recursal/Fanatic-Fandom huggingface dataset:
Tabletop Game Crafting

Crafting in this version of the game can be a bit different. For example, An alchemist could use any metal for a sword instead of just Metal B. They could also use that same metal for any metallic objects.

Changes to the way the game works adapt more to a tabletop setting, rather than a traditional videogame one.

Mages can spend a turn collecting energy, and then use that energy to form a spell. Whatever kind of spell that is created can be anything as long as it makes sense for the energy used, it is within the ability level of the Mage, and it is deemed okay by the one in charge of the adventure/contest.

Other abilities change in a similar way. Things become looser and imagination takes a lead when it comes to powers use.

The only limitation for abilities use is "Actions". Covered briefly **here**. It takes an action for each step of the crafting process during battle. Out of battle the amount of time to make things is a little odd due to how abilities work. Many ability users can craft things very quickly, however large or more complicated things may take more time to make. The time is nor measured in real world time luckily. It's mostly up to the quest giver/referee how long something takes to make.

Here are some examples:

* An Alchemist changing the shape of something happens quickly. A Mechanic making a simple sword is also very quick.
* An alchemist making a powerful potion out of many ingredients however takes a bit longer. So would a mechanic making an armored vehicle of some kind.

Here are some things to keep in mind when crafting:

* Recipes do not have to be exactly as stated in the **Recipes**. These are merely examples and one can do a lot of things with ingredients. This is especially true for the tabletop game, as recipes are a little looser here to allow people to be more creative in what they make as opposed to a video game where recipes need to be more defined.
* Materials can exist that aren't directly listed in the wiki. What sort of properties will these new mysterious materials have? It's up to you to discover them!

* Mechanics are always just a little more advanced than the era they reside in. They may not be able to make anything too futuristic, but they can do things normal people of that era cannot. In rare instances there will be mechanics with technology far outside the era they exist in, but these are pretty rare.
Sonic the Hedghog 2006 (отменённые порты)

## Sonic 2006

**Sonic 2006 -** Печально известная игра про Соника, вышедшая в 2006 году на консоли XBOX 360 и PS3. После релиза игра получила очень низкие оценки от критиков и игроков, в следствии чего получила статут "позор франшизы".

### Версия для NIntendo Wii

Из-за архитектурных отличий Wii от остальных приставок версию для данной консоли было решено отложить. Позже было принято решение сделать совсем другую игру, это стала Sonic and The Secret Rings.

### Версия для PC

Точная причина отмены данной версии игры неизвестна. Однако важно отметить, что на рекламной листовке игры Sonic Riders есть упоминание PC версии игры Sonic 2006. Есть ли прототип или полноценный порт, сказать сложно.
Raphael Continent

## History

拉斐尔大陆是路易斯·莫伦（Louis Moron）在毁灭之战时期便保护起的未被污染过的区域，并取其妻子黛安娜·拉斐尔（Diana Raphael）的姓氏将这片区域命名为拉斐尔。幸存下来的人们选择在这里繁衍生息，称这片丰富的辽阔地区为拉斐尔大陆。拉斐尔大陆总面积达为71 580 000平方公里（71.58 m km2），位于赤道下方南半球。拉斐尔大陆现共有10个国家。分别为：**尼弗洛夫，布莱尼亚，阿伦贝克，赫弗兰，伊兹特尔，拉德查尔克，龙九，门德沃尔，月千代。**

人们知道能量的污染夺走了本属于他们的领地，拉斐尔大陆占地虽广阔，也只是一片占地球不到½的领域，而区域外的才是他们真正追求的广阔天地。
Dice Rolls

Dice rolls are an important part of many tabletop games, and can be a good measure of luck, success, and failure. You can determine what kind of dice are used, but I will use a six sided one in these examples.

To start, players have "Luck Dice" they can use during gameplay. When one rolls a luck dice they have a chance to change things for the better or for the worse.

* 6: Something really good happens!
* 5: Something good happens.
* 4: Something okay happens.
* 3: Something doesn't go exacly right.
* 2: Something bad happens.
* 1: Something really bad happens.

Adding in extra dice rolls can be done, but you need to consider some things before doing this. Luck is a complicated thing. It could be everything and nothing. Determining when to roll the dice is important because using it too much can change the game into a game of chance.

* Does it seem like a dice roll is necessary? Keep in mind that players do not control luck. Let them have enough control over what's going on.
* Dice rolls can be a good way to include some random in a game. Invent a little story and have fun with it.
* The person in charge of the adventure/competition gets to determine when to roll the dice and how high the dice roll needs to be for it to work! Remember to keep it fair.

Now on to Success. What is it?

* Well, you roll a dice to determine success. If the dice roll is good enough than it works! If it isn't good enough than it fails.
* Although it is mostly up to the one in charge of the quest/competition, I can try to give some examples of what a good and bad dice roll could be.
* Say there is a potion that is likely to fail but has some chance to succeed. If a person tries to create that potion they have to roll a die. They want it to do something really easy, so there is a low chance of failure. So the dice roll needs to be something where they will be more likely to succeed right? Okay then maybe a six sided die lands on five or lower and it works. They only have a small chance at failing. About 17%.
* **OR** does the dice roll change how effective the thing made is? Is it a better than usual potion because they got a 6, or just weak heal water cause they got a 1?
* Do they even need to roll the dice? That is an important question you must ask. Rolling the dice too often can be annoying to some people.

