recursal/Fanatic-Fandom huggingface dataset:
Played Characters

### List of Active Player Characters:

C!sam | Loser SMP Wiki | Fandom : Sam's Character - Spam

C!jamie | Loser SMP Wiki | Fandom : Jamie's Character - James

C!aron | Loser SMP Wiki | Fandom : Aron's Character - Mort

C!Emil | Loser SMP Wiki | Fandom : Emil's Character - Milo

C!ruby | Loser SMP Wiki | Fandom : Ruby's Character - Ruby

C!juni | Loser SMP Wiki | Fandom : Juni's Character - Kryn

### List of Inactive Player Characters:

C!charlie | Loser SMP Wiki | Fandom : Charlie's Character
Mr Scott

Mr Scott is a teacher at LWS who specialises in his own creation of Timothy Tangents. He is most well known for providing students with strange and seemingly unrelated stories that somehow all link back to GCSEs or kindness or whatever bullshit Niv Nav wants us to know. He has interacted with the Gang multiple times, a notable example being Scott's Confusement, but does not know each of us that well, just that we are those people who are always outside M1.
Mazkil

What a Mazkil may look like

The Mazkil are a race of insect like aliens, they are described as insect like crabs to those who encounter them and the Torchwood archive believes them to be a distant cousin to the crab like Macra with Shane calling them "undead Macra" when he encountered them in a hospital in Manchester, UK after the creatures infiltrated the ventilation systems - other than that, nothing much is known about this species.

## Powers and Abilities

* Claws - A Mazkil's crab like claws can do serious damage to an enemy due to their sharpness.
* Flight - Being insectoids, Mazkil can fly - at speed, it is used as an intimidation tactic when in combat.
* Invulnerability - Firearms only cause a Mazkil minor damage meaning they are able to shake them off with relative ease, it is unknown whether knives or swords would harm them.
* Mimicry - Mazkil can manipulate soundwaves to scare their enemies by giving the effect of the creatures chanting in unison, Mazkil however cannot directly communicate however.
* Organic defence - When threatened, Mazkil will release a sticky black substance as a defence mechanism.

## Vulnerabilities

* Powerful entities - The ominous background presence of the Trickster's Brigade saw the Mazkil disappear in a ball of light and were seemingly contained in a large rock for eternity, this also suggests that trapping them is another vulnerability of there's.

## Episodes

### 3.05: Turning Point

Torchwood encountered the Mazkil during the time of the Live Control Agency as the insectoids looked to take advantage of the Live Control invasion of a Manchester hospital and seemingly try and salvage something from the fight there that they could use, almost piggy backing off the agency without anyone knowing - they attacked Colin, Dan and Shane however were stopped when a strange light caused them to disappear, replacing the insectoids with a strange rock where they were seemingly confined in however this was never confirmed.
Mr Niven

Mr Niven, commonly known as Niv Nav, is the head of year 11, and has ben our head of year since yr.8. He is most often seen in assemblies, trying to get the large crowd of students to calm down after hearing a Timothy Tangent, or teaching them a lesson about something unimportant. His favourite subject is Geography.
Oxford After Mocks

The SOMEONE PLS FINISH THIS PARAGRAPH

A significant part of this event was Eleanor and Rowena's outfits, as Eleanor was being Enid and Rowena was being Wednesday. It took the rest of the Gang a while to notice, but Elizabeth noticed on the bus quickly after we got on, and said "This is the best thing ever."
Starter Island

Combat is a fighting style which the player recieves upon joining the game. It has 2 Special Moves.

**Moveset**

Click attack- A normal punch- 10dmg base and 3000dmg maximum 1 second cooldown

Z (Tackle) A sudden dash- 50dmg base and 15,000dmg maximum 5 second cooldown

X(Karate Chop) A Quick chop that stuns for 1.5s and does slight knockback- 75dmg base and 22500dmg maximum
FlorryCookie Incident

The FlorryCookie Incident was a major historical event which took place towards the end of year 10 in the Co-op car park. John shouted to Floris:

> **"Florry florry, come out, come out wherever you are, Daddy's got a cookie for you!**
>
>

This shocked many members of the Gang especially Floris, and was particularly concerning for Eleanor because a group of popular people in our year were nearby and heard this, leading her to worry about her reputation when being associated with the cookie guy.

This was recorded as a voice note on the notes app of Rowena's phone.

Tensions calmed over time, but this incident is regarded as influential for the Gang.
The Great Straightening

The Great Straightening was the surgery to correct Rowena's scoliosis. She was in hospital for just under a week, communicating with the Gang via WhatsApp while she recovered, walked and did boring things and a lot of throwing up. Once she was home she had to do schoolwork (ugh) and was visited by the Gang who bore gifts of chocolate, milkshakes, and English sheets (commanded by Mrs Twelftree and sent via Eleanor.)

This time period of staying at home also meant that The mostly gay losers Wiki was created.
Eleanor

Eleanor is like Wednesday wearing Enid's clothes and likes reading, manipulation, Greek myths, Spotify and cats. In contrast to Emma she is an avid English enjoyer, but a maths hater considering her ongoing dispute with the maths department. Her cats Honey and Muffin have been documented in many Whatsapp images over time.
Timothy Tangents

Timothy Tangents (named by Rowena) were made up by Mr Scott in an attempt to make assemblies less boring for us, which is nice. Or maybe he is just insane.

Sometimes, Niv will try to shut down these tangents, as time is running out or Scott is just going completely off topic. These attempts are largely futile.

Common topics of TT's include:

* stories about students
* His personal/home life
* Completely unrelated stories about weird stuff he's done
* Times he fucked up
* And More!
Scott's Confusement

Scott's Confusement occurred when John was explaining something to do with how teachers perceived him, and told us,

**"I bet Mr Scott thinks I'm chatting you guys up right now."**

as he had seen him walking around the playground earlier, so used him as an example.

The dramatic irony was that as he said that, Timothy himself was walking right past us and turned his head to look at us in a confused manner, which made us start laughing. This was embarrassing for John because he had not "acted natural".
John

## Bio

### Aliases

The Honourable Major Johnathan O'Rourke Duke of Ireland/Orlando, Nathan, Johnny boy

## School

### Favourite location

Wherever the gang is at

John Mountford is a guy who is a time lord and might be a giant. He is most notable for the FlorryCookie Incident, being a Doctor without a PHD, and getting married to various James Bond actors who are all dead.
C!Emil

c!Emil (known as Milo to differentiate) was a pirate who spent his life exploring the open sea, but after an unfortunate accident he was forced to quit his criminal life and hide his identity. He always wears a fox mask to honor his former crew and his dead crewmates. He now tries to hide his past under all circumstances and lives a solitary life filled with guilt.

