1.5.0.001

The **1.5.0.001** (or **1.5.0.1**) update, also known as the **"Draedon Update"**, added The Codebreaker and a boss battle with the The Fabricational Quartet featuring Draedon. It also added Malice Mode along with several other game mechanics, and numerous items ranging from weapons to vanity items. The update additionally reworked many mechanics such as the Rage Meter, changed core-vanilla Terraria mechanics such as Goblin Tinkerer's reforge system and movement speed bonuses, and resprited a plethora of textures including a complete visual overhaul of Supreme Calamitas and the mod icon.

Thousands of boss changes, balance changes, fixes, and additional changes were also implemented. Notably, most Godseeker Mode stats from players and enemies were both significantly reduced to be less dramatic, and a new option to rework the Early Hardmode progression is introduced.

## Additions

### Accessories

* Added Angelic Alliance, Calamity, Daawnlight Spirit Origin, Phantomic Artifact, Rotten Dogtooth, Sand Shark Tooth Necklace, and Shattered Community.

### Blocks, Furniture, and Walls

* Added Hallowed Ore.
* Added Apollo Trophy, Ares Trophy, Artemis Trophy, and Thanatos Trophy.
* Added Altar of the Accursed, Codebreaker Base, Cosmic Anvil, Stratus Star Platform, and Thaumatic Chair.
* Added Advanced Display, Auric Quantum Cooling Cell, Decryption Computer, Long Ranged Sensor Array, and Voltage Regulation System.

### Buffs and Debuffs

* Added Archer of Lunamoon, Avertor Bonus, Concentrated Void, Daedalus Golem, Divine Bless, Devourer Cart, Exo Chair, Eye of Night, Flesh Ball, Flowers of Mortality, Little Light, Miniature Eye of Cthulhu, Mini Mind, Perdition, Phantomic Empowerment, Phantomic Regen, Phantomic Shield, Pineapple, Sage Spirit,  Sepulcher, Soul Seeker, Virid Vanguard, and Wither Blossoms buffs.
* Added Banishing Fire, Divine Bless Cooldown, Divine Recharge, Mana Burn, Sage Poison, Universe Splitter Cooldown, Weak Brimstone Flames, Wither, and Withered debuffs.

### NPCs

* Added Draedon, XF-09 Ares, XM-05 Thanatos, XS-01 Artemis, and XS-03 Apollo.
* Added Brimstone Witch.
* Added Repair Unit.

### Pets and Vanity items

* Added Apollo Mask, Ares Mask, Artemis Mask, Draedon Mask, and Thanatos Mask.
* Added Aerialite Dye, Astral Flesh Dye, Auric Dye, Bloodflare Dye, Blue Cosmic Flame Dye, Blue Statigel Dye, Brimflame Dye, Calamitous Dye, Cosmilite Dye, Cryonic Dye, Exo Dye, Phantoplasm Dye, Pink Cosmic Flame Dye, Pink Statigel Dye, Profaned Flame Dye, Slime God Dye, and Swirling Cosmic Flame Dye.
* Added Ashen Horns, Calamitous Boots, Calamitous Hood, and Calamitous Robes.
* Added Little Light.
* Added Pineapple and Rotting Eyeball.

### Weapons and Ammunition

* Added The Atom Splitter, Bullet-Filled Shotgun, Cinders of Lament, Condemnation, Daedalus Golem Staff, Deathstare Rod, Eye of Night, Flesh of Infidelity, Flowers of Mortality, Gruesome Eminence, Heresy, The Jailor, Metastasis, Perdition, Phosphorescent Gauntlet, Photon Ripper, Polyp Launcher, Rainbow Party Cannon, Rancor, Refraction Rotor, Rem's Revenge, Sacrifice, Slime Puppet Staff, Spine of Thanatos, Surge Driver, Universe Splitter, Vigilance, Violence, Viral Sprout, Virid Vanguard, Void Concentration Staff, and Wither Blossoms Staff.
* God Slayer Slugs are now obtainable.

### Miscellaneous Items

* Added Anti-Cyst Ointment, Anti-Tumor Ointment, Bleach Ball, Sirenproof Earmuffs, and Voodoo Demon Voodoo Doll.
* Added The Cart of Gods.
* Added Cyan Seeking Mechanism, Green Seeking Mechanism, Purple Seeking Mechanism, Red Seeking Mechanism, Yellow Seeking Mechanism.
* Added Treasure Coffer and Treasure Bags for Ceaseless Void, The Fabricational Quartet, Signus, Envoy of the Devourer, and Storm Weaver.
* Added Exo Box.
* Added The Exo Mechanical Trio lore item.
* Added Exo Prism, Miracle Matter, and Mysterious Mechanism.
* Added Malice.
* Added Martian Distress Beacon.

### Other

* Added Defense damage, Malice Mode, Point-Blank Damage, and Speedrun Timer.
* Added equipped sprites for Giant Shell, Rampart of Deities, and Warbanner of the Sun.
* Added sound effects for Demonshade armor's Enraged effect, The Plaguebringer Goliath's attacks, Plagued enemies' death, Sepulcher spawn and death, Supreme Calamitas spawn, and Jungle Dragon, Yharon's fire breath attack.
* Added a separate map icon for Necroplasm.
* Added a charge meter.
* Added gores to Cultist Assassin, Despair Stone, Scryllar, Soul Seeker, Soul Seeker (Supreme), Soul Slurper.
* Added scrap piles to the Sulphurous Sea world generation.
* Added the `Disable Screenshakes`, `Early Hardmode Progression Rework`, `Speedrun Timer`, `Speedrun Timer X Position`, and `Speedrun Timer Y Position` configuration options.
* Added mod calls for modifying entries in the Boss Rush, detecting if the Hardmode Giant Clam has been defeated, detecting and setting Sulphurous and Titan Heart armor set bonuses, starting and ending Acid Rain, detecting The Devourer of Gods' phase 2 countdown, defining items as rogue weapons, and various edits to the Calamity Boss Health Bar.

## Changes

### Bosses

* All bosses that have *Bullet Hell* phases have had their projectile spawning code adjusted for smoother performance.
* All bosses except Desert Scourge have had their player targeting improved slightly.
* Boss Reactive Damage reduction is now removed if a boss has been defeated.
* In multiplayer, Jungle Dragon, Yharon and Providence, the Profaned Goddess can now target and fire projectiles at multiple players at once. This is capped at 5 players.
* If the player does less than 1 damage to a boss, the damage is no longer rounded up to 1 (2 on a critical hit) and is instead rounded down to 0.
* All bosses in Revengeance Mode or higher can now become more aggressive and enter their later phases regardless of their current HP if the player takes too long to defeat it. The timer for each boss is shared with its Reactive Damage Reduction.
* All bosses that enrage outside of a specific biome now have a 5-second delay before enraging.
* All Calamity boss debuff immunities and inflictions have been overhauled. All bosses remain immune to Confused and Pearl Aura. A more detailed list can be found below:

		+ Plantera is now immune to Venom.
		+ The Moon Lord is now immune to Nightwither.
	* All previous Calamity boss debuff immunities have been removed.
	* Crabulon, Desert Scourge, The Dragonfolly, Hive Mind, Leviathan, The Perforators, and Ravager are no longer immune to any debuffs besides Confusion and Pearl Aura.
	* The Slime God Core, Crimulan, and Ebonian Slime Gods are now immune to Poisoned.
		+ The Corrupt and Crimson slime spawns are also now immune to Poisoned.
	* Cryogen is now immune to Glacial State and Exo Freeze.
		+ Aurora Spirits and Cryocores are also now immune to Glacial State and Exo Freeze.
	* Aquatic Scourge is now immune to Irradiated and Sulphuric Poisoning.
	* Brimstone Elemental and Brimlings are now immune to Abyssal Flames and Brimstone Flames.
	* Calamitas, Cataclysm, and Catastrophe are now immune to Abyssal Flames and Brimstone Flames.
		+ Life and Soul Seekers are also now immune to Abyssal Flames and Brimstone Flames.
	* Anahita is now immune to Glacial State and Exo Freeze.
	* Astrum Aureus is now immune to Astral Infection and Poisoned.
		+ Aureus Spawns' are also now immune to Astral Infection and Poisoned.
	* The Plaguebringer Goliath is now immune to Plague, Poisoned, and Venom.
		+ Plaguebringers are also now immune to Plague, Poisoned, and Venom.
	* Astrum Deus is now immune to Kami Flu.
	* Profaned Guardians are now immune to Holy Flames and Nightwither.
	* Providence, the Profaned Goddess is now immune to Holy Flames and Nightwither.
	* Storm Weaver is immune to all debuffs in phase 1.
	* Storm Weaver is now immune to Electrified in phase 2.
	* Ceaseless Void is immune to all debuffs.
		+ Dark Energies are also immune to all debuffs.
	* Signus, Envoy of the Devourer is now immune to Whispering Death.
	* Polterghast is now immune to Nightwither and Whispering Death.
	* The Old Duke is now immune to Irradiated and Sulphuric Poisoning.
	* The Devourer of Gods is immune to all debuffs.
	* Jungle Dragon, Yharon is now immune to On Fire!
	* Supreme Calamitas, Supreme Cataclysm, and Supreme Catastrophe and now immune to Abyssal Flames and Brimstone Flames.
		+ Supreme Soul Seekers are also now immune to Abyssal Flames and Brimstone Flames.

	* Aquatic Scourge will now only inflict Irradiated for 3 seconds and can no longer inflict Venom and Bleeding.
		+ The Aquatic Scourge head will inflict Irradiated for 6 seconds.
		+ Aquatic Parasite will now inflict Irradiated for 2 seconds instead of Venom.
		+ Aquatic Urchin will now inflict Irradiated for 2 seconds instead of Venom.
	* Brimstone Elemental Brimstone Hellfireball projectiles will now inflict Brimstone Flames for 2 seconds instead of 4.
	* Calamitas will now inflict Brimstone Flames for 3 seconds instead of 5.
		+ Cataclysm will now inflict Brimstone Flames for 3 seconds instead of 5.
		+ Catastrophe will now inflict Brimstone Flames for 3 seconds instead of 5.
		+ Life Seekers can no longer inflict any debuffs.
	* The Devourer of Gods can no longer inflict Frostburn.
	* Leviathan will now inflict Bleeding for 4 seconds instead of Wet.
	* Anahita will no longer inflict any debuffs.
		+ Aquatic Aberrations will now inflict Bleeding for 2 seconds instead of Wet.
		+ Paraseas will now inflict Bleeding for 2 seconds instead of Wet.
	* Lunatic Cultist Ice Mists will now inflict Frozen for 1.5 seconds and Chilled for 3 seconds instead of 1.5 seconds of Frozen for 1, Chilled for 2 seconds. Ice Mists can no longer inflict Frostburn.
	* The Old Duke will now inflict Irradiated for 8 seconds and can no longer inflict Bleeding, Feral Bite, and Poisoned. Old Duke toxic cloud projectiles will now inflict Irradiated for 4 seconds instead of inflicting Venom for 5 seconds.
		+ Old Duke Tooth Balls will now inflict Irradiated for 4 seconds and can no longer inflict Bleeding, Feral Bite, and Poisoned.
		+ Sulphurous Sharkrons will now inflict Irradiated for 4 seconds and can no longer inflict Bleeding, Feral Bite, and Poisoned.
	* The Perforator Hive will now inflict Burning Blood for 3 seconds.
	* The Perforator Worms can no longer inflict Bleeding.
	* The Plaguebringer Goliath will now inflict Plague for 4 seconds instead of 5. Plaguebringer Goliath Plague Missiles will now inflict Plague for 3 seconds instead of 5.
	* Plantera will now only inflict Poisoned for 5 seconds.
		+ Plantera Tentacles will now only inflict Poisoned for 3 seconds.
	* Polterghast Phantom Shot projectiles will now inflict Whispering Death for 2 seconds on hit. Phantom Hook Shot projectiles will now inflict Nightwither for 2 seconds on hit.
	* Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5.
	* Profaned Guardian (Crystal) will now inflict Holy Flames for 3 seconds instead of 5.
	* Defense Profaned Guardian will now inflict Holy Flames for 4 seconds instead of 5.
	* Healer Profaned Guardian will no longer inflict any debuffs.
	* Providence, the Profaned Goddess's projectiles now inflict Holy Flames for 3 seconds instead of 2-5. Holy Ray beam now inflicts Holy Flames for 7 seconds instead of 5.
	* Signus, Envoy of the Devourer's scythe projectiles now inflict Whispering Death for 3 seconds instead of 5.
	* The Ebonian Slime God will now inflict Weak for 5 seconds instead of 3.
		+ Purple Abyss Mines inflict Weak for 0.75 seconds.
	* The Crimulan Slime God will now inflict Darkness for 2 seconds instead of 1.5.
		+ Red Abyss Mines inflict Darkness for 4 seconds.
		+ Crimson Slime Spawns will now inflict Darkness for 1.5 seconds instead of 1.
		+ Spiked Crimson Slimes will now inflict Darkness for 1.5 seconds instead of 1.
	* Storm Weaver Armored Body will now inflict Electrified for 1.5 seconds.
	* Storm Weaver Armored Tail will now inflict Electrified for 1 second.
	* Storm Weaver Body will now inflict Electrified for 1.5 seconds.
	* Storm Weaver Head will now inflict Electrified for 3 seconds instead of 1.5 in Revengeance Mode.
	* Storm Weaver Tail will now inflict Electrified for 1 second.

* All debuffs that slow or freeze enemies will grant bosses a 30-second global cooldown before they can be slowed again.
* If the `Early Hardmode Progression Rework` is enabled, the Wall of Flesh and Mechanical bosses' stats and progression unlocks will be dramatically altered:

	* Crimson and Demon Altars will now drop 6 Souls of Night when broken.
	* The Pwnhammer and Hammush will now state that Crimson and Demon altars will not spawn ores when broken.
	* The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
		+ If no Mechanical Bosses have been defeated:
			- The Mechanical Boss' base HP is decreased by 20%
			- The Mechanical Boss' base damage is decreased by 20%
		+ If one Mechanical Boss has been defeated:
			- The Mechanical Boss' base HP is decreased by 10%
			- The Mechanical Boss' base damage is decreased by 10%
		+ If two Mechanical Bosses have been defeated:
			- The Mechanical Boss has no stat adjustments.
	* The first mechanical boss defeated will now cause Mythril and Orichalcum to be spawned in the world.
	* The second mechanical boss defeated will now cause Adamantite and Titanium to be spawned in the world.
	* The third mechanical boss defeated will now cause Hallowed Ore to be spawned in the underground Hallow Biome.
	* All mechanical bosses will drop Hallowed Bars once they have all been defeated.

* All damage taken by segmented bosses, Brimstone Hearts, and Dark Energies that can pierce have diminishing returns.
* All segmented bosses now resist damage dealt by True Melee strikes by 50%.
* All Vanilla bosses now utilize a standard 25% / **33%** drop chance for their regular loot. All Vanilla bosses no longer have mutually exclusive drops.

#### Boss Rush

* Added custom visual effects that play during the Boss Rush. The intensity of these effects increases the further the event has progressed.
* Decreased the HP of all Boss Rush bosses (other than Ceaseless Void) by 90%. A detailed list can be found below:

	* Decreased Brain of Cthulhu base HP from 1,000,000 / **1,700,000** / **2,720,000** to 100,000 / **170,000** / **272,000**.
	* Decreased King Slime base HP from 3,000,000 / **4,200,000** to 300,000 / **420,000**.
	* Decreased Eye of Cthulhu base HP from 4,500,000 / **5,850,000** / **7,312,500** to 450,000 / **585,000** / **731,250**.
	* Decreased Skeletron Prime base HP from 1,100,000 / **1,650,000** / **1,980,000** to 110,000 / **165,000** / **198,000**.
	* Decreased Golem base HP from 1,300,000 / **1,950,000** / **4,425,000** to 130,000 / **195,000** / **442,500**.
	* Decreased Profaned Guardians base HP from 2,650,000 / **4,040,000** to 265,000 / **404,000**.
	* Decreased Eater of Worlds base HP from 2,500,000 / **3,500,000** / **4,550,000** to 250,000 / **350,000** / **455,000**.
	* Decreased Astrum Aureus base HP from 7,400,000 / **11,840,000** to 740,000 / **1,184,000**.
	* Decreased The Destroyer base HP from 2,500,000 / **3,750,000** / **4,687,500** to 250,000 / **375,000** / **468,750**.
	* Decreased The Twins base HP from 2,750,000 / **4,125,000** / **5,268,750** to 275,000 / **412,500** / **526,875**.
	* Decreased The Dragonfolly base HP from 3,000,000 / **4,800,000** to 300,000 / **480,000**.
	* Decreased Wall of Flesh base HP from 4,500,000 / **6,300,000** / **11,970,000** to 450,000 / **630,000** / **1,197,000**.
	* Decreased The Hive Mind base HP from 3,350,000 / **5,360,000** to 350,000 / **536,000**.
	* Decreased Skeletron base HP from 1,600,000 / **3,200,000** / **4,000,000** to 160,000 / **320,000** / **400,000**.
	* Decreased Storm Weaver base HP from 3,670,000 / **5,872,000** to 475,000 / **760,000**.
	* Decreased Aquatic Scourge base HP from 10,000,000 / **16,000,000** to 1,000,000 / **1,600,000**.
	* Decreased Desert Scourge base HP from 16,500,000 / **26,400,000** to 1,650,000 / **2,640,000**.
	* Decreased Lunatic Cultist base HP from 2,640,000 / **3,300,000** / **4,675,000** to 264,000 / **330,000** / **467,500**.
	* Decreased Crabulon base HP from 11,000,000 / **17,600,000** to 1,100,000 / **1,760,000**.
	* Decreased Plantera base HP from 1,600,000 / **2,240,000** / **5,152,000** to 160,000 / **224,000** / **515,200**.
	* Increased Ceaseless Void base HP from 200 / **400** to 72,000 / **115,200**
	* Decreased The Perforators base HP from 2,700,000 / **4,320,000** to 270,000 / **432,000**.
	* Decreased Cryogen base HP from 3,000,000 / **4,800,000** to 300,000 / **480,000**.
	* Decreased Brimstone Elemental base HP from 6,500,000 / **10,400,000** to 650,000 / **1,040,000**.
	* Decreased Signus, Envoy of the Devourer base HP from 2,400,000 / **3,840,000** to 240,000 / **384,000**.
	* Decreased Ravager base HP from 6,370,000 / **9,650,000** to 637,000 / **965,000**.
	* Decreased Duke Fishron base HP from 2,900,000 / **3,480,000** / **6,438,000** to 290,000 / **348,000** / **643,800**.
	* Decreased Moon Lord base HP from 3,100,000 / **4,650,000** / **7,980,000** to 310,000 / **465,000** / **798,000**.
	* Decreased Astrum Deus base HP from 4,900,000 / **7,840,000** to 650,000 / **1,040,000**.
	* Decreased Polterghast base HP from 3,250,000 / **5,200,000** to ​​325,000 / **520,000**.
	* Decreased The Plaguebringer Goliath base HP from 3,700,000 / **5,920,000** to 370,000 / **592,000**.
	* Decreased Calamitas base HP from 5,200,000 / **8,320,000** to 520,000 / **832,000**.
	* Decreased Leviathan and Anahita base HP from 9,600,000 / **15,360,000** to 960,000 / **1,536,000**.
	* Decreased The Old Duke base HP from 4,000,000 / **6,400,000** to 400,000 / **640,000**.
	* Decreased The Slime God base HP from 8,200,000 / **13,120,000** to 820,000 / **1,312,000**.
	* Decreased Providence, the Profaned Goddess base HP from 12,500,000 / **20,000,000** to 1,250,000 / **2,000,000**.
	* Decreased Supreme Calamitas base HP from 2,100,000 / **3,360,000** to 500,000 / **336,000**.
	* Decreased Jungle Dragon, Yharon base HP from 3,700,000 / **5,920,000** to 370,000 / **592,000**.
	* Decreased The Devourer of Gods base HP from 9,200,000 / **14,720,000** to 1,500,000 / **2,400,000**.

* The Sentinels of the Devourer can no longer spawn twice during the Boss Rush.

#### Anahita and Leviathan

* The Leviathan now utilizes 3 separate hitboxes for its head, tail, and body. All three hitboxes share the same immunity frame timer.
* Added a custom spawn animation for The Leviathan.

#### Adult Eidolon Wyrm

* Now classified as a Superboss.
* Increased HP from 1,000,000 / **2,000,000** to 2,100,000 / **3,360,000** / **3,864,000**.
* Decreased head defense from 3000 to 700 and DR from 99.99999% to 40%.
* Adult Eidolon Wyrm AI has been completely overhauled:
	+ Now has two phases, each phase will consist of several attacks.
	+ Will always chase and occasionally lunge towards the player.
	+ In phase 1:
		- After three lunges have been performed lightning projectiles will be rained down on the player.
		- After four lunges are performed, it will spawn in a Eidolon Wyrm.
		- After seven lunges are performed, it will fire three barrages of Ice Mist projectiles from below the player.
		- After eight lunges are performed, it will rapidly dash into the player and spawn in five Eidolists.
		- After nine lunges the counter is reset.
	+ At 50% HP, it will enter phase 2:
	+ After three lunges are performed, it will spin around the player's last position and will consecutively fire shadowflame fireballs towards the center. If the player is not being spun around, these projectiles travel 50% faster.
	+ After four lunges are performed, lightning projectiles will be rained down on the player.
		- After seven lunges are performed, it will spawn seven Ancient blasts that will circle the player's last position and explode three times. Each time an ancient blast projectile explodes, it releases four ancient blast shards.
		- After nine lunges are performed, it will again fire three barrages of Ice Mist projectiles from below the player. After nine lunges the counter is reset.
* AI is now affected by difficulty changes.
* Now has a map icon.

#### Aquatic Scourge

* Increased HP from 73,000 / **116,800** / **136,000** to 80,000 / **128,000** / **147,200**.
* Increased body segment DR from 5% to 10%.
* Decreased head DR from 10% to 5%.
* No longer enrages if the player flips gravity.
* Increased its out of biome enrage velocity by 40%.
* Now only uses its projectile vomit attack when it has 75% HP or less.
* Now only releases toxic clouds when it has 50% HP or less. Clouds now spawn at a consistent rate.
* Toxic cloud projectiles now use a circular hitbox.
* Now telegraphs its Revengeance Mode spin attack by turning brownish over time. If it is submerged in liquid it will return to its normal color hue and will not perform its spin attack.
* Reactive DR effectiveness is now increased by 100% if Plantera has not been defeated.

#### Astrum Aureus

* Decreased defense from 50 to 40.
* Decreased post-Moon Lord HP from **624,000** to 230,000 / **368,000** / **468,000**.
* Post-Moon Lord buff is no longer exclusive to Revengeance Mode.
* Increased Aureus Spawn post-Moon Lord HP from 3000 to 8250.
* Decreased Astrum Aureus and Aureus Spawn post-Moon Lord damage multipliers from 3x to 2x.
* Will now always jump towards a player instead of away from them.
* Can now walk on platforms in its idle phase.
* Decreased recharge timer from 2.5 seconds to 2. While enraged, it will no longer recharge.
* Now only fires 6 crystals instead of 10 while it has 75% HP or more.
	+ Crystals are no longer fired at the same time, they are now fired consecutively.
* Now has a third phase that starts at 50% HP, during this phase, it now cycles through all of its attacks 50% faster. Its recharge timer does not change.
* Its hitbox has been split into three ovals to make the fight fairer.
* Now drops 25  instead of 35 .

#### Astrum Deus

* Increased HP from 187,500 / **300,000** / **360,000** to 200,000 / **320,000** / **384,000**.
* No longer enrages if the player flips gravity.
* Summoning animation is now sped up by 100% when using Starcore.
* Astral Mine projectiles now use a circular hitbox.
* Initial invulnerability in the second phase is reduced from 10 seconds to 5.
* Second phase clone now has a distinct glowmask.
* Reactive DR effectiveness is now increased by 100% if the Moon Lord has not been defeated.
* Now resists the Tenebreus Tides water blade projectiles by 50%.
* No longer resists the Stardust Dragon Staff minion by 75%, and the Lazhar, Inferno Fork, Cosmic Rainbow, Plague Staff, Eidolon Staff, and Charged Blaster Cannon by 25%.
* Now drops 25  instead of 20 .

#### Brimstone Elemental

* Decreased post-Providence HP from 240,000 / **384,000** / **524,800** to 150,000 / **240,000** / **328,000**.
* Decreased Brimling post-Providence HP from 40,000 to 26,000.
* Decreased cocoon defense from 99,999 to 60.
* Decreased ray phase defense from 45 to 30.
* Decreased Brimling cocoon DR from 80% to 60%.
* Can no longer fire projectiles as her cocoon phase starts.
* Brimstone Dart rings from her cocoon phase now rotate every other shot.
* Her inability to teleport below 33% health is now exclusive to Revengeance and Death Mode.
* Can no longer go into her cocoon unless she has performed 3 attacks.

#### Calamitas

* No longer has a first phase.
* Decreased Calamitas post-Providence HP from 112,500 / **180,000** / **248,400** to 75,000 / **120,000** / **144,000**.
* Decreased Cataclysm post-Providence HP from 27,000 / **54,000** / **79,200** to 18,000 / **36,000** / **52,800**.
* Decreased Catastrophe post-Providence HP from 22,500 / **45,000** / **66,150** to 15,000 / **30,000** / **44,100**.
* Calamitas' overall movement is now more fluid.
* Now utilizes the same position tracker that Supreme Calamitas uses.
* Will now only dash below 75% HP.
* Dashes no longer predict the player's movement.
* At 70% HP and at 10% HP, will now initiate a bullet-hell. During this time Calamitas will be invulnerable and will hover above the player.
	+ Bullet-hells will last 15 seconds.
* At 40% HP, will spawn both of her brothers. No longer spawns her brothers periodically throughout the fight.
* Soul Seekers can no longer fire while Calamitas is firing a barrage of lasers.
* Increased reactive DR duration from 190 seconds to 240 seconds.

#### Ceaseless Void

* Increased HP from 200 / **400** to 67,200 / **107,520** / **123,648**.
* Decreased DR from 99.99% to 50%.
* Decreased Dark Energy HP from 24,000 / **48,000** to 6,000 / **12,000**.
* Dark Energy now resists damage from the Nuclear Fury and Wave Pounder by 50%.
* Dark Energies will now spawn in clusters of 3-5 and revolve around Ceaseless Void. When the total HP of all of the Dark Energies is at 50% (1st time), 35% (2nd time), 25% (3rd time), or 20% (4th time), all Dark Energies will become invulnerable and all Dark Energies and players will be sucked towards Ceaseless Void. During this time Ceaseless Void can be damaged.
* When Ceaseless Void is at 5% HP, it will suck in all Dark Energies and players for 15 seconds. After the 15 seconds have ended, Ceaseless Void will implode and drop its loot.
* Removed the tile enrage mechanic.
* Now drops its own Treasure Bag in Expert Mode or higher.

#### Crabulon

* Will now always jump towards the player instead of away from them.
* Can now walk on platforms in its idle state.
* Hitbox has been split into three ovals to make the fight fairer.

#### Cryogen

* Increased HP from 17,900 / **26,300** / **42,080** to 18,795 / **30,072** / **44,184**.
* Decreased phase 6 defense from 18 to 0.
* Cryogen's overall movement is now more fluid.
* Projectiles now always follow a set pattern in all phases.
* Ice Bomb placement has been adjusted to make it more fair.
* Cryogen and its Ice Shield now use a circular hitbox.
* Increased its out of biome enrage velocity by 50%.
* Now drops 10  instead of 12 .

#### Desert Scourge

* Increased HP from 2300 / **3680** / **4240** to 2600 / **4160** / **4800**.
* Defeating the Desert Scourge will now increase the HP of Antlions, Antlion Swarmers, and Tomb Crawlers by 25% and the HP of Dungeon Guardians by 10%. Antlion and Antlion Swarmer's defense is also increased by 50%.
* Desert Scourge AI now uses custom AI instead of Worm AI.

#### The Destroyer

* No longer enrages if the player flips gravity.
* Revengeance Mode laser-pattern has been reworked, all lasers now fire consecutively from head to tail.
* Probes are now immune for the first 2 seconds after spawning in. During this time they will not fire their lasers.
* No longer has defense scaling in Revengeance Mode and will use its vanilla Terraria defense at all times.
* Reactive DR effectiveness is now increased by 100% if Plantera has not been defeated.
* No longer resists the Spear of Paleolith, Desecrated Water, Kelvin Catalyst, and Pearlwood Bow by 25%.

#### The Devourer of Gods

* Now uses one entity to make up its two phases. The Devourer of Gods will transition into its second phase at 60% HP. During this time its health bar will vanish.
* Decreased HP from 1,825,000 / **2,920,000** / **3,360,000** to 888,750 / **1,422,000** / **1,706,400**.
* The Devourer of Gods' head in Death Mode no longer instantly kills the player.
* Increased phase 1 head damage from 250 / **500** / **550** to 300 / **600** / **650** / **680**.
* Increased phase 2 head damage from 300 / **600** / **650** to 350 / **700** / **750** / **780**.
* Decreased Cosmic Guardian HP from 100,000 / **200,000** to 50,000 / **100,000**.
* Background shader is no longer present while fighting the weakened Sentinels.
* In both phases, The Devourer of Gods will now fire out a single laser directly towards the player during its laser barrages.
* Added a custom portal animation that plays while The Devourer of Gods is teleporting. This effect also occurs when transitioning into its second phase.
* Phase 2 will now only teleport when below 30% HP.
* Devourer of Gods will now unleash a barrage of cosmic fireballs when it teleports.
* Defeating The Devourer of Gods' second phase will now enable the buffed Solar Eclipse event.
* In both phases, the head and tail segments now take less damage the further away they are from the player. The maximum damage reduction is 25%.
* Head segment in both phases now take 10% increased damage instead of 25%. The tail segment in both phases still takes 25% increased damage.
* Body segments no longer have increased DR in Death Mode, and instead have a static 92.5% DR.
* Body segments no longer have Reactive DR.
* Now resists the Valediction stealth strike by 10%, Dark Spark by 15%, Wave Pounder by 25%, and the Sealed Singularity by 50%.
* Now takes 15% more damage from the Time Bolt stealth strike.
* Now drops 80  instead of 1 .

#### The Dragonfolly

* Decreased HP from 227,500 / **364,000** / **404,000** to 170,625 / **273,000** / **303,000**.
* Feather projectiles are now 33% slower when they spawn in.
* Increased feather projectile spawn distance from 35 blocks to 50.
* If feathers are spawned while Dragonfolly is charging, feathers can not be spawned in for another 6 seconds unless Dragonfolly is stationary.
* Will now fire 24 feathers in phase 1 and 20 feathers in phase 2 instead of 6 in phase 1 and 5 in phase 2.
* Feather projectiles now spawn in an arch pattern towards the player instead of a circle.
* No longer interacts with tiles.

#### Duke Fishron

* Increased Revengeance Mode HP from **111,000** to **117,000**.
* Decreased phase 1 defense from 60 to 50.
* Decreased phase 2 defense from 50 to 40.
* Decreased phase 3 defense in Revengeance Mode from **37** to **0**.
* Increased DR from 10% to 15%.
* Sharknado sharks can no longer deal damage for the first 42 frames after they've spawned in.

#### Eye of Cthulhu

* Increased Revengeance Mode HP from **4550** to **4732**.
* Decreased phase 2 defense from 6 to 0.
* Decreased Revengeance Mode phase 3 and 4 defense from 6 to 0.

#### Golem

* Increased total health in Revengeance Mode from **92,250** to **111,000**.
* Golem now falls much faster in Revengeance and Death Mode.
* Golem's fists now attack more often.
* The player can now lifesteal off of Golem in Revengeance Mode.

#### The Hive Mind

* Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
	+ Its spawn cluster attacks now appear at 95%, 90%, and 85% of its overall health instead of 75%, 50%, and 25% in the first phase.
	+ Its new attacks in Revengeance Mode now appears at 53% and 27% of its overall health instead of 66% and 33% in the second phase.
* Its defense in phase 1 is decreased from 10 to 8, while phase 2 defense is increased from 5 to 8.
* No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% DR that cannot be reduced.
* Now uses a circular hitbox.

#### Jungle Dragon, Yharon

* Decreased HP from 2,275,000 / **3,640,000** / **4,040,000** to 1,080,625 / **1,729,000** / **2,074,800**.
* Decreased defense from 150 to 90.
* Decreased phase 1 DR from 24% to 22%.
* Decreased phase 2 DR from 26% to 22%.
* Decreased reactive DR timer from 5 minutes to 4 minutes and 15 seconds.
* Decreased Melee Detonating Flame HP from 20,000 / **40,000** to 3900 / **7800**.
* Decreased Melee Detonating Flame defense from 150 to 26.
* Decreased Fireball Detonating Flame HP from 15,000 / **30,000** to 3000 / **6000**.
* Decreased Fireball Detonating Flame defense from 150 to 20.
* Bordernados are now always symmetrical and act more like a wall instead of a cone. Bordernadoes no longer get gradually wider the higher up they go.
* Fireball projectiles now use a circular hitbox.
* Jungle Dragon, Yharon's health bar now displays its total HP instead of just its phase 1 or phase 2 HP.
* Jungle Dragon, Yharon's subphase transitions now occur at 75% / **85%** / **90%**, 62.5% / **70%** / **75%** / **80%**, 27.5% / **38.5%** / **44%**, 13.8% / **22%** / **27.5%** / **35.8%**, and **11%** / **16.5%**.
* Jungle Dragon, Yharon's second phase no longer has any requirements, and is now triggered when Yharon reaches 55% of its total HP:
	+ No longer drops any items when its first phase is defeated.
	+ No longer heals 80% of its total HP during its 15-second invulnerability when transitioning into phase 2.
* Now properly slows down to a halt when advancing into its next subphase.
* Bullet hells now last for a shorter duration as its health lowers.
* No longer sticks to a single coordinate before doing an attack, and will now pick any location within a 38 block radius of the player.
* Now decreases how long it telegraphs its fast charge as it enters later phases of the fight.
* Now resists damage from The Reaper by 10%.
* Now drops 1  instead of 1  50 .

#### Lunatic Cultist

* Increased DR from 10% to 15%.
* Lightning attack in Revengeance mode is now predictive and will track and fire ahead of the player.
* Will now begin to fire two Ice Mists per attack instead of one when below 70% HP in Revengeance Mode.
* Ancient Doom projectiles in Revengeance Mode will now spawn twice per attack cycle.
* When below 50% HP in Revengeance Mode, Ancient Doom projectiles will now circle the player and will split 5 seconds later.
* Clone fireball projectiles and Ancient Dooms and their projectiles are now more visible.

#### Moon Lord

* Increased DR from 5% to 15%.
* All projectiles now inflict Nightwither in Revengeance and Death Mode.

#### The Old Duke

* Decreased HP from 750,000 / **1,200,000** / **1,600,000** to 412,500 / **660,000** / **792,000**.
* Will now look in the direction that it is about to dash instead of directly at the player when telegraphing its dash.
* The tired sound effect can now only be heard by the player that Old Duke has targeted.
* The Tooth Balls, Gas Clouds, and Teeth projectiles now use the same immunity frame timers.
* Toxic cloud projectiles now use a circular hitbox.
* Can no longer be color adjusted through external means.
* Increased despawn range by 50 blocks for a total range of 550 blocks.
* Now deals 75% less contact damage while tired.
* Now resists damage from the Time Bolt by 20% and The Last Mourning's projectiles by 60%.
* Now drops 70  instead of 75 .

#### The Perforators

* The Perforator Hive now occasionally charges up and launches several Ichor blobs towards the player when below 70% HP. Ichor blobs will linger on tiles for 10 seconds. This attack can not be performed if any Perforator worms are alive.
* All projectiles spawned by the Perforator Hive can now pass through tiles so long as they are above the player.
* The Perforator Hive will now deal no contact damage for the first 3 seconds after spawning in.
* The Perforator Worm AI now uses custom AI instead of Worm AI.

#### Plaguebringer Goliath

* Decreased DR from 40% to 30%.
* Will now play custom sound effects and audio cues throughout the fight.
* Now has a circular hitbox.

#### Plantera

* Increased Revengeance Mode HP from **96,600** to **126,000**.
* Decreased phase 1 defense from 42 to 32.
* Decreased phase 2 defense in Revengeance Mode from **21** to **10**.
* Revengeance Mode spore projectiles can no longer deal damage for the first 2 seconds after they are spawned in.

#### Polterghast

* Decreased HP from 412,500 / **660,000** / **792,000** to 350,000 / **560,000** / **672,000**.
* Phantom Shot projectiles can no longer bounce off of tiles.
* Mine projectiles now use a circular hitbox.
* When Polterghast or its clone is moving slowly, its core will now change from red to black.
* Now sticks to a charge location once it finds one and will now wait for 15 frames before charging.
* Will now look in the direction it is about to charge in.
* Increased tile detection enrage by 20%.
* Can no longer become enraged during the Boss Rush.
* Now resists the Time Bolt by 10%, and the Grand Dad by 25%.
* Now drops 30-40 / **40-50** Phantoplasm instead of 10-20 / **20-30**.

#### Profaned Guardians

* Decreased main Profaned Guardian HP from 102,500 / **164,000** / **180,000** to 76,875 / **123,000** / **135,000**.
* Decreased rock Profaned Guardian HP from 40,000 / **56,000** / **70,000** to 30,000 / **42,000** / **52,500**.
* Decreased crystal Profaned Guardian HP from 25,000 / **35,000** / **49,000** to 18,750 / **26,250** / **36,750**.
* Decreased main Profaned Guardian defense from 50 to 40.
* Decreased crystal Profaned Guardian defense from 35 to 30.
* Decreased main Profaned Guardian DR from 40% to 30%.
* Increased rock Profaned Guardian DR from 25% to 40%.
* Increased crystal Profaned Guardian DR from 5% to 20%.
* Main Profaned Guardian now drops 15  instead of 25 .

