recursal/Fanatic-Fandom huggingface dataset:
Ippo

```
**Ippo Makunouchi**

```

```
HP 12	DEF 2	SPD 6
SP 14	RES 0	EVA 2

```

```
**Fighting Spirit**
When Ippo is KO'ed,
you may spend 5 SP to revive him at 8 HP and gain [-2 DEF,EVA].
He doesn't lose his turn due to being KO'ed.

```

```
**Liver Blow**
[ATK] Cost 3 SP
One Enemy : [Impact 7]
This Skill has *Direct*.

```

```
**Gazelle Punch**
[ATK] Cost 4 SP
One Enemy : [Impact 6]
This Skill has *Direct 2* and +2 ACC.

```

```
**Dempsey Roll**
[ATK] Cost 8 SP
One Enemy : [Impact 12]
Self : [+3 EVA] [-3 DEF]
This Skill has *Direct*.

```

```
**Wind God Makunouchi**
[ATK] Cost 5 SP
One Enemy : [Impact 8]
This Skill has *Direct* and +2 ACC.

```
Mamizou

```
**Mamizou Futatsuiwa**

```

```
HP 17	DEF 0	SPD 3
SP 16	RES 0	EVA 1

```

```
**Tanuki Disguise**
When Mamizou rallies,
recover 2 SP and gain [X Disguise].
X = A damage type of choice.

```

```
**Quick Transformation**
At the start of Mamizou's turn,
you may select one of her Disguises.
All of Mamizou's Skills are now this type this turn.

```

```
**Frolicking Animals Scrolls**
[MAG] Cost 2 SP
One Enemy : [Cold 1] *{50% Shock 2}*
This Skill has +2 ACC.

```

```
**Futatsuiwa Clan's Curse**
[MAG] Cost 8 SP
One Enemy : [Dark 6] *[Shock 2, Silence 2]* {50% -1 ATK,MAG,DEF,RES,SPD}

```

```
**10 Transformations Danmaku**
[MAG] Cost 6 SP
All Enemies : [Wind 4]
This Skill has -1 ACC.
This Skill has an extra effect depending on it's type.
[Blade] : +2 ACC.
[Pierce] : *Scope*.
[Impact] Inflict *[Shock 1]* on hit.
[Fire] : +1 damage.
[Wind] : Inflict [-2 SPD] on hit.
[Cold] : Inflict *[Heavy 1]* on hit.
[Nature] : Inflict *[Poison 2]* on hit.
[Mystic] : Recover 2 SP.
[Dark] : Inflict [-2 ATK] on hit.
[Light] : Recover 2 HP.
[Spirit] : Gain *{50% Haste 1}*
[Acid] : Inflict *[Terror 2]* on hit.
[Electric] : Inflict *{50% Paralysis 1}* on hit.
[Water] : Inflict [-2 MAG] on hit.
[Wave] : Inflict *[Mark 3]* on hit.
[Astral] : *Break 2*.

```

```
**Full Moon Pompokolin**
[MAG] Cost 8 SP
All Enemies : [Spirit 5 + X]
This Skill has +1 ACC.
X = number of characters in front with Astral Skills.

```
Plague Knight

```
**Plague Knight**

```

```
HP 6	DEF 0	SPD 4
SP 17	RES 2	EVA 3

```

```
**Bomb Construction**
When Plague Knight uses a Skill,
he pay for the following effects for 2 SP each.
Lob Casing : +4 ACC
Float Casing :  *Scope,* +1 Damage
Cascade Powder : +3 Damage, -2 ACC
Sparkler Powder : *[Paralysis 3],* -1 Damage
Quick Fuse : *Direct*, *Break*, +2 ACC
Remote Fuse : *[Trap 4],* -1 ACC

```

```
**Vat**
When Plague Knight rallies,
gain [Vat].
When Plague Knight uses a Skill,
he may remove Vat to target All Enemies and the Skill has -1 ACC.

```

```
**Bomb Toss**
[MAG] Cost 1 SP
One Enemy : [Impact 2]
This Skill has +2 ACC.

```

```
**Bomb Burst**
[MAG] Cost 3 SP
One Enemy : [Impact 3]
Swap Plague Knight with Any Ally.

```

```
**Staff of Surging**
[MAG] Cost 3 SP
One Enemy : [Impact 7]
This Skill has *Direct 2* and -2 ACC.

```
Reimu

```
**Reimu Hakurei**

```

```
HP 5	DEF 1	SPD 5
SP 9	RES 1	EVA 5

```

```
**Grand Incantation**
When Reimu rallies, she gains *[Crit 3]*.

```

```
**Yin-Yang Orb**
[ATK] Cost 2 SP
One Enemy: [Spirit 3]

```

```
**Fantasy Seal**
[MAG] Cost 3 SP
All Enemies: [Spirit 3]
This Skill has -1 ACC.

```

```
**Exorcising Border**
[SUP] Cost 3 SP
All Allies : Recover 3 HP.

```

```
**Great Hakurei Barrier**
[SUP] Cost 5 SP
All Allies : [+3 DEF] or [+3 RES]

```
Koakuma

```
**Koakuma**

```

```
HP 7	DEF 0	SPD 6
SP 14	RES 3	EVA 2

```

```
**Assistant at the Magic Library**
While Koakuma is in front,
Allies gain *[Shade 2]* when they use a Magic Skill.

```

```
**Grimoire Arrangement**
[SUP] Cost 4 SP
One Ally : [+2 MAG, +2 ACC] *[Cancel 1]*

```

```
**Devil's Trap “Restriction”**
[SUP] Cost 3 SP
One Enemy : *[Stuck 1, Stubborn 1,* *Curse 0]*

```

```
**Dreaming Necronomicon**
[MAG] Cost 7 SP
All Enemies : [Dark 2] [-3 RES] *[Boost [Regenerate 2, Bold 2] 2]*
This Skill has -1 ACC.

```
Hollowghast

```
**Hollowghast**

```

```
HP 13	DEF 2	SPD 7
SP 9	RES 1	EVA 3

```

```
**I Can Smell Your Souls.**
If a character with a Peculiarity passive is in the enemy team’s front,
Hollowghast gains *Scope* and +2 ACC.
Hollowghast must target a character with a Peculiarity passive if able.

```

```
**Tongue Lash**
[ATK] Cost 2 SP
One Enemy : [Impact 4]

```

```
**Salivated Grasp**
[ATK] Cost 3 SP
One Enemy : [Impact 0]  *[Stuck 2, Heavy 1]*

```

```
**Eyes!**
[ATK] Cost 6 SP
One Enemy : [Pierce 15]
This Skill has -10 ACC.

```
Kin (Chromatik)

```
**Kin**

```

```
HP 8	DEF 4	SPD 2
SP 12	RES 1	EVA 0

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Sheltering Stance**
If Kin hits a target,
gain *[Taunt 2]*.

```

```
**Valiant Defence**
[ATK] Cost 5 SP
One Enemy : [Blade 4]
All Allies : [+2 DEF]

```

```
**Lend Aid**
[ATK] Cost 4 SP
One Enemy : [Blade 2]
One Other Ally : *[Cure 2]*

```

```
**To Protect**
[ATK] Cost 3 SP
One Enemy : [Blade 2]
One Other Ally : *[Shield 3]*

```
Daiyousei

```
**Daiyousei**

```

```
HP 7	DEF 2	SPD 3
SP 10	RES 3	EVA 2

```

```
**Lunate Elf**
If an Ally uses a Magic Skill while Daiyousei is in front,
All Allies recover 1 SP.

```

```
**Natural Cure**
When Daiyousei is swapped,
gain *[Cure 0]*.

```

```
**Spiral Intercept**
[SUP] Cost 4 SP
Self : *[Taunt 4, Shield 4]*

```

```
**Off-Season Bloom**
[MAG] Cost 6 SP
One Enemy : [Nature 10]
Self : [-2 MAG]
This Skill has -2 ACC.

```

```
**Everyday Magic**
[SUP] Cost 8 SP
All Allies : *[Cure 1]* Recover 6 HP.

```

```
**Wind and Frost "Kreis of Wind"**
[MAG] Cost 8 SP
All Enemies : [Nature 4] *{20% Freeze 2}*
All Allies : *[Windsweep 3]*
This Skill has -1 ACC.

