recursal/Fanatic-Fandom huggingface dataset:
Groder

**Groder (485-)** was a student of Wagnard, who accompanied Ashram in the search of the Sceptre of Domination as a supervisor, but what he did at that time drew deep disappointment from Wagnard who sealed his use of magic. After that, he served Ashram as an advisor and a warrior, and when Marmo collapsed, he is said to have left Lodoss with him.

**Groder**

**Class:** Magician

**Adventurer level:** 9

**Race:** Human

**HP:** 56

**MP:** 84

**Armour value:** 4

**Mobility:** 15

**Concentration:** 47

**Strength:** 10

**Durability:** 11

**Intelligence:** 15

**Agility:** 15

**Dexterity:** 11

**Luck:** 13

**Charm:** 10

**Combat Power:** 52

**Evasion:** 28

**Resistance:** 76

**Liberal arts:** 84

**Perceptual power:** 64

**Motor power:** 46

**Operation power:** 40

**Negotiation power:** 56

**Learning magic:** "Common language magic: All" "Ancient language magic: All spell ranks 5 and below"

**Items:** Mage Staff+1, Robe+1, Magic Stone (10) x 2, Healing Potion (Medium) x 2, Anti-Magic Amulet (Medium), Silver Shield Necklace
Iron Kingdom

**The Iron Kingdom** is the home of the fae of the earth, the Dwarf tribe of Alania. The kingdom is a ginormous subterranean city that is connected by a network of labyrinthine tunnels. It is a little-known fact by the general populace of Lodoss, that the kingdom stretches beneath the island and once connected to the Stone Kingdom in Moss. However, the crossroads was closed after the Stone Kingdom was destroyed in the Demon War, preventing passage between the two Dwarvern Kingdoms. The Dwarves of the Iron Kingdom make various craft-works, and trade it with humans to survive. They also import distilled wine and produce a strong alcohol called Fire Liquor. This is by far the strongest liquor on the island of Lodoss, most of which the Dwarves consume themselves, though they do export a small amount.
Hilt

**Hilt** is the second largest city in the Kingdom of Flaim and is located three days south on the highway from Blade. Hilt houses a castle located on the upstream bank of the Sand River. A canal detaches from the Sand River and is used to secure drinking water. The city itself is said to have better defence than Flaim’s Capital, Blade. This is due to **Hilt** being at the forefront in the battle against the Flame Tribe. Cultivation of drought-resistant crops that have been planted on the banks of the river around **Hilt**, are widespread and act as a vital food resource for the Kingdom of Flaim.
Jester

**Jester (455-)** was the Duke of "Dragon's Eye" Highland during the War of Heroes. He was the son of Duke Mycen, the hero who helped release the Golden Scaled Dragon King from his curse during the Demon War. Jester’s actions during the conflict were comparable to the Six Heroes. Like those brave individuals, Jester’s name was also famous in Lodoss. As he was the prince of Highland and first successor to the throne, he wasn’t permitted to challenge the depths of the Deepest Labyrinth. However, if he had, it was said that Seven Heroes would have returned alive. During the War of Heroes, Jester, now duke, rushed into the conflict against the Marmo Army and caused significant damage to their forces. However, Venon, another duchy of the Confederations of Moss, instigated a rebellion, forcing the forces of Moss to withdraw from the war to concentrate on the conflict occurring within their own borders. When the War of Heroes ended, the rebellion of Venon escalated into a full blown civil war that tore the region in two.
Duststorm Tower

**Duststorm Tower** is a temple built by the Wind Tribe to worship the Spirit King of the Wind, Djinn. When Djinn was sealed by the sorcerer of the ancient kingdom, Azhart, the tower became inaccessible. Kashue, the mercenary king, physically destroyed the seal in the tower and Djinn was released from his seal by Azhart and recognised Kashue as a leader of the tribe. However, Djinn was still bound to his pact with Azhart. He would have to wait for the High Elf Shaman Deedlit to free the King Spirit of the Wind.
Garrack

**Garrack (496)** nicknamed "Blue Meteor" after the large scar on his face, was a mercenary of Flaim. In fact, he was originally an aristocrat of the prestigious Storm Tribe. However, he hid his identity and became a mercenary. Immediately after the War of the Destroyer’s Resurrection began the Soul Crystal Ball was stolen from the royal treasury of Flaim. Garrack was hired by King Kashue to monitor and protect Spark on his mission. On the journey he met the thief, Ryna and the two fell in love and later married. He accompanied Spark in the decisive battle at Persei/Dark Town, the imperial capital of the Marmo Empire. Although he lost his life, due to the miracle of the advent of Marfa he was resurrected. After the end of the War of the Destroyer’s Resurrection, he became the captain of the Knights of the Guard of the Duchy of Marmo.

**Garrack**

**Class:** Warrior

**Adventurer level:** 7

**Race:** Human

**HP:** 67

**MP:** 46

**Armour value:** 10

**Mobility:** 14

**Concentration:** 48

**Strength:** 15

**Durability:** 14

**Intelligence:** 11

**Agility:** 11

**Dexterity:** 12

**Luck:** 11

**Charm:** 10

**Combat Power:** 75

**Evasion:** 22

**Resistance:** 69

**Liberal arts:** 38

**Perceptual power:** 54

**Motor power:** 54

**Operation power:** 56

**Negotiation power:** 52

**Learning magic:** None

**Items:** Battle Axe+1, Medium Shield+1, Crossbow, Plate Mail+1, Silver Quarrel x 10, Anti-Magic Amulet (Weak)
Bramd

**"Ice Dragon"** **Bramd**, was an Elder Dragon and one of the Five Chromatic Dragons cursed by the Ancient Kingdom’s Last Governor of Lodoss to act as the guardian of one of the Governor's Treasures. Bramd was an Ice Dragon armoured with white scales that lived in the White Dragon Mountains. Bramd was assigned to protect the Mirror of Truth. However, before the Demon War commenced, the ancient curse placed on the Ice Dragon was removed by the Marfa Priestess Neese, one one of the Six Heroes that ended the War of the Demon King. From the moment his curse was lifted, Bramd aligned himself with Neese and the Marfa sect. Neese also gained a new title, “Dragon Tamer”. During the midst of the Demon War, and then again just before the War of Heroes, the Mirror of Truth was stolen by the Grey Witch Karla. The first time it was returned to the Temple of Marfa, but on the second occasion, it was regained by Parn and his allies.

