recursal/Fanatic-Fandom huggingface dataset:
Kawaii Bean

Kawaii Bean is one of the top healers in the Magnificent Bean Army. Also she is Shinegirl9's. So please stay away from her or you WILL DIE FROM HER MAJESTIC POWERS

## Appearance

Kawaii Bean's colors are Rainbow Pastel from up to down; she has kawaii pink cheeks and kawaii blue eyes. She has a crown with rainbow gems in it that strengthen her powers. She is always glittery, and when she is sad which is once in a blue moon literally, her colors go dull and her glitter is lost.

## Personality

Kawaii Bean is always acting like one of those annoying kawaii anime characters that are always happy and positive, like Emily from Glitter Force. If there is a Bean who is badly hurt and will most likely die, she always keeps a positive attitude and does her best to heal that Bean, which makes that Bean happy, and most likely survive because laughter and happiness are the best medicine (one of her quotes). If she fails, she gets sad, which makes others sad.

## Trivia

* Kawaii loves kawaii puppies and unicorns and foxes
* Her favorite color is Pastel Rainbow
* She never fails
* She is always kawaii
* Her face makes lovers and haters both go insane; either with adoration or with... adoration

## Powers

Kawaii Bean has Magnificent Healing Powers and Happy powers. She is thinking of starting a group of beans called the Positive Beans who are always there to help sad or abused Beans, even if they do not have majestic powers like she does. She never fails to make others happy unless she's sad.
Darth Maul

***Languages*** : **English** Français

**5**
Init
**Darth Maul**
*Sith Assassin*
Limited: 1

## Maneuver Chart

Maneuvers

*Maul, formerly known as Darth Maul, was a Force-sensitive Dathomirian Zabrak male who lived during the final years of the Galactic Republic and the subsequent reign of the Galactic Empire. The son of Mother Talzin of the Nightsisters, he was taken at a young age by the Sith Lord Darth Sidious, who anointed his first Sith apprentice Darth Maul. Through his training, Maul grew strong in the dark side of the Force, becoming a skilled lightsaber duelist and assassin who yearned to reveal the Sith's continued survival to the Jedi Order. During the crisis on Naboo in 32 BBY, Maul confronted Jedi Master Qui-Gon Jinn and Padawan Obi-Wan Kenobi. Although he succeeded in killing the former, Maul was defeated and maimed by Jinn's apprentice, who left the Sith Lord for dead. As a result of Maul's defeat and apparent death, Sidious replaced him with Count Dooku, Jinn's Jedi mentor who adopted the Sith persona of Darth Tyranus.* read more

## Card Text/Abilities

After you perform an attack, you may spend 2  to perform a bonus primary attack against a different target. If your attack missed, you may perform that bonus primary attack against the same target instead.

* Force: 3▴

## See Also

* Maul (Crew)
* Maul (Gauntlet Fighter)
* Maul (Scum/Crew x2)
Baktoid Prototype (Hyena-class Droid Bomber)

***Languages*** : English Français

**1**
Init
**Baktoid Prototype**
*Function over Form*
Limited: 2

*Hyena-class bombers, also known as Hyena bomber droids, were droid starfighters designed for heavy ordnance bombing runs. Based on vulture droid designs, hyena bombers had wider and sturdier hulls with huge wings to gain stability during flight. Like vulture droids, it could transform its shape into walking mode. These were used by the Confederacy of Independent Systems, against the Republic forces during the Clone Wars.* read more

## Card Text/Abilities

While you perform a special attack, if a friendly ship with the ***Networked Calculations*** ship ability has a lock on the defender, you may ignore the , , or  requirement of the attack.

## Availability

* Hyena-class Droid Bomber Expansion Pack
Afterburners

***Languages*** : **English** Français

## Card Text/Ability

After you fully execute a speed 3-5 maneuver you may spend 1  to perform a  action, even while stressed.

Charges: 2

## Card Text/Abilities

After you fully execute a speed 3-5 maneuver you may spend 1  to perform a  action, even while stressed.

* Charges: 2

## Availability

* A/SF-01 B-Wing Expansion Pack
* Fang Fighter Expansion Pack
* Galactic Empire Squadron Starter Pack
* Guardians of the Republic Squadron Pack (x2)
* Inquisitors' TIE Expansion Pack
* Rebel Alliance Squadron Starter Pack
* Resistance Transport Expansion Pack
* Servants of Strife Squadron Pack (x3)
* TIE/sf Fighter Expansion Pack
* X-Wing Core Set
C-3PO (Crew/Resistance)

***Languages*** : **English** Français

## Card Text/Ability

While you coordinate, you can choose friendly ships beyond range 2 if they have  on their action bar.

After you perform the  or  action, gain 1 calculate token

### Extended Legal :

Yes

*C-3PO, sometimes spelled See-Threepio and often referred to simply as Threepio, was a 3PO unit protocol droid designed to interact with organics, programmed primarily for etiquette and protocol. He was fluent in over seven million forms of communication, and developed a fussy and worry-prone personality throughout his many decades of operation. Along with his counterpart, the astromech droid R2-D2, C-3PO constantly found himself directly involved in pivotal moments of galactic history, and aided in saving the galaxy on many occasions.* read more

## Card Text/Ability

While you coordinate, you can choose friendly ships beyond range 2 if they have  on their action bar.

