Hidden Mission 2 (Assassin of Steve 3)

*For Hidden Mission 2 from Assassin of Steve 2, see Hidden Mission 2 (Assassin of Steve 2)*

**Hidden Mission 2** is a hidden optional mission that once finished, grants the player a special set of legendary equipment.

## Entry Point

You can find the entrance to Hidden Mission 2 after clearing Mission 5: Abducted and meeting Opara. Instead of following him, go to the right and follow the yellow carpets. These will lead you to a cave, which you can jump down into to trigger the mission.

## Walkthrough

Upon finding it, you will meet the Glowstone Being, who will tell you to enter the dark cave and bring back the light. In a chest near the entrance to the dark cave is a chest that contains 4 glowstone blocks. In order to bring back the light, you have to fight your way past Darkstone Entities and Malformed Entities, reach a Dark Altar and place a glowstone block on the black wool at its base. Once you do this the cave you have progressed through so far will light up, turning into glowstone, and you can access the next section of the cave.

After placing the fourth glowstone block you enter a really dark cave, where you will encounter a Void Being. The Void Being is invincible - in order to defeat it you have to get it to walk over the four red stained glass blocks in the cave. This will turn them white, and upon doing all of them a pit will open in the centre of the cave. Then, you have to knock the Void Being into the pit.

Upon doing that Hidden Mission 2 is finished. The Glowstone Being will lead you to a cave where you can choose one piece of Glowstone Armor, and the reward chest, which will contain some Steak, Potions, Glow Beacons and either the Glowstone Sword, the Spectral Bow or the Sickle of Light. If Chair mode is enabled, then a Chair Mimic will spawn which drops a Chair of Light. There is a button there that will teleport you out of the cave.

## Mobs

Note that mobs in Hidden Missions do not drop their armor.

* Darkstone Entities are mobs wearing fully black. There are two types - melee ones wielding nothing but fists and also ones using a dark bow. They have relatively low health, but spawn in large numbers. In later segments of the cave they can spawn either in piles of three melee Darkstone Entities or in a pile of a ranged one on top of a melee one.

* Malformed Entities are mini-bosses. One spawns near each Dark Altar. They are wither skeletons wearing elytra. Occasionally when near you they will jump up and fly in the direction they are facing, also spawning a melee Darkstone Entity when they jump. They have a large amount of health and knockback resistance.

* The Void Being is invincible and moves very fast.

Note that all the enemies have the glowing effect, meaning you can still see them all easily in the dark cave.

## Equipment

Glowstone Armor all has Thorns on it and a secondary protection enchantment. Each piece also has different secondary attributes, and health equivalent to Iron Golem Armor from Mission 6.

* Glowstone Sword: 11 Attack Damage, 6.5 Sweeping Damage, 1.6 Attack Speed, Fire Aspect I, 17.6 DPS.
* Spectral Bow: 22.5 ranged damage, Punch I, Glowing Arrows (1:00).
* Sickle of Light: 8 Attack Damage, No Attack Cooldown, Looting I, 16 DPS.
* Chair of Light (very rare): 55 Attack Damage, 0.33 Attack Speed, 18.15 DPS, Knockback I, -20% Movement Speed on user

### Recommendations

* Using a Warpaxe coupled with a strength potion and critical-hitting can allow you to one-shot the Darkstone Entities in easy difficulty. If you have Bonus turned on and are lucky enough to get a Steel Mace in the chest at the end of Mission 5, use that instead, and you can probably kill them in normal difficulty with a strength potion and critical hitting.
* The Engraved Greatsword from Mission 5 can also be useful as the sweeping damage will deal damage to large numbers of them at once, especially when attacking a pile of Darkstone Entities.
* Because the enemy mobs all have the glowing effect, you can use this to your advantage by using a bow to snipe them. If you have an Ender Turret Gun use this.
* When it comes time for choosing a piece of Glowstone Armor, it is recommended you choose boots, unless you've already obtained Green Warrior Armor in those armor pieces, as in Mission 6 the higher-tier Hazmat Armor set does not have boots.

## Chest Locations

* Besides the two Loot Chests after beating the mission, there are no chests in this mission.
	+ One is a reward chest while the other contains the lore book Subdimensions.

## Music

*Main article: Music*

At all times, the following track plays:

* **Crypto** by Kevin MacLeod.

## Trivia

* The music track 'Crypto' also plays in Hidden Mission 4 of Assassin of Steve 2 and can play in Mission 10 of Assassin of Steve 1.