recursal/Fanatic-Fandom huggingface dataset:
Amakusa Castle

The **Amakusa Castle** (天草城, *Amakusajō*?) is a battle stage found in the 1996 game *Samurai Shodown IV: Amakusa's Revenge* developed by SNK. Serving as the final stage of the Arcade mode and depending on the time took to get here, the player can face from 1 to 3 matches. Assuming the player arrived to Amakusa Castle before the time limit the first match will be against Aku Shiro Tokisada Amakusa, the mastermind behind the crisis at Shimabara. The second match is Zankuro Minazuki, and during the final match the player will face his/her character's rival.

## Description

During the stage intro there is a view of Amakusa Castle from outside (the same pixel art from the game's intro), the magical orb Gadamer Gem appears as well a portrait of Aku Amakusa.

The battle takes place on a great hall that seems to be a throne inside Amakusa Castle (天草城内, *Amakusa Kiuchi*?). The floor is entirely made of wooden boards, but some areas are broken. From the central part the floor is covered by a cross-shaped red carpet. Although it looks a little ruined the building's ceiling is supported by 4 woden pillars, where the 2 pillars that are seen closer have lit candles. Some timbers that are part of the roof structure have pieces of red cloth. At the left and right ends of the stage some pedestals are located, in whch mummified monks are sitting called Daisōjō (だいそうじょう, *Daisoujou*?). These mummies are accompanied by chandeliers with lighted candles. Further back in the place there is a kind altar with the statue of a tall man with its hands held by shackles and chains, and holding a big sword. Above it's a windows that illuminates a good part of the place.

Right in the middle of the stage there is a woman suspended in midair, unconcious, and enveloped by an energy field. This girl is Sogetsu and Kazuki's adoptive sister Hazuki Kazama which was kidnapped by Aku Amakusa to control the unleashed powers of Zankuro. When the player is able to beat Aku Amakusa the statue at the back breaks and Hazuki falls to the ground still unconcious. When the player is able to win the 3rd match against his/her character's rival the body of Hazuki is rescued off screen by his brother Kazuki because the castle is about to be destroyed and banished.

*Background animation during Aku Amakusa match**After Aku Amakusa defeat, and during Zankuro and rival matches**Before the castle destruction**Clean background*
## Music

There are 3 songs for this stage. During Aku Amakusa match the track called "Active Silence" (動なる静, *Dōnarusei*?) can be heard. For the Zankuro match the song is called "Silent Activity" (静なる動, *Seinarudō*?). For the last match against the rival the track is "Worthy Opponent" (好敵手, *Kōtekishu*?).
Nihonbashi

* Afternoon
* Day

**Nihonbashi** (日本橋, *Nihonbashi*?, literally *Japan Bridge*) is a background stage found in the 2004 game Samurai Shodown V Special and the Perfect update. First used for character endings in Samurai Shodown V, the developers of Yuki Enterprise featured this background as battle stage for Special with 2 versions: **Day** (昼, *Hiru*?) and **Sunset** (夕, *Yū*?). During Arcade or Versus modes this stage can appear randomly regardless the selected characters.

## Description

The battle unfolds a few meters from the homonymous bridge. While most of the ground is dirt there are stone partitions on the bridge's approach slab. On each side of the screen there are trees and store-like wooden structures with various slats hanging or nailed to the ground (also made of wood). From the approach slab the bridge has security containment fences, including pillars whose tips have a special carving and are black-painted. In the distance can be seen buildings from the other side of the bridge: cellars, a watchtower, and a castle.

During the day there is a flutist (whose head is covered by a mask-like object full of small holes) and a group of men watching the match. Most of the sky looks covered by clouds. The special background (when Rage Gauge is triggered) shows the bridge and the sky completely black while adding some lines in the sky. Such lines and the ground quickly change colors.

The afternoon phase of this stage only shows a dog watching the match on the left side of the screen. Most of the stage has pink tones and the sky looks more clean. The special background is the same from the day version but this time the only color is green with a slight animation.

Nihonbashi during afternoonSpecial background during afternoonNihonbashi, day versionAnimation of Nihonbashi special background
## Music

The background music for this stage is a piece with traditional instrumentation called *Japan Bridge Stage* ( 日本橋ステージ, *Nihonbashi Sutēji*?).
Poison Cloud Puff

**Poison Cloud Puff** (毒どく吹雪ふぶき, **Doku Fubuki**?, translated as *Poisonous Snowstorm* ) is a Special Move performed by the character Genan Shiranui in some titles of the Samurai Shodown series of fighting games.

## Input

Character facing right.

* *Samurai Shodown*, *II*, *VI* -  **+**

## Description

After the command is inputed correctly, Genan turns to take out a small yellow bottle marked with a skull from inside his clothes, and ingests a quantity of poison that leaves it stored inside his mouth. He then turns towards the opponent, and spits the poison towards the opponent, creating a poisonous purple cloud that moves towards the enemy.

In the original *Samurai Shodown* game, if the opponent is touched by the cloud, his skin turns purple, gets dizzy, and falls backwards. This special attack can drain 25% of Life Gauge (using ). Because the animation is a bit slow the opponent can read the attack easily. Curiously this special move is not very effective if its done close to the opponent because the poison cloud will appear behind without being able to affect him/her.

For *Samurai Shodown II* the damage inflicted was decreased (15%), and when is hitted the opponent remains dizzy more time than the previous game, and then falls to the ground. Unfortunately the player is unable to hit the opponent during this moment. Using  the poison cloud travels a bit more slow than previous game.

