recursal/Fanatic-Fandom huggingface dataset:
Bjarki

*"Lords of the frost, the brood of Bjarki reach their full potential in winter. Protected by the vigorous Shield Maiden and her armored bear Kaija, their defenses allow it to wait until the cold comes. Then, they can send their most vigorous troops at their crippled rivals."*
― Bjarki

## Overview

Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard.

## Starting Bonuses

* Food and  Firewood penalties are reduced by 30%.
* You can summon Kaija, the Armored Bear to your Training Camp. It regenerates and produces  Food near Fish.
* Instead of having reduced power, your  military units gain 10% resistance bonus during the Winter.

## Fame Bonuses

* 200  Fame
	+ **Kindred Spirit**: Having Kaija, "The Armored Bear", or the  Shield Maiden in a zone increases local production by 15%.
* 500  Fame
	+ **The Bear Awakens**: You gain +3  Fame per enemy unit killed in a zone with the  Shield Maiden. Your military units gain +1% power per 100  Fame. Kaija, the Armored Bear can now go in enemy territory.

## Relic

The Clan of the Bear has its own Relic, Scabbard of Gram.

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with an area around them. Gives +10%  attack, +10%  defense to Shield Maiden.
Nidhogg

*"Exhausters of life, Nidhogg's followes exploit thralls to fuel their ravenous economy and human sacrifice to produce the wicked dragon essence. This sinister power can ultimately turn them into the dreadful dragonkins, revealing their inhumanity."*
― Nidhogg

## Overview

   The Clan of the Dragon. The most outlandish of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and capture to further their goals, often earning the other clans' distrust.

## Starting Bonuses

* You start with a Sacrificial Pyre. You can build Dragonkin Altars instead of other military camps.
* You start with 2  Thralls and only 3 villagers. You can buy  Thralls from your Longship Docks.
* Your civilian can go into neutral territory.
* No  Happiness or production penalty for being wounded.

## Fame Bonuses

* 200
	+ **Reluctant Workforce:** Receive 5  Thralls. Your  Dragon Essence gauge is extended, and bonuses are increased.
* 500
	+ **Tenacious Grudge:** +10%  attack power against an opponent for each victory condition in which they are ahead of you ( Commercial Influence,  Lore, and  Fame). Your  Dragon Essence gauge reaches its max size, and bonuses are increased.

## Relic

The Clan of the Dragon has its own Relic, Skull of Hrungnir.

Summons a Draconic Jötunn.
Stove

Allows the preparation of Meals.Assign your villagers to become Cooks to gather Ingredients and increase your clan's Happiness. Andhrímnir can also be assigned to it.Add Stove Storage to your Ingredients max storage and add additional Upgraded Stove Storage if upgraded.

### Upgraded Upkeep Cost

 46

*"Hot soup comin' through!"*
― A cook at Stove.

**Stove** is where you can assign a Cook, whose culinary skills provide  Happiness to your clan, just as a Brewer does the same thing with their skill in brewing beer at Brewery. Cooks also have the ability to provide Meals that endow bonuses both for your clan's growth and maintain an advantage over your rivals. It is exclusive to Clan of the Squirrel.

In addition of processing Meals for your clan, Stove allows its assigned Cook to produce more  Ingredients via. foraging them around their assigned Stove as efficient as their fellow villagers at Town Hall's tile. If needed, Andhrímnir can also help produce and process  Ingredients by being assigned to the same Stove.

Upgrade: Cook produces +20%  Happiness and +50 %  Ingredients. Add an additional Upgraded Stove Storage max storage.
Motefajrat el-Horriyeh A-10

The **A-10** (Arabic: ا١٠) is a semi-automatic pistol manufactured by Palestinian defence contractor Motefajrat el-Horriyeh. It is the standard issue sidearm for Palestinian Armed Forces personnel. The A-10 is a licensed domestic variant of the CZ 75 manufactured by Czech Arms Factory. It first began production in Palestine in 1980.
Dragonkin Altar

Permanently transforms your villagers into Dragonkin by following forgotten rituals and increases your Warband size by 1.

### Upgraded Upkeep Cost

 46 (yearly)

Dragonkin Altar allows you to convert your villager into Dragonkin, exclusive  unit of Clan of the Dragon.

Befitting to their outlandish ways, unlike other clans that build Training Camp to train their  Warband, the people of Clan of the Dragon performs a sacrifice with use of Sacrificial Pyre to acquire  Dragon Essence which in turn, utilized for a ritual at Dragonkin Altar to endow a Villager the power of Dragonkin, permanently altering their bodies into that of formidable combatant. This is also where you may hire the Warchief.

Upgrade: Gain +1 Warband and increase your Dragonkin's attack by 5%.
Woodcutter's Lodge

Assign your villagers to become Woodcutters who can harvest Wood in this area.

Recruits Woodcutters. **Woodcutter's Lodge** is an early game building that allows for the gathering of  Wood which is used to produce every building except for the Carved Stone and is used in upgrading as well as Firewood so that your units don't freeze during Winter.

As of Balancing Patch 6 [MARCH 2021], Woodcutter's Lodge is no more mandatory to build other buildings except in Campaign gameplay, but still important because a building becomes greyed if no woodcutter's Lodges, and player will have less than 50 Wood after building it..

Upgrade: Allows you to assign one more Woodcutter, and all Woodcuters in this area gain a 20%  Wood production bonus.
Victory

There are 5 ways to achieve victory in Northgard.

## Domination

Destroy all other players' Town Halls and become the master of Northgard

Winning Conditions:

* all other clans defeated

## Fame

Gain enough Territory and raise your  Fame to obtain the title of King.

