recursal/Fanatic-Fandom huggingface dataset:
The Vualt

The Vualt is a mysterious vualt of hidden info belonging to the Landfill Kingdom hidden deep underneath the Landfill Palace, with it only being shown to select members of the Cummsvale and Bfrenq royal families. (Including Robin and Ted)

## Contents of the Vualt

* Information on Mark and Lewis's existence
* A signature from the first king of the Landfill Kingdom
* Hidden stored away UwUs and OwOs
* The recorded knowledge of Lewis (spanning back to 10,000 years before the modern day)
* Instructions on Cockenballs-styled CBT
* A hidden poem about Aurora's war crimes
* The specifications of Nintendoids
* Information on Bfrenq planet and its coordinates
* A naked picture of Lewis
* At least one rickroll
* Oh and instructions on how to stop Lewis but that isn’t too important ig
S3 Buildings

There are many buildings in Hobbitcraft Season 3 such as:

**SHOPPING DISTRICT**

* Town Hall
* Penta Mall
* Ed's Barn
* Cinnabun Shop
* Big's Random Bullshit
* GOOB BARTER AND BARTER ACCESSORIES
* The Beating Heart
* HobbitCraft Police Station
* Dirty Deeds
* Mediocore's Totem Shop

**North SD**

* IAmCheese's Bar
* Chest Monster
* STONERS
* Habels Terraccota Shop
* SharkCobra's Disc Shop

**South SD**

* Anti Penta
* DANA News Station
* Nollid's Redstone Store
* Habels Concrete Shop
* BadNeighbour's Greenhou5
* Derp's Scaffolding Shop
* Custom Username's Prismarine Shop

* Turtle Egg Shop
* Slime Beetle Nest
* The Courthouse
* The Church

* The Chest Monster
* The Sewer
JDBJake

JDBJake's most recent skin.

## Overview

A player who started playing in the midst of Season 3, first joining the server on the 3rd of December, 2020. Last joining on the 17th of January, his whereabouts are currently unknown. However, sources say he is planning to return for Season 4.

## Season 3

Season 3 is the first season JDBJake ever played on. Upon joining the server, JDBJake made his way over to Xan's house after getting basic iron equipment to help him cover his mountain in wool, a project still not finished. JDBJake was a highly active member on the server when he first joined, getting full diamond, full netherite, and "banned" the day after joining for still unkown reasons (He was unbanned later that day). He settled on an island in the middle of the ocean, living in the mountains on that island. Using a video titled Hermitcraft IV 573 Prismarine Delight, by XisumaVoid, a member of the Hermitcraft server, JDBJake built an exact replica of the guardian storage area from XisumaVoid's video to use as the main part of his base. His base included a large storage system, a potion brewing room (design stolen from this video), a turtle farm, a bedroom, and a secret underground area with a carrot, wheat, and sugarcane farm (Sugarcane farm design stolen from A CuStOm UsErNaMe. JDBJake never built anything in the shopping district, reasoning that mining for the diamonds was much easier, despite the amount of time it took. The rest of the time spent on the server for JDBJake was achievement hunting. He came close to completing all of them, when new custom achievements were added. These custom achievements were the cause of JDBJake's "second" ban. This ban occurred on the 29th of December. It was supposed to last 2 weeks, but it ended on the 17th because the admins forgot about it. JDBJake last joined the server on the 17th, and has not been back since.

### Bans

JDBJake has technically been banned twice during his short presence on the server.

1. Banned for Impersonation - JDBJake was banned on his second day on the server (December 4th), after someone reported to an admin that he was impersonating the owner. However, this report was quickly debunked, and JDBJake was unbanned the same day. The accuser is still unknown to the public.
2. Banned for X-Ray - JDBJake was banned on the 29th of December for x-raying diamonds and emeralds on the server. This ban originally lasted two weeks, but the admins forgot to unban him until the 17th of January, causing the ban to last 5 more days than it should have.
Luha

**Luha** (루하) (Birth name **Lee Kyung Hoon** (이경훈)) is a former member of 14U and is currently a singer under Blue Creative Entertainment serving as the lead vocalist and dancer of TEN X.

## History

### 14U (2017-2019)

Luha made his debut as a member of 14U, a fourteen-member boy group under BG Entertainment. They released their first single titled "VVV" on April 17, 2017, and made their debut a few months later on July 22, 2017. They released 3 albums containing singles titled "VVV" in 2017 and "Don't Be Pretty" and "Compass (N.E.W.S)" in 2018, as well as a digital single titled "Very Very Very" in 2017.

On May 13, 2019, BG Entertainment announced that the group had officially disbanded.

### TEN X (2020-present)

Luha joined TEN X under Blue Creative Entertainment.

## Discography

### Single albums

* "VVV" (2017)
* "Don't Be Pretty" (2018)
* "Compass (N.E.W.S)" (2018)

### Digital singles

* "Very Very Very (14U)|Very Very Very" (2017)

## Trivia

* Luha & Gohyeon are former members of the group **14U.** The group debuted on July 22nd, 2017 with the song ‘VVV’ and disbanded on May 10th, 2019.
* Luha & Gohyeon have a YouTube channel with former **14U** member E.sol. The channel is called: **Hooni X Hyeoni[후니 X 혀니].**
* According to his Makestar profile, Luha's specialty is playing soccer.
* His hobbies include listening to music and watching dramas.
Jo-o

**The queen** (女王, *Jo-о̄*?) is a character in the anime series *Fairy Ranmaru: We Will Help Your Heart*.

## Appearance

The queen is a short girl with fair skin, pink hair and red eyes. Her outfit consists of white and pink frilly lolita dress, with white socks and pink shoes. She wears a frilly white and pink bonnet and rose-flower shaped hair-ties.

## Personality

She is very strict and takes her role as queen seriously.

