village treated her like an outcast. Finally as a teenager she was taken under the wing of a nearby shaman, and Phoebe flourished with proper magical education and centering of her mind's immense energy and power.
Melchior

**Rune Keeper - Melchior**

**Rarity:** Rare **★★**

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Earthen Impalement**

When appointed as Leader, grants all allies 60% Physical Penetration. (Purge Immune)

**Primal Force: Enchantment**

At the start of battle, the hero gains 100% Physical Ability Power for 60 seconds. (Purge Immune)

**Ability:**

**Reduces all enemies Energy Generation Rate and Physical Ability for 8 seconds.**
Performing a eulogy for the fallen, Melchior transcribes their memories into languishing runes that spread throughout the battlefield.
Writ of Quelling Power now additionally reduces all enemies Basic Attack Speed by 50% for 5 seconds.

**Lore:**

Following what he considers to be a divine star of providence, Melchior arrives in Atlantis armed with an enchanted quill and inkwell, ready to transcribe its history, people, and their battles into the mystical runes he employs in combat to debilitate his foes.

The large scroll on Melchior’s back contains the most extensive archive of magical runes in all of Atlantis. Each rune has been written in the memory of a great hero, a loyal friend, a fierce opponent, a lost comrade. By preserving these memories into the runes that Melchior safeguards in his scroll, he can chronicle the history of the lands he travels. Only he knows how to translate the esoteric runes and his reasons for keeping them remain a mystery.
Xiati-Reptilian

**Xiati-Reptilian**s are members of the multi-species Xiati race. They were easily the most aggressive of the six species, which shared a genetic ancestry.

## Biology

Xiati-Reptilian faces are scaly and highly textured, including many small wrinkles and ridges. The Reptilians have yellow to brown-colored scales with multiple spikes coming out of their heads and little tusks, one on either side of the face, protruding from close to the mouth. They have yellow eyes with slitted vertical pupils, and were cold blooded. Like other Xiati, they had a characteristic facial feature, involving a small indentation and a series of little bumps on their cheek bones. They also were stronger and had greater stamina than Humans.

## Culture

While the Reptilians can appreciate various forms of artistic expression they prefer to engage in physical contests. Activities that test their abilities and push them to their limits. As a result they enjoy a large variety of competitive physical activities.

From the moment they are born they are aggressive, combative and violent. They have to be watched and controlled or they will attack each other. Organized physical activities that seek to give a safe avenue for venting these aggressive tendencies are necessary.

As they get older the need to participate in these activities is slowly replaced by the desire to participate in the same kind of activities as a form of relaxation and for enjoyment.

### Religion

Like the other races, the Reptilians worship deities known as the Guardians.
Sobras

**Affiliation:** | Abbidon UnionBadoon Empire (formerly)

**Sobras** is an Abbidon Union colony world.

The planet was once under the control of the Badoon Empire before the Second Badoon War. After the war, the colony was ceded to the Abbidon Union.

After the Fall of Lotara, Sobras became home to several Badoon refugees.
Project Legion

**Project Legion** was a scientific project undertaken by the Terran Federation Military during the Chitari War, the Third Badoon War and the Fourth Badoon War.

The purpose of the project was to create a clone army to replenish the losses the Terran Federation Military sustained during the Xiati War.
Xiati-Insectoid

**Xiati-Insectoid**s are members of the multi-species Xiati race.

## Biology

The Insectoids, like all Xiati species, have distinctive ridges on their cheeks. They were, as their name suggests, insect-like in appearance. Their average life expectancy was estimated to be twenty-five years. It was easy to find, on their ships, individuals about twenty years old, who were probably considered "elders."

They are genderless and reproduced asexually. Also, because of their insectoid nature and the shortness of their life span, they were strongly concerned over the survival of their offspring. They protected their young by making a hatchery brig attached to their ships and shielded it in case of danger, even at the expense of the ship's life support system. Each individual was able to produce large clusters of eggs.

