recursal/Fanatic-Fandom huggingface dataset:
Broaden your mind

Bunker Keeper: "It is time to explore the are further. According to the information that you give to the Bunker, I see something that could be a Stop."

**Previous Task:** Preparation for the attack

**Requirement 1:** Open the territory Stop (0/1)

**Rewards:** 2,500 xp, 2Stamp

**Next Task(s):** Green stop, Clean stop, Green thorns, Rusty bus

**Task Line:** To the New Lands
4 stage of the technologies introduction

Bunker Keeper: "For the fourth stage of the Old tree modernization produce the following materials."

**Previous Task:** 3 stage of the technologies introduction

**Requirement 1:** Produce Gears in the Press (0/14)

**Requirement 2:** Produce Springs in the Blasting furnace (0/5)

**Requirement 3:** Produce Microchips in the factory (0/7)

**Rewards:** 2,000 xp, 5,000 coin, 20 Pressed Metal

**Next Task(s):** 5 stage of the technologies introduction

**Task Line:** Old Tree
Blue zone

Bunker Keeper: "Go to the Blue zone. You should get to the Buffer unit at first. You will need the Blue access to open it."

**Previous Task:** Cryogenic storage

**Requirement 1:** Find the Blue Access (0/5)

**Requirement 2:** Open door to the Buffer unit

**Rewards:** 110 xp, 1,200 coin, 5 Instructions

**Next Task(s):** Master of blasting work, Order for the explosive substances

**Task Line:** At the Bunker

When you finish this task you receive the following message:
Message from Spot:
Computer

A first **Computer** resides in the Control room inside the Utility room, underneath the Red Forest in the Abandoned Power Station. You need to rebuild it in the Enough grumbling! task.

* Computer Phase 0
* Computer Phase 1
* Computer Phase 2
* Computer Phase 3
1/4
* Construction
* Production

A second  **Computer** resides in the Control room inside the Catacombs of Power unit 2, underneath the Power Unit 2 in the Abandoned Power Station. You need to rebuild it in the Good work! task.

* Construction
* Effect

The electricity in the Catacombs of Power unit 2 is restored.
So the rooms are enlightened and you do not need Torches anymore.
A new taskline Observatory is now available.
Chemical laboratory

Bunker Keeper: "Chemistry Laboratory was to be built at the Laboratory, it is even place for it, but for some reasons it wasn't built. Finish building of it."

**Previous Task:** Laboratory

**Requirement 1:** Finish building of Chemistry laboratory

**Requirement 2:** Make Explosives (0/3)

**Rewards:** 350 xp, 1,500 coin, 1 Mirror

**Next Task(s):** New breeding

**Task Line:** At the Bunker

## Notes

* As with all building tasks, it is not required to actually finish building, but to start the last step of building.
Big money

Bunker Keeper: "In order to buy Blast Furnace you will need a lot of Coins. Drop in the Market and the Trade outlet more often to sell your goods profitably."

**Previous Task:** 1 stage of the technologies introduction

**Requirement 1:** Sell any goods at the Trade outlet (0/22)

**Requirement 2:** Sell any goods at the Market (0/28)

**Rewards:** 560 xp, 1,000 coin

**Next Task(s):** None

**Task Line:** Old Tree

## Notes

* In both cases, the number required is the number of sales, not the number of items.
* For the first step, selling is not required, putting the item for sale is enough.
Chemical Laboratory

1/4
Produces Gel, Dynamite and Explosives

Unlocks at Level 65

Cost: 900,000coin

Foundation pre-built in Bunker

Related Task(s): Chemistry laboratory

Manufacturing Slots: 2

Building Steps: 3

* Construction
* Production
* Tasks

## Notes

* kong The one in the Bunker can be constructed before finishing In search of Technician and opening Bunker, and materials can also be created, but not collected.
Armor on the capsules

Bunker Keeper: "I'm interested in the capsules near the wall. Looks like that they were armored before, but now you can open them even with Cutting pliers. Inspect them."

**Previous Task:** Do more, think less!

**Requirement 1:** Receive Cutting pliers as a gift from your friends (0/12)

**Requirement 2:** Inspect Armored capsules (0/6)

**Rewards:** 550 xp, 2,100 coin, 2 Fittings

**Next Task(s):** None

**Task Line:** Through Time
Cable

* Can be sold at the Market for: 9,500 coin, 190 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Builders' Wagon

Use 12 when building Step 3 of Power Unit 1

Use 9 when building Step 2 of Power Unit 2

Use 24 when building Step 2 of Power Unit 3

Use 16 when building Step 3 of Power Unit 3

Use 8 when building Step 1 of Turbine

Use 24 when building Antenna
Blaw Dammerung

"Gigantic flower, grown by the scientists of the government on the basis of alien technologies for Blue mutagen production. Fades and disappears after all mutagen is collected."

**Blaw Dammerung** is a lootable element occasionally found in Thorns.

* Drops 1 xp
* Occasionally drops 1 coin, Blue Mutagen, Lids of Legendary Beer, Lighters
Air-balloon (Spot)

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Stage 7

A building that is dependent on visiting friends for charging. It is not related to any tasks.

Cost: 20,000 coin.

## Construction

A air-balloon in construction can be given charges by any of your friends.

* Spending frenergy may give 5-25 xp (50 %), 5-100 coin (50 %), 1 Cutting Pliers (50 %), 1 Pipes (50 %), 1 Iron Shod Articles  (10 %) and 1 Inflatable Toys (15 %). A friend cannot charge 1 frenergy if it has reached the next stage, until you collect from the completed stage.

* Spending 1 5-energy camp battery may give **20 xp (100 %)**, **50 coin (100 %)**, **1 Transistor (100 %)**, 1 Lock Picks (15 %), 1 Eucalyptus Leaves (15 %), 1 Sugar (5 %), 1 Inflatable Toys (25 %) and 1 Optical Fiber (15 %).

* Spending 1 10-energy camp battery may give **20 xp (100 %)**, **50 coin (100 %)**, 1 Water (50 %), 1 Instructions (90 %), 1 Humus (90 %), 1 Salt (90 %), 1 Transistor (90 %), 1 Cutting Pliers (90 %), 1 Fireman's Equipment (30 %), 1 Precious Decorations (30 %), 1 Explosives (30 %), 1 Block (60 %), 1 Gravity Emitter (30 %), 1 Rivet (20 %), 1 Granite (15 %) and 1 Flask (20 %).

