recursal/Fanatic-Fandom huggingface dataset:
Aya's Spear

Aya's Spear is a rare gear card found in the Beta Challenge PDF.

## Card Text

Pairs with Aya's Sword.

As long as Aya's Sword and Aya's Spear are adjacent to each other in a survivor's gear grid, they may be activated using either the sword proficiency or spear proficiency.

## How to Obtain

* Aya the Survivor Challenge Scenario rewards
Absolute

Absolute is a constellation card found in the Dragon King Expansion.

## Card Text

A scaled oaken face stares down at you. Vicious looking flowers blooming in place of its eyes, and its gums are comprised of bloated birds vomiting long sharp teeth.

From now on, you always cut a hole in the bottom of your shoes.

Gain +1 permanent evasion, +1 permanent movement and the following ability:

Rooted to All: If you are standing at the start of your act, reveal the top 2 cards of the AI deck and put them back in any order.
Ball Top Spin

Ball Top Spin is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

The monster spins the ball in place, creating a vile stink cloud. All survivors within 4 spaces of the Dung Ball gain the Dung Milk status and lose  survival.

Perform Baller. On collision, any survivors suffer 5 damage to  hit locations and knockback 7.

Perform Basic Action.
Achilles Tendon

File:Achilles Tendon.png
A Manhunter Hit Location.

## Death Blow

If the Manhunter is killed at this location, it falls on its gun. It fires, blowing a hole in the monster's chest.
 Blood sprays everywhere!

The survivors cheer as their predator dies. Perhaps they'll finally be safe.

All survivors gain:

* +5 insanity
* +1 understanding
* +1 courage
* 1 random fighting art
Banquet Trees

Banquet Trees is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A small copse of trees rises over an otherwise lifeless plain. Enticing red fruit hangs from the branches. Each survivor must spend 1 survival to resist the temptation to consume the fruit. Insane survivors and survivors with the Binge Eating disorder must consume.

If any survivor has a sickle, they carve a line across the tree, drawing blood! The fruit instantly sours. End this event.

All survivors who consume the fruit roll 1d10.

 6+ | You belch loudly in satisfaction and walk away.
Broken rib

### Cured by

 Bed Applause Citrinitas Gilded Crown The Tomb Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. It even hurts to breathe. Suffer -1 permanent speed. This injury is permanent, and can be recorded multiple times.
Cinder Sundering

Cinder Sundering is an advanced Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

The ground gives off a caustic smoke.

**Ash Zone**

All survivors in the Ash Zone with metal gear suffer bash and 1 hit for 6 damage to each hit location.

All other survivors in the Ash Zone suffer knockback 7 away from the monster, 3 brain damage, and 1 hit of 3 damage to each hit location.
An Uninvited Guest

An Uninvited Guest is a story event in the Lion Knight Expansion rule book.

## Event Text

They awoke to find someone new standing at the center of their settlement. Still as a statue, a lion-like creature with razor claws stood seeing everything and saying nothing. They wondered if it was even alive, but the boldly curious reported an electrifying gaze in its still eyes.
What is this creature? Why is it here?

### What is this creature?

The settlement gains the Stoic Statue innovation. Add Stoic Statue to the settlement's innovations on the settlement record.

Trembling, the survivors deliberate.

### Deliberate

Add  Places, Everyone! to the timeline two years from now. Each player nominates 1 survivor, then the group rolls 1d10

 8 - 10 | The unmoving figure is heralded as the salvation of the settlement and worshiped! Gain +2 . The nominated survivor gains +2 understanding and may not endeavor during this settlement phase.

If you rolled a 2 or 3 and if the settlement has innovated Drums, they beat them wildly to drive the Lion Knight's gaze out of their minds. A random nominated survivor gains the Coprolalia disorder.

If you rolled a 5, 6, or 7 and if the settlement has innovated Face Painting the survivors cope by decorating their faces in the likeness of the strange arrival. The nominated survivors gain +4 insanity.

If you rolled a 9 or 10 and if the settlement has innovated Symposium, the survivors resolve they must be prepared for whatever good or ill omen portends. Gain the Nightmare Training innovation at no cost and +3 .
Barbed X

A gear special rule. On a Perfect hit, gain +X strength for the rest of the attack.

## List of Barbed Gear

 Oxidized Lantern Glaive Scrap Bone Spear Scrap Dagger Scrap Sword Steel Sword

## Notes

Barbed X did not exist as a gear special rule prior to the release of Kingdom Death: *Monster* 1.6, but a functionally identical version of the rule existed on the Oxidized Lantern Glaive, Scrap Dagger, Scrap Sword and Steel Sword.
Beyond the Wall

* Content
* Art

Beyond the Wall is a white box expansion for the Kingdom Death: *Monster* Core Game. It features content that integrates with the core game and features the female survivor Aya.

## Store Description

This diorama continues the story of Aya the Survivor. Although released first, this sculpt finds Aya battered and on the run, hiding behind convenient rubble from an unseen foe. We have reissued Beyond the Wall to accompany the release of Before the Wall, a new figure chronicling earlier (more hopeful) moments of Aya's journey.

## Contents

* 1x Hard plastic Beyond the Wall miniature
* 1x Hard plastic unique scenic base
* 1x Hard Breastplate and Cloth Leggings gear cards
* Large matte print of the original concept artwork on heavy card stock

## Limited Release

Beyond the Wall was originally released as a limited release resin miniature with a First Run of 250 miniatures. Since the release of the Beyond the Wall white box, the resin miniature is no longer released as an Encore.

