recursal/Fanatic-Fandom huggingface dataset:
Languages

There are a great many forms of sentient communication that exist across Moracar, either written, oral or by some other means. The most prevalent language is simply known as Common, drawing from a wide amalgamation of the most ancient spoken tongues. Some languages use more than one script, or encapsulate multiple different dialects used by a single species or race.

In order to overcome language barriers between beings of vastly different origins, scholars have crafted many different versions of a spell called *Comprehend Languages.* This has allowed for nearly infinite knowledge to be shared across the cosmos and allowed these tongues to meld and grow together.

Of the numerous languages documented, they are often split into two categories. These are known as *Complex* and *Simple* languages, with the distinction stemming from how long it would take the average primordial to become fluent (if they even have the capability to do so.)

**Complex Languages**

**Simple Languages**
Nine Hells

The Nine Hells make up the Infernal Plane, apart from the highest layer which is sealed by the Brass Mountain. Overseen by Anhillion and his malevolent Archdevils, the Infernal Plane is a world of pure evil, and law. The inhabitants of this domain believe in the corruption of mortality and seek to usurp the rule of the gods.

When a mortal being devoid of morals, honor or altruism dies, their soul finds its way through the Ethereal Plane and into the Infernal Plane. At this point it is met with the Infernal Judges and sent to serve eternity in one of the layers of hell. These are the nine layers and the Brass Mountain, which make up all of the Infernal Plane.
Fey Elders

The Fey Elders are a group of lesser deities who reside within the Feywild. Each of these beings is a child of Feyna and holds domain over a different aspect of nature, emotion, life, or some similar aspect.

## Membership

### Notable Members

* Hikapueka
* Riiocylla
* Myca
* Feemeere
* Lolth
* Cordearo
* Tuani Siam
* Caybeathan
* Mosscleaver
* Orion

### Partial Members

* Fey Guardians
* Eladrin Elders
* Fey Spirits

## Relationships

### Allegiances

* Forces of Light
* Archangels

## Children of Feyna

Feyna created a great many gods and goddesses to help her rule the Fey. Each was gifted great power and domain, many of which used their newfound gifts to create new races and creatures. Some serve on the Fey Court, while others have left the Fey entirely. They are divided into three groups, the Godlings, the Guardians, and the Eladrin Elders.

### Godlings

Each of the Godlings was made by Feyna, often with the aid of other Eternal Deities.

### Fey Guardians

The Guardians were born from the first planted flowers and were offered the chance to serve as the first of the court. They denied this offer and instead sought to serve the role of protectors to the realm. Each is the embodiment of an emotion, and protect a different aspect of the Feywild.

 Red Rose
 Yelllow Iris
 Black Dahlia
 Blue Zinnia

### Elder Eladrin

The Eladrin were born from the four winds Feyna saw when creating the Feywild. A warm wind, a cold wind, a wind that buried seeds and a wind that pulled away leaves. Each once served on the Fey Court and are the predecessors to all other eladrin born in the Feywild. So too does each of the Eldest serve as ruler of their respective corner of the wild. The only Elder to leave their royal throne was Zima, who allowed her daughter Quna to take the throne of the Winter Wild.

 Fohmar
 Zima
 Bane

## Spirits of the Fey

For many eons the children of Feyna ruled the Feywild, but over time a new generation of godlings were born. These deities represent the smaller aspects of the Feywild, often being invited to live within the Houses of the Four Seasons.

 No're
 D'Aveliere
 Chokkrash
 Prisma
 Korok'k
 Zweet
 Blbechi
 Verntus
Drowned

**The Drowned** are spoken of in folk tales, word of them is spread by many a sailor. They are said to be the souls of those who have drowned at sea, kept from death by unknown forces. They are often described as vengeful creatures, similar to that of a revenant. Also similar to that of a revenant, they seem to keep some memory of a life before their current one, some sailors have even described seeing those they've lost at sea alongside their ship, swimming with grotesque fish-like tails. **Drowned** are not always hostile, however when they are, they are a force to be reckoned with, seeming to move the sea currents to their will.

### **Features**

***Undead:*** The Drowned do not need to Eat, Sleep, or Breathe

***Natural Weapons:*** The Drowned have claws of unknown origin and the end of their fingers, these natural weapons deal 1d6 + Strength Modifier on attack, when these claws make purchase on an enemy, the enemy must make a DC 14 Constitution saving throw, on a failure the creature takes an additional 1d8 Cold Damage, and half as much on a failed save.

***Multi-Attack:*** Drowned can attack twice per action.

### **Actions**

**Claw Slash.** *Melee Unarmed Attack*, +4 to hit, reach 5ft, one target, 5 (1d8+2) Piercing Damage, the target must make a DC 14 Constitution Saving Throw, on a failure the creature takes an additional 1d8 Cold Damage, and half as much on a failed save.

**Control Tides and Currents**. Drowned can, on a bonus action, cause the tides and currents of the ocean to move to benefit them. They can:

*- Cause the Currents of the water to propel them forward, adding 20ft to their swim speed for one turn.*

*- Cause the Water to rise in a wave as they command, up to 30 feet, allowing them to make purchase onto ships and land alike.*

**Tidal Wave.** The Drowned calls upon the waters to cause an attack, on an action, they cause the Water to form a strong tidal wave 15 Feet Wide and 10 Feet Tall.

