recursal/Fanatic-Fandom huggingface dataset:
Archon's Roar

**Archon's Roar** is an item obtained by the Emerald Caravan in Season 1. It is a magic helmet and was given to the Emerald Caravan by Lord Strong after aiding the town of Badger Creek.

## Base Description

This helm appears to be a modified heaume constructed in a way to have a metal lion's face roaring around the face. A mane of fur adorn's the back of the helmet to give it a more authentic lion's appearance. The silver of the helmet curves smoothly; it's clear this is a finely crafted helm by someone devoted to Archon. Just glimpsing upon the eyes of the lion makes you feel determined.

## Abilities

### Lion's Heart

By speaking the command word, the wearer can cause the helmet to let out a lion's roar once a day, allowing the wearer to cast the *Bless* spell from the Cleric's spellbook. This variant of *Bless* also removes fear from the targets and prevents them from being feared for the remainder of the encounter.

## Legend Lore

This helmet was crafted by the crusader-smith Mikael Steinbjorn. He is well known throughout the Lion-heart faithful as a heroic figure who crafted Rex the Great’s armor. This appears to have been the helm of Rex the Great’s crusader armor. Archon’s Roar. Rex the Great was a figure who was seen as Maywood’s answer to the Kovithian Emperor. He was seen as the son of Archon, born to fight back against the scourge of the Kovar’s light.
Selenae (Moon)

**Selenae** is one of the moons of Evarencia.

Selenae, also called Celeste in many places, is the moon that orbits closest to Evarencia for the majority of the year. The moon is named for the elven goddess, Selenae Moonbow, goddess of the moon, night, inner-strength, archery, discovery, and magic. She is known as *Celeste* by most non-elves. Due to being associated with a goddess of magic, Selenae itself is often the moon most associated with magic, especially that of an arcane nature.

Selenae’s lunar light is often a soft blueish hue, giving it the reputation as “the blue moon.” Due to its proximity to Evarencia for most of the year, scholars believe it’s gravitational pull has the most effect on the tides of the seas. Selenae’s lunar cycle is approximately a month, making it the most oft utilized in calendars across the world. The crescent shape the moon takes on is often called “Celeste’s Bow” and is often used as a sigil for various groups that take bride in the skill of archery.

The moon is also associated with arcane magic and is the namesake for the second largest magic order in the world, Mages of the Blue Moon. They have adopted the arcane moon as their symbol, and it is not uncommon for the larger Weave order to also utilize Selenae as a symbol. It often appears in diagrams and drawings in spellbooks and grimoires.

Interesting to note, angels of Celeste have halos that reflect the bluish hue of the moon. Her and Marlfax’s children also bear halos of this color; the fury Megaera’s flames burn with lunar flames of a bluish hue.
Marrow

The **Marrow** is a parasitic, aberrant, and terrifying biologically advanced invertebrate type creature that is alien to the world of Evarencia. Forming swarms under a psychic hivemind, the marrow relentlessly hunt down all manner of lifeforms to consume and assimilate into their genetics. The Marrow are able to rapidly evolve and overwhelm their foes through sheer numbers. They are often referred to as a swarm due to a large number of their morphs sharing a similarity to insects and other arthropod creatures. They are primarily known in legends in Aedellion and Get'zu texts for being responsible for the destruction of the Get'zu homeworld with the Marrow being referred to as the **Great Hunger** in such stories.

The Queen of Maywood had kept a Marrow hive hidden beneath Maywood in the Endless Tunnels using her twisted penal system to keep the swarm fed until the events of the 4th season of *WovenRealm* when Maywood and Kovith went to war.

## Description

The marrow come in a wide variety of morphs and shapes depending on what a hive has been able to infect and add to their genetic fold. The basal form of a marrow is a rather humble spore creature that attaches to its host to begin its infestation.
Evernight Dress

The **Evernight Dress** is a magic article of clothing that provides its wearer with a special ability to become ethereal momentarily. It is an enchanted dress obtained by the Emerald Caravan when they obtained access to the vault in Martin's Pagoda while in Tufthollow.

## Base Description

The beautiful dress looks as if the skirt itself was woven from the fabric of the night sky itself, sparkling and shimmering with the stars. The dress itself is primarily a dark azure color mixed with violet mixed in. Sheer sleeves drape down the arms, shimmering with bright colors. This dress is admissible as formal clothing.

## Abilities

### Night's Shadow

Once per encounter, if you are hit by an attack, you may use an interrupt to become Ethereal, avoiding the damage from the attack. You remain ethereal until the beginning of your next turn. While Ethereal, only other ethereal creatures my interact with you.

## Legendary Lore

You found this dress amongst Marten the Pilferer's possessions along with the Helm of Serenity and the Silvercat Ring. Whoever crafted this dress had great knowledge of magic and astropathy with the dress resembling the very night sky as the wearer moves in it.
Marten's Sword

**Marten's sword** is a weapon that gives the wielder a significant bonus when fighting serpentine foes. It is an enchanted sword that the Emerald Caravan obtained by slaying the snake Asmodeus while cursed as woodland animals.

## Base Description

The sword is a rather plain blade with little ornamentation. It resembles many other cruciform guard swords with a simple red pommel stone and a handle strapped with leather. You are not exactly certain how the sword came into the snake, Asmodeus’ possession.