```
Master Yi

```
**Master Yi**

```

```
HP 9	DEF 1	SPD 8
SP 9	RES 1	EVA 3

```

```
**Double Strike**
At the end of Master Yi's turn gain [Charge].
At the start of Master Yi's turn you may spend it.
If you do, gain *Tempo* this turn. Don't gain [Charge] this turn.

```

```
**Alpha Strike**
[ATK] Cost 4 SP
All Enemies : [Blade 1]
Self : [+3 EVA]
Master Yi may swap with any ally.
This Skill has -1 ACC.

```

```
**Meditate**
[SUP] Cost 4 SP
Self: [+1 DEF,RES] *[Regenerate 3]*

```

```
**Wuju Style**
[ATK] Cost 3 SP
One Enemy : [Blade 5]

```

```
**Highlander**
[SUP] Cost 3 SP
Self : [+2 ACC,SPD,ATK]

```
Sese

```
**Sese Kitsugai**

```

```
HP 13	DEF 3	SPD 5
SP 10	RES 0	EVA 1

```

```
**Knowing the Underground**
While Sese is in front,
Allies' Impact Skills have *Scope.*

```

```
**A Corpse in Search of Themself**
When an enemy is KO'ed while Sese is in front,
gain [+1 Bones].
X = Bones

```

```
**Thrown Bone "Bone Boomerang"**
[ATK] Cost 3 SP
One Enemy : [Impact 5 + X]

```

```
**Marrow Cannon "Bone Buster"**
[MAG] Cost 5 SP
All Enemies : [Dark 4]
This Skill has -1 + X ACC.

```

```
**Corpse Card "Cadaver Heart"**
[SUP] Cost 4 SP
One Ally : *[Resolve 2]* Recover X SP.

```

```
**Cruel Death "Punishment of Bone Skewers"**
[ATK] Cost 7 SP
All Enemies : [Pierce X * 4]
This Skill has -1 ACC.

```
Minoriko

```
**Minoriko Aki**

```

```
HP 7	DEF 0	SPD 6
SP 12	RES 4 	EVA 1

```

```
**Rapid Charge**
When Minoriko rallies, recover 4 SP.
When Minoriko recovers SP in the back, recover 2 SP.

```

```
**Autumn Sky**
[MAG] Cost 2 SP
One Enemy: [2 Nature]
Minoriko gains [+2 SPD].

```

```
**Warm Color Harvest**
[MAG] Cost 6 SP
All Enemies: [X Nature]
X = RES.
This Skill has -1 ACC.

```

```
**Sweet Potato Room**
[SUP] Cost 3 SP
One Ally: Recover 6 HP.

```

```
**Owotoshi Harvester**
[SUP] Cost 3 SP
One Ally: [+2 DEF, RES].

```
Eye of Cthulhu

```
**Eye of Cthulhu**

```

```
HP 12	DEF 2	SPD 3
SP 10	RES 2	EVA 0

```

```
**Cthulhu's Desperation**
If Eye of Cthulhu has 6 or less HP at the start of it's turn,
Eye of Cthulhu becomes Eye of Cthulhu (2nd Form) and recovers 6 SP.

```

```
**Sluggish Charge**
[ATK] Cost 3 SP
One Enemy : [Impact 4]

```

```
**Servants of Cthulhu**
[MAG] Cost 3 SP
All Enemies : [Impact 3]
This Skill has -3 ACC.

```

```
**Eye of Cthulhu (2nd Form)**

```

```
HP 6	DEF 0	SPD 6
SP 12	RES 0	EVA 3

```

```
**Frenzied Dash**
[ATK] Cost 4 SP
One Enemy : [Impact 6]
This Skill has +2 ACC.

```

```
**Roar of Agony**
[SUP] Cost 5 SP
All Enemies : Lose 2 SP.

```
Shizuka

```
**Shizuka**

```

```
HP 8	DEF 1	SPD 5
SP 10	RES 1	EVA 2

```

```
**Path of the Spheromancer**
At the end of Shizuka's turn,
gain a +2 Stat Boost in a stat of choice.

```

```
**Ragnarök**
[ATK] Cost 9 SP
All Enemies : [Fire 5] *[Burn 3]*
This Skill has -1 ACC.

```

```
**Hail Flurry**
[ATK] Cost 2 SP
One Enemy : [Cold 2] [-2 SPD,EVA]

```

```
**Tesla Waltz**
[MAG] Cost 6 SP
All Enemies : [Electric 4] *[Paralysis 1]*
This Skill has -1 ACC.

```

```
**Circle of Valor**
[SUP] Cost 5 SP
All Allies : *[Shield 4] [Taunt 2]*

```
Shou

```
**Shou Toramaru**

```

```
HP 12	DEF 3	SPD 6
SP 7	RES 2	EVA 0

```

```
**Pagoda's Light of Dharma**
When Shou KOs a target,
All Allies recover 2 SP.

```

```
**Ability to Gather Treasures**
When Shou rallies,
recover 3 HP and SP.

```

```
**Hungry Tiger**
[ATK] Cost 3 SP
One Enemy : [Pierce 1]
Self : Recover 2 HP.
This Skill has *Precision*.

```

```
**Radiant Treasure Gun**
[ATK] Cost 5 SP
All Enemies : [Spirit 2]
All Allies : Recover 2 SP.
This Skill has +1 ACC.

```

```
**Dazzling Gold**
[MAG] Cost 7 SP
All Enemies : [Spirit 5] *[Heavy 2]*
This Skill has -1 ACC.

```

```
**Aura of Justice**
**[**SUP] Cost 7 SP
All Allies : [+3 DEF,ACC]

```
Patchouli

```
**Patchouli Knowledge**

```

```
HP 2	DEF 0	SPD 0
SP 30	RES 7	EVA 0

```

```
**The Unmoving Great Library**
While Patchouli is in the 4th Slot,
She recovers 7 SP at the end of her turn.

```

```
**Royal Flare**
[MAG] Cost 15 SP
All Enemies : [Fire 12]
This Skill has -1 ACC.

```

```
**Princess Undine**
[MAG] Cost 14 SP
All Enemies : [Cold 11]
This Skill has -1 ACC.

```

```
**Djinn Gust**
[MAG] Cost 13 SP
All Enemies : [Wind 10]
This Skill has -1 ACC.

```

```
**Satellite Himawari**
[MAG] Cost 12 SP
All Enemies : [Nature 9]
This Skill has -1 ACC.

```

```
**Silent Selene**
[MAG] Cost 15 SP
One Enemy : [Mystic 30]

```
Iku

```
**Iku Nagae**

```

```
HP 10	DEF 1	SPD 6
SP 9	RES 2	EVA 3

```

```
**Lightning Fish**
Iku is Immune to *Paralysis*.
While Iku is in front,
all Electric damage is increased by 1.

```

```
**Elekiter Dragon Palace**
[MAG] Cost 4 SP
One Enemy : [Electric 3] [-2 DEF] *{60% Paralysis 2}*

```

```
**Light Dragon's Sigh**
[MAG] Cost 5 SP
All Enemies : [Wind 3] [-2 DEF]
This Skill has -1 ACC.

```

```
**Thundercloud Stickleback**
[SUP] Cost 4 SP
One Ally : [+3 ATK,MAG] *[Paralysis 2]*

```

```
**Whiskers of the Dragon God**
[SUP] Cost 3 SP
One Ally : [+4 SPD] [-1 DEF,RES]

```
Sakuya

```
**Sakuya Izayoi**

```

```
HP 9	DEF 2	SPD 7
SP 9	RES 1	EVA 4

```

```
**Perfect and Elegant Maid**
When Sakyua rallies,
One Ally recovers 4 SP.

```

```
**Misdirection**
[ATK] Cost 3 SP
All Enemies : [Blade 1]
This Skill has +1 ACC.

```

```
**Killing Doll**
[ATK] Cost 3 SP
One Enemy : [Dark 2]
This Skill has +4 ACC.

```

```
**Soul Sculpture**
[ATK] Cost 5 SP
All Enemies : [Wind 1]
This Skill has *Precision*.

```

```
**Lunar Clock**
[SUP] Cost 5 SP
All Allies : [+3 SPD]

```

```
**Private Square**
[SUP] Cost 8 SP
All Enemies : *[Shock 3] [Disable 3]*

```

### Profile

**Sakuya Izayoi** (十六夜　咲夜 *Izayoi Sakuya*) is the Chief Maid who serves Remilia Scarlet, the head of the Scarlet Devil Mansion. She is the only human living in the Scarlet Devil Mansion.
Lycan

```
**Lycan Arcadia**

```

```
HP 10	DEF 1	SPD 6
SP 9	RES 1	EVA 2

```

```
**Semblance: Clone Sending**
Lycan has *Tempo*.

