recursal/Fanatic-Fandom huggingface dataset:
Hunter

Hunters are hostile melee mobs that spawn naturally in the Overworld dimension

## Spawning

Hunters spawn naturally in the Overworld dimension.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Hunters are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

Below is the table for the type of loot this mob will drop.
Gloom

Glooms are hostile melee mobs that spawn naturally in the Overworld dimension

## Spawning

Glooms spawn naturally in the Overworld dimension.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

They can spawn in any biome.

## Behavior

Glooms are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

Below is the table for the type of loot this mob will drop.
Dimension Teleportation

In order to travel to different dimensions, the player will have to build a portal structure. Each different dimension requires the portal frame to be made out of a specific block.

## Creating the portal frame

To access the dimensions in the mod, the player has to create a portal (pictured right).

To make the portal, the player will first need to make the portal frame. The frame requires that the player collect materials corresponding to the dimension they want to travel to.

For example, the player will need **\*** 14 lucent rock to get to the depths dimension or **\*** 14 brine rock to get to the morphic dimension.

The player must build the frame to be 5 blocks long and 6 blocks tall. The corners are optional (see diagram below).

## Realmstones

Realmstones are used to activate the portal. To activate the portal with a realmstone, the player has to right-click the realmstone on the center block at the bottom of the portal structure.

## Obtaining realmstones

Realmstones are obtained by killing the boss in the prerequisite dimension. For the Depths Realmstone for example, the player needs to kill the Leshen found in the Overworld.
Bagel stand universe Wiki

**Welcome to the Bagel stand universe Wiki!**
A wiki about the bagel stand universe

We're a collaborative community website about Bagel stand universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

ria

bert

part 1 (invade brush)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dodo platinum

A Wise sta- well not a wise stand but it holds Beautiful club this club if u bonk a being with it they get to have a big dissy effect it does not last long but it will stun them and they cant pull out there stand making it easy for you to strike down your foe. dodo platinum has a jump move and what it does is throw a abnormally large berry on the floor then the user jumps on top of the berry them BOOOOMMM!!!!!!!! launched in the air
The Lilac Family

Margret Lilac

Benjamin Lilac

Catherine Lilac

A Whole entire family was murdered, all in different ways. First Benjamin the father. Second Margret the Mother. Third Catherine the oldest child. Then the twins Andrew and Christopher. Cops never found the murderer and its still a mystery today. After the gruesome attack the parents and their children all became what we humans call,"Ghosts." Each with different abilities and their own room they would roam in.The Lilac house has failed to be sold or upgraded because of this Family. Maybe, Just Maybe, YOU could find out a way to befriend these Spirits? Care to try?
Sliver star

Sliver Star is a extremely physical stand. It's user is Jontera.

# **Abilities**

* Sliver Star can punch about 10 times per second in it's basic form.
* It can also control small beams of light
* It can shoot little lightning bolts.

# **Forms**

Sliver Star has a few forms

There is Pumpkin Sliver Star

Sliver Star Platinum

Sliver Star Gold

Sliver Star Geon

Neon Sliver Star
Andrew and Christopher Lilac

Andrew and Christopher are the youngest children. As Twins they love dressing almost the same. They were staying up pate and playing together with their toys when the man came in after killing their sister. Andrew was tied to the floor and drowned in a bucket of water. Christopher was strangled after watching his older twin die. They both haunt the bedroom and pay with their toys forever. They kill you if you go into the room, but if you start playing they will be nice to you.
Mega Mushroom

The Mega Mushroom from New Super Mario Bros. 2

## Games

### *New Super Mario Bros. (DS, 2006)*

The Mega Mushroom first appears in World 1-1. It is in a Question Block before the mid-point. Once obtaining the Mega Mushroom, you can crush everything in your path except the ground.

### *New Super Mario Bros. 2 (3DS, 2012)*

The Mega Mushroom is first in World 1-2. To get it, you'll need to be Fire Mario in order to get the Mega Mushroom to come out. Just spam A to shoot fire into the pipe till a Mega Mushroom comes out.

### *Super Mario 3D World (Wii U, 2013)*

The first Mega Mushroom will be in World 1-1: Super Bell Hill. When you get to the second part of Super Bell Hill, it'll be best to be Cat Mario to climb up the wall where you see two rabbits. The Mega Rabbit will have the Mega Mushroom.

### *Mario & Luigi: Paper Jam (3DS, 2016)*

In Mario & Luigi: Paper Jam, you can earn the Mega Mushroom and only Luigi can use it. When Luigi uses the Mega Mushroom to become Mega Luigi, Mario will then jump on Luigi's hammer and and Luigi will start moving. Once the timing gets right, make Mario jump off to stomp the enemies.

### *Mario Kart Tour (iOS/Android, 2019)*

The Mega Mushroom is a power-up in Mario Kart Tour that makes your character big. You can also use Mega Mushroom during a frenzy. When big, it'll be your opportunity to crush your opponents.

