recursal/Fanatic-Fandom huggingface dataset:
Azurine Valley

A location near the south of Cape Emerald, initially reached through the Azurine Delta. Once you have retrieved the Valley-side key and unlocked the gate, it is possible to move between the Valley and the Azurine Gorge.

### Materials

* Oak Wood
* Maple Wood
* Fireclay
* Silver Ore
* Sugar
* Sunflower
* Grain Protein Powder
Mattéo's Hut

The log cabin in which Mattéo Travere resides. The sawmill next to the cabin can be used to refine any wood into Wooden Planks. Asking Mattéo for wood will cause some to spawn near his house.

The cabin can be reached by riding up the hill south of the Emerald Estate, past Kikki's Sanctuary.

### Associated Missions:

* Call your aunt
* Meal Time

### Materials

* Oak Wood
* Pine Wood
* Wooden Planks
	+ Use the Sawmill near the river to turn Wood into Wooden Planks.
* Sand Carrot
* Sugar
* Grain Protein Powder
* Vegetable Fat

### Blueprints:

* Tree (Olive)
* Tree (Conifer)
H

#### **Hostigamientos:**

Conducta destinada a perturbar o alterar, es el comportamiento que se encuentra amenazante o perturbador. Riesgo, posibilidad de que algo indeseado ocurra.

#### **Hurto:**

El **hurto** es un delito contra la propiedad, consiste en la apropiación no autorizada de un objeto, sin que el ejecutante emplee algún tipo de violencia o intimidación.
Dragón Volcán

### Descripción

Este es el primo más explosivo del dragón alpino. Siempre feliz y alegre, pero ve con cuidado porque ¡quema!

### Detalles

Código: 1045

Categoría: 3

Rareza: Común

Fuente: Cruce y Tienda

Valor: 30 Gemas

Venta: 500 de Oro

Tiempo de Cruce: 1 minuto

Tiempo de Eclosión: 1 minuto

Vida Máxima: 93.161

Daño Máximo: 21.919

### Ataques

#### Ataques Básicos

Embestida: Físico, 488 de Ataque

Flechas ígneas: Fuego, 650 de Ataque

Meteoritos: Tierra, 650 de Ataque

Golpe nuclear: Fuego, 1.050 de Ataque

#### Ataques Entrenados

Cabezazo: Físico

Asteroide: Tierra

Lanzallamas: Fuego

### Daño Crítico

El Dragón Volcán hace ataques críticos contra los dragones con los elementos primarios de:

Planta, Hielo, Fuego y Eléctrico

### Debilidades

El Dragón Volcán tiene debilidad contra los dragones con los elementos de:

Tierra y Agua

### Ganancias

Nivel 5 : 39 de Oro por minuto

Nivel 10 : 74 de Oro por minuto

Nivel 15 : 91,5 de Oro por minuto

Nivel 20 : 109 de Oro por minuto

Nivel 25 : 126,5 de Oro por minuto

Nivel 30 : 144 de Oro por minuto

Nivel 35 : 161,5 de Oro por minuto

Nivel 40 : 179 de Oro por minuto

Nivel 45 : 196,5 de Oro por minuto

Nivel 50 : 214 de Oro por minuto

Nivel 55 : 231,5 de Oro por minuto

Nivel 60 : 249 de Oro por minuto

Nivel 65 : 266,5 de Oro por minuto

Nivel 70 : 284 de Oro por minuto
Seaboard Homestead

A modestly-sized property with an ocean view, nestled into the cliffs of the northern shore. Connects to Birchwood in the south and Swallows Seek in the west. Contains x4 Small Building plots, x4 Medium Building plots, x1 Large Building plot, x10 Small Decoration plots, x3 Medium Decoration plots, and x4 Large Decoration plots.

### Materials:

* Iron Ore
* Sandcastle
* Algae Vitamin Paste

### Blueprints:

* Riding Hall (Classic)
* Medium Stable (Nature)
* Playground (Beachball)
* Wooden Bridge (Pine and Cherry)
Hedgerow

Decorative hedge which can be constructed in a Large Decoration plot. Comes in multiple variants.

### Variants

* Boulevard: x15 Oak Wood, x20 Earthen Clay
* Circular: x15 Oak Wood, x20 Earthen Clay
* Flowers: x10 Oak Wood, x30 Earthen Clay
* Left Sided: x15 Oak Wood, x20 Earthen Clay
* Left Sided Flowers: x10 Oak Wood, x20 Earthen Clay
* Right Sided: x15 Oak Wood, x20 Earthen Clay
* Right Sided Flowers: x10 Oak Wood, x20 Earthen ClayFlowers variantLeft sided variantLeft sided flowers variantRight sided variantRight sided flowers variantCircular variantBoulevard variant
Carrot Garden

A garden that can be built in your Estate in a Small Building slot for x80 Oak Wood, x10 Brownstone, and x10 Sand Carrot.

The blueprint is provided by Noella as part of The Mastercrafter mission.

### Description

Fresh, crisp carrots grow in this garden - food which a lot of horses love. This particular type of carrot grows in sandy soil and is especially aromatic.
Félix Estate

An estate located in the north west corner of Cape Emerald belonging to the Félix family. It contains a Race, a hedge maze, several Bronze Treasure Chests, and a number of statues of mythological and famous horses. It is also where you can unlock your horse's Genetic information. There is a Washing Station and Styling Shed here as well.

Access to this estate is blocked by Rodrigo until the Reconciliation mission, but the estate can be entered early by walking on foot over the grassy hill to the right of the viewing platform in the Windswept Fields. Once inside the estate, you can whistle for your horse and ride around as normal.