```

```
**Razorbolt: Knife Throw**
[ATK] Cost 2 SP
One Enemy : [Blade 1]
This Skill has +4 ACC.

```

```
**Razorbolt: Fierce Slash**
[ATK] Cost 4 SP
One Enemy : [Blade 4]
This Skill has +2 ACC.

```

```
**Razorbolt: King of Anything**
[ATK] Cost 5 SP
Self : [+2 ATK,EVA]
Two Enemies : [Blade 1]

```
Rueger (Chromatik)

```
**Rueger**

```

```
HP 8	DEF 3	SPD 4
SP 12	RES 2	EVA 0

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Defensive Stance**
If Rueger hits a target,
gain *[Shield 2]*.

```

```
**Block and Counter**
[ATK] Cost 5 SP
One Enemy : [Blade 4]
Self : [+1 DEF] *[Thorns 3]*

```

```
**Sweeping Slash**
[ATK] Cost 4 SP
Two Enemies : [Blade 2]
Self : *[Distance 2]*

```

```
**Shield Bash**
[ATK] Cost 3 SP
One Enemy : [Impact 2] [-2 EVA,ACC]

```
Moemura Akemi

```
**Moemura Akemi**

```

```
HP 8	DEF 1	SPD 6
SP 16	RES 1	EVA 0

```

```
**Moemura Akemi (Magical Girl)**

```

```
HP 12	DEF 3	SPD 8
SP 16	RES 3	EVA 0

```

```
**Soul Gem: Transformation**
When Moemura Akemi rallies,
transform into Moemura Akemi (Magical Girl) and recover 4 HP.

```

```
**I Want to Become Someone Who Can Protect Her**
If both Moemura and Madoka are in front,
Moemura has *Taunt 4*.

```

```
**Weapon: Golf Club**
[MAG] Cost 2 SP
One Enemy : [Impact 2] [-2 SPD]

```

```
**Weapon: Time Shield**
[SUP] Cost 6 SP
Self : *[Pursuit 2]*

```

```
**Connect: Everybody Do Your Best!**
[SUP] Cost 4 SP
One Ally : *[Dodge 1]*
All Allies : [+1 MAG]

```

```
**Magia: Time Stop Special**
[MAG] Cost 7 SP
All Enemies : [Impact 4]
All Allies : *[Haste 1]*
This Skill has -1 ACC.

```

```
**Doppel: Doppel of Closed Loop - Mortal World Shaped**
[MAG] Cost 16 SP
All Enemies : [Pierce 7]
All Allies : *[Pursuit 1]*
This Skill has -1 ACC.

```
Alex

```
**Alex**

```

```
HP 8	DEF 1	SPD 6
SP 10	RES 2	EVA 2

```

```
**"Do you want to give up?"**
Alex has *Resolve*.
When at 0 HP,
Alex loses SP instead of HP.

```

```
**Cornered Resolve**
Alex has *Hope 2*.

```

```
**Hopeful Sunset**
[SUP] Cost 6 SP
Any Ally : Revive with 1 HP. *[Resolve 2]*

```

```
**A Promise**
[SUP] Cost 4 SP
Any Ally : Recover 8 SP

```

```
**Guardian's Sword**
[ATK] Cost 4 SP
One Enemy : [Blade 6]

```

```
**Time Warp**
[MAG] Cost 6 SP
All Enemies : [Mystic 6] [+2 EVA]
This Skill has -1 ACC.

```
Alucard

```
**Adrian Fahrenheit Ţepeş**

```

```
HP 11	DEF 1	SPD 7
SP 14	RES 1	EVA 2

```

```
**Shapeshifting**
After Alucard's turn, he may spend 2 SP to
immediately swap places with any ally.

```

```
**Alucard Sword**
[ATK] Cost 3 SP
One Enemy : [Blade 4]
Self : *[Cloak 2]*

```

```
**Alucard Shield**
[SUP] Cost 5 SP
Self : *[Shield 3, Thorns 4]*

```

```
**Hellfire**
[MAG] Cost 6 SP
Three Enemies : [Fire 6]
This Skill has -1 ACC.

```

```
**Bible**
[SUP] Cost 2 SP
Self : *[Crit 3]*

```
Hol Horse

```
**Hol Horse**

```

```
HP 8	DEF 1	SPD 8
SP 14	RES 0	EVA 1

```

```
**Stand -Emperor-**
Hol Horse has *Precision*.

```

```
**Better to be No.2**
At the end of Hol Horse's Turn,
gain X SP.
X = Slot Number - 2

```

```
**A Fine Line Between Cowardice And Cleverness**
When an Ally is KO'ed,
Hol Horse uses Escape Plan.

```

```
**Homing Bullets**
[ATK] Cost 8 SP
One Enemy : [9 Pierce]

```

```
**Escape Plan**
[SUP] Cost 0 SP
Swap with an Ally in the back.
This Ally loses 2 HP. This can KO.
You may use this Skill after using a different Skill.

```
Abelard

```
**Abelard**

```

```
HP 13	DEF 1	SPD 5
SP 2	RES 0	EVA 1

```

```
**Reliable Mount**
When Abelard is swapped in from the back,
you may swap an ally from the back
with an ally in the front.

```

```
**Deep Bond**
When Abelard is swapped out,
you may swap an ally Halt
from the front to the back.

```

```
**Encourage**
[SUP] Cost 2 SP
One Ally : Recover 4 SP.

```

```
**Kick**
[ATK] Cost 2 SP
One Enemy : [Impact 3]

```

### Character Notes

Abelard is Halt's trusty steed. Abelard's passives can help Halt active his passive repetitively. Abelard also has one of the few skills that can restore SP. This can really help characters that need a little more SP to use their best skills more turns in a row such as Halt.

Heavy and Trap can really ruin Abelard's day. He really wants to swap characters in and out and those make his job so much harder.
Gree (Chromatik)

```
**Gree**

```

```
HP 8	DEF 3	SPD 3
SP 12	RES 1	EVA 2

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Jovial Stance**
If Gree hits a target,
gain *[Regenerate 2]*.

```

```
**Reassuring Attack**
[ATK] Cost 5 SP
One Enemy : [Impact 4]
All Allies : [+2 RES]

```

```
**Talkative Assault**
[ATK] Cost 4 SP
One Enemy : [Impact 3] [-3 RES]

```

```
**Indifferent Strike**
[ATK] Cost 3 SP
One Enemy : [Impact 3]
Self : *[Cure 0]*

```
Shion

```
**Shion**

```

```
HP 18	DEF 1	SPD 5
SP 18	RES 4	EVA 1

```

```
**Absorbing one's spirit and self**
When an enemy is KO'ed while Shion is in front,
Recover 2 HP and SP.

```

```
**Soul-related abilities**
While Shion is in front,
all Spirit damage is increased by 1.

```

```
**Id=Es**
[MAG] Cost 5 SP
One Enemy : [Spirit 4]
Self : *[Shield 3]*

```

```
**Feral Ghost of Aveyron**
[ATK] Cost 6 SP
One Enemy : [Blade 5]
Self : [+2 SPD,EVA]

```

```
**Fading Sense of Self**
[MAG] Cost 4 SP
All Enemies : [Spirit 1] [-2 ACC]
This Skill has +1 ACC.

```

```
**Monochrome Wraith**
[MAG] Cost 8 SP
All Enemies : [Mystic 5]
This Skill has *Break* and -1 ACC.

```
Ilyana

```
Ilyana

```

```
HP 7	DEF 0	SPD 3
SP 19	RES 4	EVA 1

```

```
**Fleeting Shade**
Ilyana has *Shade 2*.

```

```
**Gratitude for a Meal**
If an Ally recovers Ilyana's SP,
both characters recover 3 SP.

```

```
**Rexbolt**
[MAG] Cost 16 SP
One Enemy : [Electric 20]
If the target has a passive that contains the word "Dragon",
this Skill deals +10 damage.

```

```
**Blárfox**
[MAG] Cost 11 SP
One Enemy : [Mystic 12]
This Skill has *Break 2*.

```

```
**Elthunder**
[MAG] Cost 6 SP
One Enemy : [Electric 9]
This Skill has -1 ACC.

```

```
**Heal**
[SUP] Cost 3 SP
One Ally : Recover 6 HP.

