Lord Erlang Guide

# **[Mythical Hero - Celestial Realm] Lord Erlang Guide**

By the Monkey King: Arena of Heroes strategy guide team

Note: This article is for reference only and is not an official gameplay guide.

Lord Erlang, mythical hero of the Celestial Realm that offers massive damage output. Also known as the Illustrious Sage, he reigns supreme across the Three Realms with his trident spear and gets even more powerful as a battle progresses. Today, let us take a closer look at Lord Erlang in Monkey King: Arena of Heroes.

**Skills Introduction**

1. Normal attack: [Army Crusher] deals 100% Physical DMG to an enemy.

2. Ultimate: [Supremacy] deals up to 200% Physical DMG to a column of enemies and grants buff [Illustrious Sage]. Every stack of [Illustrious Sage] increases damage by 12%. Upgrade the skill to Lv.6 to increase damage by 300%.

3. Linkage skill: When fighting alongside linked hero Chang'e, linkage skill [Perfect Pair] is triggered, which increases damage by 8%. At the same time, it grants Chang'e [Illustrious Sage] to increase Chang'e's damage.

**Exclusive Talisman**

Trident Spear: Activate to increase Lord Erlang's HP and ATK by 10%. Talismans offer different effects every 5 levels. The Trident Spear mainly offers overall attribute boost when advanced. However, things change at Talisman +25, **whereby it recovers 4 Rage points when the target is defeated. This allows the ultimate to be unleashed in the next round.**

**Recommended Fortunes**

At Lv.80-85, 4 Fortune slots will be unlocked. At the early stage, you can make do with epic Fortunes first. The following fortune recommendations are intended for the end game, so they won't go to waste no matter how early you buy them. Spend your resources where you should. Follow me to see how you can maximize Lord Erlang's potential.

**TL;DR version: The core Fortunes for Lord Erlang are [Lord Erlang Fortune], [Born Strength Fortune] and [Mengpo Fortune].** **Secondary Fortune options are [Pilanpo Fortune], [Sharp Eyes Fortune], [Golden Barrier Fortune], [Prosperity Fortune] and [Silver Horn Fortune].**

[Lord Erlang Fortune] ignores 50% of the target's defense and 25% of DMG Reduction during the first round. This effectively increases Lord Erlang's damage in the first round.

[Born Strength Fortune] is a Celestial Realm exclusive Fortune that gives a hero a shield that is equal to 20% HP at the start of the first round. This goes well with Lord Erlang Breakthrough +5 passive effect that gives him 30% damage reduction when having a shield. These two work together to ensure Lord Erlang survives until the second round to deliver massive damage.

[Mengpo Fortune]'s initial Rage boost allows Lord Erlang to unleash his skills at a faster pace. Together with Trident Spear +25, Lord Erlang will overwhelm the enemies with unstoppable might through "skills + huge Rage recovery".

[Pilanpo Fortune] gives Crit Damage +16%.

[Sharp Eyes Fortune] provides 75% chance of control resistance against control-type heroes with the chance dropping by 20% every time control effects are resisted.

[Golden Barrier Fortune] grants 8 stacks of [Golden Halo] before the start of battle. [Golden Halo]: Costs 1 stack to reduce incoming Indirect DMG by 35%.

[Prosperity Fortune] converts 20% of the damage into HP, which ensures Lord Erlang survives longer in battle. The effect can be triggered twice each round.

[Silver Horn Fortune] gives DMG Bonus +8%.

**Recommended Keepsakes**

Keepsakes provides different overall attribute boosts based on their rarity. The effects weaken from mythical to legendary to epic and to rare.

**TL;DR version: It is recommended to equip Lord Erlang with [A Sprig of Plum Blossom x4] or [A Sprig of Plum Blossom x3 + Crushing Formats x1] with priority given to damage and critical hit types in Slot 2 and 4.**

There are three recommended Keepsakes: A Sprig of Plum Blossom, Crushing Formats and Water Dragon's Hum.

Let's take away [Water Dragon's Hum] first because it is most suited for a tank. Lord Erlang is a damage dealer from the Celestial Realm, so equipping him with [Water Dragon's Hum] feels like a waste.

Therefore, the choice is between [A Sprig of Plum Blossom] and [Crushing Formats]. Both have the same 2- and 4-piece effect, which increases ATK by 10%. The main difference lies in the additional buff that their 3-piece effect provides.