### Associated NPCs:

* Rodrigo
* Dorothea Dejardin (Genetics)
* Lilli Félix
* Alphonse Ferreira

### Associated Missions:

* Lilli's Low Point
* Reconciliation
* Party Time
* An Unusual Visit
* Genetic Lecture

### Materials:

* Birch Wood
* Apple
* Sunflower
* Vegetable Fat

### Blueprints:

* Crate (Birch Wood)
* Pasture (Coastal)
* Obstacles (Painted Tournament)

### Wardrobe:

* Elegant Riding Jacket
* Royal Riding Jacket
* Plaid Shirt
Washing

Horses can get dirty and crusty from running into obstacles around Cape Emerald. If your horse is dirty/crusty, you get less fame from completing races. (There is no other negative effect from your horse being unclean.)

Horses can be washed by running through deep enough water at a fast enough speed, but it's easiest to clean your horse at the Washing Station that can be built in your Estate after you get the blueprint from Kikki.

### Tutorial

> Use the water hose to rid your horse from dirt by filling up the target bubbles. You can toggle between a soft spray jet and a sharp jet. The soft jet is less effective than the hard one but covers a wider area. Occasionally, special bubbles may appear with extraordinary cleaning effect.
>
>

To clean your horse, go into the Washing Station to start the mini game. Aim the hose at circles that appear on the horse's body until the progress bar is full.
Azurine Gorge

A rocky gorge that links to the Azurine Valley. It can be reached from western Crater Lake. Dubois Homestead can be reached from the Gorge via a constructed Stairway.

### Materials:

* Oak Wood
* Sandstone
* Apple
* Sugar
* Vegetable Fat
* Medical Plant

### Blueprints:

* Hedgerow (Circular)
* Waterer (Troughs and Buckets)
* Vehicle (Reliable Tractor)
The Mastercrafter

The third mission in the game. It starts immediately after you hang up the phone in Call your aunt. This mission has you meet Noella Bardi, and unlocks Races and the next mission Who is Lilli?.

## Rewards

This mission awards you:

* Blueprints for Small Stable (Classic), Carrot Garden (Classic), Pasture (Wood Fence), Stairway (Wood), Stairway (Stone), Flower Pot (Poppies)
* Access to Races and the Flatland Race
* "The Mastercrafter" achievement

## Objectives

### Call Noella

Interact with the phone booth on the edge of the parking lot near Mattéo's Hut again to start a conversation with Noella Bardi

### Arrange help

Complete the conversation with Noella, who offers to help rebuild Emerald Estate by bringing blueprints.

### Rebuild your estate

#### Talk to Noella

Return to Emerald Estate. Noella will be standing near the center plaza.

#### Get Blueprints

When you speak to Noella, she'll give you the blueprints for Small Stable (Classic), Carrot Garden (Classic) and Pasture (Wood Fence), and the game will explain the Fame mechanic for unlocking more building spaces on the estate.

### Help Noella with the racetrack

#### Talk to Noella

To find Noella at the racetrack, you need to return to the Harbor, and then head south along the beach to Shipwreck Shore. Follow along the cliffs to your right, and continue up the path and continue to keep right until you find Noella.

#### Build the ramp

Noella will give you the blueprint for Stairway (Wood). You can build the ramp for 70 Oak Wood at the flagpole nearby.

#### Talk to Noella

Interact with Noella to complete the mission. This unlocks both Races and the next mission, Who is Lilli?, as well as giving you the blueprints for Stairway (Stone), and Flower Pot (Poppies)
Gazebo

Can be built in a Large Decoration slot. Comes in two variants.

* Garden: x35 Birch WoodDread variantGarden variant

### Trivia:

* The Dread variant is a reference to the story of Eric and the Dread Gazebo, in which a player in a Dungeons and Dragons campaign misunderstands the Dungeon Master's description of a gazebo and mistakes it for a monster.

1. ↑ https://web.archive.org/web/20080804140516/http://www.dreadgazebo.com/index.php?name=News&file=article&sid=8
Reconciliation

This mission triggers immediately following completion of Lilli's Low Point. Followed by Party Time and triggers A Lesson in Style.

### Description:

Afterwards, Lilli shows her gratitude by visiting you on your estate and inviting you to visit her on the Felix Estate for the first time. This holds great new experiences for you and might be the start to a new friendship.

### Rewards:

* Bush (Lavender)
* Sporty Tack Set
* Royal Riding Helmet

### Objectives:

#### Rest at the estate

Rest at the estate. After resting, a cutscene will play with Lilli riding her horse down to the estate and the player character and their horse approaching her.

#### Unexpected visitor

##### Talk to Lilli

Speak to Lilli. She invites the player over to her family's estate and gives the player the Sporty Tack Set.

#### Fighting Rivalry

##### Visit Lilli at her estate

Speak to Rodrigo at the front entrance of the Félix Estate and ask where to find Lilli.

##### Find Lilli in the High Garden

Go past him and head right, toward the High Garden, navigating the Garden Maze along the way. Head left at the top of the stairs where the Pegasus statue stands and find Lilli at the end of the path.

##### Talk to Lilli

Speak to Lilli and be invited on a tour of the estate.

##### Meet Lilli at the fountain

Meet up with Lilli at the fountain at the front entrance of the estate.

##### Follow Lilli

Ride close to Lilli as she begins the tour.

##### Talk to Lilli

Ask about the Styling Shed and receive the Hunter Braided Mane and Tail.

##### Try the Styling Shed

Go to the Styling Shed and interact with it. The mane and tail can be changed, but do not need to be to complete the objective.

##### Follow Lilli

Follow her to the fountain in front of the mansion.

##### Talk to Lilli

Learn about Alphonse Ferreira the blacksmith.
Large Stable

Large barn and paddock for the stabling of horses. Comes in multiple variants.

### Variants:

* Classic: x40 Wooden Planks, x20 Oak Wood, x20 Gold Ore, x20 Fire Bricks, x40 Earthen Clay
* Nature: x30 Wooden Planks, x60 Pine Wood, x10 Silver Ore, x20 Pipe Bricks, x40 Earthen Clay
* Coastal: x20 Wooden Planks, x70 Maple Wood, x40 Pipeclay, x10 Pipe Bricks

Classic variantNature variantCoastal Variant
Washing Station

A wash stall that can be built in your Estate in a Small Building slot. It costs x10 Oak Wood, x10 Limestone, and x10 Iron Ore.

