recursal/Fanatic-Fandom huggingface dataset:
Towards The Future

**Towards The Future** Know as **Towards For The Future Bonds That Shatter The Darkness** is the 79th and Final Episode in Hero Emblem Returns That Will Air in Japan on January 29th and North America January 30th 2016

## Story

The Heroes Confront The Dark Keeper and The Secret Dark Gate Hidden on Utopia The Six Heroes Unite to Stop The Gate From Communism The World But Something Unexpected....!?

## Heroes

* Lionel Head/Hero Emblem
* Cilan Atlas/Hero Sapphire
* Dan Burns/Hero Ruby
* D.K Strongarm/Hero Emerald
* Tai Starling/Hero Topaz
* Hero Garnet

## Villains

* Driods
* Dark Keeper
Hero Emblem Episode:Ruby

Written by
 Directed by

**Hero Emblem Episode:Ruby** Know as **E-Hero Emblem Episode:Ruby** is The First Episode in Hero Emblem and One of The Five Parcel Episodes That Aired as Previews Set For February 2016

Note: No Opening or Ending Theme is Added Only The Logo appears then the Episode Airs

## Synopsis

Dan is Number 1 Bad boy at his School for Pranks and is The coolest guy in School when Students Behaviors became to Turn Mean The Dark Knights are The Blame Till they Suspect Dan to be The Source of The Darkness But something Unexpected happens....!?

## Characters

#### Heroes

* Lionel Head/Hero Emblem
* Cilan Atlas/Hero Sapphire
* Dan Burns/Hero Ruby

#### Secondary Characters

* Cla Head
* Miss Copper
* Melvin Buffalo
* Troy Alvaro
* Cress Barklight
* D.K Strong
* Tai Heights
* Students
* Marlene Nickels

#### Villains

* Dark King
* Junta
* Nesbit (Cameo)
* Dark Seed

## Trivia

* D.K Narrates The Preview For Episode:Emerald
* Like the Previous Episode Ruby said an Random Attack which became Popular and Reference to Cute High Earth Love club Im am Awesome Fire!
* D.K and Tai make Cameos This Time Both got Speaking Lines.
	+ D.K Notice Lionel and cilan Running to Dan and talks whats going on?
	+ Tai notices Lionel and Cilan and Witness Them Transforming What Did i just See?

## Gallery

<gallery>

<gallery>
Assault Rifle

**Assault Rifle** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Assault Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Note: though Assault Rifles are part of vanilla *Starbound*, their characteristics are modified significantly by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 10.0-11.0 health/s (Common), 10.5-11.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.09-0.14 seconds between singly-fired shots (7.1-11.1 shots/s)
* **Energy Usage:** 30.0-33.0 energy/s (Common), 31.5-34.5 energy/s (Uncommon/Rare)
* **Fire Mode:** Automatic, Burst
* **Bullets per Burst:** 2-4
* **Burst Spacing:** 0.075 seconds between consecutive shots
* **Knockback:** 4-8 (very weak to weak knockback)
* **Crit Chance:** 1% (Common/Uncommon), 3% (Rare)
* **Base Crit Damage Bonus:** +1 damage (Common), +3 damage (Uncommon), +4 damage (Rare)

## Elemental Damage

Uncommon and rare Assault Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Assault Rifles will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Assault Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.
Aquapod Bud

### Value

22

Its fruit increases swim speed. Must be planted in liquid.

**Harvest:**

* Aquapod Bulb

* 65% chance Aquapod Seed

* 35% chance Strange Nodule

## Recipe

Aquatic Celerity x2
Aquatic Homeostasis
Iodine (I) x4
3

## Extraction

When used as input for extraction, this item has the following yields.

 Xeno Research Lab | **Aquapod Bud** | Aquatic Celerity
Aquatic Homeostasis
Alien Compound

An unusual alien substance.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).

## Recipe

2
Hydrogen (H)
2
Oxygen (O2)
4
Prisilite Star
1
1

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Auto Drive

An auto drive. In the future I can use this to power vehicles.

## Recipe

10
1

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Beetle Sprout

### Value

22

A strange insect-jelly plant. Very tough.

Colony tags: Nature

Cannot be planted in water.

Cannot be found in the wild.

## Harvest

* Beetle Sprout Flower
* Plant Fibre
* Chance of **Beetle Sprout**
* Chance of Fungal Ichor

## Recipe

3
Hardened Shell
6
Energy Stores
3
Fungal Ichor
3
Mercury
5
3

## Extraction

When used as input for extraction, this item has the following yields.

