recursal/Fanatic-Fandom huggingface dataset:
Colonial Viper MK II Fighter

**Name**: Viper
**Craft**: Colonial Military Viper mark II
**Type**: Space Superiority Fighter / Interceptor
**Scale**: Starfighter
**Length**: 8.4 x 2.7 x 4.7 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 55 kg
**Consumables**: 12 hours
**Maneuverability**: 3D+1
**Space**: 8
**Atmosphere**: 330; 950 km/h
**Hull**: 5D
**Sensors**

* Passive: 40 / 0D+2
* Scan: 80 / 1D+1
* Search: 120 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 MEC-A6 30mm Thraxon Autocannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 5D
* **HD-70 Lightning Javelin Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Ammo: 8
Damage: 6D
**Description**: During the First Cylon War, Colonial pilots flew the Viper Mark II, a state-of-the-art fighter. After the war, more advanced versions of the fighter were developed. The old, stalwart Mark IIs were mothballed or scrapped. Only a few survived as museum curiosities or collectors’ treasures. So it was that, fifty years later, the Mark IIs and its “low tech” systems were the only ones immune to the Cylons’ CNP sabotage.

The Mark II, like all Vipers, is capable of both space and atmospheric missions. It is a single-seat craft armed with twin-mounted MEC-A6 30mm Thraxon forward-firing autocannons and a ventral weapon system for eight HD-70 Lightning Javelin missiles, which can be loaded with a 50-megaton nuclear payload. At the time of production, the Mark II was designed to resist Cylon attempts at overriding and disabling a fighter’s control. Due to this, the Mark IIs controls are fairly simple, relying more on the pilot’s skill than computer interfacing to manage the ship’s flight system.

**Source**:

* Battlestar Galactica Wiki: Viper Mark II
* Battlestar Galactica Corebook (page 144)
* thedemonapostle
Babylon 5 Xixx Torpedo Saucer

**Name**: Xixx
**Craft**: Vree Conglomerate Xixx Torpedo Saucer
**Type**: Torpedo Saucer
**Scale**: Capital
**Length**: 140 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 24; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 120
**Cargo Capacity**: 240 metric tons
**Consumables**: 3 months
**Maneuverability**: 3D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Antiproton Guns**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 6D+2
* **Antimatter Torpedo Launcher**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 24

* Officers: 2
* Pilots: 4
* Sensor Operators: 6
* Crewmen: 12

* Average Crew Experience Level: Vree Line
* Stealth: 7 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 1

**Description**: Among the oldest ships in the Vree military forces, the simple ‘war saucer’ is outclassed by most modern capital ships but remains a fantastic basis on which the Vree can modify and test new design ideas without spending too much in refits and design costs. The dodging motions and flat saucer shape of the Xorr often confuses enemies in battle without impairing the adaptable firing arcs of the saucer itself – as it can quickly change direction and momentum to face new threats without trouble. This, combined with its main weaponry mounted on two lateral turrets, can remind captains of far larger vessels why the venerable basic model is still around.

Using similar component-style weapon layouts, the Xorr can be transformed into a number of varied brethren and back again in any of the dozens of Vree spacedocks hidden away in League territory. For instance, stripping the larger turret weaponry off in favor of a number of fighter-seeking antiproton guns creates the inexpensive and utterly expendable Ximm escort. While Vree fighters are nothing to ignore, they are often outnumbered and require the Ximm’s backup to stay in the battle and complete missions they were deployed for. A rare and unusually static version of the Xorr, the Xixx ‘torpedo saucer’ is little more than a firing platform. Even the menacing Xirr, an experimental vessel that abandons antiproton technology altogether in favor of an impossibly large-bored antimatter cannon, is based on the old hull, making the Xorr the most used hull in Conglomerate space in one form or another.

**Source**:

* Babylon 5: Ships of the Galaxy (page 125)
* thedemonapostle
Cantankerous (modified Alliance Landing Ship for Tanks)

**Name**: CanTankerous
**Craft**: Modified Alliance Landing Ship for Tanks
**Type**: Transport
**Scale**: Starfighter
**Length**: 45.7 meters
**Weight**: 750 tons
**Skill**: Space Transports
**Crew**: 8; skeleton: 1/+10
**Passenger Capacity**: 2 First-Class, 6 Second-Class
**Cargo Capacity**: 220 tons
**Consumables / Fuel Capacity**: 15 tons (600 hours)
**Cost**: 600
**Maintenance Costs**: 1,200 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 1D+1
**Space**: 4; Hard Burn: 8
**Atmosphere**: 280; 800 kmh; Hard Burn: 365; 1,050 kmh
**Hull**: 4D
**Sensors**

* Passive: 10 / 0D+1
* Scan: 20 / 0D+1
* Search: 30 / 0D+2
* Focus: 1 / 1D

**Weapons** - None

**Complement**:

* Standard 20-ton Shuttle: 1

**Description**: This ALST has had its drive systems highly modified by back yard jury-rigging. While it’s fast when it’s working, to say that it’s susceptible to breakdown is something of an understatement. This, added to its old role as Tank transport resulted in the moniker “CanTankerous”.

