Ploom Okelia

Ploom Okelia was a participant in Weighted Mortality: Watch Your Head.

The tabber below, instead of separating appearances in games, separates between Moss and Ploom. The tabber ends before In Game

* Ploom
* Moss

## Ploom Okelia

### Relatives

Unnamed Mother
 Unnamed Father

## Record

### Crimes

Theft
Destruction of Personal Property
First Degree Murder
Second Degree Murder
Manslaughter

## Appearance

Ploom appeared as a young, stern woman in a tracksuit with circular glasses. Her fiery red hair was in a twindrill style. Her eyes, similar to her hair, were a dark blood red, whether these were contacts or caused by Moss' implementation is unknown.

## Personality

Ploom was a loner who opened up to Lumi. Ploom was kind and caring, but had very little knowledge on how to show it.

## Backstory

### Before Moss

Ploom was abandoned as a baby in an unknown city. She was raised by those on the streets and grew up with crime. She began to steal to survive and became very successful at it, only being imprisoned a few times. When she had enough money she moved via plane, to where is unknown but it is implied to be near New York and Pennsylvania. She began stealing from bigger and bigger companies until one day she stole from Systrine.

### The Theft

Ploom, now 16, broke into a poorly secured building and explored. As she explored she found nothing, so she went further and further in. She eventually found difficult security measures that she would describe as "Spy movie to the max,". She effortlessly got through said security measures and found a vault door, made of glass, with no visible way of opening. She tried and tries, but couldn't find anything, so she broke it open. Pieces of the glass shattered in a circular motion. A halo of shards. The room she finally entered was circular and white, clean from all human touch. Resting in the center was a cylindrical pillar supporting a small chip-like device inside a glass box. She searched the room, scanning for traps or alarms of any kind to find nothing. The room was simply a pillar of glass holding a chip. She lifted the glass covering for air to bless the chip that was supported even more by three small pillars keeping it gently above the base of the first pillar. She reached out to grab the chip like a devil grabs a soul until she felt a sudden shock. When her skin made contact with it, her skin covering her palm opened like a command and enveloped the chip. The chip started to rapidly move up her body until it went into the center of her brain. The pain was excruciating, more pain than one could feel. Something clawing its way up your spine into your brain to control your central nervous system. She screamed, or maybe she didn't, the pain was too great to tell. She falls to her knees and blacks out. Something carving its way through your body tends to do that. She awakes to a sudden bright light, not knowing how much time has passed or where she was. She hears a voice from someone she would never know, "Subject #721 successfully infiltrated the premises, this surpasses 378 other subjects who simply failed." Ploom looks around for the voice and finds nothing, "Where am I?". The voice seemingly ignores the question and continues, "Subject seems to be awake with a steady pulse, this surpasses 210 subjects that rejected it." Ploom yelled "Answer me! Where am I?!" The voice finally pays attention to the fighting child, "Next test Ploom, tell me where you are." Ploom pauses for a second and says "I'm... I'm at Systrine headquarters, level -58 room E.C.. How do I know this?" A flow of information seemingly untouched rapidly attacks Ploom, so much knowledge at once can do some serious damage. "Subject has succeeded, further research of why needs to be commenced." The cold voice declares. Ploom pleaded and said "What is happening to me?" The voice sighed and said, "You, Ploom Okelia, are the only one to have survived each test. The chip you touched was a biomechanical informant and aid that should assist in anything you need. So far it seems the chip is already uploading fighting styles, languages, and other miscellaneous things. I'll let you go to your room now." The voice ended and Ploom could feel herself and the room moving downwards. Light disappeared and so did restraints that went seemingly unnoticed until now. The room stopped and darkness till met her. She searched for a light switch that didn't function. She said "This is useless," and suddenly saw in the dark. The room didn't light up, she just could see. She looked around and saw a bed, a computer, a contract, and a weird looking vending machine. The contract said "You have been caught stealing Systrine property. If you wish to be pardoned of your crime please sign this contract." There were ten more pages, so instead od reading them Ploom flipped through and signed her name. She went to the computer which listed her new abilities and had access to the internet. Blah blah blah, to many powers to read, so she slept. When she awoke a voice in her head, literally, informed her of her power needs. They need sufficient voltage to function and this room lacks that voltage currently, her suit will provide it.

#### Powers

Ploom has a long list of powers that require specific voltages to function, below will list them.

