recursal/Fanatic-Fandom huggingface dataset:
Patch Notes 2

**Patch Notes 2** is an update for XERA released on April 12, 2017.

## Inventory

* Max weight increased from 50KG to 65KG
* Armour, Helmets and weapons will now automatically equip when picked up
* Ammo weight has been reduced to 50G originally was 200G
* Military loot table has been added
* Bandages have been added to the game (Heals 20HP Instantly)
* Loot should no longer fall through the landscape
* Dropped items will now de spawn in 600 seconds (was 30 seconds)

## Animations

* BUGFIX: Fixed an issue with the animation blend space not playing footstep sounds when sprinting left or right
* General smoothing is done to animation blend space

## Audio

* Removed hawk & pigeon sound from ambient noises
* Game & Ambience volumes added

## Camera

* The OTS (over the shoulder) zoom now has smoothing

## Maps & Models

* Added new cabin area
* Added new town
* Oil Rig now has props and loot spawns
* Safe Zone area added
* Fixed some floating debris
* Collision added to fallen trees
* Fixed minor terrain issues
* Fixed foliage going through some roads and buildings
* Fixed collision on a car door
* Lighting adjustments have been made to the moon and night time in general
* Removed burning dumpsters (had FPS issues)
* Day & night now syncs properly

## User Interface

* Using ESC key will now close settings and inventory
* Player list added
* Safe Zone Notification created
* The HUD will now hide when settings or inventory is opened
* Game & Ambience volume settings added
* Default graphics settings is now "high" instead of "epic"
* HUD crosshair has been changed
* On death, your killer and killer's weapon will display

## Networking / Server

* Increased connection time out from 60 seconds to 120 seconds (this should help with slower computers connecting to the server)
* Fixed an issue where the server would crash when a player died
* Loaded ammo now saves
* Health, hunger and thirst now saves

## Other

* Overall game optimization to help increase FPS
* BUGFIX: Fixed a bug where you could sprint backwards
* BUGFIX: Night vision now works properly on low and medium settings
Patch Notes 12

**Patch Notes 12** is an update for XERA: Survival released on March 24, 2018.

## New Supply Drops

* Randomly drops air drop every 30 minutes, it will despawn after 25 minutes if not opened
* Air drop location will display on the map
* Walk close to the air drop to open it, it will despawn after 1 minute of opening
* Loot that can be dropped
	+ Ammo (60-120 bullets)
	+ Gear (Helmets & Armour)
	+ AK47
	+ L96-A1
	+ Medical Supplies
	+ Grenades
	+ New Zsh-V helmet

## Map

* Fixed fence collision, you should no longer be able to walk through chained fences
* Moved camera on AR-15 to remove side of head showing
* Fixed an issue causing players character to not despawn if they die while in a drone
* Night brightness changed to 0.45 (was 0.35)
* Fixed various water sources which did not allow filling off bottles & canteens

## AI / NPC

* Added 'Model X' prototype at the military base (Replaced white robot)
	+ 800 Speed
	+ 30% Damage Per Hit
* Added damage multiplier to humanoids (headshot = 5x damage, body = 1.5x damage)
* General AI improvements improving how often they are able to hit

## Loot / Items

* Loot Table - AK47, L96, stacks of meds, ammo, and grenades
* Changes made to loot tables to make weapons and armour less common
* Added Football Helmet with protection of 10%
* Reduced Civilian NVG protection to 5% (was 10%)
* Increased minimum ammo from military crates to 30, and changed max to 60. Increased chance of 556 ammo, reduced 9mm chance.
* Reduced NVG helmet protection to 25% (was 35%)
* Renamed NVG helmet to Zsh-NVG
* Added Zsh-V helmet with 30% protection - only available from Air Drops

## Misc

* You can now fill water containers when it is raining
* Changed 'max weight' notification sound

## Gameplay

* Fixed an issue causing guns to have no spread while in first person
Support

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

**Support** is a type of strategy that is used in team games. It focuses on harvesting resources and supplying those to allies in order to help them boom or build an army.

This strategy has many pros and cons. As it is quite risky for the player, they should not neglect their defenses.
Villager

The **Villager** is a class of unit trained out of the Town Center and the foundation of each civilization's economy. The main role of the Villager is to gather wood, food, gold, and stone so other buildings, units, and technologies may be produced. The Villager of all civilizations except for the Mongols is also capable of building all economic, military, and most defensive structures. It is crucial that a player protects his or her villagers at all costs, as they are ineffective (though not completely defenseless) in combat and serve as the beating heart of a civilization. Most games are decided by the loss of a player's villager population and the subsequent collapse of his or her economy.

## In-Game Description

*"Gathers food, wood, gold, stone. Constructs and repairs buildings."*
Empires Apart Wiki/editcopy

Welcome to the Official Empires Apart WikiWelcome to the Official Empires Apart Wiki
The guide to Empires Apart written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Empires Apart
Empires Apart is an old-school Real Time Strategy game set in medieval times. It aims to recapture the excitement and wonder of collecting resources, building an army and raising to victory. With focus on competitive online play, Empires Apart brings the classic real time strategy gameplay to the modern age.[Read more...]

