Pinocchio (Level)

*This is the page for the level Pinocchio. If you're looking for the page of the character, click here.*

## The Adventures of Pinocchio

### Level

1 (Difficulty)
2 (Overall)

### Inhabitants

Pinocchio
Geppetto
Jiminy Cricket
Stromboli
Honest John
Gideon
The Coachman
Monstro

**Pinocchio** is the second level in *Disney's Final Frontier*. The level draws heavy inspiration to the back half of the 1940 film. The enemy spawns are similar to the previous level, but throw in some armored variations of the Spatter into the mix. Completing Snow White and the Seven Dwarfs is the only way you can unlock this level as well as Dumbo. Complete either to unlock Bambi.

## World Order

As with some levels, this contains a World Order. The World Order for this location is Extremely Low, only affecting Tod. Based on the difficulty of the game, the following accessories and outfits are unlocked upon completion of the level. Both can be purchased via Item Duplication with Jiminy and Figment.

* Swing Coat (Outfit) Easy to Medium Difficulty
* Honest Rags (Outfit) Hard or higher

## Main Attractions

The Adventures of Pinocchio contains 3 points of interest in Disney's Final Frontier.

* Geppetto's Workshop - The starting point of the level, and the most important of all 19 you'll encounter. If you're not observing well enough, you could lose out on a Hidden Item of Creativity early into the game.
* Stromboli's Carriage - The carriage of a travelling puppet master who manipulated Pinocchio for money. It is unknown if he's plotting to recapture Pinocchio when he finds out he's run away.
* Pleasure Island - The major point of interest in the level, carrying a bad vibe due to its recent destruction caused by a bunch of young kids. Search hard enough and you'll find a challenge for Journal Entry #2, albeit the easiest of the 20 challenges.

## Pinocchio

### Episode

2

Starting off, the players enter the location of Geppetto's Workshop. Their goal from Figment is to search around for where Pinocchio disappeared to. The place seems absolutely deserted and pitch black. The place hasn't been used in a very long time either as it seemed to be falling apart slightly. While Tod and Bolt are examining the inside, the others keep an eye out from above. Searching the desk inside the workshop gives the player one of two hidden Items of Creativity, the Pen. Once everyone is gathered up on the roof, there is a vision of a puppet show in the distance, spotted out by Marian. Tod figured this must've been where Pinocchio went, but then asked how the team was going to get over there without attracting a lot of attention. Tod takes some time to think over his question, then realizes by the angle of the moon, it's surprisingly still nightfall. So he makes a plan to make a quick run to Stromboli's in the hopes of not attracting any Blotlings, like he did last time in Snow White's story.

The team leave the Workshop by this point and wait for the crowd around Stromboli's show to clear out. Tod kept a good eye on Stromboli in the meantime, watching him head to the 'backstage' of his carriage. Tod and Co sneaked over to the man himself.

"Yes," said Stromboli aloud, "finally, I am back in business after the slump in losing Pinocchio." This info shocked Tod, as if Stromboli found a new act on par with the old, but went into a fallout after losing Pinocchio in the first place. The group can choose to interrogate Stromboli for more info or continue blindly. Speaking for some answers, Tod shocked Stromboli, who proceeds to compare Tod to the talking donkeys of Pleasure Island. Bolt asked for more info on the donkeys and Stromboli mentions the negative activities of young boys on the island suddenly turn everyone into 'jackasses.' Tod also questions about Pinocchio, learning he was Stromboli's star performer for one show and Stromboli planned to milk money out of him for all he was worth, but somehow by some miracle, the puppet escaped. Only the best could perform with Stromboli, and by the looks of things, Pinocchio was the big thing Stromboli needed, but his greed got the better of him, eventually forcing him to experiment with other performance ideas.

