recursal/Fanatic-Fandom huggingface dataset:
Merc Armor

**Merc Armor** is an armor piece in *Wasteland 3*.

## Description

Shaped metal plates riveted to a leather underlayer provide moderate protection and decent mobility. Canvas pouches provide easy access to stored gear.

## Armor set

* Merc Helmet
* Merc Armor
* Merc Leggings

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones and Josiah Casady.
* Peterson Air Force Base: Sold by Inspector Delgado if sided with Sheriff Daisy during Big Trouble in Little Vegas.
Matt "Zebe" Lee

**Matt "Zebe" Lee** is the armory master of the Mannerites at the Angel Oracle.

## Background

A well organized, impeccably polite man in charge of the armory of the Mannerites at the Angel. Everything has its place under his system. Everything and every one.

## Interactions

### Quests

* Save a condemned man - or not: Matt will clear the Rangers to take what they need from the stores, once Mister Manners clears them for it.
Max capacity mag

## Overview

### Skill req.

to craftWeapon Modding 4to mountWeapon Modding 3

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Magazine\_Tier3-1

**Max capacity mag** is a weapon mod in *Wasteland 3*.

## Description

This is as big as magazines get without becoming a pain in the ass.

## Crafting

Ingredients to produce one (1) unit
* 1 Extended mag

Can be upgraded to:

* Oversized mag
* Advanced materials mag
* Quickfire mag

## Locations

* Yuma County Speedway: Sold by The Mechanic.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
* Sold by world map merchant Cheebus.
Mine shaft

**Mine shaft** is a location in Needles.

## Background

Some pre-holocaust miner has hewn a tunnel into the living rock of the mountain. Now the smell tells you it is home for many desert creatures. Right at the entryway is an old shack made of weather beaten adobe with walls been baked by the sun to be harder then steel. The door is of rotting wood and rusting iron. Of course it is locked.

## Overview

The Mine is the third or fourth location to be explored by the player. It is located west of the Rail Nomads, in the mountains, and consists of one level of underground caves. It is packed with furry enemies and a variety of small arms, explosives, grenades, and silver.

There is a locked strongbox in a corner of the shack containing some gas masks. The pit in the south-east corner of the shack contains a rope and a Rubble Fanger which attacks you immediately. After you have slain a group of Drools and picked up the loot you are always attacked by a group of Little People. There is a dead-end in the mine where you get the Message "The rock looks strange." Use the Metallurgy skill on this spot and then use a Pick ax to chip out a bit of silver (Which is collected in form of money). You can repeat this as often as you wish (Use a macro to automate the key presses) and earn lots of money. You can search the half-eaten remains of what might have been a human with the Perception skill to get some loot.
Mount Lee

**Mount Lee** is a location in *Wasteland 2*.

## Overview

Mount Lee is a peak in the Santa Monica Mountains, located in Griffith Park. The famous, ruined Hollywood Sign is located on its southern slope. By 2102, it and the radio tower on top is firmly under the control of God's Militia.

The Rangers have to enter this location to hook up the final repeater and regain contact with the Ranger Citadel. The garrison under Rocco Di Leo can be bypassed peacefully if the player sides with either Retribution Jones or Ascension McDade, otherwise, they have to be killed.

There is also 30 pounds of medical-grade zeolite here, ideal for ultimate rad suits.
Molybdenum-alloy dome

## Effects

* +2 Armor
* +10% Crit resistance
* -15% Cold resistance
* -15% Energy resistance
* -15% Fire resistance
* -15% Explosive resistance

**Molybdenum-alloy dome** is an armor mod in *Wasteland 3*.

## Description

This ultra-strong outer shell can greatly improve the resistance strength of a helmet, but the metal conducts energy forms.

## Crafting

Ingredients to produce one (1) unit
* 1 Titanium Crest
* 1 Titanium Plating

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Motor City Combine

**Motor City Combine** is what's left of the city of Detroit.

## Background

Already a tough city before the Great War, radiation, nukes, and craters only made it tougher. A lot of infrastructure survived however - infrastructure and know-how. They knew how to build, how to smelt, tool, mechanize, mass produce, and started turning scrap into trucks, guns, freezers, furnaces - you name it - and got rich selling it from the lakes to the bayous. Could have been the biggest city in the Midwest if it played its card right, but greed happened.

Greed and stupidity. The Buckeye Republic ordered a hundred tanks and a thousand guns from the Combine's biggest makers. All those fools could see were those pretty Buckeye bucks stacking up in their vaults. Weren't they surprised when those sod-kicking puritans took delivery of all those tanks and guns and drove 'em right back up the Erie shore to the MCC. The outcome of the war is not known and it's believed that it's still ongoing.

## References

1. ↑ Abigail Markham
2. ↑ Abigail Markham
Night Terror

**Night Terror** is an unusual creature and a follower found in *Wasteland* games.

## Background

Night Terror is one of Irwin John Finster's experiments.

## Appearing in games

### *Wasteland*

* Night Terror (Wasteland) encountered in the Mind Maze construct of Finster's mind.
	+ Spineless Ghoul encountered in Darwin.
	+ Night Screamer encountered in Darwin.

### *Wasteland 2*

* Night Terror (Wasteland 2) encountered in the ruins of Darwin research lab.