```
Nue

```
**Nue Houjuu**

```

```
HP 7	DEF 1	SPD 4
SP 9	RES 2	EVA 2

```

```
**Concealing her true form**
When picking Nue for your team,
type another character's name and add a space to the end.
Remove the space from the characters name on your reveal list.
Nue now has this character's stats and passives. (Nue does not gain their skills.)
When your opponent realizes this character is Nue or whenever you choose,
change the name on the reveal list to Nue and gain the character's name as a token.
Nue retains that character's passives.

```

```
**Undefined Darkness**
[SUP] Cost 3 SP
One Ally : *[Cloak 3] [Distance 1]*

```

```
**Danmaku Chimera**
[MAG] Cost 3 SP
One Enemy : [X 5]
X = damage type of choice

```

```
**Nightmare of Heiankyou**
[ATK] Cost 6 SP
All Enemies : [Dark 4] *{50% Terror 3}*
This Skill has -1 ACC.

```

```
**The Bow of Genzanmi Yorimasa**
[ATK] Cost 3 SP
One Enemy : [Pierce 2] *[Bleak 3]*
This Skill has *Scope*.

```
Andy

```
**Andy**

```

```
HP 5	DEF 2	SPD 5
SP 8	RES 1	EVA 2

```

```
**Commanding Officer**
At the start of this unit's turn you may
swap with an ally in Back then use a Skill.

```

```
**Day-to-Day Effect**
None.

```

```
**Hyper Repair**
[SUP] Cost 4 SP
All Allies : [+1 DEF] Recover 4 HP.

```

```
**Hyper Upgrade**
[SUP] Cost 8 SP
All Allies : [+1 ATK,DEF] Recover 10 HP.

```
Cherche

```
**Cherche**

```

```
HP 12	DEF 4	SPD 3
SP 8	RES 0	EVA 0

```

```
**Renewal**
At the start of Cherche's turn, recover 2 HP.

```

```
**Winged Deliverer**
[SUP] Cost 2 SP
Swap two Other Allies.
You may use another skill as part of your action.

```

```
**Wyvern's Screech**
[SUP] Cost 4 SP
All Enemies : [*Terror 2*]

```

```
**Hammer**
[ATK] Cost 4 SP
One Enemy: [Impact 4+X]
X = Target's DEF
This Skill has *Break*.

```

### Profile

A wyvern rider who serves Duke Virion’s family. She’s a domestic woman who’s a dab hand at cooking and sewing, while her wyvern partner Minerva is absolutely vicious. Her aesthetic sense is bizarre: she calls bugs and monsters “cute”. The scariest person to anger.
DIO

```
**DIO (Stardust Crusaders)**

```

```
HP 13	DEF 0	SPD 8
SP 9	RES 0	EVA 3

```

```
**Vampiric Body**
At the end of Dio's turn,
recover 2 HP and SP.
Light Skills deal +2 damage against Dio.

```

```
**Stand -THE WORLD-**
Dio has *Pursuit 2*.

```

```
**MUDA MUDA MUDA MUDA!!!**
[ATK] Cost 4 SP
One Enemy : [Impact 8]
This Skill has *Direct* and +1 ACC*.*

```

```
**Throwing Knives**
[ATK] Cost 2 SP
One Enemy : [Blade 4]

```

```
**Blood Sucking**
[ATK] Cost 2 SP
One Enemy : [Pierce 1] *[Bleed 1]*
On hit, recover 4 HP.

```

```
**ROAD ROLLER DA!!!**
[ATK] Cost 9 SP
One Enemy : [Impact 7] *[Trap 6, Stuck 2]*
This Skill has *Direct*.

```
Flandre

```
**Flandre Scarlet**

```

```
HP 7	DEF 1	SPD 7
SP 18	RES 0	EVA 3

```

```
**Starbow Break**
[ATK] Cost 6 SP
One Enemy : [Dark 18]
Self : Lose 6 HP. This can KO.

```

```
**Forbidden Fruit**
[MAG] Cost 7 SP
All Enemies : [Mystic 6]
All Allies : Lose 1 SP.
This Skill has +1 ACC.

```

```
**Laveatein**
[ATK] Cost 12 SP
All Enemies : [Fire 18]
All Allies : Lose 4 HP. This can KO.
This Skill has -3 ACC.

```
Joker

```
**Ren Amamiya (Codename: Joker)**

```

```
HP 10	DEF 1	SPD 7
SP 12	RES 1	EVA 2

```

```
**Power of the Wild Card**
At the start of Joker's turn,
Joker may gain [X] and remove his previous Persona.
X = choose the name of any Persona
Joker may only have one Persona at a time.
Joker inherits the Skills and Passives of his current Persona.

```

```
**Wielding Firearms**
At the start of the game, Joker has [Ammo 3].

```

```
**Melee: Paradise Lost**
[ATK] Cost 4 SP
One Enemy : [Blade 5]
Self : [+2 RES]

```

```
**Gun: Tyrant Pistol**
[ATK] Cost 1 Ammo
One Enemy : [Pierce 5]
Self : [+2 MAG]

```
Taisei

```
**Taisei**

```

```
HP 8    DEF X   SPD 5
SP 10   RES X   EVA 2

```

```
**Demonheart**
After Taisei's turn, he gains [+1 Transform].
X = # of Taisei's Transforms.
Taisei cannot have more than 3 Transforms.

```

```
**Deathless**
When Taisei is KOed, if he had 3 Transforms,
revive him with 10 HP as The Dullahan.

```

```
**Blackvolt**
[MAG] Cost 2 SP
One Enemy : [Dark X]
This Skill has *Break*.

```

```
**Dust to Dust**
[MAG] Cost 3 SP
One Enemy : [Dark 3]
If Skill hits, recover 3 HP.

```

```
**Anathema Surge**
[SUP] Cost 3 HP
Self : [+1 Transform]

```

```
**The Dullahan**

```

```
HP 10   DEF 3   SPD 7
SP 0    RES 3   EVA 0

```

```
**Edge of Death**
Taisei has *Break.*

```

```
**Chaos Scissors**
[ATK] Cost 3 HP
One Enemy : [Blade 8]
This skill has *Precision* and *Scope*.

```

```
**Nightmare Tares**
[MAG] Cost 0 SP
One Enemy: [Dark 5]
Self : Recover X HP.
X = Damage Dealt

```
Kael

```
**Kael**

```

```
HP 13	DEF 1	SPD 6
SP 12	RES 2	EVA 1

```

```
**Leader Slot**
Only 1 Leader Aura passive may activate on your team.
Ignore the effects of the rest.

```

```
**Leader Aura**
At the start of the game,
Every Ally gains [+2 HP] and recovers 2 HP.

```

```
**Dark Bolt**
[MAG] Cost 2 SP
One Enemy : [Dark 2] *{80% Poison 3}*

```

```
**Acid Rain**
[MAG] Cost 5 SP
All Enemies : [Acid 3]
Self : *[Haste 1]*
This Skill has -1 ACC.

```

```
**Disintigrate**
[MAG] Cost 5 SP
Two Enemies : [Dark 4] *{60% Poison 3}*

```
Ragora

```
**Ragora Cinarum**

```

```
HP 14	DEF 0	SPD 4
SP 12	RES 1	EVA 1

```

```
**Semblance: Familiar**
When using a Skill, Ragora may use
both a "Hexentanz" and "Familiar" Skill.

```

```
**Hexentanz: Shotgun**
[ATK] Cost 3 SP
Two Enemies : [Impact 2]

```

```
**Hexentanz: Glaive**
[ATK] Cost 4 SP
One Enemy : [Impact 5]

```

```
**Familiar: Restrain**
[SUP] Cost 1 SP
One Enemy : [-2 EVA]

```

```
**Familiar: Drawing Down the Moon**
[SUP] Cost 2 SP
Self : *[Crit 2]*
Ragora's Skills are *Reversed* this turn.

```
Iron Man

```
**Iron Man**

```

```
HP 6	DEF 1	SPD 5
SP 20	RES 0	EVA 1

```

```
**Suit**
When Iron Man takes damage,
He loses SP instead of HP until his SP reaches 0.
Deal the remainder of the damage that brought him to 0 SP to his HP.

```

```
**Repulsors**
[ATK] Cost 5 SP
One Enemy : [Impact 6]

```

```
**Pulse Bolt**
[ATK] Cost 3 SP
One Enemy : [Impact 2 + X]
X = Target's Slot number

```

```
**Smart Missiles**
[ATK] Cost 4 SP
One Enemy : [Impact 3]
This Skill has *Break* and *Scope*.

