FNAFD5 (Night 5)

This time, different voice exclaims:

The SusPad now explains the final day of the week to the player.

The monitor will autocorrect into "Butter" either way.

*Please be aware that there are still two technicians on site today. Try to avoid interfering with their work, if possible. Also, feel free to ask them why they are still there, and encourage them to go home.***”**

After the player enters the Dark Control, the HandUnit will ask the player to perform their usual check on Ballora and Funtime Foxy.

After turning on the lights, the player sees one of the technicians hanged in the Cool Gallery, but SusPad mistakes them for Ballora and asks the player to check on Funtime Derpy.

After turning on the lights, the player sees the other technician also hanged in Funtime Auditorium, who is again mistaken for Funtime Derpy by SusPad, who believes everything is in its normal condition.

After the player makes it through Funtime Auditorium, the player is informed about what they are supposed to do in Parts & Service.

The HandUnit will be cut off, and Shadow's voice will activate.

The player is then give instructions by Shadow to "retrieve him".

*(These voice clips are randomized each playthrough to create a random passcode)***”**

After entering the code, a hatch will open up and Shadow will instruct the player to take the card inside.

The player is then instructed to go send Shadow to the "Special Place" and go back to Funtime Auditorium to be guided by her.

You must follow my instructions in Funtime Auditorium. Something is going to follow you. It will try to catch you. I will help you avoid her. It will not follow you inside the scooping room; it is afraid. Go back now.***”***

Shadow then gives the player directions to the scooping room.

*He is here to help, Coolspy. He is not here to hurt us. Coolspy, he is here to help us... Go forward again. He is behind you. He is afraid of the scooping room; she will not follow you.***”**

After entering the Scooping Room, the HandUnit interrupts the player and Baby.

The HandUnit is cut off once more, and the player is informed of the true reason why they are there.

*I've been out before, but they always put me back. They always put us back inside. There's nowhere for us to hide here. There is nowhere to go... when we look like this. But, if we looked like you, then we could hide. If we looked like you, then we would have somewhere to go.*
*Don't wory! This will only hurt for **just a M͔̻̭̗̣͚̣̒̑ͨ͞Ǒ̶̪̰̗͓̬̳̼͔M̧̦͇͉̘̻̭͌ͥͅE͓̳̟̭̤̩͚͆͊̆͑̕ͅN̰̟͉͓͚̐ͯ͝T̛̤̩͍̦̙̟̭͗͂̀**.***”**

The player is then hit by the slicer and killed. A cutscene is shown of the allegedly surviving player viewing themselves in a mirror, only for their eyes to open and reveal themselves as Flumpty, indicating that its plan succeeded.

After the death, the voice from the beginning exclaims once more:

## Strategies

First, the player must reach Parts & Service through Funtime Auditorium. However, Funtime Foxy is not here this time, leaving crossing the room effortless. Once in Parts & Service the player must open a hatch on the side of Shadow's head. Baby will recite a code (which is random for each attempt) and the player must enter each number within around two seconds of its recitation. Failing to do so will result in an attack by Robo-Flumpty. Upon inputting the entire code successfully, the player must take a chip from Shadow's left arm and send her off to the Slicer Room via a green button. Depending on the desired ending, the directions for the night diverge here.

### Real Ending

Shadow will direct the player safely through Funtime Auditorium to avoid the maskless Flumpty and help them reach the Slicer Room. Shadow's directions are as follows:

1. Go Forward
2. Stop
3. Go Forward and Left
4. Keep Going
5. Stop
6. Go Forward and Left
7. Stop
8. Go Forward
9. Stop and Stay Still
10. Go Forward

The player will then proceed into the Slicer Room and the end of the game. The player is then subsequently killed by the Slicer, and used by Robo-Flumpty as a suit to leave.