recursal/Fanatic-Fandom huggingface dataset:
Plasma Tank

The Plasma Tank is an alternative to the more universal Heavy Tank. While it lacks the versatility of its predecessor, the Plasma Tank provides increased attack power as well as greater durability thanks to the addition of a Shield. Despite its higher expense, large numbers of these Tanks can prove to be quite powerful in most combat situations. However, their lack of anti-air and their low health against lightning can result in these tanks becoming a grave fault in the players war campaign.

## Strategy & Tips

Plasma Tanks are quite powerful, especially given their modest price. Although lacking in the same versatility of the Heavy Tank, their firepower is significantly higher than the Heavy Tank. Not to mention their shields provide added durability in the face of non-lightning firepower.

Nevertheless, the Plasma Tank is still highly vulnerable to aircraft and any source of lightning damage. The Amphibious Jet in particular is deadly to this unit. To help protect these tanks from their weaknesses, it would be wise to pair them with strong Anti-Air units, such as the Anti-Air Mech or the AA Missile Tank. Sadly, nothing can protect them from Lightning. So try to avoid fighting enemy forces with that attack capability. Steer clear of Mammoth Tanks!

## Advantages

* Dishes out a significant level of damage at a decent rate of fire.
* Possesses a shield that can block heavy attacks
* Price is very modest for a T2 Tank.

## Disadvantages

* Incapable of shooting a flying target.
* Lightning will decimate this tank.
* Shield ineffective against heavy burst damage.
* Low Healthpool
Scout

The Scout is a particularly beneficial unit in the players arsenal. Boasting the highest Hit Points of the T1 land units, this already quite resilient unit comes with an increased visual range, allowing it to see further into fog than other units. This provides the Scout an important edge on the battlefield: Intel acquisition, and given its amphibious nature is an excellent all-purpose unit that sadly is ineffective in direct combat due to its weak attack.

## Strategy & Tips

Scouts are some of the most important units you can deploy, especially in multiplayer. With the Scouts amphibious movement and increased view range, they can uncover large portions of the fog which is very important for surveying enemy activity. Although they are not as effective when the fog is permanently cleared upon being discovered, and completely useless if there is no fog to begin with.

In combat, the Scout is a rather inefficient combatant. Despite its high Hit Points enabling it to go toe-to-toe with almost any T1 unit 1-on-1, its low damage per second make it a very pathetic combat unit. It's only real strength is to harass enemy builders that are caught out in the open, as well as taking out Light Gun Ships. Other than these, the Scout really has no place fighting the enemy.

## Advantages

* Has enhanced view range through the fog.
* Amphibious. Can move across water or land as needed.
* Capable of shooting flying targets. Effective against the Light Gun Ship.
* Has the highest HP of the T1 land units.

## Disadvantages

* Costs $700 to produce, an expensive unit for T1.
* Extremely poor combat strength, and utterly useless against any T2 unit and especially turrets.
* No reason to build this unit if there is no fog.
Richard Horvitz

**Birth name**
 **Born**
 **Occupation**
 **Media**
 **Years active**

**Richard Steven Horvitz** (born July 29, 1966) is an American actor and comedian. He is known for his prolific voice-over work for animation and video games. His voice credits include the original Alpha 5 in *Mighty Morphin Power Rangers*, *Power Rangers Zeo* and *Power Rangers Turbo*, Razputin in *Psychonauts*, Kaos in *Skylanders*, Billy in *The Grim Adventures of Billy and Mandy*, Grey Matter in the 2005 adaptation of *Ben 10*, Daggett in *The Angry Beavers*, the titular character in *Invader Zim*, Orthopox in *Destroy All Humans!*, the Zoni in *Ratchet and Clank*, Bumble in *Kinectimals*, the Space Weaver in *Broken Age*, and Moxxie in *Helluva Boss*.

Horvitz makes a brief cameo appearance in an episode from season 5, where he was voiced by Gilbert Bavagnoli.
Flying Fortress

## Unit showcase:

The Flying Fortress is an flying experimental transport that has 12 transport slots and can fight back with its turrets and can produce units.

## Just the stats:

HP: 8000

Speed: 1.10

Attack: 35×2/0.42s

DPS: 166

Range: 210

Price: 30000

Production time: 83.3s

Produced in Experimental Factory

Ability:

Self repair: 1/s

Can produce units

## Units that can be produced:

* Builder (500), 2.8s. Constructs and repairs buildings, cannot attack
* Scout (700), 3.7s. Can see further through fog, able to move over water, can attack land and ground
* Combat Engineer (4500), 11.1s
* Tank (350), 2.8s
* Hovertank (450), 2.8s
* Heavy Tank (800), 5.1s
* Plasma Tank (1000), 6.2s
* Mammoth Tank (3900), 9.3s
* AA Missile Tank (2500) 11.1s
* Laser Tank (1600), 4.3s
Owen Wilson

**Owen Cunningham Wilson** (born November 18, 1968) is an American actor, writer, producer and screenwriter.

His older brother Andrew and his younger brother Luke are also actors. He has had a long association with filmmaker Wes Anderson, whom he shared writing and acting credits with for *Bottle Rocket* (1996) and *The Royal Tenenbaums* (2001), the latter being nominated for an Academy Award for Best Original Screenplay. He also starred with Ben Stiller in ten films.

