recursal/Fanatic-Fandom huggingface dataset:
Los tipos de comunidades virtuales

1.- Comunidades de transaccion: Facilitan la compra y venta de productos. Se limitan a facilitar determinado tipo de transacciones, contactando a compradores con vendedores

2.-Comunidades de interes: Estas son las comunidades mas conocidas oyes en ellas se reunen personas con un interes comun de tipo educativo, cientifico, social, politico, religioso, etc.

3.-Comunidades de fantasia: En este tipo de comunidades se crean ambientes, historias, juegos, etc. Los visitantes participan en roles y juegos, investigando, aportando conceptos e historias, como en la red Dragon Inn

4.-Comunidades de relacion: Este grupo se identifica porque los participantes han tenido ciertas experiencias de vida cuya gravedad o intensidad los llevan a buscar apoyo. Comparten informacion sobre tratamientos alternativos, investigaciones medicas o simplemente comparten las experiencias psicologicas
Tank Commander

* United States
* Germany
* Soviet Union

*"As a Tank Commander you'll be leading a tank crew consisting of yourself and two crewmen."*
— Tank Commander Role Guide

The **Tank Commander** is one of the fourteen playable roles featured in *Hell Let Loose*.

As the unit leader of the Tank squad, the Tank Commander's role is to coordinate and lead their crew using information obtained from other unit leaders. Since unit leaders have more avenues of communication than other roles, the Tank Commander is well-suited for using the tank's Periscope to identify and relay enemy positions. However, just like the Crewman, the Tank Commander has the option to switch between the Driver, Gunner and Periscope seats.

## Gameplay Tips

**Look before you leap** – Using your binoculars will allow you to scout the path ahead for enemy mines or ambushes. When safe, take the opportunity to do this – especially on paths and roads.

**Better together** – Tanks are strong on their own, but stronger when working alongside infantry or other tanks. This will reduce the chance of your tank being isolated by the enemy, flanked and destroyed.

**Eyes in the back of your head** – If you find yourself driving or gunning as a Tank Commander, leave your Commander periscope facing behind the tank. This will allow you to quickly check if the enemy are sneaking up behind you.

**Stay vocal** – Talk to your crew, inform your driver on where you’d like to go, tell your gunner ahead of time what you’d like them to prioritize and inform your crew of threats, obstacles and troop movements as soon as possible by using team only message, as enemies will know your plan and change their procedure.

**A friend in need** – Listen out for allies requesting assistance via comms. Tanks can quickly change the tide of a battle.

**Ask and you shall receive** – If your tank is damaged and far from HQ, use either Officer or proximity comms to request a repair station be built. You can also ask a friendly Engineer to come and repair your tank.

## Trivia

* As a unit leader, the Tank Commander has access to the command chat, along with the Officer, Spotter, and Commander roles.
* The standard issue loadout for a Tank Commander features an SMG, which can be useful when the situation demands that you leave the vehicle and fight.
* A player's posture and equipment status will persist when entering and exiting a vehicle. In other words, entering a vehicle in the prone stance and with a weapon equipped will cause you to exit the vehicle in the same conditions.

## References

1. ↑ How to play - Role Guides!
2. ↑ Role Guide #13 - The Tank Commander!
3. ↑ https://www.youtube.com/shorts/CrV7Kuz3ybo
Garrison

A **garrison** is a structure that all players of a team may redeploy on. It is only buildable with the commander, officer, or spotter roles by using the Watch and requires supplies.

## Behavior

The standard garrison allows teammates to redeploy on it every 40 seconds. HQ garrisons allow deployment in 10 seconds.

Garrisons may be built in friendly sectors for 50 supplies or in active enemy sectors for 100 supplies. Garrisons cannot be built in neutral sectors or locked enemy sectors.

Only 8 garrisons may exist at any given time, and they cannot be placed within 200 meters of one another. These restrictions do not apply to garrisons which are already present at the start of an Offensive match. If a garrison needs to be dismantled to make way for new ones, existing garrisons can be dismantled manually by either the commander or by the officer that placed it. Additionally, the commander can use the "Dismantle Garrison" ability to remotely dismantle a garrison.

If an enemy is within 50 meters of a garrison in friendly territory, the garrison marker on the map will display a red ping. If an enemy comes to within 15 meters, the garrison marker will become entirely red, indicating that the garrison is overrun/locked. This prevents players from redeploying on the garrison. Garrisons within active enemy territory are disabled if an enemy comes within 100 meters. A killed or downed player will not lock a garrison.

Like outposts, garrisons also emit audible radio traffic. If an enemy is near enough to trigger the red ping described previously, the radio will emit minor static. If overrun, the garrison will instead emit only static.

An HQ garrison will disappear from the map and become unavailable for spawning when the enemy team is capturing a point in the same sector.

## Destruction

Aside from the actions of the commander and the officer, a garrison will be destroyed if:

* the sector containing the garrison is captured by enemy forces,
* it is within the radius of a Satchel, AT-rocket, AT-gun, Bombing run or Katyusha strike, or tank shell explosion,
* it is manually dismantled by enemy infantry.

HQ garrisons cannot be destroyed. If an HQ garrison is not on the map, the enemy is assaulting your team's final point in the same sector.

## Time to Dismantle

* Garrisons in active sectors take 5 seconds to dismantle.
* Garrisons in locked enemy territory (beyond the active capture sector) take 30 seconds to dismantle.
Assault

* United States
* Germany
* Soviet Union

*"As an Assault you'll be leading the charge on the frontline. Strongpoints, trenches, buildings and hedgerows, all are fair game for you."*
— Assault Role Guide

The **Assault** is one of the fourteen playable roles featured in *Hell Let Loose*.

## Gameplay Tips

**Room service** – When storming a building/trench, make use of your grenades! Whether you’re looking to clear a room or force a group of enemies into your firing line, using a grenade will be much safer than charging into said area outnumbered.

**Lock ‘n reload** – Both the American and German weapons have a respectable rate of fire and will quickly dispense the available ammo in their magazine. Make sure to reload after engagements to keep your battle readiness. Charging into your next fight to discover that you need to reload is a sure-fire way to be sent to the respawn screen.

