Character Creator

This page is intended to give a quick overview of possible backgrounds for new characters in the Aoshtai setting.

* CHOOSE YOUR RACE:
* Human
* Aoshanti
* Agatrops
* Shabhya Wraith

**Humans** are a common race in Aoshtai, appearing in the galaxy some 30,000 years ago. Their origins and the location of their homeworld is lost to time. There have been many human civilizations since, rising and falling in a cycle of exodus, rebirth, rise, decay, decline, and collapse. Human communities have also formed as essential members of multicultural states, being found almost everywhere and giving rise to diverse ethnicities, offshoots, and even entirely new species.

Psionics is rare among humans.

* CHOOSE YOUR NATION OF ORIGIN:
* Karstedt
* Ecumene
* Illaria

 **Karstedt**

**Inspiration:** Modern Space Prussia/Germany
**Vibe:** 1950's fashion and social mores, modern digital technology and architecture
**Aliens:** Few
The **Karian Star Republic** is the primary human nation in the Aoshtai Galaxy. A genuine — although imperfect — parliamentary republic of 61 billion human souls in a galaxy full of autocratic governments, sham democracies, and multicultural federations, Karstedt has almost always considered itself to be standing alone, by itself and for itself.
Inside the Karian world is an interconnected human society composed of seven diverse city planets and many minor systems, tied together by one language (Karian), one faith (Rhyanism), a generous welfare state, and an experience of shared peril and military service. Two major wars against the Aoshanti which ended 15 years ago defined generations, as society organized itself to wage war, conscripted young people into military service, and asked families to endure sacrifice and hardship in the form of rations, low wages, high prices, and high taxes.

Things have since relaxed. Karstedt finds itself at peace and in the unusual and uncomfortable position of being the galaxy's leading superpower. The younger generations are growing up in a time of peace, plenty, and prosperity, ignorant about the deprivations of war or the quiet terror of the draft. They are going to school, earning higher wages, and living better lives than their parents. There are still enemies lurking abroad, but they are far away, fought against by allies supported by an increasingly powerful and professional Karstmarine, but the Republic has receded into the background of people's lives, leaving them to follow their own aspirations wherever they may take them.

 **Phero Ecumene**

**Inspiration:** Various; Multicultural States/Federations
**Vibe:** Futuristic, 70s/modern social mores, sleek aesthetics and advanced technology
**Aliens:** Many
The **Phero Ecumene** is a large, multicultural, technocratic state which straddles the border of the Concourse and Encounter regions of Aoshtai. Currently, humans and nearhumans make up roughly 20 billion of its citizens, and are concentrated around the worlds of Ataraxia and Muara, and the system of Xeribel.

In the galaxy abroad, the Ecumene has sought to become a guiding force, fostering international cooperation and positioning itself at or near the hearts of military and economic alliances. At home, it exists in a delicate balance between its established technocrats, enterprising magnates, and emerging currents of cultural and political change.

Whether employed by the state or a magnate, or spurred by some animating revolutionary or artistic ideal, many natives of the Ecumene now find themselves on the front lines of galactic conflict and cooperation.

* CHOOSE YOUR RACE:
* QOEN
* ATARAXIC
* POST-ALLERIAN

Most humans in the Ecumene are **Qoens**, a nearhuman race characterized by blue-hued skin, distinctive eyeshine, and slightly pointed ears. They originate from the planet Muara, but have since spread across the Ecumene and beyond, in part due to multiple waves of migration and nomadism. The most notable of these was the Great Migration, triggered by the Arrivant Tesari invasion of Muara, which saw millions of Qoen refugees scattered across the Encounter and Concourse.

*To generate most Qoen names, you can use this generator.*
* SUBRACE:
* Muaran
* Paroxyc
* Hypraxic
* Xeribeli
* Sun Qoen

    **Muaran Qoens** are a small but diverse cluster of Qoen lineages native to Muara herself. The most traditionalist of Qoen populations, they hold more strongly to their norms and superstitions than most other Qoens.

Being on a predominantly rural planet, most Muarans associate strongly with the flora and fauna of their world, and a sense of natural stewardship is propagated by both social norms and resulting public policy. This fascination with nature extends into Muaran superstition, and many have some belief in nature spirits or faeries. The capriciousness Muaran folklore ascribes to nature spirits sometimes bleeds into Muaran socialization, and Muaran Qoen culture as a whole is (sometimes unfairly) said to have a trickster streak.

