recursal/Fanatic-Fandom huggingface dataset:
Mech

* Sha
* Boozoo
* Keep An Eye!

> "LOOK. THEY ARE FILLED WITH LIFE. THEY DANCE TO THE MUSIC. THEY LAUGH AND SING ALONG. THEY'RE PERFECT. THEY ARE BEAUTIFUL. THEY WILL SEE YOU SOON SOPHIE."
>
> Possibly Bon, explaining how the Mechs are alive - Lucky You

**MECH** is the term given to the endoskeletons created by Susan Woodings and Cyberfun Tech for The Showstoppers.

## Appearance

The Mech is a humanoid construct made of metal, and what appears to be white or light beige plastic for the upper torso and hips, which are connected by a spine-like bar with wires surrounding it. The words "CYBER FUN" are written in seemingly black marker on these segments. There also appears to be what appears to be black metal or plastic rods that connect together to form the joints, like the neck, limbs, and back. The head is flat and T-shaped, with wiring all across its sides, mechanisms used to move the ears of some of the animatronic animals, such as Bon and Banny, two eyes, and a mechanism at the bottom used for moving the animatronic mouths. the limbs are broken into large, metal segments with a round and rigid structure, with many black dots running across them, likely being for metal screws. The hands have four, sharp fingers akin to claws, and the feet have three toes, and some wiring across where their ankle would be. Some special Mechs, like Billy the Clown's, have a cassette player mounted inside the spine-like area on the torso.

## Relocate Project

The first time a mech is shown in this episode is of Banny and tests her movements. Later after Susan is introduced and Jacks's face shown again a picture of a mech with closed eyes is shown (Assumed to be an older model). Later after Susan Woodings is introduced and Jacks's face is shown again a picture of a mech with closed eyes is shown (Assumed to be an older model) as Ashley Parks investigates the bunker, we see two damaged Mechs without forearms along with other misc parts before Rocket is shown.

## Lucky You & BunnyFarm

Sha's Mech dances to "Heartaches" by Al Bowly near the end of the video. Red text on-screen describes to the viewer that these machines sing and dance, and how they are filled with life.

Then in BunnyFarm, a sprite of a Mech lacking limbs is briefly seen laying on a table in the backroom where Susan Woodings is about to preform maintenance on Bon.

## The Walten Files - Season 1 Trailer

The Mech's head can be seen both in the trailer and somewhere in the poster.

## Users

* Bon
* Billy
* Boozoo
* Sha
* Banny

## Gallery

A Mech sprite, seen very briefly in BunnyFarm.An unused Mech from Relocate Project.
## Trivia

* The original version of the Mechs had a much larger mouth, with a full jaw, compared to the tiny mouth joints on the current Mechs, making them look a lot more similar to the endoskeletons seen in the *Five Nights at Freddy's* series.

* The term Mech is what the internal mechanisms of real life animatronics are called, the term endoskeleton was made by fnaf.
Gildhir

**Gildhir** is the capital and most populous city of Duman. It is located in the eastern region of Gildhir Hold, situated at the foot of the Northern Highlands and spans beneath the surface under the mountains in the east. It is the political and economic center of the nation, being the seat of the country's government, the Circle of Elders. It is considered the largest above-surface settlement in Oryn.
Duman

Duman is a large country in the northern regions of Urngor Hymyr.

> "The folk out here like to think that they're tough and hardy. They might be right but we're all just trying to get by really. Duman's good for three things: metal, war, and bloodshed. It's a rough land, hard to live at times but even through this war and bloodshed, if you're born pure, then you're alright."
>
> - Torrim Silverboots

## Geography

Duman, along with Moghdor, make up the northern regions of Urngor Hymyr. It is bordered to the north east by Mogdhor, seperated by the Northern Highlands, to the south east by Sortandir and Zagrol, seperated by the Father's Peaks, and to the west by the Waking Dreamfields, seperated by the Western Spine mountain range. The Ashworthy Pelagia spans across the northern coast, and the southern boundary runs across the Withered Heart.

## Government

Duman is seperated into five smaller regions, each one having a representative within the Circle of Elders. These regions were named after the major city within them, being:

* Dhorria Hold - Skjol Bloodrock
* Gildhir Hold - Kardrus Steelmaker
* Glangjaal Hold - Thodar Goldfinder
* Hils Djerg Ormi Hold - Daldren Hillstrider
* Hnak Hold - Redvia Noblechin

The council is elected through a trial known as the Ghost Orchid's Descent in which the sons of the elders must travel to the Breath of Iskavar and be the first to drop a ghost orchid into the lava. It is for this reason that only men can become elders. If an elder is incapable of having children, or has only daughters, then the hold they represent nominates various members from their community to attempt the trial or the sons of the daughters (provided they are above sixteen years old) will attempt the trial instead.

