Speed Bump

**Name**: Speed Bump

**Species**: Mobian Hedgehog

**Homeworld**: Mobius

**Appearance**: Speed Bump is a black-furred anthropomorphic hedgehog. He has red eyes, a patch of white fur on his chest, a black nose, a tan muzzle, and small, triangular ears with tan canals. He also has six quills on his head, four of which curve upwards while the other two curve downwards, two spines on his back, and a short, pointy tail. He has red stripes on each of his head quills, around the edges of his eyes, and on his arms and legs. For attire, Speed Bump wears white gloves with black cuffs and red tongues, and Air Shoes which, like his gloves, have black cuffs and red tongues. Speed Bump also wears Inhibitor Rings, one on each of his wrists and ankles. The Omnitrix is on his chest.

**Powers and Abilities**:

**Superhuman Speed**: Speed Bump's greatest strength is his super speed, an innate talent that members of the hedgehog species possess. Speedbump, however, has proven himself in a class of its own with his speed, having been credited as "the fastest thing alive" and even the fastest being in the universe. He has the ability to instantly accelerate to the speed of sound and run at speeds far greater than Mach 1, which is at the blistering speed of about 768 mph, and can run backward just as well as he can forwards. Due to such speed, he can scale vertical surfaces and ceilings, run over water, outspeed lasers, and even cause the ground to explode in his wake. Even then, Speedbump can take his speed even further. By revving up in one place, he can take off at turbo speeds in an instant. He can also envelope himself in a red energy field that lets him accelerate beyond the sound barrier on both the ground and in midair for a short time, allowing him to not only smash straight through enemies and obstacles like a living projectile, but also fly immense distances through midair. Using certain techniques, he can even achieve light-speed momentarily. It is unknown what Speedbump's unaided top speed is. It is stated he can move several times the speed of sound and when facing Ultimate Kevin, he went at least ten rounds with him in less than thirty seconds. It has also often been stated that Speedbump can move at supersonic speed (which ranges from 915-3,840 mph), and he has once been called the "the world's fastest, hyper Speedbump" (which ranges from 3,840-7,680 mph). There are as well records stating that Speed Bump can move faster than the speed of light, although their accuracy cannot be guaranteed. However, Alex himself calculated that Speed Bump's speed could potentially exceed light speed and Speed Bump has boasted that light speed is "small time" to him. Speed Bump has demonstrated complete mastery of his speed in any environment and can use it for both high-speed offense and defense. Not only can he run at maximum tilt in straight lines, but also in full tight circles and through sharp turns with full control over his momentum. As far as stamina goes, Speed Bump's is seemingly limitless as he is never winded from running. His speed also allows him to perform several impressive feats: he can heal himself by vibrating his body, launch shockwaves by spinning rapidly, leap in midair, launch stunning waves with fast kicks, increase the force of his blows by striking with increased momentum, and create barriers of super speed. He can also spin in circles or rotate his extremities at super speed to create winds strong enough to attack or blow away opponents, similar to aerokinesis.

**Superhuman Reflexes and Agility**: Speed Bump possesses astounding kineticism, precision and has reaction time to match his speed. He has profound acrobatic skills and agility, along with enhanced reflexes that lets him avoid any incoming obstacles with precise and delicate movements. As seen in his first meeting with Mindjack, Speed Bump can even detect attacks beyond his field of vision due to his sharp reflexes. When launched into the air, he can also pull off several tricks before landing. He also has incredible jumping skills, capable of jumping up to several hundred meters even with extra weight.

**Superhuman Strength**: Speed Bump possesses enhanced strength, though he has been noted to lack overall raw power by comparison. He can push and lift things several times bigger and heavier than himself, run with extra weight slowing down and his attacks can smash through metal and rock, and damage foes countless times his size. However, it is debatable whether the latter's power comes from his speed, strength, or a combination of both. Speed Bump's strength particularly lies in his legs; with a single kick, he can topple the rock Golem, knock back several robot Gunners at once and send them flying. This does not mean that Speed Bump's arms are not strong either; he has enough strength to tear robots apart by hands and punch through a collapsed wall.

**Superhuman Durability**: Speed Bump has several times demonstrated extreme resilience to damage. He can survive getting caught in the crossfire from all angles by Punky Clown's robots (which only knocked him out cold briefly), withstand the force of a massive explosion and a Hyper-go-on-based black hole unscathed, being pummeled with swords, and smash through several robots with his fist without discomfort, and take a ruthless pummeling from the Time Eater. Additionally, Speed Bump has more than once survived impacts from falls at extreme heights, bordering at the edge of space, only to shake it off when landing, and has even withstood atmospheric entry.