## Etymology

* Jo-o: Her title means "queen" in Japanese.
Scp num 1

# TOP SECRET

## PAR ORDRE DE L'ADMINISTRATEUR

**NOTE GÉNÉRALE 001-Alpha :** Afin d'éviter toute fuite d'informations sur SCP-001, plusieurs faux fichiers SCP-001 ont été créés en plus du/des vrai(s) fichier(s). Tous les dossiers concernant la nature de SCP-001, y compris le(s) leurre(s), sont protégés par un agent mémétique destiné à provoquer immédiatement un arrêt cardiaque chez tous les membres du personnel non autorisés tentant d'accéder au(x) fichier(s). Révéler la/les vraie(s) nature(s) de SCP-001 au grand public est passible d'exécution, sauf dans l'éventualité où ████-███-██████.

# AVERTISSEMENT :

TOUS LES MEMBRES DU PERSONNEL NON AUTORISÉS ACCÉDANT AUX FICHIERS SERONT IMMÉDIATEMENT ÉLIMINÉS PAR UN AGENT MÉMÉTIQUE TUEUR DE **BERRYMAN-LANGFORD**. DESCENDRE PLUS BAS SUR CETTE PAGE SANS AVOIR BÉNÉFICIÉ DE L'INOCULATION MÉMÉTIQUE APPROPRIÉE ENTRAÎNERA UN ARRÊT CARDIAQUE IMMÉDIAT SUIVI DE LA MORT.
Homura Hoterase

*"I don't got all the damned time in the world. Tell us why we're here already!"- Hoterase Homura (Episode 1)*

**Homura Hoterase** (歩照瀬 焔 (ほてらせ ほむら) , *Hoterase Homura*?) is one of the main characters of *Fairy Ranmaru: We Will Help Your Heart*.

## Appearance

Homura has red slicked back hair with a streak in the front and dark gold eyes. He wears a golden earring in his right ear. His outfit consists of an unbuttoned white blazer with blue lining that includes an upturned collar and rolled-up cuffs. Under this blazer he wears a black t-shirt. He also wears white trousers held up by a white belt with a golden buckle, as well as white shoes. He also wears a red pendant around his neck.

## Personality

He is a delinquent high school student that constantly gets into fights and is often at odds with Uruu Seiren due to their opposite personalities.

## Etymology

焔 *(Homura)* means "blaze"; referring to his fire powers and general fire affinity. 歩 *(Ho)* means "to walk", 照 *(Tera)* means "to shine", and 瀬 *(Se)* means "torrent".

**Video**
Liste des Scp 3

SCP-200 - Chrysalide

SCP-201 - Le Monde vide

SCP-202 - L'Homme rembobinable

SCP-203 - Âme d'acier torturée

SCP-204 - Le Protecteur

SCP-205 - Lampes à ombres

SCP-206 - Le Voyageur

SCP-207 - Bouteilles de Cola

SCP-208 - "Bès"

SCP-209 - Le Verre du sadique

SCP-210 - Maison inondée

SCP-211 - Immeuble couvert de papier

SCP-212 - L'Améliorateur

SCP-213 - Parasite antimatière

SCP-214 - Virus hémotopique

SCP-215 - Jumelles paranoïaques

SCP-216 - Le Coffre

SCP-217 - Le Virus mécanique

SCP-218 - Organisme de lamproie

SCP-219 - Moteur à résonance

SCP-220 - Double compagnie

SCP-221 - Pince à épiler compulsive

SCP-222 - Cercueil cloneur

SCP-223 - Un album photo

SCP-224 - Horloge de grand-père

SCP-225 - Inarrêtable et immuable

SCP-226 - Puzzle de la terreur

SCP-227 - Machine d'anticythère complète

SCP-228 - Outil de diagnostic psychiatrique

SCP-229 - Lianes câbles

SCP-230 - L'Homme le plus gai du monde

SCP-231 - Personnel spécialisé requis

SCP-232 - Zappeur atomique de Jack Proton

SCP-233 - Polyèdre à 23 faces

SCP-234 - Poisson extradimensionnel

SCP-235 - Enregistrements pour phonographe

SCP-236 - "Crabes" imitateurs

SCP-237 - Self-Made Man

SCP-238 - Complexe s'étendant

SCP-239 - L'Enfant sorcière

SCP-240 - Machine volante carburant au souffle

SCP-241 - Bien cuisiner chez soi

SCP-242 - Piscine auto-"nettoyante"

SCP-243 - Animation

SCP-244 - Jarre à brume glaciale

SCP-245 - SCP-RPG

SCP-246 - Projecteur prophétique

SCP-247 - Un chaton inoffensif

SCP-248 - 110 %

SCP-249 - La Porte hasardeuse

SCP-250 - Presque tout un allosaure

SCP-251 - La Boule à neige trompeuse

SCP-252 - Encornet géant

SCP-253 - La Peste cancéreuse

SCP-254 - Employé du mois

SCP-255 - Trouble de la base onze

SCP-256 - Piégée dans la machine à écrire

SCP-257 - Collection de curiosités du professeur William Woodsworth

SCP-258 - Grenouille pleureuse

SCP-259 - La Spirale de Weisenglass

SCP-260 - La Pierre traqueuse

SCP-261 - Distributeur pan-dimensionnel

SCP-262 - Un manteau aux nombreux bras

SCP-263 - "Cash ou Cendres"

SCP-264 - Temple squelette

SCP-265 - Volga noire

SCP-266 - Feu follet

SCP-267 - Tumorovore

SCP-268 - Casquette de négligence

SCP-269 - Bracelet à dialyse

SCP-270 - Téléphone solitaire

SCP-271 - Disque gravé

SCP-272 - Un vieux clou en fer

SCP-273 - Phoenix humain

SCP-274 - Graffiti

SCP-275 - Peau d'acier

SCP-276 - Goélette temporelle

SCP-277 - Craieville

SCP-278 - Une grosse araignée mécanique

SCP-279 - Homme à méandres

SCP-280 - Yeux dans le noir

SCP-281 - Snooze

SCP-282 - Bâtons du diable rituels

SCP-283 - Une pierre qui tombe de travers

SCP-284 - Les jumeaux

SCP-285 - Un travail qui prend hackeur

SCP-286 - Jeu de frères

SCP-287 - La Troisième Épée favorite de Clark

SCP-288 - Les Alliances de "Stepford"

SCP-289 - Amplificateur d'inertie

SCP-290 - La Machine Picasso

SCP-291 - Démonteur/Réassembleur

SCP-292 - Minuteur à déjà-vu

SCP-293 - Obsession

SCP-294 - La Machine à café

SCP-295 - Chenilles incandescentes

SCP-296 - Site de confinement armé-03

SCP-297 - "Dan d'Acier"

SCP-298 - L'Orgue de sang

SCP-299 - Arbre infectieux
Mezzian Federation

The Mezzian Federation came to be the rulers of all Nodogorst.

