Updates

# Updates timeline

## Early build

### October 30 2022 - v0.16 (The first documented patch note)

* Added Debug functionality (press [ in menu or in game) This will let us see errors in your game, which means faster bugfixing! Yay!
* Added live discord updates

### November 1 2022 - v0.17

* Error logs (press "[" ) give better information and shouldn't lag the game anymore
* Game's Data folder is now encrypted (sorry guys!)
* Fixed a number of bugs in countries that use the comma system Ex: $1,35
	+ (Mission 1 pistol scene, elevator softlocks, many more)
* Collection updates more often & can no longer sell equipped items
* Fixed a few typos
* Missions now award money based on Exp earned (Same as SFH1/2/3)
* Shop items no longer appear equipped
* Suicides no longer give -1 kills (to prevent AI 'accidents' dragging out the game)
* Weapon prices no longer list decimals. Eg: $250.5
* Added specific stat numbers to weapon details

### November 3 2022 - v0.18

* Scientist will no longer occasionally float on an invisible box in Mission 1
* Movement is more responsive during/after the 3 second match start timer
* AI now uses their set level in Custom games
* Disabling Ability or Passive no longer crashes Custom games
* Bouncing Betty, Martyrdom, and Assault Drone now properly do damage.
* Death card now properly shows the enemy team (+no longer says betrayed in FFA)
* No longer occasionally spawn with a 3 second delay after the game already started
* Female skins are now properly shown in game
* Will no longer heal while dead & health can go into negatives from overkill damage
* Enemies no longer chase you while spawning in

### November 23 2022 - v0.19

* COMPLETELE Menu redesign to make way for Online mode + a ton of improvements, fully featured mission rewards system.
* Added 2 challenge missions with a few side versions
* Weapon previews now more accurately show the stats
* Slot machine adjusted, can now fail (as it should)
* Added more sounds to weapons, kills, spawns, menu
* Added WEAPON camos as a rare drop on weapons
* Shop items now show which classes can use them
* Fixed some ability charge speeds being incorrect
* Female camos now properly shown in the camos screen
* Collection (Inventory) now shows proper DPS values
* Fixed random Red/Green spots on characters
* Scientist will no longer occasionally float on an invisible box in Mission 1
* Fixed the game lagging when a tank with Ricochet was hit by a melee weapon
	+ (mentioned in v0.20, but it was actually fixed in v0.19)
* increased firing speed on ARs and LMGs
* decreased firing speed and damage on Snipers but increased headshot damage
* balanced shotguns firing speed and damage
* increased damage on shield + hand cannons
* increased headshot damage on FAL, Magnums, and pistols
* balanced damage and firing speed on secondaries
* balanced damage and firing speed on Magnums

### November 24 2022 - v0.20

* Fixed popups sometimes softlocking the game
* Added some new challenges
* Weapons with camos are now worth 20% more
* Main menu now displays properly on 16:10 screens
* Fixed Poop not selling properly & minor slot machine bugs

### November 25 2022 - v0.21

* ALL Backer Names & Cameos are in the game!
* Cameos have been added into 3 new challenge missions (cameo loadouts will be set in another update)

* Missions with custom spawn animations no longer freeze the player
* Melee weapons/Snipers will no longer dash through walls
* Snipers and Shotguns now have some kickback (small reverse dash) based on their power.
* Slot machine will no longer let you roll into negative money!

### May 12 2023 - v0.22 + v0.23

* Online mode release for Heroic backers

* Ping added to party and in game
* Game now waits for all players until starting
* A number if in game errors fixed, should reduce stuttering
* Game taken out of "Dev mode", should reduce stuttering
* ALL games can now be displayed in the lobby list
* Many other small tweaks and fixes
* Getting killed by other players should no longer show 'suicide'
* Fixed Deathcards not displaying against enemies with unique camos
* Fixed killfeed not showing kills
* Corpses will no longer make way too much blood/explosions when shot
* Replaced the missing crates in Crash
* Fixerd intro cutscenes playing at the end of the mission
* Game should no longer occasionally get stuck in slow mo after missions
* Scientists no longer invisible on Mission 1
* Players no longer offset on Crash

## Public demo

### June 21 2023 - v0.29

* Custom Outfits for Cameo backers now awarded! -- (Cameo only -- Kickstarter backer skins not ready yet)
* Outfits can now be unlocked in the Slot machine!
	+ (However some names/descriptions may not be final yet)

* Headshots and Crits are now working as expected!
* Weapon spare ammo fixed to be the amount it should be.
* Domination zone on Tropic properly displays itself underwater.
* Domination no longer displays that a zone was captured twice.
* Domination now awards score in game based on who helped capture the zones.
* Dead people can no longer capture Domination Zones.
* AI Allies are now removed when playing with more human players in online mode.
* Minigun will no longer get mods for reload, spare ammo, or Jam.
* Minigun's ammo now properly displays in game.
* Minigun now properly gains some ammo by picking up ammo boxes in game.
* Miniguns speed reduced but damage buffed to hopefully fix it breaking on certain framerates.
* Knife name & info text now displays properly.
* Machette can now properly do headshots.
* Slot machine costs 50% more, but succeeds twice as often!
* All magnums now properly have increased headshot damage as they should. Thus, their overall damage has been reduced slightly to compensate.
* Knife now properly has bonus +15% crit chance.
* Baseball bat and 9 Iron's reflect timer has been dramatically reduced, and their attack speed reduced slightly as well.
* Money and Exp earned on some missions adjusted for balance purposes. (Less for golden gun mission, more from bosses, etc.)
* AI are more likely to go for objectives on Domination and CTF

