Properties

**Properties** is a specialized setting group of many options that a large number of Nodon in the Objects category have. For many objects in the game, these same few properties may be set through this setting group.

When the 'Color' setting that many objects share is set to "Auto", the object's base color is determined based on whether the "Destructible" and "Destructive" properties are fully disabled or set up for at least one object. All four colors produced by these combinations are unique and cannot be selected through a standard option.

 Destructive

## Visible

When enabled, the object is fully visible.

When disabled, the object's base will be invisible (applied textures will remain visible.), but may still interact with the world and other objects, and can still trigger sensors. In addition, invisible objects never produce any sound, despite the setting of the 'Play Sound When Hit/Destroyed?' property.

For text and number objects, the displayed text/number becomes invisible when this property is disabled, when no texture is applied. The information stays visible when a texture is applied, even if it is blank, no matter the setting of this property.

Property Usability

## Solid

When enabled, the object may not intersect the world's edge, or move into other objects with their "Solid" property enabled, instead transferring some of their momentum to the object they push against (if it has its "Movable" property enabled) or stopping at its edge (if it's disabled).

When disabled, the object may share space with any other object. However, it can still be detected by relevant sensors.

Property Usability
 Always Disabled

## Movable

When enabled, the object may change its position while the game is running. On the program screen, its Y position may not be set to a value that would place the object below the world's floor (assuming that the World Nodon's 'World Shape' is not set to "Sphere").

When disabled for Nodon where this property is toggleable, the object and other objects in its connection group (unless intercepted by a Slide-Connector, Free-Slide-Connector, or Hinge-Connector Nodon) may not change position or rotation from how they are currently positioned and angled, unless they are grabbed by a Hand. When this property is always disabled, the object may not move on its own, but may still be indirectly moved when other objects in its local connection group move.

Property Usability

## Destructible

The "Destructible" property determines which object types may destroy the object upon collision at a speed faster than the World Nodon's 'Object-Destruction Speed' setting. These objects must also be destructive towards the corresponding object type. Destroy-Object Nodon destroy destructible objects that overlap with them that match an object type defined in their 'Destroy What?' setting.

On the surface, it is only possible to toggle whether any destructive object can destroy this object, or whether the object is fully indestructible. However, selecting the "..." at the right edge of the toggle button will open a sub-menu that allows the selection of any simple 'Object Shape', Fancy Object 'Appearance', and Character Nodon, as well as the edges of the world and the Destroy-Object Nodon.

Pressing the main toggle button while it is fully disabled, with not a single object type enabled, will cause every object type to be enabled. Pressing the main toggle button while at least one object type is enabled, will disable all object types. When fully disabled, the main button will be displayed as disabled, and the "..." will be displayed as off as well. When fully enabled, the main button will be displayed as enabled, but the "..." will still be displayed as off. For all other combinations, both the main toggle button and the "..." will display as enabled.

Property Usability
 Always Fully Disabled

## Destructive

The "Destructive" property determines which object types this object may destroy upon collision at a speed faster than the World Nodon's 'Object-Destruction Speed' setting. These objects must also be destructible by the corresponding object type.

On the surface, it is only possible to change whether this object can destroy any destructible object, or whether the object is non-destructive. However, selecting the "..." at the right edge of the "Destructive" button will open a sub-menu that allows the selection of any simple 'Object Shape', Fancy Object 'Appearance', and Character Nodon.

For Nodon other than the World Nodon, pressing the main toggle button while it is fully disabled, with not a single object type enabled, will cause every object type to be enabled. Pressing the main toggle button while at least one object type is enabled, will disable all object types. When fully disabled, the main button will be displayed as disabled, and the "..." will be displayed as off as well. When fully enabled, the main button will be displayed as enabled, but the "..." will still be displayed as off. For other combinations, both the main toggle button and the "..." will display as enabled.

For the World Nodon, this property is the only one available, and is displayed as two separate options, "Non-destructive" and "Destructive", with the latter having a "..." sub-menu. They act similar to the single toggle button that other Nodon have. Setting it to "Non-destructive" will completely clear out the custom settings, and the "..." will only be highlighted if a mixture of non-targeted and targeted object types are set. If all object types are disabled through the "..." sub-menu, the setting will automatically switch to "Non-destructive".

Property Usability
 Always Fully Disabled

## Other

The following properties are not visible on the base settings screen and are seen by viewing the "Other" sub-menu under the 'Properties' setting group.

### Play Sound When Hit/Destroyed?

If set to "Play", the object will produce a sound whenever it collides with something, or is destroyed. However, if the object's "Visible" property is disabled, the object will not produce a natural sound despite the setting of this property.

If set to "Don't play", the object will not produce a sound when colliding with something, or when destroyed.

Property Usability
 Always "Don't play"

### Can Be Grabbed by Hand Nodon?

If set to "Can be grabbed", the object may be grabbable by an empty Hand, and will block it from reaching objects behind it. However, Sensors can't be directly grabbed by a Hand if connected to another object, no matter the setting of this property. Strings created by the String-Connector Nodon cannot be directly grabbed by a Hand in any situation.

If set to "Can't be grabbed", Hands will not interact with the object, able to grab objects behind it. However, the setting of this property has no effect if the object is physically linked to the Hand Nodon through their connection ports.

Property Usability
 Always "Can't be grabbed"

## Notes

1. ↑ 1.0 1.1 The Effect Nodon's "Visible" and 'Can Be Grabbed By Hand Nodon?' properties are unused when its 'Effect Location' setting is set to "Camera". Both are only toggleable when its 'Effect Location' setting is set to "World".
2. ↑ 2.0 2.1 There is no option in the 'Destructible' or 'Destructive' settings for the strings created by String-Connector Nodon. As such, for String-Connector Nodon strings to be accounted for in these selections, the corresponding property must be fully enabled, with every possible sub-selection enabled.