recursal/Fanatic-Fandom huggingface dataset:
Anthony Ling

“
I'm always glad to see a customer, especially if they are dressed so hideously. Seriously, we have to get you a new wardrobe.

”— Anthony Ling, *Fallout 3*.
**Anthony Ling** runs a clothing store called New Urban Apparel in Tenpenny Tower in *Fallout 3*.

## Background

The owner of New Urban Apparel, he sells all manner of clothing items to the residents of Tenpenny Tower. His selection is unmatched in the entire D.C. wasteland, and he's particularly proud of the excellent condition pre-War items he has managed to salvage throughout the years.

## Interactions with the player character

### Quests

* Tenpenny Tower: Anthony Ling is one of the residents who needs to be convinced to allow ghouls to live in the tower.

### Effects of player actions

* Robbing his safe results in Ling informing the Lone Wanderer that he is frustrated that Tenpenny Tower isn't as safe as he thought and leaving.

## Notes

* He will comment negatively on the Lone Wanderers clothing, regardless of what the Lone Wanderer is wearing.
* Anthony Ling can vanish from Tenpenny Tower if you have robbed him before trying to convince him to live with ghouls, but after talking to Mr. Tenpenny he will be noted as convinced and you can receive the payment.
* Anthony's AI packages suggest he may be homosexual. In particular, he is assigned a script package with the ID AnthonyLingFlirtWithMaleGuards, which directs him to seek out Tenpenny guards and engage them in conversation. Millicent Wellington makes a reference to him flirting with the guards in one of the random conversations she may have with her husband. She suggests, however, that Ling should find a nice girl to settle down with. His tone of voice and demeanor also implies this fact.

## Bugs

* Occasionally, he can be found wandering around the areas of Vault 101 and (blown-up) Megaton. The Lone Wanderer can speak to him and he will act as if he is in Tenpenny Tower.

## Appearances

Anthony Ling appears only in *Fallout 3*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.60-61: *"**Anthony Ling***
*The owner of New Urban Apparel, he sells all manner of clothing items to the residents of Tenpenny Tower. His selection is unmatched in the entire D.C. Wasteland, and he's particularly proud of the excellent condition pre-War items he has managed to salvage throughout the years."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Ant meat (Nuka-World)

**Ant meat** is a consumable item in the *Fallout 4* add-on *Nuka-World*.

## Characteristics

Ant meat provides minimal hit points, and an unhealthy dose of radiation. However, the meat is also lightweight, so one does not become quickly encumbered while collect to make superior roasted ant.

## Locations

* At least one piece of meat will always be found on giant ant corpses.
Appalachia Landmarks - Pumpkin House

**Appalachia Landmarks - Pumpkin House** is a voice holotape in *Fallout 76*.

## Location

* The holotape can be found on the body of a "trick-or-treater" during a random encounter.

## Transcript

Dick Shale: Hey there traveler, Dick Shale here. Welcome to Appalachia! Did you know the AutumnFest takes place the last weekend in October? One of Appalachia's most famous tourist attractions is The Pumpkin House. In 1978, the Pumpkin House began with only 4 pumpkins carved for a Halloween display. Since then, the number of hand-carved pumpkins has grown to 300. Does a house with 300 hand-carved pumpkins attract attention? You betcha! Be sure to take the kiddo's and check out all those pumpkins.
Anti-mat. rifle suppressor

The **Anti-mat. rifle suppressor** is a weapon mod for the anti-materiel rifle (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

This weapon mod reduces the noise made by the weapon. It is classified as a suppressor, not a 'silencer', therefore it will only dampen the noise considerably, and not completely silence it.
Arlington

**Arlington** may refer to:

Locations
* Arlington Cemetery - the military cemetery in Arlington County, Virginia in *Fallout 3*.
* Arlington House - the mansion within Arlington Cemetery in *Fallout 3*.
* Arlington Library - a library controlled by the Brotherhood of Steel in *Fallout 3*.
* Arlington Memorial bridge - a bridge that connects the wast and west banks of the Potomac River in *Fallout 3*.
* Arlington utility - a metro tunnel and connected cave system in *Fallout 3*.

Other
* Arlington Dental Foundation - a pre-War association, mentioned only in *Fallout 3*.
* Arlington Library terminals - information stored on in *Fallout 3*.
* Arlington Library photo - an image of the Arlington Library in *Fallout 3*.
* Arlington library password - the password to access the Arlington Library terminal entries in *Fallout 3*.
Antidote

**Antidote** is a chem in *Fallout*.

## Background

A bottle containing a home-brewed **antidote** for poison. A milky solution with floating pieces of radscorpion flesh.

## Characteristics

A universal antidote, removing up to 75 points of poison.

## Locations

* Shady Sands: Made by Razlo from a scorpion tail.
* Junktown: Rare stock at Killian Darkwater and Morbid.

## References

1. ↑ *Fallout* item description: *"{4900}{}{Antidote}"*
*"{4901}{}{A bottle containing a home-brewed antidote for poison. A milky liquid with floating pieces of radscorpion flesh.}"*
(PRO ITEM.MSG (Fallout))
Apocalypse left greave

**Apocalypse left greave** is a unique piece of apparel in *Fallout 4*.

## Characteristics

An unique item with the Bolstering special effect, increasing energy and damage resistance the lower your Health (up to +35)..

