Loot

Includes ammo types.Loot refers to useful items your men can pick up from supply crates or from dead germans on the field. Some are usables, which can be identified because they are carried on the soldier's back, Others are passive, providing a permanent effect to the soldier.

*See also the German Equipment list*

## Obtaining Loot

Loot can be obtained from many sources:

* C-47 Supply Crates. Give a number of loot items, and also sometimes weapons
* Classic mode Supply Depots. Give a number of loot items, and also sometimes weapons
* Enemy supply boxes that spawn on the map (exp +5 chance to spot, doubled for intel), and
* Dead soldiers, Allied or Axis, carrying usable equipment.

Note that weapon crates, Supply Depots and Supply Crates content lists aren't included here, despite them being awesome.

## Types of Loot

Usable

* Right click to use (careful who you have selected)
* These require direct intervention before they are used. These can be weapons like the Panzerfaust or Stick Grenade, or the Medkit (green).

Passive

* These are always providing a bonus to soldiers.
* Note that the effects stack and are permanent. A soldier who loots 3 binoculars will end up having +300 pixels to his detection bonus.

Ammo/Instant

* This item is immediately used upon grabbing it. This includes special ammo, beer and the medkit (white).

# The Grand List

## Usable

### Faust

* Faust +1
* Panzer Faust, in pretty good condition!! Right click to fire once equipped.

### Molotov

* +1 fire grenade
* Molotov cocktail (flaming grenade), right click to throw once equipped.

### Shovel

* Germans have a 3% chance to spawn with a shovel.
* Germans with shovels can place TNT plus Spot (within 150px) and Defuse your Mines
* If your men have a shovel, they can disarm Mines and UXOs but **NOT TNT**
* Right click to dig a Shell scrape, 40% cover but consumes the shovel.
	+ In 0.4.5, on a Sapper Right click to dig an Improvised Trench, 45% cover but consumes the shovel.
* Can also cut Barbed wire

### Fire Extinguisher

* Can put out fires
* Stuns people
* Can de-stealth commandos and Germans caught in the blast
* Can save a burning soldier

### Camo

* Once used allow any soldier to become stealthed for 30 seconds + (xp/5)
* 100% chance to remain hidden when spotted by an enemy until an action is taken or timer expires
	+ Snipers and 222s can see and engage even when stealthed

### Toolbox

* Vehicle repairs,(in 0.4.5) 15% chance to break per use (roughly 1-5 uses)
* 5 to 25 hit points to a damaged vehicle.
	+ It has potential to repair critically damaged parts after the vehicles mechanics get further implemented.
* 0.4.5 when carried, and soldier can cut Barbed wire or Low wire entanglement

### Bangalore

* Carriable and right-click to drop and use.
* Like TNT but has a way larger mine clearing area
	+ Unlike TNT it does not break rocks

### Panzershrek

* Reusable and better than a Faust
* -20 speed, Requires 2nd man to carry ammo to reload
* in 0.4.4B: A soldier may reload a Shrek from an ammo box on the ground nearby
* in 0.4.4B: Has a 50% chance to have a shot loaded in it already

### Mine detector

* Select soldier and right click to use.
* 500 px radius (screen is 720px top to bottom)
* 10% chances per usage to be unusable
	+ **ONLY Notifies you, does NOT reveal the mines!**

As of 0.4.4B:

* Sappers with a mine detector can reveal mines at 10% + (xp/3) when pinged
* Engineers increase the detector range by xp \* 2 but do NOT reveal

## Passive

### Sock

* (can have only 2)
* Sock, +1 additional hit point when healed by medic

### Ration

* Max HP+5
* Ration, +5 to max health

### Love letter

* +5 max morale
* Love letter from home, +5 max morale

### Binos

* Detect range +100px
* Binos, +100 max detection range

### Brass knuckles

* +10 in hth
* Brass Knuckles, +10% Hand to hand damage.

### Teddy bear

* +1 morale regen
* Teddy Bear, +1 additional morale regained per turn

### Chocolate

* Speed +4px/s
* Panzer Chocolate, +5% movement speed.

### Blue speedau

* +1 speedau (1+ max morale for each speedo)
* Blue Speedau, +1 max morale in between missions if ahead of schedule

### Journal

* +1 exp per lvl
* Journal, +1 experience in between missions if ahead of schedule

### Xmas trees

* 1 xmas tree = -1 german troop spawn
* Plastic Xmas tree, -1 enemy deployed per map. "We'll be home by Christmas!"

### Umbrella

* +1 umbrella (can have more than 1)
* Umbrella, soldier and his rifle are impervious to weather effects

## Ammo Types

Picking up special ammo negates previous special ammo pickups.

### High power ammo

* +20% range
* Weapon base range X1.2

### Whistle rounds

* x2 morale effect, -20% velocity
* Target gets -3 morale on a miss, nearby gets -1 morale
* -20% velocity translates to a reduction of effective and maximum range of 20.

### Frangible ammo

* x2 bleed effects

as of 0.4.5:

* Frangible ammo now create bleeding effects for 5 + (damage of the weapon/10) seconds
	+ Frangible bleed can be cured immediately with a first aid kit, a med kit, Ambulance, and a medic normal chip heal at the rate of 1% per xp.
	+ rations, 29th spirit, and morphine doesn't cure it
* Being hit multiple times with frangible ammo can stack the timers and bleed

### Tracer rounds

* Tracer ammunition, gives +3 to hit. Can also start fires.
* +3 to hit (can stack with extra tracers for accuracy purposes only)
* 1% chance of starting a fire when hitting the ground.

### Incendiary round

* 10% to ignite targets
* 10% chance to start a fire when hitting the ground

### Magnum ammo

* +3% dmg
* Weapon does +10 damage

### Armor piercing rounds

* +10% cover penetration
* +10% damage potential damage soft skin vehicles

## Instant

### Beer

* Instant max morale
* A cold beer, restore morale to max.

### Medal

* 3 XP
* Field commendation, instantly give 3 xp

### Medkit

* Instant max HP
* Med kit, restore to full health