Content

**Civilizations**
* Rush
* Boom
* Support

**Heroes**
* TBA

**Buildings**
* Archery Range
* Barracks
* Farm
* House
* Stable
* Town Center

**Units**
* TBA

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides
* How to play guide for Empires Apart
* System requirements
* Release date

Videos

*See more videos*

Twitter
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Wiki Community
We are currently maintaining 296 pages (42 articles)!

Recent changes | New pages | Missing pages

How to help
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Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Boom

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

**Booming** is a type of strategy which is about focusing on building up resources and economy in order to create a big army. This strategy is more common on closed maps and team games where some pocket players might utilize it.

This strategy will go poorly and probably not work if a player gets rushed and didn't make defensive towers or walls.
French

The French are one of the playable civilizations in Empires Apart. They represent the European nation of France and the Frankish people from the age of Charlemagne through the Middle Ages. What would become the modern nation of France began in 476, when the Germanic Franks drove out the occupying Romans and formed the kingdom of France. The nation would eventually emerge as a major European power in the advent of the Hundred Years War and a major cultural center through the Renaissance and Industrial Revolution.

**Gameplay**

The French are described as an expansive civilization and share many similarities with the Byzantines. The major difference between the two factions is the French's focus on heavy cavalry: it is the only faction in the game with two upgrades to their cavalry lines. Their infantry and archers are weak by comparison and function mainly in support roles. The French also boast a strong economy and great siege weapons, particularly the advanced Bombarde.

French cavalry are exceptionally powerful when fully upgraded. Most of their mounted units, when upgraded, gain the unique Charge ability, which allow them to build momentum while moving in order to unleash a super attack that deals double damage and area damage. The Templier, the French's unique heavy cavalry trained at the Chastel, carries a heavy armor shield that can be regenerated by Esquiers. Even the French priest, the Evesque, can permanently improve the power of the French heavy cavalry. A useful strategy with the French is to build up a strong economy and research Advanced Military Development in order to field many Chevaliers.

**Heroes**

* Jeanne D'Arc
* Roland

**Units**

* Paisant
* Esquier
* Guisarmier
* Arbaletrier
* Chevaucherie
* Chevalier
* Lancier
* Belier
* Mangonneau
* Trebuchet
* Bombarde
* Templier
* Evesque
* Marcheant
* Navire de Pesche
* Navire de Transport
* Navire Marchant
* Galee

**Buildings**

* Centre Cité
* Meson
* Depost
* Champ
* Molin
* Port
* Eglise
* Marchie
* Université
* Quartier Militaire
* Champ des Archers
* Estable
* Falconerie
* Ferrier
* Avant-Poste
* Tor
* Chastel
* Palissade
* Muraille
* Portal
Barracks

The **Barracks** is a class of building that allows for production and upgrading of infantry units. It is typically the first military building unlocked, which all factions have access to except for the Mongols. It is an essential building for keeping the player safe early on or establishing a rush strategy. For most civilizations, the Barracks is the only military building available without the research of Basic Military Development.
Variants

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

Variants will keep the Civilization likeness and units roughly the same but will change the way the Civilization plays by favoring certain aspects over others (e.g. one variant might have improved cavalry but weaker navy and another variant might have improved navy but weaker cavalry). These Variants are classifiable under the same types as Civilizations do and can therefore alter the potential roles that a Civilization might play in a team based game (e.g. a Boom type Civilization might have a Support variant, creating a Boom/Support hybrid).
Arabs

The Arabs are one of the playable civilizations in Empires Apart. They represent the various caliphates situated around the Middle East during the Islamic Golden Age from 800 to 1250 AD, namely the Fatimid and Abbasid Caliphates. During this time period, the Caliphate became not just a major melting pot of cultures, but also an intellectual center for science and the fine arts. Many works of antiquity that would be otherwise lost were translated by Muslim scholars into Arabic in the House of Baghdad. This golden period of knowledge was ended by the Mongol invasion of Baghdad in 1258.

**Gameplay**

The Arabs are described as an advanced civilization that focuses on their knowledge, buildings and strategic units. Their military is well-rounded but lack anything distinctive whatsoever, without a single unit with more than one upgrade. However, they compensate with powerful support units that can easily turn the tide of war with a few carefully placed abilities. The Imam, their main priest, has the fearsome ability to convert enemy units to change their allegiance. The Hakim is a field support unit with a small healing aura. Finally, the sneaky Fida'i is a stealth unit that can assassinate enemies, instantly killing a target and radiating an aura of fear to weaken nearby foes.

The Arabs tend to clump their buildings together more than other civilizations as a number of their buildings have small auras that benefit nearby buildings. The Tahonah does not only research economic improvements, but its Agronomy aura also improves nearby farms. Perhaps their most unique structure is the Jāmi'a, a building that slowly produces a local resource called knowledge. It can use this resource to upgrade nearby production structures or to generate a small trickle of gold. The Arabs favor players who like to take a slow and methodological approach, building their base strategically and turning the enemy's strengths against them with dirty tricks.