## Backstory

Milo grew up in a very poor family, he was the eldest of 3 siblings. His father ran a scamming business so because of him, Milo and his family had to always be on the run and they often moved houses to avoid getting caught. Milo had no idea what his father did for a living (who was probably involved with the Foot Cult)

Milo was always fascinated by the ocean and he started exploring it in his early teens, after his father disappeared mysteriously he started sailing the ocean on a ship to try and make money to support his family. In his early adult years he became rich enough to afford his own ship and create his own crew, the "Ocean Foxes", with his most loyal friends, experienced sailors that he had met in his youth. His ship was majestic, it had bright blue sails, agile and able to withstand the highest waves. Together they spend years exploring distant islands, facing the most mighty seas and hoarding up riches. Together they had it all, together they were invincible.

Or so they thought..

One day while they were sailing back to the port, Milo and his crew get caught up in a very extreme storm. The waves were rising high and it rained. At first Milo didn't worry that much, he had faced many stormy nights, after all of those years, he was experienced. The captain turned the ship trying to get out of the fog, they could have changed direction and go in a less stormy area and then make their way to the port when the storm cleared out, he thought. but it was difficult to see and tell which direction he was going because of the fog.

\*THUD\*

Suddenly, something heavy hit the side of the ship, Milo widened his eyes. A iceberg hit the ship, the water was quickly coming in, they were sinking. They had no chance of surviving. Milo tried to swim to the nearest island, then he fell unconscious as soon as he reached the shore.

After that event Milo leaves the pirate life and now deals with the shame of what happened, he failed as a captain. He now hides his identity behind a mask, hoping that no one recognizes him and that no one finds out his true identity.

## Physical Appearance

Milo is a tall young man, slim, with short wavy white hair and ice blue eyes, he has got a mole on his right cheek. He usually wears formal clothes, a white shirt, black waistcoat, black trousers, combat boots, a bright blue tie and blue pearl earrings.

Milo art by EmilMilo art by AronMilo art by EmilMilo art by CharlieMilo art by AronMilo art by EmilMilo's Nightmare by AronMilo art by EmilMilo in gachaMilo art by CharlieMilo art by AronMilo Minecraft SkinMilo art by AronMilo dancing with Mort by AronMilo art by AronMilo art by Aron
Loser SMP Wiki

**Welcome to the Loser SMP Wiki!**
Minecraft SMP of loser lounge

We're a collaborative community website about Loser SMP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Costa Incident

The Costa Incident occurred on December 16, 2022, inside a Costa near Westgate in Oxford. After sitting down to enjoy some cake, coffee and opening some presents, we were approached by Costa Guy, who we now know is actually a future Rejohnaration. The exact number of the Rejohnaration is unknown, but this one is estimated to be 40-50 years old.

> **"Is that a Doctor Who scarf?"** - Costa Guy
>
>

Costa Guy got John's permission to try on the scarf and seemed joyful about the scarf's appearance and John's knowledge of Tom Baker. We were suspicious of him though, as we were concerned he might run away with the scarf even though we were in the upstairs of a moderately busy Costa in broad daylight. However, he gave it back after a minute or so, leaving with his companion who didn't really interact with us. He made a comment as he left and went downstairs:

> **"Girls, he's a trendy dude!"** - Costa Guy
>
>

This was the first thing we did as part of Oxford After Mocks. Costa Guy has not been spotted since.
BlockLevel 0

**生存难度:**

*Class 1*

**》不安全**

**》已勘探完全**

**》少量怪物生成**

/\*
 欢迎使用全新版本的生存难度模板！
 此页面为生存难度模板的CSS页面！

 若需添加生存难度，请按以下格式在此添加您的生存难度背景图片(用您需要的文本替换<尖括号>中的文本，连带尖括号一起替换)：
 .sdclass<生存难度> {
 background-image: url(<背景图片url>);
 }
 模板页面请参考[[Help:自制生存难度|自制生存难度教程]]进行操作。
 若不会操作，可参考[[Help:自制生存难度|自制生存难度教程]]与下方已有示例进行操作。
\*/

.sdclass0 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/e/ee/Class\_0\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass1 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/7/73/Class\_1\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass2 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/1/1b/Class\_2\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass3 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/b/bf/Class\_3\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass4 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/b/b7/Class\_4\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass5 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/6/6d/Class\_5\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass-match {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/4/48/Class\_Match\_Background.png/revision/latest?path-prefix=zh);
}
.chain-command-block {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/f/fe/Chain\_Commamd\_Block\_Background.png/revision/latest?path-prefix=zh);
}

C418 - Beginning
**BlockLevel 0**是块室的第一层。

描述
--

第一张已知的**BlockLevel 0**的图片。

**BlockLevel 0**由单一的砂岩、橡木木板上时不时断开连接的棕色地毯、石头铺的天花板与天花板上的一些红石灯建成。这层中会不断地出现一些活塞推拉的声音，对玩家造成略微的精神影响。有时这层也会随机出现一些画，而这些画后面可能是空的，玩家可以进入到画后的空间：这些空间一般是**BlockLevel 0**中的另一部分结构；罕见地，这也可能是画廊。

怪物
--

这一层中会极少量地随机生成一些僵尸，只要玩家运气正常就基本不会遇到。

不过在这层也会有比生成僵尸而更微弱的几率生成一个僵尸的稀有变种。

## 据点与前哨站

### B.M.E.G.BlockLevel 0据点

* 有30人。
* 致力于探索本层。
* 欢迎新玩家加入。

## 发现日志

>>开启日志1

>>关闭日志1

<一个大约20人的小型服务器中>

<为保护玩家隐私，以下名称使用字母显示。>

A：谁有钻石啊，帮我挖一下呗。

B：你也太懒了吧，自己挖去。

A：好吧。

<20分钟后>

A left the game

A joined the game

B：A，你为啥退出了又进啊。

A：我刚才被沙砾埋了，然后就退出了，真奇怪。

B：那你现在在哪？

A：我在一个砂岩房间里，物品都没了。

C joined the game

C：你们在谈啥啊，刚上线。

A：我卡进了一个砂岩房间里，真的很奇怪，而且不能破坏，服务器明明开的是生存啊。

C：这样吗，我也想试试。你怎么卡的？

A：我在-56层挖矿的时候不小心被沙砾埋了，然后游戏退出了，再进来就在这里了。

C：那我试试。

<约5分钟后>

C left the game

C joined the game

B：看来C也卡成功了。

C：是的，A，你在哪？

A：我在…… wc，这怎么有只僵尸！

C：你不是可以风筝它吗。

A：它速度那么快，风筝不了，还好我跑得快。

C: 那你在哪？

A: 我在x,x,x。

C: 好，我赶过去。

<惨叫声>
<录音记录结束>
据推测，A和C可能都是被僵尸杀死了。

## 入口与出口

### 入口

* 在正常的Minecraft游戏中在y轴小于等于0后被砂砾埋住，就有可能会卡入这层。
* 在作弊模式下使用/tp指令传送到错误的地方，很有可能会卡入这里。
* 在多人游戏中因游戏延迟出现的虚无方块可能会让你卡入这里。

