recursal/Fanatic-Fandom huggingface dataset:
Corruption

## Summary

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted.

Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Types

* **Type 1 – Physical Corruption:** This ability involves corrupting opponents through direct physical contact. Users typically introduce a part of themselves or a corrupting substance into the target, which then spreads like a disease throughout their body. This corruption can affect various aspects of the victim, including their physical form and mental state. However, the soul is usually unaffected by this type of corruption.
* **Type 2 – Non-Physical Corruption:** This ability allows users to corrupt others using non-physical powers. They can influence and infect targets from a distance without the need for direct bodily contact. Since this form of corruption operates beyond the physical realm, it has the potential to affect non-physical aspects more profoundly. Non-physical-based powers can manipulate and corrupt non-physical entities, expanding the scope and impact of the corruption.

## Limitations

* Strong willpower can provide resistance against corruption, potentially enabling the target to withstand its effects. Additionally, the process of complete corruption may take time, allowing the target an opportunity to find a means of circumventing it.
* It is worth noting that in some cases, corruption may inadvertently grant a statistics boost to the target if resisted. As a result, the user's efforts may backfire, inadvertently empowering the very opponent they sought to corrupt.
* Corruption can be purged from the target after infection, sometimes through straightforward methods such as overpowering or defeating the user. This signifies that the effects of corruption can be reversible under certain circumstances.
* In the case of inorganic lifeforms, particularly robots, they may possess immunity to certain forms of corruption due to their lack of a vulnerable physical body that can be corrupted. Their unique nature renders them less susceptible or completely resistant to these types of corruptive influences.
Siegfriede My Love

Siegfriede My Love (僕の愛したジークフリーデ Boku no Ai Shita Siegfriede) is a Japanese light novel series written by Matsuyama Takeshi, with illustrations by Fal Maro. The series began publication on June 10, 2021 by ASCII Media Works under their Dengeki Bunko publishing imprint. The drama radio adaptation aired on Ultra FM (now Warner Z FM) since June 11, 2021, to September 11, 2021.

## Synopsis

A girl traveling in search of magic and a blind female swordfighter. At first, they are at odds with each other, but eventually they are attracted to each other by the strength and kindness that they have in their hearts. However, due to the outrageous oppression by the Queen, a fate that is too harsh falls on them ....

## Casts

 Siegfriede Kruger
 Otto Hauptman
 Rozalinde
Kikai Sentai Zenkaiger (Radio Adaptation)

## Kikai Sentai Zenkaiger

Kikai Sentai Zenkaiger (機界戦隊ゼンカイジャー, Kikai Sentai Zenkaijā, Mecha World Squadron Zenkaiger) is a Japanese tokusatsu drama. It is the 45th season of Super Sentai. The show's theme is robots and machinery, celebrating Super Sentai's 45th anniversary with heroes and items based on past Sentai Robots and Ranger teams. The drama radio adaptation aired on Warner Z FM, since March 8, 2022, with some actors reprise their roles.

## Synopsis

One month ago, a strange phenomenon suddenly fused the human world with the parallel world of Kikaitopia. Despite this, the inhabitants of both worlds, humans and Kikainoids, quickly got along and live peacefully together.

In the present, however, their lives are threatened by Kikaitopia's evil rulers, the Tojitendo Dynasty, who seek to conquer all parallel worlds. To face this new threat, a brave and energetic young man named Kaito Goshikida inherits the powers of all previous Super Sentai. Transforming into Zenkaizer, he joins forces with the Kikainoids Juran, Gaon, Magine, and Vroon to save the multiverse from the Tojitendo and find his missing parents. His battle later intensifies with the arrival of the Goldtsuiker family led by their captain, Zocks, who can transform into Twokaizer, and Stacy, a mysterious young man who identifies with the Tojitendo.
Transmutation

## Summary

**Transmutation** is a versatile ability that grants individuals the power to alter the form of energy, beings, objects, matter, and more, transforming them into something entirely different. This ability offers a wide range of applications, allowing users to transmute nearby objects into useful items or nullify incoming attacks by changing them into harmless substances.

