Player Options

There are many diffrent ways to play a character.

There are thousands of races that populate the starlight.

familial bonds, and contact with other cultures create blends and diversity among
a people. So even though a species share the same origin and genetic material, across
the galaxies each species can have wildly different values and traditions.

### Species Traits

The description of each species includes traits that are common
to its members. The following entries appear among the traits of most species.

#### Ability Score Increase

Every race increases one or more of a character’s ability
scores.

#### Age

The age entry note the age when a member of the species is
considered an adult, as well as the race’s expected lifespan. This information can
help you decide how old your character is at the start of the game. You can choose
any age for your character, which could provide an explanation for some of your
ability scores. For example, if you play a young or very old character, your age
could explain a particularly low Strength or Constitution score, while advanced
age could account for a high Intelligence or Wisdom.

#### Size

Characters of most species are Medium, a size category including
creatures that are roughly 121 to 243 centimeters tall. Members of few species are
Small (between 60 and 120 centimeters tall), which means that certain rules of the
game affect them differently. The most important of these rules is that Small characters
have trouble wielding heavy weapons, as explained in “Equipment”.

#### Speed

Your speed determines how far you can move when traveling
and fighting.

#### Languages

By virtue of your species, your character can speak, read,
and write certain languages.

  All
  Human
  Kirik’Taser
  Nota
  Obar
  Shlista

### Subspecies

Some species have subspecies. Members of a species have the
traits of the parent species in addition to the traits specified for their subspecies.
Relationships among subspecies very significantly from group to group.

## Class Options

The character’s class determines the role they will fulfill
and grants them special abilities according to their level.

### Class List

* Scoundrel
* Techie
* Warrior
* Wyrd

### Level

This is the level they are in that class. You have all of the abilities of that class from that level and below, unless stated otherwise.

### Proficiency Bonus

Based on your total level, your proficiency bonus is a representation
of your character’s skill at completing certain tasks.

### Defense Bonus

Depending on what the class of the adventurer is determines
their skills in combat, or at the very least, their ability to prevent injury. As
the adventurer levels, they gain a bonus to their defense. This is added to their
armor bonus and the like to determine their defense:

Defense = Defense bonus + Armor bonus

### Ability Die

This die has different names according to your class. This
die is added to different effects and abilities of that class.

### Renown

 As an adventurer grows, they gain renown from all of the exploits
they perform. Renown is a bonus to any Charisma checks used when interacting with
other sentient creatures, as well as a bonus to any checks to recognize you.

### Features

You will gain some features immediately, and others you gain
as you increase your level in the class of your choice.

## Backgrounds

Every story has a beginning. Your character's background reveals
where you came from, how you became an adventurer, and your place in the world.
Your fighter might have been a courageous knight or a grizzled soldier. Your wizard
could have been a sage or an artisan. Your rogue might have gotten by as a guild
thief or commanded audiences as a jester.

Choosing a background provides you with important story cues
about your character's identity. The most important question to ask about your background
is what changed? Why did you stop
doing whatever your background describes and start adventuring? Where did you get
the money to purchase your starting gear, or, if you come from a wealthy background,
why don't you have more money? How
did you learn the skills of your class? What sets you apart from ordinary people
who share your background?

The sample backgrounds in this section provide both concrete
benefits (features, proficiencies, and languages) and roleplaying suggestions.

### Background List

* Disciple
* Criminal
* Explorer
* Freelancer
* Military

### Proficiencies

Each background gives a character proficiency in two skills.
In addition, most backgrounds give a character proficiency with one or more tools.

If a character would gain the same proficiency from two different
sources, he or she can choose a different proficiency of the same kind (skill or
tool) instead.

### Languages

Some backgrounds also allow characters to learn additional
languages beyond those given by race.

### Equipment

Each background provides a package of starting equipment.
If you use the optional rule to spend coin on gear, you do not receive the starting
equipment from your background.

### Features

These features are in addition to other features you would
gain from your class or species. Normally these features function to expand role
play options more than combat mechanics.