Diane Massey

In the northern lands of Khador Diana Massey was born to her abusive
Khadoran father Volnun Lavrov, and her Ordic mother Silva Massey.
Retired from the army due to a leg wound, Volnun felt disgraced at his
physical weakness that prevented him from performing his patriotic
duties, and often took out his frustrations on his wife and young
daughter. Whenever Diane drew the ire of her father over some imagined
slight she would be dragged out into winter cold and locked out for an
hour, a punishment that would have been harsh, if not fatal for most
children. But time after time again the young girl came back. Bereft of
any marks of frostbite or any other negative effects of cold exposure it
 was not long after her parents realized that Diane had the arcane gift.
 Volnun saw his daughter's gift as a way to curry favour with the
Greylord Covenant and over the following years came to praise Diane as
her magical abilities manifested in full. Learning quickly that she
could avoid being punished by her father, she did everything in her
power to please her father so that she could earn his approval. Volnun
desperately wanted to send her off to study under the tutelage of the
Greylords as soon as possible, in the hope that he may be able to rejoin
 the Khadoran army once she proved herself a powerful arcanist. However
Silva Massey had no such delusions of national pride as her husband did
and feared for the safety of her only child under a paranoid
organization that was rumoured to deal with Orgoth artifacts.

Using
 her old connections Silva managed to have Diane transported to live in
Caspia, the City of Walls, far down south in Cygnar. Studying under a
senior magi at the Fraternal Order of Wizardry, Diane showed exceptional
 aptitude when handling mechanika, and soon after she completed her
training was contracted to the Steam & Iron Workers Union to craft
arcane runes and aid in cortex production for steamjacks. The high
quality of her work caught the interest of the Cygnaran military who
wished to have Diane privately craft warjack cortexes for them and to
work as a 'jack marshal against the Khadoran forces. Fearing that she
would have to face her father on the battlefield, Diane declined every
invitations, and eventually when the pressure on her was too great she
fled the city to join mercenary bands. Even though she drifted from
mercenary company to mercenary company Diane would always try her
hardest to please her superior officers, whether following orders down
to the letter or inscribing runeplates. During her time as a mercenary,
Diane experienced a near death moment as a lone soldier tried to slay
her. Having virtually no experience in close quarters combat, Diane was
only saved by the nearby explosion of a mortar shell that shredded her
would be killer. She realized that no matter how much arcane power was
at her disposal, any enemy could easily close the gap and cut her down.

Travelling
 to her mother's homeland Diane sought to train under Ordic duel
masters. Favouring wielding two swords, much as her father had used twin
 axes, Diane once again drove herself to her limits in order to fulfill
every demand from her teachers and in short order proved her worth
against the most accomplished blademasters. Permanently settling in the
bustling fortress city of Midfast, Diane found easy work as an engineer
to modernize the city's fortifications as well as finding commission
work for military and mercenary companies to make mechanika weaponry.
She has most recently been hired by the Darkmantle Security Services, a
mercenary group that has a reputation for undertaking arduous military
jobs for high pay, but also with the stained reputation for a past
engagement that nearly bled the company dry of members against a cult of
 woodland terrorists. Unknown to her however is that soon she shall have
 to face her past, for the red army of the north is coming, and Midfast
is the first that shall bear the brunt of the winter's cold wrath.

Age: 27

Hair: Black

Eye Colour: Green

Height: 72 inches

Weight: 160 lbs

Careers: Sorcerer/Arcane Mechanic/Cutthroat

## Weapons

 Mind Chill
 Frostite

## **Armour**

 Tailored Plate
7
 Rune plates: Fort +2 arm, Arcane Resonator Upkeep for free, Volactic Halo While this runeplate has power, the character wearing the armour or shield gains Immunity: Electricity
the
 character may use a quick action to trigger a voltaic field that lasts
for one round. During this time, any attacker hitting the character with
 a melee attack suffers an unboostable POW 10 electrical damage roll. If
 the runeplate is part of a shield, only melee attackers in the
character's front arc suffer the damage roll.

## Skills

 Great Weapon
 Pistol
 Shield

 Streetwise
 Sneak
 Mech engineering
 Craft metal
 Craft gun
 Survival
 Negotiation
 Ancient Orgoth