recursal/Fanatic-Fandom huggingface dataset:
Munition Essentials VI

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Essentials V

*Next:* Munition Expertise I

*Having nearly mastered the essentials of your craft, you have improved several skills.*

**Career:** Trader (Munitions)

**Level:** 42

**Required Experience:** 0

Skill Modifiers
* Reverse engineering chance +4

**Item Gifts**:

* Trader's Dagger

**Schematics:**

* Trader's Dagger

* Cold Protection Armor Layer
* Electrical Protection Armor Layer
* Vibro Blade
* Vibro Lance
* SG82 Rifle
* Alliance Disruptor
* DL44 Metal Pistol
* Alliance Needler Carbine
* Standard Ranged Weapon Core
* Standard Melee Weapon Core
J

## JSF

* Jedi Star Fighter
* Eta-2 Actis Interceptor, which is actually not a Jedi Star Fighter, but is often mistaken as being one.

## JTL

Jump to Lightspeed - The first expansion for Star Wars Galaxies, which features space flight & combat.

## JMC

Short for Jedi Master Cloak.
A cloak obtainable via the Mustafarian HK-47 Quest series, involving the destruction of HK-47. The Cloak is for Protection for Jedi with a Combat Level of 80+ and gives 5600 Protection to all Kinetic, Energy, and HACE

## JEbay

A person accused of purchasing an Elder Jedi account on Ebay or has actually purchased one.
Munition Expertise V

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Expertise IV

*Next:* Munition Expertise VI

*Because of your valuable contribution to your craft, you now pay Reduced Bazaar Fees and have further increased several of your skills.*

**Career:** Trader (Munitions)

**Level:** 62

**Required Experience:** 0

Gifts
* Trader's Friend

Skill Modifiers
* Armor assembly +20
* Armor experimentation +20
* Armor customization +20
* Reverse engineering chance +6

**Schematics:**

* Personal Shield Generator Mk.2
* Elite Carbine
* EE3 Carbine
* Renegade Pistol
* Republic Blaster
* Lightning Beam Cannon
* Tibanna Gas Cartridge
* Advanced Blaster Pistol Barrel
* Advanced Projectile Pistol Barrel
* Advanced Blaster Rifle Barrel
* Advanced Projectile Rifle Barrel
Veky

*"Where do you want a hole to be put on your body?"*

Veky was hired by the Vetra Alchemist Guild in Sha'ha for security. She is very thorough when it comes to her job and has a fiery temper. People know her better as the Desert Witch.

### Titles

★★★★: Gunslinger Veky

★★★★★: Desert Gunner Veky

★★★★★★: Desert Witch Veky

### Abilities

Active

* **Blind Fire** - Jumps into the air to shoot the enemies with a blind fire. Inflicts 390% physical damage on all enemies with 3 hits. [CD: 7 Normal Attacks]

### Auto

* **Adrenaline Explosion** - Explodes the adrenaline for 10 sec to increase your Attack Speed and Critical Rate. [CD: 12 Normal Attacks]
	+ Attack Speed Increase - Increases the target's Attack Speed by 30% for 10 sec.
	+ Critical Rate Increase - Increases the target's Critical Rate by 30% for 10 sec.
* **Purifying Shot** - Shoots a bullet made with alchemy to inflict 270% physical damage and removes all beneficial effects. [CD: 7 Normal Attacks]

### Passive

* **Charge Shot** - The metal bullet made with alchemy will inflict an additional 100% physical damage with a 25% chance when you attack.
* **Fury** ★★★★★- Fast moves are connected to effective attacks. Your Attack Speed will be increased by 15%.
Cascoon

**Cascoon** is a Bug-type Pokémon that evolves from Wurmple at Lv. 7, and evolves into Dustox at Lv. 10.

## Biology

Cascoon is a purple cocoon-like Pokémon. It is almost completely covered in purple silk with only two small holes, each with a red eye looking out. The silk forms a hard cocoon that it can use to repel enemy attacks.

Cascoon has a high body temperature.

## Habitat

Cascoon lives in forests and jungles, where hides underneath large leaves and inside the gaps of tree branches. Some have been seen living on mountains.

## Behaviour

Cascoon will not move, even when it is attacked. However, it never forgets the pain it endures and seek revenge upon evolving into a Dustox.

Cascoon camouflages itself by attaching dead leaves to its body.
Vortex Squadron

**Vortex Squadron** is one of three squadrons that Alliance Starfighter Pilots can join. The missions revolve around the Alliance attempt to revive the Jedi.

## Squadron Trainers

**Tier 1**: V3-FX, Moenia, Naboo (4764, -4795) Across bridge in Gazebo

**Tier 2**: Brother Vrovel, Abandoned Rebel Base, Dantooine First Floor, Main Room (-6826, 5539)

**Tier 3**: Brother Ezkiel, Abandoned Rebel Base, Dantooine First Floor, Main Room (-6824, 5547)

**Tier 4**: Brother Extok Evin, Dearic, Talus Theater, (waypoint 516 -3076)

**Tier 5**: Admiral Wilhelm Burke, Doaba Guerfel, Corellia (3083, 5203)

**Notes**: Of all 3 rebel squadrons Vortex is the hardest. The theater in Dearic is not referenced in the world map, but still exists.
12 Angry Meatlumps

in:Meatlumps Theme Park, CL 55 and higher, Corellia quests

EDIT
 COMMENTS SHARE----
[1]Balia Alloo
[2]

An angry meatlump
**Quest Giver:** Balia Alloo
**Location:** /way corellia -573 -4332
**Reward:**

* 46.713 XP
* 5 Lumps

*Quest repeatable once a day.*

Balia is in the first room of the Meatlump Bunker in Coronet, when you descend through the Maintenance Hatch. She will tell you that some of the meatlumps are angry with her and ask you to cheer them up.

They wander the bunker and you'll know them because they stand with their arms folded and head down. They also have an icon under their name saying *An angry Meatlump*. Target them and begin to use your emotes like /cheer, /hi5, /kiss etc...as far as I can tell it's random for each meatlump. Just keep trying.

