recursal/Fanatic-Fandom huggingface dataset:
Corrosive Agent

So, uh... you gonna drink all that?"

**Corrosive Agent** is a Water, Gold Black Dahlia variant.

**POISONED CHALICE**

## Tips and Tricks

### Role & Strategy

* Corrosive Agent is a fighter who cleanses all DEBUFFS on herself before applying up to 3 stacks of BARRIER every time a blockbuster is used. On top of that, all of her SHOTS are UNBLOCKABLE and inflict SLIME while she has 5 stacks of them, making her hard to defend against. These abilities mean she can protect herself from blockbusters effectively as well as being able to crack open defenses with ease.

* With a low ATK stat and lacking any damage multipliers, Corrosive Agent's utility in offense is in her DEBUFF cleanse, access to BARRIER, and dealing UNBLOCKABLE damage. This is especially useful in Rift Battles where damage isn't incredibly important and her utility is appreciated.
	+ BARRIER allows her to tank a lot of damage to ensure high health bonus fights while the DEBUFF cleanse allows her to ignore plenty of modifiers and popular catalysts such as Curse of Knowledge, Slow-Mo and Darknut with a blockbuster.
	+ SLIME makes her useful in fights where the opponent gains a lot of BUFFS, such as fights against Heavy Metal or That's All Folks!.
	+ UNBLOCKABLE shots in combination with ICE SHOT allows Corrosive Agent to get hits and start combo chains easily.

* On defense, Corrosive Agent's first Signature Ability is incredibly potent in making her more durable by removing any DEBUFFS while gaining multiple stacks of BARRIER. This makes it difficult to take her down with a blockbuster finish, which is important in high-tier Rift Battles. To counter this, players can defeat her with special moves instead, by using a blockbuster that removes BUFFS or by inflicting HEX to nullify her abilities.
	+ CURSE does not prevent her from gaining BARRIER due to the DEBUFF cleanse occurring right before the application of BARRIER stacks.

* **Marquee Ability**: The preferred Marquee Ability depends on Corrosive Agent's position. On offense, she'll appreciate the damage boost and ARMOR BREAK that METAL BREAKDOWN provides, while on defense she benefits heavily from NO TIME TO DIE's healing and HASTE.

* **Stat Investment**: On offense, Corrosive Agent will benefit from ATK and Piercing. If she has access to her Prestige Ability that can easily inflict DEATH MARK and gain DEADEYE, Piercing can be reduced to accomodate Crit Rate and Crit Damage to further increase her offensive output. On defense, she will benefit from HP and Defense. Resistance is largely unnecessary due to her DEBUFF cleanse but can be useful for the purpose of avoiding HEX. In either case, Meter Gain will help her gain access to her blockbusters quicker, which in turn gives her easier access to her abilities.

### Trivia

* This variant's color palette is a reference to Deltarune's Queen. Corrosive Agent's BARRIER abilities also reference Queen's own barrier attack.

### Gallery

Fighter Reveal- Black Dahlia - CORROSIVE AGENT - Skullgirls Mobile
Untouchable

"Leave the gun. Take the cannoli."

**Untouchable** is a Water, Gold Peacock variant.

Untouchable is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Cutting Room Floor Prize Fight.

**BULLETPROOF**

## Tips and Tricks

### Role & Strategy

* Untouchable is a defensive fighter with a Signature Ability that allows her to make the best out of getting hit and retaliate when you would normally be stuck in a combo through UNFLINCHING. For this reason, Untouchable is an excellent fighter for new players to learn how to use Peacock in a fight.
	+ UNFLINCHING can be acquired through block which opens up a possible counterattack. Be weary of blockbusters and THROWS, as UNFLINCHING will not stop them.

* As a defensive fighter, UNFLINCHING can make combos difficult. Her first Signature Ability also provides a chance for her to avoid damage which makes it harder for characters that rely on large bursts of damage, such as Cerebella, to deal consistent damage.

* Using characters with relatively low hit count such as Cerebella and Beowulf are recommended to decrease the chances of activating her ability while still doing some damage. Furthermore, these characters have special moves that bypass blocking such as MERRY GO-RILLA and WULF SHOOT.

* When facing Untouchable, it is recommended to use variants that can remove BUFFS such as Silent Kill, Doublicious and Summer Salt to counter her UNFLINCHING. Furthermore, fighters that can inflict CURSE such as Purrfect Dark and Shadow Ops and fighters that can inflict HEX to completely disable her Signature Ability such as Red Velvet are also recommended to prevent her from gaining BUFFS.

* **Marquee Ability**: CAST PARTY is the recommended Marquee Ability for Untouchable as it provides a chance for all TAG INS to be UNBLOCKABLE on the defense, making it difficult to avoid.

* **Stat Investment**: As with any defensive fighters, HP and Defense are important stats to increase her longevity in a fight. Meter Gain and Attack are also recommended to severely punish opponents when UNFLINCHING is activated. As she relies on UNFLINCHING for openings, investing in Resistance to resist DEBUFFS such as CURSE and HEX can also be very useful to have.

### Trivia

* This variant's color palette is a reference to Alucard from *Hellsing* with its caption being a direct quote from *The Godfather (1972)*, an American crime film.