 Extraction Lab MKII | **Beetle Sprout** | Algae Pod
 Quantum Extractor | **Beetle Sprout** | Algae Pod x3
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
Hardened Shell
Together We Are Heroes Eagle and Egret

**Together We Are Heroes Eagle and Egret** Know as **Futari wa E-Heroes Eagle And Egret** in Japan is The Second Side Series in Hero Emblem Chronicles It Tells of Two Boys Who Grew Up in a Seasonal town with a Great History The Two Become Heroes to Protect Their Land From The General Knox and Witch Vera And Protect The Sacred Springs From The Dark Bog Together We Are Heroes Eagle and Egret Also Appear in The All Star Series.

## Characters

* Earl Wing - a Boy That Enjoys The Sky and Loves airplanes Earl Grew up in The Land of Seasons of His Hometown Know as Season Side Earl Had Met Emilio Under The Sky Tree 5 Years Prior Before The Series And Met The Sky Spirits and was Told a Density is Approaching.
* Emilio Gale - a Smart And Good Artist Who Met Earl Under The Sky Tree 5 Years Prior Before The Series Started And was Told a Density is Approaching them.

## Trivia

* The Series Theme is Seasons Ages and Life on Earth
* Egret is Renamed Eaglet in German Poshin Italy and Russian Version.
Baby Dilophiraptor

"It's a freakin' dinosaur!"

The Baby Dilophiraptor is one of the many raptor types that inhabit Primeval Forests. small creatures that take longer to mature than other raptor kin. At a young age, this raptor is less dexterous than it's kin, often needing to pause after leaping at a foe to regain balance. the Dilophiraptor has developed large frills around it's head to make it appear larger, and more threatening than it is. While developing, this frill can be essential for survival as living on arid hills and grasslands leaves one open to larger, or more capable predators. Wasteland scavengers, Dilophiraptors are slower than many of their kin but if given ample time and resources to grow, no less deadly. Possessing a glowing orangish red hide, searing bites, and occasionally exhaling puffs of smoke, this creature resembles a dragon. Unfortunately, this raptor is unable to breath fire and is in no means related to the creatures of legend. Upon spotting prey, the Baby Dilophiraptor let's out a quiet warbling call, signaling the hunt.

This creature is capable of a moderate sprint, able to close distance to most prey. Baby Dilophiraptors prefer to hunt smaller targets as their lack of coordination typically proves fatal against more challenging prey. While lacking in coordination, the Baby Dilophiraptor still possesses powerful jaws, able to take chunks out of larger foes with ease.

All raptors are found on any form of Primeval Forest planets.

## Luna's Lab Notes

~ While young and developing, this creature possesses less dexterity and balance than it's other raptor-kin, making a medium range battle, or fighting while on a tactical retreat then moving in to strike when the creature stumbles or pauses to re-catch it's balance can prove a useful strategy.

~ Fiercely territorial, Dilophiraptors abandon their offspring at a young age and let them fend for themselves. If a Dilophiraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Black Tar

A measure of viscous tar.

Can be found via extraction (see list further below).

drop aether into blacktar in small amounts, and you will be able to multiply your blacktar relatively easy.

## Recipe

1
Oil
1
1

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Black Tar**
1
 Quantum Extractor | **Black Tar**
1
2

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Versailles (city)

Versailles (French pronunciation: ​[vɛʁˈsɑj] or [vɛʁˈsaj]) is a city in the Yvelines département in Île-de-France region, its Home to Hero Arno in Hero Emblem renowned worldwide for its château, the Château de Versailles and the gardens of Versailles, designated UNESCO World Heritage Sites. According to the 2008 census, the population of the city is 88,641[1] inhabitants, down from a peak of 94,145 in 1975.

A new town, founded by the will of King Louis XIV, it was the de facto capital of the kingdom of France for over a century, from 1682 to 1789, before becoming the cradle of the French Revolution. After having lost its status of royal city, it became the préfecture (regional capital) of Seine-et-Oise département in 1790, then of Yvelines in 1968, and a Roman Catholic diocese. Versailles is historically known for numerous treaties such as the Treaty of Paris (1783), which ended the American Revolutionary War and the Treaty of Versailles, after World War I.

Located in the western suburbs of the French capital, 17.1 km (10.6 mi) from the centre of Paris, Versailles is in the 21st century a wealthy suburb of Paris with a service-based economy and a major touristic destination as well. In addition, the Congress of France – the name given to the body created when both houses of the French Parliament, the National Assembly and the Senate, meet – gathers in the Château de Versailles to vote on revisions to the Constitution.

## Etymology

The etymology of Versailles is clear that the argument tends to privilege the Latin word versare, meaning "to keep turning, turn over and over", expression used in medieval times for plowed lands, cleared lands (lands that had been repeatedly "turned over"). This word formation is similar to Latin seminare ("to sow") which gave French semailles ("sowings", "sown seeds").

