recursal/Fanatic-Fandom huggingface dataset:
Volume 5

* Japanese
* English

The fifth volume of ***To Your Eternity*** features Hayase and other Yanome/Past guards along with a baby on the cover. On the back of this volume is a silhouette of Ligard.

## Synopsis

Monstrous killers from many lands are banished to Jananda Island. There, Fushi must win the island’s fighting tournament to save Pioran and gain their freedom. While immersed in the brutality and the tyranny of Jananda, Fushi further learns what it means to be human.

## Chapters

* Chapter 35: The Spinning Girl (紡ぐ少女, *Tsumugu Shōjo*)
* Chapter 36: Jananda: Island of the Free (自由の島・ジャナンダ, *Jiyū no Shima・Jananda*)
* Chapter 37: New Shape (新しい型, *Atarashī Kata*)
* Chapter 38: Query (問い, *Toi*)
* Chapter 39: The Proud Warrior (誇り高い戦士, *Hokori takai Senshi*)
* Chapter 40: The Girl Called Tonari (トナリという少女, *Tonari to iu Shōjo*)
* Chapter 41: New Power (新しい力, *Atarashī Chikara*)
* Chapter 42: The Children's Dreams (子供たちの夢, *Kodomo-tachi no Yume*)
* Chapter 43: Sender of the Gift (プレゼントの贈り主, *Purezento no Okurinushi*))
* Chapter 44: Pioneer (先覚者, *Senkaku-sha*)

## Translations

### Archive 1

See the Language page for a full explanation on how it works.

West: Zumra. North: Bennett. East: Monjo

Map of Jananda

### Archive 2

Top Secret: Tonari's New Plot

**Title: The Prison Diary of Ligard the Pirate (Working Title)**

Chapter 1: The Necessary Preparations

Chapter 2: Acquiring the Materials

Chapter 3: Kitchen Duty

Chapter 4: Sweets for the Captain

Chapter 5: Enacting the Plan

Chapter 6: The Emergency Route

Chapter 7: Blast 'em with Gunpowder

Chapter 8: Epilogue

134 pages

Released planned for next spring.

## Trivia

* In an interview with Oima Yoshitoki, Oima said that each volume cover depicts a character's dream. Hayase desires to have Fushi's child, so volume 5 shows her with a baby.

## Gallery

### Japanese Ver.

Front CoverBack CoverVolume Title IllustrationTable of ContentsExtra Page
### English Ver.

Front CoverVolume Title IllustrationTable of ContentsExtra PageList of Fushi's companions as of Volume 5
## References

1. ↑ http://konomanga.jp/interview/136198-2 (JP)
Tieto Wikia

****TÄTÄ WIKIÄ EI ENÄÄ KÄYTETÄ!******Mene osoitteeseen tieto.fandom.com/fi, sitä päivitetään edelleen ja siellä on **paljon** enemmän artikkeleita! Tervetuloa muokkaamaan uuteen Tieto Wikiaan!**

 **New wiki also in English! tieto.fandom.com**

 Tänään on 30.01.2024 eli 30. tammikuuta 2024 klo 11.09.
Terveisin fi.minecraft7.wikia.com

Hyödyllisiä linkkejä* Kaikki tämän wikian sivut
* Luokat
* Viimeisimmät muutokset
* Muokkausohjeet
* Yhteisön kahvihuone
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Mikäli kaipaat neuvoja, vilkaise ohjesivujamme. Tarvitsitpa muokkaamisesta tai Wikian käytöstä mitä tahansa tietoa, ohjesivut ovat loistava paikka aloittaa. Mikäli sinulla on kysymyksiä Tieto Wikiain liittyen, katso Ohje:Osallistuminen.
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Miten teet artikkelin
Ohje:Miten teet artikkelin
Suomi

Suomi on valtio Itä-Euroopassa, jonka pääkaupunki on Helsinki. Sen pinta-ala on noin 338 000 km2.

## Suomi

### Muita kaupunkeja

Pori, Turku, Tampere, Oulu, Hämeenlinna, Kuopio, Rovaniemi

### Lippu

Siniristilippu, valkoinen pohja, Suomen lippu

## Yleistä

Suomi on harvaan asuttu maa, mutta kooltaan se on aika iso. Suomessa asuu noin viisi ja puoli miljoonaa ihmistä ja sen pinta-ala on lähes 350 000 km2. Suomi itsenäistyi Venäjästä 6.12.1917.

## Liputuspäivät

Liputuspäivät:

5.2. Runebergin päivä

28.2. Kavevalan päivä

19.3. Minna Canthin päivä

9.4. M. Agricolan päivä

27.4. Veteraanipäivä

9.4. Eurooppa-päivä

12.5. J.V. Snellmannin päivä

4.6. Puolustusvoimain lippujuhlan päivä

24.6. Suomen lipun päivä

6.7. Eino Leinon päivä

10.10. Aleksis Kiven päivä

6.11. Ruotsalaissuden päivä

6.12. Itsenäisyyspäivä

8.12. Jean Sibeliuksen päivä
Viro

Eesti

**Viron tasavalta** eli **Viro** (viroksi ***Eesti***) on valtio Itämeren itärannalla Pohjois-Euroopassa Suomenlahden eteläpuolella. Virolla on maarajaa Venäjän ja Latvian kanssa. Maan asukasluku on 1,3 miljoonaa, joista noin 450 000 asuu Tallinnassa.

###

## Perustiedot

Pääkaupunki:

Tallinna

Pinta-ala:

45 227 km2

Väkiluku:

1 313 271 *(2015)*

Osuus EUn väkiluvusta:

0,3 % *(2015)*

Bruttokansantuote (BKT):

20,461 miljardia EUR *(2015)*

Virallinen EU-kieli (kielet):

viro

Valtiomuoto:

parlamentaarinen tasavalta

Liittyi EUn jäseneksi:

1.5.2004

Paikkoja Euroopan parlamentissa:

6

Rahayksikkö:

Euro. Euroalueen jäsen 1.1.2011 alkaen

Schengen-jäsenyys: :

Kyllä, Viro on kuulunut Schengen-alueeseenHae linkin muut kieliversiotEN**•••** 21.12.2007 alkaen.

EU:n neuvoston puheenjohtajuus:

Viro toimii EU:n neuvoston puheenjohtajana ensimmäisen kerran vuoden 2017 jälkipuoliskolla.

