recursal/Fanatic-Fandom huggingface dataset:
DWE3M4: Bogey Beach

## Bogey Beach

**Bogey Beach** is the fourth level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 9 secrets in this level, as well as the first secret exit of the episode.

1. Inside the office building where you get the Skull Key, there is a switch on the lower part of the head of the desk; use it to lower a bookcase nearby; mind the Rats! ***(Body Armor, Delirium Shroom)***
2. On the beach, walk all the way towards the left side (where the Cultists drove up to you on their vehicle) and go around the wall to spot a secret item, guarded by Gill Beasts; you must pick up the item to register the secret ***(Basic Armor)***
3. On the boardwalk area, you will notice some trash bins to the left of the "FRIES" stand. Use them to jump over the wall (or use Boots of Jumping or an enemy's head) and head around behind the shack ***(Cloak of Invisibility)***
4. Go inside the "Gameland" arcade. Crawl under the bars on the "SKEE FREE" game, up to a tiny ledge with a switch, and use it to lower the back wall ***(Basic Armor)***
5. To the left of the Eye Key (where Tchernobog is) is a bunch of trash bins. Destroy the ones to the right of the dumpster and go through the hole in the wall; watch for the Rats! ***(Asbestos Armor)***
6. Jump on top of the boat (where the end-of-level switch is), then walk on top of the wall that separates the boardwalk from the sea. Walk around the top of the wall until you get to the ledge the Ackolytes are on (mind their TNT!) ***(Life Seed)***
7. From this secret, dive under the water and swim under the aforementioned boat ***(Body Armor, Remote Detonators x6)***
8. Still underwater, swim out towards the beginning of the boardwalk area (watch for the Gill Beasts!); you will eventually find what looks to be an Ackolyte corpse ***(Napalm Launcher, Gasoline Can)***
9. To the right of the Eye Key are two bait shop stands (where Cultists were); either use Boots of Jumping or the crates on the other side of the further shack to get on top of the shacks and over the grey wall to find Key 7. From here go to the liquor store adjacent to a locked gate. Bust out the window behind the cash registers and jump from there to the other ledge where there is a part of a metal gate that is open. From here, go to the back of this hall that requires the Spider Key and open the door. Inside this room, use the switch that requires Key 7 and through the vent to a rooftop; look to your right and run towards the green ring to be whisked away (quite literally) to the secret level. ***(Secret Exit)***

## Secret Exit

After getting Key 7, head to the liquor store.
DWE1M5: Jigsaw

## Jigsaw

**Jigsaw** is the fifth level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 7 secrets in this level.

1. In the starting room, look for a bloody handprint on the wall just to your left; use it to open a niche next to it ***(Flare Gun)***
2. In the same room, just on the safe's left side (the side facing the wall) and press the switch to open the wall on the opposite side ***(Basic Armor)***
3. Leave the starting room via the Moon Key door and head to the top of the left portion of the broken grey stone wall across from you all the way around the corner ***(Reflective Shots)***
4. In this same outside area, to the right of the ramp that leads up to a control room, there is a bloody handprint on the wall; use it to open a niche in the wall nearby ***(Flare Gun)***
5. Get out of the trap room which requires the Fire Key to leave, and you will see Tchernobog destroy a rope bridge in front of you. Dive underwater, look behind you, and swim into the secret niche ***(Spirit Armor, Tommy Gun Bullets x2)***
6. Eventually, you will circle around to a ledge above where Tchernobog was when he destroyed the bridge. Instead of going there, jump on the watery area to your left and go through the stone slab on your right; follow the path through to a bluish-hued temple and go to the top floor ***(Life Seed)***
7. After obtaining the Dagger Key, head back to the watery area from the previous secret, only this time, go through the waterfall to find another Dagger Key door; open it ***(Key 7)***

## Secret Exit

Where the other Dagger Key door is (the one that leads to the normal exit, ride the bridge elevator back down to the "tracks" and take them all the way to the end of the path (ignore the ominous messages popping up on the screen). Activate the Key 7-required skull switch and head into the dark chapel. Blow up the Zealots, grab the Death Mask and stay in the caged area until you hear Tchernobog say "Population control!". At this point, the level will end and you will be taken to the second secret level of this episode.
Gargoyle

*This article is for the Gargoyle in flesh and blood. For their stone-consisted cousin, see Stone Gargoyle.*

## Information

### Damage Level:

Medium

**Gargoyle** are a hellish class of monsters and common enemies in *Blood*. They are followers of the gargoyle king Cheogh.

## Description

   Gargoyles are monsters being slightly shorter than Caleb. Their body have lean, muscular builds with long hind-legs, light-tan/brown colored skin, and sharp claws. They sport with short horns, pale-colored eyes, piggish nose, and a menacing smile filled with fangs. They have large, leathery wings that gave them the ability of flight. They also sport with a long, devil-fashioned tail.

## Involvement

   They usually disguise themselves as lifeless-looking gargoyle statues. Approaching it or receiving the key will cause the Gargoyle to come alive and attack.

The Gargoyles will let out a bear-like growl/roar when Caleb encounters one of them.