What is failure?

* If someone tries to make something and it fails, does it make something different or are the materials gone?
* Do they have a chance to make it better somehow, to fix the mistake?
* Is the price they pay fair for what they were trying to do? Should they roll again to see how badly they failed?
Magic Circles

Magical Symbols used for various purposes. Drawn with special materials, they allow for a variety of things. Mostly Used by Summoners to change or enhance monsters. They can come in a few different varieties and that changes the effect they have on the monster summoned.

* Magic Circle A: Used by Summoners to modify a summon. The results will be something similar but different. An Alchemist can use this to **transmute** materials.
* Magic Circle B: Used to Power up a Summon. Also used to power up a witch's spell.
* Magic Circle C: Can be used to summon a random monster. Mages can use it to call forth random energy.
* Magic Circle D: Can be used to set up a summon to trigger when something or someone nears the circle. Witch's use this to conjure things.
* Magic Cricle E: Summoner conjures a more passive version of the summon.
* Magic Circle F: Summoner Conjures a wild version of a summon. Witches can use it to conjure Yokai. And Alchemists can use it to create Humunculi.

Druids can use magic circles for various things; however, the effects of those magic circles vary depending on the materials used.

Magic Circles can be made by Alchemists, Summoners, Mages, Witches, and Druids.

They are made with Magic Chalk, and one other ingredient.

* Magic Chalk + Energy B = Magic Circle A
* Magic Chalk + Energy A = Magic Circle B
* Magic Chalk + Energy C = Magic Circle C
* Magic Chalk + Energy D = Magic Circle D
* Magic Chalk + Energy E = Magic Circle E
* Magic Chalk + Energy F = Magic Circle F
Elemental Strengths and Weaknesses

When certain **elements** are used against others, you will notice that some elements will beat others. This is known as the Elemental Cycle. Parts of the cycle are known as Elemental chains.

Elemental Chains:

* Stronger > Weaker

* Fire > Earth > Wind > Water > Fire
* Elec > Metal > Ice > Plant > Elec

It is said that every element has a comparison with every other element, however finding all the relations between elements is difficult, especially since combined elements supposedly have different strengths and weaknesses.
Card Battler

General Overview: The Card Battler

A person with this ability is able to summon forth effects or monsters from cards. They often have a deck with them from a card battle game, or more, and mostly use this power for summoning monsters. Sometimes the rules affect the users abilities, so they have to play by them for the effects and summons to work. If they have cards from different games, they may have to play with both sets of rules, but this could vary depending on the user of the ability.

Powers:

* Summon Monster: The ability to summon a monster from a card game.
* Summon Effect: They ability to use a card to produce some kind of effect.
* Mixed Powers: The ability to play cards from multiple sources and get them to work at the same time.

**Recipes**: Crafting could refer to the card games they play, or making new cards somehow.

**Ability Levels**: Ability levels can be a bit weird with this one. They could mean a lot of things, from how powerful the summons are to how many games they can use.

Main Materials:

* Though Card Battlers can use any **card games**, here are some that can be found as examples:
* Force Cards: A card game where players take turns placing cards depicting different natural forces/elements. Each card has an element and a number. When a card is played with an element that beats an opponent's element, points are awarded to the winner unless the other player can counter with a different card. Cards of the same elements rely on the number to see which is higher. In more advanced games, players use cards of different elements to "make" new ones, such as using a water card and an earth card to play a mud card. Two cards of the same element can be played as a Double Element card. Advanced games have so many possible elements, some Card Battlers carry a sheet that says what beats what. Many like to stay with the easy "Rock Paper Scissors" style of the basic game. The effects summoned may differ depending on the user's intent.
* Monster Battle: A card game where both users summon and enhance monsters. They can be combined in different ways to make more powerful monsters.
* A Dungeon RPG: A game where players place down parts of dungeons and act out an adventure.
* Other TCGs.
Jewelcrafter Ability Levels

**Jewelcrafter**

Level 1 Powers:

* Melding: The ability to combine minerals with crystals to make gems.

Level 2 Powers:

* Fabricating: Jewelry parts from materials!
* Crafting: Making Jewlery from materials

Level 3 Powers:

* Crystal Synthesis: The ability to synthesize crystals from energy. Inlcuded non-elemental crystals

Level 4 Powers:

* Unnatural Crystal Synthesis: The ability to synthesize types of crystals which do not normally grow naturally.

Level 5 Powers:

* Elemental Crystal Synthesis: The ability to make Elemental Crystals from two elemental energy materials.
Programmer

General Overview: Programmer

The programmer Ability allows it's user to manifest data in a physical space and use that data to craft programs. These Programs can be activated for various effects. They can also modify data without using an interface like non ability ysers would have to. An ancient form of this ability is said to have existed, and may still exist, however it is uncertain how this ability would work/do.

