Resources

The basic **Resources** are vital to game-play, being one of the reasons for the plot of TerraTech to be set into motion. All resources may be sold using Delivery Cannons, but are also required for crafting blocks. The available **resources** differ from biome to biome, although most common resources will be available almost anywhere.

Resource chunks are destructible with around 190 HP each, so even basic weapons, such as GSO 3-Pound Cannon can one-shot them, including while in the storage. When destroyed, they just despawn.

Resources can be obtained using one of several methods. The first method is to use tools such as drills to mine rocks, trees, or crystals, which will cause them to break and drop their respective resource chunks. Blocks made from resources can also be broken down into said constituents via a Scrapper. Loose **resources** on the ground can be picked up by a Collector or a Receiver. Collectors can be used to transfer resources onto Receivers. Some resource deposits contain deep underground veins which can be collected by an GSO/GeoCorp Autominers. Trees and Luxian Outcrops will regenerate after a certain amount of time once harvested and provided if the location isn't obstructed, while most others never will, but given the infinite world generation, the ability to obtain resource blocks from Trading Stations/Payload Terminals/Repeatable Missions the player has as much resources as it pleases them.

## Trivia

* The rarity of a resource is not changed by refining. However, the value is multiplied by 1.5, rounded up to the nearest integer, resulting in certain resources having an advantage when being refined as the percentage is marginally higher.
* Resources found in the Pillars biome will not have any underground seams whatsoever.
* Trees are the only object that can drop 2 resources at a time. This also makes Rubber the only resource that is not guaranteed to appear from its source object.
	+ However, incorrectly-generated rocks can also contain two types of resources, reducing the quantity of each mined resource. This mainly happens with either Titanite or Plumbite generating over Rodite/Oleite/Carbite seams. In that case, the respective glow of the three biome-exclusive will be exhibited near the Titanite/Plumbite seam, and the drop amount of both resources are reduced.

* Interesting things about each resource:
	+ Luxite is not used in repair bubbles, suggesting that its regenerative abilities only extend to organic compounds. However, it is still used for Hardened Titanic and Plubonic Greebles, meaning that it might has some sort of adhesive capability.
	+ Erudite is an existing, uncommonly used English word that can be roughly translated to "A person with great knowledge". True to this, the eponymous resource has self-awareness and is extensively used to craft intelligent computer components.
	+ Although Rodius Capsule's description claims so, the resource has many weapon applications as components requiring it (Acid Electrode, Blast Caps, and Ion Pulse Cell) as well as the other ones requiring them are either used in energy weapons like the Gatling Laser or advanced explosives such as the Mk.3 Battleship Cannon.
	+ Carbite is a reference to two things - The Carbon element, often portrayed as a black non-metal, and coal, a type of black, solid fossil fuel with a rugged surface. It is more closer to coal in terms of functionality, but coal is not used as an explosive. Carbite does not react with heat as a resource chunk.
	+ Oleite is a reference to Petroleum - A black, volatile liquid flowing within Earth, often used as a fossil fuel, and can also be solidified. However, the in-game Oleite is dark red and in resource form, does not react under heat.
		- Ironically, while the raw form's description states that the resource can be refined to a powerful rocket fuel substance, the refined form claims that it's a poor type of fuel.
		- Oleite being described as "a key component in strong but light blocks" is a reference to plastic, a substance made from oil. In real-life, there are hardened plastic materials made to withstand much better punishment than their standard counterparts. They are able to partially replace metal in some cases, and prove to be more versatile due to having lower mass.
	+ All resource blocks display the appearance of the raw resource, despite being made from the refined counterpart. This is evident from any resource that has a significant change in appearance after being refined, but is most obvious with Fibron Chunks and Rubber Jelly.
	+ Plumbite is the name given for the chemical Lead-based Compound PbO2(−2). This has led to the Chinese translating it literally into "Lead". In reality, Lead is not suitable for constructing tough materials as it's rather soft. A more suitable element would be Aluminum, a lightweight, versatile metal, and often used in alloys.
	+ Titanite is a reference to the real-life element named Titanium. Ironically, Titanium is not famed for its strength, which is on par with most metals, but rather for its resistance for corrosion enabling the fabrication of long-lasting machinery. It is also often used in alloys.