Muaran communities, or septs, both rural and urban tend to organize around one to three wisewomen known as seers, weavers, or *seianshí*. These matriarchs serve in a mixed role as historians, arbiters, teachers, and sometimes elder priestesses for their septs, binding the community together. Most Muaran Qoens have grown up under the guidance and care of a *seianshí*, while elsewhere (especially among other human populations) they tend to be only half as common.

    **Paroxyc Qoens** are Qoens living on Paroxysm, a Muaran city world. Largely similar to their kin on Muara, Paroxycs tend to be less superstitious and more connected with the outside universe, born onto the crossroads linking the Republic of Muara to both the Lieschi Matrix and the Ecumene's core—and by extension, the wider galaxy.

     **Hypraxic Qoens** are the most populous Qoen population, living predominantly on the city world Hypraxidonia. Most are of cosmopolitan descent, with heritage from many other Qoen and human groups, though they are most closely related to Sun Qoens, Paroxyc Qoens, and the Trytii. As a result, most Hypraxic Qoens have pale blue to mallow skin and hair ranging from black to pink-lavender.

     Where Muaran Qoens live their traditions and Paroxyc Qoens embrace modernity, Hypraxic Qoens—and indeed, Hypraxidonians generally—have often reinvented the wheel in generating revivalist, eclectic, or novel traditions, often in the form of avant garde art or neofatih movements. If not themselves embroiled in the strange universe of Hypraxic arthouses and neopagan circles, most Hypraxic citizens know someone who is.

*To generate additional Xeribeli-specific names, you can use this generator.*
     **Xeribeli Qoens** are descendants of the Great Migration and even earlier immigrants who settled in the Xeribel system and its surroundings. They tend to have paler, more mallow skin than most Qoens, owing to centuries of mixing with local Trytii populations.

     Born into a post-Utopian spacer society, similar to those of the Concourse Commonwealth and Kylnrift Parity, the Xeribeli Qoens range from jaded to hopeful, with few in between. Some still believe in a perfect form of Admarism yet-to-come, others believe it is beyond saving, and the Xeribeli people should seek a more conventional government. All, however, are plenty familiar with a sense of duty to their unusual Republic, a Tesar-influenced martial streak, and a fear of the burnout to come with their later decades.

*To generate additional Sun Qoen-specific names, you can use this generator.*
     **Sun Qoens** are a small population of Qoens descended from a Great Migration branch into the Volyn Stellar Chorus. They are almost exclusively a spacer population, concentrated around the Apatheion Prefecture. They are visually distinguished from most other Qoens by their bright red to gold hair.

Sun Qoens are among the most psionically sensitive nearhumans in the Ecumene, next to the Ophai of Muara.

**Ataraxic Humans** are the second most common human group in the Ecumene, and are genetically similar to most Post-Allerian and Chaykoric populations. Originating from the temperate moon Ataraxia, their proximity to the Old Core during the time of the Empire, and then to Makhaira after the Fall of Abzu, has led to a heavily Aoshanti-influenced culture.

Most Ataraxics have olive to dark skin, and typically have black hair.

*To generate Ataraxic names, you can use this generator.*
* SUBRACE:
* Ataraxite
* Hypraxite
* Trytii
* Katechite

     **Ataraxites** are inhabitants of Ataraxia itself. Rich with history as one of the axes of the Makhairan Rhyanist world, terrestrial Ataraxic culture mixes Aoshanti influences with some native quirks. Most notably, Ataraxites have a cultural fascination with robotics and cybernetics, and many Ecumene drones can trace their design lineage back to Royal Ataraxic models.

     **Hypraxites** are Ataraxic-descended inhabitants of Hypraxidonia.

     The **Trytii** are the general population of Ataraxic spacers, akin to the Hamerlans of the Karian world. Hardy, blunt, and loosely tribal, they are accustomed to living on the fringe of the Ecumene, manning the ships and stations of Ataraxic space.

Many Trytii have genetic quirks and mutations borne by extended periods of life in space, which may present as vitiligo, heterochromia, multiple hair colors, and space sickness. Due to their often dangerous working and living conditions, many Trytii may sport cybernetic augmentations, far more often than their terrestrial kin.

