recursal/Fanatic-Fandom huggingface dataset:
Obstructed Horn

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It can occur once per playthrough and offers the chance to acquire  Hoder's Armour,  Orichalcum Bead,  Sage Powder and  Smelly Fertiliser.

## Blow the horn

Relevant Skills: **Constitution, Wisdom**

* Blow (**Constitution)**
	+ Success
		- It doesn't make sense -> (Hidden condition?)
		- Check the skull
			* Back off
			* Blow another time (Wisdom)
				+ Failure ->+ Depression, + frightened trait
				+ Success ->+ Fatigue
					- Stop it.
					- Ignore the pain (**Constitution)**
						* Failure -> + Injury, + Crushed Fingers
						* Success -> - Depression, +dazed negative trait, + Orichalcum Bead, + Sage Powder

## Empty the horn

* + Stinky, + stinky potion, + Hoder's Armour, + Smelly Fertiliser, +Scavenging
	+ Give up
	+ Empty further -> + Fatigue (after 11 times it is still not changing :)
Guides

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This page will serve as a basic **How to play guide for Dead In Vinland**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Dead In Vinland is a hybrid Survival RPG. The bulk of the gameplay focuses around helping the family survive their harsh life on the mysterious, uncharted island they've washed up on.

## Links to Additional Guides

* Low spoiler survival guide by MTaur/Minotaur

## See also

* Release date
* System requirements
Dead In Vinland Wiki/Top section

Welcome to the Official  Wiki
the *Dead In Vinland* guide written and maintained by the players.
We are currently maintaining 1,574 pages (340 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Dead In Vinland

Dead In Vinland is a survival management indie game with RPG and adventure elements.

Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.

Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile...

Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

Quick Links

About the Game

Characters

Diseases

Items

Enemies

Exploration Events

Gameplay

Traits

Wounds
Dead In Vinland Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Parvaneh/Lady Tomoe

This is the conversation page for Parvaneh and Lady Tomoe.

If you would like to read the dialogues of Parvaneh and another survivor, you can find those pages linked on Parvaneh's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Smile

This event can only trigger if the player has the Norse Side Stories DLC active AND both characters are part of the camp.

Tomoe, can I ask you a question?

\*sigh\* Ask your question.

Why do you never smile? My mom always told me, if you keep frowning and look unhappy, your face will be wrinkled and will turn into an ugly mask forever!

... If you imply that I look hideous, I don't want to smile either way.

* Lady Tomoe: -10 to opinion of Parvaneh

No, no! Teeheehee! It's just that... You have SO much potential behind this stern look on your face. I can see it! If only you'd agree to act a bit more feminine, smile, and maybe show a bit of your cleavage... Oh! And we'd definitely have to do something about your hair! Look, let me help you...

DON'T TOUCH ME!

...!

You are annoying me, Parvaneh. Leave me alone.

* Lady Tomoe: -10 to opinion of Parvaneh

* Lady Tomoe gains the negative trait Angry for 2 days.

Sheesh okay, okay... What a bore. I just wanted to help. It's not like that you'll find a man... Or a woman... Teehee.
Hawk 14

**Range** | 25/125

*"The pistol of choice for everyone who understands the merits of a revolver."* - Brick-Force

## Purchasing Options

Levels tie-in with your actual "Weapon Mastery" in-game. Weapon Mastery levels varies for all players.

* At **Level 1** - **21,665** Force Points *or* **960** Tokens with a discount of **0%**
* At **Level 2** - **21,015** Force Points *or* **931** Tokens with a discount of **3%**
* At **Level 3** - **20,581** Force Points *or* **912** Tokens with a discount of **5%**
* At **Level 4** - **19,931** Force Points *or* **883** Tokens with a discount of **8%**
* At **Level 5** - **18,418** Force Points *or* **816** Tokens with a discount of **15%**
Parvaneh/Cissé

This is the conversation page for Parvaneh and Cissé.

If you would like to read the dialogues of Parvaneh and another survivor, you can find those pages linked on Parvaneh's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Joyful Music

This event can only trigger if the player has the Norse Side Stories DLC active AND both characters are part of the camp.

Cissé please... Could you play something a bit more joyful, for once?

* Parvaneh: -10 to opinion of Cissé

...? Sorry, beautiful Parvaneh, but it's not my fault... My music is just a reflexion of how I feel inside.

* Cissé gains the negative trait Depressed for 2 days.

Hush my little Cissé, hush... show auntie Parvaneh where it hurts... did you break a nail on this weird instrument of yours?

... My heart is bleeding, Parvaneh. All this violence, all this arguing... It's taking a toll on me, tonight.

* Cissé: +  Depression

Oh... That... Cheer up Cissé! I want to dance, but I need a good, upbeat song or else I'll get bored.

...

* **Play a joyful song**

???

* **Play a sad song**

Cissé improvised a deeply emotional tune filled with memories from his homeland. A tear rolls on his cheek. Parvaneh yawned and didn't bother to listen until the end. She left to pester someone else.

* Parvaneh: -10 to opinion of Cissé

Thinking he was alone, Cissé continued his beautiful song by singing some lyrics he wrote in secret. A story about one-sided love and a flaming hair maiden of the woods...

