recursal/Fanatic-Fandom huggingface dataset:
Gavrilo Xenashiik

COMMON CHARACTER
Gavrilo Xenashiik
LEVEL 0

WIP

## Stats

* PROFILE
* STATS
* WEALTH
* POSSESSIONS
* CAREER
* EXPERIENCE

» WIP» WIP
 Offices
 **WIP** | WIP

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

Wars
* WIP - **WIP**

Battles
* WIP - **WIP**

Duels
* Dueled with WIP - **WIP**

Acquisitions
* WIP from WIP

Detainments
* N/A

## Skills

**INDEX**
☆☆☆☆ Terrible
★☆☆☆ Fumbling
★★☆☆ Somewhat Capable
★★★☆ Capable
★★★★ Expert

**IQ:** 100 (Average)

**LIFE**

★★★★ Athletics

★★★★ Driving (Cars)

★★★☆ Cooking

★★★☆ People

★★★☆ Personal Finance

**GENERAL POLITICAL AND ECONOMIC RELATIONS**

★☆☆☆ Statecraft

★☆☆☆ Business Relations

★★☆☆ Diplomatic Relations

☆☆☆☆ Military Control

☆☆☆☆ Commonwealth Reputation

☆☆☆☆ Bureaucratic Control

★★★★ Persuasion

**WEAPONS**

★★☆☆ Swords

★★★★ Daggers/Knives

★★★★ Handgun

★★★★ Rifle and Carbine

★★★★ Submachine Gun

★★★☆ Machine Gun

★★★★ Dart Gun

★★★★ Unarmed

**ACADEMICS**

★★★★ Aridaalian Language
Fittervalde Station

**Fittervalde Station** is a large and heavily secured space station at geostationary orbit above Adrealis and the primary spaceport of the Medracovia region of the Adresaas Empire. It is tethered by space elevators to most major cities on the surface and hosts the regions largest cultural exchange, where immigrants must go through to settle in the region, as well as where diplomats must stop for proper clearance.

The permanent population of the large station fluctuates around 443,029 and 203,125.

## Notable Locations

### Immigration District

Immigration through Fittervalde Station is always in constant motion and there are always new faces to find among the crowds, however the seriousness of it is not to be undersold. Immigration to Adrealis is considered a very formal and hard process for those who do not have their prospects set ahead of time to the proper authority of the process. There is order to the chaos, and if one wishes to be allowed to naturalize in the capital of the **New Adresaas Empire**, they must persist through the regulations.

* Fittervalde Detention Center
* Court of Immigration

### Real Estate

Fittervalde Station is a jam-packed construct that houses many permanent residents as opposed to the temporary immigrant placement in the Detention center. Thus, there is a decent demand for real estate to be found in the stuffy spaceport, although no true houses may be found, there are many apartment complexes available. Create pages for your apartment suites and post them in this section.

### Stores

The best places on the station are usually the places to eat and get wasted on spacer grog and naval rum, to buy a gun and to practice martial arts. If there is a desire for some downtime, you can find a place that will have something to satiate your vice. Fittervalde station is even open to foreign vendors opening their doors for the fine people of Adrealis. Create pages for your storefronts and post them here.

* The Dragons Dish
Gazeta Alzola

Gazeta AlzolaCogent Sheet
**Gazeta Alzola**, otherwise known as **The Glimmer Aristocrat**, is the owner of Club Intercia and the Owner/DJ of Intercia Wonder Radio. Her origins are a mystery, suddenly coming in with funds at the dawn of 1 NE on Lindinis to make her club, and completing it during the height of the Third Concourse War and the depths of the Ascendency's economic malaise. However, ever since the establishment of her club and despite wide-scale hardship, she has become a social juggernaut and one of the main spreaders of Glimmerfunk not only on Lindinis but elsewhere in the galaxy.

Besides operating her club and radio station, she also has a hand in multiple local charitible organizations, and runs her own record label-- **Lindinian Rainbow**. Despite her public weight though, relatively few know The Glimmer Aristocrat at a deeply personal level; her deep held views and history have remained an enigma.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Owner of Club Intercia

INCOME/EXPENSES

𝔛0 quintillion
Dorosania Auto Corporation

**Dorosania Auto Corporation** is an automobile corporation hailing from Dorosani, being the first major company to arise out of the nation, with most automobiles on its market before then coming from either Karstedt, Seniborcia, Aratacia, or Krizovia. It is a broad-appeal marque with entry level to high end options, aiming to secure domestic market share against foreign competitors with sharp no-nonsense contemporary design and a high amount of technological offerings at an affordable price with typical Illarian ruggedness.

They frequently cooperate with Velari Autosport, another Dorosani brand.

### Owner Info

Dorosanias are known for being easy to work on; the company has capitalized on this and every car comes with a comprehensive tool kit and spare parts designed to make on-the-fly repairs easy.

#### Reading Materials

Alongside the regular car manual, two books are also supplied for more advanced troubleshooting.
Great Host of Hogax

The **Great Host of Hogax** is a currently standing assembled retinue of the High King of Hosharia, Skaldigas XII. While historically formed by previous high kings as a troupe of their most trusted generals and allies in the midst of regional/galactic crusades, the connotation behind this Great Host is to be one of revelry and camaraderie between many peoples, held in favor as a diplomatic tour of the Aegis Cluster and a means by which for the two originators of the Great Host- Skaldigas and the Adresaan Kaeshir Ardius II- to relieve themselves of the stresses of monarchal rule in the wake of prior political instability and frequent disconcerting events.