#### Providence, the Profaned Goddess

* Decreased HP from 440,000 / **704,000** / **800,000** to 330,000 / **528,000** / **600,000**.
* Decreased DR from 35% to 30%.
* Decreased Offensive Guardian HP from 42,500 / **85,000** to 31,875 / **63,750**.
* Decreased Defensive Guardian HP from 25,000 / **50,000** to 18,750 / **37,500**.
* Decreased Healer Guardian HP from 40,000 to 30,000.
* Decreased Healer Guardian defense from 35 to 30.
* Increased Healer Guardian DR from 15% to 20%.
* Day and Night Cocoon stars now reset the Adrenaline Meter if they contact the player. This change does not affect the Healing Cocoon stars.
* Healing Cocoon stars now have a 25% / **16.67%** / **12.5%** chance to spawn during the cocoon phase instead of a static 25% chance in Normal, Expert, and Revengeance Mode.
* Healing Cocoon stars are now more vibrant.
* Non-healing Cocoon stars are now rotated by 45 degrees.
* Holy Bomb and Flare projectiles now use a circular hitbox.
* The Offensive, Defensive, and Healer Guardians now have map icons.
* Providence's loot will now only spawn in a box in the Underworld biome. Decreased box size by 67%.
* When afflicted by the Holy Inferno debuff, the player is marked with a flaming icon instead of reducing vision.
* No longer takes 50% more damage from the Elemental Axe minions.
* Hit sound now has a slight delay.

#### Queen Bee

* Increased Revengeance Mode HP from **5472** to **5712**.
* Now only gains 10 defense as her HP decreases in Revengeance Mode instead of 20.

#### Ravager

* Decreased total post-Providence HP from 991,655 / **1,326,675** / **1,447,635** to 708,325 / **947,625** / **1,034,025**.
* Decreased post-Providence damage multiplier from 2x to 1.5x.
* Decreased body DR from 40% to 35%.
* Head, Claws, and Legs now have a uniform 40 defense and 15% DR.
* Increased Rock Pillar defense from 0 to 50.
* Decreased Rock Pillar DR from 50% to 30%.
* Will now always jump towards the player instead of away from them. Jump frequency increased by 40%.
* No longer fires out a spread of 8 lasers from its body, fireball projectiles from its broken arms, and lingering spark projectiles from its broken legs.
* Hitbox has been rewritten to make the fight fairer.
* Rock Pillars now create gores when broken.
* Now resists true melee attacks by 50%, and Sky Dragon's Fury's secondary attack by 75%.

#### Signus, Envoy of the Devourer

* Now uses a circular hitbox.
* Decreased HP from 280,000 / **448,000** / **712,800** to 224,000 / **358,400** / **570,240**.
* Decreased Cosmic Mine HP from 6000 to 3900.
* Decreased defense from 70 to 60.
* Now resists the Time Bolt by 10%, and the Grand Dad by 25%.
* Now drops its own Treasure Bag in Expert Mode or higher.

#### Skeletron Prime

* No longer enrages if the player flips gravity.
* Now slows down by 50% while using a true melee weapon in Revengeance Mode.
* Laser pattern in Revengeance Mode now uses a set pattern.

#### The Slime God

* No longer enrages if the player flips gravity.
* Increased fall speed of the slimes in their slam attack.
* Abyss Ball projectiles now use a circular hitbox.
* Increased Crimulan and Ebonian Slime God's reactive DR duration from 60 seconds to 90 seconds.

#### Storm Weaver

* Now uses one entity to make up its two phases. Storm Weaver will transition into its second phase at 90% HP.
* Phase 1 Tail now has a rainbow glowmask.
* Lightning will now flash in the background before lightning projectiles spawn.
* Distance offsets when spawning lightning orbs are no longer random.
* Decreased phase 1 HP from 100,000 / **160,000** to 65,000 / **104,000**.
* Decreased phase 2 HP from 900,000 / **1,440,000** to 760,500 / **1,216,800**.
* Phase 2 reactive DR effectiveness is now increased by 100% if The Devourer of Gods has not been defeated.
* No longer resists the Stardust Dragon Staff minion by 90% and the Shattered Sun by 10%.
* Now drops its own Treasure Bag in Expert Mode or higher.

#### Supreme Calamitas

* No longer classified as a superboss.
* Decreased HP from 5,000,000 / **8,000,000** / **8,800,000** to 1,000,000 / **1,600,000** / **1,840,000**.
* Decreased defense from 120 to 100.
* Decreased Sepulcher HP from 1,000,000 / **1,200,000** / **2,000,000** to 300,000 / **345,000**.
* Decreased Brimstone Heart HP from 160,000 / **180,000** to 25,600 / **29,440**.
* Brimstone Hearts now have piercing resistance. Removed all previous damage resistances.
* Decreased Supreme Cataclysm and Supreme Catastrophe HP from 1,200,000 / **1,500,000** to 240,000 / **276,000**.
* Decreased Supreme Cataclysm and Supreme Catastrophe defense from 100 to 80.
* Removed Supreme Catastrophe and Cataclysm damage resistances.
* Decreased Supreme Soul Seeker HP from 50,000 / **90,000** / **170,000** to 15,000 / **24,000** / **28,000**.
* Decreased Supreme Soul Seeker defense from 80 to 60.
* Decreased Supreme Calamitas, Catastrophe, and Cataclysm DR from 70% / **75%** to 25%.
* Decreased Supreme Calamitas, Catastrophe, and Cataclysm Boss Rush DR from 60% to 25%.
* Decreased Supreme Soul Seeker DR from 35% to 25%.
* Now summoned at an Altar of the Accursed using Ashes of Calamity or the Eye of Extinction.
	+ The Eye of Extinction no longer summons Supreme Calamitas directly, and instead functions similarly to the Starcore.
* All projectile spawning animations and dialogue have been redone to match her redesign. All new dialogue can be found below:

	* "You should have just died..." (When the fight begins after the first bullet hell)
	* "It wasn't too long ago you barely managed to defeat my doppelganger. Quite the failure, wasn't it?" (During the second bullet hell)
	* "You've harnessed great power, but you wield it for no one but yourself." (During the third bullet hell)
	* "Would you like to meet my family? Horrible, isn't it?" (When summoning Supreme Cataclysm and Supreme Catastrophe)
	* "You will suffer greatly." (When transitioning into her second phase)
	* "It's absurd to even think of trying to get away. As long as you live, you will suffer." (During the fourth bullet hell)
	* "An upstart who recklessly stole and killed their way to power. I wonder, who does that remind me of...?" (When summoning the Supreme Soul Seekers)
	* "You have no stake in this battle. No one gave you any say in this matter!" (During the fifth bullet hell)
	* "Once the dust has settled and only one remains, if it is you, what value will this have had?!" (When summoning Sepulcher for the second time)
	* The following quotes play consecutively once Supreme Calamitas is at 5% HP or lower:
		+ "Just stop!"
		+ "I have no future if I lose here."
		+ "Once you have bested me, you will only have one path forward."
		+ "And that path... also has no future."
	* The following quotes play consecutively once Supreme Calamitas is at 1% HP or lower:
		+ "Even if he has thrown all else away, his power remains."
		+ "I have no more energy left to resent him, or you..."
		+ "It will all be in your hands now."
	* "If you're looking for some fourth-degree burns, you've got the right person." (When rematched)
	* "When the time comes, would you like to join my creation?" (When the rematch fight begins after the first bullet hell)
	* "You'll still have to work hard for this victory." (During the second bullet hell when rematched)
	* "I haven't had such an interesting target dummy to test my magic on in a long time." (During the third bullet hell when rematched)
	* "Empty shells of their former selves. I doubt even a scrap of their spirits remain." (When summoning Supreme Cataclysm and Supreme Catastrophe during a rematch)
	* "Here we go again." (When transitioning into her second phase during a rematch)
	* "I wonder if you've seen these in your nightmares since our first battle?" (During the fourth bullet hell when rematched)
	* "Your skill hasn't faltered in the least." (When summoning the Supreme Soul Seekers during a rematch)
	* "Isn't this exciting?" (During the fifth bullet hell when rematched)
	* "Here comes the crawling tomb, one last time." (When summoning Sepulcher for the second time during a rematch)
	* The following quotes play consecutively once Supreme Calamitas is at 5% HP or lower during a rematch:
		+ "A terrific display, I concede this match to you."
		+ "No doubt you will face enemies stronger than I."
		+ "I trust you will not make the same mistakes he did."
		+ "I can't imagine what your future holds now."

* Supreme Calamitas' sprite will now change once she has been defeated once.
* Supreme Calamitas' sprite will now change when she performs a dash.
* Brimstone Hearts are now attached to the top of the arena by veins.
* Cinder particles spawn in the background as Supreme Calamitas performs a bullet hell, or her health drops below 10%.
* Will now perform a summoning animation when spawning in Sepulcher, Supreme Catastrophe and Supreme Cataclysm.
* Brimstone Monsters will now target a new player if their current target dies in multiplayer.
* Bullet hell projectile spawn delay is now based on the world difficulty.
* Slightly increased the delay before Supreme Calamitas fires another hellblast projectile towards the player.
* All projectiles spawned by Supreme Calamitas will now have a 2x velocity multiplier if any player leaves the arena.
* Supreme Catastrophe and Supreme Cataclysm now fire custom projectiles.
* Increased spawn frequency of Brimstone Hellblasts during Bullet Hell 2.
* Vulnerability Hex now decreases the player's DR by 10% instead of 30% and decreases defense by 10 instead of 30.
* Now resists Onyxia by 10%. Both brothers now resist the Phoenix Flame Barrage by 10%. Supreme Soul Seekers now resist the Executioner's Blade stealth strike and Celestus by 10%, Yharim's Crystal by 25%, Murasama by 35%, and Chicken Cannon explosions by 85%.

#### The Twins

* No longer enrage if the player flips gravity.
* Retinazer now slows down between 25% and 50% while using a true melee weapon depending on how close the player is to it.
* Decreased Retinazer Revengeance Mode HP from **44,850** to **39,000**.
* Increased Spazmatism Revengeance Mode HP from **37,500** to **46,575**.
* Decreased Retinazer phase 2 defense in Revengeance Mode from **30** to **20**.
* Decreased Spazmatism phase 2 defense in Revengeance Mode from **40** to **28**.

#### Wall of Flesh

* Will now shoot out a demon scythe when releasing Leeches in Revengeance and Death Mode.

### Balance

* All items that deal damage now utilize a **+5%/-5%** damage deviation instead of vanilla Terraria's base **+15%/-15%** damage deviations.
* All bonus projectiles spawned by accessories and armor sets can no longer proc themselves.
* All items, buffs, and debuffs that grant the player bonus immunity frames are now additive.
* All defense increasing modifiers now scale throughout progression:
	+ The **Hard** modifier now increase defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
	+ The **Guarding** modifier now increases defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
	+ The **Armored** modifier now increases defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
	+ The **Warding** modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
* The critical strike chance modifiers have had their nerfs reverted:
	+ The **Precise** modifier now grants +2% critical strike chance.
	+ The **Lucky** modifier now grants +4% critical strike chance.
* Nerfed several Proficiency bonuses. A detailed list can be found below:

	* Decreased level 5 Melee Proficiency melee swing speed bonus from 2% to 1%.
	* Decreased level 6 Melee Proficiency melee swing speed bonus from 3% to 1%.
	* Decreased level 7 Melee Proficiency melee swing speed bonus from 4% to 2% and melee critical strike chance bonus from 2% to 1%.
	* Decreased level 8 Melee Proficiency melee damage bonus from 5% to 4% and melee swing speed bonus from 5% to 2%.
	* Decreased level 9 Melee Proficiency melee swing speed bonus from 5% to 2% and melee critical strike chance bonus from 3% to 2%.
	* Decreased level 10 Melee Proficiency melee damage bonus from 6% to 5%, melee swing speed bonus from 6% to 3%, and melee critical strike chance bonus from 3% to 2%.
	* Decreased level 11 Melee Proficiency melee damage bonus from 7% to 5%, melee swing speed bonus from 7% to 2%, and melee critical strike chance bonus from 4% to 2%.
	* Decreased level 12 Melee Proficiency melee damage bonus from 8% to 5%, melee swing speed bonus from 8% to 4%, and melee critical strike chance bonus from 4% to 3%.
	* Decreased level 13 Melee Proficiency melee damage bonus from 9% to 6%, melee swing speed bonus from 9% to 4%, and melee critical strike chance bonus from 5% to 3%.
	* Decreased level 14 Melee Proficiency melee damage bonus from 10% to 6%, melee swing speed bonus from 10% to 5%, and melee critical strike chance bonus from 5% to 3%.
	* Decreased level 15 Melee Proficiency melee damage bonus from 12% to 6%, melee swing speed bonus from 12% to 6%, and melee critical strike chance bonus from 6% to 3%.
	* Decreased level 4 Ranged Proficiency ranged damage bonus from 3% to 2%.
	* Decreased level 5 Ranged Proficiency ranged damage bonus from 3% to 2%. Increased its movement speed bonus from 1% to 2%.
	* Decreased level 6 Ranged Proficiency ranged damage bonus from 4% to 2%. Increased its movement speed bonus from 1% to 3%.
	* Decreased level 7 Ranged Proficiency ranged damage bonus from 4% to 2%. Increased its movement speed bonus from 2% to 3%.
	* Decreased level 8 Ranged Proficiency ranged damage bonus from 5% to 3%. Increased its movement speed bonus from 2% to 3%.
	* Decreased level 9 Ranged Proficiency ranged damage bonus from 5% to 3% and ranged critical strike chance bonus from 3% to 2%. Increased its movement speed bonus from 2% to 4%.
	* Decreased level 10 Ranged Proficiency ranged damage bonus from 6% to 4% and ranged critical strike chance bonus from 3% to 2%. Increased its movement speed bonus from 3% to 4%.
	* Decreased level 11 Ranged Proficiency ranged damage bonus from 7% to 4% and ranged critical strike chance bonus from 4% to 3%. Increased its movement speed bonus from 3% to 4%.
	* Decreased level 12 Ranged Proficiency ranged damage bonus from 8% to 4% and ranged critical strike chance bonus from 4% to 3%. Increased its movement speed bonus from 4% to 5%.
	* Decreased level 13 Ranged Proficiency ranged damage bonus from 9% to 5% and ranged critical strike chance bonus from 5% to 3%. Increased its movement speed bonus from 4% to 5%.
	* Decreased level 14 Ranged Proficiency ranged damage bonus from 10% to 5% and ranged critical strike chance bonus from 5% to 3%. Increased its movement speed bonus from 5% to 6%.
	* Decreased level 15 Ranged Proficiency ranged damage bonus from 12% to 6% and ranged critical strike chance bonus from 6% to 3%.
	* Decreased level 4 Magic Proficiency magic damage bonus from 3% to 2%.
	* Decreased level 5 Magic Proficiency magic damage bonus from 3% to 2%.
	* Decreased level 6 Magic Proficiency magic damage bonus from 4% to 3% and mana cost reduction bonus from 4% to 2%.
	* Decreased level 7 Magic Proficiency magic damage bonus from 4% to 3% and mana cost reduction bonus from 4% to 2%.
	* Decreased level 8 Magic Proficiency magic damage bonus from 5% to 3% and mana cost reduction bonus from 5% to 3%.
	* Decreased level 9 Magic Proficiency magic damage bonus from 5% to 4%, mana cost reduction bonus from 5% to 3%, and magic critical strike chance bonus from 3% to 2%.
	* Decreased level 10 Magic Proficiency magic damage bonus from 6% to 4%, mana cost reduction bonus from 6% to 4%, and magic critical strike chance bonus from 3% to 2%.
	* Decreased level 11 Magic Proficiency magic damage bonus from 7% to 4%, mana cost reduction bonus from 7% to 4%, and magic critical strike chance bonus from 4% to 3%.
	* Decreased level 12 Magic Proficiency magic damage bonus from 8% to 4%, mana cost reduction bonus from 8% to 5%, and magic critical strike chance bonus from 4% to 3%.
	* Decreased level 13 Magic Proficiency magic damage bonus from 9% to 5%, mana cost reduction bonus from 9% to 5%, and magic critical strike chance bonus from 5% to 3%.
	* Decreased level 14 Magic Proficiency magic damage bonus from 10% to 5%, mana cost reduction bonus from 10% to 6%, and magic critical strike chance bonus from 5% to 3%.
	* Decreased level 15 Magic Proficiency magic damage bonus from 12% to 6%, mana cost reduction bonus from 12% to 6%, and magic critical strike chance bonus from 6% to 3%.
	* Summoner Proficiency no longer grants minion slots.
	* Increased level 10 Summoner Proficiency summon damage bonus from 6% to 7%.
	* Decreased level 4 Rogue Proficiency rogue damage bonus from 3% to 2%.
	* Decreased level 5 Rogue Proficiency rogue damage bonus from 3% to 2%.
	* Decreased level 6 Rogue Proficiency rogue damage bonus from 4% to 2%.
	* Decreased level 7 Rogue Proficiency rogue damage bonus from 4% to 3%, rogue projectile velocity bonus from 4% to 3%, and rogue critical strike chance bonus from 2% to 1%.
	* Decreased level 8 Rogue Proficiency rogue damage bonus from 5% to 3% and rogue projectile velocity bonus from 5% to 3%.
	* Decreased level 9 Rogue Proficiency rogue damage bonus from 5% to 3%, rogue projectile velocity bonus from 5% to 4%, and rogue critical strike chance bonus from 3% to 2%.
	* Decreased level 10 Rogue Proficiency rogue damage bonus from 6% to 4%, rogue projectile velocity bonus from 6% to 4%, and rogue critical strike chance bonus from 3% to 2%.
	* Decreased level 11 Rogue Proficiency rogue damage bonus from 7% to 4%, rogue projectile velocity bonus from 7% to 4%, and rogue critical strike chance bonus from 4% to 3%.
	* Decreased level 12 Rogue Proficiency rogue damage bonus from 8% to 4%, rogue projectile velocity bonus from 8% to 5%, and rogue critical strike chance bonus from 4% to 3%.
	* Decreased level 13 Rogue Proficiency rogue damage bonus from 9% to 5%, rogue projectile velocity bonus from 9% to 5%, and rogue critical strike chance bonus from 5% to 3%.
	* Decreased level 14 Rogue Proficiency rogue damage bonus from 10% to 5%, rogue projectile velocity bonus from 10% to 6%, and rogue critical strike chance bonus from 5% to 3%.
	* Decreased level 15 Rogue Proficiency rogue damage bonus from 12% to 6%, rogue projectile velocity bonus from 12% to 6%, and rogue critical strike chance bonus from 6% to 3%.

* The Mana regeneration delay has been dramatically decreased.
* Rogue Stealth damage calculations have been overhauled and are now determined based on how long the player's stealth takes to charge, the weapon's use-time, and the weapon's damage. All stealth strike damage is calculated first using Rogue stealth, then any additional damage adjustments are made on a projectile basis. Stealth strike minimum damage bonus is +100% damage (+200% damage in total) and the maximum damage bonus is +1000% (+1100% in total). Rogue stealth no longer boosts the player's movement speed or critical strike chance.
	+ Additionally all rogue stealth damage is now listed as a separate stat on rogue weapons.

#### Armor and Accessories

* Abaddon, Asgardian Aegis, and Asgard's Valor now grant immunity to the Searing Lava debuff.
* The Absorber, Grand Gelatin, Heart of the Elements, The Sponge, and the Statigel armor set bonus jump speed boosts are now 75% less effective if the player has auto jump. This is now reflected in their tooltips.
	+ Additionally, decreased Grand Gelatin jump speed bonus from 40% to 24%.
* Buffed The Absorber, Fungal Carapace, and The Sponge mushroom spore damage from 56 to 70, and spore lifespan from 2 seconds to 5.
* Buffed The Absorber, Grand Gelatin, Life Jelly, and The Sponge life regeneration boost while standing still from 2 to 4.
* Buffed The Absorber, Grand Gelatin, Mana Jelly, and The Sponge mana regeneration boost while standing still from 2 to 4.
* The Absorber and The Sponge no longer inherit the effect of Amidias' Spark and Giant Shell.
* Buffed The Absorber's damage reduction bonus from 5% to 10% and its defense from 6 to 10.
* Abyssal Amulet and Lumenous Amulet now grant immunity to the Crush Depth debuff.
* Aero Stone no longer boosts all damage by 3% and now grants 10% bonus flight time.
* The Aerospec Helm, Daedalus Helm, God Slayer Horned Greathelm, Hydrothermic Helm, Statigel Helm, Tarragon Helm, Victide Helm, and Wulfrum Helm set bonuses now all increase the player's aggro.
* The Aerospec Helmet, Astral Breastplate, Auric Tesla Space Helmet, Daedalus Mask, Demonshade Helm, Fathom Swarmer Breastplate, Fearmonger armor and Plate Mail, Forbidden Circlet, Hydrothermic Helmet, Plaguebringer Visor and Carapace, Silva Horned Hood, Statigel Hood, Tarragon Horned Helm, Victide Helmet, and Wulfrum Helmet minion slot bonuses have been moved to their corresponding set bonuses.
* Nerfed Affliction's defense from 20 to 10 and its buff no longer displays it at 1 second in the icon list.
* Alchemical Flask no longer reduces the damage or removes the blindness of the Plague debuff. Plague seekers now have a base damage of 30 and no longer have a damage softcap.
* The Amalgam no longer inherits effects from the Fungal Clump, Leviathan Ambergris, and Void of Extinction.
* Buffed The Amalgam and Amalgamated Brain's base debuff duration from 1.5-5 seconds to 5-8 seconds.
* Ambrosial Ampoule no longer grants mining speed bonus, immunity to poison and venom, resistance to bee attacks, and honey-like life regeneration. Buffed damage reduction boost from 5% to 7%, defense boost from 4 to 6, and passive life regeneration from 2 to 4.
* Nerfed Angel Treads wing flight time bonus from 20% to 10%.
* Nerfed Angel Wings defense bonus from 15 to 10 and life regeneration bonus from 3 to 2.
* The Ankh Shield and its upgrades now grant immunity to Mighty Wind.
* Adjusted Archaic Powder's boosts in the Underground, Cavern or Underworld layers from 7% damage reduction and 3 defense to 5% damage reduction and 10 defense.
* Artemis Emblem and Elemental Quiver ammo reduction bonuses can now be properly stacked with each other and with the Chlorophyte Helmet.
* Asgard's Valor, Asgardian Aegis, and Elysian Aegis shield bash geysers can now only hit an enemy 6 times per second instead of 30 times.
* Asgard's Valor, Asgardian Aegis, and Elysian Aegis now grant the player 6 immunity frames instead of 4 when a shield bash is performed.
	+ All shield bashes no longer grant immunity frames if the player is already immune.
* Buffed Asgardian Aegis' dash length from 27 blocks to 28 and it now grants 1 life regeneration while equipped. Nerfed explosion damage from 300 to 255 and holy eruption damage from 225 to 150.
* Buffed Astral Arcanum's life regeneration granted while affected by an alcohol debuff from 1 to 2.
* Auric Tesla armor stats adjusted:
	+ Auric Tesla Royal Helm set bonus no longer inflicts Silva Stun on melee hits. Melee damage no longer scales with player health.
	+ Auric Tesla Plumed Helm set bonus no longer boosts rogue critical damage by 1.5x while above 50% HP.
	+ Auric Tesla Space Helmet set bonus now only grants 6 minion slots instead of 8. Moved 15% of its total summon damage bonus to the headpiece itself.
	+ Increased Auric Tesla Wire-Hemmed Visage magic damage bonus from 20% to 30%.
* Badge of Bravery no longer requires the Tarragon armor to receive its melee damage, critical strike chance, and armor penetration bonuses. Decreased its melee damage bonus from 10% to 5%.
* Nerfed Bat Wings damage bonus from 15% to 7% and critical strike chance bonus from 5% to 3%. It no longer grants any bonus defense.
* Nerfed Beetle Scale Mail set bonus Beetle Might buff, each stack of Beetle Might no longer grants additional melee swing speed.
* Nerfed Beetle Wings:
	+ Beetle Shell - Decreased Beetle Wings set bonus defense bonus from 15 to 10, and melee damage bonus from 10% to 5%.
	+ Beetle Scale Mail - Decreased Beetle Wings set bonus melee damage bonus from 10% to 5%.
* Decreased Betsy's Wings, Nebula Mantle, and Vortex Booster horizontal hover speeds by 10%.
* Nerfed Blazing Core sun damage from 1690 to 1270.
* Bloodflare armor stats adjusted:
	+ Bloodflare armor base set bonus can no longer cause Mana Stars to drop from enemies that are above 50% HP. Increased the cooldown for Hearts to drop from enemies below 50% HP from 3 seconds to 5. Both changes are inherited by the Auric Tesla armor base set bonus.
* Decreased Bloodflare Horned Helm set bonus bloodflare soul projectile damage from 800 to 300 and they now grant enemies 10 local immunity frames instead of 2.
* Decreased Bloodflare Ram Mask set bonus melee hits lifesteal from 1-3 HP to 1-2 HP.
* Decreased Bloodflare Wyvern Helm set bonus phantom mine damage from 5000 to 3500. Moved 5% of its total summon damage bonus to the headpiece itself.
* Bloom Stone no longer increases damage and damages nearby enemies. It now increases life regeneration while grounded, which is more effective during the day.
* Buffed Blunder Booster and Plagued Fuel Pack, decreased internal cooldown from 1.5 seconds to 1. While equipped, Stealth regeneration is now increased by 10%.
* Nerfed Bone Wings ranged damage bonus from 12% to 10%, and ranged critical strike chance bonus from 16% to 10%.
* Brimflame armor stats adjusted:
	+ Dereased Brimflame armor set bonus frenzy damage modifier from 150% to 130%.
	+ Increased Brimflame Cowl defense from 7 to 11.
	+ Increased Brimflame Robes defense from 10 to 15.
	+ Increased Brimflame Boots defense from 10 to 15.
* Nerfed Butterfly Wings mana bonus from 50 to 20 and magic damage bonus from 10% to 5%.
* The Camper now causes the player to deal 90% less damage while moving instead of 0 damage. Removed its +2 life regeneration bonus.
* Celestial Tracers, Elysian Tracers, and Seraph Tracers no longer gain additional flight time inherited from Rocket Boots.
* Nerfed Celestial Tracers flight time from 280 to 250 and top movement speed from 61 mph to 54 mph.
* Nerfed Celestial Jewel defense granted under the effects of a damaging debuff from 20 to 15. Nerfed life regen bonus from 3 to 2, and cumulatively 6 to 4 under the effects of a damaging debuff.
* Decreased Corrosive Spine projectile count per-hit from 3-6 to 2-4 and its projectiles now properly deal Rogue damage. Additionally, the projectiles now have a base damage of 35 instead of dealing 70% of the weapon's damage.
* Increased Counter Scarf dash length from 13 blocks to 14. However, it no longer grants the **Scarf Boosts** buff upon proccing a dash. Decreased its true melee damage bonus from 15% to 10%.
* Buffed Crown Jewel life regeneration bonus from 1 to 2. Increased the life regeneration bonus while under the effects of a damaging debuff from 2 to 4.
* Nerfed Dark Sun Ring defense bonus during nighttime and Solar Eclipses from 30 to 15.
* Deep Diver now grants 15 defense while submerged in liquids instead of granting 15% increased defense. Increased its base defense boost from 2 to 8.
* Deific Amulet and Rampart of Deities no longer grant armor penetration bonuses. They also no longer inherit the effects of Jellyfish Necklace and Panic Necklace.
* Nerfed Demon Wings damage bonus from 10% to 5%.
* Desert Prowler armor's tornado no longer has a damage softcap.
* Draedon's Heart now grants an additional 75% defense and 50% resistance to both damage and defense damage while standing still. It no longer inherits the effect of Heart of Darkness, Laudanum, or Stress Pills.
* Dragon Scales infernado projectile now lasts for 14 seconds instead of 7. Nerfed infernado base damage from 840 to 550, its projectile size is no longer scaled up, and it now grants enemies 10 ID static immunity frames instead of 1 local immunity frame.
* Dragon Scales, Ethereal Extorter, Feather Crown, Moonstone Crown, Nanotech, and Scuttler's Jewel bonus projectiles now all deal Rogue damage and have base damage values.
* Dynamo Stem Cells now has a static 20% chance to fire swarmer projectiles from ranged weapons instead of a random chance between 1% and 80%.
* Nerfed Eclipse Mirror darksun blast damage from 7000 to 2750.
* Electrician's Glove spark projectiles now deal rogue damage and have a base damage of 20. Decreased its stealth strike armor penetration bonus from 30 to 20.
* Elemental Gauntlet and Yharim's Insignia no longer increase the player's immunity frames after being hit.
* Elemental Gauntlet no longer has a 20% chance to inflict the Glacial State debuff onto enemies.
* Elemental Quiver no longer causes ranged projectiles to split.
* Nerfed Elysian Aegis dash length from 29 blocks to 28 and maximum bonus HP from 40 to 30. It no longer grants 2 life regeneration. Decreased explosion damage from 210 to 160 and holy eruption damage from 140 to 105.
	+ Elysian Guard now grants 40 defense instead of 20.
* Buffed Elysian Wings flight time from 200 to 240.
* Nerfed Elysian Tracers flight time from 200 to 180 and top movement speed from 53 mph to 49 mph.
* Ethereal Talisman and Sigil of Calamitas no longer restore mana when damaged or reveal treasure locations.
* Evasion Scarf no longer grants the **Evasion Scarf Boost** buff upon proccing a dash. Decreased true melee damage bonus modifier from 25% to 15%.
* Buffed Exodus Wings horizontal speed from 8.5 to 9 and acceleration multiplier from 2 to 2.5.
* Nerfed Fairy Wings maximum bonus HP from 80 to 60.
* Nerfed Fathom Swarmer Breastplate damage reduction bonus from 12% to 6%.
* Fearmonger armor stats adjusted:
	+ Decreased Fearmonger armor set bonus total minion slots granted from 6 to 2 and the set bonus minion damage boost from 30% to 20%.
	+ Fearmonger armor set bonus life regeneration now lasts for 1.5 seconds instead of 3, and decreased the life regeneration boost from 14 to 7.
* Feather Crown and Moonstone Crown now spawn in 3 bonus projectiles instead of 6 when a stealth strike is performed.
* Nerfed Festive Wings maximum bonus HP from 60 to 50.
* Nerfed Flame Wings melee damage bonus from 10% to 5%.
* Frost Barrier will no longer inflict Glacial State when hit while any bosses are alive. This change is inherited by Auric Tesla armor.
* Buffed Fungal Carapace defense boost from 2 to 6.
* Fungal Symbiote mushroom projectiles no longer have a damage cap. However, the mushroom projectiles now deal 15% of the weapon's damage instead of 25%.
* Buffed Giant Tortoise Shell defense from 8 to 12.
* Nerfed Glove of Recklessness rogue attack speed bonus from 20% to 12%.
* Gravistar Sabaton explosions now deal rogue damage. Nerfed explosion base damage from 300 to 50.
* Harpy Wings + Harpy Ring/Angel Treads set bonus feather projectile no longer has a soft damage cap and instead deals 30% of the weapon's damage.
* Heart of the Elements minions no longer have their base damage scale throughout progression. Instead, they are now boosted by minion damage bonuses. All stat boosts have been removed.
	+ Elemental in a Bottle and Rare Elemental in a Bottle minions immunity frames no longer scale with progression and now always grant enemies 20 local immunity frames. Elemental in a Bottle tornado spawner now always grants enemies 30 local immunity frames. Sand-Tornado now grants enemies 20 local immunity frames.
	+ Eye of the Storm minion immunity frames timers no longer scale with progression and now always grant enemies 20 local immunity frames.
	+ Rose Stone minion immunity frames durations no longer scale with progression and now always grants enemies 20 local immunity frames. Increased base damage from 45 to 60. No longer increases any stats.
* Nerfed Forbidden Circlet set bonus projectile base damage from 75 to 40.
* Frost Flare no longer grants bonus life regeneration.
* Rebalanced Gladiator's Locket, sword spirit minion immunity frames no longer scale with progression and now always grant 10 local immunity frames. Sword spirit base damage and rotation speed no longer scale with progression. Increased base damage from 20 to 30.
* Nerfed Hallowed Rune's on-hit buff durations from 2 seconds to 1. Hallowed Defense modified from 7 defense and 7% damage reduction to 8 defense and 4% damage reduction. Decreased the damage granted of the Hallowed Power buff from 15% multiplicatively to 10% additively. Stars are now guaranteed to spawn instead of at a 33.33% chance, but cooldown has been increased from 1 second to 3.
* Hide of Astrum Deus now rains astral star projectiles on true melee hits. This effect has a 0.17-second internal cooldown.
* Hydrothermic armor stats adjusted:
	+ Hydrothermic armor base set bonus contact explosion now has a 100% chance to occur when hit instead of a 20% chance.
	+ Hydrothermic Mask 15% mana cost reduction has been moved from the headpiece to the set bonus.
	+ Hydrothermic Helmet set bonus flares now spawn once every 0.33 seconds instead of having a 50% chance to be spawned each time the player attacks.
* Jelly-Charged Battery, Nucleogenesis, Star-Tainted Generator, Statis' Blessing, and Statis' Curse all no longer stack minion slots bonuses with their downgrades.
* Jelly-Charged Battery, Hallowed Rune, Nuclear Rod, Nucleogenesis, Star-Tainted Generator, and Voltaic Jelly bonus projectiles now have base projectile values.
* lul's invulnerability effect no longer has a Town NPC check.
* Nerfed Leaf Wings defense from 10 to 5 and damage reduction bonus from 10% to 5%.
* Nerfed Magic Hat's magic damage and critical strike chance bonuses from 7% to 5%.
* Nerfed MOAB jump speed from 16% to 10%.
* Nerfed Mutated Truffle's damage from 2000 to 1200.
* Nanotech now spawns in 3 bonus projectiles instead of 6 when a stealth strike is performed. Stealth strike bonus projectiles now have a cooldown of 1 second. Increased rogue damage bonus from 12% to 15%.
* Nebula armor orange Life Boosters no longer override negative life regeneration from debuffs.
* Nerfed Nebulous Core damage boost from 12% to 10%, and Nebulous Star projectile damage from 1500 to 250. Revival effect is now guaranteed, however, it now has a 90 second cooldown.
* Nerfed Normality Relocator, bonus player fall speed after teleporting has been capped at 30 frames. While any boss is alive or any event is active, Chaos State is now inflicted for 15 seconds instead of 10 when used.
* Nerfed Old Die, damage deviation range from +33% damage / -25% damage to +12.05% damage / -7.85% damage.
* Nerfed Omega Blue armor tentacles damage from 666 to 500, and set bonus armor penetration bonus from 50 to 15.
* Ornate Shield now allows the player to perform a dash that freezes enemies when double-tapping either the `◀ Left` or `▶ Right` key. When a shield bash is performed, it grants the player 4 immunity frames.
* Plague Hive no longer increases the damage of friendly bees, reduces the damage taken by the Plague debuff by 50%, and summons a damaging plague aura.
* Nerfed Plague Reaper armor set bonus ranged damage modifier from 100% to 60%, and critical strike damage modifier from 30% to 20%.
* Plaguebringer armor set bonus dash now grants the player 4 immunity frames when performing a shield bash.
* Nerfed Princess Spirit in a Bottle top mount speed from 107 mph to 86 mph.
* Nerfed Prismatic armor set bonus laser base damage from 50 to 30.
* Buffed Prismatic Helmet magic damage bonus from 8% to 18%.
* Prismatic Regalia now has a static 20% chance to fire homing rockets instead of a random chance between 1% and 80%.
* Nerfed Profaned Soul Artifact minion's base damage from 100 to 75, post-Devourer of Gods damage from 200 to 150, post-Yharon damage from 300 to 225. The offense guardian minion now deals 70% of the minion's damage.
* Nerfed Profaned Soul Crystal:
	+ Nerfed guardian minion's base damage from 800 to 495, 900 to 570 after defeating The Devourer of Gods, 1000 to 645 after defeating Yharon.
	+ Nerfed melee barrage spear's base damage from 1750 to 350.
	+ Nerfed melee main spear's base damage from 1250 to 250.
	+ Nerfed ranged fireball's base damage from 1000 to 200.
	+ Nerfed ranged meteor's base damage from 1500 to 300.
	+ Nerfed magic holy blast's base damage from 4500 to 900.
	+ Nerfed rogue ring shard's base damage from 880 to 176.
	+ Nerfed rogue main shard's base damage from 1100 to 220.
	+ The effects now also require the The Fabricational Quartet to be defeated.
* Increased Radiant Ooze life regeneration bonus while equipped at night from 1 to 4. Radiant Ooze life regeneration no longer stacks with the Ambrosial Ampoule.
* Rare Elemental in a Bottle healing orbs no longer home towards the player by default.
* Nerfed Reaper Tooth Necklace armor penetration bonus from 100 to 15 and damage bonus from 12% to 10%.
* Nerfed Regenator bonus life regeneration from 16 to 12.
* Scuttler's Jewel projectiles no longer have a base damage and instead deal 35% of the weapon's damage.
* Nerfed Seraph Tracers flight time from 160 to 140 and top movement speed from 47 mph to 45 mph.
* Nerfed Shield of Cthulhu, dash recoil now grants the player 6 immunity frames instead of 10.
* Buffed Sigil of Calamitas' magic damage bonus from 10% to 15%.
* Silva Masked Cap set bonus explosion now has a 720 damage soft cap. The Silva explosion will now deal 66% less damage if is exceeds the limit. Increased its magic damage bonus from 13% to 23%.
* Buffed Silva Wings flight time from 220 to 270.
* Nerfed Snow Ruffian armor set bonus fall velocity from 1.3x to 1.1x.
* Solar Flare armor's dash now grants the player 12 immunity frames when a shield bash is performed. Buffed bash explosion damage from 200 to 400 and it now scales with melee damage bonuses.
* Buffed Spectral Veil's teleport range from 20 tiles to 52.8125. Increased immunity time when dodging from 2 seconds to 2.5. Now passively increases movement speed by 10% and mobile stealth regeneration by 20%.
* Nerfed Spectre Hood set bonus, lifesteal cooldown increased by 50%.
* Nerfed Spectre Wings, removed 20 mana and 5% decreased mana cost bonuses from the Spectre Wings + Spectre Mask set bonus.
* Nerfed Spirit Glyph's on-hit buff durations from 2 seconds to 1. Spirit Defense modified from 5 defense and 5% damage reduction to 6 defense and 3% damage reduction. Its damage buff from Spirit Power is now additive instead of multiplicative.
* The Sponge no longer inherits any effects of the Ambrosial Ampoule and its predecessors. Buffed damage reduction boost from 10% to 15%, defense boost from 10 to 20, health and mana boosts from 20 to 30, and healing on hit from 5% to 6.25%.
* Statis' Blessing and its upgrades now cause minions to inflict the Holy Flames debuff for 5 seconds instead of the Temporal Sadness debuff for 1 second.
* Buffed Statis' Ninja Belt jump speed bonus from 8% to 12%.
* Increased Statis' Void Sash dash length from 34 blocks to 38 and now grants full immunity for fall damage instead of increasing fall damage resistance. Nerfed Cosmic Scythe projectile damage from 500 to 375.
* Stardust Breastplate and Stardust Leggings now give 1 minion slot instead of 2.
* Sulphurous armor stats adjusted:
	+ Nerfed Sulphurous Helmet rogue damage bonus from 8% to 4%.
	+ Nerfed Sulphurous Breastplate rogue damage bonus from 10% to 8% and defense from 7 to 6.
	+ Nerfed Sulphurous Leggings defense from 6 to 5.
	+ Nerfed set bonus maximum stealth from 100 to 95.
* Nerfed Tarragon Helmet set bonus' Tarragon Immunity buff duration from 5 seconds to 3. This change is inherited by the Auric Tesla Plumed Helm set bonus.
* Nerfed Tarragon Horned Helm life aura damage from 150 to 120.
* Buffed Tarragon Mask magic damage bonus from 10% to 20%.
* Tarragon Visage set bonus no longer creates an explosion upon a ranged critical hit. Bonus leaf projectiles now always spawn instead of having a 25%-33% chance to spawn; this effect now has a 1 second cooldown. Decreased how many leaves can be spawned at once from 5 to 2. This change is inherited by the Auric Tesla Hooded Facemask set bonus.
* Buffed Tarragon Wings flight time from 210 to 250.
* Tavernkeep armor sets stats adjusted:
	+ Nerfed Monk's Bushy Brow Bald Cap melee speed bonus from 20% to 10%.
	+ Nerfed Red Riding Dress minion and ranged damage bonuses from 25% to 15%.
	+ Nerfed Shinobi Infiltrator's Torso minion damage and melee speed bonuses from 20% to 10%.
	+ Nerfed Squire's Great Helm and Valhalla Knight's Breastplate life regeneration bonuses from 8 to 1 and 16 to 2 respectively.
* Titan Heart armor stats adjusted:
	+ Nerfed set bonus rogue damage from 20% to 15%.
	+ Set bonus now grants the player full immunity to knockback.
	+ Nerfed set bonus stealth strike explosion damage from 85 to 50, no longer inherits additional damage bonuses from the initial projectile but can still be affected by rogue damage bonuses.
	+ Decreased set bonus stealth strike explosion size and duration by 50%.
* Buffed Toxic Heart aura damage from 30 to 50. It now additionally reduces the damage and removes the blindness of the Plague debuff.
* Unstable Prism spark projectiles now have a base damage of 15 and no longer have a soft damage cap. Spark projectiles now linger for 1.5 seconds instead of 2.
* Nerfed Venerated Locket cosmilite knife projectile base damage from 150 to 35.
* Nerfed Wizard Hat magic damage bonus from 15% to 5%.
* Buffed Wulfrum armor damage bonus for all sets from 3% to 10%.
* Nerfed Yharim's Gift exploding dust damage from 350 to 175.
* Nerfed Yoyo Bag, secondary yoyo projectiles now deal 66% of the yoyo's damage.

