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Exitus Rifle

The **Exitus Rifle** is a Ranged Weapon for the Vindicare Assassin class.

## Overview

The Exitus Rifle is a unique weapon type added in the Execution Force DLC. It is the primary weapon of the Vindicare Assassin. Most variants typically have extremely long Range, but a low total Ammo count.

Exitus Rifles come with two slots - **Disrupt Shot**, which is identical to the ability found on Psilencers, and **Precision Targeting**, allowing them to selectively destroy body parts. They typically have modest Damage, which is made up for with the weapon's excellent Range, and the Vindicare's ability to ignore Half Cover bonuses.

## Abilities

### Disrupt Shot

**Disrupt Shot** is an ability which can be activated during standard shots to afflict Disrupted. This is an effect that prevents the target from triggering any Autos and cancels abilities like Overwatch.

There are very few enemies in the game that are immune to the Disrupted Affliction, including several bosses. This can completely disable certain abilities that are the main focus of most fights, effectively turning the afflicted enemy into a simple target like any other.

### Precision Targeting

**Precision Targeting** is a trait that allows the attacker to selectively destroy a body part on an enemy when they get a Crit. Typically this is reserved for Melee Weapons, but on Ranged Weapons this allows the wielder to cripple enemies at range.

Vindicare Assassins have several ways to boost their Crit chance, allowing them to regularly trigger this effect. When combined with the Exitus Rifle's superior Range, this lets them cripple enemies long before they become a threat.
Abjuration of the Unclean

**Abjuration of the Unclean** is a set of Tier 1 Terminator Armour that specializes in Weakened Immunity.

## Overview

Abjuration of the Unclean is a unique set of early-game Armour with no other variants. It provides +2 Max HP and +2 Armour, and comes with Immunity to Weakened, preventing the Knight from losing damage on their Melee attacks. When upgraded, the Max HP doubles to +4, and the Armour bonus increases to +3.

Weakened is an uncommon Affliction, especially in the early-game, making Immunity to it fairly situational. The HP bonus is substantial though, only beaten by The Bronze Carapace. It can therefore be seen as a decent alternative if the player chooses to focus on defensive value.
Doom's End

The **Doom's End** is a Tier 3 Psilencer that can afflict Bleed.

## Overview

The Doom's End is a late-game weapon with no other variants. Its main feature is its 100% Bleed chance on all attacks. This can be upgraded to double the Duration to 4 turns. It also has an above-average base Damage of 5, and its Range can be upgraded to a total of 17.

When upgraded, this weapon can afflict Bleed for 4 turns, doing 2 damage each turn, for a total of 8 additional damage. Bleed damage ignores Armour, but only applies after the enemy ends its turn. This means the Doom's End can deal significant damage over time, but requires the enemy to stay alive, potentially attacking or hindering Knights.
Jaric's Hunter

For the Tier 2 version, see Dire Strike.
For the Tier 3 version, see Boneblight.

The **Jaric's Hunter** is a Tier 1 Storm Bolter that specializes in Armour Piercing.

## Overview

The Jaric's Hunter is an early Storm Bolter that has the ability to ignore Armour when using Psybolt. This can be upgraded to also deal bonus damage as normal, and the weapon also has a base +10% Crit modifier (but no Crit Damage by itself).

The Armour Pierce property is situational, because it requires you to spend Will Points on Psybolt to trigger it. In addition, unless the target is only being attacked with Armour Piercing weapons, the Armour will still end up being removed by other Knights regardless, reducing the usefulness of this effect.
Eternal Wrath

For the Tier 1 version, see Credo.
For the Tier 2 version, see Thawn's Glory.

The **Eternal Wrath** is a Tier 3 Storm Bolter that specializes in Ammo capacity.

## Overview

The Eternal Wrath is the final version of the Thawn's Glory and Credo. It has improved stats in all of the previous key areas - Ammo, Crit and Crit Damage. It also features a larger Ammo upgrade, going from 6 to 8 in total, as well as higher base damage.

This weapon works well with the Arcane Weapons ability, found on the Purgator and Paladin classes. When fully upgraded, this will allow you to buff an ally's ranged attack by up to +8 Damage and +4 Crit Damage for a single attack. The side effect of emptying the weapon can be made up for with the Rapid Reload ability, allowing you to use this twice in a row.
Power of the Aegis

For the Tier 1 version, see Mark of the Aegis.
For the Tier 3 version, see Titan's Aegis.

**Power of the Aegis** is a set of Tier 2 Power Armour that specializes in Armour.

## Overview

Power of the Aegis is an improved version of Mark of the Aegis, providing more options. It now provides a +3 HP bonus, and starts with the same +1 Armour. When upgraded, it still maxes out a +2 Armour total, but now also gains a Passive Equipment Slot.

The total amount of Armour is the same between this and the previous version, with the HP and Passive Slot being the only differences. Like before though, the HP-focused equivalent, the Hero's Plate, offers similar benefits but has a much higher HP bonus. They both have the Passive Equipment Slot, but the Hero's Plate provides 7 more HP and only loses 1 Armour.
Sister's Tear

For the Tier 1 version, see Edeon's Gift.
For the Tier 2 version, see Silverbolt.

The **Sister's Tear** is a Tier 3 Storm Bolter that specialzes in Damage.

## Overview

The Sister's Tear is the final version of the Silverbolt and Edeon's Gift, and is a straight upgrade over the former. It has a higher base Damage of 6, which can be upgraded like before to a maximum of 7, and now the Psybolt Damage can also be upgraded, bringing its total to a +2 Damage bonus.

