recursal/Fanatic-Fandom huggingface dataset:
1942: Joint Strike

Cover

**1942: Joint Strike** is the sixth game on the 1940 series, released in 2008 by Backbone Entertainment for the Xbox Live Arcade and PlayStation Network download services. Despite the name, it is not related to the original 1942, being an amalgamation of various elements of the series.

This game makes the jump from 2D sprites, using low-budget 3D graphics with a sepia tone style, made to resemble a old movie. The game is only five stages long, the shortest in the series.

## Gameplay

Players can choose between three ships: the Lockheed P-38 Lightning, de Havilland Mosquito and Kyushu J7W Shinden, all returning from 19XX: The War Against Destiny and retaining their stats from that game. Also returning from 19XX are the special weapons: the 3 Way, 4 Shot and Laser, which work in the same way as in that game and can all be powered up by picking the same weapon icon again.

This game once again uses the fuel gauge, which works in the same way as in 1944: The Loop Master, as well as a separate bomb stock. This game also sees the return of limited time weapons like in 1943: The Battle of Midway: the Auto and Super Shell, which can be picked in a few portions during the game and temporarily replace the current equipped weapon. Charged attacks are back as well, but this time they have a limited stock which slowly refills by destroying enemies.

The main gameplay addition in this title is the titular Joint Strike, a maneuver which can only be used in multiplayer and replaces the regular charged shots. There are three different Joint Strikes: Shot Link, which shoots a fireball at the other player, Chain Lightning, which casts a lightning bolt, and the Chain Blast, which creates a explosion between the ships.

## Items

* Life Up: Replenishes the fuel gauge by a small amount.
* Bomb Up: Adds a extra bomb to your stock.
* Medal: Earns extra points at the end of a stage.
* 1UP: Adds an extra fighter to your stock.
* Yashichi: Fully replenishes the fuel gauge.

## Achievements

* Lightning Rod: Beat the game with the P-38 Lightning. 6pt.
* Mosquito Wing: Beat the game with the Mosquito. 7pt.
* Sinden Strike: Beat the game with the Shinden. 7pt.
* Wingman: Clear Co-op mode with all three ships. 15pt.
* Concerted Combat: Shoot down 30 aircraft with the Joint Strike. 30pt.
* Sharpshooter: Achieve a shoot down rate 90% or more. 10pt.
* Blitz: Clear the game on the highest difficulty setting. 10pt.
* Fangs Out: Defeat all bosses with an A rank. 10pt.
* Padlocked: Defeat all bosses with an S rank. 25pt.
* Tiger: Collect more than 30 medals in the first or second stage. 30pt.
* Shooter: Clear the game with over 200000 points. 30pt.
* Combat Ace: Clear the game with over 2 million points. 40pt.
City Lights in the Black Strait

## Overview

**"City Lights in the Black Strait"** is the fifth level of 19XX: The War Against Destiny.

## Enemies

### Main

* Planes
* Double Engine Bombers
* Helicopters
* Double-Propeller Helicopters
* Small Jets
* Parachute Tanks

### Land

* Tanks (Cannon)
* Tanks (Missile Battery)
* Turrets
* Steam Trains
* Tank-Producing Machines

### Boss and sub-boss

* F.Blacker
* Akayo Special (Pale Blue)
* Sancho Pedro

## Summary

The stage starts off as a sky view of a city with only lights visible. A large wave of aircraft will then attack the player, with some big aircraft that will take slightly more hits to dispose of. Eventually F.Blacker will appear, being escorted by a swarm of tiny blue jets, and attacking the player alongside the jets. Eventually a steam train will be visible in the distance, and the player will be zoomed into a railroad, being assaulted by red biplanes and trains carrying either carriages with a cannon or platforms with blue tanks on them. Eventually the player reaches the gate of what is possibly Outer Limit's main weapon-producing factory, and will be assaulted by tanks and planes. Tank-producing machines will also appear, which the player can destroy for extra points. After fighting off waves and waves of tanks, the player will fly into a rail track. Torwards the end of the stage, another steam train will appear, this time carrying an unfinished Akayo Special. This Akayo Special is rather easy to defeat, and can only attack with the turrets mounted on top of it, and releasing tanks. However, if it isn't dealt with a sufficient amount of damage in time, then it will be towed into an elevator, never to be seen again. Regardless of whether the Akayo Special is destroyed or not, the train carrying it will dock into Sancho Pedro, and the player will face off against the boss.

## Easter Eggs

If you have a keen eye, then in the second half of the stage, you may see shadows of Akayo Specials flying over the factory.
Capcom Arcade Stadium

**Capcom Arcade Stadium** is an arcade game compilation scheduled for digital release in February 2021 for the Nintendo Switch. It was announced at the 2020 Game Awards.

## List of games

The base game can be acquired for free with 1943: The Battle of Midway already included, with the remaining titles included in three separate DLC packs which can be acquired separately or as a full bundle, with Ghosts 'n Goblins included as a bonus when the full bundle is purchased.

### Pack 1:Dawn of the Arcade (’84 – ’88)

* Vulgus
* Pirate Ship Higemaru
* 1942
* Commando
* Section Z
* Trojan
* Legendary Wings
* Bionic Commando
* Forgotten Worlds
* Ghouls 'n Ghosts

### Pack 2：Arcade Revolution (’89 – ’92)

* Strider
* Dynasty Wars
* Final Fight
* 1941: Counter Attack
* Mercs
* Mega Twins
* Carrier Air Wing
* Street Fighter II
* Captain Commando
* Varth: Operation Thunderstorm

### Pack 3：Arcade Evolution (’92 – ’01)

* Warriors of Fate
* Street Fighter II': Hyper Fighting
* Super Street Fighter II Turbo
* Armored Warriors
* Cyberbots: Fullmetal Madness
* 19XX: The War Against Destiny
* Battle Circuit
* Giga Wing
* 1944: The Loop Master
* Progear

## References

1. ↑ https://www.gematsu.com/2020/12/capcom-arcade-stadium-announced-for-switch
Imperial Japanese Navy

The **Imperial Japanese Navy** (IJN) is an antagonistic organization from the 1940 series, based on the real navy which existed up until the end of World War II.

