recursal/Fanatic-Fandom huggingface dataset:
Endral the Explorer

A Redglader elf, **Endral the Explorer** is known for the rediscovery of the elven homeland of Aelantir in 1490. Hailing from a long line of navigators and explorers, Endral set off from Sornaire, sponsored by king Kylian VII of Lorent, making his way west across Uelos' Lament.

Making three separate voyages, with each Endral would go deeper into the Ruined Sea, charting the unrecognizable land. A number of locations would go on to be named after Endral for his voyages, Endralliande being the most well-known. This would also lead to a sudden rush of elves returning to Aelantir along with an unprecedented amount of explorers and colonizers looking to lay claim to the "new" land.

These voyages not only revealed how much Aelantir had changed, but that the journey was but a few weeks (thanks to Caravels) and there was much less magical radiation than anticipated, making the land survivable.
Eclipse Cult

The **Cult of the Eclipse** was always a great source of concern for the leaders of the Sun Cult, both old and new. These heretics believe the Onslaught was in fact a salvation, meant to purge the humans that fell into corruption.

Not a lot is known about the mysterious followers of the Deep Devils, but it is said that they meet in secret every new moon, in some hideout on the outskirts of Azkabar, their rumoured headquarters, seeking to bring back their masters to rid mankind of its sinners once more.
Arangreen Shipping

**Arangreen Shipping** is a Trollsbay-based company of shipping, transportation, and associated services. Unlike other conglomerates such as the Calasanni Trading Company or the Vanbury Steel Guild, Arangreen Shipping does not produce anything but only handles the transport of goods all over Halann such as fruit from the Alain & Sons' Fruit Company.

### History

With an economy focused on growing cash crops to be exported to Cannor and an ever growing production, Cestirmark created a company dedicated to the export of such goods based in Arangreen in 1589. Arangreen Shipping would eventually grow in the centuries into one of the biggest shipping companies, especially after the company became publicly traded in the Isobelin Stock Exchange.

### Ardimya incident

The company became well-known to the general public due to one of their ships unfortunately becoming stuck in the Ardimya canal in 1902, clogging it for weeks.
Degenerated Elf

Degenerated Elves are an ethnic group of Ruinborn Elves, that have been adversely affected by the Day of Ashen Skies, most have as a result abandoned civilization.

## Types of Degenerated Elves

**Sapient**

* Cursed Ones: brutish and large creatures with dark purple skin. Almost orc-like in appearance. Beady eyed.
* Leechmen: oily black skin, double-lidded eyes, and gills. Horribly bethoothed, leech-like maws making them unable to speak in any intelligible language.

**Debated Sapience**

* Bloodfeeders: grey/pale-skinned peoples with a bat-like appearance. Feeds exclusively on the red sap of the Bloodgroves, and from their namesake, blood.
* Silent Watchers: a tall and thin homogenous race that do not have the ability to speak. They are passive and non-hostile, but run away at the sign of any trouble. Named for their common practices of observing non-silent watchers in large groups. Their faces are pale, featureless and hairless, and their eyes glow in the dark of the Harafic jungles while the rest of their dark purple body remains hidden by the darkness, giving a rather eerie effect.
* Ice Sleepers: oily skin ranging from cyan to dark teal, long spindly limbs, and webbed hands and feet that terminate in sharp claws. Cylinder-shaped heads, with beady black eyes, a proboscis, and a lipless fanged mouth. The Ice Sleepers are know for a practice called "Etchings of the Deep" the reason for this practice is as of yet unknown.
* Seedthrall: dark skin covered by vines and exotic plants.
Delta Gnome

A race of gnomes found in the Mother’s Delta, they are descended from ambassadors and skilled laborers on loan from the Gnomish Hierarchy, a firm ally of the Kingdom of Kheterata following its support of the Incident of 335, the **Delta Gnomes** would later come to see themselves as the heirs of the Hierarchy’s elite culture when the homeland fell to the Kobold Rising. Though few in number, they hold significant influence in the Mother’s Delta through their dominance of gemcutting, with the majority of magical orbs commissioned by the Kheteratan state having core gems of gnomish origins.

They were latecomers to artificery, lagging behind their Cannorian kinsmen due to distance, and were known for favoring the Techno-Thaumaturgy near-exclusively - something most scholars attribute to the Delta Gnomes having retained more of the Old Hierarchy's dedication to magic, and especially alchemy, than their Cannorian kin. An example of Delta Gnomish ingenuity is the Mechamel, a mechanical replacement for the camel with maneuverable joints allowing a wide range of motion - a Mechamel can assume a stance low to the ground for fast, low-visibility running before raising up to serve as an elevated firing platforms. Another example would be the creation of the alchemical light, a reproduction of the Light spell known to almost every mage but free from the need to constantly be re-cast or the inevitability of burning out as a conventional torch would.

During the Khetarchy of Amsiskhet III, Delta Gnomes would form a significant part of his court, owing to the Khetarch’s enthusiasm for alchemy and by extension artificery. Though Kheterata would not see artificery on a national scale for some centuries, the tenure of Amsiskhet III would see a variety of items of power crafted and promptly sealed inside the archives upon the Khetarch’s death. An attempt by Khetarch Amsiskhet to mass produce the Mechamel, to provide one to every farmer and free Kheterata of the need for manual labor, would never succeed due to yearly production being nowhere near the amount needed. This plan would be abandoned altogether following the death of Amsiskhet.

