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AK-47

*This article is a stub. You can help The Division Wiki by expanding it.*

The **AK-47** is a weapon in Tom Clancy's The Division.

## Summary

There are 3 variants of the Avotomat Kalashnikova in The Division.

•The AKM derived from the 1950s model,known incorrectly in game as the Classic AK47.

•The Military AK-74M,known incorrectly in game as the Military AK-47M.Derived from the 1974 update and subsequent change to the 5.45X54 cartridge from the 7.62X39 cartridge from the AK-47 and AKM.

•The Black Market AK-200,known incorrectly in game as the Black Market AK-74.

## Real Life Counterpart

The AK-47 is a selective-fire, gas-operated 7.62×39mm assault rifle. It was first developed in the Soviet Union by Mikhail Kalashnikov. It was designed 1946-1948 and has been in service ever since 1949.

The AK-47 is best described as a hybrid of previous rifle technology innovations: the trigger mechanism, double locking lugs and unlocking raceway of the M1 Garand/M1 carbine, the safety mechanism of the John Browning designed Remington Model 8 rifle, and the gas system of the Sturmgewehr 44. Kalashnikov's team had access to all of these weapons and had no need to "reinvent the wheel", though he denied that his design was based on the German Sturmgewehr 44 assault rifle. Kalashnikov himself observed: "A lot of Russian Army soldiers ask me how one can become a constructor, and how new weaponry is designed. These are very difficult questions. Each designer seems to have his own paths, his own successes and failures. But one thing is clear: before attempting to create something new, it is vital to have a good appreciation of everything that already exists in this field. I myself have had many experiences confirming this to be so." There are claims about Kalashnikov copying other designs, like Bulkin's TKB-415 or Simonov's AVS-31.
Consumables

Consumables are the backbone of Tom Clancy's The Division, these are required for healing, and staying combat capable. You start out with only three days worth of food and weaponry; to get more you will need to head out into the city to complete missions, scavenge for new gear, or even craft your own. Consumables can be accessed through the **Smart Watch** **Inventory**.

## Ammunition

* Ammo pack
* Incendiary Bullets
* Explosive Bullets

## Foodstuffs

* Food
* Canned Food
* Energy Bar
* Water Bottle
* Water
* Soda
Talents/Rogue

# Rogue

You will not find rogues amongst the ranks of any regular army: espionage and sabotage is their lot. Only they are capable of infiltrating the enemy camp in secret and destroying the enemy leader, stealing important documents, and then disappearing without a trace. Rogues approach their goal by means of a single, precise strike, relying on agility and speed. They prefer to avoid direct confrontation and have no qualms about stooping to tricks and foul play when necessary, or attacking from behind, or from the cover of a shelter.

An experienced rogue can choose the advanced classes of Thief or Assassin.

# Thievish Tricks branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* Exceptions are for the *passive* "**Sucker Punches**" and the *active* "**Magic Bomb**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
****Rogue**** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**General Skills** | **Class Guides**
DZ01 Vendor (West)

**DZ01 Vendor (West)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Military M60 E4 LMG
* Tactical MK16 Assault
* Rapid Assault Mask

## Mods

* Firearms Mod
	+ 110
	+ +10 bleed resi

* Performance Mod
	+ 4% kill XP
	+ 5% mobile cover health

* Extended Mag
	+ 75% Mag Size
	+ 17% reload Speed
DZ02 Vendor (Safe Room)

**DZ02 Vendor (Safe Room)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Retention Holster
* Shooter Holster

## Blueprints

* Electronic Knee Pads
* Electronics Backpack
* Electronics Gloves
* Electronics Holster
* Electronics Mask
* Electronics Vest
* Firearms Backpack
* Firearms Gloves
* Firearms Holster
* Firearms Mask
* Firearms Pads
* Firearms Vest
* Stamina Backpack
* Stamina Gloves
* Stamina Holster
* Stamina Knee Pads
* Stamina Mask
* Stamina Vest
Computer

Each agent is carrying a computer system distributed over various components like his watch, ear piece, contact lenses, antenna and so on. This allows him to stay in touch with the internal SHD network and also with local sources like the police department, fire department and other proximity transmissions. This device also feeds him with data and allows him to push data out to the network.
Amherst's Apartment

Rewards

**Amherst's Apartment** is a mission in The Division.

## Summary

Suspected bioterrorist Gordon Amherst's apartment has been located in a residential building in Hell's Kitchen. Investigate the site and recover any evidence you find.

## Rewards

### Initial Quest

* 500  Tech Supplies
* 2150 Credits
* 73100 EXP
* Rare Weapon
* Virus Progress Report 3
Legion

More on this on Wikipedia:
→ ***Roman legion***

The **Legion** is a land combat melee unique unit in *Civilization VI*. This unit is unique to Rome.

## Description

Roman Legions were massive armies comprised of solider counts in the thousands. These armies utilized an infantry system called maniples – with 120 men in 12 files and 10 ranks, all part of a much larger organized structure. Armed with a pilum javelin, gladius sword, metal helmets, armor, and shields, soldiers shocked opponents by throwing their pilum and followed up with the gladius in close quarters.
Dark Zone Farming Loadout

The **Dark Zone** in The Division requires a certain set of gear in order to survive Rogue Agents. This is no more self-evident than during farming runs.

