Confederate States of America (Jefferson Davis)

Religion | Protestantism

**Confederate States of America** led by Jefferson Davis is a custom civilization created by RawSasquatch, with contributions from Janboruta, DJSHenninger, Bouncymischa, ViceVirtuoso, DonStamos, and TPangolin.

This mod requires Brave New World.

## Overview

### Confederate States of America

The Confederate States of America were established in 1861, following the secession of seven Southern states from the United States. Four more followed, bringing the nation to eleven. The Confederate States also claimed Kentucky and Missouri, border states with "shadow" Confederate governments that did not secede, as well as the southern half of the New Mexico Territory and what is now Oklahoma. Though the Confederate States ceased to exist following their defeat in 1865, the southern states have continued to share a common identity and pride.

### Jefferson Davis

Jefferson Davis served as the first and only President of the Confederate States of America from 1861 to 1865. Under his administration, the Confederate States attempted to establish their independence from the United States. He served with distinction as an officer in the Mexican-American War and as a U.S. Senator prior to the war, and after the Confederate defeat, served as a symbol of reconciliation and Southen pride.

#### Dawn of Man

"Greetings, Jefferson Davis! Under your esteemed leadership, the Confederate States of America sought to preserve their way of life under force of arms. In the face of overwhelming manpower and technology, your soldiers fought valiantly against their former countrymen, turned the bitterest of enemies. Your efforts following that terrible conflict helped reforge the bonds of brotherhood, allowing the descendents of your people to achieve the prosperity they enjoy today, with Southern pride and spirit unbroken to this day.

Mr. President, your people call for your services once again. Will you assume the mantle of leadership and preserve the ideals of the Confederate States? Will you help the South rise and lead the Confederacy to victory over its many rivals? Will you build a civilization that will stand the test of time?"

**Introduction:** "Welcome to the Confederate States of America. We would be honored if you pay respect to our people."

**Introduction:** "All we ask is to be left alone. Would you be so kind as to do that from now on?"

**Introduction:** "Welcome to the Confederate States of America. Now get out."

**Defeat:** "If the Confederacy has fallen, there should be written on its tombstone: Died of a Theory."

**Defeat:** "This is a war of Northern Aggression! The South has valiantly defended its values and lands. We will never die."

## Unique Attributes

     **Sharpshooter** (Rifleman)
* -12%  Combat Strength (30 vs 34)
* When attacking, performs a free ranged attack followed by their melee attack
     **Antebellum Manor*** Unlocked at Chivalry
* Must be built on flat land
* +1  Gold and +1  Culture if built on a source of Cotton, Sugar, or Tobacco\*
* +1  Production and +1  Culture if built next to a city
* While at war, all Antebellum Manors yield an additional +1  Production and  Culture

* William Mahone: Scaling bonus when fighting near the Capital, to a maximum of 20%.
* Albert Sidney Johnston: Heals fully from pillaging.
* Stonewall Jackson: Flank attack bonus increased by 100%.
* Ambrose Wright: Allows Embarkation. 100% Defensive bonus while Embarked.
* Bushrod Johnson: 50% more Defense when stationed in a City
* Charles Field: 15% Attacking bonus in Open Terrain.
* Charles Winder: +1 Movement.
* Chase Whiting: 30% Combat bonus VS Siege units.
* Edward Johnson: 30% Defense bonus in Forest.
* Henry Heth: +1 Sight.
* James Longstreet: 30% attacking bonus in Rough Terrain.
* John Breckinridge: 15% Defense bonus in Open Terrain.
* John Gordon: 30% Attacking bonus in Forest.
* John Magruder: 100% Defense bonus in Marsh.
* Jubal Early: 10% Combat bonus outside of friendly lands. Heal an extra 10 HP per turn when healing in Enemy (not Neutral) territory.
* Lafayette McLaws: 30% Defense bonus in Hills.
* Richard Ewell: Heal an extra 10 HP per turn when healing in Neutral territory.
* Richard H. Anderson: Double Movement in Forest.
* Robert Hoke: 25% Combat bonus vs Cities.
* Robert Rodes: Unit is 50% more likely to create Great Generals.
* George Pickett: 15% Attacking penalty in Open Terrain.
* Benjamin Huger: 20% Defense penalty.
* Rebel Militia: 20% Combat penalty outside of Friendly lands.
* Theophilus Holmes: -1 Movement.
* Braxton Bragg: 20% Combat penalty. 75% chance to retreat if attacked.

