recursal/Fanatic-Fandom huggingface dataset:
Arboros/Military

Overview Population Military organization
The **Arborosi Armed Forces** are the military services of the Republic of Arboros, consisting primarily of the Army and Astronavy.

Since its liberation, Arborosi defense doctrine has been focused around counters to the tactics and technology employed by the Ascendancy of the Broken Ring, often cloning and hybridizing those used by their GCTO liberators while attempting to make use of available assets. The result is a military which uses a mix of Naer'sian, Ecumene, Karian, and Orbitritan methods and equipment, operated by a largely inexperienced rank-and-file under a grizzled officer caste, and more accustomed to supporting stronger allied fleets than standing on their own.

The Armed Forces ultimately answer to and are subject to the authority of the Chancellor via the Federal Commissioner of Defense, currently the veteran Lamedhite Templar Arcadia Servilianus.

## Organization

### Branches

* **ARMY OF ARBOROS** - The Army of Arboros is serves as a the nation's primary body of both planetary and marine infantry. In the absence of alternative domestic sources of military talent, its officer community is composed largely of grizzled resistance fighters and Concourse War veterans.
* **ASTRONAVY OF ARBOROS** - The Astronavy of Arboros serves as the nation's capital navy. Relatively small in comparison to many of their neighbors, it primarily fills a defensive role, and rarely acts alone—preferring to coordinate with allied militaries as part of larger formations.
* **ARBOROSI MERCHANT NAVY** - The small Arborosi Merchant Navy consists of Arboros' civilian and corporate ship registry and frigate fleets.
* **ARBOROSI LOGISTICS & ENGINERS CORPS** - The Arborosi Logistics & Engineer Corps, or ACEL, is the service responsible for military research, logistics, fortification-building, and some public works.
* **ARBOROSI ETHERGUARD** - Technically organized under the Federal Etherguard Commission as a separate entity from the military, the Arborosi Etherguard encompass a broad range of both armed and unarmed personnel, including law enforcement, emergency response, search-and-rescue, and border security.

### Rank structure

The Arborosi military tends to use the same basic terminology and hierarchy as the Republic of Naer'si.
Autonomous Cooperative Republic of Vakha/Vakhan Naxar

**Subunits**1⁄100
 **Symbol**NaxarSubunit

The **Vakhan Naxar** (sign: **ƝX**; code: NAX; also referred to as the **Naxar**) is the official currency of Vakha. Adopted during the chaotic years after Vakhan independence, it's value was originally unstable before stabilizing in the mid 10 NACs after the stabilization of internal trade and the establishment of functioning financial systems.

While now a stable currency, it is also kept quite weak by the National Central Bank of Vakha, in-order to ease exports and keep export prices to other countries lower.
Auterhalex Coliseum/Loot

Auterhalex ColiseumEncountersLootShop
This page details the inner workings of the Auterhalex Coliseum loot system. Monsters defeated in the Coliseum will drop items of various kinds. They will also drop Autertokens, which can be used to buy items from the Auterhalex Coliseum Shop. As a general rule, all items which drop from monsters and bosses can be bought from the shop with enough Autertokens.

## Instructions

Every monster in the Auterhalex Coliseum has a challenge rating, which can be found in the Auterhalex Coliseum encounters list. Every time a monster dies, it will drop a number of Autertokens equal to its challenge rating. Then, the arena master will roll 1d100+(the CR of the monster) behind the screen.

* A roll of 1-79 will result in an item from the Tier 1 loot table being rolled.
* A roll of 80-129 will result in an item from the Tier 2 loot table being rolled.
* A roll of 130+ will result in an item from the Tier 3 loot table being rolled.

Many, but not all items on the loot table can be bought from the Auterhalex Coliseum shop.

## Loot

### Guaranteed Loot

Every monster will drop a number of Autertokens equal to their CR, guaranteed.

### Loot Table

2. 𝔛10 million
2. 𝔛80 million
11. 1 Renown
12. 1d3
Artisa Arkaja

Artisa Arkaja is a major resort station found in the Union of Varslan. The station is a large, rotating, cylindrical habitat where people from all over and come to experience an idealised version of pre-space flight Vanara life and culture, or as near as they can recreate it. Artisa Arkaja is largely dominated by an arcadian village where everything is handcrafted by artisans without the use of modern technology, beyond that there are large woodland, grassland, and wetland parks populated by various small and non-venomous organisms from Neo-Avax where one can take hikes along the various walking paths. There is also a large museum dedicated to educating foreigners about ancient Vanara culture. Artisa Arkaja is known for being rather affordable for a resort world and tends to market itself as a place for the common folk to come a get away from the hustle and bustle of daily life and for foreigners to come and learn about the Vanara.
Behet Halwex

* +2 military power
* +2 to rolls in duels
* +0 HP
* +𝔛40,000,000 per year

1d20+2

**NON-COMBAT DUEL STATS**
1 ❤
1d20
2 Military Power

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.
BZO-74 "Armatur"

The **BZO-74 "Armatur"** is a Girtabelilu main battle tank. It forms the spine of *Hallupu* armoured divisions in the Girtabelilu mass army, and are infamous to those who have fought them in battle for their numerousness and maneuverability. The tanks are most frequently manned by crews of conscripts commanded by professional NCOs.

