Beastkin San Angeles

Also known as Furry Western/Wylde Wylde West

**Magic/Tech Levels**

From nth to sth - Heavy forest, big swath of cleared land with different crops. Eastern most are vineyards. Everything in the middle and west are food growing. Further south is Arcology, south of that is downtown and docks. Then east of downtown is Stinky Town, that’s where all the rendering animal fats smelting metal, tanneries etc.

West of town on a hill, (unknown if hill is natural or Elf or beastkin made) is a huge fort. Almost the size of town.
The Beastkin are anthropomorphised humans.May have the tail of the creature, the head of the creature, the hands are all finger things but may look weird. Everyone speaks english.

Most Beastkin are mammals, most of the carrying beasts are reptiles. No insect Beastkin at all.

Horses - kind of like regular horses but much more reptilian.

Fashions - womens skirts are domed and bell-shaped. Petticoats, flounces/tIers, bloomers and pantaloons, lace, cape jackets. Men wear matching coats waistcoats, trousers. Mutton chops are in on the beastkin that have hair. Sideburns, moustaches. High collars, bowties, frock coats. Sack coat is also visible here and there. Bowler caps a lot of times for the working classes, top hats for the upper classes

Disney talking animals adventure.

There is no racism as such between the different Beastkin. Interracial or Inter-species marriages and breeding occur. Offspring are of either of the two parents. Eg Zebra and giraffe beastkin have children, the child will either be a zebra or a giraffe.

However there is racism towards Elves.

There is also equality amongst the sexes. Eg about half the soldiers are female.

Soldiers uniform - bright blue, with various braiding, stripes, feathers and hats. Bigger the hat and more feathers, more likely to be an officer. Alot of the guards at the fortress are Rhinos with the number 6 patch on their uniforms

Sheriff - different style to soldier, brown, has sheriffs star

About a quarter of the people in the town are wearing a uniform of one type or another.

“Cowboys”, merchants, traders, kids etc in the town.

There is no religion.

Some expressions - "Thank the Lady Writenhouse", "By Mackinnon's Black Pistol"

## Places of Interest

Arcology area - Foreigner quarter

Docks - ships are a combination of clipper ships and steamers

Downtown area - Old west style, out east style with cobblestone road and some stone buildings. Wooden sidewalks, bars, restaurants, newspaper, gun shops. Wide streets, narrow alleys. Water towers on a lot of buildings. Groove in middle of street with small hole every so often that goes down (sewer/waste)

Fortress - cannon, 10 metre high walls. Observation balloon with basket tethered to fortress. Burning oil (whale)

Stinktown - tanneries, smelting (blast furnaces where iron ore is smelted to iron), livestock, meatpacking etc

Kingdom of Genovia, Country Auswell or Oswell , Continent of Lyonesse (is Lyonesse what they call the equiv of Nth America or the continent Genovia is on)

### Other Races

*Elves* - Tolkienesque dressed in a mix of Lord of the Rings and Native American Indian style. Have undead. Stick thin figures dressed in tattered robes with hoods, wrapped underneath in cloth like a mummy. Their native language is Latin.

*Glowing Ones* - (derogatory terms - 'Reds' or 'Lights') - Aztec Short, stocky super dark brown. No hair at all, not even eyebrows. Dressed in a combination of a diaper and a loincloth with cape and feathered headdresses. Bodies glow with an inner red light, eyes rolled up in their head so only the whites are showing.  Are not linked to any AIs from what we can work out. Actually some sort of undead that possess the body.

Have slaves who look similar racially, however are not glowing and eyes are ok. (these are then used as vessels by the undead)

*Goblins* - look like the Harry Potter goblins.  Small humanoid with long fingers and feet.

### Locations of Note

#### Stinktown

Crematorium - the Beastkin do not bury their dead.
Waste processing plant -

#### Arcology

The Boneyard - Bar run by Goblins. Has several Earth Elementals as guards. Fragslub runs the place.

#### Downtown area

Blade Maker/Knife Shop - Vrezz

**Clems Barbershop**

Other locations in area of Clems - Bank, general store, resturarnt "The Slaughterhouse", Newspaper "SA Gazette"

#### Docks

Admirals Arms Bar (or possibly located in stinktown) - seedy looking

3 Story Lighthouse

## People of Note

*Simon Sumatran* - Rhino (two horned)  lives in stink town. Mine owner. Whirlpool Industries. Suffers from Lycanthropy. Doc Fulton and Joshua Mackay rescued him from some henchmen of Mr Krill who were trying to kill him. Joshua found a recipe for a potion that dampens lycanthropy. Supplied Simon with multiple doses as well as recipe so he can make more in case runs out when Joshua is  not around. (ingredients coase $1- a dose. Successful chem/alchemy and Essence x3 for 10 doses)

*Mel* - Goose (male). An inventor/scientist. Hold a couple of patents in partnership with him. Lives in a 3 story tower in Stink Town.

