Sarah & Race's Shared Magic

* **Alohomora** (Unlocking Charm) - used to unlock doors and other locked objects
* **Anti-Theft Charm**
* **Apparation** - Sarah and Race can teleport anywhere just by thinking of the location
* **Appare Vestigium** (Tracking Spell) - Reveals traces of magic, including footprints and track marks
* **Ascendio** - a charm used to lift the caster high into the air or propel them to the surface if they were underwater at the time
* **Arrow Shooting Spell** - Shoots arrows from the tip of the wand
* **Avifors Spell** (Avifors) - Transforms target into a bird
* **Avenseguim -** Turns an object into a tracking device
* **Banishing Charm** (Depulso) - Counter-charm to the Summoning Charm. As Accio summoned objects to the caster, Depulso sent objects away. It banished whatever the caster's wand was pointed at, and could banish living things
* **Blasting Curse** (Confringo) - Causes anything that the spell comes into contact with to explode
* **Bird Conjuring Charm** (Avis) - Conjures a flock of birds
* **Circle of Fire Conjuration** - Conjured a circle of fire around an area
* **Christmas Decorations Conjure** - Conjures Christmas Decorations
* **Diminuendo** - shrinks the target
* **Disarming Charm** (Expelliarmus) -  forced the victim to release whatever they were holding at the time
* **Disillusionment Charm** (Illusiont) - an invisibility spell
* **Doubling Charm** (Geminio) - creates an exact copy of an object
* **Draconifors Spell** (Draconifors) - a transfiguration spell used to transform objects into small dragons
* **Emancipare** - the incantation to a charm which could release bindings
* **Engorgement Charm** (Engorgio) - a charm that caused the target to swell immensely
* **Extension Charm**, Capacious extremis, a spell which greatly expands the capacity of an object without affecting it externally
* **Eradication Spell** (Deletrius) was a charm that could disintegrate certain objects
* **Everte Statum** - a charm that caused opponent to fly back several feet, and caused a short sharp pain depending on the strength of the spell, but did not cause any lasting damage
* **Exploding Charm** (Bombarda) - a charm used to provoke small explosions; one use for this explosion was to blast open sealed doors or to blow bars off of windows
	+ **Bombarda Maxima** - the strongest variation of the Exploding Charm. It provoked large, violent explosions capable of demolishing entire walls
* **Extinguishing Charm** - extinguishes fire
* **Feather-light Charm** - a charm used to make heavy objects as light as a feather
* **Freezing Charm (Immobulus)**  - instantly immobilize and stop the movements of the target
* **Firestorm Charm** - conjures a ring of crimson and gold fire around the caster's wand
* **Finite Incantatem (General Counter spell)** - Terminates all spell effects
* **Floating Charm** - lesser variation of the Levitation Charm which makes a target object float in mid-air.
* **Flying Charm** - a spell casted on objects to allow them to fly
* **Food Conjuring Spell** - Sarah and Race can magically create food
* **Gardening Charm (Herbivious Duo) -**  a charm which can cause radically fast growth in plants similar to the ability Plant Growth in Solar Magic
* **Gouging Spell** (Defodio) - Used to gouge out specific areas of material, such as earth or stone. It had practical applications, both in digging and in making passageways through solid rock. Careful use of this spell could dig out the required object and leave the environment relatively untouched
* **Hardening Charm** (Duro)  - turned an object to stone
* **Herbivicus (Herbivicus Charm)**  - rapidly increase the growth rate of plants and cause flowers to bloom
