recursal/Fanatic-Fandom huggingface dataset:
Sanctuary of Mayadine, Wending

## **Intro**

The Sanctuary of Mayadine is a portion of the subterranean forest surrounding Wending which has been sectioned off, forming a wildlife sanctuary dedicated to the nature goddess Mayadine. It is considered off-limits by the locals, who typically stay out of the forest altogether.

## **Description**

The Sanctuary is fairly deep, extending a long way into the forest and taking around 20-30 minutes to traverse from one side to the other on foot. It is cordoned off from the rest of the forest by a curtain of braided vines.

Inside, there are a wider variety of trees than in the surrounding forest, including a surprising number of surface trees, some of which stretch as high as the roof of the cavern. It is surprisingly light, reminiscent of a forest at dusk, although there is no clear source of light. The forest becomes gradually more dense and a little darker the further one travels.

#### **The Pool & Sigil**

Some distance into the Sanctuary, the forest opens into a perfectly round clearing containing a pool and one of the Wending Sigils. The clearing is surrounded by thick moss and, although there is no path, the stalks of the giant mushrooms bow together to create natural arches leading into the clearing.

The pool is about 40ft across and 3ft deep. It is perfectly clear and still.

## **History**

It is thought that the Sanctuary was set up when the town of Wending was founded. Chronicles in the Wending Archives record that magic-users were 'brought in' to grow the curtain of braided vines at around this time.

Yen'sal did not know of any events in Wending's history that involved the sanctuary.

## **Notable People**

The Sanctuary is unmanned and has no associated temple or shrine. There are no clerics or priests associated with Mayadine in the town.

## **The Story So Far**

### **Chapter 2**

#### **"Knife Trick" (2x3)**

The party followed the trail of Mesmer's errant knives to the clearing, where the knives were found attacking a mysterious sigil.

On their way out of the Sanctuary, they found a coin purse on the ground.
Дальние Горы

**Дальние Горы** - Локация ролевой. Это труднодоступные горы, куда сложно попасть.

## Описание

Вспоминая, что в игре мы на заднем фоне видим горную систему, то конечно в мирке они тоже будут присутствовать. На данный момент среди всей горной системы присутствуют пара гор, вышена которых превышает пять тысячи метров. А так же там находиться еще один вулкан, но уже давно не активный и менее огромный. ( не спутайте с вулканом, который находиться на отдельном острове, где по сюжете мы деремся с Барракудой и с Ликантропи) До гор пилить персонажу довольно сложно, ибо расстояние не маленькое и придется около трех или четырех часов только до самой горной системы идти. На подъем уйдет еще больше времени и нужно как минимум специальное снаряжение для персонажа или же персонаж может приспособиться по другому, к примеру, имея длинные когти, которые будут врезаться прочно в каменную породу. Горы выглядят до зараженная примитивно. Серая каменная порода и верхушки покрыты белым снегом. Один вулкан выделяется своей более темной породой. При заражении все это на данный момент стало темным бардовым цветом. В системе гор присутствуют системы пещер. Правда одна из пещер шибко выделилась и находиться глубоко под горами. Из себя пещера представляет небольшое помещение с огромным светящимся ярко-голубым озером, в котором растут водоросли с жутким отличием от всех других им подобных. О них поговорим чуть позже, в разделе фауны.
Wending Bunny

## **Intro**

A rabbit who lives in the subterranean forest that surrounds Wending, near to the Sanctuary of Mayadine.

## **The Story So Far**

### **Chapter 2**

#### **"Knife Trick" (2x3)**

Hymn asked the bunny about goings on in the Sanctuary of Mayadine. The bunny spoke of the "old magic" of the sigil but couldn't remember if any people had ever gone into the Sanctuary:

Hymn grew the bunny some clover to show their gratitude.
Marric

### Connections

Ally of Sparrin and Taixu.Ally or contact of Eida Goodearth and Terence Goodearth.

## **Intro**

Marric is a dragonborn member of The Sunseo Syndicate who was visiting Gonglu to investigate the mysterious disappearances in the town.

## **Description**

Marric is around 6'8" tall. He wears heavy armour.

## **Relationships**

#### **The Sunseo Syndicate**

Marric's Sunseo allies in the Gonglu investigation were Sparrin and Taixu but it seems that Marric mostly worked separately from them.

He was most often seen at the group's base of operations in the basement of Eida and Terence Goodearth's house.
Jess

## **Intro**

Jess is a forager who gathers food in the fields and forest west of Wending.

## **Description**

Jess is a middle-aged halfling woman with freckles and brown hair worn in coils around her head.

She rambles when nervous.

## **The Story So Far**

### **Chapter 2**

#### **"Mirror Kombat" (2x5)**

Scuttle 'hired' the party (in exchange for a free boat ride to The Dark Quarter) to help Jess, whom she had found "really distraught" near the square.

When they met with Jess, she seemed very anxious and jumpy. She explained that she had returned to the fields alone, having left her favourite cloak behind, and had heard a sound from within the forest. She had then noticed some shapes that were too tall to be halflings, which she identified as scarecrows. Jess had hidden until the scarecrows, which were moving as though they were puppets, had passed by in the direction of the aqueducts, then ran back to town. Since then, she had been trying to find somebody who would take her seriously enough to investigate the matter.

Jess showed the party the way to the fields and then returned to town.

