Combat Items

Combat Items are items that can be equipped by a Hero in Darkest Dungeon II. They are consumable items that are able to be used by a Hero during their turn and is considered a Free Action. (Does not use your Turn)

Combat items can be acquired in multiple ways.

* As loot from running over debris in the Stagecoach. This chance can be modified by certain Stagecoach Items.
* As loot acquired from a Quirk such as "Rummager"
* As loot from Enemy encounters and fights
* As loot from Assistance Encounters
* As loot from Academic's Studies
* Purchased from The Hoarder
* Purchased at a Field Hospital
* Purchased at an Inn

The primary currency used to purchase Combat Items is  Relics. Though there are some cases (such as Bone Saw) which can be purchased using Baubles.

Every hero has one slot for combat items. Placing the item there from the player's inventory will give that hero access to the item so it can then be used by the Hero during combat (it's consumed on the spot). Once entered the combat or entered the Lair no other can be equipped and the number of Combat items equipped depends on the item itself (Can be increased with Stagecoach Items and Leviathan trophy).

## List of Combat Items

### Powder

Found randomly during the run and generated by **Alembic and Retort.**

**[1 Target]**
**Stacks 2** | +66%  RES (3 Turns)
**[Enemy Party]**
**Stacks 2** | Remove
**[1 Target]**
**Stacks 2** | +66%  RES (3 Turns)
**[1 Target]**
**Stacks 2** | +66%  RES (3 Turns)
**[Enemy Party]**
**[1 Target]**
**Stacks 2** | Add  x2

### Restorative

Found randomly during the run and generated by **Chirurgeon's Mixing Kit** .

*For more Restorative items see: Inn Items*

### Concoction

Found randomly during during the run and generated by **Alembic and Retort** .

*For more Concoction items see: Inn Items*

**[1 Target]**
**Stacks 2** | Remove
**[1 Target]**
**Stacks 2** | Remove
**[1 Target]**
**Stacks 4** | Remove

### Woven

Found randomly during the run and generated by **Worktable Loom.**

**[1 Target]**
**Stacks 2** | Remove
**[1 Target]**
**Stacks 2** | Add  x2
-5  (3 Turns)
**[1 Target]**

### Contraption

Found randomly during the run and generated by **Tinker's Bench.**

**[1 Target]**
**Stacks 2** | Add  x2
**[1 Target]**
**Stacks 2** | Add 2 at random
**[1 Target]**
**[Enemy Party]**
**Stacks 2** | Shuffle enemy Party

### Noxious

Found randomly during the run.

**[Enemy Party]**
**[1 Target]**
**Stacks 2** | -33%  RES (3 Turns)

#### Flammable

**[1 Target]**
**Stacks 2** | 5  (3 Turns)

#### Flammable

**[1 Target]**
**[Enemy Party]**

#### Noxious

**[1 Target]**
**[Enemy Party]**

### Traps

Dound randomly during the run and generated by **Trapmaker's Kit.**  Trap combat items are also **Serrated.**

#### Serrated

**[Enemy Party]**
**[1 Target]**
**[1 Target]**
**Stacks 2** | 3  (3 Turns)
**[Enemy Party]**
**Stacks 2** | 1  (3 Turns)
-20%  RES (3 Turns)

### Weapon

Found randomly during the run.

**[1 Target]**
DMG: 3-6 10% CRIT
Knockback 3
**[1 Target]**
DMG: 6-12 CRIT: 10%

## Trivia

* Some items are references from the first game :
	+ The Etheral Dust and the Otherwordly Fragment are both from the Color of Madness dlc,
	+ The Noisemaker is a reference to the Butcher Circus dlc,
	+ The Blood is a reference to the Crimson Court dlc,
	+ And the Wilbur's Flag is a reference to the trophy trinket dropped by the Swine God, where Wilbur was fighting using squeals and flags.