recursal/Fanatic-Fandom huggingface dataset:
Hill & Hollow

Hill & Hollow is a Skill card that starts with 2 Moon and 1 Scale.

It is effective against Infestations.

Unlike most Skills, Hill & Hollow cannot be used to upgrade any Elements of the Soul, as there is no Workstation with a valid combination of Principles and Evolve Via aspect to match its commitment options.

## Attunement

Committing Hill & Hollow to Birdsong provides Chor. It cannot be used to upgrade Chor normally. It can be be use to upgrade if used on a workbench alongside a memory with the Evolve via Birdsong aspect. As an example, using Hill & Hollow on the Practic Garden Dummy alongside the Forbiden Epic memory.

> *How They Began: In the beginning, the Carapace Cross served the first Hours, the gods born from stone. And the first of the Carapace Cross were the Thritige-kind, who sought the Monarch-at-the-Crossroads to rule them wisely and found him in themselves, who began as many and ended as one. This is a riddle, and the riddlemakers know its importance.*
>
>

Committing Hill & Hollow to Preservation provides Health. It cannot be used to upgrade Health by itself. A memory with the Evolve via Preservation aspect is required. As an example, using the Old Moment memory at the Practic Garden Dummy.

> *How They Endured: In the beginning, the Carapace Cross served the first Hours, the gods born from stone. When the gods-from-stone were defeated, where could the Cross go? Into the hills; into the Bounds; and into us. This is how humankind came to be, and in our most secret hollows, the Cross endures. This is a matter of Preservation.*
>
>

## Crafting

Hill & Hollow has the following recipes.

1 - Possibly a bug. Still in the game as of version 2023.8.c.3
Grand Ascent - Ground Floor

## Description

The Grand Ascent - Ground Floor is an area in Hush House which is unlocked early into the midgame. You will need Edge, Heart, Moon or Winter assistance to unlock this area.

## Interactable Items

Once unlocked there are:

* 1 Delightful Repose (1 Grail), Comfort
* 1 Ambrose's Favourite Chair (1 Grail), Comfort
* 1 Hokobald (2 Scale), Wall Art, Carcass
* 1 'Dr Serena Blackwood' (1 Forge, 1 Rose), Wall Art
* 1 Paradise Palm (2 Nectar), Comfort

Once unlocked, this location exposes several locations (if they are not exposed already):

* Dimly Lit Chamber
* Grand Ascent - Second Floor
* Ruinous Hall
* Tangle of Thorns
Hyksos

**Hyksos** is a Language in which books may be written. There are few books written in Hyksos, most of which share the Edge principle with the skill. It is spoken by Aunt Mopsy and Sr. Corso Reverte, and may be learned from them for the price of 1 Tally.

## Hyksos

### Wisdoms

Nyctodromy
Skolekosophy

### Secondary Principle

Edge

As a skill, it provides aspects 2 Grail and 1 Edge. Languages can not be used in crafting recipes, but can be used to explore the Tree of Wisdoms.

## Wisdom Attunement

Committing Hyksos to Nyctodromy provides Shapt. It can be upgraded at Altar: Ascite, as well as with memories that have the Evolve via Nyctodromy aspect.

Committing Hyksos to Skolekosophy provides Ereb. It can be upgraded at the Nocturnary, the Condignator, or the Rowenarium, as well as with memories that have the Evolve via Skolekosophy aspect.

## Books

The following books are written in Hyksos :

* A Child's Treasury of Golden Afternoons
* Book of Miah
* The Ascendant
* THE OPEN HEAD

## Trivia

Hyksos is not one of the languages available in Cultist Simulator
Observations on the Peacock Door

## Mystery

Moon 10

*Observations on the Peacock Door* is a book of the Moon principle written in Vak by Ninegala of Lagash.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Sickle & Eclipse and Memory: Contradiction. Reading it again provides Memory: Contradiction
Memory: Solace

**Solace** is a Memory that can be obtained by speaking to friendly Beasts or Assistants, reading certain books, or consuming pleasant things.

## Books

* The World Despoil'd (Moon 6)
* Travelling at Night Vol II (Sky 6)
* The Orchid Transfigurations: Noon (Heart 4)
* The Rose of Hypatia (Moth 8)
* The Geminiad I (Heart 10)
* The Mirror of Melancthe (Sky 12)
* Notes on Bindings (Heart 10)

## Consideration

Each of these things is consumed by this (or any) use.

* Basket of Clean Laundry
* Basket of Clean Linen
* Basket of Clean Towels
* Bedside Candleholder
* Canned Ham
* Blackberry Jam
* Gideon's Soaks
* Rose-Pearl
* Basket of Vegetables
* Dark Marrow
* Golden Marrow

## Conversation

### Assistants

The first number indicates the number of Solace cards in the conversation deck, and the second number is the total number of cards in the deck. Each deck is shuffled only upon exhaustion.

* Seasonal/Unusual: 3/17
* Rev Timothy: 4/23
* Mr Kille: 1/17
* Mrs Kille: 4/24
* Denzil: 1/19

### Co-operative Beasts

Each will become hungry afterward.

* Pet Cat
* Loyal Dog
Lockworks & Clockworks

Lockworks & Clockworks is a Skill card that starts with 2 Knock and 1 Sky.

## Wisdom Attunement

Committing Lockworks & Clockworks to Ithastry provides Wist. It can be upgraded at Shrine: The Madrugad.

> *Of Clocks: The clocksmith's first duty: when the time comes, the device should speak its purpose. Since the Sun was sundered, Noon is not as it was. Perhaps, if we found the true hour of Noon, we'd know how the Sun might return. Ithastry might give us that answer.*
>
>

Committing Lockworks & Clockworks to Skolekosophy provides Shapt. It can be upgraded at the Condignator.