**Look back** – As the vanguard of your unit, the chances are you’ll be in front of your allies. When combat begins, you’ll be even further ahead, diving into enemy lines. Just remember not to stray too far from your unit. Being isolated is not only a detriment to yourself, but your unit.

**It’s all in the hip** – At close range both the Thompson and Gewehr 43 are competent hip fire weapons. If you encounter enemies in an uneven environment, or are caught off-guard, don’t be afraid to just shoot! The previous seconds you save from not aiming down sight can be the difference between winning and losing.

## Trivia

* The Assault role currently has the access to the largest amount of loadouts (4), making it a very flexible offensive role and thus a very popular role in matches.
* The Grenadier loadout has the most HE-grenades of any class (6). They can be used to effectively clear houses, bunkers, trenches and hedges!

## References

1. ↑ "How to Play - Role Guides!"
2. ↑ Role Guide #6 – Assault
M4A3E2 76mm Sherman

The **M4A3E2 "Jumbo"** **Sherman** is a heavy tank featured in *Hell Let Loose*. It is distinguished by its flat frontal armor and longer 76mm cannon with muzzle brake.

The M4A3E2 Sherman is the large caliber heavy tank used by US forces in Hell Let Loose. While the US forces have access to more tanks than the German forces, the long 76mm gun on the Sherman has no problems penetrating the frontal armor of Tiger and Panther tanks. 76mm Shermans are great front line tanks, provided that they do not get engaged from the sides and rear.

## Armament

The M4A3E2 76mm features a 76mm Gun M1 for its main cannon. This gun is capable of engaging enemy light, medium, and heavy armor. The 76mm Gun can penetrate the frontal armor of both Tiger Is and Panthers. Both AP and HE shells are available for use, with AP being more effective against armor and HE being more effective against infantry with its large splash damage.

The M4 also features two Browning M1919 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 200 rounds before needing to reload with a total of 5 boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.

## See also

* M4 Sherman Variants on Wikipedia
* Vehicles
Engineer

* United States
* Germany
* Soviet Union

The **Engineer** is one of the fourteen playable roles featured in *Hell Let Loose*.

Using the Wrench, they possess the ability to place blueprints for Structures and Fortifications that are unique to their role. These Structures and Fortifications can then be built with the Hammer if enough Supplies are present. The Engineer's blueprints are largely defensive in nature and can be used to fortify an important region of the map.

## Gameplay Tips

**Tanks for the cover** – When repairing a tank or other vehicle, always put yourself in a position away from enemy fire. The tank can happily take small arms fire, your soldier cannot.

**Mine-d your step** – AP mines can be used both inside and out. If you’re garrisoning a building, pop one at the building’s entrance to stop overly zealous soldiers from quickly storming your location.

**Engineering victory** – Prior preparation and foresight for the battle ahead is vital for this role to be most effective. Deploying mines and fortifications takes time, your chances to place defenses will be severely limited and outright dangerous during a battle.

**Friendliest fire** – Neither AP nor AT mines can be set off by your own team, whether they’re on foot or in a vehicle, so don’t worry about accidentally team-killing an ally. However, friendly bullets and explosives can set off your mines.

## Trivia

* Nodes passively generate XP at a rate of 10 XP/min for each node constructed, to a max of 30 XP/min. If the player constructs nodes and decides to switch roles, the XP will be awarded to whatever role they switch to.
* Engineers are limited in the number of each structure that they can place. The limit can be found adjacent to the name of the structure when the Wrench is equipped.
* Nodes are limited to 3 of each type per team. Every player can build 1 of each type so long as the team limit hasn't been reached. There is no squad limit. Two or even three players on the same squad can swap out engineer and build the same node type.
* The three different node types provide resources to the Commander and some passive benefits to teammates. The types are: Munitions Node, Manpower Node and Fuel Node.

## References

1. ↑ "How to Play - Role Guides!"
2. ↑ Role Guide #9 – Engineer!
3. ↑ "Can Somone Explain the Node Building XP Boost?"
Watch

The **watch** is a gadget featured in *Hell Let Loose* that allows the player to create outposts and garrisons. It is available to the commander, officer, and spotter roles and is the definitive gadget of these roles. The tank commander is the only unit leader not equipped with a watch and is thus unable to create spawn points.
Germany

**Germany** (German: *Deutschland*), officially the **Federal Republic of Germany** (German: *Bundesrepublik Deutschland*), is a country in Central and Western Europe.

The first modern unified state in German history was the German Empire, founded in 1871 by Wilhelm I, King of Prussia. After World War I and the revolution of 1918–19, the Empire was replaced by the parliamentary Weimar Republic. The Nazi seizure of power in 1933 led to the establishment of a dictatorship, the annexation of Austria, World War II, and the Holocaust. After the end of World War II in Europe and a period of Allied occupation, Austria was re-established as an independent country and two new German states were founded: West Germany, formed from the American, British, and French occupation zones, and East Germany, formed from the Soviet occupation zone. Following the Revolutions of 1989 that ended communist rule in Central and Eastern Europe, the country was reunified on 3 October 1990.

Today, the sovereign state of Germany is a federal parliamentary republic led by a chancellor.

## Armed Forces

### Military Branches (Wehrmacht)

*Note: these were the military branches of Germany from 1935 to 1945.*

 The ***Kriegsmarine*** was the naval warfare branch of the Wehrmacht from 1935 to 1945.

In modern times, Germany's armed forces are called the *WBundeswehr* and serve alongside other NATO forces around the world.

## In-game

*Main article: German Army*
The **German Army** (referred to as *Germany* in-game) appears in *Hell Let Loose* as one of the Axis, fighting the U.S. Army on multiple fronts in Europe.

In *Hell Let Loose*, Germany is based off the WThird Reich, though the game omits any references to Fascism, Nazism, or Hitler. This was done to facilitate the game's release in Germany, as German law prohibits the use of Nazi symbols, except when used for historical or educational purposes.

