Kaldr

## Application Sheet

Kaldr was a gray-furred she-wolf with a severely scarred back leg and piercing glacier-blue eyes. She was born outside of the Domain, and after her pack was destroyed, she made her way to Xassa, after getting savaged by the Hive. She passed a warning to Nineveh about the threat they posed. She left Xassa when she healed and lived as a loner, trying to find Mhor to warn them, after meeting an old friend Macgyver, but she never made it. She prayed for guidance, and the guidance seemed to tell her to leave the Domain. And so, Kaldr left, and hasn't been seen since. Kaldr was created and RP'd by KingWolfInk.

## Personality

* ***Determined and Fearless.*** Kaldr has never shied away from achieving her goals, or the goals of her pack. She possesses a fierce determination that it's near impossible to sway her from. She knows her own assets and weaknesses, and will throw herself at any problem with a fearless attitude that has helped her succeed even against the harshest odds.
* ***Cunning.*** She is strong-willed and powerful, and where she can't out-muscle whatever she is facing she's more than capable of using her intelligence and cunning to pull through.
* ***Brash, Abrasive, and Cocky.*** Her greatest downfall is that her can-do attitude will often manifest itself as cockiness, that can be incredibly aggravating for those close to her and off-putting to strangers. Kaldr speaks her mind, and while that is usually a plus, in Kaldr it comes out in her as being incredibly brash and intimidating, especially if you're not used to her. While Kaldr is devoted to her pack and loves every single member unconditionally if one of her packmates breaks a code or acts in a way that is detrimental to the pack she can be very abrasive, almost to the point of a severe coldness and disappointment.

## Pre-Group History

Kaldr was born far to the south of the Domain, on a small island just off the coast, and learned from an incredibly young age the importance of the ocean and being strong enough to immerse herself in the water and swim as if she were born in it. Her younger days were filled with all the fun of youth and she thoroughly enjoyed learning everything she could about the Gods, about living connected to the ocean, about being a leader and training herself physically to face anything.

She and her sister Vellidr were as close as two siblings could be, going on adventures together and planning their future as leaders. It had been decided that Vellidr would take over the pack when their parents retired, and Kaldr was to be her closest advisor and right paw. Together, the pair grew a strong following of their peers who were more than happy to follow them. During that time, her attention was far from the brewing tension between their closest neighbouring pack and within the pack itself, everything was rosy and bright as far as Kaldr was concerned.

When the tensions reached boiling point and war broke out, it shattered every preconception Kaldr held. She was unable to understand the logic behind the violence, but her pleas for peace to her parents fell on deaf ears. Even some of their previous allies within their pack turned on Kaldr and Vel, while the rest formed the beginning of their resistance.

Kaldr and Vel worked together to try everything they could to quell the fighting and sow peace, but it seemed far beyond their powers to intervene. The fighting got worse, losses were high, and the territory suffered. Even their favourite islands grew barren and scarred by the violence, the only creatures that seemed to be prospering from the war were the scavengers enjoying the remains that ended up washed up on the shores.

The resistance morphed from a force fighting for peace into a splinter pack, their goal shifting from trying in vain to save their former families from themselves and instead caring for their new followers who had suffered from the war and finding themselves a new home, a place to rebuild and heal.

Kaldr would continue to try and talk old allies into joining them on their journey, but the vast majority of her pleas were ignored.

The splintered pack didn't get to leave on their journey at their own pace, the bloodthirsty and angry former pack members they were leaving behind wouldn't let them. They ambushed the smaller group, intending to wipe them out once and for all. The resistance fought bravely, but this was a fight they would never win. Vellidr saw an opening, and in the midst of battle purposefully drew the ire of the marauder leaders, moving their attention from the main splinter pack and onto her. The distraction worked, the resistance members were able to escape the few marauders who didn't turn on Vel, and Kaldr began the retreat. The intention of Kaldr had been to turn around and help her sister escape also, but it was too late. Vellidr managed to shout a final ***"Run!"*** before she was overwhelmed, the marauders tearing her apart before Kaldr's eyes.

