Mario VS Sonic

* Paleomario66
* Metal Mario875

**This battle is currently still a work in progress. Lots of stuff to cover. In the meantime, you can read through what I *do* have done, or visit another page.**

## **Interlude**

In the beginning of the 1990s, Nintendo's Mario was undeniably one of, if not the most, popular video game characters of all. He became so popular that American children recognized him more than even Mickey Mouse. However, this would change a year later, with Sega creating a new mascot: Sonic.

Throughout the 1990s, Nintendo and Sega were locked in a console war. In the 2000s, the war ended, and some crossover games would have Mario and Sonic as allies or at least friendly rivals. Regardless, one debate involving Mario and Sonic still goes on: who would win in a fight? Today, that question will be answered.

Mario and Sonic will be getting feats, abilities, and weapons from the majority of their games, except the *Paper Mario* series, will be excluded, as they make Mario leauges more powerful than he is in the other games. Similarly, the Archie Comics will be excluded for Sonic. Every other game, plus cartoons closely tied to the videogames, such as *Sonic X* and the Mario cartoons, is fair game.

Both characters will have preparation time to gather their items, powerups, and sentient equipment, but they do not have prior knowledge of each other. Also, a fight scenario will not be shown. Instead, the winner will be decided on right after both characters are analyzed. With that said, let's see who will win and who will take the L in this Crossed-Verse Duel.

## **Poll**

**This battle is currently still a work in progress. Lots of stuff to cover. In the meantime, you can read through what I *do* have done, or visit another page.**

## Super Mario VS Sonic the Hedgehog

* Metal Mario875
* ROLVeBloxxer

## **Interlude**

Back in the day, there was always the concern of the console wars. Back in the 90s, this was especially prominent, as two gaming companies--Nintendo and Sega--battled their way to the top of the market. Their mascots? Mario, and Sonic.

Created specifically to rival Mario, Sonic took the world by storm. And even today, though they are friends, Mario and Sonic have debates sparked every once in a while. But everyone still asks the question today: if these two heroes were to get into a battle, who exactly would win?

Well, today, we're answering that question.

The superstar plumber and hyperactive hedgehog will be given feats, abilities and weapons from all across the franchise in this battle. In other words, both are full composites. Mario will get the mainstream platformers and sandbox explorer games, as well as his RPGs, movie, manga and cartoons. Mario will also be given the assistance of sentient equipment that are purely made for him.

To compensate, Sonic will be given everything from the videogames, comics, cartoons and such. He will *also* be given sentient equipment made for him. Both will also be given preparation time, but *only* enough to gather *everything* in their arsenals. **Neither will have *any* knowledge on the other**. Their meeting in this fight will be like they were total strangers. With that said, let's see just who will take the L and who will take the W in this Crossed-Verse Duel.

## **Mario**

***Cue ~ Lake Kingdom - Lake Lamode 2***

**BACKGROUND INFORMATION**

* *Name: Mario*
* *Gender: Male*
* *Age: 24-26 years*
* *Weight: 200lbs*
* *Height: 5'11*
* *Classification: Star Child*
* *Occupation: Hero; plumber and carpenter*

Long ago, in the Mushroom Kingdom, there were a total of six babies, dubbed "Star Children," that were being carried by stork to their families. Mario and his younger brother, Luigi, were two of these six babies, and two of the seven Star Children. However, on this fateful night, the adult Bowser--whom is the grown-up version of the seventh Star Child--had went back in time specifically to kidnap these babies and usurp the stars that were embedded within their hearts, which would grant him enough power to forcibly conquer the universe.

Fortunately, a band of dinosaurs, called "Yoshis," rescued these Star Children in time, and fought back and even defeated the adult Bowser. From there, Mario was delivered to his home alongside his brother, and lived a fairly simple life, growing up into the hero we know him as today.

Mario has always been up to save his homeland from any creature or physics-defying threat. This has led Nintendo's poster-boy into some very dangerous--yet impressive--situations.

***Cue ~ Lava Bath Rio Remix***

**STRENGTH**

* *Lifted and punted Larry's castle with utmost ease*
* *Superior to Toad, who lifted 1,000,000 solid gold coins*
* *Sent a neutron star careening through space*
* *Can lift hypermass and stuff in The Void*

Mario is well known as a powerhouse, even without his collection of power-ups. With abilities enabling him to *punt* an entire castle, without even breaking a sweat, he is one to be feared in that regard. But Mario's raw strength doesn't end there.

Within the DiC cartoons modeled after Super Mario Bros. 3, he is more than capable of lifting things Toad could never dream of lifting. With this source in mind, we know that coins in SMB3 are, if Mario is 5'9½, around 4.5 tons. Mario is actually 5'11, so this is low-end regardless. But multiplying that by the 1,000,000 coins Toad carried, and Toad carried 4,082,331,330 kilograms, which is a staggering *4,500,000 tons*, which Mario is *greatly* superior to. Once more, this man isn't even close to full power!

Mario is able to slam into a neutron star, sending it careening through space and harming Bowser. Neutron stars are highly dense objects; their gravitational field is only second fiddle to a **black hole**!

Now, many are probably saying, "That is not a neutron star." This celestial body glows, as in, it's giving off heat, like a neutron star. It has immense gravity and is very powerful--heck, in the game, its gravitational pull matches that of a black hole, which is highly consistent with reality itself.

No meteorite meets the criteria, while a neutron star does.

Now, to start calculating a phenomenon such as this, how heavy is a neutron star? Well, according to this source, neutron star densities are 10^18 kilograms per meter cubed, which would equate to one quintillion kilograms, which is along the lines of ten billion tons *per teaspoonful*.

Within Super Mario Galaxy 2, the neutron stars are roughly four times Mario's size, encompassing all axes of the neutron star. Mario is 59 inches, and quadrupling that is 236 inches. And, 33 teaspoons fit within 59 inches. Quadrupling that as well, we get 132 teaspoons would fit across all axes of this neutron star.

*Diameter:* 132 × 132 × 132 = 2,299,968.

*Circumference:* 2,299,968 × π = 7,225,562.6 (rounded up).

*Filling Cubic Space:* 236 ÷ 2 = 118 inches (radius).

118^2 = 13,924 square inches.

13,924 × π = 43,743.5 square inches (rounded down).

43,743.5 × 236 = 10,323,466 cubic inches.

10,323,466 ÷ 1,728 = 5,974.2 cubic feet (rounded down).

7,225,562.6 × 5,974.2 = 43,165,510,972.4 (all the space within the neutron star has now been accounted for).

*Weight:* 43,165,510,972.4 × 10,000,000,000 = 431,655,109,724,000,000,000 tons, of which Mario can easily send careening through space with a Star Pound or a Ground Pound. Pretty impressive for someone weighing 200lbs.

And that leaves us with his most broken feat: being above our concepts of mass entirely and lifting things inside The Void.

The Void is highly impressive for many reasons, which we'll touch on in a second. Bear with me here.

Being above regular concepts of 3-dimensional and 4-dimensional mass would take him into or potentially above hypermass--the concept within the 5th dimension. This would give Mario *immeasurable* strength.

***Cue ~ Final Battle***

**ATTACK POTENCY AND DURABILITY**

* ***Far** superior to Bowser's goons, including Kamek*
* *Beat down Bowletta and Fawful, killing the former*
* *Killed Elder Princess Shroob*
* *With the assistance of power-ups, managed to destroy the Angry Sun. In Super Mario-Kun, jumped up and grabbed the Angry Sun, then used him as a weapon*
* *Created a wide expanse of space with a star in it*
* *Is a Star Child*
* *Has defeated Bowser in every game they've been in thus far--sometimes barely, but other times dwarfing him*
* *Defeated Wart*
* *Bested Culex in combat and beat down Chakron, the latter with Luigi's help*
* *Defeated Darth Koopa (DiC), and killed Koopa (live-action)*
* *Equal to Shadow Mario*
* *Aided in the killing of Dark Bowser by destroying its core*
* *Destroyed Megabug, and defeated Mega Dragon Bowser*
* *Shattered the Dream Stone, after having beaten Dreamy Bowser to a pulp*
* *Defeated Dimentio, and with the Pure Hearts, **killed** Super Dimentio*
* *Defeated Doopliss after his replication, destroyed Shadoo after her power replication, and eliminated Memory M and Dreamy Mario*

To begin with Mario's actual feats, in terms how much he can dish out and take back, he is *far* above Bowser's goons, including the likes of Kamek, who created a tornado of this size and power, capable of busting an entire *mountain*! If it hadn't been stopped, the storm was spreading across the Meringue Clouds, which would take the storm across the entire kingdom. We see in Ludwig's fight that this storm was still developing and raging, and spreading over a wide area. So this would eventually have surpassed Mountain level as well, which means this feat should make Mario an effortless mountain buster. And this is one of his *lowest* feats. Think on that one.

It's not like it's Mario's only feat. He beat Fawful in hand-to-hand combat, even when he had assistance of machinery, and beat Cackletta as well, destroying her physical body. Later, when she possessed Bowser, she reached the height of her power.

He ended up defeating Bowletta, but was tricked and hit by a one-shot technique, resisting it, and then proceeded to *destroy Cackletta's soul*. Bowletta said she would divide and conquer both kingdoms, and then create a perfect new country. Since the Mushroom Kingdom is so large--to the point where new locales in it are being discovered with each progressing installment of the M&L franchise--and the BeanBean Kingdom is equal in size to this visually, so this should push it to a continent's size by combining two massive countries, making this Continent level.

There are feats similar to this, like killing Elder Princess Shroob, who created a large storm simply by powering up. Elder Princess Shroob also desired to destroy the entire kingdom, even commenting on how the Shroobs will "dance on the buried remains of this pathetic kingdom," adding another tectonic plate destruction feat to Mario's collection, but Mario goes so much further.

With a power-up like the Starman, he is fully capable of *one-shotting* the Angry Sun. Of course, this was classical Mario, so him needing power-ups to perform this is obsolete.

Heck, in the Super Mario-Kun adaptation, Mario straight-up leaped into the sky, plucked the Angry Sun out of it, unharmed by its heat that was so great, all the water in the area immediately evaporated and all the plants either burnt up or shrunk down from being dehydrated--immediately turning a forest into a desert, and then proceeded to use it as a weapon. The worst he got? Heavy sweating.

The Angry Sun is between Town level and City level for pretty much vaporizing a forest, and that scales to Mario.

Time to get into stronger feats, though. Nobody likes tectonic plate destruction being their best feats.

Mario, as a captain, has a Megastrike. In said Megastrike, he creates a realm with a star in it and a wide expanse of space around him. This easily makes him Large Star level, since the space around the star is enormous.

Mario is also a Star Child, with a star embedded within his heart. With the power of said star, he is granted enough power to forcibly conquer the universe, as long as the other six Star Children are with him. That'd make him Multi-Galaxy level, not to mention Mario's even more classical feat of defeating Bowser.

Everytime.

Of course, Bowser doesn't like being restricted to one tier. He likes to jump around so much, that it's hard to believe he isn't secretly Mario's cousin. And despite any artifact Bowser tries to use, Mario is simply too far ahead of him.

Here's a collection of games Mario has beaten Bowser in that he had notable feats for Mario to scale to:

1. Super Mario 64
2. Super Mario Galaxy
3. Super Mario Galaxy 2
4. Mario Party 9
5. Mario & Luigi: Bowser's Inside Story
6. Mario Party 5
7. Paper Mario 64

For starters, let's begin with Super Mario 64, where Bowser had been amplified by the Power Stars.

The Power Stars had enabled him to create galaxy-sized realms within the walls and paintings. Why galaxy-sized? The Throwback Galaxy is the same exact world as Whomp's Fortress, and is referred to as a galaxy. He had to of created the time in the painting as well, as time and space cannot exist without the other. If he didn't, he'd have Infinite speed for moving in timeless realms. For creating space-time continuums less than universal in scale, Bowser would be High Universe level in this game. And Mario '**laid the smack down on him**.

To add onto this, Mario and Bowser actually fought mano-a-mano and without amplifications in the first Super Mario Galaxy. What happened? Mario knocked Bowser out cold, which subsequently caused him to *plummet into a star*.

Bowser also tanked the collapse of his Galaxy Reactor, which was stated to threaten the very fabric of the universe whilst *extremely* fatigued. Bowser's Galaxy Reactor is repeatedly called a universal threat, and was stated to decide "The Fate of the Universe," which definitely makes it Universe level+, and Bowser's durability by extension. Mario damaged Bowser to the point of unconsciousness, so he *definitely* scales, and Bowser's own attack potency and Mario's durability should scale as well. However, due to such a feat being so extremely casual, this makes them at a higher end of the tier. SMG2 rolls around, and Bowser consumed a Grand Star, becoming *far* superior to himself in the original, pushing him to Multi-Universe level. Said Grand Star enabled him the power to consume the universe w/ a black hole with zero effort, and Mario still prevailed, *once again* knocking him right out.

Mario also blasted him into a black hole in Mario Party 9, and the plot in that game is that Bowser has stolen the Mini-Stars from the sky. And apparently, it seems that these Mini-Stars are actual stars in the sky. In the ending cinema, the Mini-Stars are returning to the sky--all of which Bowser said he was going to put to use. It's shown at the end, when many burst after his defeat, that he meant this as they were going to power him. Meaning, he *absorbed stars* to fight Mario, and still lost.

Of course, we need to know how powerful he became from absorbing all these, though.

First, we'll assume that Bowser only stole the Mini-Stars that Mario and his friends could see. Since they had a telescope, and Bowser was collecting them from all directions, let's assume he absorbed all the stars in the galaxy. There are *at least* 100,000,000,000 stars in the Milky Way. As our high-end, we'll assume he absorbed half of all the stars in the visible universe (since there are still stars remaining even as the Mini-Stars escape, and because it states that Bowser'll take *all* of the Mini-Stars), to which there are either 10,000,000,000,000,000,000,000 to 1,000,000,000,000,000,000,000,000 of them. We'll halve the latter, since the page admits there are likely more out there. Also, as a basis for this, we're going to use the GBE of the Sun, which is 6.276e+41 Joules.

*Power (Low-end):* 6.276e+41 × 100,000,000,000 = 6.276e+52.

*Power (High-end):* 6.276e+41 × 500,000,000,000,000,000,000,000 = 3.138e+65.

***Low-end:*** Solar System level+.

***High-end:*** Multi-Solar System level+.

With that said, Mario is an *extremely* casual solar system buster at lowest, and *extremely* close to busting a galaxy at highest.

Then, he literally *three-shot* Bowser with Luigi's help in BIS, which broke his arm, putting him in a cast, and forced him to recover for an extended period of time, even to where he could barely move, and right afterwards, *couldn't* move, needing his minions to pick him up. Bowser completely destroyed Dark Bowser in this game, and Dark Bowser is extremely impressive.

Chakron calls a weakened Dark Star with half power a cosmic threat, and his pose absorbs waves from outer space, rendering him with complete control of space. With such a power, he is able to do anything. He also implies heavily to be at one with the universe. He can "hear" the universe, and knows what it's thinking, going as far as to personify it. And he also stated that, for the Bros. and Starlow to understand him, they must gaze upwards into the starry sky. Clearly he has some deep connections here, so we can safely say Chakron is one with the universe's physical matter, like he likes to make himself out to be. That'd make him Universe level.

Dark Bowser is the full power, so he'd be twice as powerful as that. And what makes this impressive? Well, cosmic is a word pertaining to the universe, or something *very* large. If the first meaning, then the weakened dark power threatens the universe. If the second meaning, Chakron, who is at one with the universe, thinks the dark power is a large threat.

So either way, the weakened Dark Star is around Chakron's power. And Dark Bowser is double that, plus a bit more thanks to absorbing Bowser's DNA. This makes him a higher end of Universe level. By absorbing Bowser's DNA, and thanks to *many* attacks and the fact that Bowser beat down a completed Dark Bowser, we *know* Bowser is a tiny bit superior to him and scales. With the Bros. absolutely annihilating Bowser like this, we can see just how far above baseline Universe level they are; especially Mario, since he hits harder than Luigi. And this isn't even the half of it!

He fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy Dream Depot, and all dreams within it. In Dream Depot, the dreams of the multiverse's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe. Going by this, there is an incalculable number of dreams/universes in Dream Depot. Please note Bowser also wanted to recreate Dream Depot *itself*, the *separate realm* that *holds all dreams within*. And destroying, then recreating a realm *dwarfing* a multiverse this big in size is easily Multiverse level.

As to why there's incalculable universes, well, sit down and buckle up.

The Paranormal Dimension, Underwhere and Overthere should still contribute dreams, considering characters *do* retain the ability to sleep, and feel fatigue in their afterlife. So I'll be using the full population from the beginning of time (the Big Bang) to calculate Dream Depot accurately.

First, we have the seven universes from Super Mario Galaxy 2. These certainly resemble universes--especially World 5--and Lubba even states that you must travel through space-time to reach unknown worlds. For one, that's plural, implying that the worlds are separate, and then, he mentions "through space-time," implying the worlds even have separate space-time continuums. So, there's seven already. Then, Lumas and enemies are across all these worlds, meaning each universe is inhabited. That will come in handy later.

Anyway, then we have ten worlds from Super Paper Mario, including Flipside and Flopside, which are parallel to one another, as well as the Underwhere and Overthere. Following those are Lineland, Gloam Valley, Bitlands, Outer Space, Land of the Cragnons and Sammer's Kingdom.

Then we have Smithy's Dimension and Vanda, which are two more. Mario is also connected to our universe according to Mario is Missing, so our universe counts as well.

In the original Luigi's Mansion, King Boo materialized a mansion out of nothing instantly. Said mansion contains a grand total of five completely separate universes. While the celestial objects may look small, the Marioverse does this overwhelmingly often. In Dark Moon, the Paranormal Dimension seems to be a type of small "multiverse" of sorts, with a few universe-sized zones. One being the Knightmare Zone, the ScareScraper Zone, as well as multiple mini-zones, including Coin Zone 1, Coin Zone 2, Coin Zone 3, Coin Zone 4, Snow Zone, Train Zone and King Boo's Illusion Zone, as well as a possible Reality Zone. All of the Mini-Zones have countless stars in the background, as does the ScareScraper and Reality Zone. The rest come to scale. Thus, that's 15 extra universes.

