recursal/Fanatic-Fandom huggingface dataset:
Pocket Edition Alpha 0.1.0

## Additions

**General**

* Randomized worlds
* Placing and destroying blocks
* Ability to invite and play multiplayer on a world (wireless local area network)
* Save multiplayer worlds on device using "Copy World" button in pause menu.
* A file that is able to run on Android called minecraftpe.apk in the Minecraft Assets folder

**World Generation**

* Used generator prior to Alpha 1.2.0

**Generated Structures**

* Trees
	+ Oak
	+ Birch
	+ Spruce
* Mineral Veins

**Blocks**

* Obsidian
* Ladder
	+ Worked like before PC Beta 1.5
* Version exclusive: Cyan Flower
	+ Was added instead of the Rose
* Dandelion
* Red Mushroom
* Brown Mushrooms
* Sugar Cane
* Dirt
* Wooden and Cobblestone stairs
* Stone slabs
* Sand
* Sandstone
* Leaves
* Glass
* Stone
* Cobblestone
* Wood Planks
* Oak Wood
* Block of Gold
* Block of Iron
* Block of Diamond
* Bricks
* Torches
* Snow
* Wool
	+ Gray
	+ Pink
	+ Lime
	+ Yellow
	+ Light Blue
	+ Blue
	+ Purple
	+ Cyan
	+ White
	+ Red
	+ Green
	+ Brown
* Unobtainable
	+ Birch wood
	+ Spruce wood
	+ Coal Ore
	+ Iron Ore
	+ Gold Ore
	+ Diamond Ore
	+ Ice
	+ Gravel
	+ Bedrock
	+ Clay
	+ TNT
	+ Water
	+ Lava
	+ Version exclusive: Camera
1.4.5-pre

## Fixes

**11 Bugs Fixed**

* Fixed missing localization in editing signs UI
* Fixed worn skull clips through hat layer
* Fixed dispensers firing towards one side
* Fixed wolves shaking fur dry while dying
* Fixed weird random flames from torches and spawners
* Fixed spawning baby wolves from wild ones
* Fixed spawning baby villagers creating farmer baby villagers only
* Fixed IPv6 servers crashing the client
* Fixed the last page of /help missing
* Fixed people not being able to join to LAN worlds
* Fixed entities teleporting to and from origin in multiplayer
Beta

## Beta 1.8

* September 19 2011-Beta 1.8.1
* September 15 2011-Beta 1.8 (Adventure Update)
* September 13 2011-Beta 1.8-pre2
* September 9 2011-Beta 1.8-pre1

## Beta 1.7

* July 8 2011-Beta 1.7.3
* July 1 2011-Beta 1.7.2
* June 30 2011-Beta 1.7.1
* June 30 2011-Beta 1.7

## Beta 1.6

* May 31 2011-Beta 1.6.6
* May 28 2011-Beta 1.6.5
* May 26 2011-Beta 1.6.4
* May 26 2011-Beta 1.6.3
* May 26 2011-Beta 1.6.2
* May 26 2011-Beta 1.6.1
* May 26 2011-Beta 1.6
* May 25 2011-Beta 1.6 Test Build 3

## Beta 1.5

* April 20 2011-Beta 1.5-01
* April 19 2011-Beta 1.5

## Beta 1.4

* April 5 2011-Beta 1.4-01
* March 31 2011-Beta 1.4

## Beta 1.3

* February 23 2011-Beta 1.3-01
* February 22 2011-Beta 1.3

## Beta 1.2

* January 21 2011-Beta 1.2-02
* January 14 2011-Beta 1.2-01
* January 13 2011-Beta 1.2

## Beta 1.1

* December 22 2010-Beta 1.1-02
* December 22 2010-Beta 1.1-01
* December 22 2010-Beta 1.1

## Beta 1.0

* December 21 2010-Beta 1.0-02
* December 20 2010-Beta 1.0-01
* December 20 2010-Beta 1.0
12w23a

## Changes

* **Creative Inventory**
	+ Added end portal frame to the creative inventory
* **Enchanting**
	+ Enchantment levels are slightly exponential again
		- It now takes 825 experience to reach level 30
		- The first 16 levels are linear, while level 17+ require more points per level to the maximum level of 30 (although one can still have more than 30 XP levels to spend)
* **Tripwire**
	+ Tripwire is now activated by most entities, including arrows (but not an eye of ender or a bottle o' enchanting)
	+ The max distance has been increased to 40 blocks
* **Boats**
	+ Boats can accelerate to faster than previous speeds
	+ Boats are now easier to control
* **Wooden Pressure Plates**
	+ Wooden pressure plates detect arrows
* **Texture Packs**
	+ Texture packs that are in folders and not in a zip file are recognized as a texture pack
	+ Texture Pack image is displayed for folder-based texture packs
* **Multiplayer**
	+ The player can now see the cracking effect on blocks when other players mine blocks in multiplayer
* **Stairs**
	+ Stairs now have the correct hitbox
* **Debug Features**
	+ Pressing F no longer reloads chunks

## Fixes

**7 Bugs Fixed**

* Fixed a bug when pistons pushed a wire.
* Villagers procreate again.
* Weather transitions are back.
* Slime and Magma Cube jumping animations have been fixed.
* Armor and Tool enchantments now show to other players on multiplayer.
* Players are now able to skip the End credits again.
* Pumpkins now face the correct direction on the player's head.
Pocket Edition Alpha 0.2.1

## Additions

* New controller option – Split Touch Controls
	+ This option may be more suitable for devices with larger screens. The cross hair is in the right half of the screen.
* Added bookshelves in Creative mode.
* Sugar cane is now infinite (unable to collect them).

