recursal/Fanatic-Fandom huggingface dataset:
Chapter 26

## Chapter 26: Yep, I’ve Been There

After they all left the lair, Gerald reveals his existence to Lily and Luc.

Those in the group that aren't too injured explore the lair for valuables or anything of importance. One of them finds a note from the late necromancer, and hands it to Lily.

It lets them know that there was someone controlling him, and that he was also controlling The Demon. Finally, the note mentions that the identity of the person controlling him is detailed in a book hidden near the mansion the Doppelganger is residing in. Gerald confirms the existence of this book from memory, and Ferdinand explains what he knows about the doppelganger.
Odwia

> "Odwia? Heard of it, heard of it. Who hasn’t heard of it?” He says rhetorically. “Haven’t been there, unfortunately. Still, we can try our luck.” - Dreyer
>
>

The world of Odwia is where a large portion of the events in the novel 'Fork This Life!' take place. Inhabited by myriad races, watched by the gods and under the influence of the system, this is a world where anything is possible.
Mana

Mana is the energy through which magic is performed. It permeates everything... Well, almost. The vast majority of life forms have some control over their mana, although some races may have more than others.

Some materials are capable of holding more mana than others, and some are capable of channeling mana through them at faster rates than others.

Through the use of mana, one can do many things.
Life Energy

Life energy exists in all living things, and is produced by them. If a living thing is deprived of all its life energy, it will no longer be capable of living. At lesser extremes, the reduction of life energy from within a living being will result in general weakness and fatigue, and will simply take time, special spells or potions to recover.

Most living beings are perfect containers of life energy - they will not emit life energy in any way. There are a few exceptions, generally beings who produce excessive quantities of life energy. These beings are often coveted, as most living beings can also absorb life energy to revitalise and to some extent heal themselves. Just being near one would make you healthier.

Those exceptions that bleed more life energy than they produce are generally doomed to short lives.

As a living being ages, their production of life energy usually slows until it stops. As it decays, the body will then start producing death energy, life energy's opposite.

When life and death energies collide, they will cancel each other out.
Chapter 10

## Chapter 10: Epiphany and Fork Party

Gerald attempts and succeeds in absorbing a part of himself, gaining the ouroboros title. As he has the self-repair skill, this allows him to easily gain proficiency in both absorb and self-repair, although the speed is limited by his mana pool. Doing this does not give him any experience, new skills or traits.

Gerald finds out about the games in the system and starts to play minesweeper to pass the time.

Then he finds out about the party function, and invites Ferdinand to his party, 'the fork is mightier than the sword', before changing the experience distribution to 5% for himself and 95% for Ferdinand. He does this because leveling up and gaining stats does not give him any significant increase in fighting strength, while for Ferdinand it does.

Gerald attracts monsters to Ferdinand using telepathy so that he would get more experience, but the monsters end up injuring him.

### Traits Gained

**Flea-bitten (Minor) –** Fleas instinctively move towards you.

**Physical damage reduction (Minute) –** Damage taken that would do under 5% of your
total durability as damage is reduced by 5%.

### Titles Gained

**Ouroboros –** Like
the serpent of legend, you bit your own tail. Then you ate it. Weirdo.**Stat**
– **Luck +2, Charisma +1, Wisdom -1, Wisdom +2**

### Skills Gained

**Flee (basic) (Low Uncommon, Passive/Conditional)**
0.00% - **Multiplies**
base dexterity by 1.5 when running away from something. Will deactivate if
offensive action is taken. Will not activate if you do not perceive the thing
you are running away from as a threat.

**Body of weak acid (Basic) (Low Uncommon,**
Passive) 0.28% - **A**
weak acid courses throughout your body and on your skin. So weak is this acid
that it acts better as a cleaning agent than a weapon. Acidity scales minutely
with proficiency.

**Magic edge (Basic) (Low Uncommon, Passive) 0.10%**
– **You have discovered how to clad the edge of your**
blade in magic power, increasing the power of your strikes. However, you have
little experience, and as such use most of your mana in a single powerful
attack.
Chapter 14

## Chapter 14: Finally, A Useful ability. Fork No Longer?

Gerald reveals to Ferdinand that the other ship's crew aren't humans. At Ferdinand's request, he also informs Richard.

In the ensuing combat between the tow ships, a mimic slime manages to make it below decks, where Ferdinand and Gerald are. Gerald manages to absorb it, increasing his mana sight proficiency to expert and gaining the 'form manipulation - self' skill, allowing him to temporarily change his shape.

Richard, going deep into the bowels of the ship, encounters a host of corpses, a portal and The Doppelganger, who has the appearance of his former son, Rodney. The doppelganger escapes through the portal, and Richard sets the ship ablaze to set the dead to rest.

