recursal/Fanatic-Fandom huggingface dataset:
Butcher

*The butcher. A deformed animal head of some kind. I can see flesh and teeth and a tortured eye.*
The **Butcher** is one of the boss monsters in *Hunt: Showdown*. Players need to take it down with shotguns and explosives. Large and resistant, it is immune to fire.

## Tips

* As mentioned above, the best loadout should have shotguns and explosives. Some of the better firearms include:
	+ Caldwell Rival 78
	+ Nitro Express Rifle
	+ Romero 77
	+ Romero 77 Handcannon
	+ Specter 1882
	+ Sparks LRR
* Alternatively, other loadouts involve taking high capacity weapons such as the Winfield M1873, Caldwell Conversion Chain Pistol, and Dolch 96, which will allow players to stunlock the boss and finish in less than a minute.
* Kite him. This involves getting to a safe range, firing at him, reloading, and then running away again.
	+ When his hook is set on fire, it becomes doubly important to stay at range.
* He will become stunned at times, dropping to one knee. This is the best opportunity to use explosives to their greatest potential. However, one must be fast, as the Butcher will likely move out of the blast zone.
	+ Don't waste time with Fire Bombs, as he is immune to fire damage.
Two Handed weapon

**Two handed weapons** are exclusively rifles,shotguns,Crossbows and some pistols with rifle stocks. All two handed weapons inflict blunt-type damage when used as a melee weapon; shotguns deal rending damage when fired. Rifles use different types of bullets while shotguns all use shotgun shells.

## Rifles

* Highest capacity: Mosin-Nagant M1891 Avtomat; most of the Winfield rifles come in a close second
* Longest range: Sparks LRR, but is single-shot. Consider the Vetterli 71 Karabiner for higher capacity and greater control over other options.
* Greatest control: Nagant M1895 Precision, but somewhat of a shorter range. Consider the Winfield M1873 Swift, as it has comparable control, but greater range and ammo capacity.
* Fastest reload speed/rate of fire: Winfield M1873 Swift; consider the Dolch 96 Precision if rate of fire is more important.
* Highest stealth: stat is pretty comparable across all rifles
* Highest ranged damage: Nitro Express Rifle - though it also has Piercing damage, the control is the poorest of the bunch; the Mosin-Nagant series could be a viable alternative, sacrificing damage for control
* Highest Melee damage: the Mosin-Nagant M1891 Bayonet if Piercing damage is a must
* Highest Heavy Melee damage: the Winfield M1873 Talon for Rending damage or Vetterli 71 Karabiner Bayonet for Piercing

Other variations:

* Mosin-Nagant M1891 Sniper
* Nagant M1895 Deadeye
* Sparks LRR Sniper
* Vatterli 71 Karabiner Deadeye
* Winfield M1873C Marksman

## Shotguns

* Highest capacity: Crown & King Auto-5; Specter 1882 is a close second
* Longest range: fairly comparable ranges
* Greatest control: three-way tie between Romero 77, Romero 77 Talon, and Caldwell Rival 78; however, the Talon includes Rending melee damage
* Fastest reload speed/rate of fire: comparable reload speeds, but Crown & King Auto-5 and Specter 1882 have highest rate of fire
* Highest stealth: identical across models
* Highest ranged damage: pretty comparable, but the Romero 77 Talon edges out the rest
* Highest Melee damage: the Romero 77 Hatchet is slightly higher, and it has Rending damage
* Highest Heavy Melee damage: either the Romero 77 Hatchet or the Romero 77 Talon, as both deal Rending damage

## Crossbows

Announced but unreleased:

* Crossbow
Caldwell Conversion Pistol

The **Caldwell Conversion Pistol** is a single-action six-shot revolver. While slow to reload, it's otherwise sturdy and reliable.

The revolver appears to be based on the Colt Model 1851 Navy with a Richards-Mason conversion (which converted the revolver from firing cap and ball to firing cartridges).
The Hive

*"Scognamillio thinks it feels like an evolution of a simpler form; in this case a person possessed by some kind of insect spirit eventually turning the body into a hive itself. Harold Black's book includes pieces of a hunter's describing this thing."*
**The Hive** is a type of monster encounter in *Hunt: Showdown*. It has no particular resistances or vulnerabilities to weapon-specific damage.

## Behavior

Hives can usually be located near strategic points such as: resupply areas, areas with clues, big buildings, and boss areas.

Hives can attack Hunters by unleashing bees that cause poison damage. Otherwise Hives do not have any other attack method, but they can prove deadly due to their poison attack.

Hives can easily be killed by a well placed head shot.

## Strengths

* Sends out poisonous insect swarm
* Large perception range
* Mostly encountered in open area

## Weaknesses

* The nest construct is a weak spot
* Shots to the head hanging from side of torso result in instant kill
Louisiana Incident - New York Graffiti

The **New York Graffiti** incident comprises the third section of the *Louisiana Incident* book. Judging by the handwritten year in its margin, the article was either written or collected in 1977. There are also portions of the article, including its title, missing.

## Transcription

(Title is missing, as is the first sentence.)

...as such street art is by no means unique to our century.

Once dismissed as the lunatic ravings of wannabe gangsters graffiti is on its way to claim its rightful place as a true art form of the punk era.

