recursal/Fanatic-Fandom huggingface dataset:
Hesou

*by the Temples of Naos*

From the ancient word for mother ground, “erþo”, and a deviation of the word “hearth”, to welcome and shelter, be at home, emerged the name “*Hesou*” (regionally and seldom also spelled “Heþoh” and pronounced with a “th” instead of a “s”).

*Hesou* is the name for both a planet and the world the planet exists within. When considering space within the same reality, one refers to their home planet as (on) *Hesou*, whereas when considering different realities or planes, one considers the home reality/homeworld as (in) *Hesou*.

## Geography

With the surface being 68% water-covered, the oceans of *Hesou* embrace the Main Continent often referred to as the Main Lands. Neighboring to the west is the continent simply known as the Island Continent. Far in the north west lies a continent called the Lands of Strange, consisting of a series of islands, of which the human one was said to have sunk entirely millennia ago. The southern pole is covered in a vast amount of eternal ice, whereas the northern pole only forms an island of ice during the coldest 8 months of the year.

## Constellation

On its yearly cycle around its sun, *Hesou* is accompanied by a single moon. Two brighter stars are the main leads for orientation via the firmament, though they are primarily visible on the southern hemisphere; one being the sister planet to *Hesou*, the other being a red giant at the center of another star system.

## Population

Even when varying, the population of Elves on *Hesou* has never fallen under 80% since the beginning of documentations.

Species living on *Hesou* or originating in *Hesou* are listed below in order of population within their respective categories.

##### Originating in *Hesou*, residence on *Hesou*:

* Elves
* Humans
* Half-Elves
* Dragons
* Elementals
* Chimeras

##### Originating in *Hesou*, no residence on *Hesou*:

* Wal’Leifs (and Helwin), Hel’Leifs (and Walwin)
* Alien Species
* Angelic Elves
* Astral Elves
* Cosmic Elves
* Ancient Dragons

##### Originating in other realities, entered through the Veil or Astral Gates, residence on *Hesou*:

* Demons
* Fairies
* Orcs
* Goblins
* Kobolds
* Trolls
* Veil-Touched
Germany

The **Federal Republic of Germany** is a country in western Europe, and is the most populous country in the European Union (EU). Its capital and largest city is Berlin. The country is bordered by the Netherlands to the northwest, Belgium, Luxembourg and France to the west, Switzerland to the southwest, Austria to the southeast, Czech Republic and Poland to the east and Denmark to the north.

## References in *Kent Kennedy*

* Adolf Hitler is mentioned several times in the series.
* Atalanta Company has two subsidiaries in Germany, Atalanta Germany in Berlin and Atalanta Hamburg in Hamburg.
* Celeste Roller, the founder of Roller, is a German.
* Several automotive manufacturers are German:
	+ ISW (BMW)
	+ Ludwig (Volkswagen)
	+ Roller (Mercedes-Benz/Maybach)
* Several firearm manufacturers are German:
	+ Heller & Knot (Heckler & Koch)
	+ SIEB Schott (SIG Sauer)
* The MP5 is a sub machinegun made in Germany.
Columbia

**Columbia Group** (often shortened to simply **Columbia**) is an Canadian aircraft and railcar manufacturer in the *Kent Kennedy series*.

## Overview

Columbia is based on Bombardier Inc., a company mainly specializing in air and railway technology.

## Trivia

* The Columbia's name is came from British Columbia, one of the provinces of Canada.
Matthew Constantine

**Matthew Constantine** is a character mentioned in Kent Kennedy, he was Kenneth Kennedy's partner at the New York City Police Department (NYPD).

## Biography

### Background

Most of Matthew's early life is unknown. At some point around the early-1990s, Matthew joined the New York City Police Department. During the mid-1990s, he became the detective and met Kenneth Kennedy and his partner, and then they became friends.

### Death

On September 11th 2001, Matthew was injured badly in the September 11 Attacks. On September 18th, Matthew died.

## Appearances

* *Kent Kennedy*
	+ Deep In The Dark (flashback)
	+ Time Well Spent(mausoleum)
Удалённые комнаты

В ранних версиях игры Mr. Meat(Psyhopath Hunt) существовали комнаты, которые в обновлениях были удалены или изменены.

## Комната на нижнем этаже

Рядом с коробками стоял платяной шкаф. Доски были светлее.

## Гостиная

Гостиная была темнее. Выйти из дома невозможно.

## Комната со стиральной машиной

Раньше в ней стоял диван, а дверь в подвал была деревянной. Щиток был в доме.

## Комната на верхнем этаже

Раньше комната, в которой(предположительно)спит Мистер Мит, выглядела странно. Если взять молоток и пойти в комнату, то можно было достать дробовик из картины. Пули лежали на комоде, а кровать была уже.

## Подвал

В подвал вела деревянная дверь. Он почти не изменился, только холодильников с символом Mr. Meat не было.

## Комната с фотоаппаратом

В ней была дверь, за которой спрятали Амелию Кларк. В комнате была раковина со следами крови, красное кресло и фотоаппарат на штативе. В стене была дырка, позволяющая перелезть на кухню. Комната удалена.

## Мастерская

Эта комната раньше была гаражом там была машина. С версии 1.9 там теперь мастерская
Austria

The **Republic of Austria** is a country in Central Europe. The country is landlocked and bordered by Italy and Slovenia to the south, the Czech Republic and Germany to the north, Hungary and Slovakia to the east and Switzerland and Liechtenstein to the west.