## Backer build

### August 13 2023 - v0.31 - v0.31b

* BACKER BUILD RELEASE

* v0.31
	+ Campaign goes up to Mission 13
	+ ALL Challenge missions are available.
	+ Camos can now be purchased from the shop
	+ Feats are fully implemented (Except kickstarter backer feats -- will be coming later)
	+ Inventory and Shop now have a max limit of items which are increased by completing feats.
	+ Slot Machine now display it's win %
	+ Slot Machine custom rolls are now locked until unlocked by feats.
	+ Using Slow Machine's custom rolls now increase it's win %. Expensive rolls will be closer to guarenteed successes. -- No more spending a ton of money just for a loss.
	+ Errors/Crashing on MvP screen is fixed
	+ Tons of other small fixes not listed.
* v0.31b
	+ Missions will now progress past Mission 4.
	+ Mission 4 no longer gets stuck at the explosive boulder.

### August 16 2023 - v0.32

* Missions with 2 or less characters will no longer freeze at the results screen (Ex: Mission 8)
* Final kill cam is now back in the game
* Falling through walls & Climbing is now fully fixed & less jerky
* Menu hud is no longer messy on 16:10 resolutions.

### September 17 2023 - v0.37 - v0.38

* v0.37
	+ Huge update -- the entire game is now playable!
	+ Also has Daily missions, and custom matches!
	+ Buttload of bug fixes, and more on the way (way too many to post here)

* v0.38
	+ Fixed the saving issue. Games will now save/load properly
	+ Fixed the Max Heat fight, he will now go through all his abilities.
	+ Fixed train maps: enemies will no longer get stuck on edges of map, day version now properly goes through tunnel.
	+ Enemies now properly fly in on the VTOL mission
	+ Custom mode no longer uses the Campaign version of maps, breaking some levels
	+ Weapons no longer appear black or strange colors in the menus
	+ Added a secondary Poop weapon & fixed some poop weapon particles

### September 21 2023 - v0.39

* Left / Right movement no longer stops when the opposite key is pressed
* D-Pad can now fully control the player
* Controller menu dot no longer oddly aligned at some resolutions
* Controller right stick now scrolls menus
* Controller can now navigate menus with triggers and bumpers
* Max Heat boss difficulty reduced (longer rocket/drone delay, explosive drones move higher, permenent fire platforms occur closer to the end of the fight)
* Flamethrower can no longer insta-melt bosses or be used on challenge missions with set weapons.
* Beating Sniper Race no longer counts as beating campaign mission 4
* Improved performance when many Assault drones are on screen at once
* In game hud now shows the proper class icon
* soldiers should no longer spawn inside walls or falling off ledges
* lower level heroes now level up about 18% faster
* Meat shield reduction lowered to 70% (from 75%) and can no longer get weapon mods, since none of them really do anything.
* Shop items now cost money again after reloading.
* Shop items' levels are chosen randomly between the heroes that can use it
* Inventory/Shop/Party no longer have incorrect scroll bar lengths
* Heroes Equip weapon Sidebar now updates when selling/buying an item then going back to the Heroes tab
* Beating the game now shows a "try higher difficulty" popup

### September 22 2023 - v0.40

* **Dev Cheat Panel Enabled!**
	+ "Because this update needed to reset saves for a better save system, I've enabled the dev cheat panel. Press [ in menu or in game to access it and enjoy a bunch of commands and gear to play with."

* Completely overhauled the save system, should not be any more glitchy weapons/heroes/etc.
* AI now scales their aim and accuracy by level (lower at lvl 1, very good at max lvl)
* Medic self revive no longer makes you immune to death zones (lava, etc)
* Shields now have a max damage reduction of 85%
* Sniper Race no longer shows Jenkins cutscene (fully fixed this time)
* Removed the temporary orange mouse cursor

### September 24 2023 - v0.41 - v0.42

* Results screen is now synced for everyone online
* Players who take longer than 10 seconds to connect to a lobby will be disconnected
* Game can no longer be paused after it's ended
* Left & Right on DPad now properly move the player - for reals this time.
* Added 3 new Challenge Missions using @Acoustic man 's backer ideas.
* New Mouse & Controller cursor
* Custom mode now displays the map & also has more space for text.

