recursal/Fanatic-Fandom huggingface dataset:
Call of Duty: Vanguard

Call of Duty: Vanguard is a game developed by Sledgehammer Games and published by Activision on November 5 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X.

The game is made using in-house IW engine.

## PC performance benchmarks

Game is using DirectX 12 API on Windows and is using Nvidia DLSS and AMD FSR technologies for upscaling on PC.

### Key performance takeaways

* Nvidia Pascal GPUs show lower than expected performance results in this title.

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction.

### Main console versions characteristics

* There are some hitching due to assets streaming and checkpoint saves on all consoles.
* 9th gen console versions are extremely similar in graphics, main differentiator is the rendering resolution.
* Game uses prerendered cutscenes and videos which run at 30 and 24 fps respectively.

Launch window console comparisons
 2021-11-13
 Call of Duty Vanguard: PS5 vs Xbox Series X/S + 4K60FPS and 120Hz Modes Tested! | Digital Foundry
 2021-11-15
Defenses

In Clash of Zombies, defense buildings are mainly various kind of towers that will engage the enemy units during an invasion. Players can also build walls to further protect the buildings and slow down the enemy advancement speed, buying more time for the other defenses to deal with the threat. Having a strong defense is as important as having a capable offense. Without a competent defense, one's bases can be easily destroyed and their resources will be easily stolen. Defenses also safe player's Medal and protect Resources from your enemy. Each defense has its own strengths and weaknesses, and its location in your base should reflect that.

There are 15 kinds of different defense buildings in the game :

1. Walls
2. Laser Cannon
3. Laser Tower
4. Grand Cannon
5. Patriot
6. Particle Tower
7. Electrical Tower
8. Machine Gun
9. Inferno Tower
10. Prism Tower
11. Missile
12. Bomb
13. Electrical Bomb
14. Air Bomb
15. Seeking Air Mine

Walls upgrade immediately without the need of an available builder, every other defensive building and hero requires a builder and an amount of time which increases with each progressive building level.
Weapons

Full weapon lists sorted by generalizations and campaigns, starting with Black Abyss.

Unless noted otherwise: Weapons come with sheaths and sheaths can be tied onto belts/bags/whatever that isn't huge

### **Black Abyss:**

#### **Melee:**

##### Folding knife/Medical tools

~ 1 lb

~ 2" (Folded), 4" (Open)

~ 1d4 damage, 2 AP

##### Engineering tools

~ 3 lbs

~ 8" (Overall)

~ 1d6, 0 AP

#### **Firearms:**

##### Milson Ship-Board Man-Killer (MSBMK) MK 8C

~ 4 lbs

~ 50" (Overall)

~ 5 MOA

~ 100 yds max, 50 yds effective, 1 yd MED

~ 8mm Milson, 9 round bolt-hold-open capacitor magazines (Standard)

### **Generalizations:**

These are for creating entirely new items or assigning values to items that need an armor rating.

### **Medieval:**

#### **Bladed:**

Thin-Short (Toothpick knife)

~ 1d4 damage

~ 0 AP

~ 0-1 lbs

Thin-Med (Rondel)

~ 3d6 damage

~ 25 AP

~ 1-3 lbs

Thin-Long (Smallsword)

~ 5d4 damage

~ 15 AP

~ 3-5 lbs

Med-Short (Messer)

~ 2d4 damage

~ 5 AP

~ 1-3 lbs

Med-Med (Rapier)

~ 4d4 damage

~ 20 AP

~ 3-5 lbs

Med-Long (Longsword)

~ 5d6 damage

~ 40 AP

~ 5-10 lbs

Wide-Short (Cinquedea)

~ 5d4 damage

~ 15 AP

~ 1-3 lbs

Wide-Med (Dane axe)

~ 6d6+4 damage

~ 30 AP

~ 5-10 lbs

Wide-Long (Bardiche)

~ 10d6 damage

~ 40 AP

~ 10-15 lbs

#### **Blunt:**

Light-Short (Caestus)

~ 2d4 damage

~ 0 AP

~ 1-3 lbs

Light-Med (Billy club)

~ 2d6 damage

~ 5 AP

~ 3-5 lbs

Light-Long (Cane)

~ 5d4 damage

~ 10 AP

~ 3-5 lbs

Med-Short (Gauntlet)

~ 4d4 damage

~ 5 AP

~ 1-3 lbs

Med-Med (Club)

~ 4d6+1 damage

~ 10 AP

~ 3-5 lbs

Med-Long (Staff)

~ 6d6 damage

~ 20 AP

~ 5-10 lbs

Heavy-Short (War hammer)

~ 6d6 damage

~ 30 AP

~ 5-10 lbs

Heavy-Med (Mace)

~ 10d4 damage

~ 40 AP

~ 10-15 lbs

Heavy-Long (Polehammer)

~ 12d4+2 damage

~ 50 AP

~ 15-20 lbs

Modifications/Special types [PLACEHOLDER]

~ X (X AP, X damage, X)
Halo: Reach

Halo: Reach is a game developed by Bungie and published by Microsoft Game Studios for Xbox 360 on September 14, 2010. The game was released on Xbox One and on PC as a part of Halo: The Master Chief Collection on December 3, 2019. That release of the game was also enhanced for Xbox Series consoles at their launch.

The game is using Bungie's proprietary engine.

## PC performance benchmarks

The game is running in DirectX 11 API on PC.

### Key performance takeaways

* The game is very light and can run at 60 fps on almost any modern PC.

## Console versions comparison

### Main console versions characteristics

* The original game can be played on Xbox One and Series consoles via backwards compatibility or as a part of Halo: The Master Chief Collection. In case of backwards compatibility the game runs in original Xbox 360 resolution with better lock to its 30 fps target.
* The game had some issues maintaining 30 fps on Xbox 360, with cutscenes dropping all the way down to 20 sometimes. As a result of that the game made use of adaptive vsync on Xbox 360.
* The game is using temporal antialiasing on Xbox 360. This was updated to a post-processing variant in MCC version of the game.