During the Revolution of 1789, city officials had proposed to the Convention to rename Versailles Berceau-de-la-Liberté ("Cradle of Liberty"), but they had to retract their proposal when confronted with the objections of the majority of the population.
Verne Academy

**Verne Academy** Know as **Verne Academia** in The Original Version of **Together We Are Heroes Black And White** is The Academy Where Alan Aurther and Wilson Attends its a Public High School in The Black City.

## Know Students

* Alan Blackstone
* Aurther Whitehorse
* Wilson Sir Steel

## Staff

* Merlin
* Headmaster Steven

## Locations

* Public Pool
* Verne Football Field
* Verne Tops
Blex Cactus Bulb

### Value

15

**Description:**Blex Cactus is known to be energizing.

**Colony tags:**Nature

Cannot be planted in water.

## Harvest

* Blex Cactus Sap
* Plant Fibre
* Chance of **Blex Cactus Bulb**
* Chance of Fungal Ichor

## Biomes

Can be found in the wild in the following biomes:

### Minibiome:

* Alien Desert
* Badlands
* Colorful Desert Oasis
* Cactus Place

## Recipe

1
Energy Stores
3
Cell Matter
2
Thorn Fruit
4
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Blex Cactus Bulb**
1
 Quantum Extractor | **Blex Cactus Bulb**
1
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
1
1
Alien Soil

Strange soil with an almost neon glow.

There are no recipes for this item.

Can be made by pouring poison on alien rock

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Alien Soil**
50
 Quantum Extractor | **Alien Soil**
50
5

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Amber Chunk

A chunk of solid amber.

## Recipe

4
Golden Wood
1
1

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Beeswax

A chunk of beeswax.

There are no recipes for this item.

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Advanced Plastic

Synthetic compound enhanced through science!

Can be found via extraction (see list further below).

Its recipe can be learned via research in the Chemistry section. It will require 1,440 research, 20 oil, and 5 tungsten bars to research it.

## Recipe

4
Plastic Polymer
1
Silk
2
 Crafted at Chemistry Lab | Carbon Dioxide
3
Plastic Polymer
6
Plasmic Fluid
8
 Crafted at Chemistry Lab | Carbon Dioxide
2
Oil
4
Sulphur
1
Water
3
10
Blister Sack

Blister sacks can be harvested from blister bushes, which are grown from Blister Pods. When eaten, a blister sack will provide the Glow buff for 300 seconds.

Blister Sacks can be converted into units of Blister Extract at a Chemistry Lab.

## Found in:

* Alien Forest
* Atropus Sea
* Black Slime Bog
* Blister Bush Field
* Bloodstone (biome)
* Bloodstone caverns
* Coral Caverns
* Irradiated
* Irradiated Cavern
* Proto Caves
* Proto-World
* Wart Field
Booze

Starbooze was added to the FU mod around July 2016, after the original creator opened it up for further modding (see Chucklefish forum post). The Starbooze mod adds a distillery/alcohol creation aspect to Starbound.

Use the Booze Kit to begin making your own alcohol!

## Creatable drinks:

Beers:

* Beer

* Champagne

* Dark Ale

* Dark Beer

* Lager

* Lambic

* Light Ale

* Stout

### Ciders:

* Apple Cider

* Meade

* Perry

### Rums:

* Aged rum

* Amber rum

* Dark rum

* White rum

### Vodka:

* Apple Schnapps

* Banana Schnapps

* Cinnamon Schnapps

* Grape Schnapps

* Peach Schnapps

* Spirits
Blue Glow Rock

This blue rock is faintly glowing with bioluminescence.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Blue Glow Rock**
50
 Quantum Extractor | **Blue Glow Rock**
50
5

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Aether Sea

## Summary

Aether Sea planets are among the deadliest found in Frackin' Universe, with Hazard Levels ranging from VI-VIII. They most frequently orbit Black Stars. Aether Sea planets are characterized by an abundance of liquid Aether, with small islands interspersed throughout.

The aformentioned islands consist of black slime blocks (which are poisonous to the touch) and Aether Dust. The latter is very interesting: while it is affected by gravity like loose silt or gravel, it will only fall vertically. This means that falling Aether Dust produces pillars and mesas rather than mounds.

## Exploration

Acid Protection (either through Whitespine, an Acid Shield EPP, or various armor sets) is a requirement for exploring an Aether Sea planet, but the real environmental threat is the liquid Aether itself, which applies the Shadow Tainted debuff when touched. Shadow Tainted reduces visibility to near-zero, which makes responding to enemy threats or finding the valuable ores on the sea floor almost impossible. Pyreite Armor is the best early choice for exploring these planets, although Xithricite Armor also provides immunity to Shadow Tainted. In addition, players should also bring poison protection to protect them from the abundant black slime blocks.