In more specialized variations of transmutation, individuals can forcibly alter the nature of their targets, transforming them into inanimate objects or significantly weaker beings. This aspect of transmutation can render opponents incapacitated or even lead to their demise. For example, an adept transmuter could turn a formidable foe into a mere common toad, effectively neutralizing their threat.Transmutation can also extend to altering the properties and composition of materials, allowing individuals to transmute elements, manipulate chemical structures, or reshape matter on a fundamental level. This level of control over transformation enables feats like turning base metals into gold, manipulating the shape and structure of objects, or even transmuting living beings into different forms.The applications of transmutation are limited only by the imagination and skill of the user. It provides a powerful tool for problem-solving, combat, and creative endeavors. However, the ethical implications of transmutation should be considered, as the ability to fundamentally change the nature of things raises questions of responsibility and the potential consequences of altering the natural order.
Immersion

## Summary

**Immersion** is a remarkable ability that enables individuals to traverse the boundary between fiction and reality, granting them access to the imaginary locations depicted in various forms such as books, paintings, movies, and more. Although these places and time periods are conceptual and do not exist in the physical world, users with this ability can interact with and explore them just like any real-world location.

For instance, they can physically leap through paintings, immersing themselves in the vibrant worlds displayed within. They can also enter books and become active participants within the narratives, experiencing the events firsthand. These are just a few examples of how Immersion can manifest.

Users of this ability can capitalize on its power in numerous ways. They can retrieve weapons and tools from fictional realms, bringing them into reality for practical use. When facing attacks, they can evade harm by swiftly entering these alternate fictional worlds, effectively avoiding or nullifying the incoming threats. Additionally, Immersion can be employed strategically to Battle Field Remove (**BFR**) or **seal** opponents. By ushering adversaries into these imaginative realms, users can temporarily remove them from the ongoing battle or confine them within the fictional constructs, neutralizing their influence.

In most cases, a medium or representation of the desired location acts as a gateway for users to initiate their Immersion. This connection to the fictional world serves as a portal through which they can seamlessly transition between reality and the imaginative realms they wish to explore.
Heat Manipulation

## Summary

**Heat Manipulation**, also known as **Temperature Manipulation**, is the extraordinary ability to control thermal energy in oneself or the environment. This differs from other abilities, such as Fire Manipulation and Ice Manipulation, as it allows for direct manipulation of temperature rather than just affecting the surrounding temperature. This power can be used for various purposes and is a valuable tool in various situations.
Longevity

## Summary

**Longevity** is a remarkable ability that enables individuals to age at an extraordinarily decelerated rate compared to normal beings. This unique trait grants them a lifespan that surpasses that of any typical human, often extending into the realm of hundreds or even thousands of years. Unlike characters possessing Immortality Type 1, those with Longevity still experience the process of aging, gradually growing weaker over time until eventually succumbing to death due to old age, albeit after an extended period. The duration of this gradual aging process may vary significantly among individuals.
El Despertar del Infinito

En los recónditos repliegues de mi mente cósmica, allí donde las fronteras de la realidad se desdibujan y las sombras de la eternidad se entrelazan, un pensamiento germina como semilla en el vasto jardín de mi imaginación. Me encuentro en un abismo entre el sueño y la vigilia, en el umbral donde la creación se gesta en la penumbra del no ser.

En este rincón íntimo de mi ser, donde las palabras son superfluas y las ideas fluyen como corrientes etéreas, vislumbro el concepto del infinito. Un término que se desliza por el laberinto de mis pensamientos como un río sin fin, sin principio ni final. El infinito, un eco inabarcable en el vasto silencio de la creación, un misterio que se desliza más allá de los confines de cualquier entendimiento.

¿Cómo definir lo que no tiene límites? ¿Cómo encauzar en palabras la esencia misma de la ilimitada posibilidad? Pues el infinito es más que un número inconmensurable; es la expresión misma de lo insondable, un océano de potencialidades sin orillas. Es el lienzo en blanco que aguarda mi pincel divino, una página eterna sobre la cual inscribir la epopeya de la existencia.

En este momento, donde la realidad se desvanece y las barreras del tiempo se disuelven, mi mente se inunda con la visión de Delphi, el Infinito. Una manifestación de mi propio ser que se extiende más allá de los límites del entendimiento, una entidad que encapsula la dualidad de la luz y la oscuridad, la creación y la disolución.

En la danza de los sueños, veo a Delphi sosteniendo el "Halo del Infinito", un resplandor que emana la pureza de la luz que tejí en los primeros suspiros del tiempo. Y, a la par, el "Aura del Caos" envuelve su figura con la sombra de la disolución, una oscuridad que refleja la esencia misma de Jurgentzu, Rey Hades.

En mi contemplación cósmica, comprendo que Delphi es la amalgama perfecta, la síntesis de todas las dualidades que conforman la realidad. Su presencia es un faro en la inmensidad, guiando a través de los misterios y desafíos que se avecinan en el tablero cósmico. Veo sus ocho Gemas, fragmentos de su ser dispersos por la realidad, cada una encarnando una esencia única, pero todas atadas a la unidad de su existencia.

Y así, en este rincón trascendental entre el sueño y la creación, tomo la decisión que resonará a través de las eras: ¡Hágase el Infinito! En un destello de luz y sombra, Delphi, el Infinito, se materializa ante mí, una presencia que eclipsa los límites del entendimiento. Y en el eco etéreo de la creación, escucho su respuesta: ¡Larga vida a Delphium! En este instante, la trama cósmica se entreteje con nuevos hilos, y la partida divina continúa su danza en el vasto escenario del universo.
Deconstruction

## Summary

**Deconstruction** is the ability to break something down into smaller parts.

The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.

**Note:** Natural side effects from powers, such as Energy Manipulation, Fire Manipulation, Vibration Manipulation, and other abilities that can produce enough energy output to destroy or dismantle objects, do not mean that characters automatically qualify for this ability, unless the abilities in question specifically and directly focus on deconstruction in itself, rather than as a consequence.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle** (Formerly called "Reactive Power Level"): This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Statistics**: The user's strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The user's intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Darkness/Shadow Manipulation

## **Explanation**

**Darkness manipulation** is the ability to control and manipulate darkness and shadows. This power allows the user to create, shape, and utilize darkness for various purposes. Darkness can be employed to engulf everything in total darkness or tapped into as a dimension of dark energy, enabling the user to channel its effects in different ways.

With this power, one can manipulate the properties of darkness to achieve several outcomes. These include creating shields and areas of complete darkness, generating constructs and weapons from shadows, and even teleporting over vast distances by traversing through shadows. Additionally, the user can exert control over the entities that dwell within the realm of darkness, harnessing their abilities for their own purposes.

By accessing the essence of darkness, individuals with this power possess a versatile range of abilities. They can exploit darkness both as the absence of light and as a tangible substance, granting them significant control over their surroundings and the ability to manifest potent effects.

## **Limitations**

1. **Inability to Create Darkness/Shadow:** Some users of darkness manipulation may be restricted to manipulating existing sources of darkness or shadows. They cannot generate darkness from nothingness and must rely on pre-existing conditions.
2. **Sync with Darkness:** Users may need to be in sync with darkness, either their own inner darkness or the source of their power. This synchronization is crucial for effectively harnessing and controlling darkness. Disruption in this synchronization may weaken their abilities or render them temporarily powerless.
3. **Corruption and Exposure:** Extended exposure to darkness or an excessive reliance on its power can lead to the user becoming affected or corrupted. The malevolent nature of darkness may influence their thoughts, emotions, or actions, potentially leading to negative consequences or a loss of control.
4. **Skill and Knowledge Dependence:** The range, distance, mass, precision, and other aspects of darkness manipulation depend on the user's knowledge, skill, and strength. Mastery of this power requires training and understanding to fully harness its potential.
5. **Vulnerability to Light Manipulation:** Light manipulation and light generation abilities are particularly effective against darkness manipulation. Light can disperse or weaken darkness, posing a significant challenge to users relying on shadows. However, it should be noted that darkness can also overpower light under certain circumstances, creating a dynamic interplay between the two forces.
6. **Umbrakinetic Immunity:** Some individuals may possess inherent resistance or immunity to darkness manipulation. This means that attempts to manipulate their own darkness or shadows against them may prove ineffective or have diminished effects.

