Patch Notes/v14.2.6

Hey Survivors!

Farlight 84 is scheduled for an awesome tune-up on January 12, 2023 UTC. There will be no downtime, and the update will not affect your gaming in any way.

In the new version, we've balanced certain heroes, weapon values, and map terrains to give all Survivors a better gaming experience.

## WHAT'S NEW

### Optimizations

#### Map terrain adjustments

Added a large area of partitioned terrain to Sunset City to make the undulating terrain more intense.

##### Hero skill adjustments

* Maggie
	+ Reduced the duration of Maggie's Passive Skill and acceleration effect.
	+ Increased the CD of the Jetpack during Maggie's Ultimate Skill.
	+ New Effect: The CD of all Jetpacks will be refreshed when Maggie uses her Ultimate Skill.
* Sunil
	+ Sunil can now move while using his Ultimate Skill.
	+ Reduced the maximum jumping distance of Sunil's springboard.
* Yong
	+ Increased the scan duration of Yong's Ultimate Skill.
* Captain
	+ Reduced the slow effect of Captain's Ultimate Skill.
	+ Reduced the damage of Captain's Ultimate Skill.
* Ember
	+ Reduced the range of Ember's Ultimate Skill.
	+ Increased Ember's field of view.
* Momonoi
	+ Reduced the chance of high-quality resources provided by Momonoi's Ultimate Skill during early match.
* Ember
	+ Reduced the range of Ember's Ultimate Skill, but increased Ember's field of view when in range of his Ultimate Skill.
* Syfer
	+ Reduced the pre-cast motion of Syfer's Ultimate Skill.
* Lucinda
	+ Reduced the slow effect of Lucinda's Ultimate Skill.
* Watchman
	+ Reduced the slow effect of Watchman's Ultimate Skill and the Turret's damage.

#### Hero base stat adjustments

* Reduced heroes' movement speed when moving left and right.
* Reduced heroes' movement speed when opening fire.
* Adjusted the weight of weapons so that movement speed will change according to the type of weapon held.
* Standardized all Capsulers' basic movement speed.
* Changed the number of parallel flights of the Jetpack from 2 to 1.
* Increased flight CD at each level.

#### Style balancing and adjustments

* Reduced movement speed bonus of Attackers.
* Adjusted Passive Skill for Defenders, increasing the amount of HP when selecting Defenders.

#### Weapon adjustments

* Base stat adjustments
	+ Increased the base spread of assault rifles.
	+ Players will receive a spread penalty when firing in mid-air.
	+ Adjusted weapon mods. The stock now increases reload speed, while the magazine only increases ammo capacity.
	+ Adjusted the base magazine quantity of the SMG and assault rifle, while increasing the ammo capacity of magazines.
	+ Adjusted the damage fall-off curve of the SMG.
	+ Increased the aim assist coefficient when aiming down a scope.
* Porcupine
	+ Reduced the Rate of Fire of the Porcupine, but increased its damage and made some adjustments to its trajectory.
* Generator
	+ Increased the Rate of Fire of the Generator, but reduced its damage and made some adjustments to its trajectory.
* Invader
	+ Greatly reduced the Rate of Fire of the Invader, but greatly increased its damage and made some adjustments to its trajectory.
* M4
	+ Reduced the Rate of Fire of the M4 and increased its recoil.
* AK77
	+ Reduced the Rate of Fire of the AK77 and increased its visual recoil.
* White Dwarf
	+ Increased the Rate of Fire of the White Dwarf and greatly increased its vertical recoil.
* MF18
	+ Adjusted the MF18 to a 5-shot burst SMG and made some adjustments to its trajectory.
* Weapon mod adjustments
	+ Added a stock mod slot for all firearms other than the Mad Rabbit.
	+ Removed the muzzle mod slot for the Mad Rat, Porcupine, and Invader.
	+ Removed the grip mod slot for the White Dwarf, UZI, and Defender.
	+ Added a grip mod slot for the Porcupine.

##### Vehicle adjustments

* Reduced the HP of all vehicles.
* Reduced the Max Speed of Wheeled vehicles.
* Reduced the Max Speed of Hover vehicles.

#### Map resource adjustments

* Increased the spawn of supplies on the ground.
* Adjusted the spawn of weapons on the ground to make the distribution of all types of weapons more even.
* Reduced the spawn of Horizontal Cooldown Devices and Vertical Cooldown Device on the ground.
* Reduced the number of vehicles spawned.
* Removed the Air Beast from Airdrops.

#### Revive mechanic adjustments

* In Battle Royale Mode, all Survivors will carry 1 revive item.
* The revive item will no longer be usable after the second Poison Circle ends.

#### Poison Circle adjustments

* Reduced the wait time of the first Poison Circle to make it shrink faster.
* Increased the wait time and shrink time for the second Poison Circle.
* Increased the wait time and shrink time of the third Poison Circle.
* Increased the shrink time of the fourth Poison Circle.