Rules of the game

## Rules

The rules of the game are divided into two categories: general rules and rules related to Xpells. By default, players and holders of Xpell agree that they accept the rules of the game and will not violate them. Also, these rules will change based on game conditions and future updates, which will be notified to players and holders.

**General rules:**

1. Xpell game is a free game (but maybe we have premium servers which it has entry fee)
2. Players need to have a Virtual Account to play the game
3. You don't need to have Xpells to play the game
4. The number of participants in each round/game server is limited and priority is given to those who have pre-registered or requested to participate in the game earlier.
5. For each round of the game, a prize will be awarded to the winner of the round, the amount of this prize will vary between 200 and 1500 dollars.
6. Buying and selling accounts is illegal, and the game does not take responsibility in case of losses caused by account buying and fraud.
7. Due to the transparent nature of the Telos blockchain, the confidential information of the game, such as the number of military units, the resources in the village, or the ongoing attacks, is not recorded on the blockchain, and only public information is recorded on the blockchain.
8. Building a village for the purpose of farming is strictly prohibited, if we found we will ban the account.
9. Participation in the game is only for the purpose of buying and selling resources and military forces are allowed.
10. TLOS and XPL are the only acceptable token in the game
11. In order to prevent the creation of personal farms that transfer resources and forces in the form of transactions, players cannot trade with one account more than 5 times a day.

**Rules of Xpells**

1. Xpells are all NFT and are considered the property of the owners
2. Xpells will be sold exclusively on the AreaX NFT Market
3. Xpells that are not sold within a certain period will be rented by the game to be included in the game.
4. The standard used for NFT is Marble, ERC721
5. In the continuation of the game updates, the art related to the Xpells may be changed to match the look and shape of the game.
6. To use Xpells in the game, the item must be on the native Telos network
7. Each Xpell has certain effects on the game process, an Xpell may also have a negative effect on the player.
8. To apply the effects, the Xpell must be transferred to the game's smart contract
9. Xpells are created and provided by the game exclusively
10. There is no limit on the number of Xpells for people.
11. People can trade items in the market
12. 10% of the sale of the trades belongs to the game
13. In order to prevent Xpells from being deposited in the accounts, if the Xpell has not been used in the game in the last 30 days, the impact factor will be - 5% and the ability of the Xpell will be reduced.
14. To eliminate the negative coefficient of the item, it must be used in a village for 7 days, every 7 days it will return 5% of the effect of the item to the negative coefficient of 0.
15. According to this game, it should be balanced, in some cases, the effect values of the Xpell may change
16. In order to balance the influence of the Xpell on the overall game process, if an Xpell is used in the player's village, the player cannot change the Xpell for 4 days. We call this time Xpell's Cool down
17. In order to use Xpell in the game, the player must build the Shrine building in the village
18. Xpell holders can only be NFT holders and earn money by renting out items to other players.
19. If a player rents an Xpell, he will no longer need to go through the 4 day cool down.
20. 15% of Xpell's rental income is the share of the game