### September 28 2023 - v0.43

* Greatly improves performance when many AI/Drones are in game
* Improved smoothness of mission 1 in some areas
* Streaks are now displayed properly in game
* Gadgets now use the proper % based on their level
* Mission 5 no longer names player as 'Unknown'
* Recoil mod now properly reduces recoil instead of adding it
* Enemies no longer crowd around Toad/Scientist/etc on protection missions
* You can no longer run forward early in mission 9
* You no longer hear rope sounds when Toad/Bull vanish in mission 9
* Zombies no longer flicker when spawning
* Mission 10 properly spawns ALL enemies
* Melee AI no longer stutter every second or so
* Camera will no longer follow your dead body on the missile or vtol maps (same as the plane)
* Mission 15 has many fixes, and should now fully work as intended.
* Fixed a number of flickering lights on some maps
* AI should be less likely to spawn in walls or run off cliffs
* Sound less likely to cutt off when lots of effects are going off at once
* In game minimap now properly centered
* Toad will no longer vanish forever when falling off the Vtol on mission 17
* Custom game settings now always shows the correct map image
* Pause button can once again be pressed to unpause
* Improved some results screen text and fixed initial screen flash
* Adjusted some main menu visuals (locks on locked items, etc)
* Fixed incorrect mission titles
* Fixed some menu text not appearing in the right spots
* Campaign missions have new image previews
* Voices adjusted to have proper radio sounds when appropriate

### September 29 2023 - v0.44 - v0.45

* v0.44
	+ Boss dialogue text no longer ends before the voice is finished playing
	+ All maps had their navigation completely redone. Should no longer spawn inside walls/floors, and enemies should have better movement around arenas.
	+ Toad has +25% more health in mission 18
	+ "noDie" in the developer panel should now properly make players invincible (other options may still not work)
	+ Game version is now ALWAYS on bottom left of screen, to help us figure out what version bug screenshots are from.
	+ Comparing weapons now considers weapon mods, and DPS no longer always shows 0
	+ Hovering over 'Unequip' now shows the proper default weapon again
	+ Fixed results screen alignment
	+ "Add Money" in the developer panel now works as it should

* + Mission 19 (final mission) is now complete!
	+ Beating the final mission no longer softlocks the game. Game on, bros!

* v0.45
	+ Fixed a glitch that deleted saves

### October 6 2023 - v0.46

* Tab Scores & Killcard now shows more info, including player avatars!
* You can now change class during Jenkins fight
* Jenkins level should have the appropriate level on harder difficulties
* You can no longer jump over the ledge in Mission 9
* Grenades no longer stay on the screen forever
* Final kill cam now works for all players
* Leveling up displays sounds & particles for all players & no longer slows time in online
* You can now capture the intel while the enemy has yours
* Fire/Bleed/Vampire damage now scales with the infectee's level, and damage numbers now display properly
* Shop prices HEAVILY adjusted:
	+ All item prices are MUCH cheaper at lvl 1, but now scale with item level
	+ Weapon value properly by it's mods. Ex: a legendary mod is worth more than a broken mod, instead of them both being worth the same.
	+ Weapon rarity no longer has much factor in it's value, only it's mods
	+ Overall all items should be much cheaper early game, giving more room to experiment, but more expensive lategame, making your money actually worth something.
* Shop now sells 9 items by default, and goes up to 18 after completing all shop feats (or 18 by default in the developer builds you guys get)
* Backer outfit skins are further updated
* Online Missions no longer desync when a player selects a mission before joining a lobby
* Fixed cutscene issues (mission 11 captions, mission 10 title)
* Cody's camo no longer destroys online lobbies
* Fixed a number of issues with older save files on newer versions
* Boosted damage on the following weapons: AA12, Jackhammer, M202
* All snipers had their range slightly adjusted to better match their damage output

### October 9 2023 - v0.47

* Anytime a player earns Exp in game, all other players on their team receive 75% of that amount (instead of none).
* Enemy Hp is now +20% per extra player but scales up to +35% at max lvl(lowered from +50% at all levels)
* Enemy Damage is now +10% per extra player but scales up to +20% at max lvl(lowered from +20% at all levels)
* New black loading screen for when the party leader changes/quits the map
* Sniper bosses will no longer stay scoped in forever if the host runs out of lives
* Defeating jenkins no longer softlocks other connected party members
* Melee weapons now properly show their effect on all players screens (and don't cause errors)
* The PLAY button will now pulse when other players are ready
* Money is now earned immediately on kill, instead of only at the results screen
* Custom games now give a max of 50% exp, to avoid the easy exp farming. (because of shared exp)
* Scientist should no longer instadie from the elevator drop on rare occasions
* Can no longer dash through walls on the left side of your hero
* Fixed more instances of jiggling through walls (hopefully all of them now!)
* Gungame style modes now have the secondary weapon disabled
* Aimer now properly follows mouse on all resolutions
* Intro on mission 1 no longer show "Suicided" in the killfeed
* Cutscene volume is now linked to Master Volume
* Background audio effects (Fire/Alarm/Sparks) are now like to Sound Volume
* Shop gains a new item on Victory OR Defeat (instead of just victory)
* Chatbox now closes when switching screens instead of locking your keyboard until esc is pressed
* Game now remembers your selected hero between sessions
* Changing class in pause menus now properly displays females
* Dying while in a Damaging Zone (like lava) now properly ends the damage
* Dying to environment damage (fire/lava/etc) no longer sends your body to the moon
* Fixed some missing translations & cutscene timing
* Character Info/Tips are now only shown after being revealed in the campaign
* Cutscenes no longer 'type' in the text
* More translation fixes
* Mission back button no longer vanishes when leaving a party under certain conditions
* Hero menu now displays a yellow notification when a hero has a new Passive/Ability
* Weapon prices raised, slot machine price lowered but now scales with average hero levels, money earned from missions decreased slightly. (balancing Exp/Money sharing addition)

