recursal/Fanatic-Fandom huggingface dataset:
Biochip of Change

**Biochip of Change** is a special Bio-Chip item that is supposed to swap two stats around. There are three variants of this chip type, each with two different attributes assigned for them to swap.

## Biochip of Change - Strength and Dexterity

As the name implies, this chip swaps Strength and Dexterity stats around, allowing the player the ability to change builds or styles without starting over by sacrificing one of the biochip slots to keep the swap in place.

## Biochip of Change - Strength and Knowledge

As the name implies, this chip swaps Strength and Knowledge stats around, allowing the player the ability to change builds or styles without starting over by sacrificing one of the biochip slots to keep the swap in place.

## Biochip of Change - Knowledge and Dexterity

As the name implies, this chip swaps Knowledge and Dexterity stats around, allowing the player the ability to change builds or styles without starting over by sacrificing one of the biochip slots to keep the swap in place.

## Bugs

* These items do not appear to be working at all and can be simply sold off to a merchant.
Ben 'Radar' York

**Ben 'Radar' York** is the communication expert for the biospheres and is an unquestionable master of IT and electronic gadgets. He is seen with brown hair, glasses and a silver-trimmed green tunic.

## Dialogues

* Doubts
* Black Light's' Place

[ Ben "Radar" York. The man responsible for communication with other biospheres. Unquestionable master of IT and electronic gadgets. ]

So you are this killing machine, that is supposed to save us? Well, we'll see how you handle it.

I really admire your courage though. To go out of the village, straight at these horrid beasts that's takes guts.

I monitor almost all biospheres. I will be able to guide you when you need it and to help you out of difficult situations. I've just finished completing all biosphere maps. You can use them anytime. Also, the aliens have knocked out all vocal communications. Electronic text is theo nly way we are receiving any information from the other biospheres. There are many communication terminals throughout the ship, make sure to read through the messages which might give us a clue to our survival.
The Black Light is at the top of the "Lethal Pyramid". It's almost impossible to get to its top, btu if by any chance you manage to do it you should look in the corners for the rooms. They must have tried to hide it hastily. They were pressed for time.
Automatic Doctor

**Automatic Doctor** is a Hi-Tech Item that allows Hack to fully heal himself and restore his stamina completely. Useful in combat situations where running back to a teleporter or running to a healing pad is unavailable or too far to happen without dying.

## Stats

The following table shows the knowledge requirement and the purchase price of the item from Axel.

* The knowledge values were calculated using the formula: `y=7.632*x+27.37`
* The price values were calculated using the formula: `y=71.05*x+78.95`

## Bugs

* The healing effect may not go off if you are telling Hack to move while using this item. Visually it will go off and still use up a charge but no healing with happen.
Strange Tides Wiki

Welcome to the **Strange Tides Wiki**!
The official wiki for the Strange Tides comic

We're a collaborative community website about the Strange Tides comic that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Our wiki is a work in progress for a project that is a work in progress, most major edits should be done by the author or artists. If something doesn't look correct or confusing, message either @A.Blonde.Human.Person or @28Hour.Motel and one of us will fix the page or answer your questions.

Come join our Discord!

## Important articles

PlaceholderAbout (disambiguation)PlaceholderLore and story lawsPlaceholderVolume OneWrenOliverIris

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: *Strange Tides* a work in progress graphic novel about the daily lives of a 'regular' college student and his vampire friends... The story follows Wren Laurier through the day he meets recently turned vampire Oliver Feinstein and centuries-old vampire, Iris Wells, who has the appearance of a thirteen year old.
Nick Miller

**Nick Miller** is the son of Iron Mike's. He handles the trading of energy based items, the other side of his father's non-energy based equipment and armor. He's a bit slow-witted but is able to count money well.

## Shop

Nick Miller offers Hack the ability to buy energy weapons as well as hi-tech items to help Hack protect himself against the aliens. He is the only NPC in the game that will sell these types of items to Hack and is also the only one who will recharge the energy based hi-tech items or identify them as Iron Mike and Axel 'Doc' Worth does not offer these services for energy weapons and hi-tech items.

His stock generally consists of a variety of hi-tech items and energy weaponry of various types of elemental damage and are related to your current level. There is generally one of each type of item (gun, rifle, launcher) available for sale at any given time.

He will refresh his stock of items when Hack leaves the base to visit another location and upon returning his items will change, regardless of how much time has passed.

## Dialogues

* Joy

[ Nick Miller - Iron Mike's son. He trades in weapons just like his father. A bit slow-witted, but he can count money well. ]

Guns, rifle, you can get anything here. Everything at a reasonable price.

Since energy cells are the only currency, the number of people interested in buying energy weapons has fallen dramatically. Still I recommend these beauties. There's nothing better than frying a few aliens.
Item Scanner

**Item Scanner** is a Hi-Tech Item that allows Hack to identify any item in his inventory, which bypasses the need to go back to base to speak to Axel 'Doc' Worth, Iron Mike or Nick Miller to identify any item that Hack comes across. Using this item will save energy credits as recharging this item only costs 96 energy compared to asking the respective shop NPC to identify costing 100.

## Stats

The following table shows the knowledge requirement and the purchase price of the item from Axel.

* The knowledge values were calculated using the formula: `y=7.105x+17.89`
* The price values were calculated using the formula: `y=63.16x+236.8`
Bio-Chips

**Bio-Chips** offer Hack bonuses to his attributes, resistances, health, energy and fighting ability letting him take on enemies easier.

