The Secret Cave

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> The Secret Cave
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> ### Start
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> Ophelia
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> ### Location
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> Beachside
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> Part of the main quest, act 1
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> Mission giver: Ophelia
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> Talk to Ophelia and discover the secret cave.
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> ##### The Seagulls
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> Ophelia tells you to find the secret cave, that holds the location of the ancient artifacts. It is possible that the player has already found the cave.
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> If the player hasn't found the cave:
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```
Ophelia:
 dialog[0] = "Welcome to COASTAL CURIOSITIES! The best beach museum on the island!"
 dialog[1] = "It's a bit empty, I know. I wish I had a better collection to display."
 dialog[2] = "My dream is to showcase artifacts from the ancient times on the island, from the first ever Good Lord Guppy festivals!"
 dialog[3] = "But everything is lost and buried... However... "
 dialog[4] = "I've heard of a secret cave with ancient cave paintings. If someone could just find that cave..."
 dialog[5] = "I bet I could get some answers!"

```

> If you already found the cave:
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```
Ophelia:
 dialog[0] = "Welcome to COASTAL CURIOSITIES! The best beach museum on the island!"
 dialog[1] = "It's a bit empty, I know. I wish I had a better collection to display."
 dialog[2] = "My dream is to showcase artifacts from the ancient times on the island, from the first ever Good Lord Guppy festivals!"
 dialog[3] = "But everything is lost and buried... However... "
 dialog[4] = "I've heard of a secret cave with ancient cave paintings. If someone could just find that cave..."
 dialog[5] = "I bet I could get some answers!"
 dialog[6] = "... What's that? You already found the cave?"
 dialog[7] = "SHOW ME SHOW ME SHOW ME SHOW ME!!!"

```

You get Ophelia in your inventory and can head directly to the cave.

Otherwise, you have to ask around and get information about the secret cave.

```
Muriel:
dialog[0] = "The secret cave? You're talking about Gull Grotto?
dialog[1] = "I got lucky once. But it was so dark, that I couldn't see anything."
dialog[2] = "Next time, I'm gonna make sure to bring a light!"
Old Sailor:
dialog[0] = "The secret cave? Yeah, I've heard about it."
dialog[1] = "Never been much of a secret really. The thing is…"
dialog[2] = "The entry is always moving around…"
dialog[3] = "It seems to follow the seagulls. I've heard that when a lot of seagulls are gathered at the same place, the entrance to Gull Grutto…"

```

Talk to a man who's feeding a lot of seagulls.

```
Gullscout:
dialog[0] = "Hey, you're scaring the seagulls!"
dialog[1] = "What? You want to know how I befriended the seagulls? So they don't fly away from you?"
dialog[2] = "That's easy!! Just have some tasty fish on you, ones that smells a lot!"
dialog[3] = "But one won't do! You'll need a bunch to get the smell out there! No less than six of the smelliest fish would suffice!"
dialog[4] = "Just don't tell Mr Daugava that I'm carrying fish… We would just make me give them up to AquaVista, and I need them for myself!!"

```

Catch and carry six Weedsnouts to not scare away the seagulls. You find the entrance at the beach, where seagulls are gathered. The entrance disappears whenever seagulls aren't present, but you can enter carrying the Weedsnouts.

##### Gull Grotto

You enter the Gull Grotto and have to navigate deeper into the cave. It's dark, but you get a bit of light if you carry a Lakelight. You shortly discover murals in the cave, showing three ancient burials of GLG. If you're carrying Ophelia, she'll jump out of your inventory. If not, she will walk up from behind you.

```
Ophelia:
dialog[0] = "This... This is it."
dialog[1] = "Has this been here the whole time?"
dialog[2] = "..."
dialog[3] = "I don't know what to say. You're seeing what I'm seeing, right?"
dialog[4] = "Three dead fishes, three different burials. They are just as big as Good Lord Guppy..."
dialog[5] = "I never considered that the god fish can die. But apparently, the festival is old. Way older than I imagined. Old enough that at least three generations of the Good Lord Guppy has been celebrated and buried."
dialog[6] = "Look! Each of them seems to have been buried with some kind of artifact!"
dialog[7] = "Some kind of decorated stick. I wonder what it is."
dialog[8] = "Is that... diving gear? Maybe it's something connecting the underwater world with the humans. That's amazing."
dialog[9] = "And... wow. That must be the biggest jewel I've ever seen. It might just be the fabled Carp's tear... I've always wondered what that was..."
dialog[10] = "One buried in the forest..."
dialog[11] = "One on a tiny island..."
dialog[12] = "And one... oh my..."
dialog[13] = "One in a cavern. It must be close... The Carp's tear."
dialog[14] = "Little tourist boy..."
dialog[15] = "I want you to find these artifacts. They belong in the museum, to be appreciated by everyone on the island."
dialog[16] = "Let's start with searching the Gull Grotto... A fish so large must be easy to find. And if we do, we'll find the Carp's tear."

```

Go deeper into the cavern with Ophelia following you. At one point you reach a stone monument with a trident symbol on it.

```
Ophelia:
dialog[0] = "This is the symbol of a trident. It has represented the ocean for centuries. Maybe even longer."
dialog[1] = "I believe this is the tomb. Tourist..."
dialog[2] = "I need you to sing. Sing a song about the ocean, the waves and sea. Do it, and the path will reveal itself.[YesNo]"

```

If no:

```
Ophelia:
dialog[0] = "Huh. Such a negative energy."

```

If you answer yes, you start singing an old sailor song.

```
Ophelia:
dialog[0] = "Bwahahaha! Why did you think that would work, little choir boy?"
dialog[1] = "Such a bad voice."
dialog[2] = "Come on, help me move this monument to the side. Or do you just want to help with the power of singing?"
dialog[3] = "Bwahahaha!"

```

You move the monument to the side and enter the passage that was hidden behind it. There, a huge skeleton of a fish awaits. But no jewel.

```
Ophelia:
dialog[0] = "Wow... It's really here. But where's the Carp's tear?"
dialog[1] = "The mural showed them burying it with the fish, it must be here!"
dialog[2] = "Unless... Someone has already found it..."
dialog[3] = "It might have been centuries ago, maybe even longer. Or ten minutes ago. Who knows?"
dialog[4] = "I'll stay here for a while to examine the bones. But you, little choir boy..."
dialog[5] = "You should go out and find the artifacts... I believe in you."
dialog[6] = "One in the forest, one on an island and one that's missing..."
dialog[7] = "Good luck, have fun!"

```