## Notable Locations

* Bloodmoney Mines
* Dravrik's Shrine
* Giant's Fissure
* Vaith's Waytower
* Wayshrine of Peace

## Inhabitants

The people of Duman are generally very resilient and strong, an innate trait of the Dwarves. The widespread worship of Polr across Duman has seen many orders and factions grow, such as the Peacekeepers and the Warriors of the Ivory Dragon. The immense hatred towards magic has also resulted in a number of factions spawning from these beliefs, most notably the Sikar, but a number of other likeminded guilds also.

### Notable Factions

* Hammerbeards
* Peacekeepers of Duman
* The Sikar
* Wanderers of the Apterous Drake
* Warriors of the Ivory Dragon
* Wolfpack
Alignment

A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.

These brief summaries of the nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment.

* Lawful Good
* Neutral Good
* Chaotic Good
* Lawful Neutral
* True Neutral
* Chaotic Neutral
* Lawful Evil
* Neutral Evil
* Chaotic Evil
Iasis

**Iasis** is the queen and protector of Oryn. She is the most powerful of all archfey and thus rules over the Feywild as she does Oryn, leading the Seelie Court and all fey.

## Description

Iasis has always appeared as an eladrin, regarded as being the most beautiful of all beings across all planes of existence. Her hair is ash blonde, usually braided, and her eyes a glowing green. Her face has various elvish markings and patterns across it, as does her body.

She wore lavish dresses, usually exposing parts of her body. Wherever she walked, a gentle breeze followed and flowers sprouted from her footsteps.

## Personality

Iasis' personality differs depending on where she is and who she is around. She is always very stern and serious, especially when within the material plane. However, she has been known to show compassion when in the presence of those that worship her and her subjects that pay her the respect she desires.

Those that defy her endure a harsh punishment, never being afraid to exert her true force and power upon those she deems worthy of such harshness.

## Abilities

Iasis has near complete control over the natural world. All beasts are at her command and even far more powerful creatures such as ancient dragons find themselves at her bidding. She can influence a creatures mind to do as she pleases without magic, her very presence being enough to force a charm onto a creature.

She is a very powerful spellcaster, her spells being far more focused on the natural world and invading creatures' minds, whether to charm or frighten. She can travel where she pleases, being able to jump from plane to plane just by thinking of it. She is also capable of dragging the consciousness of a creature in one plane to the plane in which she currently resides.

## History

Iasis was the first being placed on Oryn, created by Azadin in the first days. She was created in the image of perfection and was the model of all creatures to follow. She herself crafted the fey whilst the gods created mortals for her to rule over.

Iasis is a patron to many warlocks across Oryn.
Yveb

Hedon's Conductor

Yveb is one of the Ten Celestials of Oryn, and the higher god of music, alcohol, hedonism, trickery, and promises.

Yveb is the god of music, pleasure, trickery, alcohol and promises. Whilst not worshipped by many, his name is widely thrown around by bards and revellers in taverns and during large feasts and parties. Many bards believe that Yveb blesses them with talent as they born, so often write ballads in his name to show respect. His symbol is the named the Head of Yveb, as it shares similarities with how Yveb is often depicted. His corporeal form is a giant monstrous turtle, although he has been known to show himself as a humanoid in order to trick mortals.

**Associated with:** bards, rogues, warlocks
Leo Bronzefang

Leo is a formally a warlock to the Watchers, but became a full paladin after a cleansing ritual to rid their influence. He is most known for his involvement regarding the events of Duskfall in Glaelor.

## Appearance

Leo is a half-orc with brown hair and amber eyes. He has two bronze rings around his tusks. He has a scar across both his eyes.

## Personality

He is a curious and studious half-orc. He is quit dense and has some trouble picking up on social cues and is currently depressed due to the current situation in Glaelor.

## Possessions

Leo has an amulet of health and a cloak of protection.
Sechin

Watcher of the Waters

Sechin is one of the Ten Celestials of Oryn, and the higher god of the oceans, storms, and water.

Sechin is the God of oceans, rivers, fishing, and storms. Most of his followers are sailors, pirates or fisherman, that worship him in order to stay safe whilst at sea. He rarely gives blessings, instead believing that keeping them alive is a good enough reason for him to be worshipped. His symbol is that of the sea dragon, to represent the control he has over the oceans. His corporeal form is said to be a gigantic serpent, but this is a rumour as only survivors of terrible storms have witnessed him. He only reveals himself in the mortal realm to punish those that sail the seas without paying tribute to him first.

**Associated with:** bards, fighters, wizards
Voyd

Voyd is one of the Ten Celestials, and the higher god of magic, knowledge, portals, and mystery.

Voyd is the God of magic, mystery, portals, and knowledge. His lust for knowledge results in his worshippers bringing tomes and books to his shrines in the hopes of giving him something new. Those that provide him with secrets of the world are rewarded heavily. He is also the guardian of the Celestial realm, and only allows access to those he knows will be of benefit to him later on. His symbol is that of the magic snake, to represent his magical connotations and his greed. His corporeal form is a large snake made of rocks held together by strong celestial magic.

