Spaceships

**Spaceships**

**Description**

There are 6 types of enemy spaceships that can be encountered after a crash (under specific conditions) that can harm the player’s crew. The typical way to deal with these ships are: using main cannon to attack, using rapid fire to get some small hits on a target (costs 60 idium), using torpedoes for major damage (costs idium crystals), but the main cannon has cool down and takes 4 whole turns to be useable or could fired instantly with idium. The player can also evade being hit by choosing to reposition or gain distance from the enemy ship however torpedoes are unavoidable to evasion. The player’s ship is also equipped with a shield that can deteriorate by enemy fire, but the shield can be repaired with the use of idium. The player can also choose to run away from battle. However two of these ships are special cases and aren’t dealt the same way as the other 4.

**Chalice Ships**

These ships are encountered when staying in their orange targeting zones for too long when driving through the rift. There are 3 ships you can encounter, WASP-50, HOUND-T100, and GOLIATH-F200. Their hulls vary in stability and their attacks and evasions are randomized (although sometimes you can find a pattern in their attacks and find a good chance to attack or evade). Here are there percentage for hull stability when encountered: WASP-50: ~50-100%, HOUND-T100: ~100-150%, GOLIATH-F200: ~150-200%. After defeating a ship the player gets a cutscene of the ship exploding and an option of searching the wreck for 100 idium. The player can expect to find people, idium crystals, idium, or nothing.

**Bounty Hunter**

This ship is encountered after a crash AND if the player killed the Red Baron at the distress signal. The Bounty Hunter ship is a recolor of the WASP-50 with white and green. However the ship has a hull stability of a whopping 999% which means fighting this ship will take a while and will also cost you a lot of idium. Though the ship’s attack pattern is very predictable and this can be used to your advantage to avoid taking critical damage. And like all other chalice gunships, you can search the wreck for 100 idium to find remaining items.

**Pirate Ship**

This is more of an encounter rather than a fight. The pirate ship appears after a crash AND if the player decided to leave Tortuga Station and get in a fight with the pirates. You can either choose to fight the pirates or you can make peace with them.

**Arthropod Fighters**

These ships are encountered after a crash in chapter 2 if the player is going through the alien civilizations and wrecks. They come in pairs of 3, they have the shape of a rhombus when deactivated, and have a red circle somewhat in the middle of them. When they are first encountered the player can speculate what they may be but that doesn’t really matter as they will always be fighters. Once active, the red circle in them will glow red and the bottom parts of the fighters will open up and they will begin attacking the player. The player has a few new choices to deal with the enemies. They could spend 3 leadership points to get more hits on the fighters and have a less likely chance of crew on board dying, they could also prepare the medbay to have less casualties, and they can attack the alien fighters to get rid of them. The player will get leadership points after the encounter, but that is all they will receive.

**Gallery**