Frankie the Fly (Guns Gore & Cannoli series)

*For the short film version of this character, see* Frankie (Hell bent for Whiskey)

> «That’s not gonna happen, Vinnie. And you know *why*? Because once this factory has *harvested your precious blood*, **I** will be the only person in the world to have the cure for the Zombie poison. So better be ready, Mr. Vinnie! **This is gonna hurt!**» -Frankie prepares to get his vengeance on Vinnie
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**Frank**, better known by his nickname **Frankie The Fly** or simply **Frankie** is a main character, who serves as the hidden primary antagonist of both *Guns, Gore & Cannoli* games. He is a WW1 veteran turned mobster, who twice plots to get rich, get even and become powerful, whatever the cost. His attempts as the mastermind behind the Thugtown Incident and later an bio-terrorist arms dealer turned Nazi collaborator, utilizing supervillain-like ploys. These plans, however, are always foiled by his arch-nemesis, a particular wise-cracking mobster, the infamous Vinnie Cannoli.

## Frankie the Fly

"I'm a freaking war hero, for Pete's sake! How about SOME DAMN RESPECT?"

### Affiliation

US Military (formerly)The Belluccios (formerly)

The Bonninos (formerly)

Dark Don Gang

Dark Don Wehrmacht

Nazi Germany

## Physical description

### History

Born and raised in Thugtown in the late 19th century, details about Frankie's early life are sparse. What is known is that, while growing up, he was an acquaintance to Rusty, who remembers him from when he was young, describing him as having had a history of getting himself into "trouble", either with police, the local gangs or neighbourhood bullies, since childhood. He later served in the Great War as an Air Force pilot in the 1910s, something he takes a lot of pride in. Either before or after being discharged from the service, Frankie got himself involved in organized crime, becoming a known, but unpopular, wiseguy by 1928, earning himself the byname "the Fly", either due to his past as an Army pilot, his feeble build or his cowardice, as in, tendency to pick flight over fight.

Despite leeching of the success of his employers' alcohol business, the self-proclaimed war hero, who had been working for both Mr. Belluccio and his mafia as his personal pilot (for a blimp he acquired from the Army) and the Bonninos as an errand runner, had, throughout his vocation, schemed to take all of Mr. Belluccio's fortune for himself and sworn get even with everyone who he perceived had wronged him, claiming everyone was exploiting him and that the families would take "every dime [he] earned" and disrespect him at any given moment, despite his status as a veteran.

One day, he discovered the secret lab below Thugtown, in which an experiment had been conducted by the U.S government to poison the alcohol-making ingredients in order to end the bootlegging activities once and for all. Unfortunately, the poison had some undesired side-effects, as it not only killed, but also caused zombification. This lead to the government shutting down the project and withdrawing all the funds from the lead scientist.

Seeing a different potential in the poison, Frankie offered to pay the creator, if he were produced even more of the poison. After the scientist distilled the ordered amount, Frankie revealed that he had never planned to pay him, instead, with the help of his own subordinates, he now forced him to continue the manufacture of poison and in the weeks leading on to Saint Patrick's Day, he spiked the local breweries with it, intending to take out the entire city, including both gangs, to take Mr. Belluccio's millions and to get revenge on both for the way they treated him, while the destruction of the city would create the "perfect diversion", allowing him to escape everyone being none the wiser. Unbeknownst to Frankie, all of the crime families only drank imported alcohol and when St. Patrick's Day arrived, everyone *except for the mobsters* was infected by the local liquor, safe for some home-brewers and abstainers. Realising his mistake, he sought protection from the rivalling Bonnino family, but thinking he was simply having a panicky fit, they rejected him and his warning.