> *Of Locks: The locksmith's first duty: a key for every lock, and a lock for every key. If a key were an Hour, what lock would it open? Skolekosophy might hold the answer.*
>
>

## Acquiring the Skill

Lockworks & Clockworks can be acquired via studying:

* The Locksmith's Dream: Portions and Proportions (Sky 4)
* Against Vitruvius (Sky 6)
* The Admonitory Automata Project
Leathy

Leathy

Crafting

Leathy is a Nectar Craftable Item.

Most Liquids leave Dregs when used. Leathy leaves Leathy Lees instead.

## Consider this

Convert this to Memory: Taste and Leathy Lees.

## Crafting

Leathy can be crafted at Workstations with 10 Nectar, a Beverage and one of the following Skills:

* Herbs & Infusions
* Insects & Nectars
* Rites of the Roots
* Orchids & Narcotics
Green Cockatoo

## Magnificent Green Cockatoo

On numerous occasions, this wonderful bird has remained almost entirely inaudible.

## Aspects

### Location Found

Gullscry Tower: Valentine's Room

The magnificent green cockatoo is a Grail, Heart and Sky beast that can be found in Gullscry Tower. Talking to it while it is Co-operative will give the Memory: Gossip and make it hungry. Considering it will give the Memory: Sound.

A portrait of the cockatoo found in the Night Gallery informs us that it once belonged to Valentine Dewulf, and that it is named Chac.

## Magnificent Green Cockatoo

On numerous occasions, this wonderful bird has remained almost entirely inaudible.

## Hungry Green Cockatoo

On numerous occasions, this wonderful bird has remained almost entirely inaudible.

Diet: Herbivore

Scrutiny: *This proud bird strongly resembles a painting in the Gullscry Tower. But that painting is two hundred years old. Cockatoos are long-lived birds, but not that long; and they can be difficult to tell apart.*
Midnight Mark

**Midnight Mark** is a Mark.

## Crafting

Concentrate nocturnal resonances with a careful sigil.

Midnight Mark can be crafted at Workstations with 5 Moon and one of the following Skills:

* Sharps
* Desires & Dissolutions
* Snow Stories
* Serpents & Venoms
* Wolf Stories
* Rhyme & Remembrance

or with 5 Moth and one of the following Skills:

* Insects & Nectars
Mlle Margot Matutine

Mlle Margot Matutine is a potential visitor to Hush House. She is a member of the Ligeia Club, the group of 7 alukites who hold the Keys to the Doors of the Mansus, required for a Long to ascend to a Name.

## Incidents

### The Affair of the Threshold Revolution

Upon discussing the incident with her:

After giving her an appropriate Grail book:

After acting on the incident, it reads:
Isaac of Karth's History of the Shadowless Kings

## Mystery

Rose
14

Isaac of Karth's History of the Shadowless Kings is a book of the Rose principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing Mastery of the book generates 2x Sand Stories. Reading it always provides Confounding Parable.
Memory: Revelation

## Memory: Revelation

### Obtained By

Consideration, Conversation, Gathering

Revelation is a Memory that can be obtained by reading the following books:

* A Light in the Inkwell (Lantern 8)
* A Shape in Smoke (Forge 8)
* COLOURS IN THE LIVER
* Each Flame His Fuel
* EXPERIMENT BEYOND SIGHT
* Gospel of Nicodemus (Lantern 6)
* Letters To My Successor (Lantern 8)
* Prophecies of Glory (Lantern 8)
* Sunrise Awakenings (Lantern 4)
* Sunset Passages
* The Alloy of the White Rose (Lantern 10)
* The Book of the White Cat
* The Focus of Amber
* The High Mysteries of the Innermost Chamber of our Church Solar
* The Known-Unknown Tantra (Lantern 6)
* The Lion and the Glass
* The Locksmith's Dream: a Light through the Keyhole (Lantern 4)
* The Locksmith's Dream - Stolen Reflections (Sky 4)
* THE OPEN HEAD
* The Rose of Waznei
* The Watchful Tantra (Lantern 8)
* The Secret Colours
* The Watchful Tantra

It can be obtained by Considering some one-shot items:

* Atlantic Amber
* Aglaophotis-Scented Candle
* Refulgin
* Xanthotic Essence

It can sometimes be obtained from:

* conversation with assistants
* gathering from the Chrysalis in Spring and Summer
Keeper's Lodge

Keeper's Lodge is the first room unlocked in Hush House. Before it is unlocked, it is called Lodge at the Gate.

## Contents

### Books

* Travelling at Night Vol I
* Travelling at Night Vol II
* Uncatalogued Book (Baronial)
* Uncatalogued Book (Curia)
* Uncatalogued Book (Nocturnal)

### Things

* Dandelion Wine (Bottle)
* Basket of Clean Laundry
* Potted Dragon Tree
* Pillas-Oat Bread
* C&H Second Flush Assam (Packet)
* Dawnlion Coffee (Packet)
* Shadowless Silk
* Honeyscar-Scented Candle
* Hush House Key

### Wall Art

* Fractured Mirror
* Shaving Mirror

## Adjacent Rooms

Once unlocked, this room exposes The Great Gate of the House (Watchman's Tower: Gatehouse).
Insects & Nectars

*Insects & Nectars* is a Skill card. It starts with Nectar 2 and Moon 1.

## Wisdom Attunement

Committing Insects & Nectars to Nyctodromy provides Fet. It can be upgraded at Altar: St Tentreto.

Committing Insects & Nectars to The Bosk provides Ereb. It can be upgraded at the Calicite Altar.

