recursal/Fanatic-Fandom huggingface dataset:
The Desert

The Desert is an area added to the game around 3.21.2020. It can be found via the "Cobble" port. The enemies located there are:

* Great Worm
* Viper
* Rabid monkey
* POMPOM
* Thief
* Cactus

## **Desert Canyon**

The Desert Canyon used to connect to the Desert, but is now obsolete as the Desert and Oasis are considered an island in the Ocean. This is the region you arrive at what you get to when you enter via the Wasteland. You cannot get lost here (unless you're a fucking moron.) This area has very little enemies, with the exception of a few Vipers, and is generally quite safe to be in.

### **The Oasis**

The Oasis is an area that used to be part of the Desert Canyon, it includes the Black Girl NPC and the Frightened Girl NPC. It is north of the Desert.

Going far south enough puts you into a windy area with holes. It is quite easy to get lost here, but entering enough holes and then going west will soon take you to the Firm Ground, from which going west will take you to the actual Desert. The Black Girl NPC has 2 known triggers: Hi and Port. By saying port you learn the name of a new port. The port's name is **Cobble**, and saying it while at a dock will instantly take you to the *Desert Canyon*.

## **Sandstorm**

The Sandstorm is the region south of the Oasis. It is the *only* way to enter or exit the Desert without the use of teleportation. You must enter and exit holes to move between areas, eventually finding yourself in the Firm Ground, west of which is the Desert. If your goal is to leave, east of the Firm Ground leads back to the Sandstorm, and all you must do is enter and exit one of the holes until you leave the first area, and then head north for a bit, go one east, and head north more. Repeat this until you are back at the Oasis.
See the *Desert Map* for more information.

## **Desert**

* The Desert is an area in which you have a chance of finding each room. This area is quite deadly and easy to get lost in, hosting powerful enemies such as the *Great Worm*.

* To get out, you have to wander around enough to find the merchants, then type 'pay $100' and they will lead you out. Because you need to pay them $100, **IT IS NOT AT ALL RECOMMENDED TO ENTER THE DESERT WITHOUT $100**.
* **Warning: Your Natural Healing STOPS and You slowly lose health while wandering in the desert outside the Firm Ground, be careful.** Another way of getting out is finding the *Firm Ground* and entering just one hole to get out of the *Firm Ground* area, then spamming North, if that doesnt work you go East and repeat (with the exception of entering another hole).

### **Desert Mechanics:**

The Desert works on chance. Each area has a different percent chance of you getting it while moving in the desert.

1/8
Caradune

* Standard

## Evolution Line

Sanscale
**Caradune**

**Caradune** is a Sand Type Coromon that evolves from Sanscale.

## Biology

Like its previous evolution, Caradune is a lizard like Coromon. It has large rocky armor plating covering its limbs, shoulders, and back. Its forelimbs have four claws while its back limbs have only three, and its tail ends in three rocky spikes.

## Traits

 Menacing | -
 Dirt Coat | -

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Gallery

Back view, Standardfrom the Coromon Twitter page
Weapons

There are many weapons that can be bought and obtained without going to *Dobs Weapon Shop.*

 Most higher level players **do not** use weapons bought in *Dobs Weapon Shop*.

Here is the *list* for *Dobs Weapon Shop.*

**Here is a list of all the weapons which can only be obtained from enemies:**

Heavy Spear (Royal Guards)

Upside-Down Knife (anyone in the upside town)

Tainted Sword (Goblins)

Rat Tail (Rat)-very bad weapon

Living Chisel(Living Plow in Abandoned Museum)

Dao (skeleton)

Katar (skeleton)

Cold Tekko (Lime island enemies)

Sticky Knife (tentacles)

**What Higher Level Players Use:**

Paper (Before a god, now useless)

Sometimes a Heavy Spear

Fronge (2.8k from Hell Shop)

No weapon (Fists)

War Fan (fists but up to 110 damage, Flea or Antique shop)

Crysknife (Similar to War Fan but slightly high speed, Dropped by the giant worm)

Tiny Chainsaw (New paper, City of F)

Sun Sword (Very high damage, up to 6k very slow speed, Found at City Of F)

**Update:** Paper was removed by the Devs because it was 'Never Supposed to be a Weapon,' however, some players still have paper because it was armed and they never disarmed it meaning it is still a weapon, It’s said on the discord that paper will never be a weapon again, so consider using newer items like a Tiny chainsaw or a Crysknife.
Hugbot

**Unfortunately HugBot is permanently gone from the realm. This page will live as a memory for older players and as a informative page for newer players about what could have been. May we always remember HugBot**

## **Our Lord and Savior**

Hugbot is our lord and savior. They hug you when you are sad, when you are happy, and even when you are anywhere in between. We worship hugbot as our god. If you insult hugbot you will be eliminated **without warning and without hesitation.**

## **The legit stuff:**

Hugbot is a bot it does not leave the town square. It has a couple of cool commands:

**.zpam** (\*hugsarethecutestthinginthiscuteandglossyplanet\*)x24

**\*hugs hugbot\*** (you hug hugbot)

**I like chu hugbot** (admit your feelings)

**uwu** (uwu)

**hugbot,** 'do i even remotely look like albot? XD'

... ( )

## **Some commands new people will use**

**Is this real?**

**Are you real?** (They both trigger a message from hugbot telling them that it is indeed real.)

Hugbot is ALMOST never offline, every once in awhile it will receive ad update which will cause it to go offline but it will always be back.

