Episode 066 - Frat Broventure

## Intro

**Episode description:**
This week we find out a little more about out adventurers. Namely that they're dicks.

**Opening Quote:**
Margane: Oh sure, hold on, let me use my magic puppet powers.

**Player introduction:**
Sean: Hello and welcome to another episode of the Tabletop Champions podcast, I'm Sean your dungeon master and with me tonight we have Scott who plays Margane...

Scott (in Margane's voice): We must do research.

Sean: Stephanie who plays Sain'd...

Stephanie: Yoh-yoha!

Sean: Matt who plays Aramel...

Matt: That's not a dagger in my pocket.

Sean: Kyle who plays Eutax...

Kyle: Safety never takes a holiday.

Sean: And Ben who plays Skrag.

Ben (in Skrag's voice): Hello.

## Episode Summary

The episode begins with the party in the *Plane of Mischief*, in a storeroom filled with miscellaneous items, including trap parts. Sain'd gets some poison to put on weapons. They go through another door into a room holding only an ornate metal chest. Eutax pokes the chest, which turns out to be a mimic. They defeat it and look through a door on the right side of the room, which exits to the hedge maze at the point where they entered the building. Skrag looks in another room, which has an easel with a canvas facing away from him, and a pile of bloody wool in the corner. He rejoins the party and exits into the hedge maze. They take a different route than last time, and come to a door. Aramel scouts ahead, finding the same room that Skrag just saw. He looks at the painting, which is of sheep in a meadow, and gets sucked inside. Margane grabs the painting and shakes it facing down, to no effect. Sain'd retrieves a key from the bloody wool. Skrag suggests they take the painting and point it at any enemies they encounter. Meanwhile, inside the painting, the sheep turn rabid and attack Aramel. He defeats them, barely, with each sheep turning into a pile of bloody wool upon its death. After the last one is killed, a window and a shepherd's crook appear. The window appears to lead back to where Aramel entered. He takes the crook and climbs through the window, emerging from the painting. All he says for explanation to the party is "Psychotic sheep," and they are very confused. Aramel requests a short rest before they move on, and they hear brush strokes coming from the painting, which Margane dropped facedown. Aramel tries stabbing it, but it remains undamaged. The party is curious about what the painting looks like, but no one wants to be the one to look. They rest for an hour, kicking the painting between each other. The shepherd's crook has five charges of Animal Friendship, which can be used once a day.

Sain'd paints a lock on the door to the south so she can use the key she found. Skrag tries the door, but it's locked, and the key doesn't fit. No keys that they have work, and Aramel fails to pick the lock. Sain'd paints a key on the door, which turns into a real key that does unlock the door.

In the next room is more piles of bloody wool, and a spinning wheel turning wool into gold. Scraps of gold thread lead to a door to the west. Skrag unlocks it with the key Sain'd found, and sees a room full of about 8000 gold. Aramel and Skrag both go in. Aramel grabs some gold, and Sain'd enters to hit him. Skrag and Sain'd drag him out of the room, and all three of them lose half the gold on their persons. Skrag leaves Sain'd with his purse, goes back, and takes the amount he originally had, to end up with what he had in the first place. Aramel returns and takes 2000 gp, ending up with 1000.

The door to the south leads to a dark room filled with human-sized marionettes dangling from the ceiling. A door exits to the south. Aramel pushes Eutax into the room, forcing him to bump into the marionettes. Eutax retaliates with a gust of wind. Margane skips through the room, bumping into a marionette and instantly transforming into one himself. The rest of the party make their way across the room, and Margane tries to convince Eutax that he's Eutax now. The next room has doors all over the walls, and one in the floor. Sain'd and Aramel knock on the one in the floor, but nothing happens. Sain'd knocks on the doors on the wall. At one she hears a knock back, at another a growl. Skrag opens the floor door. All the other doors disappear, and the episode ends.

## Memorable Quotes

Sean: You guys see Aramel get sucked into a painting.
Stephanie: Yipes.
Skrag: Alright, well, uh, I guess we know not to look at that painting now.
Scott: GG.

Kyle: I like how you guys were like "No don't steal, wait, he stole from us? Fuck this! Let's steal extra!"

Scott: I love that we've become a party of- of people who shove each other into danger.

## Trivia

Matt rolled nat 1s on his initiative against the sheep and on picking the painted lock.