Abilities

## Physical Neni Class Types

### Scout Abilities

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* Name: Acceleration
* Trigger: Speed of 25+
* Mana Usage: 5
* Limitation: May Cause Strain to the body
* Time Limit: Last 2 rounds
* CoolDown: 4 rounds
* Recoil: Tumbling may occur
* Damage: +5 to strength
* Defense: +5 to endurance (While Active)
* Other Effects: N/A
* Description: During running at intense speeds, user is able to create Immense damage using his/her body.

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* Name: Aim Dodging
* Trigger: Commanding "Enhanced Sight"
* Mana Usage: 2
* Limitation: must be level 10 scout
* Time Limit: N/A Last until end of Round
* Cooldown: Regenerates each battle
* Recoil/after effects: N/A
* Damage: N/A
* Defense: +4 to ability to dodge
* Other effects/changes: N/A
* Description: The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do.

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* Name: Cyclone Spinning
* Trigger: Spinning
* Mana Usage: 3
* Limitation: Level 8+
* Time Limit: Last for 3 rounds before dizziness occurs.
* Cooldown: 2 rounds before using again
* Recoil/after effects: could become too dizzy after using more than 3 times
* Damage: +8 to strength
* Defense: +5 to endurance
* Other effects/changes: N/A
* Description: The user can spin like a tornado for both offensive and defensive purposes.

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* Name: Flash Step
* Trigger: Two stepping forward
* Mana Usage: 10 mana
* Limitation: Might want to be careful of any item, like a wall, that could get in the way
* Time Limit: 1 round
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:
* Description: use bursts of speed allowing the user to move faster than the eye can track, making it appear as if they have teleported.

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* Name: Vibration
* Trigger: Shaking fastly
* Mana Usage: 5
* Limitation: Speed may need to be high to use correctly
* Time Limit: 2 rounds
* Cooldown: 5 rounds
* Recoil/after effects: Can accidentally turn self into a liquid like form (unable to redo effect.) (This will occur if the User doesn't have any luck.)
* Damage: +6
* Defense: +3 to endurance (While Active.)
* Other effects/changes: N/A
* Description: The user can vibrate the molecules of living (including themselves) and non-living matter at high speed, enabling them to pass through or harden other molecules.

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* Name: Speed Combat
* Trigger: During Speed Enhancement
* Mana Usage: 2 per Extra Attack
* Limitation: Mana Is the limit.
* Time Limit: N/A
* Cooldown: 3 rounds
* Recoil/after effects: May need to catch breath.
* Damage: +2
* Defense: N/A
* Other effects/changes: Can not be used with Projectile weapons.
* Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

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* Name: Speed Strike
* Trigger: Stepping back 3 steps
* Mana Usage: 5
* Limitation: Must be able to increase momentum
* Time Limit: 1 round
* Cooldown: 2 rounds
* Recoil/after effects: Missing will Recoil the attack to hitting the user instead.
* Damage: +6
* Defense: N/A
* Other effects/changes: N/A
* Description: By traveling at great speeds, gaining the momentum, the user can land blows which can hit with tremendous force.

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* Name: Tornado Creation
* Trigger: By running
* Mana Usage: 40
* Limitation: Must be level 30 scout or higher
* Time Limit: 4 rounds
* Cooldown: Can use once a day.
* Recoil/after effects: May Attack the user. If the User has no luck the attack will harm them as well.
* Damage: 8 for 4 rounds
* Defense: N/A
* Other effects/changes: The User is unable to run any other direction but in a continuous circle for 4 rounds to maintain the tornado.
* Description: The user can create tornadoes, whirlwinds and similar forms of wind storms by running at intense speed. This attack Can Not Miss.

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* Name: Reflex Adaptation
* Trigger: N/A (Just say that you are increasing your reflexes and you add +10 to your luck)
* Mana Usage: 10
* Limitation: This ability counts as a Defensive ability and not an attack.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects:
* Damage:N/A
* Defense: N/A
* Other effects/changes: +10 Luck each 10 mana used towards this ability.
* Description: User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

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* Name: Speedy Projectiles
* Trigger: Shooting bullets enhanced with speed
* Mana Usage: -15 each bullet
* Limitation: The More Speed the more of a chance the bullets will be unmissable. This attack can not be dodged by luck but can be dodged with dodge chances.
* Time Limit: n/a
* Cooldown: n/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Bullets or Projectiles are fired with speed enhancements making them quicker, more accurate, and harder to avoid.

