Level 0

**Level 0** is the 1st level of The Backrooms.

>
> > *"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximateIy six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…"*
> >
> >
>
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**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

## Description

**Level 0** is a non-linear space, resembling the back rooms of a retail outlet. All rooms in **Level 0** appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the Level are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified. It is not water, nor is it safe to consume.

Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line and return to the starting point, and retracing your steps will result in a different set of rooms appearing than the ones already passed through. Due to this, and the visual similarity between rooms, consistent navigation is extremely difficult. Devices such as compasses and GPS locators fail to function within the Level, and radio communications are distorted and unreliable.

Despite the fact that it is the primary entrance to the Backrooms, contact with other wanderers within the Level has never been reported. Presumably, a great number of people have died before exiting, the most likely causes being dehydration, starvation, and psychological trauma due to sensory deprivation and isolation. However, no corpses have been reported from these hypothetical deaths. Attempting to enter **Level 0** in a group will result in the separation of the group until the Level is exited.

## Entities

**Level 0** is almost entirely still and devoid of life. Meeting any being in it borders with a miracle. Reports of entity encounters are so rare that there is no possibility to make a list.

## Bases, Communities and Outposts

There are no known bases, communities or outposts in **Level 0**.

## Entrances and Exits

### Entrances

* **Level 0**, and by extension, the Backrooms, can be accessed by accidentally noclipping out-of-bounds in normal reality.
* One can enter **Level 0** by entering a "Yellow House" in Level 2138.3

### Exits

* Noclipping trough a wall may lead to Level 1
* Breaking trough a wall or noclipping trough a dark one will transport one to Level -1
* Wandering far enough in any direction may lead a wanderer to the Manila Room

## Entry Information

**Author:** Applestripe

**Editors:** -

Some parts of the entry have been copied from The Backrooms Wiki.

1. ↑ Traces of pleural fluid have been found in analysis.