**Chaos powers**: Speed Bump is naturally able to tap into the arcane powers of nearby Chaos Emeralds, either through physical contact or from a distance, to empower himself and access different chaos powers. According to Speed Bump himself, he is the only one who knows how to use the Chaos Emeralds' true power. His trademark ability in the field of chaos powers is Chaos Control, a technique achieved with the Chaos Emeralds that lets him warp time and space for various effects. With this technique giving him control over time and space, Speed Bump is able to warp himself and those close by across space instantaneously over a range further than an island-annihilating explosion or between dimensions, slow down or freeze time entirely, and create areas of distorted space. Speed Bump is noticeably adept in using Chaos Control for anything between large-scale usages to small-scaled and delicate chaos powers inside and outside of combat. He can for example use it to either freeze or slow down opponents in time to give himself the speed advantage, launch surprise attacks by suddenly warping up in front or behind opponents, distort space around his fists for strikes that can blow opponents away, hide himself away in distorted space, attack foes with spots of distorted space, and even power his own healing abilities and guarding skills. Typically however, Speed Bump cannot perform Chaos Control if he does not have any Chaos Emeralds to draw power from. Beside Chaos Control, Speed Bump is able to use a number of additional chaos powers. One of these chaos powers include his Chaos Spear technique, in which he throws up to several bolts of Chaos Emerald energy at his opponent that can either paralyze or injure an opponent, depending on its power level. Speed Bump's most powerful technique, however, is the Chaos Blast, a chaos power where he releases a discharge of Chaos Emerald energy in a massive explosion that eliminates everything within a range of 10-20 yards.

**Psychic Powers**: Speed Bump's primary powers are his psychic abilities, which let him manipulate the environment around him with the power of his mind. His main application of this skill is his psychokinesis, which lets him control physical objects using telekinesis and has a broad range of applications. A master with this skill, Speed Bump can telekinetically grab and move up to several objects many times his own size and weight as both a single- or collective mass, as demonstrated by his Meteor Smash attack where he forms a compressed ball of objects over twenty times his own size which could potentially weigh a net total of several tons. He can also use his psychokinesis on himself to allow himself to levitate and fly at immense speeds rivaling his own running speed. Speed Bump's psychokinesis is also able to apply immense strength. With it, he can exert enough pressure to bend a thick steel bar, crush robots with a single telekinetic grab, and immobilize the movements of someone as strong as Ben completely. Likewise, when repelling objects with his psychokinesis, Silver can do it with enough force and speed to crush metal, send his grabbed target flying tremendous distances, and even stun enormous monsters such as Nagas. Additionally, Speed Bump can use his psychokinesis to grab onto certain non-solid objects, such as fireballs and certain types of energy blasts. Offensive usages aside, Speed Bump can also use his psychokinesis defensively by creating barriers of psychokinetically-bend light that are strong enough to block a 0.5% energy blast from the Eclipse Cannon. Speed Bump can also use his psychokinesis to channel pure psychic energies that he can manipulate into energy-based attacks, such as sharp blades that he can fire at opponents. Alternatively, he can use these energies to greatly charge his already impressive telekinetic throwing range. He can also use these energies to freeze or shock enemies, namely by creating close-ranged bursts of energy that can paralyze his targets or even energy shockwaves that strike all targets around him. In addition, Speed Bump is very creative with his psychokinesis, as he can telekinetically arrange different everyday objects into various conglomerated shapes as more effective means of attacking, such as giant balls to bowl over opponents and train-sized battering rams. Also, when letting lose, Speed Bump can manipulate everything around him. Offensive usages aside, Speed Bump can apply his psychic powers for his other abilities. He has for example the power of ESP that grants him limited telepathy, but only enough to induce limited vertigo in others. He can also use his psychic powers to teleport himself over short distances instantaneously by warping space.

