recursal/Fanatic-Fandom huggingface dataset:
Juggernaut Set

Being a survivor is all about mobility and agility, being able to evade danger and stay out of trouble. You have to be ready to flee at the first sign of danger, being wary of every corner and staying away from highly populated areas. For if you do not heed this advice, you may come face to face with a juggernaut, and the meeting will be short and deadly. Juggernaut armor is for those who enjoy taking the Fight option when given "Fight or Flight", with its imposing grey silhouette often being the thing standing on the other side of a hail of bullets. It is incredibly heavy, and the thickness of the armor makes reloading and equipping rather slow, but these downsides are countered by the 80% Fire reduction and the 83% Piercing reduction. This means that Juggernaut users are incredibly resilient, especially against typical assault rifles and explosives, though the protection from Rail Rifles and Shotguns is fairly moderate.

Durability: 600 on all pieces

### Damage Reductions

Blunt: 69%

Slashing: 68%

Piercing: 83%

Fire: 80%

Radiation: 55%

### Abilities

Broken Bones -2%

Bleeding -2%

Bites -5%

Critical Wounds -9%

Lodged Bullets -10%

Shrapnel -5%

Movement Speed -28%

Equip Speed +20%

Reload Speed +20%

### Repair Items

Patching Kit:16-20%

Heavy Plate:22-25%
Hunger

Represented by the shanks in the lower right, hunger is an important system within the world of DayZ. Your hunger level will deplete naturally from activities such as traveling and healing from damage. Hunger can be replenished by eating Food, though due to its relative scarcity it is common to find yourself standing in the wilderness without the shanks to heal and nothing to your name but an empty soup can. Conserving your hunger is advisable until you have a steady supply of food, which can easily be done by avoiding sprinting while exploring (unless fleeing from gunfire or other deadly events) and staying away from Zombies unless absolutely necessary.
Chernobyl

Chernobyl, officially known as the Sweelow Nuclear Power Plant, is a nuclear power facility just north of GeddysBurg within the borders of the Erie Marsh. Extreme radiation levels in the area have created a blasted heath surrounding the facility, and will cause Radiation Sickness unless preventative measures are taken. The intense toxicity of the environment enables the spawning of EOD Zombies and Reavers, as well as heightened levels of Infestors. The main building adjacent to the parking lot has nine Tier 1&2 Labratory chests and three Tier 4 Commercial, as well as a Crafting Table on the first floor. The control building to the south of the cooling towers has three Tier 2 Industrial chests, a broken minecart track, and a ladder that leads down to nothing. The two cooling towers themselves have four Tier 3 Labratory chests inside, all locked with Purple Keys. The power generator in the northern corner is full of Furnaces and exposed lava, two Tier 3 Industrial chests, and a Tier 4 Industrial chest on top of the minecart track locked with a Green Key. The shorter water tower has a single Tier 3 Labratory chest on top locked with a Purple Key, and several Aquatic Wildlife spawns inside. The enormous water tower that extends fifty meters into the sky has a Tier 2 Arsenal and Tier 3 Arsenal chest on top, with sightlines to the entire compound.

### Lore

There are signs within the main facility that detail what the machinery's black box captured after the outbreak.

*Day 20 Please Check In …..*

*Day 40 Please Check In …….*

*Day 60 Please Check in Maintenance Required….*

*Day 80 Urgent Error Please check in …….*

*Day 100 Urgent Silo Maintenance Required….*

*Day 120 SYSTEM FAILURE SYSTEM FAILURE SYSTEM FAILURE*

These show that sometime between days 60 and 80 there was an issue with some part of the facility, and only later did the automated system realize that the issue was with the silo. There was a system failure sometime after day 100, meaning that the facility was operating normally until that point. This means that the meltdown happened approximately 100 days after the outbreak reached the area, bathing the southwest section of the marsh in a radioactive fog.

There's also some graffiti on the leg of the large water tower, which reads:

*Maybe we shouldn’t have placed water next to the Nuclear Power Plant…. ….*

This must have been written after the meltdown, clearly by someone that doesn't know how nuclear power works. This means that, canonically, there are individuals in this world that can still write messages on walls.
ADAR

The ADAR 2-15 is an AR-15 modified by the Russian ADAR company, with a hollow wood stock being its most prominent feature. 25 rounds of high caliber, rounds which can kill a typical Zombie with a single well-placed headshot. Upgrade with a Box of Parts for the Heavy Stock, reducing both movement speed and recoil.
Tom Nook

Nook getting ready for his next scheme

Tom Nook (Real name: Thomas Crook) is a nefarious criminal mastermind. he has left several small communities in shambles due to his never ending quest for godhood via Froot.

## Backstory

Thomas Crook lived with his poor family, working day and night to support them. At 20 years old, he met Redd at a flea market, and the two started a business. Nook forced his nephews Timmy and Tommy to work at his store. However Redd received a mysterious message from a peer regarding his friend Nook that he would betray him. Redd split off from Nook, leaving him in the dust. Furious Nook decided to invest all his time and energy to gain as much power as he could. First he took over The lost town of Pain, then he caused the Froot Implosion of The Nameless Town West of Brookville, and he had small amount of power over Snail, and finally his current reign was through Funky Town.

(WIP)
Brewster

Brewster about to shoot his next victim

Brewster is a coffee brewer, sniper, and owner of The Roost Co an ally to Nook Inc.

## Backstory

Brewster's early years are unknown to most and even this very wiki. What is known, however, is that ever since he was 30 he has worked for Blathers as his sniper.

