recursal/Fanatic-Fandom huggingface dataset:
The Life and Times of one Elfort Squire, By Elfort Squire

I, Elfort Squire, present to you, my own Autobiography. I was born in the Mudfil Hospitol. To my mother and father, (who else?) Demis and Jakob Squire. I was quite sick when I was born, but i got over it.

### Childhood

I was raised a quiet life at my manor. I did well in education, and showed interest in writing. My greatest inspiration was the different animals and environments of the nearby Lake Calmvater.

My parents were good ones. Always king. My father was always a little preoccupied with work, but I knew they both loved me very much. My Mother was my favorite study partner.

I had a pet Spadfrog named Dimples Mcmilligan Squire, he was later adopted as a official family member. He lived to the ripe old age of 12.

With Dimples by my side I was raised to be a good gentleman, skilled in the arts. When he died I buried him on a stone near Calmvater.

One day in the forest, as I was 15 years old, my older brother Sawp and I were attacked by a saved Kaldabear. Together, we took it down with are simple A-1 Training Pistols. Still have the scars.

At 18, I didn’t leave the house for it was a family manor, however I did become my own man.I began my writing career, with my first book, The Flora and Fauna of Calmvater.

### Adulthood

With a successful start to my writing career, I risked my money to go on a trip to many amazing planets, and wrote the Bestseller Elforts Guide to planets!

After more books I gained more acclaim. I was a famous figure! The people of Spudican moved me. I do remember, at the age of 25, I met Potatocis when he visited my hammer.

When I turned 27 I met a girl..Elly Tokwise. We met in a diner on Terra. Though I had had my fair share of lovers, Elly was different. We dated for many years, and I kept up writing to pay the bills. We married when I was 31.

The next year we had a child. Bill Squire. I raised him in the manor. When he was 11 years old, my mother and father died together of age. We attended the funeral together, in the family graveyard. It was one of the few times I cried.

Then, at 53, seeking adventure, I found a school of magic to go to. I attended. This is where I got much experience for my guide on curses.

I have gone on many adventures since then. I rode the Dolphinks of Yastermel and met the Empress herself. I have lived a blessed life.

Constant fame has followed me and I continue to write and edit books. It is a true passion. I owe it all to my families help. Now, at 64, I’m sure I have more adventures to come.
The Flying Spud

The Flying Spud is the flagship of Emperor Potatocis. Used in many campaigns, specifically the Ps one. It is a Upgraded Gloriana class, one of the last ones.

It is generally considered one of the best in the galaxies. It contains a massive crew and amazing defenses. However this did not stop it from taking major damage fighting Ps.

This ship led the navy in many fights against Ps, and housed famous people such as Wharezthelor and Ragnaros.
Elves

The **Elves** are one of the most ancient and once powerful of all the intelligent races of the M.A.S.F.B World. They are tall, slender humanoids who are inherently magical and live for many hundreds of years and are considered to be the fairest and wisest of any race. The Dwarfs however would never admit this. The Elves greatly strive to reclaim lost glories.

Elves come in many types with the two most prominent of their kind know are the wood elves of Ecktham, and the Wild Elves of Darkwood. For the most part there race is slowly failing, the Ice elves however are doing the most advancement.

## Types

### Wild Elves

Once prosperous and peaceful, the Wild Elves suffered greatly due to the after effects of The Cataclysm. Their home of Darkwood was changed into a place of evil, as the elves themselves degenerated into mad savages of their former selves.

### Netherborn Elves

A mysterious race of vampiric elves created by a pact made with a dark goddess to save their souls from oblivion.

### Ice Elves

A seclusive, elusive race of pale skinned elves with an affinity for ice-based magics, they tend towards cold, remote regions, many journeying to the far north and south where the dark ones lie, but they are surprisingly non corrupt. They contribute this to there ice-god, Santra.

### Golden Elves

An ancient and hidden tribal elven race residing in the most southwesterly island cluster of the Sunny Archipelago.

### Telundar Elves

A highly advanced race of elves that were once the dominant race in Telund, their race would decline before eventually going extinct.
Empress’ Palace

* Palace
* Library
* Gardens

**The Empress’s Palace** is located on of the few, rare places of uncultivated nature on Terra. The palace is the personal palace of Empress Samirah. It is also home to one of the major bases of the Children's sect; the Daughters of the Empress. It is known for its beautiful architecture, and its bright, stunning gardens, that grow flowers, as well as many magical plants.

## Notable Areas of the Empress' Palace

### The Library

The personal library of the Empress housing a massive stock of scrolls, books and tomes belonging to the Empress, though they are of open use it the Children. It also contains a big amount of spell books, that the Empress uses in her magic.

### Inner Gardens

A residential area used by the Children which contained a variety of flora and fauna.

### Serene Retreat

Former open-air garden used as a place for meditation by the Children.

### Shrine of the Empress Defied

A secret shrine of the now outlawed Cult of the Empress, built underneath the Empress' Palace.
Potatocis Tophat

The Top hat of a Potatocis looks innocent enough, but little know it’s true power. Using powerful technology and magic, it is a useful tool for Potatocis.

He created it early in the days of the republic, when he made a Magic suit for business purposes. Other parts of this suit are such things as the Bow Tie of Power and the Coattails of night.

