recursal/Fanatic-Fandom huggingface dataset:
Hazel Jordonne

Rufus Jordonne, brother

Bella Jordonne, sister

Della Jordonne, sister

Zella Jordonne, sister

Adair Otun, aunt

Johann Otun, grandfather

Rena Otun, grandmother

Gabriella Jordonne, great-great aunt

Cath Jordonne, great grandfather

Oh goodness there's so many moreeeeeeee

Hazel Jordonne is the youngest child of Garreth and Asherah Jordonne. She has been in a wheelchair since birth, and is paralyzed from her waist down. Her siblings are Rufus, Bella, Della, and Zella.

## Childhood

As a little girl, Hazel was very frequently abused by other children, and she considered Rufus to be her protector. He did a pretty good job of that, too. At age 12, Hazel's parents and older siblings became Defenders in Defenders of Westria, and she tagged along for she could not live by herself. When Rufus started to date Ellyn, Hazel suddenly became very quiet around her former best friend, and she secretly wished that Rufus would never marry so that he could keep her company. Nonetheless, her wish was not granted and Rufus was married. Additionally, for quite a lot of the RP Hazel was lost/eventually placed in the temporary care of her friend Beth and her family.

## Teenage/Young Adult Years - Death

After Rufus and Ellyn were married, and the triplets probably got married too but who knows, Hazel decided to continue to live with her parents. Once Rufus and Ellyn started having kids, she decided that she quite liked the idea of being an aunt, and she finally warmed up to Ellyn, began to talk to Rufus again, and frequently cared for her nephew and nieces. Meanwhile, Garreth wanted her to have a more serious relationship with someone, but Hazel adamantly refused, not wanting romance of any sort. With her head low, Hazel was forced to date her friend Beth's older brother, which she hated doing very much, but at least he was nice. His name was Zachary, and he knew that Hazel did not want him, so when she turned eighteen (which I have decided is the official adulthood in Westria as well as irl), he helped her run away to Rufus' house. Garreth was heartbroken when this happened, so he wrote a letter telling his daughter that he wants what is best for her, and he did not know what that was. Hazel hesitantly forgave him, yet that was a mark that never faded. Father and daughter then had a pretty stable relationship for the next five years.

One day, Hazel fell unconscious while wheeling herself through the gardens one day, and it was unsure as to whether she would survive. Frantic, her father rode all the way to the Gemanian tribe that dealt best with medicine, and he was met with suspicion there. Eventually, through the help of Vickie West, the granddaughter of a detective who helped bring up Hazel's Aunt Adair, Garreth was able to obtain the medicine for his daughter's rare disease, and he returned home. He was too late, and Hazel had died in her sleep three days previously.
Education in the Gverse

In the main Gverse countries, mainly Gemania and Westria, education is not particularly mentioned within the scenes of RPs. However, due to the apparent knowledge of various RP characters, Gemania and Westria must have some form of educating its citizens.

## Gemania

One unique component that is clearly a part of Gemania's education is training in the Gemanian powers. It is emphasized in Gemania: The Coalition that one's powers only come from practice and perfection. That is, refining these powers and retaining control over them are not things that come naturally. While there does not appear to be a particular institution in which power training is taught, it generally seems as if parents are responsible for their children's training, as well as other family members and friends.

Many Gemanians also appear to be able to read, which also suggests an educational experience within the characters' lifetimes. Additionally, characters such as Gem show expertise in the scientific and mathematical fields, as shown with Gem's creation of the communication bracelets. To continue to use Gem as an example, the RP shows that he gained lots of his technical knowledge from his uncle, Igor, but pursued more of this sort of education on his own.

Of course, as in most likely all Gemaniaversian countries, Gemanians have apprenticeships in the various medieval fields of trade, such as carpentry, fishing, blacksmithing, shoe-making, building, etc. As for the Gemanian nobles, frequent references to history, policy, and strategy books are found within the original Gemanian RP, which marks a correlation between class and education. Additionally, Jacqueline's governess is mentioned, and not in a negative way, at least in the area of what subjects she taught the young princess. Even though Jules was considered to have the opportunity to learn the most, Jacqueline was arguably smarter than her elder brother, which could suggest that gender is not a very large factor in terms of what education one receives in Gemania.

## Westria

Books frequently appear in the Westrian RPs, much more than in the Gemanian ones. This suggests that a very large percentage, most likely more than the Gemanians, of Westrians are able to read. There are not any particular references to technical subjects, but in Heirs of Westria events such as the debate, in which the female heirs took part in, quite demanding knowledge was needed.

## Xuvia

Education in Xuvia is a joke, that is all there is to say. Most nobles can read, but apprenticeships and other education is simply rare.
Olive Marie Luk

Olive Marie "Livvy" Luk was born as the twin of Karina Mae Luk to Josephine and Caspian Luk. She and her sister are basically the female Fred and George.

## Olive Marie Luk

### Relatives

Josephine Luk, motherCaspian Luk, father

Karina Mae Luk, sister

King Rick Conway, grandfather

Queen Pandora Conway, grandmother

Prince/King Jules Conway, uncle

Princess/Queen Adamine Eva, aunt

Prince Zeke Conway, cousin

Princess Aurora Conway, cousin

Alexandra Luk, grandmother

Joseph Luk, grandfather

Amora Luk, aunt

Nea Luk, cousin

Arik Luk, cousin

Valentina Luk, cousin
Amara Briar

Lady Amara Rosalinda Peony Briar is is a Westrian character, and belongs to the Heirs of Westria roleplay. She is the only daughter of Baron Reginald Briar and is engaged (since the beginning of the roleplay) to a Viscount Nathan (last name undecided).

