Update History

Template:PatchTOC

# Pre-Release

🏡 Join Shyla, Obsidian's Social Media Manager, as we go over some new additions to Photo Mode (works in multiplayer now!), new items such as ladders, updated attacks for the handsome stinkbug, the ability to cancel attack animations when blocking, and so much more that came with today's update!

File:Grounded Developer Vlog 13 - April 0.9.0 Update
For a full list of everything that went into today's update, you can view the full patch notes below:

BUILD 0.9.0 NEW FEATURES
**BUILDINGS**
* Ladders
	+ Unlocked via the Hedge BURG.L Chip
* Curved Walls, Floors, and Railings
	+ 3 Curved Grass Walls
	+ 2 Curved Grass Floors
	+ 3 Curved Stem Walls
	+ 2 Curved Stem Floors
	+ 2 Curved Railings
	+ Unlocked via the Pond BURG.L Chip

**CREATIVE WITH BUGS**
* New Mode Added: Creative with Bugs
	+ All the building and crafting perks of Creative mode but with all of the bugs spawned in the yard which are completely docile to you.

**PHOTO MODE**
* Photo Mode Multiplayer Support:
	+ All players enter and exit photo mode at the same time; the game pauses.
	+ Each player controls their character's pose and visibility.
	+ Each player controls their own camera location and settings.
* Four new poses: Modish Max, Wallowing Willow, Heroic Hoops, and Perilous Pete.

**UI**
* Recipes are now sorted by subcategories in the Construction radial and in the Crafting menu. Within subcategories, recipes are sorted by their tier.
* Added a take-all option for processing buildings like the Spinning Wheel.

**MUSIC**
* New combat music when fighting weaker bugs (Mites, Spiderlings, and Water Fleas).

**SAVE GAMES**
* Save games are significantly smaller on disk.
* Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs.

CHANGES / TUNING
**COMBAT**
* Attacks can now be canceled into a block at any point during the animation.
* Attacks now consume stamina on startup rather than on the hit frame.
* Stinkbugs have a new attack.

**INTERFACE**
* Attack interaction display has been updated to match the new interact UI changes from last patch for consistency.

**WORLD**
* Increased the draw distance of bases for hosts on higher graphics quality.
* Signs can be placed on walls more reliably.
* Egg hatching now plays visual and sound effects.

**BUILDINGS**
* Lure Traps and Spike Traps will now take damage as enemies use/interact with them.

**CRAFTING**
* "Beefy Smoothie?" can now be crafted at the Smoothie Station.

**OPTIMIZATION**
* Improved render performance for games with lots of buildings.
* Improved CPU performance with games with lots of buildings.
* Improved rendering performance for the Xbox One and Xbox One S.
* Reduced the delay before opening the main UI window.
* Reduced the delay before opening the Building radial.
* Reduced the delay before navigating to the Data page.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY FIXES**
* Save games should now properly display the mode in the multiplayer lobby.
* Promised Chipsleuth quest science rewards will now be correctly shown to clients.
* Throwing grass blades or weed stems in third person no longer has most of them thrown to the side.
* Creatures no longer walk through walls when not looking at them.
* Crow Feathers despawn after a while if not harvested.
* Signs can be placed on walls more reliably.

**WORLD**
* Underwater-capable buildings can no longer be built on bubbles.
* Floors can no longer be built entirely under the ground.
* Structures placed on floors will be invalidly invalid less often.
* The player can no longer zip off a zipline when zipping up it.
* Wall-mounted buildings can no longer be attached to dropped items.
* Structures can not be completed while a character or creature is inside of them.
* Buildings can now be placed in specific spots inside the Oak Tree where they previously couldn't be.
* Foliage such as grass blades that is moved between patches will no longer duplicate itself.

**ITEMS/EQUIPMENT/RESOURCES**
* Doors can now be built facing other doors.
* Weapon Wall Mounts and wall-mounted trophies no longer fall through the world when collapsed.
* Harvested flower petals will no longer spawn inside the flower.
* Spiral Stairs can no longer be placed underwater or inside blocking objects.
* Plank and Log Pallets will align to the terrain better during placement.
* Crow Feathers no longer respawn when harvesting them, walking away, and returning back.
* Stuffed Bee now properly swings after save/load.
* Wall-mounted buildings are easier to place on Stem Walls and Palisades.

**CREATURES**
* Ant Eggs will now hatch properly while inside inventories.
* All types of creatures will now correctly create ripples in water.

**PHOTO MODE**
* Depth of Field now applies properly when entering Photo Mode.
* Photo Mode can now be exited even when the HUD is toggled off.
* Blocking, aiming, and charged attacks now release upon exiting Photo Mode without firing.
* Lighting in dark areas is now properly applied in Photo Mode.
* Axes and Splatburst no longer stick to the free cam when falling.
* Film grain and chromatic aberration settings in photo mode now work in Low Quality.
* Photo mode free camera movement now uses remappable keyboard bindings.

**UI**
* The interaction UI no longer displays when on a zipline.
* The Crafting menu will not lag as much when switching between certain items.
* Building UI's, such as the Container and Spinning Wheel interfaces, will be closed if the building is relocated too far away while they are open.
* Characters are less likely to appear headless when finishing a conversation with BURG.L or interacting with certain items.

BUG FIXES - XBOX PLATFORMS* Players with a ton of buildings crafted and who could no longer create new save games will be able to make new saves again.

BUG FIXES - ALL PLATFORMS:
**TOP COMMUNITY ISSUES**
* Patched a hole in the terrain that could cause players to fall out of the yard.
* Added Stuffed Creatures back to the crafting menu. (We are in the process of moving these over to buildings for the future.)
* Crash fix when loading saves from Version 0.3 or before.
* Crash fix dealing with opening Photo Mode.
* Crash fix when having the map open and players leave the game.
* Crash fix that could randomly happen when running around the yard.
* Crash fix when loading a game with collapsed buildings that hadn't fully destroyed yet.

**WORLD**
* Players will properly stop reviving a player if they are knocked down themselves.

**CREATURES**
* Stinkbug leap attack no longer resets the stinkbug back to their leap starting point when complete.
* Stinkbug leap attack can now be blocked.

**UI**
* The sub-headers "Upper Body" and "Lower Body" are now in the correct spot in the Armor crafting menu.
* The Known Smoothie recipes window can be accessed again in the Smoothie Station.
* Icon for Diving Bell Spider chunk displays again.

BUG FIXES - XBOX ONE AND XBOX ONE S* Entering and exiting the Inventory screen will lag less.

 0.9.2

BUG FIXES - ALL PLATFORMS:
**TOP COMMUNITY ISSUES**
* The actions "Craft Smoothie" and "Recipes Memorized" are properly assigned to two different buttons again for gamepad controls.
* SCA.B flavors no longer duplicate in the OSConfig UI each time you open the window which may have caused a crash for some players when selecting a duplicate flavor.

### **Update 0.8.X**

🏡 Join Shyla, Obsidian's Social Media Manager, as she takes you through this March 0.8.0 update and goes over some of the new content and features, including the first iteration of Photo Mode available in single-player games, allowing players to show their creativity and share images from their life in the backyard! Password-protected games, changes to the UI in multiplayer, updates to some of your favorite neighbors, and more are included, so check out all the changes now!

File:Grounded Developer Vlog 12 - March 0.8.0 Update
For a full list of everything that went into today's update, you can view the full patch notes below:

BUILD 0.8.0 NEW FEATURES
NEW CRAFTING CONTENT* New building: Door Frame
* New buildings: Triangular Stem Wall and Inverted Triangular Stem Wall

NEW FEATURES
**MAJOR FEATURES**
* Photo Mode: Phase 1
* Password protecting online games

**ADDITIONAL FEATURES**
* When you are placing an invalid building, a short message will describe why it is invalid.
* When you are holding a Repair Tool, nearby damaged buildings will display an icon.
* Loose arrows can be collected by walking over them.
* Structures will now collapse much more dramatically when unsupported.
* The Armor Dummy UI now has a button that swaps your gear with the dummy's. You can also do this without entering the UI by doing a "hold" interact action on the Armor Dummy.
* When you are connecting ziplines, the anchor that will be connected is highlighted.
* Player nameplates in multiplayer will show if a player is knocked out and how much time they have left to be helped.
* Player nameplates will show a "busy" state above it when said player is navigating a menu.

