Hero Progression

*Rivengard* has a multifaceted **Hero progression** system that includes:

* XP Level (1 to 50)
* Rank (Stone I - III, Iron I - III, Bronze I - III, Silver I - III, Gold I - III, Diamond I - III)
* Rarity (Common > Uncommon > Rare > Epic > Legendary)
* Stars (11 tiers)

Each of these tracks has its own means of progression and may impact the progression of another track.

## XP Level

A Hero's **XP Level** is progressed by gaining experience either from combat or **XP Books**. Heroes level up automatically when they get enough experience. Heroes do not gain stats with a new level, but may pay gold to raise their Active and Passive Abilities to their current Hero level. A Hero's level is capped by its current *Rarity*.

* **Experience by Book**
 **Codex of Experience** | XP +52000
* **Rarity Level Caps**
 **Rare** | Level 26 | Silver I
 **Epic** | Level 35 | Gold I
 **Legendary** | Level 50 | Diamond III

## Rank

Every Hero has six slots for Upgrades: two Health, two Damage, and two armor.

The six Upgrade slots are what determine Rank. Heroes start at Stone Rank I with the six slots empty. Each slot confers an incremental bonus to health, armor, or damage. Upgrades may be random drops (single) or crafted. Upgrades may have *Hero Level* requirements.

When all six Upgrades have been collected, the hero's Rank can be raised. Raising a hero's Rank gives a bonus to all stats and clears the six slots so the process can be repeated. The current maximum Rank is Diamond Rank III. Rank is limited also by *rarity* as shown in the table above.

The three equipment slots are for a weapon, weapon/armor/shield, and a ring/amulet. These items have their own upgrade paths are can be swapped out and transferred to other heroes. They are covered in Items.

## Rarity and Stars

Heroes are unlocked by acquiring *shards*. Once a hero is acquired, its star level can be raised twice by collecting *laurels* and at higher levels some combination of *laurels*, *badges* and *Divine Orbs*.

When a Hero is at maximum stars for its rarity, it must be ascended to the next rarity to progress further. Ascension requires *shards* and either; *essence* and *emblems*, or *Divine Orbs* and *Badges*. The sample schedule shown on this page can be found by tapping on the information ***i*** next to their rarity on a hero's display screen.

The following resources are needed to advance to the next star or rarity:

* Common 1 star: 10 laurels
* Common 2 stars: 15 laurels
* Uncommon 2 stars: 50 shards, 3 essences and 1 Faction Emblem
* Uncommon 3 stars: 30 laurels
* Uncommon 4 stars: 50 laurels
* Rare 4 stars: 100 shards, 9 essences and 5 Faction Emblems
* Rare 5 stars: 70 laurels
* Rare 1 pink star: 100 laurels
* Epic 1 pink star: 200 shards, 3 Divine Orbs, 1 Hero Badge
* Epic 2 pink stars: 130 laurels, 1 Hero Badge
* Epic 3 pink stars: 160 laurels, 1 Hero Badge
* Legendary 3 pink stars: 400 shards, 6 Divine Orbs, 1 Legendary Hero Badge
* Legendary 4 pink stars: 200 laurels, 3 Divine Orbs, 1 Hero Badge
* Legendary 5 pink stars: 300 laurels, 5 Divine Orbs, 1 Legendary Hero Badge
* Legendary star: 500 laurels, 1000 shards, 8 Divine Orbs, 1 Legendary Hero Badge

## Video Guide

Rivengard Ascension Guide - Youtube - by soulwarrior