*"Treating cave paintings as graffiti might be seen as stretching the definition a little bit, but precisely that is truly what they are"*, says Dr. Klein and adds, *"We have graffiti in ancient Ephesus in Pompeii and Rome."*

Dr. Klein firmly believes street art has had a continuous existence ever since our ancestors learned to produce paint.

*"This assumed genesis of graffiti in the New York subways assumes not only a narrow definition of street art but is also flat out wrong. Aerosol cans and hip hop do not define graffiti. They can merely be another page in this massive book."*

Dr. Daniel Klein and his team are currently working on uncovering examples of street art from the late 19th century. Their research revealed particularly interesting examples from New Orleans.

*"We were fortunate in this case. These photographs were found in a private collection. The owner, one Rebecca Collingwood had them donated to our university before passing away."*

To the untrained eye, these examples of late 19th century American graffiti may seem like unintelligible gibberish, but Dr. Klein seems convinced there is a method to the madness.

*"We do believe they at least share a common semiological ancestry. The signs appear to possess similar characteristics. Whether it was its own micro language or only random art remains to be seen. Interestingly, they also seem related to the pseudo language seen in...*

## Notes

* It appears Dr. Klein and Rebecca Collingwood are completely fictitious characters.
* The mention of the "punk era" places the article post-1970s.
Cadran Sans-Lumière

A la 4e ère, le dernier étage de la Tour a été frappé et s'est écrasé dans le cadran Sans-Lumière.

Le cadran Sans-Lumière est majoritairement peuplé de Néripes, des êtres qui ont grandi dans l'obscurité du monde. S'ils font corps avec les ombres, ils ont malgré tout une forme tangible dès qu'une lumière les touche. Les Néripes peuvent modeler leur apparence à volonté sans jamais réduire ou augmenter leur masse.

Lorsque le dernier étage de la Tour s'est écrasé, à la 4e ère, des changements se sont opérés autour de sa chute. Maintenant appelé Nouveau-Monde, cette étage est devenue une ville et chaque être qui vient à y naître est doté de pouvoirs jusqu'à ce qu'il apprenne la Raison. Ces êtres sont appelés les Façonneurs.
One Handed weapon

**One handed weapons** are exclusively pistols or handguns, though a Hand Crossbow is expected to be released in an upcoming patch that may also fall into this category. For the purposes of this page, items classified as tools are also included if they are popularly viewed as weapons.

All weapons below use different types of bullets and inflict blunt-type melee damage if not used as a traditional firearm.

* Highest capacity: Caldwell Conversion Chain Pistol by far
* Longest range: comparable across models
* Greatest control: three-way tie between the Nagant models
* Fastest reload speed/rate of fire: Dolch 96 is easily the fastest reload, with slightly higher rate of fire as well
* Highest stealth: Nagant M1895 Silencer
* Highest ranged damage: the Caldwell Conversion Uppercut, though control is little lower; all other pistols, excluding the Quad Derringer, are a close second
* Highest Melee damage: the Nagant M1895 Brawler due to its built-in dusters on the grip
* Highest Heavy Melee damage: same as above, the Nagant M1895 Brawler

## Hand Crossbows

Announced but unreleased:

* Hand Crossbow
General Gameplay Info

* You may want to read through even if you don't consider yourself particularly new, just in case there's something you've missed that can help you in future matches.

(Brief Synopsis of the game's premise)
(For info on basic/decent loadouts, go to this page)

### **Tips**

* Do all difficulties of training (Once per) for a large amount of Blood Bonds to buy legendary hunters/weapon skins
* Don't forget to check recruitment each round for Free Hunters
* Bring a medkit and 2 vitality shots. You don't want to be caught in a fight with no way to heal
* Make sure you're using decent loadouts

### **Tactics**

* Look down and move your camera around when looting/reviving/interacting to make it harder for hiding enemies to shoot your head
* If you can't avoid crows, you can burn them with a lantern or fire bomb to prevent them from triggering and flying off
* Use decoys, throwing knives, or silenced guns to break the lanterns above the red pens to kill all the animals inside
* Shoot crows in the distance with a silenced weapon to trick enemies into watching that location for enemies
* Shoot beartraps to quickly disarm them
* Use Sticky Bombs to bring a boss down to 25% health
* Use blunt weapons to kill immolators without triggering their explosion

### **Information**

* Crows fly at a straight angle from where they were (Leading back to whatever triggered them)
* Full size antidote shots last 60 minutes (full match's duration) and are effective even after being downed
* Momentarily tapping/reviving a burning teammate's body puts out the fire
* Burned Hunters are unable to be looted. This includes their weapons
* Liftable red gates will drop if they are shot
* A single dynamite stick can kill a meathead
* Killing a Hive kills/stops her bugs. You can melee to kill the her bugs on you
* Immolators explode when their skin is punctured. They burn out and die after 30 seconds
* Water devils respawn shortly after they've been killed. Nearby water devils despawn if one of them is killed
* Meatheads only see hunters that are poisoned. Angry or dying leeches will make the meathead blindly attack around it
* Hellhounds and Immolators are more alert than other enemies
* A health bar is lost/unhealable if it burns away completely or the hunter goes down
* Lost health bars can be recovered in the lobby for trait points OR by banishing a boss
* Banishing restores 2 small bars or 1 large. (Exception: If health is 50-25-25-50 with the last two being lost, both will be recovered)
* Bringing 2 weapons that use the same bullet type combines their ammo pool
* Choke bombs put out fires and remove poison clouds
* Clues glow red when enemies are nearby unless you've already collected it
* When near a boss, the icon will flash white when in **Dark Sight**. Or red if there are enemies nearby
* Bosses frenzy, take less damage and change their attacks, for a short period after losing 25% of their health (This happens every 25%)

