Alpha Build 19

Released: 11th November 2018

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1718581464337450500

 **Gameplay & Mechanics**

* Reverted some code optimizations to fix the new desync/instant hit problem that appeared since Patch 18 - this will also put swing manipulation in check again same as Patch 17 and make it more readable
* Added new climbing/parkour system - players can now vault over smaller obstacles, and pull themselves up on higher walls/obstacles. Press or hold spacebar to activate, getting hit during climbing will ragdoll players. Also works while in the air. May lead to some temporary map exploits.
* Equipment that can't defend with parry/block will now get disarmed and drop on melee hits and switch to fists. This affects archery weapons, throwables and various equipment. Having a shield will override this, so if you have a throwable and a shield, you don’t get disarmed on hit
* Chase mechanic now only works with a melee weapon in hands, and chase mechanic from the front is now enabled if opponent doesn’t have a melee weapon
* Buffed chase mechanic start speed slightly
* You can now hold use to swap items in hand with items on the ground directly
* Stamina breathing threshold lowered to 15 stamina
* Hyperarmor now also works against projectiles and horse bumps
* Forward parry now ignores strike early releases, preventing some bad looking early parries
* Slight flinch knockback increase
* Added Bandage - 1 Point item, has 2 uses and heals 50 hp per use. Bandaging takes 1.5s and can be used while walking
* Added Medic bag - 2 Point item, deployed once thrown on the ground. Has a total HP pool of 300 and heals 50 per hold use.
* Added Toolbox - 8 point item, can be used to construct buildings & fortifications. Use alt mode to switch through the available buildings. Currently has a wall providing cover and a spike wall, which deals damage and can impale people, based on their velocity. Buildings self construct upon deploying, this process can be canceled by enemies or sped up with a repair hammer. Buildings can be destroyed/repaired and have different stages of health, the maximum amount of buildings per toolbox is 6. Buildings persist between lives, but if you respawn without a toolbox, they will vanish.

 **Animations**

* Third person Jump animations improved for upper and lower body
* New 3p catapult lowerbody anims

 **Customization & Equipment**

* Removed purple from leather color added 3 more shades of brown
* Added new Knights Rimmed Pauldrons
* Added new Knights Chain
* Added new Rimmed Pauldrons

 **Visuals & Misc**

* Fixed ballista hand IK breaking into a Tpose in the distance
* Added various LODs
* Fixed holster jiggle not working in some cases

 **Vehicles**

* Vehicles now show visible damage based on health (this broke a few patches back)
* Catapult movement speed raised from 125 to 187
* Raised Catapult turning speed while moving

 **Audio**

* Improved a few sounds

 **UI**

* Added new equipment interaction UI elements

 **Known Issues**

* Loadout switching in Skirmish in between rounds or during warmup can occasionally not work and needs multiple retries
* Broken 1p shadows
* Cloth is disabled on Medium Horse and Gambeson skirt
* Cloth bunches up in Armory