recursal/Fanatic-Fandom huggingface dataset:
Flame Breath

***Flame Breath***
FlameBreath.jpg

Used By
Char Chomper

Weapon Type
N/A

Capacity
N/A

Effects
Fire effects

The **Flame Breath** is the primary weapon for Char Chomper. Rather than an actual weapon, Flame Breath just utilizes Char Chomper's fire-breathing abilities.

The Flame Breath is a close-range attack that causes Char Chomper to emit a steady stream of flames from his mouth. These flames ignite any enemies caught within the flames. The attack itself deals 15 damage per second that the enemy is caught in it and the weapon can be fired for up to four seconds (making a maximum 60 damage).

Fortunately, Flame Breath still allows Char Chomper to swallow Shockbots from behind or from below.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Inferno Breath

Opponents set ablaze by Flame Breath remain on fire for longer.

### Hotter Fire

The Flame Breath deals increased damage.
AFLS

***AFLS***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
45

Ability Slot
Secondary

The **AFLS**, also known as the **Armored Flying Laser Shooter** is an unlockable secondary ability for Krackle, added in the *Black Shock Down Update*. Krackle launches a bulky, remote-controlled flying saucer that he can freely pilot around the map. While the AFLS is active, Krackle is immobile and the camera follows the drone around.

The AFLS, as its name suggests, is capable of firing lasers at enemies. Each laser shot deals 7 damage. The AFLS has limited fuel, however; it can fly for a maximum of 3 and a half minutes (although it can be cancelled early). The AFLS has 20 health points; the drone will be cancelled if the drone is destroyed or if Krackle takes any damage whatsoever. Because of this, it is crucial to launch it from a safe spot.

The extra health of the AFLS is offset by its lack of efficient firepower. However, it can also remain in the air for an extra 30 seconds.

## Armory Description

*"Krackle's new and improved drone technology grants it a health boost, at the cost of stealing energy from the laser cannons."*
Smack Ops

**Smack Ops** is a game mode in *Minion Warfare* and one of six in the base game. Up to four Minion players must protect their **Grex Statue** and survive ten increasingly-difficult waves of Shockbots. The fifth and tenth waves are the boss waves. The bosses in boss waves are randomly selected. The players lose the game when all four players die or the health of the Grex Statue reaches to zero.

Players can use Self-Revives when they have been defeated. However, players may only use three per game of Smack Ops. If the entire team fails, one of the player may use a Team Revive to revive the entire team and restart at the wave they lost on. However, unlike Self-Revives, Team Revives are shared between all players and only three may be used per game of Smack Ops.

## Game description

*Construct a Grex Statue and protect it from Shockbots until King Grex beams you back to base.*

## Objectives

Sometimes, there is an objective in a wave. The players can earn a certain amount of Power Orbs if they complete it.

* **No Statue Damage**---Survive a round without the Grex Statue taking any damage.
* **Destroy All Generators**\*---Three Shockbot Generators will appear, continuously spawning basic Shockbots. Players have one minute to destroy all three.
* **No Knockouts**---Survive a round without any players dying.
* **Stop the Exploding Bot**---Destroy the Exploding Bot that is making its way to the Statue.
* **Defeat the Cheerbot**\*---Destroy the Cheerbot that is boosting the stats of all Shockbots (minus bosses).

Note: a \* indicates that the objective has time limit.

## Shockbots exclusive to this mode

* Cheerbot
* Discobot\*
* Discobot Mini
* Giga Cheerbot
* Gorilla-Bot
* Mumbot the Magnificent\*
* Quarterbot
* Robowocky\*
* Shinobot\*
* Shockolossus\*

Note: a \* indicates that the Shockbot is a boss.

## After Ten Waves

After the players survive for ten waves, they need to go to the Landing Zone in two minutes. A lot of Shockbots appear in this period. Generators also will be risen continuously. The Minions leave the battlefield and the game says "ALL MINIONS ESCAPED" when time runs out if all players are in the Landing Zone.
Krackler

***Krackler***
Krackler.jpg

Used By
Krackle

Weapon Type
Basic

Capacity
30 (40 once upgraded)

Effects
Electrical damage

The **Krackler** is the primary weapon for Krackle. It is a quick-firing weapon that fires blasts of electrical energy that deal shocking damage to enemies.

The Krackler fires at a rate of four times per second in a straight line and is useful for keeping opponents away from Krackle's machines. Because of the Krackler's electrical damage, Krackle can damage multiple enemies that are standing near each other.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Electric Slide

Decreases the reloading time for the Krackler

### Powerful Blast

Increases the damage output of the Krackler

### Hidden Compartment

A secret hidden compartment increases the Krackler's ammo capacity.
Taunting

**Taunting** is an optional maneuver that can be performed in *Minion Warfare*. Taunting is a humorous way to show superiority over your enemies, especially after scoring a kill or dominating an enemy. Taunts are humorous gestures and dances that characters can perform in-game. Each character has ten different taunts (taunts are listed on each class's main article).

Up to 4 taunts can be assigned to any character at a time, each to one of four buttons. Players starting a new game will not have unlocked any taunts yet (pressing any taunt button at this time will cause the character to shrug its shoulders), as taunts have to be purchased from the Armory.

