Christa

(c. 1428 AR)

“*I'm not a Hero!
I'm not a Witch!
I'm not a Demon!
I'm not a Saint!
I'm just a Witcher doing my job!
Save the prayers to yourself!*”
―**Christa**, 1398 (October 13th), scolding a follower of the Remnants of The Eternal Fire after saving his life from a pack of Nekkers in the outskirts of Tretogor

## Biography

### Early life (1352-1362)

Christa was born in the city of Cidaris, capital of the kingdom of Cidaris, to a Cidarian couple but grew up in the suburbs of the city, where her parents were farmers. Their life was tough but full, with no problems whatsoever, however, all that changed with the emergence of a pest of Arachas.

### Training in Kaer Okleddol (1362-1382)

#### First Ten Years of Training (1362-1372)

Upon her arrival at Kaer Okleddol, Christa was placed with other novices to begin her training, however, her first few months at the fort were not easy, She kept having nightmares about what she had witnessed and was unable to have a restful night's sleep, so much so that it was necessary to start giving her potions and sleeping potions so that she could finally rest and forget what she had seen.

Inevitably, however, this lack of sleep affected her performance in training and Christa began to fall behind, which did nothing for her already completely shattered psyche and she began to have no desire or motivation to train or to be with other young people her age, spending days and nights locked in her dormitory.

This led to several of the school's instructors telling Anika that Christa had no future as a Witcher and that it would be better for her to be protected and put into training with the sorceresses, but Anika stood her ground and insisted that Christa was indeed Witcher material, ultimately deciding to get involved in the young girl's training by taking on the role of her tutor.

#### Second Ten Years of Training (1372-1382)

Only in the second half of Christa's training, when she and the rest of the initiates where handled to the survivors of the Hawk School, did Anika put an end to her role as tutor, allowing the now twenty-year-old to face the world on her own, hoping that her increase in age would allow her to be better able to cope with what she would find.

**Christa** was started on mutations quite early into her second ten years of training, less than a year after her Trial of the Body, when she was 20, this choice was made due to her 'advanced age'.

### Graduation (1382)

Against all odds and against everything that could be expected, in 1387 Christa graduated with honours and received, from Anika, her first armour and silver and steel sword as well as a crossbow of her own in addition to a medallion with the symbol of her school.

Just like all the other School of the Gyrfalcon students, Christa also received a Gyrfalcon of her own, which would become her companion throughout many adventures and fights, and in the following month she left the school with the other students to start her first year on the The Path.

### First Journey with Anika (1387-1388)

After three more years alone in the path, Christa started travelling with Anika as her companion.

In the begining, the company of another person was strange to Christa and that made the relation between the tow of them strain, even though was Anika that saved Christa twenty-two years prior.

With the more time they spent in the Path together, the more the strangeness disappeared and more they came to trust each other, influenced, in part by what Anika made for Christa that may years before.

### Travelling Far East and beyond with Anika (1391-1401)

* *Search for Naishen*
	+ TBA

* *Discovery of the Eastern Continent*
	+ TBA

* *Returning Home*
	+ TBA

### Promotion (1403)

After the Twentieth year in the Path, Christa was promoted to the rank of Elite Witcheress, receiving the correspondent equipment and a tattoo in her left arm, representing her rank and her mastery of the physical aspects of the Witchering Trade.

### Far North (1404-1410)

* Contact with the School of the Owl
	+ TBA

* Visiting and staying in Nemet
	+ TBA

* Hunting a White Dragon with Corentin
	+ TBA

* The true fate of the School of the Siren
	+ TBA

* Gotland and the ruins of the School of the Mammoth
	+ TBA

### Honorary Master Rank (1411)

For her Continuous travels, her School tried to promote her to the Rank of Master Witcheress, but, after Christa refused several times, they gave her the title of Honorary Master Witcher and awarded her with the Mastercrafted equipment of the School.

### Two Years of Punishment (1425-1427)

Officially, Anika had to punish Christa for her involvement and alignment with the Democratic movement that eventually won the Second Cidarian Civil War, but, personally, the Sorceress was proud of Christa.

