recursal/Fanatic-Fandom huggingface dataset:
Timeline

The **Timeline** is a chronology of events in the world of Hellos.

Events occur either "Before The Heaven's Fall" (B.D), or "After Heaven's Fall" (D.A)

## Prehistory

* Death is born, after Oleamwe kills a deer, and therafter no-one lives forever.

## Age of Ascalon

### **2 000 B.D**

* Kingdom of Man, Ascalon is founded by the Giants.
* Some Men killed and devoured the Giant Nilli, giving them the power of sorcery. These Men then fled to the dark mountains of Ashrym, later transforming into the Drow and establishing the dreaming realm of Varemyr.
* Fugitive sorcerers flee Ashrym and join Ascalon, but are restricted with their use of sorcery. The Fugitive sorcerers become the Elves.
* Church of Priadominity, or Priadom, is founded and preaches the superiority of Man, Elves and Dwarves — the Alaric people — above all other beings in Asteriand. Claiming they were created by **God** and that other beings were mutated into darkness by the spirit of Olem.
* Rorion slays the first dragon seen in Asteriand, burying it's heart into the dead soil of Lyanden, which later begins to grow more fertile than other lands of Asteriand. Supposedly the city of Dragonheart is then founded on top of the buried heart. Rorion becomes the Hero saint of Priadom.

### **1 000 B.D**

* The demonic beasts of the Abyss invade Asteriand in the Shadow Crusade. Men who join the beasts transform into the Orcs and take control of the Cradle of Mankind, Annarath establishing there their new home; Thorgund. Later the beasts of the Abyss are sealed back by the Living Saints created by the church of Priadominity. Saint Lady Eschea then eals the abyss ending the Shadow Crusade.
* Church of Priadominity creates the Vanekin knights to hunt down the failed Living Saints, and to censor the events of the new Shadow Crusade.

## Dark Age

### **1—99 D.A**

* Ascalon is destroyed atfer the Spear of Heaven is plunged into the capital of Ascalon beginning the Dark Age as new kingdoms begin to wage wars against each others.

### **300s D.A**

* 300: Daedarian War begins when the new king of Dachmar, Hunfried, invades Middarath.
* 320: A large army lead by King Wilfric Vimerion of Drialon defeats and kills Hunfried in the decisive Battle of Kami'rash, effectively ending the Daedarian War.
* 320: Goblins appear in Cainhorn and begin the brief Goblin War which ends in the Battle of Teradesh within months. But it serves as a warning to the people of Asteriand, that the blood shed by Hunfried is bringing an even darker age.
Battle of Eternity Gate

The **Battle of Eternity Gate** was a decisive battle fought in 270 between the Kingdom of Varemyr and Dachmar. The battle was the largest battle of the Long Siege since the Age of Ascalon. The Knights of Dachmar managed to push into Vyrmcastle itself but were stopped just before reaching the throneroom of the Black King.
Thor Almaian

**First Shadow War**

* Siege of Grimhagen †

**Thor Almaian** was an Orc conqueror who lead the Great Kal'Ark. Thor Almaian was known as the Everkhan and was the first Orc to unite the others. He is considered as the greatest Orc hero and is thought to be the embodiment of Kal. Thor died during the Siege of Grimhagen and was succeeded by his follower Urioh Talkamarc who named the Oricsh realm Thorgund after his brother.

## History

Thor Almaian was originally born before the Shadow Year as an Anari. Thor was very perceptive and quick. Early on Thor was influenced by the Lost Children and Oleamwe, as Thor was fascinated by weapons and combat. Thor became one of the original followers of Orak Thulmién, the Anari warlord of Oleamwe.

During the Shadow Year, Thor served as one of Oleamwe's soldiers and fought alongside Orak. By the time Orak was slain in the cataclysmic Battle of Ur, his followers had transformed into warlike beasts. Larger, brawnier but more uglier than the other Anari. The Orcs as they became known as, were banished to Kar Kazan where they began to fight amongst themselves. Unlike other orcs, Thor spent his time studying and observing the outer rims of Kar Kazan. Occasionally Thor would join the interal fights of orcs to hone his martial skills and every time he proved himself the most powerful of the orcs.

### Great Kal'Ark

After losing track of time, Thor had grown wiser and stronger. He began the towering task of uniting the orcs. His way to do this was to often just mention avengeance against the Anari as well as promise of mighty battle against their warriors. When Thor had successfully united all orcs under him, he had become one of the last Anari-born orcs. This earned his respect from Âkharn, the Anari-born Lord of Kar Kazan. Âkharn forged the sorcerous warhammer Gramfel for Thor as a gift.

With the help of Âkharn, Kar Kazan was unsealed and the hordes of Thor invaded Asteriand declaring his Great Kal'Ark. Under Thor's leadership, the Ascalonian armies perished in their way. Thor thought it was impossible to destroy Ascalon by the orcs alone, so it was his mission to humiliate them. This was best accomplished by ravaging the home of the Anari, Annarath. Thor's plan was helped when Âkharn sent his beasts lead by the newly created Demons to run rampant in Ascalon.

