recursal/Fanatic-Fandom huggingface dataset:
Map

The world of Airborne Kingdom is divided into 3 main areas:

**1. Desert**

**2. Hillside**

**3. Shallow lands**

Each area has 4 Kingdoms, from which the player has to gain favor and become allies with to complete the tapestry.

The map layout itself is different for each individual game. While the islands are the same for each Kingdom, they may be in different locations within each area.

## **Desert**

This is the starting zone where basic resources (such as food, water and coal) are readily available.

The fog of war in the area is minimal and players can easily look for resources far ahead.

Each allied kingdom in the Desert provides 1 tree/hour (maximum of 4 trees/hour).

## **Hillside**

Upon approaching the Hillside the player will be prompted to proceed with caution as food is scarce.

Ores are available in this area for collection and processing into iron bars needed for the most powerful and expensive propulsion device (Fin).

The terrain in the Hillside consists of canyons and plateaus which is more difficult to navigate and look for needed resources, especially thistles which are very scarce and limited in amount, about 8-13 food per thistle (except for the northernmost region around the Ancient Ruin). It is advised to have either a larger storage of food, or to obtain the Farm blueprint to make food from water which is still easily found in the Hillside.

Each allied kingdom in the Hillside provides 1 ores/day (maximum of 6 ore/day).

## **Shallow Lands**

Upon approaching the Shallow Lands, the player will be prompted that coal is scarce in this area. Players should ideally balance their coal demand with coal supply from Charcoal Huts before proceeding to this area, as trees are still readily available for use in Charcoal Huts.

This area is the most foggy out of the three areas and players need to use their mouse to sweep over the sea of clouds to find the needed resources.

Cotton is available for harvest, which may be processed into canvas for use in structures providing comfort and lift/propulsion needing little to no fuel.

Each allied kingdom in the Shallow Lands provides 1 cotton/day (maximum of 6 cotton/day).
Farm

##### Game Text

A fresh plot of land ready to be sown. Creates 1 food for 1 water every 2.7 hours, which workers must deposit in storage before continuing. Can clump together with other Farms.

##### Cost

* 20 Wood
* 5 Adobe
* 2 Inhabitants
* 1 Lift

#### Details

The farm is a 3x3 building which clumps together with other farms. At least one in the clump must be built along a path. Efficiency may be improved with the Windmill. Blueprint must be purchased from a kingdom before the Farm is available for research. After researching Farm and Water Condenser the Windmill will become available for research.
Airborne Kingdom Wiki

Welcome to

the *Airborne Kingdom* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Airborne Kingdom

**Airborne Kingdom** is a city management and exploration game created by The Wandering Band from the Americas. In **Airborne Kingdom**, the players can build their own flying Kingdoms, everytime with a different design and search the map for resources and new people to join the kingdom.[Read more...]

Content

Buildings

Gameplay Features

Resources

Tribes

Technologies

Guides

* How to play guide for Airborne Kingdom
* System requirements
* Release date
* Game support

Videos

Featured images

*Airborne Kingdom* Links

Official page

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Help Wiki

General Help

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Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
S-Mine

Die S-Mine ist eine Deutsche Antipersonenmine. Wird die Mine ausgelöst, springt der Minenkörper Hoch und detoniert.
Die Explosion setzt einen Regen aus Stahlkugeln und Fragmenten in alle Richtungen frei.

Die Mine kann mit Stolperdrähten und/oder Druckzündern versehen werden.

## Tips

* Minen sind für Infanterie eine gute Möglichkeit Eroberungspunkte oder wichtige Positionen zu sichern, ohne dass diese bewacht werden müssen.
* Minen die mit einem Roten Zeichen markiert sind, wurden von Verbündeten ausgelegt und sollten **nicht zerstört werden**, da dies den Mitspieler Geld kostet, da er sie neu kaufen muss.
* Minen in den Weg der eigenen Infanteristen zu legen führt dazu, dass diese sie zerstören. Ein vollständig vermintes Haus, bedeutet, dass die eigenen Mitspieler nicht hinein können, bzw. sie die Minen zerstören werden.
Schwere Panzer

**Schwere Panzer** verfügen über die größte Durchschlagskraft, Trefferpunkte, Schaden, Reichweite und Panzerung was sie zu mächtigen Zerstörungsmaschinen gegen feindliche Panzer macht. Jedoch bringt dies auch Nachteile mit sich, sie sind die teuersten Panzer, meist weniger wendig als andere Panzer und somit weniger effektiv gegen Infanterie die in diesen Panzern ein wertvolles Angriffsziel sieht.

## Deutschland

 Waffen

 Waffen
116. Panzerdivision Windhund

* Platoon Name: 116. Panzer-Division "Windhund"
* Platoon Zeichen: [116.PzD]
* Assault-Team Bezeichnung: 116╬[interne Nummer]
* Fraktion: Achsenmächte
* Gründungstag: in Aufstellung
* Status: Rekrutierend

### Unsere Ziele

Unsere Kampfgruppe soll aus begeisterten "Heroes and Generals" Spielern bestehen. Wir fokussieren uns zwar auf das Strategiespiel, aber der FPS wird nicht vernachlässigt.
Geplant ist, dass jedes Mitglied ein Regiment aus der Division übernimmt und dem Kommando des "General der Panzertruppen" folgend in die Schlacht führt.
Wir wollen keine große Kampfgruppe sondern ein flache Hierarchie - die Anzahl unserer Mitglieder wird bewußt gering gehalten. Qualität ist uns wichtig.
Wir wollen ein Größe auf der Karte sein, mit der man rechnen muss.

