Isolation Pathway/Abilities

## Sequence 9: Recluse

**New Abilities**

* A **Recluse** has the ability to to protect their personal information using psychology, this ability includes the knowledge of clever tactics to steer conversations away from relevant topics, manipulate people into not paying attention to them, as well as forgeting their existence more easily.
* The less someone knows about a **Recluse**, the more prone they become against their attacks. In other words the physical power of a **Recluse** scales based on how much the opponent knows about them.
	+ This ability can surpass even a **Hunter**'s strength, but only in perfect conditions.

## Sequence 8: Neglected

**New Abilities**

* **Neglect**: They can temporarily force someone into **Neglecting** something crucial, within a range of 10 meters.
	+ They can cause their enemy to **Neglect** their attack and make a fatal mistake.
	+ Forced **Neglect** lasts for around 3 seconds.
	+ Thay can force a guard to **Neglect** his duty in order to sneak past him.
	+ **Neglect** can be used to avoid pursuit by making a pursuer **Neglect** his desire to chase you.
	+ People can forcefully break out of **Neglect** with enough willpower, in other words someone fanatically determined about something canot be forced to **Neglect** it.
* **Memory Erasure**: Once per day, by looking directly into someone's eyes, a **Neglected** can erase that person's memories from the past 24 hours.
	+ This ability is not guaranteed to succeed on someone of a Sequence higher than the Beyonder, around 60% on thr Sequence directly above the **Neglected**'s one.

**Strengthened Abilities**

* They can now utilise psychology much better.

## Sequence 7: Outcast

**New Abilities**

* **Detachment**: **Outcasts** are permanently slightly **Detached** from reality, even if they may appear as if they are right next to you, the actual distance is around 20 meters.
	+ Because of this quality, abilities that have a range of less of 20 meters are completely ineffective and those that have a range of more than 20 meters, have it effectively reduced by that amount
	+ The **Outcast**'s own abilities are not affected.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now 30 meters, and it lasts for around 7 seconds.
* **Memory Erasure**: It now removes the memories of the target from the past 2 days.

## Sequence 6: Exile

**New Abilities**

* **Banish**: The main ability of an **Exile** is to **Banish** things from reality temporarily. To **Banish** something, an **Exile** must touch an object they want **Banished**, that is around as big as an average human male.
	+ When **Banished**, objects and people are transferred to a completely empty void-like dimension called the **Void**.
	+ Only 3 objects can be **Banished** at a time. When they are returned from **Banishment**, the objects appear in the exact space, where they were originally **Banished**.
	+ If a living creature was **Banished** they would return to reality automatically after around 30 seconds, regardless of the **Exile**'s wishes.
	+ While **Banished** objects will not expirience the flow of time, or any sort of ageing, while people that are **Banished**, will not be able to move, see, hear or do anything, only think.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now 80 meters, and it lasts for around 15 seconds.
* **Memory Erasure**: It now removes the memories of the target from the past 3 days.
* **Detachment**: It's 'range' is now 40 meters.

## Sequence 5: Phantom

**New Abilities**

* **Flight**: A **Phantom** can hover freely in the air, maintaining a height of up to 10 meters above the ground. While flying they can reach a top speed of 16 kilometers per hour.
	+ This **Flight** provides unrestricted movement in the air, similar to a hummingbird.
* **Intangibility**: They possess the ability to render themselves completely incorporeal for a brief period of 10 seconds, granting them immunity against any physical attacks throughout this duration.
* **Invisibility**: They can make their material body **Invisible**.
* **Phantom Creation**: They have the ability to **Create Phantoms** that possess all of their powers, but with the exception that they are permanently intangible. These phantoms can only become tangible for a maximum of 10 seconds.
	+ Their appearance is that of a semi-invisible blue spirit.
	+ The time limit of their tangibility is the same as the time limit of **Intangibility**.
	+ These **Phantoms** do not possess any intelligence, nor can they talk or interact with humans socially. They can only be controlled by their user.
	+ A maximum of 2 **Phantoms** can be created, and they have a time limit of 10 minutes each.
	+ A **Created Phantom** can't move outside of a 50 meter radius from the Beyonder, otherwise they will dissappear.
	+ Any powers used by a **Created Phantom** share number of uses and time limits as the user.
		- If the Beyonder has **Banished** 2 objects - the created phantoms can only **Banish** one more object.
	+ The **Phantom** can see through the eyes of the **Phantoms** they've created.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now 200 meters, and it lasts for around 45 seconds.
* **Memory Erasure**: It now removes the memories of the target from the past 4 days.
* **Detachment**: It's 'range' is now 100 meters.
* **Banish**: 8 objects can now be **Banished** at the same time, humans can now be **Banished** for up to 2 minutes.

