Items.json

{"Wind Crown":{"Cost":7000,"Requirement":"Untouchable","Type":0,"ID":"head\_battlerage","Rarities":{"0":[{"Variant":"","Description":"0.3% attack speed for 10s for each killed enemy (up to +30% attack speed)."}],"1":[{"Variant":"","Description":"0.6% attack speed for 10s for each killed enemy (up to +60% attack speed)."}]}},"Fighter's Headband":{"Cost":4500,"Requirement":"Undaunted","Type":0,"ID":"head\_fighterheadband","Rarities":{"0":[{"Variant":"","Description":"Effect triggers when a Elite<\/span><\/span> or Boss<\/span><\/span> appears.
For 20s<\/span><\/span>: Regenerate 1%\/s<\/span><\/span>
Always<\/span><\/span> Spawn: Health Potion<\/span><\/span>
Spawn on Full Health<\/span><\/span>: Power Up<\/span><\/span>"}],"1":[{"Variant":"Champion","Description":"Effect triggers when a Champion<\/span><\/span>, Elite<\/span><\/span> or Boss<\/span><\/span> appears.
For 20s<\/span><\/span>: Regenerate 1%\/s<\/span><\/span> (Champions 10s<\/span><\/span>)
Always<\/span><\/span> Spawn: Health Potion<\/span><\/span>
Spawn on Full Health<\/span><\/span>: Power Up<\/span><\/span>"},{"Variant":"Prepared","Description":"Effect triggers when a Elite<\/span><\/span> or Boss<\/span><\/span> appears.
For 20s<\/span><\/span>: Regenerate 1%\/s<\/span><\/span>
Always<\/span><\/span> Spawn: Health Potion<\/span><\/span>, Power Up<\/span><\/span>
Spawn on Full Health<\/span><\/span>: Power Up<\/span><\/span>"}]}},"Gorgon Mask":{"Cost":7500,"Requirement":"Viaduct Survivor III","Type":0,"ID":"head\_gorgonmask","Rarities":{"0":[{"Variant":"","Description":"Every 1.0s<\/span><\/span>: Has a 100%<\/span><\/span> chance to apply Slow<\/span><\/span>.
Deal 10<\/span><\/span> Magic<\/span><\/span> damage for every Slow<\/span><\/span> effect.
Covers area with 3m<\/span><\/span> radius in front of you."}],"1":[{"Variant":"Heavy Weight","Description":"Every 1.0s<\/span><\/span>: Has a 200%<\/span><\/span> chance to apply Slow<\/span><\/span>.
Deal 10<\/span><\/span> Magic<\/span><\/span> damage for every Slow<\/span><\/span> effect.
Covers area with 5m<\/span><\/span> radius in front of you."},{"Variant":"Pain","Description":"Every 1.0s<\/span><\/span>: Has a 100%<\/span><\/span> chance to apply Slow<\/span><\/span>.
Deal 50<\/span><\/span> Magic<\/span><\/span> damage for every Slow<\/span><\/span> effect.
Covers area with 5m<\/span><\/span> radius in front of you."}]}},"Helmet":{"Cost":2000,"Requirement":"N\/A","Type":0,"ID":"head\_helmet","Rarities":{"0":[{"Variant":"","Description":"+15% Block Strength<\/span><\/span>
+15% Health<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+30% Block Strength<\/span><\/span>
+30% Health<\/span><\/span>"},{"Variant":"Growth","Description":"+15% Block Strength<\/span><\/span>
+15% Health<\/span><\/span>
+0.2% Health<\/span><\/span> & Block Strength<\/span><\/span> for every level<\/span><\/span> made with Helmet<\/span><\/span> equipped."}]}},"Hood":{"Cost":2000,"Requirement":"N\/A","Type":0,"ID":"head\_hood","Rarities":{"0":[{"Variant":"","Description":"+20% Health<\/span><\/span>
+10% Defense<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+40% Health<\/span><\/span>
+20% Defense<\/span><\/span>"},{"Variant":"Growth","Description":"+20% Health<\/span><\/span>
+10% Defense<\/span><\/span>
+1% Health<\/span><\/span> & +0.5% Defense<\/span><\/span> for every 4 levels<\/span><\/span> made with Hood<\/span><\/span> equipped."}]}},"Mask of Madness":{"Cost":8500,"Requirement":"Mark of Madness","Type":0,"ID":"head\_maskofmadness","Rarities":{"0":[{"Variant":"","Description":"Every 30s<\/span><\/span>: Take 30<\/span><\/span> damage and gain permanent player buff of +1%<\/span><\/span> - 2%<\/span><\/span> to Damage<\/span><\/span>, Attack Speed<\/span><\/span> or Multistrike<\/span><\/span>."}],"1":[{"Variant":"Conversion","Description":"Every 30s<\/span><\/span>: Take 10%<\/span><\/span> damage and gain permanent player buff of +1%<\/span><\/span> - 2%<\/span><\/span> to Damage<\/span><\/span>, Attack Speed<\/span><\/span> or Multistrike<\/span><\/span>.
