recursal/Fanatic-Fandom huggingface dataset:
Night of the Crickett

**Game Title: Night of the Cricket**

**Date: October 28, 1989**

**Game Location: Near Pyran, Shorn**

**OOG Location: Ithaca College Campus Woods, Ithaca NY**

**Plots:** Gideon meets Kiva. Strange sounds are heard in the woods at night and keep all adventurers from sleeping.

**Cast (9)**

Heather America as ? (Elf)

Eric Bergland as Page

Andrew G: Gideon

Dave Miner: Aeylarik Cen’ryll

Kevin O’Hara: Danvic

Jenna Wallace: Kiva
Enhanced Magik Area (Spell)

Enhanced Magik Area
Duration: 5 minutes
Range: 10’ radius, maximum (cannot be enhanced beyond 10’)
Marker: roll of string, marking ribbon, etc., and a strip of red cloth
Special: costs two CP when cast

Description: After the spell is cast, the caster must visibly attach a strip of red cloth to the boundary marker to indicate that the spell is active. This spell creates area of enhanced magik.

Drawing from the power of the area, all casters within the radius may cast spells as if they're in contact with a mage casting magical enhancement. Casters may choose to double one characteristic of any spell they cast while inside the area. The increase can be applied to the range, area of effect, duration, or amount of damage. Each spell is enhanced only once by the power of the area.

The effects of a magikal item or a scroll will also be enhanced by this area.

The spell magikal enhancement is not enhanced by the power of the area.
Spells cast outside the radius are not enhanced if the Target is inside the area.

While inside the area, the regaining of Casting Points will happen at twice the normal rate; or 2 CP per five minutes of concentrating on a focus.

A void magik area cast around an enhanced magik area will cancel this spell
An enhanced magik area cast around a void magik area will cancel the void magik spell.

The target area cannot be moved during the spell.
Fearghus Miach

**Player Name:** Nicholas Hewitt

**Character Name:** Fearghus Miach

**Race:** Human

**Homeland:** Palrim

**Profession:** “Hired Hand”

**3 Adjectives to Describe:**

**Class:** Fighter

**Body Points:** 5

**Armor Points:** 1

**Total Hit Points:** 6

**Recovery Points:** 3/Hour

**Magik Category:** N/A

**Casting Points:** N/A

**Purchase Points:** N/A

**Spells:** N/A

**Skill Points:** 0 (4 Spent)

**Campaign Events Attended by this Character:**

**Experience Spent on this Character:** 2

*Fearghus was raised by the typical farming family of Palrim for the first fourteen years of his life. It was a large family. Such was needed for one family to tend to its own farm without needing to hire extra hands. Living in his home was his mother, his father, his aunts and his uncles, brothers, sisters and cousins. They all had their own jobs, and Fearghus’ was to hunt the wild deer and bring meat to the dinner table.*

*Most of his family being sick, he went to do his hunting alone one chilly morning. He would not return to the site of his home for hundreds upon hundreds of years. Along with a strange group of soldiers called “the Veldron Knights”, he used his skilled bow and the sword of a fallen comrade to fight the Dark Fae that had trapped them.*

*Eons later, when more people would fall under the sway of the Dark Fae’s domain, the keen minds of the gathered along with their honed skills in combat would send the vile Detherwyn back through her portal. The now free Fearghus travelled north, back to his, or what he thought would be his, family farm.*

*Not only would it be strangers who lived there, they looked nothing like the family he remembered. Still bearing the gear taken from fallen allies and his hunting bow, he would set off on his own and make a largely successful attempt at gathering a small fortune. However, the thrill of combat now brought him a certain joy and even a nostalgic feeling from the imprisonment.*
Mishka Te'ryin

**Player Name**: Michael Corr

**Race**: Human (but 3/4ths human, 1/4th's elven)

**Homeland**: Chalter Medrium

**Profession**: Botonist

**3 Adjectives to Describe**: Collected, warm, easygoing

**Class**: Mage/fighter

Max 6 BP, 2 RP, x PP, 5 CP, +2 AP, 5 Skills

**Body Points**:4

**Armor Points**:0

**Total Hit Points**: 4

**Recovery Points**:2

**Magik Category**: Alchemist

**Focus:** N/A

**Casting Points:** 4

**Purchase Points:** 15

**Preparations:**

Create Component: 1

Discern Potion/Powder: 1

**Remedies**:

Heal: 3

Purify Blood: 5

**Potions:**

True sight: 5

Light: 1

**Special Skills**: (1XP = 2SP)

**Special Items**: 2 healing potions

**Magikal Item Count: N/A**

**Special Notes**:

**Relative Wealth**: Well enough

**Allies**:

**Foes**: none, yet

**Goals/Desires**: To open an inn, to see the world. To find more exotic plants to catalog and learn about.

**Weaknesses**: Good food and Drink,

**Campaigns attended by this Character /Date**:

**Experience Points Spent on this Character**: 1

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: N/A

**Character History**:

Mishka was born to Lorena twenty three years ago. His family were the keepers of the Singing Flower Inn, a profitable inn in the city of Bril. His father was a man in the local guard, who had spent one drunken night with Lorena. Lorena was a descendant of a loving elf and human couple, Thelen and Elsie respectively. Thelen taught his daughter and grand daughter, and great grandson the "ways" of the elves. His line was quick to pick up on the ways of magic, save for Mishka. Mishka learned the art very slowly. At first his family thought that he had not enough of the elven bloodline to work the magiks of the earth. None the less, Mishka kept practicing what his Great Grandfather taught him. Yet it was to no avail.

However with his lessons on elfish magiks, he knew much about the plants that where around his family's tavern, Mishka learned how to make brews to help heal the injured and the sick. However as the years went on, he began to research and delve more into the arts of learning how to draw out special essences from the plants themselves and learned how to infuse them with various properties making them sparkle and glisten with magik. He eventually settled up, and began to wander looking for ferna that he could study and test.

