Patch 3.2

**Patch 3.2** was released on August 29th 2016. One of its major changes was the re-introduction of shards as the crafting currency.

## New Features

* Crafting now uses shards instead of Card Points.
* The crafting cost of the cards were rebalanced to better accommodate players who want to craft more expensive cards. New values are:
	+ **Common**: Disenchant 5 - Create 40
	+ **Rare**: Disenchant 20 - Create 100
	+ **Epic**: Disenchant 100 - Create 400
	+ **Legendary**: Disenchant 250 - Create 800
* Active players received 800 free shards.
* It is now possible to disenchant cards even if you don't have more than 3 copies in your collection.

## Cards

### Neutrals

* Behemothra: Increased Health to 4. It now only gains +1/+1 per Monster summoned, instead of +2/+2.
* Berserker: Health reduced to 5.
* Blacksmith: Cost increased to 4, Attack reduced to 1 and Health increased to 3.
* Bridge Troll: Cost increased to 2.
* Dancing Swords: Attack reduced to 3 and Health to 4.
* Darkbender: Health reduced to 1.
* Filthy Peasant: Health reduced to 1.
* Fire Drake: Reduced Fire Chain to 1.
* Guardian: Health reduced to 6.
* Hasan City Colossus: Now gains only 1 Attack per monster summoned.
* Headless Horseman: Attack reduced to 3.
* Ice Drake: Health reduced to 2.
* Infernal Furnace: Cost increased to 3.
* Manfish: Health reduced to 2, explosion damage reduced to 1.
* Minotaur: Attack reduced to 5.
* Nala'Kir Ajeera: It now only gives random common Monsters.
* Ramrus: Health reduced to 4.
* Salahar Rider: Health reduced to 3.
* Shadow Drake: Movement reduced to 3.
* The Rat King: Cost increased to 4. It is now a 1/2 unit and summon 4 Rats instead of only 2 (total of 5/6 of stats for 4G instead of 4/5 for 2G).
* Woodwar: Is now a 3/6 with 1 Movement and has "Awaken: Gain +3 Movement for this turn."

### Crusaders

* Banners of Justice: Now only affects Knights.
* Heal: Cost reduced to 2.
* Reckless Knight: Is now a 2/5 with Charge.
* The Tarius Files: It now has "Last Will: Add two Random Drakes to your hand and they cost (2) less." instead of the old effect.

### Ninjas

* Demon Hunter: Health reduced to 4.
* Eternity Strike: Reduced cost to 5.
* Ninja Training: Cost increased to 2.
* Shoden, the Zen Master: Now costs 7 and is 5/9. His Pirate synergy now also decreases his damage by 1.
* Spirit Crash: Cost reduced to 5.
* Will of the Dragon: Cost increased to 3.

### Pirates

* Daggerstorm: Cost increased to 5.
* Dread Pirate Robins: Attack reduced to 3.
* King Crab: Attack reduced to 6.
* Knockout: Increased cost to cast the unit again is now only 2, instead of 3.
* Master Thief: Attack increased to 4 and Movement reduced to 3.
* Southport Captain: Now only grants 2 gold.
* Special Delivery: Damage reduced to 2.

### Warlocks

* Eternal Darkness: Summons 5 Zombies instead of 9. Cost reduced to 6.
* Professor Headwood: Its Awaken effect now only deals damage to enemies in a 11x3 area around him, instead of the whole board.
* Rakanoth the World Breaker: Area of effect damage reduced to 4.

### Vikings

* Fenrir: Health reduced to 8.
* Frozen Storm: Now only affects enemies.
* Temple of the Five Gods: Cost increased to 5.
* WAR PARTY!: Now costs 7 and gives all your units -1 Movement instead of +1 Attack.