Version History

This page provides a condensed version of some of the more important changes from the official changelog, which can be found here.

There are two types of releases for Endless Sky. Odd-numbered or "Unstable" releases contain major changes and new content, while even-numbered or "Stable" releases focus on bugfixes and minor improvements.

## 0.10.5

Version 0.10.5 was released on January 27, 2024.

## 0.10.4

Version 0.10.4 was released on October 21, 2023.

### Game Mechanics

* Outfits with the "unique" tag will warn the player when they are about to be lost.

## 0.10.3

Version 0.10.3 was released on September 30, 2023.

## 0.10.2

Version 0.10.2 was released on June 18, 2023.

## 0.10.1

Version 0.10.1 was released on May 29, 2023.

## 0.10.0

Version 0.10.0 was released on February 19, 2023 as an unstable update, despite the numbering.

### Missions

* Various fixes to existing missions.
* A new storyline that focuses on the reveal of the Hai's existence to humanity as a whole is in development and is currently disabled.
* Added several new human missions.
* Added basic human jobs with shorter ranges than usual; 1 to 3 jumps.
* Increased cooperation between Tarazed Corporation and the Free Worlds early in the Free Worlds campaign.
* A Remnant job to disable (but not destroy or capture) a stranded Korath world-ship.
* Added two new types of jobs from the Unfettered and a mission where the Unfettered will exchange jump drives for new weaponry.
* Added a mission and jobs where the player can sell jump drives to the Heliarchs.
* Adjusted human bounty jobs to make engaging with them more active by adding deadlines to bounty jobs and reducing the area where the bounty may spawn, among other minor changes

### Content

* Added a young alien faction located beyond the core, inhabiting a region of space that is home to long-lost secrets and mysterious lifeforms.
* Added a not-so-young alien faction located near the Korath, an advanced race of mantis-like beings that make heavy use of genetic and cybernetic modifications.
* It is now possible to demand tribute from appropriate Unfettered Hai worlds.
* Added the Embersylph, a new form of spacefaring lifeform that can be found in parts of the Ember Waste under certain circumstances.
* A new sound for the Ion Hail Turret.
* A unique sound for the Moonbeam and Moonbeam Turret.
* Added ambient music to some stations.
* Added bay launch sounds to various carriers.

### Ships and Outfits

* Added two new Human weapons.
* Added two new Person ships.
* Added two new Hai transport ships.
* Added two optical jamming outfits for the Hai.
* Added one ship and some outfits for the Unfettered Hai.
* Unfettered Hai shipyards now sell ships outfitted differently to normal Hai shipyards.
* Added three new ships for the Korath Exiles.
* Quarg now consider possession of their outfits or ships to be atrocities and will permanently imprison the player if they are caught with them.
* Added descriptions to the tier 1 Pug ships.
* Added pirate versions of some human ships. Most are unavailable at the moment, and will be implemented in a future update.
* Added the Scrapper, a low-end ship built from scrap Shuttle parts.
* Made Moonbeam weapons available near the end of the existing Wanderer storyline.

### Graphics

* Remodeled Korath Thermal Repeater sprites.
* Remodeled the Android sprite.
* Reduced the scaling of Hai stations from 0.5 to 0.4.
* New landscape images for Earth, New China, Chiron, and Solace.
* Remodeled the Hai Railgun, Railgun Slug, and Railgun Slug Rack.
* Expanded and improved the Milky Way galaxy sprite.
* Remodeled the Enforcer Riot Staff and Enforcer Confrontation Gear.
* Gave unstable wormholes red link colors.

### Balance

* Adjusted the Sparrow and Flivver to better match their roles.
* Made the Falcon and Leviathan more distinct from each other.
* Increased the size and damage of some human large missile launchers to better differentiate them from the missile pods.
* Increased the outfit space of the Marauder Manta.
* Increased the outfit space and weapon capacity of the Rainmaker.
* Buffed the Star Queen.
* Significantly increase the energy capacity of Archons.
* Nerfed the Flamethrower.
* Added a small amount of inertia reduction and force protection to Quarg engines.
* Slightly buffed the Berserker and Hawk.
* Reduced the lifetime of the Hai Tracker.
* Buffed the Hai Williwaw Cooling.
* Buffed the Hai Grasshopper.
* Adjusted the Quicksilver.
* Reduce the 0.9.15 afterburner buff.
* Adjusted the Sea Scorpion and Cicada slightly.
* Increased ramscoop value of all Remnant ships and the Emergency Ramscoop by 0.75, and adjusted the performance of ramscoops in Ember Waste systems.
* Change the Ibis' required license to "Remnant" from "Remnant Capital".
* Increase scan speeds on some ships to account for the changes to scanning.