The Mez were a mercantile and integrationist society. They did not so much conquer their neighbours as absorb them.

Mezzian expansion strategy:
First come the merchants and trade is established, then come the diplomats who work to create good relations. The Mez would then engage in political marriages with important members of a culture before bringing about a royal marriage. By this time the culture would effectively become part of the Mezzian Federation. The Mez had no interest in changing the culture of their 'conquests,' instead absorbing many aspects of the culture into their own.

The Mezzian culture was a hodgepodge of traditions derived from the various groups that composed the Federation.

While the Mezzian expansion was slow it was inexorable and the Mez came to rule all Nodogorst over the course of around 1400 years.

Fairly early in the Mezzian expansion, the scholars of Mez developed a system of fixed portals, the Mezzian portal network. The Portals were massive rings of stone and metal of around 30 meters diameter. Designed to be large enough to allow military units and elephant barges to pass through with ease. The Portal Network allowed effectively instantaneous travel throughout the Federation and was a huge boon to both trade and defence. Control of the Portal Network was the main consolidating factor in Mezzian power.

Many of the cultures of Nodogorst accepted Mezzian rule in order to access the Portal Network.
Uruu Seiren

*"Really you mustn't speak that way. We should conduct ourselves properly at all times." - Uruu Seiren (Episode 1)*

**Uruu Seiren** (清怜 うるう, *Seiren Urū*?) is one of the main protagonists of the anime series Fairy Ranmaru: We Will Help Your Heart.

## Appearance

Uruu is a slim boy with fair skin. He has long grey blue hair, blue eyes and a mole under his left eye. He wears a white blazer with a white ruffled collar underneath held together by a brooch. He also wears white trousers and white shoes.

## Personality

Uruu presents himself as a diligent, proper fairy who strives to be perfect in everything he does and considers him to be successful in being perfect most if not all of the time. As a result, he is rather arrogant and does not hesitate to lecture his teammates on how they should behave. He is also been known to be uncomfortable around humans, believing their hearts to be filled with "improper emotions" and an inappropriate commitment to desire.

He thinks the Aqua Clan is better than any other, as they are to conduct themselves in the utmost purity and nobility and will serve the queen no matter what. As a child, he was punished for showing pride for his good grades and talent in magic, being told that these were small feats and to be expected of someone of the Aqua Clan.

As shown in Envy (Episode 3), Uruu has a powerfully spiteful and vindictive side to him. In fact, he is willing to ignore the very rules he purports to uphold if it suits his emotional impulse to punish others for having "impure" hearts. Following his willful violation of the Ten Laws of Fairies, he accepts his punishment of being caged and tightly bound in ropes.

During the course of the anime, as Uruu works with his teammates and discovers the truth about his mother's death, Uruu slowly becomes less rigid in his thinking.

## Etymology

The kanji used to represent **Seiren** are 清怜. 清 means "pure, purify, cleanse, exorcise." 怜 means "wise."

*Seiren* is also a homophone with the Japanese pronounciation of "siren" (サイレン) from Greek mythology. Sirens are the beautiful half-female, half-bird sea monsters that attempted to lure Odysseus and his sailors to their deaths with their irresistible singing.

**Uruu**'s first name is always written in hiragana (うるう). His name is undoubtedly a reference to the adverb うるうる (*uru uru*), meaning "teary-eyed" or "damp." Uruu's first name could be a reference to 閏, a kanji that generally means *inserted* or *leap*. It is used in words such as 閏年 (*uruutoshi*), meaning "leap year."

**Video**
TEN X

**TEN X** (텐엑스) is a pre-debut 4-member (originally 5) South Korean boy band under Blue Creative Entertainment consisting of four members, Luha, Gohyeon, Siwoo and UK. They are scheduled to make their debut in early 2021.

## Members

 Gohyeon (고현)
 Siwoo (시우)
 UK (유케이)
 Enzo (엔조)

## History

The group was formed in 2020 and originally consisted of five members, including former 14U members Luha and Gohyeon, former VARSITY members UK and Minsung, and Enzo.

### Pre-debut

On July 19, 2020, it was announced that Enzo left the group due to internal circumstances.

It was then announced a few months later on October 22, 2020 that Siwoo would be joining the group, bringing the members back up to 5.

On December 2, 2020, it was announced that Minsung left the group due to the same circumstances. Whether or not another member will take his place is currently unconfirmed.

## Discography

*This section is missing some information. Feel free to contribute any information which you feel is of relevance with this section.*

## Videography

*This section is missing some information. Feel free to contribute any information which you feel is of relevance with this section.*

## References

1. ↑ Ten X on Twitter (July 19, 2020)
2. ↑ Ten X on Twitter (December 2, 2020)
3. ↑ Ten X on Twitter (October 22, 2020)
Scp num 7: Planète abdominale

Objet # : SCP-007

Classe : Euclide

Procédures de Confinement Spéciales : SCP-007 doit être contenu dans une salle scellée de 10 m de côté. La salle doit être meublée confortablement comme une pièce à vivre, avec tous les éléments demandés par ███████████████ (ci-après dénommé sujet), tant que les fournitures demandées par le sujet ne compromettent pas la sécurité. Le sujet n'est pas autorisé à quitter la salle, et doit y être retenu par la force si nécessaire.

