Quantifying Vitality, Attack, & Magic

This series made an interesting choice about quantifying Vitality, Magic, and Experience.

Most, or all, other jobs except for Rearguard have no numbers with respect to healing, damage and defense. Arihito, appears to be unique. Examples:

* Attack Support 1 : Adds 10 damage to an attack
* Defense support 1: Blocks 10 damage points
* Recovery: Recover 5 vitality every 30 seconds for everyone in front.

### Towa goes on to blow the math.

He states that Kyouka is at 30% health, and after 5 vitality points of Recovery she is at 50%. This gives the equations:

* .3T=x, and .5T = x+5, Where T is total vitality and x is current vitality.

After substitution we get T=25, and x=7.5.

His previous estimation, In Book 1, had Arihito calculate the following:

* Theresia *probably* has 20 vitality points at level 3.
* Cotton Balls *probably* hit for 1 point
* Redface *probably* hits for 10 points
* Level 1 Seekers were at about 10 vitality.

So, Theresia with 20 vitality at level 3 and Kyouka with 25 at level 1 and Reface hitting for 17.5? No.

If we accept the lower numbers, then fearing a cotton ball is weird because they need to hit you ten times.

Also, a 10 point hit from Redface would have killed every new Seeker in Baldwick's party. It didn't.

### Take Away for Vitality

If we ignore the bad math and accept the general statement that Arihito's skills are strong, we get:

* Arihito's healing a level 1 Seeker would take them from the brink of death to full health in 1 minute.
* Vanguard is probably the same as midguard but can wear better armor.

### Attack Damage

While Theresa was not hitting Redface for any damage, as soon as Arihito applied Attack Support 1, it took 3 hits and 30 points of damage to defeat it. Redface appears to have been built to be a Cotton Ball x 10. So, regular Cotton Balls *probably* have 3 vitality.

Since it takes Kyouka 5 hits to kill one, and since we have Theresia 1-shot one with a critical strike, we have the following:

* Cotton Balls probably mitigate 1-2 points of damage with their armor and movement.
* Critical strikes are *probably* double damage strikes

If Kyouka hits for 1-3 (2 is expected probability) and the Cotton Ball mitigates 1-2 (1.5 expected) due to discrete damage, we get an expected fight length of 5 rounds.

There is a chance Towa has a behind-the-curtain scheme where weapon type (piercing, blunt, slashing) but I doubt it. I think the goal is just to show the strength of Arihito's support.

A simple system could be something like: (the Tables below are pure speculation)

Guess at Weapon Damage
 Iron Dice
 Crimson Emporer

This makes Arihito contribute as much as a level 5 Cursed Blade with a great magic sword, for each and every person in his party.

### Magic

In Book 3 Arihito states that after eating the Apple of Wit he thought he was at 60 magic, and he was still at level 5 at the time.

* From the math given, Arihito at level 5 prior to the Apple was at 5 out of 50magic total. Eating an Apple for 10magic, he ends up at 15/60 magic which is 25% of the new total, as stated.

If we regress from level 5 and assume linear progression we get either:

* 30magic at level 1 with a gain of 5 per level, which is just too much magic for level 1
* 10magic at level 1 with a gain of 10 per level. My guess is it is this one.
	+ This is because monster vitality ramps quickly and skills that consume magic are the prime way of combating that 'wall of vitality'.

I had originally made rearguard get more magic, but it didn't add up. I think there is a unified amount magic for all positions, but some jobs get skills that cost much more magic (vanguard) and some that cost much less. Rearguards ability to do attack and defense support for free is an example.

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