PVP Teams

Published May 25 2020

Last Updated December 6 2023

Optimal teams to use for PvP are constantly rotating based on what new units are released that fit into the meta. Previously viable teams that have since been rendered obsolete can be found at Obsolete PvP Teams for reference during PvP events which have certain rules in which former teams may be useful.

# SSS

### Human Team

* A full human frame that provides attack increase and provide cleansing. This team relies on going first to get as many stats as possible out of Eastin's Unique or get Eternal Flames on the enemy to deal massive damage.
* Light Transcendent Ban
	+ One of the best units in the game providing this team increased durability and an incredible damage output while decreasing the offensive capabilities of the enemy.
* LR Green Escanor
	+ Excellent main/secondary damage dealer. His Unique allows him to deal a lot of damage. He also can remove buffs such as Retrocession, Taunts, etc.
* Blue Roxy of Madness
	+ An excellent DPS unit, she gets extra stats with her Holy Relic. Furthermore, her Unique itself provides a great value by dealing extra damage if any of your units lands a critical strike.
* Green Halloween Awakened Eastin
	+ A really solid Human backline unit. Provides human allies with a 7% basic stats for every enemy defeated and depletes 2 Ultimate gauges from her enemies as well, effectively preventing any comeback thanks to a merge.
* Green Excalibur Arthur
	+ Provide Crit Defense increase for the team while also cleansing them for every time he sets up his Stance, excellent for countering enemies with any kind of debuffs.
* Light "The One" Ultimate Escanor
	+ One of the best units in the game providing a lot of damage to the team.
* Red Excalibur Arthur
	+ He serves as the tank for the team. It reduces the damage he takes all while removing an Ultimate Move orb from his attacker each time he is attacked. Also, due to his Unique ability, he increases all Human allies’ HP by 30% and their damage dealt to any enemy by 20%.

### Goddess Team

* This team aims to enable Mael. The rest of the team is meant to make sure Mael isn't killed early on, a decent number of dupes in the units is recommended but not entirely required. Elizabeth can act as a secondary DPS thanks to her high damage rate as more skills are used by her allies while providing protection via Resurrection.
* Light Mael of Sunshine
	+ The main DPS of the team. The end goal is to wipe the enemy team with his Ultimate, if necessary. He is best used in a full Goddess race team so his Unique Ability can take full effect and protect the team from stat-lowering effects.
* LR Blue Festival Ludociel
	+ With her LR upgrade, Ludociel has become an even stronger choice for the Goddess team by increasing the capacity of Mael and other allies to land Crit Attacks. Furthermore, the increase in stats makes her a less frail unit.
* Light Queen Elizabeth
	+ Elizabeth is a strong DPS who can keep the enemies under control but also provide massive durability to other units in your team by reducing the damage they receive or saving a unit from death (although, the buffs are blue for her allies so they can be removed).
* Green Ellatte
	+ Ellatte provides a great boost in Basic Stats as well as increasing the damage her Goddess allies deal for each buff placed on them, which works perfectly with Ludociel. Furthermore, her Unique works even as a Sub.
* Blue Tristan
	+ Tristan is a perfect Sub unit for the Goddess team since he increases the Defense-related stats for all of them based on how many Goddess allies he has. This works since the match starts so it's faster than Nanashi's Unique and Holy Relic.
* Red Ragnarok Ban
	+ His Unique ability increases all allies' Attack-related stats by 10% and decreases all enemies' Pierce Rate, Crit Chance, and Crit Damage by 15%. He is a good sub-slot support for teams that could use a bit more attack power while decreasing the offense of the enemy team.
* Light Eternal Rebirth Elizabeth
	+ She can do a lot of damage and increase the stats of her allies once her Unique activates. Her Ultimate Move can also help in keeping alive her teammates while her Holy Relic can cleanse Infects to heal her allies upon activation.