After you perform the  or  action, gain 1 calculate token

## See Also

* C-3PO (Crew/Rebel)
* C-3PO (Crew/Republic)
Cobalt Squadron Bomber

***Languages*** : **English** Français

**1**
Init
**Cobalt Squadron Bomber**
'

## Card Text/Abilities

*Whether the ordnance silos of their StarFortresses are loaded with proton bombs or relief supplies, the heroic crews of Cobalt Squadron dedicate their lives to making a difference in the galaxy.*

## Availability

* Resistance Conversion Kit (Pilot Cards and Dials Only)
Asajj Ventress (Crew)

***Languages*** : **English** Français

## Card Text/Ability

During the System Phase, you may spend 1 . if you do, each enemy ship in your  at range 0-1 gains 1 strain token unless it chooses to gain 1 jam token.

+ ►

Force: +1▴

## Card Text/Abilities

During the System Phase, you may spend 1 . if you do, each enemy ship in your  at range 0-1 gains 1 strain token unless it chooses to gain 1 jam token.

* + ►
* 1▴

## Deckbuilding

* Separatist or Scum
* Huge Ship

## Availability

* Trident-class Assault Ship Expansion Pack
Cluster Missiles

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 1–2

**Arc:** Forward Arc

## Card Text/Ability

**Attack ():** Spend 1 . After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the  requirement.

Charges: 4

## Card Text/Abilities

**Attack ():** Spend 1 . After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the  requirement.

* Charges: 4

## Availability

* C-ROC Cruiser Expansion Pack
* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* TIE Advanced x1 Expansion Pack
* Z-95-AF4 Headhunter Expansion Pack
Death Watch Commandos

## Card Text/Abilities

After an enemy ship passes overlaps you, it gains 1 strain token.

**Activaton Phase:** At the start of this phase, you may relocate forward using a (1 ), (2 ) or (1 ) template.

**Engagement Phase:** You cannot attack if there are any ships at range 0. To perform an attack, you must spend 1 . While you perform an attack, you may change 1  result to a  result.

* Initiative: 2
* Attack: 2 (Range 1−2, no range bonus)
* Agility: 2
* Hull: 2
* : 2

### Notes

Can only be deployed using the Death Watch Commandos crew card.

Each Commando Squad token is identified as Squad A and Squad B; corresponding to the specific Squad cards.

See the Remote page for more information on this card and other Remote rules.
Commander Malarus (Crew)

***Languages*** : **English** Français

## Card Text/Ability

**Setup:** Equip this side faceup.

While a friendly non-limited ship at range 0-1 performs a primary attack, that ship may reroll 1 blank result. If it does and the attack does not hit, you **must** flip this card.

## Card Text/Ability

While you perform an attack, if the defender is in your  you **must** convert all  results to  results and gain 1 stress token. Then, if you have 2 or more stress tokens, suffer 1  damage.

### Extended Legal :

Yes

Note that during setup, this card can't be equipped with the Commander Malarus (Perfected) side face up. As such, only the Commander Malarus side points count for Squad Building.

*Malarus was a human female who served as a commander in the First Order around 34 ABY. She arrested the First Order Security Bureau Agent Terex after he undertook a rogue mission to destroy the Resistance.* read more

## Card Text/Abilities Commander Malarus

**Setup:** Equip this side faceup.

While a friendly non-limited ship at range 0-1 performs a primary attack, that ship may reroll 1 blank result. If it does and the attack does not hit, you **must** flip this card.

## Card Text/Abilities Commander Malarus (Perfected)

While you perform an attack, if the defender is in your  you **must** convert all  results to  results and gain 1 stress token. Then, if you have 2 or more stress tokens, suffer 1  damage.

## See Also

* Commander Malarus (TIE/fo Fighter)
* Commander Malarus (Xi-class Light Shuttle)
Commandant Goran

***Languages*** : **English** Français

**4**
Init
**Commandant Goran**
*Skystrike Superintendent*
Limited: 1

***Goran** was a human male officer that served in the Galactic Empire as an instructor. Two years before the Battle of Yavin, he held the rank of commandant, serving as flight instructor of the elite Skystrike Academy on Montross. Under his command was Captain Vult Skerris.* read more

## Card Text/Abilities

At the start of the Engagement Phase, choose a friendly ship at range 0-3 with a lower initiative value than yours. The chosen ship gains 1 evade token and removes 1 non-stress red token.

## Errata

Remark: pilot is in errata 1.6 but I cant' find why (Relatif). Everything on this page seems correct.
Agent of the Empire

***Languages*** : **English** Français

## Card Text/Ability

You are a **wing leader**.
Your wingmates must be 2, 3, 4, or 5 TIE/ln Fighters.

While you defend, up to 2 of your wingmates in the attack arc may suffer 1  or  damage to cancel a matching result

## Card Text/Abilities

You are a **wing leader**.
Your wingmates must be 2, 3, 4, or 5 TIE/ln Fighters.

While you defend, up to 2 of your wingmates in the attack arc may suffer 1  or  damage to cancel a matching result.

