recursal/Fanatic-Fandom huggingface dataset:
5-3 Fruity Factory

**F​ruity Factory** i​s the third level of Juicy Jungle. It involves moving through a large factory and avoiding hazards such as saws, axes and drills. It has 5 Puzzle Pieces.

## Walkthrough

You will start on a small platform outside a large factory. Near the start is a Chompasaurus hanging from the ceiling. Pound the ground directly under it to find a hidden area with the first **P​uzzle Piece (1/5)** i​nside. Once out, grab the vine switch to open the factory gates and a Barrel Cannon will emerge. You will be shot into the background through the factory and you will end up inside. Once inside, you will see a trail of hanging watermelons moving across and falling onto a conveyor belt. Climb on the platform to your right and parkour across the watermelons to reach a small entrance which will lead to a secret room. Collect all the bananas for the next **Puzzle Piece (2/5)**.​ Move across the conveyor belts and avoid the axes until you see the first **K​ONG Letter (1/4)** d​irectly above a Hot Hootz. Jump on it to collect it. Keep moving along until you find two drills and a vine switch. Use the vine switch to temporarily stop the frantic axe, then jump on the drill to the right, ride it up and go to the left into the wall to find another hidden area with another **P​uzzle Piece (3/5)** inside. Now go across the large fruit grinder where fruit slices are being thrown up and can be used as platforms. At the very end is the next **K​ONG Letter (2/4)**.​ Collect it and jump into the Barrel Cannon. You will be shot over the jungle into another factory, where a large grinder will start to chase you. Run through the obstacles, and when you see a hanging fruit, jump onto it and quickly grab the next **K​ONG Letter (3/4)** t​o the left before heading right again. Jump into the Barrel Cannon and you'll be shot to the first Checkpoint.

On a platform to the right is a purple plant. Move across the platforms to find it. Bash it open to collect the next **P​uzzle Piece (4/5)**.​ Move across the drills and grinder pits until you find several stacks of watermelons being broken by spiked paddles. The final **K​ONG Letter (4/4)** i​s on top of the last watermelon stack. Grab it before it gets swatted. Now go to the Checkpoint.

Move through the grinder chase again and go into the Barrel Cannon at the end and you will be shot into a large vat with a large grinder ascending and shooting out fruit slices. Parkour up the slices and collect the final **P​uzzle Piece (5/5)** o​n one of the slices and get to the top where the Slot Machine Barrel is. Break it to finish the level!

## S​ecret Exit

There is a secret exit in this level. Just after the first Checkpoint, jump on the platforms and jump into the wall in the top right to find a hidden area with the secret exit inside. Go through it to find another Slot Machine Barrel. Break it to finish the level and unlock the route to 5-A Beehive Brawl.
DKCR Levels

This is a list of levels from Donkey Kong Country Returns;

## Jungle

* 1-1 Jungle Hijinxs
* 1-2 King of Cling
* 1-3 Tree Top Bop
* 1-4 Sunset Shore\*
* 1-5 Canopy Cannons
* 1-6 Crazy Cart
* 1-B Mugly's Mound
* 1-K Platform Panic

## Beach

* 2-1 Poppin' Planks
* 2-2 Sloppy Sands
* 2-3 Peaceful Pier
* 2-4 Cannon Cluster
* 2-5 Stormy Shore
* 2-6 Blowhole Bound\*
* 2-7 Tidal Terror
* 2-B Pinchin' Pirates
* 2-K Tumblin' Temple

## Ruins

* 3-1 Wonky Waterway
* 3-2 Button Bash
* 3-3 Mast Blast
* 3-4 Damp Dungeon\*
* 3-5 Itty Bitty Biters
* 3-6 Temple Topple
* 3-B Ruined Roost
* 3-K Shifty Smashers

## Cave

* 4-1 Rickety Rails
* 4-2 Grip 'n' Trip
* 4-3 Bombs Away
* 4-4 Mole Patrol\*
* 4-5 Crowded Cavern
* 4-B The Mole Train
* 4-K Jagged Jewels

## Forest

* 5-1 Vine Valley
* 5-2 Clingy Swingy
* 5-3 Flutter Flyaway
* 5-4 Tippin' Totems
* 5-5 Longshot Launch
* 5-6 Springy Spores\*
* 5-7 Wigglevine Wonders\*
* 5-8 Muncher Marathon
* 5-B Mangoruby Run
* 5-K Blast 'n' Bounce

## Cliff

* 6-1 Sticky Situation
* 6-2 Prehistoric Path
* 6-3 Weighty Way
* 6-4 Boulder Roller
* 6-5 Precarious Plateau\*
* 6-6 Crumble Canyon
* 6-7 Tippy Shippy
* 6-8 Clifftop Climb
* 6-B Thugly's Highrise
* 6-K Perilous Passage

## Factory

* 7-1 Foggy Fumes
* 7-2 Slammin' Steel
* 7-3 Handy Hazards\*
* 7-4 Gear Getaway
* 7-5 Cog Jog
* 7-6 Switcheroo
* 7-7 Music Madness
* 7-R Lift-Off Launch
* 7-B Feather Fiend
* 7-K Treacherous Track

## Volcano

* 8-1 Furious Fire
* 8-2 Hot Rocket
* 8-3 Roasting Rails
* 8-4 Smokey Peak\*
* 8-5 Bobbing Basalt
* 8-6 Moving Melters
* 8-7 Red Red Rising
* 8-B Tiki Tong Terror
* 8-K Five Monkey Trial

## Golden Temple/Clouds

**Wii Version**

* 9-1 Golden Temple

**3DS Version**

* 9-1 Crumblin' Columns
* 9-2 Gushin' Geysers
* 9-3 Spiky Surprise
* 9-4 Mischievous Moles
* 9-5 Topsy Turvy
* 9-6 Tar Ball Fall
* 9-7 Robo Factory
* 9-8 Lavawheel Volcano
* 9-9 Golden Temple

Levels with a \* mean they can only be unlocked via Map Key.
Mole Miner Max

**Mole Miner Max** is the boss of the Cave. He is a large mole wearing a construction uniform and a mining helmet. He is hypnotized by the Banjo Tiki. He controls some of the Mole Miners and also a large train.