## References in *Kent Kennedy*

* Adolf Hitler is mentioned several times in the series.
* Atalanta Company plans to open a subsidiary in Vienna.
* Auto 9mm, one of the pistols in Kent Kennedy, is based on Glock, a pistol made in Austria.
* Gerold is an Austrian firearm manufacturer, based on Glock Ges.m.b.H..
1993

Events concerning the Kent Kennedy series in **1993**.

## Comic World

* Jan 15th: Atalanta Company is founded by Nicholai Ruporski in New York City.
* Roberto De Matteo is arrested by New York City Police Department and sentenced to ninety-nine years, aged 67.
* Angelo De Matteo has been the next leader of De Matteo Crime Family after Roberto is incarcerated.
Korsky

**Korsky** (Russian: **Корский**) is an Russian firearm manufacturer in the *Kent Kennedy series*.

## Overview

Korsky appears to be mainly based on Kalashnikov Concern.

## Trivia

* Korsky's weapons, for the most part, seem to be designed to be simple and inexpensive, featuring rugged styling, but deal less damage as a result in contrast to Cole, Hartmann and Heller & Knoth's radical and complex designs.
Poland

**Poland** is a country located in Central Europe. A member of the European Union since 2004, it is bordered by Germany to the west; the Czech Republic and Slovakia to the south; Ukraine and Belarus to the east; and the Baltic Sea, Kaliningrad Oblast (a Russian exclave) and Lithuania to the north-east.

## References in the *Kent Kennedy*

* Atalanta Poland is a subsidiary of the Atalanta Company in Warsaw, Poland.
Yamazaki

**Yamazaki** (Japanese: **山崎**) is an Japanese motorbike manufacturer in the *Kent Kennedy series*.

## Overview

Yamazaki is primarily based on Japanese sport bike manufacturer Suzuki, though some Yamazaki motorbikes are based on Yamaha and Kawasaki.

## Trivia

* The name "Yamazaki" came from the mix of Kawasaki, Suzuki and Yamaha.
	+ Besides, Yamazaki is a popular surname in Japan.
Familiar

a *lexica entry by Asazoh Feuergeist*

**Alternate Names:** Familiar Spirits, Animal Guides

Familiars are demonic entities that are often seen at the sides of witches and warlocks, supposedly to assist and support them. Considering their connection to certain people, families, and places and the fact that they are bound to such, they do remind of the nature of Youkai. Though, a familiar doesn’t just settle down wherever to wait for opportunities. Most familiars are summoned, or, as some say, follow a call of a witch or warlock, and after this, it is believed that they are soul-bound.

## General appearance

Ranging from common pets to exotic magical creatures and animals, Familiars can come in all forms. However, the probably most common ones are ravens, crows, felines, and canines. Not wanting to get their soul-bound partner into trouble, they would be capable of adjusting well to their environment. One would not spot a flamingo in the snow, and no snow owl in the tropical forest.

Given the variety of possible Familiars, there is no way to generalize any characteristics nor strengths and weaknesses. However, one can definitely note that Familiars are highly loyal beings, and once they decided to follow their call, they would do anything for their partner.

## Abilities and Magic

Unfortunately, Familiars are not the most blessed within the fields of magic, though all of them have at least potential and, when taught, can follow and assist their witching partners. Depending on their form, a familiar might have a unique ability, too. So could a fox easily tell a lie from truth, and a snake could poison and cloud a victim’s mind with doubt.

One ability most Familiars seem to share is mind-reading and telepathy when not too far away from their witch or warlock. Furthermore, some Familiars appear to be capable of merging with either the light or the shadows for a short period of time, to be able to move around faster, abusing a parallel dimension. This trait usually turns them into perfect spies and informants for their partners.
2000

**2000** was the last year of the 20th century, and the 1st year of the 2000s decade.

Events concerning the Kent Kennedy series in **2000**.

## Comic World

* May 4th: Kane Kennedy is born in New York City.
* November: Atalanta Company moves its headquarters from New York City to Los Angeles.
* The first generation Lassiter Escala enters production.
* The Roller GS220 enters production.
Blood Elves

**Investigation: Blood Elf**

*by Erling Feuergeist*

> *The youngest reports I had held in my hands about Blood Elves were over 200 years old. I was aware of their existence and knew where to look for them, and yet it turned out to be rather difficult. When I finally found traces to follow in the west, I would soon find out that the old documents needed updates on many things.*
>
>

> *I remember reading about Blood Elves being a small community of Cursed Elves that tried to break out of their karmic prison that the millennia-old curse had put them in, but after their attempts had not been as fruitful as hoped, they had lost all hope and had waited for their last days. However, what I came across instead, was a large society of Blood Elves, proud and with an impressive and also frightening magic potential.*
>
>

> *As some of the Cursed Elves refused to respect their destinies and fought to find a way to alter their future, a group, a good dozen of centuries ago, had started to experiment with Blood Magic. The result was not a breakthrough in the direction aimed for, yet still a vast genetic change with the first Blood Elves coming into this world.*
>
>

> *Dark red eyes, long black hair, sometimes brown or red-brown, are the most common traits of the Blood Elves. The magical enhancements to their genetics have their species taller than their origins by roughly an arm-length, which is an astounding change to be observed. Still, the most drastic difference to the Cursed Elves in my eyes is the skin tone, which is almost human-like. By no means do I expect the curse to be defeated, but rather do I believe that the Blood Magic brought it onto a different path of evolution.*
>
>

