recursal/Fanatic-Fandom huggingface dataset:
Trading Card (Uncommon)

This article is based on version 0.10.4.

## Description

A Dvaered Vigilance trading card game card of uncommon rarity. It describes in detail all the important statistics of the Dvaered Vigilance. Did you know that the Vigilance has triply redundant life support systems, allowing the crew to man it past damage that would usually incapacitate normal ships?

## Location

The Trading Card (Uncommon) outfit is obtained by answering ten questions from the Ship Enthusiast correctly.
Wagenni

This article is based on version 0.9.2.

**Wagenni** is a planet in the Undergate system. It is controlled by House Sirius.

## Description

A small, poor colony on the edge of Sirius inhabited space, Wagenni is one of those places that are doomed to forever dangle at the bottom rung of interstellar society. The locals lead a rough, underpaid existence, the kind that sparked the Dvaered Revolts elsewhere in the galaxy. Yet, there is no sign of discontent here. The Sirii have accepted their fate and take strength from their faith.

## Bar

Amazingly, this spaceport bar is off-premises. It's a free standing facility some ways from the spaceport itself. There's no security, no terminal checkpoints in between it and the landing docks. Wagenni is a poor colony. It has no use for such things.

## Outfitter

* Basic Outfits 1
* Hulls Medium
* Missiles 1
* Star Maps
* Systems Medium
Trichu

This article is based on version 0.9.4.

**Trichu** is a moon in the Ariadus system. It is controlled by the Soromid.

## Description

Trichu is both the base for a mining operation that extracts hydrogen from Adiadus IV and a manufacturing plant for low-level industrial goods. The goods are mostly consumed by other worlds in this system, but a small portion of it is exported abroad. Profit margins are minimal, but the facility at least manages to keep from going under.

## Bar

By far, most patrons here are workers whose shifts have ended and whose transport home hasn't arrived yet. The rest are traders who are here to pick up goods.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Unicorp Jammer

This article is based on version 0.10.4.

## Description

Unlike general purpose scrambler systems, jammers are heavy-duty pieces of hardware used for serious electronic warfare in space. A jammer works by actively interfering with nearby ships' sensor systems, rather than modulating the signature of the ship it's installed in. This is much more effective, but it also uses a lot more power. For this reason, jammer systems are inactive until needed, and must be activated manually.

## Location

Unicorp Jammer outfits can be purchased at the following locations:

## Information

* Only one Jammer outfit can be equipped at a time.
Zaren

This article is based on version 0.9.1.

**Zaren** is a planet in the Palin system. It is controlled by House Dvaered.

## Description

Zaren is a world where rare and valuable gasses are mined, to be used as propellant by House Dvaered. It is one of the harshest planets in Dvaered space, so convicts are the ones usually used to get the gasses necessary.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Medium
* Hulls Medium
* Kinetic 1
* Kinetic 2
* Low Tech Upgrades
* Missiles 1
* Star Maps

## Shipyard

* Basic Civilian Ships
* Heavy Civilian Combat Ships
Vino

This article is based on version 0.10.2.

**Vino** is a planet in the Hekaras system. It is controlled by the Empire.

## Description

Though Vino is a good world for civilian habitation by most standards, the local government is rather distrustful of offworlders. It has made immigration procedures so arduous that the vast majority of potential newcomers give up when they see the requirements. On the flip side, Vinoan citizens are loath to leave their world, be it temporarily or permanently. This makes Vino an isolated enclave, although trade is still at a decent level despite everything.

## Bar

Vino has a spaceport bar, but only because the government couldn't close it down without running foul of Empire-wide spaceport regulations. So, although the place is open and functional, no effort has been spared to make the place as inhospitable and unpleasant as possible. Real, seasoned traders have learned to ignore this though.

## Outfitter

* Basic Outfits 1
* Engines Medium
* Hulls Low
* Laser 1
* Low Tech Upgrades
* Star Maps
* Systems Low
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Za'lek Diablo

This article is based on version 0.10.4.

## Description

This carrier is the archetypical Za'lek warship. Virtually unarmoured and equipped with heavy shields, they are, however, meant to serve as a platform for devastating drone swarms, not frontline combat.

## Location

Za'lek Diablos can be purchased at the following locations:

* Bedimann Shipyards, Bedimann (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Procyon Shipyards, Procyon
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Sixbat Station, Zied

## Outfits

Za'lek Diablos are equipped with the following outfits when purchased:

 Unicorp Eagle 7000 Engine
Unicorp D-68 Heavy Plating
Za'lek Demon

This article is based on version 0.10.4.

## Description

House Za'lek's ferociously-named destroyer has earned the moniker with disproportionately powerful shields and energy management, as well as size. Its handling suffers and it has poor armour, like all Za'lek ships, but this comes as little consolation to the Za'lek's enemies.