### Skills Gained

 (Basic) (High Rare, Active) 0.00% - **Through the use of mana, you can**
 manipulate your own form at will, albeit slowly and roughly. Cannot change
 density or mass. Costs 5 mana/second while changing form, costs 10
 mana/minute while in a form not your original.
**WARNING! Do not use this ability**
 if you are of a race with aspects that could result in death if you were to
 change them E.G. internal organs, mana pathways, et cetera.
Lamar

Lamar is a student at Wehttam Academy. He is elvish, friends with Iueia, Gerald and Spark and came to the academy in hopes of learning magic so he can be a ship wizard and sailor with his father. He is from a port city to the south of the academy. Taught by Mr Telen, Mr Thurston, Mrs Felt and Miss Kate in the first term at the academy.

Learning light, wind and water elemental magic, as well as advanced mana control in his secend term.
Side Story 2

## Side Story 2: The Devil Within

This side story follows Einar as he explains his past to a visitor.

Einar was an orphan, raised by monks. When he became old enough, he, like the others his age, was given a choice by the monastery: leave the monastery behind after the monks help find him work, or stay and work at the monastery, learning the ways of Ki if he so chose. Einar chose to stay, and learn the ways of the monks.

He and the other students were taught eighty-one stances, and then from shifting between those stances, six hundred and forty-eight movements. After two years of training, they were declared ready. After a day of rest, they were instructed to perform a circuit of movements. Before long, under the calm instructions of the monks, Einar and his fellow initiates felt Ki flow through their bodies for the first time.

They came to learn of the enhancing effects of Ki, techniques to heal, to harm or to reinforce.

Einar in particular spent much time learning and thinking on healing techniques, not just healing people, but animals, and eventually plants as well. Time passed, and Einar became one of the monks tending to orphaned youngsters himself.

Around this time, disturbing events began to happen in the city - brutal murders, made stranger by the fact that each time the murderer was found and inevitably killed, one of the people who fought the murderer would themselves go mad and start killing others. For a while, these events did not affect the monastery, as it was somewhat isolated from the rest of the city.

However, it does happen. The hall of techniques, where the accumulated knowledge of generations of scholarly monks was stored, was on fire, and when Einar enters the building to help anyone perhaps trapped inside without fire resistance or breathing techniques, the hall's custodian is engaged in a melee with several other monks. Even with the custodian outnumbered, they are unable to do much more than hold him at bay until the head monk arrives, who handily defeats the deranged custodian.

Then whatever was afflicting the custodian flees into Einar and he discovers that it is no madness, but a possessing spirit hell bent on causing death and destruction. The spirit takes control of Einar's body and uses him to kill many of the monks and others at the monastery, before the remaining monks band together and plan to capture him and lock him away, forcing him to flee the city.

Although the spirit did not always assume control of Einar's body, it would stop him from killing himself or otherwise doing things the spirit did not want. They travelled to a nearby city, where Einar headed to the church, hoping for assistance from the gods in stopping the spirit. There is no response until Einar prays to the god of death, who explains that the spirit had less control over him than he had thought, only able to possess him for an hour each day. The god of death offered a solution: he would make Einar immortal, and Einar would be the spirit's eternal prison.

Einar agreed, and left society for the remote valley where he now lives, the spirit unable to harm anyone but Einar himself.
Port Acktown

One of the port cities in The Empire, Port Acktown is one of its hubs of international trade. Gerald and Ferdinand came to this city after being forced out of Fiso city, and this is where Gerald met Richard for the first time, and Ferdinand met Richard again.

Sand slimes are very common in this area.

It was off the coast of this city that Gerald, Ferdinand, Richard and his crew encountered The Doppelganger for the first time.
Chapter 31

## Chapter 31: Behold the Magic Squirrel

Gerald absorbs a demon and discovers that he can fly not only using telekinesis (which he had been using before), but also using absorb to create a vacuum above himself to keep him airborne.

On getting two skills he'd rather not have from the demon, he decides not to absorb any more of them.

Gerald sees that the castle that he was from was mostly in ruins, their leader having killed a large number of them in a fit of rage, and decides to leave.

He flies about in a random direction, travellng through Hell in hopes of... Anything, really. He finds a demon city, but after several days of watching the goings-on, leaves.

As he continues travelling, he gets summoned to another location. After some conversation with the summoner, they introduce themselves as Dreyer. Dreyer says that he can transport them to another world, but the destination is randomised.

### Skills Gained

 Uncommon, Passive) 0.00% –
 Skill and tireless effort is the surest way to the top. But sometimes, a few
 lined pockets and some glitzy compliments are all you need. Others are more
 likely to have positive opinions of you. Affected positively by charisma.
  **Deception (Advanced) (High Common, Passive) 0.00% –** Whether the end game is a knife
 in the back or a slowly drained bank account makes no difference. It’s not
 like they don’t lie to you, either. Others are more likely to believe your
 words. Affected positively by charisma. Synergistic effect with the
 ‘flattery’ skill.
Fork This Life! Wiki

## Welcome to the Fork This Life! Wiki

This is a wiki for all things included in or related to the ongoing web novel, 'Fork This Life!'.

Please restrict information added to pages (and new pages) to information taken directly from the novel, information that is directly implied or information that can be directly inferred.

Feel free to comment theories or information about things that are less directly implied, or just general discussion.