### Unknown Team

* This team aims to enable Albedo and punish her enemies by either forcing them to attack into a deadly counter and receive several debuffs. If they choose to not attack into her, they'll receive massive damage on their next turn thanks to the debuffs. Also she works as an impassable obstacle to deal with Tyr.
* Blue Albedo
	+ Her Unique can make her a target since the start of the battle even if you get the second turn. Her Counters which have Amplify work great with her Unique along with Nanashi providing extra buffs on her.
* Dark Queen Hel
	+ Her Source of Pain allows her allies to deal more damage and by her mere presence she will create a more complicated battlefield for the enemy by making them hesitate to attack. Even if they decide to attack a single enemy to not receive many stacks of Source of Pain, she can place them herself by attacking.
* Red Tyr
	+ The secondary DPS of the team. The end goal is to wipe the enemy team with his AOE Weak Point, his stats will be increased by Albedo and Nanashi to deal massive damage to the enemy. His Unique will also force enemies to attack into him in turn 1. If they don't have an AOE or a way to remove the Taunt buff on him, enemies will receive Albedo's debuff.
* Red Shalltear
	+ She can deal massive damage to enemies thanks to her Berserk while providing sustainability to the team by healing them the more damage she deals.
* Blue Nanashi
	+ His Holy Relic increases the stats of his allies while providing buffs which will provide much needed defensive stats to the team. Also, his Unique provides extra buffs to Albedo which she can use to increase the power of her counters.
* Blue Ainz
	+ His Unique allows him to be useful as a secondary win condition by instakilling an enemy. Furthermore, he reduces the damage his allies receive granting massive durability to his team.
* Red Ragnarok Ban
	+ His Unique ability increases all allies' Attack-related stats by 10% and decreases all enemies' Pierce Rate, Crit Chance, and Crit Damage by 15%. He is a good sub-slot support for teams that could use a bit more attack power while decreasing the offense of the enemy team.
* Green Summer Freyja or Green Ghislaine
	+ Both serve the same purpose: drag some damage out of Albedo by placing a Taunt on the highest CC enemy and reducing the overall damage output of the enemy. The main difference is that Ghislaine can easily break stances even with a rank 1 skill (something particularly useful against Sins Teams) while Freyja can help in keeping up an all out offensive.

### Sins Team

* This team is an all-out aggressive frame that quickly ends matches as soon as possible by either rushing Meliodas' or Ban's Ultimate Moves. It can also become tanky enough thanks to Zeldris' Unique working in conjuction with Ban's debuffs.
* Light Transcendent Ban
	+ One of the best units in the game providing this team increased durability and an incredible damage output while decreasing the offensive capabilities of the enemy.
* Red Festival Diane
	+ Festival Diane with her Holy Relic provide the team with an increase of 30% damage increase. Diane also has a Taunt to protect her allies from heavy single targets and when paired with Red Tarmiel link makes Diane a lot more threatening.
* LR Red Lostvayne Meliodas
	+ Nothing much can be said about this unit but the amount of damage and how scary he is on the field. Mostly on this team for the crazy amount of CC he can provide along with the firepower that his Ultimate Move can land together with his Holy Relic.
* Green Festival Zeldris
	+ Since Light Transcendent Ban passive applies debuffs to the enemy with every skill he or his allies use Zeldris's Holy Relic and Unique proves to be a dominant backline unit in this team.
* Ragnarok Ban
	+ His Unique ability increases all allies' Attack-related stats by 10% and decreases all enemies' Pierce Rate, Crit Chance, and Crit Damage by 15%. He is a good sub-slot support for teams that could use a bit more attack power.

### Demon Team

* This team has High Durability from buffs and can cause immense damage to opponents. It works great if you go either first or second and has alternative sources of damage. Although it has fallen off a bit, it's still a solid team.

* Dark Tyrant Demon King
	+ The main core of the team with a massive degree of utility. Can reduce the damage taken by his allies while at the same time granting a great offensive if enough turns pass, he can also hinder the healing abilities of your enemies. Placing Red Tarmiel as his link unit can turn him in a really difficult foe.
* Dark Purgatory Meliodas
	+ Purgatory Meliodas provides his Demon allies 20% damage reduction for each Shackles of Purgatory applied to Meliodas. Outstanding damage to pierce through the toughest enemies. Also can provide great retaliation either if your enemies play offensively or defensively.
* Festival Berserk Estarossa
	+ Estarossa is the main support unit increasing the stats of the team thanks to his Darkness stats. With his Holy Relic can provide some extra degree of Ult Control
* Demon Cusack
	+ Excellent backline support unit decreasing enemies crit chance and crit damage. Demon Cusack also increases allies attack power by 4% for each Demon ally unit on the field.
* Red Melascula
	+ Can provide greater protection in case any of your units fall, she will keep them alive and help them on keep dealing massive damage.

