Enemies

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**Enemies** in Sons of the Forest consist of several new mutants, multiple returning mutants, and several variations of cannibals, as well as hostile animals. **‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎**

Below is a list of all enemies featured in Sons of the Forest.

## Cannibals

* The whiter the circle gets (〇, ◔, ◑, ◕, ⬤) the higher the status of the Cannibal.
* Their behavior can range from **(Passive,** **Neutral,** **Hostile,** **Very Hostile,** **Extremely Hostile,** **Aggressive,** **Very Aggressive,** **Extremely Aggressive).**

Cannibal tribes will be the main enemies encountered throughout the course of the game. They appear mostly human, with hairless bodies covered in various styles of scant clothing and intricate body paint, including articles scavenged from their probable victims. They occupy the surface of Site 2 island and can be found wandering alone, in patrolling warbands, or situated in tribal encampments. They are fiercely territorial, and will constantly test the player's mettle in the wilderness and at their home base. They are also hostile to any mutants that wander the surface.

### Male Cannibals

* **Spawn Day : *1‎***
* **Behavior : Hostile**
* **Weapon : *Bone , Sickle***
* **Status : ◔**

As the most common of the cannibals, the males will constantly stalk the player and/or attempt to provoke them into a fight, until they inevitably become completely hostile as time passes. They are fast and agile, are capable of climbing trees, and use guerilla tactics to prevail in battle. They are armed with a variety of melee weapons, and can wear armor on every section of their body similar to the protagonist, donning every type except for the Tech Armor. Depending on the season they will vary with their choice of armor, especially winter, where they opt for sweaters and full armor sets.

### Female Cannibals

* **Spawn Day : 1**
* **Behavior : Hostile**
* **Weapon : *-***
* **Status : ◔**

The females are the most passive cannibals, and can be seen wandering alone but are more often accompanied by other cannibals. They do not carry weapons and do not actively seek combat; they will flee if they see many other cannibals killed in front of them, but will defend themselves if pursued or attacked. If a cannibal they know is killed, they will run back to mourn over the body or consume their flesh. They are rarely seen wearing armor, but those that do tend to be more aggressive like their male counterparts.

### Golden Masked Cannibals

* **Spawn Day : 1*‎***
* **Leads Certain Tribes****‎**
* **Behavior : Hostile**
* **Weapon : *Bone***
* **Status : ◕**

Golden Masked Cannibals are well respected leaders of certain tribes. They have a more higher oriented leadership status due to the Golden Mask, which can also be worn by Brutes. They are simply regular-sized Cannibals bestowed upon the power of the Golden Mask, which cannot be retrieved even after killing them.

### Brutes

* **Spawn Day : 1*‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎***
* **Alias: Big un'**
* **Leads Certain Tribes****‎*‎ ‎ ‎ ‎ ‎ ‎ ‎***
* **Behavior : Very Hostile**
* **Weapon : *Club , Motorboat***
* **Status : ⬤**

It’s the largest and most powerful of the species, these hulking male cannibals serve as the tribal leaders/chiefs. They usually don gold masks and are typically armed with large clubs, with an uncommon few seen carrying loud outboard motors. They are often seen in camps lounging on a fleshy throne made of human bodyparts, though they can sometimes wander alone or with other cannibals accompanying them. When spotting the player they immediately become aggressive, and will initially try to intimidate them: either by pointing their clubs at them, or picking up and tossing away a nearby cannibal that the player killed. They would then charge to attack with heavy swings or powerful kicks that can knock down the player and inflict lots of damage.

### Muddy Male

* **Spawn : *Day 1‎***
* **Behavior : Neutral**
* **Weapon : -**
* **Status : 〇**

One of the most common enemies encountered, these cannibals crouch low and scurry quickly on all fours like apes, and their high agility and speed - combined with their camouflaged mud-caked appearance - make them very difficult to kill. They hide in bushes, leaf piles, or trees, and do not attack unless provoked, though they become more aggressive late in the game. They use guerilla tactics to fight like their more upright cousins, but they do not use weapons and are more likely to flee from battle. They also wander the forest in packs and mostly appear naked, though they will sometimes don armor (most notably Creepy Armor) in the late game.

### Muddy Female

* **Spawn : *Day 1‎***
* **Behavior : Neutral**
* **Weapon : *-***
* **Status : 〇**

Muddy Females are very much like their male counterparts, with very similar appearances and levels of passivity/aggression.