Halo: Reach console comparison summary
 **Xbox One (S)** | 1920x1080 / 60
 **Xbox One X** | 3840x2160 / 60
 **Xbox Series S** | 1920x1080 / 120
 **Xbox Series X** | 3840x2160 / 120

Halo: Reach backwards compatibility console comparisons
 2016-10-08
The Medium

The Medium is a game from Bloober Team released on January 28th, 2021 on PC and Xbox Series S/X and on PlayStation 5 on September 3rd, 2021.

The game is built on Unreal Engine 4 and is using an "on-rails / fixed camera" perspective. The game is making extensive use of dual viewport rendering to display two game worlds in one frame which lead to unusually heavy hardware requirements.

The game is using ray tracing for reflections and has integration of Nvidia DLSS for upscaling and antialiasing option and was launched in partnership with Nvidia.

## PC performance benchmarks

This game doesn't have a built-in benchmark and as a result of this all benchmarks are done by manual run throughs and can show considerably different results.

### Key performance takeaways

* The game has very steep requirements on the GPU as even the highest end of GPUs available at its launch are unable to lock at 60 in 4K, even with DLSS enabled (in case of Nvidia).
* General launch performance seems a bit weird with all GPUs but Nvidia Ampere showing lower than expected performance in this game.
* The game seem to consume no more than 8/10GB of VRAM without/with raytracing in 4K resolution.

## Console versions comparison

The game was Xbox Series S/X console exclusive at launch but was released on PS5 in about 7 months after the initial launch.

### Main console versions characteristics

* Xbox Series X has raytracing reflections while Series S doesn't.
* Xbox Series X has higher quality shadows than Series S.
* Launch version of the game was suffering from uneven frame pacing. This was solved with patches.
* PS5 version at launch was lacking all raytracing but reflections were patched in later. Ambient occlusion is still missing.

Launch version console comparison summary
 **Xbox Series S** | 1920x1080 / 30
 **Xbox Series X** | 3840x2160 / 30

Post launch console comparisons
 2021-09-12
 2021-10-02
 2021-10-02

1. ↑ What Does a Medium Do?
2. ↑ The Medium Available Now With Ray Tracing and NVIDIA DLSS
Star Wars: Squadrons

Star Wars: Squadrons is a space combat game developed by Motive Studios and published by Electronic Arts on October 2, 2020.

The game is made using Frostbite 3 engine and features extensive support for VR on all platforms where there are VR options.

## PC performance benchmarks

The game doesn't feature a built-in performance benchmark. As a result all performance reviews are done manually and can't be directly compared.

### Key performance takeaways

* The game's performance is very high mostly because of its focus on 60 fps target on 8th generation of consoles and VR support.
	+ The game is able to hit 240 fps even on a 4C/4T CPU.
* The game is using less than 6GB of VRAM in 4K resolution. GPUs with 3GB of VRAM seem to have no issues at running the game.

## Console versions comparison

### Main console versions characteristics

* The game is using a form of resolution reconstruction and dynamic resolution scaling on all consoles.
* PS VR maximum resolutions are 960x540 on PS4 and 960x1080 on PS4Pro.
* Update 3.0 for the game which was released on November 25, 2020 has added enhanced support for 9th generation of consoles.
	+ Since this update the game has two modes on Xbox Series S/X: prioritize enhanced visuals or enhanced performance.
	+ Playstation 5 got improvements in lighting with this update.

\* – As of update 3.0 the game is running in enhanced backwards compatibility mode on 9th generation of consoles.

1. ↑ UPDATE 3.0 RELEASE NOTES
2. ↑ 2.0 2.1 PS5 And Xbox Series X Have Very Different Star Wars: Squadrons Enhancements
Mafia: Definitive Edition

Mafia: Definitive Edition is a full remake of the game Mafia released on PC back in 2002. The remake was developed by Hangar 13 and published by T2 Games on September 25, 2020.

The game is built on Hangar 13's proprietary engine which was previously used in Mafia 3 but has been upgraded with additional capabilities for Mafia: Definitive Edition.

The engine is running on DirectX 11 on PC, features complex PBR system and complex reflections system which allow it to produce relatively good reflections even with just screen space method.

## PC performance benchmarks

The game doesn't have a built-in performance benchmark.

### Key performance takeaways

* Game is running as would be expected on pretty much all hardware at the moment of its launch.
* There are no glaring issues to speak of.

Post launch PC benchmarks
 2021-02-12

## Console versions comparison

### Main console versions characteristics

* The game is using a form of resolution reconstruction.
* The game runs with vsync on all platforms but PS4 where there's adaptive vsync in place.
* XBX runs at the same resolution but has better lock at 30 fps and higher graphical fidelity than PS4Pro.

Launch version console comparison summary
 **Playstation 4 Pro** | 2560x1440 / 30
 **Xbox One (S)** | 1600x900 / 30
 **Xbox One X** | 2560x1440 / 30
Mafia 2

Intro

General info

	+ The game is likely using dynamic resolution scaling on 8th generation of consoles but it is visible only on Xbox One (S).
	+ Shadow map resolution and anisotropic texture filtering settings are higher on PS4Pro and XBX.
	+ Patch 1.02 for the Definitive Edition improved PS4 and PS4Pro performance but lead to game showcasing more aliasing than in the original release suggesting that the actual rendering resolutions have been lowered on these consoles.

