Everntrey

Geographical map of Everntrey

## History

Everntrey has always been a powerful country on the world of Anagrian. Slightly isolated from the main continents and surrounded by dragons, it allowed the nation to prosper.

First populated by the natural flora and fauna, it existed as a peaceful ecosystem free from the interference of other races. Soon, however, many Auronese dragons settled into the land, fleeing the oppressive empire of the main continent. These dragons disliked the idea of slavery and did not view other races as inferior, just smaller, scale-less versions of themselves. They encountered some of the other intelligent races, like the various fae, dryads and treants, but formed quick bonds and realized that they could all easily share the peaceful environment. These dragons existed as laid-back, peaceful individuals, only existing in groups as family units. They lived like this, in days of stretching their wings above the great conifer forests or burrowing in the pine beds, for many thousands of years.

The first humanoid settlers thousands of years ago were the Hespern of Southern Auron that moved north to escape the chaos of general Auron, being chased out by the terrifying demonic presence that slaughtered thousands of their predecessors. The refugees first noted upon their relocation the problem of the draconic presence on the island - the thick conifer forests were teeming with dragons of all shapes and sizes, even larger than those on the main continent of Auron. However, these dragons did not consider the Hespern a less race like the other dragons of Auron. Instead, they were kind and gentle beings who were interested in the well-being of the refugees and formed a strong bond with each other, becoming close friends, allies, and in some cases, partners.

This strong connection, over the years, led to the forming of the first Dragon Callers Guild, an organized society of the now-elven Hespern and their dragon partners and friends. This guild had no political strength, and acted as a way for the various tribes and settlements of Everntreyan elves to communicate and share goods. Dreannar was created as the largest settlement in the heart of the country, and quickly built itself as an impressive elven city. Building settlements was easy, with the assistance of intelligent elven planning, and the brute strength of their dragon allies. Most buildings involved the bending of woods and trees form large communal buildings, as most elves shared their spaces for all activities, like cooking, sleeping and leisure. The dragons lived in their own massive tree huts or large burrows beneath the ground.

This strong bond of humans and dragons attracted the ire of a Prime dragon. She struck the land with such a blow it created a smog that filled the air for many years, killing thousands, shattering the Dragon Callers Guild, and tainting the ground permanently pink. Many blamed this event on others - some elves blamed it on other elves, some elves blamed it on dragons, and some dragons blamed it on elves. Some dragons returned to Auron and back to the empire. Some elves migrated to Tian to become Tianese elves and their own independent culture.

However, Forceprima was unaware of the determination of humanoid races. The elves were quick to reforge their relationships with dragons and the departed elves. Tian and Everntrey became close allies, and the elves and dragons became partners once more. However, unknown to the Everntreyan elves, many events had occured south in Auron. Suddenly, an influx of humans migrated North, settling into the elven society. With them, they brought new technologies, as well as religion not based in the environment - Solarionism, and it's greater form, Amunism. Amunism took root quickly, as the humans also brought tales of a horrific slaughter that occurred in Auron; the Dragon Emperor himself had gone off the rails, driven mad by a pact with demons, and killed countless people and dragons. The fear of demons spread across the land, as well as the fear and distrust of dragons. Some people formed groups dedicated to killing dragons.

To combat the dragon slaughtering groups and to manage the influx of people, a second Dragon Callers Guild was founded. This guild also brought with it better societal structure, instating the Guildmaster as the monarch of the land, and splitting all of Everntrey into nine sections, or counties. These counties had their own leaders which answered to the monarch. This allowed for even better communication, transport of goods, and later, exporting and importing goods from foreign lands. Everntrey swelled quickly as a place with great quality of life, bringing even more people into the country.

However, the current monarch and Guildmaster was assassinated, the various counties and subgroups blamed it on eachother, and the guild shattered once more.

## Religion

Everntrey, historically, was a country rooted in spiritualism and naturalism, focused on a strong connection with the environment and the creatures within.