### Titans

* **Spawn : *Day 1‎***
* **Behavior : Very Hostile**
* **Weapon : -**
* **Status : ◑**

Bright red and fat cannibals that spawn on the surface, who run at high jogging speeds and have more health. Its signature attack is a lunging belly flop that will knock the player down if successfully landed, similar to the Cowman's attack in the first game. They do not wear any clothing or carry any weapons. They will die to one headshot, however.

### Female Titan

* **Spawn : *Day 3‎***
* **Behavior : Very Hostile**
* **Weapon : -**
* **Status : ◑**

Large, chubby enemies, known to jump to the enemy stomach first when spotted. They either appear clothed or completely naked, both variations having the exact same move set. Likely to be a female counterpart to The Titan

### Painted Cannibals

* **Spawn : *Day 1 (Night Only)***
* **Behavior : Hostile**
* **Weapon :** ***Bone***
* **Status** **: ◔**

These night-time variants appear in groups of 4-5, and stand out due to their fluorescent tribal paint. They will not spawn in during the day. Acting almost identical to the regular nomad cannibals, the only thing differing them is the slightly higher aggression levels.

### Torched Cannibals

* **Spawn : *Day 8***
* **Alias** : ***Frank***
* **Leads Certain Tribes****‎*‎***
* **Behavior : Very Hostile**
* **Weapon : *Bone***
* **Status** **: ◕**

Rare and dangerous variants of cannibals which light themselves on fire with a Molotov cocktail, then swing at you, on fire. Their damage is immense and is an extreme threat. They will not appear when either snow or rain is present. They lead certain Cannibal Nomad Families from Day 8 and onwards.

### Spearmen

* **Spawn : *Day 5‎***
* **Alias** : ***Eddy***
* **Behavior : Very Hostile**
* **Weapon : *Bone, Spear, Sickle***
* **Status** **: ◑**

Spear cannibals are a variant armed with 3 crafted spears which they will use as projectiles whenever the player is at a distance. For melee combat, they will fight with a bone like other cannibals.

### Torchmen

* **Spawn : *Day 5***
* **Behavior : Hostile**
* **Weapon : *Bone***
* **Status** **: ◔**

Cannibals holding a flashlight or Headlamp duct taped to their head, either appearing as Painted Cannibals or Golden Masked Cannibals. Only appearing during the night, they are found with travelling Nomad Tribes, or leading them if wearing a Golden Mask. They can be spotted from a massive distance due to the bright light.

### Effigy Cannibals

* **Spawn : *Day 4-5‎***
* **Alias** : ***Greg***
* **Behavior : Hostile**
* **Weapon : *Sickle***
* **Status** **: ◔**

These cannibals carry an effigy on their back, which they will place down near the player's base or, if encountered unexpectedly, it will place the effigy near the player as if to intimidate them. The effigy will act as a beacon for surrounding cannibals **(good distance or far away),** aggravating them and make them more likely to target buildings and bases around the effigies area of effect.

### Skinned Cannibals

* **Spawn : *Day 15***
* **Alias** : ***Henry***
* **Leads Certain Tribes**
* **Behavior : Aggressive**
* **Weapon : *Bone***
* **Status** **: ⬤**

A dangerous Cannibal variant capable of doing extreme damage, dodge and weave every strike thrown, and be extremely bulky. They hold armor which varies with the time you spend on the Island, from Bone to a full set of Creepy Armor. Their design is unlike other Cannibals, wearing a sewed on Skin Mask with his mouth wide open. They cannot be momentarily downed to the floor and are faster than you with running speed by a mile. They are one of the hardest challenges to deal with during Hard Survival, however range is the primal solution.

### Charging Cannibals

* **Spawn : *Day 7***
* **Alias** : ***Igor***
* **Behavior : Aggressive**
* **Weapon : *Sickle, Bone***
* **Status** **: ⬤**

Charges at the player with high speeds **(headfirst)** if a far enough distance away from you, eventually bashing down the player to the ground. Dons sharp prodded sticks on his head which he uses to ram, as well as a bag over his head with holes revealing his eyes and mouth. Charges will last until the player has been hit or travelled a good distance away. In close contact, he will resort to melee combat.