Any enemy on land caught in this wave must make a DC 16 Dexterity saving throw or take 1d10 Force Damage, fall prone, and be moved back 15 Feet, the enemy takes half as much damage on a successful save and doesn't move back or fall prone.

Any Enemy in the water in the path of this wave must make a DC 14 Dexterity Saving Throw, on a failed save, the creature takes 1d10 Force Damage and must make a DC 18 Constitution Saving Throw or become incapacitated under the water. At the end of their subsequent turns they can make a DC 14 Saving Throw to be free of this. On a successful save the target takes half damage.
Wormhole

The wormhole is a device built by the denizens of Mechanus that allows Chaos seeds to be spread throughout the multiverse.

**Origins**

The Wormhole was first built at the request of the Genkiddion, who sought to harness the power of the Nexus Forge. Mechanus (the mechanical city which birthed beings like Modron and Primos) had been instrumental in the creation of the Forge, and was eager to continue its work. With help from the Genkiddion, a device was made that would siphon a portion of the Nexus Forge's primal energy, and distribute it out into the multiverse to create an appropriately sized universe.

These bits of energy would come to be called Chaos Seeds, and the Wormhole would be escorted by a Malachite towards the designated point of creation. The Chaos Seed would be slowly released, allowing its energy to populate the universe with new planes, beings, and forces of cosmic nature.

**Pandorus' Wormhole**

There is only a single instance in which a wormhole has ever been seen, and this is the one that was stolen away by Pandorus. By recollection of the Pathfinder, the Wormhole had been kept by the Malachite of his world and placed at the peaks of the White Plane. Pandorus stole the device and with it, the knowledge on how to use its ability to traverse the multiverse.

With the Wormhole, Pandorus would visit the First World and warn them of the impending doom that was the Wandering Evil. A few survivors would be instructed by Pandorus on how to use the device, and they would take it in search of a new universe to call home. Unfortunately, a time rift caused by the Rifter would knock the Wormhole off course, sending it crash landing into the Modern World.
Austrian Empire

Easy, Defensive,Skirmishing

The **Austrian Empire** is a nation playable in Fire & Maneuver

## Description

*"Find the balance between two forces in one army, including expert skirmishers to engage your opponent at long range... but beware this sole advantage becoming a liability as to fight draws closer and closer."*
Campaigns

Across the Moracar Multiverse there are many stories responsible for building the mythos that exists today. Across these stories, hundreds of heroes and villains have clashed. Wondrous creatures and places have been explored. This list serves as a comprehensive look at the many tales that have taken place across the Moracar Multiverse.
24 Planes

The universe of Moracar is ever expanding and contains countless worlds. While many scholars across different ages, religions and races have sought to map the planes, the task has been found a nearly impossible endeavor. To simplify the matter, the universe has been split and categorized into 24 different planes of existence by common study. This understanding is often called the 24 Planes Cosmology. There are other perspectives of the universe, such as the Great Tree cosmology or the 15 Sights Cosmology.

The planes are divided into sectors to create a better understanding of their size, rules and inhabitants.

### **Prime Planes**

The prime planes are the six upon which most all of mortality exists. These planes are the most widely understood, and follow similar laws of nature between them. The variations between these worlds often come in the form of how time and space work.

### **Planes of Essence**

The planes of essence exist within the confines of Limbo, flowing as incorporeal energies that bind the tethers of the universe. These planes can often only be reached by incredibly powerful beings, and serve as the conduits for things such as magic, life and dreams.

 Ethereal Plane

### **Outer Planes**

The Outer Planes exist within the confines of the infinite Astral Plane, born from the cosmos and defining (or entirely breaking) its laws. These planes bear little in the way of familiarity to mortals, inhabited by storms of magical energy and cosmic power. Traversing these planes is often left to the gods and pathfinders.

### **Lesser Planes**

Each of the lesser planes exists within one of the greater (often prime) planes. These sections of their greater plane are so distinct from the their whole that they have been classified as unique realms entirely.

### **Elemental Planes**

Sometimes called Plates, sometimes Planes, these Elemental rings exist at the core of the Material Plane and are the wellspring from which the elements are drawn into the world. Each of the four was forged from a Titan (an entity of raw power) that were birthed by the God War. The titans were defeated during the appropriately named Titan War and made into these plates by Primos.
Moracar Wiki

**Welcome to the Moracar Wiki!**
A collection of the campaigns, lore and characters from the DnD homebrew world of Glenn Morales.

The primary purpose of this wiki is to create a space to collect for all players to collect their knowledge and share their stories that have taken place within the Moracar Multiverse. Please feel free to create your own articles about your characters and adventures!

## Wiki Pages

Check out the pages which have been added so far:

All Pages

Quick Pages

* God War
* Eternals
* Races
Eternal Deities

A deity is a divine being of great power. The first of these to come into existence at the creation of the universe were the Eternals. A creation of Malachite (the first Eternal) in his war against the Astral Dragon Kings, each of the Eternals played a part in the many cosmic conflicts that mapped out the universe.

