Phoebe Edna Callahan

* 🔹 **Lore Producer:** *reserved for @taneshia of Twitter 🐦*  | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Phoebe Edna Callahan**
* Jersey Number: **18**
* Position: **SF2** • **Off-Pine Small Forward** for the **Allentown Oats**
* Age in Chapter: **19 years old**
* Date of Birth: **December 19th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Media Exposure**
* Struggle: **Being a Good Sportsperson**
* Alignment: **Ignorant Good**
* Height: **6' 6" | 1.9812m**
* Weight: **165 lbs | 74.84274kg**

### Play Style: **None**

Phoebe Callahan didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Callahan didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Ignorant Good**

* **Ignorant** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Good** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Phoebe Edna Callahan, born in Elyria, Ohio, was not always into sports. It was a chance encounter with a traveling carnival's basketball game that piqued her interest. Her natural talent at the game astonished the crowd and herself. Basketball, to Phoebe, became a symbol of the extraordinary in her otherwise ordinary life. Phoebe's career goal was to gain Media Exposure. She craved the attention, the spotlight, the excitement that came with being in the public eye. However, her struggle was with being a Good Sportsperson. Phoebe was naturally competitive, to the point where she often acted without considering the feelings or experiences of others.

Phoebe's proudest moment was when she got signed by the Allentown Oats. It was an acknowledgment of her talents and a chance to leave a lasting impact on the world. She was ecstatic to be part of the team, bringing a unique mix of raw talent and an enthusiastic spirit. Her journey to the BSofA was unexpected, to say the least. Allentown Oats assistant coach Aida Osorio, on a quick jaunt to Ohio, made an unplanned stop at Elyria's annual Pie Festival. There she saw Phoebe, who was working in a makeshift basketball stall, shooting hoops and drawing crowds. Impressed by her skills, Coach Osorio offered Phoebe a chance to try-out for the Allentown Oats genesis season.

Phoebe's interaction with the media was much like her approach to the game - unfiltered and untamed. She spoke her mind, often unaware of the impact of her words, causing a mix of chuckles and gasps at press conferences.

## Details

* Favorite Food: Caramel Popcorn
* Favorite Color: Lemon Yellow
* Favorite Animal: Capuchin Monkey
* On-Court Habit: none
* Piece of Trivia: Phoebe can juggle six items at one time
* Has a Fear Of: silence
* Diet Plan/Training Regimen: a peculiar mix of high-intensity training and a diet primarily consisting of different green leaves and varieties of easy-access snacks.
* Pop Culture Interests: Swing Music, Silent Movies. and Adventure Novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Stand-Up Comedy

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Phoebe Edna Callahan*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access