The Delta Gnomes were granted stewardship over the Grand Library of Koroshesh, which would become the intellectual and religious center of Delta Gnomish life. Such scholars as Haipedda Numbercruncher, a mathematician from 320 AA who made many ground-breaking discoveries, are known to have worked as librarians here at one point or another.
Dagrin Everbeard

**Dagrin Everbeard** was both the chief god of the Dwarven Pantheon and chief ancestor of the Dwarven Ancestor Worship faith. He was known for his endlessly long beard, granted by Halanna, which provided life for all dwarfkind. He would be further remembered for being the namesake of the Dwarven metal known as Dagrite.
Happiness

Happiness is determined by the sum of the addition by Happiness Sources, minus Happiness Consumption.

 Happiness must be managed carefully, especially on harder difficulties as  Unhappiness will cause your population growth to stop and  Unhappy units have a -20% production debuff.

The Eikthyrnir Clan can discover the Lore Young and Proud, which will increase Military Units  Attack Power by 3% for each positive  Happiness.

## Effects on the Settlement

 Happiness is the factor that determines how fast your Clans population will grow. While  Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive  Happiness you have, the faster new Villagers will join your clan.

*(Thanks to Steam user "Bow to Gbowee" for the formula.)*

## Primary Happiness Sources

Brewers or Skalds or Horgr

* Territory - How many Areas your clan has colonized.

* Food Reserves - Having a large surplus of  Food.

+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.

* Geyser Tile - When colonized will grant +2  Happiness.

* Baldr's Blessing - +3  Happiness

## Secondary Happiness Sources

* Slidrugtanni

Osmosis - +1  Happiness for every 3 colonized zones. +1  for zones with a Fishing Spot, Swamp or Forest within your territory.
Greater Blessings + Baldr's Blessing - +5
* Eikthyrnir

Eradication - +1  Happiness per Food Silo
Feeling Safe - +1  Happiness per upgraded Training Camp, +3 if you have a Warchief.
* Huginn and Muninn

Feeling Safe - +1  Happiness per upgraded Training Camp, +3 if you have a Warchief.
Journeymen - Increases your  Happiness based on the areas you have explored.
Exotic Goods - Gain +1  Happiness for every Harbor or +2  Happiness if upgraded.
* Heidrun

Feeling Safe - +1  Happiness per upgraded Training Camp, +3 if you have a Warchief.
* Fenrir

Starting Bonus - +1   Happiness for each pair of military Units. (A single unit does not award half).
* Bjarki

Protector of the Land - Gain +1  Happiness per Area with at least one military camp.
Winter Festival -  Happiness is increased by +2 during the Winter season
## Happiness Consumption

* Expected Happiness

Depends on the amount of Kinsmen in your Settlement and on Difficulty

* We want better houses! - Not having enough upgraded houses

* We want a better Town Hall! - Not having an upgraded Town Hall

* Too many wounded units! (Starting at 4 Wounded Kinsmen)
* We're Freezing! - Not having enough  Wood for firewood
* We're Starving! - Not having enough  Food
* We're Sick!

## References

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard
Castellos

**Castellos** is the head god of the Regent Court religion and god of rule, order and justice. He was the first god of the Cannorian Pantheon that the Regent Court derives off, as well as the patron of the ancient human empire of Castanor.

## Alleged Death

The Age of Unraveling was heralded by the discovery that Castellos was in fact also the elven god *Castellar*. This was seen with the discovery of the what is known today as the Mural Temple, in which a grand mural was excavated, in addition to a small supplemental library surrounding the topics and histories on the mural.

The stone mural seemed to depict the entire history of elven civilization, including events such as the War of Broken Chains, which saw the fall of dragons and the freedom of the enslaved elves, as well as the more recent War of Two between Aldan and his brother Ducaniel - though the actual cause of the war would be revealed later.

Unlike the rest of the mural, the latest section was drawn on later - dating back to just after the Day of Ashen Skies, presumably by a surviving member of the temple. It depicts a man descending from the clouds, wielding a scepter on one hand, and with his other arm, ending in a stub, outstretched and containing a large explosion. The artist's incomplete notes label the figure in what translates to *Castellar, God of the Sky* - and explosion as *The End*. Further research in the same temple discovered other mentions and depiction of Castellar within the stone mural proper, as one of the gods of the precursor pantheon.

Regent Court Deities**Castellos** • The Dame • Esmaryal • Falah • Nerat • Adean • Ryala • Balgar the Builder • Ara • Munas Moonsinger • Nathalyne • Begga Goodfingers • Minara • Corin
City of Haraigizenhi Bulrek

**Haraigizenhi Bulrek**, also known as **The Drunk Sister**, is a city in the Kovdazar region of the Lake Federation. It is most famous for its Haraigh, its diplomatic exploits and for its numerous drinking songs,

## History

Haraigizenhi Bulrek was founded around 626 BA as a backwoods distillery. The drink produced from fermented milk of Khirntozgon's cattle, called Haraigh, became so popular that the city began to flourish. Its reputation as a brewing city spread far and wide, attracting many to the area.

During the Amber Wars in 600 BA, Haraigizenhi Bulrek suffered greatly like the rest of the land. To cope with the chaos, it formed an alliance with Khugatseig and Tzidoilhol, creating the Three Sisters Alliance, or Guvkeshevdel. The Guvkeshevdel, dissolved and re-established numerous times throughout history. Haraigizenhi Bulrek, known for its peaceful nature, signed most treaties in the city and sealed them over a drink of Haraigh and served as arbitrators in disputes between the other two cities. The city also played a significant role in the formation of the Federation, signing the treaty that established it in the mid 1400s.

Haraigizenhi Bulrek continues to thrive as a city of brewing, with its cultural influence expanding throughout the Federation. Drinking songs that originated in the drinking halls of Haraigizenhi Bulrek became popular throughout the islands.

