recursal/Fanatic-Fandom huggingface dataset:
Tembra Flynette

Tembra Flynette was a halfling mercenary, working primarily as the personal bodyguard of Dr. Wilfred Annesburg. The two met while part of a trading caravan travelling through Yarmouth, with Annesburg and Tembra being among the only survivors. Annesburg, impressed by her skill, hired her on as his permanent bodyguard. Seeing that Annesburg was actually quite wealthy due to his service to the Zalharads, Tembra followed him in his journeys - being an aloof mercenary with a desire for coin and not much else. Despite clearly not caring much for the Doctor personally, the two developed a working relationship nonetheless. She eventually followed Annesburg into service with the Orrukov Regime as part of Jurza Setrov's expedition into the underdark - a team that also included the party.

During this expedition, Tembra survived up until the group's venture through Baz-Morun, were she met her end facing the shadow-clones of Jaxza the Devout, a high prietess and assassin member of the reformed Queensguard. The expedition briefly mourned her and buried her in a drow cemetery outside the passage. Her employer, Annesburg, was initially shocked at her death, but quickly began reasoning that he merely had to hire a new guard upon his return to the surface.
Reya Havelock

Reya Havelock is the daughter of Rennen and Eona Havelock, and the niece of Lady Illyana Havelock. She is the most recent of the Havelock Family to be afflicted with the family's generational blood disease - the result of a curse placed on the family centuries ago by the vampiric Knight of Shadows. The disease killed Reya's father which he passed onto her. At some point, the current generation of Havelocks were visited by the Knight, who "treated" the disease by converting Reya into a thrall that he could feast on. Reya's cursed nature is a secret that the Havelocks have tried desperately to hide. Despite her diseased state, Reya is a compassionate child whose loyalty is foremost to her family's honor.
Trask

Trask is a red dragonborn slaver. He primarily operated in the eastern wasteland of Noxerra, and led a ragtag band of slavers that included Lyress, Norden, Rook, Vel, and Ven. Trask's main customers were the Northern Tribes, delivering many unfortunate wastelanders to the Tribal North, though he later entered into an arrangement with the Forgeborn - delivering many slaves to them to help man the Forge in exchange for performing magical biomechnical augmentations on his body, giving him metallic wings.

Perhaps most significantly, Trask is responsible for enslaving Merric Mandrake - as well as subsequently razing the Crater and enslaving much of it's halfling population for the Forgeborn. Trask was also personally responsible for enslaving Osric Stoneward, who was integral to powering the Forge.

He managed to escape the Battle of Mordenheim by hijacking the *Dauntless* and sailing west. His current whereabouts are unknown. Trask is a ruthless, sadistic, and petty individual - though he is a capable leader and the slaver band he travels with are intensely loyal to him.
Rowan

Rowan is a half-elven sorceress that works for the Spider's Web. In the year 237 A.C. she was one of the competitors in the Witching Royale in Dreadmont's Witching District, though she was eliminated after the first round of the competition. Her magical bloodline is derived from green dragons somewhere in her ancestry. She is also a criminal accomplice to Dre'Gardde, having aided the party in breaking into Wuulgruf's Vault. After being bailed from her imprisonment from the botched heist, she went on to fight in the Battle of Mordenheim.
Yarkon Golemfist

Yarkon Golemfist was the War-Chief of the western dwarf clans of Solerra during the Shattered War, and one of the principle leaders of the Southron Hordes and thus a central historical figure of the Shattered Kingdoms era.

The mountain range would eventually fall under the dominion of the drow of Zventhos - and even later, the duergar of Durkheim in the post-war wasteland. Long before this though, they were largely under the control of a variety of dwarf clans that maintained their independence from the Cathyrion Empire - constantly at war with them, forming a bitter rivalry with the elves. Golemfist was no different, being a staunch opponent of imperial expansion. When the Shattered War finally broke out, Golemfist and other clan leaders were easily persuaded by representatives of Yarmouth to join their defense against the armies of the Cathyrion Imperium - the remnant of the Empire - and the elven Larethian Crusade. This collected army became known as the Southron Hordes, with Golemfist being among their leaders.

Yarkon himself was a righteous and brutal warrior - who like the orc warlord Tharuuk - relished the opportunity to put the Empire down for good after their many transgressions against the tribal dwarves. Golemfist notoriously despised the elves, and saw no difference between the elves of the Crusade (who were largely forced into their southern invasion of the south) and the Imperium (who had forced the Crusaders south to begin with). Even after the war when peace had been negotiated between the remaining factions, the dwarf clans would be led into conflict again with the drow of the underdark, lurking within the dwarven territory - courtesy of Yarkon's warmongering nature.

Still, his counsel to the other Horde leaders and the victories he wrought them against their oppressors were well-won and well-respected, and history typically remembered him as one of the era's many heroic legends, though the legacy of the mountain clans were a far cry from that of the kingdom of Mordenheim in the east - with the western dwarves slowly ingratiating themselves into the cultures of human kingdoms like Yarmouth and Valtoria, rather than ever truly amounting to an actual nation-state of their own - though Golemfist remained a cultural folk hero to the western dwarves for centuries.
The Blood Hunters

Faction Insignia

The Blood Hunters are an order of anti-supernatural protectors native to Dreadmont. Founded some time after the end of the War by Aloysius O'Dare, the Blood Hunters adhere to a strict code and are fiercely dedicated to eliminating any supernatural and magical threats to Dreadmont and the wasteland in general. They tend not to discriminate between what magic is considered "good" and "evil," considering almost any mage an abomination on par with a werewolf or other supernaturally dangerous beast. Their philosophy is uncompromising and highly prejudiced, but this makes them an effective and elite order of hunters that have pacified many of the other supernatural threats across the eastern wasteland.
Zahara Zalharad

Zahara Zalharad was the fourth Sovereign of Jadus, following her brother-husband Tash, who she also served alongside during the third Sovereignty. The two of them worked to usurp their sister, Jezebel, when she condemned their incestuous relationship. It was suspected by many at the time that Zahara had poisoned Tash to claim the throne solely for herself and her children. While Zahara herself enjoyed a long and prosperous rule, she is most well known for her progeny and the incestuous relationships that she had not only with her brother, but with them as well. By Tash, Zahara had one daughter, Nazira, and one son, Suada.