This is all without mentioning the Secret Levels in Sunshine, which are inhabited. Because their celestial bodies match ours [Not to mention how those stars are different colors and luminosities, showing clearly that the Doppler Effect is in effect, making those levels expand infinitely—just like our universe. And this is without mentioning that another one of the Secret Levels has enormous clouds out in its space, which is identical to our universe's clouds in space that form *galaxies* over time. Clearly these are universes, and the infinite voids back it up] and because it's seemingly an infinite void, these are full-blown universes.

So, all together, there are 45 universes. Five of those are uninhabited, but the rest are inhabited.

I might be referencing this manual a lot, so keep the link open in another tab just in case. If I say something that I got from the manual, I'll put the page number right next to it in parentheses.

Of course, dreams arrive at Dream Depot everyday (page 6), and is the "real world of dreams," collecting *everyone's* dreams (page 6). So the entire Marioverse's dreams collect within Dream Depot? That means any inhabited universe--of which there are 40--contributes to this process.

Because the Star Spirits have guarded the Star Rod since the beginning of time, it's not a stretch to say they have guarded the Dream Depot for a similar amount of time. Considering it's the "real land of dreams," it had to of existed ever since dreams were a thing. So, let's make a few assumptions... Mario's world is big. And connected to ours canonically. So, we'll compare his world's population to ours. As of 2015 (because the PRB hasn't estimated 2016 nor 2017), our world's population--both living and dead--reached 108,200,000,000.

Mario not only has his own galaxy, but has countless other inhabited galaxies in each universe. So, we'll just multiply that by the amount of galaxies that are in both Super Mario Galaxies, then multiply that by two--because the Marioverse has many different aliens that inhabit separate planets and/or galaxies. There's 44 locations in both Galaxy games that are referred to as galaxies, and all exist in the same universe, so we'll use that as reference for all other universes.

Next, *all animals* would also contribute since they also dream, and Dream Depot is the "real world of dreams." *Everyone's* dreams gather here. There is an estimated 20 quintillion animals across the planet, so this adds to the process.

Lastly... there are *many* other things that shouldn't reasonably be sentient in Mario that are sentient, and thus dream. To start, in Bowser's Inside Story, we are shown that every defensive mechanism in the Koopa anatomy is sentient, including brain cells and blood cells (the white masked characters are meant to represent white blood cells). Next up, we know that paint is a big part of the universe, at least in Paper Mario's case. It's what gives the world life, and the Black Paint--the result of mixing the colors--is entirely sentient. So, in a way... **every atom has a form of sentience**. Enemies like Lava Bubbles are sentient, and Water Bombs follow you, so even liquids like lava--which is molten rock--and water seem to be sentient; this supports every atom having some sort of sentience. So, solids and liquids are sentient. Then there's Fire enemies, which is the state of matter known as "gas." Thus, all three primary states of matter are sentient. We can also prove the state of matter "plasma" is sentient via the Angry Sun. So this all makes sense, what with cells being sentient, all states of matter being sentient, and what with the universe itself technically being sentient; the latter Chakron actually ***confirms*** for us, too. This is *extremely* solid, and explains why just about everything in Mario has a face.

As a matter of fact, almost everything in the verse is sentient. Because of the various races of plants, animals, arthropods, arachnids, insects, bacteria, viruses, and basically everything that is living and real life, we know that they exist like a sentient being in the Marioverse. Because of games like Super Mario World, we know that hills are sentient. And with every blob of lava being sentient, rocks--which are just hardened lava--are just "dead lava" still dreaming in the afterlife. Because Black Paint is sentient, this means that every drop of color that is of the colors of the rainbow or black is also sentient, which is also what makes up the entire world of Mario. *Outer space* is black, so it is *also* sentient. Since water is given life by Black Paint and the Water Bombs in Super Mario 64 can choose the direction they bounce, we know that water is sentient. Even power-ups are mostly sentient since they can change the direction that they move in.

The highest estimate for the amount of atoms in the observable universe is 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000.

10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,020,000,108,200,000,000 x 44 = ...Well, an incalculable number. Any calculator will reach overflow trying to multiply this accurately (without Scientific notation and estimations), and we still weren't done.

That result had to be multiplied by two to account for aliens.

Then that had to be multiplied by forty to account for every universe's contributions.

Then it'd be multiplied by how many days all those beings live: 365.25. Then we'd have to multiply by average life expectancy (85.5 years) to get a severe low-end answer, since atoms have existed since the dawn of the universe. Honestly, because many characters never die (including Mario, who has literally lived into his hundreds thanks to the Galaxy games), Dream Depot still wouldn't at a set high-end ***at all***.

And then finally, we'd have to account for how many times they dream, which would multiply that last result by seven... Shoot, from there, it's *still* not at its highest, since, as shown in SMB2 and Dream Team and such games, beings are created *inside* the dreams of others, and falling asleep inside those dreams is possible. So with each dream, there's countless more people and atoms that contribute to the overall number, *infinitely repeating*. Obviously this can't be infinite universes, cause it would need infinite time to do that. But it's still incalculable and completely unfathomable. And think; Dream Depot makes all of this look **minuscule**. Destroying the realm itself is destroying all these universes, *plus more.*

And don't forget that, in Paper Mario 64, Bowser was empowered by an artifact--the Star Rod--which allowed him to, at improper power, defeat and imprison the Star Spirits. The Star Spirits are the Star Guardians, guardians of Dream Depot. The Star Spirits can also "create fun-filled games" within this realm, which all seem to take place within a universe, so they likely created it all in the first place; I mean, they're the guardians, creating fun-filled games that are dreams in of themselves, and you're telling me they didn't create it? Doesn't make sense. So them creating a realm capable of housing incalculable dreams makes them *far* into Multiverse level, and Bowser w/ the Star Rod scales to this. Mario would thus also scale. At proper power, Bowser became well over a hundred times stronger than before, so by the end of the game, Mario scales to an even higher level of power. And that's *just* from defeating Bowser a bunch of times! Not just some plumber getting killed by turtles now, is he?

Besides, while this is extremely impressive and one of Mario's strongest feats, he has *still yet* to reach his peak.

Mario beat Wart into the dirt, and Wart conquered Muu once and Subcon twice. The latter is an entire universe, as it is a dream world, and dream worlds in Mario are officially universes; such a concept wouldn't change, and both Dream Depot and the Dream Stone follow this trend. Wart put a curse over Subcon and its inhabitants, apparently altering the universe's state in its entirety, evidenced by, "You must **return Subcon to its natural state!**" State in this context refers to the condition of its entirety; like, for example, "the state of your body." So, Wart literally altered an entire universe! To add onto this, Wart is *FAR* above the likes of Mouser, who can destroy dreams on his own. To back such a thing up, pretty much all of Wart's displays have been casual, so it makes sense he'd be in this tier. And remember that **Mario scales to this**.

Outside of universe alteration, Mario's enemies have also *been* the universe. Of course, there's Chakron, whom Mario defeated with Luigi's assistance, but there's also Culex.

Culex was stated on page 64 of the player's guide to be the "Master of Time and Space." Also, in his Japanese text, he stated that he holds time from its beginning to its end and holds the power over creation in the Marioverse, also being *made* from those supreme powers.

So, Culex is actually a compressed timeline with the powers of time and creation. Yeah, this is *effortlessly* Universe level+.

Furthermore, the argument that, because Culex said that the power of the third dimension is great he's only Tier 11, is very faulty. The game bragged about being 3-D because it was one of the first games to be designed and rendered on fancy computers.

"Take an exclusive, sneak peek at Mario's amazing, new, 3-D adventure in this month's epic center."

"The most striking thing about Super Mario RPG is the stunning 3-D scenes in three-quarter perspective."

When Super Mario RPG first came out, the big deal was that the graphics weren't hand-drawn anymore, but rather rendered in 3-D with fancy computers--which was the hot stuff back then. The Japanese version played around with this fact as more so a theme, *not* to be taken literally. I mean, why else would he hold time itself and be *made* from it, the fourth dimension, if he were a lower dimensional being? It's even stated that Culex is the master of space-time. Therefore, it can only be accepted that he's higher dimensional, and his play on words is meant to state that 3-D games are superior to 2-D ones.

Then there's always media Mario, who easily beat Darth Koopa in DiC, and *killed* Koopa in the live-action movie.

Darth Koopa revealed that, within a week, he'd conquer and remake the universe into the Koopaverse. So, recreating a universe over time by slowly destroying everything within it? Easily Multi-Galaxy level.

In the movie, Koopa wanted to merge the Mushroom World with reality, making one large super universe out of the two, and then rule over them. That's a Multi-Universe level feat.

Before you argue this doesn't scale, the T-rexes in the past *survived* this meteor's collision that split the universe into two copies. Some died, but the ones the survived included Koopa. So Mario scales at the end of the day.

Honestly, media Mario is one of the most downplayed. But, to be fair, he's still a pretty weak Mario.

Mario has the same build as Shadow Mario, whom of which is Multi-Universe level. Why? Well, remember the universes--the Secret Levels--in Super Mario Sunshine from above? *He created those*.

Shadow Mario polluted and cursed the entirety of Isle Delfino. He also has an amazing amount of knowledge on the Secret Levels, somehow knowing when Mario enters them and where they are all located. There are also cartoony designs within these universes [there being 10 of them in totality, possibly more, with four matching the standards and the others scaling] like the train tracks, which provides more evidence Shadow Mario created them. Not to mention the fact that *his goop is flowing directly from a Secret Level* here, proving his association with them. He also created these from scratch, if I may remind you; meaning he also created their space-time continuums. We know he did so in a matter of seconds because there was a live commercial at the start of the game that shows everything hadn't been screwed up yet, and Shadow Mario was in the background, seemingly just arriving. And Mario was literally just about to arrive, meaning that Shadow Mario, *somehow*, corrupted the entire island and created these levels in a matter of seconds to minutes. Clearly he didn't take his time.

There's also his feat of killing Dark Star Core, which resulted in Dark Bowser's death, so there's always that feat backing everything else up. And with yet another feat, his RPGs prove to be some of his stronger versions besides Party and Paper.

Defeating Mega Dragon Bowser *and* destroying Megabug actually has a lot of worth to it. The former is the form the latter took after absorbing Spawny [who in turn was merged with the SupaMerge Headset] and Bowser. By absorbing the SupaMerge Headset, the Megabug attained its fusionism powers, which was capable of merging Mario's world and the real world.

But none of this--except MP5 and PM64--have anything on this next feat. Defeating Dreamy Bowser.

Dreamy Bowser was the embodiment of the Dream Stone. The Dream Stone has existed for, at least, an entire era. As stated by, like, everyone in Dream Team, the prosperity of the Pi'illo Kingdom dated back to an entire era ago. According to the Geological Time Scale, an era would be 100,000,000 years ago. Please note there are dozens of innumerable species on Pi'illo Isle, including Nommon, Hooskis, countless monsters, guardians such as Mammoshka and Zeekeeper, the Pi'illos, etc. The highest island population without random numbers above it is 10,000,000--which is very reasonable, considering how many species have existed there and how long they have. It is shown dozens of times throughout the game--what with Big Massif, Dr. Snoozemore, Mammoshka, random employees, etc. that the characters fall asleep numerous times a day due to Pi'illo Island's strange sleepy wavelength.

10,000,000 x 365.25 = 3,652,500,000.

Because people dream 4 to 7 times a night--and people on Pi'illo Isle dream multiple times, we'll use a reasonable end and assume they all sleep thrice. We'll be using three instead of two because, as evidenced by Snoozemore, characters can even fall asleep *tens of times* each day.

3,652,500,000 x 21 = 76,702,500,000.

And finally... 76,702,500,000 x 100,000,000 = 7,670,250,000,000,000,000 dreams/universes that are in the Dream Stone.

And how are these universes, you may ask? I could use the MP5 card, which is scaling the concept across the verse, which is entirely valid, but let me give you more evidence.

"There are a different amount in each dream world." This shows there are many, and this is quoted from Dreambert very early in the game.

"The Dream Stone was formed of happy dreams... The Dark Stone, a solid manifestation of nightmares..." Shows they are literally made up of said dream worlds.

Dreambert uses Mario's "world" in context towards "universe," saying "It seems some evil has befallen *the real world* in my absence." This would mean that each dream world is its own universe. What's more, in each dream world, there are Luiginary Works. Some of these include stars and even entire constellations that Dreamy Luigi flies into. The space between Earth and the Sun is enormous, and it is made out to look very tiny during these scenes. Also, saying that they are that far apart is not a stretch, as in Giant Battles, Dreamy Luigi jumps into space. So there exists an outer space, which can also be seen during these fights with countless stars in the sky. Then, when Dreamy Luigi jumps to space, an enormous amount of stars are seen in the background. Mario is thrown, and it looks as though he's zooming by countless stars on his way down.

The fact that there exists this much space plus more, it's seriously not a stretch to say the dream worlds are universe-sized. It should also be noted that this is only a *part* of each dream. Dream's Deep is stated by Dreambert to be the nadir of each dream world, and nadir is the center of a circle. So, there is THIS much space in one area of the circle--not even counting all around the sphere nor Dream's Deep... Yeah, they really should be universe-sized.

And guess what? Mario turned the Dream Stone to *dust*. *All those universes.* ***Gone.*** And he *also* beat Dreamy Bowser to a pulp. But... we're finally here...

Mario's strongest feat.

Defeating Dimentio, and with the Pure Hearts, *killing* Super Dimentio.

Dimentio is a powerful jester and magician. This guy can even match The Void itself in sheer power. How do we know this?

As we know, Paper Mario tanked The Void. Of course, that thing was consuming all eleven dimensions.

But, that's not all that's important here. Mainly, look at Paper Mario's condition *after* The Void.

Now, let's take a look at his condition after Dimentio blew him away--to the Underwhere.

The similarities between said feats cannot be ignored--Dimentio clearly matched The Void's power, for what it's worth.

Not to mention he, in an attack he *held back on*, created a tremor that was superior to The Void's. This means Dimentio contains power that can match, get by and even surpass The Void. What can The Void do?

Well, The Void is prophesied to erase all existence, including all worlds, all dimensions, all timelines and time periods, and even all possibilities. Here’s where things get broken.

There is a little thing that exists in Mario called String Theory Soup. This artifact is completely canon, as Wario is required to gain treasures and, by story, breaks in and steals them, and it is extremely trustworthy, as its bio is told to us by a third-person omniscient narrator, who knows ALL. So, when its bio tells us that the universe’s secrets can be obtained by drinking this soup, we KNOW the Marioverse runs on String Theory. Which means, erasing “all dimensions” has a more impactful meaning.

We even have more evidence pointing towards String Theory's existence. The worlds in Super Paper Mario have mathematical equations floating around the worlds, like a world called "*Lineland,*" which is easily a reference to mathematical dimensions:

Or even how one world has strips of space with purple, string-like objects behind them. The latter could easily be interpreted as String Theory, and String Theory Soup only backs that up:

And now, to address String Theory Soup's name "not being important." The last sentence means everything: "Drink not, *lest you learn more than what man was ever meant to know*." Whatever this soup houses is *huge*. The earlier sentence states, "*All* the *secrets of the universe* are *contained within this soup*." So, it's something huge and revealing--a secret that man was never meant to know--about the universe. And the name reveals what that secret is; which is consistent since String Theory relates back to the universe, and is simply a theory in our world. But for Mario? This "theory" is *fact*.

While some would argue that Super Paper Mario's highly controversial, "And in the end, it will consume all existence... All worlds, all dimensions." refers to the common synonym universe for dimension, there is plenty pointing otherwise. Dimension D is the piece of evidence to say they mean universe. What says it means space? Well, Merlon stating that The Void is a hole in the dimensional fabric of space, Bestovius being referred to as a dimensional governor that gives out the dimensional technique, said dimensional technique being one that flips the user between spatial dimensions, and, well, sense itself. Why? "And in the end, it will consume all existence... All universes, all universes..." I'm sorry, but that just doesn't make sense. And besides, it consumes all existence and all dimensions, which would count as spatial as well due to the Marioverse abiding by String Theory. All dimensions would therefore mean all dimensions that exist, which would be both either way. As a matter of fact, Japanese SPM ***proves*** it means mathematical dimensions without *any* possible objections!:

Now that we’ve gotten this out of the way, how do we know exactly what String Theory the soup meant? We've addressed reliability, and we've addressed importance... this is the last thing left to clarify. Well my friend, let us explore the possibilities together!

String Theory is divided into different theories. None are referred to simply as "String Theory." Allow me: Prior to 1995, theorists believed that there were five consistent versions of Superstring Theory (type I, type IIA, type IIB, and two versions of heterotic string theory). This understanding changed in 1995 when Edward Witten suggested that the five theories were just special limiting cases of an eleven-dimensional theory called M-Theory (the name behind it is for "membrane," or "mother of all string theories." Any version of string theory, by default, runs with M-theory). Thus, there are five versions of String Theory, all of which are connected to M-Theory. In Bosonic String Theory, space-time is 26-dimensional, while in Superstring Theory it is 10-dimensional, and in M-Theory it is 11-dimensional. Between these three, so we don't wank and so we don't downplay, M-Theory is the safest (and most likely) case the game had been referring to. And considering it didn't specify, simply calling it "String Theory," we would go by the safest and most likely case. In this case, M-Theory. Not to mention that Superstring Theory goes off of M-Theory either way, so we'd need specific statements to call it 10-D instead of 11-D. Which we do not have, unfortunately. This is why the Marioverse would be 11-dimensional, rather than 10-dimensional or 26-dimensional. And yes, while the Marioverse does not commonly dabble in any dimensions aside from 2-D, 3-D, and 4-D, we can't deny that the Marioverse has dabbled in such a topic to begin with. Which proves, at least a little bit, that such a thing can realistically exist in Mario.

Finally, how do I know The Void erases timelines, possibilities, and all that, when it only mentions worlds and dimensions? Easy. Not only does Mr. L describe the prophecy's power as making something *never exist*, but Count Bleck, the guy executing the prophecy, says he'll make it as if the worlds never existed at all. This means erasure of timelines and time periods, as well as any other possibilities that stemmed from them. This is all very consistent, because not only does it erase the afterlife, but after hitting Sammer's Kingdom, as this guy points out, none of the people from the kingdom ever arrive in the Underwhere or Overthere--which are the afterlives. They are *gone.* Furthermore, it's *also* mentioned that it "swallows **all existence,**" which would include this stuff, too.