CHANGES / TUNING
**SYSTEMS**
* Dirty water will now apply a status effect that shows your character is sick. The more dirty water you drink, the worse the effect gets. Resting will make you feel better.
* Smoothie Station functionality has been reworked:
	+ Goop Base determines the effectiveness of the smoothie.
		- Grub Goop creates a normal smoothie.
		- Muscle Sprout creates a "beefy" smoothie that heals for twice the amount.
	+ Flavor ingredients can consist of any combination of other items and has same functionality as before.
	+ All smoothies now require a "Goop Base" and 3 "Flavor Ingredients."

OTHER
**MUTATIONS**
* Reduced the damage reduction of "Dare Devil".

**COMBAT**
* More intense combat music will play when fighting spiders.
* Infected weevils now move slightly faster.
* Ladybugs have a new set of attacks to pick from.
* Improved the accuracy of aiming with a bow using the third-person camera.

**INTERFACE**
* Player nameplates will transition into smaller character icons when not in the center of the screen.
* The Interact HUD has been revamped to support showing multiple interaction types at the same time.
* BURG.L chips in the world have a small arrow icon that pops up when you approach them making it easier to not miss them.
* New SCA.B audio when getting hungry / thirsty / health alerts.

**WORLD**
* Big sap nodules now take longer to respawn than individual saps.
* "Base music" now plays during the daytime as well. A new track has been added specifically for night "base music".
* Updated the terrain around the upper hedge.

**BUILDINGS**
* Structures will be less likely to be considered obstructed when placed underneath static props like leaves.
* Walls will now often pivot around corners they are snapped to when rotated.
* Added the facing helper arrow to the Acorn Storage.
* Dew Collector recipe and unlock changed: now unlocks with woven web and requires woven web to build.

**CRAFTING**
* + Smoothies have been replaced with "Beefy" smoothies.
	+ Double the healing power as normal smoothies.
	+ Same bonus status effect as normal smoothies.
	+ Require the same "flavor" ingredients as normal smoothies.
	+ Uses Muscle Sprout as a "base" instead of Grub Goop.

**OPTIMIZATION**
* Improved performance of games with large bases.
* Improved performance of games that have a lot of Storage Baskets or Storage Chests with icons set.
* A handful of general CPU optimizations added.

**CREATURES**
* Bees now drop pollen into the world in addition to collecting it on their legs when pollinating flowers.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY FIXES**
* Scaffolds will now reliably be considered anchored when they are built down to the ground from above.
* The amount of dew that spawns on grass each morning now matches the amount of dew that exists when you start a new game (doubled the current dew spawn amount).
* Big pebbles should now respawn.

**WORLD**
* Building relocation will be canceled if another player places a building on the item being moved.
* Grid buildings can no longer be anchored to tables.
* Stairs are now easier to place on uneven terrain.
* Hitting "w" while typing in the lobby chat log no longer sends the message.
* Player nameplates are now positioned properly height-wise when playing as a client.

**ITEMS/EQUIPMENT/RESOURCES**
* The player cannot zip while swimming.
* Zipline Wall Anchor, Sap Dripper, and Stair Railings can no longer be built underwater.
* Zipline Wall Anchor, Sap Dripper, Stair Railings, Abomination Totem, Ant Head Totem, and Slime Mold Sconce can no longer be built inside other buildings.
* Firefly Headlamp has reduced glare when in fog.
* Embedded arrows no longer pop slightly above where they hit.
* Repair Tool works in "Mild" mode.
* Splatburst now sticks even to surfaces it impacts at an angle.
* Firefly Hanging Lantern can no longer be built in caves.

**CREATURES**
* Fireflies should no longer get stuck on the surface of the pond.

**OMINENT PRACTICAL TECHNOLOGIES**
* While we have been impressed by the [CONFIDENTIAL], we have decided to [REDACTED] to compensate.

**TOP COMMUNITY ISSUES**
* Bases built on certain objects will no longer be considered "Unsupported" on load, and will not collapse after being modified.
* Clients will no longer randomly fail to register melee and ranged attacks.
* Reduced lag/hitching when looking at buildings in large bases.
* Backpacks that fall through the world for clients will eventually resync back to the correct host position.

**GAME**
* The Trail Marker for the BURG.L Quest: "Weed Killer Peak" will now be in the correct location if it already existed in your world.

**ITEMS/EQUIPMENT/RESOURCES**
* Stuffed insects can once again be placed on furniture.

**CREATURES**
* Bees aren't as clumsy around flowers and thus will drop pollen less often.

**PHOTO MODE**
* Hoop's hair and other dangling pieces on chest armor should behave more appropriately in Photo Mode.

**UI**
* Hammer build icons are now included in the "Toggle Trail Marker and Backpack Icons" action.
* The breath meter and the "Eat/Drink or Die" warning elements no longer get stuck on screen after respawning.
* The "[Type] Tool Required" warning no longer overlaps the harvest resource name on the HUD.

**AUDIO**
 0.8.2

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Trail Marker icons correctly restore upon loading a game.
* Combat music plays when fighting creatures other than spiders once again.

### **Update 0.7.X**

🏡 Join Shyla, Obsidian's Social Media Manager, as she goes over some of the Quality of Life updates that released today, along with some new craftable items and a few changes made to the overall survival aspect in the game!

File:Grounded Developer Vlog 11 - February 0.7.0 Update
For a full list of everything that went into today's update, you can view the full patch notes below:

BUILD 0.7.0 NEW FEATURES
NEW CRAFTING CONTENT* Added Stair Railing: Sprig Railing, Acorn Railing
* New Stairs Added: Acorn Spiral Stairs
* New Scaffolding: Bracket Scaffold
* New Floors Added: Grass Half-Floors and Weed Stem Floors
* New Item: Firefly Hanging Lantern
* New Item: Wall-mounted Zipline Anchor
* New Item: Shinobi Sneeze, a smoke-screen escape item
* Mounted Head Trophies can now be crafted for all of the flying creatures: Mosquitos, Fireflies, and Bees

ADDITIONAL FEATURES
ALL PLATFORMS* You can relocate any non-grid building you have made without destroying and rebuilding it (Lean-to, Storage, Workbench, etc.).
* When you are crafting, any items in nearby storage will be available as crafting ingredients without requiring you to put them in your backpack.
* You can place hauling items (Grass Planks, Weed Stems) on Ziplines using the "Drop" action when pointing at the line.
* Player characters have new and improved stagger animations.

CHANGES / TUNING
**SYSTEMS**
* Hunger and Thirst effects have been reworked:
	+ Bonuses now activate at 80% or higher instead of 90% or higher.
		- Hunger Bonus heals you over time.
		- Thirst Bonus increases your stamina regen.
* Penalties now activate at 20% or lower instead of 0%:
	+ Hunger Penalty caps your max stamina at 50%.
	+ Thirst Penalty reduces your stamina regen.
* Repair Recipes have been reworked:
	+ Armor Glues have been removed.
	+ Armors now take ~20% of their initial ingredients to repair.
	+ Weapons now take 1 quartzite + a minimal amount of their initial ingredients to repair.
* Gas Masks now take durability damage in gas hazards.

**COMBAT**
* Bandages now heal much more HP, but over a much longer period of time.
* Mosquito Needle has the life-steal ability slightly decreased.
* Bees now have two additional attacks.
* When you are wielding both a shield and a canteen, the Block input will both drink from the canteen and block.
* Weevil shield durability doubled.
* Bratburst and Splatburst deal more damage.
* Pollen Shot now adds slightly more stun damage to bow attacks.
	+ Note: This is not a % chance to stun, this allows bows to deal stun damage in addition to normal damage

**INTERFACE**
* Lasting (applied by gear or mutations) and temporary status effects appear in the Status UI.
* Added "Any Weapon" HotPouch slot type and changed the defaults of the first four slots to be "Any Weapon" instead of "Any Melee Weapon".
* Save games that are older than five update versions will be marked with an "Ancient Save" warning.
* The block meter is slightly smaller and scooted to the right.
* Equipped shield durability is shown in the HUD.
* Equipment rating gauges have been converted visually from a regular bar to a nugget-based bar.
* More icons are described in the Icon Legend in the OS tab.
* The 'day' count in the OS tab has been embiggened.
* More of the map screen is unlocked by default now.
* Brown and Yellow added to the icon customizer color array.
* A few additional icons added to the storage and trail marker icon customizers.
* Adjusted the storage interface for reasons.
* Adding 'analyzed' status to storage interface.
* Contrast adjustments to the Ghostmint SCA.B flavor.
* High Contrast SCA.B flavor applies a dark backing to the HUD SCA.B.
* Bringing your teen back from the hunger or thirst danger zones will cause SCA.B to play a happy sound.