He tended to go places with the Bril Guard, he would go with them and act as a healer and help them with scouting missions (more because he was able to guilt them into doing so, than actually being allow to be there)
Orsir Moonclaw

**Race**:Bear Beastman

**Homeland**: Palrim

**Profession**: Medicine Man

**3 Adjectives to Describe**: Calm, sweet, plodding

**Class**: Fighter/Mage

Max 5 BP, 2 RP, x PP, 5 CP, +2 AP, 5 Skills

**Body Points**: 5

**Armor Points**: 1

**Total Hit Points**:6

**Recovery Points**: 2

**Magik Category**: herbalism

**Casting Points**: 4

**Spells:**

Purify Blood: 3

Heal: 3

Sleep: 4

**Special Skills**: (1XP = 2SP)

**Special Items**:

**Magikal Item Count:** None

**Special Notes**:

Hearty Folk: Even though these people are for the most part pacifistic in nature, they thrive on a harder life than most would even think of living. They get +1 Body point.

**Relative Wealth**: none

**Allies**:

**Foes**:

**Goals/Desires**: To gain a better understanding of herbalism,

**Weaknesses**:

-Honey: Orsir loves honey, it is his favorite thing in the world. It is something of a delicious treat for him and he will go to great lengths to acquire it.

-Can not speak human well.

-Hibernation: With sleep effects, he MUST be woken up from, he can not wake himself up, its a thing with Ursine beast-men.

**Campaigns attended by this Character /Date**:

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: N/A

\*\*Character History\*\*
Duty Honor and Country

**Title: “Duty, Honor and Country”**

**Date:** June 21-22, 497

**OOG Location:** Chula Vista campground, Frazier Park CA

**Location:** Halgudar, near Fort Canis

**Plots:** Fort Canis was taken siege and the Rynith Guard claimed the land nearby as theirs. Strange, unnatural creatures escaped the Badlands to plague the refugees and adventurers near the border. Rynith Guard attempt to capture or kill Riva. Halgudar soldiers travel through the area on patrol.
At night, Auberick visits the woods to bestow vague prophesies to his "friends." Undead roam the woods, attacking the camp but are turned away.
The next day DeMekrian officials offer to pay mercenaries to uncover a hidden sword. The sword is revealed to be the Sword of General Cymfal. The sword and his spirit are discovered in an ancient tomb.

**Cast (21)**

Cabernet Baugh as Kirin

Dale Brodt [GM] as Auberick, Stu and the spirit of General Cymfal

Lisa Bruner as Kelehed Winter

Ernest Burnett as Kalos

Rob Carpenter as Bebar La Vash

Ingrid de Beus as Nora (Rynith Spy) and Dr. Prova (Halgudar Healer

Andrew Elkins as Riva "Wyvern" Daespar

Andrew Gaughen [GM] as Gideon, Günter (DeMekrian Advisor) and Ozog

Marc Gaughen as Culian Shan

Nick Gyore as Morgan

Harry Hsu as Long

Ken Kurras as Moric Malcavit

Aaron Lyle as Martin Arthur of Veldron

Dave Miner as Garn and Jared Folwer (Halgudarian Soldier)

Devin Parker as Tal'ysin *[Character History 1997]* and Sigmund (DeMekrian Advisor)

Michael Parker as "Thomas"

Lori Pascarella as Morgan Orealius

Coffee Polk as Vy *[Female Character 1997]*

Dave Selvadurai as Selachian *[Campaign Zealot 1997]*

Michael Slusser as Virraddon

Gint Valiulis as ? (DeMekrian Advisor)
Coleman Trainer

**Player Name**: Andrew G.

**Character Name**: COLEMAN "Cole" TRAINER

**Nationality**: American
**Profession**: Ranch Hand but between now professions...
**3 Adjectives to Describe**: Quiet, Slow, Amenable

**Body Zone Points** (2 orig) : 3 (2 + 1 Toughness)
**Limb Zone Points** (1 orig): 2 (1 + 1 Toughness)
**Recovery Points** (1/zone/30 mins rest):

**Skills**: (1 XP = 2 SP, all characters begin with 5 SP for initial build)
Derringer (0 SP) May use a single shot weapon
Knife/Dagger (0 SP) Can use a knife
Pistol (1 SP) Can use handheld firearms
Rifle/Shotgun (1 SP) Can use shouldered firearms
Toughness (2 SP) = Gives 1 extra body points to each zone.

**Special Items**:

**Special Notes**:

**Relative Wealth**:
Just gettin' by...

**Allies**:
-Brent Tillman
-Frank Wheeler
-Timothy Trainer

**Foes**:
None... yet

**Goals/Desires**:
-To get some money

**Weaknesses**:
-Easily swayed by authority

**Dark Frontier Games attended by this Character /Date**:
"Trouble Outside Heaven" - March 26-27, 2011

**Experience Points Spent on this Character**:
0 XP

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:
-Allergic to all aspirin-based products
-Weak Right knee.

**Character History**:
Cole has spent most of his life moving from ranch to ranch with his family.
He has lived
in Heaven, CA for 5 years as a ranch hand for rancher Brent Tillman. Due
 to the recent death of Tillman, Cole has pulled up stakes and heading
out of town.
Blank Character Sheet

**Player Name**:
**Race**:
**Homeland**:
**Profession**:
**3 Adjectives to Describe**:

**Class**:
Max x BP, x RP, x PP, x CP, +x AP, x Skills

**Body Points**:
**Armor Points**:
**Total Hit Points**:
**Recovery Points**:

**Magik Category**:

**Special Skills**: (1XP = 2SP)

**Special Items**:

**Magikal Item Count:**

**Special Notes**:

**Relative Wealth**:

**Allies**:

**Foes**:

**Goals/Desires**:

**Weaknesses**:

**Campaigns attended by this Character /Date**:

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:

**Character History**: *[link to another page]*
Darian

**Character Name**: Darian
**Player Name**: Andrew G
**Race**: Human
**Homeland**: ? (Rumor has it that he is from Quivera)

**Profession**: Traveling portal Mage for the Sequestrum

**3 Adjectives to Describe**:

**Class**:
Max x BP, x RP, x PP, x CP, +x AP, x Skills

**Body Points**: Unknown
**Armor Points**: Unknown
**Total Hit Points**: Unknown
**Recovery Points**: Unknown

**Magik Category**: TRUE

**Special Skills**: (1XP = 2SP)

**Special Items**: Yes...
**Magikal Items:** Yes..**.**
**Special Notes**:

**Relative Wealth**: Unknown

**Allies**:
The Sequestrum (Some members)
Han Faj'n -My patron (Dave Chamberlain)
Zachary D'Nath (Mike Antons)

**Foes**:
The Veldron Knights
The Sequestrum (Some members)

**Goals/Desires**:
-To see the rightful rulers of Xaria, the Daemon Lords, take their place.
-To see his patron, Han Faj'n, rule the world/s.
-To enjoy the best foods of the world/s