### Gallery

First of a double feature- UntouchableGuide by Munetarasu
Furry Fury

"You're Fursona non grata around here."

**Furry Fury** is a Fire, Diamond Ms. Fortune variant.

**SLASH AND BURN**

## Tips and Tricks

### Role & Strategy

* Furry Fury is an offensive fighter with a Signature Ability that has a chance to inflict BLEED on opponents and grant ENRAGE to herself for a short time, provided her health percentage is higher than her opponent's. Additionally, while Furry Fury has at least three ENRAGE stacks and is close to her opponent, she gains the powerful ability to remove an opponent's BUFF, which occurs very rapidly at max level. These abilities, combined with her high base ATK stat, make her a strong offensive variant.

* Although the chance to inflict BLEED is only 20%, Ms. Fortune's high hit counts in many moves make it easy to trigger her Signature Ability. However, since she needs to have higher health than her opponent to access it, Furry Fury has less room for error than other variants, which is why it's important to get a grasp on Ms. Fortune's gameplay before using Furry Fury.

* Furry Fury, like other BLEED variants, is vulnerable to opponents who have easy access to Regen, such as Valentine with the ICU Marquee Ability, or variants like Bloodbath. However, her high base ATK and frequent access to ENRAGE make her less hampered by this weakness than other BLEED fighters.
	+ As she gains the ability to rapidly remove BUFFS while having at least 3 ENRAGE stacks, Furry Fury is very effective against variants who gain non-permanent BUFFS frequently.

* Since Furry Fury needs to have higher health than her opponent to use her Signature Abilities, she benefits from health regeneration. Graveyard Shift and Surgeon General are good teammates for Furry Fury, as they provide this support.

* **Marquee Ability**: Both Marquee Abilities are great options for Furry Fury. BOOP increases her ENRAGE stacks over time, making it easier to activate her second Signature Ability and increase her overall damage. Meanwhile, MLEM helps keep Furry Fury's health high, which is crucial for maintaining her first Signature Ability.

* **Stat Investment**: As an offensive variant, Furry Fury will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

* This variant is a reference to Makoto Nanaya from the fighting game series, *BlazBlue*.

* This variant's caption is a play on the phrase *persona non grata* which is used in diplomacy to refer to a foreign person whose entering or remaining in a particular country is prohibited by that country's government.
	+ Fursona is a personalized animal character created by someone in the furry fandom, a subculture interested in anthropomorphic animal characters.

	+ SA1 (New): 10/15/20% chance on HIT to inflict BLEED and gain ENRAGE for 5/7/10 seconds each while Ms. Fortune's health percentage is higher than her opponent's.
* SA2 (Old): Gain ENRAGE every 3/2/1 second(s) while near an opponent suffering BLEED. The ENRAGE is removed when no longer near the opponent.
	+ SA2 (New): Remove 1 BUFF from a nearby opponent every 3/2/1 seconds while at 3 or more stacks of ENRAGE.
Pea Shooter

"Say hello to my little friends!"

**Pea Shooter** is an Air, Silver Peacock variant.

Pea Shooter is also available as a Prize Fight reward in the Silver Tier of the Cutting Room Floor Prize Fight.

**VINTAGE PROJECTOR**

## Tips and Tricks

### Role & Strategy

* Pea Shooter is an offensive fighter that boasts consistently high damage among Peacocks while also functioning as a great support for fighters that rely on projectiles. Her chance to inflict ARMOR BREAK on hit further boosts her offensive abilities, while making her a natural counter to defenders that rely on ARMOR such as Blue Screen, Armed Forces and Heavy Metal.

* When used as a support, Pea Shooter can be paired with other fighters that uses projectiles to deal greater damage such as Parasoul with SILENT SCOPE or Cerebella with DIAMONDS ARE FOREVER. Two Pea Shooters can be paired together as the boost from her Signature Ability stacks, allowing her massive damage output.

* Her second Signature Ability gives the entire team a chance to inflict ARMOR BREAK with their projectiles, not just herself. Because of this, she doesn't need to be on the field in order to fight defenders who can gain ARMOR. For example, Annie as a character can use Star Power in order to give her normal attacks the property to shoot stars as projectiles, making it very easy to trigger the ARMOR BREAK.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Pea Shooter as it provides the chance to reset the cooldown for her special moves which are mostly projectiles and reuse them almost immediately.

* **Stat Investment**: Like any other offensive Peacocks, Pea Shooter will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Rift Battles

* Pea Shooter can be a useful support teammate to counter catalysts such as Frost Armor and Armor Rating by allowing your main fighter access to ARMOR BREAK.

### Trivia

* This variant's color palette is a reference to Lucky the Leprechaun, mascot of Lucky Charms cereal, with the caption referencing a quote from Tony Montana in the 1983 film *Scarface.*

	+ SA1 (New): Projectiles inflict 15/25/35% more damage for all teammates.
No Pain No Gain

**No Pain No Gain** is the Character Prize Fight for Painwheel that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guia de Prize Fight de Diamante - PainwheelGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Tidal Traveler

"There's just no telling how far I'll go."