Wilson is best known for his roles in *Bottle Rocket* (1996), *Shanghai Noon* (2000), *Zoolander* (2001), *The Royal Tenenbaums* (2001), *Shanghai Knights* (2003), *The Life Aquatic With Steve Zissou* (2004), *Wedding Crashers* (2005), *Cars* (2006), *Night at the Museum* trilogy (2006, 2009 and 2014), *The Darjeeling Limited* (2007), *Marley & Me* (2008), *Midnight in Paris* (2011), *Cars 2* (2011), *The Internship* (2013), *The Grand Budapest Hotel* (2014), *No Escape* (2015) and *Zoolander No. 2* (2016).
Experimental Tank

The Experimental Tank is as the name suggests, an experimental unit. Like all experimental units, it is produced in the Experimental Factory.It can be summarized as a land traversing destroyer (as it is long-range and only has four cannons. It combines features of Heavy tanks and Artillery. It has many advantages and disadvantages.

**Stats:**

HP: 6000/6000

Speed:0.30

Attack

Quad Cannons: 120x40/2.66s

Anti-air missiles: 60x2/3.16s

Range:310

No special survivability ability.

**Strategy & tips**

Use the tank as a long-range artillery unit to sage bases from afar while you send units with a shorter range. Send the tank with dedicated Anti-Air units, units that can heal the tank, and units fitted for shorter-range combat.

It is easily countered by Bombers and Fire Bees, as it has poor anti-air capabilities.

**Advantages**

* powerful long-range ground attack
* high health

**Disadvantages**

* slow
* weak anti-air attack
* raw health, no self-repair, no laser shield, no force field
Will Ferrell

**John William** "**Will**" **Ferrell** (born July 16, 1967) is an American actor, comedian, producer, and writer. He first established himself in the mid-1990s as a cast member on the NBC sketch comedy show *Saturday Night Live*, and has subsequently starred in comedy films such as *Anchorman: The Legend of Ron Burgundy* (2004), *Talladega Nights: The Ballad of Ricky Bobby* (2006), *Step Brothers* (2008), *The Other Guys* (2010) and *Anchorman 2: The Legend Continues* (2013), all but one of which he co-wrote with his comedy partner Adam McKay. The two also founded the comedy website Funny or Die in 2007. Other films roles include *Elf*, *Old School* (both 2003), *Blades of Glory* (2007), and the animated films *Megamind* (2010) and *The Lego Movie* (2014).

Ferrell is considered a member of the "Frat Pack", a generation of leading Hollywood comic actors who emerged in the late 1990s and the 2000s, including Jack Black, Ben Stiller, Steve Carell, Vince Vaughn, and brothers Owen and Luke Wilson. He received an Emmy Award nomination for his work on *Saturday Night Live*, and two Golden Globe Award nominations for *The Producers* (2005) and *Stranger than Fiction* (2006). He was also named the best comedian of 2015 in the British GQ Men of the Year awards. Ferrell received a star on the Hollywood Walk of Fame on March 26, 2015.
Heavy Anti Air Mech

## General Info

Sitting at $10000, the Heavy Anti-Air Mech is one of the most expensive units in the entire game. This unit is designated to intercept heavy aerial threats such as Bombers, Fire bees, Missile Airships or simply intercept Dropships and inflict large damage on Flying Fortresses. Otherwise, the Heavy Air Defense Mech is outclassed by most units in the Land Factory, particularly the Heavy Tank, which shines with their much cheaper price and versatility.

## Strategy & Tips

It is very useful as coastal defense as it can easily intercept Dropships and Bombers along with any aircraft created by a Carrier that could be a potential threat.

If you are trying to counter-one, however, use a Mammoth Tank or a Tesla Mech as their large health will allow them to survive all the blows from the Mech's weak gun, and the tank's/mech's lightning will pierce through the mech's shield.

## Advantages

* The perfect compromise between the Anti-air turret's long range missiles and high damage, with the Flak Cannon's A.O.E effect and Force field.
* Can climb hills
* Durable

## Disadvantages

* Ground attack has low range and very low damage
* Less range than the AA Missile Tank
* Vunerable to Mammoth Tanks and Lightning Turrets
Diego

OG

Not yet

You, hopefully, know who this is. The Water giant. The king of the giants. Diego is a four foot nine giant with black hair and a  glowing blue sword named Apocalypse. He has defeated many enemies, such as Acid, the Fire Lord, and the Red World.

## Personality

Diego is a person who tries to find all the possible ways something might fail, to prevent the failure. Do not call him negative, unless you want a river in your face. Other than that, he is pretty funny and daring.

## Family

Diego has a sister named Mia, who is the giant of archery. He has an unnamed mother and father.

Age: 13

Family: Mia, unnamed father and mother

Theme color: blue

Theme song: God Rest Ye, Merry Gentlemen

Ships: Currently in a relation with Sheen.

Weapons: Apocolypse

Quote: ”Oh, Fonzies”
Heavy Hovertank

The Heavy Hovertank isn't cost effective as it costs 1000$ for 450 Health, 40 Damage, 1.25s attack speed and move quite slow... it might be better to use landing crafts or dropships with heavy tanks than using T2 hovertanks for attacking bases however they can support ships in water that is far away from shore

They will lose a 1 on 1 against a basic mech head on
Air Force Units

Air Force Units are one of the five unit varieties in Rusted Warfare.

