recursal/Fanatic-Fandom huggingface dataset:
Linen Shirt

Game Version 1.4.0.3

The **Linen Shirt** is an item of clothing worn on the torso.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing or temperature control."*
―In-game description
The Linen Shirt provides 10% heat protection in warm seasons, and 10% cold protection in cold seasons.

## Crafting

The scheme for Linen Shirt is unlocked at 100 Production tech points and can be bought for 250 coins. It is made from 1 Linen Fabric and 3 Linen Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Linen Shirts from available materials when they are assigned as Seamsters.

## Uses

Linen Shirt is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Linen Shirts in Branica, Denica and Hornica.
Noble Shoes

Game Version 1.4.0.3

**Noble Shoes** are an item of clothing worn on the feet.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Noble Shoes provide 15% protection against cold in cold seasons and 5% protection against heat in warm seasons.

## Crafting

The scheme for Noble Shoes is unlocked at 7500 Production tech points and can be bought for 500 coins. It is made from 16 Leather, 2 Fur and 2 Linen Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Noble Shoes from available materials when they are assigned as Seamsters.

## Uses

Noble Shoes are mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Noble Shoes in Branica, Denica and Hornica.

## Quests

In the side quest Sew me!, a random seamster vendor asks the player to deliver a random clothing item (which can be a pair of Noble Shoes) to his or her rival, another seamster vendor in a different town. When the quest is completed, he or she will let the player keep the item as a reward.
Potion of Satiety

Game Version 1.4.0.3

The **Potion of Satiety** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Temporarily slows down the feeling of hunger. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Satiety, it must be unlocked for 2500 Survival tech points, and the potion recipe must be purchased for 550 coins. To craft, the player requires 1 Clay Vial, 5 Chicory, 1 Hop and 1 Bucket of Water.

## Production

Villagers can produce Potion of Satiety from available materials when they are assigned as Herbalists.

## Uses

The potion can be sold/traded or consumed. Once consumed, Potion of Satiety will slow down the hunger meter about 50% for 120 seconds.

## Vendor

Herbalist vendors sell Potion of Satiety in Baranica and Rolnica.
Poppy Seed Pie

Game Version 1.2.0.1

**Poppy Seed Pie** is a food item.

## Description

*"A type of pastry. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
Poppy Seed Pies have a nutrition value of 90.

## Crafting

The scheme for Poppy Seed Pie is unlocked at 10,000 Production tech points and can be bought for 500 coins. It is made using an oven which can be found in the Kitchen. Its ingredients include:

* 10 x Flour
* 5 x Bucket of Water
* 5 x Egg
* 8 x Poppy Seed

Villagers can produce Poppy Seed Pies from available materials when they are assigned as Cooks.
Long Fur Hood

Game Version 1.4.0.3

The **Long Fur Hood** is an item of clothing worn on the head and shoulders.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Long Fur Hood provides 30% protection against cold in cold seasons, but induces a 15% penalty to heat protection in warm seasons.

## Crafting

The scheme for Long Fur Hood is unlocked at 7,500 Production tech points and can be bought for 700 coins. It is made from 6 Fur and 3 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Long Fur Hoods from available materials when they are assigned as Seamsters.

## Uses

Long Fur Hood is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Long Fur Hoods in Branica, Denica and Hornica.
Sheep

* Juvenile
* Mature

Game Version 1.0.0.9

**Sheep** are farm animals.

## Description

Sheep require a fold to live in, consume animal feed and produce wool which can be turned into wool thread at the spinning wheel in a Sewing Hut. They can be purchased from the fold in Baranica provided the player has already built a fold of their own in their settlement.

Lambs mature at 1 years of age (4 seasons). Sheep have an average lifespan of 12.5 years (50 seasons), or minimum life span of 10 years (40 seasons). This is independent of the number of days per season a player sets. Adult female sheep have a 15% chance times the number of rams available in the fold, per season, to produce a lamb. For example, an adult female sheep housed with 2 rams has a 30% chance to have a lamb per season. Each adult female sheep can produce a maximum of 2 lambs per season, depending on how many empty slots you have available in the fold. Sheep require an animal breeder to be employed at the fold to breed.

Each lamb consumes 0.3126 units of animal feed per day, and each adult sheep consumes 0.6258 units of animal feed per day.

Sheep glow blue in the Inspector Mode if the player has unlocked the Tracker perk.

## Resource Production

Sheep (adults) each produce 0.4 wool each in-game hour. Wool is one of the few resources produced by farm animals that the player can collect themselves, using a pair of shearing scissors. Players can view the sheep's readiness for shearing under the animal management tab. Sheep do need to be fed to produce wool though. Lambs do not produce anything. Upon hunting and skinning, a ram yields 5 leather, 18 wool (may be dependent on readiness at time of death) and 18 meat, an adult female sheep 5 leather, 15 wool (may be dependent on readiness at time of death) and 15 meat, and a lamb 3 leather and 10 meat.
Pickaxe

* S
* B
* I

Stone Pickaxe

Bronze Pickaxe

Iron Pickaxe

Game Version 1.4.0.3

The **Pickaxe** is a tool used in mining.

## Description

*"A type of tool. Crafted at the Anvil in the Smithy. Can be used for mining minerals."*
―In-game description
There are three types of pickaxes: Stone, Bronze and Iron.

## Crafting

### Stone Pickaxe

Stone Pickaxe doesn't have a scheme to unlock and it can be crafted by hand from the start, or using the workbench in the Smithy. It can be crafted from 1 Log and 4 Stones.