Additional x0.01<\/span><\/span> per HP lost"},{"Variant":"Degeneration","Description":"Every 30s<\/span><\/span>: Take 30<\/span><\/span> damage and gain permanent player buff of +1%<\/span><\/span> - 2%<\/span><\/span> to Damage<\/span><\/span>, Attack Speed<\/span><\/span> or Multistrike<\/span><\/span>.
Frequency scales with Regeneration<\/span><\/span>."}]}},"Ruby Circlet":{"Cost":8000,"Requirement":"Burning Masses","Type":0,"ID":"head\_rubycirclet","Rarities":{"0":[{"Variant":"","Description":"Increases Damage and Burn Strength by 2% for each burning enemy. Limit: 100%"}],"1":[{"Variant":"","Description":"Increases Damage and Burn Strength by 4% for each burning enemy. Limit: 200%"}]}},"Thunder Crown":{"Cost":7500,"Requirement":"Queen of Thunder","Type":0,"ID":"head\_thundercrown","Rarities":{"0":[{"Variant":"","Description":"Hitting electrified enemies with magic attacks triggers a lightning. The lightning deals 100 damage and has a chance to electrify the target."}],"1":[{"Variant":"","Description":"Hitting electrified enemies with magic attacks triggers two lightnings. The lightning deals 100 damage and has a chance to electrify the target."}]}},"War Horns":{"Cost":4000,"Requirement":"Hellhound Slayer I","Type":0,"ID":"head\_warcry","Rarities":{"0":[{"Variant":"","Description":"Perform a warcry every 3<\/span><\/span> seconds.
Adds 4<\/span><\/span> stacks of Fragile<\/span><\/span> on all enemies in a range of 6<\/span><\/span> meters."}],"1":[{"Variant":"","Description":"Perform a warcry every 3<\/span><\/span> seconds.
Adds 6<\/span><\/span> stacks of Fragile<\/span><\/span> on all enemies in a range of 7<\/span><\/span> meters."},{"Variant":"Affliction","Description":"Perform a warcry every 3<\/span><\/span> seconds.
Adds 6<\/span><\/span> stacks of Affliction<\/span><\/span> on all enemies in a range of 7<\/span><\/span> meters."}]}},"Blood Catcher":{"Cost":6000,"Requirement":"Fragile Body","Type":1,"ID":"neck\_bloodcatcher","Rarities":{"0":[{"Variant":"","Description":"On 200x<\/span><\/span> max. HP damage dealt: +10 HP<\/span><\/span>
Each time trigged: +1%<\/span><\/span> to damage threshold.
On full health<\/span><\/span>: +0.5% Damage<\/span><\/span> (max. 50%<\/span><\/span>)"}],"1":[{"Variant":"Enhancement","Description":"On 200x<\/span><\/span> max. HP damage dealt:
+10 HP<\/span><\/span> & +30% Attack Speed<\/span><\/span> (10s<\/span><\/span>)
Each time trigged: +1%<\/span><\/span> to damage threshold.
On full health<\/span><\/span>: +0.5% Damage<\/span><\/span> (max. 50%<\/span><\/span>)"},{"Variant":"Life","Description":"On 200x<\/span><\/span> max. HP damage dealt: +20 HP<\/span><\/span>
Each time trigged: +1%<\/span><\/span> to damage threshold.
On full health<\/span><\/span>: +0.5% Regeneration<\/span><\/span> (max. 50%<\/span><\/span>)"}]}},"Collar of Confidence":{"Cost":8000,"Requirement":"Confident","Type":1,"ID":"neck\_confidence","Rarities":{"0":[{"Variant":"","Description":"+3% damage for each enemy in your pickup range.
The maximum is 75%"}],"1":[{"Variant":"","Description":"+5% damage for each enemy in your pickup range.
The maximum is 150%"}]}},"Duellist's Spark":{"Cost":8000,"Requirement":"Duellist","Type":1,"ID":"neck\_duellist","Rarities":{"0":[{"Variant":"","Description":"50% damage
 -5% damage for each enemy in your pickup range"}],"1":[{"Variant":"","Description":"+100% damage
 -8% damage for each enemy in your pickup range"}]}},"Elemental Resonator":{"Cost":9000,"Requirement":"Prolonged Suffering","Type":1,"ID":"neck\_elemental\_resonator","Rarities":{"0":[{"Variant":"","Description":"On hit with a Main Weapon<\/span><\/span>:
Burn<\/span><\/span>, Electrify<\/span><\/span> and Frost<\/span><\/span> have a 2%<\/span><\/span> chance for each of their own stacks<\/span><\/span> to be applied again."}],"1":[{"Variant":"Chaos","Description":"On hit with a Main Weapon<\/span><\/span>:
Burn<\/span><\/span>, Electrify<\/span><\/span> and Frost<\/span><\/span> have a 2%<\/span><\/span> chance for any elemental<\/span><\/span> stack to be applied."},{"Variant":"Magic","Description":"On hit with a Main Weapon<\/span><\/span> or Magic Damage<\/span><\/span>:
Burn<\/span><\/span>, Electrify<\/span><\/span> and Frost<\/span><\/span> have a 2%<\/span><\/span> chance for each of their own stacks<\/span><\/span> to be applied again."}]}},"Gatherer's Charm":{"Cost":0,"Requirement":"The Cupbearer","Type":1,"ID":"neck\_gatherers\_charm","Rarities":{"0":[{"Variant":"","Description":"Helps you locating ingredients for new potions by showing the direction to the closest herbs.
