recursal/Fanatic-Fandom huggingface dataset:
Merelli

The Merelli, also known as the Merfolk, are a semi-aquatic humanoid species that can be found along Galbar's coasts. They were created by Cadien and Neiya.

## History

### Creation

When Cadien and Neiya met for a second time, Neiya expressed an insecurity about her ability to create. Cadien decided to help her out by offering to make something with her. She agreed, and they created the Merelli.

## Biology

The Merelli closely resemble humans, with a few key differences. Firstly, they all small grey horns on their head, usually on the forehead, but some have more unique placements. Secondly, when in water, they have the ability to shapeshift their legs into a scaley tail, allowing for easier swimming. The fastest Merelli can outswim sharks.

Thirdly, they all possess a supernatural charisma and beauty; mortals feel naturally drawn toward them, and find their suggestions far more appealing. Even if a mortal does not find them sexually attractive, their words will still somehow seem more compelling. This hold they have over other species is not absolute; it can be resisted, depending on the beauty of the Merelli or the willpower of the mortal.

Compared to humans, the Merfolk tend to possess greater upper body strength, as a result of spending so much time swimming, but they tend to be less balanced when walking on land as a result. Thus, their legs are often shaky; their footing unsure. Most struggle to run great distances - not for lack of stamina, but simply due to the risk of tripping.

Despite spending most of their time in the water, the Merelli do not possess gills, and thus they usually make their homes on islands, beaches, and rocky outcrops. They also have a greater need for hydration than humans, needing to drink twice as much water to survive.

Lastly, it should also be noted Merelli possess the same lifespan as humans, though unlike humans they show no exterior signs of aging after they reach the age of twenty. As a result, a mother can be indistinguishable from her daughter. A Merelli who dies from old age will simply suffer organ and bone failure, without any aesthetic signs that something is amiss.

## Psychology

A Merelli's mood tends to vary depending on the temperature of the water they find themselves in. Merelli who dwell in colder waters tend to be pragmatic, proud, and standoffish. Merelli who dwell in warmer waters can be relaxed, playful, and mischevious.

They enjoy playing pranks on those who intrude upon the ocean. Some of these pranks are harmless, such as lightly rocking a raft when it's not expected, but some Merelli are actively malicious, and act with the intent to kill. Exceptionally cruel and wicked merfolk will climb onto jagged rocks, transform into a human, and pretend to be in distress - luring well-meaning sailors to their doom. Others will flirtatiously invite humans for a swim, only to drown them once they reach deeper waters.

These sadistic merfolk are few and far between, but their actions might tarnish the image of the species as a whole. They are generally reluctant to war amongst themselves, as blood in the water will attract sharks.
The Shifting Font

The water of the Font, when not activated.

Compromising Waters II: Whoever visits the Shifting Font must speak aloud what they want it to do. Depending on this, the fountain can combine objects, or exhaust them both to create something equal to the sum of their values. Ex. Combining two knives to make a shortsword, or four grapes to make a peach. The Font is more likely to produce misshapen objects when larger objects are fed to it.
Area of Effect IV: Anyone within a fifty mile radius will feel compelled to visit the Shifting Font and contribute something to its waters. The desire grows increasingly strong the closer someone gets to it, to the point where anyone directly next to the fountain is incapable of resisting the urge to shed blood and make something new. The urge disappears as soon as something is created, and will remain dissipated for 48 hours, before it begins to grow again, in direct relation to proximity to the font.

* The Shifting Font is only activated when it comes in contact with blood. Without blood, it resembles a normal spring of water. It also does not work on living creatures, and cannot be used to create objects that do not already exist.

* Anyone within a fifty mile radius will feel compelled to visit the Shifting Font and contribute something to its waters. The desire grows increasingly strong the closer someone gets to it, to the point where anyone directly next to the fountain is incapable of resisting the urge to shed blood and make something new. The urge disappears as soon as something is created, and will remain dissipated for 48 hours, before it begins to grow again, in direct relation to proximity to the font.
Assessment Transformación Digital vGlo

En este Assessment evaluamos la situación actual de GNP, y esté es el análisis.

**Conclusiones:**

La calificación fue 63%, lo cual desde mi perspectiva  me parece que está muy acertado a lo que vivimos en GNP, dado que aunque estamos tratando de incluir temas tecnológicos dentro de nuestra operación para brindar experiencias digitales a los clientes, aún tenemos un camino bastante largo que recorrer pues existen herramientas, sistemas que no son altamente tecnológicos y que requieren de actividades manuales en su mayoría para poder realizar las tareas, esto conlleva a que los tiempos de cara al Cliente sean más largos y eso debilita la experiencia digital que pudiera tener, dado que aunque tengamos una App propia muchos de las acciones que dispara son manuales y requieren de procesos manuales lo cual genera dependencia de alguien detrás de la app para poder conseguir lo que realmente solicita el Cliente por este medio.

Sin embargo con este Assessment podemos darnos cuenta de lo que carecemos como compañía y de las tendencias en los mercados y poder adecuar estas al movimiento digital de GNP hacia la mejor experiencia del Cliente, pero no sólo de manera interna, es decir, con el dato duro que arroja la herramienta, sino generando información que se pueda traducir en indicadores para la toma de decisiones a nivel estratégico, en GNP existe una área que mide la experiencia digital del Cliente y que debería utilizar estas herramientas para generar decisiones y estrategias a nivel compañía, para llevar a GNP a despuntar dentro de las tendencias digitales.
Deep Drakes

The apex predators of the sea...

