recursal/Fanatic-Fandom huggingface dataset:
Re'naal Sovereignty

## General Overview

The Re'naal Sovereignty is a constitutional democracy located in the Omega Quadrant of the Black Eye Galaxy. Their home planet *Re'naal Prime* suffered heavily from Xen'Trist Prime occupation until it was liberated by the Curnaris (Omega Xi IV) in the Terran 14th Century. Since that time, the Re'naal Sovereignty has been an enthusiastic member of the Interstellar Alliance, overseeing much of the Alliance's economic affairs due the Re'naal's natural multi-lobed brain which can process and store information at an incredible rate, allowing the species to perform calculations far beyond that of an average humanoid.

Re'naal biology is some of the most adaptable in the known worlds, allowing members of their species to possess both traditional female and male biological traits, swapping between secondary characteristics at will. It is currently unknown how the Re'naal learned to do this however they have displayed an impressive mastery of their biology, able to regrow limbs, organs and their tail when amputated.

Re'naal society is equally as unique as the state mandates heterosexual relationships as *"unclean"*, considering such acts of natural procreation to be a criminal offense incurring incarceration at the state level. Instead, Re'naal are not born but instead are biologically engineered in large birthing facilities situated on the planet. Commonwealth anthropologists have attempted to explain this behaviour as latent *"societal trauma"* based on the Re'naal's experiences while conquered by the Xen'Trist Prime, who used many Re'naal as biological incubators for their larvae. As such, all heterosexual practices are banned on Re'naal.

The ruling head of state for the Sovereignty is called the *"Sovereign"*, a prestigious position which in reality holds very little power, which is actually exercised by a *Parliamentary System* known as the *"Conclave"*. Sovereigns are instead elected from members of high standing within Re'naal society and serve to inspire and act as a figurehead for the people, in stark contrast to other monarchies in the Black Eye Galaxy such as the Aventis Empire.

Re'naal Prime boasts one of the most *"Earth-like"* climates in the entire Black Eye Galaxy, with much milder weather due to a marginally thinner atmosphere and an stratosphere containing unusually high concentrations of helium which provides the planet with virtually no weather as Helium is a noble gas, rendering most atmospheric disturbances inert.

The capital city of *Haal*, is one of the architectural marvels of the Interstellar Alliance, receiving millions of tourists each year for its ancient buildings with large, almost Corinthian marble columns which makes the ancient city almost glisten in the sunset. Haal is also responsible for all custom and revenue checks in the Interstellar Alliance and contains one of the largest underground treasuries ever found in the Black Eye Galaxy, extending for many miles beneath the city.
Lambda Quadrant

The Lambda Quadrant is the common definition for one-quarter of the Black Eye Galaxy (M64). It is adjacent to the Tau Quadrant and the Zeta Quadrant. One-quarter of the Galactic Core is located in this quadrant.

The Lambda Quadrant is the least explored area of the Black Eye Galaxy as the entire quadrant is filled with many navigational hazards and hostile species. However due to expeditions done by the U.S.S. Nightshade and U.S.S. Nemesis some exploration of the region has been achieved.

Much of the region is dominated by the Eternium Kleptocracy, an usual parasite which is able to affect both organic and inorganic material. For this reason, the United Commonwealth of Planets considers this quadrant to be highly dangerous.

In 2419, a Klingon expedition attempted to set up a colony in this region on the planet of Tong Vey. Despite attempts, the entire colony was massacred by an unknown force save for a few survivors that were rescued by the U.S.S. Hiryu. This colony was later resettled by the House of Gik'tal with support from the Ctarl-Ctarl Empire in 2453.

In 2453, the U.S.S. Thunderchild-B began serious efforts to map and chart the previous unexplored Lambda Quadrant.

## Major Powers

* Bassari Socialist Republics
* Dalvanna Imperium
* Galra Empire
* Gol Anocracy
* Holy Halouvan Theocracy
* House of Gik'tal
* Hiron Interstellar Republic
* Kul'jana Clan
* Qox'cotel Protectorate
* Raysillian Empire (Until 2421)
* Realm of Tel'Kra
* Waurybys Collective
* Whorl Imperial State
* Yuvis Theocracy
* Zithorian Espicopality

## Minor Powers

* Baltera Union
* Krash Hegemony
* Mi'kai (Extinct)
* O'nal Cryptocracy
* Suronia Prime (Suronia III)
* Templin Hegemony
* Verdandi (Verdandi V)

## Stellar Phenomenon

* Old One Graveyard
* Void Space (Until 2419)
Rungaria (Rungaria III)

## History

Rungaria is a small Class-M planet near the border between the Omega Quadrant and the Zeta Quadrant. The planet was formally annexed by the Sobekka Hegemony around 2397.

Rungeria recently revolted against Sobekkan rule. Initially, Run'zenith, the capital city of Rungaria cooperated with the Sobekka but after several of the resistance movements in the outlying Parishes became popular, the Run'zenith switch sides and used their powerful military to drive the Sobekka off the planet.

In 2452, Rungaria invited both the Galactic Commonwealth and the Aventis Empire for peace talks. The planet was poisoned by the *Rothian Liberation Army* during a terrorist attack and now only parts of it are capable of supporting life. The planet was evacuated and the people were transferred to *Kalis IV,* with the help of the Commonwealth.