While her children actively participated in the Zalharads' traditional incest among themselves, Zahara herself was impregnated by her own son, Suada - a fact that she openly disclosed to the public after the mysterious death of her brother-husband, Tash. As sole Sovereign, Zahara was unopposed in the depravity of her and her son's actions. She gave birth to another daughter as a result of the union, Saadia. Upon her death, the three children ruled as a triumvirate, succeeding her as Sovereign together.

While she and Tash both had ambitions for the slaver state, Zahara was perhaps the most blatant and openly vile and deviant of the Zalharad line. Abrasive and abusive to her children, slaves, and citizens, Zahara was by all accounts the first Zalharad to truly go mad, with the mental defects of the incestuous breeding beginning to make themselves known as she aged.
The Sight

The Sight is a supernatural, psychic ability possessed by some in the wasteland of Noxerra. It's origin and exact nature are something of a mystery, but it is widely considered to be a method used by various seers, fortune-tellers, and soothsayers to gaze into the future, past, and present to divine information. Many, though not all, who possess the Sight go blind from the ability. Some - such as the Blood Hunters, the Church of the Lost Dawn, and other militant faiths - consider the Sight to be some kind of abominable front to the gods, while some more primitive and tribal cultures, such as the Northern Tribes and the Taken Sisterhood, consider it a kind of spiritual gift. Those who possess the Sight can view a multitude of different possibly futures, making it a somewhat unreliable method of divination, as "unforeseen variables" regularly enter into otherwise preordained events that can alter the course of the future. The Sight is also known to slowly drive some who possess it insane - unable to distinguish the present from the past or future, or having glimpsed into visions so horrific that it leaves their minds shattered. The Sight is generally considered an ancestral, hereditary trait - typically passed down from one generation to another. Others however, hypothesize that the Sight is a latent ability in several people that only requires proper "activation," and there are some seers, such as the Havsbladen warrior Arkin-Hook, who developed the Sight and was not naturally born with it. The Sight is also known to be possessed by some animals, such as the goat Tanngrisnir.
Tommen

Tommen was a catfolk Mariner, and one of Captain Z'yarthox's loyalists. Imprisoned by Drith during the hobgoblin's mutiny following the slaying of Thaedraxus, Tommen was rescued along with the ratfolk Mariner Jeremy by Z'yarthox, Pezzack, Esther, Kzzartha, Glover, and Kysora. The group fought through the captured *Blood Diamond*, and successfully bound the released Drowning Devil Sythaneryx. Tommen was killed in the battle, however. After lighting one of the ceremonial lanterns hanging in the ship's crow's nest as part of the binding rituals, Tommen was cut down by the mutineers and fell to his death from the crow's nest. He was mourned by his surviving crew-mates, especially his friend Jeremy.
The Forge

The Forge's main chamber in the Temple of Steel

The Forge was one of the nine Apotheon Artifacts, crafted by Osmand Stoneward, the Knight of Iron. The Forge was a massive, industrial machine built into the Temple of Steel in Mordenheim, powered by a molten substance that flowed beneath the city - the smelted, diluted form of Osmand's original Apotheon Shard. Osmand intended for the Forge to be used only as a last resort during the War of the Nine Knights - having only ever used it himself once to craft the Warden's Arm, a unique hammer. It was, however, with enough raw materials, capable of building a near-unstoppable army of automaton soldiers that could function as an efficient and expendable army that answered only to Osmand himself (or whoever possessed his Blood Rune).

While Osmand never built his army in his lifetime, the Forge was later rediscovered by Ordeon Sudara, a researcher for the Illuvari Conglomerate. The research team managed to kidnap Osric Stoneward, a descendant of Osmand's, and use the dwarf as a proxy Blood Rune to reactivate the artifact and begin manufacturing an automaton army of their own. The team would soon become the Forgeborn - recruiting and converting other wastelanders to their cause, developing a spiritual, quasi-religious worship surrounding the Forge, with Sudara operating under the new name of Scourge.

The Forgeborn used the Forge not only to manufacture mechanical soldiers, but also to mechanize themselves through biomechanical methods based on research primarily conducted by one of their members - the Mechnomancer. The improper use of the Forge with a proxy rune and not the original corrupted the Forgeborn's mission and their sanity, leading them to be opposed by the rest of the Eastern Wasteland during their failed conquest (known as the Forgeborn Threat).

The Forge was eventually destroyed during the Battle of Mordenheim, when the Party - armed with Osmand's true Blood Rune recovered from the Iron Tomb - deposited the Rune into the vats of the Forge, imploding the Temple and severing the link between the machine's magic and the Forgeborn, killing them all.
Venzin

Venzin was a half-elf warlord that was active in the deserts of Sethulhmet sometime in the past 50 or so years. He entered into a rivalry with the Tribunal of Kaath, and demanded a seat on their council. The Tribunal challenged Venzin by sending one of their one to duel him, but Venzin instead sent his lieutenant Kala Malstaff as his champion. Kala won the duel, and was offered the Justiciar's seat instead of Venzin on the condition that Kala kill him as well. Despite Venzin's cries for mercy, he was swiftly executed by his own lieutenant, who then became Justiciar. By all accounts, Venzin was a prideful, arrogant leader whose short-lived reign of terror in the desert was a result of luck and the assistance of much better tacticians under his command, such as Kala. He is now merely a footnote of recent history in the desert.
Shaw

Shaw is a half-orc former pirate living in Nightport, and second-in-command to Hogarth, until he eventually took up his role as de facto leader of the township. He was once the captain of the pirate crew of the *Lion's Fang* and raided along the coast of Sethulhmet and Raiders' Run. He and the crew resolved to sail east in search of other lands to pillage, but were caught in a magical storm that stranded them on Krakengard. Shaw and the surviving crew stumbled on the shanty town that was at that point the beginnings of Nightport. He made fast friends with Hogarth, and the two worked for the next several years to make Nightport the sprawling harbor township it is in the present. While not very friendly and somewhat boisterous and violent, Shaw was an honorable and loyal friend to Hogarth and the community, and serves as something of an unofficial captain of the town's guard.