## Navy and Military

The guardsmen in Haraigizenhi Bulrek were well-fed with hearty rations of bread and meat, and endless drinks, as they protected the city. The city's soldiers grew up with a tradition of settling disputes through brawling in the drinking halls, which they carried to the battlefield.

## Economy and Industry

Haraigizenhi Bulrek's primary export was milk wine or Haraigh. Due to the growing demand for their drinks, entire sections of the city were converted into large distilleries, some as big as small villages. The city's political campaigns often featured the distribution of haraig from the hopeful khoidarg's distillery. The one with the highest quality brew and the most generous hand would typically earn their position as the city's leader.
Elven Forebears

The **Elven Forebears** is a folkloric tradition/religion within the Moon Elf culture that arose during their time in The Great Wander when the surviving elves believed they had been abandoned by their gods. Followers of this faith believed that each elf can attune themselves to a specific item - which would then become an heirloom for their descendants - these heirlooms would be revered and allowed the descendant to receive guidance and protection from their ancestors.

## Ash Diamonds

When they die they cremate themselves and get some elves from that Repose place to turn them into diamonds
Dobondotimveb

A **Dobondotimveb** is a sacred building where the tribes of the Boek keep their totems or 'Dobondotim'.

For the Boek the Dobondotimveb took the form of a small hut built on the outer limits of the tribe with the exlcusion of the Bo Tribe who settled around an ancient Precursor structure, known as the Dobondotimveb, that functioned as the Dobondotimveb for the tribe.
Daravan's Folly

**Daravan's Folly** (also known as the **Dreadmire**) is a region in southern Dostanor. It was once a rich fertile land and centre of old Korbarid Kingdom wealth until the Korbarid King Daravan the Malignant cast a terrible spell to flood the land to prevent a gnollish invasion from the Third Xhaz. Since then the land in the Folly has been forever sinking, earning it the name Dreadmire, and creeping slowly outwards for unknown reasons.

*"I remember that day. He called his honourguard to him, and sent one of every seven of us away. I know not what he saw, only that his eyes were pale and rabid with fear. When we tried to protest he struck Dirigan down with his fist, and the rest of us complied. When the earth shook and water rose from the ground, we were the lucky ones, on high ground when it struck. We heard the screams long after dark, and then... The quiet. Come dawn, we saw the floodwaters a few dozen feet away from where we camped, and the water was red and churned with foam. The trailings of a charnel house writ large across the battlefield. Acrid air rose with that dawn, almost smokey and smelling of brimstone. I know not what he did that day, only that we were the lucky ones. Curse him, for we should have been there. Curse Daravan and his entire line for drowning our allies, my brothers, and our realm. A thousand upon thousand years of suffering upon his spirit for his folly.""*
―from a survivors account of the Folly, name unknown.
### Infernal Connection

The appearance of fiends in the Dreadmire since the spell was cast has led speculation that it has some connection with the Infernal Plane such as a portal in tandem with the fact that the fiends seem to be trying to expand the Dreadmire.

On occasion these fiends will appear bordering the Deepwoods, coming into conflict with the fey, elsewise dealt with by adventurers. To be noted, however, these fiends have never been sighted coming into conflict with the Flamemarked Gnolls which is the primary pillar of evidence for conspiracists that believe the curse to be caused by the Third Xhaz and not Daravan.
Tracker

Trackers are ranged units that master different shooting styles, while not fighting in close combat.

### Cost

 31 + 6 per military unit already owned

*"Definitely not a hunter."*
― Tracker

 Tracker are ranged units that are trained at the Archery Range. They are unique to the Clan of the Lynx and replace the Axe Thrower.

Although initially weaker than the Axe Thrower the Tracker can use different arrows that have advantages against certain foes.

As of Balancing Patch 6 [MARCH 2021], Trackers can engage in melee should their enemies got too close.

Special ability:

* **Feral Instinct**: When Trackers kill an enemy, they have 15% chance (30% against animals) to summon their spirit animal. Available after upgrading their weapons.

## Path of the Hunter

Through *Path of the Hunter*,  Trackers can attain following upgrades:

* **The Great Hunt**: Get Trophies on all mystical creatures. Military units ( Tracker included) have +20%  attack power on mystical creatures.
* **Wild Hunter**: Military Units ( Trackers included) don't suffer supply malus nor winter attack power penalty.
* **Path Complete**: All  Trackers gain +5% attack speed when they can attack from distance, +5% range distance and +5% move speed each time this ability is bought.

## Arrows

Once unlocked in the *Path of the Hunter* the player can choose different types of arrows for the  Trackers in the Archery Range. Each type of arrows has different benefits for the Trackers.

* **Fire Arrows**: Your  Trackers use fire arrows that inflict +50% damage to buildings. Target has a chance to suffer 0.05 damages for 3 sec.
* **Double Shot**: Your  Trackers can shoot 1 additional arrow at enemies close to their primary target. Secondary targets take 30% damage.
Elfrealm of Venáil

**Venáil** was a country in southwestern Cannor, on an island of the same name off the Lorentish coast. It also controlled the "Far Isle" to its northwest, found by prior endeavours to rediscover Aelantir.

## Early history

Following the War of the Sorcerer-King the isle of Firstsight, later Venáil - meaning elven island, was granted to Camnaril Truesight by Alcuin, King of the Sormanni, to rule as a vassal.

Prior to this the island was largely uninhabited before this with no permanent settlements due to the cursed fogs surrounding the islands, Camnaril Truesight, and the elves that came with him, being the first recorded permanent inhabitants of the island ever since the Day of Ashen Skies took place.