# SS

### Ult Rush Team

* This team relies on you rushing Light Escanor's Ultimate as soon as you can for an instant wipe, works the same for any other kind of dps but mainly you need a low level Elizabeth/Fraudrin to make the best out of this formation..
* Countered by teams with Green Halloween Awakened Eastin
* Light "The One" Ultimate Escanor
	+ Main Damage Dealer who at higher Ultimate levels ( minimum 3/6, but preferably 4/6 or 5/6) can one-shot entire teams with his ultimate.
* Red Twigo
	+ Twigod is used for his Holy Relic giving himself a 2-turn taunt and a 30% HP-related stat boost keeping the enemy off Escanor. Twigo equipped with Red Tarmiel can make one annoying damage sponge.
* Blue Elizabeth
	+ Can cleanse any debuffs from the team, including Green Gowther’s delayed Dissolve Debuff effect. Highly recommend having a level 1 Elizabeth as any sort of damage source will incapacitate her applying her passive to the team.
* Green Merlin
	+ Simply there for her Unique ability, which increases all Ultimate gauge orbs by 1 at the start of the battle.

### Attack-Seal Team

* This team's main gimmick is to prevent your enemy to have a turn (or fun)
* Blue Summer Merlin
	+ Her main use is her passive attack sealing, which occurs for 1 turn if she uses 2 cards within the same turn. Not only does she provide damage with her Flood card and Ultimate control with her Debuff card, but she offers a free attack seal on top of that. However enemies with cleanse or immunity can counter that
* Red Gowther
	+ He serves the same role as Blue Summer Merlin but also can rank up the cards of his allies or his own. This helps even more if you don’t pull cards for Blue Summer Merlin, so Gowther himself can attack seal the enemy if needed.
* Green Roxy Migurdia
	+ Since you are attack sealing your opponents they can't do much against your bubble thus applying Roxy's passive and providing your team that 20% damage bonus.
* Blue Nanashi
	+ Nanashi's holy relic providing all Unknown units offensive and defensive buff in the backline. Very valuable and highly recommended if running this team.

### Unknown Team

* This team is all about AOE debuffs and attack skills having the potential to one to two turning a match, although it may be a hard team to get since most of the units are limited collab units. With the introduction of Tyr in the game, this team even if still potent, fell off since he's a more accessible unit.

* Green Filo
	+ The main DPS on the team. Utilizing Filo’s passive dealing immense damage to debuff enemies. This is also in combination with Filo’s weak point card and Holy Relic. Filo also has a stun card on level 2 providing extra utility for the team.

* Green Last Philosopher Merlin
	+ This team will be using Merlin as a support unit applying most of the debuffs on the enemy and occasionally applying Element effects as well. Merlin also has a deplete skill preventing the enemy from Ultimate rushes.

* Green Echidna
	+ Echidna's main role is to be a secondary damage dealer but also increase her own and Unknown allies' basic stats by 5% for each Unknown ally. Echidna having an Infect AOE card provides the synergy this team needs as it restricts recovery stats for the enemy team.
* Blue Nanashi
	+ Nanashi is the key unit for this team, making this team high end. Nanashi's holy relic providing all Unknown units offensive and defensive buff in the backline. Very valuable and highly recommended if running this team.
* Green Festival Zeldris
	+ A good backline for Debuff-heavy teams. He grants all allies 24% basic stats (Attack, Defense, and HP) so long as eight Debuffs of any kind are applied. With combination to Zeldris's Holy Relic to can cripple the enemies attack related stats by 10% when they use skills debuffed.

# S

### Naofumi Team

* This team is all about defense being the best offense, it can comfortably go second.
* Blue Naofumi
	+ Naofumi is the core of this team. Equipped with a taunt/stance skill keeping the enemy off teammates and in combination with Red Tarmiel can make Naofumi troublesome.
* Blue Raphtalia
	+ Raphtalia is this team's main damage dealer. Providing good raw damage but excellent damage on crits making quick work of even the highest of health enemies.
* Red Gowther
	+ Gowther is on this team as a support rank-up skill and for his attack disable skill. Gowther’s rank-up skill can assist in Naofumi’s survivability by ranking up his stance skill or giving Raphtalia that rank-up to increase her card damage multiplier.
* Blue Gilthunder
	+ Used only for his passive granting of blue units 60% defense.

### Ragnarok Team

* This team is an all-out, damage-dealing, mostly one-turn to two-turn team and it does rely on going first. Also their Holy Relics are all required, this is in case you have all Ragnarok units but didn't get Tyr or Hel, it can help in low-mid PVP tiers.
* Red Brunhild
	+ The main DPS is based on Her AOE Weak Point skill. The skill combined with her Passive and Sigurd’s snatch ensures the AOE will kill or deal excellent damage.
* Red Sigurd
	+ Sigurd’s role is to be the support applying snatch to the enemy team. His Passive also applies 10% attack stats to allies.
* Green Ragnarok Diane
	+ Diane’s role will be a support role for her Holy Relic ensuring your team’s HP does not drop below 50% max HP.
* Green Festival Zeldris
	+ The best backline for Debuff-heavy teams. He grants 24% basic stats (Attack, Defense, and HP) to all allies so long as eight Debuffs of any kind are applied.