## Background

### Early Life

Amara was born in her father's large mansion. She grew up with everything she ever wanted.

## Heirs of Westria

### Arrival to Fire

Amara stepped out of her carriage determined to win the Heirs of Westria competition. She was poised and respectful, listening to every word the councilors said. Some of her true colors came out at that night's dinner though.
Lucas Pawn

Lucas is an absolute ray of sunshine and he looks like one too. His dimples are the cutest thing in the world, and that’s not up for debate. He’s the youngest of four sons, and is often teased and bullied by his older brothers. He’s a very nice boy and adorable. He entered the competition to help people, in addition to getting away from his brothers. They scare him.
Jax Greene

## Jax Misha Greene

### Relatives

angelica greene (mother), travis greene (father), matthias greene (older brother), cyble greene (twin brother), isidora greene (little sister), finley greene (little brother), calliope greene (little sister), claria greene (aunt), luke greene (uncle), ellyn greene (cousin), antonio greene (cousin), briar greene (wife), atlas greene (son), justice greene (son), elsie greene (daughter), ace greene (child), daisy greene (daughter)

## Appearances

### Appears In

Defenders of Westria

Jax Greene is a very handsome boi. He's the son of Travis and Angelica Greene, and appears in Defenders of Westria on the side of the defenders.
Caxus Calabastor

### Relatives

Maria Calabastor, Griffin Calabastor, Briar Calabastor, Liam Calabastor, Caxus Calabastor (II), Annabelle Calabastor, and Farah Calabastor

## Physical description

### Physical Description

Tall, hardened, and tough. Much like his son, Caxus may look willing to knock someone down for just looking at him wrong, but he really is gentle, and has a soft touch. His hands are large and heavily calloused, the result of years of work at the anvil.

## Appearances

### Appears In

Gemania: The Coalition

Caxus, called Cay by everyone who knew him, always loved everything about the earth. Some speculated that that was because he was born in autumn, and therefore had the ability to control the earth. But others thought that his autumn powers had sprouted from his love of the natural materials. Born in the afternoon, Cay as well had the ability to control and make fire. Perhaps that was what made him so good at what he loved: smithery. He loved to make things. Weapons, mostly. Beautifully designed, but truly deadly. Caxus loved that about weapons.
Gemanian Animals

(Note: We need pages for the individual animals too cause yes.)

The Gemanian Animals, many of which are horses or Amora's wild pets, are more behind-the-scenes Gemanian characters. The horses include Natalia, Griffin's horse and probably the most prominent animal character, save for Bob the Birb, Axel, Jules' horse, Iris, Jo's horse, and Spot, Jacqueline's horse. Then there is Bob the Birb, Lincoln, Kartol's racoon, a few various animals that did not have names, and lastly, the Fwort.
Merina

Merina is a ship between Nina Willows and Merek Tresfer (or Batman). They are featured in the roleplay Heirs of Westria, and are roleplayed by Ani and Butterflie.

## HOW It All Happened

### Nina's Perspective

When Nina arrived at the competition, she never once expected to do well, or to find love. In her mind, she was a nobody, someone that no one would be able to love, but Merek proved her wrong.

They had their first official conversation just before the jousting tournament, when Calluna, another heir, convinced Nina to give Merek her scarf as a token of good luck.

Afterwards, Merek took responsibility to looking after her when she was injured in the medic bay. They formed a friendship, and Nina began to trust him with her life. She also willingly took a knife for him, not wanting him to get hurt, when an assassin attacked them.

When Nina was captured by Fang's crew, she found herself torn between Merek, who was back home, and Reve Maloof, another contestant who she bonded with. Although he and Nina ended up kissing, Nina found herself constantly thinking of Merek. Thankfully, Merek came to rescue the heirs, and freed her, saving her life. They were reunited in a cave nearby, and the two passionately kissed. It was the start of a wonderful relationship between them.

Not long after, Nina discovered Merek had been captured in the rescue attempt, and so she went back to save him. She ended up getting captured too, and the two were tortured together. Luckily, the two made an excellent team and managed to get out quite quickly. They stayed in a cave together for a few days to recover, and then returned to the palace.
Kandlence Trickle

### Appears In

Heirs of Westria, Defenders of Westria, Gemania: The Coalition (?), Gemania: The Next Generation (?)

Kandlence (known to most as Naria) is a well renowned physician in the country of Westria, and in fact, sister to the current queen, Angeline. She discovered to cure for a disease that was infecting thousands, and wrote a book full of new ways of doing things, medical wise, that she had found out. She never expected to become famous. She was simply recording down her findings. Nor did Kandlence want to be famous. So instead she created an alter-ego, Naria. She lived most of her live from then on as Naria after her sister was married to the Prince Reynold. She was put in charge of the medical section of the castle, and those who worked there. Even as Naria, Kandlence became a well known physician. Well known among those who saw her around, but only if they knew her name.

