recursal/Fanatic-Fandom huggingface dataset:
Free Movement

**Free Movement** is the ability to travel on materials impossible to walk on normally or traverse through hard terrain with ease.

## Summary

The user can stand, walk or run on the surface of liquids and gases without sinking through them.

The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them.

This can be accomplished via sheer speed, by releasing energy that keeps the liquids or gas under their feet stable, or by manipulating the terrain itself to make going through it easier.

## Possible Uses

* **Water Walking:** This allows the user to walk on water.
* **Cloud Walking:** The same as water walking, but for clouds.
* **Snow Walking:** The ability to easily pass through a thick layer of snow.
Duplication

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

* **Instant Army:** Have an instant endless and powerful army at users disposal
* **Misdirection:** Have a copy run in opposite direction to fool a follower.
* **Flood:** Copy an item and have it overrun an area (like water)
* **Temporal Copy:** To create a copy from the past.

## Limitations

* Copies may require close proximity to the user
* Energy is used in creating copies, so a limit may be set on the number or size of the copies
* Infection or damage to a copy may return to the user upon assimilation
* Concentration may be required to maintain copies
* Pain or struggle could cause copies to become distressed as well
* If there are problems with the copying process duplicates may have physical or mental setbacks
* Copies may be weaker than the original
Taylors Law and Explosive Yield

### **What is Taylors law/formula?**

In physics we have a bunch of different people who were capable of doing amazing things with such limited information in this case we have Something called Taylors formula which was named after a British physicist who was capable of calculating the Yield of an atomic bomb based of of imaging and timeframes. https://www.atmosp.physics.utoronto.ca/people/codoban/PHY138/Mechanics/dimensional.pdf

### **The Formula:**

The formula represents the following: E = to energy Po is the density of air or (1.225kg/m^3) T is the time after the explosion and r is its radius now within this formula we see the C value which is a bit more complicated. C is a dimensionless constant that is a function of the ratio of the specific heat of air at constant pressure to the specific heat of air at constant volume. The value of C is also affected by radiative losses, but for air, values of C of 1.00-1.10 generally give reasonable results Basically for this formula we will be using anywhere from 1.0-1.4 when using and figuring out more complex formulas. We can see that this formula will apply multiple different ways and ill give an example of better formulas that can be used and how to use them.

http://vixra.org/pdf/1003.0259v1.pdf

https://www3.nd.edu/~powers/ame.90931/taylor.blast.wave.I.pdf

### **Taking it further:**

When we take a deeper look into the explosive yield of things and we apply different formulas we can come across a formula that is given to us which is an edited formula of the Taylor formula but was revised by a man named Nigel B. Cook which gives us a different result for the same test. We can see the first testing of these formulas were conducted on the (Trinity Explosion) So we can use this new formula to compare with Taylors original testing (The united states government confirmed the Yield of 20 kilotons of TNT) or E = 8\* pi\* p\* R^5 / [75(y-1)t^2] Where p is density of the air, t is time after explosion has formed, R is radius of the explosion. y is specific heat ration.

### **The Differences:**

Taylor Formula (With .9 Constant)

(80/.9)^5 \* 1.2 / (.0062^2) 5,549,324,256 \* 1.2 / .00003844

6,659,189,107 / .00003844

**(41.404 Kilotons)**

Taylor Formula (With 1 as Constant)

(80^5) \* 1.2 / (.0062^2) 3,276,800,000 \* 1.2 / .00003844
3,932,160,000 / .00003844
**(24.448 Kilotons)**

Taylor Formula (With 1.10 as Constant)

(80/1.10)^5 \* 1.2 / (.0062^2) 2,034,596,842 \* 1.2 / .00003844

2,441,516,211 / .00003844

**(15.18 Kilotons)**

### **Nigel Cook Edit to formulae:**

*3.14*1.2*80^5 / [75(1.4-1).0062^2] 83.141.23276800000 / [75.4.00003844]*

8*3.14*1.2\*3276800000 / .0011532// 98775859200 /.0011532

(20.471 Kilotons)

As we can see this will give us a nice even number that would Yield very similar to the recorded 20 Kilotons

(all credit for this formula and proof goes to Nigel cook and taylor but the information here and proof comes from cable's calculations)
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Reality Manipulation

## Summary

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe the ability to manipulate reality itself.