### Contents

* 1x Resin Beyond the Wall miniature
* 1x Resin scenic base
* 1x Bonus alternate chest torso, with no chest armor
* Large matte print of the original concept artwork on heavy card stock in hard plastic case
* Character art card
* Hand numbered authenticity note (if First Run)

## See Also

* Before the Wall
* Survivor (Female)
* The Legendary Card Pack

1/2
Black Lichen

### Gained by

 Golden Eyed King of 1,000 Years Mad Steed Showdown: Phoenix Showdown: Screaming Antelope

### Used by

 Bone Chibouk Colossal Chef's Carver Ethereal Culture Strain Gaming Gazebo Oxidation Sighing Acanthus Hat Soldier Lantern Cuirass

Black Lichen is a strange resource card found in the Kingdom Death: Monster Core Game.

## Card Text

*Malleable, pungent and attractive.*

You may consume this. If you do, your lips turn gray, your hair whitens and you become infertile. Gain +1 courage, +1 understanding and suffer the destroyed genitals severe waist injury.
Accuracy

### Permanent buffs

 A Strange Spot Age Applause Arena Awake Bleeding Heart Bold Clan of Death Cooking (Story Event) Crater Lake Cyclops Fly Dark Trader Elder Council Eternal Will Fist & Tooth Proficiency Flowering Bustle Fuming Bevor Furious Scrag Golden Eyes Haunted Infant Adrift Insight King of a Thousand Battles Midnight's Children Nickname Nightmare Training Puppet's Embalming Reaper Regal Collar Sacred Pool Serpent Thigh Showdown: White Lion Shower Silk Surgery Sunshark Molar Umbilical Symbiosis White Secret White Speaker (Story Event)

### Permanent debuffs

 Blind Broken arm Contracture Crimson Candy Giant's Blood Nickname

### Gear with bonus

 Cycloid Scale Jacket Death Crown Flower Knight Helm Glyph of Solitude Lion Knight Badge Scrap Lantern Sunspot Lantern Teeth Bikini Tithe Box Vibrant Lantern

Accuracy is a term used in Kingdom Death: *Monster* to refer to a survivor attribute as well as a statistic found in monster and weapon attack profiles.

## Attribute

Increases and decreases in the accuracy attribute represents permanent changes to attack rolls. Positive attribute adds to the dice roll, while negative attribute subtracts from the dice roll.

**Example**: If a survivor has 2 accuracy, and rolls a 5 on their attack roll, they add the 2 to make the dice value a 7.

## Weapon/Attack Profiles

The number that each attack roll result must meet or exceed in order to be considered a hit. Listed on monster attack profiles and weapon gear.

When a monster is knocked down attack rolls always hit on a 3+ (in place of normal accuracy).
Abyssal Woods

## Lore

The Abyssal Woods exists on the precipice of obliteration, its heavy limbs pulled inexorably towards a black hole at its center, no larger than a grain of sand. The hole breathes, as though it were a living being. Every inhale threatens to devour the forest, an intense vacuum rips roots from the ground and sucks waves of tumbling debris through the air.

Everything that lives in the Abyssal Woods evolves to survive the tantrums of a tiny, unpredictable orifice at its center. Insects with opposable thumbs cling tenaciously to trees, whose roots have become powerful, gnarled hands firmly gripping the ground. Seasoned visitors carry chains and hooks to secure themselves at a moment's notice to the largest things in sight when the winds pick up.

The Flower Witch flickers through the woods, tending to inscrutable tasks that keep it from swallowing itself. Her seemingly random alterations create wonder and death for foolhardy travelers. A coven of disciples assists in the care of the Abyssal Woods; clearing trails, calming boiling rivers, balancing bacterial colonies, and most importantly, clearing the clots from the infinity web that encloses the vacuum at the heart of the forest.

## Gameplay

Survivors visit the Abyssal Woods when hunting the Flower Knight or Spidicules monsters, although it appears to be a more tame section of the Abyssal Woods, as the survivors don't have to deal with the vacuum at the center of the woods. These two expansions will be required expansions for the Abyssal Woods expansion, while the Dung Beetle Knight and Honeycomb Weaver will have optional interactions with the expansion.

The Abyssal Woods expansion was announced during the Kingdom Death: Monster 1.5 Kickstarter. The Abyssal Woods was originally teased with the release of the Flower Witch and the Disciples of the Witch models on the Kingdom Death store. The update also shows the Dragon Goblin to perhaps be the main showdown monster of the campaign.

## References

1. ↑ Kingdom Death Store Descriptions for Flower Witch and Disciples of the Witch, Recorded on Vibrant Lantern
2. ↑ Kingdom Death: Monster 1.5 Kickstarter, Update #40
Black Friday Ninja

* Content
* Art

Black Friday Ninja is a holiday white box expansion for the Kingdom Death: *Monster* Core Game. It features promotional content that does not integrated with the core game.

## Store Description

The Black Friday Ninja arrives on the darkest day of the year. Once a year, Black Friday Ninjas steal out from their hidden fortress to sneak to the front of any queue.

## Contents

1/2
* 1x Hard plastic Black Friday Ninja miniature
* 1x Hard plastic 30mm round base with insert
* 1x Black Friday Lantern promo gear card
* Large matte print of the original concept artwork on heavy card stock

## Variant Release

A special pinup variant of the Black Friday Ninja was released on Black Friday 2019. This miniature was cast in photoresin instead of hard plastic, features less clothes and alternate artwork, and does not come with the promo Black Friday Lantern gear card.