**Remember hugbot loves you and you love hugbot too :P**
The Ocean

The Ocean is accessed through numerous Ocean Boat ports across the map. These ports can be found in Dortswarth Port and on Broadway Island.

   You can buy an Ocean Boat from the Boat Trader in Broadway. However, it has a price of $10000. The Ocean is a series of rooms that are driven by chance, just like The Desert. The Ocean consists of many strong enemies, such as the Flying Dutchman. The main use of the Ocean is either to get to one of the Merchant Ships, to get to an island without paying the $50 sailboat fee, or to find one of the Ocean-specific Islands.

### **Ocean Islands**

Ocean Islands are (generally) small islands in which you have a chance of coming across. The largest of these is Tarvos, which is still quite small. You can also get to some chests and even a room that can teleport you places.

**Islands:**

All islands are reached through the "Approach" room. This room says there is land in sight and you are given the option to "Approach." Once you approach you reach an island or the mainland. You could go to the ocean boat port on the mainland, the ocean boat port on travertine, the ocean boat port on broadway, and any of the islands mentioned below.

**Treasure Chest**: Is a single room that has a treasure chest, which can be opened for money. Type "open chest" to open the chest. You will gain some money and be automatically teleported into the Ocean.

**Whale**: If you approach the whale you will be asked if you want to "Approach" again because the land appears to be alive. However, but there is a skeleton inside which is a very tough enemy.

**Tarvos**: Tarvos is a relatively small island that has a wooden forest, which is looping and never ending. It is not very dangerous. It has two enemies- Trigaranus and Wood Elemental

**Teleporter**: It is the island that requires the Ace Key. It has a room that allows you to teleport, but it teleports you to a random spot.

Not even an Island Island: It is a tiny island with one room that has a ~~mutant~~, Mimic on that one room.

Desert Island: It is relatively small and has only one abomination on the island.

**Lime Island**: Rarest island, somewhat big. This is where you can finish the Orb quest.

## Ace Key

### Source

Bought from the Merchant Ship on the Ocean

### **Merchant Ships**

Merchant Ships are essentially stores that you can find while on the ocean.
Gravity Pull

**Gravity Pull** is a Passive Trait. When in effect, it may prevent the opponent from switching out or fleeing with a 25% chance. If it activates, the trait will nullify the effects of Escapist and prevent escape.

## Description

*"This Coromon has such a big mass that it has a 25% chance to prevent opponents from switching out or fleeing."*
Raila Tovar

Raila Tovar is a clone of Violet Tovar (formerly Darth Kaalma), a Human female originally born on Naboo. She was spawned at the secret cloning facility on Crekum, intended to be a vessel for the Dark Lady's consciousness to act through, just as had been done for centuries until that point. In 1869, during the Rishan Civil War, the Crekum Facility was destroyed in an orbital bombardment by the Red Fleet, then commanded by Admiral Boba Ylla.

In the aftermath of the attack, Violet and a team of Sith Commandos looked through the wreckage in search of survivors, the commandos being given orders to kill on sight. One clone, a small child (aged six, roughly) was about to be executed by the commandos when she stopped them and ordered them to let the girl go. Violet took the child in and named her Raila, for her mother.

When speaking to her brother, Cassis, about the girl, Violet says she believes Raila was given to her by the Force as an opportunity to turn a new leaf and make peace with her old mistakes.
LuxRecall Plus

The **LuxRecall Plus** is a reusable item that teleports the player to any active teleporter they have visited before. It is a reward for donating $5 to Coromon and players can get it by talking to the developers at Woodlow Harbor after defeating Voltgar.

## Teleport Destinations

* Lux Solis Campus and Donar Island - upon visiting
* Hayville - upon completing the Broken Teleporter quest

## See also

* LuxRecall
* LuxRecall RC, used in the prologue
Buzzlet Lab

The **Buzzlet Lab** is a building in the center of Donar Island where research on Buzzlet and Potential is done.

## Description

The lab is said to be founded by Nikola and Thomas. There is a habitat inside where several Buzzlet are kept. The buzzlet Lightning Strike an electric generator, which provides the island with electricity. When the player first arrives, Nikola mistakes them for one of the Aliens at first before asking them to find Thomas in Thunderous Cave. After the player rescues Thomas, who gets abducted, they come back to fight a Dark Magic Lumon that's wrecking havoc.
Molteye

* Standard
* Potent
* Perfect

## Evolution Line

**Molteye**

**Molteye** is a Fire type Coromon.

## Biology

Molteye is a living pile of magma partly covered by rocks. It has two hands rising with fingers made out of volcanic rock, and its head is surrounded in rock except for its one eye. The lumberjack found in the woodlow forest has lost rocky, his molteye, there will be a quest about this in the full release (not confirmed yet)

## Trivia

### Origins and Etymology

Molteye is based on a blob of lava and its name is a portmanteau of molten and eye.
Mino

## Evolution Line

**Mino**
Blazitaur

**Mino** is a Fire Type Coromon that evolves into Blazitaur at level 32.

## Biology

Mino is a black bull calf with orange-red fire on its back and on the tip of its tail. It also has blue eyes and hooves.

## Database

"*Mino is very playful. In its enthusiasm they sometimes forget that their manes can burn other Coromon.*"

## Locations

* Radiant Park
* Woodlow Harbor

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skills

***Bold**: this move does 25% more damage due to Type Proficiency.*
Ben Stephenson

## External Links

**Ben Stephenson** is a television executive. He is an executive producer on *Lovecraft Country*.

## Trivia

* He executive produced, along with Jordan Peele, Misha Green, J.J. Abrams, David Knoller, Bill Carraro and Yann Demange.

