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Meiyo no Yaiba : Blade of Honor Wiki

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SCP-001 Hole To Nothing

**CONTAINMENT PROCEDURES: A 100 YARD PERIMETER MUST BE KEPT AROUND SCP-1, AND THERE MUST BE A DVD (DIGITAL VIDEO DENIAL) KEPT ABOVE THE SITE. IF ANYONE STUMBLES ONTO THE SITE THEY MUST BE APPLIED AMNESTICS AND WILL BE RETURNED TO THEIR HOME, AND WILL BE UNDER SURVEILANCE FOR 21 DAYS TO CONFIRM THEY HAVE LOST INTEREST.**

SCP-1 is a hole to nothing found in the Amazon Jungle. It is unknown how deep SCP-1 is and is considered bottomless. It is so dark that light detection tools will glitch out and constantly swap between -0 and error. The diameter of the hole if about 7 feet and it is on a flat patch of land. This hole is also theorized to be where SCP-2 came from, which is explained by the hole's anomalies.

Quality One: It is bottomless or destroys whatever is dropped in. The hole is pure darkness and shares the light qualities of SCP-2 and SCP-5.

Quality Two: The second is actually a quite amazing quality. Anything dropped down the hole is forgotten by everything with a memory. The following tests conclude how this works.

- Test One: What forgets the object?

After dropping books that were recorded on different mediums down the hole, it was discovered that any medium without sentience kept the knowledge. SCP-1 Can contain this information, since it has no sentience. Anything "forgotten" will be marked with a small indicator on file.

- Test one second objective: What is forgotten?

The specific object that is thrown in the hole is forgotten. For example, a copy of Harry Potter: Order of the Phoenix was thrown into the hole. Only the specific book thrown into the hole was forgotten, and idea of the book was not forgotten. A 1911 was also thrown in and only that specific 1911 was forgotten.

-Test two: What can be forgotten?

It seems that some things cannot be forgotten. The light detection tools are a good example. They are slowly lowered by rope and can be pulled back out, as deep as 123 feet. The only reason they did not go deeper is that they felt it was far past the point where dropped items are forgotten, which is as soon as it is out of sight.

Quality Three: the hole is not only infinite going downwards, but also in all directions past the entrance of the hole.

SCP-1 is also believed to be the place where SCP-2 entered out world. It is looked at from a religious angle, and it is viewed (by the foundation) that when God said, "let there be light" God introduced the big bang and made something out of nothing and pushed out this species of creatures, and then made a hole to forget them, and SCP-2 happened to crawl out. Besides "Hole to Oblivion" it is also nicknamed "God's trashcan".
SCP-72 Red Seaweed

SCP-72 is a species of red seaweed found on the edge off South Africa in site 34.

SCP-72 is a red seaweed that grows and dies at an accelerated rate. It grows around two to six feet long and is as thick as normal seaweed. The seaweed was originally protected by a native people known as the Keroki clan. Until the foundation stepped in, the people had been sacrificing tourists to the seaweed and using it to enhance themselves.

SCP-72 has the unique property of absorption, absorbing anything organic into its plant. It then seems to take the best qualities of the thing it absorbs, making it a much darker red then before. After following what the natives did, researchers found a process to dry and eat the seaweed without being absorbed. You must first pull the seaweed out with a stick and lay it on a hot rock for 36 hours. Then you must put it in a sealed jar of honey for 24 hours. finally, you must grind it into powder and separate it into small bowls filled with boiling water.

The effects of drinking SCP-72 are beneficial. It grants all of the positive qualities that the plant absorbed. If a person has a good immune system, then the drinker will gain an immune system that is just as good.

SCP-72 seems to only grow at site 34, even when the sand it grew on was cleared out. researchers are controlling the growth, but the more it is unchecked the more it will grow out, estimated to cover the bottom of Africa in 11 months without growth check.

Automatic, Euclid, testing.
SCP-181 Kakataka

**SCP-181 MUST NOT HAVE ANY INDUSTRIAL WITHIN 4 MILES OF SCP-181.**

SCP-181 is a small volcanic island in the Caribbean, which contains a massive egg that measures 900 degrees Celsius. The egg houses some sort of super animal, a chimera of different jungle cats, lizards and aquatic animals. It also seems to be still developing, growing new and unique attributes. The foundation has no information outside of old jungle paintings of the creature, however we do know that the creatures name is Kakataka through the many translated names the creature is said as.

Area/Creature, Euclid, non-testing.
SCP-93 Digital Deconstructer

SCP-93 is a robot kept in site Bravo 1 and is to only be used in the allowed termination of SCP's.

SCP-93 is about 9 feet tall and 6 feet wide. It has long, backwards jointed legs that can lift more than 5 tons. Where the arms should be are two long black tubes that have glass pieces at the end.

SCP-93 is to be kept unactive unless in use for re-containment.

SCP-93 has the ability to deconstruct and disintegrate things on the atomic level. SCP-93 will project red lasers onto its target, covering it in red lights and after a second will completely erase whatever its target was.

SCP-93 is deactivated from reciting these words in this order: Moon, Moon, Car, Super, Metal, Charred, Bar, Loom, Bam, Beer.

