recursal/Fanatic-Fandom huggingface dataset:
Consult the Well

### Text

Choose another player. That player receives a random unclaimed Infinity Stone. Once played you may relocate an Ally to that location.

**Consult the Well** is an Effect in Thanos' Villain deck.

## Clarifications

* If all six Infinity Stones are currently in play, this card **cannot** be played, as you must be able to resolve all required text on a card in order for it to be played. Therefore, you cannot use Consult the Well to Relocate an Ally to an Infinity Stone if all six Infinity Stones are currently in play.

## Strategy

It is most useful to play Consult the Well as soon as possible, as it can give Infinity Stones to players and can move Allies. Consult the Well is best used in combination with strong allies like Black Swan, who gains additional Strength depending on the Allies at her location while there is an Infinity Stone at that location.

## Identical cards

There are no cards that are identical in function to Consult the Well.

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* **Consult the Well**
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Sanctum Sanctorum

**Sanctum Sanctorum** is the rightmost location in Loki's Domain.

## Actions

Sanctum Sanctorum contains the following actions:

* Vanquish | Discard Cards
* Play a Card | Gain 2 Power

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Nick Fury S.H.I.E.L.D.

**Nick Fury S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Nick Fury S.H.I.E.L.D.

### Text

When NICK FURY, S.H.I.E.L.D. is played, each other S.H.I.E.L.D. Hero gains a +1 Strength token. While NICK FURY, S.H.I.E.L.D. is in play, if a S.H.I.E.L.D. Hero is played, they gain a +1 Strength token.

## Clarifications

* Nick Fury S.H.I.E.L.D.'s ability will only affect other cards in the same Domain has him. He will not add Strength tokens to any other Heroes in a Domain other than the one he is currently in.
* Nick Fury S.H.I.E.L.D. will only add Strength tokens to Heroes **besides** himself.

## Identical Cards

The following cards are (almost) functionally the same:

* Melinda May S.H.I.E.L.D.
* Captain America Avenger
* Thor
* Dora Milaje
Dreadnoughts

**Dreadnoughts** is an Item in Madame Masque's Villain deck.

### Text

Play and attach DREADNOUGHTS to a Hero in another player's Domain. That Hero loses 2 Strength and when defeated by any Villain, counts as a Contract vanquish for Madame Masque.

## Clarifications

* If Madame Masque defeats a Hero with Dreadnoughts attached, she must consider it as a Contract vanquish action. She cannot declare a Vendetta vanquish action to defeat a Hero with Dreadnoughts attached.
* Dreadnoughts must be attached to a Hero in an opponent's Domain. It cannot be attached to a Hero that is in Madame Masque's Domain when it is played. A Hero with Dreadnoughts attached can, however, be relocated to Madame Masque's Domain.
* Madame Masque does not gain any Power if a Hero with Dreadnoughts attached is "removed", only when that Hero is "defeated."

## Strategy

Dreadnoughts can be effective for gaining Power in certain situations depending on the Heroes in play. This card can make it very tempting for an opponent to defeat a Hero in order to clear them from their Domain. Consider playing it on higher Strength Heroes such as Hulk Avenger or Captain Marvel.

## Identical Cards

The following cards in other Villain Decks are (almost) functionally the same (ignoring the number of copies):

* Wound
* Gettin' Paid

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* **Dreadnoughts** • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Nebula

**Nebula** is a Hero in Thanos' Fate deck.

### Text

When Nebula is played, the targeted player loses Power equal to the number of Infinity Stones they control. Place a number of +1 Strength tokens on Nebula equal to that Power.

## Clarifications

* If the Villain that Nebula is played against has 0 Power, then no Strength Tokens are placed on Nebula, regardless of the number of Infinity Stones they control.

## Strategy

Most of the time, this is best used on Thanos if he controls at least one Infinity Stone. You may also target Villains who has more Power and controls at least two Infinity Stones.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* Shuri

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • **Nebula** • Sacrifices Must Be Made
Leah

**Leah** is an Ally in Hela's Villain deck.

## Strategy

Leah is best played to a location with a weaker Hero, such as Black Widow or Nick Fury. This will both attach a Soul Mark to them to be obtained later, as well as allow Hela to defeat that weak Hero as preparation to bring that Hero back into play using Hand of Glory.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Marked by Death
* Nightsword

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Raise the Dead

**Raise the Dead** is a Specialty in Hela's Villain deck.

## Clarifications

* Hela must still pay the cost of Draugr Swordsman if they are played from the discard pile.

## Strategy

It is a crucial card in your gameplay in order to always have access to Draugr Swordsman that can defeat Heroes, and also allow you to play Allies into your Domain that can contribute to your Objective at the same time.

