Scenario Creator

## **Overview**

**Scenario Description:** Description of custom scenario.

**Scenario Icon:** Image of custom scenario.

**Editor Mode:** Can switch from mode Recommended/Advanced

* Advanced mode will show some more variables to edit.

**Category:** Type of Category that help other player find Scenario. There are sevens category available:

* Real World/Alternate Reality/Sci-Fi/Fantasy/Comedy/Hornor

**Scenario Language:**

### **Operation**

**Custom Operation Name -** Default Name of Custom Scenario

**Difficulty -**

**Cheats - [Checkbox] -** Allow player can use cheats when play custom scenario.

**Advisors - [Checkbox]:** Allow player can use advisors when play custom scenario.

**Start Year - [Integer]:** The year when the game start in.

**Start Month:** Month of year that the game start in, can choose from January - December

### **Start Event**

**Start Event Title:** Title of the first pop up appear when start the game.

**Start Event Description: D**escription of the first pop up appear when start the game.

### **Governor**

**Governor**

**Custom Governor Name**

**Custom Governor Portrait**

### **Region**

**Region**

**Custom Region Name**

**Custom Tactic & Features**

## Civilian Editor

### Reputation

**Starting Reputation - [Integer]**: The reputation at the start of the game

* When playing the game, +10 in Casual, -7 in difficulty Brutal and -10 in Mega Brutal.

**Lack of Stability - [Float]**: Turns before lack of stability starting to hurt reputation.

* When playing the game, +20 in Casual, +10 in difficulty Normal

**Corruption - [Float]**: Impact of corruption hurt reputation.

* The reputation loss by corruption per month follow by: = [Corruption ^ (**This value**+3.6)] \* 6

**Insurgent Control - [Float]**: Value multiply for reputation lost by Insurgent Activity.

### Support Level

**Support Level - [Float]**: The value that can change the population from Neutral to Supporters.

* Advisor Celebrity increase by **+1.5**.
* Warlord start the game with **-0.5.**

**Hostility Level - [Float]**: The value that can change the population from Neutral to Hostiles.

* Warlord start the game with **+1.**

**Corruption Options - [Float]**: Impact of Corruption to Support Levels.

* The corruption reduced current % support level follow by: = Corruption ^ 2 \* **This value**
* When start the game, multiply that value by 0.75 in Casual, 1.15 in Brutal and Mega Brutal
* Playing governor Smuggler will increase this value by **+0.2**

**Disable Concerns - [Checkbox]**: Disable Local Concerns.

**Addition Concerns - [Checkbox]**:

* If enable, Local people has additional concerns like Road and Security.
* **Always enabled** in Mega Brutal.

**Local Concern's Options - [Float]**:

### Economic

**Starting Funds - [Integer]:** The funds at the start of the game

Starting Budget

Reputation Income

Stable Zone Income

Disable Inflation

Inflation Growth

Fund Excess Limit

Deficit Funding

Unreliable Funding

Budget Deadline

Subprime Exposure

### Peace

Disable Peace Negotiations

Negotiations Effectiveness

Stable Zone Negotiation Impact

Starting Progress

### Corruption

Disable Corruption

Starting Corruption Risk

Growth

Initiative Corruption Risk

Anti-Corruption Teams

Anti-Corruption Teams Effectiveness

Charity Corruption Risk

### Zones

Security Bonus

Stable Zone Security Modifier

### Experts

Initiative Build Cost

Expert Travel Time Modifier

Expert Addtional Zone Affected

## Military Editor

### **Soldiers**

Soldier Strength Multiplier

Coalition Soldier Strength

National Soldier Strength Multiplier

Multiple Soldier Training Penalty

Disable National Soldier Training Penalty

Coalition Soldier Training

National Soldier Training

National Soldier - Restless Militia

Coalition Soldier Deployment Time

Coalition Soldier Extension Cost

Coalition Soldier to National Support

Scouts

Sniper Support

Coordinated Fireteams

Amphibious Transport

War Censorship

Nationalist Government

Defensive Mandate

Committed Coalition

Extended Deployment

Private Military Contractors

Morale Boost

On The Job Training

Slow Deployment

Soldier Travel Speed

Soldier Speed Penalty

Personal Teleporters

Weak Supply Chains

### **Government Structures & Garrisons**

Maximum Health

Manual Garrisons

Government Takeover

Trip Wires

Heavy Fortifications

Inaccessible Terrain

### **Support**

Drone Scanning

Manual Drone Scanning

Informants

Airstrike Strength

Airstrike Accuracy

Manual Airstrikes

### **Tanks**

Strength

Additional Training

All Terrain Tanks

Dangerous Driving

## Insurgent Editor

### **Insurgency**

Insurgency Start

Urban Warzone

Information Decay

Radio Silence

### **Insurgency Combat**

Strength

Capability

Attack Priority

Soft Target

River Fording

Combat Support

Overwhelming Force

Fleeing

Fleeing Casualties

Fleeing From Airstrikes

Swimming Lessons

Fanatical Fighters

Ambushes

Stable Zone Ambushes

Combat Recuitment

Local Recruiment

Recruiment Drive

Cave Fortifications

### **Insurgency Camps**

Funds From Destruction

Airstrike Damage

Reputation Gain From Destruction

## Region Editor

### **Starting Varibles**

Disable Region Features

Government Control

Zones With Intel

Insurgent Control

Region Survey

### **Structures & Depots**

Random HQ Placement

Caves

Catacombs

Garrsions

Embassies

Tank Depot

Specialist Depots

### **Intel**

Rate

Intel Decay