## Deckbuilding

* Imperial
* TIE Advanced x1 or TIE Advanced v1
DT-798

**This article is a disambiguation page for DT-798**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

DT-798 can refer to the following pages:

* DT-798 (Gunner)
* DT-798 (TIE/fo Fighter)
Captain Seevor

***Languages*** : **English** Français

**3**
Init
**Captain Seevor**
*Noisy Nuisance*
Limited: 1

## Maneuver Chart

Maneuvers

*Seevor was a male Trandoshan who worked for the Mining Guild, like his father before him. He was in charge of Crawler 413-24, a mining vehicle. His family had worked for the Mining Guild for generations. In 1 BBY, his crawler, while burning its way through the plains of Lothal's southern hemisphere, was hijacked by members of the Spectres, who needed to use its long-range communications equipment. Seevor was infuriated at the hijacking, and attempted to take all measures to regain control. After he was locked in a closet by Ezra Bridger, Seevor took advantage of his scrawny build to escape into the ventilation system and head to the reactor room. He disabled the reactors, intending to contact the Galactic Empire. However, Bridger followed him through the vents and fought him. During the fight, Seevor slipped on Ezra's lightsaber, which had been dropped on the floor, and died when he fell into the smelter as a result.* read more

## Card Text/Abilities

While you defend or perform an attack, before attack dice are rolled, if you are not in the enemy ship's , you may spend 1 . If you do, the enemy ship gains 1 jam token.

* Charge: 1▴
First Order Damage Deck

## Publisher's Description

Personalize your Star Wars: X-Wing experience and display your loyalty with the First Order Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a TIE/sf Fighter so you know exactly where your ship is hit.

## Note

This deck contains a complete set of thirty-three illustrated damage cards that correspond to those in the standard damage deck. The text on the cards is the same as that of the standard Damage Cards, only the card graphics are different.
Cat

***Languages*** : **English** Français

**1**
Init
**Cat**
*Cobalt Wasp*
Limited: 1

## Maneuver Chart

Maneuvers

*Cat was a Nefrian male who served as the flight engineer of the MG-100 StarFortress SF-17 Cobalt Treasure during the Atterra campaign. He later took over the duties as flight engineer of the Cobalt Wasp after the bomber's previous flight engineer had returned sick after struggling to adjust to the climate on Refnu.* read more

## Card Text/Abilities

While you perform a primary attack, if the defender is at range 0-1 of at least 1 friendly device, roll 1 additional die.

## Availability

* Resistance Conversion Kit (Pilot Cards and Dials Only)
DT-798 (Gunner)

***Languages*** : English Français

## Card Text/Ability

At the start of the Engagement Phase, you may choose a friendly ship in your firing arc. If you do, that ship gains 1 strain token.
While you perform an attack, you may reroll up to 1 die for each ship in the attack arc with 1 or more non-lock red or orange tokens.

### Extended Legal :

Yes

 ***Jace Rucklin**, later designated **DT-798**, was a human male racer who lived during the era of the New Republic. Rucklin, who headed his own racing team, had coveted Jarek Yeager's hyperfuel for a long time, and saw Kazuda Xiono's arrival on the* Colossus *as an opportunity to acquire it. However, Rucklin's manipulation of Xiono to steal the fuel resulted in the loss of his racer, and thus all of the savings he had directed into it. Rucklin chose to ignore his own fault in the loss, and instead blamed Xiono, vowing to get back at him for it. After the loss of his racer, in order to earn the credits for a new one, Rucklin was forced to take a job working in Doza Tower, cleaning and serving food and drink to its residents. Disillusioned with the* Colossus *and its residents, Rucklin soon joined the First Order alongside Tamara Ryvora, and died in service to it. read more*

## Card Text/Abilities

At the start of the Engagement Phase, you may choose a friendly ship in your firing arc. If you do, that ship gains 1 strain token.

While you perform an attack, you may reroll up to 1 die for each ship in the attack arc with 1 or more non-lock red or orange tokens.
Commander Malarus (TIE/fo Fighter)

***Languages*** : **English** Français

**5**
Init
**Commander Malarus**
*First Order Enforcer*
Limited: 1

## Maneuver Chart

Maneuvers

*Malarus was a human female who served as a commander in the First Order around 34 ABY. She arrested the First Order Security Bureau Agent Terex after he undertook a rogue mission to destroy the Resistance.* read more

## Card Text/Abilities

At the start of the Engagement Phase, you may spend 1  and gain 1 stress token. If you do, until the end of the round, while you defend or perform an attack, you may change all of your  results to  or  results.

* Charges: 2

## Availability

* TIE/fo Fighter Expansion Pack
* First Order Conversion Kit (Pilot Cards and Dials Only)

## See Also

* Commander Malarus (Crew)
* Commander Malarus (Xi-class Light Shuttle)
Countdown (Environment)

***Languages*** : **English** Français

## Card Text/Abilities

Obstacles: 5 Obstacles

Devices: 1 Electro-Proton Bomb

**Setup:** Each player gains 3 timers (marker).

In player order, players take turns choosing an obstacle or device and placing it into the play area until all obstacles and devices have been placed.

* Obstacles and devices must be placed beyond range 1 of each other and beyond range 2 of each edge of the play area. After the Electro-Proton Bomb is placed, place 2 Fuse markers on it.

**Special Rule:** During the End Phase, in player order, each player may spend 1 timer (marker) to add or remove 1 fuse marker from the Electro-Proton Bomb.
Cluster Mines

***Languages*** : **English** Français

## Card Text/Ability

**Mine**

During the System Phase, you may spend 1  to drop a Cluster Mine using the ***1 straight*** template.

This card's  cannot be recovered.

Charges: 1

## Card Text/Abilities

**Mine**

During the System Phase, you may spend 1  to drop a Cluster Mine using the ***1 straight*** template.

This card's  cannot be recovered.

* Charges: 1

## Detonation

A Cluster Mine Set consists of 3 individual Cluster Mine devices.

When a Cluster Mine set is placed, the center Cluster Mine is placed as normal, then the two additional Cluster Mines are placed in the recesses as shown in the "Cluster Mine" image on page 22 of the 1.10 Rules Reference.