**Spin Attack**: Speed Bump's core offensive maneuver is the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Speed Bump can shred or burrow through just about any substance given enough speed and hit with enough force to pierce colossal boulders. Highly adept in its usage, Speed Bump can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack and the super-charged Focused Homing Attack. It appears that Speed Bump can control the strength and durability of his otherwise soft quills at will. While he is in spinball form, they appear to be extremely hard like buzzsaw blades; as demonstrated during the Metal Harpy incident, his quills (and body) are durable enough to slice through battleships without even moving at the speed of sound. In addition, Speed Bump's quills can sense nearby dangers, which they warn him about by creating a tingling sensation. Speed Bump has also demonstrated the ability to transfer his speed throughout various parts of his body, allowing him to immediately set off from stationary positions and even channel it into objects to speed up their movements and make them pierce through solid objects as he does while running. He can also create an effect reminiscent of a time halt, even though it is unknown what it is derived from.

**Transformations**:

**Super Speed Bump**: When transformed into Super Speed Bump, Speed Bump's black fur turns into a gold color and his peach skin gains a slightly golden hue. His facial expression becomes more aggressive with the sharpened corners of his eyes. He also possesses a golden aura that varies in size and can be anything from smooth to flame-like in shape. His aura also sometimes displays either faint sparkles or electrical sparks. As Super Speed Bump, Speed Bump's innate abilities far surpasses his normal ones. His strength has been increased to such levels that he can plow through large robots, barriers and Vishmitals space armada without slowing down, break enormous metal restraints without effort, and even knock back Perfect Déméchrelle  whose size is on par with a mountain. His trademark super speed has been enhanced dramatically too, allowing him to leave Earth's atmosphere in seconds and approach the speed of light. He is similarly capable of making lightning-fast, but precise dashes. He also has improved reflexes and agility to match his improved movements and can jump higher as well. Like the traditional Super State, Speed Bump gains new abilities in this form too, including high-speed run-flight and virtual invulnerability to harm, although his invulnerability can be bypassed if he is hit by something with enough force, like attacks from  Perfect Déméchrelle. Capable of manipulating chaos energy in his Super State, Super Speedbump is able to freely perform different Chaos Powers, such as shields that can deflect the enemy’s attacks and Chaos Control which allows him to bend time and space to his will, the latter of which is powerful enough to allow him teleport objects as large as the Space Colony ARK. He can also shoot highly destructive waves of golden energy, cloak himself in a fiery aura and then launch himself forward with increased speed and enormous force in order to ram opponents or blast through/knock back attacks, and charge projectiles with energy before shooting them. He can also use his Chaos Powers to absorb blue light to amplify his attacks. He can even combine his Chaos Powers with similar techniques to amplify their size and power; as an example, he can combine his signature Super Sonic Boost with another Super Sonic Boost user's or even Burning Heatblast's Burning Fire Boost in order to deliver stronger impacts. Super Speed Bump can also pass his chaos energy onto others, thereby allowing them to achieve Super States of their own while maintaining his own. Due to the positive chaos energy which empowers Super Speed Bump, he is able to neutralize negative chaos energy and therefore turn people possessed by pure rage back to normal, like when he reverted Perfect Anarchy back to normal while purifying it of its anger and rage. Like in his natural state, Super Speed Bump can utilize the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. Due to Speed Bump being in a Super State, this technique's power is greatly amplified as a result. With it, Super Speed Bump can shred or burrow through just about any substance given enough speed. Highly adept in its usage, Super Speed Bump can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack, Focused Homing Attack and the super-charged Light Speed Attack.

**Super Speed Bump 2**: When Speed Bump evolves Super Speed Bump into Super Speed Bump 2, Super Speed Bump remains largely physically unchanged, but his golden aura is accompanied by a secondary crimson-red aura, his body gains a crimson outline, and his red eyes change to cyan blue. The golden sparkles emanating from Speed Bump's body are accompanied by blue sparkles, red wisps, and general sparks of energy. As Super Speed Bump 2, Speed Bump retains all of the powers of Super Speed Bump with an increase in power and speed. Whereas Super Speed Bump was unable to inflict significant damage to Supreme when corrupted by The End, Super Speed Bump 2 is able to damage the empowered titan. Most importantly, Super Speed Bump 2 gains the ability to Perfect Parry any attack, including cyber corruption attacks that Super Speed Bump is normally unable to deflect. Super Speed Bump 2 is able to perform stronger versions of his attacks, such as using Sonic Boom at high speed against The End's avatar and being able to forcefully launch its gun out of its socket (and later dozens of feet into the air) with a single Cyloop.