## Abilities

* Has a inner dimension in it which can contain objects a top hat its size cannot possibly contain. Potatocis uses this to hide his sword.

* A Vox radio

* Shockwaves can be caused by tipping the hat
Malagor

**Malagor**, known as the **Dark Unicorn**, he was a unicorn turned to evil, causing the Tenderhoof Civil War. It is unknown how, but after the Age of Legends he arose to power, effectively tearing the unicorn realm asunder with evil schemes and powerful dark magic. His followers, evil unicorns called Malagorians exist today. He was slain by Hoofton, and is no more.

## Civil War

His past is unknown before this point. He rode up, and using lies turned half of the population to his side and began a civil war. The other faction's leader, Hoofton and him fought on various occasions and gained a rivalry.

This war took many unicorn lives. In the battle of Horn Mountain he had a epic duel with Hoofton. Trading blows, eventually he was pushed right off the edge and into the sea. This led to the Malagorians beginning to lose, and Tenderhoof victory.

## Influence

The Malagorians still exist today, scattered and relatively weak. But his evil teachings live on, and this is what he hoped for. Perhaps one day they will return again in force, but this is unluckily as they are hunted by the T.D.A.M.S.
Minzilla

This is a animal fought by Dylan and Potatocis on a planet in the outer rims. It is like a Godzilla from ancient lore, but smaller and more numerous. They are known to shoot lighting from there mouths.

They are huge beasts, Dangerous, and fight with each other. They come in groups, but normally will fight the rest of there group. They were for a short time militarized by the then Diarchy and Ps realms.
Frostpeaks

The **Frostpeaks** are a series of mountains in the far north. The Frostpeaks are not corrupted by the evils of the dark gods, and contain many savage or simply primitive tribes. The people here are hard and strong, and many barbarian heroes come from these frost topped lands. The Frostpeaks are covered in the snow and ice which is so common in the north, making hard living conditions.

The tribes fight over caves and other sources of warmth. Some learned metalworking, and resources are becoming a increasingly important. It’s harsh conditions make harsh people, not prone to manners. It’s tribes produce very strong warriors

### Dwarfs of Frostpeak

Inside of the Frostpeaks are some Dwarf holds, the Frostpeak dwarfs live by the fires of there halls, and inspire jealousy in the hearts of freezing men.

### Men of the Frostpeaks

Savage bargain tribes in the peaks. Many powerful tribes have arose, they wear primitive armor, much designed for warmth. They hunt nearby animals for food and for clothing, and have basic tribal homes. There is rivalry between them.

### Monsters in the Deeps

Orcs and Ghoulblins abound in its depths. The humans and Dwarfs will work together against them. They seek to have the mountains all to themselves and kill opponents.
Unicorn Riders

Unicorn Riders are people who ride apon the backs of Unicorns for transport o for war. To ride one you must be of pure heart, so very few can do it. Unicorns are valuable weapons, especially more so when you equip them with armor. Fife is known to use Unicorn riders.

## Military Unicorn Riders

Unicorns can go to there chosen nations to volunteer to be riding unicorns. They will wait until a soldier can successfully mount them. They are equipped with special armor, and will either join a Unicorn Cavalry unit or a normal cavalry unit.

They are stronger then normal horses and faster, giving them greater mobility, and there magic is useful in battle. So a squad of unicorns can sue there magic to lift up the foes and throw them. Unicorn Squads are valued by Fife and other nations that use them.

## Non-Military Unicorn Riders

They can be rode for normal transport. A Unicorn is faster, and unlike a horse won’t ride until it dies. Plus it can lift things with magic. People with unicorn friends can ride them to travel, and to trade. Unicorns enjoy being used like this, as they like seeing other races.
Elfort Squire

**Elfort Squire** is an author of acclaimed fame, and has written many books, including Warnings of Dark Magic: Written by Elfort Squire, Elforts Guide to Planets!, Laws of Magic: By Elfort Squire, Curses: By Elfort Squire, and The Life and Times of one Elfort Squire, By Elfort Squire, among others.

## History

To see his history, read his book, The Life and Times of one Elfort Squire, By Elfort Squire.
Aqua

### Description

Aqua is a warrior, dragon rider, adventurer and hero from a far off land in the eastern seas. He travels the world with his trusty dragon and friend Tidalwing. He carries the sword and shield of water with him in his travels, weapons that only the strong of mind and pure of heart may have.

## Aqua

### Aliases

The Blue OneDragon Tamer

Lionheart

## Powers

He has limited control of elements.
Hydrokinesis: Aqua, as his name suggests can control water

Geokinesis: He can also control earth

Aerokinesis: As well as air

Pyrokinesis: He can control fire as well but does not have the same level of control over fire as the other elements.

## Abilities

Dragon Taming: Aqua can tame almost any species of dragon in the known world that's how he became could friend with Tidalwing

Dragonese: He can fluently speak the language of the dragon as well

Swordsmanship: He is very skilled with a blade

## Weaknesses

Chi blocking: This can cause him t lose his elemental powers, thought temporary

Exposure to dirty water: He has strong spiritual ties to water and therefore  is weakened when in contact with polluted forms of it

The Safy Alshari: As with all living things he will be mortally wounded if touched by the sword of evil
Gellia

Home of the Gel-Beasts of Gell. A small village in the southern part of the island. It’s inhabitants are savage creatures, and this village has only the bare necessities of survival. They hunt the surrounding territory for small game and harvest the jungle fruits.