Description : SCP-007 est situé à l'intérieur d'une cavité de l'abdomen du sujet. Le sujet est un homme de type caucasien, d'environ 25 ans (le sujet prétend être âgé de 28 ans) et d'une taille de 176 cm. La majorité de l'abdomen du sujet (muscles, peau et organes) est absente, mais ce dernier ne semble pas en souffrir. À la place de la chair normale, une sphère composée de terre et d'eau est présente, même si elle ne rentre pas en contact avec le corps du Sujet. La sphère semble être à bien des égards une miniature presque parfaite de la Terre, d'un diamètre de 60cm, bien que l'agencement des continents ne soit compatible avec aucun agencement connu dans l'histoire de la Terre. La sphère a ses propres conditions météorologiques, une force gravitationnelle presque négligeable, ainsi que des organismes microscopiques, semblables aux espèces animales présentes actuellement sur Terre. Deux espèces intelligentes ont été observées, bien que le contact avec elles n'ait pas encore été établi. Les niveaux technologiques des espèces observées doivent être vérifiés au moins une fois par semaine, et depuis ██/████, leur développement technologique est à peu de choses près identique à celui de la Terre au XVème siècle.

Le sujet prétend s'appeler ███████████████, mais aucune trace d'une telle personne n'a pu être trouvée dans les registres. Il n'a besoin ni de nourriture ni d'eau, et malgré le fait qu'il ait déjà été observé consommant l'un et l'autre, ce qui arrive à ces substances après ingestion est inconnu. Le sujet est intelligent (QI mesuré à 128) et avenant. Il ne semble pas être préoccupé par sa condition inhabituelle. Interrogé sur l'origine de celle-ci, il a répondu : "Je me suis réveillé un jour, et c'était là. Je n'ai pas la moindre idée de comment elle est arrivée là." Le Sujet a fourni un numéro de sécurité sociale et un numéro de permis de conduire et a demandé qu'ils soient vérifiés par rapport aux dossiers connus. Lorsqu'ils ont été vérifiés, il a été découvert que les places étaient libres.

Le Dr ███████ joue aux échecs de manière hebdomadaire avec le sujet, moment au cours duquel sa santé mentale est évaluée. Le Dr ███████ rapporte que le sujet ne semble pas se préoccuper de son cadre de vie limité, n'a pas encore tenté de s'échapper, et ne montre pas de signes de violence ou de maladie mentale, bien qu'il ait demandé à plusieurs reprises un ordinateur avec une connexion Internet. Il est recommandé de refuser ce type de demande car cela pourrait compromettre les mesures de sécurité.
Ranmaru Ai

*"Ranmaru Ai. A pleasure to meet you."- Ai Ranmaru (Episode 1)*

**Ranmaru Ai** (阿以 蘭丸 (あい らんまる) , *Ai Ranmaru*?) is the titular main protagonist of the anime series *Fairy Ranmaru: We Will Help Your Heart*.

## Appearance

Ranmaru is a slim boy with fair skin. He has quite messy mauve hair and dark orange eyes. He wears glasses. His outfit consists of a white school blazer with blue lining held together by a golden button on the collar and chest, with rolled-up cuffs. He also wears white trousers and white shoes. He also seems to wear a ring on the middle finger of his right hand.

## Etymology

蘭 *(ran)* means "orchid" and 丸 *(maru)* means "round".

阿 *(a)* means "to flatter", 以 *(i)* means "because", but to Japanese viewers Ranmaru's family name is an obvious play on 愛 *(ai)*, meaning "love."
Liste des Scp 2

SCP-100 - "Le Jubilé de la décharge de Joe le Jamaïcain"

SCP-101 - Sac affamé

SCP-102 - Propriété de Marshall, Carter & Dark LLP

SCP-103 - L'homme qui n'a jamais faim

SCP-104 - La Balle solitaire

SCP-105 - "Iris"

SCP-106 - Le Vieil Homme

SCP-107 - La Carapace de tortue

SCP-108 - Cavité nasale extradimensionnelle

SCP-109 - Gourde infinie

SCP-110 - Cité souterraine

SCP-111 - Dragon-Escargots™

SCP-112 - Les Montagnes russes variables

SCP-113 - Inverseur de genre

SCP-114 - Fauteur de troubles

SCP-115 - Camion-benne miniature

SCP-116 - Le Garçon fragile

SCP-117 - Couteau-suisse complet

SCP-118 - Protistes nucléaires

SCP-119 - Micro-onde temporel

SCP-120 - Pataugeoire à téléportation

SCP-121 - Berceau en béton

SCP-122 - Plus aucun monstre

SCP-123 - Trou noir miniature confiné

SCP-124 - Terreau fertile

SCP-125 - Reflet contagieux

SCP-126 - Ami invisible

SCP-127 - L'arme vivante

SCP-128 - Entité d'énergie cinétique

SCP-129 - Infection fongique progressive

SCP-130 - Bureau de poste

SCP-131 - Les "Eye Pods"

SCP-132 - Désert brisé

SCP-133 - Trou instantané

SCP-134 - Enfant aux yeux d'étoiles

SCP-135 - Cancérigène universel

SCP-136 - Poupée nue

SCP-137 - Le Vrai Jouet

SCP-138 - L'Homme qui vit toujours

SCP-139 - Tous les yeux sur Lucian 👁

SCP-140 - Une chronique incomplète

SCP-141 - Codex Damnatio

SCP-142 - Bandit manchot

SCP-143 - Le Bosquet de Lamebois

SCP-144 - Corde tibétaine vers le Paradis

SCP-145 - Téléphone absorbeur d'hommes

SCP-146 - Tête de la honte en bronze

SCP-147 - Télévision anachronique

SCP-148 - L'alliage "Télékill"

SCP-149 - Les Mouches de sang

SCP-150 - Bateau de Thésée

SCP-151 - La Peinture

SCP-152 - Livre des fins

SCP-153 - Vers de bonde

SCP-154 - Bracelets offensifs

SCP-155 - Ordinateur à vitesse infinie

SCP-156 - Grenade réanimante

SCP-157 - Prédateur imitateur

SCP-158 - Extracteur d'âmes

SCP-159 - Le Cadenas parfait

SCP-160 - Drone prédateur

SCP-161 - Moulinets du destin !