**Hyper Speed Bump**: Hyper Speed Bump looks very similar to Super Speed Bump, sharing the same body proportions and upturned head spikes. However, Hyper Speed Bump flashes in all seven colors of the Chaos/Super Emeralds and has large flashing sparks floating around him. Also, when moving, he leaves several after-images. Hyper Speed Bump has enhanced super speed, surpassing Super Speed Bump. His strength is unknown and incalculable. He also has all of Super Speed Bump's abilities, such as invincibility to all attacks, improved speed and strength, and greater jumping abilities. Since Hyper Speed Bump is generally an upgraded version of Super Speed Bump, it can be assumed that all of Hyper Speed Bump physical abilities surpass that of Super Speed Bump's. Hyper Speed Bump also has some new and improved abilities: while Super Speed Bump is near invulnerable, Hyper Speed Bump is completely invulnerable towards physical harm from attacks and the environment, however, he can still die by being crushed, falling into a pit, or running out of time. He also can breathe underwater and has the added ability of a devastating lightning attack.

**Speed Bump the Werehog**: In this form, Speed Bump resembles a werewolf and gains more muscle mass and weight. He grows slightly larger, with a broader torso, a longer muzzle, larger hands, and longer, more muscular arms. Additionally, his finger nails become claw-like and his teeth become fangs. Likewise, his ears become more curved and thin, and his lips become black. His once peach skin is now a pale gray. His fur grows into a lush, heavy, dark black coat. He also gains fur in places he normally does not, such as on his arms and chest. Traits of white fur also appear on his wrists, the end of his quills, and on his chest. For attire, Speed Bump loses his white gloves, exposing his hands, and the tops of his shoes becomes slightly frilled in the back. The red stripe on his shoes is replaced with grey metal that has three spikes on the surface. The bottom of each of his soles are now covered with eighteen small, metal spikes. Due to his transformation giving him increased muscular density, Speed Bump gains a noticeable increase in physical strength, allowing him to open sealed doors and entrances; effortlessly pick up, throw, and swing large enemies and objects; destroy metal vaults with one hit; and even topple creatures several times his size, such as Titans and the Predators. While he loses his trademark super speed, Speed Bump can still run faster than the average human by dashing on all fours. He also retains his normal lightning fast reflexes and agility, and a small degree of his jumping skills. In this form, Speed Bump is able to stretch his arms over long distances in an instant. It is unknown how far he can stretch his arms. Speed Bump mainly uses this ability in combat, allowing him to increase his attack range, grab enemies from long distances, build momentum for his attacks, and create various forms of combat moves with the energy of Dark Gaia. He can even enlarge his arms and hands to increase the power and range of his attacks even further. Besides combat, Speed Bump can also use this ability to travel around, such as grabbing onto ridges and swinging from pole to pole. Speed Bump the Werehog is capable of harnessing the energies of Dark Gaia, possibly due to the creature being the source of this form, for different applications. He can apply it in hand-to-hand combat to empower his attacks, put up a powerful energy shield when guarding, and harness excess Dark Gaia Force. Gathering up enough of this energy allows Speed Bump to enter his Unleashed Mode, a temporary state that increases his strength, speed, and durability.

**Darkspine Speed Bump**: In this form, Speed Bump's fur and arms become a deep indigo color, and his skin turns pale white. He also gains a single, thick white stripe around his feet, and around his arms (close to where his elbows are), as well as a pair of much thinner white stripes that go up his forehead and down his upper middle quill, and a secondary pair of stripes on his lower middle quill. In addition, Speed Bump's pupils and irises disappear entirely (along with his mouth), while his eyes become slightly more angular in shape, and his quills hang lower than usual. In terms of attire, Speed Bump loses his trademark gloves and shoes and instead gains four glowing golden rings around his wrists and ankles. His voice also undergoes a slight change: becoming much gruffer, but maintaining its normal pitch. He is also constantly enveloped by a large flaming orange aura. In this form, Speed Bump has increased physical strength, enough to send Gen Uchiha's strongest attack back at him with brute force alone. He also obtains the power of high-speed flight, similar to his Super State. He is also granted pyrokinetic abilities, allowing him to create and control fire (though it is not shown to what extent). In combat, he can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames. His attacks focus more on hand-to-hand combat, as opposed to the boosting and energy moves that Super Speed Bump uses. He is also able to perform Time Break and Speed Break without relying on the magic of Shahra's Ring, and he can generate the necessary amount of soul energy he needs for these moves, himself.  As the World Rings are what keep the world of the Arabian Nights together, it appears that Darkspine Speed Bump is also capable of warping the appearance of the reality of the Arabian Nights' universe to some degree: with one gesture, Speed Bump was able to revert Erazor Djinn's realm back to normal while also expelling the World Rings' power from his body.

