recursal/Fanatic-Fandom huggingface dataset:
Camille Ramirez

## Interactions

### Friends

Blossom, Braxton, Donald, Drake, Joan, Keyshawn, Milo, Omauri, Vick and Wednesday

## Camille Ramirez (The Tigress)

**Camille Ramirez** was the winner ofCamp Superior, and Return To Action.

## Personality

Camille is beyond the Jersey Shore stereotype, with her Italian expressions and use of words. She embraces her love for people, shopping and fashion. Camille at often times is motivated by her showing off how fierce and strong she can be. Camille also loves interacting with others and making friends, and when she does she develops a significant bond within the ones she trusts the most.
Holy Temples

## The Four Holy Temples

The Holy Temples Consist of The Temple of The Serpent, The Temple of the Wolf, The Temple of the Eagle, and the Temple of the Winged Scorpion, with one temple at the most extreme ends of each cardinal direction in Azmarin. The temples were created by Azmarinas and were gifted to her sons Serpius, Lyctus, Piremis, and Uwbris respectively. In present times they serve as monuments of worship towards that temple's respective god.
Aricrux

## Aricrux - Abomination of Uwbris

### About

The Aricrux (Sand Spiders) are massive 4-legged spiders with small mountains as shells. They give birth with eggs that appear to be boulders. A typical Sand Spider is about 12 meters (39 feet) tall. Most of the time, Sand Spiders lie in wait below the sand, waiting to pounce, with just their rock shells showing above. They are known to be the most dangerous creatures in Azmarin.

### Origin

Following the creation of man, the god Uwbris grew bored. He like his brothers Lyctus and Piremis, became jealous that their mother had gifted a new race of elves to their brother Serpius. Because of this, he began work on a race of his own that he intended to be outmatched in terms of both physical and mental capability. He dubbed his new race the Aricruus, large men with 8 legs and other spider like qualities.

However, in competition with Lyctus and Piremis, Uwbris rushed his creation resulting in an unintended abomination. The result was a massive 4 legged spider with a rock hard shell, the Aricrux (Sand Spider). Disgusted by his mistake, he banished the Aricrux to the mountain in central Vurdaan now known as The Nest.

### The Uwbrian War

Following the creation of the Aricrux, Uwbris went back to work on a new race, this one much more man like but with a tail and a reptilian face. Once he succeeded in creating this race, he dubbed them the Noi. Hearing the news of this new race, the Aricrux vowed to destroy the Noi as well as their father who had banished them.

War raged for many years and the Aricrux moved from Noi camp to Noi camp. Due to the Aricrux's sheer size, they easily won nearly every encounter. Eventually, the Aricrux had managed to destroy every Noi, except for a small band of nomads traveling along the river. They planned an ambush at the present day town of Uwbris. On the Night of the Fallen God, the Aricrux pounced, and nearly destroyed every Noi. Uwbris intervened, transforming the Noi into the Mernoi, allowing them to escape.

The Aricrux then defeated the god, and left his corpse on the riverside where it had fallen.

### Current Day Aricrux

Today, the Aricrux are more commonly known as Sand Spiders, and inhabit much of the area around The Nest and central Vurdaan. Although they lost their sentience over time, they are still fierce and dangerous monsters, preying on lost travelers who have wandered to far into the desert. Because of them, only one road cuts through Sand Spider country, called The Final Walk.
Vurdaan

## Vurdaan - Land of the Fallen God

### About

Vurdaan is the southern most area of Azmarin. It is mostly home to Golems and the dangerous Sand Spiders, however it is the birthplace of the Mernoi. It's capitol city, Uwbris, lies in the ruins of the Fallen God.

### Origin

Vurdaan was area Azmarinas allotted to Uwbris after he aided her in creating Man. The area remained under Uwbris' control until he was defeated by his children, the Aricrux (Sand Spiders), during the Night of the Fallen God. After his fall, the area was barren from many years until it slowly became inhabited by Golem nomads from Rivelin, which is when it was given its name.

### Geography

Vurdaan lies to the southeast of Rivelin and Corium, and west of Hendrend. Most of its land is a barren desert wasteland, centered around a mountain known as The Nest. The area is home to two rivers, the Vurdaan Channel and the Rherbad River, with Uwbris lying where the two meet. It is also home to Lake Rherbad. The province contains shorelines on two seas: The Sapphire Sea to the north and the South Sea to the south. The towns of Vurdaan (in order from most populated to least):

* Rherbad
* Uwbris (Capitol)
* Voklum
* Bunguk
* Avak
* Vovül
* Aridia
* East Canyon

### Sand Spiders

Much of central Vurdaan and the area around The Nest is inhabited by monstrous sand spiders. Because of this, most of Vurdaan is not widely traveled, with the main road moving through Rherbad Canyon. The only major road that runs through central Vurdaan is known as The Final Walk, and runs from Avak to Rherbad.
Sapphire Sea

## The Heart of Azmarin

The Sapphire Sea is the largest body of water associated with the continent of Azmarin, with 8 of its 11 provinces claiming its shoreline. The sea takes the form of a large bay.

The sea begins from the north side at Sya Entheas and The Alart Bay in Serpia. The shoreline then moves west into Inosia, with the Inosia Bay emptying into it. Then into Middengrad. In Everzul, the famed Sapphire River empties into the sea, which is where it gets its name. From there the provinces of Gelogar, Corium, Vurdaan, and Hendrend all share its shore line, until the sea merges with the South Sea at the tip of Hendrend.
Azmarin Wiki

## Welcome to the Azmarin Wiki

This wiki is about my personal world-building creation, Azmarin.