[A Sprig of Plum Blossom] 3-piece effect: After attacking and defeating the target, deals indirect damage equal to 60% of excess damage to the enemy with the lowest HP.

[Crushing Formats] 3-piece effect: When a turn ends, permanently increases ATK by 10%, up to 40%.

The damage spillover effect of [A Sprig of Plum Blossom] makes it easy for a high damage dealer to wipe out multiple enemies in the first round and create a numerical advantage. [Crushing Formats], on the other hand, increases the overall damage. In the case of Lord Erlang, [A Sprig of Plum Blossom] would be a better choice.

Keepsake Slot 1 increases [HP], while Slot 3 enhances [ATK]. Those are fixed. Only Slot 2 and 4 have variable effects on the attributes. Lord Erlang goes well with A Sprig of Plum Blossom that comes with [ATK Bonus] or [DMG Bonus] at Slot 2, and A Sprig of Plum Blossom with [ATK Bonus], [Crit Rate] or [Crit Damage] at Slot 4 for even greater damage output. If you do not have a suitable [A Sprig of Plum Blossom] for Slot 2 and 4, you can use [Crushing Formats] with attack or critical hit boost instead. That would still be better than equipping [A Sprig of Plum Blossom] with other attribute boost.

**Recommended Spells**

**TL;DR version: [Infinite Mercy], [Venus Enlightenment], [Raging Flame] and [Ferrying the Dead]**

**Let's look at the Lv.1 spell effects. Upgrade the spells to make them even more powerful!**

[Infinite Mercy]: A must-have for all main carries. Consumes all Rage points. If there are more than 4 Rage points, increases damage of this skill by 10% for every Rage point.

[Venus Enlightenment] At the start of battle, enters the increases Crit Rate by 100%, and the initial Crit Damage becomes 115% for 1 turn.

[Raging Flame]: After defeating a target with a direct attack, deals indirect damage of 75% of the wielder's ATK to all enemies (can only be triggered once each round).

[Ferrying the Dead]: At the start of battle, increases ATK by 20% in the first turn, with a decay of 5% per turn thereafter. The effect lasts for 4 turns. This can be used as an alternative to [Infinite Mercy] until you level up [Infinite Mercy].

The first three spells can create a series of damage-dealing combos. [Infinite Mercy] + [Mengpo Fortune] allow the damage spillover effect to be triggered. [Venus Enlightenment] ensures critical damage is dealt in the first round. With that, most fragile enemy heroes would not stand a chance. [A Sprig of Plum Blossom] + [Raging Flame] deals indirect damage to the remaining HP of the enemies, which has a chance of defeating them instantly.

**Recommended Squad**

**End game squad: The Emperor, Lord Erlang, the main character, The Empress, Chang'e and Matchmaker.**

Although this is the default squad recommendation from the game, it is really powerful and can overcome most battles. The Emperor + The Empress and Lord Erlang + Chang'e will trigger their respective linkage skills and Matchmaker gives heroes at Slot 1 and 2 a permanent 20% damage increase.

When The Emperor, who is at Slot 1, attacks, there is a high chance of inflicting [Stun] on the enemy. Lord Erlang, at Slot 2, will then deal group damage and grant Chang'e at the back-row a damage bonus. The main character, at Slot 3, will deal further damage. The Empress, at Slot 4, will heal at least 3 ally heroes and grant herself and the other heroes a [Shield]. Chang'e, at Slot 5, deals damage to a single target and grants a [Shield] to Lord Erlang. Finally, at Slot 6, Matchmaker deals damage to 2 random enemies and grants a damage buff to the heroes at Slot 1 and 2.

**Transitional squad: Pagoda Lord, Lord Erlang, Dragon King, the main character, Chang'e, Matchmaker.**

Dragon King can be replaced with The Empress to increase the squad's durability. Adjust your squad flexibly based on the opponents. Go with Dragon King if you need a damage dealer or tank, and go with The Empress if you need more HP and want to survive the battle longer. When using The Empress, place the main character at Slot 3 and The Empress at Slot 4.

At Slot 1, Pagoda Lord functions the same as The Emperor and acts as the control. Lord Erlang, at Slot 2, is the main damage dealer whose role is to take out as many enemies as possible. At Slot 3, Dragon King can summon Shrimp Soldier, Crab General, etc. to take damage in the front row, so that Lord Erlang can survive until Round 2. The main character, at Slot 4, deals further damage. Slot 5 and 6 work the same as above.