## Summary

The best loadout for farming in the Dark Zone is a loadout that utilizes certain stats and skills. To begin with, the following is a recommended minimum base stat loadout:

* 100k DPS (DPS being damage per second from your main weapon)
* 350k Toughness
* 30k Skill Power Gear

With this loadout, you should be able to dominate most engagements. Your toughness stat will determine the damage you take and how fast you can recover, so having a high rating here can decide how you fare in the large range of engagements you'll likely face while farming. This is heavily augmented by your weapon choices, of course, though a good deal of how you level and what build you take will determine the overall numbers.

## Gear Loadout

The following are recommended gear choices and equip paths:

* Mask - High stamina mask with skill power rolled. Gear Score of 240.
* Chest - High stamina vest with 2 modding slots, and armor rolled. Gear Score of 240.
* Backpack - Firearms Sentry backpack, single mod slot will skillpower. Gear Score of 240.
* Gloves - Striker Gloves with all 3 stats and armor rolled. Gear Score of 240.
* Holster : Striker Holster with all 3 stats and armor. Gear Score of 240.
* Knee Pads - Final Measure Firearms kneepads with 1 mod slot and armor rolled. Gear Score of 240.

With this loadout, you're not going to have great DPS, but it's all focused on increasing survivability and toughness at this stage. All the DPS in the world is going to be pointless without decent toughness and survivability.

## Weapon Loadout

The following are suggested weapons.

* Vector ACP with Predatory, Responsive, and Skilled.
* FW M1A with Brutal Deadly and locked.

## Loadout Focus

The whole point of this loadout is the crux between the Vector with Predatory and the increased skill power from the gear loadout. Because the DPS is low, you have to compensate with Smart Cover and Pulse, as well as staying mobile throughout the battlefield. If you set up your Smart Cover at a distance, you can sit in it and boost your damage resistance by 40-45% while dealing decent ranged damage. This can lead to 1 million and above critical headshots, which can wipe out a good deal of enemies very quickly. This, unfortunately, means that your PvP DPS is pretty poor, which is what the increase in toughness is all about.

When you get ganked by enemy teams, you need to move quickly. Use Overdose and Smart Cover, and keep healing yourself. Run, don't worry about your gear - it's better to lose a potential gain than to lose a ton of experience in the Dark Zone. This can be somewhat negated by farming for 3 purples or blues, and then switching to yellows and gear sets. If you die, your loot is going to be a in a private drop, pushed out by the "junk" gear previously collected. This can seriously save some headaches, and can decrease your time spent in the Dark Zone, as you're not re-farming items you already farmed once before.
DZ05 Vendor (West)

**DZ05 Vendor (West)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* M45A1M45A1 Pistol
* Classic RPK-74 LMG
* Responder Gloves

## Mods

* Performance mod
	+ 9% bleed resistance
	+ 5.5% sticky bomb dmg

* Exps3 holo sight - tan
	+ 17% range
	+ 18% accuracy

* Quick release mag
	+ 16.5% reload speed
	+ 82.5% mag size

* Ti-rant suppressor HE
	+ 6.5% crit chance
	+ 21% reduced threat

* T2 micro red dot sight - tan
	+ 17% headshot dmg
	+ 17% accuracy

## Blueprints

* Flash Hider
* Rigged Mini Reflex Sight
* High-velocity Mag
* PEQ-15 Laser
Companion App

The Division's companion app allows players to fight alongside their console counterparts from the convenience of a tablet. Players will be able to download the app on Android and iOS and then seamlessly join their friends playing on the consoles. Mobile users will be able to interact in real time with the console players. Players will control a drone on the tablet that renders in 3D on the console. They will be able to play a supportive or offensive role. They have the ability to buff their friends, go on the offensive and fire a missle at the enemy, or even mark targets making them visible behind walls.

There may also be the possibility for players to customize the exact abilities of their drone in the companion app through progression, with better weapons, armor, and range.
Body Armor

*Note: all skill attributes are available on all gear qualities.*

## Possible talents

* **Reckless**: *You deal 12.5% more damage and receive 10% more damage.*
* **Robust**: *You have 45% more armor while in cover.*
* **Rapid**: *The cooldown of your healing skills is decreased by 13%.*
* **Vigorous**: *All your healing skills have Over Heal enabled.*
* **Forceful**: *Your armor is increased by x% while your Signature Skill is active*
Charles Bliss

Information

**Charles Bliss** is a person of interest in The Division.

## Summary

Charles Bliis is a former Lieutenant Colonel who controlled the various PMCs enlisted to maintain control in New York City. After being left for dead, he coalesced these groups into the Last Man Battalion, a group he currently leads. He had a personal relationship with Paul Rhodes before Rhodes left the Last Man Battalion.
DZ01 Vendor (South)

**DZ01 Vendor (South)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Police T821 SMG
* AUG A3 Para XS SMG
* Responder Pads

## Mods

* Firearms Mod
	+ 106
* 2% Armor DMG

* Stamina Mod
	+ 2% shock resistance

* Ti-Rant Suppressor
	+ 17.5% accuracy
	+ 16% reduced threat
Base of Operations

The **Base of Operations** is the main staging area for the Agents in The Division.