**Heroes**

* Hassan-e Sabbāh
* Salah ad-Din

**Units**

* Abd
* Mohareb
* Rammah
* Nabbal
* Kazef Alneft
* Nabbal Fares
* Selah Forsan Khafeef
* Selah Forsan Thakeel
* Poliorkitikos Krios
* Manjaniq Ala
* Trebuchet
* Imam
* Hakim
* Fida'i
* Emboros
* Safenat Ssaydd
* Safenat Naql
* Safeenah Tegariyyah
* Safenah Hrbiyyah
* Safenah Alnaar

**Buildings**

* Markaz Almadeenah
* Manzel
* Makhzan
* Mazra'a
* Tahonah
* Mina
* Masjid
* Souq
* Jāmi'a
* Bimaristan
* Thakanat
* Maydan Alremayyah
* Estabblat
* Warshet Naggar
* Haddad
* Makhfar
* Borj
* Hessn
* Sour Khashaby
* Sour Hagary
* Bawwabah Hajariyyah
Empires Apart

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

Empires Apart is a throwback to old school isometric medieval RTSs. Games are played on a random generated map where each player picks a Civilization, gathers four types of resources (food, wood, stone, gold) in order to build an army big enough to crush his opponent.

## Civilizations

Each Civilization in Empires Apart has a unique feel and should be played differently by the player. Each Civilization has substantially different buildings and units, while keeping the same overall archetypes throughout the game. Civilization bonuses, team bonuses and unique units are thrown away in favor of a truly unique design for each Civilization. Taking a hint from MMORPGs or MOBAs, each Civilization is designed to fit a particular role in a team based game. Each Civilization is designed to be a Rush, Boom or Support type of Civilization. After choosing a Civilization, the player can choose one of two or more Heroes.

## Heroes

After choosing a Civilization, the player can choose one of two or more Heroes. Heroes are special units that can be created in a Town Center or other important buildings. A player can only create one Hero per game. Once killed, the Hero is gone for the rest of the game. A Hero is a historically relevant figure that behaves unlike any other unit in the game, having access to unique passive and active abilities. Understanding how to use Heroes can turn the tides of a match. While each Civilization must be able to hold its own in a 1v1 scenario, Civilization Types, and Heroes allow them to excel in team-based games and create interesting team strategies.
Siege Workshop

The **Siege Workshop** is a class of building that allows for production and upgrading of siege units. It is typically unlocked after Advanced Military Development, and is available to all civilizations except the Aztecs and the Mongols. Siege units are very effective against structures, and are often needed to break through fortified positions.
Vehicles

Crafting

Consumables

Fortifications

Houses

Interactables

Items

POIs

Tools

Traps

**Vehicles**

Weapons

Events

Commands

## Current Vehicles

* *Every vehicle requires fuel from a Jerry Can.*
* *Vehicles can be repaired using an Adjustable Wrench and Scrap Metal. Each repair fixes 5% durability.*

* 4x4
* Buggy
* Cricket
* Pickup
* Pickup Flatbed
* Police Pickup
* RV
* Prison Bus
Empires Apart Wiki/Section 3

Guides
* How to play guide for Empires Apart
* System requirements
* Release date

Videos

*See more videos*

Twitter
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Byzantines

The Byzantines are one of the playable civilizations in Empires Apart. They represent the Byzantine Empire, also known as the Eastern Roman Empire which was established as the result of a decentralization of the bulging empire by Constantine I, who moved his seat of power to the city of Constantinople. The empire endured through the fall of Rome and ruled from 285 to 1453 AD along the Mediterranian before it fell to the Ottoman Turks.

**Gameplay**

The Byzantines are described as a defensive civilization. Despite this, they are a very well-rounded civilization with access to a diverse roster of units. Their economic and defensive bonuses as well as their broad amount of tech options make them a faction well-suited for new players. Unlike other civilization which tend to focus on a specific selection of units, the Byzantines reward a balanced military with infantry, cavalry, and archers backed with siege.

Some of their basic units, specifically the Skoutatos and the Hippo-toxotis, have the unique Disrupt ability, which allow Byzantine cavalry to deal twice as much damage to them. The Byzantines have access to all major economic upgrades at their Ergastirion Aggeion. In addition, they have a wide variety of military upgrades in their Sidirourgion and a good advanced economic building, the Pandidakterion, with two upgrades to their towers. The Byzantine priest, the Iereas, provides gathering bonuses to nearby villagers, allowing them to have a strong economy. The Byzantines are well-suited for just about any strategy and are highly adaptable.

**Heroes**

* Alexios I Komnenos
* Flavius Belisarius

**Units**

* Colonus
* Skoutatos
* Hoplitis
* Toxotis
* Psilos
* Hippo-toxotis
* Expilator
* Kataphraktos
* Koursor
* Poliorkitikos Krios
* Ballista
* Manganikon
* Iereas
* Emboros
* Alieftikon
* Metagogikon
* Emporikon
* Dromon
* Pŷr Akatos

**Buildings**

* Dimarhion
* Chorion
* Apothiki
* Farma
* Ergastirion Aggeion
* Limani
* Ekklisia
* Agora
* Pandidakterion
* Stratonas
* Stratopedo Toksovolias
* Stavlos
* Ergastirion Poliorkias
* Sidirourgion
* Paratiritirion
* Pyrgos
* Frourion
* Ksulinon Teixos
* Petrinon Teixos
* Petrini Pyli
Heroes