### Voraussetzungen für unsere Mitglieder

* Du sprichst fließend Deutsch
* Du spielst H&G auf der Seite der Achsenmächte und kennst zumindest die grundlegenden Spielmechaniken
* Du hast Interesse am Echtzeitstrategie-Teil von H&G (was nicht ausschließt, dass du auch gerne den FPS-Teil spielst)
* Du hast mindestes 4 Assault Teams
* Du benutzt Teamspeak 3 mit funktionierendem Mikrofon
* Bereitschaft zur Installation und Verwendung taktischer Planungssoftware (bis interne Planungsfuntionen von H&G bereitgestellt werden)
* Regelmäßige Teilnahme an unseren Squadabenden
* Bereitschaft, mit anderen Squadmitgliedern gemeinsam, diszipliniert und organisiert zu spielen
* Höfliches und respektvolles Auftreten gegenüber Squadmitgliedern und allen anderen Mitspielern in H&G

### Historischer Hintergrund

Die 116. Panzer-Division wurde im März 1944 in Frankreich aus den Resten der 16. Panzer-Grenadier-Division und der 179. Reserve-Panzer-Division aufgestellt. Nachdem sie fast vollständig an der Invasionsfront vernichtet worden war, wurde sie in der Eifel aufgefrischt.
Die Division nahm an den Kämpfen um Aachen, im Hürtgenwald und an der Ardennenoffensive teil und kapitulierte im April 1945 vor US-Truppen im Ruhrkessel.

### Gliederung

Jedes Mitglied übernimmt bzw. wird Kommandeur eines Regiments innerhalb der Division nach historischem Vorbild mit entsprechendem Rang:

* Panzer-Regiment 16
* Panzer-Grenadier-Regiment 60
* Panzer-Grenadier-Regiment 156
* Panzer-Aufklärungs-Abteilung 116
* Panzer-Artillerie-Regiment 146
* Heeres-Flak-Artillerie-Abteilung 281
* Panzerjäger-Abteilung 228
* Panzer-Pionier-Bataillon 675
* Panzer-Nachrichten-Abteilung 228
* Feldersatz-Bataillon 146
* Panzer-Nachschubtruppen 66
M1 Garand

## Beschreibung

"Die Standardwaffe der amerikanischen Armee. Ein durchschlagskräftiges, halbautomatisches Gewehr, das mit einem 8 Schuss fassenden Ladestreifen befüttert wird."

## Tipps

* Das **M1 Garand** ist eine gute Allzweck-Waffe für mittlere Entfernungen.
* Das **M1 Garand** sollte, wenn möglich, nicht im Nahkampf eingesetzt werden, da es Maschinenpistolen unterlegen ist.
Kampfpilot

Sie sind die Helden der Lüfte. Piloten kämpfen um die Herrschaft um den Luftraum, der ebenso eine Entscheidung auf dem Schlachtfeld auf der Muttererde beiträgt. Diese werfen Bomben ab und können häufig mit ihren schweren Maschinenkanonen feindliche Panzer knacken und die Infanteristen in Furcht setzen. Piloten können wenn ihr Flugzeug beschädigt ist rausspringen, um die eigene Haut zu retten, jedoch ist man, vor allem Anfangs nackt und unbewaffnet.
Geländefahrzeuge

Geländefahrzeuge sind Fahrzeuge, die üblicherweise in selber oder ähnlicher Form auch im zivilen Bereich genutzt werden. Diese Fahrzeuge, wie der Name schon sagt, sind geländetauglich.

In Heroes & Generals werden Geländefahrzeuge von Infanteristen zur schnellen Fortbewegung genutzt. Viele Fahrzeuge können mit Versorgungspaketen oder einem MG ausgestattet werden.

## Sowjetunion

179 Gold
M1A1 Carbine

## M1/M2 Carbine

### **Beschreibung**

Der M1/M2 Carbine ist ein leichter, einfach handzuhabener Karabiner, der an Infanteristen ausgegeben wird. Er ist vom M1 zum M2 weiterentwickelt und mit zwei Feuermodi ausgestattet, wodurch vollautomatisches als auch halbautomatisches Feuer möglich ist.

### **Spielerfahrung**

Der M1/M2 Carabine nutzt 4 Equipment Punkte, dadurch besteht die Möglichkeit Granaten, einen Schraubenschlüssel, ein Messer oder eine Schaufel und sogar eine Sekundärpistole mitsich zutragen.

Versuche, die Feuerrate pro Sekunde durch Modifikationen zu erhöhen. Diese Waffe kann bis zu 6 Kugeln bennötigen, um einen Gegner mit einem Golden Kampfabzeichen "Schwer geschützt", zu töten. Den M1/M2 Carbine ist auf weiter Distanz uneffektiv, da der Schaden auf Distanz stark abnimmt. Mit einem schnellen "Klick-Finger" kann der M1/M2 Carabine zu einer äußerst effektiven Waffe gegen Gegner werden.
M2A2

Der **M2A2** ist der leichteste Amerikanische Panzer. Er hat zwei Türme, die von Fahrer und Schütze getrennt voneinander gesteuert werden können. Der **M2A2** ist aufgrund seiner geringen Panzerung und Bewaffnung nicht geeignet, feindliche Panzer zu bekämpfen. Der M2A2 ist ein Infanterie-Unterstützungs-Panzer, der mit seinen Maschinengewehren verheerenden Schaden gegen feindliche Infanteristen verursachen kann.

Der linke Turm ist mit einem Kaliber .50 Maschinengewehr ausgestattet und wird vom Fahrer gesteuert. Der Rechte Turm ist mit einem Kaliber .30 Maschinengewehr ausgestattet und wird vom Schützen bedient.
Der **M2A2** ist einer der wenigen Panzer bei dem beide Passagiere aus dem Panzer gucken können, also den Spielern eine 3rd-Person-View ermöglicht.

