recursal/Fanatic-Fandom huggingface dataset:
Shielding Bolt

**Shielding Bolt**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 10 damage to any enemy. You and your allies gain 1 shield per damage dealt.' to 'Deal 12 damage to any enemy. You and your allies gain 1 fixed shield per damage dealt.'
* Upgraded effect changed from 'Deal 13 damage to any enemy. You and your allies gain 1 shield per damage dealt.' to 'Deal 15 damage to any enemy. You and your allies gain 1 fixed shield per damage dealt.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Effect changed from 'Deal 8 damage to any enemy. You and your allies gain 1 shield per damage dealt.' to 'Deal 10 damage to any enemy. You and your allies gain 1 shield per damage dealt.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Deal 12 damage to any enemy. You and your allies gain 1 shield per damage dealt.' to 'Deal 13 damage to any enemy. You and your allies gain 1 shield per damage dealt.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 10 damage to any enemy. You and your allies gain 6 shield if your last card played this turn was a Spell.' to 'Deal 8 damage to any enemy. You and your allies gain 1 shield per damage dealt.'
* Upgraded effect changed from 'Deal 14 damage to any enemy. You and your allies gain 10 shield if your last card played this turn was a Spell.' to 'Deal 12 damage to any enemy. You and your allies gain 1 shield per damage dealt.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 10 damage to any enemy. Gain 6 shield if your last card played this turn was a Spell.' to 'Deal 10 damage to any enemy. You and your allies gain 6 shield if your last card played this turn was a Spell.'
* Upgraded effect changed from 'Deal 14 damage to any enemy. Gain 10 shield if your last card played this turn was a Spell.' to 'Deal 14 damage to any enemy. You and your allies gain 10 shield if your last card played this turn was a Spell.'
Unbreakable Hide

**Unbreakable Hide**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Plated (5) this turn and Fortress (5) this turn. Retained.' to 'Gain Plated (4) this turn, Fortress (4) this turn and 8 shield. Retained.'
* Upgraded effect changed from 'Gain Plated (7) this turn and Fortress (7) this turn. Retained.' to 'Gain Plated (5) this turn, Fortress (5) this turn and 13 shield. Retained.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Plated (4) this turn and Fortress (4) this turn. Gain Sturdy (8).' to 'Gain Plated (5) this turn and Fortress (5) this turn. Retained.'
* Upgraded effect changed from 'Gain Plated (5) this turn and Fortress (5) this turn. Gain Sturdy (12).' to 'Gain Plated (7) this turn and Fortress (7) this turn. Retained.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 3 to 4
* Effect changed from 'Gain Plated (7) this turn.' to 'Gain Plated (4) this turn and Fortress (4) this turn. Gain Sturdy (8).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain Plated (10) this turn.' to 'Gain Plated (5) this turn and Fortress (5) this turn. Gain Sturdy (12).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Plated (8) this turn.' to 'Gain Plated (7) this turn.'
* Upgraded effect changed from 'Gain Plated (12) this turn.' to 'Gain Plated (10) this turn.'
* Card Tier changed from 1 to 3
Sharpen Senses

**Sharpen Senses**

* Effect changed from 'Gain Evasion (3) this turn.' to 'Gain Evasion (2) this turn.'
* Upgraded effect changed from 'Gain Evasion (4) this turn.' to 'Gain Evasion (3) this turn.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Wits (1) and Evasion (1).' to 'Gain Evasion (3) this turn.'
* Upgraded effect changed from 'Gain Wits (2) and Evasion (1).' to 'Gain Evasion (4) this turn.'
Vampiric Strike

**Vampiric Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4x2 damage to the first enemy. Deal an additional 4 damage if the target is Bleeding. Lifesteal.' to 'Deal 4x2 damage to the first enemy. Deal 4 more damage if the target is Bleeding. Lifesteal.'
* Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Deal an additional 6 damage if the target is Bleeding. Lifesteal.' to 'Deal 6x2 damage to the first enemy. Deal 6 more damage if the target is Bleeding. Lifesteal.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 3 to 2

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 3x3 damage to the first enemy. Deal an additional 3x2 damage if the target is Bleeding. Lifesteal.' to 'Deal 4x2 damage to the first enemy. Deal an additional 4 damage if the target is Bleeding. Lifesteal.'
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Deal an additional 5x2 damage if the target is Bleeding. Lifesteal.' to 'Deal 6x2 damage to the first enemy. Deal an additional 6 damage if the target is Bleeding. Lifesteal.'
* Now unlocked by default.

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 3x3 damage to the first enemy. Deal an additionnal 3x2 damage if the target is Bleeding. Lifesteal.' to 'Deal 3x3 damage to the first enemy. Deal an additional 3x2 damage if the target is Bleeding. Lifesteal.'
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Deal an additionnal 5x2 damage if the target is Bleeding. Lifesteal.' to 'Deal 5x3 damage to the first enemy. Deal an additional 5x2 damage if the target is Bleeding. Lifesteal.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Lose 6 health. Deal 6 Damage to the first enemy. Lifesteal.' to 'Deal 3x3 damage to the first enemy. Deal an additionnal 3x2 damage if the target is Bleeding. Lifesteal.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Lose 6 health. Deal 10 Damage to the first enemy. Lifesteal.' to 'Deal 5x3 damage to the first enemy. Deal an additionnal 5x2 damage if the target is Bleeding. Lifesteal.'
Volt Control

**Volt Control**

* Effect changed from 'Create a Temporary Violent Discharge or Spell Jolt. Apply 3 fixed Shock to yourself.' to 'Create a Temporary Violent Discharge, Spell Jolt or Syphon Lightning. Apply 3 Shock to all enemies and 3 fixed Shock to yourself.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Create a Temporary Violent Discharge+ or Spell Jolt+. Apply 3 fixed Shock to yourself.' to 'Create a Temporary Violent Discharge+, Spell Jolt+ or Syphon Lightning+. Apply 3 Shock to all enemies and 3 fixed Shock to yourself.'
Sunder

**Sunder**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Expose Weakness.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Exploit Weakness.'
* Upgraded effect changed from 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Expose Weakness+.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Exploit Weakness+.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Type changed from Spell to Skill
* Effect changed from 'Give Vulnerable (2) to any enemy. Give it Frail (1) and deal 8 damage to it if it has shield.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Expose Weakness.'
* Upgraded effect changed from 'Give Vulnerable (3) to any enemy. Give it Frail (2) and deal 12 damage to it if it has shield.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Expose Weakness+.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 15 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield.' to 'Give Vulnerable (2) to any enemy. Give it Frail (1) and deal 8 damage to it if it has shield.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 1 instead if it had no shield.' to 'Give Vulnerable (3) to any enemy. Give it Frail (2) and deal 12 damage to it if it has shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 10 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield.' to 'Deal 15 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 2 instead if it had no shield.' to 'Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 1 instead if it had no shield.'
* Card Tier changed from 1 to 5

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Type changed from Skill to Spell
* Effect changed from 'Remove 10 shield from any enemy. If they had no shield, instead give them Vulnerable (2).' to 'Deal 10 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield.'
* Upgraded effect changed from 'Remove 15 shield from any enemy. If they had no shield, instead give them Vulnerable (3).' to 'Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 2 instead if it had no shield.'
Spectral Blast

**Spectral Blast**

* Effect changed from 'Gain Curse (2). Deal 10x2 damage to any enemy. Cleanse yourself 2 times if this killed it.' to 'Deal 3 damage to any enemy. Give it Curse (3). Draw one Spectral Blast whenever an enemy or ally dies.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Gain Curse (3). Deal 12x2 damage to any enemy. Cleanse yourself 3 times if this killed it.' to 'Deal 4 damage to any enemy. Give it Curse (4). Draw one Spectral Blast whenever an enemy or ally dies.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 15 damage to any enemy. Shuffle 1 Spectral Echo into your deck, and 1 more if this killed the enemy.' to 'Gain Curse (2). Deal 10x2 damage to any enemy. Cleanse yourself 2 times if this killed it.'
* Upgraded effect changed from 'Deal 16 damage to any enemy. Shuffle 2 Spectral Echo into your deck, and 2 more if this killed the enemy.' to 'Gain Curse (3). Deal 12x2 damage to any enemy. Cleanse yourself 3 times if this killed it.'
Singularity

**Singularity**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 60 damage to any enemy.' to 'Deal 60 damage to any enemy. This can't be evaded.'
* Upgraded effect changed from 'Deal 70 damage to any enemy.' to 'Deal 70 damage to any enemy. This can't be evaded.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 50 damage to any enemy.' to 'Deal 60 damage to any enemy.'
* Upgraded effect changed from 'Deal 60 damage to any enemy.' to 'Deal 70 damage to any enemy.'
Void Bolt

