recursal/Fanatic-Fandom huggingface dataset:
Loose Change

"Loose Change" is a quest available from Cecilia. It is primarily completed in either the Ice Cave or the Dark Cave and can only be triggered during the town event "Vidar Shuffle."

## Conditions

Loose Change is available from Cecilia assuming the following conditions are met:

* Cecilia is alive
* Vidar Shuffle has been active for at least 2 days

Additionally, if all of the conditions are met for "My Books!" then, at the start of the second day of Vidar Shuffle, each quest has a 50% chance of becoming available. A hole will open up in Cecilia's House if Loose Change is available. Speaking with Cecilia will give the player the quest.

## Completing the Quest

A hole created by the tremors in Vidar has opened and taken Cecilia's parents' coin collection. The player must collect the coins and bring them back to Cecilia.

If the player has the lantern, the coins will spawn in the Dark Cave. Otherwise, the coins will be in the Ice Cave.

There are 10 coins scattered throughout whichever cave is chosen, but the player only needs to collect 4 to complete the quest.

## Rewards

Rewards are based on how many coins are retrieved for Cecilia:

* If the player returns 4 or 5 coins, the quest is completed but no rewards are distributed
* If the player returns 6 or 7 coins, the quest is completed and Cecilia gives the player a Loaf of Bread
* If the player returns 8 or 9 coins, the quest is completed and the quest "Family Last" becomes available
* If the player returns 10 coins, the quest is completed and the quest "Charity" becomes available
Apres Moi, Le Deluge

Apres Moi, Le Deluge is a Town Event in which the Water Spirit causes parts of Vidar to become flooded and inaccessible.

## Conditions

This event is only triggered if the following conditions are met:

* Bernadett is alive
* Borbalo is alive
* Piri is dead
* Rebeka is dead
* Janika is dead
* The quest "Loose Threads" is not completed
* The quest "A Bowl of Water" is not completed
* The quest "A Haircomb" is not completed

Once these conditions are met, the flood will automatically be triggered.

## Core Event

Once the player wakes up to start a new day and leaves the inn, the Water Spirit will emerge from the river and summon a storm. The river will overflow, and the seamstress shop, the workshop, and the hospital will become unreachable. Any villagers in those buildings will also become unreachable - the player cannot converse with them, receive quests from them, turn in quests to them, or complete any steps of quests which require talking to them. Those villagers cannot be killed at night unless they are the only villagers still alive.

The Water Spirit will direct the player to choose one living villager to sacrifice. Until the player does this, the flood will persist. The player can talk to the Water Spirit to choose which villager will be killed immediately, the the flood will recede.

If the player delays in selecting a villager for at least three days, then once the storm has stopped the town event "Flu Season" will begin immediately.

## Variations

If the player has the Spool of Waves, the player can turn it into the Water Spirit to stop the flood without choosing a villager to die. The player can only get the Spool of Waves in one of two ways.

* If the quest "Loose Threads" was active prior to the start of the flood, the player can get the item from the Water Spirit's cave before the event has started. However, the player cannot get it this way once "Apres Moi, Le Deluge" has started. If the Spool of Waves is given to Piri or Cecilia the player will avoid the event altogether. Therefore, the player can only have the Spool of Waves this way if they've completed all the steps of "Loose Threads" *except* for turning it in.
* If the player has returned Vid to her grave as part of the "Silent Spirits" quest, the player can visit Vid's grave once "Apres Moi, Le Deluge" has started. Vid will give the player the Spool of Waves and instruct the player to give to the Water Spirit.

## Results

After the storm is over, all quests related to the Water Spirit will become unavailable to the player.
Dean Razavi

Dean Razavi is the owner of Razbury Games, a game design instructor, and developer of various role-playing games (RPGs). Dean got his start in the Warcraft II and Starcraft map editors building RPGs with the engine’s trigger editor, and later in Inform, Game Maker, and most recently RPG Maker. Since then, he has developed several RPGs (including a needlessly elaborate one for this wedding invitation) and has hosted nearly a dozen live-action competition games inspired by his favorite Reality TV Competition Shows. After realizing that game design could be more than a hobby, Dean left the practice of law to dig into game design full time.

Currently, Dean is working on Vidar, an RPG puzzle game focused on telling a randomly created, yet still cohesive, narrative. Under the banner of Razbury Games, Dean is also developing Kraken Skulls, a couch co-op squidlike arcade game, as well as a card game RPG. He also runs an RPG Maker VX Ace tutorial blog called The Iron Shoe, and is working with his husband on a platform to play games created in RPG Maker VX Ace on Mac and Linux. You can reach him on Twitter or by email.
A Little Something

"A Little Something" is a quest given to the player by Elek. It is completed entirely in Vidar, is available on the first day, and as such can be completed in every game.

## Conditions

Elek will give this quest to the player on Day 1, 2, or 3, so long as Borbalo is still alive.

## Completing the Quest

Elek will ask the player to deliver a bottle of scotch to Borbalo. The player can do this so long as Borbalo is not grieving. The player does not need to return to Elek for the quest to be completed.

## Rewards

None, but this quest must be completed before Borbalo dies in order for Hair of the Dog to be available.
Tamas

Tamas is the chef at Vidar's inn.

