Incom/Subpro ARC-170 Starfighter

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The Aggressive ReConnaissance-170 starfighter was a multipurpose starship designed for both intense battle and longer deep-space missions. It measured 12.71 meters in length, contained a hyperdrive, and propelled itself in realspace utilizing two powerful engine systems. It was piloted by a crew of three—a pilot, co-pilot, and tail gunner, along with an astromech droid. Long-range scanners and sensors were contained in the vessel's nose. During battle, the craft's S-foilsopened to expose heat sinks and radiators to help cool the ship, and the two main forward medium laser cannons located on the underside of its outer wings were uncommonly large and powerful. Its lasercannons could punch through a capital ship's armor, and its twin blaster cannons provided a rear firing arc manned by its tail gunner. Furthermore, proton torpedo launchers increased the craft's usefulness in ship-to-ship combat, and added to its already extensive repertoire in its ability to serve as a bomber.

The ARC-170 starfighter was initially created by Incom/Subpro for the Galactic Republic as a multipurpose starship, and was a successor to the Clone Z-95 starfighter. It participated in numerous battles during the latter half of the Clone Wars, such as during the Battle of Malastare, in which it guarded BTL-A4 Y-wing assault starfighter/bombers armed with the experimental electro-proton bomb. It also played a major part in the Outer Rim Sieges. During the Battle of Coruscant, Clone Commander Odd Ball led a squad to protect Anakin Skywalker and Obi-Wan Kenobi on their mission to rescue the Supreme Chancellor. Several participated in the battle of Cato Neimoidia and, following the battle, shot down Jedi General Plo Koon when Sheev Palpatine ordered them to execute Order 66.

ARC-170s continued to see use in the Imperial Navy at least five years after the proclamation of the New Order as the newer TIE line came into production. Squadrons of ARC-170s were deployed from an older-generation Venator-class Star Destroyer to assist GovernorWilhuff Tarkin and the Executrix during the Campaign at Salient. It also served as a predecessor of the T-65B X-wing starfighter.

The Alliance to Restore the Republic also acquired a number of ARC-170s during the Galactic Civil War, retrofitting them to Alliance standards. Shara Bey, Thane Kyrell, Braylen Stramm, and Norra Wexley all flew the ARC-170 at some point in the war.

**Purchase TN:** 75 (To Build) 50 (New) 33 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 120 – **DR** 24 – **Shield** **Damage Threshold** 48

• • ARC-170 Starfighters require the Pilot Starship Skill to be operated.

• • ARC-170 starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A ARC-170 starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (an ARC-170 starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that an ARC-170 starfighter does not come to a full stop, and does not make a move action that round, the ARC-170 starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • Droid Socket **• •** 3x Seats

***Structure Traits***

• • Droid Assistance Socket (PL 6) **• •** S-Foils (PL 6) **• •** Advanced Wings (PL 5) **• •** Advanced Control Flaps (PL 5)

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • Shields (PL 7) **• •** Repulsorlift (PL6) **• •** 2x Ion Engine (Speed +1000 meters.) (PL 6) **• •** 2x Electromagnetic Turbine (PL 6) **• •** Maneuvering Thrusters (PL 5) **• •** Hyperdrive 1.5 (PL 6) **• •** Life Support System (PL 5) **• •** Utility Flare System (PL 5) **• •** Class II Sensor Array (PL 6) **• •** Anti-Accident System (PL 6) **• •** Subspace Radio (PL 7) **• •** Targeting System (PL 6) +3 **• •** 2x Missile/Torpedo Launcher, Large (PL 5) **• •** 2x Laser Cannon, Medium (PL 6) **• •** 2x Tail Gunner Laser Cannon, Light (PL 6) **• •** Landing Gear (PL 6)