**Void Bolt**

* Effect changed from 'Discard 1 to deal 12 damage to any enemy. Deal 8 damage to a random enemy when discarded.' to 'Deal 4 damage to any enemy per card discarded this turn. Discard 1. When discarded, deal 6 damage to a random enemy and gain Spellweave (1).'
* Upgraded cost changed from 0 to 3
* Upgraded effect changed from 'Discard 1 to deal 20 damage to any enemy. Deal 12 damage to a random enemy when discarded.' to 'Deal 5 damage to any enemy per card discarded this turn. Discard 1. When discarded, deal 10 damage to a random enemy and gain Spellweave (2).'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1. If you do, deal 12 damage to any enemy.' to 'Discard 1 to deal 12 damage to any enemy. Deal 8 damage to a random enemy when discarded.'
* Upgraded effect changed from 'Discard 1. If you do, deal 18 damage to any enemy.' to 'Discard 1 to deal 20 damage to any enemy. Deal 12 damage to a random enemy when discarded.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Discard 2. If you do, deal 24 damage to any enemy.' to 'Discard 1. If you do, deal 18 damage to any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Discard 1. If you do, deal 14 damage to any enemy.' to 'Discard 1. If you do, deal 12 damage to any enemy.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Discard 2. If you do, deal 28 damage to any enemy.' to 'Discard 2. If you do, deal 24 damage to any enemy.'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 1 to 2
* Effect changed from 'Discard 1. If you do, deal 8 damage to any enemy.' to 'Discard 1. If you do, deal 14 damage to any enemy.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Discard 2. If you do, deal 16 damage to any enemy.' to 'Discard 2. If you do, deal 28 damage to any enemy.'
Strenuous Vigor

**Strenuous Vigor**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Heal 2 per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile.' to 'Gain 2 shield per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Heal 3 per unique buff on you. Gain Powerful (2) and Plated (2). Create 3 Exhaustions in your discard pile.' to 'Gain 2 shield per unique buff on you. Gain Powerful (2) and Plated (1). Create 1 Exhaustions in your discard pile.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 3 to 4
* Effect changed from 'Heal 6. Empower 2 yourself. Create 2 Exhaustions in your discard pile.' to 'Heal 2 per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Heal 10. Empower 2 yourself. Create 1 Exhaustions in your discard pile.' to 'Heal 3 per unique buff on you. Gain Powerful (2) and Plated (2). Create 3 Exhaustions in your discard pile.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Heal 6. Empower 2 yourself. Create and discard 2 Exhaustions.' to 'Heal 6. Empower 2 yourself. Create 2 Exhaustions in your discard pile.'
* Upgraded effect changed from 'Heal 10. Empower 2 yourself. Create and discard 1 Exhaustions.' to 'Heal 10. Empower 2 yourself. Create 1 Exhaustions in your discard pile.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Heal 6. Empower 2 yourself. Create and discard an Exhaustion.' to 'Heal 6. Empower 2 yourself. Create and discard 2 Exhaustions.'
* Upgraded effect changed from 'Heal 12. Empower 2 yourself. Create and discard an Exhaustion.' to 'Heal 10. Empower 2 yourself. Create and discard 1 Exhaustions.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Heal 6. Increase the rank of your buffs by 2. Create and discard an Exhaustion.' to 'Heal 6. Empower 2 yourself. Create and discard an Exhaustion.'
* Upgraded effect changed from 'Heal 12. Increase the rank of your buffs by 2. Create and discard an Exhaustion.' to 'Heal 12. Empower 2 yourself. Create and discard an Exhaustion.'
Unstable Blast

**Unstable Blast**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Mana Boost 2 times. If you do, Cleanse yourself 2 times and deal 12 damage to all enemies.' to 'Trigger Mana Boost 2 times to Cleanse yourself 2 times and deal 12 damage to all enemies.'
* Upgraded effect changed from 'Trigger Mana Boost 3 times. If you do, Cleanse yourself 2 times and deal 18 damage to all enemies.' to 'Trigger Mana Boost 3 times to Cleanse yourself 2 times and deal 18 damage to all enemies.'
Spectral Infection

**Spectral Infection**

* Effect changed from 'Trigger Poison 3 times on any enemy, then give it Curse (1) for every rank of Poison it has.' to 'Trigger Poison 3 times on any enemy, then give it Curse (1) for every rank of Poison it has. Draw 1.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Trigger Poison 2 times on any enemy, then give it Curse (1) for every rank of Poison it has.' to 'Trigger Poison 2 times on any enemy, then give it Curse (1) for every rank of Poison it has. Draw 1.'
Thrill of the Hunt