### Contents

1/9
* 1x Photoresin Black Friday Ninja Variant miniature
* 1x Hard plastic 30mm round base with insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Signed and numbered authenticity note (if Deathgrey Edition)
Bloodglass Longsword

## Keywords and Special Rules

### Keywords

weapon, melee, sword, two-handed, heavy, bone

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Immortal Tongue
* Veined Glass
* Bone (Resource)

Bloodglass Longsword is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Honed 3, Reach 2**

: If you have 3+ bleeding tokens, the Honed edge cannot be ruined.
Brilliant Mouth

File:Brilliant Mouth.png
Brilliant Mouth is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

If attacking from the light, suffer -5 strength when attempting to wound this location.

### Death Blow

Your mighty blow detonates the monster's mouth! An explosion of gore and broken teeth scatters everywhere.

Gain 3 Small Sunteeth and 1 Shark Tongue Sunstalker resources.
Critical Wound

Critical wounds are lucky blows that always wound a monster, even if the wound attempt does not exceed the monster's toughness. A critical wound occurs when a wound roll result is a Lantern 10 on a hit location with a critical wound effect. The luck attribute modifies the roll needed for a critical wound.
Character (Innovation)

Character (Innovation) is an innovation card found within the Gambler's Chest Expansion. It cannot be used in a campaign until unlocked by winning the People of the Dream Keeper campaign.

## Card Text

**Survival Limit: +1**

The settlement values its self-worth and
appreciates each crack in every stone face.

When a survivor is named, they
gain a random character card.
Bloom Sphere

## Affinity Bonus

Bloom Sphere is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

 Affinity Bonus: When you are picked as a target, roll 1d10. On a 6+, the monster must pick a new target if possible1.

## Crafting Requirements

The Bloom Sphere may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Small Hand Parasites
* 3x Bone

## Notes

* 1: To use the Bloom Sphere, if the targeted survivor rolls 6+, the monster controller re-performs the Pick Target action of the AI card as if the survivor with the Bloom Sphere was not on the showdown board. If this leads the monster controller to select the monster's instinct, the survivor wearing the Bloom Sphere remains the target of the AI Card.

Since the Priority Target token replaces the Pick Target section of AI cards, the Bloom Sphere has no effect if the wearer has the Priority Target token.
Ashen Armageddon

Ashen Armageddon is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

A sudden vacuum sucks the soot-filled air into the monster's armor. All survivors suffer knockback 5 towards the monster.
Carnage Worms

Carnage Worms is a strain milestone card found in the Echoes of Death 3 white box expansion.

## Card Text

#### Milestone Condition

A Crazed survivor witnesses a settlement with Cannibalize endeavor 8 times at Sacrifice in a single lantern year.

#### Permanent Effect

The survivor holds a feast at the bloodied site of sacrifice. Attracted to the carnage, a parasitic worm of other origin is swept up into the survivor's slobbering maw. Now a host, the survivor spreads the parasite's young everywhere they defecate.

Permanently add Dark Manifestation to your fighting art deck. The survivor gains Dark Manifestation.
Cracks in the Ground

## Lingering Effects

* Prevents Home endeavors.

* +1 to Nightmare Training endeavor results.

* Vapor Visions - spend 3 organ, roll 1d10

* Vapor Scars - spend 3 resources, roll 1d10

## Triggered by

There are no known items that fit that criteria currently on this Wiki.

This is a settlement event card found in the Kingdom Death: Monster Core Game.

## Card Text

A low rumbling fills the settlement. Small cracks in the earth widen into fissures that belch up hot, foul-smelling vapor.

 6+ | You find a sharp stone in the rubble left from the wuake. Gain 1 Founding Stone gear.

### Lingering Effects

* The cracks prevent all Home endeavors.
* The vapor imprives breathing! +1 to the result of Nightmare Training endeavors.

###  Vapor Visions - spend 3 organs, roll 1d10

 Requires Shrine

 7+ | Gain the following ability. Mad Oracle: Once per showdown, as a monster draws an AI, name a card out loud. If the AI card drawn is the card you named, gain +1 evasion token.

###  Vapor Scar - spend 3 resources, roll 1d10

 Requires Scarification

 7+ | Scorching vapor kiss. Gain the following ability. Burnt Nerves: You are immune to bash.

## Notes

* The Vapor Visions section of this card states that players require the "Hunt Shrine" innovation. This is an incorrect reference to the Shrine innovation.
Blue Charm

## Affinity Bonus

Blue Charm is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

+1

 Affinity Bonus: Unshakeable: When you draw a Trap, roll 1d10. On a 6+, discard the Trap and reshuffle the deck.

## Crafting Requirements

The Blue Charm may be crafted once the Barber Surgeon settlement location has been built.

### Cost

 Pottery required

* 1x Perfect Organ

## Notes

The Blue Charm was crafted at the Stone Circle settlement location prior to 1.6 and formerly cost 3x organ to craft.
Crooked Step

Crooked Step is a Tyrant AI card found in the Dragon King Expansion.

## Card Text

Trait

The Tyrant steps through an unseen gate, disappearing from sight. In his wake stands a rough-hewn black stone replica.

Place a Gate terrain tile on the monster's current space. If that terrain tile would overlap with another, place it on the closest unoccupied space instead. If no Gate terrain tiles remain, do not place one.

Then, place the monster 6 spaces away from the survivor furthest from it, as far from other survivors as possible. Turn to face the closest survivor.
Bloom

Bloom is a Flower Knight AI card found in the Flower Knight Expansion.

