recursal/Fanatic-Fandom huggingface dataset:
Poison Manipulation

## Summary

The ability to **generate and/or manipulate toxic substances**.

Wikipedia defines poison as thus:

*In the context of biology, **poisons** are substances that can cause disturbances to organisms,usually by chemical reaction or other activity on the molecular scale, when a sufficient quantity is absorbed by an organism.*

Venom or Toxin is a subtype of poison that is created by living organism, and would be considered a real life example of poison manipulation.
in fiction, acid is often incorrectly labeled as poison and or poison is shown to act like stereotypical acid, and therefore this page will also include acid and its manipulation as well.

Could be considered a form of Elemental Manipulation.

Also known variously as Miasma, corruption and blight. Radiation manipulation may or may not fall under this category depending on the series.
Shapeshifting

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shape-shifters or metamorphs. The user can change their form, transforming and reshaping their genetic and cellular structure. They can impersonate others or enhance one's body for combat. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc., being able to form limbs into weapons and such. They can shapeshift into practically anything within their abilities boundaries and/or by the imagination, such as other people, their clothing, even items like weapons in a non-moving or non-functioning parts, animals, size, buildings and/or other structures.

For limited shapeshifting by more than just physical restructuring and goes into very specific and/or exclusive forms, see the Transformation page instead with those aspects.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial change** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete change** - Allows the user to completely transform into the other (non-human) being. For example, werewolves (transforming into a beast) and vampires (turning into a bat).
* **Partial conversion** - Allows the user to partially convert their body. For example, reduce in size or in some way alter the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal change** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
RED Team (Team Fortress 2)

The Merc's Lineup

This is the *RED Team* from the *Team Fortress series*.

## Summary

The RED Team is a group of mercs that have been hired by one of two wealthy entrepreneurs who's father left his rich land to them, they bickered over each other for years when they decided to settle it with death matches. The mercs have come in a variety of classes, gears and skills that support their own on the battlefield.

## Team structure/Weaponry

* Team structure
* Weaponry
* Buildings

### Members

* Spy
* Scout
* Soldier
* Engineer
* Heavy
* Pyro
* Sniper
* Demoman
* Medic

### Allies

* Miss Pauling
* Administrator (Leader)

### Team weapons

#### Artifacts

* Healing Devices
* Turrets

#### Melee

* Knives
* Baseball Bats
* Axes

#### Ranged

* Pistols
* Shotguns
* Sniper Rifles
* Miniguns
* Flamethrowers

#### Explosives

* Mines
* Rocket Launchers

## Purpose/Objectives

The Mercs sole purpose is to fight the other Merc teams to decide the fate of both companies that was left behind to the two entrepreneurs,

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 10: Atomic:** The story of Team Fortress takes place around the 1970s which would be a time of the atomic era with some technological advancements. The mercs have weapons that are advanced for their times.

## Power Source

**Energy Source: Paraphernalia**

**Science:** Regeneration (Medic's skills are capable of regenerating lost limbs and even organs) Weaponry Mastery (Each member of the team is proficient with their own style of weapons) Transformation (Spy can change into others to avoid being found) Supernatural Objects - Food/Drink (Scout using BONK! to increase his stats)

**Nature:** Human Physiology (The members of the team are above average humans)

**Magic:** Magic (Many of the members are known to be able to use some form of magic)

## Power Stats

**DC: Street:** The standard weaponry which should be comparable to real weapons, though likely higher as they are modified (Likely higher with other skills or abilities). **Wall**: The power behind the use of Rockets.

**Durability: Wall:** The standard durability of the Mercs compared to Scout who barely survived three rockets (albeit unconfirmed if direct contact or not)(Likely higher with added abilities or support from other items or teammates).

**Speed: Superhuman-Subsonic:** The speed of Scout as he can barely dodge Rockets and a speeding train (Likely higher reaction and combat speed with BONK!) **Subsonic**: the reaction speeds of other members of the mercs when compared to Scout's charging speed.

## Strengths/Pros

Their union is rather impressive as they managed to hold off an army of robot versions of themselves. The mercs each have their own skills that contribute to the fight, whether they be support, attack or defense.

## Weaknesses/Flaws

At times, The mercs do not always work together due to their dysfunctional personalities.

## Gallery

ScoutPyroSoldierHeavyDemomanMedicEngineerSpySniper
Parque Nacional Théniet El-Had

El "Parque Nacional de Théniet El-Had" se encuentra en la provincia de Tissemsilt, llamada así por Théniet El Haâd, la ciudad más cercana. Es uno de los 10 parques nacionales de Argelia. El parque sirve como zona de investigación, centrada en el desarrollo sostenible, el mantenimiento de la diversidad biológica del parque y la vigilancia del equilibrio ecológico del parque.

Théniel el Had National Park **Travel** en inglés
A Railway Show Comes To Sodor Series

**A Railway Show Comes To Sodor Series** is a short series made by Thomas No.1. Four episodes all

together

## Plot

* Episode 1 : James told all the engine the there is going to be a railway show and a engine name Ashima comes to be in it.
* Episode 2 : The first event came the racing event and all the engines was exited, but Gordon was having some sort of trouble.
* Episode 3 : Gordon crashed and he had to get repairs, but the pulling event starts.
* Episode 4 : The last event came and it was the shunting event. But at the end Ashima had to go home and Gordon was done with repairs.