### *Wasteland 3*

* Night Terror (Wasteland 3) was implemented in the Cult of the Holy Detonation DLC and can be encountered in Cheyenne Mountain Security Level.
	+ Night Terror Plushie is a trinket that can be purchased at Denver Airport.
Mini-scorpitron

The **Mini-Scorpitron** is a smaller version of the Scorpitron 2.0, a child, if you will, deployed to deal with targets in close combat., May be a redesign of the Original Scorpitron 1.0

## Overview

The small Scorpitron is cute - right up until it runs up to you and tears open your chest with a well placed sting. They are designed to flush enemies out of cover and while they have just 50 HP(Directors Cut 350 HP), four of them are deployed at once and all four are extremely dangerous.

The mini-Scorpitrons can, however, be hacked with Computer Science to turn against their, hm, mother.

## Locations

Mini-Scorpitrons appear whenever the player engages a Scorpitron 2.0.
Mercenary Hothead

## Biography

### Location

Ghost Town

**Mercenary Hothead** is a generic character in *Wasteland 3*.

## Background

Mercenary armed with flamethrower. Very dangerous at close range.

## Quest

* A member of mercenary group hired by Moss Cogan to track down Kym Hie.

## Inventory

**Apparel**
* Solderpunk Helmet
* Tank Armor
* Tank Legs

**Possible junk drop**
* Burned book
* Cigarette butt
* Hotwheels car
* Human teeth
* Tin can
* Spent BIC lighter
Markham's personal journal

**Markham's personal journal** is a lore book in *Wasteland 3: Battle of Steeltown*.

## Description

A page from Markham's personal journal talking about the earliest days of Steeltown.

## Transcript

Back in Pueblo with the Patriarch's commission in hand. Workers should start showing up in the next week or two. Time for Blue and I to do some surveying.

Most people would see this place as a wreck, and I guess it is, but it's a wreck with potential. The ruins of the old factories still have their bones - some of them still have their guts. With a little work - Ha! A lot of work! - we'll put new flesh on them, and new blood in their veins. Give me a year and their furnaces will be roaring, and their smokestacks belching smoke. We will be the beating heart of Colorado's progress.

And Saul Buchanan better thank me for it.

## Location

* Steeltown admin level: In a conteiner in Markham's room.
Marie Hernandez

**Marie Hernandez** is a character in *Wasteland 3 A gray Adventure Character*

## Background (Unconfirmed Canon)

Mercs who've served under good commanders and bad, they hope, this time, they're fighting for folks who won't make them do terrible things.

Marie Hernandez grew up tinkering with old junk she could fix up and sell. She started her mercenary career building and maintaining security systems before falling in with Dusty.
Molotov cocktail

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Ability

Creates a fiery hazard that damages and inflicts Burning  on anyone in the affected area.

## Item Data

### ID

ITM\_Consumable\_Grenade\_MolotovCocktail

**Molotov cocktail** is a consumable item in *Wasteland 3*.

## Description

Add gasoline, methanol, and motor oil to the bottle. Stir gently. Garnish with a burning rag and serve.

## Crafting

Ingredients to produce one (1) unit
* 4 Flamethrower Fuel
* 1 Purified Tar

Recipe unlocks with Explosives 4.

## Locations

* Downtown Colorado Springs: Possible drop from a large container in the Marshals' Station armory (requires Lockpicking 4 to access the armory).
* Randomly drops from grenade boxes.
* Relatively common on sale.
Meson Cannon (Wasteland 2)

## Meson Cannon

**Meson Cannon** is a tier 3 energy weapon in *Wasteland 2*.

## Description

First generation anti-tank laser. An electric can opener.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.6x

The weapon alerts enemies (generates noise) in a 20 unit radius.

## Locations

* Ranger Citadel - Requisition from Ethil Mercaptain after bringing her a CD-i.
* Arizona: Random encounters Travelling Merchant.

## Trivia

The Meson cannon is one of few true franchise weapons, returned from Wasteland and also added to arsenal of Wasteland 3.
Monster Army Bunker

**Monster Army Bunker** is a location in *Wasteland 3*.

## Background

The original home of the Monster Army, long since abandoned in favor of the Bizarre.

## Points of interest

* Welcome to the home of the Monsters! The barred door requires Lockpicking 8 to get through or Nerd Stuff 4 to hack the console. The second door falls prey to these ministrations too. In the lobby you'll have to fight through four Sawpups and a pair of laser turrets. After they're gone, loot the area, including the broken toaster(Toaster Repair 5).
* You can repair the generator with Mechanics 5 to access the northwestern wing. Down the corridor - watch out for the laser tripwire (hovering your mouse on it will show a red icon instead of hand icon, but you can still click it to disarm) - is the local robot storage with four bomb hoppers (called shots to the explosives are godlike). Loot the chamber for some commando armor pieces.
* The western wing contains a safe (Lockpicking 7) with some unique loot and the first switch for toggling the laser fences barring entrance to the movie theater.
* Down the eastern corridor - with two mines (Explosives 4) - lies the next hub. Inside is the Sawpups' big brother, the Sawdog. To reach the cinema room, hack the computers (Nerd Stuff 5) or lockpick the doors (Lockpicking 8). The western chamber contains loot, the northern traps (Explosives 5 required for all) and a locker with some high level loot (Lockpicking 5) and a container with a collectible tape at the far end.
* The cinema theater is the final stop, defended by four laser grids. To recap, the levers are: In the dead-end corridor leading west from the lobby, in the "basement" area with the bomb hoppers, in the control room, and in the storage chamber west of the control room. The theater has not one, not two, but THREE robots that require defeating: A Shockdog and two Drilldogs. After defeating them, loot the area.

