October 10, 2017

← July 31, 2017 • • • • • List of Patches • • • • • December 14, 2017 →

## New Content

* Brittany (New Map)
	+ Supports Offensive, Liberation, Invasion, Stronghold, Entrenchment, Firefight and Intel.
* Shooting Range (New Training Map)
	+ Supports the Sandbox mode.

## New Features

* In-Game Foliage Editing tools.
* Map Name and Location UI element that fades in at the start of a game.
* Hint system for new players (only available at the Shooting Range).

## Updated Features

* The foliage shader now support alpha-to-coverage rendering when MSAA is set to 4x or higher.
* Improved ambient light accumulation for foliage clusters.
* Added item store button to the main menu.
* Added support for weapon upgrades and gear items to the `game_player_equip` entity.
* Improved `game_player_equip` weapon selection behavior.
* Added Respawn input to the `prop_physics_respawnable` entity.
* Added option to `func_destructible_wall` and `prop_destructible` that allows you to disable the high explosive requirement.
* Added new UI sounds to the main menu.
* Added new UI animations to the main menu.
* Added music transitions when switching to various sections of the main menu.
* Added Tour notification to the main menu that shows up when you can start a new Tour.
* Removed First Deployment playlist button that used to show up for unranked players.
* Added self-shadowing support to the WorldGGX shader.
* Improved handling of the navigation button states of options menus.
* Use the SourceScheme for the legacy server browser to more closely match DOI’s visual aesthetics.

## Updated Content

* Dog Red Graphical Update
* Added various amounts of set dressing.
* Added foliage.
* Added new Matilda tank model
* Added new cash register model
* Added new Tiger tank model
* Updated Vickers materials and textures
* Updated Enfield materials and textures

## Coop Changes

* Entrenchment: Regroup points won’t move if the bots are capturing the current CP, avoiding a situation where the player had to sprint between multiple points.
* Stronghold: Fixed a bug where the counter attack siren wasn’t spawning aircraft.

## Map Changes

* Foy, Comacchio, Bréville and Dunkirk navmesh update
* Fixed a bot spawning into a wall on Foy Stronghold

## Bug Fixes

* Fixed artillery taking too long to arrive on target (should arrive 35% faster).
* Fixed reticule alignment on the G43 scope.
* Fixed Steam friend detection function (affects Steam friend icon highlighting).
* Fixed HTML entities not being stripped from news panel titles.
* Fixed rain not showing up on lower shader detail levels.
* Fixed Frontline waves decrementing when they shouldn’t in specific cases.
* Fixed Liberation waves decrementing when they shouldn’t in specific cases.
* Fixed issue that made it impossible to spectate bots in cooperative modes.
* Fixed presets not saving and loading after having been saved once during that session.
* The engine will now display an Out of Memory error before crashing to desktop when it has run out of memory.
* Fixed stack corruption bug in `UTIL_ReplaceKeyBindings`.
* Fixed issue that prevented people from saving their audio settings.
* Fixed an issue in the Video settings menu that caused UI elements to contain previous changes after they are discarded.
* Fixed Apply button not being made invisible when there are no dirty values present.
* Fixed restoring defaults for some settings on the Game settings menu.
* Fixed missing recommended video setting values for all of our previously new video settings.
* Fixed a UI bug that caused control points to be displayed incorrectly when they were above or below you.
* Tweaked the water shader’s specular reflection intensity.
* Fixed temporary entities not being aligned to 16 byte boundaries.
* Fixed missing masks and normal maps on C47, B25 and Ju52 aircraft.
* Optimized collision mesh on all support aircraft.