**Thrill of the Hunt**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Upgraded effect changed from 'Stasis. Deal 6x4 damage to the first enemy. Gain Powerful (1) on a Critical Hit. When discarded, gain Evasion (2) this turn, Critical (3) and Lethal (3). Retained.' to 'Stasis. Deal 7x3 damage to the first enemy. Gain Powerful (2) on a Critical Hit. When discarded, gain Evasion (2) this turn, Critical (3) and Lethal (3). Retained.'
Sludge Shot

**Sludge Shot**

* Effect changed from 'Deal 12 damage to any enemy. Give it Frail (1). Removed.' to 'Deal 16 damage to any enemy. Give it Frail (1). Removed.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 16 damage to any enemy. Give it Frail (1). Removed.' to 'Deal 20 damage to any enemy. Give it Frail (2). Removed.'
Turbulent Focus

**Turbulent Focus**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 time each.' to 'Gain 4-8 mana. Cleanse and Dispel yourself 1 time each.'
* Upgraded effect changed from 'Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 time each.' to 'Gain 6-12 mana. Cleanse and Dispel yourself 1 time each.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 each.' to 'Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 time each.'
* Upgraded effect changed from 'Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 each.' to 'Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 time each.'
Vanish

**Vanish**

* Upgraded effect changed from 'If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 2 Smoke Bomb.' to 'If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 1 Smoke Bomb.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 2 to 1
* Effect changed from 'Gain 10 shield. Create 1 Smoke Bombs.' to 'If your last card scored a Critical Hit, gain Evasion (1) and Cleanse yourself 1 time. Create 1 Smoke Bomb.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain 12 shield. Create 2 Smoke Bombs.' to 'If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 2 Smoke Bomb.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Gain 6 shield. Create 2 Smoke Bombs.' to 'Gain 10 shield. Create 1 Smoke Bombs.'
* Upgraded cost changed from 3 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 6 shield. Create 2 Smoke Bomb.' to 'Gain 6 shield. Create 2 Smoke Bombs.'
* Upgraded effect changed from 'Gain 12 shield. Create 2 Smoke Bomb.' to 'Gain 12 shield. Create 2 Smoke Bombs.'
Vengeful Will

**Vengeful Will**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Upgraded effect changed from 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (4) if you are Burning.' to 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (5) if you are Burning.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 2 mana. Gain 1 additional mana if you have Vengeance. Gain Vengeance (2) if you are Burning.' to 'Gain 2 mana. Gain 1 more mana if you have Vengeance. Gain Vengeance (3) if you are Burning.'
* Upgraded effect changed from 'Gain 3 mana. Gain 2 additional mana if you have Vengeance. Gain Vengeance (3) if you are Burning.' to 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (4) if you are Burning.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain 2 mana. Gain 1 additionnal mana if you have Vengance. Gain Vengeance (2) if you are Burning.' to 'Gain 2 mana. Gain 1 additional mana if you have Vengeance. Gain Vengeance (2) if you are Burning.'
* Upgraded effect changed from 'Gain 3 mana. Gain 2 additionnal mana if you have Vengance. Gain Vengeance (3) if you are Burning.' to 'Gain 3 mana. Gain 2 additional mana if you have Vengeance. Gain Vengeance (3) if you are Burning.'
Protect the Brood

**Protect the Brood**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Upgraded effect changed from 'Give 12 shield, Plated (4) this turn, Tough (3) and Purity (1) to yourself and all allies.' to 'Give 12 shield, Plated (3) this turn, Tough (2) and Purity (2) to yourself and all allies.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give 10 shield, Plated (2) this turn, Tough (2) and Purity (1) to yourself and all allies.' to 'Give 10 shield, Plated (3) this turn, Tough (2) and Purity (1) to yourself and all allies.'
* Upgraded effect changed from 'Give 12 shield, Plated (3) this turn, Tough (3) and Purity (1) to yourself and all allies.' to 'Give 12 shield, Plated (4) this turn, Tough (3) and Purity (1) to yourself and all allies.'
Tyrannic Blast

**Tyrannic Blast**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Predator (2). Deal 6 damage to any enemy for every debuff it has.' to 'Deal 8 damage to any enemy for every debuff it has.'
* Upgraded effect changed from 'Gain Predator (2). Deal 8 damage to any enemy for every debuff it has.' to 'Deal 10 damage to any enemy for every debuff it has.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Predator (2). Deal 22 damage to any enemy.' to 'Gain Predator (2). Deal 6 damage to any enemy for every debuff it has.'
* Upgraded effect changed from 'Gain Predator (3). Deal 26 damage to any enemy.' to 'Gain Predator (2). Deal 8 damage to any enemy for every debuff it has.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Predator (2). Deal 16 damage to any enemy.' to 'Gain Predator (2). Deal 22 damage to any enemy.'
* Upgraded effect changed from 'Gain Predator (3). Deal 20 damage to any enemy.' to 'Gain Predator (3). Deal 26 damage to any enemy.'
Sticky Flask