### Siege of Grimhagen

The armies Ascalon sent against the orcs switched from professional soldiers, to conscripts and reserves. Soon Thor's army was besieging the large castle Grimhagen. It was the last fortification in the way of Thor and Annarath. However the Human defenders of Grimhagen were being led by one of the Giants; Alcthes. When the westwall of Grimhagen had been breached, Thor lead his army from the front. Soon he came face-to-face with Alcthes who after a lengthy duel smited Thor with his spear evaporating Thor. Thor had however wounded Alcthes enough for one of Thor's squires, Filgred, to pick up Gramfel and kill Alcthes allowing the orcs capture the castle.

Thor's legacy was carried by his follower and another Anari-born orc Urioh Talkamarc who conquered Annarath and named it Thorgund, after Thor Almaian.
Сайга-12K

**Сайга-12K** — дробовик на полях сражений. Полуавтоматический дробовик 12-го калибра с магазинным питанием способен нанести неприличное количество урона на большой площади, так как его не нужно вручную циклировать между выстрелами.

## Характеристики

То, что **Сайга-12K** не хватает в диапазоне, он восполняет в чистом объеме. **Сайга-12K** это разрушительное оружие на близком расстоянии, а его полуавтоматическое действие делает убийство нескольких врагов проще, чем с его помповыми или двуствольными аналогами. Оружие также имеет преимущество перед другими дробовиками во времени перезарядки за счет подачи магазина. В то время как его скорострельность позволяет разряжать четыре снаряда в течение одной секунды, экстремальная отдача означает, что несколько последовательных выстрелов в намеченную цель затруднены.

## Обвесы

На это огнестрельное оружие можно нацепить:
Harvest Level 8

Harvest level 8 requires you to obtain a Manyullyn Sharpening Kit.

To do this, you have to first alloy 2 ingots of Molten Cobalt and 2 ingots of Molten Ardite in a smeltery to create Molten Manyullyn. Then you have to use either a Sharpening Kit Cast or Sharpening Kit Clay Cast, and then cast the Molten Manyullyn to make a Manyullyn Sharpening Kit.

## Harvest level 8

### Rewards

Choose 1:1 Prudentium Excavator1 Emerald Excavator
.300 Магнум патроны

.300 Винчестер Магнум это 7.62x67мм опоясанный и обладающий высшей пропускной способностью

винтовочный патрон. Он был первоначально представлен компанией Winchester Repeating Arms Company в 1963 году как часть семейства патронов Винчестер Магнум и получил широкую популярность от охотников до солдат благодаря своей высокой скорости, низкому падению пули и способности сохранять энергию на больших расстояниях.

## Место нахождения

.300 патроны Магнум можно найти только внутри ЭйрДропов(AirDrop) вместе с мощным AWM. Он несколько тяжеловат по сравнению с другими пулями, являясь половиной веса арбалетного болта, хотя это не должно удивлять, учитывая, что он намного больше, чем пуля калибра 5,56мм или 7,62мм.
Harvest level 0

This quest is your first step toward acquiring proper tools. Generally, tools in this pack must be from the Tinker's Construct mod. In this pack, vanilla Minecraft tools have one durability, so they are not a viable option.

In order to create your first tool, you'll want some flint. Flint is most easily acquired by excavating gravel, which is most commonly in rivers, lakes, oceans, and beaches. Head to one of these places, search for some gravel, and vein mine it up to get your flint. Create your first tools and move on to the next quest.

Tip: Look out for clay and sand while you are looking for gravel. You might want a couple stacks of all three of these materials for the coming quests. Also note that you can also put three gravel in a crafting grid to craft one flint

## Extra Guidance

### Reward Choice

Once you have collected your flint, claim your quest reward of choice. I recommend choosing the Cactus Sword Blade, since swords are versatile weapons, and cactus has a good attacking stat, as well as a good material trait in Prickly. The Netherrack Pan is not a bad choice if you want to create a Frypan weapon (Frypans are known for their high knockback), since its Hellish trait is incredibly useful in the early game. However, I don't recommend the Steel Knife Blade, since it is difficult to make a good weapon for it at this time. I've provided stats for the choices below, if you already know a bit about Tinker's Construct.

 Cactus Sword Blade
 Steel Knife Blade

### Creating Your First Tools

For tips on creating your first tools, head to our guide to Tinker's Construct tools.

### Getting Food

For tips on early food sources, check out the Food page.

Next Quest: Clay Bucket
Getting Started Questline

Quests in Getting Started range from the first quests you'll ever do, to late-game quests completed near the end of your playthrough. There are two main branches, the VeinMiner branch and the Harvesting Level branch, from the first quest in the game: Welcome. The VeinMiner branch has only two quests, Did you know we have Veinminer, and Scanning, while the Harvesting branch has 20 quests, covering all 16 Harvesting Levels, as well as Smeltery and Cooking For Blockheads basics.
Chest

In this modpack, the recipe for crafting a chest is more complex than usual. There are two options for crafting chests. These are pictured in the gallery below. One option calls for Treated Wood Planks, while the other calls for Wooden Tough Tool Rods.