**Source**:

* The Firefly and Serenity Database: CanTankerous
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 52)
* thedemonapostle
Babylon 5 Stareagle Frigate

**Name**: Stareagle
**Craft**: Drazi Freehold Stareagle Frigate
**Type**: Frigate
**Scale**: Capital
**Length**: 140 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 31; Skeleton: 3/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1
**Passengers**: none
**Cargo Capacity**: 220 kg
**Consumables**: 3 months
**Maneuverability**: 4D
**Space**: 8
**Hull**: 2D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Particle Blaster**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/5/10
Damage: 4D
* **4 Particle Beams**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 31

* Officers: 2
* Pilots: 6
* Sensor Operators: 3
* Crewmen: 20

* Average Crew Experience Level: Drazi Line
* Stealth: 10 (Base Difficulty to detect ship)
* Afterburners
* Fusion Engine
* Pivotal Thrusters

**Complement**:

* Light Shuttle: 1

**Description**: Among the fastest vessels in the Drazi fleet, the Stareagle is a simple design – speed wrapped around potent firepower. Sacrificing room for additional cargo and crew comfort, the Stareagle is a solid warship with one purpose in any battle it is involved in. It flies forward, ahead of even the Sunhawks and Warbirds, sending enemy fleets into disarray with their surprisingly powerful weaponry as they move through the enemy lines at full burn without pause. Like a gigantic game of ‘chicken’ the darting Stareagles throw supercharged particle punches as they soar by, softening up the ships for the next wave of bigger – and even deadlier – warships.

In any group of Stareagles there is a very good chance of finding one of the slightly more advanced Wareagle variants. These utterly indistinguishable versions of the frigate offer similar firepower and speed but also serve as a rapid information - processing command ship. Using advanced sensors and better graded crewmen, the Wareagle turns the sucker punch of a Stareagle attack run into a jaw-rattling uppercut.

**Source**:

* Babylon 5: Ships of the Galaxy (page 118)
* thedemonapostle
Colonial Storm Front Class Patrol Craft

**Name**: Storm Front
**Craft**: Colonial Military Storm Front Class Patrol Craft
**Type**: System Patrol Craft
**Scale**: Starfighter
**Length**: 46.9 x 20.1 x 8.5 meters
**Skill**: Space Transports
**Crew**: 12; skeleton: 1/+10
**Passengers**: 5 (8 in an emergency)
**Cargo Capacity**: 308 metric tons
**Consumables**: 20 days
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 6
**Hull**: 4D+1
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **2 Twin Light Autocannons**

Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/10
Damage: 4D
* **Twin Light Rainguns**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/12/23
Damage: 4D
* **6 Missile Hardpoints**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Damage: Varies by Missile
**Description**: The Storm front class cutter was designed as a short-ranged, deep-space patrol and rescue craft capable of independent operation along major shipping routes and jump points. Despite their comparatively small size, the Storm fronts are extremely well armed, mounting both capital and starfighter scale weaponry. As they are also intended to deal with the occasional smuggler or blockade runner, the Storm fronts are all extremely fast and maneuverable.

Storm front Class cutters were built and deployed in the hundreds, and were used throughout the Colonies for custom enforcement, patrol, and rescue duties in the decade leading up to the Second Cylon War. Most operated independently, but Storm front Class cutters were also occasionally deployed in three-ship task groups in high-activity or high risk areas.

**Quirks/Special Characteristics:** Storm front Class cutters have a large lower cargo hold and an integral ventral airlock allowing them to mate up with other vessels in the course of their duties (though they are required to dock belly-first). The gravity in the belly lock is not stabilized concurrent to the rest of the ship, which can cause disorientation and vertigo in those unprepared for the transition.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 116)
* thedemonapostle
Babylon 5 Raider Assault Freighter

**Name**: Assault Freighter
**Craft**: Raider Assault Freighter
**Type**: Freighter
**Scale**: Capital
**Length**: 258 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 8; Skeleton: 1/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D
**Passengers**: 20
**Cargo Capacity**: 40 metric tons
**Consumables**: 11 months
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 3D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Medium Pulse Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/7/13
Damage: 4D+1
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 8

* Officers / Pilots: 3
* Sensor Operators: 1
* Crewmen: 4

* Average Crew Experience Level: Raider Line
* Stealth: 9 (Base Difficulty to detect ship)
* Fusion Engine
* Ghost Scan Emitter: 2

