Level 25

Level 25 is the 26th Level of The Backrooms,

resembling a dusty, long-abandoned video game

arcade. Containing…

Hm… Nah, I think I'll restart.

Here is Level 25. It's where I currently am, and

it's the location I'm going to be describing to

you all. One way or another.

As much as I may *dislike* those template

pages and articles given to me by the M.E.G.,

I'm still going to keep my thoughts and

observations still and proper, like a true writer.

I mean, I am absolutely not a good writer.

I think all my failed high school and college

assignments on English really drive that

point home. I still feel like trying, though.

Just in case anyone finds these notes.

Actually, no. I don't like how cryptic or

or stupid that sounds. I should really

preface this by saying that I am NOT

stuck here, quite the opposite actually.

In fact, I'd say this level is the easiest

to ever leave. I'm not somewhere like

Level 256 or Level 790, I'm not dead or

stuck here.

Let me properly gather my thoughts again.

So, Level 25 is a large video game arcade

room. I named it Level 25 for a very special

reason, but that reason is something I'll have

to get back to. For now, I feel I should take

some notes and pictures on the general

architecture of this Level. So, without

further hesitancy. Level 25:

Level 25, at least on the surface, is just

an arcade. A pretty busted one at that, too.

However, I feel this levels holds a pretty big

secret too, or at least a bigger picture than

just some random arcade level. This place is

somewhere I like to call the "Quarter Hub".

The layout of Level 25 is surprisingly small,

actually. From my few weeks of walking, I

have hit the 'end' of The Quarter Hub before,

albeit only once. I'd say this level is about eight

to ten miles long because of that.

This whole level is coated in dust and signs of

mellowing. From the aforementioned dust, to

fading paint on the arcades and all colours wall

paint, all the way to the occasional finding of

mould, faulty electrical outlets, and dripping

water from pipes up above the polystyrene

ceiling.

The rooms themselves are all sorts of

shapes and sizes, and usually all contain

arcade cabinets. Even the hallways that

intersperse the large 'play rooms', as I'll

dub them, can have one or two arcade

machines placed within them.

Level 25's arcade cabinets are mostly

wrecked, with this damage being intentional.

I can spot burn marks, smashes from

baseball bats or other blunt weapons.

Even bullet holes on a few, I think it's the

first time I've ever seen a bullet holes in years,

in fact.

Unfortunately, when it comes to the layout and

shape of Level 25, that's basically all I can log.

Without looking deeper, this level is extremely

void of depth and detail. I'm not exactly a big

traveller, but most levels I've been to have had

a lot more than just destroyed arcades.

Which is why this level is much more than

just that.

There is something deeper to this level,

something which I can only go into describing

via explaining and detailing more about what

these arcade machines are, and what they

can all do, at least for the working ones.

Out of all the arcade machines I've found,

I want to say I've only discovered about 20

working ones. At first, when I initially got here,

I tried about 15 of the machines. However, the

ones that work are honestly rather incredible.

Here are some of places I can go to within

Level 25.

Maybe now you see why I named this level the

"Quarter Hub". These machines are a hub to…

well, in their prime I'm sure that these arcades

could've lead to all kinds of Backrooms levels.

Maybe some we don't we don't even know

about yet. The reason for the name quarter?

 Well there is a slight fee for these machines.

As there is with any arcade. These cabinets

allow both your average, American quarter,

 and a second, larger opening underneath

that for, what I'm assuming, is another type

of currency.

Activating the actual machines themselves

is rather easy. After inserting your coin, all

one has to do is try to play the game, which

will take you to the level the cabinet is

tethered to. For each time I've done this,

there has been an arcade behind me.

Though each arcade I've seen has clearly

been damaged and exposed to the

elements, they always still work decently.

This level connects to many, many others.

It acts as a hub, of sorts. For what or why? I

don't know, I didn't make these. But I feel that

someone most likely did. Who had the power

to make these? I'm… not sure. But, I know why.

Or at least I feel I do. There was some big

group or organisation here once, and I bet they

used this level as their method travelling to

their various bases on these levels.