* **Homonculous Charm** - was a charm that, when cast onto a map, would enable its possessor to track the movements of every person in the mapped area, through labeled dots that moved around the parchment
* **Hot Air Charm** - a charm that causes hot air to emit from the caster's wand.
* **Incarcerous**  - Conjures ropes or chains at your opponent
* **Impervius Charm** (Impervius) was a charm that made an object repel water and mist.
* **Imperturbable Charm** - Creates an invisible magical barrier on an object, such as a door. This barrier bounces objects off of it, and muffles sounds
* **Invisibility Spell** - a charm that renders something invisible. It created a field of invisibility around the charmed object
* **Lapifors Spell** (Lapifors) - Transformed objects and certain creatures into rabbits
* **Levitation Charm** (Wingardium Leviosa) - Levitates and moves the target; the wand motion is described as "swish and flick"
* **Manacle conjuring spell** - Conjured manacles out of thin air
* **Mending Charm** (Reparo) - charm that could be used to seamlessly repair a broken object
* **Memory Charm** (Obliviate) - Erases specific memories
* **Meteolojinx Recanto** -  incantation to a counter-charm that caused weather effects caused by Weather-Modifying Charms such as the Atmospheric Charm to cease
* **One-Eyed Witch Spell** (Dissendium) was a charm used to open secret passageways in general
* **Orchideous** - Conjured flowers
* **Packing Charm** (Pack) - make items pack themselves into a trunk
* **Patronus Charm** (Expecto Patronum) - (Race - Night Fury Dragon) - Can summon a guardian and be used as a messenger as well
* **Protego Totalum** - casts a shield charm over a small area that will not let anything pass through
* **Quieting Charm** (Quietus) - Makes a target sound quieter
* **Reductor Curse** (Reducto) - Breaks Objects. In stronger cases, it disintegrates them
* **Refilling Charm** - a charm that was used to refill whatever the caster pointed at with the drink originally in the container
* **Riddikulus** - caused the boggart to assume a form that was humorous to the caster, along with a whip-crack noise, thereby taking away the Boggart's ability to terrorize
* **Sonorus** (Amplifying Charm) - amplify the targeted sound
* **Scouring Charm** (Scourgify) - used to clean objects
* **Shield Charms** (Protego/Protego horribilis/Protego Maxima) - protectors against magical and physical entities (Winter and the Dragons)
* **Shrinking Charm** (Reducio) - causes object to shrink
* **Smokescreen Spell** (Fumos) - used to create a defensive cloud of smoke from the wand that hindered visibility. This spell was quite useful in dueling, as the smoke hid the caster, preventing an opponent from accurately aiming their spells, as well as allowing the caster to escape unseen
* **Silencing Charm** (Silencio) - Makes something silent
* **Silver Net Conjure** - Conjures a silver net to trap something
* **Silver Rope Conjure** - Conjures a shimming silver rope to bind things together with
* **Silver Shield Conjure** -  conjures a physical, silver shield in front of the caster, to protect them from attacks
* **Sleeping Bag Conjure** - Conjures Sleeping bags
* **Stream of Flames** - Conjured a stream of purple flames
* **Stretcher Conjure** - Conjures a stretcher
* **Unbreakable Charm** - makes something unbreakable
* **Umbrella Charm** - a charm that created a see-through umbrella from the tip of the wand
* **Vanishing Spell** (Evanesco) - a Transfiguration spell used to vanish both animate and inanimate objects "into non-being, which is to say, everything
* **Verdimillious Charms** (Verdimillious, Verdimillious Duo and Verdimillious Tria) - charms which produce green energy from the wand by means of sparks and electrical discharge