## Notable loot

* The Sensuous Toaster: Inside the level 5 broken toaster in the lobby.
* Electrohelmet and Monster Army note: Inside the level 7 safe.
* The Wolf's Mask: At the end of the northern corridor leading out of the control room.
* Patient Pierce, Movie reels, Alloy vehicle plating: Inside the cinema theater.
* DeadEye experimental scope: In the locker at the north of the map.
Mix of Politeness and Pragmatism

**Mix of Politeness and Pragmatism** is a radio broadcast in *Wasteland 2*.

## Transcript

*Uh, Dear Mr. Manners, despite my warnings, my husband took our two children out hunting and now he's calling me on the radio and telling me that the kids are being menaced by a robot in the mines, and he's fighting off an attack by mutated black widows, and could I come save them.*

*My problem is, I only have a single grenade in the house. Who should I save? My husband or my kids?*

Gentle Listener, that's a heck of a pickle you're in! On the one hand, you've got a biological duty to save your children, and letting your husband pay for ignoring your advice seems like it would be tremendously satisfying. On the other hand, he is your husband, and you vowed to stick by him. Hmmm. Let me think.

Ah! I have it! The best answer is a mix of politeness and pragmatism. Now, though it is impolite to allow your children to die, assuming the wasteland hasn't fried your child-bearin' bits, you can always make more. While, if you've reached a certain age, a new husband will be harder to aquire. Not to mention that it is the height of poor taste for a widow to make advances on an unmarried man. So, I say, save your husband!

When you do save him, though, remind yourself that it's rude - and dangerous! - to gloat. The life you save by keeping a civil tongue might be your own.

That's all for this show. This is Mr. Manners, reminding you - Stay polite, Los Angeles!
Mickey's Wall

* Interaction with Mickey's Wall.

**Mickey's Wall** - a barrier protecting Florida from mutants.

### History

Mickey's Wall was built shortly after the end of the Great War, in an attempt to protect itself from the mutants that flooded the area.

But the wall did not help for long - mutations still make their way into the settled lands, and mutants are increasingly caught in the territory surrounded by this wall.

Unlucky in something else: thanks to the closed space, the Clowns were able to quickly take control of the nearest territories. As a result, all the territories surrounded by Mickey's Wall became under the control of the Clowns, and only the inhabitants of Miami continued to defend themselves from the attacks of the Killer Clowns.

## Behind the scenes

* You can easily guess, Mickey's Wall was invented by the developers to limit the map space more "naturally" and to make the game faster.
Mark-12

**Mark-12** is a tithe collector of the Children of the Citadel.

## Background

A tall synth clad in monk robes and wearing a cowboy hat, Brother Mark-12 is in charge of collecting tithe from the farmers at Cerritos. After they resisted, he had the male shot and took all of their cows.

## Interactions

### Quests

* Retrieve an old farm woman's stolen cows: Mark-12 has to be killed to return the cows.
Master Medic Pack (tier 6)

## Master Medic Pack

### Effects

Heals 77-88 (base) points of CON
Requires Field Medic 8

### ID

Usable\_BloodPack\_6

**Master Medic Pack (tier 6)** is a Medicine in *Wasteland 2*.

## Description

Assortment of tools and medications for keeping injured Rangers on their feet.

## Characteristics

The base amount of CON healing increases with Field Medic skill level.

## Locations

* Baldwin Hills: Baldwin Hills Trader sells 12.
* Brentwood Dentist: Justa Bill sells 3.
* Inglewood: Igg Humperdink sells 10.
* Long Beach: Old Man sells 11.
Matthias' Address

**Matthias' Address** is a radio broadcast in *Wasteland 2*.

## Transcript

Downtrodden of Los Angeles, this is Matthias speaking. Let me help you.

I know how hard your life is. Your muscles ache. Your bones break. Disease weakens you. And you have nothing to look forward to as you grow older but pain and loneliness and death.

But there is another way. I am two hundred years old, friends. I was born before the apocalypse, and nearly died in its flames, until the Guardians rescued me and placed my consciousness into an everliving plastic and metal body. Now I am immortal. I feel no pain. I fear no disease. And I am one with my brother and sisters of the Citadel always and forever.

This is the gift I want to pass on to you, the weak, the downtrodden, the pursecuted and enslaved. Come to the New Citadel, join our brotherhood, and you too will wear the armor of the Guardians. You too will be immortal, invulnerable, untouched by disease or age for all time. You will be a perfect being, ready to lead the world into a golden future of light, beauty and unceasing joy.
Match

A **match** is a combustible tool for lighting a fire in controlled circumstances.

## Usage

* Weakening the stats of the Rabid Dog if used on the current square (hit spacebar) immediately upon entering the Highpool cave for the first time.
* Spawning a few extra loot bags in the Agricultural Center cave if used on the current square (hit spacebar) immediately upon entering for the first time.
Mister Manners

**Mister Manners** is the leader of the Mannerites living at the Angel Oracle.

## Background

An impeccably polite man, Mister Dick Manners determines the course the Mannerites take, of course, as long as the proper manners are respected. He keeps cats and fears that he is a failure, due to the fact that he does not have a functional toaster.

The prim and proper exterior is a mask, however: Manners is a jealous man, vying for a woman belonging to another man (Elizaveta) and is not above petty power plays to get what he believes he deserves.