\* – Portable and docked modes respectively

Mafia 2 console comparisons

Mafia 2 Definitive Edition console comparisons
 2020-05-23
 2020-06-30
Halo 4

Intro

### Key performance takeaways

* One
* Two

Launch window PC benchmarks

### Main console versions characteristics

* One
* Two

Halo 4 console comparison summary

Halo 4 console comparisons

https://www.youtube.com/watch?v=FO\_Lku6EGGg

https://www.youtube.com/watch?v=5RgaqJOx6aY

https://www.youtube.com/watch?v=f5zi-E0f8TE.

https://www.youtube.com/watch?v=mwh1ZqniLFw

https://www.youtube.com/watch?v=LzrwbWP5V0w

https://www.youtube.com/watch?v=pkBFFzae90U
Basalt Bungalow

## Quick Navigation

A small shop that was originally a two storey home, it is run by a Yoshi Couple (Yoshica and Torri) who are responsible for selling, buying, and cooking items for Mario. When Mario enters, he is immediately signed up to their shop through the Global Shop Network.

## About the Shop

### Exterior

In terms of the exterior, the shop looks like a two storey tropical hut/house. It is coated with large straws and is made with wood.

### Interior

In terms of the interior, the shop looks surprisingly rustic and modern in style. It has a warm, cosy feel to it, and many residents love staying in the outdoor café and looking out at the lush, tropical landscape ahead of them, the volcano looming in the background.

## **Facilities**

### Purchasing

To purchase the items, simply just walk up to either the little platform or wall shelves to reveal their prices, press A and you will get a list of available items. Pressing another button will allow you to select multiple items for purchase.

### Selling

To sell an item, simply talk to the Toad at the counter and select the "I wish to sell items" option. Select the items you would like to sell and confirm. The Toad will ask if you want these items sold and if "Yes" is selected, the Toad will take the items and exchange them for coins.

### Storing/Withdrawing

Stores can store or withdraw items. Simple select "I wish to store items" when talking to the Toad and a list of items in your inventory will be pulled up. Select the items you wish to store and after confirming "Yes" twice, your items will be stored. To with draw items, select the "I wish to withdraw items" option, select the items you wish to withdraw, confirm, and your items will be withdrawn into your inventory.

You can only initially store up to a total of 20 items, and must pay in order to get more storage room. However, like with items, after a certain amount of battling the price will drop (with a definite drop if Mario has defeated a Boss or Secret Boss).

## Items

### Battle Items (WIP)

* Mushroom
* Super Shroom
* Honey Syrup
* POW Block
* Mr. Softener
* Dizzy Dial
* Coconut
* Dinus Grapes

### Badges (WIP)

* Simplifier (can buy up to three)
* Unsimplifier (can buy up to three)
* First Attack
* Pretty Lucky
* Last Stand (can only buy one)
* Mega Rush P (can only buy one)
* Chill Out
* Quake Hammer
* Flower Saver
* Flower Saver P

### **Exclusive Dishes (WIP)**

* Dinus Grape Juice
* Dinus Grape Float
* Tropical Float
* Couple's Cake
Diablo II: Resurrected

Diablo II: Resurrected is an game developed by Blizzard Entertainment and Vicarious Visions and published by Blizzard Entertainment for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S and X on September 23, 2021.

### Key performance takeaways

* The game is not very demanding and is capable of running in very high resolutions even on relatively old hardware.
* The game tend to run better on Nvidia GPUs.

Launch window PC benchmarks
 2021-09-28
 2021-10-21

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction on consoles.

### Main console versions characteristics

* PS5 and XSX render UI in full 4K resolution in both modes.
* XSS render UI in 2560x1440 resolution in both modes.
* Switch is using lower graphics settings.

Launch window console comparisons
 2021-10-02
 2021-10-28
Horizon Zero Dawn

Horizon Zero Dawn is an action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment on February 28, 2017 on Playstation 4. The game was also released on Windows on August 7, 2020.

The game is built on Guerrilla Games proprietary Decima engine and is using DirectX 12 API on PC.

## PC performance benchmarks

The game was launched on PC in partnership with AMD. The game has a built-in performance benchmark.

### Key performance takeaways

* Launch version of the game had numerous technical and performance issues.
	+ Most of them has been resolved with patches.
	+ With the release of patch 1.10 the developer has shifted its focus onto their future new game.

### Main console versions characteristics

* The game originally had only one rendering mode on PS4Pro - high resolution - but was later updated with a second option - performance.
* The game is using advanced checkerboarding resolution reconstruction on PS4Pro when running in high resolution mode.
	+ Thus its actual rendering resolution in this mode is a half of target.

Launch version console comparison summary
 **Playstation 4 Pro** | 3840x2160 / 30
 2432x1368 / 30

1. ↑ Horizon Zero Dawn™ Complete Edition for PC | AMD
2. ↑ Horizon Zero Dawn Complete Edition for PC - Patch Notes
3. ↑ Horizon Zero Dawn devs shift focus to sequel after latest PC patch
4. ↑ Horizon Zero Dawn: the making of PS4 Pro's best 4K game
Godfall

Godfall is an action RPG developed by Counterplay Games and published by Gearbox Publishing on November 12, 2020. The game was released on Windows and PlayStation 5.

The game is using Epic Unreal Engine 4 and use ray tracing through DirectX Ray Tracing API to render some of in-game shadows.

## PC performance benchmarks

There is a built-in performance benchmark in this game.

The game was released in a partnership with AMD.

### Key performance takeaways

* The game isn't very CPU sensitive and show no performance improvement beyond 6C/12T CPUs.
* The game is fairly demanding of the GPU however and demonstrate performance which is quite a bit below average expectations at the moment of its launch.
* The game is using up to 10GB of VRAM in 3840x2160 (4K) and up to 8GB in lower resolutions (1080p). 6GB seem to be the absolute minimum which the game need to run relatively good.
* The game is favoring AMD GPUs to various degrees across the lineup.
* Ray tracing shadows were added to the game on November 18, 2020 in a patch 2.0.95 but only for AMD GPUs which support DXR.
* Ray tracing support on Nvidia GPUs was released on February 11, 2021 with Primal Update.

Launch window PC benchmarks
 2020-11-16
 2020-11-17
 2020-11-24

Post launch PC benchmarks

## Console versions comparison

The game is exclusive to Playstation 5 at the moment of its launch.