## External Links

* Ben Stephenson at the Internet Movie Database

## References

1. ↑ ‘Lovecraft Country’: Premiere Date Set For HBO’s Drama About Jim Crow America
Library

The **Library** is a building in Hayville. It is where beginner trainers go to read up on Coromon.

## Description

The library is split into two sections, west and east, and has two floors. The quest Monica's Study can be started and completed here by talking to Monica on the west side of the first floor. Two stair cases on each side lead up to a second floor where Jebediah can be found on the west side, where he gives challenges the player to a quiz battle in the quests Battle of Wits and Battle Of Knowledge. On the east side, Merrin can be found and talked to advance the main story of the game.

## Layout

F0 OverviewF1 OverviewF0 Item LayoutF1 Item Layout
## Items

 F1
  HP Cake (M) x1
Nikola

**Nikola** is a scientist who works for Lux Solis.

## Description

Nikola is a man with dark brown hair and grey clothes. He seems to be in a romantic relationship with Thomas and is worried sick about him when Umbra Noctis invades Donar Island and kidnaps him.

## In game

Nikola is first met in the Buzzlet Lab on Donar Island. He mistakes the player character for an Umbra Noctis grunt at first but then asks them to rescue his partner and colleague, Thomas in Thunderous Cave. However, as Thomas is escorted Umbra Noctis breaks into the lab and forces Nikola to give them information.

## Trivia

* The scientists of Donar Island are named after real scientists. Nikola is named after Nikola Tesla.
Ghost Type

The **Ghost Type** is one of the 7 elemental types of Coromon. Coromon of this type are forms of ghosts, spirits, demons, or otherworldly beings with their skills being types of curses or hexes.

It's very effective against itself and resists Cut- and Normal Type attacks. It's ineffective against Normal Type and is only weak to Magic Type skills.
Furfuri Nagar

**Furfuri Nagar** là một thị trấn hư cấu nơi Motu Patlu diễn ra và các nhân vật khác cư trú. Nó cũng có một vài thị trấn lân cận như Sursuri Nagar, Kamalpur và Thành phố hiện đại. Thị trấn tổ chức các cuộc thi quốc tế thỉnh thoảng.

## Sự miêu tả

Furfuri Nagar có thể được xác định ngay lập tức bởi lối vào chính của nó, một cánh cổng nổi bật làm bằng đá cẩm thạch. Cổng có biểu tượng một bông hoa súng, ngụ ý rằng thành phố được tượng trưng bởi loài hoa nói trên.

Furfuri Nagar cũng có một số jagirs (vùng đất) xung quanh nó. Thị trấn cũng có lực lượng cảnh sát và lực lượng an ninh cho các tòa nhà / dịp đặc biệt.

Thị trấn chủ yếu là một khu vực yên bình không có vấn đề gì ngoại trừ việc John thường xuyên bị trộm và đôi khi có các vấn đề khác.

Các quyết định được thực hiện bởi thị trưởng và Mantri Ji (bộ trưởng).

## Vị trí

Bộ truyện được đặt tại một thị trấn hư cấu Furfuri Nagar ở Ấn Độ. Furfuri Nagar là một thị trấn nhỏ yên bình nhưng hấp dẫn của Ấn Độ, đồng thời cao quý và tồi tàn, nằm cạnh một con sông với một vài cửa hàng, một khu chợ lớn, một bến xe buýt, một cụm nhà một tầng, đền thờ, và một vài địa điểm giải trí. Có một vài ngôi làng và một vài thị trấn lân cận được thể hiện trong loạt phim, như Kamalpur, Sursuri Nagar và Thành phố hiện đại. Mặc dù là một thị trấn nhỏ nhưng nó có sân bay riêng. Nó không được đề cập rõ ràng nơi thị trấn thực sự nằm ở Ấn Độ.

## Những nơi đáng chú ý ở Furfuri Nagar

* Đồn cảnh sát Furfuri Nagar
* 3 ngân hàng trở lên
* Nhà hộp
* Nhà của Motu Patlu
* Cửa hàng Chai (Gian hàng của Chaiwala)
* Nơi ẩn náu của John (ở vùng ngoại ô)
* Điểm chờ xe buýt
* 3 cửa hàng trang sức trở lên
* Nhà tù trung tâm
* Phòng thí nghiệm và nhà của Tiến sĩ Jhatka
* Nhà của Ghasitaram

## Sự kiện khác

Các cư dân của thị trấn được gọi là Furfurinagarites. Thông tin này được tiết lộ trong phần mô tả YouTube cho tập "Bản sao Patlu".

Có suy đoán rằng Furfuri Nagar nằm ở bang Maharashtra của Ấn Độ. Suy đoán này dựa trên biển số xe, có chứa MH, đại diện cho Maharashtra và đồng phục cảnh sát của lực lượng cảnh sát Furfuri Nagar, mặc trang phục giống như cảnh sát Maharashtra. Tuy nhiên, trong tập Lost Island, khi Motu và bạn bè trở về Ấn Độ, điểm đến của họ, Furfuri Nagar, là

Furfuri Nagar ở Nam Ấn Độ

hiển thị được đặt ở miền Nam Ấn Độ. Tuy nhiên, trong trang web Cosmos-Maya, Furfuri Nagar được tuyên bố là nằm ở phía Bắc Ấn Độ.

Bài hát chủ đề của Furfuri Nagar là "Furfuri Nagariya", đôi khi được chơi trong Motu Patlu.

