Update V42.3

## MAJOR FEATURES

* Drongo will be available on 8/29
	+ Drongo cosmetic content added to the store:
		- Skin: Scavenger Drongo
		- Emote: Yeehaw - Drongo

## HEROES

* Hero balance
	+ Wukong
		- Base health from 672 to 590
		- Health per level from 68 to 59
		- Base Health regen from 1.14 to 0.98
		- Health regen per level from .13 to 0.10
		- Base basic defense from 25.2 to 22.68
		- Basic defense per level from 3.24 to 2.27
		- Basic attack damage per level from 3.24 to 2.84
		- Attack speed per level from 2.25 to 1.8
		- Cloudwalker
			* Cooldown from 12/11/10/9 to 14/13/12/11
		- Control Aggression
			* Gold bounty from 20/30/40/50 to 10/15/20/25
	+ Iggy
		- Base health from 663 to 624
		- Health per level from 67 to 69
		- Base health regen from 1.30 to 1.04
		- Health regen per level from 0.14 to 0.11
		- BLAZE!
			* damage per tick from 13/23/33 to 12/22/31
			* Power scaling per tick from 0.37 to 0.34
	+ Kallari
		- Shadow Dance
			* Cooldown from 12/10/8/6 to 14/13/12/11
		- Basic attack base dmg from 59 to 56
		- Basic attack dmg per level from 4 to 3
		- Attack speed per level from 2.7 to 2.5
		- Base Basic Defense from 25 to 20
		- Basic defense per level from 3 to 2.6
		- Shadow Walk
			* Mana cost from 50 to 60
	+ Kwang
		- Light of the Heavens
			* Ability defense from 40/60/80/100 to 20/40/60/80
			* Basic defense from 40/60/80/100 to 20/40/60/80
		- Basic defense per level from 3.2 to 2.9
	+ Gideon
		- Cosmic Rift
			* Power scaling from 3.03 to 3.55
		- Burden
			* Power scaling from 1.79 to 2.09
		- Black Hole
			* Power scaling from 3.57 to 4.18
	+ Wraith
		- Base Attack Time (BAT) from 0.95 to 0.85 (increases attack speed)
		- Base health from 554 to 566
		- Health per level from 57 to 61
		- Base health regen from 0.96 to .94
	+ Zinx
		- Kitty Claws
			* Mana cost from 60/70/80/90 to 35/41/47/53
			* Power scaling from .21 to .75
			* Base dmg from 41/64/88/111 to 35/56/77/98
	+ Revenant
		- Polish and Bug Fixing
			* Fixed a bug where Revenant wouldn't automatically reload if his RMB was leveled.

## CARDS

*NOTE: All updates are based on Level 1 card values, but will affect cards of all levels.*

