recursal/Fanatic-Fandom huggingface dataset:
Doctrine: Flexibility

"Honing the Ki"

**Doctrine: Flexibility** is a Explore technology in *Alpha Centauri*.

## Background

Many radical young military officers felt that Doctrine: Mobility (E1) did not go far enough in the development of fast attacks and quick reconnaissance, because Mobility only takes land forces into account. These leaders work to create the first navies on Planet, based on Doctrine: Flexibility—co-ordination and co-operation between forces made possible by control of the sea.
Adaptive Doctrine

"Information Burns"

**Adaptive Doctrine** is a Conquer technology in *Alien Crossfire*.

## Background

Adaptive Doctrine combines Polymorphic Software (D2) and Doctrine: Flexibility (E2) into a new military philosophy. This philosophy strives to match a doctrine to each battlefield, rather than trying to making one supreme doctrine for all possible environments.
Red의 투구 (요요류)

**Red의 투구** (레드의 투구)는 요요류 근접 무기 중 하나로 하드모드 보스의 보물 가방에서 일정 확률로 Red의 복장 장비 세트로 함께 얻을 수 있다. Red의 투구는 반경 최대 23타일까지 나아갈 수 있으며 무한히 체공할 수 있다.

Red의 투구의 공격 방식은 일반 검류 무기처럼 휘두르는 방식이 아니기에 속도와 크기에 영향을 주는 수식어가 부여될 수 없다. 따라서 Red의 투구에 부여될 수 있는 최상위 수식어는 **신성한**이다.

상식
--

* Redigit는 실제로 잘 알려진 요요 마니아이다.
* Red의 투구는 발키리 요요와 수치상의 정보가 동일하다.

역사
--

* **1.3.0.4**:
	+ 공격력이 180에서 70으로 줄어듦.
	+ 이제 보물 가방을 통해 Red의 복장 세트와 함께 얻을 수 있다.
* **1.3.0.1**: 첫 공개. 그러나 얻을 수 없다.
Eudaimonia

"Nichomachean Ethics", Datalinks

**Eudaimonia** is a Explore technology in *Alpha Centauri*.

## Background

Eudaimonia is a philosophical system that takes its name from an ancient Greek word for fulfillment and happiness. Based on economic equity made possible by Sentient Econometrics (E11) and rooted in opposition to the excesses of The Will to Power (E8), Eudaimonia encourages each citizen to achieve happiness through striving to fulfill completely his or her potential; freedom, creativity, and individuality flourish in governments that adopt this philosophy.
Address to the Faculty

**Address to the Faculty** is one of the fictional publications quoted in the game.

It is authored by Prokhor Zakharov.

## Fragments

[...]
*There are two kinds of scientific progress: the methodical experimentation and categorization which gradually extend the boundaries of knowledge, and the revolutionary leap of genius which redefines and transcends those boundaries. Acknowledging our debt to the former, we yearn nonetheless for the latter.*
Doctrine: Air Power

**Doctrine: Air Power** is a Explore technology in *Alpha Centauri*.

## Background

The colonists had brought the knowledge of atmospheric flight to Planet, but not the materials to build and maintain large quantities of aircraft in Planet's harsh conditions. With the discovery of Synthetic Fossil Fuels (E4) for materials and a renewed emphasis on Doctrine: Flexibility (E2), pilots can again make the leap into the clouds.
Bioenhancement center

## Function

### Effects

All military units built here receive two morale upgrades
Any alien lifeforms you breed at this base gain a +1 lifecycle bonus

### Maintenance

2

Activity Recorded M.Y. 2302.22467 TERMINATION OF SPECIMEN ADVISED

**Bioenhancement Center** is a base facility in *Alpha Centauri*.

## Effect

All military units built here receive two morale upgrades
Any alien lifeforms you breed at this base gain a +1 lifecycle bonus
Ethical Calculus

"Nichomachean Ethics", Datalinks

**Ethical Calculus** is a Explore technology in *Alpha Centauri*.

## Background

Throughout the history of mankind, philosophers have grappled with the question: ‘How shall we then live?’ Ethical Calculus lays down mathematical principles uncovered by Social Psych (B1) to address this question, essentially providing calculations and functions that determine appropriate behavior.
Terraria Wiki

최근 바뀜 • 관리자 알림판 • 사용자 모임 • 규칙  | Terraria 구매하기:

* 무기
* 탄약
* 방어구
* 장신구
* 동전
* 광석
* 주괴
* 작업 기구
* 블록
* 벽면
* 페인트
* 보석
* 치장 아이템
* 염료
* 조각상
* 전선
* 펫
* 탈 것
* 소환수
* 날개
* 기타 아이템

* 닥터 본즈
* 룬 마법사
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* 신랑
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* 일식
* 슬라임 장마
* 고블린 침략
* 혹한의 군단
* 해적 침략
* 호박의 달
* 혹한의 달
* 화성의 광기
* 루나 이벤트

* 레퍼스
* 크툴루의 눈
* 세계를 먹는 자
* 크툴루의 뇌
* 스켈레트론
* 베은망덕한 투르코
* 여왕벌
 * 파괴자
* 오크람
* 스켈레트론 프라임
* 쌍둥이
* 플랜테라
* 골렘
* 듀크 피시론
* 미친 광신도
* 달의 군주

  게임 장치

* 공격성
* 공격 속도
* 낚시
* 낮과 밤의 주기
* 넉백
* 달의 위상
* 디버프
* 버프
* 산란
* 상태 문구
* 세계의 크기
* 수식어 부여
* 음악
* 자동 공격
* 죽음
* 치명타
* 타이틀 메시지
* 플레이어 능력치
* 환경 개체
* 희소성
* NPC 드롭