The air-balloon (spot) has 7 stages. Each stage gives larger rewards.

## Launching

Launching may give **200 coin (100 %)**, **100 xp (100 %)**, **10 Energy (100 %)**, **5 Rubber Pipe (100 %)**, **5 Scrap Metal (100 %)** and **5 Fire (100 %)**.
Back to the Neighborhood

Bunker Keeper: "Scientists say that for production of useful reagents in the Chemical Reactions Laboratory,we'll need materials from the Neighborhood. We should gather them beforehand."

**Previous Task:** New info

**Requirement 1:** Visit Thorns Neighborhood (0/16)

**Requirement 2:** Collect Cellulose (0/18)

**Requirement 3:** Collect Spores (0/20)

**Rewards:** 450 xp, 1,600 coin, 15 Water

**Next Task(s):** Stocks are melting

**Task Line:** Scientific Samples
Colored Glasses

Can be found in: Collapse, Heap of metal, Heap of tyre casings, Pile of garbage, Sturdy box, Sorter, Stela of Dark Era, feeding Incubator, Feeding Holoprojector, Holoprojector, Fawn's Cache

Reward: 50 xp, 1 Dynamite, 500 coin

## Notes

* kong From 2015 12 29 to 2016 02 10 this collection could not be exchanged, although items belonging to the collection still dropped.
Broken Pest

"Useful items can be found in the parts of broken Pest"

**Broken Pest** is a lootable element dropped by Pests when they are killed. There are two types, a Small Broken Pest, which is dropped when a small Pest is killed, and a Big Broken Pest, dropped when a medium or a large Pest is killed.

Small Broken Pest, dropped by a small PestBig Broken Pest, dropped by a medium PestBig Broken Pest, dropped by a large Pest
Broken Pest can be opened only by Spot. Opening it drops:

* xp and coin in amounts which depend on the type of Broken Pest:
	+ Small Broken Pest: 40-80 xp, 70-90 coin
	+ Big Broken Pest: 60-130 xp 230-280 coin
* Pest Components item, or even 2 from Big Broken Pest
* 1 Energy, Pest Armor, Gravity Emitter, Bicone, Gear, Fittings, Rubies, Camp Battery, Ventilator
Clay Tree

* An Inedible plant: Does not require to be planted within the range of an Air Filter.
* Can be sold at the Market for: 85 coin each.

* Crops
* Production
* Tasks

1/4
Unlocked by harvesting in own area.

Grown from Seeds menu:

* 50 coins
* 1 Water

Time: 16:00

Gain 1 for every Lids of Legendary Beer turn in.

Possible reward from Tavern

Use 2 when making Brick in Stone Quarry

Use 5 when making Clay in Factory
Bearing!

The Scientist: "Are you ready to receive the first bearing? The Barge is in constant motion so we will have to check regularly its location in Orbit! Collect the Barge Coordinates for further calculations."

**Previous Task:** Antennas' repair

**Requirement 1:** Collect Barge Coordinates from Antenna (0/4)

**Rewards:** 1,000 xp, 1,000 coin, 1 Stamp

**Next Task(s):** None

**Task Line:** Space Exploration

When you finish this task you receive the following message:
Ghost Explorers

***Ghost Explorers*** is one of the flagship programs of The Documentary Channel, alongside *Where's My Documentary???* and *Water Flavored Popsicles: The Documentary*. The show follows paranormal experts Raheem Nie, Ahmed, and Amu D'El'Ambe as they travel across America solving mysteries that lean on the supernatural side.

## **Investigations**

Every episode involves the trio traveling to a haunted and/or abandoned establishment where they can sway the spirits away from it. Their most famous investigations so far include the Mayweather Street Poltergeists in Boston and Jerree's House in Sonoma County. They are usually successful in driving the ghosts away from the buildings, but sometimes the threat can be too much for them, resulting in them leaving or being terrorized by the spirits.

## **Members**

* Raheem Nie (Leader/Trap Expert)
* Ahmed (Science/Tech Expert)
* Amu D'El'Ambe (Exorcist/Behavioral Expert)
* Jerree (Honorary Member)

## **Controversy**

They have often been accused of faking their paranormal experiences, but the trio and The Documentary Channel insist that everything that happens on the show is 100% authentic.
Complex materials

Technologist: "We will need some materials from the Builders' wagon and the Blast furnace. Get upstairs!"

**Previous Task:** Obstruction again

**Requirement 1:** Create Cable in the Builders' wagon (0/10)

**Requirement 2:** Create Insulators in the Builders' wagon (0/11)

**Requirement 3:** Create Fittings in the Blast furnace (0/16)

**Rewards:** 720 xp, 3,600 coin, 2 Metal Sheet

**Next Task(s):** None

**Task Line:** To the New Lands
Collapse

*This page is about the Collapse made of rubble. For the Collapse made of concrete, requiring Dynamite to remove, see Collapse (concrete)*
**Collapse** is a lootable element found in the Bunker, Bunker Basement, Utility room and Catacombs of Power unit 1. Due to its location it can only be looted by Spot.

72 energy118 energy72 energy
There are two types of Collapse which are indistinguishable by looks. They both drop 1 xp and Stones and may also drop 1 Energy, 1 coin or Fir Cone. The more common type of Collapse may also drop Ancient Coins or Rare Stones. Specific collapses in the Bunker Basement and Catacombs of Power unit 1 may instead drop Fittings, Crushed Stone, Space Toys, Trash, Brick, or Colored Glasses.
Black exchange

Bunker Keeper: "You did much work, you took away so much rubbish. You have definitely piled up many collection materials. Let's exchange them."

**Previous Task:** New piles

**Requirement 1:** Exchange the Mobile phone Collection at the Black market (0/12)

**Requirement 2:** Exchange the Clock Collection at the Black market (0/8)

**Requirement 3:** Exchange the Lighter Collection at the Black market (0/6)

**Rewards:** 700 xp, 3,000 coin

**Next Task(s):** None

**Task Line:** To the New Lands
Attaboy!

Bob: "It's nice that you don't forget about the old man! If you could send me some goods for stock..."

**Previous Task:** Old friend

**Requirement 1:** Provide 22 Maize and 18 Pitch Tree

**Rewards:** 150 xp, 5,200 coin, 1 Pesticides X4

**Next Task(s):** Oh, what a cunning man!

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bob:
Bunker

Access via the Bunker Entrance in the home area.

This area is strongly governed and directed via tasks. Generally speaking, if something isn't indicated to be done via a current task, don't try to do it, as either the game will not permit it, or doing it ahead of time may mess up later progress.