Welcoming any and all who wished to accompany him, the High King’s ship, a luxury private superliner known as the *Herald of Skaldigas* settled at the Selten-side of the Coriusian-Selten Psi-Gate, where Skaldigas had announced that he had wished for any and all who wished to accompany him in his journey through Coriusian and Aoshtai to meet and join his fleet as adjutants and followers. Even without foreign assistance, the Herald soon became accompanied by a large number of Hosharian and Adresaan citizens in their own vessels, seeking the glories and honor to stand amongst the royalty and champions of Selten who sought to journey into the Golden Realm and beyond.

The High King’s Great Host, when fully assembled or when at least most had arrived, departed into the Coriusian Galaxy on Lars 15th, 23 NE.

## Nations Involved

*If noteworthy characters or even unnameable citizenry have joined the Great Host, add their nation here!*

* High Kingdom of Hosharia
	+ Realm of Tinor Imaat
	+ Kingdom of Thoragios
* Adresaas Empire
* Schaal-Morosa

## Characters Involved

Active Characters
* High King Skaldigas XII    ***Tenorice***
* Diviner Grithssen    ***Tenorice***
* High Captain Bariliad    ***Tenorice***
* Kaeshir Ardius II    ***CollinsSpores***
* Kronprinz Halbrudd Thalganna    ***CollinsSpores***
* Destriyen Corosicht    ***CollinsSpores***

Retired/Deceased Characters
Non-Essential Characters
*Add characters who do not /will not have character sheets here! For minor characters and NPCs.*
Grazzja Seralta

Grazzja SeraltaCogent Sheet
**Grazzja Seralta** is a Psionic Wraith that presumably hails from the deep space of the Shabhya territory in the South of the Trillic Khaganate. A wandering traveller and rouge, she's known for maintaining Grazzja's Bone Scrying, an esoteric fortune telling establishment steeped in the ancient traditions of the Shabhya, which is connected to Vitya's Liminal Curiosities.

Additionally, she also helps run the Liminal Curiosities when needed.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Wandering Rouge/Fortune Teller

INCOME/EXPENSES
**6.23 -** +𝔛37,500,000 business income from the Vigilian Games 23 NE.

**6.23 -** +𝔛400,000 from bone scrying in the Vigilian Games 23 NE.

**6.23 -** +𝔛400,000 from bone scrying in the Vigilian Games 23 NE.

**6.23 -** +𝔛400,000 from bone scrying in the Vigilian Games 23 NE.

**6.23 -** +𝔛400,000 from bone scrying in the Vigilian Games 23 NE.

**7.23 -** +𝔛37,500,000 business income from the Vigilian Games 23 NE.

𝔛76,200,000
Gennadius Station

**Gennadius Station** is a joint National Collectivist-Pomarian space station in orbit of the planet Chegraturn. The station is a mixed diplomatic and military outpost, small, underfunded, and temporarily abandoned once in the past owing to a lack of supplies. It was made mainly as a means of training National Collectivist personnel in the practicalities of operating in space and to test Frallic space-based vessels and weaponry.

Gennadius Station was built in cooperation with its namesake, the Gennadian Family, the same family which made First Contact with the Fral. The practical work of uplifting the Fral has been delegated to the Reformed Church (which has very little in the way of capabilities to undertake a mission such as this), and the Gennadian Family (which has some deep space colonization and exploitation experience). Sir Persevion Gennadius, patriarch of the family, appears to have a soft spot for the Fral and is spending considerable amounts from his own personal fortune to advance this project.

The station has a mix of Gennadian family and Reformed church personnel for the Pomarian component and a small group of Frallic military-men to make up the crew and trainees, and party functionaries to act as commissars. The Frallic military presence was split between the Collectivist Guard-- the paramilitary force of the National Collectivist party which had grown to become the de facto land army of the state-- and the Fralhrof, the sprawling air force and state-within-a-state that contrasted the CG’s fanaticism and casual brutality with its own brand of terrifying pragmatism. The leading representative of the Collectivist Guard was General Greftelicht; and for the Fralhrof, Air-General Aritesgt. It is speculated that Gennadius Station has become an object of inter-branch competition and dispute, hence the presence of extremely high-ranking flag officers.

**Stats**

◆ 3
20 Marines (5 Pomarians, 15 Frallic)

 **Mount Slot:** Primary or Secondary**Slot Cost:** 1**Special Mechanics:** Autocannons cannot use the "Full Broadside" ability. They use abilities such as "Aim for the engines" with a -1 dice penalty instead of -2.

 **Mount Slot:** Primary or Secondary**Slot Cost:** 1**Special Mechanics:** Autocannons cannot use the "Full Broadside" ability. They use abilities such as "Aim for the engines" with a -1 dice penalty instead of -2.

**Vessels**

*Aeolian Queen* (private Size 2 Lindinian-flagged civilian freighter offloading supplies)
Fuhl Calibur

Interviewer on ConCast Radio

Fuhl CaliburCogent Sheet **Fuhl Calibur** is a Shabhya Wraith that was formerly a part of the Vakhan Free Cavalry, before the disastrous Battle of Shesta where she was captured by Reformed Forces after taking down a number of their own, most notably Toggontomor. Disillusioned by perceived poor leadership from her home country (which also refused to pay her ransom), yet attracted by the riches the Aoshanti Concourse could bring, she promptly left the service of the Free Cavalry upon her release.

She applied for Itterbecker citizenship, and then joined in the ranks of Ittercredit's transactional fleet, quickly taking charge of her own vessel on a commission. However, along with taking her own employer's missions, she also partakes in her own independent adventures across the Aoshanti Concourse; and occasionally involves herself with ConCast Radio.