Winning Conditions:

* 12 (small or medium map) /14 (large or huge map) areas controlled
* 1200  Fame Gained
* Build the Altar of Kings

## Trade

Amass the riches of Northgard and become the greatest merchant of the known world.

Winning Conditions:

* To win a Trade victory, you now need to build a Lighthouse
* The Lighthouse can be built as an extension to a Longship Dock or a Harbor
* This new building extension will allow you to gain access to “Great Trade Routes”
* These will allow you to send Kröwns to various locations and gain Commercial Influence:
	+ Sending Kröwns to your homeland on the continent will grant you +5 in Commercial Influence for -5 Kröwns
	+ Sending Kröwns to Miklagard will grant you +10 in Commercial Influence in exchange for -20 Kröwns
	+ Sending Kröwns to Vinland will grant you +15 in Commercial Influence in exchange for -40 Kröwns
* You cannot build more than 1 Lighthouse, but you cannot have more than 1 Great Trade Route!
* To win a Trade victory, you will need to reach 2000 in Commercial Influence

## Wisdom

Discover ancient knowledge and become the wisest clan leader of Northgard.

Winning Conditions:

* 4 Blessings
* 4 active loremasters/sailors

## Map Special

On every map there is a possibility of a special way to win. To date there are three map specials.

### Odin's Sword

* Discover the Magma Flow/Anvil of Gods
* Take control of the Magma Flow/Anvil of Gods (it is guarded by Valkyries)
* Build a Forge on the Magma Flow/Anvil of Gods
* Forge all three parts of Odin's Sword (each part costs 15  Iron)

### Yggdrasil

* Discover Yggdrasil
* Take control of Yggdrasil

### Gates of Helheim

* Discover Helheim
* Take control of Helheim
* Control the area for 8 months
Vegvisir

Source of incredible knowledge. Increases building, repairing and forging speed by 30%.

**Vegvisir** is a special area protected by 3 Spectral Warriors that can be colonized with  Lore only. Controlling it increases building, repairing and forging speed by 30%.

It costs the same to colonize **Vegvisir** as if you had Jörmunr - that is, half the normal  Food cost, but in  Lore.
Shield Maiden

Stalwart defender of her people, she is the reason why the Bear Clan will never falter.

### Cost

 150  5

Stalwart defender of her people, she is the reason why the Bear Clan will never falter. She can be trained at the Training Camp.

Special Ability:

* **Projectile Resistance**: Reduces damage from projectiles by 20%.
* **Chilling Aura**: Enemies hit by Gram are frozen for 2 seconds, along with the area around them. They are slowed and their attack speed is reduced. (With Scabbard of Gram only)
Halvard

Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people.

### Cost

 150  5

*"Is this all savagery indispensable?"*
― Halvard

**Halvard** is the wise and kind-hearted bannerman and warchief of Clan of the Goat. He abhors senseless violence, but not against resorting to it when provoked. He seemed to be knowledgeable, as he familiar with mystical creatures he and his allies encountered at Northgard which mostly believed to be either myth or rare.

## Gallery

Halvard's Ceremonial Edition Warchief Skin introduced in Expeditions UpdateHalvard's Brutal Edition Warchief Skin introduced in Expeditions Update,
Norn

The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan.

### Defense

 3

**Norn** is a Civilian unit exclusive to Clan of the Kraken. In the same vein with Clan of the Stag's Skald, they produce  Happiness in addition of other resource for your clan where in this case,  Wyrd. They can be recruited at Hörgr.

Naming themselves after the eponymous trio of female beings who rule the destiny of gods and men, the Norns gathered around Hörgr elucidate the will of Kraken, gaining the foresight for future events thus allowing their clan to prosper through better preparation for what lies ahead, effectively making them some sort of seers. Additionally, they gather  Wyrd to conduct rituals as means to further their clan.

Through the ritual **Road to Valhalla**, Norns can be consecrated into Valkyries, warrior women handpicked by Odin to be the Allfather's champion as well as the one who decide which fallen warriors will join Odin in Valhöll as well as one of her clan's greatest Warband unit.
Sacrificial Pyre

Sacrifice your thralls or Vikings to gain Dragon Essence

The Sacrificial Pyre is an exclusive Building to the Nidhogg clan. The clan starts each game with a pre-built Sacrificial Pyre close to their Town Hall that cannot be upgraded or destroyed.

Sacrificial Pyre is the pyre at which you can sacrifice your Vikings and (primarily) Thralls to the gods in exchange of  Dragon Essence, mystical essence of Clan of the Dragon. Through this building, any unit (except for the clan's Warchief, enthralled Jötnar or Jötunn champion, Spectral Warriors) can be sacrificed. Sacrificing a unit will earn a certain amount of  Dragon Essence depending on their type:

* Sacrificing a regular (non Thrall) unit gives  +2 Dragon Essence.
* Sacrificing a Thrall gives  +3 Dragon Essence.
Fishery

Assign your villagers to become a Fishermen who will produce Food.

*"Not fresh? My fish?"*
― Fisherman

The Fishery is one of two exclusive building for the Clan of the Kraken (the other being Hörgr). It replaces the Fisherman's Hut and unlike the latter, can be built on shores, beaches and fishy lakes areas. You can assign two villagers here where they turn into Fishermen that will gather food in summer and winter alike.

Upgrade: Allows you to assign one more Fisherman, and all Fishermen in this area gain a 20% Fish production bonus.
Colonization

**Colonization** is the mechanic revolving expanding the territory of your clan.

## Overview

To expand your clan's territory, you can colonize Areas which have been explored by your Scout beforehand. Colonizing an area requires 20  Food initially and increases for each subsequent Area colonized.

Areas that are already occupied with other units such as Wolves or Brown Bears must first be cleared out in order to colonize them.

Only Military Units such as Warriors and Scouts can enter uncolonized Areas.