### Main console versions characteristics

* The game doesn't seem to be using dynamic resolution scaling.
* The only quality change between two rendering modes is the resolution.
* "Performance mode" shows minor drops below 60 fps in cutscenes.
* "Resolution mode" runs with unlocked framerate and there is no 30 fps cap in the game's options.
* Loading during fast travel takes about 5-6 seconds.

Launch version console comparison summary
 3840x2160 / 60

Launch window console comparisons

1. ↑ GODFALL™ | AMD
2. ↑ November 18, 2020 - Godfall Quick Update - PC - 2.0.95
3. ↑ February 11, 2021 - Godfall Primal Update
Resident Evil 3 (2020)

Resident Evil 3 is a game developed and published by Capcom on Microsoft Windows, PlayStation 4, and Xbox One on April 3, 2020.

## PC performance benchmarks

The game was launched in partnership with AMD.

### Key performance takeaways

* The game supports both Direct3D 11 and Direct3D 12 but using the latter is helpful only in CPU limited scenarios.
* The game claims about VRAM requirements are generally pessimistic as it tend to run fine on lower specced GPUs.

Post launch PC benchmarks
 2020-09-11
 2020-12-31

## Console versions comparison

### Main console versions characteristics

* The game is using dynamic resolution scaling on Xbox One (S).
* The game is using a form of checkerboard rendering on Playstation 4 Pro, Xbox One (S) and Xbox One X.
* The game was running in (checkerboarded) 3840x2160 (4K) resolution on Xbox One X at launch but was later patched with a lower target resolution to improve performance.

Console comparison summary for version 1.0.0.5 and newer
 **PlayStation 4 Pro** | 2880x1620 / 60
 **Xbox One (S)** | 1920x1080 / 60
 **Xbox One X** | 2880x1620 / 60

1. ↑ Resident Evil™ 3 | AMD
The Outer Worlds

The Outer Worlds is a game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Xbox One, and Microsoft Windows on October 25, 2019, and for Nintendo Switch on June 5, 2020.

The game is using Epic's Unreal Engine 4.

### Key performance takeaways

* The game is not very demanding on the h/w.
* The game's performance is noticeably better on Nvidia GPUs likely due to the use of DX11 API.

Launch window PC benchmarks
 2019-10-26
 2019-11-01

Post launch PC benchmarks

## Console versions comparison

The game is using dynamic resolution scaling with temporal resolution reconstruction.

### Main console versions characteristics

* Xbox One X rarely hits its maximum target resolution and generally runs below that.
* Switch version rarely hits it's target resolutions in either mode.
	+ Highest observed resolution of portable mode is 853x480.
	+ Highest observed resolution of docked mode is 1280x720.

Launch window console comparisons
 2020-06-04
 2020-06-04
Need for Speed Heat

Need for Speed Heat is a game developed by Ghost Games and published by Electronic Arts for Microsoft Windows, PlayStation 4 and Xbox One on November 8, 2019.

The game is using EA's Frostbite 3 engine.

### Key performance takeaways

* The game tend to use a lot of VRAM in higher resolutions but this doesn't appear to affect its performance on cards with smaller VRAM sizes.

Launch window PC benchmarks
 2019-11-12
 2019-11-25

## Console versions comparison

The game is using dynamic resolution scaling and checkerboarding resolution reconstruction.

### Main console versions characteristics

* All consoles with the exception of PS4Pro generally run at their resolution targets.
	+ PS4Pro typical resolution is usually around 3200x1800.

Console comparison summary
 **PlayStation 4 Pro** | 3840x2160 / 30
 **Xbox One (S)** | 3840x2160 / 30
 **Xbox One X** | 1920x1080 / 30

Launch window console comparisons
 2019-11-09
Black Mesa

Black Mesa is a game developed and published by Crowbar Collective. Originally published as a free mod in September 2012, the game got a commercial release in early access in May 2015 and full release on March 6, 2020 on Microsoft Windows and Linux.

The game is using Source engine.

## PC performance benchmarks

Launch window PC benchmarks
 2020-03-10
Metro Exodus

Intro

## PC performance benchmarks

General info

On May 6th, 2021 4A Games has published an extensive overview of new rendering features in Metro Exodus Enhanced Edition.

### Key performance takeaways

* One
* Two

Launch window PC benchmarks

Enhanced Edition post launch PC benchmarks

### Main console versions characteristics

* One
* Enhanced Edition of the game was launched on PS5 and XS consoles on June 17th, 2021. It provides numerous graphical improvements over the original. It is a free upgrade for original version owners if it was bought in a digital format.
	+ None of the consoles manage to actually hit their respective target resolutions and rely on temporal resolution reconstruction instead.
		- XSX is peaking at 3072x1728
		- PS5 is peaking at 2688x1512
		- XSS is peaking at 1536x864

Enhanced Edition console comparison summary
 **Xbox Series S** | 1920x1080 / 60
 **Xbox Series X** | 3840x2160 / 60

1. ↑ IN-DEPTH TECHNICAL DIVE INTO METRO EXODUS PC ENHANCED EDITION
2. ↑ Metro Exodus Enhanced - Uncovered (Official 4K)
3. ↑ EVERYTHING TECHNICAL ABOUT METRO EXODUS UPGRADE FOR PLAYSTATION 5 AND XBOX SERIES X|S
Saints Row: The Third

Saints Row: The Third is a game developed by Volition and published by THQ and Deep Silver.

The game was released on:

* November 15, 2011 for Windows, PlayStation 3, and Xbox 360.
* May 10, 2019 for Switch
* May 22, 2020 for PlayStation 4, Xbox One, and Windows – as Saints Row: The Third Remastered.
* May 25, 2021 for PlayStation 5 and Xbox Series S/X – as Saints Row: The Third Remastered.

The game is built on a proprietary engine made by Volition.