## Interactions

### Quests

* Save a condemned man - or not: Mister Manners is a crucial element of the quest. Starting this quest is necessary to actually talk to him.
* Bring Mr. Manners Tori Robbinson's head: Once the conspiracy is exposed in the above quest, Manners will ask the Rangers to assassinate Tori.
* Let Angel Oracle know that Rodia is open for trade: After gaining access, Mister Manners is the person to report to.
* Help Mr. Manners find an alternate source of meat: If the player learns of the cannibalism perpetrated at the Angel, they can offer to help find an alternate source of meat.
	+ It is possible to not be offered this quest with certain dialog choices in the cannibalism line of inquiry.
		- To fix this problem, break into the meat locker in the building next to Sam "The Cook" Posten's kitchen and smash the cooling unit inside. Once you make your way to the bottom of the Coliseum, Mister Manners will make an announcement about the spoiled meat, allowing you to continue this quest.
Meson cannon (Wasteland)

**Meson cannon** is a heavy energy weapon that deals immense damage per shot.

## Characteristics

Shot-for-shot, this is the strongest weapon, but in full auto, the laser rifle is much better (as full auto burns an entire power pack and damage is calculated for each remaining shot).

## Locations

* Sleeper One: In the armory
* Guardian Citadel: In the armory in the outer sector, near Brother Austin's office

## See also

* Mk 10 Turbo Meson Cannon
* Turbo Meson Cannon

## Trivia

The Meson cannon is one of few true franchise weapons making it's path through Wasteland 2 to Wasteland 3.
Masato

**Masato** is a character in *Wasteland 3*.

## Background

*The man before you is moving so fast he's nearly a blur, as he dashes from pot to pot on his stoves - stirring one, tasting another. As you approach, he stops his cooking to turn his undivided attention to you.*

Masato's noodles are a big reason there are long lines of people waiting to get into the Bizarre. He has moved to the Bizarre seeking the holy grail of cuisine, a quest started when he first tasted it in Colorado Springs. The quest for instant ramen noodles is unceasing - until then, he prepares them afresh, from freshly slaughtered pork and newly made noodles, hoping to replicate that unique taste.

## Interactions

### Quests

* My Body Requires This: Delivering instant ramen noodles to him will earn you a cook at the mess hall at Peterson.

## Sells items

**Stock at the Bizarre**

**Food**
* Bacon
* Beer Nuts
* Pork Bun
* Snickers
* VLAM

**Drinks**
* Boors
* Casa Regretti

**Cigarettes**
* Coffin Nails
* Styx

**Drugs**
* Brain Candy
* Combat Stim
* Focus
* Jitter
* Liquid Time
* Rhino

**Stock at the Rangers HQ**

**Food**
* Beer Nuts
* Bison Steak
* Pickles
* Pork Bun
* Ramen Noodles
* Snickers
* Stir-Fried Pork
* Stouffer's Select

**Drinks**
* Mile High Mug-Filler
* Prairie Punch
* Whup-Ass

**Cigarettes**
* Bones
* Coffin Nails
* Brygo's 'Big Vegas' Brand Premium Cigar

**Drugs**
* Brain Candy
* Combat Stim
* Focus
* Jitter
* Liquid Time
* Rhino
Monster Army

The **Monster Army** are a faction in *Wasteland 3*.

## Background

The Monster Army ruled a significant portion of Colorado for many years until they were defeated by the Patriarch and the Hundred Families. The Bizarre, once their seat of power, is now the only area they still control.

The Patriarch defeated the Monster Army by finding a way into the Bizarre through the Warrens. After their defeat at the hands of the Patriarch, the remnants of the Monster Army swore fealty to him, and were allowed to keep the Bizarre in return.

Members of the Monster Army wear pre-war Halloween masks to create a gang of faceless, unsettling killers.

## Beliefs

The idea behind the gang's weird horror gimmick, according to a recording Team November can find in their old base, was that once you put a mask on, you could do anything; it's the Ring of Gyges or G.I.F.T. idea, applied to real life through a plastic mask. They're well aware it's just a dime store novelty item, a kid's toy; the point is making the wearer, and others, realize the monster is inside the mask.

## Interactions

* The Monster Army runs the Bizarre. Completing A Nightmare in the Bizarre quest will result in a 20% reduction in prices *on top* of the usual Barter modifiers.

### Reputation

Main article: Reputation**Reputation** is a new game mechanic introduced in *Wasteland 3*. Whereas previous games largely relied on scripted interactions to determine how other factions viewed you, *Wasteland 3* instead tracks your reputation on a sliding scale, reflecting how other factions view you. The Rangers' standing with them is graded on a five step scale: Hated, Disliked, Neutral, Liked, and Loved, and the reputation has a direct impact on the story, quest resolutions, and even random encounters.

Reputation effects

Gaining reputation
* When encountering the She-Monster merchant on the world map use the Kiss Ass 4 option (+1).
* Be direct with Flab the Inhaler about his nickname (+1).
* Participate in DJ R.I.P.'s trivia contest (+1).
* After Thicker Than Water and recruiting Randy Gett, tell Flab the Inhaler that Randy is working for the Rangers now (+1).
* Complete A Nightmare in the Bizarre (+15).
* Complete Cinéma Vérité (+5) and help Eidilon salvage the reels (+5).
* Complete A Very Hostile Takeover by siding with Flab the Inhaler (+15).

## Notes and references

### Notes

1. ↑ Legend has it that the Monster Army discovered the Bizarre when they heard the sounds of idling arcade games coming from beneath the snow.
2. ↑ Members of the Monster Army wear pre-war Halloween masks to create a gang of faceless, unsettling killers.
Mort

**Mort** is a recruitable NPC found in the Needles police station. Mort has limited skills and decent MAXCON for a hirable NPC, and while you can buy Assault Rifle for him, he is strictly inferior to eg. Christina, who can be hired with much less hassle.