Please feel free to check out some of the articles written here, such as the chief Goddess Azmarinas. Please note that this wiki is still
being made, so most of the content has not yet been written here. If you have any questions email me at real.jonrador@gmail.com
Uwbris (Town)

## Uwbris - Capitol of Vurdaan

### About

Uwbris is the Capitol of Vurdaan. It is located on the southern edge of the area, where the Rherbad River meets the Vurdaan Channel. It is named after the God of the South, Uwbris, whose bones make the city structure. It is the location of the Temple of the Winged Scorpion.

### History

The town of Uwbris is the location where the famed Night of the Fallen God occurred. During it, the Aricrux attacked the Noi, until Uwbris the god came and saved them, turning them into the Mernoi. The Aricrux then killed the god, leaving his remains on the riverside.

Following the Night of the Fallen God, the area remained barren, with the Aricrux returning further north. It wasn't until Golem nomads from Rivelin settled in the area that the bones were identified to be the fallen god's. Hence, the Golems named the town after him. Due to its safety from the Aricrux, it became the capitol of Vurdaan.

### Uwbris Today

Uwbris' keep is known as Skullkeep, and resides inside the skull of the god. The town has many other amenities.

* The Iron Rib (Blacksmith)
* Ulthbarr's Inn
* The 207th Bone (Tavern/Brothel)
* Left Foot Trader (General Store)
* Uwbris Stables
* Angu's Water Treatment
* Ironcrest Mine
Golem

## Golems - The Synthetic Race

Golems are a synthetic race, made by the Imps. Because of their synthetic nature, they are not considered a lost race like the Trolls, Lunarines, or the Aricrux. Golems are unique in that they're physical appearance can very into three types based on where a particular Golem lives: Sand Golems live in south Azmarin in Vurdaan and Hendrend, Rock Golems live in all areas in north Azmarin, and Tree Golems live in their native Rivelin. They are very adept at magic.

### Creation

They were created by the Imps shortly after they were created by the Goddess Medraura. Since they Imps are small and physically feeble, they created the Golems to aid in physical work. For many decades, the Imps required the Golems to remain in Rivelin, however after the population of Golems had grown beyond the numbers needed in Rivelin, the Imps granted the Golems the ability to migrate and reproduce.

### Migration

The majority of Golems migrated south into Vurdaan, populating abandoned cities once populated by the extinct Noi race. They're hardy form suited them well for the harsh environments of the area, however much of central Vurdaan remained inhabitable due to the Aricrux.

Over the course of time, some Golem tribes would migrate north and integrate with the races of men and dwarves.
Uwbrian War

### About

The Uwbrian War was a several year long war following the creation of Uwbris' second race: the Noi. Although called a war, it was more of a slaughter of the Noi race at the hands of Uwbris' initial race, the Aricrux. This slaughter eventually ended with The Night of the Fallen God, the single most important night of Vurdaanian history.

### History

Once Uwbris' Noi race began populating Vurdaan, the Aricrux quickly became jealous and began taking their father-driven anger out on their brother race. Within two years, all Noi settlements in central Vurdaan were wiped out, leaving just a small population of Noi seeking refuge in Rherbad Canyon to the south. Beginning at Lake Rherbad, the Aricrux began their war torn path along the canyon. Eventually, only one Noi settlement remained where the Rherbad River and the Vurdaan Channel meet, in the present day town of Uwbris.

### Night of The Fallen God

The Aricrux surrounded the Noi encampment, ready to extinguish the race once and for all. The remaining Noi fought with all their might, but the Aricrux overpowered them with both strength and numbers. Their father, Uwbris, looked over his dueling children, and entered the battle as a last attempt to save the Noi. He battled with them slaying Aricrux after Aricrux, but their numbers were to many. Thinking quickly, Uwbris gathered the few remaining Noi on the river bank. He instructed them to do as he said and swim east until they no longer could. He then granted them fins and the ability to breath underwater, creating the race of the Mernoi. They fled as their father had told them.

Uwbris held off the Aricrux as long as he could, long enough for them to escape into the sea, but the might of the Aricrux was still to much, and eventually he fell on the banks of the two rivers, where his bones still remain. And with the death of a god, the Uwbrian war came to a conclusion.

### Aftermath

After the death of Uwbris, the Mernoi began a new society in the seas east of Azmarin. The Aricrux held control of Vurdaan for many years, eventually settling back into the areas around the Nest. The areas around Rherbad Canyon would one day be populated by the Golems, who, with the help of some returning Mernoi, would establish the town of Uwbris at the site of the Night of The Fallen God.
República Andina do Chile

República Andina de Chile

Bandeira da República Andina do Chile

Brasão da República Andina do Chile

O **Chile**, oficialmente **Estado Livre Associado República Andina do Chile** (espanhol: *"**Estado Libre Asociado República Andina de Chile**"*) foi um território com personalidade jurídica da União dos Estados da Platina, localizado nos territórios macro do Chile e Bolívia, tendo sido a unidade federativa mais peculiar da União Platina, o atual Estado do Chile considera a República Andina como sua antecessora jurídica.

