recursal/Fanatic-Fandom huggingface dataset:
Citrine Clown Pincher

* Fauna
* Item
* Cooked
* Cured

The **Citrine Clown Pincher** is a passive Fauna species found throughout the The Crater. It has other colored variants, being the Amber Clown Pincher, Emerald Clown Pincher, Ruby Clown Pincher, and Sapphire Clown Pincher.

## Appearance

The Citrine Clown Pincher has a yellow-green, white, and black coloration. It has a fish like body covered in white and yellow-green stripes, ending in a large tail. Its upper body has one large fin on the top of its body and two claws. These two claws bend then end in small pincers with a black coloration. Its face is frog like, with two black eyes protruding off it.

## Behavior

The Citrine Clown Pincher is fast and is mostly seen darting around the open space in various biomes, often forming small shoals. It is also a shy creature and will eventually flee from the player upon being noticed.

## Data Bank Entry

A small colorful scavenger found along a barren seabed.
Coloration:
Coloration appears to mimic the surrounding seabed, with white stripes to break up the patterns.
Behavior:
A social species, the Citrine Clown Pincher can be found forming lose shoals while foraging on organic debris. If they are lucky they will feed on the carcasses of dead sharks and leviathans.
Specimen shows high generic diversity suggesting many extant, closely related species that frequently mate.
Assessment: Edible
Seamoth Water Sampling Scoop

The **Seamoth Water Sampling Scoop** is a Upgrade Module that can be put into a Seamoth in order to collect Phytoplankton Samples from what that contains Phytoplankton Clusters. When the player is inside a cluster, it will passively generate Phytoplankton Samples inside the Seamoth. These samples can be retrieved from the a storage in the left-side of the Seamoths front.

Its recipe is found in a wreck added by Ecocean located in the Crag Field.
Precursor Power Tap

### Description

A device that can siphon a tiny fraction of the power flowing through active precursor power conduits.

### Debug Spawn

*baseatptap*

The **Precursor Power Tap** is a Exterior Module that allows the player to steal power from precursor cabling. When placed on the large precursor cables, like those seen outside the Quarantine Enforcement Platform, it will steal 25 power a second and can hold 250 power, providing true infinite power. It can also go over its charge despite saying 250 is the limit. It will display if the spot it is located in works by its glow and symbol on its screen. If it is red with a warning sign, the location is invalid. If it is green with a checkmark, it is currently stealing power.

Its recipe is unlocked by interacting with a terminal in the Alien Thermal Plant.
Liquid Breathing System

### Description

A breathing apparatus that uses and oxygen-saturated perfluorocarbon liquid instead of air.

## Data Boxes

### Location

* Dunes Wreck

The **Liquid Breathing System** is a variant of the O2 tanks that uses CFx•Oy instead of O2. With this, it completely removes the oxygen-depth penalty Sea To Sea adds while equipped as well as having 150 of airtime when fully filled. This is required to explore depths below 500m, as the extreme pressure makes all basic oxygen tanks drain at such fast speeds that they are rendered entirely useless. As a negative effect, the player cannot refuel their breath time with surface air. The air tank has a main supply tank and primary tank, with the main supply tank being the main air supply and the primary tank being secondary air supply that will refuel the main tank if in a base. This secondary tank is refuel when being in a base with a Liquid Breathing Recharger with Breathing Fluid inserted into it.

The player needs to wear a Recirculation Mask for the Liquid Breathing System to work.

Along with this, it will instantly drain all oxygen when unequipped and the player will be unable to eat while its equipped.

When it's unequipped, Ryley Robinson will audibly vomit the CFx•Oy from his lungs. However, no damage will be done and no CFx•Oy will be lost when this is done.

Its recipe is found in a Data Box found in a wreck located in the Dunes.
Void Bubble

**Void Bubbles** are a strange anomaly found in the Crater Edge once the player enters it. They can be very dangerous, as once they stick to a object, they will slowly drag it down, amplifying the effect for how many bubbles attach to the entity. This can cause the player or their vehicles to slowly sink into the void if not removed, as well as making bulkier, slower vehicles like the Cyclops less useful. They can be removed from objects by hitting stuck bubbles with a Survival Knife. They cannot be removed if stuck to the player, but will disipate overtime.

## Data Bank Entry

Rising from the unseen depths outside the crater's boundary, these large gelatinous objects possess an unusual property: While they are buoyant when free-floating, their collision with another object triggers a chemical reaction, causing them to become denser than the surrounding water and begin to sink. In sufficient number, these could drag even the largest creatures - or submarines - well beyond survivable depths.
The actual nature of these objects is poorly understood; they may be biological waste products, geologic phenomena, communities of single-celled organisms, or even the eggs of a + much larger organism than any encountered so far on 4546B.
Assessment: Avoid if possible, cut free to maintain vehicular control
Rare Elements

### Description

Trace quantities of rare metals and semimetal elements, used in advanced fabrication.

### Debug Spawn

*tracemetals*

**Rare Elements** are a Basic Material crafted from Table Coral Samples. It is used in many advanced materials for crafting other items.

Its recipe is unlocked after picking up Table Coral Samples.

## Recipe

×**4**
×**5**×**5**
Kharaa Symptom Alleviation Canister

### Description

Provides temporary relief from Kharaa symptoms that reduce pulmonary efficiency, especially when using liquid respiration media. Does not lose effectiveness with use, but will do nothing to combat the infection.