> *Still living amongst some Cursed Elves, the Blood Elves were the most forthcoming and welcoming to a stranger like me, even though that is a far stretch of a description. I still felt unwelcome, not worthy of any trust. Luckily, I didn’t need any to be able to observe the bravery that lives within a Blood Elf, fueled by their desire for tomorrow or their pride in their magical skills.*
>
>

> *And even with their sharp sarcasm commenting nearly my every move and doubting my every word, I felt honored to witness how graceful and energetic they were as they performed rituals based on what I identified as a combination of Heat and Motion Magic.*
>
>

> *The only thing they seem to avoid is works with demonic blood. No one would agree to explain, but based on my observations I would guess that they fear to get more tainted when the goal of the first Blood Elves was to move away from corruption and unholy matters. Other Dark Arts, however, are still performed, which leads me to the alternate suspicion that demonic blood could simply be a weakness they developed over the centuries.*
>
>
Wal'Leif

*a lexica entry by Finwis Krum*

**Alternate Names:** Heirs of the Embrace, Ones of the Sky, mistakenly referred to as angels

**Relations:** siblings of the Hel’Leif, ancestors to Helwin and all Elven Species

*Singular:* Wal'leif *; Plural:* Wal'leif *or* Wal'leifs

As one of the first beings of creation, the Wal’Leifs are said to have been born in the Skies, which in turn had emerged as the dream of the slumbering Evening Dragon.

Tales tell us the stories of the Wal’Leifs as such of pure and pristine beings, holding faith and love for one another, but therefore becoming vulnerable, not unlike Elves as they are today. Wal’Leifs in modern symbolism are recognized as protectors and watchers, lights of hope and stability where balance is hardly kept.

## General appearance

Wal’Leif are described to be of tall stature, elegant and gracious. Their every move is like a thoughtful dance telling of vulnerability and hope. Supposedly, their skin is of a cool blue hue, with matching eyes having (according to some ancient texts) a faint glow, whereas the long, silken hair can come in all imaginable pastel tones, seldom white.

**Average life span:** unknown/speculated to be eternal but not immortal

**Average height:** m and f around 230cm/7.5ft

## Characteristics

With a great sense of community, Wal’Leifs stick together like a grand family with countless members. One takes care of another, one’s pain is another’s pain. Where they are giving and selfless, they also are inspired to work to improve their own environment and uphold peace wherever they can. Changes, however, scare them, so their desire for stability is also their greatest weakness.

Mixed examples of traits people assign to Wal’Leif are: Calm, compassionate, conscientious, encouraging, fair, generous, gentle, honest, humble, mysterious, obliging, pleasant, positive, quiet, refined, sensitive, sincere, shy, tactful, thoughtful, unselfish

## Attributes / Magic

Unfortunately, no version of any ancient text documents the Wal’Leifs attributes, magic, and alignments, and speculations are too vast.
Nicholai Ruporski

**Nicholai Ruporski** (Russian: **Николай Рупорский**) is the main antagonist of *Kent Kennedy*. He is the founder and CEO of Atalanta Company.

## Biography

### Background

Nicholai was born in Soviet Union in 1950, but very little is revealed about his early life.

In 1991, he "exploited a loophole in the immigration treaty to gain US residency" to move to New York City with his families and Sergey Raskalov.

## Personality and traits

One of the most powerful people in Los Angeles until his death, Nicholai Ruporski was a sociopath, ruthless and greedy, who would employ any means to achieve his goals. He had no value for the lives of other people, and felt no qualms about killing an innocent family, which included a baby, to send his men to their deaths during shootouts with Kenneth, or to use innocent people for his Hippomenes drug business, despite knowing the dangerous side-effects of the said drug.

Nicholai was almost an emotionless man, showing no remorse or guilt for killing Kenneth Kennedy's wife, and once he was confronted by him, he said that it was the fault of Kenneth's wife for the actions that happened up to their final showdown.

Nicholai was also a highly manipulative man, either by using money or by using fear, using the boss of the most powerful crime family as his little pawn in his big mind game, as well managing to silence his rival, William Warrick, a senator and a powerful person. It was even said by William that Nicholai "*has more than half the city in his pocket.*" He even went as far as to order the assassination of Los Angeles' mayor.

Other than that, Nicholai was also overconfident with his power and influence across his city, due to his wealth, and a large army of bodyguards referred to as 'Killer Suits' by Kenneth. Due to his confidence, Nicholai often underestimated his rivals and enemies, taunting Kenneth that he will not last long during their confrontation; this proved to be wrong, with his arrogance ultimately leading to his death.

## Appearances

* *Kent Kennedy*
	+ Introduction (flashback)
	+ Prologue (voice)
	+ Manhattan Blues (mentioned)
	+ Not So Terrible (voice)
	+ Per Aspera Ad Astra
	+ Sleeping With Angel
	+ The Project Hercules (voice)
	+ Land of the Byzantine (flashback)
	+ Stairway to Heaven
	+ Death Wish (killed)
New York City Transit Authority

The **New York City Transit Authority** (also known as **NYCTA**, and branded as **MTA New York City Transit**) is a public authority in the U.S. state of New York that operates public transportation in New York City. Part of the Metropolitan Transportation Authority, the busiest and largest transit system in North America, the NYCTA has a daily ridership of 8 million trips (over 2.5 billion annually).
Los Angeles Police Department

"*To Protect and to Serve.*"
―Motto of the LAPD.
The **Los Angeles Police Department** (**LAPD**) is the police department of the city of Los Angeles, California.