Underground biomes on Aether Sea planets are oftentimes quite habitable and suitable for underground construction. However, it should be noted that getting there without flooding the caverns beneath can prove to be difficult if you are attempting to mine though the sea floor.

## Navigation Console

* This aether sea is dark, strange and quiet. Xithricite Ore detected. Recommend: Cosmic Resistance

* Serious weather, high-tides and strangeness abound on this bizarre aether sea. Recommend: Cosmic Resistance

## Resources

### Minerals

Aether Seas have most high-level ores, of which include:

* Durasteel
* Aegisalt
* Ferozium
* Violium
* Solarium
* Penumbrite
* Neptunium
* Uranium
* Lasombrium
* Xithricite

## Possible Weather

Major Sulphuric Storms, Light Gravity Rain, Gravity Rain, Freeze Storms, Lightning Storms, Crystal Storms, Severe Crystal Storms.

## Settlements/Dungeons

Hylotl Underwater City

Hylotl Ruined Castle
Bamboo Forest

## Summary

The **Bamboo Forest** sub-biome can be found on Rainforest worlds. It is the source of bamboo, which can be crafted into furniture using resin at the Matter Assembler.

## Appearance

**Bamboo Forests** are largely flat, grassy biomes of clay, dirt, and mud. Stands of bamboo grow here.

## Dangers

**Bamboo Forests** add no additional dangers to the planets they appear on.
Alien Grasses

Strangely scented alien grass.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Alien Grasses**
1
 Quantum Extractor | **Alien Grasses**
1
4

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Blood

A measure of blood.

Can be found via extraction (see list further below).

## Recipe

1
Research
1
1

## Extraction

When used as input for extraction, this item has the following yields.

 Extraction Lab MKII | **Blood**
1
 Quantum Extractor | **Blood**
1
2

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Boney Flesh

This goes well beyond creepy.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Boney Flesh**
50
 Quantum Extractor | **Boney Flesh**
50
4

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Blood Crystal

Contains valuable quietus essence.

There are no recipes for this item.

Usually found in Black Star systems.

Can be created by mixing Liquid Irradium and Blood

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Blood Crystal**
50
 Quantum Extractor | **Blood Crystal**
50
2

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Apiary Crafting Station

The **Apiary Crafting Station** is a crafting station that is a part of the Bees! sub-mod in Frackin' Universe. It is used to craft various bee-related items. As such, it is essential for any player who wants to explore the Bees mod and all of the unique items, weapons, and pieces of furniture that come with it.

## Recipe

(Crafted at the Matter Assembler)

* 10 Timber
A metallic hive construct.

Steel Hive

There are no recipes for this item.

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Baby Corvulraptor

"It's a frackin dinosaur!"

The Baby Corvulraptor is the growing offspring of the Corvulraptor. This creature takes approximately a few hours to reach maturity, which can equate to many days depending on the planet it is raised on. Quick and deadly, this creature combines leaping bites, razor sharp swiping claws and poisonous exhalations to bring down foes. Living in areas of high decay, and corruption, Corvulraptors have developed very toxic saliva through their lives as necrophages, feasting on rotted corpses. Over time, even the Baby Corvulraptors have gained the ability to use a breath attack of noxious purple poison to assist in the killing and decomposition of prey. This creature is pox ridden and it's skin is covered with infections and desiese. Powerful anti-bodies keep only the strongest of the young alive, and even so, it's not pretty. Upon spotting prey, the Corvulraptor let's out a deep call, signaling the hunt.

This creature is capable of a fast sprint, able to close distance to unsuspecting prey with ease. The Baby Corvulraptor is capable of leaping at targets to catch prey in the air. It is advised to fight on the ground as the leap occurs less often to grounded targets, and can deal significant damage compared to it's grounded bites. Additionally, the Baby Corvulraptor can poison creatures by exhaling 3 small clouds of toxic mist. With short range, and low potency, this attack isn't anything more than surprising when compared to the creatures deadly quick bites and leaps.

All raptors are found on any form of Primeval Forest planets.

## Luna's Lab Notes

~ The process of capturing and storing a monsters potential within capture pods is currently still a developing field. As it is now, the baseline for most creatures captured and stored within capture pods is around 50% efficiency when compared to their wildlife counterparts. Having less vitality and strength than when they roamed free. However, with the Baby Corvulraptor, their strength and vitality is reduced to a mere 20% of their wildlife counterparts upon capture.

~ Fiercely territorial, Corvulraptors abandon their offspring at a young age and let them fend for themselves. If a Corvulraptor encounters a Baby Corvulraptor, even it's own offspring, the adult will hunt and typically kill the Baby Corvulraptor. Below is a list of noted interactions among species raptor species.