+10% Movement Speed"}]}},"Jade Amulet":{"Cost":5000,"Requirement":"Novice","Type":1,"ID":"neck\_jadeamulett","Rarities":{"0":[{"Variant":"","Description":"+30% XP Gain
-0.5% XP Gain every level
XP Gain cannot get below 0%"}]}},"Maiden's Tear":{"Cost":6000,"Requirement":"Maiden's Blessing","Type":1,"ID":"neck\_maidenstear","Rarities":{"0":[{"Variant":"","Description":"Requires to be charged. (30s<\/span><\/span>)
On Hit: Negate damage<\/span><\/span>, charge is used.
While charged: +30% Force<\/span><\/span> & +30% Damage<\/span><\/span>"}],"1":[{"Variant":"Brimming","Description":"Requires to be charged. (30s<\/span><\/span>)
On Hit: Negate damage<\/span><\/span>, charge is used.
While charged: +60% Force<\/span><\/span> & +60% Damage<\/span><\/span>"},{"Variant":"Quick Charge","Description":"Requires to be charged. (15s<\/span><\/span>)
On Hit: Negate damage<\/span><\/span>, charge is used.
While charged: +30% Force<\/span><\/span> & +30% Damage<\/span><\/span>"}]}},"Scars of Toil":{"Cost":6500,"Requirement":"Novice Swordsman","Type":1,"ID":"neck\_scarsoftoil","Rarities":{"0":[{"Variant":"","Description":"Per 1 HP<\/span><\/span> missing:
+0.1% Damage<\/span><\/span>"}],"1":[{"Variant":"Capacity","Description":"+500 Base HP<\/span><\/span>
-100% Regeneration<\/span><\/span>
Per 1 HP<\/span><\/span> Missing:
+0.1% Damage<\/span><\/span>"},{"Variant":"Sacrifice","Description":"-500 Base HP<\/span><\/span>
Per 2 HP<\/span><\/span> missing add +0.1%<\/span><\/span>:
Damage<\/span><\/span>, Attack Speed<\/span><\/span>, Multistrike<\/span><\/span> & Force<\/span><\/span>"}]}},"Shepherd's Boon":{"Cost":9000,"Requirement":"Horde Summoner","Type":1,"ID":"neck\_shepherdsboon","Rarities":{"0":[{"Variant":"","Description":"Per active summon: +0.10\/s Regeneration<\/span><\/span>
On full health, apply buff every tick.
Tick Speed: 30s<\/span><\/span> + 6s<\/span><\/span> for every buff.
Buff: +5% Damage (Summon)<\/span><\/span>"}],"1":[{"Variant":"Focus","Description":"Per active summon: +0.15\/s Regeneration<\/span><\/span>, +5% Damage (Main Weapon)<\/span><\/span>
On full health, apply buff every tick.
Tick Speed: 30s<\/span><\/span> + 6s<\/span><\/span> for every buff.
Buff: +5% Damage (Summon)<\/span><\/span>"},{"Variant":"Numbers","Description":"Per active summon: +0.10\/s Regeneration<\/span><\/span>
On full health, apply buff every tick.
Tick Speed: 30s<\/span><\/span> + 6s<\/span><\/span> for every buff.
Buff: +5% Damage (Summon)<\/span><\/span>, +0.1 Base Summon Count<\/span><\/span>"}]}},"Warrior's Fervour":{"Cost":7500,"Requirement":"Warrior's Fervour","Type":1,"ID":"neck\_warriorsheart","Rarities":{"0":[{"Variant":"","Description":"Activates on picking up Potions<\/span><\/span> or Heal Magic<\/span><\/span>.
For 15s<\/span><\/span>: +100%<\/span><\/span> Damage<\/span><\/span> & Attack Speed<\/span><\/span>"}],"1":[{"Variant":"Lingering","Description":"Activates on picking up Potions<\/span><\/span> or Heal Magic<\/span><\/span>.
For 15s<\/span><\/span>: +100%<\/span><\/span> Damage<\/span><\/span> & Attack Speed<\/span><\/span>
Permanent<\/span><\/span>: +3% Movement Speed<\/span><\/span>"},{"Variant":"Potency","Description":"Activates on picking up Potions<\/span><\/span> or Heal Magic<\/span><\/span>.
