Fire

**Work in Progress**
***"I'll make you pay for what you've done!"*** - Lightning

This page is in need of more information. It may need images, descriptions, or an entire format rework! Added information would be most appreciated. Thank you for your contributions!

**In-Game Ability*****"My own mother thought I was a monster. She was right, of course."*** - **Fire**

This page is about an ability that can be found within Combat Mayhem. Due to certain complications, the ability here might have been either reworked or has most of their information changed in order to prevent the wiki's takedown.

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*"My own mother thought I was a monster. She was right, of course."*

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 - Fire

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## Ability Info

### Restrictions?

Public-Use

The element of destruction and rebirth. Fire, as the name implies, has the capability of manipulating flames as well as enhance their fire manipulation capabilities by 4 times. With this enhancement power, they are able to push their advantage further and further, however, once they lost it, they can struggle to regain their advantage that they worked up to.

### **Aura**

Whenever the user begins to utilize their ability, they are surrounded by an flaming aura. This flaming aura only manifests at a specific region of the body of which the ability is being used at. Upon getting stronger during combat, their entire body is engulfed with this flaming aura.

### **Powers and Techniques**

The user is able to utilize massive attacks composed of flames to burn opponents. Most of these techniques consist of AoE attacks which is able to apply significant pressure onto opponents.

#### **Powers**

* **[FIRE MANIPULATION]**: The user is able to manipulate and control fire in order to manifest attacks against opponents. When enhanced, this power is able to burn opponents constantly after being hit by one of their enhanced moves or by the user's melee attack.
* **[FLAMING ENHANCEMENT]**: The user is able to enhance their own power by charging up with fire, allowing them to expand their damage output by 4 levels. As they reach a new level, their flaming aura grows larger.

#### **Techniques**

[NOTE]: Ability techniques have a reworked moveset, as well as changed description for all of their moves. Some of these moves do not exist within the game itself.

**[IGNITED PHOENIX]**: During combat, the user becomes stronger, increasing their damage output and giving them a flaming aura. As they gain a new level, their damage output increases as well as expand their aura a little. This is able to stack up to 4 levels.

**[IGNITION]**: Requires at least one enhancement level. When hitting a flammable object, that object becomes ignited with flames, making it bound to damaging opponents.

**[FIRE DASH]**: The user dashes a small distance in an instant, leaving behind a trail of flames as their legs ignite with fire.

**[BLAZING FIREBALLS]**: The user manifests two fireballs and then throws them at their opponents one by one. Inflicts light knockback if not blocked.

**[BLAZING CANNON]**: The user charges their hands with flames and sends forth a large burst of flames forth, hitting multiple targets all at once. As the move ends, any opponent caught by the attack gets guardbroken and knocked away.

**[IGNITED BLITZ]**: The user ignites their legs and executes a series of fire-imbued kicks, knocking enemies down on the last hit.

**[URBAN MELTDOWN]**: The user manifests a large fireball and throws it at their target location. Upon impact, the fireball explodes, creating a temporary AoE of flames which continuously damage opponents caught in it.

**[ARDENT PINWHEEL]**: The user conjures a ring of flames to orbit around them. The user is then able to throw the ring forth, hitting opponents in front of them as it passes by like a disc. Unblockable.

**[PLANET-RENEWING FIST]**: Requires at least one enhancement level. The user charges their fist with flames and, after a long moment, punches the ground, manifesting a large AoE of flames in front of them. Instant guardbreak, and knocks up.

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