SCP-162 - Balle tranchante

SCP-163 - Un ancien exilé

SCP-164 - Tumeurs pieuvres

SCP-165 - Les Sables rampants et affamés de Tule

SCP-166 - Rien qu'une Gaïa adolescente

SCP-167 - Labyrinthe infini

SCP-168 - Calculette consciente

SCP-169 - Le Léviathan

SCP-170 - Un tube de Superglue

SCP-171 - Écume à intelligence collective

SCP-172 - L'Homme-engrenage

SCP-173 - La Statue - L'original

SCP-174 - Marionnette de ventriloque

SCP-175 - Carte au trésor

SCP-176 - Boucle temporelle observable

SCP-177 - Échec et mat

SCP-178 - Lunettes "3-D"

SCP-179 - Sauelsuesor

SCP-180 - Chapeau voleur d'identité

SCP-181 - "Chanceux"

SCP-182 - "Pilote"

SCP-183 - "Tisserand"

SCP-184 - L'Architecte

SCP-185 - La Radio

SCP-186 - Mettre fin à toutes les guerres

SCP-187 - Double vue

SCP-188 - L'Artisan

SCP-189 - Parasite imitateur de cheveux

SCP-190 - Boîte à jouets

SCP-191 - Enfant cyborg

SCP-192 - Machine à rayons X parfaite

SCP-193 - Le Mouchoir escargot

SCP-194 - Merci Pour Votre Coopération

SCP-195 - Un "Whisky médicinal"

SCP-196 - Paradoxe temporel

SCP-197 - La Serre

SCP-198 - Tasse de Joe

SCP-199 - Fougères
Sirius Tenrоin

**Sirius Tenrоin** (天狼院 シリウス, *Tenrо̄in Shiriusu*?) is a character in the anime series *Fairy Ranmaru: We Will Help Your Heart*.

## Appearance

Sirius is a slim boy with dark skin, white hair and blue eyes. His outfit consists of a a beige gown with a white shirt underneath tucked into white flared trousers with white formal shoes. He also wears a black necklace with a small golden trinket.

## Etymology

Sirius refers to both Orion's dog from Greek mythology as well as the star of the same name. Tenrо̄-sei is the Japanese name for the star Sirius while In (院) means an institution.
Scp num 5: Passe-partout

**Objet # :** SCP-005

**Classe :** Sûr

**Procédures de Confinement Spéciales :** SCP-005 ne pose aucun danger immédiat. Cependant, ses fonctions uniques requièrent la prise de mesures spéciales pour restreindre son accès et sa manipulation. L’approbation d’au moins un (1) membre du personnel de Niveau 4 est requise pour retirer l’objet de sa zone de confinement.

**Description :** En apparence, SCP-005 ressemble à une clé ornée, montrant les caractéristiques de la clé typique qui était produite en masse dans les années 1920. La clé fut découverte quand un civil l’utilisa pour infiltrer un bâtiment de haute sécurité. SCP-005 semble avoir la capacité unique d’ouvrir toutes les formes de serrure (voir Appendice A), mécaniques ou digitales, avec une facilité relative. L’origine de cette capacité reste à déterminer.

**Note additionnelle :** SCP-005 peut être utilisé comme remplacement pour les badges de sécurité perdus, mais seulement sous la supervision d’au moins un (1) membre du personnel de Niveau 4. SCP-005 ne doit pas être utilisé pour réparer des distributeurs, ouvrir des casiers ou la porte d’une maison d’un membre du personnel. Retirer l’objet de l’endroit où il est enfermé entraînera un renvoi immédiat.

**Appendice A :** Bien que SCP-005 se soit montré efficace pour déverrouiller presque toutes les formes de dispositifs de verrouillage, d’autres expériences ont montré que dissimuler le but ou l’identité d’une serrure a eu un certain succès dans l’élimination du pouvoir de SCP-005. Dans approximativement 50% des cas où un volontaire n’était pas capable d’identifier un dispositif de verrouillage en tant que tel, SCP-005 n’a pas réussi à le désactiver. En raison de ces résultats, SCP-005 a été temporairement classé comme "conscient" et d’autres tests sont en cours pour déterminer ses capacités cognitives. Cependant, aucun des résultats ne montre qu’il est impossible de lui faire identifier tout dispositif de verrouillage, le fait est juste que le dispositif mentionné ci-dessus a été fortement caché et déguis
The Yemil-Mezzian Hegemony

The Yemil-Mezzian Hegemony stabilised and consolidated its power over pretty much the entire northern hemisphere.

The Mezzian Portal network was expanded to Garaksia along with the treaty towns of northern Caliskan and the Mezzian trading towns on Alfenheim.

The Yemil-Mezzian Hegemony produced a golden age for its citizens. Monstrous creatures were driven deep into the wilds and civilised lands were largely left in peace. The Portal Network lead to a huge reduction in the necessary military might of the Hegemony and they were able to devote their efforts to building a relatively small, but elite army.

The Yemil-Mezzian Hegemony persisted for almost 5000 years and in that time the Portal network was expanded to such a degree, that a traveller (or soldier for that matter) could get to any civilised location in the Hegemony within 2 days. The Yemil-Mezzian government funded itself by charging fees on the use of the portal network by merchants and travellers.

The population of Yemil-Mez was highly diverse with humanoids of every flavour found throughout the Hegemony. Any humanoid that was willing to accept the law code of the Yemil-Mez was welcome within the Hegemony and even orcish and goblinoid citizens were not uncommon.

Both the Elves and the Dwarves participated in trade with the Hegemony and this time saw a thawing of the icy relations between the two. Many Dwarves and Elves joined the Hegemony, seeking to make themselves a better life.

But all things must pass and the Yemil-Mezzian Hegemony did so most spectacularly. One day 984 years ago, the portal network collapsed. In just a few short years after the Collapse Yemil-Mez had decended into a number of isolated city states and was no more.

Yet the Yemil-Mezzian Hegemony's legacy still lives. The peoples of Daugveidu are highly diverse and racism is largely unheard of. The Mezzian tongue remains the common language of the world, the Yemil-Mezzian Calendar is still used throughout the world and their system of weights and measures still persists.
Daugveidu World Crystal

The Daugveidu World Crystal has 20 facets. It is an infected world crystal and has a slug.