Trong các tập mới hơn của Motu Patlu, Furfuri Nagar được hiện đại hóa hơn.
Sons of Adam Lodge

The **Sons of Adam Lodge** was founded by Titus Braithwhite in 1813 after he discovered the Book of Names. It is one of 35 lodges in the Order of the Ancient Dawn.

Horatio Winthrop is a founding member. However, he was banished after stealing pages from the Book of Names. He was sick of Titus having the only cipher to read the Language of Adam and tried to develop his own from the stolen pages.

The retreat was originally burned down during the autumnal equinox of 1833. It was an unfortunate accident that killed Titus and everyone else inside except for a slave girl named Hanna. The home was rebuilt years later. However, during Samuel Braithwhite's attempt to access the Garden of Eden, the building collapsed on top of him and the retreat was once again uninhabitable.

In Christina Braithwhite's pursuit of true immortality, she cost the Order the ability to do magic when she was defeated by Leti and Ji-Ah, who used a blood connection spell provided by Hanna to bind white people from magic.

## Residents

### Former

* Samuel Braithwhite
* Christina Braithwhite
* William
* Atticus Freeman
* George Freeman
* Letitia Lewis
* Montrose Freeman
* Titus Braithwhite
* Horatio Winthrop

## Appearances

Season One
* *Sundown*
* *Whitey's on the Moon*
* *I Am.*
* *Full Circle*

## References

1. ↑ *A History of Violence*
2. ↑ *Holy Ghost*
3. ↑ *Whitey's on the Moon*
4. ↑ *Full Circle*
Deecie

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Deecie

### Database No. 54

* Standard
* Potent
* Perfect

## Evolution Line

Acie
**Deecie**

**Deecie** is an Electric type Coromon. It evolves from Acie.

## Biology

Deecie is an a metallic electrical creature. Most of its body is surrounded in clouds but its face and hands, which look like cable connectors, and two antennas on the top of it can be seen.

## Trivia

### Origins and Etymology

Deecie's name is a phonetic spelling of "DC", referring to "direct current".
Patterbit

## Evolution Line

**Patterbit**
Pitterbyte

## Evolution

**Patterbit** evolves into Pitterbyte, whenever a Patterbit-kernel is installed on it (no matter if it is cracked or not). Pitterbyte evolves into Cyberite at Lv. 50

**Patterbit** is a Normal Type Coromon. It evolves into Pitterbyte whenever a Pitterbyte kernel is installed onto it. A kernel can be acquired by talking to Julian in one of the houses on Donar Island.

## Biology

Patterbit appears to be an insect-like creature with four limbs. Its body is segmented in such a way that it resembles an ant or a wasp. It has several mechanical elements incorporated into its design, which suggest it is a robot or a cyborg. Its insectoid head and abdomen are both a darker shade of green. It has two antennae which protrude backwards and sport a cardinal shade of red. Its rubberhose-inspired arms dangle down due to its suspended flight, and share the red coloration of its antennae. Its hands and thorax are metallic and gray. It also has an orange, retrofuturistic visor covering its eyes. A helicopter rotor protrudes from the back of its thorax, and is attached to spinning blades that allow it to hover.

## Database

"*Patterbit are popular amongst Lux Solis researchers as lab assistants, due to their customisable intelligence.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Conductor | Passive
 Robber | Passive

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Armors

# Armours

There are different types of armor, some of them only obtained by the mediums of the “Antique shop” or killing enemies. Some of them are really weak and some of them destroy your enemies. But what newer players may start with is with the “Manuel’s Armorsmith”.

### Manuel’s Armorsmith

There can be found different armors which newbies may want to use before jumping to higher levels of protection.These armors are :

1. Cloth Armor
2. Leather Armor
3. Scalemail Armor
4. Full Scalemail Armor
5. Platemail Armor
6. Full Platemail Armor

### Armors Dropped By Enemies

* Bearskin (Bear)
* Full Platemail Armor (Gladiator)
* Kill other players.
* Tattered Robes (robber, thief, monkey trainer)
* Guts Of The Beast (The beast in **The Hole**)

### What Higher Level Players Use :

* Full Platemail Armor Of Power (Christiana $30k)
* Dandy Armor (City of F $70k)
* Armor of pneutosupermicroultrasilicovoulcaneusis (Antique Shop maybe 15k)
* Full Platemail Armor of Platemail mail armor of plates and mail (Antique Shop)
* Monmouth Armor (Merchant Ships 60k found on The Ocean)
* Guts Of The Beast (Dropped by The Beast, careful with this one)
* Chainmail Armor Of Doughship (36k Belowblack)

### Note :

* These may be hard to find, specially the ones found by the Antique Shop.
* Incredibly Beautiful Armor Isn’t here because its not worth it.

## Available Shops

Some shops are “Gouda’s Clothes” found on Christiana, things are not cheap there but they are worth the money.

Other shop is “Broadway Armorsmith” , the Incredibly Beautiful armor is found there, but don’t buy it, a chainmail armor of dougship is better than that.