For 20s<\/span><\/span>: +150%<\/span><\/span> Damage<\/span><\/span> & Attack Speed<\/span><\/span>"}]}},"Holy Relic":{"Cost":7500,"Requirement":"Trained Cleric","Type":2,"ID":"rin\_holyrelic","Rarities":{"0":[{"Variant":"","Description":"Every 30s<\/span><\/span> when damaged<\/span><\/span>: Place Holy Light
> Heals 50HP<\/span><\/span> and regenerates 0.5\/s<\/span><\/span> for 100s<\/span><\/span>
Every 30s<\/span><\/span> when full health<\/span><\/span>: Drop Power Up"}],"1":[{"Variant":"Blessing","Description":"Every 30s<\/span><\/span> when damaged<\/span><\/span>: Cast Holy Light
> Heals 50HP<\/span><\/span> and regenerates 0.5\/s<\/span><\/span> for 100s<\/span><\/span>
Every 30s<\/span><\/span> when full health<\/span><\/span>: Drop Power Up
On Health Pickup: +0.5 Base Damage<\/span><\/span>"},{"Variant":"Duality","Description":"Every 30s<\/span><\/span>: Cast Holy Light
> Heals 50HP<\/span><\/span> and regenerates 0.5\/s<\/span><\/span> for 100s<\/span><\/span>
Every 30s<\/span><\/span>: Drop Power Up"}]}},"Copper Ring":{"Cost":2500,"Requirement":"N\/A","Type":2,"ID":"ring\_copper","Rarities":{"0":[{"Variant":"","Description":"+45% Crit Bonus<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+90% Crit Bonus<\/span><\/span>"},{"Variant":"Growth","Description":"+45% Crit Bonus<\/span><\/span>
+0.6% Crit Bonus<\/span><\/span> for every level<\/span><\/span> made with Copper Ring<\/span><\/span> equipped."}]}},"Demonic Bond":{"Cost":5000,"Requirement":"Flamedancer","Type":2,"ID":"ring\_demonicbond","Rarities":{"0":[{"Variant":"","Description":"Every 5 seconds, you summons an imp to fight by your side.
Imps die after a given time (can be prolonged).
Can handle 5 summons at a time."}],"1":[{"Variant":"","Description":"Every 2.5 seconds, you summons an imp to fight by your side.
Imps die after a given time (can beprolonged).
Can handle 10 summons at a time."}]}},"Ring of Frost":{"Cost":7000,"Requirement":"Frost Wave","Type":2,"ID":"ring\_frost","Rarities":{"0":[{"Variant":"","Description":"Changes the damage type of your main weapon into ice<\/span><\/span> damage.
Set 15%<\/span><\/span> Frost<\/span><\/span> Chance"}]}},"Guiding Star":{"Cost":6000,"Requirement":"Forward Evermore","Type":2,"ID":"ring\_guidingstar","Rarities":{"0":[{"Variant":"","Description":"While attacking: +30% attack speed, -20% movement speed
While moving: -20% attack speed, +30% movement speed"}],"1":[{"Variant":"","Description":"While attacking: +60% attack speed, -40% movement speed
While moving: -40% attack speed, +60% movement speed"}]}},"Iron Ring":{"Cost":4000,"Requirement":"N\/A","Type":2,"ID":"ring\_iron","Rarities":{"0":[{"Variant":"","Description":"+10 Base Damage<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+20 Base Damage<\/span><\/span>"},{"Variant":"Growth","Description":"+10 Base Damage<\/span><\/span>
+0.125 Base Damage<\/span><\/span> for every level<\/span><\/span> made with Iron Ring<\/span><\/span> equipped."}]}},"Necromancers Clutch":{"Cost":5000,"Requirement":"The Skeleton Lord","Type":2,"ID":"ring\_necroclutch","Rarities":{"0":[{"Variant":"","Description":"Every 15 seconds, you summon a skeleton to fight for you.
Skeletons die after a given time (can be prolonged).
Can handle 5 summons at a time. "}],"1":[{"Variant":"","Description":"Every 7.5 seconds, you summon a skeleton to fight for you.
Skeletons die after a given time (can be prolonged).
Can handle 10 summons at a time. "}]}},"Ring of Fire":{"Cost":5000,"Requirement":"Novice Exterminator","Type":2,"ID":"ring\_pyromancy","Rarities":{"0":[{"Variant":"","Description":"Changes the damage type of your main weapon into fire damage.
Set 15% Burn Chance"}]}},"Pest Ring":{"Cost":3500,"Requirement":"Pest Killer","Type":2,"ID":"ring\_ratring","Rarities":{"0":[{"Variant":"","Description":"Every 1.0s<\/span><\/span>: Summon 1<\/span><\/span> rat, with 5<\/span><\/span> Pest Bites.
Pest Bites apply 2<\/span><\/span>: Fragile<\/span><\/span>, Affliction<\/span><\/span>, Slow<\/span><\/span>
Rats deal 20<\/span><\/span> damage to enemies they touch."}],"1":[{"Variant":"Infectious","Description":"Every 0.8s<\/span><\/span>: Summon 1<\/span><\/span> rat, with 6<\/span><\/span> Pest Bites.
Pest Bites apply 4<\/span><\/span>: Fragile<\/span><\/span>, Affliction<\/span><\/span>, Slow<\/span><\/span>
Rats deal 20<\/span><\/span> damage to enemies they touch. "},{"Variant":"Painbringer","Description":"Every 0.8s<\/span><\/span>: Summon 1<\/span><\/span> rat, with 6<\/span><\/span> Pest Bites.