## Characters

* Thomas
* Ashima
* Van
* Gordon
* Spencer
* S.C. Ruffey
* James
* Henry
* Percy
* Donald
* Douglas
* Murdoch
* Phillip (Does not speak)
* Conner (Does not speak)
* Hero (Does not speak)
* Hector (cameo)
* Harold (cameo)
* Bertie (cameo)
* Edward (cameo)

## Trivia

* Ashima is voice by **Schleich Horse Lover 200**.
* The last episode was film on the Season 3 layout.

## Episodes

A Railway Show Comes to Sodor Episode 1 Ready for the Railway Show?A Railway Show Comes to Sodor Episode 2 The First EventA Railway Show Comes to Sodor Episode 3 Gordon's CrashedA Railway Show Comes to Sodor Episode 4 Goodbye Ashima Final Episode
Star Trek

## Summary

**Star Trek** is an American science fiction entertainment franchise created by Gene Roddenberry and owned by CBS (TV series) and Paramount Pictures (Film Rights). Star Trek: The Original Series and its live-action TV spin-off series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise and Star Trek: Discovery, as well as the Star Trek film franchise, make up the main canon. The canonicity of Star Trek: The Animated Series has been accepted, as well as that of some of the comics (in particular the publications of IDW comics post-2009 Star Trek). The expansive library of Star Trek novels is generally considered non-canon, although it is still licensed by Paramount as a whole.

Work on this verse will take a while, but pages will appear over time.

## Power of the Verse

***Canon:***

Canon Star Trek is a deceptively powerful verse, because while most characters range from **Below Average Human level** to **Wall level**, there are several characters who either are vastly above that level of power or who possess sufficient enough hax to warrant them being a difficult battle, such as Lt. Reginald Barclay and Gary Mitchell.

Most Factions, being human, alien or slightly above human, range from Tier 10 to Tier 9, though many anomalies and beings can reach well into tiers **6**, **5** and likely **4**.

## Profiles

### Factions/Nations/Armies/Organizations

* Klingon Empire
* United Federation of Planets
Unstoppable Attack

## Summary

This power involves utilizing offensive techniques that are otherwise unable to be stopped by other attacks or durability of enemies and would hit them no matter what. Sometimes this power can be related to Durability Negation, other times it wouldn't as it wouldn't remove one's durability or possibly bypass it, it is simply strong enough to land on a direct course.

## NOTES

It is important to note that even adding strength to an attack with context would not always equate to higher stats, for example, if an attack has infinite strength to overcome other attacks or defenses, that would not mean Infinite AP or High Universe level as that would be considered Outlier or No Limit Fallacy.
Dimensional Storage

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
Vector Manipulation

## Summary

**Note:** This page is based on Vector Manipulation by the Superpower wiki

Power to manipulate the vectors of matter and energy. Sub-power of Physics Manipulation, variation of Velocity Manipulation.

The user can change the magnitude and direction (vector) of an object to maneuver it in the desired way, regardless of preexisting vectors. This also applies to static or non-moving objects, technically speaking, the object still has momentum as it is moving through space. Since nearly everything in existence has vectors, manipulation of them can essentially grant the user an "Absolute Defense" that prevents the user from harm, among many other possibilities.

## Possible Uses

* Absolute Constant Velocity
* Absolute Defense
	+ Chronolock by redirecting even teleportation vectors.
* Acceleration
* Aversion Field
* Deflection
* Flight by canceling the vectors of gravity or by using wind vectors as self-propulsion.
* Gravity Manipulation
* Kinetic Energy Manipulation
* Inertia Negation
* Invisibility by manipulating light and water reflections.
* Power Reflection
* Quantum Manipulation by manipulating vectors at atomic and subatomic scale.
	+ Space-Time Distortion by using vectors to distort the continuum.
* Sound Manipulation
* Tactile Telekinesis
* Velocity Manipulation
* Vibration Emission
* Wind Manipulation
	+ Plasma Manipulation by redirecting and compressing wind.
	+ Razor Wind

## Types

* Distortion Manipulation
* Flow Manipulation
* Kinetic Energy Manipulation
* Momentum Manipulation
* Quantum Manipulation
* Reflection Manipulation
* Telekinesis
* Trajectory Manipulation
* Direction Manipulation
* Redirection Manipulation
* Refraction Manipulation
* Regokinesis

