Christa Opal Slack

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Christa Opal Slack**
* Position: **Assistant Coach of the 1939 Columbus Dutch**
* Age in Chapter: **61 years old**
* Date of Birth: **May 21st, 1877**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Being Seen as a Sage**
* Sideline Fashion: **Neoprene Snow Gear**
* Alignment: **Harmonious Formal**
* Demeanor: **Clownshoe**
* Playbook: **Carpet**
* Character Level: **1 *- Rookie***

### Demeanor: Clownshoe

Coach Christa Slack is an incredibly serious person.

### Playbook: Carpet

Coach Slack's Carpet Playbook is only useful in inside scenarios.

### Alignment: Harmonious Formal

* **Harmonious** = characters who cooperate with the group mentality without much question. They don’t want to be the source of drama.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Christa Opal Slack was inspired to coach basketball due to her love for the game and her desire to share her wisdom and knowledge. She saw basketball as an opportunity to teach valuable life lessons and to guide her players to success. Her Harmonious Formal alignment meant she valued cooperation, manners, and etiquette, always striving to maintain a sense of order and decorum. With her Clownshoe demeanor, Christa was an incredibly serious person, which motivated her to develop a precise Carpet playbook that was only useful in inside scenarios. This unique approach was grounded in her belief that mastering the inside game would lead to success on the court.

Christa's proudest moment was when she was hired as an assistant coach for the Columbus Dutch by her husband, Head Coach John Slack, as it allowed her to share her wisdom and guidance with a younger generation of people. She felt that the team had great potential, and she was committed to helping them unlock their full abilities. As a coach, Christa brought a unique atmosphere of discipline and focus to the team. She dealt with the media spotlight by maintaining her composure and speaking respectfully, ensuring that her players were always seen in a positive light. Her Harmonious Formal alignment played into her choices, as she prioritized the well-being and growth of her players over personal ambitions.

Christa and John's love story was a testament to the power of shared passions and the importance of finding someone who shares your values and interests, no matter what society thinks. Together, they became a formidable duo - not only in love - but also in their professional lives, supporting each other in their quest to make a lasting impact on the world of Columbus Dutch basketball and beyond.

## Details

* Favorite Food: Corned Beef
* Favorite Color: Kanaal Blauw
* Favorite Animal: Potato Bug
* A Catchphrase or Motto They Think They Invented: "Potential is only potential."
* On-Court Habit: Insisting on using a quill and ink for all writing tasks
* Piece of Trivia: Fluent in five languages
* Has a Fear Of: asymmetry
* Pop Culture Interests: Classical music, period dramas, Equality literature
* Love Interest: **Coach John Grisholm Slack**
* Hobby: Botanical illustration

## Fan Letter

The Press Pass (Season One) production team discovered this series of limericks from from an Avon Lake couple, written to Coach Christa Slack shortly after he helped to complete the roster.

### Christa and Her Mista

> In Neoprene Snow Gear arrayed,
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> Christa Opal Slack, undismayed,
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> Pisces guides her, Wood her boon,
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> In Dutch colors, she'll lead us soon.
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> Clad in Nederlorange and Nederpink,
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> Her Clownshoe demeanor makes rivals shrink,
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> Asymmetry, her secret dread,
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> Yet with grace, she strides ahead.
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> Her quill and ink, she wields with skill,
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> Botanical sketches, her talent, her will,
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> With Coach John Slack, love is dear
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> Their love of knowledge, ever clear.
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> A Clownshoe, serious as she stands,
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> A Carpet Playbook, her unique brand,
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> In Kanaal Blauw, Christa we trust,
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> With both Coach Slacks, our Dutch will thrust!
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> ~ Signed, Petyr Yancy Fields and his dear wife Patty Veronica Fields of Avon Lake, Ohio.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Christa Opal Slack*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the **Press Pass: All Access franchise**, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access