**Weaknesses**:
-To enjoy the best foods of the world/s

**Campaigns attended by this Character /Date**:
"Sacrifice" -July 497
"The Rusty Anchor Inn"-Oct. 498
"The Forked Tongue Inn" - March 499
"Wine and Cheese Festival of Moultier"-Sept. 500
"The Elven Court Inn"-April 503
"You Are Cordially Invited..." -Sept 504
"Legacy of Soulforge: Reign" - October 504
"Inn of Two Blades" - April 506
"Grave Peril: Bonedance III"-Sept. 507
"Bloodwar"-July 511

**Experience Points Spent on this Character**: N/A

**Do you, the Player, have any medical problems that the GMs must know about? YES!**
**Please explain**:
-Allergic to all aspirin-based products
-Weak Right knee

**Character History**: *[link to another page]*
*-Rumored to have studied in at the University of Raslowe... in Comparative Religion!*
Halflings

These short humanoids have a life span equivalent to that of a human. They are well known for their love of food, drink, and life's simple pleasures. They sometimes go barefoot on furry feet.

Unlike the Dwarves, Halflings are quite friendly toward other races. Their homeland, Orenvale, lies to the north of Xaria. They are well known for their hospitality.

Most Halflings speak Common in addition to their own language, as well as Fae.

The Grand Mystic Royal Order of the Sagacious Brotherhood of Enchanters, Alchemists, and Magikal Knockabouts, or the Mystic Order is it is more commonly known is an order of Halfling mages.

Halflings have no special in-game abilities.

Halflings have no mandatory physreps, but are often played by child players to allow them to be 'adults' of small stature.
Haunted Shrine

**Title: "Haunted Shrine"**

**Date:** November 13th, 498

**OOG Location:** deBeus Residence, Santa Monica CA

**Location:** DeMekrium

**Plots:** Travelers gather at the ruined and haunted shrine to take shelter from the inclement weather. Spirits bring food to the travelers replaying an ancient holiday feast long forgotten.

**Cast (14)**

Dale Brodt as Randall Strauss

Lisa Bruner as Collette

Mike Budzik as Lochlan McEwan

Ernie Burnett as Kalos

Pamela Caruso as Rachel

Ingrid deBeus [GM] as Karen

Andrew Elkins as Henri Arnaud

Andrew Gaughen [GM] as Periwinkle

Jen Groninger asas Mother Gronigen

Ken Kurras as Ashtaka

Aaron Lyle as Ethan

Dave Miner [GM] as Re'nim Kastiri

Devin Parker as "Keine von Schattiger" (Albrecht von Ludenhof)

Coffee Polk as Lakita
Antillia Geoffrey

**Lady Antillia Geoffrey -**

Played by Constance Chamberlain

Race:Human

Profession:Healer

Homeland:Karandia, city of Traau

3 Adjectives: Naive, Helpful, Devout

Mage : Divine (As of Sept 2009, formerly Restorative)

BP 4
RP 2
20 PP

+2 xp spent 40 pp

8 CP

SP 2 +1xp

Weapons : None

Armor : No

Wealth: Comfortable while on road (Rich while in Karandia)

Religion : Church of the Mother

Allies: Reginald Farnsworth III (Dave C), Scarletina Geoffrey (Izabela Randall), Alcanor Geoffrey (Trevor Story)

Enemies: None Personally - Banned from DeMekrium, watched closely in Rynith

Magic Category: Divine Magic - Divine mages are sometimes granted
guidance from their deity. This can come unbidden (from the GM), or the
priestess herself can take a knee and seek guidance. The type of
guidance, its timeliness, and the way in which it is granted to
characters is at the GM’s discretion. Guidance can be imparted in-game,
OOG, or sometimes not at all, as some prayers go unanswered.

Skills: Remedy - This skill allows a character to halve the recovery
time of the wounded character (i.e. double the target’s RP). 5 minutes.
Needs bandages.

PP 20
Detect Magic 1
Heal 1
Light 1
Purify Blood 1
Feign Death 2
Repair Armor 2
Detect Evil Aura 2
Repair Weapon/Shield 2
Haven 3
Resurrect 4

PP 10
Cure Blindness 1
Decipher Magik 2
Restore Limb 1
Dispel Magik 4
Speak with Dead 1

PP 10
Awaken 1
Sleep 3
Unpetrify 3
Immolate 2
Speak with Monster 1
Unspent PP: 2

C P 8
Focus : Necklace with mystic symbols of the Mother inscribed
Items: Spellbook

GM’s Notes: Antillia suffers from nightmares and visions of evil things.
 Although she has grown stronger and able to confront the Undead and
Necrotic in her waking hours, she still suffers from night terrors.

Antillia is married to Reginald Farnsworth.

Character History
Gravel Stitchgash

**Character Name**: Gravel Stitchgash

**Player Name**: Devin Parker

**Race**: Dwarf

**Homeland**: Duchy of Listwich, Quivera

**Profession**: Chirugeon (Surgeon)

**3 Adjectives to Describe**: Blunt, Crusty, Pragmatic

**Class**: Other (4BP, 3RP, 0PP, 0CP, 6SP; max 5BP, 3RP, 0PP, 0CP, +1AP, NoMaxSkills)

**Body Points**: 4

**Armor Points**: 0

**Total Hit Points**: 4

**Recovery Points**: 3 (Dwarves get +1)

**Magik Category**: N/A

**Special Skills**:

**Special Items**:

Surgical tools; bandages; jar of leeches.

**Special Notes**:

**Relative Wealth**: Struggling

**Allies**:

**Foes**:

(These are all enemies on principle; none of them are specifically seeking him out, as far as he knows)

**Goals/Desires**:

**Weaknesses**:

**Campaigns attended by this Character /Date**:

"Hope and Despair, Pt. I" March 10, 2000

"The Brewing Storm: The Return of Morlekai" May 20-21, 2000

"The Inn of Two Cats: Dwarven War Council" June 22, 2002

**Experience Points Spent on this Character**: 2

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: None

**Character History**

Gravel's grandfather started the Stitchgash clan when he decided to become a chirurgeon. He left Thorin (some say he was exiled) and ended up in Quivera, acting as a medic for a mercenary band. He arranged for Gravel to attend a human University to learn medicine; thus, he's had a formal and extensive education.