### 出口

* 一扇上面有一个写有“EXIT”的告示牌的橡木门可以通往BlockLevel 1。
* 一扇上面有一个写有“EXIT”的告示牌的云杉木门通往BlockLevel 0.01。
* 在这里的某个地方卡出，会来到BlockLevel 7。
El botón y la moneda

### Estreno

8 de Febrero de 2023 (Feed Sur y Chile)13 de Febrero de 2023 (Feed Panregional y México)

## Cronologia

### Siguiente

No lo sueltes

**El botón y la moneda** (**The Button and the Coin** en inglés) es el sexto episodio de la primera temporada.

## Sinopsis

Los niños aprenden la tradición del cumpleaños. ¡Encuentra la moneda y ganas! Si encuentras el botón, serás el último. Lamentablemente, es Jesse quien encuentra el botón; un viejo malhumorado que ahora está esposado mágicamente por el resto del día.
Entity 4

***B.M.E.G.实体分类系统***

**编号：**

**4**

**名称：**

***凋灵***

**是否敌对：**

*敌对*

**实体难度：**

E-5

**出现域层：**

*无居住域层*

描述
--

**Entity 4**是一种极为危险的生物，也是块室少有的**Boss**级生物之一。

关于该生物的来源，我们不得而知。但是我们确定的是，有一种方法可以召唤该生物。

在召唤成功后，灵魂沙和凋灵骷髅头都会立刻消失，一个巨大、蓝色的骨架将会出现，这个骨架具有着三个凋灵骷髅头颅。此时，这个骨架将会积蓄力量，玩家需要尽快逃离**Entity 4**。30秒后，Entity 78会发出一个巨大的爆炸，炸毁附近10米半径内的所有东西。据某些玩家所说，他们在整个块室中都听到了这个爆炸声。

在**Entity 4**刚被召唤时会漂浮在猎物的上空5~6格，所以将不可使用近战武器攻击。但在攻击一段时间后，**Entity 4**会制造一种护甲来免疫远程伤害并只能与猎物处于一个平面上，此时就可以使用近战武器进行攻击了。

行为
--

当**Entity 4**被召唤后，它会开始旋转，在30秒后，**Entity 4**会发出一个巨大的爆炸，这个爆炸将会波及周围5格半径的生物，造成约50点伤害。

当**Entity 4**发出爆炸后，它会开始无差别攻击周围除了亡灵生物外的所有生物，它会发射出黑色凋零骷髅头，击中生物或方块后会对爆炸中心的生物造成约10点伤害并附加凋零V效果，对周围3\*3\*3范围内的生物造成约5点伤害并附加凋零IV效果。

变种
--

### Entity 4-1

这是**Entity 4**的加强类生物，外观类似于带有命令方块的**Entity 4**。

在一开始被召唤后，**Entity 4**将会听从召唤者的指挥一段时间。

在该生物被召唤时会通过一种未知的方法将附近约10格的方块卷起并吞噬，该生物可以通过此方式增大体型与保护命令方块。

该生物会在吞噬一定方块后产生触手，触手具有强大的力量，可以轻松卷起一个人。

吞噬一定方块后，该生物的头部会发生异变并出现一个蓝色的眼睛，从现在开始**Entity 4**将不再听从召唤者的指挥。继续吞噬一段时间后这个蓝色的眼睛将会发射出一条紫色的光束，可以将物品或玩家吸过来，也被称作“牵引光束”。

在变得足够巨大时，**Entity 4**会生成体内的世界，被吞噬的生物将会被同化为腐化方块并缓慢被**Entity 4**吸收生命力。

在**Entity 4**被炸开后，一些大的碎块也会被默认为是**Entity 4**，且会继续跟随命令方块的指令和继续出现异变后的头颅。
可以在命令方块中写入该生物追踪的对象与命令方块可以被什么物品所摧毁，并使用那个命令方块召唤**Entity 4**。

召唤方法：
与普通的**Entity 4**类似，但最中间的灵魂沙要替换成命令方块。

## 行为准则

### 应当

* 在**Entity 4**没有护甲时使用远程
* 在**Entity 4**有护甲时使用近战

### 不应

* 反其道而行之

作者
--

Glorysans（留言）
Morangos com Açúcar Wiki

**Bem-vindo(a) à Wiki Morangos com Açúcar!**
Comunidade de Morangos com Açúcar.

Somos uma comunidade colaborativa sobre Morangos com Açúcar que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

PlaceholderUma página sobre seu tópicoPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
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*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Winnie

**Winnie** es un personaje principal en la serie de televisión Super Wish. Apareció por primera vez en el episodio de la temporada 1 "¡Por fin 10!"

### Personalidad

Winnie tiene una personalidad dulce, inocente y confiable. En el episodio "El piso definitivamente no es lava", Winnie

### Trivia

* Como es la prima de Jesse, se desconoce si su apellido es Cameron.
* Ella es la personaje más joven y dulce de la serie.
Super Mario World: Game Over

Super Mario World Soundtrack

"**Super Mario World: Game Over**" is a high quality rip of "Game Over" from *Super Mario World*.

## Joke

The rip begins as the track "Player Down" with the melody and chords changed to the *The Simpsons* theme, then the actual track "Game Over" plays, with the melody and chords changed to the Gracie Films ident jingle, referencing how the jingle appears on *Simpsons* episodes.
El ritmo de la jungla

### Estreno

8 de Febrero de 2023 (Feed Sur y Chile)10 de Febrero de 2023 (Feed Panregional y México)

## Cronologia

### Siguiente

El botón y la moneda

**El ritmo de la jungla** (**Welcome to the Jingle** en inglés) es el quinto episodio de la primera temporada.

## Sinopsis

Jesse y los amigos conocen a Kaz, el creador de la canción de cumpleaños, ahora prohibida. Necesitan su ayuda para abrir una puerta mágica. Pero cuando lo liberan y sueltan su canción, Globonicus no está contento y llega para detenerlos.
No lo sueltes

### Estreno

9 de Febrero de 2023 (Feed Sur y Chile)14 de Febrero de 2023 (Feed Panregional y México)

## Cronologia

### Siguiente

Monstruo que crece

**No lo sueltes** (**Keep It Up** en inglés) es el Séptimo episodio de la primera temporada

## Sinopsis

Mientras Sadie intenta desesperadamente romper su récord en 'sigue así', el resto de los amigos se encuentra atrapado en un juego de garras de la vida real. Y la única persona que puede salvarlos es Sadie
Zander

**Zander** es un personaje principal en la serie de televisión Super Wish. Apareció por primera vez en el episodio de la temporada 1"¡Por fin 10!".

