Daily Mission

* *See also: Mission.*

**January 1, 2023 09:00:00 UTC**Daily Missions** reset in
 **Daily Missions** reset was
   1D-10Dhh mm ssfull**
## Daily Missions in Dead Frontier 2

Daily missions can be added to your mission log by interacting with the Noticeboards in Outposts and with NPC's around the world, including within outpost buildings, but most may randomly be found in buildings anywhere. Some missions may be completed without picking them up first - see details for each mission type below.

A fast way to pickup many missions quickly is to travel to each of the three outposts interacting with the Noticeboard in the main room.

To keep track of which missions you have picked up, open the Inventory view (default Tab  or I ) > MISSION LOG at the top of the window. Note that certain mission types may be completed without picking them up first (for example Find Item and Find Person missions) - these will not be shown in the log if you did not pick them up, yet you will still receive rewards for them when handing the missions in to the Noticeboard in any Outpost. Missions that are ready to be handed in will be shown in green, those that are in progress or not yet started - in white, with the red numerical suffix showing how much progress (if any) has already been made). When outdoors or viewing the city map (default M ), buildings with incomplete missions inside them found on your mission log will be visible from a large distance outside and displayed with a green name.

Once you have at least one mission shown in green (or you have completed missions of types that do not require to be picked up first) - you can hand in the completed missions. In order to hand in the missions, players can either interact with the NPC that gave the mission, or interact with the Noticeboard in any Outpost by selecting the 'Hand in Mission' option. The latter option is often preferable as it allows to easily retrieve from Account Stash and equip any EXP-buffing gear the player may have. Missions expire and reset at 9:00 AM GMT every day, so any missions still in the mission log will be forfeited on the first re-login after the reset, and all missions not yet handed in will disappear from the mission log.

Missions always offer both money and experience as rewards, the amount offered scales based on the difficulty of the mission, such as the outpost or location it is offered from, the general difficulty of the mission, and the size of the location the mission sends you to. You can increase the amount of EXP points you receive when completing a mission if you have gear items (clothing or weapons) that increase the experience you receive (+ EXP%), having the "Fast Learner" ability, or having a relevant EXP-buffing Status Effect from food, recent successful Outpost Attack or during an event. To receive the EXP bonus, the EXP-buffing gear must only be equipped AT THE TIME OF HANDING IN THE MISSION (to the Noticeboard in an Outpost or the giver NPC), it does not need to be equipped when picking up or completing a mission. For example: If there is a mission that gives 100 EXP as a reward and you have a 50% bonus EXP when you hand in the mission - then you will receive 150 EXP (instead of 100). The mission log will show the EXP reward for each mission taking into account any bonus you currently have. To check you current total bonus, open your inventory view (default hotkey I ) > **FULL STATS** > scroll down to **OTHER BONUSES:** and look for +???% EXP Gained entry (if you cannot find the entry - then your EXP bonus is zero). Note that the maximum possible EXP bonus is capped at +300%, which would give you 400 EXP for a mission that gives 100 EXP as a base reward to players with no EXP bonus.

There are a number of different types of missions offered in Dead Frontier 2, but all missions are randomly generated daily. A specific mission you may have had the day before may appear again, but the location, experience and money reward, and NPC offering it will have changed. Below you will find many of the different types of missions offered by NPC's and general idea of how to complete them.

## List of Daily Missions

### Infected Extermination

ANOTHER LOCATION VARIANT
Some of the other survivors and I are hoping to setup our own outpost. We've seen a bulding that looks like it could be pretty defensible. The problem is that it's crawling with infected and we simply don't have the skills to face them ourselves. We're looking for someone who might be able to help us with that. Are you interested?

Travel to Mission Building, District and clear the building of all infected. Return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/Required Kills)

SAME LOCATION VARIANT
Oh thank god, someone found me! I've been hiding out in this room for days but now I'm low on supplies. I'll be honest, I'm not at all brave like you. I need to get to an outpost soon, but I'm too afraid to fight the things lurking around here.

Maybe you could help me? If you can get rid of some of those creatures in the other rooms, then I might have a fighting chance.

Kill infected in Mission Building, District and return to Mission Giver in the same building to receive a reward of: $$$ and EXP (0/Required Kills)

DETAILS
* **Mission pickup required before it can be completed and handed in: TBC.**

* Despite the description initially says "all" infected, in fact only a limited number of them needs to be killed, which is shown in parentheses at the end of the mission's description. The worms that leave the infected at death do NOT count towards the total however. Also, if another player enters the room later causing respawning of the infected in a room - killing those again will NOT count either for the player that killed them previously.