Legally independent following the destruction of the Kingdom of Sorncost by Lorent, the country was mostly untroubled by war due to its isolation and lack of strategic or economic importance prior to the Age of Greentide. It gave military aid to Lorent during the Lilac Wars.

## Migration to Aelantir

After the rediscovery of Aelantir, Venáil was one of its earliest and most dedicated colonizers. Huge amounts of resources and effort went into resettling the land, and the people participated enthusiastically. Contact with the Ruinborn and Degenerated Elves only furthered Venáil's exceptionalist mindset; those "savage" peoples were held up as proof that Venáil was the true heir of the ancient empire.

Venáil's rulers decided to transport the entire population to Aelantir in order to focus on reclaiming their "birthright". The government took out a loan with the bankers of Damescrown. They also struck a deal with the neighbouring country of Sorncóst, in which Sorncósti nobles would help fund Venáili colonies in exchange for their claim to the island being recognized.

During the period between the rediscovery of Aelantir and the eventual annexation of Venail many elves chose to migrate to Aelantir, believing it was their destiny to refound the Precursor Empire. Massive ships were constructed to move goods and people en masse and the Bloodgroves grew to be the primary seat of power for Venáil.

Under threat of Lorentish invasion, using the claim granted to Sorncost as pretext, Venail was forced to abandon the isle of Venail and moved their capital to the Bloodgroves, renaming themselves Aelnar. Far Isle, which had previously only had a few scarce fishing villages, was left uninhabited, however some still remained in Venáil and became subjects of the Kingdom of Lorent.
Dostan the Explorer

**Dostan the Explorer** was a member of the Old Riverfolk people that lived near the Burning Hills. He eventually became a companion of Castan the Progenitor and fled with them into the Deepwoods during The Lost Years, where he was instrumental in helping the Castanite people escape as its principal pathfinder, leading them through what is now known as Dostan's Way which was later named after him. He later became a chieftain for a subset of the Old Riverfolk and settled Dostan's Way briefly. Like many of the Old Riverfolk, he followed Castan during the First Great Cleansing and was given overlordship over his old homeland, now renamed to Dostanor, and was in charge of maintaining the frontier and purging the rest of the gnolls as Castan focused his efforts southwards.

While Dostan accompanied his friend (alongside many of his warriors) south, Castan ordered him to return and rule in his stead Dostanor in 624 BA, on the eve of his march to Aqatbar. While many scholars and playwrights have romanticized this tale, we do know that in Dostan's personal diary stated that Castan "could not bear to lose another friend" in his pursuit of justice against the Xhazobine.

The Castanorian Citadel of Bal Dostan was named after him and commanded by him, which gave him overlordship of the region now known as Dostanor.
Ekyunimoy

The **Ekyunimoy** are a massive mountain range found in North Aelantir, located in the middle point between Eordand, Haraf and the Ynn River Valley.

Stretching to the Broken Sea in the north, the Cliffs of Ruin in the south, and the Fograc peninsula in the west, the Ekyunimoy Mountains are one of Halann's largest mountain ranges and are subject to a wide variety of climates.

## Etymology

The name Ekyunimoy comes from Epednar language and means Stone Mountains. Early Ynnic sources refer to the mountains as *Vaistuln*, *Zalsujanc* or *Dohynhalba*, however the usage of *Kamirplane*, which is a direct translation of the Epednar name, eventually won out.
Duchy of Madelaire

The **Duchy of Madelaire** is one of the prominent Wine Lords of Lorent surrounding the Bay of Wines. The Duchy and city was named and given to Madaléin of Madelaire on her 16th birthday by then-king Laurens II Siloriel. Madelaire is twin to the Duchy of Eilísin, which was given to Madaléin's twin sister on the same day.

## History

Madelaire joined the other Wine Lords in rebellion during much of the Lilac Wars, though in the Fourth Lilac Wars was the first to switch sides and rejoin their de jure liege. This was due to the fact that the young duchess (and current ruler), Reánna II, eloped with the veteran knight and: the Marquis Cristof I of Wesdam who had chosen to fight against her elder kinsmen of Dameria.
Deioderan

The **Deioderan** was a civil war in the Jadd Empire between 1723 and 1741 that resulted in its division into two halves, namely the Jaddanzar Empire (or the West Jadd Empire) and the Nahana Jadd (or the East Jadd Empire).

## Etymology

The Deioderan was named after a custom of the same name, which involves dancing over flames[?].
Clouded Eye Clan

The **Clouded Eye Clan** was one of the prominent orcish clans in The Greentide. They were a clan famous for their mystics and shamans. Their leader during the Greentide was the legendary Grama Clouded Eye who was Korgus Dookanson's personal shaman who helped rally the orcish clans under his banner.
County of Konwell

Traditionally the seat of the Imperial Archives, the city of **Konwell** has always been a hotspot for Anbennarian scholars, where books were safe from the frequent fires in Anbenncóst. Konwell is the home of the Konwell Institute. It is one of the oldest and prestigious schools in Cannor. Unlike the more well known Silmuna School and Imperial Academy of Anbenncóst, which focused primarily on magic and secondarily in other fields, the Institute carved out a niche specializing in other aspects of education and learning, while having an important magical contingent in its own right. The Konwell Institute has produced many master scholars over the years.