Unlocks Washing.

The blueprint is provided by Kikki as part of the Bath Day mission.

### Description

A washing station is important for the hygiene of a horse. It contains all the basic tools needed to make the horse squeaky clean.
Gabriel Lemaire

The son of mayor Otto Lemaire, older brother to Esmée Lemaire and first character you meet in the game. Gabriel introduces you to your starter horse, and shows you to the Emerald Estate.

## Associated Missions

* New Beginnings
* Meal Time
* Party Time
* An Unusual Visit

## Unlocked Items

### Blueprints

* Apple Garden (Classic)
* Crops Field (Linseed)
* Gazebo (Dread)
* Sunflower Garden (Classic)
* Wacky Bridge (Best Bridge Ever)
Family Home

A home that can be constructed in a Medium Building plot. Contains a Wardrobe and a Dressing Table and a bed for Resting. Comes in multiple variants.

### Variants:

* Classic: x50 Earthen Bricks, x30 Fireclay, x15 Copper Ingots, x15 Oak Wood
* Coastal: x40 Pipe Bricks, x30 Pink Granite, x10 Gold Ingots, x40 Maple Wood
* Nature: x50 Wooden Planks, x45 Pine Wood, x10 Silver IngotsClassic VariantCoastal variantNature variant
Космостук

Космостук-Это фанатский монстр от mantisgirl

## Внешний вид

Внешний вид космостука напоминает планету землю, с белыми волосами а также крыльями темно синего цвета и двухпалыми жёлтыми руками которые дотрагиваются до планет, похожие на Сатурн, Марс, и Нептун

## Выведение

Космостука нельзя вывести, но можно купить в магазине

## Песня

Инструмент: 8-битные барабаны

Когда космостук стучит по планетам, он издает звуки характерного играм или аркадам 90 годов
Coat Colors

There are many combinations of coat colors available. For specific instructions on how to breed for certain colors, see the Genetics pages.

It is important to note that horses carrying one copy of Dun (D/d or d/D) will only show stripes on the legs. Horses with two copies of Dun (D/D) will also have stripes along their backs.

There does not appear to be any visual difference between horses carrying one vs. two copies of Tobiano (To), Leopard Complex (Lp), or Champagne (Ch).
A Ghostly Encounter

A mission triggered by talking to Mattéo Travere and asking him for wood. This may be a late-game mission.

At one point, his dialogue will change to say "Careful: the kids say there is a ghost in the Elderwood" and the option for "Spare wood?" will be replaced with "What's up with that dark forest, the Elderwood?".

## Description

A mystical rumor spread across the peninsula of Cape Emerald. The islanders speak of a ghost, while others speak of something harmful. Are you brave enough to venture into the Elderwood and reveal the ominous secret?

## Rewards

This mission awards you:

* 100 Fame
* Blueprints for Statue (Neolithic Stone)
* A horse: Ghost
* The "Paranormal Investigator" Achievement

## Objectives

### Find the source of the ghost rumors

Enter the Elderwood, and navigate to a clearing that contains a cemetery.

From the entrance to the Elderwood, to get to the cemetery: follow the path, going left every time the path splits. The third time the path splits, you'll need to cross a river and go up a hill. At the top of the hill, follow the path to the left, and go through a stone archway to find the cemetery.

A wild horse will be in the cemetery. Try to catch it - but it will run away no matter how carefully you approach it.

### Find and tame the wild horse

Return to the cemetery, and tame Ghost, the wild horse. When you finish the taming process, the mission is complete.
Esmée Lemaire

The daughter of Otto Lemaire and sister of Gabriel Lemaire, she builds sandcastles all across Cape Emerald and holds a monopoly on the island's supply of Peppermint.

She can be found in Windswept Fields, and will exchange x5 Peppermint for x1 Favor.

## Associated Missions

* Sandcastle Rescue
* Meal Time

## Unlocked Items

### Blueprints

* Sand Castle (Citadel)
* Sand Castle (Fortified)
Flower Pot

A decorative flower pot that can be constructed in a Small Decoration plot. Comes in multiple variants.

### Variants:

* Wildflowers: x5 Earthen Clay
* Poppies: x5 Pipeclay
* Garden Sorrel: x5 Earthen Clay
* Marigold: x5 Fireclay
* Hyacinths: x5 Pipeclay
* Pansies: x5 FireclayWildflower variantPoppies variantGarden sorrel variantMarigold variantHyacinths variantPansies variant
The Emerald Valley Devil

The second-to-last main mission of the game. This mission is unlocked by completing Party Time, and unlocks the mission An Unusual Visit.

## Description

Still disappointed by being stood-up by most of your friends, you find hope in those that did not forget about the party. Mattéo comes forward with an apology and encourages you to get back in your saddle and explore the peninsula to find the notorious Emerald Valley Devil.

## Rewards

The mission awards you:

* 100 Fame
* Blueprints for Flower Pot (Pansies), Tree (Cypress)
* Tack Shed items: Ninja Clan Bridle, Ninja Clan Saddle Pad
* A horse: Emerald Valley Devil
* The "Legendary Steed" Achievement

## Objectives

### Check your mail

In your mailbox, you'll find a letter from Mattéo with the title "Something cool", which reads:

> Hey, Player,
>
>
> I've got something cool to show you! Meet me at the cave in the Crossroad Forest as soon as you read this.
>
>
> See you then!
>
>
>
> Mattéo Travere
>
>

### Talk to Mattéo

Head over to the marked spot on the map, the cave in the Crossroad Forest. Mattéo will be waiting outside the cave entrance. Speak to him to get a hint that the Emerald Valley Devil might be roaming around the Clay Marshes.