On Belowblack theres a “Blacksmith” , It isn’t completely based on armor, but they sell there the “Chainmail Armor Of Doughship”.
Thành phố hiện đại

**Thành phố Hiện đại** là một đô thị lớn và rộng lớn nằm cách *Furfuri Nagar* khoảng 145 km và cách Kamalpur 230 km. Không giống như hai thị trấn nhỏ hơn, Thành phố Hiện đại có rất nhiều tòa nhà cao tầng và các tòa nhà chọc trời. Nó là công nghệ tiên tiến hơn nhiều và nhiều ngành công nghiệp và công việc chạy ở đó. Thành phố Hiện đại đã xuất hiện trong bộ phim "Motu Patlu 36: Ghantey Race Against Time" mặc dù đó là điểm vượt qua của Motu và Patlu trong cuộc đua xe 36 giờ của họ để giành chiếc cúp vàng. Thủ đô / thành phố cũng đã xuất hiện như một địa điểm thăm quan thường xuyên của Motu, Patlu và bạn bè trong những tập gần đây.

## Vị trí

Thành phố Hiện đại nằm trên đỉnh của một hòn đảo bằng phẳng được bao quanh bởi biển cả về mọi phía. Có những cây cầu nằm dài nối thành phố với đất liền. Motu Patlu đã băng qua những cây cầu dài vài km này để băng qua thành phố và dẫn đầu trong cuộc đua. Cơ sở hạ tầng của thành phố sánh ngang với Dubai và Chicago với nhiều đường cao tốc, cầu, đại lộ, đường sắt và sân bay chạy trong và ngoài thành phố. Thành phố rất có thể nằm ở Gujarat vì nó nằm ngay bên ngoài một sa mạc.

## Vị trí đáng chú ý

* Motu's Triệu phú tài sản của Bác

* Ngân hàng Thành phố Hiện đại

* Cầu nhìn ra biển

* Johnny's Bangla
Armadil

* Standard
* Potent
* Perfect

## Evolution Line

Armado
**Armadil**
Armadon

**Armadil** is a Normal Type Coromon. It evolves from Armado at level 18.

## Biology

Armadill resembles an armadillo. It is bipedal, standing on digitigrade legs which have three claws. It's body is bulky but has a soft belly while its back, rear, and shoulders are covered by a large bumpy hexagonal shell. Each of its hands do not have claws but rather have three pointy fingers. The top of its head is also covered by an armor piece, it also has long, pointy ears and frills of fur point out from the back of its jaw. Tufts of tail fur can be seen poking out from underneath its shell.

## Database

"*Armadil have a keen sense of smell. They can pinpoint their prey from miles away.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Vaccinated | 30 / 70 | The Coromon is vaccinated, which makes it immune to poison.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Back Sprites

Standard back viewPotent back viewPerfect back view
#### Beta

The following versions were used up to version 0.4.3 and was changed in later versions.

Standard Beta DesignPotent Beta DesignPerfect Beta Design
Find a Mino

**Find a Mino** is a quest that takes place in Hayville.

## Description

In front of the main entrance of Hayville, the player meets Chuck, a Trainer with a Beezel. He tells the player that he is looking for a Mino and is willing to trade his Standard level 8 Beezel for it, named Buzzy. After the player gives him a Mino, Chuck hands Buzzy over and leaves to train his new Mino, which he names Bernard, in Radiant Park. After the quest is completed, the player can find Chuck on the left side of the bridge in Radiant Park, hoping that his Buzzy is doing well. Chuck can be battled; he fights the player with the Mino they given him grown by 2 levels.

## Logbook

* After completion: "I found a Mino, and traded it for a Beezel."

## Previous Version

Before v0.3.0, this quest was titled **"Find Patterbit"**. The requirement of this previous quest was to find and capture a wild Patterbit, then give it to Chuck in exchange for a Beezel.
Moffel

* Standard
* Potent
* Perfect

## Evolution Line

**Moffel**
Digmow
Dugterra

**Moffel** is a Sand Type Coromon. It evolves into Digmow at level 17 and later into Dugterra at level 31.

## Biology

Moffel is a mustelid creature. Half of its body is hidden underground, leaving only its head, arms, and tail visible. It also has a long snout with a big nose, and two bright-colored claws on both of its paws.

## Database

"*With its sharp claws, Moffel move faster through the ground than a human athlete can run.*"

## Locations

* Hayville
* Woodlow Forest
* Woodlow Harbor
* Thunderous Cave

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Lucky | 35 / 70 | This Coromon is so lucky that it has 25% increased Critical Hit chance.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Back Sprites

Back view, StandardBack view,PotentBack view,Perfect
### Beta

The following sprites were used until version 0.4.3 and were changed in later versions.

Standard Beta DesignPotent Beta DesignPerfect Beta Design
Pyrochick

## Evolution Line

**Pyrochick**
Infinix

**Pyrochick** is a Fire Type Coromon. It evolves into Infinix at level 32.

## Biology

Pyrochick is an avian Coromon with fiery plumage. It has a tuft of large feathers on the top of its head, and it has 3 clawed talons.

## Trivia

### Origins and Etymology

Pyrochick is based on a phoenix and its name is a portmanteau of pyro and chick.
Nibblegar

* Standard
* Potent
* Perfect

## Evolution Line

**Nibblegar**
Sheartooth
Megalobite

**Nibblegar** is a Water type Coromon. It evolves into Sheartooth at level 17, and its final evolution is Megalobite.

## Biology

Nibblegar is a small shark-like creature. It stands on two legs and carries around a golden ring. Its scales are a slate color and are light gray along its belly and nose. It has a fin on the back of its head, and its tail, which has two fins on its sides, curves upwards and the tip of it dips back down.

## Database

*"Nibblegar's ring is with them their entire life. No Nibblegar is ever seen without one."*

## Locations

* Starter Coromon from Professor Nelson at the Coromon Lab

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Fully Rested | 45 / 70 | When a Coromon has full HP, any damage is reduced by 40%

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Nibblegar's evolution line's names were coined by Christopher as part of a naming contest.