Viro on kolmesta Baltian maasta pohjoisin ja sijaitsee Itämeren itäosassa. Pinnanmuodoltaan Viro on enimmäkseen sangen tasainen.

Viron talouden tärkeimmät toimialat olivat vuonna 2015 tukku- ja vähittäiskauppa, kuljetus, majoitus- ja ravitsemistoiminta (22,3 %), teollisuus (20,4 %) sekä julkinen hallinto ja maanpuolustus, koulutus-, terveys- ja sosiaalipalvelut (15,5 %).

Viron tärkeimmät vientimaat ovat Ruotsi, Suomi ja Latvia ja tuontimaat Suomi, Saksa ja Liettua.

*Lähde 1 (*http://europa.eu/european-union/about-eu/countries/member-countries/estonia\_fi)

*Tämä artikkeli on **tynkä ja kesken***.
**Et voi poistaa tätä**.
Voit auttaa laajentamalla artikkelia.
Норма и частота

Многое из того, что необходимо человеку, он должен получать не только в достаточном количестве, но и с достаточной частотой, периодичностью, регулярностью.

Например:

* суточную норму воды нужно выпивать не за один раз в день, а за много раз;
* **проветривать** **комнату** нужно не один раз в день по одному часу, лучше 2 раза в день по пол часа или 3 раза в день по 20 минут;
* недельную норму овощей, фруктов, рыбы, молокопродуктов, витаминов нужно съедать не за два раза в неделю, а гораздо чаще:
	+ овощи и фрукты 1-3 раза в день,
	+ рыбу несколько раз в неделю.
* **солнечные ванны** необходимы не один раз за лето на курорте а в течение всего года;
* интенсивное движение необходимо не 3 раза в неделю спортзале, а несколько раз в день;
* **солнечный и другой яркий свет** тоже лучше видеть чаще одного раза в день.

А вредные факторы если и появляются в жизни человека, то должны быть не регулярными и не воздействовать одновременно.

Т.е. несколько не очень полезных (спорных, сомнительных) продуктов если и приходится принимать, то лучше не в один день сразу, а разнести по дням.
Раньше ложиться спать

Очень часто **недосыпание** происходит из-за того, что в современном мире человек ложится спать слишком поздно. Для человека это не является проблемой до тех пор, пока он не захочет это изменить, но не сможет. Привычки очень тяжело изменить.

Для тех, у кого уже возникла бессонница появляются определённые риски при попытке раньше лечь спать:

* если спать ещё не будет хотеться, то долго не получится заснуть;
* если рано заснуть, а организм привык спать по 5 часов, то тогда сон может оказаться не крепким (будут частые пробуждения), либо слишком рано проснётся;
* если рано лечь и слишком выспаться, то потом в следующий раз будет тяжело заснуть.

Тем не менее нужно ложиться раньше спать по нескольким причинам:

* нельзя спать менее 7-ми часов;
* если на засыпание нужно много времени (если чтобы заснуть нужно часа три, значит прийдётся пока ложиться на 3 часа раньше);
* если есть риск частых пробуждений, то количество сна уменьшается и раньше ложиться спать нужно чтобы увеличить время сна, потерянного при пробуждениях.

Ложиться раньше спать лучше постепенно, каждый день на 5 минут раньше. Лучше всего заводить будильник, который будет сообщать, что пора выключать компьютер. Но эти отвоёванные 5 минут нужно закреплять. Если в очередной раз лечь спать на 5 минут раньше не удалось, то нужно пока остановиться на этом, пробовать снова, а потом, когда всё получится и закрепится - сдвигать сигнал к отбою на 5 минут раньше.
ЗОЖ вредит

При ранних проблемах в организме человека, например остеохондроз в 35 лет, атеросклеротические бляшки и больные суставы в 40 лет, врачи рекомендуют лечение симптомов, массаж, гимнастику, противовоспалительные препараты, статины, кальций, витамины, скорректировать питание и **образ жизни**. Также рекомендуют и СМИ.

Люди выполняют эти рекомендации, заодно пробуют некоторые народные средства, и всё это действительно немного замедляет патологические процессы. Это обнадёживает, люди "понимают", что они на "правильном" пути, а настоящие причины, при этом, игнорируются, укрепляются, инфекции разрастаются, болезни запускаются.

Все предложенные меры мало помогут при наличии в организме настоящих причин указанных проблем, например хронические **инфекции**, **воспаления** и другие.

Причины проблем с сосудами и суставами можно найти в медицинской литературе, достаточно почитать причины появления реактивного артрита,  **амилоидоза** (отложение амилоида в том числе в сосудах, может вызываться при **синдроме Рейтера**, хронических **воспалениях**).

А вызываются они, чаще всего, различными хроническими инфекциями, часть из которых могут не иметь выраженных симптомов.

И вероятность иметь такие инфекции не так уж и мала.

Например, **распространённость** **хламидиоза** составляет до 20%, также распространены пневмококк, кандидоз, герпес, которые вызывают немало проблем в организме.

Часто, эти **инфекции** существуют в организме человека без симптомов.

**Инфекции** могут вызывать **воспаление** и медленно разрушать организм.

Чтобы выявить наличие в организме воспаления можно сдать анализы на **C-реактивный белок**, лейкоциты.

При наличии **C-реактивного белка** или подозрительных симптомов нужно дальше искать причины проблем организма: сдать анализы на самые распространённые бессимптомные инфекции, которые поддаются лечению.

Не все инфекции поддаются лечению, но для начала, можно избавиться от тех, которые поддаются.

Некоторые инфекции приходится лечить вредными антибиотиками, но вред первых может быть гораздо более губительным, чем вред вторых.

От хронических инфекций страдают не все и не всегда, они начинают заметно вредить при снижении **иммунитета** (а это возможно при переохлаждении, **недосыпании**, при недостатке **витаминов**, во время других болезней и т.д.).

Зачем же «играть в рулетку» и гадать, навредит инфекция или нет?

Можно просто проверить, выяснить, имеются ли эти инфекции и по возможности избавиться от них.

Но почему-то, в СМИ умалчивают, либо недооценивают степень влияния хронических инфекций на наши **суставы**, кровеносные сосуды и организм в целом.

Может быть, большое количество живых пенсионеров в стране не выгодно пенсионному фонду? :-).

## См. также

* **Инфекции**
* **Воспаление**
* **Амилоидоз**
* **Синдром Рейтера**
* **Хламидиоз**
* **C-реактивный белок**
Pillaging and Looting

Main Page

**Loot**:

Fighting is hectic. Looting is fast paced and generally
you’re not going to know what you managed to grab until you make it back to
town.