~ The time to raise a Baby raptor of any breed can be significantly reduced through rigorous feeding. Lay some uncooked meat at their feet and let them consume the food and grow strong.
Alien Weird Wood

A weird type of alien wood. It is found in trees of Jungle or Alien planets.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

4
1
Methanol
4
Magnesium Sulfate
 Extraction Lab MKII | **Alien Weird Wood**
4
1
Methanol
6
Magnesium Sulfate
 Quantum Extractor | **Alien Weird Wood**
4
1
Methanol
8
Magnesium Sulfate
1

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Bone Set

Upgrades into Bone-Steel Armor
Unlocked by: Armorworks
Unlocks: Bone-Steel Armor

Bone Set

Equipment Stats

Rarity
Common

Tier
1

Damage
+50%

Armor
+13.8

Health
+13

Energy
+7

Set Effects
+7.5% Fall Damage Resist, +5 Health.(Lush/ Forest Biomes) +5 Health, 5% Power, 5% Physical Resist

Crafting Information

Unlocked By
Armorworks

Unlocks
Bone-Steel Armor

Ingredients
Bone, String, Leather

## Stats:

 Item Effects
 Set Effects
(Lush/ Forest Biomes) +5 Health, 5% Power, 5% Physical Resist

## Recipe:

Crafted At: Armorworks

 Blister Sack | 2
 Plastic Polymer | 2
Aether Dust

Strangely glittering dust.

There are no recipes for this item.

Aether Dust is affected by gravity and will fall when placed or disturbed. Strangely however, Aether Dust is only affected vertically by gravity, never sideways or diagonally. This means that falling Aether Dust will produce towers or mesas rather than mounds.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Aether Dust**
50
 Quantum Extractor | **Aether Dust**
50
4

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Black Orchid

Item ID: flowerorchid

c-c-c-commmmbo breaker!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Black Orchid**
1
 Quantum Extractor | **Black Orchid**
1
3

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Specter Rider

**Specter Rider** is a Real Life Hero His Hero Ego is Really Based off Kamen Rider ghost's Rider Specter He along with Drive and Ghost are in Training and Will For Riders Five When Training his Completed

## Appearance

Like His Teammates Specter is Muscular Body Buit Wears no Armor But Wears the Helmet and The Pants and Boots No Tatto His Skin Tone is Whitish Brown Skin Toned

## Voice

Like his teammates his Voice is normal and is not based on any video game Characters

## Trivia

* He Shares the same name as Kamen Rider Specter
* Specter is Translated as Ghost Seerer in Japan
* So far he and his Three Teammates Helmets are Similar Designs.

## Gallery

Specter Helmet Symbol.pngSpecter Rider's Symbol
Bee

"Don't touch the pointy end."

The Bee is one of many types of flying insectoids, that make up this category of creature, this one being the most common. This variety is noted by it's yellow and black striped body that shares similarities with a wasp, and it's relatively tiny size.

When it charges, the bee swoops at a target relatively quickly, striking for overall minimal damage, but leaving the target with a unique debuff called "bee sting". This debuff does low damage over time similar to poison. Additionally, this debuff has the effect of attracting any bees within a large radius that are not already attacking the victim - causing them to fly over and begin doing so.

The '''Bee '''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ .This type of Bee seems to be attracted to flowers or petal blocks. When around, their landing and "gathering" idle animation takes place more often. May be coincidence, but could be useful in environments where they swarm. Additionally, these creatures, while not attacking something, do not fly too far from the ground, typically hovering only a few feet from the surface. This minimizes the threat of a sudden attack from the sky or unexpected angle.

~ Possessing only 1hp may make these creatures seem trivial to deal with, but their increased spawnrate, quick movements, and damage overtime can become troublesome in swarms. Quite befitting of bees really. Interestingly enough, these creatures group together when attacking. Rather than taking different angles of attack, it seems that any attacking Bees will first gather together into a swarm and all dive at once (dealing massive damage depending on the size of the swarm).

~ Comically enough, while this is called the tiny bee, it is actually the larger variant when compared to the "Giant Bee".
Bloodbound Pteropod

"Erupts with noxious gore. Horrible for dinner parties."

The Bloodbound Pteropod is a small flying creature akin to it’s relative the Pteropod. Adapted to environments of twisted aberrations, this creature also stores precious and volatile liquids in the swinging sack beneath it’s torso. While it’s kin the Pteropod stores digestive juices and poisonous concoctions in its pouch, the Bloodbound Pteropod has adapted even more complex and viscous biological evolution. Stored within its sack is the extracted blood and biological gasses that when released, create a torrent of boiling blood and gore. Easily identifiable at a distance, the Bloodbound Pteropod is a bright crimson color.

This creature is capable of moderately quick flight, and combined with it’s small size, it can be a challenge to hit at range. More aggressive than the common Pteropod, this creature is more likely to swoop down on prey and attack with it’s surprisingly developed, and finely serrated teeth. The Bloodbound Pteropod's second method of attack is vomiting blood and gore that inflicts the "poisoned" and "insane" debuffs.