And then she met Crew.
Fredrick Briarwood

### Relatives

Parents: Juliana and Sebastian BriarwoodGrandparents: Alistair Briarwood, Edmund and Eleanor Reese

Siblings: Annabelle, Margret Elizabeth, and Edmund BriarwoodCousins: Alistair Briarwood Jr, Gregory Maloof, Iris Maloof, and Dustin Maloof

Aunts: Victoria Maloof

Uncles: Charles Briarwood, Reve Maloof

## Appearances

### Appears In

Defenders of Westria

Fredrick Briarwood is the Crown Prince of Westria and appears in the Defenders of Westria roleplay. He was born to King Sebastian and Queen Juliana Briarwood alongside his sister, Annabelle. He is the older twin and the older brother of Margret Elizabeth and Edward Briarwood.

## Background

### Childhood

Fredrick was born to Sebastian and Juliana Briarwood along with his twin sister, Annabelle. The labor was long, and difficult, but both babies were born healthy.
Briar Calabastor

### Relatives

Griffin Calabastor (father), Isla Calabastor (mother), Liam Calabastor (brother), Caxus Calabastor (brother), Annabelle Calabastor (sister), Farah Calabastor (sister)

## Appearances

### Appears In

Gemania, The Next Generation

Briar Calabastor is the firstborn child of Isla and Griffin Calabastor, and a character from Gemania: The Next Generation. She has four younger siblings, and is an artist like her mother. She was born in autumn, in the afternoon, giving her earth and fire powers.

## Background

### Childhood

Briar was born to a loving set of parents, Isla and Griffin Calabastor. When she was still a tiny baby, she was captured by Anthony Bellroy and Wortle Alton, and placed in the care of Steve, who was six at the time. She stayed with them for around four months, not receiving the proper love and care a baby should have. When her parents had given up all hope, she was returned to them by Lillian, right when her mother got pregnant with her little brother, Liam. Briar grew up as the protective, wild older sister of Liam, and her next two siblings, Caxus and Annabelle.

Briar made close friends with Prince Zeke, the son of King Jules and Queen Ada. When they were six, both of them ended up getting captured by Zane, an enemy of Zeke's parents, and were told their parents did not care about them at all. Both willingly chose to stay with Zane to train beneath him, and suffered terrible training, pushed to limits they didn't know they had. The two children grew incredibly close, and became best friends.

One afternoon, the two were able to sneak out, two years after they left behind their families. Briar ran into Griffin, and he managed to convince her to return home. She tearfully left Zeke behind, and returned home to her family, trying her best to forget about her best friend.
Languages of the Gverse

The most common language in the Gverse is Gemanian, which, of course, originated in Gemania. It is spoken in Gemania, Westria, Xuvia, and Roloc. The reasoning behind this is that these four countries (or at least G, W, and R, as Xuvia's origins are not entirely confirmed as to whether it broke off of Westria or Hemland, even though Hemming (see below) is not spoken there) were once one.

The second most common language in the Gverse is Hemming, or Hemlandish. It is, naturally, spoken in Hemland.

The third language in the Gverse is Yudsian(?), spoken by the residents of Yudse.

Lastly, the fourth language in the Gverse is Roloc, which is spoken in... drumroll... Roloc. It is likely that this language originated after Roloc's peaceful break off from Gemania and Westria, as it is not spoken anywhere else.
The Gemanian Coalition

Not to be confused with Gemania: The Coalition, which is the RP itself. This is the group itself.

The Gemanian Coalition was formed by Prince, eventually King, Jules Conway in late Summer of 1068 to help defeat King Rick and restore peace to Gemania. Coalition members were expected to perform their duties well, and eliminate any discrimination between the seasonal classes. Some members include:

Jules Conway, Josephine Conway, Jacqueline Conway, Adamine Eve, Isla Wills, Griffin Calabastor, Caspian Luk, Adair Otun, Leo Kaster, Amora Luk, Winnie Chambers, Ivy Chambers, Matthew Winters, Lillian Augustine, Prima Lux, Gem Lorn, Mifa Turns, Markos Fletcher, Gavin Luther, Georgina Cass, and Aubrey Taylor, among others. Aubrey and Prima were both originally members of The Gemanian Royal Army.
Xuvia

Xuvia is a country located somewhere in relation to Gemania and Westria. It is very poor, semi-dystopian, and pretty much everyone there hates everything. It is often in civil war, but hardly in wars with Gemania and Westria. There was once an RP set in Xuvia, Unit 60: Home of the Hourglasses, the failed story of a year of Unit 60 pupils who discover a prophecy foretelling of the Gemanian Civil War, attempt to tell it to King Rick, and receive a negative response. Well, they were right at least.
Yudse

Yudse is a kingdom in the Gemaniaverse, and is the only kingdom that currently does not have a roleplay linked to it. It was created by Diva, and is the homeland of Reve Maloof. It is located North of Gemania and Westria, and a different language is spoken there.

## Yudse

### Location

Gemaniaverse, north of Gemania and Westria
Josephine Conway Luk

Prince (King) Jules Conway, brother,

Princess Jacqueline Conway, sister,

Caspian Luk, husband,

Olive "Livvy" Marie Luk, daughter,

Karina "Ree" Mae Luk, daughter,

Nathan "Zee" Conway, cousin,

Blake Conway, uncle,

Heather Conway, aunt,

Zeke Conway, nephew,

Aurora Conway, niece

Josephine "Jo" Conway Luk is the second child of King Rick Conway and Queen Pandora Conway, born April 27th, 1051.

## Childhood

Jo was born on April 27th, 1051, during the day, giving her plant and flight powers. She was born prematurely, as she was originally due to come in early Autumn, as the King wished to have children only born in the Autumnal season. Her father instantly rejected her upon birth. She grew up under the wing of her mother, Piper the tailor, and her older brother, Jules. When Jo was four, her mother gave birth to Jacqueline, Jo's sister and off and on friend.

