Beta v0.7.1

## General

* Graphics Overhaul
* Server wipe (not the final wipe, though)
* Skill gain progression curve set for launch instead of testing
* Crafting recipes added
* Crafting orders expanded to Fabrication
* Larger group sizes
* New tutorial
* Atlas change
* Saddlebags
* New creatures to tame
* Persistent UI/sticky bars

## Client / world

* Character UI elements are now persistent across game sessions.
* Dragged out status bars now persist across world and region changes.
* Added earthquake spell icon
* Torches no longer are automatically turned off during the day
* If auto targeting is enabled, your current target is now shown next to your status bar, the previous indicator of current target (ground circle splat) has been removed.
* Container drop down lists will refresh when an item is exhausted or used.
* The minimap can now be locked so that it doesn’t rotate with camera rotation. Non-rotation is the new default setting.
* House blueprints are now for sale in town shops.
* Fixed broken merchants in Trinit and Belhaven
* Fixed static collision in Western Upper Plains
* Fixed female beggar pants
* Fixed collision in Valus
* Added new bind stone art
* Tree fall animation no longer loops
* Fixed objects not highlighting after clicking on a UI element
* Every item now has appropriate sounds
* All general stores sell the correct region map
* Added “no weather” region to goblin mine
* Added crocodiles to the Black Forest Swamp
* Added foxes to the Upper Plains and Eastern Frontier
* Fixed Catacombs portal activation animations
* Changed "The Bushwoods" region to "The Brushwoods"
* Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons)
* Fixed invisible collision on client
* New Great Tree Area
* Club PRZM has been reopened for our backers with that access level
* Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode.
* Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar

## Server

* Use the hunting knife on bolts of cloth to get bandages.
* Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
	+ GM Light/Heavy armor skills grants 100% of defense property.
* Salve renamed to antidote, added to Alchemy.
* Reorganized alchemy craft menu
* Skill gain rates revised.
* Stat gain rates revised.
* Adjusted raw and refined resource weights.
* Dyes are now stackable.
* Removed rarer spawning ore levels from guard protected zones.
* Adjusted Sorcerer prestige abilities.
* Spellshield now has a duration of 7 seconds at all ranks, and returns 50/150/250 spell damage for each rank respectively. Cooldown increased to 5 minutes.
* Destruction has had its cooldown increased to 3 minutes.
* Spell Chamber has had its cooldown increased to 2 minutes.
* Fixed a bug where the NPE magical guide waypoint was not showing up on the map.
* Updated magical guide dialogue to match the game system changes and correct terminology.
* The Magical guide now takes longer time to despawn while interacting.
* Added a “miss combat” message when missing with weapon abilities to make what happened more clear.
* Extended spawn delays on escorts and reverse hirelings.
* Attempting to take an escort through a portal prompts a dialog to cancel the escort.
* Training at NPCs has been re-enabled, talk to different merchants to get a head start in specific skills.
* Fixed issue where a second target after failing the first wouldn't work for some items, such as bandages.
* Shovel, Fishing Rod, and Crook will now take durability loss upon use.
* Magical guide now explains what to do when exhausted.
* Fishing villagers spawn with fishing rod.
* Double clicking after harvesting a mob which has a pack now opens the pack.
* Players cannot attack or cast spells while harvesting.
* Mounting a pet or changing equipment will now automatically cancel harvesting.
* Players can no longer harvest while they are already doing something else.
* Tattered Shirt is moved from legs section to torso at the loom.
* Updated Hiding description to include supplementary skill information.
* Hired Merchants are now always invalid combat targets.
* New characters no longer start with leather or padded armor.
* Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target.
* Fixed Destruction applying more damage than intended to main target.
* Fixed some instances of pets not being properly protected by Karma system.
* Destruction has a unique icon, no longer sharing an icon with Empower.
* Harvesting a kill that is not yours will advance conflict relation, triggering Karma and guards. Enabled Karma Protection to prevent this.
* Users are now informed when they have a very low chance of taming a creature.
* Fixed issues with animal taming / beast mastery for large spiders.
* Craft menu will re-open on craft failure.
* Players will now receive system messages about the status of hunger and vitality.
* All prestige abilities now reset swing timers correctly.
* Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions.
* Player's now have an option to lock their title so it will not get overridden when they earn new title.
* Player's can mount their tamed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click.
* Renaming a pet now causes its name color to reflect that of the owner.
* Stove now acts as a heat source for cooking.
* Players will be moved when furniture is placed on them.
* Command and Sneak actions have been moved to the skillbook, under their respective skills.
* Stun now advances conflict relation causing Karma, and by extension, guards calls.
* Wine is now drinkable.
* Group maximum size increased to 25.
* Replaced "Leave Group" context menu on self with "Group" that opens the group user interface.
* Group leader no longer has to convert a group to karma free; now each individual member can consent at will, meaning late joiners can also choose to consent as well.
* Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ).
* Fixed the unlocked ability Cleave not hitting your selected target. (Weapon ability Cleave was not affected by this.)
* Cleave will no longer hit mobiles that are out of Line of Sight.
* Corrected craft descriptions of anvil and forge.
* NPC merchants item prices have been adjusted, and also now have limited stock.
* Added Great Tree Awakening Mobs & Regions.
* Reduced chance to receive fluffy cotton from 30% to 5%
* Item values are once again derived from resources used to create the item
* Catacombs resets when the portal to it is opened from Southern Hills.
* Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location.
* Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present.
* Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart.
* Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa.
* NPCs now can have beards.
* Immune combat text is more obvious
* Fixed bleed immunity
* Books are now writable and can be crafted using inscription
* Banker NPC dialog now closes when they open your bank.
* Dead pets no longer follow you when transferring across regions or worlds.
* Vile spiders now fight when their health is above half
* Lizardmen now sound like lizardmen
* Mobs now have appropriate sounds
* Players no longer receive the message "Nobody invited you" when declining a guild invite.
* Fixed exponential fish fillet creation
* Cloaked targets may now be damaged by AOE effects, and damage over time effects.
* Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle.
* Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible.
* Slightly lowered taming difficulty of Giant Scorpion.
* Death no longer continues to emit smoke after dying.
* Corrected order of raw metal difficulties for mining. (Min/Max Skill check):
* Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125
* Boss direct in-backpack loot distribution only includes living players
* Attempting to /stuck while hidden breaks invis effect.
* Attempting to sneak or cloak while waiting for /stuck cancels /stuck.
* Items created during crafting now properly adhere to container weight limits.
* Added crafting orders to Helm’s smith
* Disabled message boards for now, pending a design overhaul to be more useful.
* Converted cultists to use regular monster AI.
* Chain tunic craft description corrected.
* Crafting actions dragged into hotbar slots should now work correctly.
* User is informed if a weapon swing is stopped due to target going out of line of sight.
* Weapon swing is reset when swing is stopped due to line of sight issues.
* Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle.
* Hirelings now cannot be hired while in combat with a player trying to hire them.
* Mobs now exit combat state upon going idle.
* Death, Cerberus, and Awakening Dragon bosses can no longer be stunned
* You can no longer drag new actions into weapon special move icons, and override the icon.
* The correct message shows for trying to add items to overweight containers.
* Cooking pot updates with correct weight.
* Cooking pot correctly destroys ingredients on failure.
* Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks).
* Logging out drops currently held items
* Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10
* Crafting a regular stamina potion now gives you...a regular stamina potion
* Add bind portal stone (consumable item purchased in town)
* You can now mark in house plots/yards (not inside)
* Horses sold by NPC merchants are now guard protected.
* When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically.
* NPC Merchant items now say “out of stock” when sold out and appear semi-transparent.
* Saddlebags can now be crafted by fabricators.
* Katanas are now craftable.
* Server change to hopefully prevent glitching/exploiting through house walls and other areas.
* Fixed issues with Oasis Awakening spawn fighting each other.
* Players can hide within the no hide range of someone, if out of line of sight
* Atlas is now blessed.
* Taking damage interrupts the burial of a rune.
* Packed objects placed by a co-owner of a house now do not decay
* Mob camps no longer spawn inside a terrain object
* Fixed many dialog windows not closing when they should
* Alcohol and drugs now apply the correct visual effects
* You can now drink refreshments even when "not hungry"
* Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
* Item being sold by a hireling merchant now shows weight

## July 13th update

* Reduced mining/lumberjack skill gain speed

* Fixed amounts of blank scrolls on scribe vendors

* Lowered sewer gold amount on mobs.

* Remove tinderboxes from starting new player inventory.

## July 15th update

* Fix to skill gains over 80 (will now be substantially slower).

* Tweaked some skillgain rates (notably reducing taming gains and a small reduction to combat skills).

* Wild tameables are now subject to a respawn delay.
* Fixed Karma calculations when attacking another player's pet.
* Sped up escorts to be able to keep up with running players.
* Craft orders are now weighted relative to quantity (lower quantity orders will drop more than higher quantities).
* Fixed attacking your own pets causing Karma, and by extension, being guard whacked.
* Added lockbox and pouch to recipes. Now craftable by fabricators and woodsmiths.
* Fixed a typo on character creation.
* Fix selling items that are crafting in stacks (merchant used to off 20x the correct value for arrows).
* Adjusted weight of weapons.
* Fixed sos\_map and treasure\_maps in invalid locations.
* Treasure chests now spawns at appropriate locations.
* Updates title section on character window when title gets changed.
* Removed dialogue about dismissing npe magical guide forever.
* Lowered the speed at which combat skills and stats gain slightly.