Tales amongst the mice tell of an old hero who once saved their realm from a great evil. Marten the Warrior. His sword was thought lost to the ages, but the tales always said that Marten’s successor would discover the blade one day and take it up against a scourge to this realm.

## Legendary Lore

Also known as *Serpent Killer*, the blade has an affinity for slaying snakes and their ilk. The sword was thought lost to the Sparrow Tribe who lost it to the snake that lurks in the roots below, Asmodeus. Marten traveled from a place called Tufthollow and was a humble mouse with a strong faith in the Astral Star. He became a hero in the land known as Mathias of Acorn. Marten, after his adventures, found a band who traveled with him and heard his message. The devout faithful of the Astral Star worked with the humble woodland folk to found the Sprucewall Abbey. After founding the Abbey, he left his message with a close confidant… the First Abbess. He left the Abbey, leaving his armor and his sword. The sword was lost during the Sunless Era to Sslith.
Dreamquake

A **dreamquake** is something that is understood very well by clerics of Faze. It is a very rare occurrence where someone with a very meaningful and powerful memory encounters a place that memory is tied to in a very meaningful way. This causes a rift between the material world and the Dreamtime to open.

It is worth noting that the plane of dreams or the Dreamtime is different in that it is more demi-plane like, based on the psyche and mind of the person experiencing it instead of having a set geography like most planes. A dream-quake digs up this very powerful memory that is attached to this individual. This memory is often called a “soul memory” by clerics of Faze because they are so deeply ingrained into a person’s identity that they are burned into their soul. The reason a dream-quake can occur is thought to be similar to how clerics have their faith manifest as magic. A dream-quake is similar to this, but it is instead linked to the meaning and importance of that memory for the person.

During a dream-quake, the memory can cause apparitions based on memories of those in its vicinity to manifest. Other magical effects may manifest as well during a dream-quake. It is not uncommon for the rift to cause the area the quake is occurring to be surrounded by an ethereal fog. Other individuals may experience a dream-quake with someone if they are close to the person, and sometimes what may happen is that the people may have their own memories influence their perception of the dream-quake.

Clerics of Faze are greatly interested in dream-quakes as they see it as a blessing. It helps them to continue to study the way the material world and the dreamtime interact with each other. They also are a cause of interest as they do provide a very intimate look into an individuals mind and soul.
Derunes

The **Derunes** (also written as **DeRunes** commonly) are a power dynasty that have had a great influence not only on the realm and cosmos, and they have been a major fixture in the plot of *WovenRealm.* Preferring to influence the workings and machinations of the realm through shadow brokering and deceit, there are few dynasties in the world that not only can match the size of the DeRunes line but also the presence they have had throughout Evarencia's history, either known or unknown. Referred to as a 'power dynasty' by those who have dared study their influence on the world, the DeRunes line transcends culture with their origins being unknown. The family themselves claim they are as old as the realm itself and have always been acting in the shadows, and the thought that scares even some gods, is that their track record adds veracity to this claim.

The DeRunes serve a primary antagonistic force throughout *WovenRealm* as well as a previous campaign *Agora's Bells.* Absinthe Morrigan, the matriarch, is largely responsible for the merging of Evaryn and Talencia. Searc Shadiel, the Moonlit King, is a DeRune, and therefore, makes Ezara Solaris a member of the lineage. Searc also serves as the DeRunes link to the divine with the Moonlit King being an aspect of Goerwyr.
Dragon Tranquilizer

The **Dragon Tranquilizer (Dragon Tranq)** is a weapon that fires specialized 'dragon tranquilizer' rounds or ballista bolts. It is a modern weapon that the Emerald Caravan had procured at the Oprix Academy in Wren's Run in Season 1.

## Properties

### Ammo

* Ballista bolts
* Dragon tranquilizer

## Base Description

This contraption, in appearance, resembles a large, clumsy rifle with a cylindrical metal container for compressed air. There is a large crank like reel on both sides beyond the trigger that can be rigged with rope. This gun would be more appropriate on the deck of an airship than in the hands of a person. The Oprix alchemist who designed this weapon made sure to provide you with a tripod to mount it on.

## Abilities

### Specialized Ammo

The Dragon Tranq is able to fire ballista bolts or an alchemical dragon tranquilizer bolt.

### Turret Weapon

Before attacking with the Dragon Tranq, a special 'deploy' quick action must be taken. This requires a STR skill check DC 14. If successful, the character may make their attack normally. On a fail, the action takes both your quick and standard action.

### Attack

To hit: + DEX or WIS. Damage: 4d6 normal damage.

### Modern Weapon

You can only add your level to the to hit modifier of this weapon if you have the special *modern weapons* proficiency.
Cyclone Staff

The **Cyclone Staff** is a weapon that gains power when the wielder misses attacks made with it. An enchanted staff, it is wielded by Constance as her primary weapon from late Season 1 onward and was obtained by slaying an Inari Wind Dancer.

## General Information

### Type

* Weapon
* Simple
* Two-handed

## Base Description

This staff is made from an ash colored wood. The wood is embroidered with strands of gold, and near the ends of the staff are amber gems placed into a lightning bolt in a cloud shape. The ends of the staff feature sharp, cyclonic blades.

