Обновление 25

Внимание: статья переведена не полностью. И вы можете помочь с её переводом.

Пункты, помеченные \*, требуют более точного перевода.

## Что нового

* Система кастомизации и меню для использования/разблокировки разных костюмов и текстур оружия
* Поддержка разблокировки и смены скинов во время игры
* 16 разблокируемых скинов, созданных сообществом, большое спасибо всем за оказанную помощь
* 10 разблокируемых скинов
* 3 спец. набора скинов для владельцев Spearhead
* Complete Menu UI remake/redesign using Unity 5's new UI system (Excluding spectator scoreboards and lobby UI)
* Enhanced remake of Introduction mission to provide new/old players with a better and more consistent first/second impression
* Voting system and menu allowing players to democratically vote for change to mission, map, gamemode and difficulty on Co-op and Multiplayer servers
* Поддержка смены на серверах карт, игровых режимов и сложности
* Support for rewarding CPs from Missions, Challenges, Co-op and Multiplayer
* Support for picking up CPs in other gamemodes than Wargames
* Fancy sci-fi ammo counters to the Red Dots of the CE-6 and the AR3
* [WARN] message when targeted for elimination in Wargames
* Reload [WARN] messages
* Ammo depleted [WARN] messages
* 16 CTRs in each zone in Wargames (8 before)
* AI relevancy SectR grids to all zones in Wargames to support additional CTRs performance
* CTRAgitator to manipulate CTR behavior. Guards within it's radius move to investigate and Defectives flip out and charge at the player closest to the agitator
* Disable all CTRs when Wargames ends (so they can't kill players)
* Motion blur image effect and customization options
* WeaponPickupObject can be set to autoEquip when a player picks it up
* Option to set if weaponPickups have ammo or not
* When picking up a new weapon and equipped weapon has no ammo (in its clip) the new weapon is automatically equipped
* New type of health modifier zone that modifies health in percentage instead of fixed numbers
* Support for players to keeping their inventory when they respawn in Introduction mission (tutorial gamemode)
* OnHit trigger method that triggers when fired on, by the player
* BookKeepingManager to sync state of triggers/power boxes/switches etc. when new player join a server
* New secret to The NeuroGen Incident
* Prototype DR-1 drone

## Улучшения

* Weapon flashlights and laser flares with more realistic behavior, at distance and up close
* Introduction mission to support different difficulties again
* Introduction mission starts with a pistol with no ammo
* HUD info to show CP rewarded at mission complete
* Supply drop rate in Wargames to every 10 mins (5 mins before)
* Increased pickup/interact speeds (ammo, weapons and crates)
* Weapons damage curves back to U22 settings (more damage at distance)
* CTRs to face the +Z direction of the AISpawner gameobject transform
* Audio compression to certain long audio files, for decrease in file size
* CorpseTracker only keeps the essential stuff and destroys AI-components and other stuff not needed to display a CTR corpseTracker
* Removed TP-rewards for completing missions and challenges
* Lobby system to be able to temporarily coexist with new menu UI
* Co-op poster Playground scene so the marines using our new skin textures
* Co-op and Standalone show CP-reward instead of regular "Score" in GUIScoreBoard
* CP rewards values for completing matches, missions and challenges defined by difficulty settings
* TP rewards for eliminating player/CTRs to 10 TP and revive a player to 20 TP
* No more ZPS names for CTRs because setup was relying on keeping marine controllers in the scene

## Исправления

* Fort Knox achievement (Exit Wargames with +10,000 CPs)
* Reporting for Duty achievement (Complete Introduction mission)
* Broken doors and more than 50 other small bugs/errors in Introduction mission
* Introduction mission auto-start now actually use the correct tutorial gamemode
* GameEventKillAllAIs work on Standalone now (no more #if SERVER)
* GUI on servers (but still works in editor)
* Suit system volume not affected by listener effects
* Servers send updated info to masterserver when map/gamemode are changed
* Audio volume is set correctly from saved settings when starting the game
* MarineControllers never getting removed from Standalone and servers
* CTRs with no marineController could still get "shot", causing errors
* RelevancyEnabledSectorMember so it doesn't try to send RPCs from disabled objects

## Известные проблемы

* Players/CTRs are invisible in spectator (something we've missed adding skins)
* The gamepad implementation is early and experimental, so may cause issues
* When viewed up-close, some CTR heads may increase in size
* Some vegetation appears to have black edges
* The number of players in the Friends Lobby may not update until the lobby tab is clicked on
* Players may sometimes fall through the floor of a map (Unity 5 bug)
* Standing in a doorway when the door closes may result in the player being pushed vertically
* The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
* The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
* View jittering may occur when jumping on lossy networks
* Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)