Quests

This page lists all *Tyranny* **quests**.

## Storyline quests

Completing these quests is essential to finish the storyline
### Act I

Following the Conquest, the Tiers are still a seething hive of sedition, treason, and non-pacified enemies of the state. As the Vendrien Guard insurgency begins, the Scarlet Chorus and Disfavored descend upon the former Kingdom of Apex. The campaign is bogged down by mutual accusations and bickering of two petulant Archons. As Kyros is not amused, you are dispatched to deliver the Edict of Execution. Either the insurgency is destroyed and Ascension Hall reclaimed, or Kyros destroys all within the Well.

### Act II

As the Edict of Execution is broken and you are chosen by the Mountain Spire as its new Master, war between the Archons breaks out. As the Chorus and Disfavored leap to each other's throats, Tunon orders an investigation into the Archons and their activities, believing that not all is well in The Tiers. You lead the investigation, just as the Spires call out to you.

1 The confusing diagram above results from the open-ended nature of the Rebel alliance creation. You have three "slots" to fill in before Standing Tall triggers and Act II ends, and the options are as follows

### Act III

The siege of Vendrien's Well and your Spire is over, broken by casting an Edict through the mysterious device. Against a backdrop of a civil war drawing to a close, it becomes clear that you are an Exarch, a claimant. Kyros recognizes your claim and proclaims you the newest Archon, with one caveat... There can be only one Archon left standing in The Tiers.

### Vendrien's Well

Act I (Quests must be completed before the assault on Vendrien's Well Citadel)
 The Way of the Horde

 Forge-Bound Iron

 Earthshaker Reinforcements

Act II (Rebel storyline)
 Uncommon Ground

### Lethian's Crossing

All Crossing side quests appear only after Raetommon's attack on the Crossing; these quests are available regardless of storyline
 A Widow's Revenge

 The Missing Shipment

 Leave No One Behind

 A Person of Interest

These quests are storyline-specific
 Blind Ambition

  Remnants

 Secret Contracts

### Blade Grave

These quests are available regardless of storyline
 The Stones of Elucidation

These quests are storyline-specific
 Fickle Winds

 Breaking the Enemy

 Cleaning Out the Junkyard

  Isolated Scavengers

 Broken Spear

### Burning Library

All quests are storyline-specific
 Snuffing Them Out

 The Ties That Bind

 Language of the Ancients

 An Eye for an Eye

### Stone Sea

These quests are available regardless of storyline
 Search and Rescue

 Treasure Hunter

 In Chains/Return to the Wild

These quests are storyline-specific
 The Conquest of Howling Rock

      Divide and Conquer

   The Culling Dance

 Chorus Disposal

 Leave No One

 Opportune Offensive

 Trail of Blood

 Foes, Befriended

 Conscripting the Beasts

## DLC quests

### Bastard's Wound

*Bastard's Wound* adds several quests in a new location by the same name.
* Hidden Truths
* The Ones Who Got Away

If the Wound is not massacred, the quests continue.
* Tide Together & Knapping on the Job
* Blood of the Beast or Bones of the Beast or History of the Oldwalls: Part I and History of the Oldwalls: Part II
* Fatebinder's Judgement

Side quests in Bastard's Wound (unlocks after either Tide Together or Knapping on the Job is completed; must be completed before Fatebinder's Judgement triggers)
* Gambler's Ruin
* Midnight Wanderer
* Water Intoxication

Companion quests added in the DLC
Note that the first companion quests must be completed in Act II.

* Verse: The Fire Inside → The Third Degree
* Barik: The Weight of Aegis → Never Free
* Lantry: Truth and Reconciliation → Annal Sects

## Raw list

This is a raw list of quests that needs to be separated into the above categories.

* Conflict at the Crossing
* Assault on Iron Hearth
* Assault on Cacophony
* Uncommon Ground (random encounter)
* Trial of Loyalty