Now that that’s out of the way, and we’ve settled on how the Marioverse is indeed 11-dimensional, and how The Void’s statement clearly references erasure of the entire verse, from universes, to timelines, to dimensions, all of them, we can see that Dimentio matches a dimensional black hole capable of erasing all of the 11th dimension. Not to mention it can erase all the universes, timelines and other things in the Marioverse. I mean, it DOES erase all existence. This would make Dimentio ***extremely** casually* High Complex Multiverse level, and Paper Mario beat him... in *base form*.

And with the Pure Hearts, Paper Mario killed Super Dimentio by literally *beheading him*, which makes him Low Hyperverse level. "Why infinitely stronger," I hear you asking.

Yes, I hear through screens.

Well, Tippi said: This sage was very wise and is even said to have **written the Light Prognosticus...** He was also a great magician who could **control dimensions...** The statements that were emboldened will come in handy later. Next...

The Light Prognosticus wrote: The Void will swallow all... **Naught can stop it...** unless the one protected by the dark power is destroyed. The hero with the power of eight Pure Hearts will rise to this task.

Now, please recall that *Merloo* wrote the Light Prognosticus. And he is saying that not even he can stop this prophecy. Of course, he controls dimensions--so Super Dimentio clearly has to be beyond his reach of power--a twelfth dimensional being.

Believe it or not, this is actually backed up by something else. And that something else is backed up by how the manipulation of the concept of death works.

The manipulation of death, as a concept, opens wide opportunities. With this, you can **instantly both kill an object**, and, on the contrary, **make it immortal, depriving it of the concept of death.** In addition, you can kill even conceptually immortal beings, *if* **your concept is stronger than the concept of a target.**

Now, I'm proposing that Queen Jaydes has power over the concepts of life and death, and I'll be matching what she's done to the definition of the manipulation of life and death concepts.

Not only can she instantly kill Paper Mario in a game over (the one I'm proposing is 11-D), but she can also bring Luvbi back during the post-game, even though such a Nimbi never existed, and was merely a persona of the Pure Heart.

So, she has the power to both instantly kill a target and, on the contrary, make it immortal.

Now, she stands no chance against Super Dimentio--according to the definition itself, in order to not be able to kill someone, they simply must have a **stronger concept.**

And what's a stronger concept than higher dimensionality? Merloo supports it, and Jaydes supports Merloo. Heck, the Pure Hearts support it, as they have infinite power when in comparison to normal characters. Such infinite power statements mean that eleven dimensional beings are infinitely inferior to them, and they are thus twelve dimensional. This is all very consistent--and, it provides great reasoning for why the Chaos Heart and Pure Hearts were needed. Everything just... adds up.

To finish it all up, Mario *is not* foreign to fighting clones of himself. Doopliss swapped bodies and *names* with him, and he still won. Shadoo perfectly replicated them after studying them in *200 battles*, and he still won. Memory M is an exact copy of Mario made from *Bowser's memories*, meaning he's fighting himself at his *absolute peak*. And guess what? Still won. Finally, he could even take on the *dreamy* version of himself. They say you're most powerful in your dreams? Mario disproves that, and destroys himself in the dream world. These are all *perfect replicas*, too, making it *immensely* impressive he didn't just endlessly stalemate them.

***Cue ~ Buoy Base Galaxy - Above Water***

**SPEED**

* *Jumps almost as fast as Lakithunder's lightning*
* *Ran the Earth's equator in 15 seconds*
* *Can take action after being shot from the Bye Bye Cannon*
* *Reacted perfectly fine while racing around Saturn's rings*
* *Escaped a black hole*
* *Faster than Bowser in all Mario Party games*
* *Swam past a sea of stars*
* *Kept up with the Millennium Star*
* *Faster than Bowser in both Galaxy games*
* *Kept up with Culex, and could move in the same dimensional rift as him*
* *Impressed Zeekeeper with his speed, and could keep up with him and those faster than him, too*
* *Equal to Shadow Mario*
* *Can move in the stopped time of Tick Tock Clock*
* *Only a bit slower than Dimentio, and can move inside The Void*

Mario may appear a bit stubby and beer-bellied at first, but with how fast he can run, it'll convince you otherwise.

To begin, Mario jumps almost at the speed of lightning, and ran the Earth's equator in 15 seconds, clocking in at Mach 7,781. He could also move and attack perfectly fine after being blasted out of the Bye Bye Cannon, which would give him Sub-Relativistic reaction and combat speed.

Mario also reacted perfectly fine while racing around Saturn's rings. Since he can race along the E Ring, the furthest ring from Saturn, equating to a distance of 3-8 Saturn radii, and since Saturn's circumference is 227,350.77715498615708106457636117 miles [using its radius and converting it to circumference], then we multiply the result by 8x to get the furthest point of the E Ring. That is 1,818,806.2172398892566485166108894 miles. Since he covers the entire thing in 14 seconds, we divide the distance by the time, and that means he was going at exactly 129,914.7298028492326177511864921 *miles per second*. Light moves at 186,282 miles per second, so he was moving at roughly 0.69740744084975148098c, or around 70% of the speed of light, which makes him Relativistic+ in reaction speed.

Then, Mario could also escape a black hole. There's much controversy behind this however, so let's address some of it.

First, it's that Mario is not anywhere near the event horizon, and thus, cannot be FTL. This is actually wrong. Pay attention to the things that fly by--we have lightning, meteors, and the occasional enemies.

*But we also have thin, red strands of **light** being slowly pulled into the black hole*. This means that, not only is he behind the event horizon, but he's putting up a ***MUCH*** better fight than light--likely by several times.

Second, is that Mario could only do this because he used his arms to swim away, and thus, can't *run* this fast. Again, wrong. Mario's arms and legs have been shown to be around equal strength plenty of times, and with strength comes a degree of speed. In fact, it's entirely possible Mario's *legs* are a bit stronger since his most iconic ability--jumping--comes from them.

With that all addressed, we can settle on the fact that Mario can easily escape a black hole.

To add on to all of this, Mario completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. 9 is especially impressive, since the black hole was sucking *entire planets* across a distance almost like an entire solar system, and Bowser was resisting it just fine, along with the others. This would make them over thousands of times faster than light.

Also, Bowser and Bowser Junior kept up with the Mini-Stars. The Mini-Stars were not only able to fly out of a black hole in less than a second and effectively cross the size of a solar system, which is over 30,000x faster than light, but began returning to their placement across the universe, which is easily MFTL+. And Mario can take on *both* of those Koopas, even after they were amped by the Mini-Stars, making them *even faster*!

Then there's always swimming past a sea of stars in Chapter 4 of SPM, which is easily Massively FTL+. Heck, he even did so in the fight with Brobot, flying by countless stars, so that's pretty consistent.

He also fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds, at least flying by 44 galaxies in the process, as the first Galaxy shows that 44 galaxies are between the Mushroom Planet and the center of the universe. And he also keeps up with Bowser in both Galaxy games. In SMG2, Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes, as explained above. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Mario can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed. This makes Mario 287,174,160,000,156,544 times faster than light. With something like the speed quadrupling Rainbow Star, Mario would be 1,148,696,640,000,626,176 times faster than light.

But his best finite speed feat? Mario Party 5. Misstar says "**at this rate**, he'll **destroy the dream worlds one by one**." She goes on to say that Mario must protect **everyone's** dreams. This means Bowser was *casually* (evidenced by how he's talking about his plan and laughing and such) moving at a rate that would allow him to destroy an incalculable amount of universes in a reasonable time frame, zooming by the distances between all the universes and throughout the universes themselves. This is *unfathomably high* into Massively FTL+ to the point where it's hard to even say if it's definitively MFTL+ anymore. Not only does Mario fight Bowser in this game, but during the story, he's actively chasing Bowser through Dream Depot, so Mario accomplished a toned down version of this feat. Even so, he still scales to the full thing for being a touch faster than Bowser.

Overall, Mario is highly consistent in terms of faster than light speeds. But, his feats get *even better*.

Culex was crossing over from his own universe to ours, moving outside of the universe itself. That would qualify for infinite speed, since he's in a place where no time or space exists. To back it up, he states in the Japanese version of Super Mario RPG, "On this spot, I feel and resonate with fluctuations emitted from a **dimensional rift**." A dimensional rift is devoid of time and space, so Culex definitely has infinite speed, and Mario scales to that, not only for fighting him, but actively moving in it on his own.

Mario also had his speed complimented by the Zeekeeper, and can also keep up with him and Giant Dreamy Luigi, as well as characters equal to or faster than Zeekeeper. Zeekeeper can tear a dimensional rift. Rifts are, by definition, absent of time and space, as I already mentioned. Zeekeeper is fully capable of moving inside of them, which gives him infinite speed. And as said, Mario definitely scales to this.

But Culex and Zeekeeper aren't the only ones with infinite speed; as said before, Mario is equal to Shadow Mario, and both of them can move within the dimensional rift between each Secret Level. These aren't pre-destined rifts, either, as Shadow Mario left and never appeared in the Secret Level with Mario. With that said, this must have been a white, empty rift that Mario and Shadow Mario moved through on their own. The background moving was only because the two Marios were moving, evidenced by their blurs, so this was indeed an empty rift, which makes even more sense when you think that these Secret Levels heavily resemble universes.

Shoot, in Tick Tock Clock, the progression of time is dependent on when you enter the world. Entering at 12 o'clock stops time completely, yet Mario can still move freely in this state, easily being above time itself!

**But this isn't even his peak!** The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Mario could still move after The Void destroyed Sammer's Kingdom, and could even move while INSIDE The Void. And to be specific, having time annihilated on a 4-D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axes of X, Y and Z move, and where they move in super time--being above or abiding by super time is immeasurable. The Void consumes all dimensions, so, if Paper Mario moves in a realm without super time, he has immeasurable speed. Not only all of this, but by being 11-dimensional, Mario is naturally transcendental to a normal space-time continuum. A 5-dimensional being is enough to abide by super time and have immeasurable speed, let alone an 11-dimensional one.

***Cue ~ SM64 + SMG2 Boss Battle Mash***

**WEAPONRY**

* *Power-ups*
	+ *Mushrooms*
		- *Mushroom*
		- *Weird Mushroom*
		- *Spring Mushroom*
		- *Bee Mushroom*
		- *Life Mushroom*
		- *Boo Mushroom*
		- *Rock Mushroom*
		- *Mini Mushroom*
		- *Mega Mushroom*
		- *1-Up Mushroom*
	+ *Flowers*
		- *Fire Flower*
		- *Super Flower*
		- *Ice Flower*
		- *Boomerang Flower*
		- *Cloud Flower*
		- *Power Flower*
		- *Gold Fire Flower*
	+ *Edibles*
		- *Carrot*
		- *Double Cherry*
		- *Super Acorn*
		- *Max Candy*
		- *Super Sushi*
	+ *Accessories*
		- *Propeller Helmet*
		- *Bull Pot*
		- *Jet Pot*
	+ *Suits*
		- *Hammer Bro Suit*
		- *Penguin Suit*
		- *Super Bell*
		- *Tanooki Leaf*
		- *White Tanooki Leaf*
	+ *Caps*
		- *Wing Cap*
		- *Vanish Cap*
		- *Metal Cap*
			* *Metallic Wing Cap*
			* *Metallic Vanish Cap*
	+ *Stars*
		- *Red Star*
		- *Mega Star*
		- *Rainbow Star*
		- *Starman*
			* *Egg Shell Armor*
		- *Boost Star*
	+ *Miscellaneous*
		- *Feather*
		- *Blue Shell*
		- *Pal Pill*
		- *3-Up Moon*
* *Megavitamins*
* *Miracle Cure*
* *Giant Syringe*
* *Super Sheet*
* *Blocks*
	+ *Cannon Block*
	+ *Flash Block*
	+ *Propeller Block*
	+ *Coin Block*
	+ *POW Block*
* *Ice Skate*
* *Kuribo's Boot*
* *Spiny Helmet*
* *Beetle Helmet*
* *Warp Whistle*
* *Bombs*
	+ *Bob-ombs*
	+ *Sleepy Bomb*
	+ *Freight Bomb*
	+ *Fire Bomb*
	+ *Ice Bomb*
* *Hammers*
	+ *Melee Hammer*
	+ *Golden Hammer*
* *RPG Items*
	+ *Rock Candy*
	+ *Star Egg*
	+ *Pure Water*
	+ *Bad Mushroom*
	+ *Retry Clocks*
	+ *Earlier Times*
	+ *Power Drinks*
	+ *Peppers*
* *RPG Equipment*
	+ *M&L Ultra Hammer*
	+ *Paper Ultra Hammer*
	+ *Attack Scarf*
	+ *Mega Glove*
	+ *Lazy Shell*
	+ *Super Suit*
	+ *Battle Cards*
	+ *Copy Block*
	+ *Badges*
	+ *Crystal Stars*
		- *Diamond Star*
		- *Emerald Star*
		- *Gold Star*
		- *Ruby Star*
		- *Sapphire Star*
		- *Garnet Star*
		- *Crystal Star*
	+ *Sticker Album*
		- *Royal Stickers*
	+ *Paint Hammer*
		- *Color Cards & Paint*
	+ *Pure Hearts*
* *Wands*
	+ *Paper Star Rod*
	+ *MP Star Rod*
		- *Star Driver*
	+ *MP Magic Wand*
* *Guns*
	+ *Rifle*
	+ *Pipe Bazooka*
	+ *Super Scope*
	+ *MP Laser Blaster*
	+ *Blaster*
* *The Lost Mushroom*
* *Plumber Equipment*
	+ *Plunger*
	+ *Wrench*
	+ *Monkey Wrench*
	+ *Small Hammer*
	+ *Plumber's Putty*
	+ *Small Hacksaw*
	+ *Plunger Staff*
	+ *Light Plunger*
	+ *Spy Plumbing Gear*
	+ *Plumber's Helper*
	+ *Plumbing Snake*
* *Sports Equipment*
	+ *Baseball Bat*
	+ *Hockey Stick*
	+ *Golf Club*
	+ *Tennis Racket*
* *Axe*
* *S.F.C. Nun-Chucks*
* *Mushroom Sword*
* *Star Shield*
* *Power Stars*
* *Thwomp Boots*
* *Fireball Cannon*
* *Devolution Gun*
* *Invisibility Hat*
* *Sentient Equipment*
	+ *F.L.U.D.D.*
		- *Nozzles*
		- *Water Propelled Rockets*
	+ *Master Luma*
	+ *Cappy*
	+ *Mini-Mario Toys*
	+ *Pixls*
		- *Thoreau*
		- *Boomer*
		- *Slim*
		- *Thudley*
		- *Carrie*
		- *Fleep*
		- *Cudge*
		- *Dottie*
		- *Barry*
		- *Dashell*
		- *Piccolo*
		- *Tiptron*
	+ *Kersti*
	+ *Huey*
* *MP Candy*
	+ *Red*
		- *Twice Candy*
		- *Thrice Candy*
		- *Slowgo Candy*
	+ *Green*
		- *Springo Candy*
		- *Vampire Candy*
		- *Cashzap Candy*
	+ *Yellow*
		- *Bowlo Candy*
		- *Bitsize Candy*
		- *Weglee Candy*
	+ *Blue*
		- *Thwomp Candy*
		- *Duelo Candy*
		- *Bowser Candy*
		- *Bullet Candy*
* *Music Keys*

And to surprise us yet again, Mario packs quiiiiiite a wallop in terms of firepower. And I don't mean pyrokinesis, either. He has an *immense* arsenal, filled to the brim with power-ups and weapons alike.

To begin, he has his Mushroom-related power-up arsenal.

The regular Mushroom heals him one-third of his full health, making it a great asset on the field. The Weird Mushroom makes his body build similar to Luigi, but better, as he is not only able to jump as high, if not higher than Luigi, but his striking strength is increased, though his traction is decreased, making him more flexible and agile, with the creepy looks of Slenderman. To back it up, he has the Spring Mushroom, which turns his body into a living spring, and thus tripling his jump height, as well as the Bee Mushroom, which transforms him into Bee Mario, enabling temporary flight in very short bursts, as well as largely lightened weight. The Life Mushroom doubles his durability, and the Boo Mushroom turns him into Boo Mario, allowing him to fly unhindered and turn intangible at will. The Rock Mushroom accompanies his arsenal with the Rock Mario transformation, granting him potent terrakinesis, and the ability to roll into a rocky boulder with drastically increased speed and invincibility, as well as increased striking strength, making this power-up one of the best. But he's not limited to palette swaps--oh no, he can even manipulate size itself with the Mini and Mega Mushrooms! The former turns him into a tiny fly-sized character, halving his overall strength and durability, but *tripling* his speed, while the latter turns him into a Goliath, enabling him to plow and mow through just about anything via doubled strength and speed plus invincibility, but only for 30 seconds. Finally, Mario's last Mushroom-related power-up would be the 1-Up Mushroom, which can grant Mario an extra life, allowing him to resuscitate after death, completely restoring his body; he can even sacrifice extra lives for clones of himself, then give those clones unique power-ups for themselves, which would allow him to gang up and massively overwhelm an enemy.

Next up would be his massive collection of Flower-based power-ups. Albeit not quite as massive as his Mushrooms section, the Flowers can showcase some immense power.

To begin his list, he has the Fire Flower. By popping one of these bad boys, Mario becomes Fire Mario, with his pyrokinetic powers doubled, meaning any heat he could dish out before, he can now do *twice* as much damage! It also stabilizes his pyrokinesis, making it far more effective and proficient on the battlefield. With the Super Flower, Mario can toss superballs; these, unlike his fireballs, bounce off the wall until they hit their target, and have proven to be quite the nuisance, before. Mario is also able to grant himself control over more elements, like ice, with the frigid Ice Flower. This allows him to throw iceballs that freeze at absolute zero, and even enables him to *touch* someone or something for the same treatment. If hit enough, ice can freeze onto limbs of Mario's enemies or severely fatigue them, which will make them far weaker and lower their durability. The Boomerang Flower allows Mario to toss a unending supply of boomerangs, and the Cloud Flower makes Mario, then Cloud Mario, as light as a cloud, and able to create three cloud platforms, as well as jump far higher. The Power Flower balloons Mario up for 25 seconds allowing slow, but controlled flight. And then, there's his trump card Flower: the Gold Fire Flower. Popping one of these turns Mario into solid gold, and disables his ability to flinch from attacks, meaning he can take miles of damage without moving an inch, though he *does* still feel pain, and strong enough attacks can blast him out of it. He also gains the ability to shoot golden fireballs that one-shot foes by turning them into lifeless gold, and after hitting someone or something, the gold Fireball sends out a shockwave that extends nearly six feet before dying out. Said shockwave has the same transmutative affects as the fireball itself, not to mention the fireball's ability to launch and travel even faster than Mario, making it an extremely dangerous power-up for foes.