While they fly higher in a quick speed aimlessly, it can be very difficult to target the Gargoyles, but not if they land on the ground and approach to attack Caleb. Once the Gargoyles are in front of Caleb, they will slash him with their dangerous claws. They also can throw tough bones at Caleb as long-range weapons if he's far ahead from them.

## Official bestiary

   Gargoyles often perch above open areas, waiting for unsuspecting prey to pass below them. They have also been known to disguise themselves as statues, a rather nasty habit that renders them even more difficult to detect. They are swift and cautious, and tend to hurl bones at their victims until they can get in close enough to bring their talons to bear. If you give them the chance, they'll wear your entrails as fashion accessories!

## Trivia

* Gargoyles are one of the few enemies in *Blood* to have re-colored counterparts. Two others being the Cultist and the Spider.
* From the Dark Carnival level of episode 1, four Gargoyles can be seen in the carousal impersonating as horses.
* From its concept art (as shown from above right), the Gargoyle's hands look webbed, similar to the Gill Beast. From the final game's release, the Gargoyle never possess this feature.

## References

1. ↑ http://web.archive.org/web/20080927181430/http://blood.lith.com/bestiary/gargoyle.asp
E5M9: Castle

## Secrets

### Secrets

5\* (one of the secrets has two additional sectors within it tagged as secret, allowing you to get a total of 7 secrets in this level)

## Level directions

### Followed by:

n/a

**Castle** is the ninth and final level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 5 secrets in this level, however one secret has 2 additional sectors that are randomly tagged secret, so you can potentially get 7 secrets total.

1. Past the long, opening outside path full of Axe Zombies, you will come across a door. To the left of that will be a section of wall that is bloodied and has a skull sitting next to it; use it ***(Life Seed)***
2. The left sector inside the Phantasm room in this secret is also tagged secret.
3. The right sector inside the Phantasm room in this secret is also tagged secret.
4. Go past the door next to where you entered the first secret. Face the back wall, dive under the water, swim forward through the square hole in the wall in front of you, then look left to spot a passage; go through it ***(Beast Vision, Napalm Launcher)***
5. When you get to a room with a fireplace and some Zombies that will rise out of the floor, crawl through the fireplace; the fire will not harm you ***(Tommy Gun)***
6. Inside the giant square room full of pillars and a ton of enemies (just past the Cloak of Invisibility you picked up out in the open), face the back wall from where you entered and turn right; this section of wall is marked and looks different from the rest as a result; use it and go down the elevator ***(Tesla Charges)***
7. You will eventually come to a hallway with suits of armor on either side of you; look at the section of wall between the first and second suits of armor to your right to spot a golden object on the wall; use it to lower the second suit of armor to your left and reveal a secret room ***(Life Seed)***
País do Inverno

O **País do Inverno** (冬の国 *Fuyu no Kuni*) também chamado de **"País do Fuyu"** é um dos países que formam as União Mundial dos Países Shinobi. Também é considerado um dos primeiros países do mundo a se formarem, cerca de doze milênios atrás. Fica localizado no hemisfério norte, fazendo fronteira com o País do Outono, o País dos Espinheiros e o País dos Guardiões. Esse país acolheu o lendário Clã Nakano, sete milênios antes do início da série.
E2M2: The Lumber Mill

## The Lumber Mill

**The Lumber Mill** is the second level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 2 secrets in this level.

1. From the beginning of the level, leave the house and head left to find piles of lumber. Climb up them and jump through the window of the adjacent building. Head into the room on the right, clear the Cultists and Fanatics, then use the cupboard in the corner of the room to move it out of the way ***(Super Armor, Dynamite Bundles)***
2. In the backyard area of the house are more piles of lumber, with a trench in the middle of the ground filled with Brown and Green Spiders. Climb up the lumber and jump through the hole in the wall near the top of the grey stone wall adjacent to the house. Beware the Brown Spiders! ***(Case of TNT, Box of Flares)***
FO3M9: Dreams and Nightmares

## Dreams and Nightmares

**Dreams and Nightmares** is the ninth and second secret level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 8 secrets in this level.

1. In the area full of lava and brick structures (Southeast path in the hub room), go inside the room with the constantly raising/lowering floors (with Gargoyles and a Phantasm inside) and go immediately to the left part of the room. There is a niche in the floor that you can go through ***(Life Seed)***
2. In the icy area (North path in the hub room), blow up the crack in the backwall where the hanging corpses are and head inside ***(Super Armor)***
3. In the area with all the hedge walls (Northwest path in the hub room), go behind the statue in the immediate right corner as soon as you enter the big middle area and jump into the niche in the statue's back ***(Cloak of Invisibility)***
4. In the same area, there is a vine-obstructed niche where the most-destroyed of the statues is (to the left of the Dagger Key door and sideways crushers); blow it up and head inside ***(Doctor's Bag, Gasoline Can)***
5. Still in the hedge wall area, go to the zone with the upside down tree hanging from a planter in the ceiling, and shoot it to open the gated rooms to its left and right. Go into the left room (where the Cultists and Fanatics are/were) and shoot a switch high up on the left wall to lower a pillar on the opposite side of the room ***(Reflective Shots)***
6. In the room with the Skull Key, get the key, ride the platform back up and walk onto the metal platform. The torch-lit ledge to your near left has a super special item on it that will definitely help you against a certain enemy in this room ***(Death Mask)***
7. In the fleshy area (Southwest path in the hub room), enter the central area with all the enemies, and head up the left-side ledges into the path up here. Directly across from the Skull Key switch is a wall that you can lower ***(Tesla Charge x2, Guns Akimbo)***
8. In the final area (with the chomping mouth), turn to your immediate right and crouch into the niche in the lower-right wall ***(Guns Akimbo)***
DWE1M2: Lost Highway