**Tidal Traveler** is a Water, Gold Umbrella variant.

**CHOSEN BY THE OCEAN**

## Tips and Tricks

### Role & Strategy

* Tidal Traveler is an offensive fighter that utilizes PUDDLES to gain IMMUNITY, which can then be used to inflict ARMOR BREAK through empowered BUBBLE attacks, boosting her damage.
	+ Access to IMMUNITY is a unique feature of Tidal Traveler that is not shared with other Umbrella variants.

* Tidal Traveler will require moves that can setup PUDDLES such as WISH MAKER, BOBBLIN' BUBBLE, ACID REFLUX and UNDER THE WEATHER. These special moves and blockbusters are recommended as they can easily setup PUDDLES in a simple combo.
	+ To fully take advantage of Puddle Pirate's Signature Ability, it is best to corner the opponent as soon as possible through ACID REFLUX and then use BOBBLIN' BUBBLE or UNDER THE WEATHER to spawn a PUDDLE. A PUDDLE in the corner is the easiest way to keep Tidal Traveler near a PUDDLE and gain IMMUNITY while dealing massive long chain combo hits against the opponent.

* **Marquee Ability**: Tidal Traveler will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent.

* **Stat Investment**: As an offensive variant, Tidal Traveler will greatly benefit from investment in ATK, Piercing and Meter Gain to further bolster her damage output.

### Trivia

* This variant's color palette is a reference to *Moana*, the titual protagonist of *Disney*'s animated feature film of the same name with its caption being a lyric taken from *How Far I'll Go*, a song in the film.

* This variant's Signature Ability name is a reference to how Moana is chosen by the ocean itself to save the island in the film.

### Gallery

Fighter Reveal- Umbrella - TIDAL TRAVELER - Skullgirls Mobile
Moonstruck

"In the name of the moon, I'll punish you!"

**Moonstruck** is a Dark, Gold Annie variant.

**TOTAL ECLIPSE**

## Tips and Tricks

### Role & Strategy

* Moonstruck is an offensive fighter with a Signature Ability that allows her to revive and heal teammates when activating STAR POWER, providing a supportive role for the team. Furthermore, Moonstruck can also inflict WITHER while gaining STAR POWER meter when landing a critical hit. This could potentially be devastating as it allows Moonstruck to continually refill her STAR POWER without much effort (possibly allowing for an semi-infinite STAR POWER) while preventing the opponent from using blockbusters to punish.
	+ Moonstruck is the only Annie variant with meter control which is invaluable as Annie specializes in long chain of combos which can quickly charge the opponent's blockbuster meter.

* While Moonstruck can be used defensively by relying on her secondary Signature Ability, the unpredictable of the AI makes it difficult to consistently activate her abilities. Furthermore, players can easily overcome her Signature Ability by constantly using OUTTAKES and eliminate her first. Without any other defensive attributes, it is best to use Moonstruck on the offense and keeping her secondary Signature Ability as a last resort.

* It is highly recommended to equip Moonstruck with multi-hit projectile special moves and blockbuster such as CRESCENT CUT, GRAVITY SLINGSHOT and SAGAN BEAM to fully make use of her Signature Ability and increasing the chance to get a critical hit.

* **Marquee Ability**: Moonstruck will benefit from RED SHIFT to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: As an offensive variant, Moonstruck will benefit from investment in ATK and Piercing to further increase her damage output. Crit Rate is important to increase the chance of landing a critical hit which will inflict the opponent multiple stacks of WITHER and fill up her STAR POWER meter fully from her first Signature Ability. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters and deal significant damage.

### Trivia

* This variant is a reference to *Usagi Tsukino* from the Japanese shōjo manga series, *Sailor Moon*, with the caption being a direct quote from the character.

### Gallery

Fighter Reveal- Annie - MOONSTRUCK - Skullgirls Mobile
Stage Fright

"What a horrible night to have a curse."

**Stage Fright** is a Dark, Bronze Squigly variant.

**MEMENTO MORI**

## Tips and Tricks

### Role & Strategy

* Stage Fright is an offensive fighter with a Signature Ability that can inflict CURSE and HEX on the opponent when their health drops below 25%. On top of that, she punishes the use of blockbusters by inflicting DOOM on the culprit on death. The combination of these abilities make Stage Fright a good budget option against defensive variants with on-death abilities such as Immoral Fiber.
	+ Lackluster stats as a Bronze can make it harder for Stage Fright to reduce the opponent's health below 25%. It is recommended to use stronger variants to bring down the health of the opponent slightly above 25% before switching to Stage Fright for her abilities.

* Stage Fright's second Signature Ability is defensive, allowing her to inflict DOOM, which automatically defeats the opponent after a certain amount of time has passed. However, her mediocre stats as a Bronze and lack of defensive options make her easy to take down without blockbusters. It is best to use Stage Fright in offense instead by purposely allowing herself to be defeated by a blockbuster and bringing down a tough defender down with her.
	+ A Valentine with the move Forbidden Procedure equipped can allow Stage Fright to use this strategy multiple times by constantly dying and reviving, but in general it's very time-consuming and hard to pull off in a proper match.

* **Marquee Ability**: Either Marquee Ability works with Stage Fright since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat the opponent. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: Offensively, Stage Fright will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and quickly charge her blockbusters. Accuracy can help Stage Fright's debuffs pierce through defenders with Resistance built.