## Sobre

O Estado Livre Associado iniciou suas atividades oficiais em 14 de setembro de 2017, tendo Miguel Domingues como seu primeiro Presidente que fez com que a república andina desenvolve-se com velocidade, estabelecendo suas próprias instituições e formando uma estrutura governamental firme.

Sendo fronteiriço com o extinto Reino da Meridionália, que tinha disputas territoriais e frequentes hostilidades com o Governo Platino, sob influência do Rei João Pedro I, o Presidente Miguel Domingues unilateralmente declarou a independência da República Andina do Chile ante a União Platina, que rapidamente interviu e destituiu o Presidente Chileno, pouco tempo depois o Estado Livre Associado foi dissolvido pelo Governo Federal e incorporado à União Platina como Estado dos Andes.

## Províncias

A República Andina do Chile era subdivida em cinco Províncias autônomas sob um sistema federativo altamente descentralizado, atualmente essas Províncias, exceto a Nova Bolívia, foram incorporadas ao Estado do Chile como Distritos Administrativos:

1. Nova Bolívia
	* Capital: Santa Cruz de la Sierra
2. Atacama
	* Capital: Copiapó
3. Valparaíso
	* Capital: Valparaíso
4. Santiago
	* Capital: Santiago
5. Aisén
	* Capital: Puerto AisénNova BolíviaAtacamaValparaísoSantiagoAisén
Azmarinas

## Azmarinas - Goddess of All

### About

Azmarinas (Also known as the Goddess of All, the Chief Goddess, and the Mother of Life) is the leader of all of the gods (except the Principle Beings: Eaos, Kaotz, and Udla). She is the mother of (in order of birth) Kumes and Egtos, Serpius, Lyctus, Piremis, and Uwbris.

### Orgin

In the beginning, the Principle Being Udla was tasked with creating the life of the universe. She began with her image of a perfect being. She created this being and gifted her the ability to control the universe at her finger tips. Perhaps the most important gift she was given, however; was the gift of life. At her command, she was able to create any being, mortal or immortal. Udla named her Azmarinas meaning Mother of Life. Azmarinas worked fast, first setting up the laws of the universe through her firstborn twins, Kumes (The God of Time) and Egtos (The God of Space).

With the laws she had set in balance, she formed a new planet that would serve as the womb to the mortal life she wished to create. Her vision was so bold, that she felt as though she needed a small committee to help with her creation. She gave birth to four more sons: Lyctus, Piremis, Uwbris, and the leader Serpius. With their help, she was able to create man. She place man in the heart of her womb, in the Sapphire Valley. As man grew into civilization, they named their continent after her: Azmarin.

Feeling in dept to her four sons, she gifted the oldest of the four with his very own race, the elves, which Serpius would be able to rule over in the east. She gave the other three their own corners of the continent to have as their own: Lyctus got the north, Piremis got the west, and Uwbris got the south. She gifted her sons the ability to create their own life, so that they can add to the abundance and diversity of Azmarin.

### Azmarinas Today

Azmarinas is still the most worshiped god in all of Azmarin, with the massive Azmarian Cathedral in the Capitol City.
Mariden

**Mariden** is a continent located in the central world, south of Aries.

The continent is inhabited by a Human ethnicity known as the Mariden, a race of elves known as the Sun elves, a culture of the Rakshasa and races of Bestia resembling animals from the Middle East and Africa.

## Geography

### Kingdoms

* Qattara
* Yithaja
* Iba Mactu
* Khaurin
* Yithare
* Irthun
* Shurkesh
* Pataos
* Xia
* Lakshama
* Y'Thlem
* Samra
* Yutchiko

### Mountains

* Qatarra Mountains
* Athnyn Mountains
* Shamal Mountains
* Enjah Mountains
Rakshasa

The **Rakshasa** are a race of humanoid tigers found on the continents of Mariden, Selene and Eos.

They are sometimes categorized as Bestia.

## Physiology

The Rakshasa are humanoid tigers ranging between 6 to 7 feet tall. They are covered in orange and black striped fur and have long tails. They have paws for hands and feet, with three fingers and a thumb and three toed feet.

## Culture

### Mariden Rakshasa

The Mariden Rakshasa control the northern kingdoms of Xia and Lakshama.

Unlike the Mariden and Sun elves, the Rakshasa do not practice slavery. They also deeply believe in the ways of honor; they commend bravery and despise cowardice. The Rakshasa of Mariden also have strict laws. Ex. An unscrupulous merchant, if caught, could be put to death.

The Mariden Rakshasa worship their own pantheon of gods based around the original Rakshasa pantheon.

### Eos and Selene Rakshasa

Like their counterparts in Mariden, the Rakshasa of Eos and Selene have deep-set beliefs in the ways of honor. However, unlike the Mariden Rakshasa, they are slightly more militaristic and warrior based.

These Rakshasa follow the religions of the Selenites and Eosans.

## History

Little is known about the Rakshasa's ancient history or how they spread to three continents.

The Rakshasa of Mariden believe that their ancestors were refugees fleeing a destructive cataclysm which threatened their homeland.
Rherbad River

### About

The Rherbad River is a river that runs along southern Vurdaan, running from west to east through Rherbad Canyon.