If playing as the Clan Huginn and Muninn Areas can be colonized with  Kröwns in addition to  Food, this costs 10  Kröwns initially and increases for each subsequent Area colonized as with the former resource.

Regardless of utilized resource, both prices will scale accordingly, e.g. colonizing your first Area with  Kröwns and second with  Food will cost the same  Food as if you had colonized the first Area with  Food.

### Decolonization

If an Area has already been colonized by another player, it must first be decolonized with Military Units. This cannot occur while the Area owner has active Clan member inside the Area. Decolonization of an Area will cause any buildings to burn and take damage over time, this damage is significantly less than the damage buildings take from sources such as an Earthquake. These buildings can be repaired and claimed by any player that then colonizes the Area.

Special buildings and relics from other players can NOT be used.
Hunting Trophies

Hunting Trophies are a Resource unique to the Clan of the Lynx. They can be obtained by killing Wolves, Bears or Mythical Beasts.

Hunting Trophies for killing Creatures
 Brown Bear
 Mythical Ram
 Mythical Wolf
 Mythical Bear

## Uses

* Unlocking abilities in the *The Path of the Hunter* tree which replaces the Military Paths for the Clan of the Lynx
* Traded for  Kröwns at the Marketplace. Requires the unlock **Poaching** from the Lore Tree.
Horn of Managarm

Summons up to 3 Wolves under your control.

A horn that alludes Hati, one of Fenrir's twin wolf-Jötnar sons that chases Mani, the personification of moon, **Horn of Managarm** allows you to summon up to 3 Wolves under your control. Each of these wargs cost  Food.

This relic's cooldown lasts 2 months, 1 if built over colonized Wolves Cave.

Relic Ability:

* **Call Wargs pack**: Summons 3 White Wolves.
Loremaster

Masters of ancient Lore, they can study runestones, increasing your Knowledge.

*"Basically a Viking nerd."*
― Loremaster

**Loremaster** is a Civilian unit that can be recruited to study Circle of Stones, Runestones, or the Sword of the Gods, increasing your Lore production by +3. They can also be recruited to work at Carved Stones on which they carve your people's findings and further your Lore production just the same.
Merchant

Maintaining buildings and recruiting a Warband costs Kröwns. Merchants generate steady income for your clan.

### Defense

 3

**Merchant** is a Civilian unit that can be recruited to run either Marketplace or Trading Post. Each Merchant produces +2  Kröwns to fund the expansion of your clan in terms of maintaining buildings and recruiting new members of your Warband.
Spectral Warrior

These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's Happiness. Projectiles have -50% chancee of missing them.

### Defense

 10

*"An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."*
― Spectral Warriors

**Spectral Warriors** are ghastly undead Vikings who've returned to the land of the living to fight for glory one last time. In life, they were warriors whose ships sank into the great depths while on their way to Northgard, stripping them of the chance to fight a glorious battle, resulting in their undeath state.

These undead Vikings are dangerous foes, whose mere presence within your borders will reduce your clan's Happiness. Projectiles have 50% chances missing them.

## Encounters

### Single Player (Ragnarok Map)

Hostile Spectral Warriors will occasionally invade the coastline in your territory. They have very high defense and are not easily hit by projectiles. As allies, they can be added into your warband where they will prove useful to help you clear your surroundings of enemies.

Vikings are highly superstitious and your clan’s happiness will be reduced by 10 as long as they are in your territory. They can be acquired after investigating Ancient Graveyard.

### Single Player

As of post Ragnarok updates, they appeared not only as part of Spectral Warrior Invasion Disasters, but also summoned by Clan of the Kraken's Ancient Spirit ability via use of the  Wyrd.

## Updates

* Relic Update: Specter Warrior's  defense has been reduced to 10.
* Second Winter Festival update: now featured in any Biome instead of only beaches.

## Trivia

* Spectral Warriors are the second undead unit introduced in the game; the first being Draugr (discounting Draugr Jötunn).
Flame of Muspelheim

You can summon Garm's Incarnation at a Shaman Camp.

The crystallized blue flame of the eponymous realm of fire, **Flame of Muspelheim** allows you to summon a monstrous undead hound said to be manifestation of original Garm, Garm's Incarnation. It costs 300  Food to bring the beast to your realm.

This relic is exclusive to Clan of the Rat.
Thor's Wrath

An ancient place of power. Gives +10% attack bonus to military units.

Thor's Wrath is a special tile that gives 50 bonus  fame to the first clan to colonize it, and provides 5% bonus damage to military units of the clan that controls it.

The tile is usually guarded by one Valkyrie, although sometimes a Valkyrie might not be present, or may be present alongside other creatures.

## Relic Upgrade

Thor's Wrath has been buffed (+10% at  Attack Power)
Harbor

Sailors loot Kröwns and Lore or Fame while raiding. You can scout shores and hire Mercenaries. Add a lighthouse to exploit Great Trade Routes.

### Upgraded Upkeep Cost

 52

The **Harbor** is a unique version of Longship Dock belonged to Clan of the Raven. As with the former, it allows you to deploy Sailors who will sail the see and conduct raid for  Kröwns and  Lore/ Fame at a rate of +1 per Sailor or  Fame.

Additionally, you may pay 20  Kröwns to explore a random coastal tile or 180  Kröwns to send Mercenaries to loot enemy clan's resource as they attack its coastal territory.

Upgrade: Allows you to assign one more Sailor, and all Sailors in this area gain a 20%  production bonus. Also shorten Exploration's time by 20%.
Borgild

Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted.

