recursal/Fanatic-Fandom huggingface dataset:
The Dark Castle

The Dark Castle is a **past** Sleeping Beauty UniBEARsity themed gold VIP shop within the game.

> Welcome to the magnificent castle in the dark
>
>

4/9 8:00 (PDT)- 5/14 7:59 (PDT)

```
  10 Jewels / 100 for 10 spins

```

## Items

[SR] House from the Elegant Castle[SR] Photo from the Elegant Castle[SR] Dark Castle's Wall[SR] Crow's Flying Throne[SR] Dark Castle's Spellbook Melody[SR] Gradient Hair from the Dark Castle[SR] The Great Shining Wings[SR] Ash Blue Eyes from the Dark Castle[SR] Birdcage Dress[R] Dark Castle's Floor[R] Dark Castle's Hourglass[R] Dark Castle's Lightning Frame[R] A Doll from the Elegant Castle[R] Dark Castle's Hair Extension[R] Cloak Doll from the Elegant Castle[R] Frill Black Dress[R] Mauve on the head[R] Wavy Hair from the Dark Castle[R] Purple Eyes in CastleElegant Castle WallpaperLamp from the Elegant CastleCloud from the Elegant CastleDesk from the Elegant CastleFrame from the Elegant CastleBirdcage from the Elegant CastleLittle Bath from the Dark CastleOpen Wings from the Dark CastleDark Castle's Spinning WheelClose Wings from the Dark CastleThorn Tree Head AccessoryStick from the Dark CastleEyebrows from the Dark CastleThe Shadow and Lightning
## Melody

All photos are screenshots taken in the game. Thanks again to Maddy - Aurora
Water Fairy

Water Fairy is a **past** Peter Pan Tinkerbell themed gold VIP shop within the game.

> Welcome to the Water Fairy's concert! Let's enjoy a wonderful performance
>
>

7/9 8:00 (PDT)- 8/13 7:59 (PDT)

```
  10 Jewels / 100 for 10 spins

```

## Items

[SR] Concert Violin Dress[SR] Concert Curly Hair[SR] Concert Magic Eyes[SR] Fairy Wall on the Water[SR] Water Concert House & Cello[SR] Concert Melody on the Water[SR] Concert Photo Tinker Bell[SR] Fairy Concert Hourglass House[R] Concert Frame on the Water[R] Concert on the Water[R] Fairy Wall on the Floor[R] Handheld "Tinker Bell"[R] Concert Doll "Tinker Bell"[R] Concert Little Bath[R] Concert Ribbon Hair Extensions[R] Piano on the Water[R] Concert Aqua Blue Hair[R] Concert Aqua Purple EyesFairy Concert DecorationConcert Water Drops & WingsConcert Blue Little BedFairy Concert ViolinFairy Concert RaindropFairy Concert WallpaperFairy Concert DeskFairy Concert FrameConcert Lace DressConcert Flower Hair AccessoryBig Ribbon on the WaterConcert on the Water EffectConcert Head AccessoryConcert Pink Little BedConcert TearsConcert EarringsDroplet on the Water
## Bonus Box

[SR] Concert Pink Long Hair[SR] Concert Harp Dress[SR] Concert Wings[SR] Fairy Concert Melody House[SR] Concert Waterdrop Frame[R] Concert Closed EyesFairy Concert GlitterFairy Concert Baby Mobile
## Melody

**Acquisition Rates**
 R
 N

All photos are screenshots taken in the game.
Catacombs of Kohm

The Catacombs of Qadimea consist of a three-level labyrinth whose design serve the dual purpose of keeping graverobbers away from the sarcophagi and keeping the dead from wandering too far from their burial place.

The labyrinth contains twisting hallways cut through solid rock and lined with funerary statues and narrow chambers protecting sarcophagi. A lot of the lower levels are said to be boobytrapped, and visitors are only allowed on the first level, whereas the lower two are reserved for members of the city's funerary cult. By the opening is a funeral banquet hall where friends and family gather on stone couches at burials and memorials.
Bardiov

A town within the Pentapolitanan League, located on a floodplain terrace of the Mostar River, in the hills of the Aral Highlands, ruled by governors Dana Bratoslav and Boris Chedomir.

Bardiov was once the capital of the old Kingdom of Vaskja, before it fell to the Golden Horde. The town was sacked by Corveaux during the Western War and anxious for fear of being annexed by the growing Kingdom of Edierne, Bardiov was one of the major players in helping to form the Pentapolitanan League.

## Economy

Bardiov has attracted settlers since the earliest colonisation of the west, situated on the Gold Road, a vital trade route from the Kastamir in Thyssen, to Valona in the Valonian League. It was heavily fortified by the Golden Horde in the early 14th century, and the town has become a major centre of trade and an important stop on the Gold Road.
Nesland

Sovereign State of Nesland

Flag of Nesland, which historically had been used by Hethric individuals who settled in Fingard during ancient times.