Also, the Bunker is where all those Explosives, Lock Picks, and Wrenches finally see major use. It is almost guaranteed that you will need far more of each than you will have brought in with you, when you finally gain access, in order to progress.

## Antechamber

Expect to be stuck here for a long, long time. This room is watched over by the Bunker Keeper's hologram.

Bunker Keeper: In search of Technician -> bring Survived Plant, receive 1 Green Access

* 1 Barrel
* 1 Box

## Green Zone

### Laboratory

Door: 1 Green Access, Laboratory

* Building implements, Search for Access cards
* Chemical Laboratory foundation: Chemistry laboratory
* 2 Locker
* 1  capsule: Component of robot
* 2 Laboratory coat
* 1 Table

### Central Corridor

Door: 10 Green Access, Central corridor

* Supplies of explosives
* 4 Collapse
* 1 Dry bush
* 1 Safe: Safe

### Wing 3

Door: 12 Green Access, Wing 3

* Fire safety
* 1 Box
* 1 Locker
* 1 Hiding place

### Cryogenic Storage

Door: 13 Green Access, Cryogenic storage

* 1 Collapse
* 1 Locker
* 6 Cryogenic capsule
* 2 Storage capsule
	+ 1  capsule
	+ 1  capsule
* 2 Safe

### Storage

Door: 30 Green Access (must have finished Cryogenic storage)

* 3 Barrel
* 3 Box
* 3 Locker
* 1 Safe

## Blue Zone

### Buffer Unit

Door: 8 Blue Access, Blue zone

* 1 Barrel
* 1 Box
* 2 Collapse: Must use 10 Dynamite each; Master of blasting work

### Recreation Zone

Buffer Unit Door: 8 Blue Access

* 3 Collapse: Recreation zone
* 2 Heap of Stones
* 8 Dry bush
* 1 Hiding place: 2 Blue Access
* 1 Snag

### Storage

Door: 10 Blue Access, Warehouse

* 5 Safe: 2 Blue Access per Safe

### Living Room (left)

Door: 20 Blue Access; Warehouse completed

* 1 Cryogenic capsule: 2 Blue Access
* 2 Locker
	+ normal Locker: 3 Blue Access
	+ <- this Locker (3 Lock Picks): 2 Blue Access
* 1 Laboratory coat: 1 Blue Access
* 1 Table: 2 Blue Access

### Living Room (right)

Door: 30 Blue Access; Warehouse completed

* 1 Cryogenic capsule: 2 Red Access
* 2 Locker: 1 Red Access per Locker
* 1 Laboratory coat: 2 Red Access
* 1 Table: 1 Red Access

## Red Zone

### Control Compartment

Door: 5 Red Access, Control compartment

* 1 Box
* 5 Console: 1-2 Red Access per Console. (Total: 8)
* 2 Locker: 1 Red Access per Locker.
* Technologist:
	+ fix with Robot Components via Extra components (complete for 5 Red Access)
	+ Everything became rusty! (after completing Extra components)

### Repository

Door: 17 Red Access, Extra components

* 2 Barrel
* 2 Box
* 4 Storage capsule:
	+ 2  capsule: 2 Red Access, 2 plates each
	+ 2  capsule: 2 Red Access, 1-2 (total:3) arms each

### Manhole

Door (1): 30 Red Access

Door (2): 40 Red Access

* 1 Box

Manhole: Go down, entrance to the lower level of the Bunker
Dr. Fusão

Dr. Fusão é o antagonista secundário em Wet Side Story. Ele é interpretado por Kevin Chamberlin, que também interpretou Bertram Winkle em Jessie.

## Historia

Ele é contratado por Les Camembert para ajudá-lo com sua máquina do tempo diabólico.

Ele é informado por Mack e Brady que ele está em um filme e ele é um dos vilões.
Comfort

Bunker Keeper: "There are a lot of anthropogenic buildings and few decorations. Improve your territory."

**Previous Task:** Lack of energy

**Requirement 1:** Put Flower beds (0/12)

**Requirement 2:** Put big Tile (0/25)

**Requirement 3:** Put Fences (0/16)

**Rewards:** 200 xp, 1,600 coin, 10 Water

**Next Task(s):** None

**Task Line:** At the Halt
Botanical Experiments (Update)

Date: 2017 05 22

The Echo of the Survivors Radio Station informs: the Guild of Robot Engineers' Researchers discovered some Mysterious Plants in the Thorns Environs, these plants began to absorb everything they reach! The Guild asks all the Survivors to restore order in the Environs immediately!

* Space Exploration taskline extended, with 14 tasks.

New in this update:
Brick to brick

Bunker Keeper: "Our production develops and gets more complicated. But we can't build anything without ordinary materials from the Stone quarry."

**Previous Task:** Work at the laboratory

**Requirement 1:** Create Brick at the Stone Quarry (0/28)

**Requirement 2:** Create Cement at the Stone Quarry (0/25)

**Rewards:** 430 xp, 2,550 coin, 1 Camp Battery

**Next Task(s):** None

**Task Line:** Space Exploration
Ancient energy (Update)

Date: 2014 07 26

The radio station Survivors' ECHO informs: the Agents of the Secret government, while exploring the remains of former civilizations, discovered the rolls where the mechanism of the building of Pyramid for the production of special energy was described. It is better to use such energy during hikes. All survivors can find the example of Pyramid in the shop.

New in this update:
Christmas (Update)

Date: 2016 12 26

The Radio Station Echo of the Survivors reports: the Secret Government Investigators reported that the Garbagebots Ice King kidnapped the Winter Wanderer, also known as Santa Claus, and locked him in his Ice Cave. The Government is looking for brave souls who dare to descend into the Ice Cave and rescue the Wanderer.

* 3 tasks added to the Earth Many Years Later task line.

New in this update:
Bombs

The Scientist: "I have a remedy which can help you to easily clean up your way in the Dense Forest. Send me materials and I will gather some Bombs for you!"

**Previous Task:** Into the Dense Thicket!

**Requirement 1:** 18 Aluminium, 32 Coal, 43 Salt

**Rewards:** 2,500 xp, 5 Bombs

**Next Task(s):** Fast search

**Task Line:** Observatory
Baggage room

**Baggage room** is a lootable element found in the Utility room and Ship's rooms. Due to its location, it can only be searched by Spot. Doing so requires Explosives and does not cost Energy. It is related to the In search of key task.