Taunting in the middle of heavy combat is risky and is not recommended, as while a player performs a taunt, they are left vulnerable, leaving the player unable to move, jump, or attack until the taunt is concluded.
Toxic Sarge

***Toxic Sarge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Sarge

Primary Weapon
Toxic Chaingun

Effect(s)
Toxic effects

**Toxic Sarge** is one of the three base-game variants for Sarge in *Minion Warfare*. Toxic Sarge adds toxic effects to Sarge's arsenal, trading out his Chaingun attack with the poisonous Toxic Chaingun. This weapon deals continuous toxic damage to enemies for several seconds. Like all other Toxic variants, Toxic Sarge has a personal aura that saps the health of nearby enemies.

## Upgrades

### Extra Poisonous Poison

Toxic Sarge's primary attack poisons opponents for four seconds instead of two.

### Yummy Antifreeze

Delicious antifreeze solutions help reduce cooldown time.

### Atomic Warfare

A teaspoon of radiation increases the radioactivity (i.e. damage) of the **Toxic Chaingun**
Sandy Cheeks

**Download**
Ivan Luiz Version
Tanicfan22's Version
Zobbes' Version
Mugenfan's Version
Rapthemonkey9's Edit
 **Origin**

**Sandra "Sandy" Cheeks** is the tritagonist of the SpongeBob SquarePants series.

Unlike the rest of the characters, she is a squirrel and one of SpongeBob's best friends. Sandy is notable for her Texan characteristics and knowledge of karate and science. As revealed in Patrick SmartPants and Atlantis SquarePantis, Sandy's real name is Sandra Cheeks. Aside from when she is at home, where she wears a bikini attire, Sandy can always been seen in her space suit-like attire.

In T.U.G.E.N, Sandy has been made by numerous creators, while some others were cancelled. She also appears as a striker of Placemario's Spongebob.

## Webkinzspongebob's Sandy

This version of Sandy was the first version made. The character, however, needs some improvement. The sprites looked weird and there are no sounds present. Also, she can spam acorns.

## Tanicfan22's Sandy

This was the second version of Sandy to be released. Like Tanicfan22's other characters, she is a KFM spriteswap. The sprites were stolen from Webzinzspongebob's Sandy.

## Ivan Luiz's Sandy

Like the rest of his first few characters, this Sandy is a Poisonberry spriteswap.

## Mugenfan's Sandy

File:1-1.png

Mugenfan also made a Sandy. It uses sprites from Jedipolice's Spongebob edit, but edited crudely. Unlike all the other Sandy characters for M.U.G.E.N, this is the worst version available. It uses the infamous SMvC Template poorly, and has stolen files from other characters. This includes MvC Poisonberry's soundpack, but edited, animations from WlanmaniaX's self character, Zobbes' version of Sandy's hyper portrait, and the George Washington move from FelixMario2011's second version of Mandark. The character is overpowered, being that some of its moves can kill the opponent in a few hits. It originally only worked in Mugen 1.0, but SanoTohno1 released a patch that made it compatible with Winmugen. It was very poorly received, which resulted in a lot of bashing videos.

## Zobbes' Sandy

This version of Sandy uses sprites from "SpongeBob Squarepants: Lights, Camera, Pants!", unlike the others; and it is somewhat better. It uses coding from Warioman's Squidward. Unlike Squidward and Mr. Krabs, Sandy has a power charge.

## Metalkong1's Sandy

File:Sandy idle stance.gif

It was stated that Metalkong1 is creating a Sandy for M.U.G.E.N. Its sprites are almost like Zobbes' version, except with lighter colors and a grey outline. A beta version was released on a private upload, then had a public beta release.

## Rapthemonkey9's Edit

Rapthemonkey9 edited Mugenfan's Sandy. He added more collision boxes and replaced the Mandark's Giant Foot hyper with a Summer Suit Combo with BeanFan112's Sandy sprites. The character is a slight improvement over the original, but not by much.

## Videos

TAS007 M.U.G.E.N Battle 1 Sandy Cheeks (Mugenfan) & KFM vs. Sandy Cheeks (Zobbes) & Evil Homer.Spongebob and Sandy vs Oscar and Cady MUGEN Battle!!!Carnivore Yoshi & Squidward vs Sandy Cheeks & OshawottT95 MUGEN More trash to THRASH... thanks to Mugenfan6
Template:SpongeBob SquarePants
Acid Sprayer

***Acid Sprayer***
AcidSprayer.jpg

Used By
Doc

Weapon Type
N/A

Capacity
100

Effects
None

The **Acid Sprayer** is the primary weapon for Doc. It is a hose-like nozzle attached to the acid tank on Doc's back that he holds in his right hand.

The Acid Sprayer, unlike most weapons, does not fire projectile shots. The Acid Sprayer fires a close-range spray of liquid acid. This requires Doc to be almost in point-blank range of his enemies to deal real damage to them. The acid fired by the Acid Sprayer drenches teammates in acid, dealing 2 points of damage to them every second for 6 seconds (a total of 12 damage points over 6 seconds.)

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Toxic Acid

Increases the damage output of Acid Sprayer
Dental Doc

***Dental Doc***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Doc

Primary Weapon
Toothpaste Sprayer

Effect(s)
Slime effects

**Dental Doc** is an unlockable variant for Doc, added in the *Monster Warfare Update*. Dental Doc adds Slime effects to Doc's arsenal, trading out his Acid Sprayer with the slimy Toothpaste Sprayer. Dental Doc is capable of slowing down enemies with a toothpaste slime, making them more vulnerable to attacks from his teammates.