## Real World Information

The Imperial Japanese Navy (IJN; Kyūjitai: 大日本帝國海軍 Shinjitai: 大日本帝国海軍 or 日本海軍, Nippon Kaigun, literally "Navy of the Greater Japanese Empire") was the navy of the Empire of Japan from 1868 until 1945, when it was dissolved following Japan's defeat and surrender in World War II. It was controlled by the Imperial Japanese Navy General Staff and the Ministry of the Navy, both of which were nominally subordinate to the Emperor of Japan as supreme commander of the army and the navy. The Japan Maritime Self-Defense Force (JMSDF) was formed after the dissolution of the IJN.

The Japanese Navy was the third largest navy in the world by 1920, behind the Royal Navy and the United States Navy (USN). It was supported by the Imperial Japanese Navy Air Service for aircraft and airstrike operation from the fleet. It was the primary opponent of the Western Allies in the Pacific War.

*For more information see the Wikipedia Article*

## In the Games

The Imperial Japanese Navy features prominently during the first two titles in the series, 1942 and 1943: The Battle of Midway, where they act as the antagonists. In both games, the player controls the Super Ace, a U.S. Navy pilot whose mission is to fight through the IJN's forces. Most enemy ships in these games carry the IJN's ensign on their wings.

Due to the controversy regarding the depiction of the Japanese as enemies (since the series was created by a Japanese company for a Japanese audience), later games in the series drop the IJN in favor of using Nazi Germany as the main enemy force, though many of IJN's fighters still appear on them.
Mark Olson

**Mark Olson** is one of the three pilots from Carrier Air Wing.

## Story

Mark Olson is a veteran pilot and former U.S. Navy squad leader. Master of air-to-ground combat, he is known for being able to drop a bomb anywhere under any conditions. Mark was born in Michigan, USA, and pilots a Grumman A-6E Intruder.
Grantz

**Pivotal Submarine "Grantz"** is the boss of mission 4 in 19XX: The War Against Destiny.

## Details

Grantz is a submarine vessel. It will use the many guns on it's body to attack, all of which can be destroyed, rendering the boss defenseless. After the bridge is destroyed, however, the boss will turn around a reveal it's bottom to continue the fight. It has many more guns to attack and for the player to destroy. It will also release small satellites which gives extra medals when shot, homing missiles from the top and rockets from the sides, while the core on the top gets exposed and shoots as well.

## Data

* Length: 70m
* Weight: 350 ton
* Capacity: 27 seats

## Gallery

Frontal sideBottom side of GrantzDestroyed
Capcom Classics Collection

US cover

**Capcom Classics Collection** is a compilation of Capcom's Arcade titles initially released in 2005 for the PlayStation 2 and the Xbox. The initial release included all titles previously included on the Capcom Generations compilation as well as a few more titles.

A second volume was released in 2006, featuring various titles never previously featured on any compilation. The same year both volumes were bundled together and released on the PlayStation Portable.

## List of games (Volume 1)

* 1942
* 1943: The Battle of Midway
* 1943 Kai: Midway Kaisen
* Bionic Commando
* Commando/Senjou no Ookami
* Exed Exes/Savage Bees
* Final Fight
* Forgotten Worlds/Lost Worlds
* Ghosts 'n Goblins/Makaimura
* Ghouls 'n Ghosts/Daimakaimura
* Gun Smoke
* Legendary Wings/Ares no Tsubasa
* Mercs/Senjou no Ookami 2
* Pirate Ship Higemaru
* Section Z
* SonSon
* Street Fighter II: The World Warrior
* Street Fighter II': Champion Edition
* Street Fighter II': Hyper Fighting
* Super Ghouls 'n Ghosts/Chomakaimura
* Trojan
* Vulgus

## List of games (Volume 2)

* 1941: Counter Attack
* Avengers/Hissatsu Buraiken
* Black Tiger/Black Dragon
* Block Block
* Captain Commando
* Eco Fighters/Ultimate Ecology
* King of Dragons
* Knights of the Round
* Last Duel
* Magic Sword: Heroic Fantasy
* Mega Twins/Chiki Chiki Boys
* Quiz & Dragons
* Side Arms: Hyper Dyne
* Street Fighter
* Strider
* Super Street Fighter II Turbo
* The Speed Rumbler
* Three Wonders/Wonder 3
* Tiger Road
* Varth: Operation Thunderstorm

## Gallery

Europe coverVol.2 US coverVol.2 europe coverPSP US coverPSP Europe cover
Outerlimits

**Great Giant Cannon Battleship "Outerlimits"** is the penultimate boss from 19XX: The War Against Destiny.

## Details

Outerlimits is a large four-legged mechanized walker which protects the Outer Limits base and act as the carrier mobile bridge. It has many turrets on it's body, which can be quickly destroyed. The boss is soon unlocked, starting to walk around the platform and shooting from it's two side cannons and frontal turrets, as well as firing homing missiles. The "head" and the openings where the small turrets were will also shoot as well. After the cannons are destroyed Outerlimits will release flying drones, which will circle around the player and shoot. The destroyed cannons will soon explode, revealing even even more openings to shoot at the player.