## Overview

Recruited into Ranger service, Mort reached the rank of Specialist Major. By 2102, he is dead, buried outside the Ranger Citadel.
Larry

**Larry** is a character found at Gorkinovich's distillery.

## Background

A middle aged man with a dark brown beard. He reeks of smoke and booze. He is Gorkinovich's shipment delivery driver. If you try to kill him he will run to his truck and drive away. Woe to he that standeth before said hasty retreat!

## Interactions

### Details

* Look for Gorkinovich's missing Squeezins shipment: Talking to Larry allows for peacefully settling the conflict with either Scotchmo or Hard Ass 6.
Meson cannon (Wasteland 2 robot)

**Meson cannon** is a hostile robot appearing in *Wasteland 2*.

## Background

A heavy Meson cannon mounted on a wheeled robotic chassis, designed for providing fire support to Dugan's forces - or whomever else happens to acquire one. The cannon is capable of producing a focused energy beam of 1.21 gigawatts, capable of destroying bunkers, mining tunnels, and a variety of other applications.

## Characteristics

Meson Cannon is an enemy first appearing in the Salt Lake Park along with 3-4 workerbots, and then encountered sparingly throughout the California chapter. It will focus on one of your characters and fire a high damage beam after 4 rounds (1st round: choosing target - 2nd and 3rd round: charging - 4th round: firing) that penetrates everything, so don't have your focused character in the front or behind of your squad. It is recommended to strip your targeted character of armor since the damage is energy weapon based and take higher damage with heavier armor. There is a unlockable door with some random loot inside the bunker next to the ambush in Salt Lake Park (and also one in Long Beach). By placing the targeted character in front of the bunker's door, the Meson Cannon will destroy the door and make it possible for you to loot it.

The Meson Canon have a lot of health and there are a few way to destroy it before it can kill your squad. 1. Hack the workerbots and they will attack the Meson Canon and he will focus them instead of your squad. 2. Move your squad close to the Meson Canon and it can no longer focus on you. Hit it then with melee weapons until it dies, or 3. Hit it with energy weapons for high damage and/or buy a RPG from the merchant before the battle to deal a lot of damage on it and the Workerbots. If focused correctly it will drop from full health to 0 in 2-3 rounds.

## Locations

* Salt Lake Park
* Long Beach
* Angel Oracle (non-hostile, unless the Rangers attack the Mannerites)
* Bastion of Faith (ditto, except it's God's Militia).
* New Citadel
* Ranger Citadel
Marshall

Sheriff **Marshall** is a Mannerite living at the Angel Oracle.

## Background

A polite woman who heads the Mannerite Civility Enforcers, Marshall makes sure that law and order is the norm, rather than exception at the Angel Oracle and interviews newcomers to the Coliseum as to their knowledge of manners.

## Interactions

### Quests

* Help fight dandruff: The player can report Arthi Rabindranath to Sheriff Marshall. Arjuna will be spared, but Arthi will die in his place.
* Help Jonathan Gitlin prove his innocence: Once the player discovers the dead synth and Robbinson in the steam tunnels, they can inform the Sheriff of Jonathans innocence and he will be set free.

### Details

* If the Sheriff is not at her location in front of the entrance, she can be found west of the entrance across from the armory.
Old farm woman

**Mark-12** is a farmer living at Cerritos.

## Background

An older woman making a living herding sheep among the ruins of the Los Angeles neighbourhood of Cerritos, she has recently lost her husband when the Children of Citadel under Brother Mark-12 arrived to confiscate some of her herd as "tithe" for Matthias. She is currently waiting for aid.

## Interactions

### Quests

* Retrieve an old farm woman's stolen cows: Recovering the cows will net the player Sweetness and A Brief History of Time, if they perform perfectly.
Meson cannon

**Meson cannon'** is a heavy energy weapon that deals immense damage per shot.

Gameplay articles: Wasteland, Wasteland 2, Wasteland 3
First generation anti-tank laser. An electric can opener.

A full size meson cannon mounted on a wheeled chassis, designed to take down reinforced targets. And Rangers.

### Turbo meson cannon

Gameplay article: Wasteland
Turbo meson cannon, instead of being a handheld weapon, is actually a robot that can be encountered in Sleeper Base Level 3.
Order Up

**Order Up** is a quest in *Wasteland 3: Battle of Steeltown*.

## Background

Cookie, the refugee camp cook, needs meat for the soup kitchen. The Rangers don't have to go out and hunt, merely get the Steeltown factory to release the allocated meat supplies. However, the Rangers will learn that huning would have been far easier.

## Walkthrough

* Starts when you talk to the refugee cook, Cookie, about the food in the loading area. The refugee food supply is running low and a handful of frozen goats will only go so far. The camp cookie, Cookie, put in a requisition for food from inside Steeltown and it got as far as being moved into the loading area just inside the gate, but the bots won't let him take it and feed everyone due to a paperwork snafu. Cookie wants you to go inside and talk to the Organic Maintenance Coordinator and straighten things out.
* Now, this is a red tape nightmare quest. Go to O.M.C. Walsh to ask about the crate, who will mention that he knows which crate you're talking about - and will promptly refer you to Clerk Jerry for pre-authorization. Jerry will send you to Clerk Hurley to get authorization, who will send you to Clerk Doe for verification, at which point you have to go back to Hurley (you can use Mechanics 9 to reboot Doe's workstation and cut to the chase). Now you just have to return to Walsh... Who will promptly send you to Hurley to get additional verification (you can cut the loops down by using Hard Ass 9 and threatening to start shooting). Thankfully, this is the last hoop to get the box released.
* Return to Cookie. He will now become a food vendor and offer A mean cup of chili, Cricket-Crunch Snack Bars, and the Goat horn stew.

