recursal/Fanatic-Fandom huggingface dataset:
Legolas

* Portrait
* Default
* Gift of Lorien

* Ranged

"He was tall as a young tree, lithe, immensely strong, able swiftly to draw a great war-bow and shoot down a Nazgûl, endowed with the tremendous vitality of Elvish bodies, so hard and resistant to hurt that he went only in light shoes over rock or through snow, the most tireless of all the Fellowship."
—The Book of Lost Tales Part Two, "The History of Eriol"

**Legolas** is the elven prince of Mirkwood, the son of Thranduil. He can be recruited from the Mirkwood Outpost. He is able to fight using his bow as well as knives. Some of his abilities are centered on dealing direct damage, while some are unit support and scouting abilities.

* Using the ability *Knife Fighter*
1/1
## Abilities

 **Level 1: Knife Fighter** - Legolas fights with his knives for a short time, gaining + 20% armor and switching to melee.

 **Level 3: Hawk Strike** - Legolas fires a pair of arrows which splinter on contact and damage enemies near the site of impact. (Cannot be used while using **Knife Fighter**)

 **Level 5: Elven Eye** -  Legolas has the keen sight of the elves, and he can spy enemies over huge distances. Legolas will temporarily gain + 50% sight range and + 25% weapon range and armor. The ability will also reveal hidden enemies. (Cannot be used while using **Knife Fighter**)

 **Level 7: Train Archers** - Legolas is a capable marksman and can train other archers to fight better. Targeted archers gain experience.

 **Level 10: Arrow Wind** - Legolas launches a continuous volley of arrows. (Cannot be used while using **Knife Fighter**)

## Upgrades

Legolas can receive only one upgrade:

 **Gifts of Lorien -** Galadriel hands gifts from Lothlorien to a hero. The gift can increase the stat of the heroes and/or grants it upgraded abilities. **Legolas** is gifted a Galadhrim bow which enhances his 'Hawk Strike' and 'Arrow Wind' abilities.

## Strategy

Legolas is categorized as mass slayer because of his ranged attack and mass slaying abilities. He is very useful against normal units at range, and his ability *Hawk Strike* is very effective against groups of infantry. His ability *Train Archers* is centered around unit-support as he gives additional experience to archer units. To completely destroy incoming enemy units you can use his ability *Arrow Wind,* which is also effective against enemy heroes if they are alone.

## Quotes

*"I'm over here!"*

*"Breathe your last breath!"*
Mumakil

* Portrait
* In Game

* Normal

"Horns were blown and trumpets were braying, and the mûmakil were bellowing as they were goaded to war."
—The Return of the King

**Mûmakil** were large creatures resembling elephants often used in battle by the Haradrim. To most cultures, the Mûmakil were creatures of great size, as fearsome as dragons, and to them were ascribed all kinds of strange powers. They are summoned through the **"Reinforcements of Harad " (7pp)** power to serve Mordor. They have a terrible fear of fire, and if they are harmed by it they will enter a blind rage, swinging around and hitting friend and foes alike before culminating in a final charge, trampling all in their passage. Their attacks hit both friends and foes, but the friendly units only suffer minor damage, and they will only trample enemy units. Summoning it costs 300 command points and it comes automatically at level 2, able to regenerate hitpoints when out of combat

## Abilities

 **Evacuate -** The troops mounted on the Mumakil depart.

## Upgrades

The Mumakil is summoned with the following upgrade already equipped:
 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

## Strategy

Mumakil are mighty beasts that deal enormous damage to all type of units; their trample ability deals heavy damage, killing most foes but sparing friends. However, one must be careful not to trample pikemen, for they will cause even heavier trample-revenge damage. The attack is effective both for mass slaying and building destruction, but they deal damage to both friend and foes (though heavier damage will be dealt to foes). It will knock back all troops, even heroes, and push over fellow monsters, but will simply deal damage to other Mumakil. They are also very sensitive to fire which, if killed by it, will make them enter a blind rage, dealing equal and deadly damage to both foe and friend before dying. Mumakil are best used for map control and mass slaying as manipulating them inside a closed space can prove as deadly for the player's troops as for the enemy. They are also used better alone since grouping them can cause them to hit each other. You can also use Black Uruk Archers or any other Mordor archers so that the Mumakil can be used as a walking sentry.
Multiplayer

Unfortunately, the support and the production of the game Battle for Middle Earth 2 and its Addons have stopped. This also includes online features, such as the games server. For this reason, and problems with the Hamachi service an alternative was sought in order to offer an online gaming  experience. Online games and,  tournaments are now running over Gameranger where a other Edain mod player hang out under the ROTWK game tab.