Even though she had to punish the Witcheress, She was lenient and the only punishment she gave to Christa was to erase from Christa's service record the years she spent in the frontlines of the war and to spend two full years away from The Path, without being able to hunt, fight or even train, helping with the most basic of tasks inside and outside the keep.

This punishmente did not put any strain in Christa's relationship and marriage with Anika for she knew Anika was only doing her job. The punishment she was given allowed her to gain a bit of humility and allowed her to better understand and respect the most basic of professions. It also allowed Christa and Anika to become closer and to know each other better than they ever did.

## Relationships

### Known enemies

* Rogue Witchers
* Bandits
* Nilfgaardian Empire
* Redanian Dynasty
* Fallen Knights
* Vampires
* Hostile, non-sentient monsters
* Church of the Eternal Fire
* Witch Hunters
* Witcher Hunters
* Dark Cutls

### Pets

* Demon (Portiwgaleg Horse breed)
* Pet Gyrfalcon given to her at the Graduation

## Personality and traits

*"I don't fight for the Continent. I don't fight for you, and I don't fight for me. I fight for your children and for your children's children. We may never witness the horrors that are to come, but They will come. We have to protect the Continent for them. We have to risk our own happiness so they can have the life We may never have!"*
### Personality

Christa has her own sense of justice, duty and freedom. She knows that life is not black and white but rather made up of a multitude of shades of grey, however this does not stop her from always doing what she considers to be the right thing for the situation, even if it causes her problems.

Christa feels and lives her own emotions in a very intense way. She is shy, reserved and kind until given a reason not to be.

Affectionate and close to her friends and allies, **Christa** fervently loves Anika and is utterly faithful to Her.
She is Naive and innocent at times, and, at the same time, like most Witchers, she is lethally dangerous when her rage is unleashed.

Christa believes that Witchers are the only way to keep the inhabitants of the Continent safe and as such believes that they should be respected and treated as such. Because of this, she is a proponent of the *Witcher Training Initiative* and the *Witcher Reformation Act* put in place by Adalwulf of Aedirn years before.

### Appearance

Christa was twenty years old when she underwent the most varied mutations and over the years she has retained a thirty year old appearance.
* Facial
	+ Her face is slightly oval shaped and her expression is usually neutral. Her black eyebrows have the graceful arch of a bird of prey's wings in flight. Her very light beaver grey eyes are serious and do not show fear of anyone. Her nose is straight and the bones of her jaws slightly prominent. Her chin sketches a lovely curve and in her mouth, soft full lips are evident.

* Hair
	+ She has full, lush, long black hair that she combs backwards, gathers into a ponytail or interweaves into a braid.

* Body
	+ With a height of 5'54" (169cm) and a weight of 132,06 lbs (59.90kg) Christa has an athletic and toned body, product of the strenuous Witcher training she underwent for over twenty years, however, this has not diminished her feminine allure, her beauty and her womanly sensuality at all, quite the contrary.

* Scars
	+ A deep gash on the left side of her torso caused by the Ekimmara she hunted in her first year in The Path.
	+ Three parallel claw scars above her chest that she recieved when she fought the Ulfhedinn in Skellige.

## Religious beliefs and thoughts on Religion

Because of the education she recieved in the Gyrfalcon witchering school, Christa is an atheist. She shows respect to religious figures as long as they are not hostile to him or his friends/family. Due to that condition, he loathes the likes of the remnants of the Church of the Eternal Fire, being unwilling to work with them even if to benefit of others, knowing that what they see as doing good, never is.
### Organized Churches

* Cult of Freya
	+ As an atheist, Christa refuses to follow any religion or religious beliefs, but if she did, it would be the Cult of Freya she would follow; mostly because of her own way of life and of her own world views but also because of the imemnse respect and admiration she as for the religion and everything it represents and preaches.

* Great Sun
	+ Christa respects that, for the most part, it looks for it's people and followers, however, She loathes the zeal and fanatism of it's priests and followers and her loathing only increased after she learned what the previous high priest, ergo Emperor *Var Emhreis*, tried to do to His own daughter.