## Teenage years

When Jo was in her teen years, her father took her away one day and then attempted to take away her Spring powers. Jules came to her rescue, so mad that it caused his powers to explode in power. Afterwards, Jo experienced moderate to severe symptoms of PTSD. Eventually, when the Gemanian Civil War broke out, she went along with her brother to his palace at her own will. She then was an active member of The Gemanian Coalition, assisting Jules in his efforts to maintain peace. After the war ended, she married Caspian Luk, and then lived in Jules' palace, now her palace, along with her mother, Queen Pandora. The two had twin girls several years later, Olive "Livvy" and Karina "Ree" Luk.

## Coalition

Unbeknownst to Jo, her deep orange necklace, which she treasured dearly, was Yelein's Stone, the final piece her father needed to make his power-changing machine successful. As the Coalition came to the point at which they believed that forces would receive the stone, she was kidnapped by her father, since the stone was her necklace. She woke up near her Uncle and Aunt's mansion, tired and weak. Her Spring powers were then taken away from her, yet before she could receive Autumn powers, her then almost-boyfriend and future husband Caspian Luk rescued her. After a brief struggle, the two ran away towards the Coalition's base camp, admitting their love for each other. Jo then hung out with Caspian quite a bit, leading Griffin and Isla to realize the two were clearly in love. The four then became good friends.
Lorelei Britane

Much like the man she would marry at the young age of 15, Lorelei Britane had always loved the earth. However, unlike Caxus, she preferred the nature, the plants. Hence known one of her power to be the ability to control and bring up plants, as she was born in spring. The other, her having been born in the night, is the ability to control and bring up darkness.

## Lorelei Christine Britane

### Relatives

Maria Calabastor, Griffin Calabastor, Briar Calabastor, Liam Calabastor, Caxus Calabastor (II), Annabelle Calabastor, and Farah Calabastor

## Physical description

### Physical Description

Dainty and petite, but hard working and strong, she will spend hours out in the garden, and is therefore almost always covered in dark soil. She has a soft, clear face, a small nose, and light pink lips. Her hair is usually done-up as to keep out of the way while she works.
The Machine

The Machine is the simple yet intimidating name for King Rick's machine to remove people's powers and replace them with those of the autumn class. The machine was built at the mansion of Heather and Blake Conway, the King's brother and sister-in-law. At the time of Gemania: The Coalition, the only part needed to complete the machine was Yelein's Stone, and the King's army staged a "capture" of this stone. In fact, the Coalition had it in their hands: In Jo's necklace. The King kidnapped Jo to finish his machine and use her as his first test subject. Thankfully, Caspian managed to rescue her a split second before this happened.
Pipes of Viscous Haunting

### History

This was gifted by the Witches of the west in to help them in construction of their child. In exchange for flesh, they will grant potions of various kinds and needs, and for special requests, will give exemplary potions. It is currently in the possession of Khalessi Calsend.

### Game Mechanics

When you use your vicious mockery, you can choose to play an eerie tune through your pipes instead of speaking an insult, and enemies have disadvantage on the saving throw against vicious mockery.

If an enemy rolls a natural 1 on the saving throw, instead of taking normal damage, they take 10d8 points of physic damage as the eerie tune tears their mind apart

If someone is killed by the pipes in this way, you can request any common, uncommon or rare potion of your desire in exchange

Upon special requested flesh, the witches will reward you with a legendary potion.
Lucas Damon

## Lucas Reed Damon

### Relatives

Parents: Calluna Brooker and Bufbil Damon (deceased); Siblings: Briar, Dahlia, and Cedar Damon

## Appearances

### Appears In

Defenders of Westria

Lucas is the second oldest child and oldest son of Bufbil Damon and Calluna Brooker. He has one older sister and two younger ones. He was named after his mother's first and only love. His father died when he was 9.
Bufbil Damon

### Relatives

Cassius Damon, father; Penelope Damon, mother; Calluna Brooker, wife; Briar, daughter; Lucas, son; Dahlia, daughter; Cedar, daughter

## Appearances

### Appears In

Heirs of Westria

Bufbil Damon was Calluna Brooker's abusive husband. He was the lord of her village after his father's death, and proved to be much worse. He also tended to abuse alcohol.
The Westria Crowd

On September 26th, 2020, Anika (NaNo username ani\_joy), created Heirs of Westria with Diamond (NaNo username DiamondtheSnake) as co-owner. Westria has since risen to fame within the RP forum, being the RP with the most posts, slightly less than 30k. It is also the third most populated thread on the NaNoWriMo YWP, behind Random Thoughts (with the three editions combined into one), and Curious People. The current Westrians, those who are *generally active* on the RP, include, in alphabetical order: Anika, Butterflie, Diamond, Diva, Panda, Pika, Rory, and Turwie.
Jules Conway

Princess Josephine Conway, sister

Princess Jacqueline Conway, sister

Adamine Eva, wife

Aurora Conway, daughter

Zeke Conway, son

Blake Conway, uncle

Heather Conway, aunt

Nathan "Zee" Conway, cousin

Jules is the prince, eventually King, of Gemania. He also founded The Gemanian Coalition. He was born in Autumn [year] to King Rick and Queen Pandora of Gemania. He married Adamine Eva and had two children, Zeke and Aurora. He has two sisters, Jo and Jacqueline.
Abigail Gregory

Adalina Wilcox, formerly known as Abigail Gregory, was a former heir to the throne of Westria before being removed due to her "death" in the Westrian fire. She faked her death to escape the contest without the humiliation of dropping out, and headed to Gemania for cover. Until her "death" she was in a relationship with a fellow contestant, Feri Garcia-Martin, but of course, the relationship never developed very far.