### Look for the Emerald Valley Devil

Ride to the marked spot on the map in the Clay Marshes. Mattéo will be there, on horseback. Speak to him to hear the plan: track the Emerald Valley Devil to the Azurine Delta and surround it. Mattéo will take off running - follow him.

### Find the Emerald Valley Devil

Mattéo will stop in the Azurine Delta, and there will be a mission marker ahead, showing the location of the Emerald Valley Devil.

Sneak up on the Emerald Valley Devil, and it will run away. You must be on horseback on the marker for this objective to mark complete, even after scaring the Emerald Valley Devil away.

#### Talk to Mattéo

Ride to Mattéo and speak to him. He'll admit that he may have scared it, and give you the Ninja Clan Bridle and Ninja Clan Saddle Pad.

### Tame the Emerald Valley Devil (0/1)

The Emerald Valley Devil seems to have moved to a field south of the Azurine Valley. Ride to the marker, and you will find the horse near a bridge. Sneak up to the Emerald Valley Devil and tame it to complete the mission.
Playground

A partially enclosed area for playing sports, which can be constructed in a Small Building plot.

### Variants:

* Soccer: x40 Oak Wood, x10 Limestone, x10 Earthen Clay, x10 Iron Ore
* Rugby: x40 Maple Wood, x10 Brownstone, x10 Fireclay, x10 Iron Ore
* Beachball: x40 Pine Wood, x10 Pink Granite, x10 Pipeclay, x10 Iron Ore

Soccer variantRugby variantBeachball variant
Call your aunt

The second mission in the game, which starts as soon as you complete New Beginnings. This mission introduces you to Mattéo's Hut and Noella Bardi, and unlocks The Mastercrafter.

## Rewards

This mission awards you with:

* Blueprints for Wooden Bridge (Oak & Beech) and Flower Pot (Wildflowers)
* Access to Mattéo's Hut

## Objectives

### Find the Telephone

#### Find out where Mattéo lives

When you wake up, you'll find that more of your Estate has been unblocked. If you continue towards the central plaza, you'll see Gabriel Lemaire, and can ask him where Mattéo lives ("Just up that hill! You'll have to cross the river first").

#### Visit Mattéo

Follow the path that Gabriel is standing on. When you reach a river with a broken bridge, with the other side blocked by rocks, take a left to continue following the path past Kikki's Sanctuary. (If you take a right and explore the clearing at this point, you can find the blueprints for the Nature Bench variation.) Continue on the path until you find Mattéo's Hut, and speak to Mattéo.

### Call your aunt

Just south of Mattéo's Hut is a parking lot, and at the edge of the parking lot are two phone booths. Interact with the phone booth to call your aunt, who will ask you to call Noella Bardi for help rebuilding the estate.

Completing the phone call with your aunt will give you the blueprints for Wooden Bridge (Oak & Beech) and Flower Pot (Wildflowers), and unlocks The Mastercrafter mission.
The Makeover

A mission..

## Description

Enchanted by Noella's phenomenal style, you ask her how she manages to pull off that look at all times. Luckily, she is eager to tell you her little secret. Find out, and learn how to be your best authentic self.

## Rewards

This mission awards you:

* 100 Fame
* New Wardrobe items: Explorer Hat, Explorer Outfit, Contacts (Pink, Purple, Red, White), Hair Dye (Cherry Blossom, Fire Red, Mint, Ocean Blue)

## Objectives

#### Build a house

Using the blueprint for the Holiday Home rewarded as a part of The Great Estate quest, build a home on an empty plot. (If you've built the home already, it may not count for this quest - you may have to destroy and rebuild it, or build another one somewhere else.)

#### Ask Noella

Noella can be found around the central plaza of the Emerald Estate. Speak to her, and she'll give you a Scout Uniform.

### Try out the new style

#### Go to your house and change your style

At the Wardrobe inside the house, change your clothing. Once you've changed, the mission is complete, and you'll be given Explorer's Hat, Explorer Outfit, and new Dressing Table items - Contacts (Pink, Purple, Red, White) and Hair Dye (Cherry Blossom, Fire Red, Mint, Ocean Blue)
Meal Time

This is a side mission that may be activated by your horse becoming hungry for the first time.

**NOTE:** This mission may be bugged on versions 1.1.0 and 1.1.1 - there have been reports that getting peppermints from Esmée will not register as completed

## Description

Everyone grows hungry eventually, and so does your horse. Venture into the world of Cape Emerald and collect different goodies for your horse to try. Who knows, maybe you will be able to find its favourite food.

## Rewards

This mission awards you:

* 100 Fame
* Blueprints for Apple Garden (Classic), Sunflower Garden (Classic)

## Objectives

### Talk to Gabriel

Gabriel Lemaire will be standing off to the side of the central plaza of Emerald Estate. Speak to him, and he'll ask you to collect different types of food for your horse.

### Visit the locations marked on the map (0/4)

#### Look for an apple (0/1)

There is an apple tree on the estate. Follow the path towards Mattéo's Hut, and head left towards the cliff wall to harvest apples from the tree.

#### Ask Mattéo for a carrot

Go to Mattéo's Hut and speak to Mattéo. He'll give you a carrot when asked.

#### Look for a sunflower (0/1)

Gabriel suggests that he's left some at Shipwreck Shore. Go to the path underneath the wrecked ship and you'll find a sunflower.

#### Ask Esmée for a peppermint (0/1)

Head to Windswept Fields and speak to Esmée Lemaire. She may require you to have fixed a Sandcastle before she'll give you peppermint. If you've rested since you completed the Sandcastle Rescue mission, you can repair the sandcastle on the beach north of the Harbor to get the Favor point to trade for peppermint. If you have not rested, or don't want to rest, there is a sandcastle at the front of the ship in Shipwreck Shore, south of the Harbor, that you can repair as well.
Sandcastle Rescue

This is a mission that can be activated early in the game by speaking to Esmée Lemaire in the Windswept Fields.