These units are constructed from the Air Factory, and are among some of the best units in the game simply for the sheer air dominance they provide when used appropriately. Although many of these units are restricted to attacking either land or other airborne targets, some are capable of doing both. At their best, the Air Force can turn the tide of the battlefield with a strategic airborne strike, but are easily felled if the enemy properly counters or defends.

## List of Units

* kf - 21
* fighter jet
* armor jeep
* transfort ship
* rocket ship
* rocket missile
* minigun helicopter
Heavy Air Defense Mech

## **Heavy Anti-Air Mech**

Sitting at $10000, the Heavy Anti-Air Mech is one of the most expensive units in the entire game. This unit is designated to intercept heavy aerial threats such as Bombers, Fire bees, Missile Airships or simply intercept Dropships and inflict large damage on Flying Fortresses. Otherwise, the Heavy Anti-Air Mech is outclassed by most units in the Land Factory, particularly the Heavy Tank, which shines with their much cheaper price and versatility.

## Strategy & Tips

It is very useful as coastal defense as it can easily intercept Dropships and Bombers along with any aircraft created by a Carrier that could be a potential threat.

If you are trying to counter-one, however, use a Mammoth Tank or a Tesla Mech as their large health will allow them to survive all the blows from the Mech's weak gun, and the tank's/mech's lightning will pierce through the mech's shield.

## Advantages

* The perfect compromise between the Anti-air turret's long range missiles and high damage, with the Flak Cannon's A.O.E effect and Force field.
* Can climb hills
* Durable
* Can replace AA turrets in late games, freeing up space for more important buildings

## Disadvantages

* Ground attack has low range and very low damage
* Less range than the AA Missile Tank
* Vunerable to Mammoth Tanks and Lightning Turrets
Samuel L. Jackson

**Samuel Leroy Jackson** (born December 21, 1948) is an American actor and film producer. He achieved prominence and critical acclaim in the early 1990s with films such as *Jungle Fever* (1991), *Patriot Games* (1992), *Amos & Andrew* (1993), *True Romance* (1993), *Jurassic Park* (1993) and his collaborations with director Quentin Tarantino including *Pulp Fiction* (1994), *Jackie Brown* (1997) and Django Unchained (2012). He is a highly prolific actor, having appeared in over 100 films, including *Die Hard with a Vengeance* (1995), *Unbreakable* (2000), *Shaft* (2000), *The 51st State* (2001), *Black Snake Moan* (2006), *Snakes on a Plane* (2006) and the *Star Wars* prequel trilogy (1999–2005), as well as the Marvel Cinematic Universe.

With Jackson's permission, his likeness was used for the Ultimate version of the Marvel Comics character Nick Fury. He later cameoed as the character in a post-credits scene from *Iron Man* (2008), and went on to sign a nine-film commitment to reprise this role in future films, including major roles in *Iron Man 2* (2010), *The Avengers* (2012), *Captain America: The Winter Soldier* (2014) and *Avengers: Age of Ultron* (2015) and minor roles in *Thor* (2011) and *Captain America: The First Avenger* (2011). He has also portrayed the character in the second and final episodes of the first season of the TV show *Marvel's Agents of S.H.I.E.L.D.*.

He has provided his voice to several animated films, television series and video games, including the roles of Lucius Best / Frozone in Pixar's film *The Incredibles* (2004), Mace Windu in *Star Wars: The Clone Wars* (2008), Afro Samurai in the anime television series *Afro Samurai* (2007), and Frank Tenpenny in the video game *Grand Theft Auto: San Andreas* (2004).

Jackson has achieved critical and commercial acclaim, surpassing Frank Welker as the actor with the highest grossing film total of all time in October 2011, and he has received numerous accolades and awards. He is married to LaTanya Richardson, with whom he has a daughter, Zoe. Samuel L. Jackson is ranked as the second highest all-time box office star with over $4.635.5 billion total box office gross, an average of $68.2 million per film.
Laser Tank

The Laser Tank is an unusual, yet powerful vehicle of technological destruction. What it lacks in speed in any sense of the word it makes up for with raw power. This tank is easily capable of annihilating lighter opponents in a single shot, and several of these tanks can even take down some of the most powerful ground units. However, its extreme power is limited by its slow firing rate and inability to damage more than one target at a time.

## Strategy & Tips

Laser Tanks are **very** powerful, boasting some of the highest single-target damage in the game. But this kind of power comes with hefty drawbacks. This Tank has a very slow rate of fire, giving more than ample time for opponents to retaliate if they are not felled by the first shot. Secondly, this tank can only damage a single target at a time, meaning that groups of enemies can easily defeat this tank. And finally, it has low health for the cost of producing it. The Laser Tank is fundamentally a glass cannon tank.

That said, this tank has powerful upsides to bring to your army. Its raw damage output allows it to kill any unit with 350 health or below in a single shot, which makes this tank particularly strong against fragile targets or low-tier units. And even against tougher units, several of these tanks can quickly rip away an opponents health, giving these tanks an economical advantage against the Experimentals.

## Advantages

* Deals extremely high amounts of damage per shot.
* Instantly kills any unit with 350 health or less.
* Deadly to air units, which have low health to begin with.

## Disadvantages

* Expensive to produce, at $1600 per unit.
* Has low health for its tier and price.
* Has a very slow rate of fire.
* Can only damage one target at a time.
Experimental Units

Experimental Units are one of the five unit varieties in Rusted Warfare.