### Defense

 15

*"Come at me, ye cowards!"*
― Borgild

**Borgild** is a Shield Maiden and bannerwoman of Clan of the Bear.

She begrudgingly joins Rig in the quest to stop Hvedrung and reclaiming the stolen Regal Horn, which later revealed to be Gjallhorn itself. Borgild's ancestors were famed for wielding Wurmslayer, Rimesteel-forged sword capable of killing Hrimgandr, spaws of Jormungandr imbued with fumes of Niflheim.

## Gallery

Borgild's Warchief/Shield Maiden Skin introduced in Expeditions UpdateBorgild's Brutal Edition Warchief/Shield Maiden Skin introduced in Expeditions Update
Dainsleif & Tyrfing

Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%.

### Upkeep Cost

 0 (yearly)

**Dáinsleif** ("Dáinn's legacy") and **Tyrfing** are a pair of swords that serves as the Relic belonged to Clan of the Horse. Both are swords that said to must take the life of a man every time it is unseathed, with the latter being the most catastrophic for it would cause the three evils.
Mythical Bear

* Spirit

Mythical Bear

Mythical Bears' massive paws will make the earth tremble in their path.

Health
 63

Attack Power
 10

Defense
 13

Mythical Bear

The spirit of a Mythical Bear comes back to unleash his rage one more time.

Health
 63

Attack Power
 10

Defense
 13

The **Mythical Bear** is a Mythical Beast attracted by the Mythical lure. They are stronger and more dangerous than the normal Brown Bear. The Mythical bear is the strongest of all Mythical beasts.

Through Oskoreia ability of  Mielikki, it can be summoned as an Oskoreia Spirit called **Bear Spirit** that return to wreak havoc one more time albeit under her command.

Special Ability:

* **Oskoreia Spirit**: Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed.
Svalinn

+50% defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it.

### Upkeep Cost

 0 (yearly)

The original version of **Svalinn** is a legendary shield placed by the gods before the chariot of the sun belonged to Sól pulled by two mystical horses Árvakr and Alsviðr to regulate amount of sunlight that reaches Midgard, preventing fires caused by the heat. Its secrets are now in your clan's hands, allowing you to craft one as your very own Relic. It is one of five generic Relics you may build, the other being Mjölnir, Gefjun's Jar, Jörmunr, and Bragaful.

In addition of can be moved around your territory and not taking any building slots, it grants +50% defense for units in any zone where Svalinn placed at and protects it against some negative effects that target it.

Relic ability:

* **Move Relic**: Move the Shield to another zone in your territory, only if the two zones are undisputed.
Mythical Lure

Attracts mythical beasts coming in groups, hungry for some food.

The **Mythical Lure** is both a building and special ability from  Mielikki that is unlocked once the player reaches  200 Fame. The Mythical Lure can be placed on any zone that is not colonized by an enemy. Only one Mythical Lure can be placed at any time. Once placed, it periodically attracts Mythical animals to the zone. They will come in increasingly stronger waves. Hunting them is a good source of Hunting Trophies and helps your population growth.

## Waves

The Mythical beasts attrackted by the Mythical Lure come in increasingly stronger waves. In total there are 10 waves. After the 10th, the Mythical beasts do not get any stronger.

1st. Wave

2x Mythical Ram, 1x Mythical Wolf

2nd. Wave

2x Mythical Ram, 2x Mythical Wolf

3rd. Wave

3x Mythical Ram, 2x Mythical Wolf

4th. Wave

3x Mythical Ram, 2x Mythical Wolf, 1x Mythical Bear

5th. Wave

2x Mythical Ram, 3x Mythical Wolf, 1x Mythical Bear

6th. Wave

2x Mythical Ram, 3x Mythical Wolf, 1x Mythical Bear

7th. Wave

1x Mythical Ram, 3x Mythical Wolf, 2x Mythical Bear

8th. Wave

1x Mythical Ram, 3x Mythical Wolf, 2x Mythical Bear

9th. Wave

4x Mythical Wolf, 2x Mythical Bear

10th. Wave

4x Mythical Wolf, 3x Mythical Bear
Shipwreck

Colonize and use your Scouts to explore this wreck, where you will find Kröwns and Wood

Shipwrecks are a type of Area found along coasts. The Area must be colonized before they can be explored.

Alongside Ruins, one can keep exploring a Shipwreck an ally started without have to start over as with second Winter Festival update.
Mjölnir

## Relic - Mjölnir

Summons a thunderstorm on a zone, damaging all Units and Buildings during one month.

### Upkeep Cost

 0 (yearly)

The secrets of **Mjölnir**, Thor's legendary hammer, are now in your clan's hands, allowing you to craft one as your very own Relic. It is one of five generic Relics you may build, the other being Gefjun's Jar, Svalinn, Jörmunr, and Bragaful.

Relic ability:

* **Lightning Storm**: Sends a thunderstorm on a zone, damaging all Units and Buildings over one month. Costs 150  Food and  Kröwns.
Dwarf

Dwarves are industrious creatures that prefer to dwell in caves and mine shafts. Let them mine their heart out, and they will keep to themselves.

### Defense

 10

*"One more block!"*
― A dwarf.
**Dvergar** (sing. Dvergr), also known as **Dwarves**, are a race of short, subterranean master craftsmen and miners who recently emerged at Northgard. They are introduced in Kröwns & Daggers update of the game.

## Encounters

### Single Player

A band of dwarves live in Dwarven Grotto and very territorial. In fact, it's ill-advised to colonize a zone adjacent to it lest it will sour relationship between them and your clan. Befriending them would benefit your clan from them sharing their supply of  Stone and  Iron to sending two Dwarven Operatives that would assist you in forging and mining resources.
Kaelinn

Kaelinn seeks to protect his young brother from Northgard's cruel foes. They fear his roar across all lands

### Cost

40  + 60

*"Is that a firefly, in the bush? Aaargh!"*
― An unlucky guy who encountered Kaelinn.

