You Might Have to Spell it Out

Guild members visit a wizard bungalow and rescue celestials!

18 December 2023

## Adventurers Attending

* Io Aerkerym
* Grrder
* John Cartwright
* Vandeliau

## Mission Notes

On a crisp winter morning, an elf, Mr Booberry, visited the guildhall looking for help. He explained that his young master’s pet, a hollyphant named Mr Coo Coo Cachew, was kidnapped a while ago. They have hired personal help to locate where the hollyphant was but needed help retrieving him. Io, Grrder, Van and John agreed to help and were sent through a teleportation tablet to the destination. They appeared on a seemingly deserted island and right in front of a tower.

Assuming this was where they needed to be, the party entered the tower. On the ground floor, there was a set of spiral stairs leading to the level above, an ornate floor plate in the middle of the room and eight hanging tapestries with various symbols. Io and John recognised the symbols as representing the eight schools of magic. Van tried to run off to the next floor on his own but was stopped by Io and John while Grrder brought out a lion companion.

The party then proceeded to the next floor where they entered a room. Upon entering, a statue of a humanoid with a long beard was animated, warning the party to leave or they’ll suffer from magic beyond their comprehension. Ignoring the statue the party entered the second room where they fought some flail snails while taking shots from some arcane turrets. Each of the party members took a bit of the flail snail shell. They then entered another room where it looked like a library. The book shelf was lined with books on the arcane arts. Io took some books and found a spell scroll.

They then entered the last room on this floor which was a potion making room. There were books, notes and alchemical sets, all kept in pristine condition. Van then turned the door handle to another room and a glyph of warding was triggered. This door led back to the staircase going up. The group proceeded to the next floor and entered the first room. This room was filled with glowing constellations and underneath each one was a pressure plate. Unlike all previous rooms, the door in this room had no handles. With Grrder’s keen perception and John’s magic, the group solved the puzzle and entered the next room.

Clear display cases lined this room. In each case was the body of a humanoid preserved, frozen in time of the moment they died. There was one humanoid that was unlike the others in that it had no sign of trauma. Grrder determined that this humanoid had died of the Power Word Kill spell. They then entered another room where they found some creatures that were imprisoned there.

In this room they found summoning circles that were manipulated and inverted to trap and imprison. The victims were a pegasus, some sunflies and a lantern archon, all celestials. The sunflies told Io that Mr Coo Coo Cachew was recently carried away. The party promised to come back for the celestials and left the room. Exiting the room they found a floor plate at their feet, identical to the one on the ground floor. They piled on and the floor plate descended, through the previous floors and into the ground.

After a while they arrived at a platform where they solved two magic squares to get through a thick stone wall. They then entered a hallway and heard some faint chattering behind another set of doors. Io reached out telepathically to someone but was not getting any valuable information back so she kicked the door in and started a fight. In the room were three wizard-y humanoids and two turrets. At the far end, one of the wizards seemed to be siphoning Mr Coo Coo Cachew’s life force.

After a tough fight where many spells were slung and some party members fell unconscious, the badly hurt big bad wizard teleported away. The group saved Mr Coo Coo Cachew and all the celestial beings.

## Loot

* Standard Session Xp & Gold
* Grrder - Pegasus
* Io - Scroll of Dimension Door
	+ Mundane books
		- The Left Hand of Darkness: Picking the Right Parts for Your Flesh Golem
		- Lich Dad Poor Dad
		- Catch Her in the Eye: Improving Spell Accuracy
		- Fahrenheit 420: Alchemical Perfection
		- Brave New World: Planar Exploration
		- Wuthering Frights: Necromancy 202
		- Concoctions to Kill a Mockingbird
		- A Tale of Two Alchemists
		- The Philtre Games

## Rumours

* Who were these wizards?
* What were they doing with celestials?

## Player Journals

#### **Vandeliau**

> Been asked to find the flying elephant. Went with the gang to the new plane or place not sure. Went into illiusion tover to investigate. Lots of puzzles and exploding doors. Find the pet on one of the rooms and had to figth the wizards for him. Damm touth wizards. Took the pet home, all is good.
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#### **Grrder**

> I didn't like the mage we faced here. Using Wall of Force on me while Van lay there dying (he survived only thanks to John removing the concentration), running away and also capturing celestials for some form of energy. Shame he disappeared before we could kill him.
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> On the bright side, Io learned some maths.
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> Oh, and I just so happened to persuade a pegasus to come with me as a companion (not a pet or just a mount). Their name is Althea (which means healer in some ancient tongue).
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