## See also

* Germany on Wikipedia
* German Army
Support

* United States
* Germany
* Soviet Union

*"As a Support, you are the fuel that feeds your team's strategy. Working closely with your Officer, Engineer and Anti-Tank roles, you will provide them with the means to deploy game changing spawn points, heavy weaponry and fortifications."*
— Support Role Guide

The **Support** is one of the fourteen playable roles featured in *Hell Let Loose*.

## Gameplay Tips

**Supply and demand** – Don’t just throw your supplies down at the first opportunity. Communicate with the roles that make use for them to ensure your supplies are placed in the most tactically viable location.

**Eyes on the prize** – Supplies can be destroyed by the opposing team! If you leave yours unguarded and the enemy find it, your supplies won’t be around for long. On the flip side, feel free to remove any enemy supply crates you encounter by moving up to them and following the on-screen button prompt.

**Supports united** – If your Commander decides to create a fortified location, or base, on the frontline, multiple Support roles will have to work together to ensure enough supplies are deployed to create the Commander’s plan. Talk to your Officer and use proximity chat to co-ordinate with your fellow Support players for maximum efficiency.

**Support the attack** – Your role may be called Support, but you’re equipped with a loadout that lets you hold your own on the frontline. Once your supplies are down, don’t shy away from combat. Show those other roles what Support players can do!

## Trivia

* The Support role is the only non-unit leader role that can see enemies spotted on the map by the Commander's recon plane.
* A Support player may only have one supply crate down at a time. If another crate is placed before an existing crate is exhausted, the existing crate will be destroyed.

## References

1. ↑ "How to Play - Role Guides!"
2. ↑ Role Guide #7 - Support!
Hürtgen Forest

Germany (German Army)

**Hürtgen Forest** is a map featured in *Hell Let Loose*.

Set during the Battle of Hürtgen Forest, the series of fierce battles which fought from 19 September 1944 to 10 February 1945, between American and German forces in the Hürtgen Forest, on east of the Belgian–German border.

As the name suggests, this map is mostly fought in a forest. This map previously was more of a forest, but for gameplay, it was changed to be more open with a scorched forest look. This map is an infantry-focused map, but armor used correctly can be a game-changer.

The map has two areas where vehicles can cross the river and that is at North Pass and The Siegfried line. That means it is important to mine these areas, but also means tanks and vehicles need to look out for mines. The "bridge" above The Scar is deceiving because that bridge is destroyed.

If you choose to use armor on this map, stay near friendly infantry and be sure you know how to drive well, the forests and limited roads for moving vehicles make this one of the hardest maps to play as a tank. Inexperienced drivers should always stay on the roads as they are likely to get stuck in the forest.

Tips for driving in forests: GO SLOW. Almost never go to max speed in the forest, maintain a speed where you can navigate easily through the trees. You will need to do this to sneak up into unsuspecting places to get a jump on enemy armor, if you go down the road and the other tank knows what he is doing, you will take first damage. You should practice this on an empty server if you want to get better.

Tips for playing infantry: To survive in the forests, it is essential that you see the enemy first. This means you must stay low, go slow, and never run when near enemies. It can be very challenging to see enemies in the forests, even for experienced players. It is wise to use headphones so you can hear the enemy, that is how you will find him. Otherwise, with experience, you can tell where the enemy is because you learn what an empty bush looks like vs what one with an enemy looks like. Most of the time, you simply have to wait for the enemy to shoot and then find him.
Barricade

**Barricades** are a fortification which can be placed by the Engineer role.

## Construction

An Engineer must first place down a **Barricade** template, once that has been done, any player with a Hammer may build the tier 1 structure, provided that there are Supplies (25 supplies) nearby.

If additional supplies (50 supplies) are provided, the structure can be upgraded to a tier 2 structure by any player with a Hammer. This structure will be stronger and decrease the penetration of small arms fire.

If additional supplies (75 supplies) are again provided, the structure can be upgraded to a tier 3 structure by any player with a Hammer. This structure will be the strongest defense that you can create. The German bunker gains a bonus of being constructed out of indestructible concrete, protecting from explosions and tank shells.

Each player may construct a maximum of 4 barricades. An fully upgraded barricade costs 150 supplies which is one crate from the supply truck.

## Uses

Place barricades in areas with minimal cover, or to extend cover around Bunker complexes.
Offensive

**Offensive** is a game mode featured in *Hell Let Loose*.

In this game mode, one team attacks while the other defends. The match is split into five stages, with one strongpoint per stage. The attacking team has 30 minutes to capture each strongpoint; after a successful capture the match timer is set to 30 minutes. Once a point has been captured, it cannot be recaptured by the defender.

Unlike in the Warfare mode, the attackers and defenders must stay inside the strongpoint to capture or defend the sector.

The attacking team starts with 500 of each resource and the defending team starts with 250. Each team will generate 30 of each resource per minute assuming no nodes have built.

Only the defending team has access to artillery, which can be found in their middle HQ. Additionally, attackers cannot advance more than two sectors (that is, a total depth of 4 grid squares) into enemy territory.

The defender starts with three garrisons in the second sector, in addition to their HQ garrisons. These initial garrisons cannot be destroyed by explosives or fire, including bombing runs and Katyusha strikes.

## Victory Conditions

There is one victory condition for each side:

* Defenders: hold any strongpoint until time expires
* Attackers: capture all enemy strongpoints before time expires

If the attacking team is capturing a strong point when the time runs out, the match will go into overtime and the attacking team's manpower will decrease at a rate of 5 per second. The game will end if the attackers' manpower reserves reach 0 or the defenders regain full control of the strongpoint.

## Gallery

German Offensive on Carentan from the perpective of the US team. Notice the three initial garrisons in the G-H sector.

## References

1. ↑ Developer Briefing #43 - Introducing the Offensive Gamemode!
2. ↑ Developer Briefing #138 - Update 10, The Eastern Front is LIVE!
Kharkov

**Kharkov** is a map featured in *Hell Let Loose*.

Kharkov combines a hybrid of the armour oriented gameplay of Kursk, featuring wide open fields, hills and Stalingrad’s industrial gameplay; including railroads, bridges and Soviet urbanization complimented with deeper valleys, foliage and marshlands all set in a deep winter environment to make this map a unique experience. We feel players will relish the varieties of combat that this new frontline will offer. Let's take a quick glance at a brief slice of the history of Kharkov in WW2.