**Complement**:

* Armed Shuttles: 8
* Breaching Pods: 8

**Description**: Raider cells with a bit of foresight will sometimes capture the freight vessels they prey upon, rather than simply loot their cargo or scuttle them. Retrofitting them with better armor and upgraded weaponry instead of cargo space, they are then added to the raiders’ fleet in order to attack the next victim. This is not overly expensive, and many tactical raider commanders have found great use for them. Using a small fleet of these ‘decoy’ freighters can be enough to get an entire commercial convoy in a perfect hijacking formation by faking a raider attack in order to get the decoys in position – then springing a second attack from the freighters themselves! Some Raiders find this a very profitable exercise; though others may believe it to be more trouble than it is worth, especially if the freighters are found out early on.

**Source**:

* Babylon 5: Ships of the Galaxy (page 148)
* thedemonapostle
Covenant Support Weapons

# **Support Weapons**

## **Type-42 Plasma Cannon**

The Type-42 Directed Energy Support Weapon otherwise known as the Plasma Cannon, is an automatic plasma turret in use by the Covenant up until late 2552. It was later replaced by the Type-52 Directed Energy Support Weapon.

## **Type-52 Plasma Cannon**

The Type-52 Directed Energy Support Weapon, otherwise known as the Plasma Cannon, is a manned automatic plasma turret used by the Covenant. It was rarely encountered prior to 2552 and is likely to be a universal replacement for the older Type-42 Directed Energy Support Weapon.

## **Type-58 Plasma Cannon**

The Type-58 Directed Energy Support Weapon, more commonly known as the plasma cannon, is a heavy weapon featured in Halo 5: Guardians. It was employed by the Covenant Remnant in conflicts after the Requiem Campaign. As support weapons, picking up the plasma cannon would result in a lack of mobility.

## **Assault Cannon**

The Assault Cannon is a variant of the standard Fuel Rod Gun utilized only by the Mgalekgolo. It has two variants, one of which is all but identical to the normal weapon, the other of which is closer to the vehicle variant and fires a continuous beam.

## **Sources**

* Halo Wiki: Type-42 Directed Energy Support Weapon
* Halo Wiki: Type-52 Directed Energy Support Weapon
* Halo Wiki: Type-58 Directed Energy Support Weapon
* Halo Wiki: Assault cannon
* thedemonapostle
CIS MCPH (prototype) Cruiser

**Name**: MCPH Prototype-class
**Craft**: CIS MCPH Prototype-class Cruiser
**Type**: Cruiser
**Scale**: capital
**Length**: 540 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 2,400; skeleton: 240/+10
**Passengers**: 600 passengers; 72 hospital beds; & 180 prisoners
**Cargo Capacity**: 12,800 metric tons
**Consumables**: 94 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 8D+1
**Shields**: 8D+1
**Backup Shields**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **6 Dual Turret B's**

Fire Arc: Turret x6
Crew: 2
Scale: capital
Skill: capital gunnery
Fire Control: 4D+2
Space Range: 1/3/5
Atmosphere Range: 2/6/10km
Damage: 5D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* Escape Pod x30 (100 person capacity per pod)

**Description**: The MCPH has been in service with the CIS for several years. Described in the CCN ship registry as a cruiser, typical reports class it as a "Military Prototype", Prototype Ship or simply "'Capital Ship".

Its distinctive outrigger hull design features what appears to be a large and spacious hangar bay out to starboard, although this usage cannot be confirmed. In addition, the design boasts six military-grade turrets, giving it firepower, if not protection, equal to that of a Military Dreadnought.

Notable MCPHs so far include the Inspectorate, the Protector, the Phoenix, the Wilcox and the Ice Breaker. Messineo Couriers utilizes a pair of MCPHs in this role. The Kiowan pirate clan operates a Prototype as the Warbird.

**Source**:

* Wing Commander Encyclopedia: Prototype Ship MCPH
* The Wing Commander Role Playing Game (pages 416-417)
* thedemonapostle
Babylon 5 Shorab Heavy Transport

**Name**: Shorab
**Craft**: Markab Confederacy Shorab Heavy Transport
**Type**: Transport
**Scale**: Capital
**Length**: 666 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 6; Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 2D+1; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D
**Passengers**: up to 300
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 35 months
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 4D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **3 Packet Torpedo Launchers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/9/17
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 6
	+ Pilots: 2
	+ Crewmen: 4
* Average Crew Experience Level: Markab Civilian
* Stealth: 1 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Light Shuttle: 1

**Description**: Built by the Markab to be their primary cargo and personnel transport liner, the Shorab is a large and bulky craft that can house several hundred Markab remarkably comfortably with a few of their personal belongings stored nearby. Ruled by a strong moral code and general avoidance of darker emotions, the Markab built the Shorab for civilian use only.