After this SCP-93 will deactivate and fold onto itself for transport.
Cadence

* Duck Version
 **Relatives** | * Daisy (mother)
* Sean (father)
* Hector (older brother>
* Kennedy (younger sister)
* Delilah (cousin)
* Diana (maternal aunt)

**Cadence Everett** is one of the supportive characters. She's in high school.

## Biography

### Personality

Cadence is smart and open minded. To complete

## Trivia

* Cadence's birthday is on August 19, making her Leo
* Cadence's favourite food is pickels
SCP-011 The Happy Machine

SCP-11 is a extremely friendly machine that only causes harm in self defense.

After being found in a carnival sale of a circus containing a couple of other SCP's, SCp-11 was taken to Alpha-2 for testing. Scientists found it to be happy and docile. The machine has four limbs on each side with "Mickey Mouse gloves" at the ends. It also has a oven under its chest that provides sweets and pottery and two arms with cymbals and a smiley face with teeth. Its torso as multicolor and was split into four segments. When the team wanted to test if it had self defense mechanisms, they sent in a D-class with a gun and told the D-class to shoot it. After firing one round, SCP-11 started banging its cymbals together at a high rate of speed, emitting high decibels and shaking the insides of all around it. To the teams surprise SCP-11 did not kill the D-class but paralyzed him for 7 hours. It did leave a little vision damage towards the D-class but otherwise the D-class was fine. SCP-11 is currently being tested for its origins.

Active, safe, testing.
SCP-030 Steel Forest

**SCP-30 MUST BE KEPT CLOSED FROM THE PUBLIC AND IS NOT ALLOWED TO BE FLASH PHOTOGRAPHED BY ANY MEMBER.**

SCP-30 is a geological formation in a large cavern in Vietnam, which is filled with SCP-30-A, trees that are made of minerals instead of wood. These are the same as trees, as -A's come in a seed and grow like a tree, just having leaves and bark replaced with minerals. These trees also act differently from regular trees, as they only grow in darkness and cannot grow in a naturally lit environment. Meaning that while soft lights are allowed in SCP-30's containment, no flashes or ultraviolet lights are allowed inside of SCP-30's containment. While the majority of -A's are metals, there are some -A's are diamond, ruby, sapphire, and many other gemstones. These gemstones are the exact same as there naturally grown counterparts while keeping there tree like qualities.

Under these trees are a strange fossil like thing, referred to as -B. These fossils are also minimalistic and actually resemble human body parts, such as the heart and lungs. These are not like any gemstone or mineral that we have found on Earth however, and there is no similarities between -B's and regular world gemstones.

Area, safe, testing.
SCP-55 Blade Lizard

SCP-55 is an extremely sharp lizard. It clocks in at about 324 pounds currently and its origins are not known. This makes it hard to develop counter measures to secure the SCP, seeing as it can cut through anything that isn't diamonds. SCP-55 kept underground in a solid steel containment unit.

The lizard features scales that are sharper, thinner, and stronger than diamonds. The scales are so sharp that even bullets are cut when fired at the creature, and a gas sedative must be used. The creature is of unknown origin.

Animalistic, Euclid, testing
SCP-191 Aging Apartment

**SCP-191 MAY NOT BE ENTERED BY MORTAL BEINGS UNLESS THEY ARE D-CLASS.**

SCP-191 is an apartment in Australia that was found by members of MTF Pathfinder when 13 bodies that should be under 25 were all aged to bare bones. MTF Pathfinder always uses D-class to test for booby traps, and when a D-class stepped into an apartment they screamed for 43 seconds, as their scream got lower pitched and more drawn out until it was silent. They then saw the rapidly decomposing body of the former D-class.

SCP-191 is an average looking apartment except that everything inside is extremely old, the paper on the walls has rotted and all the furniture inside is busted and rotted. The room has a regular window and door, which are the only two entry points into the room. When something enters the room, they will age rapidly and do not stop unless pulled out. While this SCP is only destructive, the foundation has found uses for it. A new lab was created in the apartment building and the tenants were bought out, leaving the apartment in the foundation's care. They use this room to age chemicals, unfreeze extremely cold objects and much more. This room has become an important part of the foundation.

Area, Euclid, non-testing.
SCP-102 Withered

**SCP-102 MUST BE KEPT WITHIN A SMALL STEEL BOX WITH A FOUR DIGIT KEYCODE. THIS BOX IS LEFT IN A GLASS OBSERVATION ROOM WITH A SLIDING DOOR AND ROBOTIC ARMS ALONG WITH A TIGHTLY SEALED SLIT IN THE GLASS WALL THAT ALLOWS SCIENTISTS TO PASS THINGS THROUGH.**

SCP-102 is a black human skull with some engravings. The skull is about 32,000 years old and is of unknown origin. it also weighs about 3 pounds. The skull is a lethal SCP and must be contained within a glass containment cell and only robotic means can be used to access the skull.

The skull produces a substance known as Y110 which is powdery and has a similar texture to sugar. The substance is a thin line between a virus and some sort of curse. When you look at a victim of SCP-102, you will see nothing is wrong with them on a biological level, except for the process that follows the disease. The bodily fluids carry no trace of Y110, and there are no germs, cells, or viruses that are found in the body containing or that was changed by Y110, and there is really no change at all. Luckily for our sake it does not infect bugs.

