Rasta Beast

* Overworld
* Battle
* Portrait

**Rasta Beast**
130 HP (Story Mode)
200 HP (Easy)
320 HP (Normal)
440 HP (Hard)
570 HP (Expert/Insane)

> "*I'm not really a great dancer. But I like seeing people enjoy themselves. Someday I might try dancing.*"
> ― Rasta Beast
>
>

**Rasta Beast**, also known as **Rasta**, is a character in Everhood. They first appear at the Dance Club and reappear at several locations throughout the game.

## Characteristics

### Appearance

Rasta Beast is a large humanoid beast covered in white fur. They have a single black horn on their forehead, and they sport white dreadlocks. While it is only visible during their battle, they have two-toed feet. They wear a black vest and black trousers.

During Medallion, Rasta Beast also wears a blue shoulder pad attached to a brown chest strap, and white boots with brown cuffs.

### Personality

Rasta Beast is a considerate and helpful individual. They caution Red of upcoming dangers, such as warning them about Zigg's cheating during races at the Cart Carnival. They also warn Red that retrieving their right arm back will lead to torment. Rasta Beast is kindhearted, and they are saddened to see their close friend, Pink, suffering.

## Battle

### Rasta's Sparring Battle

On a similar fashion to Goblin's battle, the fight will have a segment with notes, this time around being tall notes sometimes forming columns down a lane, and another one with red notes also forming columns, giving the player a chance to strike. Dodging all attacks will unlock the "No Hit Rasta's Sparring Battle" achievement.

Once Rasta Beast's health is depleted enough, they will compliment Red on their fighting.

### Rasta

This battle is one of the most difficult ones in the game due to its very fast speed. Long rows of non-deflectable notes appear halfway into the song. The only strategy for these is to dodge quickly. Dodging all attacks will unlock the "No Hit Rasta Beast" achievement. This fight does not loop and upon reaching the end without killing Rasta will result in them falling to the ground from exhaustion. Red now has the choice to either kill them or not. Choosing yes to kill will initiate the fight again until Rasta is killed or the fight ends. Choosing No will make Rasta rethink their choices and disappear, allowing the player to enter Midnight Town without killing them.

## Story

Rasta Beast is first met in the Dance Club, where they can be briefly talked to. If spoken to after the Zigg fight, they show concern for Red's well-being and assure them that Zigg will likely apologize later, although they never do. Later, Rasta Beast is one of the participants in the Cart Carnival's Kart Race minigame, where they can be seen performing well and will warn the player that Zigg, the current leader of the race, is known to cheat.

Rasta Beast can be next met at Green Mage's house as part of the board game, Medallion. In the game, they roleplay as an unarmed fighter, preferring fists over weapons such as swords. Red can optionally fight Rasta Beast in a sparring match. Rasta Beast is seen once again in the Evil Wizard's Tower, trapped in a cage. Red fights the Evil Wizard; if they do not deplete the Evil Wizard's health before the end of the fight, Rasta Beast will break free of the cage and deal the finishing blow, ending the game on good terms with Red.

Rasta Beast can be next met in the Cursed Castle, where they state they hid the Crystal Key inside the maze. If spoken to while holding the Crystal Key, they will congratulate the player, but their true feelings of disappointment are conveyed by their sad expression.

Rasta Beast is encountered again in the Desert during dusk, camping under a large rock structure. They will offer Red a chance to relax by the campfire until the sun rises. While chatting at the campfire, they warn the player that the upcoming journey will lead to more torment. Afterwards, Rasta Beast will remain camped out in the Desert until Red retrieves their arm back.

After Red gets their arm back, Rasta Beast leaves for Midnight Town and acts as a guardian of the inhabitants. Since the normal entrance to Midnight Town from the Cosmic Hub is locked, Red takes a different route there via Blue Thief's help in Peaceful Forest. As soon as Red reaches Midnight Town, Rasta Beast immediately halts Red's progress, stating that Red killed many of Everhood's inhabitants the last time they had their arm. Rasta Beast engages in a battle against Red, in order to prevent more people from dying. If Rasta Beast is spared rather than killed, they will express surprise at Red's peaceful response, and they will teleport to the Cart Carnival. There, they can be fought again until they are killed.

Rasta Beast is one the characters who participates in the Lost Spirit's Revenge. They are later seen in the Waiting Room at the end of the game, having come to terms with the importance of Red's mission, and they apologize for how they acted before passing on.

## Trivia

* Rasta Beast's appearance may be based off of European depictions of unicorns, as portrayed by their horn, hoof-like feet, mane-like hair, and slight beard.