GENSHIN☆FES 2023

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各位旅行者大家好，我是大家的老朋友大伟哥。在《原神》中，我为奇怪的丘丘人“大伟丘”配音。欢迎！
Hello, fellow Travelers. I'm your old friend, Brother Wei. In *Genshin Impact*, I provide the voice for the Unusual Hilichurl, Dawei-qiu. Welcome!

我们是2017年的时候开始立项做《原神》的嘛。然后那时候的米哈游还比较小，所以我们现在回想起来看，我觉得如果后来知道做《原神》有这么难，可能我们当时就没有勇气去做了。所以我觉得当时我们做《原神》的时候，因为《原神》（团队）是一个非常年轻的团队，大家其实没有太多经验，但是充满着勇气和热爱，所以我们就一直开始做了。
Back in 2017, we embarked on the journey of creating *Genshin Impact*. At that time, miHoYo was still relatively small. Looking back now, I feel that if we had known how challenging it would be to make *Genshin Impact*, we might not have had the courage to proceed. However, because our team was quite young and lacked extensive experience, we embarked on the project with courage and passion.

然后其实这一路走过来，其实真的挺难的。因为我们没有自己的引擎，我们也不知道怎么去做大世界，所以这样就是非常非常艰难嘛。后来把蒙德城做出来了，所以2019年的时候，就把蒙德城做出来的时候，我们其实挺自豪的，因为我们是一个特别年轻的团队，然后做了手机上这款开放世界（游戏）。
The journey has been quite difficult. We didn't have our own game engine, and we didn't know how to create a vast open world. So, it was indeed an arduous path. When we finally created Mondstadt in 2019, we felt a sense of pride. We were a very young team that managed to bring an open-world game to mobile devices.

但是2019年我们做CB1的时候，我们把这个CB1放出去，CB的预告片放出去啊，我们其实自己挺自豪的也挺充满期待，觉得做得挺不错的。但其实CB的预告片放出去之后，不能说跟我们想象的完全不一样吧，简直是完全不一样。所以那段时间CB预告片放出去之后，其实我们遭遇了前所未有的危机嘛，因为大家只看到CB的预告片（本身）啊，对《原神》很不理解，也出现了对我们整个米哈游，对我们《原神》团队的不理解吧，甚至有一些很大的误解嘛。
In 2019, during the Closed Beta Test 1 (CB1) phase, when we released the CB1 and its trailer, we were proud and excited. We thought we had done a good job. However, the trailer's reception was completely different from what we had imagined. It was completely different, and we faced an unprecedented crisis. People who watched the CB1 trailer didn't understand *Genshin Impact*. There were misunderstandings about miHoYo and our *Genshin Impact* team. So, as a young team, we were incredibly anxious during that time.

所以那段时间，其实我们作为一个年轻的团队，其实是非常非常焦虑的。那段时间我印象特别深刻，就是我们很多年轻的同事都会，就都会哭着跟我说，大伟哥为什么，为什么会这样子对不对。但是我觉得因为我们是一个非常年轻的团队，所以可能也无知者无畏吧，所以我们觉得说我们要证明自己，我们要把大家没有看到的那个部分做出来。
I vividly remember that period, as many of our young colleagues would cry and ask me, "Brother Wei, why is it like this? Why?" But I think our youthful team might have been ignorant and fearless. We believed that we needed to prove ourselves and show the unseen aspects.

所以从2019年下半年开始，我们就开始闭关去做璃月，到2020年2月璃月做出来的时候，大家就看到了，看到了后来的《原神》里面的璃月，大家就开始更加理解，我们确实在做一款什么样的产品吧。所以那段时间我觉得整个2019年的下半年，其实让我们整个《原神》的团队成长的特别特别多啊。
From the second half of 2019, we went into seclusion to work on Liyue. By February 2020, when Liyue was complete, people saw it and understood better what kind of product *Genshin Impact* truly was. Throughout the latter half of 2019, our entire *Genshin Impact* team experienced significant growth.

所以这一路走过来，我其实非常非常感谢在现场和不在现场的各位旅行者，尤其是在2019年就陪伴我们的旅行者，因为如果没有大家，其实我们不可能走到今天。所以今天在这里见到各位旅行者，我非常非常的高兴，我要再次感谢大家，感谢大家一路同行，希望大家能够跟我们一直走下去，谢谢大家。
So, looking back on this journey, I'm very thankful to both the Travelers present and those not present. Especially the Travelers who accompanied us in 2019. Without all of you, we wouldn't have reached where we are today. Meeting all of you today brings me great joy. Once again, I want to thank you all and express my gratitude for journeying with us. I hope you will continue walking with us. Thank you, everyone.