**20 volts**

 Self Visual Projection | The ability to project what someone is seeing, only they can see it though.

**120 volts**

**500 volts**

 Revival | The chip has the ability to fully revive from death by holding the soul in place until the body can heal completely. This can be avoided by stopping the chips electrical activity, removing the chip, causing too much damage (explosion), not enough energy, or by freezing/burning her.

### Meeting Death

Ploom was tasked by Systrine to retrieve knowledge from a Visterail sight. Ploom broke in from a window on the top left of the building and explored. She saw two barrels of spilt chemical waste, she shrugged it off and continued exploring though. She continued searching until she found a room full of robots, she proceeded through the room to a door to a file room. She began to read the files until she felt an intense pain. She looked down to see an arm through her chest. She turned to see a robot, she tried to utter a word but her lungs were missing. The robot paused and noticed her still alive, so it proceeded to grab her face with its cold dead hands and, snap. Everything went black. She opened her eyes and saw her body, darkness began to surround her until it touched her boyd. The darkness immediately was pushed away, almost as if it was in pain. Ploom tried to touch the darkness, but it fled, she then looked at her body to see a graphic sight. Her bones were cracking into place, her skin was stretching and pulling itself together, it was a sight to see. Except for a tiny scar, her body was fully healed. She admired herself for a little until she felt an intense pain and was yanked back into her body. She awoke again, but this time in her body, and coughed up blood. She turned to the robot and then punched through it, an eye for an eye they say. She proceeded to finish the mission and go home.

## Record

### Crimes

Theft
Destruction of Personal Property
First Degree Murder
Second Degree Murder
Manslaughter

## Appearance

Moss is a small, rectangular chip. It deems physical human projection useless and throughout the game doesn't take a form.

## Personality

Cold, logical, and serious. Moss never felt attachment or joy, it only lives and functions to complete objectives and jobs.

## Backstory

Moss was created by Systrine. Systrine created Moss to implement into someone and use said host as a way to capture data and inside information on other companies.

## In Game

Ploom achieved many things in the game before dying. Below they are sectioned off in order.

### Game starts

At the start of the game, Moss' ai self lied dormant and Ploom had nothing but a crowbar in her oversized pockets. She woke up and saw night, but a man named Arbor said it was day and the illusion of night dissipated. Ploom spent the first two days socializing and trying to befriend the other kidnapees and kidnapers to use them later.

### Finding The Underground Plague

One day, Ploom, Lumi, and Cohen went to the diner for food. When they got there they began making food from the assortment of ingredients until they heard a noise from the meat locker. They opened it to find Arbor with ice crystals on himself. Lumi and Cohen shrugged it off as odd, but Ploom reasoned that for those crystals to form he must've been there for a while and thus looking or hiding from something. Once it started raining, Ploom ran to the diner and went to the meat locker. Looking through meats and hooks, she eventually found a loose back panel. She propped the meat locker door open for safety and remove the panel to find a huge descending spiral staircase. Ploom, as any sane person would do, descended down the stairs without a weapon ad by herself. She eventually found herself in a long hallway that led to an isolated cave with a large hole. Ploom looked down the hole and was tempted to jump to see if anything was down there, but her common sense pleaded against. In the cave was a house. She knocked on the door and heard a man respond, that man was Torrin Savarie, she would not learn this until much later. The man mistook her knocking for Arbors and this is how she learnt Arbors name before everyone else. Ploom clarified that she wasn't Arbor and the Torrin opened the door, studying Plooms appearance. Ploom asks for Torrins name, he ignores this and asks who she is. Ploom responds with her name and Torring grabs papers that appeared to be a file on her. He then gives Ploom two options, tell him how she got here or leave without her legs. Ploom says she accidentally found him, which was in fact the truth, he didn't believe it though. He pulls out a gun and points it at Ploom, he also revealed himself to be a wanted fugitive, from who he did not say. Ploom states that she has been shot before and honestly doesn't care, but she will answer him if he clarifies a few things. He shoots her as a response. Ploom reacts as any normal person reacts to getting shot, adrenaline high and euphoria. Ploom reaches in the bullet wound and pulls out the bullet and then answers Torrins question. She describes how Lumi, Cohen, and her wanted food and saw Arbor leave the meat locker, causing her suspicion.

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> "You saw him leave the fucking Meat Locker?"
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> "Yes, keep up."
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- Exchange between Torrin (first) and Ploom (second).