These units are constructed from the Experimental Factory and the Sea Factory(Nautilus & Carrier Only). Serving as the end-game units, these boss-level units are terrifying forces of destruction on the battlefield. These units establish complete and total dominance over their domains once built, and you can utilize even just one of these to annihilate an ill-prepared opponent. However, the income necessary to reach these is staggering, so they can only be accessed by late-to-end game.

add in by anthony hixson

if you use a mod that adds in a experemental unit most likely that unit will be op as (insert swear word)

(All of these units are not available in the Free Version of the game.)

## List of Units

* Fire Bee
* Experimental Tank
* Shielded Hovertank
* Flying Fortress
* Experimental Spider
* Nautilus (Sea Factory Only)
* Carrier (Sea Factory Only)
* Modular Spider (Game Options Only)
* support hovercraft (Game Options Only)
Spider

## Unit showcase:

The Experimental Spider is an Experimental Unit produced in the Experimental Factory that can traverse water and cliffs. It has the highest health of all Units in the entirety of Rusted Warfare, it is armed with two plasma turrets, a large artillery gun, and a powerful shield. It can be selected to be the starting unit in the Advanced game settings for the Skirmish and Sandbox modes.

   The Experimental Spider is the strongest unit currently obtainable in the game and far more powerful than the Carrier and the Killer Alpha.

## Spider

HP: 10,000

Income: +$18

Speed: 0.5

ATK: 80x2/0.66s, 190/2.16s

Range: 290

The tremendous health of the Spider gives it a huge advantage and gives it the role of a fierce fighter, the unit can traverse any terrain except lava.

The rather powerful artillery the Spider has is one of the most effective weapons in the game, which can be used to safely destroy turrets and stronger units from a distance with a strong dpm of 5,263.

It has one of the best defenses in the entire game, the laser shield which is one of the best defenses in the entire game which can deflect any non-instant attacks. (Excluding: Lasers) but does need to recharge after being overwhelmed. The Spider also has a pair of plasma turrets beside the artillery cannon, each shot takes 80 health points away with a relatively lethal dpm of 7,272.

It can function as a builder, given to it's abilities it can build other units and structures.

The Spider has a passive Self-repair feature, and automatically repairs nearby units at the same range as the plasma turrets, the Spider explodes into a nuke on death (if nukes are enabled)
Difficulty Modes

Rusted Warfare offers six distinct difficulty modes, each of which modify attributes of the AI to increase or decrease the difficulty of combating it.

Generally, most games are played on Medium difficulty, but some opt to use Very Easy to learn the maps, and Impossible to really challenge themselves.

Below is all of the differences between difficulty modes. AI income is scaled sccording to difficulty.
Hovertank

An average Hovertank

## **General Information**

The Hovertank is unit commonly used in the early stages of the game, it pairs quite well with the Scout, as you can use the Hovertank to support the Scout in an ambush while exploring the map. This unit has the ability to hover over water (hence the name) but cannot hover over lava, this also applies to any land units. It's quite weak in attack and health so keep that in mind if you plan to use this unit.

### **Using the Hovertank**

This unit is quite weak and not too cost effective, so try to avoid using it as a primary unit but rather as support to more powerful units like the Heavy Tank. Since this unit is weak, beware of splash damage (eg Artillery) and rapid fire.

### **Countering the Hovertank**

​​​​Splash damage like the Artillery Turret works well against this unit. Rapid fire will also be useful. T1 tanks are also relatively powerful against this unit.

## Pros and Cons

### Pros

Can cross land and water

Decent speed

Good for scouting

Can be used as cheap AA, in a pinch

### Cons

Weak

Easily countered by most units

Only useful very early on, and its usefulness is overshadowed by tanks in land-based maps
Land Units

Land units are one of the five unit varieties in Rusted Warfare.

Land units units are constructed from both the Land Factory and Mech Factory. These units are completely restricted to the ground and are unable to move over water and lava without assistance from other units. As a result, they are limited in where they can go.

## List of Units

* Builder
* Builder Mega(Mega Builder)-Official built Mod
* Tank
* Basic Mech
* Heavy Tank
* Plasma Tank
* Artillery
* AA Mech
* Laser Tank
* Artillery Mech
* AA Missile Tank
* Heavy Artillery
* Mammoth Tank
* Mobile Turret
* Minigun Mech
* Tesla Mech
* Plasma Mech
* Flame Mech
* Heavy Air Defense Mech
Rusted Warfare

Rusted Warfare is a Real-Time Strategy game for Android and PC developed by CorrodingGames. Inspired by classics such as Total Annihilation, Supreme Commander, and Command & Conquer, the player is tasked with constructing bases, building units, and conquering the enemy while defending your resources from opposing assault.

With 10 Missions, 48 Skirmish Maps, 5 Survival Maps, and 7 Challenge Missions, there is over 40 hours of content availble to you from the getgo, with even further playability offered through the games Level Editor, a bonafide sandbox mode, and through Custom Maps and Mods that are in abundance for this game, allowing you to experience fresh content at your leisure. Finally, there are 6 AI Difficulty settings that allow you to amplify or reduce the opponents strength to better suit your skill level or preferences.

## Playing with mods and added maps

As you play Rusted Warfare, you will learn how the game works and develop strategies to defeat your opponents in Missions and Challenges. But you will inevitably grow tired of the repetition and lack of further variety. This is where mods come into play, thanks to the games policy on no microtransactions, pay to win, or even ads. You are able to download mods for free, as many as you like, and play with them in the game.