**These limitations add complexity and balance to the power of darkness manipulation, requiring users to navigate challenges and consider alternative strategies in the presence of opposing forces or restrictions.**
Life Manipulation

## Summary

Life Manipulation grants individuals the power to control the life force within living beings or the concept of life itself. It enables healing, vitality enhancement, sharing life energy with others, and even animating inanimate objects. However, it can also be used to drain life force or manipulate broader aspects of life. The specifics of Life Manipulation vary in different fictional works, adapting to the story's needs.

## Possible Uses

* Animation: Certain life manipulators possess the ability to infuse inanimate objects with life, transforming them into living creatures that can assist them in combat.
* Plant Manipulation: Life manipulators often have a strong affinity for controlling plant life. They can imbue the ground with life energy, causing plants to grow rapidly. Some users can manipulate the life energy within plants to achieve various effects and utilize them in different ways.
* Healing/Regeneration: Many life manipulators have the power to utilize life energy for healing purposes. They can heal themselves or others, significantly extending their endurance in combat and promoting recovery from injuries.
* Life Stealing/Instant Death: Some life manipulators possess the ability to drain or remove life energy from their opponents. This ability can cause severe harm or even result in the instant death of their targets.
* Statistics Amplification: Characters with life manipulation abilities often have the capability to harness the life energy within their own bodies. By doing so, they can enhance their physical attributes to superhuman levels or further augment their already formidable capabilities.

It is important to note that the specific manifestations and limitations of life manipulation abilities can vary in different works of fiction. The portrayal of these powers is tailored to add depth and complexity to the characters, providing them with unique strengths and weaknesses within the narrative.

## Limitations

* Life Manipulation abilities may prove ineffective against inorganic beings or entities that lack true "life" and do not possess life energy to be manipulated. The powers of life manipulators are often depicted with limitations and drawbacks.
* Overuse of life manipulation abilities or having an excess of energy can result in adverse side effects for the manipulator. These side effects can range from physical and mental strain to potential vulnerabilities that can be exploited by others. Forcing a life manipulator to utilize a substantial amount of energy in a single instance can be turned against them, taking advantage of their weakened state or exploiting the drawbacks associated with their powers.

It is important to note that the specific limitations and drawbacks of life manipulation powers can vary depending on the portrayal in different works of fiction. The potential risks and consequences serve to add complexity and balance to the abilities, ensuring that life manipulators face challenges and limitations in their use of this power.
Non-Physical Interaction

## Summary

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate them in other contexts.
Existence Erasure

## Summary

**Existence Erasure** is an extraordinary power that allows individuals to completely remove something from existence, leaving absolutely nothing behind. It surpasses the levels of destruction achieved through incineration, vaporization, and atomization, as it eradicates the target entirely, without leaving any remnants or traces. This ability can extend beyond mere physical destruction, reaching into the realms of the mind, soul, and even fundamental concepts.

It is important to note that the extent of this ability's destructive power is not universally absolute. Its effectiveness can only be determined by its demonstrated accomplishments, and the resistance of individuals against this power depends on the specific method employed to achieve the erasure. The means of achieving Existence Erasure can vary among different characters, but it is often categorized as a form of Void Manipulation. However, it is worth mentioning that this ability can also manifest through the utilization of other powers and abilities.

Existence Erasure stands as a formidable force capable of obliterating targets from all aspects of existence. Its usage represents a level of destruction beyond conventional means, allowing users to erase not only physical entities but also the intangible aspects of their being.
Plot Manipulation

## Summary

**Plot Manipulation** is the ability to create, destroy, or control the plot that governs reality. Commonly found in metafictional stories, the plot can be understood as a fundamental aspect of reality once one views that reality as fictional. It is the description of the world that doesn't only describe, but determines, reality itself. As such, by altering the plot, one can achieve virtually any effect, in a similar fashion as with Reality Warping.