### Names

Nesland (Commonspeak, Baldric, and Hethric)
Ðruviyaraj (Batoranan and Visholan)

## Settlement Information

### Ethnicity(s)

Visholan (Including Subgroups) (53.27%)
Baldric (Including Subgroups) (25.62%)

Hethric (Including Subgroups) (20.60%)

Other (0.51%)

### Language(s)

Hethric (Including Dialects) (63.57%)
Visholan (Including Dialects) (23.36%)

Baldric (Including Subgroups) (12.81%)

Other (0.26%)

## Government Information

### Legislative Structure

Unicameral (Althing, Merged with Hethria's)

**Nesland** (Hethric and Baldric: ᚾᛖᛊᛚᚨᚾᛞ; Commonscript: *Nesland*), officially the **Sovereign State of Nesland**, is a country within Hemisphere South. It is the world's second smallest country by land area, only larger than Kauwela, and has a population nearly exceeding 6 million, making it one of the least populated countries in the world. Nesland is situated on one of the largest dramatic peninsulas in the world. The national capital and most populous city is Neugard. It is a self-governing state of the Hethric Realm, and it has its own chancellery.
Poulent

A province in the Kingdom of Corveaux, ruled by Ludwick Godefroy Valois from the city of Napier. Poulent commands the Skorantine Steps, the only pass through the Lowan Mountains connecting Corveaux and Thyssen, and Poulent has grown wealthy off of trade with Central Magnia and its many rich silver mines, supplying the mints of Château. Napier has become a major economic center of southern Corveaux.
Kehan Vizirate

A vizirate of the Sultanate of Arana and the most populous vizirate in the Chorenese, until recently ruled by Kemal Akai from the city of Tytos. It is the commercial and cultural center of the country thanks to its prime spot on the Pagan Coast and the Isle of Orak, from where the Chapter of Wizards has educated mages and promoted culture and progress for centuries,

Kemal Akai died during the Coup on Orak, whereafter a member of the Chapter known as the Allienist gained control of the isle and essentially established a dictatorship of the vizirate, while outwardly claiming that Kemal's daughter Kilij is the new Vizir.
Nirou River

The Nirou is one of the major rivers in Magnia, forming in the Lowan Mountains and running through Central Corveaux and flowing into the Corvian fjords in the Levanthian Sea. The capital of Corveaux, Troisanne, is seated on the banks of the river, from where the Corvian rulers have been able assert their dominance over the Nirou basin since the 900s. Other important settlements on the river are the cities of Liasonne and Risseaux.
Masaw

The third largest city in Vichin and the capital of the Duchy of Masuria, situated on the banks of the Vodra river and ruled by Duchess Maya Saburov, her coat of arms, an iron fist on blood-red.

The town is the fifth largest city in Vichin and one of the newest cities in the country, established in the 13th century around the castle of the Masurian Dukes.

## Culture

During the 14th century, the city expanded beyond the northern city wall into a new self-governing town, accommodating undesirables such as Ruhun and Elves, and both parts of the city possess their own charter and independent councils. Social and financial disparities between the two towns have led to several revolts and pogroms in the last 30 years.

## Economy

The economy is predominately reliant on fine craftsmanship and trade across Turokh's Eye with Carinthia and Thyssen.
Orkmont

An earldom in the Kingdom of Thyssen, ruled by Elysan Bulwer from the city of Oxcross, from where she commands the Boneway, connecting Orkmont and Soulmark, as well as the highlands east of the Lowan Mountains and half of the Thyssen coast in Turokh's Eye. Since the Western War, Orkmont no longer has any officially established administrative borders with the Principality of Carinthia, so minor feuds over the borderlands are frequent. It is an important region, protecting Soulmark from the east through Oxcross, which is a virtually impenetrable fortress cut into the only proper mountain pass. In times of war, the citizens of Orkmont can empty their fields and retreat into the crags and passes beyond Oxcross from where they can defend it for years.
Tuyrine

A strong infused spirit, green in colour, which is produced in Tuyre with herbs an a rare species of sea snail only found there. The wine has certain hallucinogenic properties and is popular with wealthy aristocrats as well as followers of the occult all over the world. Tuyrine is known to turn lips green after excessive use and an overdose can easily kill.
Vardis

A city in the Kingdom of Corveaux, and the seat of the Province of Vardis, ruled by Amelie Gerdass. It is located on the Vardis river, which extends into the tundra deserts of the far north.

Vardis is rather small, its town proper unwalled, and its fortress so small that there is no housing, temples, or even a siege yard. Still, the Countess commands a garrison of over 600 household service people. The city was once the seat of the Principality of Vardis, and afterwards, the Republic of Vardis, before it was destroyed and incorporated into the Corvian Kingdom by marriage. The people of Vardis continue to be infamous for their strong contrarian mentality. It is commonplace within the city to protest in the streets, sometimes even violently, if they are unhappy with the passing of a new law or the appointment of a new noble.
Safiya

A district in Ezurum, home to many of the high standing citizens of Ezurum. Its streets are broad and paved, its canals sparkling and clean. There are cultivated parks, including the large Silent Gardens, where it is forbidden to speak or make noise, lavish taverns and brothels, jewellers, tailors, and other luxury establishments. Street merchants are not allowed to peddle wares here, resulting in a serene, spacious atmosphere.

## Locations

### Silent Gardens

A lush park, spanning several isles of the district, consisting of a maze of hedges, bathing pools, trickling fountains, and apricot trees; all paved by pale pink marble. It is clean, peaceful, and dignified. Talking, along with any kind of trade or carnal pleasures, are strictly forbidden here out of respect for the Ruhun faith. Here, worshippers can absorb themselves in the serene voices of nature, untainted by human language or interference.

### The Columbarium

A large, domed cathedral. It is windowless and the interior is lined from wall to wall, floor to ceiling, with coffins, going up seven or eight meters. Corpses are stored here for a year until turned to bones, whereafter a shaman hides the bones within countless underground vaults, connected by cramped, dark tunnels, so that no enemy of the family can get to the bones of the deceased and use them for sorcery.

