Weapons

**Weapons** are a critical piece of gear in TLR, being required for combat. Every character has a primary weapon and a secondary weapon.

## Primary Weapons

A character's primary weapon is the one they use to attack. Every weapon has a set of properties inherent to it:

* Base Damage. This is the damage the weapon does before taking everything else into account, such as character stats, enemy armour, brews, banner buffs, quality levels, etc.
* Base Accuracy. This is the chance of attacks to hit, before taking into account the Intelligence and Luck stats, brews, banner buffs and other factors.
* Armour Penetration. This is the percentage of damage dealt that is not reduced by enemy armour. For example, a weapon with 50% AP against an enemy with 50% damage reduction will cause an attack worth 10 damage before armour to deal 8 damage instead of 5.
* Range. Attacks with higher range are performed first. Additionally, if the attacker's primary weapon range exceeds the defender's secondary weapon range, the defender is unable to counterattack.

### Weapon types

There are 8 core weapon types - 6 melee and 2 ranged. Most of them have special abilities or bonuses.

* **Sabres** - 12.5% chance to block incoming melee attacks.
* **Lances** - 12.5% chance to perform a Pierce Attack. A Pierce Attack ignores enemy armour for HP damage, and doubles damage dealt to enemy armour. Lances also increase Charge effectiveness more than other melee weapons.
* **Poleaxes** - 12.5% chance to perform a Swing Attack. A Swing Attack deals minor (1-3) damage to up to 2 additional enemies.
* **Flails** - 12.5% chance to perform a Dismount Attack. Against unmounted enemies, a Dismount Attack has a 50% chance to stun. Against mounted enemies, a Dismount Attack will dismount the enemy and have a 75% chance to stun them.
* **Warpicks** - crit chance increased from 8.3% to 11.1%.
* **Hammers** - 12.5% chance to stun the enemy.
* **Bows** - can use special arrows.
* **Crossbows** - can use quarrels.

Each of the melee weapon types also has a unique additional bonus for characters that reach Melee Combat Rank 3.

## Secondary Weapons

A character's secondary weapon is used to perform counterattacks against enemies who attack the character.

Shields are technically secondary weapons, but they are not treated as such for the purposes of this page.

Characters do not have a secondary weapon by default. You can craft them or buy them at villages.

A secondary weapon has all the same properties as a primary weapon. Range, however, is used differently; if a character's secondary weapon has an equal or longer range than the enemy's primary weapon, the player character can counterattack them.

### List of secondary weapons

Secondary weapons that use ammunition can have their use toggled on and off (useful for saving ammunition for a time when you think the weapon is more important).

## Obtaining Weapons

The main way to obtain weapons is to buy them from villages. The Blacksmith sells melee primary weapons and all secondary weapons. The Bowyer sells ranged primary weapons. The Bowyer and Armoury sell ammunition.

Tier 2 primary weapons cost 30 money. Tier 3 primary weapons cost 60 money. You can stash an old weapon instead of replacing it completely. Tier 3 weapons only cost 45 money for characters already wielding Tier 2 weapons.

Weapons can also be obtained from trading with tribes. The weapon will be Tier 2.

You can also craft most weapons, the main exceptions being Tier 4 ones.

Primary weapons of any tier, including Tier 4, can be obtained from opening chests. Rare chests give Tier 2 weapons, Epic chests give Tier 3 weapons and Legendary chests give Tier 4 weapons.

Tier 4 weapons can also be bought from Legendary Weaponsmiths, for 1 Dragon Token each.

*In the future, you may be able to get your hands on the weapon technology of the Horde...*