### Profile

Weight: N/A
Eye Color:  Black

## Stats

* PROFILE
* FINANCES

 TCS Captain for Ittercredit

Interviewer on ConCast Radio

INCOME/EXPENSES

𝔛0 quintillion
First Concourse War

* Aoshanti Concourse unified under a single empire
* Orbitritum creates the Ascendancy of the Broken Ring, reforming the Aoshanti Empire
* Karstedt cedes its Missionarian provinces to the Ascendancy
* Kingdom of Karstedt undergoes revolution, becomes Republic of Karstedt
* Naer'si cedes Luxros, Prope, Sahi, and Shin Diome to the Ascendancy
* Lessoan princes exiled from the Aoshanti Concourse
* Patriarchate of Lessos exiled from Lessos
* Kingdom of Aengelia divided.

 **Lessoan League**

 **Reformed League**

The **First Concourse War** was a conflict which lasted from 24 BNE to 19 BNE, pitting King Leontus XXVII's rising Kingdom of Orbitritum and its Reformed Church against a disparate and disorganized league of Lessoan principalities with conflicting goals and priorities. Through shrewd diplomatic, political, and military maneuvers, and by taking advantage of religious conflicts and existing systems of legitimacy, Orbitritum succeeded in dividing and conquering its enemies.

The war began in 24 BNE when Orbitritum had already succeeded in converting many of the Concourse's principalities into Reformist strongholds. First, it had said that it sought security through balance, an argument which led the King of Karstedt to seek accommodation in order to avoid a military calamity. When Orbitritum unilaterally invaded and annexed Distal in 24 BNE, the King again sought compromise and to avoid provoking Orbitritum, overruling many of his advisors who counseled an immediate mobilization. This delay left the Kingdom open to an attack on Herrath, which quickly followed upon the heels of the fall of Distal, destroying in one blow most of Karstedt's warfighting capability, which was then concentrated primarily in the Herran system.

The region plunged into war and multiple civil wars, fought often station-by-station and planet-by-planet between supporters of the Lessoan and Reformed causes. In the Aoshanti Concourse, the war was not just a war of kings, but of religions, leading to brutal assassinations, coups, and countercoups. The master of this chaos was Orbitritum, securing with precision, preparation, and ability major worlds and etherlanes. It seized Karstedt's Missionarian provinces and kept Karstedt from reclaiming them. Once it threatened Herrath, it forced Karstedt out of the war and defeated Naer'si in a grueling campaign in the south. By 19 NE, it had secured its control of the west Aoshanti Concourse and was turning its attention to the final holdout, the Kingdom of Vigila, which fell later in the year.

At the end of the war, the Ascendancy was the unrivaled master of the central Concourse.
Fideum Oriodos

## History

Oriodos was among the last Praetorian Centurions of the Orbitritum Empire's Praetorian Guard, specifically tasked with the defense of the Emperor himself, Veritas III. Following the dissolution of the Ascendancy, and the continuation of Veritas III as Emperor of the now-defunct New Aoshanti Empire, 3 centuries (~80 soldiers) of the Praetorian Guard remained in service as the personal guard of Veritas III and his estate on Naissus. Though Orbitritum and it's Empire were lost, Naissus was still a comfortable station to continue serving their liege in his twilight hours.

However, upon the death of Veritas III and the subsequent Veritas Crisis, leading to the formation of the Aoshanti Republic, the final 3 centuries of the Praetorian Guard were forced into retirement, with the Republic abandoning the notion of an Aoshanti Emperor altogether. Though many were discontent with the formation of the Republic, there was little Oriodos or his cohorts could do about it. This changed with the victory of the Reformed League at the Battle of Shesta, which brought the Reformists to the attention of Oriodos as a potential return to Imperial life and a worthy opponent to tear down the illegitimate Aoshanti Republic.

Oriodos and many other disgruntled former Praetorians would make their way to the League, fleeing Naissus to return to a life of military and social distinguishment among more like-minded, Reformist peers. While many former Praetorians enlisted in the armies of the Kingdom of Vigila, due to its wealth, power, and prestige, Oriodos was determined to reclaim his original title and status, rather than become a Vigilan careerman. Seeking the eventual reformation of the Praetorian Guard, he swore loyalty to and enlisted into the armies of the future Veritas IV, moving to Pomaria.

Through old connections in the new Empire and maneuvering, particularly during the Vigilian Peace of the Vigilian Games 23 NE, Oriodos has rapidly begun to rise in prestige once more, soon to be placed in command of the First Imperial Field Army.

## Characteristics

Oriodos is an Aoshanti of the Orbitritan phenotype, with jet black, pink-tipped iridescent feathers covering his body. He has a long face and beak for an Orbitritan, a quality shared by much of his lineage. This has the effect of deepening his voice more than average, giving his neutral voice a deep, commanding tone.

## Stats

* PROFILE
* FINANCES

 **Dux ★★★First Imperial Field Army** | Aoshanti

INCOME/EXPENSES

𝔛0 quintillion
Glimmerfunk

**Glimmerfunk** is a musical genre which arose from burgeoning musical currents in both Krizovia and Seniborcia, before merging together and becoming what its known as today. Taking stylistic inspiration from Krizovian Tapis Music and Seniborcian Current Rock, it features upbeat tempos, drums, electronic synth utilization, and vocoders.

