recursal/Fanatic-Fandom huggingface dataset:
Deor

Deor is a worm like creature that lives in the underground. Deors are very large. There are a lot of Deors in the world. Deor has 4 fangs that retract. Deors also are fast and they make weird noises like alien noises when they hunt to distract the prey. Deor is a brown wrinkly worm that has 1 eye and has 2 mouths one on top of his eye and one on the bottum.
The 12 Fellows

The 12 Fellows were a council of twelve powerful beings all coming from different backgrounds. These twelve oversaw nations and planets with most being worshipped as gods among their people. The Twelve Fellows were a force to be reckon with, and were involved with many events leading to the current beginning of the DK Chillfang Lore. The identity of many of the fellows are unknown and as such they are represented as 12 stick figures.

**TWELVE FELLOWS ENTER A TESCO...**

On one fateful day, years after the current events of the lore. The Twelve Fellows entered a Tesco... The reason why the twelve fellows entered the store is unknown though some theorize it was because of inner conflicts or a threat so great that they had to gather as one to strike it down. Of the twelve that entered that day, only four escaped from the confines of the store over a week later. Each wounded yet with a newfound resolve and confidence. What happened to the other eight is unknown, though they were never seen again. Of the four that escaped, the identity of three are known those being:

* Gilgamesh, Devourer of Man, Scourge of Neptune
* Neutral
* Saturn Man
* A fourth, unknown fellow.
Gorgak the Tree Killer

Gorgak the Tree Killer is a large tree with red eyes and smile. Gorgak has a large, wooden, spike on his side that has caused the death of many unfortunate souls. Gorgak does not do this intentionally, Gorgak is stationary and people just happen to run into his spike extremely often. How or why people run into the spike so often is not known. Gorgak's wood is nigh invulnerable.

**Gorgak, the Inventor**

Gorgak is also known among the tree killers for being a genius and avid inventor. Gorgak somehow manages to make some very high quality technology. How exactly he does it isn't known to many of the other tree killers. Little do they know that sometimes, birds and other animals with debris and things stuck in their fur or feathers will accidentally happen to drop the debris into as they settle in or fly by Gorgak's leaves and branches. The pieces then happen to fall to the ground in such a way that they perfectly connect together to form insanely useful and powerful gadgets and inventions by pure chance.
Killbot Classic

The Killbot Classic is preformed when someone uses their shit to propel themselves like a rocket. The Killbot Classic is named after the first person to preform the action, that person of course being Killbot, a well known person in DK Chillfang lore and chat. Killbot's rendition of the Killbot Classic became famous and is commonly replicated to this day.

**The Killbot Classic on Stream**

The Killbot Classic is a common gag used on stream, making a character rocket themselves forward randomly for little to no reason or as a punchline to a joke.
Patsy

**Patsy** is a Pink Tram in the City of Talton. She Works on the Talton Tramway.

## Personality

PATSY is the first female tram in the yard. She is the most traditional-looking of the trams, although on the inside she is the most modern, and the engine she has been fitted with is the newest. She is a very cheerful and happy tram with a posh accent who prefers passenger work.
Level 525-A

This page was written by Google Bard.

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

## Description

Level 525 is a vast, seemingly endless library. The shelves are lined with books of all shapes and sizes, on every topic imaginable. The air is filled with the smell of old paper and leather.

The library is divided into many different sections, each with its own unique atmosphere. The fiction section is a maze of towering shelves, with books from every genre and era. The non-fiction section is more organized, with books arranged by subject. There are also specialized sections for children's books, rare books, and manuscripts.

Wanderers who enter Level 525 often find themselves drawn to a particular section of the library. Some wanderers spend days or even weeks exploring a single section, lost in the endless rows of books. Others wander from section to section, unable to find what they are looking for.

## Entities

There are a few different entities that have been reported on Level 525. The most common are the Librarians. Librarians are humanoid entities with pale skin and long, slender fingers. They are usually dressed in black suits and ties. Librarians are very knowledgeable about the library and its contents. They can help wanderers find books or information, but they can also be dangerous. Librarians have been known to attack wanderers who try to leave the library or who damage books.

Another entity that has been reported on Level 525 is the Bookworm. Bookworms are large, insect-like entities that feed on paper. They are usually found in the library's stacks, where they can be seen eating books. Bookworms are not aggressive towards wanderers, but they can be dangerous if they are disturbed.

## Survival Tips

* If you find yourself on Level 525, it is important to be respectful of the library and its contents. Do not damage any books or take them with you.
* If you see a Librarian, do not try to attack it or run away. Be polite and ask for help if you need it.
* Be careful not to disturb any Bookworms. If you see one, try to avoid it.
* If you get lost in the library, try to stay calm and find a Librarian who can help you.

## Exit

There is no known exit from Level 525. However, some wanderers have reported finding hidden passages that lead to other levels of the Backrooms.
Level 1000

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

Level 1000 is the end of Cluster 1 and the start of Cluster 2.