Gravel is currently studying about the Mace of Kings and practicing medicine in Collossum, Thorin. He keeps in touch with Jordan of Veldron regarding his findings, if any.
Eagle Elite

**Eagle Elite**

The Eagle Elite are the personal weapon of King Volek I of Gesnor-the closed fist, if you will. They originated from the thirty men that destroyed the ruling Pick Council in a bloody coup that brought Volek to power in 487.

Over the years, they had grown in number. In addition to being Volek's honor guard, they were deployed throughout Gesnor (and in Thorin and Palrim as well). They were an impressive specially trained and loyal military group.

On the outside they acted carefully and with respectful for law. On the inside they had a different agenda. They were charged with the continued strength of Volek's rule. To this end they opposed any critical speech about him or his reign. They were known to be ruthless.

Their very presence intimidated the citizens of Gesnor. Among their other directives were to root out and destroy any of the surviving Picks (Councilmen) and the underground Pick movement that strove to return them to power.

Also, they were to undermine the Veldron Order whenever possible. They also tried to eliminate any resistance to the Three Peaks Accord at home as well as in Palrim and Thorin. Any one from outside the Three Peeks Accord was viewed with suspicion.

They usually traveled alone or in small groups sometimes with other Gesnor or Three Peaks Accord military units. They had dominion over all branches of Gesnor military.
 **Present**
Since Volek’s death in the spring of 509, the Eagle Elite have been exerting themselves even stronger than previously, in order to maintain the leadership and power that they had under Volek’s reign.
Amulet Puzzle

Game Title: "Amulet Puzzle"
Date: September 11-12, 1993
Location: Mt. Pinos, near Daggersford, [file:///C:/Users/Constance/Documents/LARPS/xaria/mainSpace/Rynith.html Rynith]
OOG Location: Chula Vista Campground, Frazier Park CA

Plots: Two of three powerful wizards who inhabit the woods are searching for a magikal amulet that can control them. They use monsters to search and eventually some heroes find all the pieces and defeat the wizards, killing one and driving one away.

Cast (11)
Eric Bergland as Page
Ron Daniels as Sir Falcon Hawkson
Andrew Elkins as Pernum Darkstorme and Ren [GM]
Andrew Gaughen as [file:///C:/Users/Constance/Documents/LARPS/xaria/mainSpace/Haggard%20Dye.html Haggard Dye] and Seth the woodcutter
Mike Kelly as Aeloz
Duffy LaRochelle as Fannon McBride
Dave Miner as Duarte and Arn [GM]
Kevin O’Hara as Danvic
Lori Pascarella as Arion
Coffee Polk as Althacaina
Jason Ryan as Tertian and Brand [GM]

Note: First West Coast Campaign
Borrow - Corbrae

# **Borrow - Corbae Followers only**

 Borrow is a spell that was created to help the followers of Corbae .

All of the spells benefit One person and costs another at the descretion of the Caster.

Such spells include, but are not limited to:

***Borrow Soul*** - causes a reaction similar to
Sleep, however, the Caster may choose to put the soul in another player,
 and or "animate" the vacated body.

***Borrow Life*** - can take the life from one
person and instill it into another (similar to Resurrect but it needs
the life of another person on game, at the descrection of the caster).
This may be used for a permanent form of resurrection, or to prevent a
player character from missing the 1/2 hour in game limit on
resurrection.

***Borrow freedom*** - frees one person at the expense of another.

All possible Borrow spells must be cleared with the GM.
Klaus

**Character Name**: **Klaus**

**Player Name**: Andrew G.

**Race**: Human

**Homeland**: DeMekrium

**Profession**: Mercenary

**3 Adjectives to Describe**:

**Class**: FIGHTER

Max 7 BP, 4 RP, 0 PP, 0 CP, +3 AP, 7 Skills

**Body Points**: 5

**Armor Points**: 1 (Leather)

**Total Hit Points**: 6

**Recovery Points**: 3

**Magik Category**: None

**Special Skills**: (1XP = 2SP)

**Special Items**:

**Magikal Item Count:**

**Special Notes**:

**Relative Wealth**:

-Struggling

**Allies**:

**Foes**:

-The Goslar family

**Goals/Desires**: **Weaknesses**:

**Campaigns attended by this Character /Date**:

"Mourning Glory" - July 503

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? YES!**

**Please explain**:

-Allergic to all aspirin-based products

-Weak Right knee

**Character History**: *[link to another page]*

*-Former instructor at the Goslar School of Fencing; dismissed for attempting to kill a Goslar by stabbing in the back.*
Grave Peril Bonedance

**Game Title: Grave Peril: Bonedance III**

**Date: September 29-30, 2007**

**OOG Location: Chula Vista Campground, Frazier Park CA**

**Game Location: Rynith / Halgudar Border**

**Plots**: A caravan of travelers bound for Nost'Kare are slowly kidnapped by their caravan leader who is secretly a slaver. A group of adventurers in the employ of a Quiveran Noble search for a magikal flower that only blooms at night. The adventurers locate and save the flower. Rynith and Sequestrum ambassadors meet at night and make a deal to exchange a sovereign land for a controlled death lord. The Death Lord demonstrates a more powerful version of zombies against the local travelers before leaving. The heroes discover the slaver's real intentions and free their former companions.

