Jellal Fernandes

Jellal Fernandes is a childhood friend of Erza Scarlet, before he lost his own memory, he was a Dark Mage who desperately sought to revive Zeref via the R-System, Jellal currently serves as the leader of Crime Sorcière and served as the main antagonist of the Tower of Heaven story arc.

## Appearance

Jellal is a young man whose most prominent features are his blue hair and a red tattoo above and under his right eye, which he has had since his childhood.

As his Siegrain alter-ego, he dressed himself in elegant yet simple robes; consisting of a long white frock-coat with black stripes across the edges and on the upper part of the arms, a decorated standing collar, large straps connected to decorated buckles closing the inducement on the front over a dark shirt, and matching pants and shoes.

He also sported a ring on his right middle finger, and usually had the medallion attesting his status as one of the Ten Wizard Saints around his neck, hidden by his jacket's collar.

Jellal himself is seen in much darker clothing, with his attire consisting of a white shirt with a blue tint under a hooded dark blue coat with light blue edges, two strings with shield-shaped pendants hanging down from the hood and a prominent golden symbol on the left part of the chest, reminiscent of Fairy Tail's mark, plus simple, loose, dark pants tucked inside laced boots.

Under these clothes is a special fighting suit for melee combat, designed for his Meteor Spell, revealing his toned and muscular body.

In the manga, this takes the form of a skin-tight outfit.

Said outfit is dark around the torso and mid-arm regions of Jellal's body, whilst the rest, such as his shoulders, forearm, and thighs down, is light in colour.

On his shoulder and hips, Jellal has small protrusions on his outfit, which, each, come with the three holes, serving the purpose of aiding him in his aerodynamic efforts.

The rest of the suit is decorated by groups of three thin lines over the arms and legs, with a double set adorning the chest.

In this attire, a metal necklace with a small pendant, highly reminiscent of the Wizard Saint's one worn by his Siegrain counterpart is visible around Jellal's neck.

In the anime, however, his fighting suit is portrayed as a simple skin-tight sleeveless purple shirt paired with extremely loose blue cargo pants (tucked inside simple boots), which is held up by a pale blue belt, and gloves.

Later, after his revival, he is seen taking the clothes of a defeated Naked Mummy member to cover his partially torn fighting attire (in the anime, the clothes were instead Erigor's).

This new attire consists of a long black coat decorated by golden trimmings, white bands around his arms, two red medal-like ornaments on each side of his chest, a tight-fitting shirt reminiscent of the one in his old attire, and loose gray pants held up by a belt; the pants are tucked inside the boots.

Seven years later, while his physical appearance is virtually unchanged, save for his now longer, scragglier hair, his attire now consists of a dark coat, very similar to the one he stole from the Naked Mummy member, only with heart like designs running down the sleeves and sides of the coat.

Beneath this, Jellal wears plated armor, which covers his abdomen, and dark pants bearing the symbol of Crime Sorcière.

On top of all this, Jellal sports a dark, high-collared cloak.

During the Grand Magic Games, when disguised as his Edolas counterpart, Mystogan, Jellal wears the same attire that he wore during his time in Earth Land, and even opts to use the former S-Class Mage's staves as his own.

## Personality

When he was young, Jellal was a kind, compassionate boy, and cared deeply for his friends. He was always cheerful and optimistic, despite his disposition as a slave.

After a failed escape attempt, he readily accepted punishment in Erza's stead, and never once lost his faith in the thought of being free.

Later, as he was manipulated by what he thought to be Zeref's ghost, he drastically changed: Jellal became obsessed with the idea of building a new R-System and treated the slaves much better — to the extent that they didn't even think they were still slaves.

But through this method of treatment, they did more work, which was Jellal's ultimate reason for treating them as such in the first place.

He sees his actions as a "game," even if said "game" results in the loss of lives, his very own included.

After he was revived by Wendy Marvell, he suffered from amnesia and seemed to be somewhat afraid of the world.

Though not remembering his own identity, he remembered the names of Erza and Natsu Dragneel, respectively.

As he learned of his sins, Jellal wished to die, as he believed it to be his only form of atonement, but Erza convinced that through living, he can find a way to make up for his past horrid deeds.

Following these instances, even when arrested by the Knights and knowing he would be given the death penalty, Jellal remained calm and even happy, just as he did when he was a child.