* Cult of Forefather Kreve
	+ Christa is respectful of the religion and they of her, the priests view Christa not as an abomination but as a champion of men like they do other Witchers, the priesthood has not forgotten the reason Witchers were made nor who made them and at what cost.

* Melitele
	+ Christa has utmost respect for the Cult of Melitele as she has been healed many times at the hands of its priestesses and was even taught Signs at one of their temples.

* Prophet Lebioda
	+ Christa rejects this religion as she does to all others, but she respects it because she has seen the good it has done for the general populace that practices it.

* Remnants of **The Eternal Fire**
	+ Christa loathes the Church of the Eternal Fire, not only for everything it preaches but also because of everything it has done, burning books and other documents is wrong in so many ways, but burning people alive out of fear and just because they are diferent is criminal and has to be fought at every moment.

### Old Gods

Christa is very scrutinous about the old gods, defending that She will only respect and believe in them if, at some point one of them appears in front of her and proves to be a god.
* Cosmic Horrors
	+ Christa knows next to nothing and does not believe in these supposed ancient eldritch beings.

* Dagon
	+ Christa knows about the existance of such creature because of the one Geralt of Rivia killed on Black Tern Island.

* The Elohim
	+ Christa simply does not believe in the existence of these beings.

* The Source
	+ Christa knows about the scource and knows that it exists, just like she knows all the legends and stories surrounding Adalwulf of Aedirn however, she does not believe it to be anything related to gods or any other all-powerful entities.

* The Grigori
	+ Christa simply does not believe in the existence of these beings.

* Dana Meadbh
	+ Christa does not believe in the existence of Dana Meadbh, however, the outside look she has led her to conclude that Dana Meadbh is another name to Melitle, meaning the Elves and a part of the Nordlings worship in the same deity.

* Epona
	+ Christa finds the concept of a "Horse God" uterly ridiculous.

* Lilvani
	+ Christa knows of the Moonblade.

* Nehaleni
	+ Christa finds the Lamp of Nehaleni useful, nothing else.

* Veyopatis
	+ If the worship of this entity was still like it was in the time of the first humans, Christa might have held it's religion with the same regard she has for the Cult of Freya, however, it's worship degenerated, becoming dark and twisted and as such, Christa wants nothing to do with it or it's worshiped presumed entity.

### Dark Cults

Christa completely rejects all Dark Cutls and fights them at every oportunity she has.
* Cult of the Lionheaded Spider
	+ As a defensor of Life itself, Christa cannot and will not defend any cult that offers blood and life sacrifices and will fight them with everything she has.

* Svalblod
	+ Just like it happens with other dark cults, Christa uterly regects them and will do everythind to end them, and this specially applies to the Svalblod. What leaves her completely enraged is the fanatism of what their practioners do out of their own free will. She was subjected to some grueling things during the process to become a witcheress but she would never perform canibalism of any kind and the simple thought of it disgusts her on so many levels.

## Skills

### Trained Skills

#### Alchemy

A brewing process for making potions, oils, decoctions, etc of the witcher trade.
* Witchering Potions
	+ Using alchemy Christa is able to brew potions which have calculated effects on witchers but are toxic to most other mortals.

* School Exclusive Potions
	+ *Cyflymder*: Increases the witcher speed for a duration of two hours
	+ *Ymwrthedd*: When drank, this potion increases the witcher's stamina for fourty minutes
	+ *Hebflino*: For a duration of half an hour this potion stops the witcher to ever tire.
	+ *Falcon Eyes*: An improved version of the Cat potion that grants 25% more night vision and distance than the cat does.

