SCC Rules & Regulations

**Section 1 – Qualifying:**

1.1 – Your qualifying session will last five (5) minutes. you will have 3 laps total (Out lap, Hot lap, In Lap) during this time.

1.2 – You need to return to the pits after you do your Qualyfying lap.

1.3 – Leaving the pits while the red light is active will result in a disqualification for the race.

**Section 2 – Starts:**

2.1 – We will have standing starts.

2.2 – Restarts will be made. When 50% or more of the drivers crash out in Lap 1, the Race will be restarted! But only once.

2.3 – If you crashed out in Lap 1, which means you are not able to continue the race, mention it in the ingame chat ONCE. If you start a discussion in the chat after you’ve crashed you will be Disqualified or maybe penalized at your next start. Do not abuse the ‘crash command’ if you have only minor damage!.

**Section 3 – Racing:**

3.1 – Do not take someone out of the race! If you did, continue the race as usual (or be nice and wait), the Race Control will decide about the incident after the race.

3.2 – Giving a brake test to someone is strictly forbidden, race control probably will put you one lap down or DSQ you after the race when they see it while watching the replay.

3.3 – Ignoring blue flags or flags at all will be penalized!

3.4 – Using the horn during any official session is not allowed.

3.5 – After finishing the race you need to return to Pits, if you escape before doing it, you will receive a 30 seconds penalty.

3.6 – After finishing the race if you haven't serve a penalty, it will be added to your total time.

3.6.1 – If is served in the last lap of the race. still you will receive a penalty after the race by half the time it should take.

3.7 - There are going to be 2 cut/extend tracks limits. after the 3rd one you will receive Drive Through.

3.8 - You have to do atleast 1 mandatory pitstop on 1st race of the weekend schedule.

3.8.1 - Mandatory pitstop cannot be done in first or last lap of the race.

**Section 4 – After the race:**

4.1 – Race control will watch the replay, within one week after the race. Remember that they are likely to see anything, so DON’T infringe the rules listed above and below.

4.2 – The following reasons will be automatically looked at post race:

4.2.1 – All incidents which occur during the first lap of the race.

4.2.2 – All incidents which cause a retirement.

4.2.3 – All incidents reported to the stewards.

4.3 – Drivers will have until 23:00 GMT on the Monday night directly following the race to report the incidents.

4.4 – Don’t get mad if you’ve received a penalty or a warning. When you will behave like a child in those situations you will probably get banned for one or more races.

4.4.1 – If you do disagree with the penalty: politely appeal by commenting on the corresponding post and then all of the stewards will have a meeting to decide if the original decision was made.

**Section 5 – Race weekend schedule:**

5.1 – As the servers are opened up 24/7, there will be only an unofficial 60 minutes Practice session before the Qualifying starts. Session times can change from event to event. Possible changes will be announced in the race specific threads.

5.2 – The race weekends will look like the following:

Sunday:

Practice: 60 minutes, 15:30 UTC

Briefing: 10 minutes, 16:20 UTC

Qualifying: 5 minutes, 16:30 UTC

Warm-Up / Break: 10 minutes, 16:40 UTC

Rac**Negrita**e 1 : 16:50 UTC

5.3 – The grid for the races are set by Qualifying times.

**Section 6 – Season scoring:**

6.1 – The season scoring rules are as seen below:

6.2 – If you were able to do more then 50% of the race Distance, you still will get 100% of the points for the position which you finished the race. That means if you lead in the final laps and 3 other participants passed you, then you still would get 13 Points.

6.3 – If you are not able to complemete 50% of the race distance, you get no points, even if you would DNF on a points giving position.

6.4 - Bathurst round will have double points as the season finale.

**Section 7 – Pits in, Pits out:**

7.1 – Leaving the pits under red lights is always strictly forbidden and will be penalized with a DSQ.

**Section 8 – The game itself:**

8.1 – We prefer using real names on the server so please use your real name, when you enter the server.

8.2 – Using the ingame chat during Qualifying or the Race itself is strictly forbidden!

**Section 9 – Custom teams:**

9.1 – B-Teams (like Toro Rosso in F1) are allowed.

9.2 – Different cars in one team are not allowed, which means that all cars within a team have to run with the same car manufacturer.

9.3 – No team can run more than 2 cars at any event.

9.4 – A-Teams can have Max. 3 Drivers (2 Official - 1 Reserve from B-Team)

9.4.1 – B-Teams can have 2 Drivers.

9.4.2 – C-Teams are not allowed

**Section 10 – Custom liveries:**

10.1 – You are allowed to race any livery you want, as long as it’s not offending to anyone.

10.2 – There are some mandatory logos. Please add them, otherwise we have to remove your car.

10.3 – You have to add the numbers of your entry on the front and side numberplates in Helvetica (bold).

10.4 – If your team does have more than one driver with the same livery, please make sure that your cars run minor differences (eg. mirror colours) at their liveries.

10.5 – All teams can run different liveries.

10.6 – All logos and images on anyone’s car that aren’t part of the mandatory logos must be added with the explicit written permission of the logo’s copyright owner.

**Appendix 1 – Driver and car changes, guest drivers:**

A1.1 – Teams can always change it’s drivers line-up during the season.

A1.1.2 – Team A can switch driver from Team B via Promotion 2 times during the season.

A1.1.3 – Team B can switch driver many times as it wants.

A1.2 – Any team can always switch the car manufacturer, but only once during the season.

A1.3 – Guest drivers can always join in the guest driver cars, as long as they provide their real names on the server.

A1.3.1 – Guest drivers will score points for the drivers’ championship.

**Appendix 2 – Disclaimer**

A2.1 – Any cases or situations not covered by the rules listed above will be handled by the IVRC Administrators as the need arises. These rules may be updated accordingly.

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Server Details:

Server name: ! IVRC SCC !

Password: 21scc

IP: 89.163.146.62:21x10

TS3 IP: vr-23.virtualracing.org:9995

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Driving Aids:

Steering Assistance – Disallowed

Opposite Lock Assistance – Disallowed

Braking Point Assistance – Disallowed

**Stability Assistance – High**

Spin Recovery – Disallowed

Invulnerability – Disallowed

Auto Shifting – Disallowed

**Traction Control – High**

**Anti-Lock Brakes – High**

Pit Lane Assistance – Disallowed

**Clutch Assistance – On**

**Damage Multiplier – 40%**

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Race Details:

Flag Rules: FULL (AMS Rules)

Fuel Usage: x2

Tyre Wear: x2

Mechanical Failures: Normal

Race Length: varying