It may drop 100-200 xp, Tools, 1-2 Sunglasses and 1-2 Fireman's Equipment. It may also drop access keys of different colors, depending on the location.
Chips-chips!

Bunker Keeper: "Satellite will be controlled from Earth. While the scientists are correcting their software, we will prepare the hardware."

**Previous Task:** Space threat

**Requirement 1:** Create Mainboard at the Factory (0/10)

**Requirement 2:** Create Wires at the Factory (0/20)

**Requirement 3:** Create Fuel filter at the Factory (0/1)

**Rewards:** 240 xp, 1,800 coin, 1 Granite

**Next Task(s):** Sky dust, Defensive cover

**Task Line:** Space Exploration
Catastrophe!

The Detective: "This is Pathfinder speaking! Attention! I'm observing a dangerous outburst of extraterrestrial life in the Neighborhoods! I need help!"

**Previous Task:** Catch him, catch him!

**Requirement 1:** Visit the Wasteland (0/2)

**Requirement 2:** Visit the Rare Forest (0/2)

**Requirement 3:** Visit the Thorns (0/1)

**Rewards:** 1,500 xp, 1,500 coin, 5 Accumulator (trade)

**Next Task(s):** The Science will help!

**Task Line:** Space Exploration

When you finish this task you receive the following message:
Message from Spot:
Apple tree

* Freshly placed
* After watering
* Ready for harvesting
* Chop to clear
1/4

**Apple tree** is a lootable element. It is a source for Apples. It is unlocked when Help Gartney starts, after which, while in the APS, it can be bought from the Resources tab, and placed. You are limited to 4 Apple tree and dry Apple tree at any time.

Apple tree must be watered with 20 Water before it can be harvested. It then needs to grow for 6 hours before it can be harvested.

After growing, Apple tree can be harvested by Timmy 5 times. It drops:

* 1 xp, Apples
* Occasionally: 1 Energy, 1 coin, Lighters, Lids of Legendary Beer

After the Apple tree is harvested 5 times, it becomes a dry Apple tree.
Audio receiver

The Scientist: "It's very unlikely that data is preserved, but let's see. I will create the drawings, and you will assemble the player. We will need a box for filling and wires."

**Previous Task:** Small repair

**Requirement 1:** Collect Plastic from the Piles of Rubbish (0/24)

**Requirement 2:** Collect Trash from the Piles of Rubbish (0/31)

**Rewards:** 500 xp, 800 coin, 5 Nickel

**Next Task(s):** Sound software

**Task Line:** Unknown Trails
Away with drought!

Bunker Keeper: "There are so many dry trees and bushes all around that there is no place to plant! You need to clear some place for new plantings."

**Previous Task:** Matches for Bob

**Requirement 1:** Cut down Dry trees in full (0/4)

**Requirement 2:** Cut down Dry bushes in full (0/5)

**Rewards:** 150 xp, 1,250 coin, 3 Instructions

**Next Task(s):** Mad old man

**Task Line:** Earth Many Years Later
Additional parts

Bunker Keeper: "Instruction was dry and i was able to understand some things. We'll need more parts for the setup."

**Previous Task:** Damaged instruction

**Requirement 1:** Deliver 3 Transformer

**Rewards:** 200 xp, 7,000 coin, 2 Aluminium

**Next Task(s):** Fuel and energy

**Task Line:** Scientific Samples

When you finish this task you receive the following message:
Message from Bunker Keeper:
Cockroach races

Bunker Keeper: "Why don't give it a try? Robots must have some entertainment. I'll design an Arena for the Race."

**Previous Task:** Alien diet

**Requirement 1:** Buy the Arena

**Requirement 2:** Finish construction of the Arena

**Rewards:** 1,200 xp, 4,200 coin, 8 Instructions

**Next Task(s):** None

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bunker Keeper:
Aborigines

Bunker Keeper: "Pathfinder mentioned Garbagebots. It is worth to take a supply of pipes to ward off these hooligans."

**Previous Task:** Fuel for the road

**Requirement 1:** Get Pipes as a gift from your friends (0/15)

**Requirement 2:** Create Pipes at the Blast Furnace (0/12)

**Rewards:** 1,500 xp, 1,800 coin, 1 Pest Trap

**Next Task(s):** Stock of Parts

**Task Line:** Unknown Trails
Advice to builders

Bunker Keeper: "Don't forget to prepare some large canvases for a green screen in the pavilion"

**Previous Task:** Oscar stand

**Requirement 1:** Create Canvas in the Factory (0/10)

**Requirement 2:** Create Rope at the Factory (0/5)

**Rewards:** 600 xp, 3,700 coin, 1 Eco Battery

**Next Task(s):** None

**Task Line:** Movie! Movie!
Blue key card

Use to open doors in Catacombs of Power unit 2

Find first 5 while searching objects in Entry room and 3 in Storage room.

Need:

* 2 to open door to Storage room
* 20 to open door of Eastern compartment
* 24 to open door of Northern compartment
* 24 to open door of Corridor
* 26 to open door of Central compartment
* 30 to open door of Security room

Note:

* Show up in Storage within *Other*
* Not consumed when used to open Catacombs of Power unit 2 doors.
Barrel

*This page is about the regular Barrel, requiring only energy to open. For the barrel in the Ship's rooms, see Barrel (sturdy)*
"It is possible that something is in it."

**Barrel** is a lootable element. It can be found occasionally in the Neighbourhood, as well as in the Drop Zone, with a few fixed ones found both in your own areas and the Bunker rooms. There are two types, a small barrel and a large barrel. Box can be searched by Spot only.

Related tasks: Boxes and barrels, More coins

## Drop Zone

A Drop Zone small barrel may drop:

* 35-40 xp, 410-530 coin, 6-7 Energy
* Lead, Eco Battery, 1-2Pipes, Lids of Legendary Beer, Flowers

A Drop Zone large barrel may drop:

* 40 xp, 400-520 coin, 4-7 Energy
* Watches, Nuclear Battery

## Neighbourhood

A Neighbourhood barrel may be found in the Wasteland, Rare Forest, or Ruins.