### Debug Spawn

*kharaatreatment*

The **Kharaa Symptom Alleviation Canister** is a Equipment item crafted from Nanowrap Bandages and other items in a Modification Station. Its primary use is removing the penalty given by being infected by the Kharaa Bacterium added by Sea To Sea. In Sea To Sea, when infected by the Kharaa Bacterium, the Liquid Breathing Systems oxygen storage is reduced by 50%. When consuming the Kharaa Symptom Alleviation Canister, it temporarily removes this effect for a very long period of time.

Its recipe is unlocked by acquiring Enzyme 42 Traces.
Abyssal Oculus

The **Abyssal Oculus** is a larger variant of the Oculus found in the Void Islands. It is near identical to its smaller variant in almost every way.

## Appearance

The Abyssal Oculus is identical in appearance in almost every where apart from its increased size and changed color scheme. Instead of a bright pink eye with accents on the body and tails, it instead has a dark orange eye with orange accents.

## Behavior

The Abyssal Oculus is very similar in behavior to the Oculus, except that it doesn't flee from the player as often. It also cannot be picked up by the player unlike its smaller variant.
Gulper Leviathan

* Fauna
* Item
* Egg

### Description

Young leviathan specimen. Incapable of eating anything beyond small fish, might make a good pet.

## Gulper Leviathan Egg

### Bioreactor

* N/A

The **Gulper Leviathan** is a smaller-sized leviathan class Fauna found in deeper, darker sections of The Crater. There are 9 Gulper Leviathans found through out The Crater. They are the smallest aggressive leviathan when compared to the vanilla leviathans.

It has a baby variant found from hatching its eggs.

## Appearance

The Gulper Leviathan has a similar body shape to the Reaper Leviathan, with the added addition of two arms similar to the Sea Emperor. Its long tail has two fins attached to it, as well as a longer fin located at its tip. Its overall body is also covered in bright blue bioluminescent specks. It also has a large, see-through, dorsal fin on the top of its body with multiple segments. Its arms are a similar structure to the Sea Emperors, though the end in a pink tip. Its eye is completely black with a bright blue pupil, and multiple glowing veins going off its eye. Its mouth is also very large, always being open with 4 mandible like teeth attached to it.

## Behavior

The Gulper Leviathan is fairly aggressive to most Fauna, even attacking members of its own species if given the chance. It attempts to bite most prey, but will also passively cut Fauna up with its arms if they swim near them. It can insta-kill the player if they are bitten, swallowing them whole is a unique animation. Like the Reaper, it can also grab smaller vehicles and hold them in its mouth with its mandibles, doing constant damage before letting go. However, this is different from a Reapers attack as it doesn't retreat after letting go, and may chain-bite vehicles.

## Data Bank Entry

This vast animal is at the top of the local food chain, and has been designated leviathan class.
1. Jaws:
Situated within the maw of the leviathan are four mobile jaws capable of launching forward and dragging prey in towards the mouth.
2. Limbs:
A pair of fins modified into muscular limbs serve an unknown purpose. Possibilities include restraint from other animals, propulsion off the seabed, and slashing of potential prey or threats. Whatever the case, avoidance of the limb is highly recommended.
3. Behavior:
Consumes anything it can fit into its mouth. Will attempt to crush prey if too large or tough.
Hunts using electromagnetic signals, may be drawn to wrecked technology.
Assessment: Extreme threat to whatever can fit in its mouth - Avoid in all circumstances.
Avolite

### Description

An integral part of ship drives and phase gates. These crystals are not fully understood, but are known to only form in deep space.

### Debug Spawn

*phase\_crystal*

**Avolite** is a Raw Material found on the seabed of the Mountains. It only spawns as Sunbeam Debris after the Sunbeam is destroyed. It is used in various powerful items.

## Uses in Crafted

### Fabricator

×**6**×**4**
×**6**

## Data Bank Entry

Avolite is an extremely rare crystal with extraordinary physical properties, the underlying mechanisms of which are very poorly understood, to the point where in eras past its properties would have been ascribed to theological origins and perhaps even formed the basis of primitive religions.
This mineral demonstrates behavior analogous to the piezoelectric effect, except on a far larger scale, dragging spacetime itself as it warps when subjected to electromagnetic fields.
This ability to manipulate space and time makes these crystals an integral part of both interstellar propulsion systems and phase gates, and as a result Avolite is one of the most prized minerals in existence.
Acoustic Suppression Module

### Description

Greatly reduces the detectability of basic seamoth systems to passive listeners. Will not effect active echolocators or creatures at close range.

## Data Boxes

### Location

* Mountains Cave Base

The **Acoustic Suppression Module** is a Upgrade Modules that decreases the detectability of the Seamoth to aggressive Fauna, but only at far range. This only works primarily in the Crater Edge, as the Ghost Leviathans will likely not notice the player. If the player makes too much sound, they may occasionally spawn, but will quickly retreat if the player stops making sound. It has no effects on most other Fauna, despite its description hinting so.

Its recipe is found inside a Data Box located in the aurora surviors base found inside the Mountains Caves.
Solvivor Wiki

Welcome to the Solvivor Wiki!

The **Solvivor Wiki** is a community run Wiki dedicated to archiving the history of the Discord ORG "Solvivor." We are home to 18 articles. Create your Fandom account today!

**Want to play Solvivor? Apply to Sumer now!**

 Sumer Season Standings

 Featured Article

 Discord Server

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Magmarang Magmarang

The **Magmarang Magmarang** is a upgrade to the Boomerang Boomerang that deals hefty damage, being able to one-shot most Fauna that aren't leviathans. It also creates an AOE explosion, being able to harm multiple Fauna at once and still deal damage if it misses.

