Update 0.60.00

Update 0.60.00 is an update for Stranded Deep released on August 14, 2019.

The new 0.60.00 update transitions our latest work on the experimental branch to the stable branch, including a new **Female Character**, **Player Skills**, **Player Exp**, **Game Modes**, new **Sharks** and heaps more! Take a look at the patch notes below, especially if you haven't been playing the experimental branch as there's a lot of new stuff!!

## 0.54.01-0.60.00 Exp Log

### Bug Fixes

* Fixed not being able to pick up or remove **Spoiled** meat from containers.
* Fixed being able to open **Quick Craft** when Crafting menu open.
* Fixed "S" key moving left instead of backward when **Quick Craft** menu open. Note: You will need to reset input settings to default or older saved settings will reload the incorrect mapping.
* Adjusted shadow bias to reduce slenderman effect on character **Shadows**.

## 0.51.00-0.60.00 Stable Log

### Bug Fixes

* Fixed **Loading Screen** tip spelling mistake.
* Fixed **Cartographer** tooltips not showing.
* Fixed **Crafting Menu** tooltips not showing.
* Fixed **Audio** sources playing outside of their range.
* Fixed **Audio Sources** playing the wrong sound on objects.
* Fixed **Audio Effects** being cut off prematurely.
* Fixed **Rafts** not ejecting passengers when overturned.
* Fixed **Rafts** allowing operation whilst in the water.
* Fixed **Raft Damage Sounds** playing incorrect leaf damage sound.
* Fixed **Raft Sea Anchor** LOD's.
* Fixed **Fire Torch** breaking game interaction when crafted.
* Fixed **Sharks** fleeing behavior not working correctly.
* Fixed **Sharks** jittering when attempting to attack rafts.
* Fixed **Corals** spawning above ocean water level.
* Fixed **Corals** collider interfering with Rafts.
* Fixed **Construction** not allowing close placement.
* Fixed not being able to place **Constructions** on connectors in third person mode.
* Fixed missing damage sounds for **Brick** constructions.
* Fixed **Farming Crops** providing double yield of fruit on load.
* Fixed being able to drag objects attached to **Spear**.
* Fixed **Projectile** colliders having no effect when stuck in a moving object (spear in coconuts, etc).
* Fixed important bug where **Projectiles** could go missing when re-parenting.
* Fixed possible scenario of not picking up all **Crafting Materials**.
* Fixed pause menu audio playing over **Soundtracks**.
* Fixed **Trunks** and **Palm Fronds** not reloading correctly inside Containers.
* Fixed **Palm Bunches** colliding with player.
* Fixed **Labelmaker** renaming objects to previous object's name when name not changed.
* Fixed **Aloe Salve** not being consumed on use.
* Fixed **Item LOD** displaying incorrectly after using vehicles.
* Fixed **Compass** closing lid after using vehicles.
* Fixed **Lionfish** collider being hard to select.
* Fixed dead **Lionfish** not poisoning player.
* Fixed **Fish Traps** being placed and set in open water.
* Fixed **Driftwood Piles** being unable to harvest.
* Fixed **Pickaxe mining Driftwood Piles faster than axes.**
* Fixed **Mineable Resource** display name spelling mistake.
* Fixed **Mineable Rocks** and **Clay** flying off when harvested.

### Changes

* Removed **Spear** interacting. Can now pick objects off Spear.
* Nerfed **UV**/Sun Exposure. Overly complicated and hard to understand.
* Changed watch **UV** indicator to show if you are protected from sun or not. Underwater or in shade will show "None".
* Improved **Watch** feedback. Low/critical vitals will now flash.
* Improved **Watch** feedback. Removed rounded values on vital bars. Easier to monitor which vitals are depleting.
* Added **SPF** (Sun Protection Factor) vital to watch.
* Removed **Sleep** vital from watch. Had no effect in-game. You can still sleep through the night.
* Removed clock screen from **Watch**. Waste of screen space. The clock, date and UV now appear as a top bar that is always visible on any screen.
* Increased **Watch** size on screen.
* Combined **Tarp** and **Cloth** to be the one "Cloth" item.
The reason for this change is so that valuable survival structures such as Water Stills no longer depend on the world generation. Cloth will spawn much as the same as tarps did but more importantly can be crafted from the Loom.
* Note old Tarps will still be in your saved game and will later be removed automatically.
* Changed **Stations** to allow placement on foundations and floors.
The Campfire, Smoker, Loom, Furnace, Brick Station, and Tanning Rack, can now be placed inside your houses.
* Added **Spoiled Food** fly particles and green colouring.
* Changed **Food** spoiling from 5 days to 3.
* Changed **Food** names to only display one prefix for cooking, smoked, and spoiled.
* Changed **Smoker** to disable attaching smoked foods.
* Changed **Campfire** to disable attaching cooked foods.
* Changed **Lion Fish** to spawn more rarely.
* Changed **Sea Snakes** to spawn more rarely.
* Changed **Reef Sharks** to spawn more rarely.
* Changed **Stingrays** to spawn more rarely.
* Reduced **Tiger Shark** aggression by 40%.
* Reduced **Great White Shark** aggression by 30%.
* Reduced **Cod** Skinning meat quantity from 2 to 1.
* Changed **Ajuga** plant model.
* Added distant billboards for **Missions**.
* Added new **Levelling Up** UI and sound effect.
* Added **Damage Sounds** for crafted Stations.
* Added **Damage Effect** for stations.
* Increased **Paddle** LOD.
* Increased **Poisonous Starfish** LOD distance.
* Changed **Rock** Item holding position.
* Changed main menu **Time Played** label to show days, hours and minutes.
* Changed default **Controller Layout**. "Show Watch" is now Y/Triangle. "Inventory" and "Crafting" Menu are bound to L and R bumpers.
* Changed **Private Jet Intro**.