### Trivia

* En el episodio "Sayori Mochi", Zander menciona que tiene una prima llamada Yuni que dice que cargo a Mochi en su espalda para su primer cumpleaños. El también dice que es una tradición que hacen muchos en Japón, queriendo decir que es de nacionalidad japonesa.
Monstruo que crece

### Estreno

9 de Febrero de 2023 (Feed Sur y Chile)15 de Febrero de 2023 (Feed Panregional y México)

## Cronologia

### Siguiente

Tres son multitud

**Monstruo que crece** (**Go Go Grogopogo** en inglés) es el octavo episodio de la primera temporada

## Sinopsis

En contra de las muchas advertencias de Zander sobre cruzar un 'nivel de agua' (en los videojuegos), los amigos flotan a través del Lago de jugo rosa en una misión para ayudar a la aldea de los esponjosos, a quienes les gusta el cabello de Jesse.
Sendero de regalos

### Estreno

7 de Febrero de 2023 (Feed Sur y Chile)8 de Febrero de 2023 (Feed Panregional y México)

## Cronologia

### Siguiente

Simón dice: "relajense"

**Sendero de regalos** (**Gift Grove** en inglés) es el tercer episodio de la primera temporada de Super Wish.

## Sinopsis

Jesse, sin darse cuenta, usa su deseo súper especial de décimo cumpleaños para desear que su fiesta desaparezca y, para su sorpresa desaparece.
MusikFieveI Wiki

**Welcome to the MusikFieveI Wiki!**
MusikFieveI Wiki is a fandom wiki based on the SiIvaGunner fan channel, MusikFieveI.

We're a collaborative community website about MusikFieveI that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Super Wish

**Super Wish** es una serie animada canadiense creada por Vanessa Esteves y producida por Redknot y Nelvana, la serie se estreno por YTV en Canadá y en Latinoamerica se estreno el 6 de febrero por Discovery Kids.

## Sinopsis

JESSE CAMERON ACCIDENTALMENTE DESEO QUE TODA SU FIESTA DE CUMPLEAÑOS DESAPARECIERA Y, PARA SU SORPRESA, ¡LO HIZO! AHORA ÉL Y SUS AMIGOS DEBEN AVENTURARSE A TRAVÉS DE LA DIMENSIÓN MÁGICA DEL CUMPLEAÑOS CONOCIDA COMO LA TIERRA FELIZ DE LOS CUMPLEAÑOS PARA RASTREAR SU SÚPER DESEO E INTENTAR USARLO PARA VOLVER A CASA.
Yo! Noid 2: Enter The Void: Plizzanet (OST Version)

Yo! Noid 2: Enter The Void Soundtrack

"**Yo! Noid 2: Enter The Void: Plizzanet (OST Version)**" is a high quality rip of the OST version of "Plizzanet" from *Yo! Noid 2: Enter The Void*.

## Joke

This is an arrangement of "Hydrocity Zone Act 2" from *Sonic The Hedgehog 3* in the style and instruments of the advertised track.

## See also

* "Sonic 3: Hydrocity Zone Act 2" - The inverse of this rip.
Shovel Knight Pocket Dungeon Music: Wares the Way Out

Shovel Knight Pocket Dungeon Soundtrack

"**Shovel Knight Pocket Dungeon Music: Wares the Way Out**" is a high quality rip of "Wares the Way Out" from *Shovel Knight Pocket Dungeon*.

## Joke

The song mentioned on the rip's title is mashed up with and partially melody swapped to "Susbob Christmas" and "Wechard is Winning" by Wekko.
Wekko

**Wekko** is a member of the ripping community who also does original music.

## List of MusikFieveI rips using Wekko's music

1. Doki Doki Literature Club!: Poem Panic! - "Wechard Winning"
2. Super Mario 64: Looping Steps - ???
3. Beverly Hills Cop (PS2): Main Theme - ???
4. DELTARUNE: Lancer - "Wechard Winning" and "Susbob Christmas"
5. Love Live! School Idol Festival: Snow Halation - "Susbob Christmas" and "Wechard Winning"
6. Wechard Winning Fusion Collab - "Wechard Winning"
7. Pizza Tower: Dont Preheat Your Oven Because If You Do The Song Wont Play (Old) - "Wechard Winning"
8. OMORI: Space Boyfriend's Tape - I Want Nothing More - ??
9. Fortnite: Emote: Dance Moves - appearance of Wekko himself
10. DELTARUNE: Beginning (OST Version) - ??? and "Wechard Winning"
11. Sonic Mania Music: Flying Battery Zone Act 1 - ??? and "Wechard Winning"
12. OMORI: Space Boyfriend's Tape - I Want Nothing More (Beta Version) - "Wechard Winning"
13. Qatar Mail: Wechard Winning (8 Bit Tribute to Wekko) - "Wechard Winning"
14. Shovel Knight Pocket Dungeon Music: Wares the Way Out - "Susbob Christmas" and "Wechard Winning"
15. Touhou 8: Imperishable Night Music: Eternal Night Vignette ~ Eastern Night - ??? and "Susbob Christmas"
Floris

## Bio

### Aliases

Flozza, Florry Florry, Ascelin, Wednesday, Red Florry Yellow Florry, Floris Johnson

## Appearances

### Last seen in

School

Floris is a strange person who diagnosed themself with many things such as gayness, funny joints and several mental problems I might want to look up. They are best known for their alternative fashion and makeup style, and they were a main character of The FlorryCookie Incident.
Super Mario 64: Slide (8 Bit Tribute to Koji Kondo)

8 Bit version of Slide, a tribute to Kojo Kondo

"**Super Mario 64: Slide [8 Bit Tribute to Koji Kondo]**" is a high quality 8-bit cover of "Slide" from *Super Mario 64*, as tribute to Koji Kondo.

## Jokes

This is an 8-bit arrangement of "Slide" from *Super Mario 64* in the style of arrangements by the YouTube channel 8 Bit Universe.