### *Super Mario 3D World + Bowser's Fury (Nintendo Switch, 2021)*

The Mega Mushroom is in Super Mario 3D World and in Bowser's Fury. The Mega Mushroom is very rare to find in Bowser's Fury though.

## User(s)

* Mario
* Mario (Musician)

* Luigi

* Toadette
* Peachette

* Toad

* Green Koopa Troopa

* Peach
* Peach (Kimono)

* Rosalina

* Donkey Kong

* Diddy Kong

* Daisy

* Baby Mario

* Baby Daisy

* Bowser

* Dry Bowser

* Dry Bones

* Yoshi

* Pauline

* Metal Mario

* Shy Guy

* Baby Peach
* Blue Toad
* Baby Rosalina
* Larry Koopa
* Roy Koopa
* Lemmy Koopa
* Wendy O. Koopa
* Iggy Koopa
* Ludwig Von Koopa
* Morton Koopa Jr.
* Wario
* Bowser Jr.
* Lakitu
* Mario (Hakama)
* King Bob-omb
* Gold King Bob-omb
* Gold King Boo

## Transformation Name(s)

* Mega Mario
* Mega Mario (Musician)
* Mega Luigi
* Mega Toadette
* Mega Peachette
* Mega Toad
* Mega Green Koopa Troopa
* Mega Peach
* Mega Peach (Kimono)
* Mega Rosalina
* Mega Donkey Kong
* Mega Diddy Kong
* Mega Daisy
* Mega Baby Mario
* Mega Baby Diasy
* Mega Bowser
* Mega Dry Bowser
* Mega Dry Bones
* Mega Yoshi
* Mega Pauline
* Mega Metal Mario
* Mega Shy Guy
* Mega Baby Peach
* Mega Blue Toad
* Mega Baby Rosalina
* Mega Larry Koopa
* Mega Lemmy Koopa
* Mega Wendy O. Koopa
* Mega Wario
* Mega Mario (Hakama)
* Mega Roy Koopa
* Mega Morton Koopa Jr.
* Mega Ludwig Von Koopa
* Mega Iggy Koopa
* Mega Bowser Jr.
* Mega Lakitu
* Mega King Bob-omb
* Mega Gold King Bob-omb
* Mega Gold King Boo
Blue Lava Bubble

Blue Lava Bubble from Super Mario 3D World

Blue Lava Bubbles are just like Lava Bubbles, but blue.

## Super Mario Galaxy & Super Mario 3D All-Stars

In these two games, they are first found in Melty Molten Galaxy. But only for Super Mario Galaxy.

## Super Princess Peach

In Super Princess Peach, Blue Lava Bubbles will appear in Bowser's Villa.

## Super Mario Galaxy 2

In Super Mario Galaxy 2, they first appear in Boss Blitz Galaxy and are commonly found around King Kaliente, which is a boss in Good Egg Galaxy.

## Super Mario 3D World & Super Mario 3D World + Bowser's Fury

In these two games, Blue Lava Bubble will first appear in World Castle-4: Boiling Blue Bully Belt.

## Game Appearances

* Super Mario Galaxy (2007)
* Super Princess Peach (2005)
* Super Mario Galaxy 2 (2010)
* Super Mario 3D World (2013)
* Super Mario 3D All-Stars (2020)
* Super Mario 3D World + Bowser's Fury (2021)

## Relatives

### Related To

* Lava Bubble
* Poison Bubble
* Winged Lava Bubble
* Mega Lava Bubble
* Mega Winged Lava Bubble

### Leader(s)

* Bowser
* King Kaliente

## Locations

### Super Mario 3D All-Stars

* Melty Molten Galaxy (Super Mario Galaxy)
The BOIZ

The BOIZ are a branch of the mafia and they are a group of main characters. The BOIZ also have their own part about going to raid countries for land and power.

# **Members**

* BEEP
* nionava
* Kista
* Maracine
* Jookie

There are more members of The BOIZ but they are more like side characters and are not that important.
Neon Sliver Star

Neon Sliver Star is a upgraded version of Sliver Star.