## Design

The village features dozens of small wooden huts surrounding a large campfire. It has lookouts carved into nearby trees to alert the town of attack. If ever under attack, a group of their shamans erect a warding wall around the small village, as a countermeasure.
Emerald Glass

When Transmuters use the spell of Emerald glass, they can turn a Emerald Glass. It is a protective, see through substance which prevents decay to objects inside. It is used to preserve things like passers. Emerald glass is beautiful, and as is obvious the color of a green emerald, and used heavily in places like Dundee. It was invented by Jothan Fezner in Dundee.

## Invention

Jothan Fezner, famed Fife scientist accidentally discovered Emerald glass when trying to turn Emerald to gold in his room in the Emerald Lady hotel. He was interrupted and used the wrong. Vials, accidentally creating Emerald glass. He sold it to he king at the time, David Mcfife IV.
Currency of the Republic

The currency of the republic follows a system similar to American currency, with a lesser form of credit adding together to make a larger firm (like a dollar) that is commonly used.

* Prim: the smallest form of currency, like a penny.

* Qaut: Worth four prims

* Millin: Worth ten Prims

* Quathol: Worth 25 Prims

These are all made of the material Solidi, which can be formed out of gasses or mined.

Centur: 100 Prims (dollar

Sexcentur: 25 Centur

Quinentur: 50 Centur

Centurial: 100 Centur

Each one is made of a kind of paper, and depending on the kind it has a face on it. Centurial is Potatocis, Quinentue is Samirah, Sexcenter is The Emperor, Centur is Roboute.
Helaya

**Helaya** is the dark goddess and queen of the Netherealm. A gothic woman with enormous bat-like wings, blood-red eyes, vampire like fangs, and taloned feet.

## History

### Creation

Legends describe Helaya as being the first Netherborn in all of creation. Supposedly she was an ancient elf queen of Laabel who possessed a lust for eternal life so great she eventually resorted to feeding on her own kind. Her sins was so great that, on her death, the elven gods banished her soul to the Netherealm, where she immediately arose as a monstrous vampire with a thirst for the lifeforce of the living. Other tales speak of how she was created by the dark god Masthamet imbuing her with his endless lust and desire.

### Early History

Helaya made her most known act upon the world by creating her children. Helaya ensnared the souls of the murdered elves from the now ruined city of Kyllean, in their desperation they made a pact with the dark goddess. Their souls were returned back to the living world, now with immortal undead bodies and a need to feed on the living. These creatures would become known as Netherborn. Her children would quickly expand and multiple, Helaya herself would occasionally appeared to them but primarily left them to their own devices finding amusement in their experiences.
Masthamet

**Masthamet**is the Prime Evil of the south. A dark and terrible spiritual being that was first formed in the otherworldly Outer Realms, before crossing over into the physical plane, It is said from his essence, many terrible and dark beings have arisen. The strongest of these are his servants, unique among his brethren is that he is not an sole entity, but incarnations which each encompass part of Masthamet's personality and powers. These entities share the mind of their progenitor, all while retaining physical and mental independence.

## Incarnations

### Helaya

The goddess of the Netherrealm and queen of the damned.

### Amun-Sa

The mysterious entity that is the guardian spirit of the Amsa Valley.

### Tekig

The lord of locusts and god of infestations.

### Vesnir

A ancient monster and self-described goddess of fetid swamps.

### Saagi

The monstrous sea god of the Mergurls that dwells in its darkest depths of the southern oceans.

### Ruaos

The bloodthirsty sky deity of the ancient Waecuria empire.

### Xoggan

The master of forbidden lore and secret magic.

### Oglith

A trickster-god infamous for being a shapeshifter.

### Fadros

A monstrosity that defies and perverts the natural world.

### Dreglos

A evil demigod that is nothing but a hungry beast.

### Bruggaxos

A hideous being that dwells on the highest mountain in the south.

### Ugrulgec

A massive albino worm that stalks the harsh tundra.
Drop Pod

This is how Space Marines or Guardsmen make landfall most of the time. Great Dropper-Class battle cruisers will either drop Militarium Pods or Adeptus Pods.

They have been used since the 30th Millinium. They have been upgraded many times, and many varieties have spawned. Drop Pods have remained a Favorite and symbol of pride. They can be crafted to have logos on the side, or painted by the troopers. Most are colored in correlation with whatever force they serve.

They are rough metal machines. They are built to make a hard landing, slightly burrowing in the ground. Those inside will be unharmed, but it’s landing would cause large explosions. Then, doors on the side would open and either a squad of up to 10 Space Marines or 15 Militarium will step out. It can be equipped with a bolter turret.

It can be equipped with various weapons. The most used is a bolter turret, nicknamed Bolter MK3. A large bolt gun like turret. It can also be equipped with plasma pistols. In the Center there is usually a holographic image of the map of the drop site and the plan.

## Varieties

* Adeptus Pod

The basic Pod, used for space marines. Harder and larger. It is crafted to make larger explosions soon landing. The first kind of Pod made.

* Militarium Pod

A Pod for Republic Guardsmen. Smaller Sleeker and stealthier. Can safely contain 15 guardsmen.
Bolter MK2

A bolter is a gun used by space marines. It’s above average size, and heavy, yet shoots quickly in close range, and fires explosive rounds called bolt-shells, able to blow a normal man apart. Only a space marine is strong enough to carry one. Each one has the Republic Eagle on the side.