### Notable abilities

Increased strength and durability, limited flight, venomous barb, controlled bioluminescent.

## Summary

Deep Drakes are the myriad of species created by Klaarungraxus at the populating of the Great Ocean. Each species of Deep Drake is a masterpiece of the flesh-crafting art, built to last and seeded with a great and terrible hunger. As predators they are highly blessed, gifted with incredible strength and durability, the capacity to fly above the waves of their home, a highly toxic, envenomed barb at the terminus of their tail, and finally a considerable control over their own bioluminscent displays.
Celestial Foxes

Created by Sirius, they eat excessive celestial energy.

"Sirius floated over to where some comet dust had deeply impacted the lunar surface. He gently coaxed it out of the stone, and formed into the shape of a white-furred fox. “A gift. In case… More debris hits your moon. It will be able to… handle the energies that they will leave behind. I will create more of them once I return to the far reaches.”"
Nightsbane

An Artifact sword gifted by Solus, to the young hero Evette.

## Titles

Nightsbane. (-3DP (+2 Free titles) = Sunfury V. This sword is a dangerous weapon, capable of cutting through most objects, people, and other items (besides artifacts) with ease. It is most effective on creatures that are more susceptible to sunlight (Trolls, vampires), but can sadly be used just as well as any other sword that inflicts pain. The sheath that houses this sword cannot be damaged by it.
The First Hunter

Yamat's first true hero

Created by Yamat from an unnamed Weike man who begged for some food and was tricked to eat the flesh of another Weike, shortly afterward becoming an Iskrill like being. The Hunter is one of Yamat's instruments, his eternal hunt meant to bring tragedy where he steps. To aid in this he has been gifted "hero" status and special abilities, alongside The Rotting Scythe.

## Titles

* The Flesh that Heals III: This hero can regenerate lost limbs and injuries by consuming an amount of flesh twice the loss of their own flesh, ex: lose an arm, needs to eat twice arms worth of flesh to regenerate(based on the hero’s arms/body parts). The regeneration takes four days to complete
Glitterbirds

Glitterbirds were created by the Lifeblood early on in Galbar's creation, under the influence of what would later become Cadien. They can be found in southern Toraan, around the Tree of Genesis.

## Appearance

Glitterbirds closely resemble parrots, with all the vibrant and varied colours such a resemblance would imply. Their colours are a combination of red, blue, green, purple, pink, or yellow. They have the ability to make themselves sparkle and shine on command, which can dazzle predators or attract other Glitterbirds to mate.
Lover's Gift

*Lover's Gift* is an artifact created by Neiya, the Goddess of Love, when the gods still walked on Galbar. It is crafted from a silver-like metal, with a black gemstone tucked neatly in it's center. The gemstone is entrancing to look at and seems to swirl just beneath the surface.

## Titles

*Touch of the Goddess* I:

Touching a mortal creature with the gemstone on this ring offers temporary relief from anxiety, grief and sorrow. The wearer feels all emotions absorbed by the ring.

## History

Neiya originally bestowed this ring upon Yaian, an ancient human who alongside Sanya was the sole survivor of his village. Neiya formed the ring around his finger with her own essence, and tasked him with lightening Sanya's emotional burden.

After his passing, the ring appears to have been lost to time. Who has it now, is unknown.
The Archives

## Summary

Thousands of shimmering amber and granite palaces set under a golden sky hold the records of every contract ever made, filed away by who made them of course. The palaces in which these records are ensconced are narrowly packed, with small canals, bridges, and green courtyards separating them. These palaces stretch out in every direction. In fact, if one is paying attention when they look up in the Archives they may notice that the sky itself is but more of these repositories. This is because the Archives are set into a massive hollow sphere, one whose size is ever changing as more mortals are born and more contracts made.

At the center of that hollow sphere is a great light, illuminating the realm, and within that light is the vault. The vault is a deeply significant and magical place, and while it may expand as needed like the rest of Tekret Et Heret’s realm it is reserved only for the most sacred contracts, those made among gods or by Tekret themselves. It is jealously guarded, and all those who approach it without permission are provided no protection from the searing heat of its light. In fact, entry to the vault, or even the Archives themselves, is a task which may only be accomplished by force or… Agreement. The very contracts that govern who may enter the Archive are, indeed, within the Archive itself.
Evening Bells

**Evening Bells** the fruits of a berry bush modified by Evandra and Cadien.

## **Description**

Evening Bells are smooth, garnet colored berries that grow bushes with scarlet leaves. They are the size of grapes and very sweet, but not enough to sicken.

## **Effects**

Evening Bells posses the unique traits of giving humans sapience and passion as well as giving a burst of emotion to those that eat them. While the former is restricted to humans, the latter affects anything that consumes and digests the berries. Amount needed for it to take place may vary based on the size or species of those that eat them as well as whether or not they are Divine, in which case they would need at least six berries to start noticing its effects.