When he is not sniping, he is running his business, The Roost Co. a food company that specializes in the manipulation of the masses.
Diva

Beast.

Diva is a frog who originated from The Nameless Town West of Brookville.

## Backstory

Diva was a simple villager living under Monoko's rule. After the implosion, however, she found herself stuck in a strange dimension. It was not quite the void, but not in the same reality everything else was in. What seemed like just days were actually decades of time travel. (WIP)
2021-2040

## **2021 - 2023; The Age Of War**

In 2021, The United League (UL) declared war on The Russian Republic Empire (RRE). At the end of 2021, The RRE invaded the lands of The European Union (EU). This caused The EU to declare war on The RRE. In October of 2022, 2 NORAD Officers fired 289 nuclear missies, all heading to different parts of The RRE. The RRE fired 177 nuclear missies back. This began Earth's first nuclear winter, known as "The Snow-White Event". During February of 2023, Extra-Terrestrials invaded Earth. 1st class residents of The UL, & The RRE evacuated to bunkers, the 2nd & 3rd classes had to stay back with the Aliens. This began "The End"
Zepedeskio

Zepedeskio is an app on your phone like twitter, facebook and other social media. But with Zepedeskio there is a certain feature where in a private video chat with someone, and lets say they pretend to tap your forehead (or any other body part) You can feel it. The way you feel it is with Zepedeskoids, they look like mini black beans with a mini spike on them, that's the way you put them on. You put the Zepedeskoid on your body, with the mini spike on them making them stay on that part of your body. Whenever someone touches one of these beans on their screen the person wearing that bean feels a tap on that spot.

Zepedeskoids
M249 Saw

The M249 Squad Automatic Weapon is a belt fed light machine gun designed for infantry use. It's got 100 rounds in the box magazine, enough to fully suppress a target for several seconds without needing to let off the trigger with the downside of abysmal accuracy. It can be obtained from the Immortal kit. Upgrade with a Box of Parts to add a Grip, reducing recoil significantly.
Luger

The Parabellum-Pistolle, more commonly referred to as the Luger, is a German pistol from the early 20th century. The trigger guard in the icon appears to have a broken midsection, however the ingame model does not have this visual glitch and is rendered with its fully intact trigger guard. 10 shots of semi-automatic fire, with an extremely fast reload time and middling stopping power. Upgrade with a Box of Parts for an Extended Magazine, for 16 shots between reloads.
Glenzies Farm House

The farmhouse of the Glenzies family is a small two-story building sitting in the very center of the Greatlands, just within earshot of Military Outpost Alpha. Outside is a log pile, a broken fence in heavy disrepair, a well for filling water bottles, and piles of Supply Crates with some Farm chests scattered about. The only official entrance to the structure is the porch entrance, however every window is tall enough to walk through and the building's foundation makes a convenient pathway that surrounds the first floor. There's seven Farm chests within the building: Four Tier 1, two Tier 2 both locked with Grey Keys, and a Tier 3 in the upstairs bedroom locked with a Classified Key. The interior itself contains little of note, as the whole building has only two rooms, however the broken windows and deteriorating floorboards show the Glenzies have been dead for a *long* time. The bedroom is often used by small clans as a base, due to the remote location and relative easy of security against basic attack; once the door and windows have been blocked up, it can take quite a bit of explosive power to break in.
Destiny Crate

Destiny crate is reward from throwing donator parties.

They contain useful game changing perks to give you an edge in battle or give you useful items with kits

There are currently 59 destiny crate rewards

Opening a destiny crate after claiming all rewards will result in either 3x Trackers, or a Jackpot Crate

Destiny crate rewards =

/Hat

/Banner (100 tokens)

/Feed (15 minute cooldown)

/Quench (40 minute cooldown)

/Near (10 minute cooldown)

/Skull (10 minute cooldown)

22/24/26/28/30 Market listings (You will receive these in order of lowest to highest)

4/5/6/7/8/9/10 Tracker limit (You will receive these in order of lowest to highest)

/nick

/colornick

Reduced global chat cooldown

Color chat

/Invsee

Beta access

Full server access

/kit Vip - Full police armor, 5 cans of beans, 3 bandages, MP5, 64 small cal ammo

/kit Sponsor -

Work in progress
Hi-Point

The Hi-Point 9mm handgun is a very small semi-automatic handgun, with nine rounds to throw at enemies and a moderate amount of recoil. It's cheaply made, it's absolutely tiny, and it will do in a pinch if nothing else provides. Should you want to upgrade this miniscule firearm, a Box of Parts will give it higher damage and bullet velocity, at the cost of more recoil.
STRIKER-12

The Armsel Striker has gone by many names in its almost thirty year history, including the Protecta Bulldog and the more sinister Street Sweeper, and has uniquely seen success with South African and Israeli armed forces without the support of the United States military or consumer markets. 25 shotgun shells to fling at enemies, with a high fire rate but insane recoil, meaning that putting more than four or five shots on target will require a lot of recoil control.
Camp Bab

Camp Bab is a very small walled installation just south of GeddysBurg. Consisting of just two tents and a water tower, this is one of the smallest named locations on the entire map. Nonetheless, it can be worth traveling to, as it is very common for clans to try and establish themselves here. There are low-tier Militia chests scattered about, with Supply Crates piled about wherever they fit. There's a Crafting Table and Furnace under the western overhang, and the water source under the tower means one can rest here and resupply their survival materials. The hatch at the southwest corner of the wall drops down into a bunker area with several storage lockers, which players often try and fortify to create a base. The bunker has an escape route ending a trapdoor at (1360, 825), whose interior lever means it can only be opened from the inside.
Icarus Station