* 숲
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* 동굴
* 오염지대
* 진홍지대
* 운석 추락지대
* 사막
* 사막 지하
* 바다
* 하늘섬
* 정글
* 정글 지하
* 거대한 벌집
* 던전
* 지하세계
* 신성지대
* 리자드 사원

* 간호사
* 고블린 땜장이
* 기계공
* 낚시꾼
* 노인
* 드라이어드
* 떠돌이 상인
* 미용사
* 상인
* 술집 주인
* 염료 상인
* 의류 상인
* 주술사
* 무기 상인
* 파티 소녀
* 폭파 전문가
* 해골 상인
* 화가
* 사이보그
* 산타클로스
* 세무사
* 송로버섯
* 스팀펑커
* 해적

가입하기
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Mod & 맵 뷰어
Terraria를 위한 제 3자의 소프트웨어

 지난 30일간 **0**명이 적극적으로 위키에 참여하고 있습니다. (**순위표**)

yue:Terraria Wiki/yueth:Terraria Wiki/thvi:Terraria Wiki/vitr:Terraria Wiki/trlv:Terraria Wiki/lvno:Terraria Wiki/nonl:Terraria Wiki/nlit:Terraria Wiki/itsv:Terraria Wiki/svfi:Terraria Wiki/fiid:Terraria Wiki/idlt:Terraria Wiki/ltcs:Terraria Wiki/csel:Terraria Wiki/el
KO 대포

**KO 대포**는 철퇴류 근접 무기 중 하나로 사용 시 특정 방향을 향하여 일직선으로 곧게 복싱 글러브가 뻗어나아가며 최대 약 17타일까지 나아간다. 최대 거리에 도달하거나 적에게 닿으면 되돌아오며 적에게 피해를 가한다. KO 대포는 적월이 떠오른 밤 동안 적을 처치하여 1/1000의 확률로 얻을 수 있다.

KO 대포는 내부적으로 사용 시간이 있지만 실질적으로는 존재하지 않으며 글러브가 돌아오는 즉시 다시 공격을 가할 수가 있다. 자동 공격도 가능하므로 장거리에서 적을 견제하는 것보다 직접 밀착하여 지속적으로 공격을 가한다면 글러브가 나가자마자 적에게 피해를 주면서 돌아오며 글러브가 머무는 시간이 짧으므로 동일한 시간동안 더욱 많은 피해를 주는 것이 가능하다.

KO 대포의 공격 방식은 일반 검류 무기처럼 휘두르는 방식이 아니기에 속도와 크기에 영향을 주는 수식어가 부여될 수 없다. 따라서 KO 대포에 부여될 수 있는 최상위 수식어는 **신성한**이다.

상식
--

* KO는 녹다운 (Knockout)의 약자이다.

역사
--

* **1.3.0.1**:
	+ 공격력이 35에서 40으로 늘어남.
	+ KO 대포를 조각상에서 생성된 적으로부터 얻을 수 있던 현상 수정.
* **1.2**: 첫 공개.
Doctrine: Initiative

"Leadership and the Sea"

**Doctrine: Initiative** is a Explore technology in *Alpha Centauri*.

## Background

The slow moving foils and transports developed under Doctrine: Flexibility (E2) provided an adequate early naval force. However, materials and manufacturing advances resulting from Industrial Automation (B3) make possible new classes of powerful ships developed as part of Doctrine: Initiative, which stresses the importance of global naval superiority.
Biogenetics

"Dynamics of Mind"

**Biogenetics** is a Discover technology in *Alpha Centauri*.

## Background

The alien environment on Planet brought a host of unforeseen health problems for the colonists. Early inquiries into Biogenetics center on the prevention and treatment of these problems. Researchers in this discipline seek an understanding of the entire genetic code.
Field Modulation

"Alien Analysis"

**Field Modulation** is a Build technology in *Alien Crossfire*.

## Background

The Progenitor race can sense and manipulate local fields an untrained human cannot perceive without mechanical aid, including electricity and magnetism. Built on an understanding of Progenitor Psych (E1) and Centauri Ecology (E1), the discovery of Field Modulation allows trained and equipped individuals to detect and perform basic manipulations of these 'resonance fields'.
Digital Sentience

Morgan Polysoft

**Digital Sentience** is a Discover technology in *Alpha Centauri*.

## Background

When utlilized as part of Industrial Nanorobotics (B9), the Mind\Machine Interface (B6) provides the key spark needed by computers to at last achieve Digital Sentience. These new artificial intelligences have all the hallmarks of an individual organism: they respond to their environment, adapt to stimuli, and even exhibit advanced ‘personalities’ based on their respective abilities and preferences.
Essays on Mind and Matter

**Essays on Mind and Matter** is one of the fictional publications quoted in the game.

Is is authored by Chairman Sheng-ji Yang.

## Fragments

[...]
*Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment.*
[...]
*What do I care for your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.*
[...]
*My gift to industry is the genetically engineered worker, or Genejack. Specially designed for labor, the Genejack's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot feel pain?*
Fusion reactor

**Fusion reactor** is one of the unit reactor types in *Alpha Centauri*.

## Description

A unit's **reactor** determines its **power**, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
More advanced reactor technology also tends to make complex units cheaper to build.
For I Have Tasted The Fruit

**For I Have Tasted The Fruit** is one of the fictional publications quoted in the game.

It is authored by Prokhor Zakharov.

