Season of Judgement

Season 3 of Clash of Beasts is known as the Season of Judgement. It will run July 25 to November 29, making it the longest season so far.

Along with various patches (https://www.clashofbeasts.com/july-developers-notes/) it bring new Season tokens which can be used to get new powerful Seasonal Beasts. Read the official announcement at https://www.clashofbeasts.com/season-of-judgement/

## Seasonal Beasts

So far there are two beasts released while we know only a few details about the remaining.

### Coba

* Affinity: Theras
* Class: Tank
* Rarity: Legendary

Abilities:

* Fire Breath: The beast fires a continuous stream of damage. Touch and drag to attack.
* Sapphire Shield: Three crystal shields rotate around the beast protecting it from incoming attacks. When all shields break, the beast will recover some HP. If the beast's soul is charged, the amount of HP recovered will be increased.
* Aftershock: The beast emits a powerful shockwave, damaging and stunning all towers ahead of it. If the beast's soul is charged, the stun duration will be increased.
* Blessing of Theras: (Passive) Theras embeds a piece of her soul within the beast, granting it additional resistance against incoming damage from god towers. The soul gains power with each tower destroyed. After 3 towers have been destroyed, the soul becomes fully charged, emphasizing the effects of all other spells.
* Meditation: The beast recovers some mana. If the beast's soul is charged, the amount of mana regained will be increased.

### Jadril

See all abilities: https://www.clashofbeasts.com/beast/jadril/

* Affinity: Gaia
* Class: Berserker
* Rarity: Legendary

Abilities:

* Fire Beam: The beast charges up a powerful blast that penetrates multiple targets. To deal the most damage, wait for it to charge, then tap to attack!
* Shard Surge: The beast summons a wave of crystal shards from the ground, damaging all towers in its path. If the beast's soul is charged, the wave will deal additional damage.
* Critical Rage: (Passive) In its rage, when the beast causes a critical hit, it will gain mana through the void.
* Blessing of Gaia: (Passive) Gaia embeds a piece of her soul within the beast, granting it additional resistance against incoming damage from god towers. The soul gains power with each tower destroyed. After 3 towers have been destroyed, the soul becomes fully charged, emphasizing the effects of all other spells.
* Emerald Explosion: A crystal shard will be expelled forward from the beast and explode damaging all towers in the area. During this time, the beast's normal attack will leech HP. If the beast's soul is charged, the leech effect will be extended.

### Scythix

Will be released Sept 19.

* Affinity: Slern
* Rarity: Legendary

### Trinos

Will be released Aug 22 or Oct 24.

* Affinity: Haala
* Rarity: Mythic

### Garnon

Will be released Aug 22 or Oct 24.

* Affinity: Vorm
* Rarity: Mythic

## Recommendations (Mostly Harmless)

The following is the personal opinion of Mostly Harmless. Other people may have differing opinions.

Right now we do now have enough experience with the beasts to know which is "best". While we are early in the season there is a good chance that players will be able to fully unlock two Legendary beast, getting enough keys to unlock at least one Mythic.

Because all players will unlock both of the currently released Legendary beasts and level them both up it does not make a huge difference which you unlock first. You can listen to people's opinion on which is best or choose one that compliments your roster (for example if you have Todakonwe from Season 1 then you already have a Legendary Gaia Berserker and therefore do not want Jadril which is the same).

In my opinion unlock one of them (it doesn't matter which one). Then either unlock the second one as soon a possible, or wait until the first one has enough evolutions stones so that it can take a base at your level unaided. While there is a benefit to focusing only on one beast, there is also a benefit of unlocking early in order to get as many days of the bonus XP as you can. Therefore my recommendation would be as soon as practical, unlock both. If the difference is only a week it may not matter in the long run which is first. You will be able to run both beasts yourself and make your own opinions on which one is best.

## Recommendations (Ghaz)

The following is the opinion of Ghaz. At the end of the day you may follow what ever you desire.

As the season just started, we only had a fast look over the two legendary beasts. Most people wont bother with them legendaries and will just get them for the keys in their season lines. For new players in the game, I myself would recommend the tank one, Coba. for the only reason that it being a tank.

A tank throws flame, in general, before talking about the spells, meanwhile a berserker, hits one shot, then one shot, etc. Making things simpler for newer players. Berserker are highly affected by slern God Towers, which makes them vulnerable over almost every base. The slern tower kinda disables your basic spells and basic attack, meaning if you shoot one shot with the berserker and your disabled, it wont count, and you are most probably doomed. meanwhile a tank will continue throwing flame non stop so the slern shot will go thro and he will then continue flaming the defense you are hitting. That's for the basic attack type. As per the spells, I myself didn't have a deep look into them, but I've got links for the reader done by FastHands, which explain both of the beasts. Fast did mention in his video why he likes the tank more, having a mana spell does a lot of change during an attack specially if you're up against a base with double affinity islands that are same as your beast affinity.

https://www.youtube.com/watch?v=jMhtDd3jUpc

That is the link for fast testing on both of the beasts, he runs both of them experted on test account, showing them to players so u have a clearer view what to choose.