Hell Bound MickMick

* Information
* Gallery
* Audio
* Trivia

**Hell Bound MickMick** (can be referred as "**Hell Bound Mickey**" by the fans) is the true tertiary antagonist in the main story of *Five Nights at Treasure Island 2: The End of Disney*.
## ***Description***

Hell Bound MickMick, as the name suggests, is a ordinary Mickey Mouse toon, though that he isn't what he appears to be the original and representative incarnation of Mickey Mouse. The most noticable features what is upon him is what all hell bounds are known for by their appearances and name: his hellish textures. Out of all hell bounds in the main story of *Five Nights at Treasure Island 2: The End of Disney*, he appears to be the most hellish, most aggressive and creepiest of them all, but appears to be the least damaged out of all of them.

Although he is familar to the iconic Mickey Mouse character from Disney, he still has the functionality to murder the night guard or any individual that tresspasses the collapsing resort. As he carries his dark, critically hellish, brooding, blood-thirsty, blood-curdling, distorted, and generally demonic personality, Hell Bound MickMick is still aggressive and dangerous nonetheless.

## ***Appearance***

Hell Bound MickMick is significantly a classic and representative Mickey Mouse toon, with the features of his original counterpart from Disney. However, he shares the hellish key features on his look that all hell bounds are typically known for by their name, compared to the rest of the antagonists in the game. Like Hell Bound Photo-Negative Mickey, he seems to be all charred, and his colors are burnt and darkened. Apart from his torn skin, he has several tears on his head, exposing flesh. He also has flesh going down his nose. Little parts of his face is going across his left eye-socket. Inside his head, has flesh inside. His face has burnt marks going down his upper portion of his face, and he's missing his nose. He's missing a shoe, most parts of his arm, the end of his fingers. He has bigger version of Hell Bound Photo-Negative Mickey's phantom-like eyes, and he mostly has wider eye-holes. His shoe is shrivelled in dust. His pants are torn up, as the buttons are torn away. His smile is outstretched, casuing it to look more sadistic.

He has a black (mostly a tan gray) body, with a cream face, and wears black/gray gloves, yellow shoes, and dark red pants, with the buttons torn away. One of his ears are almost completely missing, and the other ear is a little cut off.

## ***Behavior***

Hell Bound MickMick will become active on Night 4 and beyond, but starts to become the most prominent threat on Night 5, as accompained by his hard attempts to choke the player at the aforementioned night near the end. He will start in the Storage Room, lying down at the bottom-right corner somewhere behind the camera, off-stage. Once he is active, he will stand up and stare directly at the camera, signalizing his preparation to assault the protagonist. He will take a straight route to the office via the Staff Lounge, leading to the western entrance. Once the player spots him, electrocute him with the buttons to ward him off to another location. If the player takes too long, Hell Bound MickMick will eventually kill the player.

Alternatively at 5 AM on Night 5, Hell Bound MickMick will suddenly appear at the player's left, and will punch the player on the table, and will attempt to choke the player to death with his single paw. To escape him, rapidly press SPACEBAR until almost a minute has passed, and the protagonist will break free from MickMick's grip and force him down in a motionless state, giving him the free opportunity to escape the collapsing resort, albeit desperately. This is indicated by the screen slowing down when done so. If the player fails to do so or spams SPACEBAR in a near sluggish manner, Hell Bound MickMick will snap the player's neck and slam their lifeless corpse on top of the desk, ending the game and restarting the night. This makes Hell Bound MickMick potentially the most dangerous threat in the game, in combination of being the most aggressive out of all of the Hell Bounds in the game, and due to this occuring on 5:AM, this reduces the total amount of time the player can charge up all generators in time before the night finishes, so this forces the player to act more quickly and agile about the generators in comparison to early nights.

Advice from Daniel in Night 4 explains that MickMick is super aggressive, meaning that he can activate as early as 1 AM or 12 AM in later nights. Regardless, MickMick's A:I is as simple as the game's other antagonists.

## ***Quotes***

* ***"I will tear your head off."***
* ***"It's your time to suffer."***
* ***"This time, you won't only be scared."***
* ***"I will scare you to death."***

## ***Locations***

Hell Bound MickMick will start off-camera, then will eventually start in the Storage Room on Night 4. He will then travel through the Staff Hallway, the Meat Container, the Staff Lounge, and he will then access the office. Alternatively at 5 AM on Night 5, Hell Bound MickMick will spend the rest of the corresponding night in the office, choking the player until 6:AM.