## Lost Highway

**Lost Highway** is the second level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 9 secrets in this level.

1. Eventually you will come to a hallway full of Rats, Axe Zombies, and Innocents that will all get blown up (along with you, if you don't get out of the way!). From here, use the switch to open a cage door that leads to a swamp below you, with Gill Beasts patrolling. Jump past the swamp and go left in this forested area to find a small niche you can crouch into ***(Shells, Box of Flares)***
2. Just past this area, in the area with Ackolyte's tossing dynamite at you, use the switch on the floor (where the flashing lights are) to raise a bridge. Jump off this bridge into the orange, flashing water tunnel on the right and walk through the waterfall ***(Tesla Cannon)***
3. From the previous secret, go up into the guard tower and throw the switch to rotate the bridge. Walk on top of the right wall of the bridge and strafe-jump over to the big metal door and open it ***(Super Armor)***
4. Take the teleporter from this secret to wind up on a ledge with some vent ducts, also just past the right wall of the bridge you walked on. Face the ducts with your back to the wall and you will notice a switch on the side of the left duct that is facing the adjacent wall; throw it to open the door near you ***(Cloak of Invisibility)***
5. Go into the brown room past the rotating bridge. Next to the windows on the back wall, you will see a stack of crates with a bloody handprint; use it to lower it, then use the switch that gets revealed to open the windows. Jump out them and carefully head around the left corner ***(Voodoo Doll)***
6. From the brown room, head out to the forested area with a type of cart; go into it and throw the switch to move it, then leave the cart and go into the crevice in the ground the cart was blocking before ***(Napalm Launcher)***
7. From the previous secret, go to where the cart stopped moving and swim underwater to notice a vine-covered path; swim through it ***(Flare Gun)***
8. When you get to the part of the map with an industrial area of sorts to your lower left, instead of taking the regular way down (the elevator on your right), jump across the tops of the towers and buildings to your left and make your way right until you can't go any further; carefully look down and drop down with the help of your Boots of Jumping ***(Cloak of Invisibility)***
9. In this same area, use your Boots of Jumping to access the roof of the building with the twin smokestacks (or carefully jump to it from the road above) ***(Life Seed)***
Blood II: The Chosen

*Box art for **Blood**.*

***Blood*** is a first-person shooter video game developed by Monolith Productions and published by GT Interactive Software. It serve as a direct sequel to the first game *Blood*. It is first released in October 31, 1998 at USA and released in Europe with the unknown date.

## Summary

Includes original Blood II: The Chosen and add-on package The Nightmare Levels, an immersive atmosphere full of dark humor and exciting action four playable characters and wide variety of weapons.
Sawed-Off Shotgun

* In-game
* Sprite

*Textures.*

The **Sawed-Off Shotgun** (or **short-barrel shotgun**) is a weapon from *Blood* and *Blood II: The Chosen*. It is first found in the first episode The Way of All Flesh, around the second level Wrong Side of the Tracks, but can be picked up in the previous level from a Cultist. The weapon comes loaded with 8 shells. Ammo can be found as bunches of 4 shells or boxes of 15 shells.

## Usage

When fired, the shotgun delivers a single shot. It can fire up to two shots in quick succession, before Caleb needs to reload. This allows a slight stun lock with the shots. With alternate fire-mode, Caleb fires both shells at once before reloading, which makes for a greater damaging shot.

The damage delivered by the shotgun is determined by how far the player is from an enemy, due to the shotgun blast's accuracy. More damage is done very close (along with a slight push) and little to no damage is done from far away. Occasionally it can inflict damage or more than one enemy if the angle is correct.