## Acquiring the Skill

**Insects & Nectars** can be acquired via studying:

* The Bee-Keeper's Ends (Nectar 8)
* Honey: A Comprehensive Guide (Nectar 6)
* Cucurbit: Prisoner Records 1927 (Nectar 12)
Letters from a Fugitive

## Mystery

Rose 6

*Letters from a Fugitive* is a book of the Rose principle written in Phrygian.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Path & Pilgrim. Reading it always provides Confounding Parable.
Deep Mandaic

Deep Mandaic is a Language in which books may be written. It was the language spoken in the Shadowless Empire, and books written in Deep Mandaic are primarily from the Dawn Period. It is spoken by Ms Azita Bukhara, Mr Ehsan Fekri, Lord Franklin Bancroft, and Magister Hokobald, and may be learned from them for the price of 1 Tally.

## Deep Mandaic

### Secondary Principle

Lantern

As a skill, it provides 2 Forge and 1 Lantern. Languages can not be used in crafting recipes, but can be used to explore the Tree of Wisdoms.

## Wisdom Attunement

Committing Deep Mandaic to Horomachistry provides Mettle. It can be upgraded at the Telescope, Great Clock, or Shrine: the Chancel, as well as with memories that have the Evolve via Horomachistry aspect.

Committing Deep Mandaic to Ithastry provides Phost. It can be upgraded at Shrine: The Madrugad, Instrument: Bells, or Oubliette Containment, as well as with memories that have the Evolve via Ithastry aspect.

## Books

The following books are written in Deep Mandaic:

* A Second Glory
* Commandments For the Preservation of All That Exists
* Each Flame His Fuel
* My Deeds, My Powers, My Achievements and the Injustices Perpetrated Against Me
* Plantagenet Mysteries
* Recordings from the Althiban Abyss
* Shuritic Book of Suns
* Skin of Silver
* The Book of Dissolution
* The Book of the Extinguished Heart
* The Focus of Amber
* The Lion and the Glass
* The Time of Division

## Trivia

Deep Mandaic is related to Aramaic, which suggests that (like ordinary Mandaic) it is a Semitic language. Given its associations with Mesopotamia and its Semitic roots, it may be based on Akkadian, an extict language spoken in ancient Mesopatamia.
Hall of Voices

Hall of Voices is a Dawn Period location in the lower depth of Hush House. You will need Moth or Rose assistance to unlock this area.

This location exposes:

* A Red Forbidding
* Slithering Fountain

## Workstation

Hearth: Hall of Voices is a Moon, Edge, Nectar, Grail crafting station.

## Objects

* Uncatalogued Book (Dawn) x3
* Lambig Broceliande (Chalice)
* Leathy Lees
* Holiest Hemolymph
* Black Sapphire Wash
* Widow's Candle
Fuel

## Summary

**Fuel** is an additional Aspect on certain Things, which allows them to be used in slots that would not permit generic Things. **Fuel** can be crafted, found in Hush House locations such as the Stores, or found by Gathering.

## Usage

* **Fuel** can be given to the Consulting Engineer to boost her aspects, destroying the fuel in the process.
* **Fuel** is required to activate the pumps in the Upper Pump Room and Lower Pump Room, to open the Lower Pump Room and Sea-Caves respectively.
* **Fuel** can be used in Kitchen Ranges, certain Shrines, and some other Workstations such as the Alchemist's Glassware.

## Fuel in Hush House

The following **Fuel** items are found in and around Hush House:
Gull

## Orphaned Chick

A peeping little thing, its mother is dead or flown.

The Orphaned Chick can be fed Sustenance (Egg, Remains) converting them to a Pet Gull.

## Pet Gull

As noisy and demanding as it was in its youth. But much bigger.

Talking to it will give a Wind-Rumour Memory.

## Hungry Gull

Squawking urgently.
Feed (Egg, Remains): Why would it fly free, when it can get free food ?
Malachite Supplications

## Mystery

Moon
8

*Malachite Supplications* is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2  Lesson: Tridesma Hiera and Memory: Impulse. Reading it again provides Memory: Impulse.
Nave of the Abbey Church

## Description

The Nave of the Abbey Church is an area in Hush House which is unlocked decently into the midgame. You will need Heart or Lantern assistance to unlock this area.

*The Abbey Church used to be more golden, but many of the valuables were lost at the Abbey's dissolution, including the original stained glass. These magnificent windows are of recent manufacture, financed by the eighth Librarian, Greene, who was a believer of the Second Dawn variety.*

## Interactable Items

Once unlocked, you can use the Organ and the Solar Altar, there are also:

* 6 Small Candlesticks (1 Forge, 1 Lantern), Thing, Candle, Light
* 3 Uncomfortable Seats (1 Knock), Comfort
* 1 Vase of Amaryllis (1 Grail, 1 Nectar), Thing, Flower
* 1 Vase of Lilies (1 Nectar, 1 Winter), Thing, Flower
* 1 Sol Invictis Symbol (1 Lantern), Wall Art
* 1 Stained Glass Window: the Watchman (1 Lantern), Wall Art
* 1 Stained Glass Window: the Mensicate (1 Moon), Wall Art
* 1 Stained Glass Window: the Sun-in-Rags (1 Winter), Wall Art
* 1 Stained Glass Window: the Madrugad (1 Forge), Wall Art

The Instrument: Organ is an instrument that uses Sky and Forge.

The Solar Altar is a workstation that uses Sky, Winter, and Lantern, it also has Evolve via Hushery.

This location exposes:

* Veiled Chamber
* Shadowed Atrium
From History to Eternity

## Mystery

Moth
Moth 10

*From History to Eternity* is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Inks of Revelation x2 and Memory: Intuition. Subsequent consideration of the book produces only Memory: Intuition.