## PC performance benchmarks

Launch window PC benchmarks
 2020-05-26
 2020-05-27

## Console versions comparison

### Main console versions characteristics

* **7th generation of consoles**
	+ Game's original version is using MSAA 4x on Xbox 360 and Quincunx on PlayStation 3.
	+ Game's original version runs with unlocked framerates.
		- Xbox 360 version has an option of switching vsync on and off. With vsync on the game runs at 20 fps when it can't hit 30.
* **8th generation of consoles**
	+ The Remastered version of the game have an option of running with unlocked framerate.
		- Generally, all consoles but Xbox One X can't reach anything close to steady 60 fps though.
	+ Switch version of the game runs with unlocked framerates as well and can sometimes hit 60 fps but generally can't even keep at 30.
* **9th generation of consoles**
	+ The game is using dynamic resolution scaling on PS5 and XS consoles.
		- PS5 and XSX are generally able to keep at target resolution.
		- XSS performance mode seem to hang in between target and lowest observed resolutions as a norm.
	+ Cutscenes are running at 30 fps.
		- PS5 have issues with framepacing in cutscenes.

Xbox One backwards compatibility comparisons
MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries is a game developed by Piranha Games and released on December 10, 2019 on Microsoft Windows and on Xbox One and Xbox Series S/X on May 27, 2021.

The game is using Epic's Unreal Engine 4.

## PC performance benchmarks

The game was launched with support for DirectX 11 API only but was later patched with DX12, raytracing and Nvidia DLSS support.

### Key performance takeaways

* One
* Two

Launch window PC benchmarks
 2019-12-18
 2019-12-23

### Main console versions characteristics

* One
* Two

Console comparison summary

Launch window console comparisons
Microsoft Flight Simulator (2020)

Microsoft Flight Simulator is a flight simulator developed by Asobo Studio and published by Xbox Game Studios on August 18, 2020 on PC and on July 27, 2021 on Xbox Series S and X.

The game is using Asobo Studio proprietary engine while leveraging Microsoft Azure Cloud infrastructure to provide over two petabytes of world map data on demand.

## PC performance benchmarks

The game is using DirectX 11 API. It is expected that the game will get DirectX 12 and raytracing support in 2021.

### Key performance takeaways

* The game is heavily CPU single thread limited and perform better on CPUs with faster single thread performance.
* The game is also very demanding on GPU, especially on highest settings.

Post launch PC benchmarks
 2020-11-14
 2021-03-05

## Console versions comparison

The game doesn't seem to be using DRS but does use temporal resolution reconstruction.

### Main console versions characteristics

* Xbox Series S is using lower graphics quality settings.
* Xbox Series X is using temporal resolution reconstruction to reach 4K output.
* Both Xbox Series S and X are running at framerates up to 120 fps on a 120 Hz display with VRR.

Console comparison summary
 **Xbox Series X** | 3840x2160 / 30

Launch window console comparisons

1. ↑ DirectX 12 Support Is Coming To Microsoft Flight Simulator 2020
Call of Duty: Black Ops Cold War

Call of Duty: Black Ops Cold War is a first-person shooter video game developed by Treyarch and Raven Software and published by Activision on November 13, 2020. It was released on eight platforms simultaneously.

The engine is an advancement of its previous version used for Call of Duty: Modern Warfare in 2019. Two main additions are the extension of usage of real time ray tracing (through DirectX Raytracing API) and inclusion of Nvidia DLSS upscaling and antialiasing solution.

## PC performance benchmarks

The game doesn't have a built-in benchmark. Because of this all benchmarks are done as manual runs through various levels and can present wildly different results depending of a level and scene which was benchmarked.

The game was launched on PC in partnership with Nvidia.

### Key performance takeaways

* The game scale great between high and low quality options allowing to use ray tracing at 60 fps or run the game on low end hardware.
* The game is not very CPU demanding.
* Ray tracing performance on compatible AMD GPUs available at moment of launch is relatively poor.

Post launch PC benchmarks

## Console versions comparison

### Main console versions characteristics

* The game provides a choice between a 60 fps with ray tracing and a 120 fps rendering modes on PS5 and XSX.
	+ On PS5 that choice has to be made in system OS settings by selecting either "Performance mode" or "Resolution mode" in "Game presets" menu.
* Game has a dual dynamic resolution scaler which works by reducing rendering resolution down to 3200x1800 but also cutting horizontal rendering resolution only by half under heavy load. So the game can drop resolution from target 3840x2160 (4K) down to 1920x1800 when heavily GPU bound.
* Game is also using advanced temporal resolution reconstruction which helps in hiding the resolution drops.
* Performance is dependent on a game mode with multiplayer showing less dips than story campaign.

1. ↑ Call of Duty: Black Ops Cold War Lands with Ray Tracing, NVIDIA DLSS, NVIDIA Reflex
2. ↑ 2.0 2.1 2.2 2.3 Based on alpha footage from Call of Duty Black OPS: Cold War | PS4 - PS4 Pro | 4K Graphics Comparison & FPS | Alpha and Call of Duty Black Ops Cold War PS4 vs PS4 Pro Frame Rate Comparison (Alpha)
Kingdom Hearts III

Kingdom Hearts III is a game developed and published by Square Enix for the PlayStation 4 and Xbox One on January 29, 2019, and Microsoft Windows on March 30, 2021.

The game is using Unreal Engine 4.

## PC performance benchmarks

Launch window PC benchmarks
 2021-04-06

## Console versions comparison

The game doesn't use any sort of dynamic resolution scaling but tries to reconstruct the output resolution with temporal reconstruction.

### Main console versions characteristics

* Game provides two modes on all consoles - one is uncapped and the other caps the framerate at 30.
	+ "Stable" 30 fps mode have issues with frame pacing and isn't the preferred one.
* It is possible to force PS4Pro to render in 1080p through system settings - in which case the "Default" mode runs at 50-60 fps.
* The game runs in BC mode on 9th generation of consoles which means the same resolutions are used but the performance is improved - "Default" mode is locked to 60 fps on PS5 and XS.