A bolt shell is a piercing round that will explode once entering the foe. They are huge, and can lodge quite deep when fired at the intense speeds bolsters are able to fire there rounds at.

The MK2 Increases firing capacity and speed. It also introduced different possible rounds, while there wear already some before, this gun can change what type of round on the fly.

Large Bolt Guns are sometimes put on the sides of Vehicles. They can blow apart objects as easy as Enemies.
Ugrulgec

**Ugrulgec**is the dark god of death and worms. He is considered the most reasonable and least destructive of Masthamet's incarnations.

## History

First emerging from the icy wastes, Ugrulgec was greeted by the ancestors of the Uzmekari Tribe. Taking pity of the half-dead and starving tribe, granted them the dark art of necromancy. In gratitude the Uzmerkari built the great temple city of Ugrbatl in the frozen tundra.

For thousands of years, Ugrulgec would be worshipped by the Uzmekari.
The Fulgrimite Onslaught

Fulgrim grew impatient. Chaos was falling al across the realms in the 42nd millinium. He was told to wait for the next black crusade, the 14th now. But he would not.

He called his own, deemed the Fulgrimites, and attacked. This lead to the Fulgrimite Onslaught, a War where Fulgrim invaded the Sol System to attack Terra.

It ended with a Imperial Victory, with the death of Fulgrim in the Imperial Palace, in the Third battle of Terra.

## The War

When Fulgrim formed the Fulrgrimites within the warp, they used a series of tears they found in reality to teleport directly to soul. Legions of children flew out in stolen battleships, emerging on Pluto. They took it by storm, a lightning attack capturing it.

They continued lightning quick attacks throughout the system. Venus and Jupiter were hit hard by these attacks, and there were many at once, but mostly to keep the republic busy. One day, Potatocis was out combating there navy, when the Fulgrimites unleashed there plan.

Fulgrimites entered the skies above Terra, and smashed down. There goal was to destroy the imperial palace. The Ultramarines came along with the Imperial Fists to fight them. There attack crumbled many buildings, and broke into a massive battle at the Imperial Palace. Then, in the Golden Throne room, the Emperor sat, for this was before Ps.

Fulgrim walked forward to end him, but was stopped as Potatocis fell through the roof, sword ready, to stab him. This led into a Primarch va Primarch battle not seem since the heresy, the two fighting as the battle raged on around them.

It ended with the death of Fulgrim. More Imperials had arrived, and with this the Fulgrimites shattered and retreated, and were gunned down as they did so. This led to the end of the Fulgrimite Onslaught.

## Fulgrimite Leaders

### Luscious the Eternal

A Fulgrimite warrior thought to be undefeatavks. Librarians repressed his reincarnation absolutes as he was killed, ending him. However before this he led them to many victories in the Campaign.

### Fulgrim

A Primarch like Potatocis, however he is a Daemon Primarch of Chaos. He began the campaign and drew the Fulgrimites together with his reputation. He desperately wished to see the Emperor die, and was killed by Potatocis.

## Imperial Leaders

### Potatocis

At this post he was younger and less powerful, but a great leader of the Imperium. He was greatly necessary in Imperial Victory.
Jorbil

A **Jorbil** is a monkey like creature with hair like a sloth. They inhabit the forests of the world. They are very fat, and thus make great food. A common place to find them is in Hackwald. Trading companies rise interest on just trading Jorbil, for their meat goes great with most any other ingredients.

## Jorbil Trade

A important part of the good trade. Jorbil are imported and exported around Fife, specifically by the company Jorbil Hunting and Transport Co. (JHTC) Dwarfs like them to, for they last a while, meaning they need to buy less food. And as Dwarfs don’t need to eat much it is even better.
The Carolignians Prayer

“Blessed Ulhiem. I beseech you for victory in this battle. Surely we have no hope of victory, but I beg you to defend your chosen people, that we might say we fight with god on our side. Please, help fort Hakfëld survive the night. For if we do not the night of our enemies may finally overpower is, and the name of the 1st legion be disgraced.”

A young Carolignian said that, his 1st legion colors dirtied from his kneeling. He was not the only one. The entire defensive force of fort Hakfëld prayed for salvation. “Right men! Ready your weapons!” The commander called. The young Carolean, Tyr, obeyed.

Tyr stood guard with his rifle apon the walls, and saw the massive army come forth to them. “Till you see the white in there eyes!” The leader called once again. This was a standard command so they would not waste ammo. Tyr was sweating, and despite his first legion markings he was scared. The endless pound of enemy boots in the snow was maddening, and they saw catapults roll up.

Every Carolean there expected death. A song began to be heard among the men, “Carolean March.” Made back when they were victorious. Tyr joined. “To arms facing the lead. An army on mead, doing gods deeds, showing no fear, judgment is near, making there...it was cut off by the first catapult. And they began to shoot.

Tyr shot again and again but they neared the walls with seemingly endless numbers. He remembered the words of the king, “Wait, I shall soon come.” Where was there king now? They thoughts accounted his mind along with the rhythmless thump of guns.