Icarus Station is home to the rocket to The Moon and National Secrets, which has *chests in icarus* and requires a keychain and a classified key to loot. The Icarus Station has some of the best loot in the game, and is very dangerous as a result. Mercenaries spawn on the surface around the ramps. At the upper stage of the base, players will get the confusion effect, but the effect is cleared after descending into the station. Mercenaries and Elite Mercenaries will spawn throughout the maze-like bunker. At the bottom of the station, a stairway descends further to four reactor cores, one of which has the entrance to National Secrets. The reactor area is a Radiation Zone . Directly above the spiral staircase is a two level maze that grants access to the inside of the rocket, which has The Moon warp sign and *chests*.
Frootmania

Frootmania was an event that occurred during the month of October in Saltrock. Graham was Saltrocks greatest scientist, He discovered the Wild world. Finding the the missing eye of Worm, he throw it into the portal. This eye would become Crayon. However, Graham was a total schlemiel and did not practice good digital hygiene. He would brag about his exploits on Youtube and Twitter. Tom Nook took note on this and sent a hitman after him. Graham was to busy to fapping to hentai and cartoos to notice the bullet speeding towards him, After Graham was assassinated by Brewster, Blathers was in mourning. He ran into the Able Sisters's house, violently pushing Sable aside. This caused her skull to fracture.
Blathers went down on his reversed bird knees and begged Mable to do something about the current state of affairs. Mable informed him that while reviving graham was out of the question due to the anti Froot bullet they used on him, there was one other way. She handed him the Dandy hat This was the hat of Crayon. This hat had the most amount of non-Froot energy possible. Blathers immediately put on the hat.
At the same time, Homo Erectus slipped slightly and this caused him to shit out of fear. this shit headed straight to Saltrock, where massive amounts of Froot Mist covered the skies. This caused the inhabitants to deform greatly and reach near Robo Erectus levels of power.
Nook began to panic, and even Blatehrs was not immune to Frootmania. Fish and bugs began to attack the citizens. WHile all this was going on, Tortimer, who was an escaped convict, took this opportunity to steal the Sewing Machine of Sable. Sable fought him, and the two began throwing punches. Tortimer had the advantage because he would just go back in his shell. he then took a spare sewing needle and stabbed Sable, the he called for back up in the form of Pelly, Phylis, ad Pete. Pete and phylis would fight off against Lable in a ruthless gun fight. Tortimer asked Pelly what the hell was the machine, and Pelly informed him that is was likely a time machine. Seeing the opputunity to take what Nook and Blatehrs had taken from him, he quickly activated a portal and did a swan dive into it. This was actually a portal to Krazy. This also brought all the Froot mist into Krazy, which manifested as a giant lazer. this lazer immediately hit Friga, killing her. Not even her parasol could do anything about it,
Hazmat Set

When the apocalypse came knocking, a lot of very powerful people decided to fix the issue by force. Unfortunately, that force came in the form of nuclear weapons, with small-scale detonations happening all over the continent from Drydale to Tartarus, bathing quite a great many people in nuclear fire. This, coupled with the meltdown that happened to the Sweelow Nuclear Plant, mean that radiation sickness is a very real threat in the wasteland. In come the lead-lined yellow suits, with a visually distinctive gas mask built into the exterior protective layer. Designed for use in labs and cleanup sites, the resourceful survivor can now use this suit to protect against most any hazardous materials, as long as they don't have teeth.

Durability: 200 on the mask, 120 on the rest

### Damage Reductions

Blunt: 18%

Slashing: 18%

Piercing: 18%

Fire: 34%

Radiation: 117%

### Abilities

Bites -30%

Radioactive -30%

Radiation Zone Immunity

Blocks Poison

Blocks Toxic

Blocks Confusion

Blocks Blindness

### Repair Items

**Helmet**

Sheet Metal: 7%

Tarp: 10%

Patching Kit: 40%

**Other Pieces**

Sewing Kit: 30%
C7

C7
--

The Colt Canada C7 is the standard issue rifle of the Canadian military, as well as a special forces weapon for several European nations and the United Kingdom. 40 rounds of small caliber ammunition isn't going to excel in the damage department, however the moderate rate of fire can make up for this. Upgrade with a Box of Parts for Rapid Fire, drastically increasing the fire rate.
Military Outpost Bravo

Outpost Bravo is a small military fort in the southwestern tip of the Mainland Plains. Standing on six pylons, the tower has a view of RidgeVale and the Shipment Yard, and is within earshot of the Kingswood Estate. There is only one entrance usable from the ground, however the door on the roof can be accessed by someone with flight. There are two chests locked with Blue Keys near the top of the structure, a Tier 4 Arsenal and a Tier 6 Military. Aside from them, there are nine Tier 1-5 Military chests and one Tier 3 Arsenal chest distributed throughout, with the higher tiers being higher up in the building. There are a Crafting Table and a Furnace in the second floor, and at time of writing a massive barricade pillar into the sky on the roof.
Flame Thrower

The flamethrower as a concept has been around since the ancient Greeks, and has seen significant use and improvement over the last century as a weapon against fortified pillboxes. 10 shots in the tanks, which ignite any enemies caught in its path with up to 15 seconds of burning. Upgrade with a Box of Parts for the Extended Fuel Tank, doubling fuel capacity to 20 shots.
Merchants