The amount that is consumed also affects the intensity of the effects. The detailed effects are: euphoria, mild analgesia and an increase in body temperature, sensitivity to touch and heart rate.

As such, Evening Bells can be used as energy boosters or stimulants, pain medication, winter rations and even as a poison or aphrodisiac.
Ku

Where the voice of the ocean speaks...

## Summary

Ku, the Epicenter of Deepspeak, is the metaphysical center of the ocean and the source from which all deepspeak in the world flows forth. It is this holy site that regulates the tidal forces of the moon and sun as well as produces the gyres and currents that flow throughout the Great Ocean. It is a sacred place for all those who worship the God of Oceans, Klaarungraxus.

## Holy Site

### Physical Description

The altar of Ku sits at the bottom of a deep undersea sump, a sunken, compacted portion of Galbar's surface forced downwards to make room for Klaarungraxus' incredible mass. At the base of this multiple kilometer wide crater lies the oily, black, basalt altar formed by Klaar at the creation of Ku. The altar's make is highly simple, a rectangular prism with partially smoothed and chipped edges sitting on a plinth of raised rock. The stone, at times, radiates bright light from its core at random intervals. Beyond that, the face of Ku is roughly hewn to a smooth texture.

### Consecrated Titles

#### Thalassophon II

Ku, as the epicenter of the natural Deepspeak of the world, is the center of all tidal forces, ocean currents, oceanic weather, and undersea geological shifts. Due to its nature as the center of Deepspeak, all oceanic telluric energies radiate into and then outward from Ku, making it an ideal place for Telluric sorcery and the heart of the growing Leyline skein.

#### Pelagonoia II

The nascent center of Deepspeak acts in strange ways, altering the forms of those organisms that reside on its cyclical area of of effect. Greater proximity has a powerful effect on mortal life, altering them physically to be more adapted to life at sea; growth of gills, fins, and coloration changes are most common though more radical transformations are known to occur. Farther from Ku, where tides and currents take its energies, people living on the sea find themselves better swimmers, deeper divers, and greater fishermen from its effects.

### Religious Significance

At the time of its creation and early during the Primordial Age, Ku held a reverent place only within the hearts and minds of the Vrool. It was the center of the ocean's natural chant and as such served as the central place of worship for the vrool when communing with their creator-deity.
The Torchless Woods

**The Torchless Wood** is a great fire-resistant temperate rainforest with sequoias and redwoods created by the Lifeblood during the great age of creation before the retreat of the gods from Galbar. It is home to a horrible creature known as the Stryija, which slumbers in a cave somewhere in the forest.

## The Torchless Wood

The tall, fire-resistant trees of the Torchless Woods.

### Inhabitants

Temperate rainforest animals, the Stryija

> Trees, trees everywhere. The giant trunks sprouted from the stone in droves, bark thick and red to absorb any potential fires, needles so thick that they already formed wet and humid canopies, hundreds of feet above. Drought tolerant grasses and ferns colonized the rock left beneath their hefty roots. Sap leaked from their bases in vast quantities, forming rivers of green that snaked their way to the ocean, enriching whatever it touched. The Lifeblood focused once more, and the branches burst open with animals of all kinds-- scurrying rodents, noble birds of prey, clawed wolverines, sleepy oppossums, and even deer with ruby antlers. They proceeded to munch and burrow, seeking refuge in the great trees without damaging their interiors. Each animal grew deeper and redder fur, blending in with the sequoias and redwoods to better avoid predators. A curious salamander approached the edge of the newborn Torchless Wood, sniffing at a hazel frond that bobbed to and fro. With trepidation, the Lifeblood sat by to see what would happen. The reptile bit the frond, then recoiled, scampering back to its rocky wilderness to warn its fellow lizards of the terrible red and green things encroaching on their territory.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5089159
The Collective Unconscious (Laidir Suiomh)

## The Collective Consciousness

Known colloquially as the Great Weave, the Subtle Web, or the Collective Unconscious, this phenomenon was made manifest near the beginning of creation by a pair of gods yet to emerge from the Lifeblood. It is a sort of sub-plane overlapping with all of creation, mirroring the divine pattern of the Lifeblood's unknowable mind, and connecting all living beings. In it swirl the trillions of thoughts, emotions, subtle impressions, experiences, and memories of all sentient things.

This realm was modified later on by the twin gods, Àicheil and Firinn. By their power, it was anchored to the world and a divine threshold was brought into being, known as the Tairseach. This gateway between Dreams and Reality is held in the mirror upon the Tír na Íomhá (Isle of Reflection).

Since the creation of the Tairseach all souls are linked to the Collective Unconscious at the moment of their inception. This link to one another and to the Tairseach gives mortalkind the ability to dream, and allows them to dream of experiences that they could not otherwise know of--they may also break into fits of glossolalia, or be inspired by scenery or experiences that they have never had.

Deeper connection with the Collective Unconscious allows mortals to perform feats such as empathy, astral projection, scrying, memory and experience sharing, and close-range telepathy.

For further information regarding what it is like to experience the Endless Dream, see Dreamwalking.

