Episode 4: July 30

#### Review

* They successfully beat Jarvis and Wrict and left two other goblins in charge whom they had convinced to help them.
* As you were leaving the cave, you heard another tunnel collapsing.
* They returned Tobar to Sarasua.
* They received all of the treasure, including the Ball of Pocket Beasts and the Orb of Time
* They leveled up! Will officially happen in Lanark during downtime.
* Ended with them camping.

#### At Camp

* As they sleep, Bev has a dream:
	+ In the early hours of the morning, you begin to dream. You find yourself surrounded by trees. They're tall and grow densely all around you so that you can't see anything beyond them. You move onto a nearby outcropping where there's a break in the trees and see that it continues for miles all around you. It is wild and vast and only broken by mountain peeks rising above it. Far in the distance there seems to be the glimmer of water. Closer by, there are the lowland peeks that gather around taller mountains that rise white with snow. Your eyes follow the rise and fall of the range, peek after peek, each one taller than the last, until you see what you can't make sense of: the tallest mountain doesn't end in a cap, but instead grows wide again, unfurling itself into lower ranges and foothills until finally, it stretches out into valleys and fields. You look straight above and feel vertigo overtake you for a moment; though your feet are firmly planted on the ground, instead of sky above you, there is another plane filled with lakes and farms and orchards. And then you wake up and the red cord around your neck is warm.
* The next morning, Ramora asks one of them to get water for the horses.
* Upon reaching the stream, they will see the princess there.
	+ She's just escaped and knows that she's in danger, so she'll be on edge and ready to run or fight if she senses animosity.
	+ If they say something that reveals that they know her, e.g., "I thought you were at the wagon, Princess", then she can deduce what's happening and will cautiously return with them.
* Eridril's's story
	+ Entered the cave system near Troon and traveled north, intending to exit near Arran.
	+ She was accompanied by two high-ranking members of the military, a mage and a fighter
	+ They ran into a gang, and a fight began.The mage let out a spell that caused the tunnel to collapse. The princess was trapped on the other side and with a goblin. She ran, then found her way to the stream, intending to figure out where she is and to make her way to Arran or Lanark.
	+ **Prior to running away**, she had spent the last nine years studying in Katrine.
	+ Since her mom lead the military and was away often, they didn't have a close bond. Her father died when she was too young to remember. She was much closer with her grandmother, and as such is very sad about her passing.
* Yarrow's story
	+ Yarrow grew up northwest of Falkirk in the north. Her parents were farmers. She had two siblings, an older brother and a younger sister.
	+ Every year during the harvest festival, kids enter a talent show to try to win Harvest Royalty. When she was 12, Yarrow had spent her free time the whole year throwing knives into tree stumps.
	+ At the festival, she placed her younger sister's doll against a tree and threw daggers all around it. She was crowned the winner.
	+ The winner of these local festivals all got to go to a Queen's Feast where they would perform for the court. She had been by Arran once before to help with moving the harvest to cities in the south, but only to the outskirts and was excited.
	+ Once there, she performed, feasted, and when it was time to go home, a member of the court approached her told her that because of her talents, she had been chosen for a special role in the court. They were vague about it, but talked about protecting Princess Eridril and providing her companionship. They acted as though it was a huge honor, but she really just wanted to go home.
	+ She stayed in Arran, training with various tutors; they trained her on politics, history, and writing during the morning, swordsmanship and martial training in the evening.
	+ After a year, they sent her to Katrine where she met three other girls who looked shockingly similar to herself. That's when she realized that they were not body guards but decoys. While none of them were perfect matches for the princess, with a ring of disguise to modify a feature or two, it was difficult to tell them apart. This way, they would be more likely to hold up to physical inspection as well.
	+ In Katrine, all of the girls continued their lessons, now accompanied by the princess. While they were expected to learn the material, they were also instructed to keep a close eye on Eridril's mannerisms. They even had a director instruct them at one point. In addition to the lessons Eridril was taking, the decoys also had to take additional lessons to bring them up to speed on courtly matters, learning the coat of arms for various families, looking at portraits and memorizing family trees. Meanwhile, their martial training continued; one of the girls was good with magic, another better with heavier swords, etc.
	+ Over the next couple of years, each girl had opportunities to practice being the princess in public. Usually it was for dull events that the princess herself didn't want to go to. But there were a few journeys to Arran where multiple carriages would be deployed, the one with the fanfare always a decoy.
	+ So while the situation was more tense, this journey has been like many others that the girls have gone through.

#### Traveling to Lanark

* Continue for a day and night. If the party thinks it's okay, Yarrow will stay out of the cart and help scout.
* Upon getting to closer to Lanark, both girls are put in the wagon again.
* In Lanark, go to the palace and to a specific stall. Whispered instructions to the stable boy. Quick walk into a small door, leading down a passageway, and into a waiting chamber.
* A few moments later, a court aid enters; Ramora has another quiet conversation with him. He leads you into a more comfortable room where you wait.
* Phenian Nightstone enters. Yarrow steps forward and acts as the princess, Eridril as her handmaid.
* Phenian says the players should stay at the Stonehill Inn and that he will send word if they are needed or if their job is finished. They should expect a day or two before they hear anything. They don't need to be there during the day, but they should check in at night.
* Ramora recommends that Belantriss goes to see Aldebrand de Ruggiero, a monk, for training.
* From there, use the Phandalin Map to fill out mini-quests and places where they can get goods or training.
* Side-quest possibilities are:
	+ Conyberry & Agatha's Lair
	+ Old Owl Well
	+ Redbrand Hideout