recursal/Fanatic-Fandom huggingface dataset:
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Template:Dablink

**Weapons** are essential items used for combat against enemies, bosses, and even other players during PvP games. They typically deal more damage than their tool counterparts. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. *Terraria* has a wide variety of weapons and weapons classes, each suited to particular play styles or specific tasks.
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## Melee weapons

### Template:AnchorPre-Hardmode Swords

Swords are **melee** weapons which can be divided into 2 basic categories: Shortswords, and Broadswords.
Shortswords have a very limited range and attack with a horizontal stabbing motion instead of an arc. Broadswords are swung overhead, which makes it easier to defeat flying and jumping enemies than shortswords.

### Pre-Hardmode Yoyos

Yoyos are **melee** weapons that are flail-like, and when thrown, seek after the player's cursor.

### Pre-Hardmode Spears

Spears are **melee** weapons that have decent range (somewhat better than swords), but attack using a stabbing motion (like a shortsword, except that spears can be aimed). Spears also have a good chance of hitting targets more than once, especially large enemies.

### Pre-Hardmode Boomerangs

Boomerangs are **melee** weapons that come back to the player after being thrown. Their damage is listed as **melee** likely because they're physically thrown and use no ammo.

### Pre-Hardmode Flails

Flails are **melee** weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.

### Hardmode Other

These are Hardmode **melee** weapons that possess unique means of attack. Most also launch projectiles.

## Ranged weapons

### Pre-Hardmode Bows

Bows are ranged weapons that fire arrows as ammunition. Although several Bows deal no knockback, the arrows do (with the exception of the Bone Arrow and Heart Arrow).

### Pre-Hardmode Others

Note: Water Gun and Slime Gun are pure vanity weapons. They cause purely aestethical debuffs but don't do any damage or knockback and cannot be placed on a Weapon Rack.

## Notes

* In total, there are 389 weapons: 149 melee weapons (80 Swords, 18 Spears, 11 Boomerangs, 13 Flails, 20 Yoyos, 7 Others); 91 ranged weapons (30 Bows, 10 Repeaters, 26 Guns, 9 Explosives, 16 Others); 68 magic weapons (32 Wands, 13 Magic Guns, 9 Spell Tomes, 14 Others); 29 summoning weapons (13 General, 16 Sentry); 20 throwing weapons (15 Thrown Items, 5 Grenades); and 32 other weapons (4 Placeable, 16 Combat Tools, 9 Explosives, 3 Others).
* If an enemy is under the effect of a constant-damaging or piercing attack, it will cause a brief invulnerability to it, making blows that hit during this interval fail to inflict damage.
* Unlike most games, no matter how far an enemy is from the center of the blast radius, they always receive full damage from an AoE attack.

1. ↑ test
TestPage

Template:Dablink

**Weapons** are essential items used for combat against enemies, bosses, and even other players during PvP games. They typically deal more damage than their tool counterparts. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. *Terraria* has a wide variety of weapons and weapons classes, each suited to particular play styles or specific tasks.
Template:Toc limit

## Melee weapons

### Template:AnchorPre-Hardmode Swords

Swords are **melee** weapons which can be divided into 2 basic categories: Shortswords, and Broadswords.
Shortswords have a very limited range and attack with a horizontal stabbing motion instead of an arc. Broadswords are swung overhead, which makes it easier to defeat flying and jumping enemies than shortswords.

### Pre-Hardmode Yoyos

Yoyos are **melee** weapons that are flail-like, and when thrown, seek after the player's cursor.

### Pre-Hardmode Spears

Spears are **melee** weapons that have decent range (somewhat better than swords), but attack using a stabbing motion (like a shortsword, except that spears can be aimed). Spears also have a good chance of hitting targets more than once, especially large enemies.

### Pre-Hardmode Boomerangs

Boomerangs are **melee** weapons that come back to the player after being thrown. Their damage is listed as **melee** likely because they're physically thrown and use no ammo.

### Pre-Hardmode Flails

Flails are **melee** weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.

### Hardmode Other

These are Hardmode **melee** weapons that possess unique means of attack. Most also launch projectiles.

## Ranged weapons

### Pre-Hardmode Bows

Bows are ranged weapons that fire arrows as ammunition. Although several Bows deal no knockback, the arrows do (with the exception of the Bone Arrow and Heart Arrow).

### Pre-Hardmode Others

Note: Water Gun and Slime Gun are pure vanity weapons. They cause purely aestethical debuffs but don't do any damage or knockback and cannot be placed on a Weapon Rack.

## Notes

* In total, there are 389 weapons: 149 melee weapons (80 Swords, 18 Spears, 11 Boomerangs, 13 Flails, 20 Yoyos, 7 Others); 91 ranged weapons (30 Bows, 10 Repeaters, 26 Guns, 9 Explosives, 16 Others); 68 magic weapons (32 Wands, 13 Magic Guns, 9 Spell Tomes, 14 Others); 29 summoning weapons (13 General, 16 Sentry); 20 throwing weapons (15 Thrown Items, 5 Grenades); and 32 other weapons (4 Placeable, 16 Combat Tools, 9 Explosives, 3 Others).
* If an enemy is under the effect of a constant-damaging or piercing attack, it will cause a brief invulnerability to it, making blows that hit during this interval fail to inflict damage.
* Unlike most games, no matter how far an enemy is from the center of the blast radius, they always receive full damage from an AoE attack.

