Temperature

**Temperature** is a custom mechanic affecting the player's status to being exposed to different environments. A number and a colored adjective on the middle right of the hud above the hotbar indicates one's current position on a scale of 1-20. The scale is subdivided into five categories:

* `Freezing (1-4)`
* `Cool (5-8)`
* `Mild (9-12)`
* `Warm (13-16)`
* `Hot (17-20)`

Depending on where the number is on the scale, it may give buffs or debuffs to the player, providing specific advantages and disadvantages. Temperature is calculated using various factors such as Minecraft's built-in temperature and humidity scale that affects how biomes work, the light level and whether or not the player is wet and or drenched.

In addition, certain blocks and light sources such as campfires also act as additional modifiers, increasing and decreasing one's body temperature. As a general rule, it is best to stay within mild (9-12). Being cool or warm may offer minor inconveniences, but the extreme temperatures exposes the player to deadly side-effects if one is not careful.

## Scale

#### Freezing

In a state of *freezing*, the player has reduced food saturation. It is achieved when the player's temperature is within 1 to 4. A state of freezing also does not regenerate health for the player. If the player is in water while freezing, the player takes damage.

The player is also in danger dying of hypothermia if any of the conditions are met:

`1) Player is drenched while body temperature is under freezing`

`2) Player is not wearing leather/chain chestplate or is wearing iron armor and above while in the freezing state.`

Once hypothermia is active, the player takes half a heart of damage and blindness every 15 seconds with blue text stating: message: ***“YOU ARE DYING OF HYPOTHERMIA! FIND WARMTH!”***. Player must return to mild body temperature, not “cool” to cancel hypothermia.

This temperature is mostly found on colder biomes, especially at night. It can also be found at night in deserts.

#### Cool

In a state of cool, the player has slightly increased hunger. It is achieved when the player's temperature is within 5 to 8. A state of cool allows health regeneration, but at a slower pace.

This temperature is mostly found on cold biomes or milder climates at night.

#### Mild

In a state of mild, the player is in default status. It is achieved when the player's temperature is within 9 to 12. There are no bonuses or modifiers if a player is in this state.

This temperature is mostly found on mild climates for most of the day or around the afternoon for colder climates and or recently morning for hotter climates.

#### Warm

In a state of warm, the player has an increased thirst rate of (30 seconds instead of one minute) but no change to food saturation. It is achieved when the player's temperature is within 13 to 16. A state of warm allows health regeneration, but at a slower pace.

#### Hot

In a state of hot, the player has an increased thirst rate of (20 seconds instead of one minute) but no change to food saturation. It is achieved when the player's temperature is within 17 to 20 A state of hot also does not regenerate health for the player.

The player is also in danger dying of heatstroke if any of the following conditions are met:

`1) Exposed to light levels(13-15) while wearing chain armor and above.`

`2) Thirst Level is at level 5.`

Once heatstroke is active, the player takes half a heart of damage and nausea every 15 seconds, with bright red text stating: ***“YOU ARE DYING OF HEATSTROKE! COOL DOWN!”***. Player must return to mild body temperature, not warm to cancel heatstrokes.

This temperature is mostly found in hotter climates and is most prevalent around noontime until sunset.

## Factors

Many things factor into how one's temperature is affected. Conditions such as world time, biome temperature, biome humidity, light level, biome locations itself (hot biomes, cold biomes and mild biomes), nearby blocks, weather (rain & snow) and if the player is on fire or not affect the final number.
The mathematical formula below describes how temperature may be calculated.

Some extra contrived details such as proximity to campfires also affect one's temperature and special biomes themselves are given exceptions and specific rules. An example of these special rules in effect is that a player in a desert biome will experience rapid cooling at night and then freezing at midnight, which is true for many deserts around the world since sand cannot hold heat well once solar radiation is no longer beating the land.