#### Enemies

* Several enemies can no longer drop Hearts in Revengeance or Malice Mode:
	+ Aquatic Aberration, Aurora Spirit, Bee, Blue Slime, Corrupt Slime Spawn, Cosmic Lantern, Crab Shroom, Creeper, Crimson Slime Spawn, Cryocore, Dank Creeper, Dark Energy, A Desert Nuisance, Detonating Flare, Devourer, Draconic Swarmer, Dried Seeker, Eater of Souls, Eater of Worlds, Green Slime, The Hungry, Ice Slime, Leech, Parasea, Perforator Worms, Pinky, Plague Charger, Plaguebringer, Plantera's Tentacle, Probe, Purple Slime, Rainbow Slime, Ravager Claw, Red Slime, Servant of Cthulhu, Sharkron, Slime God, Spiked Slime, Tooth Ball, Umbrella Slime, and Yellow Slime.
* All enemies except Biome Mimics and Pirate Captains in Hardmode that spawn before Plantera has been defeated deal 25% less contact damage.
* Several Hardmode enemies have had their projectile damages decreased by 35%. All previous projectile damage decreases have been increased to 35%. The following projectiles have been adjusted:

	* Clinger cursed fireballs.
	* Gastropod lasers.
	* Ice Elemental and Icy Merman frost blasts.
	* Ice Golem frost beams.
	* Ichor Sticker ichor shots.
	* Moss Hornet stingers.
	* Pirate Captain and Flying Dutchman cannonballs.
	* Pirate Deadeye and Pirate Captain bullets.
	* Red Devil tridents.
	* Skeleton Archer and Pirate Crossbower arrows.

* The debuff immunities of most enemies have been overhauled and all previous debuff immunities that the following had have been removed:
	+ All enemies that spawn naturally in the Abyss are now immune to Crush Depth.
	+ All enemies that spawn naturally in the Astral Infection biome are now immune to Astral Infection and Poisoned.
	+ All enemies that spawn naturally in the Brimstone Crag are now immune to Abyssal Flames and Brimstone Flames.
	+ All Calamity enemies that naturally spawn in the Snow biome are now immune to Glacial State and Exo Freeze.
	+ All enemies that spawn naturally in the Sulphurous Sea are now immune to Irradiated and Sulphuric Poisoning.
	+ All enemies that spawn naturally in the Sunken Sea are now immune to Eutrophication.
* Adjusted several enemy defense and damage reduction values, a full list can be found below:

	* Nerfed Armored Digger tail DR from 45% to 35%.
	* Nerfed Cragmaw Mire DR from 60% to 50%, 40% to 30% when the player is submerged.
	* Nerfed Cultist Assassin defense from 25 to 16 and from 40 to 30 post-Providence.
	* Nerfed Cuttlefish defense from 12 to 8.
	* Nerfed juvenile Eidolon Wyrm head defense from 300 to 70.
	* Nerfed Giant Squid defense from 25 to 18.
	* Nerfed Great Sand Shark defense from 60 to 40.
	* Nerfed Gulper Eel head defense from 50 to 10.
	* Nerfed Gulper Eel body defense from 80 to 30.
	* Nerfed Gulper Eel tail defense from 100 to 50.
	* Nerfed Laserfish defense from 25 to 15.
	* Nerfed Luminous Corvina defense from 20 to 12.
	* Nerfed Medium-sized Phantom Spirit defense from 30 to 25 and Large-sized Phantom Spirit defense from 40 to 30.
	* Nerfed Nuclear Terror DR from 40% to 30%.
	* Nerfed Plaguebringer defense from 30 to 24.
	* Nerfed Viperfish defense from 15 to 10.

* Several enemy debuff durations and inflictions have been adjusted:

	* Angry Dog now inflicts Frostburn for 2 seconds instead of Bleeding for 3 seconds.
	* Anthozoan Crab now inflicts Irradiated for 3 seconds.
	* Armored Digger no longer inflicts any debuffs.
	* Atlas now inflicts Astral Infection for 5 seconds instead of 3.
	* Belching Coral now inflicts Irradiated for 3 seconds.
	* Blighted Eye now inflicts Weak for 3 seconds instead of 2.
	* Bloatfish now inflicts Crush Depth for 5 seconds instead of 15.
	* Bobbit Worm no longer inflicts Bleeding.
	* Catfish now inflicts Irradiated for 3 seconds and no longer inflicts Bleeding and Venom.
	* Chaotic Puffer now inflicts Brimstone Flames for 3 seconds instead of 5.
	* Charred Slime now inflicts Brimstone Flames for 2 seconds.
	* Cloud Elemental now inflicts Electrified for 3 seconds.
	* Colossal Squid now inflicts Crush Depth for 5 seconds instead of 10 and no longer inflicts Darkness.
		+ Colossal Squid Ink Bombs now inflict Darkness for 5 seconds instead of 10 and no longer inflicts Venom.
	* Crimulan and Ebonian Blight Slimes now inflict Cursed for 1 second and will no longer inflict Mana Sickness.
	* Cryo Slime now inflicts Frostburn for 2 seconds and Chilled for 1.5 seconds.
	* Cryon now inflicts Frostburn for 2 seconds and Chilled for 1.5 seconds.
	* Cultist Assassin now inflicts Brimstone Flames for 2 seconds.
	* Despair Stone now inflicts Brimstone Flames for 2 seconds.
	* Eidolon Wyrm (Juvenile) now inflicts Crush Depth for 5 seconds instead of 20.
	* Flounder now inflicts Irradiated for 2 seconds and no longer inflicts Venom.
	* Gamma Slime now inflicts Irradiated for 3 seconds instead of 5 on contact, and for 10 seconds instead of 3 with their Gamma Beam.
	* Gnasher now inflicts Irradiated for 2 seconds and no longer inflicts Bleeding and Venom.
	* Great Sand Shark now inflicts Bleeding for 5 seconds instead of 4 and no longer inflicts Feral Bite.
	* Gulper Eel no longer inflicts Bleeding.
	* Heat Spirit no longer inflicts On Fire!
	* Ice Clasper now inflicts Frostburn for 1.5 seconds and Chilled for 1 second.
	* Irradiated Slime now inflicts Irradiated for 3 seconds instead of 5.
	* Mauler now inflicts Irradiated for 7 seconds and no longer inflicts Bleeding, Feral Bite, and Venom.
	* Melter now inflicts Plague for 3 seconds instead of 5.
	* Moray Eel no longer inflicts Bleeding.
	* Nuclear Terror now inflicts Irradiated for 5 seconds instead of Sulphuric Poisoning.
	* Nuclear Toad now inflicts Irradiated for 2 seconds instead of 5 on contact, and for 2 seconds instead of 3 for their goo.
	* Overloaded Soldier now inflicts War Cleave for 2 seconds instead of 1.
	* Pestilent Slime now inflicts Plague for 3 seconds instead of 5.
	* Phantom Debris now inflicts War Cleave for 2 seconds instead of 1.
	* Plague Charger now inflicts Plague for 2 seconds instead of 3.
	* Plagueshell now inflicts Plague for 3 seconds instead of 5.
	* Profaned Energy Lanterns now inflict Holy Flames for 3 seconds.
	* Reaper Shark now inflicts Crush Depth for 5 seconds and no longer inflicts Bleeding and Darkness.
	* Scorn Eater now inflicts Holy Flames for 3 seconds.
	* Scryllar now inflicts Brimstone Flames for 2 seconds.
	* Shockstorm Shuttle no longer inflicts any debuffs.
	* Skyfin now inflicts Irradiated for 2 seconds instead of 3.
	* Soul Slurper now inflicts Brimstone Flames for 2 seconds.
	* Sun Bat no longer inflicts On Fire!
	* Sunskater no longer inflicts On Fire!
	* Toxic Minnow now inflicts Poisoned for 2 seconds instead of Crush Depth.
	* Trasher now inflicts Irradiated for 3 seconds and no longer inflicts Bleeding and Venom.
	* Viperfish no longer inflicts Bleeding.
	* Viruling now inflicts Plague for 3 seconds instead of 5.

* All enemies that naturally spawn during the Tier 3 Acid Rain have had their Tier 3 HP values decreased by 45%.
	+ Nerfed Acid Eel's health from 6000 / **12,000** to 3300 / **6600**.
	+ Nerfed Cragmaw Mire's health from 146,600 / **234,560** to 80,630 / **129,008**.
	+ Nerfed Flak Crab's health from 7500 / **15,000** to 4125 / **8250**.
	+ Nerfed Gamma Slime's health from 9200 / **18,400** to 5060 / **10,120**.
	+ Nerfed Nuclear Terror's health from 360,420 to 198,230.
	+ Nerfed Nuclear Toad's health from 5000 / **10,000** to 2750 / **5500**.
	+ Nerfed Orthocera's health from 7000 / **14,000** to 3850 / **7700**.
	+ Nerfed Skyfin's health from 5500 / **11,000** to 3025 / **6050**.
	+ Nerfed Sulphurous Skater's health from 7000 / **14,000** to 3850 / **7700**.
	+ Nerfed Trilobite's health from 7500 / **15,000** to 4125 / **8250**.
	+ Nerfed Water Leech's health from 2250 to 1235.
* All enemies in Expert Mode no longer have stat scaling in Hardmode and after Plantera has been defeated.
* Blood Moon enemies no longer gain additional stat bonuses after the Moon Lord has been defeated.
* Antlions, Antlion Swarmers, and Tomb Crawlers now have 25% less HP, the Dungeon Guardian now has 10% less HP, and Antlions and Antlion Swarmers have 50% less defense if the Desert Scourge has not been defeated.
* Increased Atlas spawn rates by 33%.
* Increased the velocity of all Bats, Bees, and the tiny variants of the Crimera and Eater of Souls by 50%.
* Nerfed Bloatfish's health from 12,000 / **24,000** to 9000 / **18,000**.
* Bloodworm spawn rates are now increased relative to the number of Bloodworms already existing. This occurs up until 4 Bloodworms are currently spawned, once 5 or more Bloodworms are spawned the increased spawn rates are removed. The maximum spawn rate boost is 5x and the minimum spawn rate boost is 2x.
* Nerfed Bobbit Worm's health from 10,000 / **20,000** to 7500 / **15,000**.
* Increased Bohldohr spawn rate by 50%. Nerfed Bohldohr contact damage from 150 / **300** to 80 / **160**.
* Nerfed Chaotic Puffer puffed-up contact damage from 115 / **230** to 100 / **175** and explosion damage from 200 / **400** to 90 / **180**. Chaotic Puffers now spawn in the 2nd and 3rd layer of the Abyss instead of the 4th layer.
* Cnidrion no longer scales its damage with health, overall adjusting the damage from 22-34 / **32-52** to 18 / **48**.
* Colossal Squid ink bomb projectiles now use a circular hitbox.
* Increased Crawlers spawn rates by 50%.
* Cryo Slimes now require 2 Mechanical Bosses to be defeated in order to spawn.
* Draconic Swarmers now spawn slightly more frequently and now deal 20% less damage if they naturally spawn. Nerfed health from 12,000 / **24,000** / **30,000** to 9000 / **18,000** / **22,500**.
* Buffed Dungeon enemies' contact damage boost is decreased from 90 / **180** to 30 / **60**.
* Earth Elementals will now spawn and remain passive unless the player is within a 30 block radius of them or if the player attacks them.
* Eyezor, Nailhead, Snow Balla, and Snowman Gangsta no longer deal contact damage.
	+ Additionally, Nailhead projectiles now have a base damage of 60 instead of 120.
* Buffed Frost Moon, Pumpkin Moon, and Solar Eclipse enemies no longer have a modified cooldownSlot. However, all spawn rates have been doubled during those events.
	+ Frost Moon and Pumpkin Moon's damage boost is decreased from 70 / **140** from projectiles and 100 / **200** from contact to 30 / **60** from all attacks.
	+ Solar Eclipse's health multiplier is reduced from 32.5x to 10x. Damage boost is decreased from 100 / **200** from projectiles and 150 / **300** from contact to 30 / **60** from all attacks.
* Giant Clam in Hardmode now drops 8  instead of 10 .
* Great Sand Shark now drops 10  instead of 5 .
* Nerfed Impious Immolator's health from 11,000 to 8250.
* Mantis Shrimp can now only spawn in Hardmode.
* Piggy now drops 2  instead of 10 .
* Nerfed Phantom Spirit (Angry) HP from 2100 / **4200** to 2000 / **4000**.
* Nerfed Phantom Spirit (Happy) HP from 9000 / **18,000** to 3000 / **6000**.
* Nerfed Phantom Spirit (Happy) defense from 40 to 30.
* Nerfed Scorn Eater's health from 16,000 / **32,000** to 12,000 / **24,000**.
* Toxic Minnow gas cloud projectiles now use a circular hitbox.
* Buffed Wulfrum Pylon HP from 49 / **98** to 92 / **184**, increased supercharge radius from 40 tiles to 57.5, and increased supercharge spawn rate buff from a factor of 3 to a factor of 5.5. Wulfrum Pylons no longer deal contact damage. 1 / **2** extra Wulfrum enemies now spawn once the player enters its supercharge field.

#### Weapons

* All weapons that decrease an enemy's defense stat on hit now have their effects properly applied on enemies that set their defense every frame.
* All weapons with a melee and rogue variant are now either one damage type or the other:
	+ The following weapons now exclusively deal melee damage:
		- Empyrean Knives, Fallen Paladin's Hammer, Galaxy Smasher, Illustrious Knives, Pwnagehammer, Scourge of the Cosmos, Stellar Contempt, and Triactis' True Paladinian Mage-Hammer of Might.
	+ The following weapons now exclusively deal rogue damage:
		- Corpus Avertor, Elemental Disk, Eradicator, Kelvin Catalyst, Mangrove Chakram, Nanoblack Reaper, Seashell Boomerang, Subduction Slicer, and Terra Disk.
* The damage of beam-type weapons and explosions that can infinitely pierce now have diminishing returns whenever an enemy is pierced.
* All projectiles that can home-in onto enemies have had their homing capabilities significantly decreased, in exchange, homing projectiles now home into enemies faster.
	+ Additionally split homing projectiles now no longer deal damage for the first 6 frames, in exchange, their velocities are multiplied even further when homing in onto an enemy.
* All friendly bee projectiles now inflict the Poisoned debuff for 2 seconds on hit.
* All friendly wasp projectiles now inflict the Poisoned and Venom debuffs for 2 seconds on hit.

##### Melee

* Flails, Spears, the Arkhalis, Murasama, and the Omniblade all now receive an additional damage bonus that scales with the player's melee swing speed stat with a 1:4 ratio.
* All Vanilla Yoyos now grant enemies 10 ID static immunity frames.
* The following weapons have been granted autoswing:
	+ Adamantite Glaive, Blade of Grass, Blood Butcherer, Bloody Machete, Bone Sword, Boreal Wood Sword, Breaker Blade, Cactus Sword, Candy Cane Sword, Chain Knife, Chlorophyte Partisan, Christmas Tree Sword, Cobalt Naginata, Copper Broadsword, Dark Lance, Ebonwood Sword, Exotic Scimitar, Fiery Greatsword, Ghastly Glaive, Gold Broadsword, Gold Shortsword, Gungnir, Iron Broadsword, Iron Shortsword, Lead Broadsword, Lead Shortsword, Light's Bane, Mushroom Spear, Mythril Halberd, Night's Edge, North Pole, Obsidian Swordfish, Orichalcum Halberd, Palladium Pike, all Phaseblades, Platinum Broadsword, Platinum Shortsword, Rich Mahogany Sword, The Rotted Fork, Silver Broadsword, Silver Shortsword, Shadewood Sword, Spear, Starfury, Swordfish, Titanium Trident, Trident, Tungsten Broadsword, Tungsten Shortsword, Wooden Sword, all vanilla yoyos, and Zombie Arm.
* Increased the melee weapon size of the following weapons by 50%:
	+ Adamantite Sword, Arkhalis, Bee Keeper, Blade of Grass, Bone Sword, Breaker Blade, Cobalt Sword, Enchanted Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Keybrand, Light's Bane, Mandible Blade, Muramasa, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, Platinum Broadsword, all Phaseblades, all Phasesabers, Slap Hand, Stylish Scissors, Titanium Sword, and Zombie Arm.
* Decreased the melee swing speed of the following weapons by 20%:
	+ Adamantite Glaive, Adamantite Sword, Bladetongue, Chlorophyte Partisan, Cobalt Naginata, Cobalt Sword, Cutlass, Excalibur, Gungnir, The Horseman's Blade, Keybrand, Mushroom Spear, Mythril Halberd, Mythril Sword, Orichalcum Halberd, Orichalcum Sword, Palladium Pike, Palladium Sword, Titanium Sword, and Titanium Trident.
* Nerfed Absolute Zero, its projectile now deals 50% less damage if it critically hits. Its projectile now inflicts the Glacial State debuff for 1 second instead of 1.5. The weapon itself now inflicts the Glacial State debuff for 1.5 seconds instead of 5.
* Buffed Adamantite Glaive's base damage from 38 to 65 and spear velocity by 25%. It now slows most enemies by 50% on hit.
* Buffed Adamantite Sword's base damage from 50 to 77. It now slows most enemies by 50% on hit.
* Rebalanced Aegis Blade, decreased alt-fire melee explosion damage from 85% of the weapon's damage to 30%. Explosions now deal 50% less damage if it critically hits. Now grants enemies ID static immunity frames instead of local immunity frames. Buffed base damage from 68 to 135.
* Buffed Aftershock's base damage from 60 to 65 and increased its size modifier from 150% to 175%.
* Buffed Air Spinner's base damage from 20 to 21 and the yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Amazon, its deploy speed has been increased by 50%.
* Rebalanced Ancient Shiv, aura projectiles now deal 50% of the weapon's base damage; however, it now grants enemies 10 local immunity frames instead of using standard immunity frames.
* Rebalanced Anarchy Blade, buffed base damage from 110 to 150. However, its explosions now deal 50% less damage if it critically hits. Additionally, it now grants enemies ID static immunity frames instead of local immunity frames.
* Nerfed Ancient Crusher, fossil spike projectiles now deal 50% less damage if it critically hits, and it now grants enemies 10 ID static immunity frames instead of standard immunity frames.
* Buffed Anchor's base damage from 60 to 107.
* Nerfed Animus' base damage from 4000 to 800.
* Rebalanced Aorta, nerfed base damage from 25 to 23. However, its yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Nerfed Aquatic Dissolution's base damage from 200 to 125.
* Ark of the Ancients, Ark of the Cosmos, Ark of the Elements, Swordsplosion, and True Ark of the Ancients sword beam projectiles now grant enemies 10 local immunity frames instead of 6-3 local immunity frames.
* Nerfed Ark of the Ancients, its main beam projectile no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Nerfed Ark of the Cosmos, galaxy blast explosions now grant enemies 10 local immunity frames instead of 1. Star projectiles now grant enemies 8 local immunity frames instead of 4. Its main beam projectile no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds. Nerfed base damage from 501 to 140.
* Nerfed Ark of the Elements' base damage from 126 to 115.
* Buffed Artery's base damage from 17 to 30 and it now inflicts the Burning Blood debuff for 1 second on hit.
* Nerfed Astral Blade's base damage from 110 to 85.
* Nerfed Astral Pike's base damage from 128 to 90.
* Rebalanced Ataraxia, nerfed base damage from 3651 to 710. Increased rocket projectile homing strength by 25%. Its projectiles now use ID static immunity frames instead of local immunity frames.
* Nerfed Azathoth's base damage from 200 to 50. Its orb projectiles now grant enemies 10 local immunity frames instead of 1. The yoyo itself now grants enemies 6 local immunity frames instead of 2.
* Buffed Ball O' Fugu, its spike projectiles now home on to enemies 33% faster.
* Buffed Ball O' Hurt, it now inflicts the Shadowflame debuff for 1 second on hit.
* Rebalanced Banshee Hook, buffed base damage from 155 to 238. Scythe projectiles no longer have a 175% damage modifier and instead pierce infinitely, linger for 50 frames instead of 100, and grant enemies 10 ID static immunity frames instead of 3 local immunity frames.
* Buffed Basher's base damage from 24 to 30. It now inflicts the Irradiated debuff for 5 seconds instead of 2.
* Buffed Bee Keeper's base damage from 26 to 52 and now inflicts the Poisoned debuff for 4 seconds on hit.
* Rebalanced Biome Blade, buffed base damage from 38 to 55. However, it now inflicts the Glacial State debuff for 0.5 seconds instead of 0.75.
* Buffed Blade of Enmity's base damage from 158 to 190.
* Buffed Blade of Grass's base damage from 28 to 65.
* Buffed Bladed Glove's base damage from 12 to 15 and its use time from 7 to 6.
* Buffed Bladetongue's base damage from 55 to 120 and gave it a 175% size modifier.
* Buffed Blood Butcherer's base damage from 18 to 36. It now inflicts the Burning Blood debuff for 1 second on hit.
* Buffed Bloody Edge's base damage from 52 to 70 and lifesteal per-hit from 1-3 to 2-3. It now inflicts the Burning Blood debuff for 1 second on hit.
* Buffed Bloody Machete's base damage from 15 to 30.
* Nerfed Bloody Rupture, decreased HP restored on hit from 5 to 2.
* Buffed Bone Sword's base damage from 16 to 20. It now ignores 50% of most enemy defense on hit.
* Buffed Brand of the Inferno's base damage from 44 to 110 and gave it a 300% size modifier. It now grants enemies 18 local immunity frames instead of standard immunity frames.
* Buffed Breaker Blade's base damage from 78 to 97. It now ignores 50% of most enemy defense on hit.
* Rebalanced Brimlance, nerfed base damage from 100 to 58. Brimstone explosions are now spawned on-hit instead of on-kill, but now deal 65% of the weapon's damage. Explosions now grant enemies ID static immunity frames instead of standard immunity frames.
* Rebalanced Brimstone Sword, buffed base damage from 75 to 100 and direct hits and geyser projectiles now inflict the Brimstone Flames debuff for 5 seconds instead of 2. Geyser projectiles now deal 50% less damage if it critically hits.
* Rebalanced Briny Baron, typhoon projectiles now grant enemies ID static immunity frames instead of local immunity frames. Typhoon projectiles now deal full weapon damage instead of 33% of the weapon's base damage. Razorblades now deal 43% of the weapon's damage instead of 33%. All projectiles will now deal 50% less damage if they critically hit.
* Buffed Candy Cane Sword's base damage from 16 to 20. It now heals the player for 2 HP on hit.
* Rebalanced Carnage, gave it a 125% size modifier but decreased its projectile lifesteal from 5 to 2.
* Buffed Cascade's base damage from 27 to 39.
* Buffed Caustic Edge's base damage from 44 to 70 and gave it a 140% size modifier.
* Buffed Chain Knife's base damage from 12 to 14.
* Buffed Chlorophyte Partisan's base damage from 49 to 100.
* Buffed Christmas Tree Sword's base damage from 86 to 155.
* Buffed Clam Crusher, it now inflicts the Eutrophication debuff for 1-2 seconds instead of 0.5-1.
* Buffed Classy Cane's base damage from 16 to 70.
* Buffed Cobalt Naginata's base damage from 29 to 90. It now decreases most enemy defense by 10% for 1 second on hit.
* Buffed Code 1's base damage from 21 to 25 and increased its range by 50%.
* Nerfed Comet Quasher's base damage from 120 to 90 and it now only spawns in 2 meteor projectiles on melee hit instead of 3. Its meteor projectiles now deal 50% less damage if they critically hit.
* Buffed Corrupted Crusher Blade's base damage from 39 to 42 and gave it a 125% size modifier. It now inflicts the Cursed Inferno debuff for 5 seconds instead of 2.
* Rebalanced Cosmic Discharge's base damage from 1000 to 500, the flail projectile now grants enemies 6 local immunity frames instead of 4. Cosmic Discharge aura now inflicts the Glacial State debuff for 1 second instead of 2.
* Nerfed Cosmic Shiv, nerfed base damage from 666 to 218. Orb projectiles now grant enemies 8 local immunity frames instead of 4. It no longer inflicts the Glacial State debuff and its projectile now inflicts the Frostburn debuff for 6 seconds and the weapon itself inflicts the Frostburn debuff for 7 seconds. Homing speed and range increased.
* Rebalanced Cnidarian, nerfed base damage from 18 to 11. However, its yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Nerfed Crescent Moon's base damage from 500 to 300 and it now grants enemies 8 local immunity frames instead of 3.
* Buffed Crimson Crusher Blade's base damage from 38 to 40 and gave it a 125% size modifier. It now inflicts the Ichor debuff for 5 seconds instead of 2.
* Nerfed Crystyl Crusher's base damage from 2000 to 400 and it now grants enemies 10 local immunity frames instead of 1.
* Buffed Cutlass's base damage from 49 to 98.
* Buffed Dao of Pow's base damage from 63 to 160.
* Buffed Dark Lance's base damage from 29 to 68. It now inflicts the Shadowflame debuff for 2 seconds on hit.
* Buffed Depth Crusher's base damage from 22 to 36. It now inflicts the Crush Depth debuff for 5 seconds instead of 3.
* Nerfed Devastation's base damage from 160 to 132.
* Nerfed Devil's Devastation's base damage from 520 to 166. Its projectile no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 5 seconds. Its projectile will now deal 50% less damage if it critically hits.
* Buffed Devil's Sunrise's base damage from 360 to 480.
* Nerfed Diseased Pike's base damage from 75 to 65, decreased plague seeker projectile velocity from 150% to 50%.
* Nerfed Draconic Destruction's base damage from 350 to 80 and it now grants enemies 10 local immunity frames instead of 1.
* Nerfed Dragon Pow's base damage from 4500 to 660. Its on hit effect now only procs when the flail is at 75%+ of its maximum deployed range.
* Nerfed Earth's base damage from 840 to 170. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 6 seconds.
* Nerfed Elemental Excalibur's base damage from 10,000 to 2000. It now inflicts the Exo Freeze debuff for 0.5 seconds instead of 1. It also no longer inflicts the Glacial State debuff.
* Rebalanced Elemental Lance's base damage from 210 to 160. However, its projectiles now grant enemies 6.67 local immunity frames instead of 3. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Buffed Elemental Shiv's base damage from 160 to 168. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Nerfed Empyrean Knives' base damage from 600 to 230.
* Buffed Enchanted Boomerang's base damage from 13 to 26.
* Rebalanced Enchanted Sword, buffed base damage from 24 to 42, nerfed its use time from 17 to 19, and buffed the sword beam's velocity from 9.5 to 15.
* Nerfed Essence Flayer's base damage from 450 to 180.
* Buffed Eutrophic Scimitar, it now inflicts the Eutrophication debuff for 0.5 seconds instead of 0.25.
* Buffed Eutrophic Shank's base damage from 24 to 35 and increased its projectile velocity from 3 to 10.
* Buffed Excalibur's base damage from 75 to 125, It now inflicts the Holy Flames debuff for 2 seconds, and it now deals 75% more damage to enemies that are above 75% HP.
* Nerfed Excelsus, nerfed base damage from 340 to 279. Sword beams now use 10 local immunity frames instead of 5.
* Nerfed Exoblade's base damage from 5000 to 900. Its explosions now grant enemies 10 local immunity frames instead of 1 and deal 50% less damage if they critically hit.
* Nerfed Exo Gladius' base damage from 2700 to 690. It now only grants the player 3 immunity frames on true melee strike instead of bonus immunity frames being added on to the player over-time.
* Buffed Falcon Blade's base damage from 25 to 40.
* Buffed Fault Line, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Feller of Evergreens' base damage from 15 to 40.
* Rebalanced Feralthorn Claymore's base damage from 63 to 80. However, only two vine projectiles will be spawned on hit instead of four and its projectiles will deal 50% less damage if they critically hit.
* Rebalanced Fiery Greatsword, buffed base damage from 36 to 98, but nerfed use time from 29 to 44.
* Buffed Flamarang's base damage from 32 to 64.
* Buffed Fruitcake Chakram's base damage from 14 to 28 and it now heals the player for 2 HP on hit.
* Buffed Fulguration Halberd's base damage from 53 to 70.
* Nerfed Gael's Greatsword's base damage from 3900 to 720, removed its projectile parry function, and it no longer grants the player 10% damage reduction when held. It now grants enemies 10 local immunity frames instead of 2.
* Nerfed Gauss Dagger's base damage from 30 to 20. Gauss Flux aura now deals 50% damage if it critically hits. It now grants enemies ID static immunity frames instead of local immunity frames.
* Nerfed Galaxia's base damage from 385 to 99. Galaxy star projectiles are now fired in a barrage of three. Galaxy star projectiles now grant enemies 10 local immunity frames instead of 3. Star projectiles now grant enemies 8 local immunity frames instead of 4. It now inflicts the Glacial State debuff for 0.5 seconds instead of 2.
* Nerfed Galaxy Smasher's base damage from 480 to 264.
* Nerfed Galileo Gladius' base damage from 200 to 110 and its projectiles now deal 33.33% of the weapon's damage instead of 50%.
* Rebalanced Gilded Proboscis' base damage from 160 to 315 and it now has a 100% chance to heal the player for 1 HP on hit. However, its projectile now grants enemies 4 local immunity frames instead of 1.
* Nerfed Glacial Crusher, it now inflicts the Glacial State debuff for 0-1.67 seconds instead of 0-5.
* Rebalanced The God's Gambit, nerfed base damage from 33 to 29. However, its yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Gold Broadsword's base damage from 13 to 26.
* Buffed Gold Shortsword's base damage from 11 to 22.
* Buffed Goldplume Spear's base damage from 23 to 38 and increased its feather projectile velocity from 5 to 8.
* Buffed Golem Fist's base damage from 152 to 185 and it now inflicts the Armor Crunch debuff for 3 seconds on hit.
* Nerfed Grand Guardian, it now grants enemies 10 ID static immunity frames instead of local immunity frames. Rainbow bolts now spawn from enemies instead of the player. Rainbow bolts now deal 50% less damage if they critically hit.
* Nerfed Grax's base damage from 500 to 472. Grax Boost no longer provides melee speed.
* Nerfed Greatsword of Blah's base damage from 300 to 138. Rainbow orb projectiles now spawn 50% less often.
* Nerfed Greatsword of Judgement's base damage from 60 to 48. Rainbow orb projectiles now spawn 50% less often.
* Nerfed Greentide, now only spawns in 3 raining teeth projectiles on hit instead of 4.
* Buffed Gungnir's base damage from 32 to 92 and spear velocity by 25%. It now inflicts the Holy Flames debuff for 2 seconds and deals 75% more damage to enemies that are above 75% HP.
* Rebalanced Hellkite, buffed base damage from 100 to 180 but nerfed its use time from 19 to 29.
* Nerfed Holy Collider's base damage from 400 to 270.
* Buffed The Horseman's Blade's base damage from 75 to 95, but it now forces all pumpkin projectiles to despawn upon hitting an enemy spawned by a statue. The Horseman's Blade is now properly affected by use time modifications.
* Buffed Hydraulic Volt Crasher's size modifier from 130% to 175%.
* Buffed Ice Blade's base damage from 13 to 26.
* Buffed Ice Boomerang's base damage from 16 to 32.
* Nerfed Icebreaker, it now inflicts the Glacial State debuff for 1 second instead of 3.
* Nerfed Icicle Trident, it now inflicts the Glacial State debuff for 1 second instead of 1.5.
* Nerfed Illustrious Knives' base damage from 2000 to 400.
* Rebalanced Insidious Impaler, nerfed base damage from 350 to 210. However, its projectile now grants enemies 5 local immunity frames instead of 7.5.
* Buffed Iron Broadsword's base damage from 9 to 12.
* Buffed Iron Shortsword's base damage from 8 to 10.
* Buffed Katana's base damage from 12 to 24 and its use time from 21 to 14.
* Buffed Keybrand's base damage from 105 to 184 and its use time from 19 to 17.
* Buffed KO Cannon's base damage from 80 to 120.
* Buffed Lacerator's base damage from 100 to 107.
* Nerfed The Last Mourning's base damage from 480 to 360 and its projectiles no longer have a 150% damage modifier. Its projectiles now deal 50% less damage if they critically hit.
* Buffed Lead Broadsword's base damage from 11 to 13.
* Buffed Lead Shortsword's base damage from 9 to 11.
* Nerfed Leeching Dagger's HP restored on hit from 5 to 2.
* Rebalanced Lifehunt Scythe's base damage from 250 to 156. However, its projectiles now travel 33% faster.
* Buffed Light's Bane's base damage from 17 to 34. It now inflicts the Shadowflame debuff for 2 seconds on hit.
* Nerfed Lion Heart's base damage from 700 to 323 and its explosions now deal 50% less damage if they critically hit.
* Buffed Majestic Guard's base damage from 60 to 70.
* Buffed Malaise's base damage from 16 to 27, its range by 50%, and it now inflicts the Shadowflame debuff for 1 second on hit.
* Buffed Mandible Blade's base damage from 14 to 21. It now ignores 50% of most enemy defense on hit.
* Nerfed Mandible Claws' base damage from 14 to 13, and its use time from 5 to 6.
* Rebalanced Mantis Claws, nerfed base damage from 120 to 88 but buffed its use time from 7 to 5.
* Mariana's water orbs now spawn when hitting an enemy instead of when an enemy is defeated.
* Buffed Marnite Spear's base damage from 20 to 26.
* Buffed The Meatball, it now inflicts the Burning Blood debuff for 1 second on hit.
* Buffed Meowmere's base damage from 200 to 266.
* Nerfed The Microwave, yoyo projectile now grants enemies 20 local immunity frames instead of 10.
* Nerfed Mirror Blade's base damage from 295 to 180.
* Nerfed Mourningstar's base damage from 230 to 127.
* Nerfed Murasama's base damage from 20,001 to 3001.
* Rebalanced Mushroom Spear, buffed base damage from 60 to 100. However, its mushroom projectiles now deal 33% of the weapon's damage.
* Nerfed The Mutilator's base damage from 700 to 483.
* Buffed Muramasa's base damage from 23 to 38.
* Rebalanced Mycelial Claws, buffed base damage from 14 to 20 but nerfed its use time from 5 to 6.
* Buffed Mythril Halberd's base damage from 35 to 95 and spear velocity by 25%. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Sword or with itself.
* Buffed Mythril Sword's base damage from 43 to 100, decreased use time from 25 to 24, and it now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Halberd or with itself.
* Nerfed Nadir's base damage from 700 to 280.
* Rebalanced Nebulash, it now grants enemies 6 ID static immunity frames instead of 8 local immunity frames.
* Nerfed Neptune's Bounty's base damage from 350 to 251 and its homing projectiles now deal 50% of the weapon's damage. Both the sword and its projectiles now grant enemies 10 local immunity frames instead of 1.
* Buffed Night's Edge's base damage from 62 to 126 and now inflicts the Shadowflame debuff for 2 seconds.
* Buffed Night's Stabber's base damage from 52 to 60.
* Rebalanced Obsidian Swordfish, nerfed base damage from 70 to 45. However, it now inflicts the On Fire! debuff for 3 seconds on hit.
* Nerfed The Obliterator's base damage from 370 to 255.
* Buffed Oblivion, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Old Lord Oathsword's base damage from 34 to 60.
* Nerfed Omega Biome Blade's base damage from 220 to 130. It now inflicts the Temporal Sadness debuff for 0.5 seconds instead of 1.5 and the Glacial State debuff for 0.5 seconds instead of 2.
* Nerfed The Oracle's base damage from 380 to 170. The yoyo now grants enemies 7 immunity frames instead of 3. Its aura now grants enemies 12 local immunity frames instead of 1. Oracle aura now has a base damage of 105 and its damage will now scale with melee swing speed.
* Buffed Orichalcum Halberd's base damage from 36 to 98 and spear velocity by 25%. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
* Buffed Orichalcum Sword's base damage from 47 to 82. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
	+ Additionally, Orichalcum set bonus petals now have their own immunity frame timer.
* Buffed Paladin's Hammer's base damage from 90 to 100 and it now inflicts the Holy Flames debuff for 2 seconds on hit.
* Buffed Palladium Pike's base damage from 32 to 96 and it now increases the player's life regeneration by 2 for 1 second on hit.
* Buffed Palladium Sword's base damage from 41 to 100 and it now increases the player's life regeneration by 2 for 1 second on hit.
* Buffed Pandemic, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Perfect Dark's base damage from 22 to 38 and increased its ball projectile velocity by 50%.
* Buffed Phaseblades' base damage from 21 to 42. They now ignore 100% of most enemy defense on hit.
* Buffed Phasesabers' base damage from 54 to 72 and their use times from 24 to 19. They now ignore 100% of most enemy defense on hit.
* Nerfed Phaseslayer's base damage from 10,200 to 980. The main blade projectile now grants enemies 13 local immunity frames instead of 7.
* Rebalanced Phoenix Blade, buffed base damage from 120 to 160. However, its explosions now deal 50% less damage if it critically hits.
* Nerfed Plague Keeper, its projectiles now deal 50% less damage if it critically hits.
* Buffed Platinum Broadsword's base damage from 15 to 30.
* Buffed Platinum Shortsword's base damage from 13 to 26.
* Nerfed Pulse Dragon's base damage from 420 to 300.
* Buffed Purple Clubberfish's base damage from 24 to 45 and its knockback from 7 to 10.
* Buffed Quagmire, yoyo projectile now grants enemies 10 local immunity frames instead of using standard immunity frames.
* Buffed Rally's base damage from 14 to 20.
* Nerfed Red Sun's base damage from 2500 to 500.
* Buffed Redtide Sword's base damage from 20 to 35 and increased its projectile velocity by 50%.
* Rebalanced Riptide, nerfed base damage from 18 to 16. However, the yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed The Rotted Fork's base damage from 14 to 20 and it now inflicts the Burning Blood debuff for 1 second on hit.
* Nerfed Scourge of the Cosmos' base damage from 1300 to 478.
* Nerfed Seashine Sword's use time from 16 to 19.
* Buffed Seedler's base damage from 50 to 75.
* Rebalanced Seeking Scorcher's base damage from 241 to 177, but its projectile now pierces 4 times instead of 3.
* Buffed Shimmerspark, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Silver Broadsword's base damage from 11 to 16.
* Buffed Silver Shortsword's base damage from 9 to 13.
* Buffed Sky Dragon's Fury's base damage from 70 to 225.
* Buffed Slap Hand's base damage from 35 to 120.
* Buffed Sleepy Octopod's base damage from 40 to 110.
* Buffed Solar Flare's base damage from 60 to 71.
* Nerfed Solstice Claymore's base damage from 520 to 300.
* Rebalanced Soul Edge, nerfed base damage from 368 to 174. However, its soul projectiles now deal full damage instead of 75% of the weapon's damage.
* Buffed Soul Harvester, enemies below 15% health now take additional explosion damage from the main scythe itself.
* Buffed Spear's base damage from 8 to 16.
* Nerfed Star Wrath's base damage from 110 to 99.
* Nerfed Stellar Contempt's base damage from 350 to 300.
* Nerfed Stellar Striker's base damage from 640 to 480. Its projectiles now deal 50% less damage if they critically hit.
* Nerfed Stream Gouge's base damage from 350 to 112. Spear projectiles now grant enemies 5 local immunity frames instead of 1.
* Buffed Stylish Scissors' base damage from 14 to 33. It now ignores 100% of most enemy defense on hit.
* Nerfed Submarine Shocker, spark projectiles now only linger for 1 second instead of 5 and can only hit an enemy 4 times. Spark projectiles now deal 50% less damage if they critically hit.
* Buffed Sulphurous Grabber, yoyo projectile now grants enemies 10 local immunity frames instead of standard immunity frames.
* Buffed Swordfish's base damage from 19 to 38.
* Nerfed Swordsplosion, it no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Rebalanced Temporal Floe Sword, it now always inflicts the Glacial State debuff but decreased the duration it's inflicted from 2 seconds to 1.
* Rebalanced Terra-cotta, nerfed base damage from 125 to 110, but buffed its use time from 16 to 14. Its explosions now grant enemies 10 ID static immunity frames instead of standard immunity frames.
* Nerfed Terrarian's base damage from 380 to 351.
* Rebalanced Terratomere, buffed base damage from 125 to 260. It now inflicts the Glacial State debuff for 0.5 seconds instead of 2.
* Rebalanced Terror Blade, buffed base damage from 350 to 630. Terror beam projectiles no longer explode while invisible and now grant enemies 10 local immunity frames instead of 3. Terror Beam blast projectiles now only deal 30% of the weapon's damage. Beams can now only explode if they never hit anything.
* Buffed Thorn Chakram's base damage from 25 to 50.
* Adjusted how Titan Arm knockback is calculated, its knockback value, however, has not been adjusted. Buffed base damage from 60 to 69 and its size modifier from 150% to 175%.
* Buffed Titanium Sword's base damage from 52 to 77 and it now deals up to 15% increased damage on enemies that resist knockback.
* Buffed Titanium Trident's base damage from 40 to 72 and spear velocity by 25%. It now deals up to 15% increased damage on enemies that resist knockback.
* Nerfed Triactis' True Paladinian Mage-Hammer of Might's base damage from 10,000 to 2000. Its explosions now grant enemies 6 local immunity frames instead of 1.
* Buffed Trident's base damage from 11 to 22.
* Nerfed True Ark of the Ancients, its main beam projectile no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Nerfed True Biome Blade, it now inflicts the Temporal Sadness debuff for 0.5 seconds instead of 1 and the Glacial State debuff for 0.5 seconds instead of 2.
* Buffed True Bloody Edge, now inflicts the Burning Blood debuff for 1 second on hit.
* Buffed True Excalibur, now inflicts the Holy Flames debuff for 2 seconds on hit.
* Buffed True Night's Edge, now inflicts the Cursed Inferno debuff for 1 second and the Shadowflame debuff for 2 seconds on hit.
* Rebalanced True Tyrant's Ultisword, nerfed base damage from 200 to 112. However, its projectile velocity has been increased by 50%.
* Buffed Tungsten Broadsword's base damage from 12 to 18.
* Buffed Tungsten Shortsword's base damage from 10 to 15.
* Nerfed Ultimus Cleaver, dust now grants enemies 10 local immunity frames instead of 4. Trailing sparks last 1.5 seconds instead of 2 and pierce 1 time instead of 4.
* Buffed Urchin Flail's base damage from 20 to 33.
* Buffed Urchin Spear, its projectiles now deal full damage instead of 50% of the weapon's damage.
* Buffed Valor's base damage from 22 to 32.
* Rebalanced Vein Burster, buffed base damage from 22 to 57, but nerfed use time from 24 to 36. Increased its ball projectile velocity by 50%.
* Nerfed Verdant's base damage from 110 to 86.
* Buffed Vulcanite Lance's base damage from 77 to 90 and spear velocity has been increased by 20%.
* Buffed Wind Blade's base damage from 27 to 33.
* Buffed Wooden Boomerang's base damage from 8 to 16.
* Buffed Yin-Yo, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
* Buffed Zombie Arm's base damage from 12 to 24.