### Seven Lamps Inn

A cosy wooden inn with a whitewashed and beautifully painted exterior, seven lamps hanging along the front, above the door and windows. There is a tavern on the first floor, above a two-story brewery and wine cellar. On the second floor are bedrooms and servant's quarters, but the third and fourth floor are off-limits to outsiders.

### Cleomaic Auction House

An impressive gallery and auction house where rarities, raw resources, and trade deals alike are set for sale to the highest bidder. The Auction house has become a popular meeting place for different factions engaging in back-end deals.
Kinora

Kinora, officially the Kingdom of Kinora or the Kinoran Realm, natively known as "Kinaararaj," is a moderately large nation located north of Batorana and west of Vishola. It is ruled by one of the last absolute monarchs of its kind, Sallohackar, and it is one of the least free countries in the world. As a result, it has found itself on the side of Revolutionary Vishola throughout most of its modern diplomatic and physical conflicts.

Kinora is a relatively peaceful nation, however Urrean nationalists in the West occasionally disrupt the peace.
Isle of Orak

Orak is an island outside the city of Tytos in Arana, housing the magical academy of the Chapter of Wizards, founded in the 850s. It is a massive temple of towers, blood-red tile roofs, and high stained glass windows. Although the main hall and gardens of Orak has historically played neutral host to diplomatic meetings, no one except for students of the Chapter have been beyond this point and only members of the Chapter know the true extent of how expansive the temple actually is and how deep its vaults go.
Marco-Khan Valetty

## Marco-Khan

The vizier of Aydin and Khan of Ezurum, head of the Valettys, a petty noble family from the city of Mersin. He is docile and incompetent, by many considered an oaf, but thinks himself a great warrior.

The former vizirate family of Aydin did not initially pledge their support to Sultan Aledin Suleiman, but attempted to claim Ezurum for themselves, so after the Dissolution War, he gave the seat to a petty noble from the capital, Marco.

Aledin is paranoid and mistrustful and was afraid to put anyone of importance or even slight competence in Ezurum out of fear that they could use this position to threaten his regime. Instead, he chose Marco, whom he did not see as a threat. His appointment greatly angered the old families of Ezurum and his rule has begun to enrage his citizens.

## Appearance

Marco-Khan likes to dress in green velvets and is never seen without a curved sable at his side, decorated to the point of being useless. He is fat, with curly black hair and a triangle beard with specks of white.
The Bloody Keep

The Bloody Keep is the royal castle of Vichin and the home of King Vladislav V, located in the city of Kurnow. The castle is made of pale red stood and overlooks the Vislink River. Massive walls surround the castle in the shape of a star, protected by parapets, ramparts, a deep moat, towers, and portcullises with iron gates.
Konaya

An important city of Mersin, in the foothills of the Kotlov Mountains, acting as the main crossing over the Ghorkon River that divides Mersin from Arana. It is the seat of Vizier Gavazzi Kalay of the Konaya Vizirate.

The city was founded as the seat of Simeran pirates. It later belonged to the Urubuhls until it was captured by Chorene in the early 12th century. Since then, it has been usurped by the Tyrant Prince, briefly held by the pirate Fredrick Arabosa, has been a battleground in several olive wars and changed hands numerous times.
Free City of Pyor

## Pyor

Pyor is a free city state, situated on the largest island in Turokh's Eye, ruled by Count John Brackhard, his coat of arms, a burning lighthouse on a field of blue. It is famous for its university, The Academy of Pyor, and for hosting the Annual Bridge Square Tourney, which has been held for the past 33 years.

It was recognized by the Kingdoms of Magiore and Thyssen and the Principality of Carinthia in the Charter of Eternal Alliance from 1430, on the basis that no country should be allowed to place an army there, or otherwise assert their influence over the island, given its economic and strategic importance for the countries of Turokh's Eye. They also agreed that if Pyor was ever attacked or occupied, they should all three take up arms to defend it. The island has been owned by Carinthia, the Golden Horde, Magiore, and used to belong to the Kingdom of Vichin before the Western War. Vichin is the only country of Turokh's Eye who does not recognize Pyor as a free city.

## Layout

Pyor is a wooden, colourful town, a bawdy haven for artists, scholars, and freethinkers where the youth reigns supreme. Its streets are narrow, muddy and crowded, and many buildings rise three or four stories, with pointed roofs. Workshops, studios, and stalls, inns and taverns can be found all along every road. In the northern part of town lie the commercial districts, in the southern tip, the important fishing industry slaves away, and at its centre, the wide Bridge Square connects Academy isle to the rest of Pyor via a long bridge. The academy is locked off at night and in times of danger, but most students cannot afford to live within its walls.

### Neighbourhoods

Pyor is commonly divided into 13 neighbourhoods: Bridge Square, Academy Isle, Charity Square, Slums, Slaughterhuses, Dockyard, Draper's Ward, Factories, Distillery District, Warehouses, Banker's Street, Upper Presada and Lower Presada.

## Economy

Pyor is a major trade port and was granted a storage right on all fabrics and vices going over Turokh's Eye. It makes most of its income off of its world-renowned academy, which is the largest in Magnia.
The Peshac Peninsula

A small peninsula in the Bay of Crabs, 65 kilometres long, Peshac is part of the Rosac county of the Kingdom of Edierne. Only a narrow piece of land, protected by the town of Tytograd, connects the peninsula to the mainland, and Peshac has historically been an invaluable strategic location for the defence of the city of Oswiezim.
Kapan

The capital of the Sultanate of Osmany, backed by the foothills of the Kotlov Mountains, Kapan has always been strategically important, considered the gateway to the north.

