Den Stadt

* Casual
* Hero

## Appearance

### General Appearance

Den is a giant of a man for such a young age.  He's not 100% fit due to some lingering fat from the days bad eating and cheap diets. His legs give a good portion of his height, and his torso gives him a wide strong posture.  His face is well chiseled and formed giving him a strong chin and jaw line, as well as face perfect a sparkling smile.  Short spike-ish hair rises up above his forehead that is longer and more unorganized than a buzz cut.  His hair color is quite the unusual black(his left) and white(his right) hair color that he applies by dyeing his hair white on one side while leaving the other side his natural black.

Most of the time, Den wears a pair of jeans and a solid color t-shirt (sometimes a Reinhardt style t shirt) as a casual cheap option that he can sometimes afford at goodwill.  If its cold outside, he'll pop on a navy blue jacket.

### Costumed Appearance

Den's hero costume is a greaser style. He wears a thin gray under shirt and a good pair of jeans as a base.  A good pair of shin high combat boot cover his feet for tough and rough use from quirk on the ground. His pants are held up with a large black belt with a brass buttons going all the way around, and brass fist as a belt buckle. He covers most of himself with a leather black and white jacket and his hands carry black and white glove opposite to the corresponding color of the jacket side.  To top it off, he wears a nice pair a sunglasses/goggles that are resistant from shattering in his face that also happen to be his prescription.

## Personality

Growing up as the oldest of many siblings in rough time, Den grew into a reliable big brother of a person.  A man that quickly takes the people around him into his care and protection as well as quickly finding way to tease and drive them nuts.  His mostly chill and positive attitude can make him a fun dude to hang around and many times he goes out of his way to do those little things that just make some experiences just a little better.  He's a very surface level dude who doesn't change much as you get to know him.  He even carries a bit of a flirty side not afraid to put himself out there, but mostly for the cute reactions that he gets and retaliation that gives him a laugh.

The second major part to Den is his sheer stubbornness and tenacity that he was born and raised with in his family. Having to raise and provide for his little siblings really made a figure that had to stay persistent to his task and goals even if his methods were to be questionable, or not the best way to go about.  Once he starts something, he will continue down that path till its complete even if it means his life in some cases as he has doesn't not have any sense of self preservation in his actions believing he can tough through it all.

## Character Background

Born in Detroit, Michigan to a poor family gave Den a tough start for life.  His father jumping from job to job and mother took care of him and his 5 siblings.  Adding on to that, his quirk came a year later than most of his class. Thus came the obvious bullying from them that he took daily and every time holding his ground as he took the beating.  The day he finally received his quirk was the first time he reacted. He finally pushed, this nearly threw the kid with it, that day his bullying stopped. It was in 2nd grade he witnessed his quirkless friend get bully at the nearby basketball court.  Quickly, he ran over to put himself between the friend and the older bullies. As he turned to look at his friend he saw the most frightened face and the only thing he could of doing is putting on the biggest smile and tell him “Its alright.” From that point on he would always have a smile on and always be positive as he would be the wall between victims and their trouble

All throughout middle school Den worked to support his family.  Doing mostly manual labor jobs he eventually got a stable job as construction (none of this is legal of course but this is Detroit) and became the heavy lifter quickly.  He never got to work out because gym memberships are expensive, so he basically considered this his lifting. A bad side effect that he got from working through middle school was the lack of social life he got, but he got along with as many people as he could.  However, many of his night consisted of three things work, studying, or helping around the house.

On his final day in middle school, His favorite teacher Mr. Sterling an old hero teacher, came up to him.  He told Den about the career of heroism, something not experienced much in detroit, and how he saw potential in Den. He took a great interest in this career due to his love of protecting others.  Mr. Sterling recommended U. A. in japan for heroes, and after long talks with his parents they finally allowed it on his own money. So he took the money he saved up and go to japan for take his shot for U. A. or that’s he saw those past 2 years.

Two years ago during work, Den’s father let himself got careless during a workplace accident on a construction site.  This resulted in a rather quick and gruesome death right in front of Den. Due to this swiftness on how quickly it went wrong, it left Den in shock and disbelief.  In an effort to comfort the boy, a nurse repeatedly told him that it was going to be alright and everything was gonna be fine. This worked a little too effectively and convinced Den that is was gonna be alright and that his dad wasn’t dead.