**Dark Speed Bump**: Dark Speed Bump seems to have two forms. During his mid-transformation, he still resembles Speed Bump, but his fur is a dark blue color and his body emits a dark blue aura. In the final phase of his transformation however, he looks similar to Super Speed Bump, and his back quills are longer. He still retains the dark blue aura around him, but his eyes have no pupils or irises, his fur is black and his skin is a dark grey color. As Dark Speed Bump, Speed Bump demonstrates light-speed movements, fast enough to tear through a robot multiple times within a second simply by dashing through it, while not even being visible. He also possesses very high physical strength, enough to make dents in metal, cave in a robot's face with one punch, and tear a robot vertically in half with one swift strike.

**Hero Speed Bump**: When utilizing Hero Speed Bump, Speed Bump does not change much physically. However, his fur and his eyes gain a cyan coating of energy and he gains an explosion-like blue aura. While in this form, Speed Bump becomes invincible and can perform a large scale version of Chaos Control to fly forward at breakneck speeds or slow down. He can also use any weapon without draining its ammunition. Speed Bump can also enter this form in his Super State.

**Dark Speed Bump**: When utilizing Dark Speed Bump, Speed Bump does not change much physically. However, his fur and his eyes get a neon red coating of energy and he gains an explosion-like neon red aura. While in this form, Speed Bump becomes invincible and can use Chaos Blast, a destructive discharge that wipes out everything within a 20-yard range, for a limited amount of time, as well as use any weapon without draining its ammunition. This form can also be used in Speed Bump's Super State.

**Chaos Boost**: When utilizing the Chaos Boost, Speed Bump does not change much physically. Instead, his entire body is enveloped in a skin-close red/yellow aura of energy, similar to Dark Speed Bump. When using the Chaos Boost, Speed Bump can perform chaos powers he usually cannot induce, such as Chaos Snap, Chaos Lance and Chaos Blast. The Chaos Boost also increases Speed Bump's destructive power and makes him invincible to enemy attacks while he is using his own abilities. When using the Chaos Boost, Speed Bump is given a noticeable increase in power, reaching the point where he radiates such intense power that he can force Shadow fish out the shadows he blends into. in this state, Speed Bump's durability is increased to the point where he is nearly invulnerable, and his basic attacks (such as the Homing Attack and Chaos Spear) are greatly enhanced. With the reserve of energy at his disposal, Speed Bump is also able to execute highly powerful and advanced chaos powers, such as the Chaos Snap, Chaos Lance and Chaos Blast.

**Ultra Speed Bump**: Ultra Speed Bump looks exactly like Speed Bump normally does except he is surrounded by an atom cloud which closely resembles a nucleus atom. Ultra Speed Bump leaves behind tiny trails of stars as he moves. Ultra Speed Bump has the ability to fly as well as controlling the bond of local atoms. He is able to manipulate non living matter by changing its atom structure, i.e. turning air into a wall of water or turning a stone column into a large uprising spike. The limits of this ability, as well as its ability to affect living matter, have not been elaborated upon. Ultra Speed Bump has also been shown able to adapt his form depending on his environment, taking on three alternate appearances: Solar Speed Bump, Polar Speed Bump, and Eco Speed Bump. The abilities of these three forms are unknown, though presumably they would involve manipulation of fire, ice, and plant life, or even, resist to the desert's high temperature and ice's low temperature. He also has the ability to open up a portal to the Zone of Silence, which may mean that he can open up portals to other zones as well.

**Weakness**:

Speed Bump struggles to maintain balance if he is forced to come to a sudden halt.

He is extremely cocky.

He can't swim.

Speed Bump will lose his focus when using psychokinesis if he is caught off guard or hit by a surprise attack. Also, Speed Bump does have a limit to how much weight he can carry while using his psychokinesis, with his maximum being around dozens of tons. Attempting to carry more than he can handle will strain his concentration to the extend that he will feel extreme pain. Also, letting his thoughts get distracted weakens his concentration and thereby his psychokinesis. In addition, if he overuses his psychokinesis, Speed Bump can become extremely fatigued, and will need Rings to regain his energy.