## Rewards

* 8 chemical neutralizers
* Cookie as a food vendor
Mark 27

**Mark 27** is a tier 1 submachine gun in *Wasteland 2*.

## Description

The folding stock is rusted shut, so now it's just a claw on the front that keeps getting caught in the brush.

## Characteristics

The weapon alerts enemies (generates noise) in a 21 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Marie Brygo

Private **Marie Brygo** (previously: **Ashley Brygo**) is a recruitable character stationed at the Ranger Citadel.

## Background

The 18-year-old daughter of honest and legitimate Las Vegas businessman Faran Brygo, Marie grew up surrounded by the good life, but found it boring. She left home shortly before Las Vegas was cut off by radiation and hasn't missed it since. She rarely misses with her sniper rifle either.

## Interactions

### Details

* Brygo can be recruited if the player has less than four Rangers in their party.

## Inventory

* Weapons:
	+ Greaser
	+ Hunting Rifle
	+ Pipe Bomb
* Ammo:
	+ 60 .38
	+ 25 .30-06
* Other: Pain Relievers

## Behind the scenes

Ashley is named after Brian Fargo's real life ex-wife, Ashley Fargo. She has been renamed in Director's Cut to Marie Brygo.
Nero

Brother **Nero** is the preacher of the Servants at the Temple of Titan.

## Background

A typical preacher, Nero is found at the former mess hall, preaching the word of Titan to all who come close. Even if the aula is empty, he continues to do so out of habit - or perhaps conviction?

## Interactions

### Details

* Interacting with Brother Nero with a female character of Charisma of 8 or higher will open up the option to seduce him by passing a Kiss Ass check of 5. He will then leave the altar, allowing access to the underground (as well as having sex with him, for the possible reward of an STD).
* Brother Nero speaks the following sermon and can provide the Rangers with information about the cult.

Titan! Towering son of Oppenheimer, whose coming was foretold by Einstein. The great guardian of humanity, protector of the weak and the meek.
Titan's forbearance is his strength. Were he to lash out wantonly, that strength would be gone, so he only threatens... and waits.
In the apocalypse, Titan's many brothers gave their lives to wipe clean the world and allow it to begin anew. Now Titan is the only brother left, the Last God, ready to again clean the slate if we stray into wickedness.
Praise Titan, bringer of peace!
Bow, friends. Bow your heads before almighty Titan, he who protects you from evil, and welcomes you into his glowing embrace.
Fear is tranquility. Threat is peace. Assured destruction is insured survival.
Yea, though I walk through the canyon of the shadow of death, I fear no evil, for the shadow of death is thine, oh Titan, and causes my enemies to tremble and make peace.
Titan is great. All hail him! All fear his coming!
In the name of Oppenheimer, Einstein and Titan, amen.
NATO

The **North Atlantic Treaty Organization** was an anti-communist military alliance established in the wake of World War II, ostensibly to defend against Soviet aggression. By 1998, NATO expanded greatly to include new nations, including states from Africa (newly admitted in the 1990s). The M1989A1 NATO assault rifle was the standard rifle, with conversion kits allowing it to use captured Soviet ammunition. With the Citadel Starstation nearing full operational capability in 1998, NATO member states aligned themselves fully with the United States, supporting it against the Comintern Combine nations aligned with the Soviet Union - and eventually participating in the nuclear exchanges that annihilated the world.
Optilaser 9000

## Ability

**Optilaser** (3 AP): Fires a laser blast from your cybernetic eye, hitting multiple targets.
Deals 90-120 Energy damage.
25% to apply Shocked .

## Item Data

### ID

ITM\_Equip\_CyborgTech\_OptiLaser

**Optilaser 9000** is a cybernetic upgrade in *Wasteland 3*.

## Description

Normally, human eyes and lasers don't mix. Except this eye, which shoots lasers. Lasers that blind other people's eyes. Also, this eye requires the removal of one of your eyes. That removal is performed with lasers.

## Locations

* Denver Ruins: Sold by Vivisecto, RN.
* Yuma County Speedway: Sold by The Mechanic.
* Random loot.
Nucular armor helmet

**Nucular armor helmet** is a armor piece in *Wasteland 3*.

## Description

Helmet displays indicate power output, reactor strength, and radiation intensity. The meters are always at maximum and never waver.

## Armor set

* Nucular armor helmet
* Nucular armor chest
* Nucular armor legs

## Locations

* Received from Satoshi at the endgame if you do not open the mysterious case, alongside the other two pieces of the set.
Noah's teddy bear

## Effects

* +1 Survival
* +30% Cold resistance
* +30% Fire resistance
* +15% Healing bonus

**Noah's teddy bear** is a trinket in *Wasteland 3*.

## Description

The teddy bear looks at you with his button eyes and you feel transported back to your childhood. He wears a medallion around his neck which contains a piece of faded paper that reads, "This bear should protect you on your way, and take you to the adventurous places that life has in store for you. - Love from your parents J&M"

## Location

* Digsite at the Golden Scorpitron world map encounter.
NAME AC

**NAME AC** is the most powerful armor in *Wasteland*.

## Characteristics

It will protect the character from almost all damage sources. You will still take damage from swimming and dehydration of course.

The name is actually derived from the statistics bar, as the string used to display it is applied to the item. The rating is simply the maximum positive value for armor class.

