Escape

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Escape** is the final quest of the Early Access 27755 build of *We Happy Few*. Completing the quest led to the end of the game, and a teaser for what's to come.

## Objectives

* Reach St. George's Holm
* Get across to Apple Holm
* Find the shelter with the raft

## In-Game Description

I've got to go to St. George's Holm. It won't be easy. They have gates on the bridges to keep out people like me.

Well, old quaint, tidy Hamlyn Village, I spent my childhood dreaming of escaping you. Never thought I'd be so happy to see you again.
I've got to get to Apple Holm. The air is poison there, I'll need to figure out a way not to breathe the fumes, too.

And people say there's no such thing as Hell.
The Wellington Under goes across the river here. I need to find the subway hatch on this island. If the tracks are not too flooded, and if there really is a boat, I can row to the mainland. I hope so, or it's a lot of fuss for nothing.

## Walkthrough

In order to complete this quest, the player first had to complete Bridge Crossing in the Garden District, and then Faraday's Event in Hamlyn Village.

Apple Holm Bridge had a malfunctioning Spanker that could easily kill the player if they were unprepared. The player needed to know the code to the keypads to unlock the doors leading to Apple Holm, which they'd get from completing Faraday's Event. In order to avoid getting electrocuted to death, the player could wear a Rubber Cat Suit, or have enough Healing Balms in their inventory.

The player had to be prepared to enter Apple Holm, as the air was toxic and would kill the player before they could reach the final hatch. There was a Gas Mask that the player could take from the hatch in St. George's, which would eliminate this problem. Alternatively, the player could stock up on Healing Balms and use them instead.

Once on Apple Holm, the player had to get inside the house on Apple Holm Garden and climb down the final hatch located inside. Once there, all the player had to do was go down the hall, down the stairs into the sewers, and finally hop onto the small raft. The player enters a cutscene in which Arthur rows his way to the Parade District.

## Changes

Escape is no longer the final quest of the game, Britannia is.

Apple Holm Garden (now Abbott Estate) was put on Eel Pie Holm at some point, and is part of the side quest, Mastermind.

The path down to submerged railway became blocked off by a hatch door used for Fast Travel to the other islands. Interestingly, everything that appeared beyond the door is still present in the final game.

## Trivia

* At this point in time, none of The Make Believe's songs existed, so the house was completely silent.
* If the player were to open their stats menu, they'd notice that everything has reset; any loot they had before entering the hatch is gone, slots in the inventory became locked, the map was completely white, they'd have no items to craft, no quests or notes to read, or any bonuses from books.

## Gallery

Apple HolmApple Holm GardenThe final hatchThe ladder leading back up doesn't existRoom to the leftRoom to the rightThe raftCutsceneThe End Screen