Deal or No Deal

**Deal or No Deal** is a game show in Jewel City version of the international game show of Dutch origin of the same name. The show is broadcast on Spectrum TV Games.

The show is hosted by Morgan Easton.

## Gameplay

The contestant chooses one of 26 numbered briefcases at the start of the game. These cases, carried by twenty-six identically dressed female models, each hold a different cash amount from 1 Emerald Coin to 10,000,000 Emerald Coins. On the stage is a video wall that displays the amounts still in play at any given moment. The contestant's chosen case is brought onto the stage and placed on a podium before them and the host.

In the first round, the contestant chooses six cases to eliminate from play, one at a time. Each case is opened as it is chosen, and the amount inside is removed from the board. After the sixth pick, a cordless telephone on the podium rings and the host answers it to speak with "The Banker", visible only as a silhouette, who sits in a skybox overlooking the studio. The Banker's face is never seen, and their voice is never heard. After the call ends, the host relays the Banker's offer to buy the contestant's case. The contestant can accept the offer and end the game by saying "deal" and pressing a red button on the podium, or reject it by saying "no deal" and closing a hinged cover over the button.

Each time an offer is rejected, the contestant must play another round, eliminating progressively fewer cases: five in the second round, four in the third, three in the fourth, two in the fifth. Beyond the fifth round, the contestant eliminates one case at a time, receiving a new offer from the Banker after each. The ninth and final offer comes when there are only two cases left in play: the one originally chosen by the contestant and one other. If the contestant rejects this final offer, they may either keep the chosen case or trade it for the other. The contestant receives the amount in the case taken.

The Banker's offer is typically a percentage of the average of the values still in play at the end of each round. This percentage is small in the early rounds, but increases as the game continues and can even exceed 100% in very late rounds. At times, an offer includes a prize tailored to the contestant's interests, either in addition to cash or instead of it. Also, prizes are occasionally substituted for some of the cash amounts on the board. Starting with the Banker's offer in the second round, the contestant can bring a "cheering section" (e.g., friends, family members or colleagues) to the edge of the stage for advice on case selection and whether to accept offers. However, only the contestant's decisions are counted as part of the game.

If a contestant accepts one of the Banker's first eight offers, and if time permits, the host encourages the contestant to play through additional rounds to see what would have happened if they had not accepted the offer. If time runs short, the last value that was higher than the contestant's taken offer is eliminated in the proveout, the contestant wasn't going to win much, or if there are only two cases remaining, the host opens the contestant's case to see whether their deal is a good or bad one, and then all of the remaining cases are opened at once.

### Payout structure

On *Deal or No Deal*, the values hidden in the 26 briefcases typically range from 1 Emerald Coin to 10,000,000 Emerald Coins.

## Models

*Deal or No Deal* features 26 models who each bear one of the cases in play.

## Advisors and supporters

 Rex Stevenson |  | Heather Bass
 Ellen Wilkins |  | Heather Bass