## Description

Level 1000, also known as The Border, is an infinite country border fence that looks like the one bordering the US and Mexico. If you try to go more than 1000 feet away from the border, you run into an invisible wall. On the other side of the fence is Level 1001, which is just in infinite desert. In Level 1000, you can find recourses like Almond Water, but in Level 1001, you can’t. Someone can write level 1001 for me, but it has to be what I just said with some extra details that I did not explain here.

## Entrances

There are no confirmed entrances here. However, it is theorized that finding a desert in Level 9 can lead here.

## Exits

Climb over the border to go to Level 1001.
Xorel (User)

*Where you looking for the persona of the same name?*

Xorel is the creator of this wiki and of all the content available here.

## Internet Presence

Xorel is mostly active on Discord above any other social media. He also uses frequently Youtube; and owns an account on Twitter (X), Gamejolt, Gamebanana, Newgrounds, although he barely checks these ones, if at all.

## Communities

Xorel is active on many Internet communities, such as the FNaF fandom, the OSC (Object Show Community), the Super Mario community, the Binding Of Isaac community, and many other that are more niche.

## Project Contributions

Xorel participated, directly or not, to many different projects in different communities:

* Xorel created assets for a FNaF fangame called "Ultra Custom Night", or "UltraCN" for short. This game is based on the official game "Ultimate Custom Night", only here the number of enemies, features, and offices has been heavily increased. The assets consist of an office and a desk based on *another* fangame called "FNaF Pocket Horror". The player can access this office by obtaining 30K points from beating a night with enough characters active.
* Xorel created and still participate into the creations of assets for a Super Mario fangame called "Mario Multiverse".
DK Lore Wiki

**Welcome to the DK Lore Wiki!**
DK Chillfang lore based off drawings, and happenings from DK Chillfang.

We're a collaborative community website about DK Lore that anyone, including you, can build and expand. This wiki specifically covers important characters from Garlic Phone matches, Jackbox streams, and other such things during DK Chillfang streams. You can make your own characters in Gartic Phone, or personally ask me to make a character that would fit into the current story. You can give us ideas and suggestions in this server as linked here: Lore Discord Server Invite

**Other Links Related to DK Chillfang:**

**Youtube Channel:** https://www.youtube.com/@DKChillfang

**Discord Server:** https://discord.gg/EPZjFcD

**Subreddit:** https://www.reddit.com/r/dkchillfang/**[1]**

## Important articles

* Lore - Currently Parts 1-3
* Planets - Drecoyzi, Noberria, Samaya
* Characters
Galahmandacondax

## Origins

Galahmandacondax, also called Gcondax for short is a beast spawned at the beginning of time. Galahmandacondax had been created with the universe and is known as "the serpentine beast of universes and galaxies." Galahmandacondax is thought to be responsible for the creation of some planets, worlds and common elements in space. Galahmandacondax also only shows up when needed, or to planets made by the deity billions of years ago.

## Abilities

Galahmandacondax's abilities are theoretically endless like the endless expanse of the universe. But, Galahmandacondax can't use its full power because of it literally having the capabilities to end the multiverse, and destroy all planets. Galahmandacondax has almost infinite wisdom and is directly or indirectly responsible for the creation of many gods, and powerful beings in the lore. Some examples will be shown in relations. But some worlds made by this universal god are still around to this day. Galahmandacondax is rarely seen, only in times of crisis and doesn't interfere usually with the low tier gods.

## Relations

Galahmandacondax is thought to have saved Gilgamesh from his home of Neptune. In memories almost forgotten by Gilgamesh he remembers a being similar to the description of Galahmandacondax coming to his world, willing to spare one of his species. Gilgamesh was picked to be that one, and intern got transported to Drecoyzi. If this was Galahmandacondax is unknown, but the quartet themselves were originally thought into being by Galahmandacondax. The quartet was made to balance several main emotions of the spectrum, but eventually they became their own separate beings that Galahmandacondax had no control over. They had let the quartet be as we know, and now we have Kill, Live, Neutral, and Insanity. Galahmandacondax may have also been the one to have caused Saturn Man's creation, that though is still up for debate.
Level 0-B

**This page is open for user participation, so it is highly recommended to expand the page. Click the edit button on top of the page to get started!**

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

Level 0 is the 1st level of the BACKROOMS, and the 1st level Wanderers initially find themselves in.

The first known image of **Level 0**, posted to 4chan in May of 2019.

## Description

Level 0 consists of an infinite complex of yellow walls and carpet, and the obnoxious buzzing of the fluorescent lights above. The wallpaper and this arrow design, and the ceiling has ceiling tiles. Sometimes you can find decayed ceiling tiles laying on the ground. You can find some of the fluorescent lights flickering, off, or even there are not lights in some areas. The carpet has a terrible smell; it kind of smells like rotten eggs. Being in this level of the BACKROOMS drops your sanity faster then normal. You can find many different types of rooms and hallways, there can be rooms with office desks and cabinets, and long hallways.

## Entities

Bacteria: This entity is a weird figure, it looks like it has a big hat, and it’s body kind of looks like a stick figure but a little wiggly. When this entity screams, it sounds like a human crying for help.

Him

## Entrances

You can no-clip here from The Frontrooms. A lot of other levels can lead to this level.