## Environmental

The planet itself has varied ecosystems similar to that of other varied M Class worlds such as Earth however all ecosystems are condensed into one massive supercontinent, similar to "Pangaea" of primordial Earth.

## Government and Society

The central government of Rungeria is controlled from the capital city of Run'zenith, a huge metropolis built atop a plateau in the Zee'nith Mountains.

The remaining super continent is broken up into several different "Parishes", all tasked with a different economic specialty which is provided to the rest of the Empire.

These "Parishes" are treated different by the overall central governmental region depending on their status. However all "Parishes" are kept to a strict religious doctrine while Run'zenith continues to observe no such restrictions.
Rokal

## General Overview

One of the founding species of the consortium the Rokal have always been "business men" throughout their history despite their vicious appearance.

Kal is notable for being in a Chroniton rich area of space prone to temporal distortions and chronoton radiation surges this has resulted in the Rokal being sensitive to temporal distortion and resistant to Chronoton radiation (in an alternate timeline this resulted in the Borg assimilating the Rokal to create a Borg temporal drone which resulted in Δ 1 of 1)

## Established History

Prior to the formation of the Consortium as we know it, Rokal history is a twisting mess of legal jargon and red tape though it is recorded that about 400 year ago their government was unified into the Rokal consortium which would become the precursor to the Black Eye Consortium when they discovered warp drive.

Since then, they spread out searching for business opportunities eventually establishing contact with the Khydallan and Vexari giving rise to what is now known at the Black Eye Consortium.

## Notes

* The Rokal was developed by Kirv Goldblade & Lurai Kir
Tayne Demarchy

## General Overview

An offshoot of the *Nox-Veredian* species, who settled on the planet *Tayne* almost five thousand years ago during the Nox-Veredian Empire's defeat at the hands of the Strategos Collective, the Tayne are a testiment to the adaptability of Nox-Veredian physiology.

Descended from the crew of one Nox-Veredian vessel the crashed landed on *Tayne,* the Tayne have completely adapted to survive on their harsh planet, slowly adapting to breath the high levels of carbon dioxide present in the atmosphere of the *Class-A* planet.

As a result of this adaptation over the centuries, the Tayne have evolved extremely tough scales as well as hardened caripaces which can resist temperatures in excess of 900 degrees Fahrenheit. However wether this is the result of genetic engineering or a natural evolution remains unclear.

Unlike the Nox-Veredian Empire, which possesses a high degree of technological development, most of the Tayne's access to Nox-Veredian technology was destroyed in the original crash that stranded them on Tayne's surface. As a result Tayne technology has deviated considerable from their original Nox-Veredian heritage, incorporating the use of heavy materials such as obsidian and silicates which are common on their world.

Despite only achiving warp travel in 2420, the Tayne possess extremely advanced skills in genetic engineering, able to even manufacture organic organisms such as trees from elements such as obsidian and silicon, which are now abundant on their world and perfectly adapted to life within the harsh climate of the volcanic planet.

## Government and Society

Tayne society is a varient of democracy known as a *"Demarchy"*. Every major decision on the planet is placed in the hands of randomly selected individuals from a broadly inclusive pool of eligable citizens, including law enforcement, civic, military and civilian elements in a meeting known as a *"Consensus Conference"*. Every Tayne citizen is expected to carry out their civic duty in these conferences at least once in their lifetime. As a result, there is no established leader for Tayne civilisation, with only an *Elder* who serves as chairman for these conferences.
Tau Quadrant

The Tau Quadrant is the common definition for one-quarter of the Black Eye Galaxy (M64). It is adjacent to the Lambda Quadrant and the Zeta Quadrant. One-quarter of the Galactic Core is located in this quadrant.

The Tau Quadrant has an ancient history, believed to be the home of the ancient Cronus civilisation, a race of "living machines" that were believed to have constructed the V'Ger probe which was sent to Earth in 2270.

In 2419, the region was dominated by the Strategos Collective but since the end of the Strategos/Roth War with the United Commonwealth of Planets in early 2420, resulting in the fall of the Strategos, the region has been opened up for considerable exploration.

By 2453, most of the quadrant was under the control of the Black Eye Dominion.

## Major Powers

* The Cult of Transmutation
* Black Eye Dominion
	+ New Romulan Star Empire
	+ The Obsidian Empire
* Borg Collective
* Condemned (Ek'kon Empire)
* Cronus
* Highborn Republic
* Jaqc Monocracy
* Pavarnis Assembly
* Strategos Collective (Until 2420)
* Talonian Empire (Until 2420)
* Ovis Netocracy
* The Cult of Transmutation
* Vectis Planetary Navy (Until 2421)

## Minor Powers

* Free Bassari Republic
* Harlot (Harlot III)
* Lightborn
* Mobius (Psi Tau IV)
* Numidia (Numidia IX)
* Shukumei (Tau Eris IV)
* Telli'rana Generational Fleet
* Xzk'vhar (Tau Leonis III)

## Stellar Phenomenon

* Eye of the Abyss
* Hexadecimal Nebula
* The Sacrifice
* Void Space (Until 2419)
Honourless Syndrome

## General Overview

*Ribose 5-Phosphate Isomerase,* otherwise known as *"Honourless Syndrome"* is a rare genetic disorder common to most humanoid species, including Humans, Vulcans and Aventis.