The river starts at Rherbad, at the Barrier Dam which allows Lake Rherbad to begin the river. From there, it snakes along the canyon, with Canyon Road following beside it, until flowing into the Vurdaan Channel at Uwbris.
Azmarin

## Azmarin: Womb of the Creator

Azmarin is the primary and largest continent in the world. It is home to the majority of races found on the planet, including Humans, Elves, Dwarves, Imps, Golems, Trolls, and Lunarines. The continent has provinces: Serpia, Inosia, Wildergrey, Middengrad, Everzul, Lunaris, Gelogar, Rivelin, Corium, Vurdaan, and Hendrend. It surrounds the Sapphire Sea.

### Origins

When the principal beings gave Azmarinas the task of creating life, she knew she needed to create a safe place for her children to live and thrive. With this in mind, she created a continent in the shape of a fetus, to allow her children to have her protection much as an unborn child has its mothers protection in her womb. It was in the heart of this womb, The Sapphire Valley, that Azmarinas and her four sons would create life in the form of man. As man grew into civilization, they named the continent Azmarin, after their mother and creator.

Overtime, her children would go on to create more races. Elves dominated the lands to the east, Dwarves to the north, Imps to the west, and the extinct Noi race to the south. Soon even more races, such as the Golems, Trolls, and Lunarines came to inhabit the continent.
Imps

## Imps - Creatures of Magic

Imps are a race of small baby-like creatures made by the gods Piremis and Medraura. They reside in the dense forests of Rivelin in western Azmarin.

### Origin

When Azmarinas gifted her son Serpius the race of elves, Piremis, much like his other two brothers grew jealous and began working on their own races. Unlike his brothers; however, due to his wisdom, realized that he alone could not create life in the way he desired. His solution was to reach deep into the cosmos and utilize the power of the arcane to create a daughter, Medraura, The Goddess of Magic. He gave Medraura the responsibility to create his race.

Under Piremis' guidance, Medraura created his race. She wove the power of magic into a physical form, even giving them the ability to float in mid air. This new race she decided would be called the Imps. Piremis was very satisfied with his daughters creation, and placed the Imps into his land in western Azmarin. Before leaving the Imps, Medraura gifted them 7 mana-infused springs for them to draw their power.

### The Golems

Not long after the Imps creation, they decided that they needed help with physical labor, as they themselves were very small and weak. They addressed this problem by creating a synthetic race: The Golems. After the Imps had enough Golem workers in production, they granted some the ability to migrate and reproduce on their own making them a full fledged race.
Dökkálfar

**Dökkálfar** was the original kingdom of the Dark elves.

Founded after the Dark elves banishment, Dökkálfar was mostly volcanic swampland. During the reign of the Laetin Empire, Mount Paurk erupted, causing the capital city to be buried under ash and almost the entire kingdom to be rendered inhospitable.

Many Dark elves fled to Aries, where they settled near Lake Kedrin and founded the kingdom of Svartálfar. Others settled in the kingdoms of Din, such as Atlas and the Dwarven kingdoms.
Temple of the Serpent

## Serpius' Domain

### About

The Temple of the Serpent is one of the four Holy Temples. It serves as the primary location of worship for the god Serpius. It is located in the eastern most part of Azmarin in the Serpia province.

### History

The temple was founded by the elves at some point after their creation. Today the temple serves as the epicenter of Serpian worship, and is guarded by an elite group of elven guards.
Mariden pantheon

The **Mariden pantheon** is the dominant form of religion among the Humans of Mariden.

There are seven gods and three goddesses.

## Pantheon

* Akatosh: God of Time and chief god of the pantheon.
* Arkay: God of life and death. Ruler of the Mariden underworld.
* Dibella: Goddess of Beauty.
* Julianos: God of Wisdom and Logic.
* Kynareth: Goddess of the Air. Patron of travelers, flyers and sailors.
* Mara: Goddess of Love.
* Morihaus: God of the Harvest.
* Shezarr: Former god and trickster.
* Stendarr: Goddess of Mercy and Justice.
* Reman: God of Might, Honor, State, Law, Man, War and Governance
* Zenithar: God of Commerce and Work.
Night of the Fallen God

### Story of the Night of the Fallen God

On the Night of the Fallen God, in the current day town of Uwbris, the Aricrux pounced on the Noi once and for all, and they nearly destroyed every Noi. Uwbris, looking down on his dueling children, decided to intervene once and for all. He arrived at the scene, and fought the Aricrux. Their power proved to great for even him.

Knowing the battle was lost, Uwbris flew to his favored children and spoke with them. He gifted them the ability to breath under water, and replaced their stingers with fins. He instructed them to follow the river south and head towards the eastern seas. Doing as he said, the remaining Noi fled. The race of the Noi then became the race of the Mernoi.

Uwbris held off the Aricrux for as long as he could, however saving the Noi depleted him of most of his power. The Aricrux defeated him, and left his corpse on the riverside where it had fallen. Thus, the physical form of Uwbris had fallen.

### Night of The Fallen God Today

The Night of the Fallen God is still observed every year on its anniversary by the Mernoi and the citizens of Vurdaan. During observance, all are required to face towards the Temple of The Winged Scorpion and experience an hour of silence in remembrance for Uwbris.
Southern dwarf

**Southern dwarves** are a race of dwarves native to southeastern and northeastern Aries.

## Appearance

Southern dwarves stand less than five feet tall.

They have tan skin, brown or black hair and brown or hazel eyes.

## Culture

Like their northern cousins, Southern dwarves place great value on family. Every member of the family, parents, aunts, uncles and elders, wish to be a part of a young Dwarves life.

