Level 5

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
Level 5 is the 6th Level of The Backrooms. This Level seems to be an infinite hotel.

## Description

Level 5 is an infinite hotel complex, with many rooms and halls. The Level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. There are three (3) main areas in Level 5 that are fully accessible.
The surroundings of Level 5 are littered with decorations and furniture from the early 20th century, The Main Hall being the most object-populated area of Level 5. The Level is mostly clean with little dust and dirt lingering on surfaces. It seems to clean itself, as unclean spots seem to disappear only a few minutes after. The oddly pristine floors and well-cared areas make Level 5 utterly unsettling, compared to other Levels close by. Smooth jazz plays quietly throughout the halls via vintage turntables and vintage speakers hooked up to a sound system throughout the Level. The choice and switching of music seem to be random and out of place, it is unknown how this feat is completed.
Level 5 is fairly mysterious and infamous for its strange noises that can be heard. Such as distant party chatter that can be heard on the other side of walls. People have reported that there is an unseen presence watching them around every corner. Reports had mentioned whispering noises incoherently behind them, something tapping their shoulder when they're alone and the supposed watching eyes from the aged paintings scattered about. Throughout Level 5 are three (3) main areas that are listed below.

## The Main Hall

This area is the main section of Level 5 and is the most common area to discover. The walls are covered in mahogany-red and gold ornate wallpaper. Wanderers have even reported that the wallpaper having faces that can stare at you, however, the authenticity of these reports is questionable. The floors can come in many variations, such as dark walnut wood, white marble, and exotic red and gold carpets. The halls themselves are very furnished in the previously mentioned decorations, including bookshelves, cabinets, antique sofas, and much more.
The walls of The Main Hall have antique candle holders scattered across the halls, some of which are actually electric lamps and not wax candles which can produce a constant buzz similar to Level 0. Most rooms in this area are empty, but some have fully furnished living quarters that are capable of sustaining life. Doors in this area are labeled with gold placards with a room number which seem to be random. Many of these doors are locked, but some have miraculously unlocked over time. Some can even open and close randomly.
This area of Level 5 also holds many elevator shafts, which can range from modern elevators to antique elevators with a copper cage. Inside the elevator, contraptions are many buttons that can lead to floors 1 to 382. Accessing floors 1-12 will lead to another part of Level 5 on the same floor, and not another floor. 13 or higher will either result in death or disappearance. It is unknown what is above floor 12.

## The Beverley Room

Also known as "The Eternal Ballroom", seems to be the main hub area in Level 5. The room itself is very spacious, with many doors on all sides. The amount seems to be random, and one Wanderer reported hundreds of doors on the walls, floor, and ceiling. The room only contains a small fanciful table in the center illuminated by a large chandelier.
The contents of the table include many drinks and an unfinished game of Mahjong. Attempts at finishing the game were unsuccessful, as most have been affected by this object, feeling forced to stay away from it. The doors of this area will either lead to The Main Hall or The Boiler Room, with The Main Hall being the most common occurrence. Entrances to this room will be labeled with a small silver placard reading "The Beverly Room".

## The Boiler Room

This area of Level 5 is fairly large and is cluttered due to the mass amount of old machinery placed within. The area contains large vintage machinery as mentioned before, and large industrial piping littering the walls all intertwined, which causes the layout to be very claustrophobic. Exhaust valves line the pipes on the walls, as Almond Water seems to flow through the pipes. The pressure of the water seems to cause the pipes to leak.
The temperature of this area is fairly hot, and most surfaces are dry. Steam fills the air as the machines run continuously. Most rooms are filled with boilers, some have furnaces. The noises heard here are mostly loud machinery or Almond Water dripping from the pipes. Wanderers report faint whispering emitting from the large smoking furnaces. Investigations are ongoing. Maintenance elevators are present, but it is not advised to use them.
Reports of a fourth area have been found, and the area was named "The Lobby Room". No one knows how to enter as Wanderers that have experienced this anomaly claim that "You're not supposed to know". This sentence most likely means that you are unable to remember how to enter this area. These witnesses have lost all memory of this room in the span of a few weeks. In fact, many of us may have already entered this room. Investigations of this area by The M.E.G. are ongoing.

## Entities

There are many entities, including Smilers, Deathmoths, Hounds, and Skin Stealers.

## Entrances and Exits

### Entrances

Entry to **Level 5** is fairly simple. Just find office-style stairways in Level 4.

### Exits

* Travel too far in The Boiler Room to get to Level 6, though it is highly recommended to just go back down the stairs.
* Leaving through the doors will also take you to Level 161, though unless you already have a good weapon, you shouldn't access this level.
* Noclipping through the walls in a hallway decorated with Chinese decorations will lead one to Level 909.
* Entering a metal door in the boiler room will bring you to Level 954.
* Noclipping into the corner of a white room in this level has a chance to take you to Level 4112.
* If "the beast" eats you, you will be teleported to Level 666.
* Exit out the main door in the lobby to access Level 5.1.
* An unnaturally extensive hallway may transition to the environment of a greenhouse, which would lead one to Level 13.