```

```
**Unibeam**
[ATK] Cost X SP
One Enemy : [Impact X]
X = Iron Man's Current SP.

```

### Profile

Genius. Billionaire. Philanthropist. Tony Stark's confidence is only matched by his high-flying abilities as the hero called Iron Man.

### Character Notes

Iron Man uses his SP as a shield. This means that using him as a tank can be an effective strategy. This works even better with characters that can restore his SP like Alfyn. He can also be used as a stay-in damage dealer. This suits him well due to his arsenal of weapons. His passive makes him hard to KO if he’s not being focused. His Unibeam isn’t very SP efficient, but it’s potential damage is scary. He can be used basically twice in a game by starting him in front and switching him to the back when things get hairy. Then bring him back in later after he’s regained SP. This works well because of how versatile he is. He can be at least a bit useful in most situations.

Iron Man can just die to Poison. He doesn’t have much HP and it completely ignores his passive. Trap, Bleed, Burn, Freeze and Death ignore his passive and attack him directly. On the other hand, his defensive stats aren't actually that good. Focusing on him will bring him down in short order. Especially if he’s using his SP on skills. Using Heavy prevents him from running to the back to restore all the SP you took from him.
Walpurgis Minion

```
Walpurgis Minion

```

```
HP 7	DEF 0	SPD 4
SP 7	RES 0	EVA 1

```

```
**Form of Darkness**
When swapped to the front,
gain [X].
X = Name of a KO'ed Character.

```

```
**Manic Mimicry**
Walpurgis Minion may use all of the Form's Skills and Passives as it's own.

```

```
**Fade to Black**
When swapped to the back,
lose Form.

```

```
**Magicae Orb**
[MAG] Cost 2 SP
One Enemy : [Mystic 4]

```

```
**Trabem Magicae**
[MAG] Cost 3 SP
All Enemies : [Mystic 2]
This Skill has -1 ACC.

```
Waluigi

```
**Waluigi**

```

```
HP 9	DEF 1	SPD 6
SP 14	RES 3	EVA 2

```

```
**"Everyone else cheat! Next time I cheat, too!"**
Waluigi has *Pride*, *Resist [Dark] 2*, and *Inflict [Stuck 1]*.

```

```
**Swimming Return**
When Waluigi is swapped,
One Enemy suffers *[Shock 1]*
and Waluigi gains *[Cancel 1].*

```

```
**Bob-omb**
[ATK] Cost 3 SP
One Enemy : [Impact 8]
This Skill has -5 ACC.

```

```
**Liar Ball**
[ATK] Cost 2 SP
One Enemy : [Impact 0] *[Reveal 2]*
This Skill has *Scope*, and +4 ACC.

```

```
**Wall-Luigi!**
[SUP] Cost 5 SP
Self : *[Taunt 3, Shield 3]* [+2 SPD,ACC]

```

```
**Showtime**
[SUP] Cost 4 SP
All Enemies : *[Doom 2, Slow 2]*
Self : *[Combo 2, Reveal 1]*

```
Nazgul

```
**Nazgûl**

```

```
HP 7 	DEF 3	SPD 5
SP 10	RES 0	EVA 3

```

```
**The Black Breath**
At the end of the Nazgûl's turn,
all Enemies gain [*Terror 1*].

```

```
**Morgul-knife**
[ATK] Cost 6 SP
One Enemy: [Blade 2] *[Poison 5]*

```

```
**Piercing Screech**
[MAG] Cost 4 SP
All Enemies: [Dark 2] *[Apathy 1]*
This Skill has -1 ACC.

```

```
**The Ringwraith's Sword**
[ATK] Cost 3 SP
Two Enemies: [Blade 3]

```
Able (Chromatik)

```
**Able**

```

```
HP 8	DEF 1	SPD 7
SP 12	RES 2	EVA 0

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Honed Stance**
If Able hits a target,
gain *[Precision 1]*.

```

```
**Practiced Strike**
[ATK] Cost 5 SP
One Enemy : [Blade 4]
Self : [+2 DEF,RES]

```

```
**Drifting Slash**
[ATK] Cost 4 SP
One Enemy : [Blade 3]
You may swap with any ally.

```

```
**Silencing Strike**
[ATK] Cost 3 SP
One Enemy : [Blade 1] *[Silence 2]*

```
Toge

```
**Toge Inumaki**

```

```
HP 10	DEF 0	SPD 6
SP 13	RES 0	EVA 3

```

```
**Cough Syrup**
When Toge rallies,
recover 2 HP and 2 SP.
When Toge rests,
recover 1 HP and 1 SP.

```

```
**"Stop"**
[SUP] Cost 4 SP and 1 HP
One Enemy : *[Stun 1]*

```

```
**"Sleep"**
[SUP] Cost 4 SP and 1 HP
One Enemy : *[Sleep 2]*

```

```
**"Run Away"**
[SUP] Cost 3 SP and 1 HP
All Allies : *[Distance 3]*

```

```
**"Explode"**
[ATK] Cost 5 SP and 1 HP
All Enemies : [Impact 4]
This Skill has *Scope* and +1 ACC.

```

```
**"Blast Away"**
[ATK] Cost 5 SP and 2 HP
One Enemy : [Impact 10]
This Skill has *Scope* and +2 ACC.

```
Orin

```
**Rin Kaenbyou**

```

```
HP 5	DEF 0	SPD 9
SP 6	RES 3	EVA 6

```

```
**Vengeful Cat's Erratic Step**
At the start of Orin's turn,
Orin has a 20% of having *Tempo* this turn.

```

```
**Cat's Walk**
[ATK] Cost 2 SP
One Enemy : [Impact 1] *[Paralysis 1]*

```

```
**Vengeful Cannibal Spirit**
[ATK] Cost 4 SP
One Enemy : [Dark 2] *[Terror 4]*

```

```
**Former Hell's Needle Hill**
[ATK] Cost 5 SP
Two Enemies : [Pierce 4] *{50% -3 DEF}*

```

```
**Blazing Wheel**
[MAG] Cost 6 SP
All Enemies : [Fire 5]
This Skill has -1 ACC.

```
Boneclang

```
**Boneclang**

```

```
HP 6	DEF 3	SPD 4
SP 2	RES 0	EVA 1

```

```
**Slice**
[ATK] Cost 0 SP
One Enemy : [Blade 1]

```

```
**Walk Backwards**
[SUP] Cost 0 SP
Self : [+2 EVA]
Swap with an ally in front.

```

```
**Skeletal Sentry**
[MAG] Cost 2 SP
One Enemy : [Dark 3]

```

```
**Will Skull**
[SUP] Cost 3 HP
One Ally : Recover 9 SP.

```
Driller Mk 2

```
**Driller**

```

```
HP 15	DEF 2	SPD 4
SP 10	RES 0	EVA 1

```

```
**"Mole" Armor Rig**
Driller is immune to *Burn.*
Driller takes -2 damage from Fire and Impact Skills.

```

```
**Cryo Cannon**
[ATK] Cost 4 SP
One Enemy : [Cold 0] *[Freeze 2, Stuck 2]*
This Skill has +2 ACC.

```

```
**Experimental Plasma Charger**
[MAG] Cost 2 SP
One Enemy : [Electric 4]

```

```
**Vampiric Power Drills**
[ATK] Cost 4 SP
One Enemy : [Pierce 8]
This Skill has -6 ACC.
If this Skill KO's a target, recover 6 HP.

```

```
**High Explosive Grenade**
[ATK] Cost 3 SP
One Enemy : [Impact 5] [-2 DEF] *[Terror 2]*
This Skill has -3 ACC.

```
Eirin

```
**Eirin Yagokoro**

```

```
HP 12	DEF 2	SPD 5
SP 22	RES 1	EVA 2

```

```
**Brain of the Moon**
While Eirin is in Front,
Allies in Back recover HP twice as fast.

```

```
**Mercury Sea**
[MAG] Cost 5 SP
All Enemies : [Astral 2] [-3 ATK]
This Skill has -1 ACC.

```

```
**Omoikane's Device**
[MAG] Cost 5 SP
All Enemies : [Mystic 2] [-3 MAG]
This Skill has -1 ACC.

```

```
**Hourai Elixir**
[SUP] Cost 8 SP
One Ally : [+5 HP] *[Cure 0]* Recover 10 HP.