## About

For those few who weren't directed here from the novel itself, 'Fork This Life!' is a story in a somewhat familiar setting: a fantasy world with magic, warriors and gods aplenty. The peculiar aspect is the protagonist, who is a fork. The novel follows his adventures as he struggles to reclaim some semblance of his former humanity and survive in worlds full of turmoil.

'Fork This Life!' is a Literary Role Playing Game (LitRPG), which means in this case that the book is set in the world with a 'system', which has a large impact on the story itself.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Einar

Einar is the protagonist of side story 2.

Born an orphan and raised by monks, Einar had a simple but fulfilling life until it was all upturned by a wrathful lingering spirit tearing through the city where his monastery was. The spirit ended up inside him and, after receiving immortality from the god of death, is trapped inside him forever. Einar now dwells within a remote valley to prevent the spirit from ever harming anyone else again.

## Powers

Einar was raised a monk, and has had thousands of years to master ki. Aside from the usual benefits this would grant - namely enhanced senses - He has reinforced all of his vital organs to be tougher than mithril while his limbs are nowhere near as tough, so the possessing spirit has no means of killing him and escaping to another person.

Immortality - Does not age, and will live forever barring some extraordinary disease or attack able to get past his resistances.

Healing techniques - Before the monastery was destroyed, Einar specialised in healing techniques, and developed them beyond what was formerly considered the limit, allowing him to heal not only other people, but also animals and plant life.

Wrathful spirit possession - Under the force of the spirit inside him, Einar is forced into being a spectator in his own body as the spirit takes over. Murderous and sadistic, the spirit is a veteran of many battles and fights with great skill and instinct. They also fight with little regard for their own safety, and will unhesitatingly sacrifice limbs if it will help them acquire a new body.
Chapter 30

## Chapter 30: Forking Hell

Gerald comes out in a room with nearly a dozen portals. He watches the demon that he followed through, and learns that the demons there are planning to invade the empire through the portals. Gerald briefly returns through the portal to inform Ferdinand of the situation and say goodbye, then returns to Hell and destroys the portals, cutting off his own means of escape in the process.

After learning that the demon could rebuild the portals, Gerald kills him. Gerald outruns the curse that subsequently chases him from the corpse, and returns to the castle where the portals were.

Gerald comes to terms with his immortality.

### Traits Gained

  **Heat resistance (Minor) –** You have developed an innate
 resistance to heat. Reduces discomfort and damage inflicted upon you by high
 temperatures. Slightly increases your melting point.
Chapter 39

## Chapter 39: A Light Unseen, The Fork Is Keen

At the peak of the mountain they encounter a high elf. They leave before too long.

The term progresses. Gerald does an experiment with light magic, which he thinks is successful.

Gerald learns of subformations.

There is an athletics carnival. Auden is introduced.

### Skills Gained

 Uncommon, Passive) 23.50% -  **You have a superficial**
 grasp of destruction magic.
Unnamed World

Visited by happenstance by Gerald and Dreyer when travelling from Hell, they have been unable to discover the name of this planet.

They have also been unable to find anything outside of The Forest, and besides wild animals, have only had contact with The Lord and Sithury, as well as other random satyrs passing by.
Hell

> "According to my research, Hell doesn’t have day, just night and dark.” Dreyer explains. “The moon… There it is, the moon provides a little bit of light. After it goes beyond the horizon, there’s not even that… just pure darkness.” - Dreyer
>
>

A harsh, inhospitable place inhabited by the worst of the worst, this is the last place you want to end up - period. If the resident races (Demons, imps and their kin) don't kill you, then the wild animals (hellhounds, nightmares and the like) will. If they don't then the plants will. If not them, then you're likely to trip into a pool of lava or end up in a block of ice.

In hell, the sky is either black or dark grey, and little light falls upon the surface of the world. The seasons are even more depressing - it alternates between the heat of molten rock in summer to the cold of arctic glaciers in winter.

Even those who live within the world agree that anywhere is better than hell.
Chapter 42

## Chapter 42: An Unexpected Rescue

Gerald successfully enters the kidnappers' base undetected. After talking telepathically to the teacher through the walls of their cell, Gerald enters the students' cell to ask Simon about the anti-magic devices in the cells. Finding that he can't initiate telepathy with Simon for some reason, Gerald enlists the assistance of Joyce as his voice (as he doesn't currently have the magic tool allowing him to speak).

After determining that the kidnappers would not be able to tell if he disabled the anti-magic devices, Gerald does so. As he does, Simon asks for assistance through a space magic tool that was undetected by the kidnappers. Shortly after, Simon's grandfather steps through a portal and proceeds to decimate the kidnappers.
Chapter 22

## Chapter 22: Ferdinand, Paladins, Gods, and a Largely Ignored Fork

Ferdinand goes into the village and starts killing the skeletons after seeing that there are considerably less and more spread out skeletons than the previous village.

As he is doing so, the paladin that he saw in the previous village (Lily) arrives, accompanied by another paladin (Luc). They introduce themselves, and enlist Ferdinand's help in fighting the necromancer, promising to train him as they travel. Ferdinand notes the existence of a cat in the village, now finding it very suspicious after a similar cat being in the previous village as well. Lily discovers that the necromancer had been observing them through the cats, and is able to obtain a rough location of the necromancer through it.