Powers:

* Manifest: To take data from a device and manifest a copy of it in the physical world. It must be activated in order to do anything. This ability can also work on glitches, malware, or other data based things.
* Program: The ability to take data materials and combine them into a "program". This Program can be activated to produce some sort of effect.
* Access: The abilitly to modify data on a device without a computer screen or other such things non ability user's would need.
* Remote Access: The ability to access data from a distance. This is a rarer power than the others.
* Take apart: The ability to deconstruct a manifested program into component data materials.

**Recipes**: Recipes are usually like combining data materials together for a variety of effects.

**Ability levels**: Could determine how complicated a program can be manifested, or what powers they have.

Main Materials: Data materials, flash drives or other data storage, computers, videogames.
Weather Mage

General Overview: The Weather Mage

Much like a normal mage, the weather mage has similar powers, except that they cast spells with a weather them to them. These effects could be replicated by a normal mage, however it is natural for a weather mage to do these things.

Powers:

* Cast: A weather mage can cast spells that feature a weather theme, from simply chaning the air pressure to summoning forth a mightly lighting storm.
* Spellcraft: Creating more complicated spells with multiple materials.
* Combine: Much like a normal mage, Weather Mages can combine energy materials together into more complicated ones.
* Diffusion: A rare power, or one that is difficult to unlock. This is the ability to diffuse energy materials apart into less complicated ones.
* Spellcraft(Magical Gear): A weather mage can make magical gear like a normal mage can.
* Weather Cauldron Potions: Different from a normal mage, Cauldron Potions take up weather themed effects/uses.

**Recipes**: Like normal Mages, Weather Mages can make spells and other things, except they are often weather themed.

**Ability Levels**: Ability levels determine what level of spells a weather mage can make or other things.

Main Materials: Energy Materials.
Data Materials

Data is a strange material. It comes in two main forms.

Normal and solidified.

Normal data is the stuff one finds contained in a flash drive, computer, game, or other object. It can only be intereacted via computer or some other interface, and it is used to control machines or other objects. Monstly this type is used by programmers or by Mechanics.

Solidified data on the other hand is a strange thing. it is gotten from someone trying to convert data into a thing outside of a computer. This type of data can be used by many ability users for a variety of things. A Summoner could use it to create a data-based monster of some kind, or a mage could use one to modify a spell.

The process of solidifying data requires either a mechanical method, or an ability based one. However, it is done the data will then exist as a physical object, possibly a cube, card, or disk. The shape it takes depends on the method, so the possibilities could be endless. Solidified data starts out inert unless acted upon.

There are several different types of data.

* Data: Incomplete data containing some kind of information or idea.
* programs: A thing made of data to do something.
* Mod: Data that changes something.
* Game: Some kind of game created with data.
* Assets: Things used by games or programs. Parts of data.

Some of the more dangerous types are:

* Viruses: Hostile programs.
* Bugs and Errors: damaged data.
* Corrupt Data: Another kind of damaged data.
* Glitch: Data that doesn't do what it was expected to do.
* Null Data: Empty data with no info or idea.
Programmer Ability Levels

**Programmer**

Level 1 Powers:

* Manifest: This can be done one of two ways, to manifest a Data material, or to Manifest an object. The object cannot be too complicated. The manifested data is a copy of what is on the device or object the data comes from.

Level 2 Powers:

* Program: The ability to make more complicated things from Data Materials.
* Take apart: The ability to take apart manifested things into Data Materials.

Level 3 Powers:

* Access: The ability to change or modify data on a device by using the ability rather than the normal methods.
* Enemy Manifest: The ability to manifest copies of enemies or entities from games. They act as a summon and do the will of the Programmer. They cannot be too powerful however.

Level 4 Powers:

* Better Manifest: The ability to manifest more complicated things.

Level 5 Powers:

* Remote Access: The ability to access devices and things remotely.
Tabletop Game

This is a tabletop version of the Crafting Ability Game. Please note that this game is an experimental Work in Progress. Some things may change at a later time.

Note that the rules of this game are flexible and can be changed based on the whims of the one in charge of the game. Also, any recipes or guides on this wiki do not have to limit the game. People do not always have to get all the materials or recipes exactly the same. This game is a bit looser and freer in that regard.

To start, like many other tabletop games, there is the one in charge of the game, which often takes the form of a **quest giver** or the **referee**. This person is in charge of determining how the adventure is ran and determines if characters can do certain actions or not. The quest giver/referee sets up the game area as a map or adventure the player's characters will interact with. A physical map is not necessary as long as everyone knows what is going on.

There are also the players. These are the people who will participate in the Quest/Contest. They will create a character using **Stats**, and take part in the adventure with their character.

Types of quests: There are two main types:

* Players take on an **adventure or quest of some kind**, co-operating with each other.
* Players compete against each other in an **arena or some other location**.
* Any other types can be made possible if the referee/quest giver decides.

The adventure/competition starts! This game runs on turns. There are times when someone is outside of combat, and times when they are battling something. The order of players and **monsters** in combat is determined by their speed stats. The ones with the higher speed go first each turn. Players may use actions to **use abilities** or do other things during the turn. If players are defeated, the referee/guest giver determines what happens to the player's character and what the player does next.

Players can choose to use Luck to change an outcome. **Dice** are rolled and the outcome can be changed, however this move is risky, for it can make things worse as well. Luck is replenished each "Day".

Players take turns and play the adventure/contest until they decide to stop or the adventure/contest is over!