**(16) Ice Dragon Bramd**

Familiarity: +20

Classification: Demon Beast

Size: XL

HP: 260

MP: 150

Intelligence: High

Special Perception: Night Vision 2

Perceptual Power: 80 Motor Power: 60 Operation Power: -

Languages: Lizardman, Lower Ancient

Resistance: 130

LV: 4

Mobility: 16

Armour Value: 20

Evasion: -

Receiving Rate:  -

Received Price: -

Melee Attack: 130% (x 1)

Attack Damage: 3D10+28

Magic: "Common Language Magic: 3" "Ancient Language Magic: 6"

Special Ability: "Immune: Sleep/Illness/Toxic/Flame/Ice" "Automatic Resistance" "Ranged Attack" "Demon Beast Cell: (-40)" "Breath of Flame (Effective Distance: 75)/Radius: 15m/Damage: 5D10+16) "[Magic Expansion/Certainty: 4] [Magic Expansion/Number: 4] [Magic Expansion/Distance: 4]
Genarto

**Genarto (437)** is the Arch Priest of the Pharis sect. He ascended to the highest rank in the Pharis sect due to his unyielding belief in justice and reforming the faith from its corruption. Genarto was even the person who recommended Fahn as King of Valis. After the death of King Fahn at the end of the War of Heroes, the country was thrown into turmoil. It was in part thanks to Genarto’s efforts that the reconstruction of the Valis was so successful. Later he would recommend Etoh to take the throne. It was a controversial decision as the kings of Valis were traditionally chosen from the ranks of the Holy Knights. However, Etoh was crowned the Priest King, and a new era was born.
Fang Boar

**Fang Boars** are wild boars with long tusks that either act alone or with several others. They are omnivores known to devastate farmlands.

**Erymanthian Boar**

Erymanthian Boars are huge boars with four massive tusks. They exceed three metres and way over one ton. They are highly intelligent for beasts and can lead Fang Boars in raids.
Dwarf

**Dwarves**, the Fae of the Earth, are stout humanoids. They are shaped like barrels, most are muscular but not agile, and almost all dwarves are bearded. The Dwarves settled in Lodoss thousands of years ago and established two great subterranean kingdoms. The Stone Kingdom to the south in Moss and the Iron Kingdom in the north, in Alania. However, they have an expansive network of tunnels that runs throughout the underground of the entire island. Dwarves live longer lifespans than humans, some have been known to reach the age of five hundred. They have enhanced night vision and can even see infrared. While they cannot use spirit magic like most of the other Fae, they are excellent craftsmen, capable of producing items far beyond the ability of any human or sprite. Though they cannot use magic, some do become priests, and learn how to use holy magic, usually they gravitate toward the War God Myrii.

Dwarves were originally sprites living in the fairy world but were summoned to the material world during the war of the gods but they still remain long after. Their height is about 120 cm. But their body weight is over 70 kg. That said, they usually don’t have an obese body who is hungry but one that is muscular and firm. They usually have a good physique. Of course, like their appearance, they are also very powerful. The most distinctive feature of dwarves is their fine beard. It doesn't grow on women, but it grows pretty fast on men. Unlike their beard hair the hair that grows on their heads grows far slower, they are proud of their hair, thus they rarely shave it. They are a long-lived race and love several times more than a human lifespan. They are also known for their gluttony and heavy drinking habits. Of course, Dwarves love alcohol, the strength and sickness has nothing to do with it. They are also famous for being stubborn. There are some people who care, but it's a unusual, they usually have stubborn and inflexible personalities. They are also skilled craftsmen.  The goods made by humans cannot match the majesty of dwarven craftsmanship, which has a degree of perfection and can be valued at a high price. There is a dwarven settlement in Danan, they are the same that came with the New People and helped build the Kingdom. Dwarves can also be found in the mountainous areas of the Foresul region.
Frey and Risen

**Frey and Risen (456-474)** also known the "Twin Heroes" Frey and Risen are a great power in the Moss region that had the right to succeed to the throne of Highland. The Twin Princes abandoned the position of "The Hundred Heroes" and continued to subdue the demon threat. Twin princes were a rarity in itself but as the twins were both skilled, brave heroes many stories and anecdotes are still told to this day. The twins succeeded the role of captain as Nasier’s successor after he was chased by the "Hundred Heroes" corps due to an untruthful revelation. After that, the Twin Princes challenged the "Deepest Labyrinth", but it is said that they died in the war before arriving at the Demon King.
Fleve

**Fleve (357-)** was one of the "Six Heroes" that returned from the Deepest Labyrinth after defeating the Demon King. Fleve, known as "The Iron King" was the only one among the heroes who was of the Faerie Tribe. His subterranean realm, the Stone Kingdom in Moss was the first target of the Demon invasion. Despite Fleve being an excellent warrior, he was rescued from certain death by Nasier. However, the other Dwarves had been annihilated and the Stone Kingdom overrun. Fleve vowed to avenge his people and reclaim his throne, thus he joined the "Hundred Heroes". After the Demon War, he returned to his empty kingdom alone. After fifty years of solitude, he moved to another Dwarvern Kingdom, The Iron Kingdom in Alania according to Neese’s will.