You feel your arms tremble as you hold the staff. The ends come to live, wreathed in clouds that move and dance with the staff. As you swing it about, small gusts of wind flow forth.

## Abilities

### Gathering Storm

After missing on a natural odd miss, your next attack deals a stacking 1d6 lightning damage.

### Elemental Command: Wind

You may use the staff to create small gusts and drafts of wind that may blow small and/or light objects.

## Legend Lore

A cyclone staff is a staff crafted by special carvers far off in the misty mountains of Shivar. These orangutan spirits are able to carve staves infused with the great mountain winds. Inari wind dancers seek out these great spirits in the mountain jungles to acquire their special staves. The cyclone staff allows wind dancers to practice a form of martial arts unique to the folk of the Orang Utan mountains of Shivar passed down by the elemental ape spirits. In the hands of a properly trained master, the staff is truly dangerous. The ends of the staff allow it to channel the tempest and statically charge the blades on the ends. Outside of wind dancers, cyclone staves may be utilized by both mages and fighters alike.
Moonshadow

**Moonshadow** is a weapon and is an heirloom belonging to Fenris' birth mother. An otherwise unremarkable weapon, the blade is wielded by Fenris as his primary weapon and when he casts the *Flameblade* spell. Fenris was given Moonshadow as a child and was told it belonged to his biological mother.

## Base Description

Fenris usually keeps the sword sequestered within an ornate sheathe of Sojourner design bearing the various Glyphs of Passage overgrown with thorns that threaten pain to anyone who dares try and draw the blade.

The sword itself is finely crafted and is well balanced. A purple sapphire is used to form a crescent moon on the flat ends of the cruciform crossguard. The Moonshadow itself is elegant in its rather simple design. The blade is coated in silver, and Fenris was told by Petra Ponyhosen that the blade is edged with silver and was forged from meteorite steel, Adamantium.

This meteorite is said to have come from one of Evarencia’s moons, making the blade great at conducting the druid’s lycanthropic based magic. Fenris will cause the blade to erupt into occult flames through his blood reacting with the adamantium and iron in the blade. The color of these flames may shift colors depending on Fenris' emotional state.

## Abilities

Beyond the druidic modifications Fenris may make to the sword and its fine craftsmanship, the blade is unremarkable.

### Flameblade

character spell)When Fenris casts f*lameblade*, Moonshadow (or whichever sword Fenris is wielding) gains a +2 to hit and +2 fire damage.

## Legend Lore

Fenris was given Moonshadow at a young age along with his coat and was told it was the only other affect of his birth parents that he had. His coat was from his father, and the sword was from his mother. The scabbard and blade highly suggest the blade was crafted by Sojourners of Iycodust. The name Moonshadow is a reference to an old Sojourner Ash Walker house that Fenris has no business being affiliated to. If the sword is truly a family heirloom, surely his birthmother obtained the blade by stealing it.

While battling the Emerald Caravan for Oleander's soul, the Devil Muertos claims to have owned the sword 'in another life' and to have left left it with his sister.

## Trivia

* Fenris' *flameblade* ability was originally tied to the weapon, but when narratively the spell was tied to Fenris' demonic blood, the boon was changed from an enchanted item to a special character boon spell.
* Moonshadow is a callback to a previous character Alex played in the *Elsewhere* campaign; Gabriel Moonshadow.
Emerald Caravan Scarf

The **Emerald Caravan Scarf** is an item obtained by the Emerald Caravan in Season 1. It is a magical scarf that was knitted by Stars of Emerald, the Spiritfarer as a gift for the Caravan.

## Base Description

The teal green scarf brings about deep feelings of nostalgia, warmth, and protected-ness. It reminds you of an old friend. As you bring the scarf closer, the simple design takes on a much more ornate, shimmering color like the scales of a rainbowfish as it catches the light. The scarf is wide and comfy and can easily be worn as a hood or half cloak. It’s snug and seems to almost hug you in a soothing embrace. Stitched into one of the inner seems is “to my caravan.”

## Abilities

### Warm Fuzzy Feeling

The wearer gains the ability to use an additional recovery.

## Legend Lore

The nice feelings this scarf gives off aren’t just for feeling relaxed. While wearing the scarf, you notice a spectral cat that seems to follow you and you feel slightly less in danger. It is knitted from a familiar fabric. Upon closer inspection, this scarf appears to be knitted from the yarn that Ezara had purchased for Emi back in Badger Creek. This scarf has been enchanted with magics from the Tundra of the Damned; a strange realm lying on the plane of Gehenna where the lost souls of the damned elves wander and make war with the resident daemons. All avoid Urboch, the Winter Colossus.
Error (character)

## Error

Error was a character in Weighted Mortality: Eternity's End.

## Appearance

Error looks to be 13, it stands at 5'2, its eyes are normally a light green but will appear to be a black screen when she has been knocked out showing a loading screen for a few seconds to minutes depending on severity of the damage they also are touch screen, Error has dark green hair cut just before her shoulders with a bunch of layers. She wears a black long sleeve shirt with a dark screen jacket over it, she also wears jean shorts.

## Personality

Error is very energetic and friendly to the players, it doesn't approve of the deaths caused during the game but still doesn't show much empathy for the end kicking Damien's corpse.

