recursal/Fanatic-Fandom huggingface dataset:
WWE 2K Universe Mode

The OFFICIAL SevenFiftyTwo WWE 2K Universe Mode aired its first episode on (TBA) on the Project752 YouTube Channel

### **Season 1**

WWE 2K15 (PS4) was host of Season 1 of our WWE 2K Universe Mode and premiered on (TBA).

### **Season 2**

WWE 2K16 (PS4) will be host of Season 2 and will premiere on (TBA).

## Official Links

List of Current Champions

List of PPVs

Everything You Need To Know (Storyline)
WWE Intercontinental Championship

## List of WWE Intercontinental Champions (WWE 2K Universe Mode)

The WWE Intercontinental Chairmanship is recognized as a secondary title in our WWE 2K Universe Mode.

## Title History

It was announced during Episode 1 of Season 1 that Daniel Bryan would be named the first WWE Intercontinental Champion. He would go on to defend the title against Neville to open up Monday Night Raw making him the first champion to defend their title.
七騎士 - 繁體中文版 Wiki

**歡迎來到七騎士 - 繁體中文版 Wiki**

大家一起來編寫七騎士的資訊吧！ 希望這個攻略站能幫助到您~也請大家多多推廣本Wiki~，這裡會以國際版亞服的資訊為主，但其他版本的資訊也會收錄，想要徵求公會成員或好友可至論壇

## 最新活動

* 6月9日（四）主要更新。
	+ 新增新英雄哪吒
	+ 新增新時裝 (尤神、李靖、黑玫瑰)
	+ 新增新裝備 (天子裝備)
	+ 召喚商店新增4-6星特殊裝備召喚券 (6/9~6/16)
	+ 新增大廳的主題設定功能
* 6/9~6/23更新前登入遊戲，就可獲得777活動簽到獎勵。
	+ 第一天：7萬金幣，額外再贈送250紅寶石
	+ 第二天：6星七騎士武器召喚券
	+ 第三天：4星元素召喚券
	+ 第四天：鑰匙70把
	+ 第五天：6星七騎士防具召喚券
	+ 第六天：7萬金幣
	+ 第七天：777紀念飾品
* 6/9~6/27 8:00，進行各種任務就可獲得果實，收集到的果實可兌換活動獎勵。
* 6/9~下次更新維護前，高級英雄召喚X10獲得哪吒的玩家，活動結束後可獲得4星元素召喚券。
* 6/9~下次更新維護前，將『哪吒』升級到6星30級的玩家，活動結束後可獲得6星七騎士裝備召喚券獎勵！
* 6/9~下次更新維護前，召喚4-6星特殊裝備召喚券5次以上，活動結束後將可獲得亞斯特礦石1顆獎勵！
* 6/9~下次更新維護前，每日12點~14點、18點~24點，哪吒、艾斯召喚機率大幅提升。

過去活動

## 相關連結

IOS遊戲下載

ANDROID遊戲下載

繁體中文官方網站

中文官方粉絲團

巴哈姆特哈拉版

韓語wiki
其他

## 特殊英雄

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冒險家們

## 伊凡遠征隊

冒險家 伊凡戰士 伊凡大將軍 伊凡司令官 伊凡總司令 伊凡完成冒險的 幼琍伊凡遠征隊 幼琍年輕弓手 丘比名射手 丘比狙擊手 丘比貫穿的弓箭 丘比火花防盾 赫雷倪亞天界冒險者 赫雷倪亞勝利守護神 赫雷倪亞紅色彗星 赫雷倪亞見習瓦爾基麗 赫普尼亞霜之刃 赫普尼亞藍色流星 赫普尼亞獵人之子 斯尼波新手獵人 斯尼波野獸獵人 斯尼波傳說的獵人 斯尼波光之魔法師 艾黎爾光之審判者 艾黎爾光之祝福者 艾黎爾
## 冒險家們

自然的精靈師 卡倫自然的大精靈師 卡倫大自然的主人 卡倫流浪海盜 維多利亞大海的無法者 維多利亞海賊王 維多利亞舞姬 露西靈魂的舞姬 露西神技術師 露西黑暗的魔法師 裴里卡黑暗審判者 裴里卡黑暗火燄 裴里卡咒術師 希皮亞暗黑咒術師 希皮亞陰靈術師 希皮亞警衛隊 路克近衛隊 路克親衛隊 路克警衛隊長 伽施勒近衛隊長 伽施勒親衛隊長 伽施勒魔術師 喬克幻影術師 喬克夢幻魔術師 喬克郵差 梅伊子彈般的配送 梅伊愛情配送員 梅伊商店主人 艾莉絲浪漫 艾莉絲軍團長 亞拉岡總司令 亞拉岡帶來幸運的 明明豐饒的種子 明明葉片的好友 明明
## 聖十字團

賞金獵人 露妮追蹤者 露妮神聖的彈丸 露妮抗魔特殊探員 艾絲芭塔最後生存者 艾絲芭塔惡魔獵人 艾絲芭塔惡魔實驗體 賽茵抗魔特殊探員 賽茵惡魔封印者 賽茵魔劍的戰士 齊克一以擋百 齊克魔劍的主人 齊克廢鐵波特 尼亞改良的波特 尼亞魔工學波特 尼亞
Sphinx

The Sphinx has the body of a lion or a wolf, wings of an eagle, a face that apperse to resemble a human face, and a venomous serpent for a tail! The Sphinx killed it's prey by using its legs to pin victims. The creature then strangled them, finishing them off with a crushing bite to the neck. As the Sphinx smothered it's victims, its snake-like tail, bit into them, injecting paralyzing venom, ending all possibility escape.
Chapter 1.16: The Immortal Tyrant

