Gatekeeper

When you become a Gatekeeper at Professional tier, you gain proficiency in Stealth, Psionic school of your choice, and your choice of Melee or Pistols.

##### **Hex**

At Professional tier, you can spend an Action to touch an ally and allow them to make their next Stealth check using your Stealth modifier. This Feature costs 2 Psionic Energy.

##### **Insidious Whispers**

At Professional tier, you can spend an Action to make a Psionics check against a target’s Willpower that you can see, forcing them to subtract a d4 from one check of your choice on a success. You can create any sound you’ve heard before, which can be heard up to 20 Meters away. Creatures can make a Perception check against your Save DC to attempt to identify the sound as false, and creatures who are Deaf cannot be affected by this Feature. This Feature costs 4 Psionic Energy.

##### **Invoke Emotion**

At Professional tier, you can spend an Action to make a Psionics check against a target’s Willpower that you can see, causing them to become Frightened for the next 3 Rounds on a success. Creatures who are Blind or Deaf cannot be affected by this Feature. This Feature costs 4 Psionic Energy.

##### **Play Pretend**

At Veteran tier, you can spend an Action to conceal yourself or an ally in an illusionary disguise. For up to an hour, you can appear as whatever you’d like that fits your body structure and Size. Creatures can make a Perception check against your Save DC to attempt to see through your disguise, and the illusion ends when you would Attack or be physically touched. Cameras can see through this Feature. This Feature costs 2 Psionic Energy per Hour, per disguise.

##### **Shadow Play**

At Veteran tier, you can spend an Action to create five illusionary images. When you would be Attacked, roll a d6. If the dice lands on any number other than 1, the Attack targets one of your illusions which can attempt to evade using your Reflex modifier, disappearing and removing a side to the dice when they would be hit. On a 1, the Attack targets you instead. Creatures who are Blind, have Blindsight, Tactile Sense or Thermal cannot be affected by this Feature, and cameras can see through this Feature. This Feature costs 4 Psionic Energy.

##### **Shadow Stride**

At Veteran tier, you can spend an Action to teleport up to your total Movement in a direction that you can see. You cannot pass through obstacles and this Feature does not trigger motion-activated security systems. This Feature costs 4 Psionic Energy.

##### **Enmir’s Embrace**

At Elite tier, you can spend an Action to select up to 5 targets that you can see and are within 20 Meters and force them to make a Willpower check against your Save DC. When they would fail, they become Incapacitated for the next 8 hours or when they would be Attacked. Additionally, an Action can be spent to wake up creatures affected by this Feature, and creatures who do not sleep are immune to this Feature. This Feature costs 8 Psionic Energy.

##### **Ethersight**

At Elite tier, you can detect psionically sensitive creatures’ emotions and telepathic messages within a 20 Meter radius. You can spend an Action to make a Survival check to listen in to telepathic messages and track them to their senders, and you have the ability to send your own to those who are not Psionically Deaf.

##### **Gated Weapon**

At Elite tier, you can choose a One-Handed weapon that can be Gated. It can be placed into or pulled from an Ethereal pocket dimension as an Action. This weapon can only be used by you until you've selected a different weapon to be Gated.

##### **Will-o-Wisp**

At Elite tier, you can spend an Action to enter an unconscious target’s mind that you can see and converse with them either vocally or through the projection of images. While in their mind, you become unaware of your physical surroundings and are considered Incapacitated.

##### **Witchlight**

At Elite tier, you can make a Psionics check against a target’s Willpower that you can see within 20 Meters, causing them to become Stunned until the start of their next Turn on a success. This Feature costs 8 Psionic Energy.