**Associated with:** sorcerers, warlocks, wizards
Lawful Good

A lawful good character typically acts with compassion and always with honor and a sense of duty. However, lawful good characters will often regret taking any action they fear would violate their code, even if they recognize such action as being good. Such characters include gold dragons, righteous knights, paladins, and most dwarves.
The Sikar

The **Sikar** is a group of Dwarves from Duman that primarily hunt and kill magic users. They're employed by the Duman government to do so, making their actions and methods completely legal within the country. They are also known as the Witch Hunters of Duman.

## Organization

### Origin

The members of this organization are primarily dwarves. As Duman is a dwarven nation, and their beliefs on, and disliking of, magic is prevalent in society, the Sikar were created to hunt down magic users across Duman, and even further across Urngor, in the attempts of eradicating magic from these lands.

### Headquarters

The Sikar have always operated out of Duman from a large building known as the Bastion. They have other bases of operation in other nations to avoid constant travel from Duman.

### Members

The requirements to join this faction are meagre, the only thing being an equal disliking of magic and loyalty to the cause. It is for this reason that it is not just dwarves that make up this faction, and other beings have also joined.

Members that break the oath and betray the guild are punishable by death. Deserters are hunted down by members of the Sikar and executed upon sight. They follow a very strict code that to break is seen as treason to Duman's council.

## Notable Members

* Butcher: Infamous member known for his more brutal methods
* Morren Blackmantle: Considered the greatest mage hunter in the guild, boasting the highest number of successful hunts
* Skadir Mageslayer: Leader of the Sikar and once captain of the Doomaxes in Duman's army.
Raac

The Fist of Oryn

Raac is one of the Ten Celestials of Oryn, and the higher god of earth, mountains, and natural disasters.

He is widely worshipped by practising monks and underground dwelling civilisations. Many pray to him in an attempt to stop him from unleashing devastation on them. Although not evil and relatively passive, his lack of remorse or regard for mortal existence often leads to many suffering from his immense power. There are stories from past ages that tell of times Raac was angered by a single mortal, so levelled an entire continent as a result. This is why he is usually only worshipped by monks that take a vow of silence as to not disturb or anger him in any way.  His symbol is the sigil of the monk. It represents power through human ability, rather than magic or weaponry. His corporeal form is often chosen as a gigantic rock giant, with huge tusks sprouting from his mouth.

**Associated with:** barbarians, monks, rangers

Racc's Champion was Iwa.
Badgerfolk

Badgerfolk are small, bipedal humanoid badgers that stand at around 3-4 ft. tall. They possess all physical traits of regular badgers, including black and white fur, sharp claws, snouts and beady eyes. They can be found all across Oryn, but have a natural preference for woodlands and forests. Badgerfolk are very diverse, ranging from warriors and fighters, to wizards and bards.

### History

Badgerfolk history dates back a long time. When the first explorers of Azad found Isilium, they encountered for the first time the common badger. The elves grew extremely fond of these critters, and saw an unlocked potential within them. Travelling across Isilium, they collected badgers and would perform magical rituals on them in the attempt to give them more sentience. Eventually these spells worked, and these badgers were tasked with building elven cities back in the forests of Fur. Once these places had been built they were no longer needed, but they still carried the magics of the elves. They returned to their homeland of Isilium and built their own small city for these folk to live in. Badgerdorm became a home to the badgerfolk, and allowed for an established civilisation.
Airus

Airus is one the Ten Celestials of Oryn, and is the higher god of weather, light, and seasons.

He is one of the more benevolent gods and said to have great compassion for the mortals that worship him. These usually include farmers, certain wizards, and some monks. His symbol is that of the triskelion, to represent each of the seasons he has control over (Winter is ruled by a separate deity, Polr). His corporeal form is a giant made from lightning and air. He has been seen on various occasions to aid mortals in defeating evil. This is why some paladins and clerics worship him as well as their pledged deity, as he despises evil and undead and blesses fighters that aim to eradicate it from the mortal realm.

Associated with: fighters, monks, wizards
Iwa

Iwa is the fabled Brewmaster, a being that exists as just a rumor to most. His past is unknown, and he himself has never questioned where he truly came from. All he knows is that he was brought to Oryn to serve Raac, the celestial of the earth.

Mastering the arts of the drunken master, Iwa has shown to be one of the most powerful and capable fighters in Oryn’s history. His unique abilities granted by Raac have shown useful, and his affinity to aid others that need his help has granted him status as one of the Protectors of Oryn.

## Personality

Iwa is calm, relaxed, and always prepared for the challenges ahead. He always keeps his composure and never gets distracted by anything. He often gives words of advice to those around him, never asserting himself as leader, but knowing that he is going to be the most powerful in every group he is in.

Iwa’s love for alcohol never stops him in any way. He is very rarely fully sober, and perhaps that’s why he is so relaxed all the time. Despite his calm composure, he has no problem establishing order if things get out of line.