In *Samurai Shodown VI* the Poison Cloud Puff only decreases 3% of Life Gauge. When touched, the opponent's skin does not turn purple, and simply falls knocked-down. The distance the poison cloud moves depends on the Slash intensity pressed: with  the cloud stops right in front of Genan, with  the cloud moves to the middle screen, and using  only advances a little more than the Medium Slash version. And now, the cloud works as a defensive obstacle because remains active during 3 seconds aproximately, but while moving (the cloud gets a dark purple color) it can't affect the opponent, only when the color gets brighter is able to affect the enemy.

*Samurai Shodown II* animation.Poison Cloud Puff in *Samurai Shodown VI*.
Arie

**Arie** (有家, *Arie*?, literally means "home") is a stage background featured in the 1996 video game *Samurai Shodown IV: Amakusa's Revenge* developed by SNK. The player can face any character in this stage during Arcade or Versus modes, but only appears in the west route of the storyline. Arie borrows many of the elements already seen in the Cherry Blossom Forest stage of *Samurai Shodown III: Blades of Blood* with some changes (such as inverted sprites and different color palette). This stage was later found in *Samurai Shodown V* adding a "day" version.

## Description

During the intro the camera begins to descend from the highest part of the stage, showing a shining Amakusa Castle and the full moon behind it. Also some cherry blossoms appear flying with the air.  As expected the place is full of Sakura trees (さくら), and their cherry blossoms looks with purple tones. The ground of this forest looks somewhat dry, with very few cherry blossoms on the ground. Also there are two broken stone structures which previously were *tōrō* lanterns (灯籠). In the back, there are lighted *tōrō*lanterns around the forest.

If Amakusa appears during the match, from the ground appear some cracks at the middle of the stage, drawing a octagram that flashes energy from below.

During the climatic last moments of tension an intense cherry blossom rain begins. Far in the ground it can be seen wave animations, and there is a dark blue vacuum at the sky.

*Arie, first form**Arie, second form after Amakusa visit**Arie stage during the final moments*
## Music

The track for this stage is a minimal/ambience song called "Cherry Blossom" 桜 (Sakura, *桜*?). No arrange version for this track.
Devil's Island

**Devil's Island - Dinner** is a battle stage featured in the videogame *Samurai Shodown II* released in 1994 by SNK. The character Genan Shiranui fights in this stage during Arcade mode, or when a new challenger chooses him in Versus mode. This is a remake of *Onigami Isle* found in the original *Samurai Shodown* game. This stage is known as **Demon Island - Waiting for Ingredients** (鬼哭島・材料待ち, *Onigamijima - Zairyō-Machi*?) in Japan.

## Description

Once again the battle takes place inside a cave which is supposed to be Genan's Lair, but now the cave is brown. On the top there are many stalactites of which the water drips and form small puddles on the floor. There are two lighted bonfires (one on each side); when are hit by a Slash attack the bonfires are destroyed and the fire goes out, leaving smoke from the ashes. Skulls and candles are located in various parts of the wall. In the background, at center stage there is a big pot where two Genan-like creatures standing on some stairs are cooking. The broth of the pot is red and a human skull can be seen.

## Trivia

* Inside the pot there is the head (and a piece of tail) of a Xenomorph from the *Alien* series which is being cooked by Genan's pals.

Background animation.
## Musical theme

The song for this stage is called "Path of Demons" (魔道 *Madō*). No arrange version for this song.

"Path of Demons"Genan's theme from the original MVS/AES soundtrack.
Green Hell

**Green Hell** (グリーン ヘル -GREEN HELL-,, *Gurīn Heru*?) is a stage featured in the original 1993 *Samurai Shodown* game produced by SNK for Neo Geo and other home consoles. Tam Tam is the character who fights in this stage during Arcade Mode, or when a new challenger chooses him in Versus Mode. In *Samurai Shodown II* this stage can be seen far away in Cham Cham's stage Green Hell Island.

## Description

At the floor it can be seen green grass, and in the center of the battlefield there is a yellow carpet with a black lines and figures that forms a symbol from Tam Tam's tribe. On each side of the stage there is a pair of three-faced totems, which are interactive and can be destroyed with Slash attacks. At the back of the stage there is a lake with two jumping fish, which is filled by three waterfalls. Between the waterfall there are four smiling stone statues with decorated with red and green colors, and each face of the statues has different design; (from left to right) the first statue has covered his eyes with the hands, the second one the ears, the third statue covers its mouth, and the fourth statue has a pose that resembles covers the groin with both arms. Behind the statues there is a stone wall with carved figures, and the top of the wall is covered by bush. Further back can be seen the tops of large trees. In overall this stage its a kind of sanctuary for the tribe which Tam Tam belongs.

Green Hell stage is inspired by Mesoamerican, prehispanic civilizations like Aztecs, Mayans, Incas, among others.

Background animation
## Musical themes

"Foreigner" (異人 *Ijin*) is the name of the song for this stage, which have a tribal melody.

"Foreigner"Tam Tam's theme from the original MVS/AES soundtrack."Foreigner" - ArrangedTam Tam's theme, arranged version found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
Nakoruru: Ano Hito kara no Okurimono

**Nakoruru: Ano Hito kara no Okurimono**, abbreviated as "Nakorimo" or *Nakoruru ADV* internationally, is an adventure game developed by Inter-lets as a spin-off of the *Samurai Shodown* series. It released on July 6, 2001 in Japan for the Microsoft Windows operating systems and later for the Sega Dreamcast. The game was scheduted to be avaliable at the same time as *Samurai Shodown: Warriors Rage* but experienced several setbacks due to the game's changing sponsors. A limited edition set came with a miniature Nakoruru figurine and a DVD for the game's OVA. The character designs were made by 44 / Yonjyu-yon and Senri Kita.