Bolt proceeds to track down Pinocchio's scent from the birdcage back outside. However, the team gets ambushed once more by a bunch of Blotlings, alongside introducing to the player the Armored Variant of the Spatter. Working together, Tod and Co attempted to fend off the Blotlings. With the Spatters erased, the team presses onward. Little did they know where the trail ended up at. They came across an abandoned amusement park just off the coast of the town. Whatever happened there wasn't very pretty, I can tell you. The sign also wasn't very pleasant as the place was absolutely destroyed, showing as "ELCOM O PLEASURE LAND." While Bolt was tracking Pinocchio's scent, Tod and Tramp play a quick game of Pool, or in this case, 8-Ball US. This battle of wits unlocks the Pool minigame as a Challenge. This will also unlock the Cue Stick weapon. Coming to a gap in the wall of Pleasure Island, the group continues following Pinocchio's scent, which lead out to sea. The group searched for a boat they could use and eventually find one to send out to sea. Surprisingly, despite the time period, they went with a motorboat. Simba and Tod were quick to question its existence, but Bagheera assured them it will be the fastest way to get over to the puppet.

After some time at sea, the group comes across a still object, later revealed as Monstro thanks to Tod's observation. Tramp gets the idea of trying to get Monstro to open his mouth so he can ride the boat into him. However, Monstro refused to budge, causing the dog to sound the horn. In response, a voice was heard scolding the group for being too loud. He introduces himself as Jiminy Cricket, and requests the team's help in getting Pinocchio back from the whale. While the group tried to figure out what to do, they noticed some smoke billowing out of Monstro's blowhole. Monstro does not seem to understand what is going on right away, not paying attention to the seven heroes in front of him. The whale opened his mouth slightly as more smoke moves out, surprising him, but then the whale started having a major buildup, with some of the smoke covering the team's boat. Monstro sneezed Pinocchio and Geppetto out, who were trying to escape via a rowboat. The others sneezed as well allowing them to see what was going on. Like in the movie, the fire inside Monstro was still going, forcing a second sneeze which almost sucked Pinocchio and his father back in, and a third almost occurred which ended up being a false alarm. Monstro is really mad at this point, and started to chase down Pinocchio.

"AFTER HIM, HE MUSTN'T GET AWAY!!" shouted Tod, prompting Tramp to put the boat in full speed. This initiates the Monstro Boss Battle (see the strategy on Monstro's page). They needed to buy Pinocchio enough time to get away from Monstro, but the fight can end in a few different ways.

* **Option 1:** Reduce Monstro's HP to 0 before time expires. *+1 Friendship for Bagheera and Simba*
* **Option 2:** Lead Monstro off course and force him to forget what he was doing. *+1 Friendship for Tramp and Marian*
* **Option 3:** Canonical ending when time expires. *+1 Friendship for Tod and Bolt*

Options 1 and 2 leave Pinocchio alive, and with some off-screen magic, he becomes a real boy. Option 3 has Pinocchio unconscious after Monstro slammed himself into the rock wall. Everyone, bar Geppetto and Figaro, becomes worried they could be next on Monstro's menu, but as it turns out, the entire group is visited by the Blue Fairy, who turns Pinocchio into a real boy which wakes him up, much to Jiminy's surprise. With another victory on the team's belt, and another story saved, they return to Figonia to rest.

## The 9-Ball Challenge

### Rewards

Journal Entry #2
300 Munny

Hidden within Pleasure Island is a special Pool Table with only 10 Balls. This is the 9-Ball Challenge, which acts as an Arcade Style version of the 9-Ball Game. Playing for a High Score is optional, but is important for Trophy Hunters. Here, you have to shoot all the balls in numerical order. For example, you have to shoot the 1-Ball into any pocket first before being able to sink the 2-Ball. Sink the 9-Ball to complete the challenge. This challenge, despite being rated as ★☆☆, is the easiest of the 20 Story challenges. Managing to beat your High Score awards you an extra 200 Munny, 400 for attempting multiple retries, and 800 for reaching the Maximum Possible Score.

## World Themes

* **Field Theme:** Give a Little Whistle (Instrumental Cover)
* **Battle Theme:** I've Got No Strings (Fast Part, Instrumental Cover)
* **Boss Theme:** Generic Boss Theme 1 (Jailbait - Motorhead (Instrumental Cover))