## ***Gallery***

### **Extras**

Hell Bound MickMick's mugshot in the Jumpscares Menu.Hell Bound MickMick's full design.Hell Bound MickMick in the extras menu.
### **Gameplay**

Hell Bound MickMick on the Title Screen.Hell Bound MickMick in the Storage Room.Hell Bound MickMick in the Staff Hallway.Hell Bound MickMick in the Meat Container.Hell Bound MickMick in the Staff Lounge.Hell Bound MickMick at the left door of the office.Hell-Bound MickMick's texture in the office.Ditto, but brightened and clarified for better vision.Hell-Bound MickMick's jumpscare.
### **Brightened Gameplay**

Hell Bound MickMick in the Storage Room. (Brightened and clarified for better saturation and vision)Hell Bound MickMick in the Staff Hallway. (Brightened and clarified for better saturation and vision)Hell Bound MickMick in the Meat Container. (Brightened and clarified for better saturation and vision)Hell Bound MickMick in the Staff Lounge. (Brightened and clarified for better saturation and vision)Hell Bound MickMick in the extras menu. (Brightened and clarified for better saturation and vision)
### **Animations**

An animation of Hell Bound MickMick hitting the player and grabbing the player at 5AM of Night 5.An animation of Hell Bound MickMick choking the player at 5AM of Night 5.An animation of Hell Bound MickMick collapsing the player on the office desk at 5AM of Night 5.An animation of Hell Bound MickMick letting the player go on 6AM of Night 5.
### **Promotional Content**

Hell Bound MickMick on the Extras Menu.Hell Bound MickMick's official concept. (created by Photo-Negative Mickey)Hell Bound MickMick in a promotional image with all hell-bounds. (Check out the hell bounds for more information.)
### **Miscellaneous**

The original MickMick from *Five Nights at Treasure Island: 1.0.*Hell Bound MickMick in another variant of a promotional image with all hell-bounds. (Check out the hell bounds for more information.)Hell Bound MickMick's original appearance in *FIve Nights at Treasure Island: The End of Disney Revision 1*.

**Hell Bound MickMick's screech. This is used for all of the characters in the game, excluding Hell Bound Disembodied and Hell Bound Daisy Duck, Beta Nightmare Ortensia from FNATI: TEOD V1 and God.**

**Hell Bound MickMick's hallucinational talk before starting night 4.**

## ***Trivia***

* Hell Bound MickMick is considered to be one of the most dangerous characters in the entire game: while Hell Bound Undying requires the player to track in down with the cameras in order to prevent him from entering the office and Hell Bound Photo-Negative Mickey is the one to typically murder the player when the player fails to charge up all the generators in time before 6 AM, Hell Bound MickMick can be twice as threatening as the two: even though his A:I is relatively simple, it is still very aggressive and quick, and increasingly becomes more intense in Night 5. When combined with his attempt to choke the player near the end of Night 5, this makes Hell Bound MickMick arguably the most dangerous threat in the entire game, in combination of being the most aggressive out of all of the antagonists in the game.
	+ Additionally, due to this occuring on 5:AM, this reduces the total amount of time the player can charge up all generators in time before the night finishes, so this forces the player to act more quickly and agile about the generators in comparison to early nights.
* Hell Bound MickMick's A:I complex is known to be the most aggressive out of all the other hell bounds, but the method to defend him is ordinary.
* According to the creator (**Photo-Negative Mickey**), **Hell Bound MickMick** is said to be linked to Hell Bound Photo-Negative Mickey.
* Even when he is inactive on the Custom Night, Hell Bound MickMick will still remain in the Storage Room.
* Hell Bound Photo-Negative Mickey, Hell Bound Undying and Hell Bound MickMick have the most jumpscares, out of all characters, both with a total of 2.
	+ Although choking the player to death isn't counted as a proper jumpscare, it still shows major intimidation to the player nonetheless.
		- Hell Bound MickMick and Hell Bound Photo-Negative Mickey are the only main story of Mickey Mouse hell bound toons to have had a tail. His tail was only ever seen in 1.0, the initial incarnations of *Five Nights at Treasure Island*. The other toon to have a tail is Hell Bound Willy, who is exclusive to the Custom Night in this rendition of the game, and also currently has one.
	+ Hell Bound MickMick will always be the one to attempt to choke the player to death on 5 AM on Night 5 and the Custom Night, even when he is inactive on the Custom Night (excluding Night 6).
* Out of all of the game's antagonists (excluding Hell Bound Suicide Mouse), Hell Bound MickMick appears to be the least damaged, but is nevertheless the most creepiest amng the rest of the game's roster.