Non-Magical Weapon and Armor Upgrades

**Upgrades for Initiate Members:**

Alchemical Silver (provides -1 penalty to attack rolls but gets around certain types of DR) - 2 gold per arrow, crossbow bolt or sling bullet, 20 gold per light weapon, 90 gold per one handed weapon or one side of a double weapon, 180 gold for a 2 handed weapon

Basket Hilt Weapon - +50 gold to make elaborate hilt, gives user +4 vs disarm attempts

Adamantium arrows, crossbow bolts and sling bullets - 60 gold per, ignores 20 points of hardness and won't break.

Acid Washed weapon/armor - 100 gold (+4 on saves vs acid, rust, disintegration)

Bloodgroove Sword - 100 gold (weapon is 20 percent lighter and gets +2 hardness)

Enhanced Bracing Polearm - 100 gold (spear/polearm deals +2 damage when braced against a charge)

Long Range Bow - 100 gold (bow shoots 20 feet further)

Perfect Balance Weapon - 100 gold (weapon gives additional +1 bonus when total defensive)

Wand Chamber - 100 gold (weapon can store a wand in the hilt, making wand able to be used without drawing as an action)

Masterwork Armor - 150 gold

Masterwork + Darkwood Armor - 160 gold

Folded Metal Weapon - 200 gold (Weapon gets +2 hardness, stacks with bloodgroove)

Resilient Weapon/Armor/Shield - 200 gold (weapon/armor/shield has +5 HP)

Hollow Hilt - 200 gold (button can be pressed to open hidden compartment to hide potion or vial in hilt DC:30 search to find)

Masterwork Weapon - 300 gold

**Upgrades for Copper Pin Members:**

Masterwork + Darkwood Weapon - 310 gold

Ornate Light Armor - 400 gold (distinctive armor gives user's choice of +2 on diplomacy or intimidate checks

Agility Weapon - +1 on Reflex saves +500 gp

Stamina Armor +1 on Fortitude saves +500 gp

Ornate Weapon - 500 gold ((distinctive weapon gives user's choice of +2 on diplomacy or intimidate checks)

Ornate Medium/Heavy Armor - 600 gold ((distinctive armor gives user's choice of +2 on diplomacy or intimidate checks)

Serrated Weapon - 600 gold (Upon dealing a crit the victim takes 1 damage per round for 1d4 rounds)

Deceptive Weapon - 800 gold (wielder gets +4 on sleight of hand checks to conceal)

Mithril Light Armor/Shield - 1,000 gold

Oil Chamber - 1,000 gold (weapon has a chamber to store a magical oil which sprays along the blade when button pushed)

Razor Sharp Weapon - 1,000 gold (+1 to weapon damage, can only be applied on slashing weapon, stacks with +1 and hellsteel)

Silversheer Weapon - 1,500 gold (weapon bypasses silver damage reduction and deals +2 damage to creatures vulnerable to it, doesn't weaken weapon)

Blueshine - Immune to acid damage and rust, +2 on Hide, metal armor only +1,500 gp

Easy travel -Carry medium load as light load, walk 10 hours a day with no Con check - 1,500 gp

Cold Iron Weapon - 2,000 gold

Hideaway Collapses to two size categories smaller, easy to conceal +2,000 gp

Hellsteel Weapon - 2,000 gold (+1 on weapon damage, forged in hellfire, stacks with +1 & razor sharp)

Adamantium Shield - 2,000 gold

Adamantium Weapon -3,000 gold

**Upgrades for Silver Pin Members (The Strongest Omnur Can Make):**

Mithril Medium Armor - 4,000 gp

Adamantium Light Armor -5,000 gp -provides DR 1/-

Mithril Heavy Armor - 9,000 gold

Adamantium Medium Armor - Provides DR 2/- 10,000 gp