Crowd control

*This article is about a status effect. For other uses, see crowd control (disambiguation).*
*For the general Wikipedia article, see Wikipedia:Crowd control (video games).*

**Crowd control** (sometimes stylized in title case, also called **CC**) is a catch-all term used in *Mobile Legends: Bang Bang*, to describe a skill or abilities that prevents or diminish a target's control, such as the ability to move, deal basic attacks or cast abilities.

Crowd controls are superior forms of debuffs as it directly affect target's combat ability by disabling, not just limiting, its control. With this, crowd controls are viable in combat or by means of escape.

## Crowd control effects

A status effect caused by CC abilities is called **crowd control effect**. The term CC effect can be referred into two terms:

* *control*, if a CC effect can be only applied to a single target; and
* *crowd control*, for CC effect that can be applied to two or more targets.

Both of them are used interchangeably to refer any CC effect.

### Types

The definition of the following Crowd Control effects is defined within the official Skill Notes and State Guide on the Terms section on the Preparation tab. Definitions for disarm and pull effect are not included, however, on the official terms. The definitions are added otherwise reflecting the gameplay and heroes' CC skill descriptions.

### CC effects table

#### Table notes

1. ↑ 1.0 1.1 1.2 1.3 Cannot interrupt most of the skills that require channeling.
2. ↑ Target will be forced to attack the enemy who taunted them instead. When the taunter dies, they will be stationary.
3. ↑ Moves in random directions but nevertheless cannot use its joystick to move.
4. ↑ 4.0 4.1 4.2 4.3 Cannot interrupt skills with control immunity.

## Stacking up CC effects

Applying the crowd control effect cannot be stacked up to increase its duration but instead resets its timer for the recent CC effect. For example, a target is initially stunned for 1 second then an airborne effect, with a 2-second duration, from a different source is applied during the initial stun duration. Instead of adding it up, the initial stun effect will be replaced by the recent one, resetting the duration timer in the process.

## Counters

### Resilience/CC reduction

*Main article: Resilience*
**Resilience** is an attribute that can reduce the duration of the oncoming crowd control effect (except for knocked up, suppression). It reduces time being controlled by percentage.

### Immunity

#### Control immunity

*Main article: Control immunity*

**Control immunity** is a state that renders a unit immune to all control effects (except suppressed) for the duration of the state. However, becoming immune does not remove previously applied crowd control from exerting their effects, unless they were specifically removed.

If this effect is currently active. a hero who has immunity to control effects is shown in orange for the time, as well as green for  Benedetta. However, not everyone who has immunity to control effects has that display effect.

#### Slowing immunity

*Main article: Slowing immunity*
**Slowing immunity** is a state that renders a unit immune to slowing effects for the duration of the state.

#### Untargetability/Invincibility

*Main article: Untargetability*
**Untargetability** is a state in which heroes cannot be locked onto or affected by the enemy's Basic Attacks, Battle Spells, and skills, granting them immunity to all sorts of damage and/or Crowd Control effects for a given duration of time. With a few exceptions, some heroes cannot remove existing damage, debuff, or CC effects.

Untargetability is more superior than CC and slowing immunity as it can ignore oncoming attacks and CC abilities, where the control effect cannot be applied until the state ends.

### Removing crowd control effects

Remove CC is a state that immediately removes all negative effects, like CC effects (excluding Supressed) after activation.

## Trivia

* Fanny is the only hero who does not have any form of crowd control effects, not even slow.
* Jawhead is the only hero in the game who can inflict CC on his allies with  Ejector.