Its stats are otherwise identical to the default Storm Bolter, making it a very straightforward weapon to use on most classes. Like the Silverbolt, it does not have any Ammo upgrades, despite the Tier 1 Edeon's Gift having that option, making it a slight downgrade in that aspect.
Reaper's Helm

**Reaper's Helm** is a Tier 2 Animus Speculum that specializes in generating Willpower.

## Overview

Reaper's Helm is a weapon added in the Execution Force DLC for the Culexus Assassin class. It has slightly increased Damage, and comes with the unique Auto, **Psychic Harvest**, which gives the unit a chance to generate Willpower whenever an enemy uses a Psychic Ability. Upgrading it adds another Use per Turn for **Psychic Harvest**, and also adds a small amount of Focus.

It is the only Animus Speculum that has a way to generate Willpower, allowing the user to maximize their Damage output. It is also one of only a few that provide a Focus bonus, the others being the Tier 1 Watcher's Eye, and its Tier 3 successor, the Soulless Eye. The amount is somewhat negligible though.
Crozius

The **Crozius** (*Crozius Arcanum*) is a default melee weapon exclusive to the Chaplain class.

## Overview

The Crozius is a support-oriented weapon that focuses on the Chaplain's role of buffing allies and debuffing enemies. Like most melee options, it deals a standard amount of base Damage and has the same shared Force Strike ability. Its main feature is that almost all Crozius can afflict Vulnerable, weakening enemies against further attacks.

## Abilities

### Force Strike

Force Strike is an ability which is shared by most melee weapons. By default, it can be activated during standard attacks to boost the Damage, though certain weapons can have different bonuses. For most weapons, this a +1 Damage boost, and each use costs +1 Willpower.

This is mostly used to ensure kills on targets that wouldn't otherwise be finished off with standard strikes. For weapon variants with different bonuses though, this can be used to apply Afflictions, or trigger Autos, such as those granted by Crits.

### Vulnerable

Vulnerable is an Affliction that causes enemies to take +2 Damage from all attacks, including melee, ranged, items, and abilities. For most Crozius, this starts at a 25% chance to trigger and lasts for 1 Turn.

This means the Crozius is best used as an opener, particularly against enemies with large health pools. If the Chaplain is able to afflict Vulnerable first, then this allows follow-up attacks from other Knights to do more damage.
Ectar's Brand

The **Ectar's Brand** is a Tier 1 Force Sword that specializes in Crits.

## Overview

The Ectar's Brand is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Force Sword, except that it also has a +1 Crit Damage bonus. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. For low-level Knights with no other Crit modifiers, the Damage bonus only comes into effect when using abilities like Hammerhand.
Piety's Ashes

For the Tier 1 version, see Helscorcher.

The **Piety's Ashes** is a Tier 3 Incinerator that specializes in Damage.

## Overview

The Piety's Ashes is a late-game weapon, and is an improved version of the Helscorcher. The only difference compared to the former is increased base Damage. It starts with a value of 6, which can be further upgraded to 7 Damage total. It also has the same upgrades for Flames of Purity, increasing the bonus to 2 Damage per 2 Ammo, and adding Stun to the weapon.

The upgrade text for Stun is misleading, because it suggests that you'll go from 0 to 1 Stun, the same value as other weapons. However, the +1 Stun actually *replaces* the No Stun slot, meaning that the weapon actually deals 2 Stun damage total.

This makes it a very efficient weapon for Stun builds, able to deal 2 Stun to multiple targets in an area, with no Willpower cost. Because it also has increased Damage stats, it also performs well in standard combat as well, making it a strong all-purpose weapon.

## Trivia

* When combined with a Purifier specializing in Flames of Purity and an Expanded Magazine, this weapon can reach upwards of 20 Damage, able to wipe out most groups in a single action.
Nurgle Heavy Stubber

> The Cultists of Nurgle are individually no match for a Grey Knight, but they roam in packs and come armed with a variety of weapons
>
> In-game description

**Nurgle Heavy Stubber** is an enemy that appears in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overview

Nurgle Heavy Stubbers are one of the first enemies encountered, and are a more advanced version of Nurgle Cultists. They have more health, better weaponry, and access to more abilities. Initially, they lead squads of regular Cultists, but eventually they start appearing in groups with other units, such as Plague Marines.

## Behavior

Nurgle Heavy Stubbers are similar to regular Cultists, but their Heavy Stubbers afford them significantly longer Range. Their most dangerous feature is their **Suppressive Fire** ability, which can pin a target behind cover, and does significant damage if they take an action. This has a 2-turn cooldown though, preventing them from using it repeatedly.

They also have the **Cover Shot** ability, allowing them to destroy a target's cover. If this happens early in a turn, it can expose the unit to follow-up shots from other Chaos forces.

Like their predecessors, the most effective way to deal with Nurgle Heavy Stubbers is to use Precision Targeting to sever their Ranged Weapon arm. This limits them to a Melee-based behavior, which deals next to no damage and often leaves them exposed.

## See also

* Nurgle Cultist
* Nurgle Grenadier

Template:Navbox/Enemies
Power Armour

**Power Armour** is a default set of Armour for most classes.

## Overview

Power Armour is available to most classes by default, with only the Paladin, Librarian, and Chaplain advanced classes being unable to equip it. Power Armour generally focuses around mobility over raw protection, and often has more unique bonuses when compared to Terminator Armour.

