Ship Unlock Event: Engi/Federation Fleet Discussion

This event occurs in:

* Federation Controlled Sector [!]

**Beacon Details**
 Distress Signal Detected?
 Inside Nebula?
 Hazard Detected?

**This event requires one of the following crew to be completed:**

* Harmony Engi
* Engi Defender
* Separatist Engi
* Turzil (Unique Crewmember)

## Engi/Federation Fleet Discussion

*You arrive near a small fleet of Federation and Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.*

1. Message them and ask if you can help.
	* *Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Multiverse vigilantes."*
		+ Event failed.
2. Ignore it and move on.
	* *You can't help but wonder what they were discussing as you prepare to jump.*
		+ Event failed.
3. (Engi Crew) Have your Engi crewmember contact them.
	* *Your crewmember syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."*
		+ Offer your help.
			- *"Secret prototype stolen by Mantis, initiating high profile trade with Rebels. Cargo ship location: unknown. Mantis Suzerain dispatched to Rebel base to deliver information on prototype whereabouts. Transmitting location of known data transfer location."*
				* Quest marker added to sector map.
				* Continue...
					+ *"However, Mantis ship potentially stopped by second base on travel. Would calculate probability of transfer occuring here but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"*
						- Quest marker added to sector map.
						- Agree. (Continue to either Elite Rebel Decoy Fight or Mantis Suzerain Fight)

## Elite Rebel Decoy Fight

The Elite Rebel Decoy* Elite Assault
* Elite Battleship
* Elite Bomber
* Elite Destroyer
* Elite Dropship
* Elite Fighter
* Elite Instigator
* Elite Marauder
* Elite Picket
* Elite Predator
* Elite Rigger
1/11
*You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one well armed Elite ship. Perhaps you could extract information from them.*

* Continue...
	+ *As soon as they see you, they power up their engines to jump away. Stop them!*
		- Fight Elite Rebel ship.

1. Elite Rebel ship surrenders.
	* *"Stop! Stop! Why is the Federation so damn ravenous! Don't you have better things to do than hunting down random Rebel ships when you have other battles to fight?"*
		+ Demand information on the stolen technology.
			- *"Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"*
				* Let them go.
					+ *"Hah! And don't think the fleet won't hear about this!" The Rebels jump away.*
						- Rebel fleet advance doubled for 1 jump.
				* Ignore him and attack.
					+ *"No, wait!" You cut the transmission and continue the assault.*
						- Fight resumes.
							* When Elite Rebel ship is destroyed.
								+ *You take what you can from the debris.*
									- You receive MEDIUM standard reward.
2. Elite Rebel ship crewkilled.
	* *A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.*
		+ You receive MEDIUM standard reward.
3. Elite Rebel ship escapes.
	* *With the ship gone you search through the abandoned base for any signs of their destination but find none.*
		+ Nothing else happens.

## Mantis Suzerain Fight

The Mantis Suzerain* Suzerain Assault
* Suzerain Bomber
* Suzerain Dropship
* Suzerain Fighter
* Suzerain Jailer
* Suzerain Predator
* Suzerain Rigger
1/7
*You arrive at one of the Rebel bases that the Engi told you about. It appears mostly abandoned, save for a Suzerain ship. This must be the one the Engi were searching for!*

* Continue...
	+ *As soon as they see you, they power up their engines to jump away. Stop them!*
		- Fight Mantis Suzerain ship.

1. Mantis Suzerain ship surrenders
	* *"Eek! Me not want to die here! Many apologizing Federation, now stop firing!"*
		+ Demand information on the stolen technology.
			- *"Oh yes yes, that why you here. Yes, MFK ship arrive, paying much well for data! We give them location of envoy, and taking pay! You understanding it's just job, yes? You surely run mercenary job time to time!"*
				* Let them go.
					+ *You prepare an FTL message containing the coordinates to send to the Engi and get ready to jump.*
						- Quest marker added to sector map. Continue to MFK Ace Ship Fight.
2. Mantis Suzerain ship crewkilled.
	* *Once their crew is dead you scan the ship for the stolen blueprints but find none. Instead, you find recordings of a conversation with an MFK Ace... the Mantis must have already transfered off the data. You strip the ship and prepare to pursue.*
		+ Quest marker added to sector map.
		+ You receive MEDIUM standard reward. Continue to MFK Ace Ship Fight.
3. Mantis Suzerain ship escapes.
	* *With the ship gone, you search through the abandoned base for any signs of their destination but find none.*
		+ Event failed.

## MFK Ace Ship Fight

The MFK Ace* MFK Assault Ace
* MFK Battleship Ace
* MFK Bomber Ace
* MFK Destroyer Ace
* MFK Dropship Ace
* MFK Fighter Ace
* MFK Instigator Ace
* MFK Marauder Ace
* MFK Picket Ace
* MFK Predator Ace
* MFK Rigger Ace
1/11
*You have finally caught up with the MFK Ace ship. A hangar-sized Mantis cargo ship has stopped nearby, guarded by a mix of Mantis and Rebels. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You get involved and attack one of the nearby Rebels head-on.*

1. Destroy/Crewkill MFK Ace ship.
	* *You strip what you can and contact the Engi ships.*
		+ You receive MEDIUM standard reward. Continue...
			- *The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced Stealth Cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."*
				* Ask about the Mantis ships.
					+ *"Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"*
						- Transmit coordinates of Federation command.
							* *"Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver an advanced augmentation for installation but you're more pleased to hear that the Federation will have an improved arsenal.*
								+ Event completed. You unlock the Stealth Cruiser; you receive a HIGH standard reward, Titanium System Casing augment and 20 hull repair.