## Backstory

Error was created on accident from opening the player file of the dead player Dahl, the file was corrupted and it tried to open the newest version it could find the newest one it could open was still partially corrupted causing Error to be created instead of pulling up the file that was supposed to be opened, the first word Error heard was the word "Error" so she took that as their name.

## In-game

Error was first found in Sycophantic daydream Vier having already known about Error due to it reaching out to Vier earlier in the game. Error functioned as a way to view the cameras to the players even though it was never used in game.

## Death

Error was found dead in the library shortly after the fire was lit in the piano room with a spike through the heart, she didn't die to the spike but due to the fire burning causing the system to overheat.

## Trivia

* Error uses She/They/It
* It doesn't know what a smoothie is
False Hydra's Head

The **False Hydra's Head** is an item obtained by the Emerald Caravan after slaying the false hydra that was stalking Badger Creek in Season 1. It is a monster trophy; it's display gains the Caravan respect. It is also a reagent and can be used to craft a special magical instrument.

## Base Description

The decayed head of the dead False Hydra vaguely resembles a contorted face of a human's in the uncomfortable, uncanny valley sense. The jaw and teeth are far too large to fit a humans and the pallid flesh is clammy to the touch. An ugly visage for an ugly creature, now dead thanks to Emi.

## Legend Lore

*“Extreme caution is recommended when encountering a false hydra. Only the specialized black coats of the School of the Vengeful Tiger are able to see through their devious song. Should a False Hydra remain undetected, it can quickly become an existential threat to wherever it festers. Due to this, it is highly recommended that should your town undergo the throes of a chaos storm that Vengeful Tiger Black Coats scout out your settlement just to be sure no such infestation has taken root.”*

*-Black Coat Manual on Creatures of Chaos.*
Corvan Cane

The **Corvan Cane** is a personal item belonging to Oleander and may be wielded like a staff and utilized as a casting focus. Fae uses the magical cane primarily as a mobility aid. Oleander was given the Corvan Cane by Lady Cat Steele as a gift prior to the events of the campaign.

## Properties

### Bonuses

* Can be wielded as a staff weapon
* Staff spell implement

## Base Description

The glossy black cane features a silver metal tip at the bottom and a silver support that emphasizes the obsidian crow’s head adorning the crown of this cane. The stone of the beak is smooth and despite the ornate design, the grip is comfortable and quite ergonomic.

## Abilities

Once per day during a combat, when the Escalation die is 3 or greater, you may channel the spirit of the Blood Angel. You must pay 1 Constitution to channel the Blood Angel. This remains until you rest. Roll 1d6.

1. You lose an additional Constitution.
2. You feel rage building inside. You may roll a recovery die.
3. You enshroud an area nearby with shadows.
4. You grow a pair of black raven angel wings that allow you to fly until your next turn.
5. You pull from a realm of darkness a scimitar crafted from bone and grey steel. It drips with inky shadows. Counts as a shortsword you may wield without penalty. It deals +X necrotic damage X = your necromancer spell bonus due to your CON penalty. It remains summoned for the remainder of the battle or until you fall.
6. You pull from a realm of light a Kovithian Zweihander. You may wield this weapon without penalties. It is a greatsword that deals +2 holy damage. It remains summoned for the remainder of the battle or until you fall.

### Character Restrictions

Only Oleander may utilize the Corvan Cane's magical properties.

## Legend Lore

Ravens and crows have an interesting view throughout the realms. In Kovith, the crow is seen as cunning and often treacherous, as it is featured upon the sigil of Kyir. It is often affiliated with the dreadlords, especially since Blackheart took the Raven Queen as his bride. Therefore, it is often used for branding heretics. In other places, such as Iycodust, crows are seen as wise and as messengers for the dead. Crows are said to follow wherever the Wild Hunt rides as they leave plenty of carrion in their wake.

Oleander was given this cane as a gift from Lady Steel at a young age. Sancha and Sigi always called her Kat. Lady Katarina told fae that the cane was given to her by one of Oleander’s relatives that the Lady knew from her adventuring days. There certainly is an aura of death to the cane, but not a bad death. Rather, peace in death. Oleander feels the presence of someone within the cane. Fae can only really get the name “Blood Angel” from it.
Aviation Feats

The Emerald Caravan's time and effort devoted to learning to fly the Damselfly as a crew has earned them special feats from their specialized training under famed aviator Lord Bahdrugghar. Each position aboard the airship is given the choice between two different special feats. These feats are designed in a way to reflect the specialized training required for that character's role aboard the ship.

The **Aviation Feats** are homebrewed feats meant to add depth to each character as they begin to fly in their airship.

## Aviation Feats

Each role abaord the Damselfly gets to choose between two special feats.:

### Pilot

#### *Ace Pilot*

Add a special +2 background called *Aviator*, *Aeronaut,* or *Pilot (*or other related name*).* You may use this background for skill rolls.

### Copilot

#### *Ace Pilot*

Add a special +2 background called *Aviator*, *Aeronaut,* or *Pilot (*or other related name*).* You may use this background for skill rolls.

#### *Modern Weapons Training*

You have received training in the use and maintenance of fire arms and other modern weapons. You are considered proficient with modern weapons. When making attack with modern weapons, you may add your level as a to hit modifier.