## Public demo return

### October 12 2023 - **v0.48** - v0.49

* v0.48 (demo-only update)
	+ PUBLIC DEMO RETURN
	+ Missions will now go on up to mission 6
	+ (other stuff undocumented)

* v0.49
	+ Running out of lives in online boss fights now lets you spectate other players
	+ Fixed odd movements when tapping the opposite direction that you're running
	+ Ragdolls will no longer randomly be sent to the moon
	+ Jenkins sniping will no longer damage you while spawning (but he will still shoot to keep him synced with other players)
	+ Fixed a rare bug that caused the game to not end, or victory screen to not display anything.
	+ Fixed more instances of falling through walls & made ledge climbing easier to do again
	+ Not firing a shot no longer shows Bonus-Objective accuracy as a crazy number
	+ After-mission tutorial messages no longer show up more than once
	+ After-mission tutorials now highlight the newly added button
	+ Cutscene volume now properly scales with Master volume
	+ Fixed a few more text areas that weren't translated
	+ Fixed a rounding error on results screen where you could have the exact points needed for a star but not get that star
	+ Money can no longer go into negative in the shop, and negative money will be set to 0 whenever it changes next.
	+ Fixed a rare occasion where slot machine can be used without enough money

### October 13 2023 - v0.50 - v0.52

* v0.51
	+ Added a scroll bar for when the online player list gets a little too long
	+ Daily mission is now properly synced online - set to universal standard time
	+ Party will now properly sync if the host already had a mission/mode selected before creating the party
	+ If a host disconnects in game, everyone will properly leave the party and notified in the menu.
	+ Can no longer join games running a different version than you
	+ Mission 9 now properly warps other players into important areas & can no longer be cheesed
	+ Players should now be more evenly spread apart when spawning in a specific location
	+ Fixed a number of hud bars that could overfill and look odd (streak bar, exp bar, etc)
	+ Explosive drones (mission 14) now properly work in online games!
	+ Fixed more menu oddness on wider displays
	+ Difficulty text is now standardized to Normal>Hard>Heroic>Insane
	+ Mission select title now reflects difficulty color
	+ Shields/Shotguns/Magnums are no longer 10x higher price than they should be

* v0.52
	+ Beating certain missions no longer causes the menu to freeze!
	+ Certain campaign missions now always show your story name (Ex: Scientist) when playing online (other people will still show their steam names)

### October 17 2023 - v0.53

* Scientist is now more distinguishable in his hazmat
* If a player leaves during a match, the game should no longer exhibit strange behaviour on projectiles
* players should no longer fail to see "Victory" or "Defeat" when a game ends in an online match
* Ammo feed reduces weapon speed more consistantly, and no longer breaks secondaries
* Moving around boxes and climbing should feel much smoother now
* Added an additional spawn point in the laser section of mission 5
* Reduced online bot damage/health scaling per player by 25%
* Final boss now fully works in online coop
* Some netcode adjustments to make laggy players feel much smoother
* Slot Machine now has a 75% success rate, but is more expensive. Also a failure always shows 3 X's, so it's
* Party name now has a character limit and can no longer be massive 8 page novel (same goes with text chat)
* Party list is no longer displayed lower than it should be
* All missions/modes now display the proper team names at the end
* Score window text is no longer misaligned
* Party countdown will now also begin if a player leaves when everyone else is already ready
* Players now get access to ALL menus after completing the first mission (instead of unlocking 1 menu per mission)
* Weapon stats are now MUCH more accurately represented on burst weapons
* Jackhammer speed slightly increased
* All dashing melees attack speed slightly reduced
* All non-dashing melees now have a small dash (further with slower melees)
* Knife/Baton damage & speed increased slightly
* Nine Iron & Bat will now send dead bodies much further - Home Run!
* M202 accuracy increased slightly
* Famas speed greatly increased but damage reduced slightly
* G36/FAL/Famas accuracy & damage increased
* Famas speed increased greatly
* OICW speed decreased slightly, but damage increased greatly
* All semi-auto pistols damage increased and stats adjusted slightly to feel more diverse
* Raffica/Ump/P90 damage increased
* Vector damage increased but speed/ammo slightly decreased
* All magnums completely redesigned, now worthy of your primary slot