## July 17th update

* Camp merchants no longer pay out rewards for certain items.
* Toggling combat state with a bow has the same effect as stopping; minimum of 1 second swing or remaining swing if greater.
* Fixed scout abilities Stun Shot and Wound sometimes failing to work.
* Skill gain removed from training dummy.
* Mark and Portal no longer consume reagents or mana on invalid targets.
* Fish fillets now drop to the ground if they put you overweight.
* Buying stacks of items that put you overweight now results in them dropping to the ground.
* Known material recipes are now considered when issuing crafting orders.
* Fixed an issue allowing players during character creation, to sometimes see other characters being created.
* Fixed remaining pet issues leading to guard responses.

## July 18th update

* Fixed a long standing elusive issue that could allow a player to become invulnerable.
* Fixed training dummy weapon skill gains, can no longer gain past 30.
* Re-enabled skill gains on training dummies.
* Fixed an issue allowing minuscule gains outside of skills chance at success.
* Fixed Karma Protection preventing beneficial actions to your own pets.
* Crafting orders are now additionally weighed by material.
* Fixed crafting orders not being distributed to players.
* Moved Focus from weapon ability to prestige skill ability (can be activated from skill book)
* Books can now be renamed.
* Brown books now use a book graphic, instead of a scroll graphic.
* Fixed an issue with server decay, that was allowing pet corpses and some other items to persist if they hadn’t decayed by time of a server restart.

* Rabid bears updated to use the correct bear graphic.
* Coins gets changed up when stacked onto coins already in a bank box.
* Treasure chests can no longer be used to change up coins.
* Prestige ability Charge no longer results in the player becoming stuck, when used at close range.
* Horses now continue to obey their last active command in the event of a mount request failing, instead of automatically entering into a “stay” state.
* Guards now have appropriate area specific names.
* Fixed silk crafting
* Lowered magic scroll drops
* Tweaked silk drops

## July 19th update

* Fixed attempting to craft a packed item resulting in a 100% failure rate.
* Spider silk drops fixed.
* Move Focus ability from Magic Affinity back to Channeling in the skills book.
* Horses no longer teleport behind you, if you login while mounted and then dismount.
* If a resource is not valid when a player finishes harvesting it, they will no longer be stuck in a harvesting state, and unable to harvest new things.
* Made "Cannot harvest now" statement to appear in middle of screen.
* Fixed characters being able to start with greater than 80 skill during character creation.

## July 20th update

* Remove remaining level 1 prestige books from sale that shouldn’t of been for sale.
* Added message to inform players when they are sated from eating.
* Silk now drops from spiders correctly.
* Crafting orders now use a sum of total weights to pick orders.

## July 31st update

* Fixed large axe vs long axe recipe issue.
* Escorts no longer ask players to escort them if they are already being escorted.
* Fixed a bug where merchants wouldn’t respond with any dialog if the shop item being interacted with was to far away from the NPC.
* Fixed a bug where freshly created characters could spawn without the tag.
* When a mob loses its target they will enter combat with other targets nearby when possible.
* Players no longer attempt to sit down at campfires while on horseback.
* Players now receive a system message when their vitality is at max when near a hearth.
* Farmers NPCs will now respond appropriately when attacked.
* Mob camps no longer spawn on top of players.
* Resources cannot be gathered at an infinite range while on horseback anymore.
* Tinkerer NPCs no longer teach fabrication.
* Added Metalsmith skill trainer in helm
* Crafting orders now correctly verify who the order was issued to before adding an item.
* Changed wood house birch and cottage to the correct door textures
* Previously hotfixed, but noted for accuracy:
	+ House blueprints now restock correctly, and change to semi-transparent when out of stock like other items do.

## August 1st update

* Fixed vile and beast leather recipe drops.
* Crafting orders now allow you to continue adding items to an order until you cancel.
* Item duping bug fixed.

## August 10th update

### Server

* Lowered stone requirement in recipes to be balanced to character carry weight.
* Hunter Spiders silk drop rate increased.
* Large spiders have a low chance to drop silk.
* Tree Reapers and Lords now drop regular blightwood instead of the defunct vile blightwood.
* All chopped wood weight reduced from 2 to 1.
* All refined wood weight is now 0.1.
* Doubled saddlebag capacity.
* Blightwood bows are now craftable.
* Being stuck in the Infinite wormhole/tunnel loading screen, and being unable to login characters again until a server restart, has been addressed.

### Client

* Memory leak under trees addressed.
* Memory not being freed when switching zones/regions addressed.

## August 12th update

* Addressed issue with trees in the the Black Forest not being harvestable.

## August 15th update

* Minor fixes to a bunch of prompt/window systems which could cause some slow downs.
* General preparations for Friday's 6x GM Event.

## August 23rd update

* Becoming stuck in terrain and impassable objects should be less common now.
* Crafting orders should no longer be given out to players who don’t have a matching recipe for the order.