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

After choosing a Civilization and a Variant, the player can choose one of two or more **Heroes**. Heroes are special units that can be created in a Town Center or other important buildings. A player can only create one Hero per game. Once killed, the Hero is gone for the rest of the game. A Hero is a historically relevant figure that behaves unlike any other unit in the game, having access to unique passive and active abilities. Understanding how to use Heroes can turn the tides of a match. While each Civilization must be able to hold its own in a 1v1 scenario, Civilization Types, Variants and Heroes will allow them to excel in team-based games and create interesting team strategies.
Storage

*"Used to deposit resources." -in-game description*

The Storage is a class of building used to deposit resources for all civilizations. This building is fairly cheap and can be used to store all four resources: wood, food, gold, and stone. It is wise to place it adjacent to your resource sites to maximize the collection efficiency for your Villagers. Conversely, when attacking an enemy base storage sites are good targets as destroying one will force the player to either rebuild the structure or drop-off resources elsewhere, both costing valuable income.

The Chinese storage, the Cangku, has the unique Overseer ability, which when active will increase the deposit rate of villagers while damaging them in return.

**Byzantines- Apothiki**

* 80 wood
* 550 hit points
* 1 melee armor
* 5 range armor
* 100 line of sight

**French- Depost**

* 80 wood
* 550 hit points
* 1 melee armor
* 5 range armor
* 100 line of sight

**Chinese- Cangku**

* 80 wood
* 500 hit points
* 1 melee armor
* 4 range armor
* 100 line of sight
* Overseer: while active, villagers will deposit 20% more resources and will receive 5 damage in return.

**Arabs- Makhzan**

* 80 wood
* 550 hit points
* 1 melee armor
* 5 range armor
* 100 line of sight

**Aztec- Tlaolcalli**

* 80 wood
* 500 hit points
* 1 melee armor
* 4 range armor
* 100 line of sight

**Mongol- Ger**

* 1 Qara'utai Tergen
* 250 hit points
* 1 melee armor
* 4 range armor
* 100 line of sight
* Supports 5 population
Empires Apart Wiki/Section 1

Welcome to the Official Empires Apart WikiWelcome to the Official Empires Apart Wiki
The guide to Empires Apart written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Empires Apart
Empires Apart is an old-school Real Time Strategy game set in medieval times. It aims to recapture the excitement and wonder of collecting resources, building an army and raising to victory. With focus on competitive online play, Empires Apart brings the classic real time strategy gameplay to the modern age.[Read more...]
Stable

The **Stable** is a class of building that allows for production and upgrading of mounted units. It is typically unlocked after Basic Military Development has been researched, with unit upgrades available after Advanced Military Development. Cavalry are fast and tend to have high pierce armor, making them an excellent counter for archers. They are superb raiders but are expensive and are vulnerable to infantry, especially spearmen. The Stable is available to all civilizations except for the Aztecs.
Aztecs

The Aztecs are one of the playable civilizations in Empires Apart. They are based on the Aztec culture in Central America centered around the lake city of Tenochtitlan. Formed in the 13th century, the Aztecs were known for their military conquests, economic influence and practical of ritual human sacrifice. The civilization peaked in the 1500s during the arrival of Spanish conquistadors from Europe, whom subjugated the Aztec Empire through strategic alliances with their enemies. The ruins of the Aztecs' island capital became a Spanish colony that would become modern-day Mexico City.

**Gameplay**

The Aztecs are described as an aggressive civilization with a rather unorthodox tech tree. The Aztecs do not upgrade their units at their production structures, rather their units upgrade naturally and for free through combat experience. This encourages them to protect their most valued units for later offensives. The Aztecs completely lack cavalry and siege weapons, however they make up for this deficiency somewhat with their elite units: the fast-moving Cuāuhtli and the Cuachic, which deals bonus damage vs. structures. Only a handful of economic and military upgrades are available to the Aztecs, and they lack towers and gates entirely, encouraging them to act early rather than build up.

Two Aztec infantry, the Telpocapiltontli and the Cuāuhtli, have the ability to capture enemies as prisoners by dealing the finishing blow while their Capture Stance ability is active. Prisoners are a crucial resource for the Aztecs: certain powerful units and technologies, including both the Aztec heroes, are only available by garrisoning and sacrificing a certain number of prisoners in the respective structures. Prisoners can be expended for free, instant-training villagers at the Tecpancalli or a number of powerful technologies researched at the Teocalli Quetzalcoatl and Teocalli Tezcalipoca. As such, the Aztecs must constantly be attacking their enemies to exploit their strengths and mitigate their weaknesses, creating a rather difficult style of play geared towards offense-minded players.