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### Gambler Abilities

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* Name: Enhanced Luck
* Trigger: By speaking the word "Lucky" with a finger snap.
* Mana Usage: Depends on the How much Luck is enhanced.
* Limitation: Depending on mana used is how much Luck can Be enhanced.
* Time Limit: Last All Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:N/A
* Description: User can Enhance their Luck Stat for a long period of time.

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* Name: Card Combat
* Trigger: Having a Card-like weapon
* Mana Usage: N/A
* Limitation: Limited to range of card. Can throw cards tho as well.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +10 when fighting with cards
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to incorporate cards of any kind into physical combat.

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* Name: Card Dimensional Storage
* Trigger: Smacking an Object with a Card
* Mana Usage: 5
* Limitation: You have to be able to find/own the object to be able to storage it.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The power to store anything in a card and re-materialize it at will.

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* Name: Card Reflect
* Trigger: Holding up a Card to an attack
* Mana Usage: 1/2 of Opponents Original Mana usage
* Limitation: If 1/2 of the opponent's mana usage is higher than the mana the User has.. the Card will break and the attack will hit the opponent.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: If 1/2 of the opponent's mana usage is higher than the mana the User has.. the Card will break and the attack will hit the opponent.
* Damage: -1/2 of Original damage and relays it back to opponent
* Defense: N/A
* Other effects/changes: N/A
* Description: By storing the opponents attack into a card the User can reflected it back at the opponent.

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* Name: Card Manipulation
* Trigger: Hovering hand to card or over card.
* Mana Usage: Moving or Shaping/Resizing of cards cost 1 mana.
* Limitation: Level 10 Gambler or higher
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: Effects to Card Manipulation are possible.
* Description: User can Shape, Size, move and control cards by the Neni connection/bond the user has with his/her cards.

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* Name: Card Manipulation: Card Projectiles
* Trigger: Throwing hand outward from body
* Mana Usage: 5
* Limitation: Need Card Manipulation
* Time Limit: 1 round
* Cooldown: 2 rounds
* Recoil/after effects: N/A
* Damage: +10
* Defense: N/A
* Other effects/changes: N/A
* Description: User shoots cards like bullets at opponent.

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* Name: Card Manipulation: Card Wall/Block
* Trigger: Putting hand up in a "Stop-like" way.
* Mana Usage: 10
* Limitation: Must have Card Manipulation
* Time Limit: 1 round
* Cooldown: 1 round
* Recoil/after effects: N/a
* Damage: N/A
* Defense: Can protect up to 25 damage before breaking
* Other effects/changes: N/A
* Description: User can Protect/shield self with a wall of cards.

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* Name: Dice manipulation
* Trigger: Having a pair of dice as a weapon
* Mana Usage: n/a
* Limitation: Level 20 Gambler or higher
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User can Shape, Size, move and control dice by the Neni connection/bond the user has with his/her cards.

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* Name: Dice Manipulation: Dice Roller
* Trigger: Roll d6
* Mana Usage: 50
* Limitation: Must have Dice Manipulation.
* Time Limit: N/A
* Cooldown: 5 rounds
* Recoil/after effects: n/a
* Damage: d6 x10 = damage done to opponent
* Defense: N/A
* Other effects/changes: At Level 70 the dice can be changed to a d20
* Description: The Gambler's dice grow to an inescapable size (Can not be "Missed" but can be dodged.) and roll after the opponent

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* Name: Dice Manipulation: Dice Throw
* Trigger: Throwing Dice
* Mana Usage: 25
* Limitation: Must have Dice manipulation
* Time Limit: 1 round
* Cooldown: 2 rounds
* Recoil/after effects: N/A
* Damage: +25
* Defense: N/A
* Other effects/changes: N/A
* Description: by throwing the dice they can be used like a bullet.