## Bio-Chips

All bio-chips are named using the same formatting, lowest tier of them have the name "Simple", the middle tier has no word prefix and is just the type of bio-chip it is, and the final third tier is prefixed with "Super."
Controls

The **Controls** of Space Hack cannot be configured in-game, only offering a visual image with text on it indicating the controls.

## Configuring Keys

*Note:* In order to change the default keys requires editing game files. This process may break your game, it is recommended to always back up files first before attempting to edit any game files.

You will need to open the file config.txt located in the games directory at /data/config/ and find the line containing the block of text:

````
(shortCutKeys
   (heal "h")
   (energy "e")
   (tasks "q")
   (inv "i")
   (char "c")
   (map "m" "tab")
   (run "r")
)

````

This is the section you will need to edit in order to accommodate for a new assigned key, or a replacement key. Not all keys are guaranteed to work. For example, in order to change the heal button to the N key you will need to set the line: `(heal "h")` to `(heal "N")`. Upon doing so and saving the file, you will see that heal now works on the N key. If you wished to add the N key to work for healing, you would change the line to `(heal "h" "n")`.
BOU Dorms

## Black Ocean University Dorms

Living on campus will bring the [BOU Mascot] experience right to your door. You’ll be able to explore a dynamic academic experience that goes beyond the classroom in a safe environment that encourages learning and personal growth in an inclusive community that empowers residents. We continually strive to improve our services to meet the needs of our students and guests and reflect the high standards of Black Ocean University. Housing offered to students and faculty attending Black Ocean University is affordable with flexible payment options.
Wren's Parents

## Brie Laurier

Brie Laurier is Wren's mother. Wren does not know she exists, and His father assumes she is dead.

Brie Laurier is a vampire.

She struggles in school because of her blood-thirsty urges. After being expelled for her fifth incident of bringing cow's blood to school, she drops out at he age of 16. She immediately lies to the military recruiter and joins the Army. She quickly rises through the ranks and becomes a high ranking sniper, one of the best in Canada. She is able to satisfy her vampire urges by sucking the blood of her peers. She is able to extract their blood with no pain at all, only leaving a small red mark. During her pregnancy, she required three times as much blood to keep her satiated. She gave birth to Wren on may 12th, 2003. With a kill count of 5841, she is dishonorably discharged on February 20th. During a three hour helicopter flight to a base in turkey, Brie Drained so much blood from her comrades that they lost control of the helicopter, and they crashed. There were no casualties, but Brie took the blame for it.

With her military training, Brie traveled the country looking for victims to steal blood from. She is currently serving her sentence of six months in prison for robbing ten pints of blood from a local hospital.

*This is not an official character nor should this page be taken serious until Wren's parents are finished being developed*

**-Written by @Seanster27**
Level

**Levels** allow Hack to gain 5 additional attribute points to allocate on each level up. Besides gaining those allocation points on level up, Hack will also regain all health, energy and stamina upon leveling up, allowing Hack to fully recover in battle if a level up happens during a larger scale fight between him and the aliens. Upon starting a new game, Hack will be level 1 and will have 15 strength, 15 dexterity, 15 knowledge, and 20 endurance.

## Experience Table

This table displays how much experience is needed to get to the next level, represented as ΔExperience, as well as the total amount of experience you would have when the next level up happens, represented in the second column, and the total number of allocation points you would have earned and potentially spent at that point in time. The table is limited to level 50 as levels beyond that are unlikely to be gained without the use of cheating or modifications to the game files.

* For calculating total experience needed to reach a given level, use the formula:

f
l
o
o
r
(
22500
∗

1.125

(
x
−
1
)

−
20000
)

{\displaystyle floor(22500\*1.125^{(x-1)}-20000)}

	+ *x* is the level you are interested in finding the experience for to gain to the next level.
	+ Formula calculated using regression techniques and not may be 100% accurate.
* For calculating total amount of allocation points for a given level, use the formula:

5
∗
(
x
−
1
)

{\displaystyle 5\*(x-1)}

	+ *x* is the level you are interested in finding the total amount of allocation points for.
Biospheres

**Biospheres** are locations in the world that Hack proceeds through, with each zone being inhabited by alien life forms that gain strength as the player progresses through them. Many of them contain Communication Terminals and quest markers for the various events and things that the Base require Hack to do. There are a total of 45 biosphere locations inside of 15 biospheres, including the base, that the player may investigate.

## Biosphere A

* Base
* Murderous Hill
* Underground of Fear

## Biosphere B

* Annihilation Path
* Stream of Hope
* Destiny Island

## Biosphere C

* Four Rivers
* Industrial Hell
* Labyrinth

## Biosphere D

* Extreme Marsh
* Pumping Station
* Devourers' Corridors

## Biosphere E

* Cracked Swamp
* Stinking Marsh
* Queen's Nest

## Biosphere F

* The Only Way
* Dread Square
* Bloodswamp

## Biosphere G

* Underground Hill
* Annihilation Terraces
* Lethal Sands

## Biosphere H

* Dry Fear
* Heat of Hatred
* Hidden Hospital

## Biosphere I

* Underground Causeway
* Desert Horror
* Sandy Nightmare

## Biosphere J

* Spiral of Death
* Frozen Hills
* Snowy Despair

## Biosphere K

* Destructive Frost
* Smashing Mountain
* Ribs

## Biosphere L

* Steel Order
* ??
* ??

## Biosphere M

* ??
* ??
* ??