## Modifications

This item has the following modification slots: Material and misc. All numbers are relative to the base stats.

## Locations

* Sold by a level 4 general goods vendor.
Anza-Borrego

**Anza-Borrego** is a town in Anza-Borrego Desert State Park near Dayglow.

## Background

The settlers of Rattletail were convinced to resettle to Anza-Borrego by Chief Hanlon after they were killing wastelanders that they thought were raiders after their water. They had difficulties at first but later found a living raising bighorners.

## Appearance

Anza-Borrego is mentioned only in *Fallout: New Vegas*

## Behind the scenes

Anza Borrego is most likely based in Borrego Springs near Anza-Borrego Desert State Park.

## References

1. ↑ The Courier: *"There must be something good the rangers have done that you're proud of."*
Hanlon: *"[SUCCEEDED] It's kind of a long one, but all right. About twenty, twenty-five years ago, a group of NCR settlers pushed way south into Baja. I guess it doesn't seem so far now if you look at a map, but back then, they were out a ways. They built this little shanty town around a well in the middle of nowhere. Called it ."*
The Courier: *"[Continue]"*
Hanlon: *"Word got back to one of our stations that raiders had been attacking the place. I went out with six rangers. We must have been on the trail for a week before we got to Rattletail. We lost one woman to Night Stalkers and another almost died of dehydration. When we reach the place, it's six shacks set up around an old well."*
The Courier: *"[Continue]"*
Hanlon: *"There's over two dozen bodies lying in the dunes way outside of town and five men with  rifles crouched behind sand bags. And these bodies, these people out in the sand, they aren't raiders. Aren't even heavily armed. They're just people who were trying to get to the only well in fifty miles. I didn't have to talk to the men to see that they did not care one bit."*
The Courier: *"[Continue]"*
Hanlon: *"They had planted an NCR flag over the well and they would not budge until every last one of them was laid out, dead and cold. So I walked up and told them there was a group of raiders coming, one hundred strong.  The men looked at each other, looked at us, and asked me what we were going to do about it."*
The Courier: *"[Continue]"*
Hanlon: *"I told him we would take them back into NCR territory because we had already lost ten rangers on the way out. Ten rangers, five men with .308 rifles. Well, that was enough for them. They packed up what they could and we took them back north. Last I heard, they settled somewhere in -. Raised Bighorners. Had some tough times, but it worked out okay for them. So there you go. That's my one bit of good."*
(Hanlon's dialogue)
Anthony (Hub)

“
I'm supposed to get priority!

”— Angry merchant
**Anthony** is an angry merchant who was supposed to appear Hub in 2161.

## Background

Anthony was supposed to be one of several merchants arguing with Martha Rastello about the quality of the caravan services.

## Interactions with the player character

### Other interactions

* Anthony would voice their displeasure at the Water Merchants' quality of service.

## Appearances

Anthony was cut from *Fallout*, though the dialogue file can still be found in master.dat. The merchants were likely going to fill the large amount of empty space and buildings inside the Water Merchants' quarter.
Arlington Library terminals

The **Arlington Library terminals** are a series of terminals in *Fallout 3*. They can be found on terminals in the Arlington Library.

## Check-In Terminal

**Note:** *This terminal is located on the receptionists Front Desk in the Foyer. It is locked ... .*

Arlington Public Library - Virginia Reads!

Front Desk Check-In Station

Welcome, Librarian Meier!

### Access Card Catalogue

**Note:** *Accessing this command adds Card Catalog Holotape to the Lone Wanderer's PIP-Boy 3000 inventory list.*

> Information Transferred to Local Device

### Access Library Archives

> Connection to central computer disrupted.

## Turret Control System

**Note:** *There are two of these terminals, both are in the Media Archive. One is located on the desk in the Storage Room of the middle floor. The other is located in the east Office on the upper floor. Both are locked locked Average.*

-RobCo Trespasser Management System-

### System Information

```
RobcOS v.85
# | >>> FUCK YOU_userGroup

```

> Loading LOG file...

## Terminal

**Note:** *This terminal is located on the desk in the corner of the North Media Room on the upper floor of the Media Archive. It is locked locked Average.*

SoftLock Solutions, Inc

"Your Security is Our Security"

>\ Welcome, USER

## Arlington Public Library Public Terminal

**Note:** *This terminal is located on the desk in the middle of the North Media Room on the upper floor of the Media Archive.*

Arlington Public Library - Virginia Reads!

Central Library Catalogue

Welcome, Head Librarian Munson!

### Literacy Programs

As a result of a generous donation from the Arlington Dental Foundation, the Arlington READS! Literacy Program will be experiencing exciting new changes.

Beginning immediately, the program will change from:

Reading

Education

And

Development

System

To the following, more holistic and hygienic program:

Reading

Education

And

Dental

Supplies

So remember to keep your mind sharp and your teeth clean!

Arlington READS!

> Arlington READS!

### Access Card Catalogue

**Note:** *Accessing this command adds Card Catalog Holotape to the Lone Wanderer's PIP-Boy 3000 inventory list.*

> Information Transferred to Local Device

### Transfer Library Archives

**Note:** *Accessing this command adds Media Archives Holotape to the Lone Wanderer's PIP-Boy 3000 inventory list.*

> Information Transferred to Local Device
Answer to Drivin' Nails in My Coffin

"**Answer to Drivin' Nails in My Coffin'**" is a song broadcast on Appalachia Radio in *Fallout 76*. Performed and written by Jerry Irby, as the title suggests, the song is a follow up to the other Jerry Irby song Drivin' Nails in My Coffin, originally released in 1945.

