Patch Notes v0-8-1742

Patch version
 Is hotfix

## Battleframes and Combat

* Players that die in the air will now react to the direction the damage came from, leading to better looking death animations.
* Engineers should now have flashlight functionality that matches the other Battleframes.

### Tigerclaw

* An internal cooldown to the Hunter Perk has been added to prevent rapid damage stacking with fully automatic weapons.

### Accord Engineer

* Changed the reticle for the Anti-Personnel Turret HKM to use the AA Turret reticle as it should be more accurate for its effect.

### Bastion

* Increased the constraint cost of crafted Multi-Turret's ability to deploy more turrets.
* The craftable maximum of Multi-Turret has been reduced from 9 to 6.

### Electron

* Bulwark has been reworked. It now erupts from the Electron, shielding the Electron and allies within 6 meters.
* Bulwark's shield has been increased from 400 to 500 (base).
* Overclocking Station has been reworked. It now spawns a deployable that zaps nearby allies, giving them a boost of energy, energy regen and bonus damage (+10% base) for a duration.

### Nighthawk

* The damage of the Nighthawk's Sniper Rifle from 520 to 660 (base damage).
* The Nighthawk's passive ability, Ambush, has been reworked. When Ambush is active, the Nighthawk will receive bonus damage and use no ammunition while firing. Ambush deactivates if the Nighthawk misses a shot, lands a body shot, or is put into SIN, and it will be put on its internal cooldown. Landing repeated headshots will activate and perpetuate Ambush until the Nighthawk misses a shot, lands a body shot, or is put into SIN.
* Execute Shot has been renamed to "Execution" and has been reworked. It now provides the Nighthawk with a rate of fire bonus for its duration.
* Eruption Rounds has been modified to use the damage of the equipped primary weapon instead of its own damage. Eruption Rounds also now works with the R36 and scales accordingly.
* Remote Explosive now leaves a patch of fire on the ground when detonated. The patch of fire lasts for 5 seconds and deals 10% of the initial blast's damage per second.

## Open World

* Stage I and II areas (New Eden and Diamondhead) will now use a resource pool quality range of 1-300.
* Stage III and IV areas (Antarctica and Sargasso Sea) will now use a resource pool quality range of 200-999.
* The number of active nodes in Antarctica have been increased.
* The probabilities of getting specific resource types per zone has been changed so that all resources are more evenly represented (for example, Antarctica previously leaned more towards spawning metals, but should now evenly distribute the chance of spawning any resource type).
* Improved the behaviors for Rageclaw and Explosive Aranha, they should now be more responsive.
* Wounded Tanken has been renamed to Wounded Bandit.
* Tutorial tips are now displayed to help players progress through the Wounded Bandit encounter.
* If a trap is sprung during the Wounded Bandit encounter and Big Brother ambushes the player, the Wounded Bandit will now stay invulnerable until the Stolen Crate is revealed to avoid griefing.

## Campaign

* Killing Junk Yard Dogs no longer yield experience.

## Instances

* Cliff's Edge rewards have been reduced by 25%. This was done because the amount of rewards for the time spent was higher than intended.

## Items

* LGVs have received an overall tuning pass. Steering should now be a little more responsive at high speeds, and they should have better uphill performance.
* Reduced the LGV collision damage scalar and increased the speed threshold that checks for collision damage. Lower speed collisions should not damage the LGV as a result.
* After selecting items for repair, a confirmation window will appear showing the costs, asking the player to confirm their repairs.
* If a player does not have enough Crystite for a certain repair level, the total cost will turn red and disable the "Repair" button.

### Kisuton Tokens

* Added Silver and Gold Kisuton Tokens. These tokens can be used for a chance at one of the following items:
	+ Baseball Hat
	+ Recharging Flare
	+ Recharging LGV Race
	+ Antennae
	+ Wreath
	+ Recharging Medium Health Pack
	+ KisuTech Horn
	+ Brewmaster Headgear
	+ KisuComm Unit
	+ KisuTech Helm
	+ Recharging Battleframe Garage
	+ KisuBreather
	+ Ruby Statue (places a small ruby statue of you in the world!)
	+ Images can be found on the Patch Notes Page here

## Professions

* The research cost of Large Health packs and Large Stim packs have been increased.