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* Name: (Un)Lucky Dice
* Trigger: Rolling a Percentile (Aka d100) Dice (Judge only)
* Mana Usage: 10
* Limitation: Must be level 100 Gambler
* Time Limit: N/A
* Cooldown: Can Only be used once a day
* Recoil/after effects: If rolling an odd number.. Whatever the number is, is how much damage the user automatically takes.
* Damage: If rolling an even number.. Whatever the number is, is how much damage the opponent automatically takes.
* Defense: N/A
* Other effects/changes: This attack can automatically kill your opponent or it can leave you with 1 hp.
* Description: By rolling a percentile dice the opponent automatically loses health...OR the user can loose the hp him/herself

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### Ninja

* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Enhanced Stealth
* Trigger: Hiding
* Mana Usage: Depends on how much Stealth is enhanced
* Limitation: Limited to amount of Mana usage
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User can Increase stealth stat with mana.

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* Name: Stealth Combat
* Trigger: Using your defense to stealth
* Mana Usage: N/A
* Limitation: Limited to surroundings to hide
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +4
* Defense: N/A
* Other effects/changes: -3 stealth
* Description: While using stealth to fight... your attacks are more effective when opponent is not prepared.

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* Name: Invisibility
* Trigger: Clenching both fists
* Mana Usage: 10
* Limitation: Can be sensed. Need at least 20 Stealth
* Time Limit: Last 4 rounds
* Cooldown: 3 rounds
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The ability to become completely unseen.

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* Name: Invisibility Infusion
* Trigger: Clenching one fist and touching something else
* Mana Usage: 10
* Limitation: Can be sensed
* Time Limit: Last 4 rounds
* Cooldown: 3 rounds
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The power to **i**nfuse invisibility into objects (usually a weapon), beings or powers.

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* Name: Enhanced Speed
* Trigger: Charging is done at a running stance
* Mana Usage: Depends on how much speed is enhanced
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: Leg Damage if using too much speed
* Damage:N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User Can Enhance Their Speed Stat For a Long Period of time.

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* Name: Flash Step
* Trigger: Two stepping forward
* Mana Usage: 10 mana
* Limitation: Might want to be careful of any item, like a wall, that could get in the way
* Time Limit: 1 round rotation
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: use bursts of speed allowing the user to move faster than the eye can track, making it appear as if they have teleported.

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* Name: Speed Combat
* Trigger: During Speed Enhancement
* Mana Usage: 2 per Extra Attack
* Limitation: Mana Is the limit.
* Time Limit: N/A
* Cooldown: 3 rounds rotation
* Recoil/after effects: May need to catch breath.
* Damage: +2
* Defense: N/A
* Other effects/changes: Can not be used with Projectile weapons.
* Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

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* Name: Speed Combat: Disappearing
* Trigger: During Speed Combat the user Clenches his/her fist.
* Mana Usage: -10
* Limitation: Must have Speed Combat and Be a level 20 Ninja
* Time Limit: Is invisible for 1 post rotation
* Cooldown: 1 post rotation
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to disappear as a defense during/after their attack.

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* Name:  Speed Combat: Disappearing Technique: Assassination
* Trigger:  Auto hitting during disappear
* Mana Usage:  N/A
* Limitation: Must be level 70 ninja and need Speed Combat
* Time Limit: Using once per battle
* Cooldown: N/A
* Recoil/after effects:
* Damage: 1/2 of opponents Hp
* Defense:  N/A
* Other effects/changes:  N/A
* Description: During Speed Combat: Disappearing the user can then Strike his/her opponent for one last time still invisiable to the eye.

## Soldier Types

### Warrior

* Name: Balancing Enhanced
* Trigger: Holding arms next body with clenched fist.
* Mana Usage: Mana subtracts for each point that is added. But since all points go up at once it takes less mana then most Physical Neni users.
* Limitation: Does not increase in Endurance.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User increases in every stat to boost the users stats.

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* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Launch
* Trigger: Increasing Mana when you jump.
* Mana Usage: -5
* Limitation: N/A
* Time Limit: 1 post rotations
* Cooldown: 2 post rotations
* Recoil/after effects:
* Damage: 5
* Defense: N/A
* Other effects/changes: This attack can be upgraded (See Norm for more information on upgrading attacks)
* Description: User Rises high from the ground and then slams his/her arms/legs to the opponent with increased damage.

