E.G.O

**E.G.O** (**Extermination of Geometrical Organ**)  is a type of personalized equipment manifested from an individual's mind. In Lobotomy Corporation, the Extraction Team was responsible for extracting E.G.O. from the Abnormalities using Cogito, the Singularity of Lobotomy Corporation. After the White Nights and Dark Days, the Seed of Light was spread throughout the City, and some denizens gained the ability to manifest their own E.G.O.

## Overview

Most E.G.O found throughout the City are ones extracted from Abnormalities that have been left behind in the old L. Corp Branch facilities. Abnormality E.G.O can be used by anyone and requires no special training. E.G.O isn't simply armor and weaponry separate from the Abnormality it's derived from, but rather can be seen as the separated organs of the Abnormality. When a person uses E.G.O, they are essentially synchronizing with the Abnormality it's derived from, allowing them to expertly wield E.G.O gear without prior training.

While this synchronization is a key advantage of E.G.O over other gear used in the City, it is not without its drawbacks as improper usage of E.G.O can lead to Corrosion.

### E.G.O Corrosion

As utilizing E.G.O includes borrowing the emotions and self-identity of an Abnormality, E.G.O-wielders are at risk of letting the Abnormality's desires overtake their own. If insufficient in mental strength, they may 'fuse' with the equipment when lacking the personal virtues of Prudence, Fortitude, Temperance, or Justice required to stave off the metamorphosis.

This phenomena is known as **E.G.O Corrosion** (*Korean*: E.G.O 침식, *E.G.O chimsik)*, where the user's appearance and behavior transform to reflect the personality and destructive nature of the Abnormality the E.G.O originated from.

E.G.O Corrosion is seen in-game, where the Sinners may corrode from repeated usage of Abnormality E.G.O or when reaching low levels of sanity. Several members of the N Corp. Inquisition are also seen having voluntarily undergone Corrosion.

### Distortion

Even personal E.G.O manifested naturally from an individual has its risks. If one fails to manifest a stable version of their E.G.O and gives in to their negative emotions, their own E.G.O will corrode them like an Abnormality's and transform them into what is known as a Distortion.

Distortions have vague memories of their prior selves, and a faint vestige of their personality may be seen. However, this is usually overshadowed by their rampant negative emotions, causing them to have a destructive personality.

### Lobotomy E.G.O and Effloresced E.G.O

Lobotomy E.G.O are the unrefined version of the E.G.O Weapon, Suit and Gift fused into one based on Lobotomy Corporation, similar to that of the normal E.G.O. Unlike regular E.G.O and like E.G.O Weapon and Suit, these can be worn indefinitely without the risk of Distortion or Corrosion on themselves. However, because of how these behave, these can still affect the psyche, behavior and mentality of the user, which may or will evidently result in other forms of corrosion or distortion from other sources.

On the other hand, Effloresced E.G.O is the refined version of the E.G.O, taking on a more permanent form of E.G.O much like Lobotomy E.G.O. Unlike other E.G.O, these are formed from the user themselves, or from their own distortion.

### The Sinners

All of Limbus Company's Sinners possess their own E.G.O. based on their past which are stabilized enough to avoid distortion. They are also capable of utilizing E.G.O found in the L. Corp Branch facilities extracted from other Abnormalities, but can risk becoming corroded by their power if used too often, attacking indiscriminately at everyone else, allies included.

## In Limbus Company

Much like Abnormalities, E.G.O is graded into five categories depending on its power. The grade of an E.G.O does not necessarily correlate to the Risk Level of its source Abnormality, and the same E.G.O may have a different grade when used by different Sinners.

Each Sinner is only capable of equipping one E.G.O of each grade at a time, with their own unique E.G.O bein ZAYIN-grade. In combat, a Sinner's resistances and weaknesses to sin affinities are picked from the last used E.G.O. in the last turn. If the combat just started, then ZAYIN-grade's E.G.O. resistances and weaknesses are picked instead.

## Combat

Utilizing E.G.O requires using the Sin Resources that have been accumulated during the current battle. Each E.G.O requires different amounts and types of Sin Resources before it can be used.

To use E.G.O, hold down on the portrait of the Sinner and select the desired E.G.O (if the sin requirements are not met, it will be greyed out). Once used, the E.G.O will replace the lower skill of the Sinner. If selected again, the E.G.O skill will be cancelled and the resources will be refunded. The same E.G.O cannot be used twice on the same turn, even if sufficient E.G.O resources are available (save for E.G.O Corrosion or external effects). However, a Sinner can still use multiple different E.G.O on the same turn.

After using an E.G.O skill, the sin resistances of the Sinner will replaced by the E.G.O's resistances and the E.G.O. passive will activate if unlocked. If the Sinner has not used any E.G.O, their sin resistances are instead taken from the lowest grade E.G.O they possess. Multiple E.G.O. passives can be activated by using different grade E.G.Os on the same sinner.

## Awakening & Corrosion

All E.G.O cost Sanity (SP) to use. When E.G.O is used with enough Sanity, its **Awakening** skill will be used. Awakening skills are stabilized and can usually be freely directed to a desired target (though there are some exceptions).

Using E.G.O without the required amount of Sanity has a chance of leading to the Awakening skill being replaced by its **Corrosion** variant (this is determined by the amount of SP in the Sinner, which will list the percent chance of corrosion above the E.G.O). Corrosion skills are often stronger than their Awakening counterpart but cannot be directed, and are indiscriminate. This means a Sinner using a Corroded E.G.O skill will attack at random and may potentially even target their own allies.

Moreover, if a Sinner has very low Sanity and has Abnormality E.G.O equipped, they may undergo E.G.O Corrosion and 'fuse' with the Abnormality's E.G.O. While in this Corroded state, all of the Sinner's skills are replaced by either Corrosion skills or Panic blocks which prompt no action. The Corroded Sinner will automatically select their skills and indiscriminately select the target(s). They cannot be cancelled or redirected.

### Overclocking

Overclocking provides a relatively safe way for Sinner to utilize their Corrosion skills without endangering each other. By spending 1.5x the amount of E.G.O resources and sanity, a **Stable Overclocked E.G.O** skill can be generated. This carries the same effects and power of the Corrosion skill and, while the specific target cannot be selected, it will not target allies.

However, overclocking when there are insufficient E.G.O resources to meet the boosted requirements will lead to an **Unstable Overclocked E.G.O** being generated instead. The E.G.O resources are still deducted, entering the negatives. Unstable overlocked skills act in the same way as regular Corrosion skills, targeting enemy and ally indiscriminately.

## Threadspinning

All E.G.O initially starts at Threadspin Tier 1. By using Thread, E.G.O can be Threadspun to increase its power. Upgrading E.G.O to Threadspin Tier 2 unlocks its passive ability, while Threadspin Tier 3 and 4 upgrades both the Awakening and Corrosion skills. Additionally, reaching Threadspin Tier 3 will cause the battle background to be replaced by the Abnormality's during the E.G.O attack animation. The cost of Threadspinning depends on both the Threadspin Tier, as well as the grade of the E.G.O.

Until Tier 3, the unique ZAYIN-grade E.G.O belonging to each Sinner cannot be manually Threadspun and their Threadspin Tier is tied to story progression, usually increasing when clearing a story dungeon for the first time. Upon reaching Tier 3, the unique E.G.O must then be manually Threadspun in the same manner as other E.G.O.

 Tier 3
 Tier 4

## See Also

* List of E.G.O
* List of E.G.O Gifts
* Distortion
* Abnormalities

## Navigation

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 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
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 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)