I have found that if you read the thought bubble that appears above your head after you attempt to cheer up an angry Meatlump, it will give you an indication as to which emote to use.

For instance, if it says the Meatlump needs some human contact, you may want to try something like /embrace, /hug, etc. If it says he needs to feel recognized for his accomplishments, you would want to do /hi5 or /hero, or /applaud.

If you are sick of trying to guess, write a non-looping macro that tries every single one listed in the quest description (from your journal) with one second pauses in between emotes. Easy Emote, copy and paste:

```
/cheer;
/pause 1;
/hi5;
/pause 1;
/kiss;
/pause 1;
/hug;
/pause 1;
/applaud;
/pause 1;
/blowkiss;
/pause 1;
/bouquet;
/pause 1;
/cheek;
/pause 1;
/clap;
/pause 1;
/comfort;
/pause 1;
/dance;
/pause 1;
/embrace;
/pause 1;
/encourage;
/pause 1;
/flirt;
/pause 1;
/flutter;
/pause 1;
/giggle;
/pause 1;
/grin;
/pause 1;
/hero;
/pause 1;
/lick;
/pause 1;
/love;
/pause 1;
/luck;
/pause 1;
/smile;
/pause 1;
/snog;
/pause 1;
/tickle;
/pause 1;
/smirk;
/pause 1;
/worship;
/pause 1;
/flower;

```

Once you have the quest and have written the macro, just walk up to any angry meatlump, target them, activate the macro, and watch as your character tries every possibility. Type the command "/dump" once the meatlump is happy (or just wait until the macro finishes all of the emotes), and then repeat the process on the next angry meatlump you find.

It seems to be random as far as which emote a particular Meatlump will need, if you repeat the quest. You know, you'll go to one the first time and he will need /kiss, but you get the quest again and that same Meatlump may need /hero. It does not appear to randomize on each attempted emote on the same Meatlump.

When you are done, return to Balia to receive your reward.
Meatlump Map Maker

in:Meatlumps Theme Park, Corellia quests, CL 55 and higher

# Find Lunch for the Map Maker

EDIT
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[1]Meatlump Lumps, hot off the grill
Take the elevator down to the lower level of the Meatlump Bunker and speak to Chef Schlump. After he allows you to grab one off the grill, resist the urge to eat it and take it back to the Meatlump Map Maker. When she's asking an Officer name, mention Captain Coptszt and she'll ask you to grab a lunch from her. /way -485 -4299 Chef Schlump

```
/way -521 -4201 Meatlump Map Maker

```

**Rewards:**

* **Experience:** 315 (Quest Combat)
* Meatlump lump
Squadron

Alliance Pilot
Freelance Pilot
 Quests
 **Ships**
Components

The Pilot profession is composed of three different factions, each of which has three available squadrons to join. To join a faction, simply pick one of the trainers listed below for that faction. You must be the same GCW faction to join the Imperials or Rebels, but your GCW faction does not matter for the Freelance trainers.

## Squadrons

Listed below are recruiters and initial squadron trainers for each faction:
Munition Expertise I

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Essentials VI

*Next:* Munition Expertise II

*Having mastered the essentials of your craft, you now pay Reduced Vendor Fees!*

**Career:** Trader (Munitions)

**Level:** 46

**Required Experience:** 0

**Item Gifts**:

* Order Sheet

Skill Modifiers
* Armor assembly +15
* Armor experimentation +15
* Armor customization +20

**Schematics:**

* Order Sheet

* Personal Shield Generator Mk.1
* T21 Rifle
* DX2 Pistol
* Death-Hammer Pistol
Mount

**Mount** is a beast that can be used for transportation. Most mounts are created by Beast Masters who have the Create Mount expertise. Some mounts can be gained as quest rewards, collection rewards or expansion rewards.

## Travel speed

 File:Dewback mount.jpg
Every mount moves at different speeds when walking (holding the Shift key down), running, and galloping. All speeds are listed in meters per second, and time in seconds. For reference, an unencumbered player runs at five meters per second (5 m/s).

Average speed takes into account a mount's running speed, its gallop speed and duration, and its gallop rest time. It calculates the total distance covered by a mount's gallop, the total distance run during the gallop rest time, and then calculates the average speed travelled during that time. The total calculation is such:

File:Mount avg speed.png

This is an approximation of your mount's average speed assuming you gallop as soon as your mount is rested.
Munition Expertise III

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Expertise II

*Next:* Munition Expertise IV

*Your crafting and merchant skills continue to improve.*

**Career:** Trader (Munitions)

**Level:** 54

**Required Experience:** 0

Gifts
* Issued Trader Ring

Skill Modifiers
* Vendor item limit 100
* Reverse engineering chance +6

**Schematics:**

* Ubese Armor Chestplate
* Ubese Armor Leggings
* Ubese Armor Helmet
* Ubese Armor Left Bracer
* Ubese Armor Right Bracer
* Ubese Armor Boots
* Ubese Armor Gloves
* Ubese Shirt
* Ubese Bandolier
* Kashyyykian Black Mountain Armor Chestplate
* Kashyyykian Black Mountain Armor Leggings
* Kashyyykian Black Mountain Armor Left Bracer
* Kashyyykian Black Mountain Armor Right Bracer
* Kashyyykian Black Mountain Armor Left Bicep
* Kashyyykian Black Mountain Armor Right Bicep
* Kashyyykian Black Mountain Armor
* Ithorian Sentinel Armor Chestplate
* Ithorian Sentinel Armor Leggings
* Ithorian Sentinel Armor Helmet
* Ithorian Sentinel Armor Left Bicep
* Ithorian Sentinel Armor Right Bicep
* Ithorian Sentinel Armor Left Bracer
* Ithorian Sentinel Armor Right Bracer
* Ithorian Sentinel Armor Boots
* Ithorian Sentinel Armor Gloves
* Intimidator Pistol
* Laser Carbine
* Spraystick
* Heavy Acid Rifle
* Flame Thrower
* Heavy Elemental Chamber
* Standard Heavy Weapon Core
Munition Mastery II