The main JSA group pursues both Khalid  and Silhouette  as the duo travel beyond a dimensional rift leading to the stellar heavens, in which the final showdown against the Mubarak begins. Justin, Ike and the rest of their teammates fight valiantly against Khalid until Silhouette possesses Khalid from the inside and takes over his body. As Silhouette attempts to absorb the JSA group to obtain immortality, Justin takes the initiative to strike Silhouette down while he's distracted. After his host's body fades away, Silhouette merges with Khalid and the soldier pseudo left on Earth to form a giant creature known as the Will of Seth. The dog-like monster rampages and rushes its way to the wishing aisle, as JSA fight with all their power to subdue the giant monster. Justin and his group are eventually able destroy to the Will of Seth, once they combine all of their powers and shards to cleanse the creature in a giant translucent pyramid, as it fades away leaving behind its remnant the "Wrathful Aura." Justin takes it back with him to Earth, after his group made the wish to restore the world back its normal state.

## Trivia

* Khalid's death at the hands of Silhouette was an example of dramatic irony that was lampshaded in The Prologue Chapter, as Nathaniel warned Khalid that Silhouette was a two-edge sword that could kill his opponents but also turn on him as well.
Elise Sanguinar

{{#infoboxbuilder:

}}
Elise Sanguinar est une jeune femme, étant impliquée malgré elle dans *La guerre des Ombres* après avoir rejoint l'Hydre d'Argent aux côtés de Dalnor.Elle est la fille de Hiken Sanguinar.

## Apparence

Elise est une femme de 19 ans à la chevelure blonde et au corps raffinée aux yeux bleu foncés. Malgré son activité et les situations dans lesquelles elle se trouve, ses accoutrements restent assez mal choisis. Négligeant le confort pour l'apparence, elle a tendance à porter des talons dont elle effectue des mouvements surhumains avec. A travers son sourire habituel dressé à ses lèvres, il arrive qu'une certaine haine ou tristesse se cache.

## Personnalité

Son passé et son don ont eu un lourd impact psychologique sur Elise. Depuis l'apparition de son don, elle déteste les humains qu'elle généralise comme la race qui détruit la nature, et cette haine la plongea dans une solitude dont elle en souffre. Ses remarques sont souvent déplacées et assez blessantes, elle est également très agressive en cas d'offense envers elle.
Eclarya

**Eclarya** est le nom de la planète renfermant hommes et créatures mystiques. La magie est un élément courant que renferme ce monde en abondance, la technologie et la science ne permet pas aux êtres vivants d'Eclarya de sortir ou apprendre d'avantage sur l'astrologie extra-planétaire. La planète tourne autour d'une étoile binaire l'une appelé **Zed** et la plus grande **Solaris**, imposent des changements climatiques étranges sur la surface d'Eclarya. Le seul satellite en sa possession est la Lune.

Il s'agit d'une petite planète, avec un grand continent principal séparé en quatre par une grande mer en son centre, un grand bloc de glace au nord inhabité ainsi qu'un second petit continent à l'Ouest du principal.

La surface est recouverte à 30% de terre et 70% d'étendue d'eau.
Liste des personnages

A

Abbas

Alestus

Allen Cioeneru

Almatir

Andellion

Aphosis Milad

B

Bakal

Bakura

D

Dalnor Kal'ânyr

Domital

Dragon Rose

Dr. Rusty

E

Ebraya

Elentor Kal'ânyr

Eiven

Elise Sanguinar

Enzo

Eren

H

Helion

I

Isabella D.

Isan

J

Jack

Julius

K

Kaigo

Kirendel

L

Laura

Lok'tan Farrakon

Lorthar

Loxigar

M

Malena Kal'ânyr

Merthan

Mustang

N

Nalen

Nerisen

R

Radjai

Razor

S

Serrinlen

Shryû

Simel

Sofiane "le fléau"

T

Tartarel

Terkel

U

Umuh

W

Will

Z

Zéphyr
Wikia Lecoyotenoir

Bienvenue sur le Wikia de l'univers d'Eclarya, sur le livre intitulé : Le Coyote noir.

Ce wiki est un site renfermant toutes les informations autour de l'univers d'Eclarya , au sujet du livre en préparation au nom de *Le Coyote noir*.

À propos de l'histoire

À la recherche de réponses à ses questions dans un voyage insensé à travers Eclarya , au fil de ses rencontres avec les personnes qui supporteraient cette nation il développe une profonde haine envers l’Empire.

Page de couverture

Navigation rapide

Magies
Cultes
Traditions
Événements
Factions
Liste des personnages
Légendes
History

For this history I use the Ceriadian Calendar

## Prehistory

The origins of humans on Maran are still unknown. It is also not known whether humans evolved naturally or were created. Many suppose the land of origin of humanity is the continent of Dejoon with its mighty Pillar of Creation.

Also many speculate that humans were once not the only sapient race on Maran. Mysterious ruins, long contributed to Gods, tell us of a long forgotten civilisation that rose and fell while humanity still dwelled in caves and lived as Hunter-Gatherers.

## The Oldest Realms

The oldest human civilisations rose around 12000BM. These early civilisation include, the Gorin Culture, Em El, Mishin, Kogorno and Eruval

The earliest of these is Em El, which was allegedly founded by the Gods themself. A race which called itself the Greyblooded ruled Em El untill its downfall. Em El was built on slaves and it fell because of Slaves. A lengthy war with Mishin weakened Em El and a massive slave uprising brought it to its end.
Dalnor Kal'ânyr

{{#infoboxbuilder:

"Coyote noir"

Hydre d'Argent

Elentor Kal'ânyr (Père)

}}
**Dalnor Kal'ânyr** est un des personnages clé au saint de *La Guerre des Ombres*. Il est le fils unique de Malena et Elentor, habitants de la ville de Détence à Soven.

