recursal/Fanatic-Fandom huggingface dataset:
Analysis of Remember 11

This article contains links to pages attempting to describe the concepts and events of Remember 11.

## Latest Resource

The most up-to-date resource for Remember11 is the following:

* Remember11 EXPLAINED

It is built upon the knowledge gained from:

* Unused and debug content
* Infinity Plus Premium Interview
* Explain Remember 11 blog
* Miscellaneous online theories (English and Japanese)

It also includes content like flowcharts (all endings, 100% walkthrough), and a guide for getting all TIPs. It also has a lot of supporting diagrams to make the explanations easier, along with explanations about the greater meaning of SELF.

## "Explain Remember 11" Blog

The Explain Remember 11 blog was created by "Sensei-Hanzo" in October 2011. It translated content from the now-defunct Remember11 考察. As of March 2017, not all the content is translated on the blog. Below is a completed translation. Some parts have been modified to make them match with the game properly.

### Level 1: Mysteries that are directly explained in the main story

* MAO inhibitors
* The Theory Behind the Space-Time Transfer
* Strange Phenomena That Result From the Space-time Transfer
* How Did Yuni Experience the Transfer?
* Yukidoh Sayaka

### Level 2: Mysteries that are indirectly explained in the main story

* The Identity of the Third Personality α
* Inubushi Keiko and Suzukage Hotori
* Satoru and Enomoto
* [ORE] and the Memory Transplant
* [ORE], [WATASHI], and That Guy
* Mixed Wills
* The Meaning of the Incomplete Ending

### Level 3: Mysteries with only a few hints given

* Inubushi Keiko and Yukidoh Sayaka
* Did Inubushi Keiko really have DID?
* Why do some consciousnesses linger?
* Shadow
* Who is Inubushi at the end?
* The Truth Behind the YUKIDOH Plan
* Does Remember 11 Have a Happy Ending?

### Miscellaneous Mysteries

* How Satoru Fell from the Clock Tower
* What caused Satoru to drown?
* What hurt Satoru during the power outage?
* How did the MAO inhibitor get on the cheese?
* Reason for sucking on candy
* The Science Behind the Y-axis of the Space-Time Transfer Device
* Why is the plan a failure in the "Yukidoh Plan Fail" end?
* Consciousness Jump: "Execution of Utsumi’s Plan" End
* Does History Change?
* The Mysterious Terabyte Disk
* Miscellaneous Points
S A I

Back to G.R.E.A.S.E

Previous Page: G.R.E.A.S.E Experience Levels

Next Page: G.R.E.A.S.E Mana and You

## S.A.I. Skill Points

Skill points are needed differently by each Class. Additionally some abilities require a certain amount of skill points to be purchased. Keep in mind that even if your class prefers you to have a certain skill you can still buy one of the other 2 to improve your character.

The three skills are:

> **S**trength
>
>

> **A**gility
>
>

> **I**ntellect
>
>

### Strength

Strength is mainly used by Bruisers and other melee Hero Classes. Strength determines the endurance and brute strength of a character. Strength is used needed certain abilities or upgrades.

Each point in Strength will grant you:

+1 HP.

+1 to Crit rolls. (Bruiser only)

### Agility

Agility is mainly used by Gunslingers and Smugglers. Agility determines the reflexes, motor skills and quickness of a character. Agility is used to buy certain abilities and upgrades.

Each point in Agility will grant you:

+3 to Crit rolls.

or +5 to Crit rolls for Gunslingers and Smugglers only.

### Intellect

Intellect is mainly used by Mystics, Engineers and Medics. Intellect determines the knowledge, wisdom, creativity and ingenuity of a character. Intellect is used to buy certain abilities and upgrades.

Each point in Intellect will grant you:

+1 MP.

+1 to Crit rolls. (Mystic, Engineer and Medic only)
The Ballows

Level
 Location
 Inhabitants

The Ballows was a tribal chiefdom created in the middle of the prehistoric Kezanian marshland.

## Forming of the Chiefdom

The Ballows was founded by Chief Ballo who united the families and tribes of the marshland under one banner. Some families where forced into joining, others persuaded. By the end the Ballows covered most of the marshland.

## Structural

In the middle of the Ballows stood the fort named Stuntspike, named after the pointy sticks it was build out of.

The fort was surrounded by thick wooden walls. Inside the walls the citizens made a living, keeping livestock, crafting or woodworking.

Outside of the walls many mushroom farms covered the landscape. Mushrooms grew very fast in the damp marsh and it kept the Goblins fed.

## End of an age

Although the Ballows did not stand the test of time, it was still one of the first attempts to regain civilization. The Goblins had a good live, they traded with each other, they learned and where well fed.

The Ballows fell after a Island Troll invasion and most of the citizens where captured and enslaved by the Trolls. Their chief Ballo died defending his home.

## Trivia and Notes

The Ballows is obviously greatly inspired by the Goblins from the Warhammer Universe.

The tribal Goblins of the Ballows lived before the time that Kaja'mite was discovered, so they would look and act like the Pygmy do now on the Lost Isles.
Jungian archetypes

**Jungian archetypes** are a concept created by the psychologist **Carl Jung**. An idea developed and refined throughout his career, Jung considered archetypes as an aspect of a '**collective unconscious**'. This means that Jung believed structures of the unconscious mind to be shared among beings of the same species.

In humanity, Jung understood the collective unconscious to be populated by instincts and **archetypes**. Archetypes are images, symbols, thoughts or situations that can be traced back to the primitive human past - these in turn influence humanity's psyche, or the 'collective unconscious'.

Jung's archetypes are prominent throughout *Remember 11*, with each major character being assigned an archetype in the opening of the novel. While not referred to directly in the novel, the reader is left to consider and speculate how each character might fulfill the assigned 'role' in the story.

