recursal/Fanatic-Fandom huggingface dataset:
Angel

## Guardian

The angel can provide a temporary AC bonus to herself or her allies, that last till her next turn. The bonus must be applied at the end of her turn as a standard action, and is equal to her 2nd BAB.

## Cybernetic Wings

All ANGELS must have wings.These Cybernetic wings provide you with a flying speed of 60 feet, with which you can hover. You can retract or extend cybernetic wings as a bonus action.

## Cybernetic Wings, Military

Military cybernetic wings provide you with a flying speed of 120 feet, with which you can hover. You can make unarmed strikes using these wings, which deal slashing damage. You can roll 2d6 in place of the damage of unarmed strikes made with your wings. You can retract or extend military cybernetic wings as a bonus action.

## Guardian Angel

Angels are your protectors, if you die, they can provide a second chance at life. For a reaction the Guardian Angel can bring someone -10 points of health or lower back to life with hit points equal to her 2nd BAB. If the Angel dies, she as well can use the GA ability. This can be used once per day,or once per long rest.

## Healing Touch

All Angels have an innate ability to cure basic wounds and dispose of poisons and diseases. At 9th level you can now channel this ability to perform a Healing Touch. You touch a willing creature and restore a number of hit points equal to your Angel level times 2. You also rid the target of any poison, disease, blindness, or deafness. You can use this feature once between long rests.

At 15th level your Healing Touch is empowered. It now restores a number of HP equal to 3 times your Angel level and rids the target of paralysis, stun, and petrification conditions effecting it as well as the previous conditions.

## Miracle

For a reaction, the ANGEL can save someone from a failed save and allow the person to automatically succeed the save. This can be used once per day,or once per long rest.

The Angel can use this effect on herself twice per long rest.

## Hardened Heart

An ANGEL's heart is unpenetrable, she adds twice her advanced class level to ANY DC to poison her. If there is no DC create one with twice her class level.

## Angelic Weapons

When you hit successfully with a weapon, apply your will save bonus as extra damage.

## Holy Matter

In this time period, God is only real if you believe he is, just like fairies. Because you believe, you are given a special meter known as "Holy Matter"

You have 5 holy matter. You can use Holy matter to preform Miracles, and Healing Touch when you have not rested.

## Angel of Death

If the ANGEL dies one time during battle, after the use of Guardian Angel, the ANGEL gains a rage bonus equal to half her class level. The bonus is applied to all her stats and her AC. She gains a temporary health bonus of +50 (Con bonus does not give temporary health). She has this bonus for 5 rounds and then she is energy drained until she can take a long rest.
Vinny

* (Wis)10
* **0**
* (Dex)17+5
* **6**
* (Cha)14
* **2**
* (Int)14+5
* **4**
* (Stg) 17
* **3**
* (Con)16+5
* **5**

HP 260

Speed 30ft

AC 16

BAB 11/2

Character Level 20

Character Class Level 10

Advanced Class Level 10

Wealth Level 5

Reputation Level 5

Feats

blind fight ,amour (medium),brawl,builder(chemical)/electrical),educated,deceptive,combat reflexes,cautious,Dead aim, Advanced weapon profciencey,

Skills ☀Balance (Dex)+2, Craft (mechanical)+4Int), Drive (Dex)+2, Escape Artist (Dex)+2 Hide (Dex)+2 Knowledge+2 (current events, popular culture, streetwise) (Int), Move Silently (Dex)+5 Pilot (Dex)+2, Profession+2 (Wis), Read/Write Language (none), Ride (Dex)+2, Sleight of Hand+2 (Dex), Speak Language (none), and Tumble+2 (Dex).

left hand slot:

☀Barrett Light Fifty

right hand slot:

☀Barrett Light Fifty
Ashi

Feet

## Special Skills

Ignore Hardness: The Strong hero ignores 2 points of an object�s hardness.

Improved Ignore Hardness: The Strong hero ignores 2 additional points of an object�s hardness (for a total of 4).

Prerequisite: Ignore hardness.

Advanced Ignore Hardness: The Strong hero ignores 2 additional points of an object�s hardness (for a total of 6).

Prerequisites: Ignore hardness, improved ignore hardness.

Extreme Effort: The effort requires a full-round action and provides a +2 bonus on the check.

Improved Extreme Effort: The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort (+4 total).

Prerequisite: Extreme effort

## Dragon Mecha

**Size:**Huge  (Size Penalty - 10).

**Bonus Hit Points: 200**

**Superstructure: Neovulcanium**

**Hardness: 20**

**Armor: Reactive Armor**

**Bonus to Defense: 34**

**Armor Penalty: - 10**

**Reach:**10 feet

**Strength Bonus: 34**

**Dexterity Penalty: - 10**

**Speed: 40** feet(Flight 200feet)

**Base Purchase DC:**44

**Equipment Slots:**

Helmet: Enigma Sensor

Visor: Tsunami 480 Plasma Cannon(has two aperture settings: focused beam and wide-angle beam. The mecha operator can switch between settings as a move action. The focused beam setting deals 12d6 points of fire damage with a successful ranged attack, and it has a critical threat range of 20. On the wide-angle setting, the weapon automatically hits everything within a 60-foot cone for 12d6 points of fire damage, but those in the area can make a Reflex save (DC 19) to reduce the damage by half. Critical hits aren't possible on the wide-angle setting.