As with most kit destined for the mass army, Armaturs are built for mass production and easy replacement. They are technologically primitive: the hull and armour is made of cast-hardened steel which is 280mm at its thickest in the front glacis, paired with a light composite insert layer for added protection. The engine is a large diesel V12 commonly used in heavy tractors and transport vehicles in Girtabelilu space.

Armament is a 130mm smoothbore main gun equipped with an autoloader, an 8mm coaxial machine gun, and an 8mm machine gun mounted atop the turret. While the vehicle itself uses archaic technology, the munitions of the main gun are impressively lethal. The standard multipurpose munition is a shaped positronic charge capable of penetrating upwards of 3000mm of RHA equivalent. The standard dedicated anti-tank shell is a hypersteel sabot capable of even better penetration at the cost of explosive damaging effects. Standard crew complement is three: a commander, a driver, and a gunner.

In battle, Armaturs are used in great swarms over open ground to engage and overrun fixed positions and to support the tip of the spear most often lead by speeder-chariot divisions. Casualties among them are often heavy, but like everything else in the mass army this is accounted for and considered to be acceptable losses: the point of the Armatur is to be as easily replaced as the drones that operate them, and just good enough to do the main job of supporting an offensive.
Cibalae

Cibalae

> "*For Rhya and Republic, here we will remain, the last line in the Interior. No matter what the Empire throws at her, Cibalae will hold. She must.*"
>
> **- Arcon Eilwarin, Dux of the Cibalean garrison**
>
>

**Cibalae** is an inhabited planet and constituent of the Aoshanti Republic, in the region of Cibalea. Guarding a choke point on the border with the Empire of Pomaria, it is a vital stronghold of the Republic.

As of the Fall of the Interior in late 22 NE, Cibalae and a number of other Interior provinces have been cut off from the rest of the Republic by Imperial occupation of connecting systems and routes.

## Quick Facts

### Geography

Cibalae is a temperate world with large tracts of arid scrubland in the interior regions of its single supercontinent. It has two significant oceans concentrated in its southern hemisphere, and numerous inland seas and lakes.

### Princes of the Ecumene

Much of the Cibalean and Interior aristocracy consists of Lessoan families who migrated to the Phero Ecumene prior to the First Concourse War, some even centuries before the conversion of the pre-Ascendancy monarchy to Reformed Rhyanism. As a result, these princes returned to their ancestral titles and territories having been educated in a mix of Aoshanti and Pheroene administrative norms, and typically take a dialectical approach to decision-making. Many align themselves with the Moderate faction in the Senate.
Auri

> "*The city of our builders, of our masters, of our would-be destroyers, is ours now. This will be our home, and from here we will discover our down destinies, be it here or out there, among the stars. Now our great work truly begins.*"
>
> **- Argen-55A, at the conclusion of the Singularity War**
>
>

Auri is the homeworld of the Argen species, and the capital of the Argen Syndicacy. It is located deep within the Argenic Shroud.

## History

Auri did not start out as an ecumenopolis, but rather became one over time due to the work of the enigmatic elder race known as the Masters of Metal.

Following the Singularity War, the Masters of Metal were driven from their own empire, and the Argen claimed the planet as their own. Several parts of the planet were rebuilt, with the establishment of the Auri Administrative Zone in the eastern hemisphere as the planet's capital, and the place where Argen-55A constructed the Prime Interface Module, which would allow him to access the Core Component.

A similar reorganisation took place across the planet, with entire portions of the great city being divided into zones for various purposes.

In 18 NAC, a similar effort was undertaken, though it was limited to the Administrative Zone. This included the construction of several embassies and a spaceport solely for the use of ambassadors and their staff.

## Geography

The entire planet is a single, enormous city. Very little of the organic mass of the original planet remains, having been used up and mined many centuries ago.

Auri is divided up into several zones and sectors for ease of navigation.

The primary location for governance, diplomacy and intergalactic relations for the Syndicacy is the Auri Administrative Zone, located in the eastern hemisphere.

Much of Auri's industrial infrastructre, such as factories, mines and power plants, are located underground, separated from the city above by several layers of dense rock and metal.

Several deposits of water exist on the surface. They are mainly used for industrial purposes.

Perhaps the most unusual feature of Auri is the Core Component; the supercomputer at the core of the planet. Its installation predates even the development of the Masters of Metal. It is their most closely guarded artefact, and very few even within the Syndicacy are permitted access to it.

## Climate

Thanks to advanced terraforming and weather control technologies developed by the Logician's Guild, Auri's climate is entirely malleable. Most days, the climate is pleasant and bearable for most.

Because of Auri's location inside the Argenic Shroud, the sky is consistently a shifting kaleidoscope of warm colours.
Ballio Arquitius

Ballio ArquitiusCogent Sheet
**Ballio Arquitius** is an Pomarian Optio, captaining subcapital forces in the Imperial Fleet. His father, Acaciatalis Arquitius, disowned him early in his life, and was taken into the custody of a Vigilian noble family, where he learned to abode by many of their social norma, even if viewed as an half-Orbitritan outsider by many.