```

```
**Astronomical Entombing**
[MAG] Cost 8 SP
All Enemies : [Dark 4] *[Heavy 3]*
This Skill has -1 ACC.

```
Suwako (BM)

```
**Suwako Moriya**

```

```
HP 8	DEF 0	SPD 4
SP 13	RES 2	EVA 4

```

```
**Iron Rings**
[ATK] Cost 3 SP
One Enemy : [Blade 3]
This Skill has +2 ACC.

```

```
**Curse**
[SUP] Cost 3 SP
One Enemy : *[Curse 2]*

```

```
**Geyser**
[MAG] Cost 5 SP
One Enemy : [Water 5] {10% Burn 3}
This Skill has +4 ACC.

```

```
**Rock Fling**
[MAG] Cost 5 SP
One Enemy : [Impact 5]
This Skill has +2 ACC.
This Skill's damage is reduced by the opposite defensive stat.

```

```
**Scourged Earth**
[MAG] Cost 7 SP
All Enemies : [Dark 3] *[Curse 2]*
This Skill has +1 ACC.

```
Vaike

```
**Vaike**

```

```
HP 14	DEF 1	SPD 5
SP 10	RES 0	EVA 1

```

```
**Slightly Forgetful**
If Vaike starts in a slot 1-4, he gains *[Weaken 1, Disable 1].*
When Vaike is swapped, he gains *[Weaken 1, Disable 1].*

```

```
**Teach's Lesson**
[SUP] Cost 2 SP
One Ally : [+4 ATK] [-3 SPD]

```

```
**"Here Comes The Vaike!"**
[ATK] Cost 5 SP
Two Enemies : [Impact 5 + X]
X = [5 - Vaike's SPD]

```

```
**Tomahawk**
[ATK] Cost 3 SP
One Enemy : [Impact 4]
This Skill has *Scope* and -2 ACC.

```
Diamond Sorcerer

```
**Diamond Sorcerer**

```

```
HP 10	DEF 0	SPD 5
SP 20	RES 0	EVA 1

```

```
**Diamond Staff**
[MAG] Cost 6 SP
One Enemy : [Light 8]

```

```
**Water Bolt**
[MAG] Cost 3 SP
All Enemies : [Water 3]
This Skill has -2 ACC.

```

```
**Crimson Rod**
[SUP] Cost 4 SP
One Enemy : *[Bleed 2]*

```

```
**Demon Scythe**
[MAG] Cost 6 SP
All Enemies : [Dark 5]
This Skill has -1 ACC.

```
Wriggle

```
**Wriggle Nightbug**

```

```
HP 9	DEF 2	SPD 4
SP 7	RES 1	EVA 3

```

```
**Poison Specialist**
Wriggle is immune to *Poison*.
At the end of Wriggle's turn,
reduce *Poison* on allies by 2.

```

```
**Comet on Earth**
[ATK] Cost 3 SP
One Enemy : [0 Nature] *[Poison 5]*

```

```
**Firefly Phenomenon**
[ATK] Cost 4 SP
All Enemies : [0 Nature] *[Poison 3]*
This Skill has -1 ACC.

```

```
**Nightbug Tornado**
[ATK] Cost 6 SP
All Enemies : [2 Nature]
If target is *Poisoned*, deal +5 damage.
This Skill has -1 ACC.

```

```
**Wriggle Kick**
[ATK] Cost 5 SP
One Enemy : [3 Nature]
This skill has *Scope* and *Precision*.

```
Wakasagihime

```
**Wakasagihime**

```

```
HP 11	DEF 1	SPD 1
SP 11	RES 3	EVA 4

```

```
**Grows in Power when Underwater**
At the end of Wakasagihime's Turn,
All Allies with Water Skills gain [+2 EVA].

```

```
**Tail Fin Slap**
[SUP] Cost 2 SP
One Ally : Gain *[Cure 0]* and recover 2 HP.

```

```
**Great Raging Waves of the Reversed Scale**
[SUP] Cost 7 SP
All Enemies : *[Curse 1]*

```

```
**Tidal Wave of the Lake**
[ATK] Cost 4 SP
All Enemies : [Water 1] *[Disable 2]*
This Skill has +1 ACC.

```

```
**School of Fish**
[SUP] Cost 5 SP
All Allies : *[Taunt 2, Distance 1]*

```
Olberic

```
**Olberic Eisenberg**

```

```
HP 14	DEF 3	SPD 4
SP 5	RES 0	EVA 2

```

```
**Cover**
Olberic has *Taunt 2.*

```

```
**Stout Wall**
[SUP] Cost 1 SP
Self: [+2 DEF]

```

```
**Incite**
[SUP] Cost 2 SP
Self: *[Taunt 3]*

```

```
**Cross Strike**
[ATK] Cost 3 SP
One Enemy: [Blade 4]

```

```
**Thousand Spears**
[ATK] Cost 5 SP
All Enemies: [Pierce 6]
This skill has -5 ACC.

```
Hu Tao

```
**Hu Tao**

```

```
HP 16	DEF 2	SPD 3
SP 14	RES 2	EVA 0

```

```
**Paramita Papilio**
When Hu Tao has Paramita Papilio,
her skills deal +2 damage, are now also [Fire] Skills,
and inflict *[Burn 2]*.
Reduce Paramita Papilio by 1 at the end of Hu Tao's turn.

```

```
**Sanguine Rouge**
If Hu Tao has 8 or less HP,
her *[Burn 2]* effects are now *[Burn 4]*
and she recovers twice as much HP from Skills.

```

```
**Secret Spear of Wangsheng**
[ATK] Cost 4 SP
One Enemy : [Pierce 5]
This Skill has +3 ACC.

```

```
**Guide to Afterlife**
[SUP] Cost 6 HP
Self : [4 Paramita Papilio]

```

```
**Spirit Soother**
[MAG] Cost 5 SP
All Enemies : [Spirit 1]
Self : Recover X HP.
This Skill has -1 ACC.
X = Targets hit

```
Apollo

```
**Apollo**

```

```
HP 8	DEF 1	SPD 5
SP 10	RES 1	EVA 2

```

```
**Path of the Spheromancer**
At the end of Apollo's turn,
gain a +2 Stat Boost in a stat of choice.

```

```
**Mine Valley**
[SUP] Cost 6 SP
All Enemies : *[Trap 4] [Burn 1]*

```

```
**Frozen Stance**
[SUP] Cost 3 SP
Self : *[Thorns 4] [Steady 2]*

```

```
**Song of Storms**
[MAG] Cost 8 SP
One Enemy : [Electric 3]
This Skill has *Adept 3*.

```

```
**Ki Thrust**
[MAG] Cost 3 SP
One Enemy : [Wave 1] *[Mark 3]*
If hit, opponent swaps target with a character in their Back.

```

### Character Notes

Apollo has some effective tricks up his sleeve, but only if you prepare correctly. Mine Valley makes anyone with 4 or less HP start to sweat. The Burn damage actually keeps them in KO range for an extra turn. Hazama and Seijun can take advantage of Trap for almost guaranteed damage and interrupting the opponent's formation to boot. Frozen Stance makes it really suck to get rid of Apollo. Song of Storms can do crazy amounts of damage on high HP low RES targets. If you increase his MAG and ACC it can be even more effective and against more characters. Ki Thrust works so well with Vella that it's almost like I designed it that way. Oh wait.

Apollo relys on his tricks. If you can figure out what he wants, then deny that, his plans will fall apart. The thing is, becuase of how specific his skills are he can't adapt well if you manage to avoid situations where his skills can help. A good Disable or Silence can also shut him up. Taking him out early is also an option.
Tenshi

```
**Tenshi Hinanawi**

```

```
HP 9	DEF 4	SPD 1
SP 5	RES 3	EVA 0

```

```
**Keystone Formation**
When Tenshi uses Swap,
all allies gain [+2 DEF].

```

```
**World Creation Press**
[ATK] Cost 2 SP
One Enemy : [Nature 1] [-3 ATK]

```

```
**Violent Motherland**
[ATK] Cost 5 SP
All Enemies : [Nature 2] [-2 MAG,SPD]
This Skill has -1 ACC.

```

```
**Sword of Hisou**
[ATK] Cost 4 SP
One Enemy : [Spirit 3] *{20% Curse 3}*
This Skill has *Precision*.