## Lyrics

I am sorry I left you my darlin'

But I'll try and make it up to you

Cause you're drivin' nails in your coffin

Every time you drink a bottle of brew

You can stop drivin' nails in your coffin

You don't ever have to drink that old brew

You can stop drivin' nails in your coffin

Cause my darling I'm comin' back to you

Now I found that I love you my darling

And I just can't live without you

But if you wouldn't take me back my darling

I would start driving nails the same as you

You can stop drivin' nails in your coffin

You don't ever have to drink that old brew

You can stop drivin' nails in your coffin

Cause my darlin' I'm comin' back to you

When I walked out and left you, I never

Realized just what you meant to me

But since the day that we parted

All my life is filled with misery

You can stop drivin' nails in your coffin

You don't ever have to drink that old brew

You can stop drivin' nails in your coffin

Cause my darlin' I'm comin' back to you﻿
Arc welder (Lonesome Road)

The **arc welder** is a weapon in *Lonesome Road*.

## Background

This large industrial power tool was once used for welding, by creating an electric arc between an electrode and the base material. The heat of the discharge would weld metals together. After the Great War, arc welders mostly fell into disuse, as survivors had little need for tools that required plenty of scarce electricity. These welders were modified for combat use, their back-mounted power supplies fueled by electron charge packs and the output modified to damage any kind of target.

## Characteristics

The weapon does increased damage against robotic targets and enemies wearing power armor. However, it has a short range, comparable to that of the flamethrower.

## Locations

Merchant
* Commissary terminals

Loot
* Hopeville silo bunker entrance: Near the pod with ED-E.
* Hopeville silo bunker entrance: Near the dead marked men just before the exit.

NPCs
* Carried by marked men throughout the Divide.
Anti-Scorched Tactics

**Anti-Scorched Tactics** is a paper note in *Fallout 76*.

## Location

* Charleston Fire Department: In the knowledge exam room.

## Transcript

Anti-Scorched Tactics

by Dr. Claire Hudson

I hope by now that I've made one point crystal clear: the Scorched are lethal. They are nothing less than an existential threat. If we cannot find a way to defeat them, or at the very least contain them, there's no reason to think they won't spread far and wide, transforming or destroying everything in their path.

We don't know nearly enough about the Scorched to develop real tactics. What we know so far mostly amounts to common sense approaches for dealing with any deadly predator. I'll summarize those points below.

If you're unfortunate enough to encounter a Scorchbeast - likely because it has decided to hunt you - do everything in your power to keep away from it. If you've got a gun and can find an enclosed space to fire from, that's ideal; Scorchbeasts are too big to fit into small spaces.

Remember that Scorchbeasts emit strong radiation. That, coupled with their powerful bite, should compel you to keep your distance at all costs. If you've got no other choice, you should at least consider using some Rad-X before you engage the creature at close range.

Scorched humans are savage and deadly. While their ability to speak is limited, don't think they're mindless. They retain enough intelligence and memory to use guns and other weapons, and they're hostile to just about everything they perceive as a potential threat.

Fight the Scorched as you would a Raider, albeit one with a deadly plague. Of vital importance is keeping your distance to minimize the risk of infection. Stay in cover when you can, but give ground when you need to. Do not let them get close.

I know that's not much to go on. There's still so much we don't know about these creatures. Hopefully it'll help at least a little.
Arc welder

The **arc welder** is a weapon found in the *Fallout: New Vegas* add-on *Lonesome Road* and *Van Buren* (the canceled *Fallout 3* by Black Isle Studios).

## Arc welder

Gameplay articles: Lonesome Road, Van Buren

A electrostatic discharge gun using electron charge packs, capable of shooting a constant, high-voltage electrical arc for heavy industrial welding.
Arcade's lab coat

**Arcade's lab coat** is a piece of clothing in *Fallout: New Vegas*.

## Characteristics

It does not provide any Damage Threshold, but grants a +5 bonus to Science. It cannot be repaired, except by non-player characters.

## Locations

It is worn by Arcade Gannon. If he dies, it cannot be looted, therefore it can only be obtained via console commands.

## Bugs

* PC PlayStation 3 Xbox 360 Though it cannot be obtained off of him, Arcade's coat is one of the few armors in the game that provide damage resistance (+3) instead of damage threshold.
Antidote (Fallout Tactics)

**Antidote** is a chem in *Fallout Tactics: Brotherhood of Steel*.

## Characteristics

This single-use automated syringe delivers a potent mix of anti-venom and anti-toxin agents, removing up to 75 points of poison.

A bottle containing a home-brewed antidote for poison. A milky solution with floating pieces of radscorpion flesh

## Locations

* Bought at Brotherhood bunkers from medical scribes.

## References

1. ↑ *Fallout Tactics: Brotherhood of Steel:* "name\_poisonAntidote = {Poison Antidote}""desc\_poisonAntidote = {A bottle containing a home-brewed antidote for poison. A milky liquid with floating pieces of radscorpion flesh.}" *(Items.txt)*
Anthrax

**Anthrax** is an acute bacterial disease stored in the Sierra Army Depot in Fallout 2. It is a weaponized version of the Bacillus anthracis triggering the disease.