But Mario also packs a few edible power-ups; as in, power-ups that take the form of food! Munching on one of these will give him a different power depending on what he wants. The Carrot will give him rabbit ears and allow him to glide through the air, while the Double Cherry is powerful enough to clone Mario perfectly. The clone, however, cannot use unique power-ups, nor do they act on their own; plus, they're easily dissipated with one hit. But they still make attacks harder to dodge, and give Mario an advantage by taking hits for him. The Super Acorn gives Mario a squirrel suit, allowing him to lightly glide through the air and easily cling onto walls, and the Max Candy can be swallowed to restore *all* of Mario's attributes *completely*, including health and stamina. Finally, he has the Super Sushi, which turns Mario into a skyscraper, doubling his power in general for as long as he desires, while remaining just as fast and agile as before, if not faster.

Mario also carries power-ups that give him accessories that grant him powers. One of those would be the Propeller Helmet. Using this, Mario can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Mario can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm. He also has the Bull Pot and Jet Pot; the former gives Mario a helmet with bull horns on it. He can then ram foes harder and faster, as well as stick into walls and ceilings, as well as granting him a more powerful Ground Pound. The latter gives Mario a helmet with jet thrusters, allowing him the ability to glide through the air. Speed and jumping height are also slightly enhanced as well. Minorly, Mario can also achieve legitimate flight, unlike Wario.

But while most of Mario's power-ups just blip a suit on him from nonexistence, there are a few that are legit suits he just puts on, which would include two of these, as well as a few others that are suits that get blipped on. To start, we have the Hammer Bro Suit, which, when cladded onto Mario, gives him a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes. Next is the Penguin Suit, which clads Mario in a penguin suit, enabling him cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well. He also has access to things like the Super Bell, which turn him into a cat that increases speed and gets the ability to turn into an invincible immobilized golden statue as well as the power to climb walls, and then there's always Tanooki Suit and White Tanooki Suit. These two are similar, but the latter basically enhances all attributes of the previous suit. The former gives Mario a tanuki suit, granting him unhindered flight, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it. The statue power is a direct parallel to the Super Bell's, too. And the latter grants unhindered flight as well as invulnerability forever. The only catch is this form's susceptibility to poison; otherwise, its invulnerability doesn't fail, making it a great asset to use against characters stronger than Mario, so his durability can at least last.

But Mario can get extra powers simply by donning a different hat! He has the Wing Cap, which will grant him flight limited to the height he can attain for 25 seconds, and the Vanish Cap will make him intangible for 25 seconds, allowing him to phase through solid objects and is completely invisible! Then, there's the Metal Cap. With this, for 25 seconds, Mario becomes Metal Mario, with tripled strength and weight, plus invincibility and all the agility and speed he had before. Mario is even able to combine the Vanish Cap with the Metal Cap for *both* its effects at once, or do so with the Metal Cap and Wing Cap.

But everything previously *pales* in comparison to the power of Mario's collection of Star power-ups. The Red Star grants Mario the best and most controlled flight in the series--but, only for 50 seconds. The Mega Star transforms Mario into a massive pixelated version of himself, basically acting as another Mega Mushroom with all its effects, and lasts 30 seconds. The Rainbow Star and Starman are extremely powerful, too. Both of them quadruple all of Mario's physical capabilities, including striking strength, speed, jumping height and distance as well as invincibility; the only difference is the former only lasts 15 seconds, while the latter lasts 30 seconds. Shoot, in the DiC cartoons, the Starman is even stronger, multiplying his power by even more, and lasting 60 seconds! Mario can also merge the Starman with a Yoshi Egg shell to attain Egg Shell Armor. This form can activate a barrier of egg shells to protect against any types of attacks, and can throw a barrage of star-like projectiles. And to conclude his collection of Stars, he has the Boost Star, which allows Mario to merely point at a foe or brick, instantly defeating or destroying them or it for 15 seconds.

But his power-ups don't end there; he has several that simply don't fit with others, and are thus "miscellaneous" power-ups. The first of the bunch is the Feather, which gives Mario a cape that grants unhindered flight, the ability to reflect projectiles, and his cape can generate enough static electricity for minor Electrokinesis. Next is the Blue Shell. By running with the Blue Shell active, he can slip into his shell as it spins forward with sufficient enough force to shatter bricks upon contact. By hiding within it, he is completely immune to fire and has increased durability. In a crisis, this can be removed and thrown at his foe, it homing in on them and detonating atop of them. Next is the Pal Pill, and then the 3-Up Moon, to finish *all* his power-ups. The former creates eight pixel Mario clones that mimic and protect Mario. The latter gives Mario three extra lives. In Super Mario-Kun, this turns Mario into "Moon Mario," who has enhanced pyrokinesis and true flight. Moon Mario can also remove the moon from his head and throw it at an enemy, even controlling the moon mentally to ensure it homes in on the foe.

He has the Megavitamins which can destroy any virus whatsoever, as well as the Miracle Cure which can act as a bomb to viruses, plus a giant syringe that can transmute foes, and the Super Sheet, which can reflect projectiles. But aside from that, he carries numerous blocks with various functions into battle, as well. The Cannon Block acts as a cannon that shoots cannonballs at high speed; furthermore, this will protect Mario from one hit before breaking. The Flash Block acts as a flashlight, with a strong beam of light; this will also protect Mario from one hit. The Propeller Block must be carried rather than worn, and thus, will not protect Mario from hits; however, otherwise, it functions the same way as the Propeller Helmet power-up. The Coin Block protects Mario from one hit, and gives him more coins the longer he runs. And to finish it up, he has the offensive POW Block, which will shake the ground violently upon contact with it.

With things like the Ice Skate, Mario can glide across ice with flawless traction; and with things like the Kuribo's Boot, he can walk over spikes and stomp foes twice as hard. But with things like the Spiny and Beetle Helmets, he can intellectually protect himself; the former has a spike to stop any foes from stomping on him, while the latter is incredibly resilient and can even halt *Thwomps* with no issues; both also shield Mario from one attack before shattering should the foe get around its main defense. He also carries the Warp Whistle, which allows him to teleport, but only once.

Clearly he is a powerhouse in terms of arsenal, but what's an arsenal without a terrorist's favorite weapon: bombs. Mario can throw out Bob-ombs which act like powerful bombs, but he also has several other variants capable of inflicting special effects. The Sleepy Bomb, upon combustion, will force a foe to sleep, and the Freight Bomb will halve attack potency *and* durability should its fireball hit. Then, there's the Fire Bomb and Ice Bomb, which explode and engulf the foe in searing flames or frigid ice, respectively.

Mario's truly got an arsenal covering just about everything, including household items. Like hammers. To start, he has the Melee Hammer, which, in of itself, has countless variants:

* **Button Masher:** A weak and basic Melee Hammer.
* **Bowser Basher:** A weak Melee Hammer with a 30% chance of inflicting Honey as well as a 30% increase of damage to knights.
* **Spring Cleaner:** A weak Melee Hammer with a 30% chance of inflicting Bounce.
* **TKO:** A decently powered Melee Hammer with a 30% chance of inflicting Bounce.
* **Mighty Mitts 'O Mario:** A decently powered Melee Hammer with a 30% chance of inflicting Honey.
* **Conk Buster:** A decently powered Melee Hammer with a 40% chance of inflicting Bounce.
* **Bee Bludger:** A decently powered Melee Hammer with a 40% chance of inflicting Honey.
* **Hammer Time:** A decently powered Melee Hammer with a 40% chance of inflicting Bounce as well as a 10% increase of damage against stronger foes.
* **Barrel Bonker:** A decently powered Melee Hammer with a 50% chance of inflicting Bounce.
* **Track Attack:** A decently powered Melee Hammer with a 50% chance of inflicting Honey.
* **Hydrant Hammer:** A decently powered Melee Hammer with a 50% chance of inflicting Honey as well as a 30% increase of damage towards bandits/thieves.
* **Toad Tapper:** A moderately powered Melee Hammer with a 50% chance of inflicting Bounce.
* **Battle Gavel:** A moderately powered Melee Hammer with a 50% chance of inflicting Honey.
* **Sucker Puncher:** A moderately powered Melee Hammer with a 60% chance of inflicting Bounce as well as a 30% increase of damage towards jumpers.
* **Toxic Truncheon:** A moderately powered Melee Hammer with a 60% chance of inflicting Honey as well as a 30% increase of damage towards jumpers.
* **Peeper Reaper:** A moderately powered Melee Hammer with a 60% chance of inflicting Bounce as well as a 30% increase of damage towards brutes.
* **Glamor Hammer:** A greatly Melee Hammer with a 60% chance of inflicting Bounce.
* **Sunset Slammer:** A greatly powered Melee Hammer with a 60% chance of inflicting Honey.
* **Grid Gavel:** A massively overpowered Melee Hammer with a 60% chance of inflicting Bounce as well as a 10% increase of damage against stronger foes.

Obviously Mario will go for his more powerful versions, but there's always strategic gain from all of them.

Next, he has the Golden Hammer, which is a temporarily lasting hammer that hits with *tremendous* power, dwarfing even Mario himself.

Also, because Mario has been present in dozens of RPGs, you better believe he's accumulated a lot over his career. The Rock Candy creates large shining stars that envelop the foe, doing enormous amounts of damage. The Star Egg summons star allies that attack the foe. And by using the Pure Water, which is enchanted water, he can one hit kill undead enemies. If powerful enough to resist it, the undead foe may survive, but will still lose a very large chunk of health. The Bad Mushroom is fairly basic, dealing little damage, but has a potential to poison them as well.

But, Mario's best RPG stuff has to be his "time rewind" weaponry. With a Retry Clock, once Mario is downed or even killed, it will activate, rewinding time back to the beginning of the fight. Mario and his foe get all their items they used back, and are restored to peak physical condition. The only difference is that Mario retains the memories of his defeat, while the enemy does not, allowing him to effectively save scum his way to victory--learning everything his foe will do beforehand. He can carry up to 99 of these. Earlier Times work the same way, and he can carry 99 of *those*, too. This leaves us with his Power Drinks and Peppers.

There are four Power Drinks: Energizer, Bracer, Yoshi-ade, and Red Essence. Energizer doubles Mario's attack potency, Bracer doubles his durability, Yoshi-ade doubles *both* his attack potency and durability, and Red Essence grants invincibility as well as resistance to several status ailments. Finally, there's also three Peppers: Red, Green and Blue. Red Peppers increase Mario's attack potency, Green Peppers increase his durability, and Blue Peppers increase his speed. All of these are temporary, but last quite a while.

But outside of basic RPG items, Mario has plenty of RPG equipment, as well. To start, he has two hammers, the one from M&L, and the one from Paper Mario. Both are able to reflect projectiles, but only the Paper Mario version can be used in tangent with other RPG equipment.

To start his actual armor and accessories, we have the Attack Scarf. This piece of weaponry raises Mario's attack potency, durability and speed by 30%. The Mega Glove raises attack potency by 60%, the Lazy Shell hits 90% harder than Mario himself, and the Super Suit raises all of Mario's stats by 50%, but only raises his speed by 30%; however, it gives him resistance to all status ailments in the game. We'll go over that later. With all this together, Mario can hit 2.4x harder with a weapon that hits 1.9x harder than that, can tank 1.8x more damage and can run 1.6x faster. This stuff can certainly be a game changer, but Mario isn't finished yet.

Mario is also an incredibly skilled Yu-Gi-Oh duelist, and has an entire deck of Battle Cards. There are many of these, having effects ranging from healing, to creating barriers, to shooting magical blasts that bypass conventional durability, and so on. He also carries the Copy Block; this useful invention is able to clone Mario into ten separate entities, which all mimic him and protect him, but are extremely fragile. He can do extra damage, but his clones cannot tank nearly as much as he can. Luckily for him, he can access this whenever, so after he loses just one, he can just bring it back. Pretty cheap, if you ask me.

Then, Mario has an extremely ginormous collection of badges that have numerous effects. Some manipulate probability itself, making it more likely for good things to happen to Mario that'll make him win. Some make him immune to spiky enemies, or make him immune to fire or ice. And some go as far as to make him a damn vampire, to where each of his attacks *suck life from the enemy*, and then *absorbs it*, healing Mario the same amount of damage he did to his enemy, or perhaps just a fraction of it. There's even one that surrounds Mario with an extremely potent electrical barrier, and any enemy that touches him will feel *a lot* of pain. Either way, they are broken.

Mario also carries weapons called "Crystal Stars." These hold the very essence of the universe within them, and have highly potent magic.

* **Diamond Star:** Houses Earth Tremor, an earthquake.
* **Emerald Star:** Houses Clock Out, which stops time for 30 seconds.
* **Gold Star:** Houses Power Lift, which raises attack potency and durability.
* **Ruby Star:** Houses Art Attack, which encircles the foe and shatters reality around them.
* **Sapphire Star:** Houses Sweet Feast, which can heal the user anywhere from a tiny bit to complete restoration.
* **Garnet Star:** Houses Showstopper, which one-shots enemies that are weaker than the user.
* **Crystal Star:** Houses Supernova, which captures and coats the foe in a supernova.

With that said, their powers can also be combined for potent, planetary-ranged transmutation. In order to be unaffected, Mario's foe would need to be in space, or on another planet! But that's not it.

Mario carries the Sticker Album into battle, which contains a plethora of deadly attacks. Some merely enhance Mario's stats, while others will *warp reality itself* just to get the enemy. The Scissors, for example, will slice and cut right through the fabric of the world to injure its foe. Within the Sticker Album, there are 6 stickers, dubbed the "Royal Stickers," and are able to grant Mario any wish of his choice. In Color Splash, he got his hands on yet *another* hammer, but this once was made specifically to harness the power of paint. The Color Cards and Paint empower the hammer, as well as Mario himself, with numerous attacks, summons, and random objects. Some will summon enemies from Mario's game to assist him, while others will warp reality, or even teleport characters or objects to other places. Overall, Mario has a wide expansive arsenal of Yu-Gi-Oh cards; I'm surprised he hasn't gone pro yet.

To finish it all up, Mario has the Pure Hearts. As we went over, these increase his statistics by a factor of one infinity, which is impressive on its own, but it's not without dozens of extra powers.

* **Open:** Opens a door to another universe.
* **Heal:** Completely restores all health and stamina to the user.
* **Empower:** Raises the power of the user to heights dwarfing everything in the Marioverse utilizing the power of love itself. This also raises the user's stamina to infinity.
* **Shatter The Walls of Blight:** The Pure Hearts burn their power and the prophesied hero's influence forward, shattering any defenses the user's opponent may have had.

Overall, the Pure Hearts are likely Mario's magnum opus of his *entire* arsenal. They could allow him to counteract BFR, can completely heal him, make it to where he never tires, and even shatter the defenses of his enemy.

Next, he has several wands capable of harnessing magic. To begin, there's the Star Rod from Paper Mario 64. While yes, Mario never actually harnessed its power for his own gain, he never had a reason to, and he still had possession of such a weapon; as a matter of fact, Mario utilized the power of wishes to take on the Star Rod, so he already utilized its source of power. That much cannot be denied, so it is being included in this fight. Its esoteric powers are far beyond comprehension for many; it is stated to be able to grant any wish whatsoever, and can slowly make someone's life force itself get stronger. This got to the point where Bowser had infinitely increased his power, becoming invulnerable to all physical attacks, mental attacks, and virtually anything, including anything that affected him before, shrugging it off as if it wasn't even equating to the power of a snowflake. However, the weakness of this rod is that, since it's from PM64, it only has 5-dimensional power. It'd be better for Mario to not even use it, though its wish granting powers are useful regardless. The Mario Party Star Rod, however, has unknown strength, and only allows Mario to summon the Star Driver and manipulate energy. The Star Driver, however, is useful, as it allows him to fly on a controlled star platform, which isn't even affected by gravity at all, to where it can resist a quasar's pull. Then, there's the Mario Party Magic Wand, which can heal Mario or others and transmute enemies into frogs, as well as undo transmutation.

Also, Mario isn't so child-friendly all the time. For one, he has a legit *real* rifle. He also has a Pipe Bazooka that can blow foes away with tremendous amounts of fiery force, and the Mario Party Laser Blaster, which hits so hard, it sent Bowser flying out into space at extremely high speeds. Finally, Mario has the Blaster he gained from his crossover with the Rabbids. That has many different variants, much like his Melee Hammer.

* **Lightning Shark:** A weak and basic Blaster.
* **Hell in a Shell:** A weak Blaster with a 10% chance of inflicting Bounce, a status effect that shoots the enemy high into the sky.
* **Bwah Blaster:** A weak Blaster with a 10% chance of inflicting Bounce, and that does 30% more damage to rabbits.
* **Rumble Bee:** A weak Blaster with a 10% chance of inflicting Honey, trapping foes in a pool of sticky honey, highly limiting movement, as well as a 20% increase of damage to rabbits.
* **Piranha Pelter:** A weak Blaster with a 30% chance of inflicting Honey.
* **Piston Panic:** A weak Blaster with a 30% chance of inflicting Bounce.
* **Flame Job:** A weak Blaster with a 30% chance of inflicting Bounce as well as a 15% increase of damage to smaller foes.
* **Yellow Submarine:** A decently powered Blaster with a 30% chance of inflicting Bounce.
* **Matter Splatter:** A decently powered Blaster with a 30% of inflicting Honey.
* **Golden Bullet:** A decently powered Blaster with a 30% chance of inflicting honey as well as a 15% increase of damage to stronger foes.
* **Bwahnzai Bill:** A decently powered Blaster with a 30% chance of inflicting Bounce as well as a 30% increase of damage to healers/medics/doctors.
* **Chaw Jaw:** A decently powered Blaster with a 40% chance of infilcting Honey.
* **Ceramic Panic:** A decently powered Blaster with a 40% chance of inflicting Bounce.
* **Viscera Vaporizer:** A moderately powered Blaster with a 40% chance of inflicting Bounce.
* **Teeth of Tanooki:** A moderately powered Blaster with a 40% chance of inflicting Honey.
* **Thorn Scorn:** A moderately powered Blaster with a 40% chance of inflicting Bounce as well as a 30% increase of damage to knights.
* **War Paint:** A moderately powered Blaster with a 50% chance of inflicting Honey.
* **Fat Cat:** A moderately powered Blaster with a 50% chance of inflicting Bounce.
* **Grudge Metal:** A greatly powered Blaster with a 50% chance of inflicting Bounce.
* **Spider Ignitor:** A greatly powered Blaster with a 50% chance of inflicting Honey.
* **Carpe Die-Em:** A greatly powered Blaster with a 60% chance of inflicting Bounce as well as a 30% increase of damage to knights.
* **Sons of Bwahnarchy:** A greatly powered Blaster with a 60% chance of inflicting Honey as well as a 30% increase of damage to knights.
* **Anvil:** A massively overpowered Blaster with a 60% chance of inflicting Bounce.
* **Flannel Phenom:** A massively overpowered Blaster with a 60% chance of inflicting Honey.

