Play Testing

**Play Testing** is a mechanic that allows the player to play through minigames within some of the items available for purchase from the Catalog. Within these minigames, the player typically either plays as *Helpy* or something else specific to the minigame's item. Play testing requires play tokens, which the player receives 10 of upon the start of every day. By play testing the items in the pizzeria, the player can improve their Faz Rating by a number equal to the amount of points earned while playing the minigames.

## Items

### **Balloon Barrel**

The Balloon Barrel can be bought from the *Dumpster Diver Weekly* section of the Catalog for $30. In its minigame, Helpy stands beside a wooden barrel with three balloons attached to it. When the player presses space, Helpy grabs a balloon as an air horn sound effect plays. The player is awarded 250 points, and the game ends.

### **Discount Ball Pit**

The Discount Ball Pit can be bought from the *Dumpster Diver Weekly* section of the Catalog for $30. In its minigame, Helpy stands on a wooden plank above the ball pit while an arrow bounces between either side of the screen. The goal is to make him jump into the ball pit safely by pressing space while the arrow is above the ball pit. If Helpy successfully lands in the ball pit, 200 points are earned, but if he misses, the music will immediately cut out as he lands on the ground with a snapping noise. The game lasts for five rounds, with the maximum possible score being 1,000 points.

### **Duck Pond**

The Duck Pond can be bought from the *Dumpster Diver Weekly* section of the Catalog for $45. In its minigame, there is a kiddie pool with sixteen rubber ducks floating in it. The player can click on three of the ducks to bring them up from the water, revealing the points earned on the bottom of the duck. Most of the ducks are worth 100 points, but there's a chance of selecting ducks worth 500 or 900 points. The location of these more valuable ducks is random every time.

### **Fruity Maze Arcade**

The Fruity Maze Arcade is bought in Stan's Budget Tech catalog. When play tested, the player turns into a 8-bit girl who runs around collecting all sorts of fruits in a maze. There are multiple power-ups that allow certain advantages to make the game possible. Spring Bonnie will occasionally appear on the track, but does not do anything at all. The power-ups include a Magnet, an Electricity Bolt, and a Purple Cape. The Magnet attracts nearby fruit to the player, the Electricity Bolt boosts the player with incredible speed and the Cape allows the player to pass through walls, although the player can run out of bounds, ending the game) Once the player collects 10-20 fruit the game will add 4 seconds to the clock, with a little girl smiling in a reflection. The words "Time Extended" will pop up on the screen. The game will win when the player collects all the fruit in the level. The maximum score is between 1910 and 1960 points

#### Secret

When the player beats the Fruity Maze for the first time. The next time some of the oranges are replaced by dead dogs. The music starts to change into sadder music. And the girl in the background has a frown. Spring Bonnie will also pop-up more often . After the second time of beating it, all the fruit will be replaced by brutally murdered dogs, coffins, and burial flowers. The music becomes very creepy and ominous, and the girl in the background is crying with a notorious William Afton in his Spring Bonnie costume behind her. The screen is more glitched, making the Electricity Bolt difunctional making the game impossible. The final 10 seconds are greeted by a car alarm before the game ends. When the player fails to complete it, the game will show the girl with William Afton telling her, "He's not really dead... He is over here... Follow me..." This ending is required for the "LoreKeeper Ending".

*For more information on the secret in Fruity Maze Arcade go here.*

### **Deluxe Ball Pit**

Similar to the gameplay of the Discount Ball Pit, Helpy is positioned above the ball pit as an arrow bounces between either side of the screen, though this time there is a trampoline which bounces back and forth over the ball pit. The player must press space while the arrow is above the ball pit, being careful to try and avoid landing on the trampoline. Every time Helpy touches the trampoline, it will bounce him towards the left. If Helpy successfully lands in the ball pit, 2,000 points are earned, but if he misses or the trampoline bounces him out of the ball pit's area, the music will immediately cut out as he lands on the ground with a snapping noise. The game lasts for five rounds, with the maximum possible score being 10,000 points.

### **Balloon Cart**

In this game, Helpy stands beside a wooden cart with balloons attached to it. Similar to the Balloon Barrel, when the player presses space, Helpy grabs a balloon as an air horn sound effect plays. The player is randomly awarded either 500, 1,000, 2,000, 3,000, 4,000, or 5,000 points, and the game ends.

### **Midnight Motorist**

#### Main Gameplay

In this game, the WASD keys are used to move a car around four lanes of traffic. The player's car and the top two lanes of cars move to the right, while the bottom two lanes of cars move to the left. The goal is to make it through four laps without hitting any of the other cars. The player's car will automatically accelerate up to a max of 200 mph. After accelerating to 150 mph, the speed of acceleration will slow and points will begin to accumulate. If any of the other cars are hit, the player's car will slow to 0 mph and points will stop accumulating until acceleration once again reaches 150 mph. The maximum possible score is 2,770 points.