## Identical Cards

There are no cards that are identical in function to Raise the Dead.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Fate

**Fate** is an action that allows you to draw the top card of the Fate Deck and play it against any Villain other than yourself. By taking a Fate action, you can disrupt an opponent's progress.

## Official Rules

* Draw the top card of the Fate Deck.
* Choose one opponent to be the target of that Fate card.
	+ **EXCEPTION A:** If the drawn card is a Targeted Event, the card must be played to the Villain with the matching Targeted Symbol.
	+ **EXCEPTION B**: If the drawn card is a Global Event, you must play the card face-up near the center of the table.
* Follow all text on the Fate card.
* By taking a Fate action, you can disrupt an opponent's progress.
* A Hero may be played to any location in an opponent's Domain.
* Play any Hero to the top of their board, covering the top of the location.

## FAQ

* Playing a card refers to adding a card to a Villain's Domain, either from your hand or from a Villain or Fate deck.
* Relocating a card refers to taking a card that is in a specified Domain and moving it to a new location.
* Revealing a card means to turn the card over so that all players can see it.
* You must be able to complete all effects and text on a Fate card. If a revealed Fate card cannot be fully resolved, the card may not be played and must be discarded. You don't get to draw another card.
* If a card's Ability is triggered when it (or another card) is played, the Ability is not triggered if it is relocated.
* If a card's Ability is triggered when it (or another card) is relocated, the Ability is not triggered if it is played.
* If a card instructs you to find a specific character and play them, you must take the specified character from wherever they are and play them.
* When finding a character, first check to see if they are already at a location in any Domain. If so, relocate them to the new specified location. If the character is not already in a Domain, search the Fate discard pile and play them. If they are not in the Fate discard pile, search the Fate deck, play them, and re-shuffle the Fate deck.

## Clarifications

* If the Fate card cannot be played, fate favors your opponent and you discard the cards.
* There may be multiple Global Events in play depending on your chosen level of difficulty. (See Events for details.)
* If a Fate Effect text reads, "you may," the action is not required in order to play the card, you may play it even if the action cannot be performed.
Infiltrated

**Infiltrated** is an Event in the set of Common Fate cards for Mischief & Malice.

## Infiltrated

### Text

All Allies currently in play receive a -1 Strength token. Any Ally that is played receives a -1 Strength token.REWARD: All Allies in play gain +2 Strength.

## Clarifications

* Only Allies in Domains of any Villain(s) that contributed to the resolution of this Event will receive the +2 Strength, due to the rules of Events and their resolution.

## Identical Cards

The following cards are (almost) functionally the same:

* Incoming
Captured

**Captured** is a Specialty in M.O.D.O.K.'s Villain deck.

### Text

ACTIVATE: Place a 0 Strength Hero in your Domain on this card. Lose 1 Loyalty. This Hero is no longer in any Domain and their ability is no longer active. At the start of your turn, if a Hero is here, set their Strength to 1, and place this Hero in any other Domain.

## Clarifications

* You **must** have a Hero with 0 Strength in your Domain in order to activate Captured.
* You may still activate Captured if you have 0 Loyalty.
* The secondary effect of this card **does not** require an Activate action. The Activate action will place a Hero onto this card, and then, at the start of your next turn, you **must** place (not relocate) that Hero in any Domain other than your own and remove one Strength token from them in order to set their Strength to 1. (If that Hero is Butterball, who has 0 Strength by default, place a +1 Strength token on him in order to set his Strength to 1.)

## Strategy

Captured is your main method of removing Heroes from your Domain, as you may need to keep your Allies in play to gain benefits from other cards.

## Identical cards

There are no cards that are identical in function to Captured.
Power Stone

**Power Stone** is an Item and Specialty used by Thanos and other Villains.

## Clarifications

* A previous version of Power Stone allows two Allies to be selected for this ability. This was later changed in subsequent versions of Infinite Power.

## Strategy

As Thanos, this is a situational Stone, you will use it once or twice, and can boost your Allies who are used to claim other Infinity Stones.

There are opponents who may greatly benefit of this Infinity Stone, like Taskmaster, Madame Masque or Titania. It can also be used to boost the Ally who is holding this Stone in an attempt to block your progression. Black Swan is perfect in this scenario to match the Ally (or any other stronger Ally) holding the Stone.

As other Villains, boosting your Ally as mentioned earlier will make them stronger to be defeated by Allies of Thanos. For other purposes, you may boost your other Allies to defeat stronger Heroes like Angela, Terminatrix Ravonna, or Odin All-Father. Alternatively, you can boost your Allies who are already in Events to quickly resolve them.