## Trivia

* The Sawed-Off Shotgun is inspired by the gun the main protagonist use from the horror film *Evil Dead*.
* This weapon is wielded by the Cultists, who for some reason have a quicker reload time than Caleb.
E6M4: Aqueducts

## Aqueducts

**Aqueducts** is the fourth level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 5 secrets in this level.

1. In the underwater section where you turn the power back on, face out from the room you reactivated the power and swim up into the column on your near right ***(Super Armor)***
2. In the two-level area with water, many Cabalists, and a rotating chamber in the middle, look to your immediate left when entering the area and facing the middle chamber. There is a switch on the wall; shoot it to lower a wall behind you. You will have to jump through the window behind you to get to it, but it will make this entire section a LOT easier! ***(Guns Akimbo, Cloak of Invisibility)***
3. In this same area, swim underwater around the outer walls where the turbines are; you'll notice that one of these turbines has a hidden alcove to swim through ***(Life Leech, Life Seed)***
4. After sinking the boat in the Fire Key area (go through the Fire Key door that's in the room you started in to get the drop on the many Cultists aboard the ship!), go inside the hold into the now-flooded room with the closet. Hop on top of the dresser to the left of the closet and turn around. Use the leftmost upper cupboard to open a wall behind you, in between the dresser and the closet ***(Diving Suit, Doctor's Bag)***
5. Still inside the ship, inside the room that contains the Spider Key, there is a crack in the corner wall. Blow it up and swim on through (this also lets you back outside of the sunken ship) ***(Tesla Cannon)***
FO1M4: The Isolated

## The Isolated

**The Isolated** is the fourth level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 8 secrets in this level.

1. In the beginning area, head to the swing set; use the fence to help jump up onto an object sticking out from the side of the swing set, and then use that to jump on top of the swing set; you must grab the item to register the secret ***(Life Seed)***
2. When you get to the Phantom Orphanage, go around to the left side (while facing the front door), and use the metal platforms and jump over the fence to get into the rear area of the mansion. There is a pickup here in plain sight, guarded by enemies. You MUST pick this item up for the secret to trigger ***(Trapped Soul)***
3. Inside the Phantom Orphanage (which requires the Eye Key), go into the laundry room on the first floor. Blow up the lower-left washing machine ***(Death Mask)***
4. Upstairs in the orphanage, there is a destructible wall to your left right where the Axe Zombies are playing dead (near the Skull Key door) ***(Reflective Shots)***
5. Past the previous secret, go through the door directly in front of you (where the Ackolytes were). Inside this room, look at the far right demon wall to discover a blemish on it; blow it up and go in ***(Super Armor)***
6. Inside one of the upstairs rooms is a room with a toy city with a car circling around it. Look on the right wall for a giant red flag, blow it up and go inside ***(Box of Flares, Doctor's Bag)***
7. After grabbing the Skull Key, open the door at the top of the ramp, turn around, shoot the skull switch, and quickly go into the secret area that opens next to you (it closes quickly) ***(Tommy Gun Drum Mag x2, Doctor's Bag, Remote Detonators x6)***
8. Go back through the Moon Key door after grabbing Key 7 and the Skull Key and go through the hole in the bottom of the wall that was not there before ***(Life Seed, Super Armor, Life Leech, Tesla Charge x3)***
Pitchfork

*The pitchfork.*

**Pitchfork** is a melee weapon, and also a starting weapon Caleb uses in *Blood*. It is automatically in the inventory.

## Usage

It is a long pole ended with forked, four-pronged end used to stab enemies. The player can never lose or drop this weapon. It doesn't have long range capabilities. It is good for conserving ammo for Caleb's guns and is ideal for pushing a few enemies (such as the Axe Zombie, Rat, and Bat).

## Trivia

* This is the only weapon not to have an alternate fire.
E4M5: Fire and Brimstone

## Fire and Brimstone

**Fire and Brimstone** is the fifth level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 5 secrets in this level.

1. You will eventually come to a pillar with a Voodoo Doll on it. Jump to it and then turn around to spot a secret ledge, then jump to that ledge ***(Boots of Jumping)***
2. In this same area, hop past the pillar with the Voodoo Doll on it, and you will see a really tall pillar with a very valuable item on top. Use the Boots of Jumping to collect it (or try to drop down to it from above); be sure to leave your Boots of Jumping on to negate the fall damage! ***(Super Armor)***
3. You will eventually come to a bridge that leads you to the front door of the tall, central tower. Instead of taking it, face the back wall (with the bridge to your right) and drop down to a secret path below. Alternatively, you can access this secret by using the Boots of Jumping to get on top of the bridge above you at the very beginning and heading right ***(Doctor's Bag, Gasoline x2, Box of Shells)***
4. Keep following the path through this secret and cross the bridge overlooking the starting area to the very end to end up in the room where the Fanatics were undoubtedly sniping you from before. Alternatively, you can access this secret by using the Boots of Jumping to get on top of the bridge above you at the very beginning and heading left ***(Teleporter that takes you to the front of the central tower)***
5. Near the temple leading to the end of the level, you will see a ledge to the right of the temple entrance, which has another ledge below it. Drop down to this secret ledge and then use the wall behind you to lower it like a lift to get back up to where you were ***(Life Seed)***
E1M8: House of Horrors

## House of Horrors

**House of Horrors** is the eighth level of the first episode (The Way of All Flesh) in Blood, and the secret level of the episode.

## Secrets

There are 5 secrets in this level.