### **Helpful Images**

(These maps with more detail and interaction can be found here

Lawson Delta (With Player Spawns)Stillwater Bayou (With Player Spawns)Ammo Type-Specific Boxes
Mosin-Nagant M1891 Avtomat

The **Mosin-Nagant M1891 Avtomat** is a heavily modified fully automatic Russian service rifle with an increased internal magazine.

Note: While the game calls this a Mosin Nagant Avtomat, it is in fact a Huot automatic rifle - a WW1 era modification of the Canadian Ross rifle.

☀https://www.forgottenweapons.com/huot-automatic-rifle/
Armored

**Armored** is a type of monster in *Hunt: Showdown*. It is resistant to rending damage as well as bullets, though is vulnerable to fire. It is covered by protective armor that can be chipped off by attacks.

## Behavior

Armored monsters are commonly seen in jungles and inside the towns. They often move around at a very slow pace and in a short path. They are never seen crossing the whole map. Hunters can have difficulty passing an area patrolled by an Armored as they need a lot bullets and melee damage to be put down.

Lanterns or any form of fire can prove effective as a method to put down Armored quickly. An Armored on fire will quickly and violently react to the attacking Hunters for few seconds before dying.

Initially, Armored are slow moving creatures when they are unaware of nearby Hunters. However, they will react rather quickly and jog very fast to catch up the to the Hunters and attack them, potentially causing moderate to major damage. It is very difficult to escape from an Armored in close range and a melee attack is strongly recommended to fend off the attack.

## Strengths

* Strong melee attack
* Fast and will give chase when provoked
* Resistant to gunfire

## Weaknesses

* Weak spots are head and belly
* If you shoot or melee the legs the leg armor will fall off resulting in the monster walking slowly.
* Has weakness to fire (especially Lanterns and Fusees)
* Melee attacks with edged weapons deal significant damage.
Water Devil

Introduced in September 2018. Water devil is a one of the monsters (mobs) that can be found on entire map in waters only. It is not fully visible, as it is constantly under water surface. While there is no hunter in its range, only some circles can be spotted. Once a hunter stand in water nearby, it start to make loud noises and swim quickly to the hunter with it's tentacles raised.
Louisiana Incident - Pellella Note

The **Pellella Note** is the sixth part of the *Louisiana Incident* book.

## Transcription

MY SUSPICIONS WERE PROVEN JUSTIFIED TODAY.

THE TELEGRAPH SAYS IT'S NOT A SIMPLE INFECTION. JONES SUSPECTS IT'S A SINGLE ENTITY MAKING MONSTERS OF MEN. WE PROBABLY HAVE A SCULPTOR ON OUR HANDS. BUT IF THE DOCTOR'S RIGHT SOMEHOW THIS ONE'S ABLE TO POSSESS AND SHAPE MULTIPLE PEOPLE. SEVERAL THINGS TO CONSIDER...

CAN IT POSSESS INANIMATE OBJECTS? THAT POLTERGEIST CASE OF '86 WAS CERTAINLY NOT PLEASANT.

WHERE IS ITS SEAT OF POWER? WHERE IS ITS HEART?

WHAT'S THE BOUNTY FOR A BROOD MONSTER SUCH AS THIS? A CIRCLE?

IF IT CAN POSSESS ANYONE, THAT MEANS ANYONE CAN BE THE DEMON. THIS MEANS NO ONE CAN BE TRUSTED. WE DO NOT YET KNOW HOW ARTICULATE THIS ENTITY IS.

HOWEVER...

THIS ALSO MEANS THERE WILL BE AN INEXHAUSTIBLE SUPPLY OF THINGS TO HUNT, EACH WITH ITS OWN CONTRACT. I HOPE.

GOOD. IT'S BEEN A WHILE.

AND IT FEELS GOOD TO BE BACK.

LET'S GET STARTED...

CHRISTOPHER PELLELLA, JR.
Caldwell Rival 78 Handcannon

The **Caldwell Rival 78 Handcannon** is a sawn-off break action side-by-side shotgun. Wider spread, but shorter range. Causes Rending damage.

This sawed-off side-by-side shotgun has a wide shot spread and is most effective at point blank range or to sweep a room of enemies. If players have also equipped themselves with a Sparks LRR, the Rival will compensate with some powerful short-range wreckage.
Grunt

**Grunts** are a type of monster in *Hunt: Showdown*. They are resistant to weapons that deal blunt-type damage.

A randomly generated horde of grunts with visual and weapons variations roams the swamps and is attracted by sound.

## Behavior

Grunts are the most common type of creatures found in-game. They can be found anywhere the Hunters go and are nuisance when the area that Hunters need to go are patrolled by Grunts.