### October 19 2023 - v0.54

* Enemies flying in on drones no longer have visually incorrect weapons
* Drones should no longer show green triangles
* Fixed a number of potential multiplayer instabilities
* Hopefully fixed Johnson Biggs from infecting online games (Thanks to the valiant efforts of the community hunting down this bug!)
* In memoriam, any Zombie enemy has a 1% chance of being named Johnson Biggs. #neverforget
* Can no longer skip Mission 5 laser section with Self Revive
* Mission 5 no longer forces everyone's camera down if another online player falls out of the vent first
* Train tunnel section should now syncs to all players online
* Players will finally spawn spread out from each other in campaign missions
* Slot machine price reduced by 25%
	+ (will continue to monitor how the slot machine feels)
* Fixed results screen rounding error (100 +35% = 134)

### Octover 21 2023 - v0.55

* Online connecting now ALWAYS starts the match when timer hits 0 (and only shows 10 connecting players max)
* Online mission 1 no longer breaks because everyone is named scientist on their end
* Can no longer spectate allies with 0 lives
* Mission 5 now checkpoints after speaking to Riggs -- for friends with rockets and itchy trigger fingers
* Score bars are now scrollable
* You can now pause & quit while people are connecting
* Party menu now shows readied player amount, and red/blue team amount
* Player/Kill cards now show hero levels & properly display who is the host
* Host can now FORCE everyone to be ready - however there's a 15 second delay after anyone enters the lobby to give them time to breathe
* Daily Mission scores reduced by half (except gungame modes)
* Chat Players no longer say their own events. Ex: "Justin: Justin has left the party"
* Added the Custom mode option to set everyone to the same level and disable weapon mode
	+ (Note, Gadget levels are not 100% working correctly)
* Silent Spring damage boosted by 25%
* .22 Couger range+accuracy increased, damage increased, fire rate decreased. Should now have more focus instead of feeling like a bursty fire hose
* OICW damage reduced by ~15%

### October 24 2023 - v0.56 - v0.59

* Boss/Survival missions no longer show death timer/card too early
* Mission 5 no longer had odd collision above the first vent
* Kevlar ability now properly gives armor to ALL allies
* Toggle in game player names now works correctly
* Added new settings feature "Casual Mode" where the player takes greatly reduced damage in campaign/challenges, but no one in the game may earn stars (For younger siblings, etc) -- Not fully implemented yet
* Added a new SPECTATOR mode to custom games! Yay

### October 29 2023 - v0.60

* Fixed broken intro menu
* Victory against ninjas displays their name properly
* Minigun can no longer reload (was a bug)
* Protection missions no longer show 2 scientists/toads when they die
* Mission 18 no longer has incorrect subtitles
* Max Heat fight no longer throws camera to the left upon completion & it now actually destroys the mech in explosive glory
* Homing rockets and Assault drones will now properly lock onto robotic enemies (campaign drones/max heat/etc)
* Martyrdom passive now properly does damage as expected
* Female streak callouts (where applicable)
* All Backer feats are now working in game!
* Mission 15 no longer spawns you in the wall/floor

Menus

* Harder difficulties now have much better rewards!
* A number of hero changes!
	+ Now plays selection quote when changing gender
	+ Female selection quotes!
	+ Heroes now start with 1 weapon from each category (on new save files)
	+ Commando now defaults to RPGS
	+ Some other minor menu changes
* Alternate maps now work properly in custom mode (Eg: Tropic (Dusk), Caves (Night) etc)
* Added Portuguese and Japanese translations

### October 31 - v0.62

* Mission 8 no longer breaks online players
* Mission 8 boss damage reduced by 50%
* Mission 8 boss weapon/rocket no longer looks broken
* Damage numbers properly shown on soldiers again
* Getting healed or picking up ammo now displays a number for how much was healed or picked up
* Minigun can no longer pickup more ammo than it can hold
* Pickups (ammo/health/plants/etc) can no longer collected twice at once
* "Equalize Levels" in Custom mode has been modified:
	+ It now properly only affects damage and health, exp will be treated as your original level
* It now reduces exp gained by about 1/3 as it's intended purpose is for competition, not exp grinding
* Custom game EXP reduction now works
* Force Ready should now work properly with bigger parties
* Feats with specific weapon rewards (Ie: Skorpion) are now displayed and earned properly

### November 4 2023 - v0.63

* Shields now show sparks instead of blood when blocking attacks
* Reflect is now working properly and back in the game:
	+ Reflect now sends projectiles/bullets back at more reliable angles
	+ Reflect no longer reflects attacks from behind
	+ Reflect can now infinitely bounce bullets back and fourth like 2 mirrors
	+ Reflecting now plays a distinct sound & text
	+ Can now reflect projectiles while Blur is active
* ALL Shields now secretly have a 5% chance to reflect
* 4 "Secret" feats/achievements have been added
* Credits added to Settings/Gameplay (Not yet 100% Complete)
* Medic skill "Jack of All Trades" now gives +5% crit chance (from 3%)
* All key rebinds now save properly
* Keys can no longer be rebound to special keys (Enter/Tab/Stick Right/Left/Etc)
* Can no longer rebind multiple things to the same key

### November 6-8 2023 - v0.64 - v0.66

* v0.64 - v0.65
	+ Just mini patches to fix some save/results bugs resulting from the previous Keyboard bindings