## Limitations

* May require physical contact.
* May be limited to affecting only physical matter or energy.
* If the user's version of this power is calculation-based, Enhanced Intelligence may be required.
* If the user does not possess Enhanced Endurance, they may be defeated from exhaustion and attrition of constant calculations to use their power.
* Users may be limited to controlling certain amount of vectors at a time (e.g can only manipulating gravity vector), and therefore being distracted with one task may leave them open for an attack.
* Vulnerable to powers that do not have vectors.
	+ Attacks of/from a different dimension — Dimensional Slicing or Remote Teleportation being examples — may bypass the "Ultimate Defense" unless the user can manipulate vectors of different dimensions as well.
	+ Conceptual, Magic and Mental Attacks that forgoes vector movement can bypass defense.
	+ May be vulnerable to instantaneous attacks.
* If the user's ability is automatic and set on deflecting all strikes at all times, the opponent can take advantage by attacking, and then quickly pulling away just before contact. This will have the "reverse vector" to reverse the pulling away, allowing the opponent to punch the user, which in fact can increase the power of the punch, thus bypassing the "absolute defense".
* If user does not possess Enhanced Lung Capacity or Oxygen Independence, they will become vulnerable to Deoxygenation.
Spirit Physiology

## Summary

User with this ability either is or can transform  into a spirit: a supernatural and conscious (although may not be necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into a more solid form or by taking a vessel to give them physical shape, which can be done either by possessing an already existing form (either a living being or an object) or by animating and wrapping part of the environment "around" them.

There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits.

## Types

* **Ghost Physiology**
	+ **Banshee Physiology**
	+ **Baykok Physiology**
	+ **Poltergeist Physiology**
	+ **Revenant Physiology**
	+ **Wraith Physiology**
	+ **Nature Spirit Physiology**
		- **Spiritual Animal Physiology**
		- **Elementals/Elemental Spirits**
		- **Ala Physiology**
		- **German Physiology**
		- **Genius loci Physiology**
Tenrou Island

Fairy Tail's sacred land

This is a profile of the sacred land of the Fairy Tail Guild from the series Fairy Tail.

## Summary

Tenrou Island is the home of the Fairy Tail guild's founder Mavis Vermillion, which then later became the supposed resting place for her. It was even the site of the X784's S-Class Promotion Trials. It holds many secrets that would give it great significance.

## Environment

### Weather/Temperature

Tenrou Island, known for its hot, summer climate, is located far from the mainland. Cana Alberona noted that because of the clashing currents that are present in the area, Tenrou Island is unaffected by other climates and weather systems, which keeps the temperature high all year long.

NOTE: This info is from real world info.

### Architecture

The ruins of Tenrou Island were from the land's previous inhabitants which had the guild Red Lizard.

### Landscaping

The Biome of the area is a dense Forest and has a rocky terrain which makes it difficult to scale on foot. At the island's center is a massive tree that is strong enough to

## Notable Locations

* Mavis' Grave
* Rest Place

## Inhabitants

The island use to have humans, but now it is roaming with it's indigenous animals.

* Quly
* Cubina Gamal
* Doscadon
* Clipper
* Bakshi
* Budragos
* Sirius Squirrel
* Goromajiro

## Abilities

Energy Manipulation (The entire Island is coursing with magic power that those who possess the Fairy Tail guildmark can have their magic power enhanced) Immortality (Members of the Fairy Tail Guild are unable to die) Hidden Barrier (Tenrou Island is surrounded by a giant barrier that makes it nigh impossible to find by any magic)
Water Manipulation

## Summary

The power to **manipulate water**. User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

## Possible Uses

* Manipulate tides
* Control ocean currents
* Create tsunamis or tidal waves
* Use water as a weapon
* Take the moisture from your enemy and make them dehydrate
* Some users can heal themselves or others with their water abilities
* Create water out of thin air
* Create shields of water
* Solidify water to grab objects or people
* Create water bubbles that can travel underwater
* Power is nearly invincible in water filled or frozen areas, as well as natural disasters such \*floods or whirlpools
* Cover the opponent's mouth and nose or fill their lungs with water to drown them
* Water Mimicry

## Variations

Mystical

* Holy Water Manipulation

Natural

* Fresh Water Manipulation
* Salt Water Manipulation

## Limitations

* May be unable to create water, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Controlling and manipulating great bodies of water (lakes, ponds, seas, oceans) may be exhausting.
* Susceptible to Electricity Manipulation.
* Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
* Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
Underwater Breathing

## Summary

Underwater Breathing is an ability that allows its users to breathe underwater. This may be accomplished through the usage of gills, scuba equipment, creating air pockets inside of water, or otherwise finding methods to breathe underwater. Rarely, users may be able to breathe inside of other liquids as well, such as lava or blood.

This differs from Self-Sustenance in that characters still need to breathe, but can receive the oxygen they need to breathe from water.

## Possible Uses

This ability may be applied by those who live underwater, or frequently go underwater. In a combat situation, it can be used to evade an opponent that cannot breathe underwater, or to drown them.

## Types

**Type 1 (Physiological Water-Breathing):** User has gills or other physiological traits that allow them to breathe underwater, but not outside of it.

**Type 2 (True Natural Breathing):** User can breathe both in water and outside of it.

**Type 3 (Breathing with Equipment):** User can breathe underwater through external equipment, such as a scuba tank.

**Type 4 (Breathing via Air Manipulation):** User can create an air pocket in order to breathe underwater.

## Limitations

* Users may not be able to breathe outside of water, or have limited breathing ability outside of water.
* Users may need to create an air pocket inside of water in order to breathe.
* Users may need to return to the water after being on land for an extended period of time due to dry skin or to restore their abilities.
Warhammer 40,000

## Summary

**Warhammer 40, 000** is a tabletop miniature wargame designed and produced by Games Workshop. Originally released in 1987 as Warhammer 40, 000: Rogue Trader, it has been re-released in various editions in the years since then and developed further and further past its original premise as a science-fiction supplement to Warhammer Fantasy.