## History

Iwa was Raac's Champion until he died in the FeyWild in 6578. Iwa was the leader of the group tasked to travel to the FeyWild and ask Iasis for help in the fight against The Severer of Souls and to revive Marfis. While he succeeded in his mission, his sacrifice sparked the war between the Shadowfell and the FeyWild.
Humans

**Humans** are Oryn's most common and widespread species of people. Whilst lacking in subspecies, humans are still one of the most diverse races as they have travelled all across Oryn to explore new lands, and as such gotten more diverse in appearance, religion and cultures. They are known not for their specializations, but rather their talents in many different fields.

### History

Humans were created in the image of the "original being", Iasis. Whilst she herself is an archfey, Azad wanted to craft mortals that reflected all of her best qualities - this being the reason why humans are so well-rounded. Humans lived amongst other beings on Solstice, and whilst there was no conflict between the races, the humans were the first to propose expansion. Solstice was already a founded empire, but the constant evolutions of man and the ever growing population, more land was needed.
Murgen

The Champion of Treefel Inn

The Ogre Slayer

Lord of Arandil

Knight of Arandil (Previously)

The Zealot (Previously)

The Sword Shaper

Murgen is a fighter. He is most known for his involvement regarding the events of a Sole Sacrifice in Arandil.

## Appearance

Murgen is a tall half-orc, currently standing at 6'8. His tusks are short, and his hair is black and close to his scalp. He wears a cloak of crow feathers, and a darkened plate armour.

## Personality

Murgen cannot stop himself from arguing philosophically or nonsensically with people he is violently opposed to, preparing the grounds to get in their heads and make the fight easier. This has unfortunately led to some dire consequences.

He deeply cares about those he is close to, despite his experiences with loss and the obliteration of his tribe.

## Abilities

Murgen as a fighter is capable of great martial feats, having a strength matched by few and a battle sense sharpened to a lethal point. Additionally, after awakening a realization in his past, Murgen is able to create spiritual weapons and enhance them as he wishes. Some examples of these are greataxes capable of knocking men away and great swords serrated to bleed foes. These weapons are augmented by his sharpening focus to the myraid of souls he plays a host to.

Murgens particular fighting style leads him to an aggressive and offensive role, one he is barely able to withstand with his heritage and the scars he bears.

## Possessions

Murgen has:

The Blessed Blade of the Lings, a thick longsword blessed in the Elemental Plane of Earth.

The Visage of the Winter Knight, a gift from John "Wint" Smith.

The Amulet of the Winter Knight, a gift from John "Wint" Smith and retrieved from Vic.

Wings of Flying, his cloak of crow feathers that allows him a limited flight.
Alli Wivenour

Alli Wivenour is a fighter and member of the Duneblades. She is most known for her involvement regarding the events of a Storm of Sand and Blood in Laon.

## Appearance

Alli is a tall, blonde Aasimar. She has orange eyes and often wears her hair in a half-up ponytail. She is around 6 feet tall and athletic, a result of training and combat.

She is usually dressed in plate armor, accompanied by a shield bearing the crest of the Duneblades. Alli is very rarely without her trusty flail.

## Personality

Alli abides by the rules of the Duneblades very keenly and has a strict following of honor in battle. She is never one to turn down a fight, finding great enjoyment in partaking in battles, such as the storming of the Temple of Dentra.

She is however, very protective, seeing it as her duty to protect those that she holds dear and values greatly, most notably her fellow Duneblade associate, Renthis. She isn't one to forget acts of kindness, and tries to reciprocate these acts to the best of her abilties.

She is very introverted and shy in social scenarios, being repulsed by human interaction. Her fear of confrontation and rejection results in very awkward outcomes from meetings she has with strangers.

## Abilities

As an echo knight, Alli is capable of creating echoes of herself to aid her in battle. Her echoes are usually formed from sand, as a result of being trained in the desert of Laon. Her connection to these echoes make it so she can attack through it, as well as teleport to it at will.

Her devotion to Hoar, god of retribution, has enabled some of the abilities typically found in paladins and clerics. She has a natural ability to detect the presence of undead, as well as heal herself and allies.

## Possessions

Alli carries two flails, a crossbow, and her shield at all times. She carries one of her flails as a memento from her past. Her other flail, made of various Slaad parts, is a gift from Renthis. She has since named the weapon: "Flailure is not an Option".
Warforged

**Warforged** are a race of humanoid constructs created by the gods on the request of Iasis. Once being armored Aasimar, the warforged are the product of an ancient aasimar warrior's soul being unable to escape the armor in which it wore in life after they have died.

## Description

Warforged are larger humanoids usually appearing as impressive suits of armor made from metal, or on rarer occasions, wood and stone, as such they retain the same musculature they had when sentient aasimar. Underneath the armor lies the warforged's soul, which may or may not be intertwined with a decomposed corpse.

Warforged lost the biological sex of their aasimar body once they died, but since being reawakened, some choose a gender to better identify themselves.

## History

When the first beings were created on Solstice they had to be perfect. Iasis, the first being, was set to be the eternal ruler of the new world and so demanded peacekeepers and guardians to rule alongside her. The gods listened and crafted perfect beings named Aasimar. From Iasis's choosing, some of these angelic mortals were turned into the guardians she had demanded. Named the Seiap Thoonthou legion, they donned the finest armor, wielded the sharpest blades and pledged to protect Solstice from all harm.

