recursal/Fanatic-Fandom huggingface dataset:
Badges (Card Cosmetics)

## **Badges and Usage**

Badges were introduced to LaifuBot in March 2021. These are cosmetics that can be applied to your favorite cards to make them even more rare and stand out from other cards. Currently, the bot has more than 100 badges that are obtainable via events, gacha, and supporting the bot and making fanart of the server's mascot.

*Complete badges list :* https://www.laifubot.xyz/badges

## **Ways of Obtaining Badges:**

1. Events: Badges can be obtained via events and each has a different criteria as some badges will require you to grind, while other badges need to be claimed via a short message.

Christmas Event!Supporting my new Home! (200 Boost Milestone)1st Anniversary!April Fools!

2. Gacha: One of the newest features of Laifubot is badge gacha. The chances of pulling a badge in gacha is rarer than zeta pity and inside that gacha there are 3 other rarities/tiers: Tier 1, Tier 2, and the rarest of the bunch, Tier 3.

T1 - Ace of Spades.T1 - Player one.T1 - Daredevils.T1 - Better luck next time!
T2 - The altered side.T2 - Part-Time Idol.T2 - Blood demon arts.T2 - Under my control.
T3 - Destined to lead.T3 - Powers to protect.T3 - Beats that just kill.T3 - Swords, Shadows, &...Nekos?

3. Helping the Bot: This may include helping in the promotion of the bot, helping out in the support server, uploading images and swapping fanart regularly. In addition, one can get a badge if they draw Sayaka, all types of art accepted!

Progress the Bot!Draw Sayaka!

4. Casino: Some badges are exclusive to the casino. Do **.casino** for more info!

Balance Unlimited. (Casino Badge #1)Level 5 Coin Launcher (Casino Badge #2)
## **How to Use Badges**

After getting a badge via the ways mentioned above it goes to your Reward Box (**.rewardbox**). Here, you can check out all the badges you own.

#### **To Claim Badges:**

1. First do **.rewardbox** to see the names of the badges you currently have.

2. Once you have a found a card to put it on, do: **.claim-badge [badge name] [Unique ID]**

3. Once the card pops up, type apply to confirm it. There is a 45 day time-limit that a badge can remain in your Reward Box before expiring and being wiped.

#### **Burning of Badges:**

Starting off with the main thing ***Badges shouldn't be burned!*** Be careful not to burn one by mistake as you do not get anything for burning a card with a badge.

#### **Expiration of Badges:**

All types of badges have a expiry date of 45 days. This means an unclaimed badge can remain in the Reward Box for a period of 45 days from acquiring it. After 45 days the badge will be removed from your inventory.

## Transferring Badges

You can swap or transfer badges through the use of The Workshop. Click here for more information on the Workshop and its features.
Favorites/Wishlists

When you do the .list command you will see that some characters have emoji's on them and some do not. This is known as **Favoriting**.

There are 2 primary commands when it comes to favorites in the LaifuBot.

**.fav [UniqueID]** - This command will either favorite a character with the default heart emoji to remove it from the burn list or remove it from being on the favorites list.

**.fav [UniqueID] Emoji** - This command will favorite a character with a unique default discord emoji of your choosing. If the character already has an emoji whether it is the default one or not, it will be replaced by the newer emoji selected.

**Favorites Usage in the Server**

**.fav [UniqueID]**

As you can see, these are the messages from LaifuBot that you will get when you favorite or unfavorite a character from your inventory list using their Unique ID.

**.fav [UniqueID] Emoji**

The only limitation at the moment for what can be used to favorite characters are the discord default emojis.

**Wishlist**

Have you ever seen a character in the server and decided you wanted to get them? Well, you can do something called **Wishlisting**. A wishlist is a list of characters, sorted by numerical Global ID, that you use to manage what characters you want to look for.

There are 5 primary commands when it comes to wishlists in the LaifuBot.

**.wishlist** - This command allows the player to see the characters they currently have on their wishlist.

**.wishlist -add [Global ID]** - This command allows the player to add a character they want onto their wishlist.

**.wishlist -remove [Global ID]** - This command allows the player to remove a character they do not want on their wishlist.

**.wishlist -user [User ID]** - This command allows the player to see other players wishlist of wanted characters using the users ID.

**.wishlist -user @User** - This command also allows the player to see other players wishlist of wanted characters they want using their discord tag.

**Wishlist Usage in the Server :**

**.wishlist -add [Global ID]**

**.wishlist -remove [Global ID]**

These are the LaifuBot messages when adding and removing specific characters from your wishlist via Global ID.

**.wishlist -user @User**

**.wishlist -user [User ID]**

These are the LaifuBot messages when you are checking another player's wishlist whether is it by their Discord @User or the User ID.

When you use the .wishlist -user command on another player, it will show you the characters that player wants and has on their wishlist from YOUR inventory.

Example : I have an Aqua that the bottom-right user has on their wishlist as a character they want.

In the wishlist, it also shows you the Unique ID of each character they are looking for as well as the number of those specific characters you own if you have more than one that is the same rarity and image.
Kamaria Crowbane

### Titles

* Empress of the Sanguis Empire
* The Nightshade of the Sanguis Sisterhood
* Matriarch of House Crowbane

### Languages Known

* Zamorian
* Other Black kingdom languages

### Occupation

* Nightsade of the Sanguis Sisterhood
* Empress of the Sanguis Empire

### Relatives

House Crowbane\*Mother, Rezella Crowbane

* Sister, Selena Crowbane
* Brother, Zoryana Crowbane

### Faction(s)

Sanguis Empire* Sanguis Sisterhood
* Sanguis House of Magistrates
Triton -S

Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the

eyes of land-bound folk. Long-established guardians of the deep ocean floor, the noble tritons have gradually become increasingly active in the world above.

