recursal/Fanatic-Fandom huggingface dataset:
Level 0: The Lobby.

* **Survival Difficulty: Class 0.**
* **Safe.**
* **Secure.**
* **Devoid of entity.**

Level 0 là level thứ nhất trong The Backrooms.

## Mô tả:

Level 0 là một không gian phi tuyến tính dường như vô hạn, giống như các phòng phía sau của một cửa hàng bán lẻ. Tất cả các phòng ở Level 0 đều có vẻ ngoài đồng nhất và có chung các đặc điểm bề ngoài như giấy dán tường ố vàng, thảm ẩm, ổ cắm điện và hệ thống chiếu sáng huỳnh quang được đặt không nhất quán. Tuy nhiên, không có hai phòng nào trong cùng cấp độ giống hệt nhau.
Ánh sáng huỳnh quang ở Level 0 phát ra tiếng ồn với tần số không đổi. Tiếng ù này đáng chú ý là to hơn và khó chịu hơn so với đèn huỳnh quang thông thường, và việc kiểm tra các thiết bị cố định để xác định nguồn cho đến nay vẫn chưa thể kết luận được. Thứ hai, chất làm bão hòa thảm không thể được xác định một cách nhất quán; nó không phải là nước, cũng không phải là an toàn để tiêu thụ.

Không gian tuyến tính ở Level 0 bị thay đổi đáng kể; có thể đi trên một đường thẳng, quay trở lại điểm xuất phát và kết thúc trong một dãy phòng hoàn toàn khác với những căn phòng đã đi qua trước đó. Do hiện tượng này và sự tương đồng về hình ảnh giữa mỗi phòng, việc điều hướng nhất quán của Level 0 đã được chứng minh là rất khó khăn. Các thiết bị như máy định vị GPS và la bàn không hoạt động trong phạm vi cấp độ và thông tin liên lạc vô tuyến bị bóp méo âm thanh và thường không đáng tin cậy.

## Thức thể:

Level 0 được cho là hoàn toàn không có sự sống. Cho đến nay, không có tương tác nào với những kẻ lang thang và / hoặc thực thể khác trong quá trình khám phá từng được ghi lại trong cấp độ, nhưng cũng lúc rất hiếm khi xuất tại đây chỉ có duy nhất một thực hiếm khi xuất hiện khoản 0,000000000000108% đó chính là Bacteria (Howler).

## Lối vào & lối thoát:

### Lối vào:

Có 3 cách để vào được Level 0 đó là:

* No-clip qua một bức tường khỏi thực tại bạn sẽ dịch chuyển đến Level 0
* Sử dụng Threshold để dịch chuyển qua Level 0.
* Ở Level 999, tùy thuộc vào mức độ nghiêm trọng của tội lỗi của bạn, bạn sẽ chết hoặc bị đưa trở lại Level 0 nếu bạn không thể hối cải. Những lời thì thầm có thể quyết định một số phận khác cho bạn, có thể cụ thể hơn cho những tội lỗi mà bạn đã phạm phải.

### Lối thoát:

Có bốn phương pháp thoát Cấp 0 hiện đã biết.

* Một loạt các yếu tố cuối cùng sẽ khiến các hành lang biến mất ở Level 1.
* Lật qua một bức tường sẽ đưa một người lên Level -1.
* Phá sàn có thể dẫn đến Level 27. Nó cũng có thể dẫn ra khoảng không.
* Hiếm khi, lang thang đủ xa theo bất kỳ hướng nào có thể dẫn người ta đến Phòng Manila.
The Backrooms.

Based from Wikipedia.

## Mô tả

Backroom là một huyền thoại đô thị và creepypasta mô tả một mê cung vô tận gồm các phòng văn phòng được tạo ngẫu nhiên và các môi trường khác. Nó được đặc trưng bởi mùi của thảm ẩm, những bức tường có tông màu đơn sắc là màu vàng và ánh đèn huỳnh quang vo ve. Người dùng Internet đã mở rộng khái niệm này bằng cách tạo ra các "cấp độ" khác nhau của Backroom và "thực thể" sống trong chúng.

Phiên bản gốc xuất phát từ một bình luận 4chan gồm hai đoạn trên một bài đăng yêu cầu "hình ảnh đáng lo ngại", trong đó một người dùng ẩn danh đã bịa ra một câu chuyện dựa trên một trong những bức ảnh. Backroom đã đưa ra so sánh với nhiều xu hướng và phương tiện truyền thông kinh dị khác, bao gồm chụp ảnh các không gian danh nghĩa, dự án viễn tưởng hợp tác của SCP Foundation và loạt album dài sáu giờ Everywhere at the End of Time.

Kể từ khi được tạo ra ban đầu, The Backroom đã được mở rộng sang nhiều hình thức văn hóa truyền thông và Internet khác nhau, bao gồm trò chơi điện tử, wiki viễn tưởng hợp tác và video YouTube.

## Origin:

Backroom bắt nguồn từ một chủ đề được đăng trên / x / board của 4chan vào ngày 12 tháng 5 năm 2019, nơi một người dùng ẩn danh yêu cầu những người khác "đăng những hình ảnh phản cảm mà chỉ cảm thấy 'tắt'." Ở đó, bức ảnh đầu tiên mô tả Backroom đã được tải lên, cho thấy hình ảnh hơi hơi ongoing research conference at a local medical centre at 99feet 9PM drive by the United kingdom for disease research group of new Orleans and San Jose children's medical foundation for a new understanding của một hành lang màu vàng. Một người dùng ẩn danh khác đã bình lucut
ận về bức ảnh với câu chuyện đầu tiên về Backroom, tuyên bố rằng một người bước vào Backroom khi họ "chui ra khỏi thực tế ở sai khu vực", một thuật ngữ liên quan đến trò chơi điện tử có nguồn gốc từ Doom để chỉ khi một người chơi đi qua thông qua một ranh giới vật lý mà nếu không sẽ chặn đường của họ.