Once thrown, it will either stop when hitting something and come back or turn around at a certain point. If the player is at an awkward position for it, it may start orbiting the player, requiring the player to move to pick it up.
Autofarming Unit

### Description

Automatically harvests from mature plants in nearby growbeds. Will not completely kill the plant.

## Data Boxes

### Location

* Underwater Islands Wreck

The Autofarming Unit is an Exterior Module that auto-collects the reaps of grown Flora. When placed near a Exterior Growbed growing some kind of Flora, it will auto-harvest. It will also never destroy the Flora, basically duplicating it in the process. It has a 8x8 (64) storage space for the items it farms before it becomes too full.

When harvesting from a Flora that can be picked up (Ex: Acid Mushroom, Gel Sack, Creepvine Seed Cluster) it will simply give the picked up item in its storage. If harvesting Flora that has only has a seed variant (Ex: Most decorative Flora), it will instead give the seed. It cannot harvest land-based Flora. Creepvine is the only Flora with two produces depending on its state. If a Creepvine Sample is placed, it will produce a seedless Creepvine, and the Autofarming Unit will instead gather samples.

It requires power to function, but only drains power when a suitable Exterior Growbed is nearby. It drains about 4 units of power every 5 seconds when in use.

Its recipe is found in a Data Box found in the Underwater Islands Wreck.
Recirculation Mask

### Description

A motorized face mask equipped with the ability to actively pump a breathing medium from storage and either recirculate it back to the tank or force waste gas out against very high pressures.

### Perks

Oxygen efficiency is normal from 400m-600m. Allows functionality of the Liquid Breathing System

## Data Boxes

### Location

* Lifepod 14

The **Recirculation Mask** is a upgrade to the Rebreather. While the Rebreather normalizes oxygen decrease rates from 0-300m, after 400m onward the extreme pressure once again increase oxygen decreasing rates. The Recirculation Mask once again normalizes the oxygen decreasing rates from 400m to 500m. After 500m, the pressure is to intense for regular oxygen, requiring a Liquid Breathing System to survive.

The Liquid Breathing System also does not work without using it.

Its recipe is found in a Data Box found in Lifepod 14.
Lumenshroom Oil

**Lumenshroom Oil** is a Raw Materials obtained from Lumenshrooms found in the Dunes biome. These shrooms will occasionally shoot the oil from their center and it will hover in the air while glowing. This oil will eventually despawn, but if picked up, the player will obtain 3 Lumenshroom Oil. It can also be used to grow Lumenshrooms.

When in the presence of light, it will also reflect multiple rays of light. This light can be just about anything from the light of day, to the players Seaglide.

Without either Aqueous Engineering or Sea To Sea installed, its use is heavily limited.

## Uses in Crafted

### Fabricator

×**9**×**5**

×**8**

×**6**×**5**×**4**

## Data Bank Entry

These large drops of viscous oil contain the seeds of future generations in a dormant state, ready to be reactivated by favorable environmental conditions. These seeds possess an unusual property, arising from their unique chemical environment, in that they are capable of strong chemiluminescence. However, probably as an energy-conservation measure, this behavior is only exhibited in the presence of other light sources, and only ones matching neither the wavelengths of sunlight nor other seed droplets.
Assessment: Seeds can be planted to maintain captive populations of the flora, and the enveloping oil may have crafting applications
Socknautica

**Socknautica** is a massive content mod that focuses on adding content after creating the Neptune Escape Rocket. It adds a new biome, multiple new fauna, and a custom boss.

While not required, De-Extinction is heavily recommended by the mods developers to also be installed before playing the mod.

The S.O.C.K. Tank and D.A.D. Submersible are in a separate required mod called the Socknautica Submarine Pack.

## New Features

### Areas

* Reactor Arena
* Void Islands
* Breached Aquarium
* Outpost Cache

### Fauna

* Abyssal Blaza
* Abyssal Oculus
* Ancient Bloop
* Anglerfish
* Multi-Garg

### Raw Materials

* Abyssal Crystal
* Pressurium Crystal

### Seabase Modules

* Boss Statue
* Leviathan Holographic Projector

### Other

* A custom menu screen.
* A large mouth that appears near the entrance to the Reactor.
* Boomerang Boomerang
* Magmarang Magmarang
Eye Flame Core

### Description

The glowing core harvested from an eye flame. Generates a voltage when subjected to mechanical, thermal, or chemical stimulation.

### Bioreactor

 +105 Energy

**Eye Flame Core** are a Raw Material harvested from Eye Flames center. It takes 1 day to regrow on the plant after harvested. It is used various electronics-based items. It can also be placed in a Exterior Growbed or Alien Containment to farm Eye Flames.
Electrical Sealant Module

### Description

Applies an insulating coating to the seamoth exterior, significantly reducing the power loss when in conductive environments.

## Fragments

### Fragments

1

The **Electrical Sealant Module** is a upgrade to the Seamoth that heavily decreases the power drain effects of the Lost River added by Sea To Sea. By default, the power drain of the Seamoth in the area is 1 power every 1.5 seconds, but with the upgrade, its reduced to 1 power every 6.5 seconds. This makes the power drain still noticeable, but less dangerous. It also reduces the more heavy power drain of being inside the brine, from 1.5 power every half a second to 1 power every second.

Its recipe is found from scanning a fragment located in the mouth of the Gargantuan Fossil in the Bone Fields.
Biomes (Sea To Sea)

Sea To Sea adds multiple unique biomes, with most being expansions to otherwise empty or bland areas of the game. Most of these biomes all have a unique Raw Materials that is exclusive to them, forcing the player to eventually explore them.