## Identical Cards/Tiles

The following cards or tiles are (almost) functionally the same:

* Training Dummy

## Previous versions

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Iron Man

**Iron Man** is a Hero in the set of Common Fate cards for Infinite Power.

### Text

If Iron Man is in your Domain, whenever you perform an activate action, you must pay 1 Power in addition to the Activated Ability's cost.

## Clarifications

* If an Activated Ability has no Cost associated with it, then Iron Man will cause that Activated Ability to require 1 Power to use.

## Strategy

Can be very annoing for:

* Thanos when he uses his Stones.
* Taskmaster who tries to activate his Dummies.
* Killmonger who progresses by activating, either to find Black Panther or transfer Explosives, and often lacks Power.
* Loki if he is gathering mischief with Who's the tricky one?.
* Madame Masque will often want to activate her Vandetta Card.
* M.O.D.O.K. may have an expensive strategy using Creating the Cube to raise Loyalty.
* Doctor Octopus' strategy is gathering Power, activating No One Stops Doctor Octopus.
* Kang the Conqueror can be one power short to activate his Robot Duplicate.

## Identical Cards

There are no cards that are identical in function to Iron Man.
Loyalty

**Loyalty** is a mechanic of M.O.D.O.K., and is used for his Objective. It can be gained and lost from various cards in M.O.D.O.K.'s Villain deck and targeted Fate cards.

## Clarifications

* **Loyalty is not a currency.** This means that even if a card causes you to lose 1 Loyalty, it can still be played if you have 1 Loyalty. For example, M.O.D.O.K. Superior can be used to remove one Ally and one Hero from your Domain; then, if M.O.D.O.K. has 1 Loyalty, he simply does not lose it and that part of the card is not resolved.
* M.O.D.O.K. can only win the game if his Loyalty is at 5, as described on Cosmic Cube.
Hulk

**Hulk** is a Hero in the set of Common Fate cards for Infinite Power.

### Text

When Hulk is defeated, instead of discarding him, place a +1 Strength token on him and relocate him to another player's Domain. Nothing can be attached to the Hulk.

## Clarifications

* Soul Marks cannot be attached to Hulk, as noted by his Ability.

## Identical Cards

There are no cards that are identical in function to Hulk.
Hell's Kitchen

**Hell's Kitchen** is the center-left location in Madame Masque's Domain.

## Actions

Hell's Kitchen contains the following actions:

* Play a Card | Relocate
* Activate | Discard Cards

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Hulk Avenger

**Hulk Avenger** is a Hero in M.O.D.O.K.'s Fate deck.

### Text

When played, turn HULK, AVENGER horizontal so that he covers three action spaces. When vanquished the first time, turn him vertical so he only covers 2 spaces in one location. Discard after second vanquish action.

## Clarifications

* Hulk Avenger can still be "defeated" or "removed" by card text as normal, in which case he is immediately removed from play. This card only needs to be turned vertically if he is defeated as a result of a vanquish action.

## Identical Cards

There are no cards that are identical in function to Hulk Avenger.
Daredevil Man Without Fear

**Daredevil Man Without Fear** is a Hero in the set of Common Fate cards for Twisted Ambitions.

## Daredevil Man Without Fear

### Text

Each time you move from DAREDEVIL, MAN WITHOUT FEAR's location, choose an opponent. That opponent relocates DAREDEVIL, MAN WITHOUT FEAR to any location in your Domain.

## Clarifications

* When moving from this cards location, you **must** choose an opponent, then that opponent **must** move this card to a new location in your Domain.
Hacking Rig

**Hacking Rig** is an Item in Killmonger's Villain deck.

### Text

ACTIVATE: You cannot activate Hacking Rig if you have the most Power. Gain Power equal to half the amount held by the player with the most Power rounded up.

## Clarifications

* If you are tied for having the most Power, you **cannot** activate Hacking Rig.

## Strategy

Hacking Rig is almost always useful to activate whenever possible. If you do not have any Explosives to relocate, and/or Black Panther is already in your Domain, then consider moving to a location with an Activate action in order to activate Hacking Rig. This can help to ensure you have enough Power to play Explosives, or to play Killmonger's Fury to deal with any Heroes in your Domain.

## Identical Cards

There are no cards that are identical in function to Hacking Rig.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • **Hacking Rig** • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
M.O.D.O.K. Superior

**M.O.D.O.K. Superior** is an Effect in M.O.D.O.K.'s Villain deck.

## Clarifications

* There **must** be at least one Hero **and** at least one Ally in your Domain in order to play this card.
* This card **can** still be played if M.O.D.O.K. has 1 Loyalty.
* The Ally does not have to be controlled by M.O.D.O.K.

## Strategy

Although this card can be tempting to use to remove a Hero from your Domain, always consider the potential of losing Loyalty. Play this card as often as you see fit when you have 1 Loyalty, but consider not playing it if you have any more than 3 Loyalty. Most often, the loss of both an Ally and 1 Loyalty is not particularly worth it overall.