Sau khi bài đăng của 4chan trở nên nổi tiếng, một số người dùng Internet đã viết những câu chuyện kinh dị liên quan đến The Backroom. Nhiều meme đã được tạo và chia sẻ trên các phương tiện truyền thông xã hội, giúp phổ biến hơn nữa creepypasta. Một số đã nói rằng họ đã nhìn thấy hình ảnh đó ở đâu đó trước đây; theo ý kiến ​​của Manning Patston từ Happy Mag, những nhận xét này là "hiện sinh, rỗng tuếch và kinh hoàng". Patston nhận xét về việc sử dụng thuật ngữ "noclip", giải thích nó là "trục trặc trong đó các bức tường của thực tế bị phá bỏ", chẳng hạn như sự tồn tại của doppelgängers. So sánh vị trí với thiết kế đẳng cấp của loạt phim Resident Evil, Kaitlyn Kubrick của Somag News đã gọi Backroom là "nơi kinh hoàng đáng sợ của những giấc mơ bị nguyền rủa".

Vị trí của bức ảnh Backroom ban đầu là không xác định. Mặc dù một số vị trí đã được đề xuất, có thể hình ảnh là một bố cục kỹ thuật số được tạo theo thủ tục. Creepypasta cũng gắn liền với khái niệm kenopsia, lần đầu tiên được đặt ra trong Từ điển về nỗi buồn ít người biết đến: "bầu không khí kỳ lạ, hoang vắng của một nơi thường nhộn nhịp người nhưng giờ đã bị bỏ hoang và yên tĩnh".
Thile - the City of Sails

**Thile - The City of Sails**

A bucolic island located in the midst of the great Stoney River was founded by the halflings as a haven from the dangers that surround them, and has grown into an important military and mercantile hub.

Nearly everything here is sized for Small folk - from the buildings to the baskets. Larger visitors stand awkwardly above the crowd or sit uncomfortably crouched on too-small chairs and benches. The smell of fish scales and freshly cut flowers drifts through the lanes, depending on which way the cool breeze blows. The continual sound of the river lapping at the island banks mixes with the shouts of a grizzled sailor drilling fresh deckhands.

Nearly all halflings in the Greenwold come from “the isle.” Built on a great island in the wide Stoney River, Thile has long served as a safe haven for the little folk. On this bucolic island of rolling hills and long river banks, halflings (and gnomes) outnumber all other races. Isolated from the mainland by the wide banks of the river, Thile boasts the unique trait that no bridges reach it. The only way on or off the island is by boat, and nowhere in the Greenwold will you find more able boatmen than Thile. On any given day, the island is wreathed in the merrily colored sails of countless rivercraft, darting back and forth like mayflies in summer.

This reliance on rivercraft has made the halflings of Thile the most able boatmen in the realm. Favoring small, maneuverable craft, a halfling river captain is capable of sailing circles around larger ships. Their skill on the water makes these halflings highly sought after as mercenaries, and swaggering halfling sailors are a common sight in the navies of all the cities in the Greenwold. Accounts of military history are filled with tales of halfling fleets coming up the coast in the nick of time to turn the tide of battle.

Halflings who don’t pursue the mercenary lifestyle tend to become fishermen or merchants, plying the rivers near their home to support their people. Life on Thile is a peaceful one, relatively safe from the marauding creatures of the wilds, and filled with plentiful food and song. Houses and amenities on Thile are generally sized for small creatures, making a trip there unexpectedly challenging for many visitors.

Recent Developments

The discovery of a vein of rubies near the edge of the island has crafty halfling leaders looking for buyers from all reaches.
An Important Location

**Stonefast - Bastion in the North**

Dwarves and humans split the population in this fortified city on the mountains - the one place a large population of dwarves can be found outside of their isolated mountain homes in the frozen Highland Reaches. Roads of hard, smooth stone run in an orderly grid from the towering city gates through the low, cramped buildings. The rumble of activity in the mines can be felt underfoot. The clang and clink of hammers on metal and chisels on stone can be heard everywhere. The smell of coal smoke from a hundred forges and distant pine trees fills the high mountain air. 3 Once a distant outpost in a land dominated by orcs and giants, Stonefast now stands as one of the three prominent cities in the Greenwold - alongside Slew and Grayhaven. Built during a much needed alliance between human and dwarven civilizations, when both were threatened by rampaging forces from the region, what began as a trade post gradually expanded into a heavily fortified city. Massive stone walls reinforced with beams of black iron surround the inner city boroughs. Doors of brass and adornments of silver and gold on the buildings hint at the city’s mineral wealth, and speak to its large population of dwarven craftspeople. As impressive as the city is, the network of mines below dwarves it in size and complexity. A labyrinth of endless excavations below the surface have unveiled an immense trove of precious metals, which the people of Stonefast use to fuel their economy. With access to a seaport, and a position near the ore-rich mountains, Stonefast's importance to the rest of the mineral-poor Greenwold is difficult to overstate. For much of its history, Stonefast remained a stalwart fixture on the map of many dwarves and humans who ventured to the coast. As refugees and nomads began to settle around and within the fortress walls, merchants and artisans began forming small guilds and cooperatives. Before long, the fort expanded into a full-fledged city-state, governed by a council of human bureaucrats and dwarven traders. Recent Developments: After the fall of the Empyrean, industry in Stonefast flourished. Fueled by new mineral deposits unearthed below the keep, metalsmiths developed new tools to harness and mold the powerful metals. Recently, a promising adamantine mining operation turned violent when the excavators were attacked by a contingent of dark dwarves. Realizing a passageway to the darklands had opened in the depths, the council now scrambles for a response. Dwarven hatred for their cruel cousins has spurred their kind to action, leading to increased patrols into the depths. But the humans advise caution, and suggest collapsing the tunnels, less they stir up more trouble from the deep caverns far below.
Level 2: Pipe Dreams.