Known as *"Honourless Syndrome"* in the Aventis Empire due to the pre-Empire belief that Honourless Syndrome only afflicted those *"without honour"* before the advancement of medical science, the disease is considered one of the rarest genetic diseases in the known universe, affecting only a handful of different families, including *House Fullex*.

Honourless Syndrome is characterised as an enzymopathy of the pentose phosphate pathway. It manifests with progressive *leukoencephalopathy* and peripheral neuropathy.

*Leukoencephalopathy* refers to disorders of brain white matter. Neurologists have long appreciated the importance of white matter in the normal function of the central nervous system (CNS), and much is known of the effects of white matter lesions on motor and sensory systems.

As a result, Honourless Syndrome can lay dormant for many years before the onset of symptoms, lending itself to the superstitious belief that the disease only afflicts in the guilty in Aventis society.

In reality however, Honourless Syndrome is more likely the result of successive inbreeding within the *Aventis Great Houses* as well as various congenital factors.

In some cases, onset of symptoms does not begin until the late 50's of the patient, such was the case famously with *Queen Guinis I* of the Aventis Empire who died from the disease in 2109.

## Symptoms

* Loss of Coordination
* Difficulty Walking
* Facial Drooping
* Loss of Vision
* Personality Changes
* Trouble Speaking
* Weak Muscles
Strategos MPU Class

The *MPU-Class* is the primary destroyer of the Strategos Collective.

## History

The Strategos MPU (Mainframe Processing Unit) Class is one of the oldest ships in the Strategos Fleet, originally serving during the war with the Verakian Empire almost five thousand years before the formation of the United Commonwealth of Planets.

Due to the nature of the Strategos Collective, the vessel has no internal space for crew and is directed by a Strategos directly through the central mainframe within the artificial construct.

Like all Strategos vessels which are designed to be modular, the MPU Class can combine together with other Strategos ships in order to increase its combat effectiveness as well as forming together and integrating its components to create starbases or outposts.

These vessels served at the Battle of the Strategos Mainframe and during the Strategos's brief incursion into Commonwealth space in 2419 and again during multiple engagements during the Roth/Strategos War of early 2420.

## Tactical Systems

Like all Strategos vessels, the MPU Class employs powerful Magneto-Molecular Force Cannons. These energy weapons, enhanced with magnetic targeting capability are able to create molecular dispersion upon impact, bombarding the target with a different array of exotic particles which can lead to enhanced shield penetration.

Despite the immense destructive potential of this weaponry, the recharge time tends to be much slower then most standard energy weapons however Strategos engineers have modified these cannons since the days of the Verakian War in order to allow the canons to fire and recharge faster, albeit at a reduced power setting.

Due to the powerful nature of these cannons, the Strategos employ a more disruptive secondary weapon, Electro-Magnetic Mass Packets which are designed to disrupt the engines of an enemy vessel, allowing the Strategos to easily bombard the target with their powerful but rather slow Force Cannons.

## Special Systems

#### **Strategos Warp Disruption Field**

The MPU Class is armed with a Strategos Warp Disruption Field which allows the vessel to serve an interdiction and patrol role within Strategos space, preventing the escape of enemy vessels before the Strategos are able to destroy them.
Obscurus Diaspora

## General Overview

Believed to have originated from an unknown world within the **Black Eye Galaxy**, the **Obscurus Diaspora** are a cabal of the once powerful families of the **Obscurus Empire**, which once dominated the **Outer Rim** of the **Tau Quadrant** in the Black Eye Galaxies. As a **Type V Civilisation** on the **Kardashev Scale**, it is believed that the Obscurus Empire once worshiped extremely powerful beings, known as **The Primordials**, just as has been encountered before with the much younger, **Jaqc Monocracy**'s worship of the entity known as the **Spirit of the Abyss**.

During their time as corporeal beings, estimated to be over **13.8 Million** years ago, it is believed that the Obscurus worshiped the entity known as **Orisha**, the **Forbidden Primordial**, one of the aspects that had to be sealed due to the horrific acts which it performed on fledgling life created by the Primordial entity, **Jireenya**. The Obscurus, originally created to aid the Primordial in creating life itself in the universe, as Primordials were forbidden in taking direct action in the universe due to the limits of their *"programming"* by **The Creator,** were convinced by Orisha to betray Jireenya and allow Orisha to take control of life's development, provoking a continue feud between the two siblings. Jireenya had originally intended for life to be *"Timeless, Beautiful and Perfect"*, existing for all eternity in an endless state of perfection.

However due to the will of the other four Primoradial and Orisha himself, who all saw Jireenya as a *"Virus"*, believing that original creators had never intended to create life and the randomness of it, Jireenya's creations were **corrupted** and doomed to a continual decay and end from the creation of a **"New Fundamental Force"**, known as **"Time"**.

With Orisha ascending to control and monitor this new fundamental force, the Obscurus openly joined forces with him, betraying Jireenya to gain the power of **Ascension**, a biological process that would allow sufficiently evolved species to obtain some degree of control over the universe, under the will of the Primordials.

Jireenya, who saw her gift of ascension being used in such a manner by the beings she created to be the **Guardians of Life**, feel into despair, powerless to change the new status quo in the universe. She sealed herself away in her own **Pocket Dimension**, vowing to never return as the others had rejected her gift of beauty to the universe.

