Yo Ho Ho and a Bottle of Fun

8th September 2022

## Adventurers Attending

* Sharian Naetris
* Blisten
* Tawney
* Karn Ironfist

## Mission Notes

After a very uninformative meeting with Sir Lord Beefington, learning little other than a supply of Java Juice hadn’t turned up and a vague direction as to where the island is and where to go to “get a boat”. The party set of to Port Sarim.

Upon arrival (and further unhelpfulness from Beefington, via Sending) the party chatted with the leader of town, Captain Beth. They learnt of a shipwrecked Vedalken who told a tale of being attacked by pirates in the general area of Java island. They also learnt of a gnome artificer, Tonks, who had been working on a way of sailing the high seas with little to no sailing experience.

The party split up to learn from both people, paying the Vedalken to join them on their journey and having a test drive of the ship. Re-joining together the party made their way to Java island. As they approached they spotted two gremlin type creatures carrying a large barrel towards a row boat. Surprising the creatures, and almost instantly killing one. The other gremlin tried to flee, turning the rowboat around in a blind panic.Tawney approached shrugging off it’s strong alcoholic aura and despite efforts to calm the gremlin. The rest of the party decided to put it out of its misery.

Appearing from the sea, almost seeming drawn to the powerful magic users and the magic from the boat, four crablike monstrosities appeared, after grabbing a few party members in their pincers, some clever tactical fighting from the party (keep away from the pincers!) the party succeeded in killing the four Chuul.

Searching the gremlins bodies (and giving them a quick burial), a spyglass was found. Searching the horizon a ship was noticed in the distance with a large creature who appeared to see them. The creature created a cloud of mist and the boat began to turn and flee.

The party quickly gathered and began chasing the ship. They encountered many obstacles on the short journey, including whirlpools, giant sharks and tidal waves. However with some quick thinking and some good luck finding clear patches of water, the party quickly made their way to the ship.

As they got within range, Karn let loose a fireball, causing massive damage and slaying the vast majority of the ships inhabitants. The remaining creature spewed a large cone of green bile a those onboard. Sharian dimension doored himself and Blistin onto the ship, however they instantly became stuck. Blisten managed to break free, backflipping to the Gremlin and attacking with his halberd. Tawney began flying over shooting the Gremlin. On his way over, he was surprised as the fog dropped and a large giant hurled a barrel at him. The ship grew appendages and slammed into Sharian dealing huge amounts of damage. Karn summoned a fey creature to aid in battle, who managed to charm the ship, releasing Sharian from its hold. With some clever angling of cone spells, some powerful charms and some brave fighting. The party managed to defeat all the creatures. Finding a few small bottles of Java Juice to take away with them.

The party returned the ship to Tonks and eventually the guild. Happy in the knowledge that the seas were a little bit safer thanks to them.

## Loot

* Standard Session Xp & Gold
* 3x bottles of Java juice - *The drinks pale blue murky liquid has flecks of seeds and has a sweet, tangy flavour.* When you drink this cocktail you gain the effect of the haste spell for 5 rounds (no concentration required). This potion can be drank as a bonus action. This potion cannot be identified through magical means such as the identify spell or detect magic. However a trained alchemist, or a **DC 18 nature check** can identify many of the components as stimulants if studied for 1 minute.