Update 1 full

- *(Big Update)* Perk System Revamp. See here for a demo.

There will be a new screen to select your perks, and I hope to add 15 new perks in the initial update. I will also be fixing balancing issues with perks (like how Force Push is essentially a nuke at high levels haha)

BIG UPDATES coming in the next 12-ish months:

- Trading Table full functionality

- More anti-hack measures

- *(Big Update)* Lots of new animals. I hope to add 5 packs all at once.

- *(Big Update)* Daily Quests. I'll have it so that every day you log in, there will be 5 new quests to play. Each current town will probably get 10+ new NPCs, and I will add a crazy number of new towns. This will probably be the most transformative update to the game ever, and I am extremely excited for this feature =)

- *(Big Update)* Food system Revamp. I will make it so that players can create custom food (ie. not just a Pumpkin Pie, but a Berry Pie, or a Goldberry Pie, or Salmonberry Muffins). I will be adding many MANY new ingredients (ie. Fruits, Spices, etc) to harvest in the world. Food will have a variety of different effects, to encourage players to experiment with different recipes. Using the perk system update, many foods will trigger high level perks (ie. how Expando Bread makes you a Giant)

- Hire a musician to make a TON of music box songs. I'm talking like 50+ songs.

- *(Big Update)* Clothing System Revamp. I will add a system that supports more clothing types (pants, shirts, sunglasses, etc). You will also be able to paint/stamp clothes. There will be a 3d model of your player on the right side of the Inventory screen, that you can simply drag equipment into.

- *(Big Update)* Weapons System Revamp. I will add a system so that players can craft custom items (ie. A titanium Sycthe, or an Ancient Dagger). Players will also be able to enchant items with some of the new perks. Using the clothing system update, there will be new armor types (ie. Boots, Gloves, Pants), and I will be fixing various issues with combat.

- *(Big Update)* 3D Terrain System. No longer shall the world be flat! There will be 'terraced' terrain of varying heights. There will be rivers that snake through the land, and ravines that cut into the land. I will also add 'bridges' so that you can move over ravines, rivers, etc.

- Many new Biomes. I would like to get the 3D Terrain system complete first

Misc Updates that will come randomly:

- Ability to paint those last few pieces of furniture that I forgot to add (Walls, Floors, etc)

- NPCs that wander around town, and sleep at night.

- Joystick control option (see here). Also, optional ability to hold your finger down to move (no need to tap the screen constantly)

- More furniture variants, like: Huge rug, Big Sofa, Big Bed, Table variants, Fountain, Small + Large Gates, Plate+Cups (Decorative)

- Ability to have different paint on the inside+outside of your house.

- Dustville merchant who sells materials so that you can build custom houses (Doors, Roofs, etc.) (see here)

- Watermelon plant appears in evergreen

- Make music boxes less 'choppy', especially on slow phones

- Various special potions for sale by Octo Kitty

- At least 4 new minigames: (see here)

- Bloom biome

- Bloom town (includes: Hedge fence, Flower fence, Treehouse, Mushroom House)

- Sky City and Lava Land (not officially named yet)

- Randomly generated dungeons: Pyramids in desert, Shipwreck in ocean, Graveyard in Woodlands and swamp, Ancient Ruins and Bandit camps in all biomes. All Dungeon mobs and bosses will drop items. Also, 1/3 chance that caves have monsters inside.

- Completely redone perk system and 100+ new perks (vampire, ghost, fly, dig, firestorm, etc)

- More companion options (ie. Mount, Convert to Merchant, etc)

- 3D Terrain: instead of all ground being flat, there will be hills, mountains, rivers, ravines, etc. You'll have to build bridges, ramps, etc, to get past those obstacles. Also, a 'jump' perk will be added to the game.

- New chest variants (see here)

- Quests will be different each time you play them (different goals, different enemies, etc)

- More building types (Tiki House, Tower, etc)

- More Quests ("Astroid fall from space" quest, etc)

- More Minigames

- Books that you can write, with the ability to draw on the pages too

- Even more mob drops

- Minor QOL change: creature list on breeding screen should randomize better.

- Fishing (in grass-biome ponds, snow-biome ice ponds, and evergreen-biome mud pits)

- Ability to cut down trees for sticks.

- Magma armor, and other high-level/enchanted armors.

- More towns (Muckwood, Bloom Town, etc)

- More animals (see here: https://www.reddit.com/r/HybridAnimalsGame/comments/f6x7vv/new\_creatures/)

- More buildables including : Tele-chests, Map Markers, Encyclopedia

- More biomes (wasteland, flowers, mudflats, mountains, rainy, savannah, etc)

- "Message in a bottle" can be found, which points to buried treasure

- Sound effects for : "throw away item", build object, rotate object, equip something

- Animation for "use pickaxe" and "swing sword"

- Improved model for : grandfather clock

- Fully improve the GUI system (backend) so that the game uses less phone battery

- Different server types : Zombies, Battle Royale, Imposter, Snowball War, etc..

- Sandbox mode

- Better Start Menu (with 3d trees and particles, etc)

- Maybe: fix for 'menu button' combat exploit. That means if you are being chased, pressing "menu" to reset enemy creatures and restore your health will not work.

- Maybe: fix for 'teleport' combat exploit. That means if you are in combat, you cannot teleport.

- Day/night cycle saved on press 'menu' button (won't reset to daytime).

- Ability to hold to items at once, in both hands (aka. a pickaxe and a sword). Shield would become a new item as well.

- Each animal makes its own custom sounds