recursal/Fanatic-Fandom huggingface dataset:
Information Manipulation

## What is Information Manipulation?

**Information Manipulation** is the power to control, alter, and even destroy information itself. A vast variety of effects can be archieved using this ability, from gaining knowledge or altering what people know to warpin reality itself. Note that Information Analysis and Data Manipulation are considered separate abilities.

## Types

1. **Knowledge:** These characters can manipulate information as the medium of knowledge as opposed to just manipulating what a specific person knows, which would be considered Mind Manipulation. Characters with this ability can, for example, destroy information on a subject and by that make it inherently unknowable. Other examples of uses would be to prevent information from leaving an area, making it so that those outside can't gain knowledge of what is happening inside, or altering information to change what people know about the subject into something else.
2. **Fundamental:** These characters can manipulate information, which serves as fundamental building block of reality. This can allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. These manipulation can come on many levels. For some it might just be the mechanism behind mundane magical abilities, while others can rewrite information to change reality, causality or the laws of nature.
Power Absorption

## What is Power Absorption?

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Immersion

## What is Immersion?

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Transmutation

## What is Transmutation?

Transmutation refers to the act of transforming one substance, object, or being into another, often through magical or scientific means. Transmutation can involve changing the physical properties, appearance, or even the fundamental nature of the subject being transmuted.

This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
Dagon (Ben 10)

> You are a slightly larger speck than the other specks infesting this world. But still, you are beneath my notice.
>
> Dagon to Way Big

## Summary

**Dagon** is an extra-dimensional demonic entity who tried to invade this dimension with the help of his Lucubra army during Earth's medieval era. He was banished back to his dimension when Sir George defeated him by cutting out his heart with Ascalon, a powerful weapon given to him by Azmuth nearly one thousand years ago.

## Powers and Stats

**Tier:** At least **High 1-B**

**Name:** Dagon, Dagon the Destroyer, The Dragon, The Great One, The Knowledge Bringer, The Old One

**Origin:** Ben 10

**Gender:** Male

**Age:** Unknown

**Classification:** Interdimensional Being, Demon, God

**Powers and Abilities:** Superhuman Physical Characteristics, Large Size (Type 2, possibly Type 3), Immortality (Types 1 and 3), Shapeshifting, True Flight, Mind Manipulation, Energy Projection, Resurrection, Weather Manipulation, Power Bestowal, Regeneration (High-Low), Size Manipulation, Electricity Manipulation, Acid Manipulation, Reality Warping, Transmutation, Dimensional Travel (Can move between dimensions), Teleportation

**Attack Potency:** At least **Dwarf Star level** (Stronger than Ultimate Way Big and easily killed Sir George)

**Speed:** **Massively FTL** combat and reaction speed (Kept up with Ultimate Way Big)

**Lifting Strength:** At least **Class Y** (Overpowered Ultimate Way Big)

**Striking Strength:** At least **Dwarf Star level** (Traded blows with Ultimate Way Big)

**Durability:** At least **Dwarf Star level** (Only slightly harmed by attacks from Ultimate Way Big and George)

**Stamina:** High (Dagon was able to easily tank Sir George's and Chromastone's attacks, and defeated them with ease. Being an extra-dimensional demonic entity, Dagon has taken over hundreds of dimensions.)

**Range:** Planetary (Turned everyone on Earth into Esoterica)

**Standard Equipment:** None notable

**Intelligence:** High

**Weaknesses:** Dagon's essence is power, which makes him vulnerable to having his power (and thus himself) absorbed by another. Dagon's mind control can be blocked by protecting the head with certain metals, as well as mana. Ascalon can also protect its wielder from mind control. Despite being resistant to damage from conventional weapons, Dagon is very vulnerable to Ascalon. Dagon is bound by the rules of magic, as shown when he returned Charmcaster's payment from a refused bargain.

**Feats:**

* Killed Sir George
* Defeated Ultimate Way Big
* Dagon turned everyone on Earth into an Esoterica
Causality Manipulation

## What is Causality Manipulation?

Causality manipulation, in fiction, refers to the ability to manipulate or alter the cause-and-effect relationships that govern events in a story or fictional universe. It involves the power to control the sequence, outcome, or consequences of events, often defying the natural or established order of cause and effect.