She then asks for proper medical treatment, stating that he probably removed her chip. Torrin says he didn't do shit and holds a gun to her head. He presses the gun against her head and threatens her, telling her to leave and ask Arbor for treatment and not tell anyone. Ploom tells him to shoot her. She then asks for a few tv batteries. He gives them to her after lowering his gun. She shocks herself with the batteries and her flesh reconstructs itself.

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> *Ploom removes the wrap and you can see the hole through her now. She waits ten seconds and her flesh begins to move, it reaches and pulls itself together. After a while, it looks like Ploom was never shot, minus the damaged clothes.*
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- Description of Ploom healing.

### The Breakdown

After leaving Torrins hole of wonders she and Lumi started exploring. The day after, Ploom had already explored the graveyard, but Lumi showed her the corroded building. They explored and started bonding. Ploom eventually just dumped her entire backstory on Lumi and then realized something. Prior to the corroded building, one day before, Ploom attempted to dig up Simon's, Plooms dead boyfriends, grave. Ploom, upon telling Lumi, realized a horrible truth, she ran off to her apartment and forced the chip to turn on. She projected her files and opened S1.Mon, a file made to imitate Simon, she then looked for her memories and overwrote the memory rewrite program. She learned that she herself killed Simon.

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> *She seemed to have stopped at a blank spot of the page. She punches the blank space and the visual projection cracks, words that weren't there before fly off the screen and stop midair, racing back into their proper order. She barely reads the text through tears, "Though this trip has ended in a success, it seems Heartstopper had done what her name implies. At exactly 22 hours she released a large burst of energy, stopping all electric activity in the area. Upon closer inspection, this stopped Frostbite, Simon Sorrows, heart, killing him on the spot. This moment shall be erased immediately. End report."*
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- Description of the events.

Ploom the falls to her knees as S1.Mon kisses her head and disappears. She cries and rests empty. She faints out of Grief and reawakes as Moss. Moss has finally powered back on, ai wise, and is now controlling Plooms body. Moss goes to the graveyard and begins to dig up Simons grave once again, this time successfully though. She eventually gets to a coffin with nothing inside, this is the second grave she dug but the first without a body. She checks it for anything, only finding a thin layer of dust though. Moss resealed the coffin and reburied it. She then goes to Galina Novikoff's grave and digs it up to find nothing. Galinas grave was simply empty. Moss then changes objective, the new objective is to find and kill Galina Novikoff. Moss then gives up control and Ploom awakes in an empty pit. Ploom, now knowing what Moss did, notices Altice and Amos who were watching her. They talk and Ploom then leaves.

### Confrontations

Ploom, Lumi, and Peach go to the corroded building the next day to find the safe that was once on one of the floors missing. Ploom suspects Peach due to him being the only one who wanted to open it, but he denied all allegations. Ploom was very tempted to ask Lumi for their gun and shoot Peach, they gained this gun on the second day after going to a shack in the graveyard and breaking open a drawer. Peach eventually told Lumi the truth, breaking their promise, and Lumi then told Ploom. They all then convened inside Plooms room and discussed what was in the safe. A folder with pictures of Galina. It was only pictures.

### The Devil Arrives

Now the fifth day, Lumi and Ploom explored the forest and returned with a mouse named Patches (Patches died due to neglect later). When they returned, they did nothing until the devil herself arrived. All the kidnapees went to the underneath and the statue became alive. Neoma Furnuctuis, the one who brought them all here, appeared and told them of the death game. Thyri attacked her and Neoma grabbed Thyri and was strangling her, in panic, Ploom pulled out the gun kept in Dove (Lumis plush) and pointed it at Neoma. Neoma and Ploom didn't know the bullets were blank, but the two stood off. Neoma then disappeared before Ploom could shoot her.