A compact keep with a massive tower, called Craggy Rock, stands tall and proud on a hill and at its base, a sprawl of mud and brick houses spread to all sides. Narrow alleys, ziggurat estates, and bazars, all surrounded by winding walls, cutting through the city. A total of five walls have been erected, each following new expansion of the messy town.

## Culture

It is forbidden to carry weapons or shed blood within the walls of the Kapan. Old traditions also dictate that the city cannot hold or host a standing army, rules that Osman Yazi respects and upholds, instead keeping his armies in neighbouring strongholds and cities.
Levanthian Sea

The large sea to the west of Magnia and the Skahazadans, marking the end of the known world, from which flows the Pagan Sea, separating the two continents. To this day, the sea is shrouded in mystery and fear, the subject of numerous ballads and tales of monstrous creatures of the sea or far away lands of golden shores.

Countries that border the Levanthian Sea are, Corveaux, Edierne, and the Valonian League, centred around the Bay of Crabs, as well as Syloz Safali and Gezza.
Skahazadans

The Skahazadans is the name given to the coastal regions south of the Pagan Sea and encompasses Syloz Safali, Gezza, Volubis, Mauretania, Nehor, Benghezakhan, and the Ayyubid Emirate. It is geographically marked by the Black Desert and Sahidic River in the south, the Cyrena Mountains in the west, and the Bloody Dessert to the east.
Sozsek

A town within the Kingdom of Magiore, and the seat of the County of Domos, ruled by Lambert Nitra, Sozsek is situated high in the Aral Highlands and is acts as market town between Edierne, Vaskja, and Magiore.

Sozsek is best known for Castle Agria, famous for repelling every Golden Horde attack for two centuries, as well as its thermal pools, and red wines.

## Economy

The town is a centre for the Maegar mining towns of the Aral Highlands, where their products are refined and distributed to the kingdom. Their second largest export is their Honey Wine, famous all over Magnia, as well as their peppered beer and fiery brews, which have earned the town the name as The Brewfort.
Sannes

A province in the Kingdom of Corveaux, ruled by Mathias Bojourné from the city of Troisanne, which is also the capital of Corveaux. Sannes encompasses the lands of the Nirou basin. It is the wealthiest and most densely populated province in the country and it is common for its inhabitants to consider themselves "real" Corvians, as opposed to those living in other regions, especially those of Vardis and Callis.
Kilis Vizirate

A vizirate of the Sultanate of Mersin, on the northern coast of the Karaman Bay, ruled by Osger Akahn from the city of Boyazi. It forms a remote coastline of small ports and fortresses, believed to be where the legendary Warrior Queen, who immigrated from Hedjaz, first set foot in the Chorenese lands. Vizier Osger is the great grandson of Krushaw Khan, whose family traces bad blood with the Yazis back to the Olive Wars. During the Dissolution War, he chose to support Aledin Suleiman instead of Mustafaya Yazi, and Suleiman protected his claim to Kilis through Ezurum. Together, they hold an iron tight grip on Karaman Bay.
The Golden Horde

The Golde Horde was a brutal military regime established by dissidents of the Corvian army under Field Marshal Anton Nagy I, who due to heavy spring rains and local hostility failed to withdraw to Corveaux through the Westerlands after the Corvian Invasion of 1240.

Anton Nagy and his soldiers settled in the city of Cassow in 1242 where a council proclaimed him Emperor. Their domain grew rapidly under his rule as they sent out invading armies in every direction. Although they dominated and terrorized the constantly shifting territories in the Westerlands and meddled in internal Vichinian and Carinthian disputes for near two centuries, they also allowed for an unprecedented exchange of trade, technologies, commodities, and ideologies between Corveaux and Vichin.

The Golden Horde was finally annihilated during the Golden War of 1420. Anton Nagy III was slain in battle and the scattering horde were routed by the forces of King Florence II.
The Marrow

Home to most of the city's industrial manufactories, as well as animal fighting and gambling dens, the Marrow produces the bulk of the city’s sellable goods. It is cramped, soot-choked, and loud, ruled by members of the rising elite of guild masters who do not derive their power from noble titles, but nevertheless claim land, status, and extreme wealth, oppressing the workers who depend on them to live. It also houses the Tanneries, whose foul smells of boiling flesh and urine constantly choke the air in the western quarter of the district.

## Areas

### Slaughterhouse Row

A sprawling collection of massive industrial workhouses, controlled by Slane’s empire of cruel foremen who drive indentured laborers day and night to keep up with the massive production demand from other guilds and the need for exported goods. Slaughterhouse Row exports all manner of fish, squid, whale oil and whale bones, as well as cow and horse.

### Tangletown

The most densely packed residential area in Ezurum, a cramped jumble of houses upon houses, lining a wide gutter where blood runs down from the Slaughterhouses and into the sea. Many of the toughest in the underworld, including Slane himself, hail from here.

### Inn of the Pink Eel

An inn where patrons can bet on eel fights. The basement has been turned into a gambling den and eel farm, with large tubs of carnivorous eels.

### Happy Port

A tavern in Tangletown, run by the elderly Meralyn "Merry", Happy Port is decorated with murals of ships, crewed by naked men in nothing but high boots. Meralyn established her brothel when the neighbourhood was still just an alleyway used as drainage for blood, wanting to create at least one happy place in a place of gloom and suffering. It has since become frequented by traders and sailor's alike.

