Troubleshooting

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This page will discuss common issues with loading custom maps and known game issues that we as gamers are to face. All map editing problems please refer to Guide to Map editing.

## In Game Troubleshooting:

Question: I can't load my Saved Game

Answer: the Save Game/Load Game function works to a certain degree. if you play a small map saving and loading works. However if you were to say 30 minutes into the game the game will not work hence to a certain degree. I personally treat the Save/Loading Game to not work and avoid using it entirely(i am saying this coming from using an official local flash player). To overcome this issue have a huge amount of your free time to play one big map in one go, or have a dedicated computer that you can leave overnight, or find another unoffical flash player that can run this game and pray their save and load game works.

## Select Map Troubleshooting:

Question: Browse Maps not working saying;

Download Map List Failed:

HTML Status:0

Could not access network (Security Error)

Answer: This was where gamers can access player custom maps to play. Unfortunately this feature stopped in 2016 or maybe earlier. Before user-map-editors would "Upload Map" in the map editor allowing us to browse map.

Question: Download Map not working showing "downloading map" with no end time;

Answer: I am not familiar with this cause but the reason may be the same as the last answer

## Paste Map Troubleshooting:

### Error 1085

**ERROR 1085** - is caused by 3 issues:

1) either your bracket example <terrain></terrain> is not matching name

lets use the picture example:

Failed to load map: Error#1085: The element type "map" must be terminated by matching end-tag "</map>"

2) the "<" or "/" is missing in ending line or

```

VV

</map>

```

3) the map is missing in

```

 VVV

<map name= "this" difficulty="2" sizeX="60" sizeY="40" startX="51" startY="31">

```

### Error 1088

**ERROR 1088** - means you are missing the < in the beginning line;

```

V

<map name= "this" difficulty="2" sizeX="60" sizeY="40" startX="51" startY="31">

```

### Error fail to load map: could not find required tag.

**ERROR fail to load map: could not find required tag.** - specify to this problem only

```

     VVVV         VVVVVVVVVV     VVVVV      VVVVV      VVVVVV      VVVVVV

<map name= "this" difficulty="2" sizeX="60" sizeY="40" startX="51" startY="31">

```

### Error 1090

**ERROR 1090** is 1) missing details;

```

    V    V V    V           VV V      VV  V       V  V        V  V        V   V

<map name= "this" difficulty="2" sizeX="60" sizeY="40" startX="51" startY="31">

```

2) you forget to add > in brackets

```

        V

<terrain>

```

even if the scripts you make are flawed generally errors will still allow you to play but only this error stops you so pay attention to the format and make comparison to the Guide to Map editing to reduce error

### Error 1095

**ERROR 1095** - means missing

```

                                                                             V

<map name= "this" difficulty="2" sizeX="60" sizeY="40" startX="51" startY="31">

```

### Error fail to load map: could not find required tag.

**ERROR fail to load map: could not find hash in terrain** - missing the dot within terrain

```

                                V

f3508756ea1f2e2bdc78daf27469e97f.eNpjZ2U1YmJnVQQSp

```

### Error fail to load map: could not verify terrain

**ERROR fail to load map: could not verify terrain**

this error is the very reason why so many map editors not able to share their maps

as of 10-17-2022 there is no solution because it is unknown whether the specified hash

IS the working hash all this is cause of one letter "U" within terrain was deleted

same can be said to any letter you delete within the <terrain></terrain> code

```

<terrain>

f3508756ea1f2e2bdc78daf27469e97f.eNpjZ2U1YmJnVQQSp

uxMUuysQIKNnV2PkY1dAUiYcDBKsLEDCRYODh0JAD4wArU

</terrain>

```

and this is only an example. please see custom maps and see the unloadable maps in E section for more example of this problem.

progression to finding this solution is located in Debug, Research and development