## Data

* Length: 1500m
* Weight: 12000 ton
* Capacity: 82 seats
The Red Naval Port

## Overview

**"The Red Naval Port"** is the second level of 19XX: The War Against Destiny. It is similar to Kure naval shipyard of Imperial Japanese Navy during World War 2.

## Data

* Location: Near Arabian sea
* Level Time: 3 minutes

## Enemies

### Main

* Blue planes
* Double engine bombers
* Rocket powered jets
* Helicopters

### Naval

* Kagero class destroyers
* Mogami class cruisers
* Patrol boat

### Land

* Shipbuilding hangars
* Cranes
* Oil tanks

## Summary

At the beginning, the player will have to face the onslaught of enemy planes and ships. When the player reaches the shipyard, the player must attack land targets and the wave of attacks will become more difficult. After the last Mogami-class cruiser is destroyed, the player will shoot down the enemy helicopters and deal with the enemy patrol boat as the mid-boss, while destroying the remaining cranes. If the patrol boat is destroyed (or escaped), the F.Blacker will appear with the jet fighters. The player must destroy Raimei after defeating F.Blacker. The battleship was seen moving backwards.
Nagato

**Nagato** is the penultimate boss from 1943: The Battle of Midway. It is a dreadnought-class battleship. It was named **Ryofu** in the NES version.

## Real World Information

Nagato (長門), named for Nagato Province, was a dreadnought battleship built for the Imperial Japanese Navy (IJN) during the 1910s. The lead ship of her class, she carried supplies for the survivors of the Great Kantō earthquake in 1923. The ship was modernized in 1934–36 with improvements to her armor and machinery and a rebuilt superstructure in the pagoda mast style. Nagato briefly participated in the Second Sino-Japanese War in 1937 and was the flagship of Admiral Isoroku Yamamoto during the attack on Pearl Harbor. She covered the withdrawal of the attacking ships and did not participate in the attack itself.

*For more information see the Wikipedia Page*

## In the Game

Nagato has a identical design to Mutsu and as such behaves the same way, except more aggressive.

## Gallery

Real world NagatoFull spriteNagato in 1943 KaiRyofu in the NES versionRyofu in the PCE version
Capcom Generations

Volume 1 cover

**Capcom Generations** (カプコン ジェネレーション Capcom Generation) is a five-volume compilation released for the PlayStation and Sega Saturn in Japan in 1998 by Capcom. The first four volumes were released as a bundle in Europe, where they were published by Virgin Interactive. The fifth volume (which included the original releases of Street Fighter II) was the only which got a American release.

## Wings of Destiny

The first volume of Capcom Generations, **Capcom Generations: Wings of Destiny** (カプコン ジェネレーション －第1集 撃墜王の時代－ Capcom Generation Dai-ichi-shū Gekitsui Ō no Jidai) features the first three games in the 1940 series: 1942, 1943: The Battle of Midway and 1943 Kai: Midway Kaisen. This is notably the first time that 1943 Kai got released in Europe, while USA would have to wait for the Capcom Classics Collection compilation.

## Other Volumes

* The second volume, **Chronicles of Arthur**, included the first three titles of the Ghosts 'n Goblins series.
* The third volume, **The First Generation**, included four of Capcom's first titles (Vulgus, SonSon, Pirate Ship Higemaru and Exed Exes).
* The fourth volume, **Blazing Guns**, included the two titles of the Senjou no Ookami series (Commando and MERCS) as well as Gun.Smoke
* The fifth volume, **Street Fighter**, included the three original versions of Street Fighter II (The World Warrior, Champion Edition and Hyper Fighting). In the USA it was released as Street Fighter Collection 2 (the first collection included the two versions of Super Street Fighter II).
Gotha

**Gotha** is the final boss from 1941: Counter Attack. It is a stealth ship, based on the real world Gotha Go 229.

## Real World Information

The Horten H.IX, RLM designation Ho 229 (or Gotha Go 229 for extensive re-design work done by Gotha to prepare the aircraft for mass production) was a German prototype fighter/bomber initially designed by Reimar and Walter Horten to be built by Gothaer Waggonfabrik late in World War II. It was the first flying wing to be powered by jet engines.

*For more information see the Wikipedia Article*

## Details

Gotha is a fighter/bomber airship with a manta ray shape. It possesses stealth capabilities, staying invisible before the fight begins.

Gotha first appears as a blimp, breaking out of it once it's destroyed. It will then materialize, hovering above the player and creating after images. It mainly attacks with it's jet engines, which it can position to shot both below and above. Gotha will also constantly release homing blue spheres which can be destroyed.

## Gallery

Real world Gotha GoGotha’s first form in the final missionGotha’s second form in the final missionGotha’s third form in the final missionGotha’s final form appearing as a triplet of Go 229’s in the final mission
Felry Carnihum

**Felry Carnihum** is the Player 2 pilot from Varth: Operation Thunderstorm. She pilots the Dakao M-2451 Scimitar.

## Story

A fighter for the resistance and former acrobatic flying instructor. The daughter of a pilot, Felry has been flying all her life and piloting her own plane since she was a teenager. She greatly distrusted the complete control man was giving to the machines and her distrust has proven accurate. A talented engineer, she joined the reconditioning team to prepare the two planes. She has no battle experience but sports a unique style of flying.