### Trivia

* This variant's caption is a famous quote from *Castlevania II: Simon's Quest,* said when transitioning to nighttime in the game.

* The name of this variant's Signature Ability is an artistic or symbolic reminder of the inevitability of death.

* This variant's pose is taken from Squigly's victory pose after winning a fight.
Underdog

"Just a wulf and his will to survive."

**Underdog** is a Dark, Bronze Beowulf variant.

**ON THE ROPES**

## Tips and Tricks

### Role & Strategy

* Underdog is a defensive fighter with a Signature Ability that grants him two BUFFS when inflicted with a DEBUFF: ARMOR increases his defenses, allowing him to last longer in the fight while HASTE will charge his blockbusters quicker when hit, allowing him to punish opponents with a Tier 3 blockbuster.
	+ This essentially makes him immune to ARMOR BREAK and SLOW, as they cancel out each other.

* **Marquee Ability**: CHALLENGER is the recommended Marquee Ability when used as a defender as he will be tanking damage and finding himself with lower health often.

* **Stat Investment**: As with any other defensive fighters, HP and Defense are very important to increase his longevity in a fight. Meter Gain can be helpful to further charge blockbusters faster, although HASTE may be enough.
	+ Resistance should generally be avoided as Underdog would like to get DEBUFFS to activate his ability. However, this makes him vulnerable to CURSE and HEX which will prevent him from getting ARMOR and HASTE.

### Rift Battles

* Underdog can be used offensively to counter nodes with the Ms. Fortune-specific catalyst, Scratching Post, as every SLOW that is inflicted while blocking is immediately converted to HASTE due to his Signature Ability.
	+ When used as an offensive fighter, DEFENDING CHAMP is the recommended Marquee Ability and stat investment should be focused on ATK and Piercing for maximum damage output.

* As a Bronze variant, Underdog has low base stats that reduces his viability as a defender. However, his DARK element allows him to be paired with the Darknut catalyst to stall for time so that the Beowulf-specific catalyst, Do or Die, can provide all Beowulf permanent IMMUNITY and HASTE after 30 seconds have passed.

### Trivia

	+ SA1 (NEW): Gain ARMOR for 10/12/15 seconds when inflicted with a DEBUFF.
* SA2 (OLD): Gain HASTE for 5/7/10 seconds when suffering from a negative COMBAT EFFECT.
	+ SA2 (NEW): Gain HASTE for 10/12/15 seconds when inflicted with a DEBUFF.
Raining Champ

"No! Not yet! We can fight on!"

**Raining Champ** is a Light, Diamond Umbrella variant.

**BATTLE BOND**

## Tips and Tricks

### Role & Strategy

* Raining Champ is a defensive support fighter with a Signature Ability that provides her teammates with defensive BUFFS periodically while gaining permanent stacks of ARMOR while her teammates are alive. This allows her to be significant support fighter that cannot be defeated easily due to the ARMOR stacks.

* Support fighters are often the first fighter that needs to be defeated in a fight to prevent their abilities. However, Raining Champ makes this complicated with her permanent ARMOR stacks and UNFLINCHING. Hence, it is recommended to defeat her teammates first by using variants that have access to plenty of BUFF removal to get rid of the HASTE and FINAL STAND, such as Phantom Threads and Summer Salt, or through variants that can reliably inflict CURSE to prevent those BUFFS, such as Beast King and Purrfect Dark.

* As a defender, BURST and Umbrella's unblockable Tier 3 blockbuster, FEEDING TIME, are staple moves for Raining Champ. TONGUE TWISTER is also recommended to equip as it is a ranged command grab that cannot be blocked.

* **Marquee Ability**: Raining Champ will benefit more from BITTER END as her Marquee Ability for additional sustain and FINAL STAND.

* **Stat Investment**: As a defensive fighter, Raining Champ will benefit from investment in HP, Defense and Resistance to further increase her survivability in a fight. Meter Gain is also a helpful stat to charge blockbusters faster and punish opponents with an unblockable Tier 3 blockbuster. With 50% Defense, Raining Champ will be practically immune to direct damage from opponents who don't have Piercing built while she still has a teammate.

### Trivia

* This variants color palette is a reference to Iris, the champion of the Unova Region from *Pokémon Black 2 and White 2* from the Pokémon franchise, with her caption being a direct quote from the character. Furthermore, Hungern's color palette references Axew, the Pokémon she trains in *Pokémon the Series: Black & White.*
* This variants name is a play on words "Reigning Champ", given that Iris is a champion in her game, while also referencing that an Umbrella is used while it is raining.

### Gallery

Fighter Reveal- Umbrella - RAINING CHAMP - Skullgirls Mobile
Cutting Room Floor

**Cutting Room Floor** is the Character Prize Fight for Peacock that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guia de Prize Fight de diamante de PeacockGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Slots O' Fun

**Slots O' Fun** is a special annual Prize Fight that celebrates the Evo Championship Series held in Las Vegas in August with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features four modifiers that affect both players. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Showtime Relic

The Showtime Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Showtime Relics feature a limited pool of green, yellow and blue colored fighters.

The contents of the Showtime Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Royal Flush Relic

The Royal Flush Relic is an exclusive relic that can be obtained through reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Royal Flush Relics feature a limited pool of Diamond tier fighters.

