recursal/Fanatic-Fandom huggingface dataset:
Data Breacher Supporting

* Lore - checks someone's exact role.
* Adwarist - stops someone from using their role.
* Ultimate Shine - reflects all visits from the rest of the team.
* Signal Splitter - redirects a user to target someone else.

These roles are a subset of Data Breachers. Each supporting member aids in keeping the rest of the team safe, countering Network Moderator roles, and generally creating confusion.
Corrupted Moderator

The Corrupted Moderator was a part of the moderation team overlooking the server. Greed got to them as they saw the chance to make potential thousands by outsourcing the server to a third party. The Corrupted Moderator goes rogue and abuses their power. During the day he claims to be apart of the network, but during the night, he kicks whoever he can. Every day he plays his simple charade. He's a network moderator like the rest, he claims. He's really the reason why the Sleuth was kicked.

## Role Card Info

Description: You were a normal moderator before. Now, you seek absolute power over the server.

Goal: Kick all who oppose you.

Abilities:

1. Choose a player to kick from the server.

Attributes:

1. If you are roleblocked, you will attack your roleblocker.
2. If your target is protected, you will attack your target’s protector.
3. Anyone kicked by you will appear to have been “kicked by a Moderator.”
4. You have basic immunity.

## Mechanics

Each phase, you may choose to kick anyone from the server.

If someone attempts to roleblock you, you will attack your roleblocker instead.

* If multiple people attempt to roleblock you, you will attack them all.

If your target is protected by someone else, you will attack that person instead.

* If your target is protected by multiple people, you will attack all the protecting roles but not your original role.
* If your target’s protector is protected, you will attack your target’s protector’s protector instead.
	+ If this somehow forms a full circle of protecting roles protecting each other, you will just attack your original target but fail to kick them.

* If your target is immune, you will just fail to kick them.
	+ If your target’s protector is immune, you will fail to kick the protector.

## Trivia

* The hexadecimal color for the **Corrupted Moderator** is #ffff00.
Phases

In the game, a phase is a single round in which all of the following can occur: results are given from last phase, discussions, accusations, voting, and acting. A phase begins and ends when announced by the gamehost.

## Results

Results are usually announced in a specific channel. They are purely for details on kicked users and role announcements like when Little Timmy becomes *Ultimate Little Timmy*.

Kick results are displayed as follows:

> <User> was kicked by <Kicking Role>. Their role was <User's Role>.
>
>

If the user's role cannot be announced due to corruption or another reason, the results will simply say:

> <Kick Results>. Their role is unknown.
>
>

*if the gamehost is feeling fancy, they'll add zalgo*

If there weren't any users kicked at all from last phase, the results will say exactly so (maybe vaguely so if Vincent is your gamehost).
The Singularity

## Role Card Info

Description: *You are the leader of the void. Your team supplies you with abilities.*

Alignment: Void Central

Goal: Destroy the server!

Abilities:

1. Choose a Void member to copy their ability and choose another user to use the ability on.

Attributes:

1. You may select which server member the ability is used on.
2. You are immune to all interactions and kicks while all members are present.

## Mechanics

* You may not copy the Event Horizon unless if there are only two Void members present for that phase.
* In the event that you are the only remaining Void member, you will lose any draw that occurs. If you are in a two-team draw, the other team will draw; you will lose.

### Interaction Immunity

All roles that attempt to visit you will have their actions cancelled entirely, meaning they never attempted to visit you in the first place. This will cause the direct results of their action to be cleared and thus leaving them with "no results". However, if there are any other results a user can--and usually--receives, they won't be cleared. Roles that receive updates concerning the quantity of abilities they have remaining will still receive that result as if they hadn't acted. For example: a Moderator (which usually gets "kick successful, you have X kicks remaining.") that visits you will get "You have X kicks remaining". This is the same message the Moderator would get had they idled.

Below is a list of all noteworthy interactions roles will have with you while you have immunity:

* The IP Locker won't lose locks trying to lock you. The lock will technically fail, thus allowing them to keep it. They will still risk losing other locks however.
* The Administrator will have their scan appear as "innocent", regardless of any other roles they scan, if they scan you.

## Goal

To win the game as a Void member, you need to kick **every** other role from the server. You may still win with other factions, but you cannot share the server with them. You can still win after every member of the Void gets kicked.
Saboteur

Back in the day, the **Saboteur** was much more confused. It took a total of three phases to kick someone, which was a system that proved itself to be clunky and inefficient. Now the **Saboteur** has gained much more technical knowledge, and can kick the pesky Network Moderators at a rapid speed of one user per phase. The job of the **Saboteur** has become so important to the success of the Data Breachers that every breach team must connect to the OCCTN with at least one **Saboteur**.

