Seraphim

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Borne of light and creatures of purification, Seraphim are the only supernatural species naturally gifted with seraphic wings - their namesake - and are the culprits for the many depictions of "angels", their relationship to light and divinity, and other such symbolism throughout Earth's history. The Seraphim are known to keep away from others, and nowadays are understood to be the guardians of powerful magical sources. Indeed, it was this powerful race who discovered a method of harnessing solar light into Solarity energy, used in both weaponry and armour for the use of the Guardians alone.

Standing taller than the average human, Seraphim are lithe, powerful creatures noted for their longevity and wisdom. This wisdom however does not result solely from having lived their many years, but rather their attunement to the natural world around them. Indeed, Seraphs possess the ability to sense and view the thoughts and emotional auras of others in great detail; they have a great affinity for the element of light, light-related magics and healing energies, often making them appear as divine or even omnipotent in nature. As well as their inherent longevity, Seraphim also possess an immunity to most diseases and an extremely potent healing factor that renders them near-invulnerable.

The Seraphim make their home in their gleaming city of Rayva, magically suspended high among the clouds above the Sunreach Cluster. This lone atoll lies a three day voyage east from the Ironclad Isles, far north of Laetho.

## History

How the Seraphim came to be is largely a mystery, the answer to which only the Guardians know. History simply records them appearing on Earth during its 7 G.C. at a "time of great need".

Whatever the records may say, the Seraphim were long involved with the peoples of Earth for the next two Genesis Cycles. Records show them among the fray wherever there was need, participating especially during wars, not in the fighting, but rather as healers and protectors.

As time passed though, the Seraphim began to lose faith in humanity for their wanton destruction, and incessant warring. The unending bloodshed and ever-consistent desire for violence drove the Seraphim to eventually depart the human world and cross the Aldári Passage.

Starting anew, the winged Seraphim chose to live far from all others, isolating themselves, their vast hordes of knowledge and their powerful magicks to the furthest reaches of the planet. They remain distrusting of others to this day.

## The Wings of a Seraph

All Seraphs possess their trademark appendage: a pair of feathered wings that grow from the point on the spine just below the scapulae (usually at the third to fifth thoracic vertebrae). The state of a Seraph's wings is the easiest method of identifying them, as their wings are an indication to their age, power, and/or strength. Generally speaking, the more powerful and closer to prime age the Seraph is (and vice versa):

* The better the feather saturation and feather count
* The better the colour saturation
	+ *The wings of most Seraphim tend to be white in colour, becoming whiter with power and age. Seraphs of mixed parentage however will always possess black wings after reaching one's prime age, that become much blacker instead.*
* The larger the wingspan

Additionally, while most Seraphs will only ever possess a single pair of wings, the most powerful of Seraphs may also attain a second pair (though this is incredibly rare).

Whether in use or not, a Seraph's wings will always remain in plain sight (though furled when not in use for flight). However, a Seraph may also choose to magically conceal their wings from unwanted eyes, allowing them to blend with the normal human population, appearing as tall, young adults.

### ***Mixed Parentage***

Seraphs of mixed birth, like their true-born counterparts, also possess incredible longevity and powerful healing factor, though not all such Seraphim actually possess the ability to manipulate light and healing energies. The actual chances of a Seraph of mixed birth developing such additional abilities is completely random. Regardless of whether they possess an affinity with light and healing however, all Seraphs of mixed birth (should they have any children) will bear offspring that will be as if completely true-born.

## Cherubim

Extremely young Seraphim under the age of approximately 16-25 human-years are considered to have not yet reached their prime age, and are thus considered Cherubim instead. As opposed to the elegantly large, white wings that mature Seraphim possess, Cherubs instead have grey wings that are much smaller in comparison. While the exact age of maturation from Cherub to Seraph varies for each individual, one is considered mature once their wings reach a proper colour and size.

This "prime age" is also considered to be the point at which a Seraph's physical ageing slows dramatically to a near-stop. Indeed, many Seraphs do not actually age as humans do, showing no signs of age even at the point of death after centuries of life.

## Order among Seraphs

The Seraphim are ruled by a council of the species' most powerful or influential members (the former decided through combat, the latter by majority vote). While the council issues laws and rules applicable to all Serpahim, these regulations act more as loose guidelines than actual enforced laws. Thus all Seraphim remain each to their own, though a similar basic moral code resounds through each and every Seraph.