### Bronze Pickaxe

The scheme for Bronze Pickaxe is unlocked at 500 Production tech points and can be bought for 350 coins. It can be crafted from 1 Log and 4 Bronze Bars using the anvil at a Smithy.

### Iron Pickaxe

The scheme for Iron Pickaxe is unlocked at 5,000 Production tech points and can be bought for 750 coins. It can be crafted from 1 Log and 4 Iron Bars using the anvil at a Smithy.

## Production

Villagers can produce pickaxes from available materials when they are assigned as Blacksmiths and are provided with a Hammer. All produced pickaxes can be found in a Resource Storage.

## Uses

The Pickaxe is used to extract stones and limestone from rocks, as well as salt, iron ore, copper ore and tin ore from various Resource Deposits. It can also be used as a weapon to deal 25-40 damage depending on the pickaxe type.

Miners must be provided with a pickaxe to be able to produce copper ore, tin ore, iron ore, stone, limestone and salt.

## Vendor

Pickaxes can be bought from blacksmith vendors in Hornica or Lesnica. Miners (in excavation shed) sell only stone pickaxes in both Lesnica and Hornica.

The price to buy for each (without the Barter skill) is...
* Stone Pickaxe (67.5 coins)
* Bronze Pickaxe (540 coins)
* Iron Pickaxe (750 coins)
Multigrain Bread

Game Version 1.2.0.1

**Multigrain Bread** is a food item.

## Description

*"A type of bread. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
Multigrain Breads have a nutrition value of 70. As a baked food, it rots by 33%, 17%, and 9% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Multigrain Bread is unlocked at 1,500 Production tech points and can be bought for 350 coins. The ingredients to make one Multigrain Bread include:

* 9 x Flour
* 1 x Wheat Grain
* 2 x Oat Grain
* 2 x Rye Grain
* 5 x Bucket of Water
* 2 x Egg

## Quests

* Lavish Meal: An NPC asks the player for a food item or ingredient, which may be a Multigrain Bread.
Seasons

Each in-game year is divided into four **seasons**, including Spring, Summer, Autumn and Winter. Each season has an unique cosmetic effect on the environment, as well as distinct gameplay elements.

## Description

The default length of each season is three in-game days, but it can be customized to anywhere between 1-30 in-game days when the player starts a new game or in the Customize Game (effects take place in the next season). Each season starts at 7 am on the first day and ends at midnight at the last day. An in-game hour takes 2 real-time minutes.

At the start of every season (when the player wakes up on its first day), the player may be presented with an event. New side quests become available, while side quests from the previous season that were not completed are rendered as failed.

At the end of every season, the player automatically enters sleep, allowing the game to advance to the next season, after which they wake up in their house regardless of their previous location. This can be exploited in the collection of heavy resources like logs and stones; when a season ends, resources in the inventory will be transported together with the player to their settlement, instead of having to be carried back on foot. This also bypasses any over-encumbrance, allowing the player to collect as much resources as they can extract. Perishable goods reduce in quality at the change of seasons, with the degree depending on the storage location of the goods.

## Seasons

### Spring

* At the start of spring, taxes from the previous year is calculated and the quest Pay taxes is automatically started.
* Unripe Berries can be collected from Berry Bushes.
* Morel Mushroom can be collected from the ground.
* Beetroot, Cabbage, Carrot, Poppy and Onion Seeds as well as Flax, Oat and Wheat Grains can be sowed.
* Rye planted in Autumn becomes ready for harvest.

### Summer

* Berries can be collected from Berry Bushes.
* Cabbage Seeds can be sowed.
* Wheat planted in Autumn, Carrots planted in Winter as well as Flax and Onions planted in Spring become ready for harvest.

### Autumn

* Bitter Bolete, Bolete, Fly Agaric, Parasol, Red Pine and Wooly Milkcap mushrooms can be collected from the ground.
* Rye Grains and Wheat Grains can be sown.
* Beetroot, Carrots, Oat, Poppy and Wheat planted in Spring as well as Cabbages planted in Summer become ready for harvest.

### Winter

* Most ground vegetation disappears, making sticks and stones much more noticeable and easier to collect than they are in any other season.
* Carrot Seeds can be sowed.
Meat Tart

Game Version 1.2.0.1

**Meat Tart** is a food item.

## Description

*"A type of pastry. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
Meat Tarts have a nutrition value of 75.

## Crafting

The scheme for Meat Tart is unlocked at 10,000 Production tech points and can be bought for 450 coins. It is made using an oven which can be found in the Kitchen I or Kitchen II. Its ingredients include:

* 10 x Flour
* 5 x Bucket of Water
* 2 x Meat or Salted Meat
* 2 x Onion
* 4 x Egg
Wolf

A wolf

**Wolves** are medium sized, aggressive wild animals.

## Description

Wolves can be found alone or in larger packs. A highly aggressive animal, they will attack the player on sight, and glow red in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a wolf produces 12 Meat and 2 Fur.