## Characteristics

Anthrax itself is an acute disease caused by the bacterium Bacillus anthracis. Most forms of the disease are lethal, and it affects both humans and other animals.

Like many other members of the genus Bacillus, Anthrax can form dormant endospores that are able to survive in harsh conditions for decades or even centuries. When the spores are inhaled, ingested, or come into contact with a skin lesion on a host they may reactivate and multiply rapidly.
Appalachian Antiques terminals

This page lists **Appalachian Antiques terminals**.

## Manager's Terminal

 Welcome text
Appalachian Antiques - Manager
 Body

### Watoga Customers

I can't believe I'm writing this, but Watoga has been the best thing for business that ever happened here.

Those rich snobs will buy ANYTHING with the words "antique" next to it.

### Receipt for Wood Furniture

Dear Appalachian Antiques,

Confirmation of your order for (5) new dining room sized tables and (20) chairs. All fresh cut from pine.

In answer to your question: Yes, of course we can use distressing techniques to give the furniture an older look.

We look forward to working with you.
Arachnophobia

**Arachnophobia** is an unmarked quest in *Fallout: New Vegas*.

## Walkthrough

During the quest We Will All Go Together, the player will eventually find Private Kyle Edwards who has one of the dog tags needed to complete the quest, with one of the options to retrieve his dog tag leading to this quest.

It can also be suggested that Edwards go somewhere else, and he can then be prodded into revealing that he is hiding due to a fear of radscorpions.

* [Speech 60] Lie to Edwards about having killed all the radscorpions. Thinking it is safe to leave, Edwards will depart, but radscorpions will spawn outside the house and attack him. Acquiring the dogtags via conversation will no longer be possible. Once you leave the house you will find his dead corpse and be ambushed upon by three giant radscorpions. You gain 60 XP and lose karma for this action.
* Volunteer to kill the radscorpions for Edwards, then head outside. Radscorpions will spawn and likely attack; killing all of them and reporting back to Edwards will allow the player to suggest that he no longer needs his dogtags, since he is now free to go. He will agree and hand them over.

After the radscorpions are eliminated, Edwards will still not leave until the player finds him a place to go. The following options are available to accomplish this:

* Tell him that there are plenty of places in the Wasteland. He will agree and leave, and no karma change will occur.
* Suggest that Astor might take him back in, leading to the following options:
	+ [Speech 60] Lie, telling him that Astor would be happy to see him unexpectedly. This will result in a loss of karma, and Edwards will run to the NCR camp. The NCR patrols in the area will then likely gun him down, as they are operating under the assumption that all ghouls coming from Searchlight are feral.
	+ Offer to return to Astor and explain Edwards' predicament. This will allow the player to now do the following after explaining to Astor that Edwards is not feral:
		- [Speech 50] Suggest that Edwards can be of help. Astor will agree to take him in.
		- [Intelligence 7] Explain that Edwards is not showing any signs of going feral. Astor will agree to take him in.
		- Ask Astor to suggest a place for Edwards to go. Astor will mention a ranger station to the north that is run by ghouls, and will give the player the map marker for Ranger station Echo.

Either of the outcomes chosen by the player in conversation with Astor will result in a karma gain and Edwards leaving the house. If Astor is convinced to take Edwards back into his squad, Edwards will also give the player 50 caps for helping him reclaim his former life.
Archives security terminal

**Archives Security Terminal** is the name of a holodisk in *Fallout 3*. It can be obtained from Button Gwinnett or found on the robot's "corpse". The password is the date of the signing of the Declaration of Independence; 07 04 1776 (July 4, 1776).

## Transcript

The password to access the Strongroom Maintenance Terminal is "64070177".
Appalachia Landmarks - Philippi's Cemetery Battlefield

**Appalachia Landmarks - Philippi's Cemetery Battlefield** is a voice holotape in *Fallout 76*.

## Location

* The holotape can be found on an American Civil War reenactor during a random encounter.

## Transcript

Dick Shale: Hey folks, it's your favorite Tour Guide, Dick Shale! Appalachia has several Historical landmarks worth visiting while you're in the area. Today I'd like to tell you about Philippi's Battlefield Cemetery, where the first land battle of the Civil War took place. Learn more about this important chapter in Appalachian history, when West Virginia was still a part of Virginia! Make sure to stop by the museum to see all the authentic uniforms, weapons and equipment actually used in the Civil War. We'll see you there!
Alexandre Lainé

**Alexandre Lainé** is a developer who worked at Interplay Entertainment on the canceled *Project V13* (*Fallout Online*) as Associate Producer. He worked with Masthead Studios and was responsifble for the content validation and overall project progress, ensuring the link between the Interplay and Masthead.
Antique Lincoln coin collection

The **Antique Lincoln coin collection** is a unique miscellaneous item in *Fallout 3*.

## Locations

Antique Lincoln coin collection is found in the Museum of History Offices, Library section (2 stories with turret), in a room on the eastern side of the top floor. Once you reach the top of the stairs continue east until you're in the hall. Take a left and then a right then another left. It should be in the bookcase on the middle shelf.

