User Interface Guide

## Overview of the User Interface

The user interface is a regular, consistent part of your gameplay. Knowing how to efficiently index and use the User Interfaces of Simplicity can make a drastic difference in terms of experience and quality of life.

## Part One: The Inventory

The inventory is designated by the pouch icon. It might seem like common knowledge, but the inventory is the main interface a player will interact with. Within the inventory interface, players can manipulate, consume, equip, and use various items and equipment. All inventory items can be left-clicked to perform their quick-use action. A full list of object or item interactions can be viewed by right-clicking on the item whilst in the inventory. The inventory contains a maximum of 28 slots in it, being divided into six rows of four.

## Part Two: The Gear Menu

The gear menu is designated by the helmet icon. The gear menu can be overwhelming at first, but it assuredly comes in handy to learn. To the left, you see the overall interface. Within this interface, not only can you view currently equipped items and armor pieces, but you can also access a variety of sub-menus. The sub-menus, listed to the right, have varying purposes. The one at the top right is the item statistics menu. This menu shows the nitty-gritty details of armor, including it's attack and defense bonuses, as well as additional prayer or strength bonuses. The second menu on the right is the death value menu. This shows the three items that you will keep if you die (un-skulled) in the wilderness. It is important to note that no deaths *outside* the wilderness are hard-deaths (meaning you won't lose items unless you die in the wilderness). Lastly, there is ordinarily a price checker to price-check items, but it is disabled for the time being.

## Part Three: The Prayer Book

The Prayer Book is designated by the star icon and is an interface that many combat-oriented players use frequently. While it may seem like a semi-useless tab or skill, it is very essential to much of the available late-game content Simplicity has to offer. There are two books prayer, Normal and Curses. To switch between them at will, simply type **::prayer** in-game. Most of the lower-level prayers aren't necessarily worth switching books for, but most end-game players prefer the curses prayer book for it's high-level (92 Prayer) SoulSplit.

## Part Four: The Spell Book

The spell book is designated by the book icon. The spell book is typically (speaking in terms of traditional RuneScape) used primarily as a mage's weapon-wheel so to speak. However, for your convenience, on Simplicity, the spell book *also* acts as a teleport interface. The spell book still functions as normal, and can be changed by typing **::magic** in-game. As you can see in the image to the right, the spell book as a list at the top which have teleports assigned to them. In the normal spell book, left-to-right, it is **Home Teleport**, **Skills Teleports**, **Training Teleports**, **Dungeon Teleports**, **Boss Teleports**, **Minigame Teleports**, and finally the **Wilderness Teleports.**

## Part Five: The Socials (Clan/Friend/Ignore)

The Social Interfaces are designated, respectively, by a Green Person (Friends List), a Red Person (Ignore List), and a Yellow Person (The Clan Chat). The Friends List and Ignore List are almost identical in terms of design and usage, but their core purpose differs. Using the friends list, you can Add a Friend or Delete a Friend. When a friend is added, if they are online, it will display **Online** next to their name. Likewise, it will show **Offline** next to their name if they aren't online. Adding someone to the Friends List will make them green on your minimap and allow you to **Private Message** (**PM**) them. Having a player on your Ignore List prevents you from seeing their chats / PMs. *It should be noted that staff members cannot be added to the ignore list.*

The Clan Chat interface is very simple to understand. At the top, it shows you the name of the Clan Chat, the Lootshare Status, and who owns the Clan Chat. The default Clan Chat everyone is placed into upon joining is the *Help CC,* which is owned by Kevin. This CC has all of the staff members (and usually most of the playerbase) in it, making it a wonderful place to ask for help or guidance. Should players choose to do so, they may leave the Clan Chat they are in (the Red Minus at the bottom) or join / create a new one (the Green Plus at the bottom). The settings icon at the bottom is for Clan Chat Management if you are the owner of the CC.

## Part Six: The Settings

The settings interface is designated by the hammer and wrench icon. The settings contain almost every configurable client-side option imaginable. You can completely customize the look and feel of the client, as well as the performance of the game itself. One feature players find useful can be located under the **Joystick Tab** and is called **NPC Attack Options** - most players opt to change this to **"Left-click where available"** as it allows simply clicking on monsters to engage in combat. Another commonly-toggled setting is the switch from **Fixed Mode** to **Resize-able Mode**, which allows the client to be resized and made bigger.

## Part Seven: The Combat Interface

The combat interface is designated by two crossed swords forming an icon. The combat interface is where the user can select their attack style. Different attack styles give different forms of experience respectively, and can also effect your damage. Certain armors and items give additional bonuses for certain attack styles, so using those styles could yield much better results. The combat interface also includes the **Special Attack** bar, which can be used for varying amounts of **special attack energy**. Special attacks typically deal higher damage and come with an additional benefit, whether it be two additional hits or a poison effect. Also inside of this interface is the **Auto-Retaliate** toggle. Auto retaliate essentially automatically attacks / hits something if it is attacking you. This essentially means click-free, tick-based combat.

## Part Eight: The Skilling Tab

The Skilling Tab is designated by the progress bar icon. The skilling tab has no technical functionality, but it offers a variety of shortcuts to make skilling much less of a headache. For your convenience, you may simply click on any skill's icon to be teleported to the designated skilling area. The skilling area for each skill is different, but they all feature at *least* one method to train the skill, and typically a shop full of resources needed for the skill. Having this at your disposal significantly improves the quality-of-life of the skilling side of Simplicity. It should also be of note that the slayer icon functions as a portable slayer master and can greatly convenience the player while training the slayer skill.

## Part Nine: The Information Center

The information center is designated by two icons; one is of a purple star and the other is a checkmark on a note. In the purple star interface, you can actually see *four stars* at the top - the **Purple**, **Blue**, **Red**, and **Yellow** star. As you can see in the GIF, the **Purple Star** shows all of your player information and statistics, the **Blue Star** shows the available quests, the **Red Star** shows world event information, and the **Yellow Star**shows some individualistic settings and player logs. The second interface, as signaled by the checkmark in the note, is your **Achievement Log**. The achievement log is essentially a long list of tasks that one must complete in order to achieve the **Completionist Status**. They have varying difficulty to them, as well. Left to right at the top of the tabs, it goes from **Easy** to **Medium** to **Hard** to **Elite**.

## Part Ten: The World Map Screen-Region

The world map area of the screen is feature-rich yet simplistic in nature. Obviously, you are shown your **HP**, **Prayer**, **Run Energy**, and **Summoning**. Additionally, the player can toggle their XP Display by clicking on the **XP Orb** near the compass. The player may store their cash inside of the **Money Pouch** (hidden by default, click it to toggle display). Lastly, the **Bonus Orb**, which is represented by a gold sack inside of a circle. As the red increments upwards, the orb fills more and more. At 100%, the **Bonus Orb** is activated, giving benefits and to all online players!