Pets

## Overview

Pets were introduced in the Pets and Dungeons DLC and are equipped in their own inventory slot. They can only be crafted at The Forge in the Pet Hub, but they can be upgraded from any Campfire or Workbench. Only one can be equipped at a time, and each one applies a different passive buff. Pets cannot be harmed or permanently die; if attacked by enemies, they can be momentarily stunned, and if they fall into the water or off a cliff, they will respawn and return to you.

It should be noted that while the effects of the Digital Wrist Watch and Old Pocket Watch apply to your pet, any other speed buffs (whether due to Cooking Recipes or equipping particular Trinkets) will *not* apply to your pet. This is most noticeable with running speed buffs; the more you buff your running speed, the more your pet will struggle to keep up with you.

Below is a table comparing each pet's base damage and passive buff, as well as where to find each pet.

Show/Hide Table

1. ↑ Note that by cooking all damage buffs Cooking Recipes and equipping the maxed Iron Collar, you can gain an additional +30 damage to this number (+20 from recipes, +10 from the collar).
2. ↑ Requires completion of Lone Wolves
3. ↑ Requires completion of Stolen Pet
4. ↑ Requires completion of The Underdog
5. ↑ Requires completion of Doomsday Animals

## Collection

Pets are exclusive to the Pets and Dungeons DLC. For visual simplicity, the Pets and Dungeons DLC  indicator is not used to indicate each pet is from this DLC; instead, there is only an indicator if a pet requires an additional DLC.

Corgi
Poodle
German Shepherd
Bombay Cat
Samoyed
Golden Retriever
Lanca­shire Heeler
Collie
Chartreux Cat
Sphynx
Pitbull
Dach­shund
Finnish Spitz
Bengal Cat
Bulldog
Jack Russell Terrier
Vizsla
Fox
Jackal
Tiger
Wolfdog
Hyena
Persian Cat
Ex-Dog
Angora Cat
Panther

## Pets, In More Detail

### Pet Behavior

Pets follow you everywhere you go until you unequip them and will attack enemies when you attack them. However, they lack the ability to distinguish between you being in combat with an enemy and you breaking an object as different scenarios: both are considered a cue for them to turn hostile and attack the nearest target. Unfortunately, this means they can attack environmental objects at will (even during combat); you can prevent this behavior by equipping the Control Collar trinket. Even without the Collar equipped, your pet will come to you when you are attacked and take damage, but their inability to prioritize Creatures over Objects sadly makes this a necessary Trinket to equip with pets. It can additionally help with pathfinding, as your pet will no longer wander off to attack random walls or plants and will stay at your heels. To have them sit, stay, or stop attacking, you can use the Pet Whistle.

Pets have a chance to be momentarily stunned when they are attacked. They will recover after a few seconds; however, they can occasionally get stunlocked from enemies that create area damage like Ex-Human Pukers, Ex-Human Hurlers, or Mortar Pods, if their poison pools are what trigger the stun. More usefully (unfortunately), they will get stunlocked when attacked by Turrets, giving you an opening to attack the turret without it ever targeting you.

### Pet Damage

Pets will inflict either blunt or slashing damage on their targets (generally, cats will have slashing damage, and dogs have blunt damage), and their damage increases as you upgrade them. The highest base damage of any pet is 50. The maximum amount of damage it can be buffed to (with recipes and trinkets) is 80. **There are no pets that will exceed the damage of endgame weapons like the Power Fist or Khopesh.** If you bring a pet with you in the Underworld DLC, only the pets with blunt damage will be able to break through the Mana armor of Mana Creatures.

You can upgrade your pet's damage with:

* Cooking Recipes: +8 pet damage total in the base game, or up to +20 pet damage total with both Underworld and Doomsday DLCs
* Iron Collar trinket: +2 - +10 pet damage
* Bull Horns  trinket: +5% - +11% chance for pet to stun enemies

You can also use the Pocket Pet to create up to 4 copies of your pet to bring into fights with you or to help break down large areas of obstacles.

### Final Advice

Pets, overall, may be fun and helpful in certain areas of the game, especially when just starting out. Unfortunately, many areas of the map were not designed with pets in mind. This wouldn't be an issue if pets did not have collision with the player, but they do. Add in that pet behavior is often out of your control (even when you've sacrificed a trinket slot for the Control Collar), and your pet may cause your death more than it ends up helping you.

If you are looking to minimize frustrating experiences with your pet, here are some common trouble spots you might consider unequipping them for:

* Narrow or difficult to navigate areas: Sanctuary Farm (pitfalls), Vulcan, the Underworld, the North Decima lab and Temporal Research lab in Doomsday, A Leak at the Peak quest, The First Expedition quest
* Against enemies that knock you back or do significant damage to you quickly: Spikeballs, Tomb Guards, Turrets, Mana Spirits
* During build mode, as they can obstruct object and platform placement