Jack (Class)

Where some Shinobi spend their time specializing in one specific set of skill, you have devoted your time to rounding out your abilities to cover a broad range of situations. You might not have a flashy bloodline, mastery over the five elements, or superhuman reflexes, but you can hold your own with the best of them in any field. You are the jack of all trades; a swiss army knife of the ninja world.

## Notes

* You can not select this class if you possess a bloodline. (You do not need to be of this class if you have do not have a bloodline, though.)
* You may receive Implants, However, All Bloodline Techniques will consume Ninjutsu slots due to the Jack's lack of Bloodline Affinity.
* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)
* This class grants a cap of [6] per stat. [8] if specialized in the Jack class. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority.
* This class grants [1] PA from D-S rank and [2] PAs at S+ rank.
* Jack characters may not be able to apply a bloodline, but characters without a bloodline do still have exclusive access to Non-Bloodline PAs referenced on the Personal Attributes System page. A reminder that these are chosen at character creation and only one can be selected.

## Disciplines

### Master of None

You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}

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Chosen Class Restricted Art: ( Medical, Sealing or Sensory )

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### Right Tool For The Job

At the beginning of each combat encounter, the Jack may select one type of technique. For the duration of that fight, techniques of that selected type have their costs reduced by a full rank. (Technique Types: Suiton, Doton, Fuuton, Maruton, Fuuin, Iryo, Sensory, etc) In addition, the user is able to carry an additional custom item or weapon that does not count towards their custom points. This custom item may have one additional ability without being considered a legendary item.

## Cross Class Benefits

### **Jack - Jack**

Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.

### **Jack - X**

Select one alternate discipline instead of jack class. Tamer, Bloodline and Puppetry are excluded from being chosen as classes aside from the chosen class less they are your second class, (As in, if you’re Taijutsu / Jack, then you cannot take a discipline from puppetry). However, you can still be Tamer / Jack and select Ninjutsu. Additionally, you may select one of the cross class benefits from the class you select. I.e. If you take Buki - Jack, you may use the Buki - Tai (or any other class) cross class benefits.

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Resource Pools:

* 275 chakra.
* 175 stamina.

#### Base Jutsu Limits:

* 10 Ninjutsu slots.
* 5 Genjutsu slots.
* 1 Taijutsu style.
	+ Or
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **A-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **S-Rank**

#### Resource Pool Increases:

* +50 chakra.
* +50 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.

### **S+ Rank**

#### Resource Pool Increases:

* +50 chakra.
* +50 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.