Power Chips

**Power Chips** are a feature of Zombies mode in *ShooterofIO: Guardians*. Power Chips are special unlockable perk-items that give players specific-bonuses, abilities, or effects. Upon being downed, players lose one at a time until they all are gone. They can easily be replaced randomly by purchasing them at the machine, which appears in the spawn area. In ShooterofIO: Dark Warfare III, they are equiped in the players loadout, and earned by getting Zombie kills.

## Power Chips

### Cost

Free
750
1,500
3,000
*From Round 15 onwards:* 7,500

**Power Chips** in ShooterofIO: Guardians are earned via a machine in the lobby of the map. Players can only have 3 active at a time in a match.

As players rank up with the progression system, more Power Chips are unlocked, allowing for a variety of bonuses to be used in-game. Only three Power Chips can be equipped at a time, and equipping another one upon passing the limit, the first one you get will be replaced. There is a Power Chip machine at the spawn area of Das weltliche Übel.

Each Power Chip has a varient in each Rarity, which makes the power of the Power Chip range from Common to Legendary. Common being the weakest varient and Legendary being the one you can get to reach top Rounds while they deal the most damage and are the most effective.

With each rarity, players must reach a certain point of the game in order to have the chance to equip them. When you reach Round 10, you won't be able to get Commons anymore; at Round 15, you'll not get any Uncommon, at Round 25, you'll lose access to Rares, at Round 35, you'll lose access to Epics, from now on, you will only get Legendary varients of each Power Chip.

*There are five rarities:*

* **Common:** Can be equiped from Round 1.
* **Uncommon:** Can be equiped from Round 5.
* **Rare:** Can be equiped from Round 10.
* **Epic:** Can be equiped from Round 15.
* **Legandary:** Can be equiped from Round 25.

With each season of content for ShooterofIO: Guardians, there has been new ones added into the mix.

There are a total of 23 Power Chips in this game.

1. **Power Charge:** A chance to electrify enemies instantly killing them.
2. **Stunning Charger:** Stuns enemies when activated.
3. **Bomber:** After you throw a grenade, more explosive damage.
4. **Turned:** Chance of turning a enemy into a turned to go against Zombies.
5. **Deadshot:** When aiming, snaps crosshair to the head area of the enemy. Increases damage for headshot damage.
6. **Dead Wire:** Caues an electrifying zap to enemies.
7. **Burning Napalm:** Burns enemies to death.
8. **Slippy-Slide:** Upon killing a zombie, causes the ground below to turn into ice, causing other zombies to slide and die.
9. **Perk Slam:** Gives a random perk to itself every 15 rounds.
10. **Head Bang!:** Theres a chance of every headshot being insta-kill and damages Zombies around the enemy.
11. **Afterlife:** Makes player immortal for 30 seconds once you reach 1 hp. Activates once every 3 rounds.
12. **Killing Spree:** Grants player infinite ammo for 60 seconds at the start of every round.
13. **Head Spree:** Kills Zombies instantly if they're shot in the head.
14. **Down Time:** After reloading, sends out an electrical charge that shocks nearby enemies.
15. **Cowboy Run:** Increases Sprint Speed for 2 minutes at the start of every 3 rounds.
16. **Uriel Vibes:** Every 15 rounds, the player gains 40 seconds immunity at the start of the round.
17. **The Chamber:** Burns enemies that are shot. 20 Second cooldown between activations.
18. **Melting Point:** Sends out a wave of Lava that instantly takes down Zombies and insanely damages Elite Zombies. 5 minute cooldown.
19. **Electric Shock:** Shocks enemies for 30 seconds keeping them on the spot.
20. **Fireworks:** Fireworks pop out of a dead Zombie and kills other Zombies.
21. **Floating Noir:** Dead enemies fly up instead of falling down.
22. **Sea Guard:** Water splashes Zombies away when critical. 10 minute cooldown.
23. **The Great Chant:** Heals wearer fully when critcal. 15 round cooldown.

## ShooterofIO: Dark Warfare III

As players rank up with the progression system, more Power Chips are unlocked, allowing for a variety of bonuses to be used in-game. Only one Power Chip can be equipped in a loadout. By getting kills, you'll increase the Rarity/Tier of the Power Chip and when it reaches Legendary Rarity (Tier 5), you'll need to get 50 Headshots before you'll be given another **Random** Power Chip of the Common Rarity (Tier 1) and then you'll need to do the exact same thing you did with the first one and then the third one.

With each rarity, players will reach a certain point of the match where they will have two Legendary Power Chips and a low tier one. Once you have three Legendary tier. The amount of kills you need to get three Legendary Tier Power Chips is 5,025 (not including the Headshot kills).

*There are five rarities:*

* **Common:** You spawn in with this rarity. New ones begin at this Rarity.
* **Uncommon:** Requires you to get 150 Kills.
* **Rare:** Requires you to get 325 Kills.
* **Epic:** Requires you to get 400 Kills.
* **Legandary:** Requires you to get 800 Kills. Get 45 Headshots to be given a new **Random** Power Chip.

There are 23 Power Chips of choice in the Loadouts of ShooterofIO: Dark Warfare III:

* **Power Charge:** A chance to electrify enemies instantly killing them.
* **Stunning Charger:** Stuns enemies when activated.
* **Bomber:** After you throw a grenade, more explosive damage.
* **Turned:** Chance of turning a enemy into a turned to go against Zombies.
* **Deadshot:** When aiming, snaps crosshair to the head area of the enemy. Increases damage for headshot damage.
* **Dead Wire:** Caues an electrifying zap to enemies.
* **Burning Napalm:** Burns enemies to death.
* **Slippy-Slide:** Upon killing a zombie, causes the ground below to turn into ice, causing other zombies to slide and die.
* **Perk Slam:** After going down, there is a small chance of keeping your perks.
* **Head Bang!:** Theres a chance of every headshot being insta-kill and damages Zombies around the enemy.
* **Afterlife:** Makes player immortal for 30 seconds once you reach 1 hp. Activates once every 3 rounds.
* **Killing Spree:** Grants player infinite ammo for 60 seconds at the start of every round.
* **Head Spree:** Kills Zombies instantly if they're shot in the head.
* **Down Time:** After reloading, sends out an electrical charge that shocks nearby enemies.
* **Cowboy Run:** Increases Sprint Speed for 2 minutes at the start of every 3 rounds.
* **Uriel Vibes:** Every 15 rounds, the player gains 40 seconds immunity at the start of the round.
* **The Chamber:** Burns enemies that are shot. 20 Second cooldown between activations.
* **Melting Point:** Sends out a wave of Lava that instantly takes down Zombies and insanely damages Elite Zombies. 5 minute cooldown.
* **Electric Shock:** Shocks enemies for 30 seconds keeping them on the spot.
* **Fireworks:** Fireworks pop out of a dead Zombie and kills other Zombies.
* **Floating Noir:** Dead enemies fly up instead of falling down.
* **Sea Guard:** Water splashes Zombies away when critical. 10 minute cooldown.
* **The Great Chant:** Heals wearer fully when critcal. 15 round cooldown.

## Trivia

* In ShooterofIO: Guardians, Air Studios focused on releasing Power Chips and didn't release any new map for the game, marking the first time in history a ShooterofIO Zombies mode only features one map.
* In ShooterofIO: Dark Warfare III, Power Chips are used as a new way of Loadout Customization which expands on that system and improves on it. While also making it more difficult to get three Legendary Power Chips.