## Abilities

### Enhanced Mobility

Enhanced Mobility is a passive that grants the Knight the ability to navigate obstacles and the terrain more easily. Knights wearing Power Armour can leap across gaps, and scale vertical walls, to cover ground more quickly than their counterparts.

This enables Knights to reach areas that would otherwise require long detours, making it useful on missions that involve a time limit, such as Bloomspawn Spreader missions, or to reach targets that would otherwise be out of reach.
Faith's Shield

For the Tier 1 version, see Faith's Ardour.
For the Tier 2 version, see Faith's Mantle.

**Faith's Shield** is a set of Tier 3 Power Armour that specializes in Focus.

## Overview

Faith's Shield is the top-tier version of the Faith's Mantle and Faith's Ardour. It provides the same +4 HP bonus to start, but now comes with +25% Focus, and starts with the +1 Move Speed bonus. When upgraded, the HP bonus doubles to +8 Max HP, the Focus increases to +40% total, and it now gains a +2 Willpower bonus.

This makes for a great all-around Armour set, as it touches on several key stats. It offers one of the higher HP bonuses for Power Armour sets, has the largest Focus bonus out of any Armour, and allows more ability usage with the Willpower bonus. This is ideal for Knights built around Autos or Afflictions, as the Focus bonus will make most options close-to or nearly guaranteed by itself.
Sagefire

The **Sagefire** is a Tier 1 Incinerator that specializes in Armour Break.

## Overview

The Sagefire is a unique weapon that can be found early, with no other variants. It's identical to a standard Incinerator, but starts with 1 point of Armour Break. When upgraded, this doubles to 2 points, and Flames of Purity can be increased to deal 2 Damage per 2 Ammo.

This can be a decent weapon to keep into the midgame, as its area-based attacks can soften up groups of armored targets such as Plague Marines and the Myphitic Blight-hauler. If a Knight can expand the Ammo count through class abilities or the Expanded Magazine item, then this weapon can also do good damage with Flames of Purity.
Edeon's Gift

For the Tier 2 version, see Silverbolt.
For the Tier 3 version, see Sister's Tear.

The **Edeon's Gift** is a Tier 1 Storm Bolter that specialzes in Damage.

## Overview

The Edeon's Gift is an early-game weapon that serves as an upgrade over the default Storm Bolter. It has identical starting stats, but features an increased Damage value of 5. It can also later be upgraded to extend its total Ammo count to 4.

Unlike some Tier 1 weapons, it doesn't rely on upgrades in order to make it a good investment. It is a relatively solid weapon that will serve players well until they can start finding Tier 2 weapons, or unlock the ability to upgrade other options.
Power Sword

The **Power Sword** is a Melee Weapon for the Eversor Assassin class.

## Overview

The Power Sword is a unique weapon type added in the Execution Force DLC. It is the Melee Weapon of the Eversor Assassin. It has average stats, being functionally similar to the Force Sword found on other classes.

It comes with the unique ability **Eviscerate**, which adds a Damage bonus depending on the amount of Bleed a target is Afflicted with. It can also Afflict Bleed itself, and comes with the **Parry** Auto, just like the Force Sword, giving it a chance to deflect a Melee Attack once per turn.

## Abilities

### Eviscerate

**Eviscerate** is an ability that serves as an alternative to the **Force Strike** found on standard Melee Weapons. It provides a Damage bonus based on the amount of Bleed Affliction a target currently has. When used, it removes all of the Bleed on the target.

Eversor Assassins have several options for Afflicting Bleed, including the Power Sword itself. This allows them to set up large Damage bonuses to instantly kill targets. They also benefit from other classes and items that can Afflict Bleed, such as Apothecaries.

### Parry

**Parry** is an Auto that gives the unit a 50% chance to completely cancel the first Melee Attack against them each Turn. Because this is an Auto, the chance can be increased with items that grant Focus, and there are certain variants that can have a greater chance or more Uses per Turn.

This makes the Power Sword a somewhat defensive tool, allowing the user to completely avoid Damage in some cases. It has no effect on Ranged Attacks.
Refuge in Faith

For the Tier 2 version, see Resilience in Faith.
For the Tier 3 version, see Power in Faith.

**Refuge in Faith** is a set of Tier 1 Terminator Armour that specializes in Focus.

## Overview

Refuge in Faith is a set of Terminator Armour that is available early in a campaign. It provides +2 Max HP, +2 Armour, and grants +10% Focus by default. When upgraded, the Armour value increases to +3, and the Focus to +20% total.

This can be useful for Knights building around Autos or Afflictions, but the bonuses are relatively minor until the player can upgrade items, and at that point they may already have better alternatives, including the superior Resilience in Faith set.
Friga

**Friga** is a Tier 1 Exitus Pistol that specializes in Range.

## Overview

Friga is a weapon added in the Execution Force DLC for the Vindicare Assassin class. It has a slightly longer Range, but otherwise has no other differences in the base version. When upgraded, it also grants a small Focus bonus, giving the user an increased chance to trigger Afflictions and Autos.

Its main advantage is its increased Range, giving the user slightly more options when taking shots with it. The Focus upgrade also offers a small bonus for all of the user's Autos, including Friga's own **Lethal Reflex**, giving them a greater chance to gain additional Action Points.
Devotion

For the Tier 2 version, see Piety.
For the Tier 3 version, see Purity.