## Biography

Tamas is in his late 30s, having grown up with Dorottya, Etel, Sandor, Groa, and Csaba in Vidar. Tamas is not particularly close to anyone from his childhood but Csaba and Groa, and believes (mistakenly) that their son Tomi was named after him. Having grown up relatively poor (like his friends) but having managed for the most part to escape that poverty, Tamas has adopted a relatively conservative attitude. He believes in pulling yourself out of your own misfortune, and that hard work can trump anything. His world view is in many ways similar to Dorottya's, but Tamas is not a strong, silent type.

Tamas is often described as having an "off" personality. Tamas is not callous or antagonistic, and indeed his nature is improved when he is able to create some semblance of order for his neighbors. But, Tamas is frequently unaware of the correct social interaction, and so is often treated with undeserved hostility or avoidance.

The arrival of the storm which has trapped Vidar - in particular the lack of supplies and malnourishment in Vidar - has Tamas on edge. Additionally, the seemingly random nature of the Beast, which kills with no regard to a person's effort or station in life, has added to Tamas' stress.

When Dani arrives in Vidar, Tamas immediately butts heads with this wasteful, flippant attitude; had Dani arrived at a time when Tamas was in good spirits, their relationship would likely have started differently. Now that they have settled into their friendship, the two have become an odd couple that fortifies the other; if Dani dies, Tamas' negative personality traits will likely spiral out of control.

## Quests

Tamas can give the player the following quests:

* To Feed a Village
* Wake

In addition, Tamas participates in the following quests:

* Bring Him Home
* Sketched Out

## Tools/Rewards

* Fishing Rod

In addition, after completing "To Feed a Village", Tamas will exchange one fish for one loaf of bread every day, so long as he is alive.
Rozsa

Rozsa is Vidar's innkeeper.

## Biography

Rozsa is the Innkeeper and self-appointed caregiver for Vidar. She is in her mid-30s, and although not from Vidar, she arrived with Barnabas, Arpad, Adjoran, and her father Branka when she was only 6 years old. When she thinks of home, she thinks of Vidar.

After the war, Branka built the first inn in Vidar - the town had not had any visitors in a while, but Branka made a gamble now that trade had recovered and there was the need to house homeless soldiers. The gamble did not pay off, and the inn barely turned a profit for over 15 years. Branka was ready to give up, but Rozsa took over running the inn. It had been doing better before the snowstorm blocked traffic to and from Vidar.

Rozsa is constantly fussing with things - adjusting people’s hair, polishing the mirrors, making sure everything is in its proper place. This is true even if the mirrors are cheap and there aren’t very many items to store - for Rozsa, presentation is about respect. That being said, she’s gregarious, often smiling even in the face of adversity, and always motherly.

Rozsa continues to house anyone who needs it. Dani, Mihaly, and Tamas all start the game at the inn; Rozsa is not charging for lodging until the Beast is killed.

Bernadett does not think highly of Rozsa, as she believes part of the problem with Vidar is it’s welcoming of too many new people.

Rozsa’s most dynamic relationship is with Arpad. Before coming to Vidar, Arpad was kind of a big brother to Rozsa; losing his friend Adjoran took a toll on Arpad and he has become more unsure of himself. It is possible for Arpad to help Rozsa with upkeep at the inn, repairing the strained relationship between Rozsa and Arpad.

## Quests

Rozsa gives the player the following quests:

* Check Up
* Foundations
* Roll Call
* Toys For Tomi

Additionall, Rozsa participates in the following quests:

* Blast!
* Bring Him Home
* Interference
* Uncle Arpad

## Rozsa's Funeral

If all possible inn guests are at the inn before Rozsa dies, the Town Event Rozsa's Funeral will start the morning after Rozsa is killed.

## Tools / Rewards

Rozsa can give the player the following rewards:

* Permanent Extra Minute
* Waypoint
The Inn

The inn is located on the eastern section of Vidar. Rozsa is the innkeeper, Mihaly plays music in the dining room, and Tamas is the chef. All other support staff has been killed by the beast.

At the start of every day, The Stranger wakes up on the second floor of the inn. It is from here that the player begins each in-game day.

## Villagers

The inn is one of the primary gathering points in Vidar, and a wide variety of villagers can move in or spend some time at the inn. The villagers who begin the game at the inn are:

* Dani
* Mihaly
* Rozsa
* Tamas

These villagers can arrive at the inn during the game:

* Bernadett
* Cecilia
* Etel
* Tomi
* Szabina

## Rozsa's Funeral

If all nine villagers who can come to the inn are in fact at the inn and alive on the night that Rozsa dies, the Town Event "Rozsa's Funeral" is triggered.
Csaba

Csaba is a poor mother, dedicated to her husband Groa and son Tomi.

## Biography

Csaba is an early 30's mother who feels that the world has stolen a life to which she was entitled.

Csaba grew up with Groa, along with Tamas, Sandor, Dorottya, and Etel, and while close to them all, had certainly paired off with Groa early in their lives. Growing up in Vidar, the two were always recognized as a couple. Groa lived with Csaba and her parents during their teenage years; Csaba's parents are now dead, and Groa, Csaba, and Tomi have moved back into that house.

Tension between Csaba and Groa over money and hunger is continuing to grow. At her best, Csaba is incredibly grateful to Groa and loves him completely. At her worst, Csaba believes that Groa owes her a better life. The two fought the night before Groa entered the cave to search for food. Now that he's gone, Csaba is particularly concerned she won't get the chance to apologize to him.

