Weapons

The Ember Knights can choose from multiple different weapons to aid them in their journey to defeat Praxis. As of patch v1.0 there are 6 weapons in the game. On a new save file, players only start with the **Ember Blade**. Additional weapons can be unlocked by collecting Ember (does not need to be spent, only collected).

## Ember Blade

"A powerful melee weapon that slices and dices through evil forces"

### Base Stats

* 50 HP
* 15 DMG
* 100% Skill DMG
* 2% Crit
* 100% SPD

### Ember Blade

The Ember Blade is the first weapon the player will have access to. It features a standard 3-hit combo but the 3rd Attack in the combo gains +25% Crit chance. The player can use an attack right as they dodge roll to perform a lunge attack, which can be utilized anywhere in the 3-hit combo without interrupting it. Every swing will push the player forward a little bit.

## Guardian Bow

"A ranged weapon infused with the power of infinite arrows"

### Base Stats

* 40 HP
* 8 DMG
* 100% Skill DMG
* 5% Crit
* 100% SPD

### Bonuses

* +15% SPD
* 3rd Attack rapidly shoots 2 arrows

### Guardian Bow

The Guardian Bow is a simple ranged weapon that unlocks after the player has collected a total of 250 Ember. The Guardian Bow shoots quickly, and has infinite arrows. Every third attack in a combo shoots multiple arrows. Attacks can be charged by holding the attack button. Charged Attacks will pierce through enemies. If Charged Attacks are released at the right moment, the player will perform a "Perfect" shot, dealing more damage. Every 3rd "Perfect" Shot in a row will cause the Piercing Arrow to travel further and deal bonus damage.

## Nexal Staff

"A magical mid-range weapon that enhances the power of skills."

### Base Stats

* 40 HP
* 10 DMG
* 100% Skill DMG
* 2% Crit
* 100% SPD

### Bonuses

* +20% Skill DMG
* Bonus choice in Skill Selectors
* Hold Attack to zap enemies and replenish Skills. Final zap deals Bonus Damage for each Skill refreshed.

### Nexal Staff

The Nexal Staff is a mid-range weapon that unlocks after the player has collected a total of 800 Ember. The Nexal Staff does not have the best damage with its standard attacks, but rather specializes in the use of Skills. The Nexal Staff has bonus Skill DMG compared to other weapons, as well as an additional choice in Skill Selectors. Players can hold their Attack button to rapidly zap in a cone-shaped area, refreshing Skills for enemies hit with each zap. At the end of the Attack, the last zap will deal bonus damage based on Skills refreshed.

## Rift Hammer

"A slow but powerful melee weapon that slows, displaces, and Stuns enemies."

### Base Stats

* 60 HP
* 15 DMG
* 100% Skill DMG
* 2% Crit
* 90% Speed

### Bonuses

* All Attacks will Slow enemies
* All Attacks can be Charged
* Hitting an apple creates a new food that gives plus 3 max HP

### Rift Hammer

The Rift Hammer is a very slow but heavy hitting weapon that unlocks after the player has collected a total of 1,500 Ember. The Rift Hammer will slow on every hit. All Attacks in the 3-hit combo can be charged for more damage and a larger area of effect. When the 3rd Attack is charged, in will cause explosions in a line that Stun enemies. The Rift Hammer has the lowest Crit by default, and also slows the player.

## Razor Wind

"A nimble throwing weapon that allows for high mobility and precise attacks"

### Base Stats

* 40 HP
* 15 DMG
* 100% Skill DMG
* 10% Crit
* 100% SPD

### Bonuses

* When damaging an enemy with a charged attack, the player's chain attack is empowered.

### Razor Wind

The Razor Wind is a mid range, precision based weapon that unlocks after the player has collected a total of 2,200 Ember.

The Razor Wind has both a basic three attack combo and a long ranged charge attack that functions like a boomerang. The first two hits of the basic attack combo deal 60% of the player's base damage by default, and the third hit in the combo deals 75%. The charged attack deals 50% of the player's base damage on cast and on return. Similar to the Guardian Bow, if the charged attack is cast the moment it reaches maximum length, it deals bonus damage equivalent to 80% of the players base damage. Additionally, the charged attack has a 'tipper' that deals 67% base damage at the apex of its travel (167% if perfected); if the charged attack 'turns around' on top of an enemy, that enemy will take three hits in rapid succession.

The benefits of the Razor Wind over other weapons are its increased Crit chance and its highly mobile playstyle. Its Weapon Modifications center on increasing the effectiveness of its basic attacks, charged attack, or charged attack tipper.

## Reaper's Toll

"A large slicing blade used to rush down enemies or slash at them from afar."

### Base Stats

* 40 HP
* 13 DMG
* 100% Skill DMG
* 2% Crit
* 100% SPD

### Bonuses

* Hitting an enemy with your 3rd Attack grants a Slash charge, up to a maximum of 3. Slash charges are used by the charge attack.
* Your Slashed effect increases the chance attacks to that enemy will Crit.

### Requirement

Obtain 3,000 Ember

The Reaper's Toll is a powerful, close-range AoE weapon that unlocks after the player has collected a total of 3,000 Ember. While having no specific boosted stats compared to some other weapons, the Reaper's Toll has a powerful ranged slash attack you can charge by landing your third chain attack. Enemies hit by this projectile will take damage and be dealt critical hits more often.

## Notes

An Ember Knight can only use one Weapon at a time, and every weapon's Base Stats and Bonuses are decided by the specific Weapon Modifications. The Stats listed above are the stats of each Weapon as they are when first unlocked by the player.

The Base Damage value of a weapon does not directly translate into the actual damage that the weapon will deal with every hit, since each Chain Attack behaves differently and has differences associated with it.

### Trivia/Tips

* The **Rift Hammer** has the **highest Base HP** in the game at 60. This, combined with the Hammer's ability to make Applesauce which increases maximum health, makes it the obvious weapon of choice for those who like to have as much health as possible.
* **Razor Wind** has more than **double** the **Crit** of most other weapons, giving it a distinct advantage with Claw Relics.
* The **Guardian Bow** is by far the best weapon at rapidly striking enemies, allowing it to take great advantage of Relics like Toxic Bangle.
* The **Nexal Staff** is the clear choice to players who enjoy casting, as it's Weapon Modifications and rapid Chain Attack lend well to heavy Skill use and making those Skills as powerful as possible.
* The **Reaper's Toll** specializes in high damage, being capable of outpacing all other weapons on single targets due to it's massive chain attacks and the debuff applied by the Slash projectile. Make the most of it by increasing your base damage using Relics such as Titan's Wargear along with its ability to make apple slices which increase the players damage.
* After using the Reaper's Toll's Slash attack, the player is given a 25% speed boost for 5 seconds. This is not listed anywhere in game and does not require Weapon Modifications to activate. This bonus and it's duration is completely unaffected by the number of Slash charges used.