...

* Moira: +30 to opinion of Cissé
Sea Serpent Bones

This is a Beach Exploration Event. It can occur multiple times per play through and offers the chance to get  Bones,  Seaweed and the special stat boosting item  Elven Hammer. A survivor interacting with this entity risks becoming  Poisoned or getting a  Dislocated Shoulder.

## Inspect

A dreadful sight! You see the remains of what seems to have been a fabled giant sea serpent! You shiver at the thought that such terrible beasts actually exist... With a closer inspection, you notice that its head was severed from its body, probably by this gigantic, masterly crafted hammer firmly stuck into the ground.

## Take some bones (x3)

Relevant Skills: **Scavenging**, **Constitution**

You don't really notice it at first, but after breaking free some of the dusty bones of the dreadful skeleton, you start to feel a lingering pain in your hands. And then your whole body. It feels like the bones were once soaked in a very strong poison, fortunately toned down after all these years.

+ Scavenging experience.
+  Bones  Seaweed

+  Sickness
+ The participating survivor gains the disease  Poisoned 1 for 3-5 days.
## Take the hammer (x1)

Relevant Skills: **Strength**

The hammer is tightly stuck into the ground.

* **Pull with all your strength. (Strength)**

Failure
You pull with all your might. You swear, you sweat but the bloody weapon doesn't budge. You take a break, on the verge of losing your temper. You take a big breath and try again, with even more strength. The good news is the hammer isn't stuck on the floor anymore. The bad news is you dislocated your shoulder in the process. It hurts like hell.

+  Elven Hammer

+ The participating survivor gains the wound  Dislocated Shoulder for five days.
Success
You pull with all your might. You swear, you sweat, and finally you manage to lift it up. You are a bit disappointed that your achievement wasn't accompanied with roaring thunder and a crowd's applause. Still you have a fine hammer now.

+ Strength experience.
+  Elven Hammer
+  Fatigue
Arrows

*A set of rudimentary arrows, used for hunting purposes.*

## Uses

* Used at the  Hunting Camp to obtain  Raw Meat
* Used in some  **Exploration Events** to hunt animals.

## How to Obtain

* Can be crafted at the  Forge from 3  Wood into 5  **Arrows**.
* Eirik gives you some the day after the  Hunting Camp has been completed.
* Can be looted from  Combat encounters which involve at least 1  Archer
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Abandoned Boat
* Beast Skin
* Body Drilled with Arrows
* Jailed Beggar Skeleton
* Little Animals
* Ravaged Camp
* Silent Archer
* Tied Corpse
Pelts

*Animals pelts. You can use the skin to make leather, or fur.*

## Uses

* Is used to craft  Leather Bottles and  Fur Armour at the  Forge.
* Used for several camp station upgrades at the  Workshop.

## How to Obtain

* Randomly harvested from the  Hunting Camp.
* As Loot from  Combat encounters.
* From the following  **Exploration Events**:

* Abandoned Cart
* Beast Skin
* Dark Cave
* Fruit and Leaves
* Fruit Grove
* Little Animals if the player successfully shoots and then skins the animal.
* Ornate Coffer
* Ravaged Camp
* Webbed Bodies
* Wild Boar
Orichalcum Greaves

*A part of the Orichalcum Armour Freyja is forging you. Imbued with the power od the Orichalcum Beads, she said it can protect you from physical, mystical and existential harm at the same time. You didn't understand what she meant.*

## Uses

* Used for the end of the  Strange Blue Woman with Cats quest line to slay the volcano during the  Stairway to Hel exploration event.

## How to Obtain

* Crafted by Freyja upon giving her 5  Orichalcum Beads.
Celandine Ointment

*Cures poor eyesight and refreshes the traveler's feet.*

## How to Obtain

* Crafted at the Forge from 1  Celandine Powder, 1  Crap Meal and 1  Fabric
* Harvested from the The Shipwreck.
* From the following exploration events:

* Forgotten Barrel: Choose “Search Around”, then "Roll It" or "Carry It" and succeed on the resulting **Strength** check.
* Ornate Coffer
* Skull Tree
Lumber Camp

## Description

*The island is covered in a beautiful forest, so finding trees is not a problem. But cutting trees and bringing them back to camp is.*

## Details

* Enables Wood cutting activity for **1** character.

Performing the wood cutting activity results in Wood as well as Fatigue and Depression.

* The amount of Wood retrieved is dependent on the performing character's **Forestry** skill.

* The character's **Strength** effects how much **Fatigue** they suffer.

* The character's **Constitution** effects how much **Depression** they suffer.

Blodeuwedd's historical negative trait, **Stay at Home Mom**, gives her a -50% XP penalty to Forestry XP gains.

Yaghoub's historical positive trait, **Resources Collector**, gives him a +50% XP bonus to Forestry XP gains.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x5 Rope
 File:Iron Axe Icon.png | Iron Axe
* x5 Iron

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x10 Pelts
* x5 Rope
 File:Steel Axe Icon.png | Steel Axe
* x5 Iron
* x5 Bones

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Lumber Camp has been completed.