The wasteland is a scary place, with danger around every corner and death only ever minutes away. People with more firepower than any military run around with functional immortality, and it is up to the whims of fate if one of them decides to end your miserable life. In this terrifying new reality we are all faced with, it's good to see a friendly face once in a while that just wants to sit and trade, and occasionally scream in pain when they fall out of the tree they spawned in. Merchants are perhaps the only truly friendly people in the wilderness, spawning randomly on the player about once every twenty minutes (though this is anecdotal) accompanied by the chat message "You hear people nearby...". Their green names are very visually distinct, and if that doesn't give away their intentions then the lack of gunfire certainly will. Going up to a merchant and right-clicking them will bring up a trading menu, where the player can buy and sell different items for tokens. They are equipped with melee weapons and backpacks, but don't let that fool you into thinking they're harmless; hitting one will result in them become hostile and trying to kill you, and their weapons hurt much more than the typical Melee Weapon models they appear to be holding. It's very common to see the "Player was killed in self defense by a Merchant" death message.

### Voicelines

Don't shoot, we're friendly!

(More voicelines)

### Trading

Trading involves right-clicking on a Merchant, whereupon the player will enter a trade window with several dozen items, as well as a red shulker box on the bottom right. The shulker box tells the player whether they are buying from the merchant, which is the default red option, or if they are selling TO the merchant, which is the green option that is enabled when the shulker box is clicked. Item prices can be seen by hovering over the item in the sell menu, and are affected by the Charisma skill. To buy from a merchant, make sure the shulker box is red, then click on the item you wish to purchase; it will be placed in your inventory (or dropped on the ground if your inventory is full) and the cost of the item will be subtracted from your account. To sell to a merchant, place the item you wish to sell in your inventory, make sure the shulker box is green, then click the item you wish to sell to the merchant in the trade window; it will be removed from your inventory, and the price of the item will be added to your account. Note that some items, such as Backpacks, Keys, and Food, may not be able to be sold to the merchant, as the NBT tags are different. It's dumb, I know. Blame Yom\_.

Merchants can buy and sell Treasure, Food, Backpacks, Medical Supplies, Armor Repair Items, Explosives, *[etc.]*
Fal

The Fal, French for "***F**usil **A**utomatique **L**éger"* or *Light Automatic Rifle*, is a Belgian battle rifle developed during the Cold War. With 12 rounds of high caliber ammunition and a moderate rate of fire, it's good for ammo economy but bad for frantic firefights. Upgrade with a Box of Parts for the optional Shoulder Sling, removing the Primary designation and placing it in the N/A weapon category.
Grenitch

Grenitch is a dilapidated desert city with a crumbling wall. In the scattered houses, there is One Militia level 4 chest that is locked with a Green Key, One Militia level 1 chest. After entering the compound, there is an outer wall that contains Three Police Level One chests. The small grass plots in the main houses contain Two Farm Level One chests. The houses contain Two Resident Level 1 chests, One Resident Level 2 chest, Three Laboratory Level 1 chests, Two Resident Level 3 chests, Four Militia Level 1 chests, Two Militia Level 2 chests, there is also a Farm Level 3 chest locked with a Classified Key and a Militia Level 3 chest.

Due to the abundance of Militia, Resident, and Farm chests, and the fact that a wall surrounds the area, it can be presumed that the residents of the town tried to fight off the hordes using farm tools and firearms, but failed, as the wall is crumbled and a house was collapsed. The main compound might have been where the leader of the community might have resided. Judging by all the Farm and Police chests also tell us that the leader was highly valued in the community, and tried to grow food in the four grass plots inside the inner wall, but ultimately failed.
G3-BR

The G3-BR is a real weapon, a select-fire battle rifle from the 1950s, however the game model appears to be a simple modern assault rifle with the G3 tactical rail installed on top. 20 rounds of medium caliber, with mediocre damage and a slow fire rate. Upgrade with a Box of Parts for a C-Grip, improving hipfire accuracy.
P90

The FN Project 1990 is a compact and lightweight polymer personal defense weapon designed as a companion to the FN5-7. It features an extremely unique method of operation, as rounds within the magazine sit perpendicular to the firearm, and spent casings are ejected directly out the bottom. 50 rounds of small caliber, with a high fire rate and moderate damage output. Upgrade with a Box of Parts for Light Weight, increasing movement speed while holding the weapon.
Longhorn Ranger

The Longhorn Ranger is a reskinned extension of the Longhorn, though it does not seem to be from any other source and is entirely a YomNetwork creation. 5 sniper rounds to throw downrange, with decent enough damage but a slow reload. A good low-tier weapon for the desperate survivor, though its lack of upgrades means it is overshadowed by other sidearms. Everyone hates this gun for some reason, I don't know why.
Raptor

The Raptor appears to be based on the Raptor Carbine System, a product designed to add customization to a standard carbine rifle, and not a rifle itself. Regardless, the ingame Raptor holds ten rounds of semi-automatic fire, with an integral scope and very little bullet dropoff. Good for spamming at anything you want dead. Upgrade with a Box of Parts for an Angle Grip for more recoil control.
G-18

The Glock-18 is a fully automatic variant of the standard Glock pistol, and uniquely for Glock is only offered to law enforcement and military roles without having a wholesale consumer version available. 20 rounds of small caliber, a stupidly high fire rate, and scoping in will turn the model to fire it at an angle gangster style. Upgrade with a Box of Parts for a Drum Mag, increasing magazine capacity to 80.
REC7

The Barrett **R**eliability-**E**nhanced **C**arbine, designed in 200**7** by Barrett Firearms, is a semi-automatic rifle which is incorrectly portrayed ingame as a burst fire weapon. Each 3-round burst from the 35 round magazine is incredibly quick, giving a short time to kill and average reload speed. Upgrade with a Box of Parts for the Speed Loader, increasing reload speed.
Medkit

### Overview

The Med Kit, or medkit, is the second most versatile medical item in the game, behind the Medic Satchel. The medkit fixes every negative status effect except dehydration and radiation, and fully regenerates the user's health. The medkit can be used once, after which it's lost. Because it gives a health boost, it is unable to be used on other players.

