King Gallant Mk. II

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

###

5
5

## Armament

* 30mm Cannon
* Commander

## View Vehicle Strength Table

The King Gallant Mk. II is a warden Scout Tank (mid-game armored combat vehicle) with a 30mm gun turret. Unlike the King Spire Mk. I it does not have the function of having a built-in antennae.

## Description

### Crew

It requires a crew of 2 to operate: one driver and one gunner/commander.

The driver has control of the King Gallant's movements. They have the important job of positioning the tank to execute it's role faithfully and outmanoeuvre enemy weapons that could damage or destroy the vehicle. The driver is the only crew member who can track the fuel of the tank, and should monitor this to prevent the tank running out mid-combat.

The commander is the gunner and controls the 30mm turret. Press `E` to toggle the cupola hatch. When the hatch is open the commander can use their secondary equipment, which is mostly useful to spot enemies from a distance with Binoculars. Arguably, the commander should be the most experienced member of the crew, to both deliver driving instructions to the driver and fire the gun.

### Inventory

It has 1 inventory slot, which needs to be reserved for the 30mm shells (stacks up to 100 per slot).

### Armament

The King Gallant MK-II is equipped with a 30mm turret that can rotate 360°. The 30mm cannon has pin-point accuracy and 35m range.

### Health & Armor

Scout Tanks have heavy armor but only about as much health as Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have some chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Their tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable. A single mine will cripple a scout tank, two will kill it.

### Engine & Size

Scout Tanks have good mobility off-road. The King Gallant Mk. II has slightly slower speed than the King Spire. Its engine has a high fuel consumption rate but average for a tank. Its 250L fuel tank gives it a decent fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

The Scout Tank can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is not large enough to cross Trenches. It can run over Sandbags, tier 1 walls, and Barbed Wire Fences.

### Tactics

The King Gallant is effective at dispatching infantry, light structures, and light vehicles. Its heavy armor, 30mm turret, and commander slot gives it a significant advantage over Armored Cars and Half-tracks.

Although 30mm can do decent damage against tanks and other heavily armored vehicles, 30mm does not penetrate very often and is not recommended to be used against them.

Direct logical counterpart of this recon tank is tankettes. At least in weapons options 12.7mm/30mm, heavy armor, and not running on trenches (something between Armored Car and full-fledged Tank). Two-person usage with hatch useful to free hands of team and often underestimated - but they not seem often due need to urgent withdrawl against any other tank & have double more price than tankettes. Or in other perspective - there twise lesser vehicles with medium universal armament can be produced. Still - due factional lack of cheap vehicles with 12.7mm/20mm/30mm/RPG and heavy armor - there is no other options for mass universal vehicle. Yes - this is cheapest tank of the game (it not run on trenches - so doubtful - because this is tank first task), but far away not cheapest vehicle with similar armour, medium weaponry & authonomy time. This model have dismounted radio & more fuel consumption for survivability & medium cannon - so recon missions not more preferable. 30mm gun can be useful to destroy buildings, infantry, light armor vehicles in low-intensity areas to help infantry. Still more health & bigger gun not making duels even against light tanks much better as in triangle balance survivability/speed/armament - it still in disadvantage in many stats that rely on such parameters for such price.

One of its weakness is the anti-tank mines, which the crew cannot see when off-road.

## Gallery

* King Gallant showcase
* View from the left side
* King Gallant in action.