Pest Bites apply 2<\/span><\/span>: Fragile<\/span><\/span>, Affliction<\/span><\/span>, Slow<\/span><\/span>
Rats deal 60<\/span><\/span> damage to enemies they touch."}]}},"Seal of Rebirth":{"Cost":10000,"Requirement":"Trader I","Type":2,"ID":"ring\_sealofrebirth","Rarities":{"0":[{"Variant":"","Description":"When you die, the seal breaks and revives you with 50% of your max health"}]}},"Echoing Band":{"Cost":8000,"Requirement":"Power Hitter","Type":2,"ID":"ring\_shockwave","Rarities":{"0":[{"Variant":"","Description":"On hit<\/span><\/span> with physical<\/span><\/span> damage:
20%<\/span><\/span> Chance to spawn a shockwave dealing 40%<\/span><\/span> of the original damage in an area with a radius 3m<\/span><\/span>."}],"1":[{"Variant":"Magical","Description":"On hit<\/span><\/span> with physical<\/span><\/span> or magic<\/span><\/span> damage:
25%<\/span><\/span> Chance to spawn a shockwave dealing 50%<\/span><\/span> of the original damage in an area with a radius 3m<\/span><\/span>."},{"Variant":"Reach","Description":"On hit<\/span><\/span> with physical<\/span><\/span> damage:
20%<\/span><\/span> Chance to spawn a shockwave dealing 40%<\/span><\/span> of the original damage in an area with a radius 3m<\/span><\/span>.
Radius scales with Area<\/span><\/span> modifier."}]}},"Ring of Thunder":{"Cost":5500,"Requirement":"Thunderstrike","Type":2,"ID":"ring\_thunder","Rarities":{"0":[{"Variant":"","Description":"Changes the damage type of your main weapon into lightning damage.
Set 15% Electrify Chance"}]}},"Wooden Ring":{"Cost":2500,"Requirement":"N\/A","Type":2,"ID":"ring\_wooden","Rarities":{"0":[{"Variant":"","Description":"+0.15 Base Crit Chance<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+0.30 Base Crit Chance<\/span><\/span>"},{"Variant":"Growth","Description":"+0.15 Base Crit Chance<\/span><\/span>
+0.002 Base Crit Chance<\/span><\/span> per level made with a Wooden Ring<\/span><\/span> equipped."}]}},"Hunter's Garb":{"Cost":6000,"Requirement":"Taking Aim","Type":3,"ID":"body\_aiming\_stance","Rarities":{"0":[{"Variant":"","Description":"If you stand still your damage is increases by 6% per second (up to 30%). The bonus is reset as soon as you move."}],"1":[{"Variant":"","Description":"Can't be recovered.
If you stand still your damage is increases by 10% per second (up to 60%). The bonus is reset as soon as you move."}]}},"Blazing Shell":{"Cost":8000,"Requirement":"Scorched Slayer I","Type":3,"ID":"body\_blazing","Rarities":{"0":[{"Variant":"","Description":"Every 0.5s<\/span><\/span>: 10%<\/span><\/span> chance to Burn<\/span><\/span> enemies.
Being hit: 200%<\/span><\/span> chance to Burn<\/span><\/span> enemies.
3m<\/span><\/span> range, increases with Pickup Range<\/span><\/span>."}],"1":[{"Variant":"","Description":"Every 0.5s<\/span><\/span>: 20%<\/span><\/span> chance to Burn<\/span><\/span> enemies.
Being hit: 400%<\/span><\/span> chance to Burn<\/span><\/span> enemies.
3m<\/span><\/span> range, increases with Pickup Range<\/span><\/span>."}]}},"Broker's Cape":{"Cost":6500,"Requirement":"Broken Body","Type":3,"ID":"body\_brokerscape","Rarities":{"0":[{"Variant":"","Description":"Every 1.0s<\/span><\/span>: Spreads a random debuff in 3m<\/span><\/span> range.
Debuffs: Fragile<\/span><\/span>, Affliction<\/span><\/span>, Slow<\/span><\/span>
Chance: 50%<\/span><\/span> on each enemy in range."}],"1":[{"Variant":"Expansive","Description":"Every 1.0s<\/span><\/span>: Spreads a random debuff in 6m<\/span><\/span> range.
Debuffs: Fragile<\/span><\/span>, Affliction<\/span><\/span>, Slow<\/span><\/span>
Chance: 66%<\/span><\/span> on each enemy in range."},{"Variant":"Quickhands","Description":"Every 1.0s<\/span><\/span>: Spreads a random debuff in 3m<\/span><\/span> range.