### Foundry

A large foundry near Hadrian's Gate where a small guild of smiths and farriers work. Thick smoke and metal dust bellow from brick chimneys.
Aydin Vizirate

A vizirate of the Sultanate of Mersin, forming the tip of the Magnian Horn and ruled by Marco-Khan Valetty from the city of Ezurum. The vizirate highly benefits from the wealth and trade of Ezurum. Outside the city stretches a lush expanse of hills and citrus, fruit, and olive farms whose annual production covers half of the fruit and vegetable demand of the Chorenese.
Menkhu Spirits

## Spirits of the Menkhu Faith

Other than the many gods and goddesses of the Menkhu, they pray to a myriad of supernatural beings. There are often rituals and cults dedicated to each of these creatures, which in Cister Carta was made heresy and is seen as demon worship.

### Adyr

Also known as Vampires, believed to be undead creatures, perhaps victims of a curse during their life or women who die during childbirth, who have to drink the blood from the living to sustain it's own body. If a deceased does not enter riger mortis, it is a sign that they will become an Adyr. It is believed, that garlic, wild rose, and hawthorn are good remedies against Adyr.

### Babai

A field spirit which appear as crones with green hair, living in straw huts and leading wandering people astray, giving them diseases, or murdering those who fall asleep in the fields. Babai are appeased by a gift of eggs or a living chicken.

### Blotnik

A swamp spirit, usually portrayed as a man with frog-like eyes, covered in mossy beard and hair. Blotniks lure people or animals into their swamp to drown them, by mimicking animal noises or human screaming.

### Drowners

A water spirit, believed to be the corpse of someone who drowned. They look like bloated corpses, covered in slimy scales, with fish-like features and dead eyes. They live in deep pools or rivers, where they dig themselves into the sand at day and come out at sunset to hunt. If anything gets too close to the water, or goes for a swim, they will drown them and eat them.

### Kikimora

A shapeshifting house spirit with glowing eyes. It is always feminine, usually with animal features, such as goat's horns or a chicken beak, and can even take the shape of deceased family members. Kikimoras can be both good or bad spirits, depending on the homeowner's behaviour. It is said to live inside chimneys or in cellars, and produces noises similar to mice in order to obtain food.

### Night Hag

An evil spirit made of shadow that torment its victim at night. It is known to sit on their chest and steal their life energy. To ward against them, mothers will often place a knife in their childrens' beds or draw a circle around the cradle with a knife for protection.

### Rusalka

A dangerous nymph, believed to be the undead spirit of a person who died violently and untimely, such as the victims of suicide, babies who died before they were given a name. It is said that their hair is made of thorny twigs which can crow to entangle its victims.

### Vila

A type of nymph that lives in the mountains or in the sky. They are beautiful with wings and thunderous eyes. There is a cult dedicated to Vilas, that bring offerings of fruits and flowers to caves or wells in the hope that they might one day be gifted with eternal youth. The cult has their own ritualistic dances and orgiastic ceremonies.
Novyenna

A town in the Kingdom of Vaskja, the capital of Prester County, ruled by elector count Forley Prester.

The town sits on a crossroad of the Aral Way and the Gold Road that leads from Kastamir to Valona, on the river confluence where the Yennakhan river runs into the Ida river.

## Economy

The town's economy is based in agriculture, but it also hosts a small academy of craftmanship and a large marketplace outside Yenna Keep where the trade of all four corners of Magnia converge.
The Astronomical Timepeace

The Astromonical Timepeace of Circassica is the only mechanical clock in the world and one of Hathay's nine wonders. It was constructed between 1386 and 1392 out of coloured marbles and strange black stone. It is a mechanical wonder, which to this day has never been replicated anywhere else in the world. The clock depicts a model of the universe, with the sun, the moon, and the starts revolving around earth at its center. Around the edge, an outer circle bears the Urubuhl numbers from 1 to 12, with noon at the top reflecting the position of the Sun in the sky at the time. The inner circle shows the moon and bears the numbers 1 to 28, representing the days in a month.
Iyuna

A city and trading post within the Ayyubid Emirate and the seat of the Asayut Pasharate, ruled by Umayar Asayut, Iyuna is situated on the westernmost branch of the Sahidic Delta.

Iyuna was established as a military settlement, protecting one of the major waterways linking the Sahidic valley to the Pagan Sea and is today a stronghold and a commercial link to the west.

## Economy

Iyuna is famous for its medical school which is the world's leading school in gynaecology and obstetrics, the study of pregnancy. It also houses a large marketplace which is visited by every merchant travelling between Qadimea and Circassica because of the protection yielded by the city's fortress, as opposed to sister branches of the delta.
Romantic Beach Date

Romantic Beach Date is a **past** Aristocats themed shop within the game.

> What a beautiful night for a date at the beach!
>
>

6/17 20:00 (PDT)- 7/19 7:59 (PDT)

 1 Ticket  2000 Twinkles  10 Jewels / 100 for 10 spins

## Items

[SR] Romantic Swing House[SR] Romantic Kittens[SR] Romantic Beach Wall[SR] Romantic Shiny Eyes[SR] Long White Hair[SR] Beach Date Tent[R] Beach Date Berlioz Lamp[R] Beach Date Toulouse[R] Beach Date Cats[R] Romantic Lace Dress[R] Beach Date Marie Cushion[R] Romantic Amber Eyes[R] Heart-Shaped Fireworks[R] Beach Heart-Shaped FireworksRomantic BalloonsRomantic DeskRomantic FireworksRomantic FrameRomantic WallpaperBeach Date Little BedBeach Date Balloons LampBeach Date GarlandBeach Date Little BathFireworks Little BedBeach Date FrameRomantic Beach FloorLeisure Beach SetRomantic Short HairRomantic Straw HatRomantic Heart EffectRomantic BalloonsRomantic SparklerCat Ears Headband
## Miracle Up