The Treated Wood Planks recipe gives a lot more bang for your buck, but it requires you to already have a Coke Oven from Immersive Engineering. Therefore, if you want to craft your very first chests, you'll need to craft at least four wooden tough tool rods from Tinker's Construct. These can be created in the Part Station. I recommend putting 3 Wood Logs in the Part Builder along with the Tough Tool Rod Pattern and shift-clicking to get 4 Wooden Tough Tool Rods. This gives you enough rods for a chest without wasting any of the Wood on shards.
Harvest Level 6

Harvest level 6 requires an Obsidian sharpening kit in order to complete. Obsidian needs a mining level of Osmium in order to mine. A tip is to make a stone/wood sharpening kit in the tool maker, along with a sharpening kit stencil (Tinkers construction). You can then putting it in the casting table of your smeltery and pour out molten clay (one time use cast) or molten gold (permanent cast). To make the sharpening kit, then you melt obsidian and pour it into the cast (find out more info at Smeltery Casts). You can use the sharpening kit to make any tool have an obsidian breaking power (when combined with 1 piece of flint in the tool forge.
Simple Manual Tree Farm

When I said simple, I meant it. To farm trees early game, simply collect around 9 saplings (I recommend Oak, since it is nice to build with and drops Apples, but any tree will do), and plant them in a 3x3 grid somewhere near your base. As time goes on, your saplings will grow, and you can use Ore Excavate to collect large amounts of wood at a time, since the trees will all be connected. After you break the trees, the leaves will automatically decay. Simply make sure to replant your saplings, and feel free to continue making the sapling square bigger and bigger, in order to increase your wood gain, just be sure to have some food to replenish your hunger after using Ore Excavate. Stone tools are great for this, since you can repair them very cheaply and easily with Stone Sharpening kits, which can be created in the Part Builder.
Did you know we have veinminer?

This quest is meant to teach the player about the Ore Excavation mod. To use the Ore Excavation function, hold anything in your hand in-game, hold down the "Excavate" key (which is set to backslash by default), and mine a block. Blocks of the same type that are connected to that block will all be destroyed, up to a certain number of blocks (limit of 512 blocks, range of 24 blocks). Try this out by holding an item in your hand, holding down the excavate key, and punching a tree. If all goes well, the whole tree should break. Do this enough times to collect sixteen logs, and you will receive four chests for your troubles.

Note: Excavate does deplete your hunger, but it's nearly always worth it to save the time it takes to mine blocks.
Grunbeld's Blade

## Striking Item 4+

EvocationMagical
**Source** *Core Rulebook pg. 581*
**Usage** etched onto a weapon

A *striking* rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a *+1 striking dagger* would deal 2d4 damage instead of 1d4 damage.

You can upgrade the *striking* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.

### Striking Item 4

**Source** *Core Rulebook pg. 581*
**Price** 65 gp

### Striking (Greater) Item 12

**Source** *Core Rulebook pg. 581*
**Price** 1,065 gp
The weapon deals three weapon damage dice.

### Striking (Major)Item 19

**Source** *Core Rulebook pg. 581*
**Price** 31,065 gp
The weapon deals four weapon damage dice.

## Orichalcum Item 0+

RarePrecious
**Source** *Core Rulebook pg. 579*

The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.

## Command Legion Grand Gift

Conjuration
**Source** *Gamemastery Guide pg. 100*
**Aspect** fiend

**Activate**  command, envision; **Frequency** once per day; **Effect** Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level *summon fiend*, but summon two fiends instead of one, and you can command them both with 1 action to Sustain a Spell. If the relic has the profane fervor gift, this activation grants the effects of that gift as well, without expending its daily use. For the next minute, you can use the following activation.

**Activate**  envision; **Trigger** One of the fiends summoned by command legion is banished; **Effect** You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end before you summon it again. However, it does not recover any limited-use abilities it used before, such as innate spells or abilities with a Frequency entry.
Harvest level 2

This quest requires you to obtain 2 Certus Quartz Crystals, which can most commonly be found from y-level-35 to y-level-47.

Keep in mind that Certus Quartz Ore is a level 1 ore, meaning it cannot be mined with Flint tools, you need to have at least Copper tools to mine Certus Quartz.

## Extra Guidance

### Upgrading your pickaxe

Certus Quartz Crystals cannot be melted in a smeltery, so to make a Certus Quartz Pickaxe (Which you need to mine Iron Ore) simply make a Certus Binding, Tool Rod, and Pickaxe Head, and put the 3 items in the Tool Station where you can make the pickaxe.
Welcome

This is the first quest in this modpack. If you're new to modded Minecraft make sure to check out the Getting Started page. This quest only requires that you check the checkbox. After completing this quest, put on the leather armor, craft your first backpack (once you have a crafting table of course), and you're ready to begin your adventure. Be sure to equip your backpack once it's crafted! More info on this type of backpack can be found here.
Black Oath

The **Black Oath**, also known as Final Oath, is a rare oath taken by forlorn warriors wishing to serve Priadominity. The members of the oath are discriminated and held in disdain, as often the oathtaken are former criminals, murderers, rapists and blasphemers. The Oathtakers are sworn to the Black Oath usually until death, but some earn their deliverance and are allowed to distinguish their oath and take a new one.

## Notable members of the Black Oath

* **Schulfrid** — took the Oath in 320 following the Battle of Kami'rash. Took it as he had lost every opportunity in his life, and took the Black Oath as punishment.
Scepter of Ages

*Artifact (Scepter), Legendary (requires attunement)*

**Price:** Not for sale

**Damage:** 1d8 bludgeoning

### Special Abilities

* **Time's Embrace:** When you attune to the Scepter of Ages, you gain the ability to manipulate time to a limited extent. As an action, you can cast the *Haste* spell on yourself without expending a spell slot. Once you use this feature, you can't use it again until you finish a short or long rest.
* **Temporal Strike:** While attuned to the scepter, you can channel its temporal energies to deliver a devastating blow. When you hit a creature with a melee attack using the scepter, you can choose to activate Temporal Strike. The target must succeed on a DC 18 Constitution saving throw or take an additional 4d8 force damage and be stunned until the end of your next turn. If the target succeeds on the saving throw, it takes half damage and isn't stunned. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses at dawn.
* **Aegis of Eternity:** As a reaction when you are targeted by a harmful spell or magical effect, you can use the Scepter of Ages to ward yourself from the ravages of time. You gain advantage on the saving throw against the effect, and if you succeed, you take no damage or other ill effects from the spell or effect. You can use this ability a number of times equal to your Charisma modifier (minimum of 1), regaining expended uses at dawn.