**Game Images**

**Cast (20)**

Mike A as Zachary D'Nath and various monsters

Dale Brodt as Roderick (Sequestrum Mage)

Heather Brodt as Rynith Court Wizard, Sister Bridgid and various NPCs

Mike Budzik as Otiluke

Constance Chamberlain as Kiki (Ferret Beastman)

Dave Chamberlain as Bunbun (Rabbit Beastman)

Cassidy Cording as Wenna

Andrew Gaughen [GM] as Darian, Ozog and various monsters

Ira Ham as LaRoux and various NPCs

Joel as Vartran Gregorian

Anna Jenkins as various NPCs

Josh as Nost'Karean mage

Keri as Hannah

Aaron Lyle as Kester Marcson

Dave Miner as [GM] Death Lord Julius and various monsters

Andrew Rowe as Salaris

Ryan as various NPCs

Jason Ryan as Perrin (East Gate Guard)

Joanna Slusser as Serena the Nost'Karean Guide/Slaver, Vashna and various NPCs

Michael Slusser as Virraddon

Kevin Thomas as Breca
Kiki

Kiki

Player: Constance C

Race: Ferret Beastman

Birthplace: Unknown

Age: Unknown

Class: Thief

Profession: Sidekick

Three Adjectives: Hyper, Clueless, Cheerful

Hit Points: 4

Total Body Points: 4

Armor Points: 0

Recovery Points: 2

Skills:

Lock Pick

Set/Remove Non-Magic Traps

(1XP spent) Pickpocket

Special Items:

N/A

Special Abilities:

Racial Ability: Gnaw Rope – Kiki, being a rodent, can gnaw through rope as long as it is in front of her.

Time: 1 minute-3 minutes depending on thickness of the rope. If interrupted she can pick up where she left off.

Should her hands be tied behind her back she is unable to do so; if someone elses’ hands are tied behind their back she can chew through theirs.

Relative Wealth: Comfortable

Equipment/Treasure: Lock-Picks

Goals / Desires: Shiny Things!!!!!!

Allies: Bun Bun! Lord Monty, Kester, Corvin the Crow God of Shiny Shiny Things

Enemies: Katarina Crabtree, Dr Schlocke.

Weaknesses: Kiki has no memory. She remembers things when it’s important or when she wants to, but typically she has NO memory of any kind. Important events that had impact on her life tend to stay with her, but otherwise…. Nope.

She has a limited attention span.

She’s also attracted to anything Shiny.

She also thinks she’s Galluran.

Background

Campaigns Attended

Changing of the Guard

Grave Peril
Lightning Barrier

**Game Title: Lightning Barrier**

**aka the "Scroll Plot"**

**Date: April 28-29, 1989**

**Genre: Campaign**

**OOG Location: Bainbridge NY**

**Game Location: Hagar Hills, Icaran/Karandian Border**

**Plots:** Aeylarik had to steal scroll from Jasper & Company. Donal delivered scroll to Gusty; she and Fel burned it. The Sprite bothered everyone with her “faerie magik.” Dylan & Madeline find Abernatha’s Talisman which breaks the spell placed on Madelaine. Donal and Aeloz encounter a magikal lightning barrier.

**Cast (16)**

Holly Alcott as a Sprite

Heather America as ? (Elf - same as Oct. ‘89)

Dale Brodt as Tarrik

Jen Furlong as Gusty Ferricks

Andrew G as Dylan Turlough

Melissa Gold as Gryphon

Jason Hagar as ? (Mountain man)

Mike Kelly as Aeloz

Laura Kernan as ?

Dave Miner as Aeylarik Cen’ryll

Kevin O’Hara [GM] did not attend

Eileen Page as Madelaine

Coffee Polk as Fel

Jason Ryan as Pex

Dan Shurtleff as Donal Slaine

Jon Torta as Gregory Jasper

(All players were given plots and character goals in the form of scrolls prior to the game by the GM, who was unable to attend.)
Orders TOC

# Table of Contents

Geographic Groups

Holy Orders

Knightly Orders

Nefarious Associations

Occupational Groups

This page will link out to the Order's write-ups.In the descriptions of the Organizations you will notice a category called "Red File." A Red File is secret information about the order that is not open to the public. A contact person is generally in this section in the event that you wish to know more.

## Geographic Groups

**Akkoria**
Akkorian Navy Astronomical Division
Crop 'Chanters
Heralds of Akkoria

**Chalter Medrium**
Agents of the Crown
Chalter Medrium Army

**Doro Y'Edhel**
Northern Army
The Y'Ha

**Gallura**
Cardinal's Paladins
King's Cavaliers

**Gesnor**
Eagle Elite
Gesnor Army
The Pick

**Halgudar - this country no longer exists**
Halgudar Army

**Irroquin**
The Hall of Travelers
Kessid Beggar's Guild
Kessid City Watch
Kessid Lamplighter's Guild
Kessid Mages' Guild
Independent Thieves' Guild of Kessid

**Karandia**
Karandian Mage Corps (aka the Talon Corps, or just Talons)
Karandian Mage Council
Knights Mystic
**Lindora - this country is no more**
Lindoran Army
Lindoran Witchmeullers

**Nost'Kare**
Fassidim
Qeret jhet'Da'ar (Manifold Hand of Destiny)

**Palrim**
Tarps (Palrim Rangers)

**Quivera**
University of Raslowe

**Rynith**
Rynith Guard
Order of Sucash

**Thorin**
Holy Order of Architects and Engineers
Noble Order of the Crafter's Unseen Hammer
Questors for the Mace

## Holy Orders

Acolytes of Vorak
Balrantu Missionaries
Brant's Mallets
Brotherhood of Tranquility
Church of the Mother
Disciples of Chaos (Spawn of Goruch)
Disciples of the Dragon
Disciples of the Dragons of the Covenant
Followers of Soreth
Holy Order of the Templars of the Sangre Calice
Knights of the Raven
Order of Niva
Sisters of the Chalice
Thorosian Sect
The Tocard
Witnesses of Torma

## Knightly Orders

Knights of Light
Knights of Veldron
Order of the Black Rose
Storm Maidens

## Nefarious Associations

Knights of the Covenant
Secret Society of Questioners
Sequestrum

## Occupational Groups

Assassin's Guild
Crimson Serpent Company
Ebon Blades [Defunct]
Grand Mystic Royal Order of the Sagacious Brotherhood of Enchanters, Alchemists, and Magikal Knockabouts
The Grey Fleet
The Mad Mages
Spirit Warriors
Thieves' Guild
Wayfarer's Guild
The Wyndham Players
Basilisks

Basilisks are green humanoid lizards. Their accenting coloration is
usually gray and white. They have small sharp teeth and large reptilian
eyes. Basilisk heads and brows are crowned with spined ridges. Basilisk
eyeslits are red.

Basilisks possess average intelligence, but are smarter than most Lizard-Men. Few can speak common.