This does not mean that Y110 is non-lethal. If a subject is touched by Y110 then they will start to experience affects known as "withering". At first, they will start to change behavior, wanting to make more physical contact with other living species such as handshakes or petting a dog. Then the victim will take that to another level, violently grabbing and scratching at other living things. This is when the actual wither part comes in. the Victim will then start to rot, turning black and slowly lose muscle mass. After about six days a 5ft4 human being will be reduced to a pile of bones and skin. After about three more days they will have rotted away into nothing.

**Y110 is permitted in SCP termination attempts, but that is the only permitted use. IF YOU ARE CAUGHT WITH Y110 AND YOU ARE NOT PERMITTED TO HAVE IT THEN YOU WILL BE INFECTED WITH Y110 AND PUT INTO A HOLE. ALL ONLINE AND FOUNDATION HISTORY OF YOU WILL BE ERASED.**
SCP-47 Weather Remote

SCP-47 is a device that seems of alien origins and was found in the middle of nowhere in Nevada.

It is similar to a boomerang and has black edges and a small module in the middle. The module is alien and took 11 months to figure out how to use SCP-47.

The primary use of SCP-47 is to put in combinations which will basically make the weather change. After this input is made, coordinates must be put in. After coordinates and the combinations are put in, SCP-47 will fly to the coordinates and start to make the inputted combinations appear at the coordinates it's at. This ranges from making higher vapors, making it rain in colder environments, to spinning at extremely high speeds to create hurricanes and tornadoes. SCP-47 is contained and is only permitted for cross testing and testing in unpopulated areas.

Device, safe, non-testing
SCP-198 Where Stars Die

**SCP-198 IS NOT ALLOWED TO BE ACCESSED BY REGULAR PERSONEL. NO ASSISTANCE WILL BE GIVEN IF A -198 EVENT STARTS WITH VICTIMS INSIDE.**

SCP-198 is a theater in New York, which was had the outside rebuilt to look like a storage facility. The inside of SCP-198 is like an incredibly expensive theater, with red velvet seats and golden trim on the walls. The stage is large, with shiny wood and large red curtains. The theater hasn't had anything done to it, so the stage remains barren. The theater and its materials are not anomalous themself, so the anomaly seems to be confined within the area of SCP-198 itself. SCP-198 was active in the 60's as a real theater until the first incident, where SCP-198-A made an appearance. -A is a black shadowy figure, which ranges in size, gender and clothing. They are a group entity, and it is unknown how many there are. The entity will begin its attack at random, and no pattern has been discovered between victims. -A's will start to appear around the victim's vicinity as they either sit in the crowd or performing on stage. They'll rise out of the shadows and move towards their target. No matter what the target does, no one will notice them. Even if the target was scratching their eyes out, the people would still be distracted by the show. the target will be dragged to the shadows, where unless they know the target personally, all others will forget the target.

Euclid, hostile, testing.
SCP-150 Static Man

**SCP-150 MUST BE KEPT IN A SECURED RADIO WAVE TV AND CANNOT BE ALLOWED TO LEAVE OR BE INTERACTED WITH. THE ENTRANCE TO SCP-150'S HOLDING CELL MUST REMAIN CLOSED AT ALL TIMES AND IF OPENED TASK FORCE BANSHEE MUST BE CALLED IN TO RECONTAIN SCP-150.**

SCP-150 is some sort of entity with its own pocket dimension, and takes the form of a man in a pinstripe suit with a tall/ thin figure. While in the static tv, SCP-150 remains still, standing at the center of the screen. When you try to change the channel however, SCP-150 will do one of two things. He will switch to another radio wave tv, but if there are none around then he will pull the victim in to stop them from changing the channel. He will then put them through multiple hours of phycological and physical torture until their physical body just blips out of existence. This torture is done through different television mediums, such as gameshows, horror tv, reality tv, ads, shopping channels, and so on.

It is believed that SCP-150 does this to prevent the person from changing the channel, while also creating a deterrent by torturing the victim. SCP-150 will also do this if the radio tv it inhabits is damaged, and will also pull in everyone in from a 43 foot radius.

If SCP-150 breaches containment somehow, MTF Banshee will be sent in to deal with the matter. They will have a radio wave tv with them as they try to find SCP-150. When found, a D-class will be sent in to switch the channel back, and then they will be recalled and they will return SCP-150 into containment.

It should be noted that SCP-150 will also do these things if the antennas are manipulated in any way, and the entity will actually emerge from the tv to fix the antennas, fixing the tv while shimmering in and out of reality.

Item/ hostile, Euclid, non-testing.
Sadie

Sadie

Aliases
Ortensia

Relatives
None

Affiliation
Unknown

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Female

Eye color
Unknown

Appearances

Appears in
Night 5

**Sadie** is one of the antagonists in **Abandoned: Magic Kingdom**.

Appearance
**Sadie** has a green hat and dress similar to her Disneyland counterpart. But, she has a brain similar with her 4.0 counterpart and her mouth is wide open.