Sometimes, Grunts can be armed with weapons as well as torches, the latter being extremely undangerous and undeadly foes for the Hunters to deal with as they can set Hunters on fire, depleting their health fast. Grunts with weapons can deal extra damage to Hunters.

Grunts can be killed very quickly with a well placed shot on their head or with knives on their head. Shooting them on their body other than the head is not recommended as they cause little damage.

Once alerted to Hunters presence, they will sprint quickly to catch up the Hunter and attack them.

## Strengths

* May use improvised weapons
* Very often encountered in groups

## Weaknesses

* Hibernates when alone
* Limited perception and easily confused
* Shots to the head result in instant kill
Bounty Token (Synopsis)

* Each boss drops 2 bounty tokens
* You can't have more than one token from the same boss
* You can have a bounty token from each boss
* A bounty gives 5 seconds of boosted Dark Sight
* Looting a hunter restores 1 second of boosted sight
* The boost shows enemy Hunters glowing through walls.
* Picking up a new token refreshes your enhanced sight back up to 5 seconds
* The location of a token is marked with a lightning bolt (Both in Dark Sight and on the map)
American Hunters Association

*Hunter Initiate,*

*I am most pleased to have this occasion to write to you, and to welcome you into the **American Hunters Association**. You will risk more than most could imagine, even for so righteous a cause, but should you succeed the bounty will nourish more than just your wallet.*

*The Association has existed in various forms for many hundreds of years, yet its legacy is silence—and a world freed from monstrous, mindless cannibalistic beings; free from those empty, corrupted shells once human now looking only to fill that rotting vessel with your flesh. You will have heard tell of what waits for you in the wilds. Do not underestimate its vile power.*

*I fear that my oath does not allow me to commit further details to paper. Suffice to say we stand shoulder to shoulder in this cause—though warn you I must: not every Hunter would say so, and you must remember that treachery comes in many forms.*

*In high regard,*

*Philip Huff Jones, M.D.*

*Director of the American Hunters Association and
Superintendent of the Louisiana Asylum at Jackson*
Basic Loadouts

## Loadouts

(Loadouts are personal preferance but these should provide a general format for newer players)

**A basic loadout should consist of:**

* Primary Weapon
* Secondary/Backup Weapon
* Melee Weapon
* First Aid Kit
* Vitality Shots
* Utility Item AND/OR Throwable(s)

### **Loadout #1**

This loadout isn't "good" but will be fine till you're a higher leve**l.**

* **Winfield 1873C** - Unlocked very early. Acceptable damage and magazine capacity for new players
* **Nagant 1895** - Unlocked very early. Mostly used to aquire XP for its silenced variant later
* **Knife** - Basic Melee. Quietly kill grunts and armored variants. 1 and 3 heavy-attacks to kill, respectively
* **First Aid Kit** - Basic healing. Restores 50 health.
* **2 Weak Vitality Shots** - Basic healing. Restores 75 health each. (3 healing items, just in case)
* **Dynamite Stick** - Basic explosive. Useful for pushing enemy players out of hiding/cover.

### **Loadout #2**

   This loadout is very good/useable, though it can be improved at higher levels AND based on preferance.

* **Vetterli 71** - A stronger rifle. High damage and good magazine capacity
* **Nagant 1895 Silencer** - Silently kill grunts, hives, and animal pens from a distance
* **Dusters** - Blunt damage to kill immolators. Low stamina cost for killing groups of grunts
* **First Aid Kit** - Basic healing. Restores 50 health.
* **Knife** - Basic Melee. Kills armored enemies quicker than dusters. 3 hits instead of 5.
* **Throwing Knives** - Useful for killing Concertina Armored without getting injured or wasting bullets
* **2 Vitality Shots** - Restores all health each. (3 healing items, just in case)
* **Frag Bomb** - Rending explosive. Less damage than dynamite, but deals rending damage to Hunters

### **Loadout #3**

   This loadout is very strong, but not as strong in some areas as others might be. By the time you can use this, you'll probably know what to change to fit your playstyle.

* **Lebel 1886** - Very high damage, high velocity rifle with a large magazine and a strong bullet type
* **Nagant 1895 Silencer** - Silently kill grunts, hives, and animal pens from a distance
* **Dusters** - Blunt damage to kill immolators. Low stamina cost for killing groups of grunts
* **First Aid Kit** - Basic healing. Restores 50 health.
* **Knife** - Basic Melee. Kills armored enemies quicker than dusters. 3 hits instead of 5.
* **Throwing Knives** - Useful for killing Concertina Armored without getting injured or wasting bullets
* **2 Vitality Shots** - Restores all health each. (3 healing items, just in case)
* **Sticky Bomb** - Rending, high damage explosive. Useful for quickly killing bosses
* **Antidote Shot** - Grants poison immunity for the duration of the match. **1**-(Use at the very beggining) **2**-(It still works even after being downed and revived)
Bounty Token

Two **Bounty Tokens** appear when a Banishing is complete. They can be picked up by any player, and their presence is indicated on top of the Monster Status icon. The left line turns white when players have collected a token, and the right line turns blue when players' partners have collected a token. This is visible to all players. A player cannot have two same bounties at the same time. However a player can have two bounties from different bosses at the same time, for example one spider and one butcher bounty.

