recursal/Fanatic-Fandom huggingface dataset:
Pirate Seas - Day 5

*For the old Chinese version of the level, see Pirate Seas - Day 5 (Chinese version: pre-1.8).*
*For the current Chinese version of the level, see Pirate Seas - Day 5 (Chinese version).*

## Level

### Objective

Survive the zombie attack with the given plants

**Pirate Seas - Day 5** is the fifth level of Pirate Seas in *Plants vs. Zombies 2*. It is a Locked and Loaded level. The player has to fight the zombies using the given plants. When this level is finished for the first time, the player gets a Pirate Seas piñata.

## Dialogue

(Crazy Dave appears)

Crazy Dave: Butter and spikes and everything nice.

Crazy Dave: That's what butter and spikes are made of.

(Penny appears)

Penny: That's hard to argue or agree with.

(Crazy Dave and Penny leave)

## Difficulty

Since the player cannot pick their own plants here, they must use the given plants to kill the zombies. The plants given are quite useful. Sunflower is a reliable source of sun for this level. Wall-nut can block the incoming zombie horde, Iceberg Lettuce can give the player time to set up an to freeze threatening zombies. Kernel-pult is the main source of offense in this level, which can be difficult as it doesn't provide much fire power. Lastly, Cherry Bomb can easily take down huge waves of zombies. The player has access to Cherry Bomb although not unlocking it yet. Also, after the 1.7 update, the Kernel-pult is the player's main offensive plant.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Plant two columns of Sunflowers. When the wave starts, delay the first few zombies with Iceberg Lettuces to gather sun. Then, plant a Kernel-pult. Plant more Kernel-pults when needed. If there are too many zombies, plant a Cherry Bomb to defeat them.
* Beware of Seagull Zombies though. Use the Kernel-pult's Plant Food upgrade when seeing them in a horde.
* Kernel-pult's Plant Food effect is more practical than the Iceberg Lettuce's since the former's butter can stun zombies and at the same time damage them.

## Gallery

First time rewardBy Charmande red321By EpicGamer23468By Pinkgirl234By MyNameIsMyNameBy Someone456By SerrnityStars364
## Trivia

* Before the 1.7 update, the level did not have Buckethead Pirate or Wall-nut, but it had Spikeweed, Spring Bean, Barrel Roller Zombies and Imp Cannons. Imp Pirate Zombies could be summoned from them.
* Before the 1.9 update, the player could not lose any lawn mowers.
* It is the only level to have a plant taken out, which was the Spikeweed.
* In the beginning of the level, Crazy Dave mentions that butter and spikes makes everything nice, a reference to the nursery rhyme "What Are Little Boys Made Of?".
	+ This dialogue still exists in this level despite the 1.7 update removing Spikeweed from the level.

## Walkthroughs

Plants vs. Zombies 2 Pirate Seas Day 5 (Ep.53)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 5 Walkthrough

\*: Removed ~: Epic Quest
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Sun Bombs

*Not to be confused with Sizzle, a trick from Plants vs. Zombies Heroes.*

**Sun Bombs** is a Brain Buster in *Plants vs. Zombies 2* unique to the Far Future. In this Brain Buster, sun is replaced with destructive purple sun. If the player taps the sun while it is still purple, it will deal 500 damage per shot to any zombies and destroy non-defensive plants in a 3x3 area around it, while dealing damage to defensive plants. When the sun falls all the way down, it will turn into normal sun, and like them, it disappears if not collected quickly. Sun-producing plants besides Sun Bean, Toadstool, Gold Bloom, Solar Tomato, and Enlighten-mint cannot be used in these levels. It is played in Far Future - Days 4, 19, 24, 30, and 34, as well as Solar Tomato's Warped Tournament in Arena.

Sun drops from the sky far more often in these levels, and it is up to the player whether they want to collect the sun, or use it as an attack towards the zombies. It is very useful for hordes of zombies that are attacking the plants.

## Origins

The Sun Bombs of the Far Future may be a reference to the steadily increasing temperatures of the real Earth's atmosphere, also known as global warming. The damaging purple sun (possibly ultraviolet light, which is also purple on the electromagnetic spectrum and dangerous to the skin from direct exposure as it can cuase skin cancer) may also be a reference to decreased UV protection resulting from the destruction of the ozone layer as more and more gas emissions come from machinery.

## Gallery

Falling sun bombSun bombSun bomb exploding (first stage)Sun bomb exploding (second stage)Sun bomb's spritesA Sun Bomb exploding as Primal Peashooter's pea passes through it
## Trivia

* Currently, Sun Bombs is the only Brain Buster that focuses on sun.
* If the player keeps tapping the Sun Bombs, a message will say "Wait until sun falls to the ground to collect it."
* If the player triggers a Sun Bomb to destroy a Robo-Cone Zombie, they will get the Sun Damaged achievement.
* Unlike the normal levels, this is the only Brain Buster where sun falls more often.
* Sun Bombs can kill most plants, including Ghost Pepper, but not Infi-nut and Power Mints.
	+ However, in Infi-nut's case, the sun bomb can still destroy or reduce the health of an Infi-nut, but can not destroy Infi-nut like instant-kill zombies do.
* Despite all Sun Bombs levels banning sun-producing plants, players can still use Sun Bean, Toadstool, and Gold Bloom in these levels.
	+ Previously, Moonflower and Primal Sunflower could also be used.
	+ The player can only use sun-producing plants in the tutorial level of the Chinese version.
* Far Future - Day 34 is the only Sun Bombs level that has an additional objective which is to survive without planting on Dave's mold colonies.

