Garden Ops

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*For the zombie version of Garden Ops, see Graveyard Ops.*
**Garden Ops** is a mode in *Plants vs. Zombies & the Powerpuff Girls*. It is similar to base defense from classic first-person shooter games.

In this game, one to four players plant and defend a garden for ten waves. If the garden is successfully defended, the players would then have to run to and stay in a landing zone for a limited amount of time in order to win.

Foot Soldiers will debut on wave 2, Super Brainzes and Fuzzy Lumpkinses on wave 3, Engineers on wave 4, Scientists on wave 6, Captain Deadbeards and Hims on wave 7, All-Stars on wave 8 and Imps and Princess Morbuckses on wave 9.

## Game description

*Plant a garden and protect it from the Zombies until Crazy Dave returns.*

## Overview

Garden Ops consists of one to four players working as a team to defeat ten waves of zombies while defending their Garden. In the beginning of the mode, the team chooses their plants. After that, the team can choose one of three spots to plant their Garden. There will be a chance that a Bonus Garden can be planted, giving a Bonus when successfully defended. Once the Garden is planted and after the timer goes to 0:00, the game starts. Plant Pots can be found near the Garden, allowing players to plant Spawnable Plants for defensive support. After each wave, players have ten seconds for a break, to heal or to plant Plant Pots. Every so often, special waves will occur. On the fifth and tenth waves, boss waves occur. Super waves only occur on the tenth wave (excluding Tombstone waves).

After the garden is defended, players must get to the landing zone to escape.

## Maps

* Suburban Flats
* Chomp Town
* Garden Center
* Port Scallywag
* Sharkbite Shores
* Zomboss Estate
* Jewel Junction (and its night variant)
* Crash Course (and its night variant)

## Non-boss zombies exclusive to this mode

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* Blitzer
* Mecha-Football Zombie
* Disco-Tron 3000
* Giga Imp
* Treasure Yeti
* Exploding Imp FanTemplate:List2

## Special waves

Special waves appear randomly between the ten waves, except Waves 5 and 10 and 11. Each wave has special zombies that appear in these waves. When special waves appear, a unique "Special Wave" plays until the wave ends.

### Types of special waves

#### General

* Ambush!!!: A surprise wave, skipping the break time. Consists of zombies that would regularly appear in the next wave.
* Brain Freeze: Consists of Arctic Troopers and Yeti Imps.
* Brainless Brigade: Consists of Flag Zombies and most variants of Foot Soldier. On the lowest difficulties only Tank Commander can be found as a variant.
* Cone Company: Consists of only Conehead Zombies and Cone-Bot Zombies.
* Fan Frenzy: Consists of only Exploding Imp Fans (no regular Exploding Imps).
* Flame Retardant: Consists of only Welders.
* For Science: Consists of variants of Scientist.
* Grumps: Consists of only Newspaper Zombies.
* Goon Squad: Consists of Exploding Imp Fans and variants of All-Star.
* Improvised Armor: Consists of multiple armored Zombies such as Buckethead Zombies, Newspaper Zombies, Screen Door Zombies, Coffin Zombies and Outhouse Zombies.
* Legion of Boom: Consists of only Wrestling Starss and Exploding Imps.
* Sky Guys: Consists of only Sky Troopers.
* Sneak Attack: Consists of Browncoat Zombies and Camo Rangers, but they are spawned in proximity of the garden.
* Tackle Dummies: Consists of only Blitzers.
* The Z Team: Consists of the classic Zombie Heroes like Foot Soldier, Scientist, Engineer and All-Star.
* Close Quarters: Consists only of zombies with close range attacks, such as Screen Door Zombies and Coffin Zombies.
* Robo Assault: Consists of only Robo-Zombies, Shield Zombies, Cone-Bot Zombies, Soldier-Bots and Football-Bots.
* Sports Assault: Consists of Football-Bots and Mecha-Football Zombies.
* Disco Assault: Consists of only Backup Dancers, Ballerinas and Disco-Tron 3000s.
* Titan Assault: Consists only of Imps and Princess Morbuckses, as well as a few Z-Mechs and Royal-Robots.
* Saucy Saucers: Consists of Imps and Future Imps.
* Champions: Various customized Zombie Champions will appear. On high difficulties there can also be Zombie Variants backing them up.
* High Voltage: Consists of various Browncoats backed up by Electricians and Physicists
* League of Super Brainz: Consists of variants of Super Brainz.
* Lots of Meat: Consists of various Browncoats backed up by variants of Fuzzy Lumpkins.
* Pirate Invasion: Consists only of variants of Captain Deadbeard and pirate zombie variants.
* Goths: Consists of Vampire Zombies and variants of Him.