Beset on all sides by the alien and by the heretic, the Imperium of Man is crumbling. It is but a shadow of what it once was, a glorious, shining bastion of humanity, standing strong, but it has degraded. The Imperium's God-Emperor sits as a rotting shell on the Golden Throne, kept alive only by the constant sacrifices of thousands. Barely alive, he is forced to watch as the Imperium is beset on all sides by countless xenos, and worst of all, the traitorous legions that were once his sons. The Imperium's borders are protected by the Imperial Guard, and the Emperor's greatest soldiers, the superhuman mutants known as the Adeptus Astartes, or the Space Marines. Humanity barely pulls through, day after day, and even as the Emperor rots on his throne, his consciousness keeps back the Chaos Gods in the Warp, preventing them from bleeding over into realspace and consuming all of reality.

## Power of the Verse

Warhammer 40,000 is an incredibly impressive series, standing as a one of the most powerful Science-Fiction universes out there. The Imperium of Man showcases technology far above that of modern times, with even baseline weaponry such as Lasguns and Bolters being capable of vaporizing chunks of stone, or turning humans to bloody mist with single shots. Among more advanced weaponry are the Plasma Weapons, which fire blasts of concentrated plasma carrying the heat of the sun's core, as well as Melta Weapons and Conversion Beamers, both of which destroy their target on a sub-atomic level. And even these weapons are outclassed by the firepower employed by Macrocannons, Super-heavy tanks, and Mechs such as the Imperial Knights and Titans. Even more impressive are the Imperium's Warships, which can crack and burn whole continents, and atomize oceans with single shots, with the strongest ships being well within the Planet-busting potency.

**NOTE**: According to several GW shop writers and managers, due to various bits of lore that overlap or contradict each other, not everything can be considered 100% accurately canon, or that everything would be paradoxically canon despite the discrepancy and would have to be selective of which one the reader wants (even saying that they would be considered rumors at best) where authors write their own canoncy.

### Calculations/Respect Threads

* Size of Typhon Primaris and a Battle Barge

## Profiles

### Factions/Nations/Armies/Organizations

* Imperium of Man
	+ Imperial Guard
	+ Space Marines
		- Imperial Fists
	+ Sisters of Battle
	+ Adeptus Mechanicus
	+ Adeptus Custodes
	+ Inquisition
* Eldar
* Dark Eldar
* Tyranid
* Necrons
* Orkz (Warhammer 40k)
* Chaos Space Marines
	+ Death Guard
* Daemons of Chaos
* Tau Empire
Thomas No.1

His Current Icon.

**Thomas No.1** made his wiki on September 25, 2017.

## Before the Thomas No.1 wiki

**Thomas No.1** made his You Tube channel on July 22, 2012. He stared uploading videos on June 19, 2015. He was at season 3 when he decided to join the **Thomas Wooden Railway Community**. He also Joined several other communities like the **Thomas The Tank** **Engine Wiki, the Pixar Wiki, the Thomas Wooden Railway Wiki, the Nintendo Wiki** and **the Brickipedia Wiki**.
Void Manipulation

## Summary

**Void Manipulation**, also known as **Nothingness Manipulation** is the ability to control and manipulate a void: nothingness or non-existence.

Empty space and black holes are not examples of a void as they possess energy and exist in the conventional sense. Manipulating either is Spatial Manipulation, Aether Manipulation and Black Hole Creation respectively. One can even influence the quantum spaces that relegate things into practical nonexistence in the conventional sense.

## Possible Uses

* **Manipulation of Nothingness:** The primary use of this ability, one's control over a 'nonexistent substance'. Naturally this may allow them to be resistant to the effects of existence erasure, as often interacting with a Void also causes one to be converted into a Void, although this may not always be the case.
* **Conversion to Nonexistence:** The user of this ability might be capable of turning targets to nothing. This can range from only turning the matter of the target to nothing to also turning things like its energy, mind, soul, space, time and/or concept to nothing. Note that most users of this ability have not the full range of the ability. Further note that one shouldn't list a character to have resistance against this ability in total, as that requires a character to have shown resistance against every imaginable ability which can erase a target.
* **Conversion to Existence:** The inverse of Existence Erasure. The user may be able to move something from a state of nonexistence to existence, such as reversing the effects of the aforementioned power through their innate control over nothingness. Note that this alone is not justification for Void Manipulation as much as it can be a side-effect of having it. Like conversion to nonexistence, this may be limited in scope, such as only being able to conjure physical objects as opposed to minds, souls, or concepts.
* **Nonexistent Interaction:** Since the user of this ability can treat "nothingness" as if it was a physical object they could manipulate, they can, in turn, affect beings that do not exist given that they also have the ability to perceive them. Note that it should not be assumed a character can 'manipulate' another character who is nonexistent, although it can be assumed that they can at least interact with characters who do not exist.