Neon Sliver Star is the most elemental upgrade of Sliver star

On the downside it is the slowest version of Sliver star

It is the brightest version of Silver Star

# **Abilities**

* Neon Sliver Star can punch at a rate of 4 punches per second.
* Just like many Neon upgrade of stands Neon Sliver Star can explode into neon blades.
* It can create massive lightning bolts that explode on impact.
Benjamin Lilac

Benjamin Lilac is The Father of this family. He was an Amazing Father Really. But Things went down hill. His Mother died and he started to abuse his family, physically. The Mother was scared to leave so she let him take out his anger on her and not the three kids. One day When Benjamin worked in the barn late at night he felt a small pinch feeling in his shoulder. He was injected with a toxic liquid. He sat on the floor in pure panic as he slowly foamed from the mouth. He died in the dark. Cold and alone.
World 1 (New Super Mario Bros. Wii)

## Levels

* World 1-1
* World 1-2
* World 1-3
* World 1-Tower
* World 1-4
* World 1-5
* World 1-6
* World 1-Castle
* World 1-Warp Cannon

### How many Toad Houses are there in World 1?

There are two Toad Houses counting the one with the Super Star. In World 1, you can also go to Peach's Castle also known as World 1-Peach's Castle. Peach's Castle will hold hints for you to help you along your way of your journey.
Dual Tonfas Ninja

"Ninja armed with a Dual Tonfa. Cannot be harmed in front. "

Dual Tonfa Ninja in an uncommon enemy variant in the Jade Staff faction. The appear similarly to the Mystical Ninja, though they wield Dual Tonfa instead of using magic. Similary to the Riot Shield Prisoner, they are immune to taking Damage from the front. However, they deal much more damage and strike the player twice.

## Actions

### Combo Strike

Short range attack that deals decent Damage twice.
Security

"Bar security with a mean push."

Security is a basic enemy variant of the Death's Head Biker Gang faction. They are the first enemies to perform Auto-Attacks.

Although Push does low damage, it can cause a lot of damage to the player if they are caught between Security and a wall, as they will take bonus collision damage.

## Actions

### Push

Pushes any target 1 tile. Deals low damage.
Gangster Foot Soldier

"A slippery gangster."

Gangster Foot Soldier is an uncommon enemy variant of the i Completi faction. They are suave and slippery gangsters who Dodge one attack per turn. Aside from that, they have nothing special going for them and generally aren't a threat, though they can be frustrating to kill if the player doesn't have many Attack cards.
Pump Up

Pump Up

Pump Up is a buff card in Fights in Tight Spaces. This card is obtainable from card drops and gyms.

## Description

All attacks deal +3 damage until beginning of next turn.

Once upgraded the bonus is increased to +5 damage.

## Tips

As of current build, the upgraded version of this card only removes 3 bonus damage, leaving the agent with a permanent +2 damage bonus for the rest of the fight.
Mystical Ninja

"A ninja with seemingly magical powers."

Mystical Ninja is a basic enemy variant of the Jade Staff faction. They are ninjas who practice ninjutsu, which they use to attack the player with "mystical" attacks. Their Mystic Strike deals decent Damage and Pushes the player, as well having 2 range. They can be considered weaker versions of the Shotgun Prisoner, as they lack armour and move more aggressively towards the player to compensate for their shorter range.

Their attacks will do the same amount of damage as the normal Ninja, although they can do extra damage by shoving the players into walls (or worse, into the void).

## Actions

### Mystic Strike

Deals decent Damage and Pushes up to 2 tiles away.
Leshen

Leshen is the only boss in the Overworld dimension

## Spawning

Leshens spawn by killing Deer in the Overworld dimension.

Upon killing a deer, there is a 20% chance that a Leshen will spawn

## Behavior

Leshens are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

Below is the table for the type of loot this mob will drop.

 Nothing
 Leshen Skull | 1
 Depths Realmstone | 1
Resilience

Resilience is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Add 3 block per turn.

3 block is gained at the start of your turn. This enhancement is directly comparable to Peripheral Vision, which gains 1 block per enemy at the start of your turn.
Rising Upper

Rising Upper

Rising Upper is an Attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Deal 10 damage to enemy. The next card played this turn costs 0 Momentum.

When upgraded, the damage is increased to 14 damage.

## Tips

Try to save Rising Upper exclusively for when you need to play expensive 2+ momentum cards (e.g. Rising Strength, Spartan Kick). In most other cases the initial momentum invested will not be worth it as the damage is nothing special.
Shotgun Prisoner

"Prisoners have stolen Prison equipment, including riot shotguns."

Shotgun Prisoner is an uncommon enemy variant of The Insiders. They are prisoners who have raided the prison's weapon room, and now are clad in riot gear. They attempt to shoot the player with their riot shotgun, which deals decent damage and pushes the target back a tile.

## Actions

### Shotgun

Ranged attack that deals decent Damage and Pushes.
One-Inch Punch

One-Inch Punch

One-Inch Punch is an Attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Deal 25 damage and 1 Push to target. Remove from deck for this battle.

When upgraded, the damage is increased to 35 damage.

One-Inch Punch **must** be the first card played when drawn. Playing any other card will cause One-Inch Punch to be discarded.

### Upgraded Effect

Discard if not played as the first card in a turn.Remove on play
Bone Creature

Bone Creatures are hostile melee mobs that spawn naturally in the Depths dimension

## Spawning

Bone Creatures spawn naturally in the Depths dimension.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

They can spawn in any Depths biome.

## Behavior

Striders are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Special Abilities

When an entity is 2 blocks above a Strider, it will scream to deal damage.