Firmly a more dance-orientated genre of music, pieces are often longer (around or in excess of five minutes), and feature continuous beats and pauses between lyrics which emphasize the instrumental. Clubs which specialize in this current of music are called **Glimmertheques**.
Haven/Armorers

The **Lessoan Order of Armorers** in Haven is the artisanal order responsible for the creation of powered armor suits for the templars of the Order of Lessos. They, along with the Order of Bladesmiths, maintain the Order's stockpile of empyrean power crystals. A person bearing the Patriarch's Seal may requisition that a blade or a piece of armor be made by the Order of Lessos' craftsmen. Alternatively, they may simply requisition a crystal, to be used elsewhere.
Gyéndramist, the Last Light

One Handed or Two HandedSecondary+ ▢ 12 (two-handed) when fully proficient+ ▢ 10 (one-handed) when fully proficient▢  Empty Socket■  Color
* *This weapon has two proficiencies which level up at the same time, a **+12 dice bonus** proficiency called **Longswords (2H)** which covers the use of the weapon with two hands, and a **+10 dice bonus** proficiency called **Longswords (1H)** which covers the use of the weapon with one hand.*
* *May attack once in melee range.*
* *May switch between a one-handed and two-handed grip without using an action.*
* *May not be used in grappling range.*
* *Drawing this weapon uses an action.*
* *Armor-piercing*The Last Light, a Muaran evensword once made for the Queen of Muara. Its light is now borne by Antaris Roqirelle, Archprelate of the Garden of Mu.

**Gyéndramist**, also known since the fall of the Muaran monarchy as **the Last Light**, is a Muaran hardlight evensword, originally gifted to the Muaran monarchy by an emperor of the late Makhairan Empire. It is one of the only surviving weapons to have held the [Heart of Mu] at some point in time.

During Muara's rule by the Arrith Dominion, Gyéndramist changed hands numerous times, even after being stripped of the Heart. It was wielded variously by revolutionaries, Aoshanti lords of the Dominion, and Tesar warlords themselves, though it would often be stashed in their treasure hoards in favor of other weapons. By modern times, the Republic of Muara has re-acquired it, and it was placed on display in the Ecclesia Building until 4 BNE, when the Garden of Mu was founded. The order requested to carry the blade in defense of the world once more, and the Ecclesia honored it on the condition the sword be entrusted to Antaris Roqirelle.

## Wielders

* Queen Arkina I
* Numerous Muaran monarchs
* Antaris Roqirelle
Galya Antonoff

Galya AntonoffCogent Sheet **Galya Antonoff** is an employed representative of the Krizovian Astroindustrial Charter Corporation, in particular for their Astromobility and Automotive divisions. These divisions cover everything from fighters, freighters, automobiles, and other modes of movement (along with the subsidiary companies that produce these things).

However, sometimes she'll find use for other operations the company has; such as representing them for other endeavors or helping represent companies the KACC has good relations with. Most often, this will lead her to also front for Prithanian, Verisanian, Levlistran, and Grenzkafi companies if she's requested to do so.

Currently on Vigila, she runs Antonoff Auto Export, a joint-venture temporary business set up between the KACC and the various territorial automotive companies, with the explicit purpose of spreading their image.

## Profile

Weight: N/A
Eye Color:  Black

## Stats

* PROFILE
* RENOWN
* FINANCES

  KACC Representative

INCOME/EXPENSES

**23 NE**

**1.23 -** +𝔛22,916,666 monthly corporate payroll.
**2.23 -** +𝔛22,916,666 monthly corporate payroll.
**3.23 -** +𝔛22,916,666 monthly corporate payroll.
**4.23 -** +𝔛22,916,666 monthly corporate payroll.
**5.23 -** +𝔛22,916,666 monthly corporate payroll.
**6.23 -** +𝔛22,916,666 monthly corporate payroll.

ACCOUNTS
Grecs Trelli

**Grecs Trelli** is the National Director of Fral, one of that planet's major powers. A war veteran who fought as a junior artillery officer for the Kingdom of Fral, he rose from obscurity during the Frallic Depression as a nationalistic agitator with a talent for leading likeminded radicals in demonstrations and street battles with rival political gangs. His talent for oratory, electoral politics, and out-and-out violence secured him a landslide victory in Frallic elections, allowing him and his National Collectivist party to remould Frallic society into a totalitarian militaristic state capable of fighting and defeating the free world.

## Characteristics

Grecs Trelli is a wilful, stubborn, brutish personality. In his youth, he was well known for his decisive decisionmaking and snap leadership, as well as his willingness to engage in political and military brinksmanship. The use of brute force and an appetite for extreme risk earned him what he has, and the ensuing decades have made him very set in his ways even as the Frallic state and military bureaucracy has quietly grown in size and influence beneath him. Once the undisputed leader of Fral, he is now likened to an irate elephant, guided towards the least destructive paths by a rotating cast of military leaders, party functionaries, and career bureaucrats.

## Stats

* PROFILE

 National Director of Fral
Frelin Helvinar

Frelin HelvinarCogent Sheet
Private **Frelin Helvinar** served the Aratacian Army in the Planetary Era. Prior to this, he lived a remote life in a rural town as a menial worker who dropped out of high school, mainly to help care for his younger relatives and earn money to aid his family. In his spare time, he participated in recreational shooting, drinking, and smoking, though the last would be limited due to a lung condition. With the outbreak of the First Prandac Proxy War, he was eventually drafted and went to serve in a squad under Sergeant Aran Saraduk.

Amongst Helvinar and his family, his drafting was viewed in relatively high spirits as the military paid better than the menial work he would’ve done otherwise. Despite this, there was uncertainty about his fate and other members of his family tried to enlist, unwilling to have him go alone. In the end, none would be assigned to his squad and he learned of the news relatively late.

In 5,004 BNE, the squad went missing on patrol, soon declared MIA. They had been taken from Coron to the alien world of Marcenne by an organization. In stasis for thousands of years, when they emerged, the planet was in ruin and the squad was forced to fight as they tried to escape from the planet. Along the way, the squad would group with others and learn about the events which brought them to the planet. Helvinar would act as a part-time cook during this, though his performance was mixed during much of the journey. By the end of the journey out, Aratis Kilar’s fleet would arrive and rescued the group.