## **Triton Traits**

* **Age:** Tritons reach maturity around age 15 and can live up to 200 years.

* **Amphibious:** Can breathe air and water.

* **Control Air and Water:** A child of the sea, you can call on the magic of elemental air and water. You can cast Fog Cloud with this trait. you can cast Gust of Wind with it. can also cast Wall of Water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.

* **Darkvision:** Can see in the dark

* **Emissary of the Sea:** Aquatic beasts have an extraordinary affinity with their people. can communicate simple ideas with beasts that can breathe water. They can understand the meaning of their words, though they have no special ability to understand them in return.

* **Guardians of the Depths:** Resistance to cold damage. this is shown by rolling twice on a save roll the highest of the two is your score.

## **Appearance**

* **Average height:** 5 ft. In game this is 0.90 Height
* **Skin color(s):** Silver, silver-blue
* **Hair color(s):** Deep blue, green-blue
Road of Kings

Those who follow the Road of Kings often believes mortals are inferior, promises will be fulfilled and power is everything. They also take the responsibility towards their vassals extremely seriously. Being honorable and Justly; Followers of this path also take oaths seriously rarely going back on their word.

### Branches

* Path of the Tyrant
* Path of Mithras
* Path of The Vizior
Character Management

Welcome to the Character Management hub.

Due to the large amount of information regarding the management of characters, it has been broken down into 3 sub-sections.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The first section is **Inventory**

-This section will explain all the inventory specific information such as all of the list, view, and burn commands. It will also give you examples of what you can expect to see when using these commands in a general sense.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The second section is **Searching**

-This section deals information entirely about the search functions of LaifuBot. It will show all of the commands if you are intending to look for just a particular character or series. Any information that you may need when it comes to overall searching can be found here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The third section is **Favorites/Wishlists**

-The last sections is all about the favoriting and wishlisting portions of Character Management. The commands listed in this section are for those who want to keep track of specific characters they want to collect or add a bit of organization for setting groups of characters/series.
Sorcerer

The Sorcerer is a damage-dealing spell caster that specializes in certain categories of magic that causes burst damage and area of effect spells. Sorcerers

are well known for their formidable damage output, as well as their range damage. Sorcerers are also capable of preforming a number or ritual magics from their Magick specialization.

## **Common Magick Specializations**

These traits are paired with racial traits.

### **Arcanist**

A Arcanist specializes in manipulating the true Magick element known as Arcane. Easily dealing damage or confusing their enemies

* **Illusionist:** They gain +20 in disguise or stealth rolls.
* **Blink:** They can blink behind a target. This can be done only once in a combat encounter.
* **Sorcery Mastery:** Sorcery is their main stat. There is a +2 in damage to all target per Sorcery trait unlocked.
* **Arcane Mastery:** Damage done while using Arcane spells is at +10 in base spell damage.
* **Weapon Mastery:** Staffs, daggers, one-handed swords, and Magick Staff. There is a +5 in base damage when using these weapons.
* **Ritualist:** Can preform Rituals such as portal opening. Rolling two save throws wisdom and Intellect.

### **Pyromancer**

A Pyromancers specializes in using the element of fire and manipulating it using bits or arcane. They Ignite their enemies with balls of fire and quick flame shots

* **Fire Master:** Damage done using fire spells is at +10 in base spell damage.
* **Sorcery Mastery:** Sorcery is their main stat. There is a +2 in damage to all targets per sorcery trait unlocked.
* **Fire Blast:** A Cone of fire that is used to AoE burn everyone in front of them. +3 Damage to all who fail Athletic check to escape the cone.
* **Weapon Mastery:** Daggers, One-handed swords and Magick Staff. There is a +5 in base Damage when using these weapons.
* **Ritualist:** Can preform Rituals such as portal opening. Rolling two save throws wisdom and Intellect.

### **Frost Magus**

A Frost Magus specializes in using the element of fire and manipulating it using bits of arcane. Freezing their enemies with Icy winds and shattering them in their tracks.

* **Frost Master:** Damage done using Frost spells is at +10 in base spell damage.
* **Sorcery Mastery:** Sorcery is their main stat. There is a +2 in damage to all targets per sorcery trait unlocked.
* **Cone of Ice:** A cone of frost that is used as an AoE to freeze targets in place. +3 damage to all who fail athletic check to escape the cone + a round of being unable to attack if stuck in the cone.
* **Weapon Mastery:** Daggers, One-Handed Swords and Magick Staff. There is a +5 in base damage when using these weapons.
* **Ritualist:** Can preform Rituals such as portal opening. Rolling two save throws wisdom and Intellect.
Berserker

**Berserkers** are warriors who throws themselves into battle with little regard for self-preservation. The various tribes have their own take on the matter, with axe or spear-throwing hunters, they also lean how to channel their rage and alchemical means. Sometimes, alchemical or magical alteration can lead those berserkers to become more dense in physical structure overtime.
Glitching

## General

After achieving the maximum star enhance (+3), a card is eligible to be glitched. Unlike upgrading, glitching has a 100% success rate and costs a flat amount of blue diamonds depending on its rarity.