* DEATH
	+ Awaken the Emeric
		- Increased the cost from 4 VIT / 6 INT to 4 VIT / 8 INT.
		- Increased the rate at which minions with Drain Life lose health from 3% Max Health to 5% Max Health per second.
		- Increased structure damage against Toxic Horde minions, they’ll now be killed in one attack.
		- Increased volume of card activation and the range at which it can be heard.
		- Fixed an issue where minions would path directly to core after being converted while between objectives.
	+ Guard Piercer
		- Reduced basic armor penetration from 22 to 16.
	+ Invader Mage
		- Reduced ability armor penetration from 12 to 10.
	+ Lord Volstok
		- Renamed ability from ‘Experienced’ to ‘Dark Price’.
	+ Nameless Curse
		- Increased damage per second from 50 to 60.
		- Reduced duration from 18 seconds to 16 seconds.
	+ Numbing Rogue
		- Fixed an issue where the debuff aura would sometimes be lost on death.
	+ Shadow Dancer
		- Increased cost from 3 VIT / 6 INT to 4 VIT / 7 INT.
		- Reduced duration from 15 seconds to 10 seconds.
		- Increased Power from 14 to 18.
	+ Swamp Stalker
		- Reduced isolated basic damage bonus from 35 to 30.
	+ Vampiric Blade
		- Adjusted cost from 9 AGI / 4 VIT to 7 AGI / 6 VIT.
* KNOWLEDGE
	+ Corrosive Walker
		- Fixed an issue which would cause card functionality to break occasionally.
	+ Cryo-Agent
		- Reduced internal cooldown from 10 seconds to 4 seconds.
	+ Echelon Soldier
		- Reduced fade time from 2 seconds to 1.5 seconds.
	+ Generator
		- Reduced cost from 1500 gold to 1200 gold.
		- Reduced mana regen per second from 100 to 75.
	+ Rejuvenator
		- Now has 2 charges.
		- Increased cost from 200 gold to 300 gold.
	+ Sleeper Agent
		- Fixed an issue where it could be used to target enemies in the Shadowplane without vision of them.
	+ Supply Sergeant
		- Fixed an issue which would cause card functionality to break occasionally.
	+ Wetware Virus
		- Increased flat damage reduction from 30 to 50.
		- Increased attack speed slow from -30 to -50.
* ORDER
	+ Brilliant Fortification
		- Increased duration from 6 seconds to 7 seconds.
		- Reduced cost from 1000 Gold / 4 INT to 1000 Gold / 3 INT
	+ Domain of Stillness
		- Fixed an issue which would cause card functionality to break occasionally.
	+ Gates of Salvation
		- Increased heal from 225 to 275.
		- Reduced base cooldown from 45 seconds to 35 seconds.
		- Increased the elevated effect frequency increase per attribute point from 2% to 4%.
	+ Godmother Vigilant
		- Reduced base Max Health bonus from 15% to 10%.
		- Reduced Max Health from 565 to 240.
		- Now grants 190 Max Mana.
	+ Knight of Ashur
		- Increased base basic damage from 25 to 30.
		- Increased the elevated effect basic damage per attribute point from 1.5 to 2.5.
	+ Mallenks Grace
		- Increased % Max Health shield granted from 15% to 25%.
		- Reduced mana cost from 100 to 75.
	+ Mallenks Prayer
		- Fixed an issue which would cause card functionality to break occasionally.
	+ Mallenks Tribute
		- Reduced maximum shield value from 20% Max Health to 15% Max Health.
		- No longer grants attack speed.
		- Now grants 290 Max Health.
	+ Radiant Healer
		- Tooltip has been updated for consistency.
	+ Yomi Guardian
		- Reduced cost from 3 DEX / 9 VIT to 3 DEX / 7 VIT.
		- Increased damage block from 50 to 70.
		- Reduced Basic Armor from 36 to 24.
		- Reduced Max Health from 300 to 240.
		- Fixed an issue which would cause card functionality to break occasionally.
	+ Yomi Scepter
		- Now displays the pink ‘Revealed’ eye above players heads while debuffed.
		- No longer affects enemy minions, will only apply to Heroes.
* GROWTH
	+ Battle Shepherd
		- Increased minion health regen aura from 10 to 55.
		- Renamed ability from ‘Minion Leader Aura’ to ‘Split Pusher’.
	+ Exoskeleton
		- Reduced flat damage block from 8 to 6.
	+ Flame of Zechin
		- Increased cost from 2000 Gold to 3000 Gold.
		- Reduced base damage from 500 to 400.
		- Reduced damage per activation from 150 to 100.
		- Increased cooldown from 45 seconds to 60 seconds.
		- Increased mana cost from 25 to 50.
	+ Growth Totem
		- Increased Power gained per minute from .8 to 1.0
		- Increased Max Health gained per minute from 15 to 20.
	+ Pack Leader
		- Affected minions now have 150 increased movement speed when chasing a marked target.
		- Reduced duration from 30 seconds to 15 seconds.
		- Increased cast range from 800 to 1200.
	+ Spry-Kin
		- Reduced cost from 2 VIT / 5 INT to 2 VIT / 4 INT.
		- Reduced cooldown from 120 seconds to 65 seconds.
		- Reduced percentage gained on activation from 60% missing health and mana to 50% missing health and mana.
	+ Thundercleaver
		- Fixed an issue which would cause card active functionality to break occasionally.
	+ Vengeful Mire
		- No longer remove you from the Shadowplane on activation.
		- Fixed an issue which would cause card functionality to break occasionally.
* CHAOS
	+ Deathcrawler
		- Reduced attack speed reduction from 65 to 50.
		- Reduced critical damage bonus from 300% to 250%.
		- Now has visual FX while active.
	+ Nukeblood Mutant
		- Increased movement speed per stack from 15 to 20.
		- Increased attack speed per stack from 4 to 5.
	+ Tireless Reaper
		- No longer remove you from the Shadowplane on activation.
	+ Thorned Yomi
		- Cooldown now displays properly.
	+ Unstable Cyborg
		- No longer remove you from the Shadowplane on activation.
		- Fixed an issue which would cause card functionality to break occasionally.

## GEMS

*NOTE: All updates are based on PVP normalized gem values, but will affect gems of all rolls.*

* Multishot
	+ Reduced damage of additional projectiles from 80% to 60%.
* Polish and Bug Fixing
	+ Fixed a bug that made it possible to lose the ability to equip or unequip cards after selecting other cards while unequipping.

## MONOLITH

* Jungle Bot refinements: - Overall goal for refinements is keeping the Jungler in the field more & increasing how often they help push lanes
	+ Jungle Bots will push lane after successful gank instead of retreating back to jungle
	+ Raised Gold recall requirements by 1000 to keep them in the field more often
	+ Mid game, Jungle Bots will help push lanes mid game unless friendly white camps have >=4 minions
	+ Removed gold spent qualification from attack Green camp objective
	+ Removed spending & enemy distance requirements from stealing Gold camp
	+ Jungle bots will no longer clear a 1-minion white camp mid game
* Aim Assist - fixed an issue where the aim assist was happening on targets that weren't visible to the enemy.