## Location

Za'lek Demons can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bedimann Shipyards, Bedimann (Restricted)
* Gerhart Station, Ganth
* House Za'lek Central Station, Za'lek (Restricted)
* Neo Pomerania, Bedimann
* Procyon Shipyards, Procyon
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Sixbat Station, Zied
* Stein, Stelman
* Vigilance Station, Procyon (Restricted)
* Warnecke, Octavian

## Outfits

Za'lek Demons are equipped with the following outfits when purchased:

 Unicorp Falcon 1300 Engine
Unicorp D-24 Medium Plating
Za'lek Light Drone Mini Bay

This article is based on version 0.10.3.

## Description

This bay is built to launch a quartet Za'lek Light Drones. The drones are expendable, but in numbers they excel at clearing enemy light craft. It comes with all the devices required for the maintenance and flight of the drones.

## Location

Za'lek Light Drone Mini Bay outfits can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bedimann Shipyards, Bedimann (Restricted)
* Bon Sebb, Zied
* Excelcior, Procyon
* House Za'lek Central Station, Za'lek (Restricted)
* Neo Pomerania, Bedimann
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Stein, Stelman
* Tesla Station, Xeric (Restricted)
* Warnecke, Octavian

## Information

* Za'lek Light Drone Mini Bays launch Za'lek Light Drones.
Human

## Ethnicities

### Vireth

Scholars of the Teluna Empire separated humanity into five races, differentiated by skin color, geographical location, and average trends in physical or mental talent. The five races of humanity are the Aesus, Aurus, Argentus, Ferrus, and Marmorus.

* The Aesus are the bronze skinned humans of Naran and most of the Coxani Archipelago. They are a traditionally nomadic peoples on land and sea, granting them a worldly wisdom, as well as strong legs and nimble bodies.
* The Aurus are the golden skinned humans of the sun kissed desert of Senix and the Desran Shelf. The hostile environment of their homeland and their tendency towards scholarly or secluded arts and practices has lent them a keen intellect.
* The Argentus are the fair skinned and light haired humans of Normarc, Rethiln, and Kalnordt, large of frame and home in highlands. Their frosty and mountainous homelands lend these larger than average folk a hearty constitution.
* The Ferrus are the humans of the Plodnan Valley and Southern Marshes of Drashe, with a rougher complexion and darker hair. Though their lives are often filled with hardwork, it is paid in turn with rich diets and strong backs.
* The Marmorus are the humans of Irida, the central continent of Vireth, and are named as such not for their physical appearance but for the heroic legends they ascribe to themselves. As the heartland race of the empire its scholars ascribes the most prestigious name to themselves. Their skin color ranges from fair to olive, trending towards the latter, with thick, dark hair. A long history of civilization and a culture devoted to philosophy and war have granted them powerful forces of personality.
Thurion Scintillation

This article is based on version 0.10.1.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

## Description

The Thurion Scintillation is a bomber designed to attack from a large distance. It is better armed than any other Thurion ship of comparable size, but still not as well as other non-Thurion bombers.

## Location

Thurion Scintillations can be purchased at the following locations:

* Rikaina, Vean (Restricted)
* Sabe, Nava
* Sixbat Station, Zied

## Outfits

Thurion Scintillations are equipped with the following outfits when purchased:

 Unicorp Hawk 350 Engine
Unicorp D-4 Light Plating
Timu

This article is based on version 0.9.0.

*"The workers don't live on station, but migrate from the living complexes on the nearby world of Timu."*

― Bar of Ramen

**Timu** is a planet in the Infinity system. It is controlled by House Dvaered.

## Information

With no axial tilt, Timu enjoys no seasons, only day and night. This has made the cold, arctic landscape dull and featureless. The Dvaered inhabitants don't really care, of course, as they're here to work, not to enjoy the view.

## Bar

Run-down and sad, this bar has suffered from crass lack of upkeep over the cycles. The walls are covered in graffiti, a sight uncommon even in Dvaered bars.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Cargo
* Engines Low
* Ion 1
* Kinetic 1
* Kinetic 2
* Laser 1
* Low Tech Upgrades
* Star Maps

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships

## Trivia

* Despite Timu being classified as a K-class, the image used is that of a P-class moon.
Triton Station

This article is based on version 0.10.1.

**Triton Station** is a space station in the Cygnus system. It is controlled by the Empire.

## Information

Triton Station is a shipyard station that's owned by the Empire, but most of its compartments have been leased by the Nexus corporation. The company produces combat-capable ships here, and given the stability of the neighbouring systems, there certainly is a market for them.

## Bar

The spaceport bar is a public facility onboard the station, and so the Empire runs it. As such, the bar complies with galactic standards, something that might not have been the case if Nexus had been in charge.

## Shipyard

* Basic Civilian Ships
* Empire Ships Small
* Light Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Ulios

This article is based on version 0.9.0.

**Ulios** is an Independent planet in the Ingot system.

## Description

Ulios is a backwater independent world. Though a province of the Old Empire before the Incident, the planet has recently declared its independence and is now governed by a small political elite headed by Baron Dovai Sauterfeldt. As the Empire is all but impotent in this region of space and the world is too remote and isolated to be of much interest to the Dvaered, Ulios' independence stands.