The most power Obscurus families were permitted by Orisha to ascend, becoming the Obscurus Diaspora, immortal and perfect beings unaffected by the natural flow of time, able to observe the flow of time in the universe and shape it to the will of Orisha. They watched as the **"Unworthy"** part of their civilisation eventually went extinct when new civilisations rose to take it's place, committed to protecting the cycle of time for eternity.
Lank'Toh (Lank'Toh I)

## History

Lank'Toh, also known as *Lank'Toh I* is the only planet of the binary *Lank'Toh Star System*. Known as an arid desert world, the planet was a former colony of the Nox-Veredian Empire.

Over 5000 years prior to the establishment of the United Commonwealth of Planets, Lank'Toh was a minor colony planet during the apex of the Nox-Veredian civilisation, with large biochemical plants built on the surface of the planet processing the planets only abundant resource, a rare mineral known as *"Critix"* which formed the basis of a lot of Nox-Veredian medicines.

However not widely known, Lank'Toh also became the site of several criminal operations as *"Critix"* could also be refined into a powerful narcotic, illicit within the Empire itself but was still a powerful addictive *anabolic steroid* which could enhance the natural strength of Nox-Veredians as well as reflexs and agression.

Lank'Toh was abandoned during the fall of the Nox-Veredian Empire to the Strategos Collective and has remained uninhabited for millennia.

## Environmental

Lank'Toh is a harsh arid desert landscape, containing very little surface water due to its proximity to its parent stars. The landscape are covered with sand dunes, mountains, and canyons, which makes traversing the planet very difficult.
Karakrang

## General Overview

Karakrang is sister planet and autonomous planet to Siqhai, within the same Ri-ian System. Slightly smaller and reletively close to the homeworld, Karakrang is notible for hosting two races and becoming culturally divergent from Siqhai due to being isolated during the Great Crisis. Though smaler the planet has more avilable landmass then Siqhai and is covered in dense rainforest. During the Great Crisis, the planet was settled by the Garuda.

The Garuda are a highly intelligent, and stoic avian race, to such a degree that it has earned them the reputation of being "Vulcan like" in some circles. They are able to breed with other species and pass along their genes, though the main inhertance the offspring recieve are the Garuda's intelligence and brain functions. This has made the Garuda into a highly revered ruling caste within Karakrang and Garuda DNA has made its way into the bloodline of almost every Karagrang Siqhai. Curiously, this has also made the Garuda into sought after prostitutes. In Siqhai culture, sex work is not considered a shameful profession so these Garuda retain a very high status within Karakrang society and are often excessively wealthy off of their profession. Finally, the Garuda are also the species that have officialy brought the resources and knowledge to explore space again after The Crisis and achieve warp capablity.

Despite this, there is some anamostiy between the Siqhai and the Karakrangi inhabitants. Though it is recognized as ignorance by most Siqhai, racism persists among some of it's groups. Some native Siqhai see themselves as more pure then the Karakrangi, meanwhile the Karakrangi see the native Siqhai as backwards. Garuda are also sterotyped as being rude and emotionless and the Garuda have a tendency for being pompous and arrogant towards Siqhai. There is also a degree of "possitive descrimination" where Karakrangi are subjected to sometimes excessive expectations, also Karakrang culture is often treated with exoticism. On the flip side, Karakrang is prized for it's spices and flavorful cuisine, with its restaurants finding its way all over the Averses Galaxy and Black Eye Galaxy.
Tasi Expeditionary Alliance

The **Tasi Expeditionary Alliance** is a **Semi-Independent Political and Expeditionary Entity** created by the **United Systems Commonwealth** and the **Black Eye Dominion** in **January** **2454**.

## History

In **December 2453**, **The Great Breach** was created accidentally during the destruction of **Abyssis (Abyssis I)** due to the formation of a **White Hole** in that region. The damage done to **Subspace** by numerous different events over the last few years proved to be great and The Great Breach formed just outside of the **Black Eye Galaxy**, making the **Milky Way Galaxy** visible in the night sky despite being over **13 Million Light-Years** away.

In **January 2454**, members from the **United Systems Commonwealth** and **Black Eye Dominion** met on **Terra Secunda** to discuss the situation, leading to the signing of the **Black Eye Treaty Organisation Amendment 2-A**.

This amendment, spearheaded by **President Travis Storm** of the Commonwealth and **Emperor Sylveris Lunamonde** of the Black Eye Dominion called for the establishment of a new form of cooperation between the two powers who had been distrustful of each other due to several key political events over the last few years.

Upon invitation to the **Pridwen Galaxy (Nubecula Minor)**, which lay closest to the other side of the Breach, by the **Ekwidine Republic** in **2454**, the **Tasi Expeditionary Alliance** was set up as a semi-autonomous organisation to make contact and further exploration opportunities beyond the **Black Eye Galaxy (M64)**.

As a result of this treaty amendment, the **Commonwealth Royal Navy** was reassigned to protection of the **Core Worlds** of the **Black Eye Galaxy**, with the Tasi Expeditionary Alliance (or **TEA** for short) assuming control of all exploration-based operations outside the Black Eye Galaxy.