Successfully beating a scene will award the players a number
of loot tokens depending on the scene and extra depending on if they completed
additional objectives.

Loot tokens can be traded for a roll on a loot table, results
will vary from Downtime Capital to other items like a crate of alchemical
supplies or even a magic item.

To keep the loot token the players have to either win the
battle or escape with their ill-gotten goods.

Loot tokens may also be traded away without a roll for other
benefits, like repairing troops, recharging class features or something else.
Paavo Nurmi

**Paavo Johannes Nurmi** (s. 13. kesäkuuta 1897 Turku – k. 2. lokakuuta 1973 Helsinki) oli suomalainen yhdeksänkertainen kestävyysjuoksun olympiavoittaja ja liikemies. Nurmea on kutsuttu niin kaikkien aikojen olympiaurheilijaksi kuin yhdeksi kaikkien aikojen yleisurheilijoistakin. Hänen lempinimi on "Lentävä suomalainen".

Juoksijoiden kuninkaaksi ja Lentäväksi suomalaiseksi nimetty Nurmi on kesäolympialaisten historian kolmanneksi menestynein urheilija ja menestynein yleisurheilija. Nurmi voitti vuosien 1920, 1924 ja 1928 olympiakisoissa yhteensä yhdeksän kulta- ja kolme hopeaolympiamitalia. Lisäksi hän teki urallaan 20 henkilökohtaista ja kaksi viestimaailmanennätystä.

*Tämä artikkeli on **tynkä**. Voit auttaa laajentamalla artikkelia*.
Norja

Norjan kuningaskunta eli **Norja** on perustuslaillinen monarkia Pohjois-Euroopassa. Maa kuuluu Pohjoismaihin ja Skandinaviaan. Se on Ruotsin länsi- ja Suomen pohjoisnaapuri, ja sillä on yhteistä rajaa myös Venäjän kanssa.

###

## Maantiede

Norja rajoittuu lännessä Norjanmereen, etelässä Skagerrakn salmeen ja pohjoisessa Barentsinmereen. Norjan pääkaupunki on Oslo, ja muita suuria kaupunkeja ovat Trondheim, Bergen, Stavanger, Kristiansand ja Tromssa.

Norjan pinta-ala on 323 802 neliökilometriä. Maa on suurimmaksi osaksi vuoristoa. Laajoja tasaisempia alueita on etupäässä vain maan kaakkoisosassa Oslonvuonon itäpuolella. Pohjoisempana Norjan ja Ruotsin rajalla on Skandien poimuvuoristo eli Kölivuoret. Norjan korkein vuori on Galdhøpiggen, joka sijaitsee Jotunheimenin vuoristossa. Se on 2 469 metriä korkea ja samalla Pohjois-Euroopan korkein vuori.

Norjan rannikko on hyvin mutkitteleva, ja siinä on suuri joukko pitkiä ja kapeita vuonoja. Rantaviivan pituus vuonot ja saaret mukaan luettuna on 83 000 kilometriä, mistä saarten osuus on noin 58 000 kilometriä. Norjan pisin ja syvin vuono on Sognevuono. Se on 200 kilometriä pitkä. Norjassa on runsaasti järviä ja jokia. Suurin järvi on Mjøsa ja suurimmat joet Glomma, Gudbrandsdalslågen eli Lågen sekä Teno.

Norjalle kuuluvat Huippuvuorten (norj. *Svalbard*) saariryhmä ja Jan Mayen Pohjoisella jäämerellä sekä Bouvet’nsaari Etelä-Atlantilla. Lisäksi Norja katsoo itselleen kuuluviksi Kuningatar Maudin maaksi kutsutun sektorin Etelämantereesta sekä antarktisen Pietari I:n saaren.

### Ilmasto

Norjan rannikolla vallitsee lauhkea meri-ilmasto. Atlantilta vyöryvät keskileveysasteiden liikkuvat matalapaineet tuovat sateita ja kovia tuulia. Etelässä sademäärät ovat suurempia kuin pohjoisessa. Sisämaan vuoristossa on arktinen ilmasto, talvella lunta, pakkasta ja kovaa tuulta. Oslon seudulla on maan ainoa alankoalue, ja siellä on talvisin kylmempää, mutta kesäisin lämpimämpää ja kuivempaa kuin rannikolla.

### Luonto

Norjan mannerosasta 37 prosenttia on metsän peitossa. 23 prosenttia maa-alasta, on talousmetsää. Sitä käytetään sahatavaraksi ja sellu- ja paperiteollisuuden tarpeisiin. Metsän biomassa kasvaa, joten se toimii hiilen nieluna. Pääasiallinen puulaji on metsäkuusi. Rannikoilla kasvaa hieskoivua, mutta sinne on istutettu myös kuusta ja sitkankuusta 1950-luvulta asti. Norjan kansalliskukka on kanerva (*Calluna vulgaris*).

Norjan uhanalaisten lajien listalla vuodelta 2006 on 31 nisäkästä, 78 lintua, 44 kalaa ja viisi matelijaa ja sammakkoeläintä. Kaikkiaan uhanalaisia lajeja (kasvit, hyönteiset ja sienet mukaan lukien) on 1 988 lajia. Suurimmassa vaarassa ovat susi ja naali. Erilaiset luonnonsuojelualueet kattavat lähes 15 prosenttia Manner-Norjasta ja vielä suuremman osan Huippuvuorista.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Sauli Niinistö

## Section Header

### Aktiivisena

2012 - *edelleen*

**Sauli Niinistö** on Suomen nykyinen ja kahdestoista presidentti.

*Tämä artikkeli on **kesken***.
Et voi poistaa tätä.
Voit auttaa laajentamalla artikkelia.

*Tämä artikkeli on **tynkä**. Voit auttaa laajentamalla artikkelia*.

*Tämä artikkeli on **tynkä ja kesken***.
**Et voi poistaa tätä**.
Voit auttaa laajentamalla artikkelia.
Homer Simpson

### Tärkeimmät sukulaiset

Lisa Simpson, Bart Simpson, Marge Simpson, Maggie Simpson, Abraham Simpson, Mona Simpson, Patty ja Selma Bouvier

### Aktiivisena

1986 - *edelleen*

Homer Jay Simpson on Simpsonien hahmo. Se on töissä ydinvoimalassa sektorin 7G turvatarkastajana. Se on kalju. Hänen perheessä on 3 (4) lasta; Bart Simpson, Lisa Simpson (Hugo Simpson) ja Maggie Simpson.