After this mission has been completed for the first time, you can repair Sandcastles to exchange Favors with Esmée for Peppermint, which is a loved treat by many horses (and a necessary resource for breeding horses).

You might be required to complete this mission in order to unlock The Great Estate mission.

## Rewards

This mission awards you:

* Five Peppermint

## Objective

### Repair the sandcastle

To complete this objective, you need to find a sandcastle to repair. The closest sandcastle to Esmée is north of the Harbor. Ride to the Harbor, and head north along the beach until you see the sandcastle. Interact with it to repair it, and gain one favor with Esmée.

### Return to Esmée

Ride back to the Windswept Fields to speak to Esmée. She'll take the favor and give you five peppermint in return. She'll also let you know that she builds sandcastles all over Cape Emerald, and will give you more peppermint if you fix them for her.
Crops Field

A garden that can be built in your Estate in a Small Building slot.

### Description

This small field has plenty of [item] for horses to eat while they're resting on the estate.

### Variations

* Linseed: x20 Pipeclay (given by Gabriel Lemaire during the New Beginnings mission)
* Grass: x30 Earthen Clay (reward for completing The Great Estate mission)
* Millet: x30 Fireclay (in a Bronze Treasure Chest on Crab Beach)

Linseed variantGrass variantMillet variant
Emerald Estate

The main location for building in the game. This estate has been very neglected by your aunt.

The "Reset to Estate" option in the menu will teleport the character to this Estate.

### Associated Quests:

* New Beginnings
* The Mastercrafter
* The Great Estate

### Materials:

* Oak Wood
* Brownstone

### Blueprints:

* Barrel (Wood)
* Bench (Nature)
* Crate (Oak Wood)
* Hay Bales (Round)
* Fortified Bridge (Oak & Beech)

### Trivia:

* There is a small area behind the estate waterfall containing Fame.
Genetic Lecture

This is a mission triggered by receiving a letter from The Félix Family about new studs available? It involves speaking to Dorothea Dejardin, the veterinarian, to perform genetic testing on your horse.

You may need to have completed The Basics of Breeding and visited the Félix Estate before this mission becomes available.

**NOTE**: This mission is currently bugged in versions 1.1.0 and 1.1.1 of the game. You can only check your horse's genetics *once*, during this quest - and any horse you view genetics for after this quest will (incorrectly) show the genetics of the horse you tested.

## Description

Breeding is so much more than bringing together two horses. It is genetics and calculus - which Dorothea Desjardin gladly introduces you to when she invites you over to the Félix Estate to dive deeper into your horse's genetics.

## Rewards

This mission awards you:

* 100 Fame
* New Wardrobe item: Leaf Lover clothing set

## Objectives

### Talk to the Doctor

The Doctor is standing in the central plaza of Emerald Estate. Speak to them to be given a basic explanation of genetics. She asks you to bring a batch of Medical Plants so she can test your horse's genetics.

### Visit Dorothea at the Félix Estate

Dorothea can be found at the corner of the Breeding Shed in the Félix Estate. Speak to her to begin the process for genetic testing.

### Look into the breed registry

This objective pops up briefly during the conversation with Dorothea. Confirm that you will give her one Medical Plant to perform the test.

### Talk with Dr. Dorothea

Speak to Dorothea again and she will explain pattern strings and the genetic information that she has unlocked in your horse's profile page. Once you finish the conversation, you complete the quest.
Pasture

A pasture that can be built on your Estate in a Medium Building slot.

The blueprint is provided by Noella as part of The Mastercrafter mission.

### Description

> The wooden fenced pasture is a big fun-space for horses, where they can freely relax, run around, play around and fully enjoy themselves.
>
>

### Variants:

* Wooden Fence: x40 Oak Wood, x20 Earthen Clay (Given by Noella Bardi as part of The Mastercrafter mission)
* Iron Fence:
* Nature: x20 Pine Wood, x20 Maple Wood, x20 Earthen Clay (In a Bronze Treasure Chest near the top of Withers' Ridge)
* Coastal: x40 Oak Wood (In a Bronze Treasure Chest on the Félix Estate)

Wooden fence variantNature variantCoastal variant
Medium Stable

A shelter for horses. Can provide shelter for more horses than the Small Stable. Can be built on a Medium Building plot. Allows access to the Tack Shed and Grooming.

### Variants:

* Classic: x20 Wooden Planks, x20 Oak Wood, x30 Sandstone, x25 Earthen Clay
* Coastal: x20 Wooden Planks, x30 Maple Wood, x30 Brownstone, x15 Pipeclay
* Nature:

### Description:

* Classic: A stable can shelter horses and makes sure they are well-rested. This classic medium stable is more comfy and can provide shelter for more horses.
* Coastal: A stable can shelter horses and makes sure they ride out well-rested. This coastal-themed medium stable is more comfy and provides shelter for more horses.
* Nature:
Foal Formula

Used to bottle feed foals during Foal Care. Crafted from x1 Algae Vitamin Paste, x1 Grain Protein Powder, and x1 Vegetable Fat. Crafted at a Workbench attached to a Breeding Stable. When crafted, the maximum number of formula will always be produced according to the quantity of component ingredients in the inventory.
Styling Shed

The Styling Shed is a building that can be built on a Medium Building plot for x50 Maple Wood, x30 Sandstone, x30 Earthen Bricks, x10 Iron Ore, x10 Iron Ingots. The blueprint for the building is given to you by Noella Bardi as part of the A Lesson in Style quest.

From the Styling Shed, you can change the appearance of the mane and tail of your active horse.

## Mane Styles

 Straight Braid | Reward for completing the Wild Horses mission

## Tail Styles

 Straight Tail | Reward for completing the Wild Horses mission
Dejardin Lake House

A lake house belonging to Dorothea Dejardin, connecting Greenhorn, the Narrows, and the Clay Marshes. The bridge connecting the lake house to the Clay Marshes path cannot be constructed from the lake house side, but jumping the gap is possible using a horse with a strength of 7 or more, allowing one to build the bridge and permanently unlock the Clay Marshes and all that they connect to earlier than normal.

