Captain

The Captain has the crucial role of supervising the Station and it's crew. The captain's main responsibility is insuring that all of the station systems are operational and that every crew member is doing their job!

## Level 7 - The Captain's Quarters

On floor 7 lies the captain's quarters, where the captain will normally reside. Access to this room is possible by entering either through floor level 6, the oxygen room on floor 0, or from the odd numbered vents.

The room has a desk where anyone can monitor the station the help of cameras placed throughout the station.
The desk has several actions that can only be initiated by being near the desk.

Actions include initiating a status report of the station, using the station intercom, scan for crew, scan for aliens, scan for illegal items, initiate security lockdown, initiate security tag, activate vent decontamination, and toggle emergency drop pods.
All desk actions require the station to be powered on before being available.

Certain desk actions require the captain's keycard to be used. Only with the keycard, can a crew member have the security clearance to initiate a security lockdown, initiate a security tag, activate vent decontamination, and toggle emergency drop pods.

The captain is equipped with a keycard and a flashlight that does not require energy to use. Press F to use flashlight.

*Captain's Goals:* Upgrade critical systems firmware, monitor station, pilot station away from dangers, and target crew members that have been compromised.
In summary, the captain can watch the station, target crew members, and pilot the station at his desk.

## Station Upgrades

Firmware is upgradable on Level 6 at the Mainframe.

Firmware level 2: Costs 1250 to upgrade. Increases income of every crew member by 1. Crew gains a 1.5x oxygen recovery speed. Station can now scan for crew members, which will display their location on the map with a ping denoted by their color. Unlocks the A.S.D at the Gadget Shop.

* Captain/LT: Increases income of every crew member by 2 instead of 1.
* Alien captain/LT: Evo gain boosted by 20% for alien host. Crew scans have a 10% chance to not detect a human player.
* Syndicate captain/LT: Income of syndicate players increase by 40. Crew scans have a 10% chance to not detect a human player.

Firmware level 3: Costs 2250 to upgrade. Increases income of every crew member by 1. Power Links now take 1 second to turn back on. Enables vent decontamination protocols. Enables the A.S.D to alert the owner when attacked.

* Captain/LT: Increases income of every crew member by 2 instead of 1.
* Alien captain/LT: Vent gas will heal spawns and host instead of damaging them. Will still kill minions. Oxygen depletes 1.75x faster.
* Syndicate captain/LT: Vent gas deals 2x damage. Oxygen depletes 1.75x faster.

Firmware level 4: Costs 2950 to upgrade. Scan for aliens and illegal comms now available. Alien scan will reveal location of alien host, alien spawn, and creep tumors. Syndicate scan will reveal the location of any crew member with an illegal communication relay. Turns all A.S.D into detectors, allowing vision of cloaked units for all nearby.

* Captain/LT: Increases income of every crew member by 2 instead of 1.
* Alien captain/LT: Scan for aliens may create phantom pings in random locations. If a human uses uses a drop pod, they will be silently infested.
* Syndicate captain/LT: All non-syndicate players will get -70 income. Humans using a drop pod will get an electric shock. Syndicate item scan will ping random players.

Firmware level 5: Costs 3550 to upgrade. Increases income of every crew member by 2. Power will remain on for 60 seconds when both power links are off. Allows A.S.D to automatically cloak when out of combat. Activates the advanced warning system, which will show where nuclear launches are targeted. Unlocks Station Self Destruct Sequence from System Firmware.

* Captain/LT: No bonus.
* Alien captain/LT: Manually initiating self destruct sequence will immediately start countdown at the critical 2 minute marker.
* Syndicate captain/LT: Manually initiating self destruct sequence will immediately start countdown at the critical 2 minute marker. All syndicate members receive 8 syndo-crystals.

## Advanced Mechanics and Tips

<Advanced Mechanics for human Captain:

1. Focus on watching zoo and pens on floor 3 at the start of the game.

2. Monitor crew members of suspicious behavior.

3. Use vent decontamination when host or spawns are in vents.

4. Scan regularly to find everyone's location.

5. Keep watch of the vent and oxygen room entrances leading to the captain's quarters, as an enemy may enter through them to kill you.