Desire more experimental units? Want infantry and more to diversify the battlefield? Want to completely change the games appearance? Mods are there for such things. Perhaps the AIs redundancy in combat strategy has you irritated? There are mods to fix that. With so many mods to choose from, the possibilities are endless for how to play Rusted Warfare.

## Multiplayer

As you learn the game and discover your strategies, you might want to try combat against an actual player, rather than an AI. This can be done through joining public or private servers. You can fight against your friends or complete strangers across various maps, even including custom maps you have installed. And the best part? You can play with your installed mods, so long as the other players also have those mods.

## Mobile version vs PC version

There's not much to talk about the difference of the ways you play the game. You can play it on mobile and the gameplay would be more or less the same, the one major difference is that the controls are reconfigured to your mobile device. The game is available on android and takes up a reasonable amount of space. When discussing about gameplay, PC dominates this area. You can engage in large scale warfare with a decent fps and download a substantial amount of mods. About the mobile version, it doesn't require internet connection as the data is locally downloaded to your mobile device. So you don't have to sync your game to the internet and you can play it without interruptions.
Flame Mech

**Flame Mechs** are the most powerful land mechs in the T2 mech facility. They come at a steep price of $12000, lack anti-air, but are capable of shredding the enemy's defense with the right planning. They lack shields but have the ability to self repair at a decent rate of 5hp/s.

## Strategy & Tips

Large groups of **Flame Mechs** should always be used to get the best effect on dividing enemy fire with their high hp. They should only be used mid-late game when the player has a good stable economy, preferably > $100/s. Supplementing the invasion force with plasma mechs or a good mid-game artillery with some AA tanks or mechs, allows the highest potential to damage the opponents defenses.

## Advantages

* Large damage output of 24/.08s
* Relatively low production time compared to experimentals
* Self-repair
* High hp

## Disadvantages

* Short range
* Lack of Anti Air
* Speed
Flame Turret

Aka Flamethrower, this Turret upgrade is a short range area-of-effect defense, that works well against bigger groups of T1 enemies, especially if they want to run buy or want to overwhelm the defensive position in large numbers. It also features a fairly high health pool and Self-Repair, making it pretty durable. Not very efficient against higher tier units or ones that can outrange it.
Strategies

This page is to gather up all the best strategies to help accomplish different things in Rusted Warfare. Typically, strategies encompass the missions, but strategies also exist for more general things.

## MISSION STRATEGIES

MISSION 1: DIVIDING RIVER

MISSION 2: ICY ASSAULT

MISSION 3: CROSSFIRE

MISSION 4: SNEAK ATTACK

MISSION 5: DESERT BASE

MISSION 6: SNOWY OUTCROP

MISSION 7: LAVA FORTRESS

MISSION 8: DOWNSTjjjREAM

MISSION 9: SPIDER BATTLE

MISSION 10: CARRIER GROUP

## GENERAL GAMEPLAY STRATEGIES

The best units to use, where and when to use them
Artillery

Artillery are very useful and powerful units that serve as long-range siege engines, enabling the capacity to assault enemy defenses from safe ranges without risk to your own units. The Artillery unit is strong and relatively cheap, but is extremely vulnerable due to its inability to fight airborne targets paired with a extremely low HP.

## Strategy & Tips

The Artillery is a very powerful long-range unit that has a significant range advantage when it comes to attacking enemy targets, particularly defensive turrets. It has enough range to safely fire upon almost any turret in the game, short of the Artillery Turrets and the Turret T3, and when in large numbers these units can decimate even the most fortified defense so long as they are adequately protected themselves from enemy counterattack.

This units greatest strength comes with some sharp downsides however: With the lowest health of any ground unit and with no capacity to shoot at a flying target, these units are virtually made of glass, often going down to even light enemy attack. Defending these units with strong bodyguard units is a must to keep the damage flowing strong.

## Advantages

* Deals a significant amount of damage for its tier.
* Outranges all but 3 types of turrets.
* Good defensive capabilities, can be stationed with defenses to defend early artillery attacks

## Disadvantages

* Costs 900$ to build, which is quite expensive for a T1 unit.
* Practically requires other units to defend it from attack.
* Has the durability equivalent of glass.
* Cannot shoot airborne targets, beware the Light Gun Ship!
* Its slow rate of fire, slow projectile speed as well as inability to rotate its turret meant that with proper micromanagement, any fast moving land units can take it out without taking any damage from it
Amphibious Units

Amphibious Units are one of the five unit varieties in Rusted Warfare.

These units are able to be constructed from multiple different factories. Every single factory is capable of producing an Amphibious Unit. As the name implies, these units; although typically restricted to one level of the playing field, are capable of traversing a second layer. This diversifies their applications immensely, and enables these units to serve a tactical purpose unlike any other. However, these units are typically inefficient or very expensive to produce.