* Witcher Decoctions
	+ Using alchemy Christa is a able to brew decoctions which are a stronger type of witcher potion often using monster parts as ingredients, and have stronger effects. Only a few decoctions at a time can be used at once as they are much stronger than conventional witcher potions.
		- *Alghoul decoction*: Accelerates the creation of Adrenaline.
		- *Arachas decoction*: Slightly harddens the skin of the drinker, increasing his/her resistance to weapon and monster damage.
		- *Basilisk decoction*: Increases the intensity of the first sign that it is used after the user drinks this decoction.
		- *White Raffard's Decoction*: Accelerates the healing of flesh wounds and the purging of poisons from the witcher's body.
		- *Werewolf decoction*: Increases the witcher's stamina
		- Weapon Oils: Using the alchemical process Christa is able to brew oils to coat his swords in to deal more damage to certain types of beings and creatures.
		- *Beast oil*: A oil that when applied to her steel sword deals increased damage to beasts
		- *Cursed oil*: A oil that increases the damage against cursed creatures
		- *Draconid oil*: A oil that increases the damage against dragons and other draconoid creatures
		- *Elementa oil*: When applied to silver swords it increases the damage against elementa monsters
		- *Hanged Man's Venom*: A oil that when applied to her steel sword deals increased damage to humans and non-humans.
		- *Hybrid oil*: When applied to silver swords it increases the damage against Hybrid monsters
		- *Insectoid Oil*: Increases the silver sword damage against insectoids
		- *Necrophage Oil*: Increases the silver sword damage against necrophages
		- *Ogroid oil*: Increases the silver sword damage against ogroids
		- *Relict oil*: Increases the silver sword damage against Fiends and other relicts
		- *Specter Oil*: A oil that increases the damage against sepcters, like Hyms
		- *Vampire Oil*: A oil that when applied to her silver sword, deals increased damage against all kinds of vampires, exept against the Unseen Elder of Toussaint that appears to be resistent to any kind of potion, decoction or oil.
* Bomb Recipes
	+ Through alchemy Christa was able to make bombs with different effects.

#### Multilingual

Due to her training at Kaer Okleddol and later to her years in the path and around the continent, Christa learned to speak more than just the Northern languages.
* Common Speech
* Dwarvish
* Hen Llinge - Christa learned the basics of the language during her training but it was during their travels together that **Anika Marsir** taught her the language in depth.
* Gnomish
* Nilfgaardian
* Skellige jargon
* Ofiri tongue
* Zerrikanian dialect

#### Combat Skiils

* Crossbowmanship
	+ Like other students from other witchering schools, Christa learned to use a crossbow, however, despite having the ability to use it masterfully, Christa chooses to use the weapon only against flying monsters and creatures, all others she will use her swords.

* Master Hand to Hand Combatant
	+ Like other Witchers, Christa learned to protect herself without her swords, able to defeat multiple armed opponents while being unarmed. Her enhanced strength and knowledge of both humanoid and monster anatomy allows Christa a better chance unarmed than most people, able to shatter humanoid bones and use monstrous momentum against large monsters to throw them to the ground.
		- **Dean Teagmhail le Comhrac - Contact Combat (**Gyrfalcon School **style)**

* Master Swordfighter
	+ Like most witchers, Christa was thoroughly trained in fencing. Due to the nature of the Gyrfalcon's school teachings, Christa only needs to slightly change her fighting style to adapt to the circumstances and to her oponent, not needing to learn any new way to fight to continue to be an effective fighter.
		- **An Blath Cath - The Flower of Battle (**Gyrfalcon School **style)**