## Exits

Walk through a dark wall to go to Level 1, the next level.
Level 974

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Don’t let Him find you.

Level 974 is the 975th level of the Backrooms.

# Level 974: The Pinkrooms

Level 974 consists of pink interconnected rooms and hallways with a bit of furniture scattered all over. The furniture is also pink. This level looks a bit similar to Level 0 with the wallpaper having arrows and the pink carpet having an unidentified liquid inside of it. It is not recommended to drink it, as it could be poisonous. There is no entities that have been spotted in this level, however, there is a theory that a wanderer spotted a dark entity with no face, hands, or feet. However, this could have been a hallucination and may not be real. When inside this level, your body will slowly turn pink, and will stay pink when you leave the level. It will take about 7 days for your body to turn pink, and the same things happen when you bring items into this level, Almond Water and food will not change though. This level is also theorized to be infinite, although it may not be.

# Entities

~~This level is entirely devoid of entities.~~
Don’t let Him find you.

# Colonies and Outposts

There is one outpost on this level and they are called Outpost Pink, and they are willing to trade and have free Wi-Fi.

# Entrances and Exits

## Entrances

Bring a pink item with you when you enter the backrooms, and you will go to this level instead of Level 0.

## Exits

No-clipping into an office desk will send you to Level 4.
Level 18

⚘
⚘

**Survival Difficulty: Class Habitable**
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities

# Description

This level consists of an infinite train with seats. Sometimes you can find friendly Facelings on the seats. You can also find tables with big boxes on them. You can find Almond Water and food in those boxes. In the dark areas you can find Frowners that don’t attack when you shine a flashlight on them. You can also find Skin-stealers, and Hounds but they are friendly, This level has its own effect similar to Level 11’s only it does not wear off. You cannot find Smilers in the darkness, though. Only Frowners. The train’s can be any color in different areas.

# Colonies and Outposts

## Outpost Positive

This outpost is Christian and is willing to trade. They love to play Christian music on their stereos.

# Entrances

Find a random train sitting around in Level 0 and no-clip into it. You will be sent to this level with a backpack on your back with Almond Water and food.

Extended metallic halls in Level 4 can lead here.

# Exits

Say I want to leave then you will immediately be transported to Level 19
Neutral

Neutral is a sentient being that doesn't have a form. It is a floating, orange, face that constantly is stuck with a neutral, uncaring expression. Neutral doesn't talk very much. It doesn't ever feel one way or another about anything. Neutral is the strongest of all the sentient faces. The wisest among them fear Neutral.

**Relation With Kill and Live**

Neutral is well aware of the ongoing conflict between Kill and Live. It doesn't really care.

## Other Quartet Members

* Kill
* Live
* Insanity
DK's Conquest

### Land known as DK's Conquest

It was a name given to it by the locals, being a big portion of Drecoyzi locals nicknamed it DK's Conquest to emphasize his immense rule over a large portion of Drecoyzi. DK's Conquest is made up of about 3 small towns and 2 larger cities. First city in DK's Conquest is his main area where most leaders and people of power stay, DK's Fortress. It has many locals being many politicians families and such. It is also where newly accepted Death Knights come to train. The second city named "Goeno" was made to celebrate years of survival and progress in Drecoyzi, and is a main military fortress. The 3 small towns are named Teran, Merdos, Noirose. Teran is a mountainous town, relatively untouched and even the Death Knights don't have full control of the locals because of the remote location of the town. Merdos is in-between DK's Fortress and Goeno, giving it a large amount of imports and making it a very comfortable town to live in. Noirose is a town, partially built inside of a cave. The town had been the place the first Death Knight scripts originated from. In fact, almost 45% of all Death Knights originate from Noirose.
Drecoyzi

Drecoyzi is the main world where DK Chillfang, the Arigors, The Tree Killers, and many lesser known species live. It's a peaceful planet with the species, homo-sapien, being the most widespread species mainly following the rule of DK Chillfang.

## All Main Locations Inside of Drecoyzi.

* DK's Conquest
* Gilgamesh's Basalt
* Wooden Warland
* Arigalus
Level 338.2 (Joke)

**This page is not mine, it either came from the main wiki, freewriting wiki, or wikidot.**

**This page is a joke, it is not meant to be taken seriously.**IZ DA SUUPER COL PAGE GUYS, IS REALLY COOL! YOU NMUST SAY OR A SPIDER WIL APPEAR UMDER YUR BED!!

:)
:)

**IZ TOTAL SAFETEE**
»⠀IZ SO FUN (NO IZ NOT)
»⠀DIZCOVER (NO NO)
»⠀IZ GOT FUN COMPKLET SAFE EMTITY :) (NO ISZ DANHGUR)

# DEZKRIPTEON

levl funא is levl dat look like da LEVLE FUN!1 OH SO SPOOPI AND COL

File:Party-ranking.jpg
is hapen when you avoid the party creatir for 8184482489847389472748943289742374839473897477983789428974.3 billion trillion million long years.

party lord spawn. Itis the higest yn parti-ranquing, no esacap. yu is tgot 999992394472378438938724882734786784782348847% chanche of oof

he kill you in 0.000000000000000000000000000000000000045843805348599347785239438793948723984394387492348732 millisecon

is very hard levl, too har for evne larg grouppis to surbive, dey all di :((((((((((((((((((((((((((((((((

but reward. IS SO COL! WIL MAEK LIEV BETTOR.!!!