Southern dwarf society is less warrior-based and more focused on trade and crafting. Southern dwarves tend to be more social with other races than Northern dwarves.
Breton

The **Breton**s are a human ethnic group native to the eastern half of the continent of Aries.

## Appearance

Bretons usually have thin frames and sharp facial features, similar to the Laetins. However, they also typically have light skin and fair hair colors.

## History

The Bretons originally lived in the forests of northeastern Aries in tribal clans. Though much of this history is unknown, castle ruins in the region suggest wars fought between Breton clans and Bestia tribes.

Eventually, the Laetin Empire attempted to conquer the Breton lands. However, through the efforts of Budica, a Breton tribal princess, the clans and Fera tribes united against the invaders and drove them back.

At least three centuries later, the Breton clans would once again unite under the banner of Jania Augustanus in order to bring an end to the Laetin Empire.

## Culture

The Bretons are highly intelligent, willful, and have an outgoing personality.

### Religion

Most of the Breton nations are followers of the Church of Rochon. However, the nation of Lyonesse is a devout follower of the Katholian Church.
Din (people)

The **Din** are a human ethnic group native to the continent of Din.

## Appearance

The Din are usually tall and muscular in appearance with light skin and blonde hair.

## Culture

The Din have a diverse culture that spread across multiple aspects, such as music, food, the arts, education, festivals and holidays, architecture and infrastructure, and religion.

They are highly tolerant of outsides, but are known to hold grudges. For example, the Human Din kingdoms hold a bitter grudge against the kingdom of Lyonesse even centuries after the First Holy Crusade.

### Religion

The Din are a rather devout people with a unique set of religious beliefs.

According to them, the world was created by the god Ymir, who also granted virtues to the four races, wisdom for the Elves, compassion for the Giants, justness for the Humans and courage for the Dwarves. In time, Alduin impregnated the mortal woman Liena, who gave birth to a pair of twins: Karos and Zora.
Aikatsu! Drama Wiki

* Sumire Hikami
1/24
## Welcome to the Wiki

Welcome to the wiki of *Aikatsu! Drama!*

This wiki focuses on a YouTube channel where fans create dub drama skits of *Aikatsu!* into English. This wiki and the project itself are hosted by the username, DandoonLuvsYou.

## What do we include?

This project includes cover songs in both Japanese and English on YouTube. The skits will be posted on Dailymotion, so the links will be in the descriptions of the videos.

YT Channel
Mariden (people)

The **Mariden** are a human ethnic group native to the continent of Mariden, south of Aries.

## Appearance

The Mariden usually have dusky brown skin, brown hair and brown eyes. They were also on average a little shorter and of slighter build than most humans of other ethnicities.

## Culture

Like the ancient Laetins, the Mariden tend to view themselves with superiority. They tend to view the nations of Aries to the north as heretical barbarians with little to offer Mariden culture. However, this does not stop them from trading.

Slavery is commonplace in Mariden, with a majority slaves being treated as animals by their owners or overseers. For this reason, the Rakshasa and even the Sun elves tend to view the Mariden with disdain.

### Religion

*Main article: Mariden pantheon*
The Mari worship a pantheon of seven gods and three goddess'.
Revolution: Magic & Steam Wiki

## Welcome to the Revolution: Magic & Steam Wiki

This is a background Wiki of the Revolution: Magic & Steam series by C.R. Hathaway.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Laetin

The **Laetin**s are a human ethnic group native to western Aries.

## Appearance

Laetin can be differentiated by the Breton and Din by their fair to swarthy skin, as opposed to the typically fairer complexion of Bretons and Din. However, Laetin skin tones are not as dark as the Mariden. Laetin's also have sharper faces than most Human races.

## History

During the Pre-Augustian Era, the Laetin people were divided between several city-states.

Incursions from the Bestia tribes to the north and the Ork kingdoms to the south eventually led to the city-states uniting under Caius Vitellius, the Princep of the city of Sortis.

## Culture

The most defining trait of Laetin culture is their egalitarianism. Although some Laetins may be arrogant, a majority are very conciliatory and congenial nature, making they skilled politicians and merchants.

Despite their current egalitarian culture, the Laetin kingdoms treatment of non-human races varies. For example, the Laetin kingdom of Navarra established segregated quarters for its Bestia population while kingdoms such as Vimanca, Estades and Casela see themselves as bastions of equality.

### Religion

A majority of Laetins see themselves as Katholians, while others in the northern regions see themselves as either Rochonites or followers of the Dark elf religion.
Wood elf

The **Wood elves** are a race of elves which inhabit Aries

## Physiology

Like all Elf races, Wood elves are distinguished by their pointed ears and slender and athletic bodies.

Wood elf skin is copper in color, similar to that of the Laetin people.

## Culture

A proud race, the Wood Elves also have a great respect for nature. Their cities and towns are known to have large parks and green spaces.

Tattoo's are important to the Wood elf culture, as they symbolize their success', failures and losses in their family.

### Religion

Unlike the other Elven races, the Wood elves do not worship anthropomorphic gods. Rather, they worship the spirits of their ancestors.
Amishi

The **Amishi** are a human ethnic group native to the continent of Selene.

## Appearance

The Amishi typically have light skin tones, similar to the Bretons and the Din. They also typically have black or brown hair and golden, amber, or bronze eyes.