## Summary

The very first mission of The Division is to set up the Base of Operations as the safe haven for themselves and the other players. As time passes, the players can upgrade the three wings of the Base, unlocking special skills and attributes for the main game. Upgrading the Base of Operations makes the baso looker cleaner and better outfitted. For a linear list of upgrades, please navigate to Wing Upgrades.
DZ03 Vendor (Southwest)

**DZ03 Vendor (Southwest)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Enhanced ACR-E
* Rapid Assault Pack

## Mods

* Shooter Holster
	+ 327/396/376/368
	+ 4% elite protection
	+ 6,5% sticky bomb dmg

* Firearms Mod
	+ 100
	+ 2% disrupt resi

* Stamina Mod
	+ 102
	+ 2% disrupt resi

* Ti-Rant Suppressor
	+ 29% crit dmg
	+ 18% reduced threat
DZ03 Vendor (Safe Room)

**DZ03 Vendor (Safe Room)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Coverted SMG-9 A2 HE
* Hunting M44 DMR

## Blueprints

* Socom MK20 SSRMK20 SSR
* Tactical M1911
* Black Market SASG-12 S
* Black Market M60 E6
* Tactical AUG A3P
* Tactical ACR
DZ05 Vendor (East)

**DZ05 Vendor (East)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Police 686 Magnum Pistol
* Rapid Assault Mask
* Shooter Backpack

## Mods

* Performance mod
	+ 2% disrupt resi
	+ 5.5% support station heal speed

* Electronics mod
	+ 102
	+ 4% kill XP

* Osprey .45 suppressor
	+ 27.5% initial stability
	+ 18% reduced threat
Dark Zone Survival Guide

Surviving as a solo agent in the Dark Zone is a daunting task, especially when one considers just how much is aiming to kill them at any given time. Thankfully, with a few tips, surviving even bands of Rogue Agents can be accomplished.

## Gear, Weapons, and Equipment

DPS is of chief importance here. While having a generally balanced kit is a good idea, having high DPS allows you to deal massive damage over a short amount of time, reducing the number of active enemies you must face. Being able to draw down the number of enemies from 4 to 2 makes your survival significantly easier.

This also ties into your rewards for combat. Typically, the exp and credits gained from taking out a small group of new Rogues won't get you anything near what you'll lose by dying to them. Reducing the group immediately can do a lot for your overall credit earn/lose ratio.

Keep in mind that you need to be heavily stocked with medkits in the Dark Zone, regardless of whether you anticipate groups or not. This is more important when roving Rogues are a possible issue, so stay stocked!

## Overflow with Trash

In the Dark Zone, you will eventually die - it's not a matter of if, but when. Accordingly, you need to be prepared for the RNG that is your loot drop. Stocking your carry loot with as much trash as possible will allow you a higher chance to keep your good loot while dropping your trash, both frustrating your enemies and retaining your earnings.

## Skills

Pulse and Survivor Link work wonders for surviving the Dark Zone, but realistically, any skill that allows for better handling of the environment and clearer navigation is going to make your life 100% easier.

## Isolationism

Stay away from other players. Players are entirely untrustworthy, and the only difference between regular Agents and Rogues is a difference you'll figure out too late. Don't deal with enemies, even when they fire on you - just get out of dodge as fast as you can. Rogues tend to bait and switch, making you think there's only one of them before their group pops up and fires en masse.

## Find A Good Extraction

Nothing is worth doing in the Dark Zone without having a good extraction point. Some points, like the abandoned gas station and the corner hill extraction points, are better, but in general, you need to find an extraction point that is:

* Far apart from other high-volume extraction zones;
* Flooded with NPCs to shield you from fire;
* Not often populated.

This will let you keep most of your gear, even in a high-Rogue ratio server.
586 Magnum

*This article is a stub. You can help The Division Wiki by expanding it.*

The **586 Magnum** is a weapon in Tom Clancy's The Division.

## Tips

Because the 586 Magnum is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Classic M60

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Classic M60** is a weapon in Tom Clancy's The Division.

## Summary

The classic M60 is a horrible accuracy but high damage gun which is not used by many but despite that it could really hit a sweet spot for some light machine gun lovers.
DZ06 Vendor (Safe Room)

**DZ06 Vendor (Safe Room)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Vector 45 ACP SMG HE
* Black Market RPK-74
* Hybrid Mask
* Spec Ops Armor HE
* Rapid Assault Vest
* Rapid Assault Pack
* Responder Pads
* Tactical Holster HE
* Responder Holster
* Rapid Assault Gloves
* Muzzle Brake
* Dark Zone Key
* Dune Jacket
* Ranger Jacket

## Blueprints

* Double Barrel Sawed Off
* Firearms Gloves
* Firearms Vest
* Stamina Vest
* Navy MP5
* Stamina Holster
* Osprey 45 Supressor
* Military SA-58
* Vertical Grip Wolf
* Tenebrae (marksman)
* Stamina Gloves
* Electronics Holster
* Firearms Holster
* Electronics Gloves
* Military RPK-74
* Custom M44
* PX4 Storm Type T 125
* Electronics Vest
Cleaners

Info

The **Cleaners** are one of the many factions in **Tom Clancy's The Division**.

