Espionage

**Espionage**

Espionage is one way you can interact with other nations, gather information and influence them positively or negatively.

Espionage uses a resource called Espionage Attack Points. You generate 1 Espionage Attack Point every hour and can accumulate up to 48 points. Likewise, every nation also has a resource called Espionage Defense Points, which determines how often a nation can be targeted by other nations with hostile espionage actions (beneficial actions by other nations will not use up Espionage Defense Points).

Every espionage action has a failure chance and most also have a reveal chance. The odds are based on your espionage attack strength, the target's espionage defense strength, and base operation difficulty.

**Operations**

###### Gather Intelligence

* Target: Another Nation
* Cost: 4 Espionage Attack Points

> Gather data on how much resources the target nation has on-hand.
>
>

###### Plant Agents

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> Plants an agent in the target nation and reveals how many buildings another nation has, their tech/law levels, and all effects affecting that nation. Alliance members with alliance data permission can also see information revealed by another members' planted agents.
>
>

###### Investigate Government

* Target: Self or Another Nation
* Cost: 12 Espionage Attack Points

> Used to find and remove planted agents in your own nation, or another nation. The base difficulty of removing an agent is based on the **espionage attack strength of the nation that planted the agent**. This action can discover multiple agents at once, however, with each agent found the difficulty score of finding the next agent increases by 1.
>
>

###### Assassinate Agents

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> Cause the target nation to take a -3 penalty to their espionage attack strength for 7 days.
>
>

###### Influence news

* Target: Another Nation (negative), Another Nation/Self (positive)
* Cost: 12 Espionage Attack Points (negative), 24 Espionage Attack Points (positive)

> Influences the target nation's domestic news. Negative news will lead to the target nation losing Political Support, while positive news will cause the targeted nation to gain Political Support
>
>

###### Infiltrate Research Labs

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> Steal 2-5% of the target nation's on-hand tech points.
>
>

###### Counter Espionage Op

* Target: Self
* Cost: 12 Espionage Attack Points

> Temporarily increases espionage defense strength by 3 for 12 hours. Increases failure/reveal chance of any nation that targets you with an Espionage operation.
>
>

###### Bribe Politician

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> Cause the target nation to take a 15% Political Support cost debuff for 30 days. This debuff can be removed through the Investigate Politician action.
> *This is considered a stealth action, other nation will not be notified when it comes into effect. They can however see the modifier in their nation's effects list.*
>
>

###### Investigate Politician

* Target: Another Nation/Self
* Cost: 12 Espionage Attack Points

> This action will remove any debuffs from bribed politicians. The base difficulty of this action is based on the **espionage attack strength of the nation responsible for the bribe**.
>
>

###### Assassinate Politician

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> This action will cause the other nation to lose 15% of their Stability Index for 7 days.
>
>

###### Disrupt Espionage Operations

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> This action will destroy up to 24 of the target nation's Espionage Attack Points. This operation can only be performed on another nation once per 24 hours if successful.
>
>

###### Bribe Scientist

* Target: Another Nation
* Cost: 24 Espionage Attack Points

> Steal 5% of another nation's tech income for 30 days. This debuff can be removed through the Investigate Scientist action. A nation can only be bribed by one other nation.
>
>
> If another nation bribes a nation you have bribed, you will lose the tech income from the bribe. If another nation has already bribed a nation you are targeting, the **defense difficulty will be based on the other nation's espionage attack strength**.
>
>
>
> *This is considered a stealth action, the bribed nation will not be notified when it comes into effect. They can however see the modifier in their nation's effects list.*
>
>

###### Investigate Scientist

* Target: Another Nation/Self
* Cost: 12 Espionage Attack Points

> This action will remove any debuff from bribed Scientists. The base difficulty of this action is based on the **espionage attack strength of the nation that's responsible for the bribe**.
>
>

###### Assassinate Scientist

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> This action will cause the target nation to lose 10% of their tech income for 7 days.
>
>

###### Infiltrate Military

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> Plants an agent in the military of the target nation and reveals their military count. Alliance members with alliance data permission can also see information revealed by another members' planted agents.
>
>

###### Investigate Military

* Target: Self or Another Nation
* Cost: 12 Espionage Attack Points

> Used to find and remove planted agents in your military, or another nation. The base difficulty of removing an agent is based on the **espionage attack strength of the nation that planted the agent**. This action can discover multiple agents at once, however, with each agent found the difficulty score of finding the next agent increases by 1.
>
>

###### Assassinate General

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> This action will cause the targeted nation to lose 2 ground action points in active wars. This operation can only be performed on another nation once per 24 hours if successful.
>
>

###### Terrorist Attack

* Target: Another Nation
* Cost: 12 Espionage Attack Points

> This action will cause the other nation to take 100 + 0.25% of their development in devastation.
>
>