Back: Ramjet Thrusters(Wings)

Left arm: Cloaking Screen

Left hand: -

Right arm: -

Right hand: Nano-repair Unit

Shoulders: -

Torso: Cockpit

Belt: -

Boots: 1 slot

Comm System - None Slot

If you have the Mecha Weapon Proficiency feat, any feats that apply to firearms (such as Double Tap and Strafe) also apply to relevant ranged mecha weapons.
Melee-oriented feats from the Brawl and Combat Martial Arts trees don't apply if you're operating a mecha, although a character with the mecha Operation feat threatens all areas within reach of the mecha, and making a slam or other melee attack with a mecha doesn't provoke an attack of opportunity.
Feats from the Defense Martial Arts tree function normally for characters in mecha
Syon

The only member of The Protectorate without Stellarborne origin, also in service of The Vigilance. Syon is an ancient mechanical creature who pledged its services to the Stellarborne after they restored his body from severe errosion. Syon towers above all other members of The Protectorate, reaching nearly 8'5'' (~260cm) in height. His speech patterns appear cold and blunt, but he is very empathetic and protective towards anyone he considers friendly, especially so with his companion Rodu.

Syon is able to project energy shields from his hands which he can shape to his will, preferring to protect others instead of fight. His shields does have offensive capabilities too, and are strong enough to punch through most solid materials. Syon's mechanical body is made of an alloy of unknown composition which is able to take severe punishment before showing signs of damage.
FractureRP Wiki

**Welcome to the FractureRP Wiki!**In a time more advanced than our own, surrounded by wasteland and two bodies of water is a city known as Central City. The technological city is constructed of 4 mega-corporations. In the Upper city known as Piltover, G/NETIC, a company focused on the experimental genetics of a being infused with the technology capable today. Creating Androids and genetic mutations alike.  ATLAS an organization that's goal is to generate technology in the form of a fashion sense, with mechanical accessories. Program; the robotic creations of Program are created by the government for a better enforce the world and provide humans with the most protection and law enforcement. Lastly, the worlds biggest competitor PROJECT; PROJECT is the perfect fusion of one's supernatural essence with advanced weaponry and body augmentation. This linking of technology and energy allows extraordinary hosts to channel their essence into physical manifestations and, in rare cases, transcend the corporeal plane. Only subjects possessing extremely focused inner essence and exceptional physical attributes can unlock the true power of PROJECT. These inventions have made it easier and more possible to travel the wastelands. While in search of life explorers have found a city of creatures that call themselves, Yordles. Small hamster-like creatures with high intelligence. They created huge mecha warriors to make  up for their weakness of height, but their influence was creatures of the wasteland that is often 50 times bigger than themselves and has a history of destroying their city. Central City warned with this knowledge adapted the Yordles to their society and exchange for resources they don’t have access to, Mechas designed for humans to protect the city. Though among the mega-structures and packed streets of a future controlled by global corporations, a shadow war rages between rebellious, augmented humans, and newly empowered artificially beings. The winners will shape the course of history... and the losers will be forced to evolve.

This is a D20 Modern verse RP that's influence by the futuristic designs/lore from League of Legends skin lines such as: Program, PROJECT, and Mecha. We do not claim to be the same in lore, only to have used a few references in our own creation. We use dice and statistics  from D&D and use an easy to learn system to teach to everyone. Thank you for joining our server!
Crafting

This skill encompasses several categories, each of them treated as a separate skill:

* Craft (chemical)
* Craft (electronic)
* Craft (mechanical)
* Craft (pharmaceutical)
* Craft (structural)

Craft skills are specifically focused on creating objects. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. The purchase DC of this equipment varies according to the particular Craft skill.

To use Craft, first decide what the character is trying to make and consult the category descriptions below. Make a Wealth check against the given purchase DC for the object to see if the character succeeds in acquiring the raw materials. If the character succeeds at that check, make the Craft check against the given DC for the object in question. If the character fails the check, he or she does not make the object, and the raw materials are wasted (unless otherwise noted).
Craft (electronic)

This skill allows a character to build electronic equipment from scratch, such as audio and video equipment, timers and listening devices, or radios and communication devices.

When building an electronic device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides whether the device is simple, moderate, complex, or advanced compared to current technology.

 Moderate (radio direction finder, electronic lock)
 Complex (cell phone)
 Advanced (computer)

Special: A character without an electrical tool kit takes a �4 penalty on Craft (electronic) checks.