 Kaelinn is a Unit unique to the Clan of the Lynx. Together with  Brundr and  Mielikki, Kaelinn is a replacement for the Warchief for the Clan of the Lynx.

## Special abilities

* **Sharp Eye**:  Brundr and  Kaelinn can reveal undiscovered areas. Upgrade the Scout Camp to reveal an enemy area. Can hide from foes, unless war is declared in the zone.
* **Nature Takeover**: Increase the decolonization speed by 10% for each  Brundr and  Kaelinn in the zone. Shared with  Mielikki.
* **Caring Sibling**:  Brundr and  Kaelinn regenerate health when on the same allied zone.  Brundr has +20%  attack power while in the same zone as  **Kaelinn**.
* **Sibling Rivalry**:  Brundr and  Kaelinn each produce food in territory. Kaelinn has +40% defense while in the same zone as Brundr.
Brown Bear

Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors.

### Defense

 13

Brown Bears are solitary creatures which can be a formidable adversary for your small group of  Warband. Every Tile that occupied by a bear usually has littered bones of its past preys.

By the second Winter Festival update, there can be more than one Brown Bear in a tile, providing extra challenge to claim its territory.
Warchief

Warchiefs are experienced units who bring their strength and leadership to bear in combat

### Cost

 150  5

**Warchief** is your ultimate Warband unit hired at a Training Camp (exceptions apply; see below). As the leader of his fellow warband, he has greater stats than the Warrior, Axe Thrower, Shield Bearer, Skirmisher, and Tracker. Only one Warchief can be trained at a time. His equivalents are Berserker and Shield Maiden belonged to Clan of the Wolf and Clan of the Bear respectively.

In addition of generic warchiefs, unique Warchiefs have been introduced:

* Brand (Clan of the Stag, Campaign only)
* Halvard (Clan of the Goat, Campaign only)
* Signy (Unique Warchief, Clan of the Snake only)
* Brok and Eitria (Unique Warchief, Clan of the Horse only) (hired at Völund's Forge)
* Svarn (Clan of the Boar, Campaign only)
* Mielikki (Clan of the Lynx only) (hired at Archery Range)
* Andhrímnir (Clan of the Squirrel only)
* Eir (Clan of the Rat only) (hired at Shaman Camp)
* Grif (Clan of the Eagle only)
Egil

A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in the mostly for the mayhem.

### Cost

 200  5

*"Plunder Time, Boys!"*
― Egil

**Egil** is the Berserker and bannerman of Clan of the Wolf.

Egil is infamous for his ruthless and impetuous behavior, craving for glory from battles. This contrasted to more pacifistic and wiser Halvard, and makes him a formidable adversary. Despite his recklessness and bloodthirsty attitude, Egil can get along with everybody, and able to make up his shortcomings by swiftly adapting to any situations. As reckless as a berserker like him can be, he is wise enough against blindly attacking enemies head on, especially if not without proper preparation.

## Gallery

Egil's Warchief Skin introduced in Expeditions UpdateEgil's Ceremonial Edition Warchief Skin introduced in Expeditions Update
Hagen

The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour.

### Defense

 9

*"Fight for me and ye'll be rich!"*
― Hagen

Hagen is the Warchief and former bannerman of Raven Clan who serves as the secondary antagonist of the Story Campaign.

Under the order of the mysterious Hvedrung (who may or may not be the mortal disguise of Loki or worse, the Eldthur Surt), he killed Rig's father in order to reclaim the Regal Horn. The Horn, according to Svarn, may actually be Gjallarhorn, a divine relic entrusted to the newly crowned High King's family for quite some time. Although he treated his disciple Liv kindly, she was unable to help but be disgusted by his crooked ways and eventually backstabbed him much to Rig's dismay. Even so, Liv managed to convince Rig to allow her to join his cause and unveil the truth about the death of Rig's father and near-eradication of the Stag Clan.
Eldhrumnir

## Relic - Eldhrumnir

+20% production through Feast, -40% Feast cost. You can build an additional Sheepfold.

### Upkeep Cost

 0 (yearly)

Named after Eldhrímnir, the cauldron Gods of Asgard use to cook Sæhrímnir every evening for their feasts, **Eldhrumnir** grants you 20% more production through feasts, 40% Feast cost reduction. It also allows you to build an additional Sheepfold.

## Trivia

* Up until Balancing Patch 6 [MARCH 2021], Clan of the Goat-exclusive Relic was originally Gefjun's Jar and that Eldhrumnir being one of generic relics you may choose to build.
Bodyguard

A bodyguard is attached to your Warchief. The Warchief gains an attack power bonus and damage reduction.

### Defense

 8

**Bodyguard** is a unique Warband unit available to all clans except Clan of the Lynx if one choose Leadership Route of Military Paths. His presence provides your Warchief/Shield Maiden's increased attack power and damage reduction.

Special Ability:

* **Protect the Chief**: When the Warchief is attacked, this unit will taunt the enemy to get targeted instead.
Sailor

Sailors will raid nearby coasts and bring Kröwns and Fame or Lore to your clan.

**Sailor** is a Civilian unit available to all clans except Clan of the Kraken. They can be recruited at Longship Dock or in Clan of the Raven's case, Harbor.

After you decide which extra resource they should gather during their raids, the sailors will set out to carry out their duties will return one a month, and won't stop until you either stop the raid or the even of Kraken Attack, during which the Kraken crushed both their longship along with its Longship Dock/Harbor, killing them and severely damaged the latter.
Dragonkin

Created through ancient sacrificial rites, the Dragonkins will fight ferociously for all eternity.

### Cost

1  and 40  + 10  per Dragonkin trained.