They are very rare and when seen, have integrated themselves into
Lizard-Men societies. The Lizard-men groups accept Basilisk as they are
very similar in nature to the Lizard-men. Although they have no magikal
casting ability, they are almost revered as Shamen due to their higher
intelligence and special abilities.

Basilsik have a slow, fluid quality to their movements, like the
hypnotic motion of a snake, however when they attack they strike
quickly.
A Place between the pages

Date: April 27 & 28, 513

GM: Andrew G.

In-Game Location: Eastern Chalter Medrium

OOG Location: Crystal Lake Recreation Area; Asuza, CA

Photos of This Game

**Synopsis/Invite:**

Progress continues!

More alternate trade routes have been necessary for Chalter Medrium to
move its cargo and people across its lands. Another recently "opened"
path has been found. Since it is a recent discovery on an old map as
well as being only a day or two's travel from the borders of both Doro Y'Edlhel and Uragoth,
 travelers through the are encouraged to have armed escort. possibly a
guide and if you're lucky (and you can pay) a member of the Wayfarer's Guild,
 to make sure travel goes smoothly. Chalter Medrium authorities can
help... to some extent. I mean, we could all use a little extra coin in
the pocket, eh?

Besides, its just an old road...

**Cast List:**

Ernine Burnett - Semimodo, Clawed Man, Jordan of Veldron

Constance Chamberlain - Jovaan of Veldron

Robin Chamberlain - Malthar("Guardian"), Maglon, Monkey Shaman?, Yeti Gladiator

Anna Fulcher - Brenn, Eater of the Dead shaman, Eye of Munin

Andrew G - Keeper Turning, Jaeden Stancliffe

Aaron Lyle - Dietermar

Dave Miner - Stewart

Addison Morse - Castern Elliot

Mowi - Roare

Jason Ryan - Sequestrum, Eater of the Dead shaman, Super Centurion

DW Scraggs - Ulith of Veldron, Super Centurion

Michael Slusser - Viraddon, Super Centurion

Kevin Thomas - Sequestrum, Hanged Man (Rochus Galan), Eater of the Dead shaman, Super Centurion

Twin - Shale

Devin Parker - Galen Rook

**\*NOTE**: "Eaters of the Dead" concept came from Dale Brodt.
Ashlind Naurodar

Player michael Corr

**Race**: Human
 **Homeland**: Dakkor
 **Profession**: Healer of House Naur
 **3 Adjectives to Describe**: Zelous, Patriotic, Chipper

 **Class**: Mage
 Max 4 BP, 2 RP, 30 PP (30 used), 8 CP, 0 AP, 0 Skills
 Exp spent: 1

 **Focus**
 Holy symbol of Nae'del (of the Näür lineage, and antique)

 **Spells:**
True Sight: 3
Cure Blindness: 1
Heal: 1
Magik Wall: Fire: 3
Purify Blood: 1
Restore Limb: 1
Resurrect: 4
Empower: 3
Light: 1
Dispel Magik:4
Dispel Ward: 6

 **Body Points**: 4
 **Armor Points**: 0
 **Total Hit Points**: 4
 **Recovery Points**: 2

 **Magik Category**: Restorative

**Focus**: Holy Symbol of Nae'del( Näür focused)

 **Special Skills**:

 **Special Items**: An urn with the ashes of one of the Näür Totems.

**Magikal Item Count:** 0

 **Special Notes**:
 Restorative mages have an inherent resistance to undead. This ability
is continuous and creates a natural repulsion of undead creatures.
Undead creatures will not approach a restorative mage. Actual contact
with a restorative mage causes pain to the undead.

 **Relative Wealth**: gets along alright

 **Allies**:

 **Foes**:

 **Goals/Desires**: To protect Dakkor, to bring honor to house Näür, to get home, to take The Naur Totems ashes back to Doro Yedhel.

 **Weaknesses**: Fear of spiders

 **Campaigns attended by this Character Date**:

 **Experience Points Spent on this Character**:

 **Character History**:

Ashlind has been devoted to his house. It has been his pride and his
joy. Even since he was a small boy learning about Nae'del, Moere and his
 Dakkorian history. Näür's history esentually became the Ashlind's as he
 internalized the history and the philosophy.

Ashlind is from an older family, Näürodar were the a few of the keepers
for the Näür totems. They would Over see the health and well being of
the Totems and would even see to the proper burials cremating the
bodies, They even had the ashes of one of their more important Totems
that they keep safe. When the elves told the Dakkorians that totem
worship was not the way to go about it, that they were worshiping the
messengers and not the message, The Näürodar family found a way to
incorporate the previous form of worship into the now correct worship of
 Moere, claiming that the Totems were akin to saints or deified
messengers that came to spread the word of Moere. They were still
treated with reverence and respect.

Ashlind is a prodigy of this line of thought. He grew up particularly
devoted to the Goddess Moere and her servants; the elves and fae. The
youths unquestioning resolve of his goddess, served him well as he acted
 as a chaplain in the Dakkorian army for five years of his life. He is
only recently come out of the Military and was on his way back to House
Näür's holding in Dakkor.
Halla History

Halla is the first and only one of her family to display any magikal talents. Her somewhat patriotic parents encouraged her to join the military to serve her country… only problem is Halla really doesn’t care much for it. She’s not into the whole ‘dying for the glory of Karandia’ bit and would rather stay away from active combat. Being a healer means she will get to stay back from most combat, but it also means people will need tending to. And if THEY would only do their jobs right, she’d not have to do hers at all. She's got the discipline and talent to be a Talon but NONE of the drive.

He first assignment outside of work on the Icaran border as a medic has been medic duty on a recent Black Talon training ops interrupted by a spy from Rynith, and an investigation into a strange guest of the Griffon of Magik. Her grumpy temperament, creative curse-words and unenthusiastic behavior tend to get her the crappy missions.

Such as investigating the way the Urthen make their undead. It's a combination of different traits of elves and dwarves being sucked out of a live host, combined with demonic magic, and then summoning a demon soul into a prepared host body. There's a way to banish the demonic spirit and leave the soul of the original host behind involving a relic.