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Mastery I

*Next:* Munition Mastery III

*As you continue to exert yourself in learning your craft, you have improved several of your skill and increased your Reverse Engineering Chance.*

**Career:** Trader (Munitions)

**Level:** 74

**Required Experience:** 0

Skill Modifiers
* Reverse engineering chance +8

**Item Gifts**:

* Issued Trader Pendant

**Schematics:**

* Issued Trader Pendant

* Advanced Armor Layer Primus
* Advanced Armor Layer Secundas
* Ryyk Blade
* Sword
* Elemental Plasma Chamber
* Elemental Cryo Chamber
* Elemental Corrosive Chamber
* Elemental Electric Chamber
* Weapon Power Bit
* Armor Power Bit
* Advanced Ranged Weapon Core
* Advanced Heavy Weapon Core
* Advanced Melee Weapon Core
SWG Legends Wikia/News

**January 11, 2016**

* Star Wars Galaxies: Legends officially founded.

**January 16, 2016**

* Original Technical Staff departs project for various reasons.

**January 18, 2016**

* SWG Legends officially launches QA Server.

**January 31, 2016**

* SWG Legends launches Open Beta server.

**February 26, 2016**

* SWG Legends launches Official Live "Omega" Server.

**May 9, 2016**

* SWG Legends Live "Omega" Server goes offline due to issues with server and staffing changes.

**May 11, 2016**

* SWG Legends launches Test Center "Alpha" Server.

**June 13, 2016**

* SWG Legends re-launches Live "Omega" Server.
Investigate Meatlump Camps on Naboo

in:Meatlumps Theme Park, Corellia quests, CL 65 and higher, Dynamic CL

Investigate Meatlump Camps on Naboo

**Reward(s):**

* 347 XP
* 5 Meatlump Lumps
* Pre-Quest: Retrieve the Delivery

To start the quest, talk to the Meatlump Armorer in the Meatlumps Base again.

```
/way corellia -474 -4321 Meatlump Armorer

```

There are two camps to investigate

```
/way naboo -5246 6 3666 Investigate Meatlump Camp #1 (Near Theed);
/way naboo 4636 6 -5048 Investigate Meatlump Camp #2 (Near Moenia);

```

You could fight a Meatlump Lieutenant of your CL or run away. Being in the camp is sufficient and Quest is complete, no need to head back to the Armorer.

Note: Both camps would be visited for Meatlump Collection too.
The Force

*"It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies. It is the eye of the storm, the passions of all livings things turned into energy, into a chorus. It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark." - Kreia*

The Force is a hotly contested preternatural energy that is manipulated and drawn upon by those who are born Force sensitive. The main distinction between Jedi and Sith is rooted in their contrasting uses of the Force for good or evil.

In SWG: Legends, players who choose the Jedi profession will have access, depending on how they distribute their expertise points, to a myriad of Force powers. They include:

* Mind Trick
* Enrage
* Maelstrom
* Force Lightning
* Drain
* Heal
* Hermetic Touch
* Forsake Fear
* Force Choke
* Force Run
* Shock-wave
* Force Cloak
* Force Throw
* Block
* Reflect
* Intercept
SWG Legends Wikia/Featured article

**Jedi** is a profession based on the character of Luke Skywalker. Jedi are individuals that feel a connection to the energy that surrounds all living things and binds the galaxy together, known as the Force. They are, in other words, highly attuned to the flow of the Force. Jedi can, with training, learn to sense and manipulate the Force.

The ultimate rank of a Jedi character is Jedi Master. Jedi Masters are force sensitive beings that can use their powers to overcome and control their enemies and master the art of Lightsaber combat. A Jedi Master may embrace the Light or Dark side of the Force. Jedi may choose to join either the Rebel Alliance or the Galactic Empire.
De'Har

*"There is nothing emptier than a weak man's courage."*

De'har used to be a high priestess that protected the Temple of Light, but she became possessed by the Goddess of Destruction. The only thought left in her mind is about defeating her opponents.

### Titles

★★★★: Void Wielder De'har

★★★★★: Void Walker De'har

★★★★★★: Void Watcher De'har
Peishan

*"I have no business with the weak."*

A bounty hunter that roams the lands of Sha'ha. After gaining the ability to identify the people who possess the Shard of Light, she is searching for the person who can put a stop to Sha'rade's plan that is messing up Sha'ha.

### Titles

★★★★: Sharpshooter Peishan

★★★★★: Desert Sharpshooter Peishan

★★★★★★: Bull's Eye Peishan
Bounty Hunter armor

A full suit of armor consists of a Helm, a chest plate, Biceps (2), Bracers (2), Pants, Boots, Belts and Gloves.

## The 3 types of Bounty Hunter armor

There are actually 3 types of Bounty Hunter armor.

* PRE-CU looted Bounty Hunter armor

This type has stats and mods (sometimes) was equippable by any profession until the armor category was fixed, it also has an option from radial menu ("~" key) called "Dismantle" if you do that you turn it into a Post-CU Bounty Hunter armor part. It cannot be used as component for Mandalorian armor component unless you dismantle it !

* Post-CU looted Bounty Hunter armor

This type can be looted from any Black Sun (outside Death Watch Bunker) or from the Treasure Map chests and cannot be equipped. It is an item, not an armor part like others. The item can be used as component for Mandalorian armor crafting. To enter the Death Watch Crafting room you need that version.

* Crafted Bounty Hunter armor

Crafted from schematics looted during Bounty Hunter elite level missions, that have been learned by a Master Armorsmith. It has stats, of course, and is customizable during crafting like any other armor. But, it cannot be used for crafting Mandalorian armor.

This type of Bounty Hunter armor is considered assault armor, and therefore offers high kinetic protection but low energy protection. It is also customizeable in color.

## Notes

Two false informations from in game items :

* The name of the PRE-CU looted Bounty Hunter armor became "Crafted Bounty Hunter armor", and it has never been crafted by a player but has been looted !