## Bonus objectives

On the third and eighth waves, there is an objective that must be completed. The players will earn 125 coins if they complete it. The higher the difficulty, the more coins they will earn when completing these objectives. Sometimes, these objectives will appear along with a special wave.

### Types of bonus objectives

* Break the Vases: Players need to destroy all the vases in groups of three with around 21 health for each vase, in a limited amount of time. Dependent on the number of players.
* Destroy All Tombstones: Destroy all Tombstones in a limited amount of time.
* Hack the Triangulabobers (Garden Warfare 1 only): Players must hack the Triangulabobers, zombie transmission machines, in a limited amount of time or else an airstrike will be launched at the garden.
* No Garden Damage: Get a perfect wave (the garden must not take any damage).
* No Knockouts: Don't get KO'd.
* No Player Damage: No players are allowed to receive any damage. During this wave there will be no zombies that can shoot far.
* Protect the Wee Gardens: Players need to protect one to five small gardens without letting the zombies destroy any of them. The number of gardens is dependent on the amount of players.
* Speed Run: Finish the wave within 1 minute 50 seconds.
* Stop the Zombomb: Stop the Zombomb before he reaches the garden and does heavy damage.
* Vanquish that Yeti: Players need to defeat a Treasure Yeti in a limited amount of time.
* Protect the Squash: A Squash must be defended until the wave is complete.
* Hunt the Champions: Three Champions must be vanquished before time runs out.
* Retrieve the Chickens: Players must bring Crazy Dave's purple chickens back to the garden.
* Rescue the Champion: The Zombies have kidnapped a Plant Champion, so the players must find and hunt down Sky Trooper, whom of which holds the map to then find the Champion, who is in a locker somewhere on the map. The champion will then assist them for the rest of the match unless a team retry is used.
* Checkpoint Race: The plants must pass through all the checkpoints which will appear around the perimeter of the map. All checkpoints need to be passed through to complete the objective.
* Stop the HUGE wave!: The plants must survive the huge wave of zombies that will appear, about twice the size of a regular wave.

## Boss waves

On the fifth and tenth waves, Dr. Zomboss will deploy the Zomboss Slots. A slot machine will start rolling at the top center part of the screen to determine what the team must fight during that wave. Panels include:

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* Disco Zombie
* Gargantuar
* Giga-Gargantuar
* Yeti Zombie
* Baron von Bats
* House Gargantuar
* Mech Gargantuar
* Zen Sensei
* Jemmica
* Sedusa
* Duplikate
* Manboy
* Infernus
* Strong Zombies
* Golden Coin with Crazy Dave's face (250 coins)
* Money Bag (500 coins)
* Diamond (1000 coins)

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Getting three of a kind in the slot machine will activate a super wave. In the case of boss superwaves, a special montage of that boss zombie is shown and a special theme is played for the entire wave. Getting three diamonds/money bags/golden coins slots can get a Jackpot with extra money and Dr. Zomboss will reroll the slot machine. Rolling three golden coins will reward you with 2500 coins, three money bags will reward you with 5000 coins and three diamonds will reward you with 10000 coins, after which the slot machine is re-rolled as well.

## Revives, Retries, and Losing the Garden

If a plant is down and unable to revive in time, the plant can use a self-revive to revive the player with 50% of its health. Self-revives can only be obtained through Sticker Packs and each player can only use it up to three times in one game. If a player is down and has no more Self-Revives and no-one revives them, they are out of battle and have to spectate the other players until the wave ends. If the Garden is destroyed or all plants have been KO'd, one of the players can use a Team Retry to reset the wave. The team can only use this three times. Should three Team Retries get used and the Garden is destroyed once again, the game ends with the zombies taking over the Garden.

