recursal/Fanatic-Fandom huggingface dataset:
House Lyra Food and Drinks

## Overview

A generalized location for food from House Lyra.

## Drinks

Alcoholic
 Glastonic/Glaswine
It would be best described as a tonic, a mixture of many different chemicals, with one difference, the similar slurry of microorganisms that make the glow and misting in their incredibly quick and bright releases of energy as they die and multiply. After It's sat out for a bit it loses its color, eventually turning to an murky deep brown or black. It tastes something like doctor pepper, except more sour than sweet, though this is a rough approximation as it changes every time. It creates a subtle pop rocks like sensation on your mouth and throat. It weirdly enough settles stomachs, though it really doesn't seem like it should.
 Eternal Black Veiled Sonnet of the Blue Storm
 High Heresy

Non-Alcoholic
the bottled water is popular amongst nobility and serfs alike. The water itself comes from the caverns within Orpheus’ many mountains. While early versions of the water were consumed with care and by nobility, advancements in refining processes and continued exploration across have increased the stores and allowed for expansion of the project. Today, Lyrans also provide “flavor packets”, allowing consumers to enjoy the water in any way. The After blesses all. It saves all. And
 it’s blessing is for all. On Orpheus only.
 Galaxia

## Delicacies

Entrees and Meals
 Liefton Macaron:

Desserts

* Eurydice
* Djebashi
* Moons
* Embassies
 Culture and philosophy
* Fashion(SYSTEMIC VISUAL L.P.C.)
* Festivals
* Lyran Funeral Traditions
* Imperial Funeral Traditions
 Government
* Draw of the Storm
* Field of Shadows
* Spirit Academia
* Titles
* Splinter Groups
* Lyran Society
 Psionics
* Psychomentric Imprinting
* Psionic Noctilucent Paints and Inks
* Psionic Instruments
* Orphean Shades(Psiball team)
 Products
* Modern Drugs by Eon Apotheca
* Apep(Traditional Drug)
 Faction Turn
Hugo van der Beek

**Hugo van der Beek** is a Sin Fung (Rank 438: Vanguard) of the 14 Red Dogs Society. Department Logistics. He rules over Sector 10: Xuèlù with 6 other Red dogs.

## Biography

Hugo is a loan shark. He organizes shakedowns from the populace to get the money that's owed to the 14 Red Dogs Society. Arrogance and greed is what seethes out of his pores. He doesn't dare to cheat from the 14 Red Dogs, but he has many side operations going on. With the power granted to him by his rank, there aren't many who can stand up to his dishonorable practices.

He's the self professed king of racebetting, making loads of money for himself, and ofcourse for the 14 Red Dogs Society.

Portrait picture by: Sam Webber of http://sampaints.com/
History of House Aquila

This timeline focuses on the history of House Aquila. While there is overlap with the timeline of the Empire, the events here are based on House Aquila's perspective of events. All historical events labeled before the Scream are based primarily on assumption and may not be accurate.

(2200 AD - 2205 AD)

(2205 AD - 2215 AD)
 2206 AD
	+ Aliens are pushed back as Humanity captures their worlds
		- Alien life is purged from capture worlds
	+ Arhat Mars rises to promenice and fame
		- Leads multiple successful campaigns against the Alien Menace
 2215 AD
	+ All seized planets are annexed by Humanity

(2215 AD - 2218 AD)
 2216 AD
 * Colonial military forces are re-organized into the Imperial Legions
	+ All former Colonial military officers are adopted into House Aquila
	+ The Imperial Legions are formally under the command of the Emperox

(2218 AD - 2665 AD)
2665 AD
	+ Individual Legions develop unique traditions, subcultures, facilities, specializations
 2298 AD
 2299 AD
 2332 AD
 2417 AD
	+ The Red City is founded as the planetary capital
	+ Orbital colony project begins
	+ Development of the Aliya System begins
	+ Creation of the Gaea Coalition
 2420 AD
 2440 AD
 2461 AD
 2617 AD

(3199 AD - )
	+ Admiral Cortez Napolitano is posthumously revoked of ranks for the Bombing of Thorg
	+ The strike fleet, *The Road To Redemption Is Paved With Misplaced Gifts, Given In Earnest To Seek Pardon For Unforgotten Injustice*, is gifted to DCS
	+ Artifacts and holo-tags of Legion I are interred within the Legio Terminus
 3200 AD
	+ ACRE Corporation seizes control of Rahe 1 before invading Infernum
	+ Speaker of Convocation, Tullia Junia is killed defending the Grand Forum
	+ House Aquila, supported by elements of theAstral Synedrium, launches a successful counterattack against ACRE forces
 3201 AD
 * Operation Into Tomorrow begins
	+ All legions are recalled to Diomikato for extensive maintenance and review
 * Operation Blue Trine begins and ends
 * Opertation New Frontier begins ends
	+ Leorgioly is explored and colonized with Fort Lumina being the founding Aquilan colony

* Infernum
* Amiheim, The Red City)
* Leorgioly (Flore and Fauna
* Aliens)
 Organizations
* Imperial Legions
* Quaestionarius Corps
* Umbra Protocol
* The Chosen
* Téng Shé
 Culture
* Colloquialisms
* Military Awards
* Relics
* Oil Wrestling
* Fire Newt Riding
 Related Groups
* Broken Eagle
* Neo-Eagleism (Children of the Blood Eagle)
* War Machines
* Navalis Equipment (Ship Classes)
 History
* Second Imperial Civil War (White Legions)
* Aquilan-Cah Binn Conflict
 People
 Alliances
 Faction Turn
Law and Order: Hroa

In 3200 a team of lawyers based on Yakiyah started the legal case against Ternen Pharmaceutical Manufactory on Hroa and soon got the support of the high church to bring Ternen to court .