**WORLD**
* Interacting with a dropped backpack will now instantly do a loot-all action. If any items are still leftover because your inventory is full, then the dropped back UI will open.
* Removed the pre-placed zipline anchors from the paint can and the oak tree lamp.
* Thistle plants have been reworked:
	+ Thorns are now harvested directly instead of requiring a hit with an axe.
	+ Each thistle plant no longer provides an infinite amount of thorns.
	+ Thorns respawn on the thistle plant after a set amount of time.

**BUILDINGS**
* Building placement is no longer allowed while gliding, zipping, or in combat.
* Pebblet Foundations now require more pebblets than clay to build.
* Sap Dripper has been overhauled:
	+ A final mesh has been created.
	+ The recipe has been changed to match the new mesh.
	+ Sap Dripper is now properly considered a wall-mounted building for placement purposes.
	+ Placement should be a lot more lenient, allowing easier and more consistent placing.
	+ Item will now spawn 1 sap every 5 hours and can hold up to 5 sap in total (previously spawned 1 sap every 24 hours).

**CRAFTING**
* Berry Chunks can now be dried into berry leather on the Jerky Rack.

**CREATURES**
* Larva will now explore a larger area of the backyard.
* Larva can now burrow.
* Creatures now take much longer to fully regen when out of combat.
* Gnats should be less interested in spamming the player with boops.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Fixed Fireflies not flying down to the yard correctly after loading a game.
* The game will no longer lag when placing or removing buildings on saves with huge numbers of buildings.
* Grid buildings can no longer be placed entirely under the terrain.
* Fixed save game screenshots sometimes looking corrupt.
* Fixed "Toggle Crouch" option sometimes not saving and taking effect.

**GAME**
* Land-only buildings can no longer be placed on water in certain situations
* Buildings such as Fences and Ramps will no longer snap strangely to subsequent buildings
* The underside of a Buoyant Foundation can no longer support other structures.
* Palisades will no longer be invalid when placed on some rock surfaces.
* Diagonal walls at 90-degree angles will now support each other.
* Walls will no longer randomly lose crenellations when loading a save.
* Fixed a few cases where snapped structures might be incorrectly detected as invalid.
* BURG.L Quest UI will load correctly for clients when they are the first player to access it.
* CPU / Networking performance improvements by the flooded sprinkler area.
* Multiple overlapping gas hazards no longer stack their damage.
* Removing the 'O' binding from the inventory screen that opened the deprecated inspection popup.

**ITEMS/EQUIPMENT/RESOURCES**
* Feathers and Hedge Berries will no longer occasionally disappear when loading a save.
* Ziplines will no longer block flying creatures.
* Sap Catchers can no longer be placed on Buoyant Foundations.
* Fixed consumed items not showing up on your character model in the inventory screen.
* Fin Flops+ now behave properly when dropped from the player's inventory.

**CREATURES**
* Fixed several cases where mosquitos would sleep in incorrect locations.
* Flying creatures are now much less shy about flying through the grass.
* Creatures will now wake up when damaged by hazards.
* Creatures properly fade out at far distances for clients now.
* TAYZ.T's in the pond lab will be more aware of their surroundings.
* Fixed sleeping creatures teleporting on clients after they've been woken up (most visible if you wake up a Wolf Spider from sleeping).
* Reduced the annoyingness of gnats.

**UI**
* The camera will no longer start in first-person when loading a save in which the player was gliding or zipping.
* "Inventory Full" will no longer be misleadingly displayed when trying to haul an item while swimming.
* Fixed some scrolling and display issues in the "Recipes Used In" section on the Crafting screen.

**AUDIO**
* 'Theft in progress' SFX played upon opening the UI while in combat has been replaced with new SFX.
* SCA.B crying about hunger and thirst will play a specific sound for each instead of a single sound for both.

**BUG FIXES - XBOX PLATFORM**
* Fixed audio issues after suspend / resume.

**BUG FIXES - STEAM PLATFORM**
* Logging into an Xbox Live account that was previously logged into with a different Steam account will no longer fail the login step.
* Removed HDR tab from the Options screen.

**BUG FIXES - WINDOWS STORE PLATFORM**
* When there is a new update available, the game will properly tell you when trying to access Multiplayer instead of presenting a generic "Multiplayer Error" message.
* Removed HDR tab from the Options screen.

**OMINENT PRACTICAL TECHNOLOGIES**
* Due to the recent discovery of [*REMOVED*], [*WITHHELD*] has been updated accordingly.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Fixed a host crash that can happen when clients quickly harvest mushrooms.
* Potential crash fix related to BURG.L Quests for clients.
* Fixed an issue where you could not repair items using resources from nearby storage containers.
* Potential fix for zipline angles being incorrect for clients.

**GAME**
* Optimized CPU performance when lots of Lean-tos, Beds, or Armor Dummies have been built.
* Reduced framerate hitching upon loading into the backyard.

**ITEMS/EQUIPMENT/RESOURCES**
* Fixed the Healbasa not consistently working.
* Adjustment to the look of Weed Stem floors.
* Fixed Pollen Shot status effect from the Bee armor not working correctly.

**UI**
* Fixed the durability bar not showing up in the Repair window.
* Fixed some texture popping on dirty lab doors.

**AUDIO**
 0.7.2

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Buildings can now be placed with a controller while looking at interactables.
* Clients can now correctly place base building blueprints on top of other base buildings.
* Fixed a crash related to rotating buildings while relocating as a client.
* Fixed a crash related to hovering over unbuilt ziplines.
* Fixed a crash related to beginning zipline creation.
* Fixed a crash when the host exits the game with the map open.

**GAME**
* Fixed a rare crash when a loot bag is dropped from a character who is leaving the game.
* The Repair Item window will no longer assume you have enough ingredients when you do not.
* Dropping items by dragging them onto your character in Inventory will no longer prevent Tab from closing the screen.

### **Update 0.6.X**

🏡 Join Shyla, Obsidian's Social Media Manager, as she introduces you to some of your new neighbors, plus goes over some of the new content like new armor, new weapons, a new shield, some amazing updated features, and more that released with today's update that we know you will appreciate!

File:Grounded Developer Vlog 10 - January 0.6.0 Update
For a full list of everything that went into today's update, you can view the full patch notes below:

BUILD 0.6.0 NEW FEATURES
NEW CREATURES* Mosquitos
* Fireflies
* Bees!

NEW CRAFTING CONTENT* Bee Armor Set (Face Mask, Shoulder Pads, Shin Guards)
* Firefly Head Lamp
* Stinger Spear
* Mosquito Needle
* Weevil Shield
* New consumable: Healbasa
* Two new stuffed friends: Stuffed Bee and Stuffed Firefly

NEW PERK* Barbarian Perk: Club damage increased

ADDITIONAL FEATURES
ALL PLATFORMS* Equipped items no longer take up Backpack space.
* Equipped items will stay on the player after death. Each piece of equipment will take a small amount of durability damage after you die.

CHANGES / TUNING
**NETWORKING**
* Container inventory contents are no longer replicated to clients until needed (an optimization).
* More reliable networking calls from clients to the server.
* Reduced the amount of network data sent between various systems.

**OTHER**
* BURG.L Chips now award science when returned regardless of whether the corresponding BURG.L quest is active.
* Mint Mallet has been renamed "Mint Mace".
* Rotten bee equipment can now be analyzed to unlock the un-rotten recipes.

**COMBAT**
* Bone weapons have slightly less durability.
* Most unblockable creature attacks are now blockable with shields (still unblockable with weapons).
* Pollen can now be thrown.
* Previously-equipped off-hand items that were displaced by a two-handed weapon are restored when re-equipping a one-handed weapon.
* The arrow you have nocked on your bow reflects the arrow ammo type you have selected.

**INTERFACE**
* Point of interest notification has been altered to be more responsive and look better.
* Notifications now will display what's in the queue to improve feedback with this system.
* Save game screenshots now work with Logout saves.
* Rest / Set Respawn UI adjustments.
* A "New Resource" queue will display on the HUD if you pick up new items faster than the HUD can handle displaying the notifications for them.
* Layout revision to the OS Config menu to make viewing status effect icon/details better.
* Weapons and arrows that are embedded in creatures will not display their floating icon until the weapon/arrow becomes dislodged. This cleans up some icon spam when using a bow.
* Items dropped in the world that uses the temp loot bag model (armors, etc.) will have their item icon displayed on top of them.