## Apparence

Dalnor est un jeune homme de grande taille aux cheveux châtains lisses et yeux marron. Il a une boucle d'oreille dorée à l'extrémité de son oreille gauche ainsi qu'une petite cicatrice, plus bas, proche de sa mâchoire. Dalnor a une tendance à porter un long manteau noir jusqu'à ses genoux, de préférence avec une fourrure au niveau des épaules couvrant le col. Il porte toujours à sa ceinture son katana baptisé Senzakul, sur sa garde pend deux bijoux par des fils enchantés. Ces deux bijoux sont de l'ambre taillés par un joaillier talentueux, contenant en son centre une canine de chien de race prime, qui est un souvenir de son ancien compagnon Goldie.

## Personnalité

A première vue, Dalnor donne l'impression d'un homme imprévisible et quelque peu égoïste sur les bords, cependant sa manière de penser est bien plus complexe par-delà sa manière à analyser les situations et prendre la décision qui lui semble la plus juste en prenant en compte toutes les informations à sa disposition.

En raison de nombreuses pertes de proches, Dalnor souffre de troubles de personnalités. Par moment il lui arrive de perdre le contrôle de lui-même sous pression d'une forte émotion, donnant l'impression d'être possédée par une bête sauvage dans ces cas-là, n'agissant que par pur instinct.
Draconides

Une espèce plus fidèle que le chien aux hommes a fait son existence dans le passé avant d’être exterminé volontairement. Les dragons d’antan ne faisaient qu’au maximum 2 mètres de long et étaient dotés d’une certaine intelligence.
Vivant en harmonie avec les hommes, ils aidaient leur maître dans les tâches au quotidien et tenaient compagnie dans la solitude. Les dragons ont été considérés comme une menace le jour où les hommes ont découvert que ces créatures subissaient une modification génétique au contact d’un minerai en particulier.
En réalité, ils gagnaient énormément en taille, doté d’une intelligence supérieure et d’un accès à l’utilisation de magie. Même dans cet état, les dragons restaient fidèles mais la peur a poussé l’homme à procéder à un génocide et seulement au bout de quelques mois l’espèce des dragons a totalement disparu d’Eclarya, laissant derrière elle seulement des os et des souvenirs.

## Dragons légendaires

À l'heure actuelle, malgré le génocide, il existe 4 dragons descendant de Noir et Blanc qui vivent encore sur Eclarya depuis des siècles aux lieux les plus reculés des hommes. Leur existence est considérée comme une légende mais certains affirment avoir vu leurs couleurs couvrir le ciel pour veiller sur eux.

Chacun des 4 s'est partagé le vaste territoire d'Eclarya,

Vermillon : Afxanomeni

Azur : Imisy

Jade : Gemantos

Ivoire : Néos

Les 4 dragons légendaires

Un drac représentant l'élément de la flamme.
Queue : Longue, épaisse à piques.
Pattes : 4 à longues griffes.
Ailes : Grandes.
Ecailles : Moyennement solides et à piques.
Dents : Longues.

**Azur**

**Un wyrm représentant l'élément de l'eau.**
**Queue : Longue avec nageoire.**
**Pattes : 4 à longues griffes.**
**Ailes : Normales.**
**Ecailles : Moyennement solides et lisses, longues piques à certains endroits.**
**Dents : Petites et nombreuses.**
**Une guivre, représentant l'élément de la terre.**
**Queue : Grosse et imposante Pattes : 2 Grosses et 2 petites à griffes courtes mais grosses. Ailes : Très grosses et moyennement grandes.**
**Ecailles : Très solides.**
**Dents : Normales.**
**Un vouivre représentant l'élément du vent.**
**Queue : Longue et fine. Pattes : 2 Grosses à griffes moyennes et 2 petites à griffes longues.**
**Ailes : Rapides et très grandes.**
**Ecailles : Peu solides et lisses.**
**Dents : Longues, perforantes.**
Événements

Ici sont listés dans l'ordre chronologique, les grands événements qui ont marqué l'histoire d'Eclarya.

## La première Ère

*Il s'agit de l'époque perdue, elle est désignée à l'envers depuis l'an 0 de la seconde Ère en raison du calendrier imprécis durant cette ère.*

### An -451 à -419

*Cette période est aussi appelée le sombre passé, les manuscrits historiques au-delà de cette date sont disparus et l'humanité veut oublier cette époque.*

Grande épidémie

Guerre d'Avigrad (An -440)

### An -173

Découverte de la Vierge blanche

Guerre glacière

## La seconde Ère (actuelle)

### An 0

*Repaire historique, considéré comme un nouveau départ dans le monde. Un dirigeant parmi les dirigeants de chaque grande région est défini pour faire partie d'une organisation qui prendra les décisions au nom de l'humanité et faire durer la paix, ainsi est né l'Ordre Mondial.*

Traité des 4 Lunes

Perquisition de vieux manuscrits et mise à feu par l'Ordre Mondial
Taranic Language Family

The Taranic languages are a family of several languages and dialects. These languages are mainly spoken in and around the Dian Region and later in the Herlet Arlaran and all over Senai.

## Etymology

The term "Taran" is either derived from Taras, meaning honour, respect or discipline or from the word Diaran, meaning someone from the Dian region.
Herlet Arlaran

The Herlet Arlaran (Tar: Holy Centre) is a peninsula at the eastern end of the Senaian continent.
The climate of the Herlet Arlaran is mediterrean at the southern coast and temperate in the rest. The Herlet Arlaran borders to the Dian Mountains and the Maraun Steppe in the West, to the Os'Orol Mountains and Garienen in the south and to Sedaras in the North. At the northern coast lies the Ikkenian Mountains and at the eastern coast the Kornorosh and Adulos Mountains.
Roughly in the middle of the Herlet Arlaran lies the Iren River.
The Herlet Arlaran has been trough history home to many great civilitions, the Taran Empire, Ceriadis and various Sedaras realms and cultures.
Masselanian Plateau

The Masselanian Plateau is a region at the southern tip of the Os'Orol Mountains right at the Equator.