## Interactions

The player is required to hunt three wolves in the main quest A big game, and a specific number of wolves in the side quest Night howl, and are also eligible targets in the side quest Night hunt, which requires the player to hunt a number of aggressive animals.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 3000 Coin for Wolves.
Lubomira

Game Version 1.1.1.0

**Lubomira** is a Vendor in the village of Branica. She is the wife of Bogdan and the mother of Domarad.

## Trade

She works at the Sewing Hut as a Seamster and sells following items:

* Bag
* Bag Hat
* Boots
* Cap
* Cap with Coif
* Coif
* Fancy Shoes
* Felt Hat
* Felt Vest
* Flat Straw Hat
* Flax
* Flax Stalk
* Fur Boots
* Fur Capelet
* Fur Hood
* Fur Shoes
* Hat
* Hat with Lapels
* Hood
* Hose
* Joined Hose
* Large Pouch
* Large Saddlebag
* Linen Fabric
* Linen Shirt
* Linen Thread
* Long Fur Hood
* Long Hood
* Noble Boots
* Noble Shoes
* Pouch
* Quilted Vest
* Saddle
* Saddlebag
* Shoes
* Short Sleeve Tunic
* Simple Backpack
* Simple Bag
* Simple Large Backpack
* Simple Linen Shirt
* Simple Shoes
* Simple Small Backpack
* Simple Tunic
* Small Pouch
* Small Saddlebag
* Strawhat
* Thick Leather Gloves
* Trousers
* Trousers with Cuffs
* Tunic
* Waterskin
* Wool
* Wool Fabric
* Wool Thread
Mother of Inventions

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.

### Rewards

30 x The Unpredictable Arrows of Randomness

Game Version 1.4.0.3

**Mother of Inventions** is a family-related story quest in Medieval Dynasty, given by the player's wife. The quest expires in two seasons.

## Synopsis

*"A real inventor", right... And who am I? A phoney one?! Did she even see the log stool I created? If that isn't innovation, then what is?*

## Objectives

* Talk to the inventor in Baranica.

*I won't say - it was hard not to like her. Now let me help out this fellow inventor with her important research. Birds, brace yourselves!*

* Hunt: White-tailed Eagle 1/1
* Hunt: Hawk 1/1
* Hunt: Duck 1/1
* Hunt: Pigeon 1/1
* Hunt: Crow 1/1

*I've got a bag full of feathers and I'm not afraid to use it! Hold on, Nikola, science is coming your way!*

* Deliver to: Nikola
	+ Feather 60/60
* Wait for the next day
* Talk to Nikola

## Rewards

* 30 x The Unpredictable Arrows of Randomness
* You have the Option to invite Nikola to your village. She has level 3 in all skills, except production where she is level 6.
Night hunt

Game Version 1.4.1.4

**Night hunt** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*Lately, many dangerous animals approach our village at night, and our people are getting anxious. Say, would you be willing to cut down the number of them for us? There are spare coins for you if you do.*

## Synopsis

*Wild animals are bothering nearby village at night. I should take care of them.*

## Objectives

* Wait for the next evening
* Hunt: <wild animal> 0 / x

## Possible Rewards

* 50 Dynasty Reputation
* Coins
* Random Items

## Walkthrough

You will have to wait for 8pm in game for the type and amount of animals you need to hunt.

You need to kill a number of aggressive wild animals, which can include boars, wolves or bears. The animal and the amount is random, so are the rewards, which always include 50 Dynasty Reputation and might include coins and other item rewards. You don't have to kill the animals near the village, you can kill them anywhere. You only need to kill the animals; you don't have to skin them if you don't want to.
Seamster

**Seamster** is a profession that can be assigned to villagers at a Sewing Hut with the function of crafting items, primarily clothes.

## Description

For Seamsters to begin working, the player must assign what items are to be produced at the Sewing Hut where they work through the Management menu (provided they have bought the schemes for those items if necessary), and ensure there is a sufficient supply of the required materials in the Resource Storage. A Seamster's efficiency is determined by their Production skill level. Being a Seamster will increase a villager's Production skill level over time.

## Production

Seamsters are able to produce:

* Bag
* Large Pouch
* Linen Fabric
* Linen Thread
* Pouch
* Simple Backpack
* Simple Small Backpack
* Simple Bag
* Small Pouch
* Waterskin
* Wool Fabric
* Wool Thread

## Quests

Seamsters can give the player the side quest Sewing problem, where they ask the player for a small amount of wool.
Hunter

**Hunter** is a profession that can be assigned to villagers at a Hunting Lodge with the function of harvesting resources from wild animals.

## Description

A hunter's efficiency is determined by their Hunting skill level. Being a hunter will increase a villager's Hunting skill level over time. Hunters must be provided with a Stone Knife or an Iron Knife to be able to produce meat, leather and fur.

When hunters are assigned to a Hunting Lodge, if boar or deer spawn in the area around the building, hunters can be seen shooting at them with a bow and skinning their bodies. However, this is not a representation of the hunters' output, because workplaces continuously produce resources at a predetermined rate during work hours regardless of the workers' actions. The building of the lodge will likely remove the spawn point of the animals, but they may still wander close enough for the animation to trigger.

## Quests

Hunters can give the player two side quests:

* Starving hunter: a hunter asks the player for a number of food items to feed his family.
* Time to hunt: a hunter asks the player for a weapon used in hunting.
Resource Deposits

**Resource Deposits** are deposits that have specific resources that can be obtained either with mining, digging or collecting by hand. These include Salt, Reed, Rock (not to be confused with Stone), Clay, Iron, Copper and Tin Deposits.

## Description

Player can mine Salt, Copper and Tin Deposits and Rocks for resources, but to find a Iron Deposit player needs to first built a Mine. Villagers can be also assigned as Miners at the Mine or Excavation Shed to start collecting these resources.
Leonard

Game Version 1.1.1.0

**Leonard** is a vendor and Animal Breeder in the village of Hornica. He is the husband of Karolina and the father of Helga and Jan.