Here are some example quests.

* **Stolen Transformation Watch**: An easy quest where players have to find a thief.

Here are some example arenas one can use:

* **Arena 1**: An indoor place.
* **Arena 2**: An outdoor place.
Itemizer Ability Levels

**Itemizer**

Level 1 Powers:

* Itemize (basic): Itemizes a basic summoned monster into materials. These are usually the materials used to summon the monster, but sometimes there will be a new different material instead.

Level 2 Powers:

* Weapon Itemize: Can no itemize Monsters into a weapon, but it's usually something specific to that type of monster.
* Armor Itemize: Can no itemize Monsters into a piece of armor, but it's usually something specific to that type of monster.
* Object Itemize: Can itemize a summoned monster into an object of some kind. This object varies based on the type of monster.

Level 3 Powers:

* Improved Itemize: Can now Itemize slightly more complicated monsters.
* Return!: Can return an itemized monster back into what it used to be.

Level 4 Powers:

* Controllable Itemize: More control over Itemizing means the user can sway the ability towards a certain type of item, weapon, or armor.

Level 5 Powers:

* Powerful itemize: Can itemize almost any kind of monster.
* Greater control: Itemizer can sway the transformation further than before! There are certain things they can choose and some things they cannot.

Please note, there may be more variations of Itemize that are not listed here. Though a powerful Itemizer can do almost all of them, a weak Itemizer can one ore maybe more.
A Healing Hand

Medic Ability users have often been doctors. It is a big part of the ability, however there are a few things to note about it during its history.

In the beginning when ability user's first started to become more common, there were some who used healing herbs to recover wounds.

Alchemists and Medics were both healers during this time. As the abilities evolved both changed and grew in different ways. Alchemists began to discover their other abilities and Medics began to expand their medical knowledge.

It isn't known when, but at some point a Medic discovered acupuncture. Medics using this ability have a supernatural effect upon people, some can even control another if they tried to. Controlling another for the purpose of evil is frowned upon, and so the medics were the first to discover one of the forbidden ability uses. It may be due to the healing aspect of a medic, they often try to use their powers for good rather than evil, and so the darker aspects were frowned upon. Medics continued to discover other things, such as poisons and cures for those poisons.

The Dark Era led to many medics offering secret aid to other ability users who needed it. Some secret medics hiding in areas offered to them by other ability users. This is when ability users began to search out others in desperation to save others.

Then the secret era happened. Although most ability users were away from world events normal people had, some medics left to help with the war. The divide in medics were felt, however due to the necessity of helping others it was often understood why they left to help.

After the war ended many medics came back and eventually the light era came. Some medics stayed with the ability users, and some became travelling doctors. Ability users were starting to find each other again. And in the Modern Era, sometimes the larger areas will have a medic or two together in case of emergencies.

Medics have three main powers.

* The ability to make healing potions and other things.
* The ability to make harmful poisons and other things.
* The ability to use pressure points to do things to other people.

Healing things include medicines, salves, and bandages. Harmful things include mostly poisons. Pressure points can be used to do good or bad things to a person, such as temporarily enhancing performance.

Medics mostly use their skills for positive means, so the second one doesn't get used too often. There is the exception of fighting with poisons that do not do any lasting harm.

Though Herbs make a good base for many of the things they can make, they also use other materials like mushrooms or minerals. Cloth is also used for different types of bandages. Wood can be used for support like splints or crutches.
S Druid

General Overview: S Druid (Short for "Stone Druid")

This variation on Druid has a connection to "Stone" rather than "Nature". Due to this, they have the ability to make things out of stone, minerals, crystals, and metals.

Powers:

* S Change: The ability to change stone with energy materials.
* S Petrify: The ability to connect to the stone/earth to temporarily enhance oneself. This take materials each time but lasts for a little while.
* S Golemancy: The ability to make and control a few tiny golems. These golems have to be made out of some kind of mineral, stone, crystal, etc. They aren't very powerful.
* S Ritual: The ability to craft things with materials.
* Stone Energy: The ability to locate and get Stone energy easily.

**Recipes**: Recipes are similar to normal Druids, but different. Maces instead of whips, No animal connection powers, but they do get to make tiny golems, similar to Enchanters but different.

**Ability Levels**: Ability levels determine what is possible for a S Druid to do.

Main Materials: **Stones**, **Minerals**, **metals**, and ore

Other materials: **Magic Circles** and **crystals**
Accessory Crafter Recipes

An **accessory Crafter** can make magic crystals like a Jewelcrafter, but they are limited to the types of crystals they can make.

* Energy A + Energy A = Red Crystal
* Energy B + Energy B = Blue Crystal
* Energy C + Energy C = Light Blue Crystal
* Energy D + Energy D = Brown Crystal
* Energy E + Energy E = White Crystal
* Energy F + Energy F = Black Crystal
* Energy A + Energy B = Pink Crystal
* Energy A + Energy C = Teal Crystal
* Energy A + Energy D = Dark Red Crystal
* Energy A + Energy E = Yellow Crystal
* Energy A + Energy F = Purple Crystal
* Energy B + Energy C = Echoing Crystal
* Energy B + Energy D = Dark Blue Crystal
* Energy B + Energy E = Green Crystal
* Energy B + Energy F = Activating Crystal
* Energy C + Energy D = Dark Green Crystal
* Energy C + Energy E = Clear Crystal
* Energy C + Energy F = Reversing Crystal
* Energy D + Energy E = Gray Crystal
* Energy D + Energy F = Metallic Crystal
* Energy E + Energy F = Nullifying Crystal

An accessory Crafter can make gear with metal or other materials for use with melding.