## Gréasán Treòir

The Gréasán Treòir, or Guiding Web, is a name for the threads of the Collective Unconscious that wax most closely to the physical. It might be considered a tangle of threads that lay over the land, imperceptible to all but the Chosen, that leads directly to the holy Tairseach. It is the aspect of the Collective Unconscious most closely aligned with physicality and truth, as opposed to the unreality of dreams.
The Arrak

The Arrak are migratory tribal pastoralists and traders based on the Prairie of Sol. They drive great herds of elk out on the open-steppe for lengthy periods of time on an annual basis. The relationship between these hardy people of the great plains and forests to antlered-steed such as elk is unique, for to them the herds are life. It is said that an arrak is born on the back of their mother’s buck, sires their child upon theirs, and is laid to rest on the back of their last beloved mount. To the Arrak, their steed is their brother and kinsman, as much a warrior of the Clan as any of their number. They are respected, honoured, and treated as equals.

It is from this relationship that the Arrak sprung. Vast herds of female elk and their progeny are kept by the clans, the strongest males weeded out from these herds to serve riders well. The females are kept for milk, fur, and meat as well as all the other products they could be used for. Arrak bows are made from bone, wood, and sinew, glued using a foul mixture of stag and sap. Their yurts are laid with wooden poles hewn from the forests and covered with hides unused for clothing. Even antlers, regularly discarded before the coming of snow, are used in all things.

To the north and east of them are people who do not live as they do, and the Arrak only feel pity for them. For them, the open plains or the thick forests are enough. There is only one place where they gather in great numbers, the single place that could be called a city of their people: Angetenar.

The Arrak honour the spirits of their ancestors and, while believing in the existence of the 'Terrible Spirits' known by other people as gods, do not worship any gods.

## References

1. ↑ Creation post: https://www.roleplayerguild.com/posts/5116634
Caproshrimp

The tuna of the land brand Caproshrimp...

## Summary

Caproshrimp are the herding organisms made by Klaarungraxus during the creation of the surface reefs as one of the building blocks of the ecosystem. Herds of caproshrimp ranging from half a dozen to several hundred can be found ranging through the surface reefs and the surrounding environments. Their most notable quality is just how thoroughly delicious they are, although they also are capable of regenerating most damage to their hides and some of the subdermal flesh.
Seguridad y Colaboración vGlo

Glo

* Liga a slack (Conversación con el equipo de trabajo)
* Aplicaciones compatibles con Slack (diferentes a las de la sesión previa) que consideren relevantes para su función diaria y **conversar** sobre la utilidad o conveniencia para su uso así como posibles desventajas

Con respecto a las herramientas que discutimos en el foro (Slaask, Fellow, Asana, LucidChart, Creately, Trello) considero que las dos herramientas que me agradaron más son las siguientes:

**Slaak:**Ya que  es una herramienta que ayuda a la unificación de la comunicación con los Clientes,  interactuar con ellos independientemente de que aplicación estén utilizando, se trabaja como un tablero de control donde no necesitas diferentes aplicaciones para la interacción sino que todo se hace desde un mismo lugar, es decir, desde esta plataforma creando un chatbot, realmente me parece sumamente interesante y en GNP hay muchas cosas que podríamos hacer con una herramienta de este tipo.

**Creately:**Me parece que es una de las herramientas que ayudan a la elaboración y revisión de los diagramas de flujos, esto nos ayuda a generar flujos más dinámicos dado que se pueden compartir en línea y los usuarios pueden tener comentarios y subirlos sobre la misma plataforma, es una herramienta que sin duda ayuda a la gestión dinámica de los proyectos.

**Trello:**Por último pero no menos importante considero que también es una gran herramienta que nos ayuda a seguir tableros de trabajo, esto sin duda ayuda a la colaboración de nuestro sistema Clarizen  para dar  seguimiento a los planes de trabajo y poder activar de forma rápida y oportuna aquellas incidencias que se puedan presentar a lo largo del proyecto.

En general es una gran herramienta y apoya la comunicación efectiva y digital de los equipos de trabajo, colaborando en tipo real con muchas funcionalidades que quizás otras herramientas no tienen como Hangouts, aunque por lo que vi, se puede agregar como complemento de esta, me gustó mucho la actividad.
Moon-Reef

The Moon-Reef makes a beautiful spectacle of colours in the night.

The Moon-Reef is located off the coast of Neverday Island, far to the west of Toraan.

### Location

West of Toraan

The Moon-Reef is a coral reef created by Gibbou in the first age (turn 0). It's a large reef off the coast of Neverday Island and home to various first, corals and mollusks that thrive especially well at night. It also sports considerable populations of manta ray, which now roam around the world in pods of many thousands. The general colours of the fish in the reef are black, white and blue, and the corals sport a vast array of beautiful colours, everything from silvery white that reflects the moonlight to create a fantastic spectacle, to blues, purples, yellows and greens that form a rainbow of colour.
The Luminant

"Where we walk resides in wonders."

The Luminant is a biome created by Oraelia on Toraan. She created this after meeting Evandra, and being inspired by her intensity. The life found within glows incandescent and in every color of the sun's spectrum. The animals here are incredibly vibrant and visual, with most birds being orbs of light because they glow so intensely. It is a peaceful place and the light contained within, never truly harms those that wonder in.