The Eternals were the first pantheon to be worshipped by the primordial races, and play a great part in many of the stories across the Moracar Multiverse. It is believed that of the numerous worlds documented across the Multiverse, the Eternals exist in almost every one (with Malachite at their helm.)

Each of the Eternals has many myths, legends, places and people attached to their legacy. In the Modern World, the pantheon consists of the following deities.
Level 4

## Ploom

Level 4 with Ploom in the backround of the image (Explorer Presumed Dead)

Level 4 "The Forbidden Jungle"

Class 4

        ⁃       Unsafe

        ⁃       Unsecure

        ⁃       High Entity Count

## Ring

The Possible Ring leading to the Exit in Level 4

Level 4 “Forbidden Jungle” is billions of square miles of jungle with damp grass and rotting wood. The trees have no leaves and are all about 300 feet tall. Anywhere in the jungle lies the entity Zoeys dog toy if you accidentally touch it every entity in the forbidden jungle will know exactly where you are and start to come. There are bushes that are covered in blue paint around the jungle and a child’s playhouse next to a abandoned shed. People say the entity that lives in the shed wakes up at 12:00 am but there is no sense of time in the jumprooms so stay as far away from the shed as possible. Only few survive the forbidden jungle

Entity’s

        ⁃       Beeslingers

        ⁃       Mood Swifters

        ⁃       Karma

        ⁃       Hearings

        ⁃       Watchers

        ⁃       Scratchfers

        ⁃       Ploom ( the entity that lives on the shed)

Entries

In level 3 there is a secret pattern in the the floor where if you jump into it you will floap into level 4

## The Exit

The Ring with the Stick Inside it. Leading to the exit of Level 4
Black Currant Cake

## Description

Black Currant Cake is a contestant in CaKE, currently own by Spoony. They seem to be a purple slice of black current flavored cake, topped with a drop of frosting and some black currants on their head.

They have a neutral personality and expression. This info was based on the Sign-up image and how they were depicted in the first challenge.

## Trivia

* Probably the most interesting flavor out of the bunch (expect for Pink Grass Cake)
* The only contestant to not have a mouth
Cubix Network

Cubix Network is a American/International Network that was launched on August 9th, 1997, It was orginally launched as a block on EGC for Saturday Mornings, it was originally CubixToons, before 1995 when The TPH Company, and National Public Television (the two owners of EGC) decided to make a channel based of the block,

Originally, it was gonna launch with the same programming as EGC and it's sister networks, however, they wanted to do more content aimed towards Children and would compete with other Channels like Nickelodeon, and Disney Channel, It was gonna be launched on July 3rd, 1996. but it was pushed to the next year because the Company was not ready to premiere it, as a result, The TPH Company would own 50% of the Company, while NPT, would own the other half of the network, The date was now changed to August 9th, 1997, 1 year later on July, Commercials and Promos for the new network, would occasionally show up on TPH Company owned networks like XBC and RBS, The programming was ready, so on August 9th, 1997, the network launched replacing low received EGC 2, When the network launched in 1997, It aired most of the content from the 1992 block but have some older cartoons like *Super Mario World, SonicSatAM, and other content acquired, A few months later,* Cubix Jr. would air a morning block on Cubix, It would get it's own channel later in 2006

Stub*This page is a stub. You can help The TPH Company Archives Wiki by expanding it.*
Calendar

In the birth of the Third Age, a calendar was introduced across the world of Moracar in an attempt to allow scholars from the many planes and continents to better unify their understanding of cosmic events. This calendar was made largely in part by the Elves upon their arrival to the Material Plane, seeking to bring more order and stability to the rest of the primordial races.

It is important to remember that while this calendar is recognized and verified by thousands of scholars and pathfinders across the universe, there are many races and planes who see time and its passage as something entirely different. There are many who believe the creation of the calendar came when the elves lost their immortality, and sought to make sense of their new frame of life.

The primordial calendar is split into five seasons, which is a diversion from the fey seasons (which only number four.)
Pear Cake

## Description

Pear Cake is a male contestant in CaKE, owned by dunzz. He is a dull green slice of pear flavored cake with a drop of frosting and a whole pear on their head.

He is shown to be a laid back and nonchalant individual, based on his sign up image and how he was depicted in the first challenge.

## Trivia

* He and Apple Cake share a lot of similarities.
	+ They're both green.
	+ Both have a fruit topping with a stem.
	+ They're both usually shown smiling.
Astral Dragons

A creation of the Gygax, the Astral Dragons served as the force of Destruction in the Cosmic Conflict. Their role was to destroy the Chaos Seed, enveloping its power into their own and returning to their master. In most of the multiverses surveyed by pathfinders, the Astral Dragons have existed as the primary force of power for the Gygax.

In the Modern World, the Astral Dragons battled against Malachite and his Eternal Deities, but were ultimately undone when two of the Astral Dragons betrayed their kin. The names of these dragons was lost to history, and they are often referred to only by the titles given to them by Malachite; the Lorekeeper and the Waykeeper.