They travel to the nearest church in hopes of new information, and find that practically every village in the area are being attacked by skeletons.
Superpowers

Superpowers are extremely rare, unique abilities that are outside of, but may or may not be unrelated to common energies such as Mana or Ki. They may manifest in an individual at birth, at a time of great physical, emotional, and/or mental stress or some other defining moment, or - most likely - not at all.

Superpowers are so rare that chances are the common man may never meet someone with one. As such, there is little to know common knowledge, recognition or understanding around superpowers. However, this does not necessarily mean that superpowers are extremely powerful. Their utility, assuming there is some in the particular ability, lies in their uniqueness and that they cannot be predicted or blocked with conventional means.

For instance, imagine a hypothetical individual with a superpower which, to the observer, engulfs them in flame. The logical response from an opponent may be to douse them in water. The superpower may actually be such that it is fuelled by contact with water, and as such the action has a result which is opposite to expected. Or the flames may not be physical, or simply a representation of the user's anger, and so on and so forth. Or, then again, water could be the ability's critical weakness, and the user will immediately perish on exposure to water during its activation.

They always have some sort of cost or caveat to their use. This may entail the consumption of stamina, Mana, Ki, other energies or some combination thereof, or something less direct such as the loss of lifespan, sacrifice of eyesight, or that they themselves are also affected by their ability - using the above example, for instance, they could be burnt by their own flames.
Maleficent

*Maleficent is one of the Heroes and one of the characters on the Heroes Team. She becomes attracted to M one of the Boys and falls in love with him. When he arrives on the island he is attracted to M by her stunning beauty. He falls in love with her and they start a relationship. She kisses him saying mwah my Hero. He laughs saying Aw it was nothing. In the Enemy episode They are paired with their worst enemy of all time Maleficent's worst enemy is Chernabog and M's worst enemy is N. They get mad and don't want to be near them. M gets so mad that she doesn't want to be next to her worst enemy. The conversation of them with their enemies goes like this.*

Chris-M you and your girlfriend M will play for the Heroes and C and N you will play for the Villains. oh and just to make it more evil I'm pairing you two with your worst enemies C and N! Ha ha

M-Angry-Oh no there is no way that I am going to be paired with that evil tall fiery orange yellow blue Satanic demon!

C-Infuriated-M what did you just call me?

M-I said evil tall fiery orange yellow blue Satanic demon and by the way those words refer to you!

C-Ha ha ha! Oh I get it you're afraid of me?

M-I am not afraid of you! I have more power than you!

C-You're not scared of me?

M-Off course I'm not scared of you and you stole J from me twice! What did I tell you about messing with him? I told you don't get anywhere near him or even touch him! Why were you messing with him?

C-Because your boyfriend is evil

M-Hey! You take that back my boyfriend J isn't evil Don't you understand us Villains can't be evil all the time sometimes We can be the Hero and the Hero can be the Villain!

C-Where did you learn that?

M-English now leave me and J alone!

J-Crying-m m

M-Aw J what's wrong my love?

J-sad-C said I was evil!

M-What? he was just tricking you I love you you're not evil you are silly nice classic sarcastic and those face expressions are so funny! You have the best jokes ever

J-Aw thanks sweetheart

Tam-Wow mom that was sweet of you

M-Wow We're the same

M-I didn't know I could act like you

M-Ha ha okay this time you have to watch me

M-Okay M go for it

N-Hi M

M-Angry-Not you again!

M-Laughing-Ha ha ha ha!

M-What's so funny?

M-The way you said not you again hilarious!

M-Oh you like that? Watch this

N-So who's your girlfriend?

M-She's M my girlfriend she's in Disney

M-Aw that was so fun I love you you're very fun

M-Yeah it was fun but you were better

Family

Aurora-Goddaughter

Lam-Daughter

Mal-Daughter

Tam-Daughter

Relationship-M-Attracted to one sided

Romance-M and J
Chapter 38

## Chapter 38: Words Of The Earth

Gerald decides to start learning Terran, a language which excels at earth elemental magic. It is revealed that Dreyer knows Terran, and he helps Gerald with pronunciation. Gerald starts regularly practicing reading, writing and speaking Terran in his free time, as well as reading books on magical theory.

Attends first fire magic class.

Gerald, Iueia, Lamar and Spark go up a mountain to get a good view of the port, where Lamar's father is setting sail.

### Skills Gained

 (Basic) (Mid Uncommon, Passive)
 48.27% - **While you have a large vocabulary for someone of**
 your inexperience, you still have much difficulty correctly pronouncing many
  **Terran language – Written (Basic) (High Uncommon,**
 Passive) 71.36% - **While you have a large vocabulary for someone of**
 your inexperience, and may even be able to recognise many individual written
  **Fire magic (Basic) (Mid Uncommon, Passive) 0.15% -** You
 have a superficial grasp of fire magic.
Chapter 27

## Chapter 27: Contineplation

Gerald ponders who and what he is, and morality. He ponders what exactly he wants out of this new life.