After a ship overlaps or moves through any individual Cluster Mine, it detonates. Other Cluster Mines in the set that were not overlapped or moved through do not detonate.

When each of these devices detonates, that ship rolls 2 attack dice. That ship then suffers 1  /  damage for each matching result.
Evaan Verlaine

***Languages*** : **English** Français

**3**
Init
**Evaan Verlaine**
*Gold Three*
Limited: 1

## Maneuver Chart

Maneuvers

*Evaan Verlaine was a human female pilot who served as a lieutenant in the Alliance to Restore the Republic and the New Republic during the Galactic Civil War. She was born on Alderaan and was one of the few Alderaanian youths mentored by Queen Breha Organa, which cultivated a deep respect for the House of Organa. Verlaine, a committed royalist, followed in the footsteps of her homeworld's leaders and became a member of the Rebel Alliance, serving as a pilot.* read more

## Card Text/Abilities

At the start of the Engagement Phase, you may spend 1 focus token to choose a friendly ship at range 0-1. If you do, that ship rolls 1 additional defense die while defending until the end of the round.

## Availability

* BTL-A4 Y-Wing Expansion Pack
* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)
DFS-311 (Siege Of Coruscant)

**1**
Init
**DFS-311**
*Siege Of Coruscant*
Limited: 1

## Ship/Pilot Abilities

### Pilot Ability

At the start of the Engagement Phase, you may transfer 1 of your calculate tokens to another friendly ship at range 0-3.

### Ship Ability

***Networked Calculations:*** While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0-1 to change 1  result to an  or a  result.

## Loadout

* Discord Missiles - At the start of the Engagement Phase, you may spend 1 calculate token and 1  to launch 1 Buzz Droid Swarm using the 3 , 3 , 3  template. This card’s  cannot be recovered.
	+ Charges: 1
* **Contingency Protocol** - After this ship is destroyed, another friendly ship at range 0-3 with Contingency Protocol may perform an action, even while stressed.
* **Strut-Lock Override** - At the start of your activation, you may spend 1 . If you do, ignore obstacles while you move through them this round.
	+ 2 Charges
Engagement Phase

The Engagement Phase is the fourth phase of the round. During this phase, each ship **engages**, one at a time, starting with the ship with the highest initiative and continues in descending order.

When a ship engages, it may perform an attack.

* After all ships of a given initiative have engaged, all destroyed ships are removed. Then, continuing in descending order, this process continues with all ships of the same initiative engaging and then removing all destroyed ships.
* If a player has multiple ships with the same initiative, the player engages them in any order, engaging one ship before engaging another ship of the same initiative value.
* If multiple players have ships with the same initiative, player order is used to determine the order. The first player engages all of their ships of a given initiative before the second player engages all of their ships of that initiative.
* Disarmed ships still engage even though they cannot perform attacks.
* Each ship engages only once during this phase.

After this phase proceed to the End Phase.

## FAQ

**Q:** When a ship is destroyed by a game effect triggered with “before engaging,” does it still engage?

**A:** Yes, because the game has already reached that initiative step, it is not removed until after all ships of that initiative have engaged, per simultaneous fire.
Ezra Bridger

**This article is a disambiguation page for Ezra Bridger**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Ezra Bridger can refer to the following pages:

* Ezra Bridger (Attack Shuttle) (pilot)
* Ezra Bridger (Gauntlet Fighter) (pilot)
* Ezra Bridger (Gunner) (upgrade)
* Ezra Bridger (Sheathipede) (pilot)
* Ezra Bridger (TIE Fighter) (pilot)
DT-798 (TIE/fo Fighter)

**4**
Init
**DT-798**
*Jace Rucklin*
Limited: 1

 ***Jace Rucklin**, later designated **DT-798**, was a human male racer who lived during the era of the New Republic. Rucklin, who headed his own racing team, had coveted Jarek Yeager's hyperfuel for a long time, and saw Kazuda Xiono's arrival on the* Colossus *as an opportunity to acquire it. However, Rucklin's manipulation of Xiono to steal the fuel resulted in the loss of his racer, and thus all of the savings he had directed into it. Rucklin chose to ignore his own fault in the loss, and instead blamed Xiono, vowing to get back at him for it. After the loss of his racer, in order to earn the credits for a new one, Rucklin was forced to take a job working in Doza Tower, cleaning and serving food and drink to its residents. Disillusioned with the* Colossus *and its residents, Rucklin soon joined the First Order alongside Tamara Ryvora, and died in service to it. read more*

## Card text/Ability

While you perform a primary attack, if you are not strained, you may gain 1 strain token to roll 1 additional die.

## Availability

* Hotshots and Aces II Reinforcements Pack
Braylen Stramm

***Languages*** : **English** Français

**4**
Init
**Braylen Stramm**
*Blade Leader*
Limited: 1

*Braylen Stramm was a male human who served in the Galactic Empire on Naboo before defecting to the Alliance to Restore the Republic. In the Alliance fleet, Stramm reached the rank of lieutenant and was made deputy wing leader of the Blade Squadron.* read more

## Card Text/Abilities

While you defend or perform an attack, if you are stressed, you may reroll up to 2 of your dice.

