Evil Eye

### Collection Grid

*(page 4, column 5, row 3)**(page 4, column 5, row 3)**(page 4, column 6, row 3)*

### Unlock Method

 Defeat Ultra Greed as  Cain

This article is about **Evil Eye**, similar in appearance to Cain's Eye and Cain's Other Eye.
**Evil Eye** is an unlockable passive item added in *The Binding of Isaac: Afterbirth*.

## Effect

* Isaac will occasionally fire a slow-moving eye with an infinite range that fires tears identical to Isaac's tears.
	+ The eyes fire in the direction they are traveling in.
	+ The eyes fire in the same direction as Isaac.

## Notes

* The chance to fire an eye tear depends on the luck stat, and the formula used to determine the chance is:

min
(

1

30
−

⌊

L
u
c
k

⌋

,
10
%
)

{\displaystyle \min(\frac1 {30 - \left \lfloor \mathit{Luck} \right \rfloor},10\%)}

	+ At base Luck (0), the chance is 3.33%, maxing out at 10% at 20 Luck.
* The eye has the same rate of fire and damage as Isaac. Its travel speed is also affected by Isaac's shot speed.
* If the eyes are spawned from  The Forgotten's melee attack, the eyes will pick up items off the floor in the same way The Forgotten's melee attack does.
* The eyes are not treated as familiars and therefore will not synergize with items like .
* Eyes disappear when hitting walls, enemies, and obstacles, even if Isaac has piercing or spectral tears.
	+ Familiars like ,  and even  also destroy the eye on collision.

## Synergies

* : During the time-stop period of Astral Projection, there is a chance that the eyes fired will stop in the air instead of flying in a direction, and will last indefinitely until an enemy bump into it, greatly increase the existing time of evil eyes. Triggering of Astral Projection also greatly increase fire rate, giving a higher possibility to fire eyes.
* / : Eye tears won't shoot fires. Instead, they make Isaac shoots fire more frequently.
* : After using pause, eyes will remain frozen in place even after pause's effect has ran out.
* Homing tears: Eyes will fire homing tears; however, the eye itself will not home in on enemies.
* / : Evil Eye has a chance to be shot in the corresponding direction.  Eyes shot in other directions will still fire in the direction Isaac is shooting.
* : Eyes swing a sword with slightly reduced range in the direction Isaac is firing.
* : All tears generated have a chance to be eyes. Eyes themselves do not detonate into six tears.
* : Eyes will fire beams. Occasionally causes Trisagion beams to stay static in the air for a few seconds, dealing damage to enemies that come in contact with them.

## Interactions

* ///: No effect; the eyes will still fire single tears.
* : Eyes that hit the prism will be destroyed. Tears that the eyes fire will split if they travel through the prism.
* Azazel///////: Overrides Evil Eye.
* //: Blocks the Evil Eye, making it hard to use.
* : The tears fired by the eyes match Isaac's current charge. The eyes still have continued fire rather than charging shots.
* : Eyes will still disappear when hitting walls; however, they will fire tears that can travel through walls.
* / Tainted Azazel: Overrides Evil Eye.
* : The eye itself cannot be controlled, but the tears it shoots can be.
* : Incubus cannot fire eyes.
* : Tears fired by eyes can damage Isaac.
* : Eyes will fire barrages of tears every 15 times they fire their own tears.
* : Destroys eyes if it touches them.
* : Tears shot from the eye shoot in the direction that Isaac is moving the marker towards, not at the marker.
* : Eyes spawn more often but only fire one tear at a time.
* : Eyes will fire eyeball tears but cannot be knocked around by them.
* : Sprinkler cannot fire eyes.
* /: Eyes only fire normal tears and the laser cannot fire eyes.
* : Eyes travel straight forward, and tears fired by eyes orbit around Isaac.
* : Neither the eyes nor their shots are affected by Tractor Beam.

## Trivia

* In many different cultures, the evil eye is a curse cast upon someone, usually by a malicious glare, which can cause them injury or misfortune.
* The design is taken from the Nazar Boncuğu (Evil Eye Bead in Turkish). Nazar Boncuğu is a talisman used to ward off evil in Turkey.
* The blue color, milky effect, and name may be a reference to "The Tell-Tale Heart", a poem by famous Gothic poet Edgar Allan Poe.
* Despite having evil in the name, Evil Eye is not considered evil for the damage bonuses of .