**Heroes**

* Ahuitzotl
* Acamapichtli

**Units**

* Mācēhualli
* Telpocapiltontli
* Tepoztōpīlli
* Tlaminani
* Atlatl
* Cuāuhtli
* Cuachic
* Tlamacazqui
* Pochtecatl
* Michmaliztli
* Acalli
* Acallaxtlahuiloni
* Acalchimalli

**Buildings**

* Tecpancalli
* Calli
* Tlaolcalli
* Chinampa
* Teocalli Quetalcoatl
* Acalquixoayan
* Teocalli
* Tianquiztli
* Tlachco
* Telpochcalli
* Tlaminacalli
* Teocalli Tezcatlipoca
* Mixtiani
* Huei Teocalli
* Caltepāmitl
* Tepantli
How to play guide for Empires Apart

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Empires Apart***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Empires Apart Wiki/editcopy/Section 4

Wiki Community
We are currently maintaining 296 pages (42 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Empires Apart Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Civilization

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

Each Civilization in Empires Apart will feel unique and should be played differently by the player. Each Civilization will have substantially different buildings and units, while keeping the same overall archetypes throughout the game. Civilization bonuses, team bonuses and unique units are thrown away in favor of a truly unique design for each Civilization. Taking a hint from MMORPGs or MOBAs, each Civilization is designed to fit a particular role in a team based game. Each Civilization is designed to be a Rush, Boom or Support type of Civilization. After choosing a Civilization, the player can choose one of two or more Variants. These Variants will keep the Civilization likeness and units roughly the same but will change the way the Civilization plays by favoring certain aspects over others (e.g. one variant might have improved cavalry but weaker navy and another variant might have improved navy but weaker cavalry). These Variants are classifiable under the same types as Civilizations do and can therefore alter the potential roles that a Civilization might play in a team based game (e.g. a Boom type Civilization might have a Support variant, creating a Boom/Support hybrid).
Empires Apart Wiki/editcopy/Section 3

Guides
* How to play guide for Empires Apart
* System requirements
* Release date

Videos

*See more videos*

Twitter
Tweets by @empiresapartwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Watchers

The prodigies are chosen ones infused with the power of almighty dragons and bear a heritage that was forced upon them. Feared and shunned by their own people, they possess a will free from the shackles of destiny - the unique ability to bend fate and create reality out of thin air.

These **Watchers** share a harmonious bond with Guardians, magical creatures whose powers have no earthly equivalent. The Guardians are the mirror of the prodigies’ souls; raw power and will made flesh.

These creatures are the only ones still able to create Mana and are the chosen saviors of the world.
Ancestral Legacy/Protective Aura

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Protective Aura 2 (Uncommon)
* Protective Aura 3 (Rare)
* Protective Aura 4 (Legendary)

**Protective Aura**

Sentinel aura damage reduction is increased by 1.18%
1

**Protective Aura**

Sentinel aura damage reduction is increased by 10%
50

**Protective Aura**

Sentinel aura damage reduction is increased by 2.36%
1

**Protective Aura**

Sentinel aura damage reduction is increased by 20%
50

**Protective Aura**

Sentinel aura damage reduction is increased by 4.72%
1

**Protective Aura**

Sentinel aura damage reduction is increased by 40%
50
AZ Alkmaar

**Overview**Tournament Results

**AZ Alkmaar** is a Dutch team associated with the football club.

## Timeline

* 2017
* 2018
* 2019
* 2020
* 2021
* 2022

* September 25,
Aristote joins.e

* November 6,
Melvin Boere joins.e

* March 11,
Glas joins. **Glas** replaces **Melvin Boere** at Week 5 of **eDivisie** due to car accident.e
* September 8, Team partners with **⁠⁠Team Gullit**.
Dani-Visser and
JensvdFlier join.
Glas and
Melvin Boere leave.e
* October 21,
JensvdFlier is loaned to ADO Den Haag.e

* September 2,
Aristote leaves.e
* October 1,
JensvdFlier returns from loan to ADO Den Haag.e
* November 12,
Gilles joins for the duration of eDivisie 2020-21.e

* June 2,
Gilles leaves after the conclusion of eDivisie 2020-21.e
* October 10,
StefanoPinna joins for the duration of eDivisie 2021-22.e

* June 5,
StefanoPinna leaves after the conclusion of eDivisie 2021-22.e
* August 29,
JensvdFlier leaves.e
* September 21,
Dani-Visser leaves.e
* September 30,
EmreYilmazz,
Greenhopper, and
TheJelleVisser join.e

## References

1. ↑ Samenwerking AZ en Aristote (Dutch) *ecvesports.nl*
2. ↑ Melvin in de eDivisie *ecvesports.nl*
3. ↑ Glas vervangt Boere in eDivisie (Dutch) *az.nl*
4. ↑ Glas vervangt Boere in eDivisie (Dutch) *az.nl*
5. ↑ AZ eSports legt landskampioen FIFA vast (Dutch) *az.nl*
6. ↑ JensvdFlier's Tweet (Dutch) *twitter.com*
7. ↑ Aristote's Tweet *twitter.com*
8. ↑ JensvdFlier's Tweet (Dutch) *twitter.com*
9. ↑ eDivisie's Tweet (Dutch) *twitter.com*
10. ↑ Dani-Visser's Tweet (Dutch) *twitter.com*
11. ↑ JensvdFlier's Tweet (Dutch) *twitter.com*
12. ↑ Dani-Visser's Tweet *twitter.com*
13. ↑ AZ Alkmaar's Tweet (Dutch) *twitter.com*
Legends And Bosses

**Legends** are a level above Allies and Henchmen; they have no affiliation to any Faction and can be a member of any Company. They are mercenaries who will sell their services to anyone - and will make sure you won't regret hiring them.