### **Counter Charms and Spells:**

* **Finite Incantatem** - Non-specific counter-spell that acted over an area to terminate spell effects in general
* **Finite** - Same as Finite Incantatem, but acted on a specified target
* **Meteolojinx Recanto** - terminated magical weather effects
* **Surgito** - counter-spell to remove several enchantments
* **Offero** - counter-spell to return elements to their previous state
* **Reverte** - counter-spell to reverse physical and magical actions and movements of objects
* **Anti-theft charm** for the Summoning Charm
* **Alohomora** for Colloportus
* **Anti-Alohomora Charm** for Alohomora
* An unknown charm counters Annihilare, Dunamis, Emancipare, and Liberare
* **Nox** for Lumos
* **Quietus** for Sonorus
* **Reviving Spell** (Rennervate) for Stupefy
* **Reparifarge** for poorly performed or partial Transfigurations

### **Healing Spells:**

* **Anapneo** – spell to clear the throat of a choking victim
* **Brackium Emend** - a healing spell that could be used to mend broken bones.
* **Bandaging Charm** (Ferula) -  Conjured a wooden rod and bandages
* **Episkey** - Heals Minor injuries like broken noses, scratches, bruises or split lips
* **Reviving Spell** (Rennervate) for Stupefy
* **Reparifors -** that heals magical ailments like poisoning or paralysis
* **Stamina Charm** - Restores Stamina and heals injuries
* **Vulnera Sanetur** - Spell used to heal deep gashes like those from the curse Sectumsempra