##### Ranged

* Most Bows and Guns that convert ammo will now only convert Wooden Arrows and Musket Balls respectively.
	+ Astreal Defeat, Blossom Flux, Contagion, Cursed Capper, Drataliornus, Magna Striker, Opal Striker, Raider's Glory, Telluric Glare, and Ultima are not affected by this change.
* Nerfed Ace's High's base damage from 1599 to 325. Spade cards now grant enemies 8 local immunity frames instead of 4.
* Rebalanced Aerial Bane, buffed base damage from 41 to 55. Removed the 150% damage modifier for airborne enemies.
* Rebalanced Alluvion, buffed base damage from 70 to 165. It now fires 6 arrows at once instead of 10, arrow velocity has been increased from 20 to 35, and its torrent arrows now grant enemies 10 local immunity frames instead of 1. Whirlpool projectiles now grant enemies ID static immunity frames instead of local immunity frames. All Wooden arrows are now converted into torrent arrows and shark projectiles instead of there being a chance for Wooden arrows to be converted.
* Buffed Angelic Shotgun's base damage from 90 to 96. Radiant beam projectiles now grant enemies 20 local immunity frames instead of 10.
* Nerfed Anti-materiel Rifle's base damage from 7000 to 3520.
* Nerfed Aquashard Shotgun's shard count on hit from 2-3 to 1-2.
* Nerfed Arterial Assault's base damage from 200 to 128.
* Buffed Astreal Defeat's base damage from 140 to 153.
* Buffed Auralis's base damage from 650 to 695.
* Nerfed Blissful Bombardier's base damage from 85 to 80. Its flare rockets no longer home in.
* Nerfed Claret Cannon's base damage from 215 to 140.
* Nerfed Cleansing Blaze's base damage from 250 to 130.
* Rebalanced Clockwork Bow, buffed base damage from 50 to 66. It now fires 10 arrows each time it is used instead of 15-18, however, arrows now travel at doubled speed.
* Nerfed Contagion's base damage from 4000 to 880.
* Nerfed Daemon's Flame's base damage from 160 to 135. Its fireball projectiles now grant enemies 10 local immunity frames instead of 1.
* Nerfed Deathwind's base damage from 265 to 248. It now only fires 4 arrows per use instead of 4-6, and its arrows now grant enemies 10 local immunity frames instead of 2. All unconverted arrows now deal 80% of the weapon's damage.
* Nerfed Disseminator's base damage from 55 to 52.
* Nerfed Drataliornus' base damage from 700 to 129. Its alternative fire now has a 60% damage modifier.
* Nerfed Effluvium Bow, it now inflicts the Glacial State debuff for 1 second instead of 2.
* Buffed Electrosphere Launcher's base damage from 30 to 44.
* Nerfed Elemental Blaster's base damage from 66 to 59. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Rebalanced Elemental Eruption, buffed base damage from 56 to 77. However, it now deals damage 50% less often. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Rebalanced Fetid Emesis, nerfed base damage from 200 to 129. However, its chunk projectiles now travel 35% faster.
* Rebalanced Golden Eagle, buffed base damage from 34 to 85. However, its fire rate has been increased from 10 to 19.
* Buffed Grenade Launcher's base damage from 60 to 120.
* Rebalanced Halibut Cannon, buffed base damage from 12 to 50. Removed scaling damage.
* Nerfed Halley's Inferno's base damage from 1666 to 1350.
* Nerfed Heavy Laser Rifle's base damage from 270 to 185.
* Nerfed Heavenly Gale's base damage from 600 to 198. Tornadoes now grant enemies 10 local immunity frames instead of 9. Teal arrows now grant 10 ID static immunity frames instead of 1 local immunity frame. Teal arrows can now only be fired twice before all other arrow types are fired at least once. Tornado projectiles now use ID static immunity frames instead of local immunity frames. All arrows that are not converted now have a 125% damage modifier.
* Buffed The Hive, rocket projectiles are no longer affected by gravity.
* Nerfed Infinity's base damage from 30 to 22.
* Nerfed Karasawa, now grants enemies 10 local immunity frames instead of 5.
* Nerfed Magnomaly Cannon's base damage from 1450 to 357.
* Nerfed Minigun's base damage from 390 to 275.
* Rebalanced Molecular Manipulator, nerfed base damage from 890 to 580. No longer consumes the player's HP as ammo. Nullshot projectile damage modifiers decreased from +500/-500 damage to +20/-20 damage. Nullshot projectile defense modifiers decreased from +20/-20 defense to +10/-10 defense. Nullshot launch modifier now adjusts the enemy's y-axis location between +15 and +30 pixels instead of always setting an enemy's y-axis to +30 pixels.
* Rebalanced Monsoon, nerfed base damage from 142 to 121, and its whirlpool projectile now grants enemies ID static immunity frames instead of local immunity frames. All Wooden arrows are now always converted into typhoon arrows and shark projectiles instead of there being a chance for Wooden arrows to be converted.
* Nerfed Nettlevine Greatbow's base damage from 120 to 73.
* Nerfed Norfleet's base damage from 1000 to 442.
* Rebalanced Nullification Pistol, no longer consumes the player's HP as ammo. Nullshot projectile damage modifiers decreased from +100/-100 damage to +10/-10 damage. Nullshot projectile defense modifiers decreased from +10/-10 defense to +5/-5 defense.
* Nerfed Onyxia's base damage from 200 to 90, and its use time from 9 to 10.
* Buffed Onyx Chain Blaster's base damage from 40 to 51. Onyx shard projectiles now deal 250% base damage and bullets now deal 100% base damage instead of 125% damage.
* Rebalanced P90, buffed base damage from 6 to 12. However, it no longer fires two bullets at the same time.
* Nerfed The Pack, now grants enemies 10 local immunity frames instead of 5.
* Rebalanced Phangasm, buffed base damage from 86 to 110. Now only fires 5 arrows per use instead of 10.
* Rebalanced Photoviscerator, nerfed base damage from 250 to 230, but increased its projectile velocity by 300%. Its alternative fire exo flare projectiles are now consistently spawned instead of having a 33% chance to be spawned each time it is used. Exo flames now grant enemies 5 ID static immunity frames instead of 5 local immunity frames. Sub-spark projectiles grant enemies -1 local immunity frames instead of 4 local immunity frames. Exo flare projectiles now grant enemies 16 local immunity frames instead of standard immunity frames. Its flames no longer inflict the Glacial State debuff. Its alternative fire attack no longer has a damage modifier.
* Nerfed Planetary Annihilation's base damage from 65 to 58.
* Buffed Prideful Hunter's Planar Ripper's base damage from 77 to 86.
* Rebalanced Pristine Fury, nerfed base damage from 140 to 96. However, its alternative fire now has a 120% damage modifier.
* Nerfed Pulse Rifle's base damage from 10,780 to 1420. It can no longer hit enemies at a 4:1 ratio.
* Nerfed Pumpler's explosive pumpkin projectile damage modifier from 165% base damage to 140%.
* Buffed Rocket Launcher's base damage from 50 to 100.
* Rebalanced Scorpio, buffed base damage from 60 to 80, but nerfed use animation from 13 to 39. Alternative fire rocket projectiles now deal 2x knockback to enemies.
* Nerfed SDFMG's base damage from 200 to 100.
* Nerfed Seadragon's base damage from 108 to 70.
* Nerfed Septic Skewer's base damage from 501 to 272. Bacteria projectiles now spawn 50% less often and deal 25% of the weapon's damage.
* Nerfed Shredder's base damage from 28 to 27 and all energy bolts now deal 85% of the weapon's damage.
* Nerfed Soma Prime's base damage from 1000 to 200.
* Nerfed Spyker's base damage from 250 to 160 and decreased how many shrapnel projectiles it creates from 3-6 to 3 and their damage by 11%.
* Nerfed Starfleet's base damage from 78 to 68.
* Nerfed Starmada's base damage from 222 to 135.
* Nerfed The Storm's base damage from 44 to 24. Bolt projectiles no longer create light.
* Nerfed Storm Dragoon's base damage from 90 to 62.
* Nerfed Sulphuric Acid Cannon's base damage from 220 to 132 and only three bubble projectiles can exist on an enemy at a time.
* Nerfed Svantechnical's base damage from 720 to 150.
* Nerfed Tyranny's End's base damage from 4200 to 2250.
* Nerfed Ultima's base damage from 119 to 116 and its use time from 3 to 8. Beam projectiles now longer have a 150% damage modifier.
* Nerfed Voidragon's base damage from 1000 to 200.
* Rebalanced Vortexpopper, buffed base damage from 22 to 30. However, there is no longer a random chance for it to fire more than 6 bullets per use.

##### Magic

* Nerfed Acid Gun's base damage from 20 to 15.
* Rebalanced Alpha Ray, nerfed base damage from 380 to 130 and its use time from 3 to 4. Its main beam projectile damage modifier has been decreased from 175% to 166.25%. The secondary beams now use ID static immunity frames instead of local immunity frames.
* Rebalanced Asteroid Staff, nerfed base damage from 180 to 145. However, decreased its mana cost has been from 20 to 18.
* Nerfed Astralachnea Staff's base damage from 60 to 50.
* Nerfed Augur of the Elements' base damage from 180 to 149 and increased its mana cost from 6 to 11. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Nerfed Clamor Noctus' base damage from 450 to 270.
* Nerfed The Dance of Light's base damage from 2077 to 415, and blinding flash effect's damage from 80000 to 16000.
* Rebalanced Dark Spark, nerfed base damage from 100 to 60. However, its maximum projectile spread has been decreased by 20%.
* Rebalanced Deathhail Staff, buffed base damage from 90 to 328, but increased its mana cost from 12 to 16 and its use time from 6 to 11. Now grants enemies -1 local immunity frames instead of 2 local immunity frames.
* Nerfed Demon Scythe's base damage from 35 to 26.
* Nerfed Divine Retribution's base damage from 60 to 42. It can now only spawn 5 projectiles per use instead of 5-6.
* Rebalanced Effervescence, buffed base damage from 40 to 49. However, decreased uber-bubble projectile count from 5 to 3.
* Nerfed Eidolic Wail's base damage from 210 to 126 and it now grants enemies 8 local immunity frames instead of 2.
* Nerfed Eidolon Staff, it now inflicts the Glacial State debuff for 1 second instead of 2.
* Nerfed Elemental Ray's base damage from 120 to 90. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Nerfed Eternity's base damage from 4200 to 840. Crystal damage nerfed from 42000 to 8400.
* Rebalanced Event Horizon, nerfed base damage from 369 to 275, and its use time from 28 to 32. Star projectile homing range decreased by 60%, however star projectile homing velocity has been increased by 15%. Black hole projectiles now linger on an enemy for 1.5 seconds and can now penetrate up to 3 enemies. Black hole projectiles now grant enemies 12 local immunity frames instead of 8.
* Buffed Eye of Magnus' base damage from 55 to 80.
* Nerfed Fabstaff's base damage from 616 to 125. It now grants enemies 10 local immunity frames instead of 0 immunity frames.
* Rebalanced Fate's Reveal, buffed base damage from 60 to 120, and its explosions now deal full damage instead of 33% of the weapon's damage. However, its projectile explosion size has been decreased from 12 blocks (192 pixels) to 5.5 blocks (88 pixels). Explosions no longer have a 3x damage multiplier.
* Rebalanced Genisis, buffed base damage from 55 to 56. Beams now use ID-static instead of local immunity frames.
* Nerfed Hadopelagic Echo's base damage from 769 to 500. It now grants enemies 8 local immunity frames instead of 0 immunity frames.
* Rebalanced Helium Flash, buffed base damage from 1111 to 2727, but nerfed its use time from 37 to 40. Its explosions now deal 12.5% of the weapon's damage. Voltaic Starcore projectiles now grant enemies 8 local immunity frames instead of 2.
* Nerfed Hellwing Staff, it now only fires 4 flaming bat projectiles per use instead of 7.
* Nerfed Ice Barrage's base damage from 5800 to 2250. It now inflicts the Glacial State debuff for 1 second instead of 1.5 and it now inflicts the Exo Freeze debuff for 0.5 seconds instead of 1.
* Nerfed Keelhaul, bubble and geyser projectiles now grant enemies 20 local immunity frames instead of 10. Geyser projectile now lasts for 4 seconds instead of 6.
* Buffed Laser Machinegun's base damage from 36 to 60.
* Nerfed Last Prism's base damage from 100 to 75.
* Nerfed Light God's Brilliance's base damage from 100 to 64. Now grants enemies 6 local immunity frames instead of 3. Decreased bead projectile count per use from 2-5 to 1.
* Buffed Lunar Flare's base damage from 100 to 150.
* Rebalanced Mad Alchemist's Cocktail Glove, nerfed base damage from 200 to 182, and its projectile velocities have been increased by 55%. Additionally, its individual projectiles have been adjusted:
	+ Red cocktail flask no longer has a 3x damage modifier and now deals 50% of the weapon's damage. Explosion size decreased from 30x30 blocks to 6.88x6.88 blocks.
	+ Blue cocktail flask no longer spawns 20-30 flask clouds that deal 25% of the weapon's damage and instead spawns 9 flask clouds that grant enemies static immunity frames and deal 50% of the weapon's damage.
	+ Multicolored cocktail flask no longer has a 3x damage modifier, now deals 50% of the weapon's damage, and grants enemies standard immunity frames. Multicolored cocktail flasks now inflict the Nightwither debuff instead of God Slayer Inferno.
* Rebalanced Miasma, buffed base damage from 35 to 40. Decreased cloud projectiles fired per use from 5-8 to 3-5. Cloud projectiles now linger for 4 seconds instead of 5.
* Nerfed Mistlestorm's base damage from 66 to 45.
* Rebalanced Nano Purge, buffed base damage from 50 to 66, but decreased the number of lasers fired per shot from 3 to 2. Decreased its projectile's velocity from 24 to 16. Firing delay changed from 0.4-0.1 seconds over a 1 second wind-up to 0.33-0.07 seconds over a 2.4 second wind-up, and can now benefit from attack speed boosts. The gun itself no longer deals contact damage.
* Buffed Nuclear Fury's base damage from 95 to 114.
* Nerfed Phantasmal Fury's base damage from 260 to 182.
* Nerfed Phoenix Flame Barrage's base damage from 290 to 150.
* Rebalanced Plague Staff, Plague Fang projectiles can now hit enemies simultaneously. However, they can now only pierce enemies 6 times instead of 9.
* Nerfed Plasma Caster's base damage from 1100 to 705.
* Rebalanced Plasma Rifle, nerfed base damage from 168 to 160. However, its gas clouds now deal 0.88% of the weapon's damage instead of 0.67%.
* Nerfed Primordial Ancient's base damage from 305 to 170. Now grants enemies 6 local immunity frames instead of 2.
* Rebalanced Purge Guzzler, buffed base damage from 80 to 211 and its projectile spread has been decreased by 50%. However, increased its mana cost from 12 to 22, its use time from 12 to 19, and its projectile now grants enemies 30 local immunity frames instead of 1.
* Nerfed Recitation of the Beast's base damage from 300 to 128. It no longer inflicts the Glacial State debuff and instead inflicts the Frostburn debuff for 5 seconds.
* Nerfed Rouge Slash's base damage from 90 to 61.
* Nerfed Sanguine Flare's base damage from 220 to 143.
* Rebalanced Shadowbolt Staff, buffed base damage from 200 to 250, decreased the projectile damage modifier on bounce from 1.25x to 1.15x, and decreased how many times the projectile can pierce enemies from 10 times to 6. Now grants enemies 10 local immunity frames instead of 4.
* Nerfed Soul Piercer's base damage from 155 to 115 and it now grants enemies 10 local immunity frames instead of 5. Increased its use time from 20 to 25.
* Rebalanced Sparkling Empress, nerfed base damage from 21 to 10. However, decreased its mana cost from 8 to 5.
* Nerfed Stratus Sphere's base damage from 419 to 251.
* Nerfed Subsuming Vortex's base damage from 1000 to 175. Now grants enemies 8 local immunity frames instead of 4.
* Buffed The Swarmer's base damage from 30 to 40.
* Nerfed Tesla Cannon's base damage from 16,200 to 1050.
* Rebalanced Thorn Blossom, nerfed base damage from 45 to 35. Decreased HP drained per use from 5 to 3.
* Nerfed Thunderstorm's base damage from 360 to 180.
* Buffed Ultra Liquidator's base damage from 145 to 150 and its projectiles now update 66% faster.
* Nerfed Venom Staff's base damage from 104 to 84.
* Nerfed Venusian Trident's base damage from 180 to 108 and it now grants enemies 10 local immunity frames instead of 8.
* Rebalanced Viscera, nerfed base damage from 153 to 100. However, its projectile now pierces 9 times instead of 6, and the amount it lifesteals has been decreased by 37.5%. Additionally its projectile now ignores liquid physics.
* Nerfed Vitriolic Viper's base damage from 155 to 93.
* Nerfed Vivid Clarity's base damage from 515 to 155. Beams now grant enemies 10 local immunity frames instead of 2. Explosions now grant enemies 6 local immunity frames instead of 0 immunity frames. Orbs now grant enemies 10 local immunity frames instead of 6.
* Rebalanced Voltaic Climax, nerfed base damage from 131 to 122. Magnetic orbs now fire beams 50% less often and will now linger for 0.8 seconds instead of 2.5. Beam projectiles now travel 50% further and can pass through tiles.
* Rebalanced The Wand, decreased its use time from 250 to 19. However, only one infernado projectile can exist at a time.
* Nerfed Winter's Fury, it now inflicts the Glacial State debuff for 1 second instead of 1.5.
* Nerfed Yharim's Crystal's base damage from 350 to 88. Beam projectile now grants enemies 10 local immunity frames instead of 5.

##### Summon

* All Vanilla summon weapons excluding Sentries now have autoswing.
* Most Calamity summon weapons now have autoswing, this does not include minions that can only be summoned once.
* Most summon weapons now have a mana cost of 10. A complete list can be found below:

		+ Borealis Bomber mana cost decreased from 15 to 10.
		+ Cadaverous Carrion mana cost decreased from 32 to 10.
		+ Cold Divinity mana cost decreased from 20 to 10.
		+ Corvid Harbinger Staff mana cost decreased from 11 to 10.
		+ Cosmic Immaterializer mana cost decreased from 100 to 10.
		+ Dazzling Stabber Staff mana cost decreased from 12 to 10.
		+ Dormant Brimseeker mana cost decreased from 12 to 10.
		+ Dragonblood Disgorger mana cost decreased from 30 to 10.
		+ Endo Hydra Staff mana cost decreased from 25 to 10.
		+ Energy Staff mana cost decreased from 25 to 10.
		+ Forgotten Apex Wand mana cost decreased from 15 to 10.
		+ Gamma Heart mana cost decreased from 16 to 10.
		+ Herring Staff mana cost decreased from 5 to 10.
		+ Igneous Exaltation mana cost decreased from 19 to 10.
		+ Midnight Sun Beacon mana cost decreased from 12 to 10.
		+ Rusty Beacon Prototype mana cost decreased from 2 to 10.
		+ Saros Possession mana cost decreased from 100 to 10.
		+ Sirius mana cost decreased from 60 to 10.
		+ Staff of the Mechworm mana cost decreased from 15 to 10.
		+ Yharon's Kindle Staff mana cost decreased from 50 to 10.

* Standardized Vanilla summon weapon use times by tier. A complete list can be found below:

	* Ballista Cane, Explosive Trap Cane, Flameburst Cane, Lightning Aura Cane, Optic Staff, Pirate Staff, Queen Spider Staff, and Spider Staff now have a use time of 24.
	* Ballista Staff, Deadly Sphere Staff, Explosive Trap Staff, Flameburst Staff, Lightning Aura Staff, Pygmy Staff, Raven Staff, Staff of the Frost Hydra, Stardust Cell Staff, Stardust Dragon Staff, Tempest Staff, and Xeno Staff now have a use time of 19.
	* Lunar Portal Staff and Rainbow Crystal Staff now have a use time of 14.

* Adjusted the use time of several summon weapons for consistency:
* Rusty Beacon Prototype and Wulfrum Controller now have a use time of 34 instead of 35.
* Black Hawk Remote, Cold Divinity, Haunted Scroll, Igneous Exaltation, Mounted Scanner, Orthocera Shell, and Pulse Turret Remote now have a use time of 24 instead of 25.
* Borealis Bomber and Infected Remote now have a use time of 19 instead of 20.
* Cadaverous Carrion, Energy Staff, Gamma Heart, Snake Eyes, and Tactical Plague Engine now have a use time of 14 instead of 15.
* Cosmic Viper Engine, Flamsteed Ring, Pole Warper, and Staff of the Mechworm now have a use time of 9 instead of either 10 or 11.
* Nerfed Cadaverous Carrion's base damage from 640 to 384.
* Nerfed Calamari's Lament's base damage from 158 to 95.
* Nerfed Corvid Harbinger Staff's base damage from 300 to 114.
* Nerfed Cosmic Immaterializer's base damage from 3000 to 560.
* Nerfed Cosmic Viper Engine's base damage from 255 to 138.
* Nerfed Cosmilamp's base damage from 130 to 89.
* Rebalanced Dragonblood Disgorger, nerfed base damage from 300 to 160. However, all minion velocities have been increased by 12% and the main minion now attacks twice as often.
* Rebalanced Elemental Axe, nerfed base damage from 140 to 50 and it now uses a custom immunity frame timer.
* Nerfed Endogenesis' base damage from 6500 to 1300. Its minion now inflicts the Glacial State debuff for 1 second instead of 2 and now inflicts the Exo Freeze debuff for 0.5 seconds instead of 1.5.
* Rebalanced Endo Hydra Staff, nerfed base damage from 450 to 225. However, its laser projectiles can now pass through tiles.
* Nerfed Energy Staff's base damage from 170 to 128.
* Nerfed Ethereal Subjugator's base damage from 75 to 45.
* Nerfed Flamsteed Ring's base damage from 9999 to 1999. Regicide slash damage nerfed from 26000 to 5200 when in large form, and 9487 to 1897 in small form. Laser damage nerfed from 21000 to 4200.
* Nerfed Guidelight of Oblivion's base damage from 350 to 235.
* Nerfed Hive Pod's base damage from 90 to 75. Hiveling projectiles no longer inflict the Astral Infection debuff. Decreased Hiveling projectile lingering duration from 5 seconds to 4.
* Nerfed Pole Warper's base damage from 810 to 310.
* Rebalanced Resurrection Butterfly, decreased minion cost from one per butterfly (totaling 2) to one-half (totaling 1). Pink butterflies fire every 2.5-5 seconds instead of 0.58-1.17.
* Nerfed Saros Possession's base damage from 426 to 171.
* Rebalanced Shellfish Staff, increased minion debuff damage over time from 12.5 damage per tick (125 damage per second) to 15 damage per tick (150 damage per second). However, the damage over time debuff is now affected by the Summoner penalty nerf.
* Nerfed Sirius' base damage from 275 to 160.
* Nerfed Snake Eyes' base damage from 55 to 36.
* Buffed Squirrel Squire Staff, its minion now predicts enemy movement. Acorn projectile now travels 50% further.
* Nerfed Staff of the Mechworm's base damage from 255 to 161.
* Buffed Sun God Staff, increased minion fire rate by 33%.
* Rebalanced Tactical Plague Engine, buffed base damage from 45 to 52 and they now update twice as fast. However, it can no longer fire two bullets at the same time.
* Nerfed Temporal Umbrella's base damage from 963 to 193. Its minions no longer inflict the Glacial State debuff and now inflict the Frostburn debuff for 2 seconds.

##### Rogue

* Clockwork rogue weapons are no longer affected by any use time modifiers.
* The following weapons have been given stealth strikes:
	+ Corpus Avertor, Elemental Disk, Eradicator, Kelvin Catalyst, Mangrove Chakram, Seashell Boomerang, Subduction Slicer, and Terra Disk.
* Rebalanced Alpha Virus, nerfed base damage from 400 to 333. However, its projectile now updates twice as fast and now homes in onto enemies faster.
* Buffed Apoctolith, its stealth strikes now have a 125% damage modifier.
* Buffed Auroradical Throw, its stealth strikes now have a 120% damage modifier.
* Buffed Blast Barrel, increased barrel projectile velocity by 33%.
* Buffed Blazing Star's base damage from 92 to 129. Its stealth strikes now have a 155% damage modifier. Maximum stack size increased from 3 to 4.
* Nerfed Bloodsoaked Crasher's base damage from 300 to 245, its use time from 18 to 24, its projectile velocity from 15 to 9, it now grants enemies 7.5 immunity frames instead of 5 local immunity frames, now pierces enemies 6 times instead of 10, and now heals the player for 3 HP instead of 5 HP.
* Nerfed Brackish Flask, its stealth strikes now have an 85% damage modifier.
* Buffed Burning Strife's base damage from 80 to 96. Increased explosion damage from 25% of the weapon's damage to 33%. Its stealth strikes now have a 130% damage modifier.
* Rebalanced Celestial Reaper, buffed base damage from 120 to 140. However, the duration of its lingering projectile has been decreased from 1 minute to 10 seconds and its split projectiles now deal 50% of the weapon's damage if it's not a stealth strike and 25% of the weapon's damage if it is a stealth strike, and use standard immunity frames. Additionally, its stealth strike now deals 10% less damage.
* Nerfed Celestus' base damage from 1130 to 280 and its use time from 20 to 22.
* Buffed Cobalt Kunai's base damage from 36 to 50. Its stealth strikes now have a 140% damage modifier.
* Buffed Corpus Avertor's initial velocity from 5 to 8.5.
* Rebalanced Cosmic Kunai's base damage from 150 to 92. Its stealth strikes now have a 321% damage modifier.
* Buffed Cranium Smasher, its stealth strikes now have a 175% damage modifier.
* Rebalanced Crushsaw Crasher, its projectiles now grant enemies 14 local immunity frames instead of standard immunity frames.
* Buffed Defective Sphere, its stealth strikes now have a damage modifier of 65% instead of 50%.
* Rebalanced Deific Thunderbolt, nerfed base damage from 585 to 466. However, its stealth strike now summons 5 lightning bolts instead of 3-6.
* Buffed Duke's Decapitator, its stealth strikes now have a 120% damage modifier.
* Nerfed Eclipse's Fall's base damage from 1060 to 564. Stealth strike spear projectiles now deal 22% of the weapon's damage instead of 40-60%.
* Nerfed Elemental Disk's base damage from 157 to 100. It no longer inflicts the Glacial State debuff and now inflicts the Frostburn debuff for 2 seconds.
* Buffed Epidemic Shredder's damage from 52 to 80.
* Rebalanced Eradicator, buffed base damage from 300 to 563. Now grants enemies 18 local immunity frames instead of 3. Its stealth strike projectiles now last for 2 seconds.
* Nerfed Executioner's Blade's base damage from 420 to 200. Removed stealth strike projectile cap and gave stealth strikes a damage modifier of 361%.
* Buffed Exorcism, its stealth strikes now have a 115% damage modifier.
* Nerfed Fantasy Talisman, its stealth strikes now have an 80% damage modifier.
* Nerfed The Final Dawn's base damage from 5000 to 1500. Now grants enemies 10 local immunity frames instead of 5. Decreased lingering flame projectiles size by 28%. Launch stealth strike now grants the players 6 immunity frames instead of 10. Decreased horizontal damage from 150% to 127.5%.
* Nerfed Frequency Manipulator, its stealth strikes now have a 90% damage modifier.
* Buffed Frostcrush Valari, it now always inflicts the Glacial State debuff instead of having a 20% chance to inflict it. Its stealth strikes now have a damage modifier of 44% instead of 33%.
* Nerfed Frosty Flares, they now inflict the Glacial State debuff for 1 second instead of 2. Stealth strikes now have a 90% damage modifier.
* Nerfed Gacruxian Mollusk, dust now grants enemies 10 local immunity frames instead of 4. Main snails spawn projectiles 75% slower. Stealth strike homing snails spawn sparks 66.67% slower, last 2 seconds instead of 3, and pierce twice instead of four times. Trailing sparks last 1.5 seconds instead of 2 and pierce once instead of twice.
* Rebalanced God's Paranoia, nerfed base damage from 125 to 98. However, its projectile now lingers on enemies for 0.83 seconds instead of 0.5. Stealth strikes no longer cause the spiky ball to be thrown out faster than normal; however, stealth strikes now have a damage modifier of 112%.
* Buffed Heavenfallen Stardisk, its stealth strikes now have a 125% damage modifier.
* Buffed Hell's Sun's base damage from 84 to 85.
* Rebalanced Hypothermia, nerfed base damage from 369 to 98. Stealth strikes now fire 4 additional ice shards instead of 1 that deal 130% of the weapon's damage.
* Buffed Ichor Spear's base damage from 40 to 76. Its stealth strikes now have a 160% damage modifier.
* Rebalanced Jaws of Oblivion, nerfed base damage from 195 to 159. However, stealth strikes now have a 180% damage modifier.
* Nerfed Kelvin Catalyst's base damage from 70 to 60.
* Buffed Leonid Progenitor, its stealth strikes now have a 125% damage modifier.
* Buffed Leviathan Teeth, its stealth strikes now have a 130% damage modifier.
* Rebalanced Luminous Striker, its stealth strikes now have a 125% damage modifier. However, its projectiles now only pierce 4 times and grants enemies 13 local immunity frames instead of standard immunity frames.
* Buffed Lunar Kunai's base damage from 100 to 130 and its stealth strike now throws out 8 projectiles instead of 5.
* Buffed Malachite, its stealth strikes now have a 200% damage modifier.
* Buffed Mangrove Chakram, its stealth strikes now have a 125% damage modifier.
* Rebalanced Molten Amputator, nerfed base damage from 169 to 144. However, it now grants enemies 4 local immunity frames instead of using standard immunity frames.
* Nerfed Nanoblack Reaper's base damage from 500 to 100. It now grants enemies 8 local immunity frames instead of 2.
* Rebalanced Night's Gaze, nerfed base damage from 800 to 531. However, its split projectiles now deal full weapon damage instead of 75% of the weapon's damage. Its stealth strike split projectiles now deal 60% of the weapon's damage instead of 75% of the weapon's damage. Stealth strikes now have a damage modifier of 122%.
* Nerfed Nychthemeron, its stealth strikes now have a 67.5% damage modifier.
* Buffed Palladium Javelin's base damage from 50 to 68. Its stealth strikes now have a 142.5% damage modifier.
* Nerfed Penumbra's base damage from 1600 to 1008.
* Buffed Phantom Lance, its stealth strikes now have a 175% damage modifier.
* Buffed Plaguenade's base damage from 60 to 63.
* Nerfed Plasma Grenade's base damage from 17,800 to 1378. Its stealth strikes now have a 105% damage modifier.
* Buffed Prismalline's base damage from 18 to 24. Its stealth strikes now have a 115% damage modifier.
* Rebalanced Profaned Partisan, buffed base damage from 231 to 280, its projectile now pierces 9 times instead of 5, but it grants enemies 12 local immunity frames instead of 10.
* Rebalanced The Reaper, buffed base damage from 150 to 153. Now has infinite enemy piercing. Stealth strikes now home in onto enemies more aggressively. However, stealth strike projectiles now grant enemies 32 local immunity frames instead of 15.
* Buffed Regulus Riot, its stealth strikes now have a 120% damage modifier.
* Nerfed Scarlet Devil's base damage from 40,000 to 8000. Its explosions now grant enemies 10 local immunity frames instead of 1. Stealth strike spear now additionally causes a large pattern of homing bullets to erupt on hit.
* Rebalanced Sealed Singularity, buffed base damage from 169 to 260 and its projectile velocity has been increased from 12 to 14. However, its stealth strikes now deal 80% of the weapon's damage.
* Rebalanced Shard of Antumbra, increased its use time from 16 to 24. However, its stealth strikes now have a 150% damage modifier.
* Rebalanced Shattered Sun, nerfed base damage from 82 to 75. However, its damage no longer scales with distance. Explosions now deal 55% of the weapon's damage instead of 70%.
* Buffed Shock Grenade's initial velocity from 7.5 to 12.5.
* Nerfed Skyfin Bombers, stealth strike now only deals 75% of the weapon's damage, stealth strike projectiles now travel and turn much slower.
* Nerfed Star of Destruction, its stealth strikes now have an 80% damage modifier.
* Rebalanced Stellar Knife, its stealth strike now throws out 10 knives instead of 20, however, the knife limit has been increased from 10 to 20. If there are more than 20 in existence only 1 knife will be thrown regardless if the attack is a stealth strike. Stealth strikes now have a 110% damage modifier.
* Buffed Subduction Slicer, its stealth strikes now have a 150% damage modifier.
* Rebalanced Supernova, nerfed base damage from 2250 to 675. Increased its explosion size by 50%. However, it no longer inflicts the Glacial State debuff. Increased stealth strike damage by 8% but decreased energy trail damage from 80% to 48%.
* Nerfed Sylvan Slasher's base damage from 87 to 52. Increased stealth generation per hit from 1% to 10%.
* Buffed The Syringe, its stealth strikes now have a 120% damage modifier.
* Nerfed System Bane, its lingering projectile damage values now have diminishing returns depending on how many bane projectiles currently exist.
* Rebalanced Tarragon Throwing Dart's base damage from 380 to 330, and its projectile velocity has been decreased from 24 to 12. However, its projectile now pierces enemies 6 times instead of 3, and now grants enemies 10 ID-static immunity frames instead of 3 local immunity frames.
* Nerfed Terra Disk, its stealth strikes now have a 90% damage modifier.
* Buffed Terror Talons, its stealth strikes now have a 487.5% damage modifier instead of 325%.
* Nerfed Time Bolt's base damage from 720 to 432. It now inflicts the Time Distortion debuff for 1 second instead of 3 and its stealth strikes now inflict it for 2 seconds instead of 6. Stealth strikes now deal 68% of the weapon's damage.
* Buffed Totality Breakers, its stealth strikes now have a 115% damage modifier.
* Nerfed Toxicant Twister's base damage from 488 to 323.
* Nerfed Utensil Poker's base damage from 540 to 480 and Butcher Knife projectile damage modifier decreased from +40% to -40%. Additionally, its main attack has been fixed so that each attack in the burst counts as a separate attack, and the tooltip has been updated to reflect this change.
* Nerfed Valediction's base damage from 405 to 243 and its stealth strike typhoon projectiles can now only be spawned once. Decreased stealth strike typhoon projectile damage from 50% of the weapon's damage to 30%.
* Nerfed Wave Pounder's base damage from 102 to 75.