The light of Csaba's life is her son, Tomi. Csaba is willing to do anything for her son, and does not understand why others are not. Csaba would go hungry for days to see Tomi happy. Notably, Csaba is willing to beg to support their family, and does so if she thinks she can without Groa noticing. She has started to ask around town for supplies.

## Quests

Csaba gives the player the following quests:

* Bring Him Home
* Giving Back

Csaba can additionally participate in the following quests:

* Hunting Party

## Tools / Rewards

Csaba can only give the player a Loaf of Bread. However, throughout the game the player can give Csaba any quest item from their inventory (excepting the Lantern or Hookshot). As the player gives Csaba more charity, at the cost of forgoing other quests, Csaba can participate in and give the player additional quests.
Teleport

*This article is a stub. You can help Plxsys Wiki by expanding it.*

The **/teleport** command teleports the player to the provided location. It only works if the 'Enable Teleport Command' property is true. It can be used through its shortcut command, **/tp**.

## Parameters

It takes either one or three parameters:

* **PlayerName**: Teleports the player to the provided player.
* **x**, **y**, **z**: Teleports the player to the specified location by X, Y, and Z coordinates.
What's Yours Is Mine

Reward: | Permanent Extra Minute\*

"What's Yours Is Mine" is a quest given to the player by Dorottya. The quest is completed predominantly in the Dark Cave.

## Conditions

The following conditions must be met for Dorottya to give the player this quest:

* Day 4 or later
* Dorottya is alive
* Either Katarina is alive *or* Katarina died 2 or more days ago
* The player has the Pick

## Completing the Quest

Dorottya will ask the player to obtain 6 pieces of ore from the Dark Cave. There are 10 mining nodes which spawn at random locations in the Dark Cave. The player must visit any 6 of these with the pick to recover a piece of ore. One mined, a node is depleted and cannot be mined again.

The player must bring all 6 pieces of ore to Dorottya to complete the quest. Bringing her more will not change the outcome of the quest.

## Rewards

* If Katarina is alive and both Dorottya and Katarina are at the Workshop, the player can choose whether to get a Permanent Extra Minute or to start the quest "Clearing the Way"
* Otherwise, the player will automatically get a Permanent Extra Minute
Borbalo

Borbalo is Vidar's priest.

## Biography

Borbalo is an older man and like many others has spent his entire life in Vidar. He came to the priesthood late, being a bartender into his 40s. When Vidar found itself trapped between warring nations, Borbalo joined the fight. While he was manning the north walls, fire was flung down over the south, burning his house down. In the conflagration, his wife and daughter were killed.

While he had always considered himself a believer in the Gods, religion was not a significant part of Borbalo’s life until after the war. Through a great deal of mentorship and soul searching, he found comfort from spirituality and arrived at the priesthood. As a result of this, Borbalo came to believe, contrary to Bernadett, that religion’s primary offerings are love and compassion (with morality and structure as more distant and secondary concerns). Borbalo has approached the Church as a different kind of bar - a place which has the power to bind the community. While he himself has absolute faith in the Gods and their teachings, he recognizes that other people may not share that faith.

## Relationships

### Sandor

Since becoming a priest, Borbalo has become fast friends with the younger Sandor, bonding over their shared faith. Interestingly, Borbalo and Sandor would likely not have crossed paths if Borbalo was still tending bar - and Borbalo knows this, and attributes his path in life to a divine hand.

Borbalo married Sandor to his wife Eva. He was present at the birth of both Villem and Erik, and played a large part in Sandor’s recovery when Eva died during childbirth. Recently, the friendship has become one-sided; Borbalo finds himself unable to go to Sandor with his own problems, and Sandor relies more and more on Borbalo for his guidance. While Borbalo occasionally serves as spiritual counselor for many in Vidar, he often directs them to Bernadett for advice on how to act in accordance with the word of the Gods. He is uncomfortable with fulfilling this role on a daily basis for Sandor.

### Bernadett

Although Borbalo is only a little older than Bernadett, the two never met until Borbalo joined the Church. Bernadett was already a nun at the time, having entered the clergy early. The two do not see eye to eye on the role of the Church, but their dedication and faith takes priority. While some occasional jabs or eye rolling still happen, the two value and respect each other’s perspective.

### Others

Borbalo knows how much Katarina means to Sandor, and so is always polite to her, like an infrequent uncle. He wishes that the Rebeka and Janika felt more welcome in their town. He was also close with Cecilia’s now-deceased parents, from both before and after he joined the Church.

## Quests

Borbalo can give the player the following quest:

* Faith in the Dead

Additionally, Borbalo participates in the following quests:

* A Little Something
* Sketched Out
* The Second Son

## Tools/Rewards

Borbalo can reward the player with the waypoint into the Ice Cave.
The Second Son

"The Second Son" is a quest the player will receive from Sandor on the first day. It is one of the few quests in the game which is compulsive; the player must receive it in order to advance. It takes place primarily in the Ice Cave.

## Conditions

None - after completing "Check Up" at the beginning of the game, a cutscene will trigger at the inn. After the cutscene, the player will automatically have this quest. Sandor will ask the player to enter the cave and rescue Erik.