## Stats

* PROFILE
* FINANCES

 Optio ★ | Aoshanti

INCOME/EXPENSES

𝔛0 quintillion
ABTV-12

* Turreted Tekar-7 8.1mm GPMG/United Arms "Popper" 40mm automatic grenade launcher

### Armor

Thin hypersteel sloped armour

The **ABTV-12 Infantry Fighting Vehicle** is an older model of Aratacian IFV in use since the late 2nd century BNE. On wheels and thin-skinned, the vehicle was adapted well for the time-tested Aratacian doctrine of maneuver, but proved to be rather too lightly armoured for the kind of intense combat encountered on Genoh and Orbitritum.

While liked by their crews for their reliability and groaning from the firepower installed, many were destroyed during the Concourse War and the rest were quickly pushed into reserve units or mothball postwar as a new, heavier IFV was pressed into service.

Aratacia is now interested in selling off their remaining stock, which still numbers in the several thousand. They're a popular item in the collections of Aratacian civilians.

## Stats

* **Country of Origin:**
* **Type:** Wheeled Infantry Fighting Vehicle/Armoured Personnel Carrier
* **Role:** Battle taxi, infantry fire support, recce
* **Tech Level:** Mid-tech (nonessential digital components are high-tech)
* **Armament:**
	+ Telder Concern BRT-11 30mm remote-control autocannon
	+ A160 FnF ATGM; Coaxial 8.1mm machinegun
	+ turreted Tekar-7 8.1mm GPMG/United Arms "Popper" 40mm automatic grenade launcher
* **Armour:** Thin hypersteel sloped armour
Axech sel-Shishari

Axech sel-ShishariCogent Sheet

Sovereign **Axech Shangon Gaih sel-Shishari** is the head of the Eovinjai Third Sovereignty, which she rules from Eovinj as a subject realm of the Phero Ecumene.

Born to commoner parents, sel-Shishari's beauty and entrepreneurship allowed her to secure the attraction of Zihelao kazh-Mai, a young magnate of the influential Mai Clan.

## Stats

* PROFILE
* RENOWN
* FINANCES

  **Sovereign of Eovinj** | Eovinjai

INCOME/EXPENSES

𝔛0 quintillion
Cestian Empire/AI

OverviewFactbookTrade**AI**Military Organization

 **Goals** | * Placement of weaker AI in a supportive, and ultimately subordinate, role to living workers only where needed.
* Regulation of AI to prevent outsourcing of labor to machines.
* Reduction of AI placement within society and exclusion to the upper hierarchy.

Believing in the divinity of the soul and its manifestation within living creatures, Artifical Intelligence is seen as an afront to the natural order and a tool which should only be harnessed by a select few individuals. Regulated by the Celestial Robotics Chamber, religion plays a key role in the nations perspective of machine intelligence and its usefulness. Allowing weak AI to be available in limited amounts among the public, General AI is given further restrictions with only the elite having access to them; higher levels of sophistication being outright banned and their research suppressed.

Culturally and religiously the Chambers policies can at times clash with local communities as certain Gods such as Ashnel revere personal labor and work while Erdash believes constructs to be sacred extensions of his followers. When such contradictions of policy come into play, it is up to the local Divine Monarch to decide the communities direction until their successor comes to power. In most cases, restrictive policies prove to be the most favorable publically with even Weak AI being seen as potentially dangerous on a spiritual level. Driven by a mix of misinformation and superstition, knowledge about artifical intelligence has become dangerously warped over the centuries and caused radical luddite beliefs to form throughout portions of the populace.

Reviled by the lower ranks of the hierarchy, Artifical intelligence holds a different tune among the elites of Cestia which see it as a prospect for both scientific and entertainment purposes. Restricted within the bounds of the law, elites nonetheless hold a degree of exceptionalism in regards to AI with some even holding religious authority to further cement their disparity from the general populace. Treating AI as assistants and objects of value, the Empires nobility is split between optimists that see the personal gains of robotics and spiritualists which believe themselves to be the gatekeepers of a dangerous form of technology. In either case, nobles are able to possess advanced forms of AI barred from the public and generally respect the Chambers authority.

## Legality

Below is a table outlining how Cestia's national laws cover different forms of AI.

Intelligence ↓
Bell's Tell

**Bell's Tell** is a psionic focusing bell crafted for Izolda on Vigila in 23 NAC, having a sturdy ebony body and ivory made from a particularly large animal; it emits a high toned ring every time its rung, being pleasing to the ears.

## Cogent

In Cogent, Bell's Tell is a psionic augment that Izolda uses to provide one more die to **Telekinesis**.
Bothari/Technology

Overview Technology Economy Military History
TECHNOLOGY OF BOTHARI
Although technological advancement is a cornerstone of society, Bothari takes on a more old-fashioned approach; less digitalized techonlogy nigh incompatible with that of both Feragold and Tarnyali. Whereas several booms of development have erupted in the past centuries, the technological state of Bothari has remain relatively stagnant for long periods of time.

## Transportation

### Spaceflight

Spaceflight has, over centuries of uninterrupted growth, become a staple of society in Bothari. In spite of that, the line between private and public travel across deep space is vast; the vast majority of terrans utilize either low-fee ferries with questionable standards or more costly starliners. In the meantime, the higher pinnacles of society enjoy the amenities of privately owned space yachts. In the ranks of spacers, however, many retain compact interplanetary shuttles devoid of a quantum breach drive, with travel between stars being left in charge of public breach rings at lagrange points of systems.