## Related quests

As a part of the unmarked quest *Lincoln's Profit Margins*, it can be sold to:

* Hannibal Hamlin from Temple of the Union (for 15 caps to start, but 30 upon passing a Speech check)
* Leroy Walker at the Lincoln Memorial (for 15, but 30 upon passing a Speech check)
* Abraham Washington in Rivet City (for 15 caps, but 30 upon passing a Speech check)

## Notes

The originally published official game guide mistakenly listed this item as being in a room on the *western* side of the same floor. This was corrected in the Game of the Year Edition guide.

## References

1. ↑ The Lone Wanderer: *"I have a collection of pennies with Lincoln's face on them."*
Abraham Washington: *"Pennies, eh? That's the old money they used long ago. Well, any artifact from American history would benefit the museum. How about 15 caps for the lot of them?"*
(Abraham Washington's dialogue)
2. ↑ Fallout 3 Official Game Guide: p.423-05
3. ↑ Fallout 3 Official Game Guide Game of the Year Edition: p.438
Ant mound

**Ant mound** is a location in *Fallout: New Vegas*, located directly south of Allied Technologies Offices and northwest of REPCONN Headquarters.

## Background

This once prosperous and fertile plain between the outskirts of New Vegas and the rugged desert terrain is now devoid of crops. This farm in particular was taken by a colony of fire ants.

## Layout

Hidden within a derelict barn in the middle of a desolate farm is a fire ant mound. The ants prowl the nearby area, killing and feasting on whatever crosses their path, including brahmin left in the corrals when the owners of the farm fled and raiders. There is little in the way of loot in the area, except for a variety of containers hidden in the barn attic, including two metal boxes, two toolboxes, a footlocker, a grenade box, and an ammo box.

The mound itself is a winding tunnel that terminates in a cave inhabited by the fire ant queen, usually with a warrior or two for company. There are also two freshly killed wastelanders ripe for the picking and some refuse piles with ant nectar inside.

## Appearances

Ant mound appears only in *Fallout: New Vegas*.

## References

1. ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.320: *"**[2.33] Ant Mound***
*A once-fertile plain between the outskirts of New Vegas and the rugged desert terrain is now devoid of crops. Beware of Fiends heading down from the McCarran airstrip to the north, close to the Allied Technologies Officers [2.30], but a bigger concern are the Giant Fire Ants scuttling out of their mound, inside an old barn."*
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
Arch Stanton

**Arch Stanton** is a human buried in Golgotha. His gravestone was used later by Pretty Boy Lloyd to mark the fallout shelter he uncovered a few weeks before he went underground and the hiding place for the money he won from the Salvatores.

## Appearances

Arch Stanton is only mentioned in *Fallout 2*.

## Notes

Arch Stanton is a movie reference to *The Good, the Bad and the Ugly*
Apricot

“
This terminal seems to be an Apricot-brand terminal. It's running something called Fallout 2. Wow, it looks like it's multiplayer and 3D.

”
**Apricot** was a pre-War brand of terminals.

## Appearances

Apricot-brand terminals appear only in *Fallout 2*

## References

1. ↑ QITURTRM.MSG: "*{117}{}{This terminal seems to be an Apricot-brand terminal. It's running something called Fallout 2. Wow, it looks like it's multiplayer and 3D.}*"
Another Day in the Monster Factory

***Another Day in the Monster Factory*** is pre-War 3D monster horror movie movie released around 2077 and stars Grout Piroshkin, Jimbob Johnster and Grit Cobb. No details on the plot are known.

## Appearances

The *Another Day in the Monster Factory* movie posters can be seen in various locations in *Fallout 4*

## Behind the scenes

* The "Monster Factory" is a Bethesda Studios term used by the conceptual artists for their work.

## References

1. ↑ Kotaku: The Life and Creativity of A Great Bethesda Artist by Jonah Lobe.
Antique silver locket

The **antique silver locket** is a unique junk item in *Fallout 4*.

## Background

This particular antique silver locket was preserved from both time and the Great War as part of the time capsule beneath the Jamaica Plain town hall.

## Characteristics

This antique provides two silver when broken down.

## Locations

* Jamaica Plain town hall basement: in the Arts & Life Display in the treasure room.
Anonymous Diary Page

**Anonymous Diary Page** is a paper note in *Fallout 76*.

## Transcript

I bide my time and bite my lip. I joined the service on my birthday, and it was the proudest day of my life when I became a Ranger. Almost as proud as I was to be tapped to be in Taggerdy's Thunder.

And now... Squires? Knights? Paladins? What the hell.

I try not to roll my eyes. I try to never let my unit down. But sometimes on watch, I think about leaving. Pick a direction. I think west. Things got to be better out west.

But I know too well what waits out there. So whatever stupid new rules comes out, I bite my lip and say whatever they want. But in my heart, I'm a Ranger and not even the Lieutenant can take that away from me.
Apocalypse Road

***Apocalypse Road*** was the post-apocalyptic game Bethesda Game Studios had in mind before obtaining the Fallout license.

When BGS was working on Oblivion the team created a list of game settings they'd like to do, a post-apocalyptic game was at the top of it. Though they thought of Fallout at first, they didn't get the license until a year later. The name was settled on Apocalypse Road; Todd Howard had a logo made for the project, it was a road sign that said apocalypse with an RD. But all that was trashed once they obtained the rights to Fallout.

## References

1. ↑ The AIAS Game Maker's Notebook - Todd Howard, @44:07–46:17
Alien blaster (Fallout 3)

The **alien blaster** is a weapon in *Fallout 3*.