1. Upon passing the starting gate, look at the section of trees to the immediate left of the entrance to the titular House of Horrors; they are fake and can be passed through ***(Tommy Gun, Tommy Gun Drum Mag)***
2. Inside the waiting/ticket booth area, use the large sign on the wall opposite the start of the ride ***(Super Armor)***
3. In the graveyard area at the end of the ride and ensuing bloodbath, find the headstone that is darker in color than the rest and use it ***(Life Seed, which you definitely will need after this ride!)***
4. Just past the graveyard is a stairway behind a door that leads up to a cramped storage area. Inside this room is a set of planks against the wall; use them to move them out of the way ***(Guns Akimbo)***
5. Past the previous secret, you will see the final outdoor area, which is chockful of Cultists and Fanatics, as well as Axe Zombies; clear the enemies, then make your way up onto the slanted ledge up against the left wall. Follow the ledge all the way to the end towards a gray wall and jump into it; similar to the trees from Secret #1, this portion of wall is also fake ***(Doctor's Bag, Dynamite Bundles)***
E5M2: Old Opera House

## Old Opera House

**Old Opera House** is the second level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 4 secrets in this map; however, 1 of the secrets is bugged and will not register, meaning you will only be able to get 3 out of 4 secrets.

1. Inside the opera house, go up the right side stairs and go through the unicorn portrait on the wall, between two candles ***(Life Seed)***
2. Once you have the Moon Key, leave the opera house and go around the right corner of it, all the way to where the Moon Key door is located. Go through the room here, and around the next corner will be a door to your right. Go through it and use the bookshelf on the back wall at the right corner of the room ***(Doctor's Bag, Cloak of Invisibility)***
	1. This secret is bugged and will not register. Currently unknown if there are any releases or source ports that rectify this.
3. When you reach the dressing room, open the closet on the back right wall and push on the back wall inside the closet behind the hanging clothes ***(Box of Shells, Tommy Gun Drum Mag)***
4. In the room with the Dagger Key, play the organ; the bookshelf to your left will rotate, allowing you to head inside ***(Secret passage)***
FO1M7: In the Bark

## In the Bark

**In the Bark** is the seventh level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 9 secrets in this level.

1. In the starting area, use your Boots of Jumping to safely drop down to the bottom of the giant tree you're in. There is a ledge down here you can jump up to very easily with a couple items on it ***(Tommy Gun Drum Mag, Boots of Jumping)***
2. In this same first area, use your newly-acquired Boots of Jumping to jump to the top of the middle "pillar" in the tree ***(Super Armor)***
3. Use the Moon Key switch to blow open the wall, jump on top of the giant red mushroom you can now see and walk all the way to the back ***(Guns Akimbo)***
4. Just past the previous secret, drop down into the new area. Just across from the teleporter you have to go through to progress, look up and you will see some metal platforms hanging from the ceiling; use your Boots of Jumping (you get several new pairs in this map) and jump to one of them and then to the adjacent ledge; watch for the Axe Zombies! ***(Tesla Cannon, Tesla Charge x2, Tommy Gun Drum Mag x2)***
5. Inside the room where you get the Spider Key, across from where the key is, there are several items that get revealed while the furniture spins around; one in particular is the secret, and MUST be picked up for the secret to register ***(Trapped Soul)***
6. In the room with the Spider Key door, jump up onto the small metal walkway (using the Boots of Jumping) and jump through the fiery wall just across from it ***(Guns Akimbo)***
7. In this same room, go to the other side of the mushroom and use Boots of Jumping to snag the item hanging on the ceiling ***(Reflective Shots)***
8. Past the Eye Key door, you will come to a room with a giant pool/lake, with an island of sorts in the middle, Dive all the way down to the floor (watch the Gill Beasts!), and you will discover a tiny niche at the base of the island ***(TNT Bundle x2, Cloak of Invisibility)***
9. Once you go past the door that requires clearing two Boots of Jumping-required gaps and throwing two switches (which is the room just past where the previous secret is), you will end up in a tall, mostly-grey room with a staircase leading down. There is a tall ledge just across from the entrance that requires, you guessed it, Boots of Jumping to reach; watch for the Cultist! ***(Doctor's Bag)***

## Bugs

* If playing Fleshed Out on the nBlood source port, there is a chance that the very same type of crash that can happen in Fun House can also happen in this map, specifically in the room with the Spider Key. This does not seem to happen every time (unlike in Fun House), so it'd be a good idea to save your progress before entering this room, just to be safe.
	+ Confirmed for version r13623 of nBlood and version 1.7.14 of Fleshed Out
Munchak

Munchak is a Neutral element Pico Pet. It first appears as the boss of Sandy Dunes level 9. In Pico Pets Puzzle, it has the Rainbow ability.

## Description

*Its life consists of meditating and violently biting anyone who approaches.*

## Levels found in

* Sandy Dunes: 2, 5, 8, 9
* Challenge Tower: 3, 10

## Name origin

"Munchak" is derived from "munch" and possibly "chakra".
E5M4: Lost Monastery

## Lost Monastery

**Lost Monastery** is the fourth level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 9 secrets in this level, however the level counter initially only says there are 6. In addition, 2 of them seem rather redundant, possibly resulting in the level designer(s) accidentally tagging them as secret when they didn't need to be.