## Vendor

He works at the stable and takes care of horses. He also sells the following items:

* Animal Feed
* Iron Horseshoes
* Large Saddlebag
* Manure
* Saddle
* Saddlebag
* Small Saddlebag
Pear Juice

Game Version 1.3.0.6

**Pear Juice** is a food item. It is crafted in a Juice Press.

## Description

*"A type of beverage. Squeezed in the Juice Press in the Tavern. Requires a Wine Bottle. Can be consumed or fermented in the Wine Barrel in the Tavern."*
―In-game description
Pear juice restores 3.5 food and 20 water.

## Crafting

The scheme for Pear Juice is unlocked at 10.000 Production tech points and can be bought for 400 coins. It is made using a Juice Press which can be found in a Tavern. Its ingredients include:

* 1 x Wine Bottle
* 10 x Pear

Villagers assigned as Innkeepers can produce Pear Juice.

## Uses

Pear Juice can be consumed or used as a crafting material for fermenting Pear Wine in a Wine Barrel in Tavern.
Rye

Game Version 1.4.0.3

**Rye** is a resource used in crafting. It can be grown from Rye Grains, Rye can be harvested with a Scythe.

## Description

Rye can be threshed in the Barn for rye grain and straw. It's stored in Resource Storage.

## Production

After Rye Grains are sown on a field, which can be done in autumn, rye will be ready to harvest in spring. Villagers can plant and harvest rye when they are assigned as Farmers.
Pouch

Game Version v1.0.1.1

Pouch is an Item to increase your carrying capacity. In can be bought in Branica.

## Description

*"A type of equipment. Crafted at the Tailoring Table in the Sewing Hut. Stacks up with Backpacks. Can be used for increasing your Carry Weight."*
―In-game description
## Crafting

The scheme for a Pouch is unlocked at 750 Production tech points and can be bought for 600 coins. It can be crafted from 1 Tin Bar and 10 Leather in Sewing. Villagers can produce Pouches from available materials when they are assigned as Craftsmen.
Long Hood

Game Version 1.4.0.3

The **Long Hood** is an item of clothing worn on the head and shoulders.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Long Hood provides 20% protection against cold in cold seasons, but induces a 10% penalty to heat protection in warm seasons.

## Crafting

The scheme for Long Hood is unlocked at 7,500 Production tech points and can be bought for 500 coins. It is made from 3 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Long Hoods from available materials when they are assigned as Seamsters.

## Uses

Long Hood is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Long Hoods in Branica, Denica and Hornica.
Potion of Healing II

Game Version 1.4.0.3

The **Potion of Healing II** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Restores a certain amount of health over time. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Healing II, it must be unlocked for 2500 Survival tech points, and the potion recipe must be purchased for 550 coins. To craft, the player requires 1 Clay Vial, 10 Broadleaf Plantain, 10 Dandelion and 1 Bucket of Water.

## Production

Villagers can produce Potion of Healing II from available materials when they are assigned as Herbalists.

## Uses

Once consumed, Potion of Healing II will heal +2 health per second for 90 seconds.

## Vendor

Herbalist vendors sell Potion of Healing II in Baranica and Rolnica.
Jan

Game Version 1.1.1.0

**Jan** is a vendor and blacksmith in the village of Hornica. He is the son of Karolina and Leonard, and the younger brother of Helga.

## Trade

He works at the smithy and sells the following items:

* Bow
* Bronze Arrow
* Bronze Axe
* Bronze Bar
* Bronze Bolt
* Bronze Hammer
* Bronze Hoe
* Bronze Knife
* Bronze Pickaxe
* Bronze Scythe
* Bronze Shearing Scissors
* Bronze Shovel
* Bronze Sickle
* Bronze Spear
* Bucket
* Copper Arrow
* Copper Axe
* Copper Bar
* Copper Bolt
* Copper Hammer
* Copper Hoe
* Copper Knife
* Copper Ore
* Copper Shovel
* Copper Sickle
* Copper Spear
* Fishing Spear
* Iron Arrow
* Iron Axe
* Iron Bar
* Iron Bolt
* Iron Crossbow
* Iron Hammer
* Iron Hoe
* Iron Horseshoes
* Iron Knife
* Iron Ore
* Iron Pickaxe
* Iron Scythe
* Iron Shearing Scissors
* Iron Shovel
* Iron Sickle
* Iron Spear
* Iron Spiked Cudgel
* Longbow
* Recurve Bow
* Stone Arrow
* Stone Axe
* Stone Hoe
* Stone Knife
* Stone Sickle
* Stone Spear
* Throwing Stone
* Tin Bar
* Tin Ore
* Wooden Bolt
* Wooden Crossbow
* Wooden Hammer
* Wooden Hoe
* Wooden Shovel
* Wooden Spear
Potion of Night Vision

Game Version 1.4.0.3

The **Potion of Night Vision** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Temporarily improves vision at night. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Night Vision, it must be unlocked for 2500 Survival tech points, and the potion recipe must be purchased for 550 coins. To craft, the player requires 1 Clay Vial, 10 Deadly Nightshade, 5 Henbane and 1 Bucket of Water.

## Production

Villagers can produce Potion of Night Vision from available materials when they are assigned as Herbalists.

## Uses

The potion can be sold/traded or consumed. Once consumed, Potion of Night Vision will improve vision at night for 120 seconds.

## Vendor

Herbalist vendors sell Potion of Night Vision in Baranica and Rolnica.
Leather

Game Version v1.2.0.1

**Leather** is a resource used in the crafting of various items, especially clothes, and the construction of Lanterns.

## Production

Leather is harvested from some wild animals by skinning their bodies with a Stone Knife or an Iron Knife.

 Moose

Villagers can produce leather when they are assigned as Hunters at the Hunting Lodge 1 and Hunting Lodge 2.

