Inventor

The Inventor is one of the sixteen playable characters. He starts with 50 HP, three ammunition slots and 150 coins. His special ability is **Invention**, through which he can repair Repairable relics in Tavern. At the start of each game a special relic is granted. He is unlocked after clearing the Tavern Brawl once.

## General

### Inventions:

* **Flying Punch**: Melee. Can target any enemy, dealing 5/8 damage. Stun the enemy. Removed.
* **Drill Spear**: Melee. Deals 12/15 damage. Target loses all armor. Removed.
* **Screw Mine**: Ranged. Deals 5/8 damage and applies 1 Weakened to all enemies. Removed. Costs 1 ammo.
* **Automatic Conveyor**: Skill. Reload 2/3. Draw 1 card. Removed.
* **Full Defense Armor**: Skill. Get 8/11 armor. Until the start of your next turn, whenever you are attacked, the attacker -1 attack damage for the rest of the battle. Removed. Costs 2 ammo.

### Relics

The Inventor’s ability allows relics to be repaired at the tavern (assuming they are repairable). The Inventor also gets a special starting relic before the journey begins. This means that the repairable pack and the relic potion will be extremely helpful when enabled. Assuming you have great luck, those 6 relics slots allow for all the different repairable relics (that are possible at one time) to be obtained. There are 7 Inventor specific repairable relics. You can choose from 3 random selections at the start of the journey. Each one can be sold for 40 coins. Listed here:

* **Gear:** Reload 1 ammo whenever ammo reaches 0.

Remaining: 20/20 Ammo

* **Goggles:** Immune to negative status conditions.

Remaining: 10/10 Times

* **Magnet:** 25% chance to draw 1 card whenever you use a card.

Remaining: 20/20 Cards

* **Mech-arm:** +2 attack damage.

Remaining: 50/50 Attack

* **Mech Hammer:** Cards you receive are automatically upgraded.

Remaining: 3/3 Cards

* **Pocket Watch:** At the start of your turn heal to 50% HP when your HP reaches below 50%.

Remaining: 50/50 HP

* **Strengthen Shield:** Get 5 armor whenever your armor is 0.

Remaining: 50/50 Armor

While you only get to choose 1 at the start, you can still find these relics in your journey. You can cycle through the options by abandoning/restarting the journey before it begins.

For reference the repairable pack includes:

* **Healing Potion:** Healing effect +2.

Remaining: 20 times

* **Mechanical Pincer:** At the start of your turn, gain 1 Rage if you don’t have a condition.

Remaining: 10 times

* **Time Bomb:** At the start of the battle of the enemy with the highest HP loses 50% HP (max 50).

Remaining: 5 battles.

* **Spare Kit:** Whenever a card is removed in battle, reload 1.

Remaining: 20 times

* **Repair Kit:** Repair all Repairable relics when you get or lose this relic.

Sell Price: 80 coins

The repair kit is the only relic that is actually double the sell price of the others. In turn however, this relic is not Repairable and can only repair. As there are 12 (11 if you don’t count Repair Kit) different repairable relics the relic potion is necessary. This lets you maximize your special relics as much as possible. It would be wise to decide on a preferred combination before hand in case you need to switch and sacrifice some.

## Strategies

### Deck

Survival: the basic **Wooden Shield** armor cards should be removed as they don’t help much as you should be focused in dealing damage. That leaves you, the player, with a blank slate when it comes to what type of deck you want to build. The Inventor is a very adaptable character, however, it has lots of great draw deck potential.

Tricks and relics: take quick shot or salvage when possible. Get **Trade** as you can turn the temporary inventions into battle permanent cards. **Magnet** is a good option as the first relic chosen. Conversely, you could choose **Gear** since you'll often be low on ammo and not it is rare to have it in your hand when you use Invention. If found, **Spare Kit** is wonderful for reloading. The Inventor should avoid battles as most of the time your relics will make the battle costly. Unless, of course, you get a relic as a reward. Definitely try to stay away from cards unless they are the previously mentioned ones: **Salvage**, **Quick Shot**, basically any good draw card, trade, **Mirror Image** would be good for more inspiration bursts, ammo cards, and good shield cards (though you won’t really be needing them with **Pocket Watch**).

Another more specific strategy is to remove 2 **Wooden Shield**, 1 **Inspiration burst**, 1 **Inspiration Flash**, and 1 **Ammo**. This will make your deck consistent with 5 cards, but you will need some extra cards or relics like **Plunder Ammo, Belt** and other reloading relics stated above.

In the Arena, the Inventor cannot play to its full capability as he can’t repair his relics whenever he wants. However, you can still get an option to repair a relic for you if you are lucky.