Patch Notes 0.51

##### Hello Dragon Raiders!

Thank you for your patience as we enhanced Gemstone Legends. Over the past few weeks, our focus has been on refining the application's technical aspects. Though it was a challenging journey, we've now reached a significant milestone and are excited to share the results!

### Optimizing app loading:

We've revamped the app loading process—opening the app might reveal a noticeable improvement in loading time. Previously, some features loaded upon startup; now, they load only when accessed.

Gemstone is evolving, and with it, our loading screen. Players can look forward to refreshed graphics:

### New types of Summoning Boosts:

As our Heroes Collection continues to grow, our players have expressed the need for more avenues to obtain older Heroes. Many of you have highlighted the absence of Summoning Boosts for older Heroes as something you miss.

Acknowledging that the Wishlist assists in boosting a single chosen Hero and recognizing that every player may seek different Champions, we've chosen to enhance Summoning Boosts rather than revert to the previous format, where Heroes were pre-selected for Boosts. We anticipate these new formats will offer greater flexibility, making it easier for you to obtain desired Heroes!

During weekends without Summoning Boosts for new Heroes, one of the following boosts will be active instead. (Please note that only one type of Boost will be active at any given time.)

**Blessing Boost:** Enjoy the active Blessing for Legendary Heroes at no cost throughout the entire Boost period (please note, this does not apply to Stellar Dynasty Heroes).

During this Summoning Boost, each player summoning a Legendary Hero will have the option to choose between 2 Legendary Heroes! There will be no limit to the number of Free Blessings available during this period, allowing you to select the most suitable outcome each time. If you already possess a Blessing, it won’t be consumed during this event; instead, it will be saved for future use after the Summoning Boost ends.

**Astral Blessing Boost:** Experience the active Blessing for free throughout the entire Boost duration, exclusively for Stellar Dynasty Legendary Heroes (please note, this does not apply to Heroes outside the Stellar Dynasty).

This is an entirely new Blessing Type! It's crafted to assist you in acquiring a more desirable Legendary Astral Hero. Its functionality is akin to the classic Blessing, but tailored specifically for the Stellar Dynasty Heroes. During Blessing time, receiving a Legendary Hero from the Astral Scroll will give you a choice between 2 Stellar Dynasty Legendary Heroes.

**Double chance Summoning Boost for Legendary Heroes** (applies to Gold and Platinum Scrolls only; not applicable to Astral Scrolls).

This Summoning Boost increases your chances of obtaining a Legendary Hero! During the 2x Boost, Golden and Platinum Scrolls will have an enhanced chance of Summoning a Legendary Hero—effectively doubling the likelihood of obtaining a Hero from the Legendary Rarity

**Double chance Summoning Boost for Stellar Dynasty Legendary Heroes** (applicable to Astral Scrolls only; not compatible with Gold and Platinum Scrolls).

Similar to the 2x chance Summoning Boost, this particular Boost raises your likelihood of obtaining a Legendary Hero, specifically within the Stellar Dynasty Faction! That's right, during this type of Summoning Boost, the chance of acquiring a Stellar Dynasty Hero from the Astral Scroll will be doubled!

We hope that these new types of Boosts, combined with the Wishlist, will significantly enhance your ability to obtain the Heroes you're seeking! Best of luck with your Summonings, Dragon Riders!

### Game Mechanics Changes

While certain game mechanics are intended to be robust and significantly impact gameplay, some combinations have proven overly potent. To maintain balance, we've implemented global limitations on these combinations.

The following mechanics now have limitations:

**Ignore DEF:** Maximum DEF Ignored from all sources is capped at 75%.

**Healing Reduction:** Maximum Healing Reduction from all sources is capped at 75%.

**Mana generation Reduction:** Maximum Mana generation reduction from all sources is capped at 90%. (Note: The MANA GAIN Stat may still be reduced to 0, such as by encountering Caltrops in Guild Wars.)

Anticipate forthcoming adjustments to Hero balance. While some Heroes await buffs, certain mechanics like Mana Loop or Invincible Loop will be removed from the game. This removal may impact Heroes reliant on abilities generating these loops.

### Storage Upgrade

The time has come!

Yes! Yes, and yes! It is my great pleasure to finally announce that Heroes Storage capacity has been significantly increased!

Many of your suggestions in the past pointed out the need for more space to store your favorite Heroes. While we had to deal with some technical issues before making your suggestions come true, we are finally able to introduce the Upgraded Storage!

To make your Heroes Collection management Even easier the Storage was divided into 4 separate tabs. Not only this- each of those tabs will have the same functionalities as the first one! It will be upgradable and players will be able to use Heroes in the battles, Training, and defense teams directly from them, without a need to move the Heroes to the main collection.

Players will now have access to 3 new Storages, each initially offering 5 unlocked slots for Heroes, granting an immediate addition of 15 slots. These Storages will be upgradable, eventually reaching a capacity of 400 slots each!

This upgrade will raise the maximum available Hero slots in storage from 400 to 1600 slots upon reaching full capacity!

With the increased number of tabs in the storage, we’ve decided to bring another of your suggestions to the table. A Storage icon has been added to the Multi-Battle settings, facilitating easier management of your Heroes during farming:

### Other Changes and bug fixes:

* Resolved issue displaying incorrect Power in Sparrings
* Concealed Sparring teams' stats during battles
* Fixed bug preventing activation of Artifacts' Passive abilities in Sparrings
* Updated the text on the button in Altar's Heroes Shard tab to “Unlock” instead of “Summon”
* Enhanced the auto-selecting Heroes option in the Tavern
* Froze the available missions list in the Tavern to prevent it from resetting to the first position when re-rolling missions
* New Prestige levels has been added

We've also been working on enhancing Arena matchmaking and addressing bugs related to the Arena, as well as resolving internet connection issues. Anticipate changes in both these areas in the upcoming weeks.

NOTE: Please, keep in mind that some of the features will be visible immediately and some will be unlocked after most players download the update.