recursal/Fanatic-Fandom huggingface dataset:
Boar Meat

**Boar Meat** is meat obtained from slaughtering Boars.

## Obtainment

Slaughtering a Boar drops **Boar Meat** as well as Boar Hide. They can also rarely be bought from the Merchant and Sects. It is also the only meat that can be purchased from the Auction. However, it is not recommended to do so through the Auction as the item will be pre-improved with Specter Refinement, costing a large amount of Spirit Stones while not significantly improving the item.

## Uses

* Ingredient in Cooking
* Gifts to Sects to obtain Connection.
* Can be fed to carnivorous Animals to tame them.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for meat production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their meat.
Ancestral Demon's Remains

### Description

Iconic scenery of Daemonia Temple, it is said to have embodied memories of the Ancestral Demon.

## Material requirements

### Other Items Req.

1 Ancestral Yaoguai's Remains, 49 Flood Dragon Flesh, 49 Phoenix Flesh, 49 Primeval Flesh

**Ancestral Demon's Remains** is the Sect Wonder of Daemonia Temple.

Meditating on this Wonder after is built is supposed to provide Formation Manual: Formation of Great Vastness: Derivation of Time

1. ↑ This Manual is normally unobtainable as of version 1.24 due to a bug. The mod Daemonia Wonder Fix allows this manual to be obtained.
Black Scale

## Obtainment

Can be obtained from Auctions, or by excavating Yin eggs from the Torch Dragon (Boss).

## Uses

Better and accessible midgame alternative to Spiritwood, having 35 Qi Gathering at 4 Range.

## Alchemy

Item\_Dan\_ZhuLongDan1
* 1 Divine Torch Dragon Scale
* 2 Yin-Yang Crystal
* 27 **Black Scale**
* 27 White Scale
Increases Number of Artifacts by 1.

## Alternatives

The following all provide the same stats and can be used interchangably at 4 range in a midgame qi gather array as an upgrade to Spiritwood.

* Blazing Feather
* Dragon Scale
* Flood Dragon Scale
* Phoenix Ironclad Feather
* White Scale
Chant of Animal

### Description

Secret technique for training fierce beasts of Mt. Hundred Insects, it recorded some exclusive elixirs for inducing sentience in wild beasts.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A manual for YaoGuai Raising, similar to Chant of Phenomena.

## Unlocks

### Alchemy Recipes

* Enlightening Pill, described as "Intelligence Elixir"
* Spring Pill, described as "Spring Elixir"
* Summer Pill, described as "Summer Elixir"
* Autumn Pill, described as "Autumn Elixir"
* Winter Pill, described as "Winter Elixir"
* Ground Pill, described as "Earth Elixir"

## Obtained

Buy for 250 Spirit Stones value from Mt. Hundred Insects at Mt. Hundred Insects
Alchemy Furnace

**Alchemy Furnaces** are used to craft Pills and Elixirs using Alchemy.

## Description

Building required by Alchemy, allows you to create pills and potions.

It is one of the buildings classified as Feng Shui Building. Placing it in a room will add *Alchemy Lab* type to the room types.

## How to Unlock

Establish a Sect by either eating the starter Forming Pill, or laying a Foundation. Then making your Outer (mortal) in to an Inner (cultivator).

## Auspiciousness

*See: Alchemy Success Rate full calculation*

The Auspiciousness of the Alchemy Furnace influences the Alchemy Success Rate. This is separate from the Furnace element interactions discussed below.

 Auspicious
 Slightly Auspicious
 Slightly Ominous
 Ominous
 Very Ominous

## Furnace element interactions

Due to material restrictions, it is not possible to build an Alchemy Furnace of the Wood element. To create Fire element pills while receiving the "begets item" bonus, a Small Furnace is required.

 overcomes item
 same as item
 other
City of Abundance

### In-game description

A large city in the middle south, built beside the mountains at the vital junction of transportation that prospers on transport services. People in the city are frank and open toward people, easily able to gain favor from others with their unique charisma.

### Distance

994 km

**City of Abundance** is a City/Region to the northwest of Mt. South.

## Agency

It is one of the Locations where a City Agency can be established.

As a City Agency, a Spirit Master Hall can be built here to recruit Mortals. Recruited Mortals have a greater likelihood to have higher Charisma Attribute.

## Adventure

Adventure Types:

* City\_Base: 100%

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.

## References

1. ↑ Settings\MapStories\MapStory\_FillingLv1.xml
2. ↑ Settings\World\Places\Level1.xml
Bracelet

**Bracelet** is a Tool that improves the wearer's Charisma by a percentage determined by the crafting material's Work Speed Coefficient. It is *equipped* by picking it up into the Inventory rather than onto Gear slots.

## Obtainment

Can be crafted at Handcraft Station by an Outer Disciple with the Crafting work activated.

## Effects

Attractiveness, Quality and Tier don't affect the charisma bonus.

## Strategy

You often get the same result if making it from raw ore/stone/wood or bars/blocks/timber, so it advised make it from later (bars/blocks/timber). The exceptions are Ice Crystal (Ore = 4.75%, Bar = 4.25%) and Goldwood (Log = 2.5%, Timber = 5.5%).

### Early Game

Spiritwood (6% boost) is available. But might be precious. Alternatively can be bought from Mt. Tiger Paw for 50 -> 5 Timber = 10/bracelet

The "cheap" alternatives would be either Jade Essence (6%) found exploring, or Goldwood (5 from Mt. Tiger Paw) Timber (5.5%), which is a little bit weaker, but very cheap. Just mining an Ice Crystal Ore (4.75%) is also possible, but not really recommended due to effectiveness loss.

### Early-Mid Game

Later, it's possible to occasionally find pieces of Parasol Timber (9% boost) floating around for 150 each from random sect trades.

