Knight

Knights command the tides of combat with their fierce resolve. They soak up
The damage from all their enemies to provide support to their allies.

The knight gains resolve for each ability cast. If they do not cast an ability,
They lose 4 resolve each turn multiplied by the number of turns since their
Last casted ability until they cast and the timer is reset. Upon reaching
Maximum resolve, the raider receives the resolute buff, and becomes
Silenced for 3 turns, gains a 33% boost to strength (this does not modify HP),
Luck, and wisdom for 3 turns, and receives a 10% max hp shield.
At the end of the 3 turns, resolve resets back to o and all buffs decay.

Primary stat:
-Strength

T:enemy G:15 Resolve CD:5

T:enemy G:15 Resolve CD:5

T:enemy G:15 Resolve CD:5

### Rend

[Requires Siphoning Strike.] Deal 130% strength based damage, and shred 10% of target's physical defense for 3 turns.

T:enemy G:14 Resolve CD:6

#### - Rive

Deal 130% strength based damage, and shred 30% of target's physical defense for 3 turns.

T:enemy G:15 Resolve CD:6

#### - Sunder

Deal 150% strength based damage, and shred 10% of target's physical defense for 4 turns.

T:enemy G:15 Resolve CD:6

### Initiate

[Requires Siphoning Strike.] Attack a random target for 60% strength based damage at the start of the fight before any other actions are taken.

Passive

#### - Back Off

Attack a random target for 60% strength based damage at the start of the fight before any other actions are taken. Gain 10 resolve.

Passive

#### - Tactical Advantage

Attack a random target for 80% strength based damage at the start of the fight before any other actions are taken.

Passive

## HERO

### Charge

Deal 25% strength based damage and stun the target for 1 turn.

T:enemy G:20 Resolve CD:7

#### - Shoulder Bash

Deal 50% strength based damage and stun the target for 2 turn.

T:enemy G:20 Resolve CD:7

#### - Unstoppable

Deal 25% strength based damage and stun the target for 1 turn.

T:enemy G:20 Resolve CD:5

### Sigil of Valor

[Requires Charge.] Gain valor, and heal for 5% of max hp.

*Each valor increases Strength, Luck, and Wisdom by 3%.*

T:self G:7 Resolve CD:4

#### - Knightly Cadence

Gain valor, and heal for 5% of max hp.

T:self G:7 Resolve CD:3

#### - Steadfast

Gain valor, and heal for 5% of max hp.

T:self G:8 Resolve CD:4

### Heroic Slash

[Requires Charge.] Deal 60% strength based damage to target and gain valor.

*Each valor increases Strength, Luck, and Wisdom by 3%.*

T:enemy G:7 Resolve CD:4

#### - Steady Blade

Deal 60% strength based damage to target and gain valor.

T:enemy G:7 Resolve CD:3

#### - Heavy Swing

Deal 90% strength based damage to target and gain valor.

T:enemy G:8 Resolve CD:4

## DEFENDER

### Grit

Gain a shield worth 60% of total strength. Increase luck and wisdom by 10% while the shield is up.

T:self G:12 Resolve CD:6

#### - Rock and a Hard Place

Gain a shield worth 85% of total strength. Increase luck and wisdom by 15% while the shield is up.

T:self G:12 Resolve CD:6

#### - Retaliation

Gain a shield worth 60% of total strength. Increase parry chance by 25% and reflect all parry damage to opponent and increase luck and wisdom by 10% while the shield is up.

T:self G:12 Resolve CD:6

### Revitalize

[Requires Grit.] Regenerates 1% of max hp each turn.

Passive

#### - Steel Soul

Regenerates 1% of max hp each turn. Increase charm by 5%.

Passive

#### - Tenacity

Regenerates 2.5% of max hp each turn.

Passive

### Provoke

[Requires Grit.] Taunt all enemies for 1 turn

T:enemy G:8 Resolve CD:6

#### - Words cut Deeper

Taunt all enemies for 2 turn

T:enemy G:8 Resolve CD:6

#### - Intimidation Technique

Taunt all enemies for 1 turn and gain 30% increased defense while taunting.

T:enemy G:8 Resolve CD:6