## Homerin elämä

Hän syntyi 38 vuotta sitten jossain. Hänellä on veli, nimittäin Herbert Powell. Herbert on miljonääri.

Homeria kasvatti 13 vuotta Abe Simpson. Abe ei ollut paljoa yhdessä Homerin kanssa.

Homer sai ensimmäisen lapsen 10 vuotta sitten. Sen nimi oli Bart.

## Lähteet

*Tämä artikkeli on **megatynkä.** Voit auttaa laajentamalla artikkelia.*
Hupi ja pelit

Tämä palsta on aiheeseen liittymätöntä keskustelua varten -- paikka, jossa voit hengailla Starter Wikia -ystäviesi kanssa.

Täällä voit myös keskustella aiheeseen *liittyvästä* asiasta.

Kun aloitat uuden asian, laita sen otsikko näin:

```
===Otsikko===

```

Älä näin:

```
==Otsikko==

```

Tai näin:

```
Otsikko

```

Laita aina ARTIKKELISSA näin:

```
==Otsikko==

```
Google

Google Inc. on yhdysvaltalainen pörssinoteerattu yhtiö, joka tarjoaa etupäässä Internet-palveluita. Googlen Internetiin kehittämä hakukone on maailman suosituin ja tunnetuin. *Lähde 1 (https://fi.wikipedia.org/wiki/Google)*

## Google Plus

Erään varteenotettavan arvion mukaan kaksi viikkoa sitten julkaistu Google Plus (tai Google +) -palvelu olisi kerännyt noin 10 miljoonaa käyttäjää tähän päivään mennessä. *Päivä: 14.7.2011 Lähde 2 (https://www.uusisuomi.fi/raha/113894-tallainen-on-google-plus)*

## Lähteet

1. *https://fi.wikipedia.org/wiki/Google*
2. *https://www.uusisuomi.fi/raha/113894-tallainen-on-google-plus*

*Tämä artikkeli on **tynkä ja kesken***.
**Et voi poistaa tätä**.
Voit auttaa laajentamalla artikkelia.
Artikkelin luominen

Tässä kerrotaan, miten voit luoda artikkelin.

Ensin paina *Tee uusi artikkeli*- nappia sivulaskurin alapuolelta. Sitten klikkaa 3 viivaa (jos ei ole, älä klikkaa). Paina sitten *Vaihda wikitekstin muokkaamiseen-* nappia alimmaisesta, tulee parempaa tekstiä.

Kun teet artikkelin, laita AINA nimi **lihavoituna.** Pystyt lihavoimaan näin:'''(lihavoitu teksti)'''

. Jos teet esim. Suomea, laita sitten englannin kielinen teksti lihavoituna JA kursivoituna. Sen teet näin:

'''''teksti'''''. Laita alkuun

englannin kielessä engl.

Tee siis:

**Suomi** (engl. ***Finland***)

Kielilyhenteet:

ruotsissa ruots.

norjasa nor.

japanissa jap.

ja mitkä on järkeviä.

Jos laitat jonkun artikkelin tai englanninkielisen nimen, laita se kursivoituna. Kursivoi näin:

''teksti''

Voit laittaa viivan näin: ----.

Siis: '''lihavoitu'''

''kursivoitu''

'''''lihavoitu ja kursivoitu'''''

---- on viiva.

Näin teet Suomen alusta artikkelin siis:

'''Suomi''' (engl. '''''Finland''''') on valtio Euroopassa.

Voit linkittää tässä wikissä näin:

[[linkitettävä artikkeli]]. Jos artikkeli on lyhyt, laita artikkelin loppuun {{tynkä}}. Se näyttää tältä:

*Tämä artikkeli on **tynkä**. Voit auttaa laajentamalla artikkelia*.

Kun teet kaupunkia tai valtiota, laita AINA malline. Se tulee näin: {{kaupunki}} tai {{valtio-oik}}. Laita tiedot sen mukaan, mitä sanotaan kaupungin tai Valtion mallinesivulla. Voit linkittää näin:

[[sivun nimi]] tai [[sivun nimi]]n tai [[sivun nimi|näytettävä teksti]].

Esim.

Homer Simpson, Homer Simpsonilla ja Homerilla.

Merkitse näin lähteet:

...nurkasta. *Lähde 1 (https://fi.wikipedia.org/wiki/wikipedia*)

Kun teet artikkelin, mainitse lähteet. Voit tehdä uusia osioita näin:

==osion nimi==

Tee näin myös lähteet. Muitakin löytyy Lisää -paikasta. Voit testata niitä VAIN Hiekkalaatikolla.
Venäjä

> **Venäjä** (ven. ***Rossija***) on valtio Euraasiassa. Se on maailman suurin valtio.
>
>

### Muita kaupunkeja

Pietari, Sotshi, Arkangel, ja Vladivostok.

## Venäjän rajanaapurit

Venäjän rajanaapurit on Norja, Suomi, Viro, Latvia, Valko-Venäjä, Ukraina, Georgia, Azerbaizan, Kazakstan, Mongolia ja Kiina.

*Tämä artikkeli on **tynkä ja kesken***.
**Et voi poistaa tätä**.
Voit auttaa laajentamalla artikkelia.
Hanko

**Hanko** (ruots. *Hangö*) on kaupunki Etelä-Suomessa. Se on Suomen eteläisin kaupunki.

## Hanko

### Maa

Suomi

Hangon väkiluku vähenee vuosittain. Vuoden 2000 aikoihin se laski alle 10 000:n. Hanko on kaksikielinen. Suomea puhuu noin 53 % ja ruotsia 47 %.

## Mielenkiintoista

- Hanko on kolmelta suunnalta meren ympäröimä.

## Lähteet

https://www.fi.wikipedia.org/wiki/Hanko

*Tämä artikkeli on **tynkä**. Voit auttaa laajentamalla artikkelia*.
Myth and Legend

The Broken Worlds is rife with Myth and Legends, below are a few of the common stories that are known.

## Machine's Children

There exist tales that a civilization of elves managed to survive the great cataclysm. Not the remnants who linger on their ancient tree ships for the elves are an ancient race not welcoming to change.

It is said that they worship the Shadow Machine. They sold their souls inorder to survive. Their skin was forever stained with the oil of the machine marking them forever as outcasts of the new world.