The slug has fully corrupted one of the facets and infected a further 5. The magic of the world is impacted along the aspects of the infected facets. If you consider the the crystal as a 20 sided die the facet aspects are numbered thusly:

1. Death
2. Judgement
3. Star
4. Magus
5. Temperance
6. Chariot
7. Emperor
8. Justice
9. Hierophant
10. Tower
11. Sun
12. Moon
13. Hanged Man
14. Wheel
15. Hermit
16. Lovers
17. High Priestess
18. Strength
19. Empress
20. Devil

Note that the properties of the facets are paired such that each pair totals 21.

Each facet of the crystal powers one of the domains of magic and the facets tend to manifest themselves to the creatures of the world as gods. The people of the world are not explicitly aware of the crystal or its facets.

There are two aspects to the crystal that are not embodied in facets, The Fool & The World - The positive and negative principles, expansion and contraction. These aspects do no directly manifest themselves, instead they are manifested through the facets with each facet having the two modes of operation
Daugveidu Wiki

Player Races

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Player Resources - General

Variations from DnD 5e RAW

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Hojo Omamori

Hо̄jо̄ Omamori is a character in the anime series *Fairy Ranmaru: We Will Help Your Heart*.

## Appearance

Hо̄jо̄ is a man with fair skin, brown hair and brown eyes. He wears a butler's outfit consisting of a black blazer, light grey waistcoat, white shirt, black tie, dark grey trousers and black shoes. He also holds a pink umbrella with white frills, a pink handle and a veil.

## Etymology

Hо̄jо̄'s given name means 'fertility' while his surname Omamori means 'protection'.
FacetDeath

The Facet of Death rules the traditional D&D Domain 'Light'
This facet is concerned with renewal and rejuvenation.

Gods drawing on the Death facet will always offer the light domain, and often exhibit the Order, Peace and Life domains.

The Death Facet is not yet touched by the slugs infection.

Gods of the Death Facet:
Andaw, Godde of Wonder

**Andaw Inspirion, The Epiphany, Thief of Breath.**

Andaw appears as a cloud of butterflies, constantly shifting form in a delicate dance beyond mortal ken. Their voice is rich and vibrant and fills the heart with joy.

The followers of Andaw Inspirion seek those moments of sublime beauty when a person can transcend the mortal dross of existence. Devotees of Andaw can be found in the most unlikely of places and many who travel in wild lands hold Andaw in high regard.

The lungs are sacred to Andaw as are butterflies and natural locations of exquisite beauty.

Sayings regarding Andaw
The Time of the Titans

The Titans of Daugveidu sprung fully formed into existence, called forth by the World Crystal.

They found themselves in a beautiful Grecian city in the north west of Talakimereti, the Daugveiduan megacontinent of the first age.

The emergence of the first 22 Titans marks the zero point for the timeline of the first age.
Wiki SCP

**Objet no :** SCP-020

**Classe :** Keter

**Procédures de confinement spéciales :** Les échantillons de SCP-020 sont conservés dans une chambre de culture cylindrique et hermétique de 1 m de diamètre et 1 m de haut. Cette chambre est située à l'intérieur d'une salle de confinement étanche, accessible uniquement par un sas. Les éléments nutritifs sont administrés par des systèmes robotiques automatisés, comme la chambre de culture doit rester scellée tout le temps.

Les caméras de surveillance vidéo qui sont hermétiquement scellées sont installées dans la salle de confinement, et doivent être vérifiés en totalité tous les jours. Tout membre du personnel entrant dans la chambre de confinement doit être soumis à une procédure de désinfection anti-fongique complète à sa sortie.

**Description :** SCP-020 est un organisme fongique à propagation rapide qui est susceptible d'affecter les sens et le comportement des êtres vivants, y compris les humains. Les échantillons de SCP-020 présentent un effet inconnu qui les rend invisibles à l'observation directe, même sous un microscope. SCP-020 est uniquement visible pour les humains, à travers une surveillance photographique ou vidéo.

Une fois que SCP-020 forme une colonie, généralement dans une résidence humaine, il va produire des spores qui affectent le comportement des êtres humains autour de lui. Les sujets atteints vont augmenter la chaleur et l'humidité de leurs maisons pour créer un environnement plus adapté à la croissance de la SCP-020. Les sujets atteints deviennent également plus sociables dans de nombreux cas, et invitent souvent des connaissances à leur domicile pour la propagation de l'organisme. Comme les spores de moisissure et les colonies sont invisibles à des sujets touchés, la moisissure peut parfois pousser directement sur ​​des sujets vivants.

Lorsque les spores et les colonies à l'intérieur d'une maison approchent un seuil de concentration critique, la santé des sujets humains touchés se détériore rapidement, entraînant la mort. La propagation de la moisissure peut se produire davantage sur les corps de tous les sujets décédés et se propager par les urgences et les agents de soins de santé, ainsi que pendant le transport des corps à la morgue locale.

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !
Infected World Crystal

An Infected world crystal is a world crystal that has a slug on it.

The larval slug burrows into the world and wraps itself around the world crystal. It will then infect the world crystal. Over time it will corrupt the entire crystal, at which point it becomes capable of literally consuming the world crystal. The slug then enters a pupal state before emerging as a spacefaring creature. It then consumes the husk of the world and goes forth into the multiverse seeking other worlds to devour.

A world with an infected world crystal at its core produces a not so idyllic world for its inhabitants. In addition to the usual Elves, Dwarves, Humans and Halflings these worlds produce copious monstrous peoples. These infected worlds produce D&D worlds, wild and dangerous, where life is precarious and the good are matched by the evil.
Yemil-Mezzian Weights and Measures

The Yemil-Mezzian system of weights & measures are based around biologic averages

**Weights**

1 Olto (Bones - Full Skeleton) = 3000 grams

1 Comba (Leg - Femur) = 500 grams

1 Kar (Arm - Humerus) = 200 grams

1 Lab (Foot) = 150 grams

1 Kez (Hand) = 75 grams

1 Zemfo (Tooth - Canine) = 1.5 grams

1Olto = 6 Comba = 15 Kar = 20 Lab = 40 Kez = 2000 Zemfo

**Measures**

4 Ujt (finger) = 1 Tenyer (palm)

20 Tenyer = 1 Lepe (step)

1000 Lepe = 1 EzerLepe

32 Ezerlepes = 1 Setnapi (walking day)

1 Katonak = 30 Kez = 1½ Lepe

1 Katonak represents the amount of space 1 infantry soldier needs to march in rank and file and be able to complete maneuvers.

