Ghoul Character Creation

As a variant of the normal Kinfolk CC, we offer the option of a PC being a Ghoul to one of the cities Anarch kindred. Our Ghouls CC throws almost everything about normal Ghouls CC out the window… Because we despise the normal Ghoul CC. So, here we are to completely rewrite it. For older, more experiences Ghouls the Advanced CC can also be used.

## Base CC

A vampire’s blood has great power — power that can be passed on. Long ago, the Kindred discovered that mortals who drank vampiric blood would become possessed of supernatural abilities and dark appetites. Soon it became common practice for vampires to keep certain favored servants, fattening them on vitae, and blood bonding them in the process. In doing so, they created undying, hellishly loyal servitors — ghouls.

### Attributes

Prioritize the three categories: Physical, Social, Mental (6/4/3).

Your character automatically has one dot in each Attribute.

Rate Physical Traits: Strength, Dexterity, Stamina

Rate Social Traits: Charisma, Manipulation, Appearance

Rate Mental Traits: Perception, Intelligence, Wits

### Abilities

Prioritize the three categories: Talents, Skills, Knowledges (11/7/4).

Choose Talents, Skills, Knowledges

No Ability should be higher than a 3 at this stage.

### Advantages

Choose Disciplines. Vassals may assign one dot in a Discipline that makes sense for their characters to have. Independent ghouls may select one dot in any Discipline, at the Storyteller’s discretion. Revenants may spend a dot to add a Discipline that is commonly used by their families. All ghouls and revenants also obtain 1 dot in Potence, regardless.

Choose Backgrounds (5) and rate Virtues (5 for revenants and Sabbat ghouls, and 7 for all other vassals and independent ghouls). All characters automatically gain one dot in each Virtue.

Calculate and record Humanity. Add Conscience and Self-Control.

Record Willpower, which is equal to Courage, and Blood Point (1) regardless of age.

Ghouls may not take a Path of Enlightenment during character creation without express permission of the Storyteller. Revenants may opt to take one, however, instead of Humanity.

Spend Freebie points (21).

Choose Merits and Flaws. (7 Pts) Because all Ghouls are kinfolk PCs, they will have the Supernatural Kinfolk Merit from the W20 Books Kinfolk: A Breed Apart free of charge, they will however be required to purchase any Purebreed their character may have.

## Advanced CC

*Attributes:* 9/7/5

*Abilities:* 16/12/8 (No abilities above 3 before freebie expenditure)

*Disciplines:* 9 dots

*Backgrounds:* 15 points

*Virtues:* 7 dots

15 points for merits and flaws (Must even out or have more flaws than merits, must take a personality flaw)

25 freebies

## Disciplines

Ghouls may have up to 5 dots in a Discipline. The number of Disciplines they may have 5 Dots in is determind by the Generation of their Domitor. See the chart below to determine the number of Disciplines they may have at max level.

 7th
 6th
 5th

For the purposes of the above numbers, Thaumaturgy, Necromancy, Kuldonism, and other blood sorceries with multiple paths, each count as a single Discipline (regardless of the number of paths).