recursal/Fanatic-Fandom huggingface dataset:
Combat Badge

Combat Badges are "perks" which give bonuses related to the badges. Badges are awarded for leveling up combat ribbons.

Most badges have 3 levels: bronze, silver and gold. The higher-tiered badges provide a stronger effect, and are unlocked by further leveling up the combat ribbon associated with that badge.

Standard members' characters can wear one badge, whilst veteran members' characters can wear two at a time.

## Combat Badges

It should be noted that combat badges do not transfer between characters. Each character must level up his own ribbons and unlock his own badges. This takes some effort by the player and so you should level your characters according to what function you want them to serve.

## Badge Unlock Progression

### First Blood

The stamina bar is on the bottom left hand side of your screen when your
ingame. It gets drain when you're sprinting.

### Heavy Set

Currently the most used Combat Badge in the game. This badge
reduces the damage you take and it saves you from a OHK bolt action if upgraded to gold.

### Marathon Man

Reduces the amount drain from your stamina when sprinting. Useful for players who have max out their equipment points.

### Nimble

Sounds are not played, representing the soldier knowing how to make sure he does not have anything that rattles in his pockets etc. Useful for stealthy players that like to use melee weapons.

Notes:

* Bronze Badge: Removes footstep sounds from soldier while walking and running. Sprinting still creates sound.
* Silver Badge: Removes noises created by gear while walking and running.
* Gold Badge: Removes noises created by cloth/uniform while walking and running.

### Hoarder

Useful when you want to carry both a bolt action and a SMG at the same time without being low on ammo.

### Infantry First

This only works with the player's weapons, not vehicles. so the mobile AA do not get a bonus from this badge.

Only apply to vehicles tied to Infantry and Recon-careers / classes / resources

(Terrain Vehicles / Jeeps, Motorcycles / Mopeds, Infantry Support Vehicles (IVS) / Armored Personnel Carriers, Armoured Recon Vehicles / Infantry Fighting Vehicles)

### Scavenger

Scavenge 50/75/100% of ammo after walking over weapon of same type as the one used.

### Pointer Quick Fire

More hip fire accuracy. (Greater chance of firing from the center of the crosshair when hip firing)

### Iron Fist

This badge is useful for tank hunting.

Only applies to vehicles tied to Tank Crew-resources

### Tight Grip

Tight grip reduces the cone expansion when you're fireing your gun. Not the kick back recoil of the gun.

### Ghillie

Doesn't make you invisible, it means that if you are spotted (by someone looking down their sights at you for a short period) then the inverted red triangle will disappear after 7, 5 or 1 seconds depending on the badge level.

### Flak Jacket

Reduces damage taken by pilot from anti-aircraft fire by 15/30/50%.

### Hand of God

1. ↑ As of update 1.19 Heavy Set no longer affects headshots
DP-28/pt

Facção
 Dano
 Dano Longe
 Taxa de Disparos
 Alcance Perto
 Alcance Longe
 Capacidade do Carregador
 1 Bolsa de Munição
 2 Bolsas de Munição
 Tempo de Recarga
 Pontos
 Restrição de Classe
 Créditos
 Ouro
 Emblema Requerido

### História

A **Metralhadora Degtyarev**(russo: Пулемёт Дегтярёвa Пехотный, Pulemyot Degtyaryova Pekhotny ou "Metralhadora de Infantaria Degtyaryov") ou **DP** é uma metralhadora leve que dispara 7.62x54mmR que foi usada primariamente pela União Soviética a partir de 1928.

Apesar dos inúmeros problemas, a DP-28 tinha uma reputação como uma arma de apoio leve relativamente efetiva. Ela foi apeliada de "Recordista" pelas tropas do Exército Vermelho por conta do formato e do giro do carregador de munição quando disparado. Muitas foram capturadas pelas tropas finlandesas durante a Guerra de Inverno e a Guerra da Continuação e parcialmente substituiu a Lahti-Saloranta M/26. A DP-28 recebeu o apelido de Emma na Finlândia.

### Gameplay

Com mais pontaria que as outras metralhadoras leves no jogo, ela promove uma boa eficiência mesmo a um alcance maior.

### Dicas

* Segurar o ALT esquerdo (para andar) ou CTRL (para se abaixar) permite disparar a arma enquanto se movimenta.
Browning M1918A2/pl

Typ
 Bliska odległość
 Skuteczna odległość
 Maksymalna odległość
 Obrażenia
 Minimalne obrażenia
 Pojemność magazynka
 Czas przeładowania

Amerykański karabin automatyczny. Wymaga 6 poziomu baretki Walka z Karabinem Samopowtarzalnym do odblokowania. Karabin Maszynowy Browninga (BAR) to broń z rodziny automatycznych karabinów amerykańskich i lekkich karabinów maszynowych, używanych przez wojsko Stanów Zjednoczonych i wielu innych krajów w XX wieku. Głównym wariantem BAR był M1918, korzystający z amunicji .30-06 Springfield i stworzony przez Johna Browninga w 1917 dla amerykańskich sił ekspedycyjnych w europie by zastąpić stare karabiny Chauchat i M1909 Benet-Mercie.

Broń zwykle była używana jak zwykły LKM, z pozycji leżącej i z rozłożonym dwójnogiem. Jeden z wariantów M1918 BAR, znana jako Colt Monitor Machine Rifle, jest najlżejszym karabinem automatycznym wykorzystującym amunicję .30-06 Springfield, choć ograniczona do 20 pocisków amunicja w magazynku psuła jego rolę

## Rozgrywka

Pierwszy LKM dostępny dla amerykanów. Częściowo służy jako karabin szturmowy ze względu na wysokie obrażenia, dobrą szybkostrzelność i niski odrzut., because of it's high damage, good rate of fire and good stability. Nie można nim strzelać podczas biegania. Doskonała broń zarówno do ataku jak i obrony, skutecznie sprawdza się na bliskim i średnim dystansie. Jego celownik jest dobry na bliskich dystansach, na dłuższych zaś lepiej jest strzelać seriami.
Kosztuje 127800 kredytów lub 1299 złota. Zajmuje 7 punktów ekwipunku, 8 jeśli zabierzesz dodatkową amunicję.