***Appearance*:** The Scepter of Ages is an exquisitely crafted scepter made from a polished silver metal that seems to shimmer with a faint, otherworldly glow. Adorning its length are intricate engravings that depict scenes of celestial bodies, historical events, and moments frozen in time. At the head of the scepter is a brilliant gemstone that radiates a soft, pulsating light reminiscent of the shifting sands of an hourglass.

***Origin*:** The origins of the Scepter of Ages are shrouded in mystery and legend. Some say it was a gift from the gods themselves, a tool created to help mortals navigate the currents of time. Others claim it was forged by a legendary archmage who sought to harness the very essence of time for their own purposes. Regardless of its true origin, the scepter is believed to hold fragments of the past, present, and future within its intricate designs.

The Scepter of Ages has been wielded by kings, scholars, and heroes throughout the ages, its power and potential known to only a select few. Those who possess the scepter are said to become attuned to the ebb and flow of time, gaining insights and abilities that transcend the limitations of mortal existence. However, the scepter's true nature remains a tantalizing enigma, inviting those who seek its power to unravel the mysteries of existence itself.
Enigmatica 2: Expert Wiki

**Welcome to the Enigmatica 2: Expert Wiki!**
Enigmatica 2: Expert is a modpack for Minecraft: Java Edition for version 1.12.2. It is widely considered to be a good modpack, featuring a progression system that requires the use of nearly every mod in the pack. The most user-friendly way to download this modpack is through the Twitch desktop app (other ways to download include GDLauncher, and curseforge). Instructions on how to use the Twitch app with Minecraft modpacks can be found here.

This wiki is designed to help compile data and tips for the popular Enigmatica 2: Expert modpack. The main goal is to make players aware of the problem-solving options available to them, while giving descriptions and tutorials on how to use those options. If you want a more walkthrough-esque experience, follow along with our quest pages, completing the extra recommended steps. You might find some useful tips and guidance there.

## Important Articles

* Getting Started
* Tips & Tricks

## Main Categories

* Quest-by-Quest Walkthrough
* Guides/Tutorials
* Game Mechanics

## Other Resources

* Enigmatica Modpacks Discord: Useful for modpack support, as well as general questions.
* Community Tips & Tricks Document: Has a few very useful tips
* Tinker's Construct Material Properties: Lists values for materials for Tinker's Construct tools
* Modpack Author's Wiki: Currently has a few tips but not many
* Feed the Beast Wiki: A useful wiki guide for a different kitchen sink - Feed The Beast. Note that many of the mods in E2E are different and have been heavily edited, so don't expect all the features in the FTB wiki to be the same in E2E

Want to contribute? Start here!

* Getting Started (Wiki Tutorial)
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Harvest level 4

Harvest level 4 is a quest in the Getting Started questline. It requires you to obtain at least 2 Lead Ore or Silver Ore. To obtain Lead Ore or Silver Ore, you need at least an Iron Pickaxe (or any other pickaxe with a higher breaking power). Note that a vanilla iron axe won't work, as the mod makes it have 1 durability. To make an iron pickaxe, use the Smeltery to melt down some iron, and fill a pickaxe head mold with the molten iron. Then, use any handle and binding of your choice in the tool station.
Harvest level 1

This quest requires you to find and mine 2 Copper Ore. Copper Ore can most commonly be found at y-level 47 or below.

## Extra Guidance

### Mining

Thankfully, ores are plentiful in this pack. To tell where ores spawn, look them up in JEI, and left-click them to see their recipes. One of the resulting tabs is dedicated to ore generation. This tab will show you a graph of the ore's probability of existing at each y-level in each dimension. The starting dimension is labeled as Overworld. Note that you can see your y-level below your minimap in the top-right of the screen.

For example, if you look up Copper Ore's recipes in JEI and navigate to the World Gen tab, you can see its world generation graphs. Use the arrows to find the Overworld graph, and you can hover over points on the graph to see exact percentages for each y-level.

You could look for the Copper Ore in a cave, but it is recommended to go ahead and create your first mineshaft. The easiest way to do this is to dig through the world in a stairstep shape. Once you dig down to a good y-level for finding copper (the best y-level is 41), create a tunnel shooting off from your staircase, collecting any ore you find as you go. Note that you can't mine certain ores right now. Once you have collected enough ore, feel free to return to the surface.

### Upgrading Your Pickaxe

This copper is intended to be used to upgrade your pickaxe. In order to do this, you will need to create a Copper Pickaxe Head. Instructions on casting metal parts from the smeltery can be found in our Smeltery guide. Once you've created the Pickaxe Head, you can place your pickaxe in the middle of the Tool Station and the Copper Pickaxe Head on the side. From the output, you can grab your newly upgraded Copper Pickaxe.