The contents of the Royal Flush Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 AUG 2023
 01 AUG 2022
Regally Blonde

"The cold never bothered me anyway."

**Regally Blonde** is a Water, Gold Parasoul variant.

**ON ICE**

## Tips and Tricks

### Role & Strategy

* Regally Blonde is a fighter that specializes in meter control and lockdown with her Signature Ability. She has the chance to reduce Blockbuster meter when a Blockbuster is used, disables special moves while up close and punishes normal attacks through CRIPPLE and AUTO-BLOCK, increasing the difficulty of taking her down on defense.
	+ Regally Blonde's second ability only works while near the opponent. Hence, projectile special moves that can be activated from afar such as Robo-Fortune's various beams and Parasoul's NAPALM SHOT are great ways to counter her.

* On offense, Regally Blonde has a unique niche of stopping BURSTS from defenders through DISABLE SPECIAL MOVES. Furthermore, the ability to reduce the opponent's blockbuster meter can be useful to prevent getting punished by unblockable Tier 3 blockbusters. She also has a high base Atk stat, meaning she can deal good damage even without steroids.
	+ The ability to inflict timeless CRIPPLE provides synergy with Hack N' Splash, who relies on CRIPPLE to deal %-based damage with headless crits. However, it isn't notable otherwise.

* **Marquee Ability**: Parasoul's Marquee Abilities are inherently offensive. When used offensively, CRITICAL MASS is the superior Marquee Ability to deal significantly more damage as more TEARS are spawned. When used defensively, CRITICAL THINKING stands out more as it provides increased damage output with the least amount of investment, enabling Regally Blonde to deal some damage when punishing opponents without any investment in Crit Rate or Crit Damage which are inherently offensive.

* **Stat Investment**: Depending on how she's used, Regally Blonde will appreciate different stats. On offense she'll benefit from the usual offensive stats: ATK, Crit Rate and Piercing. On defense she'll benefit from HP, Defense, Resistance and Meter Gain. Accuracy can be used in order to increase the chances of her depleting meter and inflicting CRIPPLE and DISABLE SPECIAL MOVES.

### Rift Battles

* Regally Blonde's main role as a defender would to be stall for time and reduce the amount of points the opponent can get by preventing a blockbuster finish. To achieve this end, catalysts such as Final Fight and Frost Armor are recommended.

### Trivia

* This variant's color palette is a reference to Olivier Mira Armstrong from *Fullmetal Alchemist: Brotherhood* with its caption being a lyric to *Let It Go* from the Disney animated film, *Frozen*.

	+ SA1 (New): 50% chance to inflict CRIPPLE and reduce the opponent's BLOCKBUSTER METERS by 25/35/50% when either Fighter uses a BLOCKBUSTER.
* SA2 (Old): On TEAR DETONATION, each active tear DISABLES opponent SPECIAL MOVES, BLOCKBUSTERS, or TAG INS for 5/6/8 seconds.
	+ SA2 (New): While near an opponent, DISABLE their SPECIAL MOVES and gain AUTO-BLOCK every 4/3/2 seconds. Both effects are removed when no longer near an opponent.
Buffer Zone

"I have strict orders to protect these lands."

**Buffer Zone** is an Air, Gold Robo-Fortune variant.

**INTRUDER PROTOCOL**

* **Marquee Ability**:

* **Stat Investment**:

### Trivia

* This variant is a reference to Constructs, an enemy in *The Legend of Zelda: Tears of the Kingdom* with its caption being a quote from a Steward Construct.
Time Thief

"Cheers, love! The cavalry's here!"

**Time Thief** is a Fire, Gold Ms. Fortune variant.

**ZOOMIES!**

## Tips and Tricks

### Role & Strategy

* Time Thief is an offensive fighter with a Signature Ability that allows her to regain her health back during headless mode by simply recalling her head. This unique Signature Ability is complemented by her first Signature Ability that allows Time Thief to inflict DEATH MARK and deal damage equal to her (decently high) attack stat when throwing her head. This combination of Signature Abilities encourages players to continually move back and forth between Ms. Fortune's headless mode to keep health high while dealing damage.

* Time Thief's ability to regain health back is invaluable when fighting against defenders that can reflect damage such as Dread Locks and defenders that can gain THORNS such as Plot Twisted, Megasonic, Criminal Mind and Rose-Tinted. Players will not have to worry about the recoil and can deal massive amounts of damage in headless mode with the DEATH MARK from her first Signature Ability.

* **Marquee Ability**: The recommended Marquee Ability for Time Thief is BOOP to gain stacks of ENRAGE and further increase her damage output.

* **Stat Investment**: As an offensive variant, Time Thief will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. Furthermore, Crit Rate may also be useful to increase her damage output after inflicting DEATH MARK on the opponent.

### Trivia

* This variant's color palette is a reference to *Tracer*, one of the first heroes in the multiplayer team-based first-person shooter game, *Overwatch* by *Blizzard Entertainment*, with its caption being a direct quote from the character.
* This variant's Signature Ability is a reference to Tracer's *Recall* ability that allows Tracer to bound backwards in time, returning her health, ammo and position on the map to precisely where they were a few seconds before.

### Gallery

Fighter Reveal- Ms. Fortune - TIME THIEF - Skullgirls Mobile
Bassline

"Time for my big comeback."