## Structure

### Senior Management

* Chief of Police
* Assistant Chief
* Deputy Chief
* Commander
* Spokesman

### Ranks

* Captain III
* Captain II
* Captain I
* Lieutenant II
* Lieutenant I
* Sergeant II
* Sergeant I
* Detective III
* Detective II
* Detective I
* Officer III+I
* Officer III
* Officer II
* Officer I

## Equipment

### Weapons

<gallery position="center">
Mainpage\_button\_weapons.png|Glock 17
Finland

The **Republic of Finland**, more commonly known simply as **Finland**, is a Nordic country in Northern Europe. The capital and largest city of Finland is Helsinki. Finland borders Sweden, Norway and Russia, and is connected to multiple other nations through the Baltic Sea. In terms of area, Finland is the eighth largest country in Europe and the most sparsely populated country in the European Union.

## References in the *Kent Kennedy*

* Atalanta Finland is a subsidiary of the Atalanta Company in Helsinki, Finland.
* The Molotov Cocktail were invented in Finland, the name "Molotov Cocktail" was coined by Finnish soldiers during the Winter War between Finland and the Soviet Union.
Auto 9mm

"*Standard pistol, import from Austrian junkyard.*"
―Description
The **Auto 9mm**, is an automatic pistol in Kent Kennedy.

## Usage

The Auto 9mm is widely used all over the worlds, by police & army forces, as well by criminals and gangs. The handgun's cheap cost and common ammo makes it easily obtainable.

The Auto 9mm is the main sidearm of the New York City Police Department, and most of the department's police officers carry the pistol.

The Auto 9mm is most notably known to be the main pistol and weapon of choice of NYPD detective Kenneth Kennedy. Kenneth used the Auto 9mm during most of his life as a police.

## Trivia

The real life counterpart to the Auto 9mm would be the Glock 17. The reason for this is that while the gun in game behaves very similarly to a Glock 18, it lacks a compensator, ported slide, and a select fire switch.

## Real World

You can find more real world information about the Glock, which is the Auto 9mm based on, on its Wikipedia page.
Nature Elves

a *lexica entry by Erling Feuergeist*

**Alternate Names:** Forest Elves, Plant-People, Dryaden, Earthen Elves

**Relations:** Origins of the Lunanima, Serpanima and Wood Elves, closely befriended with the Aquatic Elves and therefor River Folk and Sea Elves.

Even though their general name seems so very simple, Nature Elves are probably the most misunderstood. The lines between their different sub-species are very blurry. As Elves so very close to nature, they have adapted to their different environments over the centuries, and thus they changed on the inside and outside. Some alterations are blatantly obvious to the naked eye, others are very tricky to spot.

## General appearance

Since Nature Elves differ so much depending on what environment and what creatures around them they adapt to, it is almost impossible to compromise on a general description. However, most Nature Elves are rather slender and only a few build up a respectable amount of muscles. Some of them could nearly be mistaken as Dryaden, as their genes altered so much they could partly be seen as plants. Others live with animal packs and adjusted their stance, figure and choice of clothing to fit in.

Most Nature Elves have either brown, golden or green eyes, simple hair colors, though many enjoy dyeing it in vibrant colors to stick out.

**Average life span:** roughly 600 to 800 years

**Average height:** too varying to generalize

## Characteristics

Depending on their environment, Nature Elves can be either calm and laid back or feral and easily excitable. The majority, however, despises unnecessary violence and tries to live in harmony with nature. Modernized species can set Nature Elves off and confuse them.

Even if generally very curious, if confronted with reason to be uncomfortable, Nature Elves pull back to their groups and tendentially exclude any and all strangers and visitors.

Mixed examples of traits people assign to Nature Elves are: Amiable, candid, compassionate, crafty, enthusiastic, frank, hopeful, ignorant, impulsive, loyal, mysterious, obstinate, persevering, positive, sensitive, strange, touchy, whimsical

## Attributes

**Benefits:**

* natural environment ++
* animals +
* plants +

**Weaknesses:**

* iron/steel - -
* ice -
* dry heat -

## Magic

Bound to nature and what it gives in its generosity, Nature Elves frown upon most magic of the arcane and divine. Anything that one could describe as magic is based on herbalism and performed by druids. Very few groups have an alchemist among them; or a shaman who might occasionally also dabble in bone magic or environmental magic.

Nature Elves generally only work with what their surroundings give them. Trying to summon the elements, favors of gods or any other superstitious power is unnatural to them and unwelcome.
Kennedy Family

The **Kennedy Family** is an American political family that has long been prominent in American politics, public service, entertainment and business.

## History

According to genealogist Brian Kennedy in his work JFK's Irish O'Kennedy Ancestors, the Kennedys who would go on to play a significant role in the United States of America originated from the Ó Cinnéide Fionn.

## Members

The known members of Kennedy Family in *Kent Kennedy*:

* John F. Kennedy (Mentioned, Deceased)
* Karen Kennedy
* Kenneth Kennedy
* Kevin Kennedy
* Theresa Kennedy (Deceased)

## External links

Kennedy Family on Wikipedia

Kennedy curse
Meucci Aircraft

**Meucci Aircraft** (often shortened to simply **Meucci**) is an American aircraft manufacturer in the *Kent Kennedy series*.

## Vehicles

The **206** in *Kent Kennedy*.

The **206 LAPD** in *Kent Kennedy*.

The **412** in *Kent Kennedy*.
The **412 NYPD** in *Kent Kennedy*.