The ability to change reality into how the person in question sees fit, while ignoring the rules of science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the imagination of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Examples include erasing things out of existence, granting wishes, creating universes, creating/altering matter, time manipulation, spatial manipulation, etc.

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Create new items or imagined items
* Give themselves or others new powers
* To wish hard enough that changes target decisions
* Changing a map rewrites the landscape
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
Technology Manipulation

## Capabilities

Users can Create/manifest and manipulate technology, the sum of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives. However, most users only can exert control over technological constructs, such as computers, robots, hardware, and other devices that can be termed as "technology", in any way. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.

Most users can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.

## Limitations

* Can’t control purely mechanical objects which possess no electronic or ferrous components.
* Usually requires close proximity to the object being manipulated.
* The user may also only levitate machines/technology.
* May be left powerless away from modern society.
* May be weakened by users who can crash technological powers.
* May not manipulate the technological device if it's broken, damaged or too old.
* Cannot be detected by Technological Invisibility and Technological Intangibility.
Non-Physical Interaction

## Summary

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate them in other contexts.
Fusionism

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category: Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.)

## Also Visit

* Dominant Physical Characteristics (The next in the physical characteristics group.)
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.

Users can manipulate age, the amount of time something has existing, allowing them to accelerate or reverse the age of organisms and non-living objects. They may cause a person to instantly become geriatric or reverse back to an adolescent or age objects to dust.

## Limitations

* Aging Immunity/Immortal Aging
* May require some time for change to occur.
* Amount of changes may be limited.
* May accidentally remove memories or powers by moving too far in either direction.
	+ Too young to remember or be powerless that they only knew when they were older.
	+ Became senile when they become old to where they forget or weaken.
* Users of Numerical Transcendence are immune.
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Life Manipulation

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
Power Bestowal

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant other beings or objects new abilities or even new forms, although generally not superior to that of the granter's.

Note that just because a character can grant a power to another, does not mean that they can grant that same power to themselves. It must be stated that said ability can grant the user greater power as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Pain Inducement

## Summary

**The ability to inflict agonizing pain by varying means**

## Capabilities

User is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means.

## Limitations

* May not work on users who possess Pain Suppression.
* Likely useless against Pain Immunity.
* May need to touch the victim.
* May be limited to causing either physical, mental or emotional pain.
* Opponents with Pain Empowerment will draw power from the pain.
* Users of Endorphin Activation and Masochism Embodiment can turn pain into joy/pleasure.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Mind Manipulation

## Summary

The power to **manipulate the minds and mental functions of oneself or others**.

## Capabilities

The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customize, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, attention, personality, behavior and intelligence in verity of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.

## Limitations

* Does not work on mindless beings (corpses, animated objects, robots, etc.).
* Users of Mental Resistance/Psychic Shield (highly resistant) and Psychic Immunity/Indomitable Will (impervious).
* Users of Mental Regeneration can recover quickly and built-up resistance which eventually develop into immunity.
* May be limited to a certain range to work, including touch only.
* May be limited to a certain number of targets at a time.
* May not work with users of Brainlessness or Fathomless Mind.
Ainz Ooal Gown

## Introduction

Ainz Ooal Gown: Ainz is the guild master of Ainz Ooal Gown, the Overlord of the Great Tomb of Nazarick, and the creator of the NPC Pandora's Actor.

He is regarded as the Pinnacle of the 41 Supreme Beings by the NPCs from the Great Tomb Nazarick. In the New World, he is the Sorcerer King of the Sorcerer Kingdom, The embodiment of Justice, and the most powerful magic caster in the world.

He is a master of Death Magic, Necromancy, and dozens of other forms of magic.

Momon: (His alter Persona) Is a Raven Black Armored warrior and is a master swordsman who wields two 150cm long claymores in each hand and is the leader of Darkness, an adamantine ranked adventurer group now based in the Sorcerer Kingdom. He is the strongest adventurer known in E-Rantel, and many of the denizens of the new world think he is the only one who can take down the Sorcerer King.