## Trivia

This book is most likely written by MCO Constance Lee. She is a ranking member of the Bureau of Suppression questions her leaderships decisions in dialogue. On the Rising While, "My superior in the Bureau has secured an oracle from the Rising While. It doesn't sit right with me. And he's asked me to investigate what it means. That doesn't sit right with me either[...]The Bureau has always tried to stand apart from the affairs of state... but I don't know how much longer that will be possible."
Hush House

Hush House is the main location in Book of Hours. It is one of the nine libraries that comprise The Watchman's Tree.

Its history can be read in "Hush House - A Visitor's Guide" by Reverend Timothy MacDonald, part of The Wakefield Papers.

## History

Hush House has been through five eras: Dawn, Solar Gothic, Baronial, Curia and Nocturnal.

### Dawn

The earliest inhabitants of what is now Hush House were an order of monks and nuns known as the Abbey of the Black Dove or Abbey of the White Crow, founded in 599 AD.

### Solar Gothic

St Brandans [sic] Abbey was founded in the 11th century, and was part of the Church of the Unconquered Sun. They underwent a substantial expansion in the 13th century following a generous donation from Lady Eva de Braose.

Other notable additions to the monastery include the construction of the Winter Tower in 1322 and the Barber's Tower in 1450, which housed Natan of Regensburg and his descendants until their eviction by Baron Hendrick shortly after he gained control of the estate.

In 1349, the last abbess of St Brandans, Abbess Nonna, was murdered with "perversions of the healing arts". After her murderers were executed, the abbey ceased to accept nuns and was exclusively a monastery until its dissolution.

### Baronial

This era began when The Broze King, Henry VIII, dissolved St Brandans monastery in 1537 and awarded the lands to Hendrik Dewulf, 1st Baron Brancrug, a former mercenary. It remained in his family's hands until the tragic death of Eva Dewulf, 7th of the line, sometime after 1759 (when her son predeceased her).

### Curia

In 1785, a group of scholars acquired the deeds to the De Wulf estate and founded the "Curia of the Isle". The first librarian was Ambrose Westcott,

### Nocturnal

The Nocturnal period began at the turn of the century when, in order to cover Hush House's considerable debts accrued under 7th librarian Thirza Blake, they leased space in the house to the Nocturnal Branch for the costruction of a gaol, which came to be known as The Cucurbit.

The Nocturnal period ended in 1929 when Hush House was abandoned after an alleged fire. This is the state in which it is found at the start of the game in 193X.

1. ↑ https://weatherfactory.biz/reverend-timothy-on-the-history-of-hush-house/
2. ↑ Chapter House

Here the monastic superiors would meet to manage the affairs of St Brandan's and to resolve its disputes. Here in 1349, the last trial of the last nuns of St Brandan's took place. Two were executed for the murder of Abbess Nonna, supposedly with 'perversions of the healing arts'. Nonna was the last abbess of St Brandan's, and after the trial, the monastery never accepted female novices again. From the wide windows, the sea is always visible, beating on the rocks far below.
Houndsgall

Crafting

Houndsgall is an ink with 2 Heart aspect and 5 Scale. One pot can be found on the desk in the Reading Room, and it can also be crafted.

## Crafting

*Houndsgall* is crafted using 15 Scale, Living Relic, and one of the following skills:

* Inks of Containment
* Horns & Ivories
* Path & Pilgrim
* Pentiments & Precursors
Gideon's Soaks

Crafting

**Gideon's Soaks** is a Craftable Heart Liquid.

In The World Despoil'd, Gideon "concludes with a concrete example: that the Mysteries can be used to despoil 'mine own Soaks', but then the Soak can then be refined with sufficient Heart into 'the sanguis saltandis'. "

## Crafting

Gideon's Soaks can be crafted at <WORKSTATIONS> with 10 Heart, a Liquid and one of the following Skills:

* Maggephene Mysteries
* Quenchings & Quellings
* Surgeries & Exsanguinations

Gideon's Soaks is a neccessary crafting component of January Sanguinary when using Heart.
Kopralith Omphalos

## Mystery

Moth
10

Kopralith Omphalos is a Readable of the Moth principle.

## Location

It can be found on a shelf in the Ivory Vault.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates  Lesson: Weaving & Knotworking (x2) and Numen: Weaving the World. Reading it again provides Numen: Weaving the World.
Motley Tower: Dispensary

## Description

The Motley Tower: Dispensary is an area in Hush House which is unlocked decently into the midgame. You will need Heart or Moth assistance to unlock this area.

## Interactable Items

Once unlocked, you can access the Dispensary, there are also:

* 2 Leathy (2 Grail, 4 Moth, 2 Nectar, 2 Scale), Thing, Liquid, Beverage
* 2 Bitterblack Salts (1 Forge), Thing, Material, Pigment
* 1 Leathy Lees (1 Grail, 2 Moth, 1 Nectar, 1 Scale), Thing, Material
* 1 Mortar & Pestle (1 Forge, 1 Nectar), Thing, Tool
* 1 Thirza’s Cordials (2 Moth, 2 Nectar), Thing, Liquid, Beverage
* 1 Lambig Broceliande (Chalice (1 Grail, 2 Nectar), Thing, Liquid, Beverage
* 1 Desiccated Witchworms (2 Knock, 2 Scale), Thing, Material, Remains
* 1 Skaptodon Fang (2 Edge, 2 Scale) Thing, Remains
* 1 Iotic Essence (5 Forge, 3 Lantern) Thing, Liquid, Pigment, Fuel
* 1 Ichor Auroral (4 Lantern, 2 Rose), Thing, Liquid, Pigment
* 1 Sly Alembic (3 Grail, 3 Heart), Thing, Liquid, Beverage
* 1 Cucurbit Burette (1 Edge), Thing, Tool
* 1 Domaine Raveline (Glass) (2 Grail, 1 Scale), Thing, Liquid, Beverage
* 1 Spice Scales (1 Grail), Thing, Tool
* 1 Catwink (2 Moon, 2 Scale), Thing, Liquid, Ink
* 1 Wolf-Snow Ampoule (4 Winter), Thing, Liquid
* 1 Serpent-Styled Glass (1 Scale), Thing, Tool
* 1 Snootle Jar (1 Lantern, 1 Moth), Thing, Tool
* 1 Tanglebrag (1 Lantern, 2 Moth, 1 Nectar, 1 Scale), Thing, Material
* 1 January Sanguinary (3 Heart, 3 Knock, 3 Sky), Thing, Liquid
* 1 Westcott's Compounds (2 Forge, 1 Grail, 1 Lantern, 1 Moth, 1 Nectar) Thing, Material
* 1 Ichor Vitreous (4 Lantern), Thing, Liquid, Pigment
* 1 Cranial Tchotchke (1 Winter), Thing, Egg
* 1 Glinting Cranial Tchotchke (1 Rose), Thing, Egg
* 1 Shears of the Sisterhood (1 Moth), Thing, Tool
* 1 Viper Egg (1 Scale), Thing, Sustenance, Egg, Brewable
* 1 Quire of Paper (1 Nectar), Thing, Blank, Fuel
* 1 Brazen Clock (1 Forge, 1 Lantern), Wall Art

The Dispensary is a workstation that uses Nectar, Knock, Moth, and Heart.

This location exposes Motley Tower: Third Floor.
Metal

## Summary

**Metal** is an additional Aspect on Things, which allows them to be used in slots that would not permit generic Things. All Metals also have the Material aspect. Metals that cannot be crafted at Workstations can all potentially be found by opening Crate of Supplies, several of which are found around Hush House, but which aren't otherwise obtainable.

Tip: Amethyst Ampoule is a Knock 2 Glass that can be sustainably crafted using only 5 Knock and an appropriate Knock skill. It fulfills Gervinite's crafting requirement for Glass, allowing Gervinite to be crafted sustainably which in turn fulfills the Metal requirement for crafting other Metals.

## Usage

* Metals can be given to The Blacksmith to boost his aspects, destroying the metal in the process.
* Metals are a required ingredient in Scholar-level recipes to craft Orichalcum Wire.

## Metals in Hush House

These metals are found in and around Hush House:

1 - Difficult to spot: in the niche of *Aspect of the Horned Axe: Xenodice Half-Faced*, bottom right corner.

2 - Can be crafted at work benches with 2 of the same Sprintria and a soul card.

## Craftable Metals

For craftable metals consult the Crafting page.
Numen

Numina (singular Numen) are special Memories gained by reading specific books. These books (unlike most of the books in Hush House) are always available in every playthrough, either because they are gained from unique, one-time-only "Uncover a Treasure of the House" secret events from certain crafting stations, or because they are found already catalogued in certain rooms.

Numina are Persistent, meaning that they are not destroyed at dawn like most memories. However, they are still destroyed by the first dawn after the season of Numa, like all other persistent memories. The Librarian can possess as many Numen-containing books as they can find, but they can only possess one Numen at a time; if a second Numen is obtained, the first will immediately vanish. A Numen can be re-obtained if used or lost by re-reading the book that contained it. This requires only the book, a Soul card of a type compatible with either the Consider verb or the Desk being used, and (if applicable) the Language skill required by the book. Like rereading any book, this takes 60 seconds and exhausts the Soul card.

Numina possess three different Aspects with a power of 5 each. Since, once obtained, they are relatively trivial to re-obtain and can be used as generic Memories, Numina are extremely useful for crafting and for mastering high-Mystery books. Their main purpose, however, is to win the game. In order to record a History, the Librarian must use an appropriate Numen. Each Numen has one or two specific Librarians who can use it to achieve a special victory, but any Numen can be used by any Librarian to achieve a generic victory.
Numen: an Irresistible Feast

It was Hunger that made Worms of Dragons - when they consumed the corpses of Hours. Without the savour-secret of the Carapace, their hunger would not have been sufficient. In certain Histories, that savour-secret still has power... [Any Librarian can use this to establish a History and complete the game - but the Artist can use it to win a particular victory.]

This Numen can be obtained from The Writing on the Wall.
Leaves & Thorns

Leaves & Thorns is a Skill card. It starts with 2 Nectar and 1 Grail.

## Acquiring the Skill

Leaves & Thorns can be acquired via studying:

* The Berrybook (Nectar 8, Killasimi)
* An Impertinent Vitulation
* Three Flowers Hath the Tree

## Wisdoms

Committing Leaves & Thorns to Birdsong provides Chor. It can be upgraded at Instrument: Quivering Double Bass.

Committing Leaves & Thorns to The Bosk provides Health. It can be upgraded at the Calicite Altar or the Deeplight Corals.

## Crafting

Crafting hints can be found in An Impertinent Vitulation:
Mr Fraser Strathcoyne

**Mr Fraser Strathcoyne** is a collector and philanthropist who served as fourth Librarian of Hush House in the absence of other candidates. In addition to serving as Librarian, Strathcoyne often served as Treasurer of the Curia, and knew both Solomon Husher and Thirza Blake. Between 1903 and 1907 he served as mentor to [Illopoly], the famous occultist best know for his three-volume dream-journal Travelling at Night. He is a possible visitor to Hush House for various incidents.

