Decks: Previous Versions

This page summarizes all Passive Abilities/Effects of the 7 different SOUL Decks ever since their release in **Alpha 2.6**. All of them also have exclusive spells, whose names and status will be listed below their respective Deck's Passive Abilities. Check their own individual pages for more information about their old and new effects.

Spells were first introduced in **Alpha 3.0**, and were made of 2 Common, 2 Rare and 1 Epic. Since then, more spells were slowly added. Not counting replacements, new spells were added in **Beta 6.6** (Common), **Beta 11.0** (Epic), **Beta 27.0** (Rare) and **Beta 43.0** (Common). Additionally, **Beta 30.0** added the Basic Rarity, and one Common spell of each SOUL became their Deck's Basic Spell.

*While all players started with a Common spell of each SOUL before Beta 30.0, it is unknown which those were and when (and if) they were changed at the time. As such, changes to Rarity involving Basic spells will only be listed from beyond Beta 30.0 (and Knife will be treated as the default Basic DT Spell, despite being added in Beta 6.6).*

## Determination

### Passives

* Start with 3 lives. Can't lose more than 1 life per turn.
	+ Instead of dying, use a life. (Post Alpha 2.6)
* Start with 3 lives.
	+ Instead of dying, use a life and restore 15 HP. (Beta 6.8)
	+ Instead of dying, use a life and restore 10 HP. (Post Beta 6.9)
* Start with 2 lives.
	+ Instead of dying, use a life and restore 10 HP. (Post Beta 9.1)
	+ Instead of dying, use a life and restore 25 HP. (Post Beta 10.1)
	+ Instead of dying, use a life and restore 20 HP. (Post Beta 14.0)
	+ Instead of dying, use a life and restore 15 HP. (Post Beta 20.0)
	+ Instead of dying, use a life and restore 10 HP. (Post Beta 35.0)
* +1 Life. Add a random Lost Soul to your hand every 7th dead monster.
	+ Instead of dying, use a life and restore 10 HP. Also gain the Save Artifact.
		- (Post Beta 48.0)
* +1 Life. Add the next Lost Soul to your hand every 7th non-Token dead monster.
	+ Instead of dying, use a life and restore 10 HP. Also summon a random Lost Soul.
		- (Post Beta 48.1)
* +1 Life. Add the next Lost Soul to your hand every 5th non-Token dead ally monster.
	+ Instead of dying, use a life and restore 10 HP. (Post Beta 52.0, Current)

### Spells

* Common: Will to Fight;
* Common: Resurrection;
* Basic: Knife; (Added in Beta 6.6)
* Common: Call of the Grave; (Added in Beta 43.0)
* Rare: Another Chance;
* Rare: Same Fate;
* Rare: Soul Drain; (Added in Beta 51.0)
* Epic: Hyper Goner;
* Epic: Last Dream. (Added in Beta 11.0)

#### Decommissioned Spells

* Rare: Sacrifice; (Added in Beta 27.0; Since Beta 48.0)
* Rare: Faded Memory. (Added in Beta 48.0; Since Beta 51.0)

## Patience

### Passives

* Deal 30 damage to the enemy whenever they draw from an empty deck.
	+ Doesn't work if the enemy is also Patience. (Post Alpha 2.6)
* Whenever the enemy plays a monster, paralyze it. (Post Beta 2.9)
* Whenever an enemy monster attacks directly, paralyze it. (Post Beta 6.8)
* At the start of your turn, deal 1 damage to all paralyzed enemy monsters.
	+ Also paralyze a random non-paralyzed enemy monster. (Beta 7.1)
	+ If there's none, paralyze a random enemy monster instead. (Post Beta 7.2)
	+ If there's none, paralyze the leftmost enemy monster instead. (Post Beta 49.1)
* End of every even turn: Topdeck a Change of Winds if ...
	+ you don't have it in your hand. (Beta 55.0)
	+ you don't have it and <= 6 cards in your hand. (Post Beta 55.1, Current)

### Spells

* Common: Frozen Energy; (Added in Beta 55.0)
* Common: Melt; (Added in Beta 55.0)
* Basic: Fridge; (Added in Beta 6.6; Common before Beta 55.0)
* Common: Exploration; (Added in Beta 43.0)
* Rare: Defrosting;
* Rare: Cold Winter;
* Rare: Ice Replica; (Added in Beta 27.0)
* Epic: Self Reflection; (Added in Beta 55.0)
* Epic: Ice Prison. (Added in Beta 55.0)