## Background

### Childhood

Abigail grew up as the youngest child of Baron William and Baroness Alice Gregory. Her older sister died when Abigail was ten years old, killed in a tragic accident along with her mother. Abigail grew up under her father's thumb, instructed that she had to be the best at everything. Abigail, being competitive, accepted the challenge, and did her best to comply. She and her father schemed about how she might become queen, and Abigail willingly consented to all of his training, and the pressure he put on her. She was determined to rule Westria one day, and worked as hard as she could to become as skilled as possible at everything. Losing to her wasn't an option.

## Between Roleplays

Abigail was dead to the world, pretending that she had died in the fire that destroyed the Westrian castle. However, this was all a clever trick of hers. She paid her maid a good deal of money to get her out before she was buried, and fled to Gemania as soon as she was strong enough.

There in Gemania, Abigail legally changed her name to Adalina Wilcox, and expected to quickly charm her way to the top of Gemanian society. However, things are different in Gemania than they are in Westria, and this was not the case. Adalina spent several years living on the streets. This was, obviously, a very humbling experience for Abigail.
Travis Greene

Travis is the oldest of the two Greene brothers. He is also the prefered and favored one by their parents. Travis is a total marshmallow. He unfortunately has sustained through countless injuries. The poor boy has been burned alive, tortured, and lost his left eye. All of this was caused by his author's insanity. (Get her some help, please)

Travis entered into the competition to become in line for the throne the same way the other contestants had. However, it was more his choice to go. He believed that if he won, he would be able to help those in Westria who needed it, and help his family. His younger brother, Luke, decidedly joined the contest too, in hopes to win so that he could finally be above his brother.

It wasn't Travis' fault that he was favored, and that Luke had been an accident. Even so, the two constantly fought, sometimes hand-to-hand. They hated each other, but not as completely as they thought.

## Travis Rollo Green

### Relatives

Father: Edward GreeneMother: Clarica Kerdmit

Siblings: Luke Greene

## Appearances

### Appears In

Heirs of Westria, and Defenders of Westria
Raugus Arie

Raugus became a councillor when he was 37. Proving himself trustworthy, and his judgment wonderful, he rose to eventually become the temporary ruler of Westria while the king and his queen were unable to rule. It was he who came up with the idea for the contest, and it was he who was the most enthusiastic about it.
Griffla

Griffin and Isla met when he stumbled upon the Coalition in the woods. It took quite a bit of time, but eventually the two came to trust each other. They became wonderful friends, and feelings for the other began to occur.

Griffin confessed his love for Isla, and kissed her for the first time in the woods, on a sunny day, next to a stream. Unluckily, their first kiss didn't happen alone. Isla's overprotective best friend, Matthew, had followed her, and had of course seen everything.

From them on out, the two were never seen apart. The Coalition's movement was temporarily left in peace until the unexpected day of horrors arrived.
Liam Calabastor

### Relatives

Caxus Calabastor, Lorelei Britane, Nathan Wills, Briar Cass, Griffin Calabastor, Maria Calabastor, Isla Wills, Briar Calabastor, Caxus Calabastor (II), Annabelle Calabastor, and Fara Calabastor

## Physical description

### Hair

Short and flaming red with a hint of curl

### Physical Description

Soft and sweet with a stunning smile. That just about describes Liam Calabastor. He's also strong, with the large hands that run in his family. He certainly also loves hugs.

## Appearances

### Appears In

Gemania: The Next Generation

Liam is the second born son of Griffin and Isla Calabastor. He's very determined, and will do whatever he can for those he loves. He's an incredible fighter, and he knows it, too.
Luna Llena

"**Luna Llena**" is a song performed by Simón Díaz and covered by Arca. It serves as the fifth track from Arca's forthcoming fifth album, Kick II.

## Lyrics

Yo vide una garza mora

Dándole combate a un río

Así es cómo se enamora

Tu corazón con el mío

Yo vide una garza mora

Dándole combate a un río

Así es cómo se enamora

Así es cómo se enamora

Tu corazón con el mío

Tu corazón con el mío

Luna, luna, luna llena

Menguante

Luna, luna llena

Menguante

La luna me está mirando

Yo no sé lo que me ve

Yo tengo la ropa limpia

Ayer, tarde la lavé

La luna me está mirando

Yo no sé lo que me ve

Yo tengo la ropa limpia

Yo tengo la ropa limpia

Ayer tarde la lavé

Ayer tarde la lavé

Luna, luna llena

Menguante
Eden Harple

Eden is one of the assassins of Fang's and an excellent one at that. She can move like a deer, and fight like a tiger. She doesn't look like much outwardly, but that is a big mistake, if you make that judgment.

## Physical description

### Hair

Pure black, shimmering, never ever tangly, and reaches her mid-back with a clean, straight cut to the edge.
Infantaria Motorizada

A **Infantaria Motorizada** possui as forças de uma infantaria normal, mas é mais rápida e tem mais alcance de visão. Diferente da infantaria normal, ela é uma unidade ofensiva ideal para conquistar cidades. - BATEDOR: Infantarias Mecanizadas podem revelar unidades terrestres escondidas do mesmo nível ou de nível inferior.

