Infernal Knight Model AR2R (Arthur)

This article does not represent actual in-game mechanics!It was created for the 2022 mythical creature contest.The article is exempt from wiki rules on false information. If it does not finish within the top three of the contest, it will be turned into a legacy article.
The Infernal Knight Model AR2R is a weapon of mass destruction made by the ancient and long ruined [REDACTED] people. When encountering one it is best recommended to pierce I-\_\_its\_-3050486 [critical error, database records expunged] YOUR ONLY HOPE IS TO PRAY IT DOESN'T FIND YOU.

## Appearance

The infernal knights all have the exact same appearance but with varying degrees of scratch marks, dents and the like, but their uncanny similar appearances seems to allude to them being a mass produced unit at one period in ancient history. The most noticeable thing about them is the blood red markings, veins and lines stretching the 11 meter tall expanse of their bodies. It should be noted that these red veins are not an organic substance but appear to be superheated wires, cords, and fragments of metal this includes what people usually seem to infer to be the knights eyes located in its helm. These are in fact not eyes, but once again superheated metal caused by its cerebral housing unit located in its head how this unit works is unknown, but perhaps its caused by a magic circuit, we should also dress that the knight views the world not through sight but in a different manner... All of these veins come from one central area: the chest plates. Instead of a solid chest-plate there appears to be a sort of super-furnace inside the knight that is visible from the outside. It is such a powerful furnace that the bars containing the fire seem to have melted slightly. And mind you this metal is far stronger than anything we have documented before, and only a fraction of its composition appears to be netherite. Some other noticeable physical traits is the fact that it has 4 massive gears for each one of its limbs, again these gears appear to be superheated due to the blood red veins enveloping them too. These gears most likely move each limb of the knight. In place of a left hand there is instead a tri-barrel cannon whose tip is so hot that its practically on the verge of melting. And in place of a right hand there appears to be a levitating cube with runes of sorts engraved on it, this cube once again has red-veins present, perhaps indicating that the cube itself has an internal power source. The last noticeable feature of the knight are the pipes sticking out of its head in a crown-like shape, these pipes are actually vents from which steam has been observed escaping from during battle: suggesting that the knight runs on superheated steam to move. When the knight has been damaged to a great extent, the white steam leaving the pipes turns into a thick black smoke, a visual indicator which tells us that the knight is most likely on the verge of "death".

## Process of Function

A successful slaying of an Infernal knight has never occurred. So that's why in order to determine its process of functioning, "dead" knights were dug up and through a process of [REDACTED] they were disassembled and their components dissected. After thorough analysis, we have determined that the source of the Knight's power are 4 nether stars. 1 nether star is located in each of the three furnaces located on the main body and chest plates, and the 4th is located within the floating cube on the right arm. We have also determined that the 2 ducts on each of the knights arms, are not for the steam to leave the body, but for dense amounts of moisture to be pulled *into* the body. Through an unknown spell or through the runes on the cube, (another magic circuit?) water molecules are psychically gathered from the air, superheated in the main body by the volatile power of nether stars, and then the steam turns various gears and mechanisms throughout the knight in order for it to move and attack its targets. The sheer heat produced as a byproduct of the nether stars, manifest itself as the red veins across the knight's body. There were also various magic circuits found connecting the cerebral unit to the cube and cannon of the body, these magic circuits seem to form a sort of nervous system which can't be physically effected by the heat produced from the nether stars. But we believe enough damage to the shell in which they are stored is enough to bring down the knight as the mana and steam required to operate escape its body. Various white lines across the knight's body appear to be leaks of the nether star's strange mana, which is reasonable considering the knights were built during the [REDACTED} Era. The cannon on the left arm also appears to be operated using hyper condensed heat and steam which is why it looks like it is always on the verge of melting.

## Behavior

The infernal knights appear to be hostile to everything that lives and breathes. They will kill anything and everything organic, leaving behind only smoke, steam, fire, death and destruction wherever they go, sometimes the very earth they tread upon is singed. It is clear they have only one goal, to kill until they cease to function, while they do show high levels of cognition during battle, there is no negotiating with them. run.

## Origins

Infernal knights appear to be from the [REDACTED} Era, their creators are the [REDACTED] they were most likely constructed as a last ditch effort to kill the [ERROR\_ DATABASE-INFO\_EXPUNGED:TYPE:LEAVE\_WHILE\_Y-YoYOU\_STILL\_CAn] as the knights stop at nothing to kill organic life, but may have a failsafe against their own creators. It is noted that the knights failed their purpose as the [REDACTED] have vanished leaving very few signs behind only hinting at something sinister. For some reason after the failure the knights were buried for millennia, and have now begun to rise out of the ground due to the detection of a strange type of natural mana that all creatures in the world have evolved to produce.

## Encounters

When encountering an Infernal Knight Model- AR2R you will see some tell-tale signs.

1. there will be large swords each about 11 meters tall, (11 blocks) studies have shown that there will be anywhere from 5-10 of these swords present at an encounter.

2. The earth near and at the ruins will be singed with magma and lava appearing.

3. Soon after entering the sword ruins: dubbed as the grave of swords, there will be a rumble and then an explosion, from which the knight crawls or bursts out of the ground.

### In Battle

In battle the knight will immediately start charging you and it will try crushing you with its limbs. If you manage to avoid getting squashed like an ant, then after a bit, the knight's levitating cube will start spinning rapidly and will psychically pull the swords out of the ground and then... all hell breaks loose, immediately the swords will try to kill you and your group in all sorts of patterns, being very unpredictable when looked at as a *whole*. If you manage to do enough damage to the knight, it will begin firing shots at you using its cannons while running around swinging massive swords at you, while also trying to physically crush you itself. Some noticeable attacks are:

AOE: The knight fires a yellow shot at the blades when the plummet into the ground, this creates fields around each blade, which then induces a damage to anyone caught up in their radius.

Charge: The knight will try to charge dash at you or charge up and jump before landing and causing an impact area, or it will charge and swing a sword at you psychically.

Heat: The knight will breath a jet of fire at you, take some cover behind something or someone

NO KNOWN ENCOUNTERS HAVE BEEN SURVIVED