Jester Lavorre

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Show of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

A Cleric and follower of The Traveler, Jester is a shining bright ball of joy and chaos. As a Cleric of the Trickery Domain, Jester used her gifts to not just cause chaos, but to help out her friends as they journeyed across Exandria as the Mighty Nein. Though she’s technically a Cleric, Jester takes great offense to just being treated as “the healer”. Through their journeys Jester was very much the soul of the party and was in many ways what kept them all together. Her divine magics kept her allies alive and herself in the fight as she armed herself with her Spiritual Weapon, a giant lollipop.

## **General Information**

### **Entrance**

A painting of a doorway with a road vanishing off in the distance stands on the battlefield. Jester is seen poking her head out from the side of the doorway as she walks through the painting and onto the battlefield as the painting disappears behind her.

### **Kirby Hat**

Kirby will have Jester’s blue hair and a pair of horns equal to her own on his head.

### **Taunts**

**Up Taunt:** Jester’s pet weasel, Sprinkle, will peek out from the top of her clothes as he runs around the back of her neck and disappears back into her clothing. Throughout this, Jester is laughing like she was being tickled.

**Down Taunt:** Jester will hold out a green pamphlet in front of her as she says, “Have you heard of The Traveler?”

**Side Taunt:** Jester will draw a single card from her Tarot deck as it floats in front of her and flips itself to reveal what it is to the screen. No matter if the result is The Hag and Maiden, The Eye and the Hand, Growth and Rot, or something else, Jester will have a look of surprise and contemplation on her face.

### **Victory Poses**

1. Jester will use her set of magical paints to paint a green dick in the air which then just floats in the air after it’s done being created.
2. Three of Jester’s spirit guardians, in the form of little hamster unicorns, will fly around Jester as she giggles at their cuteness.
3. Jester dances happily on screen with a wide smile on her face as The Traveler, a man with shrouded features and wearing a green cloak can be seen ethereally in the background sky as he looks down at Jester in pride.

## **Moveset**

### **Standard Special**

**Spirit Guardians:** When activating this attack Jester will cast the Spirit Guardians spell which summons 5 tiny Spirit Guardians which fly around her. These Spirit Guardians appear in the form of pink hamster unicorns and for now do nothing except for flying around Jester. Tapping the special button a second time will send a single Spirit Guardian flying forward in a straight line. Individually these Spirit Guardians don’t deal a lot of damage or knockback, but the player can rapidly tap the button to send out the Spirit Guardians quickly one after the other. Additionally, you can hold down the special button for two seconds and send all of Jester’s Spirit Guardians forwards at once. Using the Spirit Guardians in this manner increases the amount of damage and knockback each other can do altogether. If you’re looking for a stronger hit, send out all of the Spirit Guardians at once. However if you’re looking to just use the Spirit Guardians for some quick sniping then try just sending them one at a time. Jester is unable to summon more Spirit Guardians so long as even one is still out on the field.

### **Side Special**

**Guiding Bolt:** Using the Cleric spell Guiding Bolt, Jester will fire a bolt of shining light from her palm which flies in a straight line forwards to hit a foe for strong damage and knockback. This attack moves fairly quickly, but has a low priority making it easy for other attacks to disrupt it. As the Guiding Bolt is flying across the screen if an opponent is near its path, but isn’t quite in the way, Guiding Bolt can use its limited homing capabilities to curve towards that opponent and try to hit them. Guiding Bolt can’t make super sharp turns and won’t home in on an opponent outside of a 10 degree difference from its intended flight path, but a well aimed Guiding Bolt could cause an opponent off-guard.

### **Up Special**

**Dimension Door:** With a wave of her hand Jester will cast Dimension Door which causes a set of green double doors with the mark of The Traveler manifests in front of Jester as she runs towards them, throws them open, and dashes inside as they slam closed behind her and vanish. During this animation the player can tilt the control stick in any direction which will cause an identical set of doors to appear in that direction on the stage roughly 3 Bowsers away just the tiniest of moments after the initial doors that Jester ran through disappeared. The doors will slam open as Jester steps back onto the battlefield. If an opponent is next to either set of doors when they slam open they’ll take a small damage and be knocked a short distance away.

### **Down Special**

**Invoke Duplicity:** Jester will channel the divinity of The Traveler to cast Invoke Duplicity which manifests a perfect copy of Jester’s form to appear in front of her. This Duplicate will not move around on the stage and can act as a shield and distraction for Jester. The Duplicate only has 10% health so it can be defeated without much issue. After a Duplicate has been created, Jester can press the Down Special again to have the Duplicate fire a Guiding Bolt from its position. This Guiding Bolt works in the exact same manner as Jester’s Side Special. Jester is also able to reposition her Duplicate by holding down the Down Special for 2 seconds to recast Invoke Duplicity. The current Duplicate will disappear from the field in a green flash as a new one appears in front of Jester.

### **Final Smash**

**Blessing of the Traveler:** Jester will hold out her hand as a large manifestation of the Traveler’s door appears about 2 Bowsers away from Jester. With a slight gravity pull effect, this door will attempt to pull in nearby opponents and if successful it will drag them inside and slam the doors shut. From here a cinematic will play out as Jester uses an enhanced version of her Invoke Duplicity to create 4 Duplicates of herself. These four Duplicates will surround those trapped by this Final Smash and fire out separate Guiding Bolts right at them. Right as the opponents are being hit by the Guiding Lights, Jester will rush in with her Spiritual Weapon and bash them with the head of its giant lollipop form, sending them flying out of the Final Smash and potentially into the blast zones of the stage.

### **Extra Skill**

**Banishment:** Jester will take a couple seconds to cast the spell Banishment to create a small mote of light that flies in a straight line for a distance of 2 Bowsers before vanishing. If this mote of light hits an opponent it won’t deal any immediate damage or knockback. Instead that opponent will seem to warp away as they vanish from view seeming to almost collapse in on themselves. 3 seconds later the character will reappear in the same spot having taken a strong amount of damage and being sent flying in a random direction away. While this spell acts quickly, it does have low priority making it easy to intercept and destroy. Additionally, like other projectiles it can be reflected and sent back at Jester so use this with caution.

## **Unique Traits**

As a fun note, when Jester is using some of her stronger melee attacks for Smash Attacks and such, she will attack with her giant lollipop Spiritual Weapon as opposed to more standard punches and kicks.

## **Alternate Costumes**

1. **Level 10 Jester [Default]**
2. **Level 10 Jester [Red]** - Jester will wear a red rendition of her Level 10 outfit.
3. **Level 10 Jester [Purple]** - Jester will wear a purple rendition of her Level 10 outfit.
4. **Level 10 Jester [Yellow]** - Jester will wear a yellow rendition of her Level 10 outfit.
5. **Level 2 Jester [Default]** - Jester will wear the outfit she had when she was at Level 2.
6. **Level 2 Jester [Bright Green]** - Jester will wear a bright green rendition of her Level 2 outfit.
7. **Level 2 Jester [Cyan]** - Jester will wear a cyan rendition of her Level 2 outfit.
8. **Level 13 Jester [Default]** - Jester will wear the outfit she had when she was at Level 13.
9. **Level 13 Jester [Black]** - Jester will wear a black rendition of her Level 13 outfit.
10. **Level 13 Jester [Pink]** - Jester will wear a pink rendition of her Level 13 outfit.Alt 5Alt 8