Both the United Systems Commonwealth and Black Eye Dominion has authority over the TEA, requiring the TEA to record and submit information regarding its exploration operations to both Empires equally, ensuring cooperation between the two powers.
Kingmaker Program

## History

The Kingmaker Program is not a thing, but rather a code. An actual program within a series of androids that can transfer from one device to another. Normally, they're seen in their individual chasis' usually taking the form of an Umojan female, but given that they can transfer their code to other devices, this form is not permanent.

Kingmaker Units are mass produced in the Umojan Empire, but they rarely send more than one to any location. However, in the case of the Black Eye Galaxy, they have sent twelve, to ensure efficiency.

Each Kingmaker Unit is unique in personality, if not form, and are fully detached from one another, in order to prevent information leaks, should one be captured and dissected. Their bodies are also equipped to detonate in this event, though some units have learned to disable said charge in a strange act of self-preservation.

Kingmaker Units do not see themselves as free, or sentient. Not do they have the ability to refuse any order given by a ranking Umojan, unless said Umojan is a target.

## Active Units

* X-01: Unknown
* X-02: Poisoner. Holds no value in sentient life. Behind the assassination of King Dunnira of the Aventis Empire.
* X-03: Unknown
* X-04: Unknown
* X-05: Controller. Uses targets comforts against them. Behind the assassination of Obsidian of the Argussian Republic.
* X-06: Unknown
* X-07: V3N-1T4V1. Captured and reprogrammed. Donated to the Commonwealth by unknown benefactor.
* X-08: Unknown
* X-09: Unknown
* X-10: Unknown
* X-11: Unknown
* X-12: Unknown
New Arkhosia Fleet Yards

## General Overview

**New Arkhosia Fleet Yards**, also known as **Arkhosia Shipyards** is the primary construction yard for all vessels within the **United Commonwealth of Planets**. Located in orbit of **Io** in the **Arkhosia Star System** and kept obscured by large amounts of ambient interference from Arkhosia Prime also provides the shipyard with an effective natural screen against long range scans and as a result, this has indeed spared the shipyards from many of the various conflicts and wars that the Commonwealth has been involved with.

## Vessels Construction History

* **U.S.S. Nemesis - July 2419**
* **U.S.S. Cherokee - January 2420**
* **U.S.S. Normandy - August 2420**
* **U.S.S. Wolfsbane - September 2420**
* **U.C.S. Bajoran - September 2420**
* **Commonwealth High Guard Fleet - September 2420**
	+ **Commonwealth Argussian Class**
	+ **Commonwealth Arkhosian Class**
	+ **Commonwealth Aurellian Class**
	+ **Commonwealth Bajoran Class**
	+ **Commonwealth Chioni Class**
	+ **Commonwealth Consortium Class**
	+ **Commonwealth Ctarl-Ctarl Class**
	+ **Commonwealth Foxune Class**
	+ **Commonwealth Gloreen Class**
	+ **Commonwealth Revelkan Class**
* **U.S.S. Normandy-A - December 2420**
* **U.S.S. Argus - January 2421**
* **U.C.S. Nightshade-A - January 2421**
* **U.S.S. Republic - June 2421**
* **U.S.S. Wadjet - July 2421**
* **Commonwealth Battlestar Project - May 2452**
* **U.S.S. Thunderchild-A - June 2452**

## Commercial Redesign

With the formation of the **United Systems Commonwealth** in **2453**, **New Arkhosia Fleet Yards** eventually fell out of prominence to other larger shipyards such as **Curnaris Shipyards** and **Oxcrown Shipyards.** By **2454**, New Arkhosia Fleet Yards was repurposed as a mainly **Commerical Shipyard**.
New Kabbalis (Eta Omega III)

## History

New Kabbalis is the second home planet of the Kabbalis Consortium, settled in 2419 following the destruction of Kabbalis station and Kabbalis Prime itself by the Sobekka Hegemony.

As their original home planet was turned into a toxic wasteland, the Scuiri decided to settle on an uninhabited world in the Eta Omega Star System, constructing giant floating cities on the surface of the water due to the complete lack of any landmasses on the planet itself.

Due to the lack of any dry land, New Kabbalis is continually battered by devastating storms which has prompted the Scuiri to construct a huge weather control network around the planet to maintain calm conditions.

This weather control network allowed one of the Consortium's vast corporations to effectively purchase ownership of the planet in 2420, legitimately overthrowing the government and ensuring the planet left the United Commonwealth of Planets.

In July 2421, New Kabbalis was rendered incapable of supporting life by a group of sentient *Species 8472 bioships* who had been horribly mistreated and captured by the Tannis Bros Circus. As a result, the planet was evacuated.
Taon Star System

## General Overview

The *Taon Star System*, also known as the *Chion Star System* is a star system the Omega Quadrant of the Black Eye Galaxy containing seven planets. Home system of the Chioni Collective, this system was originally charted by the U.S.S. Callisto is early 2419, shortly after arriving the Black Eye Galaxy. Since joining the United Commonwealth of Planets in 2419, the *Taon Star System* has become one of the major worlds of the Commonwealth, becoming a center of peace and learning within the Black Eye Galaxy.

