Game updates/2018-05-24

## Update - May 24th, 2018

### Added

* Reworked retaliation into overwatch. Overwatch attacks trigger if the unit has an action point left and an enemy moves into line of fire. This fixes several initiative and retaliation issues.
* Special features outside of cities can now be captured by moving a unit onto them.
* Special features now provide a small non-percentage resource bonus.
* Added additional triggers for unit barks to happen, but now only one bark will show at a time.
* Added many more unit barks.
* Added sleep action to buildings that can produce.
* Minimap now shows special features.
* Added the ability to select random faction and random color.
* Added world size recommended players hint.
* Default number of players now scales when selecting the world size.
* Renaming the headquarters unit will now rename the city.
* Added faction discovered notifications.
* Added Warboss Attack Squig model.
* Added experience bar to the selection panel.
* Leveling up now has a 10% chance to give each unit a special title, 100% chance when reaching max level. This is currently purely flavor, but can be expanded with gameplay boni.
* The level of the unit now shows in the unit overlay.
* Renamed units' name now shows above the unit overlay.

### Changed

* The first unit of each production building no longer needs to be researched.
* Existing artefacts have been replaced with 6 new ones: damage, healing, hitpoints, loyalty, movement and sight.
* Artefacts boni now stack.
* Added resource cost to found city that scales with the amount of existing cities.
* AI opponents are now of random faction and color by default.
* Support, special and airborne units now have an energy upkeep and 50% energy cost.
* Reduced Mek Gunz armor and hitpoints.
* Increased Mek Gunz morale from 2 to 4.
* Increased Tankbustas from squad size 4 to 6.
* Increased Fortress of Redemption cooldown from 5 to 10.
* Tweaked Necron research tree.
* Lowered special resource percent boni from 50% to 40%.
* Removed increased damage taken from Hammer of Wrath.
* Made attack highlights more noticeable.
* Tweaked the selection circle to make it more noticeable.
* The turn counters in a movement line now also have upward-pointing lines to make them more noticeable.
* Changed Jink to not require an action and reduced ranged damage reduction from 50% to 33%, increased cooldown from 3 to 5.
* Tweaked minimap icons.
* AI now focuses more on closest discovered enemy.
* Improved AI macro strategies.
* Tweaked particle beams weapon effect.
* Show battle panel even if attacker has actions in progress.
* Improved the feel of floating messages movement.
* Changed interface press sound.
* Removed unit hit sounds.
* Made interface press sound play when selecting units and giving orders.
* Tweaked autocycle rules.
* Increased hitpoints for Primaris Psyker, Cryptek, Lord, Painboy, Weirdboy, Chaplain and Librarian by 50%.
* Increased Guardsmen squad size from 6 to 8.
* Reduced starting Guardsmen from 4 to 3.
* Increased Heavy Weapons Squad size from 3 to 4.
* Increased Kroot Hounds squad size from 5 to 7.
* Changed Shaken to happen from 50% morale to 66% morale.
* Changed Broken to happen from 25% morale to 33% morale.
* Changed Shaken from -25% damage to -33% accuracy.
* Changed Broken from -50% damage to -66% accuracy.
* Reduced level from 10% effect to 5%.
* Level no longer increases morale.
* Moved Monolith from tier 6 to tier 7.
* Morale loss and gain no longer scales with distance.
* Reduced city wide percentage bonuses from special features.
* Increased adjacent bonuses from special features.
* Tweaked basic feature bonuses.
* Removed Hold Fire and Guard actions.
* Flyers can no longer explore ruins or capture artefacts.
* Improved intro cinematic subtitles timings.

### Fixed

* Fixed headquarters hitpoints not properly increasing when a building is built.
* Fixed artefacts affecting wildlife.
* Fixed research tree not being in sync when changing languages.
* Fixed floating captions sometimes showing up for units that just came into sight.
* Fixed Forests and Imperial Ruins giving damage reduction to some Flyers.
* Fixed battle panel not considering the heavy trait properly when the attack would take place in a later turn.
* Fixed quest beginning description not showing in popup.
* Fixed anti-aliasing not working properly in the selection portrait.
* Fixed selection portrait not having glow effects.
* Fixed Basilisk model having a missing lid.
* Battlewagon now has a lid where a turret upgrade would be located while the upgrade is still locked.
* Fixed a threading bug for overlay updates.
* Fixed battle panel damage bar sometimes not showing full damage when a unit will die.
* Don't show certain tips when selecting enemy units.
* Fixed wildlife barely attacking when not attacked first.
* Fixed hitpoints of city headquarters temporarily increasing under certain circumstances.
* Fixed Necrons city found yield overlay not showing.
* Fixed Power Strike and Void Strike showing wrong action name.
* Fixed artefact capture sound not playing.
* Fixed AI not sending units to heal when it should.
* Fixed AI target selection.
* Missing translation strings.

## Wiki Notes

* Version 0.11.0
* Saved games from previous versions are not compatible with this version.