## Biosphere N

* ??
* ??
* ??

## Biosphere O

* ??
* ??
* ??
Biochip of Dexterity

**Biochip of Dexterity** offers bonuses to the Dexterity attribute for Hack and consequently increases his fighting abilities with melee weapons. Like all other biochips, this chip comes in three different forms with differing icons and stat ranges.

## Simple Biochip of Dexterity

### Amount

1-4

The Simple Biochip of Dexterity is the first one most players will come across and offers the least amount of bonus to Dexterity.

 5 | 2550

## Biochip of Dexterity

### Amount

5-9

The **Biochip of Dexterity** is the second tier of the chip and offers slightly better bonuses to Dexterity compared to the simple variant but is easily outdone by the super chip variant.

 9 | 4050

## Super Biochip of Dexterity

### Amount

10-20

The Super Biochip of Dexterity is the final tier of the chip available to Hack and is the best one in its stats, however it is harder to find at the max amount of 20. These chips are much more comparable to the Super Biochip of Versatility that can be found as these chips offer more to Dexterity than what the versatility chip can get to, since they cap out at 13, meaning Hack can reach a higher Dexterity score than would otherwise be possible using those.
Lore and story laws

# Settings

I'm researching general European folklore but I'm also researching African and Asian folklore too. Ofc we can change whatever for vamps because modern interpretations are so loose.

# Vampires

* Vampires need the components of blood to survive although, some still prefer to drink fresh blood
* Vampires are weak to silver
	+ Vampires cannot see their reflection in silver but, they have reflections in other metals, including mirrors
* Vampires have a life expectancy of 950-1025 years
* There are two types of vampires
	+ Vampires who turn (a human who has had contact with vampire blood with their blood or ingested it)
	+ Vampires who have been born vampires
* Born vampires slowly turn to stone as they near the end of their life
* Vampirism is a recessive gene and can only be passed onto offspring if both parents are vampires

I'm mostly looking at Russian (and far eastern European) folklore for werewolves

# Werewolves

* Werewolfism was a 'curse' from their ancestors (In Slavic lore they were cursed by the devil but being a werewolf isn’t that bad but they can’t be in one place for too long)
* There are two types of werewolves
	+ Werewolves who turned (blood contact with werewolf during an eclipse)
	+ Werewolves who were born
* Werewolfism is a recessive gene and can only be passed onto offspring if both parents are werewolves
* Werewolves 'transform' only while the full moon is out and visible (day or night)
	+ Transformation is avoidable as long as the moon is not visible to the werewolf the entire moon cycle
	+ Transformation last the entire full moon cycle and they will not go back to human form until the next moon (waning gibbous) or up to 88.5 hours from phase to phase
	+ Transformation drains energy and requires replenishing so if a werewolf transforms while unrested/hungry, they may lose control and instinctively hunt while in werewolf form
	+ If a werewolf loses control while transformed then they will not remember what happened after they detransform back to a human state
Items

**Items** found within Space Hack come in various forms. All of the items offer benefits to the player, Hack, in some shape or form.

## Weapons

Various Weapons are available to Hack for various styles of play. These include your standard melee swords, hammers, and axes to ranged weapons like the sling, bows, saw throwers and finally ending on the more advanced energy using tech weapons like the ice gun, magnetic launcher and more.

## Armor

Various Armors are available to Hack, each of these give benefits in some shape or form and offer protections with enhancements to them giving additional benefits to the player.

## Hi-Tech Items

Hi-Tech Items have various benefits to the player in the form of special abilities like Camouflage, Automatic Doctor, and other defensive and offensive abilities.

## Bio-Chips

Bio-Chips are special items that are used to enhance stats of Hack to aid his involvement in killing off the Aliens. There are four slots for these chips and the player must make choices on which ones to use for their play-style.
Dust Mite

**Entity Class:** Aggressive Animal

**Physical Appearance:** Dust mites are very tiny yellow/orange insects, being no bigger than a quarter of a metre at most, similar in appearance to beetles.

**Stats:** Health - 3, Melee Damage - 5, Melee Range - 2, Melee Speed - 20, Aggro Range - 16. Will regen 1 Health in Rest mode.

**More Details:** Dust Mites can be found anywhere at anytime. They can actually do a lot of damage and be very dangerous to unsuspecting and/or unarmored people, but they are easy to kill.
Oliver

## Oliver Finstein

A literal man-child. Can't sit still and constantly bouncing. Seems innocent but is actually extremely violent, even when he was human. He recently tuned but thinks it's "cool". He is absolutely oblivious to everything around him and very blind without his glasses.

* Owns the lighthouse in the forest
* has left evidence at his crime scenes although never enough for him to get caught
Iris

## Iris Wells

They act like a grandma because they turned when they were 13 in 1932. They don't like human blood and would rather not drink blood of any kind at all. They eat vegetables high in iron and buy blood from butchers instead of hunting like Oliver.

* They live in a lighthouse in the forest
* They have unclipped wings
* They have enough money to be considered 'rich'
Black Ocean

Black Ocean is the main setting of the story.

Black Ocean is a small college town/island in Washington.

The town is based on several locations in Washington and Oregon. It features it's deep dark ocean that looks almost black (hence the name) and a permanent autumn/winter atmosphere. The grass is a dead yellow color with snow constantly in the air or ground.
Emperor Charger

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Emperor Chargers are the highest level of Chargers. They look the same as Chargers, but are brown in color and 6.09m tall.