Behavior
**Sadie** starts from **Night 5**. She starts in the **Storage Room** off-screen. If she's active, she will be seen behind the crates staring at the camera. After minutes of looking at the camera, she will crawl through the **Staff Hall**, then the **Meat Freezer**, and lastly, the **Office**. The player must **hide** under the desk. Failing or neglecting to do so will result in a **jump-scare** and a **game-over**.

Trivia* Her design is based of FNaTI 4.0 Ortesia's design.
	+ The first being The Undying.
* Her pose is inspired by this image
* Credits to MockMice for her base model and texture.
	+ Link: https://www.mediafire.com/file/2jyvcxd63uk6a7x/OswaldRabbitAndOrtensia.zip/file
* Credits to Mixlas2 for her brain texture.
	+ Link: https://www.deviantart.com/mixlas2/art/Nightmare-Animatronic-crack-texture-NEW-668013332
SCP-162 Mind Stealing Spider

**IF ANY STAFF ENCOUNTER SCP-162 INSTANCES THEY WILL TERMINATE THE HOST AND INSTANCE BEFORE IT CAN GET AWAY AND TAKE OVER A NEW HOST. ANY IN CONTAINMENT AFTER 12/07/2020 WILL BE TERMINATED IN THE WORLD WIDE EFFORT TO TERMINATE SCP-162.**

SCP-162 is a species of black widows that possess gray coloring and a blue hourglass pattern on their backs. They do not create webbing until after infecting a host. They can also lift abnormal weights, as heavy as 4 pounds. While it is unclear where they came from, SCP-162 is a fully researched anomaly that is now marked for termination.

While in its "hunting stage", SCP-162 acts on pure impulses, such as reacting to senses like feeling or sound, and going after potential hosts. Their legs emit some sort of chemical known as Y-835 which is chemical that creates the briefest sense of numbness, only making the nerve endings dull when in direct contact with Y-835, which is constantly covering SCP-162's legs. It will then move to the nape of the neck and bite down hard, Which inject the spider's insides into the host.

In its incubation stage, SCP-162 is virtually undetectable, not showing up on any type of scan and not giving any clear changes to the human body. During this stage, SCP-162's insides will form and harden around the neck and the nerve endings on the neck. It will also be spinning its webs down the nerve endings of the host, which they will not feel. After around 2 months, SCP-162 is ready to take over.

During the possession stage, SCP-162 will wait for the target to fall asleep. After which SCP-162 will emit a toxin that makes the body brain dead. The webbing will also tighten around the nerve endings, and connect the human body to the brain of SCP-162, and will be under the complete control of SCP-162. The freakiest part of all of this is that after taking over the host, SCP-162 will quite literally become the host, knowing everything the host knows. They will also retain the host's mannerisms and behavior, and not be indistinguishable from the real person. The only way to tell if someone is infected is actually built into the many modern day tools we have today, such as metal detectors and the shoplift detectors at stores. They will send a ping to the nearest SCP site where they will send in a team to terminate them.

The actual most distressing part of SCP-162 is that they are kind of in a dormant state when in the hunting phase, and do not actually become sentient until they fully control a host. That means that to them, they actually think they are the host they are inhabiting, making for very emotional terminations that generally require counseling and phycological evaluations to continue working, at the worst they will require heavy memory loss drugs to recover from the event.

Animalistic/ Impersonator, Keter, set for termination.
SCP-133 Death Talisman

SCP-133 is a large stone slab covered in writing and is located in a parallel dimension called PD-1311. Everything in this dimension is dead. There is no plant life, germ life or any life at all. The dimension has a few similarities and differences. For example, instead of humans there are these blue humanoids with a singular eye, and they were a little more advanced then our dimension (we got electric cars, modern tesla coils and the microwave from them). After examining species that exist in both dimensions, it was concluded that all the life died within a short span (a few hours) from no cause, just dropped dead. After sending in a robotic vehicle, it travelled space for 23 years until it found a stone talisman. It was inscribed with a incomprehensible language that the foundation could not recognize. after about 11 more years they found another entrance to another parallel universe with more differences. It was concluded that the talisman is an object of importance, as the planet had no civilization and was different then all of the other things in this universe. The talisman is theorized to bring some sort of complete death in the universe, and is not allowed in our universe under any conditions.
SCP-138 Acid Land

SCP-138 is a square mile of land located in South Africa, and is off limits to any non-foundation staff.

The ground itself has no properties, but the air inside this land is where the lethality of SCP-138 takes place. The air has an extremely acidic quality, melting almost anything that comes into the land. It is almost instant, making a puddle of flesh. The melted stuff then turns into some sort of creature, labeled SCP-138-1. These creatures are mobile puddles, eating and melting anything they touch. This makes the -1's bigger, and the only way to harm them is Aqueous film forming foam, or AFFF. This is the foam found in fire extinguishers. that is why in SCP-138 outbreaks, Task Force Firefighter is sent in to contain these creatures, as the gear and skills to handle it is best left to them. The other affect of SCP-138 is a possible Cognito Hazard, where if the subject survives the acid they will experience being on acid, the drug. This is why its nickname is Acid land, as it mimics both real acid and the drug nicknamed after it.
SCP-54 Ghost Train

Every Halloween SCP-54 can be seen going above the sky in Alaska or Antartica and is masked by the northern lights. It seems to carry passengers who died in Alaska or Antartica. Not much is known about this SCP, and most likely we will never know more as no 05-council member has given a team permission to study it, seeing it as low priority.