The Shorab was sold to many outsiders as a cargo vessel; but primarily was sold in great numbers to the Gaim. The insectoid race soon installed a number of weapon systems on board and the Shorab soon lost its reputation as a helpless piece of flotsam.

**Source**:

* Babylon 5: Ships of the Galaxy (page 150)
* thedemonapostle
Babylon 5 Shock Stick

**Name**: Shock Stick
**Model**: Various Manufacture Shock Stick
**Type**: Stunning Melee Weapon
**Scale**: Character
**Skill**: Melee Combat
**Weight**: 0.9 kg
**Difficulty**: Easy
**Cost**: 150 credits
**Availability**: 1; R
**Damage**: STR+2D (Stun)

**Description**: Originally developed to herd unruly domestic animals, shock sticks are also readily utilized by security forces to quickly pacify dangerous suspects. The shock stick causes nonlethal damage and contains its own kinetically-charged capacitor that ensures it never runs out of energy, even when in constant use.

**Source**:

* The Babylon 5 Project: Shock stick
* Babylon 5 2nd Edition Sourcebook (page 134)
* thedemonapostle
Babylon 5 Troshantha Assault Shuttle

**Name**: Troshantha
**Craft**: Drazi Freehold Troshantha Assault Shuttle
**Type**: Assault Shuttle
**Scale**: Starfighter
**Length**: 25 meters
**Skill**: Space Transports
**Crew**: 2; Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Space Transports: 4D; Starship Gunnery: 3D+1
**Passengers**: 25 troops
**Cargo Capacity**: 100 kg
**Consumables**: 2 weeks
**Maneuverability**: 3D
**Space**: 6
**Hull**: 3D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Particle Repeater**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/3/6
Damage: 5D+1
* **Grapple**

Fire Arc: turret
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Range: 5 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 2 pilots
* Average Crew Experience Level: Drazi Line
* Stealth: 7 (Base Difficulty to detect ship)
* Afterburners
* Fusion Engine

**Description**:Breaching pods with attitudes, the Troshantha is a bullet fired from a gun – the gun being a carrier and the bullet being filled with bloodthirsty Drazi boarding marines. Only the most homicidal (suicidal?) Drazi pilots, often marines themselves, volunteer for flying a Troshantha into the enemy. Its armored prow and ‘one-switch’ breaching ring makes it possible for the shuttle to simply smash through an enemy ship’s external airlock doors using nothing but momentum or the shuttle’s own particle repeater, then rip into the ship’s decks like a breaching pod would in order to give the troops on board access.

Troshantha rarely fly out of an enemy ship. Either the troops are successful and take the ship by force, not needing to leave at all as they ransack systems and capture officers for interrogation. Or conversely, the ship was too well defended and the marines met a glorious end in its decks and corridors. No properly taught or trained boarding marine would ever give up a boarding action unless victorious or dead…even if the fleet command Or’fa has issued a recall order. After all, there is always a chance – in their minds – that they could take the ship themselves and fly home in it later!

**Source**:

* Babylon 5: Ships of the Galaxy (page 120)
* thedemonapostle
Cardassian Salgar Class

**Name**: Salgar Class Transport
**Craft**: Cardassian Union Salgar Class Military Transport
**Type**: Military Transport
**Scale**: Capital
**Length**: 255.65 x 55.13 x 63.21 meters
**Ship Mass**: 1,340,000 metric tons
**Starship Size**: 5
**Skill**: Capital Ship Pilot
**Autopilot**: 3D+1
**Crew**: 34; Skeleton: 3/+10
**Passengers**: 15
**Cargo Capacity**: 200,000 metric tons
**Consumables**: 1 year
**Warp Drive**: 2 / 3 / 6.5 (6 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 7.5
**Hull**: 2D+1
**Shields**: 0D+2
**Sensors**

* Passive: 35 / 1D
* Scan: 100 / 1D+1
* Search: 140 / 2D
* Focus: 5 / 2D+1

**Weapons**

* **Ta'vor Class Disruptor Array**

Fire Arc: 360 degrees aft
Location: aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 4D
* **4 Carkhet Class Disruptor Arrays**

Fire Arc: 360 degrees dorsal, 360 degrees ventral, 360 degrees starboard, 360 degrees port
Location: dorsal, ventral, port, starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 3D
* **2 Class Gamma Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D+2
**Miscellaneous**:

* Crew Quarters:
	+ Spartan: 20
	+ Basic: 20
* Decks: 12
* Escape Pods: 120

* Capacity per Pod: 4

* Year Commissioned: 2362 (Earth Reckoning)

**Transporters**

* Personnel: 2

* Range: 40,000 km
* Capacity: 6 persons

* Emergency: 2

* Range: 15,000 km
* Capacity: 16 persons

* Cargo: 2

* Range: 40,000 km
* Capacity: 400 kg

**Complement**

* Probes: 5

**Description**: The Groumall class (also referred to as a Cardassian military freighter, Cardassian freighter or Cardassian cargo ship) was a type of cargo ship operated by the Cardassian Union in the 2370s. This class of moderately armed ships was used for ferrying troops and supplying bases in Cardassian territory.