## Completing the Quest

### Reaching Erik's Cave

The entrance to Erik's cave spawns in either the first or second room of the Ice Cave. It is only available on the first two days of the game - on day 3, the entrance to the cave is removed.

The puzzle can take one of two forms. If the puzzle spawns on the left side of the room, there are four colored directional arrows which Erik needs to navigate. The arrows can be rotated by the Stranger. If the puzzle spawns on the right side of the room, there are four colored doors which will block Erik's path when raised, or allow Erik to pass when lowered. The Stranger can toggle those doors.
If Erik reaches the center of the map before the end of the 7 minutes, the quest is considered "succeeded." Otherwise, the quest is considered "failed." In either instance, Erik is killed and the day is immediately over. The player goes back to town and another villager is killed.

Timing Out
If the player has not entered Erik's cave by day 3, the entrance is removed and replaced with Erik's corpse. To complete the quest, the player only has to interact with the corpse and report back to Sandor.
If at any point after day 3 Borbalo has died, Sandor will have given up hope on finding Erik. The quest can be completed without finding Erik's corpse, simply by speaking to Sandor.

Rewards
Rewards are determined based on two factors. First, whether the quest was successful, a failure, or timed out. Second, whether Borbalo is alive at the time the quest is returned to Sandor. The status of Sandor's faith can be impacted by several quests, events, and deaths, and impacts what quests he will offer the player and when.
* If the quest was successful and Borbalo is alive, the player will receive the pocketwatch and the quest "Faith in the Dead" will be automatically given to the player. Sandor will retain his faith.
* If the quest was successful and Borbalo is dead, the player will receive the pocketwatch, but Sandor will lose his faith.
* If the quest was failed and Borbalo is alive, the player will receive nothing, but the quest "Faith in the Dead" will be available from Borbalo. Sandor will lose his faith.
* If the quest was failed and Borbalo is dead, the player receives nothing and Sandor will lose his faith.
* If the quest timed out and Borbalo is alive, the player receives a loaf of bread, and Sandor retains his faith.
Groa

Groa is a poor former miner, husband to Csaba and father to Tomi.

## Biography

Groa is poor, young father way in over his head. He is in his mid-30s, and while he loves his wife Csaba and son Tomi tremendously, he wonders what part of his life he lost by settling down too early. Groa doesn’t have wanderlust, per se, but when angry and drunk (which is more frequent these days), Groa begins to blame his misfortunes on his family.

Groa and Csaba grew up together, along with Tamas, Sandor, Dorottya, and Etel, and while close to them all, had paired off early in their lives and the two were always recognized as a couple. Groa’s dad was a miner (as was Groa), and when his father was killed his mother drank herself to death. Groa moved in with Csaba when they were both teens. Occasionally, Groa believes that he was pressured to propose to Csaba in exchange for her parents’ raising him.

But at other times, Groa is incredibly devoted to his family, thinking nothing of the hard work he does to take care of them and bring home food. When he notices the family’s station, he blames himself. This dichotomy is slowly driving Groa crazy.

When the mines below Vidar dried up, Groa took to hunting through the forest outside of Vidar for food, using the family dog to help. With the blizzard driving away animals and covering up berries etc., Groa has started searching the cave for anything edible. He was told by Gusztav that there are edible mushrooms in the cave, and Katarina has indicated that there is a fresh water source below which may still have fish. The day before the game starts, Groa enters the cave with his dog. He begins the game not in Vidar, and must be found and rescued by the player.

## Quests

Groa can give the player the following quests:

* A Drink
* A Toy
* Another Attempt
* Bring Him Home
* Man's Best Friend

Additionally, Groa participates in the following quests:

* Gimme Shelter

## Tools/Rewards

Groa does not give the player any rewards. He can, however, participate in Town Events after he is returned to Vidar. His participation will typically make the Town Event easier or lead to a better outcome.
Etel

Etel is the last remaining city watchman, and a coward.

## Biography

Etel is the last remaining city guardsman in Vidar, the rest having been killed trying to stop the Beast. He is in his late-30s. Etel was always a frightened child, and so his decision to join the guard was a surprise to most in town.

Twenty years ago, when Barnabas successfully led the town in a defense against two warring armies, a group of upstarts decided to continue their guard duties and officially formed the City Guard. Etel was not originally a member (and Barnabas never joined), but almost immediately after the war was over Etel signed up. In part to be with his friends, in part because he thought that Barnabas was the coolest guy that ever existed, and in part because he realized he needed to man up.

Twenty years of the City Guard have not had the desired effect on Etel. While the Guard has seen absolutely no action in that time, Etel’s rotation on guard duty was marked by alarms at every twisting shadow. No one is more upset with Etel than Etel, and this self-loathing has expressed itself perversely, particularly now that he’s the only one charged with defending the city. Etel has become almost pathalogically ignorant of the Beast, choosing instead to try to deal with non-threats to Vidar like harmless imps, or wolves which seem to keep to their den.

### Relationships

#### Barnabas and Arpad

Etel holds Barnabas and, to a lesser extent, Arpad in high regard. These two soldiers arrived in Vidar at just the right moment. They were heroes to the town when they were needed most, and Etel has aspired to be like Barnabas ever since. If Barnabas dies before Etel is able to realize his potential, it will send Etel into a spiral of depression and alcoholism.

