Hitokiri/Moveset

## Moveset

### General

* **Renown: Heavy** - Earn more Renown by assisting or saving Heroes, and holding objectives to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Mugen-Ryu** - The Hitokiri has access to a state called Mugen-ryu, which grants them special moves. Some moves maintain Mugen-ryu, others end it.
	+ **Mugen-Ryu Starters** - Sprint Attack, Zone Attack, Sankotso, Chinkon, Meikai and Mangetsu start Mugen-Ryu.
	+ **Mugen-Ryu Chain** - Endless Myriad maintains Mugen-ryu. Rei Kick and Rei Sweep also maintains Mugen-ryu but cannot chain into another Kick or Sweep.
	+ **Mugen-Ryu Finishers** - Mangetsu Rift and Meikai Rift end Mugen-ryu.
* **Charged Heavy Attack** - Hold RMB (PC), RT (XB1), or R2 (PS4) when initiating a basic chain Heavy Attack (Mangetsu or Endless Myriad) to finish a chain with a Charged Heavy Attack. Holding and releasing this move allows for variable timing.
	+ **Charging Phases** - Charging a Heavy Attack has two phases, and has to enter its second phase (shown with the Unblockable sign) for the Heavy Attack to receive the Fully Charged Heavy properties and become Mangetsu Rift. If the attack is only in its first phase when released, Hitokiri will initiate a normal Heavy Attack.
	+ **Mangetsu Rift** - If a Heavy Attack is fully charged, it will become Mangetsu Rift, dealing increased damage and becoming Unblockable.
	+ **Charging Heavy Attack: Chain End** - Mangetsu Rift cannot be chained into another move.
	+ **Charging Heavy Attack Cancel** - Charging Heavy Attacks can be canceled with B (XB1), ◯ (PS4) or E (PC). This can be performed even after the Charging Heavy Attack has become Unblockable.
* **Rei Attacks** - Initiate a Rei Kick by pressing MMB (PC) or X (XB1) or ⬜ (PS4) during Mugen-ryu. Holding Rei Kick will charge it, becoming Rei Sweep if Fully Charged. Holding this move allows for variable timing.
	+ **Charging Phases** - Charging a Rei Kick has two phases, and has to be fully charged (the second phase) for Rei Kick to become Rei Sweep. If the attack is only in its first phase when released, Hitokiri will initiate a Rei Kick.
	+ **Rei Kick Displacement** - Rei Kick will knock aside the opponent based on direction their previous attack came from: Left Guard knocks opponents to the left, whereas Top and Right Guard will knock them to the right.
	+ **Rei Sweep** - If Rei Kick is fully charged, it will become Rei Sweep, knocking down the target. Other Heroes hit by the Sweep will be knocked back.
	+ **Charging Rei Attack Cancel** - Rei Kick and Rei Sweep can be canceled with B (XB1), ◯ (PS4) or E (PC).
* **Uninterruptible Attacks** - Mangetsu, Mangetsu Rift, Rei Sweep and Endless Myriad Heavies have Uninterruptible Stance. The Uninterruptible Stance on Endless Myriad Heavies start-up earlier into the attack than most instances of Uninterruptible Attacks.
* **Chinkon** - Hits at the opposite of the direction of the Dodge.

### Moves

(From Guard Mode)

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