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* Name: Launch: Neni Wave
* Trigger: Releasing mana once hitting the ground/opponent after using launch
* Mana Usage: -10 mana
* Limitation: N/A
* Time Limit: 1 post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: N/A
* Damage: 10
* Defense: N/A
* Other effects/changes: This attack can be upgraded (See Norm for more information on upgrading attacks)
* Description: A giant wave of neni energy released by Mana shoots from the ground like a shock wave as it damages all around it (up to 4 people at once)

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* Name: Multi Strike
* Trigger: Attacking more than once in a post
* Mana Usage: -10 mana per attack
* Limitation: N/A
* Time Limit: N/A
* Cooldown: 3 post rotation
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The more will power the Warrior uses the more times he/she can attack

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* Name: Basic Attack: Parry
* Trigger: Having more Strength than the opponent
* Mana Usage: N/A
* Limitation: Can be done with Bullets, Shields, Weapons, and Physical attacks only.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: could push you back if your strength is the same
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Instead of taking an attack you can destroy the opponent attack by over powering it.

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* Name: Basic Ability: Multi Wielding
* Trigger: Using Multiple(more than two) weapons at once
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Contracting

* Trigger: Having more endurance than opponent
* Mana Usage: N/A
* Limitation: Must be able to restrain opponent. If opponent is somehow freed this ability is unactivated.
* Time Limit: 3 post rotations (For 3 post rotations the person you are contracting can not move.)
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:
* Description Muscles squeeze opponent hard enough to restrain them from being able to move. (no Escape)

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* Name: Absolute Pulverize

* Trigger: Releasing Neni from body
* Mana Usage: 50
* Limitation: Level 60 or higher
* Time Limit: Last for 5 post rotations
* Cooldown: Once a spar
* Recoil/after effects: there is a 2 post delay. (user can not post for 2 rounds to regain energy)
* Damage: doubled
* Defense: N/A
* Other effects/changes: User can have an extra 2 moves per turn for 5 post
* Description: Allows user to be incredibly induced.

## Support Types

### Healer

* Name: Enhanced Health
* Trigger: Twist hand 180 degrees
* Mana Usage: Per Health Increased
* Limitation: N/A
* Time Limit: Once Per Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Increases Max HP
* Other effects/changes: N/A
* Description: Health Increases per mana given to it.

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* Name: Healing Harm
* Trigger: Hovering hand over chest
* Mana Usage: Per Health given
* Limitation: Can't increase health after 0 hp.
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Can Recover some damage on own self.

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* Name: Healing Allies
* Trigger: Hovering hand over Friends chest
* Mana Usage: Per Health given
* Limitation: Can't increase health after 0 hp.
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Can Recover some damage on own self.

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* Name: Basic Ability: Dual Wielding Staffs
* Trigger: Using two Staff at once
* Mana Usage: N/A
* Limitation: Only using two staff at once, no more. May be able to dual wield a staff and a small knife
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Healing Allies: Resurrecting
* Trigger: Healing a Dead Ally
* Mana Usage: 70
* Limitation: The Only Limitations are not for the user but the person being resurrected. No Matter what level the Person being resurrected was, the Undead person -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
* Time Limit: N/a
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: The Undead may act different...
* Description: The healer is able to resurrect dead Allies

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* Name: Healing Harm: Personal Resurrecting
* Trigger: At 0 Hp attempting to heal self.
* Mana Usage: 70
* Limitation: The Limitations are for the user. No Matter what level the user resurrected was, the user -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: May act a little different...
* Description: The Healer can resurrect him/herself

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* Name: Health Stealing
* Trigger: Infusing Staff with Neni
* Mana Usage: 25
* Limitation: Level 50 Healer
* Time Limit: N/A
* Cooldown:N/A
* Recoil/after effects: N/A
* Damage: Steal double the Health of you weapon
* Defense: N/A
* Other effects/changes: N/A
* Description: Whatever damage your weapon does is double when infused with Neni.

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* Name: Health Stealing: Infusion
* Trigger: Infusing Staff with Neni
* Mana Usage: 25
* Limitation: Level 60 Healer
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: Steals double the health of the weapon
* Defense: Half of the health stolen is regenerated to the user.
* Other effects/changes:
* Description: Stealing health from opponent and regenerating it.

