Endurian

*Endurians are defensive plants that deal damage to zombies attacking them.*

**"When other plants talk about me, they say I'm too gruff. They say I'm difficult to approach, that I'm afraid to let others get too close to me. Also, I smell terrible," said Endurian. But deep down inside, he knows that he's so much more than that. He's also short-tempered.**

**Endurian** is a plant in *Plants vs. Zombies 2: Reflourished* and the third plant obtained in Lost City. He is unlocked at Lost City - Day 10.

Endurian is a defensive plant similar to Wall-nut, but he also damages zombies that are close to him by using the spikes he has every second, similar to Spikeweed.

## Almanac entry

**Endurian**

Endurians are defensive plants that deal damage to zombies attacking them.

"When other plants talk about me, they say I'm too gruff. They say I'm difficult to approach, that I'm afraid to let others get too close to me. Also, I smell terrible," said Endurian. But deep down inside, he knows that he's so much more than that. He's also short-tempered.

## Plant Food effect

When fed with Plant Food, Endurian gains metallic armor with bigger spikes, which gives it more health and allows it to do more damage. The armor can absorb up to 6000 damage or one Gargantuar smash.

## Strategies

Endurian is a simple but effective wall, combining high health with good recharge and damage to provide an effective handler of zombies at the front line. With melee damage near-matching the damage of Peashooter and Spikeweed, low health targets like Zombie Chicken and Basic Zombie can be handled with relative ease, while contributing to the main defense's handling of tougher foes.

Thanks to Endurian's own source of damage, displacement via certain zombies becomes less of a hassle. When shoveled by Excavator Zombie or hooked by Fisherman Zombie for example, being pulled towards zombies allows Endurian to take better advantage of his melee damage. On the other hand, being so close to the bulk of the zombie horde will result in affected Endurians being eaten faster, just as can happen with any wall. Keep in mind that being pushed back via means such as Mecha-Football Zombie and Punk Zombie remains an issue for Endurian, as his melee attacks and high health become relatively useless when positioned so far away from the horde.

Like all walls, Endurian can be reinforced through additional means to boost both his healthiness and his damage. Shrinking Violet is particularly useful for reducing both a zombie's eating damage and toughness, multiplicatively boosting Endurian's potential for damage against affected zombies. Asides from that, slowing zombies through plants such as Snow Pea and Sap-fling will also reduce eating speeds, serving to indirectly boost Endurian's survivability. Stunning zombies through plants like Kernel-pult and Stunion can also come in handy, as Endurian's attacks will work as long as there is a zombie in range.

Two similar plants to Endurian exist in the form of Murkadamia Nut and Holly Barrier. While the former plant requires power from a nearby Moonflower or Noctarine, its murk can directly reflect incoming damage and regenerate when idle, allowing it to damage groups and last for an entire level unless overwhelmed. Meanwhile, the latter plant can fire three additional Endurian-like barriers wherever aimed, with the drawback of an incredibly high price tag. That said, Endurian's disregard for positioning and reliably low cost versus his respective alternatives allow him to remain a useful wall in general situations.

## Balance changes

### Initial launch

* ▲ -25 sun
* ▲ +500 health