## Fragments

*The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons quarks. Each layer unraveled reveals new secrets, but also new mysteries.*
[...]
*This unusual specimen is not so much a classic particle as a connector--a kind of string attaching two particles. As distance increases the connective power becomes attenuated, but if it is cut the power vanishes: forever.*
[...]
**Time travel in the classic sense has no place in rational theory, but temporal distortion does exist on the quantum level, and more importantly it can be controlled.**
[...]
*Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me. We long for a caring Universe which will save us from our childish mistakes, and in the face of mountains of evidence to the contrary we will pin all our hopes on the slimmest of doubts. God has not been proven not to exist, therefore he must exist.*
[...]
*We have reached an informational threshold which can only be crossed by harnessing the speed of light directly. The quickest computations require the fastest possible particles moving along the shortest paths. Since the capability now exists to take our information directly from photons travelling molecular distances, the final act of the information revolution will soon be upon us.*
[...]
*In one moment, Earth; in the next, Heaven.*
[...]
*What actually transpires beneath the veil of an event horizon? Decent people shouldn't think too much about that.*
A Social History of Planet

**A Social History of Planet** is one of the fictional publications quoted in the game.

Is is authored by Commissioner Pravin Lal.

## Fragments

[...]
*Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.*
Cloaking device

**Cloaking device** is one of the special abilities in *Alpha Centauri*.

## Description

A **Cloaking Device** allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square. Cloaked units may also ignore enemy Zones of Control—they may move freely between squares adjacent to enemy units.
Black Clover: Quartet Knights Wiki/Section 1

Welcome to the Black Clover: Quartet Knights WikiWelcome to the Black Clover: Quartet Knights Wiki
The Black Clover: Quartet Knights guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Black Clover: Quartet Knights

Black Clover: Quartet Knights is a team-based third person shooter based on the popular anime and manga, Black Clover. Fight in 4v4 objective-based matches as key characters across beautiful Black Clover venues, customize your loadout to build your own personal combat style, and experience a new story as the magician Karna threatens to destroy the kingdom.[Read more...]
Alpha Centauri Wiki/editcopy/Section 3

Setting

Characters

UNS Unity

Publications

Game script

Wiki Community
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Economic victory

**Economic victory** is a victory type in *Alpha Centauri*.

## Overview

You may win an Economic Victory by cornering the Global Energy Market.
You must have discovered Planetary Economics in order to pursue such
a plan.

Cornering the Global Energy Market will require a sum of energy credits
roughly equal to the cost to "mind control" every remaining base on
Planet. When you are ready to make such an attempt, select Corner
Global Energy Market from the HQ Menu.

When a faction attempts to corner the Global Energy Market, all other
factions will be given an allotted period of time in which they can
capture or destroy the cornering faction's Headquarters and thereby
foil the plan.

## Score

For Economic Victory, you are awarded 1200 points minus 2 for
every game turn elapsed. If Cooperative Victory is enabled, Pact Brothers and Sisters of the winning faction receive half the bonus points.

## Narration

*"It's all over, $TITLE0 $NAME1! Planet is yours!"*

*"Thank you Simon. Dismissed."*

*And so it is ended. All of the remaining faction leaders have surrendered or capitulated, your former colleagues turned treacherous enemies and now turned servants and prisoners of war. On the planet where seven human factions, seven human ideologies, once struggled for dominance only one now remains. Humanity has at last achieved the Unity of which the U.N. Interstellar Colonization Agency dreamed so long ago.*

*Not a word has been heard from Earth in all the years since Planetfall, only a deafening silence across all frequencies, so one can only presume that you now rule all that is left of humankind. The mysterious and growing Planetmind remains a significant challenge, but humanity is now prepared to meet this alien presence, friend or foe, as a united species. The human species must survive, and it is your duty, your sworn vow, to see that it does.*
Alpha Centauri Wiki/editcopy

Welcome to the Alpha Centauri WikiWelcome to the Alpha Centauri Wiki
The Alpha Centauri reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 2,152 pages (465 articles).

Spotlight: Alpha Centauri
*Sid Meier's Alpha Centauri* and its expansion, *Alien Crossfire*, require no introductions. Commonly considered to be one of the definitive 4X games, the combination of harder science-fiction with refined mechanics drawing on the experiences of *Civilization II* make it one of the must-play titles for any self-respecting strategy gamer.

*SMAC* is currently available on GOG.com, bundled with its expansion as the Planetary Pack!

Colonization Basics

Difficulty levels

Customizing the map

Campaign rules

* Humans
* Progenitors
* Victory

* Terrain
* Native life
* Xenofungus
* Ecology
* Random events
* Unity pods

Colonial Management

* Nutrients
* Minerals
* Energy

* Citizens
* Talents
* Drones
* Facilities
* Secret Projects
* Terraforming

* Governors
* Social engineering
* Energy allocation
* Research
* Technology tree

Politics and Warfare

* Units
* Morale
* Chassis types
* Reactors
* Weapons and equipment
* Armor
* Special abilities
* Probe teams

* Treaty of Friendship
* Pact of Brotherhood/Sisterhood
* Commerce
* Vendettas
* Planetary Council
* Planetary Governor

Setting

Characters

UNS Unity

Publications

Game script

Wiki Community
We are currently maintaining 2,152 pages (465 articles)!

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Videos

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Genejack

"Essays on Mind and Matter"

**Genejack** is a variant of regular humans.

## Background

The social tension between Talents and
ordinary laborers was one of the perennial
problems faced by every faction. Some
factions responded by working to build
egalitarian societies. Others simply tried to make their "drone
problem" go away by producing variant humans who would
be able to work as drones but who would not try to improve
their condition.