Now that we've covered Mario's gun predilection, let's move on.

First, there's the Lost Mushroom, a wish granting artifact Mario obtained in the DiC cartoons. But then, there's his massive collection of plumbing equipment he collected before retirement. Of course, there's always the basic stuff, like plungers, wrenches, monkey wrenches, small hammers, small hacksaws and Plumber's Putty, but he has much more advanced stuff, too.

For starters, he has the Plunger Staff which he wields with impressive skill, as well as the Light Plunger, which is literally a discount Lightsaber.

Then, there's his Spy Plumbing Gear and Plumber's Helper, which both have several functions.

* *Spy Plumbing Gear*
	+ **Phony Wrench:** A wrench that is also a phone.
	+ **Explosive Drain Cleaner:** Drain cleaner that is actually an explosive.
	+ **Light Power Drill:** A power drill that's actually a laser gun.
	+ **Rope a Plunger:** A plunger that is actually a grappling hook.
	+ **Screw Sword:** A screwdriver that extends into a blade.
* *Plumber's Helper*
	+ **Hacksaw:** One tool attachment is a hacksaw.
	+ **Wrench:** One tool attachment is a wrench.
	+ **Knife:** One tool attachment is a knife.

Finally, he has the Plumbing Snake, which has godlike range for what it's supposed to be.

But Mario also walks into battle with numerous Sports items he uses for offensive tactics.

* **Baseball Bat:** A great bludgeoning weapon that Mario can use Fire Swing (see below) to ignite, but that's about it. Mario has been known to use power-ups in tangent with this weapon.
* **Hockey Stick:** Another good bludgeoning weapon that can be ignited via Fire Swing. Mario has been known to use power-ups in tangent with this weapon, too.
* **Golf Club:** Yet another good bludgeoning weapon that can be cloaked in flame utilizing Fire Swing.
* **Tennis Racket:** Mario's greatest bludgeoning weapon of the four, not only being one the the sturdiest, but can also be transformed into a more powerful hammer. Mario has also been known to use power-ups in tangent with this weapon, as well.

Mario also has the classical axe from his first appearance, though the only experience he has with it is using it to chop down a rope. Granted, he's already pretty skilled with swords, so that shouldn't make too much of a difference.

Next are several pieces of weaponry from Super Mario-Kun, including the S.F.C. Nun-Chucks, Mushroom Sword and Star Shield. The Mushroom Sword and Star Shield are exactly what you think they are, and have no extra functions. The S.F.C. Nun-Chucks, however, are pretty neat. They can be used just like nun-chucks, but they have a Pause Button that Mario can utilize. Mario can press the Pause Button, once to freeze time completely and universally, and the second time to unfreeze time. This version of time stop, however, not only freezes Mario's opponents, but himself and his allies as well. He still retains the ability to unpause, however. And when paused, everyone still remains conscious. So, the best this can be used for is to irritate enemies, or to come up with a plan.

Mario can also use the Power Stars, like he did at the end of Super Mario 64, to seal the souls of his enemies into something, or to unseal them. Then, he has the Thwomp Boots, Fireball Cannon and Devolution Gun, three weapons from the Super Mario Bros. movie. The first weapon allows him to leap extra distance into the air by several times, and even float temporarily. The second weapon shoots fireballs, while the third weapon will hit and regress the enemy's evolution back to previous stages. For example, he could hit a human to turn them into a monkey. If used enough, he can literally regress them back to being in their fetus stage, then embryo, and then *out of existence*! Pretty scary, if you think about it.

Next, he has the Invisibility Hat, which grants unlimited invisibility with no time limit, with a weakness of a shadow remaining. So really, it almost defeats the purpose of the hat entirely, since the enemy can still see the shadow and hear shuffling. However, if they're not looking at the ground, or if it's in a darker area, this can be useful for sneaking up on enemies and attacking. However, unlike the Vanish Cap, this doesn't make Mario intangible; he can still be attacked and harmed.

Finally, this leads us to Mario's sentient equipment. We'll get more into their abilities later, but he has F.L.U.D.D.--who comes with nozzles and water propelled rockets, Master Luma, Cappy, Mini-Mario Toys, Pixls--which include Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge, Dottie Barry, Dashell, Piccolo and Tiptron, and then there's Kersti and Huey.

And next, he has the Mario Party Candies.

* **Red Candies:** Candies effect Mario's speed and/or his opponent's.
	+ **Twice Candy:** Doubles Mario's speed.
	+ **Thrice Candy:** Triples Mario's speed.
	+ **Slowgo Candy:** Via time manipulation, Mario halves his opponent's speed.
* **Green Candies:** Candies effect Mario's form offensively or strategically for a one-time use.
	+ **Springo Candy:** Turns Mario's legs into springs, allowing him to spring thousands of feet into the air.
	+ **Vampire Candy:** Turns Mario into a vampire, allowing him flight and the ability to bite and steal from enemies.
	+ **Cashzap Candy:** Covers Mario's body in electricity, granting him EXTREMELY potent Electrokinesis, capable of embodying electricity and/or striking his foes with lightning, or even trapping his foes between rapid lightning strikes.
* **Yellow Candies:** Candies effect Mario's form offensively or strategically for an extended amount of time.
	+ **Bowlo Candy:** Turns Mario into a ball, allowing him to bowl over his foes.
	+ **Bloway Candy:** Turns Mario into a tornado, allowing him to toss foes around violently by getting close to his foes.
	+ **Bitsize Candy:** Turns Mario into an 8-bit version of himself, allowing him to bash blocks as he moves, normally giving him coins.
	+ **Weeglee Candy:** Splits Mario into three, allowing him to sneak up on foes and stomp them and steal from them.
* **Blue Candies:** Candies effect Mario similarly to Yellow Candies, except they're more powerful.
	+ **Thwomp Candy:** Turns Mario into a large stone head of himself, and allowing him to crush all foes he comes across. Mario is invulnerable in this form.
	+ **Duelo Candy:** Covers Mario's body in flames, doubling his speed and attack potency until he lands a hit on the foe, but in the process, halving his durability. If either Mario or his foe lands a hit on one another, the effects end.
	+ **Bowser Candy:** Transforms Mario into a Bowser clone.
	+ **Bullet Candy:** Transforms Mario into a Bullet Bill that's more powerful than the average Bullet Bill.

To conclude, he has the Music Keys. These grant him countless powers, and he can even tap into dozens of them *without* the Music Keys. It's just some of the more potent abilities are accessed through them, and the other powers are amplified.

With that, we've finally covered all of Mario's arsenal. Some more will be covered in the powers and abilities/techniques section.

***Cue ~ SMW Castle Metal Remix***

**POWERS AND ABILITIES/TECHNIQUES**

* *Powers and Abilities (Mario)*
	+ *Enhanced Unarmed Combat*
	+ *Dimensional Storage*
	+ *Pyrokinesis*
	+ *Minor Electrokinesis*
	+ *Minor Aerokinesis*
	+ *Energy Manipulation*
	+ *Longevity*
	+ *Shapeshifting*
	+ *Telekinesis*
	+ *Plant Growth Acceleration*
	+ *Resistance to Gravity Manipulation*
	+ *Resistance to Radiation Manipulation*
	+ *Resistance to Petrification*
	+ *Resistance to Existence Erasure*
	+ *Resistance to Meta Wish Granting*
	+ *Resistance to Matter Manipulation (Atomic)*
	+ *Resistance to Evolution Manipulation*
	+ *Enhanced Swordsmanship*
	+ *Enhanced Marksmanship*
	+ *4th Wall Awareness*
	+ *Resurrection*
	+ *Pain Affinity*
	+ *Regeneration*
	+ *Duplication*
	+ *Resistance to Primordial Force Manipulation*
	+ *Resistance to Universal Manipulation*
	+ *Weapon Mastery of Hammers*
	+ *Soul Mutilation*
	+ *Soul Destruction*
	+ *Dimensional Manipulation*
	+ *Spatial Manipulation*
	+ *Time Manipulation*
	+ *Time Travel*
	+ *Brotherly Telepathy w/ Luigi*
	+ *Reality Warping*
* *Powers and Abilities (Weaponry & Power-ups)*
	+ *Attack Reflection*
	+ *Earthquake Generation*
	+ *Time Stop*
	+ *Statistics Amplification*
	+ *Reality Warping*
	+ *Healing*
	+ *Stamina Restoration*
	+ *One Hit Kill*
	+ *Supernova Generation*
	+ *Dimensional Travel*
	+ *Time Paradoxal Resistance*
	+ *Absolute Restoration*
	+ *Wish Granting*
	+ *Flight*
	+ *Cyrokinesis*
	+ *Duplication*
	+ *Invulnerability*
	+ *Ghost Physiology*
	+ *Terrakinesis*
	+ *Cloud Manipulation*
	+ *Intangibility*
	+ *Instinctive Reaction*
	+ *Size Manipulation*
	+ *Nigh-Invulnerability*
	+ *Transmutation*
	+ *Metal Manipulation*
	+ *Soul Sealing*
	+ *Invisibility*
	+ *Meta Wish Granting*
	+ *Power Bestowal*
	+ *Nigh-Complete Arsenal*
	+ *Evolution Manipulation*
	+ *Meta Wish Granting*
	+ *Plot Manipulation*
	+ *Power Bestowal*
	+ *Nigh-Complete Arsenal*
	+ *Meta Possession*
	+ *Resistance to Elemental Manipulation*
	+ *Resistance to Fear Manipulation*
	+ *Resistance to Poison Manipulation*
	+ *Resistance to Sleep Manipulation*
	+ *Resistance to Death Inducement*
	+ *Resistance to Power Nullification*
	+ *Matter Manipulation (Subatomic; Particular)*
	+ *Stat Buffing/Debuffing*
	+ *Spring Form*
	+ *Vampire Form*
	+ *Electrokinetic Physiology*
	+ *Spherical Form*
	+ *Tornado Form*
	+ *Shapeshifting*
	+ *Gold Coin Generation*
	+ *Stone Mimicry*
	+ *Fire Aura*
* *Music Keys Abilities*
	+ *Music Manipulation*
	+ *Mind Control*
	+ *Chaos Inducement*
	+ *Broadway Force*
	+ *Pyrokinesis*
	+ *Telekinesis*
	+ *Summoning*
	+ *Statistics Amplification*
	+ *Explosion Manipulation*
	+ *Power Nullification*
	+ *Matter Manipulation (Molecular)*
	+ *Size Manipulation*
	+ *Weather Manipulation*
	+ *Empathic Manipulation*
	+ *Healing*
	+ *Death Inducement*
	+ *Life Inducement*
	+ *Soul Manipulation*
* *Powers and Abilities (Other Forms)*
	+ *Shiny Paper Mario*
		- *Plot Manipulation*
		- *Statistics Amplification*
	+ *Mixed Power-ups 1*
		- *Healing*
		- *Pyrokinesis Enhancement*
		- *Flight*
		- *Invulnerability*
		- *Infinite Supply of Hammers*
		- *Teleportation*
	+ *Mixed Power-ups 2*
		- *Aquatic Adaptation*
		- *Flight*
		- *Attack Reflection*
* *Techniques*
	+ *Jumps*
		- *Normal Jump*
		- *Spin Jump*
		- *Wall Jump*
		- *Super Jump Punch*
		- *Super Jump*
		- *Ultra Jump*
		- *Space-Time Jump*
		- *Scuttle Jump*
	+ *Pyrokinesis*
		- *Fireball*
			* *Super Fireball*
			* *Fireball Punch*
		- *Firebrand*
		- *Super Flame*
		- *Fire Swing*
		- *Megastrike*
		- *Mario Finale*
	+ *Tornado Swing*
	+ *Mario Tornado*
	+ *Mario Screwdriver*
	+ *Ground Pound*
		- *Bomb Pound*
	+ *Plumb-Fu*
	+ *Dimensional Flip*
	+ *Energy Attacks*
		- *Energy Sphere*
		- *Energy Weapon*
	+ *Sentient Equipment Attacks*
		- *F.L.U.D.D.*
			* *Basic Nozzle*
				+ *Water Propelled Rockets*
			* *Hover Nozzle*
			* *Rocket Nozzle*
			* *Turbo Nozzle*
		- *Master Luma*
			* *Star Spin*
				+ *Star Pound*
		- *Cappy*
			* *Capture*
		- *Mini-Mario Toys*
			* *Robotic Merge*
		- *Pixls*
			* *Thoreau*
			* *Boomer*
			* *Slim*
			* *Thudley*
			* *Carrie*
			* *Fleep*
			* *Cudge*
			* *Dottie*
			* *Barry*
			* *Dashell*
			* *Piccolo*
			* *Tiptron*
		- *Kersti*
			* *Usable Sticker*
			* *Paperize*
		- *Huey*
			* *Protect/Absorb*
			* *Cutout*
	+ *Hero's Sight*
	+ *M-Power*

To start off Mario's powers, we've got the most basic; his enhanced capabilities in combat. He's capable of performing powerful and complex punches and kicks, ranging all around jabs, swipes, uppercuts, sweeps, low kicks, high kicks, bicycle kicks, and so on. He's pretty much got it all, and to a very high extent. Mario also has a thing called "happerspace." It's basically a power that allows him to have *really* deep pockets; it allows him to carry all the stuff we went over before, after all. Mario is also capable of bending fire, creating and altering it to fit whatever his needs are at the time. Mario also has minor capabilities of manipulating electricity and wind, both are evidenced in Smash, where, as Dr. Mario, Mario's attacks shoot out electricity instead of fire, and for his side special, he can create huge gusts of wind. And he can *also* create tornadoes!

Mario also has the power to manipulate his own energy, bending it into combat-applicable forms. Next is longevity, which is a decreased susceptibility to disease and aging. Considering he can witness *two* Star Festivals, which take place once every one hundred years, and still look no older than his mid-thirties is pretty impressive. He should also be comparable to Bowser and Peach, who would live on for 10,000 more years after Bowser created his own universe. Mario can also shapeshift, change the flight paths of Megavitamins via telekinesis, and has invented a Megavitamin that accelerates plant growth. Not to mention his plethora of resistances, including against gravity manipulation--since he can walk perfectly fine on hundreds of different sized planets in different galaxies across different universes and can even walk near black holes unaffected, against radiation manipulation--since he's immune to the Hawking Radiation emitted by the black holes he's around, against petrification--since he can break free from it, against existence erasure--since he was unaffected by Bowser's wish on the Dream Stone to make him vanish from existence, against meta wish granting--since he survived Bowser's wish on the Star Rod to destroy him, against atomic matter manipulation--since he can be stripped down to clumps of pixels and then reform completely unharmed, and finally, against evolution manipulation--since when shot by Bowser's Devolution Gun in Kun, he resisted it, and instead of devolving to a monkey like Luigi did, he gained his Tanooki Mario power-up. Overall, there are many powers that are useful that Mario can just "nope" and brush off, as if nothing ever happened.

Mario is also extremely skilled at holding and utilizing swords and guns alike, and, thanks to promotional material, Super Mario-Kun and Super Mario Maker, Mario is well aware of the fourth wall. Also thanks to Kun, Mario has the ability to resurrect himself by traversing through hell itself after death and rising back from the dead, and grows stronger the more pain he sustains. He's also able to regenerate from being blown to pieces like a popped balloon, so there's always that; plus, thanks to the manga, he can sacrifice extra lives for clones of himself. The coolest thing, though, is how he can provide unique power-ups to each and every clone, which would essentially allow him to use several power-ups at once.

But. back to resistances, Mario can resist some top-tier stuff, thanks to Super Mario Maker. The Player is essentially god in that game, capable of destroying, creating or altering *anything*. And Mario is able to resist some of The Player's powers. To start, he can resist their almighty control over every concept within that game and "nope" their erasure, which would give him resistance to primordial force manipulation. Furthermore, he can break out of their grip which reigns over everything else in the game, which would give him a resistance to universal manipulation. This stuff makes Mario *extremely* overpowered, allowing him to resist powers he'll likely never even come against because the people who have them are *dozens of tiers* above him. But hey, the more the merrier I guess. However, this would also allow him to completely resist any weaker versions of those powers too, which comes in handy.

To go even further with Mario's title of "jack of all trades," his skill with weaponry isn't limited to just swords and guns; he's a beast at wielding a hammer, probably even more so than the previously mentioned weapons. And don't think "Hammer? Those are tiny!" Because Mario's hammer is about twice the size of your head.

But then, Mario takes after Shang Tsung, and has the ability to *mutilate and **destroy** a soul*, the very culmination of someone's being. This is evidenced by how his and Luigi's thrashing of Cackletta's Soul resulted in its destruction. Mario also retains the ability to manipulate mathematical dimensions via skills like the Dimensional Flip, which we'll cover soon. Anyway, Mario can *also* manipulate time and space by warping it, and travel through time itself. He also shares a telepathic bond with Luigi, and is capable of warping reality to erase things. Unfortunately, the former won't be handy in this fight, cause no Luigi, but Mario has it.

And that's the last of the powers Mario has naturally, besides his musical abilities, which will have their own section. The rest we're about to go over are granted to him by weaponry or power-ups, music, or other forms.