**Sticky Flask**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Remove 10 shield and 5 Evasion from any enemy. Give them Vulnerable (2) and Ambushed (2) if they had no shield.' to 'Give Vulnerable (2) and Ambushed (2) to any enemy. It loses 5 Evasion.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Remove 10 shield and 5 Evasion from any enemy. Give them Vulnerable (2) and Ambushed (2) if they had no shield. ' to 'Remove 10 shield and 5 Evasion from any enemy. Give them Vulnerable (2) and Ambushed (2) if they had no shield.'
Vindictive Strike

**Vindictive Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 more damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 3 more damage per rank of Vengeance.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 more damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 5 more damage per rank of Vengeance.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 more damage per rank of Vengeance. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 more damage per rank of Vengeance. Damage modifiers are halved for this card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance. Damage modifiers are halved for this card.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Powerful (2) this turn per rank of Vengeance. Gain Vulnerable (1) if you have Vengeance. Deal 4x3 damage to the first enemy. ' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance.'
* Upgraded effect changed from 'Gain Powerful (3) this turn per rank of Vengeance. Gain Vulnerable (1) if you have Vengeance. Deal 5x3 damage to the first enemy. ' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance.'
Shield Wall

**Shield Wall**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 24 shield and Sturdy (8).' to 'You and your allies gain 20 shield and Sturdy (6).'
* Upgraded effect changed from 'Gain 28 shield and Sturdy (12).' to 'You and your allies gain 26 shield and Sturdy (10).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 20 shield and Sturdy (8).' to 'Gain 24 shield and Sturdy (8).'
* Upgraded effect changed from 'Gain 24 shield and Sturdy (10).' to 'Gain 28 shield and Sturdy (12).'
Shocking Grasp

**Shocking Grasp**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Apply 10 Shock to the first enemy. Then, if this Shocked it, apply 6 Shock to all enemies.' to 'Apply 12 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies.'
* Upgraded effect changed from 'Apply 14 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies.' to 'Apply 15 Shock to the first enemy. Then, if this Shocked it, apply 15 Shock to all enemies.'

### Version v0.4523 - August 18, 2021

* Type changed from Spell to Skill
* Effect changed from 'Apply 10 Shock to the first enemy. Then, if it's Shocked, deal 6 damage to it.' to 'Apply 10 Shock to the first enemy. Then, if this Shocked it, apply 6 Shock to all enemies.'
* Upgraded effect changed from 'Apply 14 Shock to the first enemy. Then, if it's Shocked, deal 10 damage to it.' to 'Apply 14 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies.'
Squire Sprite

**Squire Sprite**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 1 damage to the first enemy. Give the player and all allies Powerful (1) this turn.' to 'Deal 3 damage to the first enemy. Give the player and all allies Powerful (1) this turn.'
* Upgraded effect changed from 'Deal 1 damage to the first enemy. Give the player and all allies Powerful (2) this turn.' to 'Deal 4 damage to the first enemy. Give the player and all allies Powerful (2) this turn.'
Starlight

**Starlight**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Wits 2 times. If you do, draw 2. Temporary.' to 'Trigger Wits 2 times to draw 2. Temporary.'
* Upgraded effect changed from 'Trigger Wits 3 times. If you do, draw 3. Temporary.' to 'Trigger Wits 3 times to draw 3. Temporary.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 2 to 4
* Upgraded cost changed from 2 to 4
Tormenting Strike

**Tormenting Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 3x3 damage to the first enemy. Give it Curse (2) for every rank of Vulnerable it has.' to 'Deal 3x2 damage to the first enemy. Give it Curse (1) for every debuff type on it.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Give it Curse (3) for every rank of Vulnerable it has.' to 'Deal 4x2 damage to the first enemy. Give it Curse (2) for every debuff type on it.'
Spark

**Spark**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Apply 18 Shock to any enemy if it isn't Shocked.' to 'Apply 15 Shock to any enemy if it isn't Shocked.'
* Upgraded effect changed from 'Apply 26 Shock to any enemy if it isn't Shocked.' to 'Apply 23 Shock to any enemy if it isn't Shocked.'
* Rarity changed from Rare to Common