## Tips

* Die Türme können nur um den Panzer herum geschwenkt werden, der linke Turm kann also nur minimal nach Rechts gedreht werden. Der Panzer sollte also, wenn er zu zweit gefahren wird, immer auf das Ziel gerichtet werden.
* Da der **M2A2** sich nicht zur Bekämpfung von feindlichen Panzern eignet, sollte ein Panzerabwehr-Versorgungspaket am Panzer montiert werden.

## Verbesserungen

 Panzerabwehr-Nachschubkiste | Enthält Panzerfäuste | 6.800 | 82
Units

*This article is a stub. You can help Wild Beyond Wiki by expanding it.*

There are various types of upgradeable **units** in Wild Beyond that can be included in a players deck.

Lancers are the most basic Ascension unit. They are decent in the early game, but are incompetent unless leveled up later. Lancers have great range, and have decent damage, so you can place a lancer duo behind a shield. The lancers will take out any unit in front of the shield with 500 or less health pretty easily. This strategy is great at resisting the dreaded TEDDY & Shield Drone rush.

Physical Description:

* The lancer is a humanoid robot, clad in white armor. It has two blue pixelated eyes. The physical appearance of the lancer does not alter as you level it up.

Stats:

* The lancer has around 500 health and 100 damage at first level.
* The lancer costs 3 energy, and deploys 2 units.

Strategy:

* The lancer can be placed in the middle square, causing each lancer to walk around the gap in the center. This allows you to take control of the two power generators early.
* A lancer, when leveled up, can be quite powerful for a low cost unit. For example, each lancer costs 1.5 energy, and does around 100 damage. In other words, 1 energy for 66 damage. The seraph, a VERY powerful epic unit, costs 4 energy and two tech levels and deals 2000 damage. So if it costs 12 energy for your first Seraph, then the Seraph does 2000 damage for 12 energy, or 166 damage per energy. The lancer is a COMMON unit, and is only 100 damage behind the output of the Seraph. So, while lancers are weaker than most units, don't forget about them.
Grenade Mk II

Rang 5

## Beschreibung

"Die Handgranate Mk2 (auch unter der Bezeichnung "Pineapple", also "Ananas" bekannt) ist eine von den amerikanischen Streitkräften verwendete Splittergranate. Ein erfahrener Soldat kann sie 30 bis 35 Meter weit werfen."

## Tipps

* Standard US Handgranate - Werf sie Richtung Gegner, warte auf einen lauten Knall und greife dann an!
* Wenn ein Eroberungspunkt vom Feind erobert wird, bietet es sich an eine Granate zu werfen, bevor der Punkt gestürmt wird.
* Granaten helfen **NICHT** gegen Panzer. Jede Granate ist eine Verschwendung!
Zivillaster

Der "Zivillaster" ist eigentlich ein Citroën C4F. Ein Auto, welches von 1928? bis 1932? gebaut wurde und unter anderem als Kleinlastwagen mit Pritsche hergestellt wurde. Seine Höchstgeschwindigkeit beträgt etwa 90 km/h allerdings ist sein Antriebstrang deutlich schwächer bzw. älter als bei Militärfahrzeugen des zweiten Weltkriegs und dadurch wird diese Höchstegeschwindigkeit nur selten erreicht. Vor Kugeln und erst recht gegen Panzer ist er relativ ungeschützt aber dennoch schneller als ein Zivilfahrrad oder erst recht zu Fuß. Neben dem Fahrer finden noch ein Beifahrer und zwei weitere Tramper auf der Pritsche einen Sitzplatz.

In Heroes and Generals findet man sie häufig von der flüchtenden Bevölkerung zurückgelassen auf Bauernhöfen, in Scheunen oder auch an Tankstellen, Werkstätten, Depots.

Neben dem Transport eignet sich der Zivillaster auch gut um das Ordensband Fahrer aufzufüllen.

**Aktuelle Spawnplätze des Zivillasters sind**

*Mittlere französische Stadt*

* Tankstelle, A4 - 1 mal
* Scheune, C2 - 1 mal

*Bergkleinstadt*

* Bahnhof, O1 - 1 mal
* Haus an der Hauptstraße, X1 - 1 mal
* Treibstoffdepot, O2 - 2 mal

(Da die Karten noch überarbeitet und neue hinzugefügt werden, ist es durchaus möglich, dass weitere Plätze für Zivillaster hinzugefügt werden)
Decks

*This article is a stub. You can help Wild Beyond Wiki by expanding it.*

Players build **decks** comprised of upgradeable units in Wild Beyond

Each deck consists of 30 units from a faction, with a maximum of 3 of every unit. A commander and three of his or her special cards are also included. Each card can only be played once, similar to playing with a deck of playing cards.
M1919 MG

## Beschreibung

"Das M1919 ist ein leichtes, bei den amerikanischen Streitkräften weitverbreitetes Maschinengewehr mit Gurtzufuhr. Mit seiner hohen Feuerrate kann der Feind sehr effektiv mit Sperrfeuer belegt werden, und gut platzierte MG-Nester können einen ganzen Infanterieangriff stoppen."

## Tipps

* Das **M1919A4** kann stehend geschossen werden, da es eine sehr hohe Stabilität aufweist. Wegen der hohen Kadenz sollte es trotzdem im Idealfall im liegen Geschossen werden.
* Wie die meisten Maschinengewehre kann das **M1919A4** nur gehend (Taste "Alt") oder bewegungslos geschossen werden.
* Trotz der ausgezeichneten Präzision und Kadenz, sollte das Gewehr defensiv eingesetzt werden, da das 50 Schuss fassende Magazin schnell leer geschossen ist.
* Granaten sind eine gute Ergänzung zum kleinen Magazin.
* Wie alle Maschinengewehre sollte die Waffe als Unterstützungswaffe eingesetzt werden. Folge deinen Kameraden und unterstütze sie mit Unterstützungsfeuer.
Wild Beyond Wiki

Welcome to *Wild Beyond* Wiki
the *Wild Beyond* guide for Commanders, Factions, Decks and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Wild Beyond

Wild Beyond brings real-time PVP strategy from PC to mobile, bringing the fun of commanding troops in short, intense battles across an exciting galaxy of planets.