#### Dorottya

Although slightly older than Dorottya, the relationship between Etel and Dorottya mirrors a younger brother with his older sister. From Etel's perspective, Dorottya is constantly chiding Etel despite his best efforts to live up to her standards. Depending on circumstances in town, it is possible for this relationship to either show Etel how to be a better man, or for his anger at her to spill over in a much uglier fashion.

#### The Water Worshippers

Etel is extremely mistrustful of Piri, Rebeka, and Janika. He considers himself a religious man dedicated to the Gods, and perceives those in town who worship the Water Spirit as potential threats. If this paranoia is not kept in check, Etel will begin to place blame for Vidar's problems on these three women.

## Quests

Etel can give the player these quests:

* Another Bottle
* Barnabas's Legacy
* Den of Darkness
* Matricide
* Scared of Shadows

Additionally, Etel participates in these quests:

* Standing Guard
* The Bloody Knife
* Where Did She Go?

## Tools/Rewards

Etel can give the player the following rewards:

* Campfire
* Firestarter
* Hammer
* Loaf of Bread
* No One Dies Tonight
* Permanent Extra Minute
Scared of Shadows

"Scared of Shadows" is a quest given to the player by Etel. The quest is completed predominantly in the Ice Cave.

## Conditions

The following conditions must be met for Etel to give the player this quest:

* Player has the Lantern in their inventory
* Etel is alive
* Barnabas is alive

## Completing the Quest

Etel will task the player with finding the Ice Lagoon and clearing it of imps.

### Finding the Lagoon

An entrance to the Ice Lagoon will spawn at a random location in the fourth room of the Ice Cave. The entrance is covered by a cobweb - the player cannot enter without using the lantern to burn the cobweb. As with other cobwebs, this will consume a small portion of the player's lantern fuel.

### Clearing out the Imps

The Ice Lagoon consists of a single map-wide puzzle. As with the other puzzles in the Ice Cave, the core mechanic involves the player sliding on frictionless ice until they hit ground or a block. Additionally, until the imps are removed, there are several imps which can knock the player backwards. As a result, and unlike the other puzzles in the Ice Cave, this one requires careful timing by the player.

Throughout the Ice Lagoon there are 5 torches. Unlike other torches in the Dark Cave, these do not have a timer, and are permanently lit once activated by the player. Lighting all 5 torches will cause the imps to immediately disperse.

* This quest can be completed without first receiving it from Etel but only if Barnabas is alive. If Barnabas dies before the player has received the quest, the quest cannot be turned in.
* This quest can also be completed without returning the question to Etel. No rewards are given, but other quests (such as Residue) will still be triggered.

## Rewards

Rewards for this quest are dependent on the state of the current game.

* If Barnabas is still alive when the player returns to Etel, the player is rewarded with a Permanent Extra Minute, and the quest "Den of Darkness" begins.
* If the player receives the quest from Etel, but Barnabas dies before the quest is complete, the player receives no reward but "Den of Darkness" is still triggered.
Piri

Piri is the town seamstress.

## Biography

Piri is a no-nonsense, very opinionated grandmother who would punch the Beast in the face herself if she was only a few years younger. She wears a permanent scowl, and has no patience for what she sees as buffonery. While people in Vidar treat Rozsa as a nurturing, gentle mother for the twon, Piri is her opposite - no one wants to be on Piri’s bad side, and she acts as though she is in charge of all of Vidar. This is for good reason, too; Piri is smart as a whip and has years of wisdom to share.

Piri is also a masterful seamstress, and continues to operate a shop out of her home. At the start of the game, some wonder why she insists on being open during the storm, yet every day she puts out her sign and expects people to shop for tunics, even as the town is dying and in desperate need of food and supplies.

She is also an open believer in the Water Spirit, although she doesn’t make a show of it. She has no problem with the Church, but she grew up in a family that worshipped the Mother. She is also particularly hesitant to join a religious institution run primarily by men. When Rebeka and Janika's mother arrived to town, Piri instantly befriended her. The friendship was short lived, as the twins' mother was killed only a few months after arriving in Vidar. Piri adopted the twins and raised them as her own, although they now live separate from her. Piri has also spent so much time raising Cecilia that Cecilia refers to Piri as grandmother, even though there’s no relation.

Piri has her own grandson, who at the start of the game is one of Gustzav's patients, sick and barely hanging on to life. Piri values her steely public persona too much to let people see her cry, however, and avoids visiting her grandson at hours where people may see her. She is struggling to maintain appearances that she’s still stronger than anyone in town, and the pendulum may be swinging too far in that direction.

## Quests

Piri can give the player the following quests:

* Grief Counseling
* Loose Threads
* Prophecy
* Spirit Walk

Piri also participates in the following quests:

* Reconciliation
* Something Fishy

## Tools / Rewards

Piri can give the player the following rewards:

* Sprint Shoes
Gravity

*This article is a stub. You can help Plxsys Wiki by expanding it.*

**Gravity** is a mechanic in Plxsys that controls the pull of players, and possibility other entities in future releases. Currently, gravity is defined on a per-construct basis, but there are plans to have gravity controlled at more local grains, including for individual **regions** and players, and for gravity at any of these levels to be controllable via **behaviour system**.
Clearing The Way

"Clearing The Way" is a quest given to the player by Katarina. The quest is completed predominantly in the Dark Cave.