At 0:03 - 0:51, the melody has been changed to "Meet the Flintstones", referencing the SiIvaGunner rip "Slider - Super Mario 64".
Sonic 3: Hydrocity Zone Act 2

### Composer(s)

C. Cirocco Jones, Brad Buxer, Bobby Brooks, Geoff Grace, Doug Grigsby III, Darryl Ross, Howard Drossin, Jun Senoue, Tokuhiko Uwabo, Michael Jackson

### Publisher

Sega

"**Sonic 3: Hydrocity Zone Act 2**" is a high quality rip of "Hydrocity Zone Act 2" from *Sonic The Hedgehog 3*.

## Joke

This is an arrangement of "Plizzanet" from *Yo! Noid 2: Enter The Void* in the style and instruments of the advertised track.

## See also

* "Yo! Noid 2: Enter The Void: Plizzanet (OST Version)" - The inverse of this rip.
Pizza Tower: Dont Preheat Your Oven Because If You Do The Song Wont Play (Old)

Pizza Tower Soundtrack

"**Pizza Tower: Dont Preheat Your Oven Because If You Do The Song Wont Play (Old)**" is a high quality rip of "Dont Preheat Your Oven Because If You Do The Song Wont Play (Old)" from *Pizza Tower*.

## Joke

This is an arrangement of "Wechard is Winning" by Wekko in the style of the advertised track.

## History

This rip was originally titled as "**Pizza Tower: Dont Preheat Your Oven Because If You Do The Song Wont Play**".
Entity 1

***B.M.E.G.实体分类系统***

**编号：**

**1**

**名称：**

***僵尸***

**是否敌对：**

*敌对*

**实体难度：**

E-2

**出现域层：**

*绝大多数域层*

描述
--

**僵尸**是一种块室中十分常见的怪物。它们外观与Minecraft里的僵尸一模一样，但它们速度更快，且更具进攻性。在发现玩家后，**僵尸**每一刻都可能会请求120格\*120格\*120格内的其它**僵尸**前来支援，所以拖延战术是不可行的。

行为
--

**僵尸**在生成时会有小概率穿戴随机质装备，也有可能会手持铁剑。生成后，它们会在所处域层中四处游荡，直到发现猎物；发现猎物后，它们便会快速向猎物奔去，然后对其发动攻击。

块室中的**僵尸**比Minecraft中的僵尸更积极地狩猎玩家。除村民外，块室的其它生物几乎都不会受到其伤害，除非其主动攻击了**僵尸**。相较于Minecraft，块室内的**僵尸**的各种属性可多了不少，例如感知范围：它们往往会在玩家还没有发现它们时就已经开始追击。

它们也会积极寻找附近的村民，然后将它们杀死，被杀死后的村民会成为僵尸的变种：僵尸村民。

变种
--

### 僵尸村民

主条目：Entity 1.2
* 这是**僵尸**杀死村民后，村民成为的变种，只能通过僵尸杀死村民后出现。

### 嗜血僵尸

主条目：Entity 1.3
* 这是**僵尸**的特殊变种之一，有极小几率在BlockLevel 0生成。更多生成在BlockLevel 25。当然，它们也有很大概率出现在其他域层。

### 红眼僵尸

主条目：Entity 1.4
* 这是**僵尸**的另一个特殊变种，**僵尸**生成时会有大约10%的几率变异成红眼僵尸。

## 行为准则

### 应当

* 远离一切僵尸，包括变种。
* 在其未发现你时离开。
* 在有铁质装备时可尝试与它交战。

### 不应

* 靠近一切僵尸，包括变种。
* 在无装备时与它交战。
* 拖延战术，这样会导致自己身边僵尸越来越多。
BlockLevel Null

**生存难度:**

*Class 4*

**》绝对孤独**

**》极少安全出口**

**》精神危害**

/\*
 欢迎使用全新版本的生存难度模板！
 此页面为生存难度模板的CSS页面！

 若需添加生存难度，请按以下格式在此添加您的生存难度背景图片(用您需要的文本替换<尖括号>中的文本，连带尖括号一起替换)：
 .sdclass<生存难度> {
 background-image: url(<背景图片url>);
 }
 模板页面请参考[[Help:自制生存难度|自制生存难度教程]]进行操作。
 若不会操作，可参考[[Help:自制生存难度|自制生存难度教程]]与下方已有示例进行操作。
\*/

.sdclass0 {
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}
.sdclass1 {
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}

**空值之室**，也被简单地称作**“空室”**，是块室中的一个异常域层，也是玩家通常在块室中死去后来到的地方。

描述
--

**空值之室**由33\*33\*1的石头平台组成，处于一片虚空之上，与原版Minecraft中的虚空生物群系类似。平台最中心有一个木桶，其中会不断刷新杏仁奶桶，且其永远不会耗尽。

当玩家踏入这片了无生机的土地时，其游戏模式就将被调整至极限冒险模式(如果在那之前不是的话)，这使得玩家们必须慎重地做出选择。一种灰色的粒子漂浮在空中，如信标般持续给予接触其的流浪者各5秒急迫与速度的状态效果。然而，一种精神危害潜伏于本域层中，且将在玩家留在本域层约10分钟(RT)后发挥作用：这种精神危害将导致一种深深的空虚渗透进处于切入之室的流浪者思想中，使得流浪者越发感到失落，并产生想要跳入虚空自杀的想法(实际上这会将你送到诀别之前)；无助成了他们此处永恒的伴侣，使得玩家们经常在做事时感到心不在焉；疲劳刺激着玩家们的身心，使得切入之室中的流浪者时刻感到筋疲力尽。幸运的是，杏仁奶桶提供的治愈效果可以暂时摆脱这些这些精神危害——尽管在精神危害之中玩家们经常会忘记及时饮用杏仁奶桶。

### 虚无之船

**虚无之船**是本域层中一个罕见的特殊区域，其信息由于其相关报告的缺乏而稀少。据相关报告整理，**虚无之船**是本域层中的一线生机，通常在本域层下雨时出现；其外观与正常Minecraft中的末地船相似，但其主体方块不是紫珀块，而是黑石与玄武岩。其主体结构也与末地船相似，但其中并不会刷新潜影贝，而是由黑石潜伏者代替之。另外，**虚无之船**中并不存在任何物资补给或药水补给。

如果玩家顺利躲过了那些黑石潜伏者，那么他们便可获得一线生机，安全逃离这个鬼地方的一次机会。**虚无之船**中同样存在着放有鞘翅的物品展示框，它可以使玩家顺利穿越虚空并飞向世外桃源。