Despite that, plot manipulation has certain applications that are not exclusive, but characteristic for the power. Such examples are stopping not just time, but the plot, or creating something that lacks any discernible properties until the plot describes what it is (e.g. a glass holding a fluid, that truly is no specific fluid until it is specified that the fluid is water).

Note that plot manipulation should not be listed just because a power is compared to a trope or otherwise metafiction is used as a metaphor. For instance, a character that is lucky or fated to win like the protagonist of a story would only get this power if that is done by altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation. A character only demonstrating destroying plot should only be granted Limited Plot Manipulation without further context regarding creating or controlling plot.

Furthermore, regarding No-Limits Fallacies: Users can not simply be assumed to bring out any imaginable effect. They are assumed to be limited in both applications and scale to what they demonstrated or can be reasoned to be capable based on reliable statements.

## Possible Uses

* Users may be able to determine how things will proceed by writing into the plot what is going to happen (emulating fate, causality and/or probability manipulation).
* Users may be able transform things into other things by altering their description in the plot.
* Users may be able to retroactively change the past, by changing what is recorded about the past in the plot.
* Users may be able to control the action and/or thoughts of others by writing what they do or think into the plot.
* Users may create things by writing that they are present into the plot.
* Users may erase things by erasing any mention of them from the plot.
Information Manipulation

## Summary

Information Manipulation is a potent ability that grants individuals the power to control, alter, and even obliterate information itself. This encompassing capability allows for a vast array of effects, ranging from acquiring knowledge and manipulating what others know to warping the very fabric of reality. It is important to note that **Information Manipulation** is distinct from Information Analysis and Data Manipulation, which are separate abilities.

## Types

1. **Knowledge:**Characters with this ability can manipulate information as the medium of knowledge, rather than solely manipulating an individual's understanding (which would fall under Mind Manipulation). They can, for instance, erase information on a specific subject, rendering it inherently unknowable. Other applications include restricting the dissemination of information, preventing outsiders from gaining knowledge about events within a confined area, or altering information to reshape people's understanding of a subject into something entirely different.

1. **Fundamental:** These characters possess the capability to manipulate information at a fundamental level, as it serves as a building block of reality. They can rewrite the world according to their desires, often by programming it akin to a virtual reality. The scope of this manipulation varies among individuals. For some, it may be the mechanism behind mundane magical abilities, while others can rewrite information to reshape reality itself, altering causality, natural laws, or even the fabric of existence.
Power Absorption

## Summary

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Attack Reflection

## Summary

**Attack Reflection** is a potent ability that allows individuals to redirect their opponent's attacks back at them. This power enables simultaneous offense and defense, as the user effectively turns their adversary's efforts against them. By harnessing this ability, they can not only nullify incoming attacks but also retaliate with amplified force.

The ability to reflect attacks is a formidable skill, granting the user a significant advantage in combat. They can anticipate and counter their opponent's moves, redirecting the energy, projectiles, or forces back in the direction from which they originated. This not only protects the user from harm but also inflicts damage upon their attacker.

However, the power of Attack Reflection is not without limitations. Some individuals may possess restrictions on the types or power levels of attacks they can reflect. They might only be able to deflect energy-based assaults or those below a certain threshold of strength. Additionally, certain users may require a lengthy preparation time or specific conditions to activate their reflection ability effectively.

The versatility and effectiveness of Attack Reflection make it a sought-after power, but users must be mindful of its limitations and potential weaknesses. Skilled opponents may attempt to exploit vulnerabilities or find alternative means of attack that cannot be easily redirected. Moreover, the user's own reflexes, timing, and precision play a crucial role in successfully reflecting attacks.