It's also possible to sometimes find Holy Stone Blocks (7.5%) for the same price. In case you need that little boost NOW, and don't yet have the Parasol.

### Mid-Late Game

At this point, you can probably farm Lumina Core from The Abyss very easily, for mass production.

Alternatively, maybe even Divine Jade or Holy Stone if you want the additional Tier/Attractiveness for whatever reason.

## Bugs

* Spiritwood Timber bracelet is still called Spiritwood (probably a bug), but looks blue instead of orange.
* Goldwood being as low as it is seems like a bug.
* Ice Crystal Ore being as high as it is seems like a bug?

Yes, the Divine Jade bracelet really has attractiveness of 152. Divine Jade itself is 150.
Altar of Magic

### Description

A decorative structure. It can affect the Five Elements of its surroundings based on its materials.

## Material requirements

### Other Items Req.

8 Spirit Crystal

**Altar of Magic** is a 5x3 Cushion and Unlockable Building that can be obtained from inspecting the building in Kunlun Palace, which allows the player to build it in the Player Sect.

It can be used for cultivation, and has the highest base Coziness of any non-Wonder Cushion at 1.4. Due to its high Gather Qi value, it is generally a better option mid-game for cultivation. Later in the game, however, it can be outclassed by the Qi Cushion due to more effective Gather Qi items becoming available.

*See: How best to use an Altar of Magic on the Cultivation Rooms page*

## How to Unlock

Observe an Altar of Magic at one of the Sect maps:

* Mt. Kunlun (Kunlun Palace)
* Purple Cloud Palace (Wudang Sect) DLC

## Cultivator Location

The Cultivator's location on the Altar of Magic when cultivating is shown in the screenshot below (courtesy of Iguana's guide)
Better Alignment (Mod)

**Better Alignment** is a Mod by Fasgort that fixes the illogical, though desired by many, in-game functionality of Alignment#Lock, through which the player Sect is considered Controversial in spite of Good or Evil scores being heavily swayed in one direction, as long as both are at or above 300. *Read more: Alignment#Alignment Table*

*See also: Mods' list*

## Description

```
[作者]
Fasgort
[简介]
A mod to replace the alignment system with a more sensible solution.

Breakpoints:

- Lower than 500 points total: Unknown
- Tiers of good and evil: when one side is higher than 2/5/9 times the other side
- In any other case, true neutral: Controversial

```
Bull Hide

## Obtainment

A type of Leather obtained from slaughtering Bulls. 40 drop for every Bull slaughtered, less if it is not fully grown. This can be increased by Butchering Yield.

## Uses

Used for crafting clothing that improves Temperature Tolerances slightly. As Demon Beast Hide is better in every way, it is recommended not to use regular animal hides for crafting clothing.

## References

1. ↑ Settings\Npc\Race\Race\_Animal.xml
2. ↑ Settings\ThingDef\Item\Item\_Material\_Leather.xml
Chicken Meat

**Chicken Meat** is meat obtained from slaughtering Chickens.

## Obtainment

Slaughtering a Chicken drops **Chicken Meat**. They can also rarely be bought from the Merchant and Sects.

## Uses

* Ingredient in Cooking
* Gifts to Sects to obtain Connection.
* Can be fed to carnivorous Animals to tame them.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for meat production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their meat.
Age

**Age** is a general Character characteristic indicating how old they are. Visible in the Basic Stats & Backgrounds (Window).

## Effects

### Potential

A Mortal Character's age is in direct inverse correlation (when one goes up, the other goes down) with their Potential, which locks in at the moment of Promotion from Outer Disciple to Inner Disciple.

### Lifespan

A character's age is directly correlated to their Lifespan: when their age reaches the same number as their lifespan, they die.

## Limitations

### Backgrounds

A character's third Background only becomes available at the age of 16.
Common Elixir Recipes

## Common Elixir RecipesDanFang\_2

### Description

A recipe book teaching more commonplace elixirs, with many easy-to-make yet effective elixirs found between its covers.

### Effect Description

Acquire the following elixir recipes:
Euphoria Pill
Fasting Pill
Inedia Pill
Purity Pill
Fitness Pill
Power Pill

## Manual Effects

### Unlock Alchemy Recipes

* Euphoria Pill
* Fasting Pill
* Inedia Pill
* Purity Pill
* Fitness Pill
* Power Pill

**Common Elixir Recipes** is a Standalone Orthodox Manual on Pills obtained early on.

## Pill recipes

* Euphoria Pill
* Fasting Pill
* Inedia Pill
* Purity Pill
* Fitness Pill
* Power Pill

## References

1. ↑ Settings\MapStories\MapStory\_Item.xml
Casual Pants

### Description

Casual everyday clothing, allows one to stay relatively warm, but it is not very breathable.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

## Decay

### Max. Qi

0

**Casual Pants** is a type of Clothing that is worn in the Pants slot. This item can be crafted with both Cloth and Leather, but costs significantly more than the Thin Pants. Since the majority of the bonuses come from the material and not the base item, crafting this item with Demon Beast Hide and other high-tier leather items is not recommended.
Artisanry

Artisanry is a skill which increases the Quality of crafted items.

The Artisanry skill can be levelled up by interacting with certain Leisure buildings or by Fishing.

## Skill Level Effects

Artisanry Skill Level affects the following Properties:

* Crafting Quality Gains (`MadeQualityAddValue`) - 1% per Skill Level
* Estimated Artwork Value (`ArtRateValue`) - 15% per Skill Level

Artisanry Skill Level affects the following Properties regarding Physical Cultivation:

* ~~Remolding Fail Chance Bonus~~ (`BodyPractice_RollAddtion_Null`) - 2% decrease per Skill Level, however due to the way the Property is defined, it is always zero.