**Fleve**

**Class:** Heavy Warrior

**Adventurer Level:** 13

**Race:** Dwarf

**HP:** 121

**MP:** 75

**Armour Value:** 13

**Mobility:** 14

**Concentration:** 46

**Strength:** 17

**Durability:** 20

**Intelligence:** 10

**Agility:** 10

**Dexterity:** 15

**Luck:** 17

**Charm:** 11

**Combat Power:** 98

**Evasion:** 27

**Resistance:** 105

**Liberal Arts:** 42

**Perceptual Power:** 71

**Motor Power:** 64

**Operation Power:** 74

**Negotiation Power:** 66

**Learned Magic:** None

**Items:** Mithril Halberd+2, Silver Dagger x 3, Mithril Plate Mail+2, Anti-Magic Amulet (Strong), Iron Wall Bracelet, Silver Shield Necklace
Crystania: Legend of Heroes

**Crystania: Legend of Heroes** is a novel written by Kawazoe Shogo. The book was illustrated by Jun Suemi and was released in November 1997. The novel is the tenth book in the Legend of Crystania series and the story takes place in the year 14BC of the Crystania Calendar.

The Red Bladed Warrior who prevented the resurrection of the God King Barbas left the Beast Fang after their forces were virtually destroyed. Their power to defeat the Beldia army that aimed to conquer Crystania was greatly diminished. Therefore, Redon set out on a journey to find a new source to renew the Beast Fang power and prevent the invasion of the Beldia army. On his adventures he meets a tribe with their own ideals, trying desperately to survive in a hostile terrain, threatened by warfare. Redon has discovered a new purpose and a path of enlightenment!
Goblin

**Goblins** are Dark Sprites a little shorter than an average human, but they have a stooped posture. Goblins have reddish brown skin, slightly pointed ears and sharp teeth protruding from their mouths. Although they are highly fertile, they have low productivity and are lazy. They have been known to attack human settlements and loot them.

**Goblin Chieftain**

A leader-class goblin that commands a small number of goblins.

**Goblin Shaman**

The Goblin tribe have developed to the point where there are those born, who are able to commune with the spirits. These Goblin Shaman, along with the Lords, are considered to be high-ranking species of Goblin.

**Goblin Conjurer**

A high-ranking goblin shaman that has also mastered the art of magic. These individuals are extremely intelligent.

**Goblin Lord**

Goblin Lords lead a tribe of goblins. Their physique is as strong as humans and hobgoblins, and they have the intelligence of human beings.
Ashram

**Ashram (484-)** was once Emperor Beld’s most trusted subordinate and captain of the black knights, also known as "The Black Knight" white or "The General in Black". Originally, the son of nobleman of Alania but due to a conspiracy involving a political enemy, Ashram and his parents were exiled to the dark island of Marmo. He grew up in Persei as a thief with many directionless youths joining his group. He met Beld and pledged his loyalty to his vison. At first he found Beld repulsive, but while serving as his vassal, Ashram can to sincerely respect and worship The Dark Emperor. After Beld died in the Hero War, Ashram became a member of the Marmo Council to prevent division within the Marmo Empire. He would inherit the Demon Sword Soul Crusher. Ashram also inherited Beld’s will to unite Lodoss and thus he searched for the Rod of Domination and defeated the Demon Dragon Shooting Star. Afterwards he lost in single combat to King Kashue and threw himself into the fiery crater. However, at this time, the magician Groder who accompanied Ashram, saved him from certain death. He would later appear as the governor of Kanon and tried to restore national power. When the War of the Destroyer’s Resurrection broke out in 525 of the New Kingdom Calendar, he led the Marmo army and at one point, approached Roid, the holy capital of the Kingdom of Valis. However the Duke of Raster was defeated in Alania and the Flaim Army was advancing. Therefore Ashram decided to withdraw. The defeat of the Marmo Empire from an early stage was in anticipation, to prepare for a large fleet to escape for the Marmo people. As the Lodoss Allied Forces arrived on the dark island, the fleet departed on a voyage to find a new world for the people of Marmo.

**Ashram**

**Class:** Knight Commander

**Adventurer Level:** 11

**Race:** Human

**HP:** 80

**MP:** 81

**Armour Value:** 12

**Mobility:** 16

**Concentration:** 49

**Strength:** 16

**Durability:** 14

**Intelligence:** 15

**Agility:** 17

**Dexterity:** 18

**Luck:** 14

**Charm:** 14

**Combat Power:** 89

**Evasion:** 32

**Resistance:** 84

**Liberal Arts:** 70

**Perceptual Power:** 69

**Motor Power:** 71

**Operation Power:** 38

**Negotiation Power:** 68

**Learned Magic:** [Common Language Magic: All]

**Items:** Great sword+2, Noisy, Silver Dagger x 3, Iron Wall Bracelet, Ladybug Necklace, Anti-Demon Amulet (Middle),

**Ashram (After War of Heroes)**

**Class:** Knight

**Adventurer level:** 12

**Race:** Human

**HP:** 86

**MP:** 87

**Armour value:** 12

**Mobility:** 16

**Concentration:** 49

**Strength:** 16

**Durability:** 14

**Intelligence:** 15

**Agility:** 17

**Dexterity:** 18

**Luck:** 14

**Charm:** 14

**Combat Power:** 92

**Evasion:** 33

**Resistance:** 92

**Liberal arts:** 72

**Perceptual power:** 71

**Motor power:** 73

**Operation power:** 57

**Negotiation power:** 70

**Learned magic:** "All common language magic"

**Items:** Soul Crusher, Silver dagger x 3, Black Armour, Anti-Demon amulet (middle), Iron Wall bracelet, Necklace of Light
LaFontelle