Content

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Factions

Units

Decks

Guides

* How to play guide for Wild Beyond
* System requirements
* Release date
* Game support

News

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Wild Beyond Wiki/Top section

Welcome to *Wild Beyond* Wiki
the *Wild Beyond* guide for Commanders, Factions, Decks and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Wild Beyond

Wild Beyond brings real-time PVP strategy from PC to mobile, bringing the fun of commanding troops in short, intense battles across an exciting galaxy of planets.

Content

Commanders

Factions

Units

Decks
Panzer I A

Der Panzer I Ausf.A ist ein leichter deutscher Panzer. Der Panzer I ist nur sehr leicht gepanzert und durch Minen und Maschinengewehrfeuer verwundbar. Seine zwei 7,92mm-Maschinengewehre sind sehr effektiv gegen Infanterie.
Der Panzer I Ausf.A wird automatisch beim Wechsel in die Panzerdivision freigeschaltet und muss nicht gekauft werden.

## Geschichte

Der Panzer I war ein von Deutschland in den 1930er Jahren produzierter leichter Panzer. Seine offizielle Bezeichnung was Sonderkraftfahrzeug 101.

## Tips

* Mit seinen zwei Maschinengewehren ist der **Panzer I** ein Infanterie-Killer und **kein** Panzerjäger.
* Die Munition sollte schnellstmöglich gegen die Panzerbrechende getauscht werden, so können auch leichte gepanzerte Fahrzeuge beschädigt werden.
* Panzer sind keine Festungen. Man sollte Nahkämpfe um jeden Preis vermeiden.

# Modifikationen

## Verbesserungen

 Panzerabwehr-Nachschubkiste | Enthält Panzerfäuste | 6.800 | 82
Zivilfahrzeug

Durch die Bedrohung der laufenden Kämpfe ergriffen viele Zivilisten die Flucht. Weil sie nicht alles mitnehmen konnten kann man teilweise auch zurückgelassene Gefährte finden. Manche kann man sehr einfach übernehmen und sich somit schneller bewegen als zu Fuß. Allerdings gewähren die meisten Zivilfahrzeuge nur einen geringen bzw. gar keinen Schutz gegen Kugeln und erst recht nicht gegen Panzer. Im Gegensatz zu Militärfahrzeugen besitzen sie auch keine Bewaffnung.

Neben schnellerer Fortbewegung können sie auch zu Schulungszwecken der Ordensbänder Fahrer oder Chauffeur verwendet werden. Neben den motorisierten Zivilfahrzeugen gibt es noch das Zivilfahrrad welches für Körperliches Training sorgt.

* Liste der Zivilfahrzeuge
	+ Zivilfahrrad
	+ Zivillaster (Citroën C4F)
	+ Universal-1 Traktor

(Aktuell gibt es nur den Zivillaster und das Zivilfahrrad - zu weiteren Zivilfahrzeugen ist nichts bekannt)
BMW R75

Maschinengewehr
 Anzahl Passagiere
 Panzerung Schützenplatz
 Panzerung Passagiere
 Maximalgeschwindigkeit
 Waffengattung
 Preis  (Gold)
 Ordensband:

Genutzt wird die BMW R75 mit Beiwagen von Deutschland und eingesetzt in Motorisierten Wachen bzw. von Motorisierten Aufklärern. Am besten eignet es sich für Aufklärungseinsätze und Überraschungsangriffe für bis zu vier Soldaten. Der Beiwagen besitzt ein montiertes 7,92 mm MG34, welches als stationäres MG verwendet werden kann.

## Beschreibung

"Die R 75 ist eine Gespannmaschine für den schnellen Truppentransport oder die Aufklärung. Mit diesem Motorrad lassen sich ein oder zwei Soldaten hinter die feindlichen Linien bringen, um einen Überraschungsangriff auszuführen oder die Lage auszukundschaften."

## Tipps

* Das Motorrad kann **keine Nachschubkisten** aufnehmen.
* Das Motorrad ist das schnellste Fahrzeug der Deutschen und mit dem MG34 gut bewaffnet. Es kann für schnell Angriffe über Flanken genutzt werden.
M1918A2

## Beschreibung

"Das automatische Gewehr M1918 ist ein leichtes amerikanisches Maschinengewehr, das von der Infanterie verwendet wird. Es hat ein leicht austauschbares Magazin und eine hohe Feuerrate. Es wird am besten in liegender Position abgefeuert."

## Tipps

* Das **M1918A2** kann stehend geschossen werden, da es eine sehr hohe Stabilität aufweist.
* Wie die meisten Maschinengewehre kann das **M1918A2** nur gehend (Taste "Alt") oder bewegungslos geschossen werden.
* Tro
Aesir Armored Wolf (Knowledge)

## Knowledge

### Bazaar Set

Aesir Accountrements, Aesir Warrior Set, The Dogs of War!, Wolf Brothers

## Teaches

**Aesir Armored Wolf**
A tamed wolf armored for war
Handcrafted

**Elite Aesir Armored Wolf**
A tamed wolf armored for war
Handcrafted

**Sorcerous Pet Food**
A strange smelling fodder for pets
Crafted at Alchemy Bench

**Aesir Armored Wolf** is one of the Knowledges in Conan Exiles.
2 column responsive main page (alternative)

Welcome to *Wild Beyond* Wiki
the *Wild Beyond* guide for Commanders, Factions, Decks and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Wild Beyond

Wild Beyond brings real-time PVP strategy from PC to mobile, bringing the fun of commanding troops in short, intense battles across an exciting galaxy of planets.