## References

1. ↑ Settings\Property\WorkProperty.xml
2. ↑ 2.0 2.1 Settings\Property\BodyPraticeProperty.xml
3. ↑ `XiaWorld.PracticeMgr.GetRandomBodyQuenchingLabel`
Botanic Revitalization

Utilize pure, refined Wood Element Qi to invigorate a plant, significantly increasing its growth rate for 1 day. Less effective on plants of higher tiers.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Botanic Revitalization** is a Miracle that allows a Six Paths Reincarnation Law Xiandao Cultivator to temporarily improve the growth of a Plant.

## Obtainment

The Miracle can be found in the "Botanic Revitalization" Orthodox Manual from Six Paths Reincarnation Law. Only practitioners of Six Paths Reincarnation Law may learn this Manual after first learning Chant of Wood Mastery.

## Effects

The Miracle has the following effects:

The base effect of the Miracle is a growth speed bonus of 60,000% for 600 seconds (1 day). The growth bonus is then divided by the square of the Tier to obtain the final bonus:

* The targeted Plant receives the above magical growth speed bonus (stacks multiplicative over all other growth speed sources) for 600 seconds (1 day). If the Miracle is cast while another magical Plant growth bonus is active, it improves the buff if the buff power is greater, and it extends the buff if the buff duration is greater. For example, for a Tier 6 Plant:
	+ If the Plant currently has a 10% growth bonus and a duration remaining of 5000 seconds, the bonus is set to 1666% for 5000 seconds.
	+ If the Plant currently has a 2000% growth bonus and a duration remaining of 20 seconds, the bonus is set to 2000% for 600 seconds.
	+ Once all Plant Growth Miracles are obtained, Rainchant cast after **Botanic Revitalization** provides the best bonuses, since they have the highest duration and growth bonus respectively. This is very useful for growing rare plants such as Spirit Roots or Huge Ginkgo Tree.

## See also

* Timely Rain
* Rainchant
* Chant of Wood Mastery

## References

1. ↑ Settings\Practice\Magic\Magic.xml
2. ↑ `XiaWorld.ToilAbsorbLing.OnStepToil`
3. ↑ `XiaWorld.PlantThing.SetGrowEffectAddP`
Benign Dragon Avatar

* Monster

**Benign Dragon Avatars** are Monsters that are summoned by the Torch Dragon. They will heal the Torch Dragon's Body. They do not drop any items when killed or butchered. They can become extremely strong if the Character they are summoned from has high Condemnation.

## Statistics

The statistics of the Benign Dragon Avatar depend on the Condemnation of the Character that it is summoned from.

* All Avatars have the following base statistics:
	+ Base stats of a regular Invader at the Sect's current Reputation
	+ Elite Enemy modifier

The power bonus depends on the Condemnation, and is capped between -10 (10 Virtue) and 100. Mortals are considered to have a Condemnation of 0. The power bonus multiplier is extremely dangerous, as it simultaneously increases Spell Power, Max Qi and Qi Barrier power by the same multiplier.

* At Condemnation of 100, the power bonus is 5
* At Virtue of 10, the power bonus is 0.5

* Each point of power bonus results in the following buffs (`Boss_Zhulong_YangShadow,Boss_Zhulong_ShadowFight`) to the Avatar:
	+ `Boss_Zhulong_YangShadow`
		- 10,000% Demonic Qi
		- 10 Barrier Power Bonus (Value)
		- 20,000% Spell Power Bonus
		- 600 Cold Tolerance
		- 800 Heat Tolerance
	+ The following bonuses (`Boss_Zhulong_ShadowFight`) are also further multiplied by the "Combat Difficulty" setting:
	+ `Boss_Zhulong_ShadowFight`
		- 40,000% Demonic Qi
		- 50,000% Demonic Attack Power
		- 10,000% Artifact Power Bonus
		- 10,000% Artifact Qi Recovery Bonus
		- 10,000% Artifact Max Qi Bonus
		- 60,000% Spell Power Bonus
		- 600 Cold Tolerance
		- 800 Heat Tolerance

## References

1. ↑ 1.0 1.1 Scripts\gameult.lua
2. ↑ 2.0 2.1 Settings\Modifiers\Boss\Modifier\_zhulong.xml
3. ↑ `XLua.ObjectTranslator.XiaWorldNpcMgr_m_CreateEliteEnemy`
4. ↑ `XiaWorld.Npc.AddEliteModifier`
Blessed Pill

### Description

Consume to activate your primeval Qi, increasing Luck by 30% for 48 hours. However, 3 years of life will be lost as a result.

## Crafting

### Ingredients

* 1 Life Spring
* 3 Cinnabar
* 125 Lingzhi

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 3

### Merchant Price

Buy Price: 300
Sell Price: 50

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Blessed Pill** is a Pill increasing Luck by 30% for 48 hours, at a cost of 3 Lifespan. Given Luck's importance throughout the game, it can be used to improve outcomes, for example for Golden Core Breakthrough, Luck Based Adventure Loot or The Demon Emperor's Tomb opening. It has no Medicine Resistance and both its crafting recipe and components are relatively easy to obtain in mid-game.

## Obtainment

* Alchemy crafting
* Stealing: 60 in Mt. Pitfall
* Trading: R pool (400 Favor) of Pit of Doom

## Crafting recipe

The recipe is learned in Book of Heavenly Exploits (Qi Shaping requirement), found in some options of the first Golden Casket. It is also a possible reward from the Alchemy Recipes, Talisman Recipes, Location Manuals Item Cache.