生物
--

本域层空旷的环境中不会刷新任何生物，为玩家提供了绝对的孤独环境。

## 据点与前哨站

玩家在此处是绝对孤独的。此处的孤立效应使得玩家们不可能在此处相遇，生物们不会在此处生成，甚至怪物们也不会在此处出现；唯一陪伴玩家的只有永远的空虚与无助。

## 入口与出口

### 入口

* 通常情况下，玩家在块室中非自杀性死亡后会来到这里*接受无尽的孤独*。
* 在块室任意处卡入虚空会来到这里。*这都是他们自找的*。
* 在BlockLevel 2中进入隧道两边随机出现的云杉木门有小概率来到这里。*你不会想穿越那道虚无之门的*。
* 在BlockLevel 542中卡出会来到这里。*为什么你不选择于安逸处停留？*
* 紫黑交错之虚空中一种命令方块树上的按钮会把玩家带到这里，*但这也只是无用的挣扎罢了*。

### 出口

* 在**虚无之船**中获得鞘翅后在主岛中飞下虚空会去到BlockLevel 13。
* 直接跳入虚空会去到BlockLevel 0.01。

.main-container, .resizable-container {
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 --theme-body-background-color:rgb(1,1,1,100) !important;
 --theme-page-background-color--secondary:rgb(1,1,1,100) !important;
 --theme-page-text-color:rgba(255, 255, 255);
 --theme-link-color:#FF00ff;
}
/\* [[Category:用于文章的CSS]] \*/
Blocklevel xxs

✘ 这个页面违反了写作相关规定，需要进行重写或整改 ✘

**红票理由：**未完丢沙

最近的记录时间是 北京时间 1月16日 星期二。（点此刷新）
自12月24日至1月24日被添加绿票的文章将于**13天后**由版主重审并决定删除与否。
File:Commamd Block Background.png
**小学生之地！欢迎加入我们的乐园！**

**生存难度:**

*Class 0*

**》安全**

**》已勘探完全**

**》无怪物生成**

/\*
 欢迎使用全新版本的生存难度模板！
 此页面为生存难度模板的CSS页面！

 若需添加生存难度，请按以下格式在此添加您的生存难度背景图片(用您需要的文本替换<尖括号>中的文本，连带尖括号一起替换)：
 .sdclass<生存难度> {
 background-image: url(<背景图片url>);
 }
 模板页面请参考[[Help:自制生存难度|自制生存难度教程]]进行操作。
 若不会操作，可参考[[Help:自制生存难度|自制生存难度教程]]与下方已有示例进行操作。
\*/

.sdclass0 {
 background-image: url(https://static.wikia.nocookie.net/blockrooms/images/e/ee/Class\_0\_Background.png/revision/latest?path-prefix=zh);
}
.sdclass1 {
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}
.sdclass2 {
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}
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}

BlockLevel XXS 是快室中*独一无二的小学生乐园*，我保证这里比其他地方有趣多了！

描述
--

BlockLevel XXS是一个巨大的地方，以至于我都不知道怎么描述它了。你可以这里见到各种各样的小学生（注：和小学学生不同），我们暂时未知这些小学生是否是实体。主要的小学生类型有：

```
*各种方面的小鬼（如mn小鬼)
*云玩家/小鬼（如后室云小鬼)
*维护/吹捧各种营销号（如维护神秘小五）
*公主/王子病
*抖音快手专家
*玩着模拟器和盗版就天天叫（比如盗版MC和模拟器UTFNF）
*只知道手游（王者吃鸡原）对更优秀的端游一无所知或云

```

不过通常来说，我们观察到的XXS通常都是由上面症状的两种到三种或四种混合的
Atlantlc’s Solar System Wiki

**Welcome to the Atlantlc’s Solar System Wiki!**
A community based around the solar system, and everything in it!

We're a collaborative community website about Atlantlc’s Solar System that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
BlockLevel !

**生存难度:**

***Class Match***

**》不安全**

**》无法勘探完全**

**》域层危害**

**BlockLevel !**是块室中较危险的隐秘域层之一。

描述
--

**BlockLevel !**为一场游戏，在该游戏里，会有很多个不同的区域，但并不会影响到玩家。会有几个玩家进入游戏场，并划分单独的场地。

### 游戏场

在此域层中，玩家们需要玩***记忆游戏***：即此域层给出一个随机的结构，等待10秒后消失。玩家们需要记忆下来，并尽可能地按照原结构进行构建。建造1分钟后会结束，视还原度进行排名，排名最低的玩家将会直接进入死亡。一轮结束后，玩家们会被传送到休息室，2分钟后会继续下一轮游戏。

经过几轮**"筛选"**，活到最后的玩家将会传送到一个随机的十分安全的域层，以示对玩家们的嘉奖。

### 休息室

**休息室**是本层最安全的地方，内部类似于现实中的火车，每个玩家都有着自己的座位，在进入休息室时，会发放一张纸，上面写着你的座位号，按照座位号坐即可，座位号号是随机的，再一次进入休息室后会重新发放。如果坐错座位，那么，你会陷入无尽的循环。座位上有着杏仁奶桶等基础物资，作为给玩家们的补给物。有一些组织尝试在这里建立一个据点，但是由于一些原因，失败了。

### 生存建议

此域层十分考验玩家的手速以及记忆力，因为其给出的结构为随机的，有可能有很多方块，也有可能很少。当你想不起来的时候，可以按照记忆中一些残存的部分而建。

该域层生存率经测算，为70%~75%左右，在隐秘域层中已经算是十分的高了。因此如果进入此域层，无需担心，只要你记忆力不是特别差，就很有可能逃出这里。

警告，警告！怪物已闯入！

活下去……

## 特殊事件

### 休息室求生

**休息室求生**为休息室有几率开启的游戏，开启时，休息室已不再安全！你们会被传送到一个门，门后有着十分多速度快的怪物，你们要做的就是尽快跑至终点，存活下来的玩家会被传送出这个域层，那些被怪物捉住的玩家……可能已经消失了。

怪物
--

在此域层被发现时，有玩家提出其是由一种怪物创建的域层；不过随着对该域层的勘测，现推测其为该域层创建的游戏。

除此之外，在休息室有着一些普通村民，他们都无法交易，只是一群傻子村民。

## 入口与出口

### 入口

* 在BlockLevel 2打开一扇云杉木门会来到这里。
* 在BlockLevel -1操纵矿车按照0、0、0、0、0、0、0、0、0、0走会来到这里。
* 在所有域层中进入出现的铁门有几率来到这里。

### 出口

* 在这里经受住域层的考验后会来到一个随机的安全域层。

参考
--

1. ↑ 随机的，照实际情况而定。
2. ↑ 类似于Minecraft中的记忆游戏玩法。
3. ↑ 大多数为5轮。
4. ↑ 不一定，五轮结束后有可能为几个人或几十人逃出。

Warning! Warning!