Characters with causality manipulation abilities can influence or change the chain of events, leading to different outcomes or even rewriting history. They can manipulate the cause of an event, modify its effects, or even sever the connection between cause and effect altogether
Fissionism

## What is Fissionism?

**Fissionism** is a supernatural ability to separate/unfuse the target into two or more non-equal parts.

The ability is able to distinguishes itself from Deconstruction, which separates the target into smaller parts that don't necessarily need to remain functioning. Fissionism operates differently, as it separates the target into multiple configurations while they retain coherent forms. A common example of the ability is the splitting of a fusion between two people back into their original states.

Often, this ability is able to split things apart according to a certain pattern. This could be by the target's age, height, etc. An example would be targeting an individual using their morality to split the target into two separate good and evil personas.

**Note:** Splitting something into semi-identical parts of the original target could generally be considered a form of duplication.
Reactions and Perceptions

## Reactions

In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate between various types of speed, including reaction speed.

Reaction speed is defined as a single movement in a defined timeframe, which a character has been shown capable of. A series of movements in similar timeframes makes this combat speed, so this term should only be applied for a single, quick movement. Examples include ducking backwards to dodge bullets and diving away to dodge extremely fast vehicles.

When measured in terms of a single movement of often undefined, small distance, humans have displayed between 300 millisecond (below average human) to 100 millisecond (peak human) reactions. Autonomous body reactions for humans can also reach as high as 40 milliseconds, but this is oftentimes inapplicable to reaction speed and shouldn't be used.

## Rules Regarding Reaction Speed and Scaling

1. Reaction speed has both a distance and a timeframe component, so all calculations that are completed for reaction speed cannot simply be a timeframe by itself. Do not randomly assume a 1 meter distance for each timeframe and use that speed for the reaction speed. Other way around, perception time is just a timeframe and by that not proportional to a speed value alone. Do not assume that a character with a certain speed will have a perception time of 1 meter divided by that speed. Such calculations need a feat that demonstrates perception time and a suitable distance determined from that feat.
2. If only a timeframe is known (for example, characters who do not need to move to attack or defend), then they should get a perception speed rating in line with the table below.
3. If character A can blitz character B, A's movement speed may be scaled to B's reaction speed.
4. If character A is considered an equal in combat to character B, then reaction speed may be scaled if there is no discrepancies or showings that suggest the opposite.
5. All other scalings of reaction speed are circumstancial and must be discussed with the staff.
Non-Standard Breathing

## What is Non-Standard Breathing?

**Non-Standard Breathing** is the ability to breathe in environments that baseline human beings would find hazardous to breathe in.

Unlike characters with Self-Sustenance, characters with Non-Standard Breathing still require sustenance through the act of breathing and cannot sustain an indefinite lack of air.

## Possible Uses

* Breathing on other planets
* Breathing under water
* Breathing through toxic fumes

## Types

* **Type 1 (Superhuman):** The ability to breathe in hazardous environments such as under water, on other planets, or in poisonous gases.
* **Type 2 (Assisted):** The user still requires oxygen and air, however they are able to breathe in hazardous environments through the use of apparatuses such as gas tanks.
Non-Physical Interaction

## What is Non-Physical Interaction?

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate them in other contexts.
Corruption

## What is Corruption?

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted.

Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Types

* **Type 1 – Physical Corruption:** Using the ability to corrupt the opponent through physical contact. Users of this ability normally have to put a piece of themselves, or the corrupting material if it's not necessarily part of the user, into the target. The corrupting in this case normally acts like a disease, in that it spreads throughout the victim. The ability can potentially be used to mess with any part of the target, be it their body or their mind, though the soul is normally left untouched.
* **Type 2 – Non-Physical Corruption:** Using the ability to corrupt others through non-physical powers. The user's influence can infect the target from afar, bypassing the need to enter the body. Given that this doesn't have to necessarily deal with the body, it can be method that messes with the target the most, as a non-physical based power can potentially affect non-physical based things.

