TinyGroove Tower Defense

TinyGroove Tower Defense (TinyGroove TD) is a 5 map re-playable mini-campaign set in the TinyGroove Universe created by Derek. The Campaign is designed to have massive replay value with the player operating on a fixed budget across 4 tower defense maps using the WarGroove game engine developed by Chucklefish.

### **Campaign Background**

Along the way, the player may acquire customizable upgrade options for:

1. Quality of Life
2. Augmentation of abilities for The Campaign's Unique Commander, Dr. Bones,
3. New Tower Research, and
4. Builder Upgrades

In turn, the player may replay past levels with these new upgrades to increase their budget efficiency and accommodate greater quantities of funds moving forward. The Campaign automatically saves a player's best budget carry over at the end of each map moving forward. At the end of the 5-map Mini-Campaign, the player is rewarded with different endings depending upon the size of their remaining treasury at the end of the Outlaw Conflict (sorta similar to Mario Land 3). There have been multiple releases of the campaign, and differences between each updated version may be found in the TinyGroove Tower Defense Change Log.

#### **Mission List**

Central Catacombs (Still Under Construction)

TD Map 1: Halloween Harvest (Still Under Construction)

TD Map 2: Thanksgiving Harvest (Still Under Construction)

TD Map 3: Christmas Harvest (Still Under Construction)

TD Map 4: Valentine Harvest (Still Under Construction)

\*Bonus\* Map 5: St. Patricks Harvest (Still Under Construction)

### **Wait. TinyGroove and TinyGrooveTD are linked?**

Lol, yes. As the mutual name implies, the stories are set in the same universe and your actions in one campaign can make your life easier in the other, should you choose to play both.

#### **What if I don't want to play both? Will I be able to play through either or be at a significant disadvantage?**

Certainly both can be independently played and the player is at no significant disadvantage by not playing both. The connection between the two was meant as a fun enhancement to make the games easier to play while enriching the story line across each campaign for players in both the early and late stages of each campaign. So, whether you fit intro either camp:

* I'm not into small maps (TinyGroove) *[please know that the maps do get much larger as you progress beyond the 5th map]*
* I don't care for turn-based tower defense games (TinyGrooveTD) *[please know that the game begins with purely defense and shifts to a combined defense/offensive approach with the player sending waves at the enemy towards the mini-campaign's end]*

Please know that the campaigns are intended to be immersive and filled with amusing puzzles. When they become less amusing and more annoying (or if you're just going for completion) after trying these yourself, please use this wiki. Most of it is authored by Derek, the creator of both Campaigns and he generally actively tries to follow up on player comments and bug reports in the comments of these pages.

#### **Cool! I'm interesting in trying out/playing both campaigns, what's in it for me?**

In TinyGrooveTD: the player can conveniently reallocate their tower research upgrades as often as they want (instead of the default, which involves playing through the campaign with their chosen upgrades permanently set).

In the TinyGroove Campaign: players who have played half-way through TinyGrooveTD will receive a valuable hint to help unlock an unique bonus level early in TinyGroove, while players who have beaten all of TinyGrooveTD will receive a significant advantage late in the TinyGroove Campaign's Epilogue.

#### **How exactly do you connect two custom WarGroove Campaigns?**

Creatively... For completing the mid-way point tower defense map in TinyGrooveTD and progressing half-way through the campaign, a hint is given to the player in a cut scene regarding a specific task they can complete in the TinyGroove Campaign (as early as the 2nd Mission). If the player completes that task in the connected TinyGroove Campaign, then a brief bonus map is unlocked in TinyGroove. Then, if the player decodes the bonus map's secret, the player will decipher a simple code to enter at the Catacombs (main staging area) in the TinyGroove Tower Defense Campaign.

Correctly entering the code from the bonus map in TinyGroove back in the Catacombs in TinyGrooveTD will allow the player to reallocate their (initially limited) research upgrade points as many times as they want in between each Tower Defense map by simply entering the central structure in the Catacombs.