Enemies

There are various types of enemies each having different abilities and weapons. (Some names aren't official but I thought they work)

## Scientist

The scientist is a basic enemy that roams around without any kind of weapon and can't defend themself from the Carrion.

In the Sneak Peek they can be seen walking around, interacting with doors, sitting on toilets and sitting infront of the computer and driving mechs. (As seen in some Custom Levels)

**Sub-Types:**

* **Normal Clothed**
* **Hazard Protection**

## Security (Human - Pistol)

The security is a more advanced version of scientists as they carry weapons and will shoot upon seeing the Carrion.

In the Sneak Peek they can't be seen interacting with anything other than doors and driving mechs. (As seen in some Custom Levels)

## Pyro (Heavy Soldier)

        Heavy Soldiers are a type of enemy that have 2 sub-types that both carry different weapon. Both share the ability to activate a shield infront of them once they see the *Monster/Player*.

**Sub-Types:**

* **Pyro** (*Flamethrower*):

*Pyros* are considered "Human" in the game files, though often considered Robots or Androids in the community and carry a flamethrower around.

* **Guard** (*Automatic* *Rifle*)

The *Guards* are similar to the *Pyro* in both looks and how they interact with the player and everything else, though they carry a Rifle instead of a flamethrower.

In the Sneak Peek they can't be seen interacting with anything other than doors and driving mechs. (As seen in some Custom Levels)

A known bug is that when their shield is out and they get into a mech to drive it, the shield stays in place and doesn't follow the Pyro in the mech.

## Scout Drone(?) / Sentry

The scout drone has a 360° scan area indicated by red lasers coming out around it. Each laser is about 35° apart.

Upon detecting the Carrion the lasers disappear, it activates a shield and a pointing light is targeted at the last known position the Carrion was spotted and a few seconds later it starts shooting 6 bullets in the same direction.

Can be easily destroyed by grabbing it and smashing in on the floor or walls 3-4 times

## Turret

The turret is an invincible stationary enemy that doesn't move around but rotates around 120° left and right.

The detection radius is 45° and upon detecting the Carrion it will darken the red light infront of it and keep shooting as long as it sees the Carrion, after the Carrion is out of sight it will keep looking at the last known location for about 2 seconds until it continues surveilling.

## Mechs

Mechs are initially a stationary object and only pose a threat when a human interacts and starts driving it. The mech is equipped with a gatling gun and ~3 layers of hull, protecting the driver. Holographic targeting devices appear when the mech is searching for the player.

To destroy a mech, the Player has to get rid of the protection hull by either ripping it off with your tentacles, shooting them off with cobwebs or brute forcing it with dash or tentacle vortex.

## Sticky Bomb

Sticky Bombs are little robotic objects that do not move on their own but will attach themself to the carrion if they are on a higher altitude or both collide and will then count down 5 seconds before exploding and thus killing the player. (It will instant kill the Player no matter the size or upgrade.)

The only way to survive once the sticky bomb is attached, is to activate the Exterminators Defensive Skill *Keratin Shield*.

Another way to pass the sticky bomb is to mind control a soldier have them run into the trap and quickly move pass the trap before it reloads.

## The Drone Summoner

The drone summoner is a kind of silver Tank with purple touches (as seen in the image), It has an antenna or locator that reveals the player's position at all times. When this enemy detects the player, it opens in two from the top letting out unarmed surveillance drones.

* Unarmed surveillance drones: These surveillance drones are similar to the one seen in flashbacks accompanying the investigation team through the facility. These, upon detecting the player, will turn on a red light as a sign of aggressiveness and will go towards the player at a considerable speed to cut him with their elices. they can be destroyed with most offensive attacks and are also vulnerable to environmental damage.

Postdata:When I have the photo of the drone I will publish the photo.