##### Multi-Class and Classless

* Nerfed Aether's Whisper's base damage from 1150 to 504.
* Nerfed Prismatic Breaker's base damage from 1200 to 662. Its use time is now static at 13. It no longer inflicts the Glacial State debuff.

#### Miscellaneous

* Nerfed Archery Potion's arrow and bow damage modifier from 1.2x to 1.05x.
* Nerfed Arctic Arrows, they now inflict the Glacial State debuff for 1 second instead of 2.
* The Astral Infection, God Slayer Inferno, Lethal Lava Burn and Venom debuffs now decrease player movement speed by 15% when inflicted.
* Caribbean Rum and Cinnamon Roll buffs now decrease defense by 10% instead of by 12 defense.
* Decreased Cinnamon Roll damage modifier from 150% to 110%.
* Rebalanced Chlorophyte Bullets, buffed base damage from 7 to 10. Decreased homing strength by 33% and dust created by 50%.
* Nerfed Crush Depth's effectiveness on enemies from 400 to 180 reduced life regeneration in Hardmode.
* The Electrified debuff now deals 50% less damage while any boss is alive.
* The Elysian meteor projectiles summoned by Elysian Arrows now deal 50% of the weapon's damage.
* Everclear buff now decreases defense by 30% instead of by 40 defense.
* Decreased Evergreen Gin damage modifier from 150% to 110%.
* Nerfed Explosive Shotgun Shell's base damage from 24.48% of an enemy's total HP to 6.4%.
* Nerfed Extreme Gravity flight time penalty from 50% to 25%.
* Fabsol's Vodka buff now decreases defense by 10% instead of by 20 defense.
* Decreased Fireball damage modifier from 110% to 105%.
* Grape Beer buff now decreases defense by 3% instead of by 2 defense.
* Nerfed Grenade Shells's base damage from 11.4% of an enemy's total HP to 3.4%.
* The Holy Inferno debuff now decreased player movement speed by 25% when inflicted.
* Nerfed Holy Fire Bullet's base damage from 27 to 22.
* Nerfed Icarus' Folly flight time penalty from 75% to 33%.
* Nerfed Icicle Arrows, decreased shard projectile damage from 50% of the weapon's damage to 33.33%.
* Nerfed Icy Bullets, they now inflict the Glacial State debuff for 1 second instead of 2.
* The Irradiated, Poisoned, Warped, and Whispering Death debuffs now decrease player movement speed by 10% when inflicted.
* Lore items no longer grant additional bonuses when favorited.
* Nerfed Magic Power Potion's magic damage modifier from 20% to 10%.
* Nerfed Magnum Rounds, removed critical hit damage modifier and decreased base damage from 4.48% of an enemy's total HP to 1.813%.
* Margarita, Star Beam Rye, and White Wine buffs now decrease defense by 6% instead of by 6 defense.
* Decreased the Mechanical Cart's top movement speed by 30%.
* Nerfed Portal Gun, maximum player fall speed after teleporting decreased from 3x to 2x.
* Buffed Relic of Convergence, increased HP granted to the player after a successful cast from 35 to 70.
* Nerfed Rocket III base damage from 65 to 49.
* Nerfed Rocket IV base damage from 65 to 49.
* Rum buff now decreases defense by 5% instead of by 8 defense.
* Decreased Screwdriver modifier from 110% to 105%.
* Spiteful Candle buff no longer ignores timed DR for boss fights.
* Nerfed Sugar Rush buff's movement speed bonus from 20% to 10%.
* Nerfed Swiftness Potion buff's movement speed bonus from 25% to 15%.
* Decreased Tequila Sunrise buff defense bonus during daytime from 15 to 10.
* Buffed Terra Arrow's base damage from 9 to 14.
* Nerfed Tesla Potion, its aura now inflicts enemies with the Galvanic Corrosion debuff for 2 seconds instead of 3.
* Nerfed Vanquisher Arrow base damage from 33 to 22. Increased the cooldown for arrow splits by 50%.
* Vodka buff now decreases defense by 5% instead of by 4 defense.
* Whiskey buff now decreases defense by 5% instead of by 8 defense.
* Yharim's Stimulants buff now increases pick speed by 5%.

### Drops

* Arcanum of the Void and Spectral Veil are now both Expert Mode exclusive drops, now have the Rainbow rarity, and drop from their corresponding bosses' treasure bag.
* Abyssal Crate, Aquatic Scourge and Cnidrion no longer drop Coral, Seashells, Starfish, and Victory Shards. Eye of Cthulhu no longer drops Victory Shards.
* Increased Aero Stone's drop rate from Desert Scourge from 10% to 20%. Aquatic Scourge no longer drops Aero Stone.
* Aquatic Heart, Brimrose, Frost Flare, Princess Spirit in a Bottle, Purified Jam, and Suspicious Looking Jelly Bean no longer exclusively drop in Revengeance Mode.
	+ Decreased Frost Flare's drop rate from 100% to 20%.
* Armageddon will now only drop its bonus 5 / **6** Treasure Bags on the first boss defeat.
* Bat Hook now drops from Vampires at a 2.5% / **5%** chance. They no longer appear from the Goodie Bag.
* Added block-drop code that prevents instances of the same item being dropped twice by an enemy.
* Increased Bloom Stone, Chaos Stone, Cryo Stone, and Rose Stone drop rates from 10% to 20%.
* Bloom Stone now drops from Plantera instead of The Plaguebringer Goliath.
* Cryogen no longer drops Frost Cores.
* Explosive Shotgun Shells, Grenade Shells, and Magnum Rounds can no longer drop from any boss. They are now sold exclusively by the Arms Dealer.
	+ Explosive Shotgun Shells will be sold for 7  if the Hydra is in the player's inventory.
	+ Grenade Shells will be sold for 5  if the Bazooka is in the player's inventory.
	+ Magnum Rounds will be sold for 3  if either the Magnum, Lightning Hawk, or Elephant Killer are in the player's inventory.
* If the `Early Hardmode Progression Rework` configuration option is enabled, Astral Fossils, Silt, Slush, and the Vanilla fishing crates no longer drop hardmode ores until the new progression requirements are met.
* The Healing Potion drop list has been rearranged:
	+ The Profaned Guardians now drop Super Healing Potions.
	+ Dragonfolly, Providence, Storm Weaver, Ceaseless Void, Signus, Polterghast, Old Duke, and The Devourer of Gods phase 1 now drop Supreme Healing Potions.
	+ The Devourer of Gods phase 2 now drops Omega Healing Potions.
* Heat Spirits can now spawn anytime in the Brimstone Crag and can no longer spawn in The Underworld. Heat Spirits will only drop an Essence of Chaos in Hardmode.
* The drop rates and the amount of items dropped of several items has been adjusted:
	+ Abandoned Slime Staff now has a 5% drop rate in all world difficulties.
	+ Increased Amidias' Spark drop rate from 24% to 25%.
	+ Increased Ancient Bone Dust drop rate from 20% / **25%** to 20% / **33.33%**.
	+ Increased Ancient Shiv, Bladecrest Oathsword, Cursed Dagger, Ichor Spear, Needler, Proporse Pistol, Shinobi Blade, Staff of Necrosteocytes, and Waraxe drop rates from 4% / **5%** to 4% / **6.67%**.
	+ Increased Arid Artifact drop rate from 30% to 100%.
	+ Increased Ashen Stalactite drop rate from 0.67% / **1%** / **5%** to 10% / **16%**
	+ Increased Beetle Juice drop rate from 20% / **25%** to 25% / **33%**.
	+ Increased Blue Jellyfish and Green Jellyfish drop rates of the Mana and Vital Jelly respectively from 14.29% / **20%** to 15% / **25%**.
	+ Increased Blood Orb drop rate from Blood Moon enemies from 8.3% to 20%.
	+ Increased Bouncing Eyeball drop rate from 1% / **2%** to 2.5% / **5%**.
	+ Increased Burning Strife drop rate from 14.29% / **20%** to 20% / **33.33%**.
	+ Decreased Burnt Sienna and Warblade drop rates from 5% / **6.67%** to 4% / **6.67%**.
	+ Increased Butterfly Dust drop rate from 50% to 100%.
	+ Increased Cataclysm and Catastrophe weapon drop rates from 8.33% / **10%** to 20% / **25%**.
	+ Increased Celestial Claymore, Nullification Pistol, and Wingman drop rates from 14.29% / **20%** to 14.29% / **25%**.
	+ Corrosive Spine can now be dropped in all difficulties, adjusted its drop rate from **25%** to 11.11% / **12.5%**.
	+ Cosmic Elemental drop rates have been adjusted:
		- Decreased Bone Sword drop rate from 10% to 4%.
		- Increased Arkhalis drop rate from 0.1% to 0.5%.
	+ Increased Craw Carapace drop rate from 14.29% / **20%** to 15% / **25%**.
	+ Darksun Fragments now drop at increased rates:
		- Mothrons now drop 20-30 fragments.
		- Nailheads now drop 3-5 fragments at a 50% rate.
		- Eyezors now drop 1-2 fragments at a 50% rate.
		- Creatures from the Deep, Frankenstein, Fritz, and Swamp Things now have a 10% chance to drop 1 fragment.
	+ Decreased Dragoon Drizzlefish hook rate from 6% to 5% in Pre-Hardmode, and it now has a 3% hook rate in Hardmode.
	+ Increased Defective Sphere drop rate from 2.75% / **3.75%** to 20% / **33%**.
	+ Demonic Bone Ash can now be dropped by Red Devils at a 33.33% / **50%** chance.
	+ Increased Elemental in a Bottle drop rate from 14.29% / **20%** to 20% / **33.33%**.
	+ Increased Fire Feather drop rate from 1.33% to 10%.
	+ Increased The First Shadowflame drop rate from 14.29% / **20%** to 20% / **33.33%**.
	+ Increased Fungal Carapace drop rate from from 14.29% / **20%** to 15% / **25%**.
	+ Increased Giant Shell drop rate from 14.29% / **20%** to 15% / **25%**.
	+ Increased Giant Tortoise Shell drop rate from 13.79% / **19.5%** to 15% / **25%**.
	+ Increased Gladiator armor pieces drop rates from 5% / **6.67%** to 10% / **16%**.
	+ Increased Goblin Sorcerer drop rate for the Plasma Rod from 4% / **5%** to 4% / **6.67%**.
	+ Hadarians now drop 2-3 Hadarian Membranes instead of 1-2.
	+ Halibut Cannon can now only drop from adult Eidolon Wyrm.
	+ Decreased Keelhaul drop rate from 10% to 4% / **6.67%**.
	+ Decreased Mandible Bow and Mandible Claws drop rate from 2.5% / **3.33%** to 2% / **3.33%**.
	+ Mimics (not including Biome, Ice, and Present Mimics) will now always drop at least one item. Increased base drop chance for all items from 16.67% to 25%.
	+ Increased Moon Charm drop rate from 1.83% to 5%.
	+ Increased Moon Stone drop rate from 2.86% / **5.63%** to 15%.
	+ Increased Murky Paste drop rate (from both enemies) from 20% / **25%** to 25% / **33%**.
	+ Increased Murky Sludge drop rates (from all enemies) from 25% / **33%** to 33% / **50%**.
	+ Increased Necromancer drop rate for the Wrath of the Ancients from 4% / **5%** to 4% / **6.67%**.
	+ Increased Old Lord Oathsword drop rate from 6.67% / **10%** to 8.33% / **14.29%**.
	+ Increased Pink Jellyfish drop rate for the Life Jelly from 4% / **5%** to 7.5% / **12.5%**.
	+ Increased Psychotic Amulet drop rate from 0.5% / **0.67%** to 2.5% / **5%**.
	+ Increased Raider's Glory drop rate from 3.5% / **4.5%** to 4% / **6.67%**.
	+ Increased Rare Elemental in a Bottle drop rate from **5%** to 10% / **16.67%**.
	+ Increased Sea Shell drop rate from 33.33% / **50%** to 50% / **100%**.
	+ Increased Shark drop rates for the Shark Tooth Necklace and Joyful Heart from 3.33% / **5%** to 4% / **6.67%**.
	+ Increased Sky Glaze drop rate from 1.25% / **1.67%** / **5%** to 2% / **3.33%**.
	+ Increased Terra-cotta drop rate from 3.33% / **5%** to 4% / **6.67%**.
	+ Increased Trapper Bulb drop rate from 20% / **25%** to 33% / **50%**.
	+ Wrath of the Ancients no longer drops from Giant Cursed Skulls.
* All Challenge items and Legendary Challenge items will now exclusively drop from the following bosses in Malice Mode:

	* Desert Scourge will drop the Dune Hopper.
	* Eye of Cthulhu will drop the Counter Scarf and Teardrop Cleaver.
	* Crabulon will drop The Transformer.
	* Both the Hive Mind and The Perforators will drop the Carnage.
	* Queen Bee will drop The Bee.
	* Skeletron will drop the Clothier's Wrath.
	* Wall of Flesh will drop the Evil Smasher.
	* Cryogen will drop the Cold Divinity and Cryophobia.
	* The Twins will now drop the Arbalest.
	* Aquatic Scourge will drop the Sea's Searing and Deep Diver.
	* The Destroyer will drop the SHPC.
	* Brimstone Elemental will drop the Hellborn and Flame-Licked Shell.
	* Skeletron Prime will drop the Spear of Destiny and Burden Breaker.
	* Calamitas will drop the Regenerator.
	* Plantera will drop the Blossom Flux and Thorn Blossom.
	* Anahita and Leviathan will drop The Community.
	* Astrum Aureus will drop the Leonid Progenitor.
	* Golem will drop the Aegis Blade and Lead Wizard.
	* Plaguebringer Goliath will drop the Malachite.
	* Duke Fishron will drop the Briny Baron.
	* Ravager will drop the Vesuvius.
	* Lunatic Cultist will drop the Eye of Magnus.
	* Astrum Deus will drop the Hide of Astrum Deus, Quasar, and Conference Call.
	* Moon Lord will drop the Grand Dad and Infinity.
	* The Dragonfolly will drop the Swordsplosion.
	* Providence, the Profaned Goddess will drop the Pristine Fury and Warbanner of the Sun.
	* Ceaseless Void will drop The Evolution.
	* Storm Weaver will drop the Thunderstorm.
	* Signus, Envoy of the Devourer will drop the Guidelight of Oblivion.
	* Polterghast will drop the Pearl God.
	* The Old Duke will drop The Reaper.
	* The Devourer of Gods will drop the Cosmic Discharge, Norfleet, and Skullmasher.
	* Jungle Dragon, Yharon will drop the Void Vortex and Yharim's Crystal.
	* Supreme Calamitas will drop Gael's Greatsword.

* The hook rate of all Crates has been decreased by 50%, the hook rate of Grab Bag Fish by 26%, and all crate drop yield chances have also been adjusted. A full list can be found below:

	* All crates drop different tiers of healing and mana potions depending on what bosses have been defeated:
		+ Lesser Healing and/or Mana potions are dropped normally.
		+ Healing and Mana potions are dropped if Skeletron has been defeated.
		+ Greater Healing and Mana potions are dropped if any Mechanical boss has been defeated.
		+ Super Healing and Mana potions are dropped if Providence has been defeated.
		+ Supreme Healing and Mana potions are dropped if The Devourer of Gods has been defeated.
	* Abyssal Crate adjustment:
		+ Sulphuric Scales and Corroded Fossils now drop at a 10% chance instead of a 50% chance and decreased the amount yielded from 5-10 to 1-3.
		+ Depth Cells, Lumenyl, Planty Mush, and Tenebris all now drop at a 20% chance instead of a 50% chance and decreased the amount yielded from 5-10 to 2-5.
		+ Scoria Bars now drop at a 10% chance instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ Reaper Teeth no longer drop unless both Polterghast and The Old Duke have been defeated. They now drop at a 10% chance instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ The "Abyss Weapons" item grouping no longer drops unless either The Slime God or the Wall of Flesh have been defeated. They now drop at a 10% chance instead of a 20% chance.
		+ The "Tier 2 Acid Rain" item grouping now drops at a 10% chance instead of a 20% chance.
		+ The "Equipment" item grouping no longer drops unless either The Slime God or the Wall of Flesh has been defeated. They now drop at a 25% chance instead of a 40% chance.
			- Torrential Tear can now be obtained underneath the "Equipment" grouping.
		+ 5-10 Hardened Sulphurous Sandstone can now drop at a 100% chance.
	* Astral Crate adjustments:
		+ Decreased the amount of Fallen Star and Stardust yielded from 10-20 to 5-10.
		+ Meteorite now has a 20% chance to drop instead of a 50% chance.
		+ Meteorite Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ Aureus Cells now have a 20% chance to drop instead of a 50% chance and decreased the amount yielded from 5-10 to 2-5.
		+ Astral Ore now has a 20% chance to drop instead of a 50% chance.
		+ Astral Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ The "Astral Equipment" item grouping now has a 10% chance to drop instead of a 20% chance.
	* Brimstone Crate adjustments:
		+ Decreased the amount of Obsidian yielded from 3-5 to 2-5.
		+ Decreased the amount of Demonic Bone Ash yielded from 5-10 to 1-5.
		+ Hellstone now has a 25% chance to drop instead of always dropping and decreased the amount yielded from 5-10 to 2-5.
		+ Hellstone Bars now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 3-5 to 1-3.
		+ Unholy Cores now have a 10% chance to drop instead of a 50% chance and decreased the amount yielded from 5-15 to 1-3.
		+ Bloodstone no longer drop unless both Providence and Polterghast have been defeated. They now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 8-10 to 1-3.
	* Corrupt and Crimson Crate adjustments:
		+ Blighted Gel and Murky Paste now have a 15% chance to drop instead of a 25% and 20% chance respectively.
	* Dungeon Crate adjustments:
		+ Ectoplasm now has a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-5.
		+ Phantoplasm no longer drops unless Polterghast has been defeated. They now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 5-10 to 1-5.
	* Hallowed Crate adjustments:
		+ Unholy Essence no longer drops unless Providence, the Profaned Goddess has been defeated. They now have a 15% chance to drop instead of a 20% chance.
		+ Profaned Rage Potions and Holy Wrath Potions now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 1-3 to 1-2.
	* Iron Crate adjustments:
		+ Ancient Bone Dust and Wulfrum Metal Scraps now have a 25% chance to drop instead of a 40% chance.
	* Jungle Crate adjustments:
		+ Murky Paste now has a 15% chance to drop instead of a 50% chance.
		+ Chlorophyte Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ Perennial Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ Uelibloom Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
	* Sky Crate adjustments:
		+ Aerialite Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
		+ Decreased the amount of Essences of Sunlight yielded from 5-15 to 2-4.
	* Sunken Crate adjustments:
		+ Decreased the amount of Prism Shards yielded from 10-20 to 5-10.
		+ Sea Prisms now have a 20% chance to drop instead of always being obtainable if the Desert Scourge was defeated and decreased the amount yielded from 5-10 to 2-5.
		+ Mollusk Husks now have a 12% chance to drop instead of a 50% chance and decreased the amount yielded from 5-15 to 2-5.
		+ The "Giant Clam Drops" item grouping now has a 7% chance to drop instead of a 20% chance.
	* Wooden Crate adjustments:
		+ Wulfrum Metal Scraps now have a 25% chance to drop instead of a 40% chance.

* Astrum Aureus now drops 18-24 / **20-30** Fallen Stars instead of 25-40 / **30-50**.
* Astrum Deus now drops 25-40 / **30-50** Fallen Stars instead of 80-150 / **100-180**. It also drops 16-24 of each Lunar Fragment instead of 12-20 in Normal Mode.
* Various boss material drop sprays are now compacted into stacks.
	+ Fallen Stars from Astrum Aureus, Bloodstone from Brimstone Elemental, Demonite Bar and Cursed Flames from The Hive Mind, Ichor from The Perforator Hive are in stacks of 2.
	+ Rotten Chunk from The Hive Mind and Purified Gel from The Slime God are in stacks of 3.
	+ Lunar Fragments from Astrum Deus and Gel from King Slime are in stacks of 4.
	+ Fallen Stars from Astrum Deus are in stacks of 5.
	+ Gel from The Slime God are in stacks of 10.
* Crimson Slime Spawns and Spiked Crimson Slime Spawn now drop the Blindfold instead of Nazar at a 1% / **2%** chance.
* The Hive Mind now drops 8-12 Demonite Bars instead of 7-10 in Normal Mode.
* Jungle Dragon, Yharon's treasure bag now drops Drew's Wings and Yharon Soul Fragments, instead of dropping directly in all difficulties.
* King Slime now drops 72-100 Gel instead of 60-80 / **90-120**.
* The Moon Lord no longer drops 50 additional Luminite.
* The Perforator Hive now drops 25-30 Blood Samples instead 7-14 in Normal Mode.
* The Profaned Guardians will now drop a non-consumable Profaned Core.
* The Slime God's Treasure Bag no longer contains extra Gel. Its Purified Gel drop yield is additionally changed from 35-55 to 40-52.
* The Starter Bag now drops a Tin Broadsword, Tin Bow, Tin Hammer, and Topaz Staff instead of their Copper variants if the world generates with Tin ore.
* The Starter Bag will no longer drop a Slime Crown.
* Skeletron will now drop between 75 and 100 Bones.
* Sulphuric Scales no longer have redacted drop rates after defeating the Aquatic Scourge.
* Supreme Calamitas can no longer drop lul.

### Recipes

* The availability of post-Devourer of Gods items has been restructured:
	+ The following recipes now require an Ancient Manipulator to be crafted and instead of Draedon's Forge:
		- Ascendant Spirit Essence, Effulgent Manipulator, Otherworldly furniture set
	+ The following recipes now require a Cosmic Anvil to be crafted instead of Draedon's Forge:
		- Ace's High, Aetherflux Cannon, Alluvion, Alpha Ray, The Amalgam, Anti-materiel Rifle, Ark of the Cosmos, Ataraxia, Auric Bar, all Auric Tesla armor pieces, Auric Toilet, Celestial Tracers, Cleansing Blaze, Core of the Blood God, Corvid Harbinger Staff, Cosmic Shiv, Cosmic Viper Engine, Cosmilite Brick, Cosmilite furniture set, Dark Sun Ring, Devil's Devastation, The Devourer of Cods, Draedon's Heart, Dragon Pow, Dragonfruit, Drataliornus, Eclipse Mirror, Eclipse's Fall, Elemental Gauntlet, Elemental Quiver, Elysian Tracers, Empyrean Knives, Endo Hydra Staff, The Enforcer, Essence Flayer, Ethereal Talisman, Executioner's Blade, Eye of Extinction, Face Melter, all Fearmonger armor pieces, Galaxia, Galaxy Smasher, Gaze of Crysthamyr, God's Paranoia, all God Slayer armor pieces, Greatsword of Blah, Hypothermia, Karasawa, Light God's Brilliance, Midnight Sun Beacon, Minigun, Nadir, Nanotech, Nucleogenesis, Omega Healing Potion, Onyxia, The Oracle, The Pack, Penumbra, Phangasm, Phaseslayer, Plasma Grenade, Pole Warper, Prismatic Breaker, Pulse Rifle, Rampart of Deities, Rubico Prime, Saros Possession, Scourge of the Cosmos, SDFMG, all Silva armor pieces, Silva Crystals, Silva Wings, The Sponge, Starmada, Statis' Void Sash, Stream Gouge, Soul Piercer, Tesla Cannon, Tyranny's End, Ultima, Vanquisher Arrow, Voltaic Climax, and The Wand.
	+ Ascendant Spirit Essence now requires an additional 2 Darksun Fragments to craft.
	+ Ice Barrage is now crafted at an Ice Machine instead of Draedon's Forge.
* All recipes that previously used both Ascendant Spirit Essence and Darksun Fragments as crafting materials now just require Ascendant Spirit Essence with a 5:1 ratio. The following were additionally adjusted:
	+ - Apotheosis now requires 11 Ascendant Spirit Essences to be crafted instead of 7.
	+ Cleansing Blaze, Cosmic Viper Engine, Essence Flayer, Executioner's Blade, Galaxy Smasher, Soul Piercer, Stream Gouge, The Devourer of Cods, The Enforcer, and Vanquisher Arrows no longer use Nightmare Fuel or Endothermic Energy in their recipes.
	+ Cosmic Shiv no longer requires Darksun Fragments and Ascendant Spirit Essences to be crafted.
* Standardized consumable rogue weapon recipe yields:
	+ Tarragon Throwing Dart recipe now yields 333 items.
	+ Adamantite Throwing Axe, Cobalt Kunai, Crystal Piercer, Fantasy Talisman, Feather Knife, Infernal Kris, Hardened Honeycomb, Iron Francisca, Lead Tomahawk, Orichalcum Spiked Gemstone, Plaguenade, Palladium Javelin, Rot Ball, Shard of Antumbra, Shock Grenade, Sludge Splotch, Titanium Shuriken, Tooth Ball, and Wulfrum Knife recipes now yield 100 items.
	+ Bouncy Spiky Ball, Sticky Spiky Ball, Throwing Brick, and Web Ball recipes now yield 20 items.
	+ Bouncy Spiky Ball and Sticky Spiky Ball recipes now require 20 Spiky Balls to be crafted instead of 3.
	+ Fantasy Talisman now requires 1 Silk and 1 Ectoplasm to be crafted instead of 3 Silk and 5 Ectoplasm.
	+ Plaguenades now require 20 Beenades and 5 Plague Cell Canisters to be crafted instead of 15 Beenades and 3 Plague Cell Canisters.
	+ Shock Grenades now require 20 Grenades, 5 Martian Conduit Plating, and 5 Nanites to be crafted instead of 10 Grenades, 2 Martian Conduit Plating, and 1 Nanite.
	+ Sludge Splotch now requires 1 Purified Gel and 1 Tissue Sample or Shadow Scale instead of 2 Purified Gel and 5 Tissue Samples or Shadow Scales.
* Several Boss Summoning items recipes have been adjusted. A full list can be found below:

	* Astral Chunk now requires 30 Stardust and 20 Fallen Stars instead of 15 Stardust and 10 Fallen Stars.
	* Bloody Worm Food now requires 13 Vertebrae, 7 Blood Samples, and 3 Crimtane Bars instead of 9 Vertebrae, 5 Blood Samples, and 2 Crimtane Bars.
	* Charred Idol now requires 7 Essences of Chaos and 2 Unholy Cores instead of 5 Essences of Chaos.
	* Cryo Key now requires 5 Souls of Light, 5 Souls of Night, and 8 Essences of Eleum instead of 3 Souls of Light, 3 Souls of Night, and 5 Essence of Eleum.
	* Death Whistle now requires 15 Solar Tablet Fragments and 25 Lihzahrd Bricks instead of 5 Solar Tablet Fragments and 10 Lihzahrd Bricks.
	* Decapodita Sprout now requires 50 Glowing Mushrooms instead of 25 Glowing Mushrooms.
	* Desert Medallion now requires 25 Sand Blocks, 15 Cacti, 4 Antlion Mandibles, and 2 Stormlion Mandibles instead of 15 Sand Blocks, 10 Cacti, 3 Antlion Mandibles, and a Stormlion Mandible.
	* Exotic Pheromones now require 5 Life Alloys and 20 Solar Fragments instead of 3 Luminite Bars and 5 Solar Fragments.
	* Eye of Extinction now requires 5 Ashes of Annihilation and 15 Ashes of Calamity instead of 5 Auric Bars and 1 Eye of Desolation.
	* Necroplasmic Beacon now requires 25 Spooky Wood and 50 Phantoplasm instead of 100 Phantoplasm.
	* Old Power Cell now requires 20 Solar Tablet Fragments and 10 Essences of Sunlight instead of 10 Solar Tablet Fragments and 5 Essences of Sunlight.
	* Overloaded Sludge now requires 40 Blighted Gel and 40 Any Evil Blocks instead of 25 Blighted Gel and 25 Any Evil Blocks.
		+ Removed its alternative recipe using Purified Gel.
	* Profaned Shard now requires 25 Unholy Essences and 5 Luminite Bars instead of 15 Unholy Essence and 3 Luminite Bars.
	* Sandstorm's Core now requires 10 Ectoplasm and 3 Forbidden Fragments instead of 5 Ectoplasm and 2 Forbidden Fragments.
	* Seafood now requires 20 Sulphurous Sand, 10 Starfish, and 5 Shark Fins instead of 10 Sulphurous Sand, 5 Starfish, and a Shark Fin.
	* Teratoma now requires 13 Rotten Chunks, 7 Rotten Matter, and 3 Demonite Bars instead of 9 Rotten Chunks, 5 Rotten Matter, and 2 Demonite Bars.

* The Absorber no longer requires Amidias' Spark to be crafted. It now requires 5 Mollusk Husks to be crafted.
* Increased the crafting yield of Aerialite Bricks, Astral Bricks, Chaotic Bricks, Cryonic Bricks, Perennial Bricks, and Uelibloom Bricks from 1 to 10.
* Aetherflux Cannon now requires 5 Auric Bars, 8 Divine Geodes, 12 Uelibloom Bars, and a Purge Guzzler instead of 1 Ascendant Spirit Essence and 5 Cosmilite Bars.
* Alchemical Flask now requires 5 Bee Wax instead of a Bezoar to be crafted.
* The Amalgam now requires 4 Ascendant Spirit Essences, 15 Plague Cell Canisters, 15 Sulphuric Scales, and 5 Unholy Cores instead of 1 Ascendant Spirit Essence, Fungal Clump, Leviathan Ambergris, and Void of Extinction.
* Amalgamated Brain now requires 3 Souls of Night in its recipe. It can now be crafted at an Anvil.
* Ancient Crusher, Angel Wings, Axe of Purity, Chaos Amulet, Chik, Comet Shard ,Crystal Blade, Cursed Arrow, Cursed Bullet, Cursed Capper, Dao of Pow, Demon Wings, Demonic Pitchfork, Equanimity, Fairy Wings, Golden Gun, Haunted Scroll, Ichor Arrow, Ichor Bullet, Meteor Staff, Napalm Arrow, Rod of Discord, Roxcalibur, Supreme Bait Tackle Box Fishing Station and Titan Heart armor can now be crafted at an Anvil.
* Angel Treads no longer require 20 Aerialite Bars to be crafted.
* Ark of the Cosmos now requires 5 Auric Bars instead of 4 to be crafted.
* Astral Beacon no longer requires 5 Galactica Singularities to be crafted.
* Auric Bar now requires 60 Auric Ore instead of 20 to be crafted, but it now yields 5 bars instead of 2. It no longer requires Life Alloy, Unholy Essence, Ascendant Spirit Essence, Core of Calamity, Galactica Singularity, or Darksun Fragment to craft.
* Auric Tesla armor headpieces now require 12 Auric Bars instead of 10 to be crafted.
* Auric Tesla Cuisses now requires 15 Auric Bars instead of 14 to be crafted.
* Auric Toilet now requires 5 Auric Bars instead of 4 to be crafted.
* Bloody Worm Scarf now requires 3 Souls of Night to be crafted. It can now be crafted at an Anvil.
* Butcher now requires 5 of Any Cobalt Bar instead of 5 Hallowed Bars to be crafted.
* Catastrophe Claymore now requires 7 Crystal Shards instead of 15.
* Caustic Edge now requires 3 Shadow Scales or Tissue Samples to be crafted.
* Celestial Jewel now requires Any Large Gem, 3 Teleportation Potions, and 15 Aureus Cells to be crafted instead of a Crown Jewel and 20 Aureus Cells.
* Celestial Magnet now requires 3 of Any Cobalt Bar to be crafted.
* Celestial Tracers now require 5 Auric Bars instead of 4 to be crafted.
* Celestus, Cosmic Immaterializer, Exoblade, Exo Gladius, Heavenly Gale, Magnomaly Cannon, Photoviscerator, Subsuming Vortex, Supernova, and Vivid Clarity now require 1 Miracle Matter to be crafted instead of 4 Auric Bars.
* Consecrated Water and Desecrated Water now require Any Adamantite Bars instead of Hallowed Bars to be crafted.
* Consecrated Water now requires 10 Crystal Shards instead of 20.
* Contagion now requires 20 Plague Cell Canisters to be crafted.
* Core of Calamity now requires 1 Ashes of Calamity to be crafted.
* Core of the Blood God now requires 4 Ascendant Spirit Essences instead of 1 Ascendant Spirit Essence to be crafted.
* Cosmolight now requires 10 Fallen Stars, 7 Souls of Light, 7 Souls of Night, and 5 Essences of Sunlight instead of 1 Moonlight and Daylight to be crafted, due to their removal.
* Crumbling Potion no longer requires a Forbidden Fragment to be crafted.
* Crumbling Potion and Photosynthesis Potion blood orb recipes now require 1 Essence of Sunlight to be crafted.
* Crystal Blade now requires 10 Crystal Shards and 8 Any Cobalt Bars instead of 15 Crystal Shards and a Cobalt or Palladium Sword.
* Crystal Flare Staff, Frostcrush Valari, Frozen Turtle Shell, and Kelvin Catalyst are now crafted at an Ice Machine instead of a Hardmode Anvil.
* Crystyl Crusher can now be crafted with a Genesis Pickaxe.
* Daedalus armor headpieces now require 3 Crystal Shards instead of 6.
* Daedalus Breastplate now requires 6 Crystal Shards instead of 12.
* Daedalus Leggings now require 4 Crystal Shards instead of 8.
* Dark Sun Ring now requires 20 Darksun Fragments instead of 100.
* Deific Amulet no longer requires a Jellyfish Necklace, Panic Necklace, and Shark Tooth Necklace to be crafted. It now requires an Ancient Manipulator to be crafted.
* Demonshade Breastplate now requires 18 Shadowspec Bars instead of 15 to be crafted.
* Demonshade Greaves now require 15 Shadowspec Bars instead of 11 to be crafted.
* Demonshade Helm now requires 12 Shadowspec Bars instead of 8 to be crafted.
* Draedon's Forge now requires a Cosmic Anvil, Tinkerer's Workshop, 15 Auric Bars, 12 Exo Prisms, and 25 Ascendant Spirit Essences instead of Any Hardmode Anvil, 5 Luminite Bars, 5 Cosmilite Bars, 20 Nightmare Fuel, and 20 Endothermic Energy to be crafted.
* Draedon's Heart can no longer be crafted and now drops from the The Fabricational Quartet in Expert Mode.
* Dragonfruit now requires 2 Yharon Soul Fragments instead of 10 Darksun Fragments.
* Dragon Pow now requires 5 Auric Bars instead of 4 to be crafted.
* Drataliornus now requires 12 Effulgent Feathers, 5 Auric Bars, 4 Yharon Soul Fragments and the Blossom Flux to be crafted, instead of the Blossom Flux, Daemon's Flame, Deathwind, Heavenly Hale, 2 Dragon's Breaths, 2 Chicken Cannons, 2 Yharon Kindle Staves, 3 Yharim's Gifts, 12 Auric Bars and 60 Effulgent Feathers.
* Dualpoon no longer requires 5 Hallowed Bars to be crafted.
* Electrician's Glove now requires 5 of Any Mythril Bar instead of 5 Hallowed Bars to be crafted.
* Elemental Gauntlet now requires 4 Galactica Singularities and 8 Luminite Bars to be crafted.
* Elemental Quiver now requires 4 Galactica Singularities and 8 Luminite Bars to be crafted.
* Elysian Tracers now require 4 Ascendant Spirit Essences to be crafted.
* Enchanted Sword now requires 12 of Any Gold Bar, 1 Diamond, and 1 Ruby at an Anvil instead of 15 Souls of Light, 3 Unicorn Horns, and 1 Light Shard at a Hardmode Anvil to be crafted.
* Endogenesis now requires 100 Endothermic Energy and 15 Cores of Eleum instead of 99 Endothermic Energy and 5 Cores of Eleum.
* Eternity now requires a Heresy and 5 Shadowspec Bars instead of a Subsuming Vortex and 10 Shadowspec Bars to be crafted.
* Ethereal Talisman now requires 4 Galactica Singularities and 8 Luminite Bars to be crafted.
* Eutrophic Sand and Sulphurous Sand now count for the Any Sand recipe group.
* Evasion Scarf now requires a Red and Black Dye to be crafted instead of a Counter Scarf.
* Exodus Wings now require 10 Luminite Bars to be crafted instead of 20 Souls of Flight.
* Exorcism now requires 6 Souls of Fright, Might, and Sight instead of 20 Souls of Sight.
* Fabsol's Vodka blood orb recipe now requires 1 Ale and 1 Crystal Shard instead of 1 Bottled Water to be crafted.
* Fabstaff now requires 10 Phantoplasm, a Rainbow Rod, and 5 Shadowspec Bars to craft instead of 100 Phantoplasm and 50 Shadowspec Bars.
* Frequency Manipulator, Gauss Pistol, Hydraulic Volt Crasher, Matter Modulator, and Mounted Scanner now require 10 of Any Mythril Bar instead of 10 Hallowed Bars to be crafted.
* Most crafting recipes involving Frigid Bars have been replaced with Cryonic Bars due to their removal. This includes:
	+ Ambrosial Ampoule, Arctic Arrow, Flarefrost Blade, Frostcrush Valari, Frostspark Bullet, Ice Barrage, and Temporal Floe Sword.
	+ Frost armor can no longer be crafted using Frigid Bars.
	+ Kelvin Catalyst no longer requires Frigid Bars to be crafted.
* Frog Leg now requires 6 Frogs instead of 10 to be crafted.
* Flamsteed Ring now requires 40 Cosmilite Bars and 1 Excelsus instead of 4 Excelsuses.
* Flarefrost Blade now requires 3 Souls of Light instead of 4 Hallowed Bars to be crafted.
* Fulguration Halberd now requires 10 Crystal Shards and 10 Any Adamantite Bars instead of 20 Crystal Shards and a Mythril or Orichalcum Halberd.
* Genesis Pickaxe now requires 2 Meld Constructs instead of 9 to be crafted, and no longer requires 1 Galactica Singularity.
* Grand Gelatin now additionally requires 2 Souls of Light and 2 Souls of Night to be crafted. It can now be crafted at an Anvil.
* Grand Guardian now requires 10 Solar Fragments instead of 3 Galactica Singularities to be crafted.
* Goblin Battle Standard now requires 5 Tattered Cloth to be crafted instead of 10.
* Hadopelagic Echo now requires 5 Auric Bars instead of 4 to be crafted.
* Heart of the Elements no longer requires Aero Stone, Bloom Stone, Chaos Stone, and Cryo Stone to be crafted.
* Helium Flash now requires 5 Auric Bars, 20 Solar Fragments, and 5 Nebula Fragments instead of 10 Cosmilite Bars, 10 Darksun Fragments, 80 Solar Fragments, and 20 Nebula Fragments.
* Karasawa now requires a Large Ruby instead of a Crown Jewel to be crafted.
* Increased the crafting yield of Laboratory Panels, Laboratory Plating, and Rusted Plating from 3 to 25.
* Lab Hologram Projectors can now be crafted using 20 Laboratory Plating, 3 Mysterious Circuitry, 3 Dubious Plating, and 8 Draedon Power Cells.
* All Laboratory Furniture recipes have been adjusted:

	* Aged Laboratory Containment Box now requires 10 Rusted Plating and 1 Dubious Plating instead of 3 Iron or Lead Bars to be crafted.
	* Aged Laboratory Display now requires 15 Rusted Plating and 1 Mysterious Circuitry instead of 3 Iron or Lead Bars and 1 Dubious Plating to be crafted.
	* Aged Laboratory Door now requires 7 Rusted Plating and 1 Dubious Plating instead of 3 Iron or Lead Bars to be crafted.
	* Aged Laboratory Electric Panel now requires 7 Rusted Plating, 1 Dubious Plating, and 4 Draedon Power Cells instead of 3 Iron or Lead Bars to be crafted.
	* Aged Laboratory Screen now requires 10 Rusted Plating and 1 Mysterious Circuitry instead of 3 Iron or Lead Bars and 1 Dubious Plating to be crafted.
	* Aged Laboratory Server now requires 12 Rusted Plating, 1 Dubious Plating, and 15 Draedon Power Cells instead of 3 Iron or Lead Bars to be crafted.
	* Aged Laboratory Terminal now requires 15 Rusted Plating and 1 Mysterious Circuitry instead of 3 Iron or Lead Bars and 1 Dubious Plating to be crafted.
	* Aged Reinforced Crate now requires 7 Rusted Plating instead of 3 Iron or Lead Bars to be crafted.
	* Aged Security Chest now requires 10 Rusted Plating and 2 Iron or Lead Bars instead of 4 Iron or Lead Bars.
	* Laboratory Console now requires 10 Rusted Plating, 1 Mysterious Circuitry, and 8 Draedon Power Cells instead of 5 Iron or Lead Bars and 2 Dubious Plating to be crafted.
	* Laboratory Containment Box now requires 10 Rusted Plating instead of 5 Iron or Lead Bars to be crafted.
	* Laboratory Display now requires 15 Rusted Plating and 1 Mysterious Circuitry instead of 5 Iron or Lead Bars and 2 Dubious Plating to be crafted.
	* Laboratory Door now requires 7 Rusted Plating instead of 5 Iron or Lead Bars to be crafted.
	* Laboratory Electric Panel now requires 7 Rusted Plating and 4 Draedon Power Cells instead of 5 Iron or Lead Bars to be crafted.
	* Laboratory Screen now requires 10 Rusted Plating and 1 Mysterious Circuitry instead of 5 Iron or Lead Bars and 2 Dubious Plating to be crafted.
	* Laboratory Server now requires 12 Rusted Plating and 15 Draedon Power Cells instead of 5 Iron or Lead Bars to be crafted.
	* Laboratory Terminal now requires 15 Rusted Plating and 1 Mysterious Circuitry instead of 5 Iron or Lead Bars and 2 Dubious Plating to be crafted.
	* Reinforced Crate now requires 7 Rusted Plating instead of 5 Iron or Lead Bars to be crafted.
	* Security Chest now requires 10 Rusted Plating, 2 Iron or Lead Bars, 4 Dubious Plating and 4 Mysterious Circuitry instead of 10 Iron or Lead Bars and 1 Aged Security Chest to be crafted.

* Leather alternative recipe now requires 2 Vertebrae instead of 5.
* Life Crystal now requires 5 Stone Blocks, 2 Rubies, and 1 Healing Potion instead of 5 Bones, a Pink Gel, a Healing Potion, and a Ruby.
* Leaf Wand and Living Wood Wand can now be crafted with 30 Wood each at a Living Loom.
* Light God's Brilliance now requires 2 Ascendant Spirit Essences instead of 1 to be crafted.
* Living Looms can now be crafted with a Loom and 2 Vines.
* Magnetic Meltdown now requires 3 Dark Plasma instead of 10 Cosmilite Bars to be crafted.
* The Mechanical Eye, Mechanical Skull, and Mechanical Worm can now be crafted at an Anvil.
* Midnight Sun Beacon now requires 5 Auric Bars instead of 25 Cosmilite Bars and 25 Darksun Fragments.
* Minigun now requires Clock Gatlignum and 5 Auric Bars instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence to be crafted.
* Mollusk Shellmet, Mollusk Shellplate, and Mollusk Shelleggings can now be crafted at an Anvil.
* Nanoblack Reaper now requires a Molten Amputator instead of a Soul Harvester and Essence Flayer to be crafted.
* Nanotech now requires 4 Galactica Singularities and 8 Luminite Bars to be crafted.
* Nazar now requires 15 Souls of Night and 3 Lenses instead of 20 Souls of Night and 5 Lenses to be crafted.
* Nucleogenesis now requires 4 Galactica Singularities and 8 Luminite Bars to be crafted.
* Nychthemeron now require 2 of Any Mythril Bar instead of 2 Hallowed Bar.
* Omega Blue Chestplate now requires 12 Reaper Teeth instead of 16 to be crafted.
* Omega Blue Helmet now requires 8 Reaper Teeth instead of 11 to be crafted.
* Omega Blue Tentacles now require 10 Reaper Teeth instead of 13 to be crafted.
* Optic Staff no longer requires 12 Hallowed Bars to be crafted.
* Penumbra Potion now requires 1 Solar Tablet Fragment instead of 2 and no longer requires Essence of Chaos to be crafted.
* Pharaoh's Mask can now be crafted with 3 Ancient Cloth.
* Pharaoh's Robe can now be crafted with 4 Ancient Cloth.
* Phaseslayer now requires 2 Ascendant Spirit Essences and 8 Cosmilite Bars instead of 4 Auric Bars to be crafted.
* Photosynthesis Potion now requires 1 Beetle Juice instead of 2 and no longer requires Vines to be crafted.
* Plasma Grenade now requires 1 Ascendant Spirit Essence and 1 Cosmilite Bar instead of 1 Auric Bar to be crafted.
* Plague Hive no longer requires the Toxic Heart or Hive Pack to be crafted.
* Pole Warper now requires 2 Ascendant Spirit Essences and 8 Cosmilite Bars instead of 4 Auric Bars to be crafted.
* Profaned Partisan now requires 500 Crystal Piercers instead of 200 to be crafted.
* Profaned Soul Crystal now requires 5 Shadowspec Bars instead of 10 to be crafted.
* Pulse Rifle now requires 2 Ascendant Spirit Essences and 8 Cosmilite Bars instead of 4 Auric Bars to be crafted.
* Reaver armor headpieces now require 6 Perennial Bars and 4 Jungle Spores instead of 8 Perennial Bars and 6 Jungle Spores.
* Revivify Potion blood orb recipe now requires 100 Blood Orbs instead of 50.
* Rich Mahogany Leaf Wand and Living Mahogany Wand can now be crafted with 30 Rich Mahogany each at a Living Loom.
* Shadowspec Bar now requires 1 Exo Prism to be crafted.
* Sigil of Calamitas now requires Celestial Emblem instead of Celestial Cuffs, Chaos Amulet, Crystal Shards, and Sorcerer Emblem.
* Soaring Potion no longer requires Feathers to be crafted.
* Soaring Potion blood orb recipe now requires 1 Soul of Flight to be crafted.
* Solstice Claymore now requires 5 Galactica Singularities instead of 5 Solar Fragments, 5 Vortex Fragments, 5 Nebula Fragments, and 5 Stardust Fragments to be crafted.
* Speed Blaster no longer requires 9 Hallowed Bars to be crafted.
* The Sponge now requires 4 Ascendant Spirit Essences, 20 Dubious Plating, and 10 Mysterious Circuitry instead of 1 Ascendant Spirit Essence and Ambrosial Ampoule.
* Staff of Blushie now requires a Sapphire Staff, 5 Shadowspec Bars, and 10 Phantoplasm instead of 50 Shadowspec Bars and 100 Phantoplasm to be crafted.
* Stormfront Razor now requires 6 of Any Mythril Bar instead of 6 Hallowed Bars to be crafted.
* Temporal Umbrella now requires 5 Shadowspec Bars instead of 4 to be crafted.
* Terratomere now requires 5 Uelibloom Bars instead of 5 Astral Bars to be crafted.
* Tesla Cannon now requires 2 Ascendant Spirit Essences and 8 Cosmilite Bars instead of 4 Auric Bars to be crafted.
* Triumph Potion no longer requires Stormlion Mandibles to be crafted.
* Tundra Flame Blossoms Staff now requires 5 Souls of Light instead of 15, and no longer requires 15 Souls of Night or 5 Hallowed Bars to be crafted.
* Tyranny's End now requires 5 Auric Bars instead of 4 to be crafted.
* Ultrabright Torches can now be crafted with 1 Sea Prism and 33 Torches.
* Increased Vanquisher Arrow crafting yield from 333 to 999.
* Voidragon now requires 30 Souls of Fright instead of 30 Souls of Might to be crafted.
* Voltaic Climax now requires 5 Auric Bars instead of 15 Darksun Fragments to be crafted.
* Wyvern's Call now requires 5 of Any Mythril Bar instead of 5 Hallowed Bars to be crafted.
* Yharim's Insignia no longer requires a Cross Necklace to be crafted.
* Yharim's Stimulants now require Any Food item instead of 1 Archery Potion and 1 Magic Power Potion to be crafted.

### Renames

* Renamed Auric Tesla Bar to Auric Bar.
* Renamed Boss Zen to Boss Effects.
* Renamed Calamitous Essence to Ashes of Annihilation.
* Renamed Defiled Rune to Defiled Feather.
* Renamed Desert Scourge (small variant) to A Desert Nuisance.
* Renamed Dragon Egg (summoning) to Jungle Dragon Egg.
* Renamed Fabled Tortoise Shell to Flame-Licked Shell.
* Renamed Infernal Spear to Wrathwing.
* Renamed Samurai Badge to Warbanner of the Sun.
* Renamed Silva Invulnerability to Silva Immunity.
* Renamed T1000 to Aetherflux Cannon.
* Renamed The Mechanical Bosses to The Mechanical Trio.
* Renamed True Shadow Scale to Rotten Matter.

### Resprites

#### Armor and Accessories

* Resprited Alchemical Flask, Ancient Fossil, Blood Pact, Bloody Worm Tooth, Core of the Blood God, Dark Sun Ring, Eldritch Soul Artifact, The Evolution, Flame-Licked Shell, Frigid Bulwark, Fungal Carapace, Giant Shell, Gladiator's Locket, Nanotech, Permafrost's Concoction, Plague Hive, Rampart of Deities, Regenator, The Transformer, Unstable Prism, Void of Calamity, and Warbanner of the Sun.
* Resprited Demonshade Breastplate, Demonshade Greaves, Demonshade Helm, and Shroomite Visage.
* Resprited Ace's Apron of Affection, Slime God Mask (Corruption), and Slime God Mask (Crimson).

#### Blocks, Furniture, and Walls

* Resprited Aquatic Scourge Trophy, Slime God Trophy, and Supreme Calamitas Trophy.
* Resprited Chaotic Brick Wall, Perennial Brick Wall, and Stratus Wall.
* Resprited Draedon's Forge.
* Resprited Perennial Brick, Perennial Ore, and Stratus Brick.
* Resprited Smooth Voidstone Platform, Static Refiner, Statigel Bathtub, Statigel Bed, Statigel Bookcase, Statigel Candelabra, Statigel Candle, Statigel Chair, Statigel Chest, Statigel Clock, Statigel Door, Statigel Dresser, Statigel Lamp, Statigel Lantern, Statigel Piano, Statigel Platform, Statigel Sink, Statigel Sofa, Statigel Table, Statigel Work Bench, Stratus Bathtub, Stratus Bed, Stratus Bookcase, Stratus Candelabra, Stratus Candle, Stratus Chair, Stratus Chandelier, Stratus Chest, Stratus Clock, Stratus Door, Stratus Dresser, Stratus Lamp, Stratus Lantern, Stratus Piano, Stratus Platform, Stratus Sink, Stratus Sofa, Stratus Table, Stratus Work Bench, Void Bathtub, Void Bed, Void Bookcase, Void Candelabra, Void Candle, Void Chair, Void Chandelier, Void Chest, Void Condenser, Void Door, Void Dresser, Void Lamp, Void Lantern, Void Obelisk, Void Piano, Void Sink, Void Sofa, Void Table, Void Work Bench.

#### Buffs and Debuffs

* Resprited Abyssal Diving Suit, Abyssal Diving Suit Plates, Abyssal Weapon, Adrenaline Mode, Alicorn, Aquatic Star, Cadance, Gladiator Swords, Grax Boost, Holy Wrath, Profaned Rage, and Supreme Calamitas buffs.
* Resprited Abyssal Diving Suit Plates Broken, Enraged, and Irradiated debuffs.

#### NPCs

* Resprited Armored Digger, Brimstone Heart, Corrupt Slime Spawn, Crimson Slime Spawn, Crimulan Slime God, Crimulan Slime God (Split), Ebonian Slime God, Ebonian Slime God (Split), Phantom Spirit (Angry), Phantom Spirit (Happy), Phantom Spirit (Sad), Sepulcher, Spiked Crimson Slime Spawn, The Slime God (Core), Soul Seeker (Supreme), Supreme Calamitas, Supreme Cataclysm, and Supreme Catastrophe.
* Resprited Drunk Princess, Crimulan Slime God, Crimulan Slime God Split, Ebonian Slime God, Ebonian Slime God Split, and Slime God Core map icons.
* Resprited gores from Eidolist, Soul Slurper, and Stormlion.

#### Projectiles

* Resprited the holdout projectiles for Aetherflux Cannon, Flurrystorm Cannon, Nano Purge, and Yharim's Crystal.
* Resprited Blossom Flux's arrow and bomb, Dodu's Handcannon bullet, Hell Burst's spike, all of The Hive's rockets, Magna Striker and Opal Striker streaks, Nuclear Fury vortices, The Oracle's yoyo and orb, Phantasmal Ruin's soul, both of Scorpio's rockets, Scourge of the Cosmos' main projectile, Swordsplosion's swords, Terratomere's beams, Throwing Brick's fragments, Vehemence's dart, and Voidragon's blast.
* Added a projectile sprite to Death Valley Duster and Primordial Ancient's main blasts.
* Resprited the minions from Deepsea Staff, Entropy's Vigil, Gladiator's Locket.
* Resprited The Slime God's ball and mine, Spiked Crimson Slime Spawn's spike, Supreme Calamitas' skulls, Supreme Cataclysm's projectile, and Supreme Catastrophe's projectile.
* Separated Slithering Eels' main eel projectile into three segments.

#### Weapons and Ammunition

* Resprited Absolute Zero, Ancient Shiv, Axe of Purity, Caustic Edge, Coldheart Icicle, Dragon Rage, Evil Smasher, Majestic Guard, Oblivion, The Oracle, Pwnagehammer, Scourge of the Cosmos, Spore Knife, Storm Saber, Submarine Shocker, Swordsplosion, Terratomere, Triactis' True Paladinian Mage-Hammer of Might, True Caustic Edge, True Tyrant's Ultisword, and Tyrant Yharim's Ultisword.
* Resprited Animosity, Arbalest, Barinautical, Blossom Flux, Charged Dart Blaster, Cursed Capper, Dodu's Handcannon, Eternal Blizzard, Flarewing Bow, Flurrystorm Cannon, Frostbite Blaster, Hellborn, Magna Striker, Opal Striker, Pearl God, Scorpio, Seadragon, Skullmasher, Soma Prime, and Voidragon.
* Resprited Acid Gun, Aetherflux Cannon, Arctic Bear Paw, Cryophobia, Crystal Flare Staff, Death Valley Duster, Demonic Pitchfork, Downpour, Event Horizon, Gleaming Magnolia, Helium Flash, Hell Burst, Icicle Trident, Infernal Rift, Lashes of Chaos, Mana Rose, Nano Purge, Nuclear Fury, Plasma Rod, Primordial Ancient, Primordial Earth, Relic of Ruin, SHPC, Staff of Blushie, Starfall, Undine's Retribution, Vehemence, Winter's Fury, Wrath of the Ancients, and Yharim's Crystal.
* Resprited Caustic Croaker Staff, Deepsea Staff, Entropy's Vigil, Sun God Staff, and Sun Spirit Staff.
* Resprited Cobalt Kunai, Cursed Dagger, Frosty Flare, Heavenfallen Stardisk, Ice Star, The Reaper, Shinobi Blade, The Syringe, Throwing Brick, Titanium Shuriken, and Valediction.
* Resprited Elephant Killer, Magnum, Marked Magnum, and Star Struck Water.
* Resprited Icicle Arrow and Icy Bullet.
* Resprited the backing tank for the Flurrystorm Cannon.

#### Others

* Resprited the Mod icon.
* Resprited Ashes of Annihilation, Ashes of Calamity, Auric Bar, Beetle Juice, Blood Sample, Desert Feather, Living Shard, Rotten Matter, Ruinous Soul, and Stormlion Mandible.
* Resprited Cadance Potion and Profaned Rage Potion.
* Resprited Defiled Feather and Demon Trophy.
* Resprited Sandstorm's Core and Seafood.
* Resprited The Slime God's treasure bag.
* Resprited The Slime God (Lore) item.
* Resprited the Alicorn mount.
* Resprited the Brimstone Jewel and its pet.
* Resprited Adrenaline Meter and Rage Meter.
* Resprited the Boss Rush event icon.

### Reworks

* Reworked Aetherflux Cannon, it now fires two yellow lasers that travel in a double helix pattern, capable of piercing one target and traveling through solid tiles. Firing delay changed from 0.4-0.1 seconds over a 1 second wind-up to 0.08 seconds, and can now benefit from attack speed boosts. Nerfed base damage from 300 to 247, buffed mana cost from 10 to 8, and nerfed its use time from 12 to 36. The gun itself no longer deals contact damage.
* Reworked Apoctosis Array and Ion Blaster, damage scaling is now based on how full the player's maximum mana is instead of how high the player's mana is. Maximum projectile damage is 160%, minimum projectile damage is 20%. Using the Astral Injection will cap its maximum damage at 111%. Buffed Apoctosis Array base damage from 55 to 99. Buffed Ion Blaster base damage from 30 to 43.
* Reworked Apotheosis, it no longer fires a spectral worm head and instead spawns a cosmic portal that releases a mini Devourer of Gods that will swarm an enemy and fire lasers. Nerfed base damage from 420 to 77, its use time from 15 to 50, and its mana cost from 42 to 300.
* Reworked Baleful Harvester, no longer fires flaming skull projectiles when used. It now summons a swarm of flaming pumpkins and skulls that explode into homing flares on enemy hits. Flaming Pumpkins deal 50% less damage if they critically hit. Baleful Harvester now does 50% more damage when hitting an enemy with the weapon itself. Nerfed base damage from 160 to 90 and gave it a 150% size modifier.
* Reworked Blood Boiler, no longer required to be used in 10 second bursts; it now has a use time of 5. Its projectile size has been increased by 50% and its range has been increased by 20%. Now has a 25% chance to not consume the player's health as ammo when used. Nerfed base damage from 400 to 250, but its projectile now grants enemies 5 local immunity frames instead of 10.
* Reworked Boss Effects, the debuff now lists all effects that are currently in effect during the boss encounter. Boss Effects will now be removed from the player if they travel more than 400 blocks away from the boss.
	+ Boss Effects now disables all teleportation effects and decreases the Portal Gun falling speed modifier from 3.5x to 2x in addition to all of the previous effects of Boss Zen.
* Reworked The Burning Sky, now functions similarly to a staff rather than a broadsword. Fireballs are casted in a single wave instead of three, each with 6 fireballs instead of 10. The spawning range decreased horizontally and increased vertically, and velocity spread greatly decreased. Buffed base damage from 200 to 244, and its use time from 14 to 9. Decreased velocity from 35 to 14.
* Reworked Chaos Stone, all previous stats removed, it now replaces Mana Sickness with the Mana Burn debuff when consuming Mana Potions. Mana Burn drains the player's health instead of reducing magic damage.
* Reworked Chicken Cannon, now grants enemies 15 local immunity frames instead of 1. Buffed base damage from 12 to 416, but increased its use time from 13 to 33, decreased velocity from 24 to 14.5, and terminal rocket velocity decreased by 15%. Added a right-click function to instantly detonate existing rockets.
* Reworked Conference Call, now fires 5 bullets per use instead of 6. Up to 12 additional enemies can now be targeted and have bullets fired at them. Extra bullets now deal 70% of the weapon's damage. Buffed base damage from 35 to 40.
* Reworked Cryo Stone, all previous stats removed, it now spawns an ice shield around the player that will damage and slow enemies on contact.
* Reworked Cryophobia, now fires a single ball of ice that splits into three waves of ice that grow over time. Increased its use time from 22 to 28. Projectile piercing decreased from 4 enemies to 3. It now inflicts the Glacial State debuff for 1 second instead of 2.
* Reworked Dazzling Stabber Staff, removed bonus homing knife projectile, now summons a dazzling knife that idles above the player's head that targets nearby enemies and travels in an ellipse around the enemy in-between hits. Dazzling knives now release a glowing trail behind them as they move. Buffed base damage from 40 to 53 but increased its use time from 12 to 14.
* Reworked Defiled Feather, no longer boosts item drop rates, doubles coin drop rates, and allows enemies to critically hit the player. Now toggled by favoriting and unfavoriting the item.
* Reworked Deep Sea Dumbbell, flex damage no longer boosts stealth strike damage and instead boosts the damage of the next dumbbell throw by 100%, can stack up to 4 times. Hitting an enemy with a dumbbell no longer permanently decreases enemy defense by 15. Nerfed base damage from 900 to 466. Stealth strikes now have a 130% damage modifier. Increased critical strike chance from 2% to 4%.
* Reworked both the "Dodge" and "Projectile Reflect" mechanics for accessories that have a chance for the player to avoid all damage. They now utilize a global cooldown in exchange for a guaranteed chance to dodge or reflect damage. If a dodge or reflect is performed, no other dodge or reflect can be performed until the global cooldown has ended.
	+ After performing a reflect from the Arcanum of the Void, Astral Arcanum, Daedalus Helm set bonus, The Evolution, or The Transformer, the player will be temporarily immune and granted 20 immunity frames.
	+ The Abyssal Mirror, Black Belt, Daedalus Helm set bonus, Eclipse Mirror, Master Ninja Gear, Statis' Ninja Belt, and Statis' Void Sash will cause a 90 second global cooldown when the player dodges.
		- The Daedalus Helm set bonus reflected projectiles will now deal 50% of their damage to the player.
	+ The Arcanum of the Void and Astral Arcanum will cause a 75 second global cooldown when the player reflects a projectile.
	+ The Evolution will cause a 120 second global cooldown when it reflects a projectile.
	+ Armageddon now has an alternative toggle that disables all dodge effects.
	+ All reflected projectiles no longer have a 200% damage modifier.
	+ Projectiles that deal 0 damage can no longer be reflected.
* Reworked Dodu's Handcannon, no longer fires five high-velocity bullets and instead fires an explosive nut that damages nearby enemies when it explodes. Buffed base damage from 485 to 857 but removed its bonus +26% critical strike chance.
* Reworked Dragon's Breath, now fires a burst of regular bullets along with another burst of special bullets followed by a short delay. Added a secondary attack to remove the delay and randomize the type of bullets fired at the cost of 20% damage. Nerfed base damage from 260 to 198 but buffed its use time from 20 to 18.
* Reworked Dragon Rage, when used the player now swings a double-bladed baton that causes a small explosion whenever an enemy is hit. After 10 enemy hits, 10 to 15 homing fireballs are released that deal 12.5% of the weapon's damage. Buffed base damage from 800 to 1275.
* Reworked The Enforcer, no longer fires out a flame burst when swung and now randomly spawns five lingering essence flames on enemy hit. Nerfed base damage from 1900 to 890.
* Reworked Ethereal Extorter, no longer grants additional bonuses based on the Moon Phase and biome the player is in. Now causes all rogue projectiles to explode into 5-12 lost souls and grants +10 rogue stealth. While equipped it will still grant a 10% damage bonus in exchange for -1 life regeneration.
* Reworked Evil Smasher, no longer spawns rock spikes on enemy hits or has a random chance for its stats to double. It now gains 10% increased damage, attack speed and knockback per enemy defeated with the Evil Smasher up to 10 defeats. If the player uses another item, all stacks are removed. If the player is hit by an enemy, one stack will be removed. Buffed base damage from 55 to 125. Nerfed base knockback from 8 to 6, and its use time from 29 to 37.
* Reworked Flame-Licked Shell, now decreases defense granted by 50% after being hit, during that time the player is granted full movement speed. It also now grants the player heat protection in Death Mode and 7 seconds of lava immunity. Increased defense granted from 35 to 36.
* Reworked Gamma Heart, Gamma Hydra heads now move sporadically when summoned and fire a Gamma Canister into the air towards enemies that explode into 10 Gamma Bullets. Gamma Bullets will spread out and subsequently home back in on enemies one second later. Gamma Bullets can no longer travel through tiles. Gamma Hydras can no longer directly fire Gamma Bullets or Gamma Deathrays. Buffed base damage from 120 to 187 and all projectiles now inflict the Irradiated debuff instead of Electrified.
* Reworked Ghastly Visage, ghastly blast projectiles no longer split into 5-8 explosions that split into 3-6 shards, and now split into 5 shards and 5 explosions with each explosion further splitting into 3 shard projectiles. All projectiles now grant enemies 8 local immunity frames instead of 4, and home in onto enemies 20% faster. Nerfed base damage from 92 to 80.
* Reworked Ghoulish Gouger, no longer throws out one ghoulish scythe that grants enemies 2 local immunity frames; stealth strikes no longer spawn waves of souls. When used it now consecutively throws out four ghoulish scythes at a very high velocity that grant enemies 10 local immunity frames. Stealth strike now spawns in three tormented souls on the first enemy hit that deals 85% of the weapon's damage. Buffed base damage from 110 to 166.
* The Goblin Tinkerer's reforge system has been reworked:
	+ All modifiers are grouped into categories that consist of 7 tiers (0-6), categories are determined by weapon damage type and ability to receive certain modifiers over others.
	+ Each time the player reforges an item, the tier gets higher until tier 6 is reached. Any reforges past tier 6 will reset the tier to 0.
		- Rolling an item to tier 0 will grant a random modifier that weapon can receive.
	+ Modifiers get progressively more powerful the higher the tier. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the **Flawless** modifier).
	+ Weapons can no longer receive negative modifiers when reforging.
	+ If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the **Silent** modifier, its next reforge has the potential to roll the **Lucky** modifier, but can not roll the **Spiked** modifier).
	+ All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos. Weapons that have no knockback cannot gain knockback increasing modifier bonuses. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier bonuses. Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier bonuses.
	+ All reforge value costs have been decreased by 50%. This includes all modifiers introduced by the Calamity Mod.
	+ A full list of the categories and items associated with them can be found below:

		+ Tier 1: Keen, Ruthless
		+ Tier 2: Hurtful, Zealous
		+ Tier 3: Forceful, Strong
		+ Tier 4: Demonic
		+ Tier 5: Superior
		+ Tier 6: Godly

	* Melee weapons (Swords)
		+ Tier 1: Keen, Ruthless, Nimble, Nasty, Heavy, Light
		+ Tier 2: Hurtful, Zealous, Quick, Pointy, Bulky
		+ Tier 3: Forceful, Strong, Agile, Large, Dangerous, Sharp
		+ Tier 4: Murderous, Massive, Unpleasant, Deadly
		+ Tier 5: Superior, Demonic, Savage
		+ Tier 6: Legendary (for tools, Light as well in both tiers 1 and 6)

	* Ranged weapons
		+ Tier 1: Keen, Ruthless, Nimble, Nasty, Powerful
		+ Tier 2: Hurtful, Zealous, Quick
		+ Tier 3: Forceful, Strong, Agile, Sighted, Murderous
		+ Tier 4: Superior, Demonic, Deadly, Intimidating, Unpleasant
		+ Tier 5: Godly, Rapid, Hasty, Deadly (the ranged specific one), Staunch
		+ Tier 6: Unreal

	* Magic weapons
		+ Tier 1: Keen, Ruthless, Nimble, Nasty, Furious
		+ Tier 2: Hurtful, Zealous, Quick, Taboo, Manic
		+ Tier 3: Forceful, Strong, Agile, Murderous, Adept, Celestial
		+ Tier 4: Superior, Demonic, Deadly, Mystic
		+ Tier 5: Godly, Masterful
		+ Tier 6: Mythical

	* Summon weapons
		+ Tier 1: Nimble, Furious
		+ Tier 2: Hurtful, Quick, Taboo, Manic
		+ Tier 3: Forceful, Strong, Adept, Celestial
		+ Tier 4: Deadly, Mystic, Superior, Demonic
		+ Tier 5: Masterful, Mythical, Godly
		+ Tier 6: Ruthless

	* Rogue weapons
		+ Tier 1: Radical, Pointy
		+ Tier 2: Sharp, Glorious
		+ Tier 3: Feathered, Sleek, Hefty
		+ Tier 4: Mighty, Serrated
		+ Tier 5: Vicious, Lethal
		+ Tier 6: Flawless

* Reworked God Slayer armor and Silva armor:
	+ God Slayer armor now only utilizes the God Slayer Horned Greathelm, God Slayer Helmet, and God Slayer Mask headpieces. The God Slayer Horned Helm and God Slayer Visage are no longer associated with the armor set and are now vanity headpieces that drop from the Sentinels of the Devourer.
	+ The God Slayer Chestplate no longer grants the player a 2% chance to avoid all damage from an attack.
	+ The God Slayer armor base set bonus is no longer a revive that has a 45 second cooldown. The base set bonus now allows the player to dash for 8 seconds by holding `God Slayer Dash`. The player can be launched in 1 of 8 directions depending on which movement keys are currently being held down. Dashes have a base damage of 3000 and inflict the God Slayer Inferno debuff for 10 seconds. While dashing, the player is invulnerable and is cleansed of most debuffs. This dash has a 35 second cooldown and is inherited by the Auric Tesla Royal Helm, Auric Tesla Hooded Facemask, and Auric Tesla Plumed Helm set bonuses.
		- The dash cleanse will apply to the following debuffs:

	* Betsy's Curse
	* Blackout
	* Bleeding
	* Brimstone Flames
	* Broken Armor
	* Burning
	* Burning Blood
	* Chilled
	* Confused
	* Crush Depth
	* Cursed
	* Cursed Inferno
	* Darkness
	* Dazed
	* Distorted
	* Electrified
	* Feral Bite
	* Frostburn
	* Frozen
	* Glacial State
	* God Slayer Inferno
	* Holy Flames
	* Ichor
	* Irradiated
	* Marked
	* On Fire!
	* Oozed
	* Plague
	* Poisoned
	* Shadowflame
	* Silenced
	* Slow
	* Stoned
	* Suffocation
	* Sulphuric Poisoning
	* Venom
	* Weak
	* Webbed
	* Withered Armor
	* Withered Weapon

* + God Slayer Cooldown no longer decreases the player's life regeneration by 50%. This change is inherited by the Auric Tesla Royal Helm, Auric Tesla Hooded Facemask, and Auric Tesla Plumed Helm set bonuses.
	+ The God Slayer Helmet set bonus shrapnel projectiles now always fire once every 2.5 seconds instead of having a 5% chance to be fired. Nerfed projectile base damage from 960 to 675.
	+ The God Slayer Helmet set bonus no longer grants additional damage modifiers to ranged weapon critical hits.
	+ Silva armor now only utilizes the Silva Masked Cap and the Silva Horned Hood. The Silva Helm, Silva Horned Helm, and Silva Mask are no longer associated with the armor set, and are now vanity headpieces that drop from The Devourer of Gods.
	+ Silva Immunity now cleanses most debuffs when applied and will grant the player immunity to all damage for 8 seconds. The debuffs cleansed are shared with the God Slayer armor dash.
	+ Silva armor no longer grants bonus damage modifiers after Silva Immunity ends.
	+ Silva armor healing orbs are now capped at 10 HP.
	+ Nerfed Silva Horned Hood crystal projectile base damage from 1500 to 600. Moved 10% of its total summon damage bonus to the headpiece itself.
	+ Silva Masked Cap set bonus explosions now have a 100% chance to proc once every 5 seconds instead of having a 10% chance for explosions to proc per use.
* Reworked Godly Soul Artifact, it no longer summons two Sons of Yharon minions and instead increases the player's minion slots by 1 each time a Son of Yharon is summoned using Yharon's Kindle Staff.
* Reworked Hellborn, contact explosions now increase the weapon's base damage, fire rate, and knockback by 600% for 10 seconds. The contact damage explosion effect decays over 10 seconds. Performing a contact explosion while the boost is decaying will reset the boost to 600%. Decreased contact damage modifier from 15x to 10x. Nerfed base damage from 18 to 14, and its use time from 9 to 10.
* Reworked Magnetic Meltdown, no longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. When used, it now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies. Nerfed base damage from 90 to 60.
* Reworked Midnight Sun Beacon, removed beacon laser beam barrage. Midnight Sun UFO minions now predict enemy movement and fire laser pellets for 50% longer. Pellet projectile velocities increased by 225%. UFO minions now lock onto targets 250% faster. While performing their laser barrage, UFO minions will now circle above their target. Laser beam size and length are now based on how large their target is. Nerfed base damage from 240 to 191.
* Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed, the static movement cap of any boots that grant the ability to run has been removed. Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
	+ All Balloon accessories now grant the player +15% jump speed instead of +30%.
	+ Equipping any type of wing accessory will now grant the player +24% jump speed. This is added on to any other jump speed boosts the wing accessory might have.
	+ The player is granted 10% jump speed if neither wings nor balloons are equipped.
	+ Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
	+ The **Brisk**, **Fleeting**, **Hasty**, and **Quick** modifiers now increase movement speed by +2% / +4% / +6% / +8% respectively.
	+ The following list contains all item movement speed changes:

		+ Abyssal Diving Suit now increases the player's speed based on how close the Abyssal Diving Suit Plates are to breaking. Each plate hit increases movement speed by 20%. This effect only occurs while the player is submerged in liquid.
		+ Increased Aquatic Emblem maximum movement speed penalty from 5% to 10%.
		+ Decreased Astral armor set bonus movement speed bonus from 25% to 15%.
		+ Increased Astral Leggings movement speed bonus from 10% to 15%.
		+ Decreased Aureate Booster movement speed bonus from 15% to 10%.
		+ Removed Auric Tesla Body armor movement speed bonus (was previously 50%).
		+ Decreased Auric Tesla Cuisses movement speed bonus from 50% to 20%.
		+ Removed Auric Tesla Hooded Facemask top run speed and acceleration bonuses.
		+ Decreased Auric Tesla Plumed Helm movement speed bonus from 25% to 20% and removed its top run speed and acceleration bonuses.
		+ Removed Auric Tesla Royal Helm top run speed and acceleration bonuses.
		+ Decreased Auric Tesla Space Helmet top run speed and acceleration bonuses from 10% to 5%.
		+ Decreased Auric Tesla Wire-Hemmed Visage top run speed and acceleration bonuses from 10% to 5%.
		+ Decreased Bloodflare Cuisses movement speed bonus from 30% to 17%.
		+ Decreased Bloody Mary movement speed bonus from 15% to 10%.
		+ Decreased Bone Wings movement speed bonus from 15% to 10%.
		+ Decreased Calamitas' Brew movement speed bonus from 15% to 10%.
		+ Decreased Demonshade Greaves movement speed bonus from 100% to 30%.
		+ Dragon Scales now additionally boost running acceleration by 10%.
		+ Decreased Dynamo Stem Cells movement speed bonus from 15% to 10%.
		+ Decreased Elysian Wings movement speed bonus from 40% to 10%.
		+ Removed Empyrean Cloak movement speed bonus (was previously 6%).
		+ Decreased Empyrean Mask movement speed bonus from 22% to 20%.
		+ Decreased Fathom Swarmer Greaves movement speed bonus in liquid from 50% to 40%.
		+ Decreased Fearmonger Greaves movement speed bonus from 15% to 10%.
		+ Decreased Fin Wings movement speed bonus from 20% to 15%.
		+ Removed God Slayer Chestplate movement speed bonus (was previously 15%).
		+ Decreased God Slayer Leggings movement speed bonus from 35% to 18%.
		+ Decreased God Slayer Mask movement speed bonus from 18% to 10%.
		+ Decreased Hadarian Wings movement speed bonus from 20% to 10%.
		+ Decreased Harpy Ring movement speed bonus from 20% to 10%.
		+ Decreased Harpy Wings movement speed bonus from 30% to 20%.
		+ Decreased Leviathan Ambergris movement speed bonus from 75% to 30%.
		+ Removed Normality Relocator movement speed bonus (was previously 10%).
		+ Decreased Omega Blue Tentacles movement speed bonus from 30% to 20%.
		+ Decreased Panic! buff movement speed bonus from 100% to 50%.
		+ Decreased Plague Reaper Striders movement speed bonus from 20% to 15%.
		+ Decreased Ranged Proficiency movement speed bonuses by 50%.
		+ Removed Silva Armor (body) movement speed bonus (was previously 20%).
		+ Decreased Silva Leggings movement speed bonus from 45% to 19%.
		+ Decreased The Sponge movement speed bonus from 12% to 5%.
		+ Decreased Sulphurous Leggings movement speed bonus in liquid from 60% to 35%.
		+ Decreased Tarragon Leggings movement speed bonus from 20% and 35% when below half HP to 15% at all times.
		+ Decreased Victide Leggings movement speed bonus in liquid from 50% to 30%.
		+ Decreased Vital Jelly movement speed bonus from 20% to 10%.
		+ Decreased Weightless Candle buff movement speed bonus from 15% to 10%.

* + Asphalt Blocks will grant 75% increased movement speed while running atop them without Hermes Boots and its upgrades, however, will only increase player acceleration and traction by 75% if the player runs atop them with Hermes Boots and its upgrades.
	+ Ice Skates and its upgrades no longer increase player movement speed or acceleration while on Frozen Slime Blocks and Ice Blocks.
* Reworked Omniblade, now uses a holdout projectile that slashes in front of the player. Buffed base damage from 63 to 100.
* Reworked Pearl God, it now fires a shockblast that heals the player for 5 HP. Each time a shockblast is released, additional bullets are fired that have an even spread. The number of bullets increases by 1 each time the weapon is used, up to 6 times. Bullets deal 50% of the weapon's damage. Every seventh shot of this weapon will always fire a massive shockblast that explodes on contact with blocks and enemies. Buffed base damage from 40 to 125.
* Reworked Phantasmal Ruin, projectile collision now spawns four phantasmal spirits that will home in onto enemies shortly after being spawned. Phantasmal spirit projectiles deal 10% of the weapon's damage instead of 5%. Lost soul projectiles are now spawned once every 0.5 seconds. Stealth strikes cause cloned projectiles to spawn every 0.25 seconds that deal 25% of the weapon's damage instead of 20% that weakly home in onto enemies. Cloned projectiles can no longer hit enemies twice. Stealth strikes now have a damage modifier of 122%.Nerfed base damage from 1500 to 995, and its use time from 25 to 35.
* Reworked Rage Meter:
	+ Decreased Rage Mode damage from 50% to 35%.
	+ The Rage Meter now has a maximum value of 100.
	+ The Rage Meter now builds when nearby enemies, the closer the enemy is to the player the faster the Rage Meter will build.
		- The fastest rate the Rage Meter will build is 3.33 per second when within 6.25 blocks (100 pixels) of an enemy and the slowest rate the Rage Meter will build is 0.15 per second when 50 blocks (800 pixels) away from an enemy.
	+ The Rage meter will build 300% faster during boss fights.
	+ If the player exits combat for 10 seconds, the Rage Meter will now diminish at a base rate of 5% per second.
	+ When activated, the Rage Mode buff will drain the Rage Meter at a base rate of 11.11% per second and will take 9 seconds to drain completely. This buff prevents the player from building additional rage.
	+ The Mushroom Plasma Root, Infernal Blood, and Red Lightning Container now increase the Rage buff's duration by 1 second each, causing the Rage Meter to drain at a rate of 10% per second with one upgrade, 9.09% per second with two upgrades, and 8.33% per second with all three upgrades.
	+ The Heart of Darkness will no longer increase the chances of the player receiving the Absolute Rage buff or give additional Rage buff damage and will now prevent the Rage Meter from naturally draining while the player is not in combat.
	+ Gael's Greatsword bonus skull attack will still consume the Rage Meter when activated.
* Reworked Reaver armor:
	+ All headpieces no longer grant class-specific bonuses. However, all headpieces now grant temporary immunity to Lava and still retain the ability to move freely through liquids.
		- Reaver Headgear now grants 10 defense instead of 7, 10% increased pickaxe speed, and 20% increased tile placement speed. Removed 15% increased rogue damage, 5% increased rogue velocity and critical strike chance, and 20% increased movement speed bonuses.
		- Reaver Helm now grants 30 defense instead of 25, 15% increased damage reduction, and +50 maximum HP. However, all damage the player does is decreased by 30%. Removed 15% increased melee damage, 10% increased melee speed, 5% increased melee critical strike chance, and 10% increased movement speed bonuses.
		- Reaver Visage now grants 25% increased movement speed and 10% increased jump speed. It still grants 13 defense. Removed 5% increased ranged damage, 20% decreased ammo usage, 5% increased ranged critical strike chance, and 10% increased movement speed bonuses.
	+ Reaver Headgear set bonus now causes all nearby treasure to sparkle, increases item grab and tile placement range, causes all tiles mined while submerged in water to restore 10% of the player's breath meter, reduces enemy aggression towards the player, and summons a Reaver Orb that provides light. It no longer grants the player additional rogue class benefits including granting a maximum of 110 rogue stealth and releasing spores when hit.
	+ Reaver Helm set bonus now grants an additional 10 defense points and +3 life regeneration, decreases any life regeneration decreases from debuffs (this calculation is rounded to a whole number), decreases the player's movement speed and flight time by 20%, increases the player's aggro, causes all enemy damage to be reflected with a 5:1 ratio creating a thorn spike each time that effect occurs, and causes all damage dealt to have a 10% chance to spawn a reaver health orb and temporarily increase life regeneration by 1. The **Reaver Rage** buff can still be given to the player with a 25% chance when damaged, which now grants +30% increased damage, 5 defense, and 5% increased melee swing speed. It no longer grants the player additional melee class benefits, including the reaver explosions.
	+ Reaver Visage set bonus now grants immunity to fall damage and allows for auto jump. It also now increases flight time and horizontal wing speed by 10%, causes all hooks to deploy and retract 10% faster and reduces the cooldown of dashes by 33%. It no longer grants additional ranged class benefits and creates reaver rockets.
	+ There is no rework to the Reaver Helmet, Reaver Mask, and their corresponding set bonuses due to their removal.
* Reworked Skullmasher, high-velocity bullets now spawn six additional bullets towards enemies that travel 50% slower and deal 10% of the weapon's damage. Nerfed base damage from 2310 to 924.
* Reworked Telluric Glare, no longer fires an energy arrow, it now fires a barrage of four glowing radiant arrows that ignore tiles, and explode shortly after contacting an enemy per use. However, radiant arrows can also pierce one enemy, which will cause the arrows to explode immediately after a second enemy is hit. Now requires and consumes four arrows per use. Buffed base damage from 70 to 176. Radiant arrows now remove enemy immunity frames on hit instead of granting enemies 1 local immunity frame.
* Reworked Vehemence, it no longer fires a projectile with a 500,000 damage cap and inflicts several debuffs. While casted, it now fires out hellish bolts that explode into skulls that do 8% of the weapon's damage. Hellish beams inflict the Demon Flames debuff for 30 seconds on hit. Buffed base damage from 7 to 5185, its mana cost from 590 to 41, and its use time from 50 to 43.
* Reworked Void Vortex, it no longer fires a spread of magnetic orbs that spin out over time. Now summons 12 supercharged magnet spheres in a circular pattern that travel clockwise and eventually fade out. Supercharged magnet spheres will fire beams at nearby enemies. Nerfed base damage from 195 to 140 and its use time from 41 to 80.
* Reworked Wrathwing, the spear now trails fireballs as it travels. Stealth strikes spawn 13 cinders on hit instead of 3 fireballs, along with the regular strike effect. Nerfed base damage from 1000 to 592. Decreased stealth strike damage by 33%.
* Reworked Yharon's Kindle Staff, removed bonus defense, life regeneration, and movement speed while a Son of Yharon minion is summoned. Son of Yharon minions now bounce off of their targets and fire homing fireballs, instead of ramming back and forth through targets. Bounces deal 200% damage and create a small explosion. Increased its minion slot requirement from 4 to 5. Buffed base damage from 130 to 340.

### Additional Changes

* Adjusted the tooltip of The Absorber and The Sponge to clarify the amount of healing provided on hit.
* The Adrenaline Meter, Rage Meter, and the Stealth Bar sizes can now be adjusted with the UI scaling slider in the Settings menu.
* The Adrenaline and Rage Meters now have UI indicators for their corresponding upgrades.
* The Adrenaline and Rage Meters will no longer disrupt item usage when hovered over with the cursor.
* All players now have a permanent 50% increase to tile placement speed.
* All projectiles spawned by weapons now ignore water physics. This does not include projectiles that are destroyed on contact with liquids.
* Ashes of Annihilation no longer float when dropped. It now uses the  rarity instead of .
* Astral Chunk, Death Whistle, and Decapodita Sprout now spawn their respective bosses with an increased offset to prevent cheap hits.
* Decreased Auric Ore pickaxe power requirement from 275% to 250%.
* Blood Pact's Bloody Boost buff can now be manually canceled.
* Bloodfins, Hadal Stew, and Margarita will no longer give the player Potion Sickness if they are consumed with full HP by `Quick Heal`.
* The Boss Health Bar will now glow red while a boss is enraged.
* All Boss Summoning items can no longer be used while the Boss Rush event is active.
* Most Boss Summoning items are now non-consumable, excluding Ashes of Calamity, Bloodworms, Lihzahrd Power Cells, Titan Hearts, and Truffle Worms.
	+ Decreased all non-consumable Boss Summoning items' stack limits from 20 to 1.
	+ All Town NPCs no longer sell Boss Summoning items except the Sea King, who still sells Truffle Worms and Bloodworms.
	+ The Sea King will now sell Truffle Worms for 10  instead of 40  and Bloodworms for 2  instead of 8 .
* Bound Town NPCs are now immune to all damage.
* Lava in the Brimstone Crag now has a pink-red color.
* Bullets now spawn dust 10 frames after they are spawned.
	+ Terra Bullet dust code redone to prevent frame drops.
* Calamitas' Brew now affects both melee and rogue weapons.
* The Celestial Sigil will now instantly summon the Moon Lord.
* The Celestial Pillars event now permanently requires 100 enemies to be defeated per pillar. Pillars will now spawn enemies depending on how much HP the Pillar Shield has. A more detailed list can be found below:

		+ The Solar Pillar will spawn Drakanians, Drakomires, Drakomire Riders, and Srollers.
		+ The Vortex Pillar will spawn Alien Larvae, Alien Hornets, and Alien Queens.
		+ The Nebula Pillar will spawn Brain Sucklers.
		+ The Stardust Pillar will spawn Milkyway Weavers and Star Cells.
	* The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 75% and 51% HP (Between 25 and 49 enemies defeated):
		+ The Solar Pillar will spawn Drakanians, Drakomire Riders, and Srollers.
		+ The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Vortexians.
		+ The Nebula Pillar will spawn Brain Sucklers and Predictors.
		+ The Stardust Pillar will spawn Milkyway Weavers, Stargazers, and Twinkle Poppers.
	* The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 50% and 26% HP (Between 50 and 74 enemies defeated):
		+ The Solar Pillar will spawn Drakanians, Selenians, and Srollers.
		+ The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
		+ The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
		+ The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
	* The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 25% and 1% HP (Between 75 and 99 enemies defeated):
		+ The Solar Pillar will spawn Corites, Crawltipedes, Selenians, and Srollers.
		+ The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
		+ The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
		+ The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
	* The following enemies will spawn at their corresponding pillar when the Pillar Shield has been broken:
		+ The Solar Pillar will spawn Corites, Crawltipedes, and Selenians.
		+ The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, Vortexians, and Storm Divers.
		+ The Nebula Pillar will spawn Predictors, Evolution Beasts, and Nebula Floaters.
		+ The Stardust Pillar will spawn Twinkle Poppers and Flow Invaders.

* Charred Ore no longer requires the Brimstone Elemental to be defeated for it to be mineable. Decreased its minimum pickaxe power requirement from 180% to 150%.
* Weapons boosted by Cinnamon Roll, Eskimo armor, Evergreen Gin, and Fireball now have - Fire Weapon - , - Ice Weapon - , and - Nature Weapon -  tags respectively.
* Increased how fast Chlorophyte Ore can spread by 50% and how much ore can be generated in a world by 53.85%.
* Colossal Squids can now spawn in the 4th layer of the Abyss.
* Corruption Effigy now reduces DR by 5% instead of 10%.
* The Cosmic Plushie will now ignore all player immunity frames when it stabs the player.
* The Cosmic Worm, Jungle Dragon Egg, and the Eye of Extinction no longer require a boss to be defeated to use them.
* Rewrote dialogue of several Town NPCs:

		+ "I have not seen such a sky in decades. Who are you, to so brazenly march against that Tyrant?"
		+ "I... deeply appreciate you rescuing me from being trapped within my frozen castle. It's been many, many years."
	* During the Day:
		+ "The sun beats down harshly upon my creations here. If you would allow me to conjure a blizzard every now and then..."
		+ "I must admit, I'm not quite used to this weather. It's far too warm for my tastes..."
	* During the Night:
		+ "Nightfall is a good time for practicing magic. We mages often rely on celestial bodies and their fragments to enhance our mana."
		+ "Necromancy was never a field I found interesting. Why utilize the rotting corpses of people, when you could form far more elegant servants of ice?"
	* Anytime:
		+ "The tundra's unnatural state is not all my doing. Decades ago, I came across it and amplified the climate with my magic."
		+ "If you have a request, make it quick. I am in the process of weaving a spell, which requires great focus."
		+ "You have the makings of a gifted mage. Tell me, what do you think of ice magic?"
		+ "Flowers and the like don't hold a candle to the beauty of intricately formed ice."
	* During a Party:
		+ "Sometimes...I feel like all I'm good for during these events is making ice cubes and slushies."
During a Blood Moon:

	* + "If your blood were to thoroughly freeze, it would be quite fatal."
		+ "The undead which roam tonight are still monsters of blood and guts, but they seem...fresher."
	* If the Moon Lord has been defeated:
		+ "It is shocking, to see you have come so far. I wish you the best of luck on your future endeavours."
		+ "You, having bested so many beings, even deities, I wonder if I have anything left to offer you."

	* "Eh you know how it goes; steal from the rich, give to the poor. Of course, for a price." has been replaced with "Eh you know how it goes; steal from the rich, give to the poor, but I do take a cut of the profit."
	* "Argh snakes. For some reason it's always snakes." was replaced with "Snakes! Why does it always have to be snakes!"
	* ""Maybe I'm bitter. It's been a long time, so whatever. Just do a good job out there."" has been replaced with "It's super nice you know, to just have everything you want. Some people never got that luxury."
	* "Wouldn't be the first time I used my friends' remains as weapons." has been replaced with "Wouldn't be the first time I used remains as weapons."
	* "With all of this new stuff cropping up, looks like we got some easy loot and new items to craft up, eh? Well, YOU craft them, I'll steal em." has been replaced with "All sorts of new weapons to be found and looted. Get to that, and I'll share some of my collection too!"
	* "Draedon thinks he can build awesome machines, but he doesn't know how much crap I've stolen from him and sold by dismantling his drones." has been replaced with "There's so much scrap around this land with valuable parts to them. Makes you wonder who could afford to leave em all around."
	* "Gramma always said never to invade ancient temples or you'll be cursed and die. Let's say both of us attest that is untrue. We're still alive. Somewhat." has been replaced with "Crypts, tombs, dungeons, those're all just treasure troves to me. The dead are dead, they've got nothing to do with it."
	* "I heard that there's some really neat and awesome rogue items you can get. Show em to me if you ever get the time." has been replaced with "If you find anything cool, make sure to drop by and show it to me, I promise I'll keep my hands off it."
	* "Providence HATES it when you take her stuff. I learned that the hard way." has been replaced with "So many new things to steal, I can't think of where to start!"
	* "You think I can get away with looting from ghosts? It ain't like they can pick things up." has been replaced with "If I end up angering some deities or whatever, would you mind taking the blame for me?"
	* Added new dialogue while the Brimstone Witch is present:
		+ "Hey, hey, has Calamitas seriously moved in here with us? Why???"
	* Removed the following dialogue:
		+ "Statis' clan's got nothing on me. Mostly cause they're all dead."
		+ "I don't think Mom and Dad are proud of the job I have right now."
		+ "Want to hear about this one time I was stuck in a room with a rabid dog and a dead guy?"
		+ "I tried looting Storm Weaver's armor once. Before I could get a chunk of the stuff... well let's just say the bigger, fatter cosmic worm arrived and it didn't end well."

		+ "I could smell my vodka from MILES away!"
		+ "Have any spare rooms available? Preferably candle-lit with a hefty supply of booze?"
	* During the Day:
		+ "I drink to forget certain... things. What things, you might ask? Well, the point is to forget them, isn't it?"
		+ "I'm literally balls drunk off my sass right now, what do you want?"
		+ "I'm either laughing because I'm drunk or because I've lost my mind, probably both."
		+ "When I'm drunk I'm way happier... at least until the talking worms start to appear."
		+ "I should reprogram the whole mod, while drunk, then send it back to the testers."
		+ "What a great day! Might just drink so much that I get poisoned again."
	* During the Night:
		+ "A perfect night to light some candles, drink some wine and relax."
		+ "Here's a challenge... take a shot for every time you've had to look at the wiki. Oh wait, you'd die."
		+ "Yes, everyone knows the mechworm is buggy. Well, not anymore, but still."
		+ "You lost or something? I don't mind company, but I'd rather be left alone at night."
		+ "Are you sure you're 21? ...Alright, fine, but don't tell anyone I sold you these."
		+ "I HATE WALMART! ...Anyway, what do you want this time?"
		+ "Drink something that turns you into a magical flying unicorn so you can be just like me."
		+ "Did anyone ever tell you that large assets cause back pain? Well, they were right."
		+ "Deals so good I'll [$$!$] myself! ...Sorry, just had a minor stroke!"
	* During a Blood Moon:
		+ "I'm gonna make some Bloody Marys to relax, celery included. Want one?"
		+ "If you're too lazy to craft potions normally, try Blood Orbs. Blood is fuel, dumbass."
		+ "I'm trying to not be bitchy tonight, but it's hard when everyone else won't shut up."
	* During a Party:
		+ "You'll always find me at parties where booze is involved... well, you'll always find BOOZE where I'M involved!"
	* While any bosses are alive:
		+ "Why are you talking to me right now? Shouldn't you be bumbling around and dying for my amusement?"
	* During the Martian Madness event:
		+ "You should probably deal with those ayy lmaos before anything else, but whatever."
	* If Cryogen has been defeated:
		+ "God I can't wait to smash some ice again! ...For drinks, of course."
	* If Leviathan and Anahita has been defeated:
		+ "How could you murder such a beautiful creature!? ...The blue sexy one, not the obese cucumber."
	* If the Moon Lord has been defeated:
		+ "Ever wondered why the Moon Lord needed so many tentacles? Uh... on second thought, I won't answer that."
	* During the Acid Rain event:
		+ "I'm melting! Put a stop to this inclement weather this instant before it ruins my hair!"
	* If Polterghast has been defeated:
		+ "I saw a ghost down by the old train tracks back at my homeland once, flailing wildly at the lily pads... frightening times those were."
	* If The Devourer of Gods has been defeated:
		+ "I hear it's amazing when the famous Devourer of Gods out in flap-jaw space, with the tuning fork, does a raw blink on Hara-kiri rock. I need scissors! 61!"
	* If the Stylist is present:
		+ "You can't stop me from trying to move in with [Name of Stylist]"
		+ "I love it when [Name of Stylist]'s hands get sticky from all that... wax."
		+ "[Name of Stylist] works wonders for my hair... among other things."
		+ "Ever since [Name of Stylist] moved in I haven't been drinking as much... a strange but not unwelcome feeling."
		+ "[Name of Stylist] helped me learn to accept my past. It's been rough, but I think I'm on the right track now."
		+ "Might go out for a jog later with [Name of Stylist]. Nice day for it."
		+ "I should watch some movies with [Name of Stylist] tonight. You could come too, but only if you bring snacks for us."
	* If the Tavernkeep is present:
		+ "I've had to tell baldie where my eyes are so many times that I've lost count."
		+ "Tell [Name of Tavernkeep] to stop calling me. He's not wanted."
		+ "My booze will always be better than [Name of Tavernkeep]'s, and nobody can convince me otherwise."
	* If the Archmage is present:
		+ "I never realized how well-endowed [Name of Archmage] was. It had to be the largest icicle I'd ever seen."
	* If the Brimstone Witch is present:
		+ "The abuse [Name of Brimstone Witch] went through is something I can hardly comprehend. I'd offer her a drink, but I don't think she'd enjoy it."
	* If the player has the Chibii Devourer equipped:
		+ "The hell is that? Looks like something I'd carry around if I was 5 years old."
	* If the player has the Aquatic Heart equipped:
		+ "Nice scales... is it hot in here or is it just me?"
	* If the player has the Fab debuff:
		+ "Do you like my vodka? I created it by mixing fairy dust, crystallized cave sweat and other magical crap."
	* If the player is riding the Alicorn mount:
		+ "So... you found my special bottle. Hope you enjoy it, I know I will."
		+ "Be sure to dismount me once in a while, I get tired. And besides, I can't rip you off-I mean offer you excellent deals you won't find anywhere else if you're riding me 24/7."
		+ "Before you ask, no, I do NOT have a heart on my butt while in human form. Don't question my transformation preferences!"
	* The Drunk Princess patreon dialogue now ends with "You're all pretty good!"
	* Death Dialogue:
		+ If the player has died 100 times: "Consider lowering the difficulty. If you found that statement irritating, good."
		+ If the player has died 250 times: "I admire your tenacity. Keep it up, your enemies are racking up quite the kill count!"
		+ If the player has died 500 times: "Your inability to avoid dying to even the most basic of attacks is astonishing to me."
		+ If the player has died 1000 times: "It is said the average Terrarian has a lifespan of 2 minutes or less. ...Well, not really, but I feel like you'd be part of that statistic."
		+ If the player has died 2500 times: "Bless your heart. I could dodge better than you even if I were drunk high."
		+ If the player has died 5000 times: "I'm not sure what to say this time. That you're bad and should feel bad? That much was known already."
		+ If the player has died 10,000 times: "Congratulations! You are now, officially, the biggest loser in Terraria's history! Who was number two? Hell if I know."

		+ "How much more has the world fallen to ruin? Even the Tyrant's empire..."
		+ "Thank you for your service, my child, but I am afraid I am without a home now."
	* During the Day:
		+ "My home may have been destroyed and my people lost... But I will assist you to honor their memory."
		+ "How odd it is, that your people leave the care of those yet to be born to the females. Our males carry the eggs until they hatch."
		+ "How can I survive on land? Ah, that is a secret. No, actually... I can breathe air like you!"
		+ "Ah, if only you could have seen the beauty of a kingdom submerged in water. The way the light refracted and shone over our coral homes..."
	* During the Night:
		+ "There lurk horrifying creatures beyond the light of our homes. You should take care."
		+ "My eyes are not well suited to bright lights after so many years of darkness. The peace of the night is welcome."
		+ "Oh, me? I do not sleep, it is part of my nature."
	* If the Party Girl is present:
		+ "[Name of Party Girl] asked if my nose could be used as a vuvuzela. What is a vuvuzela?"
	* If the Angler is present:
		+ "Meet me at [Name of Angler]'s house at night. We will throw him to the Trashers."
		+ "Not sure how [Name of Angler] has not been roasted and digested by now, hanging around the sulphuric seas for so long. Perhaps it got to his head."
	* If the Drunk Princess is present:
		+ "Rumor has it [Name of Drunk Princess] drinks to forget her troubled past."
	* If the Brimstone Witch is present:
		+ "I must admit, the Witch's presence is unsettling to me. But so many years have passed, and she too has suffered much."
	* During a Blood Moon:
		+ "Since ancient times people have said that deities cause celestial events. Which one then, is the cause for these?"
		+ "I've never been keen on these nights. Such violence."
	* During Hardmode:
		+ "Your presence is now known to a great many things. It is unlikely that they will be as friendly towards you as I have been."
		+ "Hm... The veil has fallen, and the world begins to show its true colors. I hope you will trek a righteous path, though even I am not sure what that may be."
	* If the Moon Lord has been defeated:
		+ "These days, the night sky feels... just a little less oppressive now."
		+ "Some of these beings I had thought previously to be only legends. To see them in all their glory... what a macabre privilege."
	* If The Devourer of Gods has been defeated:
		+ "To see that Tyrant's serpent free of its shackles. It gave me chills."
			- "There are rumors of ores that lay in latency. When you defeat certain bosses you will undo the ancient magic which conceals those materials."
			- "Have you heard of the Brimstone Crags? It was once a grand kingdom, not too different from my own. However, it also met a similar fate. I would not advise going down there, unless you seek a painful death."
			- "Ah yes, the Abyss. That trench is full of powerful creatures that could devour you in a heartbeat. I would explore the dungeon first."
			- "The Sulphurous Seas are dangerous. The toxic waters will burn your skin, but if you can brave them you will be able to reach the Abyss, where there are powerful weapons and dangers aplenty."
			- "The Sulphurous Seas were created long ago, when Yharim's dungeon could no longer hold as many corpses as it needed to. Many of the bodies were dumped into the ocean. This, along with severe pollution from the heydays of Draedon's experiments have turned a paradise into a wasteland."
			- "Be careful what you attack in the [World Evil]. You might just unveil a greater threat than what was there before."
			- "Scattered across the lands are shrines dedicated to the gods. You can take whatever is in them, but a few items you may not be able to use until much later."
			- "I'm assuming you've heard the legends that speak of the ninja, Statis? There are some who say that if you were able to defeat the gods which his clan once worshipped you would be able to harness some of his powers."
			- "The dungeon is a dark place. None of us know of its true purpose, however, the ancient Eidolist cultists used it for worship before Lord Yharim took it over."
			- "The [World Evil] used to be easily manageable and controlled by nature. However, the recent wars and pollution have tipped the balance out of favor."
			- "Throughout the world lie various structures left behind by Draedon. Archaic defenses may remain, but the goods inside may be worth your while."
		+ During Hardmode:
			- "Have you heard of the story of Archmage Permafrost? Rumor has it he's been locked away in an icy prison by Lord Yharim. Perhaps you would be able to free him if Cryogen was destroyed."
				* If Cryogen has been defeated this dialog will be replaced with "You will find more ores have been unlocked due to the magic sealing them away being dispelled. Some of them may require more than just the ore itself to create."
			- "I would recommend saving some of your old items. You never know if you can engineer them into stronger weapons in the future."
			- "Once those mechanical creations have been defeated you would do well to seek out the crippled clone of the witch, Calamitas. It might provide some useful weaponry."
			- "If you take an idol down to the Brimstone Crags you might be able to see just what is lurking in the shadows."
			- "The Brimstone Crags... Yharim despised that place, and did everything he could to raze it to the ground. It might explain a few things about him."
			- "If you've gathered the souls used to power those automatons head once more to the jungle. You will find a powerful enemy to fight, which will unleash the full fervor of the jungle once defeated. Do not underestimate it!"
			- "Be careful when defeating Plantera and the Golem. You might accidentally unleash a new threat in the jungle that needs to be quelled."
			- "When exploring the jungle temple be careful. You may not wish to disturb the Lihzard's idol, the Golem. It's quite the destructive force."
		+ If Golem has been defeated:
			- "The men at the front of the dungeon are performing a ritual to keep the Moon Lord contained in his prison. In order to gain Yharim's attention, however, you may need to defeat them."
			- "The Abyss has become far more active than before. You might be able to mine some of the volcanic rubble contained within."
			- "The plague was just one of the many experiments authorized by Yharim to raze towns to the ground. This is probably one of the few he shelved for being too terrible."
		+ If the Moon Lord has been defeated:
			- "Your adventure focuses to the jungle it seems. The Dragonfolly and its swarming offspring should be eliminated before their numbers spiral out of control."
			- "Profaned creatures now lurk in the Hallow and in Hell. If you destroy enough and gather their essence together you shall be able to capture the attention of the Profaned Guardians."
			- "The Profaned Guardians will do anything to protect their goddess. Makes sense they would die for her since they can be revived just as quickly."
			- "Touching Providence's offerings is usually a death wish. Shame that Yharim didn't think to just mess with her things to get her out of hiding."
			- "Providence is as much the sun goddess as much as the Moon Lord is the moon god. They are two sides of the same coin, choosing to remain neutral amongst our petty squabbles."
			- "The stories have it that when Providence faced and defeated Yharim and his forces she lost a lot of energy and reverted to a more skeletal form. She's merely a fraction of the power she was before."
		+ If Providence, the Profaned Goddess has been defeated:
			- "The Rune of Kos holds a significant portion of Providence's brand of magic, easily distinguishable from all others. Activating it in certain places would have some... risky consequences."
			- "Ironic, is it not, that Statis was defeated by the very Sentinel his people fashioned their art of stealth from. Fate so often weaves cruel tales."
			- "The Dungeon seems to be more active now. You may hear the faint whisperings of angry spirits who have not left to the Void... I would recommend searching there before taking on the Sentinels."
		+ If Polterghast has been defeated:
			- "The Abyss holds many secrets revealed with time. Checking it out again may not be a bad idea."
			- "Ah... I can sense a powerful change in the weather. You may want to venture to the Sulphurous Seas once more during the rain to experience it."
		+ If The Devourer of Gods has been defeated:
			- "The Devourer of God's cosmic armor is unique in that it is capable of not only protecting his body from tearing itself apart when ripping through the fabric of space and time, but also allows him to control his powers."
			- "With the cosmic steel you can fashion many of your weapons into much more powerful forms."
			- "The Devourer of Gods is extremely powerful. However, he is young, foolhardy, and very lazy. Perhaps if he had been given time to develop he would have turned into quite the threat."
			- "Ah, the dragon Yharon is fickle. You may find that he will refuse to use his full power unless you are strong enough to unleash the power of the Dark Sun."
		+ If Jungle Dragon, Yharon has been defeated:
			- "Pockets of ore have appeared once more in the land. This will allow you to create the most powerful weaponry and armor imagined!"
			- "Lord Yharim possesses god-like strength. He may not even fight you at full power which is fortunate for you. His attacks may just kill you in one hit, so be careful."
			- "Draedon's style of confrontation is very... alien and hands-off. You may be more likely to fight any one of his mechs before taking him down."

* Dragon Scales are now only purchasable once the Jungle Dragon, Yharon has been defeated and no longer have a one-time purchase gimmick.
* Increased the amount of Patreon Donator names the Drunk Princess mentions from 12 to 14.
	+ Added the following Patreon Donator names to the list: Eternal Silence, Jeff, Beta165, DanYami, Xenocrona, Ari, cosmickalamity, xd Ow0, Darren, Florian, dawn thunder, asdf935, GentSkeleton, Fizzlpoprock, Pigeon, Aleksh, Just a random guy, Dee, Æthereal, Broken Faucet, Sarcosuchus, Marissa443, Warlok, JackShizz, NebulaMagePlays, Primpy, Thys, Min, Wodernet, Pedro, Depressed Dad Gaming, Snowy, Stormone, Mobian, Rinja, Check pins, Dakota, Neoplasmatic, False, Whitegiraffe, Drakkece, Levi, Izuna, djsnj20, pyobbo, Alec, The Illustrious Sqouinchuousor, Moist Lad, TwanTheGOAT, 3x1t\_5tyl3, Will, SpookyNinja, Boomdiada, Culex, Rossadon, Ben, hubert thieblot, NepNep, Nanaki, CrimsonCrips, Lagohz, Timon, F00d Demon, Olkothan, Vmar98, Dasdruid, Cinder, Brutzli, Yhashtur, Zekai, Doug, Uberransy, KurlozClown, Nemesis 041, Asheel, Hayden, Lightedflare, Lady Shira, Devin, Qelrin, Thomas, Ne'er Dowell, Potion Man, martyrdomination, Destructoid, Coolguystorm YT, Wolfmaw, yiumik, Destiny Stallcup, GreenBerry, SolsticeUnlimitd, darkhawke, oracle, YumeiSenshi, Cameron, Toxin, Fweepachino, DESPACITO, Altzeus, Ryan, Spider region, WinterTire, Nycro, Bewearium, William, HellGoat2, 116taj, CaineSenpai, Suicide Dreams, Roxas, Obsoleek, Jetpat3, GreenTea, Woah, Ryaegos, Popsickle Yoshi, Arcadia, JensB\_\_, Nuclei, Picasso's Bean, Corn M. Cobb, kgh8090, Luke, Barbara, Alexis, Soko, Albino gonkvader, Monic, Slim, ChaosChaos, Deallly, Jeff, vcf55, Kazurgundu, Jheybyrd, Kipluck, SCONICBOOM, Mr.Matter, Billy, jjth0m3, GTW High Cube, Sabrina, Potato - Stego, Perditio Astrum, MaxingOut, SharZz, Allegro, hoosfire, Lauren, Ultra Succ, Ethan, Pacnysam, dummyAzure, Jaykob, Goblin, NoOneElse, Nicholas, Toasty, oli saer, Blobby6799, Domrinth, zombieseatflesh7, Shiny, Whale, The Infinity, Toasty, MrCreamen, TemperedAether, LucasTwocas, JustLonelyPi, Brian, Ashton, Rolandark, Ally2Cute, Dionysos, Plant Waifu, fire, Charles, Kaden, Dr. Pawsworth, Jackson, Freakish, Ashamper, Kinzoku, Elementari, The Wolf Commando, Jordan, Jessire, Ashton, callisto, velneu, Mathuantie, Robert, Matias, T E R M I N A T O R, apotofkoolaid, Matthew, Terrarian Dragon, Pomelo, Thomas, Iconic Parker Gaming, Jaydon, Aidan, Avery, yayoi, Splotchycrib, GIGA MAN, Eric, Merubel, Smug, Lime-Wars l 1, WillyDilly, xAqult, Himakaze, Face, Carboniferous, and James.
	+ Changed the following Patreon Donator names on the list:
		- Lilith Saintclaire to Lilith
		- Frederik Henschel to Frederik
		- Braden Hajer to Braden
		- Hannes Holmlund to Hannes
		- Jack M Sargent to Jack
		- Luis Arguello to Luis
		- Alexander Davis to Alexander
		- Laura Coonrod to Laura
		- Preston Card to Preston
		- Taylor Riverpaw to Taylor
		- GlitchOut to Shirosity
		- Jarod Isaac Gordon to Jarod
		- Ahmed Fahad Zamel Al Sharif to Afzofa
		- Samuel Foreman to Samuel
		- Christopher Pham to Christopher
		- Malik Ciaramella to Malik
		- Aleksanders Denisovs to Aleksanders
		- Joshua Miranda to Joshua
		- William Chang to William
		- Ryan Tucker to Ryan
		- Melvin Brouwers to Melvin
		- Cameron Fowlks to Cameron
		- John Ballard to John
		- Vetus Dea to Vetus
		- Devonte Plati to Devonte
		- Brendan Kendall to Brendan
		- Victor Pittman to Victor
		- Devon Leigh to Devon
		- Eisaya A Cook to Eisaya
* Drunk Princess attacks now grant enemies 10 local immunity frames instead of 0 immunity frames.
* All Drunk Princess candles now only cost 50  instead of 2 .
* All Drunk Princess' Drinks prices have been adjusted:

	* Caribbean Rum is now sold for 8  instead of 30 .
	* Cinnamon Roll is now sold for 8  instead of 25
	* Everclear is now sold for 3  instead of 10 .
	* Evergreen Gin is now sold for 8  instead of 25 .
	* Fabsol's Vodka is now sold for 4  instead of 15 .
	* Fireball is now sold for 3  instead of 10 .
	* Grape Beer is now sold for 30  instead of 1 .
	* Margarita is now sold for 8  instead of 35 .
	* Moonshine is now sold for 2  instead of 5 .
	* Moscow Mule is now sold for 8  instead of 25 .
	* Red Wine is now sold for 1  instead of 3 .
	* Rum is now sold for 2  instead of 7  50 .
	* Screwdriver is now sold for 6  instead of 25 .
	* Star Beam Rye is now sold for 6  instead of 20 .
	* Tequila is now sold for 2  instead of 7  50 .
	* Tequila Sunrise is now sold for 10  instead of 30 .
	* Vodka is now sold for 2  instead of 5 .
	* Whiskey is now sold for 2  instead of 5 .
	* White Wine is now sold for 6  instead of 25 .