## System

* *Taon Primary - Class B Star*
* *Taon Secondary - Class K Star*
	+ *Taon I - Class Y*
	+ *Taon II - Class B*
	+ *Taon III - Class B*
	+ *Taon IV - Class H*
		- *Taon IV-A - Class D (Moon)*
		- *Taon IV-B - Class L (Moon)*
	+ *Taon V (Chion Prime) - Class M*
		- *Taon V-A - Class D (Moon)*
		- *S.S. Trident - Ournal Class Starbase*
		- *Chioni Communication Satellites*
		- *Commonwealth Defensive Perimeter*
		- *Nocturne III Fleet Maintenance Yards*
	+ *Taon VI - Class T*
		- *Taon VI-A - Class C (Moon)*
		- *Taon VI-B - Class D (Moon)*
		- *Taon VI-C - Class D (Moon)*
		- *Taon VI-D - Class A (Moon)*
		- *Taon VI-E - Class C (Moon)*
		- *Taon VI-F - Class C (Moon)*
		- *Taon VI-G - Class L (Moon)*
		- *Taon VI-H - Class D (Moon)*
		- *Taon VI-I - Class A (Moon)*
		- *Taon VI-J - Class A (Moon)*
		- *Taon VI-K - Class C (Moon)*
		- *Taon VI-L - Class D (Moon)*
		- *45 Other Natural Satellites - Awaiting Official Classification*
	+ *Taon VII - Class J*
		- *Taon VII-A - Class A (Moon)*
		- *Taon VII-B - Class D (Moon)*
		- *14 Other Natural Satellites - Awaiting Offiicial Classification*
	+ *Pryde Worldship (Ruins)*
Shukumei (Tau Eris IV)

## History

Shukumei, also known as *Tau Eris IV*, is the fourth planet in the *Tau Eris Star System* within the Tau Quadrant of the Black Eye Galaxy. This planet is home to a rather unremarkable pre-warp civilisation known as the *Peoples of Shu*, a collection of different city states and cultures on the planet.

Despite lacking warp technology, the Shu represent different levels of technological development, with some countries being more technologically developed then others. To this date, the only known country to have developed space travel is the country state of *Alkan*, which houses the most advanced civilisation on the planet.

100 years prior to the planets discovery by the Galactic Commonwealth, the Shu were embroiled in a series of brutal wars led by a powerful *Channeler*, a female from the Shu population who was seen as a *"Witch"* by the native population who had seized control of Alkan. The Channeler planned to extend her dominion over the entire planet causing all the other countries to ally against her in a conflict known as *The Channeler Wars*.

At the end of the conflict, the Channeler was defeated and imprisoned within a sophisticated stasis device which was contained within space and the people of *Shukumei* began to rebuild their lives following this conflict.

Years later, when a research team from the Galactic Commonwealth was conducting a *Duct Blind Survey* of the Shu People, they discovered evidence that the Channeler may have come into contact with the Spirit of the Abyss, which had imbued her with her unnatural abilities and encouraged her to seize the planet for some unknown reason.
Old One Graveyard

## History

The Old One Graveyard is a region of space just outside the Verdandi Star System which is the site of a battle between the Old Ones and Thanatos.

This area was first discovered by the U.S.S. Nemesis in October, 2419 who originally believed that the citizens of Verdandi had technology capable of destroying the Old Ones, a feat that proved impossible to the United Commonwealth of Planets until the discovery of Tempestrium on Tempestria in November 2419.
I.A. Jenna Class

## General Overview

The *Jenna-Class* is the primary vessel of the Interstellar Alliance, serving as a versatile platform for the combined technologies of all four member worlds.

Despite its sleek, compact design, measuring at just over 500 meters in length, the *Jenna-Class* has an efficient, comfortable interior and is capable of serving both in the defense and scientific advancement of the Alliance.

Designed to replace the aging *Maltress-Class* in 2418, the *Jenna-Class* had a rather troubled design history as the ship's core spaceframe was to use parts from the *Maltress-Class*, assumed by *Alliance Engineering Corps* as *"a simple upgrade"*.

This resulted in all *Maltress-Class* vessels being recalled to Alliance space, limiting the exploration potential on the Alliance and resulting in them being cut off from the rest of the Black Eye Galaxy until late 2421.

Several design problems kept all of the Alliance's space force in drydock for the better part of 4 years until they were finally solved as the vessel was put into production and active service in December 2421.

Unlike most other space powers, such as *Starfleet*, the Alliance preferred to use only one ship class in their Fleet, refitting modular components to serve a variety of different roles within the Alliance as a way of keeping ship production costs lower. As a result the *Jenna-Class* is one of the most adaptable classes in the Black Eye Galaxy, capable of serving a variety of different roles and equipping different *"modules"* to the vessel, these included;

* Civilian Research Modules with expanded scientific facilities
* Enhanced sensors
* Tactical Modules with expanded weapons
* Carrier modules with small wings of fighters
* Long Range Artillary Modules with expanded long-range torpedo launchers
* Cargo and Refugee Modules for transporting cargo and populations

## Tactical Systems

The *Jenna-Class* is equipped with powerful *Proton-Based* weaponry, which proves effective at penetrating shielding on enemy vessels. This weapon was selected by the *Alliance Ethics Council* as Alliance vessels will always aim to disable an opponent rather then destroying them, further highlighting their peaceful doctrine.