## Card Text

Trait

Target a random survivor outside the Fairy Ring. They suddenly vanish, gain +1 luck token, and are doomed until the end of the monster turn.

The target emerges from a flower. Place them standing in the closest free space inside the Fairy Ring. Turn the monster to face the target.
Bone (Resource)

A common resource keyword.

## List of Bone Resources

 1,000 Year Sunspot 3,000 Year Sunspot ??? Beetle Horn Bird Beak Black Lichen Black Skull Century Fingernails Crystal Ember Dense Bone Elder Cat Teeth Elytra Fresh Kill (Strange Resource) Great Cat Bones Hagfish Handed Skull Hardened Ribs Hollow Wing Bones Horn Fragment Horn Fragments Huge Sunteeth Jagged Marrow Fruit King's Claws King’s Claws Large Appendage Large Flat Tooth Legendary Horns (Strange Resource) Lion Claw Lucky Dice Lump of Atnas Lustrous Tooth Mammoth Hand Master Key Meaty Rib Monster Bone Osseous Bloom Perfect Bone Phoenix Finger Second Heart Serrated Fangs Shank Bone Shining Liver Silver Urn Skull Small Sunteeth Spiral Horn Stout Vertebrae Sunshark Bone Sunshark Fin Sunstones Veined Wing Wishbone
Bloodglass Cleaver

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Flat Vein
* Veined Glass
* Organ

Bloodglass Cleaver is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Honed 5**

While this is equipped, you are **guardless**.

**Guardless:** You cannot dodge or ignore hits.
Bird-Brained

Bird-Brained is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The Phoenix fussily gathers materials for its temporary nest.

Roll 1d10.

If the result is even, move the Phoenix 2 spaces forward on the hunt board.

If the result is odd, move the Phoenix 2 spaces backwards.

If the Phoenix lands on or passes over the survivors' current hunt space, start the showdown immediately. The Phoenix ambushes the survivors.
Chosen

* Content
* Art

The Chosen is a limited release resin miniature.

## Store Description

The apotheosis of the Entity's bottomless narcissism, the Chosen are created in the Entity's self-image. Its glory made flesh. Imbued with savage beauty matched by their intense vanity. The grinding machinery of the Holy Lands freezes wherever they pass. Through their eyes the Entity casts its self-loving gaze upon the vastness of its creation.

Although they walk the land unchallenged their impetuous rage leave swaths of smoldering ruin in their wake.

## Contents

* Chosen miniature
* Kingdom Death 50mm plastic base with blank base insert
* Small concept art insert
* 6" x 4" art print on matte card stock

1/8
Countdown

Countdown is an advanced Dragon King AI card found in the Dragon King Expansion.

## Card Text

When this is drawn face down, the Dragon King gains -1 toughness tokens until it has 4 of them.

The Dragon King flaps its wings. All survivors suffer knockback 7 away from it.

When this is drawn face up, the Dragon King gains -5 toughness tokens.

 **Meltdown**
Claw Head Arrow

Claw Head Arrow is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Slow

Ammo - Bow: You must have a bow in your gear grid to activate this.

If you hit, monster gains -1 evasion token. Use once per showdown.

## Crafting Requirements

The Claw Head Arrow may be crafted once the Catarium settlement location has been built.
Concentrate

You need to focus your mind to perform extraordinary feats. At the start of your act declare your intent to Concentrate. Immediately end your act and attempt to concentrate until the start of your next act. To successfully concentrate you cannot perform any actions, move for any reason, suffer knocked down, suffer any kind of damage, gain any bleeding or negative attribute tokens.
Brown Ground

File:Brown Ground.png
Brown Ground is a Dung Beetle Knight hunt event card found in the Dung Beetle Knight Expansion.

## Card Text

The ground opens into a massive pool, brimming with a creamy and rancid substance. The survivors may brave the muck. If they do each gains +1 courage and rolls on the table.

 9+ | You leap from encrusted nugget to encrusted nugget and safely cross. Skip the next space on the hunt board. If you move over or onto the quarry's space, you ambush the monster.

Roll 3 random hunt events if you don't brave the muck.
Bow Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with a bow,
you may reroll any misses once.

Limit, once per attack.

## Mastery

If you are a Bow Master, all bows in your
gear grid gain Deadly 2. In addition,
ignore cumbersome on all bows.

All survivors gain Bow Specialization in addition
to their other weapon proficiencies.
Cavernous Heart

File:Cavernous Heart.png
A Lion Knight Hit Location.

## Deathblow

If the Lion Knight is defeated at this location by a survivor wearing the
Hideous Disguise rare gear,
 the survivor suddenly finds themself alone on the stage and surrounded by darkness. One by one,
 the members of the Lion Knight's retinue are illuminated in front of the survivor, each humming a
 tone as they become visible.

Finally a light appears above the survivor. As if on cue, they find themselves humming along to
 complete the eerie harmony. The survivor gains the Ageless Apprentice secret fighting art.
Cancer Pigeons

Cancer Pigeons is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors are surrounded by the echoing coo of infant babble. Strange baby-faced birds circle overhead. Gripped with instinctual horror, the survivors break into a run!

Each survivor rolls 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler. If any survivor has noisy gear, -2 to their roll. Each straggler rolls 1d10.

If any survivor has a whip, they crack it, scattering many of the birds. Each straggler adds +4 to their roll.