Debuffs: Fragile<\/span><\/span>, Affliction<\/span><\/span>, Slow<\/span><\/span>
Chance: 66%<\/span><\/span> for each enemy in range."}]}},"Chain Mail":{"Cost":2000,"Requirement":"N\/A","Type":3,"ID":"body\_chainmail","Rarities":{"0":[{"Variant":"","Description":"+20% Defense<\/span><\/span>
+20% Health<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+40% Defense<\/span><\/span>
+40% Health<\/span><\/span>"},{"Variant":"Growth","Description":"+20% Defense<\/span><\/span>
+20% Health<\/span><\/span>
+0.5% Defense<\/span><\/span> & Health<\/span><\/span> for every 2 levels<\/span><\/span> made with Chain Mail<\/span><\/span> equipped."}]}},"Defiant Plate":{"Cost":5000,"Requirement":"Who needs defense?","Type":3,"ID":"body\_iron\_maiden","Rarities":{"0":[{"Variant":"","Description":"On Damaged: +3 Defense<\/span><\/span> for 10s<\/span><\/span> (max. 30<\/span><\/span>)
On Damaged: +0.5\/s Reg.<\/span><\/span> for 10s<\/span><\/span> (max. 5\/s<\/span><\/span>)
For 6s<\/span><\/span> undamaged: +3% Force<\/span><\/span> (max. 30%<\/span><\/span>)"}],"1":[{"Variant":"Passive","Description":"On Damaged: +6 Defense<\/span><\/span> for 10s<\/span><\/span> (max. 30<\/span><\/span>)
On Damaged: +1.0\/s Reg.<\/span><\/span> for 10s<\/span><\/span> (max. 5\/s<\/span><\/span>)
For 10s<\/span><\/span> undamaged: +10% Force<\/span><\/span> (max. 50%<\/span><\/span>)
For 10s<\/span><\/span> undamaged: +6% Damage<\/span><\/span> (max. 30%<\/span><\/span>)"},{"Variant":"Reactive","Description":"On Damaged: +4 Defense<\/span><\/span> for 10s<\/span><\/span> (max. 40<\/span><\/span>) and +0.6\/s Reg.<\/span><\/span> for 10s<\/span><\/span> (max. 6\/s<\/span><\/span>)
Physical<\/span><\/span> blast, damage based on Defense<\/span><\/span>.
For 6s<\/span><\/span> undamaged: +3% Force<\/span><\/span> (max. 30%<\/span><\/span>)"}]}},"Plate Armor":{"Cost":2000,"Requirement":"N\/A","Type":3,"ID":"body\_platearmor","Rarities":{"0":[{"Variant":"","Description":"+20% Block Strength<\/span><\/span>
+20% Health<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+40% Block Strength<\/span><\/span>
+40% Health<\/span><\/span>"},{"Variant":"Growth","Description":"+20% Block Strength<\/span><\/span>
+20% Health<\/span><\/span>
+0.5% Health<\/span><\/span> & Block Strength<\/span><\/span> for every 2 levels<\/span><\/span> made with Plate Armor<\/span><\/span> equipped."}]}},"Shadow Cloak":{"Cost":5000,"Requirement":"Stepping Back","Type":3,"ID":"body\_shadowcloak","Rarities":{"0":[{"Variant":"","Description":"Spawns shadows near you that damage enemies and increase your block strength by 15."}],"1":[{"Variant":"","Description":"Can't be recovered.
Spawns shadows near you that damage enemies and increase your block strength by 30.
Increased damage."}]}},"Blood-Soaked Shirt":{"Cost":6500,"Requirement":"Blood's Taste","Type":3,"ID":"body\_vampirism","Rarities":{"0":[{"Variant":"","Description":"On kill with 10%<\/span><\/span> chance: +1 HP<\/span><\/span>.
On full health<\/span><\/span> when killing a foe:
0.4%<\/span><\/span> chance for +1% Damage<\/span><\/span> (Max. 50%)"}],"1":[{"Variant":"Rage","Description":"On kill with 10%<\/span><\/span> chance: +1 HP<\/span><\/span>.
Always<\/span><\/span> when killing a foe:
0.4%<\/span><\/span> chance for +1% Damage<\/span><\/span> (Max. 100%)"},{"Variant":"Undying","Description":"On kill with 15%<\/span><\/span> chance: +1 HP<\/span><\/span>.
On full health<\/span><\/span> when killing a foe:
0.5%<\/span><\/span> chance for +1% Regeneration<\/span><\/span> (Max. 75%)"}]}},"Berserker Boots":{"Cost":9000,"Requirement":"Trained Norseman","Type":4,"ID":"feet\_berserker","Rarities":{"0":[{"Variant":"","Description":"While moving gain attack speed<\/span><\/span> bonus on your Main Weapon based on 25%<\/span><\/span> of your movement speed<\/span><\/span> bonus.
Maximum of 50%<\/span><\/span>."}],"1":[{"Variant":"","Description":"While moving gain attack speed<\/span><\/span> bonus on your Main Weapon based on 33%<\/span><\/span> of your movement speed<\/span><\/span> bonus.
Maximum of 75%<\/span><\/span>."}]}},"Electrostatic Treads":{"Cost":8000,"Requirement":"Electrostasis","Type":4,"ID":"feet\_electrostatictreads","Rarities":{"0":[{"Variant":"","Description":"Charges up when you move. When fully charged emits an electric shock wave that damages and electrifies enemies."}],"1":[{"Variant":"","Description":"Charges up when you move. When fully charged emits an electric shock wave that damages and electrifies enemies. Increased Area."}]}},"Elven Slippers":{"Cost":4000,"Requirement":"Novice Archer","Type":4,"ID":"feet\_evasion","Rarities":{"0":[{"Variant":"","Description":"Increases block strength while moving. Builds up by moved distance. Block strength is limited to 10, movement speed buffs increase the cap. Standing still removes the bonus."}],"1":[{"Variant":"","Description":"Increases block strength while moving. Builds up by moved distance. Block strength is limited to 20, movement speed buffs increase the cap. Standing still removes the bonus."}]}},"Firewalker Boots":{"Cost":8000,"Requirement":"Firewalker","Type":4,"ID":"feet\_firewalker","Rarities":{"0":[{"Variant":"","Description":"Leaves a trail of fire, burning enemies.