Once players extract with the Bounty Tokens, they exchange them for a cash reward, an amount that is defined at the beginning of each mission. When the Monster Status icon goes grey, all the trophy tokens have been collected and extracted, and the other players have lost the match.

Once a match has no more bounties to take and/or extract, all players in match are given five minutes to extract to nearest extraction point or they risk losing their hunter.
Meathead

*He calls them souls farmers, I think. Paxton’s journal has an entry about a thing simply called Meathead. It must be the same creature. Terrifying thing... A headless and massive, almost bloated, humanoid monster with leeches for hair. The stuff of nightmares.*
**Meatheads** are a type of monster in *Hunt: Showdown*. Though they have no particular resistances to weapon-specific damage, they are vulnerable to rending and piercing attacks. It spawns leeches as sensors.

## Behavior

Meatheads are found rarely compared to other monsters. They can be located sometimes patrolling by large barns or large houses and they will never leave their spawn area unless attracted by a Hunter. Since Meatheads are blind and deaf, they will try to locate the Hunter by running to random locations. (currently they can sense hunters if poisoned by any source for the duration of that poison)

Once docile, they will walk in short distances, flinching themselves as leeches fall off him. Leeches act as sensors, helping a Meathead to react to a Hunter's presence.

Meatheads react by jogging to a random location in attempt to find the Hunter's location and attack them, dealing massive damage. Meatheads are extremely tough and cannot be put down easily and molotovs may not work at all.

Although fairly resistant to fire damage, one of the more easy and silent ways to get rid of a Meathead is to find at least three lanterns and throw them consecutively. Waiting until he stops burning after each throw. This will also deal with his leeches as they will be attracted by the sound of the lantern and die in the fire.

## Strengths

* Very tough
* Resistant to fire damage
* Very powerful melee attack
* If provoked, can run extremely fast

## Weaknesses

* Large; cannot go indoors
* Has no head, so cannot see or hear
* Vulnerable to explosive damage
Dolch 96 Precision

The **Dolch 96 Precision** is a powerful German prototype semi-automatic pistol with an internal 10-shot magazine and a fixed buttstock for added precision.

This pistol is based on the WW1-era modification of the Mauser C-96, which added a buttstock and an internal 20 round magazine(the latter is not present in game).
Louisiana Incident - Vaporizing Inhaler

The **Vaporizing Inhaler** is an advertisement found within the *Louisiana Incident* book and is its very last entry.

## Transcription

RAWLING'S

VAPORIZING INHALER

FOR COUGHS, ASTHMA,

DEAFNESS, HEADACHES, COLDS and all Throat Bronchial and Lung troubles. The only advertised remedy endorsed by the medical profession. Price, $2, with four months supply (enough to cure the most chronic case). Send C.O.D. if desired. Established 1882. Consultation and tests free at office. Ladies waited on by Mrs. Rawlings.

J.R.A. Rawlings, 42 Rue Danphine S.
Health

The **health** display shows players' current health status and consists of varying combinations of small and large health chunks. Making up a maximum health capacity of 150 hit points. Small health chunks are worth 25 hit points; large health chunks are worth 50 hit points. Every Hunter comes with a different combination of health chunks though the first one (far left) will always be a large, 50 hit points capacity one.

When players take damage, they lose hit points, depleting health. A partially depleted health bar will regenerate by itself fairly quickly unless the damage was dealt by fire. A health bar that has been completely depleted does not regenerate on its own but can be healed by using a First Aid Kit found in the world or brought as equipment, or a Vitality Shot. Health chunks that were partially burned regenerate very slowly and can effectively cap a players max health until regeneration finished. Health chunks that were completely burned down do not regenerate and can not be healed conventionally.

Players can use a First Aid Kit or Vitality Shot at any time, unless poisoned. Once health reaches 0, players become incapacitated, and can only be revived by a team member. When all team members are incapacitated, they are declared permanently dead. Additionally, Hunters can be permanently killed by burning them once downed. This will result in their health bar slowly burning consecutive chunks, leaving them unable to be healed conventionally. When the full bar is burned down the Hunter is considered burned out and can not be revived or looted.

Health will be very low upon revival (but up to 100 when the trait Resilience is equipped) and being incapacitated will always result in the permanent loss of the last health chunk whether it is a large or a small one. This can also permanently kill a Hunter that has already lost all other health chunks to fire or previous incapacitation.

The only way to restore destroyed health chunks is by initiating a banishing ritual which will also heal all other lost health and end status effects such as burning, bleeding and poisoning.
Hunt: Showdown Wiki

Other Gear

Hunt Showdown Extra Life 2017 Session 1Hunt Showdown Extra Life 2017 Session 2Hunt Showdown Dev Diary 4 Early AccessHunt Showdown Developer Livestream 2 The World of HuntHunt Showdown Developer Livestream 3 Progression & Ranking SystemHunt Showdown Dev Diary 5 The World Speaks

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Loco123456
11 March 2019

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## Thomas and the Magic Railroad - The Lost Edition Petition: Please Sign

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*Want your community included? See how!*
Sparks LRR

The **Sparks LRR** is a renowmed large-bore single-shot rifle with good sights. Can put down a bison across a prairie.