## Identical cards

There are no cards that are identical in function to M.O.D.O.K. Superior.
Frost Giants

**Frost Giants** is an Ally in Loki's Villain deck.

### Text

When performing a vanquish action, FROST GIANTS may be used to defeat a character at their location or at an adjacent location.

## Strategy

With a moderately high Strength, Frost Giants can be useful for defeating most characters that are played to your Domain. Consider playing at least two Frost Giants - with at least one at each center location - to be able to keep your Domain clear of opposing characters. Attaching Scepter of Asgard to Frost Giants will increase the overall Strength coverage in your Domain. They are also a great option for resolving Events, especially Ragnarok, considering their high Strength.

## Identical Cards

There are no cards that are identical in function to Frost Giants.

 **Villain deck**
*4 Copies:* **Frost Giants** • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Hero

**Hero** is a card type. It only appears in the Fate deck, and is denoted with a gold font at the bottom. Heroes are played to the top of a Villain's board, in a particular location, where they cover up the top two actions at that location. All Heroes have a Strength, which is used to determine if they can be Vanquished by Allies, or otherwise defeated by Specialties or Effects.

## Official Rules

* Hero cards appear only in the Fate deck and represent the irksome do-gooders who are trying to stop your Villain’s sinister plans.
* You play Heroes from the Fate decks by performing the Fate action, or by using a certain card's effect.
* To play a Hero, place the card so it is covering the top of any location in the targeted player's Domain.
* You can use a Hero to hinder an opponent’s progress by covering useful actions.
* The actions covered by a Hero are no longer available until the Hero is relocated, removed, or defeated.
* Each Hero has a Strength (shown in the lower left corner), which may be modified by other cards in play.
* Additionally, most Heroes have an Ability that makes it harder for your opponent to achieve their Objective.
* If there are multiple Heroes at a location, and the Hero covering the action symbols is defeated, move any other Heroes down so one of them covers the symbols.

## FAQ

* If multiple heroes are at one location, you may choose which Hero to defeat. (See Protector for details.)
* Whenever referring to a Hero's Strength, always consider all other card Abilities that are in play. For Example, if a Hero has a Strength of 5 printed on their card, but another card in play gives them -1 Strength, then that Hero's Strength is considered to be 4 for all purposes.
* If a Hero's Strength is reduced to 0 by other card Abilities you must still use a Vanquish action or card Ability to defeat the Hero. However, if you use a Vanquish action, no Allies need to be discarded. You must still have Allies at that Hero's location in order to defeat them.

## Clarifications

* The strength of a Hero is only altered after being Played, if the Hero is Revealed or in the Fate Discard Pile or Fate Deck he is considered to have the printed Strength. For Example, if there is an ongoing effect that prevents Heroes of a Strength of 4 or less from being Played and another ongoing effect that gives all Heroes -1 Strength, and you revealed a Hero with a Strength of 5, you can play that Hero since his current Strength is 5 and he meets the Playing restriction, once Played, his Strength will be 4.

 **Unique Types**
Multiverse • Rival • Scheme • Upgrade • Variant
Knowhere

**Knowhere** is the rightmost location in Thanos' Domain.

## Actions

Knowhere contains the following actions:

* Relocate
* Fate | Play a Card | Vanquish

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
A Stone is Found

### Text

Choose a Villain other than Thanos. That Villain receives an unclaimed Infinity Stone. Once played, they may immediately activate it for free.

**A Stone is Found** is an Effect in Thanos' Fate Deck.

## Clarifications

* Certain scenarios involving this card will result in it either being played or discarded:
	1. Drawn during a Fate Action:
		+ Playing as Thanos - Play this card.
		+ Playing as any Villain **other than** Thanos in a 2 Player Game - You must discard this card.
		+ Playing as any Villain **other than** Thanos in a 3/4 Player Game - You must play this card on any Villain **other than** Thanos.
	2. Drawn as a result of the Avengers Assemble Event card:
		+ Playing as Thanos - Discard this card. (This is noted in Thanos' Villain Guide.)
		+ Playing as any Villain **other than** Thanos - Play this card on yourself, giving yourself an Infinity Stone to attach to one of your Allies. If you activate the Stone this way, you cannot activate it again using an Activate Action during this turn.

## Strategy

This card is very reliant on players of the game: dependent on the number of players, who revealed the card, and who's the Targeted Villain for this card. Overall, this is useful for Thanos as it adds more Infinity Stones in play. If you are any Villain other than Thanos, try to target Villains who are formidable against Thanos (i.e. Taskmaster, Venom) with this card. If you are playing this card as Thanos, try to target Villains with weaker Allies (i.e. Hela, Madame Masque) to have an easier time on retrieving Infinity Stones in those Domains.

