Marked Reincarnation

**Mana Pool:** You gain additional mana to your pool equal to half your level, rounded down.

**Bonus Feats:** This works as the listed ability.

**Gifted:** You gain new Gifts, however you must meet all prerequisites to select them, using your new level as your class level to select the Gifts. You cannot possess the same gift more than once.

**Evasion:** If you already possessed Evasion, you gain improved Evasion, if you possessed improved evasion, you gain nothing.

**Blade Clash:** This works as the listed ability. It gains no additional affects.

**Signature Gifts and Improved Signature Gifts:** This works as the listed ability. You must select a new Signature Gift.

**Quick Gifts:** You gain 3 additional uses per day.

**Revenge Solves Everything:** This works as the listed ability. It gains no additional affects.

## Charmbearer Reincarnation

**Scrimshaw Scribe:** This functions as the listed ability.

**Bone Scavenger:** This functions as the listed ability. If reincarnating into a Marked that is not a Charmbearer, you may still benefit from this when you gain new Gifts in your new incarnation (for example, a Charmbearer that reincarnates into a Marked with no archetype could still choose to forgo gaining a gift to gain a bonecharm).

**Signature Trait and Improved Signature Trait:** This works as the listed ability. You must select a new Signature Trait.

**Perfect Charms:** This works as the listed ability. It gains no additional affects.

**Overcharmed:** You may sacrifice 5 additional mana.

## Flesh and Steel Reincarnation

**Martial Mana:** You gain an additional amount of stamina points equal to half your level.

**Focused Fighter:** This functions as the listed ability. If reincarnating into a Marked that is not a Flesh and Steel, you may choose to benefit from this when you gain new Gifts in your new incarnation (for example, a Flesh and Steel that reincarnates into a Marked with no archetype could still choose to forgo gaining a gift to gain a bonus combat feat or rogue talent).

**Signature Moves and Improved Signature Moves:** This works as the listed ability. You must select new combat maneuvers.

**Quick Thinking:** You gain 3 additional uses per day.

## Mana Parasite Reincarnation

**Parasitic Link:** The additional cost is increased by 1 mana. You regain 1 additional mana when reducing a creature to 0 or scoring a critical hit.

**Limited Gifts:** This works as the listed ability. If reincarnating into a Marked that is not a mana parasite, you may choose to select mana parasite exclusive gifts when you gain new Gifts (and vice versa).

**Parasite Physiology:** You gain an additional +2 to your natural armor and take an additional 50% more from fire and sonic. At 15th level, you roll an additional time for all saving throws and take the best result.

## Void Adept Reincarnation

**One with the Void:** This works as the listed ability. If reincarnating into a Marked that is not a Void adept, you may choose to benefit from this when you gain new Gifts in your new incarnation (for example, a Void Adept that reincarnates into a Marked with no archetype could still choose to forgo gaining a gift to gain two bonus gift feats). You treat your level as 2 more higher. At 10th level, you gain 5 additional points of mana to your pool.

**Void Meditation:** This works as the listed ability. The maximum bonus is increased by half your level.

**The Void is With Me:** This works as the listed ability.

**The Void Will Free Me:** You select new mythic abilities. Your mythic rank is treated as 1 higher, and 1 higher again at 19th level.