 I'm… really not the person to be trying to

describe these, I'm not an investigator, and

I definitely don't have the full piece of the

puzzle. I'm leaving these notes right by

where I arrived in Level 25. I'm well aware

that if you find any arcade cabinets in other

levels, then you can get to Level 25.

However, this level, as I've already

described, is not one of particular size.

I think you'll be able to find my notes

rather easily.

For how I got here, I found an odd door

inside of Level 4. It resembled a janitors

closet, in a way. Simply just heading

through that door will take you to Level 25,

where you'll find these very notes.

In terms of exits, I've found arcades to

Level 19, Level 50, Level 165, Level 5,

and a server level I'm not all too familiar

with.

So, what do I think this place is? Well,

I think it's an old commercial hub. I think

some random group from who knows how

long ago were able to make the arcades, or

the whole of Level 25 for all I know, and

possibly made a profit off this easy

transport. Probably by the various

residence of however many bases they used

to have.

I don't know where they could be.

Maybe they're long dead, or hiding in one

of these here arcades on a level we don't

know. *I* certainly don't know, so, maybe

some other people can figure this out where

I can't.

`Date submitted: 24/08/17`

`Submitted by: Melody J Parker`

`File used in: pa-listing, retired-pa43`

Class 0

One of the broken, dilapidated arcade cabinets within Level 25.

Level 25 resembles a long-abandoned, faintly ransacked, and looted video game arcade building. It was initially discovered on 12/07/17.1

# Description

Level 25 is mostly comprised of large, echoey rooms that are often filled with arcade machines. These rooms are coated with a constant yet thin layer of dust on the floor, as well as the various ledges or shelves that can oftentimes be found nailed into the tall, often maroon-painted walls.

Interspersed within the gaming rooms of Level 25, wanderers will often locate smaller, less inviting hallways. These back scene areas will often be empty, though have been known to infrequently contain boxes or old, long un-steamed, and freezing boilers. The latter of which often contains the usual, expected Backrooms supplies such as Almond Water or general snack-based foods.

While the entirety of Level 25 is yet to be fully explored, similar to almost all documented levels, Level 25's rough length and width have been estimated to be some 8.5 miles from north to south, and about 9.2 miles wide from east to west.2

# Arcade Cabinets

Level 25 is mainly occupied and decorated by video game arcade machines. Resembling those of the early to mid-1980s, an extremely large majority of them have been ransacked, scavenged, and otherwise bent or broken in a variety of ways and methods. Oftentimes, entire rooms of this location are littered with these deactivated or battered-down video game cabinets.

The machines that do work, which is about 1 in every 1500 machines, are retrofitted with the capacity to take their current user to a predetermined level of The Backrooms. Simply by inserting a quarter into these cabinets and interacting with them, an item that can be found rather commonly within the boxes and corners of Level 25, the user will be teleported into another level of The Backrooms. This trip is not a one-sided connection, too, as another arcade machine will always be discoverable either behind the wanderer or within around 100ft of their current position.

However, since these cabinets have simply been left out in the elements for a presumed large span of time, the functionality of them can often be patchy and irregular, with the cabinet tethered to Level 10 having gone entirely non-functional to water damage.

The arcade machines and the levels they are tethered to not correlate aesthetic or namesakes, however, the M.E.G. and other, independent persons have been known to leave hints to the environment on the other side, or a simple level number anywhere on the devices.

# Bases, Outposts, and Communities

There are no known bases, communities, or Outposts on this level.

# Entrances And Exits

Level 25's entrances and exits are virtually identical, as the arcade machines to enter or leave Level 25 can be found both in this level and the other tethered levels. The unique entrance to Level 25 is in Level 4, whereby a single door resembling that of a janitors closet can occasionally be spotted in isolated, small rooms of the aforementioned office level.

For exits, however, working arcade machines have been known to transport to the following levels:

* Level 0
* Level 5
* Level 9
* Level 10
* Level 11
* Level 19
* Level 24
* Level 29
* Level 37
* Level 50
* Level 90
* Level 108
* Level 120
* Level 141
* Level 150
* Level 165
* Level 188
* Level 201
* Level 790
* Level 888