## See also

* Sun
* Sun Damaged

ru:Солнечные бомбы
Pirate Seas - Day 23

*For the Chinese version of this level, see Pirate Seas - Day 23 (Chinese version).*

## Level

### Objective 2

Don't let the zombies trample
the flowers

**Pirate Seas - Day 23** is the 23rd level of Pirate Seas in *Plants vs. Zombies 2*. The player needs to defeat eight zombies in ten seconds and prevent them from trampling the flowers to complete this level. When this level is finished for the first time, the player obtains a Pirate Seas pinata.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*Created by Iamarepeater*
* **Required plants:**
	+ Twin Sunflower
	+ Laser Bean
	+ Wall-nut
	+ Chili Bean
	+ Iceberg Lettuce
	+ Blover
* One column of Twin Sunflowers is needed. Early Zombies can be killed with the Chili Bean.
* Plant one column of Laser Beans. You need to plant one column of Wall-nuts too along doing so.
* If you acquired the Blover after completing Far Future - Day 3, you may replace Iceberg Lettuce with it to use it and blow away the Seagull Zombies.

### Strategy 2

*Created by Uselessguy*
*See Gallery for more details.*

* **Required plants:**
	+ Sunflower
	+ Snapdragon
	+ Wall-nut
	+ Potato Mine
	+ Iceberg Lettuce
	+ Spikerock
* Two columns of Sunflowers are essential.
* Use Potato Mines and Iceberg Lettuces for the first stage. Never plant them on the left side, or the zombies will eat your brain.
* Plant two columns of Snapdragons and one column of Wall-nut.
* Plant Spikerocks to deal more damage.

## Gallery

First stage by UselessguySecond stage by UselessguyThird stage by UselessguyCompleting the level by UselessguyFirst time rewardBy Pinkgirl234By Pinkgirl234By MyNameIsMyNameBy LegendofNickson (using Blover and Spikerock only to defeat zombies)By Someone456By SerenityStars364
## Trivia

* Before the 1.9 update, the player could not lose any lawn mowers.
* This level is identical to the third star challenge variant of Pirate Seas - Day 2 (except without the "Don't lost any lawn mowers" challenge) before the 1.7 update.

## Walkthrough

Plants vs. Zombies 2 Defeat 8 zombies in 10 seconds - Pirate Seas Day 23 (Ep.103)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 23Walkthrough

\*: Removed ~: Epic Quest
Neon Mixtape Tour - Day 20

*For the Chinese version of this level, see Neon Mixtape Tour - Day 20 (Chinese version).*

## Rewards

### Replaying

A money bag

**Neon Mixtape Tour - Day 20** is the twentieth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. The level has a complicated jam order: pop, rap, pop, punk, rap, pop, and punk for the final wave. When this level is finished for the first time, the player unlocks the Greatest Hits, the Endless Zone for Neon Mixtape Tour.

## Dialogue

*(After the player completes the level and unlocks Greatest Hits, Crazy Dave and Penny appear)*

Crazy Dave: Penny! Penny! Penny! A microphone!

Crazy Dave: Karaoke time! At last my tangerine dreams will come true!

Penny: Caution, User Dave. This dropped mic promises a banned battle of heavy petal proportions!

*(Crazy Dave and Penny leave)*

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by JustinChen23*
* **Required plants:**
	+ Sunflower or Sun-shroom
	+ Stunion or Iceberg Lettuce
	+ Garlic
	+ Phat Beet
	+ Celery Stalker
	+ Cherry Bomb
	+ Thyme Warp

Plant the Sunflower in the first and second column. When the first few zombies come out, use Celery Stalker to defeat them. Then, place three to five Phat Beets on the second and fourth row. In front of it, place Garlic to divert zombies to the other lanes where the Phat Beet can attack it but they can not. When the Glitter Zombie approaches, use Thyme Warp and Celery Stalker to defeat it quickly; as it would crush the Garlic and Phat Beets. For emergency times, use Stunion and Cherry Bomb to finish the zombies off.