     **Katechites** are inhabitants of Katechon, a younger colony world of Ataraxia. Originally conceived of as the crowing project of the Katechis family, its terraforming was abandoned partway through until the formation of the Ecumene. With Hypraxidonia only projected to continue growing, the prime government resumed the project to offset the growth, and began offering massive incentives to settle on the new world Now, Katechon is something of a Hypraxic satellite world, and is often considered the next stop for Hypraxic elites or academics wishing to distance themselves from the noise.

Katechon has a notably higher population of Ataraxic psions, possibly due to the presence of the Katechon Labs headquarters.

**Post-Allerians** are the third most common human group in the Ecumene, descended from Allerian refugees who settled in Muara and Xeribel, respectively, and are genetically similar to Karians. While many Allerians were welcomed into Ataraxic space, they heavily integrated into the Ataraxic population and culture. In Muara and Xeribel, however, they were allowed to establish their own communities which have remained in some form to this day.

* SUBRACE:
* Kalymian
* Ashurian

*Kalymian names are inspired by a mix of Polish and Old High German names.*

**Kalymians** are Allerians who settled in Xeribel. They are named for the devastated planet Kalymia, which their ancestors settled in stations and moons around, under the promise it could one day be terraformed into their new home. Many Kalymians have grown up on stories of this hopeful dream.

However, this dream has taken millennia to come even close to realizing, as the small population of the Kalymians and vacillating Xeribeli government stalled the project. Only recently has any attempt to terraform the world born fruit, and it is now home to just under a billion people, most of them Kalymian colonists in shielded, subterranean habitats.

*Ashurian names are inspired by a mix of Basque and Catalan names.*

**Ashurians** are Allerians who settled in Muaran space.

 **Illarian Empire**

**Inspiration:** Yugoslav-Era Space Serbia, Soviet-Era Caucasus/Central Asia/Baltics, Russian Empire
**Vibe:** 1980s Eastern Bloc fashion and social mores, retro-futuristic technology and architecture.
 Russian aristocratic values and fashions slathered on top of this.
**Aliens:** Minorities, though occasionally common.
The Illarian Empire is a very large human nation found in the West of the Selten Galaxy, holding a host of its international organizations, and being the heart of Illaria's own alliance the Rosokovo Accords. They additionally have tendrils in Aoshtai, in the way of both Dorosani and Little Illaria of Northern Aoshtai. They have a history stretching back over fourteen thousand years, being littered with vassalage under the Aoshanti Empire of old, strict stratification, and pure autocracy.

Being a nation of 186 Billion, of which 158.1 Billion (or 85%) of these are Human, it has only been recently where Illaria has even approached a resemblance to a non-totalitarian, let alone democratic, society. This change on its own required a catastrophic war and subsequent coup, leaving behind a hard-nosed if extremely cynical population left to grapple with these changes, and learn how to approach their newfound freedoms. Despite the above changes, Illaria is still a highly conservative stratified and aristocratic society, with power balancing between the nobility, military, and democratic civilian institutions.

But excluding these caveats, and doubts about the political future of Illaria, its rise cannot be ignored. Establishing itself as one of the foremost superpowers of not only Selten but the entire Aegean Cluster, it has one of the largest armed forces and the largest (if closed off) single economies. Its influence is widespread, more than it ever has been in its history, and the explorative nature of its people helps carry this torch along-- The ideals of a strong Illaria, an empire that lays the groundwork of international cooperation where it goes, a strange liberal foreign outlook compared to its conservative internal discourse.

Whether or not they'll be able to live up to the above, and be able shake off their totalitarian history, they'll have to answer this themselves.

#### Grand Princedom of Dorosani

So, a fisher.

The **Grand Princedom of Dorosani** is an independent member of the Illarian Realm of Nations, formerly being known as **Little Illaria of Southern Aoshtai** mostly under the floundering United Socialist Illarian Colonies of Aoshtai. As the name of their former masters suggests, they were initially a colony, set up in the southern half of Aoshtai to serve as a trading outpost beside the Axanar-Selten Psigate.

