Duty and Rebellion

> "*To fight for a cause, to obey, to follow blindly, to fall, to rise, and fail.*"
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**Duty and Rebellion** is the ninth challenge on *The Conduit* board. It consists of defeating a duo of Illumina and Intaym at the same time.

## Rules

### Global

1. Both Intaym and Illumina have +600 Melee/Pierce/Magic for the first turn.

### Illumina

1. Illumina automatically gains +500 Melee/Pierce/Magic if hit more than 4 times per turn.
2. Illumina has an extremely powerful, long-lasting shield, that grows stronger as the fight goes on.
3. Illumina blinds you for most of her rotation if all her hits land each turn.
4. Illumina immediately uses one of two powerful attacks if a total of 5 or more hits fail to connect.
	* She will either heal and apply an extremely powerful All buff, or use a nuke that automatically lowers your Light resistance before dealing damage.
5. Illumina reflects 100% of direct damage if she has any negative resistance to that element, **including** -All.
6. Illumina fully heals once and becomes more powerful the first time her HP falls below 50%.
	* This heal occurs immediately when she falls below 50% HP, and **can** occur on your turn mid-attack.

### Intaym

1. Intaym purges all effects from everyone on his first action of the fight except 'Stuffed'.
2. Intaym gains a variable amount of Boost and Melee/Pierce/Magic based on how many times he was hit the previous turn.
	* He gains more MPM if hit more, and gains more Boost if hit less.
	* After each rotation, Intaym heals and applies a separate buff, both based on what this buff is.
3. Intaym alternates between attempting to mark you, and using a different attack.
	* The followup attack is empowered if he manages to successfully mark you.
4. Intaym can either apply a powerful dot and increase all your current cooldowns, or apply a weaker dot, and nuke.

## Equipment

* Vile Infused Rose can help in defeating both monsters, as they are both Human.

## Strategy

* Intaym should be defeated first, as Illumina only becomes truly threatening if you engage her.
* Do not lower Illumina's resistances in any way, unless you know you can kill her immediately.
* Do not use high hitcount attacks, as both monsters heavily punish you for doing so.

## Classes

* Due to Illumina's mechanics, any class without low hitcount and ways of massively increasing their own Bonus will have no chance in defeating her.
	+ Because of this, the suggested classes are all based on their ability to deal with her.
* Technomancer is an amazing class for this challenge, as it has both low hitcount and high Bonus, and can use Vent Heat to stop Illumina's full heal if fully powered.
* Necromancer is also an amazing class, as a large amount of its damage does not require hit check, and has low hitcount.
* Kathool Adept can completely ignore Illumina's heal, as it deals all of its damage in one massive hit. It struggles with Intaym however, as he has 100 Evil.
* DeathKnight can also brute force Illumina, as it passively has 81 Light resistance with the Level 90 relics, completely negating her damage (outside of her nuke). In addition, it has low hitcount, and can achieve very high amounts of Bonus thanks to its buffs. It just has to use a different weapon, as both enemies have Darkness and Light resistance.