### **Elemental Spells:**

* **Aqua Eructo** - An incantation of a charm that could be used to create a spout of water from the tip of the wand which the water flow intensity of a anything from a thin fountain to an immense, powerful and destructive jet
* **Baubillious** - A charm that released a bright, yellow-white bolt of lightning from the tip of one's wand when cast. It might potentially be harmful to anyone it hit
* **Blue Fire Spell -**  a charm that conjured a jet of blue flames that could be used to set things alight and harm enemies
* **Bluebell Flames** - Produces magical blue flames that can be held in a jar. Not as dangerous as real fire, these magical flames can be touched, penetrated and held without it burning the holder, though it is known to singe materials such as clothing and plants
* **Blue Flame Charm -** a magical fire that was produced by a charm, flowing from the caster's wand in a stream or jet, which then condensed into a body of fire on a nearby object
* **Incendio Spells (Incendio, Incendio Duo and Incendio Tria)** - all Fire Making Spells of greater power which can conjure different colored flames (red, green and blue)
* **Glacius Spells (Glacius, Glacuis Duo and Glacius Tria) -** all of different powers and capable of freezing the target(s), freeze water and extinguish fires
* **Nebulus** - which creates fog from the tip of the wand
* **Ventus Spells (Ventus, Ventus Duo and Ventus Tria) -** all of which were charms of different strength which can shoot a jet of strong, spiraling wind from the tip of the wand
* **Lumos Spells (Lumos Duo, Lumos Maxima, Lumos Solem)** - stronger versions of the Lumos spell with Lumos Maxima producing a blinding flash of bright white light from the tip of the wand and Lumos Solem being a variant of the Lumos spells producing a blinding flash of sunlight
* **Smokescreen Spell** (Fumos/Fumos Duo) - create a defensive cloud of smoke from the wand that hindered visibility and conjure multiple clouds of dark red smoke

### **Jinxies and Hexes:**

* **The Revulsion Jinx** (Relashio) was a jinx that forced the target to release its grip on whatever it was holding
* **Anti-Intruder** - Repelled intruders
* **Biting Jinx** - Caused jinxed object to bite the user
* **Ice Jinx** - Generate small block of ice
* **Tempest Jinx** - Strikes targets with lightning bolts
* **Knockback Jinx** (Flipendo) - Knocks opponent over
* **Multi-Shot Jinx** - Multiple offensive blasts
* **Oppugno Jinx** - that directed an object or individual to attack the victim. This spell would cause conjured creatures or other movable objects under the control of the caster to attack the target
* **Bedazzling Hex** - used to disguise things, effectively making them invisible

## **Ranger Spells**

* **Finishio** - disappearance. *Uses/benefits*:
	+ Prevention of allergic reaction
	+ Healing of wounds
	+ Hiding from evil (invisibility or transportation)
* Magi Magi Gogika: Creates a stream of pressurized water that can cut almost anything
* Jiruma Magi Magiiro: Reverses and negates dark magic
* Magi Majuna: Completely destroys a target
* Magiine Magiine: A spell that restores what was destroyed

## **Solar Magic:**

Can create, shape and manipulate all aspects of sun

### **Techniques:**

* Heliokinetic Combat via Sun Sword
* Solar Augmentation
* Solar Concentration
* Solar Empowerment
* Solar Aura
* Solar Healing
* Solar Vision
* Personal Solar Energy
* Solar Attacks
* Solar Constructs, including weapons, walls, armor or allies/servants.
* Solar Energy Manipulation - solar radiation.
	+ Solar Conversion
* Solar Generation
* Solar Healing
* Solar Independence
* Solar Solidification

## **Lunar Magic:**

Can create, shape and manipulate all aspects of moon

### **Techniques:**

* Lunakinetic Combat via Moon Shield
* Lunar Attacks
* Lunar Constructs
* Lunar Energy Absorption
* Lunar Aura
* Lunar Communication
* Lunar Empowerment
* Lunar Healing
* Lunar Regeneration
* Lunar Weaponry
	+ Lunar Artillery

## **Elemental Manipulation**

### **Elemental Mixture - Combine Elemental Powers**

* Acid-Fire Manipulation
* Cryo-Electricity Manipulation
* Electro-Earth Manipulation
* Electric-Fire Manipulation
* Electric-Water Manipulation
* Fire-Plant Manipulation
* Fire-Water Manipulation
* Ice-Fire Manipulation
* Light-Darkness Manipulation
* Magma Fire Manipulation
* Magneto-Graviton Manipulation
* Poison-Fire Manipulation
* Shadow-Metal Manipulation
* Ice-Plant Manipulation
* Electro-Plant Manipulation
* Geo-Ice Manipulation
* Air Plant Manipulation

