Objects

## Using Objects

Objects in Dungeon Alchemist can be selected in the left sidebar through the "objects" icon. The menu will show a tab containing all object categories, subcategories and thumbnails of the objects in those categories.

### Placing an Object

To put an object on the map, simply click the thumbnail. Your cursor will be loaded with the object in question, and can then be placed on the map in a free space. Objects already on the map can be clicked once to select them, after which they can be moved around, scaled, rotated,...

## Editing Objects

The Dungeon Alchemist Object GUI is dedicated to making the handling of objects on your map as easy as possible. New objects can be found and selected in the left sidebar, present objects can be clicked to manipulate.

### Editing an Object with Object GUI

* **Selecting Objects**: Click once on any object on the map to select it and open the object GUI.
* **Scaling Objects**: Most objects can be scaled by selecting and dragging the outermost corners. Not all objects allow scaling. If scaling is not allowed, the outer corners will turn red to indicate this. To unlock scaling set objects collisions to OFF.
* **Rotating Objects**: Rotate the middle mouse button to rotate a selected object, or click and drag the rotational arrow above it.
* **Deleting an Object**: Click the trashcan below the selected object to remove the object from your map. It can always be re-added from the sidebar.
* **Duplicating an Object**: Click the *duplicate object* button below a selected object to load a copy of that object onto the cursor. A duplicated object will take on some characteristics of the original. You can also duplicate an object by holding the Shift key while placing an object.
* **Changing an Object Colour**: If the object colour can be changed, there's a *Hue Modifier button* present at the bottom of the UI. Use the slider to shift the hue of the object, or select one of the preset swatches.
* **Changing a Liquid**: If an object contains a liquid that can be changed, click the *Change Liquid Button* to pick any of the liquids available.
* **Opening an object**: If an object can be opened, clicking the *Open Button* will do so.
* **Removing the top**: Some objects can have their lids or roofs taken off. Clicking the *Remove Lid* button will do this.
* **Changing an Image**: Some objects (mostly paintings) will allow for a custom user image. Click the *Change Image* button to do so. Pixel dimensions of images that can be changed are listed on this page.
* **Ruin the object:** Some objects can be ruined by clicking the *Ruin* button.
* **Stacking Objects:** A lot of objects with a flat surface are stackable. To put an object on top of another object, simply select it and move it over the object you wish to place it upon. The angle at which you are doing this determines whether you will move an object under another object, or on top of it. This applies to, for example, chairs, which can be placed both under a table and on top.

### Advanced Object Editing

***NOTE: Advanced editing options become available only when collisions are disabled***

* **Collisions**: Located in the top right corner of the object panel. Disabling Object collisions allows you to place most objects wherever you choose. Including merging them together to make unique custom objects.
* **Move an object vertically:** To enable moving objects vertically, you must first have Collisions set to Off within the Place Objects menu on the left side of the screen. Then click the object you want to move, and the left side of the selected object ui will display an up-and-down arrow. Click and drag this arrow to move the object up or down.
* **Unlimited Scaling**: The Treasury update features the ability to scale most objects without limits. By turning off collisions, you are no longer limited to the sensible Minimum/Maximum ranges of an object's scale.

## Types of Objects

### Wall-forced and Wall-clipped Objects

Some **Objects** in Dungeon Alchemist can be Wall-clipped or Wall-forced. "Wall-clipped" makes objects snap to a nearby wall in the right orientation. "Wall-forced" objects cannot exist until they are placed on a wall to be mounted on. If an object cannot be placed, a "Cannot Place" warning in red will appear.

Dungeon Alchemist comes with thousands of objects, divided in different categories. An extensive list of names and identifiers can be found here.

### Object Categories

Objects are divided in main categories and subcategories.

#### Abstract

This category is intended for customisable objects and those objects that do not exist in 3D space.

#### Decoration

Every object that serves a mostly decorative function

#### Favourite Objects

Users may favourite objects by clicking on the "Heart icon" in the object GUI.

#### Kickstarter Exclusives

Objects accessible only to Dungeon Alchemist Kickstarter Backers. These objects were a limited offering and are no longer available to new users.

#### Lights

All objects intended to illuminate their surroundings such as candles, lanterns, braziers or fires.

#### Nature

All naturally occurring objects such as plant life, rocks, gems, etc.

#### New Objects

Objects added in the latest update. These will be swapped out dynamically in new updates.

#### Storage

All items meant to store or contain other items

#### Structural

Everything that makes up the architecture of a structure. Use Structural objects to add on to existing building or craft entire structures by hand.

#### Utility

Objects that can be used for a specific purpose typically associated with a profession such a Blacksmith, Alchemist, Baker, etc.

#### Downloaded Objects

Any assets you have downloaded from the Steam Workshop will appear in this section. Please keep in mind that any assets you download will also automatically be categorized within the object menu and can also be found using the search bar.

#### Tokens

Tokens are a special kind of objects in Dungeon Alchemist. They can be accessed through the Token Menu in the left sidebar. You can place tokens as you would any regular object: select the token thumbnail, and place it in a free space on the map. You can then move around the token with the arrow keys, scale and manipulate it, or click the Eye icon to enter First Person View.