**WORLD**
* Nectar now spawns on top of flowers instead of below them.
* Creatures will fade out / fade in when approaching their despawn distance to prevent visual popping (currently only works on host).
* Bratburst visual effects better match the ingredients that were used to craft it.
* Added "Recover Backpacks" in the Game Preview debug menu to help recover backpacks that have gotten stuck.
* Busted Acorns can drop more shells.

**BUILDINGS**
* Buildings will be invalid less often when placing them inside structures.
* Incomplete buildings are more visually apparent.
* Buoyant Markers can now be built in the lower pond.

**CREATURES**
* Creature Perception: Player noise now has a linear falloff as opposed to all heard player noise having the same value regardless of distance.
* Increased hearing range of Wolf Spiders from 2500 to 5000 to account for the above change.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Foundations will no longer be invalid when snapping to other foundations that stick out of the ground too much.
* Clients can now dump canteens.
* Autosaves no longer cause performance hitching.
* Fixed issue with clients failing to spawn in games that have huge player bases built.
* Fixed issue where clients would sometimes lose all of their inventory and mutations and spawn back at the start location when rejoining a game.

**GAME**
* Fixed crash with clients joining a saved game where their loot bag was collected by another player.
* Incomplete doors will no longer have collision after loading.
* The player can no longer eat or drink items while gliding or zipping.
* The player will now drop all hauled items when starting zipping.
* The player can no longer attack while gliding.
* Air bubbles will no longer spawn in large clumps when first approaching their source.
* Door frames now have collision applied to them.
* Fixed issue where "Craft and Equip" could cause a random inventory item to get equipped.
* Characters will no longer fall when loading a save in which they were zipping (not retroactive).
* Dew drinking while hauling is disabled to prevent issues where dew disappears without giving you any hydration.
* Structures that were anchored to certain objects, such as the baseball or flagstones, will no longer be considered unsupported.
* Fixed issue where kicked players end up having their inventory lost in the save data (does not retroactively restore inventory for players that have been kicked prior to 0.6.0).
* Fixed issue with depositing items into a full container with a controller.
* Hauled items will correctly be dropped when knocked down in multiplayer.
* The dropped web will properly display on clients.

**ITEMS/EQUIPMENT/RESOURCES**
* Muscle Sprouts will now respawn.
* Dirty droplets no longer act like clean ones when drinking them.
* Buoyant Foundations can no longer be built underneath the water in some situations.
* Buoyant Marker can no longer be placed on land.
* Objects without physics will no longer cause the bounce pad to bounce.
* The previous weapon, for the Equip Previous hotkey, now persists across saves.
* Shovel+ now has a proper faster animation.
* Fixed some interaction issues with FrankenLine.
* Soda droplets will more consistently respawn.
* Punch-O Juice drops properly despawn after 72 hours so new dew can drip out.
* Items floating on the water will now despawn when appropriate.
* Bratbursts now visually work correctly for clients.

**WORLD**
* Gnats will get happy after boops more consistently.
* Aphids will now face the correct direction when descending grass blades.
* Clovers will now save and restore properly.
* Grubs can no longer be dug up by the Repair Tool or the Mint Mace.
* Fixed issue where sometimes sleeping creatures were displaying as awake on clients.
* Mites no longer sometimes animate like they are walking while not moving.

**UI**
* The field of view will no longer sometimes oscillate when sprinting sideways.
* Fixed issue with the "low O2" black vignette not working on clients.
* Fixed issue with the 3rd person camera being in odd tilts after respawning.
* No longer showing the "Health Bar" for creatures that cannot be killed (BURG.L, Koi Fish, etc.).
* Fixed issue with pixelated lighting artifacts showing up on weapons when held up to the sunlight.
* Fixed some rendering issues with player eyes around lights.
* Fixed the third-person camera occasionally being tilted after respawning.

**AUDIO**
* Fixed submerged audio getting stuck on clients after death if they died underwater.

**OMINENT PRACTICAL TECHNOLOGIES**
* [*All information regarding the activities of Ominent Practical Technologies in this update are to remain confidential*]

ADDITIONAL FEATURES
**AUDIO**
* Added additional audio for the new flying creatures.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Included a fix for saves that are in a broken quest state for the Pond Quest.
* Fixed a crash issue that dealt with inventory improperly syncing for storage containers on clients.
* Fixed an issue that occasionally caused players to crash when looking at buildings that were still under construction.
* Added a fix for an occasional crash that could happen when a creature spawns inside of a trap.

**ITEMS/EQUIPMENT/RESOURCES**
 0.6.2

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Applied a fix for a random client crash dealing with joining / respawning.
* Fixed random client crash that can occur when doing hold button interacts.
* Included a fix for random client crashes when dealing with Plank Pallet and Stem Pallet replications.
* A fix was found to prevent random crashes when interacting with the map screen.
* Fixed a crash that occurred on clients when destroying buildings.
* Found a fix for clients not being able to unset their Respawn Point.
* Fixed an issue with buildings sometimes being placed on the floor above the current floor you are on in your base.

**GAME**
* Buildings that are damaged will not display as full health when clients load in.
* Thrown items should no longer be occasionally thrown in directions you aren't facing.
* Improved building placement functionality to help prevent issues with placing the Palisade Wall.

**ITEMS/EQUIPMENT/RESOURCES**
* You can now drink from a canteen while holding a shield.

**WORLD**
* Ants are no longer endlessly intrigued by you. They will eventually get bored of you and move on with their lives.
* Ants will no longer aggro when you harvest Crow Feathers.
* Added staggers onto flying creatures for when you hit them.
* Fireflies should stick to a better schedule and be more reliable during night time when returning to the yard.

**AUDIO**
* Improved Firefly audio.

### **Update 0.5.X**

🏡 Join Shyla, Obsidian's Social Media Manager, as she goes over some of the many changes made to the Pond and more that you'll notice with today's update. From changes to the Pond Lab, updates and changes made to combat, and even a few adjustments made to some building structures, this update is sure to improve the time you spend in the backyard!

File:Grounded Developer Vlog 9 - December Update
For a full list of everything that went into today's update, you can view the full patch notes below:

BUILD 0.5.0.2752 NEW FEATURES
POND REVAMP* The Pond and Pond Lab have been revamped with additional puzzles, gameplay, and secrets to discover.
* New underwater caves to find and explore.
* New Pond Lab outposts.
* New Resources: Algae, Muscle Sprouts.
* New SCA.Bs to collect.

NEW CRAFTING CONTENT* Fin Flops+
* Diving Lantern+
* All smoothies now have a + version to unlock.

NEW LANGUAGE TRANSLATIONS* Russian, Polish, Korean, Chinese, and Brazilian Portuguese localization added.

XBOX AND WINDOWS STORE SAVE SYSTEM REVAMP* The save system for Xbox and Windows Store platforms has been refactored to be more robust and lightweight.
* New saves going forward should be more reliable when it comes to saving player data and properly uploading it to the cloud.
* The game will no longer need to do long cloud sync each time you boot it.
* Syncing between consoles should be more reliable. *NOTE: This will require a one time save conversion step after logging in to convert any older saves to use the new system.*

ADDITIONAL FEATURES
**ALL PLATFORMS**
* Spear weapons can now be thrown in water.

CHANGES / TUNING
**MOVEMENT**
* The player can jump out of the water at any location instead of just the edges.

**COMBAT**
* The Koi Fish can eat creatures (and you!).
* 2 handed weapons now deal slightly more damage.
* Water Boatmen now flee at a slower speed and have less HP.
* Tadpoles flee at a slower speed.
* Adjusting Dazzling Riposte; now reduces enemy defense after perfect block instead of reducing enemy attack.
* Timing in between creature attacks is now random instead of it always being the same fixed amount of time.
* Stamina regen is now reduced while you're actively holding block.
* The blocked damage percentage is now based on weapon type instead of always being 75%.

**INTERFACE**
* There is now a game option to display the distance over player nameplates to see how far they are.

**WORLD**
* New caves to explore in the pond.
* The Koi can now push pond foliage out of its way.
* Juice Droplets despawn after 3 days, allowing new ones to drop out of the straws in case a spawned drop somehow got lost.
* Eelgrass now respawns over time.
* Holiday lights added to the house.
* Improved lighting in the Pond / Pond lab.
* Additional pond and pond lab set dressing.

**BUILDINGS**
* Some structures such as Foundations, Scaffolds, and Walls, now align to the ground from their corners instead of their center.
* Some other buildings such as the Jerky Rack, Zipline Anchor, and Dew Catcher, now sit on their legs instead of on their center point only.
* Tweaked the order of some buildings in the radial.
* The Squared Roof Corner will now block wall crenellations below it.