A character with the Builder feat gets a +2 bonus on all Craft (electronic) checks.
The Strong Hero

**Ability**: Strength

**Hit** **Die**: 1d8 + con x Level

**Action** **Points**: Strong heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

**Class** **Skills**: The Strong hero�s class skills (and the key ability for each skill) are:

Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Jump (Str), Knowledge (current events, popular culture, streetwise, tactics) (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Speak Language (none), and Swim (Str).

Also, the starting occupation selected can provide additional class skills to choose from.

## Starting Feats

In addition to the two feats all characters get at 1st level, a Strong hero begins play with the Simple Weapons Proficiency feat.

## Extreme Effort Talent Tree

A Strong hero can push him or herself to make an extreme effort. The effort must relate either to a Strength check or a Strength-based skill check. You must decide to use this ability before making the check.

**Extreme Effort**: The effort requires a full-round action and provides a +2 bonus on the check.

**Improved Extreme Effort**: The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort (+4 total).

Prerequisite: Extreme effort.

**Advanced Extreme Effort**: The effort requires a full-round action and provides a +2 bonus that stacks with the bonuses provided by extreme effort and improved extreme effort (+6 total).

Prerequisites: Extreme effort, improved extreme effort.

## Ignore Hardness Talent Tree

The Strong hero has an innate talent for finding weaknesses in objects. This allows a Strong hero to ignore some of an object�s hardness when making a melee attack to break it.

**Ignore Hardness**: The Strong hero ignores 2 points of an object�s hardness.

**Improved Ignore Hardness**: The Strong hero ignores 2 additional points of an object�s hardness (for a total of 4).

Prerequisite: Ignore hardness.

**Advanced Ignore Hardness**: The Strong hero ignores 2 additional points of an object�s hardness (for a total of 6).

Prerequisites: Ignore hardness, improved ignore hardness.

## Melee Smash Talent Tree

The Strong hero has an innate talent that increases melee damage.

**Melee Smash**: The Strong hero receives a +1 bonus on melee damage.

**Improved Melee Smash**: The Strong hero receives an additional +1 bonus on melee damage (+2 total).

Prerequisite: Melee smash.

**Advanced Melee Smash**: The Strong hero receives an additional +1 bonus on melee damage (+3 total).

Prerequisites: Melee smash, improved melee smash.

## Bonus Feats

At 2nd, 4th, 6th, 8th, and 10th level, the Strong hero gains a bonus feat.

Recommended Feats below:

Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Power Attack, Weapon Focus.
Craft (mechanical)

This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology.

 Moderate (engine component, light armor)
 Complex (automobile engine, 9mm autoloader handgun)
 Advanced (jet engine)

Special: A character without a mechanical tool kit takes a �4 penalty on Craft (mechanical) checks.

A character with the Builder feat gets a +2 bonus on all Craft (mechanical) checks.
Assassin

### **Lure of Misconception**

The Assassin lures you into her blade. Every time her attack roll fails, her opponent must make a Will saving throw with a DC of 16 to avoid being hit by her basic attack. The DC increases by 1 every 4 Class levels.

### **Sneak Attack**

If an assassin can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Assassin flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 everythree assassin levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

Any attack from Attack of Opportunity is also considered a sneak attack.

### **Extra Attack**

You can attack again as a standard action

### **Hit of a Thousand in One**

The Assassin's attacks are so quick and confusing to the opponent, that the opponent believes they are only being hit once or twice when in reality are being hit up to 3 times a second. The Samurai Tempest only has to roll 1 attack roll for each of her hits. If she is successful the first time she will not have to roll again and all of her attacks hit. If She fails, she applies *Lure of Misconception,*but then none of her other attacks hit.

### **Evasion** Reflexes

If an Assassin makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. She then can hit the attacker once using attack of opportunity (only a basic melee attack) but doesn't have to roll for success vs AC. Evasion can be used only if an Assassin is wearing light armor or no armor. A helpless/prone Assassin does not gain the benefit of evasion.

### **Forced Sneak Attack**

On your second or third BAB you can apply 1 more attack treated as a sneak attack so long as it's a successful hit. The attack can not be defended against.

### **Improved Evasion Reflexes**

At 10th level, an Assassin's evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. She then can hit the attacker once using attack of opportunity (only a basic melee attack) but doesn't have to roll for success vs AC. Evasion can be used only if an Assassin is wearing light armor or no armor. A helpless/prone Assassin does not gain the benefit of evasion.

### **Evasion Strike**

At 13th Level, An Assassin after becoming a sly devil in the art of avoiding enemy attacks. The Assassin after Evading a technique using Evasion Reflexes, the Assassin can do a standard action against the opponent.
Knowledge

**Art**: Fine arts and graphic arts, including art history and artistic techniques. Antiques, modern art, photography, and performance art forms such as music and dance, among others.

**Behavioral** **Sciences**: Psychology, sociology, and criminology.

**Business**: Business procedures, investment strategies, and corporate structures. Bureaucratic procedures and how to navigate them.