## Drops

Below is the table for the type of loot this mob will drop.
Ninja Master

"This ninja master can teleport to any position during a fight."

Ninja Master is a Lieutenant of the Jade Staff faction. She is a nimble kunoichi who teleports around the fighting space, throwing daggers at the player. Additionally, if left alive for too long, she will summon a Ninja Clone who functions exactly like the herself but has lower health.

Ninja Master can be annoying to deal with, as she stays away from the player to pelt them with knives. Additionally, as she can teleport anywhere on the field, she will often teleport to places that are difficult for the player to chase her to. Ninja Master won't teleport on the turn she plans to summon a Ninja Clone, which gives the player an opportunity to close the distance and kill/stun her before it happens.
Special Serum

Special Serum is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Remove combo cap. Lose all combo if you play no attacks in a turn.

Of course, this makes subsequent max combo rewards useless (unless you want to remove this enhancement at some point). This is similar to Combo Captain with more risk and more reward.
Infantryman

"Aggressive, nimble, and deadly from afar."

Infantryman is a basic enemy variant of Agent XI's Militia. They are elite goons clad in armor and armed with a handgun. They can deal large amounts of damage with their handgun, but more importantly, they can move 1 space whenever the player uses a movement card.

Unlike other units who advance towards the player, they will instead back away from the player if they attempt to approach them. This can make them extremely difficult to approach, and if the player doesn't have Attack cards to close the distance, it might be best to ignore them and to focus on Agent XI.

## Actions

### Shoot

Ranged attack that deals a large amount of damage.

### Block

Gains a decent amount of Block at the start of each turn.

## Passives

### Chase (1)

Will advance 1 space when the player uses a movement card.
Sword Ninja

"A Ninja armed with a deadly blade."

Sword Ninja is a basic enemy variant of the Jade Staff faction. They are similar to the Shotgun Biker in how they strike the spaces adjacent to their target. Although their attacks don't push the target, they do cause Bleeding if unblocked. Additionally, the Sword Ninja can counter the player with a weaker attack that also causes Bleeding.

## Actions

### Swipe

Deals Damage and Bleeding in a line of 3 tiles in front of them.

### Counter

Counters incoming attacks within 1 tile range.
Twitchy

Twitchy is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Combo never drops below 1.

Combo starts at 1 every fight, and any time combo would go to 0, it goes to (or stays at) 1 instead. This makes it easier to play cards that require combo, makes combo-synergy cards more effective, and reduces the penalty of playing combo-ending cards.
Ninja Enforcer

"A heavy ninja who absorbs attacks. Takes no damage from other enemies."

Ninja Enforcer is a Lieutenant of the Jade Staff faction. He is a large martial artist who gains power anytime he is attacked, be it by the player or his allies. Every 4 turns, he will decrease the player's attack for the rest of the fight. Additionally, he takes no Damage from his allies, meaning he will only gain Damage Modifiers from them. To top it off, he is Heavy and cannot be Downed.

Ninja enforcer can deal devastating damage to the player if he can catch them, as his already impressive Damage potential can skyrocket if he is struck by his teammates or the player multiple times. However, his attack only has 1 range, and he does not turn to the player. This makes it fairly easy to avoid his attacks and dispose of him.

## Actions

### Weaken

Every 4 turns, gives the player a -2 Damage modifier.

## Passives

### Absorbs Attacks

Gains a +2 Damage Modifier for every hit received.
Push

"Go away!"

Push is a reposition card in Fights in Tight Spaces. This card is available on every starter deck **except** the Aggressive deck.

## Description

Push enemy 1 tile.

Once upgraded this card will also deal 6 damage.

## Tips

Though it does no damage before upgrades, Push counts as an attack and will increase combo level by 1.

However this means it will trigger effects such as Ninja Boss spiked armor, even without dealing damage.

Aside from upgrading, you can also deal damage with Push by adding Damage Modifier (e.g. Pump Up).
Borax Rock

**Borax Rock** is used to make a portal to the aegis dimension.

## Obtaining

Borax Rock is obtained by killing monsters in the Morphic. Borax Rock can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

## Usage

### Creating and activating a portal

*See also: Dimension Teleportation*

The player will need **\*** 14 **borax rock** to get to the aegis dimension. The player must build the frame to be 5 blocks long and 6 blocks tall. The corners are optional (see diagram below).
Rifleman

"Well armed and eager to pull the trigger."

Rifleman is a lieutenant of the i Completi faction. He is a well groomed gunsman fitted with a bullet proof vest and an automatic rifle. He's capable of dealing massive amounts of Damage to players that find themselves in his line of fire, being capable of doing 3 Auto-Attacks every turn. This combined with his ability to face the player gives him massive control over the fighting space.