They climbed the walls! Swordsmen soon stood in front of the brave gunners, the the gunners moved to clear walls. Tyr ran, but stopped apon hearing the blow of a horn. He turned. Armored Cavalry thundered down a hill, led by a man gladly bearing the Caroleans flag. Carolus Rex has arrived. And they sundered the for.

Tyr cheered, and he wasn’t the only one. Carolus crushes the enemy beneath his knight Spears! And they began to crumble. Perhaps the fort was safe. “Ulhiem! Ulhiem!” A chant started by the king himself broke out amosngt the defenders. Tyr almost cried with joy. The enemy was clearly broken.

“Can it be true...” a soldier next to him said. “Indeed it is. Under are king, we can do anything. Long lie Carolus!” Tyr replied. His heart grinned, his home was saved. Hakfëld would survive another day. If only this was the end of the war he thought, many long years lay ahead of him.
Star Whale

Beautiful, silver glistening creatures, massive Star Whales Navigate the galaxy. With a appearance similar to one of a Whale of old earth, these Star Whales swim through space itself. Very large, however they shrink to normal size when in Oxygen. Each one has a back large enough to support a village, and in fact many nomadic tribes have found there homes on a Star Whale. They live thousands of years.

## Biology

It looks very close to a whale of old, but its hide glistens like the stars itself. It is huge, but has some interesting properties. When exposed to oxygen, it shrinks. Star Whales are quite strong, and thus can carry great weights on there backs. There diet consists of energy from suns, they will swim close and absorb it.

## Behavior

They are Docial creatures. They travel in packs, called Swales, and form familiar bonds. When a star whale dies, the others, with great respects will push the body of there fallen but not forgotten comrade into a nearby sun. They are very harmless, and allow villages and other things to be carried on there backs. They keep there distance from planets, as not to get oxygen, and travel near suns.

## Villages

Throughout history tribes and nations have been carried on the backs of one or more star whales, like the famed Gumvays and Mitthels. Special boots are needed as not to float away, and a source of oxygen of course.

## Subspecies

### Gummy Whale

Much like the normal Star Whale, but made of a gelatin like substance, native to the realms of the gummy bears.

### Flatscalps

Simply a breed of Star Whales with completely flat heads.
Миг

## История

Миг один из первых людей, которые сообразили о том что начался апокалипсис, по крайней мере именно такое впечатление создаётся, когда узнаешь подробнее о нём, мужчина является главным в лагере выживших находящемся в Западном Городе, в девятиэтажке, большая часть всего происходящего в пределах здания проходит изначально через него.
Неизвестно о его деятельности до апокалипсиса, да и даже о том, почему именно он стал главой убежища, многие считают что это произошло "Как-то само". Имя персонажа так же остаётся неизвестным. Всё новоприбывшие сдают ему оружие и еду, если желают получить комнату, так же, Миг является основным лицом в игре, выдающим различного рода задания.

## Подробности о личности

О личности Мига мало что известно, он не очень любит нахождение в его кабинете людей, достаточно раздражителен и любит использовать в своей речи сарказм, вероятнее всего в силу того что он видит десятки человек перед своим лицом ежедневно и просто банально устал от работы и большой ответственности.

## Интересные факты

• Один из самых влиятельных игровых персонажей после Деда.

• Имеет зависимость от табачных изделий.

• На самом деле – мизантроп.

• Есть слух, что Миг скрывает свою семью где-то за пределами девятиэтажки.
Mysterious Journal

A mysterious journal found in the wreck beneath Dundee the mega helmet was found in. It’s words are indecipherable to the Fifians, and it is kept in a vault along with the Mega Helmet

## What it says

June V
In stamine foraminis
re ourvata
In externis sicut homines inter se super eum occidi
Ruina montis, Ave Imperator

## Translation

June 5th
Entering warp hole
above strange land.

Systems down, may crash on strange valley.

Crash inevitable, ave Imperator.
Draculliath

**Draculliath** was a great, powerful, and immensely infamous necromancer that ruled Darkwood long ago. A powerful man, he had raised entire armies of the walking dead. He had a sick and morbid sense of humor, taking great joy in the slaughter of his victims. His home was full of insanity, chess boards the size of a full-grown man that he used with captives as he sadistically played games of life and death. Even a section for macabre plays. In fact his madness gave him a odd tendency to sing, his haunting voice echoing through the halls. He was killed by Montfort Pyre, his own son and the Knights of Northhaven, in the siege of his castle. His corpse was impaled and sealed away in a iron coffin, for fear that he may return one day.

## History

### Past

Very mysterious. What is known is he was from a very wealthy noble house and had a beautiful and gentle wife Mary, and she was murdered mysteriously, which drove him to insanity. He impaled the suspected killer in front of his palace. From that traumatic period, his evil his palace turned mad, with living people impaled in the palace's front gates. He drove out the living. Little did he know that his son was still alive. Little Montfort would grow to appose him.

### Dark Rule

He forcefully took control of a part of the forest, raising the corpses of his dead enemies and creating a land of the undead. Meanwhile his son trained his whole life to stop him and end his tyrannical reign. One day his minions discovered a knight near his borders. He caught and merciless tortured him, all he got was "Montfort Comes." His reign in the woods was terrible and all lived in fear, he enslaved village after village, took young girls to be used as sacrifices to fuel his dark power, erected numerous strange shrines and defiled the resting place for his people's ancestors to enslave their spirits.