Takumi Serpens Ternen Jeremiah issued a public rebuttal of the accusations and an official serpens missive called for calm and offered some critque on the high church's involvement

As the situation developed another group, also from yakiyah, the Free Commerce Initiative (FCI) got involved and opened a relief centre for those suffering from the spill. In a statement from High Ministra Serpens Azuri Sydhe called the initiative commendable but stressed that Serpens was already taking the lead on the matter

1. ↑ https://twitter.com/PRISMHeadlines/status/1018551041024036865
2. ↑ https://twitter.com/ExarchTatiana/status/1019973776279261190
3. ↑ https://twitter.com/HouseSerpens/status/1025500634697494528
4. ↑ https://twitter.com/HouseSerpens/status/1025501345384546305
5. ↑ https://twitter.com/UPC\_FREE\_RADIO/status/1022999754895065088
6. ↑ https://twitter.com/HouseSerpens/status/1025501141587509248
L'Heure Bleue

The shisha bar L'Heure Bleue is hidden in a narrow street in the oldest quarter of the town Tyros on Haqani, in the Perithr system. Only its bright blue sign is light in this completely dark alley.

Upon entering the venue, the light intensifies. All walls, all barriers, all doors are double-walled and filled with blue glowing water. There are creatures in the liquid. Strange, mollusk-like, without any noticeable sensory organs are they moving and crawling through their habitat.

Some of the walls though are made of frosted glass, forming booths in which the guests sit on comfortable cushions around low tables, drinking tea, smoking, laughing. The booths can be separated from outside view with thick blue draperies.

L'Heure Bleue is open all day and night and serves tea as well as mild recreational drugs.
Hilaris Indus

**Ferrifex Fornax Indus Hilaris** is one of a team of four prolific ship designers of House Fornax ships. Along with
Ferrifex Fornax Leon Gallus, Ferrifex Fornax Torridus Diatrek and Ferrifex Fornax Strix Katos, they designed the Accipiter, Ammodramus, Ardea, Chordeiles, Cyanocitta, Empidonax, Euphagus, Harpia, Nucifraga, Otis-tarda, Pandinus, Sturnus Vulgaris, and Tytus.

The team also worked with Navifex Fornax Spark Jel'ee and Navifex Fornax Tyll Orbis to create the Pandinus strike fighter.

*This page is a stub. Please Visit* **Fornax Ship Hulls** *or* **House Fornax Members**
HORIZONS Surface Navigation Software

**HORIZONS (High-Orbital, Regional, and Interstellar Zeropoint Open Navigational Services)** is The Velan Ascendancy’s interstellar, atmospheric, and surface navigation software. Horizons employs the Velan Ascendancy’s extensive navigational and transit network and infrastructure established in LINES to further make sure the sector is charted by working to keep atmospheric maps and charts of all astronomical objects in the sector, as well as urban maps. This is accomplished through surveyor ships and needs to be updated less frequently than meta-dimensional charts and maps.

Utilizing the extensive transit framework established through surveyor probes, ships, and agents, the Velan Ascendancy uses standardized hardware as part of LINES to keep the mapping of the sector up to date. Similar to telemetry updates, this information is send back to the LINES facility on Pharos through the **Orbitally Broadcasted Exchange & LINES Interface System Knowledge Stations** (short: **OBELISKS**) network, before being coordinated to be sent out across the sector to be available for purchase. Purchase options can be anywhere from a single city map to maps of all astronomical objects of the sector.

The agents tasked with updating the HORIZONS data are generally Talib on their first navigator assignments. Such teams are generally rotated out fairly frequently so that the Talib may go back to Pharos to continue their degrees and specialties. Generally a Ustadh or Khutat remains on the station, ship or planet permanently so that there is a veteran navigator to check if the data is correct and look into any anomalies.

### Secret Information (please treat accordingly in-play)

The Velan Ascendancy cooperates with the 14 Red Dogs Society in order to maintain the status of interstellar and terrestrial navigation on the planet Hong Lu. This is done through non-monetary means to insure the most freedom of involved parties. The Society contributes by gathering information and providing security for the skeleton crew of undercover Velan operatives doing their duties to the Velan Ascendancy and LINES in the system.

## The Fall of The Velan Ascendancy

Following the attacks on Orpheus, agents of the Velan Ministry of Merits under influence of the Conclave, together formed the organization [REDACTED] and justified the events on Orpheus and after, by naming the series of events Operation Kali Yuga. The formation of [REDACTED] inevitably triggered the Velan end time plans: **T.I.A.M.A.T** (Transit Infrastructure And Mass Archive Termination). They destroyed all of Vela’s core services by first wiping servers and then blowing up the physical facilities.
Lady, Lord, Count, Chief, Ms. Irma Fox

## Traits and Appearance

Serious thinker and a Strictler of rules and procedures. Uses physical appearance to disarm opposition during Q&A testings. In earlier years she played usually dumb girly girl to get what she wanted. Nowadays her demeanor is well kept and business savvy with a hint of sarcasm in her speech. Appears to be about 30, but is actually 205. Long red hair, loosely tied in a ponytail. Usually wears the Trilliant Ring embroided labcoat with green lowcut shirt underneath. Uses "reading glasses" that have functionality of providing hologram information and schematics of the Trilliant Ring products straight to her eyes.

## Biography

Irma was hired by Trilliant Ring from the "employment" of 14 Red Dogs Triad pleasure house, where she was working as the Madam for the pleasure synths. Seeing her in the field servicing synths and keeping a tight ship, Trilliant Ring at first just requested her to assist on Q&A testing on their new Pleasure synth parlour at Hong Lu. This resulted in permanent Q&A employment at the synth-department at Trillia IX. Now she is the head of all Q&A inside Trilliant Ring. There are rumours that she tests the products first herself, only when she deems them usefull, products will get the green light for production.