When Qael'Naath came to bathe in the Lake of Radiance, he found The Luminant so beautiful that he decided to create an aurora above it. Dubbing it the Aurora Luminant, it is an unusual anomaly: a higher than normal concentration of mana that creates a constant shimmering aurora of multi-colored lights. Visible in the night sky. To mimic the colorful land and plants below it.

## Notable Features

### Holy Sites

* Lake of Radiance

* The Heart Pierce Spire

* The Solar Bastion
Oceants

### Notable abilities

swarm behavior, oceanic living, swimming, production of bio cement, vulnerability to fresh water

## Habitat

### Might cost

0 (discounted by insect port)

Oceants where made during turn 0 while Artifex was crossing the ocean towards the Kylsar Isles. during the trip he was kidnaped by a sea serpent, and spawned creatures to assail the serpent, giving them many forms in sequence until the Oceant form won the day and killed the sea serpent. from the serpent's bones Arifex made their first queen and settled them on the coastal shallows of the Kylsar Isles.

### Pysiology

Oceants and their Queens are a sea dwelling ants the variation of tuna fish, which puts them anywhere from 50 cm to (very rarely)4.6 m. Other than being big, having fish tails and fins, they act exactly like carnivorous ants do, roaming around killing and butchering whatever is in their path and then dragging it back to their nest to feed their queen and larva. With high enough numbers they can take on most things found in the ocean. The ocean’s true monsters are generally not worth attacking however, for the cost incurred by doing battle with them is far too high.

Oceants need to return to water regularly as if dried out they can’t breath. Freshwater is also toxic to them as it is to most oceanic creatures which severely restricts the Oceant’s ability to range inland. Small swarms may raid the coastline however.

They have the ability to make a cement like substance from their spit, and thus concrete and mortar by combining it with sand and gravel. They use this to build hives resistant to the tides and erosion of the ocean. This sustenance could be harvestable by a savvy race for use in their own construction projects.

The oceant queens can produce waterborne pheromones potent enough to confuse attackers and all of the oceants use pheromones to communicate. These pheromones travel long distances in the water, and so ones intended to go only to the intimidate area have a rapid expiry time while those allowed to remain are used to send out swarm wide communications, generally alerts, inter hive communications or territory claims.
Sun Medallion

The Sun Medallion was created by Oraelia, the Goddess of Life, during Turn 1, as a gift to the human hero Sanya during their first encounter. The medallion glows softly at all times, and can be used to shine light in dark areas.

## Titles

Beacon of Light I: (This artifact is able to act as a light source. The more it levels up, the greater and brighter the light becomes. In that regard, it can fulfill the same role as a more modern flashlight.)

## History

During an excursion to follow up on a rumour regarding Lucia's safety, Sanya had her first encounter with the Sun Goddess Oraelia. The goddess apologized for her absence during the last two millennia, and offered Sanya the medallion as a gift as thanks for standing up against cruelty and abuse of power.
The Stars

Stars, the failed creation of the discordant lifeblood, reside in the far reaches of existence from Galbar. From the surface of the planet, they appear as embers of light in the night sky due to reflecting solar light. Their haphazardous design caused many to collapse, creating nebula dust, asteroids, comets, and meteors.

They fall under the domain and protection of Sirius, the star god.

Asteroids are earthen materials. They are durable, chemically inert, thermally and electrically insulated, and dense. However, they readily conduct mana.

Comets are crystalline and are opaque white when pure, but can be colored shades of light blue, pink, and yellow by impurities. They siphon ambient energy around them, and any force directly applied to them. However, they amplify mana instead.

Meteors are metallic and are primarily chrome black, with impurities that cause streaks of reds and purples. They amplify mundane energies but siphon mana.

The outer reach has a collection of animals which Sirius has inscribed divine purpose:

- Celestial Whales eat and break down large debris.

- Celestial Wrens which monitor space, and can alert Sirius or Kirins to potential dangers.

- Kirins serve as guardian-beast.

- Ophiuchus, a legendary snake, which detects the energies of the outer reach.

- Celestial Foxes eat excessive spatial forces.
Fakir of Darragh

## Titles

*Spryads II* - The Spryad ritual allows a Fakir to wrap wood, branches and leaves around him. Under normal circumstances it made them faster and gave them one extra arm to carry heavy weapons. Now with this blessing the Spryad “suit” can wrap entirely around a Fakir. Thick bark skin acts as armor, while underlying vines act like muscles allowing the Spryads to move with surprising and in fact super-human speed.
White Owl Statuette

A white owl statuette seemingly carved from wood. It was given by Qael, through the Conduit, to Lucia to thank her for all she has done for divinity. The White Owl Statuette maintains a direct link to the god of magic's mind. Giving those who peer into its eyes a glimpse into his thoughts. Often manifesting in impossible to comprehend knowledge. However, those who know his name become shielded from the dangerous effect and can use it to talk to Qael'Naath.

It is meant as a gift for the Cenél people. Through the gift, she would have their loyalty and be one step closer to the peace she desires.

## Titles

**Alien Visions II** – Those unacquainted with the god of magic will peer into the amethyst gemstones and receive a vision of magic. Often this manifests itself into a clue or location of a God-Forged spell. However, in truth, it is a singular, alien, divine thought from the god of magic himself. However, as this knowledge is by definition alien and incomprehensible, the usage of these visions would render one utterly blind and completely crazy.