IF YU BEAT! YOU GET SENT TO FRONTROOM. AND YOU GET 31131273871289371789327389218723813782183127 BILION DOLLAR! I DONT CAR IF DAT INFLATE CURRENCY TBH!111

## Ecksits

surviv 31127321381778312378912839879878321837989382189738972198312931273982718389127893821879398127893712893879218932189321893127831738123271838792378123872178372179321897371 billion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion years to get sen to frontrom and becom god in frontrom!

## Eñtree

surbib da partry crearitor for 8184482489847389472748943289742374839473897477983789428974.3 billion trillion million long years.
IDS IMPROSIBLE!!1!111
Madbricot

Madbricot is one of Xorel's main OCs, as well as one of his main Personas. She is one of the main characters of *Trouble At Tetropolis.*

## Appearance

Madbricot is a humanoïd character, with its main features being a giant head bow on the back of the head, a dress for the torso, and a face with hollow eyes and mouth. She has stick-like limbs, with the hands and feet being completely black. The body wears a highly saturated orange.

## Character Lore

Madbricot lives at Tetropolis, and is highly famous as the only known "Hollow" person currently alive in this world. Some people highly praise her for this attribute, while others will reject her due to her unusual look.

Madbricot lives at her own house downtown with her "sister", Diamond.

Tetropolis organizes every year a turnament called "Destruct-O-Rama" centered around, well, destruction. Madbricot participates often to this turnament and only lost the 1st place once, against LooseArm.

## Personality

Madbricot is an extraverted, very energetic character, with an explosive temper. She has a tendency to rush things and never think plans ahead. She also lacks empathy towards most people (although she definitely can be empathic towards the people she knows well) which make others believe she just likes to hurt them for leasure.

## Miscellaneous

>
> * Madbricot's bow isn't actually an accessory, it is unremovable and is part of the head.
> 	+ Despite this, Madbricot can freely move around the bow around her head, she just can't actually take it off.
> * Madbricot's body is very sturdy. It would take an actual atomic bomb in order to fully destroy it. The limbs however as about as strudy as average human bones.
> * Madbricot is unable to eat or drink anything. It's not necessarily a detriment, since she doesn't *need* to do either to survive. Along with this, Madbricot is very sensible to anything that could drop into her head: that makes her very nervous and she ends up "barfing" in most cases if the element isn't ejected fast enough. The barf is a sort of black fume that is toxic to others if inhaled.
>
Level 13-B

I told ChatGPT to write a backrooms level and it made this. Enjoy.

Backrooms Level 13: The Decaying Halls

# Description:

Level 13 of the Backrooms is a nightmarish labyrinth of decaying, dimly lit hallways and rooms. The air is thick with a musty, damp scent, and the walls are stained with layers of peeling, floral-patterned wallpaper. The fluorescent lights above flicker erratically, casting eerie, disjointed shadows on the cracked linoleum floor.

# Appearance:

The hallways stretch endlessly in all directions, forming a labyrinth that can never truly be escaped. They're lined with faded, dusty paintings of landscapes and family portraits, some of which seem to follow you with their eyes as you pass. The rooms off these hallways vary in size and purpose, but all share an aura of despair.

# Hazards:

The Watchful Portraits: Some of the paintings hanging on the walls contain unsettling faces that follow you as you move through the hallway. They can disorient you or even make you question your own sanity.
Decaying Floors: Many of the floors are rotting or covered in mold, making them unstable and treacherous to walk on. A wrong step can send you plummeting into the void below.
Inexplicable Drafts: Sudden gusts of cold, fetid air sweep through the hallways, extinguishing flashlights and chilling you to the bone. These drafts often signal the presence of lurking threats.

# Entities:

The Lurkers: Faceless and emaciated humanoid figures that hide in the dark corners of the rooms and hallways. They watch and follow you from the shadows, their unsettling presence a constant source of dread.
The Lost Souls: Ghostly apparitions that occasionally manifest in Level 13. They are often tormented spirits, driven to madness by their endless wandering in the Backrooms. They might whisper incoherent, cryptic messages or try to lure you deeper into the darkness.

# Escape:

The only way to escape Level 13 is to navigate its endless maze of corridors, trying to find a door that leads to a different level of the Backrooms. But be warned, for the deeper you venture into Level 13, the more the reality of your surroundings begins to unravel, and the boundaries between time and space blur.
As you traverse this desolate and decaying level of the Backrooms, you'll have to rely on your wits, courage, and perhaps a bit of luck to avoid the dangers that lurk in the shadows and find your way to the next level. And remember, in the Backrooms, nothing is as it seems, and the line between reality and nightmare is razor-thin.
DK Chillfang

DK Chillfang, he is the content creator this fandom is based off. DK Chillfang is also included in the lore as a result.

