Phasmophobia (Map)

Phasmophobia is a Minecraft paranormal survival investigative horror map created by DeathlyTroll. It is based on the video game of the same name.

## Gameplay

Upon loading, the player is placed into the lobby, where they can see their team money and total successful investigations. An interactive board lets them purchase equipment, which can be taken in and out of a chest located inside a van parked in the room, as well as see their current objectives. Upon pressing "PLAY", they will be shown a menu where they can select a map to play, change various difficulty settings, which increase the "difficulty multiplier" depending on how hard the game will be.

Once the player presses the "START" button, they will be taken to the inside of the van, which is now parked outside the map they selected. They are given four objectives: Identify what type of ghost is haunting the location, as well as three other randomly chosen objectives, which range from photographing specific phenomena, to witnessing paranormal activity, to even surviving an aggressive ghost. The chest in the van contains a set of default equipment, as well as any equipment the player had in the van chest when they left.

Once inside, the player must find the ghost's favorite room by observing paranormal events. Then, they can take all their equipment to that room to begin the investigation, making as many trips between the van and location as necessary. Unlike in normal Minecraft, the player has no inventory other than the hotbar, and the hotbar contains only five slots instead of the usual nine. During the investigation, one slot is taken up by the Evidence Book, which can't be dropped or otherwise removed. The player's main goal is to identify which of many ghost types haunts the location. They do this by collecting three pieces of "evidence", and figuring out which ghost type meets that unique combination. Evidences include freezing temperatures, talking through a spirit box, writing in a book, leaving handprints on objects, and more

The players have a "team sanity", which is measured by a display in the van. It starts at 100%, and decreases as the players spend more time inside the haunted area. The lower the team sanity, the more likely the ghost is to enter a hunting phase. During a hunt, all exterior doors will lock, locking anybody outside the location out, and leaving those inside to fend for themselves. After a few moments, the ghost will appear visibly, and begin to roam the area, chasing players they come across. Once a player is touched, they will die, and the hunt will end. If nobody is caught, the hunt will automatically end after a random duration.

The players can also optionally search for and use the "cursed possession", which is a set of five objects, one of which will spawn in each investigation. They can all prove useful to the players, but using them is incredibly risky. They can also photograph certain phenomena to get extra money. When the players are done, they can all return to the van and press the button next to the door to leave, thus ending the Investigation. At the end of the investigation, the words "INVESTIGATION SUCCESSFUL" or "INVESTIGATION FAILED" will show up on the players screen (depending on whether the three selected evidences matched the correct ghost type), followed by the correct ghost type. Then, the rewards for each completed objective, as well as the photo rewards are added up and multiplied by the difficulty multiplier, with that number added to the total team money. If all players die during the investigation, it will automatically end, with the difficulty multiplier set to zero, meaning nobody gets any money.