## Bar

Despite the relatively accommodating interior, Ulios' spaceport bar doesn't get too many customers. Traders do visit the world, but as there is little profit to be made the ships are few and far between. The captains often choose to conduct their business and move on rather than stay and kick back for a few periods.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Sergiine River

The Sergiine River runs north from its origin in Iriden to its mouth at the Grithe Sea. The river is fed by the Xans river in the west and the Tarek River in the east, which connect in and around the city of Iriden. The river itself is entirely man-made to permit travel by the largest ships to the capital city itself, a feat begun by Verinas II Teluna and finished by his daughter Camilia I Teluna. The engineering required for this marvel was provided by the conquered dwarven peoples of the Orschtenvein and Allarian mountain regions.

While the river source is heavily engineered, with vast embankments directing the rivers' flow north, the lowlands leading into the Grithe coast are naturally formed from the erosion of the waters, with only the occasional flood wall protecting settlements along its path. The Rethiln Highway runs along the entire western edge of the river, with its stone foundation providing a steady course to the sea and flood protection for the lands beyond.

The river is infamous for the pollution it regularly suffers from the city at its source, with only the most ardently environmentally conscious governments cracking down on and reducing the flow of trash and waste into the waters. This is the cause of many headaches for the settlements along the river's length, with refuse washing ashore and damaging parts of the embankments, or polluting fields irrigated by its waters. Countless petitions and riots have resulted from this issue, giving rise to minor and ultimately temporary solutions. The pollution is noted as exclusive to the Sergiine River, flowing through the poorer and more rural province of Lupercalis, as opposed to the Ciren river running south, through the rich and populous Southlands.
Virethi Calendar

The Virethi Calendar was first created and institutionalized under Emperor Tarekles II, grandson of Tarekles I, founder of the empire. The first rendition of the calendar was wildly inaccurate and disorganized, based in religious mythos and misunderstood cosmology. The calendar was rectified under Verinas I, younger cousin and successor to Tarekles II, after the conquests of Imeana and the elven peoples, utilizing elven cosmology to further align the calendar to reality. Later emperors' administrations continued to expand upon the calendar and their understanding of cosmology, with the calendar of the present day the result of a thousand years of cooperation between all races and cultures of Vireth.

Vennar's rotation around the sun is precise, with the rotation completed in a cycle of 300 days, variable by about 2.4 hours. This allows a regular calendar, with an extra day every ten years between the months of Vuone and Otivis. The months are structured around the position of Aejuna the Major Moon, which creates the seasons of the world through the firmament's axial tilt. Aejuna is full in the sky between the 15th-16th of the month, and new between the 30th-1st.

The years of the calendar are written out in reference to the Point of Contact between the three landmasses, with B.C. for Before Contact written after the year, and A.C. for After Contact written before the year.

For example,

* Founding of Imeana - 42,000 B.C.
* Formation of the Teluna Empire - A.C. 325

The ten months of the Virethi Calendar are based around the seasonal cycles, with their names a mix of numerical designation, religious and historical references, and seasonal demarcation.

1. Otivis, meaning First Month
2. Tutivis, meaning Second Month
3. Tretivis, meaning Third Month
4. Suveda, meaning Sun's Dawn
5. Valoni, named for Valeos God of War
6. Telunar, named for the Teluna Dynasty
7. Market, the month harvest is brought to Market
8. Duskfal, meaning Dusk's Fall
9. Beirfal, meaning Winter's Fall and named for Beir, the dead Winter Primordial
10. Vuone, meaning Death or Ending, signifying the end of the year

The seven days of the week are based in the seven day cycle of Lothos the Evermoon, with their names references to religious veneration. The suffix of Dir and Da signify Dusk and Dawn respectively. The suffixes positions on opposing ends of the week from what one may assume is based in the ancient priesthood of Republican Irida and their love of irony.

1. Aejudir, named for Aejuna the Major Moon
2. Urudir, named for Urupa God of the Oceans
3. Moradir, named for Morala Goddess of Death and Night
4. Lothti, named for Lothos God of Time
5. Vitda, named for Vitai God of Life and Day
6. Tarekda, named for Tarekles I God of Empire
7. Delida, named for Deliah Goddess of Fate and Beauty
Zhiru

This article is based on version 0.9.1.

**Zhiru** is a planet in the Goddard system. It is controlled by House Goddard.

## Description

Zhiru was once home to Eduard Manuel Goddard, the man who single-handedly designed the then-revolutionary Goddard battlecruiser, and who would establish the minor House Goddard. Now Zhiru has a booming spacecraft industry, specialized in the creation and maintenance of the Goddard ships. This is all possible due to the weak gravity and atmosphere that envelops Zhiru, which allows the massive spacecraft to land and take off with little difficulty.

## Bar

The Goddard Bar is, unsurprisingly, an obsolete model of their eponymous ship, stripped and refitted in the form of a bar. It's surprisingly comfortable and cozy as a bar, although every so often you can hear creaking in the ancient metal frame.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Medium
* Hulls Medium
* Kinetic 1
* Laser 1
* Low Tech Upgrades
* Star Maps

## Shipyard

* Basic Civilian Ships
* Goddard Ship

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Trading Card (Rare)

This article is based on version 0.9.4.