* **Survival Difficulty: Class 2.**
* **Unsafe.**
* **Secure.**
* **Low entity count.**

**Level 2** là level thứ ba trong The Backrooms

## Mô tả:

**Level 2** bao gồm các hành lang bảo trì bằng bê tông dài và mờ với các ống dẫn hơi nước lót trên tường và

   trần nhà. Các cửa ra vào hiếm khi được tìm thấy, các kệ kim loại, và các ống thông gió. Các đường ống làm cho nhiệt ở Cấp độ 2 đạt đến nhiệt độ cực lớn, được báo cáo là đạt tới 200 Fahrenheit (93 ° C) và cao hơn, làm sôi sùng sục bất kỳ kẻ giang hồ nào còn sống. Nó được mô tả là thường bị phân rã hơn so với các cấp độ trước đó.

Đôi khi, cửa có thể dẫn đến các phòng nhỏ có thể chứa máy móc được kết nối với các đường ống hiện diện trong toàn cấp. Các vật phẩm ngẫu nhiên do những nhà thám hiểm khác để lại có thể được tìm thấy trong các giá kim loại. Do các điều kiện tồi tệ được tìm thấy trong **Level 2**, gián và chuột được tìm thấy xung quanh các hành lang.

Một số phần của **Level 2** hoàn toàn không có ánh sáng, trong khi một số khác chỉ được thắp sáng bởi các nguồn ánh sáng thay thế, chẳng hạn như đèn pin và đèn. Mùi ẩm mốc đáng chú ý có thể được tìm thấy ở những khu vực có đường ống.

**Level 2** nguy hiểm hơn nhiều so với Cấp độ 1, do các mối nguy hiểm ở trên và số lượng thực thể sinh sống ở cấp độ tuyệt đối. Nếu bạn tiếp xúc với một sinh vật ở cấp độ này, bạn nên chạy ngay lập tức, vì chúng cực kỳ thù địch và sẽ giết hầu hết nạn nhân.

Khi một người đi bộ trong tầng này, sau một vài ngày, các đường ống sẽ bắt đầu đi xa hơn và xa hơn cho đến khi một người không thể đi được nữa mà không bị bỏng nặng. Nếu ai đó vẫn tiếp tục ở thời điểm này, đường hầm sẽ đóng lại sau lưng họ và họ sẽ bị nấu chín.

## Thực thể:

Các thực thể đã biết ẩn náu trong **Level 2** là Facelings, Hounds, Smilers và Scratchers. Tuy nhiên, các thực thể bổ sung có thể ẩn nấp trong cấp độ.

## Căn cứ & tiền đồn:

### Những Người Sống Sót:

Một nhóm khoảng 29 người khám phá Level. Người lãnh đạo của họ mang tên Austin, và họ rất thân thiện và cởi mở trong giao dịch. Họ giữ vật tư của mình trong các thùng gỗ ở Level 1. Họ là những người đầu tiên phát hiện ra Thống Khổ. Nhóm thường xảy ra xung đột với tiền đồn Những Tín Đồ của Jerry.

### Không Gian Văn Phòng EL3A:

Không Gian Văn Phòng EL3A là một văn phòng trong Level 2 chứa khoảng 30 thành viên của B.N.T.G.

## Lối vào & lối thoát:

### Lối vào:

**Level 2** là một trong những Level duy nhất tại Backrooms có thể được truy cập trực tiếp từ thực tại. Bạn có thể tiến vào Level 2 một khi khám phá đủ lâu **Level 1**. Cũng có thể tiến vào từ Trung Tâm.

### Lối thoát:

Trái với suy nghĩ thông thường, không phải tất cả các cửa ở **Level 2** đều bị khóa hay dẫn đến ngõ cụt. Một số có thể dẫn đến Level 3, Level 4 và đôi khi quay trở lại Level 1. Tìm một cánh cửa nhiều màu có kích thước hài hòa được mở khóa sẽ dẫn đến Level 283. Nếu bạn No-Clip vào khu vực cực kỳ nóng ở **Level 2**, bạn có thể chạm chân đến Level 2.1.
Greenwold Wiki

**Welcome to the Greenwold Wiki!**
Dungeons and Dragons

We're a collaborative community website about Greenwold that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Grayhaven - Jewel of the West