The Sparks LRR is a rifle designed for big game hunting. It can take down a buffalo—or any other large creatures players might meet in the wilds—at an enormous distance with incredible accuracy. But it only takes one cartridge at a time, and the slow reload time can put players at a disadvantage in close combat.
Stamina

The **stamina** display shows players' remaining combat stamina. This is not related to sprinting stamina/exhaustion.

Combat stamina depletes with each melee action performed. When players run out of combat stamina, their melee attack speed slows significantly, though the amount of damage from each attack remains the same.

Sprinting stamina (exhaustion) is not part of the stamina display. While both regenerate over time, sprinting stamina cannot regenerate if overall stamina (combat) is also depleted, and vice versa.
Princess Elizabeth

Always the Same

**Princess Elizabeth** was the daughter and only child, born to Henry Tudor and Anne Boleyn. Her older sister was Princess Mary, and her younger brother was Edward, Prince of Wales.

## Life

By all accounts, Henry was initially a doting father to his second legitimate child, Elizabeth, daughter of Anne Boleyn. However, before her mother's execution, Elizabeth was living in her own household away from court. Elizabeth was brought back to court during her father's marriage to Anne of Cleves, who was very doting to her and was rumored to be her favorite. Elizabeth is next seen in the care of Katherine Parr, while her father is making war in France, and Katherine is named Regent of England. She is seen sitting quietly with her younger brother, Edward, Prince of Wales, but is shooed out of the room when Thomas Seymour arrives with news of her father's battle. She is not seen when her father dies, and is assumed to be back in her own household.
Map

*Map access: [TAB]*
The **Map** depicts the geography of players' locations. Their position, and that of their teammates (if they have one) are marked in blue. Specific location names are also marked on the map. If a red line divides the map into sections, it indicates that there is a target monster located within each section.

If players find a clue, the map will change to indicate a smaller area in which the monster may be hiding. When a Hunter starts a Banishing, a burning effect will appear on the map, including the location of the Banishing.

Additionally, the map shows Extraction Points and Resupply Points. However, only Major Resupply Points - those that contain multiple ammo crates - will be visible. Major Resupply Points only appear on the map when players are in the vicinity.

Known areas:

* Alain & Son's Fish
* Reynard Mill & Lumber
* Blanchett Graves
* Darrow Livestock
* Port Reeker
* Scupper Lake
* Alice Farm
* The Chapel of Madonna Noire
* Lockbay Docks
* Stillwater Bend
* Healing-Waters Church
* Pitching Crematorium
* Cyprus Huts
* Davant Ranch
* The Slaughterhouse
* Catfish Grove

## Easter eggs

So far, only a pair of Easter eggs has been found in the game, though there may be more. The first are the rubber ducks found in many areas, a calling card in most Crysis games.

Another is the cabin from *The Evil Dead*, with a fairly high level of attention to detail. It can be found in the video.
Dorothy Seymour

**Dorothy Seymour** was the youngest surviving child and third daughter of Sir John Seymour and Lady Margaret Wentworth. Her older brothers included Edward and Thomas Seymour, and older sisters Jane Seymour and Elizabeth Seymour (who does not appear in the series). She is shown to be quite close to her sister, Jane, before Jane leaves home upon her marriage to King Henry Tudor.

## Life

Dorothy was born between 1519 and 1521 and was likely raised at the family seat of Wulfhall in Wiltshire with her other siblings. She is shown to be a kind young girl, and is excited whenever her brothers return from far-off places and is doted on by them, and is given many presents. Although she seems like a spoiled little girl, she is very inquisitive and sweet.

She is next seen with Jane doing needlepoint when the king is dining at their home, and Dorothy asks her sister if she loves the king. Jane replies that, as a king's subject, she is bound to love him, but Dorothy doesn't seem to fully believe Jane's words.

It is later revealed by Thomas, her elder brother, while her sister is riding with the Princess Mary after Jane's marriage to the king, that Dorothy has decided she is ready to be married and does so. Dorothy is never seen again after this mere mention, but would go on to marry twice: firstly to Sir Clement Smith, and secondly to Thomas Leventhorpe.
Herine

**Herine** is the pairing of King Henry Tudor of England and Princess Catherine of Aragon. It shall hereby also be known as Henrine.

## Timeline

November 1501: Catherine and Henry meet for the first time when Henry escorts Catherine through Old Saint Paul's Cathedral for Catherine to marry Henry's elder brother, Arthur Tudor.

April 1502: Arthur dies, leaving Catherine a widow. It is Catherine who states that she and Arthur never consummated their union, which would then free her to marry Henry.

November 1504: Catherine is seen as a less-desirable bride for Henry after her mother, Queen Isabella of Castile, dies, leaving her sister, Juana, to take the throne with her husband, Philip.

June 1505: The proposed date of Catherine's betrothal to Henry, which does not happen, as King Henry VII tells the Spanish ambassador that the prince protested that he could not marry Catherine on the grounds that she was once married to Arthur.

April 1509: King Henry VII dies, telling his son that it is his dying wish that he and Catherine are married. Henry proposes to Catherine, who accepts eagerly.

June 1509: Henry and Catherine are married and crowned King and Queen of England in a lavish, double ceremony.

Summer 1509: Henry and Catherine have a loving honeymoon and make plans for their future together, where Henry tells her if there is to be war with Scotland, he will make her regent.