**Devotion** is a set of Tier 1 Power Armour that specializes in Resistance.

## Overview

Devotion is a set of Power Armour that players can find early. It provides a +2 HP bonus, and starts with +25% Resistance. When upgraded, this increases to +40%.

This is a modest improvement over the default Power Armour, as it provides a decent chance to resist Afflictions. Because its only upgrade requires Poxus seeds, it can also be upgraded fairly early. That being said, it won't take long for players to find other Tier 2 Armour sets after this, including the superior Piety set.
Enemies

Enemies in Warhammer 40,000: Chaos Gate - Daemonhunters will be covered on this page. Their strengths, weaknesses and attacks will all be listed here. The stats listed on the individual enemy pages are from Standard difficulty. Playing on any other difficulty will feature different stats than those listed in this wiki. Enemies difficulty differences are summarized below:

## Difficulty

Parameters.
Enemies Have higher Stun Values.
Some Enemy Squads are Larger.
Enemies have much higher Stun values.
Some Enemy Squads are Larger.

## Organic

Nurgle CultistNurgle Heavy StubberNurgle GrenadierPlague Marine (Boltgun)Apostate PreacherPlague Marine (Plague Belcher)Plague Marine (Meltagun)Noxious BlightbringerPlague SurgeonBlightlord TerminatorPlague ChampionLord of VirulenceBlightlord Champion
## Daemonic

PoxwalkerBloated PoxwalkerNurgling SwarmPlague BearerPlague RiddenBeast of NurgleChaos Spawn
## Mechanical

Myphitic Blight HaulerFlesh MowerHelbruteFoetid Bloat-DroneNurgle Wardog
## Bloomspawn (also Daemonic)

Bloom BranchBloom BulbBloom StemBloom SproutFeculent GnarlmawBloomspawn Spreader
## Bosses

KadexAegerCruciatusMalathianMorgellusMunificusMortarion
## Prologue

Khorne CultistKhorne Heavy StubberBloodletterErekhul
Pallian's Spite

For the Tier 1 version, see Fury of Deimos.
For the Tier 2 version, see Ruin's Witness.

The **Pallian's Spite** is a Tier 3 Storm Bolter that specializes in Overwatch.

## Overview

The Pallian's Spite is the top-tier variant of both the Ruin's Witness and Fury of Deimos. It only features minor improvements over the former though, with its base Psybolt and Overwatch Damage values increased to +2 each. Otherwise the base stats and upgrades are identical to the Ruin's Witness.

This means it only performs slightly better in most cases, only gaining an extra point of Damage when using Overwatch or Psybolt. It may be worth it to just stick with the previous tier, especially if the player has invested a lot of seeds into upgrading it.
Deadheart

For the Tier 1 version, see Deadhand.
For the Tier 2 version, see Deadeye.

**Deadheart** is a Tier 3 Executioner Pistol that specializes in Damage.

## Overview

Deadheart is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has significantly increased Damage, as well as a moderate Crit bonus, but also has a reduced total Ammo count. Upgrading it increases both the Damage and Crit chance even further.

It has the highest Damage out of all Executioner Pistols, as well as one of the highest Crit modifiers, only matched by the Tier 2 Ruthless. Its downsides are that it also has the lowest total Ammo count, and it provides no bonus when Critting with a Ranged Attack.

While it does have higher Damage than its predecessor, the Tier 2 Deadeye, it also has a lower Range and Ammo count, making it somewhat of a sidegrade.
Servo-Harness

The **Servo-Harness** is a default set of Armour for Techmarines.

## Overview

Servo-Harnesses are an Armour type that is exclusive to the Techmarine class, and is their only option. It functions similarly to the Power Armour found on other classes, but does not have the **Enhanced Mobility** property. Instead, it features a unique Ability, **Repair**, allowing the wearer to restore **Mechanical** allies' health.

## Abilities

### Repair

Repair is an ability that is similar to **Battlefield Medicine** found on the Apothecary's Narthecium, allowing the wearer to restore HP to a **Mechanical** ally at close range. Each use costs **1 Action Point** and **2 Willpower**.

It is mostly used to repair damage to the Techmarine's Servitors, which is where much of their combat utility comes from. On Technophage missions, it can also be used to repair the Dreadnought if they take too much damage.
Shield of Purity

For the Tier 2 version, see Heart of Purity.

**Shield of Purity** is a set of Tier 1 Power Armour that specializes in Plague Immunity.

## Overview

Shield of Purity is a set of Armour that players can find early in the campaign. It provides +3 Max HP, and grants Immunity to Plague, preventing the damage over time effect of this Affliction. When upgraded, it also gains +15% Resistance.

Plague is one of the most common Afflictions, so having complete immunity to it can be helpful in a lot of situations. The other benefits of this Armour are relatively minor though, and most early-game enemies tend to deal direct damage.

It is statistically identical to the Succor Armour set, which instead offers Immunity to the Pinned Affliction.
Narthecium

The **Narthecium** is a default melee weapon exclusive to the Apothecary class.

## Overview

The Narthecium is both a weapon and a tool, being one of the few ways to heal injuries during a mission. As a trade-off, it has one of the lowest damage values in the game, and cannot use the Force Strike ability found on most other melee weapons. Its unique ability is Battlefield Medicine, which lets the Knight heal a moderate amount of damage.

## Abilities

### Battlefield Medicine

Battlefield Medicine is a unique ability granted by the Narthecium. It allows the Knight to heal themselves or an adjacent Knight, recovering 5 hit points by default. Each use costs 2 Willpower, and has no limit on the number of times it can be used.