## Porady

* Broń jest celna nawet z pozycji stojącej ze względu na jej niski odrzut.
* Nie bądź zbyt agresywny z tą bronią, gdyż nie możesz używać jej w biegu, więc pozostaje tylko chodzenie lub zatrzymanie się.
* Zabierz ze sobą granaty, aby łatwiej czyścić budynki z wrogów.
* Trzymaj się blisko sojuszników mając dowolny LKM, gdyż mając zredukowaną mobilność i czas sprintu nie chcesz być sam.
* Zmodyfikuj broń tak, aby zmaksymalizować jej celność i zasięg.

## Galeria

* BAR
Combat Badge/sh

Borbene Značke su značke koje otključavaju "specijalnu sposobnost" koja je povezana sa značkom. Značka je dodijeljena za ostvarivanje kombinacije dvije ili više borbenih vrpci.

Neke borbene značke se mogu osvojiti više puta, time otključavate bolje verzije bonusa, ali će biti dosta teško osvojiti slijedeću značku i samo jedna od svake se može nositi u isto vrijeme, tako da ne možete nositi "Bronzanu značku napada" i "Srebrenu značku napada".

Jedna borbena značka može biti nošena standardnim članom, dok veteranski član može nositi dvije u isto vrijeme.

## Borbene Značke

### Pješadijske Značke

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**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Template:Scavenger CB is preferred. MarineScienceDude (talk) 22:57, 1 November 2020 (UTC)

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RT005 &

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Template:Hoarder CB is preferred. MarineScienceDude (talk) 22:30, 1 November 2020 (UTC)

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**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Template:Dynamite Lover CB is preferred. MarineScienceDude (talk) 22:51, 1 November 2020 (UTC)

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**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Template:Ghillie CB is preferred. MarineScienceDude (talk) 22:39, 1 November 2020 (UTC)

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### Značke Vozila

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### Zračne Značke

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1. ↑ As of update 1.19 Heavy Set no longer affects headshots
Battle

**Achtung! Work In Progress!**
**This page is a Work in Progress.**

**Comment**: could this not be merged with battle system, it seems unworthy of it's own page. mjbaskerville

A battle can be initiated in several ways. The battle is resolved by human players fighting on the battlefield (3D Action Game), but if there is no players available to fight the war server will begin to resolve the battle. Human players can join a server-resolving battle at anytime if there is at least one human player on each side.

### Direct Assault

The direct assault is initiated by moving an assault team to a battlefield. When the assault team has arrived and assembled it is ready to attack. The commander chooses what kind of attack he will issue ('Assault' being the basic choice).

### Skirmish

Skirmish battles is when a defensive force sends out patrols around a battlefield to scout for enemy forces (or to harass enemy forces building up) or when two opposing assault teams meet during movement.
Skirmish battles are fought on open ground and ends when one side has scored a number of points. Points are scored by capturing and holding outposts.
Capture Points/fi

Valloituspisteet ovat valloitettavia pisteitä, normaalisti radion ympärillä mistä pistettä valloittavat sotilaat raportoivat päämajaan,että ovat saaneet alueen haltuunsa.

Valloituspisteet tähtikuviolla ovat päätehtäviä kartalla. Valloituspisteet pitää valloittaa järjestyksessä.

## Gallery

* Capture Points
* Pelin valloituspiste/radiopiste.
Equipment points/pt

## Descrição

   Embora os personagens possam equipar muitos tipos diferentes de equipamentos, cada arma e equipamento possui vários pontos de equipamento vinculados a ele. Dependendo do personagem selecionado, já que alguns deles têm uma quantidade total diferente de pontos de equipamento disponíveis, você pode trocar o equipamento para atingir o máximo de pontos de equipamento.

 Pilotos de Avião
 Paraquedista
 Tank
 Recon

## Custo do ponto de equipamento

Cada arma com balas pode ter uma contagem de munição personalizada na forma de bolsas. 1 bolsa de munição é contada abaixo com a arma. Cada arma pode levar um ponto de Equipamento a menos ou mais dependendo de quantas bolsas você escolheu carregar. Cada arma também pode carregar zero bolsas para minimizar o uso de pontos. Desta forma, você pode carregar uma SMG com qualquer rifle de cinco pontos. O emblema "Acumulador" na Faixa de Defesa permitirá que você carregue mais municiadores para compensar a falta de munição na bolsa.
Bazooka M9A1

## Statistics

* Default
* Grenadier Bronze
* Grenadier Silver
* Grenadier Gold

* Default
* Infantry First/Iron Fist Bronze
* Infantry First/Iron Fist Silver
* Infantry First/Iron Fist Gold

* One Armor Plate
* Two Armor Plates

* One Armor Plate
* Two Armor Plates

* One Armor Plate
* Two Armor Plates

* One Armor Plate
* Two Armor Plates

* Hipfiring
* Aiming Down Sights

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

# Gameplay

The Bazooka is an American anti-tank rocket launcher, and it is an excellent tool for fighting armored units as infantry. The sights can be zeroed from 50m to 500m at 50m intervals. Replenish cost per rocket is currently 180 credits. Compared to the Panzerschreck RPzB 54 this bazooka reloads faster but the rockets fly slower making the player lead their targets if it is a fast moving vehicle such as the M18 Hellcat, motorcycles, or infantry cars. It has very high sight zeroing making it much easier to hit tanks beyond the 150m unlike all other anti-tank weapons. It is very beneficial for the squad leader to place an order on the target since it gives the distance from the command order to the player's position. There is no other way to range-find a target besides being a squad leader unless the player takes the time to read the map and measure distances.
Combat Knife 1219C2

## Statistics

* Torso
* Legs
* Arms
* Head

- 12th Grade

## History

The **Combat Knife 1219C2** (or Ka-Bar Mk. II) was the utility and close combat knife adopted by the American forces in 1942.