After their defeat at the hands of the Eternals, Malachite offered the dragons a chance to live and to aid in the creation of his new world. Many of the Astral Dragons could not deviate from their purpose, and were destroyed or exiled into the multiverse. Those that remained became the dragons that would birth a great many species, magical spells, and arcane places across the universe. These astral dragons would give birth to the first ancient dragons, who would in turn birth the dragons that populate the planes today.

Many of the dragonkin (and even mortals from other races) came to worship the Astral Dragons (sometimes called the *Dragon Kings*) and deified them. This resurgence of power would trick many of the dragons into believing they were capable of toppling Malachite and his pantheon. Each of the Astral Dragons has a wealth of myths, legends and characters connected to their legacy.
The TPH Company Archives Wiki

**Welcome to the The TPH Company Archives Wiki!**
Archiving All Channels from The TPH Company

We're a collaborative community website about The TPH Company Archives that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

DISCLAIMER: This fanmade wiki is no way to infringe the rights upon the original companies/channels/etc.

this is meant for Fanmade, Fake, and Fanmade Archival Purposes

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
World of Ys

"For 200 years, the World of Ys has lived in peace, but that peace shattered with Ainz's return."-Cardinal to Kirito about the world of Ys's current state.

The World of Ys is the main setting of the Heroes of Light fanfic series.

## History

Ys was created by a mysterious group of deities millions of years ago. Many races that inhabited Ys formed many nations upon it. 200 years ago, the lich Ainz Ooal Gown led a campaign to conquer the world of Ys. A great sage forged 16 relics and bestowed them upon a hero each and together, the heroes defeated Ainz and sealed him within the Great Tomb of Nazarick. Today, Ainz has risen once again, and the nations of Ys have summoned a new generation of heroes to oppose him.

## Nations

* Kingdom of Aincrad
* Spirit Republic of Ratatoskr
* Demon Realm of Garland
* Magical Province of Chaldea
* Jioral Empire
* Gamindustri Theocracy
* Beastkin Isles of Yagumo
* Dark Elf City State of Maplewood
* High Elf City State of Parth
* Jura Forest
* Klint Republic
* Strahl Confederacy
* Earlshide Kingdom
* Sorcier Principality
* Taurus Alliance
* Wood Elf City State of Greenwood
Races

Races are unique lifeforms that exist across the multiverse of Moracar. They are divided into many categories, and a number have their own subraces as well.

**Primordials**

The primordial races were the first mortal races created by the Eternal Deities in an attempt to populate their newly crafted world. For this reason, these races can be found on every continent across the world and are often the majority in any given continental population. The primordial category has not always included *Elves* (as they were once true fey) but they have come to be considered a part of this group upon their exile from the Feywild.

**Animalia**

Born from the Wellspring, magical evolution or other arcane interference, these beastfolk races have evolved from their semi-sentient animal counterparts. Most Animalia originate from Chult, but there are some like the Raesokeran who were created through magical means in their homeland of Bjesta. Each of the races come in a number of different shapes, shades and sizes and thus it would be impossible to determine the number of subraces among each.

**Dragonkin**

Born of the ancient dragons and their descendants, each of the dragonkin has taken the powers or appearance of their ancestors in one way or another. Some are born of the union between dragons and mortals, while others are gifted life from the sleep of these titanic creatures. Dragonkin are often divided by the color of their scales, which often resemble either a base color or a mineral composition. Lizardborn are considered dragonkin and not animalia due to their close biological and cultural similarities.

 Kobold
 Half-Dragon
 Lizardborn

**Demi-Mortals**

While primordials were the first mortal races to inhabit the earth, they were not the only ones created by the gods. Some of these demi-mortals were created by other deities than the Eternals, while some bear too distinct a look to be considered any sort of subrace to a primordial. These races can often be found across the world in large populations, but also bear the connection of often living within isolated societies.

 Orc
 Gnoll
 Yuan-Ti

**Otherworldly**

Certainly the most unique category, the otherworldly races find their origins and homes across the planescape of Moracar. These races are often considered the commonfolk of their homes, or bear a strong connection to the material plane and its inhabitants.

**Hybrids**

Often there are those who fall in love with individuals outside of their own species, and it is within this union that hybrid races are born. It is very likely many other hybrid races exist across the cosmos, these are simply the most-often seen and differ the most from their parental races.

**Extinct / Lost Races**

There are many races who have lived and died in their entirety across Moracar, but most have unfortunately been forgotten to time. In the latest ages, scholars have sought to document what they can on these extinctions / disappearances. These are the known races that fall into such a category.

 Gnome
 Hobgoblin
Victorian Era

The **Victorian Era** is the main era that Fire & Maneuver takes place within. The era happened from the year 1837 to 1901.

## Wars

First Opium War (1839-1842)

Crimean War (1853-1856)

American Civil War (1861-1865) (See Civil War Expansion)

Russo-Turkish War (1877-1878)

Anglo-Zulu War (1879)

First Boer War (1880-1881)

Second Boer War (1899-1902)

## Weapons

1795 Musket and further models

M1860 Cutlass

Several Calvery Sabers

Revolvers

Gatling Gun

Bayonets
Hero of Light (title)

"When darkness envelops the land 16 heroes of light will come and vanquish that darkness."-Elliot to Shido about the heroes of light prophecy.

The heroes of light are the titular characters of the Heroes of Light fanfic series and the protagonist of their respective routes.