**Bloodbound Pteropod** can be found on any kind of Atropus world, the atmosphere of Flesh Blobs, and the Delta Freya II mission. They vomit blood and swoop down at the player to attack.

## Luna's Lab Notes

~ After attacking in close range, the Bloodbound Pteropod vomits green bile that, while dealing no damage, is f\*\*\*ing disgusting..
Lucifer's Pendulum

**Lucifer's Pendulum** is a Blue Pendant Like a Pendulum Given to Him By His Father Lurge Obsidian The Pendulum Seems to Glows and Lucifer somehow becomes Berserk Mode and Loses Control The Pendulum seems to turn red when Nasch takes control Transforming to a Red Pendulum

## Appearance

The Pendulum is a Crystal Shape Pendulum on top is The Silver Ring With The Cog Symbol and has wings The Chain is Steel String Like chains When Control By Nasch it Becomes Red the The Cog Symbol Transforms to a Locust Symbol

## Abilities

Lucfier/Nasch are able to Summon (Lucifer can Summon Machine Type Cog while Nasch can Summons Hallow Creatures By Using Two Cards That Contains The Image of the Machine Type or Monster Lucifer's Card is Blue with a Blue Scale And a Red Scale While Nasch's Card is A Red With The Blue and Red Scales Lucfier Can also Rank Up Along with Nasch The Pendulum Can Also Sync With anyone Causing everyone Enter State of Rage however on one is Aware of This Ability

## Trivia

* The Pendulum may Refer to The Pendulum Wars
* The Pendulum is Called The **Pendulum of Ruin** By The Text of the Old legend
Arkaen Bush

## Description

Sprouts odd, dangerous dimensional darts.

## Farming

When planted, yields Arkaen Dart and Plant Fibre. Cannot be planted in a block that has more than 12.5% water.

## Recipe

3
Hardened Shell
19
Resistance
12
Rainbow Wood
12
Epinephrine
8
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Arkaen Bush**
1
 Quantum Extractor | **Arkaen Bush**
1
5

When used as input for gene extraction, this item has the following yields:

1
 Advanced Xenolab | **Arkaen Bush**
1
2
Baby Erichiraptor

"It's a freakin' dinosaur!"

The Baby Erichiraptor is one of the many raptor types that inhabit Primeval Forests. Small, but moderately agile, this small raptor is decently suited to survive thanks to it's quick reflexes and notable perception. With greenish brown hide and two small developing hooked horns atop it's dense head, this raptor has adapted well to hunting in dense forest and jungle regions. While not the quickest, even Baby Erichiraptors are capable of long distance pounces, having developed powerful back legs from pushing and jumping through thick forestry and foliage. Patient and perceptive, the Erichiraptor uses it's natural camoflouge to sneak close to prey. When close, the Erichiraptor will kick off of the ground, trees, or other environmental obsticles, propelling itself at high speeds toward upsuspecting prey. By the time you hear this creature crashing through the forestry, you likely wont have enough time to turn and flee before it smashes into you with it's piercing horns. Upon spotting prey, the Baby Erichiraptor let's out a piercing warbley cry, signaling the hunt.

This creature is capable of a moderate close range dash, able to close distance to most prey. Baby Erichiraptor are persistent hunters, choosing to pursue prey no matter the size, and not giving up easily.

All raptors are found on any form of Primeval Forest planets, and in the atmosphere of erchiusasteroid.

## Luna's Lab Notes

~ The process of capturing and storing a monsters potential within capture pods is currently still a developing field. As it is now, the baseline for most creatures captured and stored within capture pods is around 50% efficiency when compared to their wildlife counterparts. Having less vitality and strength than when they roamed free. However, with the Baby Erichiraptor, their strength and vitality is reduced to a mere 20% of their wildlife counterparts upon capture.

~ Fiercely territorial, Erichiraptors abandon their offspring at a young age and let them fend for themselves. If a Erichiraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Blink Dash II

Teleport 30 tiles away. Best across gaps.

## Recipe

12
Xithricite
4
Teleporter Core
1
1

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Atropus Research Notes

*Atropus Research Notes* is a codex purchasable at the Science Outpost. It details an excursion onto an Atropus world made by an unnamed scientist and an otherwise unknown individual called "Taylor", and how the Atropus world affected them.

## Content

"I was not prepared for the bizarre place. Simply breathing the air caused immediate loss of mental acuity, and mild hallucinations began mere seconds after exposure. As time progressed the symptoms increased in severity. Within 30 seconds I was substantially less capable of cohesive thought and at one point attempted to ingest my own finger.