**Bosses**, on the other hand, are special and huge entities that allow their owner to fight them but also to control them. Create epic fights in which you're the awesome threat that a group of your friends will try to fend off!
How To Play

I was wondering when Backers from the Kickstarter might actually see the physical items they funded. Presently I am backer #445 out of 1208 and have not received any details regarding the miniatures, game board, etc that I funded at the $90 (incl. shipping) price point.
Also the original funding contained a full 'team' which does not seem to be the focus now of the miniatures. Will there be another survey to alter selections or even just place appropriate orders with the state of the current gameplay? Also the game is on Steam and GOG but Backers have not been able to play it despite their support, how might this be remedied?
It has been over five years without any actual updates on delivery of pledge rewards merely updates for a game that Backers do not even have access too. I have backed over 26 projects and this is the first and ONLY project where I have never received the goods from my pledge to date.
Kindly,
Chris Templeman
Backer #445
Sorcerer Kings

I was wondering when Backers from the Kickstarter might actually see the physical items they funded. Presently I am backer #445 out of 1208 and have not received any details regarding the miniatures, game board, etc that I funded at the $90 (incl. shipping) price point.

Also the original funding contained a full 'team' which does not seem to be the focus now of the miniatures. Will there be another survey to alter selections or even just place appropriate orders with the state of the current gameplay? Also the game is on Steam and GOG but Backers have not been able to play it despite their support, how might this be remedied?

It has been over five years without any actual updates on delivery of pledge rewards merely updates for a game that Backers do not even have access too. I have backed over 26 projects and this is the first and ONLY project where I have never received the goods from my pledge to date.

Kindly,

Chris Templeman

Backer #445

When Mana was still abundant it transformed men, imbuing them with limitless power. Some of these men, hungry for more power, fought together in a frenzy of creation and destruction, attaining a mastery of magic that few ever achieved. They were the **Sorcerer Kings**, and their heirs lead the current wars for Mana at the head of the northern kingdoms.
Farm

The **Farm** is a class of building that produces a slow source of food for the civilization. The amount of food a given farm will produce is limited before it depletes, however the building can be replenished (automatically with auto-replenish turned on). As such, farms can provide a theoretically unlimited amount of food for the civilization long after other sources have been depleted, provided that the player can maintain a steady source of wood.

Depending on the civilization, the gatherable amount per farm and the gathering speed can be improved through economic upgrades at the Economic Research building. The Mongols lack the ability to construct farms and therefore must rely solely on natural food sources as well as the small amount of food they get from chopping wood.

## Ingame Description

*"Renewable source of food. Requires one Villager. Provides a limited amount of food before being exhausted."*
Company of Thorns

Pledged to the Sorcerer Kings, Orin Aki the Watcher and his Guardian Toboro lead a Company of fearsome wanderers brought together by their bloodlust. Orin’s Companions have strong and solitary personalities, but he skillfully drives them as a coordinated and dreadful ensemble: the **Company of Thorns**.
Patch Notes 8.1

**Patch Notes 8.1** is an update for XERA released on September 17, 2017.

## Fixes

* Fixed an issue with "ghost" characters staying in when a player leaves the server or dies
* Fixed an issue with the weather system stopping after 1 cycle of weather
* Fixed an issue where the mouse would not show after death
* Fixed an issue which caused items' physics to glitch when a lot of items spawn together
* Fixed an issue with death animations not playing
* Changed the way the inventory is emptied on death to help with network performance
House

The **House** is a building that provides the crucial population resource for the civilization. It increases the maximum current population by 5 as long as this would not exceed the population limit chosen in the lobby. All factions must regularly construct houses to ensure their population does not surpass the supported threshold, which would halt all unit production. Although the Mongols do not have a dedicated house, all their buildings provide a small amount of population.
Game Lore

In the world of Thasys, most races rely on Mana to survive. This magical energy is now growing scarce, and wars for survival are devastating the land as magical beings fight over the last scraps of Mana.

Entire civilizations are destroying each other. The end draws nearer as the All-Mother of Darkness threatens to devour all worlds.

The Eris comet has flown through the sky, heralding the time for new champions to appear. A few chosen ones, children of the feeble and powerless humans, are rising to save Thasys.

The prodigies are our last hope.
Rota

## Lore

**Rota** is the Guardian linked to Elon, Watcher of the Storm. His is a vision of what the young man could be if he disciplined his fiery temper: a perfect warrior, whose fickleness makes every movement efficient and deadly. His rationality and strictness makes him a reliable combatant and a excellent counterweight to Elon's impulsiveness. Despite his heavy armor, Rota moves like the wind and strikes faster than the eye can see.
Empires Apart Wiki/editcopy/Section 1

Welcome to the Official Empires Apart WikiWelcome to the Official Empires Apart Wiki
The guide to Empires Apart written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Empires Apart
Empires Apart is an old-school Real Time Strategy game set in medieval times. It aims to recapture the excitement and wonder of collecting resources, building an army and raising to victory. With focus on competitive online play, Empires Apart brings the classic real time strategy gameplay to the modern age.[Read more...]
Elae

## Lore

**Elae** is a superb young woman of the People of the Lantern. Like all members of her race, she is able to be rejuvenated within the huge flowers of lantern trees. Doing so heals body and mind, but each regeneration erases most memories and troubles one's perception of time. Elae doesn't know her age and cannot remember companions she might have bonded with in the past. She is an Alhaké, or “ranger” as humans vulgarly say. She wanders around the world, driven by the distant feeling that she has retribution to seek against the Sorcerer Kings.
Guardians

I was wondering when Backers from the Kickstarter might actually see the physical items they funded. Presently I am backer #445 out of 1208 and have not received any details regarding the miniatures, game board, etc that I funded at the $90 (incl. shipping) price point.

