Creatures

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### **Morgodoth**

Aquatic monstrous humanoid. Lure/stun, drowning aura, water teleport, hypnosis. CR 5-10 (6)?

### **Nalgindroth**

Aquatic monstrous humanoid. Large, 4 arms, rend, shark rush, spines, electricity. CR 5-10 (8)?

### **Volkandroth**

Aquatic monstrous humanoid. Floats, poisons, tentacle cape, spells, distracting colors. CR 8-12 (10)?

## Ardyani

Mon. hum. Made of light and elements, first race. Light/elemental powers. CR 4-8 (6)?

## Coventran

Created as the last act of the first scholar, the coventran, or the first hags, were a proud, powerful race, and a benevolent people. Their empire spread across the land, and the echoes of their research into magic and the spiritual arts are heard even in the modern day. However, these powerful beings fell at the hand of one of their own, tearing themselves apart throughout the Second Age until they finally, completely vanished. With the rise of Despair seven ages later, they have begun to return to Faleal - bringing with them their knowledge, their might, and the corruption that ultimately brought them low.

### **Lesser Coventran**

The most common coventran encountered. These statistics represent a common citizen of Grand Coven.

### **True Coventran**

The rarest and most powerful of coventran, forming the long-lost and corrupted ruling caste of Grand Coven.

## Drafghast

Unique variant undead. Multi-stage fight. Lava, crystals, psychic, haunting.

## Glowhost

Living hive of fireflies dwelling within a mischievous fey. Feeds off of psychic energy and emotion. CR 7.

## Katoda

Nature-bonded magical beast of burden. Traits of region’s flora/fauna. CR <5 (3?)

### **Emek Krol Hunter/Shaman**

Blooded hunter. Class levels, plus perks. CR 5+.

### **Kor Furis**

Pinnacle evolution of the krol. Class level, extreme perks. CR 14+.

### **Totem**

Over-evolved genetic dead-end. Most closely resembles its totem. CR 10+.

## Lichenthrope

Plant. Giant of swamp moss, seaweed, and peat. Can throw/create young. CR 9-13 (11)?

### **Yatis**

First form, represents the need for the physical. Large, monstrous, focuses on eating. CR 3.

### **Sakamis**

Second form, represents pushing away the material despite its need. Tiny, baby-shaped, psionic. CR 6.

### **Anagis**

Third form, represents pushing away the self despite its emotions. Incorporeal, field controller. CR 10.

### **Arahanis**

Final form, represents attained enlightenment. Powerful psionic, wielder of genetic memory. CR 15.

### **Anathema**

Undefined-type. Similar to the Empty Myriad. CR 12.

### **Angler**

Fish-type. Resembles giant flat-fish, mantis-shrimp attacks, stench, sonic "pops". CR 8.

## Quiet

Aberration. Floats, various sonic attacks enslave/shatter/sicken/heal/harm. CR 11-15 (13?)

## Ratcatcher

Bio-organic construct. Filled with a swarm. Nets, protects/uses swarm. CR 5-8 (5)?

## Roquina

Multi-stage parasitic colony of red stone/blood coral. Scales from tiny pest to living mountain. CR 1-18.

### **Stalagmite**

Component mite of the vampiric roquina colony. Small appetite, travels in packs. CR 1.

### **Rashen**

Small cluster of roquina, controlling a humanoid to scout and spread the colony further. CR +2 (template).

### **Monolith**

Wandering colony of roquina, gathered together for strength and greater hunting ability. CR 10.

### **Stalactitan**

Final stage of the roquina, a mountainous cluster of colonies with a hive mind and singular purpose. CR 18.

## Shelesh

Hateful undead. Oozelike, grabs/pierces w/bones, forms into humanoid. CR 5-10 (7)?

## Skarn

Tainted aberration, serves the Bloodied. Fire resist, antifey, camouflage. CR 4 (2)?

## Warp

Outsider. Wields portal-weapons, transport specialist. “Rending” teleports. CR 10-14 (12)?