The First of four major Battles of Kharkov were fought as part of the final phase of Operation Barbarossa, the German invasion of the USSR, which had started on 22 June, 1941. During that battle, the German Sixth Army took the important city where the legendary Soviet T-34 tank had been designed and built. Although, it was discovered that most of Kharkov’s industrial plant had been moved before the city fell. Many more bloody battles raged over this area until, finally, after the successful defense at Kursk, the Soviet forces were able to push out Axis troops for the last time.
Canadian Army

The **WCanadian Army** were the armed forces of Canada from 1940 to 1968. It was formed from the Canadian Militia, following the latter's modernization in the late 1930s. The Army, unlike the Expeditionary Force of World War I, was formed autonomously from the British government. Hence, it was mobilized solely under the jurisdiction of the Canadian government. After 1945, the Canadian Army saw a role during the Korean War as a field force. After that, it did not participate in any major international conflicts and was unified with the Navy and Air Force to form the combined Canadian Forces in 1968.

## In-game

In *Hell Let Loose*, the Canadian Army is a part of the Allies.

### Engagements

* *TBA*
* *TBA*

## See also

* Canadian Army on Wikipedia
* Factions

## References

1. ↑ Hell Let Loose by BLACK MATTER — Kickstarter
Opel Blitz

The **Opel Blitz** is a German truck featured in *Hell Let Loose*.

There are two variants of the transport truck, the **Supply Truck** and the **Transport Truck**.

## Supply Truck

The **Supply Truck** is the closed topped variant of the German
truck. The purpose of this truck is to deliver supplies from HQ to the
front lines. A team can have no more than three supply trucks at any given time.

The supply truck carries two supply crates that it may drop off behind the truck, after which time the truck can be refilled at the Ammo Depot located at the friendly HQ. Each supply crate contains 150 supplies.

Aside from the driver, the supply truck can carry 1 additional passenger. Any role may drive or ride in the vehicle.

Supply trucks were added as of Update 8 "Red Ball Express."

### Restrictions

* In the Warfare game mode, supply trucks cannot drop supplies in the two rows/columns nearest to the friendly HQ.
* When attacking in the Offensive game mode, supply trucks cannot drop supplies in the two rows/columns nearest to the friendly HQ unless it is still enemy territory.
* When defending in the Offensive game mode, supply trucks cannot drop supplies in the sector (that is, the 2x2 grid space) associated with the final objective.
* Supplies cannot be dropped if there is an object blocking the rear of the truck.

## Transport Truck

The **Transport Truck** is the open topped variant of the German
 truck. The purpose of this truck is to transport large number of troops
 around the map.

Aside from the driver, the transport truck can carry 11 additional passengers. Any role may drive or ride in the vehicle.

## See also

* Opel Blitz on Wikipedia
* Vehicles
Bad Baalon

**Bad Baalon** (バッドバアロン, *Baddo Baaron*) juga dikenali sebagai **Bad Baron** ialah Raksasa-Dahsyat yang muncul di episod 33 Ultraman Ace.

Gelaran:Raksasa-Dahyat Kapal Udara (気球船超獣, *Kikyū-sen Chōjū*)

## Sejarah

### Ultraman Ace

Satu lagi Raksasa-Dahsyat yang dicipta oleh Yapool, Bad Baalon bermula sebagai belon udara panas yang dibawa oleh beberapa kanak-kanak untuk menaikinya. Kemudian pada hari itu, TAC berasa curiga apabila "mulut" terus keluar dari lubang belon itu. Mereka mengambil Dan Umezu, yang sebelum itu mula curiga apabila dia menyaksikan salah seorang rakan sepermainannya tidak sedarkan diri selepas dia menaiki belon udara panas tersebut. Di atas belon udara panas, Dan menembak "mulutnya" dengan pistol yang diberikan Hokuto kepadanya dan Bad Baalon mengambil bentuk sebenar, membaham Dan dan anak-anak di dalamnya. Ia kemudian terus menyerang TAC dengan kabus putihnya, menjadikan Hokuto berubah menjadi Ultraman Ace. Kedua-duanya bergaduh seketika, dan walaupun nampaknya Bad Baalon lebih berkuasa, Ace masih belum selesai. Ace akhirnya membunuhnya dengan Pemotong Sawit (memenggal kepalanya) dan Pemotong Rasuk Bintang (menghirisnya separuh), melepaskan anak-anak dan mengeluarkan banyak belon.

#### Trivia

* Apabila Bad Baalon dihiris separuh oleh Ace, model untuk pemusnahannya dan sebahagian kecil set digantung terbalik, memberikan ilusi bahawa belon (sebenarnya bola) terapung ke atas ke udara.
* Raungan Bad Baalon adalah dengusan Godzilla yang diterbalikkan.

## Data

Status
* Tinggi: 49 m
* Berat: 33,000 t
* Tempat asal: Dimensi Alternatif Yapool

Kuasa dan Kemampuan
* Kabus Putih: Bad Baalon boleh mengeluarkan kabus putih dari batangnya.
* Lengan Cambuk: Lengan kanan Bad Baalon ialah cambuk yang boleh menyerang musuh.
* Levitasi: Bad Baalon boleh melayang buat jangka masa yang tidak dapat ditentukan.
* Perjalanan Belon Udara Panas: Bad Baalon boleh bertukar menjadi belon udara panas untuk perjalanan.
Communities

A list of HLL communities. This list is not thorough or complete. For the most recent community recruitment posts and links, check out the *#pc-divisions-recruitment* and *#console-divisions-recruitment* channels on the Official HLL Discord. For specifically competitive teams, check out the HeLO, ECL (EU), HCA (NA), Seasonal, and 18v18 lists.
Lelaki-Beruk Super Yang Mengerikan

*Ultraseven* Episod 44

## Kesinambungan

**Lelaki-Beruk**（**Ape-Man**） **Super Yang Mengerikan** (恐怖の超猿人, Kyōfu no Chōenjin) ialah episod keempat puluh empat dalam siri *Ultraseven*.