## Estratégias

A **Infantaria Motorizada** é a segunda unidade terrestre mais rápida do jogo, mais rápida do que o tanque leve e o mesmo com a infantaria mecanizada. No entanto, é um pouco mais lento que o carro blindado. A infantaria motorizada é a melhor unidade de infantaria de alta velocidade que você pode encontrar, pois tem alto valor ofensivo e defensivo contra a infantaria, e não sofre penalidades anti-tanque ao contrário da infantaria mecanizada e outros tanques. Seus baixos requisitos de recursos também permitem que seja produzido em massa em muitas cidades. No entanto, ele não funciona bem contra tropas de classe blindadas como tanques, portanto, combiná-los com alguns tanques leves ou médios seria aconselhável. A combinação de infantaria motorizada com tanques pesados ​​dificultaria muito a velocidade.
Gemania

Gemania is a country in the Gemaniaverse, more specifically, the original one, both in real life and in Gverse history.

As of 1068, it was ruled by King Rick and Queen Pandora, the year during which Gemania: The Coalition took place. At the end of the year, King Jules and Queen Ada rose to the throne. During the reign of Jules and Ada, Gemania: The Next Generation and Gemania: The Progeny took/will take place.

All Gemanian-born people receive powers based upon the time of day they were born and the season in which they were born. Winter receives ice, Spring receives plants, Summer receives water, and Autumn receives ground. Early morning receives light, daytime receives flight, night receives darkness, and afternoon receives fire. This emerged around year 0, for classified reasons, and as the Gemanians were the only ones who received powers, three countries, Westria, Hemland, and Yudse, broke off.

Additionally, Gemania semi-owns the Gemanian Tribal Lands, the form of [insert number] of tribes/cultists, who isolate themselves from the rest of the country.

## Climate, Locations, and Lack of Urbanism

The climate of Gemania is probably that of a typical deciduous forest, with snow in the winter, mild summer temperatures, and decent amounts of rain. Some locations in Gemania include Galena, the capital town and home to King Rick's palace, the famous abandoned military base used by the Coalition, and the pond nearby. Gemania only has one or two cities, if that, and consists of many small villages, connected by roads through forests, with hardly anyone living there. It is quite unlike Westria in this sense. Additionally, it has a larger area than Westria, with, most likely a similar or smaller population, which contributes to the extremely low population density.
Ernald Hughes

Ernald Hughes is a Westrian character, and belongs to the Defenders of Westria roleplay. He is the leader of the rebels rising against Westria's leaders, fighting for freedom and rights. He feels wronged because he used to hold a high position at the palace, but because of the transition in leadership, was removed. He is a determined and fierce leader, and will stop at nothing to remove the king and queen.
Gemaniaverse Wiki

A place for people in the Gemaniaverse to come together and world build together!

**Welcome to the Gemaniaverse Wiki!**
This is a place where all roleplayers belonging to the Gemaniaverse can collaborate, worldbuild, and grow the Gemaniaverse! Whether you're a Gemanian or a Westrian, you are welcome here! The only requirements is that you have been accepted into any of the Gemaniaverse roleplays. Before you begin, please go to the rules page to review, and then click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles/categories

Helpful Pages:

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Ellus

Ellus is a ship between Rufus Jordonne and Ellyn Greene in Defenders of Westria.

## Pre-Engagement

Ellyn and Rufus initially bonded after going for a stroll, which led them directly into a Rebel bomb celebration, at which Ellyn was injured, and Rufus had to carry her. Shortly after her recovery, the two went to the gardens, yet Bob the Birb's something-greats grandson, Jim, pecked Rufus' eye out, and caused chaos. Afterwards, as the two were in the med bay, an assassin came and made an attempt at Ellyn's life, though Rufus bravely took the thrown knife in his chest, and made a recovery. Around this time, the two had come very close to kissing at several points, but were interrupted due to Luke and Claria, Garreth, Antonio, and Hazel, maybe more people as well.

Finally, the two first kissed after Ellyn was kidnapped and Rufus rescued her. However, Antonio showed up too, and the three escaped to find the castle aflame and Luke and Claria dead. Ellyn was devastated by her parents' death, and parted to go back home with her brother for awhile, yet the two still wrote. Eventually, the siblings returned to the palace. Shortly afterwards, Rufus was the next to be kidnapped, half-killed, and then his memories were wiped. Ellyn had a very hard time with this, as she was recently orphaned, and her brother had the same treatment. She came across Rufus in the base, and was heartbroken. Eventually, at the mass funeral, Rufus came back to life, yet remained memoryless. Ellyn stayed by his side, and he was quite confused as to why. Then, one day while he was asleep, Ellyn kissed him, which confused him even further, yet a few minutes later, his memories returned and the two had a joyous reunion.

## Engagement

One day, Rufus and Ellyn went for a horseback ride, that led them to a location in the palace gardens, more specifically, a rose arbor which formed a nook suitable for proposal. Rufus proposed with a beautiful rose gold ring in a shape of a rose, Ellyn's favorite flower. The two were then engaged, and raced with Della back to the palace to tell of the news. However, things kinda got misty from there, as the climax of DOW came to be, and Rufus and Ellyn had more important things to worry about.

