MP220

MP220 icon

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The **Baikal MP220**, known in-game as the **MP220**, is a Shotgun added in the v0.1.4 "*Here comes the boomstick!*" update on November 28, 2017. It uses the 12 gauge Ammunition and fires two powerful buckshot rounds in rapid succession. However, it has a fairly long reload time, which can leave the user vulnerable.

## Info

The MP220 can fire two rounds very quickly and has the lowest shot delay of any shotgun in the game. However, its main drawback is slow reload time and its small clip size. Miss the two shots, and you may be dead shortly after, especially if the opponent counters with another MP220.

## Pros and cons

### Pros

* Extremely high DPS
* Quick Shot delay
* Close-range shotgun rarity isn't that rare, so you can find it easily
* Can kill an opponent easily in close range.

### Cons

* Close range
* User is vulnerable while reloading

## Strategies

### Using

* The MP220 is extremely deadly at close range. Enemies at all stages of the game will keep their distance because the MP220's fast two-round burst is extremely lethal. A secondary with a large effective range is recommended because the MP220 cannot deal any damage beyond the short range.
* In close quarters, two hits from the MP220 will either kill the enemy outright or leave them at very low health. If they are still alive, their last shreds of HP can be taken off with your other gun.
* If you shoot the MP220 once, be certain that you reload the gun, even if you are not in direct combat. If you forget you have not reloaded it to two-shot and you get ready to kill and only one shot comes out, then there is a very high chance you will get killed because of this error.
* If your opponent has high Adrenaline, shoot one shot and Quickswitch to a fast firing gun like a Vector or CZ-3A1.
* The MP220 does not tolerate errors at all because you have to reload after just two shots. Your opponent will know that your MP220 is empty and attack before you can reload.
	+ If you have two MP220s, you can shoot twice from one and quickswitch to the other. Your opponent will think that your MP220 is empty and will move in to attack. At this point, you can catch them off-guard by shooting them. Also, with two of those shotguns, you can get a makeshift Saiga-12, since they both use the Buckshot cartridge and has quick-fire delay time.
	+ Quick switching between the M870 and the MP220 between each shot requires more concentration but accomplishes the same goal, but with five quick blasts instead of four very quick ones, and still retains two loaded in the M870 afterward.
* If you are also equipped with an AK-47 along with an MP220, you can fire your AK-47 at enemies from a long range and then switch to your MP220 at short ranges for deadly results.
* The MP220 is extremely effective at firing behind an opening, with an obstacle to protecting it. The main component is how fast you react to pull the two quick shots at an enemy entering, as it is more effective to camp behind a corner then approaching and turning to fire at a camping player. Try to lure a player into an opening with you right next to it, then quick-switch extremely quickly and fire two quick shots just as the opponent enters the opening.
* A notorious strategy is to camp at entrances with the MP220. This can be countered by throwing grenades, so beware.
* In the late stages of the game, when the safe zone is really small, you can wait until the red zone starts advancing and kill the players abandoning their cover to escape.
* In Cinco de ammo, the new consumable Gunchilada makes the MP220 fire without reloading for 5 seconds. This strategy almost overpowers all close-range weapons, including the Vector and the Saiga-12.

### Countering

* Stay away from an MP220 user and keep your range, as the two rapidly firing bullets will more than likely kill you. A counter for it is to wait for your enemy to shoot the two bullets, then attack them, leaving them vulnerable for about 2 seconds.
* The MP220 is the most lethal weapon in close range, with a DPS of 562.5. However, if a player has MAX armor, they can survive both hits even if all the bullets hit, without headshots. Then, you can kill them with an Assault Rifle, SMG, or another Shotgun.
* Stay away and run to a safe range where the person shooting you does little damage and shoot at the enemy. You should also try to fight back another enemy if you equip an MP220 for your best chances at survival if out in the open, or your best bet is to stay out of range as earlier mentioned or hide in the trees.
* You can also easily attack an MP220 player with a large scope and a Sniper or just about any gun that isn't a Shotgun. The range the MP220 has won't be sufficient, especially in the open, where it is weakest, and a few seconds of accurate fire should be just enough to kill them without taking damage.
* If an MP220 user uses Adrenaline to move faster, get an Assault Rifle because hitting them with Sniper Rifles may prove extremely difficult.
	+ DMRs is an exceptionally good alternative to Sniper Rifles, as they are very accurate and able to keep the distance from an MP220 user, as well as containing multiple rounds that allow for mistakes if your opponent decides to use Adrenaline.
* It is possible to dodge the rapid succession because the gun is functionally designed to allow two quick shots balanced by a 3.1 second reload. Knowing this info, you can dodge the bullets by moving out of range or hiding behind an obstacle, and you can count during the long reload.
	+ This tactic works especially better with mobile players because they will most likely fire two shots automatically instead of firing one, waiting, and firing the last shot.
* If you see a player using a Gunchilada with MP220, run away from the gun range and snipe if possible.

## Time to Kill (ms)

*Note: Headshots are not included in TTK values.*
## Rarity

The MP220 is relatively rare, 3rd rarest, and 3rd most common out of all the Shotguns. It is rarer than the M870 and the M1100, and less rare than the USAS-12 and the Saiga-12. It shares the rarity of the SPAS-12. It can be found anywhere in all modes, excluding Savannah.

## Sounds

* Firing
* Reloading
* Swapping To

## Trivia

* The image ID for the MP220 was previously "soshotgun", the "so" most likely standing for "sawed-off". The image was later changed in an update to "MP220", as a more detailed icon with two triggers.
* The MP220's icon portrays it as a sawed-off shotgun, with a shortened barrel and handle, without the stock.
* The MP220 is one of the few weapons in game that do not subsequently eject its shells after firing, just like the OT-38. Instead, both shells are ejected when reloading, an appropriate animation for a double-barreled shotgun. It doesn't make any sense, though, when picked up, and the gun should be empty.
	+ It doesn't make sense either when you reload and have one bullet chambered. Both shells are ejected, but only one shell needs to be ejected and reloaded. This would make the reload time shorter if there was only one bullet chambered.
* The MP220 is the first gun to be reskinned; it was reskinned in the v0.6.0 "*Bridges of Sweatbath County*" update. The old skin just featured one visible barrel.
* The new skin makes the MP220 one of the most recognizable guns when a survivr is holding it.
* The MP220 was nerfed many times (drop rate and DPS).
* The MP220 is one of the few guns that did not have an increased magazine size for a Lieutenant under the Firepower perk. This makes sense because the MP220 or any double-barreled shotguns cannot be modified to be a triple-barrel.
* When a survivr is promoted to the Grenadier in 50v50, the MP220 is given to the survivr.
* This is one of the few weapons whose swap-to sound isn't a part of its reload or cycling sound.
* The MP220 is manufactured by the Russian company Baikal. It is part of a series of shotguns, including MP133, MP153, and MP155.

## Links

* https://surviv.io/img/loot/loot-weapon-soshotgun.svg
* https://surviv.io/img/loot/loot-weapon-mp220.svg