## Pelakon

* Dan Moroboshi/Ultraseven (モロボシ・ダン／ウルトラセブン（声）, Moroboshi Dan/Urutorasebun): Kohji Moritsugu (森次 晃嗣, Moritsugu Kōji)
* Anne Yuri (友里アンヌ, Yuri Annu): Yuriko Hishimi (ひし美 ゆり子, Hishimi Yuriko)
* Shigeru Furuhashi (フルハシ・シゲル隊員, Furuhashi Shigeru): Sandayu Dokumamushi (毒蝮 三太夫, Dokumamushi Sandayū)
* Kaoru Kiriyama (キリヤマ・カオル, Kiriyama Kaoru): Shoji Nakayama (中山昭二, Nakayama Shōji)
* Soga (ソガ, Soga): Shinuske Achiha (阿知波信介, Achiha Shinuske)
* Amagi (アマギ, Amagi): Furuya Bin (古谷敏, Furuya Bin)
* Pencerita (ナレーター, Narētā): Hikaru Urano (浦野光, Urano Hikaru)

### Pelakon Sut

* Ultraseven(ウルトラセブン, Urutorasebun): Uenishi Hirotsugu (上西 弘次, Hirotsugu Uenishi)

## Kemunculan

### Kaiju

* Alien Goron
* Gorry
Spotter

* United States
* Germany
* Soviet Union

*"As a Spotter, your primary goal is to lead your Sniper, giving them intel on enemy movements to maximise their efficiency in battle."*
— Spotter Role Guide

The **Spotter** is one of the fourteen playable roles featured in *Hell Let Loose*.

Spotters are the unit leader of the Recon squad. Recon squads, and thus Spotters, are limited to two per team.

## Gameplay Tips

**It’s spawn point time** – Recon teams can often find themselves away from the main bulk of friendly forces. Always ensure you have an OP down to avoid long walks back to the front. Remember, there’s only two of you so if one of you dies before an OP goes down it will greatly delay your combat plans. When opportunity arises, try and put down a Garrison to benefit your whole team too!

**I spy with my little eye** – Your binoculars are a powerful tool. Use them frequently to scout locations before moving forwards, put down markers for your Sniper to aim at and feedback on the effectiveness of artillery strikes. If you haven’t used your binoculars before moving forward into contested areas you’re putting your unit at risk.

**Use them or lose them** – Use your mines! It’s better to use them and not need them, than have needed them and not used them (at which point you’ll find yourself on the respawn screen). Whether you’re setting up a sniper nest in the woodland or getting comfy inside a building – put them down!

**Communication is a powerful weapon** – We’ve mentioned this already but talk to your Commander and fellow Officers. The information and co-ordinates you relay can lead to game changing plays, from infantry flanks and armour ambushes to bombing runs and artillery barrages, the Spotter is a key player for these to happen.

## Trivia

* The Spotter is one of the most limited available roles in a match, as there can be a max of only 2 of them per side.
* As the unit leader of the Recon squad, Spotters possess the unique ability to place their Outposts in locked enemy territory. This can be used to harass the enemy in unique ways, such as attacking the artillery batteries or dismantling Garrisons that are out of reach of other units.

## References

1. ↑ How to play - Role Guides!
2. ↑ Role Guide #11 – The Spotter!
Firdran

"*"Namun, naga berapi itu mengejutkan saya."*

"Ia pasti merasakan bahawa tuannya berada dalam bahaya, dan terbang memasuki lubang cacing.*"*
―Emi Dan Gento Berbincang Tentang Firdran

**Firdran** (ファードラン, *Fādoran*) ialah kaiju teman Ultraman Blazar yang berkongsi hubungan simbiotik dengannya. Ia pertama kali muncul dalam episod kesembilan belas Ultraman Blazar.

Gelaran: Naga Api (炎竜怪獣, *Enryū Kaijū*)
Anti-Tank

* United States
* Germany
* Soviet Union

The **Anti-Tank** is one of the fourteen playable roles featured in *Hell Let Loose*.

## Gameplay Tips

**Surprise attack** – Going loud at the first sign of a tank isn’t necessarily the best strategy. Sometimes allowing the tank to get closer gives you a greater opportunity to hit its weak spots and stop it returning fire. When next to a tank, you can also outrun the pace at which its turret turns, just watch out for angry crewmen jumping out to fight you in person.

**Know the danger zones** – Even if the turret isn’t facing in-front of the tank, avoid running past the driver’s viewport. The driver has access to a hull mounted machinegun and will make short work of any infantry that strays into their view.

**Not one and done** – When using the Bazooka or Panzerschreck, keep in mind that it will normally take multiple shots to take down a tank. Get ready to move or face a counter-attack from the tank and its supporting units. To maximize your chances of quickly taking down a tank, including a potential one-shot, aim for the rear where armour is weakest.

**Piece by piece** – There will be occasions where taking the time to destroy a tank on foot isn’t safe or a viable option. In this case it can be a wiser move to attempt to damage the tank before moving on and letting your allied armour, artillery or reinforcements take it out. For example, damaging the tank’s turret will reduce its turn speed, whilst damage to the tank’s tracks will severely hamper its mobility – perfect for a swift escape.

**Swarm** – What’s scarier to a tank than one Anti-Tank role? Two, three or even four! In intense combat situations, teaming up with Anti-Tank soldiers from other units can devastate enemy tanks, whether that’s via an ambush or sustained combat. An unsupported tank will quickly fall to rapid rocket fire from multiple sources.

## Trivia

* The hull of a vehicle will only take damage from a projectile if it penetrates its armor. Also, each Anti-Tank weapon differs in its penetrative capabilities. For more information, see the Vehicles page and the respective pages for each Anti-Tank weapon.
* The Russian PTRS-41 can be resupplied via a small ammunition box.

## References

1. ↑ "How to Play - Role Guides!"
2. ↑ Role Guide #8 - Anti-Tank!
Chace Nessler

## Crimes

This individual is Wanted for the following crimes:

* Treason
* Trespassing
* Murder
* Possession of Illegal Narcotics
* Illegal Infiltration of Secure Systems
* Illegal Deletion of Registered Psychics
* Arson

## Description

This individual is a 5' 4" female and has long black hair with dark blue highlights kept in a ponytail. Hazel eyes, dark skin.