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 0 to 1
* Type changed from Mana to Skill
* Effect changed from 'Apply 4 Shock to any enemy. Then, gain 3 mana if an enemy is Shocked.' to 'Apply 18 Shock to any enemy if it isn't Shocked.'
* Upgraded effect changed from 'Apply 8 Shock to any enemy. Then, gain 5 mana if an enemy is Shocked.' to 'Apply 26 Shock to any enemy if it isn't Shocked.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 0
* Type changed from Skill to Mana
* Effect changed from 'Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2).' to 'Apply 4 Shock to any enemy. Then, gain 3 mana if an enemy is Shocked.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Apply 12 Shock to any enemy. Then, if it's Shocked, give it Burn (4).' to 'Apply 8 Shock to any enemy. Then, gain 5 mana if an enemy is Shocked.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 1 to 2
* Effect changed from 'Apply 5 Shock to any enemy. Then, if it's Shocked, give it Burn (1).' to 'Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2).'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2).' to 'Apply 12 Shock to any enemy. Then, if it's Shocked, give it Burn (4).'
Toxic Cloud

**Toxic Cloud**

* Effect changed from 'Give all enemies Weak (2), Frail (1), Leech (2) and Poison (3).' to 'Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2).'
* Upgraded effect changed from 'Give all enemies Weak (3), Frail (1), Leech (2) and Poison (4).' to 'Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3).'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2).' to 'Give all enemies Weak (2), Frail (1), Leech (2) and Poison (3).'
* Upgraded effect changed from 'Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3).' to 'Give all enemies Weak (3), Frail (1), Leech (2) and Poison (4).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give all enemies Weak (2), Frail (1), Leech (1) and Poison (4).' to 'Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2).'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Give all enemies Weak (2), Frail (2), Leech (2) and Poison (6).' to 'Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 5
* Effect changed from 'Give all enemies Weak (2), Frail (2), Leech (2) and Poison (2).' to 'Give all enemies Weak (2), Frail (1), Leech (1) and Poison (4).'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Give all enemies Weak (3), Frail (3), Leech (3) and Poison (6).' to 'Give all enemies Weak (2), Frail (2), Leech (2) and Poison (6).'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give all enemies Weak (2) and Poison (6).' to 'Give all enemies Weak (2), Frail (2), Leech (2) and Poison (2).'
* Upgraded effect changed from 'Give all enemies Weak (3) and Poison (10).' to 'Give all enemies Weak (3), Frail (3), Leech (3) and Poison (6).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 4
* Effect changed from 'Give all enemies Weak (2) and Poison (4).' to 'Give all enemies Weak (2) and Poison (6).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give all enemies Weak (3) and Poison (7).' to 'Give all enemies Weak (3) and Poison (10).'
Vampiric Needle

**Vampiric Needle**

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Lose 3 health. Deal 8 damage to any enemy. Lifesteal.' to 'Deal 6 damage to any enemy. Heal 2 per damage dealt.'
* Upgraded effect changed from 'Lose 5 health. Deal 15 damage to any enemy. Lifesteal.' to 'Deal 10 damage to any enemy. Heal 2 per damage dealt.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 5 damage to any enemy. Lifesteal.' to 'Lose 3 health. Deal 8 damage to any enemy. Lifesteal.'
* Upgraded effect changed from 'Deal 9 damage to any enemy. Lifesteal.' to 'Lose 5 health. Deal 15 damage to any enemy. Lifesteal.'
Undying Persistence

**Undying Persistence**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1. If you do, draw 1 Skill, draw 1 Strike and gain Tough (2).' to 'Discard 1 to draw 1 Skill, draw 1 Strike and gain Tough (2).'
* Upgraded effect changed from 'Discard 2. If you do, draw 2 Skill, draw 2 Strike and gain Tough (2).' to 'Discard 2 to draw 2 Skill, draw 2 Strike and gain Tough (2).'
Thriving Blizzard

When you play another non-Mana card with this in hand, apply 1 fixed  to everyone and increase this value by 1.
Reset to base value when played.

## Thriving Blizzard+

### Effect

Free.
When you play another non-Mana card with this in hand, apply 2 fixed  to everyone and increase this value by 2.
Reset to base value when played.

