Mercenaries

Mercenaries are special pigments that are designed to be overpowered and counter several types of defences. They are obtained by collecting a certain amount of silver, platinum, or golden cards.

## Baby Gatling

Baby gatling protects checkpoints. He is the default mercenary. He has a smaller health reserve than Gatling and fires fewer shots. Replace with gatling as soon as possible.

Before the addition of Baby Gatling,the default mercenary was normal Gatling. (wow)

## Gatling

Once Gatling captures a circle, he fires multiple explosive rounds in a line instead of normal paintballs. These are effective against almost any group of enemies. However, he remains stationary in this state and cannot move, making him very vulnerable to cannons, turrets, vehicles, and heli pigments.

Gatling mercenaryGatling (normal mode)Gatling (defend mode)Tactile Wars mercenary - GatlingGatling demonstration
## N0N0

A Strange One-eyed Robotic construct armed with missiles for hands. Always has an itchy back to top it off. He fires homing missiles.

Tanks and Rototanks bothering you? Field him, He will make short work of those Armored monsters AND have an increased chance to spawn a card as well.

Nono mercenaryNono screenshot
## N1N1

With a similar look to the N0n0, this mercenary can't be unlocked or bought and it's available during the events of the color war. It's the improved version of the Nono because he can also shoot cannons and turrets.

N1N1 mercenaryTactile Wars - N1N1 MercenaryN1N1 demonstration
## Triangle

A pigment with a good idea of explosives. He operates a grey Paint Bazooka and Launches bombs at any triangular formation. He is your best offensive weapon against Infantry heavy defenses. Makes short work of trackers and Bunker spawns without so much as a sneeze.

He also has the longest range for a basic attack.

Triangle mercenaryTactile Wars - Triangle mercenaryTriangle demonstrationCard
## Heli-minator

A Pigment that has trouble seeing out of his Mask. He Operates a Compact Gas thrower that sprays a giant colored cloud against Flying Pigments. Any Flying Pigment that get hits with this cloud Immediately disperses from the battlefield, never to be seen again.

He's a bit finicky as he doesn't have very good aim so always keep avoiding the bombs just in case he Misses. He's also practically useless for trackers.

## Target

Target is a very resilient, metal coated pigment in armor. He absorbs sniper fire 20 times. Note: he will ONLY attract sniper fire, nothing else. He is expensive to obtain, and should only be used if an enemy general has over 3 sniper towers, 2 armored or elite. Protect him at all costs or just lose him.

Tactile Wars - Target mercenaryTarget demonstration
## UFO-X

Destroys mines and Tesla antennas from a distance.

UFO-X is useful for getting rid of Teslas, but mines are a different story. UFO-X actually can make mines more dangerous than before. UFO-X also triggers deactivated mines, sometimes taking you by surprise and possibly even wiping out all your pigments because you normally would ignore deactivated mines.

Card
## UFO-Z

     This little bathroom plunger is used for trapped slabs and geysers. He has little corks on the bottom but to use them you must have to go risk getting hit by the traps so go when they rest! Nowadays, if you step on a trapped slab while UFO-Z is disarming it, this does not activate it. Also it has rockets to seal trapped slabs in a colorful goo. The only way it attacks is like the N0N0 that you must be right next to'em.

UFO-Z
## UFO-A

This little UFO is capable of picking up medals and transforming them into gold. The UFO-A picks up medals extremely fast so you don't have to and after a certain amount of medals are picked up it will produce gold! It also has normal bullets like gatling.

UFO-A mercenary.In-game screen shot
## Boomer

Launches bombs at turtle formations making it a good choice.

## Tommy

Deals High damage to vannons, with similar projectiles to gatling. Very useful.

Tactile Wars - Tommy mercenaryTommy demonstration
## Psycho

Creates an energy barrier that nullifies cannonballs to defend your pigments against cannons, perfect if your opponent has a cannon aiming right into the capture point.

Psycho mercenary.Tactile Wars - Psycho MercenaryPsycho demonstration
## Crok

Temporarily neutralizes turrets by plugging their cannon.

Crok is capable of plugging up a turret infinitely eventually the cork disappears and is able to shoot again so be careful, after a few seconds he will plug it up again. This is useful if your going up against multiple turrets and you can basically just stand there and look pretty (as all pigments are capable of doing).

Tactile Wars- Crok mercenary (Anti-turret)Crok demonstration
## Upgrades

These are all the upgrades you can get for your mercenaries:

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