## Conditions

The following conditions must be met *at the time of* completing the quest "What's Yours Is Mine"

* Katarina is alive and at the workshop
* Dorottya is alive

This quest is not available if the player chooses to receive the Permanent Extra Minute reward from "What's Yours is Mine."

## Completing The Quest

After a short cutscene, Dorottya and Katarina will go to the workshop yard and begin digging a tunnel. Entering the tunnel will cause Katarina to explain that they need the player to clear rubble from inside the cave to complete the tunnel.

The player must use the pickaxe on various cracks in the walls of the Dark Cave to clear the rubble. One piece of rubble will appear in each room of the Dark Cave on each sequential day after the quest has started. That is:

* On the first day of the quest, rubble will appear in the first room of the Dark Cave
* On the second day, rubble will appear in the second room of the Dark Cave
* ...and so on for all four rooms.

If at any time both Katarina and Dorottya are dead, the remaining days' rubble will not appear.

## Rewards

There is no need to turn in the quest to Katarina or Dorottya. Clearing away rubble will automatically create a waypoint from town to that location.
System requirements

*This article is a stub. You can help Plxsys Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Plxsys*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

Plxsys is currently only available for Windows.

## See also

* How to play guide for Plxsys
* Release date
Sprint Shoes

Sprint Shoes allow the player to dash in Vidar and in the Beast's lair. They must be equipped to use, and so cannot be used simultaneously with the ice skates.

## Getting the Sprint Shoes

### From Erika's Tear

#### Requirements

These two requirements must be met:

* Receive the quest "A Mother's Wish"
* Elek is alive

As well as *one* of the following:

* Dorottya is alive and is in the workshop
* Katarina is alive and is in the workshop
* Sandor is alive and is in the workshop

#### Completion

If the player receives the quest "A Mother's Wish," they will be able to return the music box to Erika's grave in the Dark Cave. Note that this step can be completed even if Bernadett dies after receiving the quest; so long as Erika has possessed Bernadett and the player has the music box in their inventory. On returning the music box, the player will receive Erika's Tear.

The player can bring the tear back to Elek, who will melt it into an alloy which can be used to craft new shoes. Bringing the alloy to either Sandor, Katarina, or Dorottya in the workshop will reward the player with the sprint shoes.

#### Notes

This method allows the player to obtain the Sprint Shoes earlier than any other option, but has more requirements than the other options as well.

### From the Spool of Waves

The Sprint Shoes are also the reward for completing the quest "Loose Threads." On returning the Spool of Waves to Piri, she'll ask you to return the following day. If Piri is still alive the next day, she'll give you the Sprint Shoes. If the spool is instead returned to Cecilia, she'll ask you to get one of the twins to help her - once you do, she'll ask you to return the following day. If either is alive the next day, she'll give you the Sprint Shoes.
Plxsys Wiki/Section 4

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Pocketwatch

The pocketwatch is a quest reward which allows the player to see how much time they have left in a day. While it shows up in the player's inventory, it does not require any activation.

## Getting the Pocketwatch

### From The Second Son

The pocketwatch is first available from the quest "The Second Son." To obtain it, the player must successfully navigate Erik to the end of the puzzle. After doing so, the player must return to Sandor to complete the quest. When the quest is turned in to Sandor, the quest will be completed. After leaving the workshop, either Sandor or Borbalo will chase the player down and deliver the pocketwatch.

### From Family Time

The only other method to obtain the pocketwatch is as a reward from the quest "Family Time". If the player does not already have the pocketwatch *and* either Dorottya or Katarina is alive and at the workshop at the time the quest is completed, Cecilia will give the player instructions to visit one of the women at the workshop. After waiting a day, the player can return and receive the pocketwatch.
Batteries

Batteries are a power item in Astroneer that store power. Batteries will fill when there is a surplus of energy and will drain when power production is low or has stopped.

Batteries have their own input and output speed limits depending on their size; Small Batteries can absorb or release power at 1U/s, which for reference is approximately one bar on a Small Battery every four seconds. Medium Batteries behave like five Small Batteries, at 5U/s, and store and release energy five times as quickly.

## Backpack Battery

*See also:* Backpack
The Backpack Battery is a built-in battery which allows the player to use various items on the backpack, as well as utilize the Backpack Printer. When tethered to a base, the backpack battery takes priority over other items until it is fully charged.

## Small Battery

*See also:* Small Battery
Small Batteries are Small items that can plug into any slot. They store up to 32 Units of power.

When placed in the backpack, it increases the total energy storage available for Terrain Tool augments and printing.

## Medium Battery

*See also:* Medium Battery
Medium Batteries are Medium items that can fit into any Tier-2 slot. They store up to 512 Units of power.

## Media

* Small battery
* Astroneer backpack battery
* Medium battery
Plxsys Wiki/Section 3

Guides

* How to play guide for Plxsys
* System requirements
* Release date

Featured images

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Torches

Torches are puzzle elements found most commonly in the Dark Cave.

## Mechanics

Torches can only be activated if the player has the lantern in their inventory. Activating a torch takes fuel from the player's lantern.

Once activated, most torches will remain lit only for a short amount of time until a puzzle is complete. At the end of a puzzle that involves torches, the player can activate a switch which permanently turns all of the torches on.