Established by enterprising, frontier, and fairly liberal minded aristocrats-- This quickly formed the roots for the most liberal nation in the entire Illarian realm, where individual personal and property rights were held in paramount, and the government for the most part was assumed to be accountable. In particular, the arts (such as Illarian Motion Expressionism) flourished here, giving Dorosani a significant amount of cultural weight among its peers.

People from Dorosani are often characterized as being frontier free-thinkers among their brethren.

#### Little Illaria of Northern Aoshtai

Tenacious livelander.

**Little Illaria of Northern Aoshtai**, otherwise affectionately known as **LINA**, is an independent member of the Illarian Realm of Nations. Just like its southern sister, it was a part of the United Socialist Illarian Colonies of Aoshtai, situated right beside the Trillic Khaganate far in the North of Aoshtai. However, while it too was founded for trade, it was also founded for the explicit purpose of guarding the Reachian-Selten Psigate which connected directly to the **Rosokovo Shamkalate** on the other side-- The furthest southern holding of the Illarian Mainland.

Dropped on the habitable but otherwise tidally-locked world of Tulbozia, and forced to grimly guard the Vradinja Star Fortress, a warrior aristocracy was selected as the initial colonizers. A strict hierarchy between the landed and the commoner would be established, and dissent for the most part would be crushed, the stable environment and steady trade access leading to a strong economic development. While over the centuries this might have relaxed some, LINA is still a martial land known for its military prowess and strong constitution, but also for bearing a large divide in the population.

People from LINA, among their peers, are popularly known as restless and unrelenting.

#### The Rakniki Host (Human Prompt)

Wild cavalier.

The **Rakniki Host** is a nominally independent vassal-state of Little Illaria of Northern Aoshtai, being formed in the midst of dynastic chaos in the Trillic Khaganate by travelling Shabhya Wraiths and Bordarian speeder-warriors. Their history has been one of constant intercine battle and service, initially being beholden to the aristocracy of LINA before soon enough getting their own territory to manage; rebel, protesting liberal, and pirate alike would be cut down by the Rakniki. While things may have relaxed in the current day, their history still lingers with them.

Travelling the stars frequently, it is the hope of every Rakniki to go on a vast pilgrimage across Aoshtai and Selten. Just as the plains of Tulbozia have been laid bare for their speeders, the stars should be, too.

People from the Rakniki Host are, commonly among their peers, seen as jubilant nomadic warriors that nevertheless carry a violent edge.

**Aoshanti** are a species of charismatic avians who originally developed on the planet Lessos. Communal and hierarchical by nature, these feathered beings form strong bonds with one-another, with their societies, and with forces at work in the galaxy. The depths of Aoshanti feeling and meaning ascribed to such things as family, tradition, fate, authority, responsibility, the exercise of power, and so on, are difficult to fathom for other races.

Tens of thousands of years before the present, the Aoshanti kingdom of Abzu united the species under one banner, forming an Empire which would come to rule over most of the Aegis Cluster, with a presence in every galaxy, until the Sacking of Abzu approximately 15,000 years ago. The Old Aoshanti Empire, its legacy, and its faith have had either a direct or indirect influence on almost all galactic civilization since its time.

The Aoshanti typically believe themselves to have a special connection to the galaxy and its life, and galactic history as retold in their myths and stories has a tendency to bear this out. They are prevalent in a large number of modern states, most notably the Aoshanti Republic and Empire of Pomaria.

More information about the Aoshanti, such as biology, lifespan, and naming conventions can be found on the dedicated page about them.

* NATIONALITY:
* Aoshanti Republic
* Aoshanti Empire

 **Aoshanti Republic**
**Inspiration:** Roman Republic
**Vibe:** Futuristic Psi-Tech, Enlightenment-era manners and culture
**Aliens:** Many
The **Aoshanti Republic** is one of the two main Aoshanti factions in the galaxy, the other being the Aoshanti Empire. The Republic arose when members of the Aoshanti Senate decided, in the wake of the death of the previous emperor, to abolish the monarchy and proclaim what was long overdue: a new republic, with aspirations for peace, liberty, and justice for all.

The move caused a rift down the middle of the Aoshanti Concourse, reopening deep fissures of religion and political allegiance. Many southern principalities attempted to secede but were crushed with the help of Karstedt, while the eastern principalities really did secede, crowned an emperor, and formed the Aoshanti Empire.