### Collect Specific Blood Samples

I represent a group of survivords from scientific backgrounds who are attempting to produce a cure. In order to do this we need an ample supply of blood samples from the infected creatures. We've spotted a new mutation among the creatures inhabiting Mission Building, District and we're offering to pay significant sum to anyone who can bring us some blood samples. Is that something you might be interested in?

Travel to Mission Building, District and collect Number blood samples from the infected. Return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/Number)

* **Mission pickup required before it can be completed and handed in: TBC.**

* The mission will require a total of 3-5 samples (specified in the mission's description) to be collected from a specific building. Only samples obtained inside this specific building will count towards mission completion. Additionally, samples can only obtained inside the target building in specific rooms that are the same for all players globally, and it may be possible to acquire more samples than the mission requires, although the mission reward will not increase. The samples are obtained by killing zombies already in room whose corpse will appear as a lootable object (normally the ones that leave the samples are the most basic adult or fat zombies), or by checking zombie corpses that are already in place. Zombies that enter rooms later will never drop any samples. Normally the room containing a sample will not have any other lootable objects. Thus when you enter a room with another player already inside - you may miss a sample if the player just killed and looted the sample before you entered. Either enter together with all players, or re-enter the room again after all players have left (to check this - there should be no blue **\*** shown on the room's door).

### Loot Buildings of Specific Type

HOSPITAL VARIANT
We are running out of medical supplies, however there is a **Hospital** not that far away which we haven't checked yet. It's located in a pretty dangerous area of the city so we need to scout it first to see if it's worth the trouble. Can you go and see if there is anything left there?

HOTEL VARIANT
We get new people every day and with each new coming person we have less basic things to spare like pillows, blankets or even soap. We've already emptied out nearby stores but there is a 3 star **Hotel** nearby I am almost one hundred percent sure noone has ransacked. Nevertheless we can't go there without checking, so we need a scout. You look tough enough for a simple task so mind doing the council a favor? In exchange for hefty reward of course!

INDUSTRIAL BUILDING VARIANT
Tools and components for traps, barricades, vehicles, weapons or just trinkets to kill time - all of that is hard to come by unless you know where to look. I heard there is **Industrial Building** that can provide some of that but I am not much of a scout myself and my guys and gals won't move a finger unless I have a proof for them. So if you gather some loot, which you can keep for yourself after you shown it to us then maybe I'll have a convincing argument. How does that sound fellah?

POLICE DEPARTMENT VARIANT
It's not a secret that ammunition and guns are vital for outpost's safety since melee weapons and makeshift traps are relatively useless against cunning mutants out there, thus it'd good if we scouted as many possible places that can provide ammunition until we learn how to craft our own. Mind giving us a hand and sneak through overrun **Police Department** nearby? You can keep whatever you find there.

DETAILS
Travel to a Hotel/Industrial Building/Hospital/Police Department nearby and search for supplies before coming back to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/15)

* **Mission pickup required before it can be completed and handed in: YES.**

* This requires looting 15 times from buildings of the required type. Despite the "nearby" wording in the mission description, looting the correct building type on the other side of the town will still count towards the mission objective. Additionally there is no need to loot all 15 loot spots in the same building, so looting from several different buildings of the correct type will also count towards the mission objective.

* To determine the correct building type, check the building name suffix in Building Types and Their Loot.

* Looting bodies of defeated bosses DOES count towards the mission goal.

* Looting puzzle chests DOES NOT count towards the mission goal.

### Find Specific Object

FORMULA MILK VARIANT
Excuse me. My group has a newborn baby with us, and we are running low on baby formula milk and there isn't much else we can feed it yet. I overheard someone say that there was a stockpile of formula hidden in Mission Building, District. Is there any chance you'd be able to go there and get it for us? We don't have much, but we'll pay you everything we have if you can find it.

Possible objects:

* Formula Milk

NECESSITY VARIANT
I'm really not feeling too good and without Mission Object I'm just going to get worse. Apparently someone saw a stockpile of them in Mission Building, District. If you could go there and find Mission Object for me that would really make my week. I would happily pay for the service. What do you think?

