Dhampir

A **Dhampir**, also called a **Daywalker**, is the child of a vampire father and a human mother (of course, there are cases of vampire mothers & human fathers, even though not as common). They are basically Human/Vampire Hybrids. Dhampir have the powers of a vampire, as their powers are similar to those of vampires, but without all of the usual weaknesses. Dhampirs are adept at detecting, hunting, and killing vampires.

However, since older vampires cannot mate to produce children, they create their children through cell manipulation. By this process, the children created are not related to the vampire though. They are for most cases like their teachers and cell donors. They can be of the pure dark side or of gray nature.

## Description

### Appearance

While they seem more or less human, many dhampirs have pale skin and dark hair. At birth, they resemble stillborns, but they do have a very faint heartbeat. Some even possess sharpened teeth or claws, reminders of their mother/father's undead heritage. They feed the same way as humans do and have no problems being out in the sun. Their looks are human too, though they are described as being more attractive than humans. They can become more powerful like vampires, but they have to train very hard to increase their strength, speed, and stamina.

### Behaviour

An amazing number of dhampirs reject their vampiric heritage. Few, if any, can even stand the presence of a vampire. They are famed for their ability to not only hunt vampires — but also other mythical beings. Most are driven and stubborn, yet strangely charismatic.

Various means of killing or driving away vampires are recognized among peoples of the region, but the dhampir is seen as the chief agent for dealing with vampires. Methods by which a dhampir kills a vampire include shooting the vampire with a bullet, transfixing it with a hawthorn stake, and performing a ceremony that involves touching "crowns" of lead to the vampire's grave. If the dhampir cannot destroy a vampire, (s)he (the dhampir) may command them to leave the area.

### Habitat/Society

Dhampirs live generally undetected among human society, although they invariably grow up motherless, as their mother dies giving birth to them. They can belong to any class, and may be found working in any profession, although they invariably gravitate to occupations that minimize contact with others. Once a dhampir recognizes the supernatural abilities (s)he possesses, many of them try to do good by hunting down and slaying vampires wherever they find them. This is particularly true of dhampir who have had contact with their vampiric parents. However, other dhampirs find it just as easy to turn evil and adopt their mother/father’s predatory ways in exchange for power.

## Powers and Abilities

Dhampirs inherit powers from vampires such as superhuman strength, speed, agility, reflexes, senses, stamina, endurance, healing factor, even immortality and hypnosis. They feed on human blood and possibly other vampires as well. It is also possible that, like with vampires, the dhampirs' powers and abilities increase and improve with time, age, experience, and consumption of blood whether human, animal, or even vampire blood. They can be as powerful as, if not, more powerful than vampires, so they have to train very hard to increase their powers. A dhampirs powers is not accessed until there 18 some grow up not knowing what they are.