The Dragonkin is a unique unit of the Nidhogg clan. While regular Warband units are trained at either Training Camp, Axe Thrower Camp, Shield Bearer Camp, or Skirmisher Camp, Dragonkins are trained at the Dragonkin Altar with use of forgotten rituals. The ritual also includes endowing the assigned villager the power of Dragonkin with use of  Dragon Essence. The Dragonkin form enhances and endows the user with increased strength, endurance, stamina, speed, and senses, explaining why they are capable of combating multiple enemies on their own. While regular Warband units can be decomissioned into regular villagers, Dragonkins cannot resign from their duty, for their form is non-reversible.

As of Relic update, Dragonkin's AoE attack deals 100% damage only to the targeted enemy, and 70% on nearby enemies.

As of Balancing Patch 6 [MARCH 2021], Dragonkin counts as mythical creatures thus more susceptible to damage inflicted by other clans should they managed to learn Monster Slayer tech as much as them. Their Whirlwind attack triggers more frequently.

Special ability:

* **Projectile Resistance**: Reduces damage from projectiles by 20%.
* **Whirlwind**: Dragonkin sometimes execute a mighty swirling strike that damages all surrounding enemies. Available after upgrading their weapons.

## Gallery

Ceremonial Skin (Male)Ceremonial Skin (Female)Brutal Skin (Male)Brutal Skin (Female)
Ceremonial Bonfire

The construction of this bonfire is an occasion for a huge celebration. Everybody can contribute by sending Wood!

*"The smell of the burning pine tree sap is really typical of this event."*
― A comment about Ceremonial Bonfire during its namesake event.

**Ceremonial Bonfire** is a special area introduced in Kröwns & Daggers update of the game. It is the main focus of its namesake Competitive event.
Bragaful

## Relic - Bragaful

You gain a Kröwns bonus depending of your Commercial Influence. Your Lighthouse has a fourth great trade route (-60 Kröwns, +20 Commercial Influence, +9 Happiness).

### Upkeep Cost

 0 (yearly)

Also known as **Bragarfull** ("promise-cup") or **Bragafull** ("best cup" or "chieftain's cup"), **Bragaful** is a special cup from which a chieftain along with those who join him drank during ceremonial occasions, often involving the swearing of oaths. It is one of five generic Relics you may build, the other being Mjölnir, Gefjun's Jar, Svalinn, and Jörmunr.

This relic grants you a  Kröwns bonus depending of your  Commercial Influence. It also grants a fourth great trade route tier available in your Lighthouse.
Hunter's Lodge

Assign your villagers to become Hunters who will track and kill deer.

**Hunter's Lodge** allows the production of  Food at a rate of +4.5 per Hunter and may only be build on tiles that have Deer in them.

Upgrade: Allows you to assign one more Hunter, and all Hunters in this area gain a 20% Meat production bonus.
Forge

Assign your villagers to become Smiths. Allows you to forge better tools, weapons, and legendary relics.

### Upgraded Upkeep Cost

 46

The **Forge** is where you can upgrade equipment of your Civilian and Military Units as well as where you forge Relics. In early versions of the game, however, this building was added to re-forge the Sword of Odin for the Sword of Odin map special Victory condition thus built only at Magma Flow (and its updated version Anvil of Gods) so as its Smiths can harness geothermal heat for that goal.

You can queue multiple items in the Forge. When the first item is finished, the Smiths will start forging the next one.

If there isn't any adversity in the Forge's tile, you can cancel the creation of an item, and you'll be refunded its original cost.

You may also improve the Smith's tools, granting them a 15% increase in Forge speed!

You can build more than one Forge, but you won’t be able to use both buildings to craft the same item.

Upgrade:

* Increases forge speed by 20% in the zone.
* Assign one more Smith.

## Forge Choices

    In the Forge, you have following choices:

* **Civilians**: Upgrade civilian tools (see Improve Tools for more info)
* **Warband**: Upgrade military tools (see Improve Tools for more info)
* **Relics**: Forge a Relic
* **Raids**: Improve your Mercenary so they can better raid enemy clan's coastline (Clan of the Raven only)
	+ **More Mercenaries**: Add 2 Mercenaries to the raid. Can be bought 3 times.
	+ **Better Preparation**: Reduces the time it takes for Mercenaries to be recruited by 1 months.
Völund's Forge

Allows you to forge better tools, weapons and legendary relics with your warchiefs.

### Upgraded Upkeep Cost

 46 (yearly)

Völund's Forge is a unique Forge available to the Horse clan This is where the unique warchiefs Brok and Eitria are hired (not at a military camp) and where tool improvements for civilians and warband, and relics are smithed.

Upgrade: Increases forge speed by 20% in the zone.
Skirmisher

Skirmishers are lightweight military units that trade offense and protection for mobility and Cloaked.

### Cost

 20 + 6  per military unit already owned

*"When you see them, it's probably too late."*
― Skirmisher

**Skirmisher** is a Warband unit that originally available to all clans, but has since exclusive to Clan of the Snake as of the second Winter Festival update. This unit only armed with spear for attacking and wear dark-colored attire (complete with hooded tunic) that barely provides protection, but nevertheless allows them to move quickly and discreetly in zones. As their combat ability focused on harassment, this unit can only be effectively deployed in actual combat after receiving **Poison** ability through Improve Tools, though the key of successful attack being numbers. They can be recruited in the Skirmisher Camp.

Special Ability:

* **Cloaked**: Can hide from foes, unless war is declared in the zone.
* **Poison**: Decreases target's attack speed and move speed by 25% for 2 seconds. Available after upgrading their weapons.
아이린

“　행복이라는 건, 참 어려운 거에요.　”
　—　아이린

본 문서는 캐릭터 넘버 0008, 아이린에 대한 문서입니다.