To begin, he can reflect enemies' projectiles and actual physical blows too utilizing his Super Sheet and Ultra Hammer. But then, via his Crystal Stars, he can cause some serious damage, including: inducing earthquakes, stopping time in its tracks, multiplying statistics, warping reality, healing himself, restoring his stamina, one-shotting enemies and generating controlled supernovas! Of course, he has other weapons that heal and restore stamina, but you get the idea. For example, the Pure Hearts. They can completely restore his health, as well as enable him to travel between universes, be resistant to time paradoxes, and and even restore *anything*. By being resistant to time paradoxes, he won't be affected if his enemy were to time travel into the past and kill his baby self. He would still remain. And with absolute restoration, he can even restore an entire multiverse that never existed; *that's* how powerful it is, able to undo The Void's nonexistence.

With things like the Royal Stickers and Lost Mushroom, Mario is also able to grant wishes. And with power-ups, he's granted countless powers, from flight, to the power to manipulate ice at absolute zero temperatures, to the ability to duplicate himself, to becoming invulnerable to any harm, to turning into a ghost, manipulating rock, manipulating clouds and creating them from thin air, becoming intangible, reacting on instinct, manipulating his own size, becoming *almost* invincible, to being able to turn things into lifeless gold and manipulating the popular element: metal. Overall, his power-ups enable *a lot* for him. With the Power Stars, he can seal and unseal souls, and with the Invisibility Hat, he can turn invisible, but still tangible, forever!

Mario is certainly one to carry a lot of things into battle that would back up his other weapons should be lost; and the Star Rod is one of those things, with its almighty powers over wish granting. With the Star Rod, he can even grant powers to allies, and is given a nearly complete arsenal of *anything* thanks to its unlimited wishes. Of course, he can't "wish for omnipotence" due to the Star Rod's clear limits of power, but he can wish for abilities that would make you *think* he's omnipotent, even if he *isn't even close* to actually being such.

Then there's our previously mentioned Devolution Gun that enables evolution manipulation.

Mario also has utilized the Star Rod twice, and originally attained the rod in Paper Mario 64. With it, he has the power to grant any wish, bestow powers upon himself and others, and due to the immensely versatile wishing, has the power to utilize almost any power he wills to use. Also, Bowser utilized it to "change the story" in its entirety, so logically, other users of the Star Rod should be able to make use of the power, too.

Moving on, he has the ability to possess just about *anything* via Cappy, as long as it doesn't have a hat, and can even fly unhindered thanks to Cappy, as well!

Which leads us to some armor of his; specifically, the Super Suit. With this thing, Mario is able to resist all status ailments in Super Mario RPG, which would give him a resistance to elemental manipulation like fire, water, ice, electricity and such, and a resistance to fear manipulation, poison manipulation, sleep manipulation, death inducement and power nullification. So, Mario is fully capable of resisting *lots* of things, including resisting enemies resisting his attacks.

Resistception?

Anyway, then he gains *many* powers from the Mario Party Candies. To start, he can break himself into a pile of *particles* and reform as something else, allowing him to manipulate his own particles. He can raise his own stats and lower others' stats, reform his legs into springs and shoot thousands of feet into the air, turn himself into a vampire that *isn't* weak to light and is able to fly, turn himself into electricity itself and travel as electricity, turn himself into a giant ball, turn his legs into a powerful swirling column of air, or a tornado, can shapeshift, can generate coins, can turn into sentient stone, or cover himself in a flaming aura! However, the thing about the Candies are... they... don't last very long. Just about all of them don't last any longer than ten seconds. However, with how useful their abilities are, that might not even matter.

Finally, we're going to talk about his musical powers, both the ones restricted to the Music Keys, and the ones he can tap into simply by dancing.

To start, anyone who had possession of or was in the same vicinity of a Music Key had the power of music transmitted into their souls, and can tap into its power for a variety of abilities as long as they're skilled enough, including all of the following powers after this one.

These include: Mind Control (Waluigi was going to use it to hypnotize anyone who didn't have the same dancing abilities as him), Chaos Inducement (The Music Keys could rain chaos and discord down, destroying everything and everyone), Broadway Force (The second Mario started dancing, things like snowmen, fire itself, plates, and flaming wooden logs started dancing with him), Pyrokinesis (Mario and Luigi's dancing styles are "hot," and can melt things like giant Freezies by generating and shooting fire pretty easily), Telekinesis (Could sail a boat across a river), Summoning (Summoned a rocket from nowhere to attack Bowser), Statistics Amplification (Using the power of dancing, he could increase his speed to catch up to a roller-coaster), Explosion Manipulation (Caused Koopas to explode into music notes), Power Nullification (The Dance Meter essentially decides whose abilities are more effective, and the abilities of the losing dancer are entirely nullified), Matter Manipulation (Molecular;
Changed the makeup of a hotel from being a normal building to being a corkscrew, then changed it back), Size Manipulation (Caused a mushroom to spontaneously grow out of the ground), Weather Manipulation (Things like twisters, avalanches, snowstorms and whirlpools were caused by the Keys, as evidenced here), Empathic Manipulation (Forced Bowser to feel happiness. Dancing caused Boos to warm up to Mario), Healing (Bowser was going to use the Keys to fix his tone deafness), Death Inducement (Bowser's use of the Keys turned the landscape into this...), Life Inducement (Before Mario turned it back into this. To put into perspective of how impressive this is, Bowser blocked out the Sun with thick clouds, turned water into lava, killed all plant life, turned hills into volcanoes, etc. Mario changed it all back), and Soul Manipulation (Music exists inside one's soul, which can force them to do things. By coming into contact with the Music Keys, music is implanted into *anyone's* soul, which could be used against them). So Mario is one versatile plumber!

But then, Mario has powers granted to him only when he enters certain forms, as well.

To start, there's Shiny Paper Mario. Mario enters this form by absorbing Kersti using one of her skills--which we'll cover later--and has his stats boosted by 1,000x. In this form, he also has the ability to manipulate the story's fabrications, able to tear things from the story and place things into the story, changing the plot indirectly; essentially, he can play God.

In the comics, he achieved a form by mixing his power-ups together twice. In the first form, he mixed the Mushroom, Fire Flower, Tanooki Leaf, P-Wing, Starman, Hammer Bro Suit and Warp Whistle together, granting him healing, enhanced pyrokinesis, unhindered flight, invincibility, an infinite supply of claw hammers, and the ability to teleport. This form is overflowing with power, able to *one-shot Bowser*. The second time he used it, he mixed the Frog Suit, Tanooki Leaf, Feather and Carrot together, granting him aquatic adaptation, flight and attack reflection. Overall, Mario can do a lot. Now, onto his techniques.

* **Jumps:** Mario has multiple jumping methods.
	+ **Normal Jump:** Mario's most iconic ability has been honed over the course of his life. Casually, he can leap 30 feet into the air and cover the same distance as the world's top athletes. At max, he can leap around 80-100 feet into the air as shown in Sunshine and cover thrice the distance as the world's top athletes.
	+ **Spin Jump:** Renders Mario immune to spiky foes and objects, such as buzzsaws. It also slows Mario's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
	+ **Wall Jump:** Mario jumps at a wall and kicks off of it, effectively jumping off the wall to extend height. This can be chained between multiple walls, reaching unimaginable heights.
	+ **Super Jump Punch:** Mario leaps upward, uppercutting any foe in his path.
	+ **Super Jump:** Mario jumps atop a foe, repeatedly stomping them for up to 100 times.
	+ **Ultra Jump:** Mario jumps atop all foes sequentially.
	+ **Space-Time Jump:** Mario leaps through the air in an arcing path, warping space and time, allowing him to time travel.
	+ **Scuttle Jump:** As Paper Mario, Mario can jump even higher, and can hold his placement midair for a few seconds.
* **Pyrokinesis:** Mario has the ability to bend, or, manipulate flames to his liking.
	+ **Fireball:** Capable of incinerating foes upon contact and instantly in Super Mario World and reducing other foes in the spin-offs to ash, Mario's regular Fireball reaches *at least* 15,000,000°C (It is literally impossible to instantly incinerate anything with any temperature. The Sun's core could theoretically do it, but that might not be possible. In order to instantaneously incinerate someone, you must elevate their body's water beyond its boiling point. Thus, it's likely that not even the Sun's heat could do this). He can shoot these forward, or spread-shot them into five, all with the same potency and capable of covering more area.
		- **Super Fireball:** In Super Mario-Kun, Mario can throw a slightly bigger, slightly stronger, slightly faster and slightly hotter Fireball.
		- **Fireball Punch:** Only usable as Fireball Mario, which can be achieved by absorbing a Fire Flower.
	+ **Firebrand:** After his training with the Fire God, Mario gained more potent fire. With this, he can somehow immobilize foes with certain placements of his flame, and can rapidly shoot Fireballs, or, combine them all into one massive Fireball.
	+ **Super Flame:** A beam of flame streaming straight from the palm of Mario's hand.
	+ **Fire Swing:** Mario ignites whatever weapon he is holding and bashes said weapon into someone, or something. That person or object will then be cloaked in fire that's equal to his Super Flame and sent jetting through the air.
	+ **Megastrike:** Mario utilizes tremendous re-entry force and fire power comparable to his Fire Swing to send a metal soccerball through the air with re-entry force of its own and splitting into six.
	+ **Mario Finale:** Mario thrusts his arms forward, unleashing two titanic fireballs that spiral towards his foe, engulfing anything it passes in flame that's greatly superior to all fire he's demonstrated before.

Now that we've gone over Mario's two "magnum opuses," let's go over his more obscure powers. To begin, he is capable of swinging his arms hard and fast enough to generate a tornado. Comparing the bulk of that tornado to a real-life EF3 tornado, and it seems that Mario had created an EF3 twister with his two arms. Pretty impressive. Mario also retains two skills; the Mario Tornado, and the Mario Screwdriver. The former is where he spins with incredible power and speed, pulling foes into an onslaught of punches. The latter is where he twists his entire body midair, somehow making his legs feel like a pointed and potent screwdriver being drilled into your face. Neat.

Next up, we have the Ground Pound and its Bomb Pound variant. Pretty self-explanatory; Mario sends the full-force of his weight down in a potent ass slam. This can even reach re-entry speeds! And the latter is just an explosive variant. Meanwhile, Plumb-Fu is an ancient form of karate only plumbers use; its potency remains intact even underwater, despite the buoyancy.

And now, we arrive at the Dimensional Flip, which allows Paper Mario to slip between mathematical dimensions, thus disappearing and reappearing. He also retains the useful ability to take others to and from those spatial fields. This basically allows him to manipulate spatial dimensions themselves.

At this point though, something like that isn't really surprising for Mario to be able to do. He can even manipulate and bend his energy into several attacks! To start, he can form it into a red-hot sphere of energy, which once thrown at an enemy can split into *ten separate spheres* which all then ***home in on*** the foe, making it a really useful power. He can also bend it into a weapon, like a hockey stick. With this, he can smack enemies around, or combat them with it.

Now, onto Mario's numerous pieces of sentient weaponry.

* Flash Liquidizer Ultra Dousing Device
* Master Luma
* Cappy the Hat Ghost
* Mini-Mario Toy
* Pixls
* Kersti
* Huey
1/7
* **Sentient Equipment:** Mario has several companions that act as equipment and are part of gameplay, sticking with Mario from start to finish. This sets them apart from being outside help, as they have nothing else to make them a standalone character, unlike companions like Luigi and Yoshi.
	+ **F.L.U.D.D.:** In real life, water jets streaming out 100 psi, or pounds per square inch, can only lift men about ten feet into the air for a few seconds. The Hover Nozzle does exactly that, except holds Mario even longer than water jetpacks. Then, the Basic Nozzle can blast enemies away with enough force that, upon collision with a wall, their bodies flatten. It can also blast Bullet Bills to pieces, become a water version of a missile launcher, & can even wash away the toughest of goop. The world's strongest pressure washers pump out 40,000psi, & still aren't matching the F.LU.D.D.'s cleaning power! And remember, the Turbo & Rocket Nozzles are even stronger than the Basic Nozzle, meaning the F.L.U.D.D.'s power is even higher with said Nozzles.
		- **Basic Nozzle:** Acts as a gun-like nozzle, allowing Mario to shoot water straight forward out of the nozzle.
			* **Water Propelled Rockets:** In tangent with the Basic Nozzle, Mario can attach rockets to the front-end of the nozzle and blast them forward with similar power to a rocket propelled grenade. It can even blast apart a metal robot the size of a building.
		- **Hover Nozzle:** Allows Mario to float for roughly eight seconds via streaming two jets of water from below.
		- **Rocket Nozzle:** Shoots Mario roughly eighty feet into the air, but uses about ⅛ of the water tank in one go.
		- **Turbo Nozzle:** Blasts Mario forward, making afterimages, and allowing to swim excessively fast and with ridiculously great control.
	+ **Master Luma:** Master Luma is granted to Mario by Rosalina, and gives him several abilities.
		- **Star Spin:** One of Mario's stronger attacks. This can draw in items Mario might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
			* **Star Pound:** A combination of the Star Spin and Ground Pound. This homes in on foes.
	+ **Cappy:** Cappy lives within Mario's hat, acting as a supernatural being within it. He enables one ability for Mario.
		- **Capture:** Mario can use Cappy and throw his hat onto something to possess almost anything, from people, to animals, robots, objects, electricity itself, and even actual people in the promotional trailers. Heck, he possessed the Super Mario Odyssey logo and walked around, and could do so to letters and numbers on the screen, so the Capture ability is extremely powerful.
	+ **Mini-Mario Toys:** Mario has many small, robotic partners that follow him around. On their own, they can't do much outside of walk, follow, talk, and wield a few weapons, but they do have one other ability.
		- **Robotic Merge:** The Mini-Marios can all merge into one giant battle mech Mario can operate, which so happens to be dozens of times stronger than Mario himself, with a weakness of being slower.
	+ **Pixls:** Mario has several companions dubbed as "Pixls" that accompany him, since he is the prophesied hero, and it's their occupation.
		- **Thoreau:** A hand-shaped Pixl. He can punch things, or grab things.
		- **Boomer:** A bomb-shaped Pixl. He can detonate upon enemies or objects to destroy them; like a bomb.
		- **Slim:** A segmented inverted triangle-shaped Pixl. He can turn Mario sideways and flat. Oddly enough, in this form, Mario can squeeze through paper-thin gaps, and is *completely* impervious to harm and contact as long as he sits still; almost as if he's intangible.
		- **Thudley:** A 10-ton weight-shaped Pixl. He strengthens Mario's Ground Pound.
		- **Carrie:** A net cubed-shaped Pixl. She can fold over into a cube, and carry Mario at faster speeds than he can run, jump higher than he can jump, and is can carry Mario over obstacles like water, lava, spikes, etc. Spiked enemies will also not affect him.
		- **Fleep:** A window shade-shaped Pixl. He can flip enemies into other mathematical dimensions, make them dizzy by spinning them, or even patch rifts and such.
		- **Cudge:** A hammer-shaped Pixl. He is simply a back-up hammer for Mario.
		- **Dottie:** A tiny circle-shaped Pixl with squiggly lines emerging from her form. She can shrink Mario down to microscopic sizes, making him nearly impossible to see, and allowing him to sneak by or sneak attack enemies, and fit into very small areas. Oddly enough, this doesn't lower Mario's striking power nor durability; only size, speed and weight.
		- **Barry:** A spiked barrier-shaped Pixl. He can form a spiky barrier around Mario that will reflect projectiles and hurt anyone who tries to touch it.
		- **Dashell:** A missile-shaped Pixl. He will multiply Mario's speed by a factor of five times when active.
		- **Piccolo:** A music note-shaped Pixl. She can play music that negates any type of status ailment or curse on Mario, including negating stat debuffs, weight increases, power nullification, teleportation, and mind manipulation. This would allow Mario to resist losing speed and power, having his weight increased drastically, having his powers nullified, being teleported by enemies, or even having his mind messed with, making her a very useful Pixl.
		- **Tiptron:** A robotic butterfly Pixl. When scanning, she stops time. She is capable of scanning anything, making her nearly omniscient, as she can find out stats, backstories, personality, weaknesses and everything else by scanning someone. She can also negate intangibility.
	+ **Kersti:** Kersti is a sentient sticker who gives Mario two abilities.
		- **Usable Sticker:** Kersti can turn into a usable sticker, turning Paper Mario into Shiny Paper Mario, increasing his power by one thousandfold, and giving him the Paperize ability. This could be used in tangent with any form, but this kills Kersti in the process.
		- **Paperize:** Even when not absorbed, Kersti can lend Mario the Paperize ability, which is essentially plot manipulation. Kersti can take Mario out of existence, hanging in limbo, which completely freezes time as a consequence. Mario can then freely mess around with the world that which the story takes place in without limitation. There's two types of plot manipulation standard types: manipulating the story itself, or "the script," and then manipulating the story's world itself. This is the latter.
	+ **Huey:** Huey is a paint can partner that grants two abilities.
		- **Protect/Absorb:** Huey is able to block several attacks for Mario, but if he's hit too much by strong attacks, he'll die. If it's a projectile, whether it be an object or not, Huey can absorb it; in some cases, this could leave Mario's enemy without a weapon.
		- **Cutout:** Works akin to Kersti's Paperize, but with this power, Mario can cut right through the story's world itself.

Now, Mario has two more techniques, but they're the last he's got before we move on. Kicking off the two is Hero's Sight. The second Mario lays eyes on someone, his reaction speed multiplies itself several times over, making the character look nearly frozen, and allowing Mario himself to move at *much* greater speeds corresponding to how much his reaction speed has increased, allowing him to *effortlessly* land attacks he normally couldn't. To back that up on the field, he's got M-Power, which can double his own and all his allies' attack potency within the vicinity for a brief period of time. Both powers need a cool-down period before Mario can tap into them again, but when he's got them, they can certainly turn a clutch match into his favor.

And with that, all of Mario's powers and techniques have been covered... Whoo boy, and we're *still* not done, folks!

