recursal/Fanatic-Fandom huggingface dataset:
Benivoli Mormenez

###### Appearance

Shoulder length gray hair pulled back in a tight pony tail and a clean goatee. A scar runs across his right eye.

###### Personality

Straight forward but kind. Benny has been good to all new members under the Quartermaster's command and makes sure to keep folks in check. He treated the workers like his own kin.

###### Background

Worked construction in Daggerfall for a large majority of his life before joining The Oathbreakers

### Early Life

Lived a modest life until the passing of his wife and being left with their young daughter. Soon enough his alcoholism got the better of him. Once his child was older enough she left him in anger to start a new life of her own.

### Joining the Oathbreakers

Finding flyers for the crew, Benny joined the ranks along with other men and mer in the construction trade.

#### Mutiny

When the crew first mutinied and went into Stormhaven, Benny was able to find his daughters contact information and began to write her letters in hopes to reconnect with her, and one day to meet her own children.

Benny has always been faithful to Brandr and the crew that followed the nord.

#### Battle Against Sorin

Spent the week following up to the battle against Sorin arming crew and patrolling the city, assisting other members of the Oathbreakers with taking down a colossal undead creature and being apart of the largest distraction to rescue Tessa Wormwood.

#### Death

Joined a group of people under the command of Fades-in-Black to cause a distraction for the main crew to battle their way into the Promenade.
Trade

See also: Resources and Inventory

Players can buy and sell resources on a global market. Resources on the market could be for sale by other players or a non-player merchant.

The non-player Merchant will start off with 1 resource for sale. Constructing harbors can increase the number of trade good available each turn by 1-2. The goods for sale by the merchant are randomly chosen.

When buying a resource off the market, you get it immediately. Skilled players will always be aware of what resources are available for trade because it gives them more options for which cards to play during their turn. For example, you might be able to build the Pyramids this turn by buying cheap stone that is available on the market.

The total gold price a player pays for a resource has two components: the amount that goes to the seller and the transport cost. The transport cost is overhead that is based on the shortest trade route between the closest two cities of the buyer and seller. Building roads can dramatically reduce transport costs, and building harbors allows inexpensive trade routes over water.

Cost to buy resource of the market = Sale Price + Transport Cost

Sale Price = Always 2 gold for luxury and food resources. For other resources it starts at 2 gold and goes up or down based how often a resource is purchased off the market. It goes up after a turn if more than 33% of a given resource type that was available for sale actually sold. It goes down if less than 33% of the available resource sold. For Science this threshold is 50% instead of 33%. goes up 1 each turn an item is on the market and someone buys it. The sale price for a resource only changes after a turn if at least 1 was available on the market.

Transport Cost = Based on the travel time between the buyer and seller's two closest cities. By default this moveable used to calculate this is for a default land unit (e.g. Warrior), but if both players have harbors the shortest path will typically be over the water and will significantly reduce Transport Cost. Roads will also significantly reduce Transport Cost. Transport cost is always 0 when buying from the non-player Merchant.

Transport Gold Cost = {trade moveable's lowest (shortest) path cost between buyer and sellers cities}/{trade moveable's total movement}. See All about Roads | Hexarchy Wiki | Fandom for more details on moveables and movement cost.

You can manually pick up any of your resources and drop them on the trade button to offer them up for sale. You also have limited capacity to store resources between turns in your inventory, and any resources you cannot store are automatically put up for sale when you end your turn.
水果冰淇淋WIKI Wiki

## 歡迎來到**水果冰淇淋WIKI**

《**水果冰淇淋**》是公共電視文化事業基金會製作播出的長壽兒童節目，專門為幼兒設計，在公視試播時期（中華民國公共電視台籌備委員會時期）開播至今，是臺灣電視史上最長壽的兒童節目。

簡介
--

在公視試播時期，有兒童合唱的片頭曲，無真人主持人，只有兩個香蕉布偶「淇淇、琳琳」充當主持人；1998年7月公視開播後，增設趙自強反串扮裝的水果奶奶擔任真人主持人，也增設水果奶奶主唱的片尾曲。每天都有不同故事吸引小朋友注意及學習，並且搭配兩個（之後增至四個）香蕉布偶以顯示出說話及其他動作。前期亦搭配時事告知兒童重要性，例如腸病毒預防、COVID-19、發燒、感冒及人身安全等。

內容
--

認知單元

故事單元

歌曲

滴答兔與小勇士

## 登場角色

### **常駐登場人物**

#### **水果奶奶**

本節目主持人。

**淇淇**

**淋淋**

**莎拉**

**哇嚕**

### 2008年後登場

**小怪獸船長**

**松鼠兄妹**

**美女狗**

**美人魚**

**機器人店長**

於2014年的新內容登場。

**小紅**

## 近期變更

在本頁追蹤wiki的近期變更。

 說明

* wiki動態
* 社交動態
* 圖片動態

於指定時間內沒有符合條件的變更。

影片和圖片是最好的資訊來源。您可以直接從您的電腦上傳檔案。
無尾熊進行曲

概要
--

眾所周知的可愛無尾熊，他們喜歡睡覺、喜歡吃油加利樹葉，那麼，睡著中的無尾熊都做著甚麼樣的夢呢？是溫馨的派對？還是好玩的遊戲？或者是刺激的冒險？請大家一邊欣賞歌曲、一邊發揮想像力吧！

歌詞
--

一隻兩隻三隻四隻無尾熊

排排排排排排排排排排隊

稍息站好看右邊

數到三 一起打開手臂

吃吃尤加利葉

喝喝櫻桃汽水

吃吃尤加利葉

喝喝櫻桃汽水

無尾 無尾 無尾 無尾~酷

眨眨眼 去公園

飛到雲裡轉圈圈

揮揮手 去郊遊

掉到水裡游一游

無尾熊 嚇一跳

沒去公園沒郊遊

只是五六七八九

一下子 睡太久 睡太久...

一隻兩隻三隻四隻無尾熊

排排排排排排排排排排隊

稍息站好看右邊

數到三 一起學羊咩咩

吃吃尤加利葉

喝喝櫻桃汽水

吃吃尤加利葉

喝喝櫻桃汽水

無尾 無尾 無尾 無尾

## 其他細節

2017年版MV最後的工作人員名單中,動畫欄位卻將本來的動畫師,美術設計及公司負責人都寫在一起了,但導演卻沒寫進去~~導演淚目~~
Starting Deck

See also: Deck Management, Category:Cards, and Category:Card Types
## What cards are in your initial deck?