## History

The original 16 heroes of light were formed by a powerful sage who crafted for them relics to fight Ainz. The heroes defeated him and sealed him within the Great Tomb of Nazarick. Today, Ainz was risen once again and the rulers of each nation of Ys must summon a new generation to oppose him.
Kingdom of Aincrad

"Aincrad is a bustling human nation in northern Ys."-Cardinal explaining Aincrad to Kirito.

The Kingdom of Aincrad is a nation in the Heroes of Light fanfic series. It is a prosperous human kingdom in the northern most territory of the World of Ys. It serves as the main base of operations for Kirito's party. Its hero's relic is Excalibur and it's hero is the knight.

## History

Aincrad was founded by a man named Arthur sometime before Ainz's attack on the World of Ys. Arthur was gifted the hero's relic Excalibur by a powerful sage and was among the 16 heroes who defeated Ainz and sealed him within the Great Tomb of Nazarick. When Ainz returned, the acting monarch at the time, Cardinal used Excalibur's hero summon to call upon a new hero to oppose Ainz.

## Culture

Aincradians view all people as equal and are encouraged to help each other however they can.

## Religion

Aincrad welcomes people of all faith, the Axiom belief being the most commonly practice, through it is not unheard of for Aincradians to practice Purple Heartism or other similar beliefs.

## Foreign Relations

### Spirit Republic of Ratatoskr

Aincrad and Ratatoskr generally have peaceful relations with one another and do trade quite frequently.

### Demon Realm of Garland

Aincrad and Garland were once at war with each other, but after finding a common enemy in Ainz, the 2 nations joined forces. Relations between them have improved greatly since then
Kirito

"Alright, everyone, time to take down Nazarick"-Kirito as he and his party prepare to enter the Great Tomb of Nazarick.

Kirito (Real name: Kazuto Kirigaya) is one of the 16 titular heroes of light in the Heroes of Light fanfic series and the protagonist of the Kingdom of Aincrad route. He is the current knight hero, and his relic is Excalibur.

## Appearance

Kirito looks identical to his canon counterpart, except he sports a standard issued adventurer's bag and relic crystal necklace.

## Personality

Kirito is highly adventurous and a thrill seeker. He always does his best to help others.

## Background

Kazuto Kirigaya grew up in a small Japanese neighborhood. Kazuto learned basic Kendo from his mother alongside his adopted younger sister, Suguha. Kazuto grew to have a passion for gaming. One day while walking home with Sugu, Kazuto was summoned to the world of Ys where he was chosen by Excalibur to protect the Kingdom of Aincrad from the evil sorcerer, Ainz Ooal Gowl and his Nazarick forces.

## Build

(Author's note: Heroes can equip any weapon, element, and job combination they like and can swap them out on the fly, so for the propose of this section, i will name some examples of builds.)

### Beginning hero (Trial of the Knight Hero only)

Kirito uses a 1 handed sword-freelancer build, making him a slash character.

### Knight hero (Default build)

Kirito starts his journey (after clearing the trial of the knight hero) with a 1 handed sword-non ele-knight build, making him a slash character and giving him access to chivalry and all sword skills, but no magic.

### Black Swordsman

Kirito uses a dualblades-non ele-knight build, making him a slash character and giving him access to chivalry and all dualblades skills, but no magic.

### White Knight

Kirito uses a shieldblade-non ele-paladin build, making him a slash/strike hybrid character and giving him access to holy and all shieldblade skills, but no magic.
Job class system

"Every adventurer are assigned with a role that affects how they perform in battle, we call them jobs."-Sirzacks explaining the job class system to Issei.

The job class system is a concept in the Heroes of Light fanfic series. It is a system that every adventurer has access to. Jobs gives adventurers skills that affect what they can do in dungeons.

## Overview

The job system is commonly used in the World of Ys. Every adventurer uses it to pick their own fighting style. Jobs affect what weapons and abilities adventurers have access to. Adventurers can only use 1 job class per dungeon run, heroes by contrast can swap jobs on the fly.
Heroes of Light Wiki

**Welcome to the Heroes of Light Wiki!**
We're a collaborative community website about Heroes of Light that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kingdom of Tervia

## The Kingdom of Tervia

The Kingdom of Tervia is a land that stands united with a massively diverse population of races and lineages. The capital of the kingdom, **Nacalvaza**, is home to the prestigious **Grand College of Arcanum**, the **High Temple of Savarisi**, and **Castle Tarvenlek** that was raised in the name of the first King of Tervia, **Jarin Tarvenlek of Nacalvaza**. As of the year 56 CA, the ruling King of Tervia is a man by the name of **Kolavir Tarvenlek II** with his Queen at his side, a Summer Eladrin by the name of **Anthae Vaxis of Heri**.

## History

Before the time of the Tervian Crown, the lands of Tervia was known as **Thyrwa**. Thyrwa was made up of the lands that are held by **Alcia**, **Tervia**, and the **Horned-Ones Territories** with many different clans of wandering races that called it home. It was mostly free of a government for much of its existence, as the various clans stayed to themselves. Though there were few, scattered instances where multiple clans lived in close proximity to one another under the guidance and wisdom of a Jarl.