## Early Life

Irma was born in to a loving family at Hong Lu. Her father and morther both worked for Trilliant Ring as subcontractors, and were tasked with assisting to establising a new venture at Hong Lu. She did some pleasure dome side jobs during her teenage years to get some needed independence and 14RD noticed her being an excellent manager. 14RD hired her to the position of Madam at the young age of 19.

## Education

Homeschooled, well versed in 14RD customs and Pleasure Domes. One of the leading experts in synth-technology.

## Occupation

Chief Office of Quality Assurance, The Trilliant Ring®. Creator of AIQA. AI assisted Q&A software that can be fitted for use for any environment.
High Church Cult Template

Please fill out the following document to make sure your sect/cult is well designed. https://docs.google.com/document/d/1DPEZPqfZUlSROjq7sBeNGNQapII4astWAO0iNP01FLc

**Remember:**

A Cult is an exceedingly small local breakaway of one or several priests who significantly alter or specifically deny church teachings.

### Motto

lorem ipsum

[SHORT DESCRIPTION]

A small breakaway from the High Church [Branch], [Name] are....

### Origins

[REASON FOR BELIEF]

[HOW IT ARRIVED AT CURRENT LOCATION]

### Beliefs and Practices

[HOW THEY OPPOSE THE CHURCH]

[DOCTRINAL ADDITIONS]

[EXTRA RITUALS OR WORSHIP PRACTICES]
House Triangulum Government

Most decisions made by House Triangulum Nobles center around individual Families and their labs. The House's Pythagoras steps in when circumstances demand a more unified stance on a particular issue or the nominal appearance of higher authority. The ◬ symbol may replace the Triangulum Δ in Pythagoras members' names where outsiders require some marker of administrative intent. Triangulum’s recent acquisition of the bankrupt 14 Red Dogs Charity and the corresponding emergence of the Shoji class on Lovelace have disrupted Pythagoras members’ influence on House policy.

## **The Pythagoras**

For most of the House's history, membership of Pythagoras has been voluntary for Triangulum Nobles, and does not indicate rank or merit in the House by itself. Sincere service, however, is often positively noted. The intense focus on producing interesting research most Triangulum maintain leads relatively few to volunteer their time to Pythagoras. Those that do mostly serve as members of subcommittees with concentrations on a narrow topic: distribution of grants, diplomatic missions on particular worlds, coordination of distributed infrastructure, etc. Subcommittees are largely understaffed. Anyone can volunteer, and technocratic tradition discourages unsuitable candidates from joining the membership under threat of negative social repercussions. While Triangulum culturally eschews hierarchy, some of the most external facing subcommittees on military and diplomatic topics tend to develop top-down leadership structures.

## **The Hawon**

On occasion, subcommittee disputes require a final appellate decision. A single superior committee, the Hawon, retains ultimate authority over the existence, structure, and membership of subcommittees. It also on occasions of particular importance promulgates announcements on behalf of the whole House. Normally the Hawon also consists exclusively of volunteers- a combination of firebrand upstarts and renowned experts. In times of emergency or great strain for the House, arcane rules governing the selection of its members may be called into force by the Families. These were activated during the War Against the Artificials and show no signs of being reversed, to the chargrin of Triangulum traditionalists.

Somewhat confusingly, House members technically entitled to the Pythagoras title and corresponding ◬ symbol include both Chairs of subcommittees and Members of the Hawon, even though Chairs do not necessarily hold Hawon seats.
House Eridanus Exchange

The H.E.X. (House Eridanus eXchange) is the Eridanii run and managed stock exchange for the various corporations and the productive noble houses. It allows the industrious citizens of the Empire to purchase stocks, funding our noble houses and corporations in their endeavors. In return, their stocks may improve and may be sold at a higher price. This promotes competition between the various corporations as well as solidarity among the houses. The headquarters of HEX is located in Tyr, the capital city of Tiber. Many traders, businessmen, and stock brokers from across the Empire travel to Tiber to work and monitor the HEX This travel and the infrastructure around it has become a multi-billion credit industry. High end temporary residences, restaurants, and entertainment venues from lounges and clubs to sports and recreation establishments of all kinds have been built and expanded to accommodate these travelers. Many lower status Eridanii have achieved fame, fortune, and status through cunning exploitation of these needs.

Due to the recent disruptions with the fall of House Cygnus, the HEX trade floor had been closed but the Eridanii are happy to announce that it has recently reopened its floors to allow the investors of all the houses access to their shares once again. The dedicated Eridanii Quants and analysts keep a careful watch on the news, rumors, business dealings throughout the sector to predict any major shifts and changes in the worth of stock.

* The Black Book
* DELPHI
* Demnophi Planetary Militia
* EBSE
* Embassies
* **HEX**
* Imperial Bank
* Margin Scheme
* Ordo Fiducalem
* Political Parties
* Snickerdoodle
* Tax Breachers
* Tiberian Planetary Militia
* Titles
* Triumvirate
 Culture | * Corp Cant
* Debt
* Debtor’s Orchid
* Dialect
* Faith
* In the Black
* The Joining
* Juliana’s Sarcophagus
* The Red Ledger
* Red Tape of Tiber
* The Ritual of the Eternal Spring
* Sayings
 Tiber | * Alvero
* Locations of Interest
* Flora and Fauna
* The Empress’ Tears
* Divinity of the Sky Whales
* Lacertiller
* Sky Dolphins
* Sky Whales
* The Tiber Titans
 Demnoph | * Tsatsos
* Flora and Fauna
* Satellites
* Syeh
* Infrastructure and Zones
* Notable Locations
* The Ziggurat
* The Foundation
* Project Apollo
* Demnoph Harvesters
* Devotees of the Good Work
* The Sky is a Lie
 Yakiyah | * Tsatsos
* Flora and Fauna
* The Agora
* Ronaseën
* Tañez
* Operation Huddled Masses
* Yakiyan Yaks
* Devotees of the Good Work
 Products
* The Briefcase
* Coffea tiberis
* Fizzy Cheese (Second Wave)
* Co-Developed Drugs
* G.E.T.I. Units
* Grey Eyes
* HADES
* Lumber
* Lumberjack Mechs
* L.O.A.V.E. Program
* Paper and Forms
* Quantum Wristwatch
* Tea
* T-Hexes
 House Eridanus Members
* Taxarch Eridanus Eridanus Ricardo
* Arhat Benbow
* Arhat Pitt III
* Viscount Eridanus Theodorou Douglas
* Countess Eridanus Warren Kate
 Social Media & Meta | * Twitter
* Website
* Pinterest
* House Eridanus Faction Turn Fluff
* House Eridanus 3301 Campaign
Kristina Faresee