## Characteristics

The alien blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. You will often be able to take down any foe you encounter with one well-aimed shot to the head.

This weapon also has the effect of disintegrating any enemy killed with a critical shot by it (which is every shot for creatures weaker than most super mutants), identical to a laser (with the exception that the disintegration effect is colored blue instead of red).

The alien blaster deals electrical damage, the only other weapons that do electrical damage are the Firelance, The Shocker, Jingwei's Shocksword, the Tesla cannon, the shock baton and the Captain's sidearm.

The weapon will break after 125 discharges, but will not jam until approximately 120 discharges; giving it only one chance to jam.

## Variants

* Firelance, an extremely hard to obtain, yet slightly weaker variant of the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.
* Captain's sidearm Mothership Zeta, a shotgun pistol used by the alien captain in charge of Mothership *Zeta*.

## Locations

* The alien blaster can be obtained next to the body of a dead alien lying a few feet away from his crashed spaceship. The Alien crash site is found due north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. There are also 120 alien power cells found at the crash site.
* One can be found in Adams Air Force Base (with Broken Steel). It is held in the armory inside a locked box (Hard lock) in the giant mobile base crawler. There are also alien power cells in the numerous ammunition boxes around the room.

## Notes

* Dogmeat can be used to recover the blaster from the crash site if you don't want to start the *Mothership Zeta* add-on, but still want to have it.
* The neon glow turns off when the player enters sneak mode.
* On *Mothership Zeta* none of the aliens make use of this weapon besides the captain (which is a unique version).
* If you have the add-on *Mothership Zeta* while trying to take the Alien Blaster, you will be sucked up into the mothership. You can not get the Alien Blaster until you complete the add-on.

## Bugs

* The shots fired from the Alien Blaster have been known to actually follow the target in V.A.T.S. if you miss. For example: if you go to Deathclaw Sanctuary, the Deathclaw that guards the entrance might randomly start flying up in the air. If you target it in V.A.T.S. while it's still on the ground the shot fired might follow the Deathclaw up into the sky when it starts flying.

## Gallery

* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
Ark & Dove resting grounds

The **Ark & Dove resting grounds** is a small graveyard northwest of the Ark & Dove Cathedral in Point Lookout. The graveyard is typically inhabited by packs of feral swamp ghouls.

## Layout

The graveyard has a large bent metal fence encircling the area, with an opening in the front that acts as the entrance. There are broken grave stones strewn about the grounds, with feral swamp ghouls regularly patrolling the area. There is also a well that leads to the sea cave out in front.

Inside the graveyard, they are usually around 6-9 feral ghouls. Most of the time, there are 2-3 swamp ghouls, 1-2 regular feral ghouls, 1-2 roamers, a glowing one and, if *Broken Steel* is installed, 1-3 reavers may be there as well.

## Notes

There are some smugglers that will spawn nearby, and they will often fight with the local graveyard ghouls.

## Appearances

The Ark & Dove resting grounds appear in the *Fallout 3* add-on *Point Lookout*.
Arlington Memorial bridge

**Arlington Memorial bridge** is an unmarked location in *Fallout 3*.

## Layout

The Arlington Memorial bridge is the bridge that crosses the river Potomac north of Jefferson Memorial, from The Citadel in the direction of Washington Monument. It is in a severe state of decay, and contains numerous ruined vehicles top-side. On the west side, there is a raider encampment, while on the eastern side, there is a scavenger under the bridge that you can trade with. On the eastern side there is also a super mutant base near the irradiated Metro.

## Notable loot

* North of the bridge, east end, between the scavenger and raider camp, is a grave with search party log #3 for the *Searching for Cheryl* unmarked quest.
* A copy of Duck and Cover! is on the table in the raider camp on the east side of the river.

## Related Quests

* Take it Back!
* Protecting the Water Way (with *Broken Steel*)

## Notes

* The county sewer mainline comes out into Potomac just north of the bridge, on the west side.
* The name of this bridge is not in the game, but is the actual name of the bridge's real-world equivalent.

## Appearances

Arlington Memorial bridge appears only in *Fallout 3*.

## Bugs

* On the west side of the bridge, there is a way to get out of the level by jumping on the rocks just left of it, from there you can walk "under" the Capital Wasteland and even get into the Citadel from very early in the game (allowing you to get Power Armor Training before the quest The Waters of Life).
Aquaboy/Fallout 4

Overview**Fallout 4**Fallout 76Nuclear Winter

“
The Aquaboy and Aquagirl perks allow you to breathe underwater, remove radiation damage while swimming, and may even make you undetectable while submerged.

”— *Fallout 4* loading screen hints
**Aquaboy** is a perk in *Fallout 4* and *Fallout 76*.

## Effects

With the first rank of the Aquaboy perk, the player character no longer takes radiation damage when swimming, and gains the ability to breathe underwater. The second rank of the perk allows the player character to submerge themselves completely in a body of water to disappear from sight completely, handy for losing hostile opponents.
Apotheosis

**Apotheosis** is a weapon in *Fallout Shelter*.

## Background

A mass-produced laser weapon developed by the Institute for use by its squads of synth troopers operating on the surface. The design sacrifices raw firepower per shot in favor of easier manufacturing and increased refire rate and is overall intended for use by groups of synths, rather than individual human operators.
Ant resin

**Ant resin** is a miscellaneous item in *Fallout 3*.

## Characteristics

Ant resin is an amorphous mixture of carboxylic acids that are obtained directly from giant ants. It is yellowish-green in color and is shiny and/or iridescent.