* The Description of the \*Post-CU looted Bounty Hunter armor says that you can equip that item selecting "equip" in the radial menu ; It is not true, the Radial menu does not show an "Equip" option.

Additional Notes :

Post-CU looted Bounty Hunter armor parts are looted from Black Sun NPCs on Endor, Dathomir & Yavin IV. Note that these can not be looted from Black Sun NPCs **inside** the Death Watch Bunker. The chance of looting a piece of the armor is rare, and may only happen once every 20-40 kills.

Some rare PRE-CU looted Bounty Hunter armor parts have some mods on them like Protection versus Poison, Ranged Defense, Protection versus Fire. They do not keep them if turned into a Mandalorian armor part.
Medic

## Basic Information

**Medic = 2-1B**

Medics have been an essential part of civilization and, more importantly, warfare for longer than any historical records care to remember. Notable medics from the Star Wars Canon include the 2-1B droid that nursed Luke back to health after the Battle of Echo Base, and the Jedi Healers Barriss Offee from the Republic era and Cilghal from the New Republic Era.

In game, Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and even battle wounds.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills:

* Ranged Combat
* Healing – the only Profession that can heal other players
* Poisons and Diseases

Special:

* Nerve Gas Canister – area effect that poisons all opponents
* Group Revive – ability to revive an entire group
* Malevolent Insight – using your knowledge of anatomy to make your opponents more susceptible to damage

Medic Base Statistics:

* +80 Luck
* +50 Precision
* +50 Strength
* +60 Constitution
* +120 Stamina

## Profession Progression

 * Fundamentals I
* Fundamentals II
* Fundamentals III
* Fundamentals IV
* Fundamentals V
* Fundamentals VI
* Essentials II
* Essentials III
* Essentials IV
* Essentials V
* Essentials VI
* Expertise II
* Expertise III
* Expertise IV
* Expertise V
* Expertise VI
* Mastery II
* Mastery III
* Mastery IV
* Mastery V
* Master

## Aurilian Village Rewards

* Heroism set

* Striker's set

* First Responder's set

* Blackbar's Doom set

## Inherent Abilities

These are the Abilities that A Medic will gain by the time they reach Level 90. Many other abilities are gained through the Medic's Expertise, but these are the Abilities that all medics will have inherently.

 **Buffs:**

## Expertise

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

## Expertise Enhanced Abilities

With the use of expertise, medics can affect their healing or their combat prowess positively. The following abilities are available through the spending of expertise points.

### Medic Buffs

 File:Medenhancedodge.jpg | Enhance Dodge | Provides a boost to the chances of dodging an incoming attack

## Useful Links

 * Fundamentals I
* Fundamentals II
* Fundamentals III
* Fundamentals IV
* Fundamentals V
* Fundamentals VI
* Essentials II
* Essentials III
* Essentials IV
* Essentials V
* Essentials VI
* Expertise II
* Expertise III
* Expertise IV
* Expertise V
* Expertise VI
* Mastery II
* Mastery III
* Mastery IV
* Mastery V
* Master

* Medic Expertise Calculator
* Medic Ability Reference Sheet
Black Sun Pilot Quota Tier 4

Take Mercenary Missions from Endor Space Station to get Tier 4 Black Sun Fighters.

Destroy Tier 4 ships:

75x a Black Sun Dune Lizard

75x a Black Sun Kimogila

75x a Black Sun Kihraxz

75x a Black Sun Ixiyen

50x a Black Sun Rihkxyrk

25x a Black Sun YT-1300

25x a Black Sun Gun Boat

Reward: Black Sun Kill Quota Tier 4 Badge, Space XP

Endor Space System, Mercenary Assignment - Tier 4 Black Sun Destroy Duty

Black Sun Tier 4 Wave Order

Key to map: Dunelizard=A, Ixiyen=B, Kihraxz=C, Kimogila=D, Rihkxyrk=E, YT-1300=F, Assault Gunboat=G, End of wave=, Travel to next point=;

1) A,AC,ACD;B,BB,BBF;C,BC,BBC;G;

2) AC,ACD,ACDE;BB,BBF,BBFF;BC,BBC,BBCG;CG;

3) ACD,ACDE,AACDE;BBF,BBFF,BBBFF;BBC,BBCG,BBCCG;CCG;

4) ACDE,AACDE,AACCDE;BBFF,BBBFF,BBBBFF;BBCG,BBCCG,BBBCCG;CCCG;

5) AACDE,AACCDE,AACCDDE;BBBFF,BBBBFF,BBBBFFF;BBCCG,BBBCCG,BBBBCCG;CCCCG;
Coronet

in:Corellia cities=Coronet=
EDIT
 COMMENTS SHARE----
**Cities of Corellia**

* Bela Vistal
* Coronet
* Doaba Guerfel
* Kor Vella
* Tyrena
* Vreni Island

**Coronet** is the capital city of Corellia and, in many ways, the center of the entire Corellian system. Often referred to as the "Jewel of Corellia," **Coronet City** is a bustling, urban metropolis. Although **Coronet** is certainly among the galaxy's most advanced cities, it is not without its problems. Roving gangs of thugs threaten visitors in some areas of the city, and the local government is dominated by corrupt Imperial officials. Corellia is also home to both Imperial and Rebel agents, and clashes between these two groups occasionally spill into Coronet's otherwise peaceful streets.

Coronet was arguably the most populous city in SWG; at any time you were be able to find other players nearby, especially around the starport. During the time of the Doc Buff, Coronet was also a likely place to get a buff. The city is not a stronghold, so the patrolling NPC forces can switch between Imperial and Rebel, depending on who controls the planet.

## Contents

[hide]#City Services

1. 1. Facilities
	2. Trainers
	3. Faction Locations
	4. Quest Givers
	5. Other NPC's
2. Star Wars Lore

## City Services Edit

[1]Coronet, Corellia
[2]The Capitol

### Facilities Edit

* Banking Terminal (-60, -4599)
* Bazaar Terminal (-364, -4534)
* Cantina (-346, -4542)
* Capitol (-209, -4534)
* Cloning Facility (-480, -4499)
* Garage (-263, -4790), (45, -4239)
* Guild hall (-177, -4390), (-240, -4389), (-210, -4135), (20, -4439)
* Hotel Coronet (-492, -4672)
* Medical Center (-107, -4461)
* Salon (-360, -4690)
* Shuttleport A (-29, -4401)
* Shuttleport B (-329, -4636)
* Starport (-131, -4723)

### TrainersEdit

* Beast Trainer (-422, -4652)
* Captain Rikkh
* Sergeant Rhea

### Faction LocationsEdit

* Rebel recruiter (-342, -4466) (in the back of the cantina)
* Rebel Mission Terminal (-342, -4466) (in the back of the cantina)
* Rebel Coordinator (94, -4519)
* Freelance Pilot Trainer Tier 1 (-273, -4733)
* Freelance Pilot Trainer Tier 2 (-276, -4720)

### Quest GiversEdit

* CorSec Agent
* Irenez
* Kirkin Liawoon (-177, -4498)
* Ral Mundi
* Thracken Sal Solo
* Sergeant Tarl
* Captain Gilad Pellaeon

### Other NPC'sEdit

* Karin Featherlight (-184, -4460) *teaser npc*
* Corellia Times vendor

## Star Wars LoreEdit

Located on the larger of the two continents, near the eastern ocean, Coronet attracts entrepreneurs, merchants, and tourists from all five of the Corellian worlds, along with a great many visitors from beyond the system.

**Coronet** has a number of important landmarks and interesting sites, but it is probably best known for its park land and abundant open space. The city also offers advanced technological facilities, including the Coronet Medcenter which specializes in experimental medical treatments.

The weather usually consists of warm days with a lot of sunshine, yet severe rainstorms are also a common occurrence.
Barry

**Barry** is a recurring Pokémon Trainer in the anime.

## Personality

Barry is known to have a hyperactive personality.

Barry admires Paul and his training methods, and wishes to be a strong Trainer like him. He also has a slightly similar mentality as Paul's, as in catching Pokémon that are already strong. However, unlike Paul, Barry still cares for his Pokémon.

Dawn knew Barry back when they both lived in Twinleaf Town; however, Barry does not remember her. He only recognizes Ash, Brock, and Dawn due to the fact that they participated in the Hearthome City Tag Battle Competition with Paul.
U

## Uber

Originating from the German "Über" which means "super", "greater", or "above". People who consider themselves this are usually considered annoying and arrogant.

ex.

Uber Power Hammer....this stands for a Power Hammer that has characteristics (usually damage, speed or wounds) which highly surpass the normal/medium values.
W

## Waypoint

An in-game marker of a certain point of travel. You can place waypoints with the "/wayp" or "/way" command, or /waypoint followed by an x coordinate and y coordinate.

## WFN

"Wrong Forum N00b". Used to inform a forum poster that they have posted an off-topic subject.

WH
--

Wanderhome - An SWG Server

WP
--

Short for Waypoint.

## WTA

Want to Auction. Though usually considered trade-forum slang, this expression is sometimes used in game.

## WTB

Want to Buy or Willing to Buy. Mostly used in-game to proclaim an evident need for a specific item.

## WTF

Common acronym expressing disbelief or surprise, litterally "What the Fuck".
Investigate Meatlump Camps on Rori and Talus

in:Meatlumps Theme Park, Corellia quests, CL 55 and higher

=Investigate Meatlump Camps on Rori and Talus=

 The questgiver is located at /way -445 -4271.

**Rewards:**

* Experience: 315 (Quest Combat)

There are two camps to investigate:

```
/way Talus 4000 5100 Meatlump Camp #1 (Near Nashal)
/way Rori -5050 -2550 Meatlump Camp #2 (Near Narmle)

```

There you find different things from the following Collections:

* Meatlump Weapon Sabotage
* Meatlump Food Sabotage
* Meatlump Safe
* Meatlump Container
* Meatlump Target Map
Character

**Character** refers to an interactive humanoid representation of a game persona. Characters controlled by a player are most often referred to as a character and sometimes as avatar or toon. Characters controlled by the game are usually referred to as Non-player characters or NPCs.

Characteristics include: profession, species, attribute, faction, equipment, pets, housing, vehicles, mounts and ships.

## Slots

The maximum number of characters per user account is 8, with no more than 2 per Galaxy. Prior to the NGE, a second character on a single galaxy was a benefit of having unlocked a Force Sensitive character with a system that has now been removed. Due to the changes that went in with the NGE, all of the players who had unlocked and created a second character before the NGE was released, were able to create a third character. This was not originally an intended or promised benefit to players who had unlocked their original second character under the old system, but the third slot was not revoked.

## Name changes

A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions.
-Note: This feature is not yet available on legends.

## Transfers

You may transfer characters from accounts to account or server using the appropriate Free or Paid Character transfer service.
Meatlump Container

in:Meatlumps Theme Park, Collections, CL 55 and higher=Meatlump Container=

[1]Example of the Mini Game to open a Locked Container
At each locked container has a number of codes that are required to open it. Players have to guess the code and the container will tell them if it is too high or two low. Once they have correctly guessed a code, they can move onto the next code.

This Collection is part of Meatlump Code Breaker Collection Tier 2.