**Stats:** Health - 500, Melee Damage - 20, Melee Range - 2, Melee Speed - 20, Inflicts Slowness II for 100 seconds, Aggro Range - 64. Will spawn 3 Charger Spawners when attacking. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Despite being the emperors, Emperor Chargers do not have crowns on their head. Instead, it is the Charger Spawners with this feature. They will summon an entire army of mobs, as they spawn 3 Charger Spawners which will each spawn 3 Big Chargers which will then spawn 3 Chargers each. So, In total, you will be fighting 40 mobs at once. Thankfully though, Chargers are pretty weak mobs, so they may have quantity, but they don't have quality. Emperor Chargers are exclusively found in Charger Castles.
Giant Chest

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Giant Chests are living chests with six legs, three on two sides. They are 3,23m tall and 5.95m wide.

**Stats:** Health - 400, Melee Damage - 20, Melee Range - 2, Melee Speed - 20, Inflicts Hunger II for 10 seconds. Aggro Range - 64. Has 100% Knockback Resistance, 100% Arrow, 70% Melee and -100% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Giant Chests are beings created by Dr. Schreier in 2004. They were originally made to be living transportable storage, but an error in their creation made them be aggressive and kill Dr. Schreier. They have since completely infested Keardale Island, and no real attempts have been made to recapture it.
Batvamp

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Batvamps are creatures resembling bats in appearance with a wingspan of up to 6m and bright purple glowing eyes.

**Stats:** Health - 30, Melee Damage - 20, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Ranged Damage - 10, Projectile Size - 6, Projectile Speed - 10, Inflicts Wither for 5 seconds, Accuracy - 99%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 10, Burst Count - 100, Shot Count - 2. Has 100% Knockback Resistance, 88% Arrow, 85% Melee and 69% Explosion. Will regen 3 Health in both Combat and Rest mode.

**More Details:** Batvamps are uncommon creatures that can be found anywhere. They have both a ranged and a melee attack, depending on how far away it is from its target. They will shoot purple orbs that can be avoided with relative ease.
Chicken Boss

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** The Chicken Boss is an extremely rare and big breed of chicken. It can grow up to 4.76m tall and 3.63m long.

**Stats:** Health - 400, Melee Damage - 30, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Has 100% Knockback Resistance, 61% Arrow, 61% Melee and -5% Explosion. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** The first Chicken Boss was born in 2016. It showed extreme aggressiveness, killing 3 people. Since then scientists have been able to breed multiple specimen and they are now kept in captivity.
Ant-nuss

**Entity Class:** Aggressive Human

**Physical Appearance:** Ant-nuss is a mutated species of ants which can grow up to around 1.59m long and 0.5m tall.

**Stats:** Health - 60, Melee Damage - 10, Melee Range - 2, Melee Speed - 20, Aggro Range - 16, Inflicts Poison II for 10 seconds. Has 30% Arrow Resistance, 30% Melee and 30% Explosion. Will regen 1 Health in Rest mode. Is immune to potions.

**More Details:** It is unknown what caused this species of ants to mutate in such a way. They can be found practically anywhere normal ants are, but are more common in places like rainforests. The good news is that it's very hard to come across more than two at once, but usually it's just one.
Giant Enderman

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Giant Enderman are huge Enderman that stand at 9.65m tall.

**Stats:** Health - 1000, Melee Damage - 30, Melee Range - 7, Melee Speed - 10, Inflicts Nausea II for 100 seconds. Aggro Range - 64. Has 100% Knockback Resistance. Will regen 2 Health in both Combat mode and Rest mode.

**More Details:** Giant Enderman are big versions of the normal Enderman and they can be found anywhere normal Enderman are found, but are very rare. They are also spawned by the Giant Mutant Enderman.
Hack

**Hack** is the main protagonist of Space Hack and is involved in the annihilation of the invading aliens and helping those out in the Base with their needs around the various biospheres such as checking for survivors, destroying alien equipment, recovering technology and anything else the base members need all in an effort to push back the alien invasion.

## See Also

* Iron Mike - NPC in the base who sells weapons and armor
* Nick Miller - NPC in the base who sells hi-tech items and energy weapons
* Axel 'Doc' Worth - NPC in the base who sells Health Shots and Bio-Chips
Amogger

**Entity Class:** Aggressive Ultrahuman

**Physical Appearance:** Amogger resembles a very famous and sus red astronaut, except that it has two heads. It stands at 3.31m tall and 1.27m wide and it is very sus.

**Stats:** Health - 6969, Melee Damage - 50, Melee Range - 3, Melee Speed - 6, Knockback - 1, Aggro Range - 64, Inflicts Fire for 5 seconds. Will attack all entities. Has 100% Knockback Resistance, 90% Arrow, 90% Melee and 100% Explosion. Will regen 30 Health in both Combat and Rest mode. Is immune to fire, potions and fall damage and will not drown.