Content

Commanders

Factions

Units

Decks

Guides

* How to play guide for Wild Beyond
* System requirements
* Release date
* Game support

News

Tweets by @WildBeyondGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Featured images

*Wild Beyond* Links

Official page

Developer

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Storage Buildings

These buildings expand your storage of various materials and are available without research.

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

### Food Silo

##### Game Text

Increases storage for food. Greater storage allows us to trave further.

##### Cost

* 8 / 6 / 4 - Wood (per floor)
* 2 - Lift

#### Details

Food silos occupy a **4x3 footprint**, with the wide side required to be on the path.

#### Research

Through research food silo can achieve the following benefits:

* Stacking up to 3 stories high

### Warehouse

##### Game Text

Increases storage for all resources used for construction. Greater storage allows us to trave further.

##### Cost

* 8 / 6 / 4 - Wood (per floor)
* 2 - Lift

#### Details

Warehouses occupy a **5x4 footprint**, with the narrow side required to be on the path.

#### Research

Through research warehouse can achieve the following benefits:

* Up to 50% increased storage
* Stacking up to 3 stories high

### Water Tower

##### Game Text

Increases storage for water. Greater storage allows us to trave further.

##### Cost

* 8 / 6 / 4 - Wood (per floor)
* 2 - Lift

#### Research

Through research water tower can achieve the following benefits:

* Stacking up to 3 stories high

Bug's
Technologies

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

**Technologies** is an essential part of Airborne Kingdom, as the player it is your job to collect these forgotten treasures.

The way the player acquires these forgotten technologies is by travelling the map and searching ancient and collapsed ruins to obtain Relic's, which can be used to negotiate with the major cities for technology.

## Related

* Resources
* Tribes
Propulsion (Game Mechanic)

Propulsion is the basic element by which your city moves. Propulsion buildings add speed, while other buildings add drag. Propulsion buildings are generally required to be built on the outskirts of your kingdoms. Building path which would put them inside your city will push them to the outskirts automatically.

Your current speed is calculated as a percentage of your top possible speed, and very few specifics are given in game on how this mechanic works.

View the list of Propulsion Buildings for more information.
Airborne Kingdom Wiki/Top section

About Airborne Kingdom

**Airborne Kingdom** is a city management and exploration game created by The Wandering Band from the Americas. In **Airborne Kingdom**, the players can build their own flying Kingdoms, everytime with a different design and search the map for resources and new people to join the kingdom.[Read more...]

Content

Buildings

Gameplay Features

Resources

Tribes

Technologies
Release date

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

This page contains the **release information** for *Airborne Kingdom*.

## Release date

Airborne Kingdom will be released on **December 18, 2020**.

## Release information

Developer: The Wandering Band LLC

Publisher: The Wandering Band LLC

Release Date: Dec 18, 2020

Tags: Strategy, City Builder, Exploration

Platform: Windows, Mac

## See also

* How to play guide for Airborne Kingdom
* System requirements
Fahrzeuge

## Fahrzeugtypen

* Motorräder
* Geländefahrzeuge
* Gepanzerte Transporter (Halbkettenfahrzeuge)
* Leichte Panzer
* Mittlere Panzer
* Schwere Panzer
* Jagdpanzer
* Panzerspähwagen
* Kampfflugzeuge
* Transportflugzeuge
* Zivilfahrzeuge

## Nachschubkisten

Nahezu jedes erworbene Fahrzeug, ausser Motorrad und Flugzeug, kann mit Nachschubkisten modifiziert werden. Allgemein ist es zwar für den Besitzer weniger hilfreich aber andere Soldaten sind sehr froh darüber, wenn ein Panzer oder ein Geländefahrzeug eine Nachschubkiste hat. Dadurch können Wunden geheilt und die Munition aufgefüllt werden. Auch zur Panzerjagd ist die Nachschubkiste mit Panzerfäusten sehr hilfreich.

 Panzerabwehr-Nachschubkiste | Enthält Panzerfäuste | 6.800 | 82
Basic Buildings

These buildings serve as the basic needs of your citizens. They are always unlocked at the start of each new game and will be the first structures you build.

### Housing Block

##### Game Text

A housing block provides shelter for one inhabitant. Each block is clumped together with its nearest neighbors to form a 2x2 house.

##### Cost

* 5 / 3 / 2 - Wood (per floor)
* 0.5 - Lift

#### Details

Houses occupy a **2x2 footprint** and may be clumped together into a 2x2 square of houses. When clumping at minimum one of the houses must be adjacent to a road

#### Research

Through research housing can achieve the following benefits:

* Up to 50% reduced food consumption
* Up to 50% reduced water consumption

* Stacking up to 3 stories high

### Hangar

##### Game Text

Contains 7 aircraft, used by workers to gather resources and interact with people in the world below.

##### Provides

* 7 / 8 / 9 / 10 - airplains for resource collection

##### Cost

* 10 - Adobe
* 2 - Lift

#### Details

Hangars occupy a **3x8 footprint**, with the narrow side required to be on the path.

#### Research

Through research hangar can achieve the following benefits:

* Up to 100% gathering rate
* Up to 3 additional planes per hanger (total of 10)

### Path

##### Game Text

These walkable structures act as both road and support. Buildings must be attached to the Town Center via a Path.

##### Provides

* Path for workers, access and attachment point for buildings

#### Details

Each path occupies a single grid tile. Multiple path tiles may be built at once by clicking and dragging.