## Attacks

Mole Miner Max first commands mole miners to hurl pickaxes at you until he disconnects from the cargo and you beat up the mole miners. He does this three times and while he does, the moles throw the pickaxes quicker each time, and start to also hurl bombs. After the third time Mole Miner Max dives into the carts of bananas and pops up and hurls pickaxes at you, but can be stomped on.
Diana Rose

Diana- Córka John'a Rose'a oraz Sindy Rose.

## Wygląd:

Diana jest chudą i dość wysoką dziewczyną, ma 19 lat lecz jej charakter nie przypomina jej wieku. Jednak zadaje się z młodszymi jeźdźcami jak Sara, Molly, Alma czy nawet Bailey. Jej włosy są dość długie i czarne, oczy ma niebieskie jak jej koń. Często chodzi w trampkach lub adidasach, nosi niebieską bluzę lub zieloną koszulkę, często nosi dresy niż jakieś dżinsy czy krótkie spodenki. Jednak zdarza się w gorące dni ubrać na "luzacko".

## Charakter i Zachowanie:

***Przyjaźń:*** Czyni sobie dobrą przyjaźń z każdym: Jej przyjaciele to Sara, Molly, Martina, Sally, Alma, Bailey oraz Will.

***Szczerość:*** Jeśli chodzi o szczerość to jest z tym bardzo powiązana, zawsze "wali prosto w z mostu".

***Lojalność:*** Jest na prawdę lojalna, potrafi każdemu pomóc jednocześnie patrząc na to z innych perspektyw.

***Tajemniczość:*** Często wydaje się tajemnicza w stosunku do wszystkich, jednak można się z tym oswoić

***Powaga:*** Zachowanie powagi jest bardzo łatwe w jej charakterze, gdy ktoś chce za żartować, uderzyć, lub nawet śmiać się z kogoś to od razu robi się poważna i zaczyna rozkazywać. Przy czym chroni swojego i innych osób honoru.

***Pasja i Miłość:*** Diana jest zafascynowana jazdą konną jak i samymi końmi, często zwierza się tylko swojemu wierzchowcowi a nawet czasem spędza z nim ciągle czas.

***Pomoc:*** Dużo osób może chcieć od niej pomoc, ta chętnie chce pomóc... Lecz zależy jaka sytuacja...

***Zwierzanie się:*** Często się zwierza swoim przyjaciołom, jednak czasem woli to przemilczeć...

## Relacje:

### Martina:

Obie stanowią zespół i podobną przeszłość... Są najlepszymi przyjaciółkami jakimi chciały być... Często rozmawiają o swoich problemach, marzeniach i o swojej pasji, a nawet... O swojej miłości... Znając się dość długo, często zwierzają się sobie i pomagają.

### Sara:

Z Sarą jest podobnie jak z Martiną, jednak Diana znała wcześniej Sarę i to dzięki niej Diana jest w Dolinie Koni. Znając się wcześniej poznała wiele innych osób co skłoniło je do większej przyjaźni.

### Sally:

Sally i Diana się dogadują, są dobrymi przyjaciółkami, jednocześnie tworzą dość dobre charaktery... Jednak czasem może dojść do kłótni.

### Dark:

Z jej własnym koniem jest piękna pasja, są do siebie podobni jak 2 krople wody. Diana kocha swojego wierzchowca a on ją... Szanują się oboje tak samo, są dobrze nastawieni do siebie. Diana by nie położyła na swoim towarzyszu ręki.
Mangoruby

**Mangoruby** is the boss of the Forest, She is a large pink caterpillar with a green natural head and can electrify her body, as well as being practically made of natural materials, with a berry body, leaf arms and hair, a fruit head and flower eyes. She is hypnotized by the Panflute Tiki.

## Attacks

Mangoruby starts by running around the grass on the circular wood after you. What you need to do is press the four glowing blue buttons on the wood to open the blinds to let sunlight in. The sunlight calms down the Mangoruby, making it not be electrified. Now you can pound it. Do this three times to kill the Mangoruby.
Tuff Tuck

**Tuff Tucks** are small penguins and members of the Snowmad tribe. They are like a Tuck, with blue feathers and a white belly, however they wear a brown armband on each flipper, a belt with a snowflake logo on it around their waist and also have a small brown helmet. If they are jumped on, they will fall over, but not be killed, and you can also pick them up, carry them and throw them.
Tuck

**Tucks** are small members of the Snowmad tribe. They are small penguins with light blue feathers and a white belly, and has orange feet and beak. They are normally quite aggressive and sometimes quite twitchy. They also wear green and white stripy shorts. They are the standard version of the Tuck.
Buzzy

**Buzzies** are enemies in *Donkey Kong Country: Tropical Freeze.* They only appear in the Juicy Jungle. They are small angry bees with large wings, and red and orange stripes on them, They also have a small black stinger, black legs and a pair of large fangs. They also have a lot of beehives in the jungle where they live in groups and produce lots of honey. They are aggressive as they buzz and fly towards you.
Scurvy Crew

The **Scurvy Crew** are the bosses of the Beach. They consist of a yellow, blue and red crab. They have a fork, knife and hook for a hand each. The red crab also has a pirate hat, a beard and an eyepatch. They are hypnotized by the Maraca Tiki Trio.

## Attacks

The yellow crab walks around the arena. All you have to do is hit him on the head. He will tunnel down in the sand and the blue crab will emerge. He will sometimes put his arms up in the air. Like before, jump on him. The blue crab will go and the red crab will emerge. He will put his arms up more often, so he is harder to hurt. Once the red crab goes down, all three will appear on top of one another. You need to roll into them to knock them all off, then jump on all of them. The same experience will happen again, only they will all raise their arms much more often.
Hot Hootz

**Hot Hootz** are small owls and members of the Snowmad tribe. They are nearly exactly the same as Hootz, but they're snowflake logo is red, not blue and they are red and orange in colour, instead of grey. They can often set themselves on fire and shoot a fireball at you, which is quite dangerous. They can only be jumped on when they aren't preparing their fire or you will get hurt.
Colonel Pluck

**Colonel Pluck** is the boss of the Factory. He is a white chicken with goggles who controls the Stompybot 3000, a large robot with chicken legs which he uses to squish bananas to turn into Tikis. He is hypnotized by the Accordion Tiki.