**Civics**: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes.

**Current** **Events**: Recent happenings in the news, sports, politics, entertainment, and foreign affairs.

**Earth** and **Life Sciences**: Biology, botany, genetics, geology, and paleontology. Medicine and forensics.

**History**: Events, personalities, and cultures of the past. Archaeology and antiquities.

**Physical** **Sciences**: Astronomy, chemistry, mathematics, physics, and engineering.

**Popular** **Culture**: Popular music and personalities, genre films and books, urban legends, comics, science fiction, and gaming, among others.

**Streetwise**: Street and urban culture, local underworld personalities and events.

**Tactics**: Techniques and strategies for disposing and maneuvering forces in combat.

**Technology**: Current developments in cutting-edge devices, as well as the background necessary to identify various technological devices.

**Theology** and **Philosophy**: Liberal arts, ethics, philosophical concepts, and the study of religious faith, practice, and experience.
ATLAS

ATLAS the business of fashion and technology.

Although not much more expensive than buying your average article of clothing, the ATLAS organization gets its wealth mainly from weapons and armor. The ATLAS organization, sells things based on Progress level. Progress Level is the time period that the information would be accessible to create the object.

+2 Wealth Bonus

Mecha, Robots, Android get a +1 bonus to checks.
Bear

Bear is owned by -Rainee-.

As a kit, Bear had quite a harsh life. He was abandoned because his mother couldn't take care of him. He found his way to the Alpine Village, and was raised by a cat whom he does not remember now. He was untrusting after this, and didn't trust anyone. (This is why he wasn't a very popular leader.)

Mare was one of his biggest enemies, and nearly started a revolution against him. Due to this threat, Bear fleed the village one night. He left the leadership to Hail, who is the current leader of the Alpine Village.

Trivia

-Bear's name is inspired by the dog named Bear in R.J Palacio's book *Wonder*

-Bear's appearance is based off of a cat that Rainee knows

-Mare's form was made before Bear's
Energy

Energy is a role that you will have on the discord that represents your ability to do certain things. You will have 5 bars in total. 4 bars is average and shows that your character is in need of food, water, or entertainment. Energy could determine stress, hunger, and emotional well being. To regain energy you participate in the following activities:

 Drinking
 Entertainment
 Sleep (short rest)
 Sleep (Long Rest)
 Shutdown (short rest)
 Charge (Long rest)

## Why is Energy important?

Energy encourages individuals to RP casually, like drink water, hang out with friends, go to the movies, sleep and do normal activities.

When you don't have a certain amount of energy you can not participate in some activities.

 Combat
 Craft
 Training
 Missions (Team)
 Traveling
 Server Missions
Blackmarket

The blackmarket is known to sell things from all 3 companies but the items from the market may not work correctly or even be of great quality. Special people known as Dealers will be able to determine the Wealth DC as well as RP the selling of the item.

Fake Items from other businesses are known as Copies. G/NETIC Copies will have a 1d6 (3DC) chance of not working when used. CODEX Copies will have a 1d4(3 DC) chance of breaking. CORE copies will have a 1d6(3DC) of doing 1d12 damage upon usage to the user.

Dealers can also sell drugs, equipment, and weapons as well. It's not recommended to buy weapons from these people as it can be illegal but can also be easier.
Program

### Construct

**Constructs** are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automotons with neither a soul nor a purpose beyond the service of their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most constructs are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.

## Occupation Robot Talent Tree

***Ability Score Increase.*** Your Intelligence score increases by 1 per 5 levels.

***Linguist.*** You learn one language of your choice.

***Expertise*** You gain access to one tool proficiency.

**Smart Worker** You Gain +3 Bonus to skill of your choice

## Battle Robot Talent Tree

***Ability Score Increase.*** Your Strength or Dexterity score increases by 1 per 5 levels.

***War Proficiency.*** You are proficient with any four weapons of your choice.

***Fast.*** Your base walking speed is now 40 feet

***Swift Strike.*** You can spend your bonus action (resets on kill) dashing towards an enemy, dealing damage with your melee weapon or unarmed attack.

## Healing Robot Talent Tree

***Ability Score Increase.*** Your Constitution score increases by 1 per 5 levels.

***Medical Sensor.*** You can sense the poison and location of poisons, disease, viruses, and infected creatures within 60 feet of you.

***Medical Knowledge.*** You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level x 5. As an action, you can touch q creature and expend 5 hit points from your pool of healing to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of healing, expending hit points separately from each use. This feature works on constructs too but not undead.

Standard Action Ability
Craft (structural)

This skill allows a character to build wooden, concrete, or metal structures from scratch, including bookcases, desks, walls, houses, and so forth, and includes such handyman skills as plumbing, house painting, drywall, laying cement, and building cabinets.

 Moderate (catapult, shed, house deck)
 Complex (bunker, domed ceiling)
 Advanced (house)

When building a structure from scratch, the character describes the kind of structure he or she wants to construct; then the Gamemaster decides if the structure is simple, moderate, complex, or advanced in scope and difficulty.

Special: A character without a mechanical tool kit takes a �4 penalty on Craft (structural) checks.

