Telepathy

## Compel

**Alternate Names**: Subversion, Puppetmaster

**Value**: 200xp

**Prerequisites**: Delude, Thought Sending

**Action**: Half Action

**Focus Power**: Diffi cult (�10) Opposed Willpower Test

**Range**: 5 metres per Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The psyker reaches into the targets mind and forces him to perform an action against his will. The most powerful of psykers can force a man to take his own life, overwhelming even the basic survival instinct. Few psykers are that powerful, but the havoc that a ruthless psyker can cause by bending minds is still considerable. The psyker must nominate a single target within range and line of sight, who may resist with a Willpower Test. If the psyker succeeds, the target must follow his commands. The commands must be simple and achievable within a single round. Some examples include "Flee", "Fall", "Attack the closest target", and so forth. If the command is a potentially suicidal act, the target gets a +20 to his Opposed Willpower Test.

## Delude

**Alternate Names**: Witch's Deception, Obfuscate

**Value**: 100xp

**Prerequisites**: Thought Sending

**Action**: Half Action

**Focus Power**: Challenging (+0) Opposed Willpower Test

**Range**: 1 metre per Psy Rating

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The psyker clouds the target's perceptions, tricking him into feeling that the psyker is someone to be trusted implicitly, reacting positively to interactions with him. The deceptive potential of psykers is a constant fear for the authorities of the Imperium and for good reason, as renegade witches throughout the history of mankind have used their powers to subvert and defy authority figures. The psyker must nominate a single target within range and line of sight, who may resist with a Willpower Test. While this power remains in effect, the psyker gains a +5x Psy Rating bonus to all Interaction Skill Tests against that target. Note that this power is not �mind control� as such and the psyker cannot force others to act against their better judgement or harm themselves, nor does it obscure acts of overt hostility by the psyker.

## Inspire

**Alternate Names**: Embolden, Defy Fear

**Value**: 100xp

**Prerequisites**: Thought Sending, Resistance (Fear)

**Action**: Half Action

**Focus Power**: Challenging (+0) Opposed Willpower Test

**Range**: 3 metres per Psy Rating radius

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The psyker can bolster the resolve of his comrades with waves of emotion that drive away fears and heighten righteous spite. Eldar Warlocks and Imperial Savants alike employ powers of this sort to strengthen the wills of their allies against impossible odds and terrifying adversaries. A number of allies within range equal to the psykers Psy Rating, plus the psyker himself, may immediately overcome the effects of pinning, and gain a +10 bonus to all Willpower Tests to resist the effects of Fear while this power remains in effect. Allies affected by this power lose its benefits as soon as they move out of range.

## Mind Link

**Alternate Names**: Warp Whisper, Silent Voice

**Value**: 200xp

**Prerequisites**: Thought Sending

**Action**: Half Action

**Focus Power**: Ordinary (+10) Willpower Test

**Range**: 1 kilometre per Psy Rating

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: A natural development of the simplest telepathic techniques, the psyker forms a lingering mental bond between himself and several others, allowing them to share thoughts over considerable distances. Chaos cultists regard such communication as the speech of the daemonic, a truer, purer way of conveying information, and secret organisations of all kinds value the swift and silent communion that telepathy allows. While this power remains in effect, a number of willing creatures equal to the psyker's Willpower Bonus are mentally linked, allowing them to communicate instantly and silently. This power requires line of sight between the psyker and all the other participants at the moment the power is used, but once the power is in effect, line of sight is no longer necessary.

## Mind Probe

**Alternate Names**: Thoughtworm, Deep Interrogation, Thief of Memory

**Value**: 200xp

**Prerequisites**: Thought Sending

**Action**: Half Action

**Focus Power**: Challenging (+0) Opposed Willpower Test

**Range**: 1 metre per Psy Rating

**Sustained**: Full Action

**Subtype**: Attack, Concentration

**Description**: The psyker reaches into the mind of a single creature, unravelling the layers and defences within it to uncover thoughts both obvious and hidden. The servants of the Inquisition frequently employ such methods to interrogate particularly resistant suspects, and it is for this reason that they are so feared by enemies of the Imperium, but they are far from the only group who employ psykers to steal secrets from the minds of their foes. It takes five rounds of sustained effort to completely probe the mind of an individual. It requires a Focus Power Test, opposed by the target's Willpower Test, each round the power is sustained, with the same modifiers as the initial test to use the power (though there is no chance of Psychic Phenomena for any round after the first). If the psyker wins the Focus Power Test, he gleans information from the targets mind, depending on how long he has successfully maintained the power. If the psyker fails the Focus Power Test, he is ejected from the target�s mind, unable to dig any deeper, and the powers effects end. However, the psyker retains any knowledge he has already gained from the power�s use up until that point. A psyker can attempt to perform this power subtly, preventing the target from knowing that his mind has been infiltrated. This changes the Focus Power Test to a Hard (-20) Opposed Willpower Test, and the power may only be used at the Fettered power level.

## Psychic Scream

**Alternate Names**: The Banshee�s Wail, Splinter of Agony, Soul-killer

**Value**: 300xp

**Prerequisites**: Thought Sending

**Action**: Half Action

**Focus Power**: Hard (�20) Willpower Test

**Range**: 5 metres per Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The psykers mind unleashes a wave of psychic force that resonates in the targets mind, inflicting great pain that can injure or incapacitate an enemy. The Eldar tell of the wail of the banshee that calls souls from their body, a cry that is felt rather than heard, while many psykers both sanctioned and renegade know of telepathic attacks that can wrack a mind with agony and wound the soul. This power is a Psychic Bolt which deals 1d10 Explosive Damage, +2 for every point of Psy Rating, with the Shocking and Warp Weapon Qualities. The target suffers a penalty to his Toughness Test to resist the effects of the Shocking quality equal to �5 x the psyker�s Psy Rating. Additionally, if successfully used, this power will always hit the targets head - as the power affects the targets mind directly - rather than a random location.

## Thought Sending

**Alternate Names**: Echo of Thought, Whispered Will

**Value**: 100xp

**Prerequisites**: None

**Action**: Free Action

**Focus Power**: Simple (+40) Opposed Willpower Test

**Range**: 1 kilometre per Psy Rating radius

**Sustained**: No

**Subtype**: None

**Description**: The psyker can send his thoughts into the minds of those around him. This is the most crude and basic of telepathic techniques, known to vast numbers of psykers of many species and allegiance. The psyker can broadcast a short message�no more than one sentence per Psy Rating x to a number of individuals (no more than two for each Degree of Success scored on the Focus Power Test), or indiscriminately to every single creature within range. Minds who do not wish to be contacted in this way may resist with a Willpower Test, gaining a +20 to their test if they do not share a language with the psyker, as many of the minds processes are still linked to the structure of language.