## Identical Cards

There are no cards that are identical in function to A Stone is Found.

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* **A Stone is Found** • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Heimdall

**Heimdall** is a Hero in Loki's Fate deck.

### Text

When HEIMDALL is played, the Targeted Villain must discard 2 random cards from their hand.

## Strategy

A generally effective card. Heimdall is best targeted to Villains who can have more than four cards in their hand, like Killmonger, Ultron, Loki, or Kang the Conqueror. He is also viable against Villains who are keeping important cards in their hand like M.O.D.O.K. or Doctor Octopus.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* What Did it Cost?
* Not Dead, Just Resting
* Scarlet Witch
* Clint Barton Hawkeye
* Black Cat

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Protected Vibranium

**Protected Vibranium** is an Event in the set of Common Fate cards for Infinite Power.

## Protected Vibranium

### Text

When you play an Item, pay 1 additional Power.REWARD: You may find any Item from your deck or discard pile and put it into your hand.

## Clarifications

* You must be able to pay the 1 additional Power in order to play an Item while Protected Vibranium is in play.
* You do not have to pay Power to play Fate Items.

## Strategy

Some villains will be very annoyed by this event and/or will want to resolve it for the reward.

* Thanos wants to play Death's Favors and is looking for the Space Throne.
* Hela doesn't care about this.
* Ultron will not be very affected.
* Taskmaster has many Items to play, but will not be vary inclined to lose Allies on an event.
* Killmonger is very affected by this and will want to get his Explosives in hand.
* Loki doesn't care about this event.
* Madame Masque has no major problems with this event.
* M.O.D.O.K. has only one Item to play but is desperatly looking for it, especially if it has been discarded.
* Venom has no Items.
* Doctor Octopus has Lab Equipment to play and Tentacles to find.
* Titania can deal with this event.
* Kang the Conqueror has Robot Duplicates to play and some more Items, and will look for the Flying Sphinx.

## Identical Cards

The following cards are (almost) functionally the same:

* She-Hulk Avenger
Corvus Glaive

### Text

When Corvus Glaive is relocated to another player's Domain, you may also relocate one The Legions of Thanos Ally to his location.

**Corvus Glaive** is an Ally in Thanos' Villain deck.

## Strategy

Corvus Glaive can best be used once you have one or more The Legions of Thanos in play. This will allow you to keep one or more The Legions of Thanos at a location where you have defeated an opposing Ally, in case the opponent has another Infinity Stone under their control or to cover their top actions.

## Identical cards

There are no cards that are identical in function to Corvus Glaive.

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Ally

**Ally** is a card type. It only appears in Villain decks, and is denoted with a red font at the bottom. Allies are played to the bottom of a Villain's board, to an Event, or - in some cases - directly to another player's Domain. All Allies have a Strength, which is used to determine if they can Vanquish a character.

## Official Rules

* Ally cards appear only in the Villain deck and represent your Villain’s henchmen, helpers, and minions.
* To play an Ally, pay its Cost (shown in the upper left corner) and place the card in the appropriate chosen location. (See Play a Card for details.)
* You do not have to play Allies to your Villain Mover's current location.
* Once Allies are in play at a location, you may use them to defeat opposing characters at the same location by performing the Vanquish action.
* Allies played to another player's Domain are placed at the top of their Domain, and will block actions at that location.
* Allies are controlled by their original Villain while in another player's Domain.
* Each Ally has a Strength (shown in the lower left corner), which may be modified by other cards or abilities in play.
* Allies that you do not control in your Domain may be vanquished, just like Heroes.
* Additionally, most Allies have an Ability that affects other cards or actions.
* Once an Ally is in your Domain, you’ll need to decide whether to use it to defeat a character or keep it in your Domain for its Ability.

## FAQ

* Whenever referring to an Ally's Strength, always consider all other card Abilities that are in effect in play. For Example, if an Ally has a Strength of 5 printed on their card, but another card in play gives them -1 Strength, then that Ally's Strength is considered to be 4 for all purposes.

## Clarifications

* If an Ally's effect text does not read "you may" the action is required whenever the card is played. However, this usually does not prevent you from being able to play the Ally. For example, Proxima Midnight will defeat a character at her location when she is played, but if there are no characters to defeat at the location to which she is being played, you may still place her at that location.
* The Strength of an Ally is only altered after being Played, if the Ally is in your Hand, Discard Pile or Deck he is considered to have the printed Strength. For Example, if there is an ongoing effect that prevents Allies of a Strength of 4 or less from being Played and another ongoing effect that gives all Allies -1 Strength, and you are playing an Ally with a Strength of 5, you can play that Ally since his current Strength is 5 and he meets the Playing restriction, once Played, his Strength will be 4.