There are 13 cards in your initial deck. The 11 cards in the table below, plus your Found Capital City Card and your civilizations unique ability. You must play technology cards to unlock more of your deck. See the tech tree or view an alphabetical list of all cards.
Inventory

See also: Resources and Trade

Located at the bottom right of the screen.

You begin with 3 slots in your inventory.

Each city you found will increase storage capacity by 1.

Building a warehouse in your city will also increase capacity by 2.

If you have any resources (food/luxury) in your inventory you can manually decide where to distribute them by picking them up and dropping them on the city. (Multiple left clicks will grab additional resources one at a time, ctrl+left click will grab the entire stack).

If at the end of your turn you have excess resources in your inventory (more than your inventory can hold), they will be used to supply cities or sold in trade.

You can select the priority for that action with the buttons located below your inventory.
Spearman

* The spearman is a classical era unit which specializes against cavalry.
* Military Unit card added to your deck after Metal Working is researched on the tech tree
* Cost: 4 Hammers
* Alternate Cost: 1 Iron
* Strength/Health: 10
* Spearman are good against mounted units (horseman and knights)
* If a Spearman is defending against a cavalry unit it always fights even if its not the top unit in its stack
* Also, when defending against mounted units they will deal 300% damage
歌曲

## 主題曲

* 水果冰淇淋主題曲
* 水果冰淇淋片尾曲

早期
--

* 回收Party
* 電池三兄弟
* 新學習運動
* 勇士歌
* 傻瓜&豆花
* 動物嘿吼嘿
* 春天小蟲叫
* 叉子歌
* 動物嘿吼嘿

## 2003年

* 水果恰恰恰
* 哇魯之歌
* 琳琳之歌
* 淇淇之歌
* 莎拉公主
* 巫婆歌

## 2006年

* 青青和他的朋友們
* 愛散步的小女巫
* 不一樣的朋友
* 小狗布利
* F豆豆.GO
* 小小海馬要回家
* 數數歌
* 最重要的事
* 圓圓歌
* 吃醋小袋鼠
* 海盜歌
* 口哨歌
* 八樓的塔布塔
* 最愛好朋友
* 快樂一家人
* 石頭歌
* 隔壁的好朋友
* 蓮花歌
* 無尾熊進行曲
* 塔布塔太空歷險
* 奇怪的黑洞
* 好好笑

## 2007年

* 快樂AKUMA
* 3隻小熊
* 森林王
* 大花貓
* 哈士奇的冬天
* 愛運動的胖胖豬
* 小老鼠變變變

## 2008年

* 快樂AKUMA
* 我愛恐龍
* 3隻小熊
* 世界的小孩
* 海洋教室
* 烏龜公主等一下

## 2009年

* 森林裡的Jojo
* 愛運動的胖胖豬
* 喵喵歌
* 太空之歌
* 小螞蟻
* 口香糖兔子
* 大象胖胖

## 2010年

* 十二生肖歌
* 數罐頭
* 咬指甲的小恐龍
* 去逛街
* 不想上學的雞蛋王子

## 2011年

* 快樂不倒翁
* 熊妹妹吃早餐
* 兔子舞
* 悄悄話
* 數字大集合
* 妹妹真愛美

## 2012年

* 禮貌村之歌
* 巴里布的門前樹
* 蘋果
* 土撥鼠之歌
* 詩夢

## 2013年

* 波波與嘟嘟
* 汽水男孩
* 幸福兔
* 一起去尋寶
* 搬家
* 剪刀石頭布
* 寶貝快睡覺
* 春天躲貓貓

## 2014年

* 藍天下的新鮮事
* 你好歌
* 報數歌
* 刷牙歌
* 時間的魔法
* 山上的小飯糰
* 聲音躲貓貓
* 寄相思

## 2015年

* 問問為什麼
* 美麗書
* 歐拉拉之歌
* 長大做什麼
* 太空熊

## 2016年

* 溜滑梯
* 海底世界

## 2017年

* 日月潭之歌
* 花東熱氣球
* 勇氣在哪裡
* 猴子與海豚
* 一個人跳舞

## 2018年

* 一百隻貓咪
* 當球遇到狗
* 企鵝消防員
* 冒險公園
* 呼嚕呼嚕貓頭鷹
* 擦擦眼淚不要怕
* 我不怕
* 幸福手牽手
* 河馬飄飄

## 2019年

* 心情調色盤
* 斑馬歌
* KIDS愛作夢
* 米米的小祕密
* 微笑看世界
* 龜兔扭扭樂
* 動物舞會
* 你喜歡什麼

## 2020年

* 夏天的冰淇淋
* 火英雄
* 我想養隻大象
* 我做了一個夢

## 2021年

* 愛唱歌的老婆婆
* 能源超人,出發!
* 點點水母
* 我做了一個夢
* 催眠師慢慢

## 2022年

* 野餐的約定
* 小湯圓
Pasture

* Improvement card added to your deck after Animal Husbandry is researched in the tech tree
* Must be built on hex containing pigs, cows, sheep, or horse.
* Cost: 3 Hammers
* Gathers resources pigs (food), cows (food), horses (strategic resource), or wool (luxury)
* Also adds 1 Hammer yield to the hex that is improved
Settler

* Unit card present in your starting deck
* Cost: 4 Hammers
* Alternate Cost: 3 Food
* Use this unit to build new cities
* Settlers can see further, and move further each turn than most other units
* Settlers cannot attack, and may only defend
* Note: Your settler cannot build a city on a hex that is being worked by a citizen. You can press R to see the resource overlay to move a citizen token.
Solitude Endertainment

**Solitude Endertainment** is a video uploaded by Slamacow Creations. In this video, Bart travels around the town of Solitude from Skyrim. The video was released on February 25, 2012.

## Characters

* Bart (debut)
* Solitude Guards
* Solitude Civilians
* Dave (cameo)

## Description

*An Original Minecraft 3D Animation about Bart(enderman) deciding to go through the town of Solitude from Skyrim to try and take a block of diamond.*

## Plot

The video begins with Bart teleporting around terrain near a tower. He looks at the entrance to the town of Solitude where two guards are guarding the entrance. He teleports to the entrance a couple of times closer to where he can see it clearly. He then teleports behind one of the guards and touches his shoulder. He turns to see the other guard looking down.