When lit, torches light up the surrounding area. In the Dark Cave, this allows the player to see the area even if the player is not near it. Torches also turn nearby light bridges on. However, torches don't cause mirrors to reflect.

## Ice Lagoon

There are five torches in the Ice Lagoon which, when lit, will remain permanently lit.
Release date

*This article is a stub. You can help Plxsys Wiki by expanding it.*

This page contains the **release information** for *Plxsys*.

Plxsys had its first public release on January 3, 2018 at version 0.7.2. The latest version, 0.8.2, was released on March 25, 2018. The latest version with a released changelog, however, was 0.8.1, released on March 18, 2018.

## See also

* How to play guide for Plxsys
* System requirements
Commands

*This article is a stub. You can help Plxsys Wiki by expanding it.*

**Commands** are used to perform non-natural tasks. They are entered into the chat to execute. Commands have the prefix of "/". The "T" key can be used to open the chat window. The "/" key can also be used to open the chat window, and will open with the "/" prefix already entered, as a shortcut.

There are currently two commands, /spawn and /teleport.
Plxsys Wiki

Welcome to the Official Plxsys Wiki

The Plxsys guide for blocks, items, commands and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

News
Latest change log – 0.8.1 (March 18 2018)

See Version Updates for more

Content

**Blocks**
* TBA

**Commands**
* /spawn
* /teleport

**Items**
* TBA

**Mechanics**
* Gravity

Guides

* How to play guide for Plxsys
* System requirements
* Release date

Featured images

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
JRGSS

JRGSS is an open source, alternative implementation of RGSS, the game engine that underlies all games developed with RPG Maker VX Ace.

The majority of RGSS is implemented in Ruby, a high level programming language that can run on virtually any operating system. However, in order to provide low-level graphics and audio functionality, parts of RGSS are implemented in C code tailored to interact with the Win32 API. Because this portion of the codebase is written specifically for Windows, it causes the entire game engine to be limited to a single platform.

JRGSS replaces this underlying layer of C with a Java foundation, allowing games to be run on any platform which supports version 8 or higher of the Java Virtual Machine. At the time of this writing, this includes:

* Windows Vista and newer
* Mac OS X 10.8.3+, 10.9+
* Flavors of Linux running a modern kernel version

This substitute foundation is a drop-in replacement for RGSS. JRGSS executes all of the Ruby scripts that comprise the rest of the game engine via JRuby, a Java implementation of the Ruby runtime. JRGSS also exposes the same APIs as the C implementation; while all of these functions use the original, win32-flavored names, each is implemented in a cross-platform manner. This allows the existing ecosystem of RGSS scripts written by volunteers and enthusiasts to run without modification on Mac OS X and Linux.

Additionally, JRGSS also takes advantage of 3D acceleration where possible, outsourcing intensive graphics work to the computer's GPU. This results in more complex game scenes (such as Vidar's bustling town center) being rendered at a smooth 60 frames per second -- a dramatic improvement over the choppy rendering of standard RGSS.

The complete source code is available for review and modification on its Github page. Contributions are welcome.
Light in the Dark

"Light in the Dark" is a quest given to the player by Robert. It's primarily completed in the Dark Cave.

## Conditions

All of the following conditions must be met to receive the quest from Robert.

* Robert is alive
* Cecilia is alive
* Day 3 or later
* Cecilia's House Is Burning Down has not been triggered

## Completing the Quest

Robert will ask the player to bring back a bright flower to give to Cecilia. Bright flowers spawn throughout the Dark Cave, and the player need only grab one and bring it back to town to deliver to Robert. If the player already has a bright flower in their inventory when they receive the quest, they can complete the entire quest in one day.

## Reward

After delivering the bright flower to Robert, the player receives the Key to the Back Door. This opens the locked door in Cecilia's house, and gives the player access to a waypoint into the Dark Cave.
Items

*This article is a stub. You can help Plxsys Wiki by expanding it.*

**Items** are objects that can be used by the player and are stored in inventories, including the player inventory. Hovering over an item with the mouse displays a tooltip providing the item's name and other information.

## Item Modes

Items have "Modes" which determine their functionality when used.
Basınç Plakası

**Bu makale halen yapım aşamasında.**
Yapım aşamasında yardımcı olursanız seviniriz.

**Basınç Plakası** bir blokun üzerine konabilen bir tür düğmedir. Eğer kızıltas basinç plakasiyla bir objeye bağlanmışsa (veya yanına güç verilebilir bir blok konulmuşsa) oyuncu veya bir mob (veya diğer itemler; aşağı bakın) tarafından üzerine basılmışsa bağlandığı objeye veya bloka güç sağlar, üzerinden çekildiğinde ise sağlamaz. Basınç plakaları oyundaki 4 düğmeden birisidir.