## Other Details

### ID

5079

**Thriving Blizzard**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played.' to 'Free. When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played.'
* Upgraded effect changed from 'When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played.' to 'Free. When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Unplayable. When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when drawn.' to 'When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played.'
* Upgraded effect changed from 'Unplayable. When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when drawn.' to 'When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played.'
Shield Potion

**Shield Potion**

* Effect changed from 'Gain 3 mana. Gain 6 shield. Decrease both values by 1 (minimum: 1).' to 'Gain 20 shield. Transform into Empty Potion and keep it in hand. Retained.'
* Upgraded effect changed from 'Gain 4 mana. Gain 10 shield. Decrease both values by 1 (minimum: 1).' to 'Gain 30 shield. Transform into Empty Potion+ and keep it in hand. Retained.'
Transmute Armor

**Transmute Armor**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Lose 4 shield. If you do, gain 4 mana.' to 'Lose 5 shield to gain 5 mana.'
* Upgraded effect changed from 'Lose 7 shield. If you do, gain 7 mana.' to 'Lose 8 shield to gain 8 mana.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Name changed (was 'Absorb Armor')
* Effect changed from 'Remove 5 shield from any enemy. If you do, gain 5 mana.' to 'Lose 4 shield. If you do, gain 4 mana.'
* Upgraded effect changed from 'Remove 8 shield from any enemy. If you do, gain 8 mana.' to 'Lose 7 shield. If you do, gain 7 mana.'
* Card Tier changed from 5 to 4
Shieldbreaker

**Shieldbreaker**

* Effect changed from 'Deal 18 damage to any enemy if it has shield. Temporary.' to 'Give Vulnerable (1) to any enemy. If it has shield, give it Crystallize (2). Temporary.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Deal 26 damage to any enemy if it has shield. Temporary.' to 'Give Vulnerable (2) to any enemy. If it has shield, give it Crystallize (4). Temporary.'
Shared Downfall

**Shared Downfall**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Doom (4). Give Doom (2) to any enemy.' to 'Gain Doom (6). Give Doom (6) to any enemy, then Dispel it 2 times.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Gain Doom (4). Give Doom (2) to any enemy.' to 'Gain Doom (6). Give Doom (6) to any enemy, then Dispel it 3 times.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from  *to 'Gain Doom (4). Give Doom (2) to any enemy.'*
* Upgraded effect changed from  *to 'Gain Doom (4). Give Doom (2) to any enemy.'*

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain Doom (4). Give Doom (2) to any enemy.' to
* Upgraded effect changed from 'Gain Doom (4). Give Doom (2) to any enemy.' to
Treasure

**Treasure**

## Treasures

When you play Treasure, you will randomly be shown two (or three if playing Treasure+) of the possible treasures to create. There is a 1% chance of being offered the Epic treasure and an equal chance of being offered any of the others.

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Draw 1-3 cards at random. Removed.' to 'Create and choose 1 Treasure among 2. Removed.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Draw 2-4 cards at random. Removed.' to 'Create and choose 1 Treasure among 3. Removed.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Draw 2-5 cards at random. Removed.' to 'Draw 2-4 cards at random. Removed.'
* Card Tier changed from 1 to 2
Violent Discharge

**Violent Discharge**

* Effect changed from 'Lose 1 Shocked to deal 10x3 damage to any enemy.' to 'Deal 8x3 damage to all Shocked enemies. Lose 1 Shocked to deal 8x2 damage to all enemies.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Lose 1 Shocked to deal 10x4 damage to any enemy.' to 'Deal 12x3 damage to all Shocked enemies. Lose 1 Shocked to deal 12x2 damage to all enemies.'
Suppressive Fire

**Suppressive Fire**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 3x2 damage to any enemy. Create 1 Increase Potential.' to 'Deal 3 damage to any enemy. Create 1 Increase Potential and 1 Reload.'
* Upgraded effect changed from 'Deal 3x2 damage to any enemy. Create 2 Increase Potential.' to 'Deal 3 damage to any enemy. Create 2 Increase Potential and 1 Reload.'

### The Interlude Update (v0.8012) - March 21, 2023

* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 3x3 damage to any enemy. Create 2 Increase Potential.' to 'Deal 3x2 damage to any enemy. Create 2 Increase Potential.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 3x2 damage to any enemy. Reduce the cost of Cannon Blast by an additional 2.' to 'Deal 3x2 damage to any enemy. Create 1 Increase Potential.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Deal 3x3 damage to any enemy. Reduce the cost of Cannon Blast by an additional 3.' to 'Deal 3x3 damage to any enemy. Create 2 Increase Potential.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Upgraded cost changed from 3 to 1
Void Eruption

**Void Eruption**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 6 damage to all enemies per card in hand, then discard your hand. Deal 6 damage to all enemies when discarded. ' to 'Deal 8 damage to all enemies per card in hand, then discard your hand. When discarded, deal 10 damage to all enemies.'
* Upgraded effect changed from 'Deal 10 damage to all enemies per card in hand, then discard your hand. Deal 10 damage to all enemies when discarded. ' to 'Deal 10 damage to all enemies per card in hand, then discard your hand. When discarded, deal 15 damage to all enemies.'
* Rarity changed from Rare to Epic