**More Details:** The Amogger is a newly discovered entity, being first seen in 2020. It seems to just randomly appear to people who are way too sus. That's all that's known so far.
Giant Golem

**Entity Class:** Neutral Hyperhuman

**Physical Appearance:** Giant Golems are huge versions of Iron Golems that are 7.61m in height.

**Stats:** Health - 1000, Melee Damage - 30, Melee Range - 4, Melee Speed - 4, Aggro Range - 64. Has 100% Knockback Resistance. Is immune to fall damage. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** Giant Golems were created because Fight Robots were not enough. As opposed to Fight Robots, they are actual Iron Golems which were grown artificially, rather than premade. This means that they will attack just as quickly as Iron Golems and not have the very slow attack of the Fight Robots. They are found defending especially important cities throughout the world.
Wren

## Wren Laurier

### Habits

Scratches underneath his eye or the bridge of his nose whenever he doesn’t know what to say

## Physical description

### prominent features or distinguishing marks

Multiple piercings in both ears, has a septum piercing, and a smiley piercing

## Appearances

### Debut

Chapter one

Wren is very sarcastic but optimistic. He likes making jokes but his sense of humor is *terrible*- He hates that he's short and tries to act like he's taller he also tries to act like he's not a freshmen in college. Slightly intimidating because he always looks annoyed.

* His favorite band is AmusmentParks
* He lives in the BOU Dorms before moving into The Lighthouse with Iris and Oliver
AmusementParks

A popular band in Black Ocean, based off the real band - Waterparks.

Formed in 2011 with no real line-up in place, AmusementParks has since risen up the ranks. Armed with three EP's and four full-length albums, front-man Austin Night, guitarist Jeff Wigton, and drummer Auto Would have made a name for themselves, earning the support of pop-punk giant Bad Wilbur.

AmusementParks have toured with several others, including opening for rock band Awake with Mermaids, before finally headlining their own tour in 2017 (The Made in Canada tour). In 2022, they opened for multiple My Physical Tragedy shows. This was their arena debut.

They are also called Parx for short

### Albums

 **Bright Light** | Canadian History
 **Congregate** | Sad All The Time
 **Dual Dare** | Smart For You
 **Following** | I Felt Older When We Met
 **Good Songs** | HATE IT
 **Intellectual Possession** | BAPTISM GREY
NOT THAT LIGHT
Biochip of Knowledge

**Biochip of Knowledge** offers bonuses to the Knowledge attribute for Hack and consequently increases his fighting abilities with melee weapons. Like all other biochips, this chip comes in three different forms with differing icons and stat ranges.

## Simple Biochip of Knowledge

### Amount

1-4

The Simple Biochip of Knowledge is the first one most players will come across and offers the least amount of bonus to Knowledge.

 5 | 2550

## Biochip of Knowledge

### Amount

5-9

The **Biochip of Knowledge** is the second tier of the chip and offers slightly better bonuses to Knowledge compared to the simple variant but is easily outdone by the super chip variant.

 9 | 4050

## Super Biochip of Knowledge

### Amount

10-20

The Super Biochip of Knowledge is the final tier of the chip available to Hack and is the best one in its stats, however it is harder to find at the max amount of 20. These chips are much more comparable to the Super Biochip of Versatility that can be found as these chips offer more to Knowledge than what the versatility chip can get to, since they cap out at 13, meaning Hack can reach a higher Knowledge score than would otherwise be possible using those.
Giant Mutant Creeper

**Entity Class:** Aggressive Global Threat

**Physical Appearance:** The Giant Mutant Creeper is a giant version of the Mutant Creeper. It is 18m tall and 25.43m long.

**Stats:** Health - 50000, Melee Damage - 450, Melee Range - 16, Melee Speed - 20, Aggro Range - 64. Has 100% Knockback Resistance, 84% Arrow, 87% Melee and 100% Explosion. Will spawn 3 Giant Creepers and 3 Titanic Creepers when attacking. Will regen 30 Health in both Combat and Rest mode.

**More Details:** Giant Mutant Creepers are very rare creatures that will very rarely spawn in random places. They will not explode themselves. They are capable of causing devastating damage, and are very hard to stop.
Foxy

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Foxy is a red fox animatronic holding a pirate's hook. It stands at about 1.87m tall.

**Stats:** Health - 40, Melee Damage - 40, Melee Range - 2, Melee Speed - 20, Aggro Range - 64, Inflicts Blindness II for 5 seconds. Has 100% Knockback Resistance, 80% Arrow, 80% Melee and 80% Explosion. Will regen 1 Health in Rest mode.

**More Details:** Foxy is this universe's version of the Foxy from the FNAF franchise. This Foxy along with the other FNAF characters is found roaming an abandoned pizzeria. It is much quicker than the other characters and thus more dangerous.
Crazy Human Archer

**Entity Class:** Neutral Human

**Physical Appearance:** A 1.87m tall 40 year old Caucasian man wearing a bodyguard outfit, sunglasses and wielding two purple bows.

**Stats:** Health - 40, Ranged Damage - 10, Projectile Size - 5, Projectile Speed - 10, Accuracy - 100%, Ranged Range - 45, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 5, Burst Count - 10, Shot Count - 1, Aggro Range - 64. Will regen 1 Health in Rest mode.

**More Details:** Leland Santiago is the real name of the Crazy Human Archer. He was hired in 1999 by the IAAE Organization to help them investigate all the unusual creatures and events they discovered. He is widely considered to be by far the most skilled archer to ever roam our world, as he can easily fire two bows at once with deadly accuracy.
Main Mission

**Main Mission** is the ultimate goal of Hack and is given this quest from Patrick van Horn at the very start of the game, and can even be acquired before Hack picks up his first few items.