## Limitations

* Strong willpower may be enough to resist
* It may take time for the target to become fully corrupted, so the target may be able to find a way around it.
* Corruption may come with a statistics boost to the target, so if resisted, the user may have done nothing but amplified the target.
* Can potentially be purged from the target after infection, sometimes through means as simple as being beaten down.
* Inorganic lifeforms, most likely robots, may potentially be immune to some usages of corruption due to lacking the proper body to corrupt.
Blessed

## What is Blessed?

**Blessed** refers to a state in which the character in question is provided a boon by another being.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types

Blessings can take many forms. Here are just some examples:

* **Movement** - A character may be blessed with movement beyond what they would normally be able to accomplish on their own, such as Flight or walking on surfaces like water, clouds, or lava.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise incorporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.
Flight

## What is flight?

Ability to perform independent movement in a gaseous atmosphere or vacuum. This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
* **Spaceflight** - The use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:
	+ Human spaceflight
	+ Interplanetary spaceflight
	+ Interstellar travel
	+ Intergalactic travel
	+ You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.
	+ Types
		- **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
		- **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
		- **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
		- **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
		- **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements.
Deconstruction

The ability to take apart/deconstruct target into its parts.

## Capabilities

The user can break down/take apart/deconstruct target partially or completely into its parts or even down into the elements of which it came from, deconstructing it on the molecular level.

## Limitations

* May only be able to break down an object so far.
* Complexity of the object may be too advanced or complicated to break.
* Object may be too tough to dismantle.
Bloodlust

## What is Bloodlust?

"bloodlust" refers to a state of extreme and uncontrollable aggression or desire for violence that overtakes a character. It is a term commonly used in action-oriented genres such as anime, manga, video games, and other forms of media to describe a character's heightened state of aggression, often triggered by intense emotions, a desire for revenge, or a fight-or-flight response.
Light Manipulation

## What is Light Manipulation?

The power to **manipulate light**.

The user can create, shape and manipulate visible light, commonly referred to simply as light, which is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarisation, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons, and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate light and colors.
* Absolute Light
* Bend and/or shift light particles:
	+ Holographic Projection
	+ Invisibility
	+ Visual Illusions
* Flight/Levitation
* Light Attacks
* Light Negation
* Light Solidification via controlling light.
	+ Photokinetic Constructs, including weapons, armor, walls or allies/servants.
* Move at light-speed.

## Limitations

* May be unable to create light, being limited to manipulating only from already existing sources.
* Distance, energy mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:
	+ Glass Manipulation and/or Reflection Manipulation bounces back by a reflective surface.
	+ Gravity Manipulation bends light as a result of the gravitational lensing effect in General Relativity.
	+ No matter how powerful the light is it will pass through anything completely transparent.
* May be overwhelmed by Darkness Manipulation.
* Photokinetic Immunity
* Since light is a constant existing element, the user will have to keep any light constructs in check to keep them from going on forever.
Existence Erasure

## What is Existence Erasure?

Existence erasure is a concept commonly found in fiction, especially in speculative genres such as science fiction, fantasy, and horror. It refers to the act of removing or negating someone's existence from reality, history, or memory, often leaving no traces of their presence.

In fiction, existence erasure can be executed through various means, such as powerful magic, advanced technology, time travel, reality-altering events, or supernatural occurrences.
Multiple Personalities

## What is Multiple Personalities?

The ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple Personalities are classified in the following manner:

**Type 1 (Multiple Minds):** Generally describes those who has one or more personas or personalities co-inhabiting their mind. Note that characters that simply suffer from a dissociative identity disorder (also known as multiple personality disorder) don't normally qualify for this ability; in order to meet the requirements, their alternative identities must be extremely relevant, influent and grant them exceptional or supernatural powers, abilities and/or resistances, sometimes even affecting the very structure of their body.

**Type 2 (Multiple Souls):** Generally describes those who have one or more spirits or souls co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category. In order to qualify as "selves" such spiritual beings should preferably be sentient, regardless of them being autonomous, dormant or forcibly controlled.

**Type 3 (Multiple Organisms):** Generally describes those who have one or more organisms co-inhabiting their body. This includes parasites, symbiotes, multiple heads and such.

## Limitations

* **Disorganization/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
Weapon Mastery

## What is Weapon Mastery?

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.
Body Puppetry

## What is Body Pupperty?

**Body Puppetry** is the ability to control the body or bodies of others. Unlike its counterparts Mind Manipulation and Possession, it does not work off controlling the mind or inhabiting a body, rather it functions by controlling another's body directly from a distance without affecting the soul or mind. However, the end result is often extremely similar, so it can often be confused as either the aforementioned abilities, even in-verse.