## Marriage and Children

Well this has yet to be RPed... Rufus and Ellyn will eventually have seven children: Triplets Luke, Angelica, and Claria, Adair, Hazel, Elizabeth, and Gabriella. The two will live on a horse farm with roses, a nod to their engagement. They also chose to name all seven of their children after notable figures in the lives of each, more specifically Ellyn's deceased parents and aunt, Rufus' deceased aunt who helped save Garreth, Rufus' angelic little sister, Margie Liz, Antonio's girlfriend and future wife I assume, and finally, Rufus' great-great aunt, Gabriella Jordonne.
Jornal

O jornal é uma reportagem do Call of War 1942.

## **Visão Geral**

O "World Herald" mostrará os desenvolvimentos atuais no jogo, mas também é uma ferramenta bastante potente para todos os líderes das nações (ou seja, jogadores). Para estar atualizado sobre amigos e inimigos, leia as últimas manchetes anunciando declarações de guerra ou paz, ataques surpresa e mensagens de propaganda feitas por jogadores. Você também pode verificar detalhes sobre guerras em andamento, como unidades perdidas, edifícios concluídos ou danificados, províncias capturadas ou perdidas e estatísticas de baixas para ambos os lados de um conflito.

Depois de abrir o jornal, você verá 4 coisas importantes no cabeçalho: canto superior esquerdo acima do cabeçalho do ID do jogo, data superior direito e dia atual do jogo específico. No canto inferior esquerdo, o número da página do jornal com a opção de pular as páginas e no canto inferior direito a função "escrever artigo".

## **Como escrever um artigo**

Clique em "escrever artigo" para publicar uma mensagem no World Herald. Você pode selecionar um título que se adapte às suas revelações chocantes e inserir o texto. No entanto, se quiser evitar (ou às vezes criar) consequências diplomáticas, você pode marcar a caixa de seleção "Anônimo" para que seu artigo seja publicado incógnito. Caso contrário, será publicado como um comunicado oficial do governo de sua nação. Membro do Alto Comando também pode enviar uma foto.

**Sempre tenha em mente que o respeito é vital e que artigos inadequados devem ser denunciados.**

## **O Mapa**

Você verá um mapa dependendo do jogo escolhido. Ele será atualizado uma vez por dia. Pular para edições mais antigas do World Herald sempre mostrará o mapa como estava no dia selecionado. Dessa forma, você pode ter uma impressão dos desenvolvimentos atuais na Europa, por exemplo, a expansão das nações. Os ícones vermelhos como chamas mostram onde as rebeliões estão acontecendo ou onde a guerra está possivelmente acontecendo.

## **Outros Recursos**

* O índice de nações mostra quantos pontos de vitória cada país possui.
* Nas informações do jogo você pode ver as condições de vitória, bem como o período de inatividade.
* A cada dia, 1 de 4 detalhes do jogo são mostrados (não necessariamente o que você esperava ver): Países com a maior economia, os países mais avançados tecnologicamente, os exércitos mais poderosos do mundo e as nações mais ricas. Cada um deles aparece a cada poucos dias.
Alto Comando

Alto comando é a conta premium de Call of War 1942 na qual estabelece uma associação com o usuário. Aqueles que têm o Alto Comando serão conhecidos por todos, pois a maneira mais simples de saber se eles são membros é simplesmente olhar ao lado do seu nome para um símbolo único.

## **Visão Geral**

Os jogadores podem comprar alto comando e obter acesso a vários benefícios. Usando filas de construção e pontos de reunião, os pedidos podem ser emitidos com antecedência. Isso maximiza a eficiência, evitando períodos de inatividade tanto na produção quanto na implantação das unidades.

## **Recursos exclusivos**

* Rodadas de ouro grátis
* Pontos de reunião para tropas
* Criar fila
* Controle de fogo avançado
* Inteligência compartilhada
* Carregar fotos no jornal
* Crie 1 jogo por mês
* Bate-papo exclusivo para membros de alto comando
* Comportamento da Tropa: O mais útil é o modo de Ataque Automático porque praticamente faz com que todas as equipes de artilharia sejam atacadas ao mesmo tempo.

## **Preço**

Promoções

* ***2*2,99 BRL por 25 Dias**
* **132,99 BRL por 6 meses**
* **229,99 BRL por 12 meses** ***Melhor Oferta***
Carro Blindado

**Carros Blindados** são unidades defensivas rápidas que podem ser rapidamente deslocadas de província a província para fornecer poder de defesa contra ataques. Com seu grande alcance de visão, eles também são bons para detectar o movimento de tropas inimigas. Carros blindados são fortes contra unidades não blindadas. - BATEDOR: Carros Blindados podem revelar unidades terrestres escondidas do mesmo nível ou de nível inferior
Províncias

## **Visão geral**

As províncias são o terreno do jogo e são essenciais para ganhar o jogo (obviamente). Têm o nome da cidade no seu centro (ex. Província de Nanquim / província de Hamburgo). Todas as províncias produzem mão de obra e dinheiro, mas algumas produzem outros recursos (ex. Bens). Essas são geralmente chamadas de províncias de recursos. As províncias podem ou não ter pontos de vitória, mas as cidades (cidades / províncias urbanas) sempre os terão. As províncias urbanas são geralmente aquelas que começam com Complexos Industriais (isso no Call of War Clássico), no novo Call of War as províncias urbanas começam sem nenhum edifício.

## **Usos**

As províncias são usadas para vencer o jogo. Você pode construir qualquer estrutura nas províncias e pode ser usada como base. As províncias costeiras podem construir bases navais, enquanto as províncias sem litoral não podem.