One such variant was the genejack, first produced in the
depths of the Human Hive. Genejacks are robust and tireless
workers, capable of moving about on Planet's surface without
protective gear. They are also utterly incapable of personal initiative,
and
cannot
even
conceive
of
rebellion.

The genejack is a human subspecies, and cannot breed true
with unmodified humans. Their short lifespan means that they
reach sexual maturity at a very young age, but even so, their
numbers seem to increase almost too quickly. Rumor has it that
in the warrens of the totalitarian factions, retroviral techniques
are used to alter adult dissidents into docile genejacks...

## Stats

* 25 points
* Attribute Modifiers: ST +5 [60]; DX +1 [10]; IQ-2 [-15]; HT+1 [10].
* Advantages: Extra Encumbrance [5]; Filter Lungs [5]; High Pain Threshold [1]
* Disadvantages: Short Lifespan 2 [20]; Slave Mentality [-40]. Tech Level:
* TL10(C).
* Cost: 75,000.
Applied Relativity

"The Ethics of Greed"

**Applied Relativity** is a Discover technology in *Alpha Centauri*.

## Background

Albert Einstein developed his theories of relativity between 1905 and 1916; complete explanations of his work may be found in a number of sources. Later research into Advanced Subatomic Theory (B3) and Superconductors (C4) demonstrated that his postulates, though innovative for his time, were incomplete. Applied Relativity takes Einstein's basic theories and updates them to encompass an understanding of newly-discovered phenomena.
Centauri Genetics

"Nonlinear Genetics"

**Centauri Genetics** is a Explore technology in *Alpha Centauri*.

## Background

The first contacts with Planetary sentience during research on Centauri Meditation (E5) caused widespread excitement among the scientific community. They propose using new Retroviral Engineering (C5) iques to unravel Centauri Genetics—the structural blueprint of native organisms.
Characters

Although *Alpha Centauri* is fundamentally a 4X game, it has a cast of diverse characters that play a major role in the game's narrative.

## Leaders

* Aki Zeta-5
* Cha Dawn
* Corazon Santiago
* Deirdre Skye
* Domai
* Judaa Maar
* Lular H'minee
* Miriam Godwinson
* Nwabudike Morgan
* Pravin Lal
* Prokhor Zakharov
* Sheng-Ji Yang
* Sinder Roze
* Ulrik Svensgaard
Citizens

**Citizens** are the men and women working for the success of your faction. Represented by "persons" at each of your bases ("person" represents about 1,000 colonists), most of your citizens will be grey workers, capable of producing standard resources from squares surrounding the city.

## Talents

Good social conditions in your colony may cause some Workers to become
green Talents. If there are no drones and more than 50% of your workers are talents, the base enters a Golden Age (increased production output and accelerated growth). The Age ends as soon as conditions fall below the 50% Talent/No Drones threshold.

## Specialists

You may elevate some citizens to become Specialists (Doctors, Technicians, Librarians, etc). Once assigned to a specialty, they are taken off the world map and do not work resources, but provide situational bonuses:
Alpha Centauri score

Your **Alpha Centauri Score** is computed as follows once you win or retire:

1. 1 point for each citizen of each base.
2. 1 point for each citizen of a surrendered base.
3. 1 point for each unit of commerce your bases are receiving.
4. 1 point for each technology discovered.
5. 10 points for each Transcendent Thought advance.
6. 25 points for each Secret Project.
7. A Victory bonus if you have won the game, -2 points per turn elapsed: 1000 for a Conquest victory, 1200 for a diplomatic victory or economic victory, and 2000 for achieving Transcendence.
8. If you have won a Diplomatic or Economic victory, score: 1 point for each citizen of a Pact Brother's base and 1/2 point for each citizen of any other faction's base.

## Holobook

At the end you see your score and sentences :

Following your retirement, the people collect your most memorable writings into a holobook of wisdom entitled:

1. $TITLE0 $PLAYER1's Big Book of Recycling Tanks Humor
2. We Must Consent: 100 Surefire Pick-up Lines of $TITLE0 $PLAYER1
3. For I Have Tasted The Fungus (Why $TITLE0 $PLAYER1 Can't Blink)
4. The Cat In The Vat: $TITLE0 $PLAYER1's Sleepchamber Stories
5. Everything You Ever Wanted To Know About Organic Superlubricant (But Were Afraid To Ask)
6. I'm OK, You're A Drone
7. Boreholes I Have Known
8. The Little Terraformer That Could
9. Are You There, Planet? It's Me, $TITLE0 $PLAYER1
10. Recon Rovers: Unsafe At Any Speed
11. How To Raise A Nerve-Stapled Child
12. Men Are From Chiron, Women Are From Nessus
13. All I Ever Wanted To Know I Learned in the Cloning Vats
14. Mindworms in the Mist
15. Our Biomachinery, Our Selves
16. Actualizing Your Sentient Being: $TITLE0 $PLAYER1's Self-help Guide for Talents
17. The Unbearable Lightness of Hovertanks
18. Sentient Econometrics Made Simple
19. Lady Deirdre's Lover
20. Zen and the Art of Missile Rover Maintenance
21. Transcendence for Dummies
22. The 27 Habits of Highly Effective Talents
23. $TITLE0 $PLAYER1's Critique of the Critique of Pure Reason
24. The Will To Power: A User's Guide
25. Stairway to Transcendence: The Last Book You'll Ever Read
Energy allocation

Depending on the **Energy Allocation** which you have made on the social engineering screen, all the energy you produce is divided among three
priorities: Economy, Labs, and Psych.