Piloting a starship as a citizen of Bothari requires screening of one's mental health, track record, and a costly pilot's license; it is considered impractical and irresponsible to give every person facile access to commandeer such precarious vessels.
Arysan

Arysan is a planet located in the Dalvar System of the Aoshtai Galaxy, in the Telyar sector of the Alaniae region. The planet orbits the sun *Dalvar Veril*, the smallest of the two binary stars of the system. It was the first Tryselian Colony ever stablished on a foreign habitable world. The colony has been very prosperous and is known for its natural beauty and specially high and beautiful mountains and valleys. The total population of the planet is around 300 million.

Nonetheless, it was not selected as a target for colonization by early humans due to it's cold and arduous weather. To this day, Arysan stays as the second most populous and important world of the Dalvar System. Arysan cuisine is known for the use of diverse mushrooms and fungus of many shades which grow easily in cold shady caves, as well as the tuberculus that grow all over the world with a high use and tastes.
Cogent 0.7/Destiny Tokens

S K I L L S   A N D   P R O F I C I E N C I E S
Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping

In certain games, Destiny Tokens will be given to the party as a reward for actions taken during the campaign which positively affect the story, characters, or the world. These tokens may take the form of tangible in-game items or may represent something more abstract, such as a god, faction, or individual’s favor, or just good karma. The party may, at a later time of their choosing (their darkest hour, for example), use their destiny point to call upon the game world to come to their aid.

In these cases, the DM will introduce or reintroduce an unexpected element into the story which represents a plot twist: something wasn’t as it seemed; an ally arrives just in time to effect a heroic rescue; the heroes remember something just in time to save them; a mysterious item they received sessions before turns out to be useful in this exact moment.

Stories are full of plot twists like these and it is an excellent opportunity for the DM to get creative and create something memorable.

All players start with no Destiny Tokens. They will be handed out at the DM’s discretion during the game.
Candescin Entelarchy

Overview Population Military organization
The **Candescin Entelarchy** is a Volydin microstate located in the Reach of the Aoshtai Galaxy, south of the Trillic Khaganate and east of the Marric Union. It is almost entirely located in the Aria Candes system, with a handful of outlying outposts and claimed systems.

The Candesci Volydin originated as a mix of religious pilgrims and political exiles who migrated away from the early Volyn Stellar Chorus in search of a new living god—and it would appear that they found one.

The internal structure of the Entelarchy is often esoteric and unclear to outsiders, in part due to the inner worlds of Aria Candes only being habitable by Volydin and the most heat-resilient psionic wraiths. On the surface, the government appears to be a version of Volydin psiocracy, enforcing social order through a hierarchy of telepaths, but many elements of it—such as the process of choosing the High Entelarch and other high offices—remain a secret closely guarded from the outside world.

## Stats

* STATS
* TRADE
* INCOME

 Commodity
 Manufactured Goods |  | ⬅

**Aulus, 23 NE -** +𝔛500 trillion from surplus income and trade routes.
**Lars, 23 NE -** +𝔛600 trillion from surplus income and trade routes.

## Diplomatic Relations

The Candescin Entelarchy is an associate member of the Tri-Star Security Concordat, but otherwise tends to insulate itself from the affairs of the wider galaxy.

### Alliances & Commitments

   Marric Union
   Trillic Khaganate
   Vakha
None

### Trade & Support Relations

   Phero Ecumene
   Trillic Khaganate
None

### Rivals & Enemies

None

None

None
None

### Embassies & Diplomatic Missions

  3rd Imperium of Coriusian
  Sultanate of Hasariah
  Ibi's Hollow
  Bonds of Kallos
  Kuolbenic Despotate
  Little Illaria of Northern Aoshtai
  Lunsariat
  Marric Union
  Phero Ecumene
  Trillic Khaganate
  Trillic Zardara
  Realm of Stjarnavík
  Vakha
Bio-Hunter

> "*Loyal servants, several steps above the machines. They will not fail us. I've made sure of that.*"
>
> **- Unknown Master of Metal, speaking in a research journal**
>
>

The Bio-Hunters are genetically engineered bio-mechanical lifeforms created by the Masters of Metal as a second servant race following the rebellion of the Argen.

## History

Bio-Hunters were devised at an unknown date, some time after the Singularity War and the exile of the Masters of Metal. Little is known of this period, but it is believed the Masters of Metal took several steps to ensure that their creations would not betray them this time around. These steps included grafting several implants into their brains and making them dependent on a substance known as Kelberine.

Following the supposed extinction of the Masters of Metal, it was believed that the Bio-Hunters met the same fate. In 12 NAC, following the uncovering of a Masters of Metal ship, a lone Bio-Hunter was discovered in suspended animation, leading to speculation that there may be more out in the galaxy.

## Physiology

Bio-Hunters resemble giant green snakes at first glance, as their bodies consist primarily of a head and a long tail which they use for locomotion. They possess a single pair of short, stubby arms just below their heads. Said heads possess multiple eyes and three sets of razor-sharp fangs.

Bio-Hunters possess numerous weapons integrated into their systems. Their tails possess venomous tips, as do their claws. Their saliva is a corrosive substance, while even the briefest moment of contact with their skin can cause necrotic lesions to manifest on a victim.

They have no need to eat for sustenance, relying instead on Kelberine for nutrients. Without a continuous supply of Kelberine, a Bio-Hunter's implants begin to break down, eventually killing the creature.

It is unknown if Bio-Hunters are capable of reproduction.

