Contain Your Death

Contain Your Death is a game about containing creatures, you can create multiple save files and its a pretty boring game, you gain money from successfully containing creatures, D Class automatically generate 1$ every 10 seconds, guards and scientists take 0.5$ every 10 seconds and maintenance staff take 15$ every hour, the more units you hire the more you gain/loose money, if a specimen escapes and you do not re-contain it you will die and if you are playing on CONTAIN YOUR INSANITY you will loose your save file

## Modes

* Save your Life - You can save your game, Specimes take longer to escape and Units do not consume money and only give money
* Contain Death - You can save your game, Units consume money
* CONTAIN YOUR INSANITY - No saving, units consume +5.50 money than other modes and Specimens escape much more quickly than other specimens

## Start

There will be a tutorial which will teach you how to play

## Tutorial

"Hello, I am Peter and I am here to teach you how to play this game"

"Click on Warnings"

"You can see Specimen 2 is almost escaping"

"Click on the white dot and then use these commands"

"Use"

"Sleeping gas"

"Then"

"Repair containment room"

"Good! Now click on Units"

"Click on hire"

"Good! Here you can see how many scientists, guards and disposable class you have"

"Press the + button until you reach 10 soldiers and 3 scientists"

"Good! Now press Hire"

"Great! You will learn how things work as you play the game"

"You can customize your Specimen's names by going to Options

## Menu

The menu, it will show what you can do

* [Options]
* [Tutorial]
* [Units]
* [Use commands]
* [Warnings]

## Options

* [Background Color] allows you to choose background color
* [Text Color] allows you to choose text color
* [Set Boarders] allows you to set where the game should show stuff
* [Change Specimens Names] allows you to change your specimen's names
* [Add/Remove Specimen] allows you to add or remove specimens
* [Change Specimen Behavior] allows you to change a specimen's behaviors, the behaviors are:

1. Calmest - Never tries to escape, never kills, good towards everyone
2. Calm - Low chances of trying to escape, low chances of killing
3. Normal - Tries to escape, sometimes kills
4. Aggressive - Is always trying to escape unless sleeping, high chances of killing
5. Murderous - Is always trying to escape unless sleeping, always kills, bad towards everyone

## Units

* Guards: [number of guards]
* Scientists: [number of scientists]
* Disposable: [number of D Class]
* Maintenance: [number of maintenance class]

### Prices

Guard Price: 25$

Scientist Price: 50.5$

Disposable Class Price: 8.5$

Maintenance Class Price: 10$

### All commands

#### Send

* Guards
* Scientists
* Disposable

* Maintenance

#### Use

* Sleeping Gas
* Loud Sounds
* Calm Music
* Healing Liquid

#### Send to [Specimen]

* Food
* Maintenance
* Guards
* Disposable Class

* Scientists
* Snacks

#### Terminate [Specimen] using

* Poison Gas
* Destructive Liquid

* Fire

#### Crosstest with

[Your Specimens]

Reinforce [Specimen]'s containment

## Warnings

Every specimen will try to escape unless you add a specimen with "calmest" behaviour, most of the behaviors are trying to escape, if you crosstest with a creature that does kill they might fight and kill one of them, you will be warned of fights when they do fight