A character with the Builder feat gets a +2 bonus on all Craft (structural) checks.
McDuff the Crime Unit

MCDuff the crime unit\*

* (Wis) 10

* **0**
* (Dex) 20
* 5
* (Cha) 13
* 1
* (Int) 22
* 6
* (Stg) 19
* 4
* (Con) 18
* 4

HP: 120

Speed 30ft

AC:9

BAB

Character Level 20

Character Class Level 10

Advanced Class Level 10

Wealth Level: 2

Reputation Level

Feats

Simple weapon proficiency

☀Personal Firearms Proficiency

Advanced Firearms Proficiency

Burst Fire

Great Fortitude

Exotic Firearms Proficiency

Exotic Melee Weapon Proficiency

Educated

Lightning Reflexes

Meticulous

Iron Will

Skills

☀Class Skills: The Smart hero�s class skills (and the key ability for each skill) are: Computer Use (Int)1, Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual art, writing) (Int) 7, Decipher Script (Int)1, Demolitions (Int)1, Disable Device (Int) 1, Forgery (Int)1, Investigate (Int) 4, Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int) 1, Navigate (Int) 1, Profession (Wis)1, Read/Write Language (none)1, Repair (Int)1, Research (Int)1, Search (Int)1, and Speak Language (none)1.
Ripple

Art by -Rainee- (Rainee Days)

Ripple is owned by chocomintyeva. She is a quiet, unsocial cat, prickly sometimes but is caring deep inside.

WIP I'm writing a book for it so this isn't the most recent version. Ripple was a loner and her parents were killed by clan cats. She was captured along with her siblings, Star and Silver. They escaped but were forced to join the clan again. Ripple ran away when Starshade (warrior name)was killed and Silverpelt (warrior name)went missing. She faced 3 losses that night, the next one being her friends exiled on night of the boos. Brackenheart was sad so he ran away from the clan and joined the village. When Ripple came to the Alpine village, she was a loner. Brackenheart asked her to join the village and she accepted.

First, she was a warrior but later she thought a warrior who wouldn't have kits and pass on the traditions would be useless so she decided to become a healer. Her mentor is unknown. Soon she was assigned Willow as an apprentice and the two cats got along well and later became good friends.

One night, Brackenheart asked Ripple to meet him at the shore in the evening. There, Ripple was asked to be his mate. Flustered, Ripple refused. She was guilty for upsetting Brackenheart like that so then after talking to Willow, she decided that she did want to be his mate and met up with him again.

A moon or so later, Ripple was expecting kits. She named them Sallow, Raven, and Acorn. Ripple didn't know how to explain the kits to Hail so they told Hail Ripple had kits. He made an announcement that they found some kits int the woods and that Willow would be taking care of them but nobody knew it was so Ripple could resume her healer position.

-**Trivia-**

* Ripple's pelt color was based off of Mist in Chapter 23 and 24 of Flight.
* Reedwhisker(from warriors) has a silver she-cat apprentice named Ripplepaw. (Later she became male tho (Rippletail))
Posting

Posting is obviously everything in a text based RP. A post is a paragraph (4-5 sentences) or so about the actions and details of what's going on with your character. As solo RP is encouraged, you do not gain exp just because you're able to post a few words.

EXP is gained through posting in missions after completion based on your effort throughout the mission.

You're required to post at least 5 post for 1 solo mission. Team missions are based on effort of post based on success and failure of the mission.

## Missions

There are 3 types of missions provided in Fracture.

* **Public Missions:** Missions posted to the City, anyone can take them. Can be Solo or Team missions depending on the requirements. These missions are normally completely random.
* **Business Missions:** Business missions are missions posted by the CEO of the company you work for. These can be Solo or Team missions depending on the Requirements, but will require your team to be from the same business. These might even be class specific missions.
* **Server Missions-** Missions that are provided for the server as a whole. These missions will normally be large, they can be wars, infiltrations, or even hostage missions.

A Mission will typically look like this

* Requirements
* Descriptions
* Rewards

## Training Post

A training post is typically used to train in an ability. Most of the time when you've created an ability your character has to train in order to be able to use it.

You would roll DC + WIS mod, to see if you can learn the ability.

After you succeeded, or failed you will still have to create a ~1 paragraph post about the training. Yes training is random, and can only happen once a day. Post Training in the Training Area. If you succeed your post will need to be logged and posted on your character sheet. Some Abilities take a couple days to learn successfully determined by success.

Log with https://justpaste.it to keep your Character page looking clean. Just paste the link to your log.

## Check Post

Sometimes your character will need to make a Skill check depending on the thing he/she wants to do. When you do that check you need to post about the check, just because you rolled the dice doesn't mean your character did anything so keep that in mind.
Craft (pharmaceutical)

This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease.

The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.

 15�18
 19�22
 23 or higher

Special: A character without a pharmacist kit takes a �4 penalty on Craft (pharmaceutical) checks.

A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.
Willow

Art by -Rainee- (Rainee Days)

Willow is owned by -Rainee-.