**Gameranger is currently the most used tool, so ideally use this program to meet with a larger part of the active online players**

## Tunngle

**As of 30/04/2018, Tunngle was shut down. New regulations emerged regarding user data protection and Tunngle did not have the means necessary to update their system to meet those new regulations. As a result, Tunngle is no longer a usable source to play multiplayer Edain.**

## Gameranger

Once installed and signed in to Gameranger it is easy to use, you can check out this page for detailed explanations. Bellow follows a short summary on how to connect. Make sure Edain Mod is enabled.

1. Open Gameranger
2. Sign In
3. In "Games" choose Lord of the Rings: Battle for Middle-Earth 2: Rise of the Witch King
4. From this point you can either manually look through the list of hosted games, search for Edain or host your own game
5. The game will start once the host has pressed "Start" (make sure Edain is enabled)
6. Click Network
7. Join or Create depending on whether or not you're the host

## T3A: Online

If you have downloaded the game from Gamereplays, you can use T3A, all you need to do is follow the instructions and you'll be all set to play.

## Ladder

**Edain Ranked has been discontinued, we have no idea if it will ever continue again**

Since the servers have shut down there hasn't been a way to keep rankings for Multiplayer games, recently an initative by user MaxPower allowed for user ranking to be tracked once more in the form of a website called **Edain Ranked** (ER) which can be accessed here. Make sure to read the rules
Rohirrim of the Eastfold

* Portrait
* Standard
* Line

* Normal

"We have three hundred more from Fenmarch, Theoden King."
—Rohan Marshal

**Eastfold** is a part of the realm of Rohan. Lying between the White Mountains and Entwash, it is bounded by the Mering Stream at the east and the Snowbourn River at the west. The Rohirrim from this region wield heavy axes which allow them to easily massacre heavily armored units and buildings.

## Abilities

 **Line Formation -** The Rohirrim gain +30% damage and armor but can no longer trample units.

## Upgrades

Rohirrims have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainCavalryHeavyArmor**, if Horse Shields has been purchased changes the armor set to **EdainCavalryHeavyShieldArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **buildings**. **Cost**: 300

 **Horse Shield -** Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to **EdainCavalryShieldArmor**, if heavy armor has already been purchased changes the armorset to **EdainCavalryHeavyShieldArmor**. **Cost**: 200

## Strategy

The Rohirrim of the Eastfold are strong against structures, making them ideal for assaults on an enemy base or scouting out and destroying enemy settlements. Other enemy troops that might be found guarding the base could be better taken care of by the Rohirrim of the Eastfold's counterparts, the Rohirrim and the Rohirrim Archers.

The "Line Formation" ability can be very useful to boost the Rohirrim of the Eastfold's stats when attacking enemy structures in general since trampling units is not a priority.
Quickbeam/Lothlorien

* Portrait
* In Game

* Melee
* Ranged

"Bregalad stood for some time surveying the hobbits solemnly; and they looked at him, wondering when he would show any signs of 'hastiness'. He was tall, and seemed to be one of the younger Ents; he had smooth shining skin on his arms and legs; his lips were ruddy, and his hair was grey-green."
—The Two Towers, "Treebeard"

Recruit the youngest ent of Fangorn Forest, **Quickbeam** (**Bregalad** in Sindarin). The rowan-trees in his keeping suffered greatly at the hands of Saruman's Orcs, so he was the first ent to make his mind up at the Entmoot. He sheltered the two hobbits, Merry and Pippin, in his home while the other ents made up their minds at the entmoot. He played a great part in the Ents' resulting attack on Isengard. Like other ents he can throw rocks or deal AOE damage to units. His youth and eagerness allow his normal movement speed to be faster than that of all other ents. He is recruited at level 10 from the Entmoot settlement expansion.

## Abilities

**Throw Rocks/Close Melee Attack** - can switch between melee and ranged attack.

**Entmoot** - Quickbeam's hastiness encourages other ents to act more quickly. Ents, including Treebeard, will be recruited instantly for a short time.

**Carry hobbits:** Quickbeam is able to carry hobbits.

## Strategy

Quickbeam and other ents deal AOE damage when throwing rocks or attacking directly. Similarly to other ents, his main use is to destroy enemy buildings, either directly or from range. He can also be used to fight enemy units easily, thanks to his AOE attacks. He is vulnerable to fire, but his advantage is that his hastiness allows him to enter combat or flee very quickly, unlike other ents and Treebeard. Also, if you are wanting to recruit both ent heroes, always recruit Quickbeam first and then use his **Entmoot** ability; that way Treebeard won't be far behind (make sure you will have enough resources first before activating though).
Soldiers of Meduseld

* Portrait
* In-game

* Normal

The soldiers of Meduseld are the elite swordsmen of Rohan, commanded by either one of the Marshal or a Rohan Captain.