* Age: 22
* Gender: Female
* Height: 163 cm
* Weight: 49 kg
U.N. Squadron

American flyer

**U.N. Squadron** is a shoot 'em up game released in 1989 by Capcom for it's CPS-1 Arcade board. In Japan, the game was titled **Area 88**, since it was based on the manga series of same name. It later received ports to the SNES and European computer systems of the time.

## Story

For many years, the countries of the Middle East have been torn by violent civil war and conflict. While the rest of the world cries for an end to the bloodshed, there are those who want only to profit from the pain of others. These corrupt and powerful arms dealers have joined forces to form Project 4, creating revolutionary new weapons to spread terror across the globe and shattering all hopes for world peace.

The only obstacle between them and their sinister goal is U.N. Squadron, a multinational peace-keeping force flying the latest aerial firepower. But will these courageous fighters be able to save the world from total destruction?

## Gameplay

U.N. Squadron is a typical horizontally-scrolling shooter. The player can choose from one of the three heroes from the manga, each controlling a different fighter with it's own characteristics. Before each stage the player can purchase secondary weapons and power ups for it's ship.

The game borrows some elements from the 1940 Series. Instead of regular lives, the player has a energy gauge, which depletes whenever the player ship gets hit. Power up items are also brought by red enemy formations, much like in the 1940 games.

## Items

* Level Up POW (Red): Level up your power by 1.
* Level Up POW (Blue): Level up your power by 2.
* Level Up POW (Yellow): Level up your power by 4.
* Recovery POW (Blue): Partially refills your fuel gauge by a small amount.
* Recovery POW (Yellow): Partially refills your fuel gauge by a large amount.
* Sub-Weapon Rack POW (Blue): Raises your current weapon's ammo by a small amount.
* Sub-Weapon Rack POW (Yellow): Raises your current weapon's ammo by a large amount.
* Yashichi: Completely refills your fuel gauge and weapon's ammo.
* Mobi-chan: 1000 points.
* Unicorn: Equips your craft with a shield.

## Sub-Weapons

* Bulpup: Fires explosive charges in a wide area in front of the ship.
* 16Way Shot: Covers the area around the ship with explosive charges.
* Phoenix/Falcon: Fires homing missiles.
* Super Shell: Fires a strong piercing beam.
* Round Laser: Fires a wide-range fire beam.
* Bomb: Drops a bomb on the ground.
* Napalm: Drops incendiary bombs on the ground.
* Gun Pod: Equips a pod which fires diagonally downwards for a limited time.
* Big Boy: A stronger version of the Bomb.
* Thunder Laser: Fires lightning bolts in three directions. Can only be found in Stage 5 by picking up the Mobi-chan.

## Characters and ships

* Shin Kazama: Pilots the Northrop F-20 Tigershark
* Mickey Simon: Pilots the Grumman F-14 Tomcat
* Greg Gates: Pilots the Fairchild A-10 Thunderbolt
* Saki Vashtal: Supporting character
* McCoy: Supporting character

## Gallery

Japanese flyerAmiga coverAmstrad CPC cover
## Videos

U.N. Squadron Arcade Gameplay Multiplayer
Bismarck

**Bismarck** is the first boss from 1941: Counter Attack. It is a destroyer class battleship, based on the German battleship of same name.

## Real World Information

Bismarck was the first of two Bismarck-class battleships built for Nazi Germany's Kriegsmarine. Named after Chancellor Otto von Bismarck, the primary force behind the unification of Germany in 1871, the ship was laid down at the Blohm & Voss shipyard in Hamburg in July 1936 and launched in February 1939. Work was completed in August 1940, when she was commissioned into the German fleet. Bismarck and her sister ship Tirpitz were the largest battleships ever built by Germany, and two of the largest built by any European power.

*For more information see the Wikipedia Article*

## In the Game

Players will engage Bismarck within the canal where the stage takes place, with many of the same turrets found on the stage shooting at the player while Bismarck takes off. It will soon start to shoot at the player with it's own cannons while still diving through the canal. All cannons on the ship's hull can be destroyed, leaving the boss defenseless.
Gold

**Gold** is an item from 1944: The Loop Master. It is represented by a diamond-shaped gold ingot.

Golds are found by destroying specific ground-based enemies. Once the player have collected 10 Gold items a special ship will fly down from the left of the screen, dropping a Side Fighter item. Certain large enemies will drop large Gold icons, which are worth ten small Gold icons.
Boeing Stearman E75

The **Boeing Stearman E75** is the player's ship in 1943 Kai: Midway Kaisen, notably it's only appearance in the series, where it replaces the Lockheed P-38 Lightning.

## Real World Information

The Stearman Model 75 is a biplane used as a military trainer aircraft, of which at least 10,626 were built in the United States during the 1930s and 1940s. Widely known as the Stearman, Boeing Stearman or Kaydet, it served as a primary trainer for the USAAF, the USN (as the NS & N2S), and with the RCAF as the Kaydet throughout World War II. After the conflict was over, thousands of surplus aircraft were sold on the civilian market. In the immediate postwar years they became popular as crop dusters, sports planes, and for aerobatic and wing walking use in airshows.

*For more information see the Wikipedia Page*

## In the Game

For it's sole appearance in the series, the Stearman is given a red paint job, giving it a better contrast against the blue sea backgrounds of which most of the game is comprised of. It uses a similar weaponry which the P38 used in 1943: The Battle of Midway, including the ability to call forth natural phenomena to hit everything on screen.

