recursal/Fanatic-Fandom huggingface dataset:
Samara

Mass Effect 3: Citadel

Rila (daughter)

“By the code, I will serve you, Shepard. Your choices are my choices. Your morals are my morals. Your wishes are my code.”
**Samara** is a nearly thousand-year-old asari justicar, a member of an ancient monastic order following a strict honor code. Though she is skilled with weapons, Samara usually relies on her powerful biotic abilities. Justicars rarely leave asari space, but Samara's pursuit of justice has brought her to Illium.

## History

Like many asari, Samara's Maiden phase of life was marked by adventure and excitement. At one point she ran with a mercenary gang and discovered her talent for combat. Her membership in the gang came to an end when she led a transport mission and discovered the cargo was not weaponry or machinery, but slaves intended for sale to the Collectors.

Samara tried to have the ship turned around, but met with resistance from her team and was forced to kill them. The Collector ship arrived just as the battle ended; fortunately, the ship was close enough to a mass relay for her to escape. Once safe, Samara gave the slaves a speech about self-defense and passed out the credits, weapons, and armor that had belonged to her mercenary comrades, then left them all at the Citadel.

Samara left her mercenary career after that and slowed down, eventually finding stability with an asari mate and raising a family. Samara had three daughters, but discovered, to her horror, they were all Ardat-Yakshi, suffering a genetic condition that made them kill their mates during melding. As Samara explains later, she herself is a pureblood; she believes that the stigma against them lies partially in their increased probability of giving birth to Ardat-Yakshi daughters.

Two of Samara's daughters, Falere and Rila, chose to live their lives in isolation and comfort. Her third daughter, Morinth, whom Samara described as the "smartest and bravest" of the three, refused to go into seclusion and fled, beginning a spree of murder and violence. Recognizing her daughter's growing addiction to killing her mates, Samara gave up her worldly possessions, swore herself to the Code, and became a justicar.

Samara hunted her daughter across the galaxy for centuries. At one time, Samara had discovered Morinth had perverted an entire village, making them worship her and bringing her young asari as sacrifices. When Samara arrived, Morinth fled, throwing waves of her minions at her and buying herself time to escape with their lives. When Samara was done only small children remained, whom she left in the care of the authorities and continued her pursuit.

At another time, Samara crossed paths with Nihlus Kryik after she witnessed him murder an unarmed civilian. She had no choice but to engage him. They fought for days on the planet, chasing each other in the wilderness. Eventually, Nihlus manipulated Samara by putting her in a situation where she had to let an innocent die or let him escape. Despite having lost to him, she was impressed that he had learned how to turn the Code against her and adapt.
John Shepard

Lair of the Shadow Broker

Arrival

Mass Effect 3

Mass Effect 3: Citadel

“What sound will you make when you hit the ground? You think you'll hear it before you die?”
**Lieutenant Commander Shepard** is the human protagonist of the Mass Effect: Vigil series. Shepard was born on April 11, 2154, is a graduate of the Systems Alliance N7 special forces program (service no. 5923-AC-2826), a veteran of the Skyllian Blitz, and is initially assigned to the SSV Normandy in 2183 as Executive Officer. Shepard later becomes the first human to join the Spectres, an elite special task force for the Citadel Council.

## History

Shepard was born an orphan raised on the streets of the great megatropolises covering Earth. He escaped the life of petty crime and underworld gangs by enlisting with the Alliance military when he turned eighteen.

During his service, a mission he was on went horribly wrong. Trapped in an extreme survival situation, he had to overcome physical torments and psychological stresses that would have broken most people. He survived while all those around him fell, and he alone was left to tell the tale. The Sole Survivor's unit was slaughtered in a thresher maw attack on Akuze.
David Anderson

Mass Effect 3

Mass Effect 3: Citadel (posthumously)

“I know Saren. I know his reputation, his politics. He believes humans are a blight on the galaxy. This attack was an act of war.”
**Captain David Edward Anderson** is a human war hero and the original captain of the SSV Normandy. Anderson was born on June 8, 2137 to Ursula and Paul Anderson, a nurse and flight mechanic respectively, in the city of London on Earth, and was the last of three children by his parents' second marriage. Anderson is one of the Alliance's most decorated special forces operatives, and the first to graduate from the N7 marine program at Arcturus Station, serving with honor in the First Contact War.
Urdnot Wreav

**Urdnot Wreav** is Wrex's broodbrother, both of them having shared the same mother. He is more traditional than Wrex, placing the importance on his own clan over the krogan race as a whole.

## Mass Effect 3

Shepard meets Wreav for the first time in the Hollows, the sacred neutral ground for all krogan, during their attempts to cure the genophage. Wreav objects to the presence of Mordin Solus even when it is mentioned that he was going to cure the genophage, until Wrex headbutts him.

During the land assault against the Shroud facility, where a Reaper was standing guard, Wreav's tomkah was sunk by Kalros, the mother of all thresher maws. He is believed to have died, to the indifference of Wrex, who comments that "he was a pain in the ass, anyway."
Maya Brooks

**Maya Brooks** is a former Cerberus operative who left the organization to pursue her own pro-human agenda. Her true name is unknown; "Maya Brooks" is an admitted alias, and she has used at least three other names while working with Cerberus: **"Captain Channing"**, **"Hope Lilium"**, and **"Rasa"**. Accomplished at infiltration and espionage, Brooks specializes in throwing numerous distractions at her adversaries while she stealthily completes her objectives.
Кровь камня

**Кровь камня** — артефакт I уровня семейства аномалии "Карусель". При ношении артефакта на поясе мистическим образом слегка ускоряется заживление ран, и останавливаются кровотечения. В то же время ухудшается устойчивость к физическим повреждениям. У сталкеров существует поверье, что в этом артефакте заключена сила погибших в аномалии людей. Цена продажи невысока по причине достаточно широкого распространения. Интерес к артефакту проявляют медики и всевозможные религиозные культы.

