Beastwarden Talent Tree

*Reference Book: Star Wars Saga Edition Jedi Academy Training Manual*

You have learned to use The Force to touch the minds of the Beasts, soothing them and convincing them to do your bidding.

#### **Charm Beast**

You can make a Use the Force check in place of a Persuasion check when attempting to change the Attitude of an undomesticated creature with an Intelligence score of 2 or less. Additionally, you do not take the normal -5 penalty on the check if the creature can't speak or understand your language.

This Talent is identical to the Dathomiri Witch Talent of the same name, and both are considered to be the same Talent for the purposes of satisfying prerequisites.

#### **Bonded Mount**

*Prerequisite:* **Charm Beast**

Whenever you encounter a domesticated Beast with a Friendly or Helpful Attitude toward you, you can spend a Force Point as a Full-Round Action to bond the Beast to you as a mount. A **Bonded Mount** shares an emphatic link with you, allowing you to sense its emotions as a Free Action.

When you Ride a **Bonded Mount**, your mount uses your Reflex Defense and Will Defense instead of its own. Additionally, if your mount has any special senses (such as Scent, Darkvision, or Low-Light Vision) that you do not possess, you gain the benefits of its special senses as long as you are riding that mount.

#### **Entreat Beast**

*Prerequisite:* **Charm Beast**

You can use The Force to convince a small Beast to carry objects, deliver messages, or perform other minor tasks for you. If you are near a Beast that is at least Indifferent to you (whether this be a pet you bring with you or a Beast encountered in the wild), you can make a Use the Force check against the Beast's Will Defense as a Swift Action.

If your Skill Check equals or exceeds the Beast's Will Defense, the Beast performs one task for you from the following list:

* *Deliver an Object:* The Beast attempts, to the best of its ability, to deliver one object from your person to another target within 30 squares of you.
* *Retrieve an Object:* The Beast attempts, to the best of its ability, to retrieve one unattended object within 30 squares of it and its line of sight and bring it to you.
* *Manipulate a Small Object:* The Beast attempts, to the best of its ability, to press a button, pull a lever, or otherwise perform some minor activation of an unattended item within 30 squares.

#### **Soothing Presence**

*Prerequisite:* **Charm Beast**

Whenever you encounter a Beast with an Unfriendly Attitude toward you, you automatically shift its Attitude to Indifferent (no Skill Check required).

#### **Wild Sense**

*Prerequisite:* **Charm Beast**

As a Swift Action once per turn, you can make a Use the Force check to touch the mind of a Beast with an Indifferent or better Attitude toward you, provided it is within 12 squares of you and in your line of sight. When you do so, the Beast makes an immediate active Perception check, and you are considered to perceive everything the Beast does, including noticing targets, as though you had made the check.

Additionally, until the end of your turn, you are considered to have line of sight to anything the Beast has line of sight to.

## Homebrew Beastwarden Talents

#### **Animal Companion**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

*Prerequisites:* **Calming Aura**, **Nature Sense**

You gain the service of a loyal **Animal Companion**. This Beast is generated using the Standard Score Package, has levels of the Beast class equal to one-half your Character Level (rounded down, minimum of 1), a Natural Armor bonus of +1, a single type of natural attack, and a single Beast Trait.

The **Animal Companion** may be any size up to Large. Unlike normal Beasts, the **Animal Companion** adds its Beast Class Level to Defenses.

#### **Animal Senses**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

*Prerequisites:* Trained in Perception, **Nature Sense**

You ignore Concealment (including Total Concealment) from darkness. However, you cannot perceive colors in total darkness. Additionally, at close range (within 10 squares), you ignore Concealment and Cover for purposes of Perception checks, and take no penalty from poor visibility while Tracking.

#### **Calming Aura**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

As a Swift Action, you may use The Force to calm Hostile and Unfriendly Beasts. Make a Persuasion check; if the result equals or exceeds the targets' Will Defense, its Attitude immediately shifts to Indifferent. You can affect a number of creatures whose total combined levels do not exceed your Character Level. This is a Mind-Affecting effect.

#### **Comprehend Speech**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

You gain the ability to comprehend any spoken language. This does not grant you the ability to speak an unfamiliar language, only to understand them through The Force.

#### **Improved Companion**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

*Prerequisite:* **Animal Companion**

Your **Animal Companion** gains an additional Beast Trait or natural weapon, or may raise a single Ability Score or Natural Armor bonus by one point.

#### **Nature Sense**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

*Prerequisite:* Trained in Survival

You may Take 10 on any Survival check made for Basic Survival.

#### **Shared Aptitude**

*Homebrew Reference Book: Saga Edition All-Purpose Sourcebook*

*Prerequisites:* **Animal Companion**, **Improved Companion**

Your **Animal Companion** gains the use of a select few of your Talents. The **Animal Companion** may make use of a number of Talents equal to its Wisdom modifier (minimum 1).