* Metal A = Broach
* Metal B = Ring
* Metal C = Band
* Metal D = Necklace
* Metal E = Pin
* Alloy B (BC) = Anklet
* Alloy C (BD) = Pendant
* Alloy D (AC) = Crown
* Alloy E (AD) = Armlet
* Alloy G (AE) = Talisman
* Alloy H (BE) = Cufflink
* Alloy I (CE) = Chain (accessory)
* Alloy J (DE) = Charm
* Cloth = Bandana

They can combine these things with crystals to imbue them with properties.

* Green Crystal + Accessory = Small health boost
* Red Crystal + Accessory = Small Power Boost
* Blue Crystal + Accessory = Small Mana Boost
* Dark Red Crystal + Accessory = Slightly decreases Fire Element Damage
* Dark Blue Crystal + Accessory = Slightly decreases Water Element Damage
* Dark Green Crystal + Accessory = Slightly decreases Wind Element Damage
* Brown Crystal + Accessory = Slightly decreases Earth Element Damage
* White Crystal + Accessory = Slightly decreases Light Element Damage
* Black Crystal + Accessory = Slightly decreases Dark Element Damage
Leather

Leather is a material often made from hide, but it can be gotten from other sources as well.

Normal Leather is made from cured hide. It can have various qualities depending on the hide used and the method used to make it.

Vegitan Leather is made from plants. It is made from processing plants into a leather like material.

Pleather is made from plastic. A certain type of plastic processed into a leather like material.

Ghost Leather is a material dropped from certain types of ghosts. Surprisingly it may not be made of hide but rather clothing or material the ghost is wearing. Where it actually comes from is unknown.
Meme Forzado

Un **meme forzado** es un intento de usar lo que TOW llama el efecto de exposición para hacer que el intento de humor sea parte de la historia de Interweb, también conocido como meme. Se diferencia de los memes reales por ser:

* A: No ser chistosos
* B: No tener una historia graciosa/copypasta en el

Desde la explosión de fama que tuvo el meme del búho O RLY en Internet, ahora todos quieren intentar hacer el próximo meme de Internet. Se fuerza un meme (generalmente en /b/ en los lunes de memes forzados, todos los lunes) haciendo que una persona o un grupo de personas intenten difundir el meme por toda la red, o fingiendo que les gusta el meme para que otras personas puedan darse cuenta. , como una moda. Un ejemplo de meme forzado es "Calla Cagada"; un meme falso y forzado de los Panafrescos. Es muy raro que un meme forzado se convierta en un meme real.

¿Qué es lo que hace que la gente fuerce los memes? ¿por qué? ¿POR QUÉ?

La frase 'meme forzado' es en realidad un oxímoron, si lo piensas bien.

## Lista parcial de memes forzados

* Todos los memes del mundo
* 009 Sound System
* a
* Animation Meme
* Alex Bird
* Ah Con razon
* Bee Movie
* Big Smoke's order
* Bowsette
* BUZZ LOOK, AN ALIEN!
* Bruh
* Calla Cagada
* Cory en la Casa Blanca
* COCA COLA ESPUMA
* Chistes de Tio
* El Spiderman de los 60s
* El Cerdo Pensante
* El Pepe
* El Niño del oxxo
* En la grasa habian mejores momos
* Ella no te ama
* Eso Tilin
* Ete Sech
* Family Guy Funny Moments
* Funado
* Dame Tu Cosita
* Damn Daniel
* Darude - "Sandstorm"
* GRAND DAD
* Grinch leaks Smash Bros.
* IT'S HIP TO FUCK BEES
* IT'S TIME TO STOP
* Jijija
* Jonny Jonny Yes Papa
* Lo de arriba me debe dar risa?
* malardo autor mmatate xfa
* Me pica los CoCo
* Mclovin
* MLG Montage Parodies
* Mi Pana Miguel
* Mr. Increible Perturbado y sus variantes
* Momos Sad
* No le Sabes
* Protegent
* Pibes contra Pibas
* Potaxio
* Potente el Cringe
* POV
* Siuuu
* Soy Admin
* This is America
* Trucoteca.com
* Ugandan Knuckles
* We are number one
* When haces tus momos en video
* ¿Quieres ser mi Onii-chan?
* Yo y los Papus
* @everyone
What this is and how it works

Alright, so to start things off I should explain what this is and how it works. This is a system created to be used to make or be used by games or stories. All of the things on this wiki are to be considered flexible, so that different interpretations of it can vary for the sake of fun or functionality.