## Description

A Golden Llama trading card game card of rare rarity. Instead of going into the important details of the ship, it just shows a high definition holographic rendition of the supposed Golden Llama.

## Location

The Trading Card (Rare) outfit is obtained by answering twenty-five questions from the Ship Enthusiast correctly.
Thurion Maps

This article is based on version 0.9.4.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

This page shows the outfits and techs that will be added to worlds or stations with "Thurion Maps" in their techs.

## Other Outfits

* Local System Map
* Map: Sol
* Map: Thurion Core
Thaddius Station

This article is based on version 0.10.3.

**Thaddius Station** is a station in the Straight Row system. It is controlled by House Za'lek.

## Description

Ostensibly a 'research station' this rickety station is in fact a gambling den and smuggling outpost for the criminal underbelly in Za'lek space. There is a diverse array of goods available to the captain who is carefully incurious about the origins. Scientists looking into illegal research (what little there is in Za'lek space), 'private military contractors', 'free traders', it's all here.

## Bar

This bar contains most of the flaws of both pirate and Za'lek 'sensibilities'. It is poorly laid-out, filthy, full of suspicious characters, and overlooked by bouncers who seem somewhat overeager to find troublemakers. At least the drinks are strong.

## Outfitter

* Criminal Outfits
* Heavy Weapons 1
* Ion 1
* Ion 2
* Kinetic 1
* Low Tech Upgrades
* Plasma 1
* Star Maps
Vinooso

This article is based on version 0.9.2.

**Vinooso** is a planet in the Sleuth system. It is controlled by the Soromid.

## Description

Vinooso is an odd little planet. Cold, small and on the outside of the system, it shouldn't attract much interest from anyone. However, Soromid scientists have discovered that the planet's axial rotation speed isn't constant - it speeds up and slows down in a regular pattern. Nobody knows why this happens. The settlement here was created as part of the quest to find out.

## Bar

There's a story the barman here likes to tell. He says he can tell how fast the planet is spinning by the subtle shift in its gravitational pull. It's a tall tale, of course. The difference is immeasurably small, and certainly can't be detected with human senses, even if those senses are Soromid.

## Outfitter

* Basic Outfits 1
* Engines Medium
* Hulls Low
* Hulls Medium
* Low Tech Upgrades
* Missiles 1
* Missiles 2
* Plasma 1
* Star Maps
* Systems Low
Xeric

This article is based on version 0.10.3.

**Xeric** is a star system that is controlled by House Za'lek.

## System

* Tesla Station (Restricted)
* Vaal

## Information

* Clay, Gold, Kermite, Nickel, Rhodium, and Water can be obtained from the asteroids here.
* Xeric is a restricted system; local Za'lek forces will become hostile if players spend too much time in the system unless they have at least +70% standing with House Za'lek, which is currently impossible to achieve normally.
Traal

This article is based on version 0.9.0.

**Traal** is a planet in the Eye of Night system. It is controlled by House Sirius.

## Description

Traal is a pleasant civilian world. With stable tectonics and a favourable climate on most of its land masses, the world makes for good living. It comes as no surprise that the Dvaered eye it greedily, so close to their borders, but so long as Inios Station guards Eye of Night, Dvaered High Command can't claim Traal.

## Bar

Traal's spaceport bar is heavy on Sirian propaganda. With foreign territories just a jump away, the Sirii feel the need to spread their beliefs, even if only passively. Though House Sirius has stopped expanding in recent cycles, the Traalians believe that Sirichana is merely taking a pause to stabilize the existing Sirian worlds. Soon, they say, Fidelis will be Sirius space.

## Outfitter

* Basic Outfits 2
* Engines Low
* Engines Medium
* Hulls Medium
* Ion 1
* Low Tech Upgrades
* Missiles 1
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Tumut

This article is based on version 0.9.1.

**Tumut** is a planet in the Copernicus system. It is controlled by House Za'lek.

## Description

Tumut is a young volcanic world that the Za'lek have taken some interest in as a massive geological study. Moreover, it is the primary location of several rare mineral mines that are hard to find in other parts of the inhabited galaxy. However, these mines are strictly small-scale, and the geological study takes large precedent.
Waterhole's Moon

This article is based on version 0.10.2.

**Waterhole's Moon** is a moon that orbits Waterhole in the Waterhole system. It is controlled by the Empire.

## Description

In the days of the Old Empire, Waterhole was the farthest outpost of the Empire. To the Imperials, it was the last outpost of civilization, the last bastion of safety before venturing out into the systems beyond. It is because of this that Waterhole, the system and the planet, derive their names. Now, centuries later, Waterhole remains at the border of Empire space. It is still the last stop for traders venturing out, and the first of those coming in.

## Bar

Waterhole's Moon wouldn't be Waterhole's Moon if its bar wasn't called The Waterhole. Though the place is open to visitors from all origins and walks of life, the majority of the clientele is Imperial in nature. It seems that nothing creates a longing for home like being away from it for prolonged periods of time.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
The Crucible

This article is based on version 0.10.3.