 9+ | You manage to strike one of the foul creatures down. Gain 1 random basic resource.
Bony Chest Sphincter

Bony Chest Sphincter is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Wound

The Dragon King doesn't like to be touched. Full move towards the attacker. They are snatched up and thrown!

If the attacker is adjacent to the monster, place them knocked down in an unoccupied corner of the showdown board.

###  Critical Wound

You smash aside the Dragon King's protective claw. Gain 1 King's Claws Dragon King resource. The monster gains -1 toughness tokens until it has 4 of them.
Cat Fang Knife

## Affinity Bonus

Cat Fang Knife is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

 Affinity Bonus: On a Perfect hit, gain +1 strength token. When knocked down, remove all your +1 strength tokens.

## Crafting Requirements

The Cat Fang Knife may be crafted once the Catarium settlement location has been built.

### Cost

* 1x Elder Cat Teeth
* 4x Organ
Collectivism

**Collectivism** is a **Tier 2 Philosophy** in the Gambler's Chest Expansion.

## The Many-Headed Monster

**Selfless:** While you are alive, increase the settlement's survival limit by +1. Each Collectivist can increase the limit.

When you **depart**, set your survival to 0 after applying all bonuses.

## Rank 1 - The Birth of a Monster

Gain +1 lumi and roll 1d10.

 8-10

## Rank 2 - Monster's Roar

Gain +1 lumi and roll 1d10.

 9-10

### CC 23 - Introspection

Gain +1 systemic pressure and +1 evasion.

## Rank 4 - Monstrous Life Cycle

Gain 2 endeavors and roll 1d10.

 8-10
Bug Man

File:Bug Man.png
Bug Man is a Dung Beetle Knight hunt event card found in the Dung Beetle Knight Expansion.

## Card Text

A cloaked form appears from the darkness. Its garment bulges in inhuman ways and ichor drips from the shadow-clad mouth. Roll 1d10. If the result is equal to or lower than your courage, you investigate. Otherwise, you panic.
Investigate - roll 1d10

 7+ | You share a silent moment. Gain +1 courage and +1 understanding.

Panic - roll 1d10

 7+ | You nervously stumble into the form and share an accidental kiss. Horrified and embarrassed, you lose 4 survival.
Cycloid Scale Armor

```
 Cycloid Scale Hood Cycloid Scale Sleeves Cycloid Scale Jacket Cycloid Scale Skirt Cycloid Scale Shoes
```

Cycloid Scale Armor is an Armor Set from the Sunstalker Expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

**Prismatic**: Your complete affinities and incomplete affinity halves count as all colors.

## Total Cost

* 5x Cycloid Scales
* 2x Huge Sunteeth
* 1x Small Sunteeth
* 1x Prismatic Gills
* 1x Shadow Tentacles
* 2x Salt
* 2x Hide
* 2x Bone
* 1x Scrap
Cocoons

Cocoons is a hunt event card found in the Spidicules Expansion.

## Card Text

The survivors come across a large, off-white ball of silk. Deep within is the dark shadow of its contents. The survivors may nominate someone from among them with 3+ courage to investigate. If they do, they roll on the table.

 9+ | An indistinguishable pile of flesh was inside. Gain 1 ??? basic resource.

If no one investigates, roll a random hunt event.
Champion

**Champion** is a **Tier 3 Philosophy** in the Gambler's Chest Expansion.

## Stories and Tall Tales

**Compelled:** An internal need guides you to greatness. You must depart if able to do so. If you are unable to **depart** for any reason (you are retired, must skip the next hunt, etc.), you depart anyway, but set your insanity and survival to 0.

## Rank 1 - Champion's Omen

Gain +1 accuracy, **Story of the Hunter's Arrow**, and +2 lumi. Roll 1d10.

If you **depart** this lantern year, gain -1 movement token.

## Rank 2 - Champion's Tale

Gain an observation in your tenet, **Story of the Four Hands**, +2 lumi. Roll 1d10.

 5
 9-10

## Rank 3 - Champion's Victim

Gain **Story of the Gloaming**, +2 lumi, and roll 1d10.

 8-10

### If you meet your end during the showdown phase:

Stop all actions that are being performed. All survivors are **doomed**.

All survivors within 10 spaces of you suffer three random severe injuries and the **blind** severe head injury. If there are any survivors remaining within 10 spaces, nominate a random survivor within 10 spaces to gain **Story of the Rootcrown**.

### If you meet your end during the settlement phase:

The settlement innovates **Sacrifice**. All remaining endeavors may only be spent at the **Sacrifice** innovation.

**CC 60** - Remove all disorders from all survivors. One survivor gains **Story of the Rootcrown**.
Conquer Your Shadow

Conquer Your Shadow is a story event in the Sunstalker Expansion rule book.

## Event Text

Pushed to your limits and barely conscious, your shadow confronts you. Grinning desperately, you are unable to tell if this is a delusion or a rare opportunity.

Dragging your weapon crudely across the ground, you cut your shadow free from your feet. Archive your Black Blood survivor status card and commence the Grand Battle!

### Grand Battle

roll 1d10

 7 - 10 | After hours of combat, you rest and begin to converse with your shadow. It tells you that it spends a lot of time looking up from the ground at butts! After a laugh, your shadow shares a secret with you: the cornea is the gatekeeper of light. No shadow can exist behind it. That is why the space behind your eyes is the one place in the world it is fearful of. If it ever ended up back there, it could never escape. However, since your eyes face outward, this is impossible.
The foolish shadow! It shouldn't have told you such a thing. With an evil smile, you rotate an eye until it is looking at the back of your head, trapping your shadow!
With your shadow now trapped behind your eye, you feel more confident, as if your self-doubt is imprisoned along with it.
Gain the Suppressed Shadow secret fighting art. You return to the battlefield rejuvenated! Remove all your bleeding tokens and gain +3 survival.