**Volumetric Measures**

1 Dragon (Skull) = 500L

1 Human Skull = 1.25L
Yemil Empire

The Yemil were a militant and expansionary people originating around the area of modern day Kalsea.

The Yemil Empire was built through military conquest and the Yemil ended up ruling the whole of Garaksia with an iron fist.

The Yemil were famed horsemen and their lightning fast military maneuvers gave them the edge over their foes.

In order to prevent civil uprisings the Yemil had a policy of displacement, moving the peoples they conquered around the empire, breaking cultural loyalties and over time obliterating all memory of the cultures that had previously existed on Garaksia.

With Garaksia conquered the Yemil empire came to a crisis point. Its economic and political situation required an ongoing expansionary war effort and with no where left to expand the Yemili emperor found himself with a great many fighting men sitting around doing nothing, serious troubles were just around the corner.

The Crisis was avoided by the Yemili becoming a seafaring power. The Yemil built a large fleet of military vessels and set out to conquer the rest of the world. The Yemili sent armies to attack Caliskan and to capture the island chains that made up the worldspine islands.

While the Yemil were able to establish a number of towns and beachheads along the northern coast of Caliskan, the native Dwarves proved to be an indomitable foe. Yemili military tactics were not suited to raiding the Dwarves mountain homes.

The Caliskan campaign ground to a halt. The Dwarves were willing to tolerate the Yemil presence on the northern plains as they did not utilise that land anyway, and so they bunkered down, content to defend their mountain thanedoms. Over time tensions thawed and treaties were signed, the Yemil Empire held treaty territories along the north coast and ceased hostilities with the Dwarves.

Meanwhile the Yemil expansion along the Worldspine Islands brought them into conflict with the Mezzian Federation. The war between Mez and Yemil was a drawn out series of bloody battles, seeing the Mez able to deploy crack troops (using their portal network) to ensure they always had sufficient force to repel the Yemili invaders. Without the Mezzian conflict, the Yemil may have persisted in their attempts to conquer Caliskan, but their resources proved insufficient to wage war on both fronts, leading to the treaty situation with the Dwarves.

Eventually the Mezzian way won out and the Mez did what they do. The Yemili Emperor was offered the daughter of one of the highlords of Mez to wed as Empress and the Yemil-Mezzian Hegemony was born.
The First Age

The First Age of Daugveidu commenced with the first surge of the Daugveidu World Crystal. The first surge initiated the development of plant and animal life on the surface of Daugveidu. This first surge was also detected by the Phage, resulting in there being a slug sent to infect the World Crystal.

Once Daugveidu had developed a suitable atmosphere the World Crystal caused the Titans to awaken.

During the first age the world of Daugveidu is dominated by one mega continent covering some 70% of the world's surface. The Titans would come to call this continent Talakimareti.

The Time of the Titans

The Protean Dragons
Clerical Domains

Daugveidu supports all the standard D&D clerical domains.

Light

Possible domain combinations on Daugveidu.

As a result of the arrangement of the Daugveidu World Crystal, Gods born of any given facet can only access their own facet and the 3 directly adjacent facets.

This results in the following possible domain groupings. It is worthy of note that any given cultures manifestation of the facet may provide access to the full group or a subset thereof as specified in the Dieties section

Light - Order, Peace and Life

Plague - Death, Nature and Darkness

Twilight - Passion, Instinct and Life

Knowledge - Forge, Trickery and Nature

Balance - Peace, Arcana and Nature

Mechania - Grave, Trickery and Passion

Order - Light, Arcana and Instinct

War - Tempest, Passion and Darkness

Grave - Mechania, Forge and Life

Tempest - War, Death and Instinct

Forge - Knowledge, Grave and Peace

Death - Plague, Tempest and Arcana

Peace - Light, Balance and Forge

Trickery - Knowledge, Mechania and Dark

Arcana - Balance, Order and Death

Passion - Twilight, Mechania and War

Instinct - Twilight, Order and Tempest

Nature - Plague, Knowledge and Balance

Life - Light, Twilight and Grave

Darkness - Plague, War and Trickery
Council of the Five

The Council of Five rules Aspalia.

**Council Structure and Scope**

The Council is composed of the Lord Wardens of the 3 major settlements (Dytika, Psarion and Gefyra), the Lord General and the Lord Merchant. The Council is responsible for foreign affairs and trade, nation building, the national legal system and national defence. Additionally each Lord of the Council has other responsibilities specific to their office.

The Lord Wardens are semi-hereditary roles, they stay within the family but are not necessarily inherited by the direct heir of the previous Lord Warden. A Lord Warden can be removed from office by a unanimous vote of the other four council members.

When a Lord Warden dies (or is removed from office) the other four Councilors choose a suitable replacement from the Wardens line (by majority vote). If the Lord Warden of Dytika is present, they get the casting vote in a 2:2 draw. If the Lord Warden of Dytika is the one being replaced, the Lord Warden of Gefyra gets the casting vote if required.

Should the lost Warden's entire line be dead, such that there is no candidate, tradition dictates that the city of the Warden holds a public ballot to elect the new Warden. Candidates in such an election require the backing of at least one of the remaining councilors, but councilors can support multiple candidates (This rule only exists so the elected candidate is not immediately deposed by unanimous vote of the council)

The Lord General serves at the pleasure of the other lords. The Lord General can be replaced by a majority vote of the council at any time. As a practical concern, the Lord General needs to command the respect of the Aspalian troops to be effective so he is generally selected from amongst the country's military commanders.

The Lord Merchant is elected annually in Zukoz by the Aspalian Merchants League, a trade body based in Dytika.