Kaldr obeyed, and followed their splinter pack members into the night. She led them far away from their former home, enduring long swims between islands to throw off any pursuers and suffering a severe lack of food and shelter. Kaldr led her followers bravely, and crossed into the realm of the Domain. During a particularly violent storm, the splinter pack followed Kaldr in a defiant Storm Song, a manifestation of her frustration and fear for the lives of her loyal followers.

The small group of Stormgardians remained wanderers, searching for a new place to call home, led by their Captain Kaldr.

It was a rough life, but they kept to the coasts and wetlands where they could flourish and Kaldr remained optimistic that they would find what they were looking for, and held hope that they would find her old friend and confidant, Macgyver, who she had sent out back when the trouble started to find a safe place to establish a new home.

She became aware that her group was being followed one morning, when the air was crisp and clear and she could see a band of other wolves coming in their direction. They swiftly changed course, but their pursuers followed. The goal was initially to avoid any conflict, but it was becoming clear that the wolves following them did not share the sentiment.

Eventually, a bloodied and beaten Kaldr was stumbling along the coast, her left rear leg mauled beyond recognition.

Suffering massive blood loss and shock, the adrenaline that had been fueling her finally running out, she collapsed on the border of Xassa...

## Group History

Kaldr was treated by the best Gula in Xassa: Majavis. Majavis's skill helped Kaldr to slowly heal physically, but mentally, the former Stormguard she-wolf was plagued by nightmares. Sometimes this would cause her to wake up and scare Majavis, who was easily upset by the whole thing; Kaldr felt immense guilt over this.

Recovery was a slow process, but Kaldr was relieved when she was given a chance to swim when the snow melted. She had missed swimming. It felt good for her leg, which was unable to bear her weight as of yet. As Kaldr grew stronger, Cyrus Nineveh approached her to ask what exactly had hurt her leg. Was there a threat Xassa needed to be aware of?

Kaldr was hesitant, and then told him everything. White wolves, monsters, capable of wiping out whole packs - that was what was coming. Nineveh believed the threat, but he assured her that Xassa was nestled in a very well-protected territory, with impenetrable mountains to the west, Girra Canyon to the north (a dangerous labyrinth), and, though the weakest border was to the south, he felt confident they could defend that stretch. Kaldr didn't think that would be enough, and warned him *not to let them in*. Nineveh then let her rest.

Eventually she left Xassa, wandering as a loner, and she met a familiar face - a former packmate, Macgyver! She was so excited to see him, and his avian companion, Ghostface, but she had to break the news to him: Stormgard was no more. Mac was outraged by this, and told her he would no longer be bound by honor - he would *kill* the Hive. Kaldr tried to tell him it was impossible, but he would have none of it. The two parted ways once again.

Kaldr continued to wander...alone. Avoiding the Hive at all costs. She tried to find Mhor, but couldn't, and prayed to her goddess for guidance. In the rain that followed, Kaldr decided it meant it was time for her to leave the Domain, to leave the Hive behind. And so, she did. She has not been seen since.

## Trivia

* Her favorite flower is Viper's Bugloss.
* Before joining the Domain, she had a familiar - a bird named Skylark. She was killed by the Hive.

## Quotes

* “Listen to me, Cyrus Nineveh, do not let your pack wander the fringes of your territory alone. Do not venture out of the safety of the heart of your home unless absolutely necessary. Keep a weather eye open, always, and keep your nose to the wind. Never be caught downwind… you’ll smell them before you see them. If you smell them, the death and decay, then flee as fast as your legs will carry you. If you see them, well… it’s very likely they will be the last thing you see.” (warning Nineveh, *Warnings on the Wind*)

## External Links

* Official Application Sheet
* KingWolfInk's deviantART Gallery