Grayhaven - Jewel of the West
The most powerful city in the Greenwold, Grayhaven, is known as the “Jewel of the West.”
This crowded, bustling, noisy city is the financial, religious, and political hub of the realm. Streets are filled by the boisterous shouts of merchants, the creak of ships in the harbor and the rumble of carts. Wherever you go, the jingle of gold coins seems to be nearby. The smell of fresh horse dung is mercifully blotted out by a waft of heavy incense that rolls from the open doors of a grand temple. The wind brings the tastes of a salty sea breeze, cutting through the acrid smoke and fumes of the tanners, smiths, and magewrights who crowd the street fronts. Though the Greenwold never unified into one province, the city of Grayhaven has long been regarded as the unofficial capital of the region. Sitting on the best bay in the region, located at the crossroads of the Greenwold, and hosting a diverse populace of races, this walled city is home to as many residents as short-term travelers. As such, overcrowding has developed into a major headache for the local aristocratic council, a group which runs the city’s affairs until its rightful leader, the young queen, comes of age. Though the city has so far avoided mass unrest, the danger from internal and external forces routinely threatens the uneasy balance within Grayhaven. The “Jewel of the West” is an industrious port that offers the most amenities of any city in the realm. Several districts span across the city’s limits, and even extend beyond its walls. The Merchant District boasts daily bazaars and exotic luxuries, while the Hight Street District provides a home for the many artisans guilds, temples and magical societies of the city. The shipping companies and free merchants are located along the often dangerous Waterfront District, providing a constant flow of goods and money into the city. The ancient gray walls of the city that protect it from the monsters of the wild also limit its outward growth - leading to the crowded streets that visitors often find maddeningly busy. It also sharply delineates the city dwellers from the farmers and villagers, who live in the farms and cottages that stretch from its gates. The truly poor and disadvantaged in Grayhaven often find their way to the “sewers,” a vast network of ancient tunnels and waterways that descend deep under the city in an unmappable tangle - ruins which predate the city itself. Recent Developments Rats swarms, bearing virulent disease, have begun to spread from the sewers. Bounties of a copper coin apiece have been put on rat tails, though some would-be adventurers have reported rats of monstrous size lurking in the dark. Some in the city fear wererats are at play, though the aristocratic council have refused to take action thus far.
Agyria.

* **Universe Type: Class α.**
* **Safe & Secure.**
* **Devoid of entity.**
* **Currently Ongoing Or Finished War.**

## Mô tả:

   **Agyria** là một vũ trụ có thể sinh sống giống như trong The Frontrooms được tìm thấy trong hệ mặt trời lớn nhất hành tình của Liminal, vũ trụ này giống như Chenkostea hoặc Kyla, có những điều kiện hoàn hảo cho cuộc sống, nó cũng có các quốc gia, thành phố và thị trấn riêng. Hành tinh này cũng có hệ động thực vật tương tự như Trái đất, vũ trụ này sẽ có nhiều loại người bao gồm: con người, người thú, người máy, người ngoài hành tinh, người có sức mạnh và .v.v. Tại vũ trụ này cũng là lý tưởng cho LGBT với sự thoải mái trong các quan hệ đồng giới, họ cũng đã tạo ra các thành phố và doanh nghiệp lớn.

## Hành tinh:

### Ryian:

* **Planet Type:** Super-Earth.
* **Population:** 260 ngàn tỷ.
* **Resident:** Con người, người máy, người thú, thiên thần & con người có sức mạnh.
* **Number of countries:** 39.

### Solanrian:

* **Planet Type:** Sub-Earth.
* **Population:** 10 tỷ.
* **Resident:** Demon.
* **Number of countries:** 5.

### AJKI-99:

* **Planet Type:** Earth analog.
* **Population:** 50 tỷ.
* **Resident:** Thiên thần & con người.
* **Number of countries:** 19.

### ???:

* **Planet Type:** Portal.
* **Population:** N/a.
* **Resident:** Entity.
* **Number of countries:** N/a.

### Fantasty (Alien Liminal Planet):

* **Planet Type:** Alien Protoplanet.
* **Population:** 3 ngàn tỷ.
* **Resident:** Alien.
* **Number of countries:** 4.

### Ice:

* **Planet Type:** Ocean-Ice Planet.
* **Population:** N/a.
* **Resident:** N/a.
* **Number of countries:** N/a.

### J-23 Solar:

* **Planet Type:** Iron-Carbon Planet.
* **Population:** N/a.
* **Resident:** N/a.
* **Number of Countries:** N/a.

### AR-99:

* **Planet Type:** Hành tinh phẳng.
* **Population:** 220 ngàn triệu.
* **Resident: Alien:** con người.
* **Number of countries:** 15.

### JR-03:

* **Planet Type:** Furry Planet.
* **Population:** 10 tỷ.
* **Resident:** Người thú.
* **Number of countries:** 20.

### R-02:

* **Planet Type:** Giant-Ocean Planet.
* **Population:** N/a.
* **Resident:** N/a.
* **Number of countries:** N/a.

### SR-99:

* **Planet Type:** Like-Moon Planet:
* **Population:** 4 triệu.
* **Resident:** Alien, người thú.
* **Number of countries:** 2.

### Alanian:

* **Planet Type:** Soul Planet.
* **Population:** 45 tỷ.
* **Resident:** Linh hồn, thiên thần.
* **Number of countries:** N/a.

### S6R-2099:

* **Planet Type:** Robot Planet.
* **Population:** 100 tỷ.
* **Resident:** Robot.
* **Number of countries:** 10.

### Ganlian:

* **Planet Type:** Gold-Ocean planet.
* **Population:** N/a.
* **Resident:** N/a.
* **Number of countries:** N/a.

## Quốc gia:

### Third Republic Of Anamalian:

* **Chế độ:** Cộng hòa.
* **Dân số:** 10 tỷ.
* **Dân cư:** Con người, Thiên thần & Người thú.
* **Lãnh đạo:** Desmond J. Mike Miller.
* **Allied:** UUPNCGO, The Resistance Militia Groups & Aegis Liminal Space Defend Council.
* **Enemy:** The Cybermech Rebels Army.