## Incidents

* The Affair of the Royal Endeavour
* The Affair of the Unfettered Eye

### The Affair of the Claw and the Clouds

Upon discussing the incident with him:

After giving him an appropriate Scale book:

After acting on the incident, it reads:

### The Affair of the Particular Mystique

Upon discussing the incident with him:

After giving him an appropriate Lantern book:
Hush House Key

The Hush House Key is, as the name implies, the key to the front door of Hush House. It is first found in the Keeper's Lodge, and is necessary to unlock the Watchman's Tower: Gatehouse. It disappears when used, but can be found again either by beachcombing or when gardening.

Investigating the key produces Memory: Sound.
Inscribed Stone

Inscribed Stone is a Thing found on a shelf in the Librarian's Quarters.

The stone can be used with either Edicts Inviolable or Edicts Liminal at any bed that allows to use relevant Principles to discover The Three and the Three (St Chiavi Manuscript).

The means to find the book are hinted at in Deaths and their Evasions:

Another clue is in Nyn's Cages both the Avignon Text and Bruges Text, Illuminated:
Gospel of Nicodemus

## Mystery

Lantern
6

*Gospel of Nicodemus* is a book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sacra Solis Invicti and Memory: Revelation. Subsequent consideration of the book produces only Memory: Revelation.
Gathering

**Gathering** stations are special Workstations within Hush House that allow the Librarian to obtain items from random, seasonally changing decks. Many of these stations can produce unusual items during the season of Numa, even if descriptions in other seasons do not hint at it.

Gathering stations have two card slots. The first for an Element of the Soul, the second for a Skill. The stations with Nectar as their only Principle accept Heart Elements and Nectar Skills. Gathering stations with multiple Principles accept Elements and Skills matching any of their principles in both slots. The aspects of the Element and Skill and their combined magnitude have no impact on the result.

## Locations

There are gathering stations across many locations. Some locations have multiple identical stations. For specific details, see the page for the station's Location.
Gaol Cellar

## Description

*Gaol Cellar* is nocturnal period room below 'Cucurbit' within Hush House. Prior to opening, the *Gaol Cellar* is labeled as "Ravaged Cellar"

The librarian can access this room from the Gaol Kitchen with a 13 Knock, 13 Moth, or 13 Winter assistant aspect.

It looks very much as if the questing Worms broke the seals, drawn by the power below. It looks very much as if they regretted it.

This location exposes:

* Sagging Dock
* Incandescent Hollow

## Objects

* Schloss Jannings (Bottle)
* Dandelion Wine
* Sloe Gin (Bottle)
* Abandoned Packages (Cache)
* Wire (Copper
* Kerosene
* Paraffin
* Arsenic
* Box of Oddities
* Elderflower Cordial
* Scintillate Oil
* Serpent-Styled Glass
* Amethyst Ampoule
* Pickled Mushrooms
* Essential Periost
* Solomon's Preparation
* Saw
* Widow's Candle
Iotic Essence

**Iotic Essence** is a Forge Pigment. With Keeper-level Forge, it is a precursor to the Great Ink Orpiment Exultant

## Crafting

It can be crafted by using any of the following Skills with 10 Forge and a Liquid:

* Spices & Savours
* Pyroglyphics
* Meniscate Reflections
* Transfomations & Liberations
* Anbary & Lapidary
Kitchen

## Ruined Kitchen

### Required Aspects

* Assistance
* Forge 6 or Sky 6

### Workstations

* Kitchen Range: Servants
* Serve Here

### Contents

* Bunch of Grapes
* Isle-Water (Pitcher)
* Hen's Egg
* Pickled Mushrooms
* C&H Second Flush Assam (Packet)
* Labhitic Tincture
* 3x Honey
* Cuckoo-Honey
* Kitchen Bowls
* Dandelion Wine
* Lambig Broceliande (Bottle)
* Schloss Jannings (Bottle)

# Kitchen

Once unlocked, this location exposes 3 locations (if not exposed already):

* Wrecked Pantry
* Ravaged Foundry
* Ruinous Hall
Nyctodromy

**Nyctodromy** is one of the nine Wisdoms. Its Aspects on the Tree of Wisdoms are are Knock, Moth, and Lantern, though Edge, Moon, Sky, Nectar, and especially Rose are also common. Attuning skills to it provides Fet or Shapt. It is considered one of the Night Arts.

## Exploration

This Wisdom can be explored using skills of the relevant aspects. Like all Wisdoms, progressing further requires skills of higher level. Once committed, a skill cannot be committed again. Committing skills is rewarded with another Element of the Soul card.

### Associated Skills

Skills associated with Nyctodromy:

* Auroral Contemplations
* Coil & Chasm
* Disciplines of the Hammer
* Door & Wall
* Edicts Liminal
* Furs & Feathers
* Insects & Nectar
* Path & Pilgrim
* Pearl & Tide
* Sea Stories
* Sickle & Eclipse
* Sights & Sensations
* Strings and Songs
* Watchman's Paradoxes

## Trivia

The term Nyctodromy is composed of two elements derived from Greek - *nyx* meaning "night" and *dromos* meaning "path" - thus the term translates roughly to "Of Paths of Night".
Memory: Fear

### Obtained By

Stolen Histories, The Viennese Conundra, The Suns Lament, The Treatise on Underplaces, A True History of Valentine Dewulf, Medusa's Lament

