Entity 11

**ENTITY HAZARD:** *Class 3*
**⯁ Danger Level: 3**
**⯁ Intelligence Level: 5**
**⯁ Frequent Levels: Level 5, Level 18, Level 56, Level 100**

Entity 11 is the 11th documented Entity within The Backrooms.

## Description

Entity 11, more commonly known as "Cubers", take the shape of a Rubik's Cubes. They always appear as either 3x3x3, 5x5x5, 7x7x7, or 9x9x9 Rubik's Cubes. Rarely, they will take the form of a Yeetball or a Skewb. The reason for this will be explained in the Entity's Biology. For now, let's focus on the basics. They are very fragile due to their plastic attire, and can easily break because of this. Just like any ordinary Rubik's Cube, their faces can be turned clockwise, or counterclockwise by any outside force (humans for example), or by themselves. This means that they are able to act like the official puzzle in Baseline Reality, however, this is a Cubers main weakness (again, it will be explained in the Entity's Biology).

## Behaviors

Cubers are normally seen roaming aimlessly. On rare occasions, they can be seen trying to solve themselves, sleeping on the shelving units in Level 100 (or at least, we suppose they are sleeping), or, just, staring at a wall. If they see something of interest, human or not, they will rush towards it, and proceed to "scramble" the limbs of whatever they caught, killing them on the spot. During this "scrambling" process though, they have a high chance of dying do to their jagged and unnatural movements. They always scramble themselves while enacting in this behavior, causing a Cuber to be more vulnerable then it needs to be. Cubers are very aware of what's going on around them, and will adapt to brand new environments when possible. An example of this behavior would be: a Cuber finds oil from a car and uses it so it could still move its faces in a rainy environment.

Even though Cubers are very intelligent, they preferer to travel alone. The reason as to why will remain unclear for days to come. It could be due to a belief Cubers have (which may not even be plausible), or they do this intentionally to impress something or someone so they don't get dismantled (which is still not even plausible). It could just be a personal preference across all Cubers (this one would make the most sense).

They often get into fights with Skin-Givers because of how they disfigure others rather then create wounds for the Skin-Giver to heal.

## Biology

While in a solved state, a Cuber will be able to move freely by themselves, using the bottom corners as feet. They tend to use the white center piece as an eye. All edge pieces are theorized to act like joints. They use the white top corner pieces as ears. It is impossible to tell what the other pieces that weren't mentioned are used for. Their core is used as a skeletal system, allowing the Cuber to turn all of its faces if it were to be unsolved. If they happen to take the form of a Yeetball, they will simply roll around, having full control over where they go.

If a Cuber were to be in an unsolved state, all of its bodily functions will be incapable of responding to anything besides its skeletal structure. They will desperately try and solve themselves through sheer willpower, and its own knowledge and experience of being a Rubik's Cube/Skewb/Yeetball.

Because of their small size, they are able to corner cut when possible. This also slows Cubers down significantly. the fastest known instance so far, was a Yeetball.

What we are saying is that you do not solve Rubik's Cube, Rubik's Cube solve you.

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Author: Cyrix

Images: I don't know where exactly I got the image from