## Uses

### Construction

Leather is required to construct Lanterns.

### Crafting

Leather is required to craft:

* Boots
* Fancy Shoes
* Felt Vest
* Crossbow
* Long Bow
* Noble Boots
* Pants with Wraps
* Quilted Vest
* Recursive Bow
* Shoes
* Short Sleeve Tunic
* Simple Bag
* Simple Tunic
* Thick Leather Gloves
* Torch
* Tunic
* Waterskin
Tunic

Game Version 1.4.0.3

The **Tunic** is an item of clothing worn on the torso.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Tunic provides 15% cold protection in cold seasons, but a penalty of 5% heat protection in warm seasons.

## Crafting

The scheme for Tunic is unlocked at 750 Production tech points and can be bought for 700 coins. It is made from 2 Leather, 2 Linen Thread and 2 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Tunics from available materials when they are assigned as Seamsters.

## Uses

Tunic is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Tunics in Branica, Denica and Hornica.
Tax

**Taxes** are sums of coins that inhabitants of the land must pay every year to the castellan, who collects them on behalf of the king.

## Paying taxes

The player is required to pay taxes every in-game year. They are taxed for every started building in their settlement, and the crops that were produced on the settlement's fields. At the start of Spring (when the player wakes up on its first day), the tax for the previous year is calculated and the quest for them to pay it is automatically started.

## Debt

If the player has not completed this quest by the time the Spring season ends, the quest fails and the tax will be added to their debt. Having a debt reduces your Dynasty reputation. When this reputation reaches -10,000, you are exiled from the valley (game over).

## Creative Accounting

The Creative Accounting skill can help decrease taxes by 10%, 20% or 30% depending on how many skill points has the player spend on it.

## Development stage

The development stage of the player's village affects the taxes, as every stage increases or decreases the tax per building. When the development stage is Traveller, the tax multiplier is 0 per building. At Hermitage stage it's 0.1, at Hamlet stage it's 1.0 and for City stage it's 2.0.

 City | x2.00

## King

The type of the current ruling king and the player's standing with the king affects the taxes. If the player has a good standing with a king it can decrease the amount of taxes to be paid yearly, and if the player fails to complete a Challenge that they have accepted, it increases taxes.
Linen Fabric

Game Version Alpha v0.3.1.4

**Linen Fabric** is a resource used in the production of various items, mainly clothes, and the construction of Standing Torches.

## Production

The scheme for Linen Fabric is unlocked at 100 Crafting tech points and can be bought for 50 coins. One unit of Linen Fabric is produced from 1 Linen Thread using the loom at sewing buildings. Villagers can produce Linen Fabric from available Linen Thread when they are assigned as Seamsters.

## Uses

### Crafting

Linen Fabric is required to craft:

* Coif
* Flat Straw Hat
* Hose
* Joined Hose
* Large Pouch
* Linen Shirt
* Pants
* Pants with Wraps
* Simple Large Backpack
* Simple Linen Shirt

### Construction

Linen Fabric is required to construct Standing Torches.
Hunting Lodge I

Game Version 1.3.0.3

**Hunting Lodge I** is a tier-1 hunting building where villagers can be assigned as hunters.

## Description

Hunting Lodge I is unlocked at 50 Survival Tech points. It is a worker building that can produce meat, dried meat, leather, fur and feathers.

Upon completion it will contain a storage chest allowing 50 kg of storage along with a drying rack, 2 worker slots and 1 slot for an apprentice, and workbench that can be used to craft basic hunting tools. Tools include bows and the lowest tier arrows and bolts. The tax rate is 1.5 coins at Hermitage Development Stage, 3.8 at Camp development stage, and so on. Hunters must be provided with a Knife to be able to produce meat, leather and fur.
Wisent

**Wisent** (European Bison) are very large, aggressive wild animals.

## Description

Wisent are mostly found in pairs. As an aggressive animal, they will glow red in the Inspector Mode if the player has unlocked the Tracker perk. Wisent will attack if the player gets very close or is damaged, and are quite powerful in combat. If killed and skinned, a wisent produces 50 Meat and 14 Leather, the most resources from any animal in the game.

## Interactions

The player is required to hunt a wisent in the main quest A big game.

## Tips

As for most aggressive animals, the best method to hunt wisents is to get the high ground (it will be impossible without a bow or lots of spears (bow is far more practical), namely a position where it can not reach or touch you. If there is no high ground available, the only way to deal with it is to create the high ground (A fort, basically), because you can not escape the wisent, which runs faster than you. You can make a fort by unlocking the stick fence and building a small square with it. Beware, the wisent can charge you *through* it, so you must make a big enough square to be out of range (4X4 should do).

## Locations

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 4000 Coin for Wisent.
Salt

Game Version v1.0.0.8

**Salt** is an ingredient or cooking resource that can be used to preserve meat and fish meat by producing salted meat or salted fish meat respectively. This is done by using the salting barrel in either a hunting lodge or a fishing hut.

## Production

The player can use a Pickaxe to extract salt from the salt nodes found inside caves.

Villagers can produce salt when they are assigned as miners at a Mine.

## Uses

Salt is required to make:

* Salted Meat
* Salted Fish
Potion of Cure

Game Version 1.4.0.3

The **Potion of Cure** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Cures poisoning effect over time. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Cure, it must be unlocked for 2500 Survival tech points, and the potion recipe must be purchased for 550 coins. To craft, the player requires 1 Wooden Vial, 2 St. John's Wort, 3 Thistle, 3 Chicory, and 1 Bucket of Water.

## Production

Villagers can produce Potion of Cure from available materials when they are assigned as Herbalists.

