Final Dreadnought 2

**Current Stage: Final Dreadnought 2**

*Previous Stage: Final Dreadnought 1 | Next Stage: Final Dreadnought 3*

Milla Basset

Torque

**Final Dreadnought 2** is the tenth stage for Lilac, Carol, and Milla in Freedom Planet. Torque is also playable in this stage.

In the story of Freedom Planet, Team Lilac makes their way deeper into Brevon's dreadnought to get back the Kingdom Stone. They fight and defeat Serpentine along the way.

## Level

Final Dreadnought 2 starts deeper into Brevon's dreadnought than the previous level. The floor is a green-purple pattern, and the lights illuminate the background to an orange color that fades into purple at the top. The player enters the level through some teleporters. There several Axle Turrets and a Shade Elite where the player starts, but they can be ran past. The next teleporter will take the player to a room near a locked door to the left that needs a keycard. By going to the right, the player will find said keycard and be able to open the door. If the player picked Lilac, Carol, or Torque, then as they progress through the level they will see Milla pop her head out of the air vents and give them a health flower or a shield. The player will then enter a maze-like room with moving platforms and a locked door leading to a teleporter. In order to unlock it, the player must search for the Robosquid miniboss and bust open its glass shell to grab the keycard. The miniboss is fairly simple, as the player has already fought it once in Thermal Base, but this time it has an army of Sunfloris and Shade Elite surrounding it, which will make killing it a lot more difficult. After escaping that section, the player will go down a short hallway with a lot of weak enemies in it. Then they will climb upwards, avoiding traps and enemies with long firing range.

For the remainder of the level, there is a new mechanic that the player must watch out for. Brevon will speak the following line: "You're forgetting something very important about our troops. They don't... need... oxygen!". After he finishes this line, the lights go dark and the play can no longer breathe normally, as if they were underwater. The player must rush forward through the level as fast as possible in order to make it to an air vent, which Milla pops out of to provide the player with a water shield so the player can freely breathe. There are several other air vents that Milla will come out of, so if the player loses their shield, it's not an instant game over. If the player has picked Milla, however, this problem with the lack of air doesn't happen and the rest of the stage plays out normally. The player then has to navigate through a row of several swooping lasers to get a keycard to open a locked door. Then, the player hops on top of an elevator with two buttons on each side. Standing on one of the buttons causes the elevator to rise up slowly. There are several bombs along the slow way upward, so the player must move between the buttons whenever a bomb is coming near the one they are standing on. There are a few break stops during this elevator section, so if the player needs a new shield or some health, then they can have it. When they reach the very top, they are rewarded with a row of four extra lives to prepare them for the tough upcoming boss fight.

## Stage Boss

The boss of this stage is a final fight against Serpentine. This time, however, he is not taking any chances of defeat with the player. In the brief cutscene before the fight, he is initially unconscious and the player character goes to check on him. Then he opens his bright red eyes and mutates into a giant biomechanical monster. He blasts through the floor and forces the player down with him. The fight with him take place on a balcony right underneath the ship. If Serpentine manages to knock the player off and into outer space, then the player loses one life. Serpentine's weak spot during this fight is his head. He has a number of quick attacks that the player must watch out for. His main attack is a plasma-charge punch that is very powerful and very quick. It is easy to avoid as long as the player just doesn't get to close to him for too long. Serpentine can also jump into the air and throw a punch downward that hits the ground and travels toward the player; he will usually follow up this attack with a plasma punch. He also has two ranged attacks: a powerful flamethrower that moves in a sinusoidal pattern and a spread shot that covers a large distance. Both of these can be reflected back at Serpentine using Milla's shield. When Serpentine is defeated, he will blow up, although it is implied that he somehow survives.

## Enemies

#### Regular Enemies

* **Axle Turret**: Axle Turrets rotate around in the same place and face up, down, left, or right and fire three bullets in whatever direction they are facing. They do not actively target the player.
* **Buoy Buoy**: Buoy Buoys are weak enemies that float in the air or underwater and let out flashes out light to their nearby sides. They do not actively target the player.
* **Coil**: Coils slowly move around the ground or up walls and occasionally releases electric shocks from its eyeball. They do not actively target the player.
* **Hopper MKII**: Hoppers jump around and attack the player when they are within striking distance. They shoot a projectile straight forward.
* **Shade Elite**: Shade Elite run far away from the player and fire at them with their laser guns; they must be knocked down twice in order to be defeated.
* **Slime**: Slimes slowly hop towards the player, leaving little slime balls in their trail that explode.
* **Slug**: Slugs move slowly and launch tiny blue orbs that explode when the player gets too close.
* **Sunfloris**: Sunfloris are bound to one spot and spew poisonous gas at the player. They can be attacked, but they regenerate so they can never be permanently killed.
* **Tankbot**: Tankbots slowly move along the ground and shoot the player when they get within firing range.

#### Minibosses

* **Robosquid**: The Robosquid floats in midair to the left and the right and occasionally fires bullets diagonally downward. The speed of its movement and guns increases when its glass exterior is destroyed.