Also the original funding contained a full 'team' which does not seem to be the focus now of the miniatures. Will there be another survey to alter selections or even just place appropriate orders with the state of the current gameplay? Also the game is on Steam and GOG but Backers have not been able to play it despite their support, how might this be remedied?

It has been over five years without any actual updates on delivery of pledge rewards merely updates for a game that Backers do not even have access too. I have backed over 26 projects and this is the first and ONLY project where I have never received the goods from my pledge to date.

Kindly,

Chris Templeman

Backer #445
Toboro

## Lore

**Toboro**, the Guardian of Thorns, is a beast of tremendous power in service to Orin Aki, the Herald of Dis. He does not have a past, for his existence is linked to Orin’s awakening to his powers as a Watcher. Toboro has dangerous and dark abilities that are dreadful to his enemies... and to his allies. He is an unsettling creature, whose constant agitation and brutal anger is the incarnation of the dark thoughts Orin tries to repress.
Elon

## Lore

**Elon** is a spirited leader whose charisma naturally attracts companions. His Company of the Storms is a group of rather young fighters, hot-headed champions driven by the immortality of youth and their yearning for a grand destiny.
Elon is, though a captain of the Salath Guard, pretty undisciplined, yet he appears to be a born leader. His talent at fighting and leading troops is undeniable and his Watcher gifts give him even more self-confidence. He shaped the Company of the Storm carefully, creating an impressive group of fighters dedicated to bravery and quick action.

Elon was born in the opulent city of Salath, capital city of the Free People. His parents were rich merchants, loving folks who provided their child with a good education in the hopes that he would one day inherit the family business.
However, Elon was hot-blooded and cared little for business and other grown-up endeavors. He spent most of his days and nights in the streets, wandering the gigantic bazaar of Salath with a gang of bold kids he rallied to his side. He basked in the epic stories of travellers, hoping he would one day have adventures of his own.
When he was old enough to pass himself off as a teenager of legal age, he sought work as a hired hand and began to accompany caravans on their trips. Elon learned the reality of fighting and death on the road, and drew his first blood from a bandit with the very sword his enemy brandished against him. He still wields the bandit’s weapon to this day, as a reminder of his first victory.
This first battle made him understand his path. He was naturally gifted with a blade and couldn’t bear the thought of not winning – even if he knew the idea sounded childish, Elon deeply believed that he was intended for a great destiny. It only made sense that he should enlist as an official Guard of Salath.
The Guard of Salath was an ensemble of many different lineages and personalities, where the only thing that mattered was one’s talent with a weapon. Elon perfected his swordplay among them and quickly gathered around him the fighters no one else could command. As time and missions went by, he recruited unconventional combatants and united them into a unique group. His team earned a reputation for wholeheartedly enjoying perilous missions and rushing to battle without question. As reckless and insanely talented as their leader, they relentlessly assaulted and crushed their enemies.
Elon vowed that they would not stop until the world remembered their name and carved it in history: the Company of the Storm.
Getting Started

I was wondering when Backers from the Kickstarter might actually see the physical items they funded. Presently I am backer #445 out of 1208 and have not received any details regarding the miniatures, game board, etc that I funded at the $90 (incl. shipping) price point.
Also the original funding contained a full 'team' which does not seem to be the focus now of the miniatures. Will there be another survey to alter selections or even just place appropriate orders with the state of the current gameplay? Also the game is on Steam and GOG but Backers have not been able to play it despite their support, how might this be remedied?
It has been over five years without any actual updates on delivery of pledge rewards merely updates for a game that Backers do not even have access too. I have backed over 26 projects and this is the first and ONLY project where I have never received the goods from my pledge to date.
Kindly,
Chris Templeman
Backer #445
Free People

I was wondering when Backers from the Kickstarter might actually see the physical items they funded. Presently I am backer #445 out of 1208 and have not received any details regarding the miniatures, game board, etc that I funded at the $90 (incl. shipping) price point.

Also the original funding contained a full 'team' which does not seem to be the focus now of the miniatures. Will there be another survey to alter selections or even just place appropriate orders with the state of the current gameplay? Also the game is on Steam and GOG but Backers have not been able to play it despite their support, how might this be remedied?

It has been over five years without any actual updates on delivery of pledge rewards merely updates for a game that Backers do not even have access too. I have backed over 26 projects and this is the first and ONLY project where I have never received the goods from my pledge to date.

Kindly,

Chris Templeman

Backer #445
Siren

## Lore

**Siren** is a woman of hypnotic beauty. The horns on her head mark her as a witch, a being gifted with infinite power over weaker spirits. She wears an audacious dark dress of exquisite fabric, decorated by the symbols of her master, the Watcher of Thorns. On the fingers of her left hand she wears the Hooks of Destiny, which she uses to draw energy from her victims – and seal heinous pacts with them.
Siren is a cold and inhuman woman, easily drawn into violent angers, yet she cherishes a deep and secret love for her master Orin Aki.
Prodigy

Hanakai Studio is proud to announce the return of world-renowned figurine modeler Jean Bey to the gaming world, with a completely new story to tell. **Prodigy** combines the world of high-quality figurines with video games, and its extraordinary universe and design are just the start. Prodigy provides a new tactical RPG experience, and will change the way you play! Stay tuned for more information!