## Summary

Much like the Rioters, the Cleaners are ordinary people responding to the breakdown of society. Whereas the Rioters responded by taking to the streets in a disorganized fashion, the Cleaners organized around Joe Ferro with a single concept - the only way to save the city is to burn it down, and with everyone inside.

## Intel Brief

A roaming faction, the Cleaners can appear in many districts; all agents should proceed with extra caution, especially in Cleaner-occupied territories. The faction consists of workers that were stranded from their homes once the virus hit. Trapped in the quarantine zones, they decided to take matters into their own misguided hands. Armed with flamethrowers, they travel from one area to another hoping to cleanse the city of the virus. They will burn anything they deem to be contaminated. Their terror spreads quickly like the fire they wield.
DZ03 Vendor (Northwest)

**DZ03 Vendor (Northwest)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Tactical M1911
* Military MK46 LMG

## Mods

* Performance Mod
	+ 8% ammo
	+ 2% pulse crit dmg

* Acog scope 4x
	+ 16.5% range
	+ 16% headshot dmg

* Improved iron sights 2
	+ 16.5% headshot dmg
	+ 17.5% accuracy
Division Agents

Info

The **Division Agents** is one of the many factions in **Tom Clancy's The Division**.

## Summary

After conducting experiments to see how the public would respond to an epidemic outbreak, the government officially created Directive 51 under the Strategic Homeland Division (called The Division for short), which would activate sleeper agents throughout the United States upon invocation. After the Black Friday outbreak, agents were activated in New York City.

## Equipment

The Agents are known for their specialized equipment. Prime to The Division is the Go-Bag, a supply of medical supplies, gadgets, and equipment. The Smart Watch is a piece of equipment that, along with a specially-designed pair of contact lenses, creates a HUD the agent can use to conduct their business.

## Rogue Agents

The reality of the Black Friday Outbreak is that order has functionally broken down. Because of this, it's an unfortunate fact that some agents within The Division have gone rogue. These rogue agents often go into the Dark Zone and fire upon standard agents during evacuation, seeking to claim supplies and materials for themselves.

See: Rogue Agents.

## Official Summary

The Division, an anonymous unit of tactical agents, is activated as the last line of defense in the case of a catastrophic emergency. Leading seemingly ordinary lives among us, The Division Agents are trained to operate independent of command, when all else fails. Fighting to prevent he fall of society, the agents will find themselves at the epicenter of a global conspiracy; forced to combat not only the effects of a devastating manmade virus, but also the rising threat of those behind it.

## Important People

* Faye Lau
* Michael Trudeau
DZ06 Vendor (West)

**DZ06 Vendor (West)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* M34A1 Pistol
* Rapid Assault Mask
* UHMWPE Plate Armor

## Mods

* Performance Mod
	+ 9% bledd resi
	+ 5% support station range

* Vertical Grip
	+ 30% initial stability
	+ 28% hip fire accuracy
Beretta Px4 Storm

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Beretta Px4 Storm** is a weapon in Tom Clancy's The Division.

## Summary

The Px4 Storm is a high power sidearm in The Division, and appears in several variants. The first and common variant is simply referred to as the Px4 Storm, whereas the compact variant is called "Px4 Type F".

## Real Life Counterpart

The Beretta Px4 Storm is a semi-automatic pistol manufactured by Beretta of Italy and intended for personal defense and law enforcement use. The Px4 uses the same short-recoil, rotating barrel action as the Beretta 8000 models and uses the same trigger and safety system as the M9/92/96 series, while being completely different in design from either. Light-weight polymer construction with steel inserts, a modular trigger group, fully enclosing slide, Picatinny rail, and changeable backstrap options for the grip are a radical departure from previous Beretta designs.

## Tips

Because the Beretta Px4 Storm is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
DZ01 Vendor (East)

**DZ01 Vendor (East)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* Covert SRS DMR
* UHMWPE Plate Armor
* Shooter Pack

## Mods

* Stamina Mod
	+ 102
	+ 2% burn resi

* Firearms Mod
	+ 105
* 2% disrupt resi

* Vertical Grip FDE
	+ 30,5% initial stability
	+ 27% hip fire accuracy
Distraction Device

**Information**

This is a skill used to confuse the enemy by drawing their attention to the position of a thrown device. It has been confirmed that The Division will have stealth gameplay segments. It is located in tier 3 of the skills option.

This skill was presented as a location in **E3 Gameplay Reveal**.
Bad Loot

**Bad Loot** is a piece of incident report intel in The Division.

## Summary

Rioter 1: Hey check this \*\*\*\* out. Held up a guy in this penthouse uptown, right? Made him open up his safe and this was inside!

Rioter 2: Wait, is that money?

Rioter 1: Yeah son, like fifty grand! I ain’t seen this much money in my entire life!

Rioter 2: And where you gonna spend that? You gonna go shopping?

Rioter 1: Well, maybe it’s like an investment. For the future.

Rioter 2: Oh yeah, your portfolio’s gonna be fine.
Brooklyn

The most populous borough of New York Cityand one of the two sections that will be, according to the announcement, available for game play.