## List of Units

* Scout
* Hovertank
* Landing Craft
* Combat Engineer
* Heavy Hovertank
* Amphibious Jet
* Nautilus
* Flying Fortress
* Shielded Hovertank
* Experimental Spider
Attack Submarine

## Unit showcase:

The attack submarine is a submerged sea unit that can either dive up to the surface to attack ground and aerial targets or dive and submerge to engage in naval ships. It is part of the submerged sea units and is the successor of the underwater probe and the predecessor of the heavy submarine

## Just the stats:

HP: 260

Speed: 0.80

Attack: 42/3s

DPS: 14

Range: 250

Price: 800

Production time: 16.7s

Produced in Sea Factory at T1

Targets:

(While Surfaced): Ground, Air, Sea

(While Submerged): Sea, Submerged

Abilities:

Surface: Allows the attack submarine to surface up and attack both ground and air targets

Dive: Allows the attack submarine to dive and use torpedoes against other sea units

## Assessments

Pros:

* Can outrange up to T2 turret when surfaced
* Can harass undefended landing crafts and battleships when submerged
* Able to attack aerial units when surfaced
* Can use micro to perform a surface attack, and then dive to avoid being targeted by aerial units and ground units

Cons:

* Outranged and easily countered by missile ships, heavy battleships and T2 submerged units when submerged
* Hovering units cannot be attacked when submerged (Can be especially countered by combat engineer)
* More prone to attacks when surfaced

## Strategies and counters:

Strategy:

The attack submarine is a flexible and cheap early game unit that can be used to siege turrets and gain naval superiority with the battleship and missile ship. Harass ships that lack anti sub capabilities and surface to outrange defences.

Counter:

Early Game

* When submerged, use missile ships to kite and hard counter it, if not fight fire with fire and use the same units against them
* When surfaced, use hovering units such as hovertanks to encamp and destroy it.
* The combat engineer, a hovering unit, has its own torpedo system, allowing it to counter and attack the attack submarine regardless whether it is submerged or surfaced, making it a good counter
* The amphibious jet can also dive to attack submerged submarines and fly to attack its surfaced form, also making it a good counter to the attack submarine.

Mid Game onwards:

Later on, by the time you have a T2 Sea Factory, you can produce a variety of T2 ships, most of them (other than the heavy missile ship) can target submerged units by firing torpedos, making it easier to counter and destroy the attack submarine.
Heavy Tank

### Production Time

15.1s (10s from Combat Engineer), (5s from Flying Fortress), (3s from Experimental Spider)

The Heavy Tank is the more advanced form of the lesser Tank, boasting almost completely superior stats across the board, falling short only in movement speed. The Heavy Tank is a frontline assault unit with a highly versatile kit that enables it to ravage enemy units no matter where they are located. But like most tanks, this unit is very standard and doesn't bring any unique abilities into play.

## Strategy & Tips

Heavy Tanks are very affordable and powerful in numbers, making them a forefront for most assaults come mid-game when income is sustainable. These tanks deal a sufficient amount of damage with their attacks, making even a single tank able to tango with most enemy ground forces that are not far above its tier.

Large numbers of Heavy Tanks are very cost-effective for offensive pushes against your opponent by mid-game, but as your income increases; it would be best to exchange Heavy Tanks for more powerful units as these tanks are rather weak by late-game.

## Advantages

* Practically superior to the Tank in every regard except cost and speed.
* Anti-Air attack allows the Heavy Tank to battle any opposition, and removes that vulnerability from the equation.
* Low price of $800 makes this tank very affordable by early mid-game, when income is still building up.
* Heavy Tanks destroy the Light Gun Ship in a single shot.

## Disadvantages

* Heavy Tanks are incapable of defeating more powerful ground units like the Mammoth Tank or Minigun Mech without sheer numbers or assistance from other units.
* Heavy Tanks are highly susceptible to the raw damage of enemy Turrets, and should not be used to siege enemy defenses unless it is an Anti-Air Turret or a Flamethrower.
* Heavy Tanks cannot fire on Land and Air targets simultaneously, they must focus-fire on one or the other, which can lead to these tanks being defeated with micromanagement.
AA Missile Tank

## Unit showcase:

The AA Missile Tank is a dedicated T2 anti air land unit with an additional shield to protect it from external damage

## Just the stats:

HP: 1200

Speed: 0.80

Attack: 120×2/3.87s

Total DPS: 62

Range: 340

Price: 2500

Production time: 33.3s

Produced in Land Factory at T2

Targets: Air only

Ability: Shield (700)

## Assessment:

Pros:

* Amazing range and outranges most aircraft
* Has a reasonable amount of health with shield
* Can counter almost every aircraft on a fair one on one fight

Cons:

* Dedicated anti air unit, only attacks aircraft and nothing else
* Expensive and long production time
* Shield makes it more vulnerable to amphibious jet and other units that attack with lightning such as Mammoth Tanks

## Strategies and how to counter:

Strategy:

Use AA Missile Tank to serve as a mobile anti air turret when too much aircraft are present

Counters:

Since the AA Missile Tank is a dedicated anti air unit, it is possible to toss whatever unit that move on ground to destroy it. Additionally, use units such as the mammoth tank and tesla mech that have lightning attack, which is effective against the shielded unit
Light Gunship

The light gunship is the predecessor and T1 version of the gunship. It fulfills the role of an anti-ground harassment aircraft and used to attack unprotected ground units. It alternatively can be used as a cheap scout since it can fly and cover any terrain, unlike any ground units such as the tank or scout. Do note that it is fragile and lacks any unique abilities.

## Assessment:

Pros:

* A flying unit that can fly over cliffs and water, making it a more effective scout than tank or scout
* Very cheap price of 250
* Can be used to counter and slowly destroy units that lack anti air capabilities

Cons:

* Extremely fragile with 50HP
* Outranged and easily countered by interceptors and anti air units
* Anti ground role can be replaced by tougher gunships while scouting role can be replaced by faster heavy interceptors

## Strategies and counters:

Strategy:

Use them as an early game scout unit, then get them to harass and attack land units with no anti air capabilities. Alternatively, you can mass produce air factories to spam these light drones to shred your opponents' base. Later on, you might want to substitute them for gunships, amphibious jets and bombers, to destroy land units, harass aerial units, and structures respectively.

