Night 6

* FNaTL
* FNaTL 2
* FNaTL 3: T. E. G.
* TTLA

**Night 6** was a bonus night in *Five Nights at Tubbyland* unlocked by beating Night 5. This night is extremely difficult compared to the previous nights, even being slightly more difficult than Night 5. All three animatronics are even faster with the music box winding down quicker. There is no phone call for this night, as employee #3 was already killed by Noo-Noo.

## Paycheck

At the end of the night, the player gets a cheque for $250 for Parker Anderson, two extra dollars than before, with the date of November 14 on an unknown year. The memo says “Employee of the month” and is paid from Tubbyland Entertainment. The background is the right side of the office with a pinkish tint around the edge of the screen. The top says “Good job, sport! (you got two dollars)” and the bottom says “THE END”.

## Trivia

* As of the 2.0 update, this night was removed for unknown reasons, along with the Dream Night. The medal awarded for beating this night has been replaced with a medal awarded for beating Night PTLD.

**Night 6** is a bonus night in *Five Nights at Tubbyland 2* unlocked by beating Night 5. This night is extremely difficult compared to the previous nights, even being slightly more difficult than Night 5. All six animatronics are even faster than before. There is no phone call for this night.

## Paycheck

At the end of the night, the player gets a cheque for $526.50, fifty more cents than before, for Evan Jameson, with the date of November 13, 2036. The memo says 'Employee of the month!' and it is paid from Tubbyland Entertainment. The background is the Teletubbies poster from the office with a lot of blur and all eyes removed. The top says “GOOD JOB, SPORT!” and the bottom says “NOW GET A REAL JOB”.

**Night 6** is a bonus night in *Five Nights at Tubbyland 3: The End Game* unlocked by beating Night 5. This night is extremely difficult compared to the previous nights, even being slightly more difficult than Night 5. All eight animatronics are even faster than before. In this night the player has a Po plush on the desk in their office.

## Phone Call

The phone call for this night is extremely sped up, making it hard to understand.

— -Employee #3, FNaTL 3, Night 6

## Cutscene

The animation of Po appearing in the cutscene.The animation of Po distorting her mouth into a smile.The animation of Po jumpscaring the player.
At the end of the night, a cutscene plays, with Po without any endoskeleton standing up, distorting the mouth to a strange smile, and then leaning in, with her scream. There are also four laughs that repeatedly play as the cutscene shows, as of the 1.0.2 update.

## Trivia

* This is the only game with a phone call on night 6.
* The cutscene has no importance in the story and was confirmed by Clicky that it was simply a nightmare she decided to put in the game.

* Act 1

**Night 6** is the sixth and final night in *The TubbyLand Archives: Act 1*. Due to being the final night, this night is extremely difficult, with every animatronic more active than before. Additionally, halfway through the night at exactly 3 AM, the power inside The Office suddenly cuts out for the rest of the night. Beating this night rewards the player with a bronze pinwheel on the main menu.

## Cutscene

After beating Night 5, once the paycheck scene is over, a cutscene consisting of text appearing on a black screen plays. The dialogue is as follows:

"...
No.

I can't leave now. I can't.

I just listened to someone getting murdered.

They're responsible, I can't let them get away with this...

I have to go back.

I have to.

Maybe he's still alive.

But, if not...

I...

...I can't let his death be in vain.

Maybe those documents he mentioned are still there...

I might be able to use those.

It's worth a shot.

What's one more night gonna hurt?"

## Minigame

This minigame plays vastly differently compared to previous nights. In it, the player takes control of Parker Anderson, rather than a tubbybot, who must find all 10 documents before leaving. Additionally, the player's view is reduced, being limited to a medium-sized area around the player. The four tubbybots appear in this minigame as threats that attempt to stop the player from escaping.

The 10 documents are placed in 10 of the possible predetermined locations, with the chosen locations being random each time the minigame begins. As certain amounts of documents are collected, more threats will appear, and upon collecting all 10, the player will be able to leave through the exit in the top left. If any tubbybot manages to catch the player by making contact with them, a short jumpscare will play, and the minigame will restart, with the documents' locations being randomized again.

Initially, only Dipsy patrols, starting at the Theatre, then proceeding to move in a set path looping around the building. If the player is within a certain distance of Dipsy, Dipsy will begin to chase after the player at a high speed. While it is possible to escape him and stop him from chasing by moving far away enough, this is difficult to do due to Dipsy being significantly faster than the player. Dipsy's footsteps can be heard when the player is within a certain distance to him, and the audio can be heard from the left or the right side, depending on where Dipsy is in relation to the player.

After collecting 3 documents, Laa-Laa will spawn in the Theatre, patrolling in a different set path from Dipsy. She behaves similarly to Dipsy, aside from taking a different path around the building and making different footstep noises.

After collecting 5 documents, Tinky Winky will spawn in the Main Hall, patrolling in his own set path. He behaves similarly to Dipsy and Laa-Laa, but in addition to making a scraping noise as he crawls rather than footstep noises, he moves significantly slower than the other enemies when chasing the player, being slightly slower than them. This makes it possible to reliably escape him, unlike the other two.

After collecting 7 documents, Po will start appearing. Unlike the others, she does not have a set patrol path, and instead appears ahead of where the player is moving when she is far away from the player. As she does not move until chasing the player, she does not actively make footstep noises, and unlike the others, she does not track the player very closely, making it possible to move out of her path and avoid her attack despite her being slightly faster. Upon hitting an obstacle, she will make a bang noise and stop. If the player is still close to her, she may charge at the player again.

Upon collecting all 10 documents and leaving, the player is sent to the title screen.

## Trivia

* This night does not have a phone call, due to Employee 03 dying during Night 5's phone call.
* After the player finds all 10 documents in the minigame, they can go through the locked door in the party room to enter a secret room, unlocking Night X.
* After this night, Parker quits his job, making the gameplay of Custom Custard non-canon.
* In the minigame, if the player collects enough documents to make an enemy spawn while being within the room said enemy spawns in, the enemy will not spawn until leaving the room.