#### Secret Route

On lap four, an opening will appear on the very bottom of the track towards the end. If the player successfully manages to drive through it, they will find themselves driving down a road in a rural area. At one point along the way, the player may get out of his car, and visit a suspicious dirt pile in a field. If the player then continues down the road, they may drive into the parking lot for a building named JR's. The bouncer will then tell the player to leave. Eventually the player will make their way to a house. After going inside and knocking on a bedroom door to no avail, in an attempt to get in, the player will go outside to try to get in through the window. However the window is broken and tracks are leading into the woods along with some bear prints. The minigame then ends.

*For more information on the secret in Midnight Motorists go here.*

### **Candy Cadet**

Candy Cadet's minigame consists of him speaking and the player grabbing a candy, the winning pop-up shows, a loud air horn sound blows. This is also effective to the Balloon Cart and Barrel Minigames. On rare occasions, Candy Cadet will tell the player one of his three known stories.

*For more information on Candy Cadet go on his respective page.*

### **Riding Rockets**

In this game, you control a rocket ship Helpy sits inside while in space. The WASD keys maneuver the rocket ship and you press/hold the SHIFT key to shoot. Your goal is to shoot all of the Pizzas until they disappear, while avoiding contact with them or their bullets. The small pizzas don't shoot, but explode into 8 pieces when you shoot them. The medium pizzas constantly shoot in 8 directions, and explode into 3 small pizzas when you shoot them. The large pizza constantly shoots in your general direction. It explodes into 2 medium pizzas when you shoot it.

The pizzas come in the same pattern every time. The first wave is 3 small pizzas. The second wave is 7 small pizzas. The third wave is 1 medium pizza. The fourth wave is 5 medium pizzas. The fifth wave is the large pizza. After that, the game ends.

Pizza slices are worth 20 points. Small pizzas are worth 50 points. Medium pizzas are worth 100 points. The large pizza is worth 500 points. The maximum score is 8140, although this would require hitting every pizza slice from every small pizza.

### **Gravity Vortex**

This game is almost completely identical to Riding Rockets, right down to the wave patterns. However, they are not exactly the same. Pressing/holding the SHIFT key shoots a spreadshot with 3 bullets instead of a single straight bullet. The only major difference is that it's far, far more difficult than Riding Rockets. There are BBs, which can fly fast, and they rapidly shoot directly at you. They explode into 8 BB heads, which can also shoot at you. JJs shoot in 8 directions and explode into 3 BBs, wave four has 5 JJs, which means 15 BBs, which means it's extremely difficult to dodge all of the bullets with how fast you move. This is the main reason it's so hard. In wave five, you'll fight Browboy from FNAF World. He shoots in your general direction and explodes into 2 JJs, which is much easier than wave four. The maximum score is 35000, the highest of all of the games.

### **Lemonade & Fruit Punch Clowns**

The main objective of these games is that the player needs to scare all kids, which is identical to Adventure BB's model. If the clown scares all 9 kids, the player will get the jackpot prize. If not, it depends how many children the player scares. The Lemonade Clown awards 100 points per child scared and a 5000 point jackpot, totaling a 5900 point maximum score. The Fruit Punch Clown awards 200 points per child scared and a 10000 point jackpot, totaling a 11800 point maximum score.

**Secret Line**

The Fruit Punch Clown has a small chance to utter a voice line as uncommon as Candy Cadet. The line says "Tell anyone about this and I cut your throat." The purpose for this line is currently unknown.

### **Ballpit Tower**

In this minigame, Helpy will be sitting with a fishing pole on this side of the ballpit. When space if pressed, Helpy will fish out a ball, which has a chance to contain various prizes. Music Man can be fished out of the Ballpit Tower on the 10th pull.

### **Ladder Tower**

In this minigame, You need to get Helpy to the other side of the monkey bars by pressing the space button when the arrow is in the green square. If you fail to do this then Helpy will fall off the monkey bars and break his back.

### **Carnival Hoops**

In this minigame, Helpy shoots basketballs into a basketball hoop. Pressing the spacebar in the green rectangle shoots the basketball into the hoop, awarding 100 points per basket. Missing will award no points. If the player shoots all 20 basketballs into the basket successfully, then they will be rewarded a 5000 point jackpot. The player needs to shoot at the first chance given and consistently press the spacebar in the green rectangle as it shrinks for each successful basket in order to receive the jackpot. The maximum score is 5575 points.

### **Prize King**

The main objective of the game is to get the prize ball with most points, although the prize received is seemingly random. The player can receive Funtime Chica on their 10th grab.

### **Security Puppet**

It plays its role as a mini game. Inside the game, the player, as the old, classic version of Puppet, has to find a child with a green security bracelet, which is the assigned child, and keep it away from the exit, but there will be no assigned child except if the player plays the game three times. On the fourth time playing the minigame, the player will see that a child is outside the building while the Puppet is trapped because of a another gift box being placed on top of his box. The child will then start to jump up and down, revealing that she/he is the assigned child with the green security bracelet and slowly fades away as the Puppet is free and be able to move again. The player can control the Puppet to go outside but he/she will be damaged by the rain. If the player keeps going to the right, they will encounter the assigned child's dead body but the Puppet has now been discolored and started to crawl. Once the player has crawled up to the dead child's body, the Puppet will be deactivated and fall next to the assigned child's corpse.

For more information on the Security Puppet, go on his respective page.