    Although it is situated at the equator the climate is dry and semi-arid to arid. Most aggriculture takes place near the river valley, especially in the north around Bogta and around the Akkusine Lake in the south. The most grown crops in Massela are Potatos, Carrots and other roots and tubers. Outside of the river valley the landscape is mostly covered in dry steppes on which mostly pastoralists life. The coastal regions east of the plateau is mostly covered in thick jungles and as sparsely populated as the driest areas on the plateau.

Related: Massela
Marana

The city of Marana is the capital of the Taran Empire and before that was under the name Ceriadis the capital of the Empire of the same name.

## Old Ceriadis

The foundation of the city of Ceriadis and the beginning of the Union between Derial, Erelas, Larein and Jerim marked also the beginning of a new time. With the foundation of Ceriadis the Ceridians began a new calendar. The old city of Ceriadis was thoroughly planned and became the most advanced city of its time. Especially the sophisticated sanitary system made the city a marvel of its time. The city was governed by a senate, which was put in place by the Dadar who resided on the Sun Hill.
As the Empire grew the population of Ceriadis also grew immensely and soon the planning couldn't handle the growing population and so the canalisation was limited to the old quarters of Ceriadis.
During the Second Dynasty or Interregnum the neighboring city of Jerim was burned down by the invading Adilan. After the Ceriadians reconquered their Capital they didn't rebuild Jerim, but instead expanded Ceriadis again.

## Marana

By the time Ceriadis was conquered by the Taran, the city was already the biggest in the world.
During the Taran rule the city was renamed Marana and got another population influx.
In 1400 the city consisted of six quarters. The Old-Quarter which was planned and build following the Ceriadian Union, the Old Harbor, the Palaces on the Sunhill, the Mercantile Quarter and the New Harbor, the Poor Quarters on the hills in the south of the city and the Taran Quarter.
Calendars of Maran

In the world of Maran are different calenders and methods of timekeeping used. The most widespread is the Ceriadian Calendar or Maranic Calendar, which begins with the foundation of the city of Ceriadis (Later called Marana). I mostly use the Ceriadian Calendar on this wiki, BM means Before Marana, AM means After Marana.

## Old Moleian Calendar

The old Moleian Calendar begins with the first Sunrise. It is a pure solar Calendar.

## Ceriadian Calendar

The Ceriadian Calendar is today the most widely used way of timekeeping. It begins with the foundation of Ceriadis/Marana. The year has ten months. New year is on the Winters solstice.
Taran Empire

Taran Empire is the name given to various states build by Taranic people.

## The Divine Empires

The legends of the Taran tell of various legendary Empire that existed long before recorded time.
After the First Era of the Gods an Emperor named Med'jiumer, a direct descent of Rashagar founded the first Divine Empire. After a period of wandering the ancestors of the Taran settled on the Gorin River and founded the great and mythical city of Eidele, from which the second Divine Empire was lead.

## Diadenr Empire

The first documented Empire of a taranic people was the Diadenr Empire, founded in 636 by Diador the Great. Later the Diadenr Emperors send out people to found the Wasler-States in the Herlet Arlaran

## The United Empire

After the Diadenr conquered Ceriadis after the Third Diadenr-Ceriadis War Emperor Ashkantr decided to unite the Diadenr Empire with the Wasler-States and the ceriadian territory.

## Dene'Illar Dynasty

The First Empire or Dene'Illar Dynasty developed out of the United Empire.
After the War of Succession in 1077 Empress Ifelsia the Great founded the Dene'Illar Dynasty and stabilised the Taran Empire. When speaking of the Taran Empire most people mean the First and Second Dynasty and the Taran reached their greated power under the First Dynasty.

## Illiurset Dynasty

The Illiurset Dynasty or Second Empire replaced the Dene'Illar Dynasty after the Taran Civil War in 1427.Atragim kir Illiurset, the crippled son of Kasim kir Dene'Illar became the first Emperor of the Second Empire, but essentially his aunt Silana kir Tanjal awna Dene'Illar remained in power untill her death. Under her guidance the Reformation of the Empire followed the Civil War and centralised the structure of the whole Empire, so that many people speak of the Dene'Illar and the Illiurset Dynasty Empires as two different states.

## Other Taran Empires

The Empire of Sylikaidia and the Empire of Gumlug are technically both also Taran Empire, but are seldom referred as such.
Faust

**Faust** is a character that appears in the second edition of JSA: The World as an inhabitant of Lethimah. He is the creator of Nephthys as well all the other great constructs. He's the pioneer inventor of the DaVinci tome. When JSA meets him for the first, he appears to them as the chief elder of a village and annouces to everyone about the upcoming battle tournament for challengers to get the chance to have their wishes granted. He even shows great wisdom when tells Christine, Nephthys  and the others about his fateful encounter with Moros.
Creot, First to Forge

Creot, god of the hammer and advil. He who's sparks turn to veins of iron, steel, gold, and crystal. Creot is a god of creation, production, the economy, and contest. His forge burns bright in the heavens to show that he and he alone is unsurpassed in his skill of the forge. While much like Polis, he is not nessicarily widely worshipped, Creot does have many shrines and small collection plates across Anatole. He is particularly popular in Andurand where the forges of the ambitious are lit well into the night.