## Definition

'*Probably none of my empirical concepts has met with so much misunderstanding as the idea of the collective unconscious.'* - Carl Jung, 1936.

The notion of a 'collective unconscious' was a major difference between Jung and Sigmund Freud, who favoured what Jung described as the 'personal unconscious' - the unique aspects of an individual study. From observing psychotherapy patients, Jung found that patients would describe thoughts, dreams or fantasies with roots in ancient mythology.

## In *Remember 11*

In the visual novel, archetypes are 'assigned' to the following characters:

* **Fuyukawa Kokoro** - Anima
* **Inubushi Keiko** - Shadow
* **Kusuda Yuni** - Trickster
* **Mayuzumi Lin** - Persona
* **Self** - Self
* **Utsumi Kali** - Great Mother
* **Yomogi Junichi** - Puer Aeternus (Eternal Boy)
* **Yomogi Seiji** - Old Wise Man
* **Yukidoh Satoru** - Animus

In all cases, each archetype has a song named after it which is also the character's leitmotif.

The above archetypes are all clearly assigned to the above characters. This is not to say that the remaining characters - **Enomoto Naoya**, **Suzukage Hotori** and **Yukidoh Sayaka** - do not have archetypes of their own. However, In particular, consider that Hotori may be the 'Puella Aeterna' (Eternal Girl); note the presence of the leitmotif 'Puer Aeternus' (Eternal Boy) as an alternate version of the 'Shadow', which is Keiko's leitmotif.

## References

1. ↑ TIPS 099— Also referred to as "Peter Pan Syndrome," this refers to the mind of a person who is highly creative and rich in imagination, but though an adult, is immature at heart, which could lead them to be a source of problems in regards to social life. However, the meaning is not that of the previous example; it is instead used as an allusion to "Kusuda Yuni (bad ending only)" and "Yomogi Junichi," who met their doom while still young.
Remember 11 Wikia

## Welcome to the Remember 11 Wikia

A Wiki dedicated to the 2004 visual novel, *Remember 11: The Age of Infinity*. Please note that this Wiki contains **uncensored spoilers throughout** and should not be used until you have completed the novel or you have no intention of playing *Remember 11*.

## About *Remember 11*

***Remember 11 : The Age of Infinity*** is a Japanese science fiction visual novel developed and published in 2004 by **Kindle Imagine Develop** (better known as **KID**). *Remember 11* is the third and final entry in KID's ***Infinity*** series, preceded by *Never 7: The End of Infinity*, and *Ever 17: The Out of Infinity*.It has never officially been released in English, however a full fan translation has been produced.

*Remember 11* principally follows two individuals; Fuyukawa Kokoro, a third year sociology student, and Yukidoh Satoru, a graduate student of quantum physics. Kokoro is involved in a plane crash on her way to visit a psychiatric institution in Hokkaido known as SPHIA. Satoru, already present in SPHIA, falls from the building's clock tower. When they come to, both realise their consciousnesses are swapping between their bodies in an extraordinary exchange phenomenon. Kokoro and Satoru must solve the mystery while also enduring two mortal threats; the oppressive weather conditions at an emergency shelter cabin near the plane crash site, and a killer inhabiting SPHIA.

For a full overview of *Remember 11*, its development, and release, please visit the *Remember 11* page on this Wiki.

## Contents

* Scene Guide - A day-by-day, scene-by-scene guide to the story.
* Ending Guide - Guide to the endings.
* Timeline - An abridged version of the above (includes the timeline found in the 2009 PSP version).
* Characters - Analysis and discussion of all characters.
* Locations - Description of the locations that form an integral part to the mysteries of *Remember 11*.
* Concepts - Analysis and interpretation of the concepts of the game. See also Analysis of Remember 11.
* Items - Guide to objects of the story; some have significance, of which others do not.
* Soundtrack - Listing of *Remember 11*'s soundtrack and leitmotifs.
* Game Data - Description of other aspects of the visual novel. See also articles relating to Development.
Kusuda Yuni

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Trickster

**Kusuda Yuni** (also **Kusuda Uni**, born 19 October 1999) is a young boy involved in both the events at the shelter cabin and SPHIA. He is the only member of the cast who is simultaneously present at both locations. He represents the Jungian archetype of the Trickster.

Yuni is a precocious boy who appears in the first scene when he sits next to Fuyukawa Kokoro on the doomed HAL Flight 18. He becomes especially attached to Kokoro, who remains his closest friend throughout the story.

In spite (or perhaps because) of his obvious intelligence, Yuni's emotions and reactions appear to be in constant flux. Both Kokoro and Yukidoh Satoru begin to question if he really is an innocent victim of the bizarre events; behind the naive exterior is an enigmatic figure who appears to play a pivotal role in their experiences.
Utsumi's Twins

Birthday
 Blood Type
 Laterality

Utsumi Kali gave birth to a pair of twins in August 2011, a month after being confined to the Third Area in Hotarubi Mine. The twins are involved in the personality swaps and are a cause of much of the story's tension. While not given official names, the male twin is called "α" (alpha) by Satoru when he debates the existence of a third personality in the swaps. Similarly, the community refers to the female twin as "β" (beta) or "ω" (omega).

## Personality Swaps

The twins are part of the two personality swap cycles, namely:

Kokoro -> Satoru -> "α"
Hotori -> Inubushi -> "ω"
Since their minds are still underdeveloped, they cause much trouble for the cast without realizing it. "α" causes Kokoro's body to tear up the newspaper and eat the emergency rations. At the same time, he causes Satoru's body to go on a rampage on multiple occasions, drinks both the DMT and MAO inhibitor, and kills Enomoto Naoya on the 4th day.

"ω" doesn't have much opportunity to cause trouble since Hotori's body is frozen, leaving only Inubushi's body to control. She plays outside of Satoru's bathroom on the 2nd day and splashes around in Enomoto's blood on the 4th day.