Mavis Vermillion even commented that Jellal possesses the same "heart" as those in Fairy Tail, in spite of the fact that he isn't an actual member.

Seven years later, after regaining his memories and having returned to his original personality, Jellal is now a calm, mature, intelligent, and kind individual.

He has shown a cheerful side, as he often smiles when pleased, or when his friends are happy.

While as "Mystogan", he makes sure he acts quiet and aloof, so as to not arouse suspicion to the fact that Fairy Tail is housing an escaped convict.

However, Jellal's regret towards his past deeds have caused him to feel the need to atone for his sins, which he did by creating Crime Sorcière: an Independent Guild dedicated to the destruction of Dark Guilds.

Despite this, he still feels he deserves punishment, as he told Ultear and Meredy that "punishment" is the theme of their guild.

It is this guilt that keeps Jellal from expressing his love for Erza, which she reciprocates, as he believes he doesn't deserve her.

Jellal also seems to be quite protective of those he cares about, or in some cases, those he's wronged.

Some examples are when he saved Kagura from Neinhart's attack despite her grudge against him for killing her brother, or when he desperately attempted to push Acnologia into the Space Between Time to protect Erza, although he himself openly admitted that he has no chance of victory against the Black Dragon.

Although no longer wishing to die, Jellal has shown himself to be willing to risk his life if it guarantees his comrades' safety.

Despite his rather serious nature, Jellal does have a comedic side, as in his fight with Jura Neekis, where (as a direct result of Ultear and Meredy sabotaging his battle with the Wizard Saint) he has fits of hysterical laughter, as well as reacting strongly to the sensation of peppers he had in his mouth.

Later, when he walked back to his teammates, Jellal felt ashamed, and stated that he had no words to describe his feelings of shame and embarrassment.

Jellal is a very honest person, as stated by Erza, who points out that Jellal has had difficulty lying since childhood.

## Magic & Abilities

* Heavenly Body Magic: It is a powerful Magic based around astronomical objects, such as meteors, stars and black holes. Jellal generates and manipulates the energy of stars from his body and uses it against his enemy. Jellal has shown tremendous mastery over this particular form of Magic such as creating a pole made of energy to block Erza's sword.

* Meteor: Jellal's body is surrounded by a cloak of Heavenly Body Magic, allowing him to move through the air at incredible speeds. Even if someone could detect his trajectory, it is nearly impossible to catch him. With his speed, Jellal assaults his opponents with quick, but powerful, melee attacks. Jellal wears a special suit under his robes to better utilize this particular spell. During Jellal's battle with Jura Neekis, the speed granted to him by Meteor amazed even Jet, a Mage specializing in speed-enhancing Magic.

* Grand Chariot: While in the air, Jellal places both arms on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic Seals are then summoned in front of him and connect, creating a constellation of sorts. Each Magic Seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. According to Jellal, this spell's destruction capability rivals that of an actual meteor.

* Pleiades: Performing his Magic's signature stance, Jellal calls forth six rays of light that fall from the sky, attacking his target in a consecutive fashion.

* Jiu Leixing: Jellal transfigures nine lightning-made swords and directs them to simultaneously strike his target of choice.

* Altairis: Jellal crosses his arms above his head to begin casting the spell. As he prepares to fire the spell, all nearby shadows are drawn towards him, forming a small black orb which rapidly grows in size (inside are small white lights, giving it an appearance similar to that of the night sky), before unleashing it towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity capable of crushing everything in Jellal's path. This spell was used when Simon saved Erza.

* True Heavenly Body Magic: Sema: An attack in which Jellal bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. He then begins to slowly move his right hand until it points upwards, causing the clouds above Jellal to begin circling, creating what appears to be a cyclone. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. This spell was used to defeat the 4 members of Oracion Seis.

* Thought Projection: Jellal is capable of creating a Thought Projection of himself, and is very skilled at doing so, having been able to fool the Magic Council into believing that his projection was actually a separate being from him, and managing to grant it membership to both the Magic Council and the Ten Wizard Saints. His projection is also able to don an attire different from Jellal's own.