## Gallery

By Electric PlantsBy ThisUserLikesOreoBy ThisUserLikesOreoFinished by ThisUserLikesOreoBy Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By The Maverick HunterDone by Fairy27By Satirelol200By LegendofNicksonBy Someone456
## Walkthrough

Neon Mixtape Tour Day 20Plants vs. Zombies 2 Unlocked Greatest Hits - Neon Mixtape Tour Day 20 (Ep.327)By Alex5432000

\*: Removed ~: Epic Quest
Sun Gun

Sun Gun is an unused plant which was suppose to appear in Lost City, but was scrapped for unknown reasons. It somewhat borrows Magnet-shroom's coding to a degree, although will crash the game if set to use that plant's sprites and animations. When planted, it will attract sun for a while before shooting it as a burst in the general direction towards the zombies at random degrees. It is non-functional and was only so in a few versions in the Chinese version of Plants vs. Zombies 2.

## Gallery

HD Sun Gun.pngHD Sun GunSun Gun Almanac Entry.pngAlmanac entry.Sun Gun Tool Tip.pngTool tip.Sun Gun (Patched) - Scrapped Lost City Plant - Plants vs. Zombies 2Video showcasing the unused plant. Patched using placeholder assets found in the Chinese version release of Lost City.
Pirate Seas - Day 11

*For the Chinese version of the level, see Pirate Seas - Day 11 (Chinese version).*

## Level

### Objective

Reach the target score

**Pirate Seas - Day 11** is the eleventh level of Pirate Seas in *Plants vs. Zombies 2*. It is a Cannons Away level. Like the first Cannons Away level, the goal of this level is to reach the target score which is 30,000 points. Finishing this level will give the players amount of coins equal to the score. When this level is finished for the first time, the player unlocks Coconut Cannon.

## Difficulty

A good number of combos should be achieved. However, more points need to be achieved. Luckily, more Seagull Zombies appear in this level than the previous Cannons Away level. The layout is different though. Therefore, patience is a virtue.

## Strategies

* Do as you did in Pirate Seas - Day 3. But remember to get the combos, especially combos with six and above.

## Gallery

IntroFirst time reward in Pirate Seas - Day 11By SerenityStars364
## Walkthrough

Plants vs. Zombies 2 Got a New Plant Coconut Cannon Pirate Seas Day 11 (Ep.68)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 11 Walkthrough

\*: Removed ~: Epic Quest
Plants vs. Zombies 2 Hacking Tools

These tools may provide of some use if one were to modify or hack Plant vs. Zombies 2. There will be some tools which may be difficult to use, so I just may create separate pages on how to use them.

## PC Applications

1. ↑ Note: PvZ2Tool is falsely detected as having a virus. So turn off your anti-virus or set it to trust this file when trying to use it.
Neon Mixtape Tour - Day 11

*For the Chinese version of this level, see Neon Mixtape Tour - Day 11 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 11** is the eleventh level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Locked and Loaded level. Impunk makes its first appearance here. The jams that play in this level are pop, punk, and rap. After completing this level, the player receives a money bag.

## Difficulty

This level throws every zombie ever seen up to this point at the player without any control of the plants they pick. In most levels, this would normally be a problem. But here, zombies tend to not come in higher concentrations until a bit after the first flag, giving the player plenty of time to set up their defense.

While the player is only given Threepeater to deal with the oncoming hordes, he/she is also given three very important instants in Thyme Warp, Cherry Bomb, and Stallia, making hordes not as much as an issue.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*Created by Ballistic Planet*
* Start by stalling the first few zombies with Potato Mines. If multiple zombies come out in different lanes, use a Stallia. All the while, place your Sunflowers in the back two columns.
* Once you have around 600 sun, start planting Threepeaters in columns three and four, just in front of the Sunflowers.
* After that, you should be good to complete the level, though you'll have to use Thyme Warp, Stallia, and Cherry Bomb to help thin the hordes, especially during the final wave. The set up should look like this in the end:

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By SaveTheLawnMowerDone by Fairy27By LegendofNickson (a weird glitch occurred that time...)By LawnDefender072003By AwkwardShota-kun237By Someone456
## Walkthrough

Neon Mixtape Tour Day 11Plants vs. Zombies 2 Buying a new Plant Homing Thistle - Neon Mixtape Tour Day 11 (Ep.311)By Alex5432000

\*: Removed ~: Epic Quest
Pirate Seas - Day 9

*For the Chinese version of the level, see Pirate Seas - Day 9 (Chinese version).*

## Rewards

### Replaying

A money bag

**Pirate Seas - Day 9** is the ninth level of Pirate Seas in *Plants vs. Zombies 2*. Pirate Captain Zombie and the Zombie Parrot are introduced here. When this level is finished for the first time, the player unlocks the Spring Bean.

## Difficulty

The Pirate Captain Zombie can snatch a plant using his Zombie Parrot. He acts similarly to Bungee Zombie, except the Pirate Captain Zombie is more powerful, being able to get rid of more plants if the Zombie Parrot isn't defeated. Powerful plants should be used to easily deal with the new threat.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**
	+ Sunflower
	+ Kernel-pult
	+ Bonk Choy
	+ Wall-nut
	+ Potato Mine
* Plant two columns of Sunflowers on the second and third columns.
	+ The first column is for Kernel-pults. It can kill instantly the Zombie Parrot but only if it throws butter. Planting like this will prevent all the plants on the lawn from Zombie Parrots.
* Plant Kernel-pults on the first column.
* Plant Bonk Choys and Wall-nuts along. You can plant one more column of Kernel-pults to deal the hordes of zombies.
* Remember to use Plant Food. Using it on a Bonk Choy will also work on killing the Zombies effectively.
* The pictures below will explain this strategy.