The Meatlump Containers are located at this Positions:

```
/way Lok 270 4637 Container 1/12;
/way Corellia -3956 3170 Container 2/12;
/way Talus 3960 5070 Container 3/12;
/way Rori -5153 -2537 Container 4/12;
/way Tatooine 3967 2428 Container 5/12;
/way Naboo -5242 3665 Container 6/12;
/way Naboo 4640 -5057 Container 7/12;
/way Tatooine -5216 -6772 Container 8/12;
/way Corellia -5700 -2326 Container 9/12;
/way Corellia 3610 5825 Container 10/12;
/way Corellia -600 -4263 Container 11/12 (Inside Meatlump Bunker);
/way Corellia -536 -4266 Container 12/12 (Inside Meatlump Bunker);

```

**Rewards:**

* Experience
* Lumps

**Loot:**

* Meatlump junks (included pets in cage which are worth a lot)
* Lumps
* Meatlump collection items

**Advice:**
1. If you want have the 4 badges from Mealump Collection, you might have to loop this quest nearly 20 times.
You need tools to open these containers, Halden Wes will only give you 24, and you need 240. The tip is to put tools in your backpack, and ask the NPC again  (tip provided by ~Wiccapyre/Wiccamoon)
2. In normal time, for each container, you have to find between 4 and 6 combinations (each contains between 2 and 4 numbers).
There are tools (Lock Breaker Augment) which cost 2 lumps for 10 containers and reduce the number of codes needed from 5 to 3 combinations (2-4 numbers but 80% of 4, 5% of 2 15% of 3), purchased from Corellia Times vendor behind Halden Wes (/way -175 -4435) !

If you fail to break the codes, or cancel the interface, you are given a debuff called "Math is Hard" that modifies you Constitution, Agility and Stamina by -50 and lasts for 45 seconds. You cannot attempt to open the container again until this debuff has expired.

**Note:**In addition to needing the supplies from the Vendor you will **also** need to have the corresponding supplies from the Reporter who is right beside the Vendor. Example: In order to successfully open the Locked Container, you will need both the *Lock Breaker Augment***and**the *Lock Breaker.*As mentioned above, the Vendor sells the *Lock Breaker Augment*, while the Reporter will give you the *Lock Breaker*, free of charge. One reduces the number of sets of combinations you have to "pick", and the other actually opens the container.
Awakening

Each Hero has 5 awakening stages. Examining a hero in the Heroes upgrade/awaken screen, there is a purple bar beneath the blue experience bar. The purple bar indicates the Hero's current stage of awakening. With each stage of Awakening, you can chose 1 new passive ability.

### Awakening a Hero

There are 3 ways to awaken a Hero:

* Using the same Hero as upgrade fodder
* Using an Awakening Incarnation
* Using an Ancient Awakening Incarnation

Awakening is not always guaranteed. Depending on what is being fed to the Hero, awakening has a fixed chance of success.

#### Feeding the Same Hero

The chance to awaken depends on the current grade of the food:

* 1-Star Food: 10%
* 2-Star Food: 15%
* 3-Star Food: 25%
* 4-Star Food: 50%
* 5-Star Food: 100%

For example, if you have two 3-Star Hellens and feed one Hellen to the other, there is only a **25%** chance that the Hellen that was fed will awaken. However, if you feed a 4-Star Hellen to another Hellen (of any grade), there is now a **50%** chance that the Hellen being fed will awaken.

#### Feeding the Awakening Incarnation

The chance to awaken depends on the natural grade of the Hero that is being fed the Awakening Incarnation:

* Natural 3-Star: 80%
* Natural 4-Star: 40%
* Natural 5-Star: 25%

For example, feeding an Awakening Incarnation to Alshara, who is a natural 4-Star, has a **40%** chance to awaken Alshara. Feeding an Awakening Incarnation to an Alshara that has been evolved to 6 Stars will still only have a 40% chance to awaken Alshara.

While the chance to awaken a natural 5-Star hero is very low, this will be the main method for awakening these Heroes for most players. It is not recommended to use Awakening Incarnations on 3-Star Heroes, as most have Heroic Dungeons that can be used to farm the Hero for awakening food.

#### Feeding the Ancient Awakening Incarnation

The Ancient Awakening Incarnation has a 100% chance to awaken any Hero, regardless of the Hero's grade. The Ancient Awakening Incarnation is a monthly log-in reward.

#### Failed Awakening

If awakening fails, the awakening bar will increase by half of the chance of success but will not surpass 100% of the bar, and any additional will not roll over.

For example, if you feed an Awakening Incarnation to Hellen and the awakening fails, then Hellen's awakening bar will increase by **40%**, half of the 80% chance to awaken. If Hellen's awakening bar was originally at **87.5%**, the bar will be increased to **100%**, Hellen will awaken, and the progress bar will be reset to **0%**.

#### Guaranteed Awakening

There are only two ways to guarantee that a Hero will awaken:

* Feed the Hero a 5-Star of the same Hero
* Feed the Hero an Ancient Awakening Incarnation

###  Stages and Skills

The skills are different from class to class.

### Acquiring Awakening Materials

* Summoning
* Scenarios
* Heroic Dungeons
* Awakening Incarnation - Acquired through arena points. Limit 1 per week

### Choosing Different Skills

Awakening skills are semi-permanent; a hero's skills can be changed by using a Primal Incarnation, which can be purchased with arena points.

*Guide courtesy of Nyhmus*
Battle armor

**Battle armor** is a type of armor that offers equal protection for kinetic damage and energy damage and bonus damage over time resistance for energy damage and poison. A personal shield generator can also be worn to augment protection against ranged energy damage.

## Battle armor types

* Imperial Forest Camouflage
* Imperial Spec Ops
* Imperial Snowtrooper
* Imperial Stormtrooper
* Katarn
* Rebel Battle
* Marauder battle
* Padded
* RIS
* Kashyyykian Black Mountain

## Layers

Battle armor layer caps
 Energy and Primus | 5700 | 6900 | 5700

## See also

* Assault armor
* Reconnaissance armor
Spy

* Fundamentals I
* Fundamentals II
* Fundamentals III
* Fundamentals IV
* Fundamentals V
* Fundamentals VI
* Essentials II
* Essentials III
* Essentials IV
* Essentials V
* Essentials VI
* Expertise II
* Expertise III
* Expertise IV
* Expertise V
* Expertise VI
* Mastery II
* Mastery III
* Mastery IV
* Mastery V
* Master

Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

General Skills:

* Ranged and Melee Combat
* Stealth and Sneak
* Assassinate

Special:

* Smoke Bomb – area effect that allows you to blind your enemies during escape
* Spy's Fang – Poison attack that disables your opponent
* Steal loot from enemies

Spy Base Statistics:

* +40 Luck
* +50 Precision
* +50 Strength
* +80 Constitution
* +40 Stamina
* +100 Agility

## Aurilian Village Rewards

* Heroism set

* Assassins's set

* The Ghost set

* The Razor cat set

## Innate Spy Specials

These are the skills and techniques that a Spy of level 90 will obtain. There are various enhancements that can be made to these specials through the use of expertise, but all Spies will have these base attacks and specials to work with. Also shown is the combat level at which the Spy receives the highest rank ability.