## Changes

* Mobs
	+ Pigs now naturally spawn.
* Flying is changed; ascend/descend by sliding from the center button to the up/down button.
* Bigger screens have more hotbar icons.
* Blocks now have 'cracking' animation when destroying them.
* The circle shown when breaking blocks is sharper.

## Trivia

* The demo/lite edition of Pocket Edition was essentially this version (until it was removed from the iOS and Android App Stores on October 21, 2013), but without world save functionality.
* If a player has downloaded the Pocket Edition Lite version before it was removed from the app store, the app will still function normally when opened, and the player can keep the app and download it again if it was purchased before it was removed from the app stores.
1.2-pre

## Additions

* **Chiseled Stoen Bricks**
	+ New type of stone bricks
	+ Creative-exclusive block
* **Iron Golems**
	+ Now have sounds
* **SAndstone**
	+ Two new textures have been added to the terrain.png file. They look similar to sandstone but instead they contain hieroglyphics. These blocks have not been added to game yet

## Changes

* **Slabs**
	+ When crafting slabs, you now get 6 instead of 3
	+ Can now be placed upside-down when placed against the bottom of a block
* **Ladders**
	+ When crafting ladders, you now get 3 instead of 2
* **Controls**
	+ Removed camera controls accidentally added in 12w08a
* **F3 Debug Screen**
	+ Pressing F3 now displays what biome you are currently in. Also, raw, sky & block brightness values called rl, sl & bl respectively

## Fixes

**21 Bugs Fixed**

* Nerfed iron golem spawn rate.
* Fixed bug with updating powered rail when placing redstone.
* Fixed stairs being placed upside down when placed on snow.
* Fixed not being able to put torches on upside-down stairs, probably normal stairs too.
* Fixed jukeboxes not playing above level 128.
* Fixed not being able to grow huge mushrooms above level 128.
* Fixed bug with growing trees above level 128 with bone meal.
* Fixed crash bug with iron golem building.
* When building an iron Golem, the block above them is no longer destroyed
* Fixed tamed wolves still attacking sheep.
* Fixed some language bugs.
* Fixed some Anvil bugs.
* Fixed the client not properly handling biome values greater than 22.
* Fixed mobs spawning half as quick due to the code checking in invalid spawning places half of the time due to the new world height.
* Fixed lava lakes generating over bedrock.
* Fixed iron golem's texture being white or invisible.
* Fixed the iron golem model.
* Fixed villagers being restless at night.
* Fixed nether wart dropping from soul sand.
* Fixed lag from iron golems.
* Iron golems no longer drown.
Alpha 1.0.16

## Additions

* Added online authentication for online servers.
	+ The server can now be started in either online/secure mode or offline/insecure mode. A secure server requires all connecting players to first authenticate on www.minecraft.net, then checks that the authentication matches, before letting the player in. A server running in offline mode won’t do any such checks, nor will it ask the client to authenticate, but you can’t be sure that people who connect really are who they claim they are. Offline mode is meant for LAN plan where you know the people connecting to the server.
* Server commands.
	+ Added ban/pardon commands to ban and unban a player from the game
	+ Added ban-ip/pardon-ip commands to ban and unban a specific ip (you have to kick the player manually)
	+ Added op/deop commands to add/remove a player from the op list
	+ Added player ops. They can send server commands by typing a slash followed by a server command. Server ops can also build/destroy blocks near the spawn area.

## Changes

* Support for more record.
* Made the server save terrain more frequently.
12w40b

## Additions

* Added a way to teleport a player relative to their current coordinates.
	+ Use ~ to represent current position and then + or -.
	+ For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.

## Fixes

**3 Bugs Fixed**

* Fixed the glitchy block popping bug.
* Fixed beacon rendering.
* Fixed a crash related to map items in strongholds.
12w24a

## Additions

* **LAN**
	+ Allowed those connected to a player's LAN network to join SP games
		- The player can now use “/publish” to open your single-player game for LAN players to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode players will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, since the player can not even access it if they have not enabled cheats (LAN connections will be GUI based in the future)
* **Commands**
	+ Added the /tp command from multiplayer to singleplayer, allowing teleporting between players

## Changes

* **Levers**
	+ The player can now place levers on the underside of blocks, upside-down
* **Ender Chests**
	+ Now has an inventory per player and not per world, also, knocking down the chest will break it into 8 obsidian, unless the player has Silk Touch enchantment
* **Language Files**
	+ End portal frames now have a tooltip

## Fixes

**16 Bugs Fixed**

* Fixed Ender Pearls and Eye of Ender not aligning properly in the inventory
* Fixed the double chest GUI having the caption "Large Chest" in all languages
* Fixed the "Destroy Item" tooltip appearing in other pages of the inventory occasionally
* Partially remedied bug when Minecraft does not save the player's progress, stops generating chunks, and freezes all the mobs. This still occurs sometimes.
* Fixed the Ender Dragon not dealing any damage to the player after it has been hit once
* Fixed explosions not pushing back players.
* Fixed buckets not picking up or placing water within the spawn protection.
* Fixed losing the items in the second trade box if the player exits a trade with a Villager
* Fixed missing sounds:
	+ Fixed water-movement sound.
	+ Fixed fire sound.
	+ Fixed extinguish sound.
	+ Fixed Nether Portal sound
	+ Fixed lava-stagnant sound.
	+ Fixed lava-droplet sound.
* Fixed attempting to use a Tripwire Hook when right clicking.
* The texture pack folder button now works on Mac.
TU1 (Console Edition)

**(Equates to Beta 1.6.6)**

* All Beta 1.6.6 features
* 1.0.0 Feature: New sounds (Aside from damage and explosion sounds)
* 1.0.0 Feature: Face view
* Version exclusive tutorial
* Up to 4 players locally (requires HDTV A/V + HDMI or component cable)
* Up to 8 players online
* Simplified crafting system
* Charged Creeper not present until TU5
Pi Edition 0.1

* It was not meant to be a public version. The users downloaded it because it was not protected for a short period of time.

