Magic

#### Water

The most neutral type of elemental magic. Primarily used in combat to counter fire magic. Has many uses outside of combat.

#### Wind

Utterly invalidates bows, crossbows, and other such ranged projectiles.

#### Earth

Mostly used to shape the terrain and for architecture. I

#### Lightning

Fast-moving, destructive, accurate, and debilitating. The only demerit is its magic expenditure. Described as the best elemental magic by Argrave.

### Blood Magic

Also known as the study of vitality, blood magic has immense power and is renowned for up-tiering spells of elemental magic of the same or higher rank. Moreover, as it is not an elemental magic, it possesses no real counter, making its offensive potential higher than that of other magics. Consume vitality to cast spells.

### Illusion Magic

Capable of auditory and visual interference and other such sensorial alteration. Higher-ranking spellcasters are naturally immune to lower-ranked illusion magic.

### Druidic Magic

Create a bond with nature and resonate between the caster's soul and those of animals or fauna. Capable of taming animals, accelerating plant growth, etc.

### Necromantic Magic

Primarily consist of placing a soul within a vessel.

### Shamanic Magic

A magic that allowed one mastery over spirits(broken gods) to do a multitude of things such as spatial dispalcement.

## Genetic Magic

Genetic magic, like a dragon’s breath, particular to a bloodline.

### Tephramancy

It’s a genetic magic, particular to bloodlines within the barbarian tribes, The tribes of the alabaster-skinned of Vysenn—generally chieftains or their families. It uses fine particles spewed by a volcano and collects them in an intangible, manipulable latticework of magic. Given that this magic is limited to one region, I can’t say much more than that.

### Erlebnis

#### [Blessing of Supersession (MAX)]

Allow one access to Erlebnis’ unlimited magical reserve for a duration of five minute. The amount of magic spent during activation must be integrally repaid in order to either regain the use magic or for those in possession of the maximal blessing to active the blessing again.

### Fellhorn

#### Vessel

Those receiving this blessing acquire a particular constitution making them entirely made of water which allow them to manipulate their body with incredible flexibility and to shape their limb into sharp weapons or deadly pressured water current and much more. Vessels can also take a form consisting purely of water in which a fetus body is nested within allowing them a much finer and stronger control of their watery body but also expose their true body and thus can be killed in this manner. They need to "drain" other people of their water — rendering them as dry corpses — to strengthen themself.

### The 96 Gods of Vasquer

Elemental, Blood and regenerative Blessings.

## Magic's Ranks

### F-rank

A one-dimensional spell matrix(line, sizzle, etc...).

### E-rank

A two-dimensional spell matrix(circle, triangle, etc...).

### D-rank

A three-dimensional spell matrix(cube, pyramid, etc...).

### C-rank

A four-dimensional spell matrix(Tesseract, complex four-dimensional shapes, etc...).

C-rank magic is usually the wall most spellcasters can't cross as from here the spell matrix starts to leave the realm of reality and take a step toward a new direction—the fourth dimension.

### B-rank

Animated four-dimensional spell matrix (moving and changing shapes through time).

Personal theory: B-rank is still an increase in a dimension just like the previous ranks but here it's not a spatial dimension that is added but a temporal one.

When you reach this Rank you obtain the title of **High Wizard**.

### A-rank

Different from other ranks of magic, the advancement of a spellcaster to A-rank require him to pass through an advancement ritual. There is an uncountable number of advancement methods with a lot more to be discovered or created. Each different advancement usually gives the spellcaster a sort of passive ability related to the advancement (advancement by ice magic adds the ice attribute to every spell cast) and can additionally cause a physical mutation more or less significant (advancement by earth magic can cause the spellcaster to manifest the attribute of a certain metal. For example, golden skin).

For a spellcaster to ascend to A-rank was not as simple as comprehending another form of spell matrix with greater complexity than the ones before. Instead, it was a fundamental reconstruction of the magic and body to accommodate handling mystical forces beyond what most mortals were capable of. There were two kinds of processes to break into A-rank: active and passive processes. Active processes reformed the body directly. Passive processes made a change in their magical makeup, and then their body itself changed to match. The body was the essential part that had to change. In essence, the body became a part of the matrix forming the spell. The methods of ascension were unique to each strategy—traditional Veidimen techniques, for instance, focused intensely on the cold their people survived in.

A-rank spell matrix is formed throughout the entire body. Therefore, damaging an important part of the body such as the stomach can disable the use of A-rank or higher magic in spellcasters.

A-rank or higher magic spells cause a phenomenon known as 'mana ripples' which manifest as a glowing light around the spellcaster's hand with the color being dependent on the type of magic(wind magic appears light blue while fire magic appears red).

When you reach this Rank you obtain the title of **Magister**.