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 5 damage to all enemies per card in hand, then discard your hand. Deal 5 damage to all enemies when discarded. ' to 'Deal 6 damage to all enemies per card in hand, then discard your hand. Deal 6 damage to all enemies when discarded. '
* Upgraded effect changed from 'Deal 8 damage to all enemies per card in hand, then discard your hand. Deal 8 damage to all enemies when discarded. ' to 'Deal 10 damage to all enemies per card in hand, then discard your hand. Deal 10 damage to all enemies when discarded. '

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 12 to 5
* Effect changed from 'Deal 20 damage to any enemy. Give it Curse (2). Reduce cost by 4 when discarded.' to 'Deal 5 damage to all enemies per card in hand, then discard your hand. Deal 5 damage to all enemies when discarded. '
* Upgraded cost changed from 12 to 5
* Upgraded effect changed from 'Deal 24 damage to any enemy. Give it Curse (3). Reduce cost by 5 when discarded.' to 'Deal 8 damage to all enemies per card in hand, then discard your hand. Deal 8 damage to all enemies when discarded. '
* Card Tier changed from 1 to 3
Regeneration

**Regeneration**

## Changes

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Increase your recoverable health by 8. Heal 8. Transform into Mend.' to 'Increase your recoverable health and heal by 8. Transform into Mend.'
* Upgraded effect changed from 'Increase your recoverable health by 12. Heal 12. Transform into Mend+.' to 'Increase your recoverable health and heal by 12. Transform into Mend+.'
Supreme Form

**Supreme Form**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Apply 22 Arcane to any enemy. Gain Purity (2) and Powerful (1).' to 'Apply 20 Arcane to any enemy. Gain Purity (2) and Powerful (2).'
* Upgraded effect changed from 'Apply 30 Arcane to any enemy. Gain Purity (3) and Powerful (2).' to 'Apply 28 Arcane to any enemy. Gain Purity (3) and Powerful (3).'
Void Ritual

When discarded, give  (1) to all enemies and create a Temporary copy of this card.

## Void Ritual+

### Effect

Deal 5 damage to any enemy per rank of  on it.
When discarded, give  (1) to all enemies and create a Temporary copy of this card.

## Other Details

### ID

0141

**Void Ritual**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Cost changed from 2 to 4
* Effect changed from 'Deal 2 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card.' to 'Deal 4 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 3 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card.' to 'Deal 5 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 4 to 2
* Effect changed from 'Deal 5 damage to any enemy. Increase this value by 10 and apply Curse (2) to a random enemy when discarded.' to 'Deal 2 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Deal 5 damage to any enemy. Increase this value by 15 and apply Curse (3) to a random enemy when discarded.' to 'Deal 3 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 4
* Effect changed from 'Deal 2 damage to any enemy. Increase this value by 10 when discarded.' to 'Deal 5 damage to any enemy. Increase this value by 10 and apply Curse (2) to a random enemy when discarded.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 2 damage to any enemy. Increase this value by 16 when discarded.' to 'Deal 5 damage to any enemy. Increase this value by 15 and apply Curse (3) to a random enemy when discarded.'
* Card Tier changed from 1 to 3
Tempered Zeal

**Tempered Zeal**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Lose 2 Burn to draw 1 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blast.'
* Upgraded effect changed from 'Lose 3 Burn to draw 2 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blast+.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Lose 2 Burn. If you do, draw 1 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blasts.'
* Upgraded effect changed from 'Lose 3 Burn. If you do, draw 2 and create 2 Heat Blasts.' to 'Lose 3 Burn to draw 2 and create 2 Heat Blasts.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Upgraded cost changed from 2 to 1
Show of Force

**Show of Force**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Powerful (1) this turn for every Mighty rank you have. Deal 3 damage to the first enemy.' to 'Lose 1 Mighty to deal 5x3 damage to the first enemy. Repeat once.'
* Upgraded effect changed from 'Gain Powerful (2) this turn for every Mighty rank you have. Deal 3 damage to the first enemy.' to 'Lose 1 Mighty to deal 5x4 damage to the first enemy. Repeat once.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 3 to 2
* Card Tier changed from 1 to 2
Twilight Blast

**Twilight Blast**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden on a Critical Hit.' to 'Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden (2) on a Critical Hit.'
* Upgraded effect changed from 'Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden on a Critical Hit.' to 'Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden (3) on a Critical Hit.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden (1) on a Critical Hit.' to 'Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden on a Critical Hit.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden (1) on a Critical Hit.' to 'Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden on a Critical Hit.'