一定要……活下去……

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BlockLevel 821

**生存难度:**

*Class 3*

**》不安全**

**》已勘探完全**

**》怪物数量较少，多种非怪物危害**

/\*
 欢迎使用全新版本的生存难度模板！
 此页面为生存难度模板的CSS页面！

 若需添加生存难度，请按以下格式在此添加您的生存难度背景图片(用您需要的文本替换<尖括号>中的文本，连带尖括号一起替换)：
 .sdclass<生存难度> {
 background-image: url(<背景图片url>);
 }
 模板页面请参考[[Help:自制生存难度|自制生存难度教程]]进行操作。
 若不会操作，可参考[[Help:自制生存难度|自制生存难度教程]]与下方已有示例进行操作。
\*/

.sdclass0 {
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**BlockLevel 821**是块室的第822层。

描述
--

**BlockLevel 821**表现为一个充满了神秘机关和红石电路的域层，是一个正方形的迷宫，边长约有5000格。迷宫墙壁由高10格的闪烁着微弱红光的红石块所构成，每条通道宽3-5格，显得庄严而美丽。迷宫的地板有随机陶瓦构成，杂乱无章。陶瓦下面是虚空，通往BlockLevel Null。域层边缘有基岩包裹。

然而，这里不仅仅只有外表那么简单。玩家进入**BlockLevel 821**后，游戏模式会被改为冒险模式，每走一步都可能引发陷阱或导致整个结构发生变化，这是由于这里暗藏着无数危险的装置包括**隐藏通道**，**能够旋转房间结构的活塞机械装置**，**绊线钩-发射器陷阱**、**侦测器-告示牌-沙砾陷阱**等常规陷阱，以及只在23w13a\_or\_b中出现过的**方块放置器**和**镐方块**。

本楼层还有敌对怪物“红石兽”，故不建议逗留在本楼层。

实体
--

在这个楼层中存在着一种名为“红石兽”的生物。他们外形和红石块几乎**一模一样**，只是身体表面散发着亮度为10的红光，非常引人注目。它们的移动路径难以预测且异常迅速，在你察觉到它们之前可能已经来不及了。一旦你进入其视线范围，它们会立即展开猛烈攻击，用红石粒子形成强力冲击波对玩家造成单次8点的伤害。（暂时被分为远程攻击）。

## 探索指南

* 避免与实体直接接触，因为它们具有敏捷和强大的攻击能力。
* 当遇到难以通过的红石机关和陷阱时，请小心规避或试图学习其活动规律。
* 在探索本域层前，建议玩家对Minecraft中红石工作原理有一定了解，这将帮助你更好地应对其中的机关。

## 出入口

### 入口

* 在BlockLevel 3挖掘红石原矿有小概率进入**BlockLevel 821**。
* 理论上，在任何域层卡入红石属的方块都可能进入**BlockLevel 821**。

### 出口

* 在**BlockLevel 821**墙壁变化时卡出，你可以进入BlockLevel 3。
* 卡入陶瓦，有概率进入BlockLevel 0，但大概率会掉进虚空，所以不建议。
* 卡入域层角落的基岩会将玩家本人带到后室Level 0。
生物列表

**生物**(**Entity**/**Mob**/**Monster**)是块室里的一种特殊生命体。它们类似于正常Minecraft中的生物，也有友好、中立与敌对之分；但块室中的生物几乎都获得了加强，或者甚至就是一种原版Minecraft中没有的生物。友好生物在块室中较少，但通常对玩家较为友好，且一般可以与玩家进行交易。中立生物一般以中等数量出现，它们正常情况下是友好的，但如果玩家激怒了它们，它们就会变为敌对；它们的两面在块室中通常都被增强了。敌对生物通常又被称为怪物，广泛分布于块室之中，且它们对玩家有极强的攻击性，因此玩家在块室中必须小心这种生物。

## 生物列表

* Entity 1 - 僵尸 / 敌对
* Entity 2 - 村民 / 友好
* Entity 3 - 骷髅 / 敌对
* Entity 4 - 凋灵 / 敌对
BlockLevel 3

**警告：您正在编辑的是本页面的旧版本。**如果您发布该更改，该版本后的所有更改都会丢失。

**生存难度:**

*Class 3*

**》大量物资**

**》极其不稳定**

**》实体横行**

/\*
 欢迎使用全新版本的生存难度模板！
 此页面为生存难度模板的CSS页面！

 若需添加生存难度，请按以下格式在此添加您的生存难度背景图片(用您需要的文本替换<尖括号>中的文本，连带尖括号一起替换)：
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 模板页面请参考[[Help:自制生存难度|自制生存难度教程]]进行操作。
 若不会操作，可参考[[Help:自制生存难度|自制生存难度教程]]与下方已有示例进行操作。
\*/

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**BlockLevel 3**是块室的第4层。

描述
--

**BlockLevel 3**为一个大型废弃矿井，其中有大量物资与红石矿；但这层中怪物也十分的多，并且这些怪物基本穿戴铁质盔甲，所以建议玩家在BlockLevel 1的补给箱中找到一些装备后再进入。此外，**BlockLevel 3**中十分黑暗，建议携带夜视药水进入；且**BlockLevel 3**中可能会出现一些特有的怪物，所以请保持警惕。。

### 高层区域

此为**BlockLevel 3**中y轴低于64的区域，是较为安全的区域，其外观通常为一个无限串联的、由石头搭建起来的矿井，大部分怪物都没有穿戴盔甲，建议玩家在此区域停留并离开。在此区域内已经出现一些较为危险的怪物，还是建议切出此层级。

