Session 90 "Freeport"

Session 90 “Freeport”

After some songs from Rensig, some treats and a speech on the importance of self-love from Muffy, and a chance to collectively catch your breath, you were on your way to Freeport. Ezree put the feather token in the water on the shore of Nemesser Island and a 60 foot long boat in roughly the shape of a swan appeared. From there, Gram spent the day navigating the boat through the waters of the Nelanther Isles while Rhys and Grin circled above keeping an eye out for trouble. As you pulled in to the port city, Grin took off into the clouds to stay out of sight while the rest of you embarked into Freeport.

The first stop was The One True Ring, a weekly fight pit in the docks district where Gram suspected an old friend, Miriam, would be. Deciding to put Dorn on the fight card, and against Miriam no less, the promoter gave 10/1 odds against Dorn. But when Dorn came up into the ring, nervous though he was amidst the chants of “Puss Bag”, he performed spectacularly quickly out maneuvering the much larger Miriam who wasn’t able to lay a hand on him. Meanwhile Dorn unleashed devastating combo after devastating combo, ending the fight with a roundhouse kick. Thanks to some well placed bets on Dorn, Rhys and Dorn made quite a lot of money on the fight.

At the fight Gram ran into another old friend Tuk Alderheart, a member of the same crew as Miriam. Once all the fighting was done you told Tuk and Miriam of your plans over drinks and bratwurst. Despite the danger that would surely lay ahead, they were both in with a couple of conditions: the first being that you helped break Captain Ghaers Rhinsveld the Thrice Blessed out of the Tombs. The other being that you helped them steal a boat that had as good a chance as any of making the dangerous voyage, the finest ship in all of Freeport, The Brought Forth. And if you all survived a trip through Umberlee’s Asshole? They would get to keep the ship.

Miriam took most of your companions to go round up what crew members she could, while the rest of you went with Tuk to find a contact, Cady McFee, who for a little coin gave a breakdown of the prison. With that information and magic assists from Gram and Rensig; Bucky, Bip, and Dorn in the form of a fly easily snuck into the prison. In short order you found the captain. Bucky unlocked his cell, and you found a way out based on Cady's instructions, encountering an angry dwarf along the way who attempted his own prison break. While his fate was unknown, your prison break was successful, although it did require a trip through some fowl muck, an encounter with an undead horror made of countless hands trying to absorb the captain into the wall, and a lengthy trip through the sewers of Freeport which were even more unpleasant than the ones in Athkatmon.

After Muffy and Ezree went shopping for some dates, you all met up in Gunner’s Alley. Miriam had been able to round up five other crew members: Ben Sylvan, Zug, Fresh, Young Pete, and The Old Man. From there you hatched a plan on how to steal the ship. Dorn created a distraction with a little fire and a whole lot of black powder that he had found while the rest of you approached the ship from the water using the swan boat to sneak up in the night amidst the chaos. Most of the guards ran towards the explosion that Dorn set off, but a dozen and a half remained on the ship. However with a little convincing from Muffy’s magic they were quickly convinced to head towards the fire as well. Grin added to the chaos by landing and spraying acid a top a nearby building. Meanwhile Resnig in whale form waiting below the waves took hold of one end of a harpoon Rhys had purchased earlier that evening while Gram tied off the other to the Brought Forth. Once everyone was aboard the ship, Ezree used some magic to get the water flowing to get the ship moving as Rhys steered and Rensig dragged the enormous vessel out towards the harbor and in all the confusion no one spotted the ship leaving until it was far too late. The crew worked to get the sails up to pick up speed. While this happened, Muffy put her telekinesis to the test, grabbing the swan boat to bring with you as you left. Your plan was a complete success, and you took control of the most impressive ship in all of Freeport without a fight. The Lucky Seven have done it again.