Eileen Ó Floinn

**Eileen Ó Floinn** (アイリーン フリン, *Airiin Furin*) is a noble-born child of the Ó Floinn family raised in the small city of Momiji in the nation of Hylion. Seemingly blessed with abundant magic, Eileen has excelled in her training and mastery of her specialist type of magic known as Uabhas. Her talent has caught the eye of many Branches, receiving hundreds of letters from the Branches around Ashvattha who wished to see her unique magic and talent within their own ranks. Choosing the High-Level Research Branch Mimir's Well, Eileen was granted the rank of Silver two-star mage. A rank thought impossible for someone of her age to reach.

## History

Eileen was born and raised in the small city of Momoji located in Southwest Hylion. Eldest daughter and heir to the Ó Floinn family, a lower class noble family known for their great collection of magical tomes and books, responsible in part for the town's popularity within the country, funding the libraries and having donated many of their ancient grimoires to held further the knowledge of any who might seek to learn whatever lies within them. Due in part to her noble status and escalated by her parent's worries about her education, Eileen has lived a very sheltered life, rarely leaving their giant estate during her younger years. Her parents hired many well-educated teachers and mages to help her learn and develop the skills she would need not only to excel in her studies but also to take over as head of the family someday. Regardless of her sheltered life making her feel as though she were a caged bird at times, it was not often that Eileen would feel sad. Not only due to the fact that she did not know what she was missing but because she had nearly everything she could ever want right there in her home. Never left needing or wanting for anything material, Eileen spent the vast majority of her youth playing, studying, and doing whatever she liked within the grounds of the estate.

At the age of nine years old, her parents would be delighted to find that her magic had begun to bloom and resonate within her. The first unfortunate victim of her rather scary magic being a maid, who accidentally startled Eileen and triggered the casting of her magic for the first time ever. The maid falling into a trance before coming out of it in screams of horror that saw the young maid fall to her knees. The maid left the estate only a few days after with a rather large settlement for her trouble, a price her parents had been more than happy to pay to find out their daughter had not only developed her magic a bit earlier than expected but that it was something rather unique to top it all off. Eileen felt terrible for whatever had happened to the maid but her parents assured her that it was okay, that she hadn't done anything wrong. In fact, they encouraged her to use it more, bringing in experts in the field of specialist magic to study whatever it is her magic could do.

Several volunteers and hours of research and interviews with those test subjects later, they were able to conclude that her magic was something akin to illusion magic. Able to tap into the mind of a target and forcing them into a trance-like state in which their subconscious would bring up their worst and most frightening fears. Upon hearing what it was her magic did, she was horrified to think that her magic would do such an awful thing to people. But once again her parents assured her that her magic was wonderful, the researchers echoing their sentiments even if Eileen herself remained unsure of whether her newly developed magic was a blessing in disguise or a curse inflicted upon her. Regardless, with her parents pushing her forward and applying even more pressure on her than ever to reach new heights using her magic she did just this. Her talent for magic and the effectiveness of it, falling even skilled and far more powerful mages than herself just due to the nature of what her magic did saw her catch the eye of the Toranku, specifically the branches who were always keeping an eye out for new talent to add among their ranks.

With this newly introduced pressure to use her magical abilities to expand their family name the happy carefree life that Eileen had become used to was shattered in no time at all. The pressure to succeed, the pressure to surpass her limits, to catch the eyes of some of the most high-level branches in the Toranku was crushing to the young girl who had only just entered her preteen years. Even so, she held strong and didn't buckle despite her parents all but placing the world onto her shoulders. A good mix of natural talent and hard work seeing to it that she accomplished the goals that were set up for her, getting a massive amount of letters from the different branches wanting her to join the day of her Fifteenth birthday much to her parents' delight. Quickly, both due to her parents' nagging as well as knowing the sooner she picked the sooner she would be able to leave the estate behind and pursue her own goals. Choosing a well known and high-level research branch known as Mimir's Well located in the city of Katasura.

Upon being accepted into the Branch, she was escorted to the capital where she underwent a test to see what rank she would be given within her branch. Much to everyone's surprise, even those who had heard the rumors of her talent, she was granted the rank of Silver star rank two, a rank that was unheard of for such a young mage to receive even among some of the most talented children from all across Ashvattha.

## Magic & Abilities

### Magical Abilities

**Uabhas** (恐怖, *Kyoufu*): is a specialist type of magic categorized as a form of illusion magic. Often referred to by others as a "fear" or "terror" magic, it is a magic which consists of a single spell with a radius of twenty feet in all directions of the user. A single target within that range can be chosen to be placed under a trance. Once the user is caught by the spell, they will cease moving and depending on the action they were currently taking may stand completely still with glassy, glazed eyes or fall to the ground in a heap. Injuries that may take place from the fall have a chance of snapping the target from the trance but only if the injury is grave enough to overpower the overwhelming feelings of fear the magic induces. Broken bones or deep cuts having the best chance of succeeding in triggering an awakening.

Once placed in a trance by the magic, a target will begin to dream of the most terrifying and horrific things that the target's own mind can conjure. Their own subconscious becoming their own worst enemy. The more experiences the target has the more memories and trauma the magic has to draw from. However, what is seen or experienced is not and cannot be decided by the user who, like a bystander, will simply see the target standing or lying on the ground.

Time within the trance is not the same as time within the real world, only a few seconds passed in the real world could be days within the magic-induced trance. The exact amount of time is dependent on the sharpness of the mind of the target. Someone quick-witted and sharp-minded will find that time within the trance moves much faster for them and thus they are most likely to experience multiple days within their own mind. Little is known about what exactly the people caught in the trance experiences but those who have been caught in it have varying levels of recovery after, all of which come out of the trance shaking with fear. The only difference being that some recover and others do not, making the magic extremely dangerous to the weakminded and frail.

Because the magic is only capable of inducing a trance on a single target, battles with multiple foes are this magic's greatest weakness. Not only due to the single target rule but also because people can wake up those within a trance much easier than one would be able to wake themselves up. A simple punch to the gut or face more often than not being a reliable way to break someone free of the trance. While this does not guarantee someone will wake up unshaken by their time in the trance, it is better than letting them stay within it the entire ten-second duration in which the spell lasts.