Auriel

Official Render for Auriel

**Auriel Alucard** is a playable character in *Madwatch 2: Elysium*.

## **Attributes**

[Character Overview]

WORK IN PROGRESS

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 * **Range and Speed**: Arguably Auriel's greatest tool is the general range on her kit as a whole. Only 2 moves in her entire kit are not disjointed. Unlike other zoners such as Clover and Merlynn, Auriel does not sacrifice nearly as much mobility, which in turn grants her significantly more combo potential.
* **Durability and Disadvantage State**: Also unlike fellow 'zoner' Merlynn, Auriel is actually a heavyweight character(tier with Clover) and unlike Clover falls fairly quickly, making her die off the top of the screen less frequently. Additionally, while Cursed Lance of Death Flight is out, it can be redirected which grants Auriel brief Super Armor, forcing opponents to be careful about comboing her while one is active as it will break the combo and potentially punish them automatically if event a frame is open between hitstun.
* **High Damage and Kill Potential**: With a combination of her speed, range, and Light Spears, Auriel can quickly rack up damage off almost any stray hit, easily doing 50% damage per combo if she has the resources available. With Tippers or a well homed Light Spear Follow Up, Auriel can steal stocks are early percentages as well, with Forward Smash being able to kill as early as 25% on some characters.
* **Tippers**: With fairly forgiving precision, Auriel boasts absurd kill power and damage for very fast startup provided she can land her sweetspots, able to close out stocks at sub 100%.
* **Neutral Control**: Auriel is both able to force approaches with her Cursed Spear of Death Flight and Kazikli Bey, as well as stuff out approaches with those very same tools as well as her normal disjointed attacks.
* **Shield Pressure**: Auriel has on average the highest shield damage in the game with her Tipper Forward Smash, Charged Cursed Lance, and Scarlet Symphony all having additional Shield Damage. Additionally, with Light Spears, it can condition opponents to hold Shield longer in fear of being struck by a Light Spear Follow Up, which makes her Aerials in particular near unpunishable on shield.
* **Kazikli Bey**: Kazikly Bey is debatably the best Special Attack in the game(not considering Alexander) by virtue of the sheer versatility offered. Though able to charge up to 3, merely have one on hand opens up many opportunities for Auriel, making her offensive pressure near unchallengable. Almost any attack becomes safe on shield and a well homed spear can make any attack a kill move as well.
* **Endlag Heavy**: While her moves are usually fairly quick to come out, they usually have much higher endlag by comparision and her aerial lack forgiving autocancel windows as well, making her rather commital. On shield she can usually still be safe, especially if she Kazikli Bey active, but Auriel is exceptionally vulnerable on whiff due to the long endlag or long duration overall on her moves.
* **Requires Resources**: Auriel is significantly gimped if she is not allowed to store up Kazikli Bey or launch her Cursed Spear, the latter of which takes 30 frames to manifest at the earliest. Once she has depleted either, she is vulnerable to being rushed down as her main goal during those points would be to charge up, which leaves her open for punish as she cannot cancel either action.
* **Tippers...**: On the other hand, Auriel's sourspots are MUCH larger than her Tippers and take priority over them(aside from her Down Special) and bare lesser damage and knockback, which while useful for some combos, make actually CLOSING A STOCK with Auriel difficult at times, especially if she has been denied Kazikli Bey.
* **Combo Food**: Auriel is fairly tall and falls somewhat quickly while being a heavyweight, making her easy to combo for the majority of the roster. While she has some fast aerials, they usually are not enough to actually break combos. Her alternative is redirecting her Cursed Spear, which requires the Spear to already be out and can also be read and serverly punished once the brief Super Armor period has lapsed.
* **Inconsistent**: Opponents can die at 30%. Or live to 200%. Depending on many factors including Kazikli Bey, Ability to land Tippers, or ability to edgeguard(which can be difficult to kill with aside from Down Aerial or Back Aerial), Auriel's performance can be lackluster at ending opponents compared to other Heavyweight characters, which opens up more opportunies for the opponent to take advantage of her flaws.

## **Trivia**

* Auriel shares the same Weight as Clover(0.915).