**Great Antler God Beast, LaFontelle**

**Dominant Terrain:** Forests

**Controlled Area:** Northern Fingal region

**Family:** Marble Deer

**Governs:** Forests, Fountains, Fugitives

**Servant:** Antler People

Eternal Fugitive, LaFontelle is the most beautiful goddess and is said to have received the courtesy of many Gods, but she is not bound by anyone. Thus, the goddess escaped from many Gods. Freedom gained by fleeing was said to have been discovered by her actions. And when the Neutral Gods were chased by the Dragon King in the War of the Gods, this goddess always ran gracefully. LaFontelle, also called "The Eternal Fugitive", is the Sacred Beast that protects those seeking refuge. "To escape from difficulties and trials is not a bad thing but a way to seize new possibilities. The Antler Tribe follows the teachings of this beast and always looks to escape from difficulties and trials.
Fungus

**The Fungus** are humanoid organisms, whose bodies are covered with poisonous mushrooms, with highly toxic spores. They prefer dark and damp locations as they don’t handle dry sunny places. These creatures hide in narrow spaces in forests and caves, waiting to ambush those that pass by them. They are capable of producing offspring.
Iscaria

**Iscaria Region**

**Residents:** People of the Beast, Lizardmen, Birdmen, Cavemen

**Population:** About 500,000

**Tribe:** Silver Wolf Tribe, Great Serpent Tribe, Solitary Tribe, Underground Tribe, Dual Tribe

**Lord:** Maris (Silver Wolf Tribe) Snake Chief (Tribe of the Serpent) Elder Feiner (Solitary Tribe) Governor Jensere (Dual Tribe)

**Other Locations:** The Place of Origin , Hundred Lakes and Thousand Swamps , The Road of Shadows , Fort Ungaro , Fort Adele , Fort Roma , Sweed , Sirene ,

Iscaria is located in northern Crystania. It was the first place that the Neutral Gods arrived when they were escaping from the God-Killing Dragon Kings released by the Dark Gods. A sacred place called "The Place of Origin" is located here. The colossal skeletons of the gods before becoming sacred beasts rise from the ground where their bodies once died. It is because of this that powerful God Beasts gather in the Iscaria region. Five Pillars of the God Beast Kings, the god beast of the cycle, Fennes and the god beast of the barrier Rumiss controls the region. Others that also sold Crystania to the Beldia Empire, the "Two Tailed Fox" Sumash have territory here along with the guardian of order "White-headed Eagle" Fortino. In addition, the sacred beast of the earth Byard is the underground ruler of Iscaria. The Iscaria region is roughly divided into four regions. The eastern region is dominated by Rumiss’s Lakes, the central forests are controlled by Fennes, the area northwest is a grassland controlled by Sumash and southwest is a mountainous area controlled by Fortino. In this region, each of the God Beast servants are an independent tribe that shapes their own society. However, the war of aggression of the Dark People has begun. Later, cooperation between different tribes became popular and exchanges began to take place.
Blade

**Blade**, the royal capital of the Flaim Kingdom, is near the mouth of the Sand River. Blade was originally the settlement of the Wind Tribe, but in time it developed into a city, and eventually the Royal Castle Arklord was built on the central sandbar. Most of the buildings in the city are made of earthen bricks, painted white to deflect the heat of the sun. Ordinary houses and stores are box shaped, designed for the wind to blow the sand that accumulates on the roofs. King Kashue, incorporated the latest technology from his home on the northern continent of Alecrast, into the city of Blade. Methods for digging deeper wells and assembling bricks to reinforce buildings. One of the city’s most distinctive features is its arched bridge that leads to the royal castle over the riverbank that flows through the city. A harbour is under construction on the north coast of Flaim. The harbour is of considerable size and aims to be a port that trades with the continent of Alecrast. In Blade, there are temples to the Five Great Gods. But the Temple of Myrii is given preferential treatment. The number of followers is rapidly increasing, especially amongst the mercenaries and other brave people of the desert.
Gods

**Gods** are entities which spawned from the Primordial Giant’s corpse. The Gods were split into two camps The Gods of Light and the Gods of Darkness. During The War of the Gods all the gods lost their bodies along with their ability to interact with the world they created. They exist now as Spirits and have many followers dedicated to worshipping them. The six great gods are "Supreme God, Pharis","Earth Mother, Goddess Marfa", "Knowledge God, Rahda," "Luck God, Cha Za," "War God, Myrii" and "Dark God, Falaris". These six great gods are the six pillars born from the corpse of the Primordial Giant.  Because they inherited the main part of the fated giant, they were appointed as the ruler gods. Above all, the Supreme God Pharis is said to be the head of the six great gods and is also considered as the main god.

The six have the most believers in the world but in Crystania, the six major Gods are mainly only worshiped in the Danan region, and most believers only worship Rahda alone, though there are a few temples and shrines for the other gods in the region and elsewhere. The majority of inhabitants living in Crystania worship the God Beasts. The inhabitants of Lodoss mainly worship the six great gods. Marfa is the predominant deity worshipped in Alania, Pharis is Valis, Cha Za in Raiden, Radha in Kanon, Myrii in Moss and Flaim and Falaris on Marmo.