1. Before entering the titular monastery, use the bench on the right of the entrance to jump over the wall ***(Tommy Gun, Box of Flares)***
2. Enter the monastery, and go left into the round room with three open-air windows (beware the behind the door that opens when you grab the armor there!); you will notice a ledge above the rightmost window; jump up to it and follow the path around to the secret, which is the other side of the other wall outside the monastery ***(Napalm Launcher, Life Essence, Case of TNT)***
3. Eventually, you will come to a room with a switch, and what seems to be torture devices on the walls of some kind. In this room, there is a wine cabinet directly across from the door you entered from; use it ***(Life Essence x2)***
4. To the right of the chapel entrance is a tree; push the symbol behind the tree to open a wall on the other side of the building (go around the corner you're in and it should be right in front of you); beware, as an Axe Zombie will spawn in every time the symbol is used to open the wall. You can also use this zombie to hint where the new opening is ***(Tesla Cannon)***
5. Inside the chapel, crouch and use the skull on the front of the altar. This will open the cross behind the altar allowing you access to a secret compartment ***(Life Leech, Life Seed)***
6. Inside this same secret compartment, touch the inner corner of either item inside; this is one of the redundantly-tagged secrets.
7. Repeat this process, but for the other item; this is the other redundantly-tagged secret.
8. When you get to the bell tower, look for the well behind it and dive in. You will emerge in a room with a waterfall and some Zombies buried underground; walk through the waterfall ***(Cloak of Invisibility)***
9. Grab the Eye Key, then go through the spider web in a room with 3 Spray Cans sitting on the ground. Deal with the Red Spiders inside this room and then use the stone slab against the wall. This will lower it, allowing to get inside of what looks like a giant well-shaped elevator. Go up to the secret ledge ***(Life Seed, Tesla Charge x2)***
Achievements

The **achievements** are meta-goals defined outside of a game's parameters. A total of 20 achievements can be unlocked in the first *Blood* game's *Fresh Supply* edition exclusively.

## Trivia

* In addition to the Hand enemy's *Evil Dead* quote ("*I'll swallow your soul!*"), the "Swallow This" achievement is in reference to the scene of *Evil Dead II* where Ash responds to the Deadite Henrietta with the same spoken line while unhesitating to finish her off with a blast of his shotgun.
* The "I Die... Again" achievement is an opposite to Caleb's "*I live... again!*" quote from the beginning of E1M1: Cradle to Grave.
Cerberus

Cerberus' sprite.

The **Cerberus**, also refered as "**The Lord of All Nightmares**" from the Cryptic Passage expansion, is a two-headed dog-like beast as well as the third boss at the final level E3M7: The Pit of Cerberus of Episode 3. It is later encountered in E4M8: Hall of the Epiphany, the last level of Episode 4.

In Extra Crispy, the Cerberus can be also encountered in E4M7: In The Flesh of Episode 4.

## Description

   Cerberus is a large, canine-like beast with two heads each sporting with red eyes and sharp fangs. It sports with shaggy brown fur as well as claws. It has few wounds from both sides.

## Official bestiary

   The guardian of the gates of madness is a two-headed, fire-breathing, gut-chomping mastiff. By the time you reach its domain, rest assured that it will know of you and be ready to tango in the worst way. Remember that two heads are better than one--and you'll have to deal with both.

## Trivia

* Cerberus is named after the Greek mythogical monster of the same name.
	+ Although from the actual myth, the Cerberus possess with three heads rather than just two.
	+ Cerberus' appearance could actually based on the two-headed dog Orthrus from the Greek mythology.
* The name "The Lord of All Nightmares" may be a reference to the Lord of Nightmares from the *Slayers* franchise.

## References

1. ↑ http://web.archive.org/web/20080927181425/http://blood.lith.com/bestiary/cerberus.asp
E6M2: They Are Here

## They Are Here

**They Are Here** is the level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 2 secrets in this level.

1. Right in front of you at the start, the words "STAY OUT" are on the wall on the other side of the alley. Jump through it ***(Guns Akimbo)***
2. Inside the "KEEP OUT" door -- in a room full of crates and a ramp -- go up the ramp until you hear something lower. Go back down to find a section of the stack of crates has permanently lowered ***(Boots of Jumping)***
DWE3M10: Morning Gory

## Morning Gory

**Morning Gory** is the tenth level and first transition level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 3 secrets in this level.

1. Hop over the same grey wall that you hopped over back in Bogey Beach to get Key 7; again, either use Boots of Jumping, or use the crates to get on top of the shacks and then over the wall ***(Guns Akimbo)***
2. Use the trash bins (or Boots of Jumping) to get on the other side of the wall to the left of the "FRIES" stand, and walk all the way around the back of the shack, just like back in Bogey Beach ***(Napalm Launcher)***
3. Dive under the ice water and swim under the boat with the end-of-level switch on it again, just like back in Bogey Beach ***(Fire Armor)***
Flare Gun

The **Flare Gun** is a weapon from *Blood* and *Blood II: The Chosen*. It is first found in the first episode The Way of All Flesh, around the first level Cradle to Grave. The weapon comes with 9 flares and a box of flares contains 8 flares.