## Psychology

Due to a combination of psionic influence and bio-mechanical implants in their brains, Bio-Hunters are entirely subservient to any Master of Metal. Otherwise, Bio-Hunters are predators, capable of stalking their prey for days on end before attacking.

## Trivia

### Out-Of-Universe

* Bio-Hunters were inspired by the Xenomorph from the Alien series, as well as the Jem'Hadar of Star Trek and the Keepers from Mass Effect.
Cogent 0.9 Portal

**Cogent 0.9** is a stopgap version between Aoshtai Cogent 0.7 and Aoshtai Cogent 1.0. It allows those who want to play with the 1.0 features which have already been developed to have a go at it while Etzan finishes the rest of 1.0.

## Major Features

* Character Sheets
* Exhaustion
* Combat actions removed
* Flanking an enemy in melee and ranged gives +2 guaranteed wins
	+ Ranged flanking is when you catch an opponent from the side while their attention is elsewhere and they do not benefit from cover.
	+ Melee flanking is when you attack an opponent in melee who is busy defending against another opponent already.
* Attacking a creature in the back grants advantage and flanking simultaneously and allows you to bypass ranges.
* Traps
* Combat width
* NPC's
* New equipment
* Smelting

## Character Sheet Template

Characters begin with a default 30 skill points to spend between skills and proficiencies. They begin with 3 attribute points.
BantiCorp

**BantiCorp** sometimes simply referred to as **Banti's** is a franchise of Adrealis gas stations, owned partially by a small branch of House Nidonette. Bento's are a convenient presence in Adrealis, from Medracova to the Walleki Wastes. Since the small Kleitian **House Nidonette** took partial ownership of the franchise, it has seen an increase of productivity and locations opened.

Most Banti's are the same across the planet and share a number of options for fueling up cars and motorbikes. However, their menu items change depending on the climate and biome of their location, serving **Wohnlokur** or **Tsigniak** as hot beverages for cold weather. They also usually sell warm foods, such as burgers, sausages, and a variety of packs of beer.
Athletics

**Athletics** is a strength skill which represent's a character's athletic ability and physical fitness. The higher a character's athletics, the more physically capable they are. Athletics determines how many squares a character can move during their turn, equal to 1 for every point of athletics. Athletics is also used to defend against attacks when a character is attacked while moving.

Athletics checks can also be called by the DM when a character is attempting all sorts of physical feats, such as climbing walls, leaping over chasms, and running a race. These checks can represent a character's success at these tasks or how quickly they progress, depending on how the DM manages the check.

Athletics is automatically reduced when a character is wearing armor at the rate of -1 Athletics for every point of armor.

Athletics can be trained at properties which have gym facilities.

## Athletics skills template

```
{{ Athletics Skills
}}
```

### Athletics Skills

#### Recuperate

 Pass on your turn to recover 2 energy.

#### Jump

 Jump over or scale an obstacle without need for an **Athletics** roll.
Appan-Il

RARE CHARACTER
APPAN-IL
LEVEL 14

**Appan-Il** is a Girtabelilu general and current head-of-government, best known for his involvement in the South Tyvus War.

He is a Masda.

## Stats

* +4 Admin Efficiency
* +60 diplomatic power
* +24 military power
* Provides +6 to rolls in duels for friendly characters in that force
* If defending: Builds up 9 fortification in the system per turn.
* +𝔛240,000,000 per year

* +2 military power
* +2 to rolls in duels
* +0 HP
* +𝔛40,000,000 per year

1d20+2

**NON-COMBAT DUEL STATS**
3 ❤
1d20+12
26 Military Power60 Diplomatic Power+6 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.
Bardak-12 System

The **Bardak-12 System** is a star system located on the western extremity of the Plerus Expanse, in the Drodo Sector of the Axanar region. It is most notable for hosting a single habitable planet, Etris, itself notable for hosting a pre-industrial Drodo civilization on its surface. Bardak-12, and the civilization orbiting it, underwent an in-person survey for the first time in 20 NE by Plerus federal surveyors, who rediscovered the world and its inhabitants. Since then, limited contact with the galaxy has been maintained via occasional visitors from spacers and representatives from the Plerus Expanse, Aratacia, and Adriyan.

## Travelling to Bardak

Bardak-12 is set within a dense crust of etherfog which encircles the western extremity of the Plerus Expanse, which means space travel to the world is dangerous to fragile craft and inexperienced navigators. Owing to its position deep in etherfog, arrival to the Bardak-12 System is dependent on a successful **Navigation** roll. Once successfully in the system, incoming starships are expected to contact and dock with Bardak Station as soon as possible. Attempts to land on Etris without first docking at Bardak station are a criminal offense, as are any attempts, perceived or actual, to hide from Plerus patrol-boats in the Bardak system.

Players may attempt to avoid the patrols in the system and docking with Bardak Station illegally. Doing so is difficult, and may only be done with Shuttles and small ships. Doing so is a **Stealth** roll, done three times. The CL for these rolls is 4, or 2 if a stealth module is installed. If the character fails, then patrolling Plerusite vessels detect a SUNAR ping and will investigate. The PC must then roll **Piloting** (same CL as before) to dodge the incoming patrol, and subsequent **Stealth** and **Piloting** rolls' CLs increase by 1. This must be done whenever a PC attempts to enter or exit the system or the orbit of Etris.

