Awakenings

**Awakenings** are buffs that give various bonuses to Strikers during matches. They are selected at the start of a match and after every set.

At the start of every match, every player is given the same 2 random options to select from. These are shown prior to players selecting their strikers. If an Awakening appears during Striker select, it will not return into the pool after every set.

After each set, Strikers select an additional Awakening that takes effect for all future sets of the match from a shared random pool of 8 options. Only one Striker may take any given Awakening in the pool, and the pick order is determined by the amount of XP earned by each player in the previous set as follows:

1st pick: Highest XP earner of the winning team

2nd: Highest XP earner of the losing team

3rd/4th: 2nd Highest XP earners of both teams, sorted by who got more XP

5th/6th: Lowest XP earners of both teams, sorted by who got more XP

## Awakenings List

### Specialized Training

* SPECIAL hits 50% harder (10% to Core) and heals 50% more.

### Deadeye

* Hit 30% harder (5% to Core) against targets at 600+ range.

### Missile Propulsion

* PROJECTILES gain 70% travel or cast range and hit 20% harder.

### Perfect Form

* Hits reduce other ability cooldowns by 20%, up to 2s per hit (6.66%/.666s for LIGHT hits).

### Twin Drive

* SECONDARY gains +1 charge and has 5% reduced cooldown.

### Super Surge

* DASH range, BLINK range, and HASTE effects increased 75%. These abilities hit 30% harder (5% to Core).

### Cast to Last

* Ability BUFFS and DEBUFFS you cast last 70% longer. CREATIONS last 35% longer.

### Monumentalist

* CREATIONS gain 100% size and hit 15% harder (3% to Core).

### Primetime

* PRIMARY gains +1 charge but hits are reduced by 15% (3% to Core).

### Hotshot

* Character abilities hit the Core 15% harder and refund 35% of the ability's cooldown (once per cast).

### Adrenaline Rush

* Ability cooldowns reduced by 1s. Earning a Takedown increases Speed by 100% for 8s and reduces current cooldowns by 5s.

### Built Different

* Gain 25% Size. Your IMPACT abilities hit 5% harder (1% on Core).

### Stinger

* Hits deal bonus damage equal to 12% of enemies' max Stagger over 2.5s.

### Extra Special

* SPECIAL cooldown reduced by 25%. Each face off its cooldown is reset.

### Prize Fighter

* Begin each set with 1 Prize Fighter stack, granting 20 Power. Takedowns grant 1 Prize Fighter stack (max 3 stacks), but getting K.O.'d removes 1 stack. Stacks resets between sets.

### One-Two Punch

* Hit 30% harder (15% to Core) against targets you've hit within 2.5s.

### Stagger Swagger

* Gain 8% Speed. While below 50% Stagger, this effect increases to 20% and you heal 150 Stagger per second, including while in the Staggered state.

### Unstoppable

* While not staggered, gain 90% knockback resistance and 10% damage reduction

### Timeless Creator

* CREATIONS gain 70% duration and 50% size.

### Tempo Swing

* Hitting anything heals you for 6% of your max Stagger (2% for LIGHT hits) and deals that amount as damage to the target hit.

### Stacks on Stacks

* Hits grant 6 stacks of Speed (0.12% per stack, 2 stacks for LIGHT hits). At 100 stacks, double the Speed per stack. Stacks reset when K.O.'d and between sets.

### Chronoboost

* DASH range, BLINK range, and HASTE effects increased 75%. Ability BUFFS and DEBUFFS last 35% longer.

### Glass Cannon

* Gain 10 Power and 5% Speed every 2.5s (up to 40 Power and 20% Speed). Getting hit resets the timer.

### Heavy Impact

* IMPACT abilities hit 15% harder (3% on Core). Whenever you hit 2 or more targets with a single ability, its cooldown is reduced by 35% (up to 14s).

### Peak Performance

* Gain 350 max Stagger and 0.005% Speed per 100 max Stagger. Current Speed Bonus: 0%

### Bulk Up

* Gain 350 max Stagger and 1.5 Power per 100 max Stagger. Current Power Bonus: 0

### Aerials

* DASH range, BLINK range, and HASTE effects increased 75%. PROJECTILES gain 35% travel or cast range.

### Quick Strike

* Strike cooldown reduced by 25%. Strike hits grant 2 additional energy.

### Spark of Agility

* SPARK - Gain 1% Speed, plus 6% per SPARK you have.

### Spark of Strength

* SPARK - Gain 4 Power, plus 22 per SPARK you have.

### Spark of Resilience

* SPARK - Gain 150 max Stagger, plus 250 per SPARK you have.

### Spark of Focus

* SPARK - Gain 4 Cooldown Rate, plus 12 per SPARK you have.

## Trivia

Some Awakenings are based off in-game characters.

* Rapid Fire has Dubu's face on the bag
* Missile Propulsion is Luna's jet
* Super Surge has Kai's face on the can
* Cast to Last is an elderly Juno blobbo
* Monumentalist is a giant Juno blobbo
* Adrenaline Rush is Zentaro's mask
* Timeless Creator is a statue of Juno's blobbo
* Spark of Agility is one of Era's butterflies
* Spark of Strength is one of X's knuckles
* Spark of Resilience is Asher's shield
* Spark of Focus is Luna's glasses

## Changelogs

**2023-05-09**

* Spark of Focus
	+ 2 Cooldown Rate, plus 8 per Spark → 2 Cooldown Rate, plus 10 per Spark
* Spark of Strength
	+ 4 Power, plus 16 per Spark → 4 Power, plus 20 per Spark

 **2023-05-02**

* Extra Special
	+ Special cooldown reduction :: 35% → 40%
* Monumentalist
	+ Creations hit bonus :: 20% → 15%