Special Governments

### Monarchies

Matriarchate - only available to tribes who reformed with Matriarchal Tribe reform. Regular monarchy with female heirs and increased female advisor and general chances. (3.1 content)

Epirote Monarchy - Only available to Epirus tag, formed by unification of Epirus decision. Monarchy with 3 factions and special monarch choice event.

Assyrian Administration - Better than normal monarchy but requires tier III government rank and owning any akkadian culture group province.

Kemetic Kingdom - Available to Kemetic or Atenism religion countries, Egyptian theocracy with boosts to own faith tolerance and heir chance. Has 3 factions.

Theocratic Kingdom - Available to tribes who reformed with Religious Origin of Power reform. Monarchy focused on missionary work and priesthood dominance. Has 2 factions.

Parthian Monarchy - Available to countries with primary culture of Parthian or Parni. Strong alternative to Achaemenid Monarchy.

Achaemenid Monarchy - Strong monarchy available to Persian primary culture nations that have control over Akkadian and Elamite provinces. Has Pashas and Mughals assimilation mechanic.

Roman Principate - Very strong monarchy available only to Roman Republic via decision after you gain 2100 development, Roman Repulbic is gained through disaster End of the Roman Monarchy.

Bosporan Kingdom - Strong mercenary oriented monarchy, available to bosporan culture group countries, obtained through mission tree.

Slavic State - Relatively good monarchy available only to Venedi tribe as part of their mission tree, has 7 factions and parliament mechanic. (3.1 content)

Slavic Kingdom - Stronger version of Slavic State without factions, available to those who centralized power and crushed opposition. (3.1 content)

Mleccha Desa - Strong monarchy available to Mlecchas tribes who did not become Indianized in culture nor religion, via "yudhistiras nightmare" decision where you must instead convert proper indians into your culture and religion, becoming the true horror of India.

### Republics

Res Publica - Unique republic available to Rome as part of End of Roman Monarchy disaster.

Pirate Republic - Available to coastal nations below 400 development, who finished Marauder Idea Group. Has 3 factions and can raid whoever they want. (3.1 content)

Pirate Kingdom - Same conditions as Pirate Republic, republic with hereditary passing of power, also available through low Republican Tradition election option which allows to transition between the two. (3.1 content)

GongHe - Unique Chinese "republic" which is a hereditary monarchy where ruling dynasty can be changed if Republican Tradition falls low. Available through reforming tribes or Republican Rebels in China. (3.1 content)

Jin Confederation - Unique South Korean republic with special elections mechanic.

Veche Republic - Unique Slavic republic exclusive to Venedi tribe as part of their mission tree if they choose to yield to demands of the Veche. Has 7 factions, parliament and special elections event. (3.1 content)

Bosporan Republic - Strong mercenary oriented republic of bosporan culture group nations, obtained by mission tree.

Mleccha Desa Republic - Strong republic available to Mleccas tribes who did not become Indianized in culture nor religion, via ""yudhistiras nightmare" decision where you must instead convert proper indians into your culture and religion, becoming the true horror of India." But instead of Monarchy you must be a Republic when enacting it.