* v0.66
	+ Distance Travelled bonus objective is now properly converted to meters (from kilometers)
	+ Juggernaut properly displays other enemies/allies on the scorebars
	+ Juggernaut no longer shows "Defeat" when you actually won
	+ Melee weapons now work properly with Ammo Feed
	+ Mission 15 no longer spawns you (or online players) in the floor
	+ Changing Hero during GunGame or Specific missions now keeps the proper weapons/camos
	+ New bonus objectives for all side ops and challenges
	+ Mission 1 properly translates all buttons again
	+ "One in the .. What? mission now properly gives only 1 poop
	+ Crossbow bolt is no longer a strange cube
	+ Damage Tally next to player healthbars more accurately shows damage received
	+ Fixed sorting issue with Snipers causing the Bolt to appear behind the player
	+ New save files are now set to your system language (if supported by the game)
	+ Cutscenes will now only wait for other players for 5 seconds before continuing (instead of waiting forever)
	+ Chinese language have access to a UU Booster skin, as their site is promoting the game. (Note: It's just a skin available to chinese players, nothing else)
		- An image+Link was also added to the party page on Chinese Languages only
	+ New mission select images for all campaign missions
	+ RGB colors for Cameos so Assault Drones will reflect Kickstarter Cameo colors
	+ Final cutscene and credits added
	+ Custom mode is now properly scrollable
	+ Removed Fiesta Mode for now as it was never implemented
	+ Sky9 Mode Redone to feel more impactful to ragdolls
	+ Weapons now fit the screen better everywhere! (Player/Kill Cards, Hud, etc)
	+ Gaining EXP for a class through menus now shows a much nicer icon

### November 9 2023 - v0.67

* Fixed a few small things that may have caused freezes on some computers
* Added MegaMr.Bob and Toasty's cameos into the game & challenges
* Ground Zero mission: Enemies are now on the enemy team
* Quadrouple Agent mission: score needed reduced to 75
* Golden gun fire rate reduced greatly (to nerf ammo wizard)
* Enemy Exp/Money reduced on missions 10,17,18 as these missions spawn enemeis infinitely
* Jenkins healthbar should no longer appear blue to online players
* Changing controls in game disabled for now as it currently is not working correctly.

## RELEASE

### November 10 2023 - v1 - v1.1

* v1
	+ Killstreaks are no longer in the game language of whoever used them
	+ Changing your hero in missions no longer results in strange behaviour
	+ A number of side missions had small issues fixed
	+ Alpha squad now uses the same gear in every mission
	+ Campaign mission 2 enemies no longer have any Passives, Abilities, or Gadgets
	+ Final boss health boosted by ~30%
	+ Party ping image now updates more reliably
	+ Redid party menu code to run better with many people in the party at once
	+ Going into and out of Parties now has a 1.5 second cooldown to avoid connection issues

* v1.1 (hotfix)
	+ Deluxe Skins should now be in your inventory!
	+ Obtained skins should now be displaying properly in your inventory
	+ Fixed missing dialogue text on Missions 7, and 9
	+ Fixed the Invincible Bull on Side Ops 2-1
	+ Points required for 2 & 3 stars reduced by 10%

### November 11 2023 - v1.2 - v1.3

* v1.2
	+ Feats will now give the weapon specified (All feats in the weapon category have been refunded and can be immediately claimed again)
	+ Side ops 8-2 no longer displays incorrect text at the end
	+ Fixed more missing dialogue in mission 5 & 9
	+ Mission 11 boss fight Damage/Health reduced by about ~20%
	+ Sawed Off + Police no longer sounds like a pistol
	+ Jenkins should no longer appear as different classes
	+ Zombie Assault Drones no longer glow with the might of a thousand suns
	+ Fixed a spot in tropic where you could climb up through the platform.
	+ Male characters no longer embrace their feminine side with female voices

* v1.3
	+ Mission 11 "Huntress" fight, spawns clones 50% as often
	+ Adjusted Tropic, Train, Foundry maps to reduce jumping through platforms.
	+ Removed event dialogue from side ops 9-2
	+ The Men are true Manly men who no longer speak in womens voices (for reals this time)
	+ Feats now correctly list that they add 3 inventory slots.
	+ Feat "Guns and Gadgets" now count towards shop items
	+ Feat "Hoarder" now counts towards slot machine Camos
	+ Feat "Hoarder" requirements increased from 1/2/3 to 3/9/15
	+ Slot machine now refunds spin money if all camos of that tier are already owned
	+ Slot machine Money reward is now ~3-4x higher
	+ Slot machine rolls poops 40% as often
	+ Slot machine now shows the proper type names when using the dropdowns