Ferdinand admits to Gerald that he may be in love with Lily, and asks for advice. Gerald advises him to talk to her, get to know her, perhaps break the ice by asking about the god she worships (Vitus).

He does so.
Fiso City

The city from which Ferdinand and Gerald's adventures began. This is where they first met Joe.

Geographically, Fiso City is south-east from Port Acktown.

Ferdinand was expelled from this city after Gerald sought to help him level up by attracting monsters to him. Others saw it and thought he was cursed, leading to him being expelled from the city.
Side Story 3

## Side Story 3: Slumber

Side story 3 follows the story of Grunvarodurminon (or Grun for short), a collosal, millenia-old dragon who came to Odwia from another world with a small group of his friends.

Each of them heads their own separate ways, with Grun finding a grassy area next to a river to rest in. There he goes to sleep.

Over time, a small village sprouts up next to him, unaware of Grun but taking advantage of the fact that no wild animal would willingly draw near him. It gradually grows, but then is raided by another settlement, killing the majority of the residents and destroying much of the place. Grun engulfs the whole place in flames, destroying both remnants of the village and raiders.

Later, a war is waged nearby, irritating Grun, although he decides not to interfere. That is, until the war continues for quite a long time, and Grun finally breaks it up by breathing a thin column of flame down the centre of the melee.

Grun's dreams suddenly change from war to hunting. Noticing the discrepancy, Grun looks around and finds a young human. Upon requesting the human to explain, he finds that the young man has the ability to travel into other people's dreams. When the young man creates a doorway to demonstrate, Grun finds that he is able to duplicate the feat, creating a portal into the dreams of the leader who brought his group to Odwia.

After that night, the young man, Ruvel, often visits Grun's dreams. They talk and explore their power over dreams together.

However, one night when Ruvel visits, he tells Grun that he has died - in real life. After consulting again with the leader, they find that Ruvel is most likely immortal within the dream world. As a result, Ruvel and Grun continue to talk and meet within their dreams, although Ruvel is now only able to see reality through the dreams of others and Grun's own recreations.

Back in reality, a tribe of kobolds makes an agreement with Grun - they would bring him gold, gems and such, and he would protect them. Thus a kobold village, and eventually a city grows around him.

Even more time passes, and Grun has grown so large and been so still for so long that the kobolds no longer know the form of their guardian dragon, and have started to build cities atop him.
Chapter 17

## Chapter 17: Fork Gets Skillz

Gerald thinks creatively and attempts using his different forms of energy (Psi, Mana, Ki) in various ways in attempt to unlock new skills.

He is fairly successful, gaining telekinesis, external ki manipulation and magic missile.

Ferdinand talks with Richard's crew to get information about where he went, with some success, getting a list of people he may have contacted.

Gerald, sick of the amount of crime he sees everyday that goes unpunished, contacts the lord of Port Acktown telepathically and informs him of said crimes.

On the road, they come across a group of farmers-turned-bandit, which Ferdinand decides to assist in reclaiming their farms, which were attacked by skeletons.

### Skills Gained

 at the world around you, moving objects without the need for physical
 contact. More Psi is required to produce greater forces. Currently very
  **External Ki manipulation (Basic) (Low Rare, Active)**
 0.51% - **You**
 have discovered how to manipulate Ki outside of your body. Doesn’t mean
 you’re any good at it. Difficulty of control increases drastically with
  **Magic** **missile**
 (Basic) (High Common, Active) 43.79% - **Fires a projectile of mana. Power**
 scales with mana consumption, unable to exceed 10 mana per shot. Maximum
 range = Intelligence\*1/metres. If remotely controlling, there is an
 additional mana cost of 1 mana/sec, otherwise direction of travel is set at
 initial creation of shot.
Hermenegild's Dagger

A dagger made of an experimental gnome alloy, Hermenegild and his parents inscribed an extremely complex magical formation onto it. While an error in design meant that Hermenegild was the only one capable of using it properly, it is still an extremely powerful item.

The dagger, assuming the wielder is capable of activating the formation, will siphon some of the strength of its victims to its wielder, leaving them permanently stronger. To be exact, it does this by tearing off a piece of the victim's soul and infusing it into the wielder's soul.
Chapter 16

## Chapter 16: Father and Son Imposter Face-Off

Now back on land, Gerald practices moving using the ki blast skill, increasing its proficiency to advanced in the process. He also practices form manipulation.

Richard, on the other hand, goes searching for information about The Doppelganger. This lead him to Harry, who is his former student of his and is now the head of the information department of the Empire's navy. Harry gives him a map of a possible location, which Richard takes and leaves.

Harry, having had orders to give anyone who asked that map, has second thoughts and tries to stop him, but Richard is already gone.

Richard goes to the location and fights with the doppelganger there. However, due to the interference of The Necromancer, Richard is defeated, and dies.

On receiving news of Richard's death, Gerald and Ferdinand decide to find out what happened.
The Necromancer

> “Free at last.” It sighs, but its face shows no emotion.
>
>

> "Free from what? Your humanity?” Accuses Luc.
>
>

> Eyeing Luc coldly, the Lich states expressionlessly, “It doesn’t matter.”
>
>

Another of the various unnamed antagonists, The Necromancer was a human who turned to the dark arts simply because he came across an old necronomicon when raiding the tomb of a long-dead Lich. This tomb is also where he acquired his cloak and many of his magical items, although he fashioned his staff himself.