 **Unique Types**
Multiverse • Rival • Scheme • Upgrade • Variant
Mockingbird S.H.I.E.L.D.

**Mockingbird S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Mockingbird S.H.I.E.L.D.

### Text

When MOCKINGBIRD, S.H.I.E.L.D. is played, place a +1 Strength token on MOCKINGBIRD, S.H.I.E.L.D. for every other Hero in her location.

## Clarifications

* Mockingbird S.H.I.E.L.D.'s Strength in only increased by 1 for each Hero at her location **besides** herself.

## Identical Cards

There are no cards that are identical in function to Mockingbird S.H.I.E.L.D.
A Small Price to Pay

### Text

Gain 1 Power plus 1 additional Power for each other Villain who controls an Infinity Stone.

**A Small Price to Pay** is an Effect in Thanos' Villain deck.

## Strategy

It is most useful to play A Small Price to Pay before you intend to defeat an opposing character that has an Infinity Stone. This card generally becomes more useful as the game progresses. But don't wait to maximise it's profit, use it even for 1 Power.

## Identical cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Reconfigure
* Slander!
* No One Stops Doctor Octopus

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* **A Small Price to Pay** • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Reality Stone

**Reality Stone** is an Item and Specialty used by Thanos and other Villains.

### Ability

ACTIVATE: Perform a vanquish action. Your Allies are not discarded as a result of the vanquish action.

## Strategy

The best Stone for Thanos. You will have to perform a lot of Vanquishing, and conserving your Allies in the location of a Stone is crucial. Of course, you will need Death's Favor or at least Sanctuary II cleared.

Other Villains may also have great use of this Stone:

* Hela can defeat an impeding character at Odin's Vault, and keep her Allies for her winning condition.
* Ultron can save Sentries and still unlock some top actions.
* Taskmaster is obviously a great beneficiary of this Stone, as he wants to keep his strong Allies in play.
* Killmonger has other options to defeat, but can still profit of this, saving some power.
* Loki can save some useful Allies, or some power not having to play Frost Giants all over again.
* Madame Masque is obviously very interested in possesing this Stone. Allies in play is all she needs.
* M.O.D.O.K. needs some Allies and desperately needs another way to vanquish than his blockable action in A.I.M. Laboratory.
* Venom has other ways to keep his Allies in play, but one more is still good.
* Doctor Octopus needs a clear board for 2 of his Schemes and his Allies in play for another one. With his Items, this Stone can provide a Vanquish action in any location.
* Titania may use her Allies early in the game to defeat stronger Heroes and progress, later she needs their abilities, except for Volcana.
* Kang the Conqueror has less need of this Stone.

## Identical Tiles/Card

* Taste of Cosmic Power
* Just the Two of Us

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Carl Creel Absorbing Man

**Carl Creel Absorbing Man** is an Ally in Titania's Villain deck.

### Text

When CARL CREEL, ABSORBING MAN is played or relocated, adjust his Strength to be equal to the strongest other character, including Titania, at his new location. When used in a vanquish action at Titania's location, CARL CREEL, ABSORBING MAN is not discarded.

## Clarifications

* Carl Creel Absorbing Man's Strength will **only** be adjusted when he himself is played or relocated. It will **not** be adjusted when another character is played to, relocated to, or relocated from his location.
* If an Effect is used to reduce Carl Creel Absorbing Man's strength (such as Hard to Trust a Mask), Carl Creel Absorbing regains his regular Strength the next time he is played or relocated. However, if an ongoing Event (such as Infiltrated) or Hero (such as Moon Knight or Scott Lang) reduces his Strength, Carl Creel Absorbing Man will gain 1 less Strength than what he would normally gain.
* If Carl Creel Absorbing Man is ever played or relocated to a location with Black Swan and an Infinity Stone, if Black Swan is the character with the highest Strength at that location, Carl Creel Absorbing Man would gain Strength equal to Black Swan's Strength prior to Carl Creel Absorbing Man presence in her location. Black Swan would then gain Strength equal to Carl Creel Absorbing Man's current Strength.
Phil Coulson S.H.I.E.L.D.

**Phil Coulson S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Phil Coulson S.H.I.E.L.D.

### Text

When PHIL COULSON, S.H.I.E.L.D. is played, relocate any Hero with S.H.I.E.L.D. in their name in any Domain to his location.

## Clarifications

* The ability of this card is not optional. When played, you must relocate **one** Hero with S.H.I.E.L.D. in their name to Phil Coulson S.H.I.E.L.D.'s location.