However, the Council also acknowledged that there may be times when diplomacy and peaceful motives would put their people at a disadvantage so Alliance vessels are also equipped with *Quantum Torpedoes*, similar to *Starfleet Quantum Torpedoes* only with a slightly lower yield in exchange for a faster flight speed then a traditional *Quantum Torpedo*.

The *Jenna-Class* is also equipped with *Highly-Energetic Regenerative Shielding* which is comparable to the shielding of a Sovereign Class Starship, able to recharge itself back to full intensity in 30 seconds of deactivation, similar to the recharge cycle of most *Federation Starships*.
Roxanne

## Awards

* Recruitment Achievement Award (3rd Place) - October 2421

## Service History

* Joined United Commonwealth of Planets - February 2420
* Transferred to Engineering - February 2420
* Promoted to Ensign - February 2420
* Assigned to Chief Engineer, S.S. Wynter Life - February 2420
* Promoted to Lieutenant - June 2420
* Promoted to Lieutenant Commander *(Junior Grade)* - August 2420
* Assigned to Chief Engineer, U.S.S. Wynter Life - December 2420
* Promoted to Lieutenant Commander (Senior Grade) - May 2421
* Promoted to Commander (JG) - October 2421
* Promoted to Commander (SG) - February 2452
* Assigned to Engineer, U.S.S. Kunau - January 2453
* Joined United Systems Commonwealth - August 2453
Karuun Doctorate

## General Overview

A member of the Interstellar Alliance, the Karuun Doctorate is a major producer of all the research taking place within the Karuun Doctorate, producing some of the most powerful Interstellar Alliance technologies.

Originating from *Karuun VII*, the Karuun Doctorate were oppressed heavily by the Xen'Trist Prime conquest of their planet during the 12th Century, only regaining their freedom following the formation of the Interstellar Alliance which they eagerly joined.

The Karuun are an intensely spiritual people, living in connection to their planet which remains one of the most beautiful and well preserved worlds in the Interstellar Alliance, rivalling the outstanding natural beauty of Nitavis. Despite their ancient and spiritual roots, the Karuun are at the forefront of technological development within the Interstellar Alliance, choosing to dress in their traditional tribal dress rather than adopting modern attire as a symbol of their connection to their world.

Karuun VII is also regarded as a large tourist destination or *"pleasure planet"* within the Interstellar Alliance which receives millions of visitors each year. Despite this massive tourism industry, the Karuun have gone to great lengths to protect the natural beauty of their world, such as the stunning 1000 meter waterfalls and dense rainforests, establishing zones which tourists are not allowed to open under pain of death. The Karuun are also a massive producer of the recreational narcotic, *"Rito" (or "Mellow" as it is known on many Galactic Commonwealth planets)*, a mild psychoactive narcotic that is legal to produce and consume on their world, even offering it to visitors upon arrival. This drug has been used by the Karuun in their sacred rituals for several thousand years before Karuun VII started to receive visitors.

Despite the massive tourism industry, *Karuun VII* is a remarkably peaceful world as tourists who visit the planet are required to sign a waiver, allowing them to be executed for crimes such as littering or venturing into restricted zones. In fact, there is no other punishment on Karuun, even for its own citizens as the Karuun believe that death is a *"gift, granted upon them to create a peaceful world"*.

Rather then cities, the Karuun build massive pyramids out of pure andesite, with whole communities living in these massive, multi-story constructs, adorned with several unknown types of gemstones native to the world. The largest of these structures is known as *"Mas'las"*, at almost 1000 meters high and several kilometres at the base. As a result, the rainforests of the planet grow around these structures, making them look remarkable from the air.

Karuun VII was attacked by the Yinxu Empire during The Rage Wars in 1807, leading to a ban of Yinxu from visiting the planet, that ban is still in effect from 2452 and relations between the two different species have not recovered since. Despite this, the Karuun are not hateful of the Yinxu and seem happy to interact with them outside of their own world.
Kmte Iah

## Biography

Born in Phiom(ⲫⲓⲟⲙ) on Halouvan to a family of scholars, she was an only child that since youth had a fascination with mechanics. Her culture has a tradition of craftsmen and artisans so she always had access to different types of machinations to play with. Her people are a spiritual one, but egalitarian and when her planet joined the Galactic Commonwealth she was able to enlist into the Commonwealth Starfleet and enjoy the benefits that came with being a member rule of this federation.

Her skills as a technician lead to her naturally fitting the role of an engineer, graduating the Academy as a Lieutenant Jr and landing on the prestigious position as Assistant Engineer on the U.S.S. Archangel where she earned the right to be a full Lieutenant after proving her abilities to make creative solutions and technical prowess. After passing her command test she showed aptitude for leadership and was promoted to Lieutenant-Commander.

Ever since her time the academy she specialized in propulsion, a craft that would prove very useful after the collapse of subspace following the Jaqc war. Her research and theories on how to create new engines caught the eye of Sovereign (S921/OV) who offered a transfer to the U.S.S. Thunderchild-B which she accepted.

Bureaucracy and legalism is ingrained in her culture, and she highly values order and accountability, dutifully carrying out tasks but is not afraid to ask questions if she deems them out of line for normal protocol.