**Description:**

* Contains all existing blocks in Pocket Edition 0.5.0
* Only creative mode (no passive and enemy mobs)
* No crafting and burning
* Programming can be used to create simple structures
* 87 blocks / items
12w27a

## Additions

* **Commands**
	+ /debug <start|stop>
		- Starts/stops debug profiling

## Changes

* **Performance**
	+ Performance improvements, including reduced CPU, RAM & bandwidth requirements
* **Pistons**
	+ Updated pistons to make them less error-prone, thus they also appear to update slower, this also altered the way pistons work, so you might have to adapt your repeater delays and similar
		- For this change, pistons now take 2 redstone ticks (4 game ticks) to expand, but they still retract instantly
* **Signs**
	+ Signs are stackable up to 16
	+ Crafting them now gives 3 signs instead of 1 with the same recipe
* **Creative Inventory**
	+ Creative inventory now shows status effects
* **Boats**
	+ Boats now drop the boat item when destroyed by a player
* **Experience**
	+ Boats now drop the boat item when destroyed by a player
* **Nether Wart**
	+ Nether wart can now grow in the Overworld and the End

## Fixes

**13 Bugs Fixed**

* Newly added wooden stairs will now burn.
* Fixed /kill not working.
* Fixed powering specific glitched pistons crashing the game.
* Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily.
* Fixed being able to place portals in the Nether in locations where they would end up in illegal locations in the overworld.
* Fixed the game crashing when publishing SP worlds with certain language settings.
* Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location.
* Fixed a bug with dispensers.
* Fixed /say not accepting some strings form the console, often triggering the help dialogue.
* Fixed being able to transmute blocks to certain data values using an orientation-dependent tripwire bug.
* Fixed drinking potions in creative not consuming the potions, but still giving empty bottles.
* Fixed signs sometimes not saving the text when placing them.
* Fixed torches at the top of 1x1 vertical shafts not lighting up their own block.
12w42a

## Changes

* Server IPs can now be individually hidden
* Changed repeaters
	+ When powering the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powering repeater is turned off.
		- If a repeater that is on is locked, it will stay on.
		- If a repeater that is off is locked, it can not output a signal
	+ When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear
* Anvil tweaks
	+ New crafting recipe, now is 31 iron ingots instead of 55
	+ Minor visual changes
	+ The player can repair tools and armor using their source material. To get a tool or piece of armor to its maximum durability when it is nearly broken, one must use four of its source material (wooden planks, cobblestone, iron, gold or diamonds). However, hoes are not able to be repaired.
	+ Reduced experience level cost
* Bats no longer trample crops, activate pressure plates or tripwire
* Updated language file

## Fixes

**9 Bugs Fixed**

* Fixed very damaged anvils dropping from at least 6 blocks becoming a glitched entity that cannot be removed until the map is reloaded
* Fixed digging straight down glitching the player into blocks again
* Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
* Fixed dropping from low heights doing damage on certain occasions
* Fixed dropping an anvil on an Ender crystal crashing the game
* Fixed the game sometimes crashing when using F3+H to show durability on items and then moving the mouse over a non-blank map
* Fixed the game crashing when maximizing the game while in the anvil UI
* Fixed a stack overflow error when dispensers attempted to place water or lava into a solid block
* Fixed the crafting table and cauldron that spawn in Swamp Huts spawning at the top of the hut.
1.4.4-pre

## Additions

* Added /enchant command to give specific enchantments

## Changes

* Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
* Squid will now die on land after a few seconds
* When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.

## Fixes

**22 Bugs Fixed**

* Fixed the tab key not working on macs
* Fixed chicken head movement being inverted
* Fixed chests appearing opened when they are closed
* Fixed the "seed" command not working in the Minecraft server command line
* Fixed flying squids
* Fixed the internal exception: java.io.IOException: Bad packet id 249
* Fixed killing animals with fire aspect on the first hit not cooking the drops
* Fixed the torch texture
* Fixed torches getting instantly moved to adjacent wall upon placement
* Fixed the water current being too strong to swim up
* Fixed the ender chest not having the right hitbox
* Fixed a falling into the void bug
* Fixed a crash when placing minecart on powered rail
* Fixed loading a world that has been moved or deleted causing a crash
* Fixed players jump over cobblestone walls
* Fixed squid not suffocating on land
* Fixed the nether brick fence texture
* Fixed a crash with rendering item entities
* Fixed running on leaves producing gray particles
* Fixed fences not being rendered correctly from underneath
* Fixed item frames disappearing without drop when a block is placed in their position
* Fixed disappearing mobs and items after dying
12w38a

## Additions

* Added bats
	+ A passive mob
	+ Spawns in dark caves.
	+ Spawns in Peaceful difficulty.
	+ Sleeps during the day.
	+ Hangs on the ceiling when idle, starts flying when players come near.
	+ A corresponding spawn egg is provided in Creative mode.
* Added a hostile mob (witch).
	+ Its nose slowly bobs up and down when not hostile.
	+ Throws splash potions of poison, slowness, weakness and instant damage at you.
	+ Regenerates health over time.
	+ Hold an empty bottle and raise their noses when attacking.
	+ Drink potions of instant health and fire resistance to defend themselves in combat.
	+ Rarely drop potions of instant health and fire resistance.
	+ Is immune to some splash potions.
	+ Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.