During the party's ventures on Krakengard and their efforts to stop the plans of the Drowned, Shaw rescued them from the High Trident as part of Hogarth's raiding party. In the battle, Hogarth was killed, and Shaw took up his role as leader and eulogized his friend as he was given a Shipmaster's burial. The half-orc would aid Jorg-Hammer and Nymue is rescuing Sigrid from a possessed Arkin-Hook, and later defend Nightport during the final battle against the Drowned. In the aftermath of the conflict, despite the curse being lifted over the island, Shaw would remain behind to look over the township to honor Hogarth.
Syntress Yzar'ani

Queen Syntress of was one the rulers of the three Queendoms making up the drow collective of Zventhos. She was the ruling matriarch of the noble House Yzar'ani, and ruled from the city of Byzaria in the drow-controlled underdark. When Queen Yezura of House Nulyra was usurped by Zyara, the Knight of Pain, Syntress swore fealty to the new Queen's rule, and Byzaria and her surrounding lands became a puppet state of the Zventhos Collective. Her fate after the War of the Nine Knights remains unknown.
Tiamat

Tiamat was a major deity worshiped before the war, usually by nefarious fringe factions and cults. A goddess of chromatic and evil dragons, Tiamat is depicted as a five headed, multi-colored dragon. Sometimes viewed as a servant or associate of the Abyss, she was at the height of her power long ago - before even the rise of the Sol Empire, when dragons were more common on Noxerra. In the modern era, after the collapse and the purging of most dragons (chromatic or otherwise), Tiamat has fallen out of power and is considered by many to be "dead," suffering much the same fate as Pelor - with whatever cosmic calamity the War caused having weakened Tiamat to the point of her influence being negligible as best and absent entirely at worst. She is still revered occasionally by a few smaller factions, groups of stray dragonborn - or even in the ill-informed primitive legends of the Drakemunde - but Tiamat as she was known in the previous ages has effectively faded into obscurity.
Yuri

Yuri is a tiefling thief, raider, and member of the Walsh Gang - a band of roving raiders led by the werewolf Seamus Walsh. A career criminal, Yuri came into contact with Walsh sometime in the past ten years - seemingly after Nymue's encounter with the werewolf in Redbrook. When Seamus resurfaced in Durkheim in 237 A.C. as the "Butcher of Blind Alley," preying on young women (mostly prostitutes) yet again, some of the party managed to track him down by following the movements of Yuri's activities throughout the city's Lower Levels.

A charismatic - if cowardly - individual, Yuri is averse to killing and mostly counts himself among the gang out of a desire to reap the monetary spoils of a thieving lifestyle, thinking of himself as a luxurious gentleman thief. He also has a fondness for a variety of drugs, most notably the opium dealt out of the Foggy Coffin by Seng Fu'la, this being one of the leads the party found him with.
Syrlucio Cathyrion

Syrlucio Cathyrion was the ninth ruler of the Cathyrion Empire, succeeding his father, Oriadan the "Demonweb Emperor." Following the turbulent rule of his cousins, Caligan and Cruscilla, and the scandal-plagued reign of his father - Syrlucio was seen as a return to form by the citizens of the Empire. Named for his great aunt Syrlua, Syrlucio was a talented warrior, fiercely charismatic, and beloved by the people. He was said to have exhibited the ambitious will of Galahad himself, and was set to become one of the great heroes of Solerra's history. Instead - despite ruling for just over forty years - Syrlucio's legacy was cut short when he was assassinated by his own brother, Kyber, who stole the throne and imprisoned Syrlucio's son, Fyrello. This betrayal came as a great shock to many, for Syrlucio had implicitly trusted and even fought in battle with his brother. Historically, Syrlucio came to be seen as one Solerra's greatest tragic figures. Despite the later attempt to seat Fyrello on the throne to restore the Empire to glory following Kyber's death, the damage to the Empire had been done as it collapsed beneath it's own weight, it's fall giving rise to the Shattered War that saw the Cathyrion line wiped out completely.
The Hellfort

The Hellfort is a fortress that sits on the borders of Yarmouth andthe Hellmouth. It is made up of a volunteer order of wastelanders who devote themselves to fending off the demonic and undead threats of the Hellmouth, serving as the first line of defense against these armies and any possible intention they have to descend into the lower regions of the wasteland. The Hellfort is also sometimes used as an alternative for prison or execution for criminals, with some being conscripted into serving there. The forces of the Hellfort are led by an officer under the title of Lord Commandant. This position is currently held - and has been for several years - by Heinrich Jaeger.
Sol Rebellion

Valtoria

Yarmouth

Golgotha

Zventhos

Morninguard

Sethulhmet

Halestrom

Mordenheim

The Sol Rebellion was a civil war and then international conflict between two rival factions within the elven kingdom of Sol - the Royalists of the High Queen and the Sol Revolutionaries, eventually led by the elf who would become the Mage-Emperor. After a prolonged reign of tyranny and cruelty, the High Queen's subjects rebelled against her, and her own court mage fled the capital in search of allies to depose her.