## Attacks

Colonel Pluck starts by walking across the arena. Every so often he will go fast for a small time. Eventually he will jump up in the air and come back down, but he sometimes will jump up and open his compartments before coming back down. You must grab them and pound them until Colonel Pluck's robot gets damaged. He will keep doing this until he has been injured three times. His robot will break apart into a rocket cockpit. He will fly around the arena and drop eggs which hatch into chickbots. When he comes down you must jump on him to hurt him.
Thugly

**Thugly** is the boss of the Cliff. He is similar to Mugly except he is purple in colour, he has larger horns and several fiery plates on his back. He is more aggressive, and turns orange and red when angry. He is hypnotized by the Xylophone Tiki.

## Attacks

Thugly starts off by running towards you, and he can be stomped on. He then rams at you, and if you dodge it, he crashes into the wall, makes a few rocks fall down and make him fall back, perfect to hurt him. He also jumps up and falls down on you. Once he turns orange he starts to have the ability to breathe fire and ram faster. Once he turns red he spits out fireballs which splits into more fireballs.
Fugu

**Fugu, the Frightening** is the boss of Sea Breeze Cove. He is a green pufferfish with large fangs and a blue banner with a snowflake on around his neck. He has blue fins and stripes on his body and a slightly orange tint on his top half. He also has blue eyebrows and a goatee. As he gets madder he turns from green to orange. He can also suck in and blow out water and can rapidly grow in size.

## Attacks

Fugu starts by sucking in water and blowing it back at you. He can also blow himself up, down and around the arena. He can also blow out fish at you, which you need to avoid. Once he gets mad, he will turn yellow in color. He will start to blow out prickly fish and grow huge and roll around the arena. Once he is defeated the world Juicy Jungle is unlocked.
Chum Chucker Charlie

**Chum Chucker Charlies** are large walruses and members of the Snowmad tribe. They are like a Waldough, but are purple in colour, and wears a wooden blue bottoms with a strap with a snowflake logo on it. They have a hairknot and white eyebrows, as well as a thin mustache and an armband on each arm. They carry a sack full of frozen fish on their back, and throw three at you when you are near. They take three hits to die.
2-6 Wing Ding

**W​ing Ding** i​s the sixth level of Autumn Heights . It involves climbing through bell towers and ziplining through owl villages and mountains. There are 5 Puzzle Pieces.

## Walkthrough

You will begin on a small cliffside. Go to the right and bash open the doors into a bell tower. Smash through the door on the right and go under the platform, then collect all the bananas to reveal the first **P​uzzle Piece (1/5)**.​ Climb up the tower and roll through the line of bells to make them ring and make them bash down the door to your right. Now grab on and ride the several zip-lines to your right while ringing bells to remove obstacles. At the very end is the first **K​ONG Letter (1/4)** before you land on the first Checkpoint.

Now jump past several unstable platforms until you reach the end. You will see a suspicious platform at the right of the rock hanging from the ceiling. Use the fish that the Archy shoots out to bounce up to it. You will find a hidden Barrel Cannon. Go inside and you'll be shot into a secret room. Collect all the bananas for the next **P​uzzle Piece (2/5)**.​ Now go past the Archy and ride the zip-lines again. Keep ringing the bells to destroy obstacles. Near the end there is a Puffton with a **K​ONG Letter (2/4)** a​bove it. Fall off the zip-line, grab the 'O' and bounce back up from the Puffton onto the zip-line again. Now finish zip-lining and pass the next Checkpoint.

Use the Barrel Cannon to blast yourself into another bell tower. Go across the platforms and avoid the gaps until you get back outside. However, before you start zip-lining again, jump off the cliff to the right onto the unstable platform below you. Go inside the small cavern to find another secret room. Collect all the bananas for the next **P​uzzle Piece (3/5)**.​ Now start sliding down more zip-lines while ringing more bells. Eventually you will see a small zip-line under a long one with the next **K​ONG Letter (3/4)** o​n it. Quickly go down and grab it and jump back up before you fall to your doom. At the end you will grab onto a vine and you'll be swung inside a building and onto the final Checkpoint.

Head right, but jump up and left into a hidden Barrel Cannon, which will shoot you down into a hidden area. There is the next **P​uzzle Piece (4/5)** a​t the end of a long trail of unstable platforms. Go across and grab it, but try and step on a few platforms so you can get back. Now jump into the Barrel Canno and you will be shot into a tall bell tower, which will start to sink and collapse. Keep ascending, and when you see an Archy, go on the platform to the right of him and go under it to find the last **P​uzzle Piece (5/5)**.​ Keep going up and collect the last **K​ONG Letter (4/4)** t​o the right near the top on a parafoil. Jump up to the top where a giant bell is and grab the vine inside it to ring it, and cause the Slot Machine Barrel to appear. Break it open to finish the level!
2-1 Windmill Hills

**Windmill Hills** is the first level of Autumn Heights. It involves travelling across the hills of the land on windmills in several villages. There are 9 Puzzle Pieces.

## Walkthrough

You will start in a small village. Pick up the barrel hiding behind the pile of logs just in front of you and toss it at the shield in the house behind the start to open a secret room. Collect all the bananas to collect the first **Puzzle Piece (1/9)**. Move on past the windmills near you until you get to the second one which has a lonely banana on one of the platforms. Grab it to make more bananas appear. Collect them all to make the next **Puzzle Piece (2/9)** appear in the centre of the windmill. Just next to it below is a Hootz with the first **KONG Letter (1/4)** on it. Jump on it and grab it before you fall to your death. Keep traversing across the other windmills until you get to one with four Tucks on each platform. Defeat them all for the next **Puzzle Piece (3/9)**. Now go through the Checkpoint to your right.