Willow had 2 siblings, although one is unknown. The other sibling is Dust.

As a kit, Willow and her siblings were separated from their parents in a storm that flooded. She never knew them very well, and sometimes has dreams of her past and what could have been.

One day, Willow found Dust on the border. She had to decide between her and Hail, but decided to go to the Seaside Village with Dust. She stayed there for about a moon, and in this time she missed her home more and more. In a battle, she decided that the Alpine Village was her true home and she went back there with Hail. Dust still hasn't forgiven her for this.

Willow has anxiety and a bit minor depression, but most cats don't notice it because she hides it well.

Willow was also cast away from her siblings. From there, the Alpine Village welcomed her in. But she always felt like an outsider. She later on became Ripple's apprentice, and she is now a healer.

Her mate is Hail. She is now caring for Ripple's kits Raven, Acorn, and Sallow who are nearly apprentices. She will return to her full healer duties soon.

Trivia

-Willow is a different word for Sallow. Therefore, they have the same name.
Master Particle

A mysterious particle which exists only in proximity of or within a large group of photon-generating matter. Master Particles are most consistently found within stars or artificial light sources comparable to stars. The rotation of the Master Particle is so consistent, it has become the standard measurement of time across The Orrery. One revolution of the Master Particle is one cycle, or 400 days.
Undertale RPG: Last Fights Of The Bosses Wiki

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Rain

*"Well, Bear is fine. There could be a better one, but he is fine. How is your day?"* Rain to her crush, Mare.

## Rain

### Village

Alpine Village

Rain is my first Towering Pines character.

## Personality

Rain is happy and loyal. She doesn't want to see things hurt except for prey. She is very friendly, and is not good with secrets. She is very rude and snappy when she gets triggered.

## Life

### Kit

Rain was a rather ambitious kit. She always wanted to be leader, but slowly, those dreams faded away.

### Apprenticeship

Rain was mentored by Thunder, a cat who was killed by a fox. She doesn't remember much about him. When she was halfway through her apprenticeship, she developed a crush on Mare.

### Adult

As a young adult, Rain saw Mare. She said hi, and they went into an awkard conversation. Mare asked Rain if she thought Bear was a good leader, and Rain said that he could be better, but he was fine. Rain then asked how his day was and he replied, "My day has been fine." she then started to sketch a tree when the battle started... Rain rushed to the battle. She and Mare attacked a cat together and won, and Rain ran to her house to heal her wounds.

Rain had a little confrontation with Maple, in which she asked her where Ripple was. Maple told her where she was, and Rain set off to find her. Rain found her. Rain told Ripple that her injuries from the battle needed herbs. Ripple helped her with that.

To Be Continued...
Dust

Dust is owned by -Rainee-.

As a kit, Dust lived a fairly happy life. She lived in the forest with her parents, and her little sister Willow. Dust remembers more of her kithood than Willow. But one day, there was a huge storm and Dust got separated from her family. She became really sad and a patrol from the Seaside Village took her in and she lived there.

After a while, Dust met her sister, Willow, again. She saw her and Hail walking one day and she approached them with hostility. But after a bit, she realised that Willow was her sister and she convinced her to come to the Seaside Village. She thought Willow was happy, but she wasn't. She saw that Willow had run away in the night, and set out to find her.

When she found that her sister had run back to the Alpine Village, she was outraged and she stormed off. She is still angry at Willow, and their relationship is fractured.

Trivia

-Dust is Asexual.
Phobetor Mansion

Phobetor Mansion is a mysterious mansion in Galar. It is home to many Ghost-Type and Dark-Type Pokémon, including some not native to Galar. It is said there is a mysterious, powerful Dark-Type Pokémon at the heart of it. Those who leave the mansion alive have often lost their memories of what had happened inside of it.
Mare

Mare is owned by -Rainee-.

Mare had a slow kithood. He was only raised by his mother, because his dad had died in a battle. He had no siblings, so was often lonely. He also had no friends as he was a bit rude and nobody wanted to spend time with him. But after a while he became used to it and he can now be snappy or bitter towards other cats. He tends to keep to himself and only really opens up to Briar.

Him and Bear were always rivals. The two could never seem to agree; Mare nearly started a revolution against him. The revolution was cut short though, and wasn't very memorable. Mare was disgruntled by this, and now has plans to change things. He likes Hail as a leader, but he wants to be the leader.

His mate is Briar, and his kits are Cream, Tyris, and Emerald. He is often busy and is sometimes rash or harsh. He doesn't have much time for his family, so he remains slightly secluded and lonely.

 Trivia

-Mare is French for sea.

-His theme song is "Do you Hear the People Sing" from Les Miserables.
Seaside Village

Brook

Blaze

Lumen

The Seaside Village is the second village in the RP. It was introduced on January 4th, 2020.

It s located by a cliff that outlooks the sea. They hunt seabirds and fish, as they are abundant on the shore. They are compassionate, and they let their guard down more than the Alpine Village. The two villages have an uneasy relationship, as at the moment the Seaside Village is being accused of stealing prey.