## Culture

Insectoids interpret raised voices as a sign of hostility.

They have names that grow longer and more difficult to pronounce as they grow older.

They have a communal society with rigid rules and hard working citizens going about their business. Their offspring are protected and sacrificing one’s own life for the young of their community is not only acceptable but considered proper.

### Religion

Like the other races, the Insectoids worship deities known as the Guardians.
Rhea

**Centaurian Herald - Rhea**

**Rarity:** Legendary ★★★

**Role:** Physical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Frontal Assault**

When appointed as Leader, grants all allies 40% Physical Ability Power, Magical Ability Power for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Active DIspel**

Active ability also purges all buffs from a random target.

**Abilities:**

**Grants all allies certain percentage Basic Attack Speed for 6 seconds.**
The rambunctious centaur’s thirst for battle does not hinder Rhea from also supporting her comrades and she will effortlessly aid them in the midst of combat.
**Following 1 basic attacks, the next attack cleanses one debuff from the most wounded ally and grants them certain percentage Physical Defense for 5 seconds.**
**The ally initially deployed in front of Rhea gains a 30% chance on each basic attack to grant themselves a certain value Health Shield for 4 seconds.**
Stackable
**Clarion Call now also debilitates all enemies for certain seconds. While affected, enemies have a 20% chance on every basic attack to stun themselves for 3 seconds.**
Cleanse immune
Clarion Call now also increases all allies Basic Attack Damage by 50% for 6 seconds.(purge immune)

**Lore:**

In their final moments, many unprepared mercenaries have heard the piercing clarion call of Rhea, herald of the centaur, before being overwhelmed by a horde of stomping hooves and cold steel. Her decrees of eminent victory are absolute.

Rhea’s youthful appearance and rambunctious demeanor hide her calculating intelligence and drive to attain power. Only the blue flames on her horns hint at her real intentions. While most other centaur look to brawn alone in choosing their comrades, she is excessively chary about her allies. Rhea desires to champion the cause of only the finest in the realm, whether they be warriors or mages on two or four-legs, although she does tend to prefer the company of her fellow Centaurians. By exclusively selecting the best fighters to promote, she hopes to reap powerful rewards that will bolster her strength to new heights.

**Build:**
Takaren

The **Takaren**s are a humanoid species native to the planet Takar III.

## Biology

A bipedal humanoid race, the Takarens can be distinguished by a series of ridges above their eyes and noses and a series of spots along the forehead and sides of the neck.

## Culture

### Religion

The Takarens follow a form of ancestor worship.

Their Divine Ascensions are Takarens who have contributed to their society in a greatly positive way.
Boryxion

**Living Mountain - BORYXION**

**Rarity:** Rare ★★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Living Flame**

When appointed as Leader, grants all allies 40% Magical Ability Power. (Purge Immune)

**Primal Force: Enervating Strike**

The hero redues target's 40% Magical Defense.

**Abilities:**

Boryxion taps into Gaia’s well of energy and strikes his surrounding enemies with the impossible grace and devastation of the goddess herself. Her strength enlivens and lingers in Balgar, deflecting lesser magic.
**Deals 1.24K Magical Damage to surrounding enemies and himself.**
Boryxion wraps his ally in a brilliant, protective veil harder than stone.
**Grants 10.5% bonus Magical Defense to the Ally deployed to his right.**
When Boryxion’s enemies chip past his gravel shell, they risk setting off seething flares from his unstable crystalline core.**Deals certain Magical Damage to surrounding enemies each time he loses 10% of his max health.**
When Boryxion falls, his primordial core violently ruptures, sending out earth-shattering fissures bearing Gaia’s green wrath.**Upon death, Boryxion leaves searing fissures that deal certain Magical Damage every second for 4 seconds to all enemies that stand within it.**
Upon death, Boryxion permanently reduces nearby enemies Resilience by 150. (cleanse immune)

**Lore:**

While Phaidon’s men were mining for Atlantean crystals, they accidentally struck a vein deep within the earth’s bosom. Powerful primordial energy, often called “Gaia’s tears”, leaked into Poseidon’s Fracture. From that great chasm, a most unexpected life emerged: Boryxion.