## Changes

* The Nether loads faster when going through a portal.
	+ In Creative mode, teleportation is instantaneous.
* The water overlay is more saturated blue.
* Updated and added new sounds by C418.
	+ New footstep sounds: sand, gravel, soul sand, grass block, ladders, snow, and stone.
	+ New block-placing sounds: wood, stone, plants, sand, gravel and torch. New sounds are unintended and are the same as in the Pocket Edition.[2]
	+ New block breaking sounds: wood, snow, glass.
	+ New mob sounds: cow, chickens, pigs, Enderman (watched/observed, attacked, etc.), zombie, spiders, skeleton, and slime.
	+ New tool sounds: flint and steel, shears (when shearing sheep) and hoe when you till dirt.
	+ Lava and flowing water now have constant noise.
	+ Added level up sound, but will be changed later for a shorter one.[3]
	+ Added sound when Withers break blocks.
* Command block target parameters have been upgraded.
* Beacon artwork was changed.
	+ The beam of light was changed.
	+ The texture of bedrock under the beacon is removed.
* Wood blocks have a different rotation algorithm. Instead of using the player’s position, they rotate based on the face they are placed upon, like a lever (this is mainly a test).
* Stone monster egg blocks (which spawn silverfish) will rarely generate underground in extreme hills biomes.

## Fixes

**4 Bugs Fixed**

* Item frames no longer despawn when the player moves 20 blocks away.
* Fixed entities losing momentum when going through portals.
* Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
* Fixed not receiving a fishing rod when the carrot on a stick is used up.
12w34b

## Changes

* Changed recipes for buttons. They now require 1 stone block/wooden plank to craft.
* Leather and diamond armor textures slightly changed:
	+ Leather armor sleeves are extended by one pixel.
		- Their item texture has been changed to match the new texture.
	+ Diamond armor sleeves now have a notch on the inner side.
* Removed "map\_#/#" on the map and added "Map #" in the tool tip
* When taken down to half health, Withers will gain Wither armor, making them immune to arrows.
* Occasionally, zombies, skeletons, and zombie pigmen will spawn with the ability to pick up items on the ground.
	+ Armor will automatically equip. Items will instantly be held, which is not exclusive to weapons. This means these zombies can be found holding items they have come across, such as rotten flesh.
	+ This will cause zombie pigmen to drop their sword.
	+ this will cause skeleton to drop their bow.
	+ The attribute applied to allow them to pick up items is called CanPickUpLoot.
* Arrows caught on fire (or by enchantments) are able to ignite TNT when on contact.[2]
* In the Overworld, Zombie Pigmen are eager to get back in the Nether Portal (e.g., if the player makes a portal and spawns Zombie Pigmen in Creative, it will run into the portal).

## Fixes

**2 Bugs Fixed**

* Fixed item frame crashes.
* Fixed Nether portal stuff.
Minecraft Infdev (March 27 2010)

* New terrain generator.
	+ Caves removed.
	+ Flowers removed.
* Game automatically saves while playing, changed the way saving works.
* Player death causes all items to drop and respawns in starting location.
* No longer start with 64 of certain items.

## Bugs

* Lighting bugs.
* Top of the map is fully lit and causes crshes.
* Entity bugs (player body can sometimes remain after a death and respawn).
* Ores can regenerate sometimes after a world reload.
* Wheat can instantly grow if re-planted.
* The far lands where added (?).
0.24-06

* New level generator.
* 3D Mode (?).
* More cliffs.
* Longer and narrower caves.
* Flowers and mooshroom.
* Spawned on map.
* Surface lava possible bet unlikely.
* The deeper you go, the bigger the caves are.
* Viewport bobbing.
* Currently selected block shows up in view.
* Leaves drop saplings.
* Saplings grow into trees.
* Mobs spawn in groups.
* Mobs and player canpsuh each other around.
* Breaking log drops 3-5 wood blocks.
* Can hold breach underwater up to 15 seconds.
* Lava Damage.
12w37a

## Additions

* Added "Re-Create" option to the World selection menu.
	+ Allows you to create a new world as a copy of an existing save, defaulting all of the world options and the world seed to match the original.
* Added pumpkin pie.
* Superflat customization GUI:
	+ Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (Broken), and Desert.
	+ Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are not yet included.
		- You can customize superflat without add/edit layer option using the "seed" in the preset list.
* Added /clear command to empty the inventory.

## Changes

* Tweaks to a couple of item sprites.
	+ Bread, raw chicken, cooked chicken, raw beef, steak, raw porkchop, cooked porkchop, red apple, and Nether Star no longer have a dark outline.
	+ Carrots changed to match their singular title.
	+ Golden Carrot sprite changed to match new carrot sprite.
	+ Heads are now correctly centered.
	+ Baked potatoes do not have steam above the main texture anymore.
* Leather armor now has a non-dyed layer.
* Time of the redstone signal of the wooden/stone button extended from 9 to 12 redstone ticks
* Tweaks to the Wither.
	+ It creates an explosion around itself once it is done regenerating from spawning.
	+ The Wither now will randomly shoot slow blue-colored versions of wither skull projectiles when idle.
* Hostile mobs are now a little bit more fearless in hard difficulty.
	+ Mobs will risk taking fall damage to reach the player, provided it will not be deadly to themselves.
* Seems to be more Wither skeletons in Nether Fortresses.
* Heads can now be customized to be player heads using an NBT tag

8Fishing now gives the player XP.