Because of his Kevlar Suit, Rifleman gains 20 Block at the start of the fight. He also retains this block throughout turns. Since he doesn't gain anymore Block throughout the fight, this really just provides him some extra health while also protecting him from Bleed and Stun attacks.

## Actions

### Kevlar Suit

Gain 20 Block at the start of the fight, and retains it between turns.
Lean Decker

Lean Decker is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain £20 when skipping a card.

Skipping a card gives you £20. This also applies to enhancements; skipping an enhancement at the end of a mission will also grant £20. This stacks with Toned Physique (i.e. if you have both, skipping a card or enhancement will restore 5 health and grant £20).
Change of Heart

Change of Heart

Change of Heart is a Draw / Special card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Discard 1 card at random and draw another.

When upgraded, draw two cards instead.

* Despite the text saying "drawing random cards", this still draws cards from your draw pile (much like Ponder or Foresight).

## Tips

You may still play Change of Heart as normal if it is the last card in your hand.
Soulless

Soulless are hostile melee mobs that spawn naturally in the Overworld dimension

## Spawning

Soulless spawn naturally in the Overworld dimension.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

They can spawn in any biome.

## Behavior

Soulless are flying melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Energy Booster

Energy Booster is a Buff / Special card in Fights in Tight Spaces. Energy Booster is obtainable through card drops, gyms, or from random events.

## Description

Boost maximum Momentum by 2 for the duration of the fight.

Remove on play for the duration of fight.

## Energy Booster +

### Upgraded Effect

Boost maximum Momentum by 3 for the duration of the fight.Remove on play.
Iron Body

Retain Block for a turn.

Iron Body is a Defensive card in Fights in Tight Spaces. Iron Body is obtainable through card drops, gyms, or from random events(?).

## Description

Add 22 Block and deal 2 damage to self.

Retain Block for a turn.

Upgrading this card raises the amount of Block gained to 40 and the Damage inflicted to self to 4.

## Iron Body +

### Upgraded Effect

Add 40 BlockDeal 4 Damage to self.

Retain Block for a turn.
Card Shredder

Card Shredder is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Reduce the cost of card removal by £20.

This change directly modifies the base cost of removing a card at the gym (reducing it from £60 to £40). If multiple cards are removed, the cost is multiplied after the £20 cost reduction (e.g. removing more cards will cost £80, £120, etc.)
Stagger

Stagger

Stagger is a reposition / attack card from the game Fights in Tight Spaces. It is obtainable via card drops and the gym.

## Description

Requires 4 Combo to play.

Deal 6 damage and applies Push to a target up to 2 tiles range.

Once upgraded this card will require 3 Combo to play.

## Tips

* Stagger counts as an attack and will increase combo level by 1.
	+ However, this means it will trigger effects such as Steel Self and Ninja Boss spiked armour.
540 Kick

540 Kick

540 is an attack card in Fights in Tight Spaces. 540 Kick is obtainable through card drops, gyms, or available in the Aggressive deck.

## Description

Deal 8 damage plus 2 damage per combo level to each of the three tiles in front of you. **End combo.**

Once upgraded the 540 Kick will deal 12 damage plus 2 damage per combo level.

### Upgraded Damage

12 (Melee 3-square sweep)+2 damage per combo level
Gangster

"A henchman of the i Completi gang."

Gangster is a basic enemy variant of the i Completi faction. They are the basic faction goons, with the specialty of countering player attacks. This can make them a pain to deal with if the player doesn't have cards that can handle counter attacks.

## Actions

### Strike

Close-range strike that deals decent damage.

### Counter

Counters incoming attacks within 1 tile range.
Enhancements

Enhancements are external buffs in Fights in Tight Spaces. You gain enhancements from Starter Decks or Draft Deck mode, defeating bosses of each chapter (except final mission), and from events.

## List of Enhancements

* Apprenticeship
* Bonus Combo
* Bonus Move
* Bounty Hunter
* Card Shredder
* Card Sharp
* Combo Captain
* Deadly Deal
* Deep Pockets
* Distraction
* Emergency Move
* Enhanced Facilities
* Fast Heal
* Fast Learner
* First Turn Redraw
* Impenetrable
* Increasing Strength
* Lean Decker
* Momentum Boost
* Momentum Mastery
* Peripheral Vision
* Resilience
* Special Serum
* Steel Body
* Strength
* Tactician
* Toned Physique
* Twitchy
* Versatility
Starter Decks

Starter decks are a set of cards you gain at the beginning of your game in Fights in Tight Spaces. Each deck has their own unique enhancement. Once you accumulate enough points you will unlock a certain deck. There are currently 4 decks you can unlock in the game.

* Balanced
* Counter Striker
* Aggressive
* Slasher
* Throw
* Trickster
Weakening Strike

Weakening Strike

Weakening Strike is an attack card in Fights in Tight Spaces. This card is obtainable through card drops or gyms.

## Description

Deal 8 damage at melee range and apply -2 damage debuff to target.