1. ↑ test
Widget:Twitter

This widget allows you to embed a **Twitter feed** (HTML version) on your wiki page.

Created by Sergey Chernyshev

## Using this widget

For information on how to use this widget, see widget description page on MediaWikiWidgets.org.

## Copy to your site

To use this widget on your site, just install MediaWiki Widgets extension and copy the full source code of this page to your wiki as page **Widget:Twitter**.
Unit Rankings

The following are **unit rankings** for the various **Units** in **GAMENAME**.

## Summary

Units in GAMENAME have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
IndieCade

**•  Publisher:** A Community of Indie Devs

 **•  Platform:** PC, OS X, Linux, PS4

 **•  Release Date:** 10/15/17

 **•  Genre:** Platforming

 **•  Website:** http://www.indiecade.com/

 I made this game in particular because I felt this might be my one chance to make a game that is mine, and I wanted to try to say some things and share some things that are particularly important to me. It has almost accidentally turned into something more relevant than I had thought initially - all the stories I researched are speaking to the identity of America, what it is and what it says it is. There are a lot of stories about workers, and the importance of unions. There are a lot of stories about race in America, and about the immigrant experience, and all these stories are about how the American Dream that we sell fails to live up to the reality as it's experienced by the most marginalized in the country. I knew that I needed to get other people to tell those stories, people who were closer to them, and I also felt it would be really interesting to weave that narrative from so many different voices.
As a backdrop for these stories I drew from my own love of travel, folk culture, and American roots music to create a world that simultaneously celebrates the fantasy of the American road story (Huck Finn, On the Road, Easy Rider) while also attempting to confront the reality of life in America and the fact that that kind of freedom is unobtainable for many people.

**IndieCade** is a title featured at **IndieCade 2017**.

## About Template:GAMENAME

One Way Trip is an exploration of the themes of death, mortality and consciousness through a psychedelic sci-fi visual novel about a mass poisoning that leaves many people with six hours to live, during which they will hallucinate while they die. You play as one of a relatively useless pair of brothers who can either embark on a wild search for a possible cure or stay at home and chill for six hours with their other poisoned neighbors. The whole game is conversations with people while you’re tripping and they’re probably tripping too, starring the everyday humans trapped in the edges of the frame of a crazy action movie, just trying to live their lives. The game also includes a game-within-a-game section in which the player manages the daily schedule of a person throughout their last year of college. Sleeping for hours or smoking with your friends can make the days go quicker, but fail to maintain a proper equilibrium and your work, relationships, or mental state can sour quickly. The game-within-the-game is equal in length to the main game and tackles the same set of themes from a different angle.
The Experiment

## Walkthrough

The Experiment beings with two cutscenes, after which control of young Jodie is given to the player. Get up by pushing the right analog stick up. At this time, you can optionally explore the room by using the right analog stick at white orbs throughout the scene. You can grab the doll, sit on the bed, look at the door leading to the bathroom, look at the drawings in the other room (by also holding the X button), play the guitar (by moving the control downwards), and look at the monitors in the first hall. Exit the room and make your way down the hall to the experiment room. Upon entering, you can answer however you'd like. Press the Triangle button to take control of Aiden, allowing you free movement through walls and the ability to manipulate the environment.

Before beginning the experiment proper, you can enter the observation room, tapping Nathan Dawkins and Cole Freeman on the shoulder, as well as taking control of the man standing in the back (characters who are controllable will be displayed by the game using an orange aura, as opposed to the blue aura surrounding most other characters). In the monitor hall, there is a Blue Orb under the main desk which will unlock a bonus in the main menu. Once you are ready to continue, move to the other room with the woman in front of the cards, and take note of which card she has chosen. Return to Jodie and choose the matching card. Continue this for three cards in total. Afterwards, you will be asked to start moving objects and manipulating the environment. After a time, the woman will begin to panic. If you obey Jodie and stop by pressing Triangle to return to her (and then X to stop), you will unlock the Trophy "Obedience". You can also attempt to kill the woman to end the chapter.

## Chronology

This scene is followed in-game by The Embassy and is preceded by Broken. It is followed chronologically by Night Session and preceded by Alone.
Sandbox

*This article is originally from the English Help Wiki, and needs translation.*

* Caption example one, two, three, four, five, six, seven, eight, nine, ten! Look I can count but left and right is hard. Life is hard
* This is a caption.
* This is a tiny image. MW scales tiny images up to fit the square.
Sandbox/Flex section

Videos

Twitter

Tweets by @REPLACEwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Replace
The Escapists Wiki/Section 4

Wiki Community
## Wiki Community

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like, view the source code in a wiki and learn from what others have done or check out the Item Page Template for an indepth guide on how to create pages.
ExtensionShort

The **Tabber** extension can assign blocks of content to specified tabs and allow user to dynamically switch between them.