## Игровое описание

*Найти этот артефакт можно возле аномалий «Карусель». Представляет собой довольно уродливое красноватое образование из спрессованных и причудливо изогнутых полимеризированных остатков растений, почвы и костей. В равной степени успешно защищает своего носителя от воздействия как наведенной радиации, так и уже попавших в организм радиоактивных частиц. Довольно распространен и слабоэффективен, встречается даже на территории Бара* (Художник)

## Кровь камня

### **Ингредиенты**

Хвост собаки
Копыто кабана
Рука зомби
Медуза

Артефакт "Кровь камня" получается путём совместной трансмутации в аномалии "Воронка" сразу четырёх ингредиентов: хвоста собаки, копыта кабана, руки зомби и артефакта "Медуза".

Преобразование происходит в течение 5-10 минут.

Кровь камня
Adrien Victus

“The strategist in me admires their brutality. The turian in me knows I'm watching the destruction of fifteen thousand years of civilization. My civilization.”
**Adrien Victus** is a turian general who fought in the First Contact War. During the Reaper invasion in 2186, he is deployed to lead the defense of Menae, one of Palaven's moons.

## History

Adrien Victus has served in the turian military for most of his life, and is known for being an exceptionally strong leader and very popular with his men. Despite his service record and admiration among those he leads, the rest of the turian military takes issue with the ethics of his tactics, which are noted for being both clever and unorthodox. During the war on Taetrus in 2185, Victus held his forces back to allow a salarian spy ring and turian separatists to wear each other down before attacking, claiming victory at the end with no casualties.

He has a son, Lieutenant Tarquin Victus, who has been given command of the turian 9th Platoon.
Donnel Udina

Mass Effect 3

“The galaxy needs leadership. Real leadership.”

**Ambassador Donnel Udina** is a human diplomat stationed at the Citadel. He is humanity's most recent ambassador to the Council races (the first was Anita Goyle) and is determined to advance human interests wherever possible. Udina is mistrustful or at least apprehensive of Commander Shepard, particularly after the Commander's induction into the Spectres. Udina often requires solid, irrefutable proof of anything before acting, a trait which often conflicts with Shepard's goals. Udina plays the political game, refusing to rock the boat if it might endanger his standing—and therefore humanity's—with the Citadel Council.
Collector General

The **Collector General** was a unique Collector who controlled the rest of the Collectors from the Collector Base. Like all Collectors, the General was a victim of Harbinger's indoctrination up until its death at the hands of Shepard and the Commander's squad

## Attributes

The General's physical appearance was quite different from the standard Collector, which has a humanoid shape. It had a more insectoid appearance, with a larger head, a short body, and multiple limbs, enabling it to operate numerous command interfaces. Its body strongly resembled the Praetorians deployed by the Collectors. The Collector General was a servant of the Reapers, specifically the one referred to as Harbinger, and was apparently directly controlled by Harbinger. The General could possess any normal Collector at any time, making them significantly more powerful and unlocking their biotic potential, making them a dangerous foe on the battlefield. This ability was taken advantage of by Harbinger while he possessed the General. The Collector General was always seen with glowing eyes, similar to what happened when he assumed control over an ordinary Collector. The only time they stop glowing is when Harbinger releases him of control a few seconds before he is killed along with the rest of the Collectors.

## Mass Effect 2

After failing to acquire Shepard's body, the General attacked several human colonies in the Terminus systems, and began using the genetic material from survivors to create a Human-Reaper. This gained the attention of Cerberus and a resurrected Shepard, who the General sought to acquire alive if possible.

### Final Hour

Commander Shepard and a team of specialists launched an assault on the Collector Base. The General rallied every available Collector drone to protect the base, and possessed multiple drones during the battle, but the tactics used by Shepard's fire team caused it to spread itself too thin. Shortly before the sabotaged base met its end, Harbinger, after berating the General for its failure and asserting the Reapers *"will find another way"*, released its control over the Collector General, whose eyes lost their glow for the first time, suggesting that it was always under Harbinger's control. In the final seconds after being released, the Collector General appeared to be confused or dismayed at being abandoned, suggesting some level of intelligence and emotional capability remained. The General is then killed when Shepard activates a timed radiation pulse, killing all remaining Collectors on the base.
Jeff "Joker" Moreau

Arrival

Mass Effect 3

Mass Effect 3: Citadel

“I’m not good. I’m not even great. I’m the best damn helmsman in the Alliance fleet.”
**Flight Lieutenant Jeff "Joker" Moreau** is the pilot of the SSV Normandy. Joker is an excellent pilot and confident to the point of arrogance, wasting no time in pointing out his prowess to others. He's quick to ensure everyone knows his many accomplishments and commendations were all earned, and not due to charity for his medical problems.

## History

Born in 2155, Joker's upbringing and career have been colored by his health. Joker has a moderate to severe case of Vrolik syndrome, which causes extreme brittleness in the bones; he was born with severe fractures to his legs and even with modern medicine he finds walking nearly impossible, relying on crutches and leg braces.