## User Interface

* Added more sound and visual notification to items as rewards in the rewards screen after completing events.
* When a job is completed in the Molecular Printer, the "Claim" button will now pulse.
* Added images for Research Station to the loading screen.
* Crafting components without quality will now use rarity to color the backplates.
* The clock's default location has been moved from the top right to the bottom right by default.
* Improved Garage Performance.
* When selecting a stack of resources/items too small for a recipe, a sound will now play and the quantity will flash, as opposed to creating an error dialogue.
* In the Molecular printer, going back to the main recipe after all the resources are loaded into the recipe should feel cleaner.
* The current recipe you are working on in the Molecular Printer should no longer reset unless you view a different recipe or leave the Molecular Printer.
* The 3D model of the item on the recipe men has been shifted to the right.

## Bugfixes

* Fixed an issue where players with three monitors were having issues displaying the game on all three monitors.

### Battleframe & Combat Bugfixes

* Fixed a bug causing Missile Shot to do less damage with better crafted versions.
* Fixed the Trailblaze tooltip so it reflects the default Trailblaze and not the modified (Scorching) version.
* Fixed a bug where activating the Raptor HKM "Overload" with a secondary weapon out would cause the ability to not activate.
* Fixed a bug where the Accord Engineer Perk "Mounted Firepower" would turn regular turrets into rocket turrets. As a result, for the time being, Mounted Firepower will no longer affect Rocket Turret damage.
* The Rhino's "Charge" ability should now properly display its flame visual effects for the duration of the ability.
* The Assault's "Overcharge" ability visual effects should no longer display on the backpack while the player is holding a carryable object.
* Bastion's "Fortify" ability visual effects should no longer display on the backpack while the player is holding a carryable object.

### Open World Bugfixes

* Chosen Strike Teams that are intercepted players should now stop to fight players as opposed to acting on the burning compulsion to run to their destination.
* Resource Deposits' quality should now be based on the area they are found.
* Players should no longer spawn in the water after their game client crashes during the dropship fly-in to Copacabana.
* The sound associated with Melded Crystite getting picked up should now properly play.
* If the Wounded Bandit is moved from his spawn point, it should no longer "break" the encounter.
* Once a player collects the Medical Supplies for the Wounded Bandit, the map marker should clear for all players.
* The stolen crate interaction for the end of the Wounded Bandit encounter to be more consistent for multiple players.

### Campaign Bugfixes

* Unlocking campaign missions should no longer display "mission nil" on the unlock banner.
* Campaign Mission 2 should no longer occasionally "leak" Auxiliary Engines in the junkyard.
* Campaign Mission 2 should no longer spawn extra Brontodon Carcasses.
* Instance Bugfixes
* There is no longer a camera fly-in when players load into the Tanken Cave, displaying the outer area of the zone.

### Items Bugfixes

* Fixed an issue where the Melded Crystite pickup sound would play when other players would pick up Melded Crystite.
* Fixed an issue where changes made in the New You were not showing up until players relogged.
* Professions Bugfixes
* The popup window that shows respec cost should now display the correct respec cost information.
* Unlocked research should display properly regardless of your current profession.

### Social Bugfixes

* The ignore feature should now work properly when used across any method used to ignore a person.

### User Interface Bugfixes

* Interacting with Luau Larry's Terminal should now correctly take players to the Red Bean Store.
* The TAB display for equipment status should now properly display equipped items' durability status.
* The TAB display for equipment status should now have a cleaner look for readability.
* The Garage no longer allows players to progress through higher stages if they have not completed the previous stage.
* Stats should now properly display on the reward screen after completing Cliff's Edge.
* The Cobra R-54 LGV should now display its proper color (purple) in the Red Bean Store as opposed to red.
* Login menu audio should no longer interfere with the Introduction sequence audio.
* Activity Director and displayed waypoints should now be properly synced.
* Reticle health bar should no longer automatically display when ammunition-type buffs are applied to the player.
* When navigating the Mission Ledger, selecting the "Daily Missions" tab should display your current Daily Missions (previous behavior would require to expand the tab and then click on "Daily Missions").
* The Battleframe Station should now properly display each of the player's Battleframes' progression status.
* Fixed an issue where refining twice in a row would cause the client to hang.
* Fixed an issue where the Molecular Printer would feel "laggy" when adjusting the production count slider.
* Fixed an issue where the 3D model in the background of the crafting interface would flicker.