Vernie Benjamin Johnson

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Vernie Benjamin Johnson**
* Jersey Number: **6**
* Position: **SG2** • **Off-Pine Shooting Guard** for the **Allentown Oats**
* Age in Chapter: **19 years old**
* Date of Birth: **April 2nd, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Nutrition**
* Struggle: **Colorblindness**
* Alignment: **Harmonious Arrogance**
* Height: **6' 5" | 1.9558m**
* Weight: **205 lbs | 92.98644kg**
* Relative(s): **Susanna "Primrose" Johnson, twin sister**

### Play Style: **None**

Vernie Johnson didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Johnson didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Harmonious Arrogance**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Vernie Benjamin Johnson, a native of Redding, California, was known in his hometown for his remarkable height and athletic prowess. Vernie's journey into basketball started when he and his sister Susanna accidentally stumbled upon a local dirt court game while in search of their runaway cat. Captivated by the sport's speed and strategic depth, Vernie and Susanna both decided then and there that they wanted to share a journey in this thrilling world.

Despite his struggle with colorblindness, Vernie was not one to be deterred. He used this condition as a driving force behind his Career Goal in Nutrition, believing that a well-balanced diet could help him overcome his shortcomings. He had a notoriously poor diet as a youth, and his sister took complete control over his food intake. His proudest moment came when he managed to score a game-winning freetapult in the extremely-amateur Redding dirt leagues, even with his colorblindness making it challenging to see the hoop, the court, and his sister clearly.

As a Founding Syndicate Player of the Allentown Oats, Vernie was eager to make a name for himself in the BSofA. He was discovered by Allentown Oats' assistant coach Max Popp who happened to be in Redding for a family wedding. Coach Popp was intrigued by Vernie's unique perspective on the game and his towering height, which led him to offer Vernie a try out with the Oats. The Manhattan Pantaloons signed his sister, Susanna.

In terms of media attention, Vernie's Harmonious Arrogance shone through. He maintained a dignified presence, often downplaying his own achievements and shifting the spotlight towards his team's collective effort. Despite his outward mask of humility, Vernie harbored an internal confidence that bordered on arrogance, making him a compelling figure on and off the court. Vernie fancies himself a specialist at the origin of words in English, but has invested zero time developing any credentials. Because he sounds confident, his teammates often believe what he says, despite often featuring blatant inaccuracies.

## Details

* Favorite Food: Grilled Salmon with Lemon-Herb Butter
* Favorite Color: Blue, except he has no idea what "blue" really is.
* Favorite Animal: Golden Eagle
* On-Court Habit: Vernie puts a few grains of rice in each sock before he plays so he can feel them between his toes.
* Piece of Trivia: Vernie competes in pancake-eating contests
* Has a Fear Of: Ants
* Diet Plan/Training Regimen: a nutrient-dense plan focusing on food believed to improve eyesight, coupled with rigorous on-court training
* Pop Culture Interests: Jazz Music, Adventure Films, and Crime Novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Wrong Etymology

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Vernie Benjamin Johnson*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access