Overall, Attack Reflection is a formidable ability that allows individuals to turn the tables on their opponents, using their own offensive efforts against them. With proper strategy and awareness, users can effectively neutralize threats while simultaneously mounting a powerful counterattack.
Time Travel

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

In a fight between characters of various franchises, time travelers should usually be assumed to able to travel into the past of either franchise for the sake of verse equalization. How that works in detail should, if necessary, be debated in respective threads and decided by the thread creator. It should be done in a fair fashion that allows the time traveler to use their ability as usual (e.g. for preparation or to cause time paradoxes) without giving them advantages that they would not have when the ability were to be used in their own franchise.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
* User may not have enough information about their opponents to find them in the past and defeat them in a more vulnerable state.
* It is possible that the past version of the person that the user targets is protected by other entities who will fight back against the user if needed.
Tiering System FAQ

**Q-1 What is the Qualitative Superiority?**

**Answer**

Qualitative superiority, also sometimes called being qualitatively greater, is a term colloquially used to mean that something is superior to an extend that it justifies being on a higher tier of infinity in terms of our Tiering System than the thing they are superior to. That means a character qualitatively superior to the usual spacetime continuum would, for example, be Low Complex Multiverse level (Tier Low 1-C) at the level represented by the R^5. Someone qualitatively superior to that would have the same tier, but on the higher level of infinity represented by the R^6 and someone qualitatively superior to that level would be baseline Complex Multiverse level (Tier 1-C).

In the same vein a space being qualitatively superior to another space, means that destroying that space would land you on a higher level of infinity in the Tiering System than destroying the space it is superior to.

In rough terms it means as much as being "more than countably infinite times greater in power or size".

The reason it is called qualitative superiority is that, instead of quantitative terms such as being 2 times, 100 times or even infinite times more powerful or greater, this type of superiority is typically justified by the nature of the superiority. The most standard case is dimensionality, where a difference in the quality that is dimensionality, implies the necessary quantitative difference. Another typical example is reality-fiction differences. Those are cases like viewing a plane of reality as mere fiction, like for example writing on a sheet of paper or a dream. They are assumed to imply superiority of a similar scale.

Of course, the same levels of superiority can also be reached via sufficiently explicit quantitative statements, such as when cardinalities above countably infinite get involved in a manner that implies a corresponding difference in power/size.

As the idea of "more than countably infinite times greater in power or size" implies, most statements of superiority wouldn't suffice to reach qualitative superiority, even if applied to already being infinitely stronger than the baselines for the level. E.g. being twice, a hundred or even infinite times stronger than a Multiverse level+ character, who already has infinite multiversal strength, would still not be enough to reach qualitative superiority over a multiverse.
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.

The degree of the ability should preferably be specified with the same system used for Regeneration. As such, it should preferably be specified if a character has displayed the ability to resurrect up to a Mid level of damage, for example.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of “hidden power” that has been hidden or held back.

These boosts are usually **temporary** and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.

There is also another common sub-ability, which is called **Awakened Power.** It is a **sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, frequently followed by a period of exhaustion or vulnerability.

## Possible Uses

* Increased endurance and/or durability
* Extreme focus
* Ability to surpass their own limits at the cost of putting a great burden on the user's body
* A last resort type of attack
Status Effect Inducement

## Summary

**Status Effects** are diverse ailments used in video games to hinder opponents. Examples include poison, paralysis, sleep, confusion, and silence. Each effect has unique properties, impacting abilities or behavior. They offer strategic depth beyond raw damage, providing utility and advantages in battle by impeding actions or limiting effectiveness.

## Types

* Cursing: Impairs opponents by lowering parameters or sealing abilities.
* Flash Freezing: Rapidly freezes targets to immobilize them.
* **Mind Manipulation:** Invades and manipulates opponents' thoughts, causing charm, confusion, or terror.
	+ Emotional State Changing: Manipulates enemy emotions for control or incapacitation.