### Basic Abilities

 14 | [[6]] | This ability allows you to relieve a humanoid of some of their belongings.

### Healing

 82 | [Respite|Spys Respite] | A healing ability used to recover a small amount of health

### Buffs/Debuffs

 62 | [Bang|Flash Bang] | A trap that explodes with a bright flash, disorienting nearby enemies preventing them from executing most commands.

### Cloaks

 4 | [[11]] | This ability enables the spy to move around undetected.

## Expertise Enhanced Spy Specials

As with other professions, the Spy has many options when it comes to allocating points into the expertise trees. Here is the breakdown of how those points will affect the Spy's abilities in combat.

### Buffs/Debuffs

 File:Spysmokeandmirrors.jpg | [and Mirrors (expertise)|Smoke and Mirrors] | Allows the use of stealth only abilities while active.

## Helpful Links

 * Fundamentals I
* Fundamentals II
* Fundamentals III
* Fundamentals IV
* Fundamentals V
* Fundamentals VI
* Essentials II
* Essentials III
* Essentials IV
* Essentials V
* Essentials VI
* Expertise II
* Expertise III
* Expertise IV
* Expertise V
* Expertise VI
* Mastery II
* Mastery III
* Mastery IV
* Mastery V
* Master

* Hitchhiker's Guide to Stabby Stabby Pew Pew (Complete Spy Guide)
* Profession Damage Calculator
* Understanding Damage Upgrades
* Strikethough Value & Chance Guide
* Combat Priority (Strikethrough vs Crit)
B

## Badges

Text strings that are awarded to the player by fulfilling various requirements. They can be seen from the character sheet, or the examine window.
Have a look at the list of badges.

## Banned

* Someone who has been banned from using either Star Wars Galaxies, the forums, or both.

* Someone who has been banned from city services, may no longer use the city's shuttle, clone station or vehicle garage. Also known as 'City-banned'.

## BBS

Be back soon.

BE
--

Short for Bio-Engineer.

The Bio-Engineer profession was removed with the NGE.

## BER

Base Extraction Rate. Used when talking about harvesters. The number of resources that would be collected per minute on a spot with a certain concentration percentage.

BF
--

Battle Fatigue, a type of wound that was applied to players as they receive health wounds. Was healed by Entertainers in a Cantina, Hotel, or Theater.

As of Publish 20, Battle Fatigue has been removed from the game.

BH
--

Acronym for Bounty Hunter.

## BioLinked

Objects such as weapons and armor(including factional Armor), once BioLinked, can only be worn/used by that specific player, no one else. A BioLinked object can not be traded. In addition, the object can not be equipped until it is BioLinked.

BL
--

Referring to the Binary Liquid used in the crafting of Mandolorian Armor.

## Blue Glowy

* Forum rank attained by being a retired Correspondent
* Slang for the ability that all pre-NGE Jedi (a.k.a. Elder Jedi) were given that allows them to turn blue and translucent, otherwise known as a "Force Ghost".

## Bot

A character run entirely by macro who does not have a human player actively playing them.

## Brandy

Usually refers to Vasarian Brandy, a powerful (if crafted correctly) mind buff that focuses on all three of your mind related pools.

Post-CU: this drink no longer buffs the stats, but instead increases regen rates for a short period.

## Bria

The Star Wars Galxies Server originally used as the server during Beta Testing. One of the most populated servers. Players be warned: Bria is known to load slower than most of the other servers after any downtime. Expect sudden crashes.

## Buff

An enhancement to a character's statistics that makes them stronger for a period of time. Usually in reference to spices, Medic enhancements and Entertainer enhancements. Some foods and Stims also apply enhancements to stats, and are sometimes included in the general term "buff."

## Buff Bot

A bot used for buffing players. Typically these are Medics giving players medical enhancements.
X

XP
--

Experience Points. Needed to advance in your profession's skill tree. Experience is usually gained by doing Quests, killing Creatures & Enemies, or flying space missions.
Also referred to as EXP

## X-Wing

The X-wing is a solid starship that excels at a variety of roles. The ship is available to Alliance Starfighter Pilots at Starfighters III. The X-wing is slower and less maneuverable than its A-wing cousin, which puts it at a disadvantage in combat against TIE Advanced and faster targets. However, the fighter performs admirably, able to bring large amounts of firepower to bear without the slow-moving vulnerability of a B-wing. The X-wing is the backbone of the Alliance starfleet and was developed by Incom.
Assault armor

**Assault armor** is a type of armor that offers greater protection for kinetic damage, lesser protection for energy damage, and bonus damage over time resistance for acid damage and Heat damage. A personal shield generator can also be worn to augment protection against ranged energy damage.

## Assault armor types

* Rebel Assault
* Rebel Forest Camouflage
* Rebel Spec Ops
* Composite
* Marauder assault
* Bounty Hunter
* Mandalorian
* Stalker Armor
* Kashyyykian Hunting

### Issued assault armor

* Bounty Hunter: Stalker Armor
* Commando: Demolitionist Body Armor

## Layers

Assault armor layer caps
 Kinetic and Primus | 7900 | 4700 | 5700

## See also

* Battle armor
* Reconnaissance armor
K

K

Short for "Okay".

KK
--

Short for "Okay".

## KAIRW

Barking of a Vir Vur, Durni, Squall and Gnort.

## Kauri

Star Wars Galaxy Server. Unofficial French Players Server.