### Strategy 2 (Contains premium content)

* **Required plants:**

1. Sunflower or Twin Sunflower or Sun-shroom
2. Wasabi Whip
3. Wall-nut or Explode-O-Nut or Tall-nut
4. Cactus or Laser Bean
5. Hypno-shroom and Imitater
6. Any install-kill plants (optional)

* Plant your sun-producing plants on first column.
* Plant two columns of Cactus or Laser Bean on second and third column.
* Plant a column of Wasabi Whip in the fourth column, and Explode-O-Nut on fifth column.
* When final wave starts, quickly plant two Hypno-shrooms on the plants and feed them with plant food
* Done!

## Gallery

First stageMiddle stageFinishing this levelFirst time rewardBy Pinkgirl234FrostSnapDragonFTW99's strategyBy Satirelol200Done by GalacticFNAFRunnerBy Someone456Final wave of the Randomizer strategy by SuperSimpleSuperFanBy SerenityStars364
## Walkthrough

Plants vs. Zombies 2 Got a New Plant Spring Bean Pirate Seas Day 9 (Ep.66)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 9 Walkthrough

\*: Removed ~: Epic Quest
Sun Damaged

Trigger a Sun Bomb to destroy a Cone Mech

**Sun Damaged** is an achievement in *Plants vs. Zombies 2*. It requires the player to use a Sun Bomb to destroy a Robo-Cone Zombie. This achievement can only be earned in Far Future - Days 19 and 34 because they are the only Sun Bombs level that feature Robo-Cone Zombies. It is worth 5 points on Game Center for iOS and 500 XP on Google Play Games for Android devices.

## Origins

Its name is a portmanteau of "undamaged" and "sun," referring to the sun bombs.

## Strategies

The player should avoid tapping the sun if it is not near the Robo-Cone Zombie or if it is near a plant. The player should act fast, but they should wait for the right opportunity when a Robo-Cone Zombie is located underneath the falling sun. It is advised to deal a fair amount of damage to the zombie before attempting this, preferably with an instant kill. To easily complete this achievement without instant-kill plants, the player must wait until the Robo-Cone Zombie reaches its last degrade and then tap the sun. The Sun Bomb should not be near the defenses as losing them will make the player's plants open for attacks by other zombies. Additionally, to prevent the zombie from moving away, Iceberg Lettuces should be used to stall it or Hurrikales could be used to push back it when it is close to your defense.

## Trivia

* It is the only achievement that requires the completion of a Brain Buster.
* Robo-Cone Zombie is referred to as "Cone Mech" in the achievement's description.

## See also

* Sun Bombs
* Robo-Cone Zombie

ru:Солнцем\_повреждённый!
Rome, Rome on the Range - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 2

Survive and protect the endangered plants (Bonus Objective)

### Objective 3

Don't let the zombies trample the flowers (Bonus Objective)

**Rome, Rome on the Range - Level 2** is the second level of the Rome, Rome on the Range event in Penny's Pursuit. It takes place in Pirate Seas, and is very similar to Pirate Seas - Day 24. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

Just like with its original counterpart, this level is quite easy. The Spring Beans are in a near-untouchable location. The player should only worry about the difficulty swaps and Imp Cannons.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->

 ->

 ->

### Spicy

 ->

 ->

 ->

### Extra Hot

 ->  or

 ->  or

 -> ,  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: extra ,  and  appear at random.
Sun-shroom (PvZ)

*For other uses, see Sun-shroom (disambiguation).*

## **Sun-shroom**

Sun-shrooms give small sun at first and normal sun later.

**Sleeps during the day**

Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won't abide it. To him, sun is crass.

**Sun-shroom** is a mushroom that works as an alternative to Sunflower and Twin Sunflower for use at night when sun is more difficult to obtain. He creates small suns that are worth less than normal when first planted, however he will gradually grow over time, increasing the value of his produced suns in the process.

## About

*For more information about this character, see Sun-shroom.*
Sun-shroom is obtained after beating Level 2-1. Just like the Sunflower, he produces his first 15 sun after 7 seconds, then he produces sun every 24 seconds. When first planted, he will produce smaller sun that are only worth 15 sun. After 120 seconds, Sun-shroom will grow up to full size and be capable of producing regular suns. It should be noted that the growth of the mushroom does not interrupt the 24 second interval. His recharge takes 7 seconds.

## Strategies

Sun-shroom is vital during the Night and Fog levels due to its efficiency. Because of the lower cost, two Sun-shrooms can be immediately planted in place of a Sunflower, giving an income of 30 sun per production.