In order to appeal to a variety of fans, their goal for Nakoruru was to make her look "15~24 years old". The game apparently begins with the first game and ends the same time as *Samurai Shodown II* though an exact year is never stated. The setting also assumes that these games occured in the same manner as they were originally released.
Karakuri Hanma

Samurai Shodown 64: Warriors Rage. Design by Senri Kita.

**Karakuri Hanma** is a character who is exclusive to the *Samurai Shodown 64: Warriors Rage*. He is considered to be a different character than his Slash form, Hanma Yagyu. His name suggests that he is the first mechanism of his type made by Hanma.
Feelings Overflowing

**Length** | 4:23

**Feelings Overflowing ~Fairy of Ice~**, roughly translated from あふれる想い ～氷の妖精～ - *Afereru Omoi ~Kori no Yosei~*,  is a musical theme that appeared in the arrange soundtrack album of Samurai Shodown III as last track, serving as image song for the character Rimururu. If the player beats the game with Rimururu (only in Neo Geo CD, Saturn, and PlayStation versions), this song can be heard during the final credits.

This song is performed by japanese seiyū and J-idol Tomo Sakurai.

## Lyrics

Shiroi toiki hohohemu asa

daiichi to issho shinkokyu

Hatari kakeru yasashii koe

Kori no yosei

Omo wo kasumeru kaze ga oshieru no

Shoshite kokoro ga atatataku naru hazu

Hora te o nobashite

Shizen no utsukushi sa oshiete kureru

Minna ni tsutaete

Shizen o mamoru koto yuuki ni todoke

Hitomi tojite furete goran

Utsuri kawareru hikari to kage

Mimi wo sumeshi kiite goran

Kaze no sasayaki

Nagareru kumo mo issho ni hashite

Omoi dashiteta taisetsuna kizuna wo

Hora te wo nobashite

Shizen no subarashi sa wakachi aeru yo

Minna ni tsutaete

Shizen o mamoru koto yuuhi ni chikau

Hora te wo nobashite

Shizen no subarashi sa wakachi aeru yo

Minna ni tsutaete

Shizen o mamoru koto yuuhi ni chikau

Yuuhi ni chikau

## Translated lyrics

The white sigh and the smiling morning

takes a deep breath with the earth

It's easy to talk to the

ice fairy

If your cheek is caressed by the wind

And I'm sure your heart will warm

Hey, stretch out your hand

Learn the beauty of nature

Tell everyone

Protecting nature will give you courage

Close your eyes and look

at the changing lights and shadows

Cover your ears and listen

for the whisper of the wind

The flowing clouds run with you

As you remembered your precious bonds

Hey, stretch out your hand

Know the wonderfulness of nature

Tell everyone

swear to the setting sun that you'll protect nature

Hey, stretch out your hand

Know the wonderfulness of nature

Tell everyone

swear to the setting sun that you'll protect nature

Swear to the setting sun
Tashon Mao

## Tashon Mao

Samurai Shodown: Warriors Rage. Design by Senri Kita.

### Full name (japanese)

Japanese: ター・ションマオ (大熊猫) - Tā Shonmao (Jaiantopanda)
Hanyu Pinyin: *Dàxióngmāo*

### Date of birth

Unknown (25 years old during *Warriors Rage*).

### Job / occupation

"Guardian" of the Holy Forest (Protector of the Fairy).

### Weapon(s)

Mangansō (満貫爪) - *Full-Piercing Talons*, a metallic claw.

### Fighting style

Hakkei Ansatsuken (発勁暗殺拳) - *The Assassin Fist Arts of Fa Jin*
Death Curse

**Death Curse** (死祟, **Shitatari**?, can be translated as *Haunting for Death*), is one of the Special Moves performed by the character Rasetsumaru on the Samurai Shodown series since his debut in *Samurai Shodown V*.

## Input

Character facing right.

* *Samurai Shodown V*, *V Special*/*Perfect*, *VI* -  **+**

## Description

Rasetsumaru hold his weapon, the *Demon Sword: Slaughtering Diarrheal Beetle* and then, thanks to his psychopathic and masochistic tendencies he proceeds to cut his chest with his own blade causing a blood eruption.

This movement triggers the follow:

* Rasetsumaru loses 30% of the Life Gauge, or 20% only on *Samurai Shodown VI*.
* The Rage Gauge will fill to the MAX automatically.

During the animation of this Special Move Rasetsumaru can't do anything, so he is quite exposed to receive punishment from the opponent, in addition to losing the cost of Life Gauge. So it's only advisable to do this move at a far distance from the opponent, or when he/she is knocked-down.

In all *Samurai Shodown* games, if the player's remaining Life Gauge is 30% or less (17% in *SamSho VI*) and performs Death Curse, by default the game will set to the player an amount of 2% of Life Gauge aprox. Even with this tiny amount of health the player can execute Death Curse without Life cost, but it is obviously exposed to easy chip damage.

Because the damage inflicted is increased when the Rage Gauge is full, this Special Move is quite interesting for players with an intense offensive style that want to decrease the opponent's Life Gauge quickly.

In *Samurai Shodown VI* the best Spirit Gauges to take advantage of Death Curse are VI and 0 because a full Rage Gauge is never restarted during the whole match (only returns to its innitial stage if the player performs a Super Special Move). So a player controlling Rasetsumaru can have access to Rage Mode right at the start of the match and gain a power-up for a small cost of health.
Kushiyama

**Kushiyama** (串山, *Kushiyama*?) is a fighting stage first introduced in *Samurai Shodown IV*. It follows the staple Samurai Shodown scenario surrounded by a bamboo forest, similar to Jubei’s *Kochi* and *Bamboos*, and Shizumaru’s *Bamboo Forest*, except by the fact that there are no destructible bamboos.