**The Crucible** is an Independent space station that orbits Khaas I in the Khaas system.

## Description

The Crucible is a hive of scum and villainy. All sorts of illicit activities go on here including gambling, drug dealing and money laundering. Though the station is within Soromid controlled territory, the Pirates have an interest in keeping the station online so they make sure the local Soromid forces have more important things to worry about than shutting it down. The Soromid also seem to play into this game, as they are interested in concentrating the villainy, least it spread to nearby Soromid planets.

## Bar

As you would expect, the bar is the heart of organizing all the illegal deals going on. The constant movement of individuals and the constant ambient noise makes it hard to keep an eye out on your surroundings, which you feel is fairly important to getting out of here in one piece. Every so often a deal goes wrong, ending in yelling, brawls, and sometimes worse outcomes. However, no matter the commotion, the veterans and bartenders do not seem to flinch, seems like this happens all the time.

## Outfitter

* Basic Outfits 1
* Criminal Outfits
* Engines Medium
* High Tech Upgrades 1
* Hulls Medium
* Ion 1
* Missiles 1
* Plasma 1
* Star Maps
* Systems Medium
Wellen

This article is based on version 0.10.2.

**Wellen** is a planet in the Valerie system. It is controlled by the Empire.

## Description

Wellen is a good example of how the individual planetary management policy of the Empire can go wrong. Started as a prestigious project, the world was to be a perfect society with good housing and facilities for everyone, lots of greenery and no pollution. However, the goals were too ambitious, the funds too short and the leadership inadequate. Today Wellen is a slum of run-down, oftentimes half-finished, buildings.

## Bar

The spaceport was the first facility to be constructed on the planet when it was colonized, as is often the case. As such, it is well-built and polished. The spaceport bar is quite respectable, as spaceport bars go. It's only when you leave the terminal and enter the urban areas that the squalor begins to become apparent.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Medium
* Hulls Low
* Laser 1
* Low Tech Upgrades
* Missiles 1
* Plasma 1
* Star Maps
Ururis

This article is based on version 0.9.1.

**Ururis** is a planet in the Churchill system. It is controlled by House Sirius.

## Description

Ururis is a relatively wealthy Sirian world. It lies on several major trade routes, which brings in quite a bit of revenue. Cashing in on the amount of visitors it gets, the local government often stages entertainment events designed to make the maximum amount of profit possible.

## Outfitter

* High Tech Upgrades 1
* Hulls Low
* Ion 2
* Missiles 1
* Sirius Elite Outfits
* Star Maps
* Systems Low
Thar

This article is based on version 0.9.2.

**Thar** is a planet in the Tarsus system. It is controlled by House Dvaered.

## Description

Thar is a simple mining world owned by the Dvaered. It has a very variable atmosphere that can rapidly alternate from several kilometres wide to barely existent. The pressure changes are harmful to most lifeforms, making it an almost completely sterile planet. With the advent of terraforming techniques it was finally made habitable for humans so they could exploit some of its many resources.

## Bar

The bar has a strange old meter on one of the walls that seems to dance erratically. When you ask the bartender about it he mentions it measures the current pressure outside.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Alvorwode

The Alvorwode is a full and vibrant Wode, home to the elves of Arhurinta and its outlying vassals, surviving the Infernal Invasion through mysterious means. The Heart Tree sits along the banks of the lake in its western branch, holding aloft the capital city in its boughs. As one walks along the forest floor, so long as they are welcomed by its elven inhabitants, the Spirit of the Wode can be felt watching over them and guiding them in their journey, protecting them from the diverse and thriving life found within.
Amelie et Elrit

Amelie "the Iron Queen" et Elrit was the Archduchess of the Marcland Province during the fall of the Teluna Empire. She is famous for rising in revolt against the Teluna Empire, resulting in the first successful breakaway province shortly before the empire's terminal collapse. She was considered a woman of remarkable willpower, holding the ancestral Sword of the Normarc and fighting the brand of the Teluna Empire upon its surface with every act of rebellion.
Thymo

This article is based on version 0.9.2.

**Thymo** is a planet in the Sarcophagus system. It is controlled by the Soromid.

## Description

People sometimes joke that Soromid will live anywhere, like vermin. This is not true. But a pilot looking at the colony on Thymo might well understand why people say such things. The planet is uninteresting by all means, having little in the way of natural resources and lacking an atmosphere entirely. But the Soromid still live here, mainly because they can. Thymo counts as a civilian world, albeit not a very rich one.

## Bar

Like everything on Thymo, the spaceport bar is sober, utilitarian, efficient. Some pilots like it that way though, as the modest but content clientele testifies.

## Outfitter

* Basic Outfits 1
* Low Tech Upgrades
* Missiles 1
* Missiles 2
* Plasma 1
* Star Maps
Topkapi Station

This article is based on version 0.9.1.

**Topkapi Station** is a space station in the Damien system. It is controlled by House Za'lek.

## Information

Topkapi is a trade hub and research post for the radiation-bombarded planet of Anker. The Za'lek use the data gleaned from this research to create more hostile-environment resistant habitats and shielding for vessels.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water

## Trivia

* Though most space stations are given numerical classes, Topkapi Station is said to be A-class, a class usually given to planets.
Warden's End

This article is based on version 0.10.2.