Joker spent his early life on Arcturus Station because of his mother's job there as a civilian contractor, and grew up around ships. When he was old enough to enlist, he joined the Alliance Navy. He got his nickname from his flight school instructor, due to the fact that he rarely smiled — he was working too hard. By the end of his training, however, Joker surpassed the other students and even his instructors. "They all got their asses kicked by the sickly kid with the creaky little legs. One guess who was smiling at graduation."
Henry Lawson

**Henry Lawson** is the father of Miranda Lawson and her genetic twin, Oriana.

Lawson is a powerful businessman who was obsessed with securing a way to make his mark on history - namely, by creating a "genetic dynasty". Rather than have a normal family, Henry took his own DNA and doubled his X chromosome to create a daughter, Miranda, whom he ensured would have "desirable traits." Miranda was not the first offspring engineered in such a way, but she was the first one Henry kept.

Henry spoiled Miranda growing up, giving her everything she wanted, but there was always a hook, an angle designed to fit his long term plan for her. Eventually, Henry grew dissatisfied with Miranda and used her DNA to create a more ideal heiress, Oriana. Miranda rebelled, taking Oriana and fleeing after a violent shootout with Henry's guards. When Miranda went to Cerberus for protection, Henry withdrew his support for the organization.

## Mass Effect 2

Though Henry was smart enough to not attempt to come after Miranda while she was under the Illusive Man's protection, he continued to search for Oriana. In 2185, he contacts a childhood acquaintance of Miranda, Niket, and entrusts him to find Oriana. Niket finds Oriana's adoptive family on Illium, and hires Eclipse to capture Oriana. However, this plan is foiled by Commander Shepard and Miranda, and Niket is killed by Captain Enyala.
Mysterious Figure

“Look at you. What makes you so damned special? Why you and not me?”
The **Mysterious Figure** is an individual who hires a mercenary group to assassinate Commander Shepard whilst the Normandy crew is docked on the Citadel for shore leave in 2186. This person takes a particular interest in stealing Shepard's identity, and hides behind voice and visual disguisers to protect theirs.

## History

The Mysterious Figure eventually reveals itself to be a clone originally created by Cerberus to provide spare organs and limbs for the real Commander Shepard, who was being revived by the Lazarus Project.

At some point in its development it was stored in the Minuteman Station, skinless and under life support. Once Cerberus obtained Shepard's Spectre dossier the Illusive Man deprioritized the clone project and allowed project overseer Miranda Lawson to continue using it for testing.

Sometime in 2184, the order was given for the clone's termination. Agent Rasa had other ideas and decided to liberate it from Cerberus hands. A violent shootout at Lazarus Research Station resulted in Rasa severing ties with Cerberus and escaping with the clone's tank. One of its known hiding places was Rasa's old stomping grounds on an asteroid orbiting Themis.

The clone remained in storage until six months before the Reaper invasion in 2186, when it was awoken by Rasa (then known as Maya Brooks). Over the intervening months during Shepard's incarceration, the clone learned "how to be human" with the help of neural implants, and with Brooks' help devised a plan to kill and assume the role of the Commander in order to carry out a pro-human agenda. To accomplish this, the clone hired the CAT6 private military corporation to eliminate Shepard and his/her close allies, since the clone lacked the original's memories, thereby unable to perfectly impersonate the Commander.
Steve Cortez

**Lieutenant Steve Cortez** is an Alliance pilot aboard the Normandy SR-2 in 2186, where he pilots the UT-47A Kodiak that transports Commander Shepard and squad to mission locations.

## History

Cortez is the only child in his family and lost both of his parents years ago. He had a husband named Robert who was stationed at Ferris Fields in 2185, but the Collectors abducted the whole colony and Robert did not escape. While the Collectors were attacking, Robert called Steve, who was working on construction at a remote station not far from the colony, warning him to escape before the Collectors hit his station too. Steve begged Robert to escape with him, but Robert knew it was too late and asked Steve not to come after him, but to let him go and move on. Steve grieves heavily for his husband's death, and kept a recording of their last call.

He has been in the Alliance since around 2176, first serving in the First Fleet on-board the SSV Hawking piloting F-61 Tridents. According to him, he has a knack for procurements, but his skill set made him a more valuable person to command a flight deck.

Five months prior to the Reapers' invasion of Earth, Cortez was assigned to the Normandy SR-2 retrofit team, responsible for overseeing cargo bay modifications. His immediate task was to shift the Normandy's armory from its previous location behind the CIC to the shuttle bay.

Besides being a Kodiak pilot aboard the Normandy SR-2, he is also responsible for maintaining the Normandy's armory, a duty he shares with Lt. James Vega. Cortez and Vega are friends, having served together before on Fehl Prime.
Tali'Zorah nar Rayya

Mass Effect 3

Mass Effect 3: Citadel

“The Pilgrimage proves we are willing to give of ourselves for the greater good. What does it say about me if I turn my back on this?”
**Tali'Zorah nar Rayya** is a quarian and a member of Commander Shepard's squad. She is the daughter of Rael'Zorah, a member of the Admiralty Board. Though young, Tali is a mechanical genius.

In 2183, she is on her Pilgrimage, the rite of passage to prove her worth and bring something of value back to her people aboard the Migrant Fleet. In 2185, having completed her Pilgrimage, Tali has been entrusted with leading an important research mission for the Admiralty Board.

