Augment

**Augment** (増強 *Zōkyō*) is the Quirk used by Henko Hanashidasu.

## Description

Augment allows Henko to interact with and alter the properties of other people's Quirks through physical contact with her hands.

This Quirk works as a booster that can alter a variety of components of another power that are completely dependent on the power in question. This means that Henko can essentially enhance the performance of any other hero.

It has been considered that a secret unrealised facet of Augment is not only the ability to alter other Quirks, but also general abilities such as stamina, strength, agility, and so on. Despite this, it has yet to be proven or shown in any way. If this were the case, then it could be possible that Henko could increase her own physical capabilities making her more efficient in one on one battle.

### Weaknesses

The weakness to Augment as a very powerful Quirk, is mostly the unpredictability of it. It is hard to tell what alterations will do what, and what kind of an outcome they will have. It is possible that in changing a few variables, the Quirk being augmented could be entirely altered on a base level. Another limit to Augment would be the requirements to activate it. It can only be utilised through physical contact by Henko's hands, and after a while, the effects of the Quirk may begin to fade. The same can also suddenly occur in the case that Henko and the augmented Quirk-user are separated beyond a certain vicinity. Augment can only be used on a given number of people at a time, depending on how many variables have been altered each, and to what degrees.

## Usage

The Quirk Augment manifests in Henko's hands. In activating her Quirk on another person, Henko can now freely alter the qualities of said power. A simple way to visualise this, is that Henko, using Augment, can interact with sliders that represent all kinds of variables that make up a person's Quirk, being the primary aspects such as power, range, etc.

In order to make the most of Augment, Henko and the augmented Quirk-user in a given scenario should aim to stay close to one another. This way, the only methods by which the alterations made to the person's power can be erased is either by Henko willingly, or as a result of a significant duration of time passing.

The limits of what Augment can actually do are unknown, as any Quirk can have changeable variables unique to it that Henko has never experienced with any other Quirk. An example of this might be the durability of a Quirk like Hardening that isn't expressed in an offensive emitter-type Quirk like, for example, Static.

In training, Henko practices getting to grips with the details of various Quirks and what altering different variables might do to the Quirk itself. She also trains to maintain alterations for longer periods of time before they begin to fade. It should also be mentioned that altering the qualities of several powers at a time is a challenge, and she therefore also trains this detail of Augment.

### Named Super Moves

* **100%**(100パーセント Hyaku Pāsento): Henko unleashes the raw strength of somebody's Quirk, allowing them to access much higher powers than ever before with limited drawbacks. Very little else can be altered about the Quirk in this case, and it can only be used on one person. This is a dangerous super move as the destructive capabilities of somebody's power with no real limiters is hard to gauge, and could put her, bystanders, and the augmented Quirk-user in harm's way. For this reason, she tends to increase the power but not this vastly.

## Trivia

* As has been mentioned, Augment could have the potential to interact with the aspects of a person that are not based on their Quirk, such as physical strength and stamina.
* Though the user of Augment is not particularly powerful as a result of this Quirk, the power itself is incredibly strong given its extensive facets.