It is said they are slaves, servants and protectors to the machine in the Shadow. Forever cursed to fix what the magi of old destroyed.

Many wizards who have delved too deep into arcane lore have gone missing. Perhaps they were victims to the jealousy of other wizards, or maybe there is some sinister truth in the legends of those who dwell in the machine.
Historia del internet

Los inicios de Internet nos remontan a los años 60. En plena guerra fría, Estados Unidos crea una red
exclusivamente militar, con el objetivo de que, en el hipotético caso de un
ataque ruso, se pudiera tener acceso a la información militar desde cualquier punto
del país.

Esta red se creó en 1969 y
se llamó ARPANET.En principio, la red contaba con 4 ordenadores distribuidos
entre distintas universidades del país. Dos años después, ya contaba con unos
40 ordenadores conectados. Tanto fue el crecimiento de la red que su sistema de
comunicación se quedó obsoleto. Entonces dos investigadores crearon el
Protocolo TCP/IP, que se convirtió en el estándar de comunicaciones dentro de
las redes informáticas (actualmente seguimos utilizando dicho protocolo).

ARPANET siguió creciendo y
abriéndose al mundo, y cualquier persona con fines académicos o de
investigación podía tener acceso a la red.

Las funciones militares se
desligaron de ARPANET y fueron a parar a MILNET, una nueva red creada por los
Estados Unidos.

La NSF (National Science
Fundation) crea su propia red informática llamada NSFNET, que más tarde absorbe
a ARPANET, creando así una gran red con propósitos científicos y académicos.

El desarrollo de las redes
fue abismal, y se crean nuevas redes de libre acceso que más tarde se unen a
NSFNET, formando el embrión de lo que hoy conocemos como INTERNET.

En 1985 la Internet ya era
una tecnología establecida, aunque conocida por unos pocos.

El autor William Gibson hizo
una revelación: el término "ciberespacio".

En ese tiempo la red era básicamente
textual, así que el autor se basó en los videojuegos. Con el tiempo la palabra
"ciberespacio" terminó por ser sinónimo de Internet.

El desarrollo de NSFNET fue
tal que hacia el año 1990 ya contaba con alrededor de 100.000 servidores.

En el Centro Europeo de
Investigaciones Nucleares (CERN), Tim Berners Lee dirigía la búsqueda de un
sistema de almacenamiento y recuperación de datos. Berners Lee retomó la idea
de Ted Nelson (un proyecto llamado "Xanadú" ) de usar hipervínculos. Robert
Caillau quien cooperó con el proyecto, cuanta que en 1990 deciden ponerle un
nombre al sistema y lo llamarón World Wide Web (WWW) o telaraña mundial.

La nueva formula permitía
vincular información en forma lógica y através de las redes. El contenido se
programaba en un lenguaje de hipertexto con "etiquetas" que asignaban
una función a cada parte del contenido. Luego, un programa de computación, un
intérprete, eran capaz de leer esas etiquetas para desplegar la información.
Ese intérprete sería conocido como "navegador" o "browser".

En 1993 Marc Andreesen
produjo la primera versión del navegador "Mosaic", que permitió
acceder con mayor naturalidad a la WWW.

La interfaz gráfica iba más
allá de lo previsto y la facilidad con la que podía manejarse el programa abría
la red a los legos. Poco después Andreesen encabezó la creación del programa
Netscape.

A Partir de entonces
Internet comenzó a crecer más rápido que otro medio de comunicación, convirtiéndose
en lo que hoy todos conocemos.
Uftlenguajeinternet Wiki

## Contenidos.

* Historia del internet.
* Funcionamiento del internet.
* El internet como medio de formacion profesional.
* el internet como medio de socializacion.
* Los chats
* los blogs

## Los integrantes de esta wiki son:

Corredor Ali C.I: 21023567

Deivy Fernando Ortega Carrillo C.I: 25923199

Dayanni Landaeta C.I: 271424445

Aldimar Lucena. C.I: 2655163

Roger Marquez. C.I: 26081417

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>
Luettelo Indonesian kaupungeista

Tämä on luettelo Indonesiassa sijaitsevista kaupungeista.

## Jaava ja Bali

* Bandung
* Banjarnegara
* Banyumas
* Banyuwangi
* Bekasi
* Bogor
* Brebes
* Cianjur
* Ciamis
* Cilacap
* Cilegon
* Cinere
* Cirebon
* Denpasar
* Depok
* Garut
* Jakarta
* Jember
* Jepara
* Jombang
* Kebumen
* Kudus
* Lumajang
* Magelang
* Pandeglang
* Pati
* Pasuruan
* Pekalongan
* Pemalang
* Probolinggo
* Purbalingga
* Purwakarta
* Purwodadi
* Purwokerto
* Salatiga
* Semarang
* Serang
* Subang
* Sukabumi
* Sumedang
* Surabaya
* Surakarta
* Tasikmalaya
* Tangerang
* Tegal
* Yogyakarta
* Kediri, East Java
* Blitar

## Kalimantan

* Balikpapan

* Banjarmasin

* Palangkaraya

* Pontianak

* Martapura

* Samarinda

* Tarakan

## Maluku

* Ambon

* Sofifi

* Ternate

## Nusa Tenggara

* Mataram

* Kupang

* Dompu

* Sumbawa Besar

## Papua

* Jayapura

* Timika

* Manokwari

* Kota Biak

* Enarotali

* Fak Fak

* Merauke

* Sorong

* Wamena

## Sulawesi

* Bau-Bau

* Bulukumba

* Gorontalo

* Makassar (Ujung Pandang)

* Mamuju

* Manado

* Palu

* Poso

* Pare-Pare

* Kendari

* Palopo

* Malili

## Sumatra

* Banda Aceh

* Bandar Lampung

* Batam

* Bengkulu

* Bukittinggi

* Dumai

* Jambi

* Lampung

* Medan

* Padang

* Pangkal Pinang

* Pekanbaru

* Palembang

* Sibolga

* Sungailiat

* Tanjung Pinang

## Lähteet

1. **Wikipedia - Luettelo Indonesian kaupungeista**
Glowwyrms

Glowwyrms are the gigantic insectile creatures that dwell beneath the Dead Sky just above the abyssal plane.

They hunt using long strings of silk with bio-luminescent globules of glue hanging far below them.

They are actually the adult form of a shipworm. The larva typically finds a ship or rock and creates a den lined with silk.

