Overlords

## Overview

Overlords are a broad species of demigods engineered by the Shardgods for the sole purpose of extinguishing Anwar's Light. While their individual goals vary tremendously and often overlap they will invariably, directly or indirectly, lead to the extinction of life.

## Realms

Upon their transformation each Realmlord is given their own realm. Initially but a black void, the very raw power they possess will upon their entry shape it to their subconscious wills. This warp happens instantaneously and the Realmlord will seldom know of their power. Over time the owning Realmlord's form will come to match the landscape of their horrid dimension.

It may seem counter-productive to their goal that most realms are heavily populated but looks can be deceiving. Capable of manifesting empty creature shells, the Realmlords will to life entire armies of initially unmoving husks. Once created, a Hollow servant will be forcefully impregnated into each unliving carcass. Fully under the Realmlord's thrall, the Hollow is trapped as the powering engine of the newborn monstrosity and will remain so until the monster eventually breathes its last. These creatures are invariably unable to think for themselves and while the Realmlords can exert their wills through their creations, doing so is a constant drain on a Realmlord's stamina. Most of their children are therefore given base natures to compensate. These often take the form of singular purposes like 'Guard' or 'Eat' and are active when they are not under the direct supervision of their masters.

## General Powers

This section details abilities shared by all archetypes of Realmlords.

### Will Shaping

All realmlords are capable of shaping matter within their respective realms and outside of their realms with significantly more difficulty. A multi-purpose tool provided by the Darkseed, it is used for the erection of buildings, natural formations and the creation of minions and soldiers within the user's realm. Outside of their realms the Overlords draw upon this power for empowering themselves and casting spells. While most smaller incantations become obsolete knowledge for the Overlords as they can simply will shapen into reality, larger spells can exceed what the Darkseed can instantaneously manifest and are better off learned. Similarly, while the Darkseed can guide and enhance its Overlord's strength and speed it is bound by its wielder's personality. If the wielder has not practiced their art they will gain little from the Darkseed's assistance.

## Archetypes

### Infernals

Infernals are those Overlords filled with hatred and spite at their expulsion. Left with nothing but a burning rage they are given the gift of sadism and henceforth thirst for the suffering of their former kinsmen, drawing power from their sins and their subsequent pain. Their realms tend to be molten, hellish landscapes filled with demonic figures as far as the eye can see dotted only with towering fortresses and slave encampments.

### Reapers

The Reapers are not the most powerful of the Overlord archetypes but are the most horrifying to face. Scarred so horribly by what they have seen and done, these broken individuals have the little emotion and feeling they have left taken from them during their ascensions. What remains is a high-functioning, psychopathic monstrosity dead in all but name. Yet they are not left without goals. For having all emotions and feeling taken from them invariably has them longing for it returned. Wielding soul magic beyond compare and spearheading untold legions of the Undead the Reapers will stop at nothing to regain what was lost. Even if everyone else must share their fate along the way.

### Corruptors

Corruptors are those who looked inwards at their ascension. Blaming themselves, these individuals were given Gershon's Gift allowing them to change themselves but had their anatomical memories taken from them. Years of experimentation towards perfection and what remains will be a freak of nature; A Corruptor. When they return to Caleleth these individuals are invariably rejected and flee back to their realm. But even with no direct aggression Corruptant's woodland realms will passively outwards, hungrily engulfing everything in all realms connected. As such the armies of Caleleth march through the Corruptants' eerie woodlands, facing twisted misshapen beasts and flesh-eating curses along the way, in order to save their homes.