## Pros and Cons

### Cons

* Lower ammunition capacity
* Low damage potential

## Upgrades

**COMING SOON**
Launch Mortar

***Launch Mortar***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
45

Ability Slot
Secondary

**Launch Mortar** is an unlockable secondary ability for Sarge, added in the *Black Shock Down Update*. Sarge opens a hatch in his chest, revealing a large cannon. He then fires a small explosive-strapped Shockbot a great distance forward, dealing a massive 125 damage to any enemy caught in the blast. The robot, unlike the basic ability, flies through the air in a high arc. This ability is more useful for dealing with faraway targets from a great distance.

## Armory Description

*"The Launch Mortar is great for blowing up Minions from a distance and fireworks shows."*
Ball Lightning

***Ball Lightning***
BallLightning.jpg

Used By
Shock Doc

Weapon Type
N/A

Capacity
6

Effects
Electrical effects

The **Ball Lightning** is the primary weapon of the Shock Doc variant. It is a handheld tesla coil with a series of wire running from the weapon to the generator on Doc's back.

The Ball Lightning is probably the most unique primary weapon in the game. The weapon launches a floating orb of electrical energy that, once fired, will begin to float forward automatically without need of input from Doc. If an enemy moves within range, the electrical orb will automatically fire a small arc of electricity at the enemy. The ball of lightning can zap up to three enemies at one time.

The ball of electricity only has a lifespan of 6 seconds, upon which time it will fizzle out and disappear. Doc can only have one ball of lightning in play at one time (before upgrading). If the weapon is fired while one is currently active, the active one will fizzle out. When fully upgraded, the Ball Lightning can be one of the deadliest weapons in the game; unfortunately, it is impossible to fully control where the balls of lightning go and their movement speed is pitifully slow.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### More Durable Lightning

The ball lightning remains active for a longer period of time of 9 seconds.

### Fast as Lightning

The ball lightning will float towards nearby enemies.

### Bad Weather

Shock Doc can fire three balls of lightning at one time.
Trickster (Role)

***Trickster***
MWVortunia.jpg

Primary Function
Trickster

Secondary Function
Stealth

***Mole***
MWMole.jpg

Primary Function
Trickster

Secondary Function
Saboteur

The **Trickster** archetype is one of the three Supportive class archetypes in *Minion Warfare* and will be added in *The Grexpendables Update*. The two Trickster classes are:

* Vortunia (for Team Minion)
* Mole (for Team Shockbot)

## Main Role

Trickster classes can really hold a fight on their own, as they lack decent firepower. However, they are very useful for sabotaging the enemy's ability to fight and tipping the match in their team's favor.
Ore Clod

***Ore Clod***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Clod

Primary Weapon
Sparkgun

Effect(s)
Electrical effects

**Ore Clod** is one of the three base-game variants for Clod in *Minion Warfare*. Ore Clod adds electrical effects to Clod's arsenal, trading out his Coalgun with the shocking Sparkgun. This grants Clod the ability to deal damage to multiple enemies by proximity.

## Upgrades

### Leftover Static

Leftover Static Electricity from Ore Clod's carpet allows for longer firing before overheating.

### Increased Arc Power

Electric arcs can jump to more Shockbots at once.

### Static Charge

Ore Clod can cool down his Sparkgun faster by standing still.
Spike Wall

***Spike Wall***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
30 (for each spike)

Ability Slot
Secondary

**Spike Wall** is Clod's secondary special ability in *Minion Warfare*. Clod summons a stone spike to erupt from the ground in front of him, forming a protective shield that he and his teammates can hide behind. This spike can absorb 100 points worth of damage before shattering and Clod can have up to three spikes active at a time.

When recharging, each spike recharges separately, meaning that Clod will recharge one spike at a time, steadily increasing the number of spikes he has in reserve. Each spike takes 30 seconds to recharge.

## Armory Description

*"Using Clod's control over rock, he can summon stone spikes to act as protective shields!"*
Suppression (Role)

***Clod***

Primary Function
Suppression

Secondary Function
Brute Force

***Sarge***

Primary Function
Suppression

Secondary Function
Explosive Force

The **Suppression** archetype is one of the three Defensive class archetypes in *Minion Warfare* and one of six available in the base game. The two Suppression classes are:

* Clod (for Team Minion)
* Sarge (for Team Shockbot)

## Main Role

Suppression classes are designed to keep approaching enemies at bay with their superior firepower and intimidating size. They possess Chain weapons to make sure they can keep the firepower coming. In short, they are designed to slow the approach of enemy forces.
Flu Cannon

***Flu Cannon***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc
Power Doc
Doctor DNA
Dental Doc

Recharge Time
20 seconds

Uses
1

The **Flu Cannon** is an attack that serves as Doc's secondary attack. It is also used by most of Doc's variants (excluding Shock Doc and Aqua Doc. It is a unique attack that deals a random status effect (Fire, Ice, Electrical, Toxic, or Slime) to the target enemy. The Flu Cannon can travel long distances, making it Doc's only real offensive option for long-range combat.
Headshots

**Headshots** are special attacks that can only be performed by true sniper classes: Chucky and Zoom. When zooming in, Chucky and Zoom are capable of shooting an enemy in the head and deal a "headshot". Headshots are extremely powerful and deal a massive 200 damage, the most damage of any primary weapon.