* Most Drunk Princess' Drinks and Potion buff (and debuff) durations have been adjusted, a full list can be found below:

	* Increased Astral Injection buff duration from 3 seconds to 5.
	* Increased Bloody Mary buff duration from 5 minutes to 8.
	* Increased Bounding Potion buff duration from 3 minutes to 5.
	* Increased Cadance Potion buff duration from 5 minutes to 8.
	* Increased Calamitas' Brew buff duration from 6 minutes to 15.
	* Increased Calcium Potion buff duration from 10 minutes to 15.
	* Increased Caribbean Rum buff duration from 5 minutes to 8.
	* Increased Cinnamon Roll buff duration from 5 minutes to 8.
	* Increased Crumbling Potion buff duration from 5 minutes to 8.
	* Increased Draconic Elixir buff duration from 5 minutes to 8.
	* Increased Everclear buff duration from 15 seconds to 1 minute.
	* Increased Evergreen Gin buff duration from 5 minutes to 8.
	* Increased Fireball buff duration from 5 minutes to 8.
	* Decreased Grape Beer debuff duration from 1 minute to 15 seconds.
	* Increased Gravity Normalizer Potion buff duration from 5 minutes to 8.
	* Increased Holy Wrath Potion buff duration from 3 minutes to 5.
	* Decreased Margarita debuff duration from 5 minutes to 3.
	* Increased Moonshine buff duration from 3 minutes to 8.
	* Increased Moscow Mule buff duration from 3 minutes to 8.
	* Increased Penumbra Potion buff duration from 5 minutes to 8.
	* Increased Photosynthesis Potion buff duration from 5 minutes to 8.
	* Increased Potion of Omniscience buff duration from 10 minutes to 15.
	* Increased Profaned Rage Potion buff duration from 3 minutes to 5.
	* Increased Revivify Potion buff duration from 1 minute to 3.
	* Increased Shadow Potion buff duration from 5 minutes to 8.
	* Increased Rum buff duration from 5 minutes to 8.
	* Increased Screwdriver buff duration from 5 minutes to 8.
	* Increased Shattering Potion buff duration from 5 minutes to 8.
	* Increased Soaring Potion buff duration from 4 minutes to 6.
	* Increased Star Beam Rye buff duration from 5 minutes to 8.
	* Increased Sulphurskin Potion buff duration from 2 minutes to 4.
	* Increased Tequila buff duration from 5 minutes to 8.
	* Increased Tequila Sunrise buff duration from 5 minutes to 8.
	* Increased Tesla Potion buff duration from 5 minutes to 8.
	* Increased Titan Scale Potion buff duration from 5 minutes to 8.
	* Increased Triumph Potion buff duration from 2 minutes to 4.
	* Increased Vodka buff duration from 5 minutes to 8.
	* Increased Whiskey buff duration from 5 minutes to 8.
	* Increased Zen Potion buff duration from 10 minutes to 15.
	* Increased Zerg Potion buff duration from 10 minutes to 15.

* Decreased how much dust the following create:
	+ Astrum Deus mines, Cryogen's Ice Blasts and Bombs, Dark Energies, The Enforcer, Holy Collider, Leviathan's meteors, Providence's projectiles, Slime God mines, Soul Harvester, and Soul Piercer.
* The Dye Trader now sells Exotic Scimitar for 15 .
* Added error comments that can display in `client.log` when failing to overwrite some vanilla changes.
* The Eternia Crystal can now be right-clicked to skip waves and increase the spawn rate of enemies from portals during the Old One's Army event.
* Evil Islands now generate with clusters of painted Clouds around them.
* Lavaproofed the following Furniture sets:
	+ Abyss, Ancient, Ashen, Botanic, Cosmilite, Monolith, Otherworldly, Plagued, Profaned, Silva, Stratus, and Void.
	+ Draedon's Forge has also been lava-proofed.
* Adjusted how Gems spawn in the world to make them more obtainable.
* Gold Chests, Ice Chests, Ivy Chests, and Rich Mahogany Chests that spawn underground will now contain either 2 to 3 Builder Potions, 3-5 Mining Potions, or 5-9 Shine Potions, instead of Suspicious Looking Eyes.
* Increased how far away the player has to be for Golem to despawn to fix issues while fighting it on the surface.
* Hive Cysts, Perforator Cysts, and ??? no longer spawn while the Celestial Pillars event is active.
* Hive and Perforator Cysts can now spawn on Ebonsand, Ebonstone, Crimsand, and Crimstone in their respective biomes.
* Hooks now list their reel back velocities in their tooltips.
* Jungle Dragon, Yharon's and Wrathwing's fireball projectiles no longer have a rainbow overlay.
* Kelvin Catalyst now uses the  rarity instead of .
* Reduced Lab Turret's laser-firing volume by 65%.
* Slightly changed the tooltip of MOAB.
* Decreased the volume of the Magna Striker and Opal Striker sound effect.
* Martian Saucers now appear on the Calamity Boss Health Bar.
* Most Minions will now automatically respawn after the player dies if the player has enough minion slots.
	+ The Endo Hydra, Mechworm, and Stardust Dragon minions are not respawned and need to be resummoned.
* Upon defeating the Moon Lord for the first time, Luminite planetoids now spawn in the Space biome.
* Bubble Gun, Briny Baron, Duke's Decapitator, Flairon, Razorblade Typhoon, Tempest Staff, and Tsunami are now Nature Weapons.
* The Nurse Town NPC healing syringes now scale with Town NPC health.
* The Odd Mushroom now has a warning label for those who may be sensitive to its effects.
* The player can now stand on Pianos.
* Updated the visuals of the Phaseslayer while being swung to match its intended design.
* Adjusted the stats of most Pickaxes, Axes, and Hammers. A detailed list can be found below:

	* Buffed Adamantite Drill use time from 15 to 4 and gave it +1 tile range.
	* Buffed Adamantite Chainsaw use time from 15 to 4 and decreased its axe power from 100% to 90%.
	* Buffed Adamantite Pickaxe use time from 24 to 7 and gave it +1 tile range.
	* Buffed Adamantite Waraxe use time from 34 to 9, increased its axe power from 100% to 160%, and gave it +1 tile range.
	* Buffed Aerial Hammer use time from 17 to 15, increased its hammer power from 65% to 70%, and gave it +1 tile range.
	* Buffed Astral Hamaxe use time from 7 to 4, increased its axe power from 150% to 165%, and decreased its hammer power from 150% to 100%.
	* Buffed Astral Pickaxe use time from 8 to 5.
	* Buffed Axe of Purity use time from 18 to 14.
	* Buffed Berserker Waraxe use time from 6 to 4 and increased its axe power from 150% to 180%.
	* Buffed Blood Lust Cluster use time from 31 to 12 and increased its axe power from 75% to 100%.
	* Buffed Blossom Pickaxe damage from 90 to 92, its use time from 8 to 3, decreased its pickaxe power from 275% to 250%, and decreased tile range from +6 to +5.
	* Buffed Boreal Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%.
	* Buffed Bone Pickaxe use time from 18 to 7 and increased its pickaxe power from 50% to 55%.
	* Buffed The Breaker use time from 18 to 12 and increased its hammer power from 55% to 70%.
	* Buffed Butcher's Chainsaw use time from 15 to 3.
	* Buffed Cactus Pickaxe use time from 22 to 8 and increased its pickaxe power from 30% to 34%.
	* Buffed Candy Cane Pickaxe use time from 19 to 7 and gave it +1 tile range.
	* Buffed Chlorophyte Chainsaw use time from 15 to 3 and increased its axe power from 115% to 120%.
	* Buffed Chlorophyte Drill use time from 15 to 4 and gave it +2 tile range.
	* Buffed Chlorophyte Greataxe use time from 29 to 6, increased its axe power from 115% to 165%, and removed its +1 tile range.
	* Buffed Chlorophyte Jackhammer use time from 25 to 4.
	* Buffed Chlorophyte Pickaxe use time from 24 to 6 and increased its tile range bonus from +1 to +2.
	* Buffed Chlorophyte Warhammer use time from 34 to 7.
	* Buffed Cobalt Chainsaw use time from 15 to 4.
	* Buffed Cobalt Drill use time from 15 to 5 and increased its pickaxe power from 110% to 130%.
	* Buffed Cobalt Pickaxe use time from 24 to 8 and increased its pickaxe power from 110% to 130%.
	* Buffed Cobalt Waraxe use time from 34 to 11 and increased its axe power from 70% to 125%.
	* Buffed Copper Hammer use time from 32 to 11.
	* Buffed Copper Axe use time from 29 to 15, increased its axe power from 35% to 50%, and removed its -1 tile range.
	* Buffed Copper Pickaxe use time from 22 to 9 and removed its -1 tile range.
	* Decreased Crystyl Crusher pickaxe power from 5000% to 500%.
	* Buffed Deathbringer Pickaxe use time from 21 to 9.
	* Buffed Depth Crusher use time from 21 to 16 and increased its hammer power from 50% to 70%.
	* Buffed Drax use time from 15 to 4 and gave it +1 tile range.
	* Buffed Ebonwood Hammer use time from 29 to 8 and decreased its hammer power from 40% to 25%.
	* Buffed Feller of the Evergreens use time from 17 to 16 and increased its axe power from 75% to 100%.
	* Buffed Flesh Grinder use time from 39 to 12 and increased its hammer power from 55% to 70%.
	* Buffed Genesis Pickaxe use time from 12 to 5 and decreased its tile range from +6 to +4.
	* Gelpick now has +1 tile range.
	* Buffed Gold Hammer use time from 27 to 8 and increased its hammer power from 55% to 60%.
	* Buffed Gold Axe use time from 25 to 13 and increased its axe power from 55% to 80%.
	* Buffed Gold Pickaxe use time from 19 to 8.
	* Decreased Grax axe power from 250% to 180% and its hammer power from 200% to 110%.
	* Buffed Greatbay Pickaxe use time from 9 to 7 and decreased its pickaxe power from 60% to 55%.
	* Buffed Hammush use time from 26 to 9 and gave it +1 tile range.
	* Decreased Hydraulic Volt Crasher hammer power from 230% to 100%.
	* Buffed Iron Axe use time from 26 to 14 and increased its axe power from 45% to 60%.
	* Buffed Iron Hammer use time from 29 to 10 and increased its hammer power from 40% to 45%.
	* Buffed Iron Pickaxe use time from 19 to 8.
	* Buffed Lead Axe use time from 26 to 14 and increased its axe power from 50% to 60%.
	* Buffed Lead Hammer use time from 28 to 10 and increased its hammer power from 43% to 45%.
	* Buffed Lead Pickaxe use time from 18 to 8 and decreased its pickaxe power from 43% to 40%.
	* Buffed Marnite Obliterator use time from 7 to 6, decreased its pickaxe power from 57% to 50% and its axe power from 50% to 30%, and removed its +1 tile range.
	* Buffed Meteor Hamaxe use time from 29 to 15 and increased its hammer power from 60% to 70%.
	* Buffed Molten Hamaxe use time from 26 to 13, decreased its axe power from 150% to 125%, and increased its hammer power from 70% to 75%.
	* Buffed Molten Pickaxe use time from 22 to 9.
	* Buffed Mythril Chainsaw use time from 15 to 4 and decreased its axe power from 85% to 80%.
	* Buffed Mythril Drill use time from 15 to 4 and increased its pickaxe power from 150% to 160%.
	* Buffed Mythril Pickaxe use time from 24 to 7 and increased its pickaxe power from 150% to 160%.
	* Buffed Mythril Waraxe use time from 24 to 10 and increased its axe power from 85% to 140%.
	* Buffed Nebula Drill use time from 15 to 3 and gave it +4 tile range.
	* Buffed Nebula Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
	* Buffed Nebula Pickaxe use time from 11 to 5.
	* Buffed Nightmare Pickaxe use time from 19 to 8 and increased its pickaxe power from 65% to 66%.
	* Buffed Orichalcum Chainsaw use time from 15 to 4 and decreased its axe power from 90% to 80%.
	* Buffed Orichalcum Drill use time from 15 to 4 and decreased its pickaxe power from 165% to 160%.
	* Buffed Orichalcum Pickaxe use time from 24 to 7 and decreased its pickaxe power from 165% to 160%.
	* Buffed Orichalcum Waraxe use time from 34 to 10 and increased its axe power from 90% to 140%.
	* Buffed Palladium Chainsaw use time from 15 to 4 and decreased its axe power from 75% to 70%.
	* Buffed Palladium Drill use time from 15 to 5.
	* Buffed Palladium Pickaxe use time from 24 to 8.
	* Buffed Palladium Waraxe use time from 24 to 6 and increased its axe power from 75% to 125%.
	* Buffed Palm Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%.
	* Buffed Pearlwood Hammer use time from 28 to 3 and decreased its hammer power from 80% to 25%.
	* Buffed Pickaxe Axe use time from 24 to 6 and gave it +1 tile range.
	* Buffed Platinum Axe use time from 24 to 13 and increased its axe power from 60% to 80%.
	* Buffed Platinum Hammer use time from 26 to 8 and increased its hammer power from 59% to 60%.
	* Buffed Platinum Pickaxe use time from 18 to 8 and decreased its pickaxe power from 59% to 55%.
	* Buffed Pwnhammer use time from 26 to 10 and gave it +1 tile range.
	* Buffed Reaver Shark use time from 21 to 15.
	* Buffed Reefclaw Hamaxe use time from 20 to 10, decreased its axe power from 65% to 55%, and increased its hammer power from 50% to 60%.
	* Buffed Rich Mahogany Hammer use time from 32 to 9 and decreased its hammer power from 35% to 25%.
	* Buffed Rockfish use time from 23 to 9 and decreased its hammer power from 70% to 50%.
	* Buffed Sawtooth Shark use time from 15 to 4 and decreased its axe power from 70% to 45%.
	* Nerfed Seismic Hampick use time from 4 to 5, decreased its hammer power from 120% to 95%, and increased its knockback from 3.5 to 8.
	* Buffed Shadewood Hammer use time from 29 to 8 and decreased its hammer power from 40% to 25%.
	* Nerfed Shardlight Pickaxe use time from 6 to 7, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
	* Buffed Shroomite Digging Claw use time from 11 to 3.
	* Buffed Silver Axe use time from 25 to 13 and increased its axe power from 50% to 70%.
	* Buffed Silver Hammer use time from 28 to 9 and increased its hammer power from 45% to 55%.
	* Buffed Silver Pickaxe use time from 18 to 10 and increased its pickaxe power from 45% to 50%.
	* Buffed Skyfringe Pickaxe use time from 9 to 8, decreased its pickaxe power from 95% to 75%, and gave it +1 tile range.
	* Buffed Solar Drill use time from 15 to 3 and gave it +4 tile range.
	* Buffed Solar Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
	* Buffed Solar Pickaxe use time from 11 to 5.
	* Buffed Spadefish use time from 9 to 6 and increased its pickaxe power from 30% to 34%.
	* Buffed Spectre Hamaxe use time from 27 to 7, increased its axe power from 150% to 170%, and increased its tile range from +3 to +4.
	* Buffed Spectre Pickaxe use time from 23 to 7 and increased its tile range from +3 to +4.
	* Buffed Stardust Drill use time from 15 to 3 and gave it +4 tile range.
	* Buffed Stardust Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
	* Buffed Stardust Pickaxe use time from 11 to 5.
	* Decreased Tectonic Truncator axe power from 200% to 190% and gave it +2 tile range.
	* Buffed Tin Axe use time from 27 to 15 and increased its axe power from 40% to 50%.
	* Buffed Tin Hammer use time from 30 to 11 and decreased its hammer power from 38% to 35%.
	* Buffed Tin Pickaxe use time from 20 to 9.
	* Buffed Titanium Chainsaw use time from 15 to 4 and decreased its axe power from 105% to 90%.
	* Buffed Titanium Drill use time from 15 to 4, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
	* Buffed Titanium Pickaxe use time from 20 to 7, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
	* Buffed Titanium Waraxe use time from 34 to 9 and increased its axe power from 105% to 160%.
	* Buffed Tungsten Axe use time from 25 to 13 and increased its axe power from 55% to 70%.
	* Buffed Tungsten Hammer use time from 24 to 9 and increased its hammer power from 50% to 55%.
	* Buffed Tungsten Pickaxe use time from 20 to 10.
	* Buffed Vortex Drill use time from 15 to 3 and gave it +4 tile range.
	* Buffed Vortex Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
	* Buffed Vortex Pickaxe use time from 11 to 5.
	* Buffed War Axe of the Night use time from 29 to 12 and increased its axe power from 75% to 100%.
	* Buffed Waraxe use time from 21 to 17 and increased its axe power from 50% to 85%.
	* Buffed Wooden Hammer use time from 24 to 10 and removed its -1 tile range.
	* Buffed Wulfrum Axe use time from 25 to 14 and increased its axe power from 35% to 60%.
	* Buffed Wulfrum Hammer use time from 28 to 10 and increased its hammer power from 35% to 45%.
	* Buffed Wulfrum Pickaxe use time from 11 to 7, increased its pickaxe power from 35% to 40%, and removed its +1 tile range.

* Removed the pickaxe requirements for the following tiles:
	+ Hardened Sulphurous Sandstone, Lab Turrets, Navystone, Sea Prism, Sulphurous Sand, and Sulphurous Sandstone.
* Mounting the Princess Spirit in a Bottle will now despawn the Drunk Princess, dismounting will spawn her at the player's position.
* Profaned Energy's flames no longer glow blue during nighttime.
* Decreased how much light the Profaned Soul Crystal emits when equipped by 5000%.
* Pyramids now contain a Ruby Hook in their chests instead of the Pharaoh's set.
* All Rare item variants (now called Challenge items) now have a custom - Challenge Item - (#ff8c00 ●) tag. All Legendary items (now called Legendary Challenge items) will now also have a custom - Legendary Challenge Item -  tag. The color of the Legendary item's tag varies between each weapon:

* All item rarities have been re-tiered for post-Moon Lord items to better indicate the boss tiers:
	+ All Calamity items that are obtained from the following use  rarity:
		- Items crafted from either Luminite Bars or any of the Lunar Fragments and any remaining items that can be crafted at an Ancient Manipulator that can be obtained before defeating the Moon Lord.
	+ All Calamity items that are obtained from the following will use the  rarity:
		- Post-Moon Lord items crafted from Galactica Singularities, Profaned Guardians drops, The Dragonfolly drops, any remaining items that can be obtained after defeating the Moon Lord but before defeating Providence, the Profaned Goddess.
			* Rarity 11 items now have a base sell price of 22 .
	+ All Calamity items that are obtained from the following will use the  rarity:
		- Providence, the Profaned Goddess drops, items crafted from Bloodstone Cores, Divine Geodes, and/or Uelibloom Bars, Sentinels of the Devourer drops, any remaining items that can be obtained after defeating Providence but before defeating Polterghast.
	+ All Calamity items that are obtained from the following will use the  rarity:
		- Polterghast drops, items that are crafted using Ruinous Souls, Acid Rain Tier 3 drops, The Old Duke drops, and any remaining items that can be obtained after defeating Polterghast but before defeating The Devourer of Gods.
	+ All Calamity items that are obtained from the following will use the  rarity:
		- The Devourer of Gods drops, items that are crafted using either Ascendant Spirit Essence or any of its materials, and/or Cosmilite Bars, and any remaining items that can be obtained after defeating The Devourer of Gods but before defeating the Jungle Dragon, Yharon.
	+ All Calamity items that are obtained from the following will use the  rarity:
		- Draedon and Exo Mech drops, Jungle Dragon, Yharon drops, Supreme Calamitas drops, items crafted with Ashes of Annihilation, Auric Bars, Exo Prisms, Yharon Soul Fragments, and any remaining items that can be crafted after defeating the Jungle Dragon, Yharon.
	+ All Calamity Donor items now have their corresponding rarity displayed in their tooltip. In order to still allow for donor item identification, all donor items now have a - Donor Item - (#8b0000 ●) tag at the bottom of their tooltips.
	+ All Calamity Developer items now have a - Developer Item - (#ff00ff ●) tag at the bottom of their tooltips.
	+ All post-Moon Lord rarities now internally default to  internally instead of .
* The tooltip of the Revengeance item has been updated to match the new effects of Rage Mode.
* The following Revengeance Mode changes now always apply to all worlds:
	+ Cursed Inferno now decreases enemy and player damage reduction by 20% while inflicted.
	+ The Nurse's heal-price will now scale with progression.
	+ Life regeneration now scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
* All sound effect volumes have been capped.
* Sparkling Empress can now only be fished up once the Desert Scourge has been defeated.
* The Stat Meter now has dynamic defense and damage reduction information depending on if the player is affected by Defense Damage.
* The Stat Meter can now be purchased from the Goblin Tinkerer for 50  instead of 1 .
* The Steampunker NPC is no longer forced to spawn once the Wall of Flesh has been defeated.
* The Stylist Town NPC sells the Stylish Scissors for 15 .
* Expanded the tooltips of Sulphurous armor and Victide armor for more clearance.
* Tooltip for true melee damage now only appears on true melee weapons.
* The Microwave kill sound now has an internal 0.75 second cooldown.
* Slightly reworded Torrential Tear's tooltip.
* Several Town NPCs now sell potions:

	* The Arms Dealer can now sell Ammo Reservation Potions for 1  and Hunter Potions for 2 .
		+ The Arms Dealer can also sell Battle Potions for 2  once either the Eater of Worlds or Brain of Cthulhu has been defeated.
	* The Bandit can now sell Invisibility, Night Owl, and Dangersense Potions for 1  each.
	* The Demolitionist can now sell Mining, Ironskin, and Shine Potions for 1  once the Eye of Cthulhu has been defeated.
		+ The Demolitionist can also sell Obsidian Skin Potions for 2  and Endurance Potions for 2  in Pre-Hardmode, 4  in Hardmode, and 8  post-Moon Lord.
		+ The Demolitionist can also sell Spelunker Potions for 2  once either the Eater of Worlds or Brain of Cthulhu has been defeated.
	* The Drunk Princess can now sell Heartreach Potions for 2  and Love Potions for 1 .
		+ The Drunk Princess can also sell Lifeforce Potions for 8  once the Moon Lord has been defeated.
	* The Dryad can now sell Thorns and Featherfall Potions for 1  each.
		+ The Dryad can also sell Regeneration Potions for 2  and Swiftness Potions for 2  in Pre-Hardmode, 4  in Hardmode, and 8  post-Moon Lord once either the Eater of Worlds or Brain of Cthulhu has been defeated.
	* The Goblin Tinkerer can now sell Stink Potions for 1 .
	* The Mechanic can now sell Builder Potions for 1 .
	* The Merchant can now sell Bottles for 20  and Archery Potions for 2  in Pre-Hardmode, 4  in Hardmode, and 8  post-Moon Lord.
		+ The Merchant can also sell Healing, Mana, and Titan Potions for 10 , 2  50 , and 2  respectively.
		+ The Merchant can also sell Wormhole Potions for 25 .
	* The Party Girl can now sell Gender Change Potions for 1 .
	* The Sea King can now sell Gills, Water Walking and Flipper Potions for 1  each.
	* The Skeleton Merchant can now sell Calcium Potions for 1 .
	* The Witch Doctor can now sell Calming Potions for 1  and Inferno Potions for 2 .
		+ The Witch Doctor can also sell Rage and Wrath Potions for 2  in Pre-Hardmode, 4  in Hardmode, and 8  post-Moon Lord each.
	* The Wizard can now sell Mana Regeneration and Magic Power Potions for 2  in Pre-Hardmode, 4  in Hardmode, and 8  post-Moon Lord each.
		+ The Wizard can also sell Gravitation Potions for 2 .

* The UI indicator runes will now display a tooltip when hovered over with the cursor.
* The UI indicator will now display the Malice rune instead of the Defiled rune.
* Updated the tooltips of the following to reflect their proper functions:
	+ Death now states that it increases damage done by 50% for several debuffs and for all alcohols that reduce life regeneration, and that Revengeance Mode enemy modifiers are increased.
* Added the following Town NPC names:
	+ Barney, Fire, and Heniek for the Arms Dealer.
	+ Freakish for the Bandit.
	+ Sylux for the Cyborg.
	+ Cybil for the Dryad.
	+ Driser, Eddie Spaghetti, and TingFlarg for the Goblin Tinkerer.
	+ Wilbur for the Guide.
	+ Curly for the Mechanic.
	+ Picasso for the Painter.
	+ Papyrus Undertale and Sans Undertale for the Skeleton Merchant.
	+ Faith for the Stylist.
	+ Sir Samuel Winchester Jenkins Kester II and Tim Lockwood for the Tavernkeep.
	+ Stan Pines for the Traveling Merchant.
	+ Aldrimil for the Truffle.
	+ Khatunz and Mixcoatl for the Witch Doctor.
	+ Chris Tallball and Ortho for the Wizard.
* Vivid Clarity no longer uses a custom projectile for its explosions and instead now uses projectile dust.
* Decreased Voodoo Demon spawn rates by 20% in The Underworld.
* Vulnerability Hex now has an effect on NPCs.
* Removed Calamity Water Fountains changing biomes if Fargo's Mutant Mod is enabled.
* Several weapons have been granted use turn:
	+ Adamantite Sword, Bee Keeper, Blade of Grass, Bladetongue, Blood Butcherer, Breaker Blade, Bone Sword, Boreal Wood Sword, Cactus Sword, Christmas Tree Sword, Classy Cane, Cobalt Sword, Copper Broadsword, Ebonwood Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Iron Broadsword, Keybrand, Lead Broadsword, Light's Bane, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, all Phaseblades, Platinum Broadsword, Psycho Knife, Purple Clubberfish, Rich Mahogany Sword, Silver Broadsword, Shadewood Sword, Slap Hand, Stylish Scissors, Titanium Sword, True Excalibur, True Night's Edge, Tungsten Broadsword, Wooden Sword, and Zombie Arm.

## Fixes

### Gameplay

* Fixed a bug that allowed Normality Relocator to be used while the player was inflicted with the Frozen, Webbed, or Slowed debuffs.
* Fixed a bug that allowed Ravager to fall infinitely through platforms in its second phase slam.
* Fixed a bug that allowed Sulphuric Poisoning to be inflicted on the player while they were submerged in Honey or Lava.
* Fixed a bug that caused armor penetration to incorrectly calculate its bonus damage on enemies that are affected by DR decreasing debuffs.
* Fixed a bug that caused Draedon Arsenal weapons to lose their Charge when reforged.
* Fixed a bug that caused The Dragonfolly to become permanently invulnerable if its second phase was skipped.
* Fixed a bug that caused Gilded and Gleaming Dagger projectiles to linger for extended periods of time when killing an enemy with a stealth strike.
* Fixed a bug that caused Phaseslayer to fire projectiles faster when angled at -π.
* Fixed a bug that caused Phaseslayer to skip one of the frames of the player's swing animation when facing left.
* Fixed a bug that prevented Eternity from auto-targeting another enemy after killing its first target.
* Fixed a bug that prevented Hermit's Box of One Hundred Medicines from healing the player to full HP when respawning as intended.
* Fixed a bug where the Cobalt Kunai, Dune Hopper, and Stellar Knife stealth strike projectiles could not proc the effects of certain rogue accessories.
* Fixed a bug where Death Mode Lava Geysers in the Brimstone Crag did not deal damage to players.
* Fixed a bug where the raining projectiles spawned from the Venerated Locket were counted as stealth strike projectiles for the Duke's Decapitator, Luminous Striker, and Scarlet Devil.
* Fixed a bug where the Squirrel Squire minion would be able to get stuck around blocks and slopes.
* Fixed a damage calculation error with The Dragonfolly's lightning projectile.
* Fixed a desync issue that caused Wulfrum Gyrators to teleport while jumping.
* Fixed a desync issue that prevented Super Dummies from despawning.
* Fixed a rare bug where hovering over a Calamity Chest via the map would cause a game crash.
* Fixed a vanilla exploit that allowed the Brand of the Inferno Striking Moment buff to transfer over to other weapons.
* Fixed an exploit involving velocity multipliers being given to the player while wearing the Snow Ruffian armor while in minecarts.
	+ Additionally, fixed an exploit that allowed players to glide with the Snow Ruffian armor while in minecarts.
* Fixed an exploit that allowed players to deal extreme amounts of damage against Astrum Deus using Yanmei's Knife.
* Fixed an exploit that allowed players to gain two dodges from swapping the Abyssal Mirror and Eclipse Mirror when one or the other's dodge was on cooldown.
* Fixed an exploit that allowed stealth strike projectiles to multiply per use when using certain rogue weapons.
* Fixed an issue that allowed bosses to spawn naturally while other bosses are alive in Death Mode.
* Fixed an issue that allowed certain projectiles to hit Town NPCs.
* Fixed an issue that allowed the Gauss Dagger aura damage to scale exponentially.
* Fixed an issue that caused Bloodfire Bullets and the True Bloody Edge to incorrectly function during PvP.
* Fixed an issue that caused chunk-loading errors when entering a biome added by the Calamity Mod in multiplayer.
* Fixed an issue that caused Cosmic Guardian's audio cue to be extremely loud.
* Fixed an issue that caused Plague Mine hitboxes to levitate above their sprite.
* Fixed an issue that caused Rogue Stealth to not properly reset when using a rogue weapon without max-stealth.
* Fixed an issue that caused the Crystyl Crusher and Sparkling Empress beams to break or get stuck in the air.
* Fixed an issue that caused the player to be hit twice while performing a shield bash or bounce.
* Fixed an issue that caused The Devourer of Gods' phase 2 music to be out of sync by 10 frames.
* Fixed an issue that caused the game to crash if the player loaded in an Arsenal Lab Turret without a dedicated graphics card installed on their PC.
* Fixed an issue that caused the game to lag or crash when Slime God Core drops Gel upon its defeat.
* Fixed an issue that caused the Orichalcum Spiked Gemstone stealth strike to enable all sequential uses of the weapon to be stealth strikes regardless if the player has their Stealth Meter full.
* Fixed an issue that caused the Tactical Plague Engine bullet damage to scale several times in its damage calculation.
* Fixed an issue that occasionally prevented Signus, Envoy of the Devourer from spawning during the Sentinels phase of The Devourer of Gods fight.
* Fixed an issue that prevented players from performing two stealth strikes consecutively with the Coin of Deceit line of accessories.
* Fixed an issue that prevented the Latcher Mine fire projectiles from dealing damage.
* Fixed an issue with the Relic of Deliverance that allowed players to clip into tiles.
* Fixed an oversight that allowed Ark of the Ancients and True Ark of the Ancients' Eon Beam projectiles to pierce infinitely.
* Fixed an oversight that allowed Feather Knives to duplicate when performing a stealth strike.
* Fixed an oversight that allowed Gael's Greatsword lightning projectile dealing flat damage and not scaling with melee damage bonuses.
* Fixed an oversight that allowed Plaguenade stealth strikes to throw out two grenades instead of one.
* Fixed an oversight that allowed players to receive additional bonuses from the Warbanner of the Sun when nearby enemy segments.
	+ Fixed an additional oversight that caused the Warbanner of the Sun to measure its enemy bonuses from the center of enemy hitboxes instead of the sides of the hitbox.
* Fixed an oversight that allowed the Statigel and Sulphurous armor double jumps to proc while the player was on a mount that disabled double jumps.
* Fixed an oversight that allowed Water Leechs to inherit contact damage from the enemy that hit you last.
* Fixed an oversight that caused the Mounted Scanner to exponentially increase its minion damage while losing charge.
* Fixed an oversight where the Lazure's Barrier Platform was not a part of the "Any Wings" crafting group.
* Fixed an oversight where the Monolith Amalgam counted as a bookcase.
* Statigel and Sulphurous armor double jumps now properly proc while the player is on a mount that has double jumps enabled.
* Fixed an oversight where Time Bolt non-stealth strike projectiles had more enemy penetration than intended.
* Fixed an oversight where Web Ball stealth strike projectiles had flat damage.
* Fixed buy and sell prices being exaggerated in the code.
* Fixed Desecrated Water, Pwnagehammer, and Vivid Clarity dealing damage to Town NPCs.
* Fixed despawn issues for worm-based segmented enemies and bosses.
* Fixed Frostcrush Valari not firing as many icicles as intended on stealth strikes.
* Fixed Gael's Greatsword small skull projectiles moving faster than intended.
* Fixed Golem (free head) hitbox being significantly lower than its sprite.
* Fixed incorrect sell price values for the following items:
	+ Alpha Virus, The Evolution, Pulse Turret Remote, Titan Arm, Ursa Sergeant.
* Fixed Jaws of Oblivion stealth strike projectiles doing significantly less damage than intended.
* Fixed several instances where immunity frame bonuses from items would not be granted.
* Fixed several desync issues with the Providence, the Profaned Goddess, Ravager, and Wall of Flesh boss fights.
* Fixed several issues with Furniture not properly counting towards Town NPC housing, crafting recipes, and light sources.
* Fixed the hitboxes of Aquashard Shotgun shard being larger than its actual sprite.
* Fixed the hitboxes of The Devourer of Gods' fireballs, The Plaguebringer Goliath's hive bomb, Ravager's homing dart, and Yharon's fireballs being smaller than its actual sprite.
* Fixed various Aquatic Scourge despawning issues.
* Fixed various bugs where the game would crash if the player was too far away from a boss when a background shader was changed.
* Fixed various issues with the Counter Scarf, Mirage Mirror line, Evasion Scarf, and Spectral Veil dodges.
* Fixed Verium Bullets being able to target friendly NPCs.

### Visual

* All tooltips that use an ellipse now have proper spacing and capitalization.
* Fixed a rendering error with debuff icons that appear on top of The Hive Mind's second phase.
* Fixed a spelling error of *a* instead of *an* in Boss Checklist Mod's instruction to summon Ravager.
* Fixed a sprite exportation oversight where small Astral ambient objects had their vanilla counterpart's sprite layered beneath them.
* Fixed Abyss Dresser and Profaned Dresser having incorrectly cropped highlights.
* Fixed an issue where Anahita Mask, Anahita Trophy, Calamitas Mask, Lead Wizard, and Ancient God Slayer armor were missing on Boss Checklist Mod's boss log function.
* Fixed an issue with stalactites that generate in the Sulphurous Sea where it would disconnect or cut off.
* Fixed an issue with The Dance of Light where its projectiles would rapidly flash in multiplayer.
* Fixed an issue with Event Horizon black hole projectiles incorrectly displaying on enemies.
* Fixed an issue with Nanotech incorrectly displaying crit levels.
* Fixed an issue that caused Nuclear Fury's projectiles to incorrectly draw and display only a third of the projectile sprite.
* Fixed an issue that prevented all backpack-like equipped sprites from drawing and displaying.
* Fixed an issue that prevented Ancient Lantern, Ancient Chandelier, and Profaned Chandelier from turning off using wires.
* Fixed Asteroid Staff's holding animation being incorrectly offset.
* Fixed Blunder Booster, Fire Gauntlet, and Plagued Fuel Pack's outdated tooltips, they now reflect their current functions.
* Fixed Eclipse Mirror explosion drawing issues.
* Fixed Epidemic Shredder missing *to* in its tooltip.
* Fixed Fantasy Talisman souls facing the wrong direction when thrown to the left during a stealth strike.
* Fixed Gravistar Sabaton's spelling error of *a* instead of *an* in its tooltip.
* Fixed Hydrothermic Mask not listing its +100 mana bonus in the tooltip while Death Mode was enabled.
* Fixed Profaned Dressers having an inconsistent and outdated highlight.
* Fixed Relic of Deliverance tooltip saying "more strong" instead of "stronger".
* Fixed Saros Possession minion giving off too much light when idle.
* Fixed sprite rotation issues with the following:
	+ Aetherflux Cannon's holdout projectile, Contagion's holdout projectile, Crystal Piercer's thrown projectile, Frosty Flare's thrown projectile, Hiveling (enemy), Lionfish's thrown projectile, and Nano Purge's holdout projectile.
* Fixed System Bane and The Syringe stealth strikes incorrectly drawing.
* Fixed The Devourer of Gods' sky shaders displaying out of sync or at the incorrect AI phase.
* Fixed sprite sheeting errors with the following:
	+ Aquatic Scourge Trophy, Aries, Goldplume Spear projectile, Hive (enemy), Hive Pod, Profaned Bench, Profaned Chandelier, Profaned Piano.
* Fixed Ultima being held slightly off center.
* Removed a redundant line on the Plague Hive's tooltip.
* Removed a stray white pixel on The Leviathan's sprite.
* Reverted an accidental change that replaced the Ancient Ice Chunk's Ice Clasper minion's unique sprite with the enemy's sprite.

### Miscellaneous

* Cleaned up several internal utilities to prevent potential issues.
* Corrected an oversight where "Empyrean" was not a viable string for the `GetSetBonus` mod call for Empyrean armor.
* Fixed potential out-of-bounds crashes due to the projectile limit.

## Removals

* Removed Daylight, Determination Breaker, Enchanted Metal, Frigid Bar, Holiday Halberd, Moonlight, Profaned Core (consumable), Reaver Helmet, and Reaver Mask.
* Removed Absolute Rage, Evasion Scarf Boost, and Scarf Boost.
* Removed the Any Seasonal Energy item grouping.
* Removed the  and  rarities.
* Removed the `BossRushXerocCurse`, `FullPowerReactiveBossDR`, `MiningSpeedBoost`, `NerfExpertPillars`, `Rippers`, and `SellVanillaSummons` configuration options.