9th gen console comparisons
 2021-03-31
Gears Tactics

Gears Tactics is a game developed by Splash Damage and The Coalition and published by Xbox Game Studios for Microsoft Windows on April 28, 2020 and for Xbox One and Xbox Series X/S on November 10, 2020.

The game is using Unreal Engine 4.

## PC performance benchmarks

The game was one of the first games released which used Variable Rate Shading capability of DirectX 12 Ultimate. The game was released on PC in partnership with Intel.

### Key performance takeaways

* The game has relatively low hardware requirements.

## Console versions comparison

The game is exclusive to Xbox consoles.

Console comparison summary

Launch window console comparisons

1. ↑ Microsoft Joins with Intel to Optimize Gears Tactics for PC
Serious Sam 4

## PC performance benchmarks

The game has a built-in benchmark with several benchmarking options. Depending on what option was used some results can be directly comparable between different systems.

### Key performance takeaways

* The game has three renderers: DirectX 11, DirectX 12 and Vulkan.
	+ DirectX 12 one is the slowest of the three.
	+ Vulkan renderer is generally the faster one but sometimes using DX11 renderer can lead to better results.

Launch window PC benchmarks
 2020-09-30
 2020-10-02
 2020-10-14
Kena: Bridge of Spirits

Kena: Bridge of Spirits is a game developed and published by Ember Lab on Microsoft Windows, PlayStation 4, and PlayStation 5 on September 21, 2021.

The game is made with Unreal Engine 4.

## PC performance benchmarks

The game is using Direct3D 11 and Direct3D 12 APIs.

### Key performance takeaways

* Direct3D 12 is generally faster than D3D11 in this game unless running 100% GPU limited.
	+ But in such cases D3D12 tend to produce less stuttering.

Launch window PC benchmarks

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction on consoles.

### Main console versions characteristics

* Game tend to run well on all PlayStation consoles with just some minor drops in performance.

Console comparison summary
 **PlayStation 4 Pro** | 2560x1440 / 30
 **PlayStation 5** | Quality
 Performance
Call of Duty: Modern Warfare

Call of Duty: Modern Warfare is a game developed by Infinity Ward and published by Activision on October 25, 2019, for Microsoft Windows, PlayStation 4, and Xbox One.

The game is using Activision's proprietary IW engine, version 8.0 in this case.

## PC performance benchmarks

The game use DirectX 12 API exclusively on PC and support DirectX Raytracing.

### Key performance takeaways

* The game runs rather well on all modern hardware.
* The game tend to make use of as much VRAM as available but runs even on 3GB VRAM videocards in 4K.
* Raytracing usage in this game have a minor hit on performance. It is used to imporve small detail shadowing.
* The game was patched with Nvidia DLSS support on April 21, 2021.

Post launch PC benchmarks
 2019-12-18
 2020-01-04
 2021-04-22

## Console versions comparison

The game is using dynamic resolution scaling with temporal resolution reconstruction.

### Main console versions characteristics

* Dynamic resolution scaling happen only on horizontal axis.
* The game's performance is better in multiplayer modes (including Warzone) than in single player campaign. The results below are for the campaign.
* The game was patched to run in enhanced backwards compatibility on XS consoles.
	+ The patch added 120 fps modes as an option for XS consoles.
	+ It also provides better texture fitlering on XSX.

1. ↑ Call of Duty: Warzone And Modern Warfare - NVIDIA DLSS Available Now, Accelerating Performance By Up To 70%
Detroit: Become Human

Detroit: Become Human is a game developed by Quantic Dream and published by Sony Interactive Entertainment. It was released for the PlayStation 4 on May 25, 2018 and Windows on December 12, 2019.

The game is using Quantic Dream's proprietary engine.

## PC performance benchmarks

Launch window PC benchmarks
 2019-12-24

Post launch PC benchmarks

## Console versions comparison

### Main console versions characteristics

* The game is using checkerboard rendering on PS4Pro thus the effective rendering resolution is half of the target.

Console comparison summary
 **PlayStation 4 Pro** | 3840x2160 / 30

Launch window console comparisons
 [4K] Detroit: Become Human - The Complete Tech Analysis For PS4/ PS4 Pro | Digital Foundry
 2018-05-25
 2018-05-26

Post launch console comparisons
 2020-06-15
Nioh 2

Nioh 2 is a game developed by Team Ninja and published by Koei Tecmo and Sony Interactive Entertainment on March 13, 2020 on PlayStation 4 and on February 5, 2021 on PlayStation 5 and Windows (as Nioh 2: Complete Edition).

## PC performance benchmarks

Launch window PC benchmarks
 2021-02-16
 2021-03-02
 Nioh 2 DLSS Analysis: AI Upscaling's Toughest Test Yet? | Digital Foundry

## Console versions comparison

The game is using both dynamic resolution scaling and checkerboard rendering with the latter appearing in PlayStation 4 Pro rendering modes which target 4K resolution.

### Main console versions characteristics

* The game has three modes on PlayStation 4: "Movie mode", "Movie mode (variable frame-rate)" and "Action mode".
	+ Movie mode is targeting native 1080p and 30 fps.
	+ Movie mode with unlocked frame-rate does the same but does dynamic resolution scaling of the same checkerboard image.
	+ Action mode targets native 1080p and reduced graphics quality but also does dynamic resolution scaling.
* The game has three modes on PlayStation 4 Pro: "Movie mode", "Movie mode (variable frame-rate)" and "Action mode".
	+ Movie mode is targeting 4K and 30 fps with checkerboard rendering approach.
	+ Movie mode with unlocked frame-rate targets 4K and 60 fps and adds dynamic resolution scaling of the same checkerboarded image.
	+ Action mode targets native 1080p and reduced graphics quality and also does dynamic resolution scaling.
* The game has three modes on PlayStation 5: "4K Mode", default mode and "120fps Mode".
	+ 4K mode is aiming at native 4K resolution but doesn't seem to lock to it and mostly runs at 3328x1872 instead.
	+ Default mode is aiming at native 4K but with higher graphical fidelity (shadows, drawing distances) and mostly runs at 3072x1728.
	+ 120fps mode is aiming at reaching 120 fps by lowering both resolution and graphics quality. Typical resolution seem to be 2048x1152.
Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order is a game developed by Respawn Entertainment and published by Electronic Arts. It was released for Windows, PlayStation 4, and Xbox One on November 15, 2019.