#### Decommissioned Spells

* Basic: Protection; (Since Beta 55.0)
* Common: Sharing; (Since Beta 3.4)
* Common: Slowing; (Added in Beta 3.4; Since Beta 55.0)
* Epic: Snow Storm;  (Since Beta 55.0)
* Epic: Brain Freeze. (Added in Beta 11.0; Since Beta 55.0)

## Bravery

### Passives

* Whenever you have <= 3 cards in your hand:
	+ If you play a card, draw a card. (Post Alpha 2.6)
	+ Turn start: Draw cards until you have 4. (Post Beta 6.8)
	+ If you play a card, draw a card. (Post Beta 7.5)
	+ Turn start: Draw cards until you have 4. (Post Beta 9.2)
* Start of every 3 turns: Add a Recruitment to your hand. (Post Beta 42.0)
	+ If you have <= 3 cards in your hand, add another. (Post Beta 56.0, Current)

### Spells

* Basic: Strength;
* Common: Assault;
* Common: Froggit Trio; (Added in Beta 6.6)
* Common: Acceleration; (Re-Added in Beta 43.0)
* Rare: Penetration;
* Rare: Double Trouble; (Added in Beta 42.0)
* Rare: Overgrowth; (Added in Beta 42.0)
* Epic: Ambush; (Added in Beta 42.0)
* Epic: Overheat. (Added in Beta 42.0)

#### Decommissioned Spells

* Rare: Aaron's Secret; (Since Beta 42.0)
* Rare: Rage; (Added in Beta 27.0; Since Beta 42.0)
* Epic: Final Charge; (Since Beta 42.0)
* Epic: Acceleration. (Added in Beta 11.0; Since Beta 42.0; Until Beta 43.0)

## Integrity

### Passives

* Earn 2 gold whenever an ally monster dies. (Post Alpha 2.6)
* Earn 1 gold whenever a monster dies. (Post Alpha 2.8)
* Earn 1 gold whenever a monster dies during your turn. (Post Beta 1.6)
* Start of turn: Earn 1 gold for every 3 gold you have. (Post Beta 2.0)
* Ignore your 10G cap. (Post Beta 3.1) **[The 10G cap was introduced here.]**
* Ignore your 10G cap.
	+ Whenever you play a card, return 20% of its cost. (Post Beta 4.1)
	+ Start of 3rd turn: Give all cards in your hand -1 cost. (Post Beta 6.8)
	+ Start of 5th turn: Give all cards in your hand -1 cost. (Beta 7.0)
	+ End of 3rd turn: Give all cards in your hand -1 cost. (Post Beta 7.1)
	+ End of 3rd turn: Give all => 3G cards in your hand -1 cost. (Post Beta 8.1)
* Whenever you play a card, return 20% of its cost. (Post Beta 9.1)
* End of turn: Earn 1 gold for every 5 gold spent this turn. (Post Beta 12.0)
* End of turn: Earn 1 gold for every 5 gold spent this turn (max: 2). (Post Beta 16.0)
* Increase your 10G cap by 1G.
	+ Earn 1 gold whenever you reach 0 gold once per turn. (Post Beta 44.0)
	+ End of every odd turn (except turn 1): Earn 1G. (Post Beta 52.0, Current)

### Spells

* Basic: Fortune;
* Common: Break;
* Common: Investment; (Added in Beta 6.6)
* Common: Cooking Practice; (Added in Beta 43.0)
* Rare: Shopping;
* Rare: Expulsion;
* Rare: Golden Hit; (Added in Beta 27.0)
* Epic: Cloning;
* Epic: Inflation. (Added in Beta 11.0)

## Perseverance

### Passives

* The enemy can't heal themselves above 15 HP. (Post Alpha 2.6)
* The enemy can't heal themselves above 15 HP. Turn end: Deal 1 DMG to them. (Post Alpha 2.8)
* The enemy can't heal themselves above 15 HP. (Post Beta 2.9)
	+ ***KR will now deny healing.***
* The enemy can't heal themselves above 15 HP.
	+ Give KR to any monster that attacks you directly. (Beta 3.3)
	+ Give KR to any monster that attacks you directly (50% chance). (Post Beta 3.4)
	+ Give KR to any monster that attacks you directly. (Post Beta 5.0)
		- ***KR will now work in hand, but can't kill.***
* The enemy can't heal themselves above 10 HP.
	+ Give KR to any monster that attacks you directly. (Post Beta 5.2)
* Give KR to any enemy monster that takes DMG. (Post Beta 6.8)
	+ ***KR will no longer deny healing or work in hand, but can kill again.***
* Give KR to any enemy monster that takes DMG during your turn. (Post Beta 43.0)
* Give KR to any enemy monster that is attacked. (Post Beta 44.0, Current)

