HyperPACs

HyperPACs is a technology on the Empire Development technology tree. It unlocks additional actions to influence election results with PRAIyer, Allow more diplomatic actions with Intergalactic Relations School and allows the colonization of Toxic Planets.

> These massive, well-funded Political Action Committees have wide enough influence to not only affect domestic elections according to the government's will, but even control some aspects of intergalactic diplomacy--including starting relations with the fabled Academy and its stable of Dust-enhanced Heroes.
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### Note

* Add notes regarding which races get a unique version of this technology.
* Replace "Food" with food icon, etc. using Icons.
* Political Impact: Religious
* Does The Pooster Program number of systems change depending on the size of the map?

## PRAIyer

* Improves actions to influence election results.

> Clever, if Machiavellian, Public Relations Artificial Intelligence analyzers run all day and every day, scanning news feeds for stories or articles critical of the government and generating automatic retorts, replies, and counter-arguments.
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## Intergalactic Relations School

* Allow to create/join an Alliance
* Exchange all resources and technologies
* Sign science agreements

Colonize Toxic

 Planetary Colonization

Colonization of Toxic-type planets relies on inventions that master the various systems needed for filtration and drainage, as deadly chemical and radiation are often abundant in the atmosphere and soil. The environments are deadly and unforgiving if these processes are not executed perfectly.

Cost:

640

## HyperPACs (Imperials Affinity)

This is identical to the default technology.

> Approved by Emperor Zelevas himself, these massive, well-funded Political Action Committees have wide enough influence to not only affect domestic elections according to the government's will, but even control some aspects of intergalactic diplomacy--including starting relations with the fabled Academy and its stable of Dust-enhanced Heroes.
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## HyperPACs (Continuum Sculptors Affinity)

This faction-specific technology replaces Colonize Toxic with Colonize Ocean.

> For the Riftborn, these massive, well-funded Political Action Committees have wide enough influence to not only affect domestic elections according to the government's will, but even control some aspects of intergalactic diplomacy--including starting relations with the fabled Academy and its stable of Dust-enhanced Heroes.
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Colonize Ocean

 Planetary Colonization

Generally rich in life and highly prized for colonization, Ocean-type planets present two major problems: The first is developing a stable aquacultural infrastructure that provides all needed nutrients. The second is dealing with the unimaginably powerful storms and waves that can traverse the entire world with no land to inhibit them.

Cost:

640

## HyperPACs (Unfallen Affinity)

This faction-specific technology changes Colonize Toxic to give it a cost of 3 Turns to colonize the system, after it has been vined by a Vine Ship.

> Such an institution might be unfamiliar to most Unfallen, but these massive, well-funded Political Action Committees have wide enough influence to not only affect domestic elections according to the government's will, but even control some aspects of intergalactic diplomacy--including starting relations with the fabled Academy and its stable of Dust-enhanced Heroes.
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