Recently, one such scholars, Master Scholar Olor Goodmountain, has invented a way to make the production of books more efficient, cheaper and faster. By placing some stamps on a board, dripping them in ink and then pressing them on a blank page you can write thousands of words in seconds. Another Scholar Alvar Boatling has always been bound to the sea, and when he came to Konwell he immediately began researching ways to make ships faster. It took him sometime to figure out that the solution wasn't in rows and sails, but, in fact, in the hull itself. By designing the hull in a way that reduces the contact with water to a minimum, our ships have become decisively more agile and fast.
Elven Language

The Elven Language (known as **Lan'ven** in the tongue) is a language originally spoken by the elven people but have since reached prominence throughout Cannor as a language of magic, nobility and the arts. The language is generally described as soft-spoken, musical and pleasant to the ear.

## Grammar & Linguistics

The Elven Language features common usage of portmanteau and compounds in our case the elven language uses apostrophes (') to combine words and phrases, as well as cutting words into shorter versions (often to previous half of the word, eg *Dasar* becomes *Das*).

Apostrophe combination example:

**Second** = Seta

**Golden** = Sur

**Age** = Galaan

**Golden Age** = Surgalaan

**Second Golden Age** = Seta'surgalaan

Shortening combination example:

**Sky/High** = Aesa

**Paradise** = Dasar

**Shortened form of Dasar** = Das

**Sky Paradise** = Aesadas

Apostrophe and shortening combination example:

**Language (of)** = Lanwen

**Shortened form of Lanwen** = Lan

**Shortened form of Venaan** = Ven

**Language of the Elves/Elven Language** = Lan'ven

## Nobiliary particle

As many nobles in Cannor share elven or half-elven blood, more often than not they use elven nobiliary particles for their surnames.

### Sil (Blood of)

Used exclusively by the Silver Families, those using this particle are of the oldest and most powerful half-elven bloodlines of Cannor.

Sil + [elven ancestor name]

Examples:

Marion Silmuna (Marion, blood of Munas)

### síl (of location)

The most common particle used by most human or half-elven nobility.

Name síl [location]

Examples:

Stefan síl Terr (Stefan of Terr)

Kylian síl Loren (Kylian of Lorent)

### síl na / sína (of the)

The second most common particle, sometimes used by the nobility but can also be used by commonfolk in other contexts.

Name síl na [location/phrase/etc]

Aldres síl na Rós'gala (Aldres of the White Rose)

alternatively, this can be combined:

Cassa sína Árvar (Cassa of the High Forest)

### ta (of the Remnant Ship)

Used by elves descending from the ship captains of the Remnant Fleet.

Name ta'[Ship Name]

Examples:

Ibenion ta'Lunatéin (Ibenion of the Moonfire)

Istralania ta'Estádha (Istralania of the Lady Luck)
Countries after the 1444 Divergence

After the 1444 Divergence it is impossible to tell what countries may have existed in any one timeline. The following is a list of countries which become known in our timeline and those which scholars suspect may have solidified under different circumstances following the divergence.

## Cannor

* Empire of Anbennar
* Black Demesne
* Bigwheat
* Butterburn
* Coppertown
* Cowskeep
* Dameria
* Dostanor
* Eaglecrest
* Elkmarch
* Esmaria
* Gerudaghot
* Gnomish Hierarchy
* Greymill
* Grombar
* Havoral
* Iochand
* Kobildzan
* Northern League
* Olavlund
* Pashaíne
* Ravelian State
* Roilsard
* Small Country
* Thomsbridge
* Viswall

### Re-founded Escanni Countries

* Adenica
* Blademarches
* Black Castanor
* Castanor
* Castellyr
* Farraneán
* Vrorenmarch

### Escanni Countries established by Orcish warlords

* Barumand
* Khozrugan
* Unguldavor

### Escanni Countries established by Marcher Lords

These polities are also known as Adventurer Kingdoms.

* Anbenland
* Alenor
* Ancardia
* Araionn
* Covenblad
* Elikhand
* Estaire
* Esthíl
* Hammerhome
* Luciande
* Newshire
* Núrcestir
* Ravenmarch
* Rogieria
* Rósande
* Stalbór
* Wyvernheart

## Aelantir

* Aelnar
* Dragon Dominion
* Eordand
* Kheiós
* Ynnic Empire

### Aelantiri post-colonial nations

* Bloodgroves
* Cheshoshmar
* Endralliande
* Soruin
* Trollsbay

### Aelantiri countries established by adventurers and independent settlers

* Asraport
* Balgabar
* Beggaston
* Calasanni Trading Company
* Chippengard
* Corinsfield
* Deranne Trade Company
* Ebenmas
* Istranar
* Mykx
* Neratica
* New Havoral
* Núr Dhánaenn
* Ozgarom
* Pelodaire
* Plumstead
* Rezankand
* Saamiršes
* Sornicande
* Tellumtir
* Themaria
* Tiru Móine
* Vanbury Guild
* West Tipney

####  Trollsbay Concord

* Cestirmark
* Marlliande
* Isobelin
* Thílvis
* Valorpoint
* Ynnsmouth
* Zanlib

#### Harafic Triarchy

* Gommoport
* Mestikardu
* Zurzumexia

## Dwarovar

* Aul-Dwarov
* Haraz Dhûmankon
* Nizhn Korvesto
* Syzirzex
* Ves Udzenklan

### Re-established Dwarven Holds

* Amldihr
* Dûr-Vazhatun
* Orlazam-az-dihr
* Mithradhûm
* Er-Natvir
* Khugdihr
* Haraz Orldhûm
* Verkal Kozenad
* Hul-Jorkad
* Shazstundihr
* Orlghelovar
* Verkal Skomdihr
* Gor Vazumbrog
* Hehodovar
* Verkal Dromak
* Gor Ozumbrog
* Grôzumdihr
* Ovdal-az-Ân
* Hul-az-Krakazol
* Tuwad-Dhûmankon
* Gor Bûrad
* Grônstunad