### November 12 2023 - v1.4

* 3 stars should be much more obtainable in all modes!
* Results deaths only remove 5 score (from 10)
* Bonus objectives add +20% of the Total score (instead of multiplying your current score)
* Reduced the requirements for ALL Kill/Headshots bonus objectives
* Assassin Hp raised to 80 (from 75)
* Tank Hp lowered to 130 (from 140)
* Medics "Self Revive" heal reduced to 30% (from 50%)
* Base Item inventory increased to 72 (from 66)
* Base Shop limit increased to 12 (from 9)
* Shops now refresh 2 items per Match completed (from 1 item)
* AI will no longer have Passives or Abilities above their level
* Low Lv AI now has no Passive/Ability/Gadgets equipped, with a chance to equip them based on their level.
* Riggs now uses his AUG instead of RPG, to reduce the amount of teamkilling
* Teammates are 2x more likely to go for objectives in Domination
* AI will no longer Teabag (crouch on) each other. This will be added back in the future as a toggle in the settings.
* Toad now disappears when killed on mission 18
* Max Lv no longer says "(Demo)"
* Fixed Slot machine feat saying wrong info

### November 13 2023 - v1.5

* Soldiers can no longer fall through the world map
* Climbing ledges has been made easier
* Steamdeck and AMD users can now properly view all cutscenes
* Facility doors will no longer send you into the ceiling after jumping
* End screen now shows proper team logos
* Laser damage reduced by about 25%
* 3 stars on team games was made much easier

### November 14 2023 - v1.6

* **Shop & Slot Machine overhaul!**
	+ Slot Machine success chance increased to 85% (from 75%)
	+ Using a guaranteed Class/Type/Rarity each increases the success by 5% (using all 3 is always a 100% success)
	+ Guaranteed Class/Type/Rarity prices reduced by 10-20%
	+ Slot Machine price itself reduced by ~20%
	+ Shop now has a refresh button to get a whole new shop of items
		- (More shop updates coming soon)
* Item-Hovers now display which classes they can be used for (similar to shop items)

* Bosses are now worth 20x Exp/Money (instead of 5x)
* Custom games exp/gold reduced to 25% from 75%
* ALL Money earned in game increased by 15%
* Globex Leader Minigun damage increased by 75%
* Increased/Decreased the Hero feats to be more normalized, as some were way too low or high
* Shotguns now reload their ammo at the end of the animation instead of at the start
* Save games make now back backups -- for the few people who's game crashed while saving
* Fixed getting stuck at the results screen due to corrupted saves
* The "Take low damage" bonus objective now displays correctly in the pause menu
* Feats now more accurately display their progress
* Fixed the "Maxed" feat not being awarded when reaching level 30.
	+ (You will automatically unlock feats for your lvl 30 Heroes)
* A number of missing dialogues has been restored to cutscenes
* The "Unequip" weapon is now renamed to "Default"
* AI can no longer get unobtainable (removed from game) Gadgets

### November 15 2023 - v1.09 (v1.9)

* Accuracy Bonus objectives now work as intended
* Baseball Bat damage lasts for the full swing animation
* Police Shields no longer have wrong weapon sounds
* Damage numbers on you now take AI levels into account (lower level = less damage)
* Killing your own teammates no longer give Exp
* Custom games will no longer end early with black screens for Non-hosts under specific conditions
* Returned missing dialogue to mission 4
* Mission 4 Results properly states "Lives" instead of "Kills"
* Game now saves after a Custom game
* Hero screen now properly updates Health based on Hero level
* Shop page now properly updates all prices when gaining/losing money
* Selling items now makes a sound

### November 16 2023 - v1.10 (Mini-Update)

* Fixed a rare bug that occasionally caused the game to not save for certain people
* Max Heat boss has had a number of changes:
	+ Only 2 platforms become permanently on fire (from 4)
	+ Fire platforms last half as long
	+ Ammo boxes moved to inner platforms
	+ Rockets will now randomly shoot from either the left-only, right-only, or both sides
	+ Rockets disappear 15% quicker
	+ Drones spawn 15% slower at later stages of the fight
* Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate)
* Changed mod text "Weapon stats +1 level higher" to be more understandable
* Doubled the amount of potential parties that could be shown to 60 (from 30)
* +Damage Weapon Mod now displays correctly in details preview

### November 21 2023 - v1.11 - v1.12

* v1.11
	+ Enemies above lvl 30 are no longer stuck with lvl 30 stats. They now properly scale hard above 30. Higher level bosses should now be much harder.
	+ Fixed shield weapons getting stuck if blocking right as the reload started (This also fixes the mission 12 boss)
	+ Fixed a bug where secondary weapon always used your primary weapons camo.
	+ Walking over your own Intel will no longer make it disappear
	+ Holding the intel no longer shows your primary on your back
	+ Fixed the "+1 weapon level" weapon mod not working
	+ Hits from reflected bullets no longer count towards accuracy (fixed things like 300% accuracy)
	+ Missions with Allied "Boss healthbars" no longer get the same bonus health in Online as real bosses do
	+ Mission 4, Jenkins no longer explodes the rock after speaking to just 1 person
	+ Tanks can no longer survive lethal damage with the "Riccochet" Ability
	+ Items in shop should no longer appear as lvl 0
	+ Removed Jenkins from Train side ops
	+ Fixed KS female skin cross
	+ Removed far right door sound from Facility
	+ In Game XP bar no longer overlaps with the second weapon
	+ Running out of lives no longer shows "Sky9 Justin" as the spectated player
	+ Mission 5 score extended to 25 (From 15)
	+ Domination locations on Train adjusted for better balance between Blue and Red team spawns.
	+ "I've spent the last few days converting code to make the game more secure. While hacking can never truly be stopped, this is a step to make it more difficult".
		- A number of anti-hacker measures have been put in place, and more will be added in future updates!
		- DLC-based outfits can no longer be used by modifying save files