### Navigation Officer

#### *Northstar*

You always know which way is north. You gain a +2 background named *Star-navigator*, *Astro-navigator,* or *Northstar (*or other related name*).* You may use this background for skill rolls.

### Gunner

#### *Modern Weapons Training*

You have received training in the use and maintenance of fire arms and other modern weapons. You are considered proficient with modern weapons. When making attack with modern weapons, you may add your level as a to hit modifier.

#### *Sky Baron*

You gain a +2 attack bonus vs. flying targets.
Lycus (Moon)

**Lycus**, often referred to as 'the Blood Moon,' is one of Evarencia's moons. It shares its name with the demon lord of the same name.

The moon often affiliated with shapeshifters and lycanthropes, Lycus’ orbit brings it closest to Evarencia during the autumn months and the early in the winter. It is during these months that lycanthropic curses often manifest, and areas with lycanthropes may see increased activity due to the moon’s influence. Lycus shares its name with the demonic dreadlord of fury, deception, the wilderness, and of course, lycanthropy. Legends say, instead of fighting in the Battle of New Dawn, the fiend fled to the moon.

Some cultures still refer to Lycus by its old name *Searc.* When the Dreadlords descended upon Evarencia, Lycus had slain and consumed the moon’s previous lord, the Moonlit King, and in accordance with their Iron Law, he kept what he conquered. Lycus was once known as Searc before the Moonlit King was killed. Before this, the moon bore a blue-green color until the Moonlit King's was spread across the moon by Lycus. He utilized the moon to create the curse of Lycanthropy, and the curse to this day relies on and is greatly affected by the moon of Lycus. Notably, peoples descended from the Forest Folk of Anticos may still refer to the moon by the name *Oberon's Gift.*

The moon’s light is a red color, giving it the moniker of “the blood moon.” It was not always like this, but when Lycus slayed the Moonlit King, it is said he painted the moon red with the fey's blood. During the majority of the year, Lycus is often the most distant moon from Evarencia, but during the autumn month’s it’s orbit draws it near to the planet. Some astro-priests predict an eventual collision with Selenae, which is predicted to be cataclysmic. This is often referred to as the signaling of the eventual *Darkfall*.

The order of the Mages of the Blood Moon take their name from Lycus’ moon, which often earns them distrust amongst ignorant, unaware, or traditional communities. Lycus is believed to still reside on the moon, and it is thought that the Moonlit King’s demonic nature could be due to the corruption of his moon.

Some old stories suggest that the moon Searc was originally a wedding gift from Goerwyr to his wife, Gywnlia.

## Other names

* **The Blood Moon:** A colloquial name used across the realm that comes from both the moon's crimson color as well as the legends of Lycus painting the moon with the Moonlit King's blood.
* **Searc**: Named for the Moonlit King who once lorded over the moon. Many folk who primarily speak Sylvan often refer to the moon by this name. This is partly due to cultural reasons as well as Lycus' name being difficult to pronounce for Sylvan speakers.
* **Oberon's Gift:** A name primarily used by the people of Anticos, especially those who descend from the Forest Folk of the region. The name is a reference to Oberon Eversummer offering the moon as a gift to the Lady of the Lake when they became betrothed.
Magelock Pistol

The **Magelock Pistol** is a weapon that can serve as a spell focus. It is a magic firearm and is wielded by Soren as his primary weapon after obtaining it in Season 1. He was given the pistol from a fellow Watcher while in Shiverdelve.

## Base Description

The ornately designed pistol has a silver barrel etched with old magic runes, a gold plated muzzle, and a dark wooden grip. Where there would be flint on a regular pistol or a chamber for bullets instead is a vial of aether. Whenever a spellcaster touches the grip, the aether within the vial sparks for a moment. When fired, the flint hammer strikes a striker that ignites the blue aether allowing. The arcane runes allow this blue aether to interact with magic.

## Abilities

### Casting Focus

The Magelock Pistol may be used as a casting focus.

### Attack - Arcane Shot

The pistol may make a special spell attack vs AC. This attack deals a base d10 magic damage.

### Class Restrictions

The Magelock Pistol may only be used by characters who can cast spells.

### Modern Weapon (enchanted)

Despite being a modern weapon, a spellcaster does not require the special proficiency to add their level to the to hit modifier of attacks made with the Magelock Pistol.

## Legend Lore

Magelock pistols are interesting weapons crafted by specialized artificer gunsmiths. The credit to their invention surprisingly does not go to the Steam Church, but instead, artificers of an inventor and scientific society in the Athundum region known as the Geartact. This specific pistol was likely crafted on a special commission, and most reasonable adventurers would be able to figure out the item is quite expensive to craft as its forging requires special components as well as an enchanted glass for the aether vile. The runes are old and closer inspection shows them to be aedellion.
Pain

**Pain** is a weapon of great power, forged in the infernal fires of Hell. It is a magic pistol, and is vastly powerful. The pistol was forged by the fire giant god Surtur for its original wielder, the Devil Muertos. It is 1 of the *Bullet Hell* item set with its companion, Torment, also being forged by the exiled deity.

## Pain

Sprite by MrPuddins to represent pain on the battlemap display.