The basis is simple:

* Crafting Abilities are important to the gameplay or story
* Characters of different **Species** can Have various **Powers** and **Abilities**
* Most of these Powers and Abilities use **Materials** to make **Gear**, **Monsters**, Machines, **Food**, or other materials.
* There are example recipes for **crafting**
* This System can be used for different game types, such as a **Card Game**, RPG, **Tabletop**, or other games.
* People can add or create their own abilities, crafting recipes, materials, or other things!
* Content created that is "unofficial" can be based off of other series.
* Some other Systems can be uses in this game, but they can be changed for whatever the system is being used for. Fun and Function are more important that the rules, so they can be changed.
* **Elements**, such as Fire, Earth, Water, and Wind, have **strengths and weaknesses**.

The Basic Story:

Four people gathered together, an Alchemist, A Mechanic, A Mage, and a Summoner. They argued over who's Ability was better. However, no matter what contests they held against each other they couldn't figure out a definitive winner. Then an Enchanter came and convinced them that they should just settle it with competition. A rivalry was born, and more and more people with Special Abilities came. Now people will gather together for various reasons, to Compete against each other, to Band together on quests or missions, to Research and Discover new things, and any other thing one might expect.

For a little more lore and story look **here**

For a story based on this look **here**

Discord: https://discord.gg/EEm7PywH
Terminology

The terminology can be a little confusing, so it may help to have a good list to explain it.

**Ability**: A set of special powers someone could have.

**Crafting**: making something with an ability, by hand or with tools.

**Power**: Special things abilities can do.

Ability User: A person with an ability. Some have more than one.

**Skill**: Things one can do without an ability.

**Were-Creature**: A term used to describe any sort of half animal, half normal species transformation, such as werewolf or werehorse. This does not refer to someone who is part animal naturally.

Animal Person: Any person who is part animal naturally. The term Beast person is also used.

Artifact: Often used to describe the mysterious objects that **Artifact Users** find when they awaken their powers.

Relics: Objects with special properties or powers that people can find. They are usually rare or old and are often found out in ruins, shops, or just out in the wild.

**Awakening**: A person gaining or unlocking an ability.

**Gear**: What one would normally call "equipment". Things like armor or weapons.

Catalyst: An ingredient not changed or used up while making something else

[Elemental]: refers to any **element**. This is a placeholder where you can switch it out for any element you want to.

Eras: Time periods in which Something happened. Finding out which time periods line up with which era can be tricky,
Places where they gather

There are places where people with special abilities gather. They go by different names, and sometimes no name at all. Sometimes secret from the more "normal" parts of the world and sometimes not. These places vary widely as there are many different reasons why people with special abilities gather. They usually have a good number of things for sale or trade and depending on the types of people sometimes there are competitions of some kind. For some reason or another, they have been found to gather together.

People with abilities also tend to look for others with abilities. Sometimes the more competitive special ability users will seek out others to help bolster their team. Sometimes more advanced special ability users will look for inexperienced or non-awakened people to train. Others may simply seek out competition or friendship.

As stated before, the types of these places vary widely due to the reasons they use these areas. Sometimes they function as a gathering hub, sometimes clubs or groups, and other times markets or places of trade. Though not as common, some exist for research or exploring what special abilities can do.

A lot of the more intellectually curios will explore their powers and the powers of others. Due to the wide range of powers and abilities a lot of strange things can happen should the situation present itself. Due to this research areas are common enough to exist separately, however often this research will be done at already existing areas.
Monster Trainer Ability Levels

**Monster Trainer**

Note: Depending on the type of monster may change this.

Level 1 Powers:

* Monster Training: The ability to form a companionship with a mosnter and train it.
* Basic Training: Training a monster with some basic tricks or things.
* basic Commands: The ability to command monsters to do certain things. They don't have to listen.
* Feed: The ability to feed the monster foods or certain materials.
* Heal: The ability to heal an injured monster with materials or some kind of first aid.

Level 2 Powers:

* Grow: The ability to use materials to change a monster companion. This can be temorary

Level 3 Powers:

* More advanced training: The ability to train a monster companion to do different tricks and things.
* More complicated commands: the ability to make more complicated commands that the monster will understand. It still doesn't have to do them if it doesn't want to.

Level 4 Powers:

* Switch Element: The ability to change the element of a monster companion with materials.

Level 5 Powers:

* Varies depending on the type of monster the trainer has.
Monster Trainer Recipes

**Monster Trainers** do not really "craft" in the traditional sense. Unless the Monster companion has the ability to craft things, the Monster Trainer themselves usually only change the Monster companion with materials.

There are a few ways this works:

1. Normal feeding and care of the Monster Pet.
2. Using cerain materials to change or grow a Monster Pet.
3. Using certain materials to change the element of a Monster Pet.

Aside from these, there is not much in the way of crafting for a Monster Trainer. If there is any crafting it is to make food or something else for the Monster Pet. This type of crafting is specific to each monster so a list would have to be made for each Monster Trainer.
Blacksmith Ability Levels

**Blacksmith**

Level 1 Powers:

* Forge Basic Gear: The ability to make basic gear out of Metal, wood, or stone.

Level 2 Powers:

* Fabricate: The ability to make parts for gear out of materials.
* Alloy: The ability to alloy metals together form new metals.
* Enhance: The ability to modify gear with parts

Level 3 Powers:

* Slotted Gear: The ability to add slots to gear for inserting Gems.
* Repair: The ability to repair damaged gear.
* Reforge: The ability to use metal to modify a weapon into a different shape.
* Shape: The ability to shape magical gems or crystals for gear.