### Game Mechanics

* The job board can now be sorted by pay, deadline, alphabetically, and more.
* Two new attributes affect the scanning of illegal outfits; the "scan brightness" attribute increases the chance an outfit is found on a scan, while the "scan concealment" attribute reduces the chance an outfit is found on a scan. In addition, illegal and atrocity goods can now be defined individually for different governments.
* Added "drag reduction" and "inertia reduction" attributes.
* When taking off from a planet with an outfitter while having more outfits in cargo than there is space for, store them instead of selling them.
* Added a "flotsam chance" attribute for outfits which determines the chance the outfit will be dropped as flotsam when the ship carrying it explodes.
* Governments can define custom values for various actions against foreign governments.
* Added an "optical jamming" attribute that works similarly to radar jamming, but against optically guided missiles.
* Added the "invisible" system property which makes systems inaccessible.
* Boarding missions are now able to override the "uncapturable" tag on the originating ship and allow the player to capture it.
* Improved the AI's awareness of their own weapon ranges.
* Frugal ships now consider their health percentage instead of the sum of their shield and hull percentages.
* Changed the scanning formula for detecting illegal cargo so more legal cargo can conceal illegal cargo in the hold, making it less likely to be detected.
* Replaced the "scan speed" attributes with "scan efficiency" attributes. The higher your scan efficiency, the quicker the scan, but the speed of a scan is now also influenced by the size of the ship you are scanning and its distance from you. Overall scan times will have increased.
* Restored the old overheating behavior where a ship is completely unable to act, instead of just not having energy generation while overheated.
* Initiating a hyperspace jump with no travel plan set does not set one.
* Weapon jamming is now its own damage type, "scrambling," separated from ion damage.
* Added option for only parking or unparking ships in the current system.
* Separate governments with the same display name and color will no longer appear separately in the map key.
* Outfits can now have non-unique display names, different from their real name.
* Added indicator overlays for missiles.
* An additional autosave at the most recent planet with a spaceport.
* Trade commodity profit is now displayed in its own column, separate to the price level.

### Other

* Reduced the speed of minable asteroids in Coalition space.
* Improved descriptions of various human planets.
* Added the Superheavy category to the shipyard. The Emerald Sword, Heron, Ikatila'ej, and Korsmanath A'awoj were moved to this category.
* Broke up the main Hai shipyards into a number of smaller shipyards, each offering different ships.
* Moved the Cloaking Device to the "Unique" outfit category.
* Modified descriptions of the Heliarch reactors.
* Added a reference in the credits to the player's manual.
* Brighten some government colors to improve map readability.
* Added custom penalties to improve Remnant and Quarg reactions to actions against some foreign governments.
* Void Sprites now drop Void Sprite Parts.
* Adjusted the description of Hai Quantum Keystones to better differentiate them from Remnant key stones.
* Reduced tribute payments from New Tortuga from 6000 to 1400.
* Added a hazard to neutron stars.
* Added shortcut keys for parking and unparking ships ("K" for the selected ships, "A" for all).
* The parallax setting now has separate "fast" and "fancy" settings, the former providing better performance for less flashiness with the latter being flashier for those whose computers can handle it.

## 0.9.16.1

Version 0.9.16.1 was released on October 18, 2022.

### Other

* Revert the changes to the accompany objective on mission npcs made in the last release.

## 0.9.16

Version 0.9.16 was released on October 16, 2022.

### Missions

* Various fixes and changes to existing missions.

### Graphics

* Slightly reworked the atomic and ion flare effects.

### Balance

* Added H2H weapons to some Hai ships and increased the base crew stats of the Unfettered.

### Other

* Various bug and typo fixes.
* The accompany objective on mission npcs no longer implicitly sets the save objective.
* Recategorized the Hai Centipede as a space liner.
* Changed the landscape images of Mainsail and Inmost Blue to better fit their planet descriptions.
* Recategorized the Saryd Traveller as a utility ship.
* Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.