## Trivia

* The Meucci's name is came from Antonio Meucci, it's a reference to Alexander Bell, both are credited as the inventors of the phone.
	+ This may be a reference to Lawrence Dale Bell, who was the founder of the Bell Helicopter.
Brazil

### September 7th, 1822

Declaration of independence from the United Kingdom of Portugal, Brazil and the Algarves

### October 5th, 1988

Current constitution

**Brazil** is the largest country in both South America and the Latin American region. It is the world's fifth largest country by geographical area and the sixth by population. It is the largest Lusophone country in the world, and the only one in the Americas.

It is bordered on the north by Venezuela, Guyana, Suriname and the French overseas region of French Guiana; on the northwest by Colombia; on the west by Bolivia and Peru; on the southwest by Argentina and Paraguay and on the south by Uruguay.

The Brazilian economy is the world's ninth largest by nominal GDP and eighth largest by PPP. A member of the BRIC group, Brazil has one of the world's fastest growing major economies, with its economic reforms giving the country new international recognition and influence.

## References in the *Kent Kennedy*

* Atalanta Company plans to open a subsidiary in São Paulo.
* The Indústria Brasileira de Armas, is a Brazilian firearm manufacturer, based on the IMBEL and Forjas Taurus.
United Kingdom

The **United Kingdom of Great Britain and Northern Ireland** (commonly known as the **United Kingdom**, the **UK**, **Great Britain,** or **Britain**), is a sovereign state located off the north-western coast of mainland Europe. The capital city is London. The UK consists of four constituent countries: England, Scotland, Wales and Northern Ireland. With the exception of Northern Ireland's land border with the Republic of Ireland, the UK is surrounded by the Atlantic Ocean, the North Sea, the English Channel and the Irish Sea.

## References in the *Kent Kennedy*

* Atalanta Company has two subsidiaries in the United Kingdom, Atalanta United Kingdom in London and Atalanta Liverpool in Liverpool.
* Several automotive manufacturers are British:
	+ Ascot Marty (Aston Martin)
	+ Benedict (Bentley)
	+ Kingston (Rolls Royce)
	+ Little (MINI)
* William Smith, Bolt Smith's father was born in Great Britain.
Beliath

**Vampires**
 ****Beliath****
 **Images**
 **Route**

#1

Beliath is one of the dateable characters in the game.

## Description:

"An epicurean charmer, Beliath fully embrasses the nighttime world. He doesn't seem to be attached to anything or anyone, despite his large number of conquests... Will you be the one he opens his heart to?"

## Personality:

He is a seducer who does not attach himself to any of these conquests, he loves little pleasures. He is an inveterate party animal.

## Trivia:

* He has already visited Moondance.
* He likes to be center of attention.
* Beliath ( Beliar, Belial) means "worthless" in Hebrew. It is a term that appears in the Hebrew Bible. He comes to personify Evil in the Jewish and Christian tradition of antiquity. He is among the demons in the occult beliefs.
* **Beliath** was ranked last in the popularity poll on all wikias.

## Illustration:

* Chapter I
* Chapter II
* Chapter III
* Chapter IV
* Chapter V
* Chapter VI
* Chapter VII
* Chapter VIII
* Chapter IX
* Positive Ending
* Neutral Ending
* Bad Ending
1/12
Pancosmeon

*a lexica entry by Finwis Krum*

**Alternate Names:** The Stardust Born, Space-Mermen

**Relations:** Origins of Cosmic Chimeras

In the farthest corners of the cosmos, unnoticed by the Ancient Dragons, leftovers of creations and clouds of stardust remained, tossed and forgotten. Within them lingered yet the desire to live, and born of nothing but of that particular desire, the Pancosmeon came to be.

## General appearance

In comparison to most humanoids on Hesou, Pancosmeon measure about twice the size from head to tail. They do not have legs, and their wings, which remind of manta rays, end in bat-like clawed hands. Whilst their skin is pitch black, colorful iridescent feathers cover their wings and also travel down their spine(s) and their ray-like tail’s ridge. Said spine splits into two separate ones just below the shoulder blades, and, further up, just short before the neck, merge back together into one. Head and facial structure appear almost human, if it wasn’t for glowing white eyes and the lack of a nose.

Pancosmeon are hermaphrodites; speculation indicates their rarity within the cosmos is the reason, so in order to enable higher success when looking for a mate to produce offspring, Pancosmeon are given two opposing sets of genitals.

**Average life span**: unknown, speculated several hundred millennia

**Average length:** 430cm/14ft

## Additional biology studies

When the Ancient Dragons first discovered the Pancosmeon, they were still incompatible as mates, yet when introduced to the Hel’leif, a species equally born from longing and passion, it turned out that the Pancosmeon were capable of physically merging with the Hel’leif. This was a process that, when undone, returned the Pancosmeon into its original state but destroyed the body of the Hel’leif entirely. Fortunately, it is written to be a rare occasion only for the purpose of mating between a Pancosmeon and an Ancient Dragon that temporarily took over the body of another Hel’leif.

The possible offspring of Pancosmeon and Ancient Dragons is referred to as a Cosmic Chimera.