### Fall of Draculliath

His fall was swift. The Knights appeared, the Fife militia and Dwarfs joining them. His castle was under siege from the three armies. A group of adventurers led by Montfort entered the tower, soon Montfort was the last one. In a climactic battle on the tallest spire Draculliath was thrown from the castle and onto a spike below, ending his life by the hands of his own son.

### After Death

His corpse was enchanted to ensure his spirit was gone from it and hidden. A hundred years later his spirit returned to the forest, and haunts the trees as a mysterious voice.

## Gear

He had a Black Silversword, he always rambled about it being "A gift from the father." He carries a small locket with a image of his murdered wife always.

### Black Silver Sword

A sword with possible magic properties, he used it in combat. He said it was a gift from the father. With this blade he made his first kill.

## Demeanor

He was elegant, a air of pride and dignity about him, masking his beastlike and inhuman desires. Fond of luxury and champagne, his castle was full of such, his undying servants providing all what he wished for.
Veinholm

The gold and blue capitol of The Carolean Empire. It is a costal city, and because it’s part of the cost is so near a island, bridges were built and it is incorporated into the city. Veinholm was once the home of the Vein tribe. The gates are decorated with statues of Ice Bears, and it is said to be one of the most buetiful places in the world.

It has academies for magic and for learning, and has pioneered scientific advances. It also has Fort Skaldur, home of the Carolignians. Veinholm is the most populated city in the Carolean Empire, and one of the most popular.

## Major Buildings

### Academies

#### Royal Academy of Veinholm

Formed by king Bült Rex, it is where the greatest scientific minds of The Carolean Empire go to learn.

#### Carolignian Training Academy

A place for the training of young soldiers, a large cubic building with fields for training.

### Harbor

It contains a large harbor with the Island Bridge. It spans most of the coast of the city with shops all along it. It has many places for ships to dock.

### Ever Gate

The Gate to the city, with Ice Bears on each side.

### Fort Skaldur

The capitol of the Carolignians, main base of there army, Where the Commander of Armies does his work.

### Castle Rex

The castle of the kings containing the throne room, named Castle Rex for the royal line that rules from it.
Red Pox

The **Red Pox** is a terrible disease which plagues the known world, specifically human kingdoms such as Fife. It has killed many, and is personified by massive red spots appearing on the body. They will slowly weaken the bearer, until a painful convulsion kills them. Many doctors search for a cure, it has even killed some kings.

## Victims

* King Malleus I
* Gromrik's Mother
Tree-Kin

**Tree-Kin** are a ancient race of sentient tree-like humanoids. They live in bright glades or shadowy, dusky forests. Living very long they are very patient, and with roots like iron they are strong. They are old and wisened, and generally kind in nature. But some are quite malicious, like many of those found in Darkwood. Tree-Kin in places like Hackwald act like the forests' guardians and protectors.

## Reputation

In many places they don’t even know Tree-Kin exist. They are fairly rare and can’t be noticed if they don’t want to be. People in places like the Hackwald know, for they see them defending the woods, and places like Northhaven expect it. But in most places they doubt the existence of Tree-Kin. The Tree-Kin are more then happy with this, they don’t care much for the younger races anyway or for that matter their opinions.

## Notable Groups

Tree-Kin prefer to live in groups and enjoy others of their kind. They will live and travel with groups called Grovs, and never leave one of their own behind. If one is killed, his Grov are sure to avenge him.

### Darkbranch Tree-Kin

The Tree-Kin of Darkwood. Hiding in the misty glade, these are twisted both in body and soul, skinny with weeds and gnarled branches. They resent all but their own kind, and are known to kidnap unfortunate travelers. However their very existence is not really known and they are mostly just suspected as old superstitions about tree demons, few have ventured to the misty glade and made it out alive.

### Hackwalders

A forest in Fife. A village of lumberjacks live in the middle, and have a thriving lumber industry. The secret of their success because the benevolent tree-kin of Hackwald use their magic to supply them with what they need without harming the forest. They fiercely protect the forest, caring for every squirrel and human.

## Larria

Larria is their prime deity, a goddess of nature and beauty. She once walked among them, and they adore her, lovely obeying her teachings. Larria is said that she will visit every good Tree-Kin before they pass to the next world after this, and their souls venture to her. She gave them life, and blessed the ancient forests with verdant life.
Dwalin Thorbardin

## Dwalin

### Aliases

Formal: Prince Dwalin Thorbardin the 4thInformal: Dwalin, Hey you, fierce shortie with axe, etc.

### Affiliation

Kingdom of Thorbardin (previous)None (current)

## Physical description

### Eye color

A warm brown with flecks of gold, in certain light, some have said that they appeared to be flaming, however, those who see it rarely live to tell the tale

The former prince of the Dwarves of Thorbardin, Dwalin has traveled to seek adventure in this land, and to prevent kingdoms from falling as his did.

#### Backstory

Dwalin was a hearty and rigorous young man, who longed for adventure, not politics. When he came of age, he set out into the world to explore. After many years, he came home, only to find his kingdom destroyed by enemies, his family killed. In anguish, he called out to Reorx, god of the Dwarves. The god answered, transporting Dwalin across the heavens to a new system of planets.