+0.5m\/s base movement speed."}],"1":[{"Variant":"","Description":"Leaves a trail of fire, burning enemies. Leaves more flames.
+1.0m\/s base movement speed."}]}},"Pace Setter":{"Cost":5000,"Requirement":"Fragile Stamina","Type":4,"ID":"feet\_pacemaker","Rarities":{"0":[{"Variant":"","Description":"Accumulate 5s<\/span><\/span> not moved: Heal by 1%<\/span><\/span>
Full Health: +20%<\/span><\/span> Attack Speed
Wounded: +20%<\/span><\/span> Movement Speed"}],"1":[{"Variant":"Recovery","Description":"Accumulate 5s<\/span><\/span> not moved: Heal by 2%<\/span><\/span>
Full Health: +20%<\/span><\/span> Attack Speed
Wounded: +20%<\/span><\/span> Movement Speed"},{"Variant":"Unrest","Description":"Accumulate 5s<\/span><\/span> not moved: Heal by 1%<\/span><\/span>
Full Health: +20%<\/span><\/span> Attack Speed, +30%<\/span><\/span> Force
Wounded: +35%<\/span><\/span> Movement Speed"}]}},"Plated Boots":{"Cost":2000,"Requirement":"N\/A","Type":4,"ID":"feet\_platedboots","Rarities":{"0":[{"Variant":"","Description":"+20% Defense<\/span><\/span>
+20% Block Strength<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+35% Defense<\/span><\/span>
+35% Block Strength<\/span><\/span>"},{"Variant":"Growth","Description":"+20% Defense<\/span><\/span>
+20% Block Strength<\/span><\/span>
+0.2% Defense<\/span><\/span> & Block Strength<\/span><\/span> for every level<\/span><\/span> made with Plated Boots<\/span><\/span> equipped."}]}},"Runner Shoes":{"Cost":2000,"Requirement":"N\/A","Type":4,"ID":"feet\_runnershoes","Rarities":{"0":[{"Variant":"","Description":"+25% Movement Speed<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+45% Movement Speed<\/span><\/span>"},{"Variant":"Growth","Description":"+25% Movement Speed<\/span><\/span>
+0.5% Movement Speed<\/span><\/span> per 2 levels<\/span><\/span> made with a Runner Shoes<\/span><\/span> equipped."}]}},"Bogged Boots":{"Cost":4000,"Requirement":"Slime Slayer I","Type":4,"ID":"feet\_septicboots","Rarities":{"0":[{"Variant":"","Description":"Leave a trail of goo, Enemies that touch the goo slow down. Puddles disappear after 10 seconds or when several enemies moved over it."}],"1":[{"Variant":"","Description":"Leave a trail of goo, Enemies that touch the goo slow down. Puddles disappear after 10 seconds or when several enemies moved over it. Leaves more puddles."}]}},"Spike Boots":{"Cost":3000,"Requirement":"Forward","Type":4,"ID":"feet\_spikeboots","Rarities":{"0":[{"Variant":"","Description":"When hit, drop 10 spikes to the ground that deal 100 damage and stun the enemy on contact. Takes 4 seconds to recharge. Can't be blocked."}],"1":[{"Variant":"","Description":"When hit, drop 20 spikes to the ground that deal 100 damage and stun the enemy on contact. Takes 4 seconds to recharge. Can't be blocked."}]}},"Invocator's Grasp":{"Cost":6500,"Requirement":"Trained Warlock","Type":5,"ID":"glove\_invocatorsgrasp","Rarities":{"0":[{"Variant":"","Description":"+40% Summon Spawns
+40% Summon Force
+20% Summon Damage<\/span><\/span>"}],"1":[{"Variant":"","Description":"+80% Summon Spawns
+80% Summon Force
+40% Summon Damage<\/span><\/span>"}]}},"Unholy Touch":{"Cost":4500,"Requirement":"Unholy Touch","Type":5,"ID":"gloves\_unholytouch","Rarities":{"0":[{"Variant":"","Description":"Set a 50%<\/span><\/span> chance for all Melee<\/span><\/span> attacks to apply Affliction<\/span><\/span>."}],"1":[{"Variant":"","Description":"Set a 100%<\/span><\/span> chance for all Melee<\/span><\/span> attacks to apply Affliction<\/span><\/span>."},{"Variant":"Fragile","Description":"Set a 100%<\/span><\/span> chance for all Melee<\/span><\/span> attacks to apply Fragile<\/span><\/span>."}]}},"Spellcaster Gloves":{"Cost":6660,"Requirement":"Additional Fees","Type":5,"ID":"hand\_calculated\_strike","Rarities":{"0":[{"Variant":"","Description":"When you do not use your main attack for 2 seconds, your abilities become stronger over time, up to 66.6%."}],"1":[{"Variant":"","Description":"When you do not use your main attack for 2 seconds, your abilities become stronger over time, up to 132%."}]}},"Devouring Hands":{"Cost":10000,"Requirement":"*Unreleased*","Type":5,"ID":"hand\_devouring","Rarities":{"0":[{"Variant":"","Description":"When you die, Devouring Hands will consume a random equipped item to revive you with 30% of your max health"}]}},"Sparking Tips":{"Cost":4000,"Requirement":"Flammable","Type":5,"ID":"hand\_firestarter","Rarities":{"0":[{"Variant":"","Description":"Creates sparks when you hit burning enemy with physical attacks. Sparks inflict burn and damage enemies based on how many burn stacks they have.
