Races

**Races** refers to the 5 major sentient species that inhabit the continent of Sazius. Due to the difference in many races' size, shape and physical characteristics despite being able to interbreed, most are categorised into several sub-races. They are to not be confused with the other race in which people run.

## Elf

Slender and nimble, Elves, though fragile, are distinguished for their agility, archery and especially their beauty.

Apprentice Elf

Elves are held in high expectation since their birth; while held above non-elves, adolescents and those that cannot meet the expectations of their society are held in less regard

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Pros:

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Speed I

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Cons:

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16hp

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-1 Dmg

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Abilities:

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AirTime: Use a rabbit hide to levitate for 5 seconds

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Leaping: Use a rabbit foot to get jump boost for 15 seconds

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### Journeyman Elf

Elves that, through age or their own deeds, have earned their worth. This is typically the staus the average Elf will achieve in their life

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Pros:

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Speed II

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Cons:

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18hp

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-0.5 Dmg

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Ability:

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Tipped Arrows: You have a chance to give the enemy Slowness or Poison I

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AirTime: Use a rabbit hide to levitate for 5 seconds

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Leaping: Use a rabbit foot to get jump boost for 20 seconds

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### Superior Elf

Similar to ordinary Elves, Superior Elves differentiate themselves through their extraordinary age, prowess and strength. They usually find themselves in higher social status than their peasant counterparts.

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Pros:

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20hp

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Speed II

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Ability:

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Tipped Arrows: You have a chance to give the enemy Slowness or Poison II

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AirTime: Use a rabbit hide to levitate for 10 secs

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Leaping: Use a rabbit foot to get jump boost for 25 seconds

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### Great Elf

Usually the head of a prestigious clan, a powerful wizard or the very elderly, Great Elves find themselves highest among superior Elves, and will eventually find themselves running their clan.

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Pros:

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Speed II

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22hp

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Luck I

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Ability:

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Tipped Arrows: You have a chance to give the enemy Slowness or Poison III

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AirTime: Use a rabbit hide to levitate for 15 secs

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Leaping: Use a rabbit foot to get jump boost for 30 seconds

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### Grandmaster Elf

Ancient beyond compare, the few Elves that are referred to this are the most powerful amongst their kind. Deemed to forever watch over their race, Grandmaster Elves hold the highest status in their society.

Pros:

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Speed III

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24hp

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Luck III

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Absorption I

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Ability:

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Tipped Arrows: You have a chance to give the enemy Slowness or Poison III

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AirTime: Use a rabbit hide to levitate for 15 secs

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Leaping: Use a rabbit foot to get jump boost for 30 seconds

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## Human

The most common and widespread race, Humans are ordinary in build. They possess no notable strengths, aside from having no notable weaknesses

### Villager

The largest sub-race of humans, villagers are social and often found in villages, from whence their name derives. (you cannot play as a Villager)

## Dwarf

Dwarfs are known to be stout and with a voracious appetite. Their toughness has made them uncontested miners.

### Dwarves

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Pros:

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Haste II

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24hp

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Cons:

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Slowness II

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Hunger I

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0.5 DMG

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### Dwarven Excavators

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Pros:

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Haste II

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25hp

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Cons:

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Slowness I

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Hunger I

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### Dwarf Clockwork:

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Pros:

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Haste III

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26hp

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Slight Knockback Resistance

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Increased Armour toughness

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Cons:

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Slowness I

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Hunger II

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### Golden Dwarf

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Pros:

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Haste III

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28hp

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Knockback Resistance

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Increased Armour toughness

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Cons:

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Slowness I

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Hunger I

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### Master Dwarf

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Pros:

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Haste III

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30hp

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Increased Knockback Resistance

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Increased Armour toughness

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Cons:

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Slowness I

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Hunger I

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## Orc

Renowned for their warriors, Orcs are a fierce, strong yet brutish race. Their affinity for battle is only rivalled by their hunger.

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Pros:

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22hp

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Increased Damage by 1

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Cons:

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Hunger I

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Slowness II

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Ability:

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Roar: Chant "RAHH" in chat to gain strength II. 160s (1h cooldown)

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### Orc Hunter

An Orc grows in strength by defeating others in battle. When they have slain enough foes, their body becomes greater than ever before, yet so too does their stomach.

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Pros:

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Health is increased by 1 heart (22 hp)

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Increased Damage by 1.5

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Cons:

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Hunger II

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Slowness I

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Ability:

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Roar: Chant "RAHH" in chat to gain strength II. 180s (1h cooldown)

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### Orc Brawler

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Pros:

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Health is increased by 2 hearts (24 hp)

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Increased Damage by 2

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Cons:

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Hunger I

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Slowness I

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Ability:

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Roar: Chant "RAHH" in chat to gain strength II. 200s (1h cooldown)

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### Orc Bloodletter

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Pros:

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Health is increased by 2 hearts (26 hp)

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Increased Damage by 2.5

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Cons:

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Hunger I

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Ability:

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Roar: Chant "RAHH" in chat to gain strength II. 220s (1h cooldown)

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### Orc Champions

Not only have the greatest orcs bested all their enemies, but also their own bloodlust.

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Pros:

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Health is increased by 2 hearts (28 hp)

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Increased Damage by 4

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Cons:

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Hunger I

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Slowness I at night

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Abilities:

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Roar: Chant "RAHH" in chat to gain strength II. 240s (1h cooldown)

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Heal: Chant the spell "Urdah" to gain regeneration I for 30s (1h cooldown)

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## Cursed

Once ordinary Humans, they are now accursed to morph into creatures of the night, where their eyes widen and **their** **thirst for blood awakens.**

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Pros:
Strength I at night
Speed I at night
*You get really good bonuses later on*

Cons:
Hunger II at night
*You start off weak*

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### Werewolf

While the Cursed could be mistaken as a human, the Werewolf is anything but. Unable to wear the armour that other races shield themselves in, they tear through their opponents with their supernatural speed and sharp claws.

### Primal Werewolf

The apex of the curse, Primal Werewolves are no ordinary Werewolf. The Sun leaves them weak and feeble, but during the night their presence is synonymous with death. Someone that encounters a Primal Werewolf needs the luck of the gods to survive.