#### Research

There are no research upgrades available for path.

### Academy

##### Game Text

Allows for researching blueprints. Build multiple Academies for faster research.

##### Cost

* 30 - Wood
* 5 - Workers
* 2 - Lift

#### Details

The academy occupies a **2x4 footprint** with the narrow side required to be on the path. Research time is reduced further for each additional academy built.

#### Research

There are no research upgrades available for academy.

### Town Center

Although unbuildable, the Town Center is the most basic structure at the heart of every city.

##### Game Text

The heart of our flying kingdom. Stores Coal as fuel for the large fan, which is then connected to all lift buildings that also need Coal.

If our Coal ever depletes, our home will fall to the ground! We know to always be wary of our reserves.

#### Details

Town Center occupies a **5x7 footprint**.

#### Research

Through research town center can achieve the following benefits:

* Up to 100% returned resources when moving & destroying buildings
* Up to 200% increased Coal storage
* Up to 20% increased max Speed
Lift (Game Mechanic)

**Lift** is the mechanic by which your Kingdom stays afloat. Town Center provides 40 units of lift to get you started. Each Lift building provides additional Lift, while each other building consumes Lift. Going into a deficit on Lift will cause your Kingdom to crash to the ground. Do not let this happen.

View the list of Lift Buildings for more information.
System requirements

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Airborne Kingdom*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* CPU: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
* CPU SPEED: Info
* RAM: 8 GB
* OS: Microsoft Windows 7/8/10
* VIDEO CARD: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
* PIXEL SHADER: 5.0
* VERTEX SHADER: 5.0
* FREE DISK SPACE: 1 GB
* DEDICATED VIDEO RAM: 1 GB

## Minimum requirements

* CPU: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
* CPU SPEED: Info
* RAM: 4 GB
* OS: Microsoft Windows 7/8/10
* VIDEO CARD: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
* PIXEL SHADER: 4.0
* VERTEX SHADER: 4.0
* FREE DISK SPACE: 1 GB
* DEDICATED VIDEO RAM: 256 MB

## See also

* How to play guide for Airborne Kingdom
* Release date
Adept of Zar Hood (Epic)

## Stats

Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.

* No thrall
* T1
* T2
* T3
* T4 Shieldwright
* T4 Scoutwright
* T4 Temperwright

### Bonus

Follower Damage +4%, Concussive Damage +5%

### Bonus

Follower Damage +4.5%, Concussive Damage +5.5%

### Bonus

Follower Damage +5%, Concussive Damage +6%

### Bonus

Follower Damage +5.5%, Concussive Damage +6.5%

### Bonus

Follower Damage +6%, Concussive Damage +7%

### Bonus

Follower Damage +6%, Concussive Damage +7%

### Bonus

Follower Damage +6%, Concussive Damage +7%

## Knowledge

### Bazaar Set

Armours of Zar, Disciples of Zar, Sorcerer's Closet

## Teaches

****Adept of Zar Hood****
A hood worn by Adepts of Zar
Crafted at Improved Armorer's Bench

**Adept of Zar Robe**
A robe worn by Adepts of Zar
Crafted at Improved Armorer's Bench

**Adept of Zar Gloves**
Gloves worn by Adepts of Zar
Crafted at Improved Armorer's Bench

**Adept of Zar Leggings**
Leggings worn by Adepts of Zar
Crafted at Improved Armorer's Bench

**Adept of Zar Boots**
Boots worn by Adepts of Zar
Crafted at Improved Armorer's Bench

## Description

With the rebirth of sorcery in the Exiled lands, it wasn't long before those in power sought to augment their forces with practitioners of the dark arts. Enter the Disciples of Zar, a cult of mercenary sorcerers purportedly trained by a mysterious demon to shape the elements to their will and harness the power of the arcane.

For sale to the highest bidder, the Disciples stop at nothing to achieve victory. But take warning. Their power comes at a high cost, and their loyalty is always in question. The Disciples are known as adepts in the northern lands, while in the southern lands, they are called arcanists.

## Source

Created from the following Recipes
 1  Perfected Heavy Padding25  Hardened Steel Bar5  Steel Reinforcement | 1  **Adept of Zar Hood (Epic)** | 1 min | 4630

## Armor Set

This piece of equipment is part of the following armor set:

Adept of Zar (Epic)
1000 base armor, Concussive Damage +25%, Follower Damage +20%, DLC Black Lotus Bazaar
 (12),  (12)

* **Adept of Zar Hood (Epic)**
* Adept of Zar Robe (Epic)
* Adept of Zar Gloves (Epic)
* Adept of Zar Leggings (Epic)
* Adept of Zar Boots (Epic)

## See Also

* Adept of Zar Hood
* Armor

## Repair

Repairing **Adept of Zar Hood (Epic)** requires up to:

* 13  Hardened Steel Bar
* 3  Steel Reinforcement

## Dismantle

The **Adept of Zar Hood (Epic)** can be dismantled using the  Dismantling Bench to recover the following materials:

* 6  Hardened Steel Bar
* 2  Steel Reinforcement

For slightly more materials, you can use the  Improved Dismantling Bench:

* 7  Hardened Steel Bar
* 2  Steel Reinforcement
System requirements

*This article is a stub. You can help Wild Beyond Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Wild Beyond*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Wild Beyond
* Release date
Tribes

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

**Tribes** are part of Airborne Kingdom and players can discover them, when travelling the map. When players are convincing enough, some tribes probably will join the flying kingdom or will share technologies.

## Related

* Resources
* Technologies
Building Town Center

The Town Center is your starting building where you have to build platforms to be able to expand it and further build your civilization.