## Identical Cards

The following cards are (almost) functionally the same:

* Maria Hill S.H.I.E.L.D.
A.I.M. Scientists

**A.I.M. Scientists** is an Ally in M.O.D.O.K.'s Villain deck.

## Clarifications

* A.I.M. Scientists **can** still be used in a vanquish action if M.O.D.O.K. has 1 Loyalty.

## Strategy

A.I.M. Scientists is one of your main ways to guarantee that you have enough Allies in your Domain to contribute to the effects of Hail M.O.D.O.K. and avoid penalties from cards such as A.I.M. Scientist Supreme. Besides that, it can helpful for being able to play M.O.D.O.K. Superior in order to keep your Domain free of Heroes.

## Identical cards

There are no cards that are identical in function to A.I.M. Scientists.
A.I.M. Scientist Supreme

**A.I.M. Scientist Supreme** is an Ally in M.O.D.O.K.'s Villain deck.

### Text

When A.I.M. SCIENTIST SUPREME is played, all other Allies with A.I.M. in their name in your Domain gain +1 Strength. At the start of your turn, if there are fewer than three A.I.M. Allies in play, lose 1 Loyalty.

## Clarifications

* A.I.M. Scientist Supreme does **not** get any additional Strength tokens when played, due to the use of the word "other."
* This card's secondary Ability will apply **before** M.O.D.O.K. moves to a new location at the start of his turn.

## Strategy

This card can be played during a couple different points in the game. Firstly, it can be played early on, so that her secondary Ability does not cause you to lose any Loyalty, as you may not have gained much Loyalty early on. Second, it can be played once you already have multiple Allies with "A.I.M." in their name, so that not only do they all get additional Strength, but her secondary Ability does not apply and she can still contribute to the effect of Hail M.O.D.O.K.

## Identical cards

There are no cards that are identical in function to A.I.M. Scientist Supreme.
Psionic Blast

**Psionic Blast** is an Effect in M.O.D.O.K.'s Villain deck.

### Text

Target any Hero in your Domain. Place a number of -1 Strength tokens equal to the Hero's Strength on that Hero.

## Strategy

This card is your only method for being able to utilize Captured. If you find yourself unable to play or use Allies to defeat any Heroes, then this card combined with Captured is a great alternative for clearing your Domain of Heroes.

## Identical cards

The following cards/tiles are (almost) functionally the same (ignoring number of copies):

* The Most Brilliant Jest
Drax the Destroyer

**Drax the Destroyer** is a Hero in Thanos' Fate deck.

### Text

At least two Allies must be used to defeat Drax the Destroyer with a vanquish action.

## Strategy

Keep in mind that you are playing Drax the Destroyer to cover top actions, as his ability is mostly nullified by the fact that you generally use two Allies at best to match his Strength in a Vanquish action.

## Identical Cards

The following cards are (almost) functionally the same:

* Iron Man Silver Centurion
* Jane Foster The Mighty Thor

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • **Drax the Destroyer** • Gamora • Nebula • Sacrifices Must Be Made
Baltag

**Baltag** is an Ally in Kang the Conqueror's Villain deck.

### Text

When one of your Allies would be removed from this location, you may remove another Ally from this location instead.

## Clarifications

* Baltag may be considered/chosen as one of the Allies that "would be removed."
* Baltag may be considered/chosen as the Ally that is "removed instead" of another Ally.
* Since Allies used in Vanquish actions are considered "defeated," Baltag's ability does not allow another Ally to be removed in their place.
Research Lab

**Research Lab** is the leftmost location in Ultron's Domain.

## Actions

Research Lab contains the following actions:

* Relocate | Gain 1 Power
* Fate | Play a Card

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Optimization

**Optimization** is an Upgrade and Specialty used by Ultron.

### Ability

UPGRADE: (The Transformation Specialty must be in play.) You must remove a Duplicate Sentry with two Impervious Alloys attached to it to reveal this tile.SPECIALTY: You may treat PLAY A CARD as RELOCATE.

## Clarifications

* Removing your Duplicate Sentry can be done at any point **during your turn**, and removing the Duplicate Sentry does **not** require any Power to be spent, and does **not** require the use of any actions. **You may only complete ONE Upgrade per turn.**
* This Specialty does **not** allow you to treat a Relocate action as a Play a Card action. This Specialty only allows you to essentially replace any Play a Card actions at your location with Relocate actions.

## Identical Tiles

There are no tiles that are identical in function to Optimization.

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Powerless

**Powerless** is an Effect in M.O.D.O.K.'s Fate deck.

### Text

Remove an Item from the Targeted Villain's Domain. If M.O.D.O.K. is the Targeted Villain, also set his Loyalty to 1.

## Clarifications

* If M.O.D.O.K. does not have an Item in his Domain, this card cannot be used against M.O.D.O.K., and therefore, this card cannot be used to set his Loyalty to 1.