**Source**:

* Memory Beta: Groumall class
* Ship Recognition Manual vol 2 (Spacedock) (pages 51-53)
* thedemonapostle
Babylon 5 Starship Classified Add-Ons

**Classified Add-Ons**

Just as there are combat-related technologies that are hidden from the general public, there are several internal systems and components that are available. Only ever gained through nefarious means, these items can fetch millions on the black market.

Drakh Flight Computer

Drakh Gravitic Energy Grid

Electromagnetic Shield

Living Ship Matrix

Minbari Jamming Suite

Self-Repairing

Shadow Jump

**Other Classified Technologies**

There are dozens or even hundreds of new secrets to be uncovered in the galaxy. Companies like InterPlanetary Expeditions are constantly finding interesting new things, and there is no end to the inventive spirit of the galactic governments. We encourage Games Masters to use everything we have given you here to base your own ideas and create your own secret missions and classified technologies that will keep your players on their toes. It is a very big universe out there; who knows what it has to offer?

**Source**

Babylon 5: Ship Builder's Manual (pages 82-83)

thedemonapostle
Colonial Raptor Class Multipurpose Ship

**Name**: Raptor
**Craft**: Colonial Military Raptor
**Type**: Reconnaissance and surveillance / Battlefield logistics / Search and Rescue / Transport
**Scale**: Starfighter
**Length**: 8.6 x 2.9 x 5.6 meters
**Skill**: Space transports
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 10
**Cargo Capacity**: 75 kg (See Notes)
**Consumables**: 6 days
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 7
**Atmosphere**: 295; 850 km/h
**Hull**: 6D+1
**Sensors**

* Passive: 60 / 1D
* Scan: 120 / 2D
* Search: 180 / 3D
* Focus: 6 / 4D

**Weapons** (See Notes)

**Notes**:

* **Cargo Capacity**: A Raptor may carry additional cargo in place of passenger space. Increase Cargo Capacity by 2 metric tons per passenger space used.
* **Weapons**: Raptors come standard with no weapons. Various weapons systems may be added depending on the mission profile.

**Description**: The Raptor is the Fleet workhorse. It was designed for a number of missions, including search and rescue, advance scouting, covert reconnaissance, and marine assault and EVAC. In group missions, it serves as communication and electronic warfare support for Viper attack squads. The Raptor is capable of atmospheric flight and has an FTL drive (it can make up to 20 jumps before refueling).

The Raptor is loaded with a full DRADIS package and advanced wireless, surveillance, and sensory systems. It can perform short and medium-range DRADIS scans, and analyze the data collected according to a number of parameters. Most frequently, the ship collects and reviews data from planetary surfaces, searching for minerals, atmospheric conditions, or signs of life.

As a transport vessel, the Raptor is capable of carrying ten marines and their assault gear.

Due to its shape, bulk, and relatively slow speeds, the Raptor is not a good fighter craft. It was not designed for space superiority missions. Normally unarmed, the craft has several hardpoints which can carry small weapon packages. In one case, a Raptor was piloted into a Cylon basestar bearing a nuclear weapon.

**Source**:

* Battlestar Galactica Wiki: Raptor
* Battlestar Galactica Corebook (pages 144-146)
* thedemonapostle
Earth Alliance Apollo Class Cruiser

**Name**: Apollo
**Craft**: Earth Alliance Apollo Class Bombardment Cruiser
**Type**: Bomber
**Scale**: Capital
**Length**: 953.8 meters
**Skill**: capital shop pilot
**Crew**: 138; Skeleton: 14/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 600
**Cargo Capacity**: 1,200 metric tons
**Consumables**: 15 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 5D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Advanced Missile Systems**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/33
Damage: 5D
* **3 Particle Beams**

Fire Arc: 3 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 3D
* **5 Mark II Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 138

* Officers: 6
* Pilots: 8
* Sensor Operators: 14
* Crewmen: 110

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion Engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 4

**Description**: One of the newest Earth Force ships built after their joining to the Interstellar Alliance, the Apollo was supposed to be superior in every way to the Sagittarius missile cruiser. It uses some of the best technologies that both Alliances could offer. Faster and more durable than its predecessor, the Apollo’s main focus is upon the advanced missile systems that can hurl volleys of deadly EA missiles at a much greater rate. With its dual phase Fairspace Industries jump drive, the Apollo can appear tactically wherever its deadly hailstorm of warheads are needed without having to rely too much on fleet support. It can deliver a massive onslaught of offensive power, but still requires some escort craft or patrolling gunboats to keep it from being overwhelmed by smaller ships able to get around its field of fire.