Locations in Brooklyn:

* **Brooklyn Bridge**
* **Brooklyn War Memorial**
* **Court**
* **Dumbo Ferry**
* **Jane's Carousel**
* **Main Street**
* **Office of Emergency Management**
* **Dumbo Police Station**
* **The Underground**
* **Washington Street**
* **Water Street**
Defiler

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Defiler** is a unique weapon in Tom Clancy's The Division.

## Summary

The Defiler is a unique shotgun. Because it is a sawed-off, it is very powerful, but only in an extremely limited range. Because of this, it occupies the pistol spot quite nicely. It can be obtained by purchasing the season pass. This weapon is also unique in that it doesn't have a set DPS or DMG, but instead scales according to level.
Crafting

**Crafting** is an important system in The Division that allows the players to collect resources and craft them into usable items.

Quick tips! (PC)

By pressing and holding spacebar down without releasing it and keep pressing ESC to go back to crafting menu. Keep repeating this process to save time!

## Summary

Crafting is done via the Base of Operations, and allows you to construct weapons, weapon mods, and gear/gear mods. You can find components for crafting in the overworld. Each of these components have levels that correspond to their blueprints.

## Blueprints

Each item crafting process has a blueprint, and each blueprint has a blueprint level. To craft a blueprint, your items must match that level; for instance, a green level blueprint must utilize green components. The level, between 1 and 30, determines the quality, ranging from word to high-end.

When the item is crafted, an internal random algorithm, referred to by players as a "dice roll", determines the stats and quality of the item within the pre-determined range level. The blueprint is **not** used up, and instead can be re-used multiple times.

## Components

* Cloth - deconstructed gear and gear mods give cloth.
* Division Tech - Division Tech is found as random loot in the Dark Zone.
* Electronics - deconstructed gear mods give electronics.
	+ Tools - deconstructed weapon mods give tools.
* Weapon Parts - derived from deconstructed weapons and weapon mods.
Contact Lens

The Contact Lens is a microcomputer piece of equipment available to agents of ***The Division*** in ***Tom Clancy's The Division***. The microcomputer acts as a scanner and personal interface, scanning the immediate and extended environment and warning agents of dangers, obstacles, and more.

## Among its abilities are:

* Determining whether a visible individual is infected or not. They will be tagged accordingly.
* Scans surrounding areas for life forms, coloring hostile bodies red. This is done by using **Pulse**.
* Investigating and determining what lead to the death of nearby corpses(i.e. head trauma).
Cover System

The Division is a tactical shooter so naturally it has a Cover System, but with a nice addition. For example, while taking cover behind a police car and moving past an open car door the player will close it. This adds further immersion and creates an overall better gameplay experience.

To allow actions such as this into the gameplay the developers use the Snowdrop Game Engine to accurately render the changes in the environment.
Varlone

The capital city of the Kingdom of Elenia.

This is the main hub to which players stay to either chat with other players, browse the various shops, progress their classes in their respectable academies and the only access point to the market, player auction house.

## Academies

These are the schools that, once players reach level 20, are given a quest to allow the player to proceed into the 'sub class' for their classes with vendors that supply class specific items from the level range of 20 to 32.

**Affiliated NPCs**

**Academy of Accuracy**

* Instructor Tell
* Roy Taylor the Hunter
* Marksman Raygun

**Academy of Magic**

* Mage Trainer Thibius
* Magistar Erdis
* Magistar Raven

**Academy of Strength**

* Instructor Iven
* Raymond the Crusader
* Ademar, the Dark Knight

**Secret Office**

* Inspector Sheylok
* Master Tobar
* Master Razor

## Item Enhancements

*Main article on Item Improvements and Seal Enchantments*
Placed about the area are also useful NPCs who can be interacted with to improve clothing and weapon items through Item Improvements and Sealing Enchantments.

**NPCs**

**Item Improvements:**

* Abel Mitchell

**Seal Enchantments:**

* Master of Enchantments

## Crafting

There are various machines lined up on the east side of Varlone which can be used to produce crafting resources by making ore into metal or fabric from flax.
There is also peculiar machines such as the Matter Splitter which converts clothing and weapons into their respectably colored Elum.

**Machines**

* Alchemical Cauldron
* Elenium Converter
* Loom
* Matter Splitter
* Melting Mill

**Affiliated NPCs**

* Abel Mitchell
* Master Craff
* Omnis the Lab Assistant

## The Market

*Main article on Market*
The market is a player auction house which allows the player to purchase various goods using gold, ranging from weapons to clothing and even the Premium in-game currency known as Reales, this allows the player to acquire items that are otherwise difficult to encounter.
Though there is a commission cost, 15% for Free player and 5% for Premium players.

**Affiliated NPCs**

* Head of the Merchants' Guild
* Market Manager

## The Rarity Buyer

*Main article on Cards and Insignia of Distinction*
Bella the Rarity Buyer is an NPC that allows you to trade rare Monster Cards for Insignia of Distinction's, a currency which can be used to purchase Shop exclusive items as well as
Royal Blessings, Mandrake flowers/fruits and various Alchemical recipes from her sister, Sella the Collector, beside her.

## Message Board

*Main article on Message Board Quests*
The Message Board is the go to place for most available daily quests, as the player increase in level more quests will become available.