## Culture

Amishi society places a great emphasis on respect and honor, especially toward the nobility and elders. Upon coming into contact with an elder or superior, it is polite to bow.

The Amishi also place great value on individualism and creativity, believing it to be critical to the development of their society.

Amishi women are given more freedom than women of Eos.

### Religion

*Main article: Amishi pantheon*
The Amishi worship a pantheon of gods who resemble Dragons.
Dark elf

**Dark elves** are a race of elves originally native to the nation of Dökkálfar on Din.

## Physiology

Like all Elves, Dark elves are distinguished by their pointed ears slender and athletic bodies.

Dark elf skin is pale blue in color while their hair is varying degrees of white or blonde.

## Culture

Dark elves tend to be slightly conservative and distrustful of outsiders. Much of this is due to their wars against the Dwarves, the destruction of the homeland of Dökkálfar and their years of persecution.

### Religion

Originally polytheistic, a majority of Dark elves follow a form of Augustism mixed with some of their own traditions.

## History

According to the Light elves, the Dark elves are the descendants of "blood drinkers", elves who made a deal with the demon Fraebor in order to defeat their enemies: the Dwarves. However, those who drank the blood were corrupted by Fraebar's influence and driven insane. The Dwarves and the Light elves soon joined forces in order to end the Dark elf threat. After Fraebor was killed at the hands of Bukkuren Stonehelm, the Dark elves were freed from his influence. However, King Domaris soon banished the Dark elves from Alfheim, decreeing them untrustworthy.

Eventually, the Dark elves settled in the area which became their kingdom of Dökkálfar. However, during the rule of the Laetin Empire, the volcano Mount Paurk erupted, causing the capital city to be completely buried under ash and volcanic lava. The Dark elves were once again refugees and fled to other nations in Din. One particular group of Dark elves fled west to northwestern Aries. There, they established the kingdom of Svartálfar near Lake Kedrin.
Northern dwarf

**Northern dwarves** are a race of dwarves native to the continent of Din and northwestern Aries.

## Appearance

Northern dwarves stand less than five feet tall, like their southern cousins.

They have light, fair skin, blonde or red hair and green or blue eyes.

## Culture

Much of Northern dwarf culture is centered around clan and family. Parents, Aunts, Uncles, even Elders take it upon themselves to be a large part of their children's lives.

Northern Dwarves tend to be more militaristic and conservative than their southern cousins, mostly due to the decline of their kingdoms following the Old Wars.
Uwbris (God)

## Uwbris - God of the South

### God of the South

Uwbris is the God of the South. He is the youngest of Azmarinas' six sons, along with Lyctus, Piremis, Serpius, Kumes, and Egtos. He can either take the form of a winged scorpion, or a man with a dark brown mo-hawk. He is the father/creator of Soladeen and Nalios.

### The Beginning

Uwbris was one the four gods that Azmarinas created to aid her in her creation of man. After succeeding with that task, he was allotted land on the southern edge of the continent, in present day Vurdaan.

### The Birth of the Aricrux

Following the creation of man and the creation of his two children, Uwbris grew bored. He like his brothers Lyctus and Piremis, became jealous that their mother had gifted a new race of elves to their brother Serpius. Because of this, he began work on a race of his own that he intended to be outmatched in terms of both physical and mental capability. He dubbed his new race the Aricruus, large men with 8 legs and other spider like qualities.

However, in competition with Lyctus and Piremis, Uwbris rushed his creation resulting in an unintended abomination. The result was a massive 4 legged spider with a rock hard shell, the Aricrux (Sand Spider). Disgusted by his mistake, he banished the Aricrux to the mountain in central Vurdaan now known as The Nest.

### The Birth of the Noi and the Uwbrian War

Following the creation of the Aricrux, Uwbris went back to work on a new race, this one much more man like but with a tail and a reptilian face. Once he succeeded in creating this race, he dubbed them the Noi. Hearing the news of this new race, the Aricrux vowed to destroy the Noi as well as their father who had banished them.

War raged for many years and the Aricrux moved from Noi camp to Noi camp. Due to the Aricrux's sheer size, they easily won nearly every encounter. Eventually, the Aricrux had managed to destroy every Noi, except for a small band of nomads traveling along the river. They planned an ambush at the present day town of Uwbris. On the Night of the Fallen God, the Aricrux pounced, and nearly destroyed every Noi. Uwbris, looking down on his dueling children, decided to intervene once and for all. He arrived at the scene, and fought the Aricrux. Their power proved to great for even him.

Knowing the battle was lost, Uwbris flew to his favored children and spoke with them. He gifted them the ability to breath under water, and replaced their stingers with fins. He instructed them to follow the river south and head towards the eastern seas. Doing as he said, the remaining Noi fled. The race of the Noi then became the race of the Mernoi.

Uwbris held off the Aricrux for as long as he could, however saving the Noi depleted him of most of his power. The Aricrux defeated him, and left his corpse on the riverside where it had fallen. Thus, the physical form of Uwbris had died.

### Uwbris Today

Uwbris is still widely worshiped by the Mernoi, and at the Temple of the Winged Scorpion in the town of Uwbris. Uwbris' remains are still there, with the town of Uwbris built around them.
Temple of the Winged Scorpion

## Tail of the Fallen God

### About

The Temple of the Winged Scorpion is located in Uwbris, Vurdaan, after following the tail bridge over the Rherbad River. It was made to honor the God of the South, Uwbris.