Counter:

Being one of the weakest units in vanilla game (no mods), with only 50 hp, it is very simple to counter as long as you bring along basic anti air units such as hover tanks , interceptors or even heavy tanks to support your land forces. Even the heavy tank can one shot it with its anti air attack.
Mammoth Tank

The Mammoth Tank is among the strongest tanks in the game, boasting a large health pool and a powerful lightning attack. It is produced either by a T2 Land Factory (Creation time: 27.7s) or a Flying Fortress (Creation Time: 9.2s). It isn't perfect, however, as it is slow and it is incapable of firing at air units.

## Strategy & Tip

It is useful against anti-air units such as Heavy Anti-Air Mechs, AA Missile Tanks and Flak Cannons that would otherwise be nuisances to other units. It is also useful against other units such as the Plasma Tanks, Mobile Turrets and Experimental Hovertanks.

If you're trying to fight these beasts you should consider air units with ground attack capabilities. You could also consider long-range naval units such as Battleships, Attack Submarines, Heavy Missile Ships, or any other unit (including Mechs, Tanks and Turrets) that has a range of more than 190 feet (57.912 meters if you're not American).

## Advantages

* Has a large health pool
* Its tesla weapon bypasses both Force fields and Laser Shields' lasers
* Synergizes well with Flying Fortresses in larger maps, as it can take multiple Mammoth Tanks into enemy territory
* Good also in defending bases if you are short of income building Tier 3 Ground defenses

## Disadvantages

* Quite expensive
* Can't attack aerial units, Bring Anti-air escorts if you are attacking with these
* It is very slow
Buildings

Buildings are a necessary aspect of gameplay that is required to achieve victory. They are the structures that are present within your bases and serve critical importance to you.

Buildings vary between Defensive, Constructive, and Support. With the first consisting of Turrets, the second consisting of factories, and the third being a miscellaneous bunch of buildings with beneficial uses. Making precise use of every building in your arsenal is critical to achieve victory.

## List of Buildings

* Turret
* Anti-air Turret
* Turret T2
* Anti-air Turret T2
* Artillery
* Lightning
* Flamethrower
* Turret T3
* Anti-air Turret T3
* Artillery T2
* Lightning T2
* Command
* Land Factory
* Mech Factory
* Air Factory
* Sea Factory
* Experimental Factory
* Extractor
* Fabricator
* Repair Bay
* Laser Shield
* Watch Tower
* Anti-Nuke Defence
* Nuke Launcher
Extractor

Extractors are essential structures for maintaining a steady flow of credits to fuel the war machine. Extractors generate credits much faster than Fabricators, but may only be constructed on Resource Pools. Additionally, they may be upgraded to increase the amount they generate, as well as their health.

At T3, an Extractor can be upgraded one final time into two different forms. The **Reinforced Extractor** gains significantly increased health, self-repair and a shield, making it significantly harder to destroy. This does not increase the Extractors income, however.

The **Overclocked Extractor** takes significantly longer to convert, but massively boosts the credit income of the Extractor once completed. The drawback is that it cuts the Extractors health down significantly, making it very fragile.

## Strategy & Tips

It is always advisable to construct Extractors before Fabricators, as they offer much faster credit acquisition and are cheaper to build. However, the requirement of Resource Pools means that you are often required to expand rapidly into new places to increase your income further, and claim more map control. The Extractor upgrades bring in even greater amounts of credits, and when Overclocked they are the highest income source in the game.

Extractors naturally are extremely valuable targets and often the focus of an enemies assault. Defending these is crucial, as you will be forced to re-build and re-upgrade the Extractor if it is lost, setting you back on your income. Depending on the Extractors location should dictate which final upgrade you take. Reinforcing extractors close to the front-line is advisable to better ensure their survival in combat, while Extractors in safe areas should be Overclocked to maximize your income.
ECW

Extreme Championship Wrestling (ECW)

    was a professional wrestling promotion that was founded in sishuta town. The promotion showcased various international styles of professional wrestling, ranging from lucha libre to puroresu and hardcore wrestling, and became known for having a rowdy and vocal fan base that rejected the more cartoonish programming of ECW's competitors.

After purchasing the assets of ECW in 2015 W\*ING launched the Extreme Championship Wrestling franchise as a independent with their existing R\*GM and W\*ING brands. It reformed and ran for close to four years until it aired its final episode on February 16, 2015 it was rebranded and It was rename
ECW puroresu wrestling with the new owner kokona haruka
Custom units

## Example Unit

To get started go to the game directory, more commonly known as game files.