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* Name: Health orbs: Harm
* Trigger: Shooting neni with staff
* Mana Usage: 10 per orb
* Limitation: N/A
* Time Limit: Last for 3 post rotations before disappearing
* Cooldown: 1 post
* Recoil/after effects: Hitting self with orb causes damage
* Damage: +10 to staff damage
* Defense: N/A
* Other effects/changes: Allows a maximum of 3 orbs to be created at once
* Description: An orb of Health stealing neni is sent out from a staff to harm opponents.

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* Name: Health Orbs: Healing
* Trigger: Without this Adjustment the health orbs will harm allies as well
* Mana Usage: 10 per orb
* Limitation: N/A
* Time Limit: Last for 3 post before disappearing
* Cooldown: 1 post
* Recoil/after effects: Hitting Self causes damage
* Damage: N/A
* Defense: Gives allies +10 Hp
* Other effects/changes: A maximum of 3 can be created at once
* Description: An orb of Health giving neni is sent out from a staff to heal allies.

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## Juggernaut Types

### Berserker

* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Berserker's Rage
* Trigger: SCREAMING
* Mana Usage: 10 each post rotations Active
* Limitation: After active you can not move for 1 post rotation
* Time Limit: Till you have no mana or no longer want to release mana
* Cooldown: 5 post
* Recoil/after effects: After active you can not move for 1 post
* Damage: +10
* Defense: Completely invincible till inactive
* Other effects/changes: N/A
* Description: User Takes no damage while ability is active

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* Name: Enhanced Strength
* Trigger: Flexing downwards
* Mana Usage: Depends on how much Strength is enhanced
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/a
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Strength Stat can be Increased using Mana.

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* Name: Basic Ability: Parry
* Trigger: Having more Strength than the opponent
* Mana Usage: N/A
* Limitation: Can be done with Bullets, Shields, Weapons, and Physical attacks only.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: could push you back if your strength is the same
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Instead of taking an attack you can destroy the opponent attack by over powering it.

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* Name: Fury
* Trigger: Flexing Upwards and Screaming
* Mana Usage: 20
* Limitation: N/A
* Time Limit: Last 4 post rotations
* Cooldown: once a battle.
* Recoil/after effects: User could seem Tired or exhausted after use.
* Damage: 25
* Defense: Endurance +10 While Active
* Other effects/changes: Speed +2 While active.
* Description: Running Directly at your opponent with Full Rage giving you Extreme scary advantage.

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* Name: Striking Fear
* Trigger: Being a Higher level than your opponent
* Mana Usage: 50
* Limitation: Opponent must be 5 levels under you.
* Time Limit: 1 post
* Cooldown: Once a battle
* Recoil/after effects:
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Forces Opponents to ForceFit battle.

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* Name: Crushing Grasp
* Trigger: Grabbing Opponent
* Mana Usage: N/A
* Limitation: Must have Higher Strength than opponent
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +25
* Defense: N/A
* Other effects/changes: Breaks bones of opponent
* Description: Grabbing your opponent and nearly crushing them with grasp.

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* Name: Berserker's Strength
* Trigger: After enhancing Strength Trying to Enhancing strength again
* Mana Usage: 25
* Limitation: Level 50
* Time Limit: 3 Post rotations
* Cooldown: 2 post rotation
* Recoil/after effects: N/A
* Damage: +50
* Defense: N/A
* Other effects/changes:N/A
* Description: Berserker pushes through Obstacles with his/her crazy strength to kill opponent.

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### Power Armor

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* Name: Enhanced Endurance
* Trigger: Flexing abs
* Mana Usage: Per Stat increased
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Physically increases Endurance.
* Other effects/changes: N/A
* Description: User can Enhance Endurance to a Maximum

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* Name: Exoskeleton
* Trigger: Touching and infusing neni with material.
* Mana Usage: Using Neni increases +10 to all materials and defense. Neni Increased Armor can not be destroyed.
* Limitation: Level 10 or higher
* Time Limit: N/A
* Cooldown: Can only do it once per battle.
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Depending on Material: [Wood +3][Bone +4][Metal/ore +5][GemStone+6][Crystal+8]
* Other effects/changes:
* Description: The user can form armor around from objects, to their body or a shape it from Neni for protection and physical boost.