Inside the town, a group of guards are planning the execution of a civilian. They don't notice Bart walking past them. He gets to the roof of a building before he teleports to the tallest building. He then gets back down and hides in grass so that a guard doesn't see him. He continues teleporting through buildings until he reaches the room where it contains a diamond block. When he gets to the diamond block, he sees that Dave is the winner of the diamond block. Bart throws a napkin into Dave's face, and the video ends.

## Credits

Music: "**Fig Leaf Rag**", "**Doh De Oh**" by Kevin MacLeod

Rigs and Items: TheAusFinn

Map: Solitude by Skyrim created by Chemical Weapons

Skins: Maxxa, Other various artists

## Trivia

* Bart as a normal enderman makes his first appearance in this video.
* The title "**Endertainment**" is a portmanteau of "**Enderman**" and "**Entertainment**".
* At the end of the credits at 2:04, there are approximately 16 seconds of complete silence with the Slamacow watermark visible at the bottom left of the black screen.

## See also

* Endertainment - 1st part uploaded in 2011
* Silly Endertainment - 3rd part uploaded in 2013

Experiencing SkyBlock • Mob Saloon! • A Normal Night in Minecraft • Endertainment • Minecraft Mob Dance Party • Waiting • Moonlight • Billiards with Dave • Ender Claus • Minecraft Leaking into the Real World

A Normal Morning in Minecraft • Dave's March • **Solitude Endertainment** • Slamacow Short - Wallet • Creeper Anger Issues • Cube Land

The Hungry Cow • Office Shenanigans • Earthbending in Minecraft • Emerald Trading • Mission Control • I Love My Minecraft World • Tough Luck • Slamacow Short - Dancing Dave • Pig Racing • From the Ground Up • A Slamacow Christmas

Cooking with the Iron Golem Holiday Special • Mining Zombies • Battle of the Bids • Silly Endertainment • Short Dance... • \*Late\* 500k Subscriber Special • Wither Skeleton Encounter • Advanced Enchanting 101 • Creeper Encounter • Hay's for Horses • The Game of SPLEEF • Minecraft Animations of 2013 • Witch Encounter
Abilities

See also: Category:Abilities

Ability cards are low-cost cards (typically 1-2 Hammers) that usually have short-lasting effects. Ability cards are added to the deck after researching technology or civic cards on the tech tree, and are re-added to the deck after use (i.e. they can be used multiple times).

### General Abilities

* Annex
* Bread And Circuses
* Charge
* Combat Medicine
* Conscription
* Craftsmanship
* Cultivate
* Divine Decree
* Divine Favor
* Forage
* Forced March
* Invest
* Maneuvers
* Mass Produce
* Mobilize
* Shield Wall
* Volley

### Civilization-Specific Abilities

These are available in the starting hand rather than unlocked through the tech tree, and are unique to each civilization. They always cost 1 Hammer.

* Breakthrough (unique to Greece)
* Gift Of The Nile (unique to Egypt)
* Great Work (unique to France)
* Import (unique to England)
* Infrastructure (unique to Rome)
* Organize Labor (unique to China)
* Resiliency (unique to Russia)
* Ritual (unique to Aztecs), \*unlocked with tier 1 tech - special unit is in starting hand\*
* Satrap (unique to Persia)
* Trade Hub (unique to Arabia)
Temple

* Building card added to your deck after Mysticism is researched on the tech tree
* Must be built on city hex
* Cost: 4 Hammers
* Alternate Cost: 1 Marble
* Produces 1x Happiness and 1x Culture
* Will yield 1 Culture per citizen working the city hex
* Will yield 1 Culture and 1 Happiness per holy site in your territory
Horseman

* Military Unit added to your deck after Horseback Riding is researched on the tech tree
* Cost: 2 Hammers, 1 Horse
* Strength/Health: 12
* All mounted units start mobilized
* Horsemen cannot capture cities or hexes
* However they can still pillage improvements or cities
* They are faster moving on flat terrain
The Hungry Cow

**The Hungry Cow** is a video uploaded by Slamacow Creations. In this video, a cow is need of finding grass to eat. The video was released on April 28, 2012.

## Characters

* Cow
* Slimes
* Dave (cameo)
* Bart (cameo)

## Plot

The video begins with a cow walking into a plains area from a forest. He sees no grass in the distance, and thinks to himself that he needs grass. He travels a long distance to find grass, but finds water instead. He continues the search until he finds grass. A group of slimes pass by as the cow watches. 5 minutes later, the last slime passes, and the cow looks to find that all the grass has been flattened. He is still lucky as he find one piece of grass. He goes to the grass and looks around to see no slimes in either direction. Just as he is about to eat the grass, a large slime lands on him, trapping the cow inside the slime. The cow has managed to get one piece of grass as the slime hops. The cow looks to see that Dave and Bart have also been trapped inside the slime, and the video ends.

## Credits

Music: "**Look Busy**", "**Doh De Oh**" by Kevin MacLeod

Rigs: TheAusFinn

Skins: Maxxa

## Trivia

* This is the first video in Season 3.

Experiencing SkyBlock • Mob Saloon! • A Normal Night in Minecraft • Endertainment • Minecraft Mob Dance Party • Waiting • Moonlight • Billiards with Dave • Ender Claus • Minecraft Leaking into the Real World

A Normal Morning in Minecraft • Dave's March • Solitude Endertainment • Slamacow Short - Wallet • Creeper Anger Issues • Cube Land

**The Hungry Cow** • Office Shenanigans • Earthbending in Minecraft • Emerald Trading • Mission Control • I Love My Minecraft World • Tough Luck • Slamacow Short - Dancing Dave • Pig Racing • From the Ground Up • A Slamacow Christmas

Cooking with the Iron Golem Holiday Special • Mining Zombies • Battle of the Bids • Silly Endertainment • Short Dance... • \*Late\* 500k Subscriber Special • Wither Skeleton Encounter • Advanced Enchanting 101 • Creeper Encounter • Hay's for Horses • The Game of SPLEEF • Minecraft Animations of 2013 • Witch Encounter
Earthbending in Minecraft

**Earthbending in Minecraft** is a video uploaded by Slamacow Creations. This video showcases what earthbending would look like in Minecraft. The video was released on June 3, 2012.