Okay, we have some axes, we have some bags... We're good to cut trees in the forest from now on.

... I'll let you take care of that... I don't have the muscle for it...

You can help too, Moira. You must strengthen your body, you're too weak.

* Moira: -10 to opinion of Blodeuwedd

I'm the sister who got the mind, and you got the muscle.

* Blodeuwedd: -10 to opinion of Moira

And I got both!

Aha, you sure do child.

* Eirik: +10 to opinion of Kari

Cutting trees is tiresome, but hauling them back to camp even more so. Anyone can help, but don't overdo it if you're too tired. You'll just end up hurting yourself.

I just want to remind everyone that wood is our main resource, for crafting AND for keeping our fire. So we shouldn't overlook keeping a steady supply of wood.
Angelico

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Angelico**, the Christian Monk is one of the characters in Dead In Vinland.

## Description

 *My name is Angelico di Pietro. But you can call me Brother Angelico. I was on a mission to spread the word of the Lord in these foreign lands, but I fear my party was lost at sea.*

Keywords: **Calm – Generous – Frail**

Brother Angelico di Pietro was born in a family of farmers in Northern Italy, though he doesn’t remember much of them as they died when he was a child, except that they were firm believers of God. After their death, he was taken by the abbot, Fra Giovanni to become a monk.

He always tries to look at the bright side of life, believing that his brothers and sisters in the Church are a big family to him.

During an evangelization mission, his boat wrecked on the island and he was the only survivor.

His angelic face and his pure smile make people trust him easily. His only objective is to help people around him, and his kindness and purity will be helpful to Eirik’s family.

Blodeuwedd muses that Angelico is 'about the same age' as Kari during the conversation So Different.

## Combat

*I-I‘m no warrior. Violence is not a solution.*

Angelico is a "Civilian Healer". As a "Civilian", he is not a particularly good combatant, but can cause chaos on the battlefield.

Like Moira, Angelico's "Healer" trait lowers how much injury your party receives after combat if they were wounded during the conflict.

As a Civilian, he has the following skills:

## Relationships

*That Brother Angelico... He's really a good boy.*

See Angelico/Conversations for dialogue between Angelico and the other characters.

###  Blodeuwedd

Angelico and Blodeuwedd get along very well. Not strong like Eirik nor adventurous like Kari, but still eager to help, Angelico gladly offers his assistance to Blodeuwedd, who is happy to have a helping hand around camp. He also shares some of his faith's teachings with Blodeuwedd, at her request.

## Special Event

Occasionally, Angelico will notice that another survivor is exhausted and offer to help that survivor with their daily chores. This results in a fatigue decrease for the randomly picked survivor. This event only triggers during the afternoon and it targets the survivor with the current highest fatigue.

For the love of God! You look exhausted! Make me a promise, tomorrow let me help you with your tasks!

N-No, that's nice but I can handle my...self... \*sigh\*

Sorry but I'll have to insist. Let me carry your burden for a day, so that we may travel longer together!

The Randomly chosen survivor loses some  Fatigue
Small Angry Dude

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event.

## Talk

*As he sees you, the short man shouts...*

Small Angry Dude: WHO IS IT?! HAAAAAR!!! Bloody cocksuckers! I'll KILL you and FUCK your corpses!

* Fight starts. Egill gets stronger when getting hurt. He also has a Elite Shieldmaiden and Elite Slaver with him.

* Egill: His passive, Hot blooded, makes him stronger once he hits 15/10/5 HP. Be careful as these **STACK**!

15 HP Hot blooded (Angry)
Initiative +1, Max Damage +1, Accuracy +5%
10 HP Hot blooded (Furious)
Initiative +2, Damage resistance +1, AP +1, Min Damage +2, Accuracy +10%
5 HP Hot blooded (Berzerk)
Initiative +2, Damage resistance +2, AP +1, Critical resistance +12%, Max Damage +2
* Tactic: You should focus the Slaver and then then the Shieldmaiden first if possible. A tank can handle Egill fairly well, as he's not that strong unless hurt. If you have good fast burst you can try to take down Egill first. It's best to kill him with a critical or hard blow from 6 to 0 HP, as he gets very strong at 5HP.
* Battle loot: +15 raw meat, +3 wood, +1 cheese, +1 pelt, +1 stone

## Talk after fight

(Horse head from Horse Head quest is needed AND Ominous book from Ominous Writings quest is needed. Wait for night conversation after last quest)

*As you approach, Egill spits and start turning red again. He'll soon scream at you and punch things. Will you curse him like Moira told you to?*
Required skill: **Courage, Intelligence, Wisdom, Charisma**

* Curse him.
	+ **Courage** test
	+ Success
		- **Intelligence** test
		- Success
			* **Wisdom** test
			* Success
				+ **Charisma** test
				+ Success -> Egill will join You! -Horse head, -Ominous book, + Black Magic trait (+10Wisdom, -10 Charisma, +25% to disease increase, -25% to injury increase)
* No... That's rediculous. -> Loops back.
Stern Woman

This is a Forest exploration event. It offers the chance to recruit Lady Tomoe to the family's camp.

