Training Simulation/Mercenaries

## Description

In this Campaign, you will be participating in combat simulations against the Iron Star Company. Utilize the techniques you have learned to ensure you are victorious.

Training Simulation: Mercenaries is the fourth out of six Training Simulation campaigns and, true to its namesake, focuses on Iron Star Company technology.

## Requirements

* Joined the game at least 3 days ago
* Completed Training Simulation/High Security

## Target Levels

Enemy fleet levels are displayed clearly in combat. Enemy outpost levels are ostensibly equal to your player level but are approximated here based on the other encounters.

Encounters do not drop resources.

Each run consists of only one encounter.

Note that all ships have no minimum range.

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

You will now be introduced to the Iron Star Company. These expertly trained mercenaries have fought alongside the Rebellion and helped us achieve victories voer our enemies on numerous occasions. Having allies such as Queen Keres and Tatiana Demina has strengthened the Rebellions position within the VEGA sector.
ISC hulls utilize technology that improves the efficiency of armor. Knowing how our allies operate in combat will become even more useful as you progress through the rest of your Training Simulations.
Good luck Commander.
// Please ensure your safety harness is fastened and all loose objects have been secured. //
  x6
  x1

 Antimatter | x200,000,000

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Iron Star Company hulls have modifiers that affect the performance of the ships' Armor Health, allowing the hull to sustain itself for longer periods during combat.
Don't forget you can experiment with your own fit outs and come up with interesting ways to take down the enemy.
Why not give it a try, Commander?

 Heretic Cruiser Blueprint
 Python Cutter Blueprint
 Vigilante Battleship Blueprint
 Machete Destroyer Blueprint
 Freyja Carrier Blueprint

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

You're certainly becoming more adept at handling a number of different combat situations. Let's try something out. Over the next encounters try and outrange your opponents. Try out different ship builds using the tech we have provided over the course of your training.
  x4
  x1

* 1x Metaphase Shield III
* 3x Skirmish Armor III
* 1x Electric Rails II
* 1x Phased Magnets I
* 3x Boosted Gladius Driver III
 Freyja Carrier Hull, pre-fitted with:
* 1x Metaphase Shield III
* 2x Skirmish Armor III
* 1x Elite Squadrons III
* 4x Interceptor Squadron III
 Heretic Cruiser Hull, pre-fitted with:
* 1x Metaphase Shield II
* 6x Skirmish Armor III
* 1x Binary Thrusters III
* 1x Ionized Optics III
* 2x Impulse Beam III
* 1x Piercing NET Torpedo II

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

By now I'm sure you are starting to see what techniques are important in combat. Certain strategies will increase the likelihood of victory when you are fighting alongside the Rebellion.
Once you complete this encounter, prepare yourself and your fleets for the next Campaign, it will be your greatest challenge yet.
See you soon, Commander.
  x8
  x1

## Trivia

* Training Simulation: Mercenaries originally appeared on Day 8 of joining the game prior to the mid-January 2020 update.