## Dogma and Worship

Creot is a god that does not beilive in Idle hands. If one is to achieve anything, then one must work hard and play fair. Ill gotten gaines are very frowned upon by many people, but particularly those close to Creot. As the god of contesst, his name is always envoked before any brawl,

race, or contest of skill to ensure the safety, fairnessm, and just winnings of the contest. His preist are often makers and producers. They understand business and are called upon to bless any place in which goods are made or sold.

## Lore

There are two versions of Creot's story. One states that he is the brother of Ahleah, the other states that Ahleah was his lover. Either way the story goes, the idea is that creot was born from the void at the same time as Ahleah. Where Ahleah was the raw passion of creation, Creot is the drive to create that stemmed from that creation.
Antares, The Shining Law

Antares is the god of war, law, kings, justice, and righteousness. As such is is often called the god of crusaders, the divine judge, or the god of justice. Antares and his many followers do not suffer evil and corruption to fester in the world. These devout warriors will seek out to eliminate all who opress the weak and force their will upon those below them. Often It is Antares whom is called upon in the halls of legislation and justice to ensure that justice and peace prevail.

 Dogma and Worship

Anteres' strictness and dogma is rivaled only by that of Romulus. While both are aspect of law and order, they are the opposite side of a coin. Antares' priest are often found in the military or other regimented profesions such as judges, the constables, and legislators. The book of Antares is comprimsed mainly of laws for rituals, prayers, and daily life with tales of glory, justice, and rightrousness in the face of evil dotted throughout. As strict as this particular god is, he is not evil. Antares' followers are champions of the weak and protectors of the homestead. They will not suffer evil to live.

## Lore

While Antares' has many varying myths in the scriptures, the god's myth itself is direct, certian, and has not changed throughout history. Antares was born when order settles unto the cosmos. The idea of peace through order brought forth the idea of law and justice. Thus the god of both was forged from the cosmos.
Episode 7- Hello, Beasties!

The party travels toward Mestronne. They talk about things and stuff.

Since it is a long walk, they decide to make camp in woods. Dechard, Issac, and Raz go to sleep.
Fried draws maps. Soh and Edriar sense they are not alone and volunteer to keep
watch. Soh is in a tree, Edriar is on the ground.

MEOW! Soh gets jumped by a Shadowcat/Blink Beast, but falls
to the ground without a scratch. Another one drags a barely-awake Issac out of
the camp. The group gives chase.

Issac finally manages to wrest himself free. The group
reassembles in a clearing only to find themselves surrounded by 4 of the big
mean kitties. Whenever they try to hit them, the felines fade in and out of
existence to keep themselves safe.

But the group is more badass than that, and they win.
Nothing worth salvaging off the beasties, not even enough for Raz’s
trophy-whoring.

Group tries to sleep again, and has moderate success. The
next day Soh flags down a wagon heading North and barters passage for the
group. They meet a nice old man and his hot young wife, who is preggers. They
have a nice chat on the way to Mestronne about how seedy the place can be.

They arrive in Mestronne around afternoon. They thank their chauffeurs
and decide to explore the town
Bahluhm, Soul of the World

## Bahluhm, Deity of the Wilds

Bahluhm is the manifestation of the natural world. This deity is the emobiement of the wilds of the material plane and encompases the beast that roam such places. Bahluhm is a diety that lacks a gender and appears differently throughout history. Being a god of the natuiral world Bahluhm has domain over harvests, forests, and all places which the sphere of civilizaed mortals does not extend.

### Dogma

  Bahluhm is first and formost a protector of the natural world. His followers are often dwellers of the wild places of the land. In place of priest or templars, Bahluhm has favored mortals known as druids. These wild priest channel the divinity of the wilds in many different ways. Whispers of legends state that some of these blessed beings can even change their shape, much akin to their god who can appear as a beast.         Bahluhm does not care much for the conventions of the civilized world, Unless these mortals begin to dissolve this deity's domain, Bahluhm is content to live and let live. Despite the deities distaste for civilization, many farmers pray to this deity for a good crop, plentiful rain, and to keep the crows out of the feilds.

### Lore

 "Old Goir Na H'al was once a drunkard man. He talked to the trees, and the birds, and the beast. It is said that he once asked the loyal hound, 'Hound, why is it that I feel so empty and forelorn that I must act the fool?' The hound shook his head and said 'I do not know these things, go ask the snake who knows the secrets of the world'. So he did. Goir Na H'al asked the snake, and the snake replied 'I know your sorrow, goir, but not the cause. Go ask the owl who sees all". Goir Na H'al went far to see this owl. He asked the owl ' Why do I feel sorrow, Owl?" The Owl turned to a beautiful woman and spoke to him without words. "Goir, you were born a elf, but meant to be born a boar for you are stubborn and often lay in the mud' With a twist of her slender hand, the Owl turned Goir into a boar. 'Now you will go and lay in the mud and be stubborn, Boar, for that is your true nature'"

-An old Elven Story. The Owl is speculated to represent Bahluhm who teaches that mortals must be true to what they are. The houd represents the folly of mortals looking for an answer without earning it. The snake is said to be mortals abiliy to see a problem, but not know the aswer.
Main Page

Redirect to:

* JSA: The World Wikia
JSA: The World Wikia is an under-construction Wikia about the upcoming novel series JSA: The World. Though the community is small, if not non-existant, any and all are free to add their contributions to this wikia in hopes that it may become something to be proud of!
Covalla, Lilly in the Valley

Covalla, the lady of death, is charged with giving each mortal a time of death. She stands waiting at the gate to the afterlife to usher in and judge all souls who come through. Though few, her preist and followers are often found working alongside church and communities to help with greiving, death, and the process of burial. Another portion of her believers often take it upon themselves to hunt down those who would disrupt the dead or circumvent their own time to die and inact vengeance upon them.