No rankings
SCP-110 Zombie Snowmen

**SCP-110 MUST BE KEPT UNDER CLOSE GUARD AND WATCH FROM COLD LIGHT, AND IF ANY SNOWMEN LEAVE THE AREA COLD LIGHT MUST KILL ON SIGHT. THEY MUST ALSO MANAGE ALL THE UV LIGHTS LOCATED 16 METERS FROM THE BORDER OF SCP-110.**

SCP-110 is a forest in Sweden that never stops snowing. No matter what the climate is, there will always be a light snowfall and an earie silence. The Danger of SCP-110 comes at night, or when it is a cloudy day. SCP-110 is a forest with some sort of curse, originally being a place where the Vikings burned the bodies of their mangled victims in legends, the bodies came back as the form of a snowman. The snowmen, or SCP-110-A, or -A, are interesting creatures.

-A are snowmen looking creatures that have sharp figures and jagged teeth. They have a desire to kill living things, and these things turn into instances of -A and act the same as -A until death. -A are active during periods where there is no sun, as they will melt.

When a living thing is killed by -A then they will become -A. -A has a strange anatomy, being snowman on the outside but living on the inside. When observing a -A melt, researchers saw that organs and blood came out of a -A, which were the remains of a victim of SCP-110. It seems that the snowmen use the organs of the living to power other snowmen, which is why they kill living things.

The organs found inside a -A are still warm when they leave, and heat does not melt the snowmen, meaning that light is their direct weakness. That is why a special squad known as Cold Light was made and trained to contain the SCP-110-A's.

Hostile, Euclid, Testing,
SCP-172 Interdimensional Virus

**SCP-172 MUST BE KEPT INSIDE OF ITS REALITY ANCHOR CONTAIMENT UNIT AND IS NOT ALLOWED OUTSIDE OF ITS PRIVATE SITE.**

SCP-172 is an unidentified form of life (bacteria, virus, etc.) and was discovered in 2001 when scientists were dealing with potential interdimensional travel. That is when the former SCP-172 which was a race of dimension traveling water bears. These creatures would produce this unidentified life which would attach to other life, such as bacteria, to create portals to other dimensions in which the water bears could travel. Scientists captured the water bears in a reality anchored test tube, and the unidentified form of life was extracted and experimented on. After 122 days, the water bears died from some sort of starvation. Luckily, scientists cultivated enough of the life form to be able to make a sort of farm.

After more experiments, SCP-172 showed potential for traveling across different realities. When overtaking multiple bacteria and clumping together, scientists discovered that the SCP-172 clump would become a bigger portal, still sending things to the same dimension. This led to the theory that if enough clump together, it could create a large portal to the same dimension.

The problem is the infection that happened in 2011. A D-class was used as the first ever large portal, except an unexpected problem popped up. When infecting larger creatures, it does not infect every living cell of the body. Instead, it infect parts of the body, creating different portals across the body. This led to portals from different dimensions appearing, and also causing the D-class immense pain before dying to a heart related fatality. SCP-172 then infected 21 other people, and the bodies have not fully decomposed. All staff must remain outside of SCP-172's private site, and no one is allowed in until the bodies have fully decomposed. Unfortunately decomposition rate seems to be lowered, as the bodies are still intact.

(possible) Viral agent, keter, non-testing (currently).
SCP-154 The Red Wrong Book

SCP-154 is a book that was located somewhere on the shore of France in 2020. It was obtained by foundation staff when an incident known as 154 incident #1 took place.

154 incident #1 happened in a book store called [redacted] and caused two casualties. A security camera observed as a women picked up a red book with no title and a hard cover, which was just crimson red. The women was turning the pages when she cut her figure on the paper of the book. A second later the blood formed a crystalline substance that made a stream and connected to the women's body. The women screamed as her whole body became covered with a red crystal, which caused a the bookstore owner to come over. When he tried to crack the crystal, some fragments cut his arm and the crystal started to form around his body. A few hours after the event, MTF Banshee sent in their 9 man team of biohazard agents in to contain the victims and the book.

Upon successful containment, the book was taken to Alpha-1 and put in a secure room with robotic arms to manipulate and study the book. The pages on the book are not the same for every one, as it seems to change to the readers desire. This is believed to happen to make the subject read more of the book. This works in tandem with the sharper then average edges of the page. When a subject bleeds onto the book, from any source of damage, the book turns the blood into a crystal substance that infects all the blood it touches. The crystal (SCP-154-1) will turn a human body into a crystal cocoon within 3 minutes. The crystals are extremely sharp, and just grazing it will scratch your skin. The substance has a similar structure to sugar, and scientists have not found a reason as to why it is. It is also unknown what the crystal substance's use is, as no uses have been found, and in SCP-154's containment cell SCP-154-1 is kept in a secure lockbox next to SCP-154 so that scientists do not have to crystalize a D-class to get more substance. It does seem though that after the crystal gets small enough, it will slowly turn back into blood.