## Mission Text

> [ Patrick van Horn. Biosphere and base commander. Ex-military man of high rank. He was dishonorably discharged for forgery of confidential documents. Nobody has ever been able to prove his guilt, but somebody had to take the fall. ]
>
>
> We got a message from Mother module. Someone's voice was desperately calling for help. I'll relay the whole message:
>
>
> "I'm calling everyone, who is still alive! There's a chance to escape! We're fighting in the Mother module. There are fewer and fewer of us and won't hold out much longer. Come to our aid and together we'll get to the rescue ship. Its engines are powerful enough to get through the final layer of the Black Nebula. I repeat..."
>
>
> We were extremely surprised by this message. We thought there was no one out there any more.
>
>
> This task will be difficult, but I think you can succeed. Are you surprised I chose you? You are the best of all of us. Alone, you have a chance to get there. Later, you'll send us the teleport's coordinates and we'll get out of this hell. Good luck, Hack!
>
>
>
> Find the entrance to the Mother module and get us out of here! it is not about me or you. It's about the lives of these people.
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Eyetree

**Entity Class:** Aggressive Human

**Physical Appearance:** Eyetrees are quadrupedal light blue creatures with a big eye in the place of its head and a number of eyes branching off the main eye, ranging anywhere from four to eight. They can get up to 2m tall.

**Stats:** Health - 250, Melee Damage - 15, Melee Range - 2, Melee Speed - 20, Inflicts Poison II for 10 seconds, Aggro Range - 64. Has 100% Knockback Resistance, 97% Arrow, -19% Melee and -91% Explosion. Is immune to potions and fall damage. Will regen 1 Health in Rest mode.

**More Details:** Eyetrees are closely related to Eyebulls, but are aggressive instead of neutral. They are often found near beaches. Similarly to Eyebulls, they are vulnerable against melee attacks and explosions, but very resistant against ranged attacks.
Dark Peasant

**Entity Class:** Aggressive Ultrahuman

**Physical Appearance:** The Dark Peasant is a 1.90m tall 34 year old Caucasian man with dark brown hair and all black clothes and dark smoke particles coming off him.

**Stats:** Health - 40000, Melee Damage - 5555, Melee Range - 1, Melee Speed - 40, Knockback - 4, Aggro Range - 64, Inflicts Wither II for 9999 seconds. Ranged Damage - 200, Projectile Size - 3, Projectile Speed - 13, Punch - 1, Inflicts Wither II for 500 seconds, Accuracy - 90%, Ranged Range - 50, Minimum Shot Delay - 10, Maximum Shot Delay - 100, Fire Rate - 0, Burst Count - 100, Shot Count - 10. Has 98% Knockback Resistance and 100% Arrow. Will regen 1 Health in Rest mode.

**More Details:** The Dark Peasant is this universe's version of the Dark Peasant from TABS. It is the archenemy of the Super Peasant. Its main attack consists of firing hundreds of extremely powerful dark orbs very quickly at its target. It also has a melee attack that it uses rarely when very close to its target that does insane damage. It is completely immune to ranged attacks. It is currently located inside the Shimmering Steppe.
Axel 'Doc' Worth

**Axel 'Doc' Worth** is the doctor in the base and is the only one still alive. He limps around on one leg which is a effect from the Special Unit intensive investigation.

## Shop

**Axel 'Doc' Worth** offers Hack the ability to buy Health Shots and Bio-Chips.
His stock generally consists of a many health shots available and a small range of chips available to augment Hack.

Doc will not offer to repair any equipment as range of items do not have any durability or are a one-time use. He does offer identification services for unidentified bio-chips.

He will refresh his stock of items when Hack leaves the base to visit another location and upon returning his items will change, regardless of how much time has passed.

## Dialogues

* Fear

[ Axel "Doc" Worth. The only doctor still alive. He limps on one leg, a side effect of the Special Unit intensive investigation. ]

Hello Hack.

We've been rotting here for a couple of weeks. If our boss, van Horn, doesn't think of something quickly we'll all die here. These creatures will eat us.

I'm not afraid, but it would be a pity. I don't want to die away from home, wherever it is.

I've heard that we received some secret message a few hours ago. do you know anything about it?

So you're saying there might be a chance? Dammit! It better be true.

I've heard there are no people alive in the other biospheres. They must have left a lot of equipment, medical kits and weapons. I wonder what you will find.

Good luck, Hack! Don't let them kill you. I can only stitch you up, not raise you from the dead.
Dark Mage

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** The Dark Mage looks like a Wither Skeleton with a black wizard robe and hat holding a long black staff. It is approximately 2.59m tall.

**Stats:** Health - 600, Ranged Damage - 35, Projectile Size - 5, Projectile Speed - 10, Projectile inflicts Wither II for 40 seconds, Accuracy - 100%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 5, Burst Count - 1, Shot Count - 1, Aggro Range - 64. Will spawn 6 Wither Minions. Will regen 1 Health in both Combat and Rest mode.

**More Details:** The Dark Mage resides in the Portam Stronghold inside the Exotic Spruce Woodland. Despite having a powerful attack, the Dark Mage will actually not do much during fights. Instead it will send its minions out to fight and watch as they deal with the victim.
Bazooka

**Object Class:** Superhuman

**Physical Appearance:** An anti-tank rocket launcher of various designs and sizes.

**Stats:** Ranged Damage - 255, Projectile Size - 10, Projectile Speed - 30, Punch - 2, Projectile has a Large Explosion, Inflicts Fire for 5 seconds, Accuracy - 90%, Ranged Range - 54, Minimum Shot Delay - 70, Maximum Shot Delay - 70, Fire Rate - 5, Burst Count - 1, Shot Count - 1.