Black clouds hang over the Concourse and war is imminent. Despite its foreign backers, the Republic is weak militarily. It needs help. It needs its centurions, senators, legionnaires, ship captains, and templars. Will you answer the call?

 **Aoshanti Empire**
**Inspiration:** Roman Empire
**Vibe:** Futuristic Psi-Tech, Enlightenment-era manners and culture
**Aliens:** Many
The **Aoshanti Empire** is one of the two main Aoshanti factions in the galaxy, the other being the Aoshanti Republic. The Empire arose when the Aoshanti Senate decided, in the wake of the death of the previous Emperor, to abolish the monarchy and proclaim a new republic.

For adherents of the Reformed sect, long at odds with their Lessoan counterparts who controlled the Senate, this was the final straw. The lords of the East rose in rebellion, opposed an attempt by the Republicans to push them out of one of their provinces, and soundly defeated them in the field of battle. This victory gave them the momentum necessary to proclaim Veritas IV, a new emperor, and to begin the assembly of a fleet and an army to defend the borders of the new empire.

However, as the Empire's strategists—some of the galaxy's most experienced military men—pore over star charts, military intelligence, and mobilization tables, one fact is clear: their victory is not assured. The Aoshanti Republic may be weak militarily and lack legitimacy, but its supporters abroad are legion, and they are sending their forces to assert on the Aoshanti by force a government which they would otherwise reject. In the coming battle, the Empire will need to fight for its very survival. It needs its centurions, its ship captains, its lords, its scoundrels, its holy warriors, its financiers, and many others, if it is to win the coming war. Will you answer the call?

**Agatrops** are a species of strong and brutish lizards who originally developed upon the planet of Adrealis. Pack-based and hierarchal by nature, these large brutes form strong bonds with each other based on strength and mutual respect, with their societies, and with forces at work in the Aegis cluster. The depths of Agatropian feeling and emotions akined to things such as family, culture, faith, authority and an unquestioning loyalty is hard to describe to those who are on the outside looking in.

Over 15 thousand years prior to the present, the singular Kingdom of Adrealis would reach for the stars, and quickly multiply only some few centuries before the eventual vassalization of their people to the Aoshanti until the sacking of Abzu, in which they rose to the status of a superpower. Their greatest extent, the old Adresaas Republic, its political ideologies, and its strong faith in Dukoris having shaped most of the Selten galaxy even since its disastrous collapse some 10,000 years ago.

The Agatrops typically view themselves in a superior fashion to most other races, either out of sheer xenophobia or an instinctual habit of putting strength and intellectual prowess over a sense of community and equality, the many atrocities committed by this species under the Republic banner exposes such traits. They are prevalent in a large number of modern states, many of which they have successfully fought back their past, while some others have led them to embrace the historic acts of violence.

More information about the Agatrops, such as biology, lifespan, and naming conventions can be found on the dedicated page about them.

* CHOOSE YOUR NATION OF ORIGIN:
* New Adresaas Empire
* Marric Union

 **New Adresaas Empire**

**Inspiration:** 1913 German Empire
**Vibe:** 1930s german fashion and social mores, retrofuturistic technology and architecture
**Aliens:** Minorities, though occasionally common.
The **New Adresaas Empire** is a very large Agatropian nation found in the central-east of the Selten Galaxy, holding a host of its international organizations, and being the heart of Agatropica's own alliance the Machtenpakt. They have a history stretching back over fourteen thousand years under different names, being littered with vassalage under the **Aoshanti Empire** of old, strict stratification, and pure autocracy. Being a nation of 164 Billion of which 131.2 Billion (80%) of these are Agatropian, it has only doubled in its supremacist views against various other species within and around its borders. This set path on its own has resulted in various violent situations to take place already. Because of the above, the Adresaas Empire remains a highly dictatorial and aristocratic society with little to no personal freedoms that go beyond the state.

But excluding these negatives, and doubts of a positive future for Selten due to them, the growing influence and power of the Adresaas cannot be ignored. having already established itself as one of the foremost superpowers of the Selten galaxy, it has the largest armed forces of central-east Selten and a growing economic future. Its influence is spreading, and its consolidated power around itself and beyond has only done more to freeze up the growing cold war between the Machtenpakt and the Rosokovo Accords.