### **Dogma**

 Covallan followers believe that all things have their time and place. This includes the ienevatible death at the end of life. As such, Covallan devotees tend to be more solemn and understanding. Often a Covallan priest or preistess can be found in places where large amounts of passing occur such as illness or war. Here they help to tend to the dead as well as the families of the recently departed.

  There are few unbreakable rules in Covallan Scripture; Thou shalt not take the life of another before it's time. This act of murder is abhorent to a Covallan. One will never break the cycle of life, for this act is abhorrent to Covalla. One will not disturb the rest of the dead, for this is abhorrent to all. The reason is that all beings are meant to live out their lives and their deaths free of physical influence of others.

 Lastly Colvallans are paculiar when it come to the undead. Undeath is a gift from Covalla for those who wish to serve their time here on the material plane past the point in hich their time has expires; a priviledge granted to precious few. In the case of the dead being forcibly brought back or the will of Covalla denied due to some powerful magics, then Covalla tasks her devotees to hunt them down and slay them. Undeath is a priviledge not to be abused for the sake of power.

### **Lore**

      Covalla migt seem as an inactive diety, one who would not come to aid mortals in their time of need. This could not be further from the truth. Covalla works in shadow and secret, wanting to appear as if balance occurs on its own. Her order is devoted tomaintaining this balance. Though most her myths and legends occur around small myths and folktales around the night and moon. One such tale is that death follows closely on a moonless night. Another is that a kiss from a moth means that Covalla has her eyes on you. The latter is not always said to be a bad thing, depending on the interpritation.
Maranapedia Wikia

## Maranapedia

This is a wiki dedicated to the world of Maran. A constructed world developed by myself for the purpose of recreation, storing the lore and presenting it to other people.

## The World of Maran

**Nations**

**Languages**

**Religions**

**History**

**People**

**Geography**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Herba

**Herba** (Latin for: Plant) is a character that appears in the second edition of JSA: The World. Herba, along with her partner, Tenebrae attended Apparatus' impromptu meeting to introduce the Filii Nihilum's new addition, Militis. After seeing the extraordinary power Militis possessed firsthand, the duo was greatly astonished and immediately accepted and welcomed Militis into the ranks of the Filii Nihilum.
Mathieu

**Mathieu** is one of the secondary members of the Joined Services Agency and is also the teammate of the senior member, Isa Sarabillo.

## Role In Story

Mathieu first appears in the novel of JSA: The World as one of Isa Sarabillo's teammates who help protect against The Mubarak's legion of pseudo. Later on, Nathaniel introduces his junior agents to the new recruits. Nathaniel referred to Mathieu as the groups technical support, and was a highly skilled projectile master. Mathieu spent a lot of time helping Justin McDonald train during his initial JSA training. During JSA's exile, Mathieu and the other members do everything they can to eliminate the black drone the Mubarak sent after them. Just when Mathieu and his group were about to vanquished by their foe, Isaac Vorontsov using a laser gun his making and destroys the drone -saving Mathieu and his team and gaining the drone's power for himself. the Day of Rebirth Mathieu, alongside Ed and Bruce help Justin take down the overpowered pseudo, Clouse.

## Powers & Abilities

* **Projectile Master**
* **Projectile Crafter**

**Mathieu- The Improvising Archer**
Doluneas, Architect of Sin

Doluneas is the god of demons. He is the spirit of deception, theivery, lies, deceint, and egotism. He awaits for you at the cross roads where he will whisper in your ear all of the promises of kings and gods. After he has reaped your soul, you will join th

   e multitude of other fools in his legion of souls bound by chains to their dark captor.

## Dogma and Worship

The god of murder, theaft, and sin, Doluneas is worship by the depraved and the corrupt. Those who seek him out do so to make deals for riches, glory, fame, lovers, and any number of selfish gains. His followers, on the other hand, like to control many things from behind the scenes. These devouts are his ears and his hands: hearing all for the sake of finding secrets while holding daggers primed with poison and ambition.

## Lore

Doluneas, first to sin, was born when the first deception was made. The raw sin of this action congealed between the void and the light to make a being that walked both and dwelled in neither. It is said that Doluneas's realm is a purgatory of ash and waste populated by the souls of the deceived, the demons that these souls eventually become, and the seven arch demons of sin that Doluneas's keeps as his pets.
Soh Vi H'el

**"*There is no honor left in this world, unless it is among its theives."***

**Name: Soh Vih’el**

**Class: Elf Rogue/Fighter**

**Age: 482**

**Height: 6'3"**

**Weight: 190**

**Hair: Grey**

**Eyes: Grey**

**Place of Origin: Lost Wilds**

**Homeland: Roscaise**

**Origin:**

The Wilds are dark and untamed, as are those who inhabit it. The tribes are mysterious and reclusive, preferring to keep to their own rather than venture into the Wide outside the Wood. It was into one such enclave that an elf child was born almost 500 years ago.

Born a bastard of a Winldling clan, Soh's childhood was filled with ridcule, whippings, and servitude. He was traded to another tribe while still in "infancy" and subjected to worse. Eventually, the boy managed to escape and make his way out of the Lost Wilds. Since then, he has made it the goal of his life to make a name for himself in civilized society (to spite his feral upbringing and the status of his birth).

**Personality:**

Though not old by Elf standards, and still appearing in his prime, Soh's age far exceeds that of most of Anatole's inhabitants by a century or more. He regards most mortal races as children (because of their youth and their temperment). However, he finds the mortal races immensely more interesting than his brethren, and enjoys their revels and cavorting more than virtually any other pastime.