Once upgraded the card deals 12 damage and applies -4 damage debuff.

## Tips

Unlike Nerve Strike, Weakening Strike will still trigger auto-attack effects.

The damage reduction occurs instantly as part of the attack, so any enemy responses (counterattacks, auto-attacks, the Ninja Boss's thorny armor) will have the damage debuff applied before they occur in response to this attack.
Ghoul Boss

Ghoul Boss are hostile melee mobs that spawn naturally in the Overworld dimension

## Spawning

Ghoul Bosses spawn naturally in the Overworld dimension.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

They will always spawn in the Swamp biome.

## Behavior

Ghoul Bosses are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

Below is the table for the type of loot this mob will drop.

 Nothing
 Ankle Breaker | 1
Soul Shade

Soul Shades are hostile melee mobs that spawn naturally in the Overworld dimension

## Spawning

Soul Shades spawn naturally in the Overworld dimension.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Soul Shades are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Special Abilities

When a Soul Shade successfully attacks an entity, it will apply Burning for 4 seconds.

## Drops

Below is the table for the type of loot this mob will drop.

 Nothing
 Shadow Essence | 1
Throat Punch

Throat Punch

Throat Punch is an attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Deal 4 damage. If any damage is unblocked, apply Stunned for 1 turn. Target will turn to face player.

When upgraded, the damage is increased to 10.

## Tips

As the damage is very low even after upgrading, it's best to target unarmored enemies or to buff the damage using Steel Self to use the stun reliably.
I Completi Boss

"The charismatic leader of the i Completi gang. Cannot be pushed."

i Completi Boss is the boss of the i Completi faction. He is a bombastic godfather who dominates the fighting space with his massive health pool, impressive Damage, and Push immunity. Additionally, he will advance up to 2 tiles when the player moves, which can sometimes prevent the player from avoiding his attacks.

i Completi Boss always spawns alongisde 2 extremely high damage Assassins, and Gangster Gunmen spawn periodically throughout the fight. Because of i Completi Boss' Push Immunity, he cannot be shoved into the void, and it can be difficult for the player to position him in the way of ally attacks. However, should the player goad him into the way of an Assassin's attack, he will take massive damage.

## Actions

### Boss Strike

Strikes out hard, dealing 20 Damage up to 2 tiles. Maintains distance.

## Passives

### Chase (2)

Will advance 2 spaces when the player uses a movement card.
Spartan Kick

"SPARTAAAAAAA!"

Spartan Kick is an attack card in Fights in Tight Spaces. It is obtainable via card drops and gyms.

## Description

Deal 24 damage and 1 Push

Once upgraded Spartan Kick will deal 40 damage and 1 Push.

## Trivia

* This card is a reference to the famous Zack Snyder movie 300. It was used when King Leonidas kicked a Persian diplomat into a pit.
Versatility

Versatility is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Open up an additional two enhancement slots.

Versatility takes one enhancement slot, so taking it nets you one more available slot than not taking it. If you only get enhancements from boss fights and do not get this enhancement, then you will end up with 5 enhancements by the end of the game and have to throw one away. Versatility does nothing by itself, so taking it is equivalent to throwing an enhancement away unless you can get a sixth enhancement from an event.

If you take versatility as your fifth enhancement, the game will not prompt you to remove one.
Back Slam

Back Slam

Back Slam is an attack card in Fights in Tight spaces. Back Slam is obtainable through card drops, gyms, or available from the Trickster deck.

## Description

Move past an enemy and deal 10 damage and 1 push.

Once upgraded this card will deal 15 damage.

## Trivia

* Back Slam used to be able to be used as a movement card that can move up to 2 tiles.
Jade Staff Boss

"Heavily armoured and deadly Jade Staff boss."

Jade Staff Boss is a boss of the Jade Staff faction. He is a skilled ninja covered in heavy, spiked armour. Notably, he is the only boss in the game that will not turn to face the player. He makes up for this in, despite having the least health out of every other boss, gaining massive amounts of Block every turn. Additionally, striking him will deal decent Damage to the attacker, which can be problematic for players who don't have hard hitting attacks. If any amount of Damage is dealt to Jade Staff Boss, the attacker will take Damage from his Spiked Armour, even if it breaks the Block.

Jade Staff Boss always summons alongside 2 Ninjas and a Mystical Ninja. Throughout the fight, Armored Ninjas and Armored Swordsmen will periodically be summoned.

## Actions

### Spiked Armour

Gains 16 Block at the start of each turn.

## Passives

### Spiked Armour

Deals 6 Damage to an attacker for every incoming attack when possessing Block.