## UI AND GAME SYSTEMS

* Economy and Progression Updates
	+ Lowered the prices of Mastery Ranks 1 - 4 across all heroes:
		- Rank 1: 25,000 Reputation or 25 Coins
		- Rank 2: 75,000 Reputation or 75 Coins
		- Rank 3: 150,000 Reputation or 150 Coins
		- Rank 4: 250,000 Reputation or 250 Coins
	+ Added Mastery Tokens. These tokens can be claimed for a Mastery Rank for any hero and any rank. They can be found in various reward systems.
	+ Refunded all ranks purchased between Rank 1 and 4 with a free Mastery Token.
	+ Added a Mastery Token to the Week 1 September Mega Vault track.
	+ Increased the chance to get the Reputation Reward for a Daily Quest.
	+ Removed all card level restrictions from finding them in chests. Now all cards can be found in any chest at any level.
	+ Increased the Loot Crate substitution reward (when all Common items are owned) to 500,000 Reputation (from 100,000).
	+ You can now purchase a Mega Vault Key during the final week of the month.
	+ The first week in the September Monthly Mega Vault now has a Mastery Token as the 60-Star reward (replacing the normal Diamond Chest).
	+ Changed the account level at which PvP is unlocked from 5 to 3.
* Scoreboard Updates
	+ Reorganized the layout for better readability and comparability.
	+ Added team totals
	+ Added Total Gold. Total Gold is only visible on yourself until the match is over.
	+ Local Player now stands out better and is always on the top.
	+ Time text is now accurate when the scoreboard shows at the end.
	+ Enemy heroes that were not visible at the end of a match are now shown as visible with their values updated when the match ends.
	+ Improved Post Match scoreboard readability
	+ Bot difficulty is now represented with text and not stars
* Deck Builder
	+ Reorganized the layout so that it's tab-based rather than a wizard. This allows you to take any step at any time.
	+ You can now see gems and cards in your deck at any step.
	+ Players can now click on summary cards to deselect them from deck.
	+ Selected cards in your deck now stand out as much brighter.
	+ Gem Selection UI generally updated for a cleaner flow.
	+ Cards are now smaller on PC.
	+ Scrolling is now much faster.
	+ Bug Fix: Fixed a bug where sometimes your decks would create a copy rather than save the existing deck.
	+ Bug Fix: Fixed several layout issues related to different safe zone settings on PS4.
* Cards and Gems UI
	+ Cards now clearly state if they are Active or Passive.
	+ Cards are now dimmed on the HUD when you don't have enough mana to cast them.
	+ Toggle State cards now dim/lighten based on if they're currently active or not.
	+ Searching for gems and cards now searches the description text.
	+ Sorting should now always function as expected.
	+ Scrolling is now much faster.
	+ Gems are now more compressed in the screen.
	+ Sort button is now a dropdown on PC.
	+ Updated the art on Black Ice Routine and Rejuvenator.
	+ Bug Fix: Fixed mana regen value formatting when showing level up delta.
	+ Bug Fix: Gems should no longer vanish when hovered in certain conditions.
	+ Bug Fix: Fixed a bug where PS4 controllers could not use the search field.
* Card Shop
	+ Added Stats panel to the Card Shop, showing the current value of all stats.
	+ Displayed gold cost now correctly updates on Cultivate cards.
	+ Added a special display for when you attempt to play a card that you cannot afford.
	+ Bug Fix: Gems no longer show duplicates after swapping decks or rejoining a match.
	+ Bug Fix: "Points Available" on attributes will now be translated.
	+ Bug Fix: Fixed a rare crash that could occur with attribute tooltips.
	+ Bug Fix: Fixed an issue where Lifesteal was not showing correctly on major attribute points.
	+ Bug Fix: Fixed an issue where you could end up in an odd state while quickly selecting slots and cards.
* Misc
	+ Restored Time Played and Total Stars to the stats panel.
	+ Bug Fix: Fixed a layout issue with Mastery Rank 99. No, nobody hit it yet.
	+ Bug Fix: Fixed a rare crash on the Daily Login Screen
	+ Bug Fix: Fixed several instances of using a controller hotkey on a dialog and the screen behind it accepted the input.
	+ Bug Fix: Fixed a rare crash that could occur if we failed to download client settings.
	+ Bug Fix: Fixed a display issue where the Home Screen animations did not include Mastery Stars.

### LOOT CRATE / MONTHLY MEGA VAULT

* Loot Crate: 42.3 Changes
	+ ADDED
		- Epic
			* Topaz Glacial Empress Aurora
			* Ultra Glacial Empress Aurora
		- Common
			* Rose Default Drongo
			* Crimson Default Drongo
			* Ocean Carbon Steel
			* Desert Default Steel
			* Lavender Default Steel
	+ REMOVED
		- Citrine Instructor Feng Mao
		- Solar Instructor Feng Mao
		- Chrome Naming Day Greystone
		- Ultra Naming Day Greystone
* September Monthly Mega Vault
	+ Emerald Empress Aurora
	+ Battleground Terror Iggy & Scorch
	+ Card x10: Dune Winds
		- Also available in chests!
	+ Diamond Chest x3
	+ Epic Card x10: Awaken the Emeric
	+ Epic Card x10: Domain of Stillness
	+ Loot Crate x2
	+ Key x3
	+ Golden Key