If you rolled a 3 or 6: If the settlement has innovated Shadow Dance, you best your shadow! Proceed to the 7, 8, 9, 10 result.

## Ways to Trigger

 Black Blood Green Charm Purpose Unconscious Fighter
Cycloid Scale Jacket

Cycloid Scale Jacket is a gear card found in the Sunstalker Expansion.

## Card Text

 Affinity Bonus: +1 Accuracy.

When you spend , you Shadow Walk and may move through spaces survivors occupy without causing collision.

## Crafting Requirements

The Cycloid Scale Jacket may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Cycloid Scales
* 1x Scrap
* 1x Huge Sunteeth
* 1x Salt
Dagger

Gear with this keyword is a dagger weapon. Survivors may gain levels of dagger weapon proficiency with this weapon.

## List of Daggers

 Acid-Tooth Dagger Black Ghost Dagger (Gear) Bloodglass Dagger Bone Dagger Cat Fang Knife Colossal Chef's Carver Death Defier Dream Keeper Knife Fortune Lantern Dagger Grimjaw Gusk Knife Hollow Sword Hooked Claw Knife Lantern Dagger Lucky Cat Fang Knife Master Bone Dagger Nuclear Knife Oxidized Lantern Dagger Peace Dagger Reaperjaw Royal Scalpel Scrap Dagger Speaker Cult Knife Tempered Dagger (Gear)

## Uses for Daggers

 Backstabber Regal Back Regal Collar Regal Faceplate Regal Gauntlet (King's Man Hit Location) Regal Helm (King's Man Hit Location) Regal Sabatons
Brave Dirndl (Pattern)

Brave Dirndl is a pattern card found in the Oktoberfest Aya holiday white box expansion. It is used to craft the Brave Dirndl pattern gear card.

## Card Text

### Crafting Recipe

* 2x Cloth
* 1x Leather
* 1x Skullcap Hammer

### Crafting Process

* Hear gleeful music of a returning survivor with an instrument to inspire design.
* Reclaim hardware from Skullcap Hammer for notions used throughout ensemble.
* Use Bone Sickle to properly size choker and armlet accessories.
Brazen Bat (Gear)

Vixen Tail is a pattern gear card found in the Halloween Ringtail Vixen white box expansion.

## Card Text

Gains Sharp when attacking  monsters.

If you are not wearing any head armor, you feel a spirit of rebellion! You may ignore the first  during your first attack each round.

## Crafting Requirements

In order to obtain the Brazen Bat, survivors must complete the requirements found on the Brazen Bat pattern card.
Cosmic Spiracle

Cosmic Spiracle is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

You sense something and may end your attack before attempting to wound.

###  Wound

The monster turns to face you, its gaze locking with yours. Within it, you see tiny, swirling lights amidst an endless darkness. You cannot comprehend it and suffer the Frenzy brain trauma.

###  Critical Wound

Roll 1d10. If the result is less than or equal to your courage, you find peace in the unknown and gain + survival. If you are Frenzied, cancel the effect and lose all positive tokens gained from it.
Crystal Ember

**Crystal Ember** is a strange resource found in the Gambler's Chest Expansion. It has the Smong Singers crest, and is therefore only used in campaigns with Smog Singers.

## Crystal Ember

### Gained by

Category *Ways to gain Crystal Ember* not found

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

You may huff this. Archive it to remove all your disorders and gain one disorder of your choice.
Cudgel

Cudgel is an advanced Lion God AI card found in the Lion God Expansion.

## Card Text

If there are no impassable terrain tiles on
showdown board when this is drawn,
discard it and perform Basic Action.

When this comes into play, perform Heft.
The monster picks up the object and uses
it as a blunt weapon to inflict ruin
on the survivors.

While **Cudgel** is in play, the Lion God has +2
damage tokens.

When the Lion God suffers a critical wound,
discard **Cudgel** and place the
hefted terrain tile in front of the monster.
Contracture

### Cured by

 Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. The arm will never be the same. Suffer -1 permanent accuracy. This injury is permanent, and can be recorded multiple times.
Courage

The courage section of the survivor record sheet.

### Permanent buffs

 A Warm Virus Abandoned Resin Ball Achilles Tendon Baby and the Sword Beast's Maw Black Lichen Bold Bone Storm Brilliant Sunshark Chest Broken Lantern Oven Broken Lanterns Brown Ground Bug Man Chance Encounter Clean Water Corpse Crackling Sunstorm Dead Great Game Hunter Destiny-Bound Emaciated Abdomen Endless Screams Face-to-Face Famine Fey Breastplate Fey Breeches Flesh Monolith Food from the Mouths of Others Fuming Pauldron Furious Gut Gaunt Fingers Glorious Hands Golden Ember Golden Light Gorm Climate Halberd Handle Hands of Heat Herb Gathering (Story Event) Hoarder Horizon of Bones Inner Face Intimacy (Dragon King Expansion) Iridescent Breastplate Kneel Lanternism Lava Pool Lost Survivor Mad Steed Mammoth Backstrap Mammoth Crowded Fangs Mammoth Mandible Mating Fields Missing Statue Momento Mori Monster Droppings Murder Necrotoxic Mistletoe Open Maw Overload Overwhelming Darkness Phoenix Feather Pitying Sigh Portcullis Principle: Conviction Principle: New Life Puppet's Embalming Regal Skirt Returning Survivors (Story Event) Rubedo Saga Salted Dream Scarification Scratching Grounds Scribe's Book Sea of Golden Grass Seasoned Hunter Serpent Abdomen Settlement Ruins Showdown: Sunstalker Showdown: Tyrant Sickening Mess Signs of Battle Skull Eater Smog Incense Something to Pass the Time Sonorous Rest Spelunking of Death Spine Saber Sheath Stampede Stone Fountain Strange Caravan Stranger in the Dark Sudden Rumbling Sun Dipping Taken Test of Courage The Beginning The Finale The Great Sky Gift The Pool and the Sun The Sword and the Statue The Tomb Tomb of Excellence Triathlon of Death Unveil the Sky Void Folds Vomit Pile Wailing Fire Weapon Crafter