### Spells

* Basic: Worsening;
* Common: Poison;
* Common: Spider Web; (Added in Beta 6.6)
* Common: Worming Up; (Added in Beta 43.0)
* Rare: Termination;
* Rare: Pollutant Gas;
* Rare: Siphoning; (Added in Beta 27.0)
* Epic: Contamination;
* Epic: Brain Shift. (Added in Beta 11.0)

## Kindness

### Passives

* Turn start: Restore 2 HP to you.
	+ If your HP <= 9, restore 5 HP to you instead. (Post Alpha 2.6)
* Turn start: Restore 2 HP to you and 1 HP to all ally monsters. (Post Alpha 2.8)
* Turn start: Restore 1 HP to you and 1 HP to all ally monsters. (Post Beta 4.5)
* Turn start: Restore 2 HP to you and 1 HP to all ally monsters. (Post Beta 7.3)
* Turn end: Restore 2 HP to you and 1 HP to all ally monsters. (Post Beta 8.1)
* Turn end: Restore 1 HP to you and 1 HP to all ally monsters. (Post Beta 50.0)
* Turn end: Restore 1 HP to yourself. Give your rightmost ally monster +1 HP.
	+ Effect 1: Starts on turn 1. Effect 2: Starts on turn 1. (Post Beta 51.0)
	+ Effect 1: Starts on turn 4. Effect 2: Starts on turn 4. (Beta 52.0)
	+ Effect 1: Starts on turn 1. Effect 2: Starts on turn 4. (Post Beta 52.1, Current)

### Spells

* Basic: Force of Nature;
* Common: Heal;
* Common: Pie; (Added in Beta 6.6)
* Common: Campfire; (Added in Beta 43.0)
* Rare: Feast;
* Rare: Soothing; (Added in Beta 11.0; Epic before Beta 17.0)
* Rare: Octofriend; (Added in Beta 27.0)
* Epic: Test of Will; (Added in Beta 19.0)
* Epic: Longevity. (Rare before Beta 17.0)

## Justice

### Passives

* Turn start: Deal 1 DMG to a random enemy monster.
	+ If there is none, deal 2 DMG to the opponent instead. (Post Alpha 2.6)
* Turn start: Deal 1 DMG to a random enemy. (Post Alpha 3.2)
* Turn start: Deal 1 DMG to a random enemy monster. (Beta 2.9)
	+ From turn 06 to turn 10, deal 2 DMG randomly split instead.
	+ From turn 11 to turn 15, deal 3 DMG randomly split instead.
	+ From turn 16 to turn 19, deal 4 DMG randomly split instead.
	+ From turn 21 and onward, deal 5 DMG randomly split instead.
* Turn start: Deal 1 DMG to a random enemy monster. (Post Beta 3.0)
	+ From turn 11 and onward, deal 3 DMG randomly split instead.
* Turn start: Deal 1 DMG to a random enemy monster. (Beta 4.1)
	+ From turn 09 to turn 15, deal 2 DMG randomly split instead.
	+ From turn 16 and onward, deal 3 DMG randomly split instead.
* Turn start: Deal 1 DMG to a random enemy monster. (Post Beta 4.2)
* Turn end: Deal 1 DMG to a random enemy monster. (Post Beta 4.5)
* Turn end: Deal 1 DMG to a random enemy monster.
	+ If there is none, deal 1 DMG to the opponent instead. (Post Beta 7.1)
	+ If your HP < the enemy's, deal 1 bonus DMG to them. (Post Beta 7.5)
* Turn end: Deal 1 DMG to a random enemy monster. (Post Beta 50.0, Current)

### Spells

* Basic: Punishment;
* Common: Strafe;
* Common: Shootout; (Added in Beta 6.6)
* Common: Powerhouse; (Added in Beta 43.0)
* Rare: Undyne's Spears;
* Rare: Explosion;
* Rare: Blitz Quiz; (Added in Beta 44.1)
* Epic: Headshot;
* Epic: Multi Shot. (Added in Beta 11.0)

#### Decommissioned Spells

* Rare: Fast Sanction. (Added in Beta 27.0; Since Beta 44.1)