## Abilities

* Signs: Witchers have the ability to perform simple yet incredibly versatile simple magic in the form of signs. They also develop a sixth sense that allows them to "feel" things around them, be it items of importance or people's immediate intentions. This explains their uncanny ability to track and hunt people and monsters.
* Regenerative Healing Factor Level 2: Witchers usually have quick(er) recovery from injuries. While not instant healing a witcher's healing time is highly unusual taking a fraction of the time to heal as well as surviving more deadly wounds possible.
	+ Minor to moderate wounds such as small cuts, bruises, and burns usually take a few seconds to fully heal, with more severe injuries like lost limbs, internal organs, and damaged nerves and cells taking minutes or hours to heal.
	+ Demi-Immortality: A Witcher's cellular senescence is drastically reduced, if not completely halted. It is unknown if a witcher has semi-immortality or a life extension as no known Witcher has died of natural causes but Witchers have incredibly long lifespans and prolonged youth. While each Witcher is different, a Witcher's known life expectancy is varied as they usually died in battle.
* Witchers' possess the ability to receive mutagenic materials from monsters and process it into their being through Witcher decoctions. This allows a Witcher to take on traits and the improved conditions of the monster, this is a incredibly dangerous process so a Witcher can only handle one or two decoctions at a time, as a inbred safety precaution if a Witcher already has two decoctions in their system and takes a third one, the oldest decoction's effects are overwritten.
	+ Monster & Beast Physiology: By consuming certain Witcher concoctions, a Witcher is able to take on traits of the decoction's donor.
* Extra mutations: Because of the mutations that the surviving Haw School Gemerian Mages gave the mages at the Gyrfalcon school, Christa acquired certain capabilities that his original mutations did not give her.
	+ Enhanced speed and agility than an ordinary Witcher what it does.
	+ Enhanced stamina than an ordinary Witcher what it does.
	+ Increased impact resistance.
* Signs
	+ Air Sign
		- Aard: Aard is a simple magical sign used by witchers. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents, as well as remove barriers and other objects.
		- Supirre: Supirre is a Sign enhancing the auditory perception of the user. Drawn on a solid surface, it allows the people near the Sign to hear sounds which would be normally inaudible due to the distance or background noise. As such, it is often used for eavesdropping.
	+ Fire Signs
		- Igni: Igni is a simple magical sign used by witchers. It is comprised of a pyrokinetic burst that can repel and ignite opponents, as well as start fires.
			* Igni Alternate Form-**Melt Armor**: Igni's alternate form permanently weakens enemy Armor by extremely heating it.
	+ Spirit Element Signs
		- Yrden: Yrden is a simple magical sign used by witchers. When inscribed on a solid surface, it blocks the monsters from getting closer, scaring them off. If a hostile being enters the area affected by Sign, it is visibly slowed down, and non-corporeal forces become corporeal.
			* Yrden Alternate Form- **Magic Trap**: Yrden's alternate form creates a stationary glyph of magical energy that strikes at and slows down hostile forces within a certain radius, as well as destroys and projectiles that happen to pass through that radius. Multiple Magic Traps can be placed down at once by experienced witchers.
	+ Mind Sign
		- Hatri: This telempathic sign reflects the opponent's hate, bloodlust and hunger back to its source, making the monster afraid.
		It can also be used against humans, showing them the worst part of themselves.
		- Somne: Somne is a simple magical sign used by witchers. It is used to put the target to sleep, and may possibly also leave them open to some form of suggestion.
	+ Earth Signs
		- Quen: Quen is a simple magical sign used by witchers. When cast, it forms a protective shield in front of the caster, protecting the witcher from sonic waves and similar attacks from that angle. Its expanded form can protect from the wider range of offensive actions. Quen is active until broken or dispelled.
			* Quen Alternate Form- **Exploding Shield**: Quen shield pushes opponents back when it breaks.
			* Quen Alternate Form- **Active Shield**: Quen's alternate form creates a bubble of protective energy to form around the witcher it is stronger than the original form but is more draining on the witcher and requires them to remain in place.
			* Quen Alternate Form- **Quen Discharge**: Reflects a part of the absorbed damage back to the attacker and, at the same time, restores some of the witcher's stamina.
	+ Protection Signs
		- Heliotrop: Heliotrop or Heliotrope is a magical sign used by witchers. It is made by crossing one's wrists, and works as a buffer against physical attacks, combat magic and impacts with walls, ground etc.
	+ Water Signs
		- Axii: Axii is a simple magical sign comprised of a hypnotic effect and is used by witchers. It can calm down people and creatures, manipulate their minds or be used to hex enemies, causing them to fight alongside the caster. The effect wears off over time or can be prematurely broken if they take damage from the caster.
			* Axii Alternate Form- **Puppet**: Axii's alternate sign forces an enemy to temporarily become an ally and fight on your side during a conflict for a short time as well as boosting their physical abilities for the duration of the conversion.