## Priorities

### Economy

Energy allocated to your Economy is added, as energy credits,
to your Energy Reserves, which function as your treasury for monetary
Transactions.

### Labs

Energy allocated to Labs is used to conduct scientific research.
The more energy you allocate to Labs, the quicker you will make technological
Breakthroughs.

### Psych

Energy diverted to Psych is used to improve the quality of life
your citizens experience. Every two units of energy diverted to Psych
will create an additional Talent in that base.
Alpha Centauri Wiki/editcopy/Section 1

Welcome to the Alpha Centauri WikiWelcome to the Alpha Centauri Wiki
The Alpha Centauri reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 2,152 pages (465 articles).

Spotlight: Alpha Centauri
*Sid Meier's Alpha Centauri* and its expansion, *Alien Crossfire*, require no introductions. Commonly considered to be one of the definitive 4X games, the combination of harder science-fiction with refined mechanics drawing on the experiences of *Civilization II* make it one of the must-play titles for any self-respecting strategy gamer.

*SMAC* is currently available on GOG.com, bundled with its expansion as the Planetary Pack!
Aerospace complex

Base must have an Aerospace complex before it can produce space-based improvements

### Maintenance

2

"Conversations With Planet"

**Aerospace Complex** is a base facility in *Alpha Centauri*.

## Effect

Repairs damaged air units quickly
Air units built here receive two morale upgrades
Base must have an Aerospace complex before it can produce space-based improvements
Bio-Engineering

"Looking God in the Eye"

**Bio-Engineering** is a Build technology in *Alpha Centauri*.

## Background

Gene Splicing (B3) and Neural Grafting (C4) exemplify crude and invasive iques for modifying an organism. The more refined Bio-engineering method arranges a desired genetic code directly from the component compounds, enabling widespread and economical cellular transplants for an entire population.
Centauri Meditation

"A Comparative Biology of Planet"

**Centauri Meditation** is a Explore technology in *Alpha Centauri*.

## Background

Centauri Empathy (E3) and Ecological Engineering (E4) reveal the vastness and complexity of the ecosystem on Planet. Research into Centauri Meditation illuminates the next, almost terrifying step-the attempt to communicate directly with Planet itself.
Advanced Subatomic Theory

"For I Have Tasted The Fruit"

**Advanced Subatomic Theory** is a technology in *Alpha Centauri*.

## Background

Discoveries in High Energy Chemistry (C2) point the way to a new Advanced Subatomic Theory that tries to detect and quantify the smallest possible underlying particles of matter. Using self-modifying Polymorphic Software (D2), the physicists developing this theory give mankind a window on the infinitesimal building blocks of the universe.
Comm jammer

**Comm jammer** is one of the special abilities in *Alpha Centauri*.

## Description

The **Comm Jammer** ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion. A Comm Jammer confers a +50% defense bonus against ground units with more than one move (Speeders and Hovertanks).
Advanced Spaceflight

"We Must Dissent"

**Advanced Spaceflight** is a Explore technology in *Alpha Centauri*.

## Background

Resumption of Advanced Spaceflight begins shortly after mankind begins Orbital Spaceflight (E7). With this technology, spacecraft can once again reach the moons orbiting Planet and, eventually, the stars themselves.
Alien artifact

* AX icon
* AC icon

* AX render
* AC render

**Alien artifact** is one of the Relic units in *Alpha Centauri*.

## Background

Small alien artifacts were fairly
common - there were several hundred
"finds" in the course of colonial history.
These
appeared
in
bewildering
variety:
pieces
of
broken
machinery,
objects
of
representational
or
abstract
art,
inscriptions,
even
misshapen
lumps
of
matter
with
no
obvious
purpose.
Most
highly
prized
were
the
"library
nodes" that
were
often
found
in
the
vicinity
of
other
artifacts.

Library nodes were conical devices,
perhaps a foot from base to tip and
roughly 40 lbs. in mass. These appear
to have been the most common data storage
devices
in use
at the time
of
the Progenitors' previous visits to
Planet. Once the colonists learned to
read the nodes, they found that each
contained many terabytes of data
regarding Progenitor activities, most
of it bewildering and impossible to
interpret. However, in some cases
there were legible diagrams and
schematics for specific items of
Progenitor technology. Such artifacts
often led to breakthroughs in human
technological research, or were used
to help develop complex projects and
technological prototypes.

## Description

Artifacts (or Library Nodule Artifact, as they are known to the Progenitors) are mysterious and unexplained Progenitor devices sometimes discovered on Planet. If you can find an artifact and return it to one of your bases, you will have several options:

1. you can link it to a Network Node if you have one, and receive a free technology breakthrough;
2. you can use it to speed the production of a Secret Project or Unit Prototype;
3. you can save it to use later.

Artifacts can be captured from other players. A lone artifact can be captured by any player without diplomatic penalty.
Gene Splicing

"Nonlinear Genetics"

**Gene Splicing** is a Build technology in *Alpha Centauri*.

## Background

Widespread adoption of the philosophy of Ethical Calculus (E2) removes opposition to genetic experimentation in plant and animal DNA, while advances in Biogenetics (D1) provide techniques for the incipient field of Gene Splicing. This technology allows researchers to insert new DNA coding into existing genetic material so that entire traits, from disease resistance to a stable personality, can be copied from one organism and transferred to any number of others.
Governor

The **Governor** is a valuable assistant who can help you control
the activities of your base. Whether beginner or expert, you will
find the Governor can help you get your bases up and running quickly.
To use the Governor, simply tell him whether this base should
Explore, Discover, Build, or Conquer.