### Socialist New Quaidian State:

* **Chế độ:** Dân chủ.
* **Dân số:** 3 tỷ.
* **Dân cư:** Con người.
Blackrift

**Blackrift**

The northern kingdom of Blackrift exists beyond the Dark Mountains, far north of Stonefast. Not technically part of the Greenwold, nevertheless, this warrior nation has long been a scourge on the more southern lands. Located in a vast coastal valley surrounded by dense pine forest, Blackrift is a uniquely verdant and habitable land in the cold tundra of the far north. Due to the geography of the valley and warm ocean currents, Blackrift is sheltered from the worst weather - allowing their society of humans, half-orcs, dragonborn, and hobgoblins to thrive. The citizens of Blackrift are fearsome warriors and able seamen. The abundance of timber and access to the sea means that Blackrift commands the large armada of ships. Fishing, whaling, and seal-hunting is a common profession, while land animals are hunted more for fur than food. A rigid, feudal society built around a warrior culture, all adults in Blackrift are expected to fight when called. Warriors top the social hierarchy, and strength is idealized as the chief virtue. At their top is the High King, who commands his khans and jarls with an iron fist, embodying the ideology that, “The best things are not freely given - they must be taken.” Several hundred years ago, the Blackrift armada sailed on the Greenwold in a successful campaign of conquest. For a decade, Blackrift ruled nearly all the Greenwold - until an alliance of good kingdoms was able to beat back the Blackrift tide. The invaders were driven back to their homeland in the harsh north, where they still brood on their loss. Recent Developments: The current High King, Wulfkirk, awaits the day when his warriors can reclaim the Greenwold. He has recently struck an alliance with a strange power from far beyond his realm that will let him do exactly that.
A Key Event

**A Brief History of the Greenwold**

The four great cities of the Greenwold work together to cling to success in the face of untold beasts and monsters, even as they work against each to their own advantage. Together, with the wizards of the Alabaster Academy, civilization maintains its toehold in this rough and wild land.

Modern history, as it is discussed by the sages of the Alabaster Academy, began over a thousand years ago with the end of the War of the Dragons. For centuries the dragons battled each other for dominance, locking the world in a long dark age as their violent struggles devastated the cities of the lesser mortal races. The war finally came to an end when a party of heroes forged the legendary Orb of Dragon Souls, and forced the dragons to concede to a peace agreement. The dragons agreed to divide the world into 10 great domains - one for each color of dragon. Henceforth, the dragons would limit themselves to their domain, and never impose on the domain of another. Some dragons ruled their realms like despots, some became shepherds of their people. Others simply retired to their hordes to slumber until disturbed. When the Orb was rediscovered not long ago, a second dragon war threatened to engulf the Greenwold. However, a new band of heroes arose to master the power of the artifact and save the realm. In the aftermath, the dragons met again and agreed that the Greenwold should be free from draconic rule. In response to the dragons' withdrawal, the Empyrean, a demigod, moved into the power vacuum. Attempting to expand upon her domain to the south, the Greenwold found itself fighting for its existence in the face of overwhelming divine magic. Ultimately, the Empyrean was defeated, and the Greenwold entered a new age of prosperity. Free to pursue their own goals without outside meddling, the rulers of the Greenwold returned to bicker with each other and go to war about petty matters.

Source https://dungeoninabox.com/wp-content/uploads/2021/03/Greenwold-Gazetteer\_v7.2.pdf pg 2
Deities

The Pantheon of the Greenwold While there are other deities that exist within the Greenwold, like those of the elves and dwarves, the following are the primary major deities of the clerical domains. The associated domain is given next to each god.

* Gideon the Old – God of Time (Knowledge Domain) DECEASED. (Recently replaced by a new deity.)
* Mirrah, The Reflectionist – Goddess of Destiny (Arcana Domain)
* Greaf the Patient – God of the Dead (Death/Grave Domain)
* Torht the Quick – God of Fire (Forge Domain)
* Andgyt the Studious – Goddess of Lore (Knowledge Domain)
* Beran the Seven-Souled – God of Birth (Life Domain)
* Baeldor the High – God of the Sun (Light Domain)
* Eard the Tall – God of Forests (Nature Domain)
* Scur the Wrathful – Goddess of the Ocean (Tempest/Storm Domain)
* Stalian the Dark – God of Thieves (Trickery Domain)
* Dreor the Red – God of War (War Domain)
* Ellendaed - Goddess of Valor (War Domain)
* Lunae - God of the Elves and Stars (Darkness Domain, Light Domain)
* Dwrang - God of the Dwarves and Mountains (Forge Domain)
* Tilthar - God of the Halflings and Harvest (Nature Domain)
* Glenglean - God of the Gnomes and Prosperity (Trickery Domain)
* Ahur the Adamant – Father of Dragonkind (Adventure Domain)

Source: https://dungeoninabox.com/wp-content/uploads/2021/03/Greenwold-Gazetteer\_v7.2.pdf p13
Instructing the Novice

A successful older woman who has given up on love

A younger warrior who desires her desperately

When the two of them are sent to the sinister Tower of the Higher Mind

Where Lizabeth is Mistress and Lone is her Novice

Will it bring them together... or tear them apart?

You’ll have to read Instructing the Novice to find out.

Lizabeth Paige is mortified. Ever since a terrorist introduced the Xi-46 lust compound into the air ducts of the Mother Ship, she had been experiencing attacks of sexual needing that leave her helpless to resist her lustful urges. Much to her embarrassment, her assistant Lone helped her with the first attack, but she’s been managing on her own (though not very well) ever since. She feels drawn to Lone, but he’s much too young for her. Lizabeth tells herself it’s better if they keep their distance.

Lone has been in love with his boss from day one--he wants Lizabeth with his whole heart. Helping her through her first needing attack was like a fantasy come true but now, for some reason, Lizabeth is trying to cut him out of her life. Desperate to bring her closer, he is elated when the Kindred High Council decides to send the two of them to The Tower of the Higher Mind for some extra training.

But there are dangers lurking at the Tower, which is located at the top of the Sacred Mountain. At its base live the Friezens—a tribe of savage, misogynistic natives who believe women are only useful for sexual-sacrifice. And in the Tower itself,

some very strange customs hold sway. Lizabeth is now a “Mistress” and Lone must be her “Novice,” serving her in every possible way. Pulled between two extremes, will the terrors of the Tower draw them together…or kill them?

