Class/Martyr

General* Home
* Quests
* Scares
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* Essence & Potions
* The Story
Areas* Graveyard
* Dungeon
* Cave
* Forest
* Trial Of Resolve
* Maw Of Sin
Classes* Struggler
* Mage
* Monk
* Berserker
* Reaper
* Duelist
* Hunter
* Vampire
* **Martyr**
* Gladiator
* Warlock
* Stalker
* Hoarder
* Enigma
Weapons* Axe
* Blizzard
* Blood Cross
* Blood Ritual
* Cleaver
* Cleavers
* Divine Radiance
* Divine Retribution
* Halberd
* Hammer
* Hellfire
* Hundred Man Slayer
* Katana
* Katanas
* Mortal Coil
* Ram Dao
* Rapiers
* Scythe
* Serpent Stinger
* Sickle
* Sinblade
* Soul Lance
* Spear
* Spectral Mace
* Spirit Drill
* Sword
* Twinspears
* Two Hundred Man Slayer
* Unarmed
Player Skills* Alchemist
* Armor Mastery
* Bloodthirst
* Brawler
* Chains Of Ice
* Combo Mastery
* Devils Luck
* Frenzy
* Haste
* Juggernaut
* Light Foot
* Mental Fortitude
* Overpower
* Perfectionist
* Precision
* Resilience
* Ruin
* Savagery
* Shared Misery
* Spell Dance
* Temporal Rift
* Vigor
* Vitality
* Weapon Mastery
* Wizards Touch
Equipment Skills* Berserker Rage
* Bloody Palm
* Body Slam
* Cheat Death
* Clarity
* Deliverance
* Echo
* Escape Artist
* Fists Of Steel
* Focused Strike
* Fracture
* Headhunter
* Hot Streak
* Icy Veins
* Indomitable Spirit
* Inner Fire
* Iron Grip
* Judgement
* Mana Battery
* Mana Shield
* Manifest Weapon
* Power Infusion
* Quake
* Quick Step
* Reactive Mind
* Regenerator
* Roundhouse Kick
* Sin Ward
* Soul Cleave
* Soul Siphon
* Thorns
* Trapper
* Unyielding Faith
* Volatility
* Vortex
* Waveblade

## Description

The Martyr is the resident glass cannon class. While having no restrictions similar to the Struggler, the Martyr starts all runs with 6 curses already active. This, in combination with lower potion effectiveness and extremely low health, can lead to an early demise if the player is not careful enough. However, the Martyr sports 10 in every stat, a Sinblade, which is already a powerful weapon, and innately higher equipment levels due to the curses. The Martyr is a high risk high reward class, that, if played well enough, leads to consistently powerful runs.

## Pages

General* Home
* Quests
* Scares
* Combos
* Essence & Potions
* The Story
Areas* Graveyard
* Dungeon
* Cave
* Forest
* Trial Of Resolve
* Maw Of Sin
Classes* Struggler
* Mage
* Monk
* Berserker
* Reaper
* Duelist
* Hunter
* Vampire
* **Martyr**
* Gladiator
* Warlock
* Stalker
* Hoarder
* Enigma
Weapons* Axe
* Blizzard
* Blood Cross
* Blood Ritual
* Cleaver
* Cleavers
* Divine Radiance
* Divine Retribution
* Halberd
* Hammer
* Hellfire
* Hundred Man Slayer
* Katana
* Katanas
* Mortal Coil
* Ram Dao
* Rapiers
* Scythe
* Serpent Stinger
* Sickle
* Sinblade
* Soul Lance
* Spear
* Spectral Mace
* Spirit Drill
* Sword
* Twinspears
* Two Hundred Man Slayer
* Unarmed
Player Skills* Alchemist
* Armor Mastery
* Bloodthirst
* Brawler
* Chains Of Ice
* Combo Mastery
* Devils Luck
* Frenzy
* Haste
* Juggernaut
* Light Foot
* Mental Fortitude
* Overpower
* Perfectionist
* Precision
* Resilience
* Ruin
* Savagery
* Shared Misery
* Spell Dance
* Temporal Rift
* Vigor
* Vitality
* Weapon Mastery
* Wizards Touch
Equipment Skills* Berserker Rage
* Bloody Palm
* Body Slam
* Cheat Death
* Clarity
* Deliverance
* Echo
* Escape Artist
* Fists Of Steel
* Focused Strike
* Fracture
* Headhunter
* Hot Streak
* Icy Veins
* Indomitable Spirit
* Inner Fire
* Iron Grip
* Judgement
* Mana Battery
* Mana Shield
* Manifest Weapon
* Power Infusion
* Quake
* Quick Step
* Reactive Mind
* Regenerator
* Roundhouse Kick
* Sin Ward
* Soul Cleave
* Soul Siphon
* Thorns
* Trapper
* Unyielding Faith
* Volatility
* Vortex
* Waveblade