College of Sending

While the paladins of Medios endeavor to clear battlefields and raids of the dead so their spirits cannot be corrupted, many more people die at home each year; from age, illness, or other calamity; and the people cannot rely on the orders militant of the church to prevent the rise of possession and undeath in their cities. Since the earliest days of humanity, there were those who communed with the plane of death and ferried souls to the Horseman, and in 188 BV the first "house of the dead" (sometimes called mortuary cults, dirgesingers, or other more derogatory names) was founded in Valoren proper.

As with most magic, these traditions were taught to men by the Eldiri of the western isles, but since the expansion of what are now called 'schools of sending', much of the history and culture of mankind has leaked into these practices (even back on the Eldiri Isles). Funerary rites can be preformed by anyone, but on the commission of donation a member of one of the schools or houses who specialize in this death-singing will organize a send-off for your loved ones and friends, including the proper rites to make certain they meet their afterlife in peace.

Among their incredible ability to commune with the plane of death, those in these schools also find themselves needing to treat with royals and grieving family, negotiate conditions of these events, and often navigate the societal nuance surrounding things like succession, custody, and rites of will, which in turn make them excellent speakers and arbitrators when the need arises - sometimes even acting as judges or sheriffs, albeit without much legal authority.

Whatever the situation adventurers find themselves in, death inevitably follows. It is then that they are glad to find the peaceful watch of these bards, fending off both unstoppable incursions of undead and demons, but easing the passing of loved ones with a deft and caring hand.

## Bard: College of Sending

**Fidelity Bonus**: Valoren humans and Eldiri receive Inspiration at the start of every session.

### Pensive Inspiration

At 3rd level, when a creature rolls one of your Bardic Inspiration dice, they gain temporary hit points equal to the number rolled plus your charisma modifier.

### Entropy

At 3rd level, when a creature that can hear you within 60 ft is reduced to 0 hit points, you can use your reaction to automatically stabilize the creature. You can use this ability a number of times equal to your charisma modifier, regaining all spent uses on a long rest.

### Mortuary Expertise

Starting at 6th level, the bard gains proficiency in Medicine and Survival, and expertise if they already have it. Additionally, if a creature inspired by your Bardic Inspiration makes an attack that deals damage, the creature can roll that die and choose a target affected by the attack. Add the number rolled as a bonus to the damage dealt. The Bardic Inspiration die is then lost.

### Deathsong

At 14th level, you can sing songs of sweet death that let your allies fight on through grievous wounds. As an action, you can begin a song that affects any creatures of your choice. Any creature that starts their turn within 60 ft of you and can hear you regains D6 + your charisma modifier worth of hit points. If a creature is brought to their max hit points, the excess is gained as temporary hit points. Creatures lose these temporary hit points if they start their turn outside of the influence of the song.