If the zombies successfully destroy the garden or all players have been KO'd, a message saying "YOUR GARDEN WAS DESTROYED" or "YOUR TEAM HAS BEEN KNOCKED OUT", respectively, appears, the garden explodes, and a graveyard (similar in appearance to a Tombstone) begins slowly rising out of the ground where the garden was, providing all player a window of time to use a Team Retry consumable, followed by "GAME OVER" appearing on the screen if no player uses a Team Retry of if too many Team Retries have been used.

## Get to the Landing Zone

After the players survive for ten waves, they need to go to the Landing Zone. The zombies will constantly be spawning and attacking the players in this period. Tombstones will also rise. To win, players must be in the landing zone when the timer hits 0:00 and Crazy Dave's flying RV shows up. "PLANTS FAILED TO ESCAPE" will appear on the screen if none of the plants are in the zone when the timer expires or all plants are vanquished."YOU WERE LEFT BEHIND" will appear if some or all of your teammates escaped but you did not. "FRIENDS WERE LEFT BEHIND" will appear if you successfully escaped but not all of your teammates did. Or "ALL PLANTS ESCAPED" will appear if you and all of your teammates escaped. Also, a random Zombie Boss will spawn late in the wave, if the match is set on crazy difficulty the Zombie Boss spawns immediately. The boss can pose a threat to players while heading to the landing zone and an extreme threat if the boss is in the zone itself.

## Endgame results

After the players complete Garden Ops, beat it by successfully completing the ten waves and getting to the landing zone or having the garden destroyed, each player will be given a sum of coins. If a player completes a Garden Ops match, but joined in the middle of the match, it will only show the waves that that player had a chance of participating in.

It will simply show how many waves the players beat in the top center of the screen and coins will be awarded. Additional coins will be given if the round was completed solo or with just one other player.

## Update history

### Trouble in Zombopolis: Part One DLC

* Super Boss Waves are now more likely to appear.

## Related achievements

### *Plants vs. Zombies: Garden Warfare*

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### *Plants vs. Zombies: Garden Warfare 2*

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## Trivia

### General

* This is the only mode in the game where the players cannot play as the zombies.
	+ Interestingly, if the player views the scoreboard, the zombie section of the scoreboard will also appear but it is obviously empty.
* Only one Supernatural garden out of three gardens can be planted; for each wave you complete with a Supernatural Garden, the garden produces coins.
	+ Supernatural gardens cost one star to plant.
* Ambush is the only special wave when it does not say "Special Wave - " next to the name of the wave.
* In Hard and CRAAAAAZY modes, the zombie heroes will be replaced with randomized variants in the later waves. The Zombies Heroes also appear earlier on CRAAAAAZY, with Foot Soldiers spawning on Wave 1.
* The maximum number of players in Garden Ops is four, which is the least of all the game modes.
* The garden has noticeably more health than before.
* The higher the difficulty for Garden Ops the more common an Enchanted garden/tombstone will be.
	+ This applies to Graveyard Ops.
* The timer to get into the landing zone is shorter, at 1:15 seconds.
* The chances of getting a Super Boss Wave is extremely higher.
* Many things have changed in Garden Ops:
	+ The wave count has been decreased to only 5 waves, instead of 10 waves
	+ The Landing Zone feature has been removed so after 5 waves, the match will be over.
	+ The Garden has been renamed to the Gardenator, and has more health than before.
	+ The boss slots can now give you up to 5 bosses.
	+ Elite bosses have been introduced, with their mechanics being similar to the Boss Hunts.
	+ Self-Revives have been removed, so you can respawn as many times as you want.
	+ The wave count has been increased by 25 seconds.
	+ You can no longer pick your gardens. The garden will be placed in the middle of the map now.
	+ The mode can no longer be played alone or with friends only as it is only accessible through the multiplayer portal and can only be played online.
* There is a glitch in this mode and Graveyard Ops, where an enemy will leave the map somehow, making the mode unwinnable, forcing you to quit.

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