Ori Sakamoto

* Casual
* Hero

## Appearance

### **General Appearance**

A generally young looking girl with wolf ears and enlarged pupils. She also has pale skin with red markings all across her body. She stands at around 5'4 and is the age of 16. Her hair has twin swirls going in opposite directions or one another with the color being mostly white and black at the tips. As of her time at the Cuptain internship she now has a tail which follows the same rules as her hair in color and swirls.

### **Costumed Appearance**

A strange twist on a kimono that gives her just enough protection from the elements but also not enough to hinder her movement, the top tied together with a bow in the front and leg/shin guards to help lessen the pain of a stopped kick... Plus they're super comfy and cute!

## Personality

Overall She's a playful girl who loves to paint and has gotten quite good at it. She usually never skips assignments and finishes them quickly and skillfully. She's here to learn and become a hero, if she makes friends along the way so be it.

She treats others as if she's known then for her whole life. If she saw someone drop their books or fall as school she would immediately be there to aid them. She's got the makings of a great hero already burned into her brain.

Guess you could say she's your friendly neighborhood Ori.￼

## Character Background

Ori was a star child of her school not as in extremely powerful but schooling wise. She was always a exemplary student with high B's and A's￼. As she grew up her mother encouraged her to try new things like drama club, singing, dancing, and she would eventually start painting, she's been hooked on it ever since.

Back when she first got her quirk she was a "late bloomer" getting hers almost a year after the others. As a result of this most kids bullied her about being "quirkless" and not being special. This was ingrained into her mind till she finally got her quirk, then she saw a 180° from her tormentors. They treated her nice like as if the bulling never happened. Obviously she never got a real friend from those kids but learned a powerful lesson... treat others with respect no matter if they have Quirks or not, everyone deserves to be loved.

After finding out she was accepted into U.A. her mother immediately started looking for a job & a place to live around the school and eventually settled on the Orokyou￼ district in Musutafu

Unfortunately her job makes it difficult to see her precious pup in the afternoon and early mornings but it was all worth it so Ori could follow her dreams.￼

( Your character should be considered a transfer student and will be subjected to the Late Comer Program. )

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause certain actions or lack of action to have more impact on the situation. Most importantly, aspects are always true of your character.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each aspect can be used to hinder a character or help them, depending on who makes use of them.

Think carefully when thinking up one. as ***every player character starts out with three***

1. Work oriented tunnel vision
2. Art Geek
3. Too Caring

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Okami Swiftness**

Boost the user's Agility and perception by 3 each for a short duration. After stopping the quirk the user gets exhausted and blurry vision for double the time it's used. (Also gives Ori her unique look. Ears, eyes, and red markings.) If used against while exhausted leaves the user feeling even more exhausted making them immobile for double the time it's used for as well as lowers there Perception by 3 tiers and Agility by 4.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 1. Tail(+3): The user possesses a single fluffy wolf-like tail, that is approximately 4 feet long. Clear Trail(-1): The user gets an orange and yellow glow that looks similar to fire, but obviously isn't.
	* Super Agility(+16): While this aura is active, the user temporarily increases their agility to exceed their norm.
		+ Attach(+1)
	* Super Perception(+16): While this aura is active, the user temporarily increases their perception to exceed their norm.
		+ Attach(+1)
	* Exhausting(-3): Once the user ceases using their quirk they will enter a state of exhaustion that decreases their perception by 2 grades and give a soreness to their whole body and this lasts twice the number of turns that their quirk usage did. If the user begins quirk usage again, this flaw will instantly fade.
		+ Over Exhaustion(-8): If the user uses their quirk while the "Exhaustion" flaw was active, then once quirk usage ceases, then they suffer from a temporary loss of one letter grade of perception and 4 grades of agility. This duration exists for all of the turns they were originally debuffed and the turns they just spent using their quirk, doubled. If the user begins quirk usage again, this flaw will instantly fade.
			- Finally Exhausted(-2): If the user tries to use their quirk while the "Over Exhaustion" flaw is active, once quirk usage ceases, the duration will be reset and with a duration of the number of turns that the quirk has been used and then tripled, with the temporary loss of one letter grade of perception and 4 grades of agility. During this third time period, the user cannot use their quirk again until the flaw has run its course.
* Ink Manipulation(+13): The user has the capacity to manipulate ink, including forcing it to be solid.
	+ Attach(+1)
	+ Nervous Habit(-2): The user can only manipulate ink by utilizing a brush or brush-like object with ink already on it.
	+ Nervous Habit(-2): The user must utilize said brush to perform the appropriate brush strokes.
	+ Tail Safety(-4): If anyone manages to grab or touch the user's tail, the become incapable of manipulating ink and any existing manipulations become inert.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining

 The brush Ori uses in case her more combative one is gone. Reaching a small six inches The brush itself is made mostly from her tail hair with a more polished hickory grip. In addition, the brush looks like it always has ink thanks to Ori's unique hair color being used, the same can be said about her other brushes head as well.

 The more combative brush Ori has in her arsenal, made of Hickory with the brush head comprised of goat and wolf hair. The Wolf hair is from Ori herself making the brush look unique, always at a point thanks to the material used. This staff of a brush is 5ft long, giving it a comfortable range with use.

 A simple Kimono like garb, red outlining it with the primary color being white with red accents around it. Some thighs high leggings act as not only shoes but slight padding for her legs as well. The main material being cotton.