DK Chillfang, or Ryanor the Great is the ruler from the Chillfang empire. He led a Death Knight rebellion against the previous king, Bryanor the Great. DK Chillfang then expanded the empire, expanding the Death Knight army, and going to Gilgamesh's Basalts to find and capture Gilgamesh. He failed, but managed to make an alliance with Gilgamesh after hearing about Gilgamesh's missing son, Romerorm.

DK Chillfang is also the ruler of the death knights, information here: Death Knights
Level 999

Perfection, resurrection, order—all powerful things scarcely tangible while not possessing power. Only miracles can shove the possibilities of such nearer... or, in the words of yellow monotony, "Anomaly." A myriad, considerably larger surplus of diverse anomalies haunt the Backrooms afresh every day; if danger, if helper, or just a fearmonger as a nifty tomfoolery, most anomalies have a subtle purpose on the whole. Not too much, not too little; distinct, albeit faint.

But not *Level 999*. All the above striven-for goals are what *Level 999* may be designated as: a perfectionist, a purger, a resurrector, and a revolutionist. Scientifically, it doesn't exist physically; no, it is solely a transmogrified instance of the Void, effecting a loop of utmost freshness. Concisely and unpoetically, it is a spatial anomaly capable of remaining veiled sempiternally yet also potent enough to expunge levels at will; a direct supplier of components for new levels, crafted of the shatters of obsolete ones.

An astronomical expanse of stars, nebulae, galaxies, and whatnot. But as always, it is a mere illusion for something much more apathetic, something devoid of beauty and the like. Nebulae are simply modules for new levels, dispensed out of level at a constant. Galaxies are mere collections of such nebulae. And stars? They are intact, safely contained levels awaiting dissolution, dissection, and decimation. Levels once having been drawn into *Level 999* with all contents—even humans—a reckless resurrection, one may call it.

Intrinsically, a level isn't outright expunged upon *Level 999* getting hold of it. An intricate, unascertained entraining process, the infusion of ominous substances, and the ultimate blender of levels will end a level here. No fun and games, no pleasurable, and no sound rupturing of a level. Everything on the level is decimated wholly, mercilessly, and painfully. The least number of people can actually survive.

But then, there's another outcome—a way more peaceful and sound one—the ultimate, perpetual subjection of the level, bringing it under the definitive control of *Level 999* altogether. Sinister, perilous, or fearmongering? Perhaps all, but perhaps none. The current "sub-level" count is stable at around a few thousand, possibly ten thousand. A resurrection effecting the ultimate, neverending control—backroom subjugation, if you will.

*Level 999* may ultimately be seen as something... bad. But it may contrarily be termed something good. Lastly, it entrains and massacres innocent, functioning levels in their totality. But it does so for malfunctioning levels, too.
H9 Pistol Grip

### Effect

Weapon's skill changed to Ranged (Light) and becomes 1 handed, but it gains -1 Strength and the range is reduced to 4 spaces if longer

### Restrictions

Attach to carbines, rifles, and heavy rifles that do not possess the Cumbersome quality

### Production Cost

20

The H9 Pistol Grip is a weapon attachment made by Czerka Arms that allows a rifle to be used 1-handed at the cost of damage.
Level 17

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unstable
»⠀Entity Infestation

# Description

The Purplerooms consists of purple interconnected rooms and hallways and looks similar to Level 0. The Purplerooms also is slightly submerged in purple liquid pain. It is mostly dark, only a few of the lights work. There are a lot of entities in the darkness, mostly Smilers. This level has been givin more then one number. The main numbers are 17 and 995, but there are more numbers like 2077, 8281, 7798, 128496738, 6609, -2761, -189, -0.4, -82746, 5567, -9987, and many more. This level has the most level numbers of all backrooms levels, it is estimated to have 23476 level numbers! Because of this, most just call it the Purplerooms.

# Entrances

Bring a purple item with you when you enter the backrooms, and you will be sent to The Purplerooms.

No-clip into a purple bottle of liquid pain in Level 0 and you will be sent here.

# Exits

Find an office desk and no-clip into it to be sent to Level 4.
Insanity

Insanity, or Insane is the wild card. Many people don't know its purpose. It is widely seen when Kill and Live's conflict gets heavily out of hand. Some of these cases would be wars, political tension, and dictators and politicians fighting. Insanity is a wild card compared to Kill, Live, and Neutral. Nobody knows why Insane is here. But it is, and it's making the most out of those few moments of complete insanity and pain on both sides.

## Other Quartet Members

* Kill
* Live
* Neutral
Bubbynolastname13’s Fanmade Backrooms Wiki

Introduction!
This wiki is a wiki to create Backrooms levels independent from main lore whatsoever. Moreover, the rules aren't as strict particularly and the wiki is a smaller community overall.

Navigate this wiki using the links below!

Level List

Entity List

Object List

Groups

Start with these articles!

Level 0

Level 13

Level 15

Level 974

Level 999

Level 894

Note: These are featured articles. If you find your article worthy of being placed here, refer to staff.

The Backrooms, as per Anonymous on /x/
If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
God save you if you hear something wandering around nearby, because it sure as hell has heard you.

*Need help building out this community?*
* Rules of this wiki
* Meet the Staff
* Guides

You can visit the official Backrooms wiki here!

