Adventure Guild of the Sorcerous Kingdom

## General Information

Shortly after the annexation of E-Rantel by the newly formed Sorcerous Kingdom, the old Adventurers' Guild of Re-Estize was reformed after the Sorcerer King's initiative to better suit the new reality of the land. The guild lost it's independence in exchange for the support from the government.

## Background

Similar to other neighboring human countries, adventurers in Re-Estize kingdom were for the most part hired mercenaries specialized in dealing with monsters, magical beasts, demihumans, and all others threats to the human dwellings. To better coordinate their job the Adventurers' Guild was formed.

If the help of adventurers was needed in any way, the client first had to apply the contract through the local Guild office, where it would be then held on display for all local adventurers to see. If someone decided to take the job, the guild would give them the contacts of the customer to figure out the details of the mission. Only after that would the hired adventurer do the job.

## Nationalization

After the annexation, all threats to the people were dealt with by Nazarick's own forces, thus leaving many adventurers without any job to do.

Ainz, acting in his duties as Sorcerer King, visited the current Guild Master Ainzach, and, after noting the decrepit state of the adventurers guild brought on by the widespread adaptation of undead for guard and civil security duties, offered to integrate the adventurers guild into the nation itself, in essence, turning it into it's own Sorcerer Kingdom's institute. Ainzach didn't want to comply at first, but after Ainz offered his full support to train and equip adventurers, to make them able to truly *adventure,* and not be hired mercenaries, Ainzach agreed with this proposal.

## Structure Reforms

After the nationalization of the guild, it's main focus became adventuring, that being mostly exploring the world around, and serve as a first representatives of the Sorcerous Kingdom in case of contacts with any unknown countries. For that, the adventurers needed special training that became universal for them. Apart from combat, it included the basics of diplomacy and law for the diplomats, one of whom every team had to have. Combat education became much more intense than simple army-like drills with the help of Mare, who constructed for the guild whole dungeons to beat and level-up in.

To minimize losses, only adventurers of the gold rank and higher were allowed to participate in the big operations. Although gold-ranked adventurer of the Sorcerer Kingdom is stronger then the one from the Empire or Re-Estize, due to the constant fighting experience in different environments and easier access to strong enchanted equipment.

The point system was introduced to punish adventurers for their deaths and failures, while at the same time rewarding good performance. Points could also be used to buy different consumables or even magic equipment, without putting pressure on the adventurers' pockets and minimize the effect of one's material wealth on performance.

The teams now consisted of 6 people, with a dedicated place for a scout and a diplomat of some sort. 6 of such teams would be organized together and work with each other on one expedition.

## Research on the level system of the NW

As a place where a lot of people would level-up constantly, Adventurers' Guild is a perfect place to do all kinds of experiments and testing. Using the info it provided, Pandora's Actor put forward a theory about the nature of levels in the NW. According to it, vocational levels were something a person acquired depending not only on his actions, but his culture as well. One got experience while doing things associated with the job level someone had. For example, A noble got experience in "noble" levels while doing administrative work, managing demesne, etc. But those tasks may vary from one culture to another. This accent on culture led to the appearance of the mixed classes, such as "noble fighter". An individual with such class could gain xp from both administrative tasks and fighting, while leveling-up a single vocation.