From World War I onward, the United States issued the Mark I trench knife, which featured brass knuckles. After complaints of brittle blades, no practical use for the brass knuckles, and generally poor construction, the War Department commissioned the Ka-Bar Mark II. The Mark II was made from cheaper, sturdier materials and the knuckles were removed. The Ka-Bar soon became an indispensable utility item. It features a 7-inch blade made from 1095 grade carbon steel, shaped in Bowie fashion, and came with either wooden or leather bound grips. The knife became a fast favorite of soldiers throughout the US military..

The first complete shipment was delivered by the Camillus Cutlery Company in 1943, and the knife became fully integrated by 1944. Improved variants of this knife are still in service today.

## Gameplay

The 1219C2 is the standard American knife. As with all close combat weapons, its range is severely limited. The advantage of the knife compared to the shovel is that it won't decrease your stamina. It also lets you attack faster to give more chances of getting hits at the chest and head. It has the shortest reach than all other combat knives.

## Gallery

* Combat Knife 1919C2

## References

1. ↑ Petzal, David E., The 20 Best Knives Ever Made: The Jar-Head Favorite, Ka-Bar Marine Corps Fighting Knife, Field & Stream Magazine, Vol. CXIII, No. 2 (June 2008), p. 73
BT-7 Model 1937/es

## Descripción

El BT-7, o "Betka" como era llamado por la tripulación, es un tanque de caballería ligeramente blindado soviético. Está bien armado con un cañón de 45mm y dos ametralladoras de 7,62mm. Es el predecesor del famoso T-34.

## Consejos

* Este tanque es mas rápido que el T-26 y es el mejor tanque ligero del ejército soviético. El mejor rol que puedes adoptar es ayudar a la infantería y cazar tanques.
* El BT-7 está mejor blindado que el T-26, que lo hace menos vulnerable a los tanques ligeros de nivel inicial. Sin embargo, esto no significa que seas invulnerable. Unos disparos bien colocados pueden acabar con tu tanque.
* El BT-7 tiene el mismo cañón de 45mm que el T-26. Al igual que en el T-26, equipado con la munición perforadora de alta velocidad tiene la capacidad de penetrar hasta los 80mm de blindaje, lo que significa que puedes acabar con cualquier tanque ligero, incluyendo el temible Stuart estadounidense.
* Con la munición perforadora puedes destruir a tanques medios, pero tienes que saber donde disparar para hacer mas daño. No vayas directamente a por el.
* Usa la cobertura. Se recomienda usar técnicas de golpea y corre para este vehículo.

## Mejoras

Las cajas de suministro pueden ser colocadas en tu vehículo para ayudar a la infantería cercana.

 Caja de suministros antitanque | Panzerfaust 60 | 7,100 | 90
Battle System

## Assault Team Transportation logic

All Assault Team(s) (henceforth abbreviated as *AT* or *ATs*) in the game follow simple rules while they are given the move command from battlefield A to battlefield B:

* There are a two locations that a ATs can be positioned within map points/cities.
	+ Objectives - Where the defending factions ATs are located during a battle. And if captured by the attacking faction where their ATs are relocated to.
	+ Access Points - Where the attacking factions ATs are located during a battle.
* AT movement speed is dependent on the AT type for example paratroopers are slower than fighter squadrons and guards are slower than motorized infantry.
* Grounded ATs (like tanks, guards, etc.) always follow the supply lines on the campaign map.
* Flying ATs take a direct route from the airfield to either:
	+ A battle then back to the airfield once the battle concludes (if it is not an airfield).
	+ Another friendly airfield.

Note: If sent to a battle, the ground element of paratrooper ATs will remain while the aircraft will return to the airfield.

* A battle that has been ended will force any units from the losing faction still moving at that instant on the adjacent supply line to retreat with no penalties, also including flying units like paratroopers which would also normally start battles on their own.

## Battle Types

If ATs of opposite factions meet on the map, then a conflict (battle) automatically begins at that location. This conflict is resolved by a battle between real players. The type is dependent on the location where the ATs clash:

* **Skirmish** - When ATs meet on a supply line between map points
* **Assault** - When ATs of different factions meet at a map point.

## Battle Resolution

Once a battle has been created, its resolution is dependent on both the results of the action game as well as the strategy game. For a battle to begin between players, it must be fun (contain a certain amount of ATs on both sides). To see if a battle is fun, you can use this calculator. Five minutes are allocated after creation for 'battle preparation' to make it fun (and determine the map for a Skirmish), after this period the battle is considered to be 'starting'. If a battle is not fun after this time it autoresolves five minutes after it has 'started' (so 10 minutes after battle creation), and if it just does not begin 6 hours after starting, it will autoresolve with the faction with the most ATs winning.
Close Combat Weapons/pt

As **Armas/Equipamentos** utilizável por cada soldado é dividido em 4 categorias:

 ****Armas Brancas****

 **Armas de fogo**

 **Explosivos**

 **Equipamentos**

Essas armas são para quando você precisar chegar perto e tornar pessoal. Embora algumas dessas ferramentas possam ter outras funções, tempos de desespero exigem medidas desesperadas, e sua ferramenta confiável pode se tornar seu último recurso.

* Observação: apenas a Chave Inglesa pode ser usado como uma ferramenta no jogo; os outros só podem ser usados como armas brancas.
Combat Badge/pt

Medalhas de Combate são medalhas que destravam "habilidades especiais". Uma medalha é garantida por alcançar uma combinação de dois ou mais Emblemas de Combate.

Algumas Medalhas de Combate podem ser adquiridas várias vezes, destravando versões melhores, mas, progressivamente, será mais difícil de conseguí-las.