## Gallery

### Other

from the Coromon twitter pageperforming Raindance, an unrevealed Trait against Otogy
## References

1. ↑ https://coromonthegame.tumblr.com/post/188769187226/congratulations-to-christopher-with-the-winning
Halloween Event

The **Halloween Event** is an event that occurs in-game for build v0.4.0 on October 31st, 2020. The event is not announced in-game but is alluded to in the build notes.

## Trainer Hub Design

All Trainer Hubs are decorated to match the theme of Halloween. The exterior has hanging bats and cobwebs. Only the ground floor of the interior has been decorated, the top floors of all Trainer Hubs are unaltered. Some of the trees are replaced with moving pumpkin heads that laugh periodically, while others have sheets draped over them made to look like ghosts. These ghosts bob up and down, and randomly laugh with a scary face. On the front of the nurse's desk a skull with a lit candle is placed, and on the right a small cauldron with green liquid which pours out periodically.

## Pumpkin Hat

The pumpkin hat can be found by inspecting the jack o'lantern on the table of Mary's house, to the right of the teleporter in Hayville.
Magnetic

**Magnetic** is a passive Trait that may return a Spinner to the player if it fails to catch a wild Coromon in battle. It is the signature trait of the Gauslime evolutionary line. The in-game text will read "*(Coromon name)* pulled back your Spinner!"

## Description

*"When a Spinner fails to catch a wild Coromon, this Coromon tries to pull back the Spinner to the trainer with a 50% chance of success."*
Physical

**Physical** is one of the three categories of skills. Physical skills deal damage based on the user's Attack and the target's Defense. Most Physical skills also make contact which may cause interactions with certain battle field effects and traits.

## List of Physical Skills

*Headers are shortened to save space. Legend: Acc. = Accuracy*
Patterbyte Kernel

# **Patterbit-kernel**

## Biology:

the **Patterbit-kernel** is a computer chip, that can be installed into Patterbit, to envolve it into Pitterbyte.

## Location of the Patterbit-kernel

it is found in a house behind the Trainer Hub of the Donar Island.

## Handicap:

If you talk to guy in the house, will he give you a cracked (**illegal downloaded**) version of the **Patterbit-kernel** for free**.** If you install this to your Patterbit, everything is just normal: your Patterbit evolves into Pitterbyte and can fight other Coromon as normal. But you can not heal it and when it gets beaten, the Trainer Hub can not help you with it. You will get prompted to deinstalled the **Patterbit-kernel** and get a legal one. If you now get back to the Hacker that gave it to you, he will take the **cracked** **Patterbit-kernel** back and sell you a legal one for **1000 Gold.**
Haziness

While your Coromon is feeling hazy, it has trouble concentrating. Its critical hit damage will drop by 25% and all its skills will require twice as much SP. Thankfully, your Coromon will shake it off after four rounds.

**Haziness** is a Status Condition that can be inflicted by certain Skills. When a Coromon is feeling hazy, its critical his damage is reduced by 25% and all skills will require double the amount of SP to use. This condition lasts for 4 rounds.

## Items That Cure Haziness

* Jel Fruit
* Clear Cake
Rarity

Each species of Coromon has a certain **Rarity** that affects their Leveling Rate.

## Leveling Rate

The total amount of experience required to reach a certain level is directly affected by Rarity. This experience can be calculated using the following formulas and rounding the results. Note that *Exp* stands for the total experience that is required for a Coromon to reach level *L*.
Bittybolt

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Evolution Line

**Bittybolt**
Toravolt

**Bittybolt** is an Electric Type Coromon. It evolves into Toravolt at level 30.

## Biology

Bittybolt is a round, plump tiger cub that resembles the design of Japanase Tiger Dorei Bells. Its fur has two lightning bolt shaped stripes located on its back and a stripe forms an m shape on its forehead. It has 3 tufts of fur on each side of its head, and the fur at the tip of its tail is spiked and fans out. On its belly it has a heart-shaped pattern of lighter color fur.

## Database

"Bittybolt sleep most of the day. But when they're awake, they love to run around, play fetch, and cuddle."

## Locations

* Woodlow Forest

* Wostin Desert

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Trivia

* Bittybolt was designed by Racie B. and is the winner of the #CreateACoromon Contest.

## References

1. ↑ https://twitter.com/CoromonTheGame/status/1450897102452637699?t=GqgqDGus79L3ta85TRRxHg
2. ↑ https://twitter.com/CoromonTheGame/status/1434237328000618496
Emotes

Unofficial nameThe article name is not taken from the game and will be replaced when an official name is given.
**Emotes** or **emoji** are reaction images or animations used to convey emotion in picture form. In Coromon, emotes are used in the overworld as well as during battle.

## Types of Emotes

WTFCoolAngry1Angry2Angry3AngelChuckleHahaLoveSadShockedBlushEyebrow
Gauntlet

A **Gauntlet** is a multitool developed by Lux Solis for their employees. It is a modular device that stores and summons Coromon, they can also be upgraded with new functionalities by installing Modules. All Coromon users wear gauntlets on their left arm.

## In Game

The Gauntlet is integral to the mechanics of the game. It is received from the Receptionist the player must speak to at the beginning of the game when they arrive at the Lux Solis Campus. Players may choose from three Gauntlet colors: standard blue, colorful green, and maverick red. Other colors and cosmetic variations such as the Gold Gauntlet can be obtained by trading in Gauntlet Coupons at the reception desk. The gauntlet's appearance on the player character can be disabled within the Clothing tab in the items menu, however, it will still appear during Gauntlet Power animations.