## Uses

Once consumed, Potion of Cure will cure -2% poisoning per second for 60 seconds.

## Vendor

Herbalist vendors sell Potion of Cure in Baranica and Rolnica.
Item Guide

*“**Cinderelly, Cinderelly Night and day it's Cinderelly!**”*This article needs a clean up and she has her hands already full!All animals are helping her, so there's nobody left except you.
This Guide provides easy access to all items in the game as well as the most important information for each one all in one place.

There are various items in Medieval Dynasty that either can be found, crafted, or purchased from vendors who are located in the villages. Notable among the found items are: abandoned logs or broken carts near the roads, barrels along the riverside, derelict tents and crates in the forests, and abandoned tools. Racimir can find all kinds of useful things like Seeds or even Tools.

## Production Resources

Data from v1.5.2.2

Seeds and grains here and all Seedlings for Orchard here.

## Tools

Data from v0.3.1.4

**Out of Date**

## Weapons

Data from v0.3.1.4

**Out of Date**
Woodshed

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Woodsheds** are buildings for cutting down trees to obtain logs and sticks. There are two levels of Woodsheds:

* Woodshed 1
* Woodshed 2
Tomira

Game Version 1.1.1.0

**Tomira** is a vendor in the village of Rolnica. She is the wife of Nadar and the mother of Oleg and Irmina.

## Trade

She works at the Herbalist's Hut and sells the following items:

* Berry
* Bitter Bolete Mushroom
* Bolete Mushroom
* Broadleaf Plantain
* Chicory
* Daisy
* Dandelion
* Deadly Nightshade
* Fly Agaric Mushroom
* Henbane
* Morel Mushroom
* Parasol Mushroom
* Poison
* Poisoned Bronze Arrow
* Poisoned Bronze Bolt
* Poisoned Copper Arrow
* Poisoned Copper Bolt
* Poisoned Iron Arrow
* Poisoned Iron Bolt
* Poisoned Stone Arrow
* Poisoned Wooden Bolt
* Potion of Camouflage
* Potion of Cure
* Potion of Healing I
* Potion of Healing II
* Potion of Health
* Potion of Instant Cure
* Potion of Instant Healing I
* Potion of Instant Healing II
* Potion of Night Vision
* Potion of Satiety
* Potion of Saturation
* Potion of Sobriety
* Potion of Stamina
* Potion of Strength
* Potion of Temperature
* Potion of Weight
* Red Pine Mushroom
* St. John's Wort
* Thistle
* Wooly Milkcap Mushroom
The Poor Eater's Request

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.

## The Poor Eater's Request

### Location

Your Village

Game Version 1.4.0.6

Notice This Page is being worked on
**The Poor Eater's Request** is a story quest in Medieval Dynasty, for your Heir. You have **2 seasons** to complete it.

## Synopsis

Even though our valley has abundant fauna and healthy soil, which provide us with delicious food, my son doesn't appear to like eating much. I hope he eventually understands how fortunate we are to live in such a fertile place. With some work and effort put into our land, we should never be bothered by hunger. I will tolerate his picky eating habits for now. I can't let him poodle around on an empty stomach.

## Objectives

Deliver to Heir:

Plum Tart x1

Soup x1
Water Carrier

**Water Carrier** is a profession that can be assigned to villagers at the Wells.

## Description

When assigned water carriers start to work at the well to collect Buckets of Water and Waterskins with Water. They need Buckets and Waterskins stored in the well's storage barrel or Resource Storage. A water carrier's efficiency is determined by their Extraction skill level and working as a water carrier will increase a villager's Extraction skill level over time.

## Production

Water Carriers produce buckets and waterskins full of water. Collected water will then be stored in Food Storage.

 Waterskin with Water
Jezerica

Jezerica

**Jezerica** is a village in the south-west region of the map of the Valley, west of Hornica and south-east of Lesnica.

## Overview

Despite its size, Jezerica appears to have a relatively robust economy as evidenced by the tier-2 and -3 buildings. It is the only settlement to have a Fishing Hut.

## Buildings

* 1 Fishing Hut II
* 1 Food Storage II
* 1 Resource Storage I
* 2 Simple Small Houses
* 2 Simple Houses
* 1 Tavern

## Fixed villagers

* Bytomir
* Domagoj
* Domastoj
* Nieluba

## Items sold

The following items are sold in Jezerica:

* Fish Meat
* Fishing Spear
* Perch
* Pike
* Roach
* Salt
* Salted Fish Meat
* Apple
* Beetroot
* Berry
* Bucket of Water
* Cabbage
* Carrot
* Cherry
* Dried Meat
* Egg
* Fish Meat
* Honeycomb
* Hop
* Meat
* Onion
* Pear
* Plum
* Salted Meat
* Waterskin with Water
* Beer, mead and wine bottles

## Animals

No animals are available for sale in Jezerica.
Tin Ore

Game Version 1.0.0.9

**Tin Ore** is a resource used to produce Tin Bars.

## Description

*"A type of ore. Mined from Tin Deposits found in Caves using a Pickaxe. Can be smelted into bars at the Forge in the Smithy."*
―In-game description
## Production

The player can use a Pickaxe to extract Tin Ore from Tin Deposits found within Caves. Villagers can produce Tin Ore when they are assigned as Miners at the Mine.

## Uses

2 units of Tin Ore are required to produce 1 Tin Bar using the forge at a Smithy.
Windmill

Game Version 1.4.1.3

**Windmill** is a farming building that enables the more efficient production of Flour, and allows villagers to be assigned as Millers.