## Insígnias de Combate

### Insígnias de Infantaria

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### Medalhas de Veículos

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### Medalhas de Força Aérea

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Degtyarev DP-28

## Statistics

* Torso
* Legs
* Arms
* Head

* Hipfiring
* Aiming Down Sights

* Hipfiring
* Aiming Down Sights

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

# History

The **Degtyarev machine gun** is a pan-fed light machine gun designed under the leadership of Vasily Degtyarev, and is chambered for the 7.62x54R round. It served as the standard Soviet light machine gun, and saw variants such as the DT which was used in tanks.

Its official Soviet designation is 'DP-27', though in the west it is known as the 'DP-28' despite no Soviet sources citing such a designation. However, the weapon underwent a year of testing from 1927, when it was approved for manufacture, to 1928, when it went into service.

# Gameplay

The DP-28 is a Russian pan-fed light machine gun, chambered for the 7.62x54 Russian caliber. The DP-28 is a very strong defensive weapon, combining high rate of fire with good damage, and can mow down large squads of enemies in seconds. Its long length, low hipfire accuracy, and inability to fire while jogging makes the DP-28 an awkward choice in close quarter combat. Burst fire is advised at longer ranges. It is slightly more accurate than other machine guns.

## Tips

* You can walk or crouch to hipfire while moving. Very useful when approaching corners or inside buildings.
* Your accuracy increases substantially if you crouch or go prone.
* Always fire from cover, and be mindful of enemy positions. Your gunfire and tracers make you a prime target for snipers.
* Coordinate with teammates! This machine gun shines on the battlefield when supported by friendly units.
* This weapon functions better in defensive roles or as fire support for offensive units.
* Use suppression, or covering fire. Spraying at enemies in defensive positions will force them into hiding, allowing your allies to move up.
* It is advisable to carry anti-personnel mines or frag grenades to help defend your position.
* Crouch or prone in bushes and shoot at the enemies, they might not see you.

# Ammunition

 DAMAGE

 DAMAGE

 DAMAGE

 DAMAGE

# Specialist Ribbon

* Soviet Union
* Captured

 Rank
  Soviet Unlocks

 Rank
 Captured Unlocks

# Modifications

 Damage Near
 Far Range
 Velocity
 Conefire
 Camera Recoil Up
 Camera Recoil Right
 Camera Recoil Variance
 Rate of Fire

 This build mods the DP-28 for maximum damage.

**Comments:**

* Keep in mind that this build will still not enable you to kill enemies in two shots to the torso.
* Adding a trigger can increase rate of fire.
* Adding a sight will increase precision.
* The build decreases the rate of fire because the of the heavy bolt, but that can be fixed by adding the field adjusted trigger

**Pros:**

* High damage
* Better stability

**Cons:**

* Decreases rate of fire

# Gallery

* DP-28
Combat Badge/es

Las insignias de combate son condecoraciones que desbloquean una "habilidad especial" relacionada con la insignia en sí. Una insignia es un premio al conseguir una combinación de 2 o más pasadores.

Algunas Insignias de Combate pueden ser ganadas múltiples veces, desbloqueando mejores versiones de los beneficios, pero serán progresivamente más difícil ir conseguir la siguiente, y sólo una de cada éstas puede ser usada al mismo tiempo, así que no puedes llevar equipadas ambas "Insignia de Asalto de bronce" y la "Insignia de Asalto de plata".

Sólo una Insignia puede ser equipada a un mismo tiempo por los miembros estándar, mientras que los miembros veteranos pueden llevar 2 simultáneamente.

## Insignias de combate

### Insignias de infantería

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Note: Turn-cone fire

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Note: Need final reload-animations + time adjustments

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Note: Need Killcam in game

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Note: Cono de desviación de bala reducido

### Insignias de vehículos

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### Insignias de aerotransportados

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Hardware Requirements/sh

Trenutna verzija Heroja i Generala sadrži neke minimalne zahtjeve i nekoliko preduvjeta koje bi trebali instalirati..

## Drajveri

* Koristite Internet Explorer (32Bit), Firefox ili Chrome kao vaš internet preglednik. Morate imati instaliran Adobe Flash.
	+ Možete provjeriti da li imate instaliran Adobe Flash kad kliknete ovdje.
* Ako koristite NVIDIA GPU, pobrinite se da imate instalirane najnovije drajvere.
	+ Preuzmite ih sa NVIDIA ovdje
* Ako koristite ATI GPU, pobrinite se da imate instalirane najnovije drajvere.
	+ Preuzmite ih sa ATI ovdje
* Provjerite da li imate zadnju verziju DirectX, provjeite ovdje.
* Bila bi dobra ideja da ponovno pokrenete vaš računar, čak i ako vaš sistem to ne zatraži.

## Hardverski zahtjevi

 GPU
 HDD | 1.3 gb na hard-disku %temp%

Preporučena hardverska konfiguracija za sad:

 GPU | * ATI ili Nvidia grafički adapter sa >1gb RAM
 HDD | >1.5 gb na hard-disku
Gewehr 43/es

Daño
 Daño lejos
 Cadencia de disparos
 Corto alcance
 Alcance efectivo
 Tamaño del cargador
 1 cartuchera
 2 cartucheras
 Coste en oro  | 259

### Descripción

El Gewehr 43 es un rifle semiautomático del ejercito alemán. El rifle en si copia muchos aspectos de los SVT soviéticos debido a la gran cantidad de armas capturadas en el frente oriental, que además los soldados alemanes las consideraban mas fiables y con la munición mas accesible. La respuesta fue este rifle, del que se hicieron muchas variaciones, entre ellas carabinas y rifles de francotirador.