Through the years, many **Saboteurs** have come and gone. The original **Saboteur** was credited with discovering dozens of tactics and mechanics. They pioneered broadcasting a short message to everyone in the server that could only be read once their target was kicked. In order to stay incognito, they've had to switch breaching strategies, but the **Saboteur** always left the same ominous pin attached to every user they kicked:

"from an undisc**L**osed l**O**cation- **L**ong live the **W**inn**E**rs!!"

## Role Card Info

*Description: You are a quintessential Data Breacher.*

Alignment: Data Breacher Kicking.

Goal:  Kick all opposing roles.

Abilities:

1. Choose a player to deal a basic attack onto.

Attributes:

1. If there isn’t a saboteur present in the server, the highest ranked Data Breacher will convert after a phase has concluded.

## Mechanics

A **Saboteur** must exist if there are *any* Data Breachers remaining in a game.

* If you're kicked from the game, the highest ranking data breacher will be converted into a **Saboteur**.
* If you are placed on trial and voted guilty, the Saboteur conversion will take place on the phase you’re kicked but the Data Breachers will not get any **Saboteur** kicks.
Black Firewall

Created during the 17th initiative because of some operation trouble, the **Black Firewall** was a device designed to quickly eliminate administrators from networks. The Data Breachers find its very robust nature to be exceptionally useful from beginning to end of each operation. The device works to disguise itself as a legitimate networking firewall, *but with super powers.* The user must set up the **Black Firewall** onto an end user's account IP. After that, the **Black Firewall** just sits and runs on that IP, checking if any data comes in from any other IPs using the same port. If anyone visited that user's page, their IP would be seen by the **Black Firewall** and it would execute an attack on that user.

The ability for the **Black Firewall** to attack and kick other users stems from an administrative access that has to be gained early on in a data breach operation and is usually not accessible because of effective security measures. Thus the **Black Firewall** cannot exist in *every* operation.

## Role Card Info

*Description: You are a defender of your target and an evil to everyone else.*

Alignment: Data Breacher Kicking

Goal:  Kick all opposing roles.

Abilities:

1. Choose a player to place a firewall onto, dealing a basic attack to anyone who visits them.

Attributes: -none-

## Mechanics

Your targets will be protected from basic and powerful direct attacks. They won’t be protected against unstoppable attacks (ie. Loner, Trials, etc.). If your target is a victim of corruption, you will also be affected.

In the event that a Security Insurance attempts to insure your target, they will be kicked and you will be unaffected. If they insure someone who ends up being attacked by your firewall, they will counter-attack you.

You may cast firewalls onto Data Breachers. You may not cast firewalls onto yourself.

Roles that perform self visits will not be kicked by your firewall.

## Masquerade Meta

If the Masquerade masqs you, everyone kicked by your firewalls will appear to have been kicked by the role the Masquerade chose. With that said, the best roles for the Masquerade to choose would be either Security Insurance or Loner. These roles are more innocent in the eyes of the Network Moderators and one of the Data Breachers may use this to claim to be either role. If you're looking for more **chaos**, then Trojan, Little Timmy, and even Ping Pong will suit your style. These roles are less likely to mislead people however the short term effects may be able to buy you time.

## Trivia

* This role is **priority 3H**.
* Although the name of the role is "Black Firewall", the icon suggests it's a Black Fire, Wall.

1. ↑ Action Priority
Fisher

As their name entails, the **Fisher** uses a method of data breaching called “phishing”. The **Fisher** will collect and study messages from multiple users on the server to then create a message. This message will pose as an important announcement which contains vital information behind a link. The **Fisher** then sends the message to the user via DMs (the OCCTN’s DMs more specifically). The key is to use social engineering against the user to get them to click on the link. The moment they do, the **Fisher**’s job is done.

And, for a while, this method worked **every** time. But time went on and users started to become more aware of suspicious links from suspicious messages, so the **Fisher** had to adapt as well. So they turned the scheme into a game. One which was more likely to benefit the victim. Each message now had three links, one of which would result in the user’s account getting phished, the others holding some attribute that could be useful to the user.

*important note is that the **Fisher** always had an unstoppable astral attack, they just never use it because kicked users can’t be phished. this is why users can’t choose to not pick a link, because they will literally get destroyed for doing so.*

If the user picked the phishy link, the attribute would then go to the **Fisher** *which is only self usable with a phished account to back it.*

## I'VE BEEN FISHED!!

Quickly pick one of the following ponds: *Trust, Safety, or Doubling.* The player who's fishing you will do the same. Try to pick one that you believe they won't pick! (see below for more details)

## Role Card Info

Description: *It’s not entirely clear why you’re fishing in a network but you just mind your own business.*

Goal: Catch 2 fish and eat them for dinner.

Abilities:

1. Choose someone to force into a *fishing minigame.* When choosing, you will pick 1 of 3 ponds to fish in:
	* Pond of trust - protects you from being voted onto trial.
	* Pond of safety - gives you powerful defense for the following phase.
	* Pond of doubling - doubles the number of actions you can take.

