Tyrus 1

# Tyrus, Nis-Arsyr of Spiders

Tyrus, Nis-Arsyr of Spiders (Tyrus 1) is a Warcaster available to Dusk. In Prime, this Leader is available in House Kallyss.

Tyrus 1 has the typeline **"Dusk Eldritch House Kallyss Warcaster"**.

## Abilities

### CTRL

14

* **Undead** - This weapon is undead and is not a living model

**Arcane Vortex** - This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 focus or fury point. The negated spell does not take effect, but its COST remains spent.

**Vampiric** - When this model destroys a living or undead model with a melee or ranged attack, immediately after the attack is resolved, this model can remove d3 damage points.

## Weapons

 **Nekromanteion**

 **Damage Type: Magical** - This weapon causes magical damage.
**Death Boon** - When this model destroys an enemy warrior model with an attack with this weapon, immediately after the attack is resolved one model in this model's battlegroup currently in its control range gains 1 focus point.

## Feat

**Invocations of Shadow** - Immediately place Tyrus and friendly models currently in his control range anywhere completely within 2" of their current locations. Additionally, Tyrus and models/units activating in his control range gain Ghostly. Invocation of Shadow lasts for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

## Spells

**Flashing Blade**

**Flashing Blade** - The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.

**Stranglehold**

**Stranglehold** - A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.

## Spell Rack

Additionally, Tyrus 1 has access to the House Kallyss Spell Rack. Tyrus 1 has **[3]** Spell Rack slots.

**Abyssal Gate**

**Abyssal Gate** - When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3" of its current location. A model can be placed by Abyssal Gate only once per turn.

**Backlash**

**Backlash** - When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.

**Battle Lust**

**Battle Lust** - Target friendly Faction warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.

**Black Talons**

**Black Talons** - On a critical hit, models hit suffer Shadow Bind for one round. (A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.)

**Curse of Shadows**

**Curse of Shadows** - Target model/unit suffers -2 ARM. A model can advance through an affected model if it has enough movement to move completely past its base.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Ghost Walk**

**Ghost Walk** - Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

**Inviolable Resolve**

**Inviolable Resolve** - Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.

**Mirage**

**Mirage** - Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations.)

**Revive**

**Revive** - Target one friendly trooper model. Return one destroyed Grunt model to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2" of the target model. The Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.