Together, they cut Satoru's hand during the blackout. and can cause Satoru's body to drown on the second day.

## Location

Since the bodies of the twins are "asleep" within Utsumi's womb, Kokoro and Satoru are unaware of their existence despite transferring into their bodies. However, the player does see them inside the womb. There are multiple references to this:

On the first day, Satoru finds himself a "primordial sea":

"*Extending a sensory organ, which was neither an arm nor a feeler, I tried to search for my body.*
*The thing I called my body was nowhere to be found; only a soft, flabby aggregation of amino acids surrounded me.*
*I began to melt into the boiling water, as the water also melted into me.*"
On the fourth day he comments on it again:

"*I've had this dream before....*
*The primordial sea....*
*I can no longer tell where my own existence begins or ends.*
*I felt as if this whole vast sea were myself, and that there were no singular entity in existence here.*
*My surroundings were completely saturated by a dazzling red light, a rhythmic sound, and a sweet scent that felt as if it would dissolve....*"
TIPS 099 spells this out clearly:

"*"Primordial sea" is a metaphor for the amniotic fluid in the mother's body which surrounds and cushions the fetus, softening the shocks from outside.*"
## Trivia

* The twins mirror Yukidoh Satoru and Yukidoh Sayaka, who are also fraternal twins. Considering that Sayaka's personality was overwritten by Inubushi's, that means there are two pairs of twins cycling around in the personality swaps. The only outliers are Kokoro and Hotori. However, Kokoro was also born on the dame day as Satoru and Sayaka.
Analysis:Yukidoh Plan Fail End

On the 7th day in Satoru's route, Satoru can enter the facility in Hotarubi Mine. But when he enters, he becomes trapped and meets with Yukidoh and Enomoto from this time era (July 2011). They say the plan failed and kill Satoru to "take care of him".

How did the plan fail? Why was it necessary to kill Satoru?

**Note**: The ending is called the "Yukidoh Plan Fail" end, and the scene is called "Apoptosis". Apoptosis is the process where a cell kills itself if it becomes defective. The defect in the plan -- "Satoru" -- was killed. Satoru disappears from the world as though he underwent apoptosis.

## For the sake of the entire plan

In the final level of the Yukidoh Plan, the player's consciousness leaves the 7th day and returns to the 1st day.

Since the underground room already transfered, if they went outside they would now be in Hotarubi. What happens to the player's consciousness if it's allowed to freely wander around Hotarubi during the "final level"?

The player's consciousness from the final level may live out the six months and return to the first day with a body. With two copies of Blondie's body, there's no need for the player to enter the body on the clock tower. In that case, the player exits the infinite loop and the Yukidoh Plan fails. They had no choice but to kill him.

If they kill Satoru, naturally the player's consciousness leaves his body. The player would then think "Satoru died in a bad ending. Again."

Then they go back in time to avoid the bad ending.

They never escape the infinite loop.
Pronouns

**Pronouns** are grammar constructs that take the place of a noun in a sentence. Common examples include "he", "she" and "you". The most important for our analysis are the first-person pronouns "I" and "me".

The Japanese language has many more ways of saying "I" than English does. Some are formal, informal, masculine, or feminine. Some characters have unique ways of referring to themselves, and knowing which pronoun they use reveals which personality is speaking.

Since English doesn't have this kind of diversity, the translators from TLWiki gave each version of "I" a different format. Below is a table of pronouns, the equivalent romaji (English transliteration) and corresponding English translation.

 私 | [watashi] | I | Enomoto Naoya on the 4th day of Satoru's chapterThe blonde man in the "Yukidoh Plan Fail" ending

## Significance

Japanese has 3 writing systems: **Kanji**, **hiragana** and **katakana**. Most words are written in kanji and hiragana is used primarily for grammar. Katakana is used for loan words, marking them as "foreign".

Three of the pronouns in the table are in kanji ([ore], [atashi] and [watashi]), which represent "natural" personalities. The other two are in katakana ([ORE] and [WATASHI]), representing "foreign" personalities that were introduced into the world from outside. They are capitalized to emphasize this unnaturalness.
Analysis:What Hurt Satoru during the Power Outage

The 2nd day in SPHIA, Satoru is attacked by an unknown shadow which stabs his left arm. Because of the power outage, this shadow wasn't recorded by the surveillance cameras, leaving their identity a mystery.

## Sorting out the scenario

First of all, let's summarize what happened to Satoru's body before and after he was stabbed.

[Kokoro's Consciousness]
Earthquake and power failure occur.

[α's Consciousness]
Satoru's arm seems to have been stabbed at this time.

[Satoru's Consciousness]
Satoru has severe pain in his left arm and encounters a figure with the knife.

[Kokoro's Consciousness]
Kokoro flees desperately from the unseen assailant. Power returns.

## Identity of the Shadow

Now we have a rough idea of who attacked Satoru.

It was the fetus ω which controls Inubushi's body.

Hypothetically, if the culprit was α which controls Satoru's body, we would have expected Satoru to be holding the knife and the shadow would have been stabbed in the "fight" rather than Satoru.

If Satoru chooses to fight the figure, he is killed and the figure kisses Satoru. The narrative mentions long hair and "the 'shadow' darker than the night".

This is undoubtedly Inubushi.

If you look closely at the hands holding the knife in the CG, they also show that it's Inubushi with high probability. It's pretty easy to confirm in the album, just look closely at the 4 knife CGs. Some are drawn but not actually used in the main story. CG #1 is unused (Yuni?), #2 is the assailant (Inubushi), #3 is unused (Utsumi), #4 is the assailant in the basement (Enomoto).

Inubushi at this time probably didn't think of killing Satoru. After the transfer, she found herself holding a knife in the dark. Satoru misunderstood and rushed at her, resulting in him getting stabbed while they were struggled.

## Summary

Inubushi is the shadow at the time of the power failure. However, it's likely ω's consciousness stabbed Satoru's left arm.

