Sharingan Feats

***Awaken Sharingan:***

Prerequisites: None

Benefit: You gain a Sharingan Pool with a number of points equal to half of your HD+ your Charisma modifier. This pool replenishes after 8 hours of rest. You replenish one point with a confirmed critical hit or a killing blow. If your pool reaches 0 points, you cannot use any Sharingan abilities for one hour or until you recover a point, whichever is *longer.* In addition, choose one of the following abilities. Each costs one sharingan point to use and lasts for one minute and are a move action to use unless otherwise noted.

* *Gain Life Sense*
* *Detect if any creature you see is under the effects of an illusion or compulsion*
* *Detect thoughts on a single target*
* *Choose one target. They are flat-footed against you, and you add their Dex mod to your AC as an insight bonus*
* *Emulate a single target's feat or class feature that you meet the prerequisites for (excluding levels in any given class) for one round*

Special: You may gain this feat multiple times. Each time you do, choose another ability from the list and increase your sharingan pool by one point. If you select this feat a sixth time, you awaken another sharingan, and gain two additional sharingan points instead of one.

***Awaken Mangekyou:***

Prerequisites: Awaken Sharingan (At least three times), Character level 10

Benefit: Your base Sharingan Pool's total is increased to be equal to your level plus your Cha mod. You gain a Mangekyou Pool equal to half your level. These points can be spent to gain 2 Sharingan Points. Mangekyou points replenish after 8 hours of rest. If you have at least one point in your Mangekyou Pool when it replenishes, increase your maximum number of points in this pool by one. If this pool ever has zero points in it, your maximum resets. If you have zero points in your Sharingan Pool and spend a point from your Mangekyou Pool, you take one Con Damage (Cha if undead). This cannot be reduced or negated in any way, but is cured once your Mangekyou Pool replenishes. *Greater Restoration*, *Wish*, or *Miracle* cures this as normal, but *Restoration* does not. If both of your pools reach zero points, you cannot use any sharingan abilities until you have rested for 8 hours. You may spend 10 sharingan points and take 1 Con Drain (or Cha, if undead) to regain one Mangekyou Point. This cannot be negated, reduced, or cured in any way short of a *Wish* or *Miracle*.

Special: You may gain this feat multiple times, but each time you do, you must meet the feat prerequisite again (for a total of Awaken Sharingan six times for the second mangekyou, nine for the third, etc). You may also not take this feat more times than you have eyes.

***Amaterasu:***

*You call forth the black flame that consumes all.*

Prerequisites: Awaken Mangekyou

Cost: 5 Mangekyou points or 13 Sharingan points

Benefit: You summon the black flame in a single square within 60 feet of you, which deals 10 fire damage per level to anything in that square for one minute. This bypasses all resistance and immunity to fire. You may move the flames as a free action on your turn. they have a move speed of 60 feet.

***Kagutsuchi:***

*You have given Amaterasu new form.*

Prerequisites: Awaken Mangekyou, Amaterasu

Cost: 1 additional Mangekyou point or 3 additional Sharingan points

Benefit: When you use *Amaterasu*, you may pay the additional cost to gain one of the following effects instead of the normal effects.

* *Wall:* Cast *Wall of Flame*
* *Blade:* Your weapon deals +4d6 fire damage  that bypasses fire resistance and immunity
* *Armor:* You gain a +5 bonus to AC and any creature that strikes you in melee takes 1d6 fire damage.

***Tensha Fuuin:***

*You implant the black flame into another, ready to activate when the time is right.*

Prerequisites: Awaken Mangekyou, Amaterasu

Cost: 3 additional Mangekyou points or 8 additional Sharingan points

Benefit: Select a conduit and a target. If the conduit is unwilling, they make a will save (DC 10+1/2 HD+Cha). When the conduit sees the designated target (whether they realize it is them or not), *Amaterasu* activates as if you had used it.

***Kotoamatsukami:***

*You force your will upon another creature.*

Prerequisites: Awaken Mangekyou, Cha 16

Cost: 4 Mangekyou points or 10 Sharingan points

Benefit: This feat allows you to use *Dominate Monster* at will, as long as you spend the points to use it. You may only have a maximum number of dominated creatures equal to your Cha mod. When you attempt to dominate a creature above your maximum, you may choose to have it automatically fail or to release a previously dominated creature early to allow the new attempt to take place. You must choose to release a creature before the new target's Will save result is revealed.

***Tsukuyomi:***

*You unleash horrendous visions of death and torture upon your target.*

Prerequisites: Awaken Mangekyou

Cost: 6 Mangekyou points or 15 Sharingan points

Benefit: You deal one Wisdom damage per level to your target and they are stunned for 1d3 rounds (Will DC 10+1/2 HD+Cha cuts this in half).

