Help - Getting Started

Main -> **Help - Getting Started**

## What do you need to start?

Two controllers and a HMD is bare minimum. Locomotion animation is added if full body tracking is not enabled.

## Installing Mocap Fusion VR

Mocap Fusion VR is available on Steam

For more info, see Help - Downloads

## Creating Your First Motion Capture in VR

   It's possible to export a motion capture in-app on a fresh install, by using the built-in avatars, scenes and props.

### Calibrate Avatar

1. Stand in a T-Pose, so that you can see that each tracker aligns to the appropriate extremity of the default avatar.
2. Hold both menu buttons

### Record Some Motion

1. Open up your menu with a controller's menu button
2. Click **Record**
3. Move around!
4. Press the menu button when you are finished

Tip: You can enable a mirror and then lock it in place by clicking the lock button in the top-right of the mirror.

Note: If you click the **Stop** button your capture will be deleted and you can start over. If you want to make multiple captures in the same scene (multiple characters), go to the **Recordings** tab and click **Save and Add**

### Export It!

1. Open up your menu with a controller's menu button
2. Click the **Export** button (it is at the bottom and very tiny)
3. Type in a name for the export
4. Click **Export**

The exported scene will be placed in a named folder in `%USERPROFILE%\AppData\LocalLow\Animation Prep Studios\LUXOR\Blender_Scenes\%SCENE_NAME` (The folder should be opened automatically)

Note: If something is wrong with the export, check the latest error log in `%USERPROFILE%\AppData\LocalLow\Animation Prep Studios\LUXOR\Error_Logs\LOG_APS_EXPORT_SCENE.txt`

### Load the Exported Scene in Blender

If you don't want to use blender, other export formats are supported.

1. Open up the newly generated **SceneLoader.blend**
2. Click **Run Script** in the code panel (it's in the toolbar under the code)

## Note on default exported avatars

If you want to test MF and export your mocap for the first time using the default avatars, there is something you need to consider first. Some of the default MF avatars were created with tools that don't allow the free distribution of their models, meaning that they can only be used withing MF, so when importing a scene in blender using those avatars will result on the model not showing properly, so its better to get your custom model in place before you try something more elaborated.

## Running Luxor in non-VR mode

It's possible to start APS in non-VR mode, then Luxor should remain open even when starting another VR game. This is useful when using Desktop Overlay to make only the avatar appear in your desktop and record another game live.

## Keyboard shortcuts

### Desktop

Basic viewport/camera navigation:

**RMB + W** : Forward

**RMB + A** : Left

**RMB + S** : Back

**RMB + D** : Right

**RMB + Q** : Up

**RMB + E** : Down

**+ Shift** : Increase speed

**"."(Dot)** : Focuses the active viewport camera to the player's avatar.

### Recording and PLayback

**Spacebar** : Starts/Stops recording Mocap

**Shift + Spacebar** : Starts Playback

### VR mode

**Controller B button** : Opens VR Menu

**Thumb on scroll**(Index controller) : Enable laser pointer(to select things)

**Control Triggers** : Select options

**Right B + Left B**(for 5 secs) : Calibrates Avatar (Stand on T-Pose while calibrating)

## Adjusting avatar size

"Legs always seem to be a little short. so when I go to take a step, the leg sort of full extends early and makes my walk cycle look awkward"

You could try first adjusting the eye level of the avatar (in the VR Tpose setup room) to best match your own height and then "lock" the scale so it will not change after calibrating.