## 0.9.15

Version 0.9.15 was released on October 3, 2022.

### Missions

* 80+ new missions in human space and beyond.
* Various fixes to existing missions.

### Content

* Lighter versions of various human secondary weapons for easier use on smaller ships.
* Reverse thruster versions for human ion and plasma engines.
* Created a larger human afterburner, the Caldera Afterburner. The old afterburner has been renamed to the Volcano Afterburner.
* Added tiny, small, and medium-sized reverse thrusters for the Hai.
* A new devastating but risky weapon for Ka'het drones.
* Created a Coalition mining drill used by Coalition mining fleets.
* Three new civilian Coalition outfits: the Fuel Module and power generation outfits that do not rely on solar power.
* The Coalition now has a set of reverse thrusters.
* A new "Ember Tear" spinal weapon to the Heron person ship.
* A new person ship.
* Added a new, elusive space creature to the Ember Waste.
* New low-level bounty jobs for beginner combat pilots.
* A series of worldbuilding missions for the Deep.
* New "search and rescue" and bounty hunting jobs in Remnant space.
* A new set of missions and jobs dealing with Remnant logistics.
* A new mission chain to investigate the appearance of a mysterious system within the Graveyard.
* Multiple new missions chains in Coalition space exploring Coalition folklore, research and diplomacy.
* Two Wanderer jobs that utilize the Brig and Luxury Accommodations outfits.
* Over 80 new landscape images, replacing all landscape images that were previously duplicated across multiple planets.
* The pendant mentioned at the end of the Nanachi mission chain is now gifted as a functional outfit.
* Created various new individual and short chains of missions around human space.

### Ships and Outfits

* Added a massive amount of new content to the Korath Exiles, including two new systems near the core, multiple new ships, over two dozen new weapons and outfits, improved models for some older ships and outfits, and a new set of names for Korath outfits and ships.

### Graphics

* Created various new star graphics, including giant and supergiant variants for all star spectral types.
* Completely redid and improved the graphics for all existing stars.
* Remodeled all Navy ships, the Aerie, Bactrian, Corvette, Dagger, Flivver, Manta, Mule, Osprey, Raven, Quicksilver, Scout and Splinter.
* Added extra detail to differentiate the Kestrel variants.
* Remodeled the Nuclear Missile, afterburner, Asteroid Scanner, and photovoltaic outfits.
* Remodeled the Enforcer Confrontation Gear, Jump Drive, Wanderer reactors, shield generators, cooling, and weapons.
* Updated the Grab-Strike outfit image and hardpoint sprite.
* Remodeled the Pug ships.

### Balance

* Buffed the Heavy Shuttle and increased its price.
* Buffed the Protector.
* Slightly adjusted the stats on Scout and Bounder to better fit their size and role.
* Buffed the cargo and bunk capacities of civilian Coalition ships.
* Gave the Sparrow an extra bunk.
* Increased the Lampyrid's number of bunks.
* Greatly reduced the required crew and bunks on the Rainmaker.
* Differentiated the Bulk Freighter and Container Transport.
* Lasers have increased firing energy and heat.
* Blasters have decreased firing energy and heat and increased shield and hull damage.
* The Particle Cannon and Proton Gun deal increased shield and hull damage.
* Rebalanced most engines in the game.
* Greatly buffed the energy capacity of most battery outfits.
* Buffed afterburners.
* The largest ion and plasma engines were made smaller.
* Ion and plasma engines now provide about 20% more thrust and turn.
* Buffed the reverse thrust on Remnant thrusters while reducing their forward thrust to compensate.
* Ion damage now causes a ship's weapons to jam in addition to draining the ship's energy.
* Rebalanced disabled threshold equation. The tweak results in most human ships becoming disabled slightly earlier while higher health alien ships become disabled slightly later.
* Added an arrival distance to all systems in the game. This causes ships to generally enter the system farther apart from one another and farther from any inhabited planets in the system.
* Archons now ramp up significantly in strength when they feel threatened.