## Characters

* Player
* Skeletons

## Description

*This took longer than I thought it would! This shows what earthbending would be like in Minecraft!*

## Plot

The video begins with a cinematic view of a destroyed building with a player inside, then an aerial and cinematic view of a city. The same player stops for a brief moment before he hears a skeleton somewhere in the city. A stone block falls a building, but the player dodges that block by stomping his foot on the ground, then tossing the stone brick onto another wall of a building. He dodges and deflects an arrow shot by an off-screen skeleton, then two skeletons appear in front of him. The player uses a stone slab like a hoverboard and gets off, ramming into one of the skeletons. He moves chunks of dirt before he throws one to the skeletons that cuts the screen cuts to black, ending the video.

In a post-credits scene, the player walks past some houses.

## Credits

Rigs: TheAusFinn

Intro Music: freemusicforvideos.com

Map: Survival Games 2

## Trivia

* This is the only Slamacow Creations video that is not marked as "**Made for Kids**". However, the comments section of this video is disabled to prevent users to tell him to return to YouTube. It is also the only video on the channel that can be added to a playlist.
* This video is one of the fewest videos to not feature any main characters. (eg. Dave, Bart)

Experiencing SkyBlock • Mob Saloon! • A Normal Night in Minecraft • Endertainment • Minecraft Mob Dance Party • Waiting • Moonlight • Billiards with Dave • Ender Claus • Minecraft Leaking into the Real World

A Normal Morning in Minecraft • Dave's March • Solitude Endertainment • Slamacow Short - Wallet • Creeper Anger Issues • Cube Land

The Hungry Cow • Office Shenanigans • **Earthbending in Minecraft** • Emerald Trading • Mission Control • I Love My Minecraft World • Tough Luck • Slamacow Short - Dancing Dave • Pig Racing • From the Ground Up • A Slamacow Christmas

Cooking with the Iron Golem Holiday Special • Mining Zombies • Battle of the Bids • Silly Endertainment • Short Dance... • \*Late\* 500k Subscriber Special • Wither Skeleton Encounter • Advanced Enchanting 101 • Creeper Encounter • Hay's for Horses • The Game of SPLEEF • Minecraft Animations of 2013 • Witch Encounter
Hut

Huts are randomly spawned at the start of each game. They can contain early-game units (such as Settlers, Archers or Axemen), or resources such as food, gold, or other luxury and strategic resources inside.

You must walk onto the hex with the hut to get the items - walking through the hex will pass it by. Founding your capital city on top of the hut will instantly collect the resources.
Moonlight

**Moonlight** is a short cinematic video uploaded by Slamacow Creations. In this video, Steve rides into the ocean in the nighttime. The video was released on December 15, 2011.

## Plot

The video begins with a terrain of grass in the nighttime. The scene reveals a vast ocean in which Steve is sailing in a boat. He sails through a river near land. As he continues to sail, he disappears in the vast ocean watching the moon, and the video ends.

## Trivia

* This is the first video where Slamacow Creations uses his logo in a video. While the logo has been used since the channel was created, it only appeared in the channel's banner prior to this video's release.
* This video was released exactly 1 year before A Slamacow Christmas.

Experiencing SkyBlock • Mob Saloon! • A Normal Night in Minecraft • Endertainment • Minecraft Mob Dance Party • Waiting • **Moonlight** • Billiards with Dave • Ender Claus • Minecraft Leaking into the Real World

A Normal Morning in Minecraft • Dave's March • Solitude Endertainment • Slamacow Short - Wallet • Creeper Anger Issues • Cube Land

The Hungry Cow • Office Shenanigans • Earthbending in Minecraft • Emerald Trading • Mission Control • I Love My Minecraft World • Tough Luck • Slamacow Short - Dancing Dave • Pig Racing • From the Ground Up • A Slamacow Christmas

Cooking with the Iron Golem Holiday Special • Mining Zombies • Battle of the Bids • Silly Endertainment • Short Dance... • \*Late\* 500k Subscriber Special • Wither Skeleton Encounter • Advanced Enchanting 101 • Creeper Encounter • Hay's for Horses • The Game of SPLEEF • Minecraft Animations of 2013 • Witch Encounter
Buildings and Improvements

See also: Category:Buildings and Category:Improvements

Most building cards can be used on a city. However, some can be built on hexes, for example Forts or Barracks.

* Barracks
* Colosseum
* Courthouse
* Forge
* Fort
* Granary
* Harbor
* Jeweler
* Library
* Market
* Monastery
* Temple
* University
* Warehouse

## Improvements

Improvement cards can be used on an owned hex to gather resources and add yield.

* Farm
* Fishing Hut
* Lumbermill (gives Firewood)
* Mine
* Monument
* Pasture
* Road
* Winery
* Workshop
米米的問答題

概要
--

米米是一隻可愛的貓頭鷹，她代表所有的小朋友要來回答所有的提問，透過插畫風格的繪圖筆觸、輕鬆幽默的自問自答，投射孩子們的心理，讓全篇動畫小品呈現一份既溫馨又童趣的效果，也讓孩子們看到不同美感的藝術表現。

## 分集大綱

### 1.最喜歡的人

小朋友常常會被問到：愛爸爸還是愛媽媽？ 這個看似無聊，又滿足大人虛榮心的問題，其實也很符合思考與語言能力展現的考驗，所以，透過米米的演示，讓小小孩一起來思考、學習如何表達內心的想法吧

### 2.為什麼不睡覺

米米為什麼不睡覺？睡覺前都在忙什麼？ 喔...因為她要做很多很多事情，要帶小熊散步、要和月亮小姐聊天、要說故事給小貓聽...等等 忙完所有事情，自然就能夠睡覺囉！

### 3.洗澡時間

洗澡時間到，米米總是不想乖乖洗澡，是為什麼呢？ 米米說，她想要等爸爸媽媽一起洗澡，可是，大部分時間都是爸爸媽媽在等米米... 原來，是因為米米，還有事情沒做完，要做完才可以去洗，最重要的是，要帶著她的洗澡好朋友一起去呢！

### 4.我愛吃飯

米米吃飯慢吞吞，因為她想知道…”為什麼要吃飯？” 爸爸媽媽告訴米米，好好吃飯，會讓身體更健康、不生病，這樣的話，就可以跟著爸爸媽媽去世界各地看有趣的事物。可是，如果身體不健康、生病了，那就只能待在家裡休息，那兒也不能去啊！聰明的米米當然會選擇好好吃飯，讓身體更健康囉！
Arc De Triomphe

* Wonder added to deck when the Military Dictatorship government civic is adopted (see tech tree)
* Cost: 10 Hammers, 5 Gold
* Alternate Cost: 3 Hammers, 3 Marble
* Victory Points: 4
* Produces: 2 Happiness, 2 Culture per turn
* Grants +1 extra Victory Point for every enemy unit killed - this applies both to units you've previously killed as well as future kills??
Pyramids