But why was Inubushi holding a knife in the first place? Perhaps Hotori was preparing something in the kitchen, or ω found it when she took over.
Suzukage Hotori

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Puella Aeterna

**Suzukage Hotori** (born 30 October 1991) is a young woman initially believed by all to be an alternate personality of Inubushi Keiko. She may represent the Puella Aeterna.

Late in the story, she is revealed to be a separate individual who is also subject to the personality exchange phenomenon. A shy and kind person, the shock of the HAL Flight 18 crash not only embroils her in the events of *Remember 11*, but also leaves her suffering from acute aphasia, too traumatised to speak.

Hotori's consciousness is repeatedly switched between Keiko's body in SPHIA – where she is unable to articulate her predicament – and her own body, which lies dying on Mount Akakura. She is unable to warn the others about her dire situation and ultimately, her fate lies forgotten and unresolved.

## Gallery

Hotori Full BodyHotori's Facial Expressions
Analysis:MAO Inhibitor on the Cheese

On the 2nd day in SPHIA, a dying rat is found after it apparently ate cheese that contained the MAO inhibitor.

Inubushi frankly admits that she smashed the rat into the table. But she persistently denies tampering with the cheese. Even though Satoru pushes her hard, she denies it's her doing.

Did Inubushi really do it?

## Another suspect

If it's not her, there is another suspicious person.

Enomoto.

On the 5th day in Satoru's route, Inubushi steals the MAO inhibitor and the DMT hallucinogen from Enomoto's hidden room in the basement. While there may be some MAO inhibitor stored outside of the basement, it's highly likely Enomoto put the MAO inhibitor on the cheese.

The reason is to use it as a mouse trap. He was probably annoyed by the rat wandering around, so he set up the trap.
Utsumi Kali

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Great Mother

**Utsumi Kali** (内海　カーリー) (born 16 September 1984) is one of the residents of SPHIA throughout *Remember 11*. A temporarily retired teacher, she is a kind, intelligent, and practical woman and is clearly recognised as the mother of the group. Indeed, she represents the Great Mother in *Remember 11.*

Though outwardly patient and comforting, Utsumi carries secret burdens. She is not forthcoming regarding her reason for being at SPHIA; this, and her sometimes strange behaviour make her a suspicious figure.

Utsumi is later revealed as the wife of Yomogi Seiji; together they bore a son named Junichi. Utsumi bears a murderous grudge against Inubushi Keiko, whom she holds responsible for Junichi's death in the incident at Awazumi Hospital.

## Trivia=

* The name "Kali" comes from the Hindu goddess Kali. Kali is known as the Divine Mother, Mother of the Universe.
* "Utsumi" means bay or inlet. A bay is surrounded by land that reduces the strength of winds and blocks waves, making it safe to dock ships and fish. Like a mother, the bay keeps those in its care safe from the troubles of the outside world.
Koppy Vegans

Koppy é um NPC bastante conhecido por suas ações homossexuais e seu cachorro "Pimpoliudo", conhecido como "O cachorro que odeia carne de qualidade". Por bastante tempo, era conhecido como o Uke preferido de Gumi Megpoid, mas com o decorrer do jogo, tornou-se um Seme assumido (Mais precisamente no evento "Assombrações do Colégio" quando estava prestes a ser morto.

Também já foi vítima de uma maldição conhecida como "Mardito Cuzin" assim que brigou com Haruka sobre o quanto seu cachorro era mais bonito que o gato; Sua tia então, amaldiçoou-o com as palavras "XUPIDÁ!". Koppy, não aguentando o sofrimento de amar homens, acabou por recusar-se a namorar com o Jornaleiro e preferiu procurar uma garota. Encontrou Doomu, a criança mais fraca de toda a gangue, que dominava todas as técnicas de uma espada ninja hereditária que roubou de uma família de japoneses tradicionais.

Curiosidades:

* Gumi é sua melhor amiga
* É um virgem
* Ama cachorros
* Ama jornais
* Ama Jornais e Capivaras
* Ama o Kenny BadStar
* Vai te amar esta noite
Smuggler

Back to G.R.E.A.S.E Archetypes

Previous Archetype: Bruiser

Next Archetype: Gunslinger

 Main Skill

The Smugglers supply the company with illegal goods that the Trade Princes do not approve of.

Agility is their main stat, it will increase critical hit chance greatly. Smugglers rely on their critical hits to deal damage. Often using a combo of multiple abilities per turn.

When fighting, Smugglers often rely on stealth, combos and poisons to deal damage. However some Smugglers would use Illegal medicine to heal themselves and their friends.

### Default Abilities

Critical: Eviscerate

> (3MP) Deal 1 damage to a single target. Combo: Deal 2 damage instead.
>
>

Special: Deadly Poison

> (2MP) Your next attack will deal +1 damage. (Stacks up to 2)
>
>

Passive: Combo Breaker

> After landing a successful combo, restore 1 mana.
>
>

Utility: Combo

(Passive) You may use 2 abilities per turn.
Where Am I?

Season 1, Episode 1

**"Where am I?"**is the first episode the of first season of SGCBarbierian's The Crafting Dead Role-play. It is the first episode of the series overall.

## Plot

One Morning, a man named Nick wakes up from his sleep to find a person outside of his window, covered in blood and making inhuman sounds. He searches through his house to find his family had disappeared. He finds a weapon to defend himself, and opens the door. Suddenly, out of nowhere, a zombie charges at him, and Nick kills it. He then leaves his house to look for infected people and supplies. He enters a Fire station with nothing but a few supplies and some guns. Nick then walks out and continues searching for survivors. He enters a pet store only to find every animal dead, apart from a lonely pig, who Nick then murdered for food. As Nick was traveling down the street, he sees an unknown figure not far from him aiming a gun at his head.

