Ragnarök/Abilities and Powers

## Abilities and powers

Ragnarök was among the only player who can use the Unique Skill, "Crimson Beast." Being a Beta Beasts, Ragnarök who wields many weapons, but little spells, as a warrior, Ragnarök also has high-level physical abilities, along with high-level abilities that help him against magic, which makes up for his lack of magic.

Upon reaching the maximum level of "World Champion," he was able to obtain a skill by the name of **World Break** in his arsenal. It is considered to be one of most powerful skill possessed by Ragnarök who wields the strongest warrior class, "World Champion."

Furthermore, Ragnarök belonged in the category of "Others." To players, "Others" were players with challenging classes who could adapt to many different circumstances. Ragnarök used the drops from solo-PKing — the corpses of other players — to learn many different Skills. Because of that, he was typically placed in this position during dungeon raids. Because he had to handle this difficult task, Ragnarök had priority on the corpses from solo-PKing,

In the New World, because Ragnarök doesn't underestimate his opponents and is cautious about them due to him never being a part of a team, he tends to plan out the fight before readily engaging them in combat. Ragnarök will make steady preparations first and tends to take any advantage he can in order to be one step ahead of his opponent. This includes gathering cash items, using player corpses' equipment, or buffing himself up before launching an attack on an enemy. Ragnarök is already a strategist and tactician who can hold his own in battle, even against a Caster. If Ragnarök is placed in a situation where he has to prepare his equipment for battle, after considering his opponents’ abilities and skills and planning out his tactics, he will be quite confident in his ability to select the appropriate set of gears and items to best combat the foe he is facing.

## Racial Class Skills

* **Biological Penalties' Resistance**
* **Disease Immunity**
* **Eating, Drinking, and Breathing are Unnecessary**
* **Mind Attack Immunity**
* **Sleep Immunity**
* **Age Immunity**
* **Instant Death immunity**
* **Death Immunity**

## World Champion

* **World Break**: A world champion skill that is said to be a more powerful version of the 10th tier spell 'Reality Slash'.
* **Dimensional Gap: Unknown Currently**
* **Dimensional Slash: Unknown Currently**

## SpellBreaker

* **Dispel**: User gains the skill to dispel Spells. Dispel Lesser allows the Spellbreaker to destroy any spell of 3rd tier spell or less. When putting 10 levels into Spellbreakers, it increases the Dispel Skill ability, which allows the Spellbreaker to destroy any spell of 5th tier or less.
* **Break**: It is a skill which requires 60% of the caster mana. Its defensive power outstripped the might of even super-tier spells. it also has a chance to dispel the next spell the caster cast next once, no matter the tier.
* Magic Resistance I
* Magic Resistance II
* Magic Resistance III
* Magic Resistance IV

## Dark Knight

* **Counter Arrow**: Causes any affected projectiles to target its launcher.
* **Parry Missile**: Deflects projectiles away from the caster.
* **Damage resistance I**
* **Damage resistance II**
* **Damage resistance III**
* **Elemental resistance IV**

## Passive

* **Eyes in the Back** (*Web Novel Only*): *It allows the user to notice attacks outside of one’s field of vision.*
* **Ability Boost**: *Raises the overall strength of the body.*
* **Body Strengthening**: *Raises an individual's body defense.*
* **Enhanced Magic Resistance**: *It increases the user's resistance to magic effects.*
* **Spell Resistance**: His resistance is depended on the attacker’s own strength.
* **Poisoning Immunity**
* **Mind-affecting Immunity**
* **Mind-control immunity**
* **Physical Penalty Resistance**
* **Ability Damage V**
* **Elemental Resistance IV**
* **High Tier Magic Immunity III**: Nullifies all low tier spells.
* **High Tier Physical Immunity III**: Nullifies all low-level attacks (below level 60)
* **Negative Protection**

## Normal Spells

#### 1st tier

* **Magic Arrow**: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The number of arrows is equal to the highest tier of magic accessible by the caster. This spell can be enhanced with at least these Meta-magic Enhancements: Twin/Triplet Magic, Maximized Magic, and Boost Magic.

#### 2nd Tier

* **Message**: A 2nd tier to allows one to be able to talk to a (targeted) person through telepathy.

#### 3rd Tier

* **Lopsided Duel**: A 3rd-tier spell that bounds the caster to the target such that whenever the target tries to flee by teleportation, both the caster and the target will appear in the same place. It can even ignore the target’s use of [Delay Teleportation] and teleport both of them to the designated location. However, this spell has a fatal flaw. If the target teleports among its friends, then the caster will be brought to the same place thanks to the binding, whereupon he will be surrounded. This spell also has the advantage that if the caster teleports away, his opponent will not be teleported with them, which makes fleeing easy.

#### 4th Tier

* **Charm Species**: It is a 4th tier spell that works on any species. It makes the target regard the caster as a "friend" and may be used in interrogation. However, it cannot make the target reveal secrets that they would not reveal to a friend or perform actions that friends would not tell them to do, such as self-harm.

## Unique Skill

**Unique Skills** (ユニークなスキル, unik na skill) are Skills that, as the name suggests, are Unique and only exist one at a time for each Beta Beast. They are the highest stage of Skills no one can have aside the beta testers. Unique Skills are described to be the "Skills Beyond Skills." Unique Skills usually are composed of multiple Sub-Skills which might be Job Class Skills, Class abilities, Magic, or have a sub-Skills that is unique to that specific Unique Skill.

### Beast of Red

TBA

* **Immunity:** If the user is affected by a debuff, this buff automatically removes it from their status. (Works on NPCs of all levels or players that are 89 or lower than the Beta Beasts current level)
* **Beast:** If the user health falls below 30%, this buff reduces all further damage taken by 50% in an attempt to keep them alive.
* **Bloodlust:** Users are able to magically intimidate a target into submission. striking fear into the hearts of the enemy. Someone like at Climb's level can die from this. This can only happen if the target does not have any recovery measures prepare.
* **Beta Authority:** Beta Authority is a form of telekinesis unique to the Beta Beasts. Given how strong the Betas are, at full power this skill is almost like a black hole in potency. It can also be applied over a large radius. Despite how powerful and versatile this skill is, however, it has no effect in a battle against a superior opponent.

## Equipment

Sword of Damocles: The only *Divine*-class Item he has in his possession