**CRAFTING**
* The recipe for decoy bait has been adjusted.

**AUDIO**
* Audio improvements for drowning.

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Grid-snapping non-structural buildings on top of existing structures now work correctly.
* Underground blueprints can now be canceled, either by looking at them or with Cancel Nearby Blueprints in the Game Preview Debug menu.
* Fixed issue where dying in the depths would place your backpack at the starting spawn ravine.
* Clients will no longer experience twitchy movement when moving on large structures.
* Instances of "lame" were replaced or removed.

**GAME**
* Buildings can no longer be briefly placed on canceled buildings.
* Buildings can't be built on stuffed insects.
* Buildings can't be built on other players' unplaced buildings.
* Floating structures will stop bobbing if connected to solid ground.
* The player can no longer jump while gliding.

**ITEMS/EQUIPMENT/RESOURCES**
* Spike Strips can now be placed next to each other when snapped to a grid.
* Hedge berries will now float correctly inside the pond lab, should you somehow manage to get one there.
* Signs no longer flicker when they are being placed on walls.
* Signs can now be optionally snapped to the grid.
* Buoyant markers now float properly on the water's surface.
* Decoy Bait now properly behaves as a lure for both swimming and non-swimming creatures.
* Diving Bell Spider Chunks are now properly marked as a tier 2 material.
* Decoy Bait no longer causes non-swimming creatures to float in wacky ways.
* Fixed random crashes with Grass Plank Storage and Weed Log Storage buildings.
* Chair interaction not working for building or recycling has been fixed.

**WORLD**
* Pond bubbles should pop before poking out of the surface.
* Koi collision better matches its animations to prevent the player from clipping into the model as much.

**OMINENT PRACTICAL TECHNOLOGIES**
* [REDACTED] recipe added.

CHANGES / TUNING
**WORLD**
* Added additional raw science in Pond depths to help guide the player.

BUG FIXES - ALL PLATFORMS* Fixed infrequent crash that could occur when ending a press and hold interaction.
* Fixed crash that could occur from eggs hatching.
* Performance improvements with floating lab props in the pond.
* Slurping and collecting dirty water now requires a hold interact (similar to previous behavior).

### **Update 0.4.X**

We have a new trailer, a letter from the devs, an update full of previews, and patch notes! Welcome to Grounded's Early Access Update 0.4!

File:Grounded Developer Vlog 8 - Koi Pond Update
**A LETTER FROM THE DEVELOPERS**

File:KoiPondDevLetter.jpg
**Text version:**

*The team is thrilled that we've have had so many people enjoy Grounded, and we are very excited for today's release. We wanted to give you all a quick update on the development of Grounded and share a bit of what's on the horizon in future updates. Moving forward, the team is going to be focusing on larger content releases that are more spread out. This is a direct result of community feedback and will allow us to improve the stability, quantity, and quality each time we release meaningful content. We are still a small team, but regardless, we want to always provide features and content that we think will deliver the best experience possible. All of this takes time, and our priority is to get things right. Now, this doesn't mean we won't continue our monthly updates, but the next few will be focused on areas of stability, polish, and bug fixes. So, let’s dive deeper into the details for what we have planned in the coming months.*
*First, we have a bunch of quality-of-life fixes on our plates that we want to get to. This includes revamping how save games work for improved stability, inventory changes like having equipment not take up slots (this was more difficult than expected, but should be coming soon!), and improvements to base building. On the content side, flying creatures are a high-priority feature. We feel this will be a game-changer on how you defend and build bases while adding a bunch of cool new crafting items into the mix.*
*Like everything in Grounded, The Koi Pond is a work in progress, and we want to incorporate your feedback to make it the best it can be. This is just the start of development of this area, and our team is already hard at work adding more into the pond, including a large revamp of the lab in the depths which will add more content and variety of gameplay. Along with that we are adding more elements to all areas: new points of interest, new materials to find, more explorable content including underwater caves, tweaks to creature behavior, and more. Some of these improvements will be dropping in the next update in December.*
*For new areas, after the Pond, we are going to move our attention to the Haze and then the Sandbox. Once we feel all the content is in a good place, the next step is a story, quest, and content pass over all the existing labs. The goal is to unify the experience by adding quest connective tissue and a satisfying payoff for completing each lab. In an upcoming story update, you will be able to complete this quest, which will tie into what we are calling the first story chapter of Grounded. We will have more details on when this will land early next year.*
*With all of that, we still want to add more into existing areas, and we are continually discussing areas where we can refine. For example, we plan on re-adding and improving the Spider Broodmother in the Hedge to make her a challenging and memorable boss fight experience.*
*There is a lot of work to do and we want to thank you for your patience. We want the game to be the best that it can be, and with a small team that can take time. If you are curious where other features are going to land, check out the feature board that we update monthly. And as always, please provide feedback - we can't do this without you.*

*Thank you and see you in the Backyard!*

*-The Grounded Team*

PATCH NOTES FOR UPDATE 0.4.0
**NEW FEATURES**
* The Pond has been revamped with new content
* New Threat: Koi Fish
* New Hostile Creature: Diving Bell Spider
* New Passive Creature: Tadpole
* New Passive Creature: Water Boatman
* New Armor: Koi Armor
* New Building: Buoyant Foundation
* New Building: Buoyant Marker
* New Material: Koi Fish Scale
* New Material: Fish Bone
* New Material: Tadpole Meat
* New Material: Water Boatman Fin
* New Material: Lilypad Wax
* New Material: Eelgrass Strand
* New Recipe: Gill Tube
* New Recipe: Bubble Helmet
* New Recipe: Fin Flops
* New Recipe: Pebblet Dagger
* New Recipe: Bone Dagger
* New Recipe: Decoy Bait
* New Recipe: Bone Trident
* New Recipe: Slime Lantern
* New Food Recipe: Cooked Tadpole Meat
* New Smoothie: Fluid Flippers
* Three New Mutations to Discover
* Three new SCA.Bs to find

ADDITIONAL FEATURES
**ALL PLATFORMS**
* HUD Markers can be visually toggled off on your HUD on an individual basis in the Map screen.
* HDR support added with additional HDR options menu.
* Xbox and Steam game invites now supported. Added an in-game invite screen that works with cross-play.
* Added a "Fix Creature Locations" button in the Options screen so you can reset creatures in the yard back to their starting spawn point in the case too many creatures are under the level or are in weird locations.

**XBOX**
* Mouse / Keyboard support added for Xbox One and Xbox Series X/S consoles.
* Screenshots now display on the Save / Load screen for Xbox for manual and auto-saves.

CHANGES / TUNING
**MOVEMENT**
* The player will now sit at the surface of water more easily when swimming.
* The player will no longer automatically jump out of water when at the edge; instead, they must press the jump control.
* The player now breathes through their face.
* Increased how much time the player can last underwater without air before dying.
* Running out of air underwater will now instantly kill you as opposed to slowly reducing your health.

**MUTATIONS**
* Doubling the bonus damage for all weapon-based "class" mutations.
* Doubling the effectiveness of the Juicy mutation.
* Doubling the effectiveness of the Meat Shield mutation.
* Doubling the effectiveness of the Buff Lungs mutation.

**COMBAT**
* Explosive damage can no longer be blocked.
* Reducing the rate at which Bombardier hazards deal damage.
* Bombardier shotgun spray attack now has double the windup time.
* Bows now deal a little bit more damage.
* Water Fleas will now attempt to attack.
* Poison effects now deal 50% more damage (to creatures and the player).
* Players can only attack with daggers, spears, and shovels while underwater.
* Bombardiers now have a new set of attacks to pick from.
* Fixed issue with Larva attacks so they miss less often.

**INTERFACE**
* HUD Marker Icons now fade out a bit as they approach the edge of the screen to reduce noise when there are lots of Trail Markers built.
* Increased the number of key items slots shown in the Data screen so if more than 30 are collected, you can view them all.
* Added "Unset Respawn Point" to the Rest/Respawn Point screen.

**WORLD**
* Items floating on water will eventually drift to the edge.
* Reducing the cost of all tech chip science purchases by up to 40%.
* Fixed zipline lines disappearing for clients while they are riding it or when get far enough away.
* Shovels are easier to harvest underwater.

**BUILDINGS**
* Placing grid buildings that are snapped to other grid buildings should be much smoother for clients, especially at higher pings.
* Other buildings can be placed on top of tables.
* Signs can now be placed on the ground in addition to walls.
* Buildings can be placed on lily pads.