## History

Tali was born in 2161 aboard the Rayya. Having reached maturity, she departed the Migrant Fleet on her Pilgrimage. On her travels she began hearing reports of geth, who had never ventured beyond the Perseus Veil since driving her people into exile, and became curious. She tracked a patrol of geth to an uncharted planet, waited until one was separated from its unit, then disabled it and removed its memory core. She recovered a file from its audio banks that revealed Saren Arterius was behind the attack on Eden Prime, but possessing the file put her in grave danger. She was pursued by Saren's forces, and escaped to the Citadel.
Kai Leng

“Cerberus thanks you for all your hard work.”
**Kai Leng** is an assassin working for the human-survivalist organization Cerberus. Leng was formerly a lieutenant and N7 marine in the Systems Alliance known for having anti-alien attitudes. He is described as being Earth-born with features that show his dominant Chinese heritage.

## History

While little is known about Kai Leng's early life, Alliance records show that he enlisted in the Alliance Military on November 14, 2172 at the age of 16, although his credentials were faked at the time. Leng's prowess in combat and xenophobic nature drew the attention of the Illusive Man, and Cerberus helped liberate Leng from prison after he was incarcerated for murder. The Illusive Man used Leng as his best wet-work operative and assassin for over a decade, realising he was not only ruthless but discreet and methodical. Leng became the Illusive Man's most trusted agent, working as an infiltrator and assassin. His cybernetic modifications appear to include Cerberus's Phantom-class implants.
Leche de soja

La leche de soja (Hangul: 두유) es un artículo de recuperación de la salud que se puede encontrar en toda la escuela secundaria Yeondu.

## Leche de soja

두유
--

## Otro

### Aparece en

White Day: A Labyrinth Named School (2001)White Day: A Labyrinth Named School (2015)

### Vision General

También se puede comprar en máquinas expendedoras por 500 wones. Cuando se usa, la leche de soja aumentará ligeramente (25%) su condición de salud.

### Remake

Se puede comprar en máquinas expendedoras por 1 Moneda Yeondu.

### Notas Adicionales

* En la versión Remake, no cura los mareos, a diferencia de la versión original.
* El diseño de este producto es una parodia del producto en Corea. (Original)

* El nombre de la marca es "콩 의 눈" (Ojo de frijol - Parece una parodia del producto en Corea: bebida de cogollos de pino)
Edificio Principal

El edificio principal es un edificio ubicado en la escuela secundaria Yeondu y el edificio principal de la escuela. El protagonista principal entra en este edificio al comienzo del juego.

El edificio principal está dividido en dos secciones, la Sección 1 del Edificio Principal tiene las aulas de 2º grado y la Sección 2 del Edificio Principal tiene clases especiales.

El edificio es muy antiguo, por lo que los pasillos están oscuros, algunos interruptores de luz están rotos y se oyen ruidos de crujidos, especialmente los tablones de madera de la Sección 2.

Este es el primer lugar explorado en White Day: A Labyrinth Named School y The School: White Day por el protagonista, Lee Hui-min.

## Curiosidades

* El edificio principal en las versiones iniciales de White Day: A Labyrinth Named School se conectó a todas las demás secciones (no divididas en Secciones) y se cargó todas a la vez, pero el edificio finalmente se dividió en secciones con cada una cargada por separado debido a problemas con las especificaciones de la computadora En el momento (en 2001). Además, se eliminaron el tercero y cuarto piso (aulas de 1er grado) en la Sección 1.
* Las presentaciones previas al lanzamiento de The School: White Day mostraron lo que parecía ser el área del sótano explorada en un modo multijugador desechado.
* El sótano y los pisos tercero y cuarto de la Sección 1 se pueden explorar por primera vez en The School: Swan Song.
* En la versión PC / PS4, se eliminó el pasaje que se conecta al Nuevo Edificio en el 3er piso, a diferencia de la versión original o la versión remake móvil.
Hee-Min Lee

Hee-Min Lee (Hangul: 이희민) es el protagonista principal en White Day: A Labyrinth Named School.

En 2001 fue transferido a la preparatoria Yeondu y participó en los eventos paranormales que tuvieron lugar la noche del 13 de marzo cuando se coló en la escuela para darle a su chica favorita su diario y caramelos para el White Day.

## Apariencia

Hee-Min es de piel pálida, su cabello está cortado al estilo clásico coreano y es de color negro, al igual que sus ojos.

## Visión

El es el chico de aspecto normal promedio que manejas a lo largo del juego, también conocido como el alter ego del jugador.

Hee-Min se transfirió a Yeondu High School en marzo de 2001, un día antes de que se establezca el juego. Desafortunadamente para Hee-Min, esta es una de las razones por las que Sung-A le acusa de ser una amenaza durante todo el juego.

No se conoce mucha más información sobre Hee-Min, probablemente porque él está destinado a asumir el papel de representante de usted; como el personaje jugable.

## Biografía

En marzo de 2001, Hee-Min, fue un estudiante recientemente transferido a la escuela secundaria Yeondu, se enamoró de So-Young y decidió darle dulces para White Day.

El 13 de marzo, Hee-Min encontró a So-Young durante un receso escolar, sentado en un banco leyendo un libro, e intentó regalarle el caramelo. Pero de repente el viento sopló, y una preciosa foto de So-Young y Na-Young cayó a los pies de Hee-Min. Hee-Min toma la foto pero So-Young se la arrebata inmediatamente. Luego se marcha para acompañar a su amiga Ji-Hyeon, quien estaba esperando junto a un árbol. Después, Hee-Min recoge el Diario de So-Young, que olvidó en el banco y decide dárselo más tarde junto con un Caramelo para el White Day.