Attributes:

1. If the you and your target choose the same pond, you will ‘catch’ your target and gain the ability of that pond.
2. If the your target chooses a different pond from yourself, they will gain that pond’s ability.

## Trivia

* The hexadecimal color for **Fisher** is #b6d7a8.
The Banshee

## Role Card Info

Description: You are a prideful member of the void that refuses to be kicked without taking others with you.

Alignment: Void Kicking

Goal: Destroy the server!

Abilities: Choose a player to place a “kick sensor” onto.

Attributes:

1. [without formation] Players with the sensor will be roleblocked if you are roleblocked (except formation) or kicked (except trial).
	1. *Exceptions being either trial or formation. Your sensors won't react.*
2. [with formation] Players with the sensor will be dealt the exact same attack as you.
3. Placing sensors count as visits. The actions of the sensors do not.
The Messenger

The Messenger was a top-secret spy that used to work for the Void as a lower rank. They're most known for sending tapes to server operators to alert of Void activity. These tapes would contain transcripts of conversations between the Void Leaders and the Center of the Void that would then be read by the Messenger. Their voice would be distorted and would change for each tape to minimize the possibility of their identity being realized.

Their time as a spy would come to an end when they began sending tapes to the Sleuth Team. The intent was to send the tapes to the OCCTN Administration but due to a mix up the Sleuths ended up receiving all of them. The confusion led to the staff slipping hints to the Void Leaders that the staff knew they were coming. Which then led to an investigation that ultimately terminated the Messenger.

The Messenger has since disappeared online entirely. Presuming they were either killed by the Void's assassins or they went into hiding for the time being.
Master Server ELO Bot

## Lore

Master Server ELO Bot (MSEB) was formed from a freak accident in the underworld. In exchange for calculating and displaying ELO values, Vincent lets it stay at home in the server. It will likely one day return to the underworld and destroy us all (in a similar fashion to EA), but we just don't know about it yet.

## Explanation/History

It symbolizes the payroll of the OCCTN in the way that the Network Moderators are awarded more ELO (and a bigger paycheck) by winning, while the Data Breachers and other roles steal more ELO (and some cash) when they win.

It originally joined the server on June 22, 2020, but it was useless at the time, and it was kicked. The long-awaited return of MSEB came on February 2, 2021, over 6 months since its original join date. It was greeted ecstatically, with many people saying "mhm" repeatedly in the chat, prompting Carl-bot to reflexively send "+work".

Around the week of March 29, 2021, the caretaker of MSEB added slash commands. This changed the prefix of MSEB from `!elo` to `/`.

Since August 1st, 2021, MSEB also functions as an anti-cheat. It notifies game hosts when players attempt to snoop through someone else's items.

## List of Commands

Below is the complete list of MSEB commands as of March 4, 2021. Commands may be added or removed in the future.

/help: Displays the most up-to-date list of commands for the bot.

/board: Sends the ELO leaderboard. By default, players that have missing values (currently, only players that were just created and haven't had updated ELO values) will be hidden from the results. If fullboard is set to True, this will display *every* player, including ones with missing values.

**The following commands may only be run by people with the Elo Commander role.** MSEB will send an `Insufficient permissions` error to people who don't have it.

/calculate: Changes a player's ELO value through gathering all the needed variables to fill in the formula.

/set: Changes a player's ELO value by directly asking what the old and new values are.

/create: Makes a new player with the values `NULL` and `200`. It will also ask for the user ID.

/delete: Removes a player upon confirmation.

## More Info

* LawfulMichael#9438 is the current caretaker of MSEB. All love, hate, gripes, cookies, and Nitro gifts should be directed to him. In that order.
	+ It is possible to obtain a copy of MSEB's Python source code by sliding into Lawful's DMs and asking politely.
		- If you use this to create your own bot, you must give credit to LawfulMichael#9438.
Epickle (channel)

The Epickle channel (otherwise known as **#🥒epickle**) is a hostile sector of the MSDB Discord. Full of Epickles, horrendous spam, and memes that will scar one for life. It is recommended to mute this channel as soon as you join just in case people start spamming cum and mhm.

The Epickle channel represents a very dark corner of the OCCTN that Data Breachers choose not to target due to its pure uselessness and outright terrifying nature. The Data Breachers tell stories about how a service of the OCCTN once ventured into the dark corner, and there was an attempt to launch a denial of service attack on the service. After that, the Data Breachers were spooked and decided to leave the sector alone. It's really not worth their time. Just like the Epickle channel is not worth yours.
Martyr

## Role Card Info

Description: *You have been chastised everywhere you go. Now, it’s time for you to take revenge.*

Alignment: Neutral Rogue

Goal: Get yourself voted up and kicked via trial.