## Characteristics

Frelin Helvinar is an athletic Drodo with black, curly hair and a light grayish fur, standing at 5’2 feet tall and appearing to be in his early 20s.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Soldier of the Aratacian Army (planetary era)

INCOME/EXPENSES

𝔛0 quintillion
Fortuna

> "*It's a full blade, a sword fit for a hero of legend. Go on. Give it a light.*"
>
> **- Lucius Gratidius Vinicianus**
>
>

**Fortuna** is the sword of Arcadius Octavianus, gifted to him by Lucius Gratidius Vinicianus, a Lindinian merchant magnate living on Vigila. He and a company of Lindinian sympathizers presented the sword to Octavianus at a dinner while the renegade Commodore was sheltering at the Gratidian Manor outside of Elantia. The occasion was meant to recognize his victories against the nations of the Grand Alliance, most recently in personal combat against Aratis Kilar, the crown prince of the Kingdom of Aratacia.

It was a minor heirloom passed down through the Gratidius family and used during the military services of several of its members, including a number of highly ranked officers. The giving of the sword solidified an alliance between Gratidius and Octavianus, punctuated Octavianus' induction into Lindinian high society via its Reformist faction, and preceded his formal conversion to Reformism.

Fortuna was a full masterwork longsword of Vigilian make which, since the Second Concourse War, glowed an emberant orange when lit.
Grand Concourse Treaty Organization/Characters

» Calm and practical
» Grand strategist
» Educated
» Responsible
» Deliberate
» No-nonsense
» Frontline leader
» Takes charge
» Stubborn
» By-the-book
» Judgemental
» Takes on too many responsibilities
» Struggles with innovation

Archpraetor **Asterion Saturniad VI Caishiwara** is a veteran Pheroene army strategist and Lessoan Templar. Trained by exiled Lessoan knights between the First and Second Concourse Wars, Asterion went on to become the Archpraetor of the Systreid through the Ascendancy War, leading the Ecumene's armies from the front.

## Military Intelligence Committee

### Heinz Blumenthal

* PROFILE
* RENOWN

» Attorney
» Focused
» Workaholic
» Competent organizer
» By the book
» Experience managing programs
» Experience working inter-agency
» Meticulous documentation
» In-the-box thinking
» Reliance on traditional technology
» Reliance on traditional methods
» Unfamiliar with advanced warfare
» Byzantine dossier system
 **✠ Deputy Director of the Karian Foreign Intelligence Bureau Member of the GCTO Intelligence Committee** | Karian Human
Haldriun Star Villa

**Haldriun Star Villa** is a large and expensive Villa which shall serve as the primary residence of Agatropian Sextillionaire and Restaurant Tycoon Ghuugh Bolordax. It is located in a secluded and coastal region of Apulum

The Villa is meant to house most of the future of Mr. Bolordax's assets, including his close employees.

## Outline

The following is a general outline of the various floors and rooms of the Haldriun Star Villa, as well as exterior features.

***► Expand to see a detailed overview of the Haldriun Villa.***
Greater Kapricai/Trade

**Goals** | * Foreign Imports and Kapricai Exports Oriented Economy
* Drelnar goods to Trade partners, foreign imports encouraged
 **Taxes** | Moderate

## Commodities and Domestic Prices

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 10
	+ Ibi's Hollow - 7
	+ Reachian Commonwealth - 7
	+ Varadinia - 7
* Spices - 9
	+ Ibi's Hollow - 6
	+ Phero Ecumene - 6
	+ Reachian Commonwealth - 6
* Foods - 5
	+ Ibi's Hollow - 4
* Hydrocarbons - 7
	+ Ibi's Hollow - 4
	+ Phero Ecumene - 4
	+ Reachian Commonwealth - 4
* Furs - 4
	+ Ibi's Hollow - 3
* Woods - 7
	+ Phero Ecumene - 5
	+ Reachian Commonwealth - 5
* Drugs - 2
* Livestock - 1

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 1
* Financial Services - 1
* Electronics - 2
* Cars - 7
	+ Ibi's Hollow - 5
	+ Varadinia - 5
* Building Materials - 4
	+ Ibi's Hollow - 3
* Artificial Intelligence - 1
* Radioactive Materials - 10
	+ Ibi's Hollow - 8
	+ Reachian Commonwealth - 8
* Literature - 7
	+ Phero Ecumene - 4
	+ Reachian Commonwealth - 4
	+ Varadinia - 4
* Video Games - 1
* Arts and Culture - 4
	+ Ibi's Hollow - 3
* Talent - 7
	+ Ibi's Hollow - 5
	+ Phero Ecumene - 5

### Class III

Class III materials are best produced in space

* Antimatter - 6
	+ Ibi's Hollow - 3
	+ Reachian Commonwealth - 3
	+ Varadinia - 3
* Common Minerals - 9
	+ Ibi's Hollow - 6
	+ Phero Ecumene - 6
	+ Reachian Commonwealth - Colonial Sector - 6
* Rare Elements - 5
	+ Ibi's Hollow - 3
	+ Reachian Commonwealth - Colonial Sector - 3
* Terrestrial Military Vehicles - 10
	+ Reachian Commonwealth - 9
* Space-To-Ground craft - 4
* Small Military Spacecraft - 6
	+ Reachian Commonwealth - Colonial Sector - 5
* Surveys and Risk Assessments - 1
* Large Military Spacecrafts - 9
	+ Ibi's Hollow - 6
	+ Phero Ecumene - 6
	+ Reachian Commonwealth - 6
* Capital-Class Military Spacecrafts - 2
* Hydrogen - 2
* Consumer Appliances - 6
* Small Arms - 1
* Quantum Breach Drives - 10
	+ Ibi's Hollow - 7
	+ Phero Ecumene - 7
	+ Reachian Commonwealth - 7
* Civilian Liners - 10
	+ Ibi's Hollow - 8
	+ Phero Ecumene - 8
* Terraforming Services - 6
	+ Ibi's Hollow - 3
	+ Phero Ecumene - 3
	+ Varadinia - 3
* Megastructural Engineering - 7
	+ Ibi's Hollow - 4
	+ Phero Ecumene - 4
	+ Varadinia - 4