### En el Juego

El G43 es el arma inicial del soldado de infantería alemán. Este rifle tiene un cargador de 10 balas y puedes acertar a blancos hasta 150 metros de distancia si tienes la habilidad suficiente. Al ser un rifle semiautomático, este arma va bien en las medias distancias. El rifle puede ser modificado para abatir un soldado enemigo en 2-3 disparos, aumentando así la efectividad contra infantería enemiga.
Bazooka M1A1

## Statistics

* Default
* Grenadier Bronze
* Grenadier Silver
* Grenadier Gold

* Default
* Infantry First/Iron Fist Bronze
* Infantry First/Iron Fist Silver
* Infantry First/Iron Fist Gold

* One Armor Plate
* Two Armor Plates

* One Armor Plate
* Two Armor Plates

* One Armor Plate
* Two Armor Plates

* One Armor Plate
* Two Armor Plates

* Hipfiring
* Aiming Down Sights

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

## History

The **M1A1 Bazooka** is a recoilless anti-tank rocket launcher, created to provide infantry a means to combat armored vehicles from a distance. The weapon uses 60mm self-propelled rockets, and has an effective range of 140 meters. Most commonly used were HEAT (high explosive anti-tank) rounds, but the weapon could be loaded with HESH (high explosive squash head) rounds as well, which were packed with plastic explosives on a delayed charge for the purposes of tactical building demolition, but were not known for being particularly effective against heavily armored vehicles.

The M1A1 and its various iterations found its way into the hands of most Allied forces during the course of World War II, and the weapon's success lead to its use by the United States up until the Vietnam War.

## Gameplay

The Bazooka is an American anti-tank rocket launcher, and it is an excellent tool for fighting armored units as infantry. This launcher greatly outranges anti-tank grenades, with good effect at 10-70 meters and moderate accuracy up to and including 100-150 meters. The sights can be zeroed to 50m, 100m and 150m. Replenish cost per rocket is currently 150 credits. Compared to the Panzerschreck the Bazooka reloads faster but the rockets fly slower, making it better when close to tanks where you need to destroy it faster than it picks you off.

## Tips

* Watch your aim, especially at longer ranges. If your target is closer than 50 meters, aim slightly lower than your intended target.
* Some tanks have armor thick enough to stop the projectile from penetrating. Aim for weakspots in the hull: tracks, sides, rear, turret, and especially from the top.
* Trying to hit the tracks first is a good idea, if either the right or left tracks are destroyed the vehicle is more or less immobilized and thus, quite vulnerable.
* The Infantry First CB combat badge increases damage to vehicles that only infantry can spawn
* The Iron Fist CB combat badge increases the damage to tanks.
* The Fast Reload CB combat badge may also prove useful, since it makes the risky task of destroying vehicles quicker.
* Strikes on sloped armor may cause the rocket to bounce off your target completely, doing no damage.
* Penetration value decreases over range, so get as close as safety allows before firing on heavy tanks.
* To save you some credits, you can preemptively grab a Panzerfaust and shoot the enemy tank with that first, which will save one rocket.

## Gallery

* Bazooka
Heroes and Generals/nl

**Heroes & Generals** (Helden en Generaals) is een gratis online oorlogsspel ontwikkeld door Reto-Moto met meerdere spelmodussen en speelbaar op verschillende platformen. Speel het spel als held op het slagveld, de officier die taktische beslissingen maakt om de slag te winnen, de generaal die de strategie bepaalt en alles daartussenin.

## Spelverloop

* 3D FPS Actiespel
* Het strategiespel
Cars/ru

Вездеходы - это средние и быстрые транспортные средства, используемые для быстрой транспортировки солдат на поле боя. Эти транспортные средства могут быть колесными или гусеничными. Каждая фракция имеет один колесный автомобиль с пассажировместимостью семь солдат, включая водителя. Соединенные Штаты и Германия имеют стационарный пулемет для поддержки атаки и самообороны, в то время как советская машина вообще не имеет никакого оружия. И Соединенные Штаты, и Советский Союз также имеют гусеничный вездеход. Все эти машины могут перевозить один ящик снабжения или противотанковые ящики (два, в случае с M29 Weasel). Вездеходы имеют очень легкую броню (за исключением Т-20 "Комсомолец") и могут быть очень легко уничтожены вражескими танками, противотанковыми орудиями и пулеметами. Соединенные Штаты используют грузовик, 1/4 тонны, 4x4 и ласку M29, немцы используют Kübelwagen Typ 82, а советы имеют в наличии ГАЗ-67 и Т-20 "Комсомолец". Вездеходы выпускаются с мотострелковыми подразделениями.

## Германия

 ПАССАЖИРОВ
 ОРУЖИЕ

 ПАССАЖИРОВ
 ОРУЖИЕ
 СНАРЯЖЕНИЕ
 ТРЕБОВАНИЕ

## Соединенные Штаты

 ПАССАЖИРОВ
 ОРУЖИЕ

 ПАССАЖИРОВ
 ОРУЖИЕ
 СНАРЯЖЕНИЕ

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

## Советский Союз

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS
Flammenwerfer 41

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

## General tips

* The Flammenwerfer is a very unique weapon, alongside with the US and SU counterparts. It must be thought of as one if you want value out of it's use.
* The TTK (Time to kill) on the flammenwerfer is pretty high, especially for a weapon that is intended solely for CQB. You can expect quite often to die to an SMG up close with the flammenwerfer.
	+ It also has an absurdly high equipment cost at 8 points, meaning you can't carry anything besides a medic pouch and a flammenwerfer.
* Best way to guarantee kills with the flammenwerfer is to flank. This is questionable though, because you are left very exposed when using it and there will be no doubt of your precise location upon firing. There certainly are better weapons for flanking.
* The Flammenwerfer is among the best weapons in the game for taking on crowds of opponents, especially if you have any kind of cover at all. You can quickly burn down 3-5 players without reloading a single time.
* When clearing buildings, you can easily pre-fire and get plenty of damage done to an opponent before they have a chance to fire at you.
	+ Be careful with this, because you can damage yourself with the flamethrower.
* You can get kills after dying due to the DOT (damage over time) effect the flammenwerfer applies.
* The Flammenwerfer is good for clearing out angles that you can't reach with a regular rifle/SMG/LMG. For example, if an enemy is camping at an attics window, you can easily burn him due to the expanding nature of the fire.
* It's very fun to use.
* Generally speaking, the flammenwerfer is a niche weapon. You will have a good time with it, but perhaps you will find more value using more meta weapons like the MG34.
* One should never be still when using this weapon. Your mobility is by far your biggest advantage in any CQB gunfight, as you are much more harder to hit.
* The Flammenwerfer is one of those weapons that opponents might find especially tempting to pick up from your corpse when you die, largely due to its rarity. To prevent this, equip a Model 1934 on the first equipment slot, and the flammenwerfer on the second. On the third one a medical item is recommended. You can use the combat medic badge for a total of 4 heals.
Game Lobby/fi