## Witcher genetic mutations

Before even entering adolescence, Witchers apprentices were subjected to painful and potentially lethal mutative procedures with the goal of reshaping their bodies. The result of these mutations, when successful, were strength and speed far exceeding that of a normal human, capable of matching those creatures which preyed upon humanoids.
* Sterility
* Decease Resistance: Witchers possess a disease resistance that borders on absolute immunity. This tremendous resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove easily deadly if consumed even in small amounts by a normal man or woman.
* Enhanced Condition: Witchers possess a enhanced human condition and mind brought about by training and mutations which results in exceptionally enhanced strength, speed, reflexes, and endurance, far beyond any normal or well-trained human, that allows them to swiftly end fights with minimal effort, and perform physical feats non-witchers couldn't hope to match.
	+ Enhanced Human Endurance: Witchers have also been shown to shrug off hits that would normally render normal men unconscious. Additionally, they have been known to survive the strikes of powerful monsters such as giants, or other beings possessing herculean strength, that would otherwise kill others with a single blow.
	+ Enhanced Human Senses: A Witcher's entire sensory system has been overall enhanced, trained and refined to an inhuman degree.
		- Enhanced Hearing: Witchers can hear with amazing clarity, distance, and even frequencies outside the normal range. Used with the Supirre Sign Witchers can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.
		- Enhanced Smell: Witchers are trained to detect specific persons, creatures, monsters, objects, substances or even places, locate their origin, and track targets with nothing but their nose. A Witcher can identify the species of animal from the scent of their blood alone.
		- Enhanced Vision: Witchers can see with amazing clarity/detail, distance, or color. Witcher possess cat-like eyes that grant very acute night-vision - Witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. This night-vision can be further enhanced with a potion, but in general, it is good enough by itself to not require further enhancement.
* Enhanced Human Strength: A Witcher's physical skills alone are sufficient to defeat most monsters single-handedly if combined with extensive training and proper weaponry, whereas regular men could only hope to accomplish this in large groups. Its generally thought that a Witcher is 10x physically stronger than a normal man.
* Enhanced Running/Sprinting: Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, Witchers are able to run faster than normal humans beyond what can be emulated via natural training and with little to no maintaining.
	+ Enhanced Stamina: Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to summon vast quantities of stamina, far more than what a normal human could without natural training.
* Fall Damage Resistance: A Witcher is able to leap off tall structures being able to land without pain or injury from heights that would shatter the bones of most men.
* Regenerative Healing Factor: Level 2: Witchers usually have quick(er) recovery from injuries. While not instant healing a witcher's healing time is highly unusual taking a fraction of the time to heal as well as surviving more deadly wounds possible. Minor to moderate wounds such as small cuts, bruises, and burns usually take a few seconds to fully heal, with more severe injuries like lost limbs, internal organs, and damaged nerves and cells taking minutes or hours to heal.
* Extra Mutations
	1. Increased physical agility that improves her capacity to avoid strikes during fights against humans and other mutants.
	2. Increased Speed
	3. Enhanced skin resistance to impact makes Christa's skin resistance to most strikes and only the hardest and sharpest of claws can cut her skin.
	4. Increased Endurance allows Christa to fight, run and swim for longer periods of time.

## Equipment

* Latest *Map of the Old Continent*
* Witcher's Gyrfalcon Medallion: Christa's witcher medallion bearing the Gyrfalcon's head symbolizing her school was given to her at the graduation, after She completed her training at Kaer Okleddol.
* *Breathable Clothing*: After rescuing Hedrarim, the merchant awarded her several sets of breathable clothes that she uses during her travels throught the Old Continent.
* *Large tent*: Christa once splurged and bought a tent large enough for eight people to sleep in comfortably. She uses the tent when she has companions or guests usually between towns or villages. Christa had this tied on to her Military Saddlebags.