Headshots can only be performed while zoomed in and only by true sniper classes. Character variants with sniping capabilities, such as Double-O Krackle and Martian Clod, can not perform headshots.
Chaingun of Honor

***Chaingun of Honor***
ChaingunOfHonor.jpg

Used By
Seventh Sarge

Weapon Type
Chain

Capacity
N/A

Effects
More power

The **Chaingun of Honor** is the primary weapon for the Seventh Sarge variant, added in the *Spice of Life Pack*. It is an enormous samurai-style minigun-type weapon that resembles a rotating gun barrel built into his left arm.

The Chaingun of Honor fires at a rate of 5 times per second in a straight line and is capable of quickly mowing down any approaching Shockbots. The damage is higher the closer Sarge is to his enemies and drops off over a distance, making it more useful at close-to-mid range. The Chaingun of Honor is capable of firing nonstop for only 6 seconds before overheating and then must cool down for 4 seconds before it can be fired again.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

**TBA**
UFVS

***UFVS***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
45

Ability Slot
Secondary

The **UFVS**, also known as the **Unidentified Flying Volt Shooter** is an unlockable secondary ability for Krackle, added in the *Full Metal Cardigan Update*. Krackle launches a remote-controlled flying saucer that he can freely pilot around the map. While the UFVS is active, Krackle is immobile and the camera follows the drone around.

The UFVS, as its name suggests, is capable of firing electrical bursts at enemies. Each laser shot deals 10 damage. The UFVS has limited fuel, however; it can fly for a maximum of 3 minutes (although it can be cancelled early). The UFVS has 10 health points; the drone will be cancelled if the drone is destroyed or if Krackle takes any damage whatsoever. Because of this, it is crucial to launch it from a safe spot.

Fortunately, the only real drawback to the UFVS is the extra 15 seconds during the recharge time. This possibly makes it worth it to switch to the UFVS from the UFLS.

## Armory Description

*"Krackle has found a way to use his own electrical glands to supercharge this drone. Shocking, isn't it?"*
Wallop

***Wallop***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
2

Uses
3

**Wallop** is an attack that serves as Chomper's secondary attack. It is also used by all of Chomper's variants. It is a powerful attack that deals 20 damage to all enemies and can be performed in a three-hit combo before it must recharge for 2 seconds.

This is a useful punching attack with decent knock. It is a very useful attack for pushing away unwanted enemies when Chomper is low on health, since any enemy pushed backwards can't attack again for 1 full second. This generally gives Chomper time to burrow into the ground and escape.

## Related Upgrades

### Brass Knuckles

Increases the damage output of Wallop
Crystal Clod

***Crystal Clod***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Clod

Primary Weapon
Gemgun

Effect(s)
Explosive rounds

**Crystal Clod** is an unlockable variant for Clod, added in the *Spice of Life Update*. Crystal Clod adds explosive rounds to Clod's arsenal, trading out his Coalgun with the powerful Gemgun. The shots from this powerful weapon explode on impact, dealing impressive splash damage at the trade-off of a lower rate of fire.

## Upgrades

**COMING SOON**
Elemental Effects

Certain weapons in *Minion Warfare* not only deal basic damage, but also deal status effect-based damage. There are five different status effects (**Fire**, **Ice**, **Electrical**, **Toxic**, and **Slime**), and each one has different effects. Most default classes do not possess status effects (aside from an upgraded Clod and Krackle); elemental effects are usually relegated to variants.

## Types of Elemental Effects

### Fire

Fire-based weaponry are straight-forward enough; they set enemies ablaze for a short time, dealing continuous damage over a period of five seconds (although some upgrades increase this time). Fire can be extinguished by being healed by a Healer, jumping into water, or being blasted by Mr. Stinky's Air Compressor.

* **Example:** Clod's Coalgun (after purchasing the "Burning Ammo" upgrade)

### Ice

Ice-based weaponry is capable of slowing down opponents after continuous fire, eventually freezing them solid for a period of three seconds, during which time they are vulnerable. Frozen teammates can be thawed out faster by using a fire-based weapon of your own on them.

* **Example:** Arctic Footbot's Frozen Rivet Pistol

### Electrical

Electrical-based weaponry electrically-charges the targeted enemy for one second. During this second, the electrified enemy will radiate arcs of electricity to other nearby teammates, acting as a conductor. This can be used to deal damage to multiple enemies that are huddled together in a group.

* **Example:** Krackle's Krackler

### Toxic

Toxic-based weaponry is similar to Fire because it deals continuous damage over a period of five seconds. However, Toxic varies in one major way. Toxic class variants possess a toxic aura that deals toxic damage to any nearby enemies by proximity, without even having to fire a weapon. This poisoned state can be removed early by being healed by a Healer.

* **Example:** Toxic Sarge's Toxic Chaingun

### Slime

Slime-based weaponry is slightly similar to Ice because it is capable of slowing down enemies. However, they differ in how much the enemy is hindered while affected. In the early stages of Ice-based slowdown (before being frozen completely), the target can still fire weapons and jump despite being slowed down. After being slimed, however, the enemy is incapable of doing anything for a period of three seconds, during which they are vulnerable to attack. Slime also takes less time to take effect than Ice does.