## Sequence 4: Eerie Specter

**New Abilities**

* **Erasure of the Self**: They can **Erase the Self** of people and turn them into **Phantoms**. To turn someone into a **Phantom** and **Erase their Self**, the **Eerie Specter** must first initiate the **Erasure** by first getting one of their other **Created Phantoms** to merge with the enemy in a form of possesssion. The process to tun someone into a **Phantom** takes around 45 seconds.
	+ Because their **Self** is completely lost, once someone is turned into a **Phantom** their Beyonder characteristic will disperse as if they died. They will still retain some of their basic Beyonder powers, but they will be significantly weaker.
	+ Someone turned into a **Phantom**, will have all of the characteristics and abilitiess of a **Created Phantom**. This means that they count towards the maximum number of **Phantoms** the Beyonder created.
		- Additionally they can recall and recreate all of the people they've turned into **Phantoms**.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now 800 meters, and it lasts for around 5 minutes.
* **Memory Erasure**: It now removes the memories of the target from the past 3 weeks.
* **Detachment**: It's 'range' is now 500 meters.
* **Banish**: 30 objects can now be **Banished** at the same time, humans can now be **Banished** for up to 5 minutes.
* **Flight**: A height of up to 100 meters can be maintained. The top speed is now 40 kilometers per hour.
* **Intangibility**'s time limit is now 2 minutes.
* **Phantom Creation**: It gains various enhancements.
	+ A maximum of 25 phantoms can now be maintained at the same time.
	+ The duration of each **Phantom** is now 1 hour.
	+ **Phantoms** can now move in a 400 meter radius from the Beyonder.

**Incomplete Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The **Isolation Pathway'**s **Mythical Creature** form is reffered to as an **Umbrakin**.
	+ An **Umbrakin** is a swirling void, from which numerous inky black tendrils emerge, undulating and reaching out into the surroundings. Within this darkness, two glowing eyes flicker, like an elusive presence just beyond reach.
	+ The **Incomplete Mythical Creature Form** of the **Eerie Specter** has the chest of the Beyonder open up to reveal an endless black void, out of which the numerous black tenticles extend out.
		- Each tentacle's lenght can be freely controlled up to 30 meters.
		- They are quite strong being able to easily smash/pierce through concrete.

## Sequence 3: Forgotten

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now 2 kilometers, and it lasts for around 20 minutes.
* **Memory Erasure**: It now removes the memories of the target from the past 2 months.
	+ Specific memories can now be targeted for **Erasure**.
	+ Unless someone is of a higher Sequence than the **Forgotten**, they will immedietly forget any sensitive information about the Beyonder.
* **Detachment**: It's 'range' is now 2 kilometers.
* **Banish**: 300 objects can now be **Banished** at the same time, humans can now be **Banished** for up to 5 minutes.
* **Flight**: A height of up to 500 meters can be maintained. The top speed is now 100 kilometers per hour.
* **Intangibility**'s time limit is now 20 minutes.
* **Phantom Creation**: It gains various enhancements.
	+ A maximum of 400 phantoms can now be maintained at the same time.
	+ The duration of each **Phantom** is now 6 hour.
	+ **Phantoms** can now move in a 1 kilometer radius from the Beyonder.
* **Erasure of the Self**: The process to tun someone into a **Phantom** now takes around 30 seconds.

**Incomplete Mythical Creature Form**

* A higher percentage of the Beyonder's body becomes a void.
* Tentacles can now reach a maxium lenght of almost 50 meters.
	+ **Memory Erasure** as well as **Erasure of the Self** can now both be used on anyone that is in contact with the tentacles.