Unlike the ability found on the Medicae Skull, this does not have the effects of Purify. As such, it doesn't remove any damage over time Afflictions, such as Plagued or Burning, so the Knight will continue to take damage after being healed.
Ectar's Wrath

The **Ectar's Wrath** is a Tier 1 Daemon Hammer that specializes in Crits.

## Overview

The Ectar's Wrath is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Daemon Hammer, except that it also has a +1 Crit Damage bonus. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. For low-level Knights with no other Crit modifiers, the Damage bonus only comes into effect when using abilities like Hammerhand.
Mercy

For the Tier 2 version, see Blessing of Faith.

The **Mercy** is a Tier 1 Daemon Hammer that specializes in Stun power.

## Overview

The Mercy is an early-game melee weapon that trades damage for utility. It is identical to the default Daemon Hammer, but its Force Strike adds +1 Stun instead of the usual Damage bonus. When upgraded, this bonus increases to +2 Stun, and the weapon also gains Knockback.

This weapon is useful for Stun builds, as when fully upgraded, it can deal 3 Stun when using Force Strike. However, it's unlikely that the player will have the ability to upgrade items before they start finding better alternatives, and in its base form this weapon isn't very effective.

## Trivia

* The ranged equivalent of this weapon is the Soulflare Storm Bolter.
Faithkeeper

For the Tier 0 version, see Armour Adornment.
For the Tier 2 version, see Soulkeeper.

**Faithkeeper** is an intermediary Armour Adornment set for the Dreadnought.

## Overview

Faithkeeper is an improved set of Armour added in the Duty Eternal DLC. It features slightly increased Armour, and also adds a Health bonus. When upgraded, the Armour bonus improves, as well as adding a small Willpower bonus.

It offers a moderate defensive boost over the previous version, now granting bonus Health along with Armour. After upgrading, the Willpower boost is modest, but gives the Dreadnought a slightly bigger capacity to use their abilities.
Ire of Phoros

For the Tier 2 version, see Galan's Grace.

The **Ire of Phoros** is a Tier 3 Storm Bolter that specializes in Reloads.

## Overview

The Ire of Phoros is an improvement over the Galan's Grace. It starts with the same Rapid Reload Auto, granting a 25% chance to Reload when out of ammo, but this can now be upgraded to a max of +50%, matching the ability found on classes like the Purgator.

It starts with the same max Range as the Galan's Grace, but this time offers a Damage upgrade instead, bringing its total to 5. It also now has a +10% Crit modifier that can also be upgraded to a maximum of +20%.

For Knights that are already building around Autos, this can make a solid Ranged option. Its only downside is that it has no Crit Damage by default, so its Crit modifier goes unused without class abilities.
Radiant Guardian

For the Tier 1 version, see Radiant Ward.
For the Tier 2 version, see Radiant Protector.

**Radiant Guardian** is a set of Tier 3 Power Armour that specializes in a mix of Hit Points and Resistance.

## Overview

Radiant Guardian is a late-game version of the Radiant Protector and Radiant Ward. It provides the same +4 Max HP, but starts with +20% Resistance. When upgraded, the HP bonus doubles to +8 Max HP, the Resistance increases to +35%, and it also gains a Passive Equipment Slot.

Like before, it acts as a compromise between the sets of Armour focusing on each of these stats, the Champion's Plate and Purity. While it's lacking when compared to each sets' main benefit, the +35% Resistance can be combined with other bonuses to offer a decent chance to resist Afflictions, especially as it now grants an additional Passive Equipment Slot.
Liber Daemonicum

The **Liber Daemonicum** is a type of Wargear that improves **Melee Crit** chance.

## Overview

The Liber Daemonicum is a piece of Passive Equipment that grants an extra **+2** / **+3** / **+4 Crit Damage** for **Melee Attacks**, depending on **Tier**.

It is well-suited for **Melee**-oriented classes, especially those with multiple **Crit** chance bonuses, such as the Interceptor or Paladin.

## Effects

* Tier 1
* Tier 2
* Tier 3

## Trivia

* Internally, this item is known as `LiberDaemonicaPerfectus`.
* Unlike most Equipment items, it does not have different icons for each Tier.
Purifier

> The Purifier incinerates any foe who gets too close, while also removing enemy mutations or afflictions.
>
> Spotlight - Advanced Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Purifier** is one of the advanced classes in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Purifier is an unstoppable force, with options for specializing in either the **Incinerator**, or **Melee**-focused combat. They are similar to Purgators in nature, but excel at close-range battle. This is further enhanced by a variety of unique damage buffs, along with an emphasis on applying Afflictions, particularly **Purge** and **Burning**.

## Loadout

Purifiers have an identical loadout to Purgators, with access to the Psycannon, Psilencer, and Incinerator by default. They also have access to the standard arsenal of **Melee Weapons**, and unlike Purgators, have several abilities that facilitate this playstyle. Their most noteworthy feature is that they are the only advanced class that is limited to Power Armour only.

## Abilities

\* Some abilities use the Knight's equipped weapon for base damage.
Authority

The **Authority** is a Tier 1 Crozius Arcanum that specializes in Crits.

## Overview

The Authority is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Crozius, except that it also comes with a +5% Crit modifier. It has no further upgrades.