Project Homepage
Documentation at Github
Mediawiki Extension Page
Extension:Tabber
Source Code
Source Code at Github
Bugs
Issue Tracker at Github
Licensing
Tabber is released under The GNU General Public License, version 3.0.
## Installation

Template:TNT

* Extension:Header Tabs
The Escapists Wiki/Section 3

File:Logo.png

## Map (The Escapists)

* Crafting Recipes
* Items
* Prisons
* Achievements

* Fhurst Peak Correctional DLC
* Alcatraz DLC
* Escape Team DLC
* Duct Tapes Are Forever DLC
* Santa's Sweatshop DLC

File:The Walkign Dead.png
## The Escapists The Walking Dead

* The Escapists The Walking Dead Main Page
* Characters

* Locations
* Achievements
* Comics

File:The Escapists 2 Logo.png
## The Escapists 2

* Combat System
* Features
* Multiplayer

* Screenshots
* Videos

Team17 on Twitter
## Team17 on Twitter

Tweets by @cursegamepediawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Siderail bug test

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Aliquam turpis enim, pretium quis gravida dapibus, sollicitudin nec metus. Nullam velit odio, faucibus et sagittis eget, aliquam ut mauris. Maecenas pretium mattis fermentum. Integer sollicitudin metus eu porttitor aliquet. Morbi sed est nec augue ultrices pharetra quis sit amet diam. Curabitur pharetra lectus eu magna vulputate, eu dapibus arcu tincidunt. Sed iaculis odio vitae dui hendrerit, sed pharetra lacus cursus. Etiam mollis tempor iaculis. Integer sed quam quis metus mattis sagittis.
Quisque ligula nibh, placerat eget pretium vestibulum, porta ac magna. Aenean pharetra porttitor feugiat. Vivamus accumsan, velit vitae tincidunt blandit, massa lectus varius erat, non semper arcu neque eget neque. Mauris at rhoncus turpis, vitae euismod neque. Pellentesque et massa eget ligula ullamcorper semper. Phasellus convallis nunc non euismod congue. Sed ac nibh lobortis, vehicula tellus id, aliquam nibh. Curabitur id mauris sit amet risus ultrices laoreet vitae at nisi. Nam pretium risus ut augue imperdiet porta. Integer id nunc dictum, mollis diam non, laoreet elit. In id porttitor justo.
Curabitur cursus orci at mauris elementum suscipit. Sed id maximus nisi. Proin vitae justo vitae orci vulputate varius. Sed tristique facilisis nulla at elementum. Sed justo massa, viverra nec enim vel, tempor euismod leo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Duis aliquet in leo quis fermentum. Pellentesque sit amet augue felis. Donec eget nisi porta, faucibus enim eget, eleifend ligula. Sed venenatis pellentesque varius. Duis vitae velit luctus ligula laoreet volutpat. Vivamus eget egestas nunc.
Sandboxxx

Reason: "*No reason has been provided*"

**This page is a candidate for deletion.**
Reason: "*No reason has been provided*"

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PVE / STD / PVP Servers

## Online modes: Official and private servers

* PVE servers: structure destruction and player attacking not allowed (but siege weapons can be crafted). Builder's Desk Required. 10 max per player/server. Green icons in the list of servers.

* STD servers: Structure destruction and player attacking allowed on standard servers. Base can be burnt (using Pile and Torch) only after time protection has expired when the builder's desk has been destroyed (and if the owner hasn't reactivate it). On those servers, you can easily play in PVP environment when you are alone and/or without possibility to be online 3 hours a day. If your desk is upgraded, you won't lose your entire base in a night (time protection up to 3 days). 10 max per player by server![/b] Orange icons in the list of servers.

* PVP servers (gatherable x5): same rules but resources x5 and Time protection on desk up to 15min maximum. Red icons in the list of servers

## Dedicated Server

To use the dedicated server tool please refer to https://outofreach.gamepedia.com/Dedicated\_Servers\_Installation

## Single Player mode

* On windows and with 6GB: possibility to play on Local Server. Internet connection not required. This is not a story mode, same features that you can find online (build, craft, fight NPC's etc) with possibility to choose server settings (and activate creative and god modes)

* If the local server doesn't start using the button in main menu, execute manually /steam/steamapps/common/OutofReach/server/SF2X/sf2sx-standalone wait for the initialization and then click on "Local Server" in main menu.
Out of Reach Wiki

Welcome to the Official Out of Reach WikiWelcome to the Official Out of Reach Wiki
The Out of Reach guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Out of Reach

**Fight cold and hunger**  •  **Deal with inhabitants**  •  **Explore the unknown**

The game is developed by **Space Boat Studios**.

Visit their official page:

Space Boat Studios

[Read more...]

Content

* Crafting
* Character
* Inventory
* Skills
* Reputation
* Achievements
* Building
* Materials and Items

* Map
* Treasure Chest
* Treasure Hunts
* Animals
* Aera Control Mode
* Merchant Ship
* Shipwrecks
* Pirate Camps
* Pirate Ships

Screenshots

Raiding and Destroying

* Ballista
* Trebuchet
* Boat
* Glider

Guides

* How to play guide for Out of Reach
* Clans
* Dedicated Servers Installation
* PVE / STD / PVP Servers
* Game FAQ
* System Requirements
* Release date
* Game support

**Soon**

Videos

*See more videos*

Twitter

Wiki Community

We are currently maintaining 1,393 pages (351 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Out of Reach Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.

1. ↑ Presskit
Flax Plant

Location(s) | Random or Flowerpot (Build Item)

A flax plant grows at random locations throughout the map in groups of 1 to 5 plants. It can also be grown from flax seeds in a flowerpot (build item).

Once mature it can be harvested to get flax seeds and flax which is used to make linen rope and other craftable items. It takes 10 flax to make 1 linen rope.