## Abilities

If the soldiers are recruited to serve under one of the Marshals they retain the ability of the Marshal. If they are recruited to serve under a Rohan Captain they gain the following ability:

 **Soldiers of Meduseld: Line Breakers -** The Soldiers of Meduseld gain +30% damage and armor while fighting enemy pikemen.

## Upgrades

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300
Peasants

* Portrait
* Normal
* Drafted
* Banner Carrier

* Normal

"Farmers, farriers, stable boys...these are no soldiers."
—Aragorn

**Peasants** come from the countryside to serve Rohan. They are the main foot soldiers of the Rohirrim armies. Weak and cheap, these units are recruitable from any Flour Mill. They are a useful early game force that can be upgraded later on to much more solid Rohan footmen. All Peasant units also receive a leadership bonus when near resource production buildings. This ability represents the peasants' drive to protect their homes from the ravaging enemies around them.

When drafted using either Attack Order or Draft Order, peasants gain increased armor, health and damage. Farmhands can also be converted into Traitors of Rohan through Corrupted Theoden's ability

## Abilities

 **Defend Your Homes -** In a large area around allied Farms, Flour Mills, and Stud Farms, **Peasants** and Farmhands gain +10% movement speed, damage, and armor for 30 seconds. (*Passive ability*)

* Once they reach level 2 through combat experience or the banner carrier upgrade, they automatically receive the draft bonus and can be equipped forged blades and heavy armor.

## Upgrades

Peasants have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300

## Strategy

The fact that peasants can be recruited in settlements provides a unique advantage strategically. They are accessible practically anywhere, allowing for constant production and attack. Peasants lend themselves to an aggressive strategy where all the Flour Mills make peasants. With this, there is a high volume of production and still a sustainable economy. Many Rohan Heroes support peasants. Gamling provides them a recruitment speed boost and can permanently summon a level 2 battalion. Corrupted Theoden can turn peasants into Traitors, a stronger version of peasants that have a timer.
Murin

* Portrait
* In Game
* Mithril

* Melee

"In the Third Age, few Dwarves are prone to wanderlust. Múrin and Drár are two exceptions to this rule, having travelled far and wide beyond their home in the Iron Hills."
—Games Workshop

Recruit Drár's Wandering buddy, Múrin, leader of the vanguard of Dáin Ironfoot's army.

## Abilities

/ **Level 1: Officers of the Iron Hills -** Murin is a battle-hardened veteran and safely guarded his soldiers through many battles. His fighting spirit inspires nearby allies and increases their armor by 30%. When Drar is on the battlefield, Murin fights with increased tenacity and knocks enemies into each other with every strike. *Passive Ability.*

 **Level 3: Defend the Halls! -** Murin orders his units to defend their halls with their lives. Units near friendly Dwarven buildings move 50% faster for 30 seconds. Left click on the icon to activate.

 **Level 5: Charge of the Iron Hills -** Múrin orders some Ram Riders to ambush the enemy ranks, knocking back any that stand in their way and slowing them down by -25% for 15 seconds. Cannot be used on top of enemies Left click on the icon then left click on the target area.

 **Level 8: Barrage -** On Murin's command, a barrage is fired at the target area, which deals medium damage to units and knocks them off their feet. Left click on the icon then left click on the target area.

## Upgrades

Murin can be given the following upgrades:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Murin's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500

## Trivia

* Both him and Drar are originally based in the Games Workshop LOTR Strategy Game characters with the same name. They are the only heroes with a Games Workshop origin, but the Castellans of Dol Guldur share their origin with them aswell. Their model and design is completely made by the Edain Team, though.
Hunters

* Portrait
* In Game

* Normal

The **Hunters** from Ered Mithrinhurl deadly spears like the Rohan Spear Throwers and are even stronger than the Axe Throwers. They also have an ability which makes them great for pinning monsters.

## Abilities

 **Nail Down -** The Hunters throw a salvo of spears that paralyze the enemy or monster for 15 seconds. Not usable on heroes. Left click on icon then left click on target unit.

## Upgrades

The Hunters have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **edainbowpikeheavyarmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300
Rivendell Lancers

* Portrait
* In Game

* Normal

The **Rivendell Lancers** *(Sindarin: Eithrochbin Imladris)* are Imladris' main cavalry unit. They ride out from the Green Pasture to trample their enemies, something their special ability makes them especially good at. They can trample more effectively while flanking the enemy.