## Inspect

You see a middle-aged woman sitting in a meditative pose. Despite the mud on her clothes showing that she has been sleeping on the ground for a long time, she managed to maintain a certain degree of elegance in her look. Her deep black hair is neatly combed into a sophisticated haircut, which contrasts with a magnificent dragon tattoo covering a large part of her right arm.

## Talk

Hello?

Don't move. The code of honor says that I should warn you. If you move, you die.

I come in peace. We are not with Bjorn's men.

"We"?

We made a camp not far from here, we are a handful of good-willing people.

"Good"? I doubt anyone on this island knows the true meaning of this word anymore. But if your intent is really to fight this demon of a man, the code of honor requires that I should follow you.

* **I don't trust her...**

Sorry no. I don't trust you.

I don't trust you either. It's your choice. Farewell.

* **We need strong warriors**

Why not, we need strong warriors to help us.

Good. I am lady Tomoe Gozen. Lady Tomoe will suffice.

Lady Tomoe follows you back to camp with dignity. She's now part of your community, for better or worse.
Kari/Parvaneh

This is the conversation page for Kari and Yaghoub.

If you would like to read the dialogues of Kari and another survivor, you can find those pages linked on Kari's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Girl Talk

Kariiiii! Care for a little girl talk? Heeheehee

<sigh> Oh no...

I know for you it must be hard... You can only talk to older women like your mom and aunt... I thought you would be glad to chat a bit with someone your age! Heehee

My age? You're kidding me, you're older...

No, of course not.

... I'm pretty sure you are... At least five... six...

I SAID NO!

* Parvaneh receives the negative trait Angry for 2 days.
* Parvaneh: -20 to opinion of Kari

Sooooo... Let's talk a bit about boys... You had a boyfriend back home? A fiancée? A husband maybe?

Urgh... No. <sigh> You can't talk about anything else but boys? Seriously...

* Kari: -10 to opinion of Parvaneh

Oh! Sorry, my mistake! I should have known, looking at you... Of course, everything makes sense now! Heehee!

What now?

Don't worry Kari, I'm sure you'll find the perfect woman to share your life. Heehee

WHAT?! That's not what... Urgh... You're hopeless... I give up.

* Kari: -10 to opinion of Parvaneh
* Kari: +  Depression

### Did You Hear Them?

You heard them again last night, haven't you?

Who?

Your mom and dad! Oh my, poor little thing... I pity you.

Hmrgnn... What the fuck are you talking about?

They argued again! Did they use to fight as much, back when you were home?

N-... No. Not really.

<sigh> I heard some harsh words... They talked about a separation...

You're lying.

... Poor little thing... I'm sure that whatever happens, they'll still love you, you know?

* Kari: -10 to opinion of Eirik & Blodeuwedd

YOU'RE LYING! SHUT UP!

* Kari: -20 to opinion of Parvaneh
* Kari gains the negative trait Worried for 6 days.
* Parvaneh gains the negative trait Gossip Girl I permanently.
Little Animals

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It can occur multiple times per play through and offers the chance to obtain  Arrows,  Bones,  Pelts and  Raw Meat. To acquire any item beside the  Arrows, you must instead spend at least 1  Arrow.

## Inspect

Inside a trunk, you see a family of small furry animals sharing a meal. They look funny; like wild cats but with masks. They take a bite, then clean their muzzle and paws of some sticky red juice.

## Steal their Food x1

Relevant Skills: **Scavenging**

**If chose to hunt some first, and succeeded.**

Now that the masked wild cats are no longer a threat, you can enjoy their feast! You put your head in the trunk and... you get out right away. Their meal... you were not prepared to see a severed human leg with several arrows stuck in it. Those cute looking creatures can steal and eat carcasses. You would never have guessed. You steal a few arrows and get out as fast as you can.

+  Arrows
+  Depression

**If didn't choose to hunt them first, or failed.**

You put your hand in the trunk while the animals are too busy washing themselves. You expected to find fruit but instead you feel some fleshy thing inside. You try to make the meat slide to you. The animals realise you're stealing from them and retaliate. One bites your hand while the others get outside and hiss at you.

+  Injury

## Hunt some x1

*grays out "Trap some" option*

Relevant Skills: **Hunting**

You notch an arrow on your bow and aim at the animals. You wait for the biggest to stand up again to clean its muzzle and...

* **Shoot.**  (Requires at least 1  Arrows)

Failure
The arrow lands in the bark. The whole family of strange wild cats all go out and circle the trunk protectively. They hiss at you and send rocks. They...are quite impressive actually. They are fiercer than they looked at first.
-  Arrows
+  Depression
Success
The arrow strikes the beast right through the heart. The others, scatter, terrified. They disappear in the trees. You approach the furry creature. It's quite big and its coat is beautiful: all gray with black stripes.
* **Skin the Animal.**

Failure
As you slide your knife under the animal's skin, you realise its coat is full of fleas. They jump on your arms and bite. Ugh... You hurry up skinning the strange wild cat and scratch the fleas off. You end up damaging the pelt. Meh... At least you have meat.
+  Raw Meat
+  Fatigue,  Injury
Success
You get your knife out and carefully skin the animal. You take your time to avoid damaging its beautiful coat and get as much meat as you can.
+  Bones,  Pelts,  Raw Meat
+ Hunting experience
+  Fatigue
## Trap some x1

*grays out "Hunt some" option*

Relevant Skills: ???
???
Dead In Vinland

**Dead In Vinland** is a survival management indie game with RPG and adventure elements.

The game began its development on June 2016. It released on April 12th 2018, on PC and MAC.