A Neighbourhood small barrel drops:

* 45 xp, 540 coin, 3-4 Energy
* Lead, 1-2 Pipes, Watches, Lids of Legendary Beer
* Occassionally: Eco Battery, Magnet

A Neighbourhood large barrel drops:

* 35-50 xp, 410-610 coin, 2-7 Energy
* Occasionally: Hit Collection, Nuclear Battery, Watches, Bicone, 1-2 Lids of Legendary Beer, Flowers, Ancient Coins, Lighters

## Fixed

Fixed small barrel may drop:

* 30 xp, 540 coin, 2 Energy
* Lead, Lighters, Ancient Coins

Fixed large barrel may drop:

* 40 xp, 480 coin, 4 Energy
* Bicone, Flowers
Another part

The Scientist: "There's a Dump on the Dense Forest North. I'm sure we can find the Telescope details over there. Inspect that territory with your Metal Detector."

**Previous Task:** Fast search

**Requirement 1:** Find a Telescope Part (0/1)

**Rewards:** 2,500 xp, 4,000 coin, 3 Stamp

**Next Task(s):** Almost all parts!

**Task Line:** Observatory
Big work

Technologist: "You have a lot of work, roll up sleeves higher. Start in a small way."

**Previous Task:** Breeding room

**Requirement 1:** Make the first phase of repair of Supercomputer (0/1)

**Rewards:** 400 xp, 2Stamp

**Next Task(s):** Test switching on, Energy is needed, We have managed a household wonderfully well

**Task Line:** Deeper into the Bunker
Cellulose

* Can be sold at the Market for: 620 coin, 12 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Harvest from Checkeredus Common in Thorns

Harvest from Cloudberry

Occasionally dropped from New Armored capsule

Use 5 when making Yellow Reagent in Chemical Reactions Laboratory

Use 9 when making Insulation in Builders' Wagon
Activator

Spot: "Now wonder the room was isolated. Console is designed to activate the access cards to some doors. You can gain any access level with help of it."

**Previous Task:** Trained eye

**Requirement 1:** Activate the Inactive access card

**Rewards:** 250 xp, 1,200 coin

**Next Task(s):** Only One

**Task Line:** Through Time
A Dangerous Substance

Bunker Keeper: "The Guild decided to limit the access to the new Scientist's inventions. But it is possible to exchange some small quantities from Researchers in the Thorny Thickets."

**Previous Task:** Cleaning the territory!

**Requirement 1:** Visit the Thorns Thickets (0/2)

**Requirement 2:** Get the Rainbow Reagent from Scientists (0/3)

**Rewards:** 3,000 xp, 5,000 coin, 1 Armored container

**Next Task(s):** The Intelligence flight

**Task Line:** Space Exploration

When you finish this task you receive the following message:
Message from Bunker Keeper:

## Notes

* The task costs 30 Stamp to skip. While it can take a considerable time to get 3 Scientists, who will trade for Rainbow Reagents, it is completeable.
Abandoned cupboard

**Abandoned cupboard** is a lootable element found in the Neighbourhood and in the Bunker Basement.

## Neighbourhood

A Neighbourhood cupboard may be found in the Wasteland, Rare Forest, or Ruins. Opening it requires 1 Lock Picks.
It drops

* 10 xp, 50-150 coin
* Ancient Coins, Car Parts, Radios
* Occasionally: Watches

## Bunker

Probably unrelated to the Neighbourhood ones, there are 2 Abandoned cupboards in the Bunker Basement. They require 1 Explosives to search.
Brown rocks again!

Government Scientist: "It seems that the Brown liquid leaked out through the power cable tunnel to this area. It is necessary to clean up the area from Brown Rocks."

**Previous Task:** The storages are full!

**Requirement 1:** Produce Cutter in Blast Furnace (0 / 24)

**Requirement 2:** Remove completely the Brown Rock (0 / 1)

**Rewards:** 3,500 xp, 2,150 coin, 1 Flower bush

**Next Task(s):** None

**Task Line:** Observatory
An equivalent Exchange

Government General: "Once again I remind you that new Resources don't fall from the sky. We can exchange Detectors for the following items..."

**Previous Task:** The New Permission

**Requirement 1:** 18 Silver, 2 Blue Mutagen, 5 Mainboard

**Rewards:** 2,300 xp, 5 The Detector

**Next Task(s):** Let's blow them up!

**Task Line:** Unknown Trails
Bob - a mushroom-maker

Bunker Keeper: "Bob has grown new mushroom specimen, which can perfectly grow in the sawdust. And now he won't leave your alone if you don't send him a couple of sacks with sawdust."

**Previous Task:** 3 stage of the technologies introduction

**Requirement 1:** Deliver 52 Sawdust

**Rewards:** 150 xp, 2,000 coin, 2 Camp Battery

**Next Task(s):** None

**Task Line:** Old Tree
P.J. Rap-Master

**P.J. Rap-Master** (real name: Bernard Gottlieb) was the co-host of the popular *Prank Destroyers.TV* television series on the Documentary Channel along with Louie Monticello. On the show, they would go around the country to prank "destroy" many unwilling victims, with Monticello doing most of the pranking while Rap-Master was behind the camera.

On the last episode of the show, they went to Harlem, New York and pranked Fuzzy Bug, Glasses Man, and Ben, to very good results. However, their last prank against the Chainman went very poorly, with him chasing after the hosts when he didn't find the prank humorous. Monticello escaped, but the Chainman eventually knocked out Rap-Master and took his camera. Rap-Master's fate remains unknown.

## **Other**

* He greatly resembles Raheem Nye, the Zachinator, and Zach.
* He hails from Newark, New Jersey.

## Appearances

* Prank Destroyers.TV (September 22, 2016)
Clean fuel

Bunker Keeper: "And another concern! To overcome the gravity, we need a strong punch. We need the best fuel for take off. And we need a lot!"

**Previous Task:** Energy!

**Requirement 1:** Collect Seaweeds (0/60)

**Requirement 2:** Create Biofuel at the Factory (0/30)

**Rewards:** 320 xp, 1,700 coin, 2 Rubies

**Next Task(s):** None

**Task Line:** Space Exploration
Alien diet

Bunker Keeper: "Probably, he's not hungry at all! Trap could damage his armor or internal parts. You need to throw him some parts for repairs."

**Previous Task:** Iron as a food

**Requirement 1:** Exchange the Pest parts collection (0/1)

**Requirement 2:** Destroy a Pest (0/5)

**Rewards:** 410 xp, 2,300 coin, 4 Pesticides X1

**Next Task(s):** Cockroach races, I will help with all I can, Smooth surface

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bunker Keeper:
Building material

Bunker Keeper: "Factory, Stone quarry and Sawmill shouldn't stand idle without work. Make more building materials."