Called a ‘bombardment cruiser’ due to the threat such a ship would pose in a planetary siege, the classification was designed by the Joint Chiefs under President Luchenko in order to hopefully strike fear in the hearts of those who might have taken advantage of the chaos in the Earth Alliance in 2262.

**Source**:

* Babylon 5: Ships of the Galaxy (page 4)
* thedemonapostle
Civilian PR04 "Jendevi" Medium Fighter

**Name**: PR04 Jendevi
**Craft**: Civilian PR04 Jendevi Medium Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 16 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D+1
**Shields**: 2D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **3 Flux Beams Mk. II** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 5D
* **4 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 4D+1
* **Brute Mk I Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Strength: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Enhanced Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1D
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**:
The Jendevi is a highly-rated and manouvreable, though slow, civilian light fighter. They are flown almost exclusively by independant operators. One of the Tri-System's most well known pilots, Cinquante Delores, flies a Jendevi.

The Jendevi entered service before 2783. Notable Jendevis include R467\_673 (2785), C463\_236P (2789) and I456\_312M (2783). In 2790, I456\_312M recieved a one-year ban on travel in the Hom System and a two-year ban on travel in the Isaac System.

**Source**:

* Wing Commander Encyclopedia: Jendevi Medium Fighter PR04
* The Wing Commander Role Playing Game (page 333)
* thedemonapostle
Centauri Republic Balvarin Carrier

**Name**: Balvarin
**Craft**: Centauri Republic Balvarian Class Carrier
**Type**: carrier
**Scale**: capital
**Length**: 1,611 meters
**Skill**: capital ship pilot
**Crew**: 225; Skeleton: 23/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 25 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 6
**Hull**: 6D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **15 Particle Arrays**

Fire Arc: 4 forward, 4 port, 4 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 225

* Officers: 6
* Pilots: 18
* Sensor Operators: 19
* Crewmen: 182

* Average Crew Experience Level: Centauri Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2
* Sentri Class Medium Fighter: 36

**Source**:

* Babylon 5: Ships of the Galaxy (pages 45-46)
* thedemonapostle
Battlestar Galactica Missiles

No matter the method of propulsion, slug munitions have limited use against targets moving at extreme velocities, or featuring of great maneuverability. Most military capital ships, and many military starfighters carry a store of self-propelled missiles. These munitions are capable of locking onto a target and tracking it as it moves.

Missiles can be fitted with a variety of explosive or armor-piercing warheads. For example, the HD-70 Lightning Javelin Missile series carried by Vipers can be loaded with a 50-megaton nuclear package. Cylon basestar armaments appear to rely entirely upon chemically propelled missiles, and not slug or railgun technology. In general, Cylon space tactics rely more on the mass proliferation of raiders for offense and defense than ship-mounted weapon systems. Missile systems can deliver a variety of armaments.

 Medium
 Heavy

* **Blast-Explosive**: Blast warheads damage their targets through the use of temperature and shock. They are muted by the vacuum of space. Decrease weapon damage by 2 pips in those circumstances, to a minimum of 0D+2.
* **Cluster**: These munitions contain dozens or hundreds of small self-contained explosives. Once the missile reaches its targeted area, the bombs are scattered in a wide pattern before exploding, causing damage over a large area, to multiple targets.
* **Decoy**: This complex warhead mimics radio, heat, or material signatures of a particular ship, drawing targeted munitions away from the real McCoy.
* **EMP**: Electromagnetic pulse warheads generate an extremely powerful but short wave of magnetic energy that fries any unshielded electronics computers, nav systems, sensors, comms—within range. This weapon does Ionization damage to vehicles.
* **Fragmentation**: These warheads are packed with explosives and a massive number of small, solid metal fragments. Upon detonation, they create a cloud of kinetic damage. For example, the C3 Pepper Missile consists of 10,000 steel-wire darts that spray radially from the point of detonation.
* **Jammer**: This defensive warhead is used against incoming missile attacks. Jammers can be electrical or material-based. Their objective is to fool or overload a weapon system, causing it to lose its target, or detonate prematurely.
* **Kinetic**: This load is simply an immense bullet. The solid slug of metal rips and tears through as much material as it can until its momentum is stopped or it disintegrates under the violence.
* **Nuclear**: Nuclear packages are highly dangerous in space or in the atmosphere. They are also exceedingly rare. The fleet is incapable of producing nuclear weapons.
* **Pyrotechnics**: These packages are used for signaling, illuminating an area or marking targets.
* **Shaped Charge**: This warhead features a hollow lining of metal in a conical, hemispherical, or other shape, backed on the convex side by an explosive package. When it strikes a target, a charge is detonated from the rear, punching forward with devastating impact. It is designed to blow through the shell of thickly armored targets.