The game is using Epic's Unreal Engine 4.

### Key performance takeaways

* The game is using less than 6GB of VRAM in 4K resolution.
* The game runs slightly better on Nvidia GPUs likely due to using DX11 API.

Post launch PC benchmarks
 2020-01-05

## Console versions comparison

The game is using dynamic resolution scaling with temporal resolution reconstruction.

### Main console versions characteristics

* Game uses resolution reconstruction to reach its targets on most consoles.
	+ PS4 native rendering resolution seem to be 1600x900.
	+ PS4 Pro native rendering resolutions are 1600x900 and 2133x1200 for performance and resolution modes respectively.
	+ XBO native rendering resolution seem to be 1280x720.
	+ XBX native rendering resolutions are 1920x1080 and 2560x1440 for performance and resolution modes respectively.
* The game patch 1.12 added enhanced backwards compatibility support on PS5/XS consoles.
	+ PS5 native rendering resolution was 2133x1200.
	+ XSS native rendering resolution was 1600x900.
	+ XSX native rendering resolutions were the same as target ones in both modes.
* The game was later updated with native support for PS5/XS consoles on June 11th, 2021.
	+ All 9th gen consoles got higher resolution textures & assets, significantly faster loading times and improved performance allowing them to stick to target resolutions more often.
	+ As a part of this update PS5 got an optional "resolution" mode.
	+ Both PS5 and XSX tend to stick to their target resolutions in both modes.

1. ↑ Star Wars™ Jedi: Fallen Order | Next-Gen Optimization Update
2. ↑ Star Wars™ Jedi: Fallen Order | Next-Gen Release Details
God of War (2018)

God of War is a game developed by Santa Monica Studio and published by Sony Interactive Entertainment on April 20, 2018, for the PlayStation 4.

### Main console versions characteristics

* The game is using checkerboard rendering on PS4Pro in "Favor resolution" mode thus the actual native resolution is half of target.
* The original release had only 4K/60 mode which ran uncapped on PS4Pro. This version of the game is able to hit 60 fps on PS5 in BC mode.
* Patch 1.35 have added support for PS5 changing the modes available to 4K/30 and 4K/60 - both are using checkerboard rendering.

9th generation console comparisons (BC mode)
 2020-11-20
Lego Builder's Journey

Lego Builder's Journey is a game developed by Light Brick Studio and published by The Lego Group for the Apple Arcade service on iOS and macOS on December 19, 2019; Nintendo Switch and Microsoft Windows on June 22, 2021.

The game is using Unity engine. It is the first Unity based game to use h/w accelerated raytracing.

## PC performance benchmarks

The game was launched in partnership with Nvidia and supports Nvidia DLSS.

### Key performance takeaways

* The game has three renderers:
	+ The old renderer from Apple Arcade
	+ The new renderer (using DX11)
	+ And the new renderer with raytracing (using DX12)

Launch window PC benchmarks
 2021-06-22
 2021-07-01
 2021-07-20

### Main console versions characteristics

* One
* Two

Console comparison summary

Launch window console comparisons
Halo: Combat Evolved

Intro

General info

Halo: Combat Evolved Anniversary PC benchmarks
 2020-03-07
 2020-03-08

General info

Halo: Combat Evolved Anniversary console comparison summary

Halo: Combat Evolved Anniversary console comparisons

https://www.youtube.com/watch?v=-844TbdZPCw

https://www.youtube.com/watch?v=8Fhu87kxEv0

https://www.youtube.com/watch?v=PGta3s\_04hY

https://www.youtube.com/watch?v=ek2S40te3sc

https://www.youtube.com/watch?v=pkBFFzae90U

https://www.youtube.com/watch?v=LzrwbWP5V0w

https://www.youtube.com/watch?v=mwh1ZqniLFw

https://www.youtube.com/watch?v=f5zi-E0f8TE

https://www.eurogamer.net/articles/digitalfoundry-2021-halo-combat-evolved-season-7-master-chief-collection

https://www.youtube.com/watch?v=MrWvxtldoHU
Restaurant by the Rocks

## Quick Navigation

Restaurant on the Rocks is the name of a small shopping district known for its many restaurants and dining places. Tourists mostly flock to these areas in order to get a taste of and buy the unique food that sells in the area.

## **Inside**

### **Shops**

Below are the following accessible shops:

* **Mill's Café:** An exclusive café run by Mill T. located on the ground floor. Mario and his partners can enter into the café and have a drink there anytime for a price. The smaller priced option has Mario and his partners fill up all HP and TP, whilst the much larger prices heal up HP, TP and SP.
	+ Talking to Mill herself after buying both options will reveal that, although she founded Mill's T., she ended up selling the company off to another person. She mentions that over time when Mill's T. became more of a chain store she had lost interest as she felt out of touch with a business that was so spread out in the world, and decided that she would open a Café shop that would be exclusively located in Rockshore Cliff as opposed to being distributed to all of Crescent Island and beyond. The mentions that Mill's Tea will be rebranding under the new owner's name.
* **Cheap Cheeps:** A fish store on the ground floor that states that its produce 100% does not involve any actual Cheep Cheeps. Mario can buy raw fish there, which are items exclusive to Rockshore Cliff. One must wonder why it is named the way it is if it does not contain Cheep Cheeps...
* **Kitchen Experimen:** A recent addition to the Restaurant by the Rocks, Kitchen Experimen is located on the first floor. It allows you to give the cook a particular item and have them make something for you. Later on in the game when you unlock the option to cook with two items, the cook will also have the option of cooking with two items as well. It is both loved and hated for its unpredictable results and need to purchase your own items before going there. Kitchen Experimen is home to exclusive Fish-related dishes.