## Pythagoras Lady V.I. Engineer Δ Faresee Kristina

### Aliases

Kris, Lady Kristina, Discord: Lady Raven DragonFire#4701

### Affiliation

House Triangulum, The Pythagoras, Triangulum Diplomatic Delegation

## Biographical information

### Place of birth

Hroa (Raised on Habitat One, Lovelace, Pamita Cha )

## Physical description

### Eye color

Heterochromia (One Sapphire Blue/One Emerald Green)

**Pythagoras Lady V.I. Engineer Δ Faresee Kristinas**

## Stats

### Foci

* Diplomat 1,
* Hacker 1,
* Psychic Training 1/2
* Specialist (Program)

### Skills

* Connect 1,
* Fix 1,
* Heal 1,
* Know 2,
* Program 3,
* Shoot 1,
* Telekinesis 3
	+ Telekinetic Manipulation,
	+ Telekinetic Expertise,
	+ Pressure Field,
	+ Telekinetic Armory,
	+ Kinetic Transversal
	+ Reactive Telekinesis
	+ Thermokinesis

### Cha

15

To Be added soon
HPS Keep Yourself Alive

An external view of the ship from Lodestone

### Fittings

Advanced Lab, Advanced Nav Computer, Cold Sleep Pods, Cargo Lighter, Drive-4 Upgrade, Fuel Scoops, Hydroponic Production, Luxury Cabins, Survey Sensor Array, Sensor Mask, Cargo Space (1), Workshop. Spike Inversion Projector. Burst ECM Generator.

*Named after the song from the holy band of Queen, the HPS Keep Yourself Alive is a love letter to the exploration ships of old, designed initially to be a ship of the former House Vela, it was inherited by Seeker Pyxis Cai Tegan after it's initial owners were killed.*

## Appearance

The ship itself is of a simple design, large and practical. There are many hardpoints which have been replaced with scanners and other such devices and there exists a singular large gun mounted on the ship, a spike-inversion projector.

The ship is coated silver with black highlights and blue tints.

## History

The ship was originally commissioned in 3199 by the Velan Nimh family in as parts of efforts to relocate to Ergus and preserve their heritage after the child of their family vacated to House Pyxis. They had intended to start a new life together and rebuild the family tree until they sadly met their end in the aftermath of The Velan Ascendancy in 3200 under mysterious circumstances. The ship as a part of their estate went to their closest living relatives in House Pyxis, which was the Cai family, ending in the care of Seeker Pyxis Cai Tegan who had some of the internal systems removed and refitted to better serve their purposes.

## Fittings

The most notable fittings of the ship are the Hydroponics System, The Level 4 Spike Drive, the Advanced Lab and the Advanced Nav Computer.

###

### The Hydroponics

The internal hydroponics system of the ship is actually the most complicated facet of the ship in spite of it's high grade Spike Drive. The system has been lifted straight from Habitat Horizon A of the Lodestone. Tegan took what appeared to be a portable version of the bio-domes found in the Farming District of the Lodestone and wired it into their ship. The legality of this act remains to be questionable, but due to the fact that they themselves had discovered the portable microclimate system no one has challenged Tegan on it as of yet.

###

### The Spike Drive

The drive of the ship previously could be found suspended in the workshop of Tegan on Lodestone before it was transported over to Maja to be installed in the ship. The spike drive has been custom built to withstand the slight differences in technology that comes from a ship running exclusively on PATHS. It was built over the course of 4 years as a part of Tegan's Cordifex training at House Fornax.

### The Advanced Lab

The Lab on the HPS Keep Yourself Alive is mostly dedicated to running diagnostics on planets and keeps a detailed list of all Flora and Fauna encountered on each world in the systems in tandem with the Survey Sensor Array. The lab also is used for cross breeding of plants which are then introduced to the hydroponics system to establish the needs to grow the new plant off world.
House Cygnus

This page is about the historical faction **House Cygnus**. Though it was never part of the faction turn, House Cygnus is listed as if it was so, and treated as a historical NPC faction. This is to reflect the importance and relevance of it, and its destruction, to the initial set-up of the faction turn.

## House Cygnus

### System

0605 - Ellis

House Cygnus was one of the four **Houses Major**, and served as the Imperial House from 3162 to 3198. Upon **House Crux**'s discovery that they planned to seize sole power over **The Empire**, the House was purged, records expunged, and homeworld decimated in a bloody civil war against the other ten **Noble Houses**.

## History of House Cygnus

When humanity arrived in **Acheron Rho** House Cygnus was responsible for the seed ships that carried biological samples from Earth. These samples were used to terraform and feed new planets and habitats.

3162-3198 EMPEROX IX, The Cygnus Emperox, **Betrayer of Humanity**

The Emperox was killed by a **House Serpens** assassin, who remains in the custody of the **High Church**.

**A.C.R.E** was heavily invested in House Cygnus and used huge amount of synthetic labor in their factories, farms, and offices. As such, took an almost crippling hit financially when the House burned.