Abilities: -none-

Attributes:

1. You will attack everyone who didn’t vote innocent on your trial.

* + (if you're using the new trial system, everyone who votes against you will be attacked)

1. Your attack is unstoppable.

## Trivia

* The **Martyr** is alternatively titled "Vincent's Magnum Opus".
* The **Martyr** was created to discourage players' tendency to instantly vote someone onto trial.
* In a Ranked game, the **Martyr**'s team perfection score is determined by the percentage of remaining players (not including themselves) who voted for them. This is based off the idea that fooling everyone into believing you're suspicious is considered a masterful deception.
* The hexadecimal color for the **Martyr** is #865eeb.
(unnamed testing role) B

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

## Role Card Info

Alignment: Data Breacher Deceiving

Ability:

* choose someone to perform your action on, giving them random results for and 2 times after the current phase.

Attributes:

* [rare] your targets may be told they've been roleblocked. This will not actually happen but it will clear any role specific results (ie. "successful" results, a Saboteur's "you kicked a..." results, etc.)
* [rare] your targets may have their results completely cleared.
* [very rare] your targets may be told they've been kicked, forcing them to remain quiet for that phase, they may still vote.
Ban Zapadi

The Uninhabited Island

The Abandoned Islands, known locally as Ban Zapadi. In the middle of the islands was an abandoned ship, Edatsuyurn knew it existed but Retja knew more as he fishes in the islands. The ship was destroyed by adventurers.

There are some 19 islands in the archipelago with difficult currents around some of them. To the west side of the largest island is rough currents and the area around where the ancient ship was seams to be a node of sorts with flotsam and jetsam pulled into the area and unable to leave, this makes sailing out of the area difficult.

To the far east of the islands is an area called the hole which is deep water and is the main fishing grounds for the village. It may also be home to enormous sharks and other sea monsters.

A small island marked as ‘ship island’ is safe to camp on overnight as there are no signs of Bullywugs on the island. The bullywugs are most present on the largest island and are a danger to any who go near.
StoryMode A1 E2-1 (One Last Job- Take 1)

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

It's possible you may be looking for this page: StoryMode A1 E2-2 (One Last Job- Take 2)

This game is the second noncanonical episode (and the alternate ending) of Story Mode. The result of the game wasn't canon and had to be redone. The game began on X and ended X days later on X.
Signal Splitter

Despite the safety measures in place to keep students of the Next Generation Division from even coming into contact with Data Breachers, the defeated Boolean is now in an online chat room with the Saboteur. He knows that what he's doing would have gotten him expelled by the Next Generation, but why does it even matter? He'll have to take the entire course *again*, just for a chance for the Moderator to kick his teammates, end up as the last Network Moderator standing in the server, and be attacked and lynched by hackers. He already went through that once. It will never happen again.

The Saboteur starts the conversation. "Did you ever hear the tragedy of User 13, the Talented?"

A pause. The Boolean replies, "No."

"I thought not. It's not a story the Network Moderators would tell you. It's a Data Breacher legend. User 13 was an elite Data Breacher, so intelligent and resourceful, he used his ability to influence packets to redirect signals... He had such a knowledge of hacking. He could even keep his allies from being kicked by a Moderator. Hacking is a pathway to many abilities some consider to be unobtainable."

"What happened to him?"

"He was so powerful, the only thing he was afraid of was losing his power, which, eventually, of course, he did. Unfortunately, his Saboteur was kicked by a majority vote, then the Moderator kicked him with ease. Ironic. He could save his teammate from being kicked by the Moderator, but not himself."

Captivated, the Boolean asks, "Is it possible to learn this power?"

"Not from a Network Moderator."

## Role Card Info

Description: You are a member of the K12 group. You deal with the management of signals and security protocols.

Alignment: Data Breacher Supporting

Goal:  Kick all opposing roles.

Abilities:

1. Choose a player to divert their ability (if they act) onto another player of your choice.

Attributes:

1. Analysts will see that you sent your target’s signal.
2. Trackers will see that your 1st target sent a signal to your 2nd target.

## Mechanics

* You’ll have two targets. Your 1st target will have their role’s ability deflected towards your 2nd target.
* If your 1st target can’t/doesn’t use an ability, you will not divert them. Targets with self actions (like self protection, firewalls, etc.) will be controlled as well (given your priority level is high enough).
* You will only control a player's *prime target.*
* Your targets will be unaware of your control.
* Your targets won't act immediately as you do. Their action will still execute at their typical role priority.

## Trivia

* Despite the name and icon, the role does not split signals, it diverts them.

* This role is **priority {{{priority}}}**.

1. ↑ Action Priority
Monitor

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

## Role Card Info

Description: *You've got an amazing ability to detect just about everything. But you can only give this power to other people...life for you has never been normal.*

Alignment: Network Moderator Supporting

Goal: Kick all opposing roles.

