Harvest Festival - Level 10

**Harvest Festival - Level 10** was the tenth and final level of the Harvest Festival Thymed Event. It was a Locked and Loaded level and a Miniboss Battle where the player must survive an all-out attack against multiple Impfinities rushing at the player, alongside a horde of bulls and harvest zombies. When this level is finished for the first time, the player earns 7500 coins.

Due to the zombies in this level being extremely violent towards the frontlines, it is recommended to keep sizeable territory of plants of at least up to the 6th column to keep the zombies from breaking through easily.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Tips

Due to being a Locked and Loaded final level with four flags, every Harvest zombie and an abundance of bulls and Impfinities, the level made a lot of players lose and struggle. Fortunately, here are some tips that may have helped:

* Plant as much Sunflowers as you can in level, especially the early game, as sun production is extremely important in a heavy level like this. It also helps give the player more territory over the zombies which is vital for keeping the zombies from damaging your defenses.
* Stall the early game with Endurians, Spring Beans and Potato Mines to get more sun and preparation time before the horde gets denser. Additionally, Spring Bean can permanently hold Gourd Carrier Zombies in place due to their knockback immunity, and Potato Mine can kill them in one hit without letting them drop their "gourds".
* Try to slowly get Melon-pults as they'll be essential to beating this level. Thanks to his great splash damage, he is very useful for the dealing with the zombies in this level as targets such as Impfinity and his clones and Harvest Egg Stealers will be easily dealt with by splash damage. Try to get at least 3 Melon-pults before the first flag, as an Impfinity will appear. Eventually, build up to at least two columns of Melon-pults to greatly deal with the horde as long as they're supported by Endurians, Pea Pods and Blastberry Vines.
* Plant Endurians consistently on the sixth or seventh columns, as they will help keep your territory unscathed as they're walls. Keep planting new Endurians when any of the plants you've planted get destroyed and maintain it as much as you can to prevent zombies from breaking the inner defenses.
* Plant Pea Pods on the first column minecarts slowly around the early to mid game. They're better at single target damage than Melon-pult and can easily take care of thrown imps from bulls and Harvest Gargantuars, unlike Melon-pult who can take a while to attack thrown imps.
* Plant Blastberry Vines whenever you have the spare sun to do so. They don't hit as hard as the other offensive options but they aid them in dealing some extra area-of-effect damage and even protect plants from thrown imps.
* Use Spring Bean to knock back tanky zombies like bulls, Harvest Gargantuars and Outhouse Zombies when they get too close as it is cheap and is worth using to prevent a zombie from doing too much damage to your defense. A downside of this however is that you'd need to make sure Spring Bean knocks back the zombie you want it to knockback, especially since Impfinities are aplenty in this level.
* Pre-plant a Potato Mine tiles away from an incoming Harvest Gargantuar to deal with it faster. Though you'd need to properly think of how long it'll arm itself to be able to actually damage Gargantuars.
* Save your E.M.Peaches for when you'll really need it, like when Stampede ambushes occur, especially the last two. This'll help ease out the horde for a while as the bulls won't be able to throw imps and bodyblock other zombies.

* Adventure
* Vasebreaker
* Miscellaneous