Possible objects:

* Allergy Tablets
* Anti Depressants
* Inhaler
* Insulin

SENTIMENTAL VARIANT
I was held up in Mission Building, District with some other survivors when we were attacked by a large group of infected. In the panic I managed to drop my Specific Mission Object. It really has a lot of sentimental value and I would never forgive myself if I lost it for good. Would you be able to go there and look for it? I'm offering a reward to anyone who finds it.

Possible objects:

* Broach
* Engagement Ring
* Necklace
* Pendant
* Ring
* Wedding Ring
* Wrist Watch

DETAILS
Travel to Mission Building, District and find the Specific Mission Object. Return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/1)

* **Mission pickup required before it can be completed and handed in: NO.**

* The object will be in a lootable place inside the building, which will be the same for all players globally. Only the object obtained inside this specific building will count towards mission completion (however you may find multiple copies of the object inside the target building - yet the mission reward will not increase for possessing more than 1 copy of the object). Normally the room containing the mission object will only have a single lootable object that will yield the mission object upon looting. The object must be placed in the inventory to be able to hand in the mission, however as with all other missions the mission can be handed in to the Noticeboard in any Outpost (although possible - there is no need to travel to the NPC that initially gave the mission). It is not necessary to speak to the giver NPC before looting the mission object, and the mission can be handed in to a Noticeboard in any outpost without even talking to the giver NPC at all.

* *Note: mission objects cannot be traded, if you are looking to help another player complete a mission, they must travel themselves to the exact location(s) you looted the mission items.*

### Obtain Any Objects of Specific Type

AMMO VARIANT
Damnit! I've got an important mission to complete but I'm completely out of Mission Object. I don't suppose you've got any laying around do you?

Possible objects:

* 10 Gauge Shells
* 12 Gauge Shells
* 20 Gauge Shells
* .32 ACP Rounds
* .357 Magnum Rounds
* .38 Special Rounds
* .40 SW Rounds
* .45 Kolt Rounds
* 5.56mm Rifle Rounds
* 7.62mm Rifle Rounds
* 8mm Rifle Rounds
* 9mm Rifle Rounds
* 9mm Rounds

BANDAGES VARIANT
Not doing too well here... need to stop the bleeding... help me! Please!

Possible objects:

* Bandages

DESPERATE VARIANT
I'm in desperate need of a/some Mission Object(s). Do you think you could get it for me? I'll pay!

Possible objects:

* Antibiotics
* Bandages
* Burns Kit
* Iodine Tablets
* Painkillers
* Water

INDUSTRIAL VARIANT
We are looking for some Mission Objects to help us with repairing broken machinery and barricades, mind giving us a hand in that? Any contribution will be rewarded.

Possible objects:

* Cylinder Heads
* Exhaust
* Fuel Injector
* Roof Box
* Tires

LUXURY VARIANT
I'm looking for some Mission Object. My client has considerable resources and is prepared to lavish anyone who can find it with a handsome reward.

Possible objects:

* Beluga Caviar
* Champagne
* Foie Gras
* Single Malt Scotch
* Vintage Wine
* White Truffles

WEAPONS VARIANT
My group desperately needs more weapons if we're going to defend ourselves out here. But I've been looting for hours and haven't found anything that isn't falling to pieces. I'd be more than willing to pay if you can bring me some Mission Objects in good condition.

Possible objects:

* Beta C4
* CZ-83
* Enfield
* Greening GLR
* Lock-17
* M14
* MAC-11
* Mannberg 500
* Mannberg 590M
* Redfield Sitori
* Webster 1942

DETAILS
Obtain some Mission Objects via any means and bring it to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/Required number of copies)

* **Mission pickup required before it can be completed and handed in: YES.**

* A required number of copies (1-3) of the object of the required type can be either already in the inventory, purchased from a Trader/another player, looted, or taken from account stash, account inventory or another character's inventory on the same account. Because this mission only requires the object to be of a certain type (e.g. "Water"), rather that being a specific object - hence unlike "Find Specific Object" mission that requires the object to be found inside a very specific building, here any object of the certain type may be used to hand in the mission (e.g. any "Water"). In other words, it matters not how or where the player obtains it before handing in the mission. The required number of copies (1-3) of the object of the required type must be placed in the inventory to be able to hand in the mission, however as with all other missions it can be handed in to the Noticeboard in any Outpost (although possible - there is no need to travel to the NPC that initially gave the mission).