## **Elemental Breath**

Able to generate and manipulate elements/energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

* Acid Breath
* Air Breath
	+ Dark Wind Breath
* Ash Breath
* Bubble Breath
* Earth Breath
	+ Crystal Breath
	+ Lava Breath
	+ Metal Breath
* Electric Breath
	+ Black Lightning Breath
	+ White Lightning Breath
* Energy Breath
* Fire Breath
	+ Blue Fire Breath
	+ Dark Fire Breath
	+ Green Fire Breath
	+ Hell-Fire Breath
	+ Holy Fire Breath
	+ Poison-Fire Breath
	+ Rainbow Fire Breath
	+ Spiritual Flame Breath
	+ White Fire Breath
* Fire-Lightning Breath
* Heat Breath
* Light Breath
* Metal-Shadow Breath
* Plasma Breath
* Shadow Breath
* Smoke Breath
* Vapor Breath
* Water Breath
	+ Ice Breath
		- Demonic Ice Breath

## ​​**Elemental Magic**

Can utilize different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses.

* Air Magic
	+ Gas Magic
	+ Smoke Magic
	+ Vacuum Magic
* Earth Magic
	+ Clay Magic
	+ Crystal Magic
	+ Dust Magic
	+ Glass Magic
	+ Metal Magic
		- Dragon Proof Metal
		- Gronckle Iron
	+ Mineral Magic
	+ Plant Magic
	+ Sand Magic
	+ Wood Magic
* Fire Magic
	+ Ash Magic
	+ Heat Magic
* Water Magic
	+ Acid Magic
	+ Bubble Magic
	+ Cold Magic
	+ Ice Magic
* Electricity Magic
* Light Magic
	+ Solar Magic
* Shadow Magic
	+ Lunar Magic

##### **Combined elements:**

* Ice Magic
* Lava Magic
* Light-Shadow Magic
* Mud Magic
* Sky Magic
* Twilight Magic
* Weather Magic
* Acid-Fire Magic
* Cryo-Electricity Magic
* Electro-Earth Magic
* Electric-Fire Magic
* Electric-Water Magic
* Fire-Plant Magic
* Fire-Water Magic
* Ice-Fire Magic
* Light-Darkness Magic
* Magma Fire Magic
* Magneto-Graviton Magic
* Poison-Fire Magic
* Shadow-Metal Magic
* Ice-Plant Magic
* Electro-Plant Magic
* Geo-Ice Magic
* Air Plant Magic

## **Elemental Healing**

Can use the Elements to Heal

* Darkness Healing
* Earth Healing
	+ Crystal Healing
	+ Sand Healing
* Electrical Healing by charging with electricity, which accelerates the healing of cells
* Energy Healing
* Fire Healing
	+ Smoke Healing
* Light Healing
* Water Healing
	+ Ice Healing
	+ Bubble Healing
* Wind/Air Healing

## **Elemental Attacks**

* **Artillery:** Can create weapons, shield and other items for battle at will
* **Ball Projection:** Create and launch spheres of energy/matter.
* **Beam Emission:** Release beams of energy/matter.
	+ **Multi-Beam Emission:** Release multiple beams of energy/matter at once.
* **Blast Attacks:** Release energy/matter over a specific target area.
* **Bolt Projection:** Release low powered projectiles of energy/matter.
* **Breath Powers:** Discharge energy/matter from one's mouth.
* **Bullet Projection:** Fire in short sequence over a wide area.
* **Chest Blasts**: Release energy blasts from one’s chest.
* **Constructs:** Can turn Elements into tools, objects, weapons and other items
	+ Armors
	+ Barriers
		- Shield Construction
		- Wall Generation
	+ Building Creation
		- Fortifications
	+ Duplicates of oneself
	+ Platforms
	+ Restraints
	+ Vehicles
	+ Weapons
		- Blade Construction
		- Natural Weaponry
		- Whip Generation
* **Cutting Wave:** Use matter/energy to cut opponents
* **Expanding Bolts:** Project energy/matter that expands rapidly on contact with an object
* **Face Blasts:** Release energy blasts from one’s face (eyes, mouth, and even forehead)
* **Formulated Blasts:** Release blasts of energy/matter in a form of a creature or object
* **Foot Blasts:** Release energy/matter blasts from feet
* **Hand Blasts:** Release energy/matter blasts from hands
* **Hidden Attacks:** Channel attacks through a medium
* **Infusion:** Empower and energize anything touched or used (usually a weapon) with energy/matter
* **Missile Generation:** Create missiles of energy/matter
* **Omnidirectional Waves:** Send out a wave of energy/matter in all directions
* **Optic Blasts:** Emit energy/matter from one's eyes
* **Pillar Projection:** Project energy/matter pillars
* **Reflective Attacks:** Release attacks of energy/matter that can bounce off of any surface
* **Scatter Shot:** Release energy/matter blasts that split into multiple fragments
* **Spike Projection:** Project energy/matter spikes
* **Sword Beam Emission:** Release energy/matter blasts from swords and other such bladed weapons
* **Vortex Creation:** Create spiral/vortex of matter/energy
* **Volatile Constructs:** Create bombs/explosions of energy/matter
* **Wave Emission:** Send out a wave of energy/matter that repels everything
* **Wave Motion Blast:** Launch a massive wave of energy/matter
* **Zap:** A tiny short release of energy/matter to cause pain or discomfort, usually too low-powered to be destructive