In *Amakusa’s Revenge* the stage introduction shows some bamboo leaves falling. The battle takes place in the middle of a green, dense bamboo forest during daylight. There are three big bamboos in the front (two in the left side and one in the right); two small green plants are also showed. Occasionally, rays of sunlight penetrate the treetops at certain angles and hit the ground. In the center of the background can be seen a path that leads to Amakusa Castle; another path is found in the right side of the stage. After Amakusa appears during the battle or if Explosion Gauge ends, the forest changes into a dark effect that seems the bamboos to be dry, and the sky flashes of purple and pink, giving the impression that Amakusa Castle is radiating high amounts of evil energy. Some leaves starts to fall.

Kushiyama background animation.Second version of Kushiyama, after Amakusa intervention or Explosion Gauge finished.
## Musical theme

Default background theme for this stage is the ambiental song called "Bamboo Thicket" (竹林 *Chikurin*).

"Bamboo Thicket"Kushiyama stage theme from the original MVS/AVS soundtrack and home versions.
Ocha-Maro Karakuri

Samurai Shodown VI. Design by Takkun.

• Kurogane Chiyūzō Hagane Yakiire wa Kugin no wa Guru Ma (黒鉄鋳造刃金焼入白銀歯車), the gear that help it move.

### Fighting style

Urashiki Kagura Miyabi () - *The Reverse Formula of Kagura Elegance.*

### The path of the sword is:

*"Butoh is graceful, the Devil's withdraw is graceful."*

### First appearance

*Samurai Shodown VI*

**Ocha-Maro Karakuri** is a character that debuted in *Samurai Shodown VI*. Once developers decided that they wanted to add an odd-ball character to the cast, the concept of an endlessly powered karakuri helped them to make Ocha-Maro's current design.

It is voiced by Mayumi Shindou.
Hokkaido

**Hokkaido** (蝦夷 -HOKKAIDO-,, *Ezo -Hokkaido-*?) is a stage featured in the original *Samurai Shodown* videogame released in 1993 by SNK. During Arcade Mode Nakoruru is the titular character of this stage, or when a new challenger chooses her in Versus mode. This is the first stage of the Kamui Kotan series in the Samurai Shodown franchise.

## Description

This place, located at the northern tip of Japan, is surrounded by a snowy forest. At the center of the stage there is a cottage, in whose entrance there are two villagers watching the fight. In both sides of the cottage there are mounds of lumber. A piece of white cloth can be see at the left of the entrance. A big number of animals of different species are watching the match as well; they include (from left to right): wolves, a white chicken, a bear with his puppy, a white horse, rabbits, many monkeys, an owl just in the right of the entrance standing on a railing, squirrels, a cow with a bird standing on his back, two foxes, many deers, another bear with a monkey on his back, and a raccoon. Breathing of most of the animals is visible with fog because the cold weather.

Hokkaido (formely known as Ezo) is the 2nd largest island of Japan, and the largest and northernmost prefecture in today's Japan.

Background animation
## Musical themes

The soundtrack for this stage is called Nature's Banquet (自然の宴 *Shizen no Utage*). This song can be listened in the home versions of *Capcom vs. SNK: Millennium Fight 2000* during Nakoruru's stage if the player set the music as "original" in the game options.

"Nature's Banquet"Nakoruru's theme from the original MVS/AVS soundtrack."Nature's Banquet" - ArrangedNakoruru's theme, arranged version found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
Gold Rush

The ***Gold Rush*** is a Hidden Super Special move only found in *Samurai Shodown VI* as one of Andrew's Super Special techniques.

## Input

* Spirit II -    **+**
* Spirit VI -  **+**

## Description

First Andrew rises his *White Lily* and then start runs towards the opponent attacking multiple times. During the combo's sixth attack Andrew perform Rising Star to elevate the foe through the air, and finally Andrew jump towards him/her and executes Smart Bomb to knock-down the rival.

Andrew performing Gold Rush against Yoshitora.
Kusenbutake

**Kusenbutake** (九千部岳, *Kusenbutake*?) is a background stage first featured in the 1996 video game *Samurai Shodown IV: Amakusa's Revenge* for NeoGeo MVS and AES family systems. During Arcade or Versus modes the player can face any character, and sometimes is the penultimate stage in the route before enter inside Amakusa Castle to fight the titular villain, Zankuro and the character's rival. This stage was featured once again for the last NeoGeo game *Samurai Shodown V Special*/*Perfect* as Amakusa's stage.

## Description

The match takes place in a rather rugged mountainous area full of cracks, where the raised ground forming small hills. On the ground there are a lot of lines painted in red, and some mounds of human skulls. The fauna of this place seems to be inhabited exclusively by crows, where one of them hovers at the left side of the stage over a human skeleton that has been tied by hands for a long time.

A little in the back, at the center of the stage the Amakusa's castle is on a platform of rocks. In other words, this is the exact place where the castle rose suddenly from below. At the base, between the rocks there are flowing small jets of blood, forming a lake of blood around the castle. At the same time all the castle windows emit flickering purple lights.

As shown during the intro a flock of crows flies away, while the moonlight covers the castle with its cloak, and makes the sky look gray.

*Kusenbutake stage animation*
## Music

Kusenbutake has an ambience track called "Bad Job" (不出 (*Fushutsu*, *不出*?).
Immovable Force

The **Immovable Force** (無む限げん流りゅう 不動ふどう, **Mugenryū Fudō**?, translated as *Unlimited Unwavering Method*) is a Special Move for the boss character Zankuro Minazuki since his debut on *Samurai Shodown III*.

## Input

Character facing right.

* *Samurai Shodown III* -  **+**
* *Samurai Shodown IV* -  **+**
* *Samurai Shodown V Special*, *Perfect*, *VI* -  **+**

## Description

After the command is entered correctly Zankuro gathers green energy in his right hand, and with that energy he makes a swing with his arm towards the ground, and quickly places his fist at the level of his chest. The movement causes green energy to rise from the ground, creating a barrier almost as tall as Zankuro, while his fist leaves an energy tail.