He traveled all of Solerra, recruiting the warriors who would become the Knights of Nine, and lobbying the leaders of the other sovereign nations to come to the aid of Sol. The war raged on while the mage and the Knights scoured the earth for the Apotheon Shard - a legendary artifact of divine power. They found it, and with their combined armies stormed the capital and executed the Queen with the power of the Shard.

The rebellion ended with the unification of Sol and the other eight nations across Solerra under the flag of the Sol Empire, with the influential court mage being crowned it's Emperor. While the Empire would survive peacefully for several years, it eventually collapsed during a second revolution against the Emperor himself, which was followed in turn by the War of the Nine Knights.
Sol Empire

The Sol Empire was an empire composed of nine different provinces across the continent of Solerra (now called Noxerra). The Empire was founded by the Mage-Emperor and the Knights of Nine after the High Queen of Sol was deposed during the Sol Rebellion. The Sol Empire was a powerful entity, effectively ruling all of the known world at the height of its power and making numerous technological, magical, and social developments.

Unfortunately, the Empire collapsed much for the same reason it had arisen to begin with, due to a quest for the Apotheon Shards. While the Mage-Emperor was a competent ruler during the Empire's beginning, he grew increasingly obsessed with finding the remaining Shards to achieve immortality, while also promoting Elven superiority. The Mage-Emperor was deposed by the Knights, who failed to stabilize the Empire after his demise.

The nine provinces of the Empire subsequently went to war with each other in a conflict known as the War of the Nine Knights. The war led to the ultimate collapse of the Sol Empire, it's provinces, and a massive loss of technology, information, and the near destruction of civilization in its entirety on Noxerra, plummeting the continent into a dark age from which the survivors and their descendants are still reeling from some two-hundred years later.

The Empire's rise and fall serves as a benchmark for time in the world of Dead Evil, with the years prior to the Collapse being B.C. (Before the Collapse) and the years after being A.C. (After the Collapse).
Scourge

##### *I am Scourge, Lord of the Forge. Ordeon Sudara was weak, shortsighted, cowardly – a stooge to the Illuvari who would waste his talents. Henceforth, we are the Forgeborn; baptized in fire, lifted by iron and steel to higher power. -* Excerpt from Ordeon's research journal

Scourge (born Ordeon Sudara) was the half-elven leader of the Forgeborn, and self-proclaimed "Lord of the Forge." His past before discovering the Forge is mostly unknown, but he was a member of the Illuvari Conglomerate, seemingly sent east to search for the Forge, which he and his team discovered in Mordenheim.

He abandoned the Illuvari at some point during the expedition, and instead he and his research team resolved to use the Forge to forcibly conquer the eastern wasteland so that they could prepare for the inevitable arrival of the Illuvari themselves. The use of the Apotheon Artifact corrupted and twisted Ordeon's mind and body, and he renamed himself Scourge - a ruthless tyrant with a quasi-religious devotion to the Forge. By the time of his defeat at the hands of the party, his body had almost entirely been augmented using the Forge's magic.

Having corrupted, enslaved and killed hundreds across the wasteland in his misguided effort to "save" them, Scourge was confronted during the Battle of Mordenheim, and executed in the Temple of Steel by Jorg-Hammer after a prolonged duel with the party.
Wulfgar Margrave

Lord Wulfgar Margrave is the ruling governor of the Historical District in the city of Dreadmont, representing it on the Council of Dreadmont. He is the head of the dwarven Margrave Family. As the proprietor of the Historical District, Lord Wulfgar is responsible for overseeing the keeping of records and artifacts found throughout the waste from before the War. He is a hard and cold individual, with a strong sense of justice but a desire to see it carried out quickly and with little fuss. As such, he has a reputation for being something of a "hanging judge" when it comes to criminal proceedings within the Council.
Sefton II Seward

Sefton II was the fourteenth ruler of Valtoria from the Royal House of Seward, ruling as King at the time of the War of the Nine Knights, and the Sol Rebellion before it. Little record remains of his rule, but he was known to have been resistant to the Imperial influence in Valtoria, and was reluctant to support the Empire as a whole, with the crown having lost most it's prestige and power under Imperial rule, when it was already in dire straits after the unpopular rule of his father and predecessor Sefton I. An iron-fisted tyrant, by the end of his reign Sefton II was liked only by a few allies among the nobility - and his ill-tempered nature and need to maintain the legacy of the Sewards ultimately led to their final defeat and end.

He was eventually deposed by the Knight of Shadows and his armies during the early days of the War.
Winther

Winther is a half-elf assassin and enchanter, and a member of the 40 Lashes. An aloof, brooding type, Winther spends most of his time studying the arcane arts and texts on the art of warfare and poetic literature - which he also composes himself in his spare time. He is the resident enchanter of the order stationed in Durkheim, in the Golden Cabaret. When not out on a mission, Winther spends most of his time in the residential catacombs below the Cabaret.
The Drowned

A Drowned banner

The Drowned are a mysterious religious order on the island of Krakengärd. They are led by two major figures of authority, an entity (revealed to be an aboleth) called Cthar-R'yatha, the "Voice of the Deep," and another known as "the High Trident." They worship a being they refer to as the Sunken God, and seem to operate out of the Sunken Temple in the central great lake of the island. Their goals and motives are mostly a mystery, but they have been known to convert wayward castaways and settlers on the island to their cause, and many of them seem to develop unnaturally amphibious biology, such as gills, fins, and even scales. Their reputation across the island varies, with some merely seeing them as harmless loons, and others as dangerous and malevolent kidnappers and cultists.
Stregg

Justiciar Stregg, a serpentfolk, is one of the members of the Tribunal of Kaath. Prior to becoming a Justiciar, Stregg was the personal apprentice to his predecessor, a fellow serpenfolk by the name of La'sann. La'sann, who had been a simple warlord who had gained the clout to earn his seat, had long been mentoring Stregg. Impatient, however, Stregg managed to quietly assassinate his master personally. Impressed by his cunning and ruthlessness, the Tribunal allowed Stregg to ascend to La'sann's seat, where he still rules to this day.
Shorestead