Back to Characters
Chapter and Verse

March 16, 2002
“Requiem Book 5 – Chapter and Verse”
In-game Location: Karandian Western Shoreline, near the village of Verath Tau
OOG Location: Spunky Canyon Campground, Green Valley CA

Synopsis:
Mage Soldiers and the scholars from the Somtow Library are on the trail
of the six creation stones. They travel to the western coast of Karandia
 where a village has been destroyed by the ground-quakes and high-wave.
The Mage soliders receive one of the six stones from an unexpected
source. The party succeeds in removing an enchantment placed on the
villagers, only to discover that dark and demonic forces are at work.
The party figths off the demonic creatures, kills the priestess of
Dagon, and eventually succeeds in closing the demonic portal.

Mike Antos: Cpl. Connor MacLoren
Dale Brodt: Mage Cpl. Horace Sullivan
Lisa Bruner:
Dave “Robin” Chamberlain: Griffin, Ardan Hellconia [GM]
Ingrid de Beus: Mage Pvt. Ruby
Andrew Elkins: Mage Capt. Flynt Worwick
Andrew Gaughen: Richard Sucash
Angelica Jenkins:
Haleanna Jenkins: Gem
Vern Kriske: Hiram Steele
Phillip Loicano: Rand
Aaron Lyle: Sir Martin Arthur of Veldron
Sarah Mihalec: Locara
Dave Miner Jr: Sgt. Stewart
Michael Parker: (Mage Pvt. Rourke)
Joel Schonbrunn: undead green talons & Villager
Kasey Schonbrunn: undead green talon & Villager
Between the Lines

**Game Title: “Between the Lines” *[Favorite Game 1997]***
**Date: August 16-17, 1997**
**Location: Mt. Alto, near Grinara, Rynith near the Arena of Altos**
**OOG Location: Campo Alto campground, Pine Mountain CA**

**Plots:** Several travelers passing through the
woods intend to stay at the Lucky Duck Inn, only to discover that it has
 been burned down. They decide to camp together, fearing the soon to
arrive "Bonedance." A group of Rynith Guard
 still protects the Arena of Altos. Tyrus marches through, the woods
eventually reaching the Arena. He questions members of the Rynith Guard
and others. When he receives no more answers, he departs. Gault and
Burgl are led to a Spider Creature in the woods. Several travelers try
to defeat it, but fail. The Spider creature eventually leaves its nest.
While the travelers are combating the Spider Creature, the Rynith Guard
kill Tal'ysin, under the pretense that he is a Dakkoran
 Spy. The Travelers gather their money and buy a scroll from the Rynith
Guard to bring Tal'ysin back to life. Angered by the Rynith Guards'
actions, Gault magikally tames several Orcs and Ogres in the nearby woods, joins with the other traveller and attack their camp. The Rynith Guard are run off or killed.
That night, a necromancer and his mercenaries arrive and take over the
empty Rynith camp. The necromancer is searching for a jar of ashes. He
summons Kefel, the Death Knight of the Bonewood to aid him in his tasks.

The next day, the travelers band together to defeat the necromancer, by destroying the book that contained his soul.

**Cast (23)**
Cabernet Baugh as Jhedar *[Creative Spellcasting 1997]*
Dale Brodt as Nathan and ? (Rynith Guard)
Lisa Bruner as Shiela
Mike Budzik as Otiluke (Barbarian) *[Creative Spellcasting 1997]*
Rob Carpenter as ? (Ryntih Guard) and ? (Mercenary)
Ingrid de Beus as Olivia Goslar *[Creative Spellcasting 1997] [Excellent Group 1997]*
Andrew Elkins as Lt. Soren Dan (Rynith Guard), Ki (Mercenary) and Kafel (Death Knight)
Andrew Gaughen as Gault *[Creative Spellcasting 1997]*
Jen Groninger as Kellyn *[Creative Spellcasting 1997]*
Nick Gyore as Morgan
John Hames as ? (Ryntih Guard) and Hans
Harry Hsu as Long
Ken Kurras as Gaulmont (Rynith Guard) and ? (Mercenary)
Aaron Lyle as Todd *[Creative Spellcasting 1997] [Excellent Group 1997]*
Dave Miner as Burgl *[Creative Spellcasting 1997] [Neastest Non-Human 1997]* and Kafel (Death Knight)
Dave Murphy as Toryn Farr and ? (Mercenary)
Devin Parker as Tal'ysin *[Character History 1997]*
Michael Parker [GM] as Gareth
Lori Pascarella as Jade (Arion) *[Creative Spellcasting 1997]*
Joe Riley as Jerand *[Just Needs an Award 1997]*
Jason Ryan [GM] as Krater (Rynith Guard) and Morlekai *[Villainous Villain 1997]*
Dave Selvadurai as Spider Creature *[Campaign Zealot 1997]*
Michael Slusser as Tyrus and Virraddon *[Creative Spellcasting 1997]*
Mourning Glory

Mourning Glory

July 12-13, 2003

The eldest Silverlocke is being held by Kraven, who tries to learn of the Stones from him. The party, after rescuing Saria Silverlocke, learn of the union between the Sequestrum and Drow forces with Kraven. They also learn that the Silverlocke family has ties to the dark-elves that go back centuries. Following Maral Silverlocke’s execution, they rescue Glenn and his surviving guards and recover the Book of Days and the final Rune Stone from Hellconia’s corpse.

Cast List:

Mike Parker as Cass

Phillip Loicano as Rand

Aaron Lyle as Sir Martin Arthur, Monster Army patrol

Ingrid DeBues as Diana

Angelica Jenkins as Fleur

Laura as Mimi

Haleanna Jenkins as Sequestrum mage, Drow Priestess, Silverlocke drow

Joel Schonbrunn as Mercenary, Sequestrum mage, “Fluffy” Silverlocke drow mage killer

Andrew Elkins as Mercenary, Sequestrum mage, Silverlocke Guard

Colleen as Silverlocke Guard

Nick Bauman as Monster Army patrol, Drow Mage-killer

Robin Blackburn as Monster Army patrol, Drow Mage-killer

Andrew Gaughen as Klaus, Dane, Darian, Kraven Hellconia

Cassidy Cording as Mercenary, Drow Mage-killer, Silverlocke drow, Dolena

Constance Phillips as Saria Silverlocke, GM

Dave "Robin" Chamberlain as Maral Silverlocke, Glenn Silverlocke, Silverlocke drow , elven healer, GM
Djinn Game

Game Title: “Djinn”
Date: November 5, 1994
Location: Kor Jhural, Akkoria
OOG Location: Chula Vista Campground, Frazier Park CA

Plots: Razfunt, the evil rynith mage, attempts to control the djinn he discovers. Rewards are posted for Schrecklich and any Goblins of his horde. Marataabi kills several goblins single-handedly and takes the heads to the Akkor, earning herself renoun as “the Goblin-Slayer.”