## Abilities

 **Ride Them Down:** The Rivendell Lancers passively deal twice as much flanking damage as other cavalry. Once *Basic Military Studies* has been researched from the Library, the ability can be activated to give the Lancers +30% movement speed and 50% less deceleration when trampling.

## Upgrades

The Rivendell Archers have access to the following ugprades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainCavalryHeavyArmor**, if Horse Shields has been purchased changes the armor set to **EdainCavalryHeavyShieldArmor**. **Cost**: 300

 **Magic Blades -** Increases the damage of this battalion and provides a damage bonus against **buildings**. **Cost**: 300

 **Horse Shield -** Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to **EdainCavalryShieldArmor**, if heavy armor has already been purchased changes the armorset to **EdainCavalryHeavyShieldArmor**. **Cost**: 200

 **Eregion Blades -** After the **Forged Blades** (**Magic Blades**) upgrade has been purchased by the battalion, this additional upgrade becomes available once the *Basic Blacksmithing Studies* has been researched from the Library. The **Eregion Blades** are lighter and more efficient, granting the battalion a +25% higher attack speed. **Cost**: 200
Rohirrim

* Portrait
* Line Formation
* Wedge Formation

* Normal

"Muster the Rohirrim!"
—Theoden

The **Rohirrim** were a race of people who inhabited the land of Rohan, named after their famous horses. These Rohirrim mount horses and trample the enemies of Rohan.

## Abilities

 **Wedge Formation -** The Rohirrim slow -50% less when trampling but lose -25% armor.

*Note: Rohirrim recruited from the Military Camp summoned by the spellbook ability **Military Camp** (10pp) have different abilities:*

 **Sergeant of the Rohirrim** (requires **Sergeant's Tent**) - The sergeant leads the Rohirrim into battle and replenishes fallen units of his battalion. He also grants +20% attack and armor for all nearby allied units. *(Passive ability)*

  **Toggle Weapons** (requires **Weapon Store**) - The Rohirrim can switch between spear and bow.

## Upgrades

Rohirrims have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainCavalryHeavyArmor**, if Horse Shields has been purchased changes the armor set to **EdainCavalryHeavyShieldArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **buildings**. **Cost**: 300

 **Horse Shield -** Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to **EdainCavalryShieldArmor**, if heavy armor has already been purchased changes the armorset to **EdainCavalryHeavyShieldArmor**. **Cost**: 200

*Note: Rohirrim recruited from the Military Camp summoned by the spellbook ability **Military Camp** (10pp) can only receive upgrades by purchasing the appropriate research available at the Military Camp.*
Siege Tower (Angmar)

* Portrait
* In Game

* Normal

The **Siege Tower** is a siege engine from Angmar which cannot attack but instead latches onto the walls of castles, allowing friendly troops to climb up on the enemy castle walls. It is constructed and manned by two mighty **Siege Trolls** who die once the tower is destroyed. The player can latch on to the wall by right clicking on it while having the tower selected and can unlatch by using the ability **Retract Latch**. The Towers can also be used to trample; they instantly kill anything they trample over and take some major trample revenge damage.

## Abilities

 **Retract Latch** - The Tower lets go of the wall that it is attached to.

## Strategy

Siege towers are useless unless it is a castle or fortress map. If it is the case they can be used to position archers on top of walls, trapping the enemy inside. You can also use it to mount other troops, creating quick access into the enemy base.
Slave Camp

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"They wondered how the Lord of this realm maintained and fed his slaves and his armies. Yet armies he had."
—The Return of the King

The **Slave Camp** is where all the unfortunate prisoners of Sauron go to work for Mordor until their final, agonized breath. At the end of the War of the Ring, King Elessar gave to the freed slaves of Mordor the lands around Lake Núrnen, south of the Plains of Gorgoroth.

## Level Up

 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

'*The upgrades can be researched by casting Sauron's **Influence of Sauron'***

* **Note**: Mordor does not research economy upgrades, instead it relies on Sauron's level 3 ability **Influence of Sauron**. When cast upon an economy structure it will level up all economy structures of that type (internal or external). In order for economy structures to reach level 3, **Influence of Sauron** must be cast on both of the structures of that type. E.g: For the Tribute Camp to reach level 3, **Influence of Sauron** must be cast both on the Tribute Camp and on the Arsenal as they are both internal economy buildings.