It requires 12 Alchemy Skill Level, has a base Yield of 1 and a base success rate of -20%. The recipe is:

* 1 Life Spring
* 3 Cinnabar
* 125 Lingzhi
Attributes

**Attributes** are Character "stats" with various effects on capabilities, qualifications as well as Skill Ability Ratings. This page differs from the content of Five Attributes by including Potential.

*See also: Five Attributes*

* Perception (PER)
* Constitution (CON)
* Charisma (CHA)
* Intelligence (INT)
* Luck (LUK)
* Potential (POT)
Blossomfall

### In-game description

A village built against mountains in the hinterland of Central Plains. Generations of villagers have been practicing medicine, making a living through herb gardens on mountains nearby.

## Adventure Output

### Find

* x10 Ginseng (83%)
* x4 Red Ginseng (17%)

**Blossomfall** is a location on the World Map, part of the Central Plain region. It is a source of Red Ginseng and contains a Life Pill.

## Adventure

Adventuring here rewards 1 or 2 (50% each) from the following loot pool:

* x10 Ginseng (83%)
* x4 Red Ginseng (17%)

The expected value is 12.5 Ginseng and 1 Red Ginseng per adventure.

## Enter Map

### Loot

* x1 Life Pill
* x1 Healing Pill stack and x5 individual ones on display.
* x2 Lavish Meal stacks, respawning
* x1 Painreliever stack
* x1 Herb stack
* x1 Healing Balm stack
* x1 Bonemend Balm stack
* x1 Ginkgo Fruit stack
Book of a Hundred Poisons Fragment

### Description

Orthodox teachings of the Southern Cult in ancient times. Unfortunately, most of its contents have long been lost, there are only fragments left. This manual recorded the crafting recipes of three supreme artifacts of the Demon School.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact Standalone Orthodox Manual.

## Unlocks

### Legacy Artifacts

* Venombane
* Sand of Destruction
* Illusion Sphere

## References

1. ↑ Settings\Esoterica\Esoterica\_MiBao.xml
Ancestral Yaoguai's Remains

### Description

The concentrated substance formed by the remaining spirit within the Ancestral Yaoguai's Remains, which is also the root of all its profoundness.

Ancestral Yaoguai's Remains is an item required to build the Ancestral Demon's Remains Sect Wonder in the Player Sect. It is obtained by taking the wonder by force from Daemonia Temple after conquering them.
Bladesmith Tomb

### In-game description

A dark and meandering cave inside Mt. Shu, with the swords carried by each generation of sword immortals from the Blue Lotus Temple hidden in it.

### Distance

1031 km

**Bladesmith Tomb** is a location on the World Map. It is part of the Mt. Shu region and owned by Blue Lotus Temple.

## Adventure

Adventuring here doesn't have any reward by default. However, if your Favor with Blue Lotus Temple is 600 or higher, adventuring here can reward a cultivator with an artifact once, if their Artifact Mastery Skill level is 15 or above. If someone adventures here without the correct skill level, they won't be able to get an artifact later.

The artifact Tier is 9 by default, with:

* Luck / 10 probability to get +1 tier,
* Luck / 20 probability to get (a different) +1 tier,

for a max of Tier 11. The weapon created will always be a sword and feed the cultivator's element or be None for None element cultivators, the material will have the following properties:

## Camp

### Interactable

The Sword Subduer can be interacted, and if the cultivator has an Artifact Mastery Skill level of 15 or above, you'll obtain "Dragon Wing", a T8 Fire Artifact made out of an Igneocopper Sword.

### Loot

* Dragon Wing
* x11 Sword (T2 to T7, various elements)

### Enemies

x4 random Monster at the Core Shaping level, respawning.
Area

An **Area** is a zone that can be labelled on the Ground, and can have a variety of properties.

There are a number of different Area types:

* Field (`Plant`)
* Herb Garden (`DisciplePlant`)
* Storage Area (`Storage`)
	+ Trade Area, a special type of Storage Area that accepts trading of items.
	+ A Storage Area can also be denoted as Tradable, but at least one Trade Area must exist before Trading can occur.
* Branch Area (`Tang`)
	+ There is no limit to the size of each individual Branch Area, but only one Branch can be assigned to an Area at one time.
* Pasture (`Breeding`)
* A building area to change the Ground type of a location, into either:
	+ Shallow Water
	+ Soil
	+ Fertile Soil

## References

1. ↑ Settings\AreaTypeDef\AreaTypeDef.xml
Annotations from the Book of Life

## Annotations from the Book of LifeDanFang\_6

### Description

A long-secret collection of annotations, detailing five ancient elixir recipes that are said to prolong one's life.

### Effect Description

Acquire the following elixir recipes:
Life Pill
Vitata Elixir
Eternity Pill
Regen Pill
Morrow Pill

## Manual Effects

### Unlock Alchemy Recipes

* Life Pill
* Vitata Elixir
* Eternity Pill
* Regen Pill
* Morrow Pill

**Annotations from the Book of Life** is a Standalone Orthodox Manual on Pills that extend Lifespan.

## Pill Recipes

* Life Pill
* Vitata Elixir
* Eternity Pill
* Regen Pill
* Morrow Pill

## Obtainment

* Successful Adventure in Perennial Miasma
* Alchemy Recipes, Talisman Recipes, Location Manuals Item Cache
Bear

* Animal
* Yaoguai
* Monster

**Bears** are Animals that can can be found in the Player Sect.

## Taming

Like all animals, Bears can be tamed using Incantation of Consonance Miracle. Alternatively they can also enter the map already tame via an Event. This allows the player to breed Bears. After taming them, they should be put into a pasture at a safe location to grant quicker access as well as ensuring safety of the Bear.

