Westwend Tavern

This is an Encounter Card in *Hand of Fate 2.* This card is only available to use prior to winning its token.

## Event

*Westwend's only tavern, The Rusty Razor, is a safe harbour among the many dangers of the outer reaches of the Empire. Its barkeep sits outside his establishments with a look of resigned defeat.*

*Upon your arrival he jolts straight up and a smile almost breaks out across his face. "At last someone from the guild is here! These empire soldiers have almost ruined me."*

*Before you can disagree the owner swings open the saloon doors and pushes you inside.*

*Inside you discover a handful of empire soldiers enjoying ale rather than doing their duty.*

**The Dealer draws 2 Steel Monster Cards.**

*The freshly invigorated barkeep hops onto a table and shouts above the noise. "You lazy, drunken deserters are done. The Stewards Guild has sent an enforcer here and now you're all going to have to get back to your posts. This town needs defending."*

*One of the soldiers rises with a slight sway. "We've got three days until our shift ends and we return to civilisation. So we're not doing any fighting unless they threaten the supply of ale, right lads?*

*A raucous cheer erupts and beer tankards smash together all around.*

"*So why don't you take your shiny Eagle badge and shove off."*

*The barkeep turns to you, "What are you going to do?"*

1) Threaten.

*You suggest with menace that the soldiers should report to duty, or they'll report to the healer.*
**Chance Cards Gambit** (1 Huge Success, 3 Failure)
Huge Success
*One soldier spits at your feet, but turns and leaves. The rest file slowly out behind him.*
**The player gains this card's token.**
Failure
*"I won't be threatened by the likes of you," the soldier grumbles as he rises, followed by his friends.*
**The player enters Combat.**
2) Offer a bribe.

*You explain that you've been authorised to grant 'Act of Heroism' rewards to soldiers you meet.*
*How much gold do you want to offer?*
A) Offer 5 Gold
**Chance Cards Gambit** (1 Success, 3 Failure, shuffled twice at slow speed)
B) Offer 10 Gold
**Chance Cards Gambit** (2 Success, 2 Failure, shuffled twice at slow speed)
C) Offer ALL your gold
**Chance Cards Gambit** (3 Success, 1 Failure, shuffled twice at slow speed)
Success
*The Imperial soldiers gather their belongings and head out to man their posts, some of them already planning how they'll spend their 'bonus'*
**The player gains this card's token.**
Failure
*The soldiers are disappointed with your offer. "I would have hoped our fighting skills warranted a better offer. I think we'll show you how well we fight first-hand."*
**The player enters Combat.**
**The player draws 3 Gain Cards.**
*As soldiers fall under yet another blow from your weapon, the leader shouts out. "Stop! Alirght, we'll do our part, just stop cracking our skulls."*
**The player gains 4 Fame.**
**The player gains this card's token.**
## Options and rewards (to be deleted when appropriate)

1. Threaten
2. Offer a bribe
	1. Offer 5 gold (Cards: 1 Success, 3\* Failure)
		* Failure
			+ Fight the soldiers
	2. Offer 10 gold
	3. Offer ALL your gold

## Token unlocks

*For clearing out the Rusty Razor...*

Friendly Innkeeper