Even though they only produce 15 sun for the first two minutes, they will quickly grow to full size. Additionally, because of the lower cost, two can be planted within 7 seconds giving an income of 30 sun, which gives you sun at a more efficient rate than a Sunflower. Sun-shroom should be used on every regular Night and Fog level due to the lack of sun and his efficiency. The lack of an upgrade for him does hinder him in Survival Mode, however.

## Trivia

* He and Puff-shroom are the only mushrooms that can avoid Peashooter Zombies' and Gatling Pea Zombies' peas even if Sun-shroom has grown. They share this trait with the Lily Pad, Potato Mine, Spikeweed, and Spikerock but, if the player plants Puff-shroom or Sun-shroom on a Flower Pot, they will get hit.
* He is the only plant with no shadow in the Almanac.
* On the online version, he produces sun significantly faster than Sunflower (about twice as fast). He still takes the same amount of time to mature as Sun-shroom for any other version.
* He also makes a cameo appearance in the introduction of *Peggle Nights*, a game also made by PopCap Games.
* He seems to be the "main" mushroom because he is shown in the achievements Good Morning and No Fungus Among Us, similar to how the Sunflower is the main symbol of the plants.
* He appears near the gravestone that says "VS." on the Chinese version of the game's logo.
* In the mobile version of the game, at night, Sun-shroom is automatically chosen instead of Sunflower.
	+ However, in level 2-1 Sunflower is still pre-picked.

## See also

* Sunflower
* Twin Sunflower
* Sun
* Mushrooms

de:Sonnenpilz
es:Seta solar
fr:Champi-soleil
vi:Sun-shroom
ru:Солнцегриб
zh:阳光菇
pl:Sun-shroom
Romeward Bound - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 3

Depends on difficulty

**Romeward Bound - Level 5** is the fifth level of the Roamin' Romans and Romeward Bound events in Penny's Pursuit. It takes place in Wild West, and is very similar to Wild West - Day 23. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. Just like with the previous level, the difficulty swaps don't really matter here since they're purely cosmetic. Any strategies that worked in the original should work here.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Don't lose more than 5 plants

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Don't lose more than 5 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategy

Strategy 1:

* Welcome to a level where Aloe proves its worth!
* Select Sun Bank perk beforehand.
* Plants needed:
	+ (If you have , you can use it, but replace Primal Sunflower with Moonflower.)
	+ And the supporter of this strategy... !
* Start by planting 5 Primal Sunflowers (preferably not at the minecarts) at C3 & 4. Use Chard Guards and Aloes to stall the first few zombies. (Plant Aloe at C5 and Chard Guard at C6. One column of Chard Guards is enough.)
	+ For Moonflowers, plant them at C1R2,3, C3R2 and C4R4. Fill the remaining spaces with Shadow Peashooters, prioritising the minecarts first.
* Once you amassed at least 500 sun, start planting Spikerocks at C8 first, before planting Laser Bean at C2 minecart then the entire C1.
* For the middlegame, use your Wall-nut first aid to aid any Chard Guards without leaves. However, since Chard Guard has a long recharge time, Aloe can heal the remaining Chard Guards by itself.
* Use 1 Plant Food on Primal Sunflower early in the game. Then use the rest on Aloe (if the surrounding Chard Guards are without leaves) or on Spikerock (if there is one particular problematic column). Don't conserve your Plant Food, as plant food is aplenty in this level, even at the hardest difficulty.
* Once enough sun is accumulated in the later part of the game, the player can consider planting more Spikerocks on the other columns before the flowers.
* Watch in amazement as you complete this level at its hardest difficulty, along with satisfying its 2 bonus objectives with ease, as the extra-tough zombies try in vain to reach your Aloe-fortified lawn.

## Walkthrough

For a walkthrough of this level in Mild Difficulty, click here

For a walkthrough of this level in Spicy Difficulty, click here

For a walkthrough of this level in Extra Hot Difficulty, click here
Spawn Camping

Clear a level where 3 Imp Porters have established camps

**Spawn Camping** is an achievement in *Plants vs. Zombies 2*. It requires the player to clear a Lost City level where three Imp Porters have established tents. It is worth 5 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Origins

The term "spawn camping" refers to an infamous practice in video games where one team traps the other in their spawn area by killing them before they can retaliate.

## Strategies

This level can be easily done in Lost City - Day 28, where three Imp Porters appear very early. The player may let the Imp Porters establish their camps, which can be destroyed with ease using trap tiles.

## Trivia

* The Imps on the achievement's icon look like they have just come out of the tent, but in-game Imps do not spawn out of Imp Porter's tents.
* Two Imps seem to have one of their eyes' pupil in the center, unlike in the game where it always head left.

## See also

* Imp Porter
* Tent
* Lost City - Day 28
Shell On Wheels

Plant a Wall-nut on a mine cart

**Shell On Wheels** is an achievement in *Plants vs. Zombies 2*. It requires the player to place a Wall-nut on a minecart. It is worth 5 points in the Game Center and 500 XP on Google Play Games for Android devices.