Had an unfortunate run-in with The Prince, and was thereafter subordinated, although he chafed against his restrictions and often did all he could to go against the spirit of his orders, even if he couldn't go against the word.

Disliked and disdained The Doppelganger. Had little to no contact with The Demon.

Seeking to free himself of The Prince's bonds, The Necromancer successfully performed the ritual to become a Lich, and broke free.

Shortly after, it was killed by Luc after Gerald stole its phylactery.
Simon

Simon Glynphael, grandson of Theodore Glynphael, who is one of the foremost users of space magic and an extremely accomplished artificer, whose company is the sole producer of bags of holding and many other magic tools. As such, Simon has access to vast resources and powerful magic tools that may not be available to the general public.

Noted magic tools that Simon has been shown to possess are a ring that contains a portal, through which Simon's family can communicate with him, check that he's safe and determine his location to assist him, if need be; and a necklace, which assumedly grants protection against psychic attacks. Both magic tools also have some form of recognition impairment, as they were not detected by the kidnappers in chapter 42.

Simon is a student at Wehttam Academy, and was in Gerald's advanced fire destruction magic class.
Machite

Machite is a mid-tier earth elemental summoned by Gerald in his third term at Wehttam Academy as part of his advanced earth summoning magic class. It is described as being around the same size as Iueia, so somewhat smaller than a pre-teen.

Gerald pays it in a constant supply of mana in exchange for keeping it summoned and following his instructions. Machite is not very intelligent, but can follow simple instructions. It understands common at least to some degree, but understands Terran much better.

Generally, Machite is carrying things around for Gerald.
Richard

The former admiral of The Empire's navy, he left shortly after the passing of his wife. His crew, who were similarly growing old, retired alongside him and they spent most of their days fishing.

An acquaintance of Ferdinand from about a year before the start of the novel, he once took Ferdinand out to learn fishing on his ship, when they came across a ship full of demons and monsters. Spotting the doppelganger on the deck, who bore the visage of his son, Rodney, who had died among mysterious circumstances, Richard began his quest to find the truth of his son's death, which eventually ended in his own demise and similarly began Ferdinand's quest to find who killed him.

## Personality

Although he was quite strict and severe in his younger years, Richard mellowed over time into a patient, affable old man. Still, while his body has declined over time, his skills had not, and anyone that would seek to take advantage of him would meet a swift demise.

He long harbored anger over the premature death of his son, so when he finally found a possible hint towards its cause, he put everything else aside to chase after it, even knowing the danger that accompanied it.

## Powers

He was only able to maintain a proper fighting state over the ocean, otherwise being held back by his aging body.

Still, even in his weaker, aged state Richard was among the most powerful people in The Empire. He was capable of powerful mana and ki infused strikes and throws with his harpoon and encouraged allies and scaring enemies in the same fighting spirit fueled shout.

If he faced a single humanoid enemy, Richard would generally switch out his harpoons for a pair of scaled gloves with fishing hook-tipped mithril wires attached to them. He would control these with ki to surround, entrap and slice apart an enemy with deadly efficiency. However, this method of controlling the wires uses up his ki at a very fast rate and is thus extremely exhausting.
Dreyer

> "Someone’s in my head… Who are you!? Where are you!? Since I’m asking, what are you!?” - Dreyer
>
>

Hailing from the world of Arbadak, Dreyer is a squirrel beastman space-based randomising summoning mage. Gerald met him in Hell after Dreyer randomly summoned Gerald while trying to get a fork.

He travels the worlds with his house, transporting it via spatial portals whenever he feels like moving on.

A teacher at Wehttam Academy on Arbadak, when he happens to be there.

## Personality

Dreyer is often easily distracted, surprised and can be clumsy, but his fluffy exterior belies his true capabilities as a learned space mage, and despite his kindness he is not afraid to kill his enemies if need be.

## Powers

Dreyer is a space-based randomising summoning mage, which basically means he summons random objects through space. Each time he summons something, he gives a list of conditions to the magic based on what he wants to receive. This can mean that he sometimes gets something vastly different from what he actually wants, but it also means that anything in the world is just a snap of his fingers away.

He is also capable of creating portals of varying sizes, and can use them in conjunction with projectile weapons to devastating effect. The portals are, however, two-way, so if his opponent is aware of them, it is possible for them to retaliate through it, so it is most useful as a surprise attack or to attack distant enemies.

Due to the nature of his magic, Dreyer has become somewhat familiar with a wide variety of weapons.

Dreyer has noted to Gerald that space magic is incredibly rare, and that he is in fact one of the most skilled users on Arbadak, with maybe two or three at a similar level of skill, with one being one of the richest person in that world.

In helping Gerald to learn Terran, Dreyer has shown to be able to at least speak the language, and he of course knows Common.

