Enduring Caster

+1% skill DMG for every 5 total max HP you currently have.

Enhanced ( 60?): +2% Total Skill DMG for every 5 total HP you currently have.

Enduring Caster is an Occult Scroll.

Increases skill damage by +1% for every 5 maximum  Health? and/or  Shields?/ Armor? you have.

This improves the effectiveness of choosing defensive options that increase your maximum Health and Shields/Armor, allowing you to receive a slight damage bonus as well.

**Enhanced**: Increases the skill damage bonus from +1% to +2%, however it now is based on current Health and Shields/Armor instead of maximum. This can make it less effective than the unenhanced version if you take enough damage to fall below 50% Health and Shields/Armor.

Despite the description, it does **not** become multiplicative.

## Synergies

### Positive

* Any ascension that increases maximum Health or Shields/Armor, such as  Elemental Shield,  Survival Instinct,  Iron Scud,  Nova Shockwave,  Voltaic Aegis,  Super Charge,  Sword Guard,  Unfathomable Ocean,  Strength Taker,  Aura Protection and  Heat Recovery.
* Good and Evil increases maximum Shields/Armor by +15 for every cursed scroll you have.
* Veteran increases maximum Health by +1 for every enemy killed within 7 meters.
* Fight for Immortality increases maximum Shields/Armor for a short time based on damage taken.

### Reduced Positive

* Devil's Covenant decreases maximum Health by -50%.
* Triple Comeback decreases maximum Health and Shields/Armor by -50%.
* Deadly Curse decreases maximum Health by -75%.

### Mixed

* Paranormality may increase your total Health+Shields/Armor if you have more Shields/Armor than Health, but it also may decrease it on the contrary.
* Sanguine Relic increases max Health by +50%, though you will also take +50% damage, decreasing how much damage you can take overall if you have Shields/Armor.

## Enhanced Synergies

### Positive

* Any ascension that increases maximum Health or Shields/Armor, such as  Elemental Shield,  Survival Instinct,  Iron Scud,  Nova Shockwave,  Voltaic Aegis,  Super Charge,  Sword Guard,  Unfathomable Ocean,  Strength Taker,  Aura Protection and  Heat Recovery.
* Any skill, ascension or scroll that helps to recover Health or Shields/Armor, such as  Leap,  Adrenal Rush,  Regen Hit,  Fully Equipped,  Defensive Cleave,  Ebb and Flow,  Gourmet,  Resilient Life,  Flesh and Bones,  Silver Medal,  Fountain of Life,  Safety Measures,  Gold Medal,  Phantom Skin and  Backup Shield.
* Bluff increases damage when your Health is full, which also keeps Enduring Caster's bonus high.
* Good and Evil increases maximum Shields/Armor by +15 for every cursed scroll you have.
* Veteran increases maximum Health by +1 for every enemy killed within 7 meters.
* Fight for Immortality increases maximum Shields/Armor for a short time based on damage taken.

### Reduced Positive

* Devil's Covenant decreases maximum Health by -50%.
* Triple Comeback decreases maximum Health and Shields/Armor by -50%.
* Deadly Curse decreases maximum Health by -75%.
* Airbag drains you Health by 2% every second, slowly reducing the bonus that Enduring Caster grants.

### Mixed

* Paranormality may increase your total Health+Shields/Armor if you have more Shields/Armor than Health, but it also may decrease it on the contrary.
* Sanguine Relic increases max Health by +50% and allows you to recover Health, though you will also take +50% damage, decreasing how much damage you can take overall if you have Shields/Armor.
* Overwhelming Shield allows Shields to start recovering faster and recovery cannot be interrupted, but recovery speed is also reduced.

## Update History

* 03/26/2022 update: Enhanced version added.