## Description

Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.

Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile...

Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

## Developer commentary

We built on the first game we released last year, called Dead In Bermuda. We kept the core gameplay, but gone further in almost all areas of the game… We are proud of what we did in DiB, but after its release we felt that if we had more time, we could have corrected many of its flaws. So we took all of our ideas, and put it in this new game.

For the players who liked DiB, we feel that DiV will be a real step higher, a totally new enjoyable experience. And for new players, don’t be afraid, you don’t really need to play DiB before DiV storywise. You’ll find DiV less hard though if you play DiB before.

So yes, we wanted DiV to be a real standalone experience, but from the beginning we also wanted to have some background story that would tie every game in the “Dead In…” series together. So in this game, for DiB players, you’ll see that you will learn A LOT more about some un-explained things of DiB. And we hope to release other “Dead In…” games in the future, to further expand this story.

## External links

* Official Website
* Developer's Blog
* Official Facebook
* Official Twitter
* Official Instagram
Dead In Vinland Wiki

Welcome to the Official  Wiki
the *Dead In Vinland* guide written and maintained by the players.
We are currently maintaining 1,574 pages (340 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Dead In Vinland

Dead In Vinland is a survival management indie game with RPG and adventure elements.

Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.

Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile...

Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

Quick Links

About the Game

Characters

Diseases

Items

Enemies

Exploration Events

Gameplay

Traits

Wounds

Guides
* Guides
* System requirements

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

*Dead In Vinland* Links

Official Website

Developer's Blog

Official Facebook

Official Twitter

Official Instagram

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Raw Vegetables

*Some vegetables covered in dirt. It's a bit depressing to eat them raw, everyday...*

## Uses

* -4-8  Hunger
* +0-2  Depression

* Traits chances: 5%  Healthy Meal

* Is used for  Cooked Meal &  Vegetable Soup, made at the  Cooking Pot

* 0-30% of the stock will turn into  Rotten Food each night.

## How to Obtain

* Harvested from the  Garden if you choose to plant vegetables.
* Can be obtained as Loot from  Combat encounters.
* Harvested from the  The Shipwreck.
Ash Heap

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Volcano** exploration event.

## Inspect

You notice quite a big heap of ash. Obviously, many fire were lit at this place, and you can still see some burnt out piece of wood.

## Check The Ashes

You linger around those ashes, they may have something to reveal to you...

**Inspect the ground** (**Wisdom**)
Failure: *(nothing happens)*
Success: The ashes might not have anything specific, but they're covering something much more interesting. By scattering some of them, you notice traces on the ground: there are some runes written with chalk and laid out as a circle. In the centre of it, according to the ashes, there must have been a burning fire. Could this be some sort of ritual place?
**Search the ground** x1 (**Scavenging**)
You spread the ashes and you end up finding remains of cut stone. Moreover, a slight smell of fish comes to you, probably due to a meal that was cooked here before.
+  Stones
## Light The Fire (x1)

The writings on the ground intrigue you and you decide to light a fire to reproduce the aforementioned ritual. So, you place the wood at the centre of the runes circle. After grabbing two stones, you hit them against one another until you make sparks that ignite the tinder fungus. A strong fire appears in no time at all! What kind of witchcraft is this? You feel the air densify around you.

## Perform The Ritual

Relevant skills: **Cooking**

Now the the fire is burning, you have to complete the ritual, but truth be told, you have no idea what you're supposed to do. You're just going to have to experiment until something happens.

**Throw a fish** (*Needs 1 Fish, once per game*)
You take a fish that you throw into the fire. Nothing special happens, but after a few minutes a nice smell comes to your nostrils. You may not have succeeded the ritual, but now you have fried fish!
+ Fried Fish
+ 5 Cooking
**Throw a stone** (*Needs 1 Stone*)
You throw a stone in the fire. It starts to crackle greatly, and blue sprays of flames quickly appear before they disappear right away. Clearly, you're on the right track, but that doesn't seem to be enough. You need to add something else.
*(asks for others ingredients see next)*
**Throw some fabric** (*Needs 1 Fabric*)
You throw a piece of fabric in the fire that consumes it greedily. Nothing special happens...
**Throw nothing**
You got nothing to throw in the fire. *(nothing happens, repeatable)*

*(After throwing a stone)*

**Throw some wood**
You throw a piece of wood in the fire, that gets hungrily eaten by the flames. Nothing special happens.
**Throw some salt**
Although it's a crazy idea, you decide to add some salt to the fire. New blue flames, way bigger than the first time, rise up in the fire. Then, all of a sudden, the fire dies abruptly, for no visible reason.
Then, in the ashes, you notice the appearance of a small tablet with some runes written on it.
+ Ancient Knowledge
**Throw some fabric** (*Needs 1 Fabric*)
**Throw nothing**
Verbena Ointment

*Was used to stop Jesus' wounds from bleeding after his removal from the cross. Very powerful*

## How to Obtain

* Crafted at the  Forge with 1  Verbena Powder, 1  Crap Meal and 1  Fabric
* From the following  **Exploration Events**:

* Forgotten Barrel: Choose “Search Around”, then "Roll It" or "Carry It" and succeed on the resulting **Strength** check
* Gigantic Seashell
* Hanged Man
* Ravaged Camp
* Skull Tree
Rest Area

## Description

*When you can't sleep at night, it's better to get some rest during the day too. You can't do anything right when you're tired.*

## Details

* Enables napping activity for **1** character.