소개
--

노몰로스의 부하들 중 한 명. '수호자'에서 '해왕성'을 맡고 있다. 신의 세계의 등장인물.

성격
--

누구에게나 상냥하게 대한다. 자기를 싫어하는 아테네나 자기네 편들이 그닥 좋아하지 않는 저승사자들한테도 상냥하게 대한다. 예의도 바르고 배려심도 넘쳐난다. 그야말로 천사. 하지만 그녀는 천사가 아니다. 그녀는 인간이였고 수호자였다.

## 대인관계

### 아테네

　*“　그렇게까지 절 싫어하실 필요가 있나요?　”*
사이가 그닥 좋지 않다. 아테네는 아이린을 엄청나게 싫어하지만 아이린은 그걸 익숙하다는 듯이 받아들인다.
Hall of Skalds

Assign your villagers to become Skalds who will increase your clan's Fame and Happiness.

### Upgraded Upkeep Cost

46

The **Hall of Skalds** is a building unique to Clan of the Stag which replaces Brewery. This is where you can train up to 2 Skalds (3 if upgraded) who recites poems to honor your deeds and progress as you built your clan's community, increasing its  Fame and  Happiness that comes from it.

Upgrade: Allows you to assign one more Skald, and all Skalds in this area gain a 20%  Happiness production bonus.
Mythical Ram

* Spirit

Mythical Ram

Fathers of Northgards sheeps, Mythical Rams will protect them at all cost.

Health
 38

Attack Power
 5

Defense
 5

Mythical Ram

The spirit of a Mythical Ram comes back to unleash his rage one more time.

Health
 38

Attack Power
 5

Defense
 5

The **Mythical Ram** is a Mythical Beast attracted by the Mythical lure. They are stronger and more dangerous than the normal Ram.

Through Oskoreia ability of  Mielikki, it can be summoned as an Oskoreia Spirit called **Ram Spirit** that return to wreak havoc one more time albeit under her command.

Special Ability:

* **Oskoreia Spirit**: Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed.
Fields

Assign your villagers to become Farmers who will produce Food in larger quantities during summer.

### Upgraded Upkeep Cost

 40

*"A little gift from Gefjon, the goddess of plowing..."*
― Fields

**Fields** are built upon Fertile Land. Fields allows for the production of  Food at a rate of +5 per Farmer.

Upgrade: Allows you to assign one more Farmer, and all Farmers in this area gain a 20% Wheat production bonus.
Eikthyrnir

*"Glorious and flourishing, the citizens of **Eikthyrnir** are known for their flawless productivity and can always count on plentiful resources. Followed by the artful praise of their skalds, they make history wherever they go."*
― Eikthyrnir

## Overview

The clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitions expansionists...

This clan can achieve  Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement. Food Silos can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.

## Starting Bonuses

* You start with +75  Food, +75  Wood, +75  Kröwns, and +40  Lore
* The Hall of Skalds replaces the Brewery.

## Fame Bonuses

* 200  Fame
	+ Supplies: Each 200  Fame a boat brings you +50  Food,  Wood and  Kröwns, +25  Lore and +5  Stone.
* 500 Fame
	+ Annexation:
	+ For each 200 , the Colonization price is decreased by 5% and unit production is increased by 3%.
* 1000  Fame
	+ Valorous Leader: Your warchief gains the Valorous Leader ability. His base  defense also increases by 100% and his health by 60%.

## Relic

The Clan of the Stag has its own relic, the crown with stags called Hlidskjalf.

Allows you to recruit Einherjar at Hlidskjalf. Powerful units consuming more  Food but whose strength increases with the clan's  Fame.

## Campaign

In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply cares towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.
Gefjun's Jar

## Relic - Gefjun's Jar

You can summon new villagers for Food depending on your population. They will arrive at your Town Hall by boat. Required happiness for your population is reduced.

### Upkeep Cost

 0 (yearly)

The replica of the jar belonged to the Norse goddess of agriculture, fertility, abundance, and prosperity of the same name, **Gefjun's Jar** is a Relic that allows you to summon extra villagers for Food depending on your population. They will arrive at your Town Hall by boat.

Originally a Relic exclusive to Clan of the Goat, it has since become one of five generic relics (the other being Mjölnir, Svalinn, Jörmunr, and Bragaful) due to being replaced by Eldhrumnir as of Balancing Patch 6 [MARCH 2021], thus no longer allows you to build an extra Sheepfold.

Relic ability:

* **New Colonists**: 3 Villagers will arrive on boat.
Fishermen

## Fisherman

Fishermen provide fresh Fish for your clan. Their production is not affected by winter.

### Defense

 3

**Fisherman** is a Civilian unit that can be recruited at Fisherman's Hut (Fishery in the case of Clan of the Kraken) using their harpoon to gather fishes, providing more  Food supply for your clan. A single fisherman fills your clan's  Food supply at the rate of +4. Their production rate wont's be affected by winter.
Mine

Assign your villagers to become Miners to extract Stone, Iron, Rimesteel or Gemstone ores from deposits.

### Prerequisites

Woodcutter's Lodge, Iron Deposit, Stones, Rimesteel Deposit, Gemstone Deposit

### Upkeep Cost

 21

The **Mine** allows you to assign Miners who extract  Stone,  Iron,  Rimesteel or  Gemstone ores for your clan. In earlier versions of the game, Mine was originally two separate buildings; **Quarry** and **Iron Mine** each for extracting  Stone and  Iron respectively.
Lighthouse

Allows you to create Great Routes. Must be built on a Longship Dock/Harbor. This one is invulnerable to Kraken attack events.