* **Example:** Chomp-O-Lantern's Pumpkin Breath
Jimmy Neutron

**Download**
 **Origin**

James **Isaac** "**Jimmy "the Brain"**" **Neutron** (born March 3) is the titular protagonist of the television series and the 2001 film. He is the world's smartest 11-year-old. He is named after scientists Sir Isaac Newton and James Chadwick (who was nicknamed "Jimmy Neutron" due to his discovery of the neutron). Jimmy is a genius inventor, but his inventions seem to cause more destruction than anything good and it is usually up to him and his friends to stop them. He lives in Retroville with his robot dog, Goddard and his parents Hugh Neutron and Judy Neutron.

In T.U.G.E.N, Jimmy has only been created once by Bane84.

## Bane84's Version

In The M.U.G.E.N, Jimmy Neutron was in the game, But was only playable by downloading the entire Team Nicktoons crew. Jimmy In, T.U.G.E.N is now a stand-alone playable character. Jimmy only has Two specials.

### **Stats**

* Life: 1000
* Power: 3000
* Attack: 100
* Defence: 100

#### **Specials**

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Cosmic Wormhole

***Cosmic Wormhole***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30

Ability Slot
Primary

**Cosmic Wormhole** is an unlockable primary ability for Doc, added in the *Black Shock Down Update*. Doc pulls out a small pocket watch-like device and presses a button on it. After about one second after activating the ability, Doc will instantly be teleported a short distance away. The distance Doc is moved is the same every time. Unlike the basic Wormhole, Doc can only perform the Cosmic Wormhole once.

When Doc reappears at the end of the teleportation process, he creates a large explosion of energy around him that deals 30 damage to any close-range enemies.

Cosmic Wormhole is useful both for getting within spraying distance of an enemy and retreating from a sticky situation.

## Armory Description

*"After discovering a way to fold space in on itself, Doc found a way to store powerful energy while warping. Kaboom!"*
Destabilize

***Destabilize***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
30

Ability Slot
Primary

**Dematerialize** is an unlockable primary ability for Krackle, added in the *Black Shock Down Update*. This ability has a much shorter duration time; it only lasts for 5 seconds rather than 8. Fortunately, Krackle travels at the same speed and retains his invincibility.

The new effect occurs when the ability runs out and Krackle re-solidifies. When Krackle manifests, he creates a powerful explosion of energy around him that deals 40 damage to anyone within melee range. Because of this, the ability is more useful for offense than the other versions.

## Armory Description

*"Create a massive explosion at your feet when you re-stabilize! Kaboom!"*
Baby Strike

***Baby Strike***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
30

Ability Slot
Primary

**Baby Strike** is an unlockable primary ability for Sarge, added in the *Black Shock Down Update*. Upon activating this ability, Sarge radios in to call in an small airstrike. This call-in action takes 2 seconds, during which Sarge is completely immobile and unable to do anything. During this 2-second period, a very small circular area is selected a short distance in front of Sarge, manifesting as a targeting reticule. This reticule is invisible to enemies but teammates can see it.

After a period of 2 seconds, a small missile will come screaming down from the sky and strike the reticule, dealing 50 damage to all opponents within the circle. This is a powerful ability, but that power is offset by the small explosion radius. It requires enemies to stay within the same general area for a period of 4-5 seconds.

This ability utilizes a very small missile, but it can be used up to three times before recharging. When recharging, each missile recharges separately, meaning that Sarge will recharge one missile at a time, steadily increasing the number of missiles he has in reserve. Each missile takes 30 seconds to recharge.

## Armory Description

*"Hush little missile, don't you cry. You'll come screaming from the sky. Hush little missile, don't you bawl. You spread those Minions across the wall."*
Billie Joe Armstrong

**Download**

Billie Joe Armstrong (born February 17, 1972) is an American singer, songwriter, musician, guitarist, multi-instrumentalist, and actor. He is best known as the lead vocalist, principal songwriter, and guitarist of the punk rock band Green Day, which Armstrong co-founded with Mike Dirnt. He is also a guitarist and vocalist for the punk rock band Pinhead Gunpowder and provides lead vocals for Green Day's side projects Foxboro Hot Tubs and The Network. Raised in Rodeo, California, Armstrong developed an interest in music at a young age, and recorded his first song at the age of five. He met Mike Dirnt while attending elementary school, and the two instantly bonded over their mutual interest in music, forming the band Sweet Children when the two were 15 years old. The band changed its name to Green Day, and would later achieve massive commercial success. Armstrong has also pursued musical projects outside of Green Day's work, including numerous collaborations with other musicians.

In T.U.G.E.N, Billie Joe Armstrong was created by LuigiTheYoshi11, And is a spriteswap of Link.

## LuigiTheYoshi11's Version

Armstrong is excellent controlled by either a, Player, Or The AI, And is a spriteswap of Link.

### **Stats**

* Life: 3000
* Power: 7000
* Attack: 3000
* Defence: 700

#### **Specials**

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Tunnel Burrow

***Tunnel Burrow***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
45

Ability Slot
Primary

**Tunnel Burrow** is an unlockable primary ability for Chomper, added in the *Black Shock Down Update*. Chomper dives beneath the ground, similar to the regular Burrow, but he may only burrow for 4 seconds rather than 6.

However, after chomping underneath an enemy, Chomper drags the opponent beneath the ground with him rather than erupting from the soil to devour them. This allows Chomper to swallow the enemy in safety. The 4-second timer pauses during the attacking animation, meaning time is not wasted while dragging an enemy down. Still, the short timer means the ability is a short-range maneuver only.