## List of Biomes

* Diamond
* Large Diamond Deposit
* Large Magnetite Deposit
* Large Quartz Deposit
* Large Silver Deposit
* Large Uranite Deposit
* Lithium
* Mercury Ore
* Magnetite
* Quartz
 Glowing Sanctuary | 250 - 380 meters
* Copper Ore
* Eye Flame Core
* Gold
* Large Titanium Deposit
* Lead
* Metal Salvage
* Salt Deposit
* Silver Ore
* Titanium
 Void Spikes | 450 - 880 meters
* Blood Oil
* Deep Shroom
* Diamond
* Large Diamond Deposit
* Large Quartz Deposit
* Quartz
Eye Flame

**Eye Flames** are exploitable Flora found in the Glowing Sanctuary biome located in the Crash Zone behind the Aurora. They can be harvested for the Eye Flame Core in the center of the plant. Their core will regenerate after 1 day after taken.

## Appearance

The Eye Flame has a base of turquoise leaves below it, in a similar fashion to the Rouge Cradle. These leaves have a triangular shape and a round base, with their color shade being lighter as it gets closer to the plant. The core is surrounded by multiple tattered up purple leaves that surround the core in a circular shape. These leaves are shaped in a very odd way, being full of various holes throughout their coverage. In the middle is the Eye Flame Core, which glows a vibrant sea green. The top of it is very light in color, while it gets much darker in its base.

## Planting

Eye Flames can be placed inside a Exterior Growbed or Alien Containment. In both situations, this allows the player to harvest their core safely. It will take 1 day for the core to re-grow once harvested, similar to their wild variant.

It is highly recommended to plant Eye Flames due to their rare nature.

## Data Bank Entry

Only encountered in a small ecological niche in a remote corner of the crash zone, this floral species may have once been far more abundant; the remaining area where these plants are found may only be a small remnant of what was once a larger region before the crash, but has since been replaced with a sandy wasteland.
The main body of the plant consists of two layered bowls of upwards-facing violet petals, set atop a flat ring of wide, firm, waxy leaves. While these leaves exhibit some luminescence and texture, they are not the most remarkable aspect of this species.
At the center of the organism, lies a soft sac of electrochemically active - and extraordinarily luminescent- tissue. When subjected to thermal, mechanical, or chemical stimulation, such as flexion or a change in ambient pH, the cells in this organ start to generate an electrical potential, which over the entire body of the organ can amount to a significant voltage. The utility of this mechanism is unknown, but it may serve some role in the plant's reproductive lifecycle, perhaps signaling to the embedded seeds to begin the development process.
Assessment: Applications in fabrication of electrically active materials
Seabase Beacon

### Description

A beacon affixed to the seabase that broadcasts location and status information.

### Debug Spawn

*basebeacon*

The **Seabase Beacon** is a Exterior Module that can be placed on a seabase and acts as a Beacon with extra abilities. When attached to a base, it will both act as a beacon but also display its current power, biome, and if its online or offline.

Its recipe is unlocked after acquiring a Beacon.
Contain Guardian

**Description:** Is the guardian of Contain-Mint. The guardian protect her.

**ORGINS:** Was based on a Draftodil. And that he was infected with radioactivity and great fusion of all Contain-family plants.

**ALMANAC:** "THE GREAT MASTER OF STUNNING ZOMBIES! AND SO POWERFUL!"

***-Almanac Statistics-***

**Special:** Shoot fireworks rockets at zombies which do Heavy damage. And he stuns the zombies with a single Firework explosion. And every explosion as 3x3 area of stunning.

**Sun Cost:** 375

**Recharge:** Fast

**Damage:** Heavy

**Toughness:** Typical

**Range:** Straight

**Area:** (3x3 Fireworks explosion stun)

**Family:** Contain-Family

**Plant Food:** When given Plant Food. Draftodil instantly removes all airborne enemies in her lane and releases ten powerful firework rockets with 500 damage each. guaranteed to decimate tiny foes on contact while stunning survivors for longer.
Breached Aquarium

The **Breached Aquarium** is a alien base found on the cliff-side of the Void Islands. Its location is revealed to the player after attempting to use the Neptune Escape Rocket for the first time.

It contains the recipe for the D.A.D. Submersible and the location of the Outpost Cache.

## Interior

The inside of the aquarium leads to a 3-way fork. The forward direction leads to a large tank full of various Fauna, including multiple dangerous ones such as a small Ghost Leviathan. The downward path leads to a 2-way hallway filled with River Prowlers. The left way leads to a room full of Pressurium Crystals and a Gulper Leviathan Egg if De-Extinction is installed. The right path leads to a dead-end and a terminal that gives the location of the Outpost Cache. The upwards path leads to a long winding hallway full of leviathan skeletons and finally a room that contains a terminal that gives the recipe for the D.A.D. Submersible.

* Resources
* Fauna
* Flora

* Blood Oil
* Gulper Leviathan Egg (If De-Extinction is installed)
* Pressurium Crystal

- Ampeel

- Crabsquid

- Gasopod

- Ghost Leviathan

- River Prowler

- Warper

- Anchor Pod

- Bloodvine
Alterra Nutrient Pouch

### Description

Packed with more nutrients than a momma marsupial could provide. (It's even tastier than the packaging it comes in!)

### Debug Spawn

*nutritonpackage*

**Alterra Nutrient Pouch** are a food source obtained from the Peeper Lounge Bar. Despite being a lesser price than Z1 Snacks and MrSpicy Chips, its has overall better food and water stats.

