Hippocampus

Hippocampus

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Hippocampus

 Group

Magical

 Diet

Carnivore

 Temperament

Aggressive

**Release Versions**

1.0
March 23, 2018

 Variants

 Hippocampus (Deep Ocean)

**Spawn Command**admincheat summon cw\_Hippocampus\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_hippocampus/cw\_Hippocampus\_Character\_BP.cw\_Hippocampus\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

 Taming Method

 Knockout

 Preferred Kibble

 Kibble (Ghost Dragon Egg)

 Preferred Food

 Raw Thigh Meat

 Equipment

 Hippocampus Saddle (Lv 40)

**Data**
 Magic

 Yes

 XP For Kill

100,000 XP

 Drops

* Thunder Magic Stone
* Wind Magic Stone

 Feces Size

 None

 Drag Weight

500

**Habitat**

Deep Ocean Outer-Ring
Deep Ocean Center

The **Hippocampus** is one of the creatures in Pixark.

## Museum descriptions

### Wild

Wild hippocampus are extremely aggressive, which is why you should stay away from them

### Subspecies

Characterized as a fish to a large extent, Hippocampus mostly live beneath the water. Oddly enough, some evolved into a variant inheriting some unique characteristics. The Hippocampus subspecies can both swim in the water and sprint on land. Landed Hippocampus can even shoot out the amazingly destructive water bullet (RMB), easily smashing sand and dirt blocks.

## Appearance

The Hippocampus is similar in appearance to the Pegasus except the Hippocampus has a Dolphin-like fin instead of hind legs. The Hippocampus also lacks wings which it doesn't need since it is a swimmer and not a flyer.

## Stats

* Normal
* Ruins

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

Basic Stats
  Torpidity | 2800 | +28

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The Base damage for this creature is not yet known.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking
 Swimming | 400 | N/A

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

## Combat

LMB - regular attack

RMB - Water Jet attack

## Additional notes

It's sound use ARK:Survival Evolved old Giganotosaurus sound effect.