### Vice Commodities

Drugs are bad M’kay

* Liquors - 3
* Pornography - 5
* Sex Trafficking - 9
* Slavery - 1
* Prostitution - 9
	+ Varadinia - 8
* Soft Recreational Drugs - 10
	+ Ibi's Hollow - 8
	+ Phero Ecumene - 8
* Hard Recreational Drugs - 9
* Unethical Media - 6
* Organs - 2
* Weapons of Mass Destruction - 1
Fervent Nulalla

Fervent NulallaCogent Sheet

Kíne **Fervent Nulalla-Anjitza**, known to some as **Ferv**, is a former Ecumene Courser and Knight-Princeps of the Garden of Mu. She is one of the closest companions of Echo Castellar, sharing the longest history with her as a member of the same Courser unit. Currently, she is a Knight-Princeps in Priphos Chapter, heading one of the two major *Ecdysi* cohorts.

Fervent originates from the Nulalla clan of Rutilanci Volydin, a reclusive family of powerful psions rumored to be assassins or Nankarya, with suspected ties to the long-dead Solar Monad. Fervent is currently estranged from the clan and her father, its current patriarch, due to personal disagreements and her affiliation with the Garden.

## History

### The Garden

#### Chasing the Heart of Mu

During the Vigilian Games 23 NE, Fervent entered the tournament grounds, alongside many other Gardeners, to duel warriors and figures from across Aoshtai and beyond.

## Characteristics

Fervent is an orange-hued Volydin with what the plasma species would consider a muscular build—the filaments of energy that make up her arms are dense and her core shines with fusion power.

In combat, Ferv wields Canderym, a Volydin Empyrean staff commissioned for her by the Garden. Several sections of the staff are reforged from the focus gauntlets she used as a Courser. As a sidearm, she also has a crescent-shaped Volydun armblade and numerous hardlight throwing disks.

## Stats

* PROFILE
* RENOWN
Graldahk Tavern

The **Graldahk Tavern** is a gentlemen's pub in the outskirts of Formahx Village, where it hots a number of different calm events to celebrate different holidays found on Adrealis. It is open enough to the public that people may even spend a night upstairs in one of the guestrooms to sleep off the drink, and you can find a variety of people there looking to get some help.

Owned by the Molnack Clan and ran by Alehir Molnack, you can find the pudgy lizard usually smoking with his wife, or conversating with one of the regulars.
Haven/Bladesmith

The **Lessoan Order of Bladesmiths** in Haven is the artisanal order responsible for the creation of hardlight blades and other weapons for the templars of the Order of Lessos. They, along with the Order of Armorers, maintain the Order's stockpile of empyrean power crystals. A person bearing the Patriarch's Seal may requisition that a blade or a piece of armor be made by the Order of Lessos' craftsmen. Alternatively, they may simply requisition a crystal, to be used elsewhere.
Greater Kapricai

**Overview**Trade

> "*A nation of culture and inner reflection, you may find artistic temperament all around the People of Kapricai. Unlike some of its neighbors, it views the infernal squabbling as a horrible noise that can put the mood out of a drunk mans mind. However, they are not above their own interpretations of the Golden Realm, and in many cases share a love with the rest for it.*"
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The **Kingdom of Greater Kapricai**, also referred to as **Greater Kapricai**
Grand Monastery

The **Grand Monastery** is the largest temple of the **Sisters** on Adrealis, and one of the most important buildings within the Village. It is protected exclusively by the **Guild of Faeyernak**, an assortment of thoroughly vetted warriors and psions picked from the best of all species within the New Adresaas Empire.

The large building is the residence of the Warmaster of Adrealis, as well as a major destination of juvenile Agatrops looking to initiate their **Rite of Passage**.
Farland Company/Trade

Overview**Trade**

## Trade Treaties

* The Marric Union gets some markets all to itself in the Farland Company for the continued protection of the Company.
* The Farland Company will not trade with competition.
* A hyperlane is interconnected between the two capitals, ensuring easier control and safety for the Farland Company.
* The two countries share trust with one another, and the Farland Company can use Marric Union resources in situations.
 Marric Union Farland Company

## Commodities & Domestic Prices

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 9
	+ Illarian State - 7
	+ Varadinia - 7
* Spices - 3
* Foods - 10
	+ Illarian State - 7
	+ File:Flag of the Republic of Chaykorom.png Republic of Chaykorom - 7
	+ Seniborcia - 7
* Hydrocarbons - 5
	+ Illarian State - 4
* Furs - 8
	+ Illarian State - 7
* Woods - 8
	+ Illarian State - 7
	+ Seniborcia - 7
* Drugs - 6
	+ Varadinia - 5
* Livestock - 1

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 3
* Financial Services - 8
	+ Illarian State - 6
	+ Seniborcia - 6
	+ Varadinia - 6
* Electronics - 6
	+ Varadinia - 5
* Cars - 5
	+ Varadinia - 4
* Building Materials - 9
	+ Illarian State - 7
	+ File:Flag of the Republic of Chaykorom.png Republic of Chaykorom - 7
	+ Seniborcia - 7
* Artificial Intelligence - 9
	+ Illarian State - 6
	+ File:Flag of the Republic of Chaykorom.png Republic of Chaykorom - 6
	+ Varadinia - 6
* Radioactive Material - 1
* Literature - 10
	+ Marric Union - 8
	+ Varadinia - 8
* Video Games - 7
	+ Illarian State - 6
* Arts and Culture - 4
* Talent - 5