Abilities:

1. Choose someone to give them the ability to see all interactions other roles have with them. Even interactions that don't give results.

Attributes:

* You may not pick yourself.

## Trivia

* This role is **priority 1**.

**CHANGE REQUEST**
 A user has requested the following changes to this role:
 Add more specification towards what results you get for more situations:
* If you are targeted by a role that investigates, you will get "you were investigated."
* If you are targeted by a kicking role, you will know what type of attack it was.
	+ Getting attacked by a Moderator will give, "someone dealt you a basic attack.".
	+ Getting targeted by a Botnet conversion will give, "someone attempted to convert your account.".
	+ Getting targeted by a Security Insurance, Black Firewall, Little Timmy, Trojan, (any other role with a firewall ability). will give you two results, "you walked into a firewall." and "You were dealt a basic attack.".

Keep in mind these suggestions are not implemented into the game and are being discussed by the Role Management Team. Please ignore this if you are simply looking to see how the role works.

1. ↑ Action Priority
EA (meme)

*Notice: This article includes paid advertising.*

EA is a joke that likely started when the first EA role appeared in a game. And why not? EA is such a great company that makes high-quality games that you will enjoy for hours!

We love our EA. We love it so much, in fact, that people beg for EA to be in almost every Corrupted game! That's because the mere presence of EA is enough to make almost any game fun for everyone.

Make sure to buy at least 100 Secret Role items! :)
Little Timmy

## Role Card Info

Description: You found yourself in a weird server, trying to figure out which team you want to go for. At some point, you’ll just kick everyone anyways.

Goal: Kick all who oppose you.

Abilities:

1. On phase one only, you are immune to kicks.
2. When one Data Breacher is kicked, you will have the ability to kick someone else.
3. When one Network Moderator is kicked, you will have the ability to protect yourself.
4. When only one Network Moderator or Data Breacher remains, your kick ability will be upgraded to a corruption ability. Your self protection ability will also be upgraded to a firewall ability. This will be announced to everyone immediately as you're eligible.

## Mechanics

* This role is unique and only one can exist per game, **Little Timmy** starts off with no abilities.
* During Phase one, you have basic defense, after phase one you lose your defense.
* When 1 network moderator gets kicked, you regain your ability to protect yourself during the phase.
* If there is 1 data breacher kicked, you gain the ability to kick someone during the phase.
* If there is only 1 data breacher/network moderator left in the game, you will gain the ability to corrupt your targets. You will also have basic defense automatically each phase.
	+ When these abilities are obtained, a message will be given to everyone that you are now the “Ultimate LT”.

## Trivia

* The hexadecimal color for **Little Timmy** is #00ff00.
* This role is **priority 5H** when protecting itself, and **priority 6** when kicking.
Analyst

## Role Card Info

Description: *You are a low-tier staff member who finds joy in watching other people do their thing on the internet.*

Alignment: Network Moderator Investigative.

Goal: Kick all opposing roles.

Abilities:

1. Choose a player to watch what they do. You will see who they visit during the same phase.

Attributes: -none-

## Mechanics

If your target couldn't or didn’t visit anyone, you will be told: *"Your target has not visited any player this phase."* or something similar.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
Inspirer

## Role Card Info

Description: *You are the ultimate persuader. What you lack in understanding of the internet you make up in your understanding of human psychology, including its one crucial weakness.*

Goal:  Kick all opposing roles.

Alignment: Data Breacher Supporting

Abilities:

1. Choose one person on any phase to change their alignment to the Data Breacher team. (3 uses, 1 phase cool down per use)

Attributes:

1. Regardless of the roles list, there may only be the Saboteur and the Inspirer in the beginning. If there are any extra roles on the DB team, they will start aligned to the NMs.

## Mechanics

All non Data Breachers inspired to Data Breachers will always promote to the Saboteur last. If there are multiple inspired Data Breachers, the one who has been inspired for the longest will promote to Saboteur first.
Terminator

The Saboteur walks into the containment facility. He had been using old electrical circuits to create a Frankenstein-like monster, a being comprised entirely of electricity. The Saboteur's creation was capable of thinking for itself, as if it were yet another member of the breaching team. The monster also had an ace up its sleeve: it could temporarily overload part of the OCCTN; more specifically, the part that sends response messages to users. The leader of the Data Breachers flicks on a switch, and begins to hear the hum of his creation powering on.

"Arise... my **Terminator**."

## Role Card Info

*Description: You are a traceless user that specializes in clearing all records and user history.*

Alignment: Data Breacher Deceiving

Goal: Kick the Network Moderators.

Abilities:

1. Choose a player to clear. Giving all other roles “no results” while interacting with your target.

Attributes: -none-

Notes:

1. Even non-investigative roles will be given “no results”.

## Mechanics

* Visitors of your targets will have their results cleared and be given “No results”. This message will block all other messages roles will receive from your target. If an investigative role interacts with your target. They will not get results. If a kicking role attacks your target. They will still kick your target successfully but will get the "No results".
	+ If your targets have usual results they receive from idling.