* Flax Plant growing in the wild
* Flax Plant 3D Render
Bamboo Wall

* **Utility**: Wood Bamboo Wall
* **Requirement**: 30 woods
* **Destruction Panel (F7)**: 9 woods
* **Chance for withstand trebuchet/siege ballista/glider projectile**: 0%

Upgrade 1 (F6)

* **Utility**: Stone Bamboo Wall
* **Requirement**: 30 stones
* **Destruction Panel (F7)**: 12 woods + 5 Bronze ingots
* **Chance for withstand trebuchet/siege ballista/glider projectile**: 50%

Upgrade 2 (F6)

* **Utility**: Bronze Bamboo Wall
* **Requirement**: 20 woods + 15 Bronze ingots
* **Destruction Panel (F7)**: 12 woods + 12 stones
* **Chance for withstand trebuchet/siege ballista/glider projectile**: 66%

Upgrade 3 (F6)

* **Utility**: Volcanite Bamboo Wall
* **Requirement**: 30Volcanites
* **Destruction Panel (F7)**: 12 woods + 12 Volcanites
* **Chance for withstand trebuchet/siege ballista/glider projectile**: 66%
Tripwire

* **baUtility**: To protect your base
* **Requirement**: 10 woods + 10 Bronze ingots.
* **Notes**: Need Linen Rope to be active.
* **Destruction Panel (F7)**: 4 Bronze ingots + 4 woods

## How to use it

After having settled it, Press E.

Link it to Ballista or Bowlder Thrower with E (mustn't be far from each other using E

A text message will indicate you that your trap is ready
Bronze Anvil

* **Utility**:
* **Requirement**: 20 woods + 60 bronze ingots.
* **Notes**: Use Bronze Hammer on it after putting inside your item.
* **Destruction Panel (F7)**: 18 Bronze ingots + 6 woods

## How to use it

Press E to open the item container. Drag and drop the item which will appear on the anvil.

Hit it with the Hammer. You can see the item physically Evolved.

Press E to open the item container to take it when a text message says you that it's ready.
Reputation

We want to avoid a spiral of hate, the situations when a player with good intentions attacks strangers just because he is afraid of being attacked himself.
Now he does not necessarily have to do it because he knows that e.g. the person approaching him did not kill anyone in the past 24 hours.
Player can also see renegades approaching and prepare own defences (while with Renegade reputation). ***(comments from developer team on Steam page)***

## Renegade

* Attacking a player with a Neutral or Punisher reputation: Renegade for 5 min
* Destroying someone else's property (door, bed, builder's desk): Renegade for 10 min
* Destroying something with the trebuchet: Renegade for 1h
* Killing a player with a Neutral or Punisher reputation : Renegade for 24h
* When the time of the 'Renegate reputation' is over you can return to Neutral using the character window

Consequence: your nickname would be red in game and in list of players on server (F11)

## Neutral

Your nickname would be grey in game and in list of players on server (F11)

## Punisher

* A player with Neutral reputation who kills a Renegade becomes a Punisher

Consequence: your nickname would be blue in game and in list of players on server (F11)
How to play guide for Out of Reach

*This article is a stub. You can help Out of Reach Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Out of Reach***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Wooden Diagonal Wall

* **Utility**:
* **Requirement**: 50 woods
* **Destruction Panel (F7)**: 15 woods

Upgrade 1: Bronze upgrade

* **Utility**: Bronze upgrade
* **Requirement**: 15 woods + 25 Bronze ingots
* **Destruction Panel (F7)**: 22 Woods + 8 Bronze ingots

Upgrade 2: Stone upgrade

* **Utility**: Stone upgrade
* **Requirement**: 50 stones
* **Destruction Panel (F7)**: 17 Woods + 17 Stones

Upgrade 3: Volcanic upgrade

* **Utility**: Stone upgrade
* **Requirement**: 50 Volcanites
* **Destruction Panel (F7)**: 17 Volcanites + 17 Woods
Skills

Info from steam
"From now on, you've 8 classes to develop by doing certain jobs, and 3 skills in each of them to level up with the skill points. Let us know what you think of the balance and time needed to get higher levels and what else could be improved there (like requirements to unlock certain skills and classes)."

## Special: the 6th sense

For new players, or to find some material spots in dark night (or in caves when you are out of light), press ALT to activate your 6th sense and enlight all ressources to collect around.

## Hunter

* Poacher:

- Increase melee damage against animals by x %

* Trapper:

-Increase range damage against animals by x %

* Butcher:

-Gives x% chance to gather 50% more ressources from animals

## Logger

* Forester:

- Gives x% of chances to increase ressources gaines by trees (30%)

* Woodman:

- Increases chances for greater amount of ressources in trees by x%

* Lumberjack:

- Gives x% of chance to maintain tool durability

## Miner

* Stone Mason:

-- Gives x% chance to increase ressources gained from rocks by 50%

* Potholer

- Gives x% chance to increase ressources gained from ores by 50%

* Diger:

- Gives x% chance for maintaining tool durability

## Gatherer

* Botanist:

-Gives x% of chances to increase ressources gained from plants and herbs by 50%

* Gardener:

- Gives x% of chances to gather additional seeds

* Farmer:

- Decreases time needed for plants to grow in pots and fields by x%

## Smith

* Craftsman

- Gives x% chances to decrease cost of crafting by 30%

* Apprentice

- Increases durability of crafted equipment by x%

* Armorer

- Gives x% chance to decrease repair cost by 30%

## Builder

* Constructor:

- Gives possibility to upgrade Builder's Desk to level x

* Engeneer:

- Gives x% chance to decrease building cost by 30%

* Carpenter:

- Gives x% chance to decrease building repair by 30%

## Survivor

* Long Distance Runner:

- Decreases costs of action that requires stamina by x %

* Fussy Eater:

- Increases time to become hungry by x%

* Swimmer:

- Decreases costs of stamina while smming by x%

## Assassin

* Bandit:

- Increases melee damages against players by x%

* Shooter:

- Increases range damages against players by x%

* Fighter:

- Decreases damages taken by x%
Wood

Location(s) | Harvested from a tree or pillaged from a build item

Wood is a crafting material harvested from a tree or pillaged from a build item. It is used to make many different items listed below.