During Zankuro's arm movement, if the opponent attacks Zankuro with his/her weapon (applies to normal, Specials, Fatal Flash, and even Super Special moves) will be punished with a counterattack. Zankuro captures the opponent's character with his bare hand (while with other hand places his sword in a block stance), quickly spins and performs one of his powerful sword attacks, leaving a green energy tail. Then the opponent falls knocked-down.

## Notes

* Similar to Sword Stun, precise timing and opponent's attack readings are required to perform this Special counter movement.
* Because *Immovable Force* cover the ground, crouching weapon attacks can also be affected.
* In *Samurai Shodown III* there are issues with the arcade stick/directional pad while drawing the official command. Sometimes the movement  also works.
* During Arcade Mode in *Samurai Shodown V Special* and *Perfect*, the CPU-controlled Zankuro has very high chance to perform this counterattack, even during Weapon-Flipping Techniques with multiple hits, thus cancelling the player's Super Special Move.

Animation in *Samurai Shodown VI*.
Takechiyo

Samurai Shodown Sen. Design by Senri Kita.

Takechiyo is a character found in *Samurai Shodown Sen* as co-protagonist.

## Storyline

### Biography

* **Samurai Shodown Sen:** *Takechiyo is a farmer turned warrior-in-training who once studied under Haohmaru's tutelage in swordplay. Like his idol, he travels the land in hopes of improving himself. One day after a ship he was traveling on was rammed and sank, he was saved by Suzu when he swept ashore. Two months after his rescue, however, he heard of Suzu's disappearance from her home. Annoyed at the distraction to his training but determined to repay the debt to her, he sets out in search of the missing princess.*

## Combat characteristics

*Also see: Move list of Takechiyo*
Pending

## Catch Copy

***"Inheriting the theory of the sword"***

説を継ぎし剛剣

*Setsu o Tsugishi Tsuyoshi Ken*
Samurai Spirits Image Album

Cover art

***Samurai Spirits Image Album*** is a compact disc album released exclusively in Japan during 1994. Features arranged, high quality songs recorded with real-life instruments, inspired by *Samurai Shodown*video game and itsoriginal soundtrack. This is the first of the Arranged series albums published by Pony Canyon and Scitron labels. The album includes 13 collectable seals with the name of all chacters written in kana, which appears in the cover art.

## Track listing

* English
* Japanese

1. Stillness and Motion (Title) - 0:50
2. Song of Men - Sun-Moon (Haohmaru, Ukyo Tachibana) - 5:07
3. Bamboo Thicket (Jubei Yagyu) - 2:28
4. Shadow (Hanzo Hattori) - 1:32
5. Tuna (Galford) - 4:48
6. Banquet of Nature (Nakoruru) - 4:15
7. Foreigner (Tam Tam) - 2:55
8. Foreign Woman (Charlotte) - 4:36
9. Demon (Genan Shiranui) - 4:27
10. Magatama (Kyoshiro Senryo) - 2:50
11. King Tiger (Wan-Fu) - 4:31
12. Earth (Earthquake) - 4:48
13. Darkness (Shiro Tokisada Amakusa) - 6:25
14. The Festival Performed (Staff Roll) - 5:31

- 静と動 （タイトル） - 0:50

- 男節 日・月 （覇王丸、橘右京） - 5:07

- 竹林 （柳生十兵衛） - 2:28

- 影 （服部半蔵） - 1:32

- 鮪 （ガルフォード） - 4:48

- 自然の宴 （ナコルル） - 4:15

- 異人 （タムタム） - 2:55

- 舶来女 （シャルロット） - 4:36

- 魔 （不知火幻庵） - 4:27

- 勾玉 （千両狂死郎） - 2:50

- 王虎 （王虎） - 4:31

- 大地 （アースクエイク） - 4:48

- 黒 （天草四郎時貞） - 6:25

- 祭り奏でる （スタッフロール） - 5:31

## Credits

Composition and Arrangement
* SNK Shinsekai Gakkyoku Zatsugidan

Arranged by
* Tate Norio

Musicians
* Drums: Masafumi Minato
* Electric Bass: Naoki Watanabe
* Electric Guitar, Acoustic Guitar: Takashi Masuzaki
* Wind Synth: Jake H. Conception
* Violin: Masatsugu Shinozaki
* Piano: Yasuo Sako

Japanese music
* Director: Hiroshi Tsutsui
* Shamisen: Kozo Kifuji
* Shakuhachi: Hironori Sakata
* Flute: Shigeyasu Fujisaki
* Taiko Drum: Hiroshige Nishikawa

Production
* Engineered by Masayuki Minato
* 2nd Engineered by Hirofumi Sako, Rie Wada, Atsushi Mori, Yoshiyuki Kondoh, Tohru Oka
* Mastered by Minako Fukuda, Kumiko Takeuchi
* Designed by Kyoko Komuro for Scitron & Art Inc.
* Calligraphy by Kumiko Nagata

Special thanks
* Konny (SNK)
* Takashi Kaga (SNK)
* Toshiyuki Nakai (SNK)
* Hideki Fujiwara (SNK)
* Akio Nakamura (SNK)
* Day Break Inc.

Executive producer
* Kazusuke Obi for Scitron & Art Inc.
* Seiji Kuniyoshi (Pony Canyon)
Hikyaku

Samurai Shodown (Game Boy) win portrait.

**Hikyaku**, is a character who was first introduced in *Samurai Shodown* as the delivery man that ran through the stages and threw items into fights.