In the years before the **Age of Imperium**, as the High Elves of the eventual **Kel'Ethri Empire** started to become increasingly aggressive, a man known as **Naecalun** had gathered a mass of clans from all across Thyrwa. Through this gathering, Naecalun called for the clans to work together, uplifting and protecting one another to prepare for further High Elven incursions. Over several days of conversation, the clans had come to an agreement, leading to the creation of the **Jarldom of Thyrwa** as Naecalun was named High Jarl.
Maximus Imperium Animalium

The banner of the Imperium

**Saurian**
\* Tortles
\* Lizardfolk

**Hominid**
\* Eladrin
\* Halflings
\* Kor
\* Aasimar
\* Aetherborn
\* Tieflings

**Avian**
\* Owlin
\* Aven
\* Kenku

**Maximus Imperium Animalium**, colloquially known as **The Imperium**, is the amalgamated empire of several dozen kingdoms, duchies, and fiefdoms that were on the east of Ekaina. It was formed as a response several centuries ago after invasion of the Sakaen Empire. The move was spearheaded by the Leonin King Guthar Watermane. While it is extremely diverse and welcoming, humans are prohibited from entering the Imperium without the mark of the Imperare. The Imperium today remains the main bulwark of Ekaina against the Sakaen Empire and its remnants.
Kingdom of Aincrad/Adventurers

## D Rank

Kirito can recruit the following adventurers at the start of his adventure.

## C Rank

Kirito can recruit the following adventurers once he reaches C Rank

## B Rank

Kirito can recruit the following adventurers once he reaches B Rank.

 Alice
 Kureha
 Zeliska

## A Rank

Kirito can recruit the following adventurers once he reaches A Rank.

 Eydis
 Layla

## S Rank

Kirito can recruit the following adventurers once he reaches S Rank.
Port Nasaar

Also known as the "Pirates' Haven", **Port Nasaar** is the capital of **Seawrecker's Sanctuary**. It is the place where the massive majority of the pirates of **Casiora** gather, serving as a home to some and a temporary safe haven for others. While most common seafarers might believe the pirates that wander the Known Waters of the **Westenlic Sea** to be savages, it is at **Port Nasaar** where their true colors are revealed. While they don't necessarily speak for all pirates, the **Brethren Court of Seawrecker's Sanctuary** is the governing entity of the entire island. Not only this, but they were the ones to create, as well as being the ones to enforce and maintain, the **Tenets of Piracy**: laws by which all pirates are to abide by. The original **Brethren Court** established these in the earlier years of the **Age of Imperium** to keep the Pirates of Casiora somewhat in line and keep them from just praying on every civilian vessel they see. The **Tenets of Piracy** are as follows:

### **Tenets of Piracy**

1. Do not slay innocent civilians or fellow pirates without probable cause.
2. Do not interfere yourself in the business of other pirates.
3. Do not steal from fellow pirates without probable cause.
4. Do not make deals with any nation without approval of the Brethren Court.
5. Do not disobey the direct orders of the Brethren Court.
6. All military vessels are free game, be it Casioran, Maroonan, or Sakaen.
7. Those caught breaking the Tenets will be either killed or put to trial, which ever comes first.
Aldir Steelthrower

### Languages

**Aldir Steelthrower** is a dwarf mercenary from the town of Blueridge, a farming town in the Kingdom of Tervia. After joining at a mercenary group at the age of 15, he became proficient with the use of firearms and casting support spells. He learned to tinker and create as the party's only man when it comes to tool maintenance.
The Gods of Yarelle

All across the world of Yarelle, a variety of gods are worshipped and revered by the many different populations of peoples across the continents. Some of them are Lower Pantheon, some are of the Higher Pantheon, and few are of the Prime Pantheon. Nevertheless, whether they are they are well known or despised, it is these gods that watch over the world of Yarelle in one way or another.

### Prime Pantheon

Palekorthos, God of the Stars and Constellations

Xerakos, God of the Four Elements

Savarisi, Goddess of Magic

### Higher Pantheon

Sotor, God of the Sun

Jezareth, Goddess of the Moon

Daros, God of War and Conflict

Levaan, God of Passion (Deceased)

Judaros, God of Law and Order

Bavarak, God of Anarchy and Disorder

Ugvagar, God of Chaos and Passion

Haelen, God of Peace and Tranquility

Cylvir, God of Change and Transfiguration

Vysaria, Goddess of Nature and the Three Seasons

Mendrith, Goddess of Death and the Afterlife

Gudakaro, God of Life and the Living

Naruset, God of the Undead and Undying

Shosth, God of Deceit and Treachery

Onrul, God of the Sea and Navigation

Tempur, God of Time and History

### Lower Pantheon

Shimva, Goblinoid Goddess of Freedom and Fertility

Kynar, Goddess of Witchcraft and the Mind

Shuthri, Devil-Goddess of Bloodlust

Alarie, Goddess of Wonder and Naivety

Nori, Goddess of Trauma and the Loss of Innocence

Vyx'n, God of Self-Expression and Non-Conformity

Ganda, Goddess of Luck and Good Fortune

Peckal, God of Unluck and Bad Fortune

Alvandrus, God of Wizards and Intelligence

Gunthar, Dwarven God of Artificers

Nimir, God of Storms and Lightning

Volthraa, God of Winter and Ice

Sylestras, Goddess of the Elves
Nyvyja

The Vengeful Siren

A Being of Mystery, **Nyvyja** is often talked about with hushed whispers on the decks of ships, both civilian and pirate alike. Known as the mother of beings known as The Drowned, she is viewed by some as a protector of those lost and abandoned at sea, but by many others as a destroyer of ships and slaughterer of crew. Rarely has she been encountered, viewed as a folk tale by many, but many pirates in particular swear on her existence.