## Origins

Its name is a portmanteau of "shell," referring to the shell of the Wall-nut and the television series "*Hell on Wheels*."

## Strategies

Having a Wall-nut in a minecart not only unlocks Shell On Wheels, but it also has a high practicality. Having it there allows the player to share a Wall-nut across multiple lanes. The only down-side is if the Wall-nut is shared among lanes, it will be eaten faster and need to be re-planted or repaired more often. This is especially helpful combined with Wall-nut First Aid and Plant Food when the Wall-nut has low health. It also serves as a buffer for the other plants. This can be done easily in any of Wild West's Last Stand levels, as the player can plant it immediately without waiting for its recharge.

## Trivia

* Playing Wild West's Save Our Seeds levels does not count towards the achievement. This is because the Wall-nuts are not actually planted by the player, but instead are automatically placed there because they are endangered.
* It and Pod Squad are the only achievements that require planting plants on minecarts to be achieved.

ru:Щит на колесах
Slider tile

**Slider tiles** (or **ice floes** in Frostbite Caves) are environment modifiers that appear in Frostbite Caves and Modern Day in *Plants vs. Zombies 2*. In Frostbite Caves, they are ice sheets that float on tiles filled with water and have a zombie hand frozen inside. In Modern Day, they are a round blue inflatable kiddie pool with a yellow paddle board inside. The index finger or red arrow on paddle board points up or down based on the direction it diverts zombies.

Most zombies that step on it will move into another lane adjacent to it. Ice Weasels, Ski Zombies and flying zombies can bypass them. It also cannot be planted on or removed in any way.

## Gallery

An ice floe with the hand pointing downwardsA Cave Buckethead Zombie using an ice floe and a Cave Zombie stuck on an ice floe (because it is buttered)Ice floe's spritesModern Day slider tile's spritesMD slider 2.pngA slider tile in Modern Day with the arrow pointing upwardsMD silder 1.pngA slider tile in Modern Day with the arrow pointing downwards
## Trivia

* The ice block appears to be floating in an unknown navy blue liquid. However, this could simply be water.
* Sloth Gargantuar holds an icicle that appears to have a hand similar to the hands in the ice floes inside it.
* All hands frozen inside the ice sheets are zombie hands.
* The elbow joint of the hand in the ice floe is too close to the wrist.
* Completing a level without letting Ice Weasels touch the tiles gives the player the Run Weasley achievement.
* The Modern Day slider tiles only appear on Days 25 and 31, as well as Pinata Parties.
* Tomb Raiser Zombies can summon tombstones on slider tiles.
	+ If a tombstone is summoned on a slider tile, it cannot be cleared by a Grave Buster, and zombies can still use it.
* Zoybean Pod's Zomboids can also step on the ice floes/slider tiles.
Surfboard

**Surfboard** is a type of armor and environment modifier that appears in Big Wave Beach in *Plants vs. Zombies 2*, it is used by Surfer Zombies for protection against lobbed-shot plants, the main purpose of the surfboard is to crush plants, but it can only do so after its owner lands. The surfboard acts like a tombstone or a backpack, as once it crushes a plant, it will stay there. It can be destroyed by lawn mowers but cannot be removed by Grave Buster.

## Overview

The surfboard can crush a plant when its owner encounters it or dies on land. After being lodged into the ground, it becomes a shield absorbing 700 damage.

## Gallery

Surfer Zombie's sprites, including the surfboardSurfboard first degradeSurfboard degrade2.pngSurfboard second degradeSurfboard degrade3.pngSurfboard third degradeSurfboard degrade4.pngSurfboard fourth degradeSurfboard on a Power TileA surfboard in Frostbite Caves
## Trivia

* In older versions, Fisherman Zombie could have pulled plants onto surfboards. In newer versions, Fisherman Zombie will pull the plant past the tile with the surfboard instead.
	+ However, Zombot Sharktronic Sub can still pull plants onto surfboards.
* It can be placed on the ground already damaged if it was being attacked while being held by Surfer Zombie by lobbed-shot plants.
* In a promotional picture of Lost City on the iTunes App Store, there was a surfboard on the lawn even though Surfer Zombie does not appear in the aforementioned world.
	+ The promotional image was changed within 24 hours of the update to one without a surfboard.
* In the 3.9.1 update, its health was heavily reduced to 40. This was fixed in the next update.
* Prior to an update, the surfboard appeared to have no cracks on it when placed.
* Sometimes, a Surfer Zombie holding his surfboard that has been hypnotized by Caulipower can crush a zombie, killing him instantly.
	+ If a hypnotized Surfer Zombie places his surfboard on the ground, that surfboard will be an obstacle for zombies (like a plant) and it won’t be targeted or damaged by plants.
	+ If a hypnotized zombie approaches a surfer zombie, that zombie cannot be crushed, wasting the surfboard's ability.
		- This is similar to Squash zombie being comfronted by a Hypnotized zombie - It will attempt to attack but has no effect.
* It has a small pile of sand under it, even if the world is not Big Wave Beach.