### Heavy DPS Team

* This team revolves around Rimuru and Lillia bursting down single enemies quickly.
* Green Demon Lord Rimuru Tempest
	+ His main role is to not only assist in DPS with his Pierce card but also to restrict enemy healing with his Infect Debuff card. Perfect for countering any unit with Red or Blue Tarmiel link.
* Blue Christmas Lillia
	+ The main DPS of the team due to her Flood card, and has Ultimate control with the Debuff card.
* Red Kyo
	+ He applies an instant Ignite to the enemy team, ensuring you gain Green Festival Zeldris’s full passive on the first turn.
* Green Festival Zeldris
	+ The best backline for Debuff-heavy teams. He grants 24% basic stats (Attack, Defense, and HP) to all allies so long as eight Debuffs of any kind are applied.

### Green Awakened Mono DPS Team

* This team focuses on Green Awakened Mono dealing as much damage as possible, with Dark Traitor Meliodas helping her finish off any enemies.
* Any team that uses Blue Ludociel is higher spending by default, but Green Awakened Mono is a unit most people won't have, much less built with duplicates or cosmetics.
* Green Awakened Mono
	+ With her Unique ability lowering the Crit Resistance of the enemy team, she can deal large amounts of damage quickly. This makes her the main DPS of the team.
* Red Sigurd
	+ With his Holy Relic increasing his damage and defensive ability to a respectable level, his attack increase for the entire team can make units who lack that necessary offensive support to hit their best.
* Dark Traitor Meliodas
	+ The secondary DPS of the team. His role is to simply build his passive stat increases and then laying into the enemy team with his Amplify and Pierce card skills. The passive damage reduction of 8% (max 5 stacks) the team gains so long as two single-target attack skills are used is also a nice addition.
* Red Ragnarok Ban
	+ His Unique ability increases all allies' Attack-related stats by 10% and decreases all enemies' Pierce Rate, Crit Chance, and Crit Damage by 15%. He is a good sub-slot support for teams that could use a bit more attack power.

# A

### Small-Winged King Debuff Team

* This team has a heavy focus on Debuffing the enemy and making them take heavy damage from Debuffs every turn.
* Blue New Wings King
	+ His role is to debuff the enemy heavily before attacking with his other card, which can release the damage from applied debuffs.
* Blue Golden Wings Elaine
	+ Her passive allows for Fairy allies to apply Shock on enemies, and allows for all allies to hit 30% harder. Plus, she can apply a buff on allies which increases HP-related stats, and allows for instant recovery from attacks within the same turn.
* Green Demon Lord Rimuru Tempest
	+ His main role is to not only assist in DPS with his Pierce card, but also to restrict enemy healing with his Infect Debuff card. Perfect for countering any unit with Red Tarmiel link unless they have a cleanse or immunity effect units.
* Green Festival Zeldris
	+ The best backline for Debuff-heavy teams. He grants 24% basic stats (Attack, Defense, and HP) to all allies so long as eight Debuffs of any kind are applied.

### Patience Team

* This team is very budget friendly
* This team focuses on being too tanky for the enemy to deal damage, or at least any amount of significant damage while Harlequin and Diane can attack in return.
* All of these units will return to be obtained. Valenti is there for her Unique ability and nothing more. Diane is there for her tanking mostly; her Ultimate is a bonus. Harlequin even at 1/6 or 2/6 still packs quite a punch and could still win PvP battles. Evade food is a good recommendation for this team if you cannot reliably go first.
* Blue Fairy King Harlequin
	+ In this team, his shield is meant to assist in the tanking of the team, as he builds towards his Ultimate to wipe the enemy team. However, he is also capable of killing the enemy team outright if you get lucky and pull many rank 2 and rank 3 cards for him.
* Red Festival Queen Diane
	+ The best tank in the game with Red Tarmiel link, she provides defensive support for the entire team and makes it so units with the Dissolve card can not take away the main damage dealer’s Ultimate Move gauge orbs, unless it is an AOE Dissolve attack, which very few units have.
* Green Valenti
	+ Her role is strictly for her Unique ability. The main thing that can shred the shield Blue Festival Fairy King Harlequin provides are Pierce cards, which Green Demon Lord Rimuru and Dark Traitor Meliodas have. Thus, Valenti’sobjective on the team is to make sure those two characters cannot do damage to King’s shield.
* Green Gilthunder
	+ Provides 30% defense-related stats to all allies. This includes Defense, Crit Defense, Resistance, and Crit Resistance.