To the right of the Checkpoint is a keg. Slam the ground to open it and some bananas will appear. Collect them all for the next **Puzzle Piece (4/9)**. Keep going along the rows of windmills until you get to a Barrel Cannon. Shoot your way through a windmill filled area until you land on a platform where two Red Balloons will appear. Keep going until you find a Diddy Kong Barrel. Use this to break the hanging sack above you to reveal the next **Puzzle Piece (5/9)**. Go past the Schnautzel in front of you and roll through the pile of leaves, revealing a hook in the ground. Pluck it out to make some rubble underneath you vanish, then slam the platform to go down there and collect the next **Puzzle Piece (6/9)**. Go inside the large building to your right and climb up the cogworks, and also grab the second **KONG Letter (2/4)** while ascending through the tower. Keep going up until you reach a Barrel Cannon. Don't go in this yet. Instead, go to the opening in the left wall to find another secret room. Collect all the bananas for the next **Puzzle Piece (7/9)**. Go into the Barrel Cannon and you will be shot onto a zip-line. Go all the way down it to reach the next Checkpoint.

Keep going until you reach a windmill with four bells on it. Slam near them to ring them. Ring all four to reveal the next **Puzzle Piece (8/9)**. Also, jump down on the rickety platform below the windmill and collect the next **KONG Letter (3/4)**. Go along the paths and more rickety platforms (be quick!) until you get to another Barrel Cannon. Blast through the paths of cannons through the windmills until you reach the third one. The last **KONG Letter (4/4)** will appear in a line. Time your shot right to grab it. After this, you will be shot and will happily bounce across several windmills. When you reach the Barrel Cannon after this, wait for the propellors on the windmill above you to change, and there will be the **Puzzle Piece (9/9)** on one. Grab it as you shoot across the Barrel Cannons. You will then be shot onto a final windmill with the Slot Machine Barrel in the middle. Fall into it and smash it to complete the level.
Pufftup

**Pufftups** are enemies in *Donkey Kong Country: Tropical Freeze.* They can only be found in Sea Breeze Cove. They are yellow pufferfish with a lighter belly and a darker top. They can be seen as normal fish with a large belly, but can puff themselves up to become large circular fish with spikes, which can damage you, so they can only be killed when they aren't puffed up.
Big Sphen

**Big Sphens** are large penguins and members of the Snowmad tribe. They are big with blue feathers, a white belly, a yellow mohawk and wear an armband on each arm and a belt with a snowflake logo on it. They also carry a large icy horn, similar to the one Lord Fredrik has, but instead of shooting out ice dragons, it shoots out frozen Finleys, which can be bounced on. He takes a breather between every fish he shoots (shoots a fish, quickly breathes, shoots another, waits a second, shoots another). It takes three hits to kill him.
Hootz

**Hootz** are small owls and members of the Snowmad tribe. They are small and can be bounced on, but this kills them. They have wings which hurt you, clawed feet and wear green and white stripy shorts held up by a belt with a snowflake logo on it. They can either stay in one place, go up and down or go left and right. They are the standard owl.
Ruins

The **Ruins** is the third world in Donkey Kong Country Returns. It is an ancient historical area with lots of jungles and temples. There are several exotic bridges and rivers around the area, and also several beaches which resemble those from the Beach world. There are several bird statues around the world and biters inside the temples.

There are 8 levels in the Ruins, consisting of six main levels, a temple level and a boss level. The boss of the Ruins is Stu, who is in their egg inside a temple, You will meet new Enemies Such as Gruzzers, Toothberries, Mothmen, Stilts, Acks Known as Red Toothberries, AckStacks Known as Pokey Toothberries, Humzees, Inichas, and Swooper Doopers.

## Levels

* 3-1 Wonky Waterway
* 3-2 Button Bash
* 3-3 Mast Blast
* 3-4 Damp Dungeon
* 3-5 Itty Bitty Biters
* 3-6 Temple Topple
* 3-B Ruined Roost
* 3-K Shifty Smashers
3-2 Baobab Bonanza

**Baobab Bonanza** i​s the second level of Bright Savannah . It involves moving through a baobab tree savannah with baobabs rolling down the hills and waterfalls flowing in the background. It has 7 Puzzle Pieces.

## Walkthrough

You will begin on a small cliffside. Go across the grassland until you reach a flower in the middle of two waterfalls. There are two circles of bananas hovering above the flower. Collect them all for the first **P​uzzle Piece (1/7)**.​ Right after the Puzzle Piece is the first **K​ONG Letter (1/4)** a​bove a Waldough. Move past the rolling baobabs and the Fluffs (go under to find some bananas) until you find a large area with a hook in the middle. Pluck it to make four more flowers grow. Climb up and you will see a shield. Pick up the Tuff Tuck at the bottom and throw it at it to get into a secret room. Collect all the bananas for the next **P​uzzle Piece (2/7)**.​ Climb up the flowers and pass the first Checkpoint.

Keep moving across the flowers and you will soon see a large ramp with baobabs rolling down. Underneath the branch at the start of the ramp is the next **K​ONG Letter (2/4)**.​ Just after the 'O' there is a hook in the ground. Avoid the baobabs and pluck it out to reveal some bananas. Collect them all for the next **Puzzle Piece (3/7)**.​ Keep moving past the baobabs until you reach the Dixie Barrel. Get Dixie and use her ponytail ability to fly up onto the rock where baobabs are falling down from to find the next **P​uzzle Piece (4/7)**.​ Just after the Puzzle Piece are several vines, flowers and Swooper Doopers . On top of one of the last Hot Hootz there is the next **K​ONG Letter (3/4)**.​ Grab it and keep going. Dodge the Buffaloafer and jump on the flowers in front of the waterfalls. Several bubbles with bananas will come floating down on the flowers. Collect them all for the next **P​uzzle Piece (5/7)**.​ Dodge more baobabs until you see a wooden platform. To the right of it is a plant. Smash it open to collect the next **P​uzzle Piece (6/7)** b​efore the baobabs roll down. Get to the end to land in a Barrel Cannon. You will be shot into the background and will hit a large baobab tree, causing a giant baobab to fall out the tree and chase you. Quickly jump and run past the obstacles, and collect all the bananas and Banana Coins as you go to collect the final **P​uzzle Piece (7/7)**.​ Once you get to the end you must cling onto a grass wall. Collect the last **K​ONG Letter (4/4)** o​n the bottom of it and wait for the baobab to hit the wall. It will smash and you will land in a Barrel Cannon aimed at the Slot Machine Barrel. Break it to finish the level!
3-6 Cannon Canyon

**Cannon Canyon** is the sixth level of Bright Savannah. It involves travelling through Barrel Cannons across several large villages and canyons, while avoiding hanging bombs. The level has 5 Puzzle Pieces.