#### **"The Broken Sigil" (2x6)**

The party returned to inform Jess of their success. Godric inadvertently scared her with some ill-timed scarecrow puppetry. Jess proceeded to set the scarecrow alight.

Jess agreed to leave a note with the innkeeper at The Moonlight's Rest if she needed to contact the party again.
Flumph Colony

## **Intro**

A colony of around thirty flumphs living in Scuttle's Ruins. They were found sheltering in an old underground storage area.

## **The Story So Far**

### **Chapter 2**

#### **"Huffle-flumphs and Devils" (2x8)**

Trevor led the party to meet with the other flumphs. The colony offered to share their knowledge about the ruins if the party agreed to eject an unwanted guest - a Spined Devil - which had been residing in the ruins for several years.

## **Individual Flumphs**

* Trevor
* Excitable Flumph
Keeper Amaran

## **Intro**

Keeper Amaran is a member of the Wending Townskeep.

## **Description**

She is a human woman whose rank in The Townskeep is denoted by a pale yellow cloak.

## **The Story So Far**

### **Chapter 2**

#### **"The Broken Sigil" (2x6)**

Keeper Amaran was standing guard (with an unknown Dragonborn Keeper) at the Wending Townskeep building. She gave Ignatious, who pretended to be inquiring for personal reasons, some information about Aspen Watch, including her prior work and her relationship with the Townskeep.
The Volyin Theatre

## **Intro**

The Volyin Theatre is the primary playhouse and concert hall in Daelin. It hosts not only plays but also concerts, dance, and all manner of entertainment, including original productions by the city's students.

## **Description**

The theatre is located in Daelin's Entertainment Quarter. It is a grandiose building (albeit ironically somewhat less 'theatrical' than the Temple of Rulei), which is decorated with beautiful mouldings. Inside, it is opulently decorated.

The auditorium has ground floor seating, which is on an incline, and a balcony level. The stage is hung with curtains made of a translucent, sparkling, gauzy fabric.

Performances at the Volyin Theatre utilise magic for effects, including illusions and pyrotechnics.

## **Notable People**

### **Staff**

* Ticket Seller
* Multiple attendants and ushers

### **Visitors**

* Ignatious sometimes visited the theatre during his time as a student at Shinan University.

## **Prices**

* **1 - 2gp** (nobility seats - lower level, front half)
* **5sp** - **1gp** (lower level seats - back half)
* **5cp** - **5sp** (balcony seats)
New Tricks, New Troubles

*(return to session list)*

**Ignatious**: No, but we've changed it at least.

## **Synopsis**

The party travel through Ossan, where a persuasive aarakocra talks Godric into buying some gear he doesn't really need, and enter Chalcedon.

Ignatious' first trip on a boat is interrupted when the group encounter a blocked tunnel. Godric falls in the water - twice. Ignatious changes the problem.

The group encourage Eren to travel through the forest with them. They encounter a very suspicious gnome, then get separated by an unnatural mist. Ignatious discovers some new tricks. Hymn and Eren fall down a hill.

Finally, the party reunite and fight their way through some unfriendly plants to reach the town of Wending.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **New**

* Anya
* Eren
* Gil
* Matsuo
* Ruskil

## **Inventory**

### **Godric**

##### **Gained**

* 50' Hempen Rope *(purchased at Ruskil's Shop)*
* 5 "lightly used" Pitons *(")*
Wending's Wonders

## **Intro**

Wending's Wonders is a toy shop in Wending. It is owned and run by Agatha Skittlewise.

## **Description**

The shop is a small building in the north part of Wending, a few streets northwest of the docks and not far from Polska's. It has a little sign outside with a gold clockwork bird on it. It seems the door is left open during business hours.

The entire shop is colourful and animated and hosts shelves of toys, including wind-up toys and soft toys.

The main counter is built to gnome scale and the rest of the building is small - as though built for a very small human. The door to the back room has two handles, one of which is at gnome height.

The back room is a workshop, which is cluttered (in what is presumably an organised way, but looks messy) and dusted with wood shavings and fluff.

## **History**

The building was previously owned by Saef, and functioned as her workshop until she left Wending "a few months ago." Agatha Skittlewise then bought the building to host her shop.

The elaborate machines which decorate the walls and ceiling of the shop were designed and built by Saef, and were the reason Agatha chose the location. They were previously powered in part by magically-generated wind, but Agatha had only been able to get the fully clockwork part working.

## **Goods &** **Prices**

##### **Category**

* Enchanted Lullaby music boxes (100 gp)
	+ kept behind glass at the counter
* Small clockwork animals (1 gp)
	+ the clockwork birds - as featured on the shop's sign - are the most popular item
* Soft toys
	+ various sizes, from tiny to enormous; include many plushie bats and a huge moose with stubby antlers
Shay

Captured by the party, then slain in 1 vs. 1 combat by Ignatious.

## **Intro**

Shay was one of a company of five bandits who attacked the party on the road from Gonglu to Daelin.

## **Description**

Shay was furious at his capture and remained tight-lipped and uncooperative when questioned.

## **The Story So Far**

### **"Travels and Tribulations" (1x1)**

Shay's company attacked the party's campsite during the night but were spotted by Hymn, who was on watch. When his last remaining ally, Lei, chose to surrender, Shay shot him with his crossbow. Hymn then successfully cast *Command* on Shay, forcing him to surrender.