## Uses

### Farming

Killing and slaughtering Bears grants the player Bear Meat (an Ingredient), Bear Hide (a Leather), as well as Bear Gall, which can be consumed for Stamina and Foundation. Since Bear Meat has no special uses in food crafting, it is generally not advised to farm it as a food source. It is useful for gaining meat to gift to Sect Leaders' favorites for Sect Favor and Connection. Bear Gall is obtained more easily through purchasing it from Sects or the Merchant.

### YaoGuai

Bear YaoGuai can be raised from tamed bears that are enlightened. Enlightened bears in cages can be purchased from Sects, the Merchant, and Auction. Occasionally, an event may occur where an enlightened bear can be caught in the wild from a random location in the World map.
Cold Prison

**Cold Prison** is an invisible Building (`IsVirtualBuilding` `= 1`) that is placed when the Flood Dragon casts the Cold Prison attack after one of its Body Parts has been destroyed. It does not have any of the usual properties such as Tier, Element, and Attractiveness, and is disregarded for the purposes of these calculations.

## What to do

* The Float Dragon Pet Changhai can dispel Cold Prison after it is fully grown.
* In the absence of player interaction, the Cold Prison naturally disappears after 56 days.
* While it is possible to surround the Cold Prison in a Room and heat it with other Objects, it has an extremely high cooling value, equivalent to over 10 Fire Spirit Root: Crimson Fruit Tree or 15 Blazing Feathers or Crimson Fruits.

## References

1. ↑ Settings\ThingDef\Building\Building\_Other.xml
Bell

### Description

A small bell, taking it with you improves your mood, as well as attracts the attention of others, making them more willing to communicate with you.

## Crafting

### Ingredients

Timber, Stone Block, Metal Bar, Wood, Rock, Metal (Type)

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Bell is a Tool that improves the wearer's Mood by flat amount determined by the Work Speed Coefficient of the Material it's made from. Affects Base Mood directly rather than through a Moodlet.

Bell also improves the wearer's Social Tendency by 0.2, also multiplied by the Work Speed Coefficient of the Material it's made from. According to the item's description, this is supposed to increase the chances of random chat between the wearer and other disciples, leading to faster growth of their Social skill.

## Obtainment

Bell is crafted at Handcraft Station by an Outer Disciple with the Crafting work activated. Right-click the Bell in crafting menu to specify material.

## Effect

The Base Mood provided isn't proportional to material's tier and has it's own progression instead. High-grade materials are equivalent, lower grade materals are more or less proportional to their perceived rarity, although exceptions exist.

Notably Bells made out of Goldwood Timber are incredibly cost-efficient with their effective price being just one Spirit Stone.
Cauldron of the Harvest

### Description

It is said to be a imitation of the cauldron used by Divine Farmer of old. The cauldron's body is carved out of Divine Jade, and forged by using Phoenix Fire Jade as the Spark of fire while combined with the powerful potency from ten thousands pounds of Spirit Leaf. When using this artifact, the more types of Elixir the user has taken, the more extent to which they will be able to stimulate its power.

### Source

Primordial Alchemy Law

Cauldron of the Harvest is a Legacy Artifact which does increased damage with more items in the Medicine Resistance list.

## Obtainment

Learn the Law Exclusive manual from Primordial Alchemy Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Successfully craft elixirs 36 times to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact deals damage normally like any other artifact following its statistics. Additionally, the artifact does 5% increased damage with more items in the Medicine Resistance list. This includes any medicines with 0% resistance as well.

In total, there are (with both DLCs) 124 items that can grant an elixir resistance, for an extra damage multiplier of 6.2, or x7.2 base damage.

1. ↑ `Settings\ThingDef\Item\Item_Equipment_MiBao.xml`
Archive

This page is for archiving old and obsolete pages/information, such as instructions pre-official translation. It exists currently in the main namespace, i.e. *mainspace*, but moving it to be a supbage of Amazing Cultivation Simulator Wiki or creating a new namespace for it is to be considered.

## Index

1. Archive/Installing\_the\_English\_Translation\_Mod
Cage

A **Cage** is an Item that can be purchased from the Merchant, Sects, or the Auction. It contains a specified Animal that has been enlightened.

## Types of cages

There are three types of Cage that can be obtained. The higher the Tier of the Cage, the more expensive it will be.

The prices of cages are not determined in the ThingDef of the cages, but instead in the Trade sections.

ThingDefName
Item\_NormalAnimalBox

 Cage
Item\_BodyAnimalBox

 Beautiful Cage
Item\_AnimalBox

## References

1. ↑ Settings\ThingDef\Item\Item\_System.xml
2. ↑ Settings\Trade\TradePrice\PriceTrade.xml
Auction Speedup (Mod)

**Auction Speedup** is a Mod by 大学数学作业专业辅导 that speeds up the Auction bidding phases and in general.

*See also: Quality of Life Mods*

## Features

* Speeds up the unnecessary slow portions of Auction visits

## Steam Description (Translated)

```
[author] Wu Zetian is so handsome
[Introduction] Pre-Module: Lightweight Mod Loading Library The auction has become super fast, information will be skipped quickly, and some important information can be seen in the message column on the right

```

## Download

* [Steam Workshop LINK]

*See also: Mods' list*
Collection of Basic Talismans

A Standalone Orthodox Manual on Talismans

Xml name: *SpellEsoterica\_5*

## Contians

* Talisman of Spiritual Cleansing
* Talisman of Fasting
* Talisman of Lasting Joy
* Talisman of Supreme Yang
* Talisman of Supreme Yin
* Talisman of Diligence
* Talisman of Craftsmanship
* Talisman of Fertility
* Talisman of Medicinal Mastery
* Talisman of Qi Absorption (not listed in tooltip)

## Obtainment

* Manual Relics or Manual Guard perk during character creation. Depending on character race.
* Any other way of getting a Standalone Orthodox Manual (random chance)
Bone