Besides this, him being a squirrel beastman means that he is quite quick on his feet and quite flexible.
Death Energy

Death energy exists in the dead and dying. For anything living, it is a harmful energy that can cause pain and weakness, or even injury and death if exposed to it for extended periods and in significant quantities.

Necromancers have long discovered methods to harness this energy and create undead, beings who go against the natural order. In their search for longevity and power, some necromancers have even gone a step further and converted even themselves into the dreaded liches. The undead subsist on death energy, and life energy is their greatest weakness, as well as their greatest enemy. The undead seek to kill the living to create more death energy, but simultaneously an area with ambient life energy can weaken or even 'kill' the undead.

This is because life and death energies cancel each other out. Therefore, whichever exists in greater quantities will triumph and overwhelm the other.

However, unlike the living, undead are imperfect, flawed creations. They constantly bleed death energy, creating uninhabitable regions of death where too many of them gather for too long.
The Doppelganger

After killing Richard's son, Rodney, the doppelganger assumed his appearance and gained his memories. Over a decade later, he came across The Prince and became something similar to his executioner, at least at the beginning.

Actually, he enjoyed killing so much that he and The Demon colluded behind The Prince's back to kill many others that The Prince was unaware of.

However, there was a mutual distrust and disdain between him and The Necromancer.

He was later killed by the group of paladins including Ferdinand, Gerald, Joe, Luc, Lily, Marco and Alex, and absorbed slightly after by Gerald.

## Personality

The Doppelganger was a killer, and enjoyed it that way. He like seeing the desperation and pain in others, and drawing it out of them.

There was, however, a single knot in his heart: Richard. Upon killing Rodney, he gained all his memories, including Rodney's love for Richard. He felt it was holding him back from truly being the killer he could be, and for years trained so as to be able to kill Richard himself and rid himself of the emotions. Eventually he did, but he only grew angrier upon realising that nothing had changed at all.

## Powers

The doppelganger was extremely capable with a spear, and was able to materialise his killing intent onto his armour and weapon, forming a hard and easily repairable protective layer, which also happened to protect him from Gerald's absorb skill in their first encounter.

His killing intent also naturally caused great fear in his enemies, especially if they were weaker or perceived themselves as weaker than him, making them unable to exert their full strength.

Fast on his feet and capable of exerting considerable strength, The Doppelganger was a difficult foe to face.
Alex

> "Well, nice to meet you, Marco, Ferdinand, Joe.” Alex gulps. “I, ah, hope this won’t be our last meeting.” - Alex
>
>

Alex is a human priest of an unspecified god. Although more used to books than combat, he answered the call when faced with the threat of The Necromancer.

Somewhat timid, Alex feels more at home healing, casting buffs and debuffs than fighting on the front lines.
Chapter 25

## Chapter 25: Fork to the Rescue!

While defending the entrance, Alex exhausts his mana and, being a priest, isn't particularly able to fight anymore. Marco similarly casts a spell that exhausts his mana, stamina and most of his health. This leaves only Ferdinand to defend the entrance. Because of his determination and resolve in fighting off the skeletons for so long, he unlocks Fighting Spirit.

Back at the fight with the lich, the skeleton warlord manages to block Lily's spell, but its weapon is broken in half and it loses quite a bit of death energy fending it off. The warlord initiates a duel with Luc. They exchange blows for a while, with Luc slowly accumulating wounds and unable to gain the upper hand. Out of desperation, he throws Gerald. Gerald manages to avoid all the skeletons an grab the lich's phylactery, returning it to Luc, as Gerald is taking damage from the death energy within it. Luc purifies it, killing the lich and thus all his skeletons, ending the fight.
Ferdinand

> "Fairly. His legs have been shaking the whole way up, but he hasn’t fallen once.” Luc looks back down the staircase. “We’re half way up. Anyone with those kinds of injuries without fighting spirit would have collapsed by now.” - Luc
>
>

Once a simple farmer, Ferdinand was forced from his village bearing only his clothes, a sword and what little remained of his family's food and fortune after all the crops in the village withered and the herds grew sick. Although he became an adventurer out of necessity, he stayed in the profession in the hopes of being the saviour that his village once needed, helping out those powerless to save themselves.

In appearance, Ferdinand is somewhat handsome, fit from a lifetime of work and of above average height. His brown hair is shoddily cut so that it doesn't get in his eyes, but otherwise hangs nearly to his shoulders. While these and his warm brown eyes might attract some attention from the opposite gender normally, his work as an adventurer generally leaves him dirty and smelly, as well as publicly carrying a weapon, which does hamper any budding attractions considerably.

He picked up Gerald in an underground ruin. A while later, Gerald made telepathic contact. Although their start was somewhat shaky due to Gerald being quite dishonest at times and withholding information which could have saved lives, they had since became fast friends, and with Gerald saving his life several times Ferdinand had become somewhat dependent on his aid.

As of chapter 35, according to Joe, Ferdinand is with Lily at 'the churches', training.

## Personality

Ferdinand is often kind to a fault, forgiving things that might cause others to end friendships altogether. If he sees someone in trouble, he will generally attempt to help them, even at the expense of his own safety. This has at times almost led to his death, generally prevented by Gerald.