* Pigs are now able to jump when players ride on them.
	+ Pigs will cease to move when ridden in water. (player weight or bug?)
* 'Carrots' are now singularly 'Carrot'.
Pocket Edition Alpha 0.4.0

+ Peaceful difficulty option for Survival without monsters but does have automatic healing.

### **Blocks And Items**

* Chests (cannot make double chests yet)
* Beds to skip night and set your spawn point
* TNT
* Gunpowder
* Flint and Steel
* Food
	+ Apples
	+ Bread
	+ Mushroom Stew
	+ Raw Beef
	+ Steak
	+ Raw Chicken
	+ Cooked Chicken
	+ Raw Porkchop
	+ Cooked Porkchop
* **New Crafting Recipes**
	+ Wool
	+ Stone Bricks
* **Farming**
	+ Wheat
	+ Seeds
	+ Hoe (wheat seeds obtained by using hoe on grass blocks)
* **Dyes**
	+ Added cactus green, cyan dye, lapis lazuli, light blue dye, lime dye, magenta dye, orange dye, pink dye and purple dye.
	+ Version exclusive: Red dye can be obtained by smelting red mushrooms
	+ Yellow dye can be obtained by dandelions

### **Creative Inventory Additions**

* Moss Stone
* Redstone Ore (unable to be placed)
* White Wool
* Trapdoor

## Changes

### **Gameplay**

* Lengthened the daytime
* Limited the total number of a given monster type.
* When using an item, the player’s movement speed is decreased.

### **Mobs**

* Zombies now drop feathers
* Limited the total number of a given monster type.
* Animal spawning (being worked on)

## Fixes

**15 Bugs Fixed**

* Monsters could spawn indoors.
* Added fall damage for clients.
* Players could hit each other far away.
* Incorrect bow rendering in third person view.
* Missing particles after critical arrows
* Stairs reverted to their basic blocks when destroyed
* Charging the bow could destroy certain blocks (flowers, torches), or interact with blocks.
* The game crashes if the player is killed while having charging a bow.
* Connecting players could die in Creative mode.
* Dark leaves sometimes have crafting table texture.
* Wrong crafting table size for Xperia Play
* Bow doesn't take damage when used.
* Non-dark brown tree trunks are now added back to the game (you may need to start a new world as host).
* Destroying a door could leave half a door.
* Missing spider death sound on iOS.
Beta 1.5

## Additions

* Weather, including rain, snow, and thunderstorms
	+ Pigs struck by a lighting bolt become zombie pigmen.
	+ Creepers struck by lightning become electrified and will have a much more powerful explosion.
* Statistics and achievements, which are transferred between worlds
* Blocks
	+ Detector rail and powered rail
	+ Birch and spruce saplings
	+ Cobweb
		- Cannot exist in the game without inventory hacking until Beta 1.8
* New settings in options:
	+ Ability to change GUI size (Small, Normal, Large, Auto).
	+ Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it)
* Shift+clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.

## Changes

* Birch and spruce trees now drop birch and spruce saplings, respectively.
* Pigs that die by burning now drop cooked porkchops upon death.
* Huge performance improvements for old and slow computers.
* Crafting a ladder now produces 2 ladders to offset the fix of the staggered-ladder exploit.
* Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks.
* Dropped items in flowing water move faster than before.
* Redstone dust can be placed on snow.
* Wolves are more common, even in non-taiga/forest biomes.
* Unarmed damage was increased from 1 to 2 .
* Pressing Tab will switch between input boxes.

## Fixes

**14 Bugs Fixed**

* You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you.
	+ It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
* On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
* Player movement through water has been fixed to previous speed.
* Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door.
* The lighting on portals and ice has been fixed when using Smooth Lighting.
* Stairs are no longer transparent to light.
* On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
* Redstone in off state is red again.
* Crops hit with water now drop seeds and wheat, as opposed to just wheat.
* Moving minecarts will continue to move if the world is closed.
* The Mojang logo is the correct size when Minecraft is maximized.
* The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
* Shift + F2 doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
* Sugar cane can no longer be placed on any block that is not dirt.
Wild Elves

The Wild Walkers were simple elves living as hunter-gathers in the forests. Their gift was to shape rocks and trees into great buildings; cities rose as green towers in the deep woods. This act, called The Sharing, let an elf experience the wild, untamed energy of their totem animal.
Elves who Shared often, however risked having the spirit of the beast burst out like a violent flame and take control during moments of stress. In spite of that, some sought increasingly savage beasts in order to experience Sharings of greater intensity.
With individuals embracing the savagery of the animals and vanishing forever into the woods, the nation had to choose between the wild spirits of nature and the civilization of their towers. Troubled but determined, they forswore the Sharing, renamed themselves the Wild Walkers, and set out to build their towers away from their dark past.
Only time will tell if the Sharing still has its hold on their souls.