Disambiguation page for BoneThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Bone** may refer to:

* Bone (Body Part) - Type of Body Part for Characters, can be Remolded through Physical Cultivation
* Bone (Type) - Type of Item that fall into the category of Material. They are dropped from Boss Monsters, or are related to a summonable Pet. They are not necessarily literally bones, but can be flesh, feathers, scales, jade, or some other related body part. *See: Category:Bones*
* Items:
	+ Divine Bones
	+ Phoenix Iron Bone
	+ Tiger King's Bone
	+ Bonemend Balm
* Other:
	+ Ancient Beast's Bone Essence
Blazing Feather

### Description

A peculiar feather, although it is not very hot to the touch, it can keep diffusing heat indefinitely, significantly increasing the temperature of a room or other confined space. It doesn't seem to have much use except for its strong spirit converging effect.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 750

### Auction Min. Price

Min. Buy Price: 1000 Spirit Stones

**Blazing Feather** is a Fire Gather Qi item with a range of 4. As its Elemental emission has a range of 3, it has an element-neutral range like Spiritwood. Due to its high Indoor Heat, it is also used for roasting and temperature control.

*See: Low temperature variant, Phoenix Ironclad Feather*

## Obtainment

* Camp: 4 in 4 stacks in Phoenix Cliff (Mt. Lucian region)
* Stealing: 10 in 10 stacks in Daemonia Temple
* 1 drops during naturally-ocurring Foehn Wind Weather
* Random drops during the summoning phase of the Phoenix

## Alternatives

The following all provide the same stats and can be used interchangably at 4 range in a midgame qi gather array as an upgrade to Spiritwood.

* Dragon Scale
* Flood Dragon Scale
* Phoenix Ironclad Feather
* Black Scale
* White Scale

## References

1. ↑ `Settings/Weather/Weather.xml [Fohn] & XiaWorld.WeatherMapData.ApplyWeather()`
Attractiveness

**Attractiveness**, also referred to as **Beauty**, is a property of all Objects, such as Items, Buildings, or Plants.

## Attractiveness Value

### Object Attractiveness

Most Objects have a base Attractiveness, as well as a Material Attractiveness. Generally, Materials of higher Tier also have higher Attractiveness. The final Attractiveness of an Object is the sum of the two.

### Inside Room

When inside a Room, the Attractiveness is measured by the average of all Objects inside that Room. This value may be reduced due to randomly appearing dirty floors, and they have to be swept by a Peon or Vessel to increase the Attractiveness.

### Outside Room

When outside a Room, Attractiveness of a given tile is measured by taking the average Attractiveness of all Objects within a 13x13 square that are not part of a Room.

### Attractiveness Tiers

* 1- Ugly
* 2-5 Common
* 6-11 Beautiful
* 12+ Magnificent

## Effects

### Moodlets

Attractiveness of their current location has an effect on your Disciples' and visitors' mood. Higher Attractiveness results in a better Moodlet. This Moodlet does not apply if the Character is cultivating, is unconscious, or has lost both eyes.

* +25 Heaven on Earth (Attractiveness > 8)
* +15 Incredible Landscape (8 > Attractiveness >= 3)
* +8 Unique Scenery (3 > Attractiveness >= 1.5)
* +4 Ordinary Scenery (1.5 > Attractiveness >= 0.5)
* No Moodlet (0.5 > Attractiveness >= -0.5)
* -15 Filthy Environment (-0.5 > Attractiveness >= -2), max stack 4, stack increases every 4 days
* -20 Atrocious Environment (Attractiveness >= -2), max stack 4, stack increases every 4 days

### Divine Realm Breakthrough

* When a Shendao Cultivator is forming a Divine Realm, the Room they are in should have very high Attractiveness to maximize its number of States.

## References

1. ↑ `XiaWorld.AreaRoom.DoUpdateData`
2. ↑ `XiaWorld.Map.GetBeauty`
3. ↑ `XiaWorld.NpcFeeling.Step`
4. ↑ 4.0 4.1 Settings\Npc\Moods\Moods\_Evaluate.xml
City of Desolation

### In-game description

A large city on the western borderland, built on the barren land between the Central Plains and the Great Desert. The city is rich in ores and stones. Its terrain contributes to the fierceness of its residents, who are usually very fit and strong.

### Distance

2355 km

**City of Desolation** is a City/Region to the west of Mt. Tiger Paw.

## Agency

It is one of the Locations where a City Agency can be established.

As a City Agency, a Spirit Master Hall can be built here to recruit Mortals. Recruited Mortals have a greater likelihood to have higher Constitution Attribute.

## Adventure

Adventure Types:

* City\_Base: 100%

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.

## References

1. ↑ Settings\MapStories\MapStory\_FillingLv1.xml
2. ↑ Settings\World\Places\Level1.xml
Ceremonial Cauldron

### Description

Precious cauldron used by the ancient immortals in the sacrificial ceremonies of heaven and earth, it is said to be capable of communicating with the ways of Heaven.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Ceremonial Cauldron** is an Ancient Relic, a unique type of Spirit Relic.

## Activation Conditions

* Any Room Type, Large Size
* No Element Composition requirement
* No Building location requirements
* The room must have exactly 1 Feng Shui Relic (Condition 10003).
* The room must have exactly 1 spirit relic (Condition 20000).

## Effects

* Greatly Improves room Feng Shui
* -25 Attainment

## Uses

* Reducing Attainment
* Increasing Attainment as part of a Suppression Room.

## Obtainment

Rare drop after defeating an Ancient Cultivator.
Auto Unban Poop (Mod)

**Auto Unban Poop** is a Mod by XorOwl and MeatieusBoBeatieus that adds options to either automatically unban Feces or to toggle unban them with a hotkey.