Those who know his name gain a ward against the insanity and incomprehensibility. The random strands of thoughts move away and the user gains a direct connection to Qael’Naath.
Builder-Priests

A holy order made by Artifex in 11 AA. The builder-priests have long been the spiritual leaders of Sancta Civitas as well as the cities finest builders, architects and crafters.

## Titles

### Sacred tools I

The priests symbol of office are a beautifully decorated hammer and chisel. These are not simply cerimonial, but are commonly used for carving. Despite this regular use, the tools miraculously remain in immaculate condition. Use of the tools for destructive purposes is considered highly distasteful at best and abhorrently heretical at worst.

### Hands of Artifex II

Using their sacred  tools the priests are master carvers, capable of both impressive feats of speed and precision. They can carve tiny intricate details that should be impossible with a regular chisel, or prestinly sunnder great swaths of stone with but a single stroke. These skills also work on materials other than rock  (such as gems, metal, bone etc.) but are best suited for the material the hammer and chisel are designed to work on (predominantly stone and to a lesser extent woodwork).
Auroran Deer

The proud Auroran Deer stand tall and true upon Toraan, playing a key role in the renewal of their homes. Created by Oraelia upon Toraan.

## Appearance

Bucks and does of solar energy. They stand tall, but not as tall as leons. The bucks were thicker than their lithe counterparts, to accommodate their solar crowns. Between the antlers of the bucks is an ethereal halo that radiates the light of her sun, and their power. They serve a great purpose, to renew the land when it was time, by being reborn anew in flame.

## Abilities

* When they reach old age, they can let themselves burn in a blaze of glory, to renew the lands they have been charged with. Doing so, makes them reborn as fawns.
* They have shorter lifespans because of their ability to die and be reborn.
* This does not make them immortal, as young deer can be killed prematurely.
* They reproduce, but very slowly do to their ability to be reborn.
Mystics

The Mystics are a Holy Order located in Anghebad. They were blessed by the god of magic to see his own God-forged spells. So they may better locate and then observe them. Currently, the Mystics are led by Queen Enura of Anghebad.

## Titles

**Aether-Sight I** – Manifested as deep, blue eyes. Aether-sight allows a mage to see a fraction of god-forged spells. Specifically to those blessed with the Aether-Sight, god-forged spells will appear as small motes of pale light. The light’s color might shift depending on the theme of god-forged spell (blue means a water spell, green means nature, etc). Beyond that, the light cannot offer any information about the spell.

### Known Mystics

* Enura, Anghebad's Queen and First Dancer
* Silas, the First Augur
* Nidar

## Reference List

1. ↑ https://www.roleplayerguild.com/posts/5149174
Spiritsinging

**Spiritsinging** is a type of magic that enables one to hear the voice of the world's spirits - known as the Worldsong - and communicate with them. It is a creation of Meghzaal and all sapients are naturally capable of learning it if they;

* open their inner artistic eye, and
* can produce beautiful song and/or poetry.

Spiritsingers who cultivate a love for the heavens and listen carefully to the stars may be able to recite Zodiac songs, a unique and highly specialised form of spiritsinging created by the god Sirius.

## References

1. ↑ https://www.roleplayerguild.com/posts/5091671
2. ↑ https://www.roleplayerguild.com/posts/5115876
Thumblings

**Thumblings** are a species of small people who inhabit the Weeping Plains near the Grove with a Gate. They were created by the Lifeblood in the great age of creation before the retreat of the gods from Galbar. They feed primarily on the Houllin Berry;

> the lifeblood coaxed many tiny sprouts to grow. The single springs of green curled at the tops and never left a foot off the ground before suddenly producing a head of violet buds and four speared leaves. In moments, the buds sprouted into white and purple flowers with a sticky scent, and in moments more the blossoms produced tiny berries -- berries with the strange property of filling entire stomachs for days with impossible nutrition -- a unique staple to this budding grove, a houllin berry.
>
>
>
> A contemplative silence overtook the area once more. Various song birds and little fen mice were collecting in the grove, but it was not done. Amidst the fresh buzzing of dragonflies, the lifeblood took a gentle motion and sprouted a spattering of tiny stones, each the size of a thumb. There was hesitation, there was pause, but then there was a pulse of life -- and the stones cracked.
>
> Out from the stone shells stepped tiny people, each the size of a thumb. With care, the lifeblood scooped the confused beings from the mossy blanket below and placed them in a woody cavern that cracked a beech tree’s hide. Another waft of the lifeblood, and a tiny pile of houllin berries were placed before the oogling people, gentle coos of wonder echoing among the tiny crowd.
>
>
>
>
> The lifeblood shaded the thumblings from the sun as they blinked their eyes, adjusting to life. It brought them water whenever they began to thirst, and collected berries for them.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5088817
Leons

"A mortal with his mount."

Creatures of the open fields, soaring high and free under the sun. Leons are the apex predators in the Prairie of Sol, created by Oraelia.