  **Influence of Sauron** - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades. All external resource buildings gain a level

## Function

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

**Food Discount** - The Slave Camp provides resources and reduces the cost of orcs (applies to orcs from Minas Morgul and Dol Guldur as well):

* 2 Slave Camps: 10%
* 3 Slave Camps: 15%
* 4 Slave Camps: 20%
* 5 Slave Camps: 25%
* 6 or more Slave Camps: 30%
Stable

**This article is a disambiguation page for Stable**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The stables is where the riders of the factions are trained, also used to research upgrades specific to riders. Two factions have access to the Stables, each training their own units:

* the Gondorian Stable and Arnorian Stable trains the heavily armored knights of Gondor and Arnor
* The Rohirric Stable recruits the many different type of mounted units that Rohan has access to.
Gundabad Tunnel

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Please remove this template after you have completed or updated the page.

## Gundabad Tunnel

* Citadel
* Fully built

## Construction

### Armor Set

"Ever since the fall of the Great Goblin of the Misty Mountains the hatred of their race for the dwarves had been rekindled ... there was a forging and an arming. Then they marched ... going ever by tunnel or under dark, until around and beneath the great mountain Gundabad of the North, where was their capital, a vast host was assembled ready to sweep down in time of storm unawares upon the South."
—The Hobbit

The Gundabad Tunnel gives Misty Mountains access to their elite and allows them to recruit The Defiler. The forges of Gundabad also provide the faction with its unit upgrades. Finally, the tunnel can be defended by powerful sentry towers that can be manned with additional archers to completely lock down an area. Similarly to the Mirkwood Outpost you can gain access to plots, three in this case, on which you can build the following

 Gundabad Forge

 Barracks (Misty Mountains)

 Sentry Tower

The Gundabad Tunnel also serves as a citadel from which you can purchased CP upgrades and recruit other heroes not tied to a specific tunnel.
Morgul Riders

* Portrait
* In Game

* Normal

"Before them went a great cavalry of horsemen moving like ordered shadows, and at there head was one greater than all the rest: a Rider, all in black, save that on his hooded head he wore a helm like a crown that flickered with a perilous light."
—The Two Towers

**Minas Morgul Cavalry** is a descriptive term (not used by Tolkien) to describe the mounted troops that rode out with the Witch-king of Angmar from the Minas Morgul to lead Sauron's armies to war, consisting of Black Numenoreans. They are the heroic Cavalry of Mordor limited to 3 battalions per game and are used to trample a massive amount of units in a quick and orderly manner.

## Abilities

 **Minas Morgul's Vanguard** - The Morgul Riders are slowed down 40% less when trampling units which are under the effect of a Ringwraith's **Dread Visage**.

 **Level 6: Eternal Slavery** - every time a Morgul Rider dies they become a Lesser Wraith. *(Passive ability)*

## Strategy

Morgul Riders are best used with one or multiple Nazguls since it means they will more efficiently trample enemy units. This is even better paired with the fact that they can trample any normal units, suffering very little trample revenge damage compared to other cavalry.
Orc Camp

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

The **Orc Camp** can be built on the settlements of Angmar. It can increase the damage done by Orcs (Gundabad Warriors and Wolf Riders) with just one Orc Camp, unlike many other buildings with bonuses that require at least two of them to be constructed for the bonus to take effect. It is similar to the Hillmen Village in that sense.

## Level Up

 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

**The upgrades can be researched from the Dark Iron Forge**

## Abilities

 **Tribute to the Iron Crown** - Recruitment buildings of Angmar can be upgraded to level 2 and 3 by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 4 minutes that can be sent into any recruitment structure to upgrade it and generate resources. *Passive ability*

**Resource Production** - This building produces resources. It produces **21**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

**Orc Gathering** - The Orc Camp provides an increase to the attack of Gundabad Orcs and Wolf Riders up to 25%:

* 1 Orc Camp: +5%
* 2 Orc Camps: +10%
* 3 Orc Camps: +15%
* 4 Orc Camps: +20%
* 5 or more Orc Camps: +25%
Monster Cage

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Please remove this template after you have completed or updated the page.

## Monster Cage

* Level 1
* Level 2
* Level 3

## Construction

### Location

Castle, Camp, Outpost

The **Monster Cage** is where the Misty Mountains faction trains beasts and trolls to demolish their enemies.

## Level Up

 **Authority** - The buildings of the Misty Mountains are leveled by the training of their heroes.

* Moria: The Chieftain
* Gundabad:The Defiler
* Goblin-Town: The Great Goblin

Bolg levels all buildings by one level.

* Level 2: +20% Faster Build Speed
* Level 3: +30% Faster Build Speed

## Research

 **Improved Training** - In the depths of Moria, the orcs perfected the training of all sorts of monsters. All drakes, trolls, giants, brood mothers, and mountain wargs reach level 2.