In the PC Engine version of 1943 Kai, halfway through the game the Stearman gets an upgrade which adds rocket propellers to the ship and improves it's weapons.
Kyuoh

**Intercontinental Bomber "Kyuoh"** is the boss of mission 5 in 1944: The Loop Master.

## Details

Kyuoh is a giant bomber, with a very similar design to the Ayako series. After descending from the top, the boss will quickly start attacking with it's laser guns on the wings. Once the laser guns are destroyed, Kyuoh will reveal smaller guns on the wings and main body, which constantly fire bullets at the player, and destroying the guns reveals the mechanisms beneath, which will also fire at the player. It is possible to destroy the engines for extra points.

## Data

* Length: 48 m
* Width (Wingspan): 115 m
* Height: 8.2 m
* Weight: 78930 kg
* Speed: 370 km/h

## Trivia

* The Kyuoh is based on a Nakajima G10N Bomber.
Northrop F-20 Tigershark

The **Northrop F-20 Tigershark** is one of the selectable fighters from U.N. Squadron.

## Real World Information

The Northrop F-20 Tigershark (initially F-5G) was a privately financed light fighter, designed and built by Northrop. Its development began in 1975 as a further evolution of Northrop's F-5E Tiger II, featuring a new engine that greatly improved overall performance, and a modern avionics suite including a powerful and flexible radar. Compared with the F-5E, the F-20 was much faster, gained beyond-visual-range air-to-air capability, and had a full suite of air-to-ground modes capable of firing most U.S. weapons. With these improved capabilities, the F-20 became competitive with contemporary fighter designs such as the General Dynamics F-16 Fighting Falcon, but was much less expensive to purchase and operate.

*For more information see the Wikipedia Page*

## In the Games

The F-20 first appeared in the Arcade version of U.N. Squadron, where it serves as Shin Kazama's fighter of choice. It serves as the most balanced fighter, with average firepower for both it's frontal vulcan and a good selection of auxiliary weapons, being good on both air-to-air and air-to-ground combat.

On the SNES version of the game, the F-20 is the earliest fighter the player can purchase, costing $250000 and again being the most balanced fighter and more or less making the initial F-8E Crusader obsolete.
Project 4

**Project 4** is the main villainous force from U.N. Squadron.

## Story

Project 4 is a weapons dealer organization. The group joined together to maximize their profits, but they profited so much from war that they started to incite conflicts. They have allied themselves with the Arslan Rebels, selling them illegal weapons and providing them with the resources to take over the country of Arslan, which would be the first step for them to eventually take over the world. Together, they have already taken control of various key areas of the country, now moving their forces to attack Area 88, the only spot of resistance left in their way. In order to thwart Project 4's plans, Commander Saki sends three of the best mercenaries on Area 88 to fight them.

Project 4's forces are equipped with modern fighter jets, tanks and artillery batteries, as well as new weapons never seen before. Their base is a massive flying fortress well hidden within Arslan's borders.

## Trivia

* This Project 4 which is featured in the game is completely unrelated to the Project 4 group featured in the manga or it's anime adaptations, being an enemy force made exclusively for the game.
Laser

The **Laser** is a recurring weapon from the 1940 series. It is usually represented by a double shell icon. On later games the Laser was renamed to Super Shell, though it is unrelated to the weapon of same name which appears in 1943: The Battle of Midway.

## Details

The Laser originally appeared in 1943 as a secret weapon, which can only be obtained by finding the very rare Lucky Cat item or by using cheat codes. Since it was a secret weapon it was tremendously powerful and had infinite ammo, piercing through enemies and making short work of large enemies and bosses. It returned in 1943 Kai: Midway Kaisen as a regular weapon, replacing the Auto. It was severely toned down, but was still powerful, retaining it's piercing properties.

In 1941: Counter Attack the Laser returns, but is renamed to Super Shell. It works much like before, piercing through enemies, and when charged would fire a salvo of missiles forward. It appears again in 19XX: The War Against Destiny, this time as a thick blue laser which pierces through enemies but is fairly slow. It is the preferred weapon of the Kyushu J7W Shinden, firing two laser beams when maxed out with it. The laser would return again in 1942: Joint Strike, working much like it did in 19XX.

## Gallery

Laser icon in 1943 KaiSper Shell icon in 1941
Ise

**Ise** is the boss from mission 7 in 1943: The Battle of Midway. It is a hybrid battleship-carrier vessel. It was named **Choko** in the NES and the PC version.

## Real World Information

Ise (伊勢（戦艦） Ise (senkan)), was the lead ship of the two-vessel Ise-class battleship of the Imperial Japanese Navy, which saw combat service during the Pacific War. Ise was named after Ise Province, one of the traditional provinces of Japan, now part of Mie Prefecture.

To partially compensate for the loss of carrier strength at the Battle of Midway, Navy Aircraft Department began plans to convert the Ise-class battleships to full-sized aircraft carriers each carrying 54 planes. This concept was abandoned due to lack of time and resources and a hybrid battleship/carrier concept was adopted. Ise was dry-docked, and her aft No. 5 and No. 6 main turrets were removed and replaced by a hangar surmounted by a 70 m (230 ft) long flight deck and a "T"-shaped aircraft elevator.

*For more information see the Wikipedia Article*

## In the Game

Ise is the third battleship fought in the game, and is unique in that the frontal part of it's hull is similar to the aircraft carriers, with a aircraft elevator allowing it to launch enemy fighters at the player all while constantly shooting. It is the only boss in the game with a hybrid design.

## Gallery

Real world IseFull spriteIse in 1943 KaiChoko in the NES versionChoko in the PCE version
Barrel

The **Barrel** is a item from 1943: The Battle of Midway and 1943 Kai: Midway Kaisen. It appears as an wooden barrel item.