* Darkness Magic: Jellal, due to his "possession" at the hands of "Zeref", is an expert in the usage of Darkness Magic. He was shown using almost exclusively this form of Magic for all of his fight with Erza, in which he proved himself capable of creating the ghostly entities characteristic of this form of Magic, using them to both hit and immobilize the woman with great skill. In addition, as a child, he could employ Darkness Magic in other, more unusual ways.

* Dark Grab: Jellal moves his hands towards the opponent, far away from him. This will prompt a pair of strong, dark-coloured arms to appear from a nearby surface and grab the opponent, immobilizing or choking them according to the movements performed by Jellal himself, who, after grabbing the target, is capable of controlling the spell with a single hand. In the anime, the spell instead takes the form of a large amount of red glyphs, which surround the opponent, swirling around them and then grabbing them. Such glyphs can also be used to lift the target in the air and bring them to Jellal.

* Darkness Cage: Jellal creates a sphere of Darkness Magic in his hand, before firing it at his target, releasing several ghosts that wrap around the them, restraining their movement. In the anime, Jellal instead crushes a different-looking sphere in his hand, summoning several small masses of Darkness Magic which then grow and come together to create a sphere around the target, restraining their movement and dealing pain.

* Dark Vanish: A spell in which the target seemingly implodes from the inside, or is, in any case, forced to vanish through unknown means, leaving only the clothes behind.

* Dark Mass: Jellal creates a dark sphere that expands until it transitions into multiple tentacle-like entities that rush towards the target, and upon contact, spontaneously erupts. Within, the dark sphere appears to feature the face of Ksitigarbha.

* Dark Rondo: Jellal extends his arm and releases a flurry of ghosts towards his opponents. They seem to be alive as when Erza Scarlet cut them, they shed blood.

* Fire Magic: Jellal is able to use Fire Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control fire. His mastery over this Magic is enough for him to cast Abyss Break on his own.

* Flame of Rebuke: This spell, when released, creates golden flames in Jellal's palm, which he gave to Adam to consume in order to defeat Zero. By eating them, Natsu entered Dragon Force, describing the feeling of consuming the flames as being similar to "eating Etherion", implying the spell to be incredibly powerful. According to Jellal, creating these flames uses up virtually all of his Magic.

* Water Magic: Jellal is able to use Water Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control water. His mastery over this Magic is enough for him to cast Abyss Break on his own.

* Air Magic: Jellal is able to use Air Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control air. His mastery over this Magic is enough for him to cast Abyss Break on his own.

* Earth Magic: Jellal is able to use Earth Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control earth. His mastery over this Magic is enough for him to cast Abyss Break on his own.

* Abyss Break: An extremely powerful and forbidden spell which employs four different types of elemental Magic (Fire Magic, Earth Magic, Water Magic and Air Magic) to attack the opponent.

* Bind Snake: This spell appears in the form of a snake tattoo. The snake winds its way around the target's body, tightening and restricting movement. Jellal used this on Erza to immobilize her for the sacrifice ceremony to revive Zeref.

* Square of Self-Destruction: An extremely complex Magic which Jellal used in an attempt to destroy Nirvana and commit suicide. Without knowledge of its cancellation code, it cannot be dispelled. However, the spell's creator and the one who taught it to Jellal, Brain, was able to dispel this Magic without any need for the code.

* Telekinesis: Jellal has shown the ability to move objects around in the air without touching them, being capable of doing so even through his Thought Projection, Siegrain, making a book he was reading float back to its place on the bookshelf. Offensively, Jellal has proven himself capable of moving a target around in any desired manner. By moving his hand in the direction he wants it to move, he blows the target away as if he were hitting them. This will seemingly produce an invisible, powerful blunt attack to strike the target; an attack which is strong enough to kill opponents, causing their blood to spill out.

* Telepathy: Jellal has shown the ability to be able to communicate telepathically with others, disallowing any "jacking" of his communication to occur.

* Magic Staves: While disguised as Mystogan, Jellal is shown to be able to use the same Magic as his Edolas counterpart.

* Five Layered Magic Circle: Sacred Song: Jellal creates several Magic circles covered in runes above his opponent, which release a concentrated beam of Magic Power that damages the enemy.

* Three Layered Magic Circle: Mirror Water: Jellal uses several Magic staves to cast a Magic circle that can reflect spells back at their caster.