### Reward Choice

None of these rewards are incredible, but Grout is fairly resource-intensive and can be used to expand your smeltery, so it is probably the best choice. However, any of these choices is really fine.
Smeltery (Quest)

This quest requires you to create the blocks for the smallest possible Tinker's Construct Smeltery. This requires 1 Smeltery Controller, 1 Seared Tank, 2 Seared Bricks, 1 Seared Drain, 1 Seared Faucet, 1 Casting Table, and 2 Clay (for creating Clay Casts).

In terms of raw materials, this requires 21 Sand (1 of which must be cooked into glass), 20 Gravel, and 22 Clay (5 Clay Blocks and 2 Clay Items). Though this will get you by for a while, I recommend creating a much larger smeltery. Instructions for this can be found in our Smeltery guide.

## Extra Guidance

Once these blocks are created, you can use them to create your first Smeltery. A tutorial for this can be found here.
Harvest level 3

Harvest level 3 is a quest in the Getting Started questline that requires you to obtain at least 2 Iron Ore.

## Harvest level 3

### Rewards

Reward: Lava clay bucket

To mine Iron Ore, you need at least a Certus Quartz Pickaxe or better. It can not be mined with Flint or Copper tools.

You can skip to this harvest level by melting iron tools in a smeltery, although this quest book does not give any rewards.
Devil’s Key

*Weapon (Dagger), Unique*

**Price:** 800 gp

**Damage:** 1d4 piercing

**Critical:** 1d6 piercing

**Range:** Melee

**Hands:** 1

### Traits

* **Agile:** The Devil's Key is an agile weapon, allowing you to make multiple attacks with it at a reduced penalty.

### Property

* The Devil's Key is a sinister dagger with a hilt adorned with intricate engravings and a pommel shaped like a stylized devil's head. When holding the dagger, you feel an unsettling connection to the abyssal realms. The blade is imbued with dark energy, making it an ideal weapon for those who seek to harness the power of infernal forces.

### Activation

* **[Reaction] Infernal Retaliation:** When you are hit by a melee attack, you can use a reaction to invoke the Devil's Key. Roll a d20 and add your character level. If the result is equal to or greater than the triggering attack's roll, the Devil's Key absorbs a portion of the incoming energy, dealing 1d6 additional damage of infernal origin to the attacker. This additional damage increases to 2d6 at 7th level, 3d6 at 11th level, and 4d6 at 15th level.

***Crafting Note*:** The creation of the Devil's Key involves a ritual performed at a crossroads under a blood moon, during which an oath is sworn to dark forces. The dagger is then forged using obsidian and the essence of summoned fiends. The blade's malevolent power is further sealed through the use of infernal runes etched into the hilt.

The Devil's Key serves as a symbol of your pact with the abyss and your willingness to embrace its sinister power. As you wield the dagger, the infernal energy coursing through it becomes a formidable tool for dealing with your enemies, punishing them for their audacity to challenge you.
Just Enough Items

Just Enough Items (commonly called JEI) is a mod that helps navigate the recipes and uses of custom items in the game.

## How to use

Just enough items contains most of the crafting recipes (most notable being recipes in Tinker's Construct Tools). Default keybinds are the "r" key, which sees all the ways to craft a certain item. Pressing "u" give all the uses of a certain item.
Alowin Cainhorn

**Alowin Cainhorn** was the duke of Cainhorn and signifcant enemy of the Arukind Quartet during the Revolution of Goldring.

## History

Alowin was a despised duke, as he was indecisive and weak. Most of his subjects conspired to usurp the duke which occurred during the Revolution of Goldring. Throughout the uprising, Alowin was betrayed by his adviser Gelvario who stabbed Alowin with a cursed blade corrupting Alowin into a beast of Cain. Alowin was subsequently slain by the Arukind Quartet, with Rysharn decapitating the corrupted duke.
Harvest level 5

### Rewards

Choice rewards: Alumute shovel head, Electrum shovel head, Knightslime shovel head

Harvest level 5 requires you to gather 2 osmium ore, and can be found most commonly at Y 27, but generates from y 20 to y 40. Also it is one of the last ores that allows you to make a pickaxe without needing help of casts and a smeltery.
Limos' Staff

*Legendary Staff, Artifact (requires attunement)*

**Price:** Not for sale

**Damage:** 1d6 bludgeoning

### Special Abilities

* **Bountiful Harvest:** While attuned to Limos' Staff, you gain the ability to harness the power of abundance. As an action, you can cast the *Goodberry* spell (using a spell slot) without requiring material components. Additionally, once per long rest, you can cast the *Plant Growth* spell (using a spell slot) centered on yourself without expending a spell slot.
* **Harvest's Blessing:** When you hit a creature with a melee attack using Limos' Staff, you can choose to channel the staff's energy into the target. The target must succeed on a DC 18 Constitution saving throw or be subjected to the effects of the *Slow* spell until the start of your next turn. If the target succeeds on the saving throw, it is not affected. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses at dawn.
* **Abundant Resilience:** While attuned to the staff, you gain resistance to necrotic damage, and you can use your reaction to gain temporary hit points equal to your proficiency bonus whenever you take necrotic damage. Once you use this reaction, you can't use it again until you finish a short or long rest.