Napping restores 20-30 **Fatigue** and has a chance of granting a temporary positive trait: Energised

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Fabric
 File:Comfortable Beds I Icon.png | Comfortable Beds I
* x10 Fabric

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x15 Fabric
 File:Comfortable Beds II Icon.png | Comfortable Beds II
* x10 Fabric

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Rest Area has been completed.

Pffff, I'm SO tired... Do you even sleep at night? With all these bugs and scary sounds coming from the forest.

When it's raining, it's the worst... The roof has more holes than cheese.

I should fix it, if we have the resources I'll do it.

We arranged a comfy bed if you want to take a nap during the day. If you are too tired, I prefer that you nap a whole afternoon instead of doing work badly.

YES! A good nap is all I need. With a strong naked man lying next to me, if it's not too much to ask. Right Kari?

Pffff, if he's snoring like dad, no thanks.

I snore?

... Sometimes at night, I feel the earth trembling and I wake up fearing that Ragnarök is upon us.

AHAHAH that's S0 true!

...

* Eirik receives the negative trait Loud Snorer for 4 days.
Beer

*Makes you forget that you'll die soon, for a moment. Or makes you sick.*

## Uses

* (50%) -10  Depression &  Excited
* (25%) -20  Depression &  Drunk
* (25%) +5  Sickness &  Vomiting

* Used for the  Tavern's party mode.
* Used for some of  Björn's tributes.

## How to Obtain

* Moira gives you 5 the day after the  Tavern is constructed.
* Crafted at the  Tavern with 2  Wheat (1 after upgrade), 1  Leather Bottle and 1 unit of  Non-potable Water (0.5 after upgrade).
* Can be gained as Loot from  Combat encounters. More likely to drop if the combat involved at least one  Drunkard.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Dark Cave
* Floating Chest
* Mysterious Cave
Kola Potion

*A potion with strange, magical bubbles. Makes you feel great. Slightly addictive.*

## Uses

* -10  Fatigue
* -10  Depression

## How to Obtain

* Crafted at the  Forge from 1  Kola Nuts, 1  Leather Bottle and 1  Potable Water
* From the following  **Exploration Events**:

* Giant Sword Wielding Woman
* Ornate Coffer if you "Pick the Lock".
* Seaweed (Exploration Event)
* Venomous Snake
Lake Monster

This is a **Lake** exploration event.

## Inspect

You see a perfectly peaceful lake. You doze off for a few seconds when you see a large dark shape in the water... There's no mistaking it... There's... SOMETHING under the water. Something very, very huge and menacing.

## Craft A Harpoon [sic]

(Requires at least 1  Iron, 1  Rope, 1  Wood)

You feel like Thor against the giant sea snake Jormungand! You craft a sturdy harpoon and look at the beast filled with the excitement of the hunt.

-1  Iron, -1  Rope, -1  Wood

**Hunt the Beast** (*Requires crafted harpoon*) (**Hunting, Strength, Constitution**)
You wait on the shore of the lake for the perfect time. You were about to give up when you see the monster's back right in front of you! Quick!
**Throw Harpoon** (**Hunting**)
Failure: You missed the beast... Are you sure you are made for hunting? You'll have to wait again... Pfff... + Depression, need to craft a new harpoon
Success: You send your harpoon flying with all your rage! And it hits! You take a firm grip on the rope and get pulled by the shear force of the monster! You're starting to wonder if it was a good idea... The monster dragged you away at full speed!
Let Go
You let go of the rope before getting hurt! The good news is that you can swim back to the shore unscathed. The bad news is that you lost your harpoon...
Hold Tight (**Strength**)
Failure: The rope is burning your hands! You can't hold it anymore! + Injury
You let go of the rope before getting hurt! The good news is that you can swim back to the shore unscathed. The bad news is that you lost your harpoon...
Success: The pain is strong, but you won't let go of your grip on the rope! The monster suddenly dives deep!
Hold Your Breath (**Constitution**)
Failure: ?
Success: Your lungs are crying for help, but you manage to hold your breath long enough! The monster comes back to the surface. For a moment, everything is still. You are floating on the water, the monster nowhere to be seen. And suddenly, you see a giant shadow around you... The monster is under you! It opens its large mouth and swallows you whole! You're now stuck in the belly of the beast... You feel its stomach acid slowly burning your flesh... The situation is dire...
Cut an exit (**Strength**)
Success: You take a knife and stab the stomach of the beast with fury! After a few desperate strikes, you manage to carve an exit! The monster screams in pain! It slowly drifts toward the shore... You crawl out of its stomach, wasted, but happy to have hunted such a beast...+ Injury, + Fatigue, - Depression
Tonight, we will feast in your honor! +10  Raw Fish, +10  Raw Meat, +1  Njörd's Nest
Failure: ?
Spoiler Policy