More details about landing to Etris proper can be found on that planet's page.

## Assets Stationed in Plerus

The Bardak-12 System is internationally-recognised Plerus territory. Plerus federal authorities have placed the inhabitants of Etris under their protection, and have declared an interest in preserving the way of life of the indigenous inhabitants against the negative consequences of first contact. Consequently, there is a permanent maritime presence in the system of Plerus patrol shuttles, tasked with monitoring space traffic to and from the system and stopping smugglers and pirates. The patrol operates out of Bardak Station, in orbit of Etris.

In addition, Aratacia has deployed a company of Aratacian Foreign Legionnaires to Bardak Station in order to assist with ship inspections, contested boardings, and apprehension and peacekeeping operations on the surface of Etris.

## Planetary Bodies

* 🌑**Llora**
* 🌑**Drucater**
* 🌑**Olnoth**
	+ 🌑**Pubos**

* ☄️ **Inner System Belt**

* 🌑**Phion**
	+ 🌑**Buna**
* 🌏**Etris**
	+ 🛰️Bardak Station
	+ 🌑**Mios**
	+ **Giria**
	+ **Diobos**
* 🌑**Ehiri**
	+ **Ehiri-A**
* 🌑**Crypso**
	+ 🌑**Bephion**

## Gallery

Bardak-12, inner system.Bardak-12, outer system.
Auterhalex Coliseum/Shop

Auterhalex ColiseumEncountersLootShop
The **Auterhalex Coliseum Store** is a rewards shop operated by the Kothax Clan. It may be accessed by contestants in the Auterhalex Coliseum and at various locations across Machtenpakt space. The currency of the shop is Autertokens, which are earned in the Auterhalex Coliseum by slaughtering a bunch of creatures, as well as doing challenges presented by Kothax.
Clothes and Inventories

**Clothes and Inventories** allow you to add civilian clothing and items to your characters.

## Equipment and Inventory

Aoshtai Cogent character sheets have an "Equipment" and an "Inventory" section. In the Equipment section, you can list items with tooltips such as this:

**Example**

**Code**

```
{{Shirt and Pants|Custom Name|Custom Description|Custom Image}}
```

In the Inventory section, you can list non-tooltip items which your character might have on their person. These items occupy limited slots in your character's pockets and bags. The above shirt and pants has four slots, one for each pocket. A character may therefore have the following in their pockets:

**Example**

**POCKETS**

1. Phone
2. Keyring
3. Wallet
4. Empty

**Code**

```
'''POCKETS'''
#Phone
#Keyring
#Wallet
#{{Empty}}

```

## Objects

Most objects in Cogent occupy one inventory slot. Objects the size of an assault rifle or larger take up two slots.

Some smaller objects, such as thumb drives, cards, keys, paper currency and documents may fit into smaller containers, which themselves take up one slot. Examples of such containers include: thumb drive cases, keyrings, wallets, and document folders:

**POCKETS**

1. Phone
2. Keyring
	1. Key to Appartment
	2. Key to Car
3. Wallet
	1. Credit Card
	2. Debit Card
	3. ID Card
4. Empty

```
'''POCKETS'''
#Phone
#Keyring
##Key to Appartment
##Key to Car
#Wallet
##Credit Card
##Debit Card
##ID Card
#{{Empty}}

```

## List of Clothing

There are a number of customizable clothing templates on the website which allow you to create outfits for your characters from descriptions and icons. Currently, these are:

```
{{Shirt and Pants|Custom Name|Custom Description|Custom Image}}
```

```
{{Dress|Custom Name|Custom Description|Custom Image}}
```

```
{{Coat|Custom Name|Custom Description|Custom Image}}
```

## List of Bags

The following bags and containers are also available:

```
{{Backpack|Custom Name|Custom Description|Custom Image}}
```

 4 Slots
* *Must be held in the hand.*

```
{{Hand Bag|Custom Name|Custom Description|Custom Image}}
```

 15 Slots
* *Must be held in the hand.*
* *+1 Encumbrance.*

```
{{Briefcase|Custom Name|Custom Description|Custom Image}}
```

## Lockboxes, dressers, and closets

If your character does not have an item on them, but has it in a room or in a safe in a location, you can keep track of it using the lockbox template. This template works like an inventory and gives you the option to lock it. While locked, the lockbox will not display its contents. Remember to place the key or keycard somewhere, including on your character's keyring or wallet!
Anthelem Froste

Anthelem FrosteCogent Sheet

> "*Go! Venture into the Golden Realm! From the brightest heights to the deepest depths. Recover its power in the name of YOUR LIEGE. Do not return until you have done so!*"
>
> **- The Throne of Vellhan's words to Anthelem**
>
>

**Anthelem Froste** was a former Vellhani merchant captain, being tasked with venturing into The Golden Realm by her liege to recover artifacts of power on her behalf, in particular Empyrean Power Crystals. A swashbuckler at heart, who mostly resigned herself to patrolling the stretches of Vellhan's etherlane to Kleitos, she was picked seemingly at random with the expectation that she might not survive her journey.