Each of Boryxion’s steps send tremors through the earth and its enemies, its unstable, pulsating crystal core likened to the breath of Gaia herself. This living mountain is tempered by its adamant will to defend the injured earth, and can often be found patrolling the Shattered lands for intruders.
Drozho

**Raptor Shaman - Drozho**

**Rarity:**Legendary ★★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Frontal Assault**

When appointed as Leader, grants all allies 40% Physical Ability Power, Magical Ability Power for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Toughness**

The hero gains 30% Maximum Health. (Purge Immune)

**Abilities:**

**Upon the first ally death, for the next 14 seconds all other allies basic attacks heal themselves for certain health**.
Ritual of Sacrifice now additionally halts all enemies Life Steal for 12 seconds. (purge immune)

**Lore:**

A skilled shaman among the Drogmol, Drozho assists the legendary Raptor Squad with a unique, resonating energy that augments his power to mend wounds during combat.

Drozho is a master of tandem curative arts, invoking ancient spirits to provide for the injured by offering his own vitality in return. To further enhance his restorative power, Drozho outfits his velociraptor, Ivory Witch, with sacrificial bones. Along with Ivory Witch, the beastial companions that ride into battle with the Raptor Squad are bred in the Drogmol homeland of Ordos, a sweeping grassland region located to the northeast of Atlantis. It is also here that ritualistic shamanism became the guiding faith of the nomadic Drogmol people. Seen as deities in their own right, the shaman of Ordos are feared for their powers over life and death.
Astrid

**Shieldmaiden Giantess - Astrid**

**Rarity:**Rare ★★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Frontal Assault**

When appointed as Leader, grants all allies 40% Physical Ability Power, Magical Ability Power for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Toughness**

The hero gains 30% Maximum Health. (Purge Immune)

**Abilities:**

 Raising her tower shield above her head, Astrid imbues the Iron Hand of Jotunn and releases a wave of force against her enemy.
**Lv.1: Deals Physical Damage and steals Physical Defense from her target for 10 seconds.**
Along with her fellow warrior sisters, Astrid has been trained by the Jotunn to stand tall and remain vigilant against any threats.
**Lv.1: For every 10% health lost, Astrid gains Physical Defense for 4.5 seconds.**
 Astrid is unable to contain her zeal and as enemies strike against her tower shield, they find their blows are mirrored back at them.
**Lv.1: Iron Palm Slam empowers Astrid to reflect back Physical Damage to all attackers for 5 seconds.**
Strands of enriching light gather around Tiandao when he strikes a pivotal blow, weaving into a solar tapestry that fades when reciting his blessed tenets.
**Lv.1: When her first ally falls, Astrid gains a Health Shield absorbing up to certain damage.**
Astrid now permanently grants all allies 100 Resilience. (purge immune)

**Lore:**

Within giantess society is a warrior-caste of shieldmaidens known as the Iron Hand of Jotunn. As one of their elite defenders, Astrid protects the smallfolk with a tower shield that is as large and formidable as she is. Her imposing appearance and mastery in battle inspires admiration in her allies and fear in her enemies.

As the Iron Hand of Jotunn marched home from an excursion to rid their northern homelands of yet another threatening monster, they were approached by children from a nearby township of smallfolk. Unlike the adults in the village, who stayed indoors and peered from their windows, the children were seemingly unafraid of the giantess warriors. One of the children was so enamored with the sisters, that they asked how to become as big and strong as the Jotunn themselves. Astrid stood beside them, nearly tripling their size, and let out a booming and joyful laugh. That was the day she decided to fight for more than just honor and glory, it was time for the world to know of the Jotunn.

**Stats:**