### Resources:

* Maple Wood
* Sugar
* Apple
* Iron Ore
* Silver Ore
* Vegetable Fat

### Trivia:

* There is a secret area behind the waterfall containing Sugar and Iron Ore.
Tousle-Head

This is a mission given to you by Kikki. You will need to complete the Bath Day mission to unlock this mission.

## Description

The bed-head look might be trendy, but sometimes it is necessary to brush your horse's hair to keep it neat and tidy. Kikki educates you about the benefits of a well-groomed horse and encourages you to maintain these manners.

## Rewards

This mission awards you:

* 100 Fame
* Blueprints for Hay Bales (Stacked)
* Styling Shed styles: Fairy Locks

## Objectives

### Talk to Kikki

Kikki will be standing in the central plaza of Emerald Estate. Talk to them to begin the mission.

### Brush your horse at the stable (0/1)

Go to the nearest stable, and complete the Grooming mini-game with your active horse.

### Talk to Kikki

Kikki will compliment your grooming, and unlock the Fairy Locks styles in the Styling Shed. (This shows up mistakenly in the interface as a Tack Shed unlock - it is not.)
The Great Estate

This mission is unlocked by receiving a letter from Otto Lemaire. You may be required to meet Esmée Lemaire and complete the Sandcastle Rescue mission before you can start this quest.

## Description

You find a letter from Mayor Lemaire in your letterbox. You are not too sure what he would want of you, but you are surely eager to find out. Is the hard work finally starting to pay off?

The letter you receive in the mail reads:

> Dear Player,
>
>
> My daughter won't stop talking about you. Thus, I am inclined to meet you. See this letter as an invitation to come over to my house at the harbor for a little chat.
>
>
> Looking forward to meeting you.
>
>
> Yours truly,
>
>
>
> Otto Lemaire
>
>

## Rewards

This mission awards you:

* 100 Fame
* Blueprints for Medium Stable (Classic), Fountain (Garden), Holiday Home (Classic), Crops Field (Grass)
* Access to the Tack Shed
* Access to the Wardrobe

## Objectives

### Visit the mayor

The mayor is found in his office in the Harbor. Ride to the Harbor, and speak to him - he's in the building closest to the pier. He'll give you the blueprints for the Medium Stable (Classic) and the Fountain (Garden), and explain where to find different types of wood and refined wood.

### Improve your estate

To complete this objective, you must:

* Build the medium stable
* Build the fountain

To do this, you may need to collect additional resources, and visit the sawmill beside Mattéo's Hut to craft Wooden Planks. (Wooden planks have no type - you can refine whichever wood you have the most of.)

### Update the Mayor

When both buildings have been constructed, return to the Harbor to speak to the Mayor. He'll give you the Holiday Home (Classic) blueprint to encourage you to stop sleeping in a tent.

### Build the holiday home

Return to your estate, and build the Holiday Home to complete the mission. (You can replace the Camping Home with it.)
Races

Racing is one of the primary activities the player can engage in on Cape Emerald. There are eight full races with checkpoints and other racers on the leaderboard, and several time trial beach runs without checkpoints or competition. Completing races awards Fame in an amount that varies depending on such factors as placement, the horse's cleanliness and charisma, and number of golden horseshoes collected. Completing beach runs awards 150 Fame upon completion, or 300 Fame for a new record, regardless of the horse's stats.

### Full Races:

* Windmill
* Flatlands
* Crater Lake
* Sneaky Ways
* Into the Woods
* Félix Estate track
* Chasm Run
* Castle Ruins

### Beach Runs:

* Swallows Seek
* Sandy Sojourn
* Crab Beach
* Coral Lagoon

### Trivia:

* The transparent NPC "rival" racers are all real races recorded by different members of the development team. Each participant took one one or more NPCs to race as, using horses with different stats.
Mattéo Travere

Mattéo is the local woodcutter, found at Mattéo's Hut.

He can help you cut through Thickets and can provide wood.

## Associated Missions

* New Beginnings
* Call your aunt
* Horse Expertise
* A Ghostly Encounter
* Land Expansion
* The Emerald Valley Devil
* Party Time
* An Unusual Visit

### Tack Shed

* Carrot Juice Bridle, Carrot Juice Leg Wraps, Carrot Juice Saddle, Carrot Juice Saddle Pad
* Ninja Clan Bridle, Ninja Clan Saddle, Ninja Clan Saddle Pad

## Materials Provided

* Birch Wood
* Maple Wood
* Oak Wood
* Pine Wood
* Wooden Planks
Who is Lilli?

This is the fourth mission in the game, and is unlocked by completing The Mastercrafter.

**NOTE:** This mission has a bug in version 1.1.0 of the game. In order to progress this mission in the game, you must come in *first place* in the race. Every time you rest after the first time you attempt the race, her times will get faster, so it's recommended not to rest until you've come in first place in the race, or wait until you've got the patch installed to

In versions 1.1.1 and later, you just need to beat Lilli's time of 2'29" to complete the quest.

## Description

After repairing the flatland race ramp, you are confronted with Lilli - the current race champion. Who is this mysterious Lilli and will this newly established connection blossom into rivalry or friendship?

## Rewards

This mission awards you:

* 100 Fame
* Blueprints for Bush (Wild Horseradish)

## Objectives

### Check Flatland Race leaderboard

At the Flatland Race track, ride up to the leaderboard near the starting line, and "Show Leaderboard". (If you're completing this quest immediately after The Mastercrafter, the Flatland Race is right at the top of the ramp.) Attempting the race is optional. The racetrack itself has a lot of useful materials (such as Sunflowers), so exploring the track may be useful if you need resources.

### Get to know Lilli

#### Talk to Gabriel about Lilli

Gabriel Lemaire is on the beach in Shipwreck Shore, underneath the shipwreck. Interact with him to ask him questions about Lilli and/or the racetrack.