*See also: Mods*

## Features

* Auto unban Feces
	+ Change interval in options (Left Control + U)
* Toggle unban Feces with hotkey (Left Shift + U)

## Mod Description

Source: https://www.nexusmods.com/amazingcultivationsimulator/mods/2

```
XorOwl and MeatiousBoBetious present a mod we've all been waiting for! Auto Unban Poop! Need to collect *way too much* poop? Trying to
fertilize an area? Just tired of the piles upon piles of feces littering
your base? Now you don't have to! Just enable this mod, and all normal
poop items should automatically unban themselves!

Hotkeys:
LeftShift + U : Unban all poop now
LeftControl + U : Opens the new Gui to toggle autounbanning on or off, as well as
setting a custom interval. Settings save and load with your save file.

If interested in translating this page and/or future additions to this mod, please reach out to XorOwl#0643 on discord.

```
Ancient Relic

Ancient Relics are special, non-random Spirit Relics that are obtained from Ancient Cultivators. They are often more powerful than normal RNG Spirit Relics, but are more difficult to obtain. Some Ancient Relics also have properties that do not occur in normal Spirit Relics.

## Comparison with normal Spirit Relics

Like Spirit Relics, Ancient Relics also:

* improve the Auspiciousness of the room they are in by 30 points if the conditions are fulfilled, making the room Very Auspicious.
* decrease the Auspiciousness of the room they are in by 30 points if the conditions are not fulfilled, making the room Very Ominous.
* Improve the statistics of the characters in the room if the conditions are fulfilled, otherwise decreasing the statistics.

Unlike Spirit Relics, Ancient Relics:

* Must be obtained from an Ancient Cultivator, either by discussing the Mysterious Cavern (Morality Seal), or by provoking and killing them in the Player Sect.
* Can only be obtained once per game per relic.
Cinnabar

### Description

This special mineral is commonly used as a medium in alchemy and when drawing talismans.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Cinnabar** is an item used to craft Talisman Paper as well as a number of Pills.

## Obtainment

Obtained by mining a Cinnabar vein, as well as by purchasing from Sects or the Merchant. Additional Cinnabar veins can be produced in the map by using the Mountain Shaping Miracle after existing veins have run out. Can also be found via adventure to Mt. Cloudsreach.

## Uses

Cinnabar is a common ingredient that is used to make any of the three types of Talisman Paper. Despite the description in the Talisman Paper, the Cinnabar is consumed when creating the Talisman Paper, and not when painting the actual Talisman.

It can also be used to make various Pills, as well as Dyed Jade.

## Trivia

It is also part of the unavailable recipe to make Sacred Nimbus Plate, although the item cannot be created through any means in the unmodified game.
Clothing

**Clothing** are items that can be worn as equipment by any Disciple. They fall into three main categories: Shirt, Pants, and Mantle.

The main effect of clothing is to improve the Temperature Tolerances of Disciples who are wearing them. Certain rare types of clothing, such as those made from Demon Beast Hide and other high-tier Leather, can provide additional Qi Barrier protection. Most types of Clothing can be crafted at a Sewing Table. Clothing, like other types of Gear, can also be turned into Sub-Spirit Gear.

The base cost of crafting Clothing listed below is further modified by the Material Cost Multiplier. This is 0.3x for Demon Beast Hide, Tough Demon Beast Hide, Lushu Hide, and Fei Hide, and 1x for all other applicable Materials.

*See: Guide to Temperature Tolerances*

## Shirt

Shirts are worn in the Shirt slot. Male Disciples do not receive a negative moodlet when not wearing a Shirt and wearing only Pants, but female Disciples will receive a negative moodlet unless both a Shirt and Pants are worn.

## Pants

Pants are worn in the Pants slot. All Disciples regardless of gender will receive a negative moodlet for not wearing pants.

## Mantle

Mantles (also known as Capes) are worn in the Mantle slot. Mantles do not provide any bonuses when worn, and are purely decorative, unless they are turned into Sub-Spirit Gear.

1. ↑ Settings\ThingDef\Item\Item\_Equipment\_Clothes.xml
2. ↑ Settings\Language\OfficialEnglish\Settings\ThingDef\Item\Item\_Equipment\_Trousers.xml
3. ↑ Settings\Language\OfficialEnglish\Settings\ThingDef\Item\Item\_Cape.xml
Ancient Casket

### Description

A stone casket buried deep beneath mountain rocks, appears to be quite dated. It is unknown what it contains.

## Trading

### Sect Price

Buy Price: 99999
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 99999
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 99999 Spirit Stones

The Ancient Casket can be obtained by Mining certain Minerals in the Player Sect. The base chance of getting it from each mined Mineral tile is 0.3%, regardless whether it has ore deposits or not. The chance of receiving an Ancient Casket is fixed and depends solely on the type of rock tile being mined and the game difficulty settings, but it is possible to receive two Ancient Casket drops by having a sufficiently high Mining Yield that comes from a high Mining Skill Level, PER and CON The Mining Yield is rounded up to the nearest whole number, meaning a Mining Yield of 101% or higher will guarantee two drops.

The contents of the Ancient Casket are:

* 4/23 chance of random advanced Elixir from the Alchemy Pills Item Cache.
* 4/23 chance of random Treasure item from the Treasures Item Cache.
* 4/23 chance of a random Spirit Relic. The base item has equal chance to be Wood, Rock, Bar, or Weapon.
* 3/23 chance of a random Alchemy, Talisman, or Location Manual from the Recipes and Locations Manuals Item Cache.
* 3/23 chance of random Miracle Manual from the Miracle Manuals Item Cache.
* 3/23 chance of random Unorthodox Manual
* 1/23 Heaven Stealing Law, if already unlocked then you get a random Miracle Manual from the Miracle Manuals Item Cache instead.
* 1/23 Nether Salvation Sutra, if already unlocked then you get a random Miracle Manual from the Miracle Manuals Item Cache instead.