The Barrel can only be found during the maritime portions of the stages, usually right before the boss, by shooting at specific portions of the background. It will grant a 10000 points bonus when collected.
Auto

The **Auto**, also known as **Machine Gun**, is a recurring weapon in the 1940 series. It is usually represented by a rotating gun barrel icon.

The Auto is a simple, fast-firing weapon. In 1943: The Battle of Midway, it would fire for as long as the fire button was pressed, a mechanic which was ditched in later games with the introduction of charged attacks. It returns in 1941: Counter Attack, where it is renamed to Machine Gun, again as a fast-firing weapon. When charged, it fires a series of homing missiles. It's last appearance is in 1942: Joint Strike, where it is a temporary weapon only found in a few portions of the stages.

## Gallery

Auto icon in 1943Machine Gun icon in 1941
Sakichi

The **Sakichi** is a secret item from 1943: The Battle of Midway and 1943 Kai: Midway Kaisen. It is represented by a yellow star icon.

Unlike other items, which are found by shooting plane formations or specific parts of the scenery, the Sakichi is brought over by an unsuspecting enemy plane coming from the bottom right of the screen and slowly moving upwards. If said plane is shot down, it will spin for a while before exploding and releasing the Sakichi. Collecting it will fully restore the player's fuel gauge and the ammunition of the currently equipped weapon, as well as granting a small point bonus.
1941: Counter Attack

Arcade Flyer

**1941: Counter Attack** is the third game on the 1940 Series. It was released in 1990 for the CPS-1 Arcade board and later ported to the PC Engine SuperGrafx. It was also released as part of the Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox and Capcom Classics Collection: Remixed for the PlayStation Portable in 2006.

## Story

The war situation was hard to discern, and the rise of the new empire only shook the world. In the sky, the flashes of blue and crimson ran through, with the passion of loved ones...

## Setting

1941 moves the setting from the Pacific Theater to the Western front in the North Atlantic Ocean. Player 1 controls the traditional Lockheed P-38 Lightning, while the de Havilland Mosquito debuts in this game as the Player 2 ship.

## Gameplay

In 1941 the gameplay became more fast paced compared to it's predecessors. The first button is used for shooting, while the second button uses a screen-clearing bomb. The fuel system has been reworked, as now the player has a limited number of hits it can take (three on the machine's default settings). This game also sees the return of the charged shots from the NES version of 1943: The Battle of Midway, which here will vary depending on the weapon equipped.

## Items

* Red POW: Restores one point of health.
* Blue POW: Restores two points of health.
* Machine Gun: A fast-firing gun. Fires homing missiles when charged.
* Missile: Adds frontal missiles to the main gun. Fires missiles which travel on the walls when charged.
* Super Shell: Fires piercing lasers. When charged fires a powerful frontal blast.
* Side Fighter: Behaves much like in the previous games, adding two smaller ships to the player's sides.
* After Image: Adds shadows which mimic the player's movements, firing along with the ship.
* Bamboo Sprout: 20000 points
* Holstein: 50000 points
* Strawberry: 80000 points
* Dragonfly: 100000 points
* Yashichi: Completely refill the player's health.

## Missions and Bosses

***NOTE:** The order of the missions is different between the Japanese and International releases of the game, with mission 3 being the first in the japanese versions.*

## Enemies

* Messerschmitt (Messerschmitt Bf 109 G-6)
* Messerschberbe (Nesserschmitt Me 410?)
* Komet (Messerschmitt Me 163)
* Drache (Focke-Achgelis Fa 223)
* ? (Messerschmitt Me 262)
* Medium Bomber (Dornier Do 17?)
* ? (Messerschmitt Me 323)
* ? (SdKfz. 251)

## Videos

1941- Counter Attack Arcade Multiplayer Gameplay
Leviathan

**Leviathan** is a boss from 1941: Counter Attack. It is fought during mission 3 and again during mission 5.

## Details

The Leviathan is a large bomber of twin-boom design. It doesn't have much airfoil surfaces to generate lift and is largely dependent on propulsion provided by its two massive engines, each driving a four-blade propeller, and two rocket boosters to stay airborne. The Leviathan has five machinegun turrets, two located outboard each fuselage boom and one turret under the central fuselage, and one barrage balloon dispenser. The central fuselage turret will start firing after the other four are destroyed. The bomber must be taken out piece by piece before going for the cockpit.

A second Leviathan is commissioned to a enhanced design (presumably after the destruction of the first one and hence no efforts being made to distinguish between the two machines) and deployed against the player(s) in Mission 5. The new Leviathan sports proper wings and two smaller engines in the fuselage booms, each driving not only four-blade propellers to their front but also two pairs more before the tailplane assembly, while the two larger engines from the original design are moved outboard into their own nacelles along with extra rocket boosters. In addition to the five machinegun turrets inherited from the old design, the outboard engine nacelles have their own barrage balloon dispensers and ventral turrets whereas each fuselage boom has mounted a twin flak cannon turret. It attacks in the same manner as the original, except harder due to having more weapons and being much more proactive in their use, and is taken out in the same manner.

## Gallery

Shot Down during the third missionShot Down during the fifth mission
Ayako Special

**Super Bomber "Ayako Special"** is the first boss from 19XX: The War Against Destiny.

## Details

Ayako Special is a heavy bomber based on the original Ayako, used by the Outer Limits organization. While sharing many traits with the original, Ayako Special is also a transport aircraft and an aerial aircraft carrier of sorts.

Before the fight Ayako Special will release some Parachute Tanks before engaging the player. Aside of using it's mounted guns to shoot, it will also constantly release smaller crafts. It can be taken out piece by piece, with each blown part flying off and posing a potential hazard if not destroyed.