Shorestead is a harbor town along the coast of Eastern Noxerra, in the region formerly known as Mordenheim. As a seaside village, it is mostly a trading town, supplying land-locked communities with fishing exports, as well as occasionally doing trade with the Northern Tribes as well, namely the Havsbladen. It has no central government or leader, with most traders and ship captains operating independently.
Asian-American Characters

### **Female Protagonists:**

* a2 ~a due~ (Sona Song)
* The Blind Griffin (Ling)
* Charlie’s Angels (Alex Munday)
* Good Lookin’ Home Cookin’
* Red String of Fate (Valerie Wong)
* Resident Evil 4: Separate Ways & Assignment Ada (Ada Wong)
* Resident Evil 6 (Ada Wong)
* Roll For Confidence

### **Male Protagonists**

* All Our Asias (Yuito)
* A Fistful of Gun (Tao)
* Tekken (Forest Law, Marshall Law)
Thaedraxus

Thaedraxus is a brine dragon on the island of Krakengärd. He is originally from a realm other than Noxerra, having crossed through into Krakengärd own pocket dimension from another realm entirely during one of the island's magical storms that chaotically opened rifts to other worlds. Over the centuries, Thaedraxus amassed a horde of treasure that allowed him to earn the loyalty and servitude of the shipwrecked pirates of the *Blood Diamond*, who would grow into the Mariners - establishing a kind of cult of personality to the dragon and his treasure. Thaedraxus mostly confines himself to his lair, somewhere within Mount Stormfall, where he lusts after the power of the Tempest Armillary, laying just out of reach in the tower fortress atop the mountain, protected by the magical storms formed by the artifact. A cunning and greedy beast, Thaedraxus and the Mariners have long been hatching schemes to obtain the greatest treasure that the island has to offer so that he may become a most powerful creature across several dimensions.
Mythology

An account of the various pre-historical events of Thaelis-y'aada are detailed below.

### **The Sifland Pantheon**

**Gods "Loptra"**

* **Aetra**
* **Anguta (Ispa)**
* **Aipaloovik (Scora)**
* **Nyshor (Libba)**
* **Tessyk (Agsa)**
* **Fashoona (Ara)**
* **Tormthur (Leora)**
* **Kalyss (Tara)**
* **Voldi (Mega)**
* **Flamberge (Cana)**
* **Kharybdis (Vira)**
* **Sif (Qua)**
* **Weendigo (Capa)**

**Orders of Hierarchs "Aruk"**

* **Vishkyn (Holy Angel)**
* **Nykegard (Whirling Angel)**
* **Korsmosk (Throne Angel)**
* **Ashthore (Justice Archon)**
* **Aikaasa (Blade Archon)**
* **Skarwol (Soul Archon)**
* **Julteg (Grace Tutelar)**
* **Fosgard (Logic Tutelar)**
* **Myrenfost (Dream Tutelar)**
* **Valar (Guardian Tutelar)**

### **The Tamalukan Pantheon**

**Gods "Vayu"**

* **Nava (Elder Creator)**
* **Iash (Elder Creator)**
* **Harakh (Elder Creator)**
* **Pandachetti (Old God)**
* **Meghrish (Old God)**
* **Bhatarya (Old Goddess)**
* **Sanchi (Greater God)**
* **Narabhu (Greater God)**
* **Liapadhi (Greater Goddess)**
* **Shraya (Lesser Goddess)**
* **Jamkar (Lesser God)**
* **Dingupta (Lesser God)**
* **Latalia (Lesser Goddess)**

**Orders of Hierarchs "Manas"**

* **Malarish (Holy Angel)**
* **Mudali (Whirling Angel)**
* **Kamatel (Throne Angel)**
* **Tav Cheen (Justice Archon)**
* **Ayude (Blade Archon)**
* **Krish (Soul Archon)**
* **Ajatna (Grace Tutelar)**
* **Rajnasat (Logic Tutelar)**
* **Arpit Mira (Dream Tutelar)**
* **Divana (Guardian Tutelar)**
Sefton I Seward

Sefton I was the thirteenth ruler of Valtoria from the Royal House of Seward, succeeding his aunt, Queen Theodora Seward. King Sefton was the son of Theodora's younger sister, the Princess Beatrice. Despite holding out hope that Theodora would finally marry and have proper heirs of her own, this never came to pass - and Sefton inherited the crown instead. Unprepared for the position, Sefton applied a hands-off style of management of the Kingdom, generally trying to maintain the preceding popularity of Theodora, but generally gaining only the favor of Valtoria's increasingly corrupt aristocracy and earning the ire of the peasant classes. Despite his own inadequacy, Sefton instilled in his own children the importance of upholding the legacy of the House of Seward - giving rise to the temperamental and tyrannical tendencies of his own son and successor, Sefton II.
Warden's Arm

## The Warden's Arm

The Warden's Arm is a unique bastard hammer, crafted in the magical fires of the Forge by Osmand Stoneward, the Knight of Iron. The Warden's Arm was the only thing that Osmand ever used the Forge to create, despite the machine's capability to create whole armies - but Osmand was rightly fearful of the corruptive properties of the machine's apotheon magic. The Arm is still imbued with that apotheon magic - and is one of the few relics capable of harming other objects of Apotheon Origin, as well as Blood Runes.

