32c-Standard Issue Phaser weapons (ground)

* Stun Bolt Pistol
* Wide Bolt Pistol
32c Standard Issue Phaser Stun Bolt PistolVery Rare Ground WeaponAccount Bind On EquipValues do not reflect skills or other modifiers

Bolt SettingPhaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 33% Recharge of Kit ModuleStun Beam SettingExpose AttackStuns Target
\_\_ Phaser Damage x2 (\_\_ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Recover 33% Recharge of Kit Module
6 sec recharge
Value:

**32c Standard Issue Phaser Stun Bolt Pistols** are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode stuns a single target, and deals minor damage.32c Standard Issue Phaser Wide Bolt PistolVery Rare Ground WeaponAccount Bind On EquipValues do not reflect skills or other modifiers

Bolt SettingPhaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 33% Recharge of Kit ModuleWide Bolt SettingExpose AttackCone AoE Phaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 33% Recharge of Kit Module
4 sec recharge
Value:

**32c Standard Issue Phaser Wide Bolt Pistols** are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

*See also:*
\* Weapons table

\* 32c-Modified

\* **32c-Standard**

\* Agony

\* Assault

\* Bio-Molecular

\* Kelvin

\* Phased

\* Phaser

32nd Century Phaser ground weapons have a chance to recover some of the recharge of Kit Modules.

## Obtained

32c Standard Issue Phaser weapons can be obtained from the [Special Equipment Pack - Phaser Weapons (32c.)], which has a chance to drop from the [Infinity Lock Box] and the [Discovery: Far From Home Lock Box].

## Modifiers

**Very Rare** 32c-Standard Issue Phaser weapons will have three modifier suffixes and **Ultra Rare** will have four. **Epic** adds a fifth unique modifier.

**Standard Modifiers:** Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

* [CrtD]: +20 Critical Severity
* [CrtH]: +2% Critical Chance
* [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

* [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
* [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
* [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
* [KB1]: 2.5% chance: Knocks back +5 meters
* [KB2]: 5% chance: Knocks back +10 meters
* [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

**Epic Modifier:**
All ground weapons upgraded to **Epic** quality receive:

* [Dm/CrH]: +X Damage, +2% Critical Chance
* Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

## Base damage table

All values given are for **Common** weapons. There is greater damage with increasing rarity.

## Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

### Skills

**32c-Standard Issue Phaser weapons (ground)s** can be enhanced by the following Ground Skills:

* Weapon Proficiency: Increased base damage
* Weapon Criticals: Increased Critical Chance and Critical Severity
* Weapon Penetration: Increased damage by penetrating the enemy's resistances.

## External links

* Phaser at Memory Alpha, the *Star Trek* Wiki.
* "Explore Far from Home!" – Arcgames.com, 18 May, 2021.