* Prodigy is a turn-based tactical RPG featuring high quality figurines for PC.
* The player manipulates magical objects to ﬁght epic multiplayer battles and follow a heroic solo campaign.
* Prodigy's gameplay focuses on squad-based combat on a physical board for deep-thinking and fast paced 1v1 fights.
* Prodigy is a new way to play without any keyboard, mouse or joypad.

Prodigy is coming to Steam and more soon!

## Links

* Official Website
* Kickstarter
* Game Forums
Temple

Is a building that produces priests , it costs 190 wood and is available after the first economic upgrade.

the priest is mainly used to collect relics which give huge bounces and every priest has special ability such as using curses on enemy units to increasing production

and making your military units stronger.
Heads-up display

The **Heads-up display** (HUD) is a semi-transparent display presenting important information to the player. The helmet worn by the player character displays the **HUD** on it's visor.

The **HUD** will depict additional information (such as health, stamina and ammunition) in future versions.

### Reticle

The reticle (also known as crosshair) shows where the player is aiming. The shape of the reticle changes depending on what the player is doing.

When unarmed it is the outline of a small circle, and when equipping a weapon it is a cross.

When placing blocks it is a square that orients itself with the surface directed at, and when removing blocks it is x-shaped.

In the first person view it is located at the center of the screen.

In third person it is shown in front of your character where it is aiming.

### Inventory

**Main Article: Inventory**
Located at the top left corner of the screen. Slots show the icon of the item they hold and it's quantity.

### Gamemode Information

The following is displayed in certain gamemodes.

#### Fort Defense

In Fort Defense the following information is show at the top middle area of the screen.

* Total number of hostile creatures killed
* Current wave number
* Number of hostile creatures remaining

## Trivia

* The term **Heads-up display** is gaming terminology, the real world term used is Helmet Mounted Display (HMD).
Atlético de Madrid Esports

**Overview**Tournament Results

**Atlético de Madrid Esports** (also known as **Atleti Esports**) is a Spanish team associated with the football club, Atlético de Madrid.

## Timeline

* 2020
* 2021
* 2022

* February 13, FIFA division is formed and partners with **⁠⁠Movistar Riders**.
AndoniiPM joins.e

* December 20,
Epsi joins.e

* December 30,
tuga810 joins.e

## References

1. ↑ Atlético Madrid Esports' Tweet (Spanish) *twitter.com*
2. ↑ Atlético Madrid Esports' Tweet (Spanish) *twitter.com*
3. ↑ Atlético de Madrid's Tweet (Spanish) *twitter.com*
System requirements

*This article is a stub. You can help Empires Apart Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Empires Apart*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 10 64bit
* Processor: Intel Core i7 3.4ghz or equivalent
* Memory: 8 GB RAM
* Graphics: GeForce GTX 960 or equivalent
* DirectX: Version 11
* Storage: 1896 MB available space

## Minimum requirements

* OS: Windows 7 64bit
* Processor: Intel Core i5 2.7ghz or equivalent
* Memory: 4 GB RAM
* Graphics: GeForce GTX 560 or equivalent
* DirectX: Version 11
* Storage: 1896 MB available space

## See also

* How to play guide for Empires Apart
* Release date
AC Milan

**Overview**Tournament Results

**AC Milan** is the eSports division of Italian football team **AC Milan**.

## Timeline

* 2020
* 2021
* 2022

* March 9, FIFA division is formed.
Van Basten joins.e
* November 2, Team partners with **⁠⁠QLASH**.
Denuzzo and
CRAZY join.
Van Basten leaves.e

* January 28,
Karimisbak joins.e
* February 2,
jacopo230703 joins for the duration of eSerie A TIM 2020-21.e
* June 3,
jacopo230703 leaves after the conclusion of eSerie A TIM 2020-21.e
* September 6,
Karimisbak leaves.e
* October 4,
Denuzzo leaves.e

* July 29,
CRAZY leaves.e

## References

1. ↑ AC Milan enter Esports in partnership with Top Italian Organization QLASH *qlash.gg*
2. ↑ QLASH's Tweet *twitter.com*
3. ↑ eSerie A TIM, here we are: the Draft is also in the archive (Italian) *ucatchers.com*
4. ↑ Karimisbak's Tweet *twitter.com*
5. ↑ QLASH's Tweet *twitter.com*
6. ↑ CRAZY's Tweet *twitter.com*
CS Sedan Ardennes eSports

**Overview**Tournament Results

**CS Sedan Ardennes eSports** is a French team associated with the football club CS Sedan Ardennes.

## Timeline

* 2022
* 2023

* September 15, Xenon (Manager),
B2, and
Brice join.e

* January 20,
Herozia joins.e

## References

1. ↑ CSSA eSports' Tweet (French) *twitter.com*
2. ↑ CSSA eSports' Twwet (French) *twitter.com*