After Osmand's death in a duel with Lucian de Lamperouge the hammer was buried with him in the Iron Tomb on the Broken Isle, but it was later rediscovered during the Forgeborn Threat by the party, and claimed by Jorg-Hammer. In the tribal's possession, the hammer has been used to destroy the Tempest Armillary - the Apotheon Artifact of Sartorius, the Knight of Storms.
Ulrich Orrukov

Ulrich Orrukov is the current Tsar of the Orrukov Regime and ruler of Durkheim. He is the son of the previous Tsar, Vaerald III. Tsar Ulrich has held the throne for the past twenty six years, with the Orrukovs ruling Durkheim since it's inception after leading a collective of other duergar out of the underdark and laying claim to the ruined cities on the surface once populated by the drow of Zventhos. Tsar Ulrich is one of the longest serving sovereign rulers in the post-war wasteland, with Durkheim having become a largely isolationist state that has still managed to dominate trade in the west. The Tsar has also been keen to keep abreast of foreign developments while still ruling comfortably himself in Durkheim. Ulrich has three children by his late wife, Tsarina Vadia: Prince Vaerald IV, Prince Hakor II, and Princess Velika.
Sa'id

Sa'id was a tiefling slave and pit fighter in the crucibles of Kaath. Sold into slavery at a young age, Sa'id was more or less raised in the crucibles, forced to train how to fight and kill for the entertainment of the city's population. During his tenure, he met, befriended, and eventually became the lover of the tiefling girl that would become known as Esther - then known as Mirage.. The two fought alongside each other numerous times in special crucible events, and developed a strong bond. Despite the brutality of this life, Sa'id maintained a sense of optimism and altruism, seeking to aid other slaves to survive as long as possible. With lofty aspirations - Sa'id aimed to unseat the crucible champion Tuu'arkus so he might earn his freedom and free the other slaves as well.

Tragically, Sa'id was unceremoniously killed in a standard bout with the orc. His death and ideals inspired Esther to do what he could not - and she did eventually kill Tuu'arkus, taking his title and her freedom. Inspired by his ideals, Esther carried on Sa'id's memories and values into her new life in the wasteland, still mourning his death even into the present.
Vaerald I Orrukov

Vaerald I was the first Tsar of the Orrukov Regime and the conqueror of Durkheim. A battle-hardened warrior, he was one of many duergar nobles to emerge from the underdark and lead campaigns of conquest on the abandoned mountains that were once the drow province of Zventhos. After a seven years long war between several noble houses, the Orrukovs emerged victorious, and Vaerald proclaimed himself Tsar of a new Regime. He would die from prolonged battle wounds only a year into his reign, with some speculating he had been poisoned - but his son Vaslav I would inherit the title of Tsar and set about solidifying the city-state of Durkheim. In the modern post-war era, Vaerald I is known as "***Vaerald the Risen"*** in Durkheim, on account of his successful rise from the depths of the underdark to the elevation of his family and race to conquerors of the surface world. Due to Durkheim's longevity and stability in the post-war landscape, Vaerald I's legacy is one of the most impactful on the modern wasteland.
The Wyrdwood

The Wyrdwood is a forest on the western border of Yarmouth, neighboring Redbrook and Sunvale, as well as trickling into the larger forests of Golgotha. According to the locals, the Wyrdwood is an accursed and haunted forest, populated by dangerous beasts, witches, demons, dark fey, and other creatures of myth and legend. Most travelers in Yarmouth avoid it, as there are many stories of wastelanders entering and never returning.
Ruskarr

Ruskarr, formerly **Ruskarr Feng**, is a catfolk mercenary and former pirate and crewmember aboard the *Prosperity*. A cousin of Captain Clenardier Feng - a pirate lord on the Court of Colours - Ruskarr was marooned by his cousin on a smaller island in Raider's Run for skimming extra spoils of various raids for himself. Left for dead by his own blood and crew, Ruskarr was eventually rescued by an Orrukov warship commanded by Grand General Vaslav II. Taken back to Durkheim, Ruskarr considered himself to owe a life-debt to the Regime, and was selected to join Jurza Setrov's expedition team into the underdark to repay it. This team also included the party, with whom Ruskarr became acquainted.
The Betrayed

**The Betrayed**, also known as the **Forsworn Guard** and previously known as the **Knights of Nine** - were an order of nine warriors in service to the Mage-Emperor. Each of the Knights hailed from a different province of what would become the Sol Empire. When the Mage-Emperor abandoned his post as the High Queen of Sol's Court Mage to join the Sol Rebellion, he wandered Solerra in search of allies and earned the respect and loyalty of the Knights. Together, the Mage and his Knights discovered the first Apotheon Shard and used it to finally overthrow the High Queen. The Knights themselves varied in race and origins, but each was a formidable warrior in their own right, and by the end of the Rebellion held much esteem in their native land and lobbied for support to join the Empire.

 However, the Mage-Emperor grew mad with power and a desire for immortality - searching endlessly for the other Apotheon Shards. The Knights began their own rebellion against the Emperor - now calling themselves the Betrayed, or the Forsworn Guard to some. The Knights managed to secure the remaining Shards from the Emperor, and used them to defeat him - but not before he placed a blood-curse on them that created their individual Blood Runes. In the aftermath of the Emperor's defeat, the Knights vied for control over the Empire - each building their own Apotheon Artifact and staking a claim to the throne or a desire to withdraw the province they represented from the Empire. This conflict would come to be known as the War of the Nine Knights.

The War caused irreparable damage to the landscape of Solerra, with many of the Knights becoming twisted and corrupted by the use of the divine powers that their Apotheon Artifact granted them. The use of these divine weapons against each others' armies also led to the corruption of the very fabric of Solerra's magic. Eventually, the war - with it's shifting alliances and intercontinental conflicts - reached a peak during an event known as the Collapse - when the War seemed to end in a singular bang, and the wasteland of Noxerra was born in the aftermath.