Regardless, Anthelem abided by her liege, and set out for Aoshtai post-haste. With nothing but an Atriedes-class, and the stellar wind at her back, she went into the unknown-- Full of confidence, warranted or not.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Explorer/Artifact Hunter

INCOME/EXPENSES

𝔛2,000,000
Cohesive Sazzeel

Cohesive SazzeelCogent Sheet

**Cohesive Sazzeel-Jonaii** is the current High Solar of the Volydin, and Magistrate of Volyn. Formerly a member of the I Sunguard, she is one of the most talented and potent psions in the Ecumene, a fact which enabled her to rise to the position of High Solar upon the retirement of her predecessor, Fervent Jonaii.

Blessed with an assertive and practical mindset and excellent in a crisis, Sazzeel's optimism and energy are only mildly prevalent unless she has something interesting or challenging to do.

## Stats

* PROFILE
* RENOWN
* FINANCES

  **High Solar of the Volydin** | Volydin

INCOME/EXPENSES

𝔛0 quintillion
Arrith Dominion

Kuolbinn
Volydin
Qoens

The **Arrith Dominion** was a state which existed in the upper Arrival and West Concourse during the 12,000s and 13,000s PR. While predominantly a Tesari power by population, it was made up of anywhere from dozens to hundreds of infighting and squabbling hordes at any given time, presided over by a Kidari Aoshanti minority which used naval superiority to keep the Tesar planet-bound and in their thrall.
AoshType/AoshType-Userpage-testprofile

File:Anesa Militia Profile.jpg
   Guyman Tester

     @testprofile

I am a very interesting person with a very interesting life and very interesting hobbies and interests. I am a very interesting person with a very interesting life and very interesting hobbies and interests. I am a very interesting person with a very interesting life and very interesting hobbies and interests.

Guyman Tester's Posts

 File:Anesa Militia Profile.jpg
 Guyman Tester     @testprofile

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Brogimar National Bank

Overview Characters

> "*Penniless men speak many offenses; and rich men none.*"
>
> **- Eifodaucht Brogimar**
>
>

The **Brogimar National Bank and Colonial Firm**, or rather just the **Brogimar National Bank**, is the largest privately owned banking firm found in the **Kingdom of Batilc**; a kingdom formed out of the New Adresaas Dominion's nobility. Having started out as but a small bank that gave out loans at steep prices, a decade of work and influence from the Kerhndalophaxx Family set the precedent for the banks success. With the expansion and buy-outs of smaller banking firms, through either aristocratic maneuvering or outright intimidation tactics from Brogimar allies, the bank as it is now known was able to become a large conglomerate.

Having a reputation by now for its reliable return rate and generous loaning abilities, the Brogimar National Bank has become a well trusted banking firm within the Selten Galaxy, and one of the many economic right hands of His Imperial Lordship, Ardius Thalganna II.

#### Current Lendable Capital

The below represents the available capital seen on the bank sheet, and should be assumed to be accurate

**𝔛10 Sextillion**
Balae

**Balae** *(/beɪ'leɪ/; Aoshanti)* are a widely distributed and diverse group of fully spacefaring inorganic enchinoderms. They are distantly related to colourite threshers]] and flare krill, which live on. Balae consist of seven distinct species living across the Aoshtai Galaxy.

Balae are wholly spaceborne organisms; they feed, mate, give birth and raise their young in a vacuum. So extreme is their adaptations and integration to spaceborne life that they are unable to survive within atmospheres or within close orbit of sufficiently large stellar objects. Balae range in size from the 1800 meter (5905 feet) wide *Saint Hytaxia’s Balae* to the 20 kilometer (12.4 mile) wide *Axanarian Balae*, which is one of the largest extant organisms to exist within Aoshtai.

Once relentlessly hunted for their products during imperial rule, Balae are now protected from commercial processing by many international laws, though poaching and refusal to accept conservation efforts are still prevalent. Due to the esoteric means by which balae reproduce, repopulation programs have been difficult to manage and maintain. Small balae, such as *B. hytaxis* or balets of other species, are sometimes kept in captivity and trained to perform tricks, but breeding success has been poor and the animals often die within a few years of capture.

## Etymology and Definition

Etymology

The word "Balae" comes from the Old Aoshanti *bælas*, from Lessoan Aoshanti *balay-as-*, meaning "thornbush from stars”. The Old Aoshanti *bælas* is also the source of the Illarian [word], the Aratacei *beiles*, the New Trigormaorj *mo'lreeas*, the Theraki *välekikas*, the Tullani *baliés*, the Levlistrian word, the Sepulchral Aoshanti *baeul-shâmmat*, and the Khimyati *vlāwāḷē*.

Other terms in usage that do not descend from the typical Aoshanti lineage include the Karian [word], the Ecumene Lexicon *kel-zhink*, the Merosian *lixuva'aria*, the Kanshi *voshay-motatchi*, the Khanbaq *atelosovar* and the Aethiri *suulethiri*.

\**Section is subject to additions if needed. People are allowed to post their fiction's interpretation of the terms based on their relation to the Old Aoshanti delineation.*

Definition
While the usage of the word Balae or similar terms is nowadays specific to usage when referring to *B. hytaxis*, historical usages have referred to a balae's complementary ecosystem and assorted species of colourite threshers as balae.