```

```
**State of Enlightenment**
[SUP] Cost 5 SP
Self : [+4 DEF,RES] *[Heavy 3, Stuck 3]*

```
Madoka Kaname

```
**Madoka Kaname**

```

```
HP 7	DEF 0	SPD 5
SP 17	RES 2	EVA 1

```

```
**Madoka Kaname (Magical Girl)**

```

```
HP 9	DEF 2	SPD 7
SP 17	RES 4	EVA 3

```

```
**Soul Gem: Transformation**
When Madoka Kaname rallies,
transform into Madoka Kaname (Magical Girl) and recover 2 HP.

```

```
**Weapon: Magical Arrow**
[MAG] Cost 3 SP
One Enemy : [Mystic 4]
This Skill has *Break 2*.

```

```
**Connect: I'll Shoulder Your Burden**
[SUP] Cost 6 SP
One Ally : Recover 6 HP and SP

```

```
**Magia: Pluvia☆Magica**
[MAG] Cost 8 SP
All Enemies : [Mystic 3] [-3 MAG]
All Allies : Recover 3 SP
This Skill has -1 ACC.

```

```
**Doppel: Doppel of Mercy - Salvation Shaped**
[MAG] Cost 15 SP
All Enemies : [Mystic 6] [-4 MAG]
All Allies : Recover 4 HP and SP
This Skill has -1 ACC.

```
Shadow Flinx Summoner

```
**Shadow Flinx Summoner**

```

```
HP 10	DEF 2	SPD 6
SP 10	RES 2	EVA 1

```

```
**Leather Whip**
[SUP] Cost 1 SP
For each unique Minion Token you have,
use the corresponding Skill
as an Attack Skill at no cost.

```

```
**Vampire Frog Staff**
[MAG] Cost 4 SP
One Enemy : [Impact 5]
Self : [Vampire Frog Minion]

```

```
**Slime Staff**
[MAG] Cost 3 SP
One Enemy : [Impact 3] [-2 EVA]
Self : [Baby Slime Minion]

```

```
**Flinx Staff**
[MAG] Cost 2 SP
One Enemy : [Impact 3]
Self : [Flinx Minion]

```
Kanako

```
**Kanako Yasaka**

```

```
HP 12	DEF 2	SPD 2
SP 12	RES 2	EVA 0

```

```
**Strong Faith**
While Kanako is injured,
She recovers 4 SP at the end of her turn.

```

```
**Mad Dance on Medoteko**
[MAG] Cost 3 SP
One Enemy : [Spirit 4] *[Heavy 1]*
This Skill's damage is reduced by the opposite defensive stat.

```

```
**Misayama Hunting Ritual**
[MAG] Cost 5 SP
All Enemies : [Blade 3]
This Skill has +1 ACC.
This Skill's damage is reduced by the opposite defensive stat.

```

```
**Beautiful Spring like Suiga**
[MAG] Cost 6 SP
One Enemy : [Cold 7] [-1 ATK,MAG]

```

```
**Virtue of Wind God**
[MAG] Cost 8 SP
All Enemies : [Wind 7]
This Skill has -1 ACC.

```
Walpurgisnacht

```
**Walpurgisnacht**

```

```
HP 50	DEF 0	SPD 0
SP 30	RES 0	EVA 0

```

```
**The Coming of Walpurgisnacht**
Walpurgisnacht cannot start in slots 1-4.
Walpurgisnacht cannot be swapped into the front until all Allies are KO'ed.
When this happens, swap Walpurgisnacht into the 4th Slot and end the round.
Walpurgisnacht cannot swap again after this.

```

```
**Surgam Identidem**
When Walpurgisnacht swaps,
Every Enemy that's not KO'ed recovers MAX HP and SP and gains *[Cure 0]*.
Two Allies revive as Walpurgis Minion with MAX HP and SP and gain *[Cure 0]*.

```

```
**Immutable March**
Walpurgisnacht has Cure and Curse and cannot recover HP.
When Walpurgisnacht rallies,
She recovers 6 SP.

```

```
**Manifested Performer**
[SUP] Cost 12 SP
Any Ally : Revive as Walpurgis Minion with MAX HP and SP and gain *[Cure 0]*.

```

```
**Walpurgisnacht**
[SUP] Cost 8 SP
All Allies : *[Windsweep 2]* [+2 SPD]
All Enemies : [-2 DEF,RES,EVA]

```

```
**Telekinetic Destruction**
[ATK] Cost 16 SP
One Enemy : [Impact 15]
This Skill has *Break* and +2 ACC.

```

```
**Sigh of Ruin**
[MAG] Cost 8 SP
All Enemies : [Fire 7]
This Skill has -1 ACC.

```

```
**Nux Walpurgis**
[SUP] Cost 16 SP
One Enemy : *[Death 3, Despair 1, Crisis 3]*

```
Eiki

```
**Eiki Shiki, Yamaxanadu**

```

```
HP 8	DEF 1	SPD 4
SP 10	RES 2	EVA 1

```

```
**Supreme Judge of Paradise**
When Eiki rallies,
All Allies recover 1 SP.

```

```
**Cleansed Crystal Mirror**
While Eiki is in front,
Enemy Support Skills cost an additional 2 SP.

```

```
**Rod of Remorse**
If Eiki hits a target with a Support Skill,
recover 2 SP at the end of her turn.

```

```
**Last Judgement**
[ATK] Cost 6 SP
One Enemy : [Spirit 5]
This Skill has *Break* and +2 ACC.

```

```
**Trial of the Ten Kings**
[MAG] Cost 7 SP
All Enemies : [Dark 5] [-1 ATK,MAG,DEF,RES,SPD,EVA]
This Skill has -1 ACC.

```

```
**Wandering Sin**
[MAG] Cost 6 SP
All Enemies : [Dark 3] *{50% Poison 2, Terror 2, Heavy 2, Silence 2}* *{10% Death 1, Shock 1}*
This Skill has -1 ACC.

```
Kasen

```
**Kasen Ibaraki**

```

```
HP 12	DEF 1	SPD 5
SP 11	RES 1	EVA 2

```

```
**Fighting Spirit**
At the end of Kasen's turn,
gain [+1 Fighting Spirit] and [+X ATK,DEF,RES].
Kasen cannot have more than 3 Fighting Spirit.
Remove Fighting Spirit if Kasen is swapped to the back.
X = [X Fighting Spirit]

```

```
**Higekiri's Cursed Arm**
[ATK] Cost 7 SP
One Enemy : [Dark 4] [-1 ATK,SPD] *[Terror 3]*
This skill +2 ACC.

```

```
**Echo of the Nine Forest Gods**
[ATK] Cost 5 SP
All Enemies : [Nature 3]
This skill has +1 ACC.

```

```
**Diving Waltz of the Raijuu**
[ATK] Cost 4 SP
One Enemy : [Electric 3] [-2 RES] *[Paralysis 1]*

```

```
**Breath of the Hermit**
[SUP] Cost 4 SP
Self : [+2 SPD,EVA] *[Regenerate 2]* Recover 3 HP.

```

### Character Notes

Kasen wants to stay in front as long as possible. She can be a real keystone in her team if she manages that. Typically you won’t be able to avoid losing HP and her skills use a ton of SP. You can use characters like Miko that recover her HP and SP to keep her going. Alternatively, you can look for chances to use Rally and Swap to manage her SP and use Breath of the Hermit to manage her HP. Higekiri's Cursed Arm gets more value using on a healthy target you don’t want to finish off yet. Echo of the Nine Forest Gods is an All Enemies Attack Skill with +ACC. Less ACC is the main drawback of All Enemies Skill so this Skill can be very devastating. Wait patiently and use it when your Fighting Spirit is high. Diving Waltz of the Raijuu is situational but can help secure a KO on a high RES target you want to finish off with Magic Skills. Kasen appreciates Steady from characters like Dandelion more than most.

Kasen wants to stay in front as long as possible. She’ll turn into an extremely dangerous threat if left alone and it’ll be harder to take her out then. When Kasen is on the field, the sooner you deal with her the better. She really forces you to play smart lest you focus her and get taken out by something else. Characters like Alfonse and Apollo that force her into the back are awesome. If timed right, you can even make her lose her action. Poison and Terror take time to be most effective. Which is just fine for fighting Kasen. You can use Characters like Wriggle and Hibaru for this. Sekibanki is effective against any tanky character your opponent doesn't want you to take out. Daruis focusing Kasen will take her out sooner or later. Death effects are fun to roll while she’s waiting to build up. Characters like Yuyuko and Komachi have these low chance to just murder effects you can just keep using.
Yuyuko

```
**Yuyuko Saigyouji**

```

```
HP 9	DEF 1	SPD 1
SP 18	RES 4	EVA 1

```

```
**Hakugyokurou's Mistress**
Yuyuko is immune to *Death.*
While Yuyuko is in front,
allies have a 50% chance of removing *Death* when applied.