### Obtaining

Medkits can be found in Medical chests of Tier 2 or higher (cite), purchased from Merchants, found in Carepackage Crates, and can be crafted. Craft a medkit by combining 4 Medical Gauze in any crafting grid.

### Trivia

Crafting a Medkit also produces an empty canteen as of Update 3.0
Formidable Ruins

Located on the hill between WAVE Labs and Formidable, this destroyed castle overlooks the northeast corner of the Greatlands. The main structure is surrounded by a low outer wall, with several access points along the north and east sides. The structure has fifteen Tier 1-4 Militia chests scattered within, as well as several Furnaces and a Crafting Table near the western tower's altar. There are two Tier 4 Militia chests, one at the altar and one on top of the eastern roof, which are locked with Green Keys.
SVU

The Dragunov SVU is the Russian's answer to updating the outdated SVD marksman rifle. 35 rounds of medium caliber ammunition, and relatively spammable at the cost of a high rate of recoil. The scope that is built onto the weapon does not actually provide any zoom, simply the scope overlay and higher accuracy.
SR25

The Stoner Rifle-25 is a marksman rifle used by the United States and Australian armies, whose name derives from adding the numbers of the AR-10, the rifle the weapon is based on, with the AR-15, the model that Colt favored over the AR-10. 10 rounds of sniper ammo, with a faster fire rate than some assault rifles and a high damage output if the shooter can keep all rounds on target. Upgrade with a Box of Parts for the SR25 Mark 11 Navy HVR, changing the rifle to its older iteration and increasing bullet velocity.
Kits

Kits are an easy way to get yourself equipped to handle the wasteland, often containing vital materials or emergency firearms one might need when wandering. They can be obtained by using the command /kit, which will list the names of the kits you have. Do /kit (name of kit) to get the kit items. Each time you rank up, you get a new kit, and there is a chance to get kits from Destiny Crates as well. Kits can be obtained from anywhere in the game world, except for the tutorial area, making them useful for emergency supplies. All kits have a cooldown, during which time you cannot obtain the same kit again. The cooldown time depends on the kit, with the Reward1 kit having a cooldown of 24 hours, the compass kit having a cooldown of 1 second, and most other kits having a cooldown of 133 minutes.

### Basic Kits

Kits given for free to every player

**Reward1**
5x Carepackage Crates, 1x Clan Banner

**Compass**
Compass... what did you expect

### Rank Kits

Kits obtained from ranking up with /rankup

**Explorer**
Remington 700, Medicine, Bandage, Water Bottle, Hammer, 5x Can of Leftovers

**Survivalist**
2x Can of Spinach, Water Bottle, 3x Rags, Colt 45

**Journeyman**
2x Bandage, Kitchen Knife, 2x Bread, Fuel

**Noble**
Bow, 64x Arrow, Police Top, Cure, M9

**Hero**
Blood Transfusion Kit, AK47

**Guardian**
10x Shotgun Shell, Riot Shield, Landmine, Mossberg 500

**Bandit**
Lee Enfield, Bandit Bandana

**Unholy**
Spear, 32x Arrow, Ergonomic Jacket, Landmine, Crossbow, Virus Capsule

**Phantom**
Ghillie Top, Knife, Flash Grenade, Night Vision Goggles

**Lord**
Radar, HK USP, 32x Small Caliber Bullet, 4x Fire Wood, Balaclava

**Elder**
Fire Axe, 8x Can of Noodles, 2x Bandage, 2x Splint, Cure

**Immortal**
64x Small Caliber Bullet, Mini-Nuke, M249 Saw, Duffel Bag

**Overlord**
5x Sniper Round, Blood Transfusion Kit, Med Kit, Parachute, PSG1

**Legendary**
Legendary Tunic, Legendary Boots, Lockpick, White Death, 25x High Caliber Sniper Round

**Saviour**
Saviour Tuxedo, Saviour Cap, Tracker, Veteran Crate

### Crate Kits

Kits obtainable from the Destiny Crate

**VIP**
(full police armor), Upgraded MP5, 3x Bandage, 5x Can of Beans, 32x Small Caliber Bullet

**Reward2**
5x Carepackage Crates

**Reward3**
5x Carepackage Crates

**Reward4**
Wildcard Crate

**Reward5**
Rare Crate

**Reward6**
Legendary Crate
Juggernaut Armor

This page details the statistics of every piece of armor with the Juggernaut Armor skin. This is retextured diamond armor, and tends to be heavily weighted towards Blunt, Slashing, and Fire protection values.