***Cue ~ Destinations Unknown***

**INTELLIGENCE & EXPERIENCE**

* *Stated to have the knowledge of a physicist*
* *Is a professional doctor*
* *Outsmarted scientists and archaeologists during his trip to Pi'illo Island, solving all the mysteries that left them scratching their heads*
* *If given time, can translate foreign languages, like Yoshi language, Chain Chomp language, and even Shroob language*
* *Built a fully functional submarine out of nothing but a bathtub and water pipes*
* *Is a God-damn genius*
* *Has fought a bigger variety of villains than most videogame heroes*
* *Overtook Antasma by power and intellect, who fought in a war, and has been battling, plotting and such for 100,000,000+ years, which would provide **a lot** of experience*
* *Has fought and outsmarted perfect copies of himself on multiple occasions, proving he can adapt to even his own fighting style and overcome it*

Mario is also has pretty keen intellect, for the most part. To start, he is stated to have the knowledge of a physician or physicist, and is also a professional doctor. Tests show that doctors of such caliber hold intelligence quotients of 130, two entire levels above the mean. Mario even outsmarted *scientists*, whose intelligence quotients generally range from 130 to 140. Overall, Mario should have an I.Q. of over 140! This could potentially be bumped up, considering he can successfully translate Yoshi language, Chain Chomp language and even Shroob language if given time, which are things no human has been capable of doing yet. Shoot, he even built a fully functional submarine out of nothing but a bathtub and water pipes! He's seriously around *genius levels* of intellect. And his drastic amounts of experience only pile onto this.

For example, Mario has fought the following: Evil Kings, Spellcasters, Powerhouses, Time Manipulators, Spatial Manipulators, Universes (like, guys that are the universe), Universe Bombardiers, Evil Aliens, Dream-Empowered Beings, Ghosts, Demons, Ninjas (one that even knew all of his moves, so he used nothing but strategies), Psychics, Psychopaths, Sociopaths, Mad Scientists, Gods, Giant Robots, Small Robots, Thieves, Knights, Fortune Tellers, Weapon Experts, Electrokinesis Users, Dinosaurs, Monkeys/Guerrillas, Clones (Cosmic Clones, exact replicas, exact data replicas, himself, etc.), Sentient Weapons, Souls, Martial Artists... and he's even defeated others who have taken on Genies, Reality Warpers, Magicians, etc. Mario has an *immense* line-up of enemies he's seen, which makes him rather experienced with almost anything that could be thrown at him in a fight.

He also took down Antasma, who has been around since the Pi'illo Kingdom **era**. The word "era" is very important, as according to the Geological Time Scale, and era would date back to **100,000,000 years ago**. This is consistent in-game, as everyone is referred to as "ancient" characters. Antasma also fought in a war against an entire army by himself, and once he was sealed, plotted and fought for millions of years until the events of Dream Team rolled around. Thus, Mario fought and defeated someone who effectively is a war general and has been fighting and such for over a hundred million years.

Just goes to show how skilled Mario actually is! And as stated before, he's taken on exact replicas and even *himself* on one occasion and still prevailed, proving he's capable of adapting to his own fighting style to prevail, too.

***Cue ~ Sacred Somnom Woods***

**WEAKNESSES**

* *Power-ups are lost after sustaining a deadly blow, and many are on strict time limits*
* *Has his moments where he acts incredibly quickly, and makes brash decisions*

However, despite *all this greatness*, Mario *does* retain a few critical flaws.

For one, nearly all of Mario's power-ups will vanish should he sustain a deadly blow. And the ones that *don't* have that weakness, run on a timer. Convenient, am I right?

And to add onto that, Mario isn't always one to utilize his intelligence. He's extremely intelligent and a great strategist, but only when he wants to be. There are moments when he rushes in without thinking, and others where he makes brash or even scatterbrained decisions that make you shout, "*What the hell were you thinking?!*"

But in spite of this, Mario is Mr. Videogame not only because he saved the gaming industry, but because he's *damn good* at competing with its competitors. He isn't one to underestimate. Now, time to analyze his enemy: **Sonic the Hedgehog**.

*Ahhh... Welcome! Welcome new galaxy!* — **Mario**

## **Sonic**

***Cue ~ Aquatic Base - Level 1***

**BACKGROUND INFORMATION**

* *Name: Sonic the Hedgehog (Sonic Maurice Hedgehog)*
* *Gender: Male*
* *Age: 15-17 years*
* *Weight: 77lbs*
* *Height: 3'3*
* *Classification: Anthropomorphic Hedgehog*
* *Occupation: Freedom Fighter*

Many years ago, Sonic was a normal hedgehog. Colored brown with black eyes, Sonic met a man named "Doctor Ovi Kintobor," a kind scientist from Earth, who had stumbled upon a portal to such a world; Sonic's world, "Mobius." Kintobor desired nothing more than to trap *all of the planet's evil* into the seven Chaos Emeralds, ridding the planet of evil forever. He desired to experiment with Sonic's natural inherent speed, too. And with the experiments, he made Sonic *faster*. In turn, the hedgehog agreed to help Kintobor search for the last emerald, which he had yet to discover.

However, when running too fast in the lab, he made Kintobor's Gyratosphere unstable, and once he broke the speed of sound, the resulting sonic boom blew up the machine Sonic was in, which ended up turning him blue.

Kintobor, from there, took it easier on the hedgehog. But he made Sonic into the speedy devil he was. Another day passed, and the two went for some food; however, Kintobor noticed only an egg remained. He decided to eat it anyway, despite it being 6 months old, and as he went to grab some salt, he tripped over the many wires laid out, and fell into his machine that contained the Chaos Emeralds... and all their evil. He was transformed into... **Dr. Ivo Robotnik.** Which is literally just Ovi Kintobor backwards, used to emphasize how *he's the exact opposite of what he used to be*. Sonic couldn't let the man who was once his friend take over and destroy the world he tried to protect. So, Sonic took up the obligation of foiling any and all of Robotnik's plans.

***Cue ~ Metal Sonic - Sonic 4 Episode 2***

**STRENGTH**

* *Can compare to Shadow at least a little bit, who can flip buses*
* *Can uproot a tree*

While Sonic lacks many strength feats, he does compare a bit to Shadow in spite of being a bit weaker, and he can flip buses. And buses can weigh anywhere between 23,500lbs to 29,500lbs. This would mean Sonic can lift around 11.75 to 14.75 tons! Using this as a basis, Super Sonic could lift a damn whale! Sonic also once uprooted a tree, roots and all.

However, Sonic's strength is where he lacks. More often than not, he's depicted as being extremely scrawny and weak, but *really* fast.

***Cue ~ His World - Zebrahead Version***

**ATTACK POTENCY AND DURABILITY**

* *Base Sonic*
	+ *Defeated Perfect Chaos*
	+ *Harmed Perfect Dark Gaia*
	+ *Gets stronger over time*
	+ *With the help of four other Sonics, beat Supreme High Robotnik*
	+ *Canceled out a black hole generator with his speed*
* *Werehog Sonic*
	+ *Received a large dose of Dark Gaia's energy*
* *Excalibur Sonic*
	+ *Defeated the Dark Queen*
* *Darkspine Sonic*
	+ *Knocked Erazor right out of his Alf Layla Wa-Layla form*
* *Super Sonic*
	+ *Stomped Time Eater*
	+ *Destroyed Solaris' consciousness*
	+ *Pummeled Knuckles Enerjak easily*
	+ *Stalemated God Sigma with Super Mega Man's assistance*

Sonic is the kind of character who likes to have many different forms. And within each form includes a set of feats. Starting with base Sonic, he was able to defeat Perfect Chaos, who was powered by all seven Chaos Emeralds, and could do this. He could also harm Dark Gaia's eyes. Since Dark Gaia's durability is 7.2 yottatons, and judging by how much Sonic hit him and where Dark Gaia was hit--the unprotected eye--Sonic should be around 1.44 yottatons. Combining this with the fact that Sonic gets stronger over time, and really, he should have enough to say he's at least Large Planet level.

But Sonic has *much* higher feats.

With the help of four other Sonics--which he got via exploiting time paradoxes--he was able to beat Supreme High Robotnik, who is the "master of the universe." Supreme High Robotnik proved to potentially be a pretty imminent threat to the universe. Granted, it's just this statement that backs such a thing up, so who knows. If counted, Sonic has a Multi-Galaxy level feat. Whether you count this or not doesn't matter though; Archie Sonic shows up and dwarfs everything already shown.

Utilizing his speed, canceled out a black hole generator that was going to consume a star system. Sonic explicitly states that he'll *match* that force, which ruptured space-time and was going to excel to the size of a star system. Said force that he created then caused distortions in space-time itself. In this case, Sonic matched the power of a black hole that would rupture space-time and destroy multiple solar systems worth of space, putting him at High Universe level for destroying space-time that is less than universal in scale. As to be expected from Archie Sonic, honestly.

Then, Werehog Sonic received a large dose of Dark Gaia's energy, which would easily make the form Large Planet level, and then we have Excalibur Sonic, who defeated the Dark Queen, whose power could erase the story. By erasing the story, she erases the events, thus, erases the timeline. However, the size of that world was unknown, and was more so implied to only be around the size of a planet, as the book is *only* about Camelot. Thus, erasing time that's less than universal in scale puts Excalibur Sonic at High Universe level.

Next up is Darkspine Sonic. He defeated Alf Layla Wa-Layla, who stated that he was going to recreate the Arabian Nights reality in his own image. He then recreated the Arabian Nights reality with a flick of his wrist... so yeah. That'd make the form Universe level+.

But then there's Sonic's magnum opus... **SUPER SAIYA**--uh I mean, uhh, Super Sonic! Yeah, that's right.

In all seriousness though, Super Sonic *deserves* to be called Sonic's magnum opus. He's got the highest feats of all of Sonic's forms.

To start, he *stomped* the Time Eater, who consumes all of time and space. Super Sonic also destroyed Solaris' consciousness itself, who was far superior to Time Eater and could destroy the universe, and could also pummel Knuckles Enerjak without effort.

However, there are two schools of interpretation about Master Mogul. He was only explicitly shown destroying single universal space-time continuums, one at a time, but on the other hand the versions of Tails from different timelines were apparently stated to come from different "multi-verses." It is extremely unclear whether "multi-verse" zones are to be interpreted as "zones within a multiverse" or as entire multiverses. However, when Mogul was defeated by Tails, only a single multiverse was mentioned, here by using the proper spelling of the word. Obviously, this begs the question of how to rate the Pre-Genesis characters. Because of visuals only showing one universe, we simply have to go with that; hence why Pre-Genesis Super Sonic would only be "At least Universe level+." And this is relevant because Knuckles Enerjak had his power siphoned away by Master Mogul, who was the one that later accomplished feats that would scale to Knuckles Enerjak, and thus, Super Sonic.

But to get into higher feats, Super Sonic stalemated God Sigma with Super Mega Man's assistance. This is easily Super Sonic's most impressive feat.

With the aid of Super Mega Man, he stalemated God Sigma, who had transcended all limitations of the infinite multiverse. Transcending infinite 4-dimensional power would rise him to 5-dimensional power; High Multiverse level+. And Super Sonic scales to this!

Overall, Sonic's pretty strong in *all* of his forms... except Werehog.

***Cue ~ Catch Me If You Can***

**SPEED**

* *Base Sonic*
	+ *Considered "faster than light" by an official source*
	+ *Caught the Cyan Laser Wisp*
	+ *Managed to briefly escape a black hole*
	+ *Traveled the Cosmic Interstate in less than a day*
* *Super Sonic*
	+ *Chased Gemerl by a star cluster*
	+ *Faster than Time Eater*
	+ *Outspeeds Solaris*
	+ *Kept up with God Sigma*

Base Sonic is considered faster than light in an official source, and even ran fast enough to catch the Cyan Laser Wisp. And while he didn't fully escape, he did manage to outrun a black hole for an extended period of time. Overall, that's *three* FTL feats.

Which Archie dusts, as always.

He traveled the Cosmic Interstate, which is measured in lightyears, in less than a day. This has been calculated at *extreme* speeds.

While Ultra Sonic might not be the most impressive in terms of stats--since Super Sonic will take that--he definitely helps out with some impressive speed and hax.

And then Super Sonic shows up.

As we can see here, there is a resemblance to Sonic Advance 3's "Nonaggression" background, and that of a star cluster. And what with constant twinkling and aesthetics, it's pretty clear this was intended to be a star cluster. With that in mind, Super Sonic flew here after Gemerl in six seconds.

The closest star cluster to Earth is Hyades, which is 151.1 lightyears away. This converts to 888,260,000,000,000 miles.

888,260,000,000,000 ÷ 6 = 148,043,333,333,333.33333333333333333 miles per second.

148,043,333,333,333.33333333333333333 × 60 = 8,882,600,000,000,000 miles per minute.

8,882,600,000,000,000 × 60 = 532,956,000,000,000,000mph.

Convert that to speeds of light, and Super Sonic went roughly 794,725,297x the speed of light. Overall, it's a very impressive feat, but *nothing* in comparison to Super Sonic's consistent feats.

And the funny part? There are people who *genuinely* believe Super Sonic is *almost* the speed of light, while base Sonic is just Transonic... I guess we can't bash opinions, but really? The feats don't agree with that. At all.

Super Sonic took on the Time Eater--who consumes all of time and space and can still move, and Solaris--who made the universe into a time-space rift, and he and Super Sonic can both move in it. So, Super Sonic has two infinite speed feats, as we said, but there's one last feat. Above even this.

He fought God Sigma. God Sigma transcended infinite 4-D and became 5-D. This would make him *naturally* transcendent to normal space-time continuums. In other words, he has immeasurable speed. And Super Sonic scales perfectly fine to this.

In the end, Sonic definitely shines in the speed department over anything else. But he's not to be underestimated elsewhere, either.

***Cue ~ Modern City Escape***

**WEAPONRY**

* *Power Rings*
* *Barriers*
	+ *Normal*
	+ *Flame*
	+ *Bubble*
	+ *Electric*
* *Invincibility Capsule*
* *Chaos Emeralds*
* *Super Emeralds*
* *World Rings*
* *Ark of the Cosmos*
* *Wrist Gems*
	+ *Blue*
	+ *Green*
	+ *Purple*
	+ *Red*
	+ *Sky*
	+ *White*
	+ *Yellow*
* *Enerbeam*
* *Extreme Gear*
* *Medallion*
* *Time Traveling Surfboard*
* *Sentient Equipment*
	+ *Wisps*
		- *White Wisp*
		- *Black Wisp*
		- *Blue Wisp*
		- *Crimson Wisp*
		- *Cyan Wisp*
		- *Green Wisp*
		- *Gray Wisp*
		- *Indigo Wisp*
		- *Ivory Wisp*
		- *Magenta Wisp*
		- *Orange Wisp*
		- *Pink Wisp*
		- *Purple Wisp*
		- *Red Wisp*
		- *Violet Wisp*
		- *Yellow Wisp*
	+ *Caliburn*
	+ *Shahra*

And while Sonic may not have been around as long as Mario has, it doesn't mean he hasn't built his own monstrous arsenal over the years. To start out, he has Power Rings. Pretty basic things, but they do increase his powers, and over much time of absorbing so many, he's become an embodiment of chaos. With enormous amounts, he can even achieve his Ultra Sonic form.

Then, he's got his barriers.

* **Normal:** Smashing this capsule grants Sonic a barrier that will absorb one blow before shattering.
* **Flame:** Smashing this capsule grants Sonic a barrier that will nullify any and all fire--based attacks, and even allows him to swim in lava; he can also make a midair dash, giving him a burst of speed. It will absorb one blow before shattering.
* **Bubble:** Smashing this capsule grants Sonic a barrier that will allow him to breathe underwater, and is very bouncy, allowing him to bounce and reach higher places. It will absorb one blow before shattering.
* **Electric:** Smashing this capsule grants Sonic a barrier that will draw in magnetic things, such as Rings, and nullify any and all electricity-based attacks. It will absorb one blow before shattering.

Then, Sonic has the Invincibility Capsule. Activating that thing triples Sonic's speed and makes him impervious to any harm for 15 seconds.

Then of course, Sonic has the Chaos Emeralds. Utilizing one, he can achieve numerous abilities, which we'll get into later. With all seven, he can transform into Super Sonic. Likewise, the Super Emeralds allow him to transform into Hyper Sonic, a form that's supposed to be stronger than Super Sonic. And with the World Rings, he can transform into Darkspine Sonic.

Next up, he has the Ark of the Cosmos. This is a bracelet that goes on his right wrist which allows him to have great control over the fundamental force: gravity. With this, he can add or remove gravity from certain objects--making them fly off into the abyss or suddenly float upwards, or add gravity into a specific direction, making it into a directional force. Overall, it's an *extremely* useful weapon.

Next up would be Sonic's wrist gems.

* **Blue Gem:** Gives Sonic a brief burst of speed.
* **Green Gem:** Forms a protective, swirling column of air around Sonic that damages foes should they come too close.
* **Purple Gem:** Shrinks Sonic to marble-size, allowing him to jump into the air infinitely.
* **Red Gem:** Slows down time.
* **Sky Gem:** Sonic tosses a small green sphere and teleports to where the sphere lands in an instant.
* **White Gem:** Grants the Homing Smash, which is basically the Spin Dash, but much easier to control.
* **Yellow Gem:** Gives Sonic the ability to summon a Electric Barrier indefinitely.

These gems' powers last as long as Sonic wants... so long as he wears that gem. He can only wear one at a time, which limits him to what he can use at the time. However, having never ending powers granted to him by these gems is gift enough.

Sonic also has a weapon called the "Enerbeam." With this, he can grapple onto things and fly around, or grapple onto and pull things. With the Extreme Gear, he's able to float above hazards and go a bit faster; unfortunately, being on these exerts him to speeds and conditions not very... healthy. Over time, his body will receive less oxygen, making it a useful, but risky stop to pull. He also has a medallion. This medallion can morph into a guitar, and when played, it can fire lasers from its head. Sonic also has a time traveling surfboard. By jumping onto this thing--which floats above ground--he can fly at such extreme speeds that he'll end up time traveling. He can travel so far through time, that he went from the beginning of the universe to his own present time.

And finally, he has sentient equipment, including White Wisps, Black Wisps, Blue Wisp, Crimson Wisps, Cyan Wisps, Green Wisps, Gray Wisps, Indigo Wisps, Ivory Wisps, Magenta Wisps, Orange Wisps, Pink Wisps, Purple Wisps, Red Wisps, Violet Wisps, Yellow Wisps, and Caliburn as well as Shahra, genie of the ring. We'll go over those more in-depth later.

