Fix the Ambergris

**Fix the Ambergris** is a drive in *Citizen Sleeper*.

## Description

Ankhita's cutter is out of commission. Help her get it running again. Ankhita will be doing the bulk of the repairs, sealing up every crack, locking down compartments, and generally trying to get her spaceworthy.

## Walkthrough

### Repair the ship's hull.

In order to repair the ship, you need to complete the SHIPSHAPE clock. Every positive or neutral action here will advance it. Every failure when dealing with the hull will, however, advance the GROUNDED clock, and when completed, it restarts the cycle - and this time, you'll have to provide scrap components to Ankhita, as she'll never let the Sleeper near a torch again.

Clock: **GROUNDED** (8): *The Ambergris is in a delicate condition, it'd be all too easy to push it over into a cascading collapse.* ▶ *Amber's hull is solid now, and she hums pleasingly. Ankhita gives you a look. You think she might be pleased.*
Clock: **SHIPSHAPE** (8): The Ambergris doesn't look good, but time and attention should see it returned to a functional state.
The basic action is fixing up the hull:

 **AMBER HULL REPAIRS**
*Ankhita needs all the help she can get with the Ambergris. Pockmarked with damage, the hull is a good place to start.* (Dice roll, Engineer)
**Positive**: *With Ankhita's help you systematically isolate, remove, repair and reseal the hull plates. Amber looks better and better by the hour.* (+2 SHIPSHAPE)
**Neutral**: *It turns out years of retrofits have made Amber a fragile patient: each repair is two steps forward and one step back.* (+1 SHIPSHAPE)
**Negative**: *A hull breach triggers a shock depressurization. Ankhita seals the breach but not before you are slammed into the compartment wall.* (+1 GROUNDED, -1 Energy)
The alternative is to reprogram drones. A Positive success here is one of the most dice-effective methods of dealing with the drive:

 **AMBER HULL REPAIRS**
*Ankhita has a couple of glitched repair drones in storage. If you can rewire them, they can repair the Ambergris for you.* (Dice roll, Interface)
**Positive**: *It takes time, skill and some scavenging to get the twin drones working, but you manage it. They can take the repairs from here.* (+1 SHIPSHAPE *per cycle*)
**Neutral**: *One drone manages a couple of hours before shorting-out, while the other fries itself, and you, immediately. Ankhita looks irritated.* (+2 SHIPSHAPE, -3 Energy)
**Negative**: *The activated drones run riot through the ship, slicing conduits and hull plates before Ankhita puts them down with her sidearm.* (+3 GROUNDED, -1 Condition)
#### Failing

If you fail enough times to complete the GROUNDED clock, Ankhita will be pissed. Now she doesn't care about the look or quality, just that it gets done. Emergency repairs: Patch, seal, move, just like in combat. She will ban the Sleeper from repairs, but ask for a steady supply of Scrap Components to fix the Ambergris up. This starts a new clock that will require a whole lot of patchwork:

Clock: **PATCHWORK HULL** (8): The Ambergris is in terrible shape, but with enough scrap Ankhita can at least seal of the depressurized sections.
To complete it, you need to deliver X pieces of scrap using the Item action:

 **EMERGENCY REPAIRS**
*Ankhita doesn't want anyone touching Amber but her, but she'll need a steady supply of scrap to seal up the ship's wounds.* (item exchange)
*Ankhita takes the scrap from you at the outside lock. She looks exhausted.* (-1 Scrap Components, +1 PATCHWORK HULL)
### Find Ankhita a shipmind.

Once the repairs are complete, Ankhita will ask that you find her a new shipmind, as the original one was cut out with the grace of a drunken merc in a china shop. She hands you 100 cryo for the purpose, and promises that she'll kill the Sleeper, if they do not make good on their promise.

There are a variety of sources for a shipmind:

* Build a Shipmind is the most obvious and most available one, and requires spending some time buying from the Scrap Freighter or the Merchant Freighter to gather shipmind pieces. Also requires access to the Ort Fabricator.
* Buying them is also possible?

Once you have a shipmind, just go to Ankhita and deliver it to complete the drive.

Next, Ankhita will want to track down the man responsible for stealing her ship's mind, Ashton Kaeda in the Greenway.

## Completion

Success
The Ambergris is running again, and Ankhita trusts you now. This nets a drive point, Find Ashton drive, and a discount for buying passage over the Founder's Gap.

Failure
The Ambergris is scrapped. Ankhita has left. Things did not go well.