**Warden's End** is a space station that orbits Kretogg III in the Kretogg system. It is controlled by the Black Lotus Pirate Clan.

## Description

Warden's End exists as a place for less-than-legal wares to be bought and sold. Known as one of the few truly "free" markets, many of the less reputable merchants in the galaxy come here to peddle their wares. Many a merchant has gained - and lost - a fortune here. The station itself is made out of the welded-together ships of merchants who became destitute.

## Bar

Many of the denizens of Warden's End are richer and the bar caters to this with a bit more of a posh appearance. The usually rowdy pirates are kept in check by the small armies that seem to surround every seedy merchant, keeping the place quieter and, tensely, stable.

## Outfitter

* Basic Outfits 2
* Beam 1
* Criminal Outfits
* Engines Cargo
* Engines High
* Hulls Cargo
* Hulls Medium
* Hulls High
* Kinetic 2
* Kinetic 3
* Kretogg Maps
* New Haven Maps
* Pirate Elite Outfits
* Pirate Maps
* Star Maps
* Systems Low
* Systems Medium
Turreted Vulcan Gun

This article is based on version 0.10.4.

## Description

Turreted Vulcan Guns pack the same caliber ammunition as their fixed mount brethren. Ships not nimble enough to evade its relentless stream of projectiles might find themselves riddled with hull punctures before long.

## Location

Turreted Vulcan Gun outfits can be purchased at the following locations:

* Anubis, Tau Prime
* Bon Sebb, Zied
* Brock, Gruz
* Donnar, Klantar
* Dvaer Prime, Dvaer
* Dvaered High Command, Dvaer (Restricted)
* Eclipse Station, Daravon (Restricted)
* Fernando Station, Ogat (Restricted)
* Ginni, Tarsus
* Godtra, Torg
* Golem, Palin
* Greis, Blunderbuss
* Mannannan, Fidelis
* Marauder Station, Millstone (Restricted)
* Maus Station, Maus (Restricted)
* Morgan Station, Farizel (Restricted)
* Nanek, Allous
* Odonga m1, Awowa
* Omar, Millstone
* Onar, Blunderbuss
* Sanchez, Teller
* Stalwart Station, Darkstone (Restricted)
* Sudra, Pudas
* Timu, Infinity
* Totoran, Beeklo
* Trincea, Urbanus
* Vercingetorix, Vandal
* Warden's End, Kretogg
* Zaren, Palin
* Fury Station, Anger (If present)

## Information

* The Turreted Vulcan Gun is an Impact weapon; Impact weapons do 20% less damage to shields and 15% extra damage to armour.
Cra'awrios

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The southern and smallest landmass, made of a dozen continents and collectively known as Cra'awrios, is the absolute center of magical study within Vennar. Magic is what holds the fractal continents of Cra'awrios together, magic is what breathes life into the barren wastes of its southern tundra, magic is what gives the landmass its very purpose. Without magic Cra'awrios is, for all intents and purposes, a barren and shattered wasteland.

     The largest centers of magical study are located within the southern landmass. The longest mountain range houses the largest collection of knowledge in the world in the form of the Library Dekarist, lovechild and life's work of Dekarist Threadweaver, the last archmage known to live in modern times. The city of Dhihar stands as the prime academic capital of the world. Heirs to empires and kingdoms are sent to study within the halls of its greatest academies, while the city itself is the greatest example of magical architecture in modern times.

     Cra'awrios, for all its strides in magical study and practice, and for all its wealth, has its own troubles. Where the great prosper, the weak suffer. Slavery is the norm, with nearly every household owning a hereditary line of slaves, some unbroken for centuries. It is the law of all but the most enlightened lands that slavery is a life sentence, inescapable and permanent. The poor, while not necessarily subject to slavery, are largely tied to the land. Ancient customs are rarely questioned, and self-advancement is the chief concern of all. Many voices call out for change within the lands of Cra'awrios, but ancient customs are hard to forget. Harder still it is to convince the rich and powerful to forego power for the sake of others. Still, the voices grow louder, and may one day reach the ears of the higher councils.

     The lands of Cra'awrios are maintained in a state of eternal overabundance via magic. Without the constant tending and harvesting of the serfs tied to the land, the plant life would overtake the cities and blot out the sun. It is the nature of the great and powerful, however, to devour more than their fair share, and so the constant gluttony of the higher echelons of power keep the ever-growing wilds of the land at bay.
Za'lek Bomber Drone Mini Bay

This article is based on version 0.10.4.

## Description

This bay can launch a wing of bomber drones capable of bombarding enemy capital ships into submission without the mothership ever coming into danger. It comes with all the devices required for the maintenance and flight of the drones.