* **Superhumanly Acute Senses** - The dhampirs' sense of sight and hearing are heightened to levels comparable to those possessed by true vampires. They are capable of seeing objects with perfect clarity at much greater distances than ordinary humans. They retain this same level of clarity even in near-total darkness. The dhampirs' hearing is similarly enhanced, allowing them to detect sounds that an ordinary human can't hear and enabling them to hear sounds an ordinary human can hear but at greater distances. The dhampirs' sense of smell is as acute as a wolf's or a dog’s, enabling them to track prey for miles by the scent of the victim’s blood alone. dhampirs are also able to sense the presence of supernatural beings or forces whereas an ordinary human would be oblivious to them. They can also instinctively sense impending danger, usually posed by humans. They can also sense emanations of good or evil, instinctively avoiding the former while congregating to the latter. Overall, their keen senses give them several advantages when hunting or eluding enemies.
	+ **Aura Perception** - Their heightened vision allows them to see their prey by their blood auras.
* **Superhuman Strength** - Dhampirs are supernaturally much stronger than humans. In addition to inheriting their vampiric parent's strength, they can also be as strong as, if not, stronger than a pure vampire. They always have the advantage of superior strength in direct combat with a human and can toss an average size, fully grown humans across a room with great speed and force. Other examples of their strength ability include single-handedly lifting a grown man high off the ground by the throat and snapping their necks, tearing people apart, and ripping out internal organs such as hearts.
* **Superhuman Durability** - Their strength also contributes to there durability. They are resistant to very high impact forces and great falling heights. Jumping from a skyscraper won't effect them. The dhampir anatomy allows them to perform such feats.
* **Superhuman Speed** - Dhampirs are capable of running and moving at speeds greater than even the finest human athlete. They can also accelerate their movements to cover short distances in an instant, faster than the human eye can see. They can be as fast as, if not, faster than a pure vampire. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. They move so fast that everything else, when compared to them, appears to be moving in slow motion.
* **Superhuman Agility** - Dhampirs possess superhuman agility. Their agility, balance and coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. They can leap several feet into the air and are able to move, jump, climb, flip, and run at incredibly fast speeds without difficulty or exhaustion. They can perform above-human parkour feats and virtually always land on their feet.
* **Superhuman Stamina** - A dhampir's musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human. They can exert themselves at peak capacity for several hours before fatigue begins to impair them. In addition to granting them great endurance, it allows them to be stronger than any human and possibly large animals. They are able to bench-press cars with ease and are capable of lifting about 10 tons.
* **Immortality** - Due to their Vampire heritage, dhampirs do not age. However, when they are born, they age normally until they reach adulthood, at which point they cease to age and can potentially live forever. Once they stop aging, they then become immune to all conventional illness, disease, virus and infection, including a werewolf bite.
* **Regenerative Healing Factor** - Dhampirs, like true vampires, possesses an accelerated healing ability that allows them to heal mild to moderate injuries with much greater speed and efficiency than ordinary humans. Dhampirs are capable of healing from severe slashes and puncture wounds within a matter of minutes to hours depending on the severity of the wound. However, they are not able to regenerate missing limbs or organs. They can snap their finger bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement after a few minutes, whereas humans take longer to recover from similar injuries (which usually ranges from months to years). Their healing factor also allows them to be completely immune to extra-terrestrial diseases or viruses. Their immune system is said to be ten times more aggressive than a normal human. This, together with their healing factor, defends them from any infections, allowing them to be effective at all times without becoming impaired or rendered helpless.
* **Fangs** - Dhampirs can grow a pair of fangs from their mouths, which they use to feed. Their fangs will occasionally come out and extend when they feed, are aroused by the scent of blood, or feeling intensely threatened or angered, especially if they are new vampires who have yet to gain complete control over their bloodlust.
* **Immunity To Vampire Vulnerabilities** - True vampires have numerous and very particular supernatural vulnerabilities, most to almost all of which dhampirs are totally immune to. For instance, dhampirs are unaffected by direct exposure to sunlight, whereas most vampires are either rendered comatose during the daylight hours or are quickly incinerated when exposed directly to sunlight. Vampires are also highly allergic to silver, supposedly because of the metal's mystical purity. As a result, silver blades or bullets are capable of killing vampires. If a vampire is not killed and merely injured, it will still take a vampire much longer to heal than if the injury had been inflicted by another material. Dhampirs are also immune to the effects of vervain (a.k.a. verbena) while, in contrast, vampires are rendered almost powerless when confronted by it. Dhampirs themselves could be injured by a silver or wooden weapon as much as an ordinary human would, but their healing powers would be able to heal from the injury as if it were an ordinary wound. Dhampirs are also immune to the effects of religious icons, such as crucifixes, while vampires are rendered almost powerless when confronted by them. Dhampirs may not have to feast on blood (though they only need to feed once a week), and they can enter homes without permission.
	+ **Daytime Walking** - Due to their human side a dhampirs can walk in the sunlight with no issue unlike most vampires.