**Bassline** is an Air, Bronze Big Band variant.

**Bassline** is one of the three fighters that players start with, the other being Rerun and Understudy.

**SECOND WIND**

## Tips and Tricks

### Role & Strategy

* Bassline is a defensive fighter with a Signature Ability that grants HEAVY REGEN, ARMOR and BLOCKBUSTER METER upon TAG IN. As he gains these buffs on TAG IN, it is best to put him as the second or third fighter in your defense team.

* For players starting out, it can be effective to build a team based around TAG INS with characters such as Icy Hot, Scrub, and Sketchy. All these fighters are Bronze fighters that can easily be obtained.

* In the early game, pairing him with Rerun which reduces cooldown for TAG INS can be helpful to TAG IN more often.

* **Marquee Ability**: FRONTMAN is the recommended Marquee Ability for Bassline as he TAGS IN often and will need his teammates to be alive.

* **Stat Investment**: As a defensive fighter, Bassline will greatly benefit from investment in HP, Defense and Meter Gain to bolster his defensive capabilities while charging blockbuster faster for an unblockable Tier 3 blockbuster.

### Trivia

 2.0.1 Update | * SA1 (OLD): On TAG IN, gain REGEN for 5/7/10 seconds.
	+ SA1 (NEW): On TAG IN, gain HEAVY REGEN for 5/7/10 seconds.
* SA2 (OLD): On TAG IN, gain 15/20/25% SUPER METER.
	+ SA2 (NEW): On TAG IN, gain 20/25/35% SUPER METER.
Bad Ms Frosty

"Alright, everyone! Chill!"

**Bad Ms Frosty** is a Water, Silver Filia variant.

**ICE TO SEE YOU**

## Tips and Tricks

### Role & Strategy

* Bad Ms Frosty is an offensive fighter with a Signature Ability that inflicts DEBUFFS upon a CRITICAL HIT. The DEBUFFS that she inflicts are ARMOR BREAK and DISABLE BLOCKBUSTER, allowing her to defeat tanky fighters relying on ARMOR such as Armed Forces, Heavy Metal, and Blue Screen while controlling their blockbuster usage.

* In conjunction with Filia's wide arsenal of moves that can inflict BLEED, this makes Bad Ms Frosty an excellent fighter to deal consistent damage against the toughest of defenders without having to worry about getting punished by an unblockable Tier 3 blockbuster.
	+ ARMOR BREAK not only removes ARMOR but also increases damage taken by 20%.
* Filia's Prestige Ability, which inflicts DEATH MARK when countering opponent attacks, pairs pretty nicely with Bad Ms Frosty's Signature Ability, as both like having a high Crit Rate stat. The combination of the two make Bad Ms Frosty a potential critical hit abuser.

* **Marquee Ability**: Marquee Ability for Bad Ms Frosty depends on how you intend to use her. THE FIRST CUT will allow Bad Ms Frosty to inflict permanent BLEED which is effective against defenders with high base stats such as Heavy Metal but forces you to run moves such as FRENCH TWIST, RINGLET SPIKE, and GREGOR SAMSON to inflict BLEED as she has no inherent ability for it. LEECH, on the other hand, allows you to regain some health back but will force you to rely completely on her raw base stats to do any significant damage.
	+ It is important to remember that Bad Ms Frosty is a Silver variant and Filia has lower base stats than other characters. Hence, Bad Ms Frosty may not have the raw offensive power to deal with fighters in the Gold or Diamond tier and may have to rely on BLEEDS (whether permanent or not) to wear opponents down.

* **Stat Investment**: Like any other offensive variant, investing in ATK, Piercing and Meter Gain are important to increase her overall damage output and quickly charge blockbuster usage. In addition, as Frosty's Signature Ability works when she lands a critical hit, Crit Rate is also an important stat to invest in to increase the chances of activating her Signature Ability.

### Trivia

* This variant's caption is a direct quote by Mr. Freeze from *Batman & Robin (1997)*.
* This variant's name is a reference to the character Bad Mr. Frosty from the *ClayFighters* franchise.

	+ SA1 (NEW): 50% chance on CRITICAL HIT to DISABLE opponent's BLOCKBUSTERS for 4/5/6 seconds.
* SA2 (OLD): Also DISABLES opponent's SUPER METER for 4/5/6 seconds.
	+ SA2 (NEW): Also inflicts ARMOR BREAK for 4/5/6 seconds.

### Gallery

►FILIA BAD MS FROSTY ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Fight Modifiers

*Not to be confused with Modifiers, which are buffs and debuffs applied to a fighter.*

Fight Modifiers are special features that have a impact on the course of a fight. They may benefit either, your team or the opponent's, or both. They are present in every Daily Events fight and in every fight within the Rift Battle gamemode. Several Prize Fights and Origin Stories also include forms of Fight Modifiers.

## Modifier List

Those modifiers are active from the start, or trigger during the course of the fight if the condition is met.

\*Undead always comes with a reviving Modifier, such as Die Another Day.

## Restrictions

Restrictions force the player to design their team to conform to requirements set by specific nodes or Prize Fights. Every Origin Story restricts the player to always use at least one variant belonging to the character whos origins they're playing. Additionally, every character Prize Fight also restricts the use of specific tiers, depending on which version they're playing.