**More Details:** The bazooka is an extremely powerful explosive weapon capable of dealing devastating damage. Its main drawback is its slow rate of fire, which makes it usually not be enough to kill beings above the Superhuman class, but it can still deal a lot of damage.
DB Shotgun

**Object Class:** Superhuman

**Physical Appearance:** A break-action shotgun with two parallel barrels allowing for two singe shots being fired simultaneously or in quick succession.

**Stats:** Ranged Damage - 112, Projectile Size - 5, Projectile Speed - 35, Punch - 2, Inflicts Slowness II for 15 seconds, Accuracy - 70%, Ranged Range - 25, Minimum Shot Delay - 40, Maximum Shot Delay - 40, Fire Rate - 0, Burst Count - 2, Shot Count - 2.

**More Details:** The DB Shotgun is an extremely powerful close-quarters combat weapon that can destroy some Superhuman class beings, but will struggle to do much against Hyperhuman entities or other beings with a high knockback resistance.
Dark Beast

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** Dark Beasts are entities that look like black floating demons with horns, red eyes and red claws. They are around 3.09m tall.

**Stats:** Health - 700, Melee Damage - 30, Melee Range - 2, Melee Speed - 6, Aggro Range - 64, Inflicts Wither II for 10 seconds. Has 100% Knockback Resistance, 50% Arrow, 50% Melee and 50% Explosion. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** Dark Beasts can be found in any forest, but their home is in the Dalmis Forest. They are extremely dangerous creatures as they fly very quickly and attack very quickly, so once they spot a victim escaping them is almost impossible.
Garer

**Entity Class:** Neutral Superhuman

**Physical Appearance:** Garers are winged beings with the body of a lion and the head of an eagle, very similar to Griffins. They are usually around 2.53m tall and 3.28m in length.

**Stats:** Health - 150, Melee Damage - 20, Melee Range - 2, Melee Speed - 20, Inflicts Fire for 50 seconds. Aggro Range - 64. Has 100% Knockback Resistance, 78% Arrow, 71% Melee and 25% Explosion. Is immune to fire and fall damage. Will regen 2 Health in both Combat and Rest mode.

**More Details:** Garers are found in mountainous areas. They are very similar to the mythical Griffins, but with slight differences here and there. They will not attack unless provoked first, but it's usually advised to observe them from afar anyway.
Cobble Puncher

**Entity Class:** Neutral Human

**Physical Appearance:** Cobble Punchers are golem-like creatures made of cobblestone, otherwise quite similar to iron golems. They stand at about 2.73m tall.

**Stats:** Health - 70, Melee Damage - 10, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Will attack all hostile entities (except for Creepers). Has 100% Knockback Resistance, 70% Arrow, 59% Melee and 23% Explosion. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Cobble Punchers were made as a cheaper alternative to Iron Golems. Despite being made of a weaker material, Cobble Punchers are actually similar in strength to Iron Golems, because they're usually made of densely packed stone which becomes similar to iron.
Cartoon Cat

**Entity Class:** Aggressive Universal Threat/Void

**Physical Appearance:** Cartoon Cat is a being that currently manifests itself as a giant 1930s era cartoon cat, standing at around 6.87m tall.

**Stats:** Health - 100000, Melee Damage - 2500, Melee Range - 25, Melee Speed - 1, Aggro Range - 64, Inflicts Blindness II for 1000 seconds. Will attack all entities. Has 100% Knockback Resistance, 98% Arrow, 98% Melee and 97% Explosion. Will **REVIVE** upon death. Will regen 15000 Health in both Combat and Rest mode. Is immune to fire, potions and fall damage and will not drown.

**More Details:** Cartoon Cat is this universe's version of the Cartoon Cat created by Trevor Henderson. Its exact strength cannot be pinpointed as its attacks are like that of a Galactic/Universal Threat, but it is virtually indestructible as it will only "appear" to die when enough damage is dealt. In addition to that, it moves very quickly, so it is impossible to outrun it.
Weapons

There is a large variety of weapon choices Hack may use, each requiring different attributes to wield. Weapons may also come with an enhancement that is randomized when the item is generated.

## Tiers

Weapons are split into three separate tiers for each weapon type. These have differing stats and are limited on the base items stats.

## Melee

Melee weapons heavily focus on Strength to wield and use effectively in battle.

## Ranged

Ranged weapons heavily focus on Dexterity to wield and use effectively in battle. These weapons offer a non-energy requirement while still offering attacking enemies at range to prevent most melee attacks from enemies.

## Energy

Energy weapons heavily focus on Knowledge to wield and use effectively in battle. All energy weapons are of one of three specific elemental types, with each weapon name prefixed with the elemental name. Such as Ice Gun, Plasma Launcher or Magnetic Rifle. Weapons with similar names, like Ice Gun and the Plasma Gun, will generate stats in the same range but give a different elemental damage type to the weapon, based on the name. All energy weaponry cannot break through durability as these weapons rely on your Energy Credits to exist and be used.

## Tips

* After attacking with a ranged weapon, moving and attempting to attack again will let you do so immediately without needing to go through a reload animation. This allows you to fire projectiles as fast as you can tell Hack to move and back to attacking a target.

## Trivia

* Melee weapons are grouped under "HIT" weapons by the games configuration files, most likely due to them directly hitting enemies.
* Ranged weapons are grouped under "THROW" weapons by the games configuration files, even though none of them are directly thrown at enemies.
* Saw Thrower weapon group is known internally as the Plate Thrower
Charger Spawner

**Entity Class:** Aggressive Human

**Physical Appearance:** Charger Spawners look like Chargers, but are orange with a crown on their head and taller at 3.01m tall.