As it became clearer that the town wasn't dealing with a normal riot, the two crime families barricaded themselves in their respective bases of operation, with both having the common goal of getting out alive. Bonnino boss Sonny, remembering Frankie's ramblings, kidnapped him, believing he had more knowledge on the outbreak and might even have been involved. He is kept prisoner for days in a large storeroom in their nightclub and just as they were threatening him with torture, he was saved by a sharply dressed mobster who kills Sonny and his goons and frees Frankie. Outside, Frankie asks for the gangster's name, who introduces himself as Vinnie Cannoli and that he was hired by Mr. Belluccio to find him. Vinnie promptly follows with his own line of questions, primarily concerning his importance to his employer, whereupon Frankie tells him about the way out of the city, the blimp of Mr. Belluccio, revealing that he's a trained pilot, mentioning his military time in the Great War, "back when the old continent was slugging it out", though Vinnie is uninterested in his "patriot crap". He then lays out the next problem at hand, as the blimp is on the other side of town, which has been blocked off by the US military. He goes on to explain that Vinnie needs to help him get past an Army Stronghold erected by The Bridge, which had been rigged with explosives as a last-ditch effort to contain the spread of the infection in case of complete failure. The two men make their way to the bridge, crossing the Thugtown Riverside Boulevard, killing dozens of soldiers and zombies in the partly overrun set-up military camp. Once Vinnie lowers the bridge from the top, Frankie lights the dynamite and crosses the bridge by himself. Vinnie is bewildered by this, but Frankie decides to come clean by telling the former that he no longer needed his help, intending to also take Vinnie's payment. The last Frankie hears of his savior is him swearing revenge for Frankie's act of betrayal, cut short by his yelling, as he plunges down into the city river.

After making his way to the Belluccio estate, Frankie claims that Vinnie was unhinged and going to go after the Belluccios after decimating the Bonninos. Mr. Belluccio calls one of his lieutenants and orders him to prevent him from reaching the top of the tower at all costs. Right as he puts down the receiver, Frankie shoots Mr. Belluccio behind his back, smugly thanks him for everything he's left him with and prepares to leave in his blimp, but not before loading it with Mr. Belluccio's fortune.

Despite Frankie's efforts, Vinnie does reach the tower and catches Frankie as he is about to fly off. At first terrified at Vinnie's unexpected appearance, he soon regains his confidence and when Vinnie demands to know where Mr. Belluccio is he snickeringly states that he won't be joining the flight, only himself and Belluccio's millions. Vinnie summarizes that Frankie killed his boss and had his own town turned into a "pile of flesh-eating maniacs", all in the name of money. Frankie adds that it was also out of revenge, as Mr. Belluccio's Mafia, as well as the Bonninos had been "hustling [his] butt for all those years", taking away any savings he made and never paying him properly. He then goes on a rant, claiming that his past in the military mandates others to respect him no matter what, which apparently no one did, justifying the mass murder as having been a long time coming. Vinnie calls Frankie mad, who serenely and self-assuredly lays out his entire plan to Vinnie, revealing all he had planned everything from the beginning, with Vinnie unintentionally fixing his plan's only flaw: the gangsters, he had failed to kill, who Vinnie conveniently got rid off. He muses about the irony, that Mr. Belluccio basically "signed his own death warrant" by hiring Vinnie to indirectly save his own life, before mockingly giving him time to "say his prayers", as he declares his intention of leaving no witnesses, alive, that is.

## Boss Fight (Frankie The Fly)

> Vinnie: "You'll never get away with this."
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> Frankie: "Sure I will. Look around ya. The city is in **ruins**! No one will ever figure out what *REALLY* happened here! Haha! I've created the ***Perfect** **Diversion***!"
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Frankie utilises everything he has starting by shooting at him with a Lupara and a Tommy Gun, while lobbing grenades. Once hit enough times, he will jump onto the blimp and shoot at him with the blimp's weaponry, but all to no avail, as Vinnie weakens him enough and jumps him as he tries to flee with the blimp. After beating him savagely, Frankie pleads for Vinnie to spare him, reasoning that he is the only one who can operate the blimp. Vinnie simply replies that he'll figure it out on his own, sarcastically asks how he thinks he'll fly without the blimp and throws Frankie out into the gassed city. He falls down screaming, which ceases as an audible splat is heard. Vinnie reflects on the events of this night and concludes that in the end, Frankie had been proven right, as there were no more witnesses to speak of and underhandedly admits Frankie's plan "wasn't actually all that bad", as he successfully flies out of Thugtown with Mr. Belluccio's fortune.