He wandered for a few years until he found \*insert something that would trigger the start of the rp\*

#### Skills/abilities

* —- conjures a shield that absorbs damage, collecting it to be released in a burst at enemies.
* —- heals all allies within a 10 mile radius, unfortunately, it is so draining to him that he must sleep for a day after it, thus making it only good for desperate situations.
* Good-natured slap. Slaps someone, healing them physically, and wounding them in dignity only.

#### Weapons/gear

Armor:

* a family relic passed down through the generations, this armor has seen many battles and protected many great dwarves.

Main weapons:

* a large one handed axe. The head of which was forged from the heart of a meteorite that had fallen to the dwarven homelands long ago.

#### Relationships

* Balbor the Bland (cousin, might be alive; whereabouts unknown)
Journals of Rosam

Day 1
Rosam here. Traveler and Author, as you would know. Clearly you must be a fan of my other exploits! Now I shall categorize my experiences non Pellopen. I have arrived in my ship, a sleek Rit 2090. In the small town of Atharta. It’s surrounded by a beautiful forest, a major forest attraction. Here on the borders of are lands its a real jewel. However, travelers here tend to disappear. Hopefully in my trip I may find out why!

Day 2
The Mayor is nice enough. His peers are as well. My friend Elfort has been here before. He told me to be suspicious of one Tirbalt Squinton, head of the towns council. He seems nice enough, however I do get a weird feeling around him, like he’s not saying what he means.

Day 3
I partook in a large festival in the town center, a festival to celebrate the gifts the sun had gave. Extravagant colors and taste were mine that day! However, quite a few people went missing. And Squinton, the mayor, and some council members were gone for much of the party. Suspicious.
It is possible the missing people are due to them getting drunk and falling asleep somewhere in a ditch.

Day 5
My apologies. I was too drunk to write last night. I am allowed to have fun, am I not? Another party, another disappearance, and absence of those previously stated persons. I got to see some of the local flora and fauna, (detailed in that later section in this book) but overall my suspicion of this town rises.

Day 6
Strange noises reported by churchgoers, seemingly coming from beneath...and breath lies the catacombs. Every night at 9. None of the missing persons have returned. Tonight I endeavor to unravel the mystery.

Day 9
I went to the Catacombs. Chanting! Blood splatters in the catacombs...signs of a struggle. Journeying deeper I came across what I swear on my life was a cult! Sacrificing those missing! I couldn’t believe my eyes. I drew my las pistol and began shooting. The mayor was there, Squinton too! I barely made it out with my life! I’m hiding in the forest. Being hunted. I called for my ship for a early leave but it’s off on another mission, will come in a month. Will this be my last journal?

Day 13
They cast some spell on me...losing track of time. Losing my mind! How can that happen? I need to save those people! But who knows who was behind those cult hoods?

Day 15
I feel like a eyeballs a-watchin me!

Day 17
My shi sould xome soon. See that meeting in m Niktmahres! Getting rel scar. Hope I can make i!

Here his writing ends
On the twenty eight day he was found. His mind shattered. He is currently being helped back to normal. The cult is dealt with. But let this serve as a warning: cults can be anywhere. Watch out, stay safe, and if you see something, say something. This specific one used black magic to please Khorne. It is up to the good people of are land not to allow this to happen! - Squire
Ogre

**Ogres** are disgusting, unintelligent, green creatures. They inhabit swamps, like Mushburrom, and live primitive lifestyles. They don’t seek violence but if someone intrudes in what they consider there territory they will attack. There diet consists mostly of the different varieties of swamp onions and other bitter roots.

## Society

They sometimes live in small villages, dwelling in dismal hovels built into fallen trees or muddy hills. Males spend their days scavenging for food, while females preform house chores such as child rearing and tending to onion patch. The center of a ogre town is the Onion Boss. The Onion Boss is the center of onion trade in the town, and the community leader of ogre society.

## Intellect

They are not very smart. They can make basic homes, and can craft basic weapons and tools. This includes farming tools, specifically for the harvesting of the swamp onions.
Kin

The **Kin** was a cult active on the Outer Rim agricultural world of Dar Vos. The cult worshipped a form of Ps based on fecundity. Families and relatives of the cult went undergo a dramatic change, their reproductive system infected with Ps DNA ensured that their firstborn children were mutants, a grotesque mixture of the host and Ps. These hybrid creatures would go on to infect others, ensuring any future generations would be tainted and the entire genetic pool contaminated.

This pervasive cycle beget whole generations of horrors who overran the world, the entire planet was quarantined and sterilized by a Republic fleet. The cult and any remaining survivors are believed to have died out.
Unicorns

Beautiful white horses with flowing pink mains and glittery white horns. Found in magical forests like Hackwald, and in cracks from this plane to the Faerie plane. Magical creatures, they are intelligent, and belligerent. Good at heart, some however, The Malagorians, are the opposite when it comes to sweetness. Unicorns have innate magical abilities. And can be trained as mounts.

## Biology and Abilities

Much like a horse, there manes have a odd tendency to be bright pink. They have horns sticking out of there foreheads, which act like wands and can cast magic spells. It is said they can sense if you heart is pure, and only the pure can ride them. However this is the opposite for the Malagorians.

## The Malagorian Split

Unicorns are split into one of two factions. The basic and most common, tenderhoof, and the evil Malagorians, turned to evil by the Dark Unicorn Malagor. Malagor caused a civil war amongst the unicorns, taking many lives.