## Racial Traits

+2 Strength, +2 Dexterity, –2 Intelligence, –2 Constitution
Low-Light Vision: A wood elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Favored Classes Barbarian, Ranger, Druid

Race Feat The Sharing Formed through ancient bonds with the beasts of Auriga. This Ancient right binds the person with a creature gaining bonuses for both

## Vital Statistics

Table: Wild Elf Random Starting Ages

Table: Wild Elf Aging Effects
 1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Wood Elf Random Height and Weight
 Female
Beta 1.9-pre2

## Additions

* First iteration of potions, not yet properly obtainable
	+ Glass bottle
* Potion ingredients:
	+ Magma Cube
	+ Blaze Powder
	+ Spider Eye
	+ Fermented Spider Eye
* Coding for cauldron is present, but not yet assigned to block ID
* Incomplete Breeding
* 9 new music discs

## Changes

* Item tooltips now have a pink border.
* Milk can now be drunk, resetting all potion effects currently afflicted upon the player.

## Removed

* Villager mob no longer have 'TESTIFICATE' name on their head.

## Fixes

**2 Bugs Fixed**

* Removed debug code causing jumping to increase experience.
* Client-side double Mooshroom bug in Multiplayer fixed.
Minecraft Indev

## List of Indev Versions

* February 23 2010-Minecraft Indev (February 23 2010)
* February 19 2010-Minecraft Indev (February 19 2010)
* February 18 2010-Minecraft Indev (February 18 2010)
* February 14 2010-Minecraft Indev (February 14 2010)
* February 12 2010-Minecraft Indev (February 12 2010)
* February 9 2010-Minecraft Indev (February 9 2010)
* February 6 2010-Minecraft Indev (February 6 2010)
* February 5 2010-0.31 (February 5 2010)
* February 4 2010-0.31 (February 4 2010) (2)
* February 4 2010-0.31 (February 4 2010) (1)
* February 2 2010-0.31 (February 2 2010)
* February 1 2010-0.31 (February 1 2010)
* January 31 2010-0.31 (January 31 2010)
* January 30 2010-0.31 (January 30 2010)
* January 29 2010-0.31 (January 29 2010)
* January 28 2010-0.31 (January 28 2010)
* January 26 2010-0.31 (January 26 2010)
* January 25 2010-0.31 (January 25 2010)
* January 24 2010-0.31 (January 24 2010)
* January 22 2010-0.31 (January 22 2010)
* January 13 2010-0.31 (January 13 2010)
* January 11 2010-0.31 (January 11 2010) (2)
* January 11 2010-0.31 (January 11 2010) (1)
* January 9 2010-0.31 (January 9 2010)
* January 7 2010-0.31 (January 7 2010)
* January 6 2010-0.31 (January 6 2010)
* January 5 2010-0.31 (January 5 2010)
* December 25 2010-0.31 (December 25 2009)
* December 23 2010-0.31 (December 23 2009) (2)
* December 23 2010-0.31 (December 23 2009) (1)
TU2 (Console Edition)

## Additions

* Added an autosave, and the ability to turn autosave off, or set it from 15 minutes up to 2 hours in 15 minute steps.
* Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity.
* Added an Interface Opacity slider in the settings for plasma screen users.
* Added a gamertag display in splitscreen, and the ability to enable/disable it in the settings.
* Added an option in the settings menu to enable/disable in-game hints.
* Added an option in the settings menu to enable/disable tooltips.
* Added a co-ordinate display to the in-game map.
* Added new sections in the How To Play on multiplayer, Sharing Screenshots, and What’s New.
* Added a warning message when attempting to place lava near the spawn area.

## Bug Fixes

* Fix for the leaderboard crash when toggling between filters/leaderboards.
* Fix for server disconnect message appearing when offline or in leaderboards.
* Fix for issue where posting a screenshot to Facebook caused a back out to the main menu.
* Fix for clay generation.
* Fix for ‘Awaiting Approval’ showing all the time on some signs.
* Various crafting menu fixes.
* Fix for being able to stand on sugarcane.
* Fix for intermittent crash on saving.
* Fix for duplication bug with the furnace and the dispenser.
* Fix for not being able to place water near the spawn area.
* Fix for intermittent problem on entering the Nether putting the player above the Nether world.
* Fix for frame-rate drop around the edge of the world.
* Fix for intermittent problem where some achievements were not being awarded.
* Fix for graphical issue with stairs.
* Fix for issue with enemies spawning inside a house when they shouldn’t.
* Fix for Zombie Pigmen not being counted for leaderboard scores.
* Fix for nether portal not being shown on screen after use.
Minecraft Infdev (June 27 2010)

* Mob spawners given a unique ID, reducing crashes (replaced infinite water source block).
* Removed gears (later renamed to cogs).
* Removed the infinite water/lava source block.
* Removed all cloth colors except white.
* Sheep now drop white wool (id changed).
* Minecart rotating bug fixed.
* Passive mob spawning drastically reduced.
* Tree density reduced.
* Removed Brick Pyramids.
11w49a

## Additions

* **Language Files**
	+ Added multiple languages
* **Spawn Egg**
	+ Creative-exclusive item which can spawn the following mobs:
		- Creative-exclusive item which can spawn the following mobs:
		- Zombie
		- Cow
		- Mooshroom
		- Zombie pigman
		- Wolf
		- Enderman
		- Blaze
		- Magma cube
		- Ghast
		- Pig
		- Chicken
		- Sheep
		- Squid
		- Skeleton
		- Spider
		- Cave spider
		- Creeper
		- Silverfish
		- Villager
		- Slime

## Changes

* **Sheep**
	+ Can now eat grass and tall grass to regrow their wool
	+ As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4

## Fixes

**4 Bugs Fixed**

* Farmland is no longer destroyed by items and particles.
* Corrected a setTileEntity multiplayer bug.
* Corrected a powered rail bug.
* Corrected a redstone update bug.
12w17a

