Eldorado Fortress

An impregnable fortress that buffs justice on the high seas. It's also a fabulous location to book a tour.

## **Abilities**

* **Famous Fortress (Passive) PIRATE** heroes have their skills increased by 5%. **IMPERIAL** heroes have their defence increased by 5%.
* **Justice for All (Passive) (Unlocks at 2 stars)** At the beginning of a **JUSTICE** hero's turn, there's a 15% chance to copy a debuff from one foe to another.
* **Steadfast Loyalty (Passive) (Unlocks at 3 stars)** When **Governor's** health goes below 30%, a random **IMPERIAL** ally gains **Payback** for 1 turn.
* **Imperial Might (Passive) (Unlocks at 4 stars)** When an **IMPERIAL** hero attacks, there is a 10% chance to inflict a debuff for 1 turn on the target. The debuff is based on the target's role: **Tank: Grit Down, Attacker: Attack Down I, Support: Skill Down I, Healer: Speed Down I**

## **Upgrading Requirement**

Gear Requirements:

2 Star: 20 Tiles

3 Star: 40 Tiles

4 Star: 50 Tiles

5 Star: 75 Tiles

6 Star: ???

7 Star: ???

**Tile Obtainability:**

* Unlocks at 1 star, requiring 10 tiles.
* Tiles can be obtain via **Brixedition**

## **Abilities**

**Famous Fortress (Passive)**

Level
1: **PIRATE** heroes have their skills increased by 5%. **IMPERIAL** heroes have their defence increased by 5%.

Level
2: **PIRATE** heroes have their skills increased by 10%. **IMPERIAL** heroes have their defence increased by 10%.

Level
3: **PIRATE** heroes have their skills increased by 10%. **IMPERIAL** heroes have their defence increased by 10%. All other heroes have their grit increased by 5%.

Level
4: **PIRATE** heroes have their skills increased by 15%. **IMPERIAL** heroes have their defence increased by 15%. All other heroes have their grit increased by 10%.

Level
5: **PIRATE** heroes have their skills increased by 20%. **IMPERIAL** heroes have their defence increased by 20%. All other heroes have their grit increased by 10%.

**Justice for All (Passive) (Unlocks at 2 stars)**

Level 1: At the beginning of a **JUSTICE** hero's turn, there's a 15% chance to copy a debuff from one foe to another.

Level 2: At the beginning of a **JUSTICE** hero's turn, there's a 15% chance to copy a debuff from one foe to another, +5% chance if either foe is **WANTED**.

Level 3: At the beginning of a **JUSTICE** hero's turn, there's a 25% chance to copy a debuff from one foe to another, +5% chance if either foe is **WANTED**.

Level 4: At the beginning of a **JUSTICE** hero's turn, there's a 25% chance to copy a debuff from one foe to another, +15% chance if either foe is **WANTED**.

Level 5: At the beginning of a **JUSTICE** hero's turn, there's a 40% chance to copy a debuff from one foe to another, +15% chance if either foe is **WANTED**.

**Steadfast Loyalty (Passive) (Unlocks at 3 stars)**

Level 1: When **Governor's** health goes below 30%, a random **IMPERIAL** ally gains **Payback** for 1 turn.

Level 2: When **Governor's** health goes below 50%, a random **IMPERIAL** ally gains **Payback** for 1 turn.

Level 3: When **Governor's** health goes below 50%, a random **IMPERIAL** ally gains **Payback** for 1 turn. When **Admiral Nonsuch's** health goes below 30%, a random **IMPERIAL** ally gains **Debuff Immunity** for 1 turn.

Level 4: When **Governor's** health goes below 50%, a random **IMPERIAL** ally gains **Payback** for 1 turn. When **Admiral Nonsuch's** health goes below 50%, a random **IMPERIAL** ally gains **Debuff Immunity** for 1 turn.

Level 5: When **Governor's** health goes below 50%, a random **IMPERIAL** ally gains **Payback** for 1 turn. When **Admiral Nonsuch's** health goes below 50%, a random **IMPERIAL** ally gains **Debuff Immunity** for 1 turn. **Private LaQuay** is guaranteed to gain the buff as well.

**Imperial Might (Passive) (Unlocks at 4 stars)**

Level 1: When an **IMPERIAL** hero attacks, there is a 10% chance to inflict a debuff for 1 turn on the target. The debuff is based on the target's role: **Tank: Grit Down, Attacker: Attack Down I, Support: Skill Down I, Healer: Speed Down I**

Level 2: When an **IMPERIAL** hero attacks, there is a 15% chance to inflict a debuff for 1 turn on the target. The debuff is based on the target's role: **Tank: Grit Down, Attacker: Attack Down I, Support: Skill Down I, Healer: Speed Down I**

Level 3: When an **IMPERIAL** hero attacks, there is a 10% chance to inflict a debuff for 2 turn on the target. The debuff is based on the target's role: **Tank: Grit Down, Attacker: Attack Down I, Support: Skill Down I, Healer: Speed Down I**

Level 4: When an **IMPERIAL** hero attacks, there is a 20% chance to inflict a debuff for 2 turn on the target. The debuff is based on the target's role: **Tank: Grit Down, Attacker: Attack Down I, Support: Skill Down I, Healer: Speed Down I**

Level 5: When an **IMPERIAL** hero attacks, there is a 25% chance to inflict a debuff for 2 turn on the target. The debuff is based on the target's role: **Tank: Grit Down, Attacker: Attack Down I, Support: Skill Down I, Healer: Speed Down I**

## **Trivia**

* Set No. 6276
* Pieces - 506
* Seven-Eighty-Nine - Released in 1989
* Learning New Customs - Canadian and American sets feature different stories.
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