## Walkthrough

You will begin on a wooden platform in the middle of several huts. Go to the right until you see two platforms heading up and left. Go into the small doorway to enter a secret room. Collect all the bananas for the first **Puzzle Piece (1/5)**. Go over the two hanging bomb platforms. However on the last explosive rope platform there is the first **KONG Letter (1/4)** hanging above one of the ropes. Carefully grab it and jump into the Barrel Cannon. Shoot past the explosive ropes and through the large gate, and also over several canyons while a few Archys try to shoot at you. You'll also see some really cool camera views. When you get over the canyons into another Barrel Cannon with ropes moving across the area. Shoot until you get to the third Barrel Cannon with two explosive ropes. Wait a bit until you can see another **Puzzle Piece (2/5)**. Grab it quickly and shoot yourself into another cannon, then shoot yourself into the wall, knocking it over, and also a Checkpoint.

Go past the Checkpoint, and use the Tuff Tuck next to it on a platform and break open the shield door to open a secret room. Collect the bananas for the next **Puzzle Piece (3/5)**.After this, go to the right and up and collect the next **KONG Letter (2/4)** on top of the two platforms to your right. Now go onto the ground. Before the tree bombs there is a wooden hatch hidden in the floor. Go under it to find a hidden area with a **Puzzle Piece (4/5)**. Now go into the Barrel Cannon and shoot past the tree bombs and explosive ropes with caution, then go down a waterfall. When you land in a Barrel Cannon down near a lake next to the waterfall, a fish will shoot up the next **KONG Letter (3/4)** in your path. Quickly shoot and grab it before it disappears. Then you will be shot up a large canyon into a path with hanging explosive ropes and. Shoot past the two sections of rope carefully without getting hit and you will land in a cannon that aims through a spinning circle of explosive rope. There is the final **KONG Letter (4/4)** in a gap between two ropes. Quickly shoot yourself through to collect it. You will then be shot up to a scaffold with the Slot Machine Barrel on top. Don't break it yet. Instead go down to the left where the banana is pointing to land in a Barrel Cannon. You will be shot under the scaffold while collecting the **Puzzle Piece (5/5)** underneath. Now break the Slot Machine Barrel to beat the level.
Harey

**Hareys** are large rabbits and members of the Snowmad tribe. They are blue in colour and have a large white beard with blue marks on it. They have a hairknot and wear brown overalls that act like straps with a snowflake logo on them. Hareys are unique as when they land on the ground after jumping, they create two ice spike waves that go off around him. He takes three hits to die.
Mugly

**Mugly** is the boss of the Jungle. He is hypnotized by the Kalimba Tiki. He is a yellow monster with a circle on his back and his bottom and has square teeth. He is supposedly used for entertainment as he is in a stadium and he is being served with bananas.

## Attacks

Mugly starts by running at you, but can be avoided and can hurt him by jumping on his back. He will then jump up and down across the arena continuously and he can be jumped on. When he turns orange he will do these attacks quicker, and when he goes red he does it even quicker.
Toothberry

Toothberries are ballbites That They Appear In Itty Bitty Biters, They later appear In Clingy Swingy, They are ballbites with blue skin, They also Have stronger versions Of Themselves, The Ack, The Cageberry, and The AckStack, Unlike Other Enemies That They die without its face, You Can See Its Whole Face Before It dies, They can be defeated with any attack.
5-2 Reckless Ride

**Reckless Ride** is the second level of Juicy Jungle. It is a rocket level in which you travel through the flowing juice paths. It has five Puzzle Pieces.

## Walkthrough

You will start on a small bridge with a juice waterfall with a rainbow in the background. Immediately go to the left into a secret room. Get all the bananas to get the first **Puzzle Piece (1/5)**. Once finished, start heading to the right and jump into the Rocket Barrel. Go along the juice path and fly over the blackberries and under the hanging peach. Go over the pile of fruit and collect the row of bananas above it to collect the second **Puzzle Piece (2/5)**. The camera will turn to a ¾ angle. Dodge the fruit and you will come near a bridge. Go under the bridge to get the first **KONG Letter (1/4)**. When you get to a nearby waterfall a large robot controlled by a Speedy Tuck will appear. It will spin on the top, then bottom twice, then top again. It will then shoot several Soarys at you before going into another waterfall. Then several Hareys and Tufftons will appear. Dodge them while collecting the bananas to collect the third **Puzzle Piece (3/5)**.

Go past the Checkpoint and the camera will return to its original view as you travel through a juice path again. The penguin mech will return to harass you again. He will claw you again and shoot more Soarys. When he smashes a hanging pipe, go under it to find the second **KONG Letter (2/4)**. The mech will go through another waterfall while you pass through another Checkpoint.