## Additions

* **Book And Quill & Written Book**
	+ Editable Books – Book and quill, crafted using a book, feather, and ink sac
		- When a book and quill is made, it can be right-clicked to open a screen that allows you to type the book.
		- Pressing “Done" will save whatever was typed and allow you to edit the book again later, yet will not “sign" it.
		- When “signing" a book, it will allow you to choose a title up to 16 characters long and disable editing of the book, the Book and Quill then becomes a written book, with the icon changing along with the label
* **Slabs**
	+ Wooden slabs for each of the four shades of wood added
		- New block IDs 125 for double wooden slabs and 126 for single wooden slabs.
		- These new slabs no longer act like stone
			* An axe should be used to break them
			* They are no longer immune to fire and lava
			* Wooden slabs created in older versions of Minecraft are still stone-like and fireproof and will not change to the new slabs when placed or mined
* **Options**
	+ Added 'Chat Options'
		- Added chat opacity, letting the chat be semi-transparent
		- Added chat disabling, removing the chat for SMP servers
		- Added chat colors option
		- Added “Only Commands" mode to chat
* **Commands**
	+ /help added

## Changes

* **Books**
	+ Leather is now required to craft books
* **Enchantments**
	+ Silk touch can now retrieve ice and glass panes
* **Ice**
	+ Ice no longer turns into water in the Nether
* **Creative Mode**
	+ Tools now have infinite durability in Creative mode
	+ Minecart and boats can be destroyed in one hit in Creative mode
	+ Flying through water in Creative mode is no longer slow
* **Animals**
	+ Livestock, such as chickens, can now be “walked through" instead of pushing the player around in crowded pens
* **Bonus Chest**
	+ You can no longer have a bonus chest in Hardcore mode
* **Commands**
	+ Server Commands now appear in italics in SMP
* **Saplings**
	+ Saplings now have their proper names (e.g. Spruce Sapling)

## Fixes

**3 Bugs Fixed**

* Fixed entity collision errors
* Fixed the pick block function
* Fixed chat issues
12w07a

## Additions

* **Redstone Lamp**
	+ If powered by redstone, the lamp will turn on
	+ Crafted using glowstone and redstone
* **Maltese Language**
	+ Re-added after being removed in 12w01a

## Changes

* **World File Format**
	+ World file format changed to format called Anvil
		- World height is now 256 blocks instead of 128 blocks
		- Up to 4096 block IDs can be used
* **Multiplayer**
	+ Multiplayer light calculations no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
		- This means that chunk errors can not be fixed by placing a torch anymore
* **Villagers**
	+ Villagers will repopulate villages based on how many houses there are available
		- The player may add houses to villages, provided they are enclosed with a roof and wooden door
	+ Includes zombie sieges
* **Mob Drops**
	+ Decreased chance for the rare mob drops
* **Animls**
	+ All animals use the new AI system now
		- Animals can now move their heads when walking
		- Baby animals will now follow wheat

## Fixes

**3 bugs Fixed**

* Fixed wolf AI (They no longer teleport huge distances when the player is hit).
* Fixed zombies breaking iron doors.
* Fixed cows breeding with mooshrooms.
Alpha 1.0.6-01

## Changes

* Leaves decay again when not connected to either the ground or to a tree trunk.
* Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
* Boats can be placed on land, and won't break if you hit land unless you're going above a certain speed.
* Boats spawn water splash particles only when going fast enough to break.
* Boats turn smoother.

## Fixes

**1 Bug Fixed**

* Fixed stuttering after death bug.
0.24 SURVIVAL TEST

* Faster Rendering.
* Mobs and players jump back when taking damage, and have adying animation.
* Creeoers added, which area lot darker (normal when hit), and explode on death.
* Mushrooms regain health.
* Arrows.
* Enemies for over when killed.
* Humans now have a new AI were they attack the player, rather than just running around the world doing nothing, but still need to use hacks in order to spawn them.
1.3-pre

## Changes

* **GUI**
	+ The block-breaking animation is now shown in F1 mode
* **TNT**
	+ TNT no longer does damage to players in peaceful difficulty
* **Superflat**
	+ Respawning in superflat is no longer random

## Fixes

**5 Bugs Fixed**

* Fixed a few misalignments and oddities in the item spritesheet and the creative mode's inventory's graphics.
* Fixed a crash bug.
* Fixed the chest armor slot being inaccessible in Creative mode's survival inventory tab.
* Fixed rotated wooden logs mined using Silk Touch enchanted tools dropping as rotated wooden logs.
* Fixed being unable to place half slabs in the small gaps between another half slab and the side of another block.
Alpha 1.0.11

## Additions

* Sugar cane (initially reeds), paper, and blocks added.
* Craftable Bookshalves added.
* Craftable Brick Blocks added, with new texture.
* Clay and Clay Block added.
* Brick item added.
* Slime and Slimeballs added.
* Milk now obtainable using a bucket.

## Changes

* New Cactus texture.
* Cacti now only hurt when touching it.
* Cacti can now only be placed on sand.
* Updated terrain generator.
* Snow no breaks instantly when dug with a shovel.
Beta 1.6.6

## Additions

* Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.