## Synths

House Cygnus helped usher in a golden age of humanity through the use of **Synthetic Humans**: gene-engineered vatgrown humans that served as a vast pool of additional labor for **The Empire**. Unbeknownst to the rest of the **Noble Houses**, Cygnus had also implanted subliminal kill-commands that, upon activation, would allow the synths to become violent, mindblanked soldiers that would overthrow the other **Noble Houses** and place Cygnus permanently upon the Imperial Throne.

### **Synthetic Human Registry System**

*For main article, see **Synthetic Human Registry System.***

A System was implemented by House Cygnus for the registering of all manufactured **Synthetic Humans**. Much of the information in their registries was destroyed during the war, but some records still remain.
Guildism

Guildism is a social, political, and religious movement oriented around the Guild. Guildists believe that man's fate is to transcend human nature, and that this has already been achieved by members of the Guild. Guildism pervades in online spaces but has relatively few important or powerful adherents, since those with the money to do so usually buy spaceships, fly them into guildspace, and die horribly.

While Guildism is technically a part of the Humans Against Mankind subfaction of the Unified People's Collective, both the UPC and HAM tend to underemphasize this connection. When reached out to comment on Guildism, ML Graeber, the founder of HAM said: "What? Who put you up to this? Please stop following me."

## History

Guildism gained its early following in ACRE product forums. The founder of Guildism is believed to be user fizzycheesedrinker69, although this is sometimes contested. At first, Guildism enjoyed quite a bit of popularity, since it was believed to be a joke, but it became clear that fizzycheesedrinker69 had meant for their ideas to be taken seriously when they began accepting donations so that they could buy a ship to fly to GuildHQ. Near the end of the year, 3196 fizzycheesedrinker69 reached their fundraising goal and made their final post to the ACRE product forums. The true identity of fizzycheesedrinker69 is unknown.

Theories abound as to what really happened to fizzycheesedrinker69. Some say they likely crashed on their way to GuildHQ, others maintain that the whole thing must have been an elaborate scam or a marketing ploy for Fizzy Cheese. Dedicated Guildists believe that fizzycheesedrinker69 really did manage to join the Guild, and that someday soon they'll return to induct the faithful into the Guild.
2014 Silver Statues

* *Into Africa*
* *Guardian of the Ore: Above Numbair Groves*
* *Multiverse*
* *Space: Episode VI - Dawn of Heroes*
* *David Lynch* - Venus vs Sunev
* *George Rush* - Space: Episode VI - Dawn of Heroes
* *David Sodo* - Multiverse
 Best Actor
 * ***Joaquin Phoenix* - Kingdom**
* *Johnny Depp* - The Bands of Misfit
* *Ben Kingsley* - House of Sand and Fog
* *Bill Murray* - The Land
* *Sean Penn – River*
* *Keisha Castle-Hughes* - Whale River
* *Diane Keaton* - Something's Gotta Give
* *Samantha Morton* - In America
 Best Supporting Actor
 * ***Jude Law* - Kingdom**
* *Alec Baldwin – The Cooler*
* *Benicio del Toro* - Grams
* *Djimon Hounsou* - In America
* *Ken Watanabe* - The Final Fighter
* *Emily Blunt* - Stand For Me
* *Naomi Harris* - The Critic
* *Jamie Lee Curtis* - Glass
 Best Original Screenplay
 * ***Multiverse***
* *A Great Big World*
* *Gone, Gone, Gone*
* *The Jerry Shrunder Show*
* *Sadness*
* *Guardian of the Ore: Above Numbair Groves*
* *Home Remedy*
* *Senior Year*
 Best Original Song
 * ***Already Home* (A Great Big World)**
* *A Kiss of Love* (Kingdom)
* *The Son* (The Rext)
* *Big*
* *Kingdom*
* *Space: Episode VI - Dawn of Heroes*
 Best Film Editing
 * ***Space: Episode VI - Dawn of Heroes***
* *Kingdom*
* *Multiverse*
* *Titanfall*
* *Venezuela*
* *The Hydro Beam*
* *Into the Woods*
* *Montana's Ball*
 Best Sound Editing
 * ***Titanfall***
* *Creatures of the Rivulet*
* *Kingdom*
* *Multiverse*
* *Space: Episode VI - Dawn of Heroes*
* *Guardian of the Ore: Above Numbair Groves*
* *Kingdom*
* *Multiverse*
 Best Production Design
 * ***Space: Episode VI - Dawn of Heroes***
* *Creatures of the Rivulet*
* *Guardian of the Ore: Above Numbair Groves*
* *Kingdom*
* *Multiverse*
* *The Dench*
* *Kingdom*
* *Space: Episode VI - Dawn of Heroes*
 Best Makeup
 * ***Kingdom***
* *A Nightmare on Elm Street*
* *Space: Episode VI - Dawn of Heroes*
* *Creatures of the Rivulet*
* *Guardian of the Ore: Above Numbair Groves*
* *Multiverse*
* *Space: Episode VI - Dawn of Heroes*
Hild

## Hild

### Research Bases

Burton 6

The Hild System is located in Hex #0610in the Acheron Rho sector.

## Hild (System)

Neighbours Benilli (0509) and Pujaya Nita (0611)

## Asteroid Belt

### (019) Souris

**Occupation:** Lonely military patrol base staff

**Situation:** Ancient ruins dot the rocks

## Deep Space Stations

### Ostrov 3

**Occupation:** Deranged but brilliant scientist

**Situation:** Supply base for pirates

### Warra 5

**Occupation:** Freeze-dried ancient corpses

**Situation:** Black market for the elite

## Refueling Station

### Yalgoo 4

**Occupation:** Brainless automated vendors

**Situation:** Deep-space alien signal

## Research Base

### Burton 6

**Occupation:** Alien studying the human locals

**Situation:** Hideously immoral research
History of Acheron Rho

## The Golden Age

An Age of Glory and Exploration, When Everything Was Great and Nobody Was Ever Sad About Anything Except House Lyra Because They Like Being Sad

## The Dark Ages

### **The Second Imperial Civil War**

*Main article: Second Imperial Civil War*

## The War Against the Artificials

*Main article: War Against the Artificials*

### 3181 - The UPC Officially/Unofficially formed

The UPC was formed in an event known as The White Orchid Assembly Hall Meeting.
High Exarch

## The 32nd High Exarch

Current High Exarch, The 32nd High Exarch, in official regalia.