## Notes

* The editor ID for this item in the GECK is "MS02AntResin." MS02 is the ID for The Superhuman Gambit quest, indicating that it was most likely related to the AntAgonizer, but was cut from the final version of the game.
* Though it serves no purpose in either game, this item is found in the game files for both *Fallout 3* and *Fallout: New Vegas*.
Ant nectar

**Ant nectar** is a drug naturally produced by giant ants.

## Variants

Gameplay articles: Fallout 3, Fallout: New Vegas

Ant nectar is a naturally occurring substance secreted by giant ants. The nectar raises the consumers Strength exceptionally, but lowers their Intelligence and Charisma a considerable amount.

### Fire ant nectar

Gameplay articles: Fallout 3, Fallout: New Vegas

Fire ant nectar is a naturally occurring substance secreted by fire ants. The nectar raises the consumers Agility significantly, but also lowers their Intelligence an exceptional amount. The nectar also adds 25% to the consumers Fire Resistance.

### Ant queen pheromones

Gameplay articles: Fallout 3, Fallout: New Vegas

Ant queen nectar is a strong aphrodisiac that raises the users' Charisma greatly at the cost of Intelligence and Perception. It can only be found on giant ant queens.

## Behind the scenes

* This item bears similarities to a perfume in the game *The Elder Scrolls III: Morrowind* known as 'Telvanni Bug Musk'; it is said that 'even a barbarian can be persuasive wearing it'.
Archimedes II charge

The **ARCHIMEDES II charge** (shortened to **ARCHII charge**) is ammunition for a weapon in *Fallout: New Vegas*.

## Characteristics

The ARCHIMEDES II charge is used in the C-Finder to triangulate the trajectory of the ARCHIMEDES II orbital laser. After having been fired, the orbital laser needs 24 hours to recharge.

## Locations

It is automatically added to the player's inventory once per day, if Euclid's C-Finder is equipped.

## Bugs

* PC Sometimes the charge will appear immediately after firing Euclid's C-Finder but will not be usable until 24 hours has passed. It will only show the lasers aligning but will not fire until the time is up so be careful where you fast travel.
Antibiotics (Fallout 76)

**Antibiotics** are a consumable item on Survival difficulty in *Fallout 76*.

## Characteristics

Antibiotics can be used to cure any illness that may be contracted.

### Crafting

The above template is generated from Template:F76 co chem SURV DiseaseCure Antibiotics WorkbenchChemLab. For corrections, edit the target template.

## Locations

* Antibiotics can be crafted at any chemistry station.
* They are also random loot in chem boxes and first aid boxes.

## References

1. ↑ Fallout 76 loading screen hints: *"In Survival, Antibiotics, which can be crafted at Chem Stations, purchased from doctors or found in medical containers, instantly heal the various effects of Illness."*

2. Bug, its not craftable https://fallout.gamepedia.com/Antibiotics\_(Fallout\_76)?veaction=edit&section=3
Ant meat (Fallout 3)

**Ant meat** is a food item in *Fallout 3*.

## Characteristics

Ant meat is a type of meat, scavenged from the corpse of ant enemies in the wastelands. It can restore +5 Hit Points, but also gives you +3 radiation.

## Locations

Anywhere that giant ants spawn, some common places included the AntAgonizer's Lair, Marigold Station, and Greyditch.

## Notes

* Its appearance and stats are identical to that of bloatfly meat.
Arizona Scavenger

**Arizona Scavenger** is an unmarked quest in *Fallout: New Vegas*.

## Walkthrough

After speaking with Aurelius of Phoenix, he offers the character a bounty on the lives of NCR soldiers. For proof, Aurelius will require NCR dogtags to be brought to him. With a Barter of 35, the cap reward can be changed to ammunition and/or supplies. To inquire about the ammunition and/or supplies, you will have to see Decanus Severus. To easily find NCR dogtags, it is best to head to areas with a high NCR population. These areas include Camp McCarran, Camp Forlorn Hope, Camp Golf, Hoover Dam and Mojave Outpost.

Locate Aurelius of Phoenix and turn in the dogtags, you will be paid in caps for every dogtag you turn in; if you succeed at the Barter check you can trade them with Decanus Severus for ammunition, firearms, explosives, armor or food depending the amount of dogtags turned in.