Since the war's end, the Knights have faded into myth and legend, with their very names mostly having been lost, and only their legendary titles being remembered by a select few who know their history. The Betrayed included:

* **The Knight of Kings**, representing Sol
* **Osmand Stoneward, The Knight of Iron**, representing Mordenheim
* **Sartorius, The Knight of Storms**, representing Halestrom
* **Lucian de Lamperouge, The Knight of Shadows**, representing Valtoria
* **Calyx Cassus, The Knight of Void**, representing Yarmouth
* **Narcissa**, **The Knight of Fauna**, representing Golgotha
* **Zyara, the Knight of Pain**, representing Zventhos
* **The Knight of Time**, representing Sethulhmet
* **The Knight of Dawn**, representing Morninguard
Bigbeef

Bigbeef is a male bugbear. He is a level 10 Barbarian (Path of the Totem Warrior). Bigbeef is a member of Familia Exitibus. He is played by Ethan "Angus" Bates.

## Description

Bigbeef is a hulking, salt and pepper furred bugbear male with bright, lime green eyes and pink skin beneath his mass of hair. He stands at about 7 feet tall and weighs a hefty 290 pounds.

There is a pink tattoo of Thy Pacus II's warhammer above his ass crack.

## Equipment

* Agony
* Ogrefists
* Shield of Expression
* Cock Ring of Alacrity
* Thy Pacus II's Silver Warhammer
* 2 Spiked Bone Clubs
* 2 Greataxes
* 2 Handaxes
* 5 Javelins
* Light Hammer
* Spiked Greatclub
* Bear Loincloth
* Wolf Pelt Cloak
* Tiger Tooth Necklace
* Explorer's Pack
* Bagpipes
* 1 Potion of Healing
* Hunting Trap
* 1 Wereshark Tooth
* Action Figures
	+ Bigbeef
	+ Krampus
	+ Prostitute
	+ Sulva
	+ Grave Breaker
	+ Azrael
	+ Valdrick
	+ Guard

## Character Information

Bugbear Abilities

* Darkvision
* Powerful Build
* Sneak Attack

Outlander Abilities

* Wanderer

Feats

* Thrown Arms Master
* Tough

Barbarian Abilities

* Rage
* Unarmed Defense
* Danger Sense
* Reckless Attack
* Extra Attack
* Fast Movement
* Feral Instinct

Path of the Totem Warrior

* Spirit Seeker
* Totem Spirit
	+ Bear
* Aspect of the Beast
	+ Tiger

## Trivia

* Bigbeef's birthday is on Misuthar 26th.
* Bigbeef was the first member of the party to get past 100 hit points.
Svetki

Svetki is a genderfluid eladrin. They are a level 8 Rogue (Inquisitor). Svetki is a member of Familia Exitibus. They are played by Michael Aguilar.

## Equipment

* Pendant of Intellect
* Cloak of Elvenkind
* Gloves of Thievery
* Rapier
* Short Bow (20 Arrows)
* 2 Dagger
* Studded Leather
* 3 Thieves' Tools
* Burglar's Pack
* Explorer's Pack
* Herbalism Kit
* 5 Potions of Healing
* 3 Potions of Greater Healing
* Signet Ring of an Imaginary Duke
* Vampiric Books
* Ancient Tomes

## Character Information

### Eladrin Abilities:

* Season

* Fey Step
	+ Spring
	+ Summer
	+ Autumn
	+ Winter
* Darkvision
* Fey Ancestry
* Trance

### Feats:

* Elven Accuracy

Rogue Abilities:

* Expertise
	+ Thieves' Tools
	+ Perception
	+ Stealth
	+ Investigation
* Sneak Attack
* Thieves' Cant
* Cunning Action
* Uncanny Dodge
* Evasion

Inquisitive Abilities:

* Ear for Deceit
* Eye for Detail
* Insightful Fighting
Vecna

Vecna, also called the Archlich, was a legendary necromancer who allegedly ascended to divinity in ancient times. Known across many planes of existence, Vecna's greatest contribution to Noxerran history is the *Necros Arcanos*, a tome of eldritch knowledge ranging from necromancy to demonology. Vecna is also known for several other artifacts that scholars debate the true existence of - or if they are even present on Noxerra itself, including his Hand and Eye. Regardless, Vecna is still worshiped as a god by lesser cults of necromancers and dark magi - although the sphere of Necromancy is mainly cosmically governed by the Demon Lord Orcus.
Morthos

Morthos is a male tiefling. He is a level 10 Warlock (of the Raven Queen). Morthos is a founding member of Familia Exitibus. He is played by Gabriel Riess.

## Equipment

* Deathwalker's Ward
* Green Constrictor
* Dick Horns
* Book of Shadows
* Dungeoneer's Pack
* Weighted Die
* Scroll of Arms of Hadar
* Scroll of Enlarge/Reduce
* Vial of Holy Water
* 2 Wooden Stakes
* Raven Feather Earring
* Holy Symbol of The Raven Queen
* Gold Suit
* Shrunken Head of Warren Drassig
* Jet Gem

## Character Information

Tiefling Abilities:

* Darkvision
* Hellish Resistance
* Infernal Legacy

Charlatan Abilities:

* False Identity

Warlock Abilities:

* Pact Magic
* Eldritch Invocations
	+ Agonizing Blast
	+ Eyes of the Rune Keeper
	+ Lethargy of the Damned
	+ Maddening Hex
* Pact Boon
	+ Pact of the Tome

Warlock of the Raven Queen Abilities:

* Expanded Spell List
* Sentinel Raven
* Soul of the Raven

## Trivia

* Morthos' birthday is on Cuersaar 13th. Cuersaar 13th is also the Night of Ascension, a holiday celebrating The Raven Queen.
Familia Exitibus: A Critical Role Campaign Wiki

## Welcome to the Familia Exitibus: A Critical Role Campaign Wiki

Using the "Tal'Dorei Campaign Setting," a group of nerds adventure through the vast lands of Exandria created by Matthew Mercer.