## Usage

A flare shot from the gun will continuously damage whatever enemy it sticks to. If enough flare shots are used, the enemy will catch fire and burn to death. If a burning Cultist or Fanatic goes into water there is a chance he may survive, but with lower health.

The alternate fire-mode sends an expanding diamond-shaped flare, which after hitting a surface or object bursts into flame explosions doing more damage and setting all weak enemies alight. Caleb can also take damage from the explosions if the player is in close proximity of them.
E5M5: Steamboat

## Steamboat

**Steamboat** is the fifth level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 4 secrets in this level, however the secret counter initially only says there is 1.

1. From the start, jump into the lifeboat on the left rear of the boat ***(Life Seed)***
2. From the start, jump into the lifeboat on the right rear of the boat ***(Super Armor)***
3. Inside the boiler/engine room of the boat, jump into the furnace ***(Life Seed, Fire Armor)***
4. Inside the room containing the Skull Key (the cargo hold), look to your left for a stack of crates labelled "Cask of Amontillado Pub & Grille" (sound familiar?), and use the side of the stack that is facing the Hell Hound cage (also watch for the Hell Hound) ***(Super Armor)***
E5M7: Mountain Pass

## Secrets

### Secrets

4\* (secret counter only shows 3, yet 3 is all you can register, as one of the secrets is bugged)

## Level directions

### Followed by:

E5M8: Abysmal Mine

**Mountain Pass** is the seventh level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 4 secrets in this level, however: A) The level counter initially only shows 3, and B) One of the secrets is bugged and will not register.

1. Inside the first tunnel from the starting area (when you see a couple Fanatics in front of you), look to the left to see a series of ledges you can jump to; take these all the way to the secret cliff; don't fall! ***(Life Seed)***
2. After using the forklift a couple times to go through the closed window, use the middle control panel on the wall to your left ***(Life Seed)***
	1. This secret is bugged and will not register
3. In the same area, head to where there is a switch which opens the large metal door blocking access to a freight elevator below you. Face the back wall (with the pit to your right) and use the back wall ***(Life Leech)***
4. You will eventually come across a platforming section on the mountaintops outside where you have to take a wooden lift a good way up. As soon as you step off the lift, watch for the differently-colored wall to the right of you to lower, revealing Fanatics. Where they are is actually the secret. Cross the bridge and make it to the tunnel, then immediately use the brighter-colored wall on your immediate right to get there ***(Tesla Cannon)***
Pico Types

Each Pico Pet has one of six elemental types. These determine the properties of its Special Attack, and how effective enemy Special Attacks are against it.

## Types list

* Fire
* Water
* Grass
* Ground (sometimes referred to as Rock)
* Ice
* Neutral

## Type effectiveness

* **Water** is strong against **Fire** and **Ground**, but weak against **Ice** and **Grass**.
* **Fire** is strong against **Grass** and **Ice**, but weak against **Water** and **Ground**.
* **Grass** is strong against **Water** and **Ground**, but weak against **Fire** and **Ice**.
* **Ground** is strong against **Ice** and **Fire**, but weak against **Grass** and **Water**.
* **Ice** is strong against **Water** and **Grass**, but weak against **Ground** and **Fire**.
* **Neutral** has no strengths or weaknesses.
DWE1M3: Firebelly

## Firebelly

**Firebelly** is the third level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 6 secrets in this level, as well as the first secret exit (which itself is not a secret)

1. In the first outside area, head left and notice the angled concrete slabs to your right; platform across them into the stone wall at the end for your prize ***(Napalm Launcher)***
2. In the outside area past the tunnel with the Hell Hounds at the end, head to the guard tower on your right; go around the left side of it to find the switch that opens the door, then head inside (watch for the Hell Hands!) ***(Cloak of Invisibility)***
3. Inside the house on the snowy hilltop, there is a fireplace. On the left of the fireplace is a door that can be opened to get inside (quickly!) ***(Life Seed)***
4. In the same house, go through the Skull Key door, dive under the dirty water and use the Tchernobog-looking symbol on the left wall to open a niche on the opposite side ***(Life Leech)***
5. In the lava-filled area, to your left you will see a lavafall; there is a vine-covered cavern entrance to the right of it; go through it ***(Life Essence, Asbestos Armor, Moon Key)***
6. In the final arena, turn around and face where you entered from, then go to the right skull display and hit the switch under it to open a niche right next to it ***(Tesla Cannon)***

## Secret Exit

Before the final arena room, go into the weapons training room; jump atop the Caleb target and over the wall to discover a hidden outside area with a pillar in the middle of the water, holding what looks like a spectral key; this item is known as "Key 7" and is required for accessing not only this, but ALL secret exits in Death Wish. To lower the pillar Key 7 is on, face the pillar, turn around and go underwater; find the skull switch and hit it to lower the pillar and grab Key 7. Then, go to the arena and beat it; instead of taking the regular exit, use the Moon Key you acquired back in Secret #5 to open the secret exit switch (which requires Key 7 to activate); doing so ends the level and will take you to the first secret level of this episode.
Stone Gargoyle

*This article refers to a stone-made Gargoyle. For its flesh and blood counterpart, see Gargoyle.*

## Information

### Damage Level:

High

**Stone Gargoyles** are stronger counterparts of regular Gargoyles and appeared in *Blood*.

## Description

They look identical to their organic cousins but bigger and gray in color to make them appear to be made of stone, as their name implies.