Item, Safe, testing.
SCP-018 Death Department

**CAUTION: THIS IS HIGHLY CLASSIFIED INTEL. IF A PERMITED READER TELLS OTHERS ABOUT THIS DOCUMENT, YOU WILL BE HUNTED AND KILLED AS AN EXAMPLE. IF YOU ARE NOT PERMITED TO READ THIS FILE YOU WILL BE FED TO A SCP AND ERASED FROM ALL FOUNDATION AND ALL ONLINE HISTORY. WE WILL KNOW IF YOU READ PAST THIS POINT. THIS IS YOUR WARNING.**

SCP-18 was located in an abandoned office building in [redacted] and is under extremely tight security. Only task force banshee and the 05 are allowed entrance.

SCP-18 is a large, abandoned office building that contains an infinite number of documents. Each document contains a death of every known human to ever exist. Even after attempted alterations of these fates, the deaths still happened in the way the file said.

One task force is permitted to go inside, and they are the most loyal and capable task force in the foundation, second to none. They were the team that had recaptured SCP-1 and held off the masks of SCP-2, the team that had first ventured into King Chaos' dimension.

This is Task Force Banshee. Their current prime directive is to defend the interior of that building at all costs.

The reason that no one is permitted into the building is because the foundation believes that if someone or a group got their hands on the files they could play and manipulate the future. People would still die the same, but they would live differently.

Another reason of why SCP-18 is protected is because if someone's file is burnt or destroyed, it causes them to die, and all of the other files will start to change. During this period, a massive storm will happen and only people in the department (and other special areas or people with some sort of paranormal quality) will remember what happened. To show you the extreme violence, this example will be put up. Ever heard of the island Cantimanu? It was three times bigger than Hawaii and had a population that was a third of Japan. It was erased in the storm and only task force Banshee and a few select others remember it.

That is why the foundations most talented and trusted task force is assigned to SCP-18.

Building, Keter, non-testing.
SCP-037 Shadow Monster

**SCP-037 MUST BE KEPT IN A WELL LIT ROOM AND IS NOT ALLOWED TO LEAVE FOR ANY REASON.**

SCP-37 is a two dimensional shadow that takes space on the ground, walls, or ceiling. It looks similar to a humanoid shadow, and has no non-humanoid features. While SCP-37 seems innocent, it will kill and consume any person by eating their shadow. Not much is known about SCP-37, which makes it hard to fill this file.
SCP-161 The Karadar

SCP-161 is actually a collection of artifacts and documents about a possibly extinct race of sentient beings known as the Karadar. Representation of these beings are seen in most South American cultures and some southern North American cultures (which have been redacted and taken from public historical documents). These creatures are depicted as a pure black, with yellow eyes and sharp digits. They are also depicted to be hunched over, with a row of sharp teeth and in the more violent depictions of battles against these creatures show the creatures to be a little larger then humans, and that the creators like violence. For some reason, the Karadar seem to be more violent and oppressively towards the human species, acting like slave masters and being depicted at truly evil monsters.

There are also other SCP depicted, such as SCP-1 Big Brother, shown being at the top of a pyramid emitting a light that is shown setting the Karadar on fire on a vase, item SCP-161-41. Another SCP is SCP-102, which is shown possessing a whole skeletal body and not just the skull in a carpet, item SCP-161-78. There are a few more SCP, which may or may not be shown do to pending 05 approval,

Another interesting item is SCP-161-13, a carving made by the Mayans which shows the Karadar fighting a massive blue tiger and a 9 tailed fox, which remain unidentified and have not yet been found in our world. Another seems to be a predicted event, as on item SCP-161-20 is a bunch of Karadar praying around a much larger looking Karadar coming out of a crack in the ground.

While the Karadar seem to be extinct, they are still having an affect on our world. A cult known as the **Dark Below** seem to be based on finding evidence and bringing back the Karadar, and since they were only recently established it is hard to tell what their end goal is, along with their funding, man power and equipment.

Items, Safe, testing.
Oswald the Lucky Rabbit

**Oswald the Lucky Rabbit** is one of the antagonists in **Abandoned: Magic Kingdom**.

## Behavior

**Oswald The Lucky Rabbit** starts on **Night 2**. He can be seen laying down the floor in the **Storage Area**. Minutes later, he will **stand up** and walk to the **Staff Hall**. After that, he will go to the **Meat Freezer**, the **Lounge**, and lastly, the **Office**. The player must **shut off a camera** in order to survive. Failing or neglecting to do so will result in a **jump-scare** and a **game over**.

## Trivia

* He is the fixed version of **The Original**.
SAISON 1

Cette première édition a débutée **le 5 Décembre 2021** et s'est terminé **le 30 Janvier 2022** par la victoire de Alejandro Coquis sous l'identité de **la Fusée.**

Le jury d'enquêteurs est composé de **Thomas Chalibat, Marc-Antoine & Mehdi.**

## Les Shows

*Code couleur*

     **Qualifié en arrivant à la première place.**

     Qualifié pour le show suivant.

     Éliminé et *démasqué*.

