Alpha 66

**Alpha 66** was an update released on December 13th, 2018. It contained balance changes and full text translations into other languages.

### Localization

* Translations added for all text in the game
* Fixed a number of text sizing issues in non-English languages

### Graphics

* Fix for visual special abilities (such as Water Cannon) on custom characters not appearing properly on multiplayer clients
* Fix for Leafblower particles not appearing the correct size
* Fix for Diminutive characters not always appearing as diminutive on multiplayer client
* Fix for issue where certain objects’ sprites can appear higher than they are supposed to if the player keeps playing for a long time, such as Vendor Cart

### UI / Controls

* Loadout selection can be re-rolled at a cost of 5 nuggets
* Loadout selection is saved between games
* If the player chooses a loadout item, that item will be replaced in the loadout selection the next time he enters the Home Base
* Fix for “Connecting” screen taking a split second to appear when the player starts hosting a match
* Fix for slow motion not occurring as player uses Augmentation Booth
* Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
* Created alternate and more efficient solution for displaying lines on minimap
* Fix for starting player info buttons sometimes appearing on levels where they weren’t supposed to in local coop mode
* Fix for timer sometimes showing incorrect times between levels
* Fix for timer not disappearing when the player enters Home Base
* Fix for timer stopping when first player exits the level in a coop game. The timer now only stops when both players have exited the level
* Camera switch from full-screen to split-screen will always be immediate when a player teleports to another player

### Playfield Objects

* It is now possible to traverse broken windows at the expense of health
* ATM can now hold up to 5 items
* Lockdown Walls are only triggered when law enforcement gets hostile toward the player, and not NPCs
* Lockdown Walls come down after a shorter amount of time
* Items in Loadout Machine are sold at a discount
* Goodie Dispenser base price is a bit lower
* Sell-O-Matic limit increases as you progress through the game
* Using the Augmentation Booth to swap “positive” traits costs significantly less than swapping negative ones
* An alarm sounds when Computer is destroyed
* Fix for Trap Doors spawning over conveyor belts and remaining permanently
* Fixed issue with ATM button costs not always appearing correctly in Sandbox mode

### Items

* Reduced value of Oil Container from $100 to $70
* Increased value of Rage Poison to $75
* Increased value of Quick Escape Teleporter from $20 to $30
* Hacker now starts with Quick Escape Teleporter
* Kill Profiter has a cap of $100 per floor
* Cologne’s effect on the player’s electability has been lessened
* Shurikens added to pool of potential in-game rewards
* Reduced the base cost of the Hiring Voucher
* Researching takes less time with the Scientist’s Research Gun
* Leafblower is capable of slowing down bullets
* Cube of Lampey now has limited uses, but Lamps will sometimes drop items and higher amounts of money
* Fud Processor and Ammo Processor now have limited uses
* Gas Mask offers general protection for your head in addition to protecting you from gas
* Placed a limit on how much armor can be lost on a single depletion event
* Cigarettes appear in trash cans less often

### Status Effects / Traits / Special Abilities

* Trait upgrades have a chance to appear as choices at the end of every third level gained
* Special ability-related traits should appear more commonly at the end of every third level gained
* Traits at the end of levels will remain the same in different games if the same seed and character are used
* Bunch of other small adjustments to end-level Trait selections
* Reduced Character Creation cost of Moocher
* Reduced Character Creation and Unlock costs of Promise I'll Return It!
* Reduced Character Creation cost of Graceful
* Wall Walloper can only be used when holding a melee weapon
* Wall Walloper + re-added to the game
* Knocking down walls with melee weapons depletes the weapon’s durability by 40%, including with Wall Walloper
* Slippery Target + no longer causes enemies to have a 0% chance of aiming correctly at you
* Lock and Load no longer gives the player full ammo in their guns
* NPCs will not assume that players with “Scorching Savior” started a fire unless they actually see them do it
* Juggernaut causes the player to lose less health while charging, rather than making them completely invulnerable
* Tackler does not cause as much damage to enemies as before
* Bloody Mess appears only in character creation, and does not appear as an end-of-level reward
* Sleep Killer removed from the game, though it will still appear on custom characters who previously had it. I don’t think anyone will miss it much since Backstabber makes it pretty much irrelevant.
* Block Bullets removed from the game, though it will still appear on custom characters who previously had it. While I like the idea of it, it’s a bit too hard to get this working effectively and in a way that feels satisfying
* Moocher allows players to borrow money at a better interest rate
* Ideological Clash allows you to retaliate without facing repercussions from the Cops
* Class Solidarity makes people of your class Friendly toward you if they are initially Neutral
* Killer Thrower (Consumable) does 100 damage instead of 200
* Low-Cost Jobs is more effective
* Fix for weird stuff happening if Shapeshifter possessed a custom character clone in local coop or online multiplayer

### Sound

* Fix for “jump” sound effect playing when players become a ghost
* Fix for menu sound effect not playing when starting or joining online games

### Stats / Unlocks

* Firefighter unlock requirements can be satisfied by putting out fires in objects such as flaming barrels
* Player receives the same skill points for knocking out a rival as they do for killing a rival (150 for both)
* Player receives 75 skill points for knocking someone out instead of 100

### Mutators

* SpeedRun Mode added - Places a timer on by default, loadout items cannot be brought into a speed run, Loadout Machines cannot be used, ATMs cannot be used to store or retrieve items
* Time Limit mutators now factor in the number of required missions

### Level Generation

* Lots of changes to RNG to ensure that many more elements are generated the same when loading a saved game or using a seed. If you spot any elements of levels that are not being generated the same way, please let me know
* Fixed an instance where objects spit onto a conveyor belt did not reach the hole

### Artificial Intelligence

* Killer Robot and Cop Bot explode when they die (how did I not think to add this earlier?)
* Followers are better at determining when it’s appropriate to fight on your behalf
* Fix for NPCs not helping friends who are being bitten by a Vampire
* Fix for cases where owners would chase a Thief out of a building and he would keep returning to that building
* Fix for NPCs not always going back to what they were previously doing after failing to Bite, Cannibalize or Pickpocket

### Text

* Firefighter Big Quest description specifies that the fires must be extinguished with a Fire Extinguisher

### Multiplayer

* Changes to how objects are destroyed on the client at the end of levels
* Fix for multiplayer clients who exited levels as ghosts appearing in the next level for the host before they had actually spawned
* Fix for potential networking issue if the player canceled out of creating or joining a game before the loading screen appeared
* The cost to revive other players is affected by the current level
* Fix for various errors when multiplayer client parries an NPC

## Subpatches

### Alpha 66b

* Fix for game sometimes not proceeding to the next floor after closing stats screen
* Fix for some of the Game Over screen text appearing too small and in the wrong position when using gamepad