* v1.12
	+ Fixed the huntress hologram bug introduced in v1.11

### November 25 2023 - v1.13

* **Big Xp/Grind Overhaul**
	+ Xp required to level up at later levels reduced by half.
	+ Fighting higher level enemies now gives full Xp for their levels.
	+ Gain 50% Xp from any AI allies who gets the kills
	+ Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost.
	+ Gaining Xp when 5+ levels under the mission level gives a huge exp boost.
	+ Bosses give Xp worth 25 kills (increased from 20)
	+ Zombies on Mission 9 are worth 200% Xp (increased from 100%)
	+ Zombies on Mission 10 are worth 40% Xp (increased from 25%)

* Gain 50% more gold at higher levels
* Legendary weapons are 80% less likely to contain negative mods
* Epic/Rare are also ~50% less likely.
* AI will move more often as they level up (Lvl 30 AI will always be moving)
* Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%)
* 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does)
* Baseball bat attack speed reduced by 7%
* Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x"
* Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps
* Spawn points in objective modes are closer to center (instead of far ends of the map)
* All domination game modes have reduced score
* Lowered enemy count sin Mission 16, and all Missile side ops.
* Objective map spawns are closer to middle, not as far on the edges
* Benemoth changes:
	+ Behemoth spore health reduced by 50%
	+ Behemoth Spores will now move 25% further away when shot
	+ Behemoth Shield (his weapon) only blocks 20% damage (down from 50%)
* Max Heat drone health reduced by 25%
* Enemies will no longer get stuck on objective maps
* Assault Drone and Bouncing Betty now display properly again
* Fixed a bump during the return section of Mission 9 that players could get stuck on
* Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music
* Final boss dialogue shifted to be less likely to overlap under certain conditions
* Teabagging (crouching on corpses) was modified to be much easier to perform

### November 29 2023 - v1.14

* Challenge mission 1 will now correctly show the proper weapons for other online players
* Switching from Juggernaut and Gungame in Custom mode will no longer incorrectly show Red&Blue AI teams
* Now displays the correct amount of max stars in each difficulty.

### December 5 2023 - v1.15

* Fixed a rare bug after the big EXP update, where players may end up with negative exp
* Fixed a bug where only the Host could get points in an online Domination game
* Adjusted Sideops 15-2 to have a higher score
* Riggs/Shadow/Bull/Toad no longer cheat at Gun Game, and now use the proper weapons
* Shop refresh now looks proper on 16:10 resolutions
* Cutscenes will work properly with ultrawide monitors
* Renamed the bonus objective "Get X Teabags" to "Teabag X you've killed" for clarity

### December 13 2023 - v1.17

* Custom game no longer starts scrolled to the bottom
* Fixed a few Hud bugs introduced in the previous update
* Final cutscene no longer shows the global leader without a mustache for a brief moment

### December 23 2023 - v1.18

* 2 brand new challenges added to Meet your Makers!
* German translations have been added to the game!
* Presents spawn 30% faster in Collection Daily Missions
* Mission 8, Spores spawn 30% slower overall, but now gradually spawn more as the fight goes on
* Mission 8, Boss rockets fire 15% slower and home-in 25% slower
* Mission 9, Infected damage reduced by 20%
* Mission 10, Infected have 20% less health
* Mission 15, Bonus objective changed to "Beat in 3 minutes"
* Mission 19, Done soldiers have -20% health and -15% damage
* Challenge 6, Player health and damage boosted by 20%
* Challenge 11, Enemy health reduced by 20%
* Challenge 11-2, Enemy health reduced by 20% and their Ability charge speed reduced by 30%
* Challenge 12, bonus objectives changed to take low damage
* Challenge 12-2, Enemies no longer start with Butter Knives
* Insane difficulty enemy Lvls now 41-50 (from 41-60)
* Lvl 30+ Enemies do 15% less damage to the player
* Challenge 15-1 and 15-2 are playable again
* Overclock and Maximum Overdrive no longer make it harder to climb ledges
* Fixed a bug that made "Collection" mode show up in custom games (it should not)
* Fixed overlapping and misaligned text in certain languages (ie: Russian)
* Fixed tutorial mission controls not being translated

## Trivia

* On april 1st developers created a reddit post, talking about new gamemode, called "datematch", which is a reference to the dating games.

1. ↑ https://cdn.discordapp.com/attachments/1022509289526526087/1177288059763576872/image.png?ex=6571f5f2&is=655f80f2&hm=957ce83bc0c8144d15b023e62af3e54567e6fa9b54f6b6b209e521d2cf0e3497&
2. ↑ https://www.reddit.com/r/StrikeForceHeroes/comments/128n22b/sfhr\_update\_69\_new\_mode/?utm\_source=share&utm\_medium=web2x&context=3