## Routes

* Elgore
* Illayr
* Iris
* Quedock

**Sub Locations**

* Academy of Archery
* Academy of Magic
* Academy of Strength
* Catacombs 1st Floor
* Central Alchemical Laboratory
* Passage to the Cardinal's Chamber
* Royal Palace
* Secret Office
* Tavern
* Throne Room

**Locations**
Crashed Drones

The **Crashed Drones** are a source of intel in The Division.

## Summary

Crashed Drones are crashed government vehicles carrying intel and surveillance from before their crashes.

## Crashed Drones

* Riot (Pennsylvania Plaza)
* Mass Graves (Tenderloin)
* JTF Traffic (Garment District)
* Construction (Clinton)
* Quarantine (Clinton)
* Shipments (Times Square)
* Explosion (Hell's Kitchen)
* Dark Zone (Times Square)
* Supplies (Flatiron District)
* Basketball (Gramercy)
* Traffic Jam (Kips Bay)
* LMB Camp (Murray Hill)
* Hospital (Turtle Bay)
* Humanitarians (Turtle Bay)
* LMB Processing (Midtown East)
* Supply Line (Midtown East)
DZ02 Vendor (West)

**DZ02 Vendor (West)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* AUG A3 Para XS
* Rapid Assault Pads
* Shooter Holster

## Mods

* Stamina Mod
	+ 110
	+ 2% shock resi

* Vertical Grip FDE
	+ 27,5% initial stability
	+ 29,5% hip fire accuracy

* Handstop Coyote
	+ 18% accuracy
	+ 28,5 %stability
C79 Scope (3.4x)

Info

**C79 Scope (3.4x)** is one of the skin weapon mods in The Division.

## Real Life Counterpart

The C79 Optical sight is a small arms telescopic sight of 3.4×28 magnification. A tritium illuminated reticle provides for normal and low-light conditions sighting. The sight itself is nitrogen-purged to prevent fogging and is covered with an armoured coating of rubber. It can be mounted to a variety of rifles and light machine guns using the M1913 Picatinny rail mounting system or the similar "Diemaco" rail system found on small arms produced by Diemaco/Colt Canada. It is manufactured by Elcan and can be found on military service weapons around the world. Its Elcan product name is the SpecterOS3.4x, although in Canadian service, it is typically referred to as the C79 or the C79A2. Similar rifle sights are the Sight Unit Small Arms, Trilux (SUSAT) and the Advanced Combat Optical Gunsight (ACOG).
DZ06 Vendor (East)

**DZ06 Vendor (East)** is a vendor in the Dark Zone area of The Division.

## Summary

Dark Zone vendors are specialty vendors that have special blueprints, items, and miscellanea for sale that cannot be obtained (or at least not obtained easily) via other methods.

## Vendor List

* M879 Express Shotgun
* Responder Backpack
* Responder Knee Pads

## Mods

* Performance mod
	+ 9% scavenging
	+ 5% ballistic shield health

* Small grip red
	+ 16.5% accuracy
	+ 27% hip fire accuracy

* High-velocity mag
	+ 6.5% crit chance
	+ 22.2% ROF
M60

**Statistics**

The M60, officially the United States Machine Gun, Caliber 7.62 mm, M60, is a family of American general-purpose machine guns firing 7.62×51mm NATO cartridges from a disintegrating belt of M13 links. There are several types of live ammunition approved for use in the M60, including ball, tracer, and armor-piercing rounds.
Introduced in 1957, it has served with every branch of the U.S. military and still serves with other armed forces. Its manufacture and continued upgrade for military and commercial purchase continues into the 21st century, though it has been replaced or supplemented in most roles by other designs, notably the M240 in U.S. service.

The M60 is a belt-fed machine gun that fires the 7.62 mm NATO cartridge (.308 Winchester) commonly used in larger rifles. It is generally used as a crew-served weapon and operated by a team of two or three individuals. The team consists of the gunner, the assistant gunner (AG in military slang), and the ammunition bearer. The gun's weight and the amount of ammunition it can consume when fired make it difficult for a single soldier to carry and operate. The gunner carries the weapon and, depending on his strength and stamina, anywhere from 200 to 1000 rounds of ammunition. The assistant carries a spare barrel and extra ammunition, and reloads and spots targets for the gunner. The ammunition bearer carries additional ammunition and the tripod with associated traversing and elevation mechanism, if issued, and fetches more ammunition as needed during firing.
Backpack

## Possible attributes

### Major Attributes

*Note: starting from Specialized quality Backpacks have 1 Gear Mod Slot by default.*

### Skill attributes

* +x% Smart Cover damage increase
* +x% Smart Cover damage resilience
* +x% Smart Cover duration
* +x% First Aid self heal
* +x% First Aid ally heal
* +x% Mobile Cover damage resilience
* +x% Mobile Cover health
* +x% Pulse duration
* +x% Pulse critical hit damage
* +x% Ballistic Shield damage
* +x% Ballistic Shield health
* +x% Seeker Mine damage
* +x% Seeker Mine explosion radius
* +x% Sticky Bomb damage
* +x% Sticky Bomb explosion radius
* +x% Support Station healing speed
* +x% Support Station health
* +x% Support Station duration
* +x% Turret damage
* +x% Turret health
* +x% Turret duration

*Note: all skill attributes are available on all gear qualities. Starting from Superior quality Backpacks have 2 skill attributes.*

## Possible talents

* **Technical**: *While your signature skill is active, your Skill Power is increased by 13%.*
* **Inventive**: *Your Skill Power is increased by 13% while you are at full health.*
* **Relentless**: *3% of the damage dealt by your skills is returned to you as healing.*
* **Resourceful**: *All healing applied to you is also applied to your skill objects.*
* **Specialized**: *Adds 13% of Firearms and Stamina to Skill Power.*
Caduceus

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Caduceus** is a unique weapon in Tom Clancy's The Division.

