Polymatter Specialist (WHB)

### Bonus Proficiencies

Starting at 3rd level, you gain proficiency in the Alchemy skill if you aren't already proficient in it. In addition, you gain proficiency in Alchemist's Supplies if you aren't already.

### Polymatter Potion

Starting at 3rd level, when you gain this ability, you gain the ability to create "Polymatter Potions". These potions come in small vials and can mimic the forms of other creatures or objects. During a long rest, you may create 1d4 of them, and you may have a maximum of 5 of them on you at any time. They are worth 50 gold each.

As a bonus action, you may break these flasks onto your arms or body. When doing so, you may copy the form of a weapon (Natural, Simple, or Martial) that you can see. Your arm becomes this weapon, you are proficient in it and have advantage on attacking creatures that are wielding the same weapon. The weapon lasts for an amount of rounds equal to your proficiency bonus.

If you break the potion onto your body, you gain an additional +2 to your AC for an amount of rounds equal to your proficiency bonus.

*You may also copy Shields, or Ranged Weapons with this ability. Shields give a +2 to AC, ranged weapons do not need ammo, but still have a range requirement*

### Polymatter Friend

Beginning at 9th level, you gain the ability to create a creature made of the same solution that you make your flasks out of.

During a long rest, you may spend 100 gold in supplies to create a small polymatter golem. This construct is bound to you, and cannot be more than 100 feet away from you. This creature can exist in the same space as you, and can turn invisible if attached to your body. If attached to your body, you gain a bonus to Athletics and Acrobatics equal to your proficiency bonus (This may stack with other modifiers).

While your polymatter golem is alive, you may only have 2 polymatter potions on you at any point in time, instead of the usual 5.

The Polymatter golem has all of the abilities that your potions normally have, except that the effects do not have a time limit.

The polymatter golem may also change your form. It may cast the Alter Self spell on you as a ritual once per day.

The creature can be size tiny or size small, with your reaction you can move it up to 5 feet in any direction, or have it change it's size. It has an amorphus body, and can squeeze through spaces as small as 1 inch wide. The creature will use it's turn to get out of danger as much as possible unless commanded otherwise. It has an AC of 14, and 10 HP.

### Harmful Tonic

Beginning at 13th level, you now can create your polymatter flasks into tools of destruction. As a bonus action, instead of throwing your potions at yourself you may throw them at other creatures up to 20 feet away.

If thrown at an ally, you can give them the effects of the average polymatter potion.

If thrown at an enemy, the creature must make a Constitution saving throw (DC=10+Your Proficiency Bonus + Your Dexterity Modifier). On a failed save, you may chose for 1 of the following effects to happen to that creature.

* They deal damage to all creatures as if they are resistant
* Their AC decreases by 3
* They lose 25 feet of movement speed
* They become weak to your choice of Fire, Cold, or Lightning damage
* They are Blinded

These effects last for an amount of rounds equal to your proficiency bonus. They may remake the saving throw at the end of each of their turns. A creature may spend an action to attempt to remove the polymatter potion from another creature with a successful Strength check against your DC.

### Ultimate Polytonic

At 17th level, you master the art of polymatter potion crafting. Your polymatter potion gains the following changes:

* You no longer have to see the weapon you wish to copy, only know of it
* You are proficient in all weapons that you wield and have seen at least once
* You may use your Dexterity score instead of Strength for any weapon you wield using any polymatter ability
* You may change the weapon as a reaction instead of bonus action
* All weapons used with this ability gain an additional damage die

These effects apply to both Polymatter Potions and your Polymatter Golem.