***Appearance*:** Limos' Staff is a tall, slender staff made from a rich, golden-hued wood that seems to shimmer with an otherworldly light. Engraved along its length are intricate patterns of vines, leaves, and fruits that seem to be perpetually in bloom. The head of the staff is adorned with a large, radiant gemstone that glows with a warm, golden light.

***Origin*:** Legends speak of Limos' Staff being a gift from the goddess of plenty herself, a token of her favor bestowed upon a mortal champion who dedicated their life to feeding the hungry and nurturing the land. Others believe it to be the embodiment of the earth's life force, a manifestation of nature's generosity and vitality. Regardless of its origins, Limos' Staff is a symbol of abundance and a conduit for the life-giving energies of the natural world.

Throughout history, Limos' Staff has been wielded by healers, druids, and those who champion the cause of the downtrodden. Its power to foster growth, heal wounds, and bring sustenance to those in need makes it a cherished tool for those who seek to restore and nurture the land. As it passes from hand to hand, Limos' Staff weaves its own tale of plenty and compassion, inspiring hope and embodying the boundless generosity of the world around us.
Advanced Red Ribbon Army Soldier

**CR:** 6

**Ancestry and Heritage:** Undead

**Background:** Soldier

**Class:** Fighter

**Alignment:** Neutral Evil

**Size:** Medium

**Speed:** 25 ft.

**Languages:** Common, Necril

**Class DC:** 21

**Hit Points (HP):** 90 (Toughness Feat)

**Armor Class (AC):** 23

### Class Features:

* **Fighter Feats:** The Advanced Red Ribbon Army Soldier has access to Fighter feats.

### Feats:

* **Toughness:** Increases HP by 1 per level.
* **Power Attack:** -2 attack for +6 damage on melee attacks.
* **Combat Reflexes:** Gains additional attacks of opportunity.

### Attacks:

* **Melee:** +12 to hit, 1d10+5 slashing damage (greatsword).
* **Ranged:** +10 to hit, 1d8+3 piercing damage (composite shortbow).

### Equipment:

* Greatsword
* Composite Shortbow
* Arrows (40)
* Full Plate Armor
* Dark, Enchanted Shroud
* Red Bandages
* Coin Pouch (200 gp)

### Special Abilities:

* **Undead Traits:** As described previously.

### Advanced Abilities:

* **Improved Combat Prowess:** The Advanced Red Ribbon Army Soldier's combat skills have improved significantly. Their increased Strength and Dexterity enhance their melee and ranged attacks.

## Description:

The Advanced Red Ribbon Army Soldier is a more formidable and menacing version of its lesser counterpart. Its physical attributes have been enhanced, making it stronger and more agile in combat. The soldier wields a greatsword with deadly proficiency, and its ranged attacks with the composite shortbow are equally accurate.

The dark, enchanted shroud that drapes the Advanced Red Ribbon Army Soldier enhances its supernatural abilities, granting it greater protection and resilience. Its emblem, the skeletal hand clutching a bloodied sword, gleams with an eerie, malevolent aura.

In battle, this advanced soldier strikes with precision and power. Its increased combat prowess is evident in its improved attacks and defenses. It can deliver devastating blows with the greatsword and strike with uncanny accuracy from a distance.

Despite its enhanced abilities, the Advanced Red Ribbon Army Soldier remains immune to fatigue and possesses the same relentless determination as its lesser counterparts. It advances with an unwavering commitment to its malevolent cause, leaving devastation in its wake.

In the presence of this advanced soldier, the sense of dread intensifies, and the stakes of any encounter are raised significantly. This formidable foe poses an even greater challenge to those who would oppose the Red Ribbon Army, making their confrontations all the more perilous.
Atlantean Sword

The Atlantean Sword is a weapon steeped in ancient power, bearing the inscription of Crom's blessing. Wielding it brings a sense of courage and determination, allowing you to tap into its magic to strike with greater potency when you fully embrace its connection to the deity Crom.

## Atlantean Sword

*Weapon (Bastard Sword)*

**Price:** 1000 gp

**Item Level:** 6

**Bulk:** 1

**Category: Martial Group:** Sword Hands: 2

**Damage:** 1d10 slashing

**Critical:** Slicing (1d12 slashing)

### Property:

The Atlantean Sword is a masterfully crafted weapon with a distinct runic inscription along the length of the blade, where a blood groove would typically be. The runes read, "Suffer no guilt ye who wield this in the name of Crom." When wielding the Atlantean Sword, you gain a +1 circumstance bonus to Intimidation checks.

**Potent Inscription:** *Crom's Blessing*

* **Activation: Envision; Frequency:** Once per day
* **Effect:** You can envision the inscription's message, embracing the sword's connection to Crom. For 1 minute, you gain a +2 status bonus to melee damage rolls made with the Atlantean Sword. Additionally, you can reroll a single damage die on a melee damage roll with the sword and use the result you prefer.

### Crafting Requirements:

* **Crafting Feat:** Magical Crafting
* **Requirements:** 6th-level caster
* **Cost:** 500 gp
* **Crafting DC:** 21
* **Rarity:** Uncommon
Mercy Eva Parson Character Sheets

Mercy Eva Parson is a skilled Human Bard, with a background as a noble. She possesses a wide range of skills, particularly excelling in Diplomacy, Deception, and various knowledge areas. Mercy is a charismatic and versatile character, proficient in both combat and spellcasting.