Al no tener otras opciones, Hee-Min decidió ir a la escuela la noche del 13 de marzo, a las 10:00 p. M. (Hora del toque de queda de la escuela) para dejar los dulces y su diario en su escritorio para que los recogiera en la Mañana.

Más tarde se encuentra con las otras dos chicas, Sung-A y Ji-Hyeon teniendo una breve discusión en el primer Edificio Principal, justo al lado del Aula de Economía Doméstica. Pero no sabía que la escuela tiene más de lo que pensaba. En esa noche, depende de él decidir su destino y el destino de las otras chicas.

## Curiosidades

* Su nombre es escrito como Lee Hui-min en el remake para celulares.

* Aunque Hee-Min es el nombre predeterminado del protagonista en el juego, es posible cambiar su nombre a lo que desea el jugador (solo disponible en el juego original).
* Hee-Min es una representación del jugador (alter ego del jugador, pero también su propio personaje).
* Al igual que Claude de Grand Theft Auto Games, su voz nunca se escucha en el juego. El único método de comunicación para él se muestra como opciones de respuesta en el sistema conversacional.
Ji-Min Yoo

Ji-Min Yoo (Hangul: 유지 민), es una estudiante de Yeondu High School.

Ella es la segunda protagonista en el remake del juego. (versión para PC/PS4).

## Apariencia

Ji-Min es una chica bajita, que sostiene su cabello color marrón en dos coletas, dejando dos mechones en su cara y su flequillo. Sus ojos son color morado.

## Gameplay

* Ji-Min Yoo no está disponible para la versión PS4. Esto es debido a que crearía mucho más peso para el juego.
* Si quieres conocerla, deberás obtener un final asociado con So-Young Han (White Chrysanthemum/Hyacinth/ Ivy) en modo normal. Entonces puedes conocerla en la segunda vez que juegas.
* Para jugar su escenario, debes encontrar un total de 10 garabatos en las paredes en el Edificio Principal, sección 1, hasta que adquieras una ficha de madera. Y deberías ver las imágenes de CCTV 3 veces en la oficina del director en el 'Edificio principal, sección 2' y luego ir directamente al laboratorio de biología.
* Después de que Hee-Min la salva, el usuario se convierte en ella y el escenario y la trama del juego giran a su alrededor.
* En la ruta Ji-Min Yoo de la versión PC / PS4, el usuario puede ingresar a todas las habitaciones (excepto el segundo piso de la tarjeta amarilla, el primer piso de la puerta azul de la tarjeta y el auditorio y el área del gimnasio) sin llave. Algunos elementos o documentos no pueden obtenerse en la ruta de Ji-Min (por ejemplo, Pin, Grulla de papel, Historias de fantasmas escolares), pero algunos documentos o elementos solo se pueden adquirir en la ruta de Ji-Min Yoo. (Ej: Solvente de Luminol, Historia del Arte Occidental, Una Nota del Profesor de Arte)
Nemrods

**Nemrods** are a vampire type in Vampyr. These Vampires they actively hate what they have become and will deliberately attempt to hunt down other members of the undead, only feeding off the blood of their quarry. Unlike other types of Vampire, being a Nemrod may be more a matter of mentality than genesis and the type seems to originate from Ekons. Mary Reid and to a lesser extent McCullen could both potentially be considered to be Nemrods.
Jimmy Barlow

**Jimmy "The Spark" Barlow** is a minor character featured in *Vampyr*. He is a vampire hunter and a loyal member of the Guard of Priwen.

## Biography

Little is known of Barlow's early life. He was likely born in England sometime before 1900, later joining the organization known as the Guard of Priwen in order to hunt down and kill vampires.

### Events of *Vampyr*

Following the apparent death of Harriet Jones at Pembroke Hospital and the subsequent disappearance of Sean Hampton, Doctor Jonathan Reid sets out to locate the "Sad Saint of the East End" at his asylum in the docks. While searching the docks, Doctor Reid encounters several members of the Guard of Priwen, led by Barlow, who proceed to attack him.

Jimmy Barlow and his fellow vampire hunters are all killed inside and around an old factory in the West Docks. Jonathan proceeds to locate Sean inside the asylum, and offers to assist him in clearing his name for Harriet's murder.
So-Young Han

So-Young Han (Hangul: 한소영), es una chica misteriosa pero educada. So-Young tiene una hermana conocida, Na-Young, que se ahorcó en 1998, 3 años antes de que se establezca el juego.

## Apariencia

So-Young es una chica hermosa, y según Sung-A, tiene muchos admiradores por su atractivo. Su piel es pálida, su cabello es marrón y lo recoge en una cola de caballo grande, dejando dos mechones al frente de su cara. Sus ojos son morados.

## Personalidad

Según el ex director de juegos de White Day "dice: Las personalidades de tres alumnas en White Day: A Labyrinth Named School están inspiradas en personajes de Neon Genesis Evangelion".

La personalidad de So-Young está inspirada en "Rei".

So-Young es una chica calmada, pacífica y educada. Se le ve como una persona madura durante sus actos en el juego, y tampoco se ve como una mala persona. Suele ser algo misteriosa y apartada también, como se ve cuando ella repentinamente después de hablar con el jugador ella simplemente se va y le dice que tenga cuidado.