As quite an open and genuine person for the most part, Ferdinand has little difficulty socialising, and gets along easily with most people he meets. He does, however, feel uncomfortable if under the public eye. The main exception for this ease of conversation would be Lily, whom Ferdinand has interest in romantically, and grows overly self-conscious around.

## Powers

Ferdinand is an excellent farmer. Unfortunately, that doesn't help him much in his current occupation. He also has a firm grasp on a plethora of other practical skills such as tool repair, sewing, cooking, hunting, herbalism, fishing, first aid and tracking.

In terms of combat, Ferdinand is most proficient with his longsword, closely followed by thrown rocks and a sling. He lacks anything that could be considered a trump card, but he can use magic edge, power slash and/or power stab to enhance an attack.

If able to muster up enough fighting spirit, Ferdinand is also capable of ignoring pain and exhaustion to a certain extent as well as entering a state of increased concentration.
Chapter 5

## Chapter 5: Ruined Ruins Ruin the Tall Peeps, Making Them Rue in Not Running From the Ruins. Oh, And They Pick Up A Fork - Chapter Summary

The unnamed MC (Gerald) absorbs part of the robot surrounding him, causing him to gain the 'magic metal' trait.

He briefly contemplates suicide, but decides against it.

After some time, some adventurers come by, notice the hole in the ground he had made and see the ruin through it. They dig a hole through to the ruin. Because he is directly below said hole, when they do break through to the ruin, they notice and pick him up, putting him in one of their bags.

A robot attacks, they defeat the robot, more robots come, they retreat back to the surface, with the MC in their bags.

Cue a bunch of fairly meaningless contemplation on the part of the MC. Time passes, meals come and go, and the MC gets the 'telepathy' skill from absorbing an 'id ooze', simultaneously gaining the 'psychic' trait as a result.

### Traits Gained

**Magic metal –** You have gained the properties of the magic metal, Mithril. Your body conducts mana at twice the previous rate. Your passive mana absorption is now equal to wisdom/5/min instead of wisdom/10/min. Your maximum mana is now equal to Intelligence multiplied by 20 instead of Intelligence multiplied by 10. Your maximum durability is increased by your maximum mana divided by 100. Your hardness is increased by max mana divided by 100.

**Psychic –** You have unlocked the hidden potential of your
mind. **Stat unlock: psi.**

### Skills Gained

**Telepathy (Basic) (Mid Rare, Active) 0.00% -** Allows one to communicate with other beings in exchange for 1 Psi/sec\*distance between user and target in meters, to a maximum range of (Wisdom\*Intelligence)/10m. Currently only able to communicate emotions.
Lola Indigo

**Miriam Doblas Muñoz** (Madrid, April 1, 1992), popularly known as **Lola Índigo**, is a Spanish singer and dancer. His first single "Ya no quiero ná" reached the double platinum certification in December 2018. She was chosen to represent Spain in Cube Vision Song Contest 1 with the song ''Fuerte''
Abandoned Mansion

Once the Sylgrave family mansion, it fell into disrepair after being abandoned and was thought to be haunted for almost a century before The Prince bought the land and paid for priests to purify the place. Since then, it has mainly been The Doppelganger's dwelling.

It is nearby to this place that Richard and The Doppelganger fought, and where Richard died. It is also where Ferdinand and Gerald encountered The Doppleganger for the first time, and also met Joe again during the subsequent fight. Then another time the group including Gerald, Ferdinand, Joe, Lily, Luc, Marco, Alex and some other unnamed paladins and priests went there and fought and killed The Doppelganger.

The Necromancer also hid information about The Prince and The Demon in this location.

Geographically, it is located to the north-west of Liensport City.
Chapter 23

## Chapter 23: The Fork Can’t Move (Wait, Isn’t That Normal?)

Ferdinand, Gerald, Joe, Lily and Luc go to another village and clear it of skeletons. They encounter not only the normal white variety but black skeletons as well, and a couple of armoured skeletons.

Luc starts to train Ferdinand.

They go to yet another village, and they discover that the necromancer is using summoning magic to bring the corpses of slain villagers to him.

They go to new villages multiple times, killing the skeletons and finding the necromancer's cat familiar each time to try and pin-point his location.

The perspective changes, introducing The Prince, the unwitting mastermind behind all the recent devastation in The Empire.
Chapter 32

## Chapter 32: Warping Through The Spoon-Tine Continuum

After asking Dreyer about the arch in his small house, Gerald learns that it is an inactive world to Arbadak, Dreyer's home world and center of magical learning.

Dreyer explains that to travel to another world, they will have to wait around two months, as Dreyer has high intelligence and low wisdom.

Gerald does some training during this time, advancing a few skills up a proficiency level.

After Dreyer stores up enough mana, he opens a portal to another world, taking both of them and the house with them to The Forest in the unnamed world.

A brief status window informs Gerald that it is a world without The System, which Dreyer says is rare but not unique.

A satyr (Sithury) comes across them and almost attacks them after seeing the house is made of wood. An individual she refers to as Lord interferes and calms her, before instructing her to remain nearby and prevent similar misunderstandings.