### Cannibal Assassin

* **Spawn : *Day 7***
* **Alias** : ***Elise***
* **Behavior : Aggressive**
* **Weapon : *Prodded Bones***
* **Status** **: ⬤**

A deadly cannibal with a moveset very similar to that of an assassin. She will barrel roll at the player, getting up and attempt striking with her prodded bones which are worn almost like gloves. She can jump attack if a the player is a good distance away. She will dodge, duck & weave when the player attempts to strike her. Parrying or ranged attacks is the go-to solution. She is the final enemy to be added to the early access of Sons Of The Forest.

## Mutants

Mutants occupy the dark and damp subterranean cave systems of Site 2 island, but will eventually appear on the surface alone or in packs once players unlock certain cave entrances. From gangly humanoids to grotesque monstrosities, these pale and slimy creatures are the strongest and most feral of the enemies encountered - attacking players, companions, and cannibals on sight with immediate aggression. Most species can have Creepy Armor harvested from their bodies, which serves as a great incentive to kill these underground horrors. The easiest way to kill them is using the cross and 1-3 grenades.

### Male Puffy

* **Spawn : *Day 5 (Natural)‎***
* `**Solafite Storm Attraction: *Yes***`
* **Behavior : Hostile**
* **Weapon : -**

These human-like mutants are the most common enemy encountered underground. They use echolocation to track the player as they have no sense of sight. Once they are killed you can skin them for one piece of creepy armor. They never wear any clothing or wield any weapons. If the player spends more time fighting these mutants than their surface-dwelling counterparts, they can be found tied to posts on the outskirts of surface camps. Should the player opt to avoid fighting the blind mutants and instead focus entirely on killing cannibals, packs of creepy mutants can be seen wandering demolished camps.

### Female Puffy

* **Spawn : *Day 5 (Natural)‎***
* `**Solafite Storm Attraction: *Yes***`
* **Behavior : Hostile**
* **Weapon : -**

One of the more uncommon enemies encountered underground. Their sense of echolocation is slightly worse than the males, as sometimes when walking past them they stand there doing nothing. This does not stop the fact that Creepy Armor can still be fished from them. They are rarely able to spawn outside with a pack of male puffies.

### Male Blue Puffy

* **Spawn : *Day 30 (Natural)‎***
* `**Solafite Storm Attraction : *Yes***`
* **Behavior : Extremely Hostile**
* **Weapon : -**

Puffy variants that are extremely strong and hostile, able to withstand several rounds from the shotgun. They glow a pulsating blue in the dark and are slightly taller, which makes them stand out from a group of Puffies. Blue Puffies currently only appear in the Cultist Cave, but may also rarely spawn on the surface in late game.

### Female Blue Puffy

* **Spawn : *Day 30 (Natural)‎***
* `**Solafite Storm Attraction : *Yes***`
* **Behavior : Extremely Hostile**
* **Weapon : -**

An extremely rare mutant, spawning in caves or above ground after Day 30. Unlike it's Male counterpart, they are extremely fast and can jump as high as to get over defense walls. They glow just the same.

### Fingers

* **Spawn : *Day 5 (Natural)‎***
* `**Solafite Storm Attraction : *Yes***`
* **Behavior : Very Hostile**
* **Weapon : -**

Appearing most common in caves around Puffies, they can sometimes be seen accompanying them on the surface or wandering near cave entrances at night. Their large, gaping mouth is lined with many rows of fingers, giving them their nickname. Bombs and range weapons are a better fighting method for these mutants as their swings can reach almost completely around their bodies. They are very susceptible to attacks directed at their legs as this will stun them for a few seconds.

### Twins

* **Spawn : *Day 5 (Natural)‎***
* `**Solafite Storm Attraction : *Yes***`
* **Behavior : Very Hostile**
* **Weapon : -**

Spawning primarily in caves alongside other cave-dwelling mutants and cannibals. They are quick and nimble but can easily be dealt with if equipped with the right tools. If damaged highly, the feminine half of the mutant will go limp temporarily while the other half retreats back. they can be very sneaky and prepare to jump attack the player at unsuspecting times. They are also capable of climbing cave walls and can emerge from the ground in both Caves and The Overworld.