## Cast

* SGCBarbierian as Nick
* TheGhettoGamer as Ghetto (No lines)

## Trivia

* First appereance of Nick
* First appereance of Ghetto
* First appearance of Seaport
Jornaleiro

Jornaleiro, ou como conhecido "Dorcell", é um NPC Protagonizado devido sua grande participação como "A capivara Tirolesa", embora seu significado seja somente humor e quebra-gelo, o personagem teve seus momentos de seriedade e perda.

**História**

Dorcell veio com sua avó para a cidade, seus pais haviam abandonado-o ao nascer. Era um garoto pobre, sua única riquesa era sua maravilhosa letra; não era um garoto bonito, mas era o mais amado das garotas de sua escola. Recebeu o convite de tornar-se um Akitas, e acabou aceitando, mas ao vê-los espancando uma garotinha, fugiu e largou tudo o que ganhara. Sua avó morreu quando completou 10 anos, passando a viver em um orfanato; Começou a trabalhar com jornais, copiava todos os artigos em uma incrível velocidade, já que máquinas de escrever eram caras em seu tempo. Aos 20 anos, foi mandado para fora, sendo obrigado a viver nas ruas. Acabou enlouquecendo, continuou Jornaleiro, mas sentia-se em seu mundo, um lugar no passado, vestia-se como um duque, uma fantasia que encontrou em uma loja abandonada, e ficou leve como palha.

**Curiosidades**

* Pode transformar-se em uma capivara
* Pode ser considerado o "Pai" de Gumi Megpoid
* Haruka love
* Kenny BadStar love
* all is love
Shelter cabin

The **Mount Akakura Emergency Shelter Cabin** is a survival cabin situated on the remote Mount Akakura. The cabin is a practical structure intended to ensure the survival of stranded humans for as long as possible. Accordingly, it is where the four survivors of the HAL 18 aeroplane crash reside throughout the novel; these survivors are Fuyukawa Kokoro, Yomogi Seiji, Mayuzumi Lin, and Kusuda Yuni.

The cabin plays host to not just the desperate struggle for survival on Mount Akakura, but also the mental struggles and clashes between its four occupants. Under an overwhelming fear of death, cramped living conditions, and dwindling survival supplies, the possibility of an unsavoury end looms ever closer. The leitmotif of the cabin is *Chaining*.
Nokamu

Age
 Status

Nokamu is the strongest of the Warmaidens. She takes the shape of a massive wave or Typhoon when striking the enemy.

Never seen on land, unlike some of her sister. Nokamu only stays in the deepest of waters.

### Family

Nokamu is the daughter of the Duchess and the Duke, and thus she inherited both of their strength and wisdom. Although she prefers brute strength over all else.

### Bane of Flame

Nokamu is one of the most fierce Water Elementals, alone she has dowsed more Fire Elementals than her sisters together.

She was granted the title "Bane of Flame" by Duke Hydraxis, however she refused to carry any title that had the word "Flame" in it. Thus she goes by "The Typhoon".

### Hailstorm and Flameberge

The legend goes that during the war with Cinderflame and the Fire Elementals, Nokamu gave the order to forge a blade to match it's strength, she called the blade Hailstorm. The blade was created in the cold depths of the ocean however it was never used in battle or seen to this day.
Família BadStar

(História contada por Kenny BadStar para Koneko Yakult)

A Família dos BadStar é muito mais antiga do que todos pensam, Eles existem desde a idade média, Uma família nobre da Grã-Bretanha em sua maioria seus membros foram políticos ou generais, Em busca de poder eles tentaram se revoltar contra o Reino mas falharam miseravelmente, Seus descendentes viviam escondidos em becos com medo de falar seu nome.
 Depois que a América foi descoberta ele foram a América, Lá eles viraram Vendedores de Escravos, Alguns séculos depois tentaram tomar o contro-le da igreja mas acabaram descobrindo outra coisa, O oposto do que eles tentaram tomar pra si, Mas esse foi um dos pecados da família que foi amaldiçoada a viver como demônios e criminosos até o fim do mundo, Essa maldição também deu aos membros da família uma coisa que é passada de geração a geração com um ritual chamado de - Pecados dos BadStar - Seu nome é algo que já foi muito temido hoje em dia o Pecado da família não passa de um Boato, Alphonse BadStar foi o tirano prefeito de uma cidade essa cidade hoje é chamada de Detroid, Jaison filho mais velho de Alphonse deseja o mesmo que seu pai sempre quis ter, Os EUA para si, Mas aquilo que lhe impede é o mesmo que ele mais teme : Kenny e Dog BadStar seus filhos Gémeos.
Tidog Handu

Tidog Handu

História:

Foi um soldado durante a "Guerra dos Cães" e sobreviveu a mais de 4 explosões e 20 tiros; tornou-se conhecido pelo jogador quando ficou encarregado de tomar conta de Koneko Yakult enquanto seu irmão Takeshi estava desaparecido. Seu relacionamento era digamos... Estranho; parecia-se com um relacionamento de pai e filha as vezes, parecia um relacionamento Lolita em outras.

Dividiu a casa com a garota durante quase 20 dias, desaparecendo em seguida; Abalada, Koneko tentou suicidar-se jogando-se à frente da moto de Gumi Megpoid; sendo salva por Koppy Vegans (e quase matando uma garota de cabelo verde).

Curiosidades:

Taradão

Sério, tarado pra caramba

Me escuta cara, ele é tarado que nem o Kakashi

Kakashi não, que nem o Deadpool

Lolita

LOLITA CARA

Melhor pai do mundo
Ezreal

Ezreal

Nome alternativo: X-x-X

Ezreal é um personagem protagonista da versão Alpha do RPG, voltando somente na segunda versão; Namorado de Gumi Megpoid e pai de Kraki Megpoid (Criou raíz quando nasceu). Foi o culpado pela morte de Gumi na segunda versão por injeta-la grande dose de veneno durante... Bem....