## Governor priorities

* The EXPLORE button tells the Governor to concentrate on finding and occupying new territory. Bases set to explore will typically concentrate on building Scouts, Colony Pods, Transports, and occasional Naval Units for scouting oceans. This button is especially useful early in the game, when you need to expand quickly.
* The DISCOVER button emphasizes scientific discovery and technological breakthroughs. The Governor will concentrate on building Science Facilities (such as Network Nodes), Secret Projects, Probe Teams, and Prototype Units. This button is especially effective with large, well-protected bases deep in your interior.
* The BUILD button mandates infrastructure and growth. The Governor will tend to build Facilities and Formers. Use this button at any time to have your base concentrate on peaceful growth.
* Use the CONQUER button to build up your military. In this mode your base will produce military units of all varieties, and their associated facilities, such as Command Centers. Use this button whenever you need to attack or defend.

## Customizing Governor behavior

The ADVANCED GOVERNOR button brings up a dialog box which allows
you to customize your Governor. For instance, you could tell your Governor
to build only facilities.
Environmental Economics

We sit together,
the mountain and I,
until only the mountain remains

From the Yang Collection

**Environmental Economics** is a Build technology in *Alpha Centauri*.

## Background

Industrial expansion often comes at the cost of ecological stability. The business practice of Environmental Economics addresses this problem by finding and exploiting areas where environmental and industrial concerns overlap, such as sustainable resource use, eco-tourism, and organic product development. By combining the principles of Industrial Economics (B2) and Ecological Engineering (E4) in this new business model, ecological stability becomes a profitable endeavor.
Diplomacy

**Diplomacy** is one of the pillars of the *Civilization* experience and *Alpha Centauri* is no exception.

## Contact

Inevitably, you come into contact with one of the other factions from the
Unity. When this happens, you’ll usually get a message that the leader of the
faction wishes to speak to you, via your commlinks. It’s usually a good idea to
talk to another leader when given the opportunity. Leaders may offer to trade
technologies (often a good idea), or offer you a treaty, or even an alliance (a
very good idea, unless you’re itching for a fight). On the other hand, they might
threaten you or even try to extort energy (the currency of Planet) or technology
from
you.

Giving in to such demands can be humbling, but is
sometimes
better
than the alternative
(a fight you
may not be ready
for). Sometimes they
want
to borrow
energy
credits
(a good deal in the long run, unless you’re
going
to need the energy you’re loaning away in the immediate future).

## Ratings

Each leader is rated on the following axes:

## Atrocities

Atrocities are a special facet of diplomacy. If you commit crimes against your fellow humans, other factions will impose trade sanctions on yours, eliminating commerce. Each round of sanctions lasts ten turns. If the UN Charter was repealed in the Planetary Council, sanctions do not apply.

* Simple atrocities include the use of nerve stapling on drones and bring the usual penalties with themselves, but do not cause other factions to turn hostile. Similarly, genetic plague attacks by probe teams also carry this penalty if detected.
* War atrocities entail the use of nerve gas pods in any combat situation. The usual sanctions follow, but the victim will also refuse offers of peace and fight you to the death.
* The highest atrocity is the use of Planet Buster class missiles, which result in your expulsion from the Council and permanent declarations of war from every faction.

Of course, atrocities only count when used against *humans*. Against Progenitors... It's open season.
Bioadaptive Resonance

"The Betrayer and I"

**Bioadaptive Resonance** is a Conquer technology in *Alien Crossfire*.

## Background

Bioadaptive Resonance is a more advanced form of Field Modulation (C2) that allows extensive manipulation of resonance fields. An understanding of Centauri Empathy (E3) is essential to discovery of this ology.
Battle Ogre Mk3

**Battle Ogre Mk3** is one of the Relic units in *Alien Crossfire*.

## Description

Battle Ogres are rare, mechanical remnants of the first Progenitor era on Planet.
Several different types of Ogres may be found, each with advanced equipment and
powers. Unfortunately, the convoluted engineering of these units makes it impossible
for them to be repaired even by Progenitor technicians; any damage taken is permanent.
The Battle Ogre Mk3 possesses a String Disruptor, Stasis Generator Armor,
and a Quantum Chamber. Its awesome size and fearsome appearance also
help quell drone activity, effectively doubling the police powers of the Ogre. The
Progenitors also built the Ogre with the Dissociative Wave special ability.
Fission plant

**Fission plant** is one of the unit reactor types in *Alpha Centauri*.

## Description

A unit's **reactor** determines its **power**, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
More advanced reactor technology also tends to make complex units cheaper to build.
Applied Gravitonics

Company Slogan

**Applied Gravitonics** is a Explore technology in *Alpha Centauri*.

## Background

Once physicists discover Graviton Theory (E13), they turn their attention to Applied Gravitonics—the control of gravity itself. By controlling and manipulating the graviton strings that carry gravitational force, mankind can levitate objects regardless of mass or proximity to other objects.
Alpha Centauri GURPS Sourcebook

**Alpha Centauri GURPS Sourcebook** is an out-of-print sourcebook for Steve Jackson's Generic Universal Role Playing System (GURPS). It greatly expands on the universe of *Alpha Centauri*, providing detailed descriptions and profiles of faction leaders, the factions themselves, and fun activities like nerve stapling.
Farm

A **farm** increases the nutrients production of a square by +1. Farms cannot be built in rocky squares.