### Mutant Baby

* **Spawn : Day 15-18**
* `**Solafite Storm Attraction : *No***`
* **Behavior : Hostile**
* **Weapon : -**

A small, crawling mutant, resembling a mutated newborn with an umbilical cord still attached. They can be found in caves and on the surface near player structures, and move with a combined crawling and leaping locomotion. They attack by leaping at the player and flailing their stubby arms. Usually found in hoards, it's best to have armor when dealing with them as the damage they inflict is far greater than a similar mutant found in the previous game. They also have more health than in the original, but remain one of the only mutants where Creepy Armor can't be skinned from their bodies

### Caterpillar

* **Spawn : Day 10*‎***
* `**Solafite Storm Attraction : *Yes***`
* **Behavior : Extremely Hostile**
* **Weapon : -**

Spawning on Day 10 at the surface area, they move in an acrobatic locomotion of throwing one torso over the other like a conjoined front handspring or similar to a slinky. These mutants are also known to be extremely dangerous and hostile towards the player, without any mercy, instantly going for the attack when the player comes into view. It is very damaging to structures and isn't the most accurate with its attacks, often hitting other mutants around it. They are very prone to fire - one Molotov and one or two stone-arrows will kill them.

### Sluggy

* **Spawn : -*‎***
* `**Solafite Storm Attraction : *No***`
* **Behavior : Passive**
* **Weapon : -**

Found underground, this large mutant is slow and known to block entrances. It is great in size and appears very gooey and distorted, fatty tissue surrounding it. Due to its large size, it can easily find itself wedged in small spaces. But it can easily be killed by explosives, thereby freeing the passage. It has not been added as an official spawning entity yet.

### Armsy

* **Spawn : *Late Game***
* **`Late Game Mutant`**
* `**Solafite Storm Attraction : *Yes (Late Game Only)***`
* **Behavior :** **Aggressive**
* **Weapon : -**

A late game creature that will only start appearing after defeating the final boss and choosing to stay on the island. It's moves slightly differ from the first game, by doing an intimidation thump on the ground, then running at you in high speeds and doing massive damage. Armsy does not share a good visual sense, as it can very easily be evaded without it noticing. It gives 2 creepy armor upon harvesting.

### Creepy virginia

* **Spawn : *Late Game***
* **`Late Game Mutant`**
* `**Solafite Storm Attraction : *Yes (Late Game Only)***`
* **Behavior : Aggressive**
* **Weapon : -**

A late game creature and returning mutant with spider like features. She has the capability of running continuously towards the player, jumping in the process. She is likely the cause of the mutant babies found around the island.

### Demon Boss

* **Spawn : *Late Game***
* **`Late Game Mutant`**
* `**Solafite Storm Attraction : *No***`
* **Behavior : Very Aggressive**
* **Weapon : -**

A much larger, tougher and more agile variant of the Demon. First encountered as a mini-boss at the end of the lava caves, it can also rarely appear on the surface after the completion of the game. Along with the regular moves sets of a demon, Demon Bosses can leap at the player, inflicting considerable damage and knocking them off their feet. Crosses damage them but it is not the smartest approach to fighting them.

### Barbara & Edward Puffton

* **Spawn : -*‎ ‎***
* `**Solafite Storm Attraction : *No***`
* **Behavior : Aggressive**
* **Weapon : -**

The fallout of the ultimate demise of the Pufftons; Barbara & Edward Puffton are a mid-game boss found in the banquet hall of the Food and Dining Bunker. They are a duo of Puffy bosses possessing superior health, strength and speed, being able to relentlessly move around and attack the player. Barbara Puffton has been shown to be faster and more aggressive than Edward during the fight.

### Jianyu Zhang

* **Spawn : -*‎***
* `**Solafite Storm Attraction : *No***`
* **Behavior : Extremely Aggressive**
* **Weapon : *Helicopter***

The final boss of the game. Due to direct exposure to the effects of the Cube, Jianyu Zhang suffered extreme mutations turning him into a grotesque and extremely dangerous creature. It notably possesses the ability to generate other mutants from its body, such as Mutant Babies and Twins. Despite its awkward anatomy and stature, it is very agile and is capable of leaping at the player to knock them down, inflicting considerable damage. The preferred method of fighting it is by using ranged weapons, bombs, and firearms.

## Hostile Animals

### Sharks

Great white like sharks that vary in sizes, though all deal the same amount of damage. They can be found in oceans and caves, but will most likely be encountered only when visiting the survival raft. Luckily, they can be killed relatively easily with guns or arrows.

### Orcas

Orcas are dangerous ocean enemies which are very hostile towards the player when spotted. Thankfully they can be killed, however they cannot be skinned. They come relatively close to the shore line, adding a higher danger level than a shark.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6  New Images need to be added to this page and other pages.
2. ↑ 2.0 2.1 2.2  missing images on this category.