## Sequence 2: Void Pariah

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now a city, and it lasts for around 5 hours.
* **Memory Erasure**: It now removes the memories of the target from the past year.
* **Detachment**: It's 'range' is now a small city.
* **Banish**: An infinite amount of objects can now be **Banished** at the same time, humans can now be **Banished** for up to a week.
	+ They can freely enter and exit the **Void** in order to hide, however they will expirience the side effects that anyone else would expirience in there.
* **Flight**: A height of up to 10 kilometers can be maintained. The top speed is now 100 kilometers per hour.
* **Intangibility**'s time limit is now 1 day.
* **Phantom Creation**: It gains various enhancements.
	+ A maximum of 4000 phantoms can now be maintained at the same time.
	+ The duration of each **Phantom** is now a week.
	+ **Phantoms** can now move in a 100 kilometer radius from the Beyonder.
* **Erasure of the Self**: The process to tun someone into a **Phantom** now takes around 10 seconds.

**Mythical Creature Form**

* 'They' become a complete **Mythical Creature**, their **Mythical Creature** form - the **Umbrakin** is that of a swirling void, from which numerous inky black tendrils emerge, undulating and reaching out into the surroundings. Within this darkness, two glowing eyes flicker, like an elusive presence just beyond reach.
	+ 'They' are now one with the **Banished** dimension, being able to pull people inside themselves to forcefully **Banish** them.
	+ 'They' can separate parts of themselves and control them in order to directly create 'portals' to the **Voids**.
		- Once separate these 'portals' are no longer a part of the Beyonder and any damage inflicted on them will not reflected back to the Beyonder.

## Sequence 1: Disciple of Nothingness

**Authorities**

* **Nothingness**: 'They' can create, control, manipulate and induce **Nothingness** freely.
	+ 'They' can nullify other concepts and powers by turning them into **Nothingness**.
	+ 'They' can shape and manipulate the vast empty space in the world and create/control constructs made from this version of **Nothingness**.
		- These constructs will have and jet-black color and suck out all light from their surrounding.
		- Anything hit by these constructs will be annihilated as if it was sucked in a black hole.
			* Additionally instead of annhilating the object, it can instead be **Banished** instantly.
	+ They can turn themselves into **Nothingness** temporarily, which is a stronger version of **Intangibility**, defending even their **Spirit Body**.
* **Void (Divine Kingdom)**: An ability used to create a **Divine Kingdom** for the **Maker**; however, this **Divine Kingdom** is still in an embryonic state. It is the place where everything is **Banished**, a place of absolute nothingness. It's appearance is that of absolutely nothing, an empty **Void**.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now a continent, and it lasts for around 5 weeks.
* **Memory Erasure**: It now removes the memories of the target from the past 10 years.
* **Detachment**: It's 'range' is now a large country.
* **Banish**: Humans can now be **Banished** for up to half a year.
* **Flight**: They have no limit to their maximum height, and are able to easily break the sound barrier in terms of speed.
* **Intangibility** has now become a part of the **Authority** over **Nothingness**.
* **Phantom Creation**: It gains various enhancements.
	+ A maximum of 40000 phantoms can now be maintained at the same time.
	+ The duration of each **Phantom** is now infinite.
	+ **Phantoms** can now move in a 10000 kilometer radius from the Beyonder.

## Sequence 0: Isolation

**Authorities**

* **Isolation**: They are **Isolation** incarnate and possess all of its characteristics.
	+ 'They' can **Isolate** anything and separate it completely from reality even concepts.
		- **Isolating** a concept will have the same effect as neutralizing its effects.
			* 'They' can use this to very briefly remove the **Authorities** of others.
		- 'They' can **Isolate** attacks for the purpose of defense.
	+ 'They' are permanently **Isolated** from reality which is the evolved form of **Detachment**.
		- Essentially no attacks can ever reach them no matter the distance.
* **Void**: 'Their' **Divine Kingdom** is now complete, it is now connected to all **Voids** created by other Beyonders of the Pathway, all **Banished** items can now be taken out regardless of wheter or not it was the **Isolation** who originally **Banished** them.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Neglect**'s range is now an entire planet, and it lasts for around for almost a year.
* **Memory Erasure**: It now removes the memories of the target from their entire lifetime.
* **Banish**: Humans can now be **Banished** for an indefinate amount of time.
* **Flight**: They can now travel faster than light
* **Phantom Creation**: It gains various enhancements.
	+ An unlimited number of **Phantoms** can now be maintained at the same time.
	+ **Phantoms** can now move anywhere regardless of the distance from their creator.