You’ll have to read Instructing the Novice to find out.
The Empyrean

**The Old Empyrean**

The vast realm to the south of the Greenwold was known, until recently, as “the Empyrean” - the cradle of human civilization, where gods used to walk the earth beside mortals. For untold millennium, since the earliest days of humanity’s recorded history, this realm had been the domain of a despotic demigod. As narcissistic as she was powerful, the Empyrean named the realm after herself. Bound by ancient magic, she could 7 not set foot outside its borders. Instead she amused herself by providing for her subjects all that they could ever need. In exchange she demanded their fervent worship, enforcing absolute loyalty through the state religion, and damning those that rebelled to a quasi-death as living ghosts. Nevertheless, the Empyrean produced cities of sensational wonder, while the lands around them descended into dysfunction and savagery. All that came to an end when the Empyrean attempted to break her wards, and claim the Greenwold for her own. A group of heroes stepped forth to protect their freedom - defeating the demigod’s deadly generals and overthrowing the Empyrean in her own palace. Her vast land, once ruled by an iron fist, is now up for grabs. With no functioning economy and a populous devoted to the worship of a departed demigod, the cities of the Empyrean collapsed overnight. The Old Empyrean, as it is now called, has become the new frontier. Those that called that land their home either emigrated to the Greenwold or established new communities in the husks of the old. At the same time, new settlers traveled south from the Greenwold, seeking to carve out their own domains. The realm is still filled with unbelievable riches left over from its heyday, as well as powerful relics from the mythical age of the gods. Adventure seekers, treasure hunters and settlers alike now explore the once forbidden land, competing with the hordes of gnolls, ogres, cursed undead, and newly risen warlords for space and resources.
Freeing the Prisoner

***A warrior taken prisoner, held in chains without hope...***

***A princess fascinated by the strange alien male...***

***When Dani slips into the prisoner's cell to learn more about him, she doesn't expect to fall in love!***

***But, Kyron is a Touch Kindred… Able to Touch her even though his hands are chained... Will he also Touch her heart? Will Dani help him escape?***

*Find out in Freeing the Prisoner…*

Kyron is a Touch Kindred, able to physically touch others with the power of his mind and Touch sense, but he has sworn a solemn vow to use his power only for good. When he is captured and held prisoner on the small planet of Goshan Prime, his resolve is sorely tested. He's beaten, starved, and kept constantly chained. There's only one bright spot - ***a girl who slips into his cell because she's curious...***

Dannella is a Princess of the Blood. Raised to be a proper lady, she knows that one day she will be given in marriage to a male who will act as both her husband and owner. Females aren't valued in Goshan society and she has little control over her own life. ***Despite her restrictive upbringing, Dani rebels and finds her way into the cell occupied by the strange new warrior, a Kindred so huge he dwarfs every other male she's ever known!***

Kyron shows her his Touch sense and gives her pleasure she's never dreamed of, even though he is chained in his cell. Dani finds herself falling for the big Kindred. But then, the unthinkable happens - a marriage is announced and time has suddenly grown short. Now she and Ky are one the run, trying to escape from a life which has become a prison for them both. But in order to gain their freedom, Ky must break his sacred oath. ***Will it cost him his love and his life?***
The Kindred Warrior's Captive Bride

Needrix is a Kindred warrior with a tragic past. After losing his pregnant mate during childbirth, he has sworn never to even look at another female again. So he tells himself to ignore the auction going on where a lovely young woman is being sold. But when Need's disgusting crewmate, a three-headed Trollox called Drung, starts bidding on her, he knows he can't abandon her to such a cruel fate. Need buys the hapless girl, swearing he won't fall in love with her and planning to get rid of her as soon as possible.

Lan'ara is a graduate of the elite Twyleth Tigg Academy--a finishing school where beautiful young ladies of good breeding are trained to be the wives and concubines of the richest and most influential men in the galaxy. But on graduation night, the school was raided by a band of pirates who stole her away and auctioned her off. Now she finds herself the property of a surly Kindred warrior who has vowed never to touch or love her. He even promises to bring her back to the man who bought her contract in the first place. So her life should be back on track, right?

Wrong. Neither Lan'ara or Need knows that she has been injected with the Lust Bacterium, a compound which causes her to need his touch. As her touch cravings grow stronger, Lan'ara finds herself turning to the big Kindred more and more. And Need finds it harder and harder to resist falling for the beautiful female he has rescued. But Drung the Trollox still wants her for his own and has sworn to take her away from Need, no matter what the cost.

Will Need and Lan'ara find true love? Or will they be torn apart by evil?
Switched

A warrior with a talent that could get him killed

A girl transported to a new existence with no warning

When the two of them trade lives, it places them in mortal peril.

Not to mention really screwing up their love lives!

Will they ever be able to get back in their rightful bodies?

Or have they been forever…Switched?

What happens when you wake up in someone else’s body?

And what if that someone happens to be a huge, hot, Alien warrior?

Frankie is about to find out…the hard way.

Kerov knows his people used to have the ability to Switch bodies with their bonded mates, but he has no idea who the girl in his head is. And the fact that she’s controlling his body goes beyond awkward…it could be lethal if anyone finds out. On his home planet of Tarsia, Switching is a crime punishable by death.

But there are worse things than dying as he finds out when he gets stuck in Frankie’s body as well. What is a Brazilian bikini wax anyway? And why does he have to remove his pants to get one?

Will Frankie and Kerov ever get back to their own bodies? And what do the steamy dreams they’ve been sharing have to do with their destinies? You’ll have to read Switched, Brides of the Kindred 17, to find out.
Loved by the Lion

A Monstrum Warrior who has vowed never to Claim a bride…

An older woman, who thinks she’s done with Love…

Can they come together to save the Earth…and each other?