Juggernaut Boot Variants
 Devastator Boots | 500

Juggernaut Leg Variants

Juggernaut Chestplate Variants
 Warstorm Chestrig | 500
Revolver

The Revolver is an amalgamation of most single action handguns of the same type, rolled into one mediocre firearm. Six shots is normally enough to kill anything that moves, however with small caliber ammunition that claim is debatable. Upgrade with a Box of Parts for Splinter Rounds, converting damage to slashing but at the cost of increased recoil.
Mosin Nagant

The 3-line rifle M1981 is usually known as the Mosin-Nagant rifle, something both of those co-creators would despise, as there was a protracted legal battle between Captain Sergei Mosin and Léon Nagant over who would be granted the weapon's patent. 5 sniper rounds in the magazine, with single cartridge reloading and high damage. Upgrade with a Box of Parts for the Magazine Reloader, speeding empty reloads while delaying half empties.
Daewoo K2

The Daewoo Precision Industries K2 Assault Rifle is the standard issue rifle of the Republic of Korea Armed Forces, replacing the M16 in 1984. 40 rounds of medium caliber at a moderate fire rate and good accuracy, this average rifle has fairly average stats. Upgrade with a Box of Parts for High Velocity Rounds, increasing bullet speed.
AT4

The M136, a Swedish smoothbore single shot recoilless launcher, is the most common light anti-tank weapon on the planet. Only one rocket down the barrel, but with a 6 block explosion that lights enemies on fire, that may be all you need. Upgrade with a Box of Parts for Increased Shrapnel, upping the damage radius of the explosion to 8 blocks. Despite being an explosive weapon like the RPG-7, it does not remove basic barricades, however it is much more accurate when scoped in and better suited for combat use.
Maddieliths

## Maddielith

The maddieliths were able to magnify the strength of any Froot placed within it

The maddieliths are a collection of ancient towers credited to be made by the human villager tribe in the age 1069 BP, They are a set of 10 towers arranged in the shape of an apple. Each one has a depression where various different types of Froot could be placed. When all ten towers have froot within them they will shoot a ray of light into the middle that either creates a heavenly ascended Froot or control creatures with in it.

## history

The Blather's archeology team speculates that these towers were used to forge weapons that would be able to kill the Gods. It can be speculated that the HomoBlade was crafted using the maddieliths and the crafting spell "humhumhumhmumuuuh bucket huhuhuhuhuhhu cake."

The structures were found on a deserted island 400 nautical miles away from brookvile. The natives to the island say that the maddieliths were there before they arived to the island. Throughout their history the Nook empire and Dr cyrus had collaborated to make Hyper froot to make their troops last longer.

## Modern Uses

Currently The maddieliths are being used to control and power both Meow behemoth of hell and Robo Erectus. The Blathers wizard force is currently looking for 9 more godly crystal froot to fully control the great beast Meow.

Because of the unique properties of the Wild worlds heavenly ascended Froot will produce the same amount of energy the base version of said froot while in it, the reversing of froot energy still effects the ascended froots in the same way as normal do. So the productions of ascended Grapes by the Blathers force has sped up as they prepare to invade the wild world of Funky town.

Anything created by the Maddieliths will instantly kill any stumpfolk who touches them. Crayon was nearly killed by a Froot infused spear wielded by a yharon clone.
Derringer

The Derringer is a pocket pistol for the survivor that needs an extra gun in their hotbar. This tiny handgun has only two shots at a time, however due to its small size it doesn't count as a primary or a secondary weapon. While not ideal, it is still capable of putting lead downrange, at a decent fire rate too. Upgrade with a Box of Parts to get Scatter Shots, which will fragment the bullets into three, effectively creating a pocket shotgun. It is so light and tiny it dosent even slows u down while holding.
Scrubs Set

The start of the apocalypse was clear when the hospitals and field clinics began to have more body bags than patients. Hundreds of individuals went to see a doctor, only to be told there was nothing that could be done. A cure was developed, but it became a case of too little too late. Those who could flee did in a hurry, leaving behind these tattered medical rags of little use to anyone. The only saving grace of this set is that it gives regeneration, something that may be of some help to the stranded survivor in need of health without having food. Fair warning, this clothing may be better used as the rags they can be scrapped into.

Durability: 100 on all pieces

### Damage Reductions

Blunt 0%

Slashing 0%

Piercing 0%

Fire 1%

Radiation 20%
Jorah's Farm

Jorah's Farm is a small family compound just north of Fox Road, comprised of two main structures and a low surrounding wall. The northern structure is what's left of the farmhouse, and the family tractor is parked outside. The southern barn is relatively intact, with two levels and an open interior. The barn has five Tier 1 Farm chests, and a ladder on the left side. The farmhouse has three Tier 1 Farm chests, and a Tier 2 Farm chest locked with a Gray Key. There's a Tier 1 Farm chest in the basement, and a Tier 1 Industrial chest on the family tractor.
Dragunov

The Dragunov is a semiautomatic marksman rifle designed by the Soviet Union in the early 1960s. 15 rounds of high caliber ammunition, with a moderate rate of fire and very manageable recoil. Upgrade with an Advanced Box of Parts for Sniper Rounds, changing the weapon's ammunition type to sniper rounds and increasing damage.
Remington 700

The classic bolt action sniper rifle, the Remington 700 is a modest weapon. Four sniper rounds to play with, and though not as good as other snipers it still packs quite the damage output, especially against weaker targets. Can be obtained from the Explorer kit. Upgrade with a Box of Parts for a Bipod, improving accuracy at longer ranges.
Keys