**CRAFTING**
* Liquid Gills smoothie now grants additional underwater breath time instead of granting water breathing.
* Liquid Gills recipe has changed.

**Performance**
* Significantly reduced a large hitch when completing buildings in games that have a bunch of buildings already built.
* Improved render thread performance with games that have a lot of buildings built that emit fire.
* Improved CPU performance with games that have a lot of trail markers built.
* The game will no longer lag when in an interactive range of a building piece that's part of a large structure.
* Additional general improved rendering performance.

**UI**
* Drowning now has a fade to black effect as you run out of air.

**AUDIO**
* New music added to the Upper and Lower Pond

BUG FIXES - ALL PLATFORMS
**TOP COMMUNITY ISSUES**
* Harvestable objects in or near bodies of water can now respawn correctly (ex. Husky weeds).
* Clients can now successfully join games with large amounts of removed foliage.
* Fixed a random crash when loading into the yard.
* Fixed a crash that could occur when kicking players from a game.
* Fixed some issues with Cloud Saves not always properly redownloading when updating/reinstalling the game.
* Fixed a random crash that could happen when loading into the yard.
* Fixed issue where clients that save or disconnect while dead are not loading back into the game correctly on join.
* Cloud saves should properly delete when you delete a save game from the Save / Load interface.

**GAME**
* 'Craft' BURG.L quests for recipes can also be completed by crafting the upgraded version of the recipe, if available.
* Clients can no longer cause hauled items to float in the air by constructing buildings while hauling certain stacks of items.
* Fixed issue where conversations would stop working in-game (including the BURG.L conversation UI showing nothing when interacting with him).
* Fixed issue where the keyboard hotkeys on the Map screen stopped working after dragging your mouse.
* Fixed a handful of low frequency crashes for clients dealing with item replication.
* Science spawn points that were patched into the game and haven't yet been collected will now spawn correctly.
* Fixed issue where Raw Science spawns that were added in patches were not showing up for people who were loading a save from a prior patch.
* Client movement will no longer be blocked by dead bodies that were killed before the client joined.

**ITEMS/EQUIPMENT/RESOURCES**
* Analyzing Silk Rope now actually unlocks recipes instead of just displaying that it does.
* Floors can no longer be placed on top of foundations, clipping into them.
* Items and harvestables will no longer respawn while the player can see them.

**WORLD**
* Orb Weaver Jr's now have proper death messages.
* Fixed issues with water creatures being able to get out of the water.

**UI**
* The Motion Blur setting will now be properly reapplied when restarting the game.
* Drowning now has a fade to black effect as you run out of air.
* Fixed the O2 meter overlapping the Mutation Unlocked notification.

**OMINENT PRACTICAL TECHNOLOGIES**
* Dramatically decreased the increased [REDACTED]

**TOP COMMUNITY ISSUES**
* Fixed an issue that caused blueprints to rotate when attempting to be placed.
* Fixed a crash that could occur when accepting an invite for a game that has ended.

**GAME**
* Fixed a progression blocker on the pond quest if you saved and loaded during some of the terminal unlock phases.
* More informative error messages when failing to join a game (game is full, game no longer exists, etc.).
* Fixed performance issue with bases built on floating foundations.
* Fixed issue where clients were not getting access to the SCA.B Scanners that were purchased via BURG.L's Tech Chip Swap Shop.
* Fixing issue with status effects getting stuck when saving/loading with set bonuses active.
* Fixed an issue with eating, drinking, and equipping item animations not working properly while underwater. Animations play only on the right hand now.

**ITEMS/EQUIPMENT/RESOURCES**
* Items will now remain powered on (such as torches) when loading into a game.
* Random crash fix for clients regarding Grass Plank storage and Weed Log storage buildings.

**WORLD**
* Removed poison effect from Diving Bell Spiders.
* Aphids will no longer disappear occasionally when fleeing from threats.

**AUDIO**
* Fixed player eating sounds being heard by all players at full volume regardless of distance.

**OMINENT PRACTICAL TECHNOLOGIES**
 0.4.2
**FIXES - ALL PLATFORMS**
* Fixed the large frame drops that could happen when approaching the pond.
* Opening the save / load screen when you have a lot of saves will no longer take multiple seconds to open.
* Fixed issue where clients that join the game or respawn on top of a base building structure or on a base floor could fall through the world.
* Fixed issue where sometimes trying to jump onto a lily pad could cause you to fall through the pond as if the water wasn't there.

**XBOX ONE | XBOX ONE S PLAYERS**
* Fixed the out of video memory crash that happens when approaching the pond or oak tree area.
* Fixed issue where creating a manual save in the Save / Load screen could cause an out of memory crash on the Xbox One and Xbox One S.

**XBOX AND WINDOWS STORE PLAYERS**
 0.4.3
**FIXES - ALL PLATFORMS**
* Made changes to fix the creatures who were sometimes spawning into the game oddly or not navigating around the yard after loading in.

**XBOX AND WINDOWS STORE PLAYERS**
* Fix applied to the issue regarding character data reverting to an older save file for hosts or people playing single player.

### **Update 0.3.X**

NEW FEATURES* The Hedge has been revamped with new content
* New Building: Zip-lines
* New Building: Spinning Wheel
* New Building: Signs
* New World Landmark: Frankenline
* Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
* Localization for French, German, Spanish, and Italian (more to come at a later date)
* New spider webs that stick to unsuspecting players and critters

CHANGES/GAME TUNING
**Engine**
* UE4 Version Upgrade

**Combat**
* Ant Soldiers have a set of new attacks
* Ant Soldiers now deal more damage with their attacks
* TAYZ.Ts now deal much more damage with their attacks
* Most armors now block more damage
* All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve
* Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier
* Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)
* Fresh Defense perk now blocks twice as much gas and burning damage
* Reliable Friend perk now boosts revive speed by roughly double the amount
* Trying out new combat AI to reduce the effectiveness of circle-strafing

**Interface**
* Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled
* The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
* Contextual slurping text informs you what liquid you're going to taste
* Additional icon art
* The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
* Clearer labeling of game modes/type in save/load UIs
* Game no longer asks to overwrite a save if you are not able to currently save the game

**World**
* New perks to discover and unlock
* New SCA.B color themes to discover and unlock
* Stumps left behind no longer prevent foliage from respawning
* Grass will not respawn if the stump is removed
* Ants now have a desire to take back their stolen eggs
* Ant eggs can now hatch even after being moved by the player (but not while in an inventory)
* Ant eggs no longer stack in the inventory
* Larva wander range is now much smaller during the day
* Mushrooms in the world now take much longer to grow back
* Meats now take much longer to spoil
* SCA.Bs that have been moved since prior patches will reflect those moves in older saves
* Mint chunks in the Mint container should no longer spawn on top of the container
* Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world
* Removed the Broodmother from the hedge (for now...)
* Added Harvest VFX to Hedgeberry

**Buildings**
* Structural buildings are now fully allowed to overlap with any static environment object
* Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported
* Buildings can no longer be built inside of tables
* Buildings can be placed more easily on the pond flagstones now
* Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
* Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
* Plank/Log Storage deposit sound effects now play on clients
* The player will no longer play canteen animations when building a Water Container with a canteen in hand
* Clay foundation now has double the health
* Pebblet foundation now has less health, but still more than clay

**Crafting**
* Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead

**Performance**
* Improved CPU performance of large bases and structures

**Other**
* Additional water caustic effects
* Bird feathers now float in water
* Weed stems now float in water
* The "Drop" control can now be rebound
* The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming

BUG FIXES - ALL PLATFORMS
**Top Community Issues**
* Free buildings attached to player-built structures will no longer become out-of-position for clients
* The game will no longer crash in some specific cases when demolishing a plank or log storage building
* Ants will no longer spawn in excessively large quantities

**Game**
* Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target item
* Kill based perks now only track kills on enemies
* Fixed issue with encounters not respawning creatures if they fell through the world in a prior save
* Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door

**Items/Equipment/Resources**
* Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the ground
* Traps can no longer be triggered for a few seconds after destruction
* Traps can no longer be triggered by the 3rd-person camera
* Tropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the base
* Bombardier Head Trophy should now be much easier to place

**World**
* Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearby
* Got rid of a small bump in collision while walking up and down player built stairs
* Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation

**UI**
* Various camera animation adjustments were made to reduce the camera clipping into objects and the player's body
* Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door

**Audio**
* Buildings no longer create noise events immediately after loading a saved game
* Chatter audio is now attached to the player character and should sound better when moving

**Ominent Practical Technologies**
* Removed [REDACTED]
* Added [REDACTED]

**MAJOR ISSUES**
* Fixed crash when placing grid-based buildings (Walls, Foundations, etc.)
* Improved reliability of friend search in the server browser.

