The Player Options

There are unique Human ethnicities in this world which can dictate how unique your Human character might be or where they might be from. The other playable races are detailed here with some unique subraces as well as details on where the preexisting subraces would most likely be found and what they are called in this world. The same is detailed for the subclasses, with some unique ones to this world as well as where the preexisting ones might be found. There are some backgrounds, too, that come from unique cultural touchstones in this world as well.

## Human Ethnicities

There are dozens of small, unnamed ethnicities within this world, as well as slight variations of the ones presented below. Not every Human even fits into these groups, but these are the ones with the biggest populations in this world.

FelnereseFalmarianOlminarianTrillbenese
## The Races

In addition to the regular race options available in the Player's Handbook, there are also some other subraces available to players and they are detailed below. New Sub Races unique to this world:

Moon ElvesShadow ElvesArcane DwarvesFey HalflingsAsh Dwarves
Where existing Sub Races fit into this world and the names they go by in this world:

1. High Elves (Verydian Elves) - They still believe they are descendants of royalty and thus better than all Elves, live in Veryd Forest
2. Wood Elves (Green Elves) - They are reclusive, war like Elves that stay pretty exclusively in the Culdor Forest
3. **Drow Elves** - subterranean version of the Elves, created during the Era of the Fiends, they now have their own culture and cities underground
4. Hill Dwarves (Sun Dwarves) - They are more comfortable with life on the surface, most take up residence in Rondat
5. Mountain Dwarves (Frost Dwarves) - They are hardy and accustomed to cold temperatures and life underground, live mostly in Issag
6. Stout Halflings (Stone Halflings) - They are more stationary and community-centered, make up most of population of Torah
7. Lightfoot Halflings (Gold Halflings) - They are more common around the world as they travel, migrate, and can fit in almost anywhere

## The Classes

In addition to the class options available in the Player's Handbook, here are a few more options that are world-specific for the classes. Sub Classes that are new to this world:

Path of Shadow (Barbarian)College of Almonte (Bard)Shadow Warrior (Fighter)Way of Zerthimon (Monk)Oath of Arcane (Paladin)Circle of Shamans (Druid)
Sub Classes that are in the Player's Handbook that have specific roles in this world:

1. Circle of the Land - druid archetype, focuses on spellcasting and the land they come from
2. **Circle of Stars** - these druids are usually Moon Elves and revere Ancillia
3. Way of Shadow - these monks serve the god Malasar
4. Oath of Vengeance - these paladins serve the god Khanos
5. Oath of the Ancients - these paladins serve the god Aubade
6. Oath of Devotion - these paladins serve the god Gallant
7. **Oath of the Watchers** - these paladins can serve a couple different deities, but are usually are members of the Righteous Vanguard or the Planar Defenders
8. Hunter Archetype - ranger archetype, this is the Hunter Archetype, tied to the Circle of Aerenoth

## The Backgrounds

Below are Backgrounds that are unique to the world of Arcane Sanctum.

Almonte NativeGladiatorSlaveFarmerPentad Student