Blood Hunter

**Blood Hunter** is a melee agility hero in *Heroes of Newerth*. He is based on Bloodseeker in *Defense of the Ancients: All-Stars*.

## Abilities

 Target Unit
 **Type** - Magic
 Stay out of sunlight.

 Target Unit
Leaves a lingering debuff on enemy heroes for 1 second, if they die in that time they heal the Blood Hunter for 15/30/45/60% of the Hero's maximum Health.
 You're not using the Health.

* Does not heal from killing buildings, gadgets, or illusions.
* Only autoattacks leave the lingering debuff.
* Before Level 4, Feast's active cannot be used on Catman Champions, Minotaurs, Skeleton Kings, Vagabond Leaders, Vulture Lords.

 Go find him boy, go find him.

* Blood Sense does not reveal ally heroes to enemies.
* Can trigger from low health illusions.

 Target Unit
 **Type** - Superior Magic
 We need you Van Helsing.

Superior Magic Damage taken based on 40/60/80% of distance movedHomecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

* Other teleport effects such as  Ophelia's Judgment will cause Hemorrhage to deal damage.

## Changelog

**Version 4.9.3**

* **Base Movement Speed** increased from 290 to 295.

**Version 4.9.2**

* Hemorrhage
	+ Initial Superior Magic Damage increased from 200/300/400 to 250/375/500.
	+ Superior Magic Damage taken per unit travelled increased from 35/55/75% to 40/60/80%.
		- Prior to this patch, the values in the tooltip were displayed as 30/45/60% - this change both corrects the tooltips and buffs the ability slightly.
	+ Staff of the Master effect change (to pre-existing):
		- Radius increased from 250 to 325.

**Version 4.7.4**

* Blood Crazy
	+ State extension duration when  **Blood Hunter** auto-attacks the affected target reduced from +1 second to +0.5 seconds.
* Blood Sense
	+ Movement Speed bonus reduced from 11/22/33/44% to 10/20/30/40%.
* Hemorrhage
	+ Cooldown increased from 60 seconds to 80/70/60 seconds.
	+ Staff of the Master effect change (to pre-existing):
		- Radius reduced from 325 to 250.

**Version 4.4.0**

* Blood Sense
	+ Range reduced from Global to 1500/3000/4500/Global.

**Version 4.3.3**

* **Base Strength** reduced from 23 to 22.
* **Agility gain per level** increased from 2.6 to 3.0.
* **Movement Speed** reduced from 310 to 290.
* Blood Crazy
	+ Cooldown reduced from 15 seconds to 15/13/11/9 seconds.
* Blood Sense
	+ Radius increased from 1500/3000/4500/6000 to Global.
	+ Health threshold for detection rescaled from 35% to 25/30/35/40%.
* Hemorrhage
	+ Superior Magic Damage taken per distance unit travelled decreased from 35/55/75% to 30/45/60%.
	+ New  Staff of the Master effect
		- Applies Hemorrhage in a 325 radius around the target.

**Version 4.0.6**

* Blood Crazy (Reworked)
Range: 800
Mana Cost: 100
Cooldown: 15 seconds
	+ Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. The target also receives 10/20/30/40 Magic Damage per second.
	+ Your autoattacks made against this target increases the duration of the Silence by 1 second.
* Blood Sense
	+ Detection threshold decreased from 40% to 35% of Max Health.
	+ Your autoattacks deal a bonus 10/20/30/40% of your Base Damage against a target marked by Blood Sense.
* Hemorrhage
	+ Initial Superior Magic Damage reduced from 200/325/450 to 200/300/400.
	+ Superior Magic Damage taken per distance unit travelled increased from 30/50/70% to 35/55/75%.
	+ Any type of displacement now triggers the damage caused by Hemorrhage (i.e.  Tablet of Command).
		- Only  Homecoming Stone and  Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

**Version 4.0.0**

* **Magic Armor** decreased from 5.5 to 5.
* Hemorrhage
	+ Cooldown decreased from 70 to 60 seconds.

**Version 3.8.0**

* **Movement Speed** decreased from 320 to 310.

**Version 3.3.0**

* Feast
	+ Can now activate this ability to instantly kill a creep or neutral in addition to its usual passive effects
		- This ability may only target smaller Neutrals until it is leveled to 4, which is when it can target any Neutral

**Version 2.6.30**

* Blood Crazy
	+ Cast Time decreased from .5 to .3 seconds
	+ Cast Range increased from 600 to 650
* Hemorrhage
	+ Cast Time decreased from .5 to .3 seconds

**Version 2.6.18**

* Hemorrhage
	+ Damage increased from 190/315/440 to 200/325/450
	+ Damage suffered from movement rescaled from 25/50/75% to 30/50/70%

**Version 2.6.10**

* Hemorrhage
	+ Damage rescaled from 190/310/440 to 190/315/440

**Version 2.5.20**

* **Health regen** reduced from 1.25 to 1
	+ This is a part of a global change to all melee heroes.

**Version 2.2.0**

* **Health regen** increased from 0.25 to 1.25 health per second
	+ This is a part of a global change to all melee heroes.

**Version 2.0.34**

* **Attach Range** now 128 units
	+ This is a part of a global change to all melee heroes.
* **Movement Speed** increased from 305 to 320
* Blood Crazy
	+ Duration decreased from 6/9/12/15s to 6/7/8/9s
	+ Damage rescaled from 20/15/10/5 to 20/20/20/20 per second
	+ Separated into a debuff and a buff
		- so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge
* Blood Sense
	+ Now activates off allied heroes as well, but not self
* Hemorrhage
	+ Changed to Superior Magic damage from True Damage
	+ Damage increased by 25%

**Version 1.0.18**

* Blood Crazy
	+ Buff/Debuff now removable

**Version 1.0.13**

* Feast
	+ Now leaves a lingering debuff for 1.5s when attacking a hero so if they die in this time, Blood Hunter still gets healed.

**Version 1.0.1**

* Blood Sense
	+ Now grants full vision of low HP targets.

**Version 0.3.0.2**

* Blood Sense
	+ Reveals stealthed targets.

**Version 0.1.66**

* Blood Crazy
	+ Now an unremovable debuff.

**Version 0.1.54**

* Hemorrhage
	+ Applies instantly to the target instead of using a projectile.

**Version 0.1.50**

* Hemorrhage
	+ Can no longer be removed.

**Version 0.1.45**

* **Base Armor** reduced from 5.36 to 3.36.

**Version 0.1.35**

* Blood Sense
	+ Fixed triggering from dormant heroes (dead heroes waiting to respawn).
	+ Added minimap icon for heroes triggering blood sense.

**Version 0.1.30**

* Feast
	+ No longer triggers off of killing gadgets.

## Legacy Abilities

 Target Unit
 **Type** - Magic
 Stay out of sunlight.

 **Blood Crazy (Debuff) Effects**
20 Magic Damage per secondSilenced

* The DoT can be used to deny ally heroes or yourself.