Spell Tiers

Spells in Noita are organised into **tiers** which dictate which spells can spawn; each biome selects one or more tiers of spells and wands to spawn when generating spell shops and wands. Most spells belong to more than one tier, though it may define a different rarity value for each tier (for example, a spell may be very common for Tier 1, but exceedingly rare in Tier 3).

Wand generators pull spells from one tier lower, so a tier 3 wand will have tier 2 spells in it for example. There is also a 10% chance that a wand will take a projectile from a higher tier. This check is done multiple times until the 10% roll fails, meaning the chosen projectile can be from many tiers higher. The projectile fills the rest of the available slots after modifiers and multicasts have been put in.

Spellshop tiers are set by the depth they appear in, unless they are forced to spawn spells from a specific tier. Most early biomes force a specific tier. Vault and Temple spellshops are set by the depth. Any spellshop deeper than Temple will be tier 6. Hell and Sky force spells to spawn from tier 10.

Spellshops can spawn any type of spell, but wands can only spawn with multicasts, projectiles, or modifiers. This means that material, utility, static projectile and other type spells can only be found from spellshops, secret rooms or chests.

## Biomes

Below is a breakdown of which spawn tier(s) each biome or area in the game currently uses to spawn spells. Spells found on wands are always 1 tier below the tier of the wand itself.

### Mines

 Spell Shops
 Holy Mountain
 Tier 0 spells

#### Note

1. ↑ Pre-made wands are unique from other wand spawns in the game as they can spawn with static projectile spells like Circle of Thunder and utility spells like All-Seeing Eye. There is an 88% chance that any given Mines wand is a pre-made wand; the rest are random Tier 1 wands.

### Coal Pits

 Spell Shops
 Holy Mountain
 Tier 1 spells

### Snowy Depths

 Spell Shops
 Holy Mountain
 Tier 2 spells

### Hiisi Base

 Spell Shops
 Holy Mountain
 Tier 2 spells

### Underground Jungle

 Spell Shops
 Holy Mountain
 Tier 3 spells

### The Vault

 Spell Shops
 Holy Mountain
 Tier 4 spells

### Temple of the Art

 Spell Shops
 Holy Mountain
 Tier 6 spells

### Wizards' Den (Tier 4, 5 spells)

 Spell Shops

See the Temple wand spell list above.

### Frozen Vault (Tier 2, 3, 4 spells)

 Spell Shops

See Vault wands section above for spell list.

### Overgrown Cavern (Tier 2, 3, 4 spells)

 Spell Shops

See Vault wands section above for spell list.

### Power Plant (Tier 2, 3, 4 spells)

 Spell Shops

See Vault wands section above for spell list.

## Reward Wands

Some minibosses and items in the game give wand rewards.

* Kolmisilmän koipi will reward you with a Tier 4 non-shuffle wand.
* Sauvojen Tuntija will drop a Tier 5 non-shuffle and a Tier 6 wand.
* The Anvil in Hiisi Base will repair Broken Wands into a better Tier 5 wand.
* Suomuhauki will reward you with a Tier 6 non-shuffle wand.
* Limatoukka will reward you with both a Tier 6 non-shuffle wand and a Tier 10 non-shuffle wand (currently the only in-game way to obtain a tier 10 wand).

The spells in these wands are one tier lower than the tier of the wand.

## Notes

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 No-shuffle wands are forced to spawn as no-shuffle, while other wands have a chance to be no-shuffle. The chance increases with wand tier.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 "Better" wands are nearly the same as normal wand spawning for that tier. Some reduced randomness might make them above average.