## Background

Terraformers devoted much time and energy to converting wilderness to farmland. Native flora had to be eradicated and plowed under, and irrigation systems had to be built. Once Earth-born crops were planted, they required constant attention to protect them from native diseases and marauders. This work was labor-intensive at first. Even after the spread of agricultural robotics, farmers lived out on the land for weeks or months at a time.
Bases

**Bases** are the nuclei of factions. Every faction starts the game with one or two colony pods, one of which automatically becomes their first base unless the appropriate option is chosen. Base building is necessary for survival and most *Alpha Centauri* players typically fall somewhere between the small-pox and big-pox approach: Making dozens of small bases or a handful of well-developed ones. In *Alpha Centauri* your philosophy will greatly depend on the availability of space and your industrial output.

Notably, bases can be constructed in water as well (as long as it's the continental shelf). While sea bases are limited in their terraforming options, they are less vulnerable to attacks and allow for making the most of the space provided by the game.

## Base squares

The map in the upper screen shows the region around your base. Any square in this
region can be farmed, mined, or otherwise improved by your citizens
in order to produce nutrients, minerals, and energy, which are
the basic economic units of the game. Squares in use are marked with
icons showing the quantity of each resource they are producing.

You can utilize one square on this map for each {Worker} you have
at this base (you can also always utilize the base square itself).
You can drag Workers from square to square, or drag them into the
population bar to elevate them to specialists.

You cannot utilize unexplored squares, squares utilized by other
nearby bases, or squares occupied by enemy units.

## Citizens

Colonists allow you to work the squares surrounding the base, in a 2 square radius (3 along the north-south and west-east axes), with their performance depending on the technologies unlocked, base facilities built, and most importantly, terraforming improvements placed by formers.

* Every colonist consumes two units of nutrients per turn. Surplus nutrient production If the nutrient output of the base is below the consumption rate, the base experiences a shortfall and begins consuming the stored food. If food stores are emptied, the base starves, losing a population level.
* If a colony pod is completed, the base transfers one population level to the pod. The total population cannot fall below one.
* They can also become specialists, providing additional industrial, research, or psych output.

## Base facilities

* Facilities are a way to flesh out the capabilities of your base and expand or modify their functionality. Big pox approaches emphasize building up the bases' infrastructure.
* Headquarters represents the heart of your faction, preventing the base from suffering inefficiency penalties or susceptibility to mind control. If your base with headquarters is in danger of being conquered, you can evacuate the headquarters to a random friendly base for 1000 energy. Losing your headquarters gives you a major penalty to efficiency until it is rebuilt.
Condenser

A **Condenser** increases the rainfall in its own and ALL SURROUNDING SQUARES. It also provides an additional +1 nutrient in its own square, cumulative with farm bonuses. Use condensers to increase nutrient production drastically in dry areas.
Condensers have a significant negative ecological impact.

## Background

Some regions of Planet's surface
received too little rain to support intensive agriculture,
Irrigation water had to be brought in from vast distances
and carefully conserved. Eventually, the colonists
learned how to construct large systems of wind traps
that efficiently extracted moisture from the air, allowing
the cultivation of relatively arid land.
Alpha Centauri Wiki/Section 2

Colonization Basics

Difficulty levels

Customizing the map

Campaign rules

* Humans
* Progenitors
* Victory

* Terrain
* Native life
* Xenofungus
* Ecology
* Random events
* Unity pods

Colonial Management

* Nutrients
* Minerals
* Energy

* Citizens
* Talents
* Drones
* Facilities
* Secret Projects
* Terraforming

* Governors
* Social engineering
* Energy allocation
* Research
* Technology tree

Politics and Warfare

* Units
* Morale
* Chassis types
* Reactors
* Weapons and equipment
* Armor
* Special abilities
* Probe teams

* Treatty
* Pact
* Commerce
* Vendettas
* Council
* Pl. Governor

Politics and Warfare
* Planetary Governor
Fungal payload

**Fungal payload** is one of the missile payloads in *Alien Crossfire*.

## Description

A Fungal Missile detonation destroys any improvements in the square. Additionally, the
detonation covers 1-4 squares of terrain with fungus, depending on the reactor type. A Fission
reactor covers one square, a Singularity reactor four squares. The detonation may also trigger
native life forms from dormant spores. Fungal Missiles are considered
delivery platforms instead of combat units, and so may not target bases or units.
Doctrine: Mobility

"A Social History of Planet"

**Doctrine: Mobility** is a Explore technology in *Alpha Centauri*.

## Background

The early colonists quickly learned the importance of reconnaissance and self-defense in this most alien of environments. Doctrine: Mobility formalizes these cornerstones of military might, representing the first attempts at an organized defense policy on Planet.
Children's creche

All negative morale effects are cancelled for units in base square; instead such units receive a +1 morale modifier
Reduces base's vulnerability to enemy mind control

### Maintenance

1

"Planet: A Survivalist's Guide"

**Children's Creche** is a base facility in *Alpha Centauri*.

## Effect

Base receives +2 on growth scale and +1 on efficiency scale
All negative morale effects are cancelled for units in base square; instead such units receive a +1 morale modifier
Reduces base's vulnerability to enemy mind control
Alpha Centauri Wiki/Section 3

Setting

Characters

UNS Unity

Earth

Publications

Game script

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Ecological Engineering

"The Early Years"

**Ecological Engineering** is a Explore technology in *Alpha Centauri*.

## Background

Lifeforms have always shown remarkable skill at innovation and ingenuity in the face of environmental hurdles. Expansion on a new Planet highlights these traits once again in the form of Ecological Engineering. Based on the discoveries of Centauri Ecology (E1) and Gene Splicing (B3), this research leads to new ways of thriving within the existing ecosystem, rather than competing with it.
Conquest victory

**Conquest victory** is a victory type in *Alpha Centauri*.

## Overview

You may win the game by conquest if you eliminate all remaining
factions. Factions which surrender and "swear a pact to serve you"
count as eliminated for this purpose. If Cooperative Victory is
enabled, you need not eliminate any faction with whom you have signed a
Pact of Brotherhood, though aside from surrendered AI factions
no more than three factions may win together in this fashion.