Whether or not the Adresaas Empire will achieve its wildest of dreams, and be able to double down its history and bring it into a much more proud moment, is yet to be seen.

 **Marric Union**
**Inspiration:** Modern USA
**Vibe:** 1980s american fashion and social mores, modern technology and architecture
**Aliens:** Many
The **Union of Marric** is a medium sized, multicultural Agatropian nation which is situated next to the Trillic Khaganate in the Reach. Currently Agatrops, humans, and near humans make up most of its citizenry, and are spread out among many of its habitable worlds and stations.

In the galaxy abroad, the Marric has sought to be a passive force with a large military, sitting and lying in wait for the opportune moment to influence something new or stake claim in contested territory it knows it can win. In many ways it is a fairly belligerent yet neutral power that has a large degree of war support for a war that hasnt even happened. At home it sits as a secondary military buffer state, owing a shared yet tense history with its trillic counterparts.

While either volunteering for foreign powers, or leading covert missions, many natives of the Marric are prepared and even wanting for war to come to their borders.

Shabhya Wraiths are a kind of Psionic Wraith, initially born from a tragedy within the Trillic Khaganate's vassal of Hasariah a thousand years ago, which fought for over a century for their right to exist before finally getting that privilege through blood and steel. These events shaped who theya are today; honorable, frequently nomadic, warriors and spacers who nevertheless are also known for having odd quirks to their personalities-- They aren't biological, after-all, nor artificial intelligence. Some can be normal, some can be strange, others give those around them the impression of a computer awkwardly trying to mimic genuine biological presonality.

Despite their numbers, there exists very few purely independent Shabhyati states, however self-governing territories can be found in the Trillic Khaganate and Illarian Empire, among other places. The most well-known *technically independent* Shabhyati state, by far, would be the Rakniki Host which is joined by their numerous Nullsec installations scattered across the galaxy.

Psionics are incredibly common among the Shabhya.

* CHOOSE YOUR NATION OF ORIGIN:
* The Rakniki Host

 **Registered Rakniki Host**

**Inspiration:** 18th century Georgia / Zaporizhian Host
**Vibe:** 1980s Georgian ASSR fashion and social mores, retrofuturistic technology and architecture, 18th century Georgian political culture.
**Aliens:** Large minority of Humans.
The **Rakniki Host** is the most famous, technically independent, Shabhyati state which is found in the far north of the Aoshtai Galaxy, to the Southwest of Little Illaria of Northern Aoshtai. While small, having a population of about 162 Million with 56% of this being Shabhya, their presence across the stars is outsized both due to their individual warrior prowess and the frequent pilgrimages members make to gather knowledge and study.

Having been founded by wandering Shabhya and Bordarian speeder-warriors from the Trillic Khaganate, they quickly found work as warriors and enforcers for Tulbozia's aristocracy and the aristocracy for other nations across the Golden Realm, quickly establishing a reputation as head-crackers. Despite the violent nature of their work, they have a conduct of honor.

This would end with their reward being their own state, territories for the Rakniki Host, which they quickly claimed dominion over. Strict among their peers, hands-off with the non-military population, the territory of station states and scattered planetary colonies ironically quickly became a draw for those who wished to evade government oversight within common decency for varying reasons. This has stuck, and while the Rakniki's territory is a worldly one where experiences are exchanged, it is a laissez-faire and frontier place where most responsibility falls at the hands of the individual.

Members of the Rakniki Host are expected to either know how to pilot a vessel of some kind, or take dominion over a speeder.

## Create a new character page

A character page is your character's primary wiki page, where most of the information about their biography will be kept. When finished, the character page will look like this.

## Create a new character sheet

A character's sheet outlines their stats and equipment, which is useful for tabletop adventures. The TTRPG system we use is called Cogent, so when creating a character sheet, it is customary for that sheet to be called, "Character Name/Cogent". A finished Cogent sheet looks like this.

## Character Trait Generator

*See: Character Trait Generator*
The Character Trait Generator is a simple and easy to use tool which can be used to quickly generate any number of positive or negative traits when creating a new character. This can be especially useful if creating a lot of new characters or more minor characters since it can save some of the hassle that be involved in coming up with a list of traits scratch.