Keys are categorized as any items that can be used to open locked chests. The Keychain and Lock Pick are the only two keys that can unlock multiple kinds of chest, and the Lock Pick is the only key that is single use. Keys can be found in most chests, and can be obtained from fishing. The keys, in order of rarity, are;

* Lock Pick
* Gray Key
* Green Key
* Purple Key
* Blue Key
* Red Key
* Keychain
* Classified Key
SKS

The SKS-45, developed in 1945, is a cheap rifle made and issued by the Soviet Union before the invention of the AK-47. Unlike its real-life counterpart, DayZ's version only has an 8 round magazine, and rather poor damage for such a slow fire rate. It isn't for the experienced wastelander, but survivors in a pinch will want one. Upgrade with a Box of Parts for the OP-SKS variant, improving all statistics to make the weapon bearable to use.
Python

The Colt Python is often praised as the finest production revolver ever made, with its refined finish and slim tolerances. Six shots of small caliber, typical for a revolver, with considerable damage per shot and single round reloading. Upgrade with a Box of Parts for the Speed Loader, increasing reload speed.
AUG

The Steyr AUG, a German acronym for *Armee-Universal-Gewehr* (Army-Universal-Gun), was adopted by the Austrian army in 1978 and several others that followed suit. 45 rounds of medium caliber, with a slow fire rate and even slower reload time, however the higher than average damage almost makes up for these flaws. Upgrade with a Box of Parts for Barbed Bullets, converting to slashing damage but increasing recoil.
RPG-7

The RPG-7 is the Russian designed anti-tank weapon that has seen action in every major armed conflict since its inception in 1961, due to its low cost and high effectiveness. One rocket down the barrel, which will create an 8-block radius explosion of fire on contact with anything. Unlike the AT4, it does have the ability to remove basic barricades within its radius, though the destruction seems limited to a 4-block radius around the initial explosion. The weapon's downside is that it cannot be scoped in, and the accuracy is such that one would struggle to hit the broad side of a barn at 50 meters. Upgrade with a Box of Parts for Napalm rounds, coating everything the explosion touches in a long-lasting blaze.
Bushwick

The Bushwick appears to be an entirely unique creation for the DayZ server, being a shortened triple barrel shotgun with a hollowed stock and dual external hammers despite having three barrels. 3 buckshot shells to put into the face of anything you want dead, which all fire automatically and sequentially after one pull of the trigger. Incredibly high recoil, so remember to readjust after the first shot.
Basic Set

Most people weren't prepared when the apocalypse hit, and had to meet the struggles of surviving this strange new land with nothing but the clothes on their back. These are those clothes, likely stolen from a family home or taken off of an everyday Zombie. It's probably been months since these things have been washed, but for the struggling survivor, it might have to be enough.

Durability: 90 on all pieces

### Damage Reductions

Blunt: 11%

Slashing: 9%

Piercing: 9%

Fire: 12%

Radiation: 6%

### Repair Items

Rags: 4-5%

Leather: 15-25%

Sewing Kit: 40-50%
Morphine

Morphine is a rare medical item, fixing critical wounds and giving Nausea and Resistance for a short time. It can be purchased from Merchants, or found in mid-tier Labratory or Medical chests. It is ill advised for actual use, as it is worse than a Med Kit in almost every way. It's rarer, it cannot be crafted, it only fixes one status effect (that will only be obtained from a firefight), and all of these cannot be made up for by its three uses.
Mini-Gun

The M134 Minigun, the very definition of a bullet hose. Six rotating barrels, capable of outputting 1100 rounds per minute. Yes, the true-to-life version has an RPM of about 2400, however this lower rate of fire comes at the benefit of being man-portable, something real miniguns could only dream of. Hefting this enormous rotary machine gun around does come with significant movement penalty, but with 200 rounds to throw at anything in your way, it hardly matters. It has poor hipfire aim, as to be expected, with an overall fairly accurate aim-down-sights firing. This monster cannot be upgraded and it doesn't need to be; it can already kill anything in its way with enough bullets.
L96

The Accuracy International Arctic Warfare is a bolt action sniper rifle designed in the early 1980s by a group of three amateur gun creators, and entered into competition as the Standard Issue Sniper Rifle for the British military as a joke. The weapon won handily, and the three had to effectively begin a gun company from scratch just to produce the amazingly accurate and powerful rifle. 5 high caliber sniper rounds in the magazine, with high headshot damage and low bullet drop. Upgrade with a Box of Parts for a Suppressor, silencing gunshots.
Sawed off Shotgun

The Sawed-off Shotgun is a double barrel break action firearm with a shortened barrel, and due to this generalized term many different models are used throughout the world in police and military roles. 2 shotgun shells to blast enemies with, though the range is abysmal and the weapon couldn't hit the broad side of a barn at more than 20 meters. Upgrade with a Box of Parts for a Dual Action Trigger, firing both barrels at once and doubling potential damage output at the cost of insane recoil.
Mac 10

The Military Armament Corporation Model 10, more commonly known as the Mac-10, is a compact submachine gun with a suppressor. The high rate of fire empties the 20 round magazine fairly quickly, though the damage per shot can be equated to being stung to death by wasps. Upgrade with a Box of Parts for the Drum Mag, increasing magazine capacity to 80.
M1 Garand

The M1 Garand was the first standard issue semi-automatic military rifle, seeing service in the United States Military from the beginning of the Second World War through the end of the Korean War. 5 rounds of high caliber with high damage, with headshots killing a Zombie in one hit, however it has a low rate of fire and lacks the signature "ping" of the real life version. Upgrade with a Box of Parts for the Officer's Variant, improving overall performance and adding a round to the magazine.
Backpacks

Backpacks are items that are used to increase the player's inventory space. Backpacks have varying numbers of slots, take different amounts of time to open, and can either be a primary or secondary item.