## Summary

The Caduceus is a high-end variant of the SCAR-L, and shares much of its characteristics. The SCAR-L is a high-powered assault rifle, chambered for 5.56x45mm NATO rounds. SCAR stands for Special Operations Forces Combat Assault Rifle, with the "L" designating "light", e.g. mobile assault rifle rather than heavy static placements. It has a a related heavy variant called the SCAR-H.

The Caduceus was available during the beta for ~3k Dark Zone Credits, and had the following talents:

* **Coolheaded** - Performing a headshot reduces all skill cooldowns by 2%. Requires 105 Firearms, 105 Electronics.
* **Restored** - Killing a target with this weapon removes all negative status effects. Requires 60 Stamina, 105 Electronics.
* **Self-Preserved** - Critical hits with this weapon heal the user for 0.90% of damage dealt.

## Named Talents

* Coolheaded - Headshots reduce skill cooldown by 2%.
* Restored - Each kill removes negative status effects.
* Self-Preserved - Critical hit heals the user for .8% of damage dealt.

## Real Life Counterpart

The Caduceus is essentially just a high-end SCAR-H, but its name has some important connotations.

The caduceus (☤; /kəˈduːsiːəs/ or /kəˈdjuːʃəs/; from Greek κηρύκειον kērukeion "herald's staff") is the staff carried by Hermes Trismegistus in Egyptian mythology and Hermes in Greek mythology. The same staff was also borne by heralds in general, for example by Iris, the messenger of Hera. It is a short staff entwined by two serpents, sometimes surmounted by wings. In Roman iconography, it was often depicted being carried in the left hand of Mercury, the messenger of the gods, guide of the dead and protector of merchants, shepherds, gamblers, liars, and thieves.

Some accounts suggest that the oldest known imagery of the caduceus have their roots in a Mesopotamian origin with the Sumerian god Ningishzida whose symbol, a staff with two snakes intertwined around it, dates back to 4000 B.C. to 3000 B.C.

As a symbolic object, it represents Hermes (or the Roman Mercury), and by extension trades, occupations, or undertakings associated with the god. In later Antiquity, the caduceus provided the basis for the astrological symbol representing the planet Mercury. Thus, through its use in astrology and alchemy, it has come to denote the elemental metal of the same name. It is said the wand would wake the sleeping and send the awake to sleep. If applied to the dying, their death was gentle; if applied to the dead, they returned to life.

By extension of its association with Mercury and Hermes, the caduceus is also a recognized symbol of commerce and negotiation, two realms in which balanced exchange and reciprocity are recognized as ideals. This association is ancient, and consistent from the Classical period to modern times.[8] The caduceus is also used as a symbol representing printing, again by extension of the attributes of Mercury (in this case associated with writing and eloquence).
MP-5 Navy

/Users/EricYoung/Desktop/j36vppjzao.jpg
The **MP-5 Navy** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The MP7 is a German Personal Defense Weapon (PDW) manufactured by Heckler & Koch (H&K) and chambered for the HK 4.6×30mm cartridge. It was designed with the new cartridge to meet NATO requirements published in 1989, as these requirements call for a personal defense weapon (PDW) class firearm, with a greater ability to defeat body armor than current weapons limited to conventional pistol cartridges.

## Gallery

* MP7 seen at the bottom. Shown on the official Twitter of The Division
* Placeholder until the actual in-game gun pics come out
MP5

*This article is a stub. You can help The Division Wiki by expanding it.*

The **MP5** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The Heckler & Koch MP5 is a 9mm submachine gun of German design, developed in the 1960s by a team of engineers from the German small arms manufacturer Heckler & Koch. There are over 100 variants of the MP5, including a semi-automatic version.

The MP5 is one of the most widely used submachine guns in the world, having been adopted by 40 nations and numerous military, law enforcement, intelligence, and security organizations.
Clothing

In the world of Tom Clancy's The Division, Agents are called from all walks of life to serve The Division. Accordingly, the clothing worn by agents is incredibly variable. Agents can pick up clothing items that change the aesthetics of their character, including Hats, Jackets, Pants, Scarfs, Shirts, and Shoes.
Lexington Event Center

Rewards

**Lexington Event Center** is a mission in The Division.

## Objectives

* Secure the Hostage
* Infiltrate the Building
* Find the Other Hostages
* Secure the Hostage
* Secure the Roof
* Secure Sergeant Ramos
* Secure Main Hall
* Open the Door for JTF Backup
* Take Out Larae's Lieutenant
* Take Down Larae Barrett
* Neutralize the Remaining Rikers
M1911

*This article is a stub. You can help The Division Wiki by expanding it.*

The **M1911** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The M1911 is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge. It served as the standard-issue sidearm for the United States Armed Forces from 1911 to 1986. It was first used in later stages of the Philippine–American War, and was widely used in World War I, World War II, the Korean War, and the Vietnam War. The pistol's formal designation as of 1940 was Automatic Pistol, Caliber .45, M1911 for the original model of 1911 or Automatic Pistol, Caliber .45, M1911A1 for the M1911A1, adopted in 1924. The designation changed to Pistol, Caliber .45, Automatic, M1911A1 in the Vietnam era.