### New Content

* Added new **Intro Screen**!
* Added new **Main Menu** and **Loading Screen** visuals.
* Added new **Female Character!**
Select from the new character gender option when creating a new game to play as either a male or female character. Co-operative gameplay will assign both genders but these can be alternated from the gender option. Changes are purely cosmetic.
* Added **Female Voice-over** audio clips.
* Added **Clean Character Clothing** models for the intro Private Jet scene.
* Added **Game Difficulty** settings!
Select three types of game difficulties from the new Difficulty option when creating a new game. Please note these settings cannot be changed once the world has been created.
**Normal Difficulty**
Play Stranded Deep the way it was meant to be played whether you are new or experienced.
**Hard Difficulty**
Play Stranded Deep with more of a challenge. Vitals deplete faster, side effects are more dangerous, resources are harder to harvest, and creatures do more damage.
**Creative Difficulty**
Play Stranded Deep without worrying about your vitals or taking any damage. You will still need to harvest and scavenge resources but without the constant threat of dying. You are invincible! Also you wear a nice hat so everyone knows you like it easy.

* Added **Animal Difficulty** settings!
Select three types of animal difficulties from the new "Animal Difficulty" option when creating a new game. This option is separate to the games difficulty setting for those who like to customise their experience. Please note these settings cannot be changed once the world has been created.
**Normal Animals**
Animals behave naturally set to the standard difficulty.
**Passive Animals**
Sharks and Snakes will not attack. Bosses will still attack.
**Removed Animals**
Sharks are removed from the generation and will not spawn. Bosses will still be generated.

* Added new **Player Stamina!**
Stamina is displayed by a yellow bar at the bottom of the screen when sprinting or sprint swimming. Once stamina is drained the bar will turn red and a cool down penalty will be applied until Stamina is fully replenished. Sprinting and sprint swimming require and consume stamina. Stamina can be increased by training the "Physical" skill (see below).

* Added new **Player Skills!**
Skills make surviving easier and unlock different content. Skills can be viewed from the new Player Skills watch screen.
**Hunting Skill**
Hunting skill level effects the amount of damage melee and ranged weapons do to creatures in the world. Hunting experience can be gained by killing creatures. The more dangerous the creature, the more experience.
**Cooking Skill**
Cooking levels effect the amount of calories foods give. A higher cooking level will give more nutrients. Cooking experience is gained by cooking foods.
**Harvesting Skill**
Harvesting levels effect the amount of damage done to resources when using tools. A higher harvesting level will gather resources quicker. Harvesting experience can be gained from harvesting resources such as trees, rocks, clays, scrap, and wood.
**Physical Skill**
Physical levels effect your stamina and oxygen. Higher physical levels increase how long you can sprint and hold your breath underwater. Physical experience can be gained by swimming and building structures with a hammer.
**Crafting Skill**
Crafting experience is gained by crafting items, and building structures. The more advanced the object or structure you craft, the more experience is gained. Certain crafting combinations are now locked until the crafting level requirement is met.

* Added **Sprint Swimming** for faster underwater movement.
* Added new **Toolbelt** craftable items and **Hotkey** bar!
Each tool-belt level unlocks more hotkey slots and the next level tool-belt. Keyboard uses 0-9, controller uses D-Pad for first 4 slots. There are two ways to bind an item to a hotkey slot, #1: Hold the item and hold the hotkey for a second or two, #2: Select the item in the inventory and hold the hotkey for a second or two. You should hear a confirmation sound when the item is bound.
* Added new ability to pin a **Crafting Combination** to the screen with RMB.
* Added **Yucca Cuttings** on wild Yuccas which can be planted in farming plots.
Yucca Cuttings can be found on wild Yucca and planted in a Farming Plot. Cultivating Yuccas take 48 hours to grow and provide 6 Fibrous Leaves each harvest. Fibrous leaves are used in Water Stills to provide water, making this a viable farming source for water, rope, and cloth.
* Note Yucca Cutting's will only spawn on unexplored islands or newly created worlds.
* Added **Yucca Farming** to farming plots.
* Added new **Goblin Shark!**
* Added new **Whale Shark!**
* Added new **Hammerhead Shark!**
* Added new **Giant Grouper** fish!
* Added new **Turtle!**
* Added new **Yacht Shipwreck!**
* Added new **Polynesian Shipwreck!**
* Added new **Plane Shipwreck!**
* Added new **Tanker Shipwreck!**
* Added new **Survivor Shelters** from past survivors.
* Restored **Wollie** Easter egg.
* Restored **Divers Slate** Easter egg.
* Restored **Parcel** Easter egg.
* Added **Spyglass** loot item for getting a better look at far objects.
* Added new **Container Shelf Stacker** craftable item.
This can be placed on rafts, structures, or terrain. Each shelf allows for 3 storage containers to be stored securely.
* Added new **Raft Canopy** to provide shade on custom built rafts.
* Added new **Raft Controls**.
* Added new **Raft Animations**.