While they allowed Lei to go free, the party unanimously decided Shay would not be released but debated what to do with their captive for some time before agreeing to let Ignatious complete the fight with **Shay**, one-on-one. Hymn was less than happy with this solution, however.
Unnamed Daelin Guard

## **Intro**

A member of the Daelin City Guard recieved the party at the Daelin Justice Office. Typically, they forgot to ask her name.

## **Description**

She is a half-elf who looks to be early-middle-aged. She has dark eyes and striking black hair, which she wears in a very long ponytail.

## **The Story So Far**

### **Chapter 1**

#### **"Day in Daelin" (1x2)**

The party visited the Justice Office in Daelin to report the presumed death of Bo on the road from Gonglu.

This guard took their names and information and assured them that word would be sent to the Gonglu Justice Office. She hypothesised that Ryme Flattil might have had the aid of a roc.

She politely declined the party's offer of further help (thanks to Godric's 0 Persuasion Check), assuring them that while their aid in Gonglu was appreciated, the Daelin Justice Office was well equipped to handle the situation.
Kik

## **Intro**

Kik is a student at Keunan University in Daelin. He had a small problem with carnivorous, psychic rats, which the party helped to solve.

## **Description**

Kik is a halfling of roughly 19 years. He has tufty red hair, green eyes, and a young-looking face.

## **The Story So Far**

### **Chapter 1**

#### **"Day in Daelin" (1x2)**

The party were directed to Kik's residence at the Choco Dormitory by his friend, Sorai, who explained that he needed help cleaning up after "an experiment gone awry."

It turned out that Kik had 'borrowed' a relic of mindflayer origin from one of his tutors in hopes of studying it more closely. However, the relic had interacted with some rats that Kik had been working with for "other reasons", transforming them into cranium rats.

The party successfully dispatched the augmented rats, after which Kik presented Hymn with 1 gold and the Cloak of Billowing, which he had enchanted himself. Kik assured them that he would return the relic to the university immediately and would not be repeating this mistake in future.

#### **"Disaster at the Sapphire Tower" (1x5)**

Hymn sought out Kik's Prestidigitatory talents, having gotten the clothes they borrowed from Zhaying dirty while making pottery. Kik was found leaving his dorm in a hurry. He quickly cleaned Hymn's borrowed clothes and assured them and Godric, "Don't worry, I put that thing back!" before rushing off to class.

#### **"Fissures" (1x9)**

Hymn woke Kik up at around midnight to interrogate him about who might know the spells needed to rescue Godric from the demiplane. Kik suggested some of the tutors at Keunan and one of the librarians before returning to bed.

## **Relationships**

### **Sorai**

Kik and Sorai are friends and may both be students at Keunan. Kik trusted Sorai enough to confide in her about his carnivorous, psychic rat problem, and Sorai recruited the party to help him.

## **Character Information**

### **Abilities**

* Kik seems to favour enchantment magic.
	+ He enchanted the Cloak of Billowing himself.
	+ He is currently working on mending enchantments, hoping to create items - such as clothes, rope or spectacles - that will fix themselves.
* Kik is unexpectedly strong for his size; he has a STR modifier of +2.

### **Spells**

##### **Cantrips**

* Mending
* Prestidigitation

### **Items**

* Cloak of Billowing - enchanted himself; given to Hymn
* Unidentified Mindflayer Relic - 'borrowed' from Huali; swiftly returned
Matsuo

## **Intro**

Matsuo is a Paeleusian guard who - along with Gil - mans the guard post at the entrance to Ossan.

## **Description**

Matsuo is tall and broad and seems considerably quieter than Gil.

## **The Story So Far**

### **Chapter 2**

#### **"New Tricks, New Troubles" (2x1)**

Matsuo and Gil were on guard at the entrance to Ossan when the party passed through on their way into Chalcedon. Gil provided the group with some information about Ossan, while Matsuo only nodded.

Both were watching closely as the party left Ruskil's Shop, curious as to whether they had been talked into buying a great many useless items.
Home Remedy Horticulture

## **Intro**

A book about the medicinal properties of various Paeleusian plants, found in The Yudae Minjog Library.

## **Contents**

*Home Remedy Horticulture* contains details on how to create home remedies from various plants. However, it seems that a lot of the contents are traditional cures that have been passed from generation to generation without any real medical verification.

Includes:

* Sleep Aids
	+ Linair Flower
Mirror Kombat

*(return to session list)*

## **Synopsis**

Ignatious and Godric fail at having nightmares, then fail at perceiving anyone else who might have had nightmares.

The party catch up with Eren, who directs them to the docks, where they collect a reward from Spirrin. They are interrupted by a pair of invisible creatures who are rummaging through some cargo. Ignatious takes initiative. Godric improvises. Afterwards, they agree to deliver the cargo to Wending's Wonders. Scuttle introduces herself and requests their help with a certain matter.

The party meet their new favourite gnome grandma and take a welcome break at the toy shop. Ignatious gives the children a "one toy" limit.

They reunite with Scuttle and listen to Jess' story about haunted scarecrows, which they track to the aqueducts. Vangdondalor creates a cliffhanger.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **New**

* Agatha Skittlewise
* Jess
* Scuttle
* Spirrin

### **Returning**

* Eren
* Krill

## **Inventory**

### **Godric**

##### **Gained**

* Shortsword *(returned by Eren)*
* Clockwork Owl *(bought at Wending's Wonders)*
* Enchanted Lullaby music box *(party purchase from Wending's Wonders)*
Cliffbeach

## **Intro**

Godric's home town - a coastal fishing village somewhere north of Paeleuah.