Chace Nessler is a former Class-2 Psychic who majored in Teleportation. Her file in the Psychic Register has been deleted, possibly with the assistance of Static Synth, and her current psychic capabilities are unknown. Approach with caution. Assume this individual is armed and dangerous.
Gorbagos

**Gorbagos** (ゴルバゴス, Gorubagosu) adalah seorang kaiju yang pertama kali muncul dalam *Return of Ultraman* Episode 7 "Operasi Raksasa Pelangi!".

Gelaran: Raksasa Halimunan (透明 怪獣, tōmei kaijū)

## Sejarah

### Return of Ultraman

Gorbagos adalah kaiju malam yang tinggal di pergunungan. Pertama dilihat melalui gambar yang diambil oleh Jiro. Mat tiba di tempat kejadian untuk menyiasat, tetapi malangnya, tidak dapat mencari kaiju kerana keupayaan penyamaran Gorbagos. Pergi terus ke lembah (sentiasa mendengar Gorbagos menderu kerana kebolehan ultra) hanya untuk menemui sekumpulan remaja berpesta di sebuah gua. Dia cuba memberi amaran kepada mereka tentang bahaya dan membuat mereka pergi tetapi mereka sebaliknya membuat keseronokan kepadanya. Parti mereka membangkitkan Gorbagos, yang menjadi kesal dan kelihatan menyerang. Tetapi apabila Go menarik pistolnya, makhluk itu berundur kembali ke dalam gua -gua. Di luar ketika Mat terus melihat -lihat, pergi membantu Mat menemui kaiju ketika dia sedang tidur di tepi tebing. Ketika mereka menyerangnya, Gorbagos memilih untuk berundur dengan tidak kelihatan.

Sekarang mengetahui Gorbagos berada di longgar, Mat memulakan operasi pelangi untuk menjebak raksasa. Ketika mereka menemui Gorbagos dan menyerangnya, ketika Gorbagos melarikan diri, kaiju itu dosis dengan cat, meninggalkannya tidak dapat tidak dapat dilihat lagi. Furious, Gorbagos mengambil serangan dan meludahkan bola api di Mat Downing pergi semasa dia berada di jetnya. Nasib baik, Ultraman Jack berjaya muncul dan tidak lama lagi serangan itu. Kedua -dua Jack dan Gorbagos dipadankan sama rata, tetapi ketika Jack mendapat bahagian atas, Gorbagos cuba untuk menjauhkan diri. Jack melepaskan rasuk ruang ke punggungnya, membunuh Gorbagos.

Operasi Raksasa Pelangi!

#### Trivia

* Pelakon Suit: Takanobu Toya

* Gorbagos adalah salah satu kaiju yang membentuk lengan kanan Belyudra dalam Mega Monster Battle: Ultra Galaxy Legends the Movie.

* Gorbagos menggunakan bunyi raksasa, Geronimon.

## Data

Statistik
* Ketinggian: 45 m

* Berat: 18,000 t

* Asal: Pergunungan Jigokudani Tanzawa

Kuasa dan senjata
* Burrowing: Gorbagos boleh burrow bawah tanah pada kelajuan tinggi. Ia menggunakan ini sebagai taktik usaha terakhir jika keupayaan untuk menyamarkan dan tidak dapat dilihat dari penutup cat.

* Penyamaran: Gorbagos boleh menyamarkan dirinya dengan sempurna bercampur dengan batu -batu dan sisi tebing.

* Ketidakhadiran: Gorbagos boleh menjadi tidak kelihatan pada kehendak tetapi masih akan muncul dalam gambar.

* Fireballs: Gorbagos boleh meludahkan bola api yang sangat mudah terbakar dari mulutnya.
Janji Akito

*Ultraman Trigger: New Generation Tiga* Episod 5

## Kesinambungan

**Janji Akito** (アキトの約束 *Akito no Yakusoku*) merupakan episod ke-5 dalam siri *Ultraman Trigger: New Generation Tiga*.

## Sinopsis

Seekor raksasa gergasi dengan tanduk yang besar tiba-tiba muncul. Raksasa itu ialah Deathdrago, iaitu raksasa pertama yang telah muncul di hadapan manusia enam tahun lalu. Menghadapi dengan kembalinya Deathdrago, sikap Akito menjadi sedikit pelik. Apakah hubungan di antara Akito dan raksasa yang memulai semuanya!? Dan dapatkah Kengo membuat Akito tersenyum!?

## Galaxy Rescue Force Voice Drama

**Pahlawan Pasukan Petugas Elit** (勇士司令部の戦士 *Yūshi Shirei-bu no Senshi*)

## Pelakon

* Kengo Manaka (マナカ　ケンゴ *Manaka Kengo*): Raiga Terasaka (寺坂 頼我 *Terasaka Raiga*)
* Seiya Tatsumi (タツミ セイヤ *Tatsumi Seiya*): Katsuya Takagi (高木 勝也 *Takagi Katsuya*)
* Yuna Shizuma (シズマ ユナ *Shizuma Yuna*), Yuzare (ユザレ, *Yuzare*): Runa Toyoda (豊田ルナ *Toyoda Runa*)
* Akito Hijiri (ヒジリ アキト *Hijiri Akito*): Shunya Kaneko (金子 隼也 *Kaneko Shunya*)
* Tesshin Sakuma (サクマ テッシン *Sakuma Tesshin*): Tadashi Mizuno (水野 直 *Mizuno Tadashi*)
* Himari Nanase (ナナセ ヒマリ *Nanase Himari*): Meiku Harukawa (春川 芽生 *Harukawa Meiku*)
* Mitsukuni Shizuma (シズマ ミツクニ *Shizuma Mitsukuni*): Shin Takuma (宅麻 伸 *Takuma Shin*)