**Nyvyja** is believed to be a being akin to a siren, although seemingly with significantly greater influence and power. She is not followed by many, viewed more as a creature than a god of any sort, even those who follow her rarely view her as a god, and rather view the relationship on much more equal levels than any typical relationship to a patron.
Cylvir, God of Change and Transfiguration

## Cylvir

**Cylvir** is the God of Change and Transfiguration. They represent the change of matter, but also more metaphysical aspects, and many worship Cylvir as a bringer of change, usually portrayed as positive. Be it slaves wishing for a better fate or revolutionaries hoping to overthrow empires, the changes that people pray for to Cylvir are often directed at a better outcome, but the nature of Cylvir is not only that of goodness. Change can also be chaotic, and Cylvir is not a god who turns their eye from possibilities outside the realm of good morality.

Cylvir’s symbol is that of a ring of many wings, each different from the other. Among most active followers of Cylvir, there are the Cylvirite Paladin Order, as well as Schoolf of Transmutation Wizards that still pray to Cylvir for gaining heigtened potency with their spellcasting. While Cylvir's nature is chaotic, the existance of Cylvirite Paldin Orders that swear to bring positive change to the world show that the god usually leans toward enacting a more good infuence on the world.
Лоис

**Лоис** *(лоиский - ロイス loisu)* - небольшое государство, расположенное на севере Ельвропы. Состоит из двух полуостровов - Шандзиен и Сядзиен, и граничит с Славарской Республикой. Государственным символом Лоиса являются тюлени.

### География

#### Рельеф

Лоис по большей части является горной страной, более 80-ти% площади занимают горы. На территории расположено 2 больших горных хребта - Осаку на Шандзиене, и Ауеро на Сядзиене. Есть ещё один маленький - Промайс, так же на Шандзиене. Самой высокой точкой гос-ва является гора Киран, высота которой достигает 9564 м. над уровнем моря.

#### Климат

Самая высокая температура в стране, которая была зафиксирована за всю историю существования составляет 20°С. Зимой средняя температура в Лоисе - -43°С, а летом - 8-12°С. *(Климат очень холодный, ваша жопа может замёрзнуть)*.
Evening Star

The Evening Star is a magical device in the Modern World and possesses the power to tap into the Chaos Seed. Often called the Necrohedron, this artifact is the focal point of many of the Prophecy campaigns.

**Origin**

The Evening Star was built by a member of the Mindflayer Ascendancy called Xacil. Xacil had been commissioned to create the device by Somnuvarus, king of the mindflayers. Somnuvarus had made a pact with the Lady Chaos to heal her wounds in exchange for her aid in reclaiming the throne of the Ascendancy. Xacil would attempt to betray his kin and instead deliver the device to the Black Star, who sought its power to use against the Lady Chaos. The device was fought over in the Astral Sea and cast down to the Material Plane, where agents of the Black Star were intended to find it. Instead it was taken by a pair of Magi from the city of Glass, who then experimented on the device.

To make the Evening Star, Xacil would need the power of the Chaos Seed. This unlimited energy source was hidden somewhere amidst the stars, and to find it Xacil sought out the Astral Dragons. A few of the titanic monsters still held grudges against Malachite, and were eager to see its downfall. They revealed the location of the Evening Star to Xacil. In return, the illithid promised to resurrect the fallen Astral Dragons so that they might have their revenge against Malachite.

**Blood and Union**

It was at the time of possession by mortal hands that the Evening Star became known as the Necrohedron. The device played a pivotal role in the Slaughter of the Sunhills, a devastating battle between the three warring factions of Calderon. The wielders of the device sought to use its power to resurrect the dead to command an undying army, but quickly learned that the reanimated bodies became crazed. The three armies would retreat and band together to stop this undead threat in the War of Blood and Union.

**Powers and Abilities**

Xacil has claimed the Evening Star is capable of nearly anything from casting spells to reanimating the dead, moving through space and time or even producing new life. The device's capabilities seem limited to the wielders, as many of Jolax's experiments determined that when a stronger mortal being wielded the device, stronger magical effects were produced.

The Evening Star is a conduit for the power of the Chaos Seed of the Modern Universe, meaning the device has likely infinite power that can be siphoned in small portions. When the device is used it expunges a green smoke, a byproduct called Chaos Magic.
Gu Cheng

The Main Character of the Manhua, 'The Great Sage'.

Gu Cheng was teleported to a mysterious world of cultivation and became the First Young Master of the Zhong Yong Residence.