```

```
**Ghostly Dream's Butterfly**
[MAG] Cost 5 SP
One Enemy : [Sprirt 2] [-2 SPD,EVA] *{50% Death 1}*

```

```
**Deadly Swallowtail Lance**
[MAG] Cost 4 SP
Two Enemies : [Dark 2] *{30% Death 1}*
This Skill has *Break 1.*

```

```
**Ghastly Dream**
[MAG] Cost 7 SP
All Enemies : [Spirit 4] [-1 SPD,EVA] *[Death 3]*
This Skill has -1 ACC.

```

```
**Saigyouji Flawless Nirvana**
[MAG] Cost 10 SP
All Enemies : [Dark 3] *[Death 1]*
This Skill has -3 ACC.

```
H'aanit

```
**H'aanit**

```

```
HP 9	DEF 1	SPD 6
SP 7	RES 0	EVA 2

```

```
**Eagle Eye**
H'aanit has *Scope.*
H'aanit has *Break* against *Invisible* targets.

```

```
**True Strike**
[ATK] Cost 7 SP
One Enemy : [Pierce 6]
This Skill has *Precision.*

```

```
**Thunderbird**
[MAG] Cost 4 SP
One Enemy : [Electric 5]

```

```
**Leghold Trap**
[SUP] Cost 2 SP
One Enemy : *[Trap 3]*

```

```
**Take Aim**
[SUP] Cost 3 SP
All Allies : *[Scope 1] [Crit 2]*

```
Minato

```
**Minato**

```

```
HP 10	DEF 0	SPD 6
SP 8	RES 0	EVA 2

```

```
**Hellraiser**
Minato may pay part or all of an SP Cost with his MAX SP.
When he does this, gain [+1 Transform].

```

```
**One More Ride**
If Minato has 3 Transforms at the start of his
turn he becomes The Oboroguruma.
His MAX SP remains the same.

```

```
**Bus Stop**
[ATK] Cost 3 + X SP
One Enemy : [Impact 5 + X]
X = Choose a number from 0 to 5.

```

```
**Cabstand**
[ATK] Cost 4 + X SP
One Enemy : [Impact 8]
This Skill has -4 ACC and +2 * X ACC.
X = Choose a number from 0 to 4.

```

```
**Flight 13**
[ATK] Cost 3 + X SP
One Enemy : [Impact 3]
Self : [+X SPD,EVA]
This Skill has *Scope*.
X = Choose a number from 0 to 3.

```

```
**Jump the Shark**
[ATK] Cost 0 SP
One Enemy : [Impact X]
Self : *[Death 0]*
X = 8 - MAX SP

```

```
**The Oboroguruma**

```

```
HP 10	DEF 0	SPD 10
SP ?	RES 0	EVA 5

```

```
**A Streetcar Named Disaster**
[ATK] Cost X MAX SP
All Enemies : [Impact 2 * X]
This Skill has +1 ACC and *Break*.
X = The Oboroguruma's MAX SP
This Skill cannot be used with 0 MAX SP.

```

```
**Hellward Bound**
[ATK] Cost 0 SP
One Enemy : [Impact 30]
Self : *[Death 0]*
This Skill has *Scope, Break* and *Precision*.
This Skill can only be used with 0 MAX SP.

```
Meimu

```
**Meimu**

```

```
HP 9	DEF 1	SPD 5
SP 10	RES 1	EVA 4

```

```
**Dark Dream**
Meimu has *Inflict [Apathy 2]*.
At the end of Meimu's turn,
Recover 2 SP for every enemy with *Apathy*.

```

```
**Formless Wave**
[MAG] Cost X SP
X Enemies : [Dark 2]
This Skill has +1 ACC.
X = Choose a number from 1 to 3.

```

```
**Formless Movement**
[SUP] Cost 3 SP
Self : *[Cure 0]*
Swap with an ally in front.
This Skill has *Combo*.

```

```
**Boundary of Shadow and Substance**
[MAG] Cost 5 SP
One Enemy : [Impact 8]
This Skill has *Scope*.
This Skill misses if target doesn't share Meimu's slot number.

```

```
**"Let this World Return to Nothingness!"**
[MAG] Cost 8 SP
All Enemies : [Dark 10]
This Skill only hits targets with *Apathy*.
This Skill has -1 ACC.

```

```
**"End of Fantasy ~ Gensokyo Reloaded"**
[SUP] Cost 10
Every Enemy : *[Death 0]*
This Skill can only be used if every enemy is *Apathetic*.

```
Inno (Chromatik)

```
**Inno**

```

```
HP 8	DEF 1	SPD 5
SP 12	RES 1	EVA 2

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Surveying Stance**
If Inno hits a target,
gain *[Scope 2]*.

```

```
**Clever Trap**
[ATK] Cost 5 SP
All Enemies : [Impact 1] *[Heavy 2, Stuck 2]*
This Skill has -1 ACC.

```

```
**Stealing Strike**
[ATK] Cost 4 SP
One Enemy : [Impact 2] *[Curse 2]*

```

```
**Excited Discovery**
[ATK] Cost 3 SP
One Enemy : [Impact 0]
One Ally : [+1 ATK,MAG,DEF,RES,SPD,EVA]

```
Uweiss

```
**Uweiss Sneeze**

```

```
HP 5    DEF 0   SPD 6
SP 14   RES 1   EVA 3

```

```
**Ability: Circles**
When Uweiss rallies,
All Allies gain [+1 ATK,ACC].

```

```
**Murdermaster: Stab Stab Stab**
[ATK] Cost 2 SP
One Enemy : [Blade 3]
This Skill has +3 ACC and *Direct 2*.

```

```
**Murdermaster: Can Ice Stop a Train? Sort Of...**
[SUP] Cost 7 SP
All Allies : *[Shield 3, Thorns 3] [Terror 2]*

```

```
**Murdermaster: Blizzara**
[MAG] Cost 4 SP
All Enemies : [2 Cold] {80% -3 SPD}
This Skill has -1 ACC.

```

```
**Murdermaster: THE WORLD!!!**
[SUP] Cost 9 SP
All Allies : *[Haste 2]*

```
Ruby

```
**Ruby Rose**

```

```
HP 6    DEF 1   SPD 7
SP 11   RES 1   EVA 4

```

```
**Semblance: Petal Burst**
After her action, or when swapped, Ruby may
spend 2 SP to gain *[Haste 1]* and [+2 EVA]*.*

```

```
**Crescent Rose:** **Sniper Shot**
[ATK] Cost 3 SP
One Enemy: [Pierce 3]
This skill has +2 ACC and *Scope.*

```

```
**Crescent Rose: Cleave**
[ATK] Cost 4 SP
Two Enemies: [Blade 4]

```

```
**Crescent Rose:** **Red Like Roses**
[ATK] Cost 5 SP
All Enemies: [Blade 3] *{20% Death 1}*
This Skill has -1 ACC.

```
Hina

```
**Hina Kagiyama**

```

```
HP 6	DEF 2	SPD 3
SP 12	RES 3	EVA 4

```

```
**Misfortune Stockpilling**
When Hina rallies, all Allies
move their Stat Drops on to Hina.
This is cumulative.

```

```
**Misfortune God's Biorhythm**
[SUP] Cost 3 SP
All Targets : [-2 ATK,MAG,DEF,RES,SPD,EVA]

```

```
**Pain Flow**
[MAG] Cost 5 SP
All Enemies : [Dark X]
Self : *[Cure 0]*
This Skill has -1 ACC.
X = Sum of Hina's Stat Drops.

```

```
**Old Lady Ohgane's Fire**
[MAG] Cost 4 SP
Two Enemies : [Fire 2] [-1 ATK,MAG,DEF,RES,SPD]

```
Link's Shadow

```
**Link's Shadow (AoL)**

```

```
HP 8	DEF 2	SPD 5
SP 10	RES 1	EVA 2

```

```
**Reflection**
You may use the Attack Skills of any enemies
in the Front like they're your own.

```

```
**Expert Swordfighter**
At the start of Link's Shadow's turn,
gain *[Shield 1, Counter 3].*

```

```
**Unpredictable A.I.**
[SUP] Cost 2 SP
Self : [+3 EVA]

```