Your ability counts as a ‘visit’. Meaning you are vulnerable to being tracked by investigative roles or kicked by firewalls.

## References

1. ↑ Moderator kick ability quantity.
2. ↑ Virus infected users list.
3. ↑ Anti-Corrupter receiving the "You may now encase someone" notice (this result depends on the gamehost).
4. ↑ Action Priority
Caerlin Krexis

## Caerlin Krexis (Krexis is his given name, Caerlin that of his clan)

Born in the isolated clan home in the forests between two mountain ranges, Krexis is the son of Caerlin Synthrin (mother), who used to be a singer, and Caerlin Mugrunden (father) a fairly mediocre soldier who was also a minor adventurer. His relationship with them was friendly and both parents are alive, although struggling financially due to Mugrunden's extensive injuries following capture by a roving band of fae creatures.

Krexis has four siblings:

* Pandjed, a brother 5 years older - who is a singer/entertainer and is alive and well.
* Maagog, a sister 2 years older - wanted for thievery (pickpocketing) and who is currently on the run - believed to still be alive and well.
* Dadalan, a brother from the same brood as Krexis - who has left home and lives as a recluse. He is believed to be alive, but doing poorly due to an old illness (a mild chronic breathing disorder), although Krexis' relationship with him remains fairly neutral and they keep in touch when they are able.
* Kaladan (a brother 1 year younger) - a travelling paladin who settles legal disputes and protects honour, often through trial by combat - all for a fee which he donates to his "church". He is believed to be alive and doing OK.

Raised modestly by his mother, since his father was imprisoned by fae for many years, Krexis grew up in a small house. He had a few close friends and lived an ordinary childhood. The embarrassment of his father's capture (the clan had to pay a hefty ransom) ruined the family reputation, and so Krexis fled to the wilds, where he found purpose honing his hunting skills by bringing down dangerous animals at the edge of civilization.

His long-term aim is to join a group with the purpose of destroying any groups of fae they encounter.

## Opinions:

Tomb: I like this guy. He has Honour. He ain't afraid to stand up to tyrants. He can also breathe fire, which is real cool. Always glad to have another warrior on the team.

Norlen: Sure seems like a family man despite their differences. His family is full of entertainers, surprising given his ranger getup! He wants to make a smokehouse for the clubhouse, is he a cook too? I got him to try ale for the first time heh. Got a good head on his shoulders, he'll learn to defend himself soon enough.
Boolean

Once the Network Moderators received enough funding, they were able to create a new division: the *Next Generation*. The goal of the Next Generation was to train aspiring coders into becoming useful and skilled defenders of the OCCTN.

It's certainly not easy work. The stakes are high, and the final test for a student is to defend a real network against real attackers. Succeed and be promoted to a real Network Moderators with an actual wage, or fail and have to take the entire class again. Most of the people who fail never actually come back for a second time; they simply can't keep up with the hectic life of an NM, and they abandon the Next Generation. At that point, all anyone can do is hope they don't join the Data Breachers...

## Role Card Info

Description: *You are a student who uses basic computer logic to investigate.*

Goal: Kick all opposing roles.

Abilities:

1. You may ask whether someone was either: *Visited, Attacked, Investigated, Protected, or Idle.* You will receive a *true or false.*

Attributes: -none-

## Mechanics

* **“Was my target visited?”** will output TRUE if anyone visits your target. It will output FALSE if nobody, but yourself, visits them.
* **"Was my target investigated?"** will output TRUE if a role investigates your target. It will output FALSE if nobody, but yourself, visits them. You also won't see an Administrator's non-prime targets.
* **“Was my target attacked?”** will output TRUE if anyone uses an ability that results in your target getting kicked. It will output FALSE if your target isn’t being attacked. *note that your target being protected or immune will not be clarified and you will still output TRUE.*
* **“Was my target protected?”** will output TRUE if your target has protection or immunity against attacks. It will output FALSE if your target does not have protection or immunity. *note that your target doesn’t need to be attacked for this to output TRUE.*
* **“Did my target idle?”** will output FALSE if your target uses an ability on themselves or someone else. It will output TRUE if they can’t/don’t use an ability on themselves or someone else.
	+ A Signal Splitter cannot force anyone to act and will not change the output.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
Shiv

**Shiv** is a man first met by the protagonist in Keneph Caves. Seemingly intrigued by the protagonist, he knows their name without having to be told, and helps them and Connor reach Kuiki's home.

## Battles

### Keneph Caves

Shiv is fought on a Cave Field. He has no healing items.

### Battle Logger

Shiv is one of seven opponents that can be selected to train against on the Battle Logger in the manor.
#### Pre-Garret

Shiv is fought on a neutral field. He has one Ultra Potion.