It can be placed on the ground as well as eaten.
Microbiotic Gel

### Description

A compound harvested from inside deepvine leaves, designed to support bacterial growth and metabolism. Will enhance the efficiency of biochemical processing.

### Debug Spawn

*kelpenzymes*

**Microbiotic Gel** is a Chemistry item made from Deepvine Samples inside a Bioprocessor. It has no crafting uses, but when put inside a Bioprocessor, it increases the speed and energy efficiency of whatever craft is currently in process. It's most notable property is the ability to **double the yield** of any craft made with the Bioprocessor for the price of one. For example, you will get **eight** Digestive Enzymes when you would normally get **four** when Microbiotic Gel is put inside the Bioprocessor. Upon completing a craft (depending on the recipe used), 1-2 Microbiotic Gel will be used.

Because of how easily acquirable the crafting materials for Microbiotic Gel are, and the benefits gained from such, it is heavily recommended that it is used in every Bioprocessor craft.
Galvanic Leviathan

The **Galvanic Leviathan** is an unimplemented leviathan-class organism that can be found in the Void Spikes. Though it is unadded, its presence can still be seen in the biome.

## Behavior

The Galvanic Leviathan does not have a physical form, but it can still be seen from its many various effects it creates from a distance. Occasionally in the Void Spikes, the player may hear the roars of the Galvanic Leviathan, as well as other strange effects. Occasionally, it will fire a huge EMP that will sweep the entire biome and disable any player vehicles or items, similar to a Crabsquid. It will also occasionally make strange fiery effects just out of the players view. It also makes all sonar in the Void Spikes ineffective, at it appears to be able to replicate the sounds of a sonar in able to cancel it out. In reality, there is no creature currently that causes this, and it is instead more of a trait of the biome.

The Galvanic Leviathan cannot attack, as it does not have a physical presence in the game yet, and is only seen through audio and various odd effects.
Glowing Sanctuary

Detecting unknown ecological signature in the region, and possibly unique lifeforms. It is imperative that you acquire live specimens before radiation levels make survival unlikely.

― PDA, Dialogue

The **Glowing Sanctuary** is a small biome located near the Crash Zone Mesas, near the border of Crater Edge. It is most notable for being the only location of Eye Flames.

## Overview

The Glowing Sanctuary is a small patch of sea grass similar to that of the Crash Zone Mesas, coved in unique Flora and Fauna. It also grows across two large mounds and even over the edge of the void. It also is littered with pockets of flora, most notably the large Eye Flames in the area.

A Reaper Leviathan in the Crash Zone looms above the area.

The Glowing sanctuary has mostly unknown origins and notably away from any other flourishing biome in the region. In the biome can be found Gasopods and small fish such as Peepers,Holefish ect. Multiple rays can be spotted swimming around the biome that seem to be friendly.

* Resources
* Fauna
* Flora

* Acid Mushroom
* Copper Ore
* Eye Flame Core
* Gold
* Large Titanium Deposit
* Lead
* Metal Salvage
* Salt Deposit
* Silver Ore
* Titanium

- Bladderfish

- Boomerang

- Cave Crawler

- Gasopod

- Hoopfish

- Mesmer

- Shuttlebug

- Acid Mushroom

- Eye Flame

- Furled Papyrus

- Spiked Horn Grass

- Spotted Dockleaf
Twisteel

* Fauna
* Item
* Egg

The **Twisteel** is very large aggressive Fauna species found primarily in darker, deeper environments. They can commonly be found in areas in close proximity to another fauna in the De-Extinction mod, the Gulper Leviathan.

## Appearance

Twisteel are long and pale, with multiple purple marking accenting their white skin. Their body is serpentine in appearance, with three fins located near the middle of its body. At the front of its body is two large eyes on either side, which glow a ominous yellow and have no pupils, rather having multiple lines going across. However, their most prominent feature is their two large jaws extending from their mouth covered in sharp black teeth which they use to kill prey.

## Behavior

Twisteel can commonly be found in swarms of 2-3, commonly feeding on smaller creatures. They are surprisingly passive to the player, but will attack if the player lingers around for too long. If angered, they will position their slim bodies head-first and charge at their target and snap with their two jaws.

## Data Bank Entry

A large eel-like predator found within a deep canyon.
1. Body:
A long flexible body allows Twisteel to snake around the environment with a low profile while hunting for prey, often in small groups. The Twisteel appears to share many characteristics with other shark-like creatures found on Planet 4546B.
2. Jaws:
Distantly related to other lifeforms on the planet possessing a quad-jaw arrangement, the lateral pair of jaws have been reduced to a vestigial point. The remaining jaws reach lengths of up to 3cm, and are filled with rows of large teeth to trap relatively large prey items.
Assessment: Avoid

## Gallery

Original Concept Art for Subnautica: Below Zero
Sunbeam Debris

**Sunbeam Debris** is a unique mechanic added by Sea To Sea that takes place after the Sunbeam is destroyed. After the destruction of the Sunbeam, the Mountains biome becomes littered with various debris that the player can pick up.

It is the only way to obtain Avolite.

Scanner Rooms can detect this debris with a unique searching function for it.

## Possible Debris

Each item can spawn as "Sunbeam Debris" on the floor of the Mountains biome:

* Arcade Gorge Toy
* Avolite
* Battery
* Blue Cap
* Chinese Potato
* Computer Chip
* Copper Wire
* Disinfected Water
* Electric Motor
* Enameled Glass
* Fire Extinguisher
* Gray Cap
* Metal Salvage
* Nanolathing Drone
* Nutrient Block
* Power Cell
* Titanium
* Toy Car
* Wiring Kit
Shop

The General Shop sells items to players for gold and gems. It also sells gold and gems via In-App Purchase. It also gives out 2 free gifts per hour.