Upon glitching, the card's symbols, such as its influence, rarity, badge, and border will change to a glitched appearance. The star enhance numeral also receives an additional count up to IV.

The new influence symbols are also displayed inside both your list and wishlist. This effect creates a uniquely colored list once you begin upgrading pages of different rarities.

## How to Upgrade

The glitch upgrade is part of the upgrade command, under option 2.

The demo illustrates the total changes made to the card. For example, the rarity symbol will be glitched into the zeta rarity color.

Entering a Unique ID (UID) will bring you to the second prompt, where the user is provided with the basic information for glitching their card, and the cost in blue diamonds required to glitch.

Unlike Star Enhancement upgrades, glitching always requires a fixed amount of blue diamonds, and is always a 100% guaranteed rate of success.

The costs for each glitch based on rarity is as follows:

Cost to Upgrade
 ζ
 Λ
 ζ𝓡
 †
 ξν
River Stagus

The **River Stagus** was a great river that formed the eastern border of Grondar and the boundary of the known world (at least to those on the Thurians Continent). Beyond the river was the mysterious realm of no return known as World's End. Karon, the boatman of the Stagus, ferried anyone who was brave enough to cross the river into the World's End. Neither man nor beast chose to swim the Stagus for it was infested with serpents and freshwater sharks.

Disclaimer
Chamber of Notables

The Senate of the Turanian Empire of commonly called "Chamber of Notables", is the upper house of the General Assembly. Its members were appointed nobles in the Turanian government who, along with the elected lower house Chamber of Deputies, made up the General Assembly.

The first Senate met on Monday, March 19, year 4877 of the Hyborian Calender. At the time that Server Pasha served as the head of the Senate, there were 27 members at the first meeting.

Members of the Senate were selected by the King and their numbers were limited to one-third (1/3) of the membership of the representative Chamber of Deputies. Members and the Head of the Senate were designated to be reliable and reputable leaders of the country, required to be at least 40 years old with ten years of military service.

Furthermore, government ministers, provincial governors, military commanders, ambassadors, Eastern Orthodox patriarchs, rabbis, and army and navy, if they met certain conditions, could also become Senate members through their offices.

Members of both houses, along with the government ministers led by the grand vizier, met together once every three months to discuss and compile a list of things for the King to enact in the following few months, and to review his actions taken in the months year. The same day, Senators would swear oaths to stay loyal to the constitution, the King, the nation, and their duties.

Bills and budgets passed by the Chamber of Deputies went to the Senate, where they were scrutinized in matters of religion, morality, economics, social issues, and military, and modified as necessary or sent back to the Chamber. The Senate also had the power to create original legislation itself.
Sanguis Empire

## Demographics

### Language(s)

* Common
* Language of the Dead

### Ethnic group(s)

* Vampyre
* Human

## Government

### Legislature

* Imperial House of Nobles

* Upper House
	+ Sanguis Sisterhood

* Lower House
	+ Sanguis House of Magistrates

## Economics

### Exports

* Gold
* Silver
* Iron
* Lumber

## Emblems

### Colour(s)

**Dependent on the Hierarchy*** High Nobility: Silver, Gold, Black
* Low Nobility: Silver, Black
* Priestess or Acolytes: Black, purple, silver
* Servant/ Slave/ Working class: Black

## Other

### Allegiance

* Xaltatun's Risen
* Vulna Cult
* The Best Tribes
Path of the Hunter

Follower of the path of the hunter exist to pray on those they consider lower than them. To do otherwise is blasphemous. Those who are afflicted, use their affliction as a tool to accomplish their hunts.

* Main Deity: ...

#### **Followers**

* Nationality: ...
* Number: ...
* Location: ...

#### **Main Doctrines**

* Views on Gender: Equal
* Religious Attitude: Pluralist
* Clerical Tradition: Lay clergy
* Head of Faith: None

#### **Marriage Doctrines**

* Marriage Type: Concubines
* Divorce: Allowed
* Bastardy: Legitimization
* Consanguinity: Avuncular Marriage

#### **Crime Doctrines**

* Same-Sex Relations: Shunned
* Deviancy: Shunned
* Male Adultery: Shunned
* Female Adultery: Shunned
* Kin-slaying: Shunned
* Witchcraft: Shunned

#### **Clergy Doctrines**

* Clerical Function: Control, Recruitment
* Clerical Gender: Either
* Clerical Marriage: Allowed
* Clerical Appointment: Temporal, Revocable
Religion and Magic

## **Religion**

Religion is an important part of Role-play and culture within the world of Conan. This defines the objectives your character might have, behavior, their antipathy towards certain actions and how they interact with other nations and cults.

1. A Character may only have one type of vanilla religion: See the list below regarding the placeholders for various cults and religions.
2. A clan may only have one type of alter placed: Do not place a Mitra alter next to a Set on just to gain mechanical benefits.
3. Players and clan may have multiple Shrines: Such as in case of the pantheons. Hidden shrines are allowed.
4. T3 altars can only be created via ritual: This is performed by a character following the religion. Shrines may likewise be blessed via ritual. Keep in mind that Blessing alters in this fashion might result in unforeseen effects beyond the mechanical ones.

