Weaver

A **Weaver**, also known as a **Caster**, **Spell-caster** or **Mage**, is a being (typically a humanoid) that is able to Weave. While the term can be applied to those who use any type of weaving, it is typically limited to Permanus who are limited by the Wall of Thaumaturgy, contrasted by Magicians are not limited to it at all.

## Sources Of Magical Energy

### Divine

**Divine Mana** is a source of mana that is less dependent of the individual and more on a supernatural individual (from now on shall be referred as Patron). This patron can range from a Rego to Permanus. This patron makes some kind Contract with the individual (willing or not). Sometimes these pacts happen completely unaware by both victim and patron. Once this pact is performed, the victim receives a Avatar in form of a orb, an invisible, non-tangible, non-living symbiote that attaches itself to the victim and produces mana of identical mana code to that of its user. This "orb" translates the will of the user to weaving in the stead of the user. The spells that can be cast by this user is only limited by the patron's subconscious will and power. However, this orb can work independently from the patron and the user can power it on faith/belief/fear/adoration of the patron alone.

### Arcane

**Arcane Mana** is a source of mana that is solely dependent on the skill and power of the user. It is generated naturally within humans at birth with a set amount. However, arcane weavers can replenish by generating it internally it if spent or lost within their own Magic Channels. It is the most self reliant of all the sources, as it works completely independently of any entity and is created as a biological process within the user. This means that the only true limits are only determined by the user. Much like a muscles, the more this type of mana is used, the more their body is able to produce, store and output consistently. However, the opposite is also true as lack of use decreases the amount the user can produce, store and output. This is the most common type of Mana.

### Natural

**Natural Mana** (also **Background Mana**) is a source of mana is created naturally by the universal forces, such as gravity, life and death and any other natural phenomena. A user can use mana independently from their own power/ability by tapping into the mana of a specific fundamental force. The limit to this is that it requires understanding of the fundamental forces that generates the mana that the user wishes to use. This limits the amount of mana they can tap into based on the amount of knowledge they posses of the fundamentals of the force and how to channel this energy to avoid using their own mana reserves.

## Magical Affinity

Magical Affinity, while less than empirical, is a measure of what Mana Nature a particular individual is. Due to how unclear the science of magic is about it being as it seems to be an afterthought. Using Merlin’s Paper (a select type of paper made with fibers of an oak tree and moss), individuals can see what mana nature they are. These affinities do not determine which type of magic one can or cannot do, just the energy consumption relative to their affinity, with opposite or rival affinities the most difficult to use (Such as Fire and Water)

 Water
 Earth
 Wind
 Dark
 Light

## Abilities

These abilities are shared by weavers one way or another

### Magical Energy Sense

Most beings have the ability to sense magical energy and when a **weaver** is close. Weavers feel this much more strongly like a extension of their normal senses, such as seeing a powerful weaver glow even through walls.

### Magical Energy Control

All weavers have the capability of controlling Magical Energy, however whether and how they do this depends on skill, practice and natural talent.

## Attributes

### Generation

Typically measure in Magic Units per Second (mu/s), generation is how much energy a Weaver can generate at a sustainable pace, with little or no effort from the part of the user.

### Total Supply

Total supply refers to how much magical energy one can store in the Magic Channels at the same time in total with little or no effort from the part of the user.

### Output

Refers to the total amount of Magical Energy a weaver can output per second (mu/s) with little or no effort from the part of the user.

### Maximum Output

Refers to the total amount of Magical Energy a weaver can output per second (mu/s) without burning-out their magical circuits.

## Basic Techniques

### Channel

A controlled channeling of mana throughout a single or many Magic Channels. Used for standard spells to interact with **Mana Threads** or the Threads Of Magic.

### Release

A raw ejection of Magical Energy from body.

### Halt

Technique where a weaver stops producing of Mana and holds it within his body to be unable to be sensed normally.

## Simple Techniques

### Weave

Using channeling, release and Manipulate to create **Mana Threads.**

### Flood

A instant channel of mana into all Magic Channels. Used to reject foreign energies within the system or to quickly fill body with magic energy for combat and increase natural magic resistance.

### Infusion

Controlled invasion of a body (not Magic Channels) to control its properties using release and manipulation. Used to enhance or hinder a target properties.

## Advance Techniques

### Envelope (Mage Amour)

Covering a target completely with mana using a combination of release and manipulation to create a protection around them. Used to protect targets from attacks or damage, with the greater the intensity and the efficient the structure of the Magical Energy the more protection it will provide.

### Injection

Controlled invasion of the Magic Channels of another being.

### Focus

By focusing, **Weaver** can increase their mana supply, either through self-production or external sources. In an Arcane Mana user, this involves changing their breathing pattern to increase biological functions, increasing their natural mana production. In an Divine Mana user, they think about their patron. In an Natural Mana user channels the Natural Mana into their system.

### Null

A retraction of mana from your Magic Channels into your "core" using channeling. Used to hide your mana presence and essentially become invisible to RMD.

### RMD (Release Mana Detection)

The user releases a pulse of Mana. Using this the user can more or less figure out the position of a weaver.

## Combat Considerations

### Offense and defense

Weavers it high-level combat have to consider both offense and defense. Most magic requires a significant investment of magical energy and therefore a balance must be made. Using weaving to make projectiles or strengthen the user’s attack, decreases the amount of mana the user has to form their Mage Armor. On the other hand, a simply defensive position will be useless without any actions.

### Managing Output

When in combat, one must manage their energy output to make sure that they can perform their actions. A general rule of thumb is that when casting a spell it leaves the user vulnerable to attack due to them having less mana output for their Mage Armor, therefore it is the moment to attack.

### Managing Total Supply

The amount of mana one has determined how long they can stay in a fight, so one must manage this alongside their output.

### Managing Upkeep

Most spells have some sort of upkeep to keep them active, subtracting from their total energy output, therefore the more spells one has active the more vulnerable they are.

### Preventing Straining

The worst thing that can happen in a battle is straining magic channels, the equivalent of strained muscles. It limits how well it’s the user can use his magic channels and threatens burnout. To avoid this a weaver must limit their output to manageable levels.

### Technique: Balance

Extremely hard to pull off, this technique maintains the Mana output exactly equal to the Mana Production in a system allowing the user to infinitely maintain an Mage Armor and cast spells. However, due to how small natural mana production tends to be per second it rarely tactically efficient.

### Resistances

When in combat, one must consider mages’ natural resistance to spells. While not all-powerful, they must consider that some spells may not be able to affect weavers as efficiently, therefore physical attacks are more efficient against them. However, advanced users that have Mage Armor are resistant to this too. The best and most effective way is to fight is to use magic energy-infused weapons, which can easily overcome both resistances. Another option is to use a high-caliber gun, as most mages with standard defense cannot defend against it.

### Mana Detection

The biggest difference between a weaver and a non-weaver is the ability to produce mana. Due to this, a weavers mana fluctuates and therefore are easy to differentiate via natural detection. With the halt technique, a weaver can decrease their fluctuations to avoid detection but using RMD they use a weaver’s natural resistance to magic against them to help pinpoint their location. The only way to avoid this is to use null, which removes magical resistance but leaves them vulnerable.