## Adventure Ahead!

Our story begins outside the city of Westruun, roughly five years after Vox Machina defeated The Chroma Conclave, as eight soon to be heroes are ambushed...

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Pencil Trickfoot

Pencil Trickfoot is a male rock gnome. He is a level 7 Fighter (Gunslinger) and level 3 Wizard (School of Divination). Pencil is a founding member of Familia Exitibus. He is played by Lance Fonseca.

## Description

Pencil is a thin, tan skinned rock gnome male with long, messy, brown hair, verdant green eyes, and a 5 o'clock shadow. He is about 3 feet tall and weighs roughly forty pounds. Pencil also has long, pointed, gnomish ears.

On his right bicep is a large tattoo of Thy Pacus II holding his iconic silver warhammer and a mug of ale.

His left bicep has a glowing blue tattoo that says "Thy Pacus II."￼

## Equipment

* Cabal's Ruin
* Sparkhearth
* The Scorpion (16 Bullets)
* Experimental Musket (15 Bullets)
* Harpoon Gun (4 Bolts)
* Feel Good (17 Bullets)
* Ink (44 Bullets)
* Spellbook
* Crystal Ring
* Diamond Worth 50GP
* Breastplate
* Jaecar's Green Cloak
* ~~Jaecar's Longbow (20 Arrows)~~ (Hanging as a trophy in Pencil's workshop)
* Tinker's Tools
* Alchemist's Supplies
* Dragonchess Set
* Explorer's Pack
* Burglar's Pack
* Firestarter
* 1 Potion of Healing
* Fine Clothes
* Signet Ring
* Scroll of Pedigree
* Purple Tie
* Obsidian Javelin

## Character Information

Gnome Abilities:

* Gnome Cunning
* Artificer's Lore
* Tinker

Noble Abilities:

* Position of Privilege

Feats:

* Firearm Specialist

Fighter Abilities:

* Fighting Style
	+ Archery
* Second Wind

* Action Surge

* Extra Attack

Gunslinger Abilities:

* Gunsmith

* Grit
* Trickshot
	+ Piercing Shot
	+ Dazing Shot
	+ Deadeye Shot

* Quickdraw

Wizard Abilities:

* Spellcasting
	+ Ritual Casting
* Arcane Recovery

## Trivia

* Pencil's birthday is on Sydenstar 14th.
Liadon

Liadon was a male fire genasi. When he died, he was a level 6 Alchemist (Bomber). Liadon was a member of Familia Exitibus. His player no longer plays with the party.

## Equipment

* ~~Peacemaker~~ (Taken by Azrael, sold to Gilmore)
* ~~Rob the Rod~~ (Taken by Sulva, gifted to Svetki, sold to Gilmore)
* ~~Formulae Book~~ (Burned with his body)
* ~~Cackle~~ [Bloodstone and coral gems inserted in eyes] (Taken by Bigbeef, Sold to Gilmore)
* ~~Widowmaker [20 Arrows]~~ (Burned with his body)
* ~~Leather Armor~~ (Burned with his body)
* ~~Fine Clothes~~ (Burned with his body)
* ~~Letter from Ivelios~~ (Burned with his body)
* ~~Alchemist's Supplies~~ (Taken by Pencil)
* ~~Explorer's Pack~~ (Burned with his body)
* ~~1 Potion of Greater Healing~~ (Taken by Matt Valentine from the fireplace where his body was burned)
* ~~Magic Stressball~~ (Resting in the fireplace where his body was burned)
* ~~Quill~~ (Burned with his body)
* ~~Bottle of Ink~~ (Burned with his body)
* ~~Small Knife~~ (Burned with his body)
* ~~Zombie Vulture Head~~ (Burned with his body)
* ~~Bloodstone~~ (Taken by Bigbeef, Sold to Gilmore)
* ~~Coral Gem~~ (Taken to Bigbeef, Sold to Gilmore)
* ~~32 Feet of Twine~~ (Burned with his body)
Ability Lords Wiki

## Welcome to the Wiki

Welcome to the Ability Lords wiki. To get started, you’ll probably want to get started with reading up to date on all our Tales, listed in release order ‘Here.‘ If there isn’t a link there, we haven’t released any Tales, but check back on the wiki every week or so. Alternatively, you may be looking for info about the card game, with a page for that ‘Here.’ Lastly, feel free to explore the wiki at random under the “Explore“ tab near the top and selecting “random page.”

## Describe your topic

The Ability Lords Wikipedia is a central point for almost anything AL, including the card game, comics, and Tales, our written story edition of the events within Erravion.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Ruby Point

Ruby Point is one of the four slaver states of Sethulhmet. Located on the southern coast of the region, it is mostly a trading harbor city, dealing in major exports of slaves and other goods - often shipping them north towards Durkheim, Yarmouth, and the Dawn Imperium. With a culture heavily built on sailing and shipping, the city is loosely governed by three major merchant companies and their executives - colloquially called the Merchant Lords. They include the Emerald Eye Trading Company, the Phoenix Crest Merchants Guild, and the Fortunato Privateering Agency.
Blanc Milky

**"Blanc Milky"** is an episode of *Miraculous: Tales of Ladybug & Cat Noir*, crossed with *Star☆Twinkle Pretty Cure*. Its world premiere will be on November 17, 2019 on Télé-Québec in Canada, Québec.

## Synopsis

Ladybug, Cat Noir and Cure Star challenge the last person they would have thought capable of being akumatized... Cure Milky!

## Characters

### Major Characters

* Marinette Dupain-Cheng/Ladybug
* Adrien Agreste/Cat Noir
* Hoshina Hikaru/Cure Star
* Hagoromo Lala/Cure Milky/Blanc Milky
* Hawk Moth
* Kappard
* Nottorei
* Tikki
* Plagg
* Fuwa
* Prunce
* Akuma