**GAME**
* Fixed issue with conversations not triggering properly
* Hedge area art polish
* Added impact VFX for Ice Cap mints and webbed door
* Web sacs wiggle when hit
* Made sticky webs easier to hit while webbed
* The teens will sometimes verbally express their excitement when using a zipline
* Fixed durability not randomizing between which armor piece gets deducted from when hit

**WILDLIFE**
* Fixed soldier ants red eyes not appearing when angry
* Removing "venom" from Orb Weaver loot

**ITEMS/EQUIPMENT/RESOURCES**
* Fixed issue with Dew Drops on Dew Collectors spawning on the floor
* Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally

**UI**
* Potential fix for duplicate arrows being displayed on bows for clients
* Disabling web screen effect that gets applied when players are caught in sticky webs
 0.3.2
**MAJOR ISSUES**
* Fixed client crash when ziplines exist in the yard across very large distances
* Fixed random crashes when traversing the yard
* Fixed crash related to Frankenline when loading a saved game
* Fixed crash for clients when joining a game near a Spinning Wheel / Roasting Spit / Jerky Rack that currently has processing items on it
* Fixed random crashes when syncing cloud saves
* Slight improvement on Friends Search reliability

**GAME**
* Fixed issue with Inventory and Crafting screens having low FPS on Xbox and Win 10 Store builds
* Fixed issue where saving the game was not allowed if there was no internet connection
* Fixed clients not having access to the Daredevil Mutation when rejoining a game where that was purchased already

**ITEMS/EQUIPMENT/RESOURCES**
* Fixed Spinning Wheel occasionally showing the wrong timer when looking at it
 0.3.3
**MAJOR ISSUES**
* Fixed random client crash when pickup up items
* Fixed crash with destroying Plank Pallet or Stem Pallet building
* Fixed crashes dealing with Cloud Save syncing on the Main Menu
* Fixed issues with saves not properly uploading or downloading from the Xbox Cloud causing corrupted or missing saved game

### **Update 0.2.X**

NEW FEATURES* Bird! - Includes new crafting materials and recipes from bird feathers.
* Perk system with 13 unique perks to discover!
* New BURG.L Quest types: Artificer (crafting quests) and Chipsleuth (quests asking you to locate BURG.L chips).
* Added Fence buildings (Sprig and Acorn).
* Added Table buildings (Grass and Clover).
* Added Water Flea ambient insect to flooded biome.

CHANGES / TUNING
Combat* Buffed damage on the Spider Fang Dagger so it's on the higher end of tier 2 weapons.
* Buffed damage on Spike Traps significantly.
* Spiders learned a new set of attacks to choose from instead of just their basic bite.
* Added a brief forced delay between block start events, preventing the player from perfect-blocking by mashing the block button.
* Slightly reduced the bonus damage given by the Eyepatch.
* Adjusting larva blade poison proc so it's consistent.
* Reducing the stun ratings of two-handed weapons.
* Slightly reducing amount of damage the mint mallet deals so it's in line with tier progression.
* Tier 2 insects now have a cooldown after being stunned before they can be stunned again.
* Perfect Blocking no longer reduces armor durability.

Interface* Updated Raw Science UI icons to be more consistent across the game.
* Adding shortcut for dropping items in the inventory screen (Drop Stack is in the context menu).
* Adding "Deposit/Receive Stack" button on storage UIs.
* Shift+clicking item stacks in the storage UIs will transfer the full stack clicked.
* Dragging an item stack onto the paper doll in the inventory screen will drop the item stack in the world.
* Crafting an item with a full inventory will now notify that the item was dropped in the world.
* Storage and Flag marker icons have been revised, regrouped, and their colors have shifted (Requires a one-time tour of the yard to set everything back / new trail markers will be blank by default).
* Slight revisions to a few SCA.B flavor schemes.
* Canteen slurps available are displayed in the equipped item HUD element
* Additional icon art
* Added a highlight effect that appears on interactable objects when the player looks at them. This feature is controlled by the "Highlight Objects" Accessibility setting.

World* Revised clover cave layout and lighting, and moved entrance slightly.
* Revised flooded area layout in southeast corner of yard.
* Updated house electrical socket with final, non-blockout art
* Items left in the world (not in a container, etc.) for 48-72 in-game hours will eventually despawn once out of range of all players. Items loaded from a saved game from version 0.1.x, will have all item timers start at zero to give players a chance to react to this change.
* Players and critters now create ripples in the water while moving.
* Kids are starting to throw Archer Cookies over the fence, along with their Billy Hogs and Apples.
* Added a few footprints throughout the yard.

Buildings* Base buildings will now be more reliably anchored when built on top of objects such as the Baseball
* Palisades will no longer immediately collapse when an attached building is removed.
* Water Containers can collect falling droplets.
* The player can now drink from Water Containers while holding weapons.
* Stairs may now be embedded in the ground like scaffolds and ramps.
* Walls that are sandwiched above by two floors will have their crenellations suppressed.
* The camera will slide to the correct position when interacting with a Weapon Wall Mount.
* Tweaked the placed position of the Weapon Wall Mount to be more centered.

Performance* Better Windowed-Fullscreen performance in Windows versions of the game.
* Better UI/Inventory GPU performance.
* Significant load game time improvement for games with large bases.
* Better GPU performance during nighttime.

Other* The Voice Chat Activation setting is now properly reapplied when entering a game.
* SCA.B flavor scheme collectibles now have a pulsing light and are slightly bigger to make them more noticeable.
* Hedge Berries now float in water.
* Prevented very large numbers of ants from being assigned the same task, such as killing a weevil.
* Reduced the camera near clip plane fixing the camera clipping into the player when using high a high field of view.
* Polished up spear movement and aiming animations for 1st person.
* You should now see grass extend to the furthest reaches of the yard.
* Ants now find and store lost Ice Caps.
* Soldier ants can now properly drop ant heads as loot.
* Tall woody weeds are now displayed as "Husky Weed." Dandelions and husky weed both still supply weed stems. Husky weed now respawns.
* Ants will not be happy if you take their eggs.
* The Resource Analyzer now animates when analyzing.
* A couple of new smoothies can be whipped up at the smoothie station.

**BUG FIXES - ALL PLATFORMS**
Top Community Issues* Incapacitated players are now saved instead of ignored when a save game is made or they exit the game. With this, players that reload an incapacitated character will have their backpack spawned where they died instead of them just spawning without their inventory in the world. NOT RETROACTIVE
* Items and insects will spawn under the world less. Cleaning up items/insects that have fallen through the level upon load. (This should help with insect population/egg spawning)
* Insects should no longer spawn inside of the large Pond rocks. Any insect currently in the rocks upon load should be snapped out. (This should help with insect population/egg spawning)
* Grass planks will no longer fall through the ground.
* Fixed Hedge Berries appearing in incorrect positions for clients, making them very difficult to harvest.
* Fixed torch sound effects.
* Insects should no longer "walk through walls" when not looking at them or when they are at your far away base.
* Fixed giant arrows sometimes spawning when shot into a large insect.

Major* Multiplayer clients will no longer crash when despawning droplets containing items.

Game* Optimized building collapsing so the game will no longer lock up when collapsing huge structures.
* The game will no longer crash when collapsing very long structures.
* Fixed issues where walls could get built in-between a wall snap spot messing up your wall grid
* Gnats will now need a little more delta-V than a Bounce Web can provide if they want to go to space.
* Fixed a problem where insects would not become appropriately hungry and sleepy after the players slept.

Items/Equipment/Resources* Standalone buildings that are attached to walls and floors will collapse as well if the floor or wall they are on collapses.
* Large Rake Rock now has proper collision.
* Soda pop can now be dumped from a canteen.
* Fixed water droplets near sprinkler and oak tree that respawned immediately when you approached.
* Fixed gas arrows not being one-time use.
* Rotten Bee Armor can no longer be repaired for free.
* Workbench light will no longer be disabled after loading a save.

World* Fixed wall crenellations appearing inconsistently on clients and the host.
* Fixed wall crenellations appearing incorrectly after loading a saved game.
* Fixed fingers moving on weapon hand during one handed movement animations.
* Restructured 3rd person body aiming for unarmed punching.
* Unfinished buildings no longer block the third person camera.
* Swapping armor after having collected Raw Science no longer displays the material of the previously equipped armor.
* Fixed issue with seeing fogless voids in the world after having emerged from a large body of water.
* Puddle drinking animation and camera improved to address clipping issues.

