Version 1.9.11

**Version 1.9.11** was an update for the Scape and Run: Parasites Mod, released on March 14th 2023. It was 16.52 MB.

## *Change Log*

#### Fixes

* Mod Creative tab with wrong name (us)
* Tooltip number 1 weird text (us)
* Tooltip number 13 missing text (us)
* Missing lang name for block bush with variant "eye" (us)
* Missing lang name for block bush with variant "tooh" (us)
* Adapted versions despawn internal value not working
* Griefing task still working if "mobGriefing" gamerule is turned off
* Fear damage not working if effect amplifier is 0
* Assimilated trying to melting if they are not supposed to do so
* Parasites breaking the following blocks:
	+ Portal
	+ Portal frame
	+ Portal Gateaway

* Crash:

java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at com.dhanantry.scapeandrunparasites.world.SRPWorldEntitySpawner.getRandomChunkPosition(SRPWorldEntitySpawner.java:198)

at com.dhanantry.scapeandrunparasites.world.SRPWorldEntitySpawner.findChunksForSpawning(SRPWorldEntitySpawner.java:102)
#### Configuration

* "Phase 1 Points" from 50 to 400
* "Phase 2 Points" from 100 to 800
* "Phase 3 Points" from 1000 to 1800
* "Colony Carrier Effects" new default list:
	+ "30;3;minecraft:regeneration"
	+ "60;2;srparasites:foster"
	+ "10;1;srparasites:link"
* "Overseer mob List"
	+ added "srparasites:grunt;0.5;1"
* "Bogle Orb Effects" new list:
	+ "0;15;4;minecraft:hunger;0;0",
	+ "0;120;6;srparasites:needler;0;0",
	+ "0;15;4;minecraft:mining\_fatigue;0;0",
	+ "0;10;4;minecraft:wither;0;0",
	+ "0;15;-20;minecraft:levitation;0;0",

* "Wraith Orb Effects" added
	+ "0;15;-20;minecraft:levitation;0;0",

* "Stage I Dispatcher Effect List" new list:
	+ "100;minecraft:speed;1",
	+ "100;srparasites:debar;1",
	+ "200;srparasites:link;1",
	+ "100;srparasites:senses;1",

* "Stage II Dispatcher Effect List" new list:
	+ "200;minecraft:speed;2",
	+ "200;minecraft:regeneration;2",
	+ "200;srparasites:debar;1",
	+ "300;srparasites:link;1",
	+ "200;srparasites:senses;2",

* "Stage III Dispatcher Effect List" new list:
	+ "300;minecraft:speed;3",
	+ "300;minecraft:regeneration;3",
	+ "300;minecraft:strength;3",
	+ "300;srparasites:debar;1",
	+ "400;srparasites:link;2",
	+ "300;srparasites:senses;3",

* "Stage IV Dispatcher Effect List" new list:
	+ "400;minecraft:speed;4",
	+ "400;minecraft:regeneration;4",
	+ "400;minecraft:strength;4",
	+ "400;minecraft:absorption;4",
	+ "400;srparasites:debar;1",
	+ "500;srparasites:link;3",
	+ "400;srparasites:senses;4",

* "COTH Mob Immune Mob List" added:
	+ "wyrmsofnyrus",
	+ "srrevenants",

* Returning options:
	+ "Phase 0 Maximum Parasite ID"
	+ "Phase 0 Minimum Parasite ID"
	+ "Phase 1 Maximum Parasite ID"
	+ "Phase 1 Minimum Parasite ID"
	+ "Phase 2 Maximum Parasite ID"
	+ "Phase 2 Minimum Parasite ID"
	+ "Phase 3 Maximum Parasite ID"
	+ "Phase 3 Minimum Parasite ID"
	+ "Phase 4 Maximum Parasite ID"
	+ "Phase 4 Minimum Parasite ID"
	+ "Phase 5 Maximum Parasite ID"
	+ "Phase 5 Minimum Parasite ID"
	+ "Phase 6 Maximum Parasite ID"
	+ "Phase 6 Minimum Parasite ID"
	+ "Phase 7 Maximum Parasite ID"
	+ "Phase 7 Minimum Parasite ID"
	+ "Phase 8 Maximum Parasite ID"
	+ "Phase 8 Minimum Parasite ID"

* "Fear Fall Damage Multiplier" minimum value is now 0 instead of 1
* "Fear Air Damage Multiplier" minimum value is now 0 instead of 1
* "Viral Value" option removed

* New options:
	+ "Living Armor Durability" - "Armor Durability for Living set." - SRParasites.cfg
	+ "Sentient Armor Durability" - "Armor Durability for Sentient set." - SRParasites.cfg
	+ "Scythe Living Range" - "Range for the Living Scythe." - SRParasites.cfg
	+ "Scythe Sentient Range" - "Range for the Sentient Scythe." - SRParasites.cfg
	+ "Axe Living Range" - "Range for the Living Axe." - SRParasites.cfg
	+ "Axe Sentient Range" - "Range for the Sentient Axe." - SRParasites.cfg
	+ "Sword Living Range" - "Range for the Living Sword." - SRParasites.cfg
	+ "Sword Sentient Range" - "Range for the Sentient Sword." - SRParasites.cfg
	+ "Cleaver Living Range" - "Range for the Living Cleaver." - SRParasites.cfg
	+ "Cleaver Sentient Range" - "Range for the Sentient Cleaver." - SRParasites.cfg
	+ "Bleeding Damage Limit" - "Maximum damage that this effect will inflict." - SRParasitesSystems.cfg
	+ "Viral Multiplier" - "This value will be multiplied by the amplifier and then multiplied by the damage which will be added to the total damage." - SRParasitesSystems.cfg
	+ "Incomplete Cap" - "Incomplete forms will not spawn from COTH if local number is greater than this." - SRParasites.cfg
	+ "Viral Acivated" - "Set to false if you dont want the viral effect" - SRParasitesSystems.cfg
	+ "Evolution Custom Spawner" - "Set to false if you want to use Vanilla Spawner (parasite mob cap will not work if set to false)." - SRParasitesSystems.cfg
	+ "Limit Potion Amplifiers" - "List of stackable effects amplifiers limits." - SRParasites.cfg

#### General changes

* Purifier Blocks will now apply the rage effect to parasites within the scanning area
* Living/Sentient armor will now show you the current list of adaptation and their values
* When an evolution phase is decreased, all local parasites will gain the rage effect
* Fear will now check Player flying capabilities to apply "Fear Air Damage Multiplier"
* The command "/srpevolution getphase" will now show you the current number of parasites around
* Updated Quench item texture
* Quench entity will now spawn particles
* Updated the following lang files:
	+ it\_it
	+ lv\_LV
	+ pt\_br
	+ sv\_se
	+ uk\_ua

#### Mobs

* Beckon Stage IV will now stop other beckons from growing
* Kyphosis will now perform Wave attacks
* Primitive and Adapted Longarms will now perform Wave attacks
* Incomplete forms will not place Nidus Blocks anymore
* If the Assimilated Enderman has the rage effect then the Assimilated Enderman will ignore tp cooldowns
* Seziers will not remove Evolution Points when killed
* Primitive and Adapted Arachnida and Seizer will now dismount targets when pulling
* XP value for the Dispatcher tentacle is now 0
* XP value for the Seizer is now 0
* Added Sound Effects for the Adapted Arachnida
* Added Sound Effects for the Assimilated Cow

 Release

1. ↑ 1.0 1.1 This makes the affected entity or player unable to jump.