## Pelin aula

Pelin "aula" koostuu useista sivuista joilla on oma tarkoitus. Jotkut sivut ovat käyttäjän asetuksien muunteluun ja jotkut peliä varten.

Pääsivuihin pääsee käsiksi isoista teksti painikkeista sivul ylälaidassa. Toissijaisiin sivuihin pääsee pääsivujen kautta.

Aula on tällä hetkellä kokonaan Flash perusteinen , mutta ajan myötä saatavilla (kokonaan tai osissa) kännyköihin.

## Kampanja sivu

Kampanja sivu näyttää tämän hetkisen tilanteen sodassa. Täältä kenraalit voivat tehdä hyökkäyksiä. Monimutkaisemmat käskyt löytyy käskysivulta. (Vain komentajille.)

Se koostuu kolmestä pääosasta:

* Sota kartta. Suuri reaaliajassa toimiva kartta sodasta.
* Tehtävälista Oikea sivupalkki
* Kartan yksityiskohdat Vasen sivupalkki

Ohjaimet:

* .Liiku kartalla painamalla hiirtä ja raahaamalla. (Ei yksiköitä tai kaupunkeja)
* Tarkenna karttaa lähemmäs ja ulommas hiiren "pyörällä".

## Hahmosivu

Tällä sivulla voit tarkastella ja varustaa sotilaitasi (toimintapelin hahmot). Tämä sivu sisältää pääsyn useisiin muihin sivuihin kuten varuste ja saavutukset sivulle.

## Varuste sivu

Tällä sivulla pelaaja näkee kaikki aseet arsenaalissaan. Hän voi varustaa niitä hahmolleen täältä. Täältä pääsee myös aseen muokkaus sivulle missä voi muunnella aseen toimivuutta.

## Aseen muuntelu sivu

Täällä voit parannella / muunnella aseesi suorituskykyä.

## Yksikkö / rynnäkköjoukkue sivu

Yksikkö sivu on saatavilla kaikille pelaajille jotka omistavat yksikön.
Tällä sivulla pelaaja saa katsauksen yksiköihinsä,niiden tämän hetkiseen tilaan, resursseihin ja niiden sijaintiin.

## Komentosivu

Kun olet yhden tai useamman strategisen yksikön komentaja sinulla on täysi pääsy komentosivulle. Täältä voi säädellä joukkojen resursseja ja antaa käskyjä käskytettävällesi yksiköille.

Komentosivun pääelementit

#### Komento rakennelma

Komentopuu näyttää että komentajat ovat koko organisaation yläpuolella.

Siellä on pääasiassa 2 kiinnostavaa osaa; **käskytettävät** ja **reservi**. Käskytettävät ovat yksiköitä sinun komennossasi ja reservit ovat ei kenellekkään kohdistettuja reservejä

Raahaamalla reserviyksikön ikoni yksikkösi päälle siirtää armeijan resurssit täydentämään yksikön maksimiin.

#### Komennus tarkunnukset

Sivun oikealla puolella on lista 3 erilaisesta komennosta mitä pelaajalla voi olla. Täältä voi tehdä uuden komennon ja poistaa vanhoja.
**Change Superior** :Voit vaihtaa yksikön esimiehen.
**Transfer Command** :Voit antaa yksiköidesi komennon toiselle pelaajalle.

#### Yksikön tarkennukset

Klikkaamalla yksikön ikonia komento rakenteessa päivittää yksityiskohdat sivun vasempaan laitaan.

## Sota uutiset -sivu

Sota uutiset näyttää taisteluiden tämän hetkisen tilanteen ja sodan edistymisen.
H&G Sync/pl

H&G Sync jest programem do uruchamiania/aktualizacji gry. Kiedy dołączysz do lobby uruchomi się i sprawdzi czy posiadasz najnowsze pliki. Jeżeli wykryje, że została dodana nowa mapa, lub aktualizacja wtedy automatycznie sciągnie potrzebne pliki.

Domyślnie H&G Sync zapisuje pliki gry w folderze temp. Jeśli nie zmieniłeś go samodzielnie w ustawieniach systemu folder ten będzie się znajdował na Twoim dysku systemowym (domyślnie "C:").

Jeżeli chcesz przenieśc pliki na inny dysk wybierz "File - Change Install Directory" - H&G Sync wtedy przeniesie już ściągnięte pliki do nowego folderu i w przyszłości będzie w nim zapisywał pliki. Kiedy przeniosłeś pliki dobrym pomysłem będzie wykonanie 'verify files' (sprawdzenia plików) w celu sprawdzenia czy wszystko zostało wykonane pomyślnie.

Jeżeli napotkasz prolemy z programem H&G Sync daj nam znać poprzez utworzenie zgłoszenia problemu na stronie support.heroesandgenerals.com.
Gold/pl

Złoto to specjalna walita zdobywana poprzez kupno prawdziwymi pieniędzmi lub otrzymywana w małej ilości przez ukończenie pierwszej bitwy dnia. W grze złoto może być użyte do kupna właściwie wszystkiego.