### 连接区域

此为**BlockLevel 3**中y轴低于32的区域，是比较危险的地方，其为高层区域与低层区域的连接处，较为危险，不太建议玩家进入。

### 低层区域

此为**BlockLevel 3**中y轴低于0的区域，是此域层最危险的地方，其中实体横行，。不建议玩家探索。

新区域（暂未取名）

此为**BlockLevel 3**的新区域，其在低层区域中，其中有着能制造幻术的怪物，请玩家多多防范！

生物
--

本层中会出现僵尸、烈焰人、骷髅等怪物。

## 据点与前哨站

### B.M.E.G.红石前哨

* 约有15人
* 友好
* 可以在他们那里避难

## 入口与出口

### 出口

* 卡入一个树叶方块可以去到BlockLevel 4。
* 在这里的任意一面墙切出可能会来到BlockLevel 14

 **B.M.E.G.警告：**
 未知玩家。

您不具有进入查看该档案的权限。

**原因：**

因为需要2C级权限，本域层文档已被加密。  输入密码BMEG-2C-XXX

`**>> 打开文件**`

>>打开文档一

>>关闭文档一

B.M.E.G.在干什么！有这么危险的区域也不给玩家们看？！

我们的队伍在低层区域探索时，被一只僵尸打散了，然后我就找到了这里避难，可是，这里依旧是一大堆怪物，还有不知道什么怪物在这里。

那东西浑身都是黑色的，有一双红色的…眼睛…？这也不像我见过的末影人啊？

我可能要死了，就先写下这篇文档，提醒之后的玩家不要进入这个见鬼的区域。

好了，那个东西已经离我不远了，祝我好运吧。

---匿名玩家记于2023.3.4
从未存在过……域层文档已更新，最新版本：52
文档中蓝色部分为更新内容

>>打开文档二

>>关闭文档二

我我我，我竟然活下来了？ 那个怪物居然消失了，我还找到了我的队友们！又和我的队伍在一起了！

等一等，他们、他们、他们怎么变成那个怪物的样子了？！！

<惨叫声>

---B.M.E.G.于新区域找到的一本书与笔记录的文字，收录于2023.3.8
小心你的眼睛……无法打开文档：你没有相应的权限。本文档需要3C级权限进行解锁。
小心你的眼睛……域层文档已更新，最新版本：53
文档中绿色部分为更新内容
BlockLevel 404

记录
--

>>打开记录1

>>关闭记录1

**生存难度:**

*Class 0*

**》异常**

**》缺乏**

**》崩溃**

/\*
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 此页面为生存难度模板的CSS页面！

 若需添加生存难度，请按以下格式在此添加您的生存难度背景图片(用您需要的文本替换<尖括号>中的文本，连带尖括号一起替换)：
 .sdclass<生存难度> {
 background-image: url(<背景图片url>);
 }
 模板页面请参考[[Help:自制生存难度|自制生存难度教程]]进行操作。
 若不会操作，可参考[[Help:自制生存难度|自制生存难度教程]]与下方已有示例进行操作。
\*/

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**BlockLevel 404**是一个异常的域层。
内容
--

***BlockLevel 404***是一个~~正~~异常的域层。这个域层什么都没有，十分的诡异，有的只是一些书桌什么的东西。同时，这个层级会逐渐开始崩溃，我也不知道TM是什么，还好我没掉进去，要不然就可能死了。

总之，我对这个域层了解的还不多，还好这有设备，要不然你们连这个域层的是什么都不知道。你说为什么页面是404？我也不知道，我想将这个域层的编号定为17的，也不知道为什么就跑到404来了。移动页面也移动不了。

祝我好运吧。

-----一篇未完成的文档。

>>打开记录2

>>关闭记录2

内容
--

天哪！这个域层已经崩溃到了房间的客厅，其他区域都不能去了，进去只能变成40404040404。

好吧，现在我也要死了，可惜没能给你们探索出出口，再见了。下辈子别见了块室！

文档
--

>>打开域层文档

>>关闭域层文档

**生存难度:**

*Class Deadzone*

**》不可靠出口**

**》崩溃**

**》生存希望渺茫**

***BlockLevel 404***是块室的第405层。

描述
--

**BlockLevel 404**为一个由木头建造的一间房子，房子里起初有一些生活物资，
类似于杏仁奶桶等。这段时间也是这个域层最为安全的时候。玩家可以在这个时候逃40404040404不出去的！

200分钟后，这间木屋会开始崩溃，崩溃的地方都会填充着异常材质的方块，不要踏进去，除非你想坠落进4040404040404。

崩溃持续300分钟，以下是各段时间的崩溃情况：

### 151~250分钟

现在，你已经逃40404040404，拥抱4040404040404吧，404会带你去404的。

### 251~404分钟

4040404040404040404040404

生物
--

### 404

我们对404知道的少之又少，只知道404是引发**BlockLevel 404**崩溃的元凶。

## 入口与出口

### 入口

* 你可以在砂岩和石英构成的隧道里远古的村庄里的丛林里的要塞中的海洋下的洞穴的终点上的沙漠进入。

出口
--

* 你可以触碰404来到404。
* 4040404040404
* 日落之时

引用
--

1. ↑ 对不起，文档发生崩溃，正在修复中！4040404

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物品列表

**物品**是在块室里可找到的一些类似于常规Minecraft中那样的物品。他们的用途、风险、稀有度、异常性质各不相同。这些物品有些能持续你的生命值与饥饿值，有些能防护自己免受怪物攻击或是作为武器攻击怪物，有些则是能发挥出特殊的用途的其他物品。它们一部分是遵循正常Minecraft效果存在的，另外一部分物品的后台代码机制则是不可知的。它们有的在块室中被发现，有的在块室中被创造；例如，有一些物品工厂：铁锭公司批量生产杏仁奶桶。一部分物品的使用需要严谨执行，否则可能会危及到你的性命；另外一些物品会对你在块室中的生存至关重要，何时何地使用它们，需要你斟酌的思考，因为它们并非都是随手可得的。

## 物品列表

### 物品 1-99

* **Object 1** - 杏仁奶桶
* **Object 3** - 纸
* **Object 11** - 书与笔
	+ **Object 11.5** - 传音器
* **Object 14** - 萤石粉
Tres son multitud

**Tres son multitud** (**Three’s a Crowd** en inglés) es el noveno episodio de la primera temporada

## Sinopsis

Los niños deben cruzar el Cañón de los Tres, custodiado por Trebecca, un ser de tres patas, y protegido por un campo de fuerza que solo los de tres patas pueden cruzar. Como atados en una carrera de tres patas.
Entity 1.3

***B.M.E.G.实体分类系统***

**编号：**

**1.3**

**名称：**

***嗜血僵尸***

**是否敌对：**

*敌对*

**实体难度：**

E-3

**出现域层：**

*绝大多数域层*

描述
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**嗜血僵尸**是块室中较为常见的僵尸变种。有极小几率在BlockLevel 0生成。更多生成在BlockLevel 25。在其他域层同样比较常见。它们在许多方面类似于主世界的普通僵尸，但他们的皮肤是血红色而非深绿色。他们穿的衣服会由于所处域层的不同而发生变化，但较为相似的特点就是它们的衣服总是显得破烂不堪。

行为
--

**嗜血僵尸**比普通的僵尸更积极地狩猎玩家。他们似乎比普通的僵尸更聪明，能够跳跃和奔跑。

## 行为准则

### 应当

* 如果它没有注意到你，那么你应当及时缓慢地远离。
* 如果它注意到你了，那么跑。

### 不应

* 尝试与其进行互动。
* 在逃离该实体时仅依靠简单的跳跃或“跑酷”，因为它们会跳跃和奔跑。