This serves as an alternative to the default version when the player unlocks a Chaplain for the first time. The Crit modifier is relatively negligible, and only serves to make this a slightly more viable weapon than the alternative.
Sheath of Iota

For the Tier 1 version, see Warpfoil.
For the Tier 2 version, see Asylum.

**Sheath of Iota** is a Tier 3 Synskin Bodyglove that specializes in Hit Points.

## Overview

Sheath of Iota is a set of Armour added in the Execution Force DLC for the Culexus Assassin class. It provides a large amount of HP, and a subtantial Resistance bonus. Upgrading it further improves both HP and Resistance, as well as adding a small Move Speed bonus.

It provides by far the most amount of HP and Resistance for any Synskin Bodyglove, roughly doubling most units' HP and often Resisting most Afflictions. It is also the only option that increases Move Speed, benefitting Melee-oriented units. It has no major downsides, other than the opportunity cost of the alternatives.
Glaivan's Awl

For the Tier 1 version, see Excorciation.
For the Tier 2 version, see Alban's Needles.

The **Glaivan's Awl** is a Tier 3 Narthecium that specializes in Purge.

## Overview

The Glaivan's Awl is the final version of the Alban's Needles and Excorciation. Compared to the former, it starts with 5 base Damage, and its Purge Affliction now starts with a 50% chance to apply, causing it to remove all mutations from the target. When upgraded, the Damage increases further to 6 total, and the Purge Affliction chance to 65%.

This is a significant upgrade over the Alban's Needles. Unlike the previous version, the weapon's main feature, the Purge Affliction, has significantly increased to the point where it's more than likely to trigger during combat. In addition, this weapon's maximum Damage is the highest out of any Narthecium, making for a good all-around weapon.
Shadowbond

**Shadowbond** is a Tier 1 Stealthsuit that specializes in Hit Points.

## Overview

Shadowbond is a set of Armour added in the Execution Force DLC for the Vindicare Assassin class. It is functionally identical to the default Stealthsuit, but provides a modest HP bonus. When upgraded, this bonus is increased further to a substantial amount.

It is the most defensive of the Tier 1 Stealtsuits, providing nothing in the way of tactical options besides making the wearer more resilient. The HP bonus is substantial though, providing roughly 50% more Health to low-level Vindicare Assassins.
Executioner Pistol

The **Executioner Pistol** is a Ranged Weapon for the Eversor Assassin class.

## Overview

The Executioner Pistol is a unique weapon type added in the Execution Force DLC. It is the Ranged Weapon of the Eversor Assassin. It has average stats in all areas, being functionally identical to the Storm Bolter found on other classes.

It comes with the unique ability **Needler**, which can be used to both apply, and lower the target's Resistance to, the Bleed Affliction. This can be combined with the **Eviscerate** ability found on the Eversor Assassin's Power Sword to apply bonus Damage.

## Abilities

### Needler

**Needler** is an ability that serves as an alternate fire mode for the Executioner Pistol. It deals no Damage, but applies the Neurotoxin and Bleed Afflictions. Neurotoxin reduces the target's Resistance to Bleed, while Bleed applies damage at the end of the unit's turn which gradually decreases.

The amount of Bleed initially applied is less than the Damage of a standard shot, or a Melee Attack with the Power Sword. It is therefore best used when the target is either far away and/or in cover, or as a means to lower the target's Resistance for follow-up Bleed attacks.
Fleshcleaver

The **Fleshcleaver** is a Tier 1 Omnissian Axe that specializes in **Crit Damage**.

## Overview

The Fleshcleaver is an early-game alternative for Techmarines. It has similar base stats to the default Omnissian Axe, but swaps the **Force Strike** bonus for the traditional **+1 Damage**, and comes with a base **+2 Crit Damage** bonus. Upgrading it increases the **Force Strike** bonus to **+2 Damage**, and also adds a base **+10% Crit** modifier.

This is a much more traditional melee option, focusing more on **Damage** and **Crits**. While it does still have the base **+1 Armour Break**, most of its bonuses are intended more for unarmored targets. This can make it a decent option in the early-game, where most enemies you encounter will have little to no **Armour**.
Darig's Bolter

The **Darig's Bolter** is a Tier 1 Storm Bolter that specializes in Crits.

## Overview

The Darig's Bolter is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Storm Bolter, except that it also has a +5% Crit modifier. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. The Crit modifier is relatively negligible, and only serves to make this a slightly more viable weapon than the alternative.
Culexus Assassin

> Nullifies psychic energy, disrupts powers, terrifies psykers with anti-psyker aura.
>
> Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Culexus Assassin** is a DLC class in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Culexus Assassin is a new class added in the Execution Force DLC. They specialize in combating Psychic enemies, Silencing them, and removing their Boons and Mutations. They also possess several unique abilities that allow them to nullify the effects of the warp, such as Warp Surges, or even denying Enemy Reinforcements. Their most unique trait is that they begin missions without any Willpower, and gradually amass it over time.

## Loadout

Culexus Assassins only have two types of items, besides the shared Wargear. Their main weapon is their Animus Speculum, which is a Ranged Weapon that allows them to deal considerable Damage after they have generated enough Willpower. The other is their Synskin Bodyglove, which prevents them from being directly targeted by enemy Autos.

Despite having a form of Melee Attack, Culexus Assassins cannot equip any dedicated Melee Weapon, and therefore cannot perform Executions.
Radiant Protector

For the Tier 1 version, see Radiant Ward.
For the Tier 3 version, see Radiant Guardian.