Go through the wooden area and go through the fruit ring. A line of bananas will appear. Collect them all for the fourth **Puzzle Piece (4/5)**. Go through the wooden door and avoid the spiky slammers. After the first one, head to the top of the screen to collect the third **KONG Letter (3/4)**. Avoid the knives that appear and the penguin mech will appear again and smash the pillars near him which will block the path which you need to avoid. Go out of the factory onto a fruit patch. The mech will break the fences holding fruits, making them tumble. Stay in the middle to avoid the fruit. The mech will hit a silo, making it collapse. Go into the innards of the silo to collect the last **KONG Letter (4/4)**. The mech will then charge up to attack you, but not before smashing its head on a bridge. The robot will collapse and the Speedy Tuck will be ejected. The rocket will run out of fuel and you will land on a bridge with the Slot Machine Barrel. Instead of hitting the Barrel, go into the cockpit of the broken robot into an Explosive Barrel Cannon. It will shoot you into another secret room. Collect all the bananas to get the last **Puzzle Piece (5/5)**. Once it's finished the level, finish the level.
The Nations

There are 6 Nations: Shadow, Spirit, Mind, Emotion, Darkness and Neutral. Shadow, Spirit, Mind and Emotion Children are known as the Nation Children. Neutral Children are known as Star Children, unless they're Nation or Dark Children then they're known as Neutral Children, and Darkness Children are known as Dark Children.

Mind, Emotion, Shadow, Spirit, Neutral and Darkness each have their own part in the Nation Chronicles along with Shadow, Spirit, Mind, Emotion and Darkness each having their own 3 seats on the Aechnan Council. Mind, Spirit, Emotion, Shadow and Darkness Nation also have 2 Keepers each. For Neutral Nation, however, each City - City of Elements, City of Magic, City of Riddles, City of Moons, City of Lies, City of Blood, City of Mischief and City of Dreams - have their own 3 seats on the Aechnan Council as well as their own 2 Keepers each.
3-3 Frantic Fields

**Frantic Fields**  is the third level of Bright Savannah . It involves travelling across part of the savannah where there are several villages in the middle of a tornado storm. This level has 5 Puzzle Pieces. This level is also a Rambi level.

## Walkthrough

You will start on a small landscape where there are tornadoes in the distance. Keep following the path along until you see a Rambi block below a platform and a Rambi box straight after it. Break the box to unleash Rambi, hop onto his back and go back and break the Rambi block to open a secret room. Collect all the bananas for the first **P​uzzle Piece (1/5)**.​ Once you pop out, stay on ground until you see another Rambi block. Break through it to go under the platform above you where you'll find another **P​uzzle Piece (2/5)**.​ Immediately after the Puzzle Piece, the first **K​ONG Letter (1/4)** f​loating in the air. Jump up to it or use the tornado to collect it. Move along the flying platforms to the right while dodging the fast bolts of lightning. At the end the next **K​ONG Letter (2/4)** w​ill be in plain sight above one of the platforms. Jump to collect it, but be quick. Now you can pass the first Checkpoint on the next grassland.

Follow the path that has Pointy Tucks and Porcupals zooming in from the tornado in the background, but in the middle there is a hook in the ground. Get off Rambi and pluck it out to get the next **P​uzzle Piece (3/5)**.​ After the Diddy Barrel after the path you'll have to keep running and battle the winds of the tornado. More Pointy Tucks and Porcupals will fly at you, but the next **K​ONG Letter (3/4)** w​ill also fly by, so be quick and collect it. At the end you'll be shot onto a cliff with a large and quick trail of lightning eminating behind you, so be quick and jump into the Barrel Cannon at the end. You'll then be shot into a giant tornado and into the next Checkpoint.

To the left of the Checkpoint is another Rambi box, but to the left of that is the next **P​uzzle Piece (4/5)**.​ Jump over the floating landscape, but keep your eyes peeled for the Barrel Cannon that will fly by. Jump into it to find another secret room. Collect all the bananas for the final **Puzzle Piece (5/5)**.​ After the cannon is a few platforms above a spiky area with the final **K​ONG Letter (4/4)** o​n top of the spikes, so you need Rambi to collect it. Just after you will once again need to outrun the lightning to find the Slot Machine Barrel. Break it to finish the level.
Bucky

**Buckies** are enemies in *Donkey Kong Country: Tropical Freeze*. They are only found in the Juicy Jungle. They resemble large orange/yellow caterpillars with red spikes on their back and brown legs, and buck teeth. They also leave a trail of brown bubbling ooze behind them, which hurts the Kongs if they step in it. They can also climb on walls and ceilings and drop ooze balls down.
Soary

**Soaries** are penguins and members of the Snowmad tribe. They are quite thin, have blue feathers and a white belly and wear a pilot's cap. Before they show up they can be see in the background heading right, before they come into your view coming from the right to left. They can be bounced on, and are mainly used as platforms. It is unknown how they can fly, since no penguin can fly.
Porcupal

**Porcupals** are enemies in *Donkey Kong Country: Tropical Freeze*. There are small porcupines with red quills, a brown body and a long snout. If they see you, they can see their body on fire, making their body black and their quills black and orange. They can only be attacked when not alight. They only take one hit. They can also be killed by water plants.
Juicy Jungle

**Juicy Jungle**is the fifth island that the Kongs visit in Donkey Kong Country: Tropical Freeze. The island has a jungle/factory theme. The main purpose of the island is that there are hundreds of different fruits on the island. The fruits are harvested by claws and machinery, then squished for the juice. The juice is then processed in a factory in the middle of the jungle, and then it is turned into jams and jellies, and it is also frozen in a large cooler and turned into popsicles. All these processes are seen in several levels in the island. The island is also home to some bees and machinery such as slammers and robots are being made to help with the juice procession.

There are 10 levels in Juicy Jungle, with six main levels, two secret levels, a temple level and a boss level. The boss of this island is Bashmaster, who has positioned himself in the snowy juice pools at the bottom of the island.

## Levels

* 5-1 Harvest Hazards
* 5-2 Reckless Ride
* 5-3 Fruity Factory
* 5-4 Panicky Paddles
* 5-5 Jelly Jamboree
* 5-6 Frosty Fruits
* 5-A Beehive Brawl
* 5-B Jammin' Jams
* 5-Boss Punch Bowl
* 5-K Platform Problems
Fan's Ideas

This section is about fans of both games who have ideas to put in games that might come after these games, like levels, worlds etc., but most won't work, so now you have the chance to make your own ideas on here!