Sometimes the ability can come through or with Biological Manipulation or Blood Manipulation
Genius Intelligence

## What is a Genius Intelligence?

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Surface Scaling

## What is Surface Scaling?

**Surface Scaling** is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.

It should be kept in mind that cases of moving along surfaces **through sheer momentum** or **by damaging the walls** *should not* be classified as this ability as they are both simply common consequences of Superhuman Speed and Superhuman strength respectively rather than being distinct powers on their own.
Power Mimicry

## What is Power Mimicry?

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Electricity Manipulation

## What is Electricity Manipulation?

The ability to **manipulate electricity**, the energy produced by the movement of charged particles that makes up for one half of the force of electromagnetism. This power has many applications, such as controlling electrical fields, conjuring bolts of lightning to electrocute opponents, powering electrical devices, causing thunderstorms, and drawing upon electricity itself for power.

While a versatile and powerful ability, electricity is not without its shortcomings and can be insulated by non-conductive materials such as rubber.
Damage Reduction

## What is Damage Reduction

**Damage Reduction**, also known as **Damage Minimalization**, is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.

This is different from Statistics Reduction, because the opponent's statistics are not reduced, just the damage alone.

This is also different from Statistics Amplification because nothing of their statistics are actually amplified.

The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight without any fatal damage.
Reconstruction

## What is Reconstruction?

**Reconstruction** is the ability to put things back together after they have been broken or otherwise destroyed.

This ability should not be confused with being able to construct structures faster than should be physically possible, nor with being able to fix broken objects incredibly quickly via powers such as super speed or telekinesis. Rather, a user of reconstruction can put objects back together exactly as they were before they were damaged.

## Types

Reconstruction may be purely physical or extend to less tangible objects like souls. When it comes to its mechanism of function , it may be that the ability manipulates the matter of the damaged objects in question in order to restore them seamlessly to their previous state.

The user could also be restoring the object to a previous state in time, or utilizing magic to repair them.

## Limitations

The user may be unable to reconstruct the object in question if pieces of it are missing or otherwise incapable of being retrieved. Furthermore, the user may have need to have an innate understanding of the object's composition and construction in order to restore it.

The user may be subject to restraints of size as well; for example, something may simply be too big for them to reconstruct. Or, on the opposite end, the object may have been broken down into constituent parts too small for their power to work.
Plant Manipulation

## What is Plant Manipulation?

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

The user may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Breath Attack

## What is Breath Attack?

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

* May be sloppy and imprecise.
* May cause the user to lose their breath or tire out.
* May be limited in range.
Omnipotence

Sometimes called "Unlimited Power," Omnipotent characters can literally do anything, as they are considered the be-all and end-all of characters and most of the time, God. They are the absolute strongest beings in their respective fictional franchises.

In fiction characters can only be presumed omnipotent, as much like in theology it is impossible to prove. In the best case there can be an impressive definition.

However, the following will show some points of what philosophy says about it, from the paradoxes to the current notion that it has.

**KEY WORDS**:

1. Scholastics
2. Possible Worlds
	1. Necessity
	2. Contingency
	3. Impossibility
3. Contradictions
	1. Paraconsistent Logic
	2. Dialetheism
	3. Trivialism
4. God
5. Universal Possibilism

## Etymology

**Omnipotence** derives from Latin, and means "All Power," or "All Potency". **Omnipotent**, being derived from this word, would have meant near to "Almighty" or "That can do all".

* Omni - from the Latin: *omnis* | meaning: every, all
* Potence
	+ from the Latin: *potentia* | meaning: power, potence
	+ from the Latin: *potens* | meaning: power, potence

## Definition

Omnipotence is from the beginnings of monotheism, an incommunicable attribute of God, usually accompanied by other attributes – Omniscience and Omnipresence.

This divine quality would be the possibility of having in itself the ability to do all things. The main religions whose God is omnipotent are the Abrahamic religions.

Since the advent of classical atheism, several paradoxes have been developed, pointing to the presence of logical inconsistencies – contradictions – in this attribute, many of them concluding that it is impossible for real omnipotence to exist. The best known of such is the paradox of stone.

From this point of view, various aspects have emerged in the attempt to invalidate such paradoxes or point out other definitions for omnipotence, the main and most defended of these views being the scholastic side presented by Thomas Aquinas in his compiled Summa Theologiæ.

The following will go into a little more detail on each side.
Thread Manipulation

## What is Thread Manipulation?

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Peak Human Physical Characteristics

## What is Peak Human Physical Characteristics?

**Peak Human Physical Characteristics** refers to a character with bodily functions at the maximum limit of human condition. It means that the character is way stronger, has more endurance, and is faster than even other extremely athletic people could possibly achieve.