Many of the gods longed to create "their perfect world" based on their ideals. For example, the "Supreme God Pharis" wishes for a world of unchanging justice and absolute order, while the Earth Mother Goddess Marfa wishes for a world where humans live in harmony with nature. However as they must share the world, each god governs the virtue most important to them. Pharis could be compared to the sun, and Marfa to the earth. Then there are gods who protect certain regions.

**Birth of Gods**

When the gods of the world of Forcelia were born, time was also conceived, they spawned from the corpse of the “Primitive Giant” who’d come before. It was a catastrophic event. The gods were composed from different body parts of the Primordial Giant, from his head the God of the Knowledge Rahda was born, from the body of the Earth Mother Goddess Marfa was spawned, the Supreme God rose from his sacred left hand Pharis, the Dark God Falaris grew from his evil right hand, the War God Myrii was produced from the right foot of the fierce giant and from the left foot of the speedy goliath, the God of Wealth and Luck Cha Za was dispensed. These original six Gods were called, "The Six Great Gods" and given the fate of being the rulers of all the other gods. These Gods were given the role of bringing all the other gods together. Indeed, many hundreds of other gods spawned from the body of the giant. The gods who would become God Beasts, Fennes and Urus were two of the first.

**Pharis** , The Supreme God of Light

**Falaris** , The Dark God

**Marfa** , Goddess of Creation

**Myrii** , God of War

**Rahda** , God of Knowledge

**Cha Za** , God of Luck

**Kardis** , Goddess of Destruction

**Braki**, Blacksmith God

**Werner**, God of Art

**Ganade** , God of Artisans
Featherfolk

**The Featherfolk** are a tribe of fae that live in mountainous areas, both men and women are beautiful to behold. They are slim humans with large bird wings growing from their back. Although their culture is a little primitive, they live lives similar to humans. However, they are not interested in gold coins or jewellery. The Featherfolk are hostile to the Fria Harpy and may keep eagles and griffons as escorts or use them to scout.
Forest of No Return

Deep in the forest in the southern part of the Kingdom of Alania, there is the secluded village of the High Elves. Due to the battle between the barbaric humans and the sorcerers of Kastuul during the collapse of the Ancient Kingdom, the High Elves withdrew from the conflicts on Lodoss in disgust. The High Elf Elder placed a curse on the forest, via a pact with the King Spirit of the Forest, Ento. The curse prevented anyone from setting foot past a certain point in the forest, except for forest animals, the High Elves themselves and their kin. The curse confined all other trespassers to another realm, created by Ento. Many people disappeared due to the curse. Therefore, the woodland has become known as "The Forest of no Return". The forest trapped a number of humans over a period of 500 years. However, the curse was lifted some years after the War of Heroes ended, at the behest of the High Elf, Deedlit, "Daughter of the Forest".
Falaris

**Falaris** is the counterpart to Pharis the Supreme God, who preaches equality under the light. The teachings of the Dark God Falaris are "give yourself to the darkness" and "Do what you want" ; they also view abstinence as a sin. Because of this faith, many of the Falaris worshippers are people who wish to harm others. Falaris is mainly worshipped by the Marmo. The most believers on Crystania are in the Beldia region. However there are few believers in other regions also.
Frost Giant

**Frost Giants** are an ancient species, said to be the ancestor of the primordial giant. They are giants that reside in cold regions and reach heights of almost nine metres. Their entire bodies are covered with white hair. They have a relatively gentle personality. However, those who enter their territory will be issued warnings to quickly leave.
Ash

**Ash** are evil spirits brought back to life by the ashes of a burnt human corpse being reanimated by rituals of dark magic. These spirits usually lay scattered on the ground like sand, when a passerby disturbs them, they will attack. The spirits launch themselves at their victims with a burst of intense heat. They can even sew between the gaps in armour and burn through clothes.
Dragon King

**The Dragon Kings** were one of the strongest Phantom Beasts that were summoned by both camps of Gods in the War of the Gods. Their fiery breath was so hot that it could burn the divine bodies of the Gods, earning them the title "God Killing Dragon Kings". One of the Dragon Kings was sent to pursue the Neutral Gods who had fled to the large continent to the south that came to be known as Crystania. To escape from the Dragon King, the Neutral Gods shed their bodies and took the form of Sacred Beasts. The Dragon King was then sealed by Urus, Beast God of Foundation himself. However, when the Bell of Awakening tolled, the Dragon King was released from his seal.
Jun Suemi

**Jun Suemi** is a Japanese artist that illustrated Heroic Legend of Crystania: Red Bladed Warrior , Legend of Crystania: Emperor Legend , Legend of Crystania: Golden Legend , Sealed Legend of Crystania , Darkness Legend of Crystania , Mercenary Legend of Crystania Volume I: Omen of Dark Clouds , Mercenary Legend of Crystania Volume II: Visitors from the Past , Mercenary Legend of Crystania Volume II: The Battle of the Other World.
Dragon

Dragons are powerful creatures that are considered both a Mystic Beast and a Demon Beast. There are numerous types of dragons as well as subspecies. The Lizardfolk are said to share the blood of dragons.

**Lesser Dragon**

Lesser Dragons are giant reptiles with gills, horns and giant bat-like wings. They can reach lengths of fifteen metres and can exhale a breath of flame. They hibernate in caves when they are not hunting. However, when they are hungry they become extremely aggressive. They are the lowest class of the three main dragon types. With Elder Dragons being superior and Ancient Dragons, born from the scales of the Primordial Giant, even more so.

**Elder Dragon**

Elder Dragons are mighty reptiles, far more powerful than their Lesser Dragon counterparts. Bramd, Abram, Narse and Whirlwind are all classified as Elder Dragons.