* Spike damage can be blocked, but it cannot be dodged.
* "Incoming attacks" generally means "melee attacks", regardless of whether they advance towards the boss or maintain distance.
	+ Attacks that bypass armor (e.g. Puncture, Pressure Point) will still activate spike damage if the boss has any block remaining.
	+ Pocket Sand activates spike damage despite seeming to be a thrown projectile.
	+ Stagger or the Mystical Ninja 's similar attack will activate spike damage even if played at 2 range and not seeming to make physical contact.
	+ TODO: Check if Shatter activates spike damage; it seems likely but it would be good to confirm.
* Counter-attacks also activate spike damage, despite not being "incoming" attacks.
* Beware: Attacks that hit multiple times, like Three Punch Combo or Double Jump Kick can activate spike damage with each individual hit! Avoid this by depleting all remaining block with the first hit if possible, which will make the remaining hits safe in the same attack.
* Ranged projectile attacks (e.g. Stun Dart , Throwing Knife , enemy gunshots) do not activate the spike damage.
* Non-attacking actions that may appear to touch the boss (Swap, Shift, Grapple) do not activate the spike damage.
* If the boss's damage modifier is increased or reduced, the spike damage will increase or decrease accordingly. This means that if the boss gets to -6 damage modifier or lower, spike damage can no longer hurt anyone. The enhancement Distraction can also decrease spike damage towards the player.
* Any attack that kills the boss never activates spike damage, even if the boss had Block. This includes kicking the boss into the void.
Counter Grapple

Counter Grapple is a defensive card in Fights in Tight Spaces. Counter Grapple is obtainable through card drops, gyms, or from random events(?).

## Description

Add 8 Block

Move Incoming attacker to the opposite side, if the tile is empty.

Upgrading this card raises the Block added to 15 and lowers the Momentum cost to 0.

## Counter Grapple +

### Upgraded Effect

Add 15 BlockMove incoming attacker to the opposite side, if the tile is empty.
Bonus Move

Bonus Move is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain a bonus move card each turn.

The bonus move card is called Free Movement, and it is added to your hand after you draw the number of cards you're supposed to at the beginning of your turn. Free Movement costs 0, moves you up to 2 tiles, removes itself when played, and removes itself if you play any other card (or pass the turn without playing any cards).
Card Sharp

Card Sharp is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Choose from one extra card reward at the end of each fight.

The extra card reward applies to the cards you gain during the draft (if you took card sharp at the beginning of the draft), and it currently also applies to the enhancement you gain at the end of each mission, giving you an extra enhancement to choose from.
Prison Enforcer

"One of the Insiders' top lieutenants. Pushes you at every opportunity."

Prison Enforcer is a lieutenant of The Insiders faction. He is an overweight boxer who knows how to throw his weight around, shoving the player with attacks and counter attacks. He's especially lethal on levels with large amounts of places to be pushed into the void.

## Actions

### Counter

Counters attacks within 1 tile, dealing 8 Damage and 1 Push.
Big Overhand

Big Overhand

Big Overhand is an attack card in Fights in Tight Spaces. It is available through card drops and gyms.

## Description

Deal 32 damage to a target at range 2. Maintain range.

When upgraded, combo requirement is reduced to 6 and damage is increased to 50 damage.

## Tips

The animation is almost identical to that of the iCompleti Boss ranged attack.

As of current build, the sound effect for Big Overhand hits is not working (rather anticlimactically).
Apprenticeship

Apprenticeship is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Reward cards are automatically upgraded (if an upgrade is available).

If gained at the beginning of the game, this enhancement does not upgrade the 12 cards you are drafting. The upgraded versions of the cards will be shown when picking from card rewards.
Combo Finisher

Combo Finisher

Combo Finisher is an attack card in Fights in Tight Spaces. It is obtainable from card drops and gyms, and is a starter in Balanced deck.

## Description

Requires 3 combo to play.

Deal 8 damage + 2 damage per combo level to an enemy up to 2 tiles away. Advance if used at range 2. End Combo.

When upgraded, deals 18 base damage instead.
Hatchet Man

"Aggressive Gangster. Comes at ya!"

Hatchet Man is an uncommon enemy variant of the i Completi faction. They are dapper gentlemen who chase the player in attempts to chop them with their trusty hatchet, which causes Bleeding if unblocked. While they don't do as much damage as their allies, they can put the player in unfavorable situations by chasing them into corners.

## Actions

### Hatchet Strike

Deals decent damage and applies 2 Bleed if the target has no block. Range 2 tiles, maintains distance.

## Passives

### Chase (2)

Will advance 2 spaces when the player uses a movement card.
Bonus Combo

Bonus Combo is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain 6 combo every 5th turn.

The first combo gain is at the start of your turn 4, then subsequent ones are 5 turns later.
Chonk

"Heavy and enraged, attacks with a wide swing."

Chonk is a lieutenant of the Death's Head Biker Gang faction. He is a massive brute who attacks in an arc around him, hitting 5 spaces at once. Additionally, he gives all of his allies block at the start of their turn. This, compared with his large health pool, can make eliminating him and his allies take a while.