### Pelakon suara

* Carmeara (カルミラ *Karumira*): Sumire Uesaka (上坂 すみれ *Uesaka Sumire*)
* Darrgon (ダーゴン *Dāgon*): Shunichi Maki (真木 駿一 *Maki Shun'ichi*)
* Alien Metron Marluru (メトロン星人マルゥル *Metoron Seijin Maruru*): Mao Ichimichi (市道 真央 *Ichimichi Mao*)

### Pelakon sut

* Ultraman Trigger: Hideyoshi Iwata (岩田 栄慶 *Iwata Hideyoshi*)
* Alien Metron Marluru: Ayari Takeda (武田 彩里 *Takeda Ayari*)
* Carmeara: Momoka Yasukawa (安川 桃香 *Yasukawa Momoka*)
* Darrgon: Yoshiki Kuwahara (桑原 義樹 *Kuwahara Yoshiki*)
* Deathdrago: Kenji Kajikawa (梶川 賢司 *Kajikawa Kenji*)

## Kemunculan

### Ultra

* Ultraman Trigger
	+ Multi Type
	+ Sky Type
* Carmeara
* Darrgon
Fubugirara

**Fubugirara** (フブギララ) ialah Raksasa-Dahsyat yang muncul dalam episod 43 siri TV *Ultraman Ace*.

Gelaran: Raksasa-Dahsyat Badai salji (吹雪超獣, Fubuki Chōjū)

## Konsep

### Reka Bentuk

Seperti Woo dan Guigass, Fubugirara berdasarkan haiwan Kriptozoologi, Yeti.

## Sejarah

### Ultraman Ace

Fubugirara berasal daripada bintang ketiga berais dan salji yang tidak boleh didiami dalam buruj Leo. Dia dicipta oleh seorang lelaki tua kerasukan yang tinggal jauh di dalam pergunungan. Dia menuju ke zon ski Shiozawa kerana ia serupa dengan persekitaran planet asalnya. Dia mula menyerang kampung sekitar dan pelancong di zon ski.

Kemudian Ultraman Ace tiba dan bertempur dengan Fubugirara dengan seketika. Tembakan Ace dipancarkan ke arahnya tetapi ini gagal melakukan apa-apa kepada Raksasa-Dahsyat. Fubugirara membalas dengan laser matanya. Ace menembak laser pukulan ke arah Fubugirara tetapi dia menembak laser mata ke arah Ace sekali lagi. Binatang itu menghembuskan gas penyejukan kepada Ace sehingga membekukannya. Ace mencairkan dirinya dengan *Body Spark* dan menghiris Fubugirara separuh dengan *Vertical Guillotine*, berjaya membunuhnya.

#### Trivia

* Raungan Fubugirara terdiri daripada raungan *King Kong* Toho dan dengusan *Sanda* yang diperlahankan.

## Data

Statistik

* Tinggi: 58 m
* Berat: 41,000 t
* Asal: Bintang Ketiga dalam buruj Leo

Kuasa dan Kemampuan
* Nafas Berais: Nafas Fubugirara adalah kabus yang sangat sejuk yang digunakannya terhadap musuh yang lebih kuat.
* Laser: Fubugirara boleh melepaskan laser merah nipis dari matanya.

Nafas BeraisLaser
Penguasaan Ancaman Terakhir

*Ultraman Grayzer* Episod 28

## Kesinambungan

**Penguasaan Ancaman Terakhir** ialah episod kedua puluh lapan dalam siri *Ultraman Grayzer*.

## Sinopsis

Kaiju magnetik yang sudah dikalahkan, kembali membuat kemunculan di bandaraya besar dunia. Kekuatan fizikal Ghishaku kali ini yang berubah telah menyebabkan D.R.F di seluruh dunia melalui waktu yang sukar untuk menghapuskan ancaman ini. Adakah mereka akan berjaya membebaskan Bumi dari ancaman yang baru ini?

## Plot

Bandaraya besar dunia telah dibanjiri kemusnahan dan kehancuran akibat Ghishaku II yang muncul dengan kekuatan mental yang lebih kuat. Akibat daripada itu, D.R.F New York meminta tolong dengan menghantar kod S.O.S kepada D.R.F Malay. Aman1 dan Aman2 dikerahkan untuk menghadapi Ghishaku II di New York.

Setelah tiba, Aman 1 melawan Ghishaku II dengan pelbagai serangan sehingga Aman 2 menganalisis kemampuan Ghishaku, rkasasa mengambil kesempatan untuk memusnahkan jet tempur itu namun berjaya dihalang oleh tembakan Aman 1. Rancangan untuk menembak peluru berpandu api ke raksasa dari arah yang bertentangan dipercayai mampu memusnahkab raksasa, walaubagaimanapun, hal ini tidak berlaku malah Aman 2 ditembak jatuh. Syahzlein akhirnya mengesan kesan kekuatan yang tersimpan dalam badannya, mengarahkan Aman1 menembak badannya menggunakan pancaran Mega dan peluru berpandu api sehingga ia betul-betul mati.

Ghishaku di seluruh dunia semakin berkurangan namun, 94 KM dari pangkalan D.R.F terkesannya satu tempat berkumpul kuasa yang besar. Setelah kapten Hikaru pergi, Raksasa yang lebih kuat dari semua kaiju yang dihadapinya muncul bernama **Cyrb-Shak** . Hal ini menyebabkan Kapten berubah kemudian melawannya dengan kekuatan mental dan fizikal yang ada. Perjuangan pada mulanya dikuasai oleh raksasa sehinggalah kedua jet tempur tiba untuk membantu namun ditembak jatuh. Untungnya, Grayzer berubah menjadi bentuk terbarunya, Golden Grayzer menyelamatkan Aman1 dari musnah. Golden Grayzer menghadapi Cyrb-Shak sehingga mengalahkannya menggunakan Grayzer Swordy Armoria. Namun, Ultra ditembak dari belakang dan tibalah Ancaman terakhir yang sebenar.