## Identical Cards

The following cards are (almost) functionally the same:

* Traitor
Impervious Alloy

**Impervious Alloy** is an Item in Ultron's Villain deck.

### Text

When played, attach Impervious Alloy to an Ally you control. Impervious Alloy can only be removed if the attached Ally is defeated or removed.

## Clarifications

* This Item will stay attached permanently to the appropriate Ally. Any card text that refers to an Item being removed, discarded, or relocated **cannot** affect an Impervious Alloy that is attached to an Ally in any way.

## Strategy

Obviously, Impervious Alloy is used to complete the Optimization Upgrade, so you should consider either keeping one in your hand if you already have a Duplicate Sentry, but also consider discarding Impervious Alloy early on, so that you can retrieve the card later using the ability of the Transformation Upgrade. You can also attempt to wait until you have both Impervious Alloys in your hand at the same time, and then moving to Stark Industries Industrial Complex in order to play both copies, and complete the Optimization Upgrade on the same turn. It is also not bad attaching Impervious Alloy to Flying Sentry, given its ability to not be discarded after resolving Events thus creating a strong Ally that is useful purposely for Events.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Scepter of Asgard
* Tools of the Trade

 **Villain deck**
*4 Copies:* Duplicate Sentry • **Impervious Alloy**
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Lasher Symbiote

**Lasher Symbiote** is an Ally in Venom's Villain deck.

### Text

When LASHER, SYMBIOTE vanquishes a character, place a Symbiote token from LASHER, SYMBIOTE on any Hero.

## Clarifications

**Due to the clarification that an Ally can be prevented from being discarded after being used as part of a Vanquish action by returning one Symbiote token on that Ally to the pool:**

* If there is only one Symbiote token on Lasher Symbiote when he would be discarded as a result of being used as part of a Vanquish action, then you may choose to either:
	+ Discard Lasher Symbiote, and place the token that was on him onto any Hero in play.
	+ Prevent Lasher Symbiote from being discarded by returning the one token on him to the pool. No tokens are placed on a Hero in this case.
* If there is **more** **than** **one** Symbiote token on Lasher Symbiote when he would be discarded as a result of being used as part of a Vanquish action, then you may choose to either:
	+ Discard Lasher Symbiote, and place one of the tokens that was on him onto any Hero in play.
	+ Prevent Lasher Symbiote from being discarded by returning one of the tokens on him to the pool. Afterwards, one of the remaining tokens on Lasher Symbiote is placed on any Hero in play.
Mischief & Malice

**Mischief and Malice** is the first expansion (expandalone) for Marvel Villainous. It contains three Villains, and it was released in August 2021.

## List of Villains

* Loki
* Madame Masque
* M.O.D.O.K.

## Contents

* 3 Domains
* 3 Villain Movers
* 90 Villain Cards
* 48 Fate Cards
* 2 Tiles
* 51 Tokens
* 1 Slider Clip
* 3 Reference Cards
* 3 Villain Guides
* Instructions

## Common Fate Cards

Mischief and Malice has a unique set of common Fate cards to be used. These cards can be combined with other Fate cards from any other Marvel Villainous set. See the main page under "Common Fate Cards" for more information.

## Villain Allusion

Just like Loki's silhouette on the back of the Infinite Power instructions, Mischief and Malice has an allusion to the next Villain, which this time is Spider-Man's Doctor Octopus

## Versions

The first version was released on August 1st, 2021
Gjoll

**Gjoll** is the middle-right location in Hela's Domain.

## Actions

Gjoll contains the following actions:

* Fate | Gain 1 Power
* Activate | Play a Card

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Crossbones

**Crossbones** is an Ally in Taskmaster's Villain deck.

## Clarifications

* You must still use a Play a Card action in order to play Crossbones directly from your discard pile.

## Strategy

Crossbones is often best discarded whenever you don't feel as though you urgently need an Ally in your Domain, as it will free up space in your hand to be able to draw more useful cards, while still being able to play Crossbones from the discard pile whenever he may be needed. Be cautious of when you will need to shuffle your discard pile however, and consider playing Crossbones to your Domain before this happens. Crossbones is also a great option for defeating Heroes without needing to avoid discarding an Ally, since he can be played from the discard anyway.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Dísir

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
A.I.M. Revolt

**A.I.M. Revolt** is an Event in M.O.D.O.K.'s Fate deck.

## Clarifications

* M.O.D.O.K. cannot play any cards that require him to gain any amount of Loyalty, such as Hail M.O.D.O.K. However, you may still play Items or Allies that would normal gain you a Loyalty when played, such as Cosmic Cube.

## Identical Cards

There are no cards that are identical in function to A.I.M. Revolt.