**Ancient Dragon**

Ancient Dragons were born from the scales of the Primordial Giant. Shooting Star and Mycen are both Ancient Dragons. The Dragon Kings were also classified as Ancient Dragons.
Foresul

**Foresul Region**

**Residents:** People of the Old, Elves, Dwarves

**Population:** Approximately 250,000

**Country:** City-state Sloop

**Lord:** King Garshen

**Royal Capital:** Sloop

**Other Locations:** Wand Forest, Baku, Golden Gorge , Hall Lake

The Foresul region is divided into two,north and south. It is located in the central part of the northern continent of Crystania. This land, as it is called the "Land of Oblivion" has no sacred beast that are  worshipped as God Beasts and the people of the sacred beast are almost a rarity. In the north, there is a forest area that continues from the Iscaria region that has a strong magical power and is called "Wand Forest". Old oak trees grow and sorcerers visit the woodland to bring back the branches as a material for magic wands. The central part of this region is a wilderness. This wilderness is in a bowl shape centred on the huge salt lake, named Hall Lake. It's usually dry but when the rain season comes, heavy rain floods this wilderness. That rain flows into the indentations in the land, forming rivers from the large and small canyons filled with water. South of Hall Lake, the wilderness continues, and eventually becomes a rocky desert. There are rumours of a site called the Golden Gorge said to be a place where adventurers can find untold treasures. Residents of the Foresul region are called the Ancient People or People of the Old. They constructed the lakeside city of Sloop as they wanted a place where water could be easily obtained, and livestock and farming could commence. Businesses can be run but it is not a rich society. However, it was a peaceful life. The people of Foresul governed the Labrador region, which is adjacent to the south. However, the region was invaded by the tribal nation of "The Crimson Empire'' who served the Crimson Ant Kroise. This region was under the control of the empire until recently. There was a civil war in the empire, over control but they seem to have directed their deep rooted wrath at the Ancient People. There are also Fae villages in the region, a few Elves live in the north and in the western mountains in the forest there is a Dwarven settlement.
Dual Tribe

**The Dual Tribe** are People of the Beast who follow the God Beast of Duality, Sumash. The tribe are located in the Iscaria region. The Dual Tribe joined the alliance of the People of the Beast against Beldia, but suddenly defected to Beldia ten years before the God King's awakening. Prominent members include Muha , Saya and Farrett.
Dorros

**Dorros** - was the Captain of the Guard Knights of Valis. Dorros took the throne temporarily when King Warren died despite a large faction of the Kingdom wanting Fahn to ascend the throne. The decision was made due to the claims that Fahn had stolen the holy treasures of Valis. While Fahn was clearing his name, Dorros grew impatient and sent an army to Renton as he believed it was under the rulership of the demons. The duchy of Venon took this as proof that Valis had joined the demons itself. A fierce battle between a coalition of the forces of Moss against Dorros’ army took place. The army of Valis was routed and eight high ranking knights, as well as Dorros himself lost their lives. This event led to Fahn, who was in the Moss region, being taken prisoner.
Deepest Labyrinth

The Deepest Labyrinth is a maze-like prison located in Moss, where the summoner of the ancient kingdom sealed the demons. In the deepest chamber, a magic signet is engraved on the ground, this is where the Demon King himself was sealed long ago. On the way to the chamber, various traps and magical creatures stand guard to protect the labyrinth from intruders. At the end of The Demon War, "The Hundred Heroes" ventured to the deepest chamber to challenge the Demon King. But only the "Six Heroes" returned alive. After the Demon King was defeated, Wort, "Sage of the Wilderness" constructed a tower on top of the labyrinth. This tower is still used for him to live in and monitor the area so that the demons do not start rising again.
Fennes

**Cycle God Beast King, Fennes**

**Dominant Terrain:** Forests

**Controlled Area:** Central Iscaria

**Family:** Silver Wolf

**Governs:** Moon, Cycle, Order, Hunting

**Servant:** Silver Wolf Tribe

Chief of the God Beasts "Forest Silver Wolf Fennes" is a God who created and protects The Cycle that governs the world of Crystania. Though he is now a great beast, he was once the younger brother of the sun god Pharis, and was said to have been the deity who originally governed the moon. He was also the leader of the Neutral Gods during the War of the Gods. As the gods of light completed the world creation without the dark gods, the "Neutral Gods" decided to make their own world separate from the outside and travelled to the land of Crystania. Feness, who had become a Sacred Beast, declared: "I propose that Crystania is closed from the outside world to make it a complete world. Crystania will be ruled by the "The Cycle" that protects it from the chaos from every corner of the outside world. In other words, the past and the future would repeat endlessly, time as it exists in the outside world did not reach Crystania. It took a huge effort to build a complete world, but the attempt was successful and Crystania was closed from the evils of the outside world. However, now there is no cycle to protect Fennes’s Crystania. It is a world that has been exposed to the outside world. Feness now tries to correct this as well as attempting to guide his people to show all the people living in Crystania the future of his teachings. Therefore, the Silver Wolf Tribe who are Fennes's servants work every day to try to find the right future for Crystania.
Kroise

**Crimson Ant Emperor God Beast, Kroise**

**Dominant Terrain:** Wilderness

**Controlled Area:** Great Rift Valley of Labrador

**Family:** Crimson Ant

**Governs:** Society, Organisation

**Servant:** Myrmidons, Crimson Tribe

Guardian of the abandoned land, the God Beast Kroise formed a secluded society. Therefore, the Crimson Tribe who served him, were relatively unaffected by the loss of "The Cycle". Servants of the Crimson Ant, live a life of functionality, as they only exist to maintain the tribe. Unfortunately for Kroise, the territory of the tribe was between both north and Southern Crystania, in the isthmus that connects the continents. Kroise’s territory is closed at a key point by the land. Therefore it became impossible to maintain a chained society. For that reason, before being attacked, they challenged their neighbours in the area adjacent to try to solve the problems that he and his tribe had that were too big for other tribes to understand. After a long battle, they learned that the conflict was meaningless, and the Crimson Tribe retired from their roles as soldiers. War was no longer a solution to their problem. There was only one solution: To find a new world, Kroise issued a command to all the people of the tribe to migrate.
Five Chromatic Dragons

