Zephyr

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### Occupation

Being second-in-command to a secret organization“Blacksmith” \*coughcough\*Magician, occasionally

### Dislikes

Ember's mind gamesIntimacy

His personalities fighting in his head.

### Allies/Friends

IrisSolis

Ember

Bolt

## Personality

Zephyr is a Flaf of many faces. He has several sides of his personality as a result of childhood trauma. He can sometimes control these personalities, but they are also sometimes at war with each other. I’ll explain.

### The Joker

Zephyr’s most chaotic personality. The Joker is a thief, a comedian and a magician. He can be a force of both good and evil in this state. The Joker has a volatile personality, switching between lighthearted joy and anger in a minute. Like his other personalities, the Joker is exceptionally charming. A representation of his charisma.

### The Sweetheart

His most charming side. The Sweetheart is kind, a charmer, and a hopeless romantic. He is a humorous individual, able to make a joke out of anything. The Sweetheart truly cares about others, and would put his life on the line for them. A representation of his caring and flirtatious side.

### The Leader

Zephyr’s most commonly seen side. The Leader is bold and kind, but doesn’t always think over plans. He would do anything to make the world a better place, including sacrificing himself. A representation of his selflessness. If not for what happened to him as a child, he'd be more like the Leader than any other personality.

### The Shadow

The Shadow is seen the least, but is always there, hovering in the darkest parts of Zephyr’s mind. The Shadow causes Zephyr to become angry, or depressed, or often a mixture of the two. Zephyr does his best not to listen to the Shadow. He tries to believe it’s not a part of him, or that it’s finally gone.

But it will always be a part of him. And when the Shadow comes out, the havoc starts.

The shadow is a representation of his fear and loneliness.

## Backstory

Zephyr was abused by his father and neglected by his mother, leading to him developing dissociative identity disorder (DID). Because of this, he had 4 split personalities representing the largest parts of his personality. He did his best to get over this, and because of that is sometimes able to control his personalities.

When he was 4, his mother told him that she was the leader of a secret organisation, and essentially forced him to become her right-hand Flaf. This essentially shattered all of Zephyr’s dreams. He couldn’t be a magician or a blacksmith. He couldn’t start a happy family, marry his true love on a beautiful mountain, or have three amazing Flaf children. Ember disappeared over a year later, forcing him to take temporary command. She kept reappearing and disappearing, staging her death only to show up a few months later demanding her organisation back. This put a strain on both Zephyr’s mental health and his relationship with his mother. He became reclusive, spending most of his days alone.

He kept most of his relationships purely professional, with a librarian and operative named Iris being the only exception. They became good friends, although Zephyr knew that their relationship couldn't last long. Eventually, he would have to choose between Iris and his job. The organisation grew more powerful, and their mission became more dangerous. Zephyr was constantly going on risky expeditions; thievery, vandalism, even assassination.