#### Post-Garret

Shiv is fought on a neutral field. He has one Ultra Potion.

### Cellia Central

Shiv is fought on a Darkness Field. He has two Hyper Potions.
This battle only occurs if the player chooses to help Aurora outside the library. If the player chooses to help Shiv, Aurora is fought instead.

### Bountilia Cavern

Shiv is the player's Tag Battle partner against Baron, on a Factory Field. He has one Ultra Potion.
This battle only occurs with Shiv as a partner if the player chooses to help him. Otherwise, Baron is fought alone.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portraits
Neutral Rogue

* Virus
* Corrupted Moderator
* Little Timmy
* Botnet (Alpha)
* Botnet (Beta)
* Martyr

Neutral Rogues are a subset of roles that seek to eliminate all users Network Moderator, Data Breachers, or even others of the same alignment. A common trait that the majority of Neutral Rogues share is their basic defense role immunity. Meaning the more practical way of handling them is with trials. They're also a lot more powerful and should be eliminated right away if at all possible.

As a **Neutral Rogue**, it's important to come up with a convincing role claim and to be active with that claim. Playing too passively or not speaking up enough can lead to others placing you on higher suspicion. People will be especially curious if you act as though finding **Neutral Rogue** isn't very important (unless very specific circumstances suggest otherwise). Also it's important to remember that your win conditions as **Neutral Rogue** will - 9 times out of 10 - not align with anyone else's, meaning you have to win totally by yourself.
Void Assassins

Void Assassins are a group of specialized hitmen who hunt down those who attempt breach the Void's collective as well as Void members who misbehave. The assassins are frequently used as a threat to blackmail and suppress whistleblowers and dissenters. This system has continued to work in favor of the Center of the Void.

All Documented Assassinations
 3 | Commonly known as The Messenger. | Compromising information.
Attacks, Protections, Immunities

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

*please add more information to the immunities section. thank you!*

## Attacks

In Master Server Data Breach, every attack is referred to as a "kick". Kicks can fall under 3 primary bases: Basic, Powerful, and Unstoppable. These bases are then supplied with attributes such as Ban or Corruption.

### Bases

The success of a kick comes down to one question, *is the target supplied with a protection / immunity that's equal to or higher than the base kick?* If yes, the kick fails and vice versa.

All kick bases and their counters

### Attributes

Attributes can also be added onto attacks. These give the attacks certain effects on top of them. *They will only execute if the attack itself was successful.*

#### Ban

Ban attacks will remove a user from the server (like kicks) but will also remove the user's capability to be reinvited by a Reinviter and will remove their ability to speak in the trash bin.

#### Corruption

Corruption (when successful) will remove a user from the server, erase their final note, and hide their role in public results, and have all the effects of a ban. These effects will also affect any visitors of the original target.

## Protections

Protections are the primary counter to Kicks

### Bases

Protection bases are as follows (ordered by their level of protection): None, Basic, Powerful, Impenetrable.

#### Firewall

Firewalls deal the same attack as the base attack on anyone who visits the original target. Firewalls can either be placed onto someone or be used as self defense. The firewalls often don't affect the original target themselves.

### Other Information

* Roles that have an immunity higher than the protection base you provide for them will ignore your aid. You'll still visit your target, however, you will receive
> "Your target wasn't attacked."
>
>

 even if they *were attacked.*

## Immunities

### Roleblock Immunity

Certain roles are unaffected by roleblocks and won't be stopped by them. All roles with an equal or higher priority level than the source of the roleblock are immune to **that roleblock.**

## References

1. ↑ Black Firewall, Trojan, Little Timmy, (Security Insurance kind of counts)
2. ↑ Loner, Little Timmy, (Troll kind of counts)
3. ↑ Buffer
Emily

**Emily** is Ayrith's Electric-type Gym Leader and Connor's older sister. Her gym is located in Blackview City.

## Appearance

Emily is a young woman in her early to mid 20s. She has long, wavy blonde hair that falls to her waist and red eyes. She wears yellow knee-high boots with black laces and a black-and-yellow plaid pleated skirt. Her shirt is black with two yellow lines in a v-shaped design at the top, and her thigh-high tights are also black with a yellow line at the top. Emily also wears arm bracelets that go up to her elbows and are accented with yellow on both endings.

## Personality

Emily is introduced as a cheery and energetic person upon first meeting her in Blackview City. After being rescued, she enthusiastically aids the protagonist in defending the city from the Black Foxes. Additionally, she enjoys teasing Connor as an older sister.

## Battles

### Blackview City

Emily is fought on Electric Terrain. She has two Hyper Potions. The player receives the Circuit Badge upon winning this battle.

### Cellia Fight Club

#### Pre-Garret

Emily is fought on an Ashen Beach. She has two Hyper Potions.