January 1510: Catherine suffers a miscarriage of their first child, revealed to be a daughter

January 1511: Catherine gives birth to a son, Prince Henry, Duke of Cornwall

March 1511: Henry and Catherine are devastated when they learn that their son has died, aged fifty-two days

1513: Catherine loses another son to a miscarriage

1514: Catherine gives birth to another son, Prince Henry, Duke of Cornwall, but he dies after just a few days

February 1516: Catherine gives birth to a daughter, Princess Mary

1517: Catherine has another miscarriage of unknown gender

1518: Catherine gives birth to a daughter who dies after just a few days

1526: Henry begins his affair with Anne Boleyn, which Catherine ignores; Henry tells Catherine that they must separate as he believes their marriage to be illegal

June 1529: Catherine speaks to Henry in open court regarding the trial of their marriage; she tells the king that she was a virgin when she married him, and there is no reason for them to divorce; Catherine then leaves the court

June 1531: Catherine is abandoned while Henry takes Anne on summer progress, and has her sent away into exile, forbidding her from seeing their daughter, Mary

May 1533: Catherine learns that Henry and Anne have married, that Anne has been pregnant since Christmas, and that she has been proclaimed Queen of England

January 1536: Catherine dies and sends Henry a letter, telling him that she leaves him their daughter and that she still loves him, despite all that had happened between them
Mouse in the Midst

**Mouse in the Midst** is the fifteenth episode of the second season of Stickin' Around. It is also the forty-first episode overall.

## Synopsis

Stacy's home supply of food disappears when the mice overrunning the streets.

## Characters

### Main

* Stacy Stickler
* Bradley
* Frank
* The Mice
* Stanley Stickler

### Minor

* Stella Stickler
* Mr. Doddler
* Lance
* Russell
* Dill
* Polly

## Trivia

* In current reprints of this episode, the title card music was played when Stacy says "We've been robbed!". The original YTV airings didn't include that.
Henne

**Henne** is the pairing of King Henry Tudor of England and Anne Boleyn, Marquess of Pembroke.

## Timeline

January--December 1524: Henry Tudor becomes aware of Anne Boleyn due to his affair with her younger sister, Mary

January--December 1526: Henry and Anne begin their affair

January 1527: Henry proposes to Anne, who accepts

June 1529: Henry organizes a trial to divorce Catherine and marry Anne; the plan backfires when Catherine's claim that they are legally married gains support in Rome

June 1531: Anne rides with Henry in the summer progress as they leave court, and Catherine, behind forever, before Catherine goes into exile

December 1532: Anne becomes pregnant with Henry's child

May 1533: Henry marries Anne publicly and has her crowned Queen of England

September 1533: Henry is pleased at the birth of his second daughter, Princess Elizabeth, and is positive that he and Anne shall have a son

January--December 1534: Henry breaks with Rome completely and names Elizabeth as his heir; Anne suffers a miscarriage

1535: Anne suffers a second miscarriage

January 1536: Anne suffers a third miscarriage of a son, and the king decides that he has had enough of her

April 1536: Anne is arrested on charges of treason, adultery, and incest

May 19, 1536: Anne is executed, thus ending her union with Henry
Controls

## Basic controls

* ESC - Menu
* TAB - Map
* Numbers/Mouse wheel - Item quick access
* Q - Next weapon set
* F - Interact
* E - Dark Sight

## Movement

* W - Forward
* S - Back
* A - Left
* D - Right
* Hold SHIFT + W - Sprint; Sprinting will exhaust Hunters. When exhausted, they can still run, but at a slower pace.
* SPACE - Jump
* SPACE + Move towards object - Vault
* Hold W / S - Climb up/down
* CTRL - Crouch

## Combat

* Left Mouse Button (LMB) - Melee Attack
* Hold LMB - Heavy Melee Attack
* Hold Right Mouse Button (RMB) - Aim
* Hold RMB + Press LMB - Fire; if players press LMB without aiming, they will perform a melee attack. Players must aim before shooting.
* R - Reload
* Hold RMB + SHIFT - Weapon sight
Kathryn Howard (episode)

## Plot

The Duke of Norfolk visits his elderly mother to see if one of his nieces would be a likely enticement for the king. His ambition is clear: he wants a Howard on the throne of England. We meet Kathryn Howard, a pretty and foolhardy teenager, who confides in her cousin Anne Carey that she had sexual relations with a young man named Francis Dereham the previous summer. She is taken by her governess, Lady Rochford (the former sister-in-law of the late queen Anne Boleyn), to her uncle, who informs her that she is to be the next Queen of England. She states her concerns because of what happened to Anne but Norfolk assures her if she listens to him all will be well, and stresses that she must not show fear or timidity when addressing the king. Norfolk is unaware of his niece's sexually active past, and Kathryn lies about it, telling him that she is untouched. She is taken to meet the king. Henry, long ill with an ulcer on his leg, is immediately taken with the pretty young girl. She nurses and flirts with him and Norfolk's dream seems closer. The king decides to take her as his wife but on their wedding night Henry's impotence is an obstacle. Another obstacle comes when the young Dereham comes to visit the queen and blackmails her regarding their prior romance. She gives him the job of Private Secretary to her, to keep him quiet. To secure her future, Norfolk insists she produce a male heir, in any way possible. Kathryn (with the help of Lady Rochford as a go-between) begins a desperate affair with Thomas Culpeper, Henry's young and dashing personal aide, who is already overwhelmingly smitten with her. But months pass with no sign of a child, and the court begins to know about the affair; as well the rampant rumors concerning Kathryn's past indiscretions with both Dereham and a music teacher named Henry Mannox. With disclosure threatened, Norfolk betrays his niece to the king before his enemies can. Culpeper and Dereham are taken to the Tower, tortured, and later executed. There is then a dramatic scene where Norfolk and the king's guards come to arrest Kathryn and the Lady Rochford. Kathryn demands to see the king, but is denied. She is taken to the Tower where she rehearses the speech she will give at her execution. The episode ends with the king preparing for an operation on his ulcerated leg and banishing Norfolk, who is now very violently out of favor. Henry tells him that if he ever looks on him again, it will be only on his head.