For admins: Special:AdminDashboard
Kill

Kill is a sentient being that doesn't really have a form. It is a floating red smiley face, it brings with it a dark cloud around it that absorbs all light. Kill has the innate ability to compel those around it to kill or bring harm to those around them and then themselves. Kill is sadistic and is absorbed in it's bloodlust.

**Conflict with Live**

Because of Kill's brutal nature, it and Live frequently are in conflict. Live and Kill despise each other, Kill wishes for nothing more than to tear Live to shreds while Live wishes for a more peaceful solution, but nevertheless still hates Kill.

## Other Quartet Members

* Live
* Neutral
* Insanity
Entity 5693

Don’t let him find you.

## Appearance

He looks like a moving statue. The statue is black and big, it kind of looks like an eagle. If you start seeing this statue, RUN. He knows where you are, ALWAYS.

## Behavior

He is very fast, he can move at 25 mph sometimes. If you spot this statue 3 times, he will chase you.

## Effects

When you get close to him, your vision will glitch, and cameras will glitch also. When he is chasing you, it will glitch even more.

## Levels

Mostly in Level 0 and Level 974. He can appear in other levels, but he is very hard to find in other levels.
An Ending

*Greetings, GARY, you have reached the **TRUE** ending of the backrooms...*

*Out of the infinite possibilities, you found an ending.*

*An ending to this liminal hell, one.*

*Out of infinite endings,you are alive.*

*You made it through this living nightmare.*

*You want to go home.*

*You want to forget everything.*

*You want to forget it all.*

*You don’t care about your friends,you just want everything to go back to normal.*

*But what is normal?*

*Do you really want to go home?*

*Do you want to be forever tormented by the people stuck here?*

*It is your choice to decide.*

*Because forever isn’t enough.*

*It never was.*

***Ever.***
Level 105-A

ChatGPT wrote this level. Enjoy!

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unstable
»⠀Non-entity Hazards

## Description

Level 105: Subterranean Desolation is a haunting and desolate Backrooms level that exists far below the surface, hidden from the known world. It's a place where the concept of time and space seems to have eroded, and a perpetual sense of isolation and unease hangs heavy in the air.

## Visuals

The walls of Subterranean Desolation are made of weathered concrete, adorned with faded and peeling wallpaper that hints at forgotten memories. Dim, flickering fluorescent lights buzz overhead, casting eerie shadows in every direction. The air is damp and heavy with a metallic tang, and the distant sound of dripping water reverberates throughout the level.

## Hazards

Navigating Subterranean Desolation can be treacherous. The floor is uneven, with patches of waterlogged carpet and exposed wires that pose a tripping hazard. Sudden gusts of stale, foul-smelling air can disorient and nauseate explorers, leading to dizziness and hallucinations. Additionally, the ever-present feeling of being watched can lead to paranoia and unease.

## Entities

In Level 105, you may encounter a few mysterious entities. Shadowy figures seem to flit in and out of your peripheral vision, and their whispers echo through the seemingly endless hallways. They are elusive and enigmatic, always staying just out of reach.

## Points of Interest

1. The Endless Corridor: This seemingly never-ending corridor stretches both horizontally and vertically. Its walls are adorned with old, tattered photographs and scribbled messages that hint at the stories of those who have become lost in this level.
2. The Drowned Chamber: A flooded room with waist-high, murky water, adorned with drowned furniture and debris. It is rumored that something sinister lurks beneath the surface.
3. The Silent Library: An abandoned library filled with dusty, decaying books. Some whisper that the answers to escaping the Backrooms may be hidden within these crumbling pages.

## Entrances

Many enter Subterranean Desolation unknowingly by descending into the depths of an old, abandoned building. The creaky wooden stairs seem to stretch on endlessly, leading down into the subterranean darkness. As you descend, the world around you gradually transforms into the desolate and eerie corridors of Level 105.

## Escape

To escape Level 105, explorers must navigate the maze-like hallways, keeping a keen eye on any subtle changes in their surroundings. Sometimes, following the distant, ghostly echoes of laughter can lead you to an exit. However, caution is advised, as some paths may lead deeper into the subterranean desolation.

Level 105 of the Backrooms, Subterranean Desolation, is a place of profound solitude and dread, where time stands still, and the boundaries of reality blur. To survive and escape, one must rely on their wits, instincts, and a dose of courage in the face of the unknown.
A Main Character

Sofia Mia Wozny / Taylor

-She is a popular girl, she had a sad childhood, with humility, is 1st twin

-She had a relationship with Vlad Smith, but they broke up-marries Josh Taylor, the adopted son of the Miller family

-She was affected by kidnapping, stress, the false death of her father, her younger sister, Angela hates them, but later finds out that her friends are the daughters of Anna and Jack, she thought that her older sister, Vicky, had died in "A car accident," Vicky said later

-Se was with Vlad and her twin sister, Elle

-Is pregnant in episode 88 of season 3 ( the end of season 3), her daughter, Meghan. She told the girls she was pregnant, but not her husband's, Josh found out