These warriors excelled in combat and went hundreds of years slaying the various forms of evil that attempted to invade their homeland. The Seiap Thoonthou legion left Solstice in order to aid the people that migrated to the various other continents, for Solstice was well guarded enough. The legion fulfilled their duty but were now left with nothing else to protect, for Iasis had a new army that would protect Solstice. There was no need for these warriors any longer. They attempted to live amongst normal civilisations but were always seen as machines over people. This internal struggle manifested inside each and every one of the legion and soon they were forced to retreat to the unexplored areas of the land.

When these warriors left civilisation, they lived out the rest of their lives with no purpose. They eventually died out, appearing to leave only a metal shell behind. However, the way they were crafted by the gods made their death much more difficult. Iasis had made sure the armor they wore was infused with divine magics that would ensnare and capture the souls of the aasimar that wore it. When they died they only slept. Their soul was infused with the armor, and their personalities and emotions were retained within.

Now they have awoken from this sleep and roam Oryn in search of purpose. They once swore to protect, and an oath with an archfey cannot be broken. Not knowing any of the events between their death and their awakening, the legion strive to learn more of what had happened when they were asleep.

The first warforged was reawakened by a Dwarven artificer, Ehoc Stormhorn, in the year 6578. 'Ironhide' made the call to his aasimar siblings and began the reawakening process.
Polr

Polr is one of the ten celestials of Oryn, and regarded as the higher god of winter, giants, snow storms, and ice peaks.

## Appearance

Polr's corporeal form is a frost giant, his height however is massive in comparison. He wields a giant warhammer, and is often depicted on board his longship; the Ivory Dragon.

Surrounding Polr are a number of small, icy spirits. They are forged from magical ice, and take the shape of winged humanoids. Lore texts and sightings say these spirits are made in the image of the dwarves; Polr being one of their main patrons, alongside their own pantheon.
Mons

Mons, commonly known as the "Land of the Giants", is a plane of existence within the multiverse, and the gateway between the inner and outer planes.

## Geography

Mons is a land of endless mountains, volcanoes and canyons. Much like Oryn, the climate various massively across Mons, some areas being covered in snow and ice, and others being dry, and humid forming deserts between the mountains.

### Mons-Aqua

This region of Mons is mostly underwater. The mountains still rise from the watery depths however, and make great homes for the storm giants. This region is covered in thick, black clouds, brought on by the constant storms. Roaring thunder and frequent lightning make this area of Mons much more dangerous, usually deterring wanderers and other giants from entering.

### Mons-Glacies

As its name suggests, this region of Mons is covered entirely in thick glaciers. Snow is always falling from the skies, and the mountains unleash a constant stream of avalanches on the earth below. This is also where the Wintertide Volcano is located, the home of Polr.

Frost giants are the only giants that reside here, as the only ones that can withstand the freezing cold. There are other species here however, like yeti and various dragons. However, Jaru are known to wander into this realm from the material plane.

### Mons-Ignis

A land of volcanoes constantly erupting lava into the canyons below, this region is characterised by its scorching heat and black-soot clouds that roll above. Mons-Ignis is split into even smaller regions, one being full of volcanoes and fire, the other consisting of deserts and hills.

Fire giants, sand giants, and desert giants roam the lands.

### Mons-Nimbus

The sky above Mons is its own lands all together; mountains sprout from the clouds, the peaks barely remaining within the same realm. As a result of being filled with cloud giants, greedy and power-crazed beings, there are large castles scattering the skies. The weather is always pleasant, feeling both the cold and warm from the regions below.

There are also fog giants residing here, but they live within the clouds rather than on top. They act as gatekeepers to the lands above, but have also been known to ambush travellers.

### Mons-Terra

The largest and most mountainous region of Mons, nothing but massive peaks and rolling hills make up the land. Here, mountain giants, hill giants, stone giants, and cyclops wander the lands, often competing in feats of strength with one another, causing thunderous roars to echo other planes.
The River Celestine

The River Celestine is the great river that flows throughout all of the outer planes within the multiverse. It acts as the main passage for higher beings throughout the planes, and also carries the dead from the inner planes to either Koleus or Invernus.

## Geography

The river itself carries delicate blue water with golden light shimmering just above the surface. The direction of the water's flow is dependant of the individual within it. The river flows in whatever way the individual wishes to go, or if they are dead, in the direction that the Gatekeeper decides.

Either side of the river banks grow magnificent forests that are completely endless. Often wanderers get lost in these forests, resulting in an eternity of purgatory for them.
Deranik

The Night's Omen

Deranik is one of the Ten Celestials of Oryn, and the higher god of darkness, death, madness, vengeance, the night, and necromancy.