In order to travel throughout the wide cosmos and ensure the survival of their kin, Pancosmeon have developed ideal traits that prepare them for long journeys. They do not need to breathe oxygen but can survive by occasionally nourishing off of stardust. Alternatively, they can also recover some energy by consuming meat or plants. After traveling through the cosmos in a state of hibernation, every few years, Pancosmeon need to rest near a source of heat, for example within the habitable zone around a star, so they may warm up.
Arrangement of the IIEA

## Arrangement of the International and Interdimensional Elven Agreement (IIEA)

Shortly after the introduction of The Sentinels to international requests voiced at the Elven Summit, a small group of River Folk representatives and Sentinels established contact with varying species of Elves at the Astral Gates. These foreign Elves had come from several different dimensions and had formed allied forces to overcome a common threat in the form of an otherworldly illness. After successfully researching a cure, distribution arrangements had to be made and therefore, and in order to improve future endeavors of collaboration, the Elves of different dimensions had prepared talks for a wide-ranging political contract. The intent was to build interdimensional relationships and an effective species-unrelated coalition.

The Sentinels set up a first draft for an International and Interdimensional Elven Agreement (short: IIEA) and delivered it to the Sun Elven nation, where the papers were further prepared, whilst the Sentinels were in regular contact to the participating Elves of the regarding foreign dimensions. The documents were then signed by representatives of all (domestic) Elven nations during the Elven Summit. Finally, the papers for the IIEA were brought to the Astral Gates and signed by representatives of Elves of all foreign and participating dimensions.

With the IIEA, participating Elven nations agree to joint efforts whenever there is reason to have direct safety concerns, or concerns that bear the risk of bleeding into the safety of more than one dimension that is home to either participating Elven nation; including, but not exclusive to:

° Imbalance between life and death

° Use of foul magic

° Illnesses befalling humanoid and especially Elven species
Japan

Template:Wikipedia
**Japan** is a country in Eastern Asia.

## References in the *Kent Kennedy*

* Atalanta Company has three subsidiaries in Japan, Atalanta Japan in Tokyo, Atalanta Osaka in Osaka and Atalanta Hokkaido in Sapporo.
* Masamune Fujizawa, the founder of Fujizawa, and Toichiro Bunkyo, the founder of Bunkyo, are Japanese.
* Several automotive manufacturers are Japanese:
	+ Bunkyo (Toyota)
	+ Fujizawa (Honda)
	+ Limitey (Infiniti)
	+ Mazzato (Mazda)
	+ Mitsuzai (Mitsubishi)
	+ Nindatson (Nissan/Datsun)
	+ Yamazaki (Kawasaki/Suzuki/Yamaha)
The Ember War

The Ember War

## **Publisher's Summary**

In the near future, an alien probe arrives on Earth with a pivotal mission: to determine if humanity has what it takes to survive the impending invasion by a merciless armada. The probe discovers Marc Ibarra, a young inventor who holds the key to a daring gambit that could save a fraction of Earth's population. Humanity's only chance lies with Ibarra's ability to keep a terrible secret and engineer the planet down the narrow path to survival. Earth will need a fleet. One with a hidden purpose. One strong enough to fight a battle against annihilation.

#### **Factions**

* Atlantic Union
	+ Atlantic Strike Marines
	+ Atlantic Armor Corp
	+ Atlantic Union Navy
* Xaros
* Chinese Hegemony
* Dotari

#### **Characters**

* Issac Valdar
* Ken Hale
* Miles Standish
* Franklin
* Torni
* Admiral Garrett
* Cortaro
* Marc Ibarra
* Jimmy
* Stacey Ibarra
* Iron Hearts
* Governor Lawrence
* Major Acera

#### **Locations**

* Earth
* Phoenix
Moon Elves

**Investiation: Moon Elves**

*by Erling Feuergeist*

> *Being the youngest of the subspecies of the Night Elves, Moon Elves are very close to their siblings, the Star Elves. I found them to be equally modest and wholesome, but their naivety makes them vulnerable to many dangers in the world. This trait leaves them repelling to Dark Elves, but Moon Elves seem rather oblivious to the reasons why.*
>
>
> *Whilst I visited the lush and magnificent communities and villages of Moon Elves that are plenty and scattered all over their country, almost without plan and intention, I noticed that the cause for this might root in their love for nature. No hills are being moved, no rivers disturbed in their path, no forests shaped to make room for housing. I had not seen a single tunnel through a mountain, and bridges would only be made out of wood, in case they had to be demolished quickly.*
>
>
> *Even the Moon Elven Magic only aims for supportive causes. Anything I ever observed was amongst the most peaceful magic, as for example purification rites through Lunar Magic, or stabilizing one’s emotions through Aura Magic. Many Moon Elves teach the ways of self-healing through Meditation and explore personal growth with the help of Dream Magic.*
>
>
> *I hope to return to these people one day to learn more about Moon Elven Magic, as their variety is astounding and would fill an entire journal itself - all the more impressive that none of their magic is ever destructive.*
>
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> *With their positive attitude and healing capabilities, it is not surprising that Moon Elves get along well with Nature Elves, and especially with Lunanima. Friendships are also often observed being made with Light Elves, Aquatic Elves, and Shadow Elves.*
>
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> *Furthermore, Moon Elves coexist peacefully with Sun Elves, so long as they do not enter Sun Elven territory and do not have to talk politics.*
>
>
> *Generally, Moon Elves are rather welcoming and tolerant, and even if with little ambition to change the world for the better, they are open-minded and show empathy for almost anyone.*
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>
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> *Even on one’s eye, Moon Elves appear rather calming and easy. Pale skin is accompanied by hair in pastel shades, their eyes have a soft glow to them. They like to decorate themselves with jewelry made from cobalt-chromium, quartz, and at times titanium alloys. Moon Elves are tall and elegant, gentle but playful. Their kindness and optimism is quite infectious and I found that Moon Elves enjoy attention and compliments but they’d never be so bold as to expect or even demand any.*
>
>
Yngvarr Tausendkling