-she fainted because of the smoke

-in episode 87, Sofia's channel had a threshold of 1 Million subscribers

-in episode 161, Sofia is kidnapped by Ulaș because he loves her

-in episode 162, She dies at the end

-it's a main character

-loves: Vlogging, Make-up

-she is the biological daughter of Anna and Jack

-bees hostile to the family due to family expulsion

-appears in episode 69 (3rd season)-in episode 124 she will become hostile to kidnap them, consider them dead to some family members, for example Vicky and Sofia were considered dead, but live

- he marries Ulas Tahir, he dies in episode 153

-has problems with justice

-dies in episode 158, but appears in the next episodes (he won't leave the movie, until episode 162)

-he has an isolated house

-is the main character

-she is dead in episode 162 with Ulaș and Sofia

In season 7, Angela recovers her psyche, and begins to be a normal person. She cries about Ulaș and her last, he regrets that he is sorry
Level 308

**Level 308** is the 309th level of the Backrooms.

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

## Description

   Level 308 consists of an infinite abandoned library with crumbling books of every kind. You can find shattered lights with glass laying on the ground. Most of the lights don't work, but some of the lights are dark and flickering heavily, making them useless. It is highly recommended not to come to this level, and if you do, you need to bring a flashlight.

This level has entities like Skin-stealers, Hounds, and Smilers

This level is very dangerous because magnitude 10 earthquakes happen every about 15 minutes, although these heavy earthquakes do not seem to damage the level whatsoever. Every hour or so, there will be a magnitude 15 earthquake. These do damage the level. The level creates new copies of itself for every wanderer, making it impossible for other wanderers to meet in the level.

Once you travel further in the level, things will start to change. When you travel 50 miles into the level, you will start seeing windows, and they look like they have infinite oceans on the other side. Climbing through these windows will lead to Level 7, although they have a slim chance to lead to The Void. They also have a slim chance to lead to You Cheated Someone is Coming.

After traveling 100 miles, you will see more windows, and climbing through the windows will have more of a chance to lead to The Void or You Cheated Someone is Coming. You will also begin to see more dangerous entities like Skin-Givers or Partygoers.

After traveling 150 miles, you will see more windows, but they will have nothing on the other side, and climbing through them has a 99% to lead to The Void, a 0.89% chance to lead to You Cheated Someone is Coming, a 0.09% chance to lead to Level 37, and a 0.001% chance to lead to Level 6999. You will also start seeing more Partygoers.

After traveling 200 miles, the entire level will slowly start getting infested by Smilers, and windows and all other exits will disappear. But if you somehow travel 210 miles, you will see a bright white light ahead of you, and walking into it leads to Level 3999, but has a 1% chance to lead to Level 6999 instead.

## Entrances and Exits

### Entrances

Follow an abandoned set of books in any level to be lead here.

### Exits

Find a fire exit door and go through it to be lead to Level 10 or Level 37

Climb through a window to be lead to Level 7, The Void, or You Cheated Someone is Coming. More details about this exit can be found in the Description
Level 16

**Survival Difficulty: CLASS -1**

Very Safe

Very Secure

Devoid of all hostile entities

# Description

Level 16 consists of an infinite interstate and when you find signs they just say I-16. This level is always at noon and you can find train tracks on the road with trains. You can go in and you can find wanderers hanging out. There are friendly entities here. This level uses Level 273’s effect, so here you can find friendly Skin-stealers and Hounds. But it is impossible to make Smilers be friendly, so here there are just Frowners. There did used to be smilers here though, but they used a special machine to turn them into frowners.

# Colonies and Outposts

There are many outposts and colonies here,
and Outpost Positive from Level 273 is here.

# Entrances

Push all the buttons in Level 15 then go in the door to be sent here.

Jump out of the train in Level 273 to be sent here.

# Exits

Jumping off of the road will lead you to Level 16.1

Finding a purple seat in one of the trains and sitting on it will lead you to Level 17.
Level 1001

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

**Level 1001** is the 1002nd level of the bubbynolastname13's backrooms.

## Description

Level 1001 resembles an infinite desert, with many cacti. This level is hot, with a temperature of 39.4 Celsius. As wanderers enter this level, they will see hallucinations of cacti running towards them, or black figures next to the cacti staring at the wanderers. There is not only cactuses in this level, but some beartraps that can barely be seen. Those beartraps are strong enough to rip off a human's foot. This desert is infinite, meaning that you cannot go in another place in this level, but can find exits and exit the level.

After wandering for around 27 to 30 minutes, wanderers can see half-broken cabins in the distance. In those cabins, there will be boxes which contain Almond Water and Regular Water. There are many of those cabins, and some of the boxes can contain Weapons there, for example: Pistols, sharp knifes. But however, finding those are very rare, with a chance of 4.3%.

## Entities

Smilers, Cactusmen, Skin-Walkers are the entities that roam this level.

## Entrances and Exits

### Entrances

* Climb over the border in Level 1000 will lead you here.
* Finding a small cactus in Level 16 and touching it will teleport you here.