Frankie captured by the BonninosFrankie killing BelluccioFrankie falling off the airship
## *Guns, Gore & Cannoli 2*

### History

In 1944, 16 years after the now so-called Thugtown Incident, it is revealed that he survived the fall by grabbing onto the blimp's anchor and was able to jump to safety when it passed a building, then survived the gas by scavenging gas masks from the dead soldiers. Adopting the moniker of the "Dark Don", he took what remained of the Zombie poison, sold a sample to Nazi Germany, knowing they were looking to expand their arsenal and made a sizeable profit from selling it to the Nazis as a biological weapon, partnering with them in the process.

Frankie, however, was not satisfied with laboring under the Fuhrer, feeling that their Third Reich was not in alignment to his own vision. He once again began scheming, this time having the goal of total world domination, by gathering his own army, spreading the Zombie poison globally and having all the world's governments fall to their knees for him, as the sole owner of the antidote for the plague, thus becoming the most powerful man in the world. To complete the last part, however, he would need to find an immune subject to extract the basis for a cure. When a military report came in, concluding that Vinnie had an immunity, as he was exposed to the poison multiple times, but never got infected, Frankie became set on capturing his old acquaintance. Knowing that he needed Vinnie's blood to create the antidote for the poison, while also mixing in personal revenge for trying to kill him, he assigns two of his henchmen of his own newly established crime family to kidnap and deliver Vinnie to him. He also puts a 10 million dollar bounty on Vinnie and pays Joe Barista, a friend of Vinnie's, to discretely bring him to the Nazis.

His goons were able to temporarily secure him, but ended up failing to keep him imprisoned, so Frankie had to rely on his contingency plan to lure Vinnie into Thugtown. The next night, while overseeing the shipping of the last of the Zombie poison onto one of the Nazis' U-Boot, Vinnie expectedly showed up, having been tricked by Joe to return to Thugtown. He, his posse of gangsters and his Nazi compatriots attempt to capture him, but fail after Vinnie destroys their vessel's weaponry.

Following this repeated failure, Joe convinces Vinnie to join him on a flight to Europe, supposedly to help him track down the Dark Don and the Nazis. This once again works, but Vinnie turned out to be more of a handful than he remembered, so later in Germany, when the vengeful mobster finds out the truth, disposes of all his Nazi associates, his mob henchmen and his treacherous friend Joe, he goes to confront the Dark Don in a secret base in the Bavarian Alps, unaware that his meeting with the Dark Don would turn into a rather unexpected (and unpleasant) reunion.

## Boss Fight (The Dark Don)

At the end of a large loading bay, after successfully wiping out the majority of the facility's security, Vinnie uses a platform elevator to go up. The elevator ends in a massive hangar for experimental Haunebu-Vs, secret UFO-like aircrafts being developed by the Nazis and the Dark Don Test Facility. Vinnie is now standing atop an impossibly tall tower and while looking around, is startled by the distorted voice of the Dark Don, now aware of the presence of his nemesis. Frankie had been waiting for his arrival in his Dark Don outfit, standing on an opposing platform in from of one of his Haunebu-Vs.

The seemingly bottomless space in-between the two adversaries nor his machinery intimidate Vinnie, who promptly demands for the Dark Don to unmask himself, so he could view his "ugly mug" and "see [his] eyes before [he] put a bullet between them". Frankie does so, removing his gas mask and hat, revealing his identity to the baffled gangster, who merely responds quipping "My God, some turds really are too big to flush!". Frankie smugly remarks that Vinnie has retained his penchant for comedy and tells him that he had been plotting his revenge against Vinnie for his "little murderous outburst back in '28" for the last decade and a half. Vinnie asks how someone like him became such a powerful figure in the Nazi hierarchy, which Frankie explains with him selling the Nazis the Zombie poison left in the Secret Lab in Thugtown, not only making him rich, but impressing them so much that they allowed him to join their ranks, likely unaware that the Zombie poison wasn't his own creation. He further goes on to say that he doesn't actually believe in the Nazi cause, having simply used them as paws to expand his power and resources, this time with plans for world domination in mind. Vinnie declares him insane, even more so than when they last met, saying that when the Allies take back Europe, they will have no problem dealing with Frankie's troopers and have the wannabe-world dictator hanged for collaboration and war crimes. Frankie brushes his prediction off as nonsense, as once he has got a hold of Vinnie's blood, and thusly the cure for the Zombie poison, all nations, including the US, will have to bend to his will. Frankie then activates a mechanism, turning the tower Vinnie is standing on into a giant mincer to harvest his body for his vital fluids.