## Tips

Because the M1911 is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Ammo pack

The ammo pack is a consumable item that must be scavenged by players in Tom Clancy's The Division in order to be capable in combat. It replenishes a certain amount of ammo to the player's weapons.

It is believed that players can scavenge ammo from killed enemies.

*Currently there is no picture of an ammo pack.*
M9

*This article is a stub. You can help The Division Wiki by expanding it.*

The **M9** is a weapon in Tom Clancy's The Division.

## Summary

The M9 is the starting handgun for Division Agents. It is a standard 9x19mm handgun, and comes in a standard variety and a military variety known as the "Military M9", which features better damage and knockback.

## Real Life Counterpart

The Beretta M9, officially the Pistol, Semiautomatic, 9mm, M9, is a 9×19mm Parabellum pistol adopted by the United States Armed Forces in 1985. It is essentially a military specification Beretta 92FS.

The M9 won a competition in the 1980s to replace the M1911A1 as the primary sidearm of the U.S. military, beating many other contenders, and only narrowly defeating the SIG P226 for cost reasons. It officially entered service in 1990. Some other models have been adopted to a lesser extent, namely the M11 pistol, and other models remain in use in certain niches.

The M9 was scheduled to be replaced under a United States Army program, the Future Handgun System (FHS), which was merged with the SOF Combat Pistol program to create the Joint Combat Pistol (JCP). The JCP was renamed Combat Pistol (CP), and the number of pistols to be bought was drastically cut back.

## Tips

Because the M9 is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Events

Events are parts of the campaign that progress the storyline of the game. These events are placed across New York City. Although the quests are part of the storyline they are not maditory, since players can explore and have a variety of side quests avalible.

Events can be seen on the World Map. Allowing players to easily find the nearest one.
Madison Field Hospital

Rewards

**Madison Field Hospital** is a mission in The Division.

## Summary

Rioters have taken over the Madison Square Garden field hospital, holding CERA staff hostage inside. Find and rescue Dr. Jessica Kandel and the other medical staff.

## Objectives

* Secure the Lobby
* Tap into the network
* Rescue Dr. Kandel
* Secure the Roof

## Rewards

### Initial Quest

* 700  Tech Supplies
* 250 Credits
* 4400 EXP
* Standard Weapon
* Dr. Jessica Kandel
Faye Lau

Information

**Faye Lau** is a person of interest in The Division.

## Summary

Lau is a 32 year old analyst employed by the Strategic Homeland Defense initiative. She has a BA in Economics from CCNY, and an MA in Strategic Studies from the Naval War College.

## Personnel Notes

Lau is an expert field agent known for her keen sense of observation, fierce loyalty, and cold pragmatism.

A second generation Chinese-American, Lau’s parents were killed in a car crash when she was a teenager, leaving her to raise her younger sister. Owed, in part, to the loss of her parents, Lau has kept a distance from intimacy for much of her life, having regarded it as a potential disruption to her education and career. Now that the virus has hit, however, Lau has realized that she may be more attached to the people around her than she previously believed.

Lau later joined ROTC at City College, after which she excelled through the upper echelons of government intelligence and national security. After a field accident left her paralyzed from the waist down, Lau now serves as a “handler”, responsible for the base’s maintenance and collecting and giving intel to the player.

Competitive, driven, and full of grit, there is no question in Lau’s status as a devoted patriot or her belief in the system. Though her peers typically regard her as a strong, serious woman, she has a caustic sense of humor, a knack for knitting, and a secret love of romantic movies.
Historian

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Historian** is a unique weapon in Tom Clancy's The Division. It is modeled after the M1A Marksman Rifle. It can be purchased from the Special Weapons Vendor for 870 Phoenix Credits.

Attachments: Magazine, Small optics, Small muzzle

Talents:

Prepared: Damage is increased by 13.50% when more than 40 meters from the target.

Intense: First bullet in the magazine has a 13% chance to apply On Fire Status effect to the target.

Harmful: Each hit has a 13.50% chance to apply the Bleed Status Effect to the target.
Fragmentation Grenades

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Fragmentation Grenades** is a weapon in Tom Clancy's The Division.

## Summary

Fragmentation Grenades are designed in a specific manner to allow the outer shell of the grenade to break into multiple pieces, shooting out in all directions. These small pieces, also called "flack" or "frags", then deal large immediate damage. As with other grenades, be careful when using these as the splash damage can catch you just as much as others. These are also great to use as a flush to remove enemies from cover.