## Availability

* A/SF-01 B-Wing Expansion Pack
* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)
Captain Phasma (TIE/sf Fighter)

***Languages*** : **English** Français

**4**
Init
**Captain Phasma**
*Scyre Survivor*
Limited: 1

## Maneuver Chart

Maneuvers

*Phasma was a human female stormtrooper captain of the First Order. Phasma grew up as a member of the Scyre clan on the nuclear-ravaged world of Parnassos. She was a formidable warrior who became the clan's military leader. Seeking passage offworld, Phasma helped the First Order General Brendol Hux find his ship in the process betraying her own brother Keldo and clan. After being rescued, Phasma joined the First Order, abandoning her former life on Parnassos.* read more

## Card Text/Abilities

While you defend, after the Neutralize Results step, another friendly ship at range 0-1 **must** suffer 1 / damage to cancel 1 matching result.

## Availability

* Hotshots and Aces Reinforcements Pack (Pilot Cards Only)
Comet Tail

***Languages*** : **English** Français

## Card Text/Abilities

Obstacles: 3 Asteroids, 2 Debris Clouds, 2 Gas Clouds

**Setup:** In player order, players take turns choosing an obstacle and placing it into the play area until all obstacles have been placed.

* The first obstacle must be an asteroid and must be placed beyond range 3 of each edge of the play area.

* Each additional obstacles must be placed at range 1 of 1 obstacle and beyond range 1 of each other object.
Corran Horn (E-Wing)

***Languages*** : English Français

**5**
Init
**Corran Horn**
*Tenacious Investigator*
Limited: 1

## Maneuver Chart

Maneuvers

***Corran Horn** was a force-sensitive Human male Corellian pilot who served as a '**Corellian Security Force investigator'**, a Rogue Squadron-ace and New Republic hero, and later a  Jedi Master of the New Jedi Order. A highly skilled pilot, Horn joined Rogue Squadron in 6 ABY and became a flight leader. He participated in the captures of Borleias and Coruscant, taking the sheilds of the latter down and being captured by the Empire in the process. He was incarcerated in the infamous Lusankya prison, where he resisted Ysanne Isard's brainwashing and became the first individual ever to directly escape the prison. On his return, he was hailed as a hero, but on learning that the New Republic would not allow the targeting of Isard for political reasons, he led Rogue Squadron in resigning and waging a guerrilla war against Isard's regime on Thyferra.* read more

## Card Text/Abilities

At initiative 0, you may perform a bonus primary attack against an enemy ship in your . If you do, at the start of the next Planning Phase, gain 1 disarm token.

## Availability

* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)

## Notes

* An E-Wing can gain locks at range 0, e.g. through Advanced Sensors or Coordinate.
Elusive

***Languages*** : **English** Français

While you defend, you may spend 1  to reroll 1 defense die.

After you fully execute a red maneuver, recover 1 .

Charges: 1

## Cart Text/Abilities

While you defend, you may spend 1  to reroll 1 defense die.

After you fully execute a red maneuver, recover 1 .

* Charges: 1

## Errata / FAQ

**Q**: Can a ship use Elusive [  ] to recover charges on other upgrades by fully executing red maneuvers?

**A**: No. Elusive and other effects that refer to recovering charges only apply to the charges of that specific card, unless the effect explicitly states otherwise (such as Chopper [Rebel, ]).

* Rules Reference 1.0.3 (released April 10, 2019)

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Mining Guild TIE Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* TIE/D Defender Expansion Pack
* X-Wing Core Set
* Galactic Empire Squadron Starter Pack
Focus

A Focus is one of the Actions available in the game.

Pilots can focus to concentrate and expand their combat prowess. When a ship performs the Focus action, it gains one focus token. A ship is focused while it has at least one focus token. Focus tokens are circular, green tokens. A focused ship follows these rules:

* While a focused ship performs an attack, during the Modify Attack Dice step, it may spend a focus token to change all of its Focus results to Hit results.
* While a focused ship defends, during the Modify Defense Dice step, it may spend a focus token to change all of its Focus results to Evade results.

Additionally:

* A ship cannot spend a focus token to change Focus results to Hit or Evade results if it does not have any Focus results.
* If an ability instructs a ship to gain a focus token, this is different than performing a Focus action. A ship that gains a token without performing the action can still perform the Focus action this round.
Dex Tiree

**2**
Init
**Dex Tiree**
*Battle of Yavin*
Limited: 1

## Maneuver Chart

Maneuvers

***Dex Tiree** was a human male ace pilot from the planet Onderon who flew for the Rebel Alliance during the Battle of Yavin. During the battle, Tiree flew a BTL-A4 Y-wing assault starfighter/bomber in Gold Squadron as Gold Two and the wingman of Jon Vander. Tiree's fighter was destroyed after being hit by Darth Vader's TIE Advanced x1. read more*

## Pilot/Ship Abilities

### Pilot Ability

While you defend, if there is at least 1 other friendly ship at range 0-1, you may roll 1 additional defense die.

### Ship Ability

* ***Hope:*** After another friendly ship at range 0-3 is destroyed, you may perform a  or  action.

## Loadout

* **Dorsal Turret**: **Attack:**

* Attack: 2 (Range 1−2)

* **Advanced Proton Torpedoes**: **Attack** (): Spend 1 . Change 1  result to a  result.

* Attack: 5 (Range 1, no range bonus)
* Charges: 1

* **R4 Astromech**: Decrease the difficulty of your speed 1-2 basic maneuvers (, , , , ).
Edrio Two Tubes

***Languages*** : **English** Français

**2**
Init
**Edrio Two Tubes**
*Cavern Angels Veteran*
Limited: 1

## Maneuver Chart

Maneuvers

*Edrio "Two Tubes" was a male Tognath mercenary pilot who flew alongside his eggmate, Benthic. The two shared the nickname derived from the breathing apparatus that allowed their Tognath physiology to process oxygen atmospheres. Edrio's homeworld Yar Togna was conquered and occupied by the Galactic Empire, forcing him to flee as a refugee. Desiring to strike back at the Empire, Edrio and Benthic had allied with Saw Gerrera some time before the Battle of Yavin.* read more

## Card Text/Abilities

Before you activate, if you are focused, you may perform an action.