## See also

* Surfer Zombie
* Tent
* Tombstone
* Lance
Roman Shield Zombie

* PvZ2
* PvZ2C

A dull-witted, unusually shy Roman zombie who's also carrying a shield.

### Special

Arrives in a group of three zombies or less. Certain zombies carry their shields above their heads.

### First seen

Penny's Pursuit - Rome Invades! - Level 2

The shield protects him from bad reviews and hurtful remarks.

**Roman Shield Zombies** are zombies that will appear in groups of two to three zombies, carrying shields in front of them or above their heads. They are encountered only in the mode Penny's Pursuit. They behave quite similar to the Camel Zombies encountered in Ancient Egypt, but the Roman Shield Zombies have more health. Some Roman Shield Zombies appear carrying shields over their heads instead, blocking all lobbed projectiles in a similar manner to Surfer Zombie.

## Almanac entry

**Roman Shield Zombie**

TOUGHNESS: Protected

SPEED: Creeper

A dull-witted, unusually shy Roman zombie who's also carrying a shield.

The shield protects him from bad reviews and hurtful remarks.

## Overview

Each normal shield zombie takes 1050 damage to destroy, degrading at 850 dps (when the shield is lost) and at 1050 dps (when the zombie is defeated). Zombies that carry the shield above their heads take 500 damage to destroy, degrading at 300 (when the shield is lost) and 500 (when the zombie loses its head).

## Strategies

This zombie acts similarly as Camel Zombies when he's not raising up his shield. You can use Bloomerangs to damaging them once they're two or three zombies.

When he's raising up his shield, he's acting similarly to Surfer Zombie and Parasol Zombie, which is blocking any lobbed-shot projectiles. This zombie is so easy to defeat. So, you can use straight-shooting plants (for example: Peashooter, Repeater, Red Stinger, etc) to defeat him.

Using Shadow-shroom is also recommended to poison multiple Roman Shield Zombies on the lawn. Also, by using Plant Food on Shadow-shroom is also recommended to poison all zombies on the lawn, making the whole level much easier.

## Gallery

HD Roman Shield ZombieHD Roman Shield Zombie (raised shield)Sprites (1)Sprites (2)Roman Shield Zombie Icon.PNGAlmanac iconIn-game (raised shield)Without the shieldRoman Shield Zombie with his shield downA glowing Roman Shield ZombiePoisoned Roman Shield ZombieButtered Roman Shield ZombiesBoosted Roman Shield Zombie
## Trivia

* If these zombies are spawned by a Zcorpion Zombie's vase, instead of being in a group, only one zombie will spawn. This is likely a glitch.

## See also

* Camel Zombies
* Surfer Zombie
Power Up Duration 2

*Power Up Duration 2 is a custom name given to the unused upgrade, as official text for the name was never made.*
 File:Power Up Duration 22.png
Power Up Duration 2 is an unused upgrade which increases the duration of a power up when used. It can be stacked with Power Up Duration 1 and is also identical to it. Interestingly enough, it can also increase the duration of Reveal Vase and Move Vase, allowing you to execute more actions within a single use of a power up. It uses Mower Launch's texture as a placeholder.

Unlocked: Via hacking

Description: Increase the duration that your powerups are active.

Internal name: upgrade\_powerup\_duration\_2
Pirate Seas - Day 4

*For the old Chinese version of the level, see Pirate Seas - Day 4 (Chinese version: pre-1.8).*
*For the current Chinese version of the level, see Pirate Seas - Day 4 (Chinese version).*

## Rewards

### Replaying

A money bag

**Pirate Seas - Day 4** is the fourth level of Pirate Seas in *Plants vs. Zombies 2*. The Buckethead Pirate is first introduced here. When this level is finished for the first time, the player unlocks Dead Man's Booty which is the Endless Zone of Pirate Seas.

## Difficulty

* Due to the low amount of zombies, the player should not have a problem dealing with the zombies in this level. The Buckethead Pirate has high toughness, though, so the player should pack on more damaging plants. In addition, the Swashbuckler Zombie returns in this level, so the player should be wary of them.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sunflower, Twin Sunflower, or Sun-shroom
	+ Kernel-pult
	+ Peashooter
	+ Wall-nut
	+ Potato Mine
	+ Snapdragon
* Plant one or two columns of the sun-producing plants you chose.
* Kill the first three zombies using Potato Mines.
* After you use the Potato Mine, plant Peashooters in the second column, or the third column if you planted two columns of Sunflowers.
* Plant Kernel-pults on the third or fourth column if you planted two columns of Sunflowers.
* Plant Wall-nuts in the fifth or sixth column if you plant two columns of Sunflowers on the first row.
* Plant Snapdragons on the fourth or fifth column depending on how many columns of Sunflowers.
* Feed Plant Food on a Peashooter, a Snapdragon, or on a Kernel-pult if a Buckethead Pirate appears (if you put a Plant Food on the Peashooter, make sure to feed the Plant Food on the Peashooter whose row is the same as the Buckethead Pirate).
* Plant a Wall-nut quickly in the first row when the Swashbuckler Zombie appears.