## Changes

* Bone meal can grow tall grass and flowers on grass blocks.
* Glowstone Changes
	+ Changed the material of glowstone from "glass" to "stone". This means you need a pickaxe to get resources from it. This also means you can now place redstone, torches, levers, etc. on them.
	+ Made glowstone drop more loot (2-4 glowstone dust).
	+ Made the recipe sizes for creating wool and glowstone smaller (2x2 instead of 3x3).
* Boat changes
	+ Boats float up to the surface quicker.
	+ Boats falling down into water lose their vertical momentum much faster.

## Fixes

**3 Bugs Fixed**

* Fixed beds not working very well in SMP.
* Destroying a boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
* Shift+clicking a tool into a chest no longer restores it to new.
Beta 1.9-pre4

## Additions

* New Dimension: the End
	+ End portal frame blocks graphically redesigned
	+ End portal block now functions.
* New settings in Server.properties:
	+ debug
	+ enable-query
	+ enable-rcon
	+ query.port
	+ rcon.password
	+ rcon.port
* Glistering Melon, used to brew Potions of Healing instead of Ghast Tears
* Ghast Tear now used for Potions of Regeneration.
* Enchanting fully implemented
* Throwable splash potions with Area of Effect when thrown, created by brewing an existing potion with gunpowder.

## Changes

* Status effects
	+ Added a swirl effect while under the effect of a status effect.
* Buckets
	+ Placing fluids (water or lava) with a bucket treats other fluid source blocks like solid blocks, allowing you to place them on top of each other without an adjacent wall.
* Texture Packs
	+ You can reload the texture pack by pressing F3+T
* Sun and Moon
	+ The Sun and Moon now rise in the east and set in the west, based on the top of maps being North, and are round.
	+ The Moon now has multiple phases, somewhat akin to the real Moon.
* Flowers
	+ They now grow randomly around the world like grass on dirt.
* End Stone
	+ Texture changed.

## Fixes

**5 Bugs Fixed**

* Enchanting is now server-side instead of being only a client-side change.
* Fixed Shift+Click crash bug with enchanting tables and brewing stands.
* Critical hits now appear in SMP.
* Glass towers stretching to the top of the map no longer appear over strongholds.
* Fixed all Minecart with Furnace bugs, except the lighting bug.

## Reupload

* Beta 1.9-pre4 was reuploaded to fix the incorrect version number.
Beta 1.9-pre5

## Additions

* Achievements
	+ Several new achievements
* Debug features:
	+ Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
	+ Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
	+ Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
	+ Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal.

## Changes

* Video Settings
	+ Added option to turn off clouds.
* Buckets
	+ In creative mode, using an empty bucket won't fill up if removing fluids with it.
* Textures
	+ Texture changes to:
	+ Block of Iron
	+ Both instances of the top of grass blocks
	+ Stone
	+ Dirt
	+ Wood Planks
	+ Gravel
	+ Block of Gold
	+ Block of Diamond
	+ Netherrack
	+ Glowstone
* Mobs
	+ Hostile mobs act neutral in creative mode.
	+ Entity punch range in creative mode reduced, as a result.
* Fences
	+ Fence post selection boxes now resemble their collision boxes.
* Slimes
	+ Slimes now spawn on levels 0-40 rather than 0-16, making them much more common.
* Ender Dragon
	+ Ender Dragons now have a new dying animation even though they still do not spawn, and their health has been changed to 1 (Half Heart.svg) to test this.
* Water
	+ Water flowing downwards creates source blocks, instead of flowing water.

## Fixes

**8 Bugs Fixed**

* Monster Spawners cannot be collected with a Pickaxe enchanted with Silk Touch.
* Mycelium and End Stone are now available in the creative inventory list.
* The step on stairs is properly lit.
* Lily Pads now have the correct coloration in the inventory and have a name tag.
* End Stone now has a name tag (previously "unnamed")
* Melons once again drop the correct number of slices.
* Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible
* Baby animals now work in SMP.
Alpha 1.2.1

## Changes

* Mob spawning reverted to old code.
* Leaf particle colors now reflect the biome instead of the grayscale texture.

## Fixes

**4 Bugs Fixed**

* Signs on the sides of cacti no longer crash the game.
* Fixed the player getting stuck in the top of the world in SMP.
* Optimized CPU usage for mob spawning.
* Music now plays in multiplayer.
12w41a

## Additions

* Added a new Anvil Block for repairing, merging & naming items.
	+ Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
	+ Anvils can not only rename tools and armor, but any item.
		- Renamed placeable items will not retain their name if placed.
	+ Anvils can merge enchantments
		- Items with two different enchantments will give an item with both
		- Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't
		- Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I)
			* The first item seems to have the priority (the lost enchantments are on the second item)
	+ Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
		- When landing on a mob, the anvil will deal damage relative to the distance it fell.
* Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse).

## Changes

* Renamed "Chat Settings" to "Multiplayer Settings".
	+ Contains the old chat settings menu.
	+ Option for cape-owners to hide their capes ingame.
* Tweaks to debugging
	+ F3+H now shows tool and armor durability on damaged items – On maps it shows the zoom level.
	+ Now shows which cardinal direction the player is facing on the f value.
	+ The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa.
* Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore.
* Potion-like effects given by the Beacon now use semi-transparent particles, to be less intrusive.
	+ Normal potions remain unchanged.
* Level-up sound now only plays every 5 levels and has been tweaked.
* Experience can now be gained by breeding animals

## Fixes

**4 Bugs Fixed**

* When placing the Anvil in mid air in a certain orientation the entity will be sideways until it lands.
* Breaking the block under any Anvil resets it to a regular Anvil.
* When using the /kill command an error appears, when holding a block it gives the normal message but you don't die.
* When in a multiplayer server and trying to rename an item, if entire name is erased the client will crash.