**ALTAR PLACEHOLDERS**

* **Derketo:** Derketo, Gods of Khitan, Shem, Zamora, Vendhya, Golden Peacock, Nedethet, Mdetis, Wiccana.
* **Jhebbal Sag:** Black Goat, Gwahlur, Hanuman, Jhil, Jullah/Gullah, King Bull, Gods of Hyrkania
* **Mitra:** Mitra and the Zingaran pantheon of Mitra, Amalias Pluvius, Ibis, Ormazd
* **Set:** Set, Gods of Hyperborea, Asgard, and Vanaheim.
* **Ymir:** Bori, Gods of Hyperborea, Asgard, and Vanaheim
* **Yog:** Yog, Demonic Cults, Xotli
* **Zath:** Zath, Omn, Gita, Chernobog

If your placeholder cannot be selected during character creation, select Crom.

## **Magic**

Magic is in fact available within our server and is handled as a form of ritual when learning said magic at their respective shrines though RP.

1. Before being able to do Rituals: A Character must have invested in a Sorcery skill. The number of points in sorcery determines the ability your character has to preform more complex ritual, as well as if they can do it alone. Sorcery must require proper background for it.
2. The Results of Sorcery, besides supernatural innate powers are not usually instant! Rituals takes time perform and conclude. In the case of supernatural powers, always explain their usage and potential effects to everyone affected by them in the scene.
3. Different view on magic: Keep in mind that not every culture will view magic in the same way. Always adhere to your societal values when RPing a scorer or rping with sorcerers.

Disclaimer
Clan and Clan Bases

1. All players must be in a clan: Even when solo.
2. The maximum clan size: The Maximum Clan size is ten.
3. Vassals and slave clans: Sister clans for the purpose of holding slaves or Vassals are allowed.
4. Accepting someone in clan should be In Character: All clan members should be recruited in character thus comes with all the risks you would expect.
5. In the event of character Death: Your new character may not rejoin the same clan for at lest one week since their creation, nor without natural RP.
6. Spies and informants: Within other clans should be communicated with via ic channels only.
7. Map markers and /heatmap information: This can show you the location of followers and hidden or secret places belonging to other people in your clan. This information is not IC. You may not metagame locations.

## **Base**

1. Ownership nameplates: These are not IC and are name plates that show when you hover over things. Using them is considered metagaming.
2. A Clan may have ONE base and one Outpost: A base counts as any buildings you or your clan owns within render distance, even if they are not physically connected. A village belonging to a single clan for example, counts as a base or outpost.
3. You should build according to realism: Approach buildings from an IC perspective.
4. Foundations shouldn’t be stacked: More then two, or three max in demanding terrain. They may not be used as walls.
5. Fish traps, beehives, and planters: Please be reasonable with these. A Clan doesn’t need more then five of these items.
6. No stacking foundations over three, this is to reduce lag.
7. Players are limited to how big their main base may be: This list is as followed:

* *1-3 Players:* Base: 20x20 ---Outpost: None
* *3-6 Players:* Base: 30x30 ---Outpost: None
* *6-8 Players:* Base: 40x40 --- Outpost: 10x10
* *8-10 Players:* Base: 50x50 --- Outpost: 30x30

Keep in mind all builds must be reasonable and make sense in Role-play.

## **Locations**

Players are not allowed to build in:

* Razma’s house
* Instanced Dungeons & caves that block climbing

Disclaimer
Aghrapur

## The City of Aghrapur

The city of Aagnrapur

Aghrapur is the heart City, or Capital of the Turanian Empire.

Aghrapur is a large port city known also as the shimmering city, presumably called this due to its trade, slave markets and highly skilled craftsmen. The fact that gold is used throughout most of its structure make this city remember able as far a Hyborian Cities go.

Many different types of people are attracted to this city, weather it is cultural reasons or looking to fill their pockets with gold.
Arabic

**Arabic** is a Semitic language. It is named after the Arabs, a term initially used to describe peoples living in the Arabian Peninsula bounded by modern eastern Egypt in the west, Mesopotamia in the east, and the Anti-Lebanon mountains and Northern Syria in the north, as perceived by ancient Greek geographers. All varieties of Arabic combined are spoken by perhaps as many as 422 million speakers (native and non-native) in the Arab world, making it the fifth most spoken language in the world. Arabic is written with the Arabic alphabet, which is an abjad script and is written from right to left, although the spoken varieties are sometimes written in ASCII Latin from left to right with no standardized orthography.
Government of Vandhya

The Government of Vandhya is the supreme legislation body of the Kingdom of Vandhya. It is a Bicameral legislature composed of the Ruler of the Empire of Vandhya and the two Houses: The House of Council and The House of the People. The Ruler in their role as head of legislature has full power to summon and prorogue either House or to dissolve the House of the People. The Ruler can exercise these powers only upon the advice of the Adviser and their Council of Ministers.

Those whom are Elected by the Ruler to either of the two houses are referred to as Members of Council, or Members of House. Member of House, within the House of the People are directly elected by the citizens of the Vandhya Empire, by public voting. Member of Council, in the House of Council are elected by the members of the Council of Ministers.

The Government of Vandhya was founded within the year 1047, within the Hyborian Calendar.

### **Current Distribution**

Ruler of the Vandhya Empire, the leader of the Empire and as such their responsibility within the Government of Vandhya is to ensure that laws passed by the two Houses are in accordance with the Vandhyan and that the procedures is followed before according his/her approval of new laws. The Ruler, is also known as the Emperor or Empress and is a Hereditary Monarchy.