Wood is an ingredient in the following craftable items (the number in parenthesis shows the amount needed).

* **Cost on Pirate Ship** = 4 Coins for 100 **woods**

## Weapons

* Axe (20)
* Bone Axe (20)
* Spear (30)
* Bone Spear (30)
* Wooden Shield (35)
* Bronze Sword (5)
* Bronze Axe (20)
* Steel Blade (5)
* Steel Axe (20)
* Steel Shield (50)
* Bow (30)
* Bone Bow (30)
* Arrow (5) [Creates 2 Arrows]
* Ballista Projectile (25)
* Siege Projectile (25)

## Materials

* Steel (10)
* Glider Parts (25)

## Tools

* Torch (10)
* Stone Pickaxe (20)
* Bronze Pickaxe (20)
* Bronze Hammer (20)

## Build Items

* Builder Desk (50)
* Wooden Foundation (25)
* Triangle Wooden Foundation (15)
* Wooden Platform (15)
* Wooden Ceiling (20)
* Triangle Wooden Ceiling (10)
* Straw Roof (10)
* Triangle Straw Roof (5)
* Wooden Poles (20)
* Wooden Support Poles (10)
* Wooden Pole (50)
* Wooden Wall (40)
* Wooden Wall Window (35)
* Wooden Jamb (30)
* Wooden door (15)
* Bamboo Wall (30)
* Wooden Diagonal Poles  (20)
* Wooden Diagonal Wall  (50)
* Diagonal Bamboo Wall (35)
* Wooden Straight Stairs (30)
* Ushape Frame (10)
* Wooden Ceiling Ladder (20)
* Glider Launcher (100)
* Pile (10)
* Wooden Chest (15)
* Bed (100)
* Wooden Torch Holder (5)
* Mooring Bollard (25)
* Bronze Anvil (20)
* Smithy (20)
* Boat (200)
* Campfire (10)
* Flowerpot (10)
* Field (20)
* Fish Trap (15)
* Tripwire (10)
* Ballista (100)
* Trebuchet (200)

## Build Item Upgrades

* Wooden Wall U1 (10)
* Wooden Wall Window (10)
Tree

Location(s) | Random

Trees grow at various locations throughout the map. Some islands have more trees than others.

A tree can be chopped down with an axe or a chipped stone (starting weapon/tool) to get wood which is used in many craftable and build items. The total amount of wood yielded depends on the size of the tree with bigger trees giving more wood than smaller ones.

Once chopped down the tree will appear as a stump and regrow after approximately 24 game hours.

Note: a falling tree does not damage the player.

* Small Tree growing in the wild
* A group of Trees ready to be chopped down
Steel Pickaxe

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Steel Pickaxe** is a tool in Pixark.

## Usage

A **Steel Pickaxe** can damage the following **Structure Tiers** with the listed modifiers:

* Thatch: 0.6
* Wood: 0.4
* Glass: 0.2
* Stone: 0.2
* Clay: 0.1
* Copper: 0.1
* Marble: 0.1

## Additional notes

* This item does not have any durability.
* Fifth Tier for this type of tool.
* Better than the Iron Pickaxe and breaks and harvests the fastest.
* Can be used to mine almost all blocks in one hit with the exception of gold, marble and silver.
* Can also mine Magic Stones.
* **Requires** player to have Iron Pickaxe engram unlocked as a prerequisite.
* **Requires** player to be Level 70 and have the Engram unlocked to craft.
Steel Door

Work in progress to apply the 12 Feb 2018 modifications.

* **Utility**: Stronger that bronze door
* **Requirement**: 50 Steel ingots
* **Notes**: Wooden Jamb upgraded required. Steel Doors can be destroyed by steel melee weapons and siege weapons.
* **Destruction Panel (F7)**: 15 Steel ingots + 5 Bronze ingots + 6 Woods
Materials and Special Items

* Click on the link below for informations about items which can be crafted: Crafting
* Click on the link below for informations about items which can be built: Building
* Items and ressources that you can find on the islands (but can't be crafted). If needed, press ALT to use The Pirate 6th sense and detect ressources to collect :
Pirate Camps

## Informations

* First iteration of Pirate Camps brings up 8 coastal bases where pirate groups can settle. (July 2017)
* All the locations are designed inside forest or desert ruins (a new biom) to provide protection against long distance weapons.
* These regions will be populated with another portion of flora and fauna objects in the next patches. Similar works will be done to mountain slopes that are unreachable right now.
* Important Treasure Chests in thoose camps
* Pirate(s) killed would respawn immediatly if you go too far away

## Pirates NPC

* There are currently dozen of them and they are potentially able to develop different skills in the future.
* All of them will be based on behavior trees. Right now we've got melee fighters who draw weapons when player is close enough, chase him if necessary, search the area when player escapes, go back to protect treasure when out of combat or simply take a pistol and shoot on sight.
Treasure Hunts

* Treasure Map can be discovered in the Treasure Chests located in Shipwrecks or on the shorelines.
* Riglt Click on this Treasure Map in your inventory to open it.
* An indication (blue cross) will indicate you the location of a new Treasure Chest which has just spawned.
* A screen notification will indicate to the other players that you have started one of the**Treasure Hunts**.
* Take care that no one is following when you are leading to the spawn point of that special treasure chest.
* Everyone finding this Treasure Chest by accident would be abble to open it.

