Born to Kill you

**Level: Thomas 9**

**Spell Resistance:** **See Text**

You were born for this. Raised to do
this. You were hand crafted and put through rigorous training since birth to
complete this task. And. You. Will. As a full round action, you can focus the
powers of the sun along with holy energies inward, or outward in your body. The
results are described below.

***Inner Sanctum: Apex Predator:*** When using the technique in this way, you absorb all of the
light in the area into your body momentarily before allowing the light to
emerge from you as purifying holy energy. While this technique is active in
this way, you gain a +6 bonus to Strength and Charisma, as well as resistance
30 to Holy damage, and you are treated as a living creature for the purpose of
spells, techniques, and enchantments that target undead. When dealt damage by
Creatures of the undead type, the Outsider type, the Undead Subtype, or with an
Evil alignment, you subtract an amount of damage equal to your level before
damage reduction is applied, and if the attack was a melee attack they take 2d6
holy damage for striking you. You emit a holy glow out to 60 feet around you.
If the darkness is a magical effect created by an undead it is purged within
those 60 feet. You deal +2d6 holy damage on all attack rolls against Undead
creatures. Creatures within 30 feet of you that gain their powers from a divine
source are effected with a bless spell for the duration of this technique. You
can choose to end this technique as a standard action, and if you do, all
allies within 60 feet are effected by a False Life spell for the remainder of
your duration, and creatures within the 60 feet that take damage from sunlight
or other negative effects are treated as being in the sun for that round. This
lasts for 1 round per 3 levels you possess.

***Outer Sanctum: Scintillating God's***
Head Cannon: ***When using the technique in this***
way, you forcefully expel all of the light and holy energy in the room from
your mouth as a single beam of searing light. This projects a line 20 feet wide
and 500 feet long. Creatures in the area must make a fortitude saving throw DC:
19+ Strength modifier or take normal damage as well as an additional 1d8 per
level (Max 26d8). The damage dealt is holy. If this technique is used against
an evil undead, it deals +2 damage per damage dice. If the target is a vampire,
it cannot use the Mettle or improved Mettle abilities, cannot use effects such
as spell turning, and it does not apply spell resistance, and if it uses an
ability such as Psionic reflect, it does not reflect the attack and instead
just makes it so he takes 1/2 damage instead of nothing. On a successful saving
throw, you take 1/2 of the damage, and on a failed saving throw you take full
damage and you are stunned for 1 round. In addition for 1d4 rounds you lose all
profane bonuses, if any, that you possess. If the creature is a Vampire and
fails it's save, it instead takes critical damage and the additional damage
listed, and is treated as if effected by sunlight for one round as well as
taking the previous listed effects. After the attack resolves, the area of the
breath weapon is treated as the area of a Consecrate spell.