Their culture is laid back and simple, and the cats have a cave with a small pool where they meet with the spirits. They call it the Moondrift. Most cats are eager to visit it.

Trivia

-When Rainee made the idea for the rp, she wanted the Seaside Village to be the main focus. But it seems to have shifted to the Alpine Village, and that seems better.
Chevrolet Corvette

## significance

* greatly competitive in grand tourer racing
* America's first true sports car

## trivia

* The first few years the Corvette featured a V6, with the car being upgraded to a V8 shortly later.
* In the early sixties the Corvette adopted a boat-tail design, with the aerodynamic Stingray design being adopted in 1963.
* The Stingray was initially introduced with a split rear window design, with the window being changed shortly later. This initial design is rare and collectible.
* The second generation of Corvette was shortlived, only a few years.
* The third generation was the longest generation, lasting from the sixties to eighties. It was also introduced as the Stingray II but is often known as the Mako after its original concept design.
* The Stingray introduced popup headlights, a design which lasted until after the turn of the millennium when they were dropped due to safety concerns about the lights malfunctioning
* The Stingray name has recently been revived as a trim
Dodge Charger

## trivia

* Dodge came up with an aerodynamic Daytona model, named after the famous Daytona 500 race, in order to be more competitive. However, in order to qualify at least 500 units had to be built in order for it to count as a production car. The Plymouth Roadrunner got an equivalent in the Superbird.
* The Charger was revived in the eighties as a compact car. It wasn't very successful.
* The Charger was revived after the turn of the millennium. People were disappointed at its boxy design instead of a retro style. This new Charger replaced the Intrepid in NASCAR.
* The Charger came in a Super Bee version, created as a Dodge answer to the popularity of the Roadrunner mascot. The trim had also been used on the Coronet. The Super Bee was revived with the millennium model. However, the Daytona trim it features uses identical paint as one of its color options, so the Super Bee is rare.
* The Daytona name was revived on a Dodge compact car in the eighties.
* A Charger was used famously in *The Dukes of Hazzard*
Creator Staff

Creator Staff is a weapon obtained by buying the "Got Burger?" gamepass.

DMG: 1 Billion or 999,999,999 to be specific

Trivia:

-There used to be a Gamepass Portal for this now when you buy it, It appears in your inventory

-1 Time Mr Bobert temporarily gave this to doge like through the give command

AFanistaOfTheBunch aka Dogesanic19 was here :)
Chevrolet El Camino

## trivia

* Originally based on the Chevrolet Bel Air. Later based on the Chevrolet Impala, then on the Chevrolet Chevelle.
* GMC had an equivalent from the seventies called the Sprint, later known as the Caballero. The latter featured a Diablo trim with a hood design similar to that of the Pontiac Trans Am, a performance version of the Pontiac Firebird.
Prism Grunt 25

**Kade Viceroy** was one of the first members of Team Prism, taking the role of **Grunt 25**. Due to his odd hair, he is sometimes called "Butterfly Boy".

## Kade Viceroy

### Aliases

Grunt 25Butterfly Boy

Taron

## Personality

Kade has a go-with-the-flow personality, but will act when necessary. He has an interest in music, and can play a bit of guitar.

As Taron, he is a bit hyperactive, and believes that humans are inferior to Pokémon, wishing that everyone would just become Pokémon.

## Relationships

### Romantic

#### Grunt 24

Kade and Leah are in a romantic relationship.

## Trivia

* He chose his number based on his favorite song, *25 or 6 to 4* by Chicago.
Fehu

**Diane Laurent**, more commonly known as **Fehu**, was a member of Rune. When the organization was disbanded, she stayed with Team Prism in order to continue training Grunt 2.

## Personality

Somewhat serious, but she has a distinct curiosity inside her. She's fairly wily and cunning, and seems to harbor some secrets. Strangely, she seems to dislike Pokémon in general, but apparently tolerates Grunt 2 in order to train him.

## History

### Before Rune

Diane was born in Purika City, but moved houses several times before she left on a journey. However, unlike most travelers, she did not have a Pokémon. She has yet to explain why.

At some point, she somehow gained knowledge over cloning technology...

### In Rune

Diane was the first to join Rho, and took on the codename Fehu. She assisted in the creation of Neffytwo, a clone meant to replace Team Prism's Admin Neffy. However, due to Neffytwo's mostly human DNA, he rapidly declined and was close to death. His life was saved by NMSM, who saved Neffytwo by fusing him with Mew DNA, changing him into a Mewtwo.

Fehu quickly acknowledged her mistakes in creating Neffytwo, and agreed to train him in his new form.

### After Rune

Fehu has stayed behind in order to train Neffytwo, now named Florian.

## Pokémon

Fehu does not have any Pokémon of her own, but she has been training Grunt 2.

### Training

#### Florian (Male Mewtwo)

Florian is Grunt 2 of Team Prism. Fehu supposedly was the one who gave Rune the technology to create him.