His worship is outlawed in many areas of Oryn, as he is the only inherently evil god out of all the Ten Celestials. He is still worshipped however and those that do are often rewarded for their loyalty. He has been known to grant otherworldly powers to his disciples and even spare the souls of those that stayed faithful to him in life. His symbol is an eye surrounded with six smaller symbols, representing each of the domains he rules over. His corporeal form varies depending on who he is seen by. He often manifests himself as the greatest fear of the person trying to communicate with him. However, those that claim they have seen him within the Abyssal realm say he is a gargantuan winged demon with tentacles sprouting from his back and mouth.

**Associated with:** Rogues, Sorcerers, Warlocks
Cassandra Sanifiri

**Cassandra "Cassie" Sanifiri** is a warlock of the Raven Queen. She is most known for her involvement regarding the events of Beneath Snow and Ice in Artis.

## Appearance

Cassie is an average height, dark haired Shadar-kai. They have pale skin and dark red eyes, and typically have their hair down. She's no taller than 5'6" and has a very slim frame.

Her attire is very basic, wearing dark clothes and a black cape. Her entire body from her neck downwards is covered in tattoos of various meanings and patterns.

## Personality

Cassie comes across as very nervous and unaware, a result of not being around Oryn's cultures for very long. Regardless, she is usually kind-hearted and affectionate, only ever wanting to see people happy. She hasn't quite grasped the concepts of laws and so struggles to abide by them, but her natural, and unnatural, charms have gotten her out of many sticky situations.

## Abilities

As with most warlocks, Cassie possesses a natural gift for magic. Their magical arsenal consists primarily of abjuration magics, preferring not to inflict harm to others, but weaken them and protect her allies. She is always accompanied by her pet raven, Mori, of which she can perceive her surroundings through its eyes.

## Possessions

Cassie currently has her pact weapon granted by the Raven Queen: a longsword named Twilight's End that's doubly as efficient against the undead. She also wears a magical crown that grants her a number of benefits. She also has the Silence, a dagger forged from the same energy as both her longsword and her crown.
Creating Articles

This is a page dedicated to explaining how, and when, to create articles within this wiki.

## Check if the page already exists

The first thing you should always do before creating new articles is to check whether the page already exists. You can do this through a number of ways:

* Searching directly for the address, for example: https://worldoforyn.fandom.com/wiki/Fireball

* Use the search bar in the top left of the screen
* Look through appropriate categories
* Looking for it through pages that would likely be linked

## Writing the article

Formatting for articles depends entirely on the type of article being written. The best way to format your articles so they stay consistent with other articles is to follow the same format as other pages in a similar topic.

For example, writing an article about a character, you can follow the Alli Wivenour page for formatting, an NPC you may use the Wide Eyes formatting, or a place, you could use the Urngor Hymyr formatting.

Spelling mistakes and grammatical errors are not an issue, as all articles will be proof read by an admin and amended as such. Articles should never be written in 1st person, unless it makes sense to do so. You can use the quote template for quotes on any page, as long as they stay relevant to the topic.

## When to write an article

Articles should only be written about topics that have a decent amount of information about them. Characters, locations, and items should always have their own pages, but some smaller topics might not need an entire article devoted to it.

Before writing, consider whether it makes sense to insert your topic into an already existing article as a new section instead.

## Adding categories

All articles should be added to a category page. To do this, scroll to the bottom of the article after saving, and press the "ADD CATEGORY" icon. After manually typing the name of the category, hit enter, and then save.

Category pages should ALWAYS link back to a higher category page. For example the "Knowledge domain deities" category page, is within the "Deities by Domain" category. If the category you create does not yet exist, you'll have to manually add it to one of the higher category pages. To do this, click the "CREATE" icon at the top of the category page, save it immediately and scroll to the bottom. The "ADD CATEGORY" option is now available.
Wanderers of the Apterous Drake

**The Wanderers of the Apterous Drake** are a group of mage hunters that operate out of Duman. They are a collective of rangers and hunters that travel across Duman riding drakes to track down magic users. Unlike the Sikar, they are not employed by Duman's council, instead operating outside of the law. They are led by Nalleen Coldfire, an expert tracker and once captain of the Ironbows in Duman's army.
Lerneal Laraethahl

The Librarian

**Lerneal Laraethahl** is a demi-god often associated with knowledge, space, and magic. Lerneal is often regarded as "the Astrologer", due to his texts and works regarding space and other planes.

> "I must say, whilst I do thoroughly enjoy my duties as a librarian, being seen as a "god" is rather exhilarating."
>
> - Lerneal

## Description

As Lerneal is the son of both a god and a mortal being, he is much more humanoid in appearance compared to other deities. He is a High Elf with dark blue eyes and blonde, flowing hair. He always wears fine, gilded robes and the Monocle of the Astronomer.

Lerneal lacked many qualities that other gods had, but he did have a unique gift bestowed to him by his father, Labelas Enoreth. When entering his trance, as other elves do, Lerneal could see the entirety of any universe he so desired. Witnessing his trance is regarded as one of the highest honors.