## Errata / FAQ

*Changed “After” to “Before”*

* Rules Reference 1.0.0 (released August 2, 2018)

 Configurations

* Servomotor S-Foils
First Order Sympathizers

***Languages*** : **English** Français

**7/1**
Init
**First Order Sympathizers**
'

## Card Text/Abilities

*The First Order's swift rise to power rests upon ruthless innovation. However, sympathizers often repurpose Imperial designs, like the venerable Gozanti-class cruiser, in surveillance and patrol operations.*

## Availability

* Huge Ship Conversion Kit (Pilot Cards and Dials Only)
Compassion

***Languages*** : **English** Français

## Card Text/Ability

Before another friendly ship at range 0-2 would be dealt a faceup Pilot or Crew damage card, you may spend 1 . If you do, that damage card is discarded instead, and you are dealt 1 facedown damage card. Then, if you have two or more damage cards, recover 2 .

## Card Text/Abilities

Before another friendly ship at range 0-2 would be dealt a faceup Pilot or Crew damage card, you may spend 1 . If you do, that damage card is discarded instead, and you are dealt 1 facedown damage card. Then, if you have two or more damage cards, recover 2 .

## Availability

* Fury of the First Order Squadron Pack
* Pride of Mandalore Reinforcements Pack
Fuse

A device is Fused while it has at least one fuse marker.

When a device would detonate, if it is fused, one fuse marker is removed from that device instead, and that device does not detonate.

## Interaction with Mines

If a ship would move through and/or overlap a fused Mine, one fuse marker is removed from the mine and it does not detonate, even if the ship remains physcially on top of the mine after the fuse marker is removed.

If a ship is physically on top of a mine that did not detonate because of the effect of a fuse marker, and it moves through and/or overlaps that mine again during a later move, the mine detonates as normal.
"Broadside"

***Languages*** : **English** Français

**3**
Init
**"Broadside"**
*Shadow Three*
Limited: 1

## Maneuver Chart

Maneuvers

*"Broadside" was the nickname of an experienced clone trooper pilot who served in Shadow Squadron, a Galactic Republic starfighter squadron under the command of Jedi General Anakin Skywalker during the Clone Wars.* read more

## Card Text/Abilities

While you perform a  attack, if your  indicator is in your  or , you may change 1 blank result to a  result.
Coordinate

Coordinate is one of the Actions available in the game.

Pilots can coordinate to assist their allies. When a ship performs the Coordinate action, it coordinates. A coordinating ship is a ship that is attempting to coordinate by performing the following steps:

1. Measure range from the coordinating ship to any friendly ships.
2. Choose one friendly ship at range 1–2.
3. The chosen ship may perform one action.

Additionally:

* While a ship coordinates, the coordinate fails if no valid ship is chosen.

* If the chosen ship attempts to perform an action but that action fails, the coordinate does not fail.

* If an ability instructs a ship to coordinate, this is different than performing a Coordinate action.
	+ A ship that coordinates without performing the action can still perform the Coordinate action this round.
	+ A ship that coordinates without performing the action may choose a friendly, allied, or enemy ship. If it chooses a ship controlled by a different player, the coordinated ship's controlling player chooses the action the ship performs.
Devices

Devices are objects that are typically dropped or launched using upgrade cards (often Payload upgrades). Their effects vary from bombs and mines, to mobile remotes.

## Bombs

A bomb is a type of device that is placed in the play area through a card effect from a Payload upgrade card. The upgrade card that corresponds to the bomb has the “Bomb” trait at the top of its card text. Bombs can be dropped or launched during the System Phase and detonate at the end of the Activation Phase. After a device detonates, it is removed from the play area.

## Mines

A mine is a type of device that is placed in the play area through a card effect from a Payload upgrade card. The upgrade card that corresponds to the mine has the “Mine” trait at the top of its card text. Mines can be dropped or launched during the System Phase and typically detonate after they are moved through or overlapped by a ship.

(Each cluster mine piece is independent once placed; other cluster mines in the set that were not overlapped or moved through do not detonate.)

## Remotes

Remotes are devices that have initiative, agility, and hull values, and can be attacked. Ships can move through, overlap, or be at range 0 of remotes.

Remotes are complicated, and have their own special rules on their pages:

* Buzz Droid Swarm
* Commando Team
* Dark Eye Probe Droid
* Sensor Buoy

Scenarios (e.g. from the Epic Battles Multiplayer Expansion) may have their own remotes, which will be described by the scenario.
Chewbacca (Crew/Rebel)

***Languages*** : **English** Français

## Card Text/Ability

At the start of the Engagement Phase, you may spend 2  to repair 1 faceup damage card.

Charges: 2▴

### Extended Legal :

Yes

*A legendary Wookiee warrior and Han Solo’s co-pilot aboard the* Millennium Falcon*, Chewbacca was part of a core group of Rebels who restored freedom to the galaxy. Known for his short temper and accuracy with a bowcaster, Chewie also has a big heart -- and is unwavering in his loyalty to his friends.* read more

## Card Text/Ability

At the start of the Engagement Phase, you may spend 2  to repair 1 faceup damage card.