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### What this means to editors

Editors are only encouraged to **avoid intentionally titling sections or events with spoilers**, to keep them out of the Table of Contents for a page. Since it is editors who are titling events and choosing what to name sections (not the game), this is a small courtesy that should not negatively impact editors while maintaining a pleasant reading experience for users.
Hunting Camp

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*We should make some bows and arrows to hunt. We can make traps too, it's less tiring and dangerous than hunting.*

## Details

* Enables Hunting activity for **1** character.
* Enables crafting and placing Traps.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x5 Iron
* x1 Bones
 File:Skinning Tools Icon.png | Skinning Tools
* x1 Bones
 File:Deadly Traps II Icon.png | Deadly Traps II
* x5 Iron
 File:Sturdy Traps II Icon.png | Sturdy Traps II
* x10 Rope

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Hunting Camp has been completed.

AH!

...?

We'll be able to really go hunting now!

We've crafted a good bow.

Yessssssss.

* Kari receives the positive trait  Excited for 3 days.

Calm down... You know you need arrows too?

... Yeah. What a pain.

Luckily, I made a few during my spare time. Here.

* +  Arrows

Wow! Too cool dad! We'll go hunting together tomorrow? Please please please please please pretty pleaaaaaase??

Aha... Yes, yes. We'll go. But beware, you must make each arrow count. We don't have much.

We'll have to make new ones. We need a bit of wood and an iron tip to make good arrows.

We can make that at the Forge.

Yes. We can make traps too. That's very handy. Less dangerous than hunting.

Pffff... You know nothing about hunting mom. TRAPS? Pffff... So boring.

Listen to your mom, child. Traps are a very good tool to use if you want to have food on your plate every night. Don't forget that if it we hunt, it's no feed ourselves. It's not by pleasure.

But...! Yes dad...

You should respect the lives of animals. They're like us, trapped in this life.

They feel pain like humans do.

So we kill them only by necessity. You must respect their life, and kill only to eat. Like they do.

Yes dad... I know, I know... Sorry. *(But it's still funnier than cooking or cleaning the floor...)*
Bandage

*Magical material to be applied on a wound to make it heal faster.*

## Uses

* Has a chance to remove a  Wound trait, the % chance depending on the injury.

## How to Obtain

* Crafted at the  Healing Tent with 3  Healing Plant (2 after upgrade) and 1  Fabric.
* Can be obtained as Loot from  Combat encounters.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Giant Sword Wielding Woman
* Ravaged Camp
Fresh Fruit

*Some juicy fruit that you can eat or turn into juices. Beware, if you eat only fruit, you'll get digestive problems...*

## Uses

* -4 to 8  Hunger

* Traits chances: 5%  Healthy Meal, 2%  Diarrhea

* Used for some of  Björn's tributes.
* 10-40% of the stock will turn into  Rotten Food each night.

## How to Obtain

* Harvested from the  Harvesting Camp.
* From the following  **Exploration Events**:

* Fruit and Leaves
* Fruit Grove
* Skull Tree after choosing "Search the Tree", "Climb" and succeeding an **Agility** check.
Kola Nuts

*Has an acrid, terrible taste, but gives you enough energy to stay awake a whole night.*

## Uses

* -10  Fatigue
* +5  Hunger
* Can be used to craft  Kola Potion at the Forge

## How to Obtain

* Some can be gathered from the The Shipwreck as part of the 7th harvest.
* From the following **exploration events**:

* Dirty Clothes if you choose "Search for the owner" and "Search the corpse"
* Fruit and Leaves
* Fruit Grove
* Hanged Man
* Skull Tree
* Wolf Sculpture
Foul Smelling Potion

*This liquid STINKS like the socks of an ice giant, but it weirdly makes you feel better. Just don't ask what's inside.*

## Uses

-10  Sickness

+5  Hunger

## How to Obtain

* From the following  **Exploration Events**:

* Abandoned Camp
* Abandoned Cauldron
* Dark Cave
* Lost Shipment: if the player chooses “Search the sandbank” and succeeds the Exploration check.
Medicinal Herbs

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Meadow** exploration event. It can occur multiple times per play through and offers the chance to acquire  Healing Plants and  Raw Meat.

## Inspect

At first, you think it's a simple bush, but upon a closer look, you recognise the shape of the leaves: they are medicinal herbs. It's a blessing you found an entire bush of them!

## Take the leaves (x2)

Relevant Skills: Scavenging, Harvesting

This bush is one hell of a find, you won't be this lucky eeveryday, so you decide to take advantage to stock up on it. You harvest as many leaves as you can.

+ Harvesting experience, +  Healing Plants

* **Stop**

Judging by the quantity of medicinal herbs you're holding, you think you've got enough, so it's better to call it a day.

* **Take some more (Harvesting)**

Success
You decide to harvest some extra leaves. Once that's done, you go back tot he camp.