## General Information

### Sub-type

* Pistol
* Revolver

### Rarity

* Unique
* Relic

## Properties

### Abilities

* Infernal ammunition
* Hammer die

## Base Description

The revolver is of masterful crafting, smithed from an obsidian-colored metal with blood red tinged wherever the light hits it. Each bullet’s chamber in its cylinder burns red hot when loaded with a bullet, casing it in hellfire. The gun is warm in the hand and upon closer inspection, there are Runic inscriptions all over the weapon that if showed to someone who can read them (likely Constance) would reveal incoherent ramblings about the painful nature purely derived from simply from existing.

## Properties

### Modern Weapon - Pistol

As a modern weapon, Pain requires a special proficiency often obtained through a feat to utilize modern weapons. As a pistol, Pain’s base damage is d8. DMG: d8 + D6 (Hammer die) + DEX or WIS

### Reload - 6

Revolvers hold 6 bullets and are reloaded at the top of the round. 1 bullet is expended for each attack made with the revolver.

### 6-shooter

When you make attacks with a revolver, you roll a d6 called your “hammer” die along with your d20. You add your hammer die to the damage of your revolver’s damage. If the hammer die is 6, you may make another attack with the revolver as a free action as long as you have ammunition.

## Abilities

### Infernal Ammunition

On *Natural 15+ Hit:* Target is *Vulnerable* until your next turn.

### *Item Set - Bullet Hell*

Pain is a part of the *Bullet Hell* item set. If dual wielding Pain with Torment, you may make an attack with either pistol for bonus 6-shooter attacks.

## Legendary Lore

The Devil Muertos upon failing his Covenant against Katarina Steele became something of a laughing stock amongst his fellow devils. The other fiends were stunned into silence after the devil they once counted out returned after venturing into Creation's Furnace bearing two infernal fire arms clearly forged from the greatest weaponsmith to ever exist on the planes; the Master of the Flames of Creation; Surtur. The exiled, sole survivor of the giant pantheon never took kindly to visitors, but somehow, Muertos was able to not earn the giant god's ire, and instead, convinced the fallen deity to forge weapons for the first time since the Titanomachy. Forged in the Flames of Creation, the pistols hold great power, but with Surtur's mind annihilated, the pistols hold not only infernal power, but also chaotic power.
Amulet of Entombment

The **Amulet of Entombment** is a wonderous item obtained by the Emerald Caravan in Season 2. It can be used as a magical prison that traps the person indefinitely. The Emerald Caravan obtained the amulet when they accepted it as a 'hush gift' from the toymaker Grendil in Briar.

## Base Description

The amulet is made of a polished gold ornately etched and cast to resemble a pair of wings that flank a triangular shaped pyramid that sits in the center of the amulet. A red crystal sits in this pyramid giving a low, ruby glow. It hums when touched, an a small shadow flits about when you bring the amulet closer for inspection.

## Abilities

### Entombment Perpetual

Once per day you can force a target to make a wisdom saving throw. If the target is unconscious they automatically fail the saving throw-if the target is conscious the DC of the save scales as following:

* DC:16
* DC:18 (Under 100 HP)
* DC:20 (Under 50 HP)

If the target fails the save they are entombed for eternity inside of the amulet preserving their life. Gods and Arch-existences are typically powerful enough to overcome this effect. Once a target is successfully inside, the amulet cannot be used again until the currently entombed individual has been freed. The only way to escape is to be let freed by someone that possesses the amulet.

## Legend Lore

Grendil was able to provide you with little information about the amulet other than that it is an object of great power. It is uncertain exactly how the amulet works, but any seasoned arcane scholar would posit that it likely utilizes a pocket plane to imprison an entity.
Curio Pen

The **Curio Pen** is an enchanted pen that allows the user to send magic letters instantaneously. Tryss joins the Emerald Caravan with one such pen in one's possession.

## Base Description

The feather pen is made from multiple violet plumes with the pen portion itself housing a tiny aether vial that connects to the pen. A small wire runs into a gem that also balances the pen. When the pen writes, the ink is tinged a yellowish-green hue before flashing and disappearing, rising into the air and dissipating into dust.

## Abilities

### Arcane Mail (A-Mail)

When the writer sits to pen a letter, they attune to the scrying gem attached to the fountain to the recipient of the letter. After the letter is penned, it is magically sent to the recipient near instantaneously provided there is no interference of an arcane or psionic nature.
Hydra Skin Leather

**Hydra Skin Leather** is an enchanted suit of leather armor and is a custom piece that can be made to order with providing the Hydra Broodmother hide to any specialized crafter. It costs 10,000 silver (1,000 gold) to have made. As a suit of leather armor, it is considered light armor.

## General Information

### Price

* 10,000 silver
* 1,000 gold

## Properties

### Bonuses

* +1 AC
* +1 PD

## Base Description

The various blue hues of the Hydra’s scales are smooth to the touch thanks to an applied coating of pine resin utilized in the special tanning process. The collar features a brass, double headed snake, looping around the back of the neck with both heads flanking the sides of the face.

A snake pattern is embroidered into the back of the shirt, with multiple snake heads trailing down from the shoulders in a white color. The cuffs of the sleeves also feature brass snakes similar to the collar. (Yes, it sports a manor to support a deep V or plunging neckline if the wearer so chooses)

## Abilities

### Hydra Regeneration

When you become staggered or your hit points go below 0, roll a Hard save DC16+. On a success, you may roll a recovery dice. Add an additional die to recoveries rolled with Hydra Regeneration.