#### Post-Garret

Emily is fought on an Ashen Beach. She has two Ultra Potions.

#### Post-Reeve

Emily is fought on an Ashen Beach. She has two Ultra Potions.

### Battle Logger

#### Pre-Garret

Emily is battled on a neutral field. She has one Ultra Potion.

#### Post-Garret

Emily is battled on a neutral field. She has one Ultra Potion.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portraits
EA

**Disambiguation page for EA**
*The following is a list of links to pages that might share the same title.*

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

EA may refer to:

* EA role card
* EA meme page
Scarlett

* Idol
* Team Crescent

### Status

Alive (if the player sided with Shiv in Weeping Hill and has Scarlett's bow, or if the player sided with Nova and fights Scarlett, on Sky Tower)
Deceased (if the player sided with Shiv in Weeping Hill and does not have Scarlett's bow, or if the player sided with Nova and lets Scarlett complete her mission, on Sky Tower)

## Trainer Information

### Trainer Class

IdolTeam Crescent

**Scarlett** is a close friend of Ava and the protagonist. Following the events on the cruise ship, she decides to become a trainer, despite having no prior battling experience.

## Appearance

Scarlett is a young woman in her late teens to early 20s. She has pink eyes and short pink hair, worn with a bow.
that is secured to a white headband. She wears a red and dark grey jacket, briefly accented with white, and a white skirt. She also has dark grey tights and white shoes with red laces.

## Personality

Scarlett is a timid and reserved person, who can be found second guessing her own ability at times. She perceives herself as simply a novice trainer and tries her best to keep up with those around her.

## Battles

### Route 2

Scarlett is fought on Grassy Terrain. She has one Super Potion.

### Blackview High-Rise

Scarlett is fought on a neutral field. She has two Hyper Potions. If the player sided with Nova in Weeping Depths, this battle is optional.

### Battle Logger

#### Pre-Garret

Scarlett is battled on a neutral field. She has one Ultra Potion.

#### Post-Garret

Scarlett is battled on a neutral field. She has one Ultra Potion.

### Battleview Tournament

Scarlett is fought on a Starlight Arena. She has two Hyper Potions.
This battle only occurs if Scarlett is still alive following the events on Blackview High-Rise. If she is not, Connor is fought instead.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portraits
* Overworld Sprites (No Bow)
* Battle Sprites (Crescent)
* Overworld Sprites (Crescent)
* Portraits (Crescent)
Troll

## Role Card Info

Description: *You are a rando who joined a server just so you could mess with the moderators. Anyone who tries to kick you out will learn a valuable lesson.*

Alignment: Neutral Chaos

Goal: Get kicked by any means other than trial.

Abilities: -none-

Attributes:

1. You will deal an unstoppable kick on one (or all) of the people who attack you. But you will still be kicked.

## Mechanics

If corrupted by an infection from the Virus, bombed by Bomberator, attacked by Martyr, or kicked by anything else considered indirect, you will still win but you won't attack anyone.

## Trivia

* The hexadecimal color for **Troll** is #ff9900.
Anti-Virus

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

## Role Card Info

*Description: A state of the art computer protection software developed by the OCCTN to protect accounts from unauthorized changes.*

Alignment: Network Moderator Defensive

Abilities:

1. Choose one player each phase to give an anti-virus. These will protect a player from corruption and converts for only that phase.

Attributes:

1. Anyone who visits a player with an anti-virus will also be protected.
2. You are immune to corruption.
Kick

**Disambiguation page for Kick**
*The following is a list of links to pages that might share the same title.*

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Kicks may refer to:

* Attacks, Protections, Immunities#Attacks Ingame attacks that are used to eliminate players from the game.
* Category:Kicking The category for all roles that have the ability to kick or are classified as "kicking".
* Kick Lolwe A meme page detailing the phrase *kick Lolwe*.
Sentinel

## Role Card Info

Description: *You are a high-tier member of staff who watches out and creates shields for other members.*

Alignment: Network Moderator Defensive

Goal: Kick all opposing roles.

Abilities:

1. Choose a player to save from kicks, virus infections, or bombs.

Attributes:

1. You may protect yourself once.

## Mechanics

Each phase, you may choose someone to protect against attacks.

You may choose to protect yourself, However, you may only do so once per game.

if your target:

* Is infected by a virus, you will disinfect them.
* Has a bomb planted on their account, you will deactivate it.
* You and a Corrupted Moderator target the same person, you will save the Corrupted Moderator’s target, however, you will take the attack.

You cannot protect your target from the following:

* Little Timmy corruption attacks.
* Botnet conversions.

You won’t deactivate a bomb immediately as it’s being planted on your target. You also won’t immediately disinfect as they’re getting infected. Instead, You’ll run the risk of getting yourself infected.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).

## Trivia

* This role is **priority 5H**.

1. ↑ Action Priority