He is based on the archaic Japanese conrier, men who would need to run mile-long marathons to and from places for the shogunate. They developed their sprinting system due to the possibility of being killed for the information they carried; many men also collapsed or died from exhaustion due to the strenuous ordeal of running non-stop for a day's time.
Suzu

Samurai Shodown Sen. Design by Senri Kita.

Suzu, also known as Princess Suzu, is a playable character and main protagonist of *Samurai Shodown Sen*.

## Storyline

### Biography

* **Samurai Shodown Sen:** *10 years ago off the coast of Japan a child was saved from the wreckage of a foreign ship and adopted by a lord of Amori. The child was renamed "Suzu" and raised as a daughter of that noble house. A decade later she came upon an injured Takechiyo and nursed him back to health. During his rescue he told her of the ship which had rammed his own boat and revealed that it bore a certain crest. Suzu seemed to recognize the symbol and quickly set off in pursuit of a lead to her past.*

## Combat characteristics

*Also see: Move list of Suzu*
Pending

## Catch Copy

***"The Princess who hits fate"***

運命に殴り込む姫君

*Unmei ni Nagurikomu Himegimi*

## Quotes

I must to save my father!

Don't get away or I'll cut you off!

This time, I won't hold back!

I will beat you!

I don't want to to get the my enemy, I need to find with the fight right now!

let's do this!
Kim Ung Che

**Ung-Che Kim**, usually written surname first as **Kim Ung-Che** is an extra character who appears in *Samurai Spirits: Tenkaichi Kenkakuden*. He is a character based on Gaira's Korean name; they look the same except Ung-Che has a full head of hair. He is no way related to Kim Kaphwan. His first appearance was in Fighters Swords, the version of Samurai Shodown III from Korea.

He is voiced by Takumi Sato.
Sea Serpent

### World: Water Type

Many tales speak of enormous marine beasts attacking every ship on their way and mercilessly devouring sailors. That's exactly how Sea Serpents are: unpredictable, vicious and extremely territorial. They already show bossy behavior as hatchlings, even towards their own parents. Only experienced tamers can survive an encounter with one of these dragons, though it was never proven as so far nobody really wanted to actually make any attempts. In rage, the adult dragons' jaws are strong enough to damage metal structures, if not ruin them completely. One should take exceptional caution when handling the young as they bite painfully anything and anyone they can reach.

With the powerful tail and smooth scaly body, Sea Serpents are agile and graceful swimmers, traveling hundreds of miles daily in search of food which are - besides unfortunate humans - larger animals such as sharks or cetaceans. They're able to get out of the water for short periods of time if necessary, however their movements on land can be described more rather as pathetic than majestic.
Genan Shiranui

Samurai Shodown VI. Design by Takkun.

The bones of his demon ancestor, rumored to have slain a line of heroes long ago (actually, it's just a pteranodon's skull)

### Fighting style

Madō na Ryū (魔道な流) - *"The Way of the Evil Path"*

### The path of the sword is:

*"A way to feel the pleasure of the instant you slice someone in half."*

### First appearance

*Samurai Shodown (1993)*

**Genan Shiranui** is a character from the *Samurai Shodown* series, introduced in *Samurai Shodown*. Like Earthquake, he is a character that was dropped after *Samurai Shodown II* and only makes cameos in other characters' endings in other games. Both of his endings feature characters from other SNK games. (*Fatal Fury* and *Art of Fighting*). Although they share the same family name, he is in no way related to Mai Shiranui.
Evasion

***Evasion***, also known with names as dodge or sidestep, and called ***Mikiri*** in Japan (見切り lit. abandon, forsake, closeout, or evacuate), is a basic command found in some of the games of the Samurai Shodown series.

* Samurai Shodown III: Blades of Blood
* Samurai Shodown IV: Amakusa's Revenge
* Samurai Shodown 64: Warriors Rage
* Samurai Shodown: Warriors Rage
* *Samurai Shodown VI* (using Spirits III, IV)

First featured in *Blades or Blood*and *Amakusa’s Revenge*this movement alongside Back Attack replaced the ducks and rolls found in *Samurai Shodown II*. In both games the input is pressing  +  simultaneously. For the PS1-exclusive *Warriors Rage* just press the  button (mapped by default as Circle button). This move was then featured once again in *Samurai Shodown VI* while using the Spirits III or IV using the  button. Also in *Samurai Shodown VI* the developers introduced a new Evasion for some Spirits called Mikiri Slide.

The Evasion is a tactical defensive move to avoid opponent’s weapon attacks and special moves from certain distance. E.g. an opponent uses Haohmaru’s Ougi Senpuu Retsu Zan, then the player can use Evasion with the right timing before the projectile hits him; thus, the player character will do a move dodging the Senpuu Retsu Zan, making such attack pass by his side without causing any damage. However, when the character is recovering from the Evasion animation, it’s an instant the character is left undefended and exposed to enemy attacks.

This move is inspired and works in the same way as *King of Fighters 94*’s evasion movement pushing Light Punch + Light Kick at the same time (A+B in Neo Geo).
Fatal Flash

**Fatal Flash**, know in Japan simply as Flash (一閃 - *Issen*), is a recurring super special move that debuted in *Samurai Shodown IV: Amakusa's Revenge* wherein the player's character performs from side-to-side a super powerful slash attack that can dramatically drain the opponent's Life Gauge. In each game which features this move, only one can be performed per match, and after that the player loses the Rage Gauge. Though powerful, the attack can be blocked.

The conditions to perform a Fatal Flash vary slightly in each *Samurai Shodown* game, as well its harmful effects, but usually the rule is having a temporary Gauge active, such the Explosion or Meditation Gauge. The effects of the attack are stronger when the Life Gauge is more depleted.