No evento "Assombrações do Colégio", prendeu Gumi na sala de computadores após um desentendimento, mas o fantasma a teleportou algemada e vendada para a biblitoteca; por alguma ironia, era o destino de Ezreal.

Quando finalmente resgatou-a, a simples frase "Não se ache o rei, sou mais velha e mais forte que você..." acabou resultando em um tiroteio. Gumi foi vencida pela primeira vez, e recebeu seu primeiro beijo enquanto estava detida. Ezreal então passou a andar consigo, tendo milhares de momentos únicos. De repente, fugiu da cidade para um país distante, na qual voltou somente 5 anos depois.

Curiosidades

Kraki foi planejada por ele

Não tinha intenção de matar ninguém

Tem uma raiva sinistra pelo monstro "BunBucky" do evento "Assombrações do Colégio"

Sério, é um chifre tão grande que comeu esta wikia
Kikkarita Mukuro

Kikkarita Mukuro é uma personagem protagonista vinda de um planeta muito, muito, muito, MUITO distante do sistema solar, perdeu uma luta com Kenny BadStar e infectou mais de 30 cidadãos com ebola; Não falava inglês, era impossível comunicar-se com aquela criatura. Depois de uma luta quase impossível onde teria tudo para vencer, Kenny conseguiu atingir seu ponto vital e destruí-la (Reinicia-la). Passou a andar sem rumo por toda a cidade procurando por um mestre, encontrando a líder de Child Street, Dona.

Tornou-se sua empregada, utilizada apenas em casos de vida ou morte para destruir completamente seus inimigos com somente um golpe.

* Seu ponto vital é atrás de sus joelhos
* "Sakirru" é amigo e "Neroiku" é inimigo, ou seja, CORRE!
* Se encontrar a Gumi Megpoid, aprende rapidamente a falar e a xinga de "VADIA"
Koneko Yakult

**História**

Koneko Yakult nasceu em uma família de desabrigados, usuários de drogas ou prostitutas. Seu pai tentou mata-la e sua mãe tentou come-la, mas uma garotinha a roubou e colocou-a em uma caixa de papelão em frente um bar. Uma mulher bêbada que tentava afogar suas mágoas após perder seu marido e filha em um acidente, encontrou-a chorando. Logo viu sua nova filha.

A garota estava repleta de marcas, mordidas, queimaduras e seu cabelo era um rosa maravilhoso, mas seu brilho era somente um capricho. Janice pintou seus lindos cabelos de negro, para não parecer-se com algum familiar, foi criada como uma criança normal, sabia que era adotada, mas agia como se Janice Yakult (a mulher) fosse realmente sua mãe. Tornou-se uma traficante de todos os tipos de drogas, mas não sentia vontade de usar nenhuma. Sua cara inocente de criança destruía qualquer argumento do Batalhão E.

**Tentativas de Suicídio**

Jogou-se na frente da moto de Gumi Megpoid

Tentou pular da janela na casa de Kenny Badstar

Tentou enforcar-se na frente de Takashi
Assombrações do Colégio

O Assombrações do colégio foi o maior evento já criado em todo o sistema do jogo, consistiu em todos os jogadores participantes sobreviver 1 noite no colégio Beta.

Tudo começou com uma aluna apavorada que disse ter visto um monstro sair do computador, Koneko Dorgas então resolveu investigar o caso de modo discreto, mas acabou libertando uma entidade chamada "BunBucky" que ficou presa na biblioteca por mais de 30 anos. Koneko então convocou os caça-fantasmas, mas eles cobraram em dobro por ser uma entidade antiga. Em desespero, Koneko chamou todos os investigadores disponíveis e ofereceu uma recompensa de 90 dólares para dividir aos sobreviventes. Os jogadores então, chegaram a noite, Gumi Megpoid, a cética, foi a primeira a ser pega e amarrada na biblioteca; estava vendada e algemada, mas conseguia falar ou gritar (e seu orgulho calou qualquer pedido de ajuda). Ezreal, um policial rebelde, que conseguiu salvar-se (mas começou uma luta com Gumi); Takeshi e Haruka. A escola estava infestada de fantasmas dos Child Street, liderados por Dona (que possuiu o corpo de uma garota que invadiu o colégio) e de armadilhas mortais criadas pela entidade.

SPOILER

No final, a entidade possui Ezreal, dividindo sua personalidade em duas, Gumi sobrevive aos 27 TIROS QUE LEVOU, Haruka e Takashi se beijam e os Child Street voltam a vida.
Haruka

Haruka é uma personagem protagonista sem sobrenome, sua história é algo comum:

Uma garota estudante que mora com a Tia. Esteve envolvida com mais de 14 gangues, mas permaneceu na Matryoshka Doll até o fim de seu conhecimento; Apaixonou-se por Kenny BadStar, Takeshi, Harry Megpoid e pelo Jornaleiro. Teve um emprego entregando jornais durante mais de 2 anos, porém se demitiu para viver com Kenny, seu atual noivo. Foi grande amiga de Gumi Megpoid e de Muki Hanna, tornou-se uma Matryoshka oficial por muito tempo, mas saiu para viver a vida normalmente (algo impossível, a cada dia acontecia algo IMPREVISÍVEL )

Não realizou muitos feitos, mas:

* Levou ao longo de sua vida, 14 tiros (89 a menos que Gumi)
* Namorou mais de 5 homens e um gato
* Pegou uma CAPIVARA
* utilizou 3 tipos de drogas
* Salvou 3 crianças da morte
* Sobreviveu a uma aula com Janice Yakult
Warscrolls Compendium: Lizardmen

File:Placeholder
**Warscrolls Compendium: Lizardmen** is a guide to using older Lizardmen miniatures in Age of Sigmar.