### Find Specific Person

A few days ago my relative/friend Target Person went to search for some supplies, but he/she hasn't been back since. I think he/she was going to Mission Building, District. Could you please look for him/her? I can pay! Please, I don't know what I'd do without him/her...

Travel to Mission Building, District and either find the Target Person alive, or find evidence of his/her death. Return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/1)

* **Mission pickup required before it can be completed and handed in: NO.**

* This mission can have three possible variations when generated, the lost person is alive, dead or became infected. When alive, you will find an NPC with the person´s green name in a safe room that is guaranteed not to have any zombies in it, and no zombies except Stalker will ever enter the room. You must interact with him/her and return to the NPC that gives the mission (or a Noticeboard in any outpost) to mark it as ready for being handed in. It is not necessary to speak to the giver NPC before talking to the lost person, and the mission can be handed in to a Noticeboard in any outpost without even talking to the giver NPC at all.

* In case the person is dead or got infected, some evidence of this must be found (Wallet, Credit Card, Name tag etc). This evidence can be found in a lootable corpse inside the building. If the person got infected - then person (in zombie form) must be killed and their corpse will become a lootable object. Note that in the latter case the target zombie will not have any special signs making it any different from any other zombie until it is killed, however this will always be the most basic version of an adult or fat zombie (i.e. it would not have advanced variations like irradiated, spined etc.), and there usually are no lootable objects in the same room. The location of the NPC if it is alive, or of the evidence if the person is dead, or of the target infected zombie is global for all players. For some missions the evidence may be in more than one room, e.g. a lootable corpse in one room, and a zombie with a mission object in another, however the mission reward will not increase for having more than one mission object in the inventory when handing in the mission. It is not necessary to speak to the giver NPC before looting the evidence, and the mission can be handed in to a Noticeboard in any outpost without even talking to the giver NPC at all.

### Defeat Specific Boss

We were looting Mission Building, District when this large creature came out of nowhere. It ripped my relative/friend to pieces right in front of my eyes! I managed to escape with my life but I just can't get over the pain and sorrow, now that I'm all alone.

I.. I think it would help I were able to get some closure and hold a proper burial, but it wouldn't feel right to do it without the remains. Unfortunately I'm too much of a coward to go and face the creature myself, but I suspect you're braver than I. Will you help me?

Travel to Mission Building, District and and kill the Boss Name. Retrieve the Human Remains from its' stomach and bring it to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/1)

* **Mission pickup required before it can be completed and handed in: NO.**

* **WARNING:** killing the required boss and quitting the room without first looting the body of the boss will break the mission and make it impossible to complete it, as on re-entering the room the boss's body will have disappeared, so it will no longer be possible to obtain the required mission object.

* The object will be lootable when the named boss is defeated inside the building. The boss will NOT be the boss inside the "???" room, and instead will be in a random room without any special signs, however both the boss type and the room location are the same one for all players globally. Only the object obtained inside this specific building will count towards mission completion. The boss may be harder or easier than "???" door bosses for this area (e.g. in a level 10 zone you may be required to kill an "Irradiated Titan" that would only normally appear in level 30+ zones, or alternatively in a level 30 zone - a "Bloody Fat Zombie" that would not normally appear as a boss-level enemy in any zone above 5), and may be in quite a small room making the fight quite difficult, although usually it would also have much fewer "adds" (additional infected helping the boss) compared to a boss in a "???" room.

* Despite the mission wording "retrieve object from its' stomach" - the player will simply need to loot the corpse of the boss just as they would loot any other lootable object (default hold E ). The object must be placed in the inventory to be able to hand in the mission, however as with all other missions the mission can be handed in to the Noticeboard in any Outpost (although possible - there is no need to travel to the NPC that initially gave the mission). It is not necessary to speak to the giver NPC before looting Human Remains from the body of the boss, and the mission can be handed in to a Noticeboard in any outpost without even talking to the giver NPC at all.

### Defeat Any Boss of Specific Species

There has been an increasing amount of unrest at the outposts lately due to rising numbers of infected mutated beyond any recognition that took lives of many good men and women. The Palehaven Security Council is issuing bounties for their heads but it's not enough, a couple months ago one of them killed my buddy and that butcher's list only keeps rising.

I tried taking on that thing alone but it proved to be beyond my capabilities, I am simply not cut out for it. But I know how to make money so I'll offer you a job - kill it for me and I'll pay you.