* Hexagon Barrier: Jellal can conjure very powerful magical barriers. He used a large variation with hexagonal designs to completely shield both Erza and himself from Acnologia's attack, which suffered no damage in the aftermath.

* Expert Hand-to-Hand Combatant: Jellal has shown himself to be a capable unarmed combatant: while his speed was enhanced by his Meteor spell, Jellal went on to attack and brutally injure Adam Ordeis several times with strong melee attacks, such as punches and kicks.

* Expert Swordsmanship Specialist: Despite having scarcely been shown employing one, Jellal, much like his childhood friend Erza Scarlet, has proven himself able to wield a sword with impressive proficiency since his younger years: during his time as a slave in the Tower of Heaven, he was shown to be capable of reaching the cell Erza was being kept prisoner in by himself, having dispatched all of the guards there with a massive sword he had taken from one of them.

* Keen Intellect: Jellal is a smart, cunning and resourceful individual who displayed particular skill in deception, having been capable of fooling both Erza Scarlet and the entirety of the Magic Council, even managing to become a member himself. He has shown himself capable of creating clever schemes and planning ahead, being the schemer of the plan to revive Zeref, whom he believed dead, and tricking the Council into unintentionally working for him. Jellal's natural cleverness comes with a vast knowledge and deep understanding of the Magic world, with him being aware of powerful spells such as Unison Raid, and, thanks to his time in the Council, possessing thorough information about the ancient Magic Nirvana, even knowing where it was hidden and how to unseal it.

* Enhanced Strength: Jellal has displayed considerable physical strength, enough for him to send a man of Cobra's stature flying several meters away from him using only a single hand; what's more, the feat was performed with a backward motion, and Cobra himself was sent crashing against Racer, causing him to stagger in the process.

* Immense Agility: Aside from his Magic capabilities, Jellal is fast, agile, and has quick reflexes, being shown avoiding and redirecting the slashes from Erza's large bladed weapons with ease, reacting to them with his own Magic. He was also shown evading the assaults from Jura Neekis' stone pillars through several remarkable acrobatic leaps. Jellal went as far as to flawlessly dodge the attacks of Racer, a Dark Mage known for his masterful skill in employing speed-enhancing Magic (or rather Magic which slows his opponents' perception of him), without resorting to employ his own spells; aside from ducking even with his back turned, Jellal was also able to subsequently pinpoint Racer's location and throw another member of his guild (namely Cobra) against him.

* Immense Durability: Jellal is a highly resilient opponent, who has proven himself capable of undergoing large amounts of damage without collapsing: during the events of the Tower of Heaven, he could continue fighting after being slashed by Erza Scarlet (despite such action having later stopped him from casting Abyss Break), and receiving a barrage of Fire Dragon Slayer Magic spells from Natsu Dragneel, emerging unscathed from them; later on, most importantly, he was able to survive Natsu's attacks after the latter had entered Dragon Force, even after being sent crashing down through his own Tower of Heaven. He was also able to fuse his body with the Etherion and attain control of it, something which should have resulted in his certain death. He, however, yet again survived, entering a comatose state, from which he was awoken via Wendy Marvell's Sky Dragon Slayer Magic.

* Immense Endurance: Jellal's vast array of spells comes with the stamina to employ them in subsequent reprises, with him being resilient enough to use Flame of Rebuke, a spell powerful enough to allow Natsu Dragneel to enter Dragon Force, replicating the effects of Etherion, the ultimate weapon of the Magic Council, after attempting to cast the Square of Self-Destruction on both Nirvana and himself, something which greatly weakened him.

* Immense Magic Power: Jellal has been shown to possess a vast amount of Magic Power, enough for him to be made a member of the Ten Wizard Saints, a group containing some of the strongest Mages in Earth Land, as well as a member of the Magic Council, the ruling body of the Magic world; the latter in spite of both his young age and his overbearingness towards older, fellow councilors. Such feats were made more notable by the fact that the one receiving such titles wasn't actually him, but rather the persona he had created with his Thought Projection, Siegrain, which required a considerable amount of Jellal's own Magic Power to be kept active.

## Weapons

* Magic Staves: While disguised as Mystogan, Jellal was also shown to be able to use five staves to fight against Jura.

## Voice Actor

* Robert McCollum
* Terri Doty (child)