### **Elemental Constructs**

**Variations**

* Acid Constructs
* Air Constructs
	+ Smoke Constructs
	+ Vacuum Constructs
	+ Vapor Constructs
* Ash Constructs
* Bubble Constructs
* Dark Constructs
* Earth Constructs
	+ Clay Constructs
	+ Concrete Constructs
	+ Crystal Constructs
		- Diamond Constructs
	+ Metal Constructs
		- Bronze Constructs
		- Copper Constructs
		- Gold Constructs
		- Iron Constructs
		- Mercury Constructs
		- Silver Constructs
	+ Magma Constructs
	+ Mineral Constructs
	+ Sand Constructs
		- Glass Constructs
* Energy Constructs
	+ Elemental Energy Constructs
	+ Thermal Constructs
* Fire Constructs
	+ Hell-Fire Constructs
	+ Holy-Fire Constructs
* Gas Constructs
* Light Constructs
	+ Laser Constructs
	+ Rainbow Constructs
* Liquid Constructs
* Magnetic Constructs
* Null Element Constructs
* Plasma Constructs
	+ Electric Constructs
* Solid Constructs
* Sound Constructs
* Water Constructs
	+ Ice Constructs
		- Snow Constructs
* Weather Constructs

#### **Applications**

* Animating the element for various purposes.
* Appendages
	+ Elemental Limb Generation
	+ Elemental Wing Manifestation
* Armors
* Barriers
	+ Elemental Shield Construction
	+ Elemental Wall Generation
* Building Creation
	+ Fortifications
* Duplicates of oneself.
* Entities
	+ Golems
* Platforms
* Restraints
	+ Elemental Imprisonment
	+ Elemental Web Creation
* Vehicles
* Weapons
	+ Elemental Blade Construction
	+ Elemental Bow Construction
	+ Elemental Polearm Construction
	+ Elemental Whip Generation
	+ Natural Weaponry
		- Elemental Claws - Used in Animagus Form - project and retract razor-sharp claws of the different elemental forces from their fingertips for offensive purposes
		- Aerokinetic Claws - Air
		- Electrokinetic Claws - Electricity/Lightning
		- Ergokinetic Claws - Energy
		- Hydrokinetic Claws - Water
			* Cryokinetic Claws - Ice
		- Pyrokinetic Claws - Fire
		- Terrakinetic Claws - Earth
			* Psammokinetic Claws - Sand
		- Umbrakinetic Claws - Darkness/Shadows

## **Elemental Generation**

Create/generate various elements, such as electricity, fire, lava, earth, water, air, etc

* Acid Generation
* Air Generation
	+ Cold Air Generation
	+ Hot Air Generation
	+ Oxygen Generation
	+ Smoke Generation
	+ Wind Generation
* Ash Generation
* Bubble Generation
* Earth Generation
	+ Clay Generation
	+ Coal Generation
	+ Crystal Generation
		- Gemstone Generation
			* Diamond Generation
	+ Dust Generation
		- Lunar Dust Generation
	+ Glass Generation
	+ Lava Generation
	+ Metal Generation
		- Bronze Generation
		- Gold Generation
		- Iron Generation
		- Mercury Generation
		- Silver Generation
	+ Mud Generation
	+ Sand Generation
* Electricity Generation
* Electro-Earth Generation
* Energy Generation
* Fire Generation
	+ Heat Generation
	+ Lava Generation
* Gas Generation
* Ice-Fire Generation
* Light Generation
* Light-Shadow Generation
* Liquid Generation
* Plasma Generation
	+ Electricity Generation
	+ Fire Generation
* Powder Generation
* Shadow Generation
* Solid Generation
* Twilight Generation
* Vacuum Generation
* Water Generation
	+ Cloud Generation
	+ Ice Generation
		- Snow Generation
	+ Rain Generation
* Weather Generation
* Storm Generation