## Technology

They have relatively low technology, but can use magic to lift objects so they can build things. They have a small kingdom in a crack between the faerie realm and this realm on a island called Unicornia, called Tenderhoof. This is a center of unicorn activity. Using magic they can operate basic tools.
Honor Hammer

The Honor hammer was forged by the realms of orders ancient greatest blacksmiths, Arold Mcfife, Hector, and Cronki Stormsliver. It can only be wielded by the pure of heart, and is the symbol of leadership in Fife. It is a treasured artifact, when it was taken from the corpse of King Illian in the battle of Blackwater, a massive expedition was sent into the dark forest, to reclaim it from the Mad wood elf.

## Abilites

It can strengthen the wielded, in resolve as well as in physical strength and resilience. It can become ablaze or filled with thunder with powerful runes, or both at once. It is said I can dent any armor.

## Connection to the Three Hammers

Some say it is one of the legendary Three Hammers, Morn. Why this would be a secret, as it is said it was forged, is unknown. Whatever the case it certainly shows ample evidence and properties of being one of the three.
Yasmine

```

 ### Aliases

 Yasmine

 ### Relatives

 Unknown

 ### Affiliation

 Pratsinlia

## Biographical information

 ### Marital status

 Alive

 ### Date of birth

 5th June 50725

 ### Place of birth

 Royal Palace Pratsinlia

## Physical description

 ### Species

 Human

 ### Gender

 Female

 ### Height

 5'8 feet

 ### Eye color

 Baby Pink

```

**Yasmine,** was a princess on **Pratsinlia** (a planet unknown to anyone in the whole universe). She was about to be crowned as Queen but some people were against her and started a revolt which eventually led to a war. Unfortunately her family died in the war. In order to save herself she ran away from there. After 2-3 years in space she landed on Esolia and introduced herself as a mere traveler. Luckily she got permission to stay there and established a small settlement named **Yasville**.
Romulus

A Planet near Greco in the Itallic Sector. Like Spudican In environment, but like Terra in that it’s mostly covered with building a from the Rom. The Rom form Romulian, the leading faction of this planet, in service to the larger republic. It has a large variety of different environments and animals, but most of the Flora and Fauna are savage, eager for the tastes of blood.

In the Riordia Crossing many of its Romans came here, children of the Roman Gods. They settled in there new city, capitol of the world, Roma Secundus. From Roma Secundus they quickly expanded to cover the whole world.

Romulus is named after the first Roman Emperor, as is evident. It has 6 moons, Remus, Trajan, Julius, Scipio, Hadrian, and Augustus. These moons to are covered in life...just very aggressive life. The planet and moons for the most part have been tamed, lucky for the Rom.

The landscape is beautifully covered in the well built Rom architecture, great creations of stone and stronger, white with polishing. Near these beautiful cities reservations lie for wildlife, though it is hunted. The planet subsists of 3 continents, two separated by a ocean with the third in the middle, the third being named Italia.
Pyre Castle

A Gothic castle standing above the rest of Darkwood, towering over the largest trees. It was built by the Necromancer Draculliath. It is here that he was slain. Now this is the place where the Northhaven Knights are based, here fortress against the night. Inside it is quite mad, endless staircases with music that never stops. The madness of its creator is evident.

## Notable Rooms

### The Stage

A stage where Draculliath put on Macabre plays. Now a center of ceremony for the Knights.

### Stables

Stables full of undead horses made by Draculliath. These skeletal mounts are used by the highest ranking knights.

### Grand Chessboard

A massive Chessboard Draculliath used with his captives. Now it is mostly unused, but strange magic lies.

### Soul Mirror

A large mirror that appears to have screaming spirits inside. It is unbreakable.

### Montfort Coffin

The Coffin Montfort Pyre rests in. Heavily guarded, it is hidden behind a picture of Hector.

### Prisons

Prison cells hidden beneath the palace. Some even contained dark monsters. Now put to normal use by the Knights.

## Outer Castle Grounds

### Knight Training Center

A field where the Northhaven knights train for combat.

### Golden Stake

The stake that Draculliath fell on is preserved as a monument.

## Darkness Symphony

Music is always heard wherever you are in the palace. It sounds like piano and organ. It is mysterious, and no matter how hard they try nobody has been ale to find the source. It is said the music will play until the en of time and onward.
Troll

Large, fat grey or pale colored trunk nosed monsters. They inhabit hills and woods in small groups called Guegs. There main goal is to eat, and keep eating. However they realize some targets are to hefty, and hunt what they can. Being large they are strong, and one can punch down a small building. They aren’t the smartest, and use only basic weapons.

## Appearance

They are tall, some double the size of humans. They can be bottled grey, or pale. There skin is bumpy, there bodies are round. They are covered in large lumps, which make II impossible for them to wear armor. They have Brutish faces, and elephant like trunks. They do not grow hair and such are always bald.

## Technology

The apex of there technology is a wooden club. They do not know much, especially if the information does not provide food. However they are able to work a fire, as they need it to cook meat. They are capable of using some technology from other races.

## Troll Hoard

They keep treasures gathered from there exploits, which is more than you would think in caves, normally with a heavy rock for a door. Inside you can find treasures exotic and normal, even meats they wish to save for later. There are legends about the amazing things found in a troll hoard.