## **Description**

According to Godric, Cliffbeach's climate is relatively cold - at least compared to Paeleuah. Due to its coastal location, it is typically windy and rainy.

The town is supported by "a little farming [and] a lot of fishing."

Local flora includes heather, gorse, and snowdrops.

## **Population**

Primarily humans with a small number of halflings.

## **Notable Locations**

* Temple of Eudosia (the only temple in the town)

## **Notable People**

*(for all known residents, see Residents of Cliffbeach)*

* Godric (currently travelling)
* Godric's Father (deceased)
Jun

## **Intro**

Jun is a resident of Gonglu and the father of Latai.

## **Description**

Jun is a tall, severe-looking man in his sixties or seventies. He used to work in the Paeleusian military and previously lived in Rahnmul. Since he does not work in the fields, he is now presumed to be retired.

He is not well-liked in town and is said to mostly keep to himself. He has been described as "a very, *very* crotchety old man" and "a mean son of a bitch" (Terence Goodearth).

## **The Story So Far**

### **"En Guarde" (0x2)**

During their investigation in Gonglu, the party attempted to question Jun about his daughter's disappearance. However, Jun was uncooperative and, in addition to gaining no new information, the party found themselves in trouble with the town guard.

Roland later explained to Godric that, although Latai's disappearance had led most of the town to believe that she had run away, Jun remained insistent that his daughter had been kidnapped. Jun apparently attributed the crime to a suitor in Daelin that he believed Latai was keeping secret.

### **Latai**

Jun and Latai did not have a good relationship. Jun was said to be controlling of Latai's life and prone to over-reacting to situations such as he returning home slightly late. In his journal, Isao noted his suspicions that Latai had left the town because her father had "scared her away."
Godric's Spellbook

## **Intro**

Godric's spellbook, which previously belonged to his father.

It contains an unfinished Conjuration spell, which Godric hopes to complete in his father's stead.

## **Description**

The spellbook is large and heavy. It is full of handwriting, some of which looks very old, and most of which is not Godric's.

It contains lists of spell components in symbol form.

## **The Story So Far**

### **Prologue**

#### **"Master of the House" (0x4)**

Through studying the charred remains of Ryme Flattil's spellbook, Godric was able to establish that his father's incomplete spell was of the Conjuration school of magic.

### **Chapter 1**

#### **"You Can Call Me Vangdondalor" (1x3)**

During his research at The Yudae Minjog Library in Daelin, Godric found that some of the symbols and pictures in his father's notes were reminiscent of parts of the contents of an old book labelled '*Acrophygy*'. Though he had no understanding of the magical theory itself, through cross-referencing the two texts Godric was able to conclude that his father's spell involved "conjuration from one place to another."

### **Chapter 2**

#### **"The Wending Way" (2x2)**

While reading about the use spell components in conjuration magic in a book found in the Wending archives, Godric recognised some of the previously-unknown images in his father's notes as symbols denoting spell components. One of these (a symbol resembling a wing) was found to represent *feathren* - a component which Godric had never encountered before.

#### **"Wendingsfael" (2x4)**

Polska was able to give Godric some more information about feathren - most notably that it is now considered obsolete, but was popularly used decades ago in spells involving transportation and speed. She suggested that the collector Esmail in The Dark Quarter might have some.
Mohradyllion

*Vangdondalor confirmed that he is "not around any more."*

## **Intro**

Father of Vangdondalor and former familiar of Godric's Father.

#### **"Fissures" (1x9)**

When asked if his father was still around, Vangdondalor said he was not. He said that it "feels like a long time ago", though he was unsure how that related to time on the Material Plane.

## **Relationships**

### **Godric's Father**

Godric was unaware that his father had had a familiar, indicating that Mohradyllion and Godric's Father mainly worked together when the latter was away from home. It is also implied that Mohradyllion sometimes appeared at the tower in the form of a bird, carrying messages.
Day in Daelin

*(return to session list)*

**Hymn:** Well, it was more like a boulder. When they're that big... I think you'd call it a boulder at that point.

## **Synopsis**

The party get distracted by shopping, sidequests and suspicious lunchboxes in Daelin city. Hymn throws off the feng shui, Ignatious struggles with carnivorous psychic rats, and Godric gets out of his depth in the red light district.

Godric still doesn't get around to summoning a familiar.

## **Featured Characters**

### **The Party**

* Godric
* Hymn
* Ignatious

### **New**

* A Really Bad Gambler
* Bora
* Kik
* Romus
* Ticket Seller
* Unnamed Daelin Guard
* Vitaliy
* Zhaying

## **Inventory**

### **All**

* Theatre tickets - *back row seats for production of Twice Shy at The Volyin Theatre*

### **Godric**

* Incense, charcoal and herbs - enough for *Find Familiar* x2
Dragonborn Keeper

## **Intro**

An unidentified member of the Wending Townskeep.

## **Description**

They are a copper-scaled dragon born whose rank in the Townskeep is denoted by a light blue cloak.