* ***Samurai Shodown IV*** - command:  **+**  **+**  Can be performed only when the Explosion Gauge is active. The damage inflicted is inversely proportional to how much Life the player's character has; being near KO will result in critical damage while a Life Gauge that is 50% full or more will result in minimal damage.

* ***Samurai Shodown 64*** / ***64 Warriors Rage*** - command:  **+**  **+**  Same implementation as *Samurai Shodown IV*.

* ***Samurai Shodown: Warriors Rage*** - Push at the same time 3 of the 4 main buttons in any combination:     Same conditions as *Samurai Shodown IV*.

* ***Samurai Shodown V*** / ***Special*** / ***Perfect*** - command:  **+**  **+**  Only can be performed when Concentration One is active. The damage inflicted depends on: how full the Sword Gauge is, and how much Life the fighter has (less Life means more damage).

* ***Samurai Shodown Sen*** - Pending

* ***Samurai Shodown (2019)*** - command:  **+**  **+**  Only can be performed when Explosion Gauge is active. This time, the damage is proportional to the amount of the Rage Explosion bar. That is, if the bar is almost full the damage inflicted will be severe (70% of the Life Gauge). Whereas, if the Explosion Gauge's bar is coming to an end the damage inflicted will be around 40%.
Gaoh Kyougoku Hinowanokami

Samurai Shodown VI. Design by Takkun.

### Fighting style

Kyōgoku-in Nichirin Shintō-Ryū (兇國院日輪神道流) - *The Shinto Way of Kyogoku-in Hinowa.*

### First appearance

*Samurai Shodown V*

**Rebellious Earl of Hinowa, Gaoh**, better known just as **Gaoh**, is the final boss in *Samurai Shodown V*.

Though he was meant to be fashioned as a character to concisely reflect the times of the era that the game takes place, his design eventually took inspiration from Oda Nobunaga. He was designed by Nobuhiro Watsuki.

He is voiced by Kenji Utsumi and Akio Otsuka.

## Storyline

### Biography

* **Samurai Shodown V:** *Lord of the Land of Hinowa. Grieving over his homeland destroyed by the great famine, Gaoh fosters a fierce rage towards the shiftless Tokugawa shogunate. He holds the strong belief that for its future, Japan must be forged into a powerful country that can be extend its realm overseas. But when his violent rage toward the Shogunate and his crazed patriotism meld and blaze within him, madness begins to take seed... With his giant and well-known cross spear in hand, Gaoh assumes his hegemony over all and rages to the heavens: "all you mighty warriors! Gather at my feet".*
Sanzu River

**Sanzu River** (三途の川, *Sanzu no kawa*?) is a battle background found in the game *Samurai Shodown III: Blades of Blood* developed by SNK Corporation in 1995. The player will always fight in this stage when face Ukyo Tachibana in arcade mode, or if a new challenger chooses Ukyo in versus mode.

## Description

The battle takes place on a wooden boat that moves from left to right, just in the middle of a dark swamp during the night; the water looks greenish. While the boat advances some things are visible moving from right to left. These are: dry branches or green undergrowth protruding from the water, mossed pieces of wood or stone carved, a *Tōrō* (灯籠 literally light basket, light tower) with engraved kanjis, a dry tree with branches that have some green leaves, broken trunks, and a floating dead body of a soldier with sword and arrows stuck in his back. When the match finish a flock of black herons begins to fly, and then some of they feathers begin to fall slowly. Far behind of the swamp a forest and the silhouette of mountains are visible.

If the match reaches the climatic moment now the water is more blue and clean, the background of the changes completely and now looks in a dark blue tone showing diagonal aces of light. Fireflies are now fluttering above the swamp.

Death Swamp animation.Background during the decisive moments.
## Music

The soundtrack for this stage is a minimal ambient piece called *"River"* (川, *Kawa*?).
Kirian

Samurai Shodown Sen. Design by Senri Kita.

Kirian is a character only found in *Samurai Shodown Sen*.

## Storyline

### Biography

* **Samurai Shodown Sen:** *A skilled bullfighter with no fear, Kirian met a mysterious blonde woman after one of his matches. The woman, Charlotte, began to critique his reckless style but was interrupted by an assassin seeking her life. Intrigued by the encounter, Kirian decides to follow Charlotte and discover the meaning behind the assault.*

## Combat characteristics

*Also see: Move list of Kirian*
Pending

## Catch Copy

***"A man dangerous enough to get burned"***

火傷するほど危険な男

*Yakedo Suru Hodo Kiken'na Otoko*
Shadow Asura

Samurai Shodown 64: Warriors Rage. Design by Senri Kita.

**Shadow Asura** is the Resetsu/Bust form of Asura. He is considered to be a separate character from his other half as he plays a different role in the series.

He's occasionally depicted having four white wings in various appearances (though they are never shown in actual gameplay). Shadow Asura is also symbolized by the same stylized eye shared among Yuga and its servants.

He is voiced by Kazuya Ichijo.
Mizuki Rashojin

Samurai Shodown VI. Design by Takkun.

**Mizuki Rashojin**, with *Rashōjin* roughly translating as "The Marauding Deity", is the final boss in *Samurai Shodown II*. She is one of the earliest female final bosses in fighting games, and also the first and only boss of the series to have assistance from a pet. Her profile information is a combination of herself and her host body, Bizuki.
Jinbei Sugamata

Samurai Shodown Sen. Design by Senri Kita.

### Weapon(s)

Kongō (金剛) - *Adamant*, a spear that has been his favorite for the last 55 years.

### Fighting style

Amakudari-Ryū Sōjutsu
天降流槍術
*The Heavenly Style of the Spear Arts.*

### First appearance

*Samurai Shodown Sen*

Jinbei Sugamata is a charcter only found in *Samurai Shodown Sen*.