## Personality

Lerneal is a neutral good creature with the goal of increasing his knowledge as much as he can. He finds great pleasure in discovering new things and is always appreciative of cultures and lifestyles that he is unfamiliar with. Lerneal is of the belief that mortal laws are not his to abide by, seeing himself as above them. He is not necessarily arrogant, but has the knowledge he needs to find all loopholes he can in humanoid law.

Those that have met Lerneal have said how excitable and distracted he can be. His willing to help others has to be admired, never holding information from those that need it. He always takes the side of those that want to enforce good and has been known to help mortals on numerous occassions.

## Abilities

Lerneal adopted only a few of the powers that gods possess. He has a pool of knowledge that is virtually limitless. He also has a superior memory, never forgetting a single piece of information he has heard or read.

When trancing, Lerneal can transcend mortal bounds, being able to see far into the reaches of any universe. For this reason, he was designated as the "librarian" and a keeper of all knowledge. Although being able to see parts of the universe hidden to many, he is unable to learn knowledge from people or hidden texts, making his means of acquiring information no different to mortal means.

The Monocle of the Astrologer has a permanent place on Lerneal's left eye. With this divine artefact, he can read any language, including the hidden languages written in the stars. He can observe phenomena in space through its lens and as a result can warn others of potential threats from outside their worlds.

## Divine Realm

Lerneal resides in a realm known as The Library, located in the plane of Thalum. Here he attends his role as the Librarian, and keeps the knowledge here safe. It's very difficult to enter this realm, only being granted access by Voyd himself.
Brighton

**Brighton** is a suburb in Metro Detroit in the southeast portion of Livingston County in the U.S. state of Michigan. As of the 2010 census, the city population was 7,444. It is the location of Bon's Burgers. Whilst Bon's *does* show up on Google Maps at 8262 Cross Street; its address is currently in use by a restaurant named *Pi's Asian Cuisine.*
Raje

Raje is one of the Ten Celestials of Oryn, and the higher god of fire, luck, and war.

Raje is the God of fire, war, and luck. He is worshipped for various reasons, varying from warriors seeking fortune in war, to farmers praying they never experience famine or drought. He blesses those that he regards strong willed, and has been known to alter the tides of battle to favour his champions. His symbol is that of the flaming sword, to represent the fire he ignites within his warriors. His corporeal form is a fire giant wielding a fiery sword.

**Associated with:** barbarians, fighters, sorcerers
Muhmaymea's revisionist friend

Legend has it that discord user "muhmaymea" has a revisionist friend. Little is known about this being, almost all information being information directly from muhmaymea and hearsay. All RSITS citizens know him as "muhmaymea's revisionist friend." From what official RSITS sources can gather, this being is an arch-revisionist on par with Khruschov and Teng who leaves ultras and neo-trots coping and seething. With his scathing refutations of Maoism and anti-revisionism, muhmaymea's revisionist friend is truly a force to be reckoned with.

Muhmaymea is locked in eternal battle with his revisionist friend and often calls for aid from users on RSITS. While muhmaymea's Maoism skills are great, he has a lot to learn before he's ready to debate anyone. But I believe muhmaymea can save the world.

Sometime in March, Muhmaymea invited both Klerk and Jackal into a groupchat along with the legendary "Muhmaymea's revisionist friend" as well as notable Brezhnevite Comrade King. There the revisionist forces were routed by the forked tongue of Jackal, who combined with usage of facts, logic and insults, successfully demonstrated Stalin's texts surrounding the operation of the law of value within socialist economy, and how its usage as a regulator of production was a departure from socialist political economy and synonymous with capitalism within Stalin's own words, combined with his takedown of CK's overuse of wikipedia articles.

The revisionists coped and seethed hard, to the point Comrade King then referred to Jackal as "the worst Maoist I've ever met", accusing of him of ageism for not taking his undeveloped points seriously. He then graced us with this legendary copypasta:

"you know I am ready to engage in discussion with 4 year olds"

"to me age is just a number"

One can only assume he is ready to engage in discussion with 4 year olds because he will finally have someone with a knowledge of Marxism on par with him.

One time the revisionist friend wanted muhmaymea to make an aheago face and muhmaymea internally died of cringe.
Wide Eyes

Wide Eyes is a known member of the Ghosts of Leira, declaring himself the cook of the organisation. He was responsible for the Dianobsi Coup.

## Appearance

Wide Eyes is a impressively large Hammerhead Selachii, standing way over 8 feet tall. Either side of his head are black eyes. He usually wears a tight-fitting shirt, and wields a greatsword

## Personality

Wide Eyes is known for his compassionate, empathetic nature, never being one to do ill by anyone. Whilst shy at first, Wide Eyes finds comfort in those he calls his friends. Wide Eyes is unintentionally witty, and is known for missing obvious jokes - even the ones he makes.

It's a common fact amongst the Ghosts of Leira that Wide Eyes is unable to handle alcohol.