## Donkey Kong Country: Horror Medieval, Year of the Monkey, Cinco De Mayo, Mythological, Outer Space Rampage and Lost Curse Tomb. Worlds

**World 1: ???**

* 1-1
* 1-2
* 1-3
* 1-4
* 1-5
* 1-6
* 1-7
* 1-8
* 1-A
* 1-B
* 1-K
* 1-Boss

**World 2: ???**

* 2-1
* 2-2
* 2-3
* 2-4
* 2-5
* 2-6
* 2-7
* 2-8
* 2-A
* 2-B
* 2-K

* 2-Boss
DKCTF Levels

Here is a list of all the levels in Donkey Kong Country: Tropical Freeze;

## Lost Mangroves

* 1-1 Mangrove Cove
* 1-2 Shipwreck Shore
* 1-3 Canopy Chaos
* 1-4 Trunk Twister
* 1-A Zip-Line Shrine
* 1-B Busted Bayou
* 1-Boss Big Top Bop
* 1-K Swinger Flinger

## Autumn Heights

* 2-1 Windmill Hills
* 2-2 Mountain Mania
* 2-3 Horn Top Hop
* 2-4 Sawmill Thrill
* 2-5 Alpine Incline
* 2-6 Wing Ding
* 2-A Crumble Cavern
* 2-B Rodent Ruckus
* 2-Boss Mountaintop Tussle
* 2-K Bopopolis

## Bright Savannah

* 3-1 Grassland Groove
* 3-2 Baobab Bonanza
* 3-3 Frantic Fields
* 3-4 Scorch 'n' Torch
* 3-5 Twilight Terror
* 3-6 Cannon Canyon
* 3-A Rickety Rafters
* 3-B Bramble Scramble
* 3-Boss Triple Trouble
* 3-K Precarious Pendulums

## Sea Breeze Cove

* 4-1 Deep Keep
* 4-2 High Tide Ride
* 4-3 Amiss Abyss
* 4-4 Irate Eight
* 4-5 Sea Stack Attack
* 4-6 Current Capers
* 4-A Rockin' Relics
* 4-B Shoal Atoll
* 4-Boss Fugu Face-Off
* 4-K Spinning Spines

## Juicy Jungle

* 5-1 Harvest Hazards
* 5-2 Reckless Ride
* 5-3 Fruity Factory
* 5-4 Panicky Paddles
* 5-5 Jelly Jamboree
* 5-6 Frosty Fruits
* 5-A Beehive Brawl
* 5-B Jammin' Jams
* 5-Boss Punch Bowl
* 5-K Platform Problems

## Donkey Kong Island

* 6-1 Homecoming Hijinx
* 6-2 Seashore War
* 6-3 Aqueduct Assault
* 6-4 Blurry Flurry
* 6-5 Forest Folly
* 6-6 Cliffside Slide
* 6-7 Frozen Frenzy
* 6-8 Meltdown Mayhem
* 6-A Dynamite Dash
* 6-B Icicle Arsenal
* 6-Boss Volcano Dome
* 6-K Slippy Spikes

## Secret Seclusion

* 7-1 Levitation Station
* 7-2 Rocket Rails
* 7-3 Crazy Clouds

## C​atergorised

### M​ine Cart Levels

* 1-4 Trunk Twister
* 2-4 Sawmill Thrill
* 4-2 High Tide Ride
* 7-2 Rocket Rails

### R​ocket Barrel Levels

* 2-B Rodent Ruckus
* 3-5 Twilight Terror
* 5-2 Reckless Ride
* 6-4 Blurry Flurry
* 7-2 Rocket Rails

### R​ambi Levels

* 2-2 Mountain Mania
* 3-3 Frantic Fields
* 6-8 Meltdown Mayhem

### Silhouette Levels

* 1-B Busted Bayou
* 4-3 Amiss Abyss
* 6-6 Cliffside Slide
2-3 Horn Top Hop

**H​orn Top Hop** i​s the third level of Autumn Heights . It involves travelling through a vast autumn forest while horns are being played. It has 5 Puzzle Pieces.

## Walkthrough

You will begin just outside an autumn forest while cool music is being played in the background, so enjoy the music! Just before you enter, jump on and pick up the Tuff Tuck in front of you and chuck it at the Snowmad bag hanging from a tree to release the first **P​uzzle Piece (1/5)**.​ Just after the buddy barrel and a few horns shooting out Tucks there is the first **K​ONG Letter (1/4)** b​eing shot up and down by a large horn being played by a Hootz. Grab it and you will be shot up to a platform. Just after you will encounter a Schnautzel . Take him out and grab the grass above him. Instead of heading right, head left to find a hidden area with the next **P​uzzle Piece (2/5)** i​nside. Keep moving and pass the first Checkpoint.

You will come across another Schnautzel. Kill him and keep going. On top of the leaves that are being blown up by horns there is a Hot Hootz and the next **K​ONG Letter (2/4)**.​ Bounce on the Hot Hootz to grab it. Keep hopping along  the floating leaves until you reach a Puffton . Just next to it is a cliffside. Go into the small hole in the cliff to enter a secret room. Collect all the bananas for the next **P​uzzle Piece (3/5)**.​ Now move across the cliff and avoid the Tuff Tucks and the Walbrick to get to the next Checkpoint.

Go through the building with Tucks coming out of horns, so avoid them using the music. Climb on the grass ceiling. At the end of the first bit there is a Tuffton with the next **K​ONG Letter (3/4)** a​bove it. Bounce on its head to grab it. Avoid the Schnautzel and go across the next Checkpoint.