Seek out a dangerous Boss Species mutant and come back to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/1)

* **Mission pickup required before it can be completed and handed in: YES.**

* This requires defeating any boss of the required species anywhere. This includes both bosses found behind ??? doors, bosses as targets of purple zones, and randomly encountered bosses.

### Defeat Any Bosses

Many of us are forgetting just how much danger the mutated ones pose. Not only are they far stronger, but they also appear to be highly intelligent. I've witnessed them using all kinds of human-like 'tactics' against our people. If we're ever to defeat the infected menance [*sic*], we must strike at their head and remove their leadership. I'm willing to reward anyone who can thin their numbers.

Kill bosses and return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/3)

* **Mission pickup required before it can be completed and handed in: YES.**

* The mission requires defeating any 3 bosses anywhere. This includes both bosses found behind ??? doors, bosses as targets of purple zones, and randomly encountered bosses.

### Complete Purple Challenges

Once in a while hordes of infected gather up together in different parts of the city. I don't know what are they up to but it's definitely nothing good as their levels of aggression escalate after each "meeting" they have thus resulting in yet another outpost attack. In order to prevent that from happening we gotta act preventively and strike them first.

Complete challenges in the world (purple zones) and return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/3)

* **Mission pickup required before it can be completed and handed in: YES.**

* The mission requires any 3 purple challenges in the open world to be completed. Note that a purple challenge in a particular area is always much harder than the level of the district it is found in, and will require either the player to be of a much higher level than the district the challenge is found in, or alternatively a team of players.

### Lead Stalker Away

Shh! Do you hear that? Oh god no, it's found me again...

It's coming! Please, you have to help me! Maybe you can lead it away from here? Please, I'll give
you everything I have, just don't let it get me!

Lead the Stalker away from Mission Giver and return to them in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/1)

The Stalker is approaching... He won't die, so you'd better find somewhere safe!

* **Mission pickup required before it can be completed and handed in: PARTIAL** (will get bonus EXP, but no mission EXP if completed without picking up the mission).

* Interacting with the mission giver will immediately start playing the Stalker soundtrack (if your in-game music is turned on) and display a red warning in the the top-left corner about an approaching Stalker, who will spawn a few of seconds later and immediately start chasing you, you might not even have enough time to click "OK" on the mission acceptance dialog before the Stalker will start attacking you. To complete the mission you will need to evade the Stalker for a few minutes, or reach any Outpost (in where you can hand in the mission to the Noticeboard if you so desire). Successfully evading the Stalker will also reward the Stalker escape EXP reward (from 1,000 for level 14- player to at most 16,000 for level 45+ players) on top of the EXP award from the mission itself.

* Note that at most only a single Stalker will pursue any particular player at any given time, i.e. if a Stalker is already pursuing a player - picking up another Stalker mission will NOT cause 2 Stalkers to pursue the player at the same time, and once the player evades the Stalker - another one will not start pursuing the player immediately after. Hence to maximize bonus EXP rewards from evading the Stalker - one should not pick up this mission when a Stalker is currently pursuing them, as that will cause the player to forfeit the bonus EXP reward from that mission.

### Complete Survivor Missions

Tough times are ahead, we have to help each as [*sic*] other as much as possible to increase the odds of this city's survival. I don't need anything myself but I'll reward you for helping other survivors around Palehaven.

Help survivors around Palehaven by completing their tasks and return to Mission Giver in Mission Giver's Building, District to receive a reward of: $$$ and EXP (0/3)

* **Mission pickup required before it can be completed and handed in: YES.**

* This mission requires any other 3 missions to be completed.

## Third Party Daily Mission Guides

### Daily Guide Listings

You can find a free unofficial 3rd party mission guide that is updated every day by fellow players on df2haven.com/missions with walkthroughs for chosen missions available on that day. On the website there is also an invite link for the site's official Discord server, where players advise each other how to complete the missions as they are accomplished.

### Daily Mission Map

You can find a free unofficial 3rd party mission map that is updated every day on df2profiler.com/gamemap. It has a wider selection of missions than Df2haven website and their locations can be seen on the city map on this web page. However there are no guides on how to complete each mission on this webpage.

### Coordinate Sharing

To share the coordinates in the mission guides, there is a free unofficial 3rd party mod that displays coordinates over Palehaven city's map available from www.nexusmods.com/deadfrontier2/mods/1.

## Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".