* **Cost**: 600
Lurtz

* Portrait
* Bow
* Sword
* Shield

* Melee
* Ranged

"Do you know how the Orcs first came into being? They were elves once, taken by the dark powers, tortured and mutilated. A ruined and terrible form of life. Now... perfected. My fighting Uruk-hai."
—Saruman

**Lurtz** is the Scout Squad Leader of Saruman of Isengard. Known as the Uruk who killed Boromir, he is an extremely strong hero killer and can easily dispatch most heroes with his abilities.

## Abilities

  **Level 1: Toggle Weapon -**Left click to toggle between bow and sword.

 **Level 1: Cripple -**Lurtz  an enemy hero in place for 15 seconds. Can only used with the bow. Left click on icon then left click on target.

 **Level 3: Carnage -**Lurtz gains +60% damage. Can only be used with the sword equipped. Left click to activate.

 **Level 5: Saruman's Squad Leader -**All allies in the vicinity of Lurtz deal +30% damage. Lurtz gets a shield and thus gains +33% armor. (Passive ability)

 **Level 10: The Hunt -**Lurtz marks an enemy unit/hero and makes it the target of the Hunt. As long as the hunted unit/hero is alive it moves 25% slower and reveals everything it sees to the player. Lurtz, Mauhur, Ugluk, and Scouts are 30% faster when they are far away from the target. Left click on any unit/hero.

## Strategy

Lurtz is the restless hunter of Isengard, and one of the two Uruk heroes that will serve you best on the battlefield. On his own, Lurtz will be more than a match for smaller, weaker soldiers whether at range or up-close. Right from the get-go, his role as a hero-killer already becomes well-established, when he pins an enemy hero down with a special arrow, then unloads more arrows on his target, or rushes in to finish them off with his sword.

The true power of this hero comes when he reaches level ten, as his hero-killer aspect is fully awakened. After beginning the hunt, Lurtz and his fellow scouts will all embark on a relentless journey to chase down an enemy hero with the intention of killing them off. This can especially be useful when the targeted hero is giving you a lot of trouble. It also slows down that hero, so if it happens to be something like a ring hero, it may be weakened enough to make fighting it a lot easier. Combine the efforts of Lurtz with that of say Grima Wormtongue, and even a ring hero will become nearly powerless.
Orc Slayers

* Portrait
* In Game

* Normal

"It was at this time that a large band [of orcs] came so far west as to enter the Shire, and were driven off by Bandobras Took."
—Appendix A, The Lord of the Rings

Mount Gram was long inhabited by a group of Orcs led by their chief (until the year 2747 of the Third Age), Golfimbul. They terrorized some of the inhabitants of eastern Eriador which included the Shire. In TA 2747, the growing troops of goblins from Mount Gram attacked the Shire and so caused the Battle of Greenfields. Those orcs fell in battle against Bandobras Took, and their leader Golfimbul was killed by him.

For now, the slayers of mount gram serve Angmar but Thrall Masters do not have the authority to command them, only the cruel Black Guard Officers do. They replace the regular Gundabad Orc Summon in the once the Thralls are replaced by the officers.

## Trivia

* Golfimbul, the leader of the Mount Gram Orcs that is mentioned in this page, was a Hero for Angmar in the Hero Submod of 3.8.1.
Merry/Rohan

* Portrait
* In Game
* Armour

* Melee
* Ranged

"'Excuse me, I have a sword; please accept it. I offer you my service, Théoden King.'
'And gladly I accept it. You shall be Meriadoc, Esquire of Rohan.'"
—The Return of the King movie

Recruit the loyal hobbit, Meriadoc Brandybuck, to fight for your cause. As a Hobbit he does not have a faction of his own people but in the mod he fights for Rohan.

## Abilities

 / **Level 1: Alternate weapon** - can switch between throwing rocks and close melee attack.

 **Level 1: Elven Cloak** - Becomes invisible when standing still.

 **Level 1: Eagerness of the Fool** - Merry's sight range increases by 100% for 20 seconds and nearby invisible units will be revealed and he gains +20% speed.

 **Level 10: Dagger of the Noldor** - Merry uses his dagger of the Noldor, a gift from Galadriel, to cunningly attack his enemies. He will leap in a straight line towards the targeted enemy, dealing heavy damage to everybody he hits on the way, and dealing double damage if he hits enemies from behind.

Merry also has the ability to ride behind a mounted hero of Rohan (except for Theoden and Gamling). He does not fight but still gains experience. He is also able to climb up on Treebeard's and Quickbeam's backs when they are summoned through Rohan's spellbook power **The Last March of the Ents** (10pp).