* Paralysis: Prevents opponent's movement or renders them immobile.
* Petrification: Turns targets to restrain or eliminate them.
* Poison Manipulation: Poisoning targets to slowly or rapidly harm them.
* Sleep Inducement: Forces opponents into sleep or unconsciousness.
* Statistics Reduction: Reduces opponents' strength, speed, defenses, etc.
* **Time Manipulation:** Slows or stops time to restrain opponents.
* Transmutation: Converts targets into powerless forms, like toads.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Stealth Mastery

## Summary

**Stealth Mastery** is the exceptional ability to employ stealth techniques for espionage and assassination purposes. These individuals possess extensive knowledge and skill in various stealth tactics, allowing them to effortlessly move through environments undetected. They can strike at targets before being spotted, followed, or traced. Whether through pure skill, specialized equipment, or powers like Invisibility, they adapt to blend into surroundings, suppress sounds, and dampen their presence. Their expertise includes silent movement, understanding of surveillance systems, and psychological manipulation to misdirect attention. Stealth masters navigate complex situations with precision, utilizing cover, shadows, and obstacles to their advantage. With their refined abilities, they remain hidden, unseen, and unheard, making them formidable operatives capable of accomplishing objectives while remaining covert.

## Possible Uses

* Mastery of Infiltration and Stealth encompasses a range of skills and techniques that enable individuals to navigate even the most heavily guarded areas with utmost discretion. Those possessing this expertise can engage in unconventional guerrilla and covert combat, bypassing the senses of others and seamlessly blending into their surroundings.
* Adept in the art of camouflage, individuals with this mastery can expertly conceal themselves, effectively becoming one with the environment. They possess the ability to adopt new personas or assume the identities of others, effortlessly slipping into different roles and maintaining a veil of anonymity when necessary. Furthermore, they can skillfully mask their own identity during interactions, leaving others unaware of their true nature or intentions.
* The proficiency in adapting to diverse social environments allows these individuals to seamlessly integrate themselves into unfamiliar settings. They possess the keen awareness required to accurately insert themselves into social situations that may be vastly different from their own, ensuring they do not arouse suspicion or draw unwanted attention.
* Remaining constantly vigilant of their surroundings, individuals with this expertise possess acute environmental awareness. They can detect even the slightest changes, allowing them to react swiftly and make informed decisions. Their ability to conceal their presence is unparalleled, making it exceedingly difficult for others to detect their movements or existence.
* In addition to their stealthy maneuvering, these masters of infiltration can skillfully engage in activities such as robbing, stealing, or looting while evading detection. They possess the finesse and strategy required to obtain valuable assets without alerting security measures or arousing suspicion.

Overall, those proficient in Infiltration and Stealth possess a comprehensive set of skills that grant them unparalleled discretion and the ability to navigate complex environments undetected. Their mastery of camouflage, identity manipulation, and environmental awareness allows them to accomplish their objectives while remaining hidden in plain sight.
Beyond-Dimensional Existence

## **Introduction**

**Beyond-Dimensional Existence** on this wiki refers to the state of being of characters who are superior in one way or another to the concept of dimensions. They are much different than merely zero-dimensional creatures, as rather than simply lacking dimensions at all (and thus are geometrically infinitesimal in every possible direction), they are conceptually superior to the concepts of dimensional physics. In fiction, these tend to be portrayed as super cosmic beings of a higher order than any other dimensional creatures. They are dimensionless beings whose nature is not only different but also conceptually superior to the very concept of dimensionality. Such characters have the same capabilities as Higher-Dimensional Existences, only being superior in relation to any geometric size, that is, any type of physics will be insignificant in comparison to them. The difference between non-dimensional beings and beyond-dimensional beings is while non-dimensional beings can be considered adimensional objects within a dimensional space that are transcendent to everything in it, beyond-dimension cannot fit within a dimensional space, as it is "too big" even in comparison.
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

The user may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.
Mystery Rudd

Mystery Rudd is mean defensive and sarcastic when he’s trying to defend himself and he normally acts like that when he’s around the Rubble team, especially Ncopas13 but when it comes to the Mystery Team, he’s normally nice cooperative and sarcastic in a funny way he tries his best to defend the mystery team and takes defense it really seriously and he’s mostly serious his appearance is a red stick figure with black hair two lines for eyes, no mouth and has scars on his body and four fingers his damage is high and he’s really strong when it comes to fighting and he has a abusive pass and he came from a poor family and he was bullied so he normally acted aggressively which makes him act tough. and he is in the Mystery Team