* Wonder added to your deck after Masonry is researched on the tech tree
* Cost: 6 Hammers, 5 Gold
* Alternate Cost: 2 Hammers, 2 Stone
* Victory Points: 4
* Produces: 3 Culture per turn.
* Automatically collects resources collected by a mine within 2 hexes (will not collect from enemy territory)
* will only collect each special resource 1x, regardless of the addition of an improvement on the hex (no double dipping)
Kiaran Storm-mane

### Relatives

Markus Servius Equinor (Father Deceased)Valerie Quince Equinor (Mother Deceased)Brandr Storm-mane (Husband)Kjal Storm-mane (Stepson)Aesa Storm-mane (Daughter)Halskar Storm-mane (Son)

### Affiliation

The OathbreakersThe Wicked Grace (Formerly)Thieves Guild (Formerly)Dark Brotherhood (Formerly)

## Appearance

Olive tanned skin with scars and burns aplenty often covered up with various skin products and or magic. Thick and flowing red auburn hair with sharp and mesmerizing emerald green eyes.

## Personality

Kiaran could be described as brave, charismatic, seductive, adventurous, assertive and forward and a bit vain.

## Background

### Backstory

#### Birth in Blackwood

Kiaran was born to Valerie Quince, a known prostitute and beggar in the Imperial City of Leyawiin. Later her mother would find proper union under Mara with her birth father Markus Servius Equinor, a former soldier of the legion dishonorably discharged and known alcoholic and gambler. Valerie took most of her time to raise the infant in the harsh environment, showering the child with love and care, and effectively ending her career as a prostitute at the cost of their already void financial status. By the age of six, Valerie fell deathly ill and without any funds or support to heal her, she eventually passed leaving Kiaran in the care of her now despondent father.

#### The Vile and the Dead

Kiaran effectively raised herself, adopting petty theft to get by with funds occasionally being given to her father whom peddled it away for drink and game. At the age of twelve, her father in a drunken fit violated her and left her battered in bruised to later fester a ill hatred for the man, and on one fateful night, in the form of a gift of Brandy, Kiaran poisoned and killed her father as he drank away the sorrows of his life. Kiaran would bury him in a separate grave beside her mother and left it unadorned aside from the tombstone.

#### Honor Among Thieves

Kiaran eventually fled Leyawiin, her family now gone and the potential murder on her head, she would venture westward and eventually come to join a small band of thieves, orphans, urchins and beggars alike striving for greatness and acceptance in the thieves guild. Their heists only grew in heat and the crew eventually made their way to Abah's Landing, where they continued to grow in infamy. In this time Kiaran had been contacted by the Dark Brotherhood regarding the murder of her father, an open invitation to their family that would later be taken. The crew of thieves would eventually take on a heist for a famous blood ruby deep within a nobleman's house, a trap setout for the crew as one by one the crew were killed by traps and guards leaving Kiaran as the sole survivor. Fleeing the city she sought shelter in the underbelly of a ship heading to the gold coast of Anvil.
Victory Points

In multiplayer games, players win by being the first to get 100 points (although this can be adjusted in custom games). You earn points by controlling hexes, city population, excess happiness or "we love you", military units, wonders, and holy sites.

Games can have exciting twists and turns, especially at the end. A player could have the lowest score, then capture a large city with several wonders in it and completely turn the tables. You can see the ranking of the other players but never their exact score until the game is over.

You can view your Victory Points in the top left of the screen, on the shield icon. Hovering over this will show you a breakdown of how you have earned those points.

You can see which civilization is currently in the lead in the bar in the top middle of your screen, which shows the portrait of each civilization leader (for each civilization you have discovered. The civilization on the left currently has the lowest score, whilst the civilization on the right has the highest score. If you have discovered the civilization with the highest score in the game, the portrait will wear a crown.

In this example, the Aztecs on the left have the lowest score, Greece (the player) has a middle score, whilst Arabia on the right has the highest score. There may be other undiscovered civilizations in play, but you can tell that Arabia is in the lead overall because of the crown on their leader portrait.

The current scores of players affects the unit move order at the end of each turn.

### Scoring:

* 1 point for each population. (you will not receive population points if you have an enemy unit occupying your city)
* 1 point for each military unit
* 1 point for every 2 hexes you control, (rounded down)
* Points for wonders (amount specified on card)
* "We Love You" points awarded during the game for extra happiness (can force this by feeding luxury resources to cities with full happiness)
* 5 points for each holy site in your territory
* 2 points for any enemy cities you pillage
Conscription

* Ability card added to your deck after the Military Dictatorship civic is adopted on the tech tree
* Use on a city to sacrifice 1 Population
* Will make a random military unit in your hand cost 33% of its strength
* **Military unit card must be in your currently drawn hand (not saved or in you discard or draw pile)**
Holy Site

Holy Sites are randomly spawned across the map at the start of the game.

Each Holy Site in your territory awards 5 Victory Points.

Claiming a Holy Site instantly claims any unclaimed hexes surrounding it.

Holy sites produce 1 happiness and 1 culture per turn. When you have Holy Sites in you territory and you build temples, you will gain more happiness and culture each turn.
Unit Classes

See also: Military Units and Combat, Units, Unit Promotions, and Category:Units

Each military unit fits into one or more classes:

* Melee
* Ranged
* Siege
* Gunpowder
* Mounted / Cavalry

The unit class affects the turn order, whether move / pillage / capture options are available in different scenarios, as well as having some other effects.

### Move / Pillage / Capture Abilities per class

Notable exceptions to rules:

* As the Jaguar is in both the Melee and Ranged class, they can move onto and capture cities as well as pillage.
* Despite being Gunpowder units, the Cossack cannot capture enemy cities or hexes.
* Despite being Mounted units, the Companion Cavalry can capture enemy cities and hexes.

### Melee

Melee units are Axeman, Spearman, Swordsman and Warrior. This class also includes the civ-specific units Immortal, Jaguar (which is also in the Ranged class), Legionnaire, and Mamluk.

Melee units:

* are the only class that can have the Skirmisher promotion

### Ranged

Ranged units are Archer and Crossbowman. This class also includes the civ-specific units Cho-Ko-Knu, Horse Archer (also in Mounted), Longbowman, and Jaguar (also in Melee).