## Appearance

Leons are huge quadrupeds, easily standing thirteen feet tall for the largest of males, and around ten feet tall for females. Both genders have a symbol of a sun on their foreheads, giving them significance as beings created by Oraelia. Wings erupt from their backs, and are easily twice as long as they are given their bulk. Their eyes range from blues to golds and the males of light golden manes.

## Abilities

Leons were the first creatures given an affinity to the sun by Oraelia. As such they have notable attributes.

* They are capable of flight.
* They are stronger during the day, when the sun is out.
* They do not leave shadows, which makes them excellent hunters when flying.
* At night, their forehead stars glow, and they are weaker.
Mian Scaoilte (Dream Anchor)

## Mian Scaoilte

The temple which resides, hidden, at the bottom of Galbar's deepest, darkest, canyon.

## Dream Anchor

One of the many Anchors that binds the Endless Dream to reality, Mian Scaoilte, or Unbounded Desire, is located on Khesyr, hidden at the very bottom of the Abyssal Rift. It was created by the Dreaming God, Aicheil, in the era before time had stabilized.

Actual effects/titles to be added upon their approval.
Art Awakens in the Night

Artist awake in the middle of the night, circa. 3,482 after the gods done gone

This phenomenon was passively brought about by Gibbou and Meghzaal when they first met. Galbar's night was imbued with their combined energies; it will always be a time when poets, lovers, dancers, and all artists and people generally, are more inspired towards artistic production.
Thousand Voice Hyenas

## Habitat

### Habitat

Found in all habitats, including savannas, grasslands, woodlands, forest edges, sub-deserts, and even mountains

### Might cost

2

**Thousand voice hyenas** are large hyena-like creatures created by Yamat. They are larger and stronger than normal hyenas, possess three eyes on either side of their heads and wicked horns. They also have additional legs between their for- and hindlegs, longer tails with a vice-like grip, and black and white fur that is striped rather than spotted. Some individuals may exhibit spots.

Their cackles sound like a thousand differing voices, which induce madness if heard for long enough. These cackles bounce around in the victim's head and eventually drive them to madness.

Thousand voice hyenas are present across Galbar, with packs roaming on Toraan, the Mydias, Kubrajzar, and other places.

## References

1. ↑ Creation post: https://www.roleplayerguild.com/posts/5151872
The Well

The Well is the name of the Realm of Qael'Naath. The realm of magic is a beautiful place. It is always night, filling the heavens with beautiful stars and wonderful nebulae. Closer to the ground one can see the auroras of ever-changing, chromatic colors. At its center is a massive orb, akin to the surface of the sun but blue in color. Its brightness is heavily dimmed. Allowing you to watch straight at it. Like solar waves, mana bursts forth from it. While not as bright as the sun, it's bright enough to illuminate the whole plane. Which is filled with giant, floating islands and natural gardens. Filled with strange, kaleidoscopic metals, luminescent plants, and shimmering gems. Springs of pure emerald, sapphire and ruby fluids flow from certain gardens down into nothingness. The rocks float and move freely. Yet from time to time certain glades will align in auspicious patterns. Offering momentary order with the perceived chaos. Galbar is not just seen within the sky. It is seen everywhere but always fleeting. Visions can be seen within the "water". The islands might align in a picture of reality for just a moment. The auroras might take the shape of what a sentient creature sees upon Galbar. Once more offering a glimpse of the invisible rules reigning within the realm. For mortals, the place is a beautiful but exceptionally dangerous place. Temperatures vary wildly between the islands. Gravity is a concept that might vanish at a moment's notice. The only things that may survive within this plane are creatures that feed off mana.

## Places of Note

### The Solaria Manhah

A creation to mimic the sun, the Solaria burns with a fainter, colder blue color. Like the sun it has many black and brighter spots. Large waves of mana may burst forth from it, raging through the realm as they impact the various islands around it. The Solaria Manhah acts as the center of the realm. With all other rocks and glades floating around it in various orbits.

### The Sphinx Stone

The Sphinx Stone is the home glade of Qael'Naath himself. It is a tropical place, with many trees. Though strangely devoid of any water. Qael'Naath rests upon a stone in the middle of the garden. Before him is a pool of sapphire-like water. Giving him precious visions from Galbar from time to time.
Farah

Farah is a human woman blessed with divine attributes by Oraelia, the Life and Love Goddess. As a reward for her open-minded quest for peace in the face of adversity and positive outlook on life, Oraelia responded to Farah invoking her name during a tense exchange. As such, she has been gifted with the ability to both directly induce happiness and joy in others, as well as allowing others to reflect on their past actions and intentions with new perspectives of sympathy and compassion.

## Titles

Lover's Joy II - (Farah can induce feelings of joy and happiness in others. This includes animals and plants as well, usually making situations less hostile. This power is generally infectious as Farah only needs to smile genuinely at a person for it to work. As the title progresses, these feelings become stronger and last longer, even if Farah has left.)