**The** **Five Chromatic Dragons**, are five dragons that were cursed by Last Governor of Lodoss, Saluvan of the Ancient Kingdom of Kastuul and charged with guarding five powerful magical artefacts known as the Governor's Treasures. The condition of the curse was that whenever anyone would come close to the dragons, the beasts would feel an intense pain throughout their bodies. Only two of the five dragons, Shooting Star and Mycen are Ancient Dragon's that fought in The War of the Gods. The other three Abram, Bramd and Narse are all Elder Dragons.
Forest Giant

**Forest Giants** are an ancient species, believed to be the ancestor of the primordial giant. These giants are over seven metres tall, and live in forests. They have pale hair and dark body hair. They have short tempers and will usually attack creatures smaller than themselves, which they view as prey.
Waldenburglied

**Das Waldenburglied** ist eine der zwei Hymnen welche bei der Volksabstimmung zur Nationalhymne Waldenburgs zur Wahl stehen werden.

Es wurde von Kaiser Patze von Waldenburg komponiert.

Text:

> Waldenburg, du herrlich Heimatland,
>
>

> Waldenburg, von Gottes Gnad'.
>
>

> Nur dich wollen wir erhalten,
>
>

> Durch der Arbeit harter Pfand.
>
>

> Kaiser, Adel, Volk und Bauern;
>
>

> Hand in Hand zur Zukunft hin.
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> Waldenburg wie bist du herrlich
>
>

> Gott mit dir, mein Vaterland.
>
>
Great Temple of Pharis

**The Great Temple of Pharis** is a large monastery that can be said to be the head temple of the Pharis sect. The temple sits on the "Sun Hill", with its northern end pointing to the main street "Sacred Road of the Sun". The temple has a dome-shaped roof built of beautiful pure white stone. It consists of a main temple with a tower and eight spires surrounding it. The temple acts as an orphanage and shelters the poor. There are dormitories for Priests, Priestesses and Warrior Priests. Inside the main temple, there is a large mural in the chapelof Pharis leading his followers to heaven. Many dedicated believers pray at the temple twice in the morning and twice in the evening.
Killer Shark

**Killer Sharks** are not actual sharks, but amphibians with total lengths that surpass four metres. They are newts that look like salamanders with rock like backs and a bright orange texture on their fronts. These creatures make their habitats in swamps, wetlands, rivers and underground water sources waiting for prey to approach.
Fuji

**Pure White Swan God Beast, Fuji**

**Dominant Terrain:** Lakes

**Controlled Area:** Danan

**Family:** Noble Swan

**Governs:** Charity, Souls, Sorrow

**Servant:** People of the Great Swan (New People's Royal Family)

In the age of myth, Fuji was called "The Carrier of Souls." It was her role to correctly guide the soul of the dead to the Spirit World. Her role as a God didn't change even after she took the form of a Great White Swan, when she became a God Beast. Crystania was organised by a cycle in the period when Rumiss's barrier was still effective. It was predicted that a terrible disaster would hit the people of Fuji. When Fuji learned of this, she was deeply moved by the fate of her beloved people and was saddened. Fuji used her power to separate the land of her followers from the continent of Crystania in an attempt to protect them from their doomed fate. However, Fuji's actions eventually resulted in the inevitable death of her people. Being outside of Rumiss’ barrier, her people were no longer protected from the chaos and wickedness of the outer world. Due to this the Great Swan people were subjected to a deadly pandemic which completely annihilated them. As a result, the Danan region has since come to be occupied by The New People. After her land spent a long time as a vacant peninsula, Fuji found a new people drifting in from across the sea and taking pity on them, she led him to her own land.
Akihiro Yamada

**Akihiro Yamada** (山田 章博, *Yamada Akihiro*) (born February 10, 1957) is a Japanese illustrator and manga artist. He was born in Kōchi, Kōchi Prefecture on the island of Shikoku in Japan, and now resides in Kyoto. Yamada is known for delicate images reminiscent of suiboku and depiction of fantasy subjects. He is the 1996 Seiun Award winner in art category.

While he has created many manga, Yamada is widely known as a novel illustrator and as a character designer. As an illustrator his best known works are Fuyumi Ono's Twelve Kingdoms series and Ryo Mizuno's Record of Lodoss War , predominantly for the Legend of Lodoss novel series and Lady of Pharis managa. His character design credits include concepts for the anime series *RahXephon* as well as a variety of video games. He worked on concept design of the movie Shinobi: Heart Under Blade.

Yamada's character design credits for anime include *RahXephon*. His work on video games includes *Saiyuki: Journey West* for PlayStation, various Might and Magic and Wizardry titles for the PC Engine, both entries to *Mystic Ark*, Enix's role-playing video game for the Super Famicom and PlayStation and character designs for *Shinkai Densetsu Meremanoid* and *Terra Phantastica*. Yamada also worked on a game called *Chaos Gear* and a PC game, *Black Rainbow*.

Yamada's designs can also be found in *Castlevania: Dracula X* for the Super NES and in *Front Mission 3* for the PlayStation. Yamada has produced many anime artbook compilations.