## **Elemental Aura**

* Bubble Aura
* Cold Aura
* Darkness Aura
* Electric Aura
	+ Bio-Electric Aura
* Electric Fire Aura
* Fire Aura
* Gas Aura
	+ Air Aura
		- Vapor Aura
		- Smoke Aura
* Heat Aura
* Light Aura
* Light-Darkness Aura
* Water Aura
	+ Ice Aura
* Earth Aura
	+ Crystal Aura
	+ Dust Aura
	+ Magma Aura
	+ Metal Aura
	+ Sand Aura
	+ Twilight Aura

## **Elemental Resistance**

* Cold Resistance
* Electricity Resistance
* Fire Resistance
* Heat Resistance
* Poison Resistance
* Thermal Resistance

## **Elements:**

* **Aerokinesis**: Can create, shape and manipulate air
	+ **Aero-Telekinesis by controlling the air around objects**
		- Air Walking
		- Enhanced Strength by using air pressure to lift heavy objects and land harder strikes
		- Repel projectiles by controlling air currents
	+ **Air/Wind Generation**
		- Hurricane Creation
		- Tornado Creation
	+ **Air Purification**
	+ **Atmospheric Adaptation**
	+ **Cold Air Manipulation**
	+ **Hot Air Manipulation**
	+ **Enhanced Senses using air/wind:**
		- Enhanced Hearing by amplifying air molecule vibrations
		- Enhanced Touch by reading the air and feel any disturbances
		- Enhanced Smell detecting a smell that goes in the air
		- Enhanced Speed by reducing air resistance and using pressurized air for propulsion
* **Pyrokinesis:** Can generate and manipulate fire/blue fire
	+ **Burn/melt thing**
	+ **Flame Solidification**
		- Pyrokinetic Constructs
		- Pyro-Telekinesis
	+ **Fire Immunity**
	+ **Fire Negation**
	+ **Lava Manipulation**
		- Lava Breathing
		- Lava Generation
		- Magma Attacks
	+ **Heat Manipulation**
		- Heat Generation
	+ **Fire Absorption**
		- Heat Absorption
* **Hydrokinesis**: Can generate and manipulate water
	+ **Fire Negation**
	+ **Hydrokinetic Constructs**
	+ **Hydro-Telekinesis**
	+ **Tidal Wave Generation**
	+ **Water Generation**
		- Flood Creation
	+ **Water Purification**
	+ **Water Walking**
		- **Glaciokinesis:** Can generate and manipulate ice
			* **Absolute Freezing**
			* **Ice Generation**
			* **Snow Manipulation**
			* **Unmeltable Ice**
			* **Cold Manipulation**
				+ Cold Energy Manipulation
* **Electrokinesis:** Can generate, manipulate control, and create pure electrical energy; such as lightning. This power allows her to control all forms of electrical power, being it static electricity, thunder and lightning, magnetic force, electromagnetic forces, or electrical pressure. She is capable of discharging lightning bolts from her hands, while also summoning a lightning bolt from the sky
	+ **Electric Accumulation**
	+ **Electric Armor**
	+ **Electric Deformation**
	+ **Electric Discharge**
	+ **Electric Projectile**
	+ **Electric Shock**
	+ **Electric Transmutation**
	+ **Electrical Enhanced Condition**
		- **Electrical Regeneration**
	+ **Electrical Transportation by using electricity to teleport.**
	+ **Electricity Bestowal**
		- **Electricity Transformation**
	+ **Electricity Defense**
	+ **Electrolysis on atomized water.**
	+ **Electronic Disruption**
	+ **Lightning Calling/Sealing**
	+ **Positive Electricity Manipulation**
	+ **Prevalent Discharge**
	+ **Static Electricity Manipulation**
	+ **Super Electric Charge**
	+ **Zap**
* **Geokinesis:** Can generate and manipulate the earth
	+ **Cause Avalanches, Earthquakes, Mudslides or Quicksand**
	+ **Earth Generation**
		- **Lava Generation/Manipulation**
		- **Gold Generation**
		- **Diamond Generation**
		- **Pearl Generation**
		- **Metal/Iron Generation**
	+ **Earth Purification**
	+ **Polish earthen material**
	+ **Repair objects of earthen material**
	+ **Terrakinetic Constructs**
		- **Crystallokinesis**: Can create crystals from nothing or the surrounding environment and use them for a variety of purposes
			* **Crystal Constructs**
			* **Crystal Generation**
			* **Crystallization**
* **Phytokinesis:** Can create and manipulate plants
	+ **Plant Attacks**
	+ **Plant Companionship**
	+ **Plant Defense**
	+ **Plant Detection**
	+ **Plant Empathy**
	+ **Plant Emerging**
	+ **Plant Enhancement**
	+ **Plant Generation**
	+ **Plant Growth**
	+ **Plant Solidification**
	+ **Chlorokinetic Combat**
	+ **Healing Plant**
		- **Variations:**
			* **Alga Manipulation**
			* **Cactus Manipulation**
			* **Chlorophyll Manipulation**
			* **Cotton Manipulation**
			* **Flower Manipulation**
				+ Cherry Blossom Manipulation
			* **Fruit/Vegetable Manipulation**
				+ Nut Manipulation
				+ Tuber Manipulation
			* **Grain Manipulation**
			* **Grass Manipulation**
				+ Bamboo Manipulation
				+ Rice Manipulation
			* **Herb Manipulation**
			* **Leaf Manipulation**
			* **Mint Manipulation**
			* **Nectar Manipulation**
				+ Honey Manipulation
				+ Sugar Manipulation
			* **Pollen Manipulation**
			* **Root Manipulation**
			* **Sap Manipulation**
			* **Seed Manipulation**
			* **Straw Manipulation**
			* **Spice Manipulation**
				+ Pepper Manipulation
			* **Spore Manipulation**
			* **Thorn Manipulation**
			* **Tree Manipulation**
			* **Vine Manipulation**
			* **Wood Manipulation**
* **Toxikinesis:** Can create and manipulate poisons
	+ **Infection**
	+ **Poison Absorption**
	+ **Poison Attacks**
	+ **Poison Generation**
		- Acid Generation
		- Acidic Poison Generation
		- Goo Generation
		- Miasma Emission
			* Nerve Gas Generation
	+ **Poison Immunity**
	+ **Poison Inducement**
		- Death Inducement
		- Necrosis Inducement
		- Pain Inducement
		- Paralysis Inducement
	+ **Poison Solidification**
	+ **Poison Transferal**
	+ **Move/lift poison**
		- Toxikinetic Flight
		- Toxikinetic Surfing
	+ **Toxikinetic Constructs**
	+ **Poison Arsenal; to generate/control many different forms of poison.**
	+ **Poison Empowerment**
	+ **Poison Healing**
	+ **Poison Mimicry**
	+ **Poison Sealing**
	+ **Poison Transmutation**
	+ **Poisonous Aura**
	+ **Toxic Area**
	+ **Toxikinetic Combat**
	+ **Venom Teleportation**

