V1.0 (Classic)

## Version 1.0

**Version 1.0** is the first version for *Baldi's Basics Classic*, being released on March 31, 2018. It is the earliest known version of the game, hence it did not have the version text next to the logo. It was slightly shorter than the more recent updates, with content and features that were yet to be implemented.

## Characters

There were only six NPCs in this version.

### Baldi

 Baldi would not slow down when getting more or all problems wrong.

### Playtime

 Playtime lacked her own music.
 She could enter rooms randomly, even if she wasn't following the player.
 There was text saying "**Press the space bar to jump!**" during the minigame. It was removed because the controls can now be customized.

### Principal of the Thing

 Principal of the Thing would not send It's a Bully to detention.

### It's a Bully

 He would not be sent to detention by Principal of the Thing.

### Gotta Sweep

Gotta Sweep's bristle design is very different, and was later changed in V1.4 due to copyright issues with a real-life broom.

## Locations

### Hallways

 One hallway where the short mailbox comic is found remains lit.

### Outdoor area

The background texture for the outdoor area was completely different. It was the preset skybox texture for Unity games.

## Items

### Notebooks

 There wasn't a yellow notebook. There were two duplicated red notebooks instead.

### BSODA

 The BSODA had a bug where it could not push any character if the FPS was too high.
 Lacked a sound for using the BSODA.

### Principal's Keys

 It was floating instead of being on the table.
 There was a bug that made the Keys usable on unlocked doors.

### Baldi Anti Hearing and Disorienting Tape

 There was a lack of the word "Tape" in the "Baldi Anti Hearing and Disorienting Tape" item name.

## Structures

### You Can Think Pad

 When the player got all three math problems wrong, the text would not say "**I HEAR MATH THAT BAD**".
 The You Can Think Pad lacked the number pad.
 The title text was smaller.

### Posters

The unimplemented posters include:

* "`windows`" poster (prior to V1.2)
* "`Phone`" poster (prior to V1.2.1)
* "`Scissors`" poster (prior to V1.3)
* "`NoSquee`" poster (prior to V1.3.1)
* "`Boots`" poster (prior to V1.4.3)

### School rules

 There were four School Rules posters. One at the starting point, another one in the Principal's office, another in the hallway with the green notebook, and one in the east hallway. The poster in the east hallway was removed in V1.4.

## Game Mechanics

### Controls

 There was no custom mouse cursor in the game.
 Controls could not be customized.

### Screens

 The Comic Sans MS font was not pixelated.
 It was possible to press any key to go to the main menu in the warning screen. Also, the text said "**(Press any key to continue)**" rather than "**(Press to continue)**."

### Stamina

 The "**YOU NEED REST!**" warning did not show up on screen.
 The player would slow down when they ran out of stamina.
 The "YOU NEED REST!" warning was very different. It was bold, had higher quality, and the text color was black. It looked like "**YOU NEED REST!**"
 The stamina meter was located at the bottom left.

## Models

### Furniture

 The furniture was not textured.

## Buttons

### Mouse Sensitivity settings

 The name of the setting (Turn Sensitivity) was named as "Mouse Sensitivity".

## Unimplemented features

### Characters

* 1st Prize (prior to V1.3)
* Null (prior to V1.3)
* `PlaceFace` (prior to V1.4.1)

### Locations

* Baldi's Office (prior to V1.3)
* `TestRoom` (prior to V1.4.1)

### Items

* Alarm Clock (prior to V1.3)
* Safety Scissors (prior to V1.3)
* WD-NoSquee (prior to V1.3)
* Big Ol' Boots (prior to V1.4.3)

### Gameplay

* Endless Mode (prior to V1.3)
* Secret codes in the You Can Think Pad (prior to V1.4.1)

## Others

* The Comic Sans MS font was higher quality, and had an anti-aliasing effect (which makes it look smoother using opaque pixels). (prior to V1.4)
* In some classrooms, chairs were floating above the ground. (prior to V1.2)
* The "**HOW TO PLAY**" section contained the controls. (prior to V1.4)
* There was no loading screen before the start of the game. (prior to V1.4.1)
* The quiet noise loop was missing. (prior to V1.3)

## Trivia

* In the `UnityPlayer.dll` from this version, there were previous prototype versions prior to the game's official launch: The first prototype was dated on January 29, 2018, and the second prototype was dated on March 17, 2018.[*citation needed*]
* In V1.0 to V1.2.2, there were shaders, so the screen looked different from the current version. They were removed for an unknown reason.