+50% Burn Chance<\/span><\/span>"}],"1":[{"Variant":"","Description":"Creates sparks when you hit burning enemy with physical attacks. Sparks inflict burn and damage enemies based on how many burn stacks they have.
+75% Burn Chance<\/span><\/span>"}]}},"Hunting Gloves":{"Cost":5000,"Requirement":"Piercing Through","Type":5,"ID":"hand\_hunting","Rarities":{"0":[{"Variant":"","Description":"+20% Multistrike<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+40% Multistrike<\/span><\/span>"},{"Variant":"Growth","Description":"+20% Multistrike<\/span><\/span>
+0.5% Multistrike<\/span><\/span> for every 2 level<\/span><\/span> made with Hunting Gloves<\/span><\/span> equipped."}]}},"Longfinger Gloves":{"Cost":2000,"Requirement":"N\/A","Type":5,"ID":"hand\_longfinger","Rarities":{"0":[{"Variant":"","Description":"+80% Pickup Range<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+160% Pickup Range<\/span><\/span>"},{"Variant":"Growth","Description":"+80% Pickup Range<\/span><\/span>
+1% Pickup Range<\/span><\/span> for every level<\/span><\/span> made with Longfinger Gloves<\/span><\/span> equipped."}]}},"Quickhand Gloves":{"Cost":2000,"Requirement":"N\/A","Type":5,"ID":"hand\_quickhand","Rarities":{"0":[{"Variant":"","Description":"+30% Attack Speed<\/span><\/span>"}],"1":[{"Variant":"Boost","Description":"+60% Attack Speed<\/span><\/span>"},{"Variant":"Growth","Description":"+30% Attack Speed<\/span><\/span>
+0.4% Attack Speed<\/span><\/span> for every level<\/span><\/span> made with a Quickhand Gloves<\/span><\/span> equipped."}]}},"Fencer Gauntlets":{"Cost":5000,"Requirement":"Direct Hits","Type":5,"ID":"hand\_riposte","Rarities":{"0":[{"Variant":"","Description":"Each time you block you have a 50%<\/span><\/span> chance for an additional attack that always crits.
+10 Block Strength<\/span><\/span>"}],"1":[{"Variant":"","Description":"Each time you block you have a 100%<\/span><\/span> chance for an additional attack that always crits.
+20 Block Strength<\/span><\/span>"}]}},"Thornfists":{"Cost":3000,"Requirement":"Just a Flesh Wound","Type":5,"ID":"hand\_thornfists","Rarities":{"0":[{"Variant":"","Description":"Deals a 3 times over-crit hit to each enemy that hurts you."}],"1":[{"Variant":"","Description":"Deals a 6 times over-crit hit to each enemy that hurts you."}]}},"Hallucinogenic Bottle":{"Cost":2000,"Requirement":"","Type":6,"ID":"bottle\_hallucinogenic","Rarities":{"0":[{"Variant":"","Description":"When retreived and bought, allows the Cupbearer to increase the amount of available Hallucinogenic Elixirs."}]}},"Memorizing Bottle":{"Cost":2000,"Requirement":"","Type":6,"ID":"bottle\_memory","Rarities":{"0":[{"Variant":"","Description":"When retreived and bought, allows the Cupbearer to increase the amount of available Potions of Memory."}]}},"Oblivious Bottle":{"Cost":1200,"Requirement":"","Type":6,"ID":"bottle\_oblivion","Rarities":{"0":[{"Variant":"","Description":"When retreived and bought, allows the Cupbearer to increase the amount of available Potions of Oblivion."}]}},"Renewal Bottle":{"Cost":1200,"Requirement":"","Type":6,"ID":"bottle\_renewal","Rarities":{"0":[{"Variant":"","Description":"When retreived and bought, allows the Cupbearer to increase the amount of available Potions of Renewal."}]}},"Reverberant Bottle":{"Cost":2000,"Requirement":"","Type":6,"ID":"bottle\_reverberant","Rarities":{"0":[{"Variant":"","Description":"When retreived and bought, allows the Cupbearer to increase the amount of available Reverberant Tinktures."}]}},"Wine Bottle":{"Cost":600,"Requirement":"","Type":6,"ID":"bottle\_wine","Rarities":{"0":[{"Variant":"","Description":"When retreived and bought, allows the Cupbearer to increase the amount of available Strong Wine."}]}}}