#### Visit the Sneaky Ways race

Gabriel mentions that he "heard that the Félix family booked the race in the mountains behind the treehouse" and that you might get lucky to find Lilli there.

To get to the Sneaky Ways Race, return to your estate, and head into Kikki's Sanctuary. Take the path (Cliffside Passage) to the left of Kikki's treehouse, and continue following the path until you reach Sneaky Ways. (There is a Scout Hat here, beside the lookout tower.)

Talk to the man standing in the path heading up - he'll tell you that you're "not well-known enough" and refuse to let you go any further.

#### Talk to Gabriel

Gabriel is waiting for you on the path back to Kikki's Sanctuary. Talk to him and he'll suggest that you need to help islanders, race more, discover new areas, and do other activities to collect Fame before you'll be allowed to race.

#### Make a Name for Yourself

To complete this task, you'll need to collect 5,000 Fame. The game suggests these methods:

* Discover more areas
* Compete in other races
* Gather more fame

Once you have gathered enough fame through any method, the objective completes.

### Beat Lilli on the leaderboard

Complete the Sneaky Ways Race in less than 2'29" to place ahead of Lilli on the leaderboard.

(This may be very difficult in version 1.1.0 of the game due to a bug. In this version of the game, you will have to place first in the race. Every time you Rest after attempting the race once, her race times will get faster, which will make the race even more difficult. This bug has been fixed in version 1.1.1 and later.)
Dressing Table

You can change how your character looks at a Dressing Table, which is unlocked by building a Family Home. The blueprint for the Family Home is given to you by Noella Bardi as part of the An Unusual Visit mission.

To use the Dressing Table, walk into the house and interact with it. To change your character's clothes, use the Wardrobe.

It will provide you the standard character creation options, as well as any additional hair and eye options you have unlocked during gameplay.

## Eyes

 Contacts | Purple
 Contacts | Red
 Contacts | White

## Hair

 Hair Dye | Fire Red
 Hair Dye | Mint
 Hair Dye | Ocean Blue
Azurine Delta

A scenic river delta with rushing waterfalls and a Wild Herd (6-9 stat range), located on the western coast of the peninsula. Connects to the Clay Marshes and Azurine Valley, and contains the entrance to Pirate Cove.

### Materials:

* Maple Wood
* Apple
* Earthen Clay
* Medical Plant

### Blueprints:

* Hedgerow (Right Sided Flowers)
* Wooden Bridge (Maple and Nut)

### Wardrobe:

* Trainer Cap
* Glittery Ribbon

### Horse Colors:

* Chestnut
* Bay
* Black
* Dun
* Champagne
* Cream
* Leopard
* Gray
A Lesson in Style

This mission is given to you by Lilli Félix at the end of the main mission, Reconciliation.

## Description

After spending time with Lilli on the Félix Estate, Lili encourages you to reinvent your horse's look by acquiring your first Styling Shed from Noella. While looks aren't all that important, Lilli would say, "Winning a race with a bad hair day is like not winning at all."

## Rewards

This mission awards you:

* 100 Fame
* Blueprints for the Styling Shed
* Tack Shed items: Royal Bridle, Royal Leg Wraps, Royal Saddle, Royal Saddle Pad
* Styling Shed styles: Dutch Braid, Dutch Braided Tail

## Objectives

### Visit Noella

Ride to Saint-Élige Village to speak to Noella Bardi. Speak to her, and mention that you'd like to style your horse's mane and tail.

### Give Noella some wood for her cuckoo clock

Noella will mention that she has run out of wood to build her cuckoo clock - give her 10 0ak Wood, and she'll give you the Styling Shed (Classic) blueprint.

### Build a Styling Shed

Return to your estate, and build a Styling Shed on a Medium Building plot.

### Talk to Lilli

Lilli is in the center plaza of Emerald Estate. Speak to her, and she'll give you Royal Bridle, Royal Leg Wraps, Royal Saddle, and the Royal Saddle Pad.
Obstacle

# Obstacles

Dans Horse Tales : la vallée d'émeraude, les joueurs/joueuses rencontrent, au cours de leur aventure, de nombreux obstacles. Les obstacles sont représentés par un objet : tronc d'arbre, barre, piscine...surlignés d'un trait rose la plupart du temps mais pouvant aussi apparaître jaune ou rouge dans certains endroits.

## Types

Le type d'un obstacle influe sa hauteur ou sa longueur. Il existe plusieurs types d'obstacles, disponibles dans toutes les variantes :

* Le type obstacle bas : le plus souvent un tronc posé au sol (voir 1ère image). Il se franchit par un saut court
* Le type obstacle haut (voir 2ème image) Il se franchit par un saut long.
* Le type obstacle long (voir troisième image) Il se franchit par un saut long.
* Le type obstacle esquive (voir 4ème image) Il se franchit en se baissant.
* Le type obstacle moyen, hauteur comprise entre l'obstacle bas et l'obstacle haut.

## Variantes

Les obstacles apparaissent dans le jeu dans plusieurs variantes. Les variantes n'influent pas la hauteur de l'obstacle mais changent leur style. Les joueurs/joueuses peuvent rencontrer plusieurs variantes d'obstacles au cours de leur aventure selon l'endroit où ils se trouvent.

### Variante basique

La variante basique est symbolisée par des troncs d'arbres simples ou des barres d'obstacles (voir les images ci-contre)

### Variante littorale

La variante littorale se trouve sur les plages et est symbolisée par des obstacles de type filets de pêches, branches échouées, caisses...

### Variante plaine

La variante plaine est symbolisée par des rochers et des troncs d'arbres.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Noella Bardi

Noella helps rebuild the Emerald Estate by providing blueprints. Aunt Joséphine suggested you should call her after you found the Estate in ruins. She can often be found in Saint-Élige Village.

