R'issen

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## R'issen

* First Outfit
* Second Outfit

## Connections

### Deity

Thess
All (polytheistic)

### Allies

Kurla
Lovette
Vera
Petravian
Archie
Hummel

### Groups

Eternal Court
Fortune's Favor

## *Check Please!*

### First

"Sand and the Charlatan" (C1 S2 E0)

**R'issen**, known also simply as **Ris** (alternately R'is), is a Player Character portrayed by Kenishra in *Check Please!* season two.

## Appearance

R'issen's appearance varies from person to person based on what they want to see at the time or how they perceive the being in front of them.

The Following is what the party views R'issen as:

#### R'issen

R'issen sees themselves as a type of elf not seen in Aedron. One that has soft lavender colored skin, long ears that end in two point with a rounded inner edge. Their eye's are that of a violet sky with light and almost glowing pure white hair. They themselves are unsure if that is what they truly look like, however.

#### Lovette

A human female with dark curly long hair, the age is hard to determine but to be assumed perhaps around their early to mid 30s. The being seems to be wearing relatively simple and atypical clothes for the region

#### Petra

An old woman with very thin hands, gnarled and skeletal adorned with loose fitting rings. Their face is weathered and cragged for numerous cold winters. A hunched back belies the speed at which they move, but they have warm and welcoming smile.

#### Vera

A wood elf with darkish tan skin from traveling in the sun, extensive spiritual mystical tattoos on their bodies. They seem to be wearing make up of overall dark shades.

#### Kurla

An old skeletal crone in silks and furs and theatrical makeup.

## Biography

### Early Life?

For as long as R’is could remember, and that memory has not been complete for a long time, they had been traveling from world to world to gain money for one reason or another....

They have always had a horse, one that has always traveled with them in one way. The horse in question was R’is’ first companion on their journey when they left*…. For some reason*. Years have gone by and knowing their horse was near its end of its time they read it and kept the colt. This tradition stayed with their travels years and years after the first horse and although the first horse was smart and seemed to be able to read R’is’ thoughts over time that sort of connection faded but R’is couldn’t bring themselves to get a new horse and risk losing the remnants of their last and only friend. R’is had always been a creature of habit after all as its all they knew or remembered what to do. Go to a world, sell fortunes, keep as much money as possible, and travel with their horse.

From world to world R’is watch people be cruel and kind from the most unlikely people, analyzing that not everything is as it seems from face value and as such took to believing only their runes as truth and what futures they could create with their own will. But those fortunes for others can at a cost. A literal one as R’is needed to collect money for a reason they couldn’t figure out other than it being pure instinct and they hoarded every cent they could and used only what was necessary.

To top off what they couldn’t remember their appearance was also in question constantly. They knew what they looked like in the mirror never changed but was that part of the curse? *Was it a curse?* This thing that affected everyone’s minds never allowed them to see R’is for who they were but only as they perceived them. In the beginning it was comforting and helpful for R’is to determine who was well meaning or not, but over the many years…. *How many years?* It had lost its glamour*. But when did it start?* They can’t remember. They know only that they no longer remember why they started or who they were before then, their first horse and all the ones from that first horse, their appearance is different for each person, they do not know if what they see in the mirror is true, and that they *need* money.

## Known Abilities

### Spells

* Disintegrate
* Geas
* Chain Lightning
* Runic Overload
* Hold Monster
* Permanency
* Feeblemind
* Power Word Blind
* Polymorph, Greater
* Spell Turning
* Stormbolts
* Power Word Stun
* Wish
* Scrying Ball Lightning
* Charm Monster
* Dimension Door
* Haste
* Dispel Magic
* Remove Curse
* Explosive Runes
* Vardo Vargon
* Defensive Shock
* Hidden Presence
* Knock
* Arcane Lock
* Shield
* Keep Watch
* Feather Fall
* Discern Next of Kin
* Cultural Adaptation

## Source Citations

1. ↑ *Check Please!* – "The Child" (C1 S2 E8)