### Permanent debuffs

 Endless Screams Overwhelming Darkness Puppet's Embalming Showdown: Phoenix Something to Pass the Time

A survivor attribute listed on the survivor record sheet. Courage is a survivor's potentially ill-advised bravery.

## Rules

**Courage** will aid survivors throughout the hunt and showdown. Some event require levels of courage to participate in them.

Courage has milestones (indicated by heavy-lined boxes on the record sheet) that trigger story events the first time a survivor reaches that milestone. They can only be triggered once in a lifetime for each survivor.

Reaching a courage level of 3 will trigger the Bold story event, while reaching a level of 9 will trigger the See the Truth story event.
Cat Gut Bow

Cat Gut Bow is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Cumbersome, Range 6

Aim: When you attack, before rolling to hit, you may reduce the speed of this weapon by 1 to gain +2 accuracy for that attack.

## Crafting Requirements

The Cat Gut Bow may be crafted once the Catarium settlement location has been built.

### Cost

* 1x Sinew
* 1x Bone
Boiling Mirage Tentacle

Boiling Mirage Tentacle is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

First Strike, Impervious

You attack an image projected onto a sheet of water! Archive any Soluble gear in your gear grid.

If you are in the light, the water flash boils. Suffer 🔆++1 damage, then move the monster 2 spaces directly away from the attacker. Cancel all hits now out of range.
Cave-In

Cave-In is a hunt event card found in the Spidicules Expansion.

## Card Text

The survivors descend into a silk-lined tunnel. As they slowly make their way, they feel the ground become thin beneath them.

Suddenly, the tunnel collapses and the survivors find themselves in a vast chamber! Any survivors wearing heavy gear are knocked unconscious and suffer the concussion severe head injury.

If any survivors are not wearing heavy gear, nominate the one among them with the highest courage to roll on the Crystal Lake section of the Mineral Gathering story event.
Consecutive Spaces

When a survivor is instructed to move consecutive spaces, they must move without occupying the same space more than once.

A survivor could not, for example, move back and forth between two spaces to fulfill consecutive space movement. They could, however, move around a monster or move in a straight line.

## Notes

This game rule was added with the release of Grimmory and interacts with the Grimstep gear special rule found on the Gusk Knife gear card.
Bow

Gear with this keyword is a bow weapon. Survivors may gain levels of bow weapon proficiency with this weapon.

Although arrows require a bow to be in your gear grid to be activated, arrows and bows are distinct weapons. Arrows do not inherit the qualities of bows they are fired from (cumbersome, cursed, etc). Wounding with an arrow does not make a survivor eligible to earn bow proficiency.

## List of Bows

* Arc Bow
* Cat Gut Bow
* Ink Blood Bow
* Sunshark Bow
* Vespertine Bow

## See Also

* Ammunition
* Ammo - Bow
Clean Water

Clean Water is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors pass a forlorn fountain in the shape of a lion's face. A stream of crystal-clear water flows from its mouth. Each survivor consumes the water, gaining +1 survival and +1 courage. Any number of survivors may douse their head in the water and roll 1d10.

 9+ | The water is shockingly cold! It rushes over you like a tidal wave and leaves you awestruck. Set your insanity to 0 and remove all disorders.
Curated Philosophies

Players can freely choose which philosophies go into their deck instead of generating them randomly. This can help a play group create curated builds and an ideal play experience.

With this campaign variant, survivors are free to select their philosophy instead of drawing from the top of the philosophy deck.
Campaign

A campaign refers to the entire play through found within a single game of Kingdom Death: *Monster*. Campaigns can be completely customizable and may feature widely different monsters, story events, milestones, timelines, and endings depending on how the campaign is constructed.

## List of Campaigns

* People of the Lantern
* People of the Sun
* People of the Stars
* People of the Bloom
* Seven Swordsmen
* People of the Skull
* Twilight Knight in Training
Bloodglass Katar

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Pale Fingers
* Veined Glass

Bloodglass Katar is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Honed 4, Paired**

While you have 3+ bleeding tokens, you gain +2 evasion and are **guardless**.
Club

Gear with this keyword is a club weapon. Survivors may gain levels of club weapon proficiency with this weapon.

## List of Clubs

 Arm of the First Tree Bone Club Brazen Bat (Gear) Crocbone Hammer Curse Hammer Dome Buster Drum of Hope Gloom Hammer Hamfluter Natural Cardinal Staff Pipa Prism Mace Regicider Riot Mace Scoopy Club Seditioner Skullcap Hammer Stone Column (gear) Thunder Maul Weaponsmith's Hammer Whistling Mace

## Uses for Clubs

 Century Carapace Delicate Inverted Knee Furry Throat Gate Obsidian Tower Restless Back Restless Ear Restless Muzzle
Bone Axe

Bone Axe is a gear card found in the Kingdom Death: Monster Core Game.