## Character Details

Ainz Ooal Gown is the highest form of the undead, an Overlord of Death. Ainz is one of the strongest characters in Overlord, only surpassed by a select few.
Arpeggio

## Introduction

Arpeggio is a massive, anthropomorphic white tiger that has eight crab legs extending from his back. He wears a giant pair of jean shorts. Arpeggio is very confident in his abilities as made evident by his lack of fear towards Jin Mo-Ri initially.

### Character Details

Arpeggio is first seen on the 6th floor of the Skyscraper disguised as Park Il-Pyo. He is fending off crab creatures when Jin Mo-Ri finds him. He attempts to take advantage of Mo-Ri's trust in Il-Pyo to attack him but is stopped. It is not until later in the floor when Mo-Ri unties his kidnapped followers that Arpeggio reveals his true form to Mo-Ri. They engage in a brief battle that Mo-Ri wins before Arpeggio is grabbed by his master, Pralltriller, who had just revealed himself. While still in his master's grasp, he watches on in awe as Mo-Ri quickly and easily kills his master.

## Powers and Stats

**Tier**: **High 5-B**

**Name**: Arpeggio

**Series**: The God of Highschool

**Classification**: God Race, God of The Heavenly Realm, God of The Sixth Heavenly Realm

**Powers and Abilities**: Superhuman Physical Characteristics, Dominant Physical Characteristics, Daunting Physical Characteristics, Transmutation (Possesses the abilities to transform into other living and non-living species at will.) Memory Manipulation ( When he turns into another being he seems to have gained their memories with it.) Large Size (Type 1; Towering over Mori Jin in true form at least 6 of Mori Jin's Vertical height.) Statistics Amplification (Changing into his true form seems to give him a big boost in power.) Shockwave Creation (As he throws large objects shockwaves are shown spreading.) Skilled Hand-to-Hand Combatant (Was confident in his abilities to fight against Mori Jin before knowing his power.)

**Attack Potency**: at least **Large Planet Level** (Could hold back Shiva long enough for Mori Jin to be able to come in and get his attacks in.)

**Speed**: likely **FTL** (Far faster than all the humans on earth, as well as holding back Shiva for a short duration when Mori summoned him.)

**Durability**: at least **Large Planet Level** (Could hold back Shiva long enough for Mori Jin to be able to come in and get his attacks in.)

**Stamina**: **Superhuman**

**Intelligence**: **Above Average** (can play the role of another person matching them socially.)

**Weakness**: *None Notable*

**Notable Attacks/Techniques:**

N/A
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation.** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation.** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation.** The ability to manipulate what one feels and touches.
* **Perception Amplification.** The ability to amplify ones perception, allowing them to see or hear much greater than average humans.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Poison Manipulation

## Summary

The ability to **generate and/or manipulate poisonous substances**, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.

## Also Called

* Poison Emission/Secretion
* Toxigenesis
* Toxin Generation/Emission/Secretion
* Venom Generation/Emission/Secretion

## Capabilities

User can generate, create, emit, or otherwise produce poison/poisonous substance and somehow inflict the victim. For the sake of clarity: *poison*, *toxin*, and *venom* are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to *disease-causing bacterial secretions*, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

## Limitations

* Poison Resistance grants resistance and Poison Immunity grants immunity.
* Can be contained by an opponent depending on method.
* May be limited to certain poisons.
* May activate unconsciously/unwillingly.
* May be constantly active.
* May not be immune to their own poison.
* May have a limit how much poison can be produced.
Karma Manipulation

## Introduction

The ability to **manipulate the flow of Karma.**

## Capabilities

The users can manipulate the flow of Karma, the phenomenon of actions begetting the consequences in tandem with the nature of those actions. The user can control the flow of justified punishment or blessings which happen to others and themselves and render themselves master of the occurrence of consequence.

## Limitations

* Users must know whether the nature of the actions committed by one to be malevolent or benevolent to dictate how an effect must play out.
* Users cannot fully dictate the actions that are neither benevolent nor malevolent in nature.
Petrification

## Summary

The power to **transform matter into stone**.

## Capabilities

The user can transform matter and objects, including living beings, into stone.