Level 4 Powers:

* Elemental Gear: The ability to make elemental gear from materials
* Mechanical Gear: The ability to make gear with some moving parts.
* Monster Gear: The ability to use monster materials in gear.
* Coating: The ability to make coating for gear out of various materials.

Level 5 Powers:

* Fantastic Materials: The ability to add/use unusual materials for gear.
* Super Modification: The ability to modify gear several times for more powerful gear.
Powers

Powers are a subset of Abilities. Powers are different things abilities can do.

Where "Alchemist" is an ability. Some of the powers an Alchemist can do are "Potion Making", "Alchemy(Materials)" and "Alchemy(Create object)".

People with abilities can have different proficiencies in each, like being able to do one better than another. Because of this, it is possible that some people may not even have all the powers abilities normally manifest. Not all people with the "Alchemist" ability can create potions.

A person with multiple abilities will sometimes have less powerful powers, or sometimes less powers. Having multiple abilities could have the opposite effect too, allowing for one to have a power that comes from both abilities at the same time.

Since Powers are often associated with certain abilities, it is possible for similar powers to exist between two completely different abiltities.

Rare powers are powers that exist only sometimes in people with an ability. It is possible for people who have a very powerful ability to awaken a rare power later.

Hybrid Powers are something that exists if a person has two or more abilities. A Hybrid Power is a power that belongs to two abilities at the same time and uses both at the same time.
Yu Ziyuan

Yu Ziyuan, ou plus communément appelée Madame Yu, est l'épouse de Jiang Fengmian et la mère de Jiang Yanli et de Jiang Cheng. C'est une amie proche de Madame Jin. Son titre honorifique est Zi Zizhu (Araignée Violette).

## Description Physique

Yu Ziyuan est décrite comme une belle femme qui devait avoir entre la quarantaine et la cinquantaine. Ses cheveux sont longs et noirs majoritairement détachés avec chignons sur le haut de sa tête et deux plus petits sur les côtés (donghua). Dans le manhua elle n'en a qu'un seul. Elle a une frange sur le côté gauche de son front et deux mèches sont ramenées en arrière. Ses yeux sont violet clair. Elle a généralement une expression sévère et renfrognée.

Elle porte comme bijoux une sorte de couronne dorée et l'anneau en améthyste Zidian à l'index droit.

Sa tenue vestimentaire se compose de robes dans différents tons violets et d'un pantalon blanc. Elle est élégante et semble assez grande et athlétique.

## Caractère

Yu Ziyuan n'est pas une femme qui se laisse marcher sur les pieds: elle est fière, colérique et froide. Elle ne manque jamais une occasion pour réprimander Wei Wuxian et se dispute souvent avec son mari à son sujet. Elle est directe et sensée dans ses propos. Autoritaire, c'est elle qui gère Lianhua Wu en l'absence de Jiang Fengmian.

Elle a tendance à ricaner et déverser sa mauvaise humeur sur sa famille. Par ailleurs l'attitude de Jiang Cheng est souvent comparée à la sienne.

Cependant, elle protège et aime ses enfants. Elle est plutôt douce envers sa fille et malgré sa sévérité envers son fils, elle est prête à se sacrifier pour sauver Jiang Cheng et Wei Wuxian.

On ne sait pas ses sentiments concernant son mari. Il est probable qu'elle avait du respect pour lui sans avoir vraiment avoir d'amour à son égard. Dans le drama, elle semble vraiment l'aimer malgré ses énervements fréquents à son égard.
Wei Wuxian

Wei Wuxian est le protagoniste principal de Mo Dao Zu Shi. Il est le fondateur de la cultivation du Mo Dao. Il est également le frère adoptif de Jiang Cheng et Jiang Yanli, le mari de Lan Wangji et l'un des parents adoptifs de Lan Sizhui.

Il est également connu sous le titre de Yiling Laozu. Son nom de naissance est Wei Ying.

## Description physique

Wei Wuxian est décrit comme un beau jeune homme aux longs cheveux noirs, attachés en queue-de-cheval retenue par un ruban rouge, et aux yeux de la même couleur (gris dans le donhua).

Dans le novel, il porte les robes violettes de Yumeng Jiang. Cependant, le donhua le montre portant déjà les robes noires et rouges qu'il arbore après son passage à la cultivation démoniaque. Durant son séjour à Gusu Lan, il porte les robes blanches de la secte.

Dans le corps de Mo Xuanyu, Wei Wuxian trouve son visage beau et jeune. Cependant le corps est nettement plus faible que le sien. Moins grand aussi (1m80). Il porte un hanfu noir avec des touches de gris et de rouge. Ses cheveux noirs sont attachés en queue-de-cheval retenus par un ruban rouge. Il ressemble à sa version adolescente.

## Caractère

Ses traits de caractères principaux sont son espièglerie et son côté énergique. Il a du mal à rester en place et aime taquiner les autres. Il ne semble pas se soucier des règles ou du lieu dans lequel il se trouve. Il est également gentil et utilise son savoir pour former la nouvelle génération.