#### Show 1 - Groupe A

 03
 05

#### Show 2 - Groupe B

 02
 04

#### Show 3 - Groupe C

 03
 05

#### Quart de Finale

 03
 04
 05
SCP-034 The Hand From Below

**NO NON-STAFF MAY ENTER A 60 YARD RADIUS.**

In Russia, 1988 a lake turned black after a small boy's body was found in it. the lake was secured and studied. When D-1992839 was sent in to check the lake with scuba gear and a camera. After 5 minutes the feed cut off and D-1992839 completely vanished. then a boat was sent out to see if there was a bottom to this lake. When they got closer to the center of the lake, an event happened that had the researchers shocked. A rotting massive hand came out of the lake, pulling the boat under. This is SCP-34-a.

SCP-34-a is the hand that comes out of SCP-34. Researchers got a sample of its flesh. It is human in DNA, but dead and rotting like off of a corpse. The hand has immense strength and can pull almost anything under the surface of the black water.

SCP-34-b is the black water itself. It seems to have an effect of speeding up the decomposition and aging of any item in the lake.

Territorial, safe, non-testing.
SCP-026 The Deep

**SCP-26 IS TO BE CONSTANTLY SURVEYED AND REPORTED ON CONSTANTLY FOR ANY CHANGES.**

SCP-26 is the true deepest part of the ocean and is a portal to another dimension, and if you were religious you could say it is hell.

SCp-26 was discovered in 1965 by Submarine Unit Echo. SU Echo was searching for the bottom of the recently discovered deepest part of the ocean. At the time the danger is possessed was not known. As the team got deeper and deeper, they started to feel uneasy, reporting that they had felt like bugs were crawling up their arms and legs. As the pressed even deeper, the team saw what was causing this. A two-mile-long crack that was glowing cyan was now visible, and the team was awed by the crack. As they got even closer, they saw something horrifying. Eyes had been under the cyan glow and looked to be staring through the crack. As the team started to go back to the surface, a loud roar that broke the eardrums of the sonar scanner. All of a sudden, a creature had jumped out. It looked like a large Crab, about a quarter of a mile large. It took the submarine and started to drag it back into the portal, the team decided to detonate the Sub and its nuclear weapons, killing the crab in one blow and giving radiation to the area.

NOTE: These creatures are weak to radiation and cannot breach a certain level of water, or else the sun's rays will kill it. This causes a natural protection against these creatures.

SCPs that come out of SCP-26 are referred to as SCP-26-A, but some SCPs are different, warranting their own SCP file. However, due to the earth's environment, over time the radiation kills these creatures, so as long as SCP-26 is cordoned off by Oil plat-14 and its surrounding platforms, then civilians are fine, and the creatures down there can be undisturbed. Some creatures come above the line though, having a slight resistance to radiation, such as SCP-27. These creatures come closer to the surface to hunt moving things in the water such as boats and subs, or large sea creatures such as whales or giant squids. The portal also seems to have become one way after the sub's nuclear detonation, probably to not let the radiation into whatever world they have. These creatures also have the most bazar biologics the foundation has ever seen.

Hostile, safe (the portal itself is not hard to contain), testing.
SCP-92 Kab the Hunter

SCP-92 or Kab is a hunter from outer space that was found hunting humans in the Congo. The creature is humanoid and bipedal, possessing fur similar to a panther. SCP-92 also wears pants made from a material similar to wood from a Redwood tree, and a short sleeve jacket that has the same properties as leather.

Kab himself has a very charismatic attitude, and almost convinced the foundation that he was friendly, not knowing the humans to be an advanced species. Luckily 013 saw through this and put him into a Keter class containment cell in site Gamma 2.

Kab has enhanced qualities compared to a human, such as better reaction time, speed, strength, smelling, sight and intelligence.

Kab's confiscated hunting gear is kept at site Gamma 1 in storage locker 13.

- a dark matter bear trap, completely erasing the victim's foot.

- a poison snare, killing a full-grown man in 34 seconds

- a serum known as "rosalincon", which is applied to his prey. It will cause the target to come back to the hunting area because it affects the portion of their brain where they feel safe, making them think that when they exit the hunting zone they are exposed and in the open.

- Kab Cameras, a camera connected to his eyeball and allows him so to see what is going on in his hunting zone.

- a electric net gun that shoots a net made of pure energy.

- a knife that is made from the tooth of a "Shame Bloom", a dangerous creature from a planet 12,000 lightyears away.

Kab is actually really old, being around for the last 432-601,000 thousand years.
SCP-009 Light Knight

SCP-9 was found in a sealed tomb in Germany and resides in Oil plat-1.

SCP-9 is a being made from pure light that possesses wings and a sword also made from pure light. Upon being discovered SCP-9 remained docile and was moved to Gamma-1. After seeing that the being was made from pure light and SCP-2 and SCP-5 were made from darkness that they most likely had a correlation. When they brought SCP-9 close to SCP-5 they started to fight. SCP-9 broke into SCP-5's cell and started to shoot light at it and swing rays of light at it. SCP-5 tried dragging SCP-9 into its shadows but SCP-9 burned his shadows which gave a look like embers off a campfire, which also burned the hands of SCP-5. After 15 minutes they both were exhausted beyond motion and were easily moved back into their cells, SCP-9 being removed to Oil plat-1 . It breaks out one to two times a year and goes into SCP-5's containment and fights with it, for some reason ignoring SCP-2. Every time the match is a draw and both beings are moved back to their cells with ease.