## Deepwoods

* Cyranvar
* Karakhanbar
* Tugund-Darakh

## Bulwar & North Sarhal

* Akasik
* Jadd Empire
* Karashar
* Phoenix Empire
* Surakeš
* The Overclan

## Haless

* Baihon Xinh
* Dahui
* Damoh Yangla
* Daxugo
* Dragon Command
* Guwaamud
* Lianzhou
* One Xia
* Sunrise Empire
* Thàngoya
* Thidinkai
* Tiger Command
* Yanshen

### Rahen

* Dhugajir
* Dhujat
* Elephant Command
* Ghankedhen
* Harimraj
* Nadimraj
* Nahana Jadd
* Rahenraj
* Sardhasi
* Vanrahar

### Forbidden Plains

* Khüraen Ulaeg
* Lake Federation
* Qarshtuluu
* Skurkokli
* Vrilbesh

### Centaur Salgae

* Burning Spear
* Desert Mane
* Raging Blizzard
* Rosen Rider
* Tiger Bane
* Verdant Bliss
* Vine Tearer
Council of the Ancients

**The Council of Ancients** is an advisory and later legislative body developed in the Elfrealm of Ibevar, the Council of the Ancients serves as the Ibevari answer to the Ravelian Societies of Cannor, working to facilitate the spread of knowledge between specifically wise elders, and more generally any experts in Ibevar, and those who would need to tap their expertise for any manner of research or other advancement in society. Based in Antirionn, the council also has auxiliary facilities in Casna Aesa and smaller offices in other Ibevari cities wherein connections can be more quickly made.
County of Seinathíl

*"Oh True Love, who glows with Ryala's Grace, for whom my aching soul desires deep embrace. Never wander, never tarry, before all of Minara's temptations made, my spring of life, my waiting heart, the tree who casts their shade. I beseech thee long and hard, before the Mother's gaze, illuminate my dreary life like the sun's most vibrant rays.""*
―A song written by a Seinathíler noble during courtship
**Seinathíl** is the home of Bardic Magic. During the War of the Sorcerer-King, the legendary elven troubadour Alarian Singkeep, took a fort occupied by Castanor by singing the entire garrison to sleep. The fort was renamed Seinathíl, meaning Singer's Keep. After the war Alarian became known as the founder of the modern school of enchantment, as well as the elven style of bardic magic, establishing the first bardic college in the keep itself. Alarian and his elven descendants remained the stewards of the keep until his granddaughter married into the half-elven Silistra family, which eventually passed to their rule when Alarian died in 1311. With this they brought the Istralari Banshees to the lands, but the nobility and the Esmari in general found the brutal shriek the warriors were infamous for offensive, and modified it into a proper musical art called 'warsinging', named after the elven founder of the Silistra dynasty, Istralania Warsinger.

## Musical Contributions

Providing countless contributions to the field of Cannorian music, Seinathíl is widely regarded as the heart of song in the region. Founded by exiled creatives from the Konwell Institute, the Senaithíl Institute of Song has become the premier college for learning the bardic arts. Its graduates, often those from Esmaria, going on to fill the courts of duchies and kingdoms as their musicians. In fact, many of these graduates go on to operate and perform on the various songbarges of the rivers of Esmaria. These songbarges, a type of ship that carries cargo and song, are famous for being able to be heard from the rivershore.

Perhaps Seinathíls most important contribution to not only Cannor but to all of Halann has been their creation of standardized paper sheets. Standardized within Senaithíl with the creation of sheet music, this has ensured consistency that has spread across the globe.
Cinrthir Elyn

**Cinrthir Elyn** was a *Ceann* of Salla Elyn. Most of his reign was defined by a general peace while Cinrthir would spend his time pursuing philosophy and the arts while sailing Silent Lake. This peace would end in the last two decades of his reign with the Greentide Invasion of Deepwoods. To secure his clan, he first would form strong alliance with Salla Myna through a marriage tie with *Ceanna* Bricena Myna and his youngest son Arfil Elyn. He later then host Narawen Drennen's conclave in the Elyn capital of Elynáile and assist in the formation of the Verdant Pact.
Corin's Circle

**Corin's Circle** were the companions and adventuring party of Corin during The Greentide. Many of the Circle perished before the war's end and, while some of the survivors went their own way, her most devout continued her work through its successor organization: the Corintar.

## Allies

Carleon Blacktower: a Castellyrian lord and leader of the Count's League.

## Scraps

Nesterin's death: taking a few dozen orcs with him (though witnesses would say they'd seen him take down more with hardly a scratch in prior battles).
Battle of Vels Cestor

**The Battle of Vels Cestor** was fought in 1443 between Trompolere and Fadhevych. This battle was the first battle of Alaran's War, in which the minor lord Alaran yen Cestor of Trompolere attempted to unify the Ynn. Alaran's forces won the battle and Fadhevych sued for peace following the battle, fearing that if they lost more troops the Veykodans would invade their lands.

## Overview

### Result

Minor Victory for Trompolere, Fadhevych sues for peace.
Damenath

Founded in 618 BA as a Castanorian colony, **Damenath** was the capital of the Damerian Republic for the entirety of republic's existence. It lay at the top of the Damesear where the Old Damenath province now stands. Half the city was flooded during the Day of Ashen Skies in the year 1, and in 474 AA what remained of the city was razed during the Dragonwake.