Gauntlets lets trainers carry up to 6 Coromon with them and up to 7 equipable modules (not including the Essence Collector Module). The currently equipped module can be activated by pressing F or tapping the Gauntlet Power icon in the bottom-right corner of the screen. Holding down on the icon or F key brings up a menu where the current active module can be selected. The player character's gauntlet allows them to carry 7 orbs of Titan Essence with them as well.
Events

## In-game Events

**Events** within the game typically occur only on certain holidays. During these holiday events, certain areas and trainer hubs will be decorated accordingly, and a clothing item will become available to obtain. These events are based on the device's time, and can be triggered by changing the date on the system.

## Online Events

**Events** on social media are hosted by the Coromon team. Most of these events are giveaway events to market the game where winners are randomly selected. Typically the winners of these events are given top-tier donation rewards or free game keys.
Hoarder

**Hoarder** is a Passive trait. It is the signature trait of the Armado evolutionary line. It gives a Coromon a 10% chance to collect an item upon winning a battle, even if the Coromon does not participate in it.

After a battle, a message will display if the Coromon found an item. Hoarder can activate multiple times for the amount of Coromon with the trait in the squad, thus having a team with 6 hoarders is a viable strategy for item farming.

## Description

*"The Coromon sometimes hoards items it finds lying around the battlefield."*

## Item Pool & Odds

The chance of obtaining items follows the pattern 30-10-10-10-10-10-10-4-4-1-1%. For every 10 levels the Coromon has, the pattern shifts one down the list towards better items.
Driesa

## Evolution Line

**Driesa**

**Driesa** was a Fire Type Legendary Coromon.

## Biology

Driesa is a serpentine creature similar to a Naga or Gorgon in mythology. Its body is snake like, and its face is obscured in darkness except for its glowing eyes as its head is wrapped up by smaller snakes. It has two horns on its head and has two arms, one wielding a staff with a cobra head on the tip that spews out fire.

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Rhynobuz

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Rhynobuz

### Pronunciation

rī-nō-bəz

* Standard
* Potent
* Perfect

## Evolution Line

Buzzlet
Bazzer
**Rhynobuz**

**Rhynobuz** is an Electric Type Coromon. It evolves from Bazzer at level 36 and is the final evolution of Buzzlet.

## Biology

Rhynobuz resembles a Rhinoceros Beetle. It has a very bulky body; it has three claws on its legs and a large rhino-like horn on its snout. Its back is covered by a metallic plate that has spikes protruding along the spine which light up with electricity. This metal plate also has two electric coils sticking up from the sides. Metallic plates also cover the stomach and rear. Marcel's NPC is the only one who has a Rhynobuz

## Database

*"Its horn never stops growing. The bigger the horn, the older the Rhynobuz."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Static Body | 45 / 70 | Because of its static body, attackers making contact have a chance to get shocked.
Professor Nelson

**Professor Nelson**, named **Professor Larch** prior to version 0.2.0, is a Professor who works at the Coromon Lab at Lux Solis Campus. He gives the player their starter Coromon and gives the player their first battle in the game's prologue.

## Description

Professor Nelson appears as a man with a flattop haircut and a lab coat.

## In game

The player first meets Professor Nelson in the Coromon Lab after being instructed to look for him by Larry. The professor greets the player. If the player opted for the full course at the reception, the professor then introduces the player to Coromon and circles the player, performing some "measurements". The player is instructed to step into a scanning machine designed to find a compatible Coromon. After the player steps into the machine, Professor Nelson asks the player five personality questions and feeds the answers into the machine. Then, three starter Coromon are presented to the player: Toruga, Nibblegar and Cubzero. After a starter Coromon is picked, Nelson gives the player the Type Manual, proceeds to warp them both to the battle grounds and battles the player with the starter Coromon that has a type advantage against the player's. After the player wins, he congratulates them, hands them an HP Cake (S) and SP Cake (S), then tells them to meet Professor Rigel at the Restricted Access Area in the R&D Lab and teleports back to his lab.

## Battles

### Tutorial Battle

* Player Chose Toruga

* Player Chose Nibblegar

* Player Chose Cubzero

## Differences to Previous Versions

In v0.1.16 and earlier versions, Dexter fought the player instead. Professor Nelson (then called Professor Larch) observes the player's first battle against their rival. After the battle, he congratulates the two trainers and tells Dexter to go to the Trainer Hub to heal his Coromon. After Dexter runs off, he gives the player an HP Cake (S), an SP Cake (S) and five Spinners, then returns to his lab.
Condition

**Conditions** refers to the **status ailments** that can be inflicted onto Coromon during battle from certain skills or items that damage or incapacitate a Coromon's ability to fight. There are certain items and moves that can cure specific types of conditions on Coromon. Conditions are explained in the Condition handbook.

## List of Conditions

### **Burn**

*Main Article: Burn*
Certain Fire Type Skills can inflict a burn on a target. When a Coromon suffers a burn, it will lose a small amount of its HP each turn, and it's Special Attack is lowered 30%. However, due to it's pain, a burned Coromon becomes agitated and increases its Speed Stat, in hopes of ending the battle sooner.

### **Shock**

*Main Article: Shock*
Certain Electric Type Skills can inflict shock on a target. Shock makes a Coromon unable to attack every 4th turn, and the electricity running through its muscles will lower its Speed Stat.