+  Healing Plants

Failure

You rummage again through the bush, but there’s a hidden animal inside that bites your hand, ouch! You roundly pull it out.
+ Injury

## Check the bush (x2)

You notice the bush wiggles from time to time, as if there was something inside. It's probably a small animal that has come hiding in it. You set a trap next to the bush before distancing yourself. Once you're behind the trees, you hold on for a while until you see a small animal. Curious, it comes near the trap and activates it. This will be perfect for tonight!

-  Wood, -  Rope, +  Raw Meat
Sage Powder

*Improves memory, reflexes and mood. Sweet*

## Uses

* -5 to all states ( Fatigue,  Hunger,  Sickness,  Injury,  Depression)
* Is used to craft  Sage Potion at the  Forge

## How to Obtain

* From the following  **Exploration Events**:

* Abandoned Boat
* Alchemical Apparatus
* Ball of Blue Fire
* Bleak Canopy Bed
* Colossal Ox
* Desolate Clearing
* Disgusting Cooking Pot
* Gambling Table
* Giant Sword Wielding Woman
* Jailed Beggar Skeleton
* Long Dead Warrior
* Monstrous Chained Wolf
* Obstructed Horn
* Old Man of the Lake
* Ominous Gate
* Peculiar Weighting Apparatus
* Ruined Windmill
* Strange Device
* Twisted Birch Tree
* Voluptuous Naked Woman
* Wall Remains
* Wolf Sculpture
Fruit Grove

This is a **Forest** exploration event. It offers the chance to get  Fresh Fruit,  Kola Nuts,  Pelts and  Raw Meat. A survivor investigating this event might recover some  Fatigue but can also suffer some  Depression and  Injuries, as well as risk becoming  Poisoned .

## Inspect

You see a bush full of pink fruit. They seem ripe for the picking. You spot several pieces of fruit already plucked by animals.

## Gather Fruit

Relevant Skills: **Harvesting**, **Stealth**

You pluck the best looking fruit form the surface of the bush. But you see other ripe ones further in, untouched by animals.

+ Harvesting experience
+  Fresh Fruit
* **Put Your Hands Further in the Bush.** (**Stealth**)

Failure
You put your hand further in the bush to take the best looking fruit. You grab a handful when you feel something bite your hand. You quickly take it out. Your hand feels a bit numb now. A few minutes later you start feeling dizzy. Bloody snake!
+  Injury,  Sickness
+  Kola Nuts
+ The survivor receives  Poisoned 1 for 5 days.
Success
You put your hand further in the bush to grab the best looking fruit. You take a handful but scratch your skin on brambles.
+ Harvesting experience
+  Fresh Fruit  Kola Nuts
+  Injury
* **Stop There.**

You do have enough in your hands already.
## Lie in Wait

Relevant Skills: **Hunting**, **Stealth**

Birds seem interested in the fruit, maybe you can use them to your advantage to catch some for dinner. Or you could try hunting for small game.

* **Hunt for Birds.** (**Hunting**)

Requires at least 1 Arrows
Failure
You hide in the bushes, waiting for a bird to come and peck at the fruit. You're awoken several hours later by the singing of birds. You try to aim and realize you broke your arrow while asleep. Well, that's awkward.
-  Arrows
-  Fatigue
Success
You hide in the bushes, waiting for a bird to come and peck at the fruit. A beautiful bird lands on the bush. You take aim and ground. It falls dead on the ground, still a fruit in its beak.
+ Hunting Experience
-  Arrows
+ Fresh Fruit  Raw Meat
* **Hunt for Small Game.**  (**Hunting**)

Failure
You hide in the bushes, waiting for a small animal to come and eat the fruit. You're dozing off when a rabbit arrives. You leap on it! You must have made too much noise, because it easily dodges your poor attack. You end up landing right in a bramble patch. Your face hurts less than your pride.
+  Depression  Injury
Success
You gather a small amount of fruit and place them at a strategic point and then hide in the bushes. You spot a little furry thing approaching your pile of fruit. You wait for the rabbit to start eating before leaping on it.
+  Pelts  Raw Meat
Jailed Beggar Skeleton

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Meadow** exploration event. It can occur once per playthrough and offers the chance to acquire  Arrows,  Orichalcum Bead,  Sage Powder and  Seeds.

## Check wooden tablet

Relevant Skills: **Wisdom**

* Success -> +Wisdom

## Examine the box

Relevant Skills: **Agility, Strength**

* Open the box (Agility)
	+ Success -> + Injury, + Depression, +Scavenging, + Arrows
* Try to break the cage (Strength)
	+ Failure -> + Fatigue
	+ Success -> + Fatigue, +Scavenging, + Seeds

## Give something

Relevant Skills: **Courage, Intelligence**

* Show mercy
	+ - Iron, +frightened trait
		- Turn out (**Courage** test)
			* Success ->+ Depression
				+ Get dagger back (**Intelligence**) -> - Depression, then you can open the box
				+ Open the box -> + Orichalcum Bead, + Sage Powder
* Water
	+ -bottle, probably makes nothing
* Food
	+ -hopeless meal, probably makes nothing