## **The Story So Far**

### **Chapter 2**

#### **"The Broken Sigil" (2x6)**

They were on guard with Keeper Amaran at the entrance to the Wending Townskeep when the party stopped by seeking information about Aspen Watch. They did not seem to be paying a great deal of attention.
Lord Tio Rothe

*Slain by the party*

## **Intro**

Tio Rothe was the former lord of the town of Gonglu, in Paeleuah. He resided in a manor in the town's residential district with his wife, Lady Tio.

## **Description**

Lord Tio was a dignified-looking man with salt-and-pepper hair and a goatee.

It was commented by several townsfolk that the lord was not very attentive to the town, and even that his aide performed many of his duties on his behalf.

Shurin implied that the lord only visited the temple "for holidays."

## **The Story So Far**

### **Prologue**

#### **"Master of the House" (0x4)**

Lord Tio was discovered to be an ally of Ryme Flattil and thus one of the perpetrators behind the Gonglu disappearances. He and his wife were confronted and slain by the party and Roland.

After the battle, the lord's desk was searched, revealing:

* Correspondence between the lord and Ryme Flattil, detailing the abductions of the townsfolk.
* The remains of a burned spellbook, thought to have belonged to Ryme Flattil.
* A plain rock that bore traces of conjuration magic, which Godric deduced to have originated on the Elemental Plane of Earth.

Another room in the manor held a small shrine to Yan Turin.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

Tio Rothe had not yet been replaced as lord when the party passed through again two weeks later. Roland explained that "it's on the capital to elect a new lord for Gonglu," and that this was likely to take some time.

The location of the shrine to Yan Turin in the lord's manor was discovered by Hymn to still be desecrated ground.

## **Relationships**

### **Lady Tio**

Lord and Lady Tio were both followers of Yan Turin and members of the group behind the Gonglu disappearances.

### **Ryme Flattil**

Ryme Flattil was Lord Tio's aide. It was heavily implied that she was far more involved in the running of the town than the lord himself.

They were both heavily involved in the conspiracy to kidnap and sacrifice townspeople to Yan Turin, which was discovered to be behind the Gonglu disappearances.
Kiran

Grandfather: Korin

## **Intro**

Kiran is a resident of Gonglu village and the son of Linae, who runs The Quiet Spite inn.

## **Description**

Kiran is described as young, fresh-faced and about 5'5", with dark hair.

He is not an especially capable bartender and far prefers working in the fields. Peng implies that Kiran's cooking skills are also questionable.

## **The Story So Far**

### **"It Is Written" (0x1)**

When the party encountered Kiran, he was tending bar at The Quiet Spite inn while his mother was absent from work following her father's (Kiran's grandfather's) disappearance. He was evidently untrained for this role and was harried and stressed. Kiran was nervous around the party, never having encountered tieflings before, and was openly suspicious of both them and the visiting Sunseo.

Sparrin later employed Kiran to pass a message to the party, which Kiran grudgingly did.

### **"Chat with the Cat" (0x3)**

Kiran was briefly questioned by Godric about Peng's activities prior to his disappearance.

## **Relationships**

### **Linae**

Kiran evidently found covering for his mother at the inn stressful and seemed a little resentful of her absence, but he nonetheless worked extremely hard in her stead. Linae acknowledged that Kiran's poor people skills meant that he struggled with the job.

### **Korin**

Kiran seemed to share his mother's frustration with his grandfather Korin's refusal to retire from farm work. He described his Korin as "stubborn", and seemed concerned for his welfare.
Temple of Talos, Daelin

## **Intro**

The Temple of Talos is the headquarters of followers of Talos in Daelin.

## **Description**

The Temple of Talos is located in Daelin's Religious Quarter. It is a large, open-air, stone structure with a severe facade, absent any significant ornamentation.

The priests are all dressed in armour and are armed.

## **Prices**

* The bounties posted at this temple range from 5 gp upwards. Prices are based on distance, travel costs, and how dangerous the target is.
Cassandra

## **Intro**

Cassandra is a student of magic from Telarum whom Godric and Hymn met in Wending.

## **Description**

Cassandra is a tiefling. When first encountered, she was wearing a hood over her horns.

## **The Story So Far**

### **Chapter 2**

#### **"The Wending Way" (2x2)**

Cassandra was seen engaged in a *Dancing Lights* race with three friends, including Script. She was the first to be disturbed by Ignatious' *Thaumaturgy* whispers. She taught Godric how to play the game and suggested he return to join the proper races at the festival tomorrow. She also recommended that the party speak with Tanzin the storyteller to learn more about the history of Wendingsfael. Cassandra explained that she visits Wending for the festival because she enjoys the opportunity to have fun with magic away from the watchful eyes of her tutors.

#### **"Wendingsfael" (2x4)**

Godric met Cassandra again in the crowd at the Wendingsfael *Minor Illusion* competition. She said it's her favourite festival game and that she had won second place in an earlier round. She stayed to cheer for Godric.

She was subsequently spotted at the *Dancing Lights* races with Script.
Temple of Omnicra, Daelin

## **Intro**

The Temple of Omnicra is a temple and archive located in Daelin city's Religious Quarter. It has an extensive library. And many cats.

## **Description**

The Temple of Omnicra is a large, stone building, built using the silver ratio, which bears a little more architectural flair than the nearby Temple of Talos. There is an offering box just inside the door.

The temple has an impressive archive but is known to be selective in deciding which visitors are permitted to explore the stacks. It seems that the locks on the chains across the shelves unlock at the touch of a priest of Omnicra.