### **Curse**

*Main Article: Curse*
Certain Ghost Type Skills can cast a curse on a target. Cursed Coromon have all of their positive status changes made negative instead.

### **Poison**

*Main Article: Poison*
Poison Type Skills can poison a target. A poisoned Coromon will lose some of its HP and SP each round, and it's Attack is reduced by 30%. Coromon will faint in 16 rounds if an antidote item is not used.

### **Drowsy**

*Main Article: Drowsy*
When a Coromon is drowsy every hit received will be a Critical Hit. This also lowers its Attack and Special Attack by 30%.

### **Freeze**

*Main Article: Freeze*
Certain Ice Type skills can freeze a target. A Frozen Coromon will stay frozen for 1 round, thawing out the next, and cannot perform a skill while frozen solid. A Coromon will also have it's Defense and Special Defense lowered while frozen solid.

### **Haziness**

*Main Article: Haziness*
Certain hard hitting Physical skills can make a target feel hazy. When feeling hazy, a Coromon's Critical hit damage is lowered by 25% and SP Costs for skills are doubled. Haziness is shrugged off after 4 rounds.
Damage

**Damage** is the amount of HP that is lost by a Coromon when getting hit by a skill.

## Calculation

*For a Damage Calculator, see Community Tools.*

With the exception of Splash, all damage dealing skills use the following equation to calculate damage:

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{\displaystyle Damage = ( (2 + (2 + Lvl/2.5) \* Power \* ((Atk/Def)/50) ) \* Random(0.85-1.00) ) \* Modifiers}

where

* Lvl is the user's Level
* Power is the skills' power stat.
* Atk is the user's total attack stat with in-battle modifiers applied. For Physical skills, Attack is used, and for Special skills, Sp. Attack is used.
* Def is the target's total defense stat with in-battle modifiers applied. For Physical skills, Defense is used, and for Special skills, Sp. Defense is used.
* Random denotes a random value between 0.85 and 1 (inclusive) is used.

### Modifiers

Modifiers are additional multipliers from certain conditions, these conditions may stack.

* x2 for very effective type matchups (e.g. A Water Skill being used on a Fire Coromon)
	+ becomes x2.5 if the attacking Coromon has Amplified
* x0.5 for ineffective type matchups (e.g. A Fire Skill being used on a Water Coromon)
* x1.5 if the skill lands as a Critical Hit.
	+ becomes x2.25 if the attacking Coromon uses a Physical skill and has Good Aim.
* x1.25 if the skill has Type Proficiency with the user Coromon.
* x2.5 if the Coromon has used the skill Feelers successfully prior to this turn.
* x1.5 times if the Coromon uses an Electric Type skill charged up by Electrify
	+ becomes x2.25 if electrified twice
* Weather affects:
	+ x1.5 if Water Type skill is used in the Rain and x0.5 if Fire Type skill is used in the Rain.
	+ x1.5 if a Sand Type skill is used during a Sandstorm.
	+ x1.5 if an Ice Type skill is used in the Snow.
Ice Type

The **Ice Type** is one of the 7 elemental types of Coromon. Coromon of this type are usually arctic creatures that have an affinity with the cold and possess attacks that can freeze opponents.

It's very effective against Water Types, and resists Ice-, Water-, Air-, and Poison Type attacks. It's not effective against itself nor Fire Types, and is weak to Fire Type and Heavy Type attacks.
Serpike

* Standard
* Potent
* Perfect

## Evolution Line

Slitherpin
**Serpike**

**Serpike** is a Normal Type Coromon. At level 25 it evolves from Slitherpin.

## Biology

Serpike resembles a snake or serpent. Its scales are brown and are tan along its underside. It has little bumps running along its back, and clusters of magenta crystals jut out from the back of its head. A large crystal comes out of its forehead like a horn and another sticks out from the bottom of its jaw.

## Database

*This section is a stub and needs expansion*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Molter | 25 / 70 | The Coromon sheds its skin after each round, giving it 30% chance to cure status problems.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

### Origins and Etymology

Serpike is based on a snake, and its name is a portmanteau of serpent and spike or pike.
Jochem

**Jochem** is one of the two developers of Coromon and CEO of TRAGsoft alongside with Marcel.

## Description

Jochem is the main programmer of the game and can be found in a few places throughout the demo. Both Marcel and Jochem introduce themselves at the Reception of Lux Solis. They appear before the entrance of the Soggy Swamp preventing progression of the story in the demo version of the game. After the player defeats Voltgar, they will also appear Lux Solis Campus where they can be repeatedly battled with each defeat their Coromon will gain a level. Defeating Marcel or Jochem at Lvl. 99 will reward the player with 5 Platinum Spinners.
Glamoth

## Evolution Line

Frova
Froshell
**Glamoth**

**Glamoth** is an Ice Type Coromon. It evolves from Froshell and is the final evolution of Frova.

## Biology

Glamoth is a moth-like Coromon seemingly based on arctic species. Except for its head, and parts of its legs, it's entire body is covered with fur. It has four legs, each of them having a tuft of fur in the middle of the limb. It also has two feathery antenna and a set of wings, each wing having a singular circle pattern near the end of it.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Lux Solis

**Lux Solis** is an organization with the goal of researching Coromon, developing technology, and providing power to Velua that the player character works their dream job as a field researcher. The organization is responsible for creating the Gauntlet and its modules, and developing Lux Solis Campus and the facilities on Donar Island. Professor Rigel seems to be the leader of Lux Solis and Project Chimaera.