They are the highest level a real life human could achieve.

Peak Humans are classified under "**9-C**" within our Tiering System.

## Possible Uses

### Strength

A Peak Human can at least do some of these feats:

* Break several things made of metal (doors, bars, etc.)
* Punch hard enough to seriously injure and even kill a human.
* Pick up hundreds of kilograms (horses, tree trunks, and even small cars).

### Speed

A Peak Human can at least do some of these feats:

* Run a few times faster than a normal athlete.
* Run fast enough to outrun a bike or a wild animal.
* Attack so fast that a normal human can´t react.

### Durability

A Peak Human can at least do some of these feats:

* Survive hits that could seriously harm a normal man (Like being hit by baseball bats in weak areas).
* Endure falling high enough to break a bone.
* Withstand being stabbed in fatal areas and still be able to fight.
Additional Limbs

## What is Additional Limbs?

**Additional Limbs** (also called **Extra Limbs**) is the ability to possess or generate additional sets of limbs such as arms and legs.

## Possible Uses

* **Martial Arts**: The user may possess a higher degree of certain forms of combat, due to the use of multiple arms and/or legs.
* **Weapon Mastery**: With the addition of more arms, the user might be able to utilize more than one or two weapons such as swords and/or firearms.
* **Danmaku**: Certain users may be able to launch multi- to omni-directional attacks via Energy Blasts or firearms thanks to the use of their extra limbs.
* **Pressure Points**: Using additional sets of arms, the user can strike most if not all of the weak points located on the opponent's body.
* **Regenerative limbs**: If a user happens to lose a limb, they can regenerate or grow a new one in place of the previous.

## Limitations

* Users may not be able to retract these limbs.
* May be limited to certain limbs such as the arms and legs.
* It might be trickier to control multiple limbs simultaneously.
Curse Manipulation

## What is Curse Manipulation?

Curse manipulation, in fiction, refers to the ability to control, create, or manipulate curses. A curse is a form of supernatural or magical affliction that is believed to bring harm, misfortune, or negative consequences to the person or object cursed.

Characters with curse manipulation abilities have the power to manipulate curses in various ways. They can place curses on others, lift or remove existing curses, amplify or weaken curses, or redirect curses towards different targets.
Aura

## What is Aura?

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Goku (dbs)

* base Goku
* super saiyan
* super saiyan
* Super Saiyan 2
* super saiyan 3
* super saiyan god
* super saiyan blue
* Ultra Instinct

* -inital-
* grade 2
* grade 3
* perfected

* -inital-
* grade 2
* grade 3
* perfected

* inital
* Perfected
* super saiyan blue kaioken
* super saiyan blue kaioken X 10
* super saiyan blue kaioken X 20

* -Sign-
* mastered
* perfected
* true ultra instinct
* the sussano

## Summary

**Son Goku** is the main protagonist of the *Dragon series*
Self-Sustenance

## What is Self-Sustenance?

Self-Sustenance refers to the ability of a character to survive and function independently without the need for external resources like food, water, or oxygen. Characters with self-sustenance abilities can maintain their health and vitality through innate powers or adaptations that allow them to draw energy from unconventional sources or sustain themselves in inhospitable environments.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Clairvoyance

## What is Clairvoyance?

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Acrobatics

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

* **Hypermobility:** The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering.

* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

* **Self-Momentum:** The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.

* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.
Poison Manipulation

## What is Posion Manipulation?

The ability to generate or manipulate poisonous substances, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.
Gravity Manipulation

## What is Gravity Manipulation?

Gravity Manipulation refers to the ability of characters to control and manipulate gravity, which is the force that attracts objects toward each other based on their mass. In stories, characters with gravity manipulation powers can alter the strength, direction, or even the absence of gravity in their vicinity or on objects and people around them.
Standard Equipment

## In-Summary

**Standard Equipment** refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

* Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with **Optional Equipment**, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

* If a character lacks a canonical set of equipment, their profile should make note of this. Examples of such characters would be player customizable RPG characters such as Chosen Undead, profiles detailing a type of being as opposed to an individual character like that of the Adeptus Astartes. Such characters should have their items all listed as optional, and people who wish to use them in versus threads should preferably specify what items shall be made available to them.

* For important/relevant things that a character doesn't have equipped, but instead creates or summons, indicate after the initial list that the character "Can Create/Summon:", and insert then a list of the things in question.