Necromancer

**Necromancers** are a *strategic defense* type class, with magic spells focusing their skills on the manipulation and destruction of corpses to create an army of undead to accomplish their tasks.

## Default Spells

* Raise Undead - Raises dead pawns or animals to do the Necromancer's bidding; undead lose their traits and skills, but have no needs and quickly recover from injuries. Witnessing undeath will spook most pawns, causing a -8 mood debuff.
	+ Powered Creation - Increases the number of undead that can be created with each spell by 1 per skill level and increases their learned skills by 10% per skill point.
		- Level 0 - 2
		- Level 1 - 3
		- Level 2 - 4
		- Level 3 - 5
	+ Cheating Death - Reduces mana cost of Raise Undead by 5% per skill level. Reduces cost to maintain undead by 10% per skill level.
	+ Hastened Undead - Undead movement and action speed increases by 5% per skill level.
* Death Mark - Curses pawns in an area, debilitating and terrifying them. May cause mental breaks at higher levels.
	+ Core Upgrade - Increasing the Spell increases several key attributes.
		- Level 0 - Max Targets 4, Cast Time 3s, Cooldown 120s, Range 34
		- Level 1 - Max Targets 5, Cast Time 2.5s, Cooldown 90s, Range 38
		- Level 2 - Max Targets 6, Cast Time 2s, Cooldown 60s, Range 42
		- Level 3 - Max Targets 7, Cast Time 1.8s, Cooldown 45s, Range 46
	+ Overwhelming Mark - Increases the severity of Death Mark by 50% per skill level.
	+ Efficient Mark - Reduces mana cost of Death Mark by 8% per skill level.
	+ Withering Curse - Death Mark can cause terror and berserk afflictions. Each skill point increases the chance to apply an additional affliction by 10%.
* Fog of Torment - Creates a deadly cloud that causes severe pain for any living being that remain inside the fog. Undead are healed by the fog. Since this spell causes painful wounds but does not deal that much damage, it is extremely useful to capture enemies.
	+ Deadly Torment - Increases damage and penalties cause by Fog of Torment by 33% per skill level. Also increases the amount undead are healed by 50% per skill level.
		- Level 0 - 2-4 damage, 2 healing
		- Level 1 - 3-5 damage, 3 healing
		- Level 2 - 4-6 damage, 4 healing
		- Level 3 - 5-7 damage, 5 healing
	+ Unnatural Wind - Reduces mana cost of Fog of Torment by 8% per skill level.
	+ Lingering Fog - Increases the duration, reduces time between effects, and expands the radius of Fog of Torment.
		- Level 0 - Radius 6, effect/2s, duration 24s
		- Level 0 - Radius 7, effect/1.7s, duration 27s
		- Level 0 - Radius 8, effect/1.4s, duration 30s
		- Level 0 - Radius 9, effect/1.1s, duration 33s
* Consume Corpse - Consume a corpse or undead to replenish mana. Apparel, items, and equipment remain behind but all material belonging to the corpse is consumed (meat/leather).
	+ Core Upgrade - Increasing the Spell increases several key attributes.
		- Level 0 - Mana Cost 3%, Range 50, Cooldown 20s, Cast Time 2s
		- Level 1 - Mana Cost 2.5%, Range 60, Cooldown 18s, Cast Time 1.8s
		- Level 2 - Mana Cost 2%, Range 70, Cooldown 16s, Cast Time 1.5s
		- Level 3 - Mana Cost 1.5%, Range 80, Cooldown 15s, Cast Time 1.2s
	+ Greedy Consumption - Increases mana restored by Consume Corpse by 7% per skill level.
	+ Healing Consumption - Consume Corpse also heals the physical wounds of the caster. The amount of health varies based on type (human or animal) and freshness of the corpse or undead being consumed.
* Corpse Explosion - Mixing arcane power and biological chemicals inside of an undead or a corpse, the necromancer can cause a corpse to explode after a brief period.
	+ Core Upgrade - Increasing the Spell increases several key attributes.
		- Level 0 - Mana Cost 20%, Range 40, Cooldown 10s, Cast Time 2s
		- Level 1 - Mana Cost 22%, Range 50, Cooldown 7s, Cast Time 1.5s
		- Level 2 - Mana Cost 24%, Range 60, Cooldown 5s, Cast Time 1s
		- Level 3 - Mana Cost 25%, Range 70, Cooldown 4s, Cast Time 0.5s
	+ Violent Explosion - Increases the damage of Corpse Explosion by 5 per skill level. Also increases the explosion radius by 10%.
	+ Corpse Mastery - Reduces mana cost of Corpse Explosion by 8% per skill level.
	+ Volatile Toxins - Reduces explosion delay by 1s per skill point. Also increases the explosion radius by 10%.

## Learned Spells

* Master Spell**:** Lich - become a Lich, an undead commander that needs no food or sleep and gain unnatural immunities to diseases, resistances to damage and health regeneration. Liches gain 50 maximum mana, 50% mana regeneration, but lose all passions except in fighting and research, and become unable of performing tasks involving Caring, Social, Animals, Firefighting, Artistic, or Dumb Labor. Liches can still perform tasks involving Construction, Mining, Cooking, Plants, Crafting or Intellectual, but with a 40% reduced learning speed and 75% reduced global work speed. Liches also gain a Move Speed penalty of -2.0 c/s. A Lich gains access to two spells: Flight and Death Bolt.
* Flight: The Lich takes flight, quickly travelling to a target location. Long range, works through walls.
* Death Bolt: The Lich fires raw necrotic power at a target location, causing damage in an area. Upgrades let the spell fire more bolts at once and spread a wave of darkness on impact, damaging everything behind the original target.
	+ Core Upgrade - Increasing the Spell increases several key attributes.
		- Level 0 - Explosion Radius 1.6m, Cooldown 15s, Bolts 2, Range 40
		- Level 1 - Explosion Radius 2m, Cooldown 14s, Bolts 2, Range 40
		- Level 2 - Explosion Radius 2m, Cooldown 13s, Bolts 3, Range 40
		- Level 3 - Explosion Radius 2.4m, Cooldown 12s, Bolts 3, Range 50
	+ Unholy Might - Increases the damage of Death Bolt by 5 per skill level and Spreading Darkness by 3 per skill level.
		- Level 0 - Damage 18-35, Spreading Darkness 12-24
		- Level 1 - Damage 23-40, Spreading Darkness 15-27
		- Level 2 - Damage 28-45, Spreading Darkness 18-30
		- Level 3 - Damage 33-50, Spreading Darkness 21-33
	+ Eternal Learning - Reduces mana cost of Death Bolt by 6% per skill level.
	+ Spreading Darkness - Darkness spreads further from point of impact.

## Stat Modifiers

* Move speed -0.30
* Minimum comfortable temperature -20.0C
* Immunity gain speed +40%
* Toxic sensitivity -40%
* Mental break threshold -10%
* Global learning factor +40%
* Trade price improvement -50.00%
* Negotiation ability -25.00%