"Taylor was able to sedate me in time to prevent total loss of the digit in question. I regret it, but at the time I was just so hungry...something kept compelling me to eat meat at any cost, immediately. I felt that I had no choice but to obey."
Assassinii Armor

Assassinii Armor

Equipment Stats

Rarity
Legendary

Tier
6

Damage
390%

Armor
61

Health
96

Energy
42

Set Effects
+3% Critical chance (Pistol, Machine Pistol)30% Shadow ResistanceGas ImmunityAether ImmunityShadow Taint Immunity

Crafting Information

Unlocked By
Warframe ArmorSolarium Star

Ingredients
Solarium StarDense AlloyTritanium Bar

## Stats

 Item Effects
 Set Effects

## Recipe

Crafted At: Armory

 Dense Alloy | 3
 Tritanium Bar | 3
Behavior Module

A droid behavior module

There are no recipes for this item.

**Removed in 5.5.0. Replaced by Processor**

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Hero Emblem Episode 48

Written by
 Directed by

**Tragic War Death of The Four Heroes** is The 48th Episode in Hero Emblem Note:Half of The Episode was Cut and Edited to Remove The Deaths of The Four Heroes Sapphire,Ruby,Emerald and Topaz and Merge With Episode 49 to Remove The Red Rose's Death and Some Violet Scenes this Episode can be Watched in The Uncut English Dub By FUNanmtion the Episode Aired in Japan Only in September 24 2011 All International dubs use this as well to remove the deaths of the heroes
to avoid upsetting children
Aether

*A measure of liquid **aether**, a strange black liquid. Feels dry. It appears to react with lava.*

There are no recipes to make this item. Primarily found on **Aether Sea** planets. It can also be found underground on Aether planets.

Can be used as fertilizer in growing trays or hydroponics trays for +1 growth rate, +1 yield, -0.5 less fluid needed, and 1 less seed.

Organic Soup can be mixed in very carefully to multiply this fluid as it will not mix easily, but it will mix into **Aether** if fed small amounts of soup as well as Bio-Ooze.

## Extraction

When used as input for extraction, this item has the following yields.

Hydrogen [Common]
Liquid Protocite [Rare]
Alien Compound [Rarest]

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Aether Glass

Cosmic glass made from superheated aether dust.

## Recipe

5
Aether
5
20

From

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Anti-Neutronium (Nux2)

### Value

4300

```
*"A 'natural' opposite to neutronium. Exceptionally unsafe."*

```

One of the best fuel sources in the game. Fuel amount: 600.

Recipe acquired from Tier 6 Madness Research "Reality Bridge"

## Recipe

Bio-Chem Lab (**Anti-Neutronium** x1)

* x1 Neutronium (Nu)
* x20 Quantum Fluid
* x24 Dark Matter
* x10 Subspace Flux Fluid
Ammonium Sulfate

A sulfur rich inorganic salt.

Can be found via extraction (see list further below).

There are no recipes for this item.

note: extracting Nitrogen and Algae together now produces ammonium sulfate

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Advanced Circuit

A robust and advanced circuit board.

## Recipe

2
Graphene
1
1

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Aether Walls

Crafted blocks made from hardened aether stone.

## Recipe

20
Aether
10
 10

From

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Advanced Xenolab

The **Advanced Xenolab** allows you to pull genes from seeds, these genes are used to craft other seeds at the Gene Design Lab and in other stations, used to craft some weapons and armor. It's the upgraded version of the Xeno Research Lab.

To use the **Advanced Xenolab** place the item you want to extract on "Input", the gene extracted will be in "Output". It takes 1,2 seconds to extract the selected item, it's nearly 5 times faster than the Xeno Research Lab. To see a list of extractable genes, click **HERE**

Unlocked by: Xeno Research Lab

## Recipe:

### Matter Assembler (**Advanced Xenolab**)

* 1 Xeno Research Lab
* 1 A.I. Chip
* 1 Nuclear Core
* 5 Dense Alloy
Blue Neon Block

A tile with a strange blue glyph engraved in the centre.

There are no recipes for this item.

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Bella Morte

### Value

26

Produces poisonous barbs great for killing stuff.

**Colony Tags:**Nature

Cannot be planted in water.

## Harvest

* Bella Morte Bomb

* Plant Fibre

* Chance of Bella Morte

## Recipe

3
Poisonous
16
Reactive
12
Mushroom
10
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Bella Morte**
1
 Quantum Extractor | **Bella Morte**
1
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
1
1
Adult Shadowtop

"It's huge..."