## Release

Games Workshop released the |Warscrolls Compendium as a free download from the Games Workshop website as a PDF.

## Detail

The PDF describes how to use older Lizardmen models as Seraphon forces including Slann, Saurus, Skinks.
World Drops

Back to G.R.E.A.S.E

Previous Page: G.R.E.A.S.E Equipment

Next Page: G.R.E.A.S.E Effects

Inorder to make or buy certain items, you gotta find the necessary materials. To the help comes the G.R.E.A.S.E World Drops! Collect materials by rolling the Drop Range of an item you are looking for when you are in the right place at the right time.

## Ore

Ore can be mined from caves during RPs, the Drop-range of Ore is always 3-4 but what time you get depends on the cave you RP ingame.
Muki Hanna

Seu nome alternativo é Miku Hatsune, mas assim como Gumi Megpoid, não é uma vocalista da vocaloid. Sub-líder da Matryoshka, encarregada de dar ordens quando Gumi não tem o mesmo nível de inteligência no assunto. É extremamente inteligente e forte, foi líder da Matryoshka por 10 anos, depois renunciando à Gumi. Não age com responsabilidade e sempre está em parceria com milhares de usuários de maconha.

Sua história é desconhecida, mas viveu com seus pais até os 15 anos, quando se mudou para seu próprio apartamento e viveu sua própria vida; Foi líder da Matryoshka Doll desde os 6 anos (quando tratava-se de um bando de crianças arruaceiras); teve 7 cobras de estimação mas todas morreram misteriosamente por congelamento em sua geladeira portátil; e tem um irmão cantor famoso de música clássica.

Seus níveis de força são indeterminados, é a NPC mais misteriosa já feita, porém a mais engraçada depois de Koneko Yakult. Já sentiu uma forte atração por Gumi, mas foi anulada pela sua "Carta IGNORAR!". A única parte conhecida de TODA a sua história, além do que citamos, é sua vida durante o jogo; Após um tiro de Jaison BadStar, acabou morrendo, mas sua alma prendeu-se a Kamui BadStar, filho de Jaison e irmão mais novo de Kenny BadStar e Lion BadDog. Sua ligação com o garoto acabou causando a morte dele também, mas suas almas agiram como correntes presas à Terra, tornaram-se assombrações.

Diferente de Kamui, Muki não é capaz de aparecer em matéria.
Chesspocalypse Novella Hub

The Chesspocalypse Novellas are written by Jeremy Robinson and a variety of co-authors and take place between the Chess Team adventures of THRESHOLD and RAGNAROK.

They consist of:

* The Brainstorm Trilogy by Jeremy Robinson and Sean Ellis
	+ CALLSIGN: King Book 1
	+ CALLSIGN: King Book 2: Underworld
	+ CALLSIGN: King Book 3: Blackout
* CALLSIGN: QUEEN by Jeremy Robinson and David Wood
* CALLSIGN: ROOK by Jeremy Robinson and Edward G. Talbot
* CALLSIGN: BISHOP by Jeremy Robinson and David McAfee
* CALLSIGN: KNIGHT by Jeremy Robinson and Ethan Cross
* CALLSIGN: DEEP BLUE by Jeremy Robinson and Kane Gilmour
Takeshi

Takashi é um personagem protagonista infantil e mimado, sua história é desconhecida, mas muitas vezes é visto como uma biblioteca em pessoa.Sua história atual é que sua mão morreu em seu parto,por isso,o pai de Takashi sempre o culpou,o pai dele era maniaco,matou toda sua família,menos Takashi,sua Irmã do meio Akemi e o irmão mais velho Tidog,quando seu pai,foi tentar matar Akemi,com um golpe na cabeça,Takashi entrou na frente para proteger,e perdeu seu olho direito,com esse golpe Takashi caiu no chão,Tidog chegou por trás do pai dele e o matou a sangue frio o estrangulando e cortando seu estômago lentamente,os três últimos sobreviventes da Handu,depois disso,nada é explicado sobre Tidog e Akemi,só se sabe que Akemi mora em Nova York com o marido dela e seu filho mais novo,e que Tidog está a procura de Takashi.Já namorou com Haruka e Rin, mas seu azar era tanto que não deu certo com nenhuma. Fez Koneko Yakult apaixonar-se, mas tinha medo de ser preso para sempre, preferindo ficar preso por assassinato. Ficou grande amigo de Gumi Megpoid, tornou-se um Matryoshka legítimo ao perder uma briga contra ela (valeu a pena perder os ovos?).

Família Handu:

Tomuro:Pai de Takashi (Faleceu aos 40 anos,morto a sangue frio pelo seu filho)

Ara:Mãe de Takashi (Faleceu aos 35,morreu no parto de seu filho mais novo)

Tidog:Irmão mais velho de Takashi (Vivo)

Akemi:Irmã mais velha de Takashi (Viva)

Hina:Irmã mais nova de Takashi (Faleceu aos 2 anos,morta brutalmente espancada pelo pai)

Takashi:Irmão do meio (Vivo)

Itoshi e Ashley:Sobrinhos de Takashi filho de Akemi (Vivos)

Haiashi.Sobrenome:Kakeshi:Marido de Akemi (Vivo)

Seus feitos são lendários, mas não chegam aos pés de Kenny BadStar.

* Salvou Koneko de ser atropelada por um caminhão
* Ajudou Gumi a infiltrar-se no território dos Child Street
* Sobreviveu ao evento "Assombrações do Colégio"
* Prendeu EmAsTeR-2 em uma cela blindada
* Fugiu de E4 e E5 em uma motocicleta que roubou DA E5!!!
* "Limpou" a cena do crime em que matou Jaison BadStar
* Livrou-se do Batalhão E com a ficha limpa
Analysis:Execution of Utsumi's Plan End

## Mystery of the Newspaper

In "Execution of Utsumi’s Plan" End, the contents of the newspaper are rewritten. According to it, Kokoro and the others were killed at the time of the plane crash.