## Armory Description

*"Chomper thought that getting shot while eating was dumb. So he decided to stay underground while eating!"*
Shockbots Summon

**Shockbot Summons** are a special type of character and an ability used by all of the Shockbots. It is a unique ability that is only available to Team Shockbot. At certain spots called **Shockbot Bases**, which resemble metallic circles on the ground, any Shockbot player can summon a Shockbot that is controlled by an AI and will move on its own, attacking the closest Minion. These Shockbots can be killed by the Minions, and can be healed by Doc.

* *NOTE: Shockbot Summons are only usable in the Bash Brothers mode.*

## List of Shockbot Summons

* **Bot-apult**: Bot-apult carries a small catapult on its back, launching bombs at the Minions.
* **Elite Shockbot**: Elite Shockbots are heavily armored Shockbot Soldiers, giving them increased defenses. They also have more powerful Rivet Pistols.
* **Exploding Bot**: These tiny bombs run towards the nearest Minion and explode with happiness!
* **Medibot**: Medibots will rush towards injured Shockbot players and summons and heal them by proximity.
* **Shockbot Knight**: Shockbot Knights are powerful, armored Shockbots that wield a broadsword and a crossbow, allowing them to attack at both close and long range.
* **Shockbot Mook**: Shockbot Mooks are the most basic and inexpensive of Shockbot Summons. They run towards Minions and attack with a short-range scratch attack.
* **Shockbot Soldier**: Shockbot Soldiers are the basic foot soldiers of the Shockbot Army, equipped with a Rivet Pistol. They have low health.
* **Steel Shield Shockbot**: A more powerful version of the Wooden Shield Shockbot, this Shockbot possesses high health and a powerful shield slam attack.
* **Toxic Barrel Bot**: Toxic Barrel Bots wear barrels of toxic waste as suits, giving them increased health and granting them a toxic aura that drains health.
* **Wooden Shield Shockbot**: Wooden Shield Shockbots are more powerful versions of the Shockbot Soldier. They have higher health, but lack the Rivet Pistol. Instead, they have a shield slam attack.
SpongeBob SquarePants

Template:Repair
Template:Improve

 **Download**
Skulper34's VersionAngryNoah's Edit
Orochi Version
Kinoshita Version
Jedipolice's Edit
Infantry00's EditIvan Luiz's Version
Christian Taylor Nuñez Plúa's Version
AngryNoahs' VersionAngryNoahs' Version 3Schzmo's SpongeBoob CraPants
Yuranto70's Version
Demon SpongeBobCheap Spongebobs
FelixMario2011's Version (Alt)
FelixMario2011's Version (Alt) 2
Infantry00's Edit (Alt)
MadOldCrow's Version (Brutal AI)
Symbiote SpongeBob
momjosh12 version
TheNoahGuy1's version
ONI-Dark Spongebob
 **Origin**

**SpongeBob SquarePants** is the main protagonist and the eponymous character of the Nickelodeon animated comedy of the same name

He was designed by marine biologist and animator Stephen Hillenburg, and is voiced by Tom Kenny. SpongeBob is a childish, eccentric sea sponge who lives in a pineapple in the underwater city of Bikini Bottom. He works as a fry cook at theKrusty Krab, a job which he is exceptionally skilled at. SpongeBob lacks a lot of knowledge and is a constant annoyance to those around him (especially Squidward Tentacles), but he is very good natured (or at least he tries to be). He appears in all of the episodes in the series. He is also a star of many YouTube Poops.

In M.U.G.E.N, there are many versions of SpongeBob. SpongeBob was first released by UchichaCody, then MugenJF took its sprites and replaced all the coding with someone else's creation's coding and called it "SpongeBob 2.0". Other people made their own sprites and made different versions of SpongeBob such as "Orochi SpongeBob".

## FelixMario2011's Spongebob

This pineapple dweller uses the "Marvel vs. Capcom" template for extra absorbency. Other than that, there are some bugs and infinites, but also has sea-worthy comboing.

read:more

Template:Read

## Jedipolice's Edit

Template:Incomplete

Jedipolice decided to release a new edit to FelixMario's SpongeBob. Although gameplay was no different, he added and edited sprites in his attacks and winposes. A major flaw though, was that now SpongeBob's palettes are not shared, making them not work.

### **Victory quotes**

#### **General**

* *"hi!you!you Need to eat a Krabby Patty?"*
* *"Gary?......wow!..had a good time"*
* *"Do you want to catch jellyfish?"*
* *"hey!You like a in TV in the characters.!"*
* *"You no like a fish, such as another organism."*
* *"i'm ready!i'm ready!i'm ready!i'm ready!"*
* *"Oops!i am Ripped pants"*
* *"i am ready for work"*

## Infantry's Edit

Template:Incomplete

This edit of FelixMario2011's SpongeBob may not seem different at first, but contains new specials and hypers against his foes, making him much more powerful, but there's an alternative version of this edit that has a different select portrait and a win portrait drawn by WlanmaniaX.