### History

Following the discovery of Uwbris' bones by the Golems, Many Mernoi made the pilgrimage to Uwbris to begin construction of his temple. They shaped the temple like a shell, similar to the shape Uwbris had made the Noi's tail when he transformed them into the Mernoi. Today, the temple is protected by a group of Mernoi monks, and is one of the four Holy Temples, along with the Temple of the Serpent, The Temple of the Wolf, and The Temple of the Eagle.
Elf

The **Elves** are one of the major humanoid races in the Revolution: Magic & Steam series.

## Physiology

Slightly taller than humans, Elves can be distinguished by their pointed ears and slender and athletic body type.

They also have thin faces with large eyes, straight noses and slightly flat nasal bridges.

### Light elves

*Main article: Light elf*
The Light elves hail from the kingdom of Alfheim in northern Din. A highly peaceful and cultured people, the Light elves consider themselves to be the most advanced race in Aquilon.

### Moon elves

*Main article: Moon elf*
The Moon elves inhabit the island of Elatha off the western coast of Din. They have a high respect for nature and attempt to integrate their technology into it.

### Wood elves

*Main article: Wood elf*
The Wood Elves inhabit Aries. They are more attuned to nature than the other Elven races and follow a different religion than the Light elves.

### Sun elves

*Main article: Sun elf*
The Sun Elves inhabit Mariden. Originally slaves to the Mariden, they have since established several kingdoms in southwestern Mariden.

### Dark elves

*Main article: Dark elf*
Originally from the kingdom of Dökkál, the Dark elves were forced to flee their kingdom after a natural disaster. The Dark Elves are now a people associated with crime and poverty and are often used as scapegoats by other kingdoms.
Sun elf

The **Sun elves** (sometimes known as **Desert elves**) are an Elven subrace native to the continent of Mariden.

## Biology

Like all Elves, Sun elves are distinguished by their pointed ears and slender and athletic bodies.

Their skin is bronze in color, slightly lighter than those of the Wood elves.

## Culture

Sun elves are the most economically motivated of all the Elven subraces. They rely on trade with others and place great emphasis on maintaining good relations and friendships with potential customers.

### Slavery

Like the Mariden, the Sun elves practice slavery, mostly of the Bestia races in their lands. However, Sun elf slaves have more rights under the law (Ex. rights to medical care and pensions in their old age). Also, the Sun elf kingdoms have very strict laws involving the treatment of slaves (Ex. If an owner is caught abusing their slaves, their slaves would be repossessed and the owner would be sold into slavery).

### Religion

*Main article: Talvieras*
The Sun elves have a polytheistic religion centered around the worship of numerous gods and goddesses.
Moon elf

The **Moon elves** are a race of elves which inhabit the island of Elatha off the coast of Din.

## Physiology

Like all Elf races, Moon elves are slightly taller than humans with pointed ears and slender and athletic bodies.

Moon elf skin is often pale with a purplish hue.

## Culture

Like the Wood elves, the Moon elves have a great respect for nature. As a result, they typically built their cities in the trees. Also, like the Light elves, they are pacifists, preferring to solve their problems with words rather than force.

Moon elves are also highly curious and tend to get along with other races, Humans and Dwarves in particular.

### Religion

*Main article: Telvarin*
The Moon elves have a polytheistic religion.
Declaração de Independência do Chile

A **Proclamação da Independência do Chile** ocorreu no dia 20 de outubro de 2017 quando o Presidente Miguel assinou a Ata de Independência unilateral que foi revogada em 15 de novembro de 2017 pelo governo federal.

## Ata de Independência

Eu, Presidente Miguel Domingues da República Andina do Chile, proclamo a independência e a libertação do Chile das amarras do neocolonialismo micronacional.

* Art. 1º - Esta provisoriamente declarada a Independência da República Andina do Chile;
* Art. 2º - Estão rompidas as relações com a União dos Estados da Platina;
* Art. 3º - Todos os equipamentos e bens platinos em território nacional passam a ser propriedade do Estado Chileno Independente;
* Art. 4 - Revogam-se disposições ao contrário.
The Twelve

**The Twelve** are a group of warriors and mages known throughout Eos.

Known as the "Guardians of Peace", it is considered the duty of the Twelve to master their skills (magical and physical) and use them to keep the peace between the nations of Eos. Upon the death of all members of the past Twelve, their spirits reincarnate into new forms.
Human

The **Human**s are the most widespread of all the races on Tane. They are renowned for their diversity and ambition.

## Ethnic groups

There are no natural human subraces. However, there is great ethnic diversity between humans depending on the region.

The following are the most prevalent human ethnic groups:

* Breton
* Laetin
* Din
* Mariden
* Amishi
* Shen
Shen

The **Shen** are a human ethnic group native to the continent of Eos.

## Appearance

The Shen are more muscular than the Amishi, similar to the Din. They also typically have black or brown hair; green, brown, or gray eyes; and often have dark skin tones.

## Culture

Due to the size of Eos, the culture of the Shen is far less defined than most Human cultures. The Shen also have a great respect for nature, having built their cities and technology around the geography and natural resources of the continent.

### Religion

The Shen have a great belief in natural spirits and reincarnation.