But considering the Many Worlds Interpretation, it's not so strange.

The world of "Execution of Utsumi’s Plan End" is different than the world of 2011 the player is experiencing. In the world of 2012, the truth of what happened in 2011 became uncertain. (For more information, refer to the page "Does History Change?")

Maybe the bad ending caused the world of 2011 and 2012 to come from two separate worlds.

## Mystery of the Bloody Writing

Why did Utsumi write "Where is Self" in this ending?

Considering that she removed Inubushi's heart, it seems exacted her revenge by mimicing Inubushi's behavior during the Awazumi Hospital incident. Utsumi gave her a taste of her own medicine, so to speak.

## Escaping the Infinite Loop

On the 4th day of Satoru's route, Satoru can fail in stopping Utsumi's plan for revenge. This causes Satoru to become insane. As a result of his mental illness, he was hospitalized.

"Enomoto-saaan, Enomoto Naoya-saaan, it's time for your medicine..."

Let's look at it from the player's point of view. Even though the player's consciousness should have returned to the 1st day in the final level, Satoru acknowledges that he is in this institute.

The player's consciousness went to a point in time that's outside of the main story. In other words, it escaped the infinite loop.

However, the player doesn't realize they are trapped in an infinite loop. Therefore, "wanting to redo the bad end", the player returns to the start of the main story.

The "Peace of Mind, Alone in the Shelter Cabin End" is similar.

## Kokoro's Route Epilogue

The player's consciousness jumps to the future in Kokoro's Epilogue. It's probably similar.

The player wanted to know what happened after Kokoro's route, so they jumped to July in the same world. The player slipped out of the infinite loop, but returned to January 11 to see the event through Satoru's eyes, not knowing they are in an infinite loop.
White Tigers

Os White Tigers foram a gangue mais temida de toda a Detroit (Já foram temidos pela Matryoshka Doll após quebrarem juntos o braço direito de Gumi Megpoid) até Kenny BadStar Sair do armário e soltar a franga, derrotando a todos com UMA DROGA DE UM ESPELHO.

A gangue era constituída por uma família e alguns amigos, Mary Won, Lee Won, Kenny Won, Sabrinna Hall, Garry Kitsune, Layla Leniny, Jane Harry, Kitty Mashmellow, Luke Lemur e um cachorro-camarão-capivara-lêmure.

De alguma forma, Somente 5 compareceram em Detroit para uma dominação completa e mesmo assim perderam feio, acabando por juntar-se ao Child Street, tomando conta das crianças em seu antigo território. Garry Kitsune abandonou a gangue e se tornou gay, atual namorado de Koppy Vegans
Gumi Megpoid

Gumi Megpoid, ao contrário do que pensou, não é uma vocalista da vocaloid; trata-se de uma NPC especial criada pelos produtores principais. Líder da maior gangue de toda a cidade, rainha, e acima de tudo, sua primeira impressão. Age com uma tremenda insanidade quando entra no efeito dos "Produtos" de Koneko Yakult.

História da personagem

Sua história torna-se conhecida pelo jogador todas as vezes que a pergunta, nunca dizendo-a em meio uma luta como fraqueza. Sua casa pegou fogo misteriosamente enquanto brincava na sala aos 8 anos, conseguindo fugir ilesa. Seus pais, obviamente, morreram durante a tentativa de fuga. Ela então, andou até a cidade em busca de ajuda já que morava em uma grande mansão nos arredores; sua primeira impressão foi uma grande gangue de garotos que a espancou. Estava indefesa, mas uma garota de cabelo azul interferiu em seus últimos segundos, atirando em um dos garotos. Sua mira era impecável, embora parecesse ter a mesma idade de Gumi. A garota era Muki Hanna, havia fugido de casa após se envolver em uma pequena gangue de garotas. Logo foi convidada para entrar, precisaria aprender a atirar e a não sentir rancor ou guardar ressentimentos do passado (explicando o porquê de nunca vingar-se de ninguém que a ofende), e proteger todos os seus "irmãos"(termo utilizado por Muki para definir os outros participantes). Sua mira tornou-se algo indescritível, poderia atirar de olhos fechados, nunca errando o alvo; sua força também era impressionante, a ponto de derrubar um homem com o dobro de seu tamanho. Logo, estava acima de todos os demais, tornando-se sua líder. Muki juntou-se a ela novamente, e nomearam a gangue de "Matryoshka Doll", ou somente Matryoshka para os mais próximos. Embora fosse a líder e tivesse mais vantagem a todos, tratava-os e queria ser tratada igualmente, não rebaixou nem mesmo a mais jovem e frágil membro e nem elevou o mais forte e duro "irmão".

**Inimigos**

White Tigers - Sãos inimigos por motivos óbvios: Tentaram dominar a Matryoshka e quebraram seu braço em uma briga.

Akitas - Inimigos desde sua chegada à cidade, também já tentaram matar Haruka e Takashi durante uma invasão na aula de Janice Yakult.

Child Street - Uma gangue repleta de crianças, mas não simples crianças; dominadas por Dona, sempre tentam matar qualquer um utilizando sua carinha inocente. Responsáveis pela morte de mais de mil cidadãos.

A Família BadStar - Com exceção de Kenny BadStar, Lion e Haruka, Gumi repudia a família BadStar por suas ações ilegais e criminosas (O sujo falando do mal-lavado). Já levou 7 tiros de um guarda ao tentar invadir a grande mansão e sequestrar Kamui.
AK's Ship

**AK's Ship** was the ship that AK owned at Seaport. It is the main source of transportation for the group.

## Overview & Appearances

### Season 1

AK held Ghetto hostage on his ship. At the end of the season, AK and Jordan escaped the island using his ship.

### Season 2

The ship is powered by coal, which had to be left behind when the fuel souce would be running low.