 Character Restriction
 BronzeExclusive
 Silver Exclusive
 Gold Exclusive
 Diamond Restricted | You may use any character, *except* Diamond fighters.

## Tips and Strategy

Fight Modifiers can be really nasty and dangerous, capable of turning an seemingly easy task into a real nightmare. When in the player's benefit, however, there are some characters that have incredible synergy with specific effects. Some Modifiers can be denied or mitigated.

### Counters:

* You can counter **Initiative** and **Mana Sap** by not equipping any Blockbusters.
* **Vampire** can be countered with an HEAL BLOCK effect.
* **Reactive Armor** can be circumvented with buff removal, CURSE or an ARMOR BREAK effect, which several Special Moves/Blockbusters can inflict.
* IMMUNITY allows you to bypass **Breakdown**, **Barbed Wire**, **Taser** and **Live Wire**.
* **Barbed Wire** can be countered by using Bloodbath Eliza or any Valentine running the ICU Marquee Ability.
* **Initiative** can be countered with WITHER and DISABLE BLOCKBUSTERS, some fighters such as Ivy League and Bad Ms Frosty can counter it effectively.
* **First Aid** can be blocked with a HEAL BLOCK or CURSE, or countered with a BLEED.
* **Combomancer** can be mitigated by using Brain Freeze.
* That's All Folks can mitigate both: **Touché** and **True Strike** with her second SA.

### Synergies:

* Cold Stones, Private Dick, Resonant Evil and Parasite Weave can benefit from the **Nerve Agent**.
* Epic Sax benefits from **Combomancer**.
* **Concrete Resolve** works well with fighters that rely on buffs, such as Surgeon General.
* Double can benefit from **Sacrosanct** while transmuting.
* Dread Locks can benefit from **Perfect block**, **Taser** and **Barbed Wire**/**Live Wire**.
* Most Peacocks with Assemble Cast Marquee can benefit from **Zoetrope**.
Cold Stones

"Cause Beowulf says so."

**Cold Stones** is a Water, Bronze Beowulf variant.

**OUT COLD**

## Tips and Tricks

### Role & Strategy

* Cold Stones is an offensive fighter with a Signature Ability that allows him the chance to STUN opponents with his THROWS. STUN prevents all action by the opponent, providing a window to freely attack with increased damage from his second Signature Ability. This makes Cold Stones a great budget option for beginners to practice with.

* Beowulf has a lot of ways to THROW the opponent, allowing Cold Stones to activate his ability easily:
	+ Beowulf's air juggle finisher is a THROW.
	+ WULF SHOOT is a special move that THROWS the opponent.
	+ Blockbusters such as LUPINE PUMMEL, AIRWULF and WULFMANIA also THROWS the opponent. LUPINE PUMMEL especially can reliably STUN due to it's incredible hitcount, especially while in HYPE MODE.

* While his second Signature Ability increases his damage output against STUNNED opponents, it is best to use the STUN as a control tool instead. Preventing a TAG OUT or stopping the opponent from using a blockbuster will often be more beneficial in the long run.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability as Cold Stones will often have more health than the opponent due to his excellent control ability.

* **Stat Investment**: Like with any other offensive fighters, Cold Stones will benefit from investment in ATK, Piercing and Meter Gain to increase his overall damage output and help recharge his blockbusters quicker. Accuracy can increase his chances of STUNNING.

### Trivia

* This variant is a reference to Steve Austin, a retired professional wrestler, with its name being a reference to Steve Austin's ring name "Stone Cold" Steve Austin.

* This variant's ability to STUN opponents also references the persona of "Stunning" Steve Austin, with its caption being a reference to one of "Stone Cold" Steve Austin's quotes.

	+ SA1 (NEW): Throws have a 10/15/20% chance to inflict STUN on the enemy for 6 seconds.

### Gallery

Cómo usar a Cold Stones - GUÍA COMPLETA (Skullgirls mobile)Guide by SGMeta
Waylon Smithers, Jr.

**Waylon Joseph Smithers, Jr.** (better known as "**Mr. Smithers**" or simply "**Smithers**") is a supporting antagonist in *Rio 3: There and Back Again*. Smithers is Mr. Burns's deeply devoted personal assistant, executive, and self-proclaimed best friend.

## Gallery

### Screenshots

Smithers' first appearanceSmithers talking to Burns and his evil grinSmithers dancing to "Make It Mine"Smithers sleeping upside down before Burns wakes him upSmithers nervously agreeing to warn Hans about BluSmithers pedaling Burns' blimp to Hans' lair"My name is Waylon Joseph Smithers, Jr." - Smithers introducing himself to HansSmithers' evil laugh after Hans tricks Blu into kissing himSmithers fearing that Eduardo will punish his bossSmithers defeated with Burns in a post-credits scene
Ring of Fire

**Ring of Fire** is the Fire elemental Prize Fight, and occurs after High Tide and before Eye of the Storm.

## Modifier

### Tips & Tricks

* **Offense**: This modifier is not very different from normal fights, as one should always try to not get hit. Thus, variants who can meter control or inflict ARMOR on hit are good for this Prize Fight, such as Ivy League, Resonant Evil, and Painwheel variants with the Grudge Marquee Ability. Fighters that can inflict CURSE, such as Purrfect Dark, are also a good choice, as it will prevent the enemy from getting ENRAGE stacks.