Cast (11)
Andrew Elkins [GM] as Razfunt
Andrew Gaughen as Gideon
Jen Green as Riadhel
Mike Kelly as Ranaur
Nitta Lee as Molly McKenna
Dave Miner as Draith
Kevin O’Hara [GM] as Gibby and the Djinn
Lori Pascarella as Lyria
Coffee Polk as Marataabi
Jason Ryan as Peralton
Jenna Wallace as Kiva
Badlands Mutates

The Mutates are former creatures that lived in the area known as the Badlands.

In the distant past, a cataclysmic magikal event caused the Badlands to be created. The magikal devastation not only altered the land, but the inhabitants, creatures and animals within.

The Mutates have an amalgamation of diverse parts, including tentacles, pincers, bulbous eyes, etc. They have no uniform appearance.

They are rarely seen and when they appear, their only seeming goal is to wreak destruction.

These creatures were first seen in Halgudar in “Duty, Honor and Country”
Sky Elementals

Sky are wispy, elusive creatures composed entirely of air, mist and cloud. They are spritely, changing their moods from helpful to toying to vicious without a moments notice. Many consider them to be the smartest of the elementals. It is rumored that they can speak. They can appear alone or in flocks.
Dark Frontier

The Dark Frontier Section
and related links are still under construction. The system is ever
evolving and any input and suggestions are welcome.

Welcome to the new area of the Xaria Website,the realm of "Dark Frontier."Please
 keep in mind that this is a work in progress and much will continue to
be added as the weeks pass. If you have any questions, critiques or
suggestions, do not hesitate to contact Dave Miner.

An IntroductionThe
 steely-eyed deputy surveyed the trail. He knew the bank robbers didn’t
have much of a head start. So where were they now? The rest of the
quickly assembled posse scanned the surrounding woods. One member, a
feisty cattle-man’s daughter wearing 2 six-guns, pointed back up the
trail where an Indian Shaman now stood…

Welcome
 to Dark Frontier, a Live Action Role-Playing (LARP) adventure of
gunslingers, outlaws, bandits and heroes. Within the pages of this tome,
 you will be introduced to our game, which is set in a fantasy version
of California in the Wild West; a place where imagination is king and
adventure is unavoidable.
Packing
 toy guns with safe soft projectiles, foam weapons and a few simple
rules, you’ll assume the role of a Western character to defeat foes,
solve puzzles or complete great quests for personal honor, fame and
fortune. Whatever mischief the Game Master (GM) has created is all for
your amusement.

Additional Info

The
 system and rules that follow are primarily developed and modified from
the Campaign Live Action Role-Playing system, which in itself is adapted
 from many elements of other LARP systems. Dark
 Frontier is a Wild West themed offshoot game to the parent LARP called
Campaign. This game will have a different rule set and slightly
different play style. .

Once at the site, you will also see that in 2004 we ran a pilot Western game with great success. Our first official Dark Frontier game (Trouble Outside Heaven)
 took place in March of 2010, and was great fun. We hope that Dark
Frontier is an ongoing adventure that players can enjoy for years to
come. Game 2 (Dead Man's Hand) will be played in summer 2015 - sorry for the long hiatus. Game 3 (Passengers) will be played at WyrdCon6 in Sept 2015.

The
 site is designed to assist all players, new and old, by directing
questions, comments, ideas, compliments or problems to the appropriate
parties.

**Let's get started**
Shock History

### Character History:

Jared grew up in Myere, the seventh of eight children of a farming family. A troubled childhood led to angst-filled teenage years. At about twelve, Jared began to experiment with magik. He had an affinity for lightning and electricity, and began to find ways of controlling it. At fifteen, during a trial-run of a new idea (the basis for *Lighting Trap*), Jared accidentally caused the death of two farm hands. He was banished from Myere.

The few years he wandered the roads of Rynith, picking up odd jobs, and pretty much staying out of trouble. At eighteen, Jared was in a tavern, spending the last of his coin on a much anticipated mug of ale. When the half-drunk Rynith Guardsman bumped his arm, well, you know what came next. The Guardsman ended up dead, out the front window, a hole melted right through his breastplate. Jared ended up in chains.

Two days later he was offered the great Rynith option, death, or service in the guard…

Four years and many ass-whippings later, Jared (now called Shock by his mates) became a well-respected soldier and feared mage. Shock took quickly to new spells, and to soldiering. The Guard took the bully and spoiled child and left behind a ruthless, powerful, and smart Mage.

After a few years on active duty with the guard, mostly in northern Rynith on the Akkorian border, Shock finally got a combat assignment in Halgudar. It was during this tour that Roche noticed this hotshot young mage, and, saw an opportunity. Soon after, Shock was assigned directly to Roche, and began running special operations throughout the eastern lands. This only lasted about four months, because, then Blackthorne fled the country.

Shortly thereafter, Shock was contacted by Roche to leave Rynith, and join into Blackthorne’s private little army. Shock knew a good offer when he saw it, and gladly fled the country.

For several months Shock helped on missions that Blackthorne and Roche set up to aid Tarrik. These culminated in helping Tarrik’s team at the arch in Chalter
Medrium. There, in the battle against Primor’s forces, Shock was severely wounded, and left for dead.

It turns out, though, that a Brother of Tranquility, Brother Aaron, was nearby the battle and came there once things quieted down. He found Shock, took him away from the battlefield, and nursed him back to health. A month or so later, Shock left the brother’s care, and tracked down Torrin, Alexander, Xan, and Tara. Since then the five have become the Ebon Blades, and, with the leadership of Torrin, they have worked for Halgudar, had a short stint with the DeMekrium foreign legion in Dakkor, and took a contract to recover Totems. They also worked as caravan guards for awhile, in and around Nost Kare.

Last seen in 502, Shock was getting drunk with Tara at the Flask Tavern, in Gesnor. The team had just agreed to take Lord Rubaeus into Palrim…