They reproduce via a parthenogenic life cycle and release a cloud of eggs that drift along in the sky until they encounter a suitable habitat.

The egg clouds resemble a layer of fine dust. Once the dusting of eggs becomes damp they hatch. The minuscule larva start life by eating any and all fellow larva until only one remains which grows to become a full glowwyrm.
Goblin Warrens

The Hive city of Veck, more commonly refered to as the Goblin Warrens.

It is a floating mass of islands held together with great black iron chains and silvery ropes from spun spider silk. Of which the Hive is famous for. Arachnids are the most common beast of burden found within the hive, ranging in usage from living gondolas that traverse between the floating branches to small sleeve dwelling pets resembling a furry fat tomato.

Spiders are a way of life in the hive city. Their silk is indispensable from clothing to the strong but light rope that holds the city together.

### Laws:

Most laws within the hive are theocratic in origin. From the commandments of their Spider god.

Most notable is that it is forbidden to spill blood within the Hive city. Any who are found to have committed such an offence are eaten by the spider god.

Most punishments are handled via a fine or banishment to the junkyards that hangs beneath the city.

### Religion:

The goblins of Veck worship a great spider god that inhabits the island at the very centre of the hive city. Though the Council would liken the arrangement to a business deal, the lower classes worship the god.

### Junkyards

The junkyards that dwell below the Hive City are constructed from the cast off dreds of silk used in the city proper above.
New Bastion

* All that remains of the royal family.
	+ Strong female lead.
		- A squat comely woman like a mixture of Queen Victoria and Winston Churchill. Gone are the lacey things and purfumes. She has been reforged in war.
		- She was all that remained of the royal family, an aunt.
		- During the night of blood she was saved by the Vayan
			* The Vayan were too late to save main royal family
* Government
	+ Monarchy and Nobility
		- This is not a meritocracy as the Republic and more closely resembles the old empire. Many of the corrupt nobles sided with the Republic, the nobles who follow the queen now are predominately stalwart patriots full of piss and vinegar.
* Resources:
	+ Natural resources in the New Bastion territories are plentiful as there were fertile new frontiers. However, New Bastion lacks much of the infrastructure to exploit said resources.
	+ They have precious few ships and rely on contracting out to privateers (not pirates as pirates are reviled as traitors)
	+ THe population is far more spread out they still lack the man power for alot of projects.
		- The queen thankfully despite not being in line to the throne dedicated much of her time to studying political sciences and the economy. During the cold war she is dedicating a great deal of resources to shore up infrastructure and boost their economy.
Volume 3

* Japanese
* English

The third volume of ***To Your Eternity*** features Fushi, Gugu, Rean, Booze Man, Pioran, and March sitting at a table on the cover. On the back of this volume is a silhouette of Gugu.

## Synopsis

Gugu is a masked boy living in servitude and trapped by his troubled past. When the two meet, Fushi’s abilities resonate with Gugu, who always yearned to be born anew. After being taken under Gugu’s wing, Fushi not only learns what happiness feels like but also how quickly it can disappear...

## Chapters

* Chapter 14: The Boy Who Wants to Change (変わりたい少年, *Kawaritai Shōnen*)
* Chapter 15: The Two 'Monsters' (二人の“怪物, *Futari no “Kaibutsu”*)
* Chapter 16: Guinea Pig (実験台, *Jikken-dai*)
* Chapter 17: Things Let Go (手放したもの, *Tebanashita mono*)
* Chapter 18: New Life (新しい人生, *Atarashī Jinsei*)
* Chapter 19: Deep Memory (深い記憶, *Fukai Kioku*)
* Chapter 20: The Exterior of Humans and 'Monsters' (人間と“怪物”の外側, *Ningen to “Kaibutsu” no Sotogawa*)
* Chapter 21: An Encounter Before Returning Home (帰宅前の遭遇, *Kitaku mae no sōgū*)
* Chapter 22: Fight of the Brothers (兄弟達の戦い, *Kyōdai-tachi no Tatakai*)
* Chapter 23: The Price of Flames (対価の火, *Taika no Hi*)
* Chapter 24: New Family (新しい家族, *Atarashī Kazoku*)

## Translations

### Archive 1

See the Language page for a full explanation on how it works.

**How to Make Rean's hairstyle**

### Archive 2

I went to visit Fushi-san today! I’m thinking about what to do now.

I want to search but I also don’t want to be found by anybody... that reminds me, this house has many masks.

If I hide my face with one of those, I’ll be able to search better.

Apparently this is a traditional mask created by the Doki.

Day 2. I borrowed it from Gramps!

His hobby is collecting masks from all around the world. It isn’t cute at all, but I can find him with this.

### Archive 3

**What the Demon Left Behind**

In the forest, I picked up a chunk of flesh.

I believe it is something the demon dropped.

It is spherical, and an ivy-like fiber stretches around it.

It is hard, like a tree.

The inside is soft and like a pouch.

I cut it. There is a mysterious fluid inside.

When I lick it, it is just like water.

I flip it over. It is encased in a soft flesh, similar to the offal of a pig.

It feels like the inside of a mouth.

I cut it into four parts, and grill it so I can eat it.

The outer surface is hard so I take it off. Requires some strength.

When grilled, it smells just like meat.

I scrape off the burned portions of the outer surface,

sprinkle salt on it, and eat it.

I chew thoroughly.

Delicious. Should last at least two days.

NOTES FROM PIORAN OF TAKUNAHA

## Trivia

* In an interview with Oima Yoshitoki, Oima said that each volume cover depicts a character's dream. Volume 3 shows Fushi's dream, which is to live happily and peacefully with everyone.

## Gallery

### Japanese Ver.

Front CoverVolume Title IllustrationTable of ContentsExtra Page 1Extra Page 2Back Cover
### **English Ver.**

Front CoverVolume Title IllustrationTable of Contents
## References

1. ↑ http://konomanga.jp/interview/136198-2 (JP)
Ship Louse

The ship louse is a common sight aboard airships. They feed on the fungal growths that cling the bottom of the hull and otherwise compete for the ecological niche of rats on ships.

Ship lice are often caught and boiled and added to hardtack to make it palatable.

A delicacy among airmen is hull caviar. The eggs of the ship lice. Creamy in texture with a distinctive fishy aromatic wood taste. When prepared by a good cook is worth a gold tooth.

Back to the Lexicon
Parasite Gods

Gods are common in this setting while the gods after the apocalypse are weak pale reflections of true divinity there are gods that do exist strange and powerful beings from outside the Great Machine.