Active, Keter, testing.
SCP-80 4D printer

SCP-80 is a printer that prints things that should not be possible. It can print basically whatever you want. For example, it printed ice one time. It had both the qualities and chemical structure of the ice. But when touched it would heat the toucher up to 500 degrees Fahrenheit. There is more examples listed below.

- A robot that phases through solid matter

- A stationary perpetual energy machine

- A non-dangerous black hole

- A non-melting wax candle

More items may be added in the future.

Item, Safe, testing.
SCP-010 Hatch to Insanity

**SCP-010 MUST BE BLOCKED OFF FROM THE PUBLIC, AND ONLY D-CLASS STAFF MAY BE SENT IN.**

SCP-10 is a hatch that you would find which is similar to a basement door. It is steel and covered with old rust patches. It also has old paper and labels sticking to the side, which seem to be similar to the Irish flag. The doors lead to a staircase that is incredibly dark, and does not allow light to pass through. After about 42 steps in, the person going down the steps will enter some sort of new space, which is referred to as the Bunker by survivors. SCP-10's space is around 60 square feet in space and contains what a typical doomsday bunker has like beds, small kitchen, etc. While nothing seems to happen at first, SCP-10 is doing something horrible.

Within the first few hours of SCP-10 the subject would report feelings of claustrophobia and a nervous tone to their voice when asking to be let out, or given natural light. They will then hyperventilate for 12 minutes, and knock themselves out from oxygen loss. They will then wake up, and feel the exact same. After around 6 hours the subject will feel an intense home sickness, and will beg to be released from SCP-010. Then they will feel an extreme hunger and thirst, drinking and eating things inside of SCP-010. They will also start intensely speaking intense Gaelic, even though none of the test subjects so far do not speak Gaelic, nor do they know what Gaelic even is. After ten hours the true inanity starts, and causes some strange affects to the subject. The subject will start by reporting certain items in the room will move positions, such as a cup from the counter to the coffee table in the blink of an eye. Then the subject will start to see new items around the area, such as un-familiar brands such as "Diet Dew" or "Carrie Cola". The subjects will then finally see crazy things, such as the entire room warping and the colors changing. When told to exit some subjects will actually want to stay, saying they are comfortable in SCP-10. The few that do try to escape go back up the staircase. Unfortunately, they are met again with the strange darkness. For some reason, subjects report the staircase being much longer, feeling like thousands of steps. Once subjects are recovered, their eyes have to take a few hours to adjust to the light, and need to be hospitalized as they are suffering from intense hunger.

The affects that cause these things is known as a Cognito Hazard, or an affect that affects your mind which can lead to affecting your physical body if it is strong enough. The Cognito Hazard in this case is a strange one. SCP-10 is not a bunker, but rather an empty space underground. The subjects are actually just eating dirt, and are going insane under the Cognito Hazard. Luckily they can be saved if they are able to make it back out

Area, Safe, testing.
SCP-194 Sentient Organs

**SCP-194 MUST BE KEPT IN A STEEL CONTAINMENT CELL WITH NO VIEWING PORTS, AND SCP-194 IS NOT ALLOWED TO BE VIEWED BY REGULAR RESEARCH STAFF.**

SCP-194 is a sentient set of internal organs, meaning that everything besides the skeletal, muscular, nervous and circulatory system are there. It floats 2 feet off the ground and has a pair of eyes which is uses to look around. It does nothing when alone. if introduced to another living entity it will try to re-create itself in the living object, and rip out all tissue besides the organs using a form of telekinesis. The subject always dies however.

Hostile, Euclid, testing.
SCP-006 The Hitman

SCP-6 is a non-hostile entity that has helped the foundation. He has [redacted]

SCP-6 takes the form of a burning car, which was found in Brooklyn during a police raid on a gang. After the car could not stop burning, the foundation secured it and started to experiment on it. After 7 months and 20 days the foundation believed it to be a safe class SCP and stored it at Sigma-2. After a D-class wanted to get his revenge on a scientist, he threw some documents in the car's fire so it could not be found. This information was worth [redacted] and contained information about [redacted]. The paper triggered the car to spawn a man in a black suit that wears a sack over his head and opened the car door and came out. The man asked the D-class in a Boston accent who the "target" was. The D-class was confused and tried asking what the man meant. After 13 minutes he figured it out and named Dr. Chanda. The man (who will now be referred to as SCP-6) went to the car's trunk and pulled out a pistol. He then exited and the D-class left. 10 minutes Afterwords Dr. Chanda was killed and shot in the head by SCP-6 and the SCP dropped dead onto the ground. After 12 minutes the body fully turned to dust and disappeared. After reviewing security footage, the D-class was terminated, and SCP-6 was further investigated. As long as something with a value or combined value of 250,000$, SCP-6 will hunt down whoever the "target" is. Beforehand he will retrieve a weapon from the car's trunk that he believes is suited for the job. the foundation also learned that if you can set requirements, which will cause SCP-6 to change his weapon choice and strategy of how he will kill his target. If he dies trying to kill his target, his body will still turn into dust and disappear, and the SCP cannot attempt another assassination on the same person.

Friendly, safe, non-testing.