## Location

It can only be acquired via the Super loot bag exploit in Acapulco Casino in Needles and thusly, only on the IBM/PC version of the game. It does not (sadly) appear in *Wasteland Remastered*, because the super loot bag window can't be scrolled.
Night Terror (Wasteland 2)

**Night Terror** is one of Finster's experiments found in Darwin in 2102.

## Background

Night Terror is a mutant still living in the ruins of Darwin research lab. It can be found in a highly secure cell surrounded by three turrets. Releasing it requires either a high level Computer Science, Lockpicking or typing the passcode ICEBERG. While the original Night Terror was a manifestation of Finster's subconscious in the Mind Maze, this one is a physical manifestation, found in a heavily guarded isolation room.

Despite the high security of Night Terror's cell, the fact that it considers flesh (human included) "candy" and the nature of its name, it's actually very friendly and quite happy to be traveling with you.

## Interactions

### Details

* The Night Terror is not a party member and cannot be recruited into the Rangers. It will, however, follow you around and occasionally engage in combat against your enemies. Given its extremely high HP, this can make Night Terror a valuable ally though one who cannot be dismissed normally.
* The player has the option to give it candies through dialogue though this does not appear to be necessary for Night Terror to follow you.
* After the player gives Night Terror 20 pieces of "candy" it will become sleepy and remain in that location until you exit. When you return, you will find that The Night Terror has despawned and is now gone from the game forever, unless you reload.
* As a joke from Wasteland 1, The Night Terror found in Wasteland 2 grants 3,200 XP instead of 20 if you kill it after feeding it the 20 'candies'. Also, after you kill him, you will be able to loot every "candy" you fed him. This can be used as an endless storage for weapons, armor, etc. But it's a one time thing since he won't come back to life. While it does very little damage, it is possible that, either after taking significant damage or being made psychotic from a headshot, it will explode and deal lethal damage in a 3-meter radius.
* Some of the Night Terror dialogue is a reference to an episode of Sealab 2021, in which the crew faces "Bizarro" versions of themselves. The Night Terrors peanut allergy, and its line "I'm helping, I'm helping, I'm helping you!" are direct refences to Bizzaro Quinn (Turtle Face).
* But seriously... Who would want to kill the cute lil' thing ?
Min Liang Tan

* Portrait
* In-game

### Quests

Dog shit, cat shit, cow shit, bat shit, it don't matter; the Rangers need some ammonium nitrate ASAP!

Lieutenant **Min Liang Tan** is a Ranger and a merchant stationed at the Ranger Citadel.

## Background

A leather-tough Asian man with a welding mask flipped up to reveal a friendly, deeply-lined face. He has scars and burn marks all over his arms, neck and head. You also notice that he only has two fingers and a thumb on his left hand.

Some people think he's crazy, playin' with bombs all day, but somebody's gotta do it, and he does it well. Just don't go into his room unless you absolutely have to. Generally, he's the nicest guy you could ever want to meet, but... shall we say, less than cautious. He's nearly blown himself up more than once, as he likes creating experimental explosives.

## Interactions

### Details

* Dog shit, cat shit, cow shit, bat shit, it don't matter; the Rangers need some ammonium nitrate ASAP!: Min will purchase any form of shit at good prices and sell the player high end explosive weapons, including the Mangler.
Optical sensor

**Optical sensor** is an item in *Wasteland 3*.

## Description

This optical sensor allows for optimized analysis of its enviroment and foes.

## Crafting

Used to craft various items.

* Head Gear Platform helmet armor mod
* Instant Discobot deployable item
* Targeting Processor helmet armor mod

## Location

* Generic loot from robots, vehicles and turrets.
* Peterson Air Force Base: Possible drop from the locker and a locked truck in the garage (Lockpicking 3).
Note to Carmen

**Note to Carmen** is a miscellanous item in *Wasteland 3*.

## Description

The note reads, "Dear Carmen, Mama Cotter has set everything up. She has arranged for the smugglers to pick you up in the Bizarre and sneak you into the city. She will meet you at the gate and find you beds and food. Good luck!"

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Nita Gett

**Nita Gett** is a character in *Wasteland 3*.

## Background

*This young girl is covered in dirt and blood, sitting besides a patially eaten body. She is loudly munching on what appears to be a human liver. As you approach she turns to look at you, giving you the thousand yard stare of a crazed mind.*

## Interactions

### Quests

* Thicker Than Water: Nita is the sole survivor of the Gett hostages.
No-Glo

Purges the effects of radiation, including mutations.

**No-Glo** is a consumable item in *Wasteland 3*.

## Description

Purges the effects of radiation and any simple mutations.

## Crafting

Ingredients to produce one (1) unit
* 1 Glowing Ooze
* 1 Acidic Sludge

## Locations

* Sold by world map merchants: B. B. Gunn, She-Monster, O'Leary Family, Cheebus.
Nucleists

The **Nucleists** is a faction in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Nucleists are the other side of the Holy Detonation cult at Cheyenne Mountain. Instead of mutation, they believe in radiation itself, aiming to become its living conduits and unleashing the Glow on the world.

### Leaders

* Abbot Deuterium
* Angel Iridium

## Gallery

Concept art by Dan Glasi
* "I really loved how these **guys** turned out, trying to harness some of the military feel, along with aspects of 80's metal/satanic panic. The idea with these would be that the standard cultists would eventually undergo a mutation to one of these three forms"
Giles

**Giles** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A spirited worker-soldier, Giles is currently manning a barricade in the factory area. He has first hand experience of how the factory level is managed and believes in Crow's leadership, though he is aware she is a *little bit* crazy.

## Interactions

### Quests

* Factory Fracas: Giles has to be negotiated with to pass through.
Mycology Lab

**Mycology Lab** is a part of Research Level a location in *Wasteland 3: Cult of the Holy Detonation*.

## Description

There are three computers placed beside tables, each with their own mushroom on it. Computers show different recipes, where two are fakes and one real. Real recipes has names of mushrooms which found on tables.