## **Notable People**

### **Patrons / Visitors**

* Ignatious often visited the Temple of Omnicra during his time at Shinan University.
Cassiporan Expedition

## **Intro**

An archaeological expedition, the exact nature of which is currently unknown, into the jungle surrounding the city of Cassipora.

The expedition is sponsored by Thulo Jaravani.

## **The Story So Far**

### **Background**

According to Pharis Button's letter to Ignatious, the team first travelled to Cassipora in late Saesilas to explore ancient elven shrines. However, word soon began to reach them about "strange goings on" deeper in the jungle. Upon investigation, the team apparently stumbled upon a major archaeological find, the exact nature of which (beyond being "elven, very, very, very old, and crawling with monsters") remains undisclosed.

### **Chapter 2**

#### **"Following the Wind" (1x10)**

Ignatious was invited to join the expedition via a letter sent by Pharis Button. Pharis related that the team would be remaining in Cassipora (at The Arbor) for a while to rest and resupply before returning to the site to continue their investigation.
The Yudae Minjog Library

## **Intro**

The Yudae Minjog Library is a vast and well-known library situated in Daelin's central plaza, which is shared by the city's three universities (Keunan University, Bornan University and Shinan University).

## **Description**

Described by Ignatious as "one of the most magnificent libraries", the Yudae Minjog Library encircles Daelin's central plaza almost entirely with a break only at its southernmost point, facing the city gates. The building is three storeys tall but the first and second floors are broken by large archways where the plaza connects to the main roads north, east and west to the city's three college towers. The library has four entrances at the diagonal points from the centre of the city square.

Inside, the library is divided by subject matter in accordance with the four quarters of the city. Books are found on the second and third floors, which are connected by spiral staircases.

The library is typically bustling with students of Daelin's three colleges. On early mornings, it is especially hectic as students rush to prepare for their classes.

### **Subjects**

* Religion (Religious Quarter, 2nd Floor)
	+ *Religious Cults Throughout the Years* (very dry)
* Magic (Religious Quarter)
	+ Innate Magic (2nd Floor)
	+ Conjuration Magic (3rd Floor)
		- *Acrophygy*
* Elemental Planes and Denizens (Religious Quarter, 2nd floor, corner of building)
* Flora and Fauna (Military Quarter, 3rd floor)
	+ Plant Biology
		- *Plants of Paeleuah*
	+ Plant Cultivation
		- *Home Remedy Horticulture*
	+ Insects
		- Butterflies

* History
	+ Local History and Mythology (Military Quarter, 3rd floor)

### **Rules**

Only students are allowed to check out library books. Visitor passes are provided for non-residents, who are welcome to stay in the library and read.

## **Notable People**

### **Staff**

* Misha
* Green-Haired Librarian
Is Your Dad Hot?

*(return to session list)*

**Vangdondalor:** Ask Ignatious if his parents are hot.**Godric:** No!**Vangdondalor:** What do you have against hot parents??

## **Synopsis**

Hymn and Godric fight on at The Brine while Ignatious takes a nap. They make a valiant effort but are ultimately defeated by the sound tactics of a group of Bornan students.

Next, the team returns to The Veil, per Ular's request, to check on Bora. Hymn makes a friend. Godric makes an enemy. Zhaying overhears and helps the party to hatch a flawless plan to establish who is blackmailing Bora. Vangdondalor asks some uncomfortable questions.

That evening, the group visits The Volyin Theatre to experience the play, *"Twice Shy."*

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **New**

* Bornan Brine Team
* Minyoung
* The Three Amigos
* Theatre-Going Half-Orc Female
* Theatre-Going Half-Orc Male

### **Returning**

* Bora
* Brine Fightmaster
* Zhaying

## **Inventory**

### **Hymn**

* Sewing Kit (bought for 5 sp)
	+ can mend one item per short rest or two during 'light activity' portion of a long rest
* Bora's vase
	+ *"a small, ornate vase that's painted in a really pretty colour scheme of light periwinkle, orange, and seafoam."*
	+ to be delivered to Ular at the Temple of Yebo
* Bora's scarf (wrapped around vase)
	+ to be returned to Bora at The Veil
* Clothes, borrowed from Zhaying
	+ a forest-green yukata and several items of jewellery, for the purpose of trying to identify the culprit behind Bora's letters; to be returned to Zhaying at The Veil

### **Vangdondalor**

* Zhaying's bracelet
	+ a fancy collar for an owl; to be returned to Zhaying at The Veil
You Can Call Me Vangdondalor

*(return to session list)*

## **Synopsis**

The group complete their delivery to Vitaliy, Hymn does some plant shopping, and Godric finally gets around to summoning his familiar, who is quick to assert himself as the brains - and beauty - of the outfit. Next, they visit The Yudae Minjog Library, where Hymn meets a friendly lepidopterist and Godric discovers some more unanswered questions.