Another Ayako Special is present in Stage 5, where the players catch it on the ground and towed behind a locomotive. As its wings are folded, the giant aircraft can only defend itself using its dorsal turrets and its payload of tanks. If the players are unable to inflict sufficient damage in time, the aircraft will eventually be towed onto an elevator platform where it will be lifted out of the players' flight path.

A third Ayako Special is encountered in the final mission, fighting in the same manner as the one in Stage 1. After sustaining enough damage, the aircraft will jettison its tails and much of its wings, tilt its remaining wings and engines to vertical to keep itself airborne, and constantly swing the tilted wings around like mechanical arms while shooting lasers.

## Data

* Length: 57m
* Weight: 68 ton
* Capacity: 8 seats

## Gallery

Concept artAyako Special in the first mission.Ayako Special in the final mission.Destroyed
The Final Battle

**The Final Battle** is the final stage from *1941: Counter Attack*.

## Details

This stage takes place on a secret base built over a series of ruins in the forest. After a short approaching section the player must fight a bomber midboss before entering the first portion of the ruins. The later portion of the stage is guarded by a gigantic fortified tank similar to the Krote.
U.N. Squadron/SNES

SNES cover

**U.N. Squadron** was ported to the Super Nintendo Entertainment System and Super Famicom in 1991 by Capcom. While it follows the same layout as the Arcade game, it includes many changes exclusive to this version.

## Main Changes

The first major change is on the mission structure. Instead of following missions linearly, the player can now choose from available missions on a map, being able to tackle them on any order. Once a set of missions is completed, an area of the map is conquered thus unlocking another set of missions, which are represented by points on the map. Some of the missions are represented by airplane icons, corresponding to enemy aerial attacks; these will actually move on the map towards the Area 88 icon whenever the player complete or fails a mission. This version also adds exclusive missions, as well as special missions where the player must destroy enemy convoys for extra money. Upon losing a life, the player is taken back to the map screen and must try the mission again.

The game's shop has also been overhauled in this port. Ships aren't tied to the characters anymore, as the player now starts with the F-8E Crusader and must buy new ships on the shop. All secondary weapons are now available from the start instead of being tied to the current mission. Any weapon can be purchased as long as the player's current ship can handle it, and more than one weapon can be carried at once, with the player being able to switch between them during missions by pressing the X button.

## Items

* Level Up POW (Red): Level up your power by 1.
* Level Up POW (Blue): Level up your power by 3.
* Recovery POW: Partially refills your fuel gauge.
* Sub-Weapon Rack POW: Raises your current weapon's ammo.
* Sakichi: Adds $5000 to your account.
* Yashichi: Completely refills your fuel gauge.
* Mobi-chan: Destroys all enemies on screen.
* Unicorn: Equips your craft with a shield.

## Sub-Weapons

* Cluster: Covers the area around the ship with explosive charges.
* Phoenix: Fires homing missiles.
* Falcon: Fires a missile which travels on the ground.
* Bulpup: Fires explosive charges in a wide area in front of the ship.
* Super Shell: Fires a strong piercing beam.
* Thunder Laser: Fires lightning bolts in three directions.
* Bomb: Drops a bomb on the ground.
* Napalm: Drops incendiary bombs on the ground.
* Gun Pod: Equips a pod which fires diagonally upwards and to the right for a limited time.
* Sailing Missile: Fires a missile straight upwards.
* Mega Crush: Calls forth lasers which hit all enemies on the screen.

## Ships

* Vought F-8E Crusader
* Northrop F-20 Tigershark
* Grumman F-14 Tomcat
* Fairchild A-10 Thunderbolt
* Northrop YF-23 Stealth Ray
* F-200 Efreet
Yamato

The **IJN Yamato** is the last boss from 1943: The Battle of Midway and 1943 Kai: Midway Kaisen, being based on the Imperial Japanese Navy battleship of same name. It was named **Totaku** in the NES version.

## Real World Information

Yamato (大和) was the lead ship of the Yamato class of Imperial Japanese Navy World War II battleships. She and her sister ship, Musashi, were the heaviest and most powerfully armed battleships ever constructed, displacing 72,800 tonnes at full load and armed with nine 46 cm (18.1 inch) 45 Caliber Type 94 main guns. Neither ship survived the war.

Named after the ancient Japanese Yamato Province, Yamato was designed to counter the numerically superior battleship fleet of the United States, Japan's main rival in the Pacific. She was laid down in 1937 and formally commissioned a week after the Pearl Harbor attack in late 1941. Throughout 1942, she served as the flagship of the Japanese Combined Fleet, and in June 1942 Admiral Isoroku Yamamoto directed the fleet from her bridge during the Battle of Midway, a disastrous defeat for Japan. Musashi took over as the Combined Fleet flagship in early 1943, and Yamato spent the rest of the year, and much of 1944, moving between the major Japanese naval bases of Truk and Kure in response to American threats. Although present at the Battle of the Philippine Sea in June 1944, she played no part in the battle.

Yamato was sunk during Operation Ten-Go (April 7, 1945) after her magazine exploded. She was hit by at least 11 torpedoes and 6 bombs.

*For more information see the Wikipedia Page*

## Game Details

The Yamato is the largest battleship in the game, and given that it is the final boss it is definitely a force to be reckoned with. Not only does it have large three-barreled cannons on both the front and rear (the only boss in the game to have these), it is also equipped with many smaller cannons on its bridge.

The Yamato is the only boss that the player is forced to take down completely. Failing to get a 100% destruction rate will force the player to replay the whole fleet approaching section again.

The Yamato once again appeared in the first stage of 1942 Joint Strike, however the player can't attack it and the ship appear in the aileron roll cutscene only.