## Gallery

First time rewardBy Charmande red321By Pinkgirl234Level completed by Pinkgirl234By MyNameIsMyNameBy Someone456Praisethesun15's strategyBy SerenityStars364
## Walkthrough

Plants vs. Zombies 2 Prize Dead Man's Booty Pirate Seas Day 4 (Ep.50)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 4 Walkthrough

\*: Removed ~: Epic Quest
Roto-shroom

Roto-shroom is an unused plant which was supposed to appear in Dark Ages, but was scrapped for unknown reasons. When planted, the plant does nothing. You can change the direction it shoots by tapping and sliding in the direction you want to, but is limited to 8 fixed directions. It appears to have been a ground plant, as its projectiles cannot hit aerial zombies.

## Plant Food

When Plant Food is given, Roto-shroom will shoot 60 RotoSpores in the direction it is set at.

## Gallery

HD Roto-shroom.pngHD Roto-shroomAlmanac entry.Tool tip.Roto-shroom - Scrapped Dark Ages Plant - Plants Vs. Zombies 2 It's About TimeVideo showcasing the unused plant.
## Codes

```
        {
            "objclass": "RotoshroomProps",
            "aliases": [
                "RotoshroomDefault"
            ],
            "objdata": {
                "Cost": 175,
                "Hitpoints": 300.0,
                "PacketCooldown": 5.0,
                "PlantGridType": "ground",
                "PlantFoodDurationSeconds": 2.0,
                "PlantFoodProjectileCount": 60,
                "SnapRotationToCardinals": true,
                "Actions": [
                    {
                        "Type": "projectile",
                        "# [projectile, explode, sun, special]": 0,
                        "Projectile": "RTID(RotoSporeDefault@ProjectileTypes)",
                        "ProjectileLaunchSound": "Play_Throw",
                        "InitialMinCooldownTime": 0,
                        "CooldownTimeMin": 1.35,
                        "CooldownTimeMax": 1.5,
                        "SpawnOffset": {
                            "x": 35.0,
                            "y": -32.0
                        }
                    }
                ],
                "ArtCenter": {
                    "x": 99,
                    "y": 115
                },
                "PlantStats": [
                    {
                        "Type": "damage",
                        "Value": "damage2"
                    },
                    {
                        "Type": "range",
                        "Value": "straight"
                    },
                    {
                        "Type": "recharge",
                        "Value": "recharge4"
                    }
                ],
                "ZenGardenSproutWeight": 0,
                "ZenGardenBoostCost": 12,
                "ZenGardenSmallDurationOverrideSeconds": 3600,
                "ZenGardenPlantDurationOverrideSeconds": 14400
            }
        }

```
Mushroom Garden

The **Mushroom Garden** is a place that can house mushrooms in the Zen Garden without them having to go to sleep. The plants that can only be happy in this garden are Puff-shroom, Sun-shroom, Fume-shroom, Hypno-shroom, Scaredy-shroom, Ice-shroom, Doom-shroom, and Magnet-shroom. It costs $30,000 in Crazy Dave's Twiddydinkies. The plants shown above will give three Gold coins every time they get happy and sell for $10,000 instead of $8000.

## Trivia

* Except for Lily Pad and Tangle Kelp, all plants can be happy in the Mushroom Garden.
* Happy mushrooms will stay awake in the daytime Zen Garden.
Skull

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

The **skull** is a piece of headwear worn by the Jurassic Fossilhead that appears in Jurassic Marsh in *Plants vs. Zombies 2*. It works similarly to the ice block that the Blockhead Zombies use, except it absorbs 200 more damage per shot to certain instant kills. It is the second strongest type of headwear in the main series, only being surpassed by the brick and its world-themed variants.

It returns in *Plants vs. Zombies Heroes*, having the same wearer, Jurassic Fossilhead. However, it gives him the **Untrickable** trait.

## Overview

The skull absorbs 1800 damage per shot. Its appearance changes upon absorbing 534 and 1067 normal damage shots.

## Trivia

* Its appearance is based on the skull of the triceratops dinosaur.
	+ Ironically, the game is set during the Late Jurassic (Kimmeridgian), while the Triceratops only appeared during the Late Cretaceous (Campanian)
	+ This incoherence is shared with the Pterodactyls, the T-rex, the Ankylosaurus and possibly the Raptors, making the Brontosaurs and the Stegosaurs the only non-incoherent dinosaurs
* It is the only piece of headwear in Plants vs. Zombies 2 that slows down a zombie.
	+ When the skull is destroyed, the Jurassic Fossilhead's speed changes from stiff to basic.
* In the Chinese version, Magnet-shroom has the ability to attract them, despite not being made out of metal.

## See also

* Jurassic Fossilhead
* Knight helm
* Ice block
* Brick (headwear)