Vinnie stays undeterred by the odds and battles Frankie, who is now using a heavily armed Haunebu-V, while he shoots at his aircraft on the remaining platform of the Harvesttower. Vinnie again manages to defeat Frankie by shooting off layer after layer of the UFO, jumping onto the nearly destroyed hovercraft when Frankie comes near the platform, nearly kicking him of it. He begs Vinnie to save him from certain doom, but his pleas are turned into pained squeals when Vinnie begins beating his face into a pulp. In the end, Frankie is pulled up by Vinnie, who then expectingly stares down at his foe, who now, nervously laughing, tries to play the whole charade off as a joke. Vinnie sarcastically calls it "freaking hysterical" and rhetorically asks him what else would be funny. Frankie's face twists in horror as Vinnie answers his own question, saying that it will be Frankie's girlish screams when he falls, picks him up by the straps of his leather coat and tosses him down to his death, finally killing him once and for all, as he is thrown into the saw pit, which shreds him into bloody bits and pieces. With the cowardly megalomaniac gone, Vinnie escapes from Germany with a Haunebu-V, eventually crash-landing in the little-known quaint desert town of Roswell, New Mexico in mid-1947.

The Dark Don with Commander Wienerschnitzel"Remember me now, Mr. Vinnie?"
## Trivia

* Frankie speaks in a thick New York accent with a nasal, high pitched voice.
* The official website says that Frankie is a made-man of either of Thugtown's crime families, though it doesn't specify which. This shows that he is of at least partial Italian descent, as the made man status is reserved for Italian members only.
* Despite Frankie's nervous and cowardly personality, he proves himself to be a capable fighter, having endured military training and the harsh early days of aviation during World War 1, killing multiple National Guardsmen along with Vinnie and managing to pilot an airship and fire its artillery at the same time.
* Frankie takes very much pride in having served his country during the First World War, referring to himself as a war hero and cites this as one of the reasons why he deserves recognition, even going as far as using it as an excuse for killing nearly all of Thugtown, as he felt like they hadn't respected him and pushed him around instead. Ironically, he betrays his supposed patriotic values by killing US soldiers during his escape in Guns, Gore and Cannoli and ends up partnering up with Nazi Germany in Guns, Gore and Cannoli 2.
* The Dark Don outfit bears a striking resemblance to the attire of Silhouette, the main antagonist of the first Destroy All Humans!.
* Frankie is shown to harbor intense feelings of under-appreciation, along with having extremely megalomaniacal delusions of grandeur, giving anything in order to make his dreams and fantasies of power and wealth become reality, going as far as to destroy his own home town and later cooperate with one of the most fanatical regimes of its time to come closer to achieving this. He is a chronic backstabber, who holds no loyalty to anyone, using manipulation and brute force to get his way. Beneath his power hungry and egotistical visions, however, still lives a wimpy, yellow-bellied and spineless excuse for a man, who will submit and beg for mercy when he is all out of tricks.
* Frankie was defeated by Vinnie twice, each time in the same fashion. After trying to finish Vinnie off with his machinery, he always ends up damaging Frankie's aircraft enough for him to let his guard down in an attempt to flee, both times jumping onto Frankie's desecrated vessel and giving him a severe beating. He tries to give a reason why Vinnie shouldn't kill him, each time falling onto deaf ears and getting thrown off to his demise, only that their second encounter would be his last, with Vinnie having learned to finish the job.
* Frankie's survival retcons part of the ending of Guns, Gore & Cannoli, as Frankie can clearly seen falling beneath the clouds, flying right past the life-saving anchor, visibly hanging over the clouds. It should still be noted, that what was assumed to Frankie impacting with the ground, sounded suspiciously rock-like.
* Frankie is one of eleven characters to be depicted on their own steam card.
* Both he and Vinnie seem to have barely aged in-between the 16 years separating the two games.
* Frankie can be played in Multiplayer.