### Acid/Fire Counter

If you take acid or fire damage, you cannot use ***Hydra Regeneration*** for the remainder of the round.

## Legendary Lore

The strange, snakelike hydra is said to be the result of Sslith's influence on the once humble snake. Being the lord of healing as well, it only makes sense that the hydra would come with an innate healing ability. Many enchanters and armorers are oft excited on the rare occasion that an adventurer provides them with the hide of such a serpentine beast to work with as their hide can be used to craft a special armor that extends the regenerative abilities of the hydra to the wearer. There is one caveat though; the armor also suffers the same innate vulnerability to fire and acid that the hydra bore in life as well.
Baumer Haus

Maus & Petra Ponyhosen, by Lucy (@BlueBirdDraws)

The **Detlef J. Baumer Memorial Home for Children**, known more simply as the Baumer Haus, is an orphanage in Weidenhafen, Lesser Goth, in Imperial Kovith. Founded and ran by Maus Ponyhosen and their wife Petra Ponyhosen, the Baumer Haus is well known as a safe haven for any child in need.

## History

Maus Ponyhosen of the Star Touched grew up on the streets of Weidenhafen with their brother, Jade. After seeing how their brother was turned callous, cruel, and ruthless as his way of coping with their childhood, Maus decided to try and prevent any other children from experiencing the difficulties they had. Upon retiring from the Black Coats five years after *SteamSpell*, Maus and their new wife Petra purchased the old bakery that the Baumers once owned, and the building adjacent to it. They used the neighboring buildings as an orphanage and a shelter for people in the city in need, and used the bakery to help hire these seem folks in need or kids who "age out" out of the system and need shelter and work. The bakery is simply called **Baumer's Bakery**, which was the same name it held when Maus' parents owned and ran it.

## Notable Residents

### Fenris Amarak

Fenris was given the name "Vercingetorix" by Maus, in honor of their deity Marlfax. Fenris was the first child taken in by the Ponyhosens, and was technically given to their custody before the Baumer Haus formally opened. Perhaps this is one reason that Maus in particular became so bonded to the child, taking him on as their son in deed and in name. Perhaps another reason Maus felt so attached was that young Vercingetorix offered them something of a second chance-- a chance to ensure another child of Lychus did not follow down their brother Jade's path...

Eventually, Maus coordinated Fenris' adoption with the Vvargenhelm's: Lane Vvargenhelm was a friend of Maus since childhood. The two initially had a rocky relationship as youths, but once Maus had returned to the city and they reconnected, they became trusted friends.

### Oleander Morgenstern

Oleander was secretly brought to the Baumer Haus at age five after faer family was investigated by the Kovithian Inquisition for heresy connected to faer necromancy. She stayed at the Baumer Haus under the alias of *Wilhelmina Twygg* for several years, until Maus and Petra coordinated her adoption by Maus' own childhood/adventuring mentors, Sancha and Sigismund. Lady Katerina Steele evidently assisted in Oleander's flight from the Empire into her duchy of Urgovel, as Oleander found herself fondly taken in as something of a ward of the Lady of Wren's Run.

Oleander has fond memories of faer time at the Baumer Haus, especially with young Vercingetorix. At the time, she had no idea she would never be returning to Kyir or her family.
Thresh Badgerlord Skull

The **Thresh Badgerlord Skull** is an item obtained by the Emerald Caravan after slaying a thresh badgerlord in Season 1. It is a monster trophy; it's display gains the Caravan respect. It is also a reagent and can be used in the crafting of special, custom-made magic items.

## Base Description

A thresh skull is often the result of repurposing the skull of a dead creature, often an animal's. In this case, the thresh skull you scavenged from the remains of the badgerlord appears to be a haunted stag's skull. Staring too long into the eyes of the skull bring about uncomfortable feelings.

## Legendary Lore

*“Born of anguish and chaos magicks, threshes tend to crop up wherever chaos shows itself within the natural world. The poor animal spirits trapped within just want to be released to pass on, but the body of the thresh maintains their presence continuing in our realm for some sort of purpose. Threshes are dangerous and should only be handled by experienced adventurers. Not only are they physically imposing, but they also have command over various parts of nature. Most find their bodies of wood and fur burn easily.”*

*-Calvor’s Guide to Fey Creatures - Volume 5 - 3rd Edition with forward by Lady Rosalin.*
Tryss Delmont

**Tryss Delmont**, formerly known as **the Red Sword,** is an unholy one commander and a member of the Emerald Caravan, joining in Season 3. One is a reoccurring character in the WovenRealm canon, having appeared by their former name in the web-series *Madam Curio's Bizarre Bazaar* as a member of the Delivery Crew*,* in which they went by one's former name*.* One is played by Nevi who is reprising her role.