**Previous Task:** Matches for Bob

**Requirement 1:** Make Boards at Sawmill (0/15)

**Requirement 2:** Make Resin at Factory (0/8)

**Requirement 3:** Make Fire at Factory (0/12)

**Rewards:** 80 xp, 550 coin, 1 Flower Bush

**Next Task(s):** For Command's staff needs

**Task Line:** Earth Many Years Later
Carefully, Spot!

Bunker Keeper: "There's a Vulture near the damaged bot. These nasty robots are very dangerous. Try to disable it."

**Previous Task:** General inspection

**Requirement 1:** Disable the Vulture (0/1)

**Rewards:** 540 xp, 1,000 coin, 1 Nuclear Battery

**Next Task(s):** Defense against Vultures

**Task Line:** Through Time
Building implements

Bunker Keeper: "You have to go out to make a store of building materials"

**Previous Task:** Laboratory

**Requirement 1:** Make Bricks in Stone quarry (0/30)

**Requirement 2:** Make Fire at Factory (0/30)

**Requirement 3:** Make Wire in Press (0/5)

**Rewards:** 180 xp, 900 coin, 5 Instructions

**Next Task(s):** Big building, Free help

**Task Line:** At the Bunker

## Notes

* fb No next task, Plant Synthesis not introduced yet?
Catacombs of Power unit 1

The **Catacombs of Power unit 1** reside below Power Unit 1. They are discovered in the task Catacobms of the Power unit 1.

## Contents

Opening a door drops an element of the Parts collection.

### Entry room

In the entry room you can find:

* Stairs that lead to the surface
* Collapse
* Box
* Armored door, leading to the Lobby

### Lobby

In the entry room you can find:

* Door from Entry room
* 2 Collapse
* Sturdy box, dropping Magnet Card
* General's Box
* Door to Storehouse

### Storehouse

The Storehouse is opened in Magnet cards. Opening it requires 1 Magnet Card. Entering requires removing the Collapse blocking the way.

It contains:

* Door back to Lobby
* 7 Sturdy Box The ones on the left, top and bottom and the right and bottom small ones from the cluster on the right drop Magnet Card.
* 2 Box
* Concrete collapse
* Door to Generator room

### Generator room

The Generator Room is opened in Obstruction again. Opening it requires 6 Magnet Card. Entering requires removing the Concrete collapse blocking the way.

It contains:

* Door back to Storehouse
* 4 Capsule, top one and two bottoms ones dropping Magnet Card
* 2 Observation point, each dropping 2 Magnet Card
* Turbine
* 2 Pile of plastic garbage
* Door to Laboratory
* Door to Corridor

### Laboratory

The Laboratory is opened in Other rooms. Opening it requires 13 Magnet Card.

It contains:

* Door back to Generator room
* 3 Pile of garbage
* Double locker, dropping 3 Magnet Card
* 5 Capsule, all but the bottom one dropping Magnet Card
* Square glass locker, dropping Magnet Card
* Round glass locker, dropping Magnet Card
* Controlled manipulator
* 3 Big manipulator, top and right ones dropping Magnet Card
* 2 Lab table, left one dropping Magnet Card

### Corridor

The Corridor is opened in Other rooms. Opening it requires 25 Magnet Card. Entering requires removing the Pile of garbage blocking the way.

It contains:

* Door back to Generator room
* 2 Pile of garbage
* 2 Thin full locker, right one dropping Magnet Card
* Thin empty locker, dropping Magnet Card
* Door to Storage room

### Storage room

The Storage roomis opened in Other rooms. Opening it requires 27 Magnet Card. Entering requires removing the Pile of garbage blocking the way.

It contains:

* Door back to Corridor
* 2 Pile of garbage
* Collapse
* 2 White control unit, each dropping Magnet Card
* Double locker, dropping Magnet Card
* Thin drawers locker, dropping Magnet Card
* 6 Unit, top green one and top and bottom white ones dropping Magnet Card
* 3 White electronic container, bottom 2 dropping Magnet Card
Air-balloon (Women's Day)

1/8
A building that is dependent on visiting friends for charging.

Cost: 20,000 coin.

## Construction

An air-balloon can be given charges by any of your friends.

* Spending frenergy may give 5-20 xp (50 %), 2-40 coin (50 %), 1 Christmas Stockings (10 %), 1 Snowball (50 %), 1 Scissors (30 %), 1 Water (50 %) and 1 Salt (10 %). A friend cannot charge frenergy if it has reached the next stage, until you collect from the completed stage.
* Spending 1 5-energy camp batteries may give **20-60 xp (100 %)**, **50-150 coin (100 %)**, **1 Precious Decorations (100 %)**, 1 Pipes (30 %), 1 Snowball (30 %), 1 Explosives (50 %), 1 Lock Picks (20 %), 1 Scissors (50 %), 1 Christmas Decorations (50 %) and **1 Instructions (100 %)**.
* Spending 10-energy camp batteries may give **20-100 xp (100 %)**, **50-250 coin (100 %)**, **1 Christmas Ornaments (100 %)**, **1-3 Snowball (100 %)**, 1 Bat (20 %), 1 Humus (20 %), 1 Salt (20 %), 1 Metal Sheet (20 %), 1 Lock Picks (10 %), 1 Hose (20 %), 1 Plastic Panel (60 %), 1 Rubber Pipe (30 %), 1 Instructions (90 %), 1 Optical Fiber (30 %), 1 Water (50 %), 1 Humus (40 %) and 1 New Year's Present (20 %).

The owner can also use Stamp to charge the Air-balloon.

The Air-balloon has 7 stages. Each stage gives larger rewards. Afterwards, it can be started for more rewards.

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Stage 7

## Destroying

After construction, the player can leave the balloon on his property for an unlimited time. However, it's possible to remove the balloon. Destroying may give **1-50 Water (100 %)**, **1-10 Snowball (100 %)**, 1-5 Boards (50 %), 1-2 Rope (40 %) and 1-2 Nails (30 %).
Cleaning of territory

Bunker Keeper: "Look round! There are dry bushes, stones and broken trees everywhere. You need to take everything away to start sowing campaign."

**Previous Task:** Water supplies

**Requirement 1:** Take away 2 Dry bushes in full (0/2)

**Requirement 2:** Take away 2 Stones in full (0/2)

**Requirement 3:** Take away Broken tree in full (0/1)

**Rewards:** 30 xp, 150 coin, 2 Pipes

**Next Task(s):** Rubbish removal, Picking of scrap metal, Sawmill

**Task Line:** Earth Many Years Later
Away with rubbish!

Bunker Keeper: "You need materials for production. The simplest way to get them is take away the piles of rubbish!"