One of their strongest beliefs is in the power of The Twelve.
Congresso Nacional do Chile

O **Congresso Nacional do Chile** (em espanhol: ***Congreso Nacional de Chile***) foi o órgão constitucional que exercia, no âmbito federal, as funções do poder legislativo, quais eram, elaborar/aprovar leis e fiscalizar o Estado Chileno (suas duas funções típicas), bem como administrar e julgar (funções atípicas). O Congresso era unicameral, logo composto por uma *Casa*: a Câmara dos Chilenos (integrado por 5 senadores, que representavam as 5 unidades federativas (províncias). O sistema unicameral foi adotado em razão da forma de Estado instalada no País (federado), buscando equilibrar o peso político das unidades federativas.
Shezarr

**Shezarr** was the Mariden messenger god and trickster.

According to Mariden religion, Shezarr tricked Taia into drinking from the Pool of Knowledge, which would lead to her, Ahkem and the animals which drank from it to be expelled from Aljana.

Shezarr was then cursed by Akatosh, stripping him of his immortality and sending him away from Alnaeim. It is said that he is the descendant of the Shajarat people.
Tane

**Tane** is the name of the world in which the Revolution series is set. The world of Tane is home to many races, most notably the Humans, Elves, Dwarves, Bestia, Hauflins and Orks.

## Geographic features

Tane consists of nine continents and various islands of different sizes. Between the Great Eastern Ocean and the Arcanis Ocean, there are the continents of Aries, Din and Mariden.

The continents of Eos, Selene and Helios are located to the west, across the Arcanis Ocean.

Across the Great Eastern Ocean is the continents of Ambra (including the subcontinent of Haren) and Vertis.

The continent of Cima is located on the northmost part of Tane.

## Sapient races

* Humans
* Bestia
* Elves
* Dwarves
* Orks
* Ogres
* Centaurs
* Malak
* Tanin
* Hauflins
* Giant
* Goblin
* Trolls
* Draekin
* Quetzal
* Dyr
* Gryphon
* Rakshasa
* Saru
* Naga
* Merfolk
Aeroporto Internacional de Santiago

O **Aeroporto Internacional de Santiago**, (código IATA: SCL, código OACI: SCEL), também conhecido como **Aeroporto de Pudahuel** e **Aeroporto Internacional**, era o principal aeroporto do Chile. Localizava-se em Pudahuel, a noroeste do centro de Santiago, ou mais precisamente: 33° 23′ S 70° 47′ W. Era um aeroporto civil (comercial, passageiros, carga) e militar, oferecia dois terminais, duas pistas.

## Companhias Aéreas

* Platina Airlines
* Andina Linéas Aereas Chilenas
Starter Wikia

Olá

Bem-Vindo(a) a Wikia da República Andina do Chile.

A República Andina do Chile é uma micronação **Estado Livre Associado** (ELA) da União dos Estados da Platina, aqui você encontrara paginas informativas e detalhadas sobre o Chile, seu sistema político e outras características em geral.

Pagina do Facebook: https://www.facebook.com/pg/Rep%C3%BAblica-Andina-do-Chile-1527390260633725/
Palácio Quemado

O **Palácio Queimado** (em espanhol: ***Palacio Quemado***) é o nome da vice-sede do governo da República Andina do Chile, localizado na Praça Murillo, em La Paz. O palácio abriga escritórios presidenciais e o gabinete do presidente. Seu nome recorda uma revolta ocorrida no século XIX, quando o edifício sofreu um incêndio.
Kennedy Evans

**Kennedy Evans** was a contestant in Camp Superior, and Return To Action.

## Personality

When around others and having extended interactions, Kennedy says everything with a no-filter attitude. Everything she says comes straight from her mind, which most of her remarks are rather negative and hurtful towards others. And encourages her to be the antagonist of a group and desire being feared. In hopes to never get soft to an individual and have that be her downfall. Kennedy tends to have a knack with strategy, which makes her notoriously untouchable in competitions.
Pirate Set - μ's

* Part 1
* Part 2
* Part 3
* Part 4

*Released August 10th, 2017*

**Including: Eli, Nozomi, and Honoka**

*Released August 25th, 2017*

**Including: Kotori and Hanayo**

*Released September 15th, 2017*

**Including: Rin and Nico**

*Released September 25th, 2017*

**Including: Umi and Maki**

***Pirate Set (パイレーツ編)***

## Cards

***URs***

* 1268 Ayase Eli
* 1289 Hoshizora Rin

***SSRs***

* 1278 Minami Kotori
* 1299 Sonoda Umi

***SRs***

* 1266 Kousaka Honoka
* 1267 Toujou Nozomi
* 1277 Koizumi Hanayo
* 1288 Yazawa Nico
* 1298 Nishikino Maki
Current Aqours Set (JP)

* Part 1
* Part 2

*Released November 30th, 2017*

**Including: Ruby, Kanan, Mari, Yoshiko, and Chika**

*Released December 15th, 2017*

**Including: Riko, Hanamaru, You, and Dia**

***Christmas Version 2 Set (クリスマス編 - Kurisumasu [Christmas] Hen)***

## Cards

***URs***

* 1369 Kurosawa Ruby
* 1385 Sakurauchi Riko

***SSRs***

* 1368 Matsuura Kanan
* 1384 Kunikida Hanamaru

***SRs***

* 1367 Ohara Mari
* 1366 Tsushima Yoshiko
* 1365 Takami Chika
* 1383 Watanabe You
* 1382 Kurosawa Dia