**Stats:** Health - 100, Melee Damage - 10, Melee Range - 2, Melee Speed - 20, Aggro Range - 64. Will spawn 3 Big Chargers when attacking. Will regen 1 Health in both Combat and Rest mode.

**More Details:** Charger Spawners are also found in fields like Chargers and Big Charges, although they are much rarer. They instead reside in Charger Castles.

Despite there being the Emperor Charger, the Charger Spawners are the ones who have a crown on their head. It is unknown why this is this way.
Eye Creature

**Entity Class:** Aggressive Animal

**Physical Appearance:** Eye Creatures are creatures with humanoid serpent bodies (meaning that they have no legs) dressed in green and brown clothes, and with 6 eyes in the place where their head should be. They are 1.74m tall.

**Stats:** Health - 40, Melee Damage - 5, Melee Range - 2, Melee Speed - 20, Aggro Range - 16. Will regen 1 Health in Rest mode.

**More Details:** Eye Creatures are found in deserts, but they are also spawned by the Desert Creature.
Crystal Warrior

**Entity Class:** Neutral Hyperhuman

**Physical Appearance:** The Crystal Warrior is a 2.79m tall being that looks like a knight in blue and white armor holding a long grey crystal sword with a blue spot near the handle.

**Stats:** Health - 40, Melee Damage - 25, Melee Range - 4, Melee Speed - 10, Knockback - 2, Aggro Range - 64. Has 100% Knockback Resistance, 97% Arrow, 97% Melee and 76% Explosion. Will regen 1 Health in both Combat mode and Rest mode.

**More Details:** The Crystal Warrior is a being that is found defending the Rockmiota Grotto. Despite its appearance, it's thought that there is nothing actually under its armor. Armor which is made of an extremely tough crystal which can withstand very heavy blows before taking damage. The sword is made of a similar material and it too can withstand heavy blows. The Crystal Warrior will not attack beings as long they don't try to enter the Rockmiota Grotto without its permission, but it currently is unknown who can enter it or how they can get permission to do so.
Giant Creeper

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Giant Creepers are large versions of Creepers which stand at 6 meters tall.

**Stats:** Health - 1000, Ranged Damage - 150, Projectile Size - 5, Projectile Speed - 10, Projectile has a Large Explosion, Accuracy - 60%, Ranged Range - 5, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 5, Burst Count - 1, Shot Count - 1, Aggro Range - 64. Has 100% Knockback Resistance. Will regen 1 Health in Rest mode.

**More Details:** Giant Creepers are Creepers which will not explode themselves, but rather shoot out TNT which will do very large amounts of damage. They can be found anywhere normal Creepers are found, but are very rare. They are also spawned by the Giant Mutant Creeper.
Chuxulub

**Entity Class:** Aggressive Superhuman

**Physical Appearance:** Chuxulub is a being that consists of two red mouths with red teeth and a tongue-like appendage coming out of both mouths. These mouths are suspended on two leg-like appendages and have three other appendages sticking out from their back. There also appears to constantly be blood dripping from out of the mouths. This creature is just 1.52m tall and 2m long.

**Stats:** Health - 200, Ranged Damage - 20, Projectile Size - 5, Projectile Speed - 10, Punch - 1, Accuracy - 60%, Ranged Range - 15, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 5, Burst Count - 1, Shot Count - 1, Aggro Range - 64. Has 100% Knockback Resistance, 92% Arrow, 74% Melee and 81% Explosion. Will regen 6 Health in both Combat and Rest mode.

**More Details:** These strange creatures seem to appear in completely random places at random times. They are only ranged creatures and appear to be spewing out gorey blood structures from their mouths.
Electric Dragon

**Entity Class:** Neutral Hyperhuman

**Physical Appearance:** The Electric Dragon is a bright and dark blue dragon with a yellow horn and eyes. It is 4.96m tall and around 6.8m long.

**Stats:** Health - 400, Ranged Damage - 30, Projectile Size - 5, Projectile Speed - 15, Inflicts Poison II for 15 seconds, Accuracy - 100%, Ranged Range - 64, Minimum Shot Delay - 20, Maximum Shot Delay - 40, Fire Rate - 1, Burst Count - 100, Shot Count - 1, Aggro Range - 64. Has 71% Knockback Resistance, 71% Arrow, 71% Melee and 85% Explosion. Is immune to fire. Will regen 1 Health in Rest mode.

**More Details:** The Electric Dragon is a dragon that will shoot electric orbs at its targets in quick succession. It will not fly, despite having wings. It's one of the weaker Hyperhuman class beings and it's found in Ohm's realm.
Backspike

**Entity Class:** Aggressive Hyperhuman

**Physical Appearance:** Backspike looks like a gray hybrid between a bear, a wolf and a lizard with red spikes on its back, being 2.49m in height.

**Stats:** Health - 1000, Melee Damage - 45, Melee Range - 3, Melee Speed - 20, Aggro Range - 64. Will attack all entities. Has 100% Knockback Resistance, 88% Arrow, 87% Melee and 100% Explosion. Will regen 3 Health in both Combat and Rest mode. Is immune to fire, potions, fall damage and cannot drown.

**More Details:** Backspike is an extremely evil creature that can be found in The Unholy Labyrinth. Not much is known about them since very few people have been down in that dungeon.