## Quotes

Henry VIII: You have our permission to leave immediately, I say. You may go to the south or the north or wherever you will until the end of your days. You are the source of infection, Norfolk, you are the disease. If I ever hear you again it will be to condemn you. If I ever see you it will only be to look upon your head.

Henry VIII: [on learning the truth about Kathryn] So young, so beautiful... yet so corrupt.
The Six Wives of Henry VIII Wiki

## Introduction to The Six Wives of Henry VIII Wiki

This is a Wiki about the T.V. serial which aired on BBC on January 1, 1970, starring Keith Mitchell as Henry VIII, and an ensemble cast featuring Annette Crosbie as Catherine of Aragon, Dorothy Tutin as Anne Boleyn, and Anne Stallybrass as Jane Seymour.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Anne Boleyn
* Anne Boleyn (episode)
* Anne of Cleves
* Anne of Cleves (episode)
* Arthur Tudor
* Catherine of Aragon
* Catherine of Aragon (episode)
* Dorothy Seymour
* Edward, Prince of Wales
* Edward Seymour
* Fun and Games
* General Discussion
* Hane
* Hanne
* Henne
* Henrine
* Henry Tudor
* Henry Tudor + Catherine of Aragon
* Henry VII
* Henryn
* Herine
* Jane Seymour
* Jane Seymour (episode)
* Katherine Parr
* Katherine Parr (episode)
* Kathryn Howard
* Kathryn Howard (episode)
* Lead character
* Main Page
* New on Wikia starter pages
* News and Announcements
* Princess Elizabeth
* Princess Mary
* Questions and Answers
* The Six Wives of Henry VIII Wiki
* Thomas Cranmer
* Thomas Seymour
Tool

**Tools** include items such as the Electric Lamp and the Knife, which can be used for an unlimited amount of time. They also include items such as Fusees, which are limited by a number of uses. However, these items do not disappear when used up, but are replenished at the end of a mission.

Other items, such as the Lantern, may not be purchased and are only found while in the world.

* Decoys
* Dusters
* Electric Lamp
* First Aid Kit
* Fusees
* Knife
* Lantern
* Quad Derringer
* Sledgehammer
* Wood Axe

Announced but unreleased:

* Fence Pliers (may be lore-only)
* Hammerjack
* Telescope
Anne Boleyn (episode)

## Plot

Having seen Anne's rise in the preceding episode, this episode focuses primarily on her downfall, documenting the disintegration of her marriage in the face of two miscarriages and the king's infidelities. Anne's brother, Sir George Boleyn (with whom she was accused of having incest), is shown anxiously trying to advise and counsel her to be more prudent and cautious in her conduct with the King. But Anne continues to berate Henry for his infidelities, which elicits not-so-veiled threats from him in return. Anne's final failure to give Henry a son seals her doom. The storyline was heavily influenced by academic theories that believed Anne was the victim of a factional and political plot, concocted by her many enemies (among them, Thomas Cromwell and Lady Rochford, Anne's treacherous sister-in-law), who capitalized on the king's disillusionment with her. As with most media treatments of Anne's destruction, the episode followed the historical research, which has all but proved her innocence. The scriptwriter used Anne's final confession of her sins (a burden that Archbishop Thomas Cranmer would have to bear to the end of his days), to suggest her total innocence on charges of adultery, incest, treason and witchcraft.

## Quotes

Anne Boleyn: I am innocent, that is sure. And I am a victim. That, too, is sure. This whole mockery is unworthy of you, uncle. It is unworthy of you as representative of my gentle husband. This trial is no trial, but a signature on a document. The poorest subject is given justice that I am denied. I am the Queen and entitled to better than you have given me. Accusations, papers, lies are easy means of denying the truth to a court of men. But the truth shall be known in that court which shall judge us all in time. I am sorry for you, Cromwell, for in condemning me, you condemn yourself elsewhere. Give your verdict, gentlemen, but remember I am your Queen.

--

Lady Boleyn: The King will remember what you are to him.

Anne Boleyn: They're not building that scaffold for nothing.

Lady Boleyn: I am sure he will remember.

Anne Boleyn: I know my husband! He is a hunter...

Lady Boleyn: Madam...

Anne Boleyn: When he has sported, he will kill. 'Tis his nature. And I am the prey.