Sakuton (Bloodline)

## Clan Background

An extremely well hidden clan. Even within the confines of the shinobi world, only one member has been publicly seen using Scorch Release techniques: Pakura of the Sand. Other suspected locations of this devious clan include Iwagakure, but information is very scarce. It is known that those from within the clan highly respect one another. However, recent political movement in the Land of Claw has shifted values in the clan as numbers of clansmen were shrinking and the art of Scorch Release was at risk of being lost to the tides of time. In response, many of taken to going public with their skills and performing in street fairs to raise public awareness of their previously well-hidden abilities, and others have taken to teaching to spread their art and technique practices even to those who cannot wield the chakra themselves.

## Clan Traits

* Shakuton users have Katon [ Fire ] and Fuuton [ Wind ] as chakra elements.
* Shakuton users cannot be dehydrated by their own techniques, but can still be burnt.
* Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost.
* Shakuton users receive 100 chakra added to their pools.
* Shakuton techniques from the user will not harm the user's ninja pets, summons, clones, or allies.
* Shakuton users that take the teacher career may teach the water repelling technique.
* Shakuton users automatically receive the first title of the teaching career
* Shakuton users may take three branches in the teaching career.
* Shakuton users that are performer class receive an additional manner of performance to which their discipline(s) apply.
* Dehydration tier four from the user forces active doujutsu to become dormant as the dehydration strains the eyes. Iryojutsu techniques that treat dehydration or blindness may treat this if used at the same rank as the dehydration technique. Otherwise, attempting to maintain doujutsu costs the user twice as much resource to use doujutsu techniques.

## Bloodline Attributes

**▱▰▱ Dehydration Demon |** Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1.

**▱▰▱ Shimmering Visions |** Shakuton techniques passively produce the 'shimmer' or visual displacement from its heat. This visual displacement can be used as a visual trigger for any genjutsu for E-rank cost. The genjutsu is cast along with the shakuton technique as one activation. Genjutsu cast this way cannot be released through pain and require a kai. The Shakuton user receives an additional [5] genjutsu techniques per body rank for a total of [30] at S+.

**▱▰▱ Hellfire |** For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the dehydration technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two dehydration and tier one burns in the same attack, or tier three dehydration with tier one burns, or tier four dehydration with tier two burns. Finally, fire and wind techniques cost [10] less chakra at a minimum of [5].

## Clan Techniques

**▰ Scorch Manipulation [ Shaku Soujuu ] | Rank X**

This control allows the Scorch user to bend existing, dry climes as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate scorch objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any dry clime that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.

* Rank E: Very small scorch. ( Marbles, etc )
* Rank D: Small scorch. ( Hand ball, etc )
* Rank C: Medium scorch. ( Kick ball, etc )
* Rank B: Large scorch. ( Beach ball, etc )
* Rank A: Enormous scorch. ( Boulders, etc )
* Rank S: Massive scorch. ( Hot air balloon, etc )

Freely manipulated scorch has no chakra or stamina bearings in versus situations.

**▰ Water Repelling [ Mizu Shirizoke ] | Rank X**

Suiton techniques that come into contact with the user can have their moisture absorbed almost instantly. This costs the user the amount of chakra the technique absorbed was worth and generates a cloud of dehydration around the user from the quickly-heated water, which forms a radius of five feet around the user that causes tier one dehydration.

**▰ To Heat [ Atatameru ] | Rank C-S**

Any metal in the line of sight of the user can be heated up, making it impossible for a non-Shakuton user to touch without expending an equal amount of chakra of this heating technique to coat their hands. This is especially effective on weaponry. Contact with this metal without non-Shakuton users coating themselves with equal chakra results in tier two burns.

**▰ Fire Needle [ Kabari ] | Rank C**

This technique infuses the user's fists, feet, or weapon with dehydration chakra. This technique lasts for five posts before needing to be repaid and inflicts tier two dehydration upon contact.

**▰ Ten Fiery Eyes Technique [ Hijuugan no Jutsu ] | Rank C**

This technique creates ten shuriken-sized balls of dehydration chakra. These float around the user but can be expended at will. They inflict one tier of dehydration and do not stack, but each ball can be detonated with a five meter radius at will.

**▰ Extreme Steam Prison [ Kyoujouki no Hitoya ] | Rank C**

The technique creates multiple tall, thin pillars of Shakuton chakra from the ground which converge to form a prison or cage like construct. This technique does not inflict dehydration but does function as an overwhelming defense when interacting with other techniques.

▰ Desert Sun [ **Sabakuhi** ] | Rank B

This technique generates a palm sized sphere of Shakuton chakra which can be launched into the sky in order to create a false sun, of the same color as its user's chakra color. The false sun will cast out sunbeams which slowly dry up everything in the area providing two applications of tier two dehydration per post to those caught in its rays (reducing 80 stamina for four posts until cured). This technique lasts for ten posts.

**▰ Desert Armor | Rank B**

This technique coats the user's body in dehydration chakra, resulting in tier two dehydration when contact is made with the user directly or through a weapon in the opponent's hand. The user receives +2 endurance while this is active. This technique can be maintained for five posts before needing to be repaid.

**▰ Scorch Release: Heatwave [ Shakuton: Neppa ] | Rank A**

After generating their seals, scorch release ninja cause an expulsion of dehydrating wind to expel from their body in all directions for 40 meters. Everything caught by these winds suffers second degree burns in addition to being subject to tier three dehydration.

**▰ Desert Climate | Rank S**

This technique allows the user to expend Shakuton chakra in all directions, making the ground feel hot and causing heat flashes for any unused to warmer climates. This technique causes tier four dehydration but anyone within five meters of the user receives tier two burns as well. This dehydration may be treated with S+ suiton or appropriate iryojutsu but the stamina drain will last for six full posts. This technique lasts for eight posts.

**▰ People in Hell want Ice Water | Rank S+**

By expending a concentrated form of Shakuton chakra in all directions, the Shakuton user so limits access to water in the topic that any cast suiton must be paid for twice in resource and is treated a rank lower in the topic. Summons with suiton as one of their related elements are automatically un-summoned and may not be brought back to the battlefield until six posts have passed. This technique lasts for six posts. All dehydration techniques cast during this period inflict an additional tier of dehydration up to four.