These are the available trade options for Decanus Severus:

* **Armor:** 15 dogtags for a leather armor; 20 dogtags for a leather armor, reinforced
* **Ammunition:** each dogtag corresponds to 10 rounds of 10mm, .22 LR, .357 magnum, 20 gauge shotgun shells or energy cells.
* **Explosives:** every 3 dogtags can be traded for one frag grenade or dynamite.
* **Firearms:** 20 dogtags for a 9mm submachinegun, 30 dogtags for a 10mm SMG, 25 dogtags for a laser pistol, 50 dogtags for a laser rifle

## Notes

* The NCR troopers at some bases (most notably Camp Golf) respawn every 3-4 game days, allowing the player to theoretically collect infinite NCR dogtags, rewards, and Caesar's Legion fame through this quest.
* NCR dogtags can be pick pocketed from NCR troopers. This is especially easy with the drunk troopers on the Strip.
* To gain Legion fame without a karma or NCR reputation loss, you may kill the injured soldiers scattered throughout the no-man's-land between Nelson and Camp Forlorn Hope and retrieve their dogtags. Beware of frag mines placed near or under their bodies as traps. Injured soldiers will respawn with time.
* The most profitable item to turn in is 10mm SMG, the dogtag to cap ratio is 1:79.
* 11 NCR dogtags may be looted from NCR soldier corpses in Camp Guardian caves. The Courier may use these dogtags to increase reputation with the Legion without suffering a loss in reputation with the NCR.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*
Ant meat (Fallout 4)

**Ant meat** is a consumable item in *Fallout 4*..

## Characteristics

An ant carapace that can be ripped from the corpse of the forager ants found throughout Nuka-World. This meat restores 15 hit points upon consumption, but also confers 11 points of radiation damage to humans that eat it.

## Survival

While survival mode is active, this meat reduces hunger by 3 points, but also increases the chance of disease by 12%.
Ant nectar (Fallout 3)

**Ant nectar** is a consumable item in *Fallout 3*.

## Characteristics

Ant nectar is a naturally occurring substance secreted by giant ants. When consumed the nectar grants +4 Strength, but inflicts a penalty of -2 to Charisma and Intelligence. If taken in excess, you can get addicted to it, though the chance of addiction is very small. Taking 7 doses in a short amount of time is relatively safe, however the eighth dose will have a 100% addiction chance due to the usage monitor effect.

## Variants

* Ant queen pheromones
* Fire ant nectar

## Location

* AntAgonizer's Lair
* Corvega factory
* Marigold Station
* Shalebridge

## Notes

* There is an unused script in the GECK that induces an effect called "ant vision", which was to be activated by eating ant nectar. It tints and blurs the screen and does not seem to wear off.
Arktos Pharma - Trapped Underground

**Arktos Pharma - Trapped Underground** is a voice holotape in *Fallout 76*.

## Location

* Arktos Pharma: Biome lab, next to the Flora Research Mainframe Terminal.

## Transcript

Dr. Christina Bryan: To anyone out there, this is Dr. Christina Bryan. I'm a botanist employed at a classified laboratory deep underneath the Arktos Pharma facility. We were down here when the bombs fell. We held out as long as we could before sending people to the surface to find out what the hell happened. That was a mistake. There was nothing up there except death, and these... ghoulish creatures. They got down here somehow and started taking us out, one by one. Our last remaining technician tried to program the security force to recognize these creatures as a threat, but it seems he disabled their targeting parameters instead. They... they started killing everything. Eight of us have locked ourselves in the lower generator room. If you hear this, please... come and save us. Before it's too late.
Anti-mat. rifle custom bolt

**Anti-mat. rifle custom bolt** is a weapon mod for the Anti-materiel rifle (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Location

* Gun Runners, can be bought from Vendortron.
* The Prospector's Den, can be purchased from the merchant in The Prospector's Den.
* Arms merchant at the 188 trading post.
* Sold by Boomer munitions manager at Nellis Air Force Base in the Mess hall & munitions storage building.
Andrew (Fallout 2)

“
Hmmph. Looks like the ol' Doctor's being stubborn again. Piece of junk...still, I was glad I was able to pop the clamps before it started the exploratory surgery routine. Maybe it'll work better next time.

”
**Andrew** is a doctor in Vault City in *Fallout 2*.

## Background

A scruffy-looking man in a dirty brown shirt, Andrew's arms are covered with a bright red rash, which he scratches frequently. He is a qualified doctor, capable of performing complex surgeries with help from the Auto-Doc he has on loan from the Vault City. The deal forbids him from performing a number of procedures, like amputations. However, he is willing to break the rules if one greases his palms.

## Interactions with the player character

### Quests

* Gain combat implants: Andrew is one of the three medical specialists capable of installing the implants.

## Inventory

 Weapon
 Drops on death

## References

1. ↑ Andrew: *"{330}{}{Hmmmmm. Five hundred, and we'll call it a deal. I'm not authorized to perform amputations with the Auto-Doc, and it'll be my job if they find out.}"*
(VCANDY.MSG)
Apartment Building (Morgantown)

The **Apartment Building** is a location in *Fallout 76*.

## Layout

The gray apartment complex is across the street from the Bar and Wine Cellar. Its interior is inaccessible, but a roof camp can be accessed by jumping across the roofs via the Monorail tracks. The player can then drop back down to street level via the downed utility pole that crosses over the street and onto the fire escape of the building.

## Notable loot

* thumb|The location of the History of Morgantown: Vol. I holotape in the roof camp.The holotape History of Morgantown: Vol. I can be found on a small table with a blue cooler, in the roof camp.

Dynamic spawns
No location theme keyword variable specified - check the infobox!

## Appearances

Apartment Building appears only in *Fallout 76*.
Arlington Dental Foundation

The **Arlington Dental Foundation** was a pre-War dental group.

## Background

They raised awareness for good dental health in the region of Arlington, Washington, D.C.. They partnered with the Arlington Library to raise more awareness by changing the Arlington READS! Literacy Program to a teeth-themed menu.

## Appearances

The Arlington Dental Foundation is mentioned only in *Fallout 3*.