### Class III

Class III materials are best produced in space

* Antimatter - 5
	+ Illarian State - 3
	+ Varadinia - 3
* Common Minerals - 8
	+ Illarian State - 7
* Rare Elements - 2
* Terrestrial Military Vehicles - 9
	+ Illarian State - 8
* Space-To-Ground Craft - 7
* Small Military Spacecraft - 3
* Surveys and Risk Assessments - 9
	+ Illarian State - 8
* Large Military Spacecraft - 2
* Capital-Class Spacecraft - 6
	+ Illarian State - 5
* Hydrogen - 6
	+ Illarian State - 5
* Consumer Appliances - 9
	+ Illarian State - 8
* Small Arms - 7
	+ Illarian State - 6
* Quantum Breach Drives - 6
	+ Marric Union - 5
* Civilian Liners - 8
	+ Illarian State - 7
* Terraforming Services - 1
* Megastructural Engineering - 4
	+ Varadinia - 3

### Vice Commodities

* Liquor - 6
	+ Marric Union - 5
* Pornography - 5
	+ Marric Union - 4
* Sex Trafficking - 9
	+ Varadinia - 8
* Slavery - 2
* Prostitution - 1
* Soft Recreational Drugs - 7
	+ Marric Union - 6
* Hard Recreational Drugs - 8
	+ Marric Union - 7
* Unethical Media - 1
* Organs - 9
	+ Varadinia - 8
* Weapons of Mass Destruction - 2
Five Core Founding Worlds

The Five Core Founding Worlds are the a set of worlds and planets located in the Aoshtai Galaxy, in the Telyar sector of Alaniae. It is this five worlds that give the name to the Pentarchy of Rhûinne, and thus why it's called *Pentarchy.* They began as nation-states that unified to form a single nation. This five worlds are known as: **Arkodan**, **Trysel**, **Hishmur**, **Lerandra** and **Zûrvil**.

All this planets are known to be the most populated worlds within the nation, as well as being main economic hubs on their own.

They are all of them located alongside the Path of the Coalition Lane, which has made communication, commerce and trading much easier. This worlds were settled by humans running away from other parts of the Galaxy in an attempt to space chaos and destruction and start a new life. They formed in those five worlds they settled, large populated centers that gave rise to the first independent Planet-City States. In this process this five worlds were the first ones to be colonized intensively and would later go to found colonies in their nearby space, claiming it in the process. This states and colonies would fight, trade, allied etc with each other over a large period of time.

When the Tesars, who had stablished themselves north of the Telyar Sector territories managed to put away their own conflicts aside to carry out a massive invasion and raid towards the worlds alongside the Path of the Coalition lane, the Five worlds came together to create a unified front against the invading hordes. This created the first steps towards the current Pentarchy, an alliance of Five planets and their colonies who united to drive off the Tesars. The union did not vanish after the invasion as they were encountered by the Aoshanti and the Zrin, and as they were seen as potential dangers, they remained united.

As each of the worlds has a distinctive culture, their colonies can also trace back their own culture to similar customs of their metropoli. Thus, the Worlds of Arkodan and Trysel, for example, would be more sophisticated while that of Hishmur would be more austere, spartan and disciplined. This features, cultures, social behaviours and ways of life would later be taken to each this worlds colonies.

The worlds settled by their core worlds are known as: Arkodian Colonies, Tryselian Colonies, Lerandran Colonies, Hishmurian Colonies and Zûrvilian Colonies.
Fittervalde Detention Center

> "*While you are being processed your family will eat, sleep, and shit in this facility. There is a curfew 'round here and you are expected to follow it thoroughly, any of you caught out after these restrictions may harm your prospect of citizenship. Lets see, what else? Ah right, you will be given a temporary residential slip, you will carry it on your person everywhere. You will use it to move around this station freely, should you lose it you will eat the slop in this facility only. Do I make myself clear? Good, now get to your housing cell.*"
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The **Fittervalde Detention Center** is a large immigrant holding facility found on Fittervalde Station, it is used as a temporary place of residence for large hordes of potential new citizens of Adrealis. By most standards it is fairly cramped but does its best to house and maintain familial comfort for the weary souls looking for a new home. It is also a requirement for those seeking to live a new life on the Agatropian world, with an extensive observation period to determine if the family or singular person is fit to begin naturalization.

Once given a small room and clearance to begin the process, most residents are allowed a *temporary residential slip* which will allow immigrants to go explore the rest of the station and buy better food and clothes, even go to bars. However, these slips must be kept properly secured to ones person, as they are not gifted a second time.

Despite the martial and obvious heavy restrictions, once satisfied, the immigration facilities will quickly push forward families greenlit for naturalization and are given a quick once-over by the Court of Immigration.
Flatdog

> "*Never before have I seen an animal with such low intellect.. even the Belae show more sapience than these things. Yet I cannot stop petting them*"
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The **Flatdog** is a species of large quadrupedal lizards native to Adrealis, a harsh and dangerous world inhabited by the Agatrops. Since their domestication, they have spread to numerous other worlds through introduction by colonists or by invasion from stowaways in trade vessels.
GladreCorp/Security

Overview Characters Security Forces Products

**GladreCorp Security** is a paramilitary force operated by the Gladrelix Corporation to safeguard colonies and trade routes. It collaborates closely with the militaries of the Phero Ecumene and other nations it shares trade routes with. On occasion, it has been known to partner with outside consultants.