### Exits

* Noclipping into a cactus will send you to Level 154.
Level -1

☠
☠

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unfit for Life
»⠀Fully Contaminated

## Description

**Level -1**, elsewise referred to as "Peracute Toxicity," or archaically memorized as the "purgatory" of the Backrooms, is a hilly, desolate scenery uncannily engulfed into an everlasting state of dusk. The level is characterized by the masses of diminished and disassembled structures towering upon one another or leaning against a structure of sound disrepair, intrinsically altering **Level -1** from an open, accessible landscape into a voluminous composed of nothing but waste of antiquated, ruptured structures whose purpose changed course entirely.

A prevalence of highly mortal toxins and smog is interspersed into the upfront clean air, resulting in any visitor habitually perishing from cardiac arrest, brain damage, organ failure, or other critical damages to other bodily structures somewhen between a few hours and three days upon entry. Consequently to unhindered or unimpeded group access in addition, a myriad of rotten, decrepit corpses is found dispersed irrationally throughout **Level -1** entirely. Heretofore, it remains unclear as to what the toxins or the smog are composed of or how they found ingress into **Level -1**; the topic abides largely contested by both regular explorers as well as researchers of most kind.

A revolting odor of undefinable origin is exuded constantly on **Level -1**, ceaselessly existing at stable intensity, density, and temperature; upon further inspection, it was swiftly determined that the definitive source of this stink is exhibited proximate or within destroyed structures, precisely the plants slowly befalling them. As per an abundance of reports, this particular smell is potent enough to cause violent vomiting, malevolent cramps, and the total disruption of proper functionality of the brain.

## Entities

**Level -1** is devoid of any life save for botanic organisms scarcely growing upon fallen structures or on the plane itself. These plants aren't particularly grass, though much more fungi, algae, and toxic ivy. It should furthermore be noted that, for a presumed transmogrification of the plants' deoxyribonucleic acid structure, effecting them to be toxic, much more colossal, and pandemically spreading to majorly dissatisfaction.

## Entrances and Exits

### Entrances

* **Level -1** is solely entered by breaking walls on either Level 0 or Level 1, for both at select points, or from Level 0 solitarily if executed wrongly

### Exits

* Circumventing enough of the structures will slowly cause **Level -1** to transmute into Level -2 flawlessly.
* Partly, ingressing into edified and undamaged structures will cause immediate relocation to Level -3.

1. ↑ Though could be.
Level -42-A

Google Bard wrote this level.

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

## Description

Level -42 is a vast, empty space that is constantly shifting and changing. The walls, floors, and ceilings are made of a strange, reflective material that makes it difficult to perceive depth. The only light comes from a few scattered fluorescent bulbs that flicker erratically.

The layout of Level -42 is constantly changing, making it difficult to navigate. Wanderers have reported finding themselves trapped in endless loops of hallways or in rooms that appear to be larger on the inside than on the outside.

## Entities

Level -42 is inhabited by a variety of dangerous entities, including:

* The Faceless: These entities are tall, humanoid figures with no faces. They are incredibly fast and agile, and they can easily overpower a wanderer.
* The Screamers: These entities are small, insectoid creatures that emit a high-pitched scream when they attack. Their scream can cause disorientation and nausea, and it can also attract other entities.
* The Shadows: These entities are shadowy figures that can appear and disappear at will. They are difficult to avoid, and they are known to attack wanderers without warning.

## Survival Tips

* Stay calm and aware of your surroundings. Level -42 is a very dangerous place, and it is important to be prepared for anything.
* Avoid staying in one place for too long. The layout of Level -42 is constantly changing, and it is easy to get lost.
* If you see an entity, try to avoid it. If you are attacked, fight back with whatever you have at hand.
* If you find a safe place to rest, do so. However, be aware that even safe places can become dangerous at any time.

## Exit

The exit from Level -42 is unknown. However, some wanderers have reported finding exits by following the Shadows or by finding hidden doorways.
Death Knights

## Information

Each Death Knight is trained for 15 years at least, and 40 years at most. DK became a leader because of training under the Death Knight program, becoming one of the top Death knights. Eventually becoming a leader due to his expertise in dueling, great leadership among the death knights and eventually led a riot against the previous king, named Bryanor. DK's previous mentor. Not to mention their real names are similar. Bryanor, and Ryanor. Ryan eventually brought down Bryanor's dictatorship and took the name DK, honoring his past as a Death Knight himself. He keeps the training for Death Knights as he sees it as a integral part of his upbringing.

## Techniques

* Dracocai - Based on Shotokan karate. Must get maximum rank. Amount of ranks: 12
* Veretaqui - Based on Judo. Must get maximum rank. Amount of ranks: 12
* Nobzen - Based on Krav Maga. Must get maximum rank. Amount of ranks: 8
* Sweqrat - Based on Kendo. Must get maximum rank. Amount of ranks: 10

## Death Knight Attire

Death knights use an obsidian sword. They can choose between two types of swords, a katana, and a heavy blade. The death knight in this specific image had picked a heavy blade. The fabric they wear is woven by some of the best, and is made in a specific way so it can resist stabbings and attacks by most metals and solids. The mask they use is a skull of a specific kind of avian. The spikes on the shoulders are each Arigor's stingers. They need to kill 2 Arigors to complete their training, as well as the techniques as seen above.