Initially, players do not have access to it. Only by freeing Badger and doing the necessary tasks to repair the shop will the player gain the shop feature, which will be accessible either from the General Shop building or the shop button in the lower right hand corner of the main game screen.

The General Shop can be upgraded to increase its wares. Initially, its offerings are quite limited. By upgrading the shop, its stock variety will increase.

Initially, its free gift options are limited to 1 each of Small Tool Kit and Small Cleaning Kit. Its Item Sale section contains 5 each of 5 items. As the shop is upgraded, its gift options will increase to include Small Stone Tool Kits and Small Forage Kits, with multiples of the kits available.

The Item Sale section will also increase from its original 5 options to 6.
Bioprocessor

* 1
* 2
* 3

The **Bioprocessor** is a Interior Module used for making various chemistry items out of various biological materials and Lysing Enzymes. Its crafting methods are odd, in that the player cannot instantly craft items with it. To craft with it, the player must input the correct items listed on the results recipe into the machine. When the Bioprocessor recognizes a recipe that crafts something, it will lock up and start processing it. After awhile, it will produce the item requested. It also drains power as it is in this processing mode.

The player can also input Microbiotic Gel to increase the speed and energy efficiency of the item being processed.

Its fragments are found on top of the various Crash Zone Mesas, inside wrecks in the deeper portions of the Grand Reef and the Glass Forest, and an independent fragment located in the large stone arch in the Dunes.
Grand Glider

* Fauna
* Item
* Egg

The **Grand Glider** is a medium-sized passive Fauna found through many areas in large shoals, primarily the Grand Reef.

## Appearance

The Grand Glider takes the form of a large, flag-like shape, with the rim of its body being covered in red, transparent dorsal fins. Its smaller body is dark blue, with a red tail a the end. Its head ends with 3 blue eyes with crack-like shapes inside them and no pupil. They are also extremely flat, being able to maneuver and sway very easily.

## Behavior

The Grand Glider simply swims in large shoals, commonly being attacked by larger predators. They can easily run and turn due to their flat shape.

## Data Bank Entry

A medium sized herbivore with an unusual ocular arrangement.
1. Behavior:
This animal often forms large schools within the water column for safety, though this may have the unintended effect of attracting the attention of larger predators.
2. Eyes:
Two pairs of three eyes gives the Grand Glider dual trioptical vision, used to sense faint movements within the surrounding water.
Assessment: Edible, but too large to catch effectively.
Peeper Coffee (Mug)

### Description

Delicious, sumptuous coffee. Proof the Alterra OmiLounge Artificial Intelligence loves us and wants us to be happy.

### Debug Spawn

*peepercoffeemug*

**Peeper Coffee (Mug)** is a variant of the coffee mugs in the Peeper Lounge Bar. It simply gives the same amount as every other coffee mug the player can buy.

It can be placed on the ground as well as eaten.
Ali Guardian

**Description:** Is the guardian of Ail-Mint. The guardian protect her.

**ORGINS:** Was based on a Fume-shroom. And that he was infected with radioactivity and great fusion of all ail-family plants.

**ALMANAC:** "A legendary mushroom! Which grew from radioactivity and 20,000 gram of spores!"

***-Almanac Statistics-***

**Special:** Shoot fume that damages all zombies in an area. When it hits a zombie. Get poisoned with infinite duration.

**Sun Cost:** 375

**Recharge:** Fast

**Damage:** Moderate (Poison: Normal)

**Toughness:** Typical

**Range:** 1x4

**Family:** Ail-Family

**Plant Food:** It will expand as if it is gathering air, before releasing a large amount of fumes that push the zombies back (for up to 10 tiles). The Fume Blast deals a total of 3000 damage per hit for 1 seconds. And poisons all the zombies on the screen.
Fire S Draft 1

Fire S created The Fictional Book. The Fictional Book transcends and contains infinite versions of real life (dimensional wiki def) and fiction (dimensional wiki def). As the creator of The Fictional Book, Fire S has full control over it, meaning he can alter every single aspect about it, including the Narratives of Real Life ans Fiction, and everything within and below it. He also transcends everything below himself, meaning he transcends The Fictional Book. Fire S created every concept using The Fictional Book, including the concept of Concepts, Dimensions, Speed, Laws, Boundaries, Life, Death, Powers & Abilties, etc.
Railing Right Corner

The **Railing Right Corner** is a mostly decorative item that can be placed anywhere in a players base. Its intention is for safety, though it can be easily jumped over. It can be placed freely about in a seabase or outside, but doesn't snap to other railings. It is a variant of the normal Railing, but it curves at a right 90 degree angle.
Nanolathing Drone

### Description

A self-propelled drone equipped with a construction beam for constructing large objects from raw materials, similar to robotic builder tools.

## Fragments

### Fragments

3

Detecting Alterra fabricator vehicle signatures in a nearby cave system, depth 80 meters. Caution is strongly advised around local volcanic activity.

― PDA, Dialogue

Nanolathing Drones are a Electronics item used in the and Neptune Escape Rocket. Its recipe is unlocked via scanning fragments located in cave system located in a Kelp Forest neighboring the one located near Lifepod 3. These fragments are sprinkled about the cave, and are obvious due to their electrical flashing. This cave has an entrance at -82, -69, 267, a Lava Geyser leading to the cave at 26, -44, 241, and an exit blocked by a Water Current at 76, -82, 243.