**Previous Task:** Building materials

**Requirement 1:** Pick up Scrap metal (0/16)

**Requirement 2:** Pick up Glass (0/18)

**Requirement 3:** Pick up Rubber (0/20)

**Rewards:** 90 xp, 400 coin, 1 Nuclear Battery

**Next Task(s):** None

**Task Line:** Earth Many Years Later
Air-balloon (Timmy)

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Stage 7

A building that is dependent on visiting friends for charging. It is not related to any tasks.

Cost: 20,000 coin.

## Construction

A air-balloon in construction can be given charges by any of your friends.

* Spending frenergy may give 5-25 xp (50 %), 5-100 coin (50 %), 1 Water (50 %), 1 Humus (50 %) and 1 Iron Shod Articles  (10 %). A friend cannot charge 1 frenergy if it has reached the next stage, until you collect from the completed stage.

* Spending 1 5-energy camp battery may give **20 xp (100 %)**, **50 coin (100 %)**, **1 Humus (100 %)**, 1 Lock Picks (15 %), 1 Sugar (5 %), 1 Inflatable Toys (25 %) and 1 Instructions (20 %).

* Spending 1 10-energy camp battery may give **20 xp (100 %)**, **50 coin (100 %)**, 1 Pesticides X4 (30 %), 1 Water (50 %), 1 Instructions (90 %), 1 Humus (90 %), 1 Salt (90 %), 1 Cutting Pliers (90 %), 1 Transistor (90 %), 1 Fireman's Equipment (5 %), 1 Awards (30 %), 1 Brick (60 %), 1 Boot (60 %), 1 Gear (30 %), 1 Cellulose (5 %), 1 Wires (25 %),.

The air-balloon (timmy) has 7 stages. Each stage gives larger rewards.

## Launching

Launching may give **200 coin (100 %)**, **100 xp (100 %)**, **10 Energy (100 %)**, **3 Lead (100 %)**, **5 Pressed Metal (100 %)** and **3 Aluminium (100 %)**.
Achievements (Update)

2015 08 27

The Achievements patch was announced in the forums but no announcement was made by Radio station Survivor's ECHO.

* New Achievements system
* New Task Lines system, or at least it is now displayed
* Friends panel marks friends offline for more than 5 days and which are “unharvestable”. Also shows how much friend energy can be spent on each friend.
* Fixed unlimited friend energy bug.
A lot of stones

Government General: "You need a lot of stones to build such grand buildings as Pyramid. There are a lot of stones in the Neighbourhood."

**Previous Task:** Lack of energy

**Requirement 1:** Get Stone in the Neighbourhood (0/26)

**Requirement 2:** Get Stone by friends (0/20)

**Requirement 3:** Take this Stone as a gift from your friends (0/10)

**Rewards:** 350 xp, 900 coin, 1 Camp Battery

**Next Task(s):** None

**Task Line:** At the Halt

## Notes

* For Requirement 2 you need to visit friends and collect Stones.
Avitaminosis

Bunker Keeper: "Senors show that people from Bunker feel worse due to lack of vitamins. Vitamins are needed without delay. Bearing of Grapes will be good for them."

**Previous Task:** Vineyards

**Requirement 1:** Turn in 12 Grapes

**Rewards:** 50 xp, 1,500 coin, 1 Eco Battery

**Next Task(s):** Falling Tower

**Task Line:** Earth Many Years Later
A Nightmare!

The Detective: "It's full of Pests here! I'm beginning to worry that Pests affected the Sensors! However Pests don't radiate heat! Let's catch some of them and check."

**Previous Task:** Silver is not a problem

**Requirement 1:** Produce a Pest Trap in the Pathfinder Hut (0/8)

**Requirement 2:** Catch a Pest with the Pest Trap. (0/8)

**Rewards:** 700 xp, 2,700 coin, 1 Fittings

**Next Task(s):** What is this?

**Task Line:** Unknown Trails

When you finish this task you receive the following message:
Message from The Detective:
Apple tree (dry)

**Apple tree** (the dry variant) is a lootable element which is created after the placeable Apple tree is harvested. It is also found in Abandoned Power Station. You are limited to 4 Apple tree and dry Apple tree at once at all times.

Apple tree can be harvested by Timmy 20 times. It drops 1 xp and Tree. It may also drop 1 coin, 1 Energy, Lids of Legendary Beer and Lighters.
Central corridor

Bunker Keeper: "Sensors show that the trimming fell in the corridor a little. If it interferes to go, take it away."

**Previous Task:** In search of Technician

**Requirement 1:** Open doors to the Central corridor

**Requirement 2:** Take away the Pieces of the trimming in full (0/2)

**Rewards:** 250 xp, 1,200 coin, 1 Eco Battery

**Next Task(s):** Safe, Supplies of explosives

**Task Line:** At the Bunker

## Notes

* One of the "trimmings" blocks a door which you will need to enter later, so the best would be to clean that one.
A Submarine?

Government General: "Dear Survivor, please try to excavate and extract this object from the Ground. If it's actually a Submarine you will need to send it to the Command Staff."

**Previous Task:** Once again in the Neighborhood

**Requirement 1:** Let the Submarine excavations start! (0/1)

**Requirement 2:** Send the Lost Submarine to the Command Staff (0/7)

**Rewards:** 3000 xp, 3 Stamp

**Next Task(s):** None

**Task Line:** To the New Lands

When you finish this task you receive the following message:
Message from Government General:

## Notes

For the first requirement, it is required to purchase a Lost Submarine after this task has been started. If it is bought earlier, it simply won't count when the task starts.
Big road (Update)/High road (Update)

Date: 2014 12 21

Survivors' Echo radio station informs: the Government asks all survivors to put the roads, which are near their Bunkers, in order as soon as possible and also reminds them of the necessity to renew the memorable buildings!

* Big Road taskline introduced, with 11 tasks.

New in this update:
Amazing Timmy!

Spot: "My silent friend wants to join me on the Stage! To thank him I will give him a new Pick, he will like it!"

**Previous Task:** Music sounds

**Requirement 1:** Create Pick in the Processing Shop (0/16)

**Requirement 2:** Give Picks to Timmy (0/16)

**Rewards:** 220 xp, 1,360 coin, 1 Crude Oil

**Next Task(s):** Performance preparation.

**Task Line:** Movie! Movie!
Are you still here?

Government General: "Survivor, why are you getting ready so slowly? The Government and I expected you were already here!"