## Awards and Honours

* **Honoured Presidential Adjudicator 2453**

## Service History

* Joined Commonwealth Academy - January 2443
* Graduated as Lieutenant Jr and transferred to U.S.S. Archangel March 2447
* Promoted to Lieutenant - March 2447
* Elected as Chief of Commonwealth Communications - December 2452
* Promoted to Lieutenant-Commander - December 2452
* Transferred to U.S.S. Thunderchild-B - March 2453
* Assigned to Executive Officer, U.S.S. Thunderchild-B - June 2453
* Promoted to Commander - July 2453
* Joined United Systems Commonwealth - August 2453
* Assigned Executive Officer, U.S.S. Thunderchild (NCC-24521-C) - September 2453
Siqhai Cricket

Due to the massive amount of exploring and trading the Siqhai do, many of their vessels take on civilian as well as military roles. The Shabti Class Probe, often nicknamed the “Cricket” due to its appearance, have multiple civilian applications but can also be employed to defense with surprisingly deadly results given its lack of armaments.

Their most common use is to survey planets, moons, asteroids and other satellites for resources. They can return live footage of their destinations and take samples to bring back to laboratories for study. Due to the kind of planets the probes are expected to land on, their frames are built sturdy and able to withstand a number of hostile conditions. Specialized Crickets can be made to venture into gas giants as well as flying close to stars or singularities without incident. All probes have a self-destruct function if captured. The probes have a small degree of artificial intelligence to them, though not near enough to be considered sentient like the synths, so they have a degree of expendability to them.

In combat the probes take on a different role, being used as reconnaissance. Crickets are often under estimated for this role due to their small size and lack of weapons, but many an opponent have learned to fear the little ships for their wide range of utilities. Light, fast and hard to target, the probes fearlessly seek out enemy targets and relay back valuable information that stronger vessels can use to their advantage. When facing the Siqhai, ignoring their probes means reveling your position to them at all times and making it easier for them to target your weak points. Also, the probes have a limited ability to leach energy off of ships, returning to their motherships as floating batteries. They can also carry out repairs to allies, making them a welcome presence in any battlefield. Finally, when the probes do need to use an attack, they can sacrifice their power to radiate out a massive pulse that disables electronics within a wide radius. This leaves any ships affected unable to move and completely vulnerable to attack. Because of this, many enemy ships become paranoid of the probes, which in turn has a denial of area affect.
Kodesh Ascendance

## General Overview

Considered a myth by many species in the Black Eye Galaxy, the *Kodesh Ascendance* is similar to the Ghast Dominion, in that they inhabit a realm outside the boundaries of the known *space-time continuum*, possessing powers beyond even the Q Continuum although rarely demonstrated.

The Kodesh are considered by many to be the enemies of the manipulative Ghast, embarking on a scared duty to prevent the Ghast from entering the normal *space-time continuum* and interfering with the natural cycle of the universe. Any information or evidence beyond this point is circumstantial at best as the Kodesh have never been directly seen but have appeared in the religious works of million of species throughout the known universe.

Similar to the Ghast, the Kodesh have the ability to change their shape, usually taking humanoid form over their natural state, allowing them to take action without other *"lower"* species becoming aware of it.

The realm of the Kodesh is referred to as *"The Firm"*, taking on the form of a modern corporation or workplace with the purpose of ensuring the natural order of the universe is preserved. Despite referred to in many other species's mythologies as *benevolent* or *loving*, Kodesh care little for the wellbeing of less evolved species and will often commit horrendous actions in the name of the greater good.

Most Kodesh have a cynical and ignorant view of the *Prime Universe*, the standard space-time continuum that powers like the Galactic Commonwealth exist in, considering themselves to be such concepts as *Art, Music* and *Drama,* popular forms of self-expression within most humanoid cultures. Upon meeting a Kodesh, the will often be ignorant of most humanoid tropes, with concepts such as reproduction, death and eating and drinking being alien to them.

The powers of the Kodesh, like the Ghast are somewhat unexplained and may be the result of highly advanced technology created when both races lived in a dimension similar to *Subspace,* leaving some to question if they actually have any powers at all.
Liberty Station

## History

The largest space station ever constructed by either the Galactic Commonwealth or the United Commonwealth of Planets, *Liberty Station* (also known affectionately as *The Projects*) is a fully autonomous space station designed as a major Galactic Commonwealth commercial shipyard and a residential station, housing over a billion refugees from different worlds across the Black Eye Galaxy (M64).

The station, originally suggested by Kentar Ren as a solution to the Ionus Immigration Problem of 2452 is designed to provide affordable housing to billions of refugees in orbit around the planet of Io (Arkhosia II-D), including members of the Roth, Aventis and Siqahi Empires. The station is also home to the newly created *Commonwealth Bureau of Investigation*, a significant expansion of the *CS:Io* unit that operated on the planet below as a specialised addition to the regular police force.

The station was constructed with the help of the Arkhosian Legion, along with support and materials from the Interstellar Alliance and remains one of the most ambitious Commonwealth projects ever created, able to dock every vessel in both the Galactic Commonwealth Fleet and civilian contractors.

The station features an interior terrarium, located within the ring structures, with technology studied on Eternity Station used to allow for animal species to populate those zones but remain in genetic equilibrium with their environment so that overpopulation does not occur as well as offices for all major corporations and business ventures in the Commonwealth and beyond. The station also includes its own smelting, factories and industrial sectors which helps to sustain the local Ionian job market.