Magic

In some places it is called a Weave. In other a Song. Yet others call saw a universal code rules it. Whatever the tales and legends, magic is a very real part of the world. Some study long and hard to uncover its rules, learning the words and phrases needed to reshape the world according to their whims.

Others find that the world answers their wishes, the blood of the ancients or else beings of the Tir nAill running through their veins.

Still others make pacts with those same Tir nAill denizens. Some with the Greater powers, others with the various lesser creatures of the Dreaming Realm.

For others it is through faith that magic responds. Faith, prayer, and sacrifice all act to create miracles through religous relic. Holdovers of the time before the Cataclysm.

Magic is an indisputable part of the Million Realms. It is a part of everyday life. From the vast network of portals connecting everything to the arcane ovens at your nearest tavern, magical artifacts and ancient constructs litter the realms. But woah be to those that do not respect the power of those artifacts or who act foolishly. Many in the wild places have themselves gone wild as the magic within has twisted from its purpose, or else been twisted by madmen or mad gods.

## DM Notes of Magic

In the millions realms Magic is a combination of many things. As a super far future setting, one of the most common causes of seeming magic is technology. Nanites exist almost everyone. Endlessly replicating to maintain a set concentration in the air, soil, water, and flesh of the Million realms with a few unfortunate exceptions. See Grey Goo, and Slimes.

As a result of the nanite concentration most low level spells and evocations are a result of nanites responding to a command. In most cases this is a result of using an appropriate set of commands, see Wizards and some Bards, somatic and verbal spell componets. Material components represent the raw materials the nanites must be fed to carry out the commanded task.

For others like sorcerors they are born with an innate command nanite passed along a line from generation to generation. Likewise Warlocks are granted an awakened command nanite by their patrons.

Druids and monks have found ways to affect the nanites alike Wizards or within their own bodies as required.for their technics

But these are not the only source of magics.

The Tir nAill is also a source of esotreric powers and through an appropriate conduit can be called into the material realm. If the nanites explantion doesn't make sense for the innate spell casting, then it is likely Tir nAill. Aside from inborn powers as might come from a monks ki.

Lastly there are the ancient artifacts from before the fall. Things like the Arcane Oven at a tavern is a replicator a la Star Trek Style. Warforged are the various robots and other automaton that served the pre-cataclysm humanity. As a result of the heights to which mankind once climbed, there is much sufficently advanced technology that seems magical.

That symbol of a church? A powerful healing tool used for first aid and to save people from dying. Ressurection spells? The nanite responding to a crash command to restart the body. Smite? Turns out that holy symbol is capable of commanding nanites to scorch their target. Artificers are basically recovering this knowledge or playing with things way above their level. Bards may also carry such tools or else have found a means of magic.

Rogues and Rangers magic can be taken as any of these as appropriate or just a sufficently unmatched level of skill in whatever they are accomplishing.

The thing to remember is that outside of any being which might have existed before the Cataclysm or was born in the aftermath as the fall occered they don't realize this.