**Current Sitting Members**

Lord Warden of Dytika - Lord Ulrick Gadabadi III

Lord Warden of Psarion - Lord Astleberry Mulgogi

Lord Warden of Gefyra - Lord Kirn Ukuta XIII

Lord General - Lord Horatio Swaar

Lord Merchant - Lord Hebi Vyapari
Dytika

Dytika (Dit-ikha) is the capital of Aspalia.

Dytika is situated on the southern banks of the Fotiniroi River in western Nodogorst. Dytika is about 50km inland from the ocean and has a port.

Dytika overlooks the ruins of Old Dytika across the Fotiniroi on the north bank. Old Dytika was razed during the Collapse. New Dytika was founded in 362AC by Lord Perseus Gadabadi who laid claim to the former province of Aspalia - all lands north of the Aspomem River and West of the Aspida Mountains.

Lord Perseus claimed to be the rightful heir of the last Lord of Aspalia who was slaughtered in the sacking of Old Dytika in 2AC.

Over the last 622 years Dytika has grown into a small but thriving city of around 20,000 citizens within the city itself and a further 35,000 in the surrounding farmlands under Dytika's direct protection.

Dytika is currently ruled by Lord Ulrick Gadabadi.
Prehistory

The first sentient races to emerge on Daugveidu were the Storm Giants and the Gold Dragons. For many years the two species coexisted relatively peacefully but as is the way with these things, peace was not destined to last. The draconian wars shook Daugveidu to its core and brought both species to the brink of extinction. Great atrocities were committed on both sides of the conflict and while the war has ceased (due to lack of numbers mainly) both of these great species no longer breed true.

See Giants and Dragons for in game consequences
Ulrick Gadabadi III

Lord Ulrick is the current Lord Warden of Dytika. The Gadabadi line have been the Lords of Dytika since the founding of New Dytika in 362AC by Lord Perseus Gadabadi. Lord Ulrick is a human.

Lord Ulrick was born in 948AC and was granted the Lord Warden title in 964AC. He is currently 36 years old (62 in Earth Years).

Ulrick is a masterful negotiator and is well liked by the citizens of Aspalia. He has been a good leader. Ulrick is always looking at the long view and he is remarkably well informed regarding the goings on in Aspalia.

Ulrick can seem like a fuddled old man when people first meet him, but his apparent confusion is anything but, Ulrick is sharp as a tack but prefers those he deals with to underestimate him.
The Corruption of Daugveidu

The Phage detected the first surge of the Daugveidu World Crystal and issued a Slug for the world. The Slug made landfall at the southern pole of Daugveidu, disgorged its occupants and commenced its burrowing toward the World Crystal.

The disgorged Aboleth were the first sentient creatures to move on the surface of Daugveidu

< The Phage War | The First Age >
Astronomy Astrology and Time

Daugveidu is a planet orbiting a binary star system. Of the two suns one is small, blue and hot while the other is large, red and cool. In most cultures they are known as the Blue eye and the Red eye. As a consequence of this binary star system, Daugveidu experiences frequent solar eclipses, a greater eclipse when the the blue star is occluded and a lesser one when the red star is occluded

Daugveidu has an astronomical year of 623.8 days. In a year Daugveidu most commonly will have 10 greater eclipses but every 3 to 4 years there will be 11 greater eclipses in the year. Eclipses last between 2 and 3 days

Because the eclipse cycle is so obvious and significant to the citizens of Daugveidu most of the planets calendar systems revolve around the eclipse cycle in one way or another.

While the Elves and Dwarves (and no doubt others) have their own calendar systems, the Yemil-Mezzian Calendar is universally understood.

The Eclipses and daily insolation for any given year can be calculated using the link Daugveidu Suns

The people of Daugveidu break each day up into 20 hours, 10 daylight hours and 10 night time hours. The actual duration of the hours varies through the year and there is no strict timekeeping in Daugveidu. Most townships will use a bell system to maintain a consistent sense of time throughout the town but in rural and wilder regions time is really just an estimate based on an awareness of the suns path and progress. The hours are named after the months using the same abbreviation system with an -ora suffix for daylight hours and a -zak suffix for nighttime hours. Hosszu is never used in reference to hours. A day begins at dawn.

Thus each day we see: Viora (Dawn), Zuora, Zeora, Elora, Haora, -Konnyucsucs (Midday, not an hour), Koora, Beora, Reora, Vaora & Ozora (Dusk) followed by Vizak, Zuzak, Zezak, Elzak, Hazak, -Sotetvalyu (Midnight, not an hour), Kozak, Bezak, Rezak, Vazak & finally Ozzak.

Yemil-Mezzian Weights and Measures
Origins

At the dawn of the multiverse, there arose a race known as the Seeders. The Seeders evolved on a world that concealed a crystaline core, perhaps the only such world in the entire multiverse.

After a fruitless search for other life in the multiverse, the Seeders decided to find likely worlds and 'seed' them with world crystals.

Daugveidu is one such seeded world.

The Seeders

The Phage

The Phage War

The Corruption of Daugveidu

> First Age
Slugs

A Phagan Slug is a genetically engineered time bomb for world crystals.

Created by the Phage utilising their understanding of the Seeders magitech, the slugs were developed to infect and consume world crystals, preventing any resurgence of the Seeder race.

A Phagan Slug is basically a massive Aboleth. They are capable of interstellar travel but such activity consumes immense amounts of energy. Having travelled to a world, the slug will consume it in preparation for its next interstellar flight.
Aggodas, Godde of Fear

**Aggodas Heartsbane, The Midnight Muse, Harbinger of Doom.**

Aggodas can only been seen out of the corner of your eye, sliding from shadow to shadow, but the voice of Aggodas can be heard, sometimes dry and rasping, sometimes wet and gurgling, whispering at the edge of hearing.

Devotees of Aggodas believe that a person is only truly alive when they are terrified, that fear is the critical to getting the most out of yourself and others.

The base of the skull near the back of the neck is sacred to Aggodas.

**Sayings regarding Aggodas**

May the whisperer haunt your rest.

Heed the Midnight Muse.

The Heartsbane shall walk among our foes.