The large amount of Damage he could deal to his allies is mitigated by the armor he provides them every turn. Regardless, it's still effective to make him deal large chunks of Damage to allies around him, then focus onto him when he's alone.

## Actions

### Boost Block

Gives allies 4 Block at the start of each turn.
Combo Boost

Combo Boost

Combo Boost is a buff / special card in Fights in Tight Spaces. This card is obtainable from card drops or from the gym.

## Description

Multiply your current Combo level by 2, and remove this card from your deck until the end of this fight.

When upgraded the Combo level is multiplied by 3.

## Tips

Combo Boost cannot increase your Combo level past your maximum, unless played while Overdrive is in effect.

If your combo is relatively high and you need to use long moves before continuing your attack, play this card before moving to minimize Combo level loss.
Shimmy

### Effect

DodgeMove 1 tile in any direction. Add 1 Dodge. Force enemies who were targeting the player to attack immediately.

Shimmy is a Movement card in Fights in Tight Spaces. Shimmy is obtainable through card drops, gyms, or from random events.

## Description

Move 1 tile in any direction. Add 1 Dodge. Force enemies who were targeting the player to attack immediately.

Once upgraded this card will allow the player to move up to 2 tiles instead of only 1.

## Shimmy +

### Upgraded Effect

DodgeMove 2 tiles in any direction. Add 1 Dodge. Force enemies who were targeting the player to attack immediately.
Riot Shield Prisoner

"Armoured enemy with a riot shield. Cannot be harmed from the front."

Riot Shield Prisoner is an uncommon enemy variant of The Insiders. They are an armour cladded enemy who wields a riot shield which they use to shove their targets. Additionally, the shield protects them from all forms of damage from the front. Despite being an 'armoured' enemy, they do not gain Block every turn.

The player can damage the Riot Shield Prisoner while being in front of them by using attacks that hit from the side, such as Left Spin Kick or Right Spin Kick. These attacks will also not be blocked when attacking the Riot Shield Prisoner from the right or left, respectively.

## Actions

### Shield Bash

Pushes any target 1 tile. Deals low damage.
Three Punch Combo

Three Punch Combo

Three Punch Combo is an attack card in Fights in Tight Spaces. It is obtainable from card drops and gyms.

## Description

Do 3 damage per hit for three hits.

When upgraded, does 5 damage per hit.

## Tips

As with all multi-hit attacks, combo level increases only for each valid hit (Example : attacking a 9-hp enemy with a 5x3 attack will only yield +2 combo level instead of +3).
Gentleman

"Turns to you with two smoking barrels."

Gentleman is an uncommon enemy variant of the i Completi faction. They are dapper gentlemen who blast the player with Sawn-Off shotguns. They function the same as the Shotgun Biker, with the bonus ability to turn and face the player.

## Actions

### Sawn-Off

Deals decent Damage and Pushes in a line of 3 tiles in front of them.
Distraction

Distraction is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Reduce incoming Damage from attacks by 3.

The reduction will not be shown in the enemy attack damage, as they can still attack each other (and the ambassador) for full damage. This damage reduction applies whether or not the attack is blocked. It will not reduce push collision damage.
Flash Kick

Flash Kick

Flash Kick is an attack card in Fights in Tight Spaces. This card is obtainable through card drops and gyms.

## Description

Deal 14 damage to adjacent enemy and move 1 tile away from target.

Once upgraded, the damage is increased to 21 damage.

## Tips

* Flash Kick may **not** be used if the tile to be moved to is occupied or blocked.

* Using Flash Kick will generate 0 net combo : +1 level for the attack, and -1 level for the movement.

* Flash Kick is one of the iCompleti Assassin attacks, dealing identical base damage.
	+ As of current build, their version of the attack has the backflip animation but will always teleport them back to their starting tile. The Assassin is also able to use Flash Kick even in situations that are not normally legal to the player.
Counter

Counter

Counter is a defensive card in Fights in Tight Spaces. Counter is available in the Balanced and Counter Striker starter deck.

## Description

Add 8 block. Deal 10 damage to incoming attackers

Once upgraded Counter will add 15 block and deal 12 damage to incoming attackers

### Upgraded Effect

Add 15 BlockAttack incoming melee attackers for 12 damage
Enhanced Facilities

Enhanced Facilities is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain 25 health when healing at medical facilities.

This enhancement increases healing gained from medical facilities by 25 (so you will heal 40 when healing at a medical facility).
Snap Strike

Snap Strike

Snap Strike is an attack card in Fights in Tight Spaces. Snap Strike is obtainable through card drops, gyms, or available in the Counter Striker starter deck.

## Description

Deal 4 damage. Increase all damage for all attacks by 1.

Once upgraded Snap Strike will deal 6 damage and increase all damage for all attacks by 2.

### Upgraded Effect

Increase attack damage by 2 for this turn