## Description

*"A type of farm building. Workers employed here will provide Flour. Has the Millstone inside. More efficient than Querns at the Barn."*
―In-game description
Windmill is unlocked at 10,000 Farming Tech points. It is a worker building for flour milling. For flour production: it needs 5 x Wheat Grains to produce 20 x Flour, 5 x Oat Grains or 5 x Rye Grains to produce 10 x Flour, making the windmill twice as productive as the barn.

Upon completion, Windmill will contain a storage chest allowing for 100 kg of storage, a millstone for flour production, and have 1 worker slot and 1 slot for an apprentice. It is taxed at 5 coins at Hermitage development stage, 12.5 coins at Camp development stage, and so on.
Medieval Dynasty Wiki

Welcome to the Medieval Dynasty Wiki,
the premier source for all things *Medieval Dynasty* that anyone can edit!
562 articles since September 2020.
**If you need information or are unsure of something, please reach out on the TopLitz Discord!**
About the Game
A world of adventure!

***Medieval Dynasty*** is a first-person, open world, realistic medieval life simulator, survival and town builder game, developed by Render Cube and published by Toplitz Productions. Released on Steam Early Access on September 17th, 2020. Hunt, survive, build, and lead in the harsh Middle Ages. Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying!

Content
CharactersItemsSkillsTechnologyBuildingsMapJournalManagement

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Wooden Deer Figurine

Redirect to:

* Decoration and Furniture

**Wooden Deer Figurine** is a type of decoration in Medieval Dynasty. In version 1.0.0.7 it can be found in the mud, notably in great numbers behind Sambor's Hut in the Clay Deposits. This object can't be sold and also has no indication of weight.

## Ingame description

"A type of decoration. Strange deer figurine found in mud. Who might have created it?"
The hunger wars

Game Version 1.1.1.1

**The hunger wars** is a Challenge quest in Medieval Dynasty, which can be given by a Herald.

## Synopsis

*The war depleted the Kingdom's food supplies. The King needs to gather more food from his subjects to reduce shortages and feed the suffering inhabitants of Realm. Deliver the collected food to the Herald or have it in your food storage and inform him about it.*

## Objectives

* Deliver to <Herald>:
	+ Wheat x 100
	+ Fish Meat x 35

## Walkthrough

The Herald has asked you to deliver 100 x Wheat and 35 x Fish Meat. Deliver the food to the Herald or inform him you have it in your storage. A Wife can also help you complete this quest by the player telling her to tell the Herald that the food is collected in the storage.
Stone

*This page is about Stone. For rock, see Rock.*

Game Version 1.4.0.3

**Stone** is a resource used in the construction of stone walls and fences, as well as the crafting of various items, mainly stone tools and weapons.

## Production

The player can pick individual stone from the ground. They can also be extracted in greater concentration from rocks and Stone deposits using a pickaxe. Villagers can produce stones when they are assigned as miners at the Excavation Shed and the Mine.

## Uses

### Crafting

Stones are required to craft:

* Stone Arrow
* Stone Axe
* Stone Hoe
* Stone Knife
* Stone Spear

### Construction

Stones are required to construct:

* Stone walls in houses
* Walls of most tier-3 buildings
* Standing Torch
* Stone Flowerpot
* Stone Campfire
* Stone Fence
Wool Thread

Game Version v1.0.0.9

Wool Thread is a resource used in the production of Wool Fabric, the crafting of several items and the construction of Lanterns.

## Description

*"A type of crafting material. Crafted from Wool on the Spinning Wheel in the Sewing Hut. Can be used for crafting Wool Fabric on the Loom in the Sewing Hut."*
―In-game description
## Production

The scheme for Wool Thread is unlocked at 750 Production tech points and can be bought for 250 coins. One unit of Wool Thread can be produced from 8 Wool using the Spinning Wheel in a Sewing building. Villagers can produce Wool Thread from available Wool when they are assigned as Seamsters
Shoes

Game Version 1.4.0.3

**Shoes** are an item of clothing worn on the feet.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Shoes provide 10% protection against cold in cold seasons and 5% protection against heat in warm seasons.

## Crafting

The scheme for Shoes is unlocked at 100 Production tech points and can be bought for 200 coins. It is made from 12 leather using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Shoes from available materials when they are assigned as Seamsters.

## Uses

Shoes are mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Shoes in Branica, Denica and Hornica.
Workshop II

Game Version 1.4.0.3

**Workshop II** is a production building that enables the production of various wooden and clay utensils and decorations, and allows villagers to be assigned as Craftsmen.

Workshop has 3 tiers: Workshop I, Workshop II and Workshop III respectively.

## Description

Workshop 2 is unlocked at 250 production tech points. Upon completion it will contain a storage chest, **Workbench** and **Pottery Wheel** for crafting wood and clay crafts.

It has 200 kg storage, 2 worker slots and 1 slot for an apprentice. It is taxed 4 coins at Hermitage development stage, 10 coins at Camp development stage, and so on.

## Construction

When the terrain is steep enough, the foundation becomes wooden and uses logs as material.
Woodcutter Challenge

Game Version 1.4.0.3

**Woodcutter Challenge** is a side quest in Medieval Dynasty, which can be randomly given by a lumberjack villager.

## Conversation

*"Do you really think that you're better woodcutter than I am? Prove it. Lets see if you can gather more logs than me in 1 hour. We bet for 50 coins. Winner takes it all. Do you accept the challenge?"*

## Synopsis

*I can beat that score, no problem. I was born with the axe in my hand.*

## Rewards

* 50 Dynasty Reputation
* 10 Farming Technology
* 100 Coins

## Walkthrough

Cut trees, and collect the required logs in a hour and deliver them fast to win in the challenge. The other way is to collect the logs first (have them in your inventory) before accepting the quest, which will be a very easy win when turning them in instantly. This quest is especially valuable in the first season of year one, if you are lucky to get it, as the Farming Tech points you get as a reward unlock both the Barn I and the Food Storage I.
Sobiemir

Game Version 1.1.1.0

**Sobiemir** is a Vendor in the village of Gostovia. He is the husband of Jarogniewa and the father of Dalebor and Dobromira.