Breath of Compassion III - (Farah is capable of empathetically conveying understanding and sympathy through compassion by use of her voice and touch. By showing or telling a tyrant warlord the suffering of those they left to ruin, or a peasant who would not give a beggar bread, all in the hopes of changing them for the better. It is a powerful ability, and those affected most usually feel immense remorse and guilt for their actions until they realize the error of their ways. This ability cannot be used out of hatred, envy, or malice- It must be used as an act of genuine love and care for the wellbeing of others. )

## Prestige

+5: https://www.roleplayerguild.com/posts/5128168

Total: 5.
Zodiac Stones

## Creation of the Zodiac Stones

"Finally, he wished to create a nexus for the celestial energies. Inscribing the pattern into Galbar, he conjured twelve pillars of stone to emerge from the grassland of his favored sheep, infusing them with the same celestial material as which made his form. He wove his virtues into the foundation of the site and bound the star-bound energies to the air of it. Engraved into the stones were intricate runes.

Glowing symbols appeared on five of them, in the central-most position in an otherwise untouched region. From the northmost stone going clockwise were stylized runes of a whale, sheep, wren, kirin, and snake. His new consecrated ground was the Zodiac Stones. Regardless of the time of day or cloud coverage, the stars would be visible here."

## Titles

Starbound I title (Acts a conduit for celestial power, drawing power from space into itself. The stars are always visible here regardless of the time of day or cloud coverage. The glowing runes are currently aesthetic.)
Voidwillies

Voidwillies are an extraordinary species of plant created by Gibbou. It is a small, black-bloomed flower that consumes the sound produced around it in order to grow and reproduce. Whatever produces the sound within a certain range will find itself acting as though the sound was made, only to find that nothing comes out. They grow in Mydia.
Voices(Tree of Genesis)

The Voices were the first lineage of sapient mortals the Tree of Genesis created out of a need for a proxy in communication between itself and other entities. They have a set lifespan of 1000 years, are unable to reproduce and only a handful are active at any given time. They resemble wooden husks with different colours of light spilling from the cracks in their exoskeleton. They have the privilege of being directly connected to both Genesis and Exodus and can receive visions and feelings directly from the Trees. Their purpose is to fulfil the demands made of them from the Trees and help to guide the Sylphi and anyone that resides inside the Tree of Exodus into a "bright and beautiful" future.
Zed

## Summary

A peasant's claimed depiction of Zed's true form

Zed is Azaris' first avatar and link to Galbar.

## Personality

Zed most definitely inherited his deity’s predisposition to concealment, but unfortunately not her sense of dignity. He generally is more selfish in nature than Azaris as well as much more curious. If Azaris is an unknowable and complex god, Zed is an especially annoying version of that raccoon that digs through your trash at night.

While he is almost always invisible, he still makes himself known to mortals through messages scratched in whichever surfaces are most convenient. These messages have been known to include:

* Requests/demands to leave any interesting trinkets at a specific location
* Journals of his travels
* Advice to mortals
* And occasionally, bad jokes.

## Appearance

Zed’s true form has been viewed once or twice, namely while he rested in locations wrongly thought to secluded enough to unveil himself. The descriptions paint a picture of a dark, mouthless, somewhat humanoid creature possessing chitinous claws, glowing eyes, and sharp ears.
The Zodiac

A cyclical pattern created by Sirius, there are twelve periods associated with six virtues and six aspects of the stars, each with a corresponding celestial animal. Timespans have an associated zodiac period, which occurs linearly but changes irregularly, lasting for days, months, or rarely years. The zodiac is important for astrology.

In order:

Whale: Resilience

Sheep: The Forces Between Stars

Wren: Observance

Kirin: Stars Undivided

Snake: Cunning

Fox: Comets

Leon: Kindness

Turtle: Asteroids

Owl: Introspection

Butterfly: Dust

Dog: Loyalty

Newts: Meteors
Rune-Carver's Chisel

A gift of Qael'Naath to the city of Ketrefa, the chisel is meant to improve their runes and thus advance their understanding of iconographic magic.

## Titles

**Rune-Carver II** – The chisel helps all who use it in their iconographic magic carving. It minimizes errors by not transferring the force exercised on it that would create errors in the rune. So it only lets you remove the right amount of material. The caveat is that the wielder actually has to know and have the intent to carve a certain rune. There is also the dangers of indecisiveness to consider. For example: if you want to carve a completely different rune mid-way your carvings, the chisel will switch its priority and assume you want to start from zero on the new rune. It cannot pick up a half-finished rune and help you finish it. So once you’ve begun carving you must finish it before you start the next rune.

**Strong I** – The chisel’s metallic component is extremely strong. Allowing one to carve into the metal without fear of blunting or grinding down its head.

## References

1. ↑ 1.0 1.1 https://www.roleplayerguild.com/posts/5120490
Wayfinder's Staff

## Titles

World Treader I: Increased Speed and Endurance when Travelling

Path Seeker I: The flags on the staff always flutter towards the holder's decided destination

## Description

The Wayfinder's Staff is a simple object made from cork. It has many white-colored tassels that dangle off the top of the staff. It was made by Iternis to fulfill the wish of an old goblin along with the Journeymen's Wraps. Both artifacts are currently unowned.
The Weike

The Weike wear colourful clothing to always remember the summers whenever their home is swallowed by the snow.

The Weike live on the northernmost peninsula of the continent.

### Inhabitants

200

The Weike is a pastoral culture situated on the northernmost peninsula of Toraan. They are reindeer herders and fishers, as well as accomplished crafters, particularly within the fields of woodworking and leatherworking.