Jumper

Jumpers are masters of movement, capable of several forms of teleportation, be it of objects, themselves, attacks or other beings... They make for great travel ~~businesses~~ buddies! The official colour is teal.

## Tier-0

Jumpers have access to a pocket dimension they can easily open up. This pocket dimension is used for storing their weapons. While everyone else has to store their weapons on their person or in a bag, Jumpers can pull them out on the spot, the fastest style change!

## Tier I

* Lost Returned - If the user loses their weapon somehow, they can instantly teleport it back to their possession, instantly appearing in their hand, especially useful for the ones using thrown weapons.
* Spatial Anchoring - The user can become immune to being teleported by others, provided the user is unwilling to be teleported by others, whoever they may be. This can also prevent the user from being lifted by a Psionic's levitation ability.

## Tier II

* Phasing - The user can phase their entire body through solid objects, useful for walking right through walls, obstacles, even for having attacks pass right through them in order to avoid the damage altogether, although that last situation requires a far greater amount of energy to pull off. 3 Stamina to phase through most obstacles. 5 Stamina to phase into people's homes, areas of restricted access and through walls that are extremely thick. 15 Stamina to phase through attacks, paid per turn. The user cannot attack while phasing. This ability cannot be used to escape a Floor Boss Room.
* Gate - The user can generate magical gates (like doors) on any big enough surface, such as a wall. These gates not only allow the user to pass through it onto the other side of the wall, but also allow the non-Jumper players to do it. It can also be used to access locked crates. This ability takes a moment to perform, so while it can still be used to create trap doors underneath enemies, it would require that enemy to stand still in one location long enough for this to work. This ability cannot be used to escape a Floor Boss Room. Costs 5 Stamina per gate opened.

## Tier III

* Wormhole - The user can generate wormholes. Wormholes can be used for any number of individuals to travel incredibly long distances instantly, with just a single step through the wormhole. The user can only open these wormholes to places they can see (including with the help of Drone Companions or Clairvoyance, as well as their own eyesight), or places they have previously been to in the past. Perfect for an entire party to revisit past locations for quests and grinding! No Stamina cost, but it does take time to open a wormhole, it is not all that useful in combat unless someone else is protecting the user. Unlike Phasing and Gate, this ability does allow escaping from a Floor Boss Room.
* Hijack - The ability to hijack the teleportation of other beings. If someone else nearby is teleporting without this user's abilities, this user can guide the other being either towards this user or away.
* Object Positioning - The user can teleport objects from one location to another, useful to get things closer to them (like stealing that one free chair in a crowded busy restaurant), but also useful to make clutter and debris rain onto the enemy from above. Costs 5 Stamina per turn to use. Damage dealt is dependant on the object dropped on top of the enemy, but while small objects deal less damage, they are also instant to teleport, as opposed to large objects dealing more damage but taking longer to pull off the teleportation process.

## Tier IV

* Dimensional Hoops - The user can create large hoop/ring-like circles in the air, instantly creating a short distance wormhole. These wormholes are only big enough for one person to cross at a time, unlike the ones generated by 'Wormhole' where even large objects can be carried through. Because these are quick and easy to make, the user can "jump" around the battlefield, coming and going from any direction as they please, easily flanking others. Can only travel within their own field of vision. These hoops can also be used to transport attacks from one side to the other. Costs 3 Stamina per opened hoop.
* Displacement Sphere - The user generates a ball/sphere and throws it at the targeted opponent. If it hits the target, the sphere will instantly teleport the affected target into a random location(within the same Floor) that even the user can't control nor know about... It might teleport the enemy to right behind the user... It might teleport the enemy onto the complete opposite side of the Floor. Does not work on World/Floor Bosses. Costs 5 Stamina.

## Tier V

* Pocket Dimension - The user can teleport into their own pocket dimension (the one mentioned in Tier-0). In there, they have their own private space with their things in, and most importantly, they cannot be attacked by anyone while in there. When they decide to leave, they can teleport to any area they've previously been in, but as they cannot see(unless they have Clairvoyance) the location before teleporting into it, they might be putting themselves in harm's way, even in the path of a direct hit from an enemy! Costs 5 Stamina to pull off. The user can also drag others with them into the Pocket Dimension if they are making physical contact during the teleportation, but this will increase the cost to 15 Stamina. If the user leaves the dragged target stranded in the Pocket Dimension, the target will be automatically returned to their previous location after the end of their next turn. Yes, this does work on Floor Bosses too, just not World Bosses.
* Instant Transmission - The user can instantly teleport themselves to any location that they can see, any location that they've been to in the past, any location where a friend of theirs is currently located in. If anyone is making direct contact with the user while performing Instant Transmission, that someone will also be teleported along with the user. If used to teleport within the same location, costs 2 Stamina. If used to teleport to one of the closest areas next to that one, the cost is 5 Stamina. If used to teleport several locations far, the cost is 7 Stamina. If used to teleport between Floors, the cost is 10 Stamina. This can be used to access even restricted areas, so long as it meets the previously mentioned requirements of this ability. Willing passengers do not add to the cost of this ability, but unwilling ones add a cost of 5 Stamina per unwilling passenger.