## Limitations

* The scope of what exists and does not can vary greatly depending on the verse in question, so some uses of this ability can be far more potent than others.
Wolfenstein

## Summary

**Wolfenstein** is a series of World War II video games, originally developed by Muse Software and released under name Castle Wolfenstein in 1981 and Beyond Castle Wolfenstein in 1984. The third game in this franchise, Wolfenstein 3D, was release in 1992 and developed by id Software, and later in the same year was released the prequel game Spear of Destiny. Thanks to that genre is becomes widely regarded and have helped popularized first-person shooter. In 2001, the series was rebooted with Return to Castle Wolfenstein, developed by Gray Matter Interactive. This was followed by Raven Software's Wolfenstein in 2009, and MachineGames Wolfenstein: The New Order in 2014, Wolfenstein: The Old Blood in 2015 and Wolfenstein II: The New Colossus in 2017.

The classic Wolfenstein games are connected to the classic Doom games because the Doom Marine has the same last name as the protagonist of the game, and being a descendant of Blazkowicz from the distant future.

## Power of the Verse

Wolfenstein's verse is demonstrating technologies and power far exceeding those in the real world, allowing you to call it strong. Many of the characters demonstrate in the best case, the performance of athletes from Olympic standard, but with help of some artifacts and mechanisms they can significantly increase their statistics.

On the other hand, super-soldiers, depending on their characteristics can easily destroy the objects from the walls and ending with the usual building. Other mechanisms exist in this world like mobile fortresses or portable atomic bombs can easily destroy an area of large cities. Shuttles and spaceships allow make planetary flight for an hour.

There is also a variety of supernatural powers to completely ignore durability by acting directly on the soul of enemy and without an appropriate magical defense on its owner too, which subsequently leads to irreversible changes of the physical body. Also present beings from other dimensions and realities whose limit is unknown.
Van

"*You guys aren't the only ones out here, we have put this train together all night, But it's look like you're on your way Henry.*"
- Van Talking to Henry in, Crashed at The Junction.

**Van** is a shunter engine who lives in Knapfod yards.

## Appearances

* Season 1 : Big and Small Engines and Truck Watcher.
* Season 2 : The Broken Bridge (Does not Speak), Van and The Runaway Trucks and Where's Charlie?
* Season 3 : Crashed at The Junction, Welcome Friend (Does not Speak), A Disaster For Ryan.

### Specials

* Diesel Island
* Mainland Rescue
* A Railway Show Comes To Sodor Series
Toby and the Fog Cars

**Toby and the Fog Cars** was the forth episode Thomas No.1 made.

## Plot

Fog had came to the island and Toby had to take the fog cars around the island.

## Characters

* Toby
* Gordon
* Salty
* Sir TopHam Hatt
* Oliver
* Thomas (cameo)
* Henry (cameo)
* Rosie (cameo)
* Percy (cameo)
* Duck (cameo)
* Mighty Mac (cameo)

## Locations

* Knapford Station
* Tidmouth Sheds

## Episode

S01e04 Toby and the Fog Cars Thomas No.1 Films
Zergling

This is a profile for the *Zergling* from *StarCraft*.

## Summary

Zerglings serve as the basic warrior units of the Zerg Swarms, They are often seen on the frontlines leading the charge of any battle (which the StarCraft community called "**Zerg Rush**"), They are relatively small and fast and come at their enemies in great numbers especially for them to overwhelm their enemies. They are even born with multiple zerglings from a single larvae.

## Items

They possess sickle like limbs that can easily tear into flesh, and wings that can increase their speed.

## Powers/Skills

**Energy Source: Unknown**

**Nature**: Burrowing (Most Zerg units possess this capability to burrow underground) Regeneration (They can slowly heal overtime with a minor healing factor) Superhuman Strength & Speed (Their standard strain can allow them to deliver powerful attacks and run very fast) Adaptation (With Abathur which alters the essence of Zerg to better condition themselves in given environment) Duplication (With the Swarmling Strain, they can multiply their numbers when hatched from larvae) Statistics Enhancement (The Raptors Strain which gives them the ability to leap over high elevations) Alien Physiology (Zergling is an alien capable of morphing into different variations of itself) Metamorphosis (Zerglings are capable of changing into Banelings/Raptors/Swarmlings)

## Stats

**DC:** **Building:** In the short story Broken Wide, 10 zerglings were able to kill 15 Marines out of a squad of 60 just by taking them by surprise.

**Durability:** **Building:** Comparable to the armor plating of a Terran Marine.

**Speed:** **Superhuman:** Able to outrun an Ultralisk which can keep up with a Siege Tank, which should be comparable to any standard tank.

**Range:** Standard Melee Range

## Techniques

* "**Burrowing**": The Zergling can burrow underneath most known materials in various battlefields.

* "**Adrenal Glands**": The Zergling can enter a Frenzy like state and make them attack and fight longer for a standard period of time.
* "**Baneling Morph**": Zerglings can transform into Banelings and gain their attributes and abilities.