The player will also get a PDA message when in the appropriate Kelp Forest.
Spear Guardian

**Description:** Is the guardian of Spear-Mint. The guardian protect her.

**ORGINS:** Was based on a Cactus. And that he was infected with radioactivity and great fusion of all Spear-family plants.

**ALMANAC:** "A STRONG ROCK CACTUS MADE FOR OUR PLANTS-TEAM AND SHOOT LASERS! TRULY IS THE MOST LEGENDARY CACTUS!"

***-Almanac Statistics-***

**Special:** Shoot a laser down a lane, hitting all zombies ahead of it. And he hides and deals ground damage when the zombies are near.

**Sun Cost:** 450

**Recharge:** Fast

**Damage:** Moderate (Ground Damage: Moderate)

**Toughness:** Typical

**Range:** Multi-Lane & Multi-Hit

**Area:** Lane

**Family:** Spear-Family

**Plant Food:** When given Plant Food. Fires a large red laser called Heat Ray from the Martians. THAT KILLS ALL TPYE OF ZOMBIES IN HIS LAWN AS A LINE!!!!
Foraging

Foraging is a major way to get resources for merging. All foraging spots can be harvested multiple times before going onto a cooldown of 1 hour. Note that the cooldown timer begins after the spot is initially tapped. Most foraging spots can be harvested exactly 13 times, with a notable exception being the tool forage spot found at the start of many islands, which can be foraged 16 times (estimated).

Forage spots can look slightly different on islands, and can be more obstructed by other landscape decor.

This chart lists all the different forage spots along with screenshots of how they appear, in alphabetical order.
Achievements

Achievements are accessed through the trophy icon on the right hand side of the screen, below the Gem counter. They are the best way of earning gems within the game itself.

Achievements correspond to four categories: Tasks completed, items merged, steps taken, and items foraged. You will only see one of each, and finishing your current one will unlock another in the same category but of higher difficulty level.

SPOILER WARNING: The table below lists all the achievements and their rewards.

The total number of gems that can be earned through achievements is **490**[*unverified*] (there may be 1 more forage quest rewarding 100 gems).
Fragments (Sea To Sea)

Sea To Sea adds multiple **Fragments** for various items in the game, most being tied with story progression. The other misc 2 are Seabase Modules and the Nanolathing Drone which fragments are designed to force the player to explore various biomes.

* 2
* 3
BioprocessorBioprocessorBioprocessor | 4
	+ Crash Zone Mesas
	+ Dunes
* Wrecks
	+ Glass Forest
 Electrical Sealant Module | 1
 * 1
* 2
* 3
Liquid Breathing RechargerLiquid Breathing RechargerLiquid Breathing Recharger | 4
	+ Deep Grand Reef
 Nanolathing Drone | 3
 Red Tablet | 1
 White Tablet | 1
Power-Mint Kidnapper Zombie

**Description:** Is master thief of anti-mint squad. Also i has the ability to kidnapping the power-mints and plants and mint leaf.

**Special Ability:** He can kidnap power-mints and plants and mint leaf with a single shot after kidnapping one goes away running fast that goes invincible and skip all others plants. As he runs he reverses, I go to the starting point and goes away.

**Almanac:** "A power-mint kidnapper zombie is one of the five star thief's, But he is a strong man when he runs!"

**Toughness:** Average (Run: Invincible)

**Speed:** Basic (Run: Flighty)

**Weakness:** Insta-Plants (Run: NO WEAKNESS)

**Strength:** Resist on power mints attack and abilities. (Run: EVERYTHING)
Level

As your character completes tasks or claims yellow star XP items, you will progress towards your next level. Your current level is always displayed in the top left corner, along with your progress bar towards your next level.

The main purpose of leveling is to collect level up rewards, some of which are unique to leveling. Your level does not impact anything else (such as max energy, energy recharge rate, resource recharge rate, etc).

SPOILER WARNING: The chart below shows the XP requirements for each level, along with the level up rewards.
Crossverse

Hikle and Ioe look at each other. After their “staring contest”, they begin to fight. Their fighting shakes the local supercluster, including some other galaxies outside of the local supercluster. Ioe takes Hikle by the leg, and throws Hikle through multiple superclusters, mainly the ones a few billion light years away. Hikle, now angered, goes to where Ioe is in 6 seconds and ultimate-punches him to an entire other universe within the infinite multiverse. Ioe then destroys that infinite universe (Universe-416, where a bald hero and his demon-cyborg sidekick fight monsters to save their city), throwing the remains of that infinite universe at Hikle. Hikle, pretty easily destroys those things, and turns them into non-existence. Ioe then creates a pocket dimension, so Ioe could get all of his Stamina, Strength, Etc, back. Hikle, seeing this, destroys the pocket dimension, heavily damaging his pocket dimension. Ioe then thinks, and gets an idea. Ioe throws Hikle through many universes, triggering the universe mines to explode, destroying space-time. Then, Ioe throws an infinite amount of pocket dimensions at Hikle. Hikle destroyed 862,727 of the infinite dimensions, but not all of it. The rest of the dimensions then gets thrown and hits Hikle. Hikle, surviving the infinite amount of dimensions attack, then manipulates the very concept of space and time, (since being fully transcendent of Space and Time) to erase Ioe. Ioe just barely resisted that attempt of erasure, so, Ioe finds one of the infinite platonic realms within one of the infinite universe, and gets the “biggest” platonic ideal, since each platonic realm infinitely transcends the platonic realm below it. So, Ioe gets the biggest platonic realm/ideal, and throws the concept at Hikle. Hikle then says, “enough.”, and erases an infinite amount of universes, alternate universes, realities, alternate realities, timelines, alternate timelines, spatial dimensions, temporal dimensions, pocket dimension, realms, platonic realms, concepts, possibilities, and impossibilities within the multiverse. This immediately erases Ioe, and all of his many avatars that could destroy galaxies.
Critter Coast Wiki

**Welcome to the Critter Coast Wiki!**

This is a fan-made wiki for Critter Coast, a mobile merge adventure game available on Android and iOS.

