Resonant Evil

"You were almost a kill sandwich!"

**Resonant Evil** is a Dark, Silver Big Band variant.

**MASTER OF UNBLOCKING**

## Tips and Tricks

### Role & Strategy

* Resonant Evil is a defensive fighter with a Signature Ability that grants him stacks of ARMOR when hit. While benefiting from ARMOR, he has a chance to STUN the opponent when hit, allowing the AI a window to counterattack. This makes him a dangerous fighter to face without any preparation.

* **Marquee Ability**: The recommended Marquee Ability for Resonant Evil largely depends on where he is placed. FRONTMAN is often the superior Marquee Ability as it increases his defense in Prize Fight defense teams and double or triple nodes in Rift Battles. SOLOIST is generally a more niche Marquee Ability, only useful for a specific placement in single nodes.

* **Stat Investment**: As with any defensive fighters, HP and Defense are important stats to further bolster Resonant Evil's defensive capabilities. At 50% defense, Resonant Evil only needs two stacks of ARMOR on him in order to take zero damage from opposing attacks, which makes him much harder to take down. Meter Gain and Resistance are also recommended to punish opponents and resist DEBUFFS such as CURSE and HEX which severely cripples his defenses.

### Playing Against

* Generally, using characters that can deal massive damage in low number of hits such as Cerebella, Beowulf, and Painwheel can be advantageous to lower the chance of activating his ability.

* Resonant Evil's reliance on ARMOR is his greatest weakness as it makes him very vulnerable to DEBUFFS such as CURSE, HEX and ARMOR BREAK.
	+ CURSE prevents new BUFFS from being applied.
	+ HEX completely disables his Signature Ability.
	+ ARMOR BREAK removes his stacks of ARMOR while also increasing the amount of damage he receives.

* Resonant Evil is countered by characters that can prevent, remove/steal BUFFS, inflict HEX and ARMOR BREAK, such as Doublicious, Purrfect Dark, Red Velvet, Silent Kill and Star-Spangled. Furthermore, characters such as Peacock, Parasoul, and Squigly all have a TAUNT that grants them IMMUNITY which can prevent STUN from being applied when hitting Resonant Evil.

* Numerous characters also have the ability to remove buffs or inflict CURSE or ARMOR BREAK through the use of their special moves, such as:
	+ Eliza with the special move CHAOS BANISH that 100% guarantees BUFF removal.
	+ Cerebella with the special move BATTLE BUTT that inflicts ARMOR BREAK.
	+ Squigly with the special move DRAUGEN PUNCH that inflicts CURSE.
	+ Peacock with the special move GEORGE AT THE AIR SHOW that inflicts ARMOR BREAK.

### Rift Battles

* Resonant Evil is a potent defender that synergizes very well with catalysts that grants ARMOR such as Darknut, Armor Rating and Futile Resistance. Players will have to devise ways to remove his ARMOR while dealing significant damage to avoid Futile Resistance's damage. Given his reliance on ARMOR, Autoimmune is a very useful catalyst to have to prevent DEBUFFS such as CURSE and HEX.

### Trivia

* This variant's color palette is a reference to Sturm from the *Advanced Wars* series.

* This variant is a reference to Jill Valentine, also referred as a Master of Unlocking, from the *Resident Evil* game series with its caption being a reference to a phrase derived from the the first installment of the game.