To open a backpack right click it from inside your inventory if it's on your offhand. If it's in your hotbar right click to open it. While the opening timer counts down, actions such as left clicking or using some items, such as buttons, or firing a gun, will cancel opening the pack. A player can hold multiple of one type of backpack, and each bag will hold separate items. For example, a player might have two pilgrim packs, each with their own contents. Whether or not a pack is primary or secondary might interfere with a player's weapons if the backpack is in the hotbar.

\*This item is not currently supported in game
Lee Enfield

The Lee Enfield Rifle was the standard army rifle for the British during the first half of the twentieth century. Ten rounds of high caliber ammunition is enough to kill any big game, and will do wonders for the wastelander that needs a long range weapon for cheap. Can be obtained from the Bandit kit. Upgrade with a Box of Parts for better Sights, improving accuracy.
P30L

The P30L is a variation of the standard P30 law enforcement pistol designed by Heckler & Koch with a longer slide and barrel. This model comes with an extended magazine, holding 25 shots of small caliber ammunition, as well as a suppressor, making the weapon much stealthier. There is also an underbarrel mounted laser aiming module. Upgrade with an Advanced Box of Parts for Tungsten Rounds, decreasing the magazine capacity to 20 and making the bullets slower but dealing much more damage, especially on headshot.

## Trivia

The model for the gun is similar to the HK Mk23 SOCOM, a pistol used by the United States Special Operations Command.
ARX 160

The Beretta ARX 160 is a modular assault rifle created by the same company as the M9, developed for the Italian "Future Soldier" program in 2008. 60 rounds of medium caliber ammunition, with each 10-round burst letting off very rapidly with incredibly high recoil. Upgrade with a Box of Parts for the Compensator, reducing vertical recoil to more manageable levels.
Volcano

Volcano is located in the southern part of the map and is home to Reavers and a lava filled volcano. Infestors spawn at the base of the volcano in large swarms. There are numerous locked arsenal chest in this facility (6) of varying levels ranging from 3-6, there is 1 medical 3 chest in the medical wing, 1 military 6 on the helipad, and 1 confidential 5 located in the lava pit (all of these chests require a keychain to loot). It's northwest to Icarus Station.
Honeybadger

The Honey Badger PDW was designed by the Advanced Armament Corporation in an attempt to replace the HK MP5 for close quarters combat. Though the real weapon has an integral suppressor, the game version does not, and its 20 rounds of rapid fire sniper rounds will be heard for miles. Upgrade with a Box of Parts for Subsonics, slowing down bullet velocity but increasing fire control and reducing volume.
Quarry

The Quarry is a town-sized mining operation just southwest of Drydale in the Mainland Plains. It consists of an upper reception area and the mine proper, and has almost every kind of common chest located somewhere within its enormous footprint. The upper area has Tier 1 Militia, Industrial, and Commercial chests, with a Tier 2 Police in the checkpoint gatehouse and a Tier 2 Industrial on top of the crane. Inside the pit mine itself is Tier 1 Commercial, Medical, Industrial, Militia, and Farm chests, with Tier 2 Police chests and a Tier 2 Commercial chest. There is a Tier 4 Industrial chest in the crane's payload, locked with a Green Key. There are Furnaces scattered throughout the area, with a pile of Supply Crates next to the helipad in the center.
Captive Bolt CO2 Gun

The Captive Bolt Gun, typically seen in a handheld pistol variant, is a tool designed to cause unconsciousness in livestock prior to being put through the slaughterhouse. 10 charges in its air tank, each of which is capable of instantly killing a typical Zombie, however its damage against players is much lower and is outclassed by almost every melee, especially considering the range of the weapon is around 5 meters.
Food

It's one of the most common items to find, and yet the one most players run out of first. It will save your life, but also clog your inventory. Perhaps the most important resource in a survival setting other than Water and Medical Supplies, Food is the wastelander's best friend. There are many varieties to choose from, ranging from old cans of leftovers from before the apocalypse to cooked meat made from a recent Wildlife hunt.

\*Values are given in how many half shanks the food fills. This is not tied to saturation values.
Sheriff

The Colt Revolver, nicknamed the Sheriff due to its role in law enforcement, is a standard six shot single action revolver. It loads rounds individually, and with the short spacing between reloads, you can just hold down the trigger and wait for a jam. Upgrade with a Box of Parts for Stopping Power, increasing damage.
Musket

The muzzle loaded long-gun, or Musket, has meant many things over its several centuries of existence. Only one round in the breech, and it takes forever to load, so it should only be used as a meme weapon. Upgrade with a Box of Parts for the Reinvented musket, though what gets reinvented is a mystery to me.
Gas Mask

Durability: 140

Slashing 5%

Piercing 5%

Fire 5%

Radiation 20%

Radioactive -15%

Blocks Poison

Blocks Toxic

Blocks Confusion

Blocks Blindness

Sewing Kit: 30%

Patching Kit: 40%

### Trivia

The gasmask has a weird interaction with the irradiated effect in which if you are irradiated and outside of a radiation zone and wear the mask the irradiated effect gets removed.(reason its weird is because it doesn't stop getting radiation poisoning)