## Biografía

### Durante el juego

So-Young se ve por primera vez leyendo un libro durante lo que parece ser un almuerzo escolar o un descanso para cenar en los jardines de la escuela, mientras que He-Min se encuentra cerca de ella, planeando darle dulces para el White Day. De repente, sopla el viento, y una preciosa foto de So-Young y Na-Young cae a los pies de He-Min. He-Min comienza a recoger la foto, pero So-Young se la arrebata, mostrando la falta de relación que tenían en ese momento. Luego se marcha para acompañar a su amiga Ji-Hyeon que espera junto a un árbol.

So-Young tiende a permanecer en un lado neutral durante todo el juego, centrándose más en su hermana que He-Min o en escapar de la escuela.

## Curiosidades

* La relación de So-Young con Sung-A es extraña. So-Young por lo general no tiene nada que decir y solo escucha, dejando que Sung-A hable por completo. Sung-A toma esto de la manera incorrecta, suponiendo que So-Young simplemente la ignora. Esto se debe a que So-Young, de hecho, ni siquiera puede ver a Sung-A, ya que Sung-A ya ha fallecido. Es extraño que Ji-Hyeon y He-Min puedan verla.
* A juzgar por lo que dice Sung-A sobre So-Young, ella es popular entre los chicos de la preparatoria Yeondu.
* Si el jugador la molesta tocando su falda (o pierna) varias veces, ella pateará a He-Min y él recibirá daño. Ese daño es bastante poderoso. Y la puntuación de afinidad para ella es muy reducida.
Talismanes

Los Talismanes, también conocidos como Tokens (Remake) y Amuletos (Hangul: 부적), son elementos clave importantes de la trama en White Day: A Labyrinth Named School. Se basan en los cinco elementos y se crean a partir de madera de melocotonero. Fueron diseñados para equilibrar la energía Qi alrededor de Yeondu High School y fueron creados por un geomancer.

### Antecedentes

Advertencia de spoiler: la historia (trama) y / o los detalles finales siguen. ¡Lea bajo su propio riesgo! (Saltar sección)

Los talismanes fueron diseñados por un geomante poco después de la construcción de la escuela. Poco después, se llamó a otro geomante para solucionar un problema con ellos entre 1998 o 1999.

Los talismanes están hechos de madera de durazno debido al significado que se creía que tenía en la antigua cultura china; Los antiguos chinos creían que el melocotón poseía más vitalidad que cualquier otro árbol porque sus flores aparecen antes de que broten las hojas.

El propósito de los talismanes era equilibrar el Feng Shui (que se basa en equilibrar la energía Qi utilizando Los Cinco Elementos), por lo que están igualmente espaciados alrededor de la escuela. Poseen la capacidad de atrapar a cualquier fantasma en el área de la escuela que venga del más allá. [2] [3] [4]

Sin embargo, Ji-won dice en "Contenidos del CD" que los talismanes también han estado tomando el Qi (energía vital) de los vivos, lo que ha causado repetidas muertes. [3]

Los talismanes se están debilitando debido a que el poder del Qi en la otra vida está siendo perturbado y atravesado.

Se te acusa de afectar el equilibrio de los talismanes que contiene porque los llevas contigo en tu viaje.

### Vision General

Cualquiera de los cinco talismanes se obtiene después de completar un desafío o derrotar a un jefe y se usa para abrir ciertas puertas para abrir nuevas áreas del juego.

Al final del juego, se unen para sellar el más allá y escapar.
JS

JS
--

"A slightly promiscuous Dersite carapacian, JS is performing at the Liquid Negrocity when the Midnight Crew is not there. She’s...an interesting carapace."

### Aliases

Jazzed Singer, Jazz Singer, Jazzed Songstress, Jazzy Savant and Jilted Seductress

## Physical description

### Eye color

White

A Dersite NPC that can be found in any given Sburb session. An alluring lady who provides fierce competition to the Midnight Crew musically. She is a talented performer and many travel to the Liquid Negrocity just to see her perform. We won't blame you if you go visit too!
EA

EA
--

"Uh. Nothing to see here."

### Aliases

Eclectic Advocate, Eldritch Acolyte, Eccentric Alien, Eclectic Advocate and Efflorant Atronach

## Physical description

### Eye color

???

Next to nothing is known about this mysterious character, this harbinger of the dark gods, this herald of eldritch throes that lie beyond the Furthest Ring. Pray you never encounter this *thing*.
Lord

A Lord is the most active possible class. They hoard on all the positives of their Aspect and delegate the negatives to others. They start with a lot of their Aspect. They have special minions called Leprechauns.

Their tasks include:

* conquering their land
* shitposting
* ruling over their consorts
* sitting back and relaxing as their minions do all the work

They have high initial stats and an interaction effect that takes the good parts of their aspect for themselves and gives the bad parts to others.
Although the Lord class is tagged as Fanon, it will sometimes appear in sessions without fanon classes under special circumstances.

## Notable Lords

Notable Lords from Homestuck include Caliborn, the Lord of Time.
HP

HP
--

"He knows the End is Nigh and preaches acceptance, nay ANTICIPATION, of this joyous event. The Vast Croak will purify the world in the fires of creation, and build it anew in the Players image."

### Aliases

Holy Preacher, Happy Pediatrician, High Priest and Hallowed Patrician

## Physical description

### Eye color

Black

HP is a Prospitian NPC found in any given Sburb session. He is a fanatic who tells all who will listen of the Vast Croak and its general awesomeness.
JadedResearcher

JR is the Author of SBURBsim, Waste of Mind, and the great goddess of pigeons. She was doomed once she learned of Shogun's true power, as of 02/10/2018 she is still locked in the attic shogun has trapped her in, and shows no signs of escaping, the only reports from her are currently coming from the newspost of the Sim, she has a plan of escaping from the attic and it is in its first step.