### **The House of the People**

The House of the People or the Lower House of the Vandhya Empire are those elected by the peoples of the Vandhya Empire. Every Citizen that holds a working job within the Kshatriyas or Vaisyas caste, irrespective of gender is eligible to vote fore The House of the People. To be Eligible for membership in the House of the People, a person must be a citizen of the Vandhya Empire for over 25 years and have served with its warriors, they must not be in any dept and should not have been found to commit any crimes.

### **The House of Council**

The house of Council or the upper house of the Vandhya Empire is a permanent body and is not subject to dissolution. Its members are elected by members within the Council of Ministers. They are also nominated by the Ruler of the Empire of Vandhya. The minimum age is 30 years, and they must be a Citizen of the Empire for at lest 25 of those years as well as have served with the Empires warriors.

### **Sessions of the Houses**

The period during which the House meets to conduct its business is called a session. Ruler of the Empire can summon each House at such intervals that there should not be more than a six-month gap between the two sessions. Hence the houses must meet at least twice a year. Within the Capital City of Ayodhya.

* **Budget session:** January and May

* **Winter session:** November
Staff NPCs

## **Staff NPC Rules**

* Those who are admins within the server cannot have a clan over one player in size. Aka they are the only player in their own clan.
* All admin build are player hubs and will be accessible to any play that is of the same faction as them.
* Any admin who play as an NPC’s are reasonable for protecting admin made player hubs.
* Some Admin run NPCs will have quests for players. Depending on RP.
* All Admin run NPCs are world bosses, however if apposing fraction players choose to fight them and when defeated or ‘Knocked Out’ player can earn rewards.

Keep in mind all interactions with staff run NPCs while In Character will have outcomes depending on Roleplay. Hidden quests can be unlocked this way!
Laibon

Laibon are not a race, but the Laibon are in many ways quite different from ‘regular’ Vampyres. They ascribe their origins to African Gods and legends.

* Main Deity: ???

#### **Followers**

* Nationality: ...
* Number: ...
* Location: ...

#### **Main Doctrines**

* Views on Gender: Equal
* Religious Attitude: Pluralist
* Clerical Tradition: Lay Clergy
* Head of Faith: None

#### **Marriage Doctrines**

* Marriage Type: Concubines (3)
* Divorce: Allowed
* Bastardy: Legitimization
* Consanguinity: Avuncular Marriage

#### **Crime Doctrines**

* Same-Sex Relations: Shunned
* Deviancy: Shunned
* Male Adultery: Shunned
* Female Adultery: Shunned
* Kin-slaying: Shunned
* Witchcraft: Shunned

#### **Clergy Doctrines**

* Clerical Function: Control, Recruitment
* Clerical Gender: Either
* Clerical Marriage: Allowed
* Clerical Appointment: Temporal, Revocable
Path of Blood

Followers of the Path of Blood are among the deadliest, as the act of Diablerie is almost a rite of purification among its followers. Indeed, one of the main tenets of the path is to purge all that are unworthy of their gods' gifts and to purify Bloodlines.

Main Deity: Knorneth

#### **Followers**

* Nationality: ...
* Number: ...
* Location: ...

#### **Main Doctrines**

* Views on Gender: Equal
* Religious Attitude: Righteous
* Clerical Tradition: Lay Clergy
* Head of Faith: None

#### **Marriage Doctrines**

* Marriage Type: No marriage
* Divorce: ...
* Bastardy: Legitimization
* Consanguinity: Avuncular Marriage

#### **Crime Doctrines**

* Same-Sex Relations: Shunned
* Deviancy: Shunned
* Male Adultery: ...
* Female Adultery: ...
* Kin-slaying: Shunned
* Witchcraft: Accepted

#### **Clergy Doctrines**

* Clerical Function: Control, Recruitment
* Clerical Gender: Either
* Clerical Marriage: None
* Clerical Appointment: Temporal, Revocable
Gith -S

```
*Warrior
```
* Beastmaster
* Berserker
* Blademaster
* Bonecrusher
* Necromancer
* Sorcerer
* Marksman

The warlike githyanki and the contemplative githzerai are a sundered people – two cultures that utterly despise one another. The brutal githyanki are

trained from birth as warriors, while the githzerai hone their minds to a razor’s edge in their fortresses within Limbo. But before there were githyanki or githzerai, these creatures were a single race enslaved by the Elder

Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. After much bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Zerthimon challenged Gith's motives, claiming that her strict martial leadership and desire for vengeance amounted to little more than another form of slavery for her people. A rift erupted between followers of each leader, and they eventually became the two races whose enmity endures to this day: the Githyanki in the way of Gith, and the Githzerai in the way of Zerthimon.

Whether these tall, gaunt creatures were peaceful or savage, cultured or primitive before the Elder race enslaved and changed them, none can say. Not even the original name of their race remains from that distant time.

The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. Since winning their freedom from the illithids, the githyanki have become ruthless conquerors under the rulership of their dread lich-queen, Vlaakith.

Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. Lean and muscular, they wear unadorned clothing free of ornamentation, keeping their own counsel and trusting few creatures outside of their own kind. Having turned their backs on their warlike githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast sea of chaos that is the plane of Limbo.