#### **Specials**

*Note: These only contain the new specials and hypers.*

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#### **Hypers**

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```
     es:Bob Esponja Pantalones Cuadradosfr:Bob l'Éponge

```
Wave Charge

***Wave Charge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
30

Ability Slot
Primary

**Wave Charge** is an unlockable primary ability for Clod, added in the *Black Shock Down Update*. Clod dashes forward a much shorter distance than the normal Rock Charge; to compensate, the force of the charge sends a wave of energy forward to knock enemies away. The Wave Charge is more useful for attacking enemies while standing on the edge of a cliff; the shorter charge distance prevents Clod from charging right off the cliff. However, the wave only does 60 damage compared to the 75 of Clod's actual charge, meaning it's less useful at range.

## Armory Description

*"Clod has learned to watch where he charges. He nows charges a shorter distance, but look at that wave of energy go!"*
Giga Charge

***Giga Charge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
45

Ability Slot
Primary

**Giga Charge** is an unlockable primary ability for Clod, added in the *Black Shock Down Update*. This ability is a more powerful version of the basic Rock Charge in two ways: distance and power. The Giga Charge causes Clod to travel a further distance and deal more damage (80 damage points). The extra five damage points may not seem like much, but it can make all the difference in the heat of battle. To balance these obvious buffs, the Giga Charge takes 45 seconds to recharge as opposed to the normal 30, meaning it can't be used as often.

## Armory Description

*"Intense training back in the old country has allowed Clod to perfect his charging skills, dealing more damage and traveling further with each tackle."*
Mini-Medic

***Mini-Medic***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30

Ability Slot
Secondary

**Mini-Medic** is an unlockable secondary ability for Doc, added in the *Full Metal Cardigan Update*. Doc spawns a miniature version of the Medibot summon, which immediately runs off on its own without need for extra input from Doc. Upon being spawned, the Mini-Medic will seek out the nearest injured teammate and begin replenishing their health at a rate of 5 health points per second.

On the plus side, the Mini-Medic does not self-destruct and will heal teammates indefinitely until killed. On the downside, the Mini-Medic only possesses 10 health points, making it easily killed by any attack.

## Armory Description

*"The Mini-Medic is the perfect companion, great at repairing, baking cookies, and playing chess."*
Seventh Sarge

***Seventh Sarge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Sarge

Primary Weapon
Chaingun of Honor

Effect(s)
Slow speed and high damage

**Seventh Sarge** is an unlockable variant for Sarge, added in the *Spice of Life Pack*. Seventh Sarge adds extra power to Sarge's arsenal, trading out his Chaingun attack with the powerful Chaingun of Honor. Unfortunately, Seventh Sarge has an even slower movement speed than before to make up for the extra power.

## Upgrades

**TBA**
Searing Sarge

***Searing Sarge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Sarge

Primary Weapon
Char Chaingun

Effect(s)
Fire effects

**Searing Sarge** is one of the three base-game variants for Sarge in *Minion Warfare*. Searing Sarge adds fire effects to Sarge's arsenal, trading out his Chaingun attack with the fiery Char Chaingun. This weapon ignites enemies for 3 seconds.

## Upgrades

### Hotfoot Feet

Searing Sarge's new hot feet leave a trail of fire as he walks that deals minor damage.

### Lukewarm Reloader

Cooling down the burning reloader to lukewarm temperature reduces cooldown time.

### Searing Soldiers

The Char Chaingun sets opponents on fire for four seconds.
Brine Cannon

***Brine Cannon***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Aqua Doc

Recharge Time
N/A

Uses
N/A

The **Brine Cannon** is an attack that serves as Aqua Doc's secondary attack. This is the only variant that uses it. Unlike the basic Flu Cannon, the Brine Cannon fires out a short-range stream of water that pushes enemies away.

Unlike the basic attack, the Brine Cannon does not need to recharge; instead, it will overheat if fired for too long. The Brine Cannon can be fired for a maximum of 5 seconds before overheating (7 once upgraded). The Brine Cannon deals no damage (unless upgraded).

## Related Upgrades

### Salted Wounds

Water fired from the Brine Cannon deals damage to opponents with less than full health, but can't damage an opponent with full health.

### Atmospheric Absorber

Absorbing moisture from the atmosphere increases the Brine Cannon's maximum firing time.
Coral Cannon

***Coral Cannon***
CoralCannon.jpg

Used By
King Krackle

Weapon Type
Splash

Capacity
12 (15 once upgraded)

Effects
Splash damage

The **Coral Cannon** is the primary weapon for the King Krackle variant. It is a slow-firing weapon that deal splash damage on impact, making it useful for players who aren't as skilled with aiming.

The Coral Cannon fires at a rate of one time per second in a straight line and is useful for keeping opponents away from Krackle's machines. It deals decent splash damage, increasing its defensive potential even more.

## Damage Table

 Midrange
 Long Range
9 damage (Splash)

## Related Upgrades

### Reef Rampage

King Krackle's new and improved coral deals much more damage.

### Smaller Coral Bits

Breaking the coral skeletons into smaller pieces increases ammo capacity.

### Wetter Reloader

Spitting water into the reloader reduces reloading times.
Eruption Spike

***Eruption Spike***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
60

Ability Slot
Secondary

**Eruption Spike** is an unlockable secondary ability for Clod, added in the *Full Metal Cardigan Update*. Similar to Eruption Geyser, this ability is more useful to deal damage to enemies. Clod causes a small bed of spikes to erupt from the ground, dealing damage to enemies in range and sending them high into the air.

## Armory Description

*"Ever stepped on a tiny building brick while barefoot? Yeah, that's nothing like stepping on Clod's new bed o' spikes."*