***Kamui:***

*You are no longer bound by the normal paramaters of space.*

Prerequisites: Awaken Mangekyou

Cost: 10 Mangekyou points or 25 Sharingan points; 4 Mangekyou points or 10 Sharingan points

Benefit: You may spend the first listed amount to *Plane Shift* or to use Chorotic Impact. Alternatively, you may spend the second listed amount to enter a phasing form. For one minute, as an immediate action, you may become incorporeal (if previously material) or material (if previously incorporeal). While incorporeal, you gain a deflection modifier to your AC equal to your Cha modifier, but lose any bonus to AC from armor, natural armor, or shields. You become material after the minute ends, but you may spend half of the cost again to refresh the duration before it expires.

***Kamui no Jikukan:***

*You have created a strange mixture of a Demiplane and a Mindscape, where you are a god.*

Prerequisites: Awaken Mangekyou, Tsukuyomi , Kamui, Cha 25

Cost: 30 Mangekyou points or 75 Sharingan points; 1 Mangekyou point or 3 Sharingan points

Benefit: You create a permanent *Greater Demiplane*, and may enter or exit it at will. You may spend a single Mangekyou point to change its features as if casting Create Greater Demiplane or Create Greater Mindscape

***Kyouten Chiten:***

*You become untouchable to most effects.*

Prerequisites: Awaken Mangekyou, Cha 18

Cost: Special

Benefit: You can activate this ability as an immediate action. You gain the affects of a *Spell Turning* spell. In order to turn a spell, you must spend the following ammount of Mangekyou or Sharingan points for each spell level. If you elect to not turn a spell or do not have the ability to, this effect automatically ends. The price per spell is as follows:

* 0 level: automatically turned
* 1st level: 1 Mangekyou point or 2 Sharingan points
* 2nd level: 2 Mangekyou points or 5 Sharingan points
* 3rd level: 3 Mangekyou points or 7 Sharingan points
* 4th level: 4 Mangekyou points or 10 Sharingan points
* 5th level: 5 Mangekyou points or 12 Sharingan points
* 6th level: 6 Mangekyou points or 15 Sharingan points
* 7th level: 7 Mangekyou points or 17 Sharingan points
* 8th level: 8 Mangekyou points or 20 Sharingan points
* 9th level: 9 Mangekyou points or 22 Sharingan points

***Susano'o:***

*You have given rise to an incarnation of the god of storms.*

Prerequisites: Awaken Mangekyou, Tsukuyomi, Amaterasu, Kagutsuchi

Cost: 5 Mangekyou points per round or 12 Sharingan points per round

Benefit: You create a Huge sized biped eidolon that functions similarly to the Synthesist Summoner's. You treat your effective summoner level as your HD -4. The Susano'o's physical ability scores replace your own, unless yours are greater; in this case, add the ability score modifier of the eidolon to your ability score (If your ability score is 30 and the eidolon's is 22, your new ability score would be 36). Any evolutions used that deal additional damage of a certain type or grant immunity to a certain energy type must be taken for fire first. It also forms with a single weapon made for its size that has the flaming burst quality.

***Yasaka Magatama:***

*The storm god's fury is unleashed.*

Prerequisites: Awaken Mangekyou, Susano'o, BAB+15

Cost: 1 additional Mangekyou point per round or 3 additional Sharingan points per round

Benefit: Your Susano'o gains the ability to project shuriken from it's hand. These are at your highest bonus to hit, have the flaming burst quality, deal 1d8 damage (19-20 crit), and have a range increment of 30 feet. You may throw one as part of a normal attack or three as part of a full attack.

***Izanami:***

*Your influence over others causes great pain.*

Prerequisites: Awaken Mangekyou, Cha 30

Cost: 15 Mangekyou points or 37 Sharingan points

Benefit: You may cast *Geas* at will.

***Izanagi:***

*Your can unweave and respin reality itself.*

Prerequisites: Awaken Mangekyou, Cha 30

Cost: 10 Mangekyou points or 25 Sharingan points, plus your Sharingan.

Benefit: You spend these points preemptively, and the effect lasts for 24 hours. This functions as *Akashic Form*. After this effect resolves, the Mangekyou Sharingan you used to trigger this feat is immediately destroyed, causing you to lose one point of Con (Cha if undead) that cannot be restored in any way. In addition, you cannot use any Sharingan or Mangekyou Sharingan feat abilities unless you have another Sharingan.

***Eternal Mangekyou:***

*You have surpassed the limits of the Mangekyou and evolved beyond the losses you have suffered.*

Prerequisites: Awaken Mangekyou, Must have transplanted a Mangekyou Sharingan from another creature into your own body

Benefit: Your Mangekyou pool increases to be equal to your HD instead of half your HD. You no longer take con/cha damage from spending Mangekyou points, and you no longer suffer any penalties from having zero points in one of your sharingan pools.

***Awaken Rinnegan (Mythic):***

Prerequisites: Awaken Mangekyou, Eternal Mangekyou, Mythic Rank 1, Must have received a transplant from a creature that does not possess a Sharingan and gained a powerful ability from it.

Benefit: You awaken a Rinnegan, granting you access to the Rinne Six Paths. The abilities of the Awaken Sharingan feat are always active for you, requiring no cost. Abilities that require a target may be switched as a free action on your turn. Any abilities that require spending Mangekyou points require 1 less point (minimum zero) or 2 less Sharingan points.