## Feats

In large swarms, they can easily overwhelm their enemy positions, they have shown to be able to take on a standard marine with little effort, and can fight for long periods of time.

Though they are not as intelligent on their own as they require a stronger mind to lead and direct them.

## Weakness/Limitations

Without any form of genetic upgrades, they are no different than canon fodder as they can be harmed by standard weapons, they cannot hit anything in the air.

When they evolve into either Raptor Strain or Swarmling Strain, they can't revert back to normal or change strains as they are mutually exclusive and would compete with one another.
Salty's Vacation

**Salty's Vacation** was the first ever episode that Thomas No.1 ever made.

## Plot

Salty is too tired from working at the docks so he decides to take a vacation.

## Characters

* Salty
* Thomas
* Rosie
* Sir Topham Hatt
* Cranky
* Molly
* Gordon
* Percy
* Rusty (Does not speak)
* Oliver (Does not speak)

## Locations

* Brendan Docks
* Knapford Station
* Tidmouth Sheds

## Episode

S01e01 Salty's Vacation Thomas No.1 Films
A Bad Day for Bulgy

**A Bad Day for Bulgy** is the seventh episode Thomas No.1 made.

 **• Main Character**
 **• Next Episode**

## Plot

A new station is being built and three new engines has come to the island to help with the station, one of them is Charlie and Bulgy loves his jokes and he is late for his passengers.

## Characters

* Bulgy
* Charlie
* Thomas
* Sir Topham Hatt
* Henry (doesn’t speak)
* Conner (doesn’t speack)
* Caitlin (doesn’t speak)
* Jack and The Pack (doesn’t speak)
* Annie and Clarabel (doesn’t speak)
* Toad (cameo)

## Locations

* Tidmouth Sheds
* Ulfstead Station
* Tidmouth Sheds
Mainland Rescue

**Mainland Rescue** was the second movie that Thomas No.1 had made.

## Plot

Charlie has not came back from the Mainland so Thomas, Percy, and Van had to look for him.

## Characters

* Thomas
* Van
* Percy
* Sir TopHam Hatt
* Henry
* Gordon
* Charlie
* Phillip
* Arry and Bert
* Rocky (Does not speak)
* Hero (Does not speak)

## Locations

* Knapford Station
* The Mainland
* Brendan Docks
* Tidmouth Sheds

## Goofs

* At the beginning of the movie Thomas goes through the draw bridge, but in the next shot he goes through it again.

## Movie

Mainland Rescue Thomas and Friends Wooden Railway Movie (2017)
The Mystery of the Winter Caboose

**The Mystery of The Winter Caboose** is the eighth episode Thomas No.1 made.

 **• Main Character(s)**
 **• Next Episode**

## Plot

Edward tells Thomas a story of a winter caboose. Edward said that the caboose will be never found again, but Thomas founded it.

## Characters

* Thomas
* Edward
* Connor
* Caitlin
* Murdoch
* Percy
* Gordon
* Duck
* Annie and Clarabel
* Sir Topham Hatt

## Locations

* Tidmouth Sheds
* Knapford Station
Substance Usage

This page is for profiles that use any sort of substances that have any sort of affect on either/both the physiology and/or the psychology of the target in question relating to said objects' chemical composition, having a negative or positive affect on them.

This could be also called **Chemical Manipulation**.

## Summary

The usage of any sort of substance in question that have any specific function have all sorts of different affects, such as:

* Healing
* Superhuman Physical Characteristics
* Paralysis Inducement
* Energy Rejuvenation
* Toxins Inducement

They can take on various forms:

* Drugs (Stimulants, Narcotics, Hallucinogens)
* Medicines (Cures, Mitigate, Treatments, Anti-Bacteria)
* Serums (Fluid substances for different affects)
* Aerosols (Gaseous substances for different affects)
* Herbs (Medicinal Plants, Beans, Spices, etc.)
* Venom (Animal/Insect/Plant substances injected)
Resistance/Immunity Negation

## Summary

An easy to understand ability, this ability is the ability to get rid of the opponent's crutch of being immune, resistant or nigh immune to certain attacks. This can be done by either nullifying or bypassing those means. For example, say the opponent is resistant to existence erasure. This ability would make said resistance naught, and allows the attacker to use another move to erase the opponent from existence. This can be achieved in several area:

* Ability Negation
* Reality Warping
* Abilities with different effects
* Higher Level Abilities (If resistance based abilities)
* Similar types to Durability Negation

## Types

* Resistance Negation
* Immunity Negation
Shimla

शिमला
Himachal Pradesh
ciudad capital

En 1903, los británicos terminaron un ferrocarril de vía estrecha, cuya diminuta locomotora llevó a que se le llamara el tren de "juguete", a Shimla desde Kalka. La ruta del tren, reconocida por la UNESCO, pasa por 102 túneles y cruza más de 850 puentes.
WikiVoyage(en)
Season 1

Season 1 was the first season that Thomas No.1 ever made. Going from July 1, 2015 to January 2, 2016.