Niektóre przedmioty jak: Obligacje Wojenne, status Weterana, kamuflaże na broń czy mundury mogą być kupione wyłącznie złotem.

Rzeczy zdobywane złotem to: status Weterana, żołnierze, mundury, grupy uderzeniowe, pojazdy, zaopatrzenie pojazdów, broń, modyfikacje broni, kamuflaże broni, obligacje wojenne i wspomagacze baretek.
Za złoto można kupić przedmioty nawet przed ich odblokowaniem.
Germany/pl

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: not related to the game and its not in the correct language. --silverlik 21:53, 28 October 2015 (UTC)

Nazi Germany and the Third Reich are common names for Germany during the period from 1933 to 1945, when its government was controlled by Adolf Hitler and his National Socialist German Workers' Party (NSDAP), commonly known as the Nazi Party. Under Hitler's rule, Germany was transformed into a fascist totalitarian state which controlled nearly all aspects of life. Nazi Germany ceased to exist after the Allied Forces defeated Germany in May 1945, ending World War II in Europe.

Nazi Germany made increasingly aggressive territorial demands, threatening war if they were not met. Austria and Czechoslovakia were seized in 1938 and 1939. Hitler made a pact with Joseph Stalin and invaded Poland in September 1939, launching World War II in Europe. In alliance with Italy and smaller Axis powers, Germany conquered most of Europe by 1940 and threatened Great Britain. Reichskommissariats took brutal control of conquered areas, and a German administration was established in what was left of Poland. Jews and others deemed undesirable were imprisoned and murdered in Nazi concentration camps and extermination camps. The implementation of the regime's racial policies culminated in the mass murder of Jews and other minorities in the Holocaust. Following the German invasion of the Soviet Union in 1941, the tide turned against the Third Reich, and major military defeats were suffered in 1943. Large-scale bombing of German cities, rail lines, and oil plants escalated in 1944. Germany was overrun in 1945 by the Soviets from the east and the other Allies from the west. Hitler's refusal to admit defeat led to massive destruction of German infrastructure in the closing months of the war. The victorious Allies initiated a policy of denazification and put many of the surviving Nazi leadership on trial for war crimes at the Nuremberg trials.
Heroes/pl

# Figura

Postacie są żołnierze osobiste i dostosował gracza do stosowania w części FPS w grze. Sekcja Znaki od' pozwala na tworzenie, usuwanie, zmiana nazwy, i customizating swoich żołnierzy. Żołnierze są w stanie wykonać różne bronie i być przypisane odznaczenia bojowe, które dają dodatkowe korzyści w grze; te mogą wahać się od zwiększonej prędkości jazdy do ammo transfer z martwych żołnierzy. Żołnierze mogą wejść do bitwy, gdziedostępny jest czytnik znaków z zespołem uczestniczącym szturmowego z dostępnymi zasobami. Sześć rodzajów żołnierzy do wyboru są...

## Odznaczenia w trybie kariery

 Spadochroniarz | Stanie na tarło w spadochroniarz zespołów szturmowych. Przenosi spadochron. Mogą pojawiać się i samolot transportowy pilot. Ponadto, są one ograniczone do 6 Sprzęt i może cary punktów broni w zależności od konkretnego frakcji.
 Zwiadowca | Stanie na tarło w Recon zespołów szturmowych. Niesie scoped wersję karabinu i żadnych dodatkowych urządzeń, którestrzelec może.
 Wojownik Pilot | Stanie na tarło w Fighter ATs. Ikra wewnątrz samolotu myśliwskiego. W stanie wykonać żadnego sprzętu z wyjątkiem lekkich karabinów maszynowych, strzelb i wyrzutni. Mniej slotów sprzęt (6). Niesie ze sobą spadochron.
 Tankista | Stanie na tarło w zbiorniku zespołów szturmowych. Ikra wewnątrz zbiornika o konkretnym rodzaju. W stanie wykonać żadnego sprzętu z wyjątkiem lekkich karabinów maszynowych, strzelb i wyrzutni. Mniej slotów sprzęt (6).
 Generalicja | Nie uczestniczy w FPS części gry. Polecenia wiele zespołów napaść i gra na stronie RTS gry.
Heroes and Generals

Heroes & Generals is a free to play, online war game developed by Reto-Moto with multiple gameplay modes (first-person shooter and strategy) accessible from multiple platforms. Play the game as the hero on the battlefield, the officer making the tactical decisions to win the battle, the general command devising the grand strategy and everything in between.

## Gameplay

* 3D FPS Action Game
* The Strategy Game

## Game content

* Characters
* Weapons
* Vehicles

## Development

Heroes & Generals is currently in Open Beta. More information on progress is in the Development Roadmap page.

## Hardware requirements

The current version of Heroes & Generals has some minimum requirements and a few pre-requisites that you should install

 Video card
 Internet connection

## Drivers

* Ensure that you are using Internet Explorer (32Bit), Firefox or Chrome as your internet browser and that you have Adobe Flash installed.
	+ You can check that you have Adobe Flash by going here.
* If you are using an NVIDIA GPU, please make sure you are running the newest driver.
	+ Download it from NVIDIA here
* If you are using an ATI GPU, please make sure you are running the latest driver.
	+ Download it from ATI here
* Check that you are on the latest version of DirectX, you can check that here.
* Even if not prompted by the system, it is a good idea to reboot your machine after installing.

## See also

* Official Website
* Forums
* Steam Group
* Facebook Page
* YouTube Channel
* Company Website
Infantry Fighting Vehicles/pl

Bojowe Wozy Piechoty to specjalnego pojazdy dostępne dla Zwiadowców z cienkim pancerzem i słabszymi działami, lecz wysoką prędkością. Po osiągnięciu przez zwiadowcę poziomu 11, otrzymują możliwość kupna tego pojazdu.
Grupa Uderzeniowa korzystająca z Bojowych Wozów Piechoty jest nazwana Zwiad Zmechanizowany.