## Cultivation

 3
 11

## Techniques

1. Sword Breaking Arts - Chapter 3
2. One Word Flaming Sword - Chapter 7
3. Yin Meridians - Chapter 7
4. Sutra of Washing Marrow - Chapter 11
5. The Devil's Seal of Golden Light - Chapter 11
Strawberry Cake

## Description

Strawberry Cake is a female contestant on CaKE, owned by Catto\_IsReal. She is a light pink slice of strawberry flavored cake, with a drop of frosting and two strawberries on her head.

She is shown to be a rather cheerful and happy individual, based on her expression in the sign-up image and how she was depicted in the first challenge.

## Trivia

* She was the first contestant to be 3D modelled.
* She is the only armless contestant.
The Great Sage Wiki

**Welcome to the The Great Sage Wiki!**
The Great Sage Manhua

We're a collaborative community website about The Great Sage that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Vanilla Cake

## Description

Vanilla cake is a genderfluid contestant on CaKE, owned by daisy3535. She is a cream colored slice of vanilla cake, with a drop of frosting and a vanilla flower on her head.

She is shown to be a curious individual, based on her sign up image and how she was depicted in the first challenge.

## Trivia

* She is one of three known LGBTQ cakes, along with Pineapple Cake and Bubblegum Cake.
	+ In this case, she is genderfluid.
* She is the only contestant to have an inedible topping.
	+ One could consider Pear Cake, Apple Cake, Coconut Cake, and Cherry Cake to be included in this list, due to the fact that their toppings have inedible parts on them.
Lemon Cake

## Description

Lemon Cake is a contestant in CaKE that is currently owned by EnderTheFrick. They are a yellow slice of lemon flavored cake, with a lemon slice on their head.

Their personality seems somewhat sour and bitter just like a lemon. Their expression seems to show that they are not amused. This is all based in the sign-up image and how they were depicted in the first challenge.

## Trivia

* They are one of the 3 citrus cakes, the others being lime cake and orange cake
* they are sour, like really sour.
Apple Cake

## Description

Apple Cake is a contestant in CaKE, owned by Dohircaf. They are a green slice of apple flavored cake, with a drop of frosting and a whole apple on their head.

They are shown to be a very outgoing and cheerful individual, based on the sign-up image and how they were depicted in the first episode.

## Trivia

* Despite the fact that apple slices are very common cake toppings, Apple Cake has a whole apple.
* He and **Apple Cake** share a lot of similarities.
	+ They're both green.
	+ Both have a fruit topping with a stem.
	+ They're both usually shown smiling.
Volcanic Cake

## Description

Volcanic Cake is an upcoming male cake in CaKE. He is a dark red slice of magma flavored cake, with a drop of cream and two mini-volcanoes on his head.

His personality is unknown, but he is supposedly emo. He also lives beside a mountainous area full of lava.

## Trivia

* It is unknown if he is actually made of magma and stone, or if he's a still-life cake and his toppings are edible.
* He's immune to lava and he can grow to triple his size.
Challenges

## List of Contests

### Contest 1: Draw your chosen cake

The contestants had to depict their Cake, and the 3 Hosts would rate them on a scale of 1/5 on two different scales (Quality and Scenario), up to a total of 30 points. The 4 cakes with the lowest amount of points (Coconut, White Chocolate, Apple, and Cheese) were up for elimination.

Placements:

1st: Bubblegum (30/30)

2nd: Strawberry (29/30)

3rd: Red Velvet & Vanilla (27/30) (tied)

4th: Black currant (22/30)

5th: Blueberry (21/30)

6th: Chocolate & Licorice (18/30) (tied)

7th: Lemon & Orange (17/30) (tied)

8th: Pear (16/30)

9th: Cherry (14/30)

10th: Coconut (12/30)

11th: White Chocolate & Apple (11/30) (tied)

12th: Cheese (4/30)
Blueberry Cake

## Description

Blueberry Cake is a contestant on CaKE, owned by Cap. They are a colbalt blue slice of blueberry flavored cake with frosting and three blueberries on their head.

They are shown to be a cheerful yet smug individual based on their face on the sign-up image and how they were depicted in the first challenge.

## Trivia

* They are one of two contestants to have white facial features, with the other being Black Licorice Cake.

* They were forced to marry Bubblegum Cake for unknown reasons.
Sophia khubari

## Sophia Khubari Kamen Rider Calibur (III)Kamen Rider Jam

* Civilian
* Calibur

### Relatives

Vail khubari (Husband)Dapan khubari (Eldest son)Vanilla khubari(Older son)Geiz khubari (Son)Santra khubari (Twin sister)Vice khubari (Brother-in-law)Derek khubari (Nephew)Bruce khubari (Nephew)Jack khubari (Nephew)Rex khubari (Nephew)Mike khubari (Nephew)

## Physical description

### Eye color

Purple or blue

Kamen Sentai Multiverse Season 1 2 3 4 Present
Orange Cake (or Owen)

## Description

Orange Cake is a contestant on CaKE, owned by vinnie the h. They are a dull orange slice of orange flavored cake, with a drop of frosting and an orange slice on their head.

They are shown to be a laid back individual, based on their expression in the sign-up image.

## Trivia

They are one of two contestants to be made of a citrus fruit, the other being Lemon Cake.