Parasite gods they are known as, some were banished from the patheons within the machine for slights or crimes alien to mortals. Others stranger still grew outside of the machine, feeding on the gods blood that dripped between the great gears.

The events of the Broken Worlds were started by one such god.

Her name was lost when the worlds shattered most just called her Isharia, translated from the primoridal tongue into: Mother in the Dark. She unlike others of her kin looked past the great gears and saw the machine for what it was a harvester of mortals. Eons she spent weeping for the mortals who lived and died to the capacious whims of true gods. She traveled the breadth of the machine until she found a spot where she could speak between the gears.

The mortals within their cage heard her voice and suffered. Those near suffered horrific deaths and those far were driven mad. Slowly the weeping god learned to only whisper to the mortals.

She taught them how to see the walls of their prison.

She taught them how to shape the bars.

She taught them how the gods feed and how the gods blood flows.

But most importantly she taught them how to use it.

A new form of magic, one based on the great machine.

The new mortals took her teaching and sought to recreate the machine. They succeeded all too well, creating not only a machine within it but creating a nascent god, unknowingly the creation was anathema to the Great Machine. At first it was small, barely noticeable as it grew, feeding on the gods blood and feeding on the Great Machine. Ages past before the gods saw the threat for what it was, when it had already grown large and absorbed a true god unwritting it entirely.

The Great Machine struggled under the burden of its unwanted pregnancy and the true gods were forced to act. They cast the nascent unformed machine out tearing a hole in the side of Creation. Gods blood poured out into the void.

The Mother in the Dark was outside, waiting, when it was cast out. The gods blood flowed and formed around the parasite god. It forced reality upon a being that exists outside of it. She was torn asunder into three.

The Crone, The Maiden and the Storm.

One of them cares for mortals much like she did before.

One of them hates reality and seeks to destroy everything

The last, the great storm is her body spasming and thrashing without a mind to guide it. Her body is why the north western portion of the map is unexplored. Only the few duvel'cai storm hunters dare travel near the great mother storm and they will never sell their secret routes and maps.

While there is no one in this setting who knows the truth of the Mother in the Dark she is the reason the territory is called the Storm Region. Named for the colossal grandmother storm beyond the great sand sea of the Duvel Cai.
House Rules

The House Rules for this Campaign setting are outlined below.

## Armor as Damage Reduction

We will not be utilizing the critical roll rules presented in this option. Because those rules are far too unwieldy when simply rolling to confirm is faster and more likely to apply for the players.

## Class Restrictions

Some classes may be restricted due to the setting

## Dynamic Magic Item Creation

Creating magical items will require a series of skill checks.

To craft a magical items you will require any feats, spells and material costs but the required skill ranks and caster levels are not required

## Firearms

All fire arms are considered Simple Weapons and cost 10% of the listed rate. Crossbows are still the weapon of choice for militia and peasants due to them being cheaper and more available.

## Idols

Gods do not exist in this setting. The only source of divine spells are through Idols who can award spells to their followers.

## NPC Levels

Players will start the game with 1 PC level and 1 NPC Commoner level. As they contribute to the game outside of sessions bonuses of the next NPC level will be incrementally added.

## Wounds and Vigor

Players track two forms of HP. Vigor which is quickly regenerated and Wounds which represent 'real' damage to your character and are much slower to regenerate.

Vigor: You gain your regular HP as Vigor.

Wounds: Twice your Con score.

This allows the players to do more daring deeds in a setting without wide spread magical healing.
Breakdown of Classes

There have been some changes to the typical roles of classes in this setting.

Barbarian:

Uncivilized mongol-esq hordes are not common in the setting. Barbarians are typically tavern brawlers or pujalists.

Bard:

Unchanged

Clerics:

Extremely limited. Must be within range of their deity or god and can only learn up to level 3 spells. Clerics are exceedingly rare. Most practitioners more closely resemble shamans than priests.

Druid:

Unchanged

Fighter:

Fighters are unchanged but most mercenaries carry a revolver or several cheaper flintlocks.

Monk:

Unchanged

Paladin:

Extremely limited. Due to the nature of gods in this setting paladins are more aptly described as temple guards than adventurers. A paladin outside of the range of his diety's influence loses all divine powers.

Ranger:

Unchanged

Rogue:

Very common

Sorcerer:

Those who innately can manipulate the mechanisms within the machine in the shadow.

### Wizard:

Wizards are more egocentric believing in their own hubris. They are more commonly scientists and scholars. (Think victorian era scientific societies ie: less science, more politics, and some of them can lob fireballs) Examples: Nikola Tesla, Darwin,

Wizards occupy a niche in society for nobility, scholars and inventors. Each usually trying to out snob the other.
Ship vs Ship

Main Page

**Ship to Ship**
Mechanics

*Possible solution:*

*all broadsides and*
pre-boarding actions are handled via a skill check. As opposed to two ships
punching each other til one punches harder.

*Gunner*
Teams needed for broadsides? Must purchase Cannon Deck + Cannon team.
Broadsides deal damage to the teams on the ship. Gunners fight against the
target’s ship effective combat level compared to their own instead of team vs
teams. Damage is applied evenly to the crew on the enemy ship.

*Ammo:*

*Elemental*
Shots: Deal +1 effective combat level in damage to crew during boarding phase
frenzied elementals will be present below decks. Have to be killed or subdued
prior to taking the ship.

*Elemental cascade: Each elemental can summon more of its kind by*
awakening other materials. Solids can only awaken solids. Etc. Can awaken 1
small elemental as a standard action, recharges on a 1 of 1d10. If elementals
are off screen, assume 1 extra elemental per minute.

*Regular*
Shot: Deal normal

*Chain*
Shot: Requires successful combat roll of PC gunner or captain at a penalty.
Reduces enemy ship speed by X.

*Grape*
Shot: Reduce die type of damage but double number. (If ship has reinforced hull
then less damage gets through, no armor then more damage gets through. 4d4 >
2d6

*Each*
type of broadside shot takes up 5 units of cargo.

*Chases:*
Skill challenge: profession sailor + speed + circumstance + d20. Other PCs can
help/hinder by making skill checks that give bonus successes. Firing the chase
or rear cannons. Dropping fire barrels. Setting traps. Plotting courses. Chases
happen over the course of days. If Ship ECL is not used for combat, it can be
used as speed instead. Reinforced hulls would reduce speed but reduce damage
die by X amount or die type.
Mondaleen

Mondaleen is a large farming community on the edge of the Dead Sky. They receive an eternal day due to the orbit of the sun that circles above the collection of islands.