Ranged units:

* attack first in the turn order
* do not move after attack order, must use move order
* can attack with 1 hex between them and their target
* can use Volley
* are blocked by Shield Wall
* cannot move onto enemy cities

### Siege

Siege units are Cannon and Catapult.

Siege units:

* do splash damage, i.e. they damage all enemies on the target hex
* don’t require population to build
* can be captured if an enemy unit moves onto them
* Do not move after attack order, must use move order to move
* have extra slow movement through forests or over hills without a road
* can use Volley
* are blocked by Shield Wall
* cannot move onto enemy cities

### Gunpowder

Gunpowder units are Musketman. This class also includes the civ-specific units Cossack (also in Mounted) and Imperial Guard.

Gunpowder units:

* attack alongside melee units in the turn order
* cannot receive the Skirmisher promotion

### Mounted

Mounted or "cavalry" units are Horseman and Knight. This class also includes the civ-specific units Horse Archer (also in Ranged) and Cossack (also in Gunpowder).

Mounted units:

* move faster than other units over flat terrain
* are weak against Spearman
Wonders

See also: Category:Wonders

Wonders are powerful constructions that can be played only once in a game, though multiple players can build the same wonder during the same turn. Afterward, the wonder is removed from each player's deck.

On building a wonder, you are awarded a number of victory points. But beware, if an enemy captures your city, they also take these victory points!

Each wonder has a unique effect, and increases the culture yield of the hex it is built on.

Wonders that provide happiness will be assigned to the closest city when built. Even if you build another city closer, the wonder and happiness will remain assigned to the original city.

Each wonder has an alternative cost, allowing you to either pay with hammers and gold (unless playing as Egypt, who do not have to pay any gold cost), or fewer hammers plus some other resources like stone or marble. After building a wonder, the hammer cost for subsequent wonders will increase.

* Arc De Triomphe
* Chichen Itza
* East India Company
* Great Library
* Great Lighthouse
* Great Wall
* Hagia Sophia
* Hanging Gardens
* Himeji Castle
* Mosque of Djenne
* Notre Dame
* Parthenon
* Pyramids
* Statue Of Zeus
* Temple Of Diana
米米的小祕密

概要
--

心裡的小秘密，怕忘記，所以要寫下來， 但是，不想被發現，該怎麼辦好呢？ 於是，東藏西放，以為很安全的地方，卻又處處危險.... 這是貓頭鷹女孩米米的難處，透過輕快的旋律、趣味詼諧的畫面，一起感受米米的可愛與內心的小宇宙。如果你也有過相同的經驗，一定能夠感同身受的會心一笑！

歌詞
--

小米米的小秘密

放在貓咪口袋不給看

糖果交換 好不好

他說給他玩具也不要

小米米的小秘密

放在貓咪口袋不給看

餅乾交換 好不好

他說一起玩遊戲

他也不要

陽光暖暖 洗衣好天氣

小米米的小秘密不見了

啦啦啦 啦啦啦 啦 啦啦

洗衣恐龍喜歡吃口袋

小米米的小秘密

放在綿羊帽子不給看

糖果交換 好不好

他說給他玩具也不要

小米米的小秘密

放在綿羊帽子不給看

餅乾交換 好不好

他說一起玩遊戲

他也不要

狂風呼嘯 落葉到處跑

小米米的小秘密不見了

啦啦啦 啦啦啦 啦 啦啦

大風怪獸喜歡惡作劇

狂風呼嘯 落葉到處跑

小米米的小秘密不見了

啦啦啦 啦啦啦 啦 啦啦

大風怪獸喜歡惡作劇

1. ↑ https://ms-my.facebook.com/hardchordstudio/posts/2590568727666870
Hexarchy Wiki

**Welcome to the Hexarchy Wiki!**

Community information about the turn-based strategy game, Hexarchy.
> A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you.
>
>

Developed by Main Tank Software and published by Yogscast Games.
## STARTING POINTS

If you're new to the game, why not try exploring one of these pages / categories to get you started?

* Learn how to play!
	+ Directory of mechanics
* Cards:
	+ Tech Tree
	+ Directory of all cards
	+ Directory of all cards by type (civic, ability, wonder, etc.)
* Non-gameplay features:
	+ Directory of technical / non-gameplay pages
	+ Game Modes Explained
	+ Keyboard Shortcuts/Hotkeys
	+ Achievements

## USEFUL LINKS

* Main Tank Software (developers)
* MTS Twitter
* Yogscast Games (publishers)
* Yogs Games Twitter
* Steam
* Community Discord

## GET INVOLVED

We're a collaborative community website about Hexarchy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Technologies

See also: Category:Technologies and Map:Tech Tree

Technology cards unlock other cards, and are used to progress through the tech tree.

### List of Technologies:

* Advanced Tactics
* Agriculture
* Animal Husbandry
* Architecture
* Astronomy
* Construction
* Currency
* Education
* Engineering
* Feudalism
* Fishing
* Gunpowder
* Horseback Riding
* Logistics
* Masonry
* Mathematics
* Metalworking
* Mining
* Mysticism
* Philosophy
* Tactics
* Theology
* Woodworking
* Writing
Charge

* Ability card found in your starting hand
* An extra Charge card can be added to your deck after Tactics is researched on the tech tree
* Cost: 3 Hammers, 3 Gold
* Alternative cost: 1 Horse
* Applied to a unit - this unit will attack a neighboring hex after moving this turn if it contains an enemy unit or city
* Can trigger twice
* The ability (short-term) equivalent of the unit promotion Vanguard
* See also Forced March, an ability which includes Charge
Wither Skeleton Encounter

**Wither Skeleton Encounter** is a video uploaded by Slamacow Creations. In this video, Steven has battle with a wither skeleton. The video was released on April 2, 2013.

## Characters

* Steven (debut as a character)
* Wither Skeleton
* Dave (cameo)
* Bart (cameo)

## Description

*I'm pretty good at being underprepared while nether traveling.*

*Thank you for your patience! This one took a little longer to make because of the fighting animation. But It was sure fun to do though! Have a great week! -Steven*

*PS: Oh and I might do a behind the scenes on this video if anyone is wanting it. I can probably upload it to this channel too.*

## Plot

The video begins with Steven walking in a nether fortress. He stops in the middle of the walk to find a wither skeleton in front of him. Preparing for battle, Steven puts on an iron helmet, grabs an iron sword, and the two fight each other with their swords. During the middle of the battle, they drop their swords into lava which sink and burn. With no other choice, the two slap-fight each other. At the end of the fight, Steven has a purple right eye, and the wither skeleton drops to the floor. Steven turns around to see Dave giving him 10 points and Bart giving him 8 points. Steven smiles awkwardly which exposes his broken teeth, ending the video.