## Upgrades

 **Squire of Rohan** - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points. **Cost:** 500

## Strategy

Merry can cunningly deal very heavy damage to enemy units and even heroes with Dagger of the Noldor. He also can function as a fast scout. However, like most hobbits, he has very low health and so must be kept hidden.
Treebeard/Rohan

* Portrait
* In Game

* Melee
* Ranged

"Come, my friends. The Ents are going to war. It is likely that we go to our doom. The last march of the Ents. "
—Treebeard

Summon a group of Ents lead by Treebeard to help fight your foes. For a short time 6 Ents will fight along side you on the battlefield.

## Abilities

 **Throw Rocks/Close Melee Attack** - Switch between ranged attacks and close combat attacks.

 **Last March of the Ents** - Treebeard leads the Shepherds of the Forest into their last battle. Allied ents in a large radius deal twice as much damage and have +10% increased range. *(Passive ability)*

 **Carry Hobbits**- Treebeard is able to carry hobbits.
Mirkwood Spearmen

* Portrait
* Line Formation
* Porcupine

* Normal

**Mirkwood Spearmen** are the mid tier pikemen of Lothlorien. They can be recruited from the Mirkwood Outpost once a Troopchamber has been built.

## Abilities

 **Porcupine Formation -** The Pikemen form a circle and extend their pikes, stopping all cavalry.

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

 **Ambush of the Woodelves -** The woodelves ambush their enemies. Mirkwood Warriors knock back enemies with their attacks for 15 seconds. Can only be activated when the battalion is in stealth.

## Upgrades

The Mirkwood Spearmen can be given the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Master Blades -** Greatly increases the damage of this battalion and provides a damage bonus against

* Other infantry if they are swordsmen
* Monsters and Cavalry if they are pikemen
* Buildings if they are cavalry
 **Cost**: 300
Kili

* Portrait
* Bow
* Sword
* Mithril

* Melee
* Ranged

"I will not hide behind a wall of stone while others fight our battles for us! It is not in my blood, Thorin. "
—Kili

Summon the brother of Fili to aid Thorin on the battlefield. When Kili is summoned he will be the same level as Thorin. He was part of Thorin's Company.

## Abilities

 **Level 1: Thorin's Clan** - Thorin, Fili, and allied archers gain +10% armor if Kili is nearby. *(Passive ability)*

 **Level 2: Toggle Weapon** - Switch between bow and sword.

 **Level 4: Headshot** - Kili draws an arrow and takes a moment to focus. Having targeted his enemy, he takes his shot, causing massive damage to heroes. If the target has been marked by Fili's ability **Mark** then the damage is doubled.

 **Level 7: Travelling Fare** - Kili, Fili, and Thorin are healed by 1000 hitpoints.

## Upgrades

Kili can be given the following upgrades:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Kili's armorset to **edainarcherheroarmorupgrade**. **Cost**: 500
Mine Berserker

* Portrait
* In Game

* Normal

"Togo hon dad, Legolas! Dago hon! Dago hon! (Bring him down, Legolas! Kill him! Kill him!)"
—Aragorn

The **Mine Berserker** is an Uruk Berserker who has strapped a few Explosive Mines to his back. He may only attack once, causing a miniature explosion which affects both units and buildings. This costs him his life. While his attack is not as deadly or widespread as the Explosive Mine's, the Mine Berserker moves faster and can detonate himself more quickly. Vulnerable to fire. The Mine Berserker benefits from the reduced cost of heavy Uruk-hai through the construction of 2 or more Mineshafts. Although not explicitly stated, the mine berserker can be mounted on a Siege Ladder.

## Strategy

During the late game, when Isengard has access to its tier 3 soldiers and siege machines, you have access to their infamous bombs. While you could use up a lot of resources to train a bunch of the bigger explosive mines carried by two strong uruks, there's also the cheaper and quicker alternative which involves summoning this berserker with an armed bomb strapped to his back. It's generally a step up from having to assault settlement structures with slow-moving siege rams and ballistae, since groups of these maniacs can be sent to various parts of the map at a time, moving quickly, and unleashing a deadly payload to annihilate most weak structures. The blasts are excellent at taking out small weak structures like normal outposts and farms, though they generally aren't as effective against massive walls and fortresses as their slower, move expensive counterparts are. Keep them as far away from the battle as possible, and use them in kamikaze attacks to take out an enemy's far-flung territorial plots, saving the Explosive Mines for the real target: the citadel. The main danger with them is that the opponent would notice them and use fire to prematurely detonate the mines. This can be a danger to nearby allied units and buildings so you would need to ensure that you distract your enemy before hand and keep the mines away from your army.
Lake-Town Spearmen

* Portrait
* Normal
* Monster Formation

* Normal

"The next morning early a company of spearmen was seen crossing the river, and marching up the valley. They bore with them the green banner of the Elvenking and the blue banner of the Lake, and they advanced until they stood right before the wall at the Gate. "
—The Hobbit

Recruit the **Lake-Town Spearmen** to fight the enemies of Ered Luin. They can be recruited in Lake-Town's outpost.