## **Gith Traits**

* **Age:** Gith reach adulthood at age 17 and live average until 120.

### **Githyanki**

* **Lawful evil.**

* **Martial Prodigy:** Proficient with light and medium armor and with shortswords, longswords, and greatswords. Damage is at +10 when using these weapons.

### **Githzerai**

* **Lawful neutral**.

* **Mental Discipline:** Advantage on saving throws against the charmed and frightened conditions. This is done by rolling twice on save throws and the highest roll out of the two is your score.

## **Appearance**

* **Height:** 5'5"-6'11". In game this would be 0.90-1.10
* **Weight:** 124-280Lbs
* **Skin color(s):** Yellow
* **Hair color(s):** Russet, black
* **Hairstyle(s):** Topknots
* **Eye color(s)**: Black
* **Distinctions:** Pointed ears, serrated in the back.
Character Template

This is an example of a character Page! Here you will see fields you can fill in using the Character- Infobox to

## Character Template

### Disclaimer

.

the side as well as suggestions for what to place in

the profile itself!

In the first section here you would write a summary of you character.

## ***Appearance***

This would be a description of your character general appearance!

## ***Personality***

This would be a Description of your characters personality traits.

## ***Currently...***

Where is your character currently at with their history?
Bicameral

**Bicameralism** is the practice of having a legislature divided into two separate assemblies, chambers, or houses, known as a **bicameral legislature**. Bicameralism is distinguished from unicameralism, in which all members deliberate and vote as a single group. As of 2015, about 40% of world's national legislatures are bicameral, and about 60% are unicameral.

Often, the members of the two chambers are elected or selected by different methods, which vary from country to country. This can often lead to the two chambers having very different compositions of members.

Enactment of primary legislation often requires a concurrent majority—the approval of a majority of members in each of the chambers of the legislature. When this is the case, the legislature may be called an example of **perfect bicameralism.** However, in many parliamentary and semi-presidential systems, the house to which the executive is responsible can overrule the other house and may be regarded as an example of **imperfect bicameralism**. Some legislatures lie in between these two positions, with one house able to overrule the other only under certain circumstances.
Lo’themar Ozai

Emperor Lo'thermar Ozai

> ***Please note this page is under working progress. Things here can be changed at anytime and are to be taken with a gain of salts.***
>
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Emperor Lo'themar Ozai Imperium Lord Monarch of light.

### **Notes:**

* Imperator Maxen, was a direct great ancestors to him separated by four generations. This ancestor was half Elder and half Dragonkin
* Mother was a Frost-Giant, whos bloodline was direct descendance of the Elder race.
* Father, was an High-Elf, with 1/3 Dragonkin blood due to his bloodline.
* First wife and First Empress of the Imperium Empire was Ilarah Ozai This was during year one on the Empire.
* A year after becoming Empress Prince Osman Ozai and princess Tara Ozai are born as twins.
* A year later the Empress disappears without a trace, leaving her two children behind. Months later she is found to be dead after another note is found describing how she would not be able to return and how she would not be found.

21 Year into Empire forming in Current times..
Celestials

At the beginning of creation itself, countless billions of years ago, before the current Cosmic Order, creation was composed of a single sentient universe

whose omnipotent intelligence was referred to as the First Firmament. For countless ages, the First Firmament was the sole being in creation, until its loneliness became unbearable. It decided to create the first life in Creation to give it companions as well as servants—an act that it would later come to regret.

These servants were cosmic beings of a lesser order of power and were of two kinds: black and multicolored humanoid servants. The black servants dutifully obeyed and worshiped their creator. They even created their own servants and sought to preserve the simple order their creator had made complete and unchanging for all time. The First Firmament named these loyal beings Aspirants and was very pleased by their goals and desire to maintain the status quo of its reign.

However, the multicolored ones had completely different values and desires from the Aspirants. Considered "rebels" by the First Firmament, they wanted a dynamic, diverse and continually evolving Reality where beings lived, learned, reproduced, aged and died in order to slowly improve themselves through evolution. The rebels wanted this with the ultimate long term goal of producing superior cosmic beings with the power to create universes of their own and for the universe to evolve with them as they advanced towards that state. These were the beings whom one day would be called by lesser life forms, "The **Celestials**".
Zhemri

The Zhemri are Direct descendances of the Elder race. Meaning they are Mix-bloods who share traits with both Human and Elder. Existing since Pre-Cataclysmic Age along side humans of Valusia. The existence of these half-breeds more likely occurring during the rise of the Seven Human Kingdoms.

They are similar in many ways to the Elder race who, already share certain appearances with humans. Like Elder race there are clear differences, such as living for thousands of years and having exotic features, such as more slanted eyes and angler features with colors such as purple, yellow and light greens, or with a luminous quality. They lack the physical size of the Elder race, but keep the strong talent for magic. Like Both humans and The Elder race however, they are purely mortal and can be killed by conventional means.

It is also wildly know that the Zamorian peoples are descendances of this ancient race.
Arenjun

The city of Thieves

Arenjun is also known as the 'city of Thieves' which is a colloquial title that is nearly universal amongst the people who know of it. It is the capital city of

the kingdom of the same name, and the home of the king. It was also the location of the strange and mysterious Elephant Tower until it was destroyed in the events of "The Tower of the Elephant."

## Religion

Bel, the thief god, is honored above all others.