## Limitations

* Petrification Immunity
* Petrification Cancellation
* Immutability/Transmutation Immunity prevents transformation.
* Absolute Restoration, Restoration, Flawless Restoration and Transmutation Reversalcan the transmutation.
* May be constantly active causing the user to kill by accident
* May require constant contact with the object/person to prevent it from returning to its normal form.
* May require eye-contact, touch or some other action.
* Anti-Storage cannot be sealed.
* Effects may be temporary or irreversible.
* May not be able to turn the victim back to normal.
* Could have unwanted results if misused.
* May be able to change only certain target types of stone or rock.
* May be limited on how much matter can be changed at once.
* Some may be resistant or immune.
* May have a time limit for how long the object/person is petrified for.
Energy Manipulation

## Summary

**The ability to manipulate energy.** This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Possible Uses

* Obtaining superhuman physical characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent (for example, that allows you to block his ability)
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of an energy into material objects
* Conversion of an energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Absorption (energy absorption material, using external information turning it into self-energy)
* Effects on the mind and/or soul of the enemy
* Manipulation of a reality (usually due to quantum manipulation)

1. ↑ Archie Sonic Universe issue #62
Acid Manipulation

## Summary

The ability to **produce and/or manipulate acids**, or potentially corrosive substances in general, such as strong bases and digestive enzymes. A user can utilize these substances to eat away at opponents, dissolving their bodies and potentially ignoring conventional durability in the process. The user can create, control and otherwise manipulate acids, bases and other corrosive substances, controlling the causticity, where and how the acid affects the object, amount of fumes it releases etc. Impressively, a strong enough acid can melt or corrode through metal, skin and other solids susceptible to it's affects. However this reaction won't always be the case.

## Limitations

* Ineffective against those with Acid Immunity.
* May be unable to create acid, being limited to manipulating only from already existing sources.
* Control is essential, acid can be extremely dangerous.
	+ User may be vulnerable to their own acid.
* User may be limited to what type of acid they can control.
* Users may be limited to the particular amount of acid they can control.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
* Their powers may be neutralized for a short time if they are exposed to a strong base.
* Certain metals and non-corrosive materials are immune to this power.
Danmaku

## Summary

the ability to launch a large number of projectiles all at once in order to overwhelm the target with bullets. Some users even build intricate patterns to make evading even more challenging.

## Limitations

* Use for extended periods of time might be exhausting
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns.
Extrasensory Perception

## Summary

**Extrasensory Perception**, also known as sensing, detection, or a sixth sense, is the ability to detect energy signatures, matter signatures, or the like near the user.

## Possible Uses

* **Precognition:** Can be used to predict the opponent's movements.
* **Enhanced Sight:** Not necessarily like eyesight, however, this ability grants the user to detect the opponent regardless of ability or position, as long as the opponent is in radius.
* **Life Detection:** Can be used to see if opponent is alive or not.
* **Power Reading:** Can be used to read the energy of the opponent, to see if they are a threat or not.

## Limitations

* Some energies can be overwhelming.
* Certain types of invisibility can hide even energy signatures.
* Over-reliance may make the user poor at using the normal senses if ability is nullified.
* Some users can have faulty or inaccurate senses.
* Some users may only be able to sense some forms of energy, power, etc. but not other kinds.
Intangibility

## Summary

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of intangibility specified on their page, as the workings can be countered through different means, depending on the type.

Here are some examples of the many varieties of intangibility:

**Elemental Intangibility:** The ability to become intangible by transforming into a substance, such as wind, fire, or water, making it so that most attacks merely disperse them instead of truly damaging them, allowing them to regenerate. However, this would still leave the user vulnerable to many forms of attack, such as sufficiently powerful energy or elemental attacks.

* **Users:** Juvia Lockser and Rogue Cheney (Fairy Tail), Sandman (Marvel Comics), Logia Devil Fruit Users, such as Smoker (One Piece), Suika Ibuki (Touhou Project)

**Immaterial:** This type of intangibility allows the user to phase through most attacks due to not being made up of a physical substance, such as ghosts or characters who merely exist as a disembodied soul. It also includes characters that are made up of things like energy. Of course, this intangibility type still has its own weaknesses - a soul is vulnerable to soul manipulation, for example.