## Abilities

 **Monster Slayer Formation -** The units cannot be knocked back or trampled but lose 25% armor.

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

## Upgrades

The Lake Town Spearmen have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainPikemanHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **monsters and cavalry**. **Cost**: 300
Pioneer

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—Gandalf7000
Please remove this template after you have completed or updated the page.

## Pioneer

* Portrait
* In Game

## Recruitment

### Location

Castle, Camp, Outpost, Goblin-town Tunnel, Gundabad Tunnel

### Speed

55

"You know what to do!"
—Pioneer

The **Pioneer** is a unique unit in Edain which provides the player the ability to free build tunnels. After the Pioneer has built the tunnel it remains in it, maintaining and repairing it. You can only have one Pioneer on the field at a time. The Pioneer's ability is to build tunnels to the two other realms. For each tunnel built, the price of the next tunnel increases from 250 to 1000 and then to 4000 for every tunnel after that.
Ram Riders

* Normal

The **Ram Riders of the Iron Hills** are the upgraded version of the Scouts. They keep the vision range of the Scouts and gain the ability to become a force to be reckoned with. They can be equipped with **Forged Blades** and **Heavy Armor** to increase their durability in battle.

## Abilities

 **Ram Riders of the Iron Hills** - The scout leads a troop of Ram Riders with high vision range. *(Passive ability)*

 **Take On Their Horns** - Enemies who get trampled by the Ram Riders do 40% less damage for 10 seconds. Pikemen do 20% less. *(Passive ability)*

## Upgrades

The Ram Riders have access to the following upgrades:

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainCavalryHeavyArmor**, if Horse Shields has been purchased changes the armor set to **EdainCavalryHeavyShieldArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **buildings**. **Cost**: 300
Nori

* Portrait
* In Game

* Melee

"Dori, Nori, Ori, Óin, and Glóin were their names; and very soon two purple hoods, a grey hood, a brown hood, and a white hood were hanging on the pegs, and off they marched with their broad hands stuck in their gold and silver belts to join the others."
—The Hobbit, "An Unexpected Party"

**Nori** was one of the Dwarves that travelled alongside Thorin on the Lonely Mountain quest. He was the brother of Dori and Ori.

## Abilities

 **Level 1: Dwarven Wealth** - Nori made his home as a rich dwarf in Erebor after his journey with Thorin and now doesn't need to worry about his retirement anymore. He levels up once per minute and gains a mithril shirt at level 10, increasing his armor by 30% *(Passive ability)*

 **Level 1: Shady Fellow** - For 30 seconds Nori moves 25% faster and reveals the area he wanders through for 20 seconds. The revealed regions unveil hidden units.

 **Level 3: Dori** - For 30 seconds, Dori comes to the aid of his brother and attacks enemies in his line of sight. Dori is always at the same level as Nori.

* At level 5 Dori deals +25% more damage.
* At level 7 Dori also increases Nori's damage by 25% while he's on the battlefield.
* At level 10, Dori's attacks knock back enemies.

 **Level 5: Throwing Knife** - Inflicts light damage to an enemy and reveals them for a brief time.

 **Level 10: Ambush** - Nori quickly moves to a target location and surprises nearby enemies by throwing several daggers in a circular radius outwards away from him, damaging surrounding enemy units.

## Strategy

Nori's role in the game is based on his ambush powers. While a cheap hero, he can very easily reach level 10 as he gains experience automatically, making him useful throughout the game. At level 1, Nori can be used for scouting purposes with **Shady Fellow**. This ability can also be used to escape from trouble thanks to the increased speed boost. He can summon his brother **Dori** who will protect him and attack nearby foes. As Nori levels up, Dori becomes more powerful. **Throwing Knife** deal a small amount of damage but can mainly be used to keep track of a target and reveal a larger area if they are escaping. Lastly, **Ambush** can allow Nori to travel short distances quickly, while dealing small damage to surrounding foes. This makes Nori a powerful early hero against large numbers of weak units.

## Trivia

* Nori's (now removed) voice files came from the character Bruni from the 2013 video-game "War in the North".