## References

1. ↑ Settings\ThingDef\Rock\Rock.xml
2. ↑ `XiaWorld.ToilMine.OnLeaveToil`
3. ↑ Settings\Property\WorkProperty.xml
4. ↑ `XiaWorld.Map.ItemGroupFromDropdata`
5. ↑ Settings\MapStories\MapStory\_Item.xml
6. ↑ Settings\MapStories\MapStory\_FillingLv1.xml
Beast Blood

### Description

Blood of a Beast, with energetic Qi dwelling within. Even contained in a bottle, it still feels boiling hot. It is said that the Beast blood can be obtained at the Serpent Pit of Mt. Hundred Insects and the Village of Dunes in the Great Western Desert.

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Beast Blood** is a Medicine of Fire element that is most known for its Temperature effect on the environment. One of the common reasons for wildfires if not handled carefully.

Contrary to what one could expect, feeding it to animals or consumption by disciples doesn't have adverse effects, albeit it isn't particularly useful either. Physical Cultivators can devour it to gain Life Essences.

## Obtaining

* Common drop from monsters of any Cultivation Level.
	+ The base drop is a 25% chance of dropping 4 and a 75% chance of dropping 1 for every monster slaughtered.
	+ If the Monster's Cultivation Level is greater than 6 (Golden Core), there is a 25% chance of dropping 2 additional Beast Blood.
	+ If the Monster's Cultivation Level is greater than 9 (Primordial Spirit), there is a 25% chance of dropping 5 additional Beast Blood.
* 11 are dropped from a Lushu or Fei.
* Sold in large quantity by Mt. Hundred Insects for 200 Spirit Stone.
* Adventure to Serpent Pit.
* Treasure Hunting in Great Desert

## Uses

* Adjusting Temperature within a room (size 50 room will suffer a rise by about 20°C).
* High value food for Spirit Pets (more information here).
* Crafting component for Lumina Core Bar, Ice Essence Bar and Fire Essence Bar.

## References

1. ↑ 1.0 1.1 1.2 Settings\Npc\Race\Race\_JYAnimal.xml
2. ↑ As of game version 1.23, Beast Blood cannot be obtained from Treasure Hunt due to a bug in the game code (MapStory.lua lines 580-582). This has been fixed in game version 1.24
Celeste Pass

### In-game description

A narrow pass on the way to the top of the Heavenstep Peak. Purity Leaf grows everywhere on the sides of the pass, anyone who approaches will forget all troubles and feel soothed and peaceful, thus the name Celeste Pass. Through it is the top of the Heavenstep Peak, where the Skydome Palace is based.

## Adventure Output

### Find

x20 Purity Leaf (100%)

**Celeste Pass** is a location on the World Map. It is part of the Heavenstep Peak region and controlled by Skydome Palace.

## Adventure

Adventuring here rewards one of the following:

* x20 Purity Leaf (50%)
* x40 Purity Leaf (50%)

The expected value is x30 Purity Leaf per adventure.

## Camp

### Loot

* x9 Purity Pill
* x2 Purity Leaf stacks

### NPCs

x2 Cultivators NPCs of Skydome Palace are present.

### Enemies

x2 random Monsters at Core Shaping Cultivation Level, respawning.
Ancestral Yaoguai Body

## Ancestral Yaoguai BodyBody\_Gong\_3

### Description

It is told to be the physical training cultivation Law passed down by the Ancestral Yaoguai. This Law excels at remolding organs, as it believes there's countless treasures hidden in the organs of all creatures and understanding their secrets will make a physical body divine and embrace oblivion. Note that this Law contains many secret bodies tailormade for various species of Yaoguai, and if the body structure is different, it will be hard for the Law to take effect.

### Description on Selection

Physical training means combining energy, Qi and spirit into one, cutting out Qi and any other magical items and beginning practice with only the physical body. Do you want to take this Law?

## Physical Aspects

### Initial Secret Bodies

Mixed Element Arm - Left, Mixed Element Arm - Right, Heavenly Shield Leg - Left, Heavenly Shield Leg - Right

### Initial Physical Miracles

Transporting Energy

**Ancestral Yaoguai Body** is a Physical Cultivation Law.

This page is incomplete and missing information!**Reason:** *N/A*.
 **Click here to add more.**

## Methods of Acquisition

It can be acquired through Soul Inquiry on Daemonia Temple Invaders

## Stages

All Physical Cultivation Laws share the same Stages with identical Necks/Limits. The difference is in the Remolding Methods and Secret Bodies provided by Breakthroughs.

### Effects Provided by Physical Reborn (End of Remold Phase)

**Remolding Methods:**

* Remold of Eight Acupoints (BPQuenchingMethods\_1\_1)

**Secret Bodies:**

* ???

### Effects Provided by Marrow Change (End of Marrow-Cleansing Phase)

**Remolding Methods:**

* Wild Remold (BPQuenchingMethods\_2)

**Secret Bodies:**

* ???

### Effects Provided by Unifying Oneness (End of Incubation Phase)

**Remolding Methods:**

* Purple Star Remold (BPQuenchingMethods\_6)

**Secret Bodies:**

* ???

## Law Specific Aspects

### Achievements

The following Achievements are related to Ancestral Yaoguai Body:

* Initiation: Ancestral Yaoguai
	+ Learn Ancestral Yaoguai Body
* Ascension: Ancestral Yaoguai
	+ Ascend with Body of Ancestral Yaoguai