## Involvement

Stone Gargoyles are much powerful and friskier than the normal variants. They shoot blue laser beams from their eyes which deals Caleb some high damage.

The Voodoo Doll is pretty useful on the Stone Gargoyle as it will finish this beast off more easier. Such explosive weapons are not recommended, however.

They can be easily mistaken for Cheogh, as both share the same appearance, health stats, sounds, and attack methods. However, unlike Cheogh, they can also disguise themselves as regular statues just like the normal Gargoyle, but this can only happen in Well Done and Extra Crispy mode.

## Health Points

 Pink on the Inside
 Lightly Broiled
 Well Done
 Extra Crispy

## Official Bestiary

Like their lesser cousins, stone gargoyles are devilishly clever creatures. Their rugged hides provide natural armor, but they're thick-skinned in more ways than one. Once they take an interest in you, you've got a companion for life, though it will be a brief acquaintance. Check your arsenal carefully before engaging one of these guys in battle--unless you're interested in a "limited" engagement.

## References

1. ↑ http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp
E6M9: Forgotten Catacombs

## Forgotten Catacombs

**Forgotten Catacombs** is the ninth and secret level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 5 secrets in this level.

1. At the very beginning, turn the right corner and use the right wall to slide it out of the way ***(Flare Gun)***
2. Push the switch next to the Skull Key; the stone slab next to the Skull Key door will lower ***(Life Leech)***
3. Go through the Skull Key door. Go straight to the back wall, turn left and use the back wall here ***(Life Seed)***
4. Go through the Eye Key door; there is a ramp across from you that touches a wall; use the wall ***(Cloak of Invisibility)***
5. Outside the room containing the Fire Key, there is a switch that opens the gate where the two Tommy Gun Drum Mags are/were. Go to that ledge, then jump across to the ledge with the Voodoo Doll on it. Turn right and head all the way to the back wall on the elevated platform (the ledge dropoff should be to your right) and use the wall; go through the teleporter, hit the switch in this new room, take the lift up and jump to the ledge opposite from you ***(Doctor's Bag)***
MRW10: Home Sweet Home

## Home Sweet Home

**Home Sweet Home** is the tenth and secret level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 5 secrets in this level.

1. At the very beginning of the level, turn around, back into the hallway and blow open the crack in the wall ***(Tommy Gun, Case of TNT, Tommy Gun Drum Mag x2)***
2. Just past the previous secret, go down the starting hallway; there is a section of wall on your left that can be opened; it is differently-colored (grey instead of brown), just past the second stone pillar ***(Sawed-Off, Box of Shells, Box of Flares)***
3. Still in the starting hallway, go to the last grey stone pillar on your right and use it; it is also differently-colored from the rest of the pillars ***(Life Seed)***
4. Just past the starting hallway, go into the house. Blow up the crack in the wall in the living room area, right under the portrait on the back wall ***(Case of TNT, Bundle of TNT x4, Super Armor)***
5. Inside the hedge maze (which you can access after hitting some switches inside the Eye Key door, you will eventually come to a left turn where the hedge wall in front of you is translucent; go through it ***(Tesla Cannon)***
FO2M6: Dark Magic

## Dark Magic

**Dark Magic** is the sixth level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. Face the Fire Key door and turn left; use the wall to the left of the Fire Key icon to lower it ***(Super Armor)***
2. When you get to the room with the lava stream, open the "Skeleton Door" to your left. Inside this room (with the caged Gill Beasts), look at the portion of wall across from the switch that has light shining on it and use it to lower a niche ***(Reflective Shots)***
3. Face the Moon Key door, turn right and head straight. Instead of taking the stairs on your right (for now anyway), go inside the dark niche in the wall to your left ***(Doctor's Bag)***
4. When you get to the bright green room with the "acid streams", hop up on the ledges to your right and go into the darkened niche on the left wall ***(Life Leech)***
5. Inside this same room, face the door you came through and walk through the "reverse acidfall" to the right of the door ***(Life Seed)***
6. In the final, outside area where you eventually will fight a Beast, face the blue, waterfall area and look on the right wall. There is a platform leading to a *very* narrow ledge, which leads all the way up to a hidden niche ***(Death Mask)***

## Bugs

* As of version 1.7.14, there is a chance that the enemy who holds the Fire Key will clip past the Skull Key "door" (which is more like a force field); this will result in you being unable to kill him, therefore making the Fire Key unobtainable without cheating, as the Skull Key to unlock the "door" cannot be legitimately obtained before the Fire Key. A potential fix for this until an official patch is released in a future build (should one come) would be to fire a Napalm Launcher blast at the "door" as soon as you see the enemy; this should push him away from the "door", therefore preventing both him and the Fire Key from becoming unreachable.