The High Exarch is the leader of The High Church of Messiah-as-Emperox. They are the direct superior of the Council of Exarchs and they are spiritual advisor to the Emperox.

## High Exarchs

*For more details about each of the High Exarchs' reigns, go to the High Exarch timeline*

**2217 - 2315 -** The First High Exarch

**2315- 2340s -** Cassian Trifer

**2340s - Early in the Reign of Diomikato -** Septimus Ulixes

**Unkown period within the early part of Diomikato's reign -** Scaevola Herenus

**Unkown period within the middle of Diomikato's reign -** Lucanus Drusus

**Unkown period within the end of Diomikato's reign -** Aurelia Iavolenus

**2480s - 2542 -** Rufus Mactator

**2542 - 2597 -** Equitia Opis

**2597 - 2640 -** Sestia Tarquinius

**2640 - 2656 -** Galla Laurentina

**2656 - 2665 -** Pompilius Festus

**2665 - 2670/2709 -** No Clear High Exarch

**2670/2709 - 2780 -** Masood Al-Anwar

**2780 - 2805 -** Ksawery Bartosz

**2805 - 2848 -** Yekonyah Kelila

**2848 - 2901 -** Wilhelmina Fashingbauer

**2901 - 2912 -** Jia Ai Hou

**2912 - 2921 -** Satisha Sharma

**2921 - 2928 -** Haldor Rask

**2928 - 2934 -** Praskovya Volkov

**2934 - 2938 -** Alajos Szarka

**2938 - 2945 -** Thanksin Metharom

**2945 - 2949 -** Florentino Cabrera

**2949 - 2955 -** Seong-Jin Cho

**2934/2955 - 2992 -** Otto Miroslav

**2992 - 3056 -** The Opeyemi Family (**2992 - 3021 -** Refilwe Opeyemi, **3021 - 3030 -** Limbikani Opeyemi, **3030 - 3056 -** Chinweike Opeyemi)

**3056 - 3073 -** Timur Alisher

**3073 - 3074 -** David Smith

**3074 - 3158 -** Tomomi Koizumi

**3158 - 3198** **-** Lysander Ibn Sa'id

**3198 - Present -** The Thirty Second High Exarch
La Doctrine Convergence

## Creation

The creation of La Doctrine Convergence was one of the subgoals of **Operation Convergence.**Given the unique war front that the Hong Lu Militia would be fighting on, the DCS Trainers trimmed their normal doctrine to a suitable one for the militia.  This would serve to prioritize training in areas that would be relevant to fighting on Habitat 1.  As such, an enterprising DCS Marketer came up with the name La Doctrine Convergence, which serves as the name of the Hong Lu Militia's war doctrine.  This also resulted in the manual titled, ***“**La DoctrineConvergence And You, aMilitia Recruit”*.  This manual is now given to every HLM recruit on their first day of basic training.  It teaches the unique style of warfare that is expected and encouraged by the militia.

## Notable Excerpts

### Chapter I: Intelligence, Creativity, Cooperation

* Intelligence is the key to understanding.  Creativity is the key to adapting. Cooperation is the key to success.  The trio is the key to victory. Combining these strengths reinforces the backbone and mind.  Diversity in Intelligence, Creativity, and Cooperation is what makes Units, not Soldiers.

### Chapter II: Units, not Soldiers.

* The unit is what succeeds or fails, not the individual.  A unit of brothers is stronger than any soldier. Working as a team is the key to understanding Unity of Action and Interaction.

### Chapter III: Unity of Action and Interaction

* All units must understand their unity of purpose.  A common goal focuses all elements towards Unity of Action.  Fraternization is integral to supporting unity. Fluidity between units and companies ensures interaction and camaraderie.  Through unity, you will grasp the Shifting And Responsive Tactics and Strategy.

### Chapter IV: Shifting and Responsive Tactics and Strategy

* Stagnation is death.  Constant innovation is the key to success.  A warzone is no different, a unit must adapt to the situation and think on their feet.  No tactic or strategy is shunned, every opinion is valid, every path is open. The nature of our sponsor equates to a constantly shifting apparatus of war.  Be unto water and understand your AEGIS.

### Chapter V: AEGIS

* AEGIS refers to the means of warfare instilled within the ranks.  Assassination, Espionage, Guerilla Warfare, Infiltration, and Sabotage.  These are your tools, your weapons. Practicality is what matters, not the perception.  The key is to Decapitate the Enemy.

### Chapter VI: Decapitate the Enemy

* The primary objective, always, is to Decapitate the Enemy.  The loss of a leader is a crippling blow. This weakens their troops and lays vulnerable their supply lines.  It limits collateral damages and shortens the time in which war is waged. Never underestimate the value of the enemies’ will to fight.  Sap it and victory is assured.
Home

The Home System is currently located in Hex #0905 in the Acheron Rho sector. Due to the unique nature of The Lodestone Drive System, Home's coordinates within the sector can change in relation to other systems.

## Deep Space Station

### Lodestone

**Occupation:** Dangerously odd humans

**Situation:** Supply base for pirates

House Pyxis "Homeworld"

More of a strange planetoid than a space station

## Refueling Station

### Playfair IV

**Occupation:** Religious missionaries to travelers

**Situation:** A ship is in severe distress
Knight (disambiguation)

**This article is a disambiguation page for Knight (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The feudal setting of Far-Verona lends itself to many knight based factions, titles, and general motifs.

### **Factions and Sub Factions**

Knights Vagrant

* The legitimized pirates and who have styled themselves as Wolves of the Emperox.