* Treasure Chest on Pirate Ship
* Treasure Chest on Shoreline
The Party

## Walkthrough

To start, have the conversation with Nathan Dawkins in the car, then watch the cutscene. Upon entering the house, introduce yourself to the others. You will be given a string of choices and conversational pieces, which really don't change anything outside of a few lines of dialogue. A quick time dancing segment will launch, which can easily be finished. During this time, you can choose to allow Jodie and Party-goers#Matt to have a romantic encounter or play it shy. The people in the room will insist that Jodie shows off her powers, but regardless of your choices, Jodie will ultimately be shut underneath the staircase.

After using Aiden to escape the staircase, you can either choose to take revenge on the Party-goers or leave. This is a major story choice and also rewards different trophies depending on your actions. If you choose to leave, the chapter ends immediately, and awards you with a bronze trophy called "Cold Blood". If you choose to take revenge, you will be given a series of items to interact with within the party, scaring and injuring your peers. This will grant the bronze trophy "Revenge".

## Chronology

This scene is followed in-game by The First Interview and is preceded by The Embassy. It is followed chronologically by Like Other Girls and preceded by Hauntings.
Furnace (upgraded)

Work in progress to apply the 12 Feb 2018 modifications.
Upgrade 1: Bronze furnace

* **Utility**: Required for some specific crafts
* **Requirement**: 20 Bronze ingots
* **Notes**: Woods required. Press E on Furnace upgraded to craft specific items
* **Destruction Panel (F7)**: 6 Bronze ingots + 6 stones
Anvil

Work in progress to apply the 12 Feb 2018 modifications.

* **Utility**:
* **Requirement**: 20 woods + 60 bronze ingots.
* **Notes**: Use Bronze Hammer on it after putting inside your item.
* **Destruction Panel (F7)**: 18 Bronze ingots + 6 woods

## How to use it

Press E to open the item container. Drag and drop the item which will appear on the anvil.

Hit it with the Hammer. You can see the item physically Evolved.

Press E to open the item container to take it when a text message says you that it's ready.
Pirate Ship

## Informations

* This ship is a place where you can give your Coins in exchange of Items or Crafting elements
* Notifications (text) to indicate that the ship is coming and when trade is no longer allowded
* Location of the ship indicated on your Map.
* Your Boat can be roamed by the **Pirate Ship**

## List of goods (Sept 2017)

* Pirate Sword: 250 Coins

* Pirate Hat: 100 Coins
* Pirate Jacket: 250 Coins
* Pirate Pants: 200 Coins
* Pirate Sword: 250 Coins
* Pirate Vambraces: 100 Coins
* Pirate Boots: 100 Coins
* Flintock Pistol: 500 Coins
* Bullet for Pistol: 100 Coins
* Cannon Balls: 100 Coins for 10 balls. 20 Steel ingots for 1 ball

* 100 Woods: 4 Coins
* 100 Stones: 8 Coins
* 100 Coppers: 30 Coins
* 100 Tins: 30 Coins
* 100 Steel ingots: 200 Coins
* 100 Volcanite: 25 Coins
* 100 Obsedians : 150 Coins
Territory Claiming

## Basic Informations

* Archipelago divided in 12 territories
* 12 flags on the various islands, 1 by territory
* Enable to earn points for Clans Ranking of the server and get bonus when gathering ressources
* Weekly round. At the end of the week, ranking and flags are reseted. Winner of last round is honored in the ranking and on their emblem.

* New map with informations about Area Control avalaible (button on general Map). Shows a counter till the end of a round

=> Territories get the color of the current ruler's flag. Flag icons indicate the place of the flag masts as well as the emblems of the current ruler and conqueror.

* Ingame notifications when clan tries to become the Conqueror or when a clan become the Ruler of a territory.

## How to use it

* You must be in a clan. Even if you play alone, you can create one (visit the Clans page)
* When you have spotted a claiming area mast, press action button (E by default) on the board attached.

* If there is no flags on that mast, you would become The Ruler of that territory. Your flag would be raised and visible on the map of the territory
* If there is already flags, you can become The Conqueror of that land. A second little flag would be raised near the big one.

* Score are visible on the board attached to the mast.

## Winning/loosing points

* The Ruler of the Territory:

=> + 1 point per minute

* The Conqueror of the territory:

=> + 1 point per minute for you clan and -1 point by minute for others clan

* Death of one member of clan:

=> - 30 points by land where you are The Ruler or The Conqueror. For ex, if your flags are raised on 4 masts you would loose 4 x 30 points.