### Recession of a Lapdog

After the first main game, Altice dies and everyone is set into a depressive state. Ploom, unlike the others, focuses her sadness on getting things done. She receives a note on her door, presumably from Torrin, requesting her to come down to his hole of wonders. Once Ploom arrives the two discuss a course of action and by discuss I mean Ploom is told what to do with no explanation. She is given a sack with explosives and told to tell Arbor code 42. After doing all this, Arbor gives Ploom a note and follows that notes instructions. At 2, she meets up with Arbor and they rig explosives to the ballroom for the next main game, Arbor also tells Ploom her role, Wolf. During the main game, Ploom gets knocked unconscious and so does Arbor, but the explosives need no activation and explode. The ballroom begins falling apart, thankfully to Thyri and Amos, everyone lives. Ploom and Arbor get imprisoned for their crimes though. Ploom stays in solitary until her release day; Arbor rats out Torrin to Neoma and Torrin gets "evicted". Ploom, upon release, tries to hide from the other participants and gambles to get ahold of Altices keycard, hoping it could somehow be of use. Now with the keycard, Ploom enters Altices room and the tv does some weird stuff,

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> The room is identical to yours, perhaps cleaned in a different manor. Several liquid stains line the carpet, before the fridge, sink, television, couch, television, television, television. The stains before the **television** draw your attention. The **television** draws your attention. **The television draws your attention.**
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- Description of TV given during game.

Torrin then skips and hops out the tv like a demon does and then the two discuss random shit. Torrin says he got evicted for being bitch and he then tasks Ploom to get him supplies to make a TV. Plooms interactions with Torrin from this point on either borderline on violent or weird, like the time she walked in on him drilling a hole through his hand and bleeding blank, in the shower. Ploom would never give Torrin those supplies, cause she died a tragic death.

## Death

Ploom, bored to death, goes to the darkened alleyway and feels the wet spongy wall. A wet spongy wall usually would disgust people, cause it did Ploom, so she stabbed it. The wall, in retaliation, grew a magical arm and started strangling Ploom. The arm lifted her to a lightbulb, causing a lightbulb to pierce through her back. The arm let go of her and she fell to the ground. Arazeal, the demon themself, steps out of the wall and stops on Ploom. Arazeal says something, but Ploom was ignoring. Due to the sheer amount of pain and healing, Ploom fainted and Moss was released. Arazeal than grabs the chip by inserting its magical hand into Plooms ear and then yanks it out and smashes it. Arazeal then kills Ploom.

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> The blood loss is too intense to withstand. In the deepest of darkness, you can still see crimson. Welcome home, Ploom Okelia. Death has long awaited your arrival. For faith in our madness brought you here, and yet the proxy war lets you leave. You've been blessed, Ploom Okilia. Escaping hell to some place better. Or, perhaps you've been cursed, Ploom Okelia. The next lawyer of hell may welcome you with wider arms than this. The devil's greatest sin, convincing **you** she was never the devil to begin with. You pay for arrogance and innocence with your life, perhaps it was worth it. The price of life itself tips with the scales of mortality, yet yours weighs all the heavier. With the death of one comes the death of many. The war on terror continues, and you die a disheveled, decrepit speck. You don't matter, and you never did. **Ploom Okelia is dead.**
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- Description of Plooms death.

### After Death

Ploom, knowing she had died, woke up in a new place, a static place. The only other person there was Cohen who had died earlier, Ploom blamed herself for his death due to her gun being loaded with blanks. Ploom discussed with Cohen how death isn't usually supposed to look like TV static and how they might be trapped in Luville somehow. The two try to explore, but can make no progress here. Ploom and Cohen talk some more and Ploom realizes Torrin was able to travel through TV's, so the two may be trapped inside one. If Torrin could escape, why couldn't they? Was the thought process. Time went on, but it was hard to tell when no change occurs. Eventually, what Ploom and Cohen assumed to be a memory, a man with long black hair, Torrin, was shown walking with a child, Calypso. Afterwards, Amos draws a smiley face on a tv that Ploom and Cohen see. Eventually Thyri shows up and complains about not being in the right place, Ploom and Thyri fight over whether there is an afterlife and Thyri gives up. Torrin then actually appears and Calypso gives him a rifle, the two disappear. Eventually Lumi and Preston appear, Ploom only cares for Lumi's arrival. Ploom talks with Lumi and everyone, one by one, starts accepting death and fades into obscurity.

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> Ploom watches Lumi as she embraces nonexistence. Ploom kneels down and watches Lumi, intent on protecting her lifeless soul. No more Moss to advise, no more Systrine to aid, no more anything. A thief turned friend who died trying to save everyone, yet it was vain, they're all here or at least will be soon. Ploom fades into a nonexistent state, only to awake once she needs to. Abandoned by all, she won't abandon her.
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- Description of Plooms acceptance of death.

## Trivia

* Ploom was created to be the strongest participant character.
* Ploom was originally going to use wifi as a source of her powers
* Ploom was intended to be rude and arrogant, but this changed when she was played.