[SR] Romantic Sky Blue Eyes[R] Romantic Pink Hair[R] Romantic Dark Brown Hair[R] Romantic Pink EyesCold Shoulder DressBeach Date ShortsRomantic Flowers MarieTwisting Balloon ToulouseGift Box Berlioz
## Bonus Props

Yellow Fireworks & Pink Fireworks

**Acquisition Rate**
 R
 N

Photos are screenshots taken in the game.
Nicataya

The northernmost city in the Vaspukars, controlled by the Sultanate of Osmany. The city is located in a well-watered and fertile mountain valley on the Orotone River a day's walk inland from the Pagan Sea. It is protected by the city walls which climb the hillsides to a formidable fortress built on a series of hilltops. Nicataya itself is a labyrinth of narrow streets and old houses, spreading to all sides from the Old Market District, located exactly in the city centre.
Bulwer Keep

A fortress in the valley of Thoorn Field, in the eastern part of the Kingdom of Thyssen, and the seat of House Bulwer, who rule the Earldom of Orkmont. Earl Elysan Bulwer also serves as castellan for her father Grand Marshal Warren Bulwer. Bulwer Keep is a strong fortress made of blackened stone, with high walls and triangular battlements that look like sharpened teeth.
Volinebourg

A province in the Kingdom of Corveaux, ruled by Jacob Gamelette from the city of Château, which houses the royal mint where Corvian coins are produced. It is a small, but wealthy province, prospering from trade connections running into the West and down to Valona. It also houses the most Menkhu temples of any province, including a temple for each of their 13 most popular deities, and numerous shrines and altars to fabled nymphs and spirits.
Karpland

An earldom in the Kingdom of Thyssen, ruled by Anna Meckheart from the city of Heath, which connects Karpland to Soulmark via the Stoorstream Bridges. South of Heath, a linear defensive earthen work of guarded walls and trenches, 30 kilometres long and 3-6 metres high, separates Thyssen from the Westerlands and protects the region from incursions. Karpland is the first line of defence and its earls are given the honorary title of Warden of the Crown.
Arkona

A town in the Principality of Carinthia, ruled by Baron Esmer Vilfort. It is located on the Arkonan lake peninsula, reaching into Turokh's Eye and acts as an important fortress protecting the Riverlands from incursions from the south, as an army must take Arkona before moving farther north, or risk being attack from behind, and Arkona is not easy to take.

Arkona Keep is placed high on an earthen mound, with four large hills forming a square around it and funnelling any attackers into the passages between the hills. All four hills are easily manned by wooden bridges connecting them to the keep, so the defenders can stand atop the hills and attack the exposed attackers below. The town of Arkona lies a while behind the keep, and is defended by an old motte-and-bailey castle and wooden defences.
Karayakhan

A large and prosperous city in the Sultanate of Arana and the capital of the Karayakhan Vizirate. It was the seat of an early tribal king until it was annexed by the Sultanate of Chorene. During the Urubuhl conquest, the city became an important military base due to its strategic position on the road to Pendosis and was frequently targeted by Rahusha raids. Karayakhan was razed in 831. The Sultan began converting the city into a military base and a new city sprung up around its advanced fortifications.
Guzlock

A wealthy city in the Sultanate of Arana and capital of the Guzlock Vizirate, located on the Ghorkon river on the edge of the timber-rich Kotlov Mountains, protecting the Chorenese entrance to the Telician Gates. The city has consisntently been of strategic importance as Chorene's first defence against Central Magnia and its river port allows the city to supply the Chorenese, the Vaspukars, and Ayyubid with timber and iron.
Kurow River

The Kurow is the largest river outside the Riverland Delta in the Principality of Carinthia. Its source lies high in the Kotlov Mountains and it is known for drastic flooding after storms, and during spring when the snow melts, which has often caused the river to change its course. The river passes through the city Kurow before it drains into Turokh's Eye.
Kastamir Castle

Kastamir Castle is the largest castle in the world, located in the city of Kastamir, the capital of the Kingdom of Thyssen. The castle stands atop a mountain, roughly 240 meters above the city, and the mountain itself has been carved out over the centuries to expand the castle down to the ground.

## Layout

At the base of the mountain now stands a large cavernous tunnel entry, wide enough for nine riders to ride side by side, with four portcullises and sixteen iron-banded double gates, leading into a huge vaulted stables, from where one can either take a lift, or begin to climb the many stairs upwards. The castle has fourteen floors of chambers, tunnels, dungeons, storerooms, barracks, grand halls large enough to fit lesser castles inside them, courtyards, balconies, gardens, churches, and galleries.

On the lower levels, the King has his audience chamber and several floors of feasting halls and guest chambers, enough to host most of the Magnian royalty at once. Higher up are the privy chambers of his lords and ladies, and finally, the castle itself stands atop the mountain, three stories high, with three towers, a feasting hall, a courtyard, and the royal library. The king sleeps in the tallest tower, called the King's Tower, while his most trusted advisor sleeps in the Hand's Tower, and the royal family sleeps in a part of the castle opposite the towers. Each tower has its own audience chamber, a washroom, a bedchamber, and a solar. Atop the castle is also a flower garden, and two additional small courtyards where young lords and the King's guard train daily.
Oswiezim

The capital of the Kingdom of Edierne, ruled by King Hadrian Vyachlaw, his coat of arms, a crowned black two-headed eagle on a field of yellow.