KD
--

Knock Down - A state usually used in melee range, it knocks down the opponent temporarily, preventing them from attacking and lowering their defenses slightly.

Knock Down was removed with the NGE.

## Kettemoor

A SWG east coast server famous for roleplaying. As of May 2008, the server population has dwindled somewhat, but there remains a friendly and committed core of roleplayers who enjoy both combat and social functions.

## Kiting

A tactic used by NPC's and players using ranged weapons to keep an enemy at a distance. It is done by using a ranged weapon while moving away from an attacking NPC or enemy player while they chase you.

The NGE removed the targeting system for players, kiting has become more difficult. Yet, NPC's were not effected by this change. Although targeting was brought back, many Npcs have range bugs, allowing them to stricke WAY outside of range. This range bug has gotten extremely bad with ch. 6, but there is a loophole. The range 5m if enough to be just outside a creatures range (4) and have the bug affect you as much by far less (You WILL still get hit, but less frequently).

## Krayt Sliced

Reference to an item that has been altered by a Smuggler using the tissues of a Krayt Dragon.

Since the NGE changed the Smuggler profession so that they no longer could alter items, these have become more valuable.

## KSE

Kuat Systems Engineering - Best known for producing Boba Fett's ship, Slave I. The Slave I is a KSE Firespray which is craftable and usable by players in game.
Munition Essentials II

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Essentials I

*Next:* Munition Essentials III

*Your abilities have improved, as have your chances to successfully reverse engineer objects.*

**Career:** Trader (Munitions)

**Level:** 26

**Required Experience:** 0

Skill Modifiers
* Reverse engineering chance +4

**Schematics:**

* Energy Protection Armor Layer
* Heat Protection Armor Layer
* Two Handed Cleaver
* Two Handed Curved Sword
* DH17 Pistol
* DH17 Short Carbine
* E11 Rifle
* E5 Carbine
Deep Space

**Deep Space** is a high-level area of space that also bears the risk of PvP combat - all pilots who enter Deep Space are *automatically* declared overt upon entry. Freelance Pilots must declare for a side (Rebel or Imperial) before entering Deep Space. Note that faction points are only gained for killing opposing NPCs if one is overt *before* entering Deep Space, however.

## Entry

To enter Deep Space, talk to the Deep Space station specific to the pilot faction. Waypoints for these space stations are listed as POIs in the datapad in the respective system. The stations for each faction are as follows:

* Imperial pilots contact the Imperial Claw Station, Endor System (Nearest Hyperspace Point: Durillium Sea)
* Freelance pilots travel to the Last Nav Station, in the Dathomir System (Nearest Hyperspace Point: Dathomir's Vitality)
* Rebel pilots contact the Deep Space Station, Dantooine System (Nearest Hyperspace Point: Dantooine's Wrath)

When you die in Kessel or Deep Space, you are immediately transported into the system you came from - At the normal space station not the Deep.

## NPC Targets

Though Deep Space is the premier PvP space area in the game, there are optional objectives for both Imperials and Rebels. For Imperials, the objective is to destroy the Rebellion's Freedom Station, and Rebels can attack and try to destroy an Imperial Star Destroyer.

Also in this sector are various other high-level NPC targets - gunboats and tier 5 fighters of both factions, and multiple Rebel Corellian Corvettes.
NPC ships in Deep Space and Kessel are related. When an NPC ship is destroyed in Deep Space, it is "pushed out" into the Kessel zone. In other words, if the Rebels win in Deep Space, then loot-heavy Imperial ships will appear in Kessel. If the Imperials win fights in Deep Space, then loot-heavy Rebel ships will appear in Kessel. This does not apply to Corvettes or Star Destroyers brought down in Deep Space, however.

Template:Gcw
Arkon's Havoc Squadron

**Arkon's Havoc Squadron** is one of three squadrons that Alliance Starfighter Pilot can join. The squadron is led by Warvog Arkon, a veteran Twi'lek pilot who has served the Rebellion for some time. Arkon's squadron is one of the easiest to master, and is recommended for first-time pilots or those looking to largely solo the profession.

## Squadron Trainers

**Tier 1**: Captain Kreezo, Tyrena, Corellia (/waypoint -5177 -2281)

**Tier 2**: Lady Viopa, Nym's Stronghold, Lok (473, 4778)

**Tier 3**: Lt. Colonel Aqzow, Labor Outpost, Yavin IV (-6888, -5664)

**Tier 4**: Warvog Arkon, Nym's Stronghold, Lok (406, 5090)

**Tier 5**: Admiral Wilhelm Burke, Doaba Guerfel, Corellia (3083, 5202)
D

## Dabbler

A player that chooses to learn some skills in several different professions instead of focusing on one profession.

Since the NGE changed the profession progression, this term is no longer used.

## Dath

Dathomir

DB
--

Death Blow - The finishing move that can be administered when a player is incapacitated. Anyone who can attack the player may administer the deathblow, regardless of who incapacitated the player.

DE
--

Short hand form of Droid Engineer.

## Devs

Developers, specifically the developers of Star Wars Galaxies. Sometimes confused with SOE employees who post in the forums under a red name, only some of whom are developers.

## DOT

Damage over time. Bleeding, Fire, and Poison are included.

## Downer

A period of time after the usage of a Spice in which the player's HAM is affected by two or more debuffs. This lasts only 30 seconds and is denoted by a debuff icon and puking animations and sounds.

## DPS

Damage Per Second. This is a calculation to determine how much damage a particular weapon does over time, taking into account average damage and weapon speed. Examining weapons now gives a base DPS in order to quickly compare between weapons. Once you have purchased a weapon, the Modified DPS takes into account skill mods that increase your weapon speed, in order to give a more accurate estimate of the damage per second.

## Drops

A term often associated with loot. Often used in sentences such as; "Who drops crystals?", or "This creature drops armor attachments."

## DWB

Death Watch Bunker - High level dungeon on Endor featuring enemies wearing Bounty Hunter Armor. Mandalorian Armor and the Jetpack are crafted here.