## Mercy Eva Parson

Human bard 4 (Advanced Player's Guide, Secrets of Magic)

CG, Medium, Human, Humanoid

**Heritage:** skilled human

**Background:** noble

**Perception:** +9

**Languages:** Common, Elven, Gnomish, Halfling, Sylvan

### Skills:

* Acrobatics +6
* Arcana +9
* Crafting +9
* Deception +10
* Diplomacy +12
* Genealogy Lore +9
* Medicine +7
* Nature +7
* Occultism +10
* Performance +10 (+11 when acting, orating, performing comedy, or singing.),
* Religion +7
* Society +9
* Stealth +6
* Thievery +6

### Abilities:

* **Str** 10 (+0)
* **Dex** 12 (+1)
* **Con** 10 (+0)
* **Int** 16 (+3)
* **Wis** 12 (+1)
* **Cha** 18 (+4)

### Items:

studded leather, dagger, rapier, sling (20 sling bullets), backpack, bedroll, chalk (10), flint and steel, handheld musical instrument, moderate healing potion (2), pendant of the occult, persona mask, rations (1 week) (2), rope (foot) (50), sleeves of storage[APG], soap, torch (5), waterskin, purse (40 gp)

## Defense:

**AC** 19; **Fort** +6; **Ref** +9; **Will** +9; +1 circumstance bonus vs. auditory, vs. illusion, linguistics, sonic, or visual effects

**HP:** 40

## Combat:

Speed 25 feet

**Melee** [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P

**Melee** [1] rapier +7 (disarm, deadly d8, finesse), Damage 1d6 P

**Ranged** [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P

**Ranged** [1] sling +7 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B

## Occult Bard Spells:

DC 20, attack +10;

* **2nd (3 slots)**
	+ calm emotions
	+ comprehend language
	+ invisibility
* **1st (3 slots)**
	+ biting words\*[SoM]
	+ charm\*
	+ pocket library[SoM]
	+ soothe
* **Cantrips (2nd)**
	+ approximate[SoM]
	+ detect magic
	+ mage hand
	+ message
	+ prestidigitation
	+ read aura
	+ read the air[SoM]

> \*Spells marked with an asterisk are signature spells; these spells may be heightened freely
>
>

**Focus Spells** 2 **Focus Points**, DC 20; 2nd Counter Performance, Inspire Courage, Lingering Composition

**Ancestry Feats** Natural Skill

**Class Feats**

* Cantrip Expansion
* Lingering Composition
* Well-versed[APG]

**Skill Feats**

* Courtly Graces
* Glean Contents[APG]
* Group Impression
* Hobnobber

**Other Abilities**

* component substitution
* composition spells
* maestro, muse
* occult spellcasting
* signature spells

> Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
> Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
>
>
Constable Report - Mia Johnson

*Case Number: NG-54723*

### Incident Details:

On the morning of Tober 5th, 1945, the body of Mia Johnson, aged 10, was discovered in the outskirts of New Garland, nestled within a densely wooded area off the main road. The body was found in a supine position, surrounded by a copious number of puncture wounds, leading to an immediate assumption of foul play.

### Autopsy Findings:

Preliminary autopsy results have revealed an unusual and perplexing aspect to the case. Despite the presence of multiple puncture wounds, it has been determined that the child did not succumb to blood loss or suffer damage to any vital organs. Furthermore, evidence suggests that death was not caused by asphyxiation or suffocation, ruling out any related causes. The absence of discernible blunt force trauma adds an additional layer of complexity to the investigation.

### Investigation Ongoing:

The New Garland Police Department has launched a comprehensive investigation into the circumstances surrounding Mia Johnson's untimely demise. The case remains open, with dedicated teams diligently pursuing every possible lead to determine the cause of death and identify any individuals potentially involved in the incident. The department urges any members of the community with pertinent information to come forward and assist in the ongoing investigation.

In light of the mysterious nature of Mia Johnson's passing, the New Garland Constabulary Department is committed to ensuring that all necessary resources are dedicated to resolving the case swiftly and effectively. Updates on the investigation's progress will be made available to the public as soon as new developments arise.

*Respectfully submitted,*

*Constable Harrison R. Pierce*

*New Garland Constabulary Department*
Golden Thorn Dagger

## Golden Thorn Dagger (Disruptive) *Weapon (Dagger), Uncommon*

**Price:** 50 gp

**Damage:** 1d4 piercing

**Critical:** 1d6 positive damage

**Range:** 10 feet

**Hands:** 1

### Traits

* **Disruptive:** This magical dagger is attuned to the positive energy of the celestial realms, making it a formidable weapon against the forces of undeath. When you critically hit an undead creature with the Golden Thorn Dagger, it deals an extra 1d6 positive damage in addition to its normal damage. Additionally, the disruptive energy weakens the undead, imposing the enfeebled 1 condition on the target until the end of your next turn. This enfeebled condition affects the undead creature even if it would normally be immune to such effects.

### Property

* You gain a +1 circumstance bonus to checks to Recall Knowledge about undead creatures while holding the Golden Thorn Dagger.

### *Activation*

* **[Interact] Command:** You speak the dagger's command word, causing it to glow with a soft golden light for 1 minute. During this time, the dagger's critical specialization effect activates on a critical hit against undead creatures without needing to roll a d20 to confirm the critical hit.

