Version 1.2 Release Notes

Update was released on 5/10/2017.

New League, New Warriors, Friendly Matches, Warrior Balance and more…..

### Friendly Matches

Play with old friends or make new ones by playing the Alliance Friendly Match or Direct Friendly Match modes.

* Player and Warrior levels are based on their current levels.
* No Rewards are given in this mode.
* More features to come in future updates

### Alliance Friendly Matches

Players can challenge anyone in their Alliance to a battle to help others play better, share strategies or simply find out who the best of the best really is.

### Direct Friendly Matches

Players outside of the alliance can directly match with each other by sharing a unique code with each other. Players can Create or Join a match with anyone outside of normal matchmaking.

How to Create a Match

* Press Create, to generate a 6 digit key code.
* Share that code with your friend and wait for them to enter it on their device.
* After they enter the code the battle will begin.

How to Join a Match

* Get a code from your friend and enter the 6 digit key code into the text window.
* Press Join to enter and the battle will begin.

### New Morphin Monday

Morphin Monday is a weekly event that occurs every Monday where Alliance members can donate or request an Epic Warrior and have access to 6 different warriors shards in the store.

* Players can request 1 Epic per Monday
* Players can donate 6-10 Epics per Monday based on your league

## Other Improvements

* Alliance UI Polish – Easier to read Alliance management tools
* Inbox/Message UI update
* Total Donations in Alliance reset each week so Mentors can view participation

### Bug Fixes

* Improvements to reduce “Draw” Issue
* Fixed Lauren Shiba Assist VFX bug
* Combat VFX Optimization
* League Demotion bug fixed

### Increased XP

Raised the amount of XP for characters in early levels. This will help raise your player level faster.

### Corruption Boxes

Lowered the damage values to open a Corruption Box:

* League 3 lowered from 8000 to 7000
* League 4 lowered from 14K to 9800
* League 5 lowered from 21K to 13K
* League 6 lowered from 24K to 16K

### Medals

We’ve made it so that it’s faster to progress through the leagues.

### Morph Box

Players will see a larger variety of loot in PvP boxes

Increased payouts from all Morph Boxes

## Combat Balance Changes 5/11

In this round of balance changes we’ve let the smoke clear with 1.1.5 and made adjustments based on the feedback we’ve been hearing from the community. There were still issues with dash pushing that needed a little more love and the adjustment makes pushing even less important. On top of the dash push reduction, the warrior stat changes in 1.2 are going to give a big boost to the warriors that needed more help and take away some advantage from the slightly overpowered warriors.

### Dash Push Reduction

We saw some improvements to the push behavior with our previous change but it was still big part of battle in the higher leagues. We want players to make smart use of knockbacks, staggers, projectiles, and other spacing mechanics to gain an advantage over your opponents instead of relying on dash pushing.

* Reduced push amount by 17%

### Zack  – Power Rangers Movie Black

Zack’s main issues come from his ability to surprise opponents with the short startup, yet high utility One Two Combo plus the damage he can dish quickly to a cornered opponent. While the Dash Push Reduction will help opponents stay out of corners, we needed to increase the startup on One Two. In addition to that, he has a high damage output for a Defender, and so base damage reductions were given to One Two Combo & Rolling Thunder. Finally, he had some issues with his branching that were fixed to disallow him from stringing together moves easier than other warriors.

One Two Combo

* – 25% on final hit
* Slower startup time
* Bug: fix range accuracy to the animation

Daredevil Chain

* Recovery branching moved from 123 to 135 frames

Rolling Thunder

* – 20% damage

### Jason Lee Scott – MMPR Red

Jason’s T-Rex takedown was a little too hard to defend against. It had a fast startup time, especially out of a back roll. We increased the startup time to make it easier to read and the damage reduction will also make it more fair.

T-Rex Takedown

* – 20% damage
* Slower startup time
* Bug: Dash branch changed from 29 to 30

### Robo Knight – Super Mega Force

Robo Knight was held back by his slow startup times and high EP costs. Adjusting each of these make him not only much more viable, but more fun to play as, especially for players looking for a unique warrior play style.

Rapid Flurry

* Decreased Power Cost from 5 to 3
* Faster startup time

Blasterize

* Faster startup time

Robo Slash

* Increased Power Cost from 3 to 4
* Faster startup time

Maximum Force

* Faster startup time

### Jason – Power Rangers Movie Red

Movie Jason has a great set of easy to pick up abilities already, but needed some of the startup speeds tweaked to make him more viable. With faster abilities, he’s able to string them together better. This makes him more dangerous, especially when cornering opponents.

Perfect Spiral

* Faster startup time
* Football speed increase

Shoulder Tackle

* Faster startup time

Aerial Assault

* Faster startup time

Roaring Tiger

* Bug: Branching fixed (He was able to branch before the last hit)

### Xandred – Super Samurai

More of an animation fix than a buff or nerf, we had to lower the length of the Mocking Counter. The damage on it also needed to come down, to be closer to what other Counters output.

Mocking Counter

* – 20% Damage
* Shortened length of animation

### Rita – Power Rangers Movie

With Movie Rita’s Psychic Slam putting opponents instantly into the hover state, we felt the need to increase the startup, making it easier to react to. It also had too much damage per EP. Telekinetic Combo’s damage was simply too high, and so we’ve reduced it and brought up the EP cost to help justify the still high amount of damage.

Psychic Slam

* – 20% First hit, – 36% Last hit
* Slower startup time

Telekinetic Combo

* Increased Power Cost from 4 to 5
* – 48% Damage

### Lord Zedd – MMPR

Lord Zedd’s Forceful Blast projectile now arcs to hit opponents in the air.

Forceful Blast

* Changed arc of the blast to hit the launched opponent easier

### Lauren – Super Samurai Red

Lauren is already a viable warrior, but her damage output simply did not match up to other Epics. In addition to higher damage output, we also heard complaints about the speed of the Kanji Blast, so its speed has been increased as well. Now she truly feels Epic.

Samurai Strike

* +25% Damage

Samurai Combo

* Decreased the Power Cost from 5 to 3

Fire Sword Charge

* +20% Damage

Kanji Blast

* Decreased startup time

### (Assist) Billy – Saban’s Power Rangers (2017 Movie) Blue

With such high utility and versatility, we felt it best to lower the health contribution of Movie Billy

Rapid Counter

* Reduced health contribution from 125 to 75

### (Assist) Goldar – MMPR

Titan Charge was both a high utility ability that gives a large health contribution was just too OP.

Titan Charge

* – 25% damage
* Health contribution reduced from 125 to 100

### (Assist) Master Xandred – Super Samurai

Echo of Pain is a powerful assist but the risk vs reward factor wasn’t clear. By reducing the damage in the early part of the attack, it made it easier to defend against by using a Block mid combo but also reward the attacker if the final hit connected.

Echo of Pain

* – 66% each early hits
* + 66% on final hit

### (Assist) Kimberly Hart – MMPR

The arrow fizzled from long distance so we wanted to make it more useful from all areas of the arena.

Straight Shot

* Increased arrow distance to full screen