***Cue ~ Nega Wisp Armor Phase 2/Solaris Phase 2/Perfect Dark Gaia Mix***

**POWERS AND ABILITIES/TECHNIQUES**

* *Powers and Abilities (Sonic)*
	+ *Regeneration*
	+ *Resistance to Mind Control*
	+ *Aerokinesis*
	+ *Enhanced Swordsmanship*
	+ *4th Wall Awareness*
	+ *Limited Transmutation*
	+ *Limited Force-Field Generation*
	+ *Fire Aura*
	+ *Ice Aura*
	+ *Omnilingualism*
	+ *Reality Warping*
	+ *Intangibility*
	+ *Resistance to Reality Warping*
* *Powers and Abilities (Weaponry & Power-ups)*
	+ *Spatial Manipulation*
	+ *Time Manipulation*
	+ *Teleportation*
	+ *Shapeshifting*
	+ *Explosion Inducement*
	+ *Flight*
	+ *Gravity Manipulation*
	+ *Electrokinesis*
	+ *Pyrokinesis*
	+ *Size Manipulation*
	+ *Absorption*
	+ *Black Hole Physiology*
	+ *Intangibility*
	+ *Time Travel*
* *Powers and Abilities (Other Forms)*
	+ *Werehog Sonic*
		- *Limb Extension*
	+ *Super Sonic*
		- *Flight*
		- *Energy Manipulation*
		- *Soul Mutilation*
		- *Invulnerability*
		- *Reality Warping*
		- *Dimensional Travel*
		- *Spatial Slicing*
	+ *Darkspine Sonic*
		- *Limited Pyrokinesis*
		- *Flight*
		- *Time Manipulation*
		- *Reality Warping*
	+ *Ultra Sonic*
		- *Flight*
		- *Environmental Adaptation*
		- *Pyrokinesis*
		- *Cyrokinesis*
		- *Chlorokinesis*
		- *Invulnerability*
		- *Matter Manipulation (Atomic)*
* *Techniques*
	+ *Spinning*
		- *Spin Attack*
		- *Spin Dash*
		- *Spin Jump*
		- *Homing Attack*
		- *Light Speed Attack*
		- *Blue Tornado*
	+ *Sonic Boost*
	+ *Sonic Wind*
	+ *Sonic Heal*
	+ *Speed Break*
	+ *Time Break*
	+ *Split Second Shield*
	+ *Chaos Control*
	+ *Element-Changing Aura*
		- *Fire*
		- *Ice*
	+ *Super Sonic*
		- *Super Sonic Boost*
		- *Arrow of Light*
		- *Super Sonic Combo*
	+ *Hyper Sonic*
		- *Hyper Flash*
	+ *Sentient Equipment Attacks*
		- *Wisps*
			* *Color Boost*
			* *Black Bomb*
			* *Blue Cube*
			* *Crimson Eagle*
			* *Cyan Laser*
			* *Green Hover*
			* *Gray Quake*
			* *Indigo Asteroid*
			* *Ivory Lightning*
			* *Magenta Rhythm*
			* *Orange Rocket*
			* *Pink Spikes*
			* *Purple Frenzy*
			* *Red Burst*
			* *Violet Void*
			* *Yellow Drill*
			* *Final Color Blaster*
		- *Caliburn*
			* *Awaken*
				+ *Excalibur Soul Surge*
		- *Shahra*
			* *Wish Granting*
			* *Empower*

To start Sonic's list of capabilities, he has regeneration. The unfortunate thing for Sonic is his regen isn't passive; it has to be activated by him vibrating his molecules at high speed, which can patch up basic wounds or things that would usually leave nasty scars. Sonic also has a resistance to mind control, from things like Dark Gaia and such. Sonic is also able to manipulate wind, creating tornadoes, slipstreams and such.

Sonic is also a beast at wielding a sword; most specifically, Caliburn. Sonic also has 4th wall awareness, as well as transmutation via Ring Time. Unfortunately for him, Ring Time only works on enemies considerably weaker than him. Sonic also has the power to create a force-field... that only lasts a split second. Granted, he can reuse it as much as he wants, but he can only ever generate it for a split second. Then, Sonic has an interchangeable elemental aura that can generate fire hot enough to instantly melt a large body of ice, or generate ice cold enough to instantly freeze a large body of water. Overall, *very* useful.

Sonic also has the ability to pick up and learn any language nearly instantly. Furthermore, just by running, Sonic can alter reality. And by vibrating his molecules fast enough, he can turn intangible. Of course, this isn't passive obviously, but he can still move carefully while doing this. And to finish Sonic's natural, innate powers up, he can resist reality warping. So that's always a plus.

And then, with equipment like the Chaos Emeralds, Sonic can manipulate space and time themselves. He can teleport, and with Wisps, can shapeshift, induce explosions, fly, manipulate gravity (which can also be done with the Ark of the Cosmos), manipulate electricity, manipulate fire, manipulate his own size, can absorb things, can turn into a damn black hole, and can obtain a passive intangibility. All with time limits, but hey, *worth it*! Then of course, with his surfboard, he can time travel.

But Sonic also gains specific powers once he enters certain forms. In his Werehog form, his limbs are stretchy and can extend several meters, and as Super Sonic, he gains an unhindered flight! He can also manipulate energy, shooting energy blasts or coating himself in energy, and can also harm souls, evidenced by how he destroyed Solaris' consciousness. He's invulnerable, his reality warping returns and is much stronger, capable of restoring an infinite multiverse, and he even retains the power to slice through space or travel between universes. Then there's Darkspine Sonic, who has the ability to coat limbs in flames, fly, manipulate time and even warp reality.

But perhaps the most useful hax comes from Ultra Sonic. To start, this form can fly. But the best part about it is it can adapt to whatever environment it's in.

With this, he can adapt his own powers to mimic the climate he's in. In a desert, he becomes Solar Sonic, and gains pyrokinesis, the power to manipulate fire. In a winter tundra, he becomes Polar Sonic, and gains cyrokinesis, the power to manipulate ice. In a jungle or forest, he becomes Eco Sonic, and gains chlorokinesis, the power to manipulate plants.

Unfortunately, this is pretty much where his adaptation ends. He has never demonstrated anything beyond these three variations.

Then, to add onto all this, he's invulnerable, and is even able to manipulate atoms to convert something into anything else. With it, as that link illustrates, he can turn air into water in an instant. And that's only an example of what he can do. Unfortunately though, this is Sonic's only form that burns through Power Rings and has a *very* strict time limit. Furthermore, once the form burns out, it leaves Sonic exhausted and vulnerable. Possibly due to its immense strengths, and by how it's not obtained through a certified artifact, like the Chaos Emeralds.

And now, onto Sonic's techniques! Let's see how skilled this guy is.

* **Spinning:** A standard skill of Sonic's that features him donning into a spiked ball form.
	+ **Spin Attack:** Sonic curls into a ball while running, causing him to keep his previous momentum and roll across the ground.
	+ **Spin Dash:** Sonic revs up as a ball, and springs forward at his top speed immediately, bashing through foes and obstacles alike in a ball form.
	+ **Spin Jump:** A variant of Spin Dash used to attack enemies midair.
	+ **Homing Attack:** When airborne and using this attack, Sonic flies at a single enemy, which can also be chained, homing into multiple targets consecutively.
	+ **Light Speed Attack:** Sonic builds up a Spin Dash's power, before attack nearby enemies at the speed of light.
	+ **Blue Tornado:** Sonic utilizes the Spin Dash midair, spinning about, catching currents of air and twisting them around. The end result is a slipstream that creates a tornado effect, which then forms a blue cyclonic vortex of air around the opponent, also pulling them in.
* **Sonic Boost:** The moment Sonic reaches his top speed, he is covered in an aura that allows him to run right through enemies without any hindrances.
* **Sonic Wind:** Sonic creates a vortex of wind nearly immediately, which sucks foes in and rapidly damages them.
* **Sonic Heal:** Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received. At the cost of mobility and time, of course, as it requires focus.
* **Speed Break:** Sonic breaks into a brief sprint at his top speed instantly, leaving flames in his wake and crashing through almost all foes and obstacles without any issues. However, said ability requires Soul Energy to use, which Sonic has a limited supply of.
* **Time Break:** Sonic slows down his perspective of time, allowing his foe and himself to move at a much slower rate, enabling Sonic to make more precise movements. This ability also requires Soul Energy.
* **Split Second Shield:** Sonic generates enough energy to flick a shield up to protect him for a literal split second. This attack can be used endlessly, but will only ever protect for a split second, and requires a very brief cool down period, thus preventing it from being used rapidly.
* **Chaos Control:** With the Chaos Emeralds, Sonic gains the ability to bend time and space to his will. Its powers allow him to teleport, teleport others or large objects, and can even slow time down to a crawl for all his foes. The extent of these powers are affected by how many Chaos Emeralds Sonic has.
* **Element-Changing Aura:** Boom Sonic has a changeable element aura, capable of swapping between fire or ice.
	+ **Fire Aura:** The aura only affects things through touch, and extends a few inches away from Sonic. It is hot enough to melt large bodies of water that have been frozen solid upon contact.
	+ **Ice Aura:** The aura only affects things through touch, and extends a few inches away from Sonic. It is cold enough to freeze large bodies of water solid upon contact.

And that's base Sonic's abilities without partners. Next, for Super Sonic.

* **Super Sonic Boost:** Super Sonic encases himself within a bright, fiery aura, and tackles the foe utilizing the cover of this aura.
* **Arrow of Light:** This is an enhanced variation of the Super Sonic Boost. With it, Super Sonic draws in light from all around him before zooming forward as an "arrow of light," blasting into the foe.
* **Super Sonic Combo:** Super Sonic strikes his opponent with a series of powerful combo attacks greatly amplified with chaos energy, finishing by firing an energy blast made of golden chaos energy at the enemy.

Next is Hyper Sonic's singular ability.

* **Hyper Flash:** In a flash of light, Hyper Sonic blitzes all foes within his vicinity. Completely annihilates weaker foes, normally weakens stronger enemies.

And now, finally, Sonic's abilities when assisted by his sentient equipment.

* Wisps
* Caliburn
* Shahra the Ring Genie
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* **Sentient Equipment:** Sonic has several companions that act as equipment and are part of gameplay, sticking with Sonic from start to finish. This sets them apart from being outside help, as they have nothing else to make them a standalone character, unlike companions like Tails and Knuckles.
	+ **Wisps:** Alien-like creatures that settled with assisting Sonic. They give him *numerous* powers.
		- **Color Boost:** With the Color Boost ability, Sonic can blast forward at any point and time encased in a colorful aura at full speed, rendering him nearly impervious to harm and able to blow right through enemies.
		- **Black Bomb:** With the Black Bomb ability, Sonic can morph his form into that of a living bomb. It allows the user to explode without doing any actual harm to the user in question.
		- **Blue Cube:** With the Blue Cube ability, Sonic can morph his form into that of a living blue cube. The user can now jump up and slam down unto the ground, sending out powerful shockwaves.
		- **Crimson Eagle:** With the Crimson Eagle ability, Sonic can morph his form into that of an eagle-like figure. In this form, he can temporarily achieve true flight and soar unhindered.
		- **Cyan Laser:** With the Cyan Laser ability, Sonic can morph his form into that of a living laser beam. The form is very brief, but it allows the user to travel as a living beam of light. The user isn't given much control, other than their beginning direction, but they bounce off of anything they come into contact with, as if such a surface was a mirror.
		- **Green Hover:** With the Green Hover ability, Sonic can morph his form into that of a green hovercraft. In this form, Sonic can temporarily fly.
		- **Gray Quake:** With the Gray Quake ability, Sonic can morph his form into that of a small, gray ball with yellow eyes. This form enhances the user's body density greatly, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The user also retains the ability to move along walls, allowing them to scale them with no effort.
		- **Indigo Asteroid:** With the Indigo Asteroid ability, Sonic can morph his form into a small sphere, that acts very similar to a planet with a surrounding accretion disk of matter. In this form, Sonic can levitate around, forming a strong gravitational field that tears apart almost anything around him and adds its mass to the accretion disk, which, in turn, strengthens the gravity even more.
		- **Ivory Lightning:** With the Ivory Lightning ability, Sonic can morph his form into that of a lightning bolt. In this form, the user gains the same properties as that of a real lightning bolt. Its abilities include allowing the user to move with lightning speed and flow as acrobatically as electricity itself. They also obtain electrokinetic abilities in this form, giving them the ability to either form treads of electricity that they can use to either electrocute enemies, or connect themselves to targets as tethers.
		- **Magenta Rhythm:** With the Magenta Rhythm ability, Sonic can morph his form into that of a living eighth note. Within this form, the user can bounce around midair, giving them extra jumps.
		- **Orange Rocket:** With the Orange Rocket ability, Sonic can morph his form into that of an orange rocket. In said form, the user can create a powerful jet propulsion from their rear to launch themselves up into the sky at escape velocity.
		- **Pink Spikes:** With the Pink Spikes ability, Sonic can morph his form into that of a sizzling, pink sphere. With this form, the user sprouts long, powerful and sturdy spikes on their body. By locking these spikes into a surface, they can stick perfectly firm within said surface, allowing them to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. Sonic also has a special ability with them, as the massively augment the power of his Spin Dash.
		- **Purple Frenzy:** With the Purple Frenzy ability, Sonic can morph his form into that of a deep and dark chomper. In such a form, the user gains an immensely powerful jaw that can bite off and consume matter, adding it to its own mass. Once at full size, the user gains a vacuum breath that allows them to inhale small objects from a distance.
		- **Red Burst:** With the Red Burst ability, Sonic can morph his form into that of a red fireball that emits flames at all times. Within this form, the user can cause self-combustion, sending out powerful and short-ranged explosions that massively incinerate anything within its radius. Said explosions can be channeled to propel the user higher into the air, allowing them to endlessly jump. As a nice additive to all these abilities, the user's speed slowly increases over time; when nearing its end, the user is about thrice as fast as normal.
		- **Violet Void:** With the Violet Void ability, Sonic can morph his form into that of a dark, smoky void. With this form, the user basically becomes a sentient black hole, which tears apart anything around it, pulling it in and destroying whatever is pulled in. Unlike a black hole however, the user cannot inhale heavy or large objects. Along with its granted physiology, the user also gains a smoke-like makeup, giving them a very limited intangibility, allowing the user to pass through some objects, coupled with flight. Similar to the Purple Frenzy ability, the Violet Void ability allows the user to add whatever has been devoured to its mass, making the void larger and stronger over time, allowing the void to pull in larger objects from greater distances. At maximum size capacity, it could devour the entire Frigate Skullian, a medium-size class aircraft.
		- **Yellow Drill:** With the Yellow Drill ability, Sonic can morph his form into a living drill, and tunnel underground or even through the water for a brief period of time.
		- **Final Color Blaster:** Sonic gathers all the differently colored Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.
	+ **Caliburn:** Caliburn is a legendary sword capable of slaying King Arthur, and chose Sonic as his wielder.
		- **Awaken:** Sonic gains golden-hued armor, making him Excalibur Sonic, and Caliburn transforms into the blade itself: Excalibur.
			* **Excalibur Soul Surge:** Sonic extends Excalibur's outer energy blade into a longer blade, then begins delivering powerful, focused slashes in a combo attack, massively damaging the foe.
	+ **Shahra:** Shahra is a magical genie living within a ring that Sonic has possession of.
		- **Wish Granting:** Shahra is able to grant wishes, but only very minor ones, as she's inexperienced and rather weak in such a department.
		- **Empower:** Shahra can share her power and energy with Sonic. She did this to Darkspine Sonic, which made him strong enough to beat down Alf Layla Wa-Layla.

Not as long as Mario's, but God damn, he's still equipped! Now that we've finished that up, we're onto our last two categories.

***Cue ~ Puzzling Adventure***

**INTELLIGENCE & EXPERIENCE**

* *Decently battle savvy*
* *Understands astronomy*
* *Fought and defeated Emerl in seconds, who had copied everyone's abilities that Sonic knew and had 4,000+ years of experience*

Sonic is pretty savvy in the combat areas of intellect, and he even understands astronomy.

To add onto this, Sonic fought and defeated Emerl in seconds, who had copied *everyone's* abilities that Sonic had known, including Sonic's own abilities. To add onto this, Emerl had 4,000+ years worth of experience! Definitely a great showcase of Sonic's combat adaptability and such. Sonic should *easily* dust the average joe in the smarts territory. Sadly though, this is an area where Sonic isn't very... great.

***Cue ~ Planet Wisp - Act 1***

**WEAKNESSES**

* *Extremely arrogant, cocky and rowdy*
* *Has hydrophobia and can't swim*
* *Some forms have time limits*

Despite all of Sonic's positive qualities, he retains a few negative ones. He's extremely arrogant, cocky and rowdy, making him often underestimate enemies or not bother to make any strategies to take them on with. He'll oftentimes smart mouth enemies too, which can sometimes only make his job harder on himself. He never really thinks that type of stuff through.

As well as this, he retains a morbid fear of water due to his inability to swim. To stack the wall even higher, a few of Sonic's forms have a time limit. Ultra Sonic burns through Power Rings like they're Tic-Tacs, and once he's out, the form goes out. Werehog Sonic is highly situational and can only be used at night, Hyper Sonic--unlike Super Sonic--runs on a minute-long time limit, and all his Wisp power-ups burn out within a matter of ten to twenty seconds, minus the White Wisp, who simply grants Sonic an extra ability. But said ability can *still* run out.

However, Sonic is still a *very* strong contender. Not just in battle, but in the gaming industry. Many are surprised the hedgehog's franchise has lasted this long--and for that, Sonic is deserving of the title as "Mario's rival."

In the end though, this battle isn't about the gaming industry. It's about who would *crush* the other in this fight. And with that, we've finished *both* of our combatants. Now, it's time to see would would win in a **battle to the death!**

*I'm Sonic! Sonic the Hedgehog! I have no master... except the wind that blows free!* — **Sonic**

## **Battle**

* Mario VS Sonic (Metal)
* Metal Mario VS Super Sonic (Metal)
* Mario VS Super Sonic (Sebas)
* Sonic vs Mario.jpgMario VS Super Sonic V2 (Sebas)
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