A fortified seaport, the city is situated in an exclave of the Bay of Crabs and connected to the mainland by the Peshac Bridge. During the Western War, Oswiezim was besieged by Duke John Cleight of Stokengrad, who assaulted and sacked the city. Later, he was chased from Lower Wichau by Hadrian Vyachlaw who was crowned King of Edierne in the city.

## Economy

The city's economic wealth is a result of sea trade and skilled diplomacy, choosing not to conquer, but to trade and sail under white banners. Oswiezim commands a huge fleet of merchant ships that travel all over the world, bringing home the luxuries of the Skahazadans, the riches of the Chorenese, and coffers full of Corvian silver.

## Fortifications

Oswiezim is heavily fortified. Fort Boegard and Lovyenna Castle protects the mouth of the moat that runs around the city wall, while the strong round tower Mizseta on the northern wall acts as a fort of its own. The city harbour is protected by the detached Fort Ravelin and the Fortress of Saint John. In addition to these strong and most prominent fortifications, the city walls are protected by 2 additional round towers, 12 tower forts, 5 bastions, and 2 corner towers.
Yarmen river

The largest tributary of the Ruqqad River, forming a natural border between the Vaspukars and the historical region of Hedjaz. Many great battles have played out along its shoreline, in order to gain entrance into the Vaspukars. It was here, on the river's south bank, that the Urubuhls defeated the Maracacan Empire in 636.
Louis Dampierre

## Louis XIV

King Louis XIV Dampierre is the King of Corveaux. He is known as the Undefeated, a title which he earned during the Great Feudal War, when his aunt Audrey attempted to claim the Corvian throne. He won his first battle at 16 and has continued to live up to his title ever since.

Louis is considered an intelligent, determined, and brilliant ruler. Early feuds with his extended family taught him to choose his allies carefully and he is ruthless towards traitors.

## Appearance

Louis is a slender man with golden eyes and long, flowing black hair. He often wears long black gold-embroidered leather tunics and satin blouses in velvets and purples. He is always cleanshaven with studying eyes.

## Reign

Louis' reign as King of Corveaux has been plagued by war. Most recently, his part in the Western War has cost the kingdom dearly in military strength. Even so, the country continues to grow economically. The silver argent is stronger than ever and during the Western War, Louis was succesful in halting Vichinian growth. He has made his country strong and united, disciplined and tightknit.
Tuyre

Tuyre is a well-fortified city and a seaport of immense wealth in the Vaspukars. It is flanked by the Anagogh Mountains and situated atop two hills. Its inner walls are made of strange black stones and its waters are protected by a standing fleet of armed slave soldiers.

## Culture

Tuyrosi are often flamboyant and boisterous. They love bright colours, such as pink, purple, scarlet, and blue, and it is high fashion to dye your hair and beards to go with your clothing. Although most are Urubuhl worshippers, there is a high Ruhun population within the city due to centuries of history with the Chorenese.

## Economy

The city is famous for its armour smiths and their beautiful flourishes, as well as jewellers and other craftsmen working with the gemstones produced in the region. Along with Kardunyas and Ragos, they are the largest exporters of gemstones in the world. Another luxury of Tuyre include an herbal spirit, called Tuyrine, which is made with a rare species of sea snail that can only be found in their bay.

Tuyre is known to be particularly aggressive with their slaves and sometimes even sail to Hotar in search of locals to enslave and sell to the Ayyubs.
Kilis

Kilis is a city on the Vaspukar coast of the Pagan Sea. The city occupies an important strategical location, sitting in a natural harbour at the Hatiifa Bay. Aside from coastal trading, it is also an important waypoint on the region's coastal road. Kilis might be one of the oldest settlements in the world, though it has been subject to conquests and destruction several times and little has survived of the original town.

## Culture

Kilis is protected by high walls and hired mercenary companies. The city values trade above all else. It is a profession considered more honourable than skill in arms or high birth. Kilis is ruled by a conclave of Magnates chosen from among the wealthiest of the city and among them, the Magnates elect a First Magnate to lead their conclave.

The people of Kilis are known to curl and perfume their hair and dress themselves in white and gold. The City State is famous for producing beautiful men and women, even among peasants. Many Chorenese and Sylozi nobility have been known to look to Kilis for wives and husbands while the Ayyubs favour import of prostitutes from Kilis.

## Economy

Kilis is deeply involved in the slave trade. It is said slaves outnumber freemen three to one. They are also famous for producing sweet perfumes, and less openly, for being the foremost purveyor of poisons in the world.
The Doom of Deepwater

—Alayaya Timsch, 1431

The Doom of Deepwater is an event clouded in mystery which took place in the Westerland port town of Deepwater Motte on the 13th of August 1428, and became the casus belli for the Western War between Vichin and Corveaux.

## Background

When one of the Vichinian protectorates in the Westerlands revolted against King Florence's pro-Cister Cartian proclamations, King Louis of Corveaux declared his support for the independence and religious freedom of all Vichinian protectorates and ordered his vassals Ludwick Valois and Gean Dampierre to muster their forces. However, Gean Dampierre acted against his orders and marched on the barony wherein Deepwater Motte laid to reclaim his mother's ancestral seat of Dun Tynne. The day before the Doom, the insubordinate captain marched into enemy territory and captured the castle and over night, Deepwater Motte, situated on a stream leading to Turokh's Eye saw a huge influx of peasant immigrants fleeing the fighting.