### Armor

* **Bandolier**: A heavy leather belt slung over Christa's left shoulder, it held potion vials and held the sheath for her current equipped sword. The sheath had an opening on the side that allowed Christa to unsheathe the sword from her back in a deceptively swift motion.
* Gyrfalcon Armor: As a member of the Gyrfalcon School, Christa wore the white and black armor of his school.
	+ After eight years in The Path, Christa was promoted to the rank of Traveler and rewarded with the *Witcher Traveller Gyrfalcon Armor*
		- The *Elite Gyrfalcon Witcher Armor* was awarded to her after her 12th year in The Path
			* As a honorary Master Witcher, Christa recieved the *Mastercrafted Gyrfalcon School Armor* and this is her current armor set.

### Weapons

* **Gyrfalcon School Leafbladed Bastard Steel Sword**: The basic Witcher steel sword from her school that Christa acquired after her training at Kaer Okleddol.
	+ *Gyrfalcon School Enhanced Leafbladed Bastard Steel Sword*: After Eight years in *The Path*, Christa was awarded with an enhanced version of the scholl's steel sword.
		- *Gyrfalcon School Superior Leafbladed Bastard Steel Sword*: This steel sword was awarded to her after her 12th year in *The Path*.
			* *Gyrfalcon School Mastercrafted Leafbladed Bastard Steel Sword* (**Current Steel Sword**): Even though Christa repeatedly refused promotions, she was awarded this steel sword for all the years she spent in *The Path* and for all she did for the School of the Gyrfalcon and for the Continent.
* **Gyrfalcon School Leafbladed Bastard Silver Sword**: The basic witcher silver sword from her school that Christa acquired after her training at Kaer Okleddol.
	+ *Gyrfalcon School Enhanced Leafbladed Bastard Silver Sword*: After Eight years in *The Path*, Christa was awarded with an enhanced version of the scholl's silver sword.
		- *Gyrfalcon School Superior Leafbladed Bastard Silver Sword*: This silver sword was awarded to her after her 12th year in *The Path*.
			* *Gyrfalcon School Mastercrafted Leafbladed Bastard Silver Sword* (**Current Silver Sword**): Even though Christa repeatedly refused promotions, she was awarded this silver sword for all the years she spent in *The Path* and for all she did for the School of the Gyrfalcon and for the Continent.
* Falcon's Dive Crossbow

### Horse Equipment

* *Calvary Saddle*: Had a built in sheath Christa kept her other sword in and helped her control the horse.
* *Military Saddlebags*: A set of rugged saddlebags that had enough room to carry 50kg each of small or medium items in each of the two bags, with straps for up to 6 large items on the outside.

### Witchering Items

* *Alchemy Set*: A kit containing numerous bottles, and other brewing equipment for use in alchemy.
* *Journal*: Like any other Witcher, **Christa** keeps a journal. Where she goes pointing out important facts and other things, like confrontations with monsters, etc. A part of the journal is also a bestiary where **Christa** further develops her research into the creatures she faces. In addition to drawing them.
* *Witcher's Alchemy Record*: As a way to share with and memorize the many Witcher alchemy recipes, Christa has filled a journal with her recipes. She was gathering this knowledge with the intent of restoring lost Witcher knowledge for future use.
* *Bomb pouch*: A pouch which Christa keeps her supply of bombs in.

## Personal Possessions

* *Fine Art Tools*: A set of tools for Christa to write that she bought shortly after her first year in The Path.
* *Anika's Love Letters*: Christa keeps with her at all times all the letters she exchanges with Anika during the time she is on The Path.

### Since 1412

* *Wedding Ring*: Christa uses the wedding ring that symbolises her commitment to Anika at all times in the ring finger of her left hand, refusing to take it out even when she has to fight or to hunt a monster.

## Trivia

* Because of the time she spent with Anika trying to learn to live with the pain of what happened to her when she was young, Christa became an avid reader of fantasy epics, poems and romance books that would make any posh and sensitive woman blush.
* This avid love of reading awakened in Christa the desire to write her own Adult Fantasy Epic, and as such she bought a set of Fine Art Tools so she could write whenever she had the inspiration for it.

## Gallery

Christa's morality type testIn case you NSFW artists want to do something with her, here are her sexual values.Another view of Christa's personality with the Light / Dark Triad Test
Cetegory:Gladiatrix