***Crafting Note*:** To craft a Golden Thorn Dagger, a skilled enchanter must imbue it with disruptive energy using methods known to those who specialize in creating weapons attuned to the celestial forces. The crafting process involves the use of rare components and intricate rituals that channel positive energy into the dagger. The result is a potent weapon capable of striking fear into the hearts of the undead.
Blightbane

**Item Level:** 8

**Price:** 400 gp

**Usage:** Consumable

**Bulk:** L

**Activation:** [Action]

Blightbane is a dark green, viscous liquid extracted from corrupted plants and tainted by necromantic forces. It grants the user the temporary ability to control and manipulate decay and disease. Blightbane is sought after by those who wish to wield the power of blight, often for nefarious purposes, but it comes at a high cost.

### Effects:

1. **Blight Infusion (1 minute):** When the user consumes Blightbane as an action, they gain the ability to channel the forces of decay and disease. They can use the following abilities during this time:
	* **Inflict Decay:** As an action, the user can touch an object or creature, causing it to rapidly decay. This deals 4d6 negative damage to the target. If used on a living creature, they must succeed at a Fortitude save (DC 18) or become afflicted by a mild disease (GM's choice).
	* **Spread Blight:** As an action, the user can release a cloud of necrotic spores in a 20-foot radius. Living creatures in the area must succeed at a Fortitude save (DC 18) or become sickened for 1 minute.
	* **Decay Resistance:** While under the effects of Blightbane, the user gains resistance to negative energy damage and diseases, granting them a +4 circumstance bonus to saving throws against such effects.

### Drawbacks:

1. **Tainted Soul:** Regular use of Blightbane can corrupt the user's soul and body over time, leading to physical changes such as ashen skin, a sickly appearance, and a foul odor. They may become repulsive to others and attract the attention of creatures associated with decay and undeath.
2. **Contagious Influence:** The user's control over blight is not always precise. Unintentional decay or disease may affect nearby objects or allies if they are not careful, potentially causing harm to friends and allies.
3. **Withdrawal:** After the effects of Blightbane wear off, the user may experience withdrawal symptoms, including fatigue, nausea, and an increased susceptibility to diseases for a short duration.

### Crafting:

Creating Blightbane is a forbidden and perilous alchemical process that involves exposing a potent mixture of herbs and plants to necrotic magic. Crafting it is often considered an abhorrent act, and those who do so risk becoming pariahs in society.

### Adventure Hooks:

1. The PCs stumble upon a hidden laboratory where a deranged alchemist is creating Blightbane in large quantities. They must put a stop to the operation before the substance falls into the wrong hands.
2. A village plagued by a mysterious blight seeks the party's help. They discover that someone in the community has been using Blightbane to cause the affliction, and they must track down the culprit and find a way to reverse the damage.
3. A character in the party becomes tempted by the power of Blightbane and begins using it recklessly. The group must confront their friend's descent into darkness and find a way to break their addiction.
Feyfire Opal

**Feyfire Opal:** Illuminating the Enchanted Realms

## Properties:

The Feyfire Opal is a captivating gemstone renowned for its mystical luminosity and ties to the enchanting realms of the Feywild. Its translucent surface contains a mesmerizing inner fire that flickers with hues reminiscent of ethereal faerie lights. This gem is said to be a conduit to the magical energies of the Fey, enhancing one's connection to the mystical forces that dance within the Feywild.

## Uses:

* **Feywild Communion:** The Feyfire Opal is prized by spellcasters seeking communion with the Feywild. When used in scrying rituals or as a focus for meditation, it opens a metaphysical gateway, allowing glimpses into the enchanting landscapes and beings of the Feywild.
* **Illusory Enchantments:** Enchanters utilize Feyfire Opals to imbue illusions with an otherworldly brilliance. Objects or creatures concealed within illusions enhanced by these opals appear more vivid and lifelike, creating illusions that are exceptionally convincing.
* **Fey-Attuned Artifacts:** Weapons, amulets, and trinkets adorned with Feyfire Opals are believed to be attuned to the whims of the Fey. Such artifacts may gain unpredictable but whimsical magical effects, reflecting the capricious nature of the Feywild.
* **Enhanced Glamour Magic:** Fey creatures and practitioners of glamour magic employ the opal's essence to enhance their natural allure. Wearing Feyfire Opals as jewelry enhances one's charm and beauty, drawing upon the intrinsic magic of the Feywild.

## Harvesting:

Harvesting Feyfire Opals requires a delicate touch and an understanding of the Feywild's magical currents. These opals are typically found in areas where the boundary between the Material Plane and the Feywild is thin. Harvesters often employ rituals that resonate with the whimsical energies of the Fey to coax the opals into full brilliance.

## Refining:

Refining Feyfire Opals involves attuning the gem to the specific magical frequencies of the Feywild. Skilled lapidaries work in harmony with Fey-aligned magic to enhance the opal's inherent qualities. The refined opals are then cut to emphasize their inner fire and captivating play of colors.

## Challenges:

Harvesting Feyfire Opals is not without challenges, as the Feywild's influence can be unpredictable. Fey creatures may be drawn to the harvesting process, and the opals themselves may exhibit mischievous behavior, disappearing and reappearing in different locations.

## Cultural Significance:

In cultures that revere the Fey or hold a deep connection to the mystical realms, Feyfire Opals are often regarded as symbols of enchantment and faerie blessings. Festivals celebrating the Feywild's magic may include the wearing or gifting of Feyfire Opals as tokens of good fortune and magical connection.