Marvel United

**Marvel United** is a board game in which 2 to 4 players take the roles of Heroes working together to thwart the master plan of a Villain.

Players build a Storyline by drawing the Villain’s cards and playing their own Hero cards to counter the Villain’s schemes. Hero cards allow the player to move their Hero around, rescue Civilians, defeat Thugs, clear Threats, and use their Hero’s unique powers. Players must choose cards carefully, as Heroes can unite their abilities to act as the perfect team. Meanwhile, the Villain will roam the city, weaving their plan, spreading chaos, deploying Henchmen, and attacking the Heroes. Only after accomplishing the necessary Missions will the Heroes be ready to directly attack the Villain and take them down for good!

## Overview

Red Skull, Ultron, and Taskmaster are attacking the city, each with their own evil scheme for destruction and domination. To stop them, superheroes like Captain America, Iron Man, and Captain Marvel are joining forces. In the end, will the combined efforts of these heroes be enough to save the world?

In Marvel United, players must work together to stop the plans of an evil Supervillain. They will use each hero’s custom deck of powers and abilities, playing off the strengths of one-another for added effect, as they try and finish missions and take out the villain before it’s too late. They’ll battle in locations all around the city. In the end, either the city will be saved, or the world will be doomed.

## Characters

### Heroes

* Ant-Man
* Black Widow
* Captain America
* Captain Marvel
* Hulk
* Iron Man
* Wasp (replaced with Venom for Walmart editions)

### Villains

* Red Skull
* Taskmaster
* Ultron

## Component list

The base game includes the following:

* 1 Rulebook
* 7 Hero Pieces
	+ Captain America
	+ Iron Man
	+ Black Widow
	+ Captain Marvel
	+ Hulk
	+ Ant-Man
	+ Wasp (replaced with Venom for Walmart editions)
* 84 Hero Cards (12 for each Hero)
* 3 Villain Pieces
	+ Red Skull
	+ Ultron
	+ Taskmaster
* 3 Villain Dashboards
* 18 Threat Cards (6 for each Villain)
* 8 Locations
* 1 Mission Guide
* 3 Mission Cards
* 3 Challenge Cards
* 36 Thug/Civilian Tokens
* 6 Threat Tokens
* 4 Invulnerable Tokens
* 57 Action Tokens
	+ 21 Heroic
	+ 12 Attack
	+ 12 Move
	+ 12 Wild
* 35 Health Tokens
* 18 Crisis Tokens
* 1 Villain Tracker

## Setup

1. Place the Mission Guide at the center of the table and the 3 Mission Cards on the slots at its bottom (in any order).
2. Choose a Villain to face and place its Villain Dashboard on the slot at the top of the Mission Guide (we recommend new players start with Red Skull). The Villain Dashboard indicates how much Health the Villain has, depending on the number of Heroes. Place that number of Health tokens on the Dashboard. If the Villain Dashboard has a track, place the Villain Tracker on its “0” space.
3. Randomly pick 6 Locations and place them around the Mission Guide. Fill any marked slots of each Location with either Civilian or Thug tokens, as indicated.
4. Shuffle the Villain’s Threat cards and place 1 faceup on the slots at the bottom of each Location (covering the ‘End of Turn’ effect), adding a Threat token to the slots next to them. Some Threat cards contain Henchmen, characters in the service of the Villain. Each of their cards indicate the number of Health tokens that should be placed on them.
5. Place all remaining tokens, separated into pools, within reach of all players.
6. Take the Villain’s Master Plan deck, shuffle it, and place it facedown next to a random Location. Then, place the Villain’s game piece in that Location.
7. Each player chooses a Hero and places their game piece on the Location opposite of the Villain. Then, each player shuffles their corresponding Hero deck and places it facedown next to them.
8. Each player draws 3 cards from the top of their deck into their hand. You are now ready to start with the first Villain turn!

## Rules Summary

### Villain Turn

1. Add 1 Master Plan card to the Storyline.
2. Resolve effects in order, from top to bottom.
	1. Move clockwise this number of Locations. Trigger effect on final Location.
	2. Resolve BAM! effects on Villain Dashboard and Threat cards.
	3. Add the Civilians and Thugs indicated and on the Locations around the Villain.
	4. Resolve any special effect on the card.

### Hero Turn

1. Draw a card from your deck into your hand.
2. Play a card to the Storyline.
3. Resolve actions, in any order, all the symbols at the bottom of your card and the previous Hero card.
	1. MOVE: Move to an adjacent Location.
	2. ATTACK: Deal 1 damage to an enemy at your Location. (Defeat 1 Thug, or Remove 1 Health from a Henchman, or Remove 1 Health from a Villain (after completing 2 Missions.))
	3. HEROIC: Rescue 1 Civilian or place 1 Heroic Action token on the Threat at your Location (3 needed to clear it).
	4. WILD: Resolve any action.
	5. Resolve any Special Effects on your card.
	6. Spend any action tokens to resolve their action.
4. Location Effect - may resolve "End of Turn" effect of your Location.

### Hero Damage

Discard 1 card from your hand to the bottom of your deck per damage suffered.

KO’d if you discard the last card in hand. Lay Hero down. Activate Villain’s BAM!

Next turn, stand back up and draw 4 cards.

### Winning & Losing

Heroes win if they remove all Health tokens from Villain (must complete 2 Missions first).

Heroes lose if:

* Villain completes the Villainous Plot on their Dashboard.
* Villain must play a card but the Master Plan deck is empty.
* A Hero starts their turn with no cards at all.

## Core Sets

* **Marvel United**
* Marvel United: X-Men
* Marvel United: Spider-Geddon
* Marvel United: Multiverse

## Retail Expansions

* Enter the Spider-Verse
* Guardians of the Galaxy Remix
* Rise of the Black Panther
* Tales of Asgard
* X-Men: Blue Team
* X-Men: Gold Team
* Deadpool
* Team Decks
* Civil War
* Maximum Carnage
* World War Hulk

## Exclusive Expansions

* United Promos (1st Stretch Goal Box)
* Mutant Promos (2nd Stretch Goal Box)
* Multiverse Promos (3rd Stretch Goal Box)
* The Infinity Gauntlet
* Return of the Sinister Six
* X-Men: The Horsemen of Apocalypse
* X-Men: First Class
* X-Men: Phoenix Five
* X-Men: Days of Future Past
* Fantastic Four
* Fantastic Four: The Coming of Galactus
* War of Kings
* X-Men: The Age of Apocalypse
* Promo Team Decks
* Secret Invasion
* Annihilation
* Campaign Decks
* Pet Companions

## Exclusive Bundle-Ins

* Spider-Ham
* Gamora
* Beta Ray Bill
* Yondu
* Adam Warlock
* Storm (Mohawk)
* Banshee
* Forge
* Lady Deadpool
* Old Man Logan
* Iron Lad
* Iron Spider
* Hulkling
* Sinister Six Assembled
* Doc Samson
* Fin Fang Foom