## Crafting Requirements

The Bone Axe may be crafted once the Bone Smith settlement location has been built.

## Card Text

Frail

Savage: Once per attack, if you critically wound, cause 1 additional wound. This effect does not apply to impervious hit locations.

### Cost

* 1x Bone
* 1x Organ
Broken arm

### Gained by

 Black Guard Style Gilded Cuirass Hammer and Nail Run Away (Story Event) Severe Arm Injury Table Titans in the Dark White Speaker (Story Event)

### Cured by

 Bed Applause Citrinitas Gilded Crown The Tomb Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. An ear-shattering crunch. Suffer -1 permanent accuracy and -1 permanent strength. This injury is permanent, and can be recorded twice.
Cloaked Stranger

Cloaked Stranger is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A cloaked form steps out from a patch of darkness ahead of the survivors. Its ill-fitting garment shifts atop its form and its trudging leaves dark, black puddles in the mouths of the rain-slick stone on the ground.

The event revealer approaches the stranger and rolls 1d10.

 9+ | The stranger orders you to organize a test of strength among the survivors, Each survivor must roll 1d10 (roll off in case of ties). The highest scoring survivor wins the melee. The stranger marks their face with its glistening claw, granting them the Iron Will ability: You cannot be knocked down. Reduce all knockback you suffer to knockback 1. Record this ability. All survivors lose 4 survival from the exhausting fight.
Corsair Coat

Corsair Coat is a rare gear card found in the Swashbuckler Generic white box expansion.

## Card Text

Ethereal, Unique, Accessory

 Affinity Bonus:
 Unwieldy, Range 5

After moving from a dash, the coat fires its guns! It attacks with this profile, ignoring your attribute modifiers.

## How to Obtain

When a Savior shares a well told dream during  Weird Dream, add Corsair Coat rare gear to settlement storage.
Cocoon

Cocoon is a Flower Knight AI card found in the Flower Knight Expansion.

## Card Text

Mood

The Flower Knight takes a knee. While this card is in play, the Flower Knight has +3 toughness tokens.

While this card is in play, perform heal 1 instead of drawing .

Discard Cocoon when no cards remain in the wound stack or when the Flower Knight is wounded.
Courtly Screenwriter

Courtly Screenwriter is a secret fighting art card found within the Lion Knight Expansion.

## Card Text

On Arrival, secretly write down on a scrap of paper which survivors will live and who will deal the killing blow. During the aftermath, if you predictions were correct, raise the settlement's Survival Limit by 1.
Boiling Darkness

Boiling Darkness is a Sunstalker AI card found in the Sunstalker Expansion.

## Card Text

All survivors in darkness suffer 🔆+ damage.

Rotate the Sun Dial 90° clockwise. Place this card face down on the Solar Track, then perform Basic Action.

(If this triggers Solar Flare, perform it first before performing Basic Action.)
Wren

## Biographical

### Personality and Characteristics

Fiercely independent and desperate to prove herself to the "History Club" and to Jarra who is her hero before the events in *The Earth Girl trilogy*. When one of the other students bully her she gives back as good as she gets.

### Family

She has Immune Syndrome and was abandoned by her family to become a ward of Hospital Earth.

### Early years

She is in the junior "History Club" and passes her gold safety award when she is 12, in time to go on her first field trip to New York Fringe in the summer of 2788 where she meets her idol, Jarra.

## Summary

### Earth & Air

When the room assignments were made Wren was left without a room since they had one too many students. Jarra gave in and told Crozier that she could have her room and Jarra would sleep in the hall, but since Jarra was the History Clubs president, Crozier let her use the dome storage room to sleep in.

Because of Wren's small size she is given a special impact suit, especially ordered from supplies for her. It turned out to be the same impact suit that was especially ordered for Jarra as an eleven year old.

There were many unusual events that happened while on the dig site, events that scared many of the history club members, first they all thought Jarra's plane was going to crash and then they had a radiation emergency where they dig site was evacuated under emergency procedures and they portalled to a medical facility. Jarra's small group of new club members were separated from the main club and sent to a different center.

While at the Hospital Earth Major Incident Center, being treated for potential exposure to radiation, Wren's medicine was stolen from her by Felipe. Jarra saw the theft and immediately went to Wren and took her to get more medicine.

After all of their treatments and they get to go outside to wait for anyone that is looking for them, the three young students work on if they are going to come back after the two week clean-up. Wrens says that she will be back.
Bone Eaters

The Bone Eaters are Encounter Monsters found in the Gambler's Chest Expansion.

## Stat Breakdown

### Move & Attack Target

If the Bone Eater rolled any **Perfect hits** in this attack, draw an opportunity card.

#### Reminder!

During the monster's turn, all encounter monsters perform their Basic Action, one at a time, in order of initiative cards.

## Counter Condition

At the end of your attack, unless you are in the Bone Eater's blind spot, it draws a counter card.

## Instinct: Attune

The Bone Eater tenses every muscle fiber in its body and emits a loud and pleasant note from deep within its throat. It becomes **Toned**.

**Toned:** While a Bone Eater is toned, it suffers -3 movement and gains +3 damage. After performing its Basic Action (including any drawn opportunity cards), the Bone Eater is no longer toned. Track this by placing a toned token (black lantern token) under the monster.