* If one of your desks is destroyed:

=> - 0.25 per building component in each territory ruled or conquered
Bronze ingots

* **Utility**:
* **Requirement**: 9 coppers + 1 tin
* **Notes**: to craft in Furnace

Used in Armor Crafting:

* Casted Bronze for Armor
	+ Bronze Chest Armor number 1 // Bronze Chest Armor number 2 // Bronze Chest Armor number 3
* Bronze Helmet
* Bronze Vambrances
* Bronze Legwraps // Bronze Legwraps 1
* Bronze Boots

Used in Weapon Crafting:

* Casted Bronze Blade
	+ Bronze Sword
* Casted Bronze Axe
	+ Bronze Axe
* Casted Bronze Spear
	+ Bronze Spear
* Bronze Shield

Used in Ranged Weapons:

* Bronze Arrow Head
	+ Bronze Arrow

Used In Tools:

* Casted Bronze Pickaxe
	+ Bronze Pickaxe
* Bronze Hammer

Bronze Ingots are also used in Upgrading various Built items:

* Needed in Upgrade 4 of Builder Desk
* Needed in Upgrade 1 & 2 of Wooden Jamb
* Needed in Upgrade 1 of Wooden door
* Needed in upgrade 1 & 2 of Bamboo Wall
	+ Needed in Upgrade 2 of Diagonal Bamboo Wall
* Needed in Upgrade 2 of Wooden Wall
	+ Needed in Upgrade 1 of Wooden Diagonal Wall
	+ Needed in Upgrade 1 of Wooden Wall Window
* Needed in Upgrade 1 of Furnace

Also needed to build / upgrade the Boat
Out of Reach Wiki/Section 1

Welcome to the Official Out of Reach WikiWelcome to the Official Out of Reach Wiki
The Out of Reach guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Out of Reach

**Fight cold and hunger**  •  **Deal with inhabitants**  •  **Explore the unknown**

The game is developed by **Space Boat Studios**.

Visit their official page:

Space Boat Studios

[Read more...]

1. ↑ Presskit
Out of Reach

*This article is a stub. You can help Out of Reach Wiki by expanding it.*

 Genre(s) | MMO, Survival, Action, Adventure

**Out of Reach** is a survival, MMO game with pirate elements. Out of Reach is developed by Space Boat Studios.

## Languages

* English
* Polish
* Russian
* German
* Spanish
* Czech
* French
* Traditional Chinese
* Simplified Chinese
* Japanese
* Korean
* Danish
* Portuguese - Brazil
* Turkish

* English
* Polish
* Russian
* German
* Spanish
* Czech
* French
* Traditional Chinese
* Simplified Chinese
* Japanese
* Korean
* Danish
* Portuguese - Brazil
* Turkish
Wooden Torch Holder

* **Utility**: To light parts of your base.
* **Requirement**: 5 woods
* **Notes**: Press E with torch in hand. Limited lifetime 10 minutes (1 night in game)

Upgrade to Lantern:

* **Utility**: lifetime x3.
* **Requirement**: 30 Bronze ingots
* **Notes**: Press E with torch in hand. Limited lifetime 30 minutes.
Inventory

Work in progress for the update of the 12 Feb 2018 (modification on the UI)

You can access your inventory by pressing "I" key (or F3), by default. The inventory is split up into four parts; Character Info, Armor slots, tool/weapon slots, and inventory slots both internal and backpack.

## Character info

*The character info is divided into lines.*

1. Character name

2. Clans Name (click on the X to cancel)

3. Reputation (Renegade/Punisher) (click on the X to become neutral when possible)

4. Armor Effectiveness percent

5. Character Speed percent (depending on armor weight)

6. Tool/weapon effectiveness percent.

About the armor piercing percentage on some weapons: *"If you hit a player who have 50% armor value with weapon (without Armor Piercing) which cause 100 dmg - you will deal 50 dmg. In the same case but with 20% Armor Piercing you will reduce his armor by 20% so you will deal 60 dmg"*

7. Tool/weapon Speed (in seconds)

## Armor slots

1. Head :Skull Mask, Pirate Hat, Bronze Helmet, Steel Helmet

2. Backpack: Linen Backpack, Linen Backpack 2, Linen Backpack 3, Linen Backpack 4

3. Arms: Bronze Vambraces Pirate Vambraces

4. Chest : Leather Jacket , Bronze Chest Armor number 1 (and others), Steel Chest Armor (and others), Pirate Jacket

5. Legs: Leather Pants, Bronze Legwraps, Steel Legwraps, Pirate Pants

6. Feet: Leather Shoes, Bronze Boots, Steel Boots, Pirate Boots

## Tool/Weapon slots

The slots are divided by the tabs on the left hand side. By default the key to switch between the slots is "Q". This key can be used in and out of the inventory. The easiest way to put a tool into the slot is to "SHIFT + Left Mouse Click". This will insure the item goes to the right slot. The left hand slot is the main tool. The right hand slot is the aux item to the main item. For example, you can have a bow in the left slot and arrows in the right slot, or an axe in the left slot and a torch in the right.

## Inventory slots

There are 26 slots of inventory starting out. You can get more by crafting a Linen Backpack. Tools require two slots high.
Bone Axe

* **Utility**: To collect wood and stones and ressources on dead animals
* **Requirement**: 20 woods + 2 Linen Ropes + 20 bones
* **Damage** = 25
* **Armor Penetration** = 15%
* **Attack Rate**= 1.1/sec
* A step up from the Stone Axe, the Bone Axe is an odd mixture of weapon and tool. Adept at gathering resources while still being able to hold it's own due to it's decent damage, and armor penetration. A great early game weapon.
Map

Right click on your map to add a "specific point" on it.

Latest version of the Map by Ecarlberg with volcano Island
http://steamcommunity.com/sharedfiles/filedetails/?id=867211046

On the following maps, Volcanic Island not included. The images below are the map from Out of Reach. Click on them to view a full size image.