### Other

* Various bug and typo fixes.
* The background haze and stars are now slightly parallax to the foreground. This can be disabled in the preferences panel.
* Added a new "fleet jump" command, activated by pressing shift+jump, as an alternative to holding the jump key. Your fleet will jump automatically once every member is ready.
* The Star Queen now comes with reverse engines by default and has been given reverse engine flares.
* Added reverse and steering flares to the Lampyrid.
* Added two new ship categories - Space Liner, for very large transport ships, and Utility, for ships that didn't fit their previous category.
* Created new "Mineral," "License," and "Unique" outfit categories.
* The Kor Mereti will no longer remain neutral if the player attacks them after they've been made friendly.
* Tweaked the government colors of the Hai governments to better differentiate them on the map.
* Expanded the total number of swizzles from 7 to 27.
* Critical messages such as mission failure are now highlighted in red to make them easier to spot.

## 0.9.14

Version 0.9.14 was released on July 11, 2021.

### Missions

* Various fixes and small changes to existing missions.

### Content

* Added unique sounds for mineable asteroids and some weapons.
* The Dropship is now sold in Navy Basics shipyard.

### Graphics

* Updated the Bulk Freighter sprite to have a hardpoint layout matching the pre-0.9.13 sprite for save compatibility.

### Balance

* Tweaked the Telis and Vareti engines to maintain a better upgrade progression.

## 0.9.13

Version 0.9.13 was released on April 17, 2021.

### Missions

* Added over 30 new missions to Coalition space.
* Added over 25 new missions for the Remnant, as well as a new region of the Ember Waste.
* Added 15 new archaeology missions to investigate ancient Sheragi ruins, as well as the discovery of some of their technology.
* Added new missions offered by the Quarg.
* Created new jobs and missions available in Kor Efreti space.
* Created two new short spaceport missions in human space.
* Created an epilogue mission for Barmy Edward.
* Added a new sideplot to the Wanderers campaign where you help the Hai build a new ship.

### Content

* Implemented system hazards in the Ember Waste and Sagittarius A\*.
* Updated the description of the Militia License.
* Updated the description and image of the Pilot's License.
* Added a new Builder station to the Graveyard.
* New logs for various characters, factions, and plot points.
* Wrote more news messages for human space and beyond.
* Added three new person ships.
* Scouts will now actually spawn in merchant fleets.
* Planets in the Graveyard region now gain expanded descriptions after you learn more about the region.
* Added various new help messages describing hidden features.
* Removed the Quarg ringworld from the Graveyard.
* Renamed the Gascraft to the Puffin so that all Remnant ships are named after birds.

### Ships and Outfits

* Added a new Ka'het ship with a unique superweapon and other new outfits.
* Ka'het ships now have unique power generation and storage outfits.
* Ka'het ships now have engine outfits.
* Added two new Navy ships, the Auxiliary and Dropship.
* Added a new Remnant ship, the Peregrine.
* Created the EMP Torpedo Storage Bay.
* Created six new Heliarch ships.
* Created the Finisher Storage Tube.
* Added a new Korath Exiles ship, the Dredger

### Graphics

* Completely redid and improved the graphics for most human outfit images.
* Mouthparts? now has a sprite.
* Reworked the graphics for some Remnant ship thumbnails to better match the ship sprite.
* Reworked the graphics of Tarazed and Syndicated Shipyards ships.
* Reworked the graphics of Ka'het ships.
* Reworked the graphics of the Korath Raider and some Korath outfit images.
* Replaced the 2D assets of the void sprite images with 3D models.

### Balance

* Buffed the Heliarch reactors and Coalition engines.
* Buffed the Drak Draining Field and Drak Antimatter Cannon.
* Gave the Kestrel two fighter bays.
* Increased the heat dissipation on the Kestrel (more shields) variant.
* Heliarch ships now ignore a small amount of incoming ion damage.
* Slightly buffed the cooling ability of the Thermoelectric Cooler.
* Some Remnant outfit now come with ion resistance to help against the new ion storms in the Ember Waste.
* Gave all Remnant engines reverse thrust and slight slowing resistance.
* Human missiles were updated to reflect new missile tracking behavior.