The next day, the party explore the Religious Quarter, visiting the temples of Yebo, Omnicra, and Talos, before deciding to get some combat practice at The Brine.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor

* Hymn
* Ignatious

### **New**

* Brine Employee
* Green-Haired Librarian
* Grounded Life Owner
* Pig-Tailed Serving Girl
* Priest of Talos
* Satoshi
* Shiyah
* Ular
* Vitaliy's Assistant

### **Returning**

* Ki Baaris
* Romus
* Vitaliy

## **Inventory**

### **Godric**

* Brass bowl with collapsible legs - received in trade from Vitaliy
* Token of Omnicra - received from Shiyah
	+ A coin-shaped token with the symbol of an open book. *"Return here with this and the archives will be opened for you."* - Shiyah
* Visitor Pass for The Yudae Minjog Library

### **Hymn**

* Necklace with hammered leaves detail - received in trade from Vitaliy
* Packets of seeds (lavender, sage, wisteria, ivy, moss) - bought at Grounded Life
* Tent - bought for 2gp
* Visitor Pass for The Yudae Minjog Library
Dai Mitar

"Welcome to the Pin Drop! I know who you guys must be!"

## **Intro**

Dai Mitar is the proprietor of The Pin Drop, which is the only shop in Gonglu village. She lives near to the market district in a one-storey house with two to three rooms.

## **Description**

Mitar is a small, halfling woman with a cheerful and friendly disposition.

## **The Story So Far**

### **Prologue**

#### **"It Is Written" (0x1)**

The party visited The Pin Drop in order to question Mitar about the recent disappearance of her friend, Eida Goodearth.

#### **"En Guarde" (0x2)**

It was later revealed that Mitar was aware that Eida's apparent abduction had been a ruse, although she was not privy to all the details.

#### **"Chat with the Cat" (0x3)**

The party decided to stake out Mitar's house as they were concerned that her relationship with Eida might mark her as the next target. However, it was in fact Peng who was kidnapped next.

#### **"Master of the House" (0x4)**

Godric and Ignatious took a short rest at The Pin Drop.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

When the party returned to Gonglu, Mitar was found at The Quiet Spite. She was playing cards with Eida Goodearth, Jia, Qi, and Peng.

## **Relationships**

### **Eida Goodearth**

Mitar is a good friend of Eida Goodearth, with whom she plays in the weekly card game at The Quiet Spite inn. They are close enough that Eida trusted Mitar with the secret of her staged abduction.

Eida purportedly owes Mitar five gold.
Mrs Teretschenko

## **Intro**

Ignatious' mother. Her given name is not yet known.

## **Description**

Ignatious has shared that both of his adoptive parents are human.

## **The Story So Far**

### **Background**

The Teretschenkos were eighteen when they found Ignatious - then five years old.

She is a blacksmith and evidently knows Vitaliy. It has been implied that this might be the reason that Vitaliy employed Ignatious during his time as a student in Daelin.
Misha

## **Intro**

Misha is an air genasi librarian who works at The Yudae Minjog Library.

## **Description**

She is fairly short and lithe, with silvery hair which swirls up into a style which resembles a beehive, and cornflower blue eyes. She wears long, flowing robes "that she *knows* she can pull off, and that someone else could never."

In her brief interactions with the party, she came across as rushed but efficient.

## **The Story So Far**

### **Chapter 1**

#### **"Disaster at the Sapphire Tower" (1x5)**

Godric and Hymn asked her for directions to the local mythology and elemental planes sections, upon their second visit to the library. She was extremely busy due to the morning rush of students.

#### **"Fissures" (1x9)**

Kik mentioned in conversation that her name is Misha.
Scuttle's Ruins

## **Intro**

The ruins of an unknown trading settlement in the tunnel systems between Wending and The Dark Quarter, recently discovered by Scuttle.

They are home to a colony of flumphs.

## **Description**

The cavern containing the ruins is smaller than Wending's and has a lower ceiling. It can be accessed by a winding, naturally-formed tunnel from a small landing on the waterways. A larger entrance to the cavern is visible upon arrival but is impassable due to a cave in.

The ruins seem to be the remains of a settlement, likely one supported by trade. Few of the buildings still have four standing walls. More intact structures include the Temple to Typhe and another, larger building opposite the main entrance.

The streets are lined with the remains of wrought iron lampposts which are designed to look like twined stems, with an empty blossom at the top that presumably once held an enchanted light. The stones in the paths are laid in patterns that resemble leaves in a way that is common to elven ruins. However, what remains of the buildings suggests that they were squat and sturdy - more reminiscent of dwarven than elven architecture.

#### **Temple to Typhe**

A ruined Temple to Typhe can be found in the northern part of the cavern. It contains a raised altar which is decorated with a pattern of mountains turning into waves and back again. The floor bears a mosaic which, although damaged and discoloured, recognisably depicts mountains. Traces of enchantment magic linger inside the building.

## **History**

The settlement has been in ruins for centuries, since before Wending was founded.

## **The Story So Far**

### **Background**

A Spined Devil took up residence in the cavern several years ago, to the distress of the resident flumphs.

Scuttle discovered the ruins not long before meeting the party and had not thoroughly explored them.

### **Chapter 2**

#### **"She Lies About Time" (2x7)**

Scuttle told the party about the ruins and led them there to explore.

#### **"Huffle-flumphs and Devils" (2x8)**

The party explored the ruins, discovering part of the Wreath Puzzle in a ruined Temple of Typhe, before encountering Trevor, who led them to the Flumph Colony. The party agreed to remove the Spined Devil in exchange for knowledge about the ruins' history.
Hiroki

**Hymn:** Well, that's rude.
**Cat:** Right? That's what I'm sayin'!

## **Intro**

Hiroki is a former alley cat who has been adopted by Linae and who now resides at The Quiet Spite inn.

## **Description**

Hiroki is a small, grey tabby cat.