* Charges: 2▴

## Availability

* Millennium Falcon Expansion Pack
* Rebel Alliance Conversion Kit

## See Also

* Chewbacca (Crew/Resistance)
* Chewbacca (Crew/Scum)
* Chewbacca (Modified YT-1300)
* Chewbacca (Scavenged YT-1300)
Delta-7B Aethersprite

## Available Through

* Delta-7 Aethersprite Expansion Pack (dials & model only)
* Guardians of the Republic Squadron Pack (dials & model only)
* Hotshots and Aces II Reinforcements Pack (pilot cards & bases only)
* AMG Card Erratas (pilot cards only)

## Pilots

* •Anakin Skywalker
* •Luminara Unduli
* •Barris Offee
* •Ahsoka Tano
* •Obi-Wan Kenobi
* •Plo Koon
* •Mace Windu
* •Saesee Tiin
* •Adi Gallia
* Jedi Knight

## Notes

The Delta-7B was originally released as a configuration for the Delta-7 Aethersprite. However, this was replaced when AMG rebalanced the points system from total 200 to ship/upgrade point building, leading to the separation between the two ships.
Droid Tri-Fighter Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processers of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight. Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots.

Within this expansion you'll find everything you need to add one of these aggressive droids to your Separatist squadrons, beginning with a beautifully detailed, pre-painted Droid Tri-Fighter miniature. This miniature is accompanied by six ship cards inviting you to choose a specific set of programming for it as well as seven upgrade cards that give you the freedom to outfit it with a variety of weapons, systems, and more.

## Included Components

### Pilots

* ••Phlac-Arphocc Prototype
* •DIS-T81
* •DIS-347
* •••Fearsome Predator
* Separatist Interceptor
* Colicoid Interceptor

Ship tokens are dual sided and have the following front/back combinations:

* Phlac-Arphocc Prototype / Colicoid Interceptor
* DIS-T81 / Fearsome Predator
* DIS-347 / Separatist Interceptor

### Upgrades

#### Configuration

* Intercept Booster (Attached)/(Detached)

#### Missile

* •••Discord Missiles
* ••XX-23 S-Thread Tracers

### Tokens

* Buzz Droid Swarm Token
* Charge Tokens (x5)
* Strain Token
* Stress Token
* Disarm Token
* Critical Hit Token
* Calculate Tokens (x3)
* Evade Token
* ID Token #10 (x3)
* Lock Token #10 (x2)
* Condition Token (Fearsome Predator)
* Dial ID Token (Tri-Fighter)
* Dial (Tri-Fighter)
Fireball

***Languages*** : **English** Français

*The Fireball was an old racer that Team Fireball tried to restore in their repair shop on the Colossus, a refueling station on the planet Castilon. It was given its name because of its tendency to burst into flames and/or explode.* read more

## Pilots

* •Jarek Yeager
* •Kazuda Xiono
* •R1-J5 (Fireball)
* Colossus Station Mechanic
Damage

Damage can be dealt by a number of effects, including attacks, card abilities, and obstacles.

When you suffer damage, it affects shields first. Each shield token cancels one **Hit Damage (**) or **Crit Damage** (). If you have no shields, you instead receive damage cards: a Hit Damage deals a facedown damage card, while a Crit Damage deals a faceup damage card, and you must follow the damage card's text.

Being dealt a damage card by an effect is not the same as suffering damage. If an effect gives you a facedown or faceup damage card, shields do not block this effect.

Faceup damage cards have special effects that can hamper or a ship or threaten it with more damage, such as Blinded Pilot or Fuel Leak. For a list of all damage cards and their effects, see Damage Cards.

## Expose a Damage Card

Exposing a damage card flips a facedown damage card faceup. This is not the same as suffering damage, but its effect (such as exposing a Direct Hit damage card) could deal additional damage.

## Repairing Damage

If an effect instructs a player to repair a damage card, they can repair either a faceup or facedown damage card. To repair a faceup damage card, that card is flipped facedown. To repair a facedown damage card, that card is discarded to the damage card discard pile.

## Damaged

A ship counts as "damaged" if it has one or more Damage Cards.

Having or losing shields is irrelevant -- only having a damage card counts. For example, a ship that receives a damage card directly (under its shields) from Seyn becomes damaged even though it has all its shields. A B-Wing that suffers 4 damage to its shields does not count as damaged, as it did not receive any damage cards.
Clone Z-95 Headhunter

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The clone Z-95 Headhunter, also known as the clone Z-95 starfighter and more commonly known as the Headhunter starfighter, was a model of starfighter used by the Galactic Republic's clone trooper pilots during the Clone Wars. Although not introduced until some time into the war, the Z-95 became one of the most popular forms of Republic air support. The versatile fighter saw action from the Battle of Umbara until the end of the war.* read more

## Pilots

* •"Knack"
* •"Hawk"
* •"Slider"
* •"Boost"
* •"Drift"
* •"Stub"
* •"Warthog"
* •"Killer"
* Reaper Squadron Scout
* 7th Sky Corps Pilot
Enhanced Propulsion

***Languages*** : **English** Français

## Card Text/Ability

**Setup:** Equip this side faceup.

At the start of the End Phase, you may spend 2  to execute a white 2 , 1 , or  maneuver

### Extended Legal :

No

**Setup:** Equip this side faceup.

At the start of the End Phase, you may spend 2  to execute a white 2 , 1 , or 1  maneuver.