## Location

Za'lek Bomber Drone Mini Bay outfits can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bedimann Shipyards, Bedimann (Restricted)
* Bon Sebb, Zied
* Excelcior, Procyon
* House Za'lek Central Station, Za'lek (Restricted)
* Neo Pomerania, Bedimann
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Stein, Stelman
* Tesla Station, Xeric (Restricted)
* Warnecke, Octavian
Lupercalis

The province of Lupercalis once lied to the north of Iriden, along the northern river. It was named for the ancient lupine folk that once roamed its verdant lands and woods, but have since fallen into legend as civilization overtook their lands. The capital of the province is named Lupidunum, literally "Wolf Fort" and straddles the mouth of the northern river where it reaches the Grithe Sea. Lupercalis was a major source of furs, timber, and sea trade. The province was a major hub for travelers from all along the northern coast of the empire, and maintained that status long after the empire's fall.

A governor ruled the province for most of the empire's history, appointed by the Imperial Senate and charged with the protection, welfare, and maintenance of the province and its peoples. The governor ruled for 2 year terms without term limits. Lupidunum was the traditional site of the Governor's Office, but individual governors had the authority to relocate within the province.
Aalburg (City)

The City of Aalburg dates back to the Teluna Empire, founded by Verinas II as he consolidated rule of the continent following his father's conquests, and finished by his daughter Camilia I.

Aalburg was founded as a central trade hub for the Plodnan Valley, shifting focus away from the Marcline and the rule of Normarc, allowing the valley to flourish as its own province. After the fall of the Empire the city became a de facto capital of the Plodnan Alliance, which permitted it to remain a rich and powerful semi-metropolis until its fall to the Butcher of Worlds in 1384 A.C.

For most of its post-Imperial history the city was ruled by the von Strahlend dynasty, taking their roots from the Falliswell Woods and the fall of the Pirswal Duchy to vampiric influence. The von Strahlend family worked to cement their city as one of the Bastion Council, forming the heart of its offensive efforts against the fiends. Serving Melok, God of Retribution, the House von Strahlend took oaths never to rest until they or their heirs had defeated the Butcher of Worlds, the main antagonist of the Plodnan Valley's Infernal Invasion. Tragically, it was the Butcher of Worlds himself who destroyed the Bastion of Aalburg, shattering their armies across the southern lowlands and taking the city by force. The von Strahlend family were slaughtered, and the only remnants would be found in cadet branches or the offspring of previous marriages that fled to Traktiera.

Aalburg was the first line of defense against the extant Shadow of Cysgod, a lich of remarkable power who had conquered the city of Restida to Aalburg's north only 3 years prior to the much more devastating Infernal Invasion. Having already been on a military footing when the Infernal Legions began their march, Aalburg was one of the few cities and nations to fully rebuff the initial forces. The city's military capacity was built up over the following decade, and it was the only Bastion to successfully launch offensive actions against the invaders.
Unicorp PT-2200 Core System

This article is based on version 0.9.2.

## Description

Criticized by some as nothing more than a cluster of PT-400 systems, the PT-2200 nevertheless offers acceptable performance for capital ships at a fraction of its competitors' prices.

## Location

Unicorp PT-2200 Core System outfits can be purchased at the following locations:
Toy Hammer

“*It's hammer time, and you've been chosen to bring down the hammer on those unsuspecting Cogs!*”
―*Goofy's Gag Gazette*, Toontown Library
The **Toy Hammer** is the level one Bonk Gag. It targets Cogs at melee range (1 Square) away, dealing moderate-heavy damage, knocking them back by 1 Square, and reducing their accuracy by 20% for 1 turn afterwards.

Once a Toon earns 20 skill points, he/she will gain the Glove In A Box.

## Customization Options

The following are the available visual customizations for the Toy Hammer:
Vennis

This article is based on version 0.10.2.

**Vennis** is a planet in the Gutter system. It is controlled by House Sirius.

## Description

Vennis is a planet with characteristics quite close to the Earth Standard. Its gravity, surface area, day-night cycle and annual cycle closely match that of old Earth. It would be a highly suitable planet to live on, were it not for the highly acidic atmosphere. House Sirius has settled a dome colony here, with the intent of eventually terraforming the planet to a high class residential world. It will be many cycles before this ideal is be realized but the inhabitants of Vennis persevere.

## Bar

Though the planet is many cycles away from being suitable for open-air human life, the spaceport authorities have put up various promotional holovids that showcase the terraforming effort and its predicted effects. It's a mandatory watch for any visitor to the spaceport bar who wishes to use the standard facilities.

## Outfitter

* Missiles 1
* Systems Low

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Tamlin Eschart

Tamlin Eschart is a human adventurer turned blacksmith, the son of a master smith in Makhiren, and lover of the goddess Sobiris. Born near Makhiren, From the first days of adulthood, Tamlin held the jealousy of his peers and the love of his goddess. At the age of 16 he left home with a warhammer he'd crafted for himself and set off for adventure.

With a vast history of successful adventure and harrowing near death experiences behind him, and a wife frightened for their future, Tamlin settled in the town of Waekefield as the town smith, easily out-competing nearby Dergomal's best for business and renown.
Tesla Cannon

This article is based on version 0.9.4.

## Description

The largest weapon in Sirius space, the powerful Tesla cannon uses similar principles behind the more common ion cannons, but more specifically targets the electrical systems of a ship, particularly its reactors. Although it does poor damage for its size, in extended engagements this weapon can leave enemy combatants functionally helpless.