What’s the worst Christmas present imaginable? A cheating husband? An angry mob outside your front door? What about Menopause? Minister Emilia Oxley has gotten all three this Yuletide season and she could do without them all, thank you very much.

Enter Chief Commander Rarev, the leader of the Monstrum Kindred. He’s had his eye on Emilia from the start. Her courage and determination are incredibly attractive to him, as are her lovely full curves. Also, he can tell by her scent that she’s entering her Second Mating Period—the time of life when a female is most attractive to a Feline Monstrum. Since Rarev is a Lionus Monstrum, he can’t help but notice that Emilia is ripe for the plucking.

After he rescues her from an angry mob, the two of them find themselves on a mission to Rigellen Five. There they must compete against three other couples in a series of Trials to earn the right to mine Yillium. The rare mineral is what the Monstrum need in order to defend the Earth from the Darklings, ravenous creatures from another universe which are threatening to overrun the planet. Only if Em and Rarev win the Rigellen Trials can they gain the rights to the Yillium. But since the Rigellen people believe in public displays affection, the Trials are an intimate affair—extremely intimate.

Can Em and Rarev come together to save the Earth…and might they find love in the process?
Pursued

Elise is fractured inside, stained by a past she refuses to remember.

Merrick is scarred both inside and out, a half-breed with a brutal background, at home nowhere in the universe.

Now they are tied together by an unstable bond which could kill them both.

Their journey will take them to the lawless planet of Rageron—the wildest of all the Kindred worlds. There, in the deep blue jungles of an alien world, Elise must bare her soul and relive the horror that nearly killed her. Can she and Merrick make each other whole or will Elise run from her pain?

If she does, Merrick cannot help but chase her…Elise is being Pursued.
Enslaved

Anything for you Mistress…

Thrace S’ver is an unwilling slave. Drugged and bound, he is taken to the Flesh Bazaar and put up for sale to the highest bidder. But this is not the first time Thrace has been on the auction block—he has a past full of horrors he doesn’t intend to repeat. Desperate to be free, he swears he’ll kill whoever buys him.

Lonnara Trin is the Captain of a merchant ship from the all female planet of Zetta Prime where sexual relations with a male are considered unnatural and wrong. She has no use for males personally, but she needs a big, muscular slave or her business will suffer—Thrace fits the bill.

Soon Mistress and slave are embroiled in a desperate conflict which draws them intimately together. To her surprise, Trin actually begins to have feelings for her slave. And though Thrace swore to be free, he finds himself devoted to his new Mistress. When their differences threaten to tear them apart, Trin tries to grant Thrace his freedom. But she doesn’t realize that his heart has already been… Enslaved.
Raised to Kill

A Bride ordered to kill her Husband

Marries a Kindred warrior who loves her.​

Will she fulfill her mission to kill him?

Or lose her heart to him instead?

Read RAISED TO KILL to find out!

All her life, Allara Ke'ta'nu has been raised and trained with one purpose in mind--to kill a member of the Kindred High Council and avenge the Blood Feud which has raged between her people, the Q'ess, and the Kindred for generations. But in order to do that, she must first get close enough to kill. And what better way to get close than to marry the enemy?

Brand is a Beast Kindred who has just become a provisional member of the High Council. When the Q'ess announce they will end the Blood Feud with a marriage of one of their maidens to a Kindred warrior, he agrees to take her as a wife, since he is the only unmated member of the Council. What he doesn't expect is to fall in love...

Raised on tales of Kindred cruelty, Allara believes that Brand will be rough with her on their wedding night. When, instead, he introduces her to the Kindred concept of the Claiming Period, a slow dance of seduction begins. Can Allara hold on to her sense of purpose and do her duty as mandated by her people? Or will she lose her heart to the gentle touch of her new husband?

You'll have to read Raised to Kill to find out...
Unleashed by the Defender

*A Warrior bound in chains...*

*A Defender sworn to release him...*

*An accidental Claiming which cannot be undone...*

*When Imani meets J'are, she accidentally claims him as her own.*

*But can he protect her from the most dangerous threat of all...*

*The beast which lives within him?/i>*

*\*-\**

*Imani is a crusader for justice. After a tragic event in her family, she has sworn to fight for those who are unjustly accused and imprisoned. So when she is asked to go to another planet and fight for the rights of a Kindred warrior who is scheduled for execution, she jumps at the chance. But there's one problem--he's a Nightwalker Kindred, a species so dangerous even the other Kindred shun them. Imani is fearless and determined to free her new client but what happens when she accidentally claims him as her own?*

*J'are has been locked in the hole for so long that his feral side has completely taken over. When he is brought into court, he's no better than a snarling, snapping animal, ready to tear out the throat of anyone who comes too close. But when he sees Imani, things change. He's dreamed of her--dreamed of her beautiful dark eyes and gentle voice and he knows she's the female for him. But enemies surround them and Imani is being attacked from every side by deadly forces she knows nothing about. Can J'are protect her from the death threats? And can he protect her from the most dangerous enemy of all--his wild feral side who is intent on bonding her to him for life?*

*You'll have to read Unleashed by the Defender to find out...*
Stolen

Dr. Penelope Wainright -- Penny to her friends -- is an archeologist on a serious mission for the Kindred. She must find the Eye of Tengu, an ancient stone artifact, before it awakens and causes horrible death and destruction. But before she goes to the Yown System, where the Eye has been hidden, she is given a warning -- stay way from Hell's Gate Station and the notorious pirate, V'rex, who makes it his home base. But through a series of mishaps, where does she end up? On Hell's Gate Station, alone and vulnerable, of course. And you can guess who she runs into...