This wiki is a collaborative community website about Critter Coast that anyone, including you, can build and expand. Because it is an on-going effort to document Critter Coast, it is regularly updated with new information so be sure to check back often for new content! Help with the wiki is greatly appreciated, so please feel free to comment, ask questions, or add information.

Critter Coast is developed by Extra Dimension Games, a small mobile game studio based out of Ontario, Canada. Aside from Critter Coast, they have also developed Merge Meadows and Bust-A-Mood.

## Game Topics

Starting GuideResources and MergingTownIslandsForagingCraftingShop

## Wiki Help

Rules of this wiki

Getting Started

How to Contribute

Guides

All Help articles
Town

The town is the main area of Critter Coast, which functions as your base. It contains NPCs, functional buildings, forage spots, and butterflies. Much of Critter Coast's main gameplay happens here, and a major objective is to clear up fog and clean up slime to open access to more parts of the town.

SPOILER WARNING: The following sections contain information gathered after fully opening up the town.

## Layout

The town area slowly expands to the north, east, and west.

For the sake of convenience, the town can be roughly divided into the following areas (fan designated, not official):

**Landing**: Area bounded by the Trading Post, Docks, and General Shop. Includes stone and grass spots north of the General Shop, General Shop, Trading Post, wood spot, boat, and Storage building.

**Gardens**: Area bounded by the Garden Shop and the southeast corner of the map. Includes the Garden Shop, rose spots, wood spots, grass spots, Elder Tree, clay spot, stone spot, and Mermaid Lake.

**Fountain Plaza**: Area surrounding the fountain. Includes the Tailor Shop, Museum Building (nonfunctional), Blacksmith, ore spot, and rose spots.

**Southern Woods**: Large bounded by Bakery to the west and the eastern edge of the map. Includes Bakery, nut spots, honey spots, Swan Lake (with 2 swans, not 1), berry spot, clay spot, and wheat spot.

**Northern Woods**: Area bounded to the south by lake with 1 swan and the north edge of the map. Includes silk spots, nut spot, grass spot, and unlit campsite.

**Seashell Cove**: Small area around Bunny, west of the fountain. Includes sand spot, silk spot, and ore spot.

**Puddle Zone:** Western area with puddles, includes waterfall, tower, sand spot, ore spots, stone spots, and clay spot.

*There will be a rough map in this section at some point*.
Supreme Keeper

Supreme Keeper (or “Keeper” if you use the avatars name”) is the keeper of all narratives and stories within the Hihaverse. It was eventually “created” (if time had meaning at this level) by Supreme Creator, the supreme being of the Hihaverse.

Stats

Tier: Varies, strongest are High 1-A | 0

Name: Keeper, Supreme Keeper, Keeper of Narratives, Keeper of Stories

Origin: Hihaverse

Gender: Inapplicable

Age: Beyond The Concept Of Time

Classification: God, Abstract Being, Cosmic Entity

Powers and Abilities: Abstract Existence (via being an Abstract Being), Antimatter Manipulation, Avatar Creation (has infinite avatars that are in all realities, universes, alternate universes, alternate realities, multiverses, dimensions, alternate dimensions), Beyond-Dimensional Existence (Is beyond Cencitum with contains all concepts) Conceptual Manipulation, Cosmic Awareness, Creation (Created infinite avatars), Dimensional Travel, Fate Manipulation (Can manipulate all fates of all beings except Supreme Creator), Law Manipulation, Mathematics Manipulation, Matter Manipulation, Plot Manipulation (Can destroy, create, and manipulate infinite stories and narratives), Reality Warping, Space-Time Manipulation, Time Manipulation (Can manipulate time as will)

Attack Potency: Varies, strongest are High Outerverse level (All avatars have their own “Narrative Realm”, where all narratives, stories, etc are kept. Narrative Realm infinitely transcends the cosmology below it, such as Cencitum, which contains all concepts) Boundless (Transcends its infinite avatars to a infinite degree, seeing them as fiction within his book of all narratives)

Speed: Irrevelant (Exists beyond Cencitum, which contains all concepts, such as speed and dimensions) Irrelevant

Lifting Strength: Varies, at least High Outerverse level | Boundless

Striking Strength: Varies, at least High Outerverse level | Boundless

Durability: Varies, at least High Outerverse level | Boundless (damage is a concept that means nothing to Supreme Keeper)

Stamina: Limitless
The Multiverse and Me

The Multiverse. Contains infinite universes, alternate universes, realities, alternate realities, infinite temporal dimensions, infinite alternate temporal dimensions, infinite spatial dimensions, infinite alternate spatial dimensions, infinite realms, infinite history, infinite timelines, infinite alternate timelines, infinite possibilities, infinite impossibilities, infinite pocket dimensions, infinite of infinites of everything I just said, etc. Each of these multiverses are contained by the Megaverse, which is in control of me, and I can easily destroy the megaverse and the infinites of infinites of multiverses. All of creation (aka the megaverse) are just pieces of me. I am the megaverse and the megaverse is me.