Gods

Introduction To The Gods

What are the Gods? The creators of life as we know it? Beings of great power who rule over the mortal races? Entities that transcend our comprehension? If you thought along those lines you’d be right, for a traditional definition. Here such Gods have vanished, the circumstances behind their disappearance is still known, but their absence has thrown the Realms into a state of turmoil. Nothing will ever be the same without them. However, replacements have emerged. Mortals ascending to the status of God. Even this too is shrouded in much mystery, but what can be agreed upon in the existence of an artifact called the Spark of Creation - this artifact being responsible for the creation of the New Gods. Their prowess and capabilities pale in comparison to that of their predecessors, the Old Gods.

Gods are meant to be a core aspect of this Rp. When a God comes to mind we think of some all powerful being that cannot be rivaled and for Rp that can ruin the fun of it. I mean, who wants to face something that can’t be beaten or has abilities that solve everything? Where’s the fun in that? It is for this reason Gods are handled a bit differently, though the core of this system for Gods is the same as that used in D20 with a few tweaks. Within the context of this Rp think of a God as a being that has ascended to a higher status. This means said being has inherited something that makes it divine. The benefits gained from divinity isn't enough to make that character some unrivaled monster, annihilating all who oppose it. Gods can die, be bested, have their power stolen and succumb to various other things as a normal person would.

Becoming A God

Becoming a God is an acquired template that can be added to a character of any race. All deities possess a divine rank which is an indication of its standing compared to other deities. Although divine rank does not indicate the strength of a God, it is a general consensus that Gods of a higher divine rank are above those below them. Once a character has ascended to the status of God, their divine rank is not a predetermined and fixed point from which all characters start. Instead, an ascended character’s divine rank is random, being determined through the roll of a d20 as shown on the following table:

 6-10
 11-15
 16-20

Level

Deities gain an extra 20d8 Hit Dice. These Hit Dice extend the character’s level, going beyond the limit of 100. With this a character can effectively reach a maximum level of 120. Called Legendary Levels, it functions just as Epic Level (Beyond 65) does, increasing BaB, Saves, etc. As such, these levels increase the character’s stats, but cannot be used to gain additional classes, nor can a character gain class abilities from increasing the level of a class it already has with them. The user instead gains good (x3) BaB and Saves, with 20 points to be allocated to the Caster Level their Spellcasting (Magecraft and Innate).

Hit Points

Deities receive maximum hit points for each Hit Die, even Hit Points is had prior to becoming a deity. Example: 20d8 would give 80 Hit Points for a normal character, but now give 160 Hit Points for deities.

Speed

Deities can move much more quickly than mortals. A deity’s base land speed changes depending on its form (biped or quadruped) and its size, as shown on the following table.

Armor Class

Deities gain the following bonuses to their armor class:

A field of divine energy surrounds them, granting a stackable bonus to armor class equal to their divine rank.

Deities also gain a deflection bonus to their armor class equal to their Charisma Modifier; this only applies to deities that don't already have their Charisma added to their armor class.

When a deity reaches its maximum level (120) its divine energy field grows stronger, granting it an additional +13 to armor class.

Attacks

Deities gain a bonus to their attack rolls equal to their divine rank. Furthermore, a deity’s attacks are treated as magical weapons with an alignment of the deities alignment, for the purpose of overcoming damage reduction.

Always Maximize Roll

Greater Deities (Rank 16 - 20), always get the best possible result on their rolls. When a greater deity makes a check, attack or save assume a 20 was rolled. A d20 should still be rolled and used to check for a threat of a critical hit on attack rolls. This quality means that greater deities never need the Maximize Spell feat, because their spells have maximum effect already. However, this does not mean it gets automatic success as a 20 would indicate in normal circumstances. It still suffers from immediate failure if it rolls a 1 on attack rolls, when determining critical hits.

Saving Throws

All deities get their divine rank as a divine bonus on all saving throws.

Checks

A deity gets its divine rank as a divine bonus on all skill checks, ability checks, caster level checks, and turning checks. Lesser deities (rank 6 - 10) may take 10 on any check, provided they need to make a check at all. Intermediate and greater deities (rank 11 - 20) always get a result of 20 on any check, provided they need to make a check at all.

Immunities

* Transmutation

Intermediate and Greater deities are immune to any form altering abilities such as polymorphing and petrification. Deities below Intermediate are not immune but are able to perform a saving throw each turn after being affected by a form altering attack, to change back to their original form. Any shape-altering powers the deity might have work normally on itself.

* Energy Drain, Ability Drain, Ability Damage

A deity is not subject to energy drain, ability drain, or ability damage.

* Mind-Affecting Effects

Intermediate and Greater Deities are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Deities below Intermediate are instead able to perform a saving throw each round after being affected by mind-affecting effects, to break free of it.

* Other Immunities

All deities are immune to disease and death effects. Deities of Intermediate rank or higher are immune to effects that imprison or banish them. Such effects include banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking.

Immortal

All deities are immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe. The only way for a deity to die is through being slain in magical or physical combat.

Senses

Deities of rank 1 or higher have incredibly sensitive perception. Such a deity’s senses (including darkvision and low-light vision, if the deity has them) extend out to a radius of one mile per divine rank. Perception is limited to the senses a deity possesses.

Travel

A deity of rank 1 or higher can use greater teleport as a spell-like ability at will, except that the deity can transport only itself and up to 100 pounds of objects per divine rank. A deity of rank 6 or higher also can use plane shift as a spell-like ability at will, except that the deity can only transport itself and up to 100 pounds of objects. If the deity has a familiar, personal mount, or personal intelligent weapon, the creature can accompany the deity in any mode of travel if the deity touches it. The creature’s weight counts against the deity’s weight limit.

Familiar

A deity of rank 1 or higher with levels as a mage has the ability to treat any creature of a given kind as a familiar, as long as that creature is within a distance of one mile per divine rank of the deity. This special familiar ability only applies to one creature at a time, but the deity can switch between one creature and another instantaneously, as long as the second creature is within range. This special familiar ability does not replace the deity’s ability to have a normal familiar, which could be any kind of eligible creature.

Salient Divine Abilities

Upon reaching divinity, a deity gains Salient Divine Abilities. A deity can manifest and utilize a number of these abilities equal to 1 per 5 divine rank. Deities should have the prerequisites necessary to manifest these abilities. Custom Divine Abilities are also welcomed.