## Card Text/Abilities Enhanced Propulsion (Offline)

***Offline***

**Action:** spend 1  to flip this card.

## Availability

* Trident-class Assault Ship Expansion Pack

## Card Text/Ability

***Offline***

**Action:** spend 1  to flip this card.
Commander Malarus (Xi-class Light Shuttle)

***Languages*** : **English** Français

**5**
Init
**Commander Malarus**
*Vindictive Taskmaster*
Limited: 1

## Maneuver Chart

Maneuvers

*Malarus was a human female who served as a commander in the First Order around 34 ABY. She arrested the First Order Security Bureau Agent Terex after he undertook a rogue mission to destroy the Resistance.* read more

## Card Text/Abilities

While a friendly ship at range 0-2 performs a primary attack, if it has 1 or more blank results, that ship **must** gain 1 strain token to reroll 1 blank result, if able.

## See Also

* Commander Malarus (Crew)
* Commander Malarus (TIE/fo Fighter)

## Errata

Remark: pilot is in errata 1.6 but I can't find why (Relatif). (Edit: Probably symbol addition in text field). Everything on this page seems correct.

Two New Errata Cards Out From Atomic Mass Games on June 10, 2021
Delta-7 Aethersprite

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The Delta-7 Aethersprite-class light interceptor, also known as the Delta-7 Jedi starfighter or Delta-7 Jedi Interceptor, and commonly referred to as the Jedi starfighter, was a starfighter model designed by Kuat Systems Engineering and used by the Jedi Order before and during the Clone War. The variant Delta-7B Aethersprite-class light interceptor was also used by the Jedi during the Clone Wars.* read more

## Available Through

* Delta-7 Aethersprite Expansion Pack
* Guardians of the Republic Squadron Pack
* Hotshots and Aces II Reinforcements Pack (pilot cards & dials only)

## Pilots

* •Anakin Skywalker
* •Luminara Unduli
* •Barris Offee
* •Ahsoka Tano
* •Obi-Wan Kenobi
* •Plo Koon
* •Mace Windu
* •Saesee Tiin
* •Adi Gallia
* Jedi Knight

## Notes

When released, the Delta-7 had a configuration option, the Delta-7B upgrade. However, this was replaced when AMG rebalanced the points system from total 200 to ship/upgrade point building, leading to the creation of the Delta-7B Aethersprite as a separate ship.
Delta-7 Aethersprite Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

The Delta-7 *Aethersprite*is an elegant craft designed to help Jedi Knights cross the gulfs between the stars in their quest to uphold justice. Equipped with an astromech for navigation, it is lightly armed but highly maneuverable, its fine-tuned controls allowing a Force-sensitive pilot to fly it with unmatched precision.

With five ship cards—including four unique pilots—the *Delta-7* Aethersprite *Expansion Pack* adds even more Jedi for you to include in your Galactic Republic squadrons, including the legendary Anakin Skywalker. Featuring an alternate paint scheme to ship included in the *Guardians of the Republic Squadron Pack*, this expansion also features six upgrade cards designed to get even more out of your ship and its Jedi pilots.

### Limited Edition

Official announcement for Star Wars Celebration Anaheim 2022: "Join us at Star Wars Celebration from May 26th to the 29th for your chance to purchase the repainted Delta-7 Aethersprite Expansion Pack for #StarWarsXWing!
Featuring a miniature painted in the colors of Ahsoka Tano’s ship from Star Wars: The Clone Wars along with all the cards and other components found in the standard Delta-7 Aethersprite Expansion Pack, 150 of these packs will be available for purchase each day at Star Wars Celebration for $19.99."

## Included Components

### Pilots

* •Anakin Skywalker (Delta-7)
* •Luminara Unduli (Delta-7)
* •Barriss Offee (Delta-7)
* •Ahsoka Tano (Delta-7)
* Jedi Knight (Delta-7)

Ship tokens are dual sided and have the following front/back combinations:

* Anakin Skywalker / Jedi Knight
* Barriss Offee / Jedi Knight
* Ashoka Tano / Jedi Knight
* Luminara Unduli / Jedi Knight

### Upgrades

#### Astromech

* R3 Astromech
* R4-P Astromech

#### Force

* Battle Meditation
* Brilliant Evasion

### Tokens

* ID Token 16 (x3)
* Shield Tokens (x3)
* Lock Tokens (x2)
* Charge Tokens (x2)
* Focus Tokens (x1)
* Stress Tokens (x1)
* Force Tokens (x3)
* Dial ID Token
* Delta-7 *Aethersprite* Dial

## Additional Information

* Small Base
* Small Base Pegs (x2)
* Delta-7 Aethersprite Quick Build Cards (x2)
Countdown

**This article is a disambiguation page for Countdown**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Countdown can refer to the following pages:

* "Countdown" (pilot)
* Countdown (Environment) (environment card)
Concussion Missiles

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 2–3

**Arc:** Forward Arc

## Card Text/Ability

**Attack ():** Spend 1 . After this attack hits, each ship at range 0-1 of the defender exposes 1 of its damage cards.

Charges: 3

## Card Text/Abilities

**Attack ():** Spend 1 . After this attack hits, each ship at range 0-1 of the defender exposes 1 of its damage cards.

* Charges: 3

## Availability

* C-ROC Cruiser Expansion Pack
* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Heralds of Hope Squadron Pack
* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
* LAAT/i Gunship Expansion Pack
* Major Vonreg's TIE Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* RZ-1 A-Wing Expansion Pack
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* Slave I Expansion Pack
* Vulture-class Droid Fighter Expansion Pack
* Z-95-AF4 Headhunter Expansion Pack