Chandrelle Sunspire

## Background

Taken by drow slavers while hiking over the Tiranor mountains during her Rumspringha, Chandrelle was subjected to horrors as she was dragged deep into the bowels of the earth and north to D'trixia. While diluted her noble blood and relative youth made her a hot commodity on the slave market and she was expected to reach a high price at auction. Luckily a timely visit from Lilith Sindyrfaen to acquire the finest of slaves for her daughter, to serve as her handmaidens delivered Chandrelle into the hands of Xethi Sindyrfaen. The initial days of fear quickly dissipated as Chandrelle realized this drow was at heart a good soul trapped by the expectations and teachings of her people, and although Xethi had been influenced by the slaves she grew up around perhaps a dedicated individual could turn this drow princess from the ways of her people.

## Description

Short and built, rippling muscles and scars paint a mosaic of a hard lived life. All of these lie hidden under the clothes and demeanor of a proper elven maid, not yet crushed by life under the boot of the drow. Although she acts as a bit of a teacher to Xethi, sometimes it's hard to tell who is teaching who, and the lines of teacher/student slave/master can get a bit crossed.

## Information

*Level*: Polearm Master 14

*HP*:120

*BAB*:13/8/3

*Skill Points*:52

*Speed*:30

*Initiative*:+4

*Hero Points*:

*Racial Traits*: Shadowplay, Shadowhunter, Elven Immunities, Keen Senses, Low Light Vision

*Traits*: Enslaved to Xethi (as per frog god games spell Enslave)

*Languages*:Elven, Undercommon, Common

## **Class Features and Feats**

Pole Fighting: Choke up immediate and hit adjacent enemies at -2.

Steadfast Pike: +3 to aoo and readied atks

Polearm Training: +3 atk & dmg with spears and polearms.

Flexible Flanker: Can choose any adjacent square for purposes of flanking.

Sweeping Fend: Bull rush with any spear or polearm, all polearms/spears have trip.

**Feats**:

Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class.
Power attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +3 bonus on all melee damage rolls.
Improved Trip: +2 to trip
Greater Trip: +2 to trip and being tripped grants aoo
Fury's Fall: +dex to trip (4)
Weapon focus (Fauchard): +1 atk
Greater Weapon Focus: +1 atk
Weapon Specialization (Fauchard):+2 dmg
Combat reflexes: (4) aoo
Dodge: +1 dodge bonus unless no dex.
Mobility: +4ac vs aoo
Combat Patrol: As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity.

Pin Down:Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you deal no damage, but the targeted creature is prevented from making the move action that granted a 5-foot step or the withdraw action and does not move.

Improved Critical: Double Crit range

Critical Focus: +4 to confirm crits

## **Equipment**

### *Weapons*

Modifiers
 power attack

*General Goods*\*:

Maid Clothes

Travel Clothes

*Magic Items*:

Physical Might +2

+2 Fauchard

+2 Spider-Silk Bodysuit

Gauntlets of skilled Maneuver Trip

Quick Runners Shirt

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

* DIsguise Self (SLA) 1/day

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

* Shadow Walk(SLA) Self only 1/day

Level 7 Spells

Level 8 Spells

Level 9 Spells