Nintaijutsu

**(You must use one turn to activate nintaijutsu in its entirety using handseals, during this turn you can move and dodge, that is all.)**

This is an advancement on the synchronization of a user and their nature. These kinds of techniques make nature boost the physical capabilities of the user, speed and damage, in exchange of a continuous chakra usage. The user will also be able to cast complex techniques in regards to regular ninjutsu nature ones.

### **B - rank spell unlocked**

***(Requires Nin-Jutsu Damage, Movement and Melee Speed, Chakra Control of 6 to Perform)***

The user may channel the desired nature through their body, in select areas or limbs.
The enhanced limb depending on the nature will cause different kinds of damage on the targets upon contact.
The user can even expel projectiles made from the desired nature in combination with close quarters moves, either to target other foes nearby or double the damage while dueling.
The user can release the nature in a radial repulsive way to launch targets and upcoming projectiles away, though it’s not a quite strong defensive measure and more practical against purely physical threats.

Users can catch objects with wind, water, earth nature and weaponise them, wind allows an effect of levitation and allows the user to manipulate pressure and apply force to bodies on a close range, even to a degree that allows the user to slowly crush limbs or strangle targets briefly to stun them.
The power up only affects a pair of limbs, legs or arms, which means speed of movement or improved attacks need to be coordinated. The usage of this kind of techniques won’t be continuous on this rank but more like intermittent with a single chakra cost per usage, though this way to perform nintaijutsu is ideal to save chakra and deliver powerful blows when the user is certain of the success of their attacks.
The user may use combined natures but it will represent a high cost of chakra.

### **A - rank spell unlocked**

***(Requires Nin-Jutsu Damage, Movement and Melee Speed, Chakra Control of 7 to Perform)***

The user is more attuned to nintaijutsu, capable of channeling nature through their whole body and able to cause damage for exposure to targets nearby, by increasing their consumption of chakra to transform it on the nature.
The user can levitate and fly briefly with fire and wind natures, Earth and water nature allows them to slide and surf around through a constantly generated path with a lack of friction of their desired nature.
Those with lightning will be able to work as a magnet and manipulate metallic objects at will.
Elements can be over charged and released upon hitting the ground or targets to create a massive repulsive release of the nature, causing the natural damage plus launching enemies and projectiles away.

### **S - rank spell unlocked**

***(Requires Nin-Jutsu Damage, Movement and Melee Speed, Chakra Control of 8 to Perform)***

The user is able to use elements from the environment that pair the element they’re using to save chakra while using nintaijutsu, the attack’s damage and speed is increased considerably, even making normal modes of the sharingan (not eg) have a hard time to catch up on the movements performed.
The range for the user to manipulate the elements at free will is expanded to a longer range.The user can now combo nintaijutsu and more elaborate techniques like waves/mass at their full potential or projectiles, but this will be costly.
The user can now use combined natures without a high cost of chakra

## **Features:**

* **Fire:** can increase the temperature nearby or even start a fire with little effort, some users have a genetic affection that makes them change temperature involuntarily as well and by emotional responses. Heat allows the user to levitate and release fire continuously while they fight, causing burns due to exposure to the high temperatures.

* **Lightning:** damage by exposure is constant, when the initial shock passes the burns will start to tear down their targets. The lightning nature also has a capability to make the target use their bodies to illuminate the area or use this ability as a fashion statement. Lightning speed is one of the fastest besides wind. Magnetism is also a powerful side effect of lightning manipulation

* **Wind:** can condensate nature and turn into a cloud-like material that will gradually tamper with the visual perception of their targets while the user fights. It’s one of the quickest techniques and allows the user to fly/levitate for a longer time.

* **Earth:** The user can improvise armor and weapons through their body to increase damage and protection against threats, making this a very versatile path.

* **Water:** has a long range and is quite malleable, it combines the versatility of wind with the power of Earth when used right.