## Notable areas

* The Maul: The most notable area of Zamora. Filth-infested, serpent-alleyed quarter of Zamora's city of thieves. Where an honest man is a rare as a green-hued elephant... and a virtuous woman far scarcer than either. A large district given over to thievery and other unsavory activities. It is here that Conan resided during his stay here.
* Temple District: Another important feature of Zamora is its large temple district. Zamorian religion is very complex, and its priests use this district for worship, study, and other activities. The temples are protected by magical warding and the guards hired by the temples themselves.
* Bazaar: Bustling place. Condor's Head is a tavern. Alley of Rats is another dangerous street. In the dark of the night, no honest man would venture further from his own doorstep than the length of the gleaming scimitar at his side.

## Personalities of renown

* Hadranor. King of Zamora.
* Yara. The high priest of these religions before he was destroyed in the events of "The Tower of the Elephant".
* Costranno. Undead Argossean Sorcerer. Follower of Gol-Goroth and Yog-Sothoth and all the fiends of the dark.

## Name

The alternate name "Arenjun" was attributed to the city by later authors, however Robert E. Howard never used this name, instead referring to it as "Zamora".

> Disclaimer
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Panteón

Un panteón es la asociación de distintas divinidades mayores, de magnitudes diferentes (aunque a veces algunas comparten magnitudes), que se unen entre sí para apoyarse mutuamente. Estos panteones también admiten divinidades menores, y pueden ser asociaciones de dioses exclusivamente del Almitar, exclusivamente del Skorga o una combinación de ambas. Por magnitudes, hablamos de poderes: Por ejemplo, dioses mayores del Fuego o de la Fertilidad.

Hay que diferenciar entre los antiguos panteones formados antes de la caída, y los panteones modernos. Los panteones antiguos son panteones que los seres inteligentes de Menautar vieron a los mismos dioses formar parte. Es decir, vieron dichas alianzas. Los panteones modernos son panteones formados a través de los siglos que a veces incluyen deidades de otros panteones. Así pues una persona que adore el panteón Lisedio puede adorar a varias deidades Vondru, por lo tanto, su panteón es mixto (un panteón moderno).

Los Dioses Independientes son aquellos que no se unieron a ningún panteón en la Era de las Estrellas o en las eras anteriores y permanecieron por su cuenta creando dentro de las magnitudes que les competían y formando cultos separados, que en el caso de algunas naciones fueron exitosos. Algunos dioses independientes han sido involuntariamente introducidos en los panteones modernos al unir la devoción a una deidad independiente con la de uno o varios panteones ya formados.

## Panteones Antiguos

1. Panteón Meverio
2. Panteón Taur'kitan
3. Panteón Mmaah'm
4. Panteón Vondru
5. Panteón Iyash
6. Panteón Ashorak
7. Panteón Khelssir
8. Panteón Zuvac
9. Panteón Fahê
10. Panteón Par Hal
11. Panteón Cûnn
12. Panteón Liserio
13. Panteón Jeosku
14. Panteón Xoskoor
15. Panteón Nirakatei

## Dioses Independientes Antiguos

* Baukal
* Hirgax
* T'rul
* Gergeel
* Imhin
* Khokharshat
* An'hari
Esfera

Una **Esfera**, también llamada "***Piedra de los Dioses***" o "***Gran Catalizador***" es un piedra potenciadora de magia que fue creadas por primera vez en el año 1244 A.C o el año 0 de la Era de las Esferas (según el Calendario de las Eras). En el pasado existieron miles de ellas. Las Piedras son una fuente de la extraña magia conocida como Maudrum aunque también catalizan las otras siete principales poderes. Algunas esferas, más raras, catalizan Kolosh.

El proceso de creación de una esfera comienza cuando una deidad sacrifica su forma consciente y física para albergar todo su poder en una piedra o material capaz de soportarlo y ayudar así a los mortales a canalizar mejor la magia entre el mundo físico y el velo. Las esferas permiten canalizar muchísima más energía que si lo hiciese un mago o hechicera por si misma, augmentando muchísimo el poder mágico que uno tiene a la vez que puede minimizar los efectos del exceso de magia. Comúnmente, el material utilizado para albergar la energía del dios es un material especial forjado por alguna de las multiples deidades de la forja o la herrería, capaces de crear maravillas increíblemente mejores que cualquier raza consciente.

Este proceso puede ser usado en otros objetos para concederles poder, pero en algunos casos (como las Espadas de Osgan) los seres imbuidos en dichos materiales son seres divinos muy menores, frecuentemente provenientes del Vacio, que en parte conservan su conscienza (aunque muy disminuida) y por tanto su poder es menor al que canaliza una esfera pura.

Tras la Caída de los Dioses, y la debilitación del vinculo que los unía al mundo mortal, muchas de las Esferas fueron destruidas o desaparecieron.

Las que lograron sobrevivir en su mayoría fueron resquebrajadas en miles de fragmentos que se utilizan hoy por miles de magos en todo el mundo para sus espadas, baculos, colgantes etc como amuletos de poder que les ayudan a canalizar magia. Pocas esferas se conservan en totalidad, entre ellas la de Magut, la de Telraudas y la de XXX que mantiene las ciudades de Elleyonë, Tersun y Mishvaran a flote a pesar de que deberían haber sucumbido bajo las aguas al final de la Era de las Esferas, en el año 0 C del calendario de la Caída.
Humanity

Humanity is a system designed to give consequence to rampant killing of a player character to both humans and supernaturals. Loss of humanity manifests in a variety of ways.

