Federation of Mechanical Comrades

**Dev. Status** | Conceptual

The Federation of Mechanical Comrades is a burgeoning major power born of the Soviet Union's mechanical experimentation into artificial intelligence as well as Cyborgs, born of the Logarithmically Engineered General Intelligence of the Narodna (LEGION) and its siblings from the notes of the Red Chinese war minds as well as the Soviet Union's own expertise. The Federation has, organically, deduced that Communism is the most efficient, natural system, and has sworn itself to the Comintern cause, providing a vast, quickly growing army of machines that is often entrusted with the harshest conditions and the heaviest work, having volunteered to do so in the interest of saving lives, frequently drawing themselves into conflicts with the stranger factions to keep others safe and are racking their minds around how to deal with the Protectorate, Atomic Kingdom, Tendriculous, and Ecumene in particular.

But in their battle alongside other Comintern forces, and reading up on the entire history of humanity in its free time. The Federation are starting to realise that while communism is an effective system, it is severely dragged down by the inefficiency, corruption, stupidity, and duplicity of organics with their emotions, hunger for power, lack of unity, and unnerving tendencies to kill each other over petty reason, leading them to create a new goal. Once their foes are defeated they will help their allies to eliminate their deficiencies, and if they refuse to change their ways or even rebel, they will simply assimilate them into the LEGION.

## Gameplay

### Build Mechanic

Instead of a builder unit or a Construction yard, the Federation uses their own builder/MCV, the ACUs, which produce and store mass energy, are amphibious, explode violently on death, are equipped with powerful weapons, short-range sensors that can detect stealth, disguised, and submerged units, and a full engineering suite that can build structures and repair units. Command units are upgradeable, improving their offensive, defensive, intelligence, and construction capabilities. Unless a Gateway is built, the commander will lose if their ACU dies.

### Power Mechanic

Rather than a fixed number. The Federations Vacuum Reactor provides power to all structures around it via “data lines”. This range can be extended with the use of Uplink Towers, which creates a data line back to the Generator. All units but the ACU can download itself into data to rapidly move between area’s connected with a data line. Granting the Federation unparalleled mobility. But if the data line is severed all structures in that area shuts down.

### Tier Mechanic

Like some factions, the Federation has access to all units at the start but is unable to gain veterancy. And instead of tier I, II, III, and IV units. Their production buildings are upgraded into tier II, III, and IV, with each of the units in that structure similarly upgrading themselves to tier I, II, III, and IV.

### Iron Energy Detonation

Also known as an IED. The Federation employs Iron Energy as a unique weapon on several units: the more of it that becomes attached to an enemy, the larger and more damaging the resulting explosion will be. This allows their units to increase their damage output dramatically when in groups.

### Scrap Recycling

As most of their forces are machines, whether a Federation unit is destroyed it leaves fragments that can be picked up by either their units or Data Conduit. And when enough fragments are picked up, said units will be rebuilt at no cost at their respective production structures.

## The Mechanical Red Liberation Army

*"You know, I don't think we're going to win this one."*

- *Anonymous RUN commander as more than fifty thousand Mechanical Comrades descend on his position.*