### Crafting:

* Memory: Fear can be obtained by Talking with a Chimeric Larva.
* Can be obtained by reading the following books:
	+ A True History of Valentine Dewulf (Sky 6)
	+ Black Nephrite (Scale 6)
	+ Book of True Blood (Edge 14)
	+ Exorcism for Girls (Edge 6)
	+ Key of Night (Scale 6)
	+ Medusa's Lament (Scale 14)
	+ Seven Faces of Icarus (Sky 4)
	+ Skin of Silver (Forge 10)
	+ Stolen Histories (Scale 4)
	+ The Deeds of The Scarred Captain (Edge 12)
	+ The Encircling Tantra (Scale 6)
	+ The Leonine Tantra (Edge 8)
	+ The Sun's Lament (Edge 4)
	+ The Treatise on Underplaces (Knock 4)
	+ The Viennese Conundra (Moon 4)
* Can be obtained by investigating the Nighted Chair or some one-use items.
* Can sometimes be gathered at the Sea-Caves, or The Sweet Bones (using Ereb).
* Can sometimes be gained from conversation with assistants.
* Can sometimes be gained as consolation from failing to overcome a Mystery.
Loading Dock

## Description

*Loading Dock* is a nocturnal period room on the back side of Hush House. Prior to opening, the *Loading Dock* is labeled as "Sagging Dock"

The librarian can access this room from the Goal Cellar with a 14 Moon or 14 Rose assistant aspect.

This location exposes Ravaged Cellar.

## Workstations

Loading Dock Crane - A place to discard objects and beasts

## Objects

* Abandoned Luggage
* Records Box
* Crate of Supplies
Letters to My Successor

## Mystery

Lantern 8

*Letters to my Successor* is a book of the Lantern principle written by Gervinus van Lauren, The eleventh librarian of Hush House and the Librarian's predecessor.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Inks of Revelation. Reading it again provides Memory: Revelation.
Nix Abolix

## Mystery

Moon 16

**Nix Abolix** is a book of the Moon principle from Hush House's Dawn Period.

## Location

This book is found in the Vestibulum Transitus in Hush House [or any room that has uncataloged Dawn books].

## Rewards

Completing mastery of the book generates 3 Lesson: Wolf Stories and Memory: Fear. Reading it again provides Memory: Fear.
Old Moment

**Old Moment** is a Memory that can be crafted with 10 Lantern or 10 Scale, and one of the following Skills:

* Disciplines of the Scar
* Wolf Stories
* Coil & Chasm
* Horns & Ivories
* Path and Pilgrim

It can also be obtained by using Living Relic in the Talk verb.

Using the Consider verb on a Year-Tally will also give it to you.

It may be obtained by drowning your journal in the sea, though this renders the game unwinnable.

Old Moment is required for crafting an Earthquake-Name.

Old Moment has the Evolve via Preservation aspect.
Naenian Sketches

### Description

Travelogues and studies exchanged by raggies and ghouls - that is, the Long who've ascended under the patronage of the Sun-in-Rags and those who won the attention of the Elegiast.

### I'm Reading...

'Naenia is the Elegiast's Name, but she has always stood high in the Sun-in-Rags' favour; and she offers her consolations also to those Long who have taken him as a patron...'

### I've Read...

Both kinds of Winter-long know that their death is only deferred, so both tend to seek and treasure beauty. Here they detail their purest experiences - the mountain after the avalanche, the peace after the storm-wreck, the gusted silence of the sun-shadowed hill...
OGHKOR OGHKOR TISSILAK OGHKOR

## Description

**OGHKOR OGHKOR TISSILAK OGHKOR** is a book of the Knock principle and the Dawn Period written by 'the Excellency Gnathobasis'.

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

~ I'm Reading...

~ I've Read...

## Rewards

Completing mastery of the book generates Lesson: The Great Signs and the Great Scars and Memory: Pattern. Reading it again provides Memory: Pattern.
Old Coppernose and the Softer Metal

## Mystery

Forge
8

Old Coppernose and the Softer Metal is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Bells & Brazieries. Reading it always provides Memory: Foresight.
Mastery

Mystery is an aspect held by most books and maps.

Mystery aligns with any of the principles, and is levelled. A text can be mastered through consideration, with enough aspects to match its Mystery.

For example, to master *Advice on Containment*, which has a Mystery: Knock 4, the librarian must use a soul cards, skills or memories that in total match or succeed 4 Knock. The book will then display a new aspect - Mastery: Knock 4.
Maggephene Mysteries

Maggephene Mysteries is a Skill card that starts with 2 Moon and 1 Heart. It is effective against Corruption.

## Acquiring the Skill

Maggephene Mysteries can be acquired via studying:

* The Flayed Tantra
* The Orchid Transfigurations: Noon
* The World Despoil'd

## Committing to Wisdom

Committing Maggephene Mysteries to Hushery provides Trist. It can be evolved at Loggia Prospect or the Catacombs Altar.

*Revenge: The gods-who-are, which we call the Hours, warred against the gods-from-stone and cast them down. What remains of the gods-from-stone we call plague, scourge, catastrophe. If the Hours were cast down in their turn, would the gods-from-stone be satisfied? Would revenge bring peace? The Night Arts hint that it might be so.*
Committing Maggephene Mysteries to Preservation provides Health, which can be evolved at the Barber's Chair, Instrument: Hallowed Drum, or Altar: Malachite.

*Rebirth: The gods-who-are, which we call the Hours, warred against the gods-from-stone and cast them down. What remains of the gods-from-stone we call plague, scourge, catastrophe. But if the gods-from-stone were reborn, would they still be plagues? Would renewal bring peace? The Arts Unregarded hint that it might be so.*
## Item Creation

Moon

 Scholar

Heart

 Scholar

## Usage tips

* This skill is particularly effective against the winkwell corruption becasue this skill's primary principle, moon, is the one you'll need to provide to remove it.
Ms Azita Bukhara

Azita Bukhara is a Visitor interested in Sky and Edge. She is also an Edge-long in the service of the Colonel forming an Edge-dyad with her twin-brother Mehrad, servant of the Lionsmith.