Unlike the rest of his race, especially those of his age, Soh is not a patient man. Boredom is his archnemesis. When you are an immortal, after all, you must do something to keep life interesting. Otherwise, time will drag on endlessly before you. To that end, he has become a trickster of sorts, often engineering "entertaining" scenarios if his life starts to become too dull. Some occur immediately, some take days or even months to finally trigger, but the anticipation can be fun as well. He can also be found indulging in an array of somewhat unsavory etracurricular activities to pass the time as he waits.

Due to the nature of his childhood, Soh does not put any stock in the station of one's birth. He believes that all men should be judged by their actions, intentions, and accomplishments. To this end, he has been known to be more respectful to an accomplished cobbler than to a pompous lord.

**Appearance:**

When travelling, Soh wears a full suit of grey boiled leather armor (used to be black, but has faded over time): jerkin, shoulder caps, gauntlets, gloves, breeches, and boots. Over this he wears a hooded black cloak and scarf. His only ornament is a metal pendant with the emblem of a bird of prey to fasten the cloak.
Alnorum, the First Dawn

## Alnorum, God of Life

Alnorum, god of life, light, and good in the hearts of all beings was among the first beings to glean sentient thought from the existence before. He is often depicted as a kind faced man in casual, humble dress. His symbol is an equal armed cross backed by the silhouette of the sun and are the common symbols of refuge, peace, and sanctuary to all people's of the world. Alnorum priest adorn themselves not in armed regalia or elaborate outfits, but rather in humble clothing. Many of his priest give their life and possessions to the people who are supported by the church. Others travel to the fore front of battle to act as both healers and peace makers.

### Dogma

Alnorum's worshipers preach of forgiveness, self sacrifice, and charity. Alnorum is a god that fully believes that every person in existence is worthy of forgiveness. His scriptures are full of parables teaching to turn the other cheek, to forgive an enemy, and to make sure that all people have just as much as you, if not more. Truth, love between fellows, and understanding are also key in the Alnorum priesthood. Worshippers of him often form close bonds between themselves and develop very close knit communities. The clerics and close followers of Alnorum would gladly put down their lives if it meant saving the life of another, particularly the life of the innocent.

### Lore

Alnorum scriptures hint at the idea that Alnorum was the first Deity to exist. According to these scriptures, he was the first thought that shattered existence into the light and the dark. Alnorum was known to take part in the creation of the realms by breathing unto these realms the gift of life. The first to live outside of the gods were the Seraphim. These seraphim were the first life that spread forth directly from the gods. Though the seraphim were beings seperate from the gods, they lacked the free will that later beings would come to know.

The seraphim saddened Alnorum. He wanted to create a being that was free from the god's direct control. Thus he took his wife, Covalla, goddess of death, and made a child. This child was the first being to have true free will. After this, many other beings came to be on the material plane. Humans, The Nesai, and several other species were created from the primal material plane.
Ashwat Forest

Ashwat, also known as **Ashwat Forest** for its dense jungle, is one of the five regions of Loka that surround the Ocean of Milk. It is considered part of the Navar State, and is bordered by Tai Krung City to the east and the Almutah Desert to the west.

## Incarnations

* Dhar
* Razmi
* Ginseng and Honey
* Ratna
* Mani
* Lanshi (if missed in Lhan/Sumeru, after the party returns briefly following the first fight with Kala)

## NPCs

* Indr
* Roti
* Utari
* Khanh
* Putu
* Eka
* Lien
* Pen (dog)
* Suchart

## Enemies

* Hungry Ghost
* Preta
* Ahp
* Belu
* Kabandha
* Pindayar
Tenebrae

**Tenebrae**(Latin for: Darkness) is a character that appears in the second edition of JSA: The World. Tenebrae, along with his partner, Herba attended Apparatus' impromptu meeting to introduce the Filii Nihilum's new addition, Militis. After seeing the extraordinary power Militis possessed firsthand, the duo was greatly astonished and immediately accepted and welcomed Militis into the ranks of the Filii Nihilum.
Polis, the First Teacher

## Polis, God of Time and Memory

In the begining, even the immortal beings had no concept of time, memory, or the storing of knowledge. As the small instances of
timnelessness rolled on in the creation of the cosmos, more and more events were lost. As these events become lost, the idea of their loss became conrete. As these ideas formed, the idea of memory, Polis, the first teacher, was born from the void.

## Dogma and Worship

While Polis is not recognized to be the most influencial of the dieties, he is recognized by scholars, mages, and pursues of secrets to be the keeper of these arts. He is a god who remebers all and knows all, a god whom knows the consequences of each action is a ripple that can be felt for ages.  Many of his shrines can be found in colleges, senate halls, libraries, and the few schools of magic. While it seems that Polis is a god that tend to be and let be, it has been documented that devout followers of Polis have gone to extrodinanry lengths to find new knowledge or uncover deep secrets. The goal is not only to find these pieces of knoweldge, but to keep them well. Be wary of burning texts, lest you invoke a mage scorned.