Stress continued to stack on as he began to lie to himself and overall ended brainwashing himself.  His family made an effort to try to convince him of the truth, however the subject was just too hard for them to speak about to convince him otherwise.  Den began to seclude himself, stopping hanging out with friends, and he let off at his job. That’s when Mr. Sterling found him and told him about being a hero and unconsciously looking some escape he followed him.  He studied japanese for many nights, he learned about the school and how to get in, and he began his goal to escape Detroit. With his mom thinking he finally moved on she let him go to Japan. Now with one month rent money and a couple extra thousand yen, and the bag on his back he’s ready with a smile on his face.

## Aspects

1. Protector
2. Poor Beginning
3. Tenacity

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

**Density**

Density is the ability to control one’s density of their body.  The user directly increases or decreases the amount of cells in his body making him either heavy and tougher or lighter and frail.  This also increases or decrease the muscle of the user making them strong enough to move however as he gets denser the he moves slower and slower, treat the strength and density as two intersecting lines. The lighter the user gets they get light headed. The eye color of the user changes based on the density: whiter for less dense, black for more dense.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Self (+1)
 * Grieved Wounds(-3): While their density is altered, this puts a strain on the body, especially the weaker points. Any wound the user already has or acquires during that time will become 50% deeper as a result.
	+ Can't Heal(-6): While the user has changed density their body becomes incapable of performing the natural healing process or to be healed by other quirks or forces.
* Weight Up(+4): The user can increase their density and as a result, double their normal weight. Subsequent purchases will cause their weight to triple, quadruple, etc. of the user's normal weight.
	+ Attach(+1)
	+ Clear Trail(-1): When the user increases their density their eyes become completely black, and the corners and edges of their body become much sharper in appearance.
	+ Nervous Habit(-2): The user has to flex their muscles noticeably and keep them flexed to increase their density.
	+ Super Durability(+16): While the user has increased their density, their durability temporarily surpasses their norm.
		- Attach(+1)
	+ Super Strength(+16): While the user has increased their density, their strength temporarily surpasses their norm.
		- Attach(+1)
	+ Agility Down(-2): While they have increased density, the user loses one grade of agility.
	+ Weight Up(+4): The user can increase their density and as a result, triple their normal weight. Subsequent purchases will cause their weight to quadruple, quintuple, etc. of the user's normal weight.
		- Attach(+1)
		- Clear Trail(-1): Starting at this weight tier the user also has a much noticeably deeper voice.
* Weight Down(+4): The user can lower their density and as a result, half their normal weight. Subsequent purchases will cause their weight to be a third, fourth, etc. of the user's normal weight.
	+ Attach(+1)
	+ Clear Trail(-1): When the user decreases their density their eyes become completely white, and they get a pale complexion.
	+ Nervous Habit(-2): The user has to hold their breath and keep it held to reduce their density.
	+ Super Agility(+16): While the user has decreased their density, their agility temporarily surpasses their norm.
	+ Attach(+1)
	+ Strength Down(-2): While they have decreased density, the user loses one grade of strength.
	+ Durability Down(-2): While they have decreased density, the user loses one grade of durability.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 The user increases their density to such a point that his muscles lock up.  This increases his durability and weight by a lot.

 Description Goes Here

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 It's unclear why but it feels as if you've become visible to the unseen and vile. When activated, you suddenly gain the attention of any nearby villains or ne'er-do-well. Almost as if they've become drawn to you for some strange reason. Wears off at the end of the scene. Only usable once before being destroyed.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 A thin gray under shirt and a good pair of jeans as a base.  A good pair of shin high combat boot cover his feet for tough and rough use from quirk on the ground. His pants are held up with a large black belt with a brass buttons going all the way around, and brass fist as a belt buckle. He covers most of himself with a leather black and white jacket and his hands carry black and white glove opposite to the corresponding color of the jacket side.  To top it off, he wears a nice pair a sunglasses/goggles that are resistant from shattering in his face that also happen to be his prescription.