Mr Krill

Kapin

Princess Dani

Parli MacGrath

Florian Pundel

Cornelia Huningford

Figo Lushi

Niva Cooper

Zeb Kapen

**Fortress -**

Lieutenant Babbington (male) - Pig headed, orange hair that looks fake. Had an initial dislike for Joshua and other Australians from the start

Major Emily Winthrop the 2nd (female).- Terrier head with brown and black patches. Lots of energy

Colonel Eaton (male) - bulldog with big jowls, brown and over the top british accent (note that the land mass, the British Isles does not exist in this world).

## Australian Embassy

Funds incoming - Joshua Mackay holds 50% patent for Cartridge Ammo using brass casings and the concept of Rifling. The patents for these were establised quite well (OOC: roll by a quarter). Other 50% of the patent held by Mel

Also commisioned and had built a water purification plant as the twon had no water sources besides water towers.

Funds outgoing - Besides the upkeep and staffing of the Embassy am funding an education program for children of all socio-economic backgrounds. Besides teaching read/write maths, sciences etc are also instilling racial equality (ie working towards the removal of racism towards Elves)

### Residents

*Elwin* - Elf(male), Was preteen when found. Joshua found him starving in the forest. He and his parents were driven from the tribe and the parents eventually killed/died due to Elwin not able to use Mecromancy.

*Alana* - Elf(female), Elwin's twin sister. Found by Alex Kinley & Mildred in the forest under similar circumstances and same backstory. This is an example of paralell time streams/seperate qunatum states for the location that when collapsed merged, so as both children exist.

The Word (also known as Ahoy) -

Vecks - fire salamander

Jim - Aardvark

Mrs Parapet

Dekma Minger

## Notes

3/11/2019 - Glenn James - Magic in Beastkin - Thoughts on bringing in elves from other zones to repopulate Beastkin? Do we think this would actually bring the magic back?

3/11/2019 - Joshua MacKay - They killed the Elves in the area, those that did not flee to another realm. In human Melwix, they killed persecuted spell casters when Princess Dani and others fell into a magical sleep and this may have influenced Beastkin Melwix or had the same thing happen.

3/11/2019 - Joshua MacKay - I’m hoping that the two Genova zones (the human and the Beastkin) are no longer linked due to us spending time in each of them, which hopefully caused them to become more real and their own distinct places

3/11/2019 - Aeolous - "They" killed the elves? Who's they? And why? I spent a few days in Human Melwix but I don't really know much about the history there. Princess Dani's dead along with the rest of the Royal family. I cast a spell while I was there and I can confirm that it is equally as hard as it is in Beastkin. Is it possible to "walk" from Beastkin to Human Genova and vice versa? Or is there a gate? Was there always a human and beastkin Genova or did something happen to cause them to split into two separate zones?

3/12/2019 - Glenn James - I mentioned this idea at the Embassy. Your elf wards seemed to think it was a terrible idea, that the furries might revolt. My understanding is that they are different continents on the same world/zone. So from what I've heard, you could walk there, but you could take a boat.

3/12/2019 - Joshua MacKay - No, they are different zones. Some of us have met a human Princess Dani and a beastkin Princess Dani. And one of us has more than met both a Princess Dani’s.

3/12/2019 - Aeolous - So you can't walk/take a boat from one to the other? Also is the Beastkin Princess Dani still alive? If so, how much of "this" is she aware of? Does she know that there are other zones etc?

3/12/2019 - Joshua MacKay - We are currently not sure as to what has occurred in human Melwix has replicated to the Beastkin version. Based on circumstantial info (eg Alex Kinley being wanted by the crown in human Melwix and no word of this having reached Beastkin San Angeles even through more than enough time has passed to have allowed word/ warrants to travel between Genova and San Angeles) makes me believe the two zones have become seperate and travelling their own paths.

3/12/2019 - Joshua MacKay - 19th century Genova seems to be heading towards technology with magic waning. Not encountered any other zones that are directly linked. While some appear to be the past or future of other zones, when we have done a deep dive there were differences. That is we could not take knowledge of things such as horse race winners lotto numbers stock exchange from one to the other and make a profit.

3/12/2019 - Tom Tom - What about the Leprechauns that we made the peace treaty with? Do they hold magic? could be worth a try

3/12/2019 - Joshua MacKay - Magic in Beastkin - The Leprechauns that the Lockpick Gang assisted with making a peace treaty are in the Gothic zone. A different zone to Beastkin.