Today only the highest tip of the old city can be seen above ground, which has undergone major explorations by the Plumwall Exploratory Society and renovations by the Magisterium, now serving as the main headquarters of the mage organization.

## Early History

In 618 BA the city of Damenath on the northern end of the Damesear by Castanites fleeing from the Castanorian Interregnums or those wishing to live away from the Empire itself mixing with the native populations. The city quickly flourished, the Dameshead allowing trade with a recovering Bulwar and Kheterata along with the Gnomish Hierarchy. This semi-independence would remain until the city was brought back into the fold by Castan the Great along with other flourishing city states like Vertesk in 471 BA.

With the Giant's War in 393 BA a huge number of Castanorian refugees found themselves in the Castanorian colonies about the Dameshead such as Vertesk and Damenath as well as Hierarch city of Beepeck. The cities prospered with steady and plentiful work while avoiding any negative consequences of the war.

## Wars of the Cerulean League

Taking advantage of the First Castanorian-Kheteratan War following the centralization of the Empire of Castanor, many city-states about the Damesehead who favored The Senate, especially the wealthy ones such as Damenath, band together as the Cerulean League to gain independence in 308 BA. With Castanor lacking ships, the states succeed in the First War of the Cerulean League and Damenath becomes independent in 300 BA.

Just six years later in 294 BA, Castanor returns and invades Vertesk and Damescrown, igniting the Second War of the Cerulean League. Ultimately the cities win the war in 288 BA and officially unite under Damenath as the Damerian Republic, with Damenath as the capital.

## The Fall of Damenath

Serving as the capital of the Damerian Republic for hundreds of years, calamity would strike Damenath in the year 1 BA-1 due to the Day of Ashen Skies causing massive flooding, half of Damenath sinking below the waves along with the eastern isthmus of the Damesear submerging.

Continuing to serve as the capital of the Damerian Republic, both the republic and the city would fall in 474 when the dragons Zaamalot the Black and Nimrith the Red meet in Damenath and burn it to the ground. Though Zaamalot was wounded by the many ballista on the battlements, it would not save the city.
Bloodgroves

The Bloodgroves in winter, showing the famous blood-red sap that stains the ground.

## Geography

### Local Geography

Flat and mostly forested. Open grassland along the coastline and Sella river.

### Climate and Weather

Continental. Harsh winters in the north, mild in the south.

## Society

### Religion(s)

Weeping Mother

The **Bloodgroves** are the easternmost region of Noruin. The region is dominated by its namesake, a magical forest where the trees leak blood-red sap in the winter. The Bloodgroves are bounded by the Dalairey Wastes to the north, ocean to the east and south, and the Trollsbay to the west (the border of the latter being the point at which the magical trees are replaced by regular trees).

The Bloodgroves were home to the Kwineh tribe of ruinborn elves and the Bloodfeeder degenerated elves. The former worships a deity called the Weeping Mother, a personification of the region who weeps tears of blood to mourn the tragedy of Aelantir. The latter are a dangerous, non-sapient species who kill people to drink the blood from their corpses. The two groups are hostile to each other because of the Bloodfeeders' predatory attacks, however both would end up persecuted and displaced by Cannorian colonists.

The Bloodgroves were one of the first regions settled by Cannorians due to their easterly location, fertile soil and hospitable climate. The first settlers were Sorncosti, but were displaced by Venáili reclaimers in the early 1500s. When Venáil became Aelnar, the coastal Bloodgroves city of Sella was chosen as the capital. During the fall of Aelnar in the 1630s, the Bloodgroves were annexed by Lorent to create the colonial administration of New Redglades.
Dolindha

Dolindha as illustrated by Evindal síl Gera.

*"North of fair Sarda, lives its rugged northern cousin, Dolindha. Its people, yet similar in appearance to the Sarda, live a life far more frugal and see war more often."*
―Adrien síl Terr, Cannorian ExplorerDolindha is a region in North Aelantir and the center region of the Ynn, bordering Rzenta to the north and Sarda to the south. The inhabitants of Dolindha are referred to as Dolindhans, the oldest Ynnic cultural group, and have settled Dolindha since 100.

## Geography

Dolindha is split amongst the many branches of the Ynn River which flow southwards into Sarda through the entire region.

To the west is the sparsely populated regions including the Epednan Expanse and even particular areas of Doldindha such as Ebenmas, Arganjuzorn, and Mocvare, known for the Bladed Beast of Mocvare.

The majority of the Doldinha region is forest, such as those containing the Dolindhan antler horse, and farmlands, save for the western regions which are more similar to the Epednan Expanse given their vast open plains and flat terrain.
Castan the Great

**Castan V**, also known as Castan the Great, was one of the most prominent and successful emperors of Castanor. His reign saw great expansion of Castanor into the rest of Cannor, as well as the Wars of Dominion against the other three powers of antiquity.

He himself was a descendant of another prominent Castan, Castan II Beastbane.
County of Telgeir

**Telgeir** is a county in Esmaria created for, and still ruled by, the House of Vanbury. It is the centre of operations for the Vanbury Steel Guild and one of the major weapons and armour manufacturers in Cannor.

When the House of Vanbury was banished from the Gawedi throne in the 1100s, many of the family returned to their ancestral traditions of smithing and armour-making. Eventually, they created the Vanbury Guild, which became one of the first standardized armour and weapon manufacturers in Cannor. The County of Telgeir (which means foundry in elven) was granted to Tristan of Vanbury in 1363 for his service in arming the imperial armies during the First Lilac War. While initially providing arms for knights and nobility, Tristan eventually gained contracts to mass-produce armour for the standard soldier, becoming part of the forefront of the change in warfare from peasant levies to professional men-at-arms.
Cheshoshi Ruinborn Elf

The **Cheshoshi** are a type of Ruinborn Elf living in southwestern Noruin. They can be distinguished from the other Noruin groups by their full-body black tattoos, which make their bodies black in their entirety save for some ritualistic patterns derived from their battle scars. Like the Kwineh and Boek, they have a bat-like nose.