**Inaccessible Shops**

* **Various Junk Food stores:** There are various junk food stores in the second floor which are inaccessible. However, talking to the NPCs there will reveal critical recipe ideas either for items that made with one ingredient or two ingredients. However, it is optional to get this dialogue and instead the player can just get those recipes through trial-and-error anyway.
* **Unnamed Shops:** There are certain shops that are vaguely textured that you cannot access. They are there just for decoration.

### **Balcony**

Near Kitchen Experimen is a balcony that Mario and his partners can view. Tattling there with every partner gives unique dialogue about their feelings on the landscape. There is no other purpose to the balcony.

## Items

**Exclusive Items:**

* **Cheap Cheeps:** Raw Fish
* **Kitchen Experimen:** Cooked Fish, FishiChips, Fish Soup
Tales of Arise

Tales of Arise is a game developed and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on September 10, 2021.

The game is made using Unreal Engine 4.

### Key performance takeaways

* The game doesn't have a lot of options which could be used to improve performance.

Launch window PC benchmarks
 2021-09-15
Deathloop

Deathloop is a game developed by Arkane Studios and published by Bethesda Softworks on September 14, 2021 for Microsoft Windows and PlayStation 5 (as a timed exclusive).

### Key performance takeaways

* Game tend to consume a lot of VRAM, especially when enabling raytracing.

Post launch PC benchmarks

## Console versions comparison

The game was launched as a timed exclusive for PS5. It is expected to launch on other consoles at a later date.

### Main console versions characteristics

* The game is using dynamic resolution scaling with what seems to be temporal reconstruction pass.
* Raytracing is used to render shadows and a form of ambient occlusion.
* Typical rendering resolutions on PS5 are:
	+ Quality - 3200x1800
	+ Performance - 2560x1440
	+ Raytracing - 3200x1800

Console comparison summary
 Performance
 Raytracing

Launch window console comparisons
 2021-09-14
 Deathloop on PlayStation 5: The Digital Foundry Tech Review | Digital Foundry
 2021-09-16
Ratchet and Clank: Rift Apart

Ratchet & Clank: Rift Apart is game developed by Insomniac Games and published by Sony Interactive Entertainment for the PlayStation 5 on June 11, 2021.

The game is using Insomniac's proprietary engine.

## Console versions comparison

The game is using dynamic resolution scaling and temporal resolution reconstruction.

### Main console versions characteristics

* Performance mode trades raytraced reflections for performance.
* RT Performance mode trades resolution for performance.
* The game support 120Hz output.
	+ In fidelity mode the game was patched to run at 40 fps when outputting to a 120Hz display.
	+ In both performance modes the game remains locked at 60 fps on a 120Hz display. Frametime spikes are lower when they occur in this mode.
* Game's average rendering resolutions in respective modes are:
	+ Near 3840x2160 in fidelity mode
	+ 3200x1800 in performance mode
	+ 2560x1440 in RT performance mode

Console comparison summary
 Performance mode
 RT Performance mode

1. ↑ Ratchet and Clank: Rift Apart Update 01.002.000 Patch Notes
Project Cars 3

Project Cars 3 is a racing game developed by Slightly Mad Studios and published by Bandai Namco Entertainment on August 28, 2020.

The game is made on the latest iteration of Slightly Mad Studios proprietary Madness engine.

### Key performance takeaways

* Game is often CPU single thread limited and benefit from faster single thread CPU performance in lower resolutions.

Post-launch PC benchmarks
 2021-02-08

## Console versions comparison

The game is using dynamic resolution scaling on consoles.

### Main console versions characteristics

* All consoles use adaptive vsync.
* PS4Pro and XBX have a selection of two modes: "Prioritise framerate" or "Prioritise resolution".
	+ "Prioritise framerate" will increase the aggressiveness of dynamic resolution scaling but the window of scaling remains the same as in "Prioritise resolution".

Launch version console comparison summary
 **Playstation 4 Pro** | 2560x1440 / 60
 **Xbox One (S)** | 1920x1080 / 60
 **Xbox One X** | 2880x1620 / 60

\* – "Prioritise resolution" mode results. "Prioritise framerate" gives some 5 fps more but still isn't locked at target.

Launch window console comparisons

1. ↑ https://www.slightlymadstudios.com/madness/
Kingdoms of Amalur: Re-Reckoning

## Console versions comparison

### Main console versions characteristics

* PS4Pro can be switched to 1080p output in system settings, and in this case the game is rendering in 1080p with no performance issues.
* Xbox consoles are using adaptive vsync.

Launch version console comparison summary
 **Playstation 4 Pro** | 2560x1440 / 60
 **Xbox One (S)** | 1920x1080 / 60
 **Xbox One X** | 3840x2160 / 60

Launch window console comparisons
 2020-09-12
Psychonauts 2

Psychonauts 2 is a game developed by Double Fine and published by Xbox Game Studios on August 25, 2021 on Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One and Xbox Series X/S.

The game is made on Unreal Engine 4.

### Key performance takeaways

* Game's performance in relatively good as it manages to hit triple digit framerates even on mid-range hardware.
* Nvidia GPUs seem to provide better performance in this title, at least at launch.

Launch window PC benchmarks
 2021-08-28

## Console versions comparison

Double Fine have published game's target rendering modes a month prior to game release. Tests seem to indicate that the game is hitting them.

### Main console versions characteristics

* PS5 runs the game in enhanced B/C mode - the framerate is doubled but the resolution is the same as on PS4Pro.
* HDR is exclusive to Xbox Series S/X.

Launch window console comparisons

1. ↑ Psychonauts 2’s Console Performance And Resolutions Revealed, With Series X Taking The Lead