**Source**

* Battlestar Galactica RPG Corebook (pages 134-135)
* thedemonapostle
Centauri Republic Corvan Class Scout

**Name**: Corvan
**Craft**: Centauri Republic Corvan Class Scout
**Type**: scout
**Scale**: capital
**Length**: 304 meters
**Skill**: capital ship pilot
**Crew**: 47; Skeleton: 6/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: none
**Cargo Capacity**: 320 kg
**Consumables**: 5 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 5
**Hull**: 2D
**Sensors**

* Passive: 36 / 1D
* Scan: 72 / 2D+1
* Search: 108 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **8 Particle Arrays**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-2/4/8
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 47

* Officers: 8
* Pilots: 8
* Sensor Operators: 20
* Crewmen: 15

* Average Crew Experience Level: Centauri Line
* Stealth: 10 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Sentri Class Medium Fighter: 6

**Description**: One of the smallest fully active capital ships in the Centauri Republic navy, the Corvan is lightly armed, well defended and well-liked across the admiralty. It is a vessel with a singular purpose that it excels at time and time again – scouting. The Corvan is the stealthiest capital ship the Centauri have ever produced and while it is not quite as untraceable as a Minbari vessel, it is still very capable of jamming most sensors with its sizable ECM suite.

Armed with the standard twin arrays that nearly every Centauri ship bears, the Corvan would obviously rather slip by undetected or escape unscathed over having to go toe to toe with a larger vessel – who will probably out-range, outgun and outlast the smallish electronic platform. Being a Sentri pilot on a Corvan has been unofficially noted as being a suicide assignment; and for good reason. Most Corvan only ever launch their fighters if they are being engaged, and only then to buy them enough time for the ship itself to make good its flight!

**Source**:

* Babylon 5: Ships of the Galaxy (pages 47-48)
* thedemonapostle
Colonial Astral Queen

**Name**: Astral Queen
**Craft**: Caprican Luxury Starliner
**Type**: Modified Luxury Starliner
**Scale**: Capital
**Length**: 257.9 meters
**Skill**: Capital Ship Pilot
**Crew**: 14; Skeleton: 1/+10
**Passengers**: Penal Custodians 10; Convicts 1,500
**Cargo Capacity**: 2,256 metric tons
**Consumables**: 8 weeks
**Hyperdrive**: x410
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons** - None

**Description**: When first commissioned, the Astral Queen was one of the most expensive and ostentatious luxury starliners in service. By the time of the Cylon attack, it had been replaced in the cruise ship business by fancier vessels. It was sold to a transport company and was being used for heavy hauling. When it joined the exodus fleet, the Astral Queen was hauling a large contingent of prisoners, some 1,500, to Caprica for patrol hearings.

**Source**:

* Battlestar Galactica Role Playing Game Corebook (pages 140-141)
* thedemonapostle
Colonial Zephyr Class Support Ship

**Name**: Zephyr
**Craft**: Colonial Military Zephyr Class Fast Replenishment Vessel
**Type**: Support Cruiser
**Scale**: Capital
**Length**: 210 x 32.3 x 22.8 meters
**Skill**: Capital Ship Pilot
**Crew**: 172; skeleton: 18/+10
**Passengers**: 40
**Cargo Capacity**: 10,523 metric tons
**Consumables**: 16 months
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 5
**Hull**: 3D+2
**Sensors**

* Passive: 10 / 0D+2
* Scan: 20 / 1D+1
* Search: 30 / 2D+1
* Focus: 1 / 3D

**Weapons**

* **74 Light Point Defense Autocannons**

Fire Arc: 37 dual turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 2D
Space Range: 1-2/5/10
Damage: 3D
* **16 Light Missile Systems**

Fire Arc: 8 port, 8 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
Scale: capital
Space Range: 1-5/14/27
Damage: 3D
* **8 Medium Missile Systems**

Fire Arc: 2 forward, 3 port, 3 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
Scale: capital
Space Range: 1-8/20/40
Damage: 5D
**Complement**:

* Shuttles: 12 (configured as life boats)

**Description**: Designed to be as fast as the Battlestars they were built to support. Lightly armed and moderately armored due to frequently being very close to combat zone. The Zephyr’s most impressive feature is that it is equipped with a container load system to allow replenishment of critical supplies while underway.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 123)
* thedemonapostle
Chirichan SH1B Shuttle

**Name**: SH1B Shuttle
**Craft**: Chirichan SH1B Shuttle
**Type**: Shuttle
**Type**: Shuttle
**Scale**: starfighter
**Length**: 50 meters (estimated)
**Skill**: space transports
**Crew**: 1
**Passengers**: 29
**Cargo Capacity**: 1.65 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 8D
**Shields**: 8D
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Dual Turret A**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: The SH1b is the Chirichan pirate clan’s secondary combat platform, and also their primary support craft. SH1bs are used for smuggling, fighter support, cargo collecting and other tedious but important goals.