On steam its located at ../steamapps/common/rusted warfare RTS or similar. you can get there by right clicking your game in the steam library and selecting Manage > Browse local files Then from that file go into mods > units and create a new folder. The name of this folder can be whatever you like however you should name it appropriately to remember what it is. such as ***Tutorial mod*** To keep organized you should create a folder within this folder called **units** Make sure not to use a captial to follow the standard of folder organization. inside this folder create a new folder called your *unit* *class1* (i know a lot of folders) now create a new text document and name it (unit).ini replacing (unit) with whatever you want to call it Below is some basic code to get whats described to the right

```
[core]
name: exampleunit
displayLocaleKey: exampleunit
overrideAndReplace: exampleunit
displayText: Example Unit land
maxHp: 150
price: 500
techLevel: 1
buildSpeed 20s
maxShield: 300
shieldRegen: 0.4

[graphics]
total\_frames: 3

image: unit.png
image\_wreak: unit\_dead.png
image\_turret: unit\_turret.png

imageScale: 0.8
turretImageScale: 0.8
image\_shadow: auto
shaddowOffsetX:1
shaddowOffsety:150

animation\_moving\_start: 1
animation\_moving\_end: 2
animation\_moving\_speed: 1
dustEffect: true

[attack]
canAttack:true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false

turretSize:20
turretTurnSpeed: 0.5
maxAttackRange: 200
shootDelay: 30

[turret\_1]
x:0
y:0
projectile 1
turnSpeedAcceleration: 1.0

shoot\_sound: plasma\_fire3
shoot\_sound\_vol:0.05
shoot\_flame:small
shoot\_light:#aaaaaaff

canShoot: true
recoilOffset: -1
[projectile\_1]
directDamage: 15
life: 40
speed: 10
frame: 4
drawSize: 1
[movement]
movementType: LAND
moveSpeed: 2
moveAccelerationSpeed: 0.3
moveDecelerationSPeed: 0.15

maxTurnSpeed: 3.5
turnAcceleration: 0.25
moveSlidingMode: false
moveIgnoringBody: false

```
Shielded Hovertank

Shielded hovertanks are mid-late game base killers, they are relatively slow but with their shields they can stay in the field constantly without support and with their main weapon deal massive amounts of damage. I recommend using them in groups of at least 2, single hovertanks can be singled out and destroyed.

Strategy(s):

```
            1. Use this unit as a meatshield to protect your stronger units
            2. If you are planning to attack enemy bases make sure to bring cannon fodder to keep the hover tank(s) alive

```

Counter(s):

```
           1. Utilize the plasma mech or the flame mech to destroy the shields as fast as possible.

```
Basic Mecha

## **Basic Mech**

The Basic Mech is the standard Mech Unit that can be built from the Mech Factory. Mechs in general are typically much stronger than tanks that come from the Land Factory, and this can be seen clearly with the Basic Mech, which boasts far greater stats compared to the standard Tank. It's only weaknesses being its higher price and inability to fire on flying targets.

## Strategy & Tips

Basic Mechs pack much greater power than the Tank does, which allows these units to be more dangerous individually. When in large numbers, these basic Mechs are capable of taking down tougher opponents which the basic Tank would struggle against, but this is still a basic ground unit, so its not fit to engage units of high tier like the Experimentals.

Because of its higher price to build, spamming this unit is ill-advised without sufficient income to support it.

## Advantages

* Has 290 more HP than the Tank, allowing the Basic Mech to survive fights the former would be unable to escape.
* Has twice the DPS of the Tank, enabling the Basic Mech to defeat opponents that would otherwise survive and destroy the Tank.

## Disadvantages

* The Basic Mech is slower than the Tank, preventing it from being used as a scout with combat ability. Furthermore, it cannot effectively flee from fights, and must stand its ground.
* At $600 a pop, the Basic Mech is expensive to produce early on, until you get enough income to sustain them in bulk.
* Basic Mechs, like the Tank, are only able to fire on ground and naval units. Airborne assaults will leave the Mech all but helpless.
Tank

Tanks are the most basic combat unit available to be constructed in Rusted Warfare. Being the cheapest of all ground units, they are incredibly cost effective but lack individual power. Even large quantities of Tanks struggle against the more powerful ground units, but are great combat scouts and adept at rushing early in the match.

## Strategy & Tips

The Tanks main strength is its low production time, coupled with a very cheap price tag. This enables them to be built in large quantities without breaking your bank, and they will make up the brunt of your initial combat forces. Using them to rush vulnerable weaknesses in your opponents defenses early on is a strong tactic, but can very quickly be snuffed out by a few turrets.

Their expendability comes from their weak combat performance, as they are incapable of defeating any other unit in a 1-on-1 fight if that unit can attack them back. Multiple tanks are required to dispatch the tougher foes, and using them against the strongest units is pointless. They also cannot attack airborne targets, making them highly vulnerable to the Light Gunship early on, and rapidly dispatched by the Gun Ship later in the match.

Using them as decoys can be a useful method of utilizing the Tank even after you are fielding better units, as they will draw fire from powerful enemy defenses first, enabling your tougher units to start dealing damage before they receive it.

## Advantages

* Tanks are the cheapest ground unit in the game, only requiring 350$ to construct.
* Tanks are mobile and dangerous in numbers, making them excellent for early-game rushing and as combat scouts.
* Tanks excel at rushing down enemy builders and dispatching them quickly.

## Disadvantages

* Tanks are very fragile, and cannot win 1-on-1 fights without support.
* Tanks cannot fire on airborne targets.
* The Heavy Tank completely surpasses this unit in virtually all aspects once you have access to it.
Turret

The Turret is your basic defense against ground units. In its basic form, it can beat T1 and some T2 units of equal number. Can be upgraded to an Artillery Turret, Flame Turret or its T2 and T3 versions. The T2 version gives moderate improvements to all stats, while the T3 version sees a huge jump in range, health and DPS and even has Self-repair, but comes at a hefty price. However, with a big enough economy to produce them in bigger numbers, these can take on even experimental units.