He is wary and suspicious but can be persuaded to cooperate with an offering of fish and/or catnip.

## **The Story So Far**

### **Prologue**

#### **"Chat with the Cat" (0x3)**

Hiroki - then an unnamed stray - was encountered in an alley near to Korin's house. Hymn questioned him about Korin's disappearance using *Speak With Animals*. Hiroki was able to inform the party that several people had broken into Korin's house on that night and that one of them had smelt of "lavender and honey."

The next day, the party mentioned Minikyu's "alley cat friend" to Linae, who said that she would put together some food for him.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

When the party returned to Gonglu around two weeks later, Hiroki had been adopted by Linae and had moved into The Quiet Spite inn, where he was popular with the patrons.

He recognised Hymn immediately and immediately approached them for food. Hymn grew Hiroki a catnip plant outside the inn.

## **Relationships**

### **Minikyu**

Hiroki is friends with Korin's cat, Minikyu (but not close enough friends to save any fish for her). They are now both looked after by Linae.
Saun

**Saun**: (*points upstairs*)
**Saun**: (*mimes being frozen in a time bubble*)

## **Intro**

Saun is a member of the Shinan University faculty who was trapped in one of the time anomalies caused by the Jewelled Idol. When the party encountered them, they were manning the Sapphire Tower's reception desk.

## **Description**

When the party met them, they were wearing the robes of the Shinan faculty.

## **The Story So Far**

### **Chapter 1**

#### **"Disaster at the Sapphire Tower" (1x5)**

Saun was one of the faculty members seen frozen in the time bubble surrounding a table, which was scratched by the claws of a cackler. They had been attempting to investigate the Jewelled Idol.

#### **"Fissures" (1x9)**

Saun joined the research team when they were freed, and was in the group addressed by Hymn.

#### **"Following the Wind" (1x10)**

Saun was manning the university's reception desk when Hymn and Godric arrived on their last day in Daelin. Saun recognised them, and Godric questioned them in detail about their experience with the anomalies, of which they eagerly gave a detailed account.

Shortly after allowing Hymn and Godric to proceed to the 10th floor, where study of the Jewelled Idol was onging, Saun also came upstairs to deliver a letter to Ignatious.
Keunan Kid

## **Intro**

A representative of Keunan University who was present during the disaster at The Sapphire Tower.

## **Description**

He was fairly short and appeared younger than most of the other researchers present. It was unclear whether he was a student or recently-graduated researcher.

## **The Story So Far**

### **Background**

He was presumably one of the individuals who had been trapped in the bubbles of *chronostasis* in The Sapphire Tower. It is likely that he had been there as part of the combined efforts of Keunan and Shinan universities to study the disturbances caused by the Jewelled Idol.

### **Chapter 1**

#### **"Fissures" (1x9)**

When pressed, he reluctantly suggested that Hymn could look to Daelin's gangs in their search for magic users powerful enough to help rescue Godric from the demiplane. He warned Hymn to be careful, however, and insisted "I didn't bring up their name."
Phi Tanmae

## **Intro**

Phi Tanmae is a Paeleusian noble who resides in the city of Daelin. He is the uncle by marriage of the Lord of Daelin and a fairly regular visitor to the Temple of Yebo.

At present, he is the party's main (and only) suspect for the person who sent threatening letters to Bora.

## **The Story So Far**

### **Chapter 1**

#### **"Disaster at the Sapphire Tower" (1x5)**

Ular identified Phi Tanmae as one of the Temple of Yebo's more prosperous visitors, and one who had been noted as disapproving of Bora's regular presence there.

#### **"Pay What You Want" (1x6)**

Godric asked Ki Baaris about the possibility of acquiring incriminating information about Phi Tanmae. Baaris noted that he would not be surprised if Phi Tanmae was indeed blackmailing people.
Chen

Former colleague of Bo

*-and he narrows his eyes like in a cartoon.*

## **Intro**

Chen is a recently-recruited human guard who works at the Gonglu Justice Office.

## **Description**

Chen is friendly and helpful and was open to cooperating with the party from the outset, even going so far as to volunteer to post Hymn's letters for them.

He seems eager to do his job well and is excited to be entrusted with important duties. In spite of his inexperience, he demonstrated determination and courage when assigned to potentially dangerous tasks.

## **The Story So Far**

### **Prologue**

#### **"Chat with the Cat" (0x3)**

Chen and his colleague Bo were left to watch the party at the Justice Office while Gordon went to find Qi.

#### **"Master of the House" (0x4)**

Chen was very excited to be involved in the investigation of Peng's house - and even more excited when Roland assigned him to keep watch at Ryme Flattil's house.

Godric returned to check on Chen after the party's assault on the lord's manor, only to find that the backup Chen had been promised had never arrived.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

When the party returned to Gonglu, Chen was encountered at The Quiet Spite inn with Skani. Godric checked in with them and Chen provided him with an update on the Gonglu Justice Office's investigations.

## **Relationships**

### **Roland**

Chen seems to trust and respect his guard captain, Roland, immensely. Roland, while acknowledging Chen's inexperience, is confident in Chen's ability and integrity and does not hesitate to assign him important tasks, such as guarding the crime scene at Ryme Flattil's house.

### **Bo**

Prior to Bo's desertion, he and Chen had usually worked as partners, although Chen did not seem to especially enjoy Bo's company.