## **Powers Gifted by the Twilight Amulet:**

* **Dragon Communication -** The ability to communicate with dragons and understand their language
* **Pokemon Communication -** The ability to communicate and understand pokemon
* **Shapeshifting** - The ability to transform into any Pokemon and various animals
	+ **Pokemon Morphing (all species)**
	+ **Animal Morphing (such as)**
	+ **Mythic Morphing (such as Divine Beasts and More)**

## **Twilight/Eclipse Manipulation**

### Combination of Solar and Lunar Manipulation

* **Dimensional Travel/Manipulation**
	+ Portal Creation
* **Form Manipulation**
	+ Transmutation/Total Conversion - can emit a field wherever they wish that applies a specific effect to all inside the field
* **Photo-Umbrakinesis**
	+ Dark Energy Manipulation
		- Attacks
		- Constructs
		- Force Fields
	+ Light Energy Manipulation
		- Attacks
		- Constructs
		- Force Fields
* **Neutrality Force Manipulation**
	+ Null Energy Manipulation - can create, shape and manipulate an energy that can delete anything/everything it touches
* **Personal Twilight** - can manipulate their own twilight and twilight energy
	+ Personal Darkness - can manipulate their own darkness and dark energy
		- Cloaking
		- Concealment Field Projection
		- Shadow Camouflage
	+ Personal Light
		- Light Concentration - can focus their light energy to any part of their bodies or objects to perform attacks or techniques
* **Paralysis/Paralyzation Inducement -** When she uses Wind Breath she can freeze more than one person at a distance at will that ranges to killing a victim or make them loose their memory after she un-petrifies them.
* **Purification**
* **Soul-Self** - Can form an astral projection of oneself in the shape of their spirit animal or any animal
* **Telekinesis** - Various objects can be levitated and controlled
	+ Binding - Able to stop a energy or objects by freezing it in suspended animation
	+ Levitation
	+ Telekinetic Construction - can construct items from nothing
	+ Telekinetic Maneuver - to alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
	+ Telekinetic Pull/Push - to pull objects towards the user or to push objects away from the user
		- Attraction Field - to cause surrounding objects to be drawn towards the user
		- Aversion Field - to cause surrounding objects, especially projectiles, to avoid the user's immediate location
		- Repulsion Field - to cause surrounding objects to be moved away from the user at a variable speed and intensity
	+ Telekinetic Blast - create blasts of telekinetic energy. These blasts are strong enough to destroy objects
	+ Telekinetic Maneuver - capable of redirecting the path of a suitcase with ease and manipulating the direction of an object
* **Twilight Attacks**
	+ Twilight Infusion
* **Twilight Solidification** - can solidify twilight energy/elements, with the level of solidity going from loose jelly to metal-like hardness or beyond
	+ Twilight Constructs
		- Armors
		- Barriers
			* Shield Construction
			* Wall Generation
		- Building Creation
			* Fortifications
		- Duplicates of oneself
		- Platforms
		- Restraints
		- Vehicles
		- Weapons
			* Blade Construction
			* Natural Weaponry
			* Whip Generation
* **Twilight Effect Field** - emit a field wherever they wish that applies a specific effect to all inside the field
* **Twilight Energy Manipulation**
	+ **Twilight Energy Assimilation** - can transmute any form of matter into energy which they can absorb and manipulate in several ways, such as expelling the energy offensively and/or defensively or using it to enhance their physical conditioning
	+ **Twilight Energy Concentration** -  can focus their energies to any part of their bodies or objects to perform attacks, techniques or spells (magical energy)
	+ **Twilight Energy Conversion** - can absorb and convert one form of energy into another form
	+ **Twilight Energy Generation** - can generate Twilight Energy
	+ **Twilight Energy Negation** - can negate energy and any energy-using attacks, ignoring their effects
	+ **Twilight Generation** - can generate the twilight element (mixed essence of light and darkness)

## **Light-Darkness Manipulation**

* Light-Darkness Generation
* Light-Darkness Infusion
* Light/Darkness Healing
* Light/Darkness Portal Creation
* Light/Darkness Sealing
* Light/ Darkness Teleportation
* Light-Shadow Magic
* Blindness Inducement
* **Light/Darkness Generation**
	+ Absolute Darkness
	+ Light Absorption
	+ Shadow Camouflage/Stealth
	+ Photokinetic Invisibility
* **Illusion Manipulation**
	+ Blindness Inducement
	+ Camouflage
	+ Illusionary Magic
		- Living Illusion Creation - create illusory beings that are both alive and have their own sapience/sentience to act on their own behalf or their own sense of given intelligence. This ability allows the user to populate an entire area with illusory beings with their own sense of recognition and spirit.
		- Psychosomatic Illusion - can create illusions powerful enough to cause physical effects (cuts, bruises, burns, etc) to appear on the target. Such illusions can even be realistic enough to physically interact with and effect the surrounding environment as well as their target
			* Bliss & Horror Inducement
				+ Pain Inducement
			* Damage Inducement
				+ Wound Inducement
			* Death Illusion
				+ Death Inducement
			* Fear Inducement
				+ Paralysis Inducement
* **Darkness/Light Attacks**
* **Darkness/Light Solidification**
	+ Create Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Shadow Constructs
		- Armors
		- Barriers
			* Shield Construction
			* Wall Generation
		- Building Creation
			* Fortifications
		- Duplicates of oneself
		- Platforms
		- Restraints
		- Vehicles
		- Weapons
			* Blade Construction
			* Natural Weaponry
			* Whip Generation
	+ Light Constructs
		- Armors
		- Barriers
			* Shield Construction
			* Wall Generation
		- Building Creation
			* Fortifications
		- Duplicates of oneself
		- Platforms
		- Restraints
		- Vehicles
		- Weapons
			* Blade Construction
			* Natural Weaponry
			* Whip Generation
	+ Light Combat
* **Umbrakinetic Immunity**