 The **Adult Shadowtop** is a unique monster found in Lightless, Aether Sea worlds and the Delta Freya II mission. This creature is akin to it’s non-shadowy counterpart with a few key exceptions. An Adult Shadowtop can phase in and out of reality, turning nearly invisible to ambush prey. Possessing significantly more speed, mobility, and even more brutal melee attacks, this creature is best approached with a shoot first with a very big gun and ask questions later mentality. The Adult Shadowtop is also able to fire four globs of toxic tar at distant foes. Contact with this ichor both poisons and slows a target, allowing the Adult Shadowtop to close the gap on quicker prey. The Adult Shadowtop combines ruthless crushing claw swipes, frighteningly quick movement, and it’s natural translucence to firmly plant itself atop the food chain as an undisputed apex predator.

If you see one, it may be wise to turn back, leave the planet and not return. Head somewhere warmer, safer, livable. Start a farm, a colony, or choose to adventure elsewhere just for the fact that if this creature sees you first - you likely won’t have another chance. Watch the shadows.. And be quick on the draw if you're unlucky enough to have them stare back explorer.

Its comparatively large health pool and stature combined with its steady and predictable movement makes the Adult Shadowtop an excellent tank candidate for travellers seeking to Capture and use it. It should be noted however that the Adult Shadowtop lacks movement abilities and is very easily stuck on uneven terrain and in most procedurally-generated indoor areas due to its huge size - it is in fact unable to walk through most doors in the game.
Algae

Aquatic plant matter that replicates quickly.

## Acquisition

Algae can be commonly found on Bog Planets. It can also be grown from Algae Pods, harvested in small amounts from Water Generators or obtained through extraction and centrifugation(see below).

There are no crafting recipes for this item.

## Applications

A decent fuel source once refined(?)

Algae is a well-rounded fertilizer, increasing growth rate by 1.25 and crop yield by 1 while reducing fluid use by 0.5 and seed use by 1.

## Extraction

When used as input for extraction, this item has the following yields.

5
 Extraction Lab MKII | **Algae**
5
 Quantum Extractor | **Algae**
5
3

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Avian Tech Block

An advanced synthetic Avian material with printed markings.

## Recipe

5
Hi-tech Block
1
20

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Ansible Network

## Description:

The **Ansible Network** is a Powered Station that allows you to contact shops from great distances away and buy many nice things from home. It requires 50u of power to operate. The picture is outdated.

Unlocked by: Combustion Generator

## Recipe

### Power Station (**Ansible Network x1):**

* 6x Advanced Alloy
* 5x Tritanium Bar
* 4x Advanced Processor

## Using the Ansible Network:

Once the Ansible Network is powered, interaction with the console will open an interface allowing purchases of many ores, some special crafting materials, and seeds for many vanilla crops. Like the Pixel Printer, items are crafted using pixels rather than explicitly purchased, so bulk purchases will take a while to process.

## Inventory

*(Inventory up-to-date as of Feb 17, 2018.)*

## Source

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/objects/power/isn\_radiostation/isn\_radiostation.object
Bamboo

Freshly cut stalks of bamboo.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Bamboo**
50
 Quantum Extractor | **Bamboo**
50
4

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Blast Furnace

A superior form of furnace for smelting in mass quantities.

Requires 22u of power to operate. It processes inputs at a tick rate of 2 per second with a 25% chance to process two sets of inputs in a tick. Compared to its upgrade, the Arc Smelter, it does not give bonus outputs as often and is unable to process Deuterium (2H) or Metallic Hydrogen.

It has an efficiency around 60% (Fission Furnace has an efficiency of 50%) and provides extra materials.

It should be noted that this is not a straight upgrade to the Fission Furnace or the vanilla furnace. While it is superior at smelting single ores, it cannot create more advanced recipes, such as Nocxium Bars or Silicon Boards.

Recipe unlocks under the Electronics section of research titled "Industrial Smelting". It will require 7,200 research, 5 advanced alloy, and 50 core fragments to unlock.

Blast Furnace is also crafted in Electronics Center/Power Station.

 Inputs/Outputs/Bonus Materials

## **Recipe**:

### Craft at Power Station

* 2x Power Core
* 8x Advanced Alloy
* 150x Oxygen (O2)
* 5x Core Fragment
* 1x Quantum Processor

**Unlocked By:**

* 1000u 4v Battery Unit

**Unlock**:

* Arc Smelter

## Source

Source Material: Click Here

Use the source material for updating.
Together We Are Riders Carmine and Chief

**Together We Are Riders Carmine and Chief** are Duo Riders appearing in 2016 onwards as Duo for The Two Years 2016-2017 till an 3rd Rider joins as as **Ghost Rider** known as **Together We are Riders Carmine and Chief Featuring GH~OS~ST!** as its third title Slogan in 2018 Ghost Appear in The Closing Year of 2017 in October before becoming an Official in 2018.
Carmine Rider and Chief Rider's Ego's are based off Two Video Game Characters while Ghost is based off Kamen Rider Ghost from Japan