## Trivia

* Fehu has the last name of one of the scientists responsible for the creation of the first Mewtwo. (This was not an intentional reference by the authors.)
Volkswagen Beetle

## significance

* iconic for its cheap price and small size
* became popular with hippies in the sixties and seventies

## trivia

* commissioned by Nazi dictator Adolf Hitler to create a car that anyone could afford
* competed in the Trans Am Series
* revived in the late nineties as the New Beetle, although this modern version was criticized for being very different from the original
* the popularity of the Beetle spawned the film *The Love Bug*, which became a hit and began the Herbie franchise of comedy films
* continued to be marketed in Mexico decades after it was discontinued elsewhere
Chevrolet Bel Air

## significance

* Iconic as one of the most definitive fifties American cars, especially the 1957 model
* greatly competitive in the Grand National
* came in a wagon version, the Chevrolet Nomad
* formed the basis for the Chevrolet Impala

## trivia

* a concept car was created in 2002 but was not put into production
* redesigned into a muscle car in the sixties
Pontiac GTO

## significance

* the first muscle car
* competitive in the Grand National

## trivia

* Named after the Ferrari GTO, whose name stood for "Gran Turismo Omoligato", or "Grand Touring Qualified". Despite the name the Pontiac GTO was never used in GT racing.
* General Motors attempted to revive the GTO after the turn of the millennium based on a Holden sedan, but due to bad timing saw little success as the Pontiac brand was on its way out.
* The concept of the muscle car is often cited as "putting a large engine in a small car", but the GTO was simply a more powerful version of the Le Mans or Pontiac Tempest and was not all that small.
* came in a Judge special edition
Shelby Cobra

## significance

* Iconic to the extent where it is the most replicated car of all time. 99% of all Cobras are fakes and genuine ones are worth billions.
* Extremely successful in grand tourer racing.
* Inspired the Dodge Viper, also a successful GT racer
* The Ford Mustang came in a Cobra edition for decades

## trivia

* Also available in a coupe edition, the Shelby Daytona
* a modern version was created as a concept car, but not put into production
Alix Whitlock

## Biography

Biography and History go here.

Climb (Str),5 Craft (structural) (Int) 1, Handle Animal (Cha),1 Jump (Str),4 Knowledge 6(current events, popular culture, streetwise, tactics) (Int), Profession (Wis),4 Read/Write Language (none), 1 Repair (Int), Speak Language (none), 4 and Swim (Str).5

## Class Features

Ignore Hardness

Improved Ignore Hardness

Extreme Effort

melee smash

improved melee smash

Body Andro

Head - Attach/Detach

Arm - Weapon Slot (Glock20.)
Prism Grunt 813

**Homura Jekyll**, also known as **Grunt 813**, is one of the few Pokémon Grunts of Team Prism.

## Homura Jekyll

### Relatives

Henry Jekyll (adopted father)Prism Grunt 167 (adopted brother)

Jackaline Jekyll (adopted sister)

## Pokémon

Homura does not own any Pokémon, being one himself.

## Trivia

* He is able to speak human language due to a chip in his brain made by his adoptive father.
* He is able to do things which are cartoonish and usually seen as unrealistic, such as having a hammer space.
Ford Mustang

## significance

* the first pony car
* greatly competitive in Trans Am
* Carroll Shelby created his own versions, although it is insisted they are separate cars
* greatly competitive as a grand tourer
* used in the iconic film *Bullitt,* noted for one of the most famous chase scenes in film history
* after the Oil Crisis of 1973 the Mustang led the new IMSA GTO based Trans Am Series

## trivia

* originally created as a sports car similar to the Chevrolet Corvette stingray
* Cobra editions were created, after the iconic Shelby Cobra
* After the Mustang was given a sixties-inspired redesign after the turn of the millennium, a team in the Continental Tire Sports Car Challenge used a Trans Am Series tribute livery after racing legends Parnelli Jones and Mark Donohue.
* sporty "fastback" editions were created
* Special "Boss" editions were created in five liter 302 and seven liter 427 editions. The former was used in Trans Am.
* Early generations featured iconic tribar tail lights. These were dropped in the seventies but revived in the nineties.
* Early generations featured sequential turn signals. The retro-revival brought these back.
Ford Thunderbird

## significance

* greatly competitive in the Grand National
* in the early sixties Ford introduced the aerodynamic "Bullet Bird" version
* notably competitive in grand tourer racing

## trivia

* originally introduced as a competitor to the Chevrolet Corvette, it was later redesigned as a sedan
* early models were noted for portholes on the right and left rear of the car
* In the early nineties, after many years of being unremarkable, the Thunderbird was redesigned with an aerodynamic and sporty design. Like past models it was used in the Winston Cup Series. It was also used in IMSA GTO and the Trans Am Series, which since the Oil Crisis of 1973 had been using IMSA GTO technology.
* In 2002 Ford attempted to revive the Thunderbird after several years using a fifties-inspired design, including the iconic porthole. Due to its high price however sales were low and it was discontinued after only a few years.