## Lore

The few scriptures on Polis describe him as being the secret keeper of the gods and the architect of the arcane. Unlike other gods, Polis does not weild a divine regalia or demand the open worship or rtualized prayer from his followers. In his lore, Polis has only ever selected one champion, Solomon. Solomon was show the truth of the world and became a revereved and wise ruler who's legend is still sung in Yomraih.
Lilith

**Lilith** is a primordial antagonist that exclusively appears in the "Rebirth" series of JSA: The World.

## Background

In ancient times subsequent to Lilith's rebellion against both man and the divine, Lilith's descent into darkness (in time) gave rise to many monsters and dark beings that would eventually drive humanity itself into hiding. After being driven into his wit's end, a desperate priest turned to divine power in order to be granted a sacred elixir that would grant anyone who consumed it the power to slay dark beings. During this time, the priest gathered four other heroes to aid him in his quest to vanquish the dreaded, Queen of Shadows. Lilith in turn, sensed their impending arrival as she awaited both the priest and his band of merry men in the Land of Shadows- where their clash would take place. One by one, Lilith managed to defeat all of the legendary heroes in battle -save for the priest. Later that night, the priest arrived to Lilith's mountain peak to end her mad reign for good. Feeling overconfident in her abilities, Lilith made the fatal mistake of giving the priest the benefit of the doubt, in which he uses the divine powers from each of the heroes' blessed weapons to seal Lilith away into dark matter -using a sacred, powerful chant.

## Powers and Abilities

•Shadow Manipulation

•Monster Spawning

•High Endurance

•Super Strength

•Stealth

•Invisibility

•Force Manipulation

•Mind/Soul Possession
Shadow Raven

**Shadow Raven**also known as the "Survivor Huntress," is Raven Quiroz's reverse counterpart created by Silhouette to prevent her original from interfering between Khalid Mubarak and Nathaniel Collins battle.

## Role in Story

Much in the same nature as the other shadow selves, Shadow Raven is a powerful, upgraded shadow spawned by Silhouette, whose sole purpose is to obstruct the original Raven from getting to the High Tower to aid Nathaniel Collins in his fight against Khalid Mubarak. After being spawned Shadow Raven engages in a perpetual fight against the original Raven just long enough for Khalid to finish his business with Nathaniel. Once the original defeated the shadow, Khalid and Silhouette had already activated the sundial to open up a dimensional rift leading the duo to the Wishing Aisle.

## Symbolism:

Whereas the original Raven is known as the "Flirtatious Healer," her shadow counterpart is known as the "Survivor Huntress." Shadow Raven embraces and embodies all her original's neglected, tomboy personality as well as representing her potential, inner strength and willpower. In contrast to her original's seductive and flirtatious mannerisms, Shadow Raven disregards charming and views it as a cliche, useless tactic in order to get the job done in combat. The shadow sacrificed her femininity in exchange for training both her mind and body for combat against predominately male targets on the battlefield. As a result, mostly everything about Shadow Raven (minus her voice) seems rather stoic, virile and masculine.
Katrine

**Katrine *(Danish for: Pure)*** is a major character that appears in Septet Legends . She's one of the legendary Seven Daughters of Eve, as well as an elite noble of the Land of Militaer. Both Katrine and her brother, Ephraim serve as the primary monarchs of Militaer, acting as rulers and diplomats for their in country in the place of their late parents. Both siblings are quite fond of their trusted knight companion, Gilliam -who is a highly respected paladin in Militaer's Imperial Army.
Gray-Suits

The **Gray-Suits** are the most common form of graduated JSA member within the agency. Outside of their monotone personalities, gray suits, and shades, there really isn't anything much to say about these clones other than the fact that they practice praising the elite, graduated members and shunning the unofficial, graduated members. Year after year, there's a common practice within the gray-suits where they believe bestowing new, high-tech weapons to the elite members of JSA, while simultaneously giving the unofficial members an ancient book that's (to them) impossible to translate -a supposed, joke item. The goal behind this is to weed out the unofficial members by convincing them to return the book and getting them to drop out of the program, permanently. This is pushed further when elite members are granted designated groups to work with and set of unique missions tailor-made for both them and their respective teams. However thanks to this common stigma, unofficial members are often rejected by potentitals teammates and many clients don't offer them missions, due to the stereotype of said members being granted a "dud item."

## Untitled Ambition

All of the tactics stated above are exactly what the gray-suits were trying to push on this year's unofficial member, Justin McDonald. Upon receiving this strange book, the young man was automatically rejected from receiving teammates and many clients denied giving him jobs. However, everything changed when Justin unintentionally used the book to summon his first teammate, Fidelia. She not only proved to be the perfect partner for a JSA member, but she also unlocked his powers as a mage through "Partner Synchronization." When the Gray-Suits all saw Justin and his new teammate blazing through the simulation dungeons, they all remained confused and envious as to how and why Justin managed to not only obtain magical powers, but also how he managed to get a pretty girl like Fidelia to become his teammate, when all he got from the agency was an unknown book. When Justin refused to tell them his secrets, the spiteful gray-suits refused to assign his team any missions. This was okay with Justin, because he replied saying that his team wasn't for work from any of their stuck-up clientele anyway. After months of job-hunting, Fidelia decided that she herself would see if the gray-suits could give her team missions. She was somewhat successful. However, Fidelia was only able to be assigned missions if she left Justin's team to work with the Gray-Suits instead. Despite the promise of becoming an elite member in a short time, Fidelia refused their offer stating it was either of them or neither of them before she left.
Lethimah

**Lethimah** is a parallel world similar to Earth located in the far reaches of the stellar heavens (space), which is also home to more benevolent beings as opposed to its counterpart, Erebus. Not much is known about the inhabitants from this world, but judging from the people who have came from there, beings such as Faust and Nephthys seem to look out for the well being of humanity. Faust initially sent his constructs: Nephthys, the sundial and elemental crystals to Earth, in an attempt that a human could save the world from Moros' impending doom set to destroy the world. Although unconfirmed, it may be possible that in The Immortal Tyrant, the final battle between JSA and The Mubarak took place in the outskirts of Lethimah. Which actually makes sense as the Wishing Aisle Guardian seemed to had possess full knowledge of everything that took place prior JSA meeting him in person and urged JSA to make the right decision.

## List of Known Inhabitants

* Faust
* Nephthys
* Wishing Aisle Guardian
* Angels (Possibly)