## Tryss Delmont

Official 2022 art of Tryss Delmont by Lucy @bluebirddraws

### Type

* Humanoid
* Item

## Character information

### Family

* Delmont Earnshaw (creator)
* The Silver Spear (weapon set mate)
* The Golden Shield (weapon set mate)

### Connections

* Absinthe Morrigan (friend, former)
* Amara Daemon (friend)
* Esmerelda Aether (former wielder)
* Lorien Norielle (friend)
* Madam Curio (employer)
* Open Gate (companion)
* Torg Oakenshield (friend)
* Yvette, Bride of Malikath (friend)

## Description

### Appearance

Despite being over 200 years old, Tryss looks no older than being in one's mid-20s. One has pale skin and dark hair that is accented with red. One's eyes are also red, giving a hind to Tryss' previous form. They wear a dark leather jacket of fine making over fine clothing. Tryss prefers tall leather boots with a nice heel, a fashion tip one likely obtained from their time with Yvette. When taking the appearance of a sword, the Red Sword's moniker is apt in describing the blade's hue. As a weapon, one is of a superb quality and has an ornate guard.

### Personality

Tryss, having originally been a magic weapon, had to spend a great deal of time and effort to learn how to engage and socialize with others, which one often alludes to when caught in awkward situations. One is forward and earnest to the point of bluntness and brutal honesty, though their intent tends not to be malicious in the way they speak. When speaking, Nevi gives Tryss a proper accent with the human-weapon carefully choosing ones words when speaking. Tryss is quick on one's feet and quick to action. One tends toward kindness and wants to help others; there are often moments both Tryss and Nevi lament their friendship with the diabolical Yvette, Malikath's Bride.

Patience was a virtue Tryss learned when initially placed into their human form. One has a fascination with the mortal world often reacting with curiosity or bewilderment to rather mundane situations. They clearly have mastered practicing patience, having been able to form a connection with the Emerald Caravan. One is loyal as well, joining the Caravan as a favor to Yvette to look after both Soren and Sylvia.
Silverfur Pelt

The **Silverfur Pelt** is an item given to the Emerald Caravan at the end of Season 1. It is a magical hood that once belonged to Gorgoth, the Wolf of Eden and was given to Fenris by Sarryn Calvor in observance of his religious practices.

## Base Description

The hood is crafted from the hide of a rare Silverfyr Wolf. A set of bright blue gems has been lain into where the eyes of the wolf once were, as the pelt retains some of the original creature’s form. Stripes and patterns painted in blood have been placed on the hood, enchanting it with primordial magic, either natural or occult. The fur of the pelt shimmers argent under the light, and it is quite soft to the touch. It certainly is warm.

## Abilities

### Animal Speak

The Silverfur Pelt allows the wearer to speak with animals at-will.

## Legendary Lore

The Silverfur Pelt was being used as a hood by the incarnation of Gorgoth that plagued Shiverdelve with wolfweres that lead to the Camp Leon Rebellion. Your clairvoyance is easily able to tell this item is of great legend. Shek tales tell of a strange nature god that was born of an adventurer. The adventurer was said to have been raised by wolves, and by having been raised with them, was able to establish a naturalist connection to the world through primal magic.

The hero who would achieve godhood through death by being reborn as the World Tree was said to wear the pelt of their dead wolf sibling so their spirit would watch over them as they too journeyed into a world of splendor and industry in a flying city known as Valarith. None were certain of what became of the Silverfyr Wolf pelt they wore when they became a deity in their own right.

## Previous Owners

* The World Tree
* Gorgoth, the Wolf of Eden

## Trivia

* The Silverfur Pelt's lore is a reference to another webseries on *Chromatic Chimera* by the No Initiative group; *Quest: the Soaring City.*
* The hero who became the World Tree was Ro, played by cast member Sam in *Quest: the Soaring City.* The lore suggests this was the iconic wolf pelt the character wore throughout the course of the campaign.
Ar'Tel'Qessir Cloak

The **Ar'Tel'Qessir Cloak** is an item obtain by the Emerald Caravan in Season 1. This enchanted cloak is a ancestral heirloom of Ezara's and was given to her by the baelnorn lich Larrel Ar'Tel'Qessir in the Severed Hand.

## Properties

### Abilities

* Ancestral Bond
* Woven of Clouds

## Base Description

The cloak has remained white after all these ages, perhaps owing to the magical enchantment placed upon it. The ends of the cloak trail off like whisps of cloud or mist. On the center of the back of the cloak is an ornate golden ornamentation that looks like a hand, held straight, the palm facing you. The large hood is comfortable and the cloak seems to fit itself to you.

## Abilities

### Ancestral Bond

You can maintain a magical connection to Larrel because of this coat. The baelnorn lich can also track you with it.

### Woven of Clouds

Once per day, the cloak may be used to cast a *fog* spell centered on the wearer.

### Character Restriction

The Ar'Tel'Qessir Cloak may only be worn by those who share a lineage with Larrel Ar'Tel'Qessir. Only Ezara and Virwen may wear the cloak.

## Legend Lore

This cloak is as old as the baelnorn who gave it to you, making it quite an impressive artifact. The fact it is still preserved after all these years is a testament to the enchantments placed upon it. The symbol upon its back must have been the Ar’Tel’Qessir sigil. Incredible how far away from that Ezara’s lineage has come. Arch-mage’s of the Alfenheim Empire were given a cloak as a sign of their status. To achieve such an enchantment, clouds had to be woven magically into the fabric of the cloak, and unfortunately this art was lost after the fall of the Alfenheim Empire.

Virwen would recognize this cloak not only as one of the magnificent Cloudwoven Cloaks unique to the Alfenheim Empire with this specific cloak having belonged to her father.