## Credits

Animated by Slamacow Creations

Rigs & Scene Assets: Bootstrap Buckaroo

Chiptune Music: Kubbi

Skins: Storm\_Smurf

"**Action Speed Fighting**" by RimskyMusic from PremiumBeat

## Trivia

* Steven as a character makes his first appearance in this video.
* This is the first time Steven meets Dave and Bart, and the three would go on adventures for the channel's future videos, eventually becoming the three main characters of the channel.
* There is a t-shirt featuring the video during the end credits of The Game of SPLEEF. The design features Steven and the wither skeleton slap-fighting each other.
* This is the first video where Slamacow Creations uses a brand new outro music. The outro music is called **Slamacow's Outro-Jam**, and is composed by Kubbi. The music can be found here.

Experiencing SkyBlock • Mob Saloon! • A Normal Night in Minecraft • Endertainment • Minecraft Mob Dance Party • Waiting • Moonlight • Billiards with Dave • Ender Claus • Minecraft Leaking into the Real World

A Normal Morning in Minecraft • Dave's March • Solitude Endertainment • Slamacow Short - Wallet • Creeper Anger Issues • Cube Land

The Hungry Cow • Office Shenanigans • Earthbending in Minecraft • Emerald Trading • Mission Control • I Love My Minecraft World • Tough Luck • Slamacow Short - Dancing Dave • Pig Racing • From the Ground Up • A Slamacow Christmas

Cooking with the Iron Golem Holiday Special • Mining Zombies • Battle of the Bids • Silly Endertainment • Short Dance... • \*Late\* 500k Subscriber Special • **Wither Skeleton Encounter** • Advanced Enchanting 101 • Creeper Encounter • Hay's for Horses • The Game of SPLEEF • Minecraft Animations of 2013 • Witch Encounter
Catapult

* Military Unit card added to your deck when Mathematics is researched on the tech tree
* Cost: 4 Hammers
* Alternate Cost: 1 stone
* Strength: 6
* Cannot defend, and can be captured by enemy units if left on a hex by itself
* Takes 1 damage when attacking
* Cannot move through forest or over hills without a road
* Cannot be moved onto an enemy city
* Does not require population
* Conscription does not work for this unit
Harbor

* Building added to your deck after Astronomy is researched on the tech tree
* Must be built on city hex of a city **next to water**
* Cost: 2 Hammers
* Produces: 2 Gold per turn
* Reduces trade route cost over water (items in trade will be less expensive)
* Also adds 1-2 merchant resources to the trade window immediately and also each turn
Pets

## Scout Pets

Scout

DogPandaPigBearCatParrot
* The default scout pet is a dog
* Panda pet is a reward for the achievement Epic Peacenik
* Bear/Car/Parrot are kickstarter rewards
* Pig pet is a reward for the achievement Metropolis
* Lion pet is reward for the achievement Lionheart
* Goat pet a is reward for the achievment Paragon

Fun Fact: Currently, when your scout is killed the pet does not die, it runs away.
Example Character

## Appearance

Looks surprisingly like his creator for unknown reasons

## Personality

Enigmatic but really likes putting images in body text, just like this:

### History

**Example character** began with the start of the wiki, it was formless before the writers gave it form.

#### The Great Editing Arc.

Driven by their want to archive all that was from the history of the Oathbreakers, the contributors began editing en masse to expand the creator's project.

After that some time would pass before the beginning of the Arc of Sorrows.

#### The Arc of Sorrows

The creator and the contributors realised doing this would mean a lot of work, but together they forged ahead and finished the wiki.

and here we are today with an example of how the wiki will progress

## Abilities and Skills

### Stats:

* **Strength:** +2
* **Dexterity:** +1
* **Intelligence:** +3
* **Charisma:** -1

### Combat Abilities:

**Word Count:**

Using sheer number of words alone, Example Character can confuse and disorient enemies.

**Book Bludgeon:**

Example character summons the entire wiki into the form of a physical book which he uses to beat his enemies into Oblivion.

### Non-Combat Abilities:

**Knowledge:**

Example character knows all, sees all and tells all.

**Perfect Recall:**

Anything that has ever happened on the wiki is known to Example Character.
Keyboard Shortcuts

## Keyboard Shortcuts/Hotkeys

The following keyboard shortcuts/hotkeys can be used:

* Z - Draw
* C - Save card in inventory
* X - Destroy Card
* G - convert hammer to gold (1:1)
* R - toggle map resources off/on
* TAB - toggle between resource cost on cards
* Return - end turn
* W,A,S,D - pan camera

In Inventory window

* left click to grab resources
* multiple left clicks will grab additional resources one at a time
* ctrl+left click will grab entire stack
* right click to drop resources
* ctrl+right click will drop entire stack

Unit Order Hotkeys - See Unit Abilities on Military Units and Combat Page
Cultivate

* Ability card added to your deck after the Agrarian Society civic is adopted on the tech tree
* Cost: 1 Hammer
* Can be used on a farm to add 1 additional wheat yield per turn
* Can be used on a winery to add 1 additional wine yield per turn
* Each farm or winery can have Cultivate used on it a maximum of 3 times
Cannon

* Late game Military Unit card added to your deck after Gunpowder is researched on the tech tree
* Cost: 4 Hammers, 2 Iron
* Strength/Health: 15
* Cannot defend, and can be captured by enemy units if left on a hex by itself
* Takes 1 damage when attacking
* Cannot move through forest or over hills without a road
* Cannot be moved onto an enemy city
* Does not require population
* Conscription does not work on this unit
Unit Promotions

See also: Military Units and Combat, Units, and Category:Promotions

Units can be upgraded with promotion cards to increase their strength and movement, or to give them extra attack or defence abilities.

* Units found in huts start with 0 promotion slots
* Units built in cities start with 1 promotion slot
* Units built in a barracks start with 2 promotion slots
* Each time a unit survives combat it gains an additional promotion slot

* Berserker
* Conquistador
* Double Time
* Expeditionary Force
* Garrison
* General
* Holy Warrior
* Military Engineer
* Pathfinder
* Royal Guard
* Skirmisher
* Strength
* Vanguard
* Woodsman
Barracks

* Building card added to your deck after Logistics is researched on the tech tree
* Build on unimproved hex
* Cost: 5 Hammers
* Alternate Cost: 2 Stone
* Units built in a barracks receive an extra promotion slot and have their card returned immediately to the top of the draw pile
* Barracks take population from the nearest city
* Must be built within 3 hexes of one of your cities
Civilizations

Hexarchy currently includes 10 unique playable civilizations. Each civilization has one or more passive buffs, as well as 1 unique ability card and 1 unique unit card (unlocked when specified technology tier is reached, see individual cards for details).