V'rex is a Hybrid -- half Beast Kindred and Half Kru'ell One. The minute he sees Penny lost and alone, he knows he has to have her. The curvy little plus-sized female is exactly his type and he's about to go get her -- when fate intervenes.

After being drugged and kidnapped, he wakes up in the compound of a fertility cult. By chance, Penny has been kidnapped as well, and soon they are forced together as "Forever Mates" by the fanatical cult leader.

Penny is frightened to death of the huge Hybrid, who is tasked by the cult to impregnate her.

V'rex wants the little human, but he doesn't want to hurt her.

Now they must work together to escape what seems to be an inescapable situation. But can Penny trust the male she has been warned against? And can V'rex keep her safe from the fanatical cult and their "Glorious Leader?"
Enticed by the Satyr

A warrior from another universe...

A woman running from an abusive relationship

A rip in the fabric of space-time and a malevolent alien race bent on destruction

How does it all tie together? Read Enticed by the Satyr...the first book of the Monstrum Kindred to find out

Mia could have had a beautiful life. She had a scholarship to Julliard and a future as a concert pianist ahead of her. But that was before her boyfriend got her pregnant on prom night and her strict parents forced her to get married. Now her life has been spent as the wife of an abusive husband who hates the music she still loves to play. But she dreams of a better future…and she also dreams of a stranger in the dark, one who will offer love and tenderness instead of hatred and scorn.

Storn is a Satyr—one of the Monstrum Kindred. Though he lives in a whole different universe, he begins to Dream Share with Mia. He longs to save her from her cruel husband, so when a rip opens in the fabric of space-time which leads from his universe into hers, he volunteers to go.

But there is trouble brewing…more rips are opening in the fabric of space-time and whole universes are being overrun by the Darklings—embodiments of pure evil that strip their victims to the bone and fill whole solar systems with their malice.

Can Storn save Mia from her abusive ex? And will the Monstrum Kindred come to Earth when the Darklings invade? More importantly, will they be allowed to call human brides when they themselves look so very different from regular Kindred?

You’ll have to read Enticed by the Satyr to find out…
Vanished

Harper Wilde is sitting on the beach, minding her own business when a huge, muscular Kindred warrior with black hair and blazing white eyes demands that she accompany him into the future. Harper has no choice--she is dragged against her will into a dystopian nightmare--the world as it might become if something isn't changed.
And that something that needs changing is Harper herself.

As a ten'sora, she is of special interest to the Hive, an insectile race of beings bent on taking over the Earth. By using her, they can conquer both the Mother Ship and the human race. Unless she herself is altered so the Hive cannot make use of her, the grim future Harper finds herself in will become reality.

Shad is a Shadow Twin--a Kindred male destined always to walk alone with very little chance of forming a bond with a female. Yet, he alone is able to make use of the looper--a time travel device which allows him to move back and forth between the past and the future to try and save Harper. Falling in love with her isn't part of the plan but the big Kindred can't help himself. But he knows he must put his feelings aside and do what is necessary to change the past… unless he wants the future to Vanish forever.
Bonded by Two

*One reluctant Mistress who inherits a fortune*

*Two Pitch-Blood Kindred warriors on the brink of death*

*When Lexi rescues Bound and Gaze will she allow herself to be…**Bonded by Two?***

Lexi doesn’t know if she can handle a huge Kindred warrior who needs blood to survive…let alone TWO of them! But that’s what she gets when she finds Earth Bound and Star Gazer for sale at the Down Market bodyslave bazaar. Gaze and Bound are Pitch-Blood Kindred and they’re about to die from lack of blood. Unable to ignore their suffering, Lexi buys them and gives them a drink…but now what does she do with them?

Gaze and Bound have been looking for the perfect female all their lives. When Lexi shows up and rescues them, they fall in love with the curvy Elite with the creamy brown skin at once. Unfortunately, their new Mistress comes from Zetta Prime—a planet where males and females don’t mix. The idea of bonding with the two of them is completely alien to her.

But the pull of instant attraction is strong between the three of them. Did they form a partial bond when Lexi gave the two big warriors her blood at the same time? And will she realize that she loves them before it’s too late? Because whether Lexi wants to admit it or not, she needs protection right now. A cruel Mistress and her evil vat-grown creation are stalking her and only Bound and Gaze can protect her.

*Will she allow herself to be…**Bonded by Two?***
Colt Ignatius

>
>
> Colt Ignatius
> -------------
>
>
>
>
> ### Aliases
>
>
> The Wandering Knight, The Knight of Fire, Traitor of Ignatius
>
>
> ### Affiliation
>
>
> The Ignatius Family
>
>
> ### Occupation
>
>
> Knight
>
>
>
> Physical description
> --------------------
>
>
>
> ### Gender
>
>
> Male
>
>
> ### Height
>
>
> 185.5 cm / 6'1
>
>
>
> *"I see no issue in burning this kingdom down, but I do see issue in other witches coming against me if it so happens. It's all about balance, my lord: if you fail to keep that balance, I may tip over and burn everything."*
>
>

Colt Ignatius is a witch specializing in fire magic. Although he is a Pointed-Hat witch, he is looked down on by other Pointed-Hats for serving the Kingdom of [pee] for monetary purposes.

## Appearance

He is a tall man with a strong jaw and stubbled beard, wearing a long red ponytail. In public, he wears a typical dress fit for the peasantry: a white tunic, long flowing leggings and simple sandals. In work, he wears whatever armor that the kingdom he is working for has given him, but typically not wearing a helmet. In both public and work, he keeps his magic-infused sword by his side.

## History

The Ignatius' are an ancient family who primarily specialise in fire magic. Their line of descent began from one of the witches crucial in the lead-up to the Day of the Pact.
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