***Marquess Tausendkling, Yngvarr***

*Legendary General of Solfri,* *Commander of the Lightbringers*

*Male,* *high-noble Sun Elf, born in Estheim.*

Profession: *Military Advisor, active General of the Sun Elven Military in command of the squad called the Lightbringers’'*

Unofficial titles (given by people and communities): *The Unbending, Frozen Sun*

## Description

The Marquess is described as taller than 210 cm, with raven black wavy hair that falls just slightly past broad shoulders in a usually simple ponytail. His eyes are of a gray-brown color, the skin tan, hinting at common ancestry instead of a noble bloodline. Even during wars, the Marquess is never seen unshaven. A scar of unknown origin rests on his left jaw.

## Biography

During invasions of the Shadow Elves and their sects who had infiltrated several cities at the inner borders of the Sun Elven nation, Marquess Tausendkling quickly rose to popularity and in rank. Thanks to his capabilities to drive the Shadow Elves out of the lands in an organized and determined fashion, he was quickly given command over his own squad that he named the Lightbringers, and not short after, he filled the position of his general who had fallen just days prior.

After his marriage to the Sun Elven Baron von Estheim, Marquess Tausendkling brought the Sun Elven Military across seas and into Shadow Elven territory to pull on the root of the threat. After establishing a stable fortress and forcefully claiming land of notable size thanks to a surprise invasion, the war within the Shadow Elven lands lasted 10 years almost on the day.

During this time, during one of his visits back in Solfri, Marquess Tausendkling was said witness to the suicide of his own beloved husband who had not been able to overcome his jealousy over rumors and romantic war stories of the Marquess spreading nationally. Close to the end of the war, Marquess Tausendkling remarried a Sun Elven Lady. When the General returned from the war, bringing glory and peace for his own people, as even the Sun Elven Colony on former Shadow Elven territory was named after him, the man would return home to a wife who had succumbed to madness. One morning he woke to her haven fallen off the balcony of their bedroom in the night, however rumors of her suicide are still manifested.
Sea Elves

**Investigation: Sea Elf**

*by Erling Feuergeist*

> With as many large bodies of water as there are, it turned out to be incredibly difficult to find any community of Sea Elves, also called Ocean Elves or Elves of the Depths. If it hadn’t been for the River Folk that I joined on their journey for a portion of my way, I would not have gotten to know a particular Sea Elf who had decided to travel with these nomads for political reasons. I was fortunate to have a chance to get to know a diplomat and representative of the Sea Elves. As a sub-species of the Aquatic Elves, one would think they are just as outgoing and welcoming to other races, but as I learned, this is not the case. Whereas absolutely tolerant when it comes to genders and individual sexual identification, Sea Elves have gone through a history of racism shunning them out from the rest of the Elven society, so it is easily explained, even if truly disheartening, that they pulled back deep into the depths of the oceans, and developed an almost hatred for anyone not Sea Elven.
>
>
> Over centuries, Sea Elven evolution gave them excellent gills to breathe underwater, and their noses are no more than remnants of their ancestors, only needed if they so chose to break through the surface and have a taste of air. However, staying away from bodies of water to immerse themselves in, their skin quickly dries out to a point of breaking and bleeding. This is the reason that Sea Elves, if they ever do have to walk on land for any reason, will always be around bodies or streams of water.
>
>
> Another unique trait that this particular species of Elves developed over time is the ability to swap sexes, including all variants, ranging from female, male, hermaphrodite, intersex, to neuter. It might take a few days, at times even a week, but they are in fact able to make the change completely and entirely at will, even with the luxury of being picky whether they only want their primary sexual characteristics to adjust, or their secondary sexual characteristics as well. Sea Elves are the most obvious reminder that sex does not determine gender, and both are in fact as much of a spectrum as a color wheel. Despite their abilities to change and adjust their sex any time, Sea Elves often stick with one design for the majority of their lives, with few exceptions, for example when wanting to produce offspring.
>
>
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> Based on all of the above, it is easily determined that Sea Elves are probably the most genetically changed Elven kind there is; so much so that they often get mistaken for a completely different species altogether, such as mermaids or nixies, even though they still do have two functioning legs. Gills on their necks, fins on the backs of their arms, and the choice to decorate themselves with sea shells, corals and pearls only add to that potential misidentification, but I have reason to believe that the Sea Elves couldn't care any less.
>
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Dark Elves

**Investigation: Dark Elf**

*by Erling Feuergeist*

> *“Not only thanks to their rather pale and colorless appearance, along with darker hair tones but perhaps also due to their preference to withdraw from social interaction and spotlight, it is a common mistake to mix up Dark Elves and Cursed Elves. Whilst Cursed Elves, however, can have piercing eye colors, Dark Elves have almost entirely black pupils that reflect light but never glow.*
>
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> *Even though Dark Elves are a sub-species to the Night Elves, and therefore siblings to Moon Elves and Star Elves, as well as closely related to Sun Elves, Fire Elves, and even Light Elves, Dark Elves tend to avoid most of these. The brighter the light, the smaller the chance to find a Dark Elf nearby. Whilst they almost professionally follow the lead of the Night Elves and do not mind not standing in for higher positions, Dark Elves are rather annoyed by their sibling species. As children of the night, as they sometimes call themselves, they simply find the light of stars and moon overrated.*
>
>