* **Users:** Lille Barro (Bleach), Danny Phantom (Danny Phantom), Servants in Spirit form (Nasuverse)

**Phasing:** The ability to phase through matter by becoming briefly intangible, sometimes through such means as vibrating one's molecules at such a speed that it becomes possible to move through physical matter. This includes doing things like altering your own density to phase through objects. However, this does not necessarily allow the user to phase through immaterial energy-based attacks.

* **Users:** Flash and Superman (DC Comics), Stands (JoJo's Bizarre Adventure), Shadowcat and Vision (Marvel Comics)

**Spatial:** The ability to shift into other dimensions so as to avoid and phase through attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient range to target them in the other dimension.

* **Users:** Obito Uchiha (Naruto), Reimu Hakurei (Touhou Project), Ahzek Ahriman (Warhammer 40,000)
Biological Manipulation

## Summary

**Ability to manipulate organic beings.** May range from minor body control to matter manipulation at molecular level. In addition, biological manipulation often provides a high level of adaptation (might also lead to reactive evolution), immunity to various influences (such as poisons or diseases), and heal wounds at an accelerated rate (or even regenerate).

## Types

* **Body Control** - Managing the user's own body, allowing higher functional capacity. It is done at the expense of mental commands, via special techniques (breathing techniques, acupuncture, etc.)
* **Shape Change** - A higher level of biological manipulation, allowing to maximize output of the body, and modify it (within a certain limit) in order to achieve greater efficiency in the battle (e.g. lengthening limbs, transforming into animals, increasing or decreasing in size, etc.)
* **Manipulation of cells/Genetic level** - Control at the level of organic cells or genes, which makes it possible to initiate various mutations, as well as to protect the user from diseases. Additionally, such ability generally provides a high level of adaptation and regeneration, and evolve very quickly in some cases.
* **Manipulation of atoms/molecules** - A form of matter manipulation specialized in organics. This ability gives the user almost unlimited possibilities. The user can easily create any kind of pathogen, carry out the most improbable (and beneficial) mutations, evolve in the blink of an eye, etc.
Fire Manipulation

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Dimension Creation

## Capabilities

The user can create dimensions and nearly anything within the dimension (objects, creatures, etc.) and travel to them by creating a portal or just by wishing. They can bring other objects and organisms to their dimensions, although they must use more energy and concentration to do so. One might make a dimension where only they are invisible, and thus hide whenever being hunted by others.

## Limitations

* The more dimensions, the more energy and concentration is required.
* Creating too many or too complex dimensions may cause utter chaos.
Possession

## Summary

The power to **inhabit the bodies of other beings/entities**.

## Capabilities

User can inhabit or take over the body of other beings, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place. Disembodied users such as spirits may use the body as their own. A powerful enough user may not even be limited to inhabiting other entities, but inanimate objects, structures or environments as well.

## Limitations

* May be cast out of the host through Exorcism.
* Users of Indomitable Will are either resistant or immune.
* Cannot possess those with Possession Immunity or Control Immunity.
* Overtaken host may be able to fight back for their body.
* May be banished/purify through Omni Purification
* May need to focus to return to original body.
* May be overpowered by the host, placing the inhabitant in a sleep-like state.
* May have to touch the target for transfer to be made.
* May only work with one body at a time for new users.
* May only be able to use another's body with the host's permission.
* May be banished through Purification.
* May need to switch bodies often in order to preserve their life.
* May die if the host is killed.
* User's presence may cause damage to the host (sheer power, physiology rejection, etc.).
	+ May kill the host in the process by "crushing" them from the inside.
* The inhabitant's actual body may be vulnerable to attack and the inhabitant may die or become trapped in the host if the possessor's body is damaged/destroyed beyond repair.
* May not have control over the host body, but simply influence the host with Mind Control.
* Users of Telepathy may be resistant or immune.
* May require specific host bodies.
Hair Manipulation

## Capabilities

User has complete control over hair of oneself or others, allowing them to freely alter, grow out, regenerate, reshape, shorten, shape and manipulate it as if it was appendage, weave the hair into different shapes, being directly affected by changes in the nervous system, attacks and damage are virtually harmless to the user.