### Plain Map

* Out of Reach Map (Small)
* Out of Reach Map (Large)

### Map with Caves and Treasure Chests Marked

**Spoiler Alert:** The caves and spawning location of the treasure chests are marked on the following maps.

* Out of Reach Map (Small with Caves and Treasure Chest Locations)
* Out of Reach Map (Large with Caves and Treasure Chest Locations)
Merchant Ship

## Informations

* This ship is a place where you can give your Coins in exchange of Items or Crafting elements
* Notifications (text) to indicate that the ship is coming and when trade is no longer allowded
* Location of the ship indicated on your Map.
* Your Boat can be roamed by the Pirate Ship

## List of goods (Sept 2017)

* Pirate Sword: 250 Coins

* Pirate Hat: 100 Coins
* Pirate Jacket: 250 Coins
* Pirate Pants: 200 Coins
* Pirate Sword: 250 Coins
* Pirate Vambraces: 100 Coins
* Pirate Boots: 100 Coins
* Flintock Pistol: 500 Coins
* Bullet for Pistol: 100 Coins for 10 bullets
* Cannon Balls: 100 Coins for 10 balls. 20 Steel ingots for 1 ball

* 100 Woods: 4 Coins
* 100 Stones: 8 Coins
* 100 Coppers: 30 Coins
* 100 Tins: 30 Coins
* 100 Steel ingots: 200 Coins
* 100 Volcanite: 25 Coins
* 100 Obsedians : 150 Coins
Torch

Stack Size | 1

* **Utility**: To find your path during the night. Essential in the caves. Torches can equip your house (Torch Holder required). Can be thrown (Right Click) to destroy Trebuchets and Boats. Throw it on Pile to burn a base without Builder Desk protection.
* **Requirement**: 10 woods + 1 fat
* **Notes**: Limited lifetime. (1 night in game)
Treasure Chest

A treasure chest can spawn at certain locations along the coastline or on the pirate ship wreck. There are 83 possible locations. At any point in time there are five treasure chests active. Update 29: treasures are divided into levels and drop random loot

When you find an unopened treasure chest you need to break it open to get the contents. Every chest contains gold coins which can be used to upgrade the builders desk to the final stage.

The treasure chest also has a small chance to contain one other item listed below (click on an item name for more information):

* Pirate Hat
* Pirate Boots
* Pirate Jacket
* Pirate Pants
* Pirate Sword
* Wheat Seeds
* Coins
* Treasure Map

A map showing the treasure chest spawn locations is available by clicking here.
Update 0.29 from steam page:

* The first one are simple wooden crates that can be found mostly in the ruin areas. Loot is unprotected and random.
* The second treasure level are chests to be found on wrecked boats on the beach. They usually roll better loot than the first ones and have a chance to drop gold coins and a map that shows a place of the level 2 treasure.
* The next level of chests are those in the old ruins, under heavy pirate protection. They drop the highest level gear, as well as gatherable materials like steel and obsidian.
Builder Desk

* **Utility**: 3 hours protection (Standart server) for your base if it's destroyed (PVP server: 15 min)
* **Requirement**: 50 woods
* **Notes**: Can be destroyed by melee weapons. Can control the clan system
* **Destruction Panel (F7)**: no materials

Upgrade 1 : 7 hours protection (100 woods)

Upgrade 2 : 12 hours protection (200 woods)

Upgrade 3 : 24 hours protection (400 woods)

Upgrade 4 : 48 hours protection (200 bronze ingots)

Upgrade 5 : 72 hours protection (100 coins)
Builder's Desk

**Most important building element of the game. Can be destroyed by melee weapons. So you have to enclose it by 4 walls to protect it from easy melee weapons destruction and force raiders to use siege weapon to destroy walls around!**

## The importance of Builder's Desk

Most important element of the game (time protection for base and prevent others to build just near). Desk is used to control clan system and allow people (clan members or guests) to use doors/chest/boat, build (or destroy) in the base.

Decay time: 7 days without server connection on all kind of servers.

* PVE servers: structure destruction and player attacking not allowed (but siege weapons can be crafted). Builder's desk can't be destroyed (no need to upgrade it) but required to prevent everyone building (or using Destruction Panel F7).

**Builder's desks are now limited to 10 pieces per player on PvE servers**

* Standard servers: Structure destruction and player attacking allowded. Base can be burnt (using Pile) only after time protection has expired when the builder's desk has been destroyed and only if owner has not reactivated it during that period. On thoose servers, you can easily play in PVP environment when you are alone and/or without possibility to be online 3hours a day. If your desk is upgraded, you won't loose all your base in a night (time protection up to 3 days).

 **Builder's desks are now limited to 10 pieces per player on STD servers**

* PVP servers: (gatherable x5): same rules but ressources x5 and Time protection on desk up to 15min maximum.

**No limit for the number of desks on PVP servers**

## The Builder's Desk

* **Utility**: 3 hours protection (Standard server) for your base after destruction
* **Requirement**: 50 woods
* **Notes**: Can be destroyed by melee weapons. Can control the Clans system
* **Destruction Panel (F7)**: no materials

Upgrade 1 : 7 hours protection on standard servers (100 woods)

Upgrade 2 : 12 hours protection on standard servers (200 woods)

Upgrade 3 : 24 hours protection on standard servers (400 woods)

Upgrade 4 : 48 hours protection on standard servers (200 bronze ingots)

Upgrade 5 : 72 hours protection on standard servers (100 coins)