## Score

For winning by Conquest, you are awarded 1000 points minus 2 for
every game turn elapsed. If Cooperative Victory is enabled and more
than one faction survives the game, the points are split between them
based on relative population.

## Narration

*"It's all over, $TITLE0 $NAME1! Planet is yours!"*

*"Thank you Simon. Dismissed."*

*And so it is ended. All of the remaining faction leaders have surrendered or capitulated, your former colleagues turned treacherous enemies and now turned servants and prisoners of war. On the planet where seven human factions, seven human ideologies, once struggled for dominance only one now remains. Humanity has at last achieved the Unity of which the U.N. Interstellar Colonization Agency dreamed so long ago.*

*Not a word has been heard from Earth in all the years since Planetfall, only a deafening silence across all frequencies, so one can only presume that you now rule all that is left of humankind. The mysterious and growing Planetmind remains a significant challenge, but humanity is now prepared to meet this alien presence, friend or foe, as a united species. The human species must survive, and it is your duty, your sworn vow, to see that it does.*
Drop pods

**Drop pods** is one of the special abilities in *Alpha Centauri*.

## Description

**Drop Pods** allow ground units to make air drops. A unit must begin its turn in a friendly base or airbase in order to make an airdrop. Airdrops may be made into any empty square within 8 squares (unless your faction has the technology necessary to make Orbital Insertions, in which case units may be dropped anywhere on the planet).
Drop Pod units may move after an airdrop, but if they attack a 50% combat penalty applies.
Air superiority

**Air superiority** is one of the special abilities in *Alpha Centauri*.

## Description

The **Air Superiority** ability equips a unit with the missiles necessary to attack Needlejets in flight. Air Superiority units gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.
Air-to-air combat is resolved by comparing attack factors—the armor value is ignored.
Note that even ground and naval units can be equipped with the SAM missiles necessary to confer this ability.
Advanced Ecological Engineering

"Conversations with Planet"

**Advanced Ecological Engineering** is a Build technology in *Alpha Centauri*.

## Background

The discovery of Fusion Power (D6) opened up staggering possibilities in a number of endeavors, including the field of Environmental Economics (B5). Based on the cumulative experience from thousands of construction projects undertaken since Planetfall, Advanced Ecological Engineering marks a new milestone in man’s ability to manipulate his environment.
Geosynchronous survey pod

## Function

### Effects

This base's sighting radius increases to three squares
The pod also acts as a sensor array, conferring a +25% defensive bonus
Geosynchronous Pods may be destroyed by Orbital Defense Pods or Probe Teams

### Maintenance

4

"Genejack and the Beanstalk"

**Geosynchronous Survey Pod** is a base facility in *Alien Crossfire*.

## Effect

This base's sighting radius increases to three squares
The pod also acts as a sensor array, conferring a +25% defensive bonus
Geosynchronous Pods may be destroyed by Orbital Defense Pods or Probe Teams
A Comparative Biology of Planet

**A Comparative Biology of Planet** is one of the fictional publications quoted in the game.

It is authored by Lady Deirdre Skye.

## Fragments

*Although Planet's native life is based, like Earth's, on right-handed DNA, and codes for all the same amino acids, the inevitable chemical and structural differences from a billion years of evolution in an alien environment render the native plant life highly poisonous to humans. Juicy, ripe grenade fruits may look appealing, but a mouthful of organonitrates will certainly change your mind in a hurry.*
[...]
*The Isle of the Deep is really not a single creature but a colony of thousands of individual tubules, an aquatic vector of the Mind Worm which terrorizes Planet's continents. Over its lifetime certain tubules secrete a tough, gluelike substance which hardens to form the characteristic shell that floats the colony and creates the appearance of a rogue island.*
[..]
*Planet's atmosphere, though a gasping death to humans and most animals, is paradise for Earth plants. The high nitrate content of the soil and the rich yellow sunlight bring an abundant harvest wherever adjustments can be made for the unusual soil conditions.*
But for the Grace of God

**But for the Grace of God** is one of the fictional publications quoted in the game.

Is is authored by Sister Miriam Godwinson.

## Fragments

[...]
*Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem.*
[...]
*Some would ask, how could a perfect God create a universe filled with so much that is evil. They have missed a greater conundrum: why would a perfect God create a universe at all?*
Echelon mirror

An **Echelon Mirror** increases the solar energy collected by solar collectors in ALL SURROUNDING SQUARES by +1. It also counts as a solar collector for the purposes of collecting in its own square, though it does not receive any additional bonus from other Echelon Mirrors.

Echelon Mirrors have a significant negative ecological impact.

## Background

With experience and improving technology, the colonists
developed methods for improving the efficiency of solar-power farms. An
echelon mirror system used a complex arrangement of lenses and mirrors to
focus solar energy more intensely on high-efficiency solar cells. The result was a
significant increase in solar-cell output over a wide region.