## Crafting

Şimdilik sadece 2 tip basınç plakası vardır: Tahta ve taş. Tahta basınç plakaları 2 tane tahtanın, taş basınç plakaları ise 2 tane taşın (kaldırım taşı değil) yan yana konulmasıyla yapılır. Basınç plakaları genellikle kapıların önüne koyularak onların açılmasını sağlar.

veya Taş

## Tetikleme

Basınç plakaları çeşitli yollarla tetiklenebilir:

* Oyuncu veya bir mob üzerine basarsa.
* Oyuncu plakanın üstünde yakından uçarsa. Multiplayerda basınç plakasının etki ettiği alan görünüşünden büyüktür. Bu demektir ki basınç plakasını aktive etmeden onun üzerinden zıplamak imkansızdır.
* Atılmış item (üzerine geldiğinde aldığın türden) odundan olanın üzerine gelirse aktive eder. (taştan olan etkilenmez) Kum veya çakıl basınç plakasının üzerine düşerse atılmış item haline gelir, ama çoğunlukla etrafında duvar olmazsa üzerine gelmez.
* Vagonlar:
	+ Herhangi tip vagon tahtadan plakayı tetikler.
	+ Vagonu süren oyuncu veya bir mob varsa taş plakayı tetikler (ama sandıklı vagonlar ve fırınlı vagonlar taş plakayı tetiklemez.)
	+ Basınç plakalı raylar gibi davranmazlar, yani vagon çok yüksek hızda değilse plakaya gelince durur.
	+ Vagon kavisli bir raya geldiğinde iç taraftaki tahta basınç plakasını tetilker.
* Olta
	+ Olta tahta basınç plakasını tetikleyebilir.
* Oklar (Sadece tahta basınç plakası)
	+ Bu metotla aktif edilmiş bir plakanın üzerindeki ok toplanana veya yokolana kadar plaka aktif olmaya devam eder. (bir ok 1 dakikada yok olur)
	+ Oklar için, tahta basınç plakasını tetiklemek için ikinci bir tetikleyiciye ihtiyaç vardır ve bu da herhangi bir parçacık etkisi olabilir. (12w23a'da bu gereklilik kaldırılmıştır.)

1. Blok kırılma etkisi
2. Meşale dumanı
3. Fırın alevi
4. Fırlatıcı dumanı
5. Ateş dumanı
6. Lav koru ve daha fazlası...
Basınç plakaları sık sık tuzaklarda kullanılır. Örneğin basınç plakasını bir TNT ye bağlanabilir, patlaması sağlanıp kurbana zarar verir. (Ve etrafı patlatabilir). Örnek olarak doğal olarak oluşan [TNT]] tuzakları çöl tapınaklarında bulunabilir. (12w21a'dan sonra)

Basınç plakaları evinizdeki kapıları kapamayı unutmamak için de kullanılabilir. Sadece basınç plakasını kapının içine koyun.

* Beta 1.8 deki çitlerin üzerindeki basınç plakaları.
* Pressure Plates In Village.png

NPC köyünde basınç plakaları masa yerine kullanılmış
1.13

**Bu makale halen yapım aşamasında.**
Yapım aşamasında yardımcı olursanız seviniriz.

 < 1.12 | **1.13** | 1.14 >
**1.13** şunları ifade bulunabilir:

## Java Edition

* Java Edition 1.13
	+ Java Edition 1.13-pre1
	+ Java Edition 1.13-pre2
	+ Java Edition 1.13-pre3
	+ Java Edition 1.13-pre4
	+ Java Edition 1.13-pre5
	+ Java Edition 1.13-pre6
	+ Java Edition 1.13-pre7
	+ Java Edition 1.13-pre8
	+ Java Edition 1.13-pre9
	+ Java Edition 1.13-pre10
* Java Edition 1.13.1
	+ Java Edition 1.13.1-pre1
	+ Java Edition 1.13.1-pre2
* Java Edition 1.13.2
	+ Java Edition 1.13.2-pre1
	+ Java Edition 1.13.2-pre2

## Bedrock Edition

* Bedrock Edition 1.13.0
	+ Bedrock Edition beta 1.13.0.1
	+ Bedrock Edition beta 1.13.0.2
	+ Bedrock Edition beta 1.13.0.4
	+ Bedrock Edition beta 1.13.0.5
	+ Bedrock Edition beta 1.13.0.6
	+ Bedrock Edition beta 1.13.0.9
	+ Bedrock Edition beta 1.13.0.13
	+ Bedrock Edition beta 1.13.0.15
	+ Bedrock Edition beta 1.13.0.16
	+ Bedrock Edition beta 1.13.0.17
	+ Bedrock Edition beta 1.13.0.18
* Bedrock Edition 1.13.1
* Bedrock Edition 1.13.2
* Bedrock Edition 1.13.3

## Eski Konsol Sürümü

* PlayStation 3 Edition 1.13
* PlayStation 4 Edition 1.13
* PlayStation Vita Edition 1.13

 Bu anlam ayrımı sayfası aynı başlık ile ilişkili makaleleri listeler. Eğer bir iç bağlantı size buraya yönlendirdi ise, bağlantıyı doğrudan hedeflenen makaleye işaret edecek şekilde değiştirmek isteyebilirsiniz.
Barut

**Bu makale halen yapım aşamasında.**
Yapım aşamasında yardımcı olursanız seviniriz.

Barut

 İstiflenebilir
 Durum etkisis | {{{etkiler}}}

**Barut**, patlayıcılarla ilgili işlerde kullanılan bir eşyadır.

### Sağlak Oluşum

Barut, 1-8'lik yığınlar halinde, çöl mabedi sandıklarında %59.0 orman konağı sandıklarında 57.8% ihtimalle bulunabilirler.

## Sorunlar

“Barut” ile ilgili sorunlar sorun toplayıcı üzerinde toplanmaktadır. Bulduğunuz sorunları buraya rapor edin.