Hit Points

The battles in *Dawn of the New Hour* are based upon a system of **Hit Points (HP)**. It is considered one of the most important stats in the game.

Each character and enemy has a number of Hit Points that must be depleted before he/she/it is defeated/knocked out. To deplete these points, a character or enemy must be hit by an attack that causes damage, whether it be a physical or magical attack. The number of Hit Points taken away with each hit depends on the attacker's attack stats and the target's defenses. A higher defense means fewer points taken away with each hit, and higher strength means more points are depleted.

Allied characters' HP can be seen under their picture on the Heads Up Display in-battle, and, if the player has the Scan ability (automatically given in *DEMO Version*), the enemy's HP can be seen under him/her/it during damage taken or healing. *(All current versions of the Aurum Demo gives the player the ability to see the enemy's remaining health as a bar underneath the enemy when it gets hit. Scan has been upgraded to show all stats of the enemy.)*

Allied characters' HP can be restored by using consumable items, such as potions or food. HP can also be regenerated through certain White Magics. HP Regen is one of the only states that regenerate HP. Some enemies have the ability to regenerate their own HP, but this is not common.

HP can also be restored by accessing a SAVE Point.

When a character's Level increases, their health restores automatically, and their Maximum HP increases.

If the entire party's HP is fully depleted, the player will then receive a Game Over. If the entire enemy's party's HP is fully depleted, the player has won the battle.

## Display

Hit Points are displayed in a bar form. When a character's HP is at 100%, the bar is completely green. As health decreases, the gauge gets shorter, decreasing towards the left. Damage is shown in red.

## Increasing Maximum Hit Points

In *Dawn of the New Hour*, HP can be increased by leveling up a character. The player can also increase Hit Points through Life Ups, a stat-boosting item that permanently increases a character's health by 50 HP. Ultima Up items increase every base stat except for HP and MP, however.

## Maximum Hit Points

Maximum Hit Points is when the player has reached level 99. This simply marks the last level-based stat boost that a character will obtain. However, HP can still be increased by use of equipment and Life Ups.

#### ***Dawn of the New Hour - Demo Version***

Each character's maximum health differs from one another. As of *DEMO Version*, health through leveling can be increased to:

* Sullivan - 4980 HP
* Victoria - 4569 HP
* Blake - 5400 HP
* Heather - 4566
* Nathan - 313 (Nathan is locked at Level 6)
* ? ? ? - 5690

#### ***Dawn of the New Hour - Aurum Demo Ver. 1.9.4***

* Sullivan - 4122
* Victoria - 3510
* Blake - 2837
* Seven - 2294
* Nathan - 3680 (Nathan is locked at Level 6 in the demo, which puts him at 214 HP)
* Jake - 6647 (A guest party member in the demo, stats will be updated for 1.9.5.)
* Finley: 3680

#### ***Dawn of the New Hour - Aurum Demo Ver. 1.9.5***

(currently unknown/unreleased)

Armor, Accessories, and Outfits can increase Hit Points for as long as they are equipped.

## Trivia

* Maximum HP and per-level HP has not yet been permanently decided. As such, the numbers on this page will be edited at a later point.