## **Estratégia**

Visto que as províncias urbanas têm um complexo industrial (CoW Clássico), comece a construir quartéis nessas províncias primeiro. É rápido para completar (1 min 30 segundos, no clássico e 30 minutos no novo CoW) e permite a produção de milícias e infantaria. Construir indústria em províncias de recursos para aumentar a produção de recursos. A prioridade deve ser dada às províncias de recursos duplos, uma vez que elas têm uma produção maior do que as províncias de recursos normais. Depois que os quartéis estiverem prontos em suas províncias urbanas, você pode escolher construir o que for adequado à sua estratégia no jogo (usinas de tanques para tanques e exército, base naval para marinhas, fábrica de aeronaves para força aérea).

## **O que acontece quando uma província é capturada?**

Quando uma província é capturada, o moral cai para 25%. Isso significa que a província tem chance de se rebelar. Somente quando o moral estiver 30% ou mais, a província ficará estável e parará de se rebelar. Antes disso, há uma chance de sua província desertar para outro país, a menos que você estacione tropas lá (verifique as informações da província para obter detalhes). HÁ UMA EXCEÇÃO. Se o seu núcleo foi capturado e você o recaptura, a província ficará automaticamente estável e não cairá para 25%.
Wiki Call of War:Usuário do Mês

Usuários do Mês são os usuários que mais contribuíram na Wiki Call of War durante um mês específico. Eles serão escolhidos pelos administradores a cada final de mês e serão expostos na página inicial dentro do template Usuário do Mês.

## Requisitos

Esses são os principais motivos para um usuário ser considerado um possível usuário do mês:

* Ajudar os outros usuários e interagir nos fóruns;
* Principalmente fazer edições e ser um usuário ativo.

Pode-se considerar outros motivos dependendo de como o usuário contribuiu para a comunidade e nos ajudou a crescer.

## Lista de Usuários do Mês de 2020

Esses foram os Usuários do Mês durante o ano de 2020:

Predefinição:Navbox Wiki
Paraquedistas

Os **Paraquedistas** são uma unidade terrestre e aérea em Call of War 1942. Eles são uma unidade secreta, construída como um avião e usada como infantaria quando lançada em território inimigo.

## Estratégias

**Paraquedistas** é uma unidade muito única e situacional, em primeiro lugar é cara e não muito eficiente na captura de vários territórios a um bom ritmo. É mais um tipo de unidade de emboscada, pois é a mais forte quando o inimigo baixa a guarda, seus alvos favoráveis ​​sendo províncias centrais ou não-centrais desprotegidas.

O Pára-quedista é a unidade mais rápida que pode capturar e atingir imediatamente um território inimigo com a intenção de capturá-lo aerotransportado, ao contrário dos outros aviões, onde só poderia danificar unidades terrestres e não poderia capturar imediatamente o território inimigo.

Assim que um paraquedista chega ao seu destino, uma tropa desce ao solo e entra em combate com o inimigo. A tropa que desceu do solo nunca mais se tornará um avião, especificamente ela permaneceria como uma unidade terrestre permanentemente.

A unidade **Paraquedista** pode ser facilmente derrubada por qualquer unidade aérea, mesmo a mais fraca, que é o Bombardeiro Estratégico. A velocidade aérea do paraquedista melhora quando atualizado, mas suas estatísticas defensivas e ofensivas no ar permanecem as mesmas. Atualizar os paraquedistas é uma obrigação, pois isso melhoraria a capacidade ofensiva da tropa terrestre que iria descer.

Se o território inimigo tiver unidades aéreas, é altamente recomendável ter escoltas ou simplesmente recuar ao capturar tal território inimigo.
Call of War Wiki

**Seja Bem-vindo(a) a Call of War Wiki PT/BR!**

**Bem-vindo(a) á Call of War Wiki em português!**Essa é uma comunidade dedicada ao jogo Call of War e materiais relacionados.
Estamos trabalhando nessa wiki desde 7 de Dezembro de 2020, desde então conquistamos mais de 23 artigos e 45 arquivos e estamos continuando a crescer cade vez mais e mais, muito obrigado á todos!.

**Lembre-se**: *Você não é derrotado quando você perde, você é derrotado quando desiste!**!***
Milícia

**Milícia** é uma unidade defensiva barata. Devido à sua velocidade lenta e produção rápida, seu principal uso é na defesa de províncias e para surpreender inimigos. - FURTIVO: A Milícia se esconde em florestas, morros, montanhas e terrenos urbanos quando não está lutando. Ela só pode ser revelada por Carros Blindados, Infantaria Motorizada e Interceptadores do mesmo nível ou de nível superior, além de espionagem.

## Estratégias

### **Defesa**

Como as milícias são baratas e de produção rápida, você pode agrupá-las para fins defensivos se estiver sendo invadido e suas unidades principais estiverem em outro lugar. Eles também são úteis para arrebatar Províncias, pois causam muito poucos danos aos edifícios na província.

### **Ataque**

Milícias podem ser produzidas e enviadas para assumir territórios vazios, deixando suas unidades mais fortes prontas para atacar de frente os exércitos inimigos. Não é bom para o combate ofensivo contra qualquer coisa que não seja a milícia defensiva.

No geral, a milícia, com sua velocidade lenta e baixo valor ofensivo, é mais útil para guarnições e conquistas coloniais em mapas mundiais de 1939, onde as colônias de potências geralmente têm pouco poder militar.