**Radiant Protector** is a set of Tier 2 Power Armour that specializes in a mix of Hit Points and Resistance.

## Overview

Radiant Protector is an improvement over the Radiant Ward set of Armour. It now provides a +4 HP bonus, and starts with +15% Resistance. When upgraded, these bonuses increase to +6 Max HP, and +30% total Resistance.

This is an incremental improvement over the Radiant Ward, offering 50% more HP and Resistance. The comparisons to the Armour sets focusing on each of these are less favorable than before, with it having significantly less Max HP and Resistance than either, and lacking the point of Armour that both provide.
Extended Magazine

* Tier 1
* Tier 2
* Tier 3

The **Extended Magazine** is a type of Wargear that improves **Ammo** count for Ranged Weapons.

## Overview

The Extended Magazine is a piece of Passive Equipment that grants an extra **+1** / **+2** / **+3 Ammo** for **Ranged Weapons**, depending on **Tier**.

It is ideal when using weapons that provide a bonus based on **Ammo** count, such as Psilencers or Incinerators, or when using the **Arcane Weapons** ability found on some classes.

## Effects

* Tier 1
* Tier 2
* Tier 3
Deadeye

For the Tier 1 version, see Deadhand.
For the Tier 3 version, see Deadheart.

**Deadeye** is a Tier 2 Executioner Pistol that specializes in Damage.

## Overview

Deadeye is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has increased Damage and Range stats over the default version. Upgrading it further increases the base Damage.

It has the longest Range out of any Executioner Pistol, matched only by the Tier 1 Echo. It also has the second-highest Damage, beaten only by the Tier 3 version, Deadheart. This has some trade-offs though, as its effective Range and Ammo count are lower than the Deadeye, making it somewhat of a sidegrade.
Fiendslayer

See also: Echo

**Fiendslayer** is a Tier 3 Executioner Pistol that specializes in Afflicting Vulnerable.

## Overview

Fiendslayer is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has slightly increased Damage and total Ammo count, its **Needler** ability Afflicts Vulnerable instead of Bleed, and it comes with the **Return Fire** Auto, letting the unit shoot back when fired upon. Upgrading it increases the Bleed Resistance debuff on **Needler** by an additional -50%, and also adds a moderate Damage bonus to **Return Fire**.

Compared to other Executioner Pistols, it has one of the highest total Ammo counts, matched only by the Tier 1 Ravager, and it is the only one that can Afflict Vulnerable. It has no major downsides, other than not being able to Afflict Bleed.

The Tier 1 Echo also has the **Return Fire** Auto, but it is limited to 1 Use per Turn, where as the Fiendslayer has no limit other than the remaining Ammo. This allows for a significant amount of Damage if the unit is fired on multiple times in a Turn.
Deliverer

The **Deliverer** is a Tier 1 Narthecium that specializes in Crits.

## Overview

The Deliverer is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Narthecium, except that it also has a +5% Crit modifier. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. The Crit modifier is relatively negligible, and only serves to make this a slightly more viable weapon than the alternative.
Neural Shredder

The **Neural Shredder** is a Ranged Weapon for the Callidus Assassin class.

## Overview

The Neural Shredder is a unique weapon type added in the Execution Force DLC, and is the Ranged Weapon of the Callidus Assassin. It has slightly below average Damage and Ammo, but attacks in a narrow Arc at moderate Range. Compared to the Incinerator, its attacks are significantly more narrow, but have a longer Range.

It comes with the **Immobilizing Agony** ability, which can be activated to make the attack Afflict Immobilized, preventing the target(s) from moving during their turn.

## Abilities

### Immobilizing Agony

The **Immobilizing Agony** ability for the Neural Shredder adds the option to Afflict Immobilized, which prevents a target from moving during its turn. It has a short cooldown between uses.

This allows the unit to lock several enemies in place, and is particularly effective against Melee-oriented units, especially if they end up grouping together. In some cases, it can also be used to prevent a target from escaping, or keeping it locked in an exposed position for follow-up attacks.
Catechism

For the Tier 1 version, see Absolution.
For the Tier 3 version, see The Argent Mace.

The **Catechism** is a Tier 2 Crozius Arcanum that specializes in the Vulnerable Affliction.

## Overview

The Catechism is an improved version of the Absolution. Compared to the former, it has the same +2 Damage bonus for Force Strikes, but now has a 50% chance to afflict Vulnerable, and comes with a +10% Crit modifier by default. When upgraded, the base Damage increases to 5, and the Duration for Vulnerable increases to 2 Turns like the previous version.

This is a significant increase over the Absolution, as now the Vulnerable Affliction has a good chance of triggering with each attack. Otherwise it is nearly identical in overall stats and function, except for the Damage upgrade.
Condemnation

For the Tier 2 version, see Conviction.
For the Tier 3 version, see Ogen's Edict.

The **Condemnation** is a set of Tier 1 Falchions that specialize in Crits.

## Overview

The Condemnation is an early-game weapon added in the Execution Force DLC. It has an average base Damage of 4, comes with a base **+15% Crit** chance, and its **Force Strike** replaces the standard Damage bonus with an additional **+20% Crit** chance. Upgrading it doubles this bonus to **+40%**, increases the base **Crit** chance to **+25%**, and also adds the **Righteous Auto**, giving the user a **25%** chance to gain **+1 AP** when they land a **Melee Crit**.

