Biozone - SVS

## Biozone - Server vs Server

### Introduction

Entering the biozone is the path to Kiss of War's very own Server vs Server event where 4 different zones will match and compete for the Pentagon. The Biozone comes with tremendous rewards and plenty of it's own stronger NPCs.

### Pre-Event

Before the opening of the map, there will be a week of Pre-event stages that will reward the most competitive zone with a buff. There are 3 stages in which all four zones much compete.

#### Stage 1: Bio Invaders

In the first stage, commanders from each zone must kill bio-invaders that are located in 8 different regions in the EU map. After killing 1 invader from each region, you are able to turn in the item drops for a reward chest. You also contribute to points earned for your individual ranking and zone ranking for Pre-Event.

#### Stage 2: Troop Production

The second stage is probably the most crucial and rewards potentially the most points towards Pre-Event. Points earned in this stage is very similar to troop production event in Mighty Commander.

#### Stage 3: Bio Behemoth

Third stage introduces the Bio Behemoths. In this stage, commanders must kill these Bio Behemoths to earn exchangeable items for rewards. Points earned from this stage is based on the amount of Bio Behemoths killed earned to the individual and totaled to their zone.

### Features and Events

The Biozone offers a variety of missions and rewards which will be described here.

#### Counterattack Progress

Similarly to Zone News, the counterattack progress shows the different phases of the Biozone event. Depending on which phase you are in, different aspects of the map will become unlocked. This could be cities, gates, labs, etc. Each phase rewards the top 3 guilds across all zones in that biozone.

#### North American Glory

This page shows missions for personal, guild, and zone related rewards. Missions must be achieved as a team to maximize rewards. It is important to note that some mission rewards also drop the wrench items that are needed for the Recover Center.

#### Battle Orders

Special events will be discovered in the Battle Orders page. There could be missions related to killing invaders, troop production, killing troops from other zones, etc. Points earned during these competition will be contributed towards personal glory points and totaled in guild/zone glory points.

#### Glory Rankings

This page will display the leaderboard for Glory points earned as personal, guild, and zone.

#### Recovery Center

After losing troops in Biozone, this Recovery Center displays the amount of troops that will be recovered back to you after the end of the Biozone event. The amount of troops return is based on the amount of wrenches collected from Battle Pass and from missions. The maximum amount to be returned is 50%.

#### Biochem Lab

The Labs are not conquered as regular cities. In order to conquer a Lab, Commanders must place their troops inside the Lab range. Once the Lab opens, it will be conquered by the guild with most troops inside.

The Lab runs in 4 waves of 5 Guards and 1 wave of a Boss Guard. Only the Commanders who applied damage to the Boss Guard will be eligible to collect the final drops. Eligible Commanders can only pick a single drop. Drops include:

* Green crates - Resources
* Orange crates - Speedups (8h and 3h)

**Note:** The Lab will belong to a specific guild and not to the entire server, so when fighting the Biochem Lab Guards, only the Commanders from the Occupant will be able to attach. Even if Guilds belong to the same server.

##### Rules

1. Biochem Labs will open every 30 hours, and will stay open for 1 hour each time.
2. While open, waves of Biochem Lab Guards will appear. Defeat these guards to earn lots of XP and Loot.
3. Commanders cannot send troops to occupy Biochem Labs. After a Commander expels all the Biochem Lab Guards and troops that don't belong to his or her Guild from a Biochem Lab's range, that Commander's Guild will automatically gain control of the building.
4. Battle will continue after a Guild gains control of a Biochem Lab. While open, Biochem Labs can change hands at any time.
5. When a member of the Guild that occupies a Biochem Lab is within range of that building, the troop's Officer will earn XP continuously, and the Commander will also earn Personal Glory Points continuously.
6. Only 1 troop can enjoy the boost effects of the Biochem Lab at a time. If a Commander has multiple troops within range, only the first troop to enter range will receive the boosts.

##### Other informations

* Every wave is anticipated by a 10 min preparation time.
* To be able to complete the lab and receive a crate, each killing round must be finished in maximum of 2 minutes.

### Biozone Closure

At the end of Biozone event, troops will be returned as shown in Recovery Center. Commanders will need to exit the Biozone. Rewards will be sent after the event ends.