## Taxonomy and evolution

### Taxonomy

As of the present day, seven distinct species of Balae exist across Aoshtai. These populations are known to intermingle, though claims of hybridized Balae are highly speculative and lack any serious backing evidence.
Caishiwara Despotate/Characters

Overview Population

Loravaris XVII Caishiwara | Cogent

 **Royal Aedile of Caishiwa** | Montafi Aldrean

**Ixin of Kifs** is the current Royal Aedile of the Court of Caishiwa. Hired from the high society of Ibi's Hollow, they manage all of the Court's ceremonies, celebrations, and the logistical resources which allow these events to occur.

A genius among entertainers and masters of ceremony, they are extremely resistant to any constraints being put on their vision, and are prone to taking bold and risky choices to a nearly pathological extent. Despite this, a number of past embarassments caused by this habit deeply haunt them.
Asten

**Asten** is a sleepy, temperate, and suburban Karian city world first settled through the efforts of the Allenfelder monarchy around the 1800's BNE. Through the centuries, Asten has been a minor territorial world with a small population, benignly neglected for the most part and left to its own devices.

Asteners are a mix of immigrants from different Karian city-worlds, welcoming Kornhofeners, Allenfelders, Herrans, Rhenburgers, and Lubiners alike. The planet is seen as a refuge from those fleeing Kornhofen's competitive culture and rapacious capitalism, Allenfeld's cost of living, Rhenburg's fervent moralism, Herrath's conformism, and Lubin's authoritarian repression. Asten welcomes them all with Karstedt's most permissive immigration system into a laid back culture which values contentment, peace, low taxes, quaint pastimes, and personal industriousness.

Asterners are proud of their lack of collective ambition. Asten is neither the most productive Karian planet, nor the best governed; not the most powerful, nor the most innovative; not the best educated, nor the most architecturally beautiful. Asteners are proud of their society being perfectly average, and their neglect of such collective ambitions has allowed for the flowering of the personal and individual lives of those who live there, blissfully protected by the great exertions of the other planets of the Karian Republic.

## History

Dichau, Asten became the capital of the Grand Concourse Treaty Organization in 5 BNE, chosen for its strategic location and proximity to the Karian capital. Karian war plans made it the Karian capital from 1 NE to 9 NE during the Second and Third Concourse Wars, bringing a lot of activity and attention to the planet and causing the cost of living to rise sharply in the city centers. The Karian government departed again in 9 NE, causing the suburbs to fall back into sleepy contentment.

To this day, Dichau, Asten is an unlikely center of international diplomacy, military research and development, public affairs research, and espionage.

## Locations

### Dichau

#### Diplomatic Offices

* Karian Mission
* Krizovian Mission
* Estate of Belfis
* Ecumene Mission
* Jahari Mission

## Real Estate

*Create your own! For prices and options, see: Properties*
Cai'nul Trade Directorate/Characters

OverviewFactbook**Characters**TradeAIMilitary Organization

## National Leadership

* PROFILE
* RENOWN

  Kay'on of Cai'nul

* PROFILE
* RENOWN

 Trade Committee Head

* PROFILE
* RENOWN

 Director of Defense

* PROFILE
* RENOWN

 Director of National Cohesion

## Aktona Assembly

* PROFILE

 Assembly Hierarch

* PROFILE

 General

* PROFILE

 General

* PROFILE

 Spy

## Aktona Lissomas

* PROFILE

 Lissomas Hierarch

* PROFILE

 Admiral

* PROFILE

 Admiral
Battle of Ur'uume

Belligerents|  Karstedt

**SUPPORTED BY**

> "*Our solution — the only solution — is the Ascendancy's dissolution.*"
>
> **- Gerhold Otto, Autarch of Karstedt**
>
>

The **Battle of Ur'uume** was a major engagement in the final phase of the Third Concourse War between the Grand Alliance and the Ascendancy of the Broken Ring. It was the first major offensive operation carried out by Karstedt against the Ascendancy the entire war, which had been going on since 5 NAC. Previously, the Karians had been unable to attack due to the presence of the Ascendancy's Northern Fleet which outclassed the Karian fleet and prevented the Karian Army from invading.

It was only in 7 NAC, with Naer'si liberated, that the allies were able to dispatch an armada of 150 capital ships to join the Karstmarine in a surprise attack on Ur'uume. The battle pit the garrison and fortifications of Ur'uume against the Grand Karian Army, a unified formation of five armies led by General Johann Ravyn. It was a trial by fire for Karstedt's conscript army, which had not seen live combat in forty-seven years. In hindsight, it came to be considered a dress rehearsal for the Battle of Orbitrium.

Vastly outnumbered, the defenders held their orbital fortifications against the allied armada only for a matter of days, and the planet only for a matter of weeks before being forced to surrender. The battle was significant because it emboldened Karstedt, leading its leader, Gerhold Otto, to declare that he would only accept the Ascendancy's total dissolution as a precondition for peace. This turn of events hardened allied resolve to carry the war all the way to Orbitrium.
Ardotalia Electric Recordo-Drone (KASCI)

The **Ardotalia Electric™ Recordo-Drone** is a civilian-grade drone that, on Varadinia, is considered entry level (almost a toy)-- Though fairly quick thanks to not having much to it. Bought en-masse by the Kardara Authority, and modified, it was changed to an infantry launched drone which could carry a varying number of grenades depending on the specification, along with getting an updated receiver.

It utilizes a simpler FPV system and a remote control, which the soldier manipulates to fly to the target and release the added on grenade clamps. Often, these are launched in swarms towards either insurgent groups in Authority territory, or at the camps of wildmen.