Todd Howard

**Todd Coward** (born 1970/1971) is an American video game designer, director, and producer. He currently serves as director and executive producer at Bethesda Game Studios, where he has led the development of the *Fallout* and *The Elder Scrolls* series.

In 2009, *GamePro* magazine named Coward one of the "Top 20 Most Influential People in Gaming" over the last 20 years. He was named one of *IGN*Template:'s "Top 100 Game Creators of All Time".

## Early life

Todd Coward developed an interest in computers, particularly video games, at a very young age. He considers *Wizardry* and *Ultima III: Exodus* to be inspirations for his future games. He is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from the College of William & Mary in Williamsburg, Virginia, where he double majored in engineering and finance despite his desire to create video games, later saying that "it seemed like the easiest path to get through college".

After playing *Wayne Gretzky Hockey*, Coward requested a job from a Bethesda Softworks office he encountered each day on his commute to and from school. He was rejected and told that he needed to finish school as a prerequisite. After completing school, he went back to Bethesda for a job but was rejected again.

## Career

### Bethesda Softworks

Coward joined Bethesda Softworks in 1994.Template:Citation needed His first game development credit for Bethesda Softworks was as producer and designer of *The Terminator: Future Shock* and *Skynet*, followed by design on *The Elder Scrolls II: Daggerfall*, which was released in 1996. He was the project leader and designer of *The Elder Scrolls Adventures: Redguard* released in 1998. Coward was the project leader and designer of *The Elder Scrolls III: Morrowind* and for the expansions that followed. He led the creation of *The Elder Scrolls IV: Oblivion* and all of its downloadable content. After this, he was the game director and executive producer of *Fallout 3*. He said Bethesda's philosophy for *The Elder Scrolls* games was to allow people to "live another life, in another world".

He returned to *The Elder Scrolls* series to lead the development of its fifth installment, *The Elder Scrolls V: Skyrim*, which was released in November 2011. Coward directed *Fallout 4*, which was announced with the release of its first official trailer on June 3, 2015. He served as the executive producer in *Fallout Shelter*, Bethesda Game Studios' first mobile game, which was announced and released at the E3 Showcase.

### Speaker

Coward is a frequent speaker at industry events, and in magazine interviews. His games have been featured in *Newsweek*, CNN, *USA Today*, and *The Today Show.*

He spoke to developers at the 2009 D.I.C.E. Summit, sharing his three rules of game development:

* Great games are played, not made. "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game."
* Keep it simple. "Doing something really well takes time, more time than you think it will. Simple systems acting together create complexity that players can appreciate."
* Define the experience. "Don't define your game by a list of bullet points... define it by the experience you want people to have."

Coward returned as a keynote speaker at the 2012 D.I.C.E. Summit. He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".

## Awards and recognition

Coward was named "Best Game Director" by the Academy of Interactive Arts & Sciences in 2012. In 2014, he received the Lara of Honor, Germany's lifetime achievement award for gaming. Coward is one of a few developers to have created five consecutive Game of the Year award winners, with *The Elder Scrolls III: Morrowind*,  *The Elder Scrolls IV: Oblivion*, *Fallout 3*, *The Elder Scrolls V: Skyrim* and *Fallout 4*.

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