## Location

Tesla Cannon outfits can be purchased at the following locations:

* Bon Sebb, Zied

## Information

* The Tesla Cannon is an Ion weapon; Ion weapons do 30% extra damage to shields and 20% less damage to armour.
Za'lek Test Engine

This article is based on version 0.9.2.

## Description

Built by Za'lek Fabricators, this engine doesn't aim to be an efficient engine. Its goal is to be easily moddable in order to allow Za'lek scientists to test new refrigeration and propulsion systems. These engines are very often modded by students, which makes them unreliable.

## Location

Za'lek Test Engine outfits can be purchased at the following locations:

* Bon Sebb, Zied
Pantheum

The Pantheum, or the Temple to All the Gods, located in the capital city of Iriden, is the largest temple raised in current history. The temple is dedicated to the gods of the Teluna Empire, with over a hundred shrines lining the walls of its vast central rotunda. The three statues of the Triumvirate of Greater Gods sits at the far wall opposite the entrance, the largest shrines in the temple dedicated to their worship and appeasement.

**Architecture**

A single massive domed rotunda, with a colonnaded exterior porch surrounding. The exterior is carved with depictions of miracles, saints, great acts of religious heroes, and the conversions of kingdoms. The interior of the temple is lined along the outer edge with shrines to minor deities flanking greater deities, with the triumvirate of the greater gods taking a space of privilege at the center of the far wall from the entrance. The floor of the temple is a vast mosaic depicting the Regnum Caelorum's accepted version of the world's creation, and a small reflecting pool in the center, lined with silver and filled with purified water.

**History**

The Pantheum was commissioned by Tarekles III, lost son of Camilia I, and would be his final resting place. The pantheum was meant to be a dedication to the gods and a show of unity between the religious and the secular within the empire, on the emperor's part. It became a center for the Regnum Caelorum's operations, and a palace in its own right. The buildings surrounding the great temple became the offices and apartments of the religion's dignitaries and officials, with the heads of the pantheon living within the building itself.

After the Regnum Caelorum declared heresy upon the Emperor Verinas IV, and the War of False Gods shook the religion and empire to its core, shattering the structure of both institutions, the temple was one of the last to fall. The Regnum Caelorum held onto the temple through-out the war and through the intervening centuries to the present, with only the occasional loss to a local warlord or raid upon the city. During such raids, many of the original statues and nearly all of the original valuables from gilding to ancient royal offerings were stolen away and the temple has had to replace them with forgeries or commission entirely new works by record.

Today, the Pantheum is home to the newly reorganized Regnum Caelorum, a branch of the new Iriden government under Lord General Lucius Sergius. Even the heads of the religion, the representatives of the Triumvirate, fall under the direct jurisdiction of the Lord General. Repairs have been made to the structure, and bounties have been offered for the recovery of all original works stolen since the fall of the empire.
Kel'Korin Confederation

Crest of the Confederation

Richest of the nine bastions of Makhavireth, the Kel'Korin Confederation is a union of several towns and villages, with a central governing power located within the city of New Tempest, a port city located upon the largest island near the center of the Confederation's home archipelago. Founded by several dozen trading, pirate, and mercenary fleets, the Confederation is the child of survival – Each of these fleets was led by a captain, or something like a captain, that put aside their pride for the sake of living and fighting another day against the threat of the Infernal legions. With the Infernals hot on their tails, the leaders of the Confederation signed a pact that unified the rival towns and cities of the Coxani Archipelago into a single government, and a new bastion and nation was born.

Fifty years after the founding of the Confederation, the young government is a force to be reckoned with. Holding the most powerful navy of the nine bastions, the Confederation has kept the naval trading routes of Makhavireth relatively safe from the Infernal legions, and greatly hampered the naval power of the Infernals as well. Though the landmass is still surrounded by an Infernal blockade broken only by the magics of the bastion of Senix, the coastlines and waterways closer to home are almost safe for the average sailor.

With naval power at their backs, the leaders of the Confederation have turned their attentions to mercantile efforts and problems at home. The Confederation is rife with crime and piracy, owing such to its routes at least partly in entire pirate fleets. With the strongest of the founding fleets being those of a pirate nature, crime has been a serious problem for the young government, and is unlikely to be cleansed any time soon, being as it is in the highest courts of the land.

Various towns and villages dot the islands along the Coxani Archipelago, trading and fighting among themselves but owing loyalty to the protecting government within New Tempest, and even the bitterest of enemy towns will ally together against any Infernal attack, no matter the circumstance. With such rivalry strengthening their men, and such staunch hatred towards outer enemies, few believe the Confederation will fall to the Infernal legions in the foreseeable future. Far more likely it would be for the archipelago to fall to infighting or an enemy bastion with ambition grown too big for its own good.
Southern Marshes

The Southern Marshes sit at the southern end of Drashe and the Plodnan Valley along the Godwave coast, with much of their land lying lower than sea level. The marshes have been controlled by many factions through-out their history, from the snake-like river folk, to goblins, the earliest humans, and the elves. The marshes are rich in resources, but a danger to any who brave their deepest reaches.