## Incidents

### The Affair of the Absent Friend

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:

### The Affair of the Threshold Revolution

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:

### The Affair of the Second Skin

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:
The Carmine Petal: Revised

## Mystery

Forge
12

*The Carmine Petal: Revised* is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Disciplines of the Hammer. Reading it always provides Memory: Foresight.

This book suggests a secret.
Lodge at the Gate

> *A cottage where Hush House's groundskeeper lived - until the fire. If I can get into the place and make it habitable, I can use it as a base for reclaiming more of the House.*
>
>
>
>
> Lodge at the Gate
> -----------------
>
>
>
> ### Era
>
>
> Baronial
>
>
> ### Required Aspects
>
>
> Assistance; Forge 2, Heart, or Knock
>
>
> ### Workstations
>
>
> Bed: Lodge; Lodge Fireplace; Serve Here
>
>
> ### Contents
>
>
> Dandelion Wine; Basket of Clean Laundry; Hush House Key; Fractured Mirror; Potted Dragon Tree; Straw-Cushioned Chair; Uncatalogued Book (Curia); Uncatalogued Book (Nocturnal); Uncatalogued Book (Baronial); Travelling At Night, Vol 1; Travelling At Night, Vol 2; Shaving Mirror; Pillas-Oat Bread; C&H Second Flush Assam (Packet); Dawnlion Coffee (Packet); Shadowless Silk; Honeyscar-Scented Candle
>
>
>
>
>
> *The local blacksmith can defeat the door. The rector probably has a spare key. And the midwife knows how to jiggle the latch on the back door.*
>
>

Once unlocked, this becomes the Keeper's Lodge and exposes The Great Gate of the House.
The Amalgam of the Red Rose

## Mystery

Forge 8

*The Amalgam of the Red Rose* is a book of the Forge principle written by Mistress Red-Flower.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Meniscate Reflections x2 and Memory: Foresight. Subsequent consideration of the book produces only Memory: Foresight.
Furs & Feathers

**Furs & Feathers** is a Skill card that starts with 2 Sky and 1 Scale.

## Acquiring the Skill

Furs & Feathers can be acquired via studying:

* Hunting Journals of Bryan Dewulf
* A True History of Valentine DeWulf (Sky 6)
* Seven Faces of Icarus (Sky 4)

## Wisdoms

Furs & Feathers can be committed to Nyctodromy, which gives Fet. It can be upgraded at Shrine: St Januarius or Altar: St Tentreto.

Furs & Feathers can committed to The Bosk, which gives Health. It can be upgraded at Deeplight Corals and the Chrysalis.

## Crafting

1 - Likely a bug. Still in the game as of version 2023.8.c.3
In The Mountains As Upon The Plain There May Not Be A Path Where None Has Passed

## Mystery

Sky 18

*In The Mountains As Upon The Plain There May Not Be A Path Where None Has Passed* is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Sky Stories. Reading it always provides Memory: Gossip.
Five Creations

## Mystery

Moth
14

*Five Creations* is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Resurgences & Emergences and Memory: Gossip. Reading it again provides Memory: Gossip.

## Notes

All mentioned origins of humanity except the origin from primates can be written as a Determination in the Journal, although only one origin can be written in the Journal at a time. The Carapace origin is a Scale Determination, the Glorious Origin is a Lantern Determination, the Origin Befouled is a Nectar Determination and the Nowhere origin is a Sky Determination.
Memory: Impulse

**Impulse** is a Memory that can be obtained by reading the following books:

* A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House (Heart 4)
* An Echo of Silence (Moth 10, Sabazine)
* Ascite Supplications (Scale 8)
* Damascene Traditions of the House of Lethe (Sky 8)
* De Horis Book I (Nectar 4)
* Kitling Ripe and the Moldywarp's Grave (and Other Stories) (Moth 6)
* On Thirstlies, Ivories and Lovelies (Grail 10)
* The Ceaseless Tantra (Heart 6)
* The Debate of Seven Cups (Moth 10)
* The Locksmith's Dream: Trespasses (Knock 6)
* The Shadow in the Stair (Nectar 6)
* The Silver Book (Moth 8, Fucine)
* Traveling at Night, Vol I (Knock 4)
* Twenty-Six Enticements, Seven Torments (Grail 14)
* Warming Draughts to Uplift the Heart (Heart 8)

It can be obtained by renouncing a stray penny at the sea (except during Numa).

It can also be obtained by using **Consider** on some one-shot items:

* Tanglebrag
* Moly
* Oscillate Oil
* Bolt of Moss-Green Velvet
* Holiest Hemolymph

It can sometimes be gained from conversation with an assistant.
Infestation

## Infestation Types

### Bloodlines

Attempting to study a book with Bloodlines will damage your Ereb or Chor, and render them unusable until cured. It will result in a failed attempt at mastery.

Suppressing this corruption requires a skill with the trait **Effective Against Infestations** and a total of 7 Moth principle.

Removing the corruption triggers the following:

And upon a successful removal:

#### Recommended Skills

These skills are best suited to dealing with Bloodlines given that they also possess Moth principle:

* Resurgences & Emergences (Moth, Grail)

### Witchworms

Attempting to study a book with Bloodlines will damage your Shapt or Wist, and render them unusable until cured. It will result in a failed attempt at mastery.

Suppressing this corruption requires a skill with the trait **Effective Against Infestations** and a total of 7 Winter principle.

Removing the corruption triggers the following:

And upon a successful removal:

As an additional bonus, you will also receive Desiccated Witchworms (2 Knock, 2 Scale), Thing, Material, Remains

## Removing Infestation

To remove a corruption from a tome, study it with a skill with the trait **Effective Against Infestation** and the appropriate amount of the relevant aspect.