## Episodes

* Salty's Vacation : Salty is to tired working at the docks so he decided to take a vacation.
* Rosie Dozie : Rosie sleep in and working at night.
* Good Old Sir Handel: Some new trucks have arrive and Sir Handle have to take them around the island, but it didn't go as planed.
* Toby and the Fog Cars : Fog had come to the island and Toby has to take the fog cars around the island.
* Coal Delivery : Henry is not feeling well and Edward has to bring coal to him, but a mysterious man with a car comes to the island.
* The Cleanest Engine on Sodor : James has a accident with some trucks, but when he got repaired two engines splash mud all over him.
* A Bad Day for Bulgy : A new station is being built and three new engines has come to the island to help with the station, one of them is Charlie and Bulgy loves his jokes and he is late for his passengers.
* The Mystery of the Winter Caboose : Edward tells Thomas a story of a winter caboose. Edward said that the caboose will be never found again, but Thomas founded it.
* Big and Small Engines : A new engine comes to the island. His name is Van and he will be an shunter engine, but he need some learning to do.
* Truck Watcher : Something is wrong with the trucks and Van has to figure out what is wrong.
Coal Delivery

**Coal Delivery** is the fifth episode of Season 1.

 **• Main Character(s)**
 **• Next Episode**

## Plot

Henry is not feeling well and Edward has to bring coal to him, but a mysterious man with a car comes to the island.

## Characters

* Henry
* Edward
* Sir Topham Hatt
* Toad
* Gordon
* Cranky (cameo, does not speak)

## Locations

* Brendan Docks
* Knapford Station
* Tidmouth Sheds
Gordon

"Well I'm an express engine so I don't pull cars." -Gordon in Diesel Island

**Gordon** Is a big blue engine that pulls the express and works on Sir Topham Hatt's railway.

## Appearances

* Season 1: Salty's Vacation, Rosie Dozie, Toby and the Fog Cars, Coal Delivery, The Cleanest Engine on Sodor, The Mystery of the Winter Caboose (cameo) and Big and Small Engines.
* Season 2: Guess Who's Back? (cameo), The Broken Bridge (cameo), Gordon's Special day, Emily's Circus Train, Percy's Accident (cameo) and Helping Together (does not speak),
* Season 3: Crashed at The Junction, A Story From Thomas (does not speak), Welcome Friend (cameo).

### Specials

* Diesel Island
* Mainland Rescue
* A Railway Show Comes To Sodor Series
Parque Nacional del Bosque de Ludlow Tuart

El Parque Nacional del Bosque de Ludlow Tuart es un parque nacional de la región sudoccidental de Australia occidental, situado exactamente a 15 km al noreste de la ciudad de Busselton, a 183 km al sur de Perth. Contiene la mayor sección restante de bosque puro de Tuart del mundo. Tradicionalmente, el bosque estatal asociado a esta masa de árboles se ha conocido como el Bosque Estatal de Ludlow, llamado así por Frederick Ludlow.

## Enlaces

### Proyectos en otros idiomas

en: Ludlow\_Tuart\_Forest\_National\_Park
Sir TopHam Hatt

*"Now, if you crash one more time I might have to send you away." - Sir Topham Hatt talking to the trucks in Good Old Sir Handel.*

**Sir Topham Hatt** is the controller of the North Western Railway on the Island of Sodor.

## Appearances

* Season 1: Salty's Vacation, Rosie Dozie, Good Old Sir Handel, Toby and the Fog Cars, Coal Delivery, The Cleanest Engine on Sodor, A Bad Day For Bulgy, The Mystery of the Winter Caboose, Big and Small Engines and Truck Watcher
* Season 2 : Guess who's Back?, The Broken Bridge, Van and the Runaway Trucks, The Two Little Quarry Engines, Peter Sam's Dynamite Delivery, Emily's Circus Train, and Helping Together,
* Season 3 : A Story From Thomas, Welcome Friend,

### Specials

* Diesel Island
* Mainland Rescue
The Cleanest Engine on Sodor

**The Cleanest Engine on Sodor** is the sixth episode of Season 1.

 **• Main Characters**
 **• Next Episode**

## Plot

James has a accident with some trucks, but when he got repaired two engines splash mud all over him.

## Characters

* James
* Bertie
* Mavis
* Gordon
* Duncan
* Thomas
* Sir Topham Hatt
* Troublesome Trucks
* Hiro
* Cranky
* Henry (cameo)
* Mighty Mac (cameo
* Oliver (cameo)

## Locations

* Knapford Station
* Brendam Docks
* Tidmouth Sheds
Verse Page Sample

## Summary

Add in the summary of the verse/franchise right here, it can be it's developement history, the plot of the verse, etc..

## Supporters/Neutral/Opponents

This section is to list all the members of the wikia who are in support of the verse, against the verse, or those who have no real opinions on the verse or never heard of it before.
**Supporters**

* Member 1
* Member 2
* Member 3

**Opponents**

* Member 1
* Member 2
* Member 3

**Neutral**

* Member 1
* Member 2
* Member 3

## Power In Verse

This would be a quick description of what powers/abilities are present in the verse and how strong they would be.

### Calculations/Respect Threads

This section is for the calculations that are part of the verse itself, depending on if it is debunked or not is based on how the calc members and supporters see the blog on where they would scale to. Make sure that the calcs are labeled if they are debunked or accepted.

