Dracula's Castle

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

Dracula's Castle belongs to whom you might expect it to: the Lord of Darkness himself, Count Dracula. Throughout the ages, Belmonts from Simon to Richter to Julius and a number of other do-gooders storm the castle in hopes of slaying the resurrected villain. Sometimes, it's his own son who traverses his former home to stop his father, restoring peace to the land. It'll be a hell of a time for each of them, though, and literally as the castle is crawling with devilish baddies.

## **Stage Layout**

From the left, a slight ledge drops off into a main platform about 3/4 the size of Battlefield's. Flanking either inward side of it are pass-through, floating platforms that slowly move up and down throughout the fight. To the right of the main platform is another landing that leads down a staircase. In *Ultimate*, the staircase leads off into nothing, whereas in Jonno's Smashtopia, an extra stone landing is found some feet past the staircase, leading into a bridge with a walk-off point. This additional platform is the same size as the castle's primary platform.

Dracula's coffin features prominently in the background, laid beside the cathedral windows, between the torches. In front of the coffin, a magic circle will summon multiple *Castlevania* cameos that act as little more than violent window dressing. They will linger in the background within the circle, striking a pose and making noise until they disappear. These include: The Creature, Flea Man, Mummy, Medusa Head, Zombie, Skeleton, Bone Pillar, Werewolf, Minotaur, Golem, Carmilla (in giant mask form), and Death. Additionally, the moon will occasionally become obscured by dark clouds and lightning will strike, showing the silhouette of either Dracula or Kid Dracula posing over the stage in a couple of quick flashes. When this happens, bats will swarm around Dracula's coffin.

## **Soundtrack**

* **Haunted Castle**
	+ Cross Your Heart - This track is a remix of the music used for first stage of *Haunted Castle*, an arcade remake of the original *Castlevania*. The arrangement is similar to the *Castlevania: The Arcade* remix of the song, but includes a choir and an additional guitar solo. [SSBU]

* **Castlevania**
	+ Out of Time - This track is a remix of the music that plays during the sixth level in *Castlevania*. The song takes a similar orchestral metal approach to the soundtrack of *Castlevania Judgment*. [SSBU]
	+ Starker / Wicked Child - This track is a remixed medley of the second level and third level themes from *Castlevania*. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes. [SSBU]
	+ Vampire Killer - This track is a remix of the first level theme in the original *Castlevania*. The instrumentation and overall structure is largely similar to the orchestral metal approach of the *Castlevania Judgment* version, but the arrangement is extended and incorporates a portion not found in the original melody. [SSBU]

* **Castlevania II: Simon's Quest**
	+ Bloody Tears / Monster Dance - This track is a remixed medley of the daytime and nighttime themes from *Castlevania II: Simon's Quest*. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles. [SSBU]
	+ Dwelling of Doom

* **Castlevania III: Dracula's Curse**
	+ Aquarius - This track is a remix of the first song used in the Sunken City of Poltergeists stage in *Castlevania III: Dracula's Curse*. While the overall piece is similar to the *Castlevania: Harmony of Despair* version of the song, it includes original aspects, such as an electric guitar-focused refrain. [SSBU]
	+ Beginning - This track is a remix of the theme used for Stage 1 of *Castlevania III: Dracula's Curse*. The song's structure is based on its arrangement in *Castlevania: The Arcade*, but includes synth voices that emulate the sound of the original NES theme. [SSBU]

* **Super Castlevania IV**
	+ Simon Belmont Theme

* **Castlevania: Rondo of Blood**
	+ Divine Bloodlines - This track is a remix of the theme that plays during the first stage of *Castlevania: Rondo of Blood*, albeit with many alterations. It combines aspects of the various remixes of the original track from throughout the *Castlevania* series. The overall format this remix follows is based on the *Portrait of Ruin* version, "Bloodlines Bequeathed"; the opening riff is based on the *Dracula X* version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from *Castlevania 64*. The latter part of the track borrows from "Blood Relations" from *Symphony of the Night*, which plays when Alucard fights the possessed Richter in Dracula's throne room. Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the *Castlevania Judgment* soundtrack. [SSBU]

* **Castlevania Bloodlines**
	+ Iron-Blue Intention - This track is a remix of the song used in Stage 4 of *Castlevania Bloodlines*. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass. [SSBU]

* **Castlevania: Symphony of the Night**
	+ Dance of Gold - This track is a remix of the music used for the Alchemy Laboratory area in *Castlevania: Symphony of the Night*. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original. [SSBU]
	+ Lost Painting - This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in *Castlevania: Symphony of the Night*'s Reverse Castle. The original song had an ambient, synth and pad-based melody with light percussion; the remix, meanwhile, is more of a trance-styled song that features electric guitar and rhodes. [SSBU]

* **Castlevania: Circle of the Moon**
	+ Awake - This track is a remix of the song used in the Catacomb area in *Castlevania: Circle of the Moon*. The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues. [SSBU]

* **Castlevania: Lament of Innocence**
	+ Lament of Innocence - This track is a remix of Leon Belmont's theme from *Castlevania: Lament of Innocence*. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. A later segment of this track features a reprise of Dracula's theme from *Super Castlevania IV*. Initially, this played when Leon made it to the second floor of Pagoda of the Misty Moon. [SSBU]

* **Castlevania: Dawn of Sorrow**
	+ Jet Black Incursion

* **Castlevania: Portrait of Ruin**
	+ Hail from the Past (Rearrange)
	+ Jail of Jewel

* **Castlevania Judgment**
	+ Dance of Illusions
	+ Dracula's Castle
	+ Mad Forest
	+ Vampire Killer

* **Castlevania: The Arcade**
	+ Black Night
	+ Simon Belmont Theme (The Arcade)

* **Castlevania: Harmony of Despair**
	+ Can't Wait Until Night
	+ Crash in the Dark Night
	+ Go! Getsu Fuma
	+ Jet Black Wings
	+ Nothing to Lose
	+ Ripped Silence
	+ Ruined Castle Gallery
	+ Slash
	+ The Tragic Prince
	+ Twilight Stigmata