## Associated Missions

* The Mastercrafter
* A Mastercrafter's Protégé
* A Lesson in Style
* The Makeover

## Unlocked Items

### Blueprints

* Carrot Garden (Classic)
* Family Home (Classic)
* Flower Pot (Poppies)
* Pasture (Wood Fence)
* Riding Space (Classic)
* Small Stable (Classic)
* Stairway (Wood, Stone)
* Styling Shed (Classic)
* Tree (Ash)

### Wardrobe

* Explorer's Hat
* Explorer Outfit
* Scout Uniform

### Dressing Table

* Contacts (Pink, Purple, Red, White)
* Hair Dye (Cherry Blossom, Fire Red, Mint, Ocean Blue)
Fast Travel

Fast travel is possible between the four buildable locations in the game: the Emerald Estate, DuBois Homestead, Seaboard Homestead, and Bluffs Homestead. A hot air balloon at each location is the fast travel point. The first time you approach the balloon, the ticket for that location will be on the ground in front of it. Picking up the ticket permanently unlocks that location for fast travel.
An Unusual Visit

The final mission of the game. This mission is unlocked by completing The Emerald Valley Devil.

## Description

In an unusual turn of events, Pascal Félix - Lilli's brother - approaches you and asks for help on behalf Mattéo. You're not sure what he's up to, but you join him on a ride-out to the Félix Estate.

## Rewards

The mission awards you:

* 100 Fame
* Blueprints for Large Stable (Classic), Zen Garden (Ancient), Flower Bed (Bushes), Gazebo (Dread), Fountain (Fish), Sand Castle (Citadel), Family Home (Classic), Pond (Wild)
* Styling Shed styles: Diamond Braid, Diamond Braided Tail, Jumper Braid, Jumper Tail
* The "Surprise!" and "A Star on the Rise" achievements

## Objectives

### Talk to Pascal

You can find Pascal Félix in the center plaza of Emerald Estate. Speak to him, and find out that he's here to pick you up at Mattéo's request.

### Follow Pascal

#### Get on your horse and move to Pascal

Pascal is nearby, mounted on his horse. Move to right beside him, and Pascal will set off towards the Félix Estate.

Pascal may stop several times throughout this quest, especially if you run ahead - just move your horse beside him to make him continue.

#### Talk to Gabriel

Past the bridge between the Emerald Estate and the Harbor, Pascal will slow to a stop in front of Gabriel. Speak to Gabriel to get Pascal to continue moving.

#### Follow Pascal into the Félix Estate

Continue following Pascal on horseback. He'll stop in front of the fountain in the Félix Estate.

### Wait for Pascal

#### Inspect Fountain

Interact with the fountain to wait for Pascal. This will trigger a cutscene.

### Enjoy the Party

#### Talk to your guests (0/8)

Once the cutscene ends, you'll be given access to the party, and you'll need to socialize.

* **Talk to Rodrigo** - he'll give you Flower Bed (Bushes)
* **Talk to Pascal** - he'll give you Diamond Braid and Diamond Braided Tail
* **Talk to Gabriel** - he'll give you Gazebo (Dread)
* **Talk to Mattéo** - he'll give you Fountain (Fish)
* **Talk to Esmée** - she'll give you Sand Castle (Citadel)
* **Talk to Lilli** - she'll give you Jumper Braid and Jumper Tail
* **Talk to Noella** - she'll give you Family Home (Classic)
* **Talk to Bellamy** - he'll give you Pond (Wild)

#### End the party once you are ready

Once you've finished talking to everyone and collecting gifts, head over to the gramophone near Gabriel and interact with it to end the party. You'll be rewarded with Large Stable (Classic), Zen Garden (Ancient), and unlock the "Surprise!" and "A Star on the Rise" achievements.
Grooming

In Horse Tales, horses can get dirty and crusty from running into obstacles around Cape Emerald. If your horse is dirty/crusty, you get less fame from completing races. (There is no other negative effect from your horse being unclean.)

Horses can be groomed at the Brushing Station in the Stables. This is first unlocked when you build a Small Stable on your estate. There is also a Brushing Station at the Dejardin Lake House.

Grooming removes the "Unkempt" trait from your horses.

### Tutorial

> Follow the button and gesture prompts to brush your horse. Brushing your horse is much more efficient when you follow the quick time events on screen. The steps and timings represent the horse's own preference and can be learned.
>
>

To groom your horse, go into a Brushing Station to start the mini game. There are three main gestures that you may be asked to do: brush downwards, brush left, and brush in a circular motion. When you hold down the button, you brush the horse - when you're not holding the button, you're moving the brush. Once the progress meter is full, your horse is fully brushed.
A Mastercrafter's Protégé

A side-mission unlocked by a letter from Noella Bardi. This mission is unlocked by completing The Mastercrafter.

## Description

Noella approaches you, her protégé, convinced you are ready for the next step of your journey to become a master crafter. Now, with your estate steadily growing and Cape Emerald slowly flourishing, you feel ready for that challenge and excited at what awaits you once you have met her in the mountain village.

This mission starts with a letter from Noella, with the title "Visit me!", which includes a gift of three sunflowers, and reads:

> Heya kid!
>
>
> Visit me at my House in Saint-Élige when you got the time on your hands. I've got a hefty surprise for you!
>
>
> See ya!
>
>
>
> Noella Bardi
>
>

## Rewards

This mission awards you:

* Blueprints for Tree (Ash), Holiday Home (Coastal), Holiday Home (Nature)

## Objectives

### Meet with Noella

Go to Saint-Élige Village and speak with Noella Bardi. She'll give you the blueprint for Holiday Home (Coastal).

### Go to Alphonse's forge and talk to him

Talk to Alphonse Ferreira at his forge in the village. He'll explain how to refine resources, and offer you the use of his forge.

#### Talk to Alphonse again

Interact with him one more time, and he'll give you the blueprint for Holiday Home (Nature) and complete the mission, which will reward you with the Tree (Ash) blueprint.