1. Characters all start off with 10 Humanity at character creation.

2. These are the factors that reduce characters Humanity:

* ---Forced Permadeaths
* ---Successful Hand of Fates
* ---Certain supernatural actions such as Vampyres turning people.
* ---Ritual outcomes.

3. When a characters humanity reach below 4, they display ‘bloodlust’ in their short description/ title at all times. Others may feel discomfort in their presence.

4. When a character’s humanity reaches 0, they display ‘MARK OF THE KILLER’ In their short description or title at all times. Others may know that they are in the presence of a killer. ***Killing a character with 0 humanity does not reduce your humanity, even forced permadeath!***

Disclaimer
Orai

Los **Orai** son una de las diez tribus originarias de los humanos cuando aparecieron en los túmulos de la sabana de Thûme, una de las muchas sabanas de Odiffa, en el continente de Koltarna.

Tenían el pelo negro, los ojos oscuros y la piel negra. Poco más tarde, los Orai se dividieron en dos ramas rápidamente: Los Mokatai y los Todatai según se cuenta en los antiguos textos. Unos se quedaron en Odiffa, los Todatai, y otros migraron hacia el oeste de Koltarna, migrando al continente vecino, los Mokatai.
Headhunter

**Headhunters** are Hunters specialized in tracking and hunting their opponents. Many headhunters are dexterous spearthrowers and experts at taking trophies on their fallen opponents. Through a combination of learning how to channel rage and alchemical means, Headhunters can become known as Berserkers.
Thurians

**Thuria** was, during the Pre-Cataclysmic Age, one of the Earth largest land masses although smaller continents such as Atlantis and the Eastern continent Mu existed, as did several island chains. Most of the Earth was unexplored wilderness but contained scattered clans of primitive humans.

One of the nations to exist at the time was Valusia with its capital the City of Wonders ruled by King Kull.

In 18,000 B.C. Atlantis sank beneath the ocean during what is known as the Great Cataclysm. This event changed the landscape of the world which would be known as Hyboria.

Disclaimer
Hyboria

The Hyborian Age the post-Atlantean timeline. Which come after the Thurian Age at the time of Atlantis. The name "Hyborian" is a contraction of the Greek concept of the land of "Hyperborea", literally "Beyond the North Wind". This was a mythical place far to the north that was not cold and where things did not age.

Howard's Hyborian epoch, described in his essay The Hyborian Age, is a mythical time before any civilization known to anthropologists. Its setting is prehistoric Europe and North Africa (with occasional references to Asia and other continents).
On a map Howard drew conceptualizing the Hyborian Age, his vision of the Mediterranean Sea is dry. The Nile, which he renamed the River Styx, takes a westward turn at right angles just beyond the Nile Delta, plowing through the mountains so as to be able to reach the Straits of Gibraltar. Although his Black Sea is also dry, his Caspian Sea, which he renames the Vilayet Sea, extends northward to reach the Arctic Ocean, so as to provide a barrier to encapsulate the settings of his stories. Not only are his Baltic Sea and English Channel dry, but most of the North Sea and a vast region to the west, easily including Ireland, are, too. Meanwhile, the west coast of Africa on his map lies beneath the sea.
Zarfhaana

Zarfhaana was a Thurian nation and one of the Seven Empires, ruled by an unnamed emperor from a city in the northern part of the country.

## Geography

Zarfhaana was located east of Valusia, west of Grondar, north of Thurania, and south of the ocean that swarmed with pirates. Zarfhaana was a narrow realm extending north and south between the Zalgara Mountains on the west and an unnamed range of mountains on the east. Both mountain ranges extended all the way along their respective borders. Between Zarfhaana and the Zalgara Mountains was the Camoonian Desert. The interior of the country was noted for its dreamy valleys and verdant forests.

## Inhabitants

In addition to cities and large towns, Zarfhaana also had many villages inhabited by peaceful and hospitable country folk.

## Defenses

The borders of Zarfhaana were patrolled by mounted border guards. On the eastern border was the frontier city of Talunia, the nation's last eastern outpost. The pass from Talunia through the eastern mountains was guarded by a tower and garrison.

## Reputation

Although Valusia and Zarfhaana were on friendly terms, King Kull regarded Zarfhaana as a soft and lazy realm and compared it to a helpless girl waiting to be ruthlessly conquered.
Supernaturals

## **General**

1. A supernatural character is any one belonging to one of the races listed in the ‘Supernatural Races’ category.

2. Human sorcerers, priests, or other such characters do not count as supernaturals.

3. Supernatural slots are limited and their amount closely monitored. A supernatural slot must be applied for before a supernatural character can be made.

4. Through the ritual system, sorcerers can transform characters into certain type of supernaturals. This is a task not to be underestimated, and you will not find and guides OOCly on how to do it.

## **Playing a Supernatural**

1. Please be aware of the responsibility that supernatural characters have. You are expected to be especially true to the servers lore, your sheet, limits, etc.

2. In similar vain, while some culture accept or even revere certain supernaturals, understand that many characters, for many reasons, might be adverse to supernaturals.

3. Werebests in transmog, including vampiric, can not use potions/ vitae/ Other healing with animations. Some of the transmogs can break due to using a different skeleton.

Disclaimer