## Limitations

* May be limited to manipulating the hair of others or only themselves.
* May be limited to certain areas of hair, often only the head-hair.
* Short hair may nullify, negate or render the ability ineffective.
* May be limited to forming hair into tendrils.
* Hair may need to be connected to the user, keeping them close to danger.
* Hair is relatively fragile, and flammable: Fire Manipulation, Water Manipulation can soak hair down or Ice Manipulation could cause serious damage.
Absolute Zero

## Summary

The power to **induce absolute zero temperatures**. Sub-power of Absolute Freezing. Advanced version of Freezing. Opposite to Absolute Hot Inducement.

## Capabilities

Users can reduce the thermodynamic temperature of their surroundings to absolute zero (-459.67°F or -273.15°C) at will. Heat is generated via atomic motions, and even at extremely low temperatures, they continue to transfer energy; only when atoms completely stop moving is "absolute zero" achieved. While lowering the temperature by slowing molecular and atomic motion is the basics of freezing, to completely stop it is to completely bypass the Laws of Thermodynamics.

At such extreme temperatures, events which do not normally occur in nature begin to happen, such as superconductivity and superfluidity, as well as breakdowns at the atomic level. Without atomic motion, the frozen object loses all electrical resistances and atomic cohesion, shattering at atomic level under the weight of its own mass. Since this affects matter at an atomic scale, it will destroy any physical target it makes contact with, regardless of their conventional durability.
Pocket Reality Manipulation

## Summary

**Pocket Reality Manipulation** is a power which revolves around manipulating and creating pocket realities. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.

Travel between realities is a sub-ability of it.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Possible Uses

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing the user to shift, merge, cut and destroy pocket realities.

It should be noted that even if a character possesses the first type, it doesn't mean that they can't use the second one.
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.
Acupuncture Manipulation

## Capabilities

The user is capable of manipulating acupuncture, a form of traditional Chinese medicine that involves the insertion of thin needles into specific points on the body to stimulate energy flow, thus triggering physiological effects. Traditionally, this is used for healing purposes (activating the body’s regenerative processes, pain alleviation, etc.); however, a skilled user can use their knowledge and techniques to cause detrimental consequences (pain, paralysis, etc.), which can be applicable for combat or even torture purposes.

## Limitations

* May be unable to create acupuncture needles, being limited to those available.
* May only be able to use particular techniques (enhancement, healing, paralysis, etc.).
* May not be able to treat certain conditions.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move)
Revamped electricity speed

## Starters

In the initial calculation made the temperature of the room was a lot higher than something in an open system testing shoudl be basically Temperature affects how electricity flows through an electrical circuit by changing the speed at which the electrons travel. This is due to an increase in resistance of the circuit that results from an increase in temperature. Likewise, resistance is decreased with decreasing temperatures. (This part of the video is filmed outside instead of the area with weird temps)

## The calculation start timeframe

At this frame right here we can see the time to be 6:13.102

(12.732-12.612) = 0.12 milliseconds or 0.00012s

At this time we can see the next frame fire which we can now calc the distance

Average thumb size being 49 mm or 0.049 meters

## Movement of electricity

Thumb to electricity:

Thumb = 0.049/25 = 0.00196m per pixel

Distance = 0.00196\*62 = 0.12152 meters

S = 0.12152/0.00012 = 1012.66666667 m/s or Mach 2.952380952390671

## Second Test

Starting time is 7:24.125 as our framing

At the start of our next framing we can see the time to be set as 7:24.325

## 2nd movement

(24.575-24.125) = 0.45 milliseconds or 0.00045s as our timeframe

Thumb to length:

Thumb = 0.049/25 = 0.00196m per pixel

Distance = 0.00196\*171 = 0.33516 meters (Ik it says 191 in the scan but i pressed the wrong number by bad)

S = 0.33516/0.00045 = 744.8 m/s or MACH 2.1714286

## Conclusions

Now lets talk about why i chose the distance that i did in the last clip we can see the extended nature of the electricity as it moved out towards his hand well this didnt all happen in 1 shot infact i took about 3-4 frames to see the extended nature of electricity as it stems from one of its own charges so this would make it slower given the fact that it isnt stemming from something that isnt electrically charged at is base but is rather the biproduct of separated electrons.

Accepted Speed value for Electricity:

**(744.8 m/s or MACH 2.1714286)**