## Astrosecurity

### Ship designs

#### Escorts

 **⅓** |  GXM EGS.670 *Sideliner (M/C)* galliot |  Shuttle
 **⅓** |  GXM EGS.680 *Sideliner (A)* galliot |  Shuttle

#### Utility

 **⅓** |  GXM RRS.880 *Prospector* survey ship |  Shuttle
 **⅓** |  GXM RRS.820 *Dragonfly* ferry/dropship |  Shuttle

#### Strike craft

  GXM MOP.2500 *Pterabite* starfighter | Medium
  GXM EWP.1200 *Surveyor* recon craft | Heavy

### Fleet

#### Force Z

*Protecting Ecumene-GladreCorp Etherlane*
Gate 98

Psigate
Gate 98

**Gate 98** is a Psigate operating in locations between the Hytaxia region in Aoshtai and the Kaloth region of the Icaro Cluster. It is the only known psigate in the Icaro Cluster.

## Recent History

Originally believed to be a collapsed gateway since the fall of the Aoshanti Empire, Gate 98 was rediscovered in Marcelia of 21 NE after it was found to have been somehow reactivated and allowed travel to the Icaro Cluster. The exact means by which this had occurred is unknown.

After the ratification of the Treaty of New Aratacia, Gate 98's Aoshtai-side structure has fallen under the claimed jurisdiction and protection of the GCTO, though an actual presence has yet to be established.
Fear

In Aoshtai Cogent, monsters, if they suddenly appear, or when they use certain abilities such as charges or pounces, may cause **Fear** in their target. When this happens, the character must roll a **Will** save. If they roll above a threshold set by the monster (or the DM), they retain control of their character.

If they roll below that threshold, their character's fight or flight response kicks in. This is an automatic, reflexive response which takes one of four forms. Roll a 1d4 to determine which:

* **1. Fight:** The character gains a free reaction attack with whatever they are currently holding against the thing which attacked them which takes precedent over all actions taken by that creature. The character *has* to take this reaction attack.
* **2. Flight:** The character drops the weapon or object they are currently holding and runs away, being forced to spend a turn collecting themselves behind cover nearby.
* **3. Freeze:** The character freezes in place and loses their action.
* **4. Flinch:** The character flinches backwards, moving back a square. They avoid the initial attack.
Hecate Vrykolovna

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

## **Hecate Vrykolovna**

### Role

Retrieval Agent for the Melnikoff Archeological Services Company

### Nationality

 Late Aoshanti Empire
 Ancient Ataraxic-Pantedean
 Tsardom of Illaria
 Krizovian

### Status

Alive

Hecate VrykolovnaCogent Sheet
**Hecate Vrykolovna** is a Krizovian retrieval agent in the employ of the Melnikoff Archeological Services Company. Allegedly a lesser aristocrat in her prior life, she was born of a somewhat unconventional Ataraxic-Pantedean marriage, and lived as a socialite who developed some skill with the crossbow and the sword, and a niche interest in psi-engineering.

Her memory of her original life is spotty and patchwork at best, and while she remembers being in a marriage at some point prior to the Fall of Abzu, she has no memory of who it was to or what they were like, one of many holes in her recollection which have haunted her since the beginning of her second life.

She is currently partnered with fellow retrieval agent Rintske Vlietstra.

## Profile

Detailed profile to be added.

★☆☆  Old Ataraxic
Weight: TBA
Eye Color:  Rose Bud

## Stats

* PROFILE
* FINANCES

 Retrieval Agent for the Melnikoff Archeological Services Company | Krizovian Vampire

INCOME/EXPENSES

𝔛0 quintillion
Girs of Tirs

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

COMMON CHARACTER
Girs of Tirs
LEVEL 0

### Titles

Crown Princess of Ibi’s Hollow
Duchess of the Hollow
Bearer of Keys

### Affiliation

 Ibi's Hollow
 First House of Ibi's Hollow

## Biographical information

### Relatives

Tirs of Ita *(mother)*
Ati of Figs *(father)*
Rins of Tirs *(sister)*
Ikik of Tirs *(sibling)*

### Birth date

Helvetion 2
13 NAC

## Attributes

### Height

1.05 m
3'5"

## Military service

### Allegiance

 Ibi's Hollow

> "'**"**
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Girtabelilu State/Trade

## Commodities and Domestic Prices

These prices are abstracted. Free markets, where imports are not subject to tariffs or restrictions, are marked in green. Green markets can be contributed to without negotiating a trade agreement. Protected markets, where imports are subject to protective tariffs, subsidies, or heavy regulations, are marked in orange. Orange markets require a trade agreement in order to be contributed to. Red commodities are illegal in civilian markets in the Girtabelilu State, but may be stockpiled by the government.

 **Balance of Trade** | 0%

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

### Class III

Class III materials are best produced in space

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.

## Enuma-Elish (0)

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

### Class III

Class III materials are best produced in space

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.

## Kishtu (0)

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

### Class III

Class III materials are best produced in space

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.
Fangs Out

Fangs Out is a Tirax-class Interceptor own by the Sojourner Akistra Soruhk. The Tirax-class was a rather notorious spacefighter design that incorporated hardlight blades into the wings allowing the plane to basically ram targets. This prove thoroughly impractical and the project was scrapped with all produced Tirax being either scrapped or lost on the black market and sold to mercs and pirates. Akistra managed to buy and restore one of these production model Tirax's naming it Fangs Out. Fangs Out is notable for its bright red color scheme with orange tiger stripes. It also bares twin evil eyes and a painted fanged mouth on its nose.

Fangs Out is equipped with a XUIHCOATL-class AI RIO which links to a subaltern AI installed into the fighter's main weapon its Oracle Autocannon. Beyond its main gun Fangs Out can carry Fox Two Infrared-Guided Missiles and Fox Three Active-Radar Guided-Missiles, an Angel ECM Suite, and finally the Tirax's signature hardlight wingblades. Akistra often employs IoRadiant Technomancy, putting more explosive energy into her missiles, boosting the power of her jet engines, and even reinforcing the wingblades with momentary micro-SIM latices to prevent disintegration upon impact with a target.