The Orders of Operation

* Noble House Guard of House Triangulum that uses the Knight title for members.

The Knights (RSO)

* A "Religious Sentry Organization" from the gated community of Crown Parish in New Antioch, Berkmann III.

Legio VII - Knights Arcanum Aquilae

* A Legion of House Aquila specialized in HALO drops, orbital drops, and "shock & awe" tactics. They are named after the legion’s oath of induction.

Knights of the Crimson Eagle

* The military wing of the fanatical Neo-Eagalist cult, Children of the Blood Eagle.

Knights of Mercy

* Anti-corruption political party that lead to the ascension of the Fourth Emperox, The Mother of Mercy, in 2515.

### **Mythologized Naming**

Bogatyr

* Heavy frigate, destroyer, and fleet cruiser classes of The Deathless named after the Bogatyr, knights-errant of Slavic myth.

Svyatogor

* The Deathless’ heavy artillery mechs named after giant knights of Slavic myth, Svayatogr.

STO General Council

* Stylized after Mordred and other Arthurian knights.

STO Ship Names

* Ships named after knights of myth and legend.

### **Titles**

Ritter (Knight)

* Entry position for nobles of House Crux's Honor Guard.

Faris (Knight)

* Noble House Guard of House Triangulum, known commonly as Knights

### **Persons and Characters**

Franciszek the Knight-Errant

* A racer sponsored by The High Church of Messiah-as-Emperox in the 86th Trillia Grand Prix.

Knight-Lancer Gergely Veit

* Knight-Lancer in The Unborn, a CHR sect, and currently the leader of ORCCA, the de facto military organization of the CHR.

Knights of Swords

* The siblings Luci Vivero and Amore Vivero, prominent fashion moguls, are known collectively in the Hong Lu underworld as the *Knights of Swords* for their murderous and reckless habits.
Joao Flamenco

Joao Flamenco, User Experience and User Interface Designer

## Traits and Appearance

Joao Flamenco is one of designers within the Lower Echelon of the Trilliant Ring.

Flamenco is an averaged sized male with lean build. His clothing changes depending on if he is within Trilliant space or not. Either way it tends to be read as business casual. Outside of Trilliant space he wears black fitted business attire with a pink undershirt and a flamingo shaped helmet. When home he typically loses the helm. He doesn't make an effort to hide his face and takes it off casually. Joao has loose curly black hair he keeps somewhat long and natural green eyes. His face is has soft angles and a light scruff some would call, "Five o'clock shadow." He keeps a joyous and carefree demeanor while on and off work, always looking for new experiences and parties.

## Biography

Flamenco was born an raised on Halvei before being recruited by The Trilliant Ring. Coming from a planet just in it's industrial age, it's unknown how he came into his skill set or how exactly the Trilliant Ring recruited him. Joao likes it that way too. Leave the past for the past and continue to live in the moment. You never know when it'll be taken from you and you'll land in jail for an absurd amount of time. Experience it all.
Hong Lu Loyalty Brigade

The **Hong Lu Loyalty Brigade** is a zealous cultural military group. They swear to protect all Hong Luans from the nobility that has treated them like garbage.

## Creation

The first Loyalty Brigade was created by a general who fought alongside Tai Mihn himself. His own brother Bao Mihn. He declared that in order to save Hong Lu from the chaos, the People should take it upon themselves to enforce Tai Mihn’s will.

Quickly after the first actions against the gangs, parts of the revolutionary army and the citizens “joined” the brigade and started to fight off the gangs and other vermin. Many of the founding members of the Loyalty Brigade were notable war heroes of the Revolt and were basically set in the way of an independent and free Hong Lu.

## Organization

The Loyalty Brigade has no structure to speak of because of its anarchical creation. While they use Tai Mihn’s teaching as a replacement for the Law, these beliefs are easily modified to fit their needs.

They run a planet-wide protection racket. This was created in quick succession during the defeat of Cygnus on Hong Lu. They have loyalty centers all around Hong Lu, where they gather and then allocate assets to press their agendas. Nobody is above paying a cut to these guys. They donate their profits to a humble charity organization and everyone is happy...?

The support structures of the Loyalty Brigade are as follows. Political Parties are forced to openly support them or get branded as traitors to Hong Lu. Gangs pay tithes to their operations to not get shut down by force or rival gangs backed by the Loyalty Brigade. They donate a cut of their monthly tithes to the 14 Red Dogs Society in fear of losing their support.

The 14 Red Dogs have members secretly overseeing the biggest groups in each district, collecting donations and pushing this force in the right direction. Making this whole chaotic law enforcement group a giant smokescreen for them.

## Aesthetic

The Loyalty Brigade wear red fatigues, thanks to the Red Blossom fungus of the Neo Cardinâlis sector used in the dyes and other cheap materials used to mass produce the uniforms. They have army buzz cuts and individual squad patches.
Introduction to Far Verona

The Far Verona logo

**RollPlay®: Far Verona** is a tabletop actual play with Space Master **Adam Koebel** and the cast **Elspeth Eastman, Marcus 'DJ Wheat' Graham, Mark Hulmes,** and **Vana** (For the Season 1 cast, see **Annemunition,** **Mark Hulmes, Max Gonzalez,** and **ThatBronzeGirl**). The show is set in the universe of Acheron Rho. The role-playing game the faction turn and 1st season of the show is based on is Stars Without Number (download the free version of the rule-book **here**). The 2nd season uses the Genesys system.

If you are new to Far Verona and don't know what to do or play now, below a short summary of the lore background and the factions in the game.

## The Empire

Acheron Rho is dominated by **The Empire**, which has a long standing **History**. Adam Koebel has done several lore streams about Acheron Rho and answered a multitude of questions around it. You can find all this information in the **Lore Category** of this Wiki.