### Mono Blue Goddess Team

* This team uses Blue Gilthunder’s passive to make Tarmiel’s Ultimate hit really hard, so protecting him is most important.
* Blue Goddess Elizabeth
	+ She is there for her Revive Unique ability, her strong shield, and her ability to stun the enemy. Her Ultimate is also very strong as higher Ultimate levels, however, she is easily killed so caution is advised when using her, particularly against Green Demon Lord Rimuru.
* Blue Festival Ludociel
	+ Can cleanse any Debuffs from the team, including Green Gowther’s delayed Dissolve Debuff effect, while simultaneously increasing damage dealt and decreasing damage received.

* Blue Tarmiel
	+ He can offer extra protection for the entire team with his strong Stance card, especially with his Holy Relic which furthers his damage reduction along with any ally using a Stance card (usually Green Sariel). Secondly, he also offers Ultimate control with his Dissolve attack card and a deadly Ultimate which can heal the entire team.
* Blue Gilthunder
	+ His Unique ability offers all Speed-attribute allies 60% extra Defense, and in this team that makes Blue Tarmiel’s Ultimate hit extremely hard.

### Merlin Unknown Team

* With Gowther’s support, Green Festival Merlin’s DPS increases greatly, making her a large threat on the battlefield.
* Green Festival Merlin
	+ Due to her Power Strike attack card, she can hit exceptionally hard. With her Holy Relic, so long as a Debuff is active on the enemy, she will hit with 20% extra attack power. Moreover, she has an Infect Debuff card. Her Unique ability also allows her to have a unique form of survivability, as it prevents her from taking more than 40% of her HP in a single attack.
* Green Festival Gowther
	+ The main support/utility unit in the team. His passive increases allies' Attack-related stats by 2% and Max HP by 1% each time an ally uses a skill. (Limit 10 time(s), applies when entering battle), and allows for all allies to hit harder, tank better. Gowther’s Debuff card can seal the enemy’s hand depending on the rank of the card. Moreover, his Holy Relic provides even further attack buffs for the team, allowing his attack card to hit exceptionally hard.
* Blue Emilia
	+ A utility unit. Her Freeze card is her main reason for use, along with her Unique ability that does not allow for the same unit to attack her twice in one turn, lest they be frozen and her team has their Debuffs cleansed. As such, while Emilia herself is not a large threat, the annoyance of having your best units constantly being frozen every turn can make it so the enemy team can attack you essentially with no retaliation. Either that or you can Ult Rush without fear of losing units.
* Green Ram
	+ Arguably the best sub-support for any team using strictly Unknown race characters. She provides them with a 20% basic stats boost at all times.

# B

### Green Awakened Mono DPS Team 2

* With Benimaru’s single Attack card, Mono has a much easier time finishing off single enemies.
* Green Awakened Mono
	+ With her passive lowering the Crit Resistance of the enemy team, she can deal large amounts of damage quickly. This makes her the main DPS of the team.
* Red Benimaru
	+ With Mono’s and Ludociel’s Defense-lowering, Benimaru can Crit much easier which makes him a strong DPS for the team.
* Blue Ludociel
	+ With his Unique ability active, his ability to lower the Defense-related stats of the enemy allows for all his allies to hit very hard. Unfortunately, he does not hit hard at all.
* Red Ragnarok Ban
	+ His Unique ability increases all allies' Attack-related stats by 10% and decreases all enemies' Pierce Rate, Crit Chance, and Crit Damage by 15%. He is a good sub-slot support for teams that could use a bit more attack power.

### Pierce Team

* This team relies on the Pierce rate stat to eliminate all enemies at the same time.
* Dark Traitor Meliodas
	+ The main DPS of the team. His role is to build his passive stat increases and then laying into the enemy team with his Amplify and Pierce card skills. The passive damage reduction of 8% (max 5 stacks) the team gains so long as two single-target attack skills are used is also a nice addition.
* Blue Lillia
	+ Her Unique ability increases the Pierce rate of all her allies, which allows the Pierce team to work as well as it does. She can also remove Ultimate gauge from the entire team at once, which makes her handy against teams using Red Festival Diane.
* Green Rugal
	+ He is the secondary DPS of the team, utilizing his own Pierce card to deal big damage to the enemy, and punishes the enemy team for attacking him with the utilization of his passive and Holy Relic.
* Red Ragnarok Ban
	+ His Unique ability increases all allies' Attack-related stats by 10% and decreases all enemies' Pierce Rate, Crit Chance, and Crit Damage by 15%. He is a good sub-slot support for teams that could use a bit more attack power.

Do you have other PvP teams that you like to use? Feel free to share your favorite teams in the comments below!