## Profiles

This section is for placing all the profiles that are related to the verse here.

### Factions/Nations/Armies/Organizations

List all the official Army profiles from said verse here.

### Locations

List all the Location profiles from said verse here.

### Characters/Units

List all the Character/Units profiles from said verse here.

## Gallery (Optional)

Though this is optional, any images relating to the verse itself can be listed right down here.
Explosion Manipulation

## Summary

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion.

## Possible Uses

* Thermal Detonation (center of Nukes, firebombs, Napalm)
* Blast Effect
* Fragmentation Explosion (Fragmentation Grenades, Tank shells, shrapnel explosives)
* Incapacitation/Disorientation/Paralysis (Stun/Flash/Concussion Grenades)
Trade Manipulation

## Summary

Trade Manipulation is the ability to manipulate the exchange of one or more things between one self and/or another.

## Capabilities

This would be a way of manipulating the ability to gain or lose something in exchange for either gaining strength or losing even afflictions on themselves, that way they can be able to recover to their more operational condition. They could even aid their allies by giving them some of their strength while gaining something of value from them that they don't need. This can even work on enemies, gaining something important from them and giving them something that they are bad with.

## Abilities

* **Conversion**: the user can trade based on the Values of anything based on qualities of different attributes.

## Limitations

* The user may not be able to trade anything that either they or their target don't have or lack in quantity.
Machu Picchu

Machu Picchu es el sitio de una antigua ciudad Inca, en lo alto de los Andes de Perú. A 2.430 metros (8.000 pies) sobre el nivel del mar, este sitio del Patrimonio Mundial de la UNESCO se conoce a menudo como "La Ciudad Perdida de los Incas", es uno de los símbolos más familiares del Imperio Inca, y es uno de los conjuntos de ruinas más famosos y espectaculares del mundo - una visita a Perú no estaría completa sin él.

where is Machu Pichu?

Machu Picchu National Geographic
West Region

## Background

The west region is the 3rd oldest to be made apart of the Rodhamr country. Housing the weakest knights when it comes to strength on land, they are more skilled at naval battles, the location of the West region has a great ocean west of it. Many knights here are more trained for naval battle because of this and are normally seen patrolling the surrounding waters. They also have many fishermen instead of farmers to provide a source of food.

### The People

In the civil war, they would go against the North to quell the rebellion happening

## Structure Design

Being ruled for at least 400 years, their architecture will be influenced by the south but with moderate influences of designs from before they were ruled. Since they are more about Naval battles and the sea, ideas for their sort of designs would be possible island country architecture. Minoan architecture research

References

https://goo.gl/images/n5ksan

https://goo.gl/images/VzUg63

https://goo.gl/images/Y4o8tV
Travel Wiki

## Actividad reciente

The Travel Wiki es una enciclopedia gratis y publica acerca de todo lo relacionado a los viajes, por ejemplo destinos turísticos nacionales e internacionales

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.
Vibration Manipulation

## Summary

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can create shockwaves through brute force, but have this ability as a special power or technique.
Isla de Pascua

Archivo:Placeholder
Rapa Nui

## Enlaces

karmel.miraheze:Rapa Nui

edmundo edwards libro en Inglés británico

Rapa Nui Una herida en el Oceano

Plan de Desarrollo Comunal 479 pp

## Encabezado de sección

el acceso debe ser informado llenando un formulario
[1]
se recomienda visitar serviciosturisticos.sernatur.cl para alojamientos autorizados.

por un lapso máximo de 30días

en:Easter Island

de:Osterinsel
Albufeira

El Club Albufeira es un popular complejo vacacional familiar a sólo 2 km del casco antiguo de Albufeira. Tiene magníficas piscinas, cada una con sus propias cafeterías, un restaurante en el lugar y una agradable oficina de recepción multilingüe.

El alojamiento consiste principalmente en apartamentos de tipo T1 (un dormitorio y baño), T2 (dos dormitorios dobles y dos baños), T3 (tres dormitorios dobles y dos baños). Hay un portal para reservas de apartamentos y villas de propiedad privada en el Club Albufeira
San Francisco

otras localidades V Chile

## San Francisco (California)

**San Francisco**, es una ciudad que ocupa la cuarta posición de ciudad más poblada del estado de California, con una población de aproximadamente 837 442 habitantes en 2013.​ Es el centro cultural, financiero y de transportes del Área de la Bahía de San Francisco, una aglomeración metropolitana con más de siete millones de habitantes. Se encuentra en el extremo norte de la península de San Francisco, con el océano Pacífico al oeste, la bahía homónima al este y la entrada de la bahía al norte, por lo que solamente está conectada con tierra firme por su extremo sur.

## San Francisco

Panorama de la ciudad desde el Golden Gate Bridge

### Aeropuerto Principal

Aeropuerto Internacional de San Francisco (KSFO)

### Lugares Famosos

Golden Gate Bridge, Chinatown, Coit Tower, Alcatraz Island, Fisherman´s Wharf

### Hoteles Recomenda-dos

Hilton San Francisco Union Square

en:san Francisco