### Prerequisites

Woodcutter's Lodge, Longship Dock/Harbor, Trading Lore

Once a Longship Dock (or a Harbor for the Clan of the Raven) is built and the Trading Lore is obtained, the player can build a **Lighthouse** as and extension of the Dock and start trading Kröwns in exchange for   Commercial Influence through Greater Trade Routes.
Food Silo

Improves Food produced by specialized workers in this area by 10%. Increases your maximum food storage.

### Upgraded Upkeep Cost

 40

Each **Food Silo** increases your maximum food storage by 300 and protects 300 food from rats. It also increases food production by 10% from all specialized sources of food income, i.e. hunters, fishermen, farmers and sheep.

The Food Silo, and any of its upgrades, do not affect the food gather rate of Healers situated in the same area(s) as the Food Silo.

Upgrade:

* Improves  Food produced in this area by 20%.
* Increases storage by 200.
Longship Dock

Sailors loot Kröwns and Lore or Fame while raiding. Add a Lighthouse to exploit Great Trade routes.

### Upgraded Upkeep Cost

 52

The **Longship Dock** is a building that can be created by every Clan except for Clan of the Kraken and Clan of the Raven (the latter which has Harbor instead).

The Longship Dock allows you to hire Sailors, who will sail the sea and earn:

* +3  Kröwns for each sailor;
* +1.5  Lore for each sailor (rounding up);
* +1  Fame for each sailor.

Upgrade: Allows you to assign one more Sailor, and all Sailors in this area gain a 20%  Kröwns production bonus.
Healer

Healers gather medicinal herbs that your wounded will use to heal themselves. The wounded must be within your territory to heal. They also gather Food when not otherwise busy.

### Defense

 3

*"Wolol... oh, sorry, wrong line."*
― A healer

**Healer** is a Civilian unit that can be recruited at Healer's Hut foraging healing herbs and  Food when not tending on your injured and/or sick units. In early versions of the game, they can only gather  Food after researching the  Lore benefit "Medicine" up until second Winter Festival update. After said update, Medicine lore only increased healing speed up to +50%.
Jötunn

Ancient creatures from the Dark Ages, Jötnar are peaceful until you attack them. If you do, brace yourself!

### Defense

 18

*"Ymir, the primitive giant, is said to be the father of all giants and dwarves."*
― Jötunn

A **Jötunn** (plural **jötnar**) is a type of entity contrasted with gods and other figures, such as dwarfs and elves, and ancient creatures from Dark Ages. Many of them thrived at Jötunheim and some parts of land of Northgard.

## Encounters

### Single Player

The Jötnar are a unit unique to the Jötunn Camp. They are formidable opponents as enemy, but serves as friendly business partner. If the relationship has been maxed out through trading  via. Trading Post, the camp will send Jötunn champion, their champion to fight for your clan.

### Campaign

*"**Brand**: Giants, how wonderful! Northgard is just full of surprises. Rather intimidating ones at that.
**Halvard**: The Jötnar are said to be formidable opponents. They are peaceful but will take any intrusion as an aggressive action. I strongly advise against antagonizing them.
**Rig**: If they agree to trade with us, we could build a mutually beneficial relationship. It's worth trying. We should establish a route from a trading post."*
― Rig and co.'s first Jötnar encounter.

Rig and his bannermen Brand and Halvard first encounter jötnar in Chapter 4. Halvard explained that Jötnar are formidable adversary that it's ill-advised to antagonize, and responds any form of intrusion with aggressive force. Rig noted that it would be more beneficial if establishing a trade route with the giants.

In Chapter 7, Rig and his companions met Skrymir (leader of namesake worker tribe) and Fjolsvin (leader of namesake leader tribe) who fight over each other's right over sheeps. It is apparent that ruler group led by Skrymir too selfish to give worker side proper reward from their duty. With them demanded Rig to chose which side they are on, it's up to the player for deciding which side the best. Alternatively, they can find a giant relic which recognized by Svarn meant to contain information regarding solution for both jötnar's dispute.

Should the player choose to deciphering the sword, Svarn revealed a story about both sides' ancestors who faced similar dispute until their father dropped the sword to reconcile them. The revelation made Skrymir realizing his errors that he reconciles with Fjolsvin and the rest of his people. Even though most of the story turned out to be made up by Svarn (a fact which surprised Rig), the said story was for both sides' best to prevent their conflict from getting worse.

## See Also

* Son of Hrymr
* Draugr Jötunn
* Eldthur
Town Hall

Spawns new Villagers when you have enough Happiness

The **Town Hall** is the only Building your Clan starts with. It will recruit new Villagers to your clan when your  Happiness is 0 or above.

In addition it generates +3  Kröwns (roughly 12 per month / 144 per year) and serves as your first house with a capacity of 6.

You can't build a new or additional Town Hall.

## Upgrades

* Allows you to build advanced buildings and upgrade other buildings.
* Increases  Population growth by 20%
* Increases  Population limit by +2

## Unlockable skins

Conquest Mode includes an unlockable skin for each clan's **Town Hall**. Each skin is unlocked by completing the clan's Conquest on any difficulty. Since this mode isn't currently available on consoles, exclusively on PS4, Switch and Xbox these skins can be unlocked by completing the story mode on extreme difficulty (similar to the Warchief skins).

Fenrir
(Clan of the Wolf)Eikthyrnir
(Clan of the Stag)Heidrun
(Clan of the Goat)Huginn and Muninn
(Clan of the Raven)Bjarki
(Clan of the Bear)Slidrugtanni
(Clan of the Boar)Sváfnir
(Clan of the Snake)Nidhogg
(Clan of the Dragon)Svadilfari
(Clan of the Horse)Lyngbakr
(Clan of the Kraken)Himminbrjotir
(Clan of the Ox)Brundr and Kaelinn
(Clan of the Lynx)