## Kemunculan

### Kaiju

* Hokymon
* Ghishaku II
	+ Cyrb-Shak
Bom Masa Raksasa

*Return of Ultraman* Episod 8

## Kesinambungan

**Bom Masa Raksasa** (怪獣時限爆弾, *Kaijū Jigen Bakudan*) ialah episod kelapan dalam siri *Return of Ultraman*.

## Plot

Raksasa baharu muncul di Hell Valley, walaupun ia tidak kelihatan bahaya, MAT mesti membunuhnya. Menggunakan Bum X baharu Kishida, Go dihantar untuk melakukan kerja itu. Hampir terlepas serangan sinar raksasa, Go menembak, tetapi Bom tidak meletup. Setelah menyemak perakam penerbangan Arrow di papan, Go menetapkan Bom itu sebagai letupan bermasa 10 jam dan bukannya letupan tepat sasaran. Bimbang makhluk itu mungkin muncul di kawasan berpenduduk padat sebelum bom meletup, MAT mesti mencari binatang yang menggali itu sebelum sepuluh jam tamat. Ketegangan berkurang apabila melihat makhluk itu kawasan Tokyo. Tetapi apabila diketahui raksasa itu sedang menuju ke arah kilang dinamit kimia Aoki Highlands, MAT bergegas ke sana untuk mengelakkan satu lagi bencana yang berpotensi.

## Pelakon

* Hideki Go (郷 秀樹, Gō Hideki): Jiro Dan (団 次郎, Dan Jirō)
* Takeshi Minami (南 猛, Minami Takeshi): Shunsuke Ikeda (池田 駿介, Ikeda Shunsuke)
* Ippei Ueno (上野 一平, Ueno Ippei): Ko Mitsui (三井 恒, Mitsui Kō)
* Yuriko Oka (丘ユリ子, Oka Yuriko): Mika Katauragi (桂木美加, Katauragi Mika)
* Fumo Kishida (岸田文夫, Kishida Fumo): Ken Nishida (西田 健, Nishida Ken)
* Kasutchiro Kato (加藤勝一郎): Nubuo Tsukamoto (塚本信夫, Tsukamoto Nobuo)
* Jiro Sakata (坂田 次郎, Sakata Jirō): Hideki Kawaguchi (川口英樹, Hideki Kawaguchi)
* Aki Sakata (坂田アキ, Sakata Aki): Rumi Sakakibara (榊原るみ, Sakakibara Rumi)
* Ken Sakata (坂田健, Sakata Ken): Shin Kishida (岸田 森, Kishida Shin)

## Home Media

Return of Ultraman Vol 2 Episod 5-8

keluaran 2002keluaran 2010
Belyudra

**Belyudra** (
ベリュドラ *Beryudora)*) ialah raksasa chimeria yang muncul dalam Mega Monster Battle: Ultra Galaxy Legends The Movie. Ia terdiri daripada raksasa dan makhluk asing yang tidak terkira banyaknya yang telah dilawan oleh Ultra sepanjang sejarah, digabungkan menjadi satu makhluk yang dikawal oleh Ultraman Belial.

Gelaran:
100 Makhluk Raksasa (百体怪獣 *Hyakutai Kaijū*)

## Sejarah

### Mega Monster Battle: Ultra Galaxy Legends The Movie

Belyudra adalah kad truf Ultraman Belial dalam menghalang Ultra daripada mengembalikan Plasma Spark ke Tanah Cahaya. Selepas ditewaskan oleh Ultraman Zero, Belial memanggil semua raksasanya dari Giga Battlenizernya, serta beberapa lagi yang berehat di Tanah Kuburan Raksasa. Bersama-sama, Belial dan semua raksasa berkumpul untuk membentuk raksasa yang dikenali sebagai Belyudra. Belial secara peribadi menaiki ciptaannya, mengawalnya dari atas dengan Giga Battlenizer.

Menentang Ultraman yang masih ada, EX Gomora, dan krew ZAP SPACY, Belyudra tidak dapat dihalang, dengan mudah mengenepikan setiap serangan yang dibuat oleh semua orang. Semasa pertempuran, Rei menyedari Giga Battlenizer Belial telah dilucutkan senjata oleh Zero lebih awal dalam pertempuran. Menggunakan Battlenizernya sendiri, Rei menyebabkan semua raksasa yang membentuk Belyudra merusuh menentang kawalan Belial, melumpuhkan Belyudra. Dengan peluang itu, krew ZAP SPACY menembak Pelancar Pedanium dari Space Pendragon, Ultraman Leo dan Astra melancarkan Ultra Double Flasher mereka, Dyna menembak Solgent Beamnya, EX Gomora menembak EX Ultra Oscillation Wave, Ultraman menembakkan Ultra Slashesnya, Ultraman Mebius bertukar menjadi bentuk Burning Brave dan melakukan Burning Mebium Dynamtie, dan Zero menggunakan Plasma Spark untuk menggabungkan Zero Sluggersnya ke dalam Zero Twin Sword dan menyerang Belial terus dengan Plasma Spark Slash. Dengan Belial cedera parah dan tidak dapat beraksi, Belyudra rebah dan meletup, diikuti oleh Giga Battlenizer.

#### Trivia

* Walaupun gelaran Belyudra dan Belial mendakwa bahawa Belyudra terdiri daripada seratus raksasa, ia terdiri daripada hampir semua raksasa yang dibunuh oleh pelbagai Ultra, jauh melebihi seratus. Walau bagaimanapun, Belyudra terdiri daripada lebih banyak raksasa daripada yang Belial boleh kawal dengan Giga Battlenizer.
* Belyudra dicipta dengan CGI dan boneka gergasi yang difilemkan dari dekat.

## Data

* Tingggi: 4000 m
* Berat: Tak terukur
* Tempat Asal: Kuburan Raksasa

### Kuasa Dan Senjata

* **Belyudra Inferno** (ベリュドラインフェルノ  *Beryudora Inferuno*): Raksasa berbilang yang membentuk tubuh Belyudra boleh menembakkan laser kuning yang kuat dari mata mereka. Setiap raksasa boleh menembak ini secara individu atau Belial boleh mengarahkan mereka menembak sekaligus.
* **Gigant Fist** (

ギガントフィ *Giganto Fisu*): Belyudra melancarkan penumbuk sendiri ke arah lawan.

* **Belyudra Death Buster** (ベリュドラデスバスター *Beryudora Desu Basutā*): Belyudra melancarkan pancaran tenaga dari dahinya.