Just after the Checkpoint there is a horn shooting Tucks out of it. Eventually it will shoot out a **P​uzzle Piece (4/5)**.​ Be quick and grab it. Just after the Puzzle Piece is three horns with Tucks shooting out. Above the second horn is the last **K​ONG Letter (4/4)**.​ Bounce on a Tuck to collect it. Now jump into the Barrel Cannon and you will be shot up to another cannon facing a giant horn with the Slot Machine Barrel on top. Instead of being shot at the barrel, you'll be shot inside the horn instead. Inside you will be lifted when the horn is played, so follow the rhythm. Also, on the grass circle with the Lemmington on is a trail of bananas. Collect them all for the last **P​uzzle Piece (5/5)**.​ Now use the breeze for the horn to reach the top of the horn where the Slot Machine Barrel is. Use the grass on the wall and the horn's breeze to break it and finish the level.
Forest

The **Forest** is the fifth world in Donkey Kong Country Returns. The Forest is home to several Chomps, vines and other natural things. There are several hanging wooden houses, possibly home to some form of life. There is also a lot of mushrooms and totem poles, suggesting that this may be an ancient forest. It is also a birthplace for several eggs for small munchers.

The Forest has 10 levels, consisting of eight main levels, a temple level and a boss level. The boss of the Forest is Mangoruby, who is inhabited a tree with several wooden circular totems and a pond.

## Levels

* 5-1 Vine Valley
* 5-2 Clingy Swingy
* 5-3 Flutter Flyaway
* 5-4 Tippin' Totems
* 5-5 Longshot Launch
* 5-6 Springy Spores
* 5-7 Wigglevine Wonders
* 5-8 Muncher Marathon
* 5-B Mangoruby Run
* 5-K Blast 'n' Bounce
Mama Saw

**Mama Saws** are enemies who appear in *Donkey Kong Country: Tropical Freeze.* They are only found in Sea Breeze Cove. They resemble orange swordfish with a spiky front nose and small fins. They can only be hit in the back, as hitting them in the sword will hurt you. They can often be seen in groups, but sometimes they are alone.
Bashmaster

**Bashmaster, the Unbreakable** is the boss of Juicy Jungle. He is a large polar bear who wields a large hammer with one side flat and the other side is spiky. He has two wristbands on each of his arms and a belt with a snowflake symbol on it. He fights you because you accidentally ruin his popsicle. When he gets mad he turns purple because his fur is getting dyed by the juice that he falls into.

## Attacks

Bashmaster starts by walking up to you and hitting you with his hammer, making him vulnerable for a stomp. He then kicks several moving ice cube pillars that slide towards you. He also jumps up in the air and comes back down. Once he gets madder his attacks change. He calls in several ice pillars and slides through them, then gets dizzy at the end, and a chance you can hit him. Also whenever he smashes into the ground now an ice trail emerges. Once he is defeated the world Donkey Kong Island is unlocked.
Bright Savannah

**Bright Savannah** is the third island that the Kongs visit in Donkey Kong Country Tropical Freeze. It has an Africa theme, as it has several Africa-themed animals and fruits, such as buffalo and baobabs. The world is a hot savannah, with lots of animals, rivers and trees. However, when the levels get further in, the savannah starts to have severe weather problems (like the natural disasters that occur in Africa), including tornadoes and fires. The savannah has a few cliffs and canyons, which separate different parts of the savannah. It also hosts several musical parades and there are several villages around the rivers. The waters contain several dangerous fish, eels and other creepy fish.

The Bright Savannah has 10 levels, including six main levels, two secret levels, a temple level and a boss level. The boss of the island is Ba-Boom, who lives in a desert hut at the top of a large canyon.

## Levels

* 3-1 Grassland Groove
* 3-2 Baobab Bonanza
* 3-3 Frantic Fields
* 3-4 Scorch 'n' Torch
* 3-5 Twilight Terror
* 3-6 Cannon Canyon
* 3-A Rickety Rafters
* 3-B Bramble Scramble
* 3-Boss Triple Trouble
* 3-K Precarious Pendulums
Chompasaurus

**Chompasauruses** are enemies in *Donkey Kong Country: Tropical Freeze*. They are only found in the Juicy Jungle. They are large green venus fly trap-like plants with leaves and vines for legs. They have a large head and mouth, lots of sharp teeth and a long tongue to grab you and pull you inside its mouth if you are close. It can damage you if you stay in its mouth for too long. It must be bounced on three times to kill it.
Screaming Pillar

**Screaming Pillars** are enemies that appear in both *Donkey Kong Country Returns* and *Donkey Kong Country: Tropical Freeze*. They are large stone pillars with a cracked mouth and red feathers, and they scream and fall down when you are close. They can squish you if you are too close. They can be ground-pounded on to destroy them. However, in *Donkey Kong Country: Tropical Freeze*, they are only seen in 3-4 Scorch 'n' Torch. They are the same structure as their counterpart, except they are on fire and look much more menacing.
Tantian

Tantian is situated to the west of Albia, across the sea.
The land is mountainous and fairly high above sea level with large flat plains
breaking up the otherwise rocky landscape. High winds and low oxygen can make a
stranger’s time in Tantian difficult, but those native to the land have
seemingly no problem and are well adapted.

The Tantian people follow the Goddess Morrgan and follow a rigorous set of
rites in order to please her and thus allow all worldly cycles keep moving.
Upon the highest mountain in Tantian, Azten, stands the temple Semzra. Here,
regular offerings are made upon the circle calendar and any untimeliness is met
with a severe reprimand from the goddess herself.

The large flat plains of Tantian are home to sprawling farmland and supply food
for countries all over Erda. The Tantian people also rely on their fishing
culture to increase their domestic supply of food. Tantians not only supply
food to the wider global market but pearls, woven flax textiles and all sorts
of pottery and decorations thanks to the abundant clay pits, named Dzado,
around the coast.

Tantians are hardworking, timely and place great value on that which their
goddess presides over.  They often hang
reams of coloured fabric flags around an area in order to show a holy space or
somewhere which they want their goddess to pay attention to. This can be homes,
shrines, farms struggling with abundance or even a stall. It is considered a
good omen for birds to sit upon the flags as birds are a symbol of the Goddess
Morrgan. Farmers, priests and soldiers alike wear feathers or other avian
tokens to please the goddess and garner her favour.

Morrgan takes an active
role in the ruling of her patron country. She sits on her throne at the great
calendar Semzra atop the mountain Azten and deals with those who disobey her
personally.