Favored Soul

Favored souls follow the path of the cleric but are able to channel divine power with surprising ease. They are able to perform the same tasks as their fellow divine spellcasters but with virtually no study; to them, it comes naturally. Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric's path.

Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. They know fewer spells and acquire powerful spells more slowly than clerics, but they can cast spells more often, and they have no need to select and prepare them ahead of time.

**Note:** You can find more information on the roleplay aspects of this class on our forums by clicking here.

**WARNING:** To cast a spell, a favored soul must have an Charisma score of 10 + the spell's level. For example, to cast a 9th-level spell, a favored soul must have a Charisma of 19.

**- Base Attack Bonus:** +3 / 4 Levels.

**- Hit Die:** d8.

**- Primary Saving Throws:** Fortitude, Reflex, Will.

**- Proficiencies:** All simple weapons, light and medium armor, and shields.

**- Skill Points (\*4 at 1st level):** 2 + Int Modifier.

**- Spellcasting:** Favored Soul spells. Divine (Charisma-based, no spell preparation, spell failure from armor is ignored)

**- Ex-Favored Souls:** A favored soul that grossly violates the code of conduct of their faith or whose alignment is not within one step of their patron deity's loses all favored soul spells and abilities until they have atoned.

**Class Skills:** Concentration, Heal, Influence, Lore, Parry, and Spellcraft.

**Unavailable Skills:** Animal Empathy and Use Magic Device.

**Bonus Feat Progression:**

**Note:** Favored Soul receives a bonus feat at either level 2 or level 3 for their Favored Weapon, and bonus feats at level 5, 10, and 15 for Energy Resistance selection. Cannot progress beyond levels 2, 4, 9, and 14 unless these class feats are selected.

**ABILITIES:**

**Level**

2: Favored Weapon - Gain weapon proficiency for the deity's favored weapon.

3: Deity's Weapon Focus - Weapon Focus in deity's favored weapon.

5: Energy Resistance - Gain 10 damage resistance vs 1 type of energy.

10: Energy Resistance - Gain 10 damage resistance vs 2 types of energy.

12: Deity's Weapon Specialization - Weapon Specialization in deity's favored weapon.

15: Energy Resistance - Gain 10 damage resistance vs 3 types of energy.

17: Stalwart Soul: Gain immunity to fear.

20: Damage Reduction - Gain 10/+3 damage reduction.

**FAVORED WEAPON:**

At level 2, the Favored Soul must pick a favored weapon corresponding to their deity's. The character will receive the weapon proficiency, weapon focus, and weapon specialization feats for that weapon. This feat can instead be taken at level 3 if the character's origin has not been decided yet.

**Spell Progression:**

*Bonus spell slots come from items and high charisma.*