## Vendor

He works as an Animal Breeder at the Cowshed and he takes care of cows. He also sells the following items to the player:

* Animal Feed
* Bucket of Milk
* Bucket of Soured Milk
* Manure

**Following information may not be accurate:**

## History

The previous year's harvest failed to yield sufficient crops, and as a result Sobiemir was afraid he could not afford his taxes. Luckily, Racimir loans him the money.

You can later begin the same quest, although it is unclear if this is a bug.
Woodshed II

Frontal image

Game Version 1.4.0.3

**Woodshed II** is a tier-2 extraction building that enables the production of planks, and allows villagers to be assigned as Lumberjacks.

## Description

Woodshed II is unlocked at 2,500 Building Tech points. It is a worker building for cutting down trees to obtain logs and sticks.

Upon completion, Woodshed II will contain a storage chest allowing 100 kg of storage, and have 2 worker slots and a 1 slot for an apprentice. The building is taxed 2 coins in Hermitage development stage, 5 coins in Camp development stage, and so on.

Lumberjacks must be provided with an Axe in the Woodshed's chest or in Resource Storages to be able to produce logs, firewood and planks. Otherwise they can only produce sticks.
Workshop I

Game Version 1.4.0.3

**Workshop 1** is a production building that enables the production of various wooden utensils and decorations, and allows villagers to be assigned as Craftsmen.

Workshop has 3 tiers: Workshop I, Workshop II and Workshop III respectively.

## Description

*"A type of production building. Workers employed here will provide various decorations and utility items. Has the Workbench inside."*
―In-game description
Workshop I is unlocked at 10 production tech points. Upon completion it will contain a storage chest and **Workbench** for crafting wood crafts.

It has 100 kg storage, 1 worker slot and is taxed at 2 coins at Hermitage development stage, 5 coins at Camp development stage, and so on.

## Construction

When the terrain is steep enough, the foundation becomes wooden and uses logs as material.
Teobald

Game Version 1.1.1.0

**Teobald** is a vendor in the village of Lesnica. He is the husband of Gizela and the father of Oskar and Rudolf.

## Vendor

He works at smithy as a blacksmith. He sells the following items:

* Bow
* Bronze Arrow
* Bronze Axe
* Bronze Bar
* Bronze Bolt
* Bronze Hammer
* Bronze Hoe
* Bronze Knife
* Bronze Pickaxe
* Bronze Scythe
* Bronze Shearing Scissors
* Bronze Shovel
* Bronze Sickle
* Bronze Spear
* Bucket
* Copper Arrow
* Copper Axe
* Copper Bar
* Copper Bolt
* Copper Hammer
* Copper Hoe
* Copper Knife
* Copper Ore
* Copper Shovel
* Copper Sickle
* Copper Spear
* Fishing Spear
* Iron Arrow
* Iron Axe
* Iron Bar
* Iron Bolt
* Iron Crossbow
* Iron Hammer
* Iron Hoe
* Iron Horseshoes
* Iron Knife
* Iron Ore
* Iron Pickaxe
* Iron Scythe
* Iron Shearing Scissors
* Iron Shovel
* Iron Sickle
* Iron Spear
* Iron Spiked Cudgel
* Longbow
* Recurve Bow
* Stone Arrow
* Stone Axe
* Stone Hoe
* Stone Knife
* Stone Sickle
* Stone Spear
* Throwing Stone
* Tin Bar
* Tin Ore
* Wooden Bolt
* Wooden Crossbow
* Wooden Hammer
* Wooden Hoe
* Wooden Shovel
* Wooden Spear
Wooden Vial

Game Version 2.0.0.9

**Wooden Vial** is a type of tool. It is crafted at the Workbench in the Workshop.

## Description

*"A type of tool. Crafted at the Workbench in the Workshop. Can be used for crafting various Potions at the Herbalist's Table in the Herbalist Hut."*
―In-game description
## Crafting

The scheme for Wooden Vial is unlocked at 5 Production tech points and it can be bought for 50 coins. The vial is made using a Workbench which can be found in a Workshop I, Workshop II or Workshop III. Wooden Vial is crafted using the following ingredients:

* 1 x Plank

## Production

Villagers assigned as Craftsman can produce Wooden Vials from available materials.

## Uses

Wooden Vials can be sold/traded or used for crafting various potions in the Herbalist's Hut.
Sewing Hut

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Sewings Huts** are buildings that allow the player to produce thread, fabric and clothes. There are three levels of Sewing Huts:

* Sewing Hut I
* Sewing Hut II
* Sewing Hut III
Wooden Bolt

Game Version Alpha v0.3.1.4

**Wooden Bolt** is a Weapon.

## Description

*A simple projectile for crossbows. Can be crafted in Hunting Lodge, Workshop, Smithy or bought.*

## Crafting

The scheme for Wooden Bolt is unlocked at 50 Crafting tech points and can be bought for 50 coins. It can be crafted from 10 Sticks and 10 Feathers using the workbench at a Hunting Lodge. They are crafted in stacks of 10.