**Previous Task:** A Long Flight

**Requirement 1:** Go to the Observatory territory (0/1)

**Rewards:** 1,000 xp, 5,000 coin, 1 Cookie

**Next Task(s):** You never know what you can do till you try!

**Task Line:** Observatory

When you finish this task you receive the following message:
Message from Spot:
Armored capsule (new)

New with Through time update (2015 10 31)

A "new" **Armored capsule** is what appears when a Time Transformer is placed near a Armored capsule, in the Ship's rooms. Due to its location, it can only be searched by Spot. Doing so requires 2 Explosives and does not cost Energy.

It drops 80-110 xp, 2-4 Instructions, 1-3 Pipes. It may drop Space Toys, Locks, Car Parts, Mirror, Sulfur, Red Mutagen, Spores, Cellulose, Gel, Seeds of Omelkius, Rosarium Petal or Glue. It may also drop access keys of different colors, depending on the location.
Armored door

**Armored door** is a lootable element found in Utility room, Catacombs of Power unit 1 and Catacombs of Power unit 2. Opening it costs 2 Dynamite and does not require Energy. It does not require access - simply clocking on it enables opening it. It is related to the Check this, check that... task.

Opening an Armored door drops 10-40 coin 20-30 xp, may drop 1-2 Energy.
Component of robot

*This page is about the task. For the special item, see Component of Robot*
Spot: "There is a useful component in the Keeping capsule. You need to take it, but it is not easy to open the jar. Light explosives could help!"

**Previous Task:** Laboratory

**Requirement 1:** Open the Capsule with the Component with the help of Wrench (0/1)

**Rewards:** 100 xp, 500 coin

**Next Task(s):** None

**Task Line:** At the Bunker
Collection Tasks

Use with caution!

A simple to read and easy to understand guide of all the collection tasks, their task lines, what they require and whether they are necessary to complete.

* Ancient coins
* Any collection
* Car Parts
* Chemical Instruments
* Fireman's Equipment

* **Earth Many Years Later**
	+ Moneychangers, needing Ancient Coins (0/6) (Optional).
* **Drop Zone**
	+ Numismatist-amateur, needing Ancient Coins (0/3) (Optional).

- **At the Halt**
	* Go to moneychangers, needing any 10 collections (Optional).

- **Big Road**
	* Expensive researches, needing any 10 collections completed (Optional, unlocks another quest).

- **To the New Lands**
	* Rusty bus, needing Car Parts (0/8).

- **Scientific Samples**
	* Scientific collection, needing the Chemical Instruments (0/5) (Optional).

- **At the Bunker**
	* Fire safety, needing Fireman's Equipment (0/2) (Optional).
		+ Note: a later quest needs 18 hoses from the Fireman's Equipment collection.

* Flowers
* Lids of Legendary Beer
* Lighters
* Mobile Phones
* Medieval Weapons

* **Old Tree**
	+ Have a little rest, needing Flowers (0/2) (Optional).

- **Earth Many Years Later**
	* Black market, needing Lids of Legendary Beer (0/1) (Optional).
	* New exchange, needing Lids of Legendary Beer (0/8) **(Required to advance)**.

- **Earth Many Years Later**
	* New exchange, needing Lighters (0/4) **(Required to advance)**.

- **To the New Lands**
	* Black exchange, needing Lighters (0/6)

- **Earth Many Years Later**
	* Moneychangers, needing Mobile Phones (0/7) (Optional).

- **To the New Lands**
	* Black exchange, needing Mobile Phones (0/12).

- **Back to the Past**
	* Auction, needing Medieval Weapons (0/2) and Knight's Armor (0/1) (Optional).

* Musical Instruments
* Pest Components
* Road Signs
* Space Toys
* Watches

* **Old Tree**
	+ Have a little rest, needing Musical Instruments (0/5) (Optional).

- **Earth Many Years Later**
	* Good Pest is Broken Pest!, needing Pest Components (0/1) (Optional).

- **Space Exploration**
	* Hard stuffing, needing Pest Components (0/7) (Optional).

- **Old Tree**
	* Order to the extermination of Pests, needing Pest Components (0/2) (Optional).

- **To the New Lands**
	* A lot of metal, needing Road Signs (0/8).

- **Space Exploration**
	* Space Toys (task), needing Space Toys (0/8) (Optional).

- **Earth Many Years Later**
	* In Search of Cast iron, needing Watches (0/4) (Optional).

- **To the New Lands**
	* Black exchange, needing Watches (0/8).
Boxes and barrels

Bunker Keeper: "Every day the government throws down boxes with supplies to the Dropping zone. Examine them in order to find Wine!"

**Previous Task:** Thorny path

**Requirement 1:** Examine 20 Boxes and Barrels (0/20)

**Rewards:** 80 xp, 500 coin

**Next Task(s):** None

**Task Line:** Drop Zone

## Notes

* Only the daily boxes or barrels found on the Old Dropping Zone landing pad count towards this task.
Bridge over the steep

Bunker Keeper: "Build the Bridge according to the designs which the Tramp made. I hope that the bridge will be strong and durable."

**Previous Task:** Designs

**Requirement 1:** Build the Bridge over the precipice

**Rewards:** 700 xp, 3,000 coin, 1 Nuclear Battery

**Next Task(s):** Crash Site

**Task Line:** Crash Site
Compartment to the right

Bunker Keeper: "There's an Engineering center next to you. According to the info from the Captain's bridge, there's an Isolated room there. Try to get there."

**Previous Task:** Compartment to the left

**Requirement 1:** Open the door to the Engineering center

**Requirement 2:** Open the door to the Isolated room

**Rewards:** 760 xp, 2 Nuclear Battery, 1 Hard Disk

**Next Task(s):** Trained eye

**Task Line:** Through Time

When you finish this task you receive the following message:
Message from Spot:

Note: The reward 5000 coin for this task has been changed to 1 Hard Disk
Bat

* Use on Pests and Vulture to deal 2 damage. Ideal for Small Pests.

* Can be sold at the Market for: 10 coin each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Received from friends

Produced by Generator of Bats at a rate of 1 every 20:00:00

Occasional drop from charging Launcher

Occasionally found when upgrading Launcher, Excavations, Ice Fir-tree

Occasional drop from Provisions Magnet

Awarded for winning top 1,000 on Weekly vote contest

Can be bought from Wholesale offer

Use 1 when making Sugar in Food Plant