> *I once watched a bunch of Elves of the Night Elven family come together - it was a wild mix for a festival to which I have forgotten the name. All were enjoying their time, they would sing and dance, but the Dark Elves stood in the corners with the most shadows, trying to keep their distance from the Moon and Star Elves, which they - so I heard them talk - found way too childish.*
>
>

> *Maybe this wide gap of understanding between these sub-species has its roots in the their age. Being the first children of the Night Elves, Dark Elves have come into existence many thousands of years before the first Moon and Star Elves. I like seeing them as the older siblings that take on all the chores and get frustrated by their naive sisters and brothers.*
>
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> *That said, it is not hard to imagine how serious and stoic Dark Elves are. However, they are very efficient in their work and learn quickly. Not only would you find librarians and scientists amongst them, but also very skilled assassins and spies. Things that take a certain finesse, unless it’s combined with a social factor, are best in the hands of Dark Elves. Their precision in every task I have ever seen them tackle has always left me astounded.*
>
>

> *At this point, I must note… I was never really welcome to observe. Dark Elves prefer to live underground and in the shadows, secluded and protected from outsiders. I was merely tolerated and my work as a researcher respected - unless I disturbed one of their many meditations.”*
>
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Symbol Manipulation

By the Temples of Naos

Despite its simple name, seemingly implying a vast field of usage, Symbol Manipulation is in fact rather specific and its opportunities of usage are limited. Symbol Manipulation can be applied to letters, runes, sigils, and other symbols used to commune in magical ways. It can not be used to change entire writings or texts, and it can only be applied to symbols that are already actively under magical influence, i.e. as part of an inscription of an enchanted weapon or ritual runestone.

*Ripples to waves*, as the scholars state, is a quote to be remembered when looking to delve into Symbol Manipulation. Every little change to a runic enchantment or rite can have enormous effects. Should just one brush stroke of a summoned portal be adjusted, it could not only lead to a different place or even time, rather it could create a chaotic pocket realm capable of collapsing. Symbol Manipulation must not be used without thought and should only be taught to trusted and capable scholars of the arcane.

Most often, Symbol Manipulation is used to correct singular, small mistakes within an enchantment or sigil used during a ritual, for example when a straight line needs to be curved to clarify direction of the arcane flux. Properly applied, Symbol Manipulation can restore balance to magic foci, and even stabilize complex contraption devices.
Fantasy Roleplay Wiki

**Welcome to the Fantasy Roleplay Wiki!**If you’ve ever roleplayed on a server or in a forum where most of the lore is up to the roleplayers themselves, you have probably noticed a lot of chaos. It is not the lack of information that troubles, but rather the fact that people pull it from all over the internet. The solution is given *consistency.*

The Fantasy Roleplay Wiki came to existence to *provide very basic fantasy lore* that does not go too much into detail but has just enough to *avoid confusion*, without inflicting damage to any copyright. This is to help roleplayers to meet on *even grounds* and shall fuel their *creativity* instead of limiting it.

Any website or server owner is allowed to use the lore provided on this wiki to enhance roleplay, so long as proper credit is given.

**Main Categories**
**Species Lexica**

**Fictional Characters**
**Worldbuilding**
Skies and Flames

*A translation into common Elvish by Elmar Kulmin*

##### Chapter 1

At the beginning of time, only the Eternal Fire Existed, and with it the warm air. The first life was born, drawing breath from the flame, and its children thrived in the embrace of the air. With nothing to hold on to but each other, they spoke the oath to always protect one another and whatever life might grow from here forth.

These children were called the *Wal’Leifs*, *Heirs of the Embrace*, and became known as the *Ones of the Sky*.

As infinite time passed and the Wal’Leifs dreamed, and those dreams nourished desires and wishes, leading to greed and injustice, the Skies became fertile for the seeds of grief and anger. Not too long after, some Wal’Leif traded their earliest oath for another of equal importance: They would bring punishment in the Eternal Fire to those who dared to create pain.

These children, who had dedicated themselves to serve justice in the form of nemesis, were called the *Hel’Leifs*, *Heirs of Discipline*, and became known as the *Ones of the Fire*. Throughout millennia of moving ever so close to the Flames, the Hel’Leifs grew resistant to the scorching heat, and eventually, made the Eternal Fire their home.

##### Chapter 2

For the longest time, the balance between embrace and discipline prevailed but drew a clear line between the families of the Wal’Leifs and Hel’Leifs. However, regardless of the antagonistic oaths, bonds and friendships formed, and even love.

Some Wal’Leifs found their new home within the Eternal Fire without straying from their oath of protection. These children were called the Helwin, the Friends of Hel.

Likewise, some Hel’Leifs would return to the Embrace, yet continue to punish those deserving. These children were known as the Walwin, the Friends of Wal.

##### Chapter 3

For each punished soul, devoured by the Eternal Fire, a Wal’Leif would cry a hundred tears, and their tears would calm a flame, merging, one by one forging the earth, for it to rest between the Eternal Fire and the Embrace. The sorrow had raised the oceans, and hope had filled the river beds.

Until this very day, the Wal’Leifs remain safely within the Embrace, too fragile to face the melancholy of their own tears. Never have the Hel’Leifs set foot on the earth, walked by so much greed it would have torn their obligated hearts apart.

Though, with the lines so blurry, many Helwin and Walwin found the earth and its waters perfect for new beginnings. Not many of their descendants are left today, but they are still among us, often mistaken for half gods, demons or angels, when truly, they simply are mirrors to all and any of us.