**Source**:

* Wing Commander Encyclopedia: Shuttle SH1b
* The Wing Commander Role Playing Game (page 327)
* thedemonapostle
Colonial Black Bird Class Recon Fighter

**Name**: Black Bird
**Craft**: Colonial military Black Bird Class Recon Fighter
**Type**: Reconnaissance Fighter
**Scale**: Starfighter
**Length**: 8.8 x 4.6 x 4.2 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 39 kg
**Consumables**: 8 hours
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 7
**Atmosphere**: 295; 850 kmh
**Hull**: 2D+2
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons**

* **Medium Missile**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Ammo: 1
Damage: 6D
**Stealthy**: Carbon composite construction renders the Blackbird DRADIS transparent and with her engines off, imposes a -4D to Sensors tests made to find her.

**Description**: The Blackbird came about more as a morale building exercise by Galen Tyrol and the crew of the Battlestar Galactica, following the latter’s flight from the Colonies in the wake of the Holocaust. She was primarily from left over components, and her hull was composed of carbon composite sheathing. The Blackbird had a service life of less than three months, being destroyed in a collision with a Cylon raider during Admiral Cain’s assault on a Cylon resurrection ship.

**Quirks/Special Characteristics:** This vessel has no counterpart in the Galactica Universe. This entry is included only for the sake of completeness.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 119)
* thedemonapostle
Bounty Hunter "Demon" Light Fighter

**Name**: Demon
**Craft**: Bounty Hunters Demon Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 7 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 25 metric tons
**Consumables**: 7 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 3D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+2
**Shields**: 3D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Civilian Grade Laser Cannons** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+2
* **2 Civilian Grade Meson Blasters** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 4D
* **2 Light Heat Seeker (LHS) Missile Tubes**

Fire Arc: Forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 1 per tube
Damage: 8D
* **Proton Torpedo Tube**

Fire Arc: Forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 10
Damage: 4D
* **Tractor Beam**

Fire Arc: all
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1/4/7
Atmosphere Range: 10-100/400/700m
Strength: 2D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Demon combines high velocities and powerful acceleration powers with a wide array of deadly weapons. Its torpedo loadout can even take out capital ships like the Kamekh or Paradigm with relative ease. If you are forced to fight the Demon in a close dogfight, try to make a side attack on that location’s weak armor.

**Source**:

* Wing Commander Encyclopedia: Demon Light Fighter PLM3
* The Wing Commander Role Playing Game (page 296)
* thedemonapostle
Babylon 5 Xeon Assault Carrier

**Name**: Xeon
**Craft**: Vree Conglomerate Xeon Assault Carrier
**Type**: Assault Carrier
**Scale**: Capital
**Length**: 130 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 78; Skeleton: 8/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 5 months
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Antiproton Guns**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 6D+2
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 78

* Officers: 3
* Pilots: 4
* Sensor Operators: 6
* Crewmen: 65

* Average Crew Experience Level: Vree Line
* Stealth: 7 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine
* High-Capacity Docking

**Complement**:

* Light Shuttle: 2
* Breaching Pods: 5
* Zeoth Assault Shuttles: 7

**Description**: The only Vree hull that is not designed along the common ‘saucer’ format, the Xeel is more cylindrical in shape, revolving on its vertical axis instead of its horizontal one. Odd-looking and awkward for a Vree ship, the Xeel is the only ship designed to carry any semblance of fighter support. With advanced gravitic hangar bays and classified Conglomerate launch methods, the Xeel can manage to pack a full dozen heavy fighters in its comparably small frame and disgorge them in rapid succession. For its usefulness, it relies very heavily on those fighters and escorting craft for protection, as it is very poorly armed and armored. Taking the capabilities of the Tzymm fighter into mind, it is not unheard of for a Xeel to arrive, vomit out its fighter compliment, then immediately retreat back into hyperspace.

The opposite of this mentality, the Xeon assault variant of the ship is armed and armored more akin to its war saucer cousins, using this to punch deep into enemy lines before releasing a series of assault shuttles and breaching pods containing brutally well-equipped Vree soldiers.

**Source**:

* Babylon 5: Ships of the Galaxy (page 126)
* thedemonapostle