* Destroying angel mushroom
* Horse mushroom
* Panther mushroom

## Experimental equipment

There are two chambers with computers (controllers) attached to them.

* Radiotrophic experiment controller
* Mini-Power Core Controller
Owl of Minerva (Wasteland 3)

## Owl of Minerva

**Owl of Minerva** is a miscellanous item in *Wasteland 3*.

## Description

An owl, eyes deep with wisdom and forbidden knowledge, is carved into this small stone medallion. The Greek letters alpha, theta, and epsilon bestride the bird.

## Locations

* "Snowed Inn" Resort: In a toaster. Used in Mysterious cave for Illustratio perk (+1 Perception).

## Behind the scenes

* The silver tetradrachm Owl of Minerva and the Provost are referencing the Owl of Athena.
NInfo

Some things to keep in mind.....

In heavily controlled Ranger HQ territory, there are places you wouldn't want to be identified as a Temple agent. The Free Rangers don't have any real territory ouside of thier base, so it's a non-issue there.

Members of either Ranger faction face the same dilemma in Needles and Vegas. This DOES NOT mean you can't go to these areas, for example a Templar is free to go to highpool, but lets just say if you go to the barracks things might get ugly.

A lower ranked (in unique skill) group will not be identified as easily as a high ranking member. Use a sliding skill check based on area. In a deadly Ranger barracks, have a lvl 5 forgery check. This helps to prevent low level characters from getting in over thier head. People can spam the tile, but since these areas will become inactive (in terms of skill checks) after a successfull pass, and the encounter will NOT be easy, it should not be an easy skill booster.

A relatively easy 'encounter check' would be a 1-2 skill check, so low players will usually find them, and higher level players will be ID'd for sure.

When instructed to 'Pray', use your Charisma. If you don't have at least one party member with a good Charisma, you will have to burn level points on it. Expect a few encounters to require a 20+ charisma. Time to make it usefull!

## Working Readme.txt

Wasteland ][ : Serpioid Menace

Huh? A sequel to Wasteland?

Sort of. This is by no means an 'Official' sequel. It's the result of many, many, many hours of work by fans of the original Wasteland. It's the same engine, with maps, items, skills, and graphics redone. All new plot, based on the world created in the original, and drawing on the 'fake' paragraphs for inspiration.

So what does that mean?

It's still a DOS game. The graphics are still 16 color EGA. The sound is still PC speaker. All the key commands and combat mechanics are the same. **THERE IS NO EXE INCLUDED IN THE MOD!!!!** You have to have your own copy of Wasteland to play the mod. **Do not ask for a copy of the EXE!!!** We don't support piracy.

What's new?

The plot takes off 20 years after the end of the original. There will be a choice of 3 Factions to play as. The Temple of the Mushroom Cloud, Ranger HQ, and the Free Rangers. Each faction has a unique skill that will be used for many things. There are new general and weapon skills as well, and new items/weaponry/armor.

Factions?

Yup. There will be many areas where using your faction skill will branch the plot. For example, you go to NPC #32. She is involved in the main plotline. If you use your Temple skill (forgery) you get a different response set than you would if you used a Free Ranger skill (confidence) or an HQ skill (beauracracy). You will get the same end result in terms of plot advancement, but the storyline and quests taken will vary slightly. There will also be a few faction specific side-quests (but there IS a legit way around that)

New skills?

Curently Hacking for general use, Gauss Weaponry & Primitive Weaponry for weapon skills. Hacking requires the use of a terminal. Some optional quests will require a high hacking skill.
Opie Survives

**Opie Survives** is a cassette tape in *Wasteland 3*.

## Description

The words IN CASE OF DEATH PLAY THIS has been written on this cassette’s label in crude, block handwriting, only to be crossed out some time later.

## Transcript

Holy shit! Aspen's under attack! Fuckers came right outta the snowstorm and they're shootin' anything that moves! Sounds like a fuckin' war zone out there!

I don't know what the fuck I'm gonna do. I locked myself in the back room with most of my gear, but I lost my damn glasses out in the snow. I just gotta lay low and hope nobody comes lookin'.\" ::recorder shuts off::

Been about twenty-four hours since the attack, I guess. Didn't get much sleep. Shooting's stopped, mostly, but I can still hear screams up by the lodge. Awful sounds.\" ::recorder shuts off::

It's been three, maybe four days now. Quiet out there. Most everybody must be dead. I got enough food for maybe another day if I stretch it. After that... I don't know.

Wait. Something's happening. Oh, please God, let it be the Marshals.\" ::recorder shuts off::"

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Obeah Orders

**Obeah Orders** (often called the **OhOhs**) is a faction in Fountain of Dreams.

## Description

Obeah Orders is one of the principal power players in the post-nuclear Miami.

## History

The exact origin is unknown. These are cultists who love magical things like voodoo and believe in the healing properties of healing water.

Their head - BigDaddy, lost his son Wilfred. Rumor has it that his Beachcombers kidnappers are the main enemies of the Obeah Orders.

## Interactions

* If you will find and bring Wilfred from Mutant Commune to BigDaddy, then we will be taken through the test of initiation. After passing it, we will wake up near the house of TomTom Mahut with the Obeah necklace. After that, the cultists and Beechcombers will stop attacking us.
* After initiation, you can buy healing water from the leaders of Obeah Orders for $1000, and you can store recruits from BigDaddy.

## Appearance

Obeah Orders appears only in Fountain of Dreams.