Overall, this gives the wielder a **+65% Crit** chance when using **Force Strikes**, allowing them to frequently use Precision Targeting to cripple targets. Since this weapon has no **Crit Damage** of its own, it benefits from items and abilities that add it, or **Autos** that trigger on **Crit**.

The **Righteous Auto** that it comes with is unique, in that none of the other Falchions in this family can be upgraded with it. Because of this, it can arguably be seen as a sidegrade to later versions, rather than an objectively inferior version.
Conciliator

The **Conciliator** is a Tier 1 Force Sword that specializes in XP Gain.

## Overview

The Conciliator is a unique early-game weapon with no other variants. It is identical to a standard Force Sword, but it also has the Prodigious Training Passive. By default, this grants +50% XP for each Enemy killed. When upgraded, this amount increases to +100%, doubling the amount for all kills.

As this weapon has no other differences over the stock weapon, it's intended purely for quickly leveling up Knights to higher ranks. This can make this weapon a handicap in the mid-to-late game, when enemies are much tougher to kill. The Knight would have to rely on their ranged weapon or abilities for most of their damage.
Apothecarion Servo Skull

The **Apothecarion Servo Skull** is a type of Wargear that improves Apothecary **Biomancy** abilities.

## Overview

The Apothecarion Servo Skull is a unique type of Servo Skull. It grants the ability to use the Apothecary's three **Biomancy** abilities (**Warp Speed**, **Iron Arm**, and **Endurance**) at any distance. It has no maximum **Range** or **Ammo** uses, acting as more of a passive bonus.

**Biomancy** abilities are normally limited to the caster or adjacent Knights. Removing this restriction allows the Apothecary to use their **Biomancies** at any time, or save actions from having to first move next to another Knight. It provides no benefit if the Apothecary chooses to use their **Biomancies** on themselves.

## Acquisition

Apothecarion Servo Skulls only become available once an Apothecary has gained the **Unlock - Apothecarion Skull** ability in the Servo Skull Upgrades section of their ability tree. Additionally, only Apothecaries that have this ability can equip the Skull.

Because this first requires unlocking the Servo Skulls **Equipment Unlock** ability, it can always be used in addition to another Servo Skull or Wargear item.

## Trivia

* The icon for this Servo Skull is the same as the one used for the Medicae Skull.
Innocence

For the Tier 2 version, see Mordaxia.
For the Tier 3 version, see The Immaculate Shade.

**Innocence** is a Tier 1 Synskin Bodyglove that specializes in Resistance.

## Overview

Innocence is a set of Armour added in the Execution Force DLC for the Callidus Assassin class. It provides a small amount of HP and Resistance, as well as granting Immunity to Hazards. Upgrading it further increases the amount of Resistance provided.

It provides the most Resistance out of any Tier 1 Synskin Bodyglove, and is the only one that grants Immunity to Hazards, allowing the unit to move regardless of the environment. Otherwise, it has no other noteworthy qualities.
Adept's Cloak

**Adept's Cloak** is a Tier 2 Stealthsuit that specializes in Servo Skulls.

## Overview

Adept's Cloak is a set of Armour added in the Execution Force DLC for the Vindicare Assassin class. It provides a moderate amount of HP, as well a small amount of Focus, and a bonus that increases the amount of Ammo for equipped Servo Skulls. Upgrading it slightly increases the amount of Focus provided, and also adds an extra Wargear Slot for Servo Skulls.

When upgraded, it allows the user to either equip an extra Servo Skull in the specialized Slot, or take two separate Skulls, since the Ammo bonus will apply to both. This allows the user to provide a variety of utility options, depending on the Skulls they choose to bring. It also improves the unit's overall effectiveness with the HP and Focus bonuses.
Scholar's Acuity

For the Tier 1 version, see Scholar's Diligence.
For the Tier 3 version, see Scholar's Devotion.

**Scholar's Acuity** is a set of Tier 2 Terminator Armour that specializes in Willpower.

## Overview

Scholar's Acuity is a set of Armour that improves on the Scholar's Diligence in the mid-game. It now provides +3 Max HP, in addition to the +2 Armour and +2 Willpower bonuses from before. When upgraded, it increases to +3 Armour as before, but the Willpower bonus now increases to +4 total, and it gains Immunity to Drained, preventing the Knight from losing Willpower to enemy attacks.

It further improves on the Scholar's Diligence bonuses, allowing for greater protection and more ability usage. The Immunity to Drained can potentially extend this further, allowing the Knight to continue using abilities where they would otherwise be denied the Willpower.
Enhanced Autosenses

* Tier 1
* Tier 2
* Tier 3

The **Enhanced Autosenses** is a type of Wargear that improves **Crit Damage** for Ranged Weapons.

## Overview

The Enhanced Autosenses is a piece of Passive Equipment that grants a **+2** / **+3** / **+4 Crit Damage** bonus for **Ranged Attacks**, depending on **Tier**.

It is most beneficial for classes that focus specifically on **Ranged Attacks**, such as the Purgator, particularly when using Weapons with a high **Crit** chance.

## Effects

* Tier 1
* Tier 2
* Tier 3

## Trivia

* Its internal name is just `RangedCritDmg`, where as most other Wargear items use their final names.
Darig's Discipline

The **Darig's Discipline** is a Tier 1 Daemon Hammer that specializes in Crits.

## Overview

The Darig's Discipline is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Daemon Hammer, except that it also has a +5% Crit modifier. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. The Crit modifier is relatively negligible, and only serves to make this a slightly more viable weapon than the alternative.