**Town Center gives** **40 lift** **but it costs 20 to keep it in the air**

Your Town Center can start with various bonuses if special criteria are achieved by playing the game on normal or hard.

One of these bonuses can be selected when starting a new game, when the criteria are met
Tranquil Garden

The Tranquil Gardens is a Wonder that eliminates displeasure of inhabitants. It is unique meaning you can only have one. It can only be built once you have found all three of the quest's trees, the Tree of Harmony, Tree of Serenity, and Tree of Unity in special ruins which are scattered across the games three regions.

Warning: Tests have shown that this Wonder will not prevent inhabitants from leaving if they are made Angry for too long. More testing is needed to find the limits of this Wonder. Initial test took them to extremes by removing almost all Desire buildings and several houses. Population promptly dropped from 217 (my world's max) to about 147.

This wonder only eliminates displeasures (as the text suggests, from things like the city having too much tilt or houses placed next to unpleasant buildings). It does not fill any desires, you still need to have enough light/comfort/faith/health for everyone to be happy. Not really worth building unless you want to put houses right next to charcoal huts for some reason.
Buildings

In general, buildings are divided into these main categories:

* Basics - Buildings that provide the most basic needs of your citizens.
* Resources - Buildings for processing gathered Resources.
* Storage - Buildings for storing gathered and processed Resources.
* Lift - Buildings that add Lift to your kingdom.
* Propulsion - Buildings that add Propulsion to your kingdom.
* Desire - Buildings that provide your citizens with amenities which they Desire.
* Wonders - Wonders are special buildings that provide great benefits to your kingdom.

Additionally each player starts off with a Town Center hovering above the landscape. The Town Center serves as the foundation on which all other construction is attached.

All building, except Basics and Storage, must be Researched in order to be unlocked. After being unlocked buildings may be further researched to improve performance, or unlock additional buildings.
Propulsion (Buildings)

These buildings provide speed to keep you moving through the skies

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

And if you try to make a walking platform behind it, it will automatically be moved to the far back point

##### Game Text

Generates propulsion- high cost, high fuel, for workers, very high speed

##### Cost

* 15 Wood
* 10 Adobe
* 10 Iron
* 10 Glass
* 4 Workers

**\* 4x9 footprint**

### Oar

##### Game Text

Generates propulsion- low cost, no fuel, one worker, low speed

### Propeller

##### Game Text

Generates propulsion- high cost, average fuel, two workers, average speed

##### Cost

* 15 Iron
* 5 Adobe
* 2 Worker(s)

### Sail

##### Game Text

Generates propulsion- high cost, no fuel, four workers, high speed
Desire (Buildings)

Theses buildings provide amenities your Inhabits require as your city grows.

The first point where you should start using desire's constructions is when your population has reached 25 inhabitants.

there are four desires that can be filled and these are:

1. light
2. Faith
3. health
4. comfort

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

### Street Lamp

##### Cost

* 2 Glass
* 0.5 Lift
* **1x1 footprint**
Charcoal Hut

##### Game Text

Transforms wood into coal, which is stored at the Town Center. Workers don't like living near the Charcoal Hut because of its fumes.

##### Cost

* 5 Wood
* 5 Adobe
* 5 Glass
* 4 Inhabitants
* 1 Lift

#### Details

Charcoal Hut is a 1x2 structure with a discomfort range 8 from the center of the building. The narrow side must be placed on a path. A blueprint for Charcoal Hut must be purchased from a kingdom before becoming available for research.

#### Research

* Decrease discomfort range by 25%
* Decrease discomfort range by 50%
Airborne Kingdom

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

 Mode(s) | Singleplayer

**Airborne Kingdom** is a city management and exploration game created by The Wandering Band from the Americas. In **Airborne Kingdom**, the players can build their own flying Kingdoms, everytime with a different design and search the map for resources and new people to join the kingdom.

## Game Features

* Airborne Kingdom designs
* Randomly-generated maps
* Exploration
* City management
* Technology development

## Awards

* "Indie MEGABOOTH Official Selection" GDC 2019

## Official sites

* Airborne Kingdom
* Airborne Kingdom on Epic Games Store

## Other links

* How to play guide for Airborne Kingdom
* System requirements
Hemp Weaver

##### Game Text

Transforms Cotton into Canvas. Workers don't like living near the Hemp Weaver because of its fumes.

##### Cost

* 15 Wood
* 3 Inhabitants
* 2 Lift

#### Details

The Hemp Weaver is a 3x5 building with a discomfort radius of 6 from the center of the building. A blueprint must be purchased from a kingdom before Hemp Weaver is available for research.

#### Research

* Improve efficiency by 33%
* Improve efficiency by 50%
Glass Smelter

##### Game Text

Transforms Quartz into Glass. Workers don't like living near the Glass Smelter because of its fumes.

##### Cost

* 15 Wood
* 3 Inhabitants
* 2 Lift

#### Details

The Glass Smelter is a 2x6 structure with a discomfort radius of 6 from the center of the building. The broad side must be placed on a path. A blueprint for Glass Smelter must be purchased from a kingdom before becoming available for research.

#### Research

* Improve efficiency by 33%
* Improve efficiency by 50%
Resources

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

**Resources** are part of Airborne Kingdom and players must search the map for them.

**Coal** is most important, semi-limited resource. Coal is collected by finding coal deposits on the ground and is used by the city center as well as some propulsion and lift technologies to keep the kingdom moving through the skies. If you run out of coal, your city will begin to descend until it crashes to the earth and the game ends. Coal storage can be increased by researching the coal capacity talents of the city center. Coal can be produced from Wood in carcoal hut.

**Water** is recoverable resource. Water is collected at an oasis or condensed from the air using the water condenser. Residents of your kingdom need water to survive. Additionally, farms can turn water into food. If you run out of water your citizens will be thirsty and become less happy on the happiness meter. Water is stored in water towers, which, with research, can be stacked three units high.