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* Name: Deflection
* Trigger: Swiping left hand Left
* Mana Usage: 25
* Limitation: Level 20 or higher
* Time Limit: N/A
* Cooldown: 8 post rotations
* Recoil/after effects:
* Damage: N/A
* Defense: Infinite
* Other effects/changes:
* Description: The power to **deflect ANY forms of attack.**

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* Name: Reflection
* Trigger: Swiping left hand right
* Mana Usage: 30
* Limitation: Level 30 or Higher
* Time Limit: N/A
* Cooldown: 4 post Rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: infinite
* Other effects/changes: N/A
* Description: Completely redirects the form of attack towards user towards the opponent.

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* Name: Power Echo
* Trigger: No movement
* Mana Usage: 35
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: Damage inflicted on the user is inflicted back to the person inflicting damage
* Defense: N/A
* Other effects/changes: N/A
* Description: User can automatically reflect any attack directed against the user back to attacker

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### The Juggernaut

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* Name: Enhanced Endurance
* Trigger: Flexing abs
* Mana Usage: Per Stat increased
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Physically increases Endurance.
* Other effects/changes: N/A
* Description: User can Enhance Endurance to a Maximum

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* Name: Enhanced Strength
* Trigger: Flexing downwards
* Mana Usage: Depends on how much Strength is enhanced
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/a
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Strength Stat can be Increased using Mana

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* Name: Enhanced Health
* Trigger: Twist hand 180 degrees
* Mana Usage: Per Health Increased
* Limitation: N/A
* Time Limit: Once Per Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Increases Max HP
* Other effects/changes: N/A
* Description: Health Increases per mana given to it.

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* Name: Enhanced Stealth
* Trigger: Hiding
* Mana Usage: Depends on how much Stealth is enhanced
* Limitation: Limited to amount of Mana usage
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User can Increase stealth stat with mana.

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* Name: Enhanced Luck
* Trigger: By speaking the word "Lucky" with a finger snap.
* Mana Usage: Depends on the How much Luck is enhanced.
* Limitation: Depending on mana used is how much Luck can Be enhanced.
* Time Limit: Last All Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:N/A
* Description: User can Enhance their Luck Stat for a long period of time.

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* Name: Enhanced Speed
* Trigger: Charging is done at a running stance
* Mana Usage: Depends on how much speed is enhanced
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: Leg Damage if using too much speed
* Damage:N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User Can Enhance Their Speed Stat For a Long Period of time.

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* Name: Enhanced Accuracy
* Trigger: Squinting eyes
* Mana Usage: per Accuracy increased
* Limitation: N/a
* Time Limit: N.A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Increasing Accuracy stat for a long period of time.

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* Name: Enhanced Blocks
* Trigger: Flexing while Blocking
* Mana Usage: Per BPB increased
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Allows user to block more than average.

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* Name: Berserker's Rage
* Trigger: SCREAMING
* Mana Usage: 10 each post rotations Active
* Limitation: After active you can not move for 1 post rotation
* Time Limit: Till you have no mana or no longer want to release mana
* Cooldown: 5 post
* Recoil/after effects: After active you can not move for 1 post
* Damage: +10
* Defense: Completely invincible till inactive
* Other effects/changes: N/A
* Description: User Takes no damage while ability is active

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* Name: Basic Ability: Parry
* Trigger: Having more Strength than the opponent's damage
* Mana Usage: N/A
* Limitation: Can be done with Bullets, Shields, Weapons, and Physical attacks only.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: could push you back if your strength is the same
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Instead of taking an attack you can destroy the opponent attack by over powering it.

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## Ranger Types

### Sniper

* + Name: Enhanced Accuracy
	+ Trigger: Squinting eyes
	+ Mana Usage: per Accuracy increased
	+ Limitation: N/a
	+ Time Limit: N.A
	+ Cooldown: N/A
	+ Recoil/after effects: N/A
	+ Damage: N/A
	+ Defense: N/A
	+ Other effects/changes: N/A
	+ Description: Increasing Accuracy stat for a long period of time.

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* Mana Usage: N/A
* Limitation:.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects:
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description:

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* Mana Usage: N/A
* Limitation:.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects:
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description:

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