Edit: She has escaped
Wongle, resident Cherub of the Discord

Please note that this discord user appears to have either deleted or is no longer active or both.

### As of 2019

Wongle, our resident Cherub, is someone who actually does exist. He hangs around on the Discord server a lot, and basically tries to be a regular person there. He only became known through assisting JR in creating the Superbsucksim doll maker, earning him the title of the "Waste of Suck", as he had also managed to solve LoRaS. His hobbies include creating shitty art, dispensing high quantities of Chucklesniff (An off brand version of Gigglesnort. Y'all know what it's like.) and somehow being accepted as a "neat guy". After constant attempts, he has been recognized as "vaguely canon", and just sits around in the Brope Hour chat, making some sweet lore with Brope and that. He is also incredibly British. Many a meme has been made from this Cherub alone, including the tale of geneticAnomaly. He knows you're reading this. He can see you. Do not. Turn your back. On his body. ***SPACE DEATH IS WATCHING YOU, OBSERVER.***
SU

SU
--

"ME’s spiritual sibling. Meme brought to flesh and chitin. They are usually chilling, munching on the hotdogs somewhere you cannot reach them, or doing dumb things.Oh, and when they go crowned their left eye lights up and Megalovania starts accompanying them everywhere. Who writes this crap???...oh right."

### Aliases

Steven Uncovered, Stupid Und, Steven Universe, Sally Uncovered and Sans Undertale

## Physical description

### Eye color

Black

SU is a Prospitian NPC that can be found in any given Sburb session. They are ME's spiritual sibling and are likewise a living meme. Close contact to SU is said to make a player into a toxic fan.
KB

KB
--

KB loves playing captchacardmons, and wants to help you be the very best, the best there ever was! He’ll gladly accompany you anywhere you go.

## Physical description

### Eye color

Black

KB is a Prospitian NPC you may encounter in any given Sburb session. He loves playing captchacardmons (three guesses what that might be to us humans).
SBURB Session Simulator Wiki

## Welcome to the SBURB Session Simulator Wiki

A wiki of the SBURB Session Simulator, which is made by jadedResearcher.

## What is SBURBSim?

SBURBSim is a text-based simulation which seeks to recreate the many adventures and shenanigans present in the fictional game SBURB from Andrew Hussie's webcomic Homestuck. In SBURBSim, you can view a randomly generated session or create your own characters and send them into Suburb! You can chose your character's class, aspect, dream moon, hairstyle (and colour) and favourite number (which affects typing quirks)! Then you sit back and relax, as the session is generated and your character's adventures unfold before your very eyes!

Since it's creation, many other features have been added to SBURBSim's site including many doll creators, Wigglersim, Strifesim and more! There are also a few puzzles for all you Sherlocks out there.

In short, SBURBSim is a faithful recreation of one of the greatest games in fiction. So what are you waiting for? Generate those sessions and add to jadedResearcher's ever-growing kill count!

## What is this?

i

i just said that

how could you

## Okay, but seriously.

This wiki is a fan project that was started by TheFriskiestFrisk / 7 Shanks on the FarragoFiction discord, and is made by both fans and creators, for fans and creators. SBURB Session Simulator was made by jadedResearcher, karmicRetribution, paradoxLands and many others.

here are some links to the Sim itself:

STABLE build, for a relative lack of partially implemented features.

EXPERIMENTAL build, so you can try out whatever cool and new things are being added at the moment.
JR is Plotting to Kill JR

It is a known phenomenon that any time more than one JR exists, they immediately battle to the death, Heiress style. Nowhere was this more obvious than the time that Reality-JR acted as an Observer to get InSBURBJR to get the time player to assassinate past InSBURBJR before they even entered the medium.

This has disturbing ramifications given that we are ALL JR, except for JR.
Bong-Gu Lee

Bong-gu Lee (Hangul: 봉구이) también conocido como "El Conserje" es uno de los dos conserjes de Yeondu High School, él aparece en el edificio principal.

Debido a los eventos paranormales ocurridos en la escuela, él ha sido poseído y tratará de asesinar a cualquier persona que se encuentre merodeando la escuela.

## Apariencia

Bong-gu es un hombre viejo de tez amarilla. Su cabello es de color negro, es casi completamente calvo y sus ojos son de color negro. Viste el uniforme de conserje.

## Biografía

El conserje es un hombre que merodea la escuela durante la noche. No se sabe exactamente la manera en la que quedó poseído, aunque probablemente la causa de esto sean los fantasmas de la escuela.

## Personalidad

Según Ji-hyeon y el concepto, él era originalmente un hombre amable durante el día.
Vampyr Universe

The **Vampyr Universe** is an alternate universe.

On the surface, it resembles the contemporary world, but it is darker, more devious and more conspiratorial. The dichotomy between rich and poor, influential and weak, powerful and powerless, is much more pronounced than in the real world. Decadence, cynicism and corruption are common. Humans are unwitting victims or pawns of vast secret organizations of supernatural creatures. Vampires, werewolves and wraiths—among others—struggle with internal factionalism and against other species in secret wars of intrigue for control of reality. The battles in these wars may last centuries, beyond the realization or comprehension of ordinary humans. This status quo is recently threatened by the rise of a global Technocratic cabal (and/or an animistic spirit of stasis and control) intent on monopolizing the power of belief and destroying all traditional supernatural societies. The mystical abilities of these non-human entities and their ability to alter reality at will are restricted by the rise of reason and disbelief in the supernatural and they are forced to rely on more mundane methods in their struggles for supremacy.

Many details of the settings, especially in regards to its history, are left vague or otherwise have multiple explanations. Humans are generally viewed as a minor threat to the supernatural races, but it is possible for a human to survive or even destroy a creature in the event of an encounter confirming that they should not be underestimated.

The darkness of the setting is reflected everywhere: architecture is dominated by Gothic styling and fashion and personal style embrace Goth, Punk and fetishistic elements. The game uses historical (Victorian) milieus settings. Despite the fantasy elements, the game emphasizes that any action has real world consequences, and abilities beyond what is considered normal by mainstream society will draw unwanted attention and potentially disastrous results.
YD

YD
--

"He probably won’t chop off the wrong limb, and he probably won’t treat something you don’t have. You...get the feeling he is supposed to be something more than this."

### Aliases

Yogistic Dark, Yard Doctor, Yelling Dentist and Doomsayer Dacnomaniac

## Physical description

### Eye color

Black

YD is a Prospitian NPC found in any given Sburb session. He calls himself a doctor, though not many consider him worthy of the title. He tries his best, though, bless his heart.
ZC

ZC
--

"ZC LOVES the mail, not because of letters and packages (how boring), but because of how elegantly designed Derse's Zip Code Map is. You can find anything so quickly, so easily! How did a goverment famous for Red Tape make something so fast?"

### Aliases

Zephyr Coaster, Zipping Coach, Zany Coaster, Zephyr Coder and Zero Casualties

## Physical description

### Eye color

White

ZC is a Dersite NPC found in any given Sburb session. ZC loves efficiency and admires the Dersite postal system for it's zip codes, which provide the kingdom with a method for quickly finding packages.
Puzzles

There are currently three puzzles connected directly to the SBURBSim website.

1. [???]
2. LORAS (Land of Rods and Screens)
3. WiS (Who is Shogun???)

There will not be any gigglesnort written directly on this page. If you really want to attempt these puzzles, I suggest you check out the Wiki page for each of these puzzles!

Though, they may be on the FarragoFiction wiki instead. Maybe check there if you can't find it on this one.
WV

WV
--

"Not just another carapacian you can meet on the Battlefield. A rogue Dersite pawn, WV wants democracy - or, at the very least, lack of all-destroying monarchy, and is willing to put the work in to get it."

### Aliases

Warweary Villain, Wayward Vagrant, Wizardly Villain, Warweary Vassal, Wandering Villager and Wicked Villian

## Physical description

### Eye color

White

A Dersite NPC found on the battlefield in any given Sburb session. A humble farmer who has abandoned Derse. He seeks a democratic world that is not stained by monarchs. He is a brave soul willing to fight for freedom. A natural leader, he has humble dreams over presiding over a small town as an elected official.
Who is Shogun?

**Who is Shogun?** is a good question, numbnuts.

But luckily, I have came up with a theory.

**Who is Shogun?** Well, I've seen this question being thrown around the Discord, but well, we know that Shogun is somebody, I have figu̧͟r͏̛e̷d͡͏҉ o͏̶҉u̶҉͠t̴̨̢́ t̛͡͞h̴̀͢͏͝a̡͞t̕͢͟ [Redacted] A̧͝҉̸͞ņ͞͝d̕͢ t͏̧̕h̸̀̕a̕͜t͏̶̵ Sh͡ogun is a, in fact, a very big shog-

[Transmission interrupted]

[New transmission received]

[Broadcast location: Unknown]

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[Error: Transcript Corrupted]

[Attempting Recovery to oldest known version of transcript]

[Transcript recovered: ?v=\_C70vDkYvqk]
BQ

BQ
--

"Derses's Black Queen, famously a huge bitch. She does not leave her Royal Chambers until it's time for the final battle."

### Aliases

Black Queen, Baroque Quasiroyal, Bombastic Quakeress, Bitter Quaestor, Baroque Quasiroyal, Bombastic Quakeress and Bitter Quaestor

## Physical description

### Eye color

White

Found on the throne in Derse in any average Sburb session. The Dersite queen will receive all the sprites' prototypings through her Ring of Orbs Xfold. However, there is a certain prototyping that she cannot bear taking... She will typically descend to the battlefield to challenge the players as the penultimate boss.
Samantha Traynor

**Specialist Samantha Traynor** is the Comm Specialist aboard the Alliance Normandy SR-2, serving in a similar role to that of her predecessor, Yeoman Kelly Chambers.

## History

Her parents were originally from London, but they preferred the freedom of colony life. Samantha spent some time in England when she attended Oxford University. Her parents didn't have money for sending her to a university, but she was able to pursue her studies as the Alliance offered her full scholarship after seeing her aptitude scores. She has a strong British RP (Received Pronunciation) accent. Samantha later reveals that she was visiting her parents on her birth planet, Horizon, when the Collectors attacked.
Smith

A Smith forges their associated aspect for their own benefit. They start with very little of their aspect and must create it.

Their tasks include:

* literally forging things. like, with a hammer and stuff
* making things for their consorts
* dealing with bullshit that draws out the plot

They have a boost to Alchemy.

## Notable Smiths

Notable Smiths include karmicRetribution, the Smith of Dream.