Tinker

**Tinkers** create machines and robots to do things for them. Robots can include a shield-bot, rushing towards your enemies to protect your allies, while you steer it from afar. It could also be portable turrets, or you could create a bandage-gun to heal your allies.

Every skillpoint put into Tinker will make you better at tinkering, and make your inventions more reliable and powerful.

## Spells

### 1 SP

**Invent**

Use whatever parts you want to invent something. You can specify what you're trying to invent, but can never be quite sure what you end up with. This does not always result in a new Tinker recipe or spell.

**Chick-o-Matic 1.0**

Quickly throw together a Chick-o-Matic, which will begin to reproduce swiftly and swarm your enemies.

### 2 SP

**Bandage'n'Bullet Dispenser 1.0**

Quickly throw together a Bandage'n'Bullet Dispenser. It will throw bandages at allies and bullets at enemies. After a little while it breaks down.

**Parts**

Assemble a handful of random spare parts. Can only be used once per day.

### 4 SP

**Lighting Rod**

Quickly throw together a Lighting Rod. It will charge for a little while before exploding, sending huge bolts of lighting towards your enemies.

**Idea**

Discover a new random Tinker recipe.

### 6 SP

**Reliably Invent**

Use whatever parts you want to invent something. You can specify what to invent. This does not always result in a new Tinker recipe or spell.

### 8 SP

**Mech-a-Copter 1.0**

Quickly throw together a Mech-a-Copter to fly you a distance. It will break down after a while.

### 10 SP

**Clockwork Golem 1.0**

Quickly throw together a 3-meter high Clockwork Golem. The giant will do as you say, and with its huge mechanical body it is practically impossible to kill. It breaks down after a short while though.

## Recipes

The following recipes are the ones known by default by any Tinker. More recipes can be learned or invented.

**Cooling Element**

*Cooling Elements are used in many Tinker recipes.*

* 1 Steel Casing
* 2 Brass Cogs
* 2 Human Spare Parts
* 1 Ice Core

**Artificial Brain**

*Artificial Brains are used in many Tinker recipes.*

* 1 Brass Casing
* 4 Human Spare Parts
* 4 Goblin Spare Parts

**Gun**

*Guns can be anything from handheld firearms to rifles.*

* 1 Steel Casing
* 2 Brass Cogs
* 2 Steel Springs
* 2 Human Spare Parts

**Turret Gun**

*Turret Guns are among the most reliable and useful weapons made by Tinkers. It can be collapsed to fit barely anything, and can be deployed within seconds. It will fire bullets upon bullets at your enemies, though has to cool down after shooting around one hundred rounds.*

* 2 Steel Casings
* 4 Steel Springs
* 8 Brass Cogs
* 4 Human Spare Parts
* 2 Goblin Spare Parts
* 1 Cooling Element

**Shellbot**

*Shellbots allow for very slow travels. Jump onto the mechanical turtle's shell and enjoy the scenery. Shellbots are very slow but incredibly sturdy, making them quite effective at taking the hits during fights.*

* 10 Steel Casings
* 1 Brass Casing
* 1 Eversteel Casing
* 10 Brass Cogs
* 6 Steel Springs
* 8 Human Spare Parts
* 12 Shellfolk Spare Parts
* 1 Artificial Brain

**Chick-o-Matic 2.0**

*The Chick-o-Matic is among the most pointless of robots. It will continuously lay mechanical eggs, which will grow into more Chick-o-Matics. The swarm of chicks can be useful to overwhelm enemies, but they will likely follow you around religiously.*

* 1 Steel Casing
* 2 Steel Springs
* 16 Brass Cogs
* 2 Human Spare Parts
* 24 Goblin Spare Parts
* 2 Ratling Spare Parts
* 1 Artificial Brain

**Bandage'n'Bullet Dispenser 2.0**

*The Bandage'n'Bullet Dispenser is easily portable and quick to deploy. It throws bandages at allies and bullets at enemies.*

* 2 Steel Casings
* 4 Steel Springs
* 6 Brass Cogs
* 2 Human Spare Parts
* 6 Goblin Spare Parts
* 1 Cooling Element

**Mech-a-Copter 2.0**

*Mech-a-Copters are a reliably way to get from one point to another. It can be flown by a Tinker, though it is quite big and cannot be hidden away easily.*

* 32 Steel Casings
* 4 Brass Casings
* 10 Eversteel Casings
* 4 Steel Blades
* 50 Brass Cogs
* 44 Steel Springs
* 12 Human Spare Parts
* 12 Goblin Spare Parts
* 4 Dwarf Spare Parts
* 1 Cooling Element

**Clockwork Golem 2.0**

*A trusted and obedient Clockwork Golem is the best companion imaginable. It will follow your every instructions and is very difficult to destroy while hitting hard itself. It is very big though.*

* 60 Steel Casings
* 20 Brass Casings
* 20 Eversteel Casings
* 100 Brass Cogs
* 100 Steel Springs
* 20 Human Spare Parts
* 20 Goblin Spare Parts
* 20 Ghoul Spare Parts
* 20 Ratling Spare Parts
* 20 Komolac Spare Parts
* 20 Dwarf Spare Parts
* 20 Shellfolk Spare Parts
* 4 Cooling Elements
* 4 Artificial Brains

## Available Races

* Human
* Goblin
* Ghoul
* Ratling
* Komolac
* Dwarf
* Shellfolk