* **Defense**: Defense is pretty straight forward, using fighters with healing abilities/high natural HP, such as Firefly and Harlequin will allow them to benefit from ENRAGE more than normal.

## Event Rewards

1x Scorched Relic
 Top 10%
 Top 11%-30&
 Top 31%-60%
 Top 61%-100%
1x Scorched Relic

## Score Cutoffs

* 2024
* 2023
* 2022
* 2021
* 2020
* 2019

 02 MAR 2024
 27 JAN 2024
Death Mettle

**Death Mettle** is the Character Prize Fight for Marie that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

## Score Cutoffs

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Treble Maker

"Mama Birdland didn’t raise no quitter."

**Treble Maker** is a Light, Silver Big Band variant.

**CHIME AND PUNISHMENT**

## Tips and Tricks

### Role & Strategy

* Treble Maker is a defensive fighter with a Signature Ability that grants him healing after a certain number of hits, while also reflecting damage done to him while having more than 50% health. This makes him have a similar role as Dread Locks as they both rely on reflect damage, though Treble Maker focuses more on staying alive longer.

* Treble Maker is a natural counter to multi-hit characters such as Filia, Valentine, and Robo-Fortune as he can easily regain health that is lost through combos. When using these characters, it is recommended to use strategies or variants that can inflict HEAL BLOCK or INVERSE POLARITY to counter his healing abilities. On the other hand, using characters that deals massive damage in low number of hits such as Cerebella, Painwheel and Beowulf can be dangerous due to his reflect damage ability. The best strategy to counter Treble Maker is to use fighters with access to PRECISION and can deal massive amounts of burst damage such as Parasoul and Ms. Fortune.
	+ Thrill Shrieker is a notable counter to Treble Maker through her ability that can simply remove 50% of his health and prevent the reflect damage through a single OUTTAKE.

* **Marquee Ability**: The recommended Marquee Ability for Treble Maker largely depends on where he is placed. FRONTMAN is often the superior Marquee Ability as it increases his defense in Prize Fight defense teams and double or triple nodes in Rift Battles. SOLOIST is generally a more niche Marquee Ability, only useful for a specific placement in single nodes.

* **Stat Investment**: As with any defensive fighters, HP and Defense are important stats to further improve Treble Maker's defensive capabilities. Meter Gain is also a very useful stat to quickly charge blockbusters to punish opponents.

### Trivia

* This variant's color palette is based off sepia-tinted films in the early-mid 1900s.

* The name for this variant's Signature Ability is a reference to *Crime and Punishment*, a crime and psychological novel by the Russian author Fyodor Dostoevsky.

	+ SA2 (NEW): When HIT while above 50% HEALTH, reflect 15/25/35% of the incoming damage.
Altar Ego

"Ignorant children... you dare go against me?"

**Altar Ego** is a Fire, Diamond Double variant.

**INFERNAL MACHINATIONS**

## Tips and Tricks

### Role & Strategy

* Altar Ego is an offensive fighter that relies on inflicting the opponent with tons of DEBUFFS, which she can then use to remove a whole chunk of her opponent's health with a TAUNT. She also has valuable utility, being able to prevent revives by killing opponents with the TAUNT. With one of the highest ATK stat in the entire game, Altar Ego is a great offensive variant that can easily take down some of the stronger defenders in the game.

* Among Double's Diamond variants, Altar Ego's unique niche is in using a TAUNT to kill and prevent the revival of defenders. This is particularly effective against defenders that can revive themselves such as Plot Twisted, Death Wish, and Last Hope, as well as variants that can revive their allies like Kill Joy. However, because the damage done by the TAUNT relies on the number of active DEBUFFS, Altar Ego will have to inflict multiple stacks of DEBUFFS quickly, which can be done through Double's Marquee Ability, CHAOS.
	+ Due to Altar Ego's naturally high ATK stat, players will often find that relying on CHAOS and multiple DEBUFFS is more than enough to take down some of the tougher defenders in the game, and the TAUNT naturally takes up a move slot that could be taken by a damaging move instead. Hence, it is best to simply see the TAUNT as an active button to prevent revival against the aforementioned variants.

* Altar Ego can be a problem on defense, as she can inflict DEBUFFS while she's being hit as well as inflict a lot of damage if she happens to have a TAUNT equipped. However, her defensive prowess is easily bested with the use of IMMUNITY, and Double's naturally low health stat and Altar Ego's lack of other defensive abilities make her very fragile.

* **Marquee Ability**: CHAOS is the recommended Marquee Ability for Altar Ego, as it provides another winning condition by inflicting tons of DEBUFFS to cripple the opponent's defense, as well as massively fueling her TAUNT-based damage.

* **Stat Investment**: As with any other offensive Double, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Trivia

* This variant is a reference to Father the main antagonist from the animated series, *Codename: Kids Next Door*.

* This variant's name is a pun to *alter ego* which references Father's villain persona as an alter ego to Benedict Wigglestein, the uncle of Numbuh 1, one of the series's main protagonists.

Fighter Trailer- Double - ALTAR EGO - Skullgirls Mobile