October 31, 2023 Patch

The **October 31, 2023 Patch** is a major patch introducing the nineteenth Season of *Apex Legends*.

## New Content

* New legend: **Conduit**
* Several changes to Storm Point
* Cross Progression
* Notifications in kill feed when a player is banned via anti-cheat systems

## Weapon balance changes

Crafting Rotation
* RE-45 and 30-30 Repeater leave the crafter and are back on the floor
* R-301 and Volt enter the crafter
* Boosted Loader removed from crafting rotation
* Digital Threat optic removed from crafting rotation
* Hammerpoint Rounds added to crafting rotation

L-STAR EMG
* Returned to ground loot
* Removed Disruptor Rounds
* Projectile size reduced
* Improved recoil pattern
* Reduced randomness in the early part of the recoil pattern
* Damage increased to 17 (was 16)
* Barrel attachment improved to match other weapons

Wingman
* Now in the care package
* New hop-up - Skullpiercer Elite: ignores helmet headshot damage reduction
* Boosted Loader hop-up attached
* Base damage increased to 50 (was 45)
* Projectile size increased
* 110 ammo

30-30 Repeater
* Increased hipfire spread

Bocek Compound Bow
* Faster initial draw speed
* Select Fire button now toggles Shatter Caps
* Tightened Shatter Caps blast pattern

Charge Rifle
* Improved bullet drop ballistics
* Increased projectile size

Hemlok Burst AR
* Damage reduced to 21 (was 22)

Longbow DMR
* Increased projectile size

Sentinel
* Increased Amped Shot projectile size

Care Packages
* Care Packages will now always have 1 weapon at all stages of the game

Gold Weapons Rotation
* Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR

Hop-Ups
* Boosted Loader: removed from floor loot
* Turbocharger: Removed 1 damage reduction when equipped

## Legend balance changes

Bangalore
* Double Time: reduced duration to 2s (was 3s)
* Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
* Rolling Thunder: stun duration reduced to 6s (was 8s)

Catalyst
* Piercing Spikes
	+ Core no longer blocks projectiles, allowing bullets to pass through
	+ Max in-world count reduced to 2 (was 3)
	+ Throw range decreased by about 50%
* Dark Veil
	+ Cooldown now starts after the wall comes down
	+ Reduced lifetime to 25s (was 30s)

Pathfinder
* Insider Knowledge: can now scan Care Packages after allies have already scanned them

Wraith
* Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)

Newcastle
* Castle Wall
	+ Reduced recovery time on landing
	+ Increased max leap height

Revenant
* Forged Shadows: reduced time extension window for assists to 3s (was 30s)

Vantage
* Sniper’s Mark: bullet count increased to 6 (was 5)

## Game mode changes

Battle Royale
* Players now respawn with the shields and weapons that they had when they were eliminated
	+ Body shield and helmet level are preserved
	+ Knockdown shield is reset to white
	+ Backpacks are removed
	+ Inventory will contain some ammo for their weapons, two syringes, and two shield cells
	+ Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
* Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
* Map rotation: Broken Moon, Olympus, Storm Point

Control
* Map rotation: Hammond Labs, Barometer, Production Yard

Gun Run
* Map rotation: Autumn Estates, The Core, Wattson's Pylon

Team Deathmatch
* Map rotation: Phase Runner, Zeus Station, The Core

## Quality of Life

* Added Offscreen Portraits setting
* Caustic: restored “Shield Cracked” VO in German
* Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
* Implemented additional security measures
* Improved PC controller support
	+ Controller input will no longer be processed when a different window has focus
	+ Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
* Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
* Pings
	+ Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
	+ Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
* Rampart: players can now pick up their amped walls while in placement mode
* Revenant
	+ Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
	+ Improve vibration support when charging Shadow Pounce

## Bug Fixes

* Addressed a number of bugs and rat spots on Kings Canyon, Olympus, and Storm Point
* Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
* Death Boxes can no longer fall into unreachable areas - or lava
* Heat Shields can no longer stick to Tridents
* Heat Shields no longer provide protection above them on higher ground
* Holster weapon UI no longer appears when healing outside the ring
* Knockdown Shield FX no longer remains on while spectating
* Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
* Nemesis’ Demon’s Whisper skin no longer obstructs player view
* Provisional badge icon restored on Ranked match summary screen
* Rarity display now updates after equipping from store or pack opening
* Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
* Revenant now faces direction he is shooting in third person view
* Skydiving into an exiting respawn dropship will no longer propel the player along with it
* Squad sorting now consistent between HUD and Inventory
* Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
* Audio: Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
* Fixed squads’ animated poses sometimes ghost slightly on each other
* PC
	+ Fixed Intel ARC graphics cards defaulting to suboptimal video settings
	+ Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
* PC DX12: fixed occasional bad triangle rendering on AMD cards
* Loba: Tactical is no longer canceled when thrown on a tower near Containment
* Mirage: resolved not breaking cloak sometimes when switching weapons
* Revenant
	+ Assassin’s instinct
		- Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
		- Fixed cases where enemies were not being highlighted correctly
		- Highlight no longer interferes with other legend highlights
		- Highlight now applies to Mirage decoys
		- Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
* Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen