Water

## **Class Abilities**

> ***R O O K I E***
>
>

 Manipulate water under your control through the air and earth around you.

> ***E X P E R T***
>
>

 While using Manipulate Water, alter its surface tension or flow to grasp or support objects. Each Gallon of water is able to support about 2 pounds (about 1 Kilo) of pressure.

 Disperse your manipulated water in a thick mist or fog. Each gallon of water is able to produce 1 square foot of fog.

 While manipulating water, shoot a heavy ball of water powerful enough to push or knock back an opponent, interrupting one of their attacks or abilities.

> ***M A S T E R***
>
>

 While using Manipulate Water, create complex objects made of flowing shapes of water. This ability must be channeled.

 Disperse your manipulated water in a thick foam. Each gallon of water is able to produce 5 square feet of foam.

#####

> ***G R A N D M A S T E R***
>
>

 You can increase the temperature of water up to boiling point.

 Water prevents a target from breathing through their mouth or nose. This ability will automatically stop if the target loses consciousness.

 Shoot a highly pressurized thread of water with a reach of 1 yard powerful enough to cut through skin.

**Grand Masters of Water:**

## **Addon Abilities**

Above is the cheat sheet, for a quick look or just to check what you want to do.

## **Using Water Practically**

**• How Much Water You Make**

[1] cubic yard (about the size of a standard bathtub) equals about 100 gallons (375 liters) worth of water, which requires 200 corruption just to create. At Master tier, you have 300 corruption to work with.

**• Using Water Abilities**

Water's ability list is simple, allowing for lots of creative freedom. Most of the time, you will be using **Manipulate Water** to move and shape water at your discretion. Later on you can use **Waterworld** to move that water into more intricate and animated shapes. Using **Fog** and **Foam**, you can give your water a different physical property, and by using **Surface Tension** you can lift some objects with water. You also have 4 'Arsenal' Abilities: **Hydroslide**, allowing you to propel along the ground quickly; **Sea Cannon**, allowing you to knock back an opponent with water; **Water Spire**, allowing you to create a long tentacle-like structure of water with forceable strength, and **Water Me**, allowing you to create a version of you made of water which is able to use your water abilities.

**• Limitations**

Water is a heavy substance. When it's being used to crash upon opponents with heavy force, it's considered the same as using Sea Cannon. When trying to hold or lift opponents, you are using Surface Tension. However, both of these actions can be completed by using a Water Spire. Water that is being manipulated or used for attacks must be first siphoned or created. While you are able to wield diluted water, such as dirty or contaminated water, you are not able to wield things like mud or clay, but you can siphon water from them using Siphon Water. You are also able to Siphon water from the ground and plants but cannot siphon water from blood or other organs because these substances have been merged on a molecular level. Lastly, you cannot force water into someone's body, raise water temperature from its natural state, or pressurize water to cut skin. These are deadly, dangerous abilities only wielded by Grandmasters.

== **Star Combos:** ==

Storm

Magma

Frost

== **Banned Combos:** ==

Fire

Sand

Blood

Poison

Acid

## **Useful Items for this Element**

#### • Water Reservoir

> *Siphon water from a container on your back. The container can be any size or shape but must hold liquid and be portable.*
>
>

##### *Location: { Unavailable }*

####

## **F.A.Q.**

**Q.)**

**Q.)**

**Q.)**