UI* Fixed SCA.B Bugged scheme not appearing in list correctly.
* The resting UI updates properly upon bedtime.
* SCA.B won't flash thirst and hunger danger if levels are good.
* Defrag button in Inventory can now be navigated using the Gamepad.
* Less explosive results when using the Drop Stack action.
* Fixed Clover Hood and Poncho description being the same as the Leggings.

**BUG FIXES - WINDOWS 10 STORE VERSION*** Fixed issues with 4k fullscreen resolution failing to work properly.
* Fixed issues with Alt-Tab crashing the game.

**BUG FIXES - XBOX ONE VERSION*** Reduced screen edge artifacts / flashing.

OMINENT PRACTICAL TECHNOLOGIES* [REDACTED]

Today we released patch 0.2.1 for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
**TOP COMMUNITY ISSUES**
* The chat log will now show your own messages in the lobby and in the game.
* Ants will no longer be able to steal items from containers out of reach from them.
* You can now overwrite saved games.
* Save Games are grouped by playthrough in the Save / Load menu.
* Fixed an issue where the camera would go inside the player while in the 3rd-person camera when near specific building structures.
* Grub audio has been adjusted.

**PERFORMANCE**
* Better render performance when dealing with dynamic shadow culling.

**MAJOR**
* Added a message that will notify PC players when their system clock does not match the server clock. This issue prevented these players from hosting or joining games.
* Save Games now show an icon indicating if that save was made while playing single-player or multiplayer. Affects only new saves going forward.
* More accurate handling of cloud save upload/deletion for Xbox and Win 10 Store versions of the game.
* Save Game max storage on Xbox / Win 10 has been increased from 256 MB to 1GB (takes effect on reinstall).
* Fixed issue with saves triggered while having an unplaced building blueprint could cause the save not to be able to load.

**GENERAL**
* Included gas damage effect that was missing from the Fresh Defense mutation.
* Fixed items that are moving around with physics at the time of save not being saved into save games.
* Fixed clients not being able to see other players aim their bodies when they look up and down.
* Added Acorn Shovel+ recipe and Pebblet Foundation recipes that will become available at BurgL's Tech Chip Swap Shop when completing the Chipslueth Cold Blooded BURG.L quest by turning in the Stained BURG.L Chip.
* Enlarged mint container and resized the mints to make them slightly smaller so players can get into the Ice Cap container more easily.
* Collectible SCA.Bs properly disappear on clients when picked up.
* Included a fix for the missing leaves throughout the world.
* Slime Mold Stalk patches properly disappear on clients when the entire stalk is collected.

**WILDLIFE**
* Water Fleas no longer leave the water to fly around the backyard.

**ITEMS/EQUIPMENT/RESOURCES**
* Added a unique icon to the Simple Bed.
* Gas Arrows can now be picked up as regular arrows after being shot.
* Gas Arrows now deal twice as much damage.
* Gas Arrow recipe now produces 2 arrows instead of 1.
* Feather Arrow recipe now produces 2 arrows instead of 1.
* Fixed an issue where players would respawn inside the Simple Bed instead of next to it.
* Weapons now do the proper damage type when thrown.
* Fixed Tropicop juice box not spawning juice drops from the straw.

**UI**
* Adjusted the interactable highlight to be less intrusive.
 0.2.2
Today we released hotfix patch 0.2.2 for all players. This patch includes the following change:
* Fixed an issue introduced in 0.2.1 that caused some saves to fail to load for some players.

### **Update 0.1.X**

In Grounded, you find that you have been shrunken down to the size of an ant, and the backyard has turned into a place where the mundane has become fantastical! You will need to gather, craft, explore, build, fight, and survive the backyard either solo or with up to 3 friends!

Grounded is included with Xbox Game Pass and Xbox Game Pass for PC, and is available for purchase through Xbox Game Preview, the Microsoft Store, and Steam Early Access for $29.99!
* Microsoft Store
* Steam

We look forward to hearing your feedback while you explore the backyard. You can send us feedback anytime while playing the game by accessing the "Feedback" option in the main menu. You are also welcome to join our Discord community so you can share your suggestions and feedback in order to help shape the development of the game!

We have just released patch 0.1.1 which includes some changes and fixes to enhance your gameplay.
Changes/fixes that you will see made to the game:
**MAJOR ISSUES**
* Made changes to make finding, joining, and hosting games with friends more reliable.
* We adjusted the handling of joining game failure (the game is full, the game no longer exists, etc.).
* Added a way to allow players to resolve the issue of the game logging the player into the wrong Xbox Live account on PC.
* Fixed issues with Windows 7 and Windows 8 users crashing when attempting to login. Those users should be able to load into the game after updating.
* Fixed crash when saving or loading and the "Autosave Count" number in the options is set to 0.
* We have implemented a fix for players who were getting stuck on the welcome popup screen and unable to move past it.
* Fixed characters not being saved occasionally in save games. NOT RETROACTIVE: Unfortunately we are not able to bring back lost items, but hopefully this fix will prevent this from occurring in the future. If you still experience this after the update, please contact us directly at **support@obsidian.net** so we can gather information to continue our investigation.

**GAME**
* Players will no longer be permanently stuck in spider webs after destroying them.
* Fixed BURG.L disappearing in some games if you attacked him and saved and loaded. RETROACTIVE: BURG.L will appear in the games he disappeared from, allowing players to interact with him again.
* Restoring save games that have lost progression state (ex. Oak Tree Lab doors no longer opening for players, Mysterious Machine not allowing players to hit buttons to finish the quest, time being frozen, etc.) RETROACTIVE: After updating the game, players should be able to load into their game and continue to progress. Should this issue happen again, logging out of the save and then loading back in should resolve the issue and allow you to continue playing.
* Fixed an issue with endless larva spawning over time. Larva were also spawning each time a spike trap was built. This update will not remove the larva that has already spawned into games, but the larva respawn rate has been fixed.
* Fixed issue where all item durability in your inventory incorrectly shows "full" when loading back into a game as a client.
* We implemented a fix for an issue where games that were saved before Raw Science started spawning prevented Raw Science from appearing later. It also included an update for a problem with Raw Science spawning after analyzing and having additional players collecting it on join. Due to this, players may notice that the starting Raw Science they previously collected has respawned.
* Fixed crashes when loading a saved game dealing with ant colonies.
* Removed kill Mosquito Burg.L quest NOT RETROACTIVE: Players will need to speak with BURG.L to abandon this quest. Then, during the next in-game day, you will be able to talk to BURG.L again to accept a new quest.
* Found the cause behind the issue where attempting to cook/dry an item slot with no item in it would crash the game.
* Found a fix for the occasional crash caused by dew drops that have items stuck in them. It also included a fix for dew drops exploding and causing a major FPS drops on clients.
* Fixed issue where clients dragging items from one slot in a storage basket to another would not reflect on the host causing item desync.
* Disabled storage baskets and smoothie stations from being able to be interacted with by multiple players at the same time until other desync issues we are working on are resolved.
* Block Tutorial now only plays once.
* Tuned Wolf Spider hearing and investigation AI to creep on the player less frequently.

**UI**
* UI changes made to the SCA.B OS screen.
* Fixed trail markers not showing up on the map, and an additional fix added to prevent the game crashing if you tried to navigate them in the legend.
 0.1.2
**MAJOR ISSUES**
* Better handling of dismissing profile selection at the Main Menu on Xbox One and Windows 10 Store versions which will help prevent saved games from going missing for players on the Xbox console and Windows 10 store.
* Fixed an issue where if you had the "Kill Mosquito" quest prior to the patch 0.1.1 release where it wasn't removed properly and would crash if you killed a creature while that quest was active.
* Fixed crash with approaching a base with traps that have an insect being damaged by one when the player arrives.
* Resolved an issue that would cause random crashes with juice drop combining when approaching them.

**GAME**
* We cleared out excess larva from games that still had large numbers of larva in their game from the infinite larva respawn issue prior to patch 0.1.1.
* Fixed the "Drop All" function not properly splitting items.

**ITEMS/EQUIPMENT/RESOURCES**
* Resolved an issue with Mushroom Gardens, Dew Collectors, Acorns, and other resources not respawning after their initial spawns.
* Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally
* Fixed an issue with Slime Mold Sconces not turning back on after loading back into a game.

**UI**
* Removed "Customize Marker" from the Loot Backpack UI that was causing crashes if used (was not supposed to be available on that screen)