King Krackle

***King Krackle***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Krackle

Primary Weapon
Coral Cannon

Effect(s)
Splash damage

**King Krackle** is one of the three base-game variants for Krackle in *Minion Warfare*. King Krackle adds splash damage to Krackle's arsenal, trading out his Krackler with the powerful Coral Cannon. This grants Krackle the ability to damage multiple opponents with one shot.

## Pros and Cons

### Cons

* Lower ammo capacity
* Lower rate of fire

## Upgrades

### Reef Rampage

King Krackle's new and improved coral deals much more damage.

### Smaller Coral Bits

Breaking the coral skeletons into smaller pieces increases ammo capacity.

### Wetter Reloader

Spitting water into the reloader reduces reloading times.
Mega Crash

***Mega Crash***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Secondary

**Cymbal Crash** is an unlockable secondary ability for Chomper, added in the *Black Shock Down Pack*. Chomper clashes two cymbals together, creating an area-of-effect soundwave around him. Any opponent hit by this sound wave will be stunned for a period of five seconds, during which time they can't move, jump, or use any attacks or abilities.

Unlike the original ability, this ability lacks range and can only affect nearby enemies. Fortunately, it affects enemies on all sides of Chomper, so no aiming is necessary.

## Armory Description

*"This old-school cymbal creates old-school rock that's closer to home. Unfortunately, it only works closer to Chomper."*
Cyber Wormhole

***Cyber Wormhole***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30

Ability Slot
Primary

**Cyber Wormhole** is an unlockable primary ability for Doc, added in the *Full Metal Cardigan Update*. Doc pulls out a small pocket watch-like device and presses a button on it. After about one second after activating the ability, Doc will instantly be teleported a short distance away. The distance Doc is moved is the same every time. Unlike the basic Wormhole, Doc can only perform the Cyber Wormhole once.

After Doc disappears during the teleportation process, he leaves behind a cyan cloud of binary numbers and energy particles. This cloud lingers on the map for six seconds and deals 5 damage to enemies for every two seconds they are within the cloud.

Cyber Wormhole is useful both for getting within spraying distance of an enemy and retreating from a sticky situation.

## Armory Description

*"Doc decided that moving through space and time was overrated. Now he's trying to move through cyberspace and...cybertime? 01001100 01101111 01110011 01100101 01110010!"*
Pierre

## Wii Sports

 **Level** | [[1]]: 830-850
[[2]]: 1100
[[3]]: 1100-1200ii Sports

In Tennis his skill is around 830-850 and plays with Jackie and David. In Baseball his team consists of Takumi, Shinnosuke, Hiroshi, Rin, Emily, Sarah, Saburo and Theo and is around 1100 in skill. In Boxing he is around 1100-1200 in skill.
Napalm Strike

***Napalm Strike***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
50

Ability Slot
Primary

**Napalm Strike** is an unlockable primary ability for Sarge, added in the *Black Shock Down Update*. Upon activating this ability, Sarge radios in to call in an airstrike. This call-in action takes 2 seconds, during which Sarge is completely immobile and unable to do anything. During this 2-second period, a small circular area is selected a short distance in front of Sarge, manifesting as a targeting reticule. This reticule is invisible to enemies but teammates can see it.

After a period of 2 seconds, a napalm missile will come screaming down from the sky and strike the reticule, dealing 150 damage to all opponents within the circle. This is one of the most powerful abilities, but that power is offset by the difficult aiming mechanics. It requires enemies to stay within the same general area for a period of 4-5 seconds.

The new twist of this ability comes after the initial strike. While the damage dealt during the initial strike is 50 damage less, the missile leaves a large fire at the impact spot that ignites any enemies that walk through it. This fire lingers on the map for a period of 5 seconds.

## Armory Description

*"What's better than bombing your foes? Napalming your foes! And ice cream. But mostly napalm."*
Sonic Clod

***Sonic Clod***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Clod

Primary Weapon
Airgun

Effect(s)
Knockback

**Sonic Clod** is one of the three base-game variants for Clod in *Minion Warfare*. Sonic Clod adds increased power and knockback to Clod's arsenal, trading out his Coalgun with the powerful Airgun. This increases Clod's usefulness in controlling space and defending points.

## Pros and Cons

### Pros

* Powerful weapon
* Huge knockback

## Upgrades

### Clod's Greatest Hits

Airgun ammo capacity increases from 6 to 10.

### Crowd Cannon

Opponents launched by the Airgun deal damage to any opponents they hit.
Turbo Chomper

***Turbo Chomper***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Chomper

Primary Weapon
Chomp Rod

Effect(s)
Speed boost

**Turbo Chomper** is one of the three base-game variants for Chomper in *Minion Warfare*. Turbo Chomper adds speed effects to Chomper's arsenal, trading out his Chomp attack with the speedy Chomp Rod. Turbo Chomper is by default the fastest Chomper variant and becomes even faster after swallowing a Shockbot. Swallowing a Shockbot will grant Turbo Chomper a temporary speed boost (not unlike Cannot's Turbo Charge) that lasts for four seconds.

However, to balance this out, Turbo Chomper possesses only 125 health points rather than 150

## Pros and Cons

### Pros

* Speed boost
* Faster running speed

## Upgrades

### Turbo Digestion

New turbo engines in his stomach causes Turbo Chomper to digest faster.

### Heavy Metal

Turbo Chomper's maximum health is upgraded to 150.

### Wild Thing

Turbo Chomper's maximum running speed is increased.