### Game Mechanics

* Outfits can now be stored on planets.
* Weapon attributes to override the range and velocity values used by the AI to determine where to aim and when to fire.
* Multiplier attributes for various shield and hull-related attributes.
* "Protection" attributes that reduce the effect of incoming damage types.
* Attributes that allow a projectile to lose (or gain) damage over range.
* Attributes that allow for shield and hull repair to be delayed after taking damage.
* "Relative" damage types that deal damage as some percentage of the target's stats.
* Engine flares, fighter and drone bays, and gun ports can now be given arbitrary facing angles.
* Systems are now able to generate hazards, "space weather" that can affect any ships in the system.
* Modify missile tracking calculations to improve usefulness of radar jammers and heat reduction.
* Greatly increased the lifetime of flotsam by at least 10x and added drag so they slow down over time.
* The player is now capable of piloting fighters and drones.
* Fighters and drones can now be deployed and recalled individually.
* Improved the AI's usage of afterburners and reverse thrusters.
* Added a "New Pilot" scenario picker, allowing players to choose between game and plugin starts.

### Other

* Playtime is now tracked for each pilot save.
* A lot of bugfixes.

## 0.9.12

Version 0.9.12 was released on May 1, 2020.

### Missions

* New Hai missions where the player helps a new pilot.

### Content

* Added Yottrite, an extremely rare and valuable new mineable asteroid.
* Added a new star/planet type, the brown dwarf.
* Added spaceport news for Hai space.

### Ships and Outfits

* Added the Heron as a new person ship.
* Added a new Heliarch turret, the Ion Hail Turret.
* Added two new Remnant outfits, an afterburner and a turret, to be used in future missions.
* Solar panels are now used on some human ships.

### Balance

* Slightly increased the hull and ion damage of the Ion Rain Gun.
* Reduced the outfit space requirement of solar panels.
* Reduced the number of gun ports on the weapons variant Kestrel.

### Game Mechanics

* Added a "solar heat" mechanic that generates heat based on the type of and distance to the system star.

### Other

* Hai space is now patrolled by Hai ships with scanners.
* Various bug and typo fixes.

## 0.9.11

Version 0.9.11 was released on Feb 24, 2020.

### Missions

* Added new Remnant missions.
* Added several new spaceport missions to human space.
* Various small changes to existing missions.
* New Hai mission line about human pirate raids.

### Content

* Added the Graveyard, a new region, and its inhabitants.
* Added some new hails.
* Tribute can now be demanded from the Remnant.
* Added three new stations to Coalition space.
* Improved the descriptions of Marauder ships.
* Added a new person ship.

### Ships and Outfits

* Created ships and outfits for the new Ka'het.
* Added new Remnant ships and outfits.
* Added new Pug and Heliarch hand to hand outfits.
* Added new, larger, Heliarch shield and hull repair modules.
* Added the Riptide, a new Wanderer transport ship.

### Graphics

* Added new human station images and improved old ones so that all human stations look unique.
* Added variant Archon images so they don't all look the same.
* Improved the graphics of the Laser Rifle and Security Station.
* Hai power generators and cooling now have unique graphics instead of being modified human outfits.

### Balance

* Heliarch and Coalition crew now have altered base crew attack and defense stats.
* Gave the Pelican more engine space.
* Increased the fuel capacity, engine space, and speed of the Arrow and Star Queen so that they compete better with other transport ships.
* Tweaked the stats of the Bastion, Mule, and Osprey to differentiate their roles.

### Game Mechanics

* Added maintenance and operating costs that allow ships and outfits to cost credits daily.
* Added the ability to bring the flagship to a complete stop by pressing the Shift key and the "BACK" command.
* Governments can now have customizable "display names"
* Injured escorts will now stay near the player's flagship in an attempt to survive.

### Other

* Various bug and typo fixes.
* Added a new preference to toggle the starfield.

## 0.9.10

Version 0.9.10 was released on Sep 28, 2019.

### Missions

* Various small fixes and changes to existing missions.

### Content

* Tactical and asteroid scanners, and missile storage outfits can now be found on various NPC ships.

### Graphics

* All obtainable ships now have shipyard thumbnails.
* Improved the image for graviton engines.
* Created more detailed versions of ships made by Betelgeuse and Southbound Shipyards.

### Balance

* Reduced the speed of the Centipede.
* Reduced the price of the Asteroid Scanner.

### Game Mechanics

* Modified depreciation rates to be slower and added a seven day grace period.