The borders of Cheshoshi territory roughly correspond with those of the Cheshosh region, however they actually extend into the southern Trollsbay before encountering the Boek.
Common

**Common** (also known as **Cannorian Tongue**) is a global trade language spoken by most civilized inhabitants of the world. The language originated from Old Castanorian, the language of the ancient human empire of Castanor which homogenized most human cultures in Cannor under its own. Under the Damerian Republic and the elf Jaher's Phoenix Empire it spread to Sarhal and Haless as a trade tongue.

## Dialects

* Alenic Common (spoken by most Alenic cultures)
* Borders Common (spoken by the Arannese)
* Businori Common (spoken by Businori cultures)
* Castanorian Common (spoken by Escanni cultures)
* Damerian Common (spoken by East and West Damerians and several other Anbennarian cultures)
* Gerudian Common (spoken by the Dalr and Olavish)
* Lencori Common (spoken by Lencori cultures and Pearlsedgers)
* Reachman Common (spoken by Blue Reachmen)
* Reverian Common (spoken by Reverians)
* Small Common (spoken by Bluefoot, Redfoot, and Visfoot Halflings)
* Vernid Common (spoken by Vernmen and Pashainey)
County of Uelaire

**Uelaire** is a nation surrounded by foes. This has caused it to fortify its cities to guard against future incursions. Uelaire is all but isolated from most of the other Anbennarian peoples. Surrounded by danger, it can afford to trust nobody but its own, leading its people to be more accepting of the security our government offers. The Ducal Chronicles tell the deeds of House síl Uelaire, and how they nobly protected our people and the Empire from threats beyond. The lands of Newacre are rich and fruitful, perfect for developing new residences and garrisons along our borders with Vertesk and Gawed.

## History

Prior to the War of the Sorcerer-King, the lands that would become Uelaire were known as Minsford, an eastern frontier province of the Gnomish Hierarchy and later the Small Kingdom. It was populated by Oakfoot Halflings and governed from the settlement of Minsmouth. During the war, Castanorian and Vertesker forces occupied the land and torched the capital, forcing most of the inhabitants to flee into the densely-wooded Elkmarch. Damerian forces fighting for the League of Free Realms under the leadership of the Eustace síl Uelaire would be sent to liberate the land, only to occupy it as their personal fiefs with his new capital of Uelaire built atop the scorched ruins of Minsmouth. This act would spark a bitter guerilla war between the Oakfoots of Elkmarch and the Uelairey with halfling saboteurs creating traps and tricks in their futile attempts to drive them away. Instead, the Uelairey increased their guard, becoming increasingly paranoid and isolationist.
Dwarven Ancestor Worship

**Dwarven Ancestor Worship** is a faith focused on the veneration of dwarven ancestors, who range from close local ancestors and heads of their clan bloodlines to ancient dwarves of great renown. Adherents believe that venerating said ancestors would help them emulate their deeds in modern day. Ancestor worship varies greatly by region as they have different ancestors associated with them, with only the Great Ancestors transcending this. The faith is viewed as secular compared to others, due to the veneration of ancestors mostly being done through storytelling and attempt to emulate their ancestors.

In ancient times the dwarven people used to worship gods under the Dwarven Pantheon, but that faith was abandoned in the Serpentspine during the Last Days of Dwarovar, with only the holds of Verkal Ozovar and Rubyhold still adhering to the faith before the reclaimers journeyed back into the Dwarovar.

## List of Great Ancestors

In addition to the literal ancestors of a dwarf, there are some known as 'Great Ancestors' which are universally revered across all dwarfkind. Many Great Ancestors date to long before the fall of dwarven civilization, and some like Dagrin Everbeard were once gods of the old pantheon.

* Dagrin Everbeard
* Gimron Lawgiver
* Hehogrim the Diligent
* Balgar the Builder
* Krummul Orcslayer
* Mellegar the Inventor
* Urist the Pioneer
* Quila the Harvester
* Murri Giantbreaker

## Holy Sites

* Amldihr, the ancient capital of Aul-Dwarov and home to the Hall of Ancestors.
* Grônstunad was the eastern capital of Aul-Dwarov, where dwarves were known for their vibrant lifestyles.
* Er-Natvir was one of the core cities of the Dwarovar, and also the hub in which all rails sprouted from.
* Hehodovar was where many of the first holds were designed and architected. It was allegedly the first capital of the dwarven peoples.
* Hul-Jorkad was a hold of no importance... until one day a dark scourge emerged from its depths.
* Arg-Ôrdstun was the capital of the Serpentreach, who in its day often challenged the High Kings of Aul-Dwarov.
* Earthseed is said to be the location that Halanna, the Earthmother, created the first dwarves, and it was with their help that the fine details of the world were perfected.

## All Ancestors' Day

All Ancestors’ Day happens every year, but some years there are more funds for a greater celebration, or simply more need to remember the recently passed. All dwarves who are able to come together with their clans or families to pay respects to the ancestors, whether they died long ago or recently. This is done by lighting candles at the shrines and tombs, and exchanging stories about the ancestors. All Ancestors’ Day is a day of mourning and ritual storytelling, but also a day to meet old friends, mend rivalries, and assure every dwarf that they, too, will be remembered.