Bojowymi Wozami Piechoty i czołgami kieruje się w inny sposób! - strzelec i kierowca to dwaj różni gracze, więc jeśli ktoś używa pojazdu sam, musi przełączać się między siedzeniami klawiszem C.

To czyni z tego pojazdu narzędzie trudniejsze w użyciu, lecz ma również zastosowanie taktyczne - można transportować innych zwiadowców, jednocześnie mając umiarkowaną ochronę przed czołgami i innymi pojazdami. Każda ze stron dysponuje innymi BWP - armia amerykańska dysponuje M8 Greyhound, zaś Niemcy używają Sonderkraftfahrzeug 222 - oba z nich mają działo i karabin maszynowy w wieży. Są w stanie przewozić do 5 żołnierzy i można je wyposażyć w skrzynie z zaopatrzeniem dla piechoty oraz przeciwczołgowym.

Czasami BWP mogą być skuteczne przeciwko lekkim czołgom, lecz mimo to trzeba pamiętać, że czołgi są zawsze mocniejsze niż BWP.

Trzeba również pamiętać, że BWP mają otwarte wieże, zatem można łatwo zginąć z rąk piechoty lub snajperów nawet siedząc w środku, więc sprawdzaj, czy wróg nie czai się gdzieś za tobą.

# Galeria

* Bojowe Wozy Piechoty
* Sonderkraftfahrzeug 222
* M8 Greyhound
Heroes and Generals/es

Heroes & Generals es un juego online de guerra, "free-to-play", desarrollado por Reto-Moto con varios modos de juego accesibles para diferentes plataformas. Juega como un heroe en el campo de batalla, como el oficial tomando las decisiones tácticas para ganar la batalla o el general comandando la estrategia y la cadena de mando.

## Juego

* 3D FPS Juego de Acción
* Juego de Estrategia

## Contenido del Juego

* Soldados
* Armas
* Vehículos

## Requerimientos de Hardware

La version actual de Heroes & Generals tiene unos requerimientos mínimos y algunos prerequisitos que deben ser instalados

## Drivers

* Asegurate de que usas Internet Explorer (32 Bits), Firefox o Chrome como tu navegador de internet y que tienes Adobe Flash instalado.
	+ Puedes comprobar la instalación de Adoble Flash haciendo click aquí.
* Si estas usando una GPU NVIDIA, por favor asegurate de estar usando drivers actualizados.
	+ Descargalos para NVIDIA aquí
* Si estas usando una GPU ATI, por favor asegurate de estar usando drivers actualizados.
	+ Descargalos para ATI aquí
* Comprueba que usas la última versión de DirectX, puedes comprobarlo aquí.
* Incluso si el sistema no lo sugiere, es una buena idea reiniciarlo despues de realizar la instalación.

### Requerimientos de Hardware

 GPU
 HDD | 1.3 gb en el disco contenedor de %temp%

 HDD | >1.5 gb en el disco contenedor de %temp%

```
* 2GHz CPU w. SSE3 set de instrucciones - dual-core recomendado
* 1.5 GB RAM – 2 o más recomendados
* ATI HD 2600 o superior (con >256mb RAM)
* Nvidia 8600GT o superior  (con >256mb RAM)
* Windows XP, Vista or 7

```

## Visita también

* Web Oficial
* Foros
* Grupo Steam
* Página de Facebook
* Canal de YouTube
* Web de Reto-Moto
Field Trigger Job

*For the similarly named pistol modification, see Field Adjusted Trigger.*

* Semi-Automatic Rifle
* Bolt-Action Rifle
* StG 44/AVS-36
* Machine Gun
* SMG

 DAMAGE

 DAMAGE

 DAMAGE

 DAMAGE

 DAMAGE

## Description

* Rifle
* SMG

## Effects

The stability decrease differs depending on the type of weapon, expressed as a multiplier of the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values:

* Semi-Automatic Rifles and the M1/M2 Carbine have a camerarecoilup and camerarecoilright multiplier of 1.04, camerarecoilvariance multiplier of 1.07
* Bolt-Action Rifles have a multiplier of 1.05
* The AVS-36 and Sturmgewehr 44 have a multiplier of 1.07
* Light Machine Guns have a multiplier of 1.07
* Sub-machine guns have a multiplier of 1.12

The rate of fire increase differs depending on the type of weapon, expressed as a multiplier

* Semi-Automatic Rifles and the M1/M2 Carbine have a recoiltime multiplier of 0.91, so RPM multiplier of 1.0989010989011
* Bolt-Action Rifles have a recoiltime and chambertime multiplier of 0.9
* The AVS-36 and Sturmgewehr 44 have a recoiltime multiplier of 0.93, so RPM multiplier of 1.0752688172043
* Light Machine Guns have a recoiltime multiplier of 0.93, so RPM multiplier of 1.0752688172043
* Sub-machine guns have a recoiltime multiplier of 0.92, so RPM multiplier of 1.0869565217391
Free Fall CB

## Pros

* **Stealthy:** You have the option to open your chute when no one is looking.
* **Fast:** Without your chute deployed, you have the opportunity to quickly descend on the enemy.
* **Control:** Want to receive a few Parachute Ribbon points by gliding across the map or just save yourself from broken legs by opening your chute just above the ground? You decide.
* **More Points:** You have the opportunity to gain more Parachute Ribbon points.

## Cons

* **Suicidal:** Without practice, this can be a dangerous endeavor.
Hafthohlladung H3/pl

Szkodzić
 Promień Eksplozji
 Maksimum Zbroja Penetracja
 Typ
 Ilość
 Punkty sprzęt
 Pożyczka koszt
 Złoto koszt
 Wstążka Wymagany

Hafthohalladung H3.5, zwany również jako "panzerknacker", to magnetyczny granat przeciwpancerny używany przez Niemców. Choć wymaga odważnego żołnierza, który zbliży się do do wrogiego czołgu, jest potężną bronią.