Sawrunner

**Sawrunners** are very fast and active Lesser Machines that show up in **[ 4R-1: WIRES ]**.

## Appearance

Sawrunners are slim tan and black machines, especially slim at the waist. Their hands are small sawblades, with black extremities that hold the sawblades in place away from the arm. Their heads are similar to twin lens cameras.

## Combat

Sawrunners are similar to Mannequins in that their movement is extremely fast and frantic. They will use their sawblades on the floor to fly towards the player at an extremely fast pace, and they can climb on walls and ceilings with their sawblades to jump off and reach the player.

They can also be punched by the Knuckleblaster to take them off their saw.

### Attacks

Sawrunners very rarely walk on their feet, often opting to chase the player while riding on their sawblade.

* While close to the player and on foot, Sawrunners may simply swipe at the player. This is parriable for an instakill.

* While running on their sawblade, they can crash into the player for some damage. Unparriable.

* Sawrunners usually attack by climbing up a nearby wall, then jumping off it to reach the player. This cannot be parried.

* They can climb onto ceilings then drop down onto the player and spike them downwards. This deals 2X hard damage, but can be parried.

## Terminal Data

> **TYPE: LESSER MACHINE**
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> **DATA:**
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> Sawrunners were first electrical machines designed before the Endless War to work in lumberyards. They had large hands and a saw that came out of their torso. They were efficient and fast, though they never caught on.
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> During the Endless War, the creators of the Sawrunners realized they could bank off people's fear. They recreated the design into what roams Greed today, a machine with two sawblades for hands that climbs on walls with combat capabilities.
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> The Sawrunners were branded as being great for protecting sawmills. Machines capable of protecting their buyers. This marketing scheme worked flawlessly, and the Sawrunners were mass produced and sold.
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> These "defense capabilities" were only there to be advertised. The combat the machines could pull off was never enough to battle against the massive war machines that roamed the world they were sold to.
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> The news of the time was so overflowed with news about the war that articles about the Sawrunners' incompetence were barely ever seen by the common citizens, so they kept being sold and sold.
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> New peace began, and citizens finally realized what these Sawrunners were actually capable of. They could not kill war machines, but they could kill humans. They were dumped into junkyards, and the new models became less dangerous and more like their original design.
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> Hell now mocks the sinners of Greed by chopping them down with machines built with lethality only so it can be marketed to frightened civilians. A fitting punishment.
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> **STRATEGY:**
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> - If a Sawrunner is on foot, you can catch up to it and parry its simple swipe for an instant kill.
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> - Sawrunners have a resistance to the Revolver when on foot, the Nailgun or Feedbacker is a better option.
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> - The Knuckleblaster is very good option for deteriorating Sawrunners to their last leg, putting them low health and taking them off their saw.
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> - Nails are extremely effective against Sawrunners, though they can be hard to hit. Using a magnet nullifies this.
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## Rending Apart

Sawrunners have very little health and are therefore often defeated with explosives (despite their resistance to it midair) or sawtraps, but if they survive long enough to stand before you, they are easily dealt with.

Punching the Sawrunners with the Knuckleblaster then shooting them with the nailgun if they survive is effective, as the revolver should not be used against an on-foot Sawrunner as they have a resistance to it in that context.

If a Sawrunner happens to be nearby and on foot, it should be a priority to parry their simple swipe.