## The Story So Far

### Season 2

The actual play follows the story of a group on the run, two newer synths (Haley Sky and Jasnah Solari), an older model synth (Johnny Collins), and a human, Eridanii noble (Autumn Vaska). With newer synths marked for retirement, the group must evade House Crux Hunters and other challenges in order to stay alive and see another day. Season 2 episodes are also available in the **Episode List.**

### Season 1

The actual play follows the story of **the crew** of the **HCS 167 Meters of Pure Jurisprudence** (short: Prudence). You can catch up on it with this **Episode List**.

## Active Factions

Many different **factions** shape the political landscape of the sector in the **Faction Turn**. Read more about their **cultural roots and symbolism** here. Below a summary of the factions' **responsibilities** and **main themes** established at the beginning of the show and may not reflect the current state of the factions.

### Ex Miscellanea

 The Democratic Mandate is **a collective of social movements and political groups** who seed, strengthen, and spread **democracy** within **The Empire**.
A diverse array of organizations co-exist within the Mandate, coordinated by a central body known as **the Forum**. Depending on who you ask, the Democratic Mandate is the Forum, their mission, the entire social network surrounding it, or even the ideal they seek.
The Democratic Mandate was inspired by the Yakiyahn Mandate and fundamentally opposed to the revolutionary violence that surrounded it. This tension has pushed the Mandate towards political philosophies of peaceful reform.
1st Orbital Artillery Battalion “Stormbringers”

*Thunder heralds the rain -Battalion Motto*

The Stormbringers are a unit in The Deathless that specializes in Orbital bombardments.

## Named Members

LCol Folkvar “DC” Haraldson: Commanding Officer from the Bogatyr-class Ship "Strybog's Wrath"

## Unit Description and Composition

A battalion of soldiers manning low orbit artillery barges and acting as auxiliary spotters embedded in other formations of the Deathless. Specializes in hitting targets close to the Deathless line for maximum desorientation, making them easy targets for the planetside forces. The artillery barges consists mostly of Bogatyr-class destroyers in mono broadside configuration, armed with mass drivers and orbit-to-ground missiles and reduced sub-light speed maneuverability. The light mechanized infantry is made up of soldiers in SL4-m2 “Simargl” combat frames supporting a GSuW-M8 “Gamayun” light mech acting as the main spotter designating targets for the barrages from the artillery barges in orbit.

### Artillery

“Fjörgyns Chosen”: 1st Company

“Death Torrent”: 2nd Company

“Nimbus Prime”: 3rd Company

“Servants of Erisvorsh”: 4th Company
Kreg

Kreg is a Master Bladesmith on Aomori. He runs a prominant workshop where he trains many pupil in the ancient art of forging weapons.

## Traits and Appearance

Kreg appears as an older disgruntled man. He carries himself with a gruff and uncaring manner, and his patience is very short. Many that don't know him like to keep it that way.

Kreg is not a tall man, standing only 5'8", but what he lacks in height he makes up for in mass. He is a veritable wall of muscle and gristle, thickly marbled with a healthy helping of dad-bod. The strange thing about Kreg, though, is the skin upon his arms. Long ago in the process of working a strange and radioactive pretech alloy, the radiation altered the flesh on his arms turning it a stony grey and changing its texture to that of granite. The same process also scorched his eyes from his skull leaving them as unseeing pits.

His Hairline is far back on his head, but where it starts a long mane of grey hair grows down to the small of his back when it is not kept up in a tall bun. His beard is equally long and grey and hangs down to his belly in a neat, straight line.

Kreg is often seen wearing a traditional smith's gi with the top tied about his waist and a thick leather apron from his hips down. He forges with not but a simple white tanktop on, as his stone arms do not feel the heat. His eyes are at all times covered with a pair of welder's style goggles that are wired into his ocular nerve, these allow him to have some resemblance of sight, though it is far from great.

## Biography

Kreg spends his days forging personal projects and blades that he keeps as his own, having given up commissioned work some time ago. He smiths for no one save himself these days. He has many highly skilled smiths that work under him, utilizing his techniques that can take commissions in his place.

Kreg grew up on a small island on Aomori and from a young age was taught in a smith's workshop. He showed a high aptitude for the skill and soon became a Shinkan of some renown. Shortly after his twentieth birthday, he took part in the challenge for Daikannushi, winning it with the creation of a Magnus Opus. He was Daikannushi for some time before the title was won from him by Daikannushi Iyori, the now Daikannushi.

## Education and Stats

Kreg never received a formal education. He was taught by his mother and older sister how to read and write, and was taught by his sensei, a master smith, how to forge a blade and tend the fire. Much of what he does at the forge is the product of decades of experience, though of course some is natural skill.
Inquisitorial Crucible

The Inquisitorial Crucible is the culmination of training for all Inquisitors and select members of the Crusaders and Guardians. It is considered the highest form of training in the High Church, as the attrition rate is quite high and a few cadets do not survive the more strenuous parts of training.

Since the moon has no atmosphere, Cadets are berthed in the Inquisitorial Dome, a large geodesic structure containing practice fields, barracks, and the like. Due to the moon's size, the architecture is not standard, as the moon has a very small gravitational well.

The Crucible takes place over a week. For the first four days, Cadets are trained in low-grav grappling and fighting techniques, low-grav building clearing, and other such tasks suited to Satira Pala's unique environment.

The last three days of the Crucible are where the event earns its name. Cadets are issued an ultimatum: Using only three days of air, survive on the surface, outside the dome. The cadets are given only a very old pressure suit, and must survive for three days and nights on the surface of the moon. Training staff periodically attack any encampments or groups of two or more cadets to drive them apart.

The purpose of the Crucible is two-fold: to instill in the trainees certain skills that will best prepare them to work in an Imperial vessel, and to instill a healthy fear. Through the centuries, the Church has found such fear useful in limiting training accidents and future fatal incidents in the Inquisitorial staff.