## The Doom

It was early morning when the incident took place, only a day after Gean Dampierre's forces had captured Dun Tynne Castle and killed the local baron. As taken from the poet and scholar Alayaya Timsch's treaty on the Doom of Deepwater, wherein she questioned over fifteen different eye witnesses to the event:
*"A flash of light ripped through the sky and engulfed the keep atop the cliff. An instant explosion of tremendous power erased from existence the stone and mortar castle and the entire cliff on which it stood. The river raged up, overturning boats. Debris shot through the streets and reduced entire houses to rubble. Then, most monstrous of all, two hulking beasts of wind and fire rose from the ruins of the keep, spiraling upwards, and began to fight one another high above the village, before breaking apart to stride in opposite directions, causing as much havoc as possible. Then, silent as a grave, a cloud of ash rolled across the charred desolation."*

Refugees from Deepwater soon made it to the Isle of Pyor from where the word spread. Fear and paranoia struck Magnia and after a brief investigation by the Chapter of Wizards, it was declared that Corveaux had made an act of military aggression using arcane powers and broken one of the international treaties regarding the use of magic. Vichin was forced to declare open war on the Corvians.

## Aftermath

After the Doom of Deepwater erupted the Western War, which saw Vichin reduced from the largest and most powerful Kingdom in the world, to a small state, bereft of all its protectorates and provinces, and launched several other brutal wars, including the civil war in Magiore, the Thyssen War of Succession, and the Dissolution War in Chorene. Deepwater Motte seized to exist and the barony became completely depopulated as it soon became apparent that no crops would grow in the area, the water was poisoned, and every new baby was stillborn. Monsters and other foul creatures have taken to dwell in the area and kill anything that come too close. To this day, mages who dare approach the charred desolation claim they can feel a terrifying power hanging in the air and burning in their skin.
Labusa

A city in the Kingdom of Vaskja and the capital of Vladibor County, ruled by elector countess Jablanica Karst. It is situated on the confluence of the Ida and Wrynova rivers.

Labusa is famous for its fortress, located atop a steep rocky hill which sharply declines into the Wrynova. The river meanders around the rock, surrounding the fortress from three sides. It is built in a rectangular shape and boasts 41 towers. The Golden Horde broke their strength on the fortress several times and during the Golden War, Vichin only subdued Labusa after starving out the fortress' inhabitants for eight months.

## Economy

The safety and protection yielded by the hilltop fortress has attracted businesses and craftsmen to the town for centuries. Labusa is famous for its textile and leather manufactories, who export most of their goods to the Valonian League, south of the Wrynova river.
The Bay of Crabs

The Bay of Crabs is a large bay on the Magnian continent, where the Slatina Delta and Wrynova River drain into the Levanthian Sea. The central coastline between the two rivers is part of the Kingdom of Edierne, while the Kingdom of Corveaux and the Valonian League control the north and south parts of the bay respectively.

Historically, control of the bay has been heavily disputed and several wars have been fought for dominance in the area, given its strategic importance for both military and trade.
Gierdyr

A town in the Sultanate of Mersin, located near the southern Pagan coast, rich in vineyards and meadows, Gierdyr is the seat of Vizier Sadiq Kemal Natuchi. It acts as a market for the coastal plain, which produces wines, beans, sesame, lemons, grapes, and olives grown in the fertile soil and is one of the towns with the hottest climate in all of Magnia.

During the long period of struggle between Chorenese, pirates, and Urubuhls, a stronghold was built on the heights overlooking the plantations where Gierdyr now stands. The pirate lord Fredrick Arabosa drowned here, trying to cross a wide stream after he had been chased from Konaya.
Broccle Hoes Wiki

**Welcome to the Broccle Hoes Wiki!
Currently 266 articles of world-building galore!**

## INTRODUCTION

From the Lowan Mountains of Thyssen in Northern Magnia, to the source of the Sahidic River in the Skahazadans, over 1400 years of history has unfolded, full of bloodshed, chaos, and politics. Where War rages, alliances are made and broken, and true godly power seem to stir in the outskirts of the divided lands, bands of unusual heroes come together to make their incredible mark upon the world.
The Weeping Plague

The Weeping Plague, also known as Le Cheval Blanche (The White Mare) in Corveaux, the Sand Pest in the Chorenese, or the Red Death in the Westerlands, is a virulent disease which causes discoloured skin, weight loss, coughing. In its late stages, victims die screaming, bleeding from their eyes and tiny cuts, which open up as the skin begins the shred like parchment.

Efforts to combat the plague have been fruitless. It can sweep through an entire population within weeks and has historically only left an eight.
Kotar

A free city of the Kingdom of Edierne and the Beran County, ruled by Mikail Konstantin, his coat of arms, a silver shield divided into three fields; the figure of Saint Tryphon on a blue sea; a stone tower on a blood-red field; a red lion on a field of white.

Kotar is located in a secluded part of the Bay of Crabs, in a submerged river canyon surrounded by overhanging limestone cliffs, and its port is heavily fortified.

## Economy

The city enjoys several town privilegies as a free city and the harbour is host to a wealth of trade from the wider world. Kotar is also the royal mint of Edierne and before that, it was here that the Golden Horde minted their own coins.
Magnia

Magnia is a large peninsula bordered by the Pagan Sea and Levanthian Sea, divided into about 16 sovereign states. The Magnian climate is largely affected by warm currents from the Levanthian Sea tempering its seasons, while further inland the seasonal difference is more noticeable.

The peninsula is commonly divided into five regions; The Chorenese, Central Magnia, Albaan, The Westerlands, and Corveaux. There are currently 16 recognized states on the continent:

* Arana
* Carinthia
* Corveaux
* Hotar
* Magiore
* Mersin
* Osmany
* Pentapolitana
* Pyor
* Valonian League
* Vaskja
* Vichin