Weapons

## Introduction

Weapons are a type of item that can be equipped to the the Weapon (Melee) slot of the Champion's inventory. For ranged weapons, visit the dedicated page. With the introduction of a number of new weapon categories in Xianxia, Melee weapons are now defined by their size and type:

* Axe
* Consumable
* Dagger
* Dueling
* Exotic
* Flying Sword
* Gauntlet
* Hammer
* Hybrid
* Mace
* Polearm
* Ribbon
* Spear
* Staff
* Sword
* Wand
* Whip

Sizes:

* Small
* Normal (this tag does not exist in-game, it simply means it hasn't been tagged with one of the other size classes)
* Large
* Massive

## Modifiers

Weapons dropped by certain enemies can have modifiers attached to them that provide unique effects or damage boosts. These must be identified by Michiko before their effects can be known. The colour of an item's text also denotes its nature using the following system:

* Red: Cursed
* Black: Common
* Blue: Magical
* Green: ?

Be aware that sometimes the red text of a cursed weapon can be hidden by other text colours.

### Cursed

Cursed weapons 'stick' to the Champion's hands once equipped and cannot be unequipped until the curse has been removed by Diana (free) or it is magically unequipped by Arian (500 gems). These two methods work slightly differently, with Diana's service removing the curse from the item and leaving it equipped in your hands, while Arian's service simply unequips the cursed item without removing its curse. The cure curse service offered by Ayane and the Temple of the Divines do not remove curses from weapons.

### Special

* **Fireblighted**: Drops fire resistance by 15 points. (confirm if possible with weapons)
* **Kitsune Nature**:
	+ **Cursed**: You slowly transform into a Kitsune, one body part every 12 hours.
	+ **Uncursed**: +15% attack damage per Kitsune racial tier.
* **Cat Nature**:\*\***Cursed**: You slowly transform into a cat, one body part every 12 hours.
	+ **Uncursed**: +15% attack damage per cat-morph racial tier.
* **Spellpower**: Increases damage done by spells by a set percentage. (confirm if augments healing/buff spells too)
* **Magical Soulskill Power**: Increases damage done by soulskill magic by a set percentage.

For equipment that changes effect once uncursed, the item must be re-equipped for the effect to update.

### Enemies

Enemies that drop modified gear:\*Imp (Lord)

* Feral Imp (Lord/Warlord)
* Beach Demons

## Weapon Catalogue

### Axes

Axe damage is governed by strength and benefits from the Blademaster perk-chain. Fighting while wielding an axe trains the Dao of Axe and the corresponding size of Weapon Mastery.

### Daggers

Daggers synergise well with the Rogue perk-chain, specifically the sneak-attack perks that significantly increase physical damage done by daggers to distracted or unaware enemies. Fighting with daggers trains the Dao of Dagger.

### Dueling Weapons

Dueling swords favour shield-less combat and work well with the Blademaster and Warrior perk-chain, as the Orthodox Duelist significantly improves critical damage and parrying done by them. Fighting with dueling swords trains the Dao of Dueling.

### Exotics

Exotic weapons favour unusual combat styles, often augmenting a specialised skill set or requiring one to be effective. Fighting with exotic weapons trains the Dao of Exotic and the corresponding Weapon Mastery size.

### Flying Swords

Introduced in Xianxia, flying swords are a facet of the Soul Cultivation discipline. Damage dealt by a flying sword scales with the Wisdom stat and costs soulforce; additionally, damage done by small flying swords scales with speed too. In combat, the Champion can attack with their flying sword by going **Other** -> **Flying Sword**, or fly by going **Other** -> **Take Flight**. Fighting with flying swords trains the Dao of Sword and the corresponding Weapon Mastery size.

### Gauntlets

Gauntlets are a weapon type that complement a Champion specialising in unarmed combat. Dealing no damage, they instead imbue unarmed strikes with additional damage and effects. For this reason, they work well with the Monk perk-chain. Fighting with Gauntlets equipped only trains the Dao of Gauntlets and the corresponding Weapon Mastery size**,** unfortunately not the Dao of Fists too.

A pair of upgradable sentient gauntlets can be recovered from the He'Xin'Dao River Dungeon.

### Maces & Warhammers

A combat style specialising in blunt weapons works well with the Warrior perk-chain, with the **Balance Breaker** and **Back Breaker** perks dealing significantly more damage to stunned foes. Fighting with a blunt weapon trains the Dao of Bludgeon and the corresponding Weapon Mastery size.

### Polearms

Polearms are a high damage weapon that work well when fighting groups of enemies or heavily armoured foes. Unfortunately this type of weapon does not benefit from the **Natural Jouster** series of perks. Fighting with a polearm trains the Dao of Polearm and the corresponding Weapon Mastery size.

### Ribbons

Ribbons are an alternative form of whip weapon. Fighting with a ribbon trains the Dao of Exotic and the corresponding Weapon Mastery size.

### Scythe

Scythes specialise in causing bleed damage and benefit from the **Blademaster** perk-chain. Fighting while wielding a scythe trains the Dao of Exotic and the corresponding Weapon Mastery size.

### Spears

Spears favour a Champion specialising in speed and strength. With high enough speed, the **Natural Jouster** perk-chain quintuples damage done by this weapon type. Fighting while wielding a spear trains the Dao of Spear and the corresponding Weapon Mastery size.

### Staves

Champions specialising in magical abilities benefit most from using a staff in combat. Often enhancing spellpower, a staff can be complemented by the **Divine Armament**, **Enchanter**, **Mage**, and **Sorcerer** perk-chains. Fighting while wielding a staff only trains its corresponding Weapon Mastery size.

### Swords

Swords are the most versatile weapon class in Xianxia. Favouring Champions high in strength, swords benefit from the **Blademaster** and **Warrior** perk-chains. Fighting while wielding a sword trains the Dao of Sword and its corresponding size in Weapon Mastery.

### Wands

Wands are ideal for Champions engaging in non-melee combat. Low in damage, wands specialise in augmenting spellpower. Fighting while wielding a wand does not increase Dao Mastery in any category.

### Whips

Whips are an ideal choice for Champions looking to deal lust damage in melee combat. Often conferring a bonus to your tease ability, whips work well with the Binder, Courtesan, Eromancer, and Seducer perk-chains. Fighting while wielding a whip trains the Dao of Whip and its corresponding size in Weapon Mastery.

### Uncategorised

Unorganised old page structure continues below:

## OG CoC

### Encounter Weapons

Inscribed Spell-blade - Attack:8 Area: The Wet Bitch,
Tel'adre

Large Axe - Attack:15 Area:Mountain - Minotaur Fight

Large Hammer - Attack:16 Area: Farm, Marble Rape

Riding Crop - Attack:5 Area: Lake, Fetish Cultist

Vulpine Rapier - Attack:UNK Area: Campsite