Cependant, sous cette apparence insouciante, Wei Wuxian se soucie beaucoup de ses proches et est prêt à se sacrifier pour protéger ceux qu'il aime. Cela peut aller à se faufiler la nuit pour chercher de l'alcool à se couper la main pour apaiser la colère de Qishan Wen. Il est altruiste et n'attends rien en retour.

Un autre trait qui se distingue chez lui est son intelligence. Inventif, il a créer la cultivation démoniaque.

Il a également un fort sens de la justice. Il défend les innocents et n'hésite pas à combattre comme dans la grotte du Xuanwu quand il protège Mianmian du fer de Lingjiao ou combat contre Wen Chao. Mais malgré ce côté héroïque, il est également impitoyable avec ses ennemis comme il est montré dans la guerre contre les Wens où il tue de manière atroce Wen Chao. ou encore d'utiliser la cultivation démoniaque contre des cultivateurs. Néanmoins, Wei Wuxian admets ses erreurs et exprime des regrets pour certains de ses actes.

Grâce à son ancienne vie, Wei Wuxian sait faire preuve de nuances dans sa vision des choses. Notamment concernant Jin Guangyao où il reste sceptique sur certaines rumeurs à son sujet. Il fait également preuve de nuances sur son jugement sur certains actes de Nie Mingjue.

Globalement, c'est surtout un personnage astucieux, intelligent et taquin bien que pouvant parfois s'énerver et sérieux quand il le faut.

## Anecdotes

* Wei Wuxian est né le 31 octobre soit le jour d'Halloween
* MXTX l'a surnommé Wi-Fi qui est un homophone de son nom de courtoise (Wuxian)
* Il aime la nourriture très épicée
* Il est un dessinateur talentueux
* Il est très doué au tir à l'arc
Cook Ability Levels

Note that when many ability users have both the **cook** ability and something else will sometimes unlock an additional something as well.

Level 1 Powers:

* Simple Cooking: The ability to cook certain foods. Mostly only ones that have a single ingredient.

Level 2 Powers:

* Mix: Preparing ingredients before cooking! More variety is now possible.

Level 3 Powers:

* Cooking: Cooking with more than one ingredient! The Sky is the limit!

Level 4 Powers:

* Food like weapons: The ability to use Iron Herb to other ingredients to make dangerous foods that are like weapons. This includes adding elements to it.
* Many Ingredients cooking: Cooking with several ingredients at the same time! The sky is the limit now.

Level 5 Powers:

* Cuisine: More complicated and fancy foods are now possible!
* Is this even food?: Cooking with things not normally considered food is possible but may have mixed effects.
Artifact User Ability Levels

**Artifact User**

Note: Since all artifacts are different, it is difficult to make a normal list for levels since every one would have a different list. However, there are a few things that could affect its level. The following are only examples.

* Ability for the User to wield the specific artifact: This can change or grow, but it is the main bases for the ability "Artifact User". Since artifacts seem to rely a lot on the user, the features or abilities an artifact has gained from its connection to the user is important. In some cases, people measure the ability Level by the artifact, even though the user is the thing being ranked.
* Artifact Powers: The base powers an artifact has. A level one would just do something small, like change its color, a Level 5 could do something powerful, like teleport the user anywhere they wish.
* Transformations or Form Changes: The ability to change form. This includes splitting into parts or recombining.
* The ability for the artifact to make or use some kind of materials: If it is more limited by this ability then it affects the level by decreasing it. If it does or crafts something useful or amazing, it would increase the level.
* Link Up: How it affects other artifacts. If it does something cool in the presence of other artifacts, then it would increase the level.
* Shareability: The shareability or affects it has on other people.
* Danger Level: The danger it possesses to other or the user.

Since all these come into play, it is a combination of the user and artifact that this ability level is ranked by.
Farming Herbs

Herbs can be grown from a small amount of a type to a larger amount, as they tend to spread a little bit. Mostly the prefer normal good growing conditions, however being magical they can also thrive in weird ones as well. Some elemental herbs like a habitat that reflects the element they have. Some of the rare types are hard to grow, or don't grow quickly.

When farming herbs, you can crossbreed them for varying results. Sometimes the herbs are strange, being magical, so the crossbreeds can have a variety of properties.

In many cases, attempts at crossbreeding will result in a either one of the parents, or an entirely different "normal" herb. Combo Element herbs are extremely rare but can happen under certain circumstances.

"Normal" Herbs sometimes end up with rare species when crossbreeding.

* Green Herb + Iron Herb = Hard Herb (Defense)

White herb likes to grow mostly itself when crossbred but will sometimes result in gray herb.

* Black Herb + White Herb = White Herb or rarely Gray Herb

Elemental herbs usually end up like this:

* Water Herb + Earth Herb = Water Herb, Earth Herb, or rarely Mud Herb

Mud herb contains both water and earth element. Usually, they only have up to two elements per herb. Crossbreeds have a habit of resulting in something random yet related when attempting to crossbreed them again.

* Mud Herb + Wind Herb = Earth Herb, or Wind Herb, 5% chance of another crossbreed

Random Herb crossbreeds will often result in a random type of herb:

* Random Herb + Random Herb = any kind of herb

Trying to crossbreed Gray Herb will often result in the other type chosen:

* Gray Herb + Blue Herb = Blue Herb