Hellfire Warlock

<color=Gold>**Hellfire Warlock**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells. By tapping into this infernal power, these characters learn to infuse their eldritch blasts with the dark power of hellfire.

<color=Gold>Requirements:</color>

**Feats:** Fiend Pact Warlock

**Skills:** Intimidate 4 ranks, Spellcraft 8 ranks, Lore 8 ranks.

**Spells:** 2nd level Warlock Invocations

<color=Gold>Class Features:</color>

- **Hit Die:** d6

- **Base Attack Bonus:** Medium.

- **High Saves:** Will.

- **Weapon Proficiencies:** Simple weapons.

- **Armor Proficiencies:** Light armor. A warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. A warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure.

- **Skill Points:** 2 + Int Modifier.

- **Class Skills:** Craft Alchemy/Armor/Trap/Weapon, Concentration, Intimidate, Lore, Spellcraft, Use Magic Device

- **Spellcasting:** At each level except 1st and 8th, you gain +1 to your effective Warlock casting level.

- **Fiendish Servant:** At 1st level, you are granted the dubious services of an Imp, either to serve or possibly to keep an eye on you. This counts as a summonable Imp that counts as a Familiar.

- **Hellfire Essence:** At 2nd level, You gain Hellfire Essence. Hellfire Essence adds +2d6 to your Eldritch blasts at levels 2, 4, and 8 for a total of 6d6 dice. This is an activated mode. When activated you take 10% additional damage from all sources. (stacks with Hellfire Shield weakness, if also active.)

- **Hellfire Shield:** At 4th level, you gain a Hellfire Shield. Hellfire shield acts as a Magical Damage shield that if struck in melee combat, it deals 1d6 magical damage for each level of Hellfire Warlock you possess. This is an activated mode. When activated you take 10% additional damage from all sources. (stacks with Hellfire Essence weakness, if also active.)

- **Fiendish Touch:** At 5th level, your patron offers advice on how to precisely aim your blasts. You gain the Improved Critical: Ranged Touch feat.

- **Fiendish Guidance:** At 6th level, your patron offers advice on how to burn and destroy your foes. Each time you cast a blast while Hellfire Blast is enabled you have a chance equal to your Warlock Caster level to inflict unresistable fire damage equal to your Hellfire Blast to your target and those around them over 3 seconds. This effect is centered around your primary target and also includes the bonus damage already provided by Hellfire Blast.

- **Fiendish Expertise:** At 8th level, your patron once again offers guidance on how to utterly destroy your foes. Targets effected by your Fiendish Guidance or Hellfire Blast will also have their AC reduced by -3 for 2 rounds. In addition, each time you blast a target with Hellfire Essence mode enabled the target will take 10% additional blasting damage. This effect will stack each round up to 2 times (20% total) and lasts for 3 rounds unless refreshed and will also work for other Warlocks.

- **Fiendish Empowerment:** At 10th level you are able to call upon the most destructive properties of Hellfire. When activated your next two successful Eldritch Blasts deal maximum damage. There is a 90 second cooldown between uses.