In both singleplayer and multiplayer games, you can select your civilization or have one selected at random. In multiplayer, selecting your civilization is not a guarantee that you will get that civilization.

The available civilizations are:

* Arabia
* Aztecs
* China
* Egypt
* England
* France
* Greece
* Rome
* Russia
* Persia

The upcoming civilization is:

* Vikings (coming soon).
Resources

See also: Trade and Inventory

### **Hammers**

This is your civilization's production. It's the main resource you spend to play cards.  Your hammers replenish each turn.

### **Gold**

Spend gold to draw more cards during your turn. You also use gold to supply your units, maintain order in your cities, and buy resources from other players.

* max of 100 gold can be stored between turns
* will receive 2 culture per gold above 100 when you end you turn

### **Food Resources**

Distribute food resources to your cities to make them grow faster or prevent famine. This can also be used as an alternate cost to buy settlers (x3). All food resources are interchangeable.

Crabs can be collected through fishing huts, wheat through farms, and cows and pigs through pastures. Deer and fruit can be found exclusively through trade.

CrabWheatCowPigFruitDeerFish
### **Luxury Resources**

Distribute luxury resources to your cities to make their population happier, and therefore more productive. If your city's happiness is below a certain point, they will automatically collect any luxury resources that are available in your inventory. Like with food, all luxury resources are interchangeable.

Whales and pearls can be collected through fishing huts, wool through pastures, and salt, gems and silver through mines. Build the winery improvement to get wine.

WhaleSaltWoolGemsSilverPearlsWineJewelry
### **Strategic Resources**

Many cards have two resource costs in the top left corner. One of these will include strategic resources like horses or stone that can be used to play the card instead of hammers. Skilled players will try to play cards using strategic resources as often as possible, because it is more efficient. You can collect them either by building improvements on the map, or by buying them on a global trade market.

Stone, marble and iron can be collected with the mine improvement.

* Stone is used for buildings and improvements such as roads, libraries, colosseums, barracks, forts, and a number of wonders including the Great Wall.
* Marble is used for buildings such as monuments, temples and courthouses, as well as for various wonders such as Notre Dame.
* Iron is used for buildings such as workshops, as well as military units such as swordsmen, spearmen, cannons and knights.

Horses can be collected with the pasture improvement. They are used for military units such as horsemen and knights, as well as for movement-based abilities and promotions such as Mobilize and Double Time.

StoneMarbleIronHorses
### Science

Science is another strategic resource used as an alternative cost to unlock technologies. There are several ways to gather science. You can destroy cards. The first card you destroy each turn will yield you 1 science. Greece's unique ability, breakthrough will grant you 1-2 Science. Science is sometimes for sale in the trade window. There are also buildings and wonders you can build that will grant you science each turn.

* Library produces 1 science per turn
* Monastery produces 1 science per turn
* University produces 3 science per turn
* Great Library produces 1 science per turn
Achievements

* Defender of the Faith - reward for Defender of the Faith: Control 500 enemy hexes with culture
* Protector of the Realm - reward for Stratego: Place top 3 in 20 ranked multiplayer games
* The Great - reward for Greatness: Place 1st in 20 ranked multiplayer games
* Loader of Games - reward for Epic Loader of Games: Resume 5 games
* The Governor - reward for Metropolis: Grow a city to 30 population
* The Peacenik - reward for Epic Peacenik: Win a game without fighting with your units
* The Warmonger - reward for Epic Warmonger: Eliminate every player on a large map
* The Unready - reward for Enter the Fray: Lose a multiplayer game
* The Lionheart - reward for Lionheart: Kill 25 enemy units in a ranked multiplayer game
* The Ignorant - reward for Ignorant: Win a game using only Ancient Technology
* The Troglodyte - reward for Troglodyte: Win a game without researching any technology
* The Champion - reward for Daily Champion: Finish first place on a daily champion leaderboard
* First of His/Her Name - reward for First of His Name: Finish first place on a weekly campaign leaderboard
* The Hegemon - reward for Legendary Hegemon: Win a weekly Hegemon round at the Legend contribution level
* The Try Hard - reward for Contributor: Complete a weekly Hegemon round at the Legend contribution level
* Paragon - reward for Paragon: win 5 weekly Hegemon rounds

#### **Banners**

* Immortal - reward for Conquistador: Capture 100 enemy cities
* Settler - reward for Marauder: Pillage 50 enemy cities, Builder: Construct 200 wonders
* Musketman - reward for Innovator: Research 400 technologies
* General - reward for Statesman: Adopt 200 civics
* Missionary - reward for Defender of the Faith: Control 500 enemy hexes with culture

#### **Pets**

* Bear - Kickstarter Backer, Settler level
* Cat - Kickstarter Backer, Settler level
* Parrot - Kickstarter Backer, Settler level
* Pig - reward for Metropolis: Grow a city to 30 population
* Panda - reward for Epic Peacenik: Win a game without fighting with your units
* Lion - reward for Lionheart: Kill 25 enemy units in a ranked multiplayer game
* Goat - reward for Paragon: Win 5 weekly Hegemon rounds

#### **Avatar**

* Settler - Reach lvl 5
* Warrior - Reach lvl 10
* Archer - Reach lvl 15
* Axeman - Reach lvl 20
* Spearman - Reach lvl 25
* Horseman - Reach lvl 30
* Swordsman - Reach lvl 35
* Crossbowman - Reach lvl 40
* Knight - Reach lvl 45
* Musketman - Reach lvl 50

#### **Unlocking Civs**

* England - Reach lvl 2
* Egypt - Reach lvl 3
* Aztecs - Reach lvl 4
* Russia - Reach lvl 6
* France - Reach lvl 7
* Arabia - Reach lvl 8
* China - Reach lvl 9

#### **Unlocking Difficulty Levels**

* Hard - Reach lvl 5
* Harder - Reach lvl 10
* Hardest - Reach lvl 15

#### **Displaying Titles**

* Display 2 of your titles - Reach lvl 10
* Display 3 of your titles - Reach lvl 20