1. Richmond
2. Montgomery
3. New Orleans
4. Atlanta
5. Mobile
6. Memphis
7. Savannah
8. Charleston
9. Nashville
10. Norfolk
11. Petersburg
12. Alexandria
13. Augusta
14. Columbus
15. Wilmington
16. Macon
17. Fredericksburg
18. Baton Rouge
19. Jacksonville
20. Lynchburg
21. Raleigh
22. Wheeling
23. Jackson
24. Natchez
25. San Antonio
26. Winchester
27. Austin
28. Pensacola
29. Knoxville
30. Tallahassee
31. El Paso
32. Chattanooga
33. Santa Fe
34. Staunton
35. Algiers
36. New Bern
37. Fayetteville
38. Tucson
39. Vicksburg
40. Danville
 **Spy List**

* Wilkes Booth
* Tara
* Ginnie
* Harrison
* Greenhow
* Antonia
* Mudd
* Dunwoody
* Lee
* Belle

## Strategy

A Domination Civ with a certain reliance on luck. There are many powerful Promotions available via the UA, so produce plenty of Melee Units to discover the best ones - be wary that 20% of them have negative effects (still, better than the 25% of Kris Swordsmen). Bide your time until Rifling and Dynamite, then go on a rampage with the Impi-like Sharpshooter. As with the Polish Winged Hussar, if an enemy Unit cannot retreat, if suffers extra damage - look out for this opportunity in the opening phase of your Wars. Settle Cities with adjacent Flatland/Cotton/Silk/Tobacco for the most mileage out of the Antebellum Manor. With a Resource, City and an active War, a Grassland Manor will yield 2 Food, 2 Production, 3 Gold and 3 Culture. The exclusive pool of compatible Resources makes it rare to get that, but City + War still gives you a strong 2 Production and 2 Culture per Manor.

## Music

### Events and Decisions

#### Establish The Golden Circle

A secret society, calling themselves the "Knights of The Golden Circle", has apparently gained significant power in our country, and they claim their ultimate motive is the transformation of several nearby city-states into slave-states, under the rulership of our proud nation. Shall we aid them?

Requirements/Restrictions:

* Player must be The Confederate States
* Player must be at war with a  City-State
* May not be enacted in the Ancient Era
* May only be enacted once per game

Costs:

* 500  Gold
* 100  Culture
* 1  Magistrate

Rewards:

* Military Units are 50% more effective at intimidating City-States
* Captured City-States experience no Resistance time

#### Raise the CSS Virginia

Steamships are the favored topic of discussion amongst our admirals and sailors these days, and they all agree that we need one for our fleet. A recently-sunken Frigate may be the prime option for conversion into an "Ironclad" warship.

Requirements/Restrictions:

* Player must be The Confederate States
* Player must have a Frigate stationed in a Coastal city
* Player must have access to  Coal
* Player must have researched Industrialization
* May only be enacted once per game

Costs:

* 1000  Gold
* 1 Frigate
* 1  Magistrate

Rewards:

* Receive a unique Ironclad that is 33% stronger when fighting other Naval units and gains  Culture from kills
* If the unit is killed in battle, receive a free  Great Work of Art

## Full Credits List

 Last Updated:

* *RawSasquatch:* Creator + XML
* *Janboruta:* Jefferson Davis scene, DOM screen, Jefferson Davis icon
* *DJSHenninger:* Sharpshooter icon
* *Bouncymischa:* Antebellum Manor model + icons
* *ViceVirtuoso:* Lua
* *DonStamos:* Pedias + Dialogue + DOM Speech
* *TPangolin:* Civ Icon + Alpha

## Notes and References

1. ↑ RawSasquatch/Kramer's New Civilizations