## Gallery

Real world YamatoYamato under constructionYamato in 1943Yamato in 1943 KaiTotaku in the NES versionTotaku in the PCE versionTotaku KaiFull spriteThe Yamato (top right corner) as seen in 1942 Joint StrikeYamato model from 1942 Joint Strike
Take

**Twin-Bodied Transporter "Take"** is the boss of mission 12 in 1944: The Loop Master.

## Details

Take is a transporter ship made of two ships fused together. It is equipped with many small guns over the hull which can be easily dispatched. Destroying the four boxes on the middle will reveal a large cannon on the center and the two cores on the back, which will attack with lasers. Take is fairly easy for a late game boss, however.

## Data

* Length: 148 m
* Width: 155 m
* Height: 32 m
* Weight: 39060 ton
* Speed: 21 knots (39 km/h)
BVD

**BVD** is an enemy from 1942. It is based on the Nakajima Kikka.

## Real World Information

The **Nakajima Kikka** (中島 橘花, "Orange Blossom") was Japan's first jet aircraft. It was developed late in World War II and the first prototype had only flown once before the end of the conflict. It was also called Kōkoku Nigō Heiki (皇国二号兵器, "Imperial Weapon No. 2").

*For more information:* https://en.wikipedia.org/wiki/Nakajima\_Kikka

## Details

The BVD is a small twin engine jet fighter. It appears in large numbers and follows pretty much the same pattern as the Kuro-den Kai, moving erratically around the screen and shooting at the player, with the main difference being that it moves faster.
Seavet

**Nuclear Submarine “Seavet“** is the boss of mission 6 in the SNES port of U.N. Squadron.

## Details

Seavet is a nuclear submarine that rises from the water. It will launch missiles from its hatches to attack the player. After a couple of seconds, it will sink into the water again. However, it can shoot missiles while underwater. The best weapon to use against it is Bomb, But if there is no more bombs left, The player can use Cluster, But the normal shot works too.
Ayako

**Ayako** (亜也虎) is a recurring boss in the 1940 series, first appearing in 1942 as the sole boss in the game. It appeared again in 1943: The Battle of Midway as the third boss, receiving different revisions in the same game.

The Ayako series is based on the Nakajima G8N heavy bomber (sometimes based on the Nakajima G10N due to 6 engines and based on the H8K Emilyfor the ones in 1943 Kai), while it's name is a reference to the music composer of the game, Ayako Mori.

## Details

### 1942

The Ayako is fought four times during the game. It always comes from the top and shoots spread shots at the player. destroying it grants a 20000 points bonus.

### 1943

Fought during the third stage, the Ayako will stay at the top of the screen. It first shoots a handful of bullets at the player then shoots a spread of bullets. Only it's engines can be hit, blowing up in pairs before the bomber is taken down. The first Ayako only has four engines, compared to the six of the other revisions.

Later in the game the player will face revisions of the Ayako, in stage 9 and 13 respectively. These revisions have the six engines from the original design, which blow up one by one. Otherwise they attack in the same way as the first Ayako.

## Other Revisions

* for the non-playable and the most recurring boss in the ninth mission in 1943 Kai in the PC version, see Ayako Kai (1943 Kai (PCE))
* For the non-playable and the most recurring boss in the first and seventh mission in 19xx, see Ayako Special (19XX: The War Against Destiny)

## Gallery

Ayako in Street Fighter X All CapcomAyako during gameplay in 1942Ayako I in the third mission in 1943Ayako II in the ninth mission in 1943Ayako III in the fourteenth mission in 1943Ayako I in the second mission in 1943 KaiAyako II in the sixth mission in 1943 KaiAyako III in the eighth mission in 1943 KaiAyako I in the third mission in the NES versionAyako II in the ninth mission in the NES versionAyako III in the fourteenth mission in the NES versionAyako I in the second mission in the PCE versionAyako III in fifth mission in the PCE versionAyako in the first mission in 194X: 3D DogfightShot Down (Arcade)Shot Down (NES version)Shot Down (PC Engine)
Apparetoride

**Moving Fortress "Apparetoride"** is the final boss from 1944: The Loop Master.

## Details

Apparetoride is a colossal fortress-like tank, occupying several screens. Much like Kaijin, it shows up shortly after the last mission begins. You first have to deal with the four laser cannons on the front and eight openings which will reveal guns which will shoot constantly at the player. After the guns are dealt with, the camera will start moving around the sides of the boss, as the player faces a multitude of weapons equipped, including basically almost every weapon used by the previous bosses in the game: large cannons, various gun turrets, opening-and-closing guns and homing shots-firing guns, all while many small aircraft constantly show up to aid the boss.

After circling around the boss, the camera finally moves to the center, where the boss's core is. The core is surrounded by guns which circle around it and fire lasers at the player, while four cannons on the sides shoot a five-bullet spread. Both the guns and cannons can be destroyed, but they will constantly respawn.

## Data

* Length: 512 m
* Width: 531 m
* Height: 107 m
* Weight: 99900 ton
* Speed: 27 km/h
Arashi

**Gigantic Fighter "Arashi"** is the boss of mission 13 in 1944: The Loop Master.

## Details

Arashi is a pair of bombers, and more or less an amalgamation of all previous bombers fought in the game, equipped with laser guns, turrets to rain down bullets and a central gun to shoot directly at the player. The two bombers will remain on screen at all times, often colliding their wings.

## Data

* Length: 24 m
* Width (Wingspan): 40 m
* Height: 5.2 m
* Weight: 32640 kg
* Speed: 477 km/h