It began as a Vesperdae enclave farming goats and snails. They acquired more islands, growing root bridges binding the rocks together growing into a fully fledged rangelandand eventually others settled and with them brought prosperity and civilization.

It was not long after that the Church of Light was founded. The sun was worshiped and cool light it brought. The church worships the god Pelor, the light, hidden is Mondo the Ever-Sun, who presides over the warmth of the sun to his brother's light.

In the 7th year of Calix's reign Mondaleen was struck by a unknown cataclysm.

Many speak of the black ship and the doom bell that haunted the city. It is said that the ship was a wraith from the Dead Sky that rose up from the abyss. It sailed astride a churning cloud of darkness that spat thunder and lightning. It sailed over the city with a eerie azure grave light as it circled the temple sounding the doom it brought. Thirteen times it rang. Thirteen tolls for the lives of the city.

What happened to the city in the black ship's wake is unclear. Those who survived all told different stories. Some claim the walls of their houses bleed. Others saw dark creatures crawl out from the mouths of others, clawing and chocking them.

All saw that the warm life giving sun had been stained a dark blood red in the wake of that dread ship.

Neutral Territories
Army Mechanics

Main page

**Army mechanics.**

The system is designed to scale to be able to fit in all
battles from small skirmishes between rival gangs to large scale fights between
armies.

Armies are formed by taking a group of teams and stacking
them together. HP, ECL both get add together. Morale does not. Morale follows
whichever team is the majority of the army.

When two armies fight roll for damage as standard and roll
repeatedly until one army is victorious. This is all to happen quickly in the
background.

When an army hits 0 HP it routs and is treated as destroyed.

**Army Marches on its**
stomach

Armies need supplies. When an army marches a veritable city
follows them. To represent this, army units require a camp. The system is
managed in much the same way as ships function. Each room is functionally a
wagon that is following the army.

*Important note: Armies*
can leave behind their ship and their warcamp. An army that loses their ship or
warcamp suffers attrition and rapidly deserts unless a new camp can be
established. Undefended warcamps or ships can be stolen/raided/sapped by
PCs/enemy.

*Design idea: Forces*
players to think defensively as well, and gives covert and overt options
against supply lines.

**PCs and Armies**:

Typically when the PCs are involved Armies are broken up
into their individual team components.

The battlefield is drawn up into sections much like a city.
Players can reorganize the teams (if they are in charge). It is handled exactly
as a city raid. I.e. an abstracted dungeon.

*Important feature: PCs*
can win their fight but still lose the battle. A flank can crumble, etc. Offers
more depth than just one army punched another army harder*.*
Genesis

The Song of Creation. The Divine Chorus. The Great Machine. Its innumerable wheels turn ceaselessly with each heartbeat of the divine blood that flows through its gears. Within the machine lay all of creation. Gods create life. Life believes in the gods. The faith empowers the gods and they empower the Great Machine. Their holy light flowing through the great gears that held the void at bay.

However, a mistake was made. Mortals, wizards. They channeled magic not born of faith and divinity. It was the magic of ritual, science, of mortal's mastery over creation. And they created a god.

The ritual was anathema to the Great Machine. The birth screams of the nascent god shook the great gears and woke gods from their indulgent indolence. The gods watched in horror as countless worlds were consumed by the false god as it struggled to exist. For as it struggled, it grew.

Gods of the infinite creation rallied together and with a great bellow they rent the gears of creation apart and cast out the abominable construct.

The arcane abomination fell into the void. Behind it spilled the light of Creation. Countless fractured worlds flowing in the divine blood that seeped from the Great Machine. Within that blood new life formed.
New Mass Combat

This cinematic mass combat
system uses teams as a way to form blocks of units that follow the commands of
the party.

The contents below are all very very rough.

## Mass Combat:

Fighting in this system is
broken up into Scenes. Boarding an enemy ship is a scene, attacking the lower decks each is a scene. Besieging a town and raiding districts will be further divided up into scenes.

The players will remain the focus of the action but they can bring units and allies into scenes. Having an ally in the scene adds some additional benefits depending on the unit. Most units can be ordered around as support or crowd control for off camera effects, like baring escapes, protecting civilians, etc.

They can also be brought into the fight itself. The player can opt to borrow 1 HP from the Team to use as a minion under their command. If the minion dies that HP is lost and the team has effectively taken damage, if they survive then it is returned at the end of the scene.

Minions have simplistic stat blocks reflecting their level and vocation. They are there to assist the players with a fight by allowing players to think more tactically as opposed to dealing extra damage or soaking shots.

The stat block for teams is also very simplistic. However, there is room for growth. If the players bring allies into the scene as minions and they survive to the end the player is given the chance to name them. Then when the player utilizes that team again they can have that minion accompany them. Each time that minion survives to the end of
combat the player can expand on that character’s history. Once the unit survives 5 scenes then it will be converted to a permanent NPC on the ship and the player gains 1 free skill point that the NPC taught them and a loyal NPC contact on the ship.

Teamwork feats can be bought on a 2 for 1 basis (subject to DM approval). All minions are considered to qualify for Betrayal Feats but each use inflicts 1 point of morale damage on all allied teams in the same scene. (In the same fight or event. Does not apply if the other teams are in other areas of the battle or city)

One way to view this system.

Think of wars and raids as abstracted dungeons. (Especially in a setting that doesn’t really have big ass dungeons)

Each scene is a room. Each room contains hazards, either monsters (enemy units) or traps (environmental difficulties). The teams act as a way the players can change the difficulty of a fight.

## Stat block examples and explanations:

### Ship Stat Block

###

## New Downtime Teams

### Monstrous Race

###
PCs vs Town

Main page

Explain town set ups with districts and etc:

**Siege Mechanics:**

*Need to determine way*
to handle attrition due to lack of supply lines. Maybe upkeep swaps to weekly
for war camps and ships. Or maybe towns and cities, when besieged, are granted
a number of supplies by the DM as plot demands (players can sneak in beforehand
to find out what supplies are there or sabotage them). Upkeep is 1 unit of
supplies per week, when it ends. When supplies run out units take 1 point of HP
damage per cycle until everyone is dead/surrenders or the defenders are
suitable softened up.

Sieges are simple. Each unit requires 1 supply per month.
Each missed month inflicts morale damage to the unit.