## History

Wide Eyes is a name known amongst most Selachii from the Blackstrand Ocean. He was responsible for organising the Dianobsi Coup, which saw the lower class citizens of Dianobsi overthrow the government. He famously left Dianobsi before the coup happened, not realising he had just organised the governments destruction.
Xi Pooh

Xi Pooh was a great anti communist hero who joined the Red Sun In The Sky on April 8th, 2021. He managed to destroy the tankies with just three messages. He was swiftly banned but his bravery will not be forgotten.

On April 19, 2021, at 2:29 P.M. PST (the worst timezone), Xi Pooh (PBUH) graced us with his presence by rejoining the server after he was unbanned, though he never spoke on the server for the time he was there, despite numerous pings. Some compared him to a god who they were praying to, hoping someday they would hear an answer. Alas, their prayers were never answered, as on April 19, he was banned again by Anton, once again becoming a martyr for the masses suffering under Anton's communist dictatorship.

On May 6, 2021 8:01 GMT+1 (the best timezone), Xi Pooh was once again kicked by Anton for allegedly being too good to be on the server.
Nia Blazebraid

**Nia Blazebraid** is a Phoenix-born and leader of the criminal organisation known as The Zephyr in Thalassus Bay.

## Description

Nia is a sorcerer, her magics being exclusively fire based, and as such has an appearance to reflect that. She has red hair and eyes, and wears an ornate red dress.

She is often adorned with various pieces of jewellery and bears the marking of the Zephyr on her neck.

## Personality

Those that have interacted with Nia are aware of her ill-temper and impatience. Whilst not the most immoral member of the Zephyr in her actions, Nia is responsible for organising contracts and her own methods of murder are questionable.

Despite her ornery demeanour, she is believed to have been in a romantic relationship with Caelynn Nightbreeze.
Red Sun in the Sky Wiki

**Welcome to the Red Sun in the Sky Wiki!**
Red sun in the sky wiki lol (real)

Link to the discord: https://discord.com/invite/nTrtfme9fU

You must be on the Discord to edit the wiki. Message CheeseAndRice or AntonBro if you have been blocked from posting.

## Featured articles

The Third Bidenistani MassacreBernie SandersMaocelJeremy CorbynMuhmaymea's revisionist friendThe March 22 Bidenistani MassacrePol Pot (Saloth Sar)Green Moon on the FloorThe Auth-Lib Centrist Manifesto

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Red sun in the sky wiki lol (real)

Link to the discord: https://discord.com/invite/nTrtfme9fU

You must be on the Discord to edit the wiki. Message CheeseAndRice or AntonBro if you have been blocked from posting.
Koeth Thaminor

Koeth Thaminor is a wizard. She is most known for her involvement regarding the events of a Sole Sacrifice in Arandil.

## Possessions

She has the Bladesong Rapier from her time in the Realm of the Last Breath. This rapier can be infused with additional magic spells during a fight. She also has the Sword of the Loving Voices. This sword is a plus one sword that can repeat phrases, or make new one that are said in the voice of the loved ones of the attuned person. Finally, Koeth possesses the Sword of the Zealot.
Azadin

Azadin is one of the ten celestials of Oryn, and regarded as the chief celestial. He is the higher god of life, strength, harvest and creation.

He is regarded as the creator of existence. His benevolent and just nature is shared by all that worship him, and he has been known to bless those that keep their morals in line with his teachings. He is typically worshipped by all that believe in the Ten Celestials, as well as any other gods. His symbol is that of the white sun, to represent both the light and purity he shines on the world. His corporeal form is unknown, as it is believed that he has never deemed anyone worthy of laying eyes on him.

**Associated with:** barbarians, clerics, fighters, paladins
Somewhere in Sweden Wiki

**Welcome to the Somewhere in Sweden Wiki!**
This is a Wikia for Somewhere in Sweden content!

This is a new wiki, so help with game information will be highly appreciated!

Play the game here: https://web.roblox.com/games/6001193458/Somewhere-in-Sweden-EASTER

For some wiki information, visit the admin dashboard!
Grav Cannon Turret

## Lore

A defensive turret armed with twin-linked gravitation cannons. A weapon used by both the Empire and the traitor legions. The Gravitation cannon fires a beam of gravitation particles that affects the gravitational force of the target area. This Turnes its targets mass in on itself, crushing them with their own weight. This is especially useful against heavily armored targets as their bones breaks inside their own armor. Grav cannons are few and far between as the secret of their making lies heavily guarded in the deep vaults of Mars with only a few Tech-marines beeing given the secrets of its making and maintaining. The Iron priests of the 13th Legion has clearly maintained this information in their travels through the Warp.

## Summary

The Grav Cannon Turret is the upgrade of the Cryo Gun Turret available to the 13th Company. Its a long range turret that is effective against heavily armoured infantry and lightly armoured vehicles. Its beam can also stun targets. Unlike the Cryo Gun turret the Grav cannon can target aircraft.

## Passive Abilities

1. ↑ https://wh40k.lexicanum.com/wiki/Graviton\_Cannon
2. ↑ https://warhammer40k.fandom.com/wiki/Grav-cannon