**Food** is recoverable resource. Food is collected at thickets or grown on your city at farms. Residents need food to survive. If you run out of food residents will get less happy on the happiness meter, and eventually will leave. Food is stored in the food warehouse which, with research, can be stacked three units high.

**Wood** is basic construction material and recoverable resource. Wood is one of several resources needed for construction and is the only construction resource that can be harvested directly. Can be harvested from forests that replenish over time. Wood is required for constructing most buildings. You can increase storage by building warehouses, which, with research, can stack up to three units high.

**Clay** is raw resource, one of several resources that needs to be processed for construction. Can be harvested from clay deposits. Clay is processed by the Kiln into Adobe. You can increase storage by building warehouses, which, with research, can stack up to three units high.

**Quartz** is raw resource.

**Iron Ore** is raw resource.

**Cotton** is raw resource.

**Adobe** is refined resource, one of several processed resources required for "advanced" construction. Can be produced in adobe kiln from Clay. Required for the construction of most buildings.

**Glass** is refined resource.

**Steel** is refined resource.

**Fabric** is refined resource.

## Related

* Technologies
* Bug's
The Wandering Band

*This article is a stub. You can help Airborne Kingdom Wiki by expanding it.*

**The Wandering Band** are the developers and publishers of Airborne Kingdom.

## The Wandering Band team members

**Chee Fong** - Art (Chee Fong's Gallery)

**Fred Gareau** - Code

**Zach Mumbach** - Production (Zach Mumbach's Tweets)

**Ben Wander** - Design (Creator of A Case of Distrust)
Wonders

Wonders are special buildings which can only be created once you have found all three parts of that buildings quest. Each building is unique, meaning that you can only have one of them in your Kingdome. These buildings confer special bonuses; The Great Library improves the efficiency of all Propulsion, Lift, and Resource production buildings. The Nomad's Orrery reveals the entire world map. The Tranquil Garden removes displeasure from inhabitants.
Airborne Kingdom Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

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Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Tellermine 42

Die Tellermine ist eine große schwere deutsche Panzerabwehrmine. Fährt ein Fahrzeug über eine solche Mine, bringt der druckempfindliche Mechanismus die Mine aufgrund des Gewichts zur Detonation. In der Regel bedeutet dies die Zerstörung des Fahrzeugs.

## Tips

* Minen sind für Infanterie die günstigste Möglichkeit feindliche Fahrzeuge zu zerstören.
* Minen die mit einem Roten Zeichen markiert sind, wurden von Verbündeten ausgelegt und sollten **nicht zerstört werden**, da dies den Mitspieler Geld kostet, da er sie neu kaufen muss.
* Feindliche Minen werden nicht speziell angezeigt und sollten möglichst zerstört werden, um die Zerstörung von verbündeten Fahrzeugen zu vermeiden.
Messerschmitt Bf 109

Im Dienst
 Gewicht
 Länge
 Höhe
 Besatzung

 PrimäreBewaffnung
 SekundäreBewaffnung
 Motor
 Einsatzreichweite
 Geschwindigkeit

Die **Messerschmitt Bf 109** "Emil" gehört zu den besten Flugzeugdesigns aller Zeiten. Das Flugzeug wurde 1936 von deutschen Ingenieueren entworfen und bis weit nach dem Zweiten Weltkrieg produziert. Es ist wahrscheinlich das vielseitigste und leistungsstärkste Kampfflugzeug der Epoche.
Aesir Longhouse - Doors & Windows (Knowledge)

## Teaches

**Aesir Doorframe**
A doorframe made in an Aesir style
Crafted at Construction Hammer

**Aesir Doorframe Tall**
A tall doorframe made in an Aesir style
Crafted at Construction Hammer

**Aesir Door**
A door made in an Aesir style
Crafted at Construction Hammer

**Aesir Frame**
A sturdy wall with a hole in it made in an Aesir style
Crafted at Construction Hammer

**Aesir Windowed Roof**
A windowed roof made in an Aesir style
Crafted at Construction Hammer

**Aesir Ceiling Skylight**
A ceiling skylight made in an Aesir style
Crafted at Construction Hammer

**Aesir Longhouse - Doors & Windows** is one of the Knowledges in Conan Exiles.
Aesir Fortification - Ceilings and Stairs (Knowledge)

## Teaches

**Aesir Ceiling**
A ceiling made in the Aesir style
Crafted at Construction Hammer

**Aesir Ceiling Curved**
A ceiling made in an Aesir style
Crafted at Construction Hammer

**Aesir L Stairs Left**
Left-turning stairs made in an Aesir style
Crafted at Construction Hammer

**Aesir L Stairs Right**
Right-turning stairs made in an Aesir style
Crafted at Construction Hammer

**Aesir Fortification - Ceilings and Stairs** is one of the Knowledges in Conan Exiles.
Aesir Longhouse - Floors & Ceilings (Knowledge)

## Teaches

**Aesir Wedge Foundation**
A wedge foundation made in an Aesir style
Crafted at Construction Hammer

**Aesir Wedge**
A wedge made in an Aesir style
Crafted at Construction Hammer

**Aesir Vaulted Ceiling Corner**
A vaulted ceiling corner made in an Aesir style
Crafted at Construction Hammer

**Aesir Quarter Pillar**
A quarter pillar made in an Aesir style
Crafted at Construction Hammer

**Aesir Staircase**
A staircase made in an Aesir style
Crafted at Construction Hammer

**Aesir Pillar**
A pillar made in an Aesir style
Crafted at Construction Hammer

**Aesir Longhouse - Floors & Ceilings** is one of the Knowledges in Conan Exiles.