## Storyline

### Biography

* **Samurai Shodown Sen:** *Jinbei is a retired samurai sho now serves as a retainer in Amori that is tasked with watching over princess Suzu. One day, however, after she rescued Takechiyo, Suzu disappeared and suspicion was cast upon the old retainer. He sought after her and learned from Takechiyo that she had left in pursuit of a strange foreign ship. Worried for her safety, Jinbei follows after the wayward princess.*

## Combat characteristics

*Also see: Move list of Jinbei*
Pending

## Catch Copy

***"The living war god of Saigoku"***

西国の生ける武神

*Saikoku no Ikeru Bushin*
Mina Majikina

Samurai Shodown (2019). Design by Ogura.

### Weapon(s)

• Shizumisei Hachijō (鎮聖八浄) - *The Suppressing Holy Bow of 8 Purifications*, a bow with arrows (*SamSho V, VI*).
• Seija Kinjō (正邪均浄) - *Equal Good and Evil Purification* (*SamSho 2019*).

### Fighting style

Hidō • YumihariTsuki (秘道・弓張月) - *The Secret Way of the Drawn Crescent Moon*

### When you feel at peace:

*"When I can play with Chample in a place with no evil."*

### The path of the sword is:

*"The power to destroy monsters and fiends."*

### First appearance

*Samurai Shodown V*

**Mina Majikina** is one of the new characters of the *Samurai Shodown* series introduced in *Samurai Shodown V*.

Mina placed 1st on the Dengeki Online website DLC character poll.

## Storyline

### Biographies

In chronological order.

* **Samurai Shodown V:** *Her birthplace now lies in ruins. Mina, perceiving an evil presence from her old village, makes a beeline over there, but it's too late. Her only friend is her pet Chample. Mina cries as she raises Chample in her arms; realizing that she is not alone, Mina for the first time since she became an exorcist, decides to draw her bow for her only purpose. "...I will avenge this" she says, sensing the strong evil from the Land of Hinowa.*
* **Samurai Shodown '19** (prologue): *The evil inside Mina Majikina, the exorcist from Ryukyu, gnawed away at her. She knelt in pain. And then... a small creature nearby called out to her. As she gently patted the creature's head, strength returned to her trembling legs. Barely managing to suppress her agony, she set out once again to keep the promise with her friend.*

## Combat characteristics

*Also see: Move list of Mina*
Pending

## Voice actresses

* Satsuki Yukino (*SamSho V*, *Special*, *Perfect*)
* Tsumugi Ōsawa (*VI*)
* Rie Tanaka (*Queen's Gate: Spiral Chaos*)
* Yui Ishikawa (*SamSho '19*)

## Game Appearances

### Playable character

* *Samurai Shodown V*
* *Samurai Shodown V Special* and *Perfect*
* *Samurai Shodown VI*
* *Queen's Gate: Spiral Chaos*
* *Samurai Shodown (2019)* - Season 2 DLC character

### Mobile appearances

* *Days of Memories* (Ōedo Ren'ai Emaki, Kaze Maiu Miyako de Tsukamaete!) - unplayable
* *SNK Gals Island Jintori Puzzle Miseteagemasu*
* *Kingdom Story*
* *Samurai Shodown: Oborozuki Densetsu*
* *Dark Avenger X*
* *Kyoutou Kotoba RPG Kotodaman*
* *SNK Fighting Age*

## Subpages

* Mina Gallery
* Mina Quotes

1. ↑ https://youtu.be/cWJM41BEPQE?t=5128
Nakoruru ~Ano hito kara no okurimono~ (OVA)

***Nakoruru ~Ano hito kara no okurimono~*** is n unfinished OVA series based on the game of the same name, released for DVD on May 25, 2002. The OVA is directed by Katsuma Kanazawa with character designs from Yasuomi Umetsu, best known for doing the designs in Mezzo Forte and Kite. It was first slated for 13 episodes, cut to two, but lacked funding to finish the second. As a result, it only has a single twenty-eight minute episode. Like the game, it hasn't been licensed anywhere outside Japan.
Gairyu Isle (Samurai Shodown V Special)

* Noon
* Night

The **Gairyu Isle** (骸流島, *Gairyūjima*?) is a background stage found in the 2004 game *Samurai Shodown V Special* and its Perfect update. It has 2 versions: **Noon** (昼, *Hiru*?) and **Night** (夜, *Yoru*?). During Arcade or Versus modes the players can fight in this stage randomly, regardless the selected characters. This is the third remake of the original Gairyu Isle from the first *Samurai Shodown* game, and a fourth remake is found in the 2019 game. The night version of Gairyu Isle is also used for the *Samurai Shodown V Special* intro during attraction mode.

## Description

Same as previous incarnations of Gairyu Isle, the battle takes place seaside, where the combatants move on a rocky ground and the waves break when hitting the shore rocks. On the right side of the stage there is a series of cliffs with abundant vegetation at the top and middle. At the left of the stage there is series of *Torii* gates (鳥居 lit. "bird abode") which lead to a building in the middle of the sea. In the distance lies a panoramic view of Mount Fuji, while the blue sky and sun are partially covered by the clouds, and the sun's rays protrude from such clouds. During the night phase of this stage everything looks darker, and the nocturne sky is clear and full of stars.
When a character triggers the Rage Explosion the background changes, showing a closer view of Mount Fuji with an artistic style evoking an ancient painting.

Gairyu Isle stage during noonSpecial background during noonGairyu Isle stage during nightSpecial background for night phase
## Music

Gairyu Isle for *Samurai Shodown V Special* and *Perfect* has a track simply called *Gairyu Isle Stage* (骸流島ステージ, *Gairyūjima Sutēji*?).