Yamada attracted attention outside Japan through his illustrations of Fuyumi Ono's long-running *The Twelve Kingdoms* light novel series. He specially designed the rich cover illustrations for the home DVD releases of the anime adaptation of this series. Within Japan he has illustrated covers for numerous translated anthologies of Cthulhu Mythos literature, and is currently working with Kurodahan Press on their translation of a four-volume Japanese anthology of Cthulhu Mythos literature, *The Lairs of the Secret Gods* (秘神界, *Hishinkai*). Yamada is drawing covers that are exclusive to the English translation.

His work is also seen in the non-verbal theatre show GEAR, in Kyoto. His character designs and aesthetic are the basis for the costume design and set design of GEAR.
Crystania: Legend of the Mercenaries Volume III: The Battle of the Other World

**Crystania: Legend of the Mercenaries Volume III: The Battle of the Other World** is a novel that was written by Group SNE and Hide Shirai. The book was illustrated by Jun Suemi and was released on March 2002. It is the seventeenth novel in the Legend of Crystania series and takes place in the year 10AD of the Crystania Calendar.

The army of the Ancient Kingdom of Kastuul, which was released into the land of Beldia as a result of the previous Chaos Liberation, plan to conquer the whole of Crystania once again. The Magical Army of Sorcerers struggles against the Fierce Tiger People, the Beast Fang and the Imperial Army, while constructed the Mana Tower. With the aid of the Court Magic Division, the army of the exiled country, which has nowhere to go, slowly erodes the land.  The Beast Fang Fort in Beldia tries desperately to resist the might of Kastuul, led by Janus, but the fort is in danger of falling. How will the young approver Ruth, confront the responsibility as a representative of the mercenaries.
Divine Weapons

**Divinity Weapons** are magical weapons created by Gods and God Beasts with the power of miracles. In Crystania there is a divine weapon that is handed down to each tribe of the People of the Beast, and it is given to the hero recognised by the tribe.

**Heaven's Saviour** (Holy Sword of Valis, said to be created by the breath of Pharis himself)

**Twin Fang Spear** (Divine Spear of Bruza, inherited by the Beast Fang Mercenary Garphy)
Gizmo

**Gizmos** are failed attempts by the ancient kingdom at creating Stalkers. They have long been wild. These creatures take the form of amorphous black gas, with a diameter of about two metres. However, unlike other stalkers, it is always visible. It feeds off corpses and is drawn to the rotten odour of animals. If there are no corpses to consume, they will attack living creatures.
Heisel

**Heisel** was a Guard Knight of Highland that was granted temporary lordship over the village of Renton by Duke Mycen. Heisel once served as Princess Raffinia's personal escort and developed romantic feelings for her. He never acted on these feelings until Raffinia arrived in Renton with her fiance Nasier. He pleaded with the princess to call her wedding off from Nasier but she rebuked him.
Bestiary

**The Bestiary** consists of enemy data taken from the Record of Lodoss War TRPG Books. The images are mostly taken from The Legend of Crystania TRPG Books and The Record of Lodoss War TRPG. The enemy types include:

**Light Sprites**

**Dark Sprites**

**Giants**

**Spirits**

**King Spirits**

**Magical Creatures**

**Undead**

**Demons**

**Mystic Beasts/Demon Beasts**

**Fauna and Flora**

**Lycanthropes**
Kala

**Kala** is the secondary antagonist of the Jungle Book Cartoon Show series, and is the arch nemesis of Bagheera.

## Physical Appearance

Kala looks exactly like Bagheera, the only difference is that Kala has a scar on his left eye.

## Personality

Kala is ruthless, he is the only black panther in the series that is known to eat man, he has been after Mowgli for years. Unlike Shere Khan, Kala doesn't like to work with anyone and prefers to be alone.

## Biography

### Wrong Panther

Kala appeared in the episode the Wrong Panther, he was first mentioned when Bagheera sensed that somethings amiss in the jungle, and when a swarm birds flew away from him, Bagheera smelled the scent of the ruthless black panther Kala. Baloo got worried since Kala's main goal is to eat Mowgli, Bagheera mentioned that they drove Kala off 11 years ago, but now he's come back.

Kala went off looking for Mowgli, while Baloo and Bagheera searched for him. When they finally managed to meet, Bagheera jumped Kala and the two had a fight. Bagheera one the fight and demanded Kala to go back to his home and never set a paw in the jungle again, if he did he'll know what to expect. Kala then left in anger, when he saw Tabaqui he attacked him with no mercy.

### Home Wreckers

Kala appeared again, this time he scared the Banderlogs away from their home and took over it. Mowgli then tried to get Kala to leave but it didnt work.

When Kala noticed that the Banderlogs were marching towards him he fought them but was outnumbered and was driven away again by Mowgli and his friends.

### Panther in Distress

Kala appears again, this time when he saw Bagheera, Mowgli, and Darzy were in his territory, he attacked them and injured Bagheera.

When Mowgli and Darzy went back to Kala's territory to get the antidote for Bagheera, he attacked them and claimed they never should have come back. When Bagheera came, Kala taunted him, but was then stopped by Mowgli by throwing the worms at him, and the worms paralyzed Kala with their bite. When he managed to move again he swore vengeance. ￼

## Appearances

### Season 2

* **Home Wreckers**
* **Panther in Distress**

## Skills

* **Fangs** - being a Black Panther, Kala has very sharp canines.
* **Claws** - being a black panther, Kala has sharp claws to help him fight and hunt.
* **Climbing skills** - Kala is an expert climber.
* **Enhanced Senses** - being a black panther, Kala has a strong sense of smell and hearing.
* **Combat Prowess** - Kala is a skilled fighter.