The Good Guys and Bad Guys Wiki

Author **Eric Ugland** is currently writing two series of LitRPG novels set on the fictional world of **Vuldranni**. Both book series feature Main Characters who have been transported to Vuldranni from Earth. There is also the Grim Guys, which is, so far, a one-off originally released chapter by chapter on the Yonder serial publishing platform, but seems posed to be a third full Vuldranni-based series.

**The Good Guys** series features an ex-biker/thug who is determined to turn over a new leaf. "**Montana**" is whisked from the brink of death, landing on Vuldranni determined to be fish and not be bothered by the new world he is in, only to immediately get drawn in conflicts that force him to become a better person in order to overcome... mostly with his oversized muscles, sometimes from within the creatures he is fighting. His is mostly Lawful-good in the classic D&D alignment grid, though he is not above breaking the law when it helps his cause or protects his people.

**The Bad Guys** series features a burglar who wants to re-start his thieving career. "Clyde" lands in on **Vuldranni** determined to play the "game" as a Robin Hood type. He starts off his journey as a rogue in the big city, chasing the dream while trying to gain magic and loot, all while being hounded by a group of evil players who want the building he owns. He is Chaotic-good in the classic D&D alignment grid.

**The Grim Guys** series features two best friends who get caught up in a tornado while out ghost hunting. Julian and Greg are met by Mr. Paul in mid air and offered a chance to be Monster hunters in Vuldranni, they decide to take him up on it, and are transported to Mahrduhm as the brothers Grim. Here they obey the will of their new god, searching for people to save and trying to figure out how to keep from dying while they learn to play the game.

*\*\*\*This wiki is under construction, please feel free to join us, this is an amazing series and needs some love! There are so many mysteries to unravel!" //a lot of this main page stuff will eventually be moved to other pages, it's just stitting here for now while I fill things in... also have fun with the names for the ones I can't remember :P I will fill those in on my next re-read - The Advocate\*\*\**

## Character Lists

Cast of Characters (of both series - warning spoilers!)

### The Good Guys

1) **One More Last Time:**

* Montana Coggeshall
* Mr Paul
* Cleeve Dye/ Benedict Coggshall
* Nikolai Petroff
* Darius
* Lee

2) **Heir Today, Pawn Tomorrow:**

* Ragnar HelfDane
* Skeld Woodingson
* Goddess Iluna? (goddess of the lutra)
* Léon Glato
* Lady Eliza Northwoods
* Theun Bottes
* Priscilla -
* Justin Northwoods AKA Traitorous McButtface Northwoods
* Lord Northwoods

3) **Dungeon Mauling:**

* Tarryn Flynn
* Essie
* Mercy Caughlin
* Emeline
* Filimon
* Zoey
* Mouse
* Lilly
* Natalie Glaton

4) **Four: The Loot:**

* God of Monsters (Typhon?) -
* Fritz
* Amber
* Rebecca and Issac

5) **Dukes and Ladders:**

* Tarryn Flynn
* Borin

6) **Home, Siege Home:**

* Vyan Stokes

* Ursus
* Princess Glaton

7) **The Bare Hunt:**

* Bear Snowgust
* Brownie Leader
* Witch coven peeps
* Spider Matrons
* Spider girl that introduces Montana to the spider queens
* Leader of the Evil Bear dudes
* Evil Bear dude priest
* Traitor bear guy Wolf
* Cthulhu beast

8) **Eastbound and Town:**

* Yuri

9) Four Beheadings and a Funeral:

* The Master (Vampire)
* Lady Vonbooks
* The Tip of the Spear
* Andro Coleville
* Richard Coleville
* Joe the executioner
* Bernardo AKA Arno
* Mr Fosselie AKA Ass Wipe Shit for Brains

10) Eat, Slay, Love:

* Duke Ginsberg
* Lathrop Lausanne, heir to Lausanne
* Zircathad, High prince of The third circle of the third circle

11) Killing Them Awfully:

* Clarisa Edgemont
* The Master
* Gobthulu

12) Wild Wild Quest:

* Kitsune Girls
* Wizard in the tower
* Mr Thaler, gang leader
* Mr Rogers
* Mr Rogers Daughter
* Clifford
* Goblin priest in disguise

13) Flex in the City:

* Arthur Reinhart, Senate Advisor
* Lothbrook, Emperor Candidate Old dude
* Katia Bayder, Emperor Candidate Lady
* Emperor Candidate Asshole?
* Emperor Candidate Assholes sister?
* Vladimir Glaton
* Lord Talendal

14) Of Slicing Men:

* Albrecht
* Kobold Montana meets outside the Kobold City (another player?)
* Philippe, assistant social secretary
* Troops at the camp

### The Bad Guys

1) Scamps & Scoundrels

* Clyde Hatchett (Benjamin Henry Zukowski)
* Mr Paul
* Player Girl Clyde saves
* Monster Fence Character
* Tavern Owner
* The Wife
* Pit Restoration Owner
* Naudia
* Incidious
* Iron Silence Leader
* Hellion The Mimic
* Grim
* Borris

2) Second Story Man

* Biscuits union members
* Clyde's Biscuits union teacher
* Magic Teacher (not a witch)

3) Skull and Thrones

4) War of the Posers

* The Fayden
* Fayden's Wife

5) Seas the Day

6) High Gloom

* Dragon Daughter
* Dragon Dude
* God of Madness (adventure)
* GloomGuard Leader Above
* GloomGuard Leader Below
* shop owner
* gloom guide
* skeleton dude

7) Back to One

8) Trick of the Night

* The Admiral

9) Darktown Funk

* Queen of the Winter Court
* King of the Summer Court
* Hat maker
* Black Bart
* Seer lady on the floatilla
* Dude who helps Clyde in the City of Darkness

10) On a Throne of Lies

### **The Grim Guys**

01) The Grim Guys

* Julian Grim (?)
* Greg Grim (?)
* Mr Paul
* Goddess "Grammy"
* Girl trapped in ruins
* Knight that takes them in
* Night hag lady
* Leader of the inquisition
* Inquisition girl that goes with them

## Book Summaries

### The Bad Guys

1) Scamps and Scoundrels:
After some moments of the past and in the hospital giving light to the background of the player, he gets around to entering incarn8.
After a immediately defining moment Clyde gets lead by Edda who helps him get his barings on Vuldrani and Imperial capital city named Glaton in particular. She introduces him to a fence who will be an often returning character in the following books as well.
Clyde starts a job as a Pit Worker, a nasty job of cleaning monsters, mud and feacees out pits.
Clyde Hatchett gets created wi attention to detail and some actual consideration. Player hopes his Earth-life skills transfer and thus continues somewhat as he was in his past life; a rogue/burglar beginning. He meets Edda and rolls into what she left behind. th

2) Second story man:
Clyde gets more grip on the world. He learns a new and unique magic spell called Drain, when he tries to Heal Self on someone else. Clyde starts dabbling in magic eventhough it is forbidden in Glaton.
A "witch" explains to Clyde the difference between learning spells from a Spellbook versus self-teaching.

3) Skull and Thrones:
Clyde continues in his version of Robin Hood. The Heavy Purse brings Clyde into more and more contact with other characters, who are from a lot of different backgrounds (from royalty to a life in the Sewers).
He rolls into a guild and actually gains a position of power within it.

4) War of the Posers: Clyde's continuation after obtaining his position in the Biscuit Union guild puts a target on his back. Quickly Clyde's conflict with a (rival) guild named "The Iron Silence" takes the main focus. Meanwhile Clyde has to undertake several quests to obtain new members to keep the gains of The Biscuit Union, which gets renamed Skull and Thrones.
At the end of the book Clyde has managed to keep the guild and deal with The Iron Silence in a peculiar way.

5) Seas The Day:
Thanks to help from a mentor, it is deduced that the magic spell Drain has side effects that have to be dealt with soon. The potential consequences of putting treatment off would be dire. He embarks on an odyssey, marking his first departure from Glaton, traveling alongside a selection of guild-mates, Ti Yen members, and a motley crew of newcomers to seek out assistance with his magical malady. Featuring Clyde's increasingly adorable pet-friends, a few shipwrecks, an improvised sail-wagon/land-yacht, merpeople, novelised erotica and a Kraken.

6) High Gloom: Clyde's misadventures in Gloomguard as he seeks access to highly guarded and apparently top-secret highly specialized magical/medical personnel. Clyde also struggles with the needs and wants of his Ti Yen members, including Things are complicated further when it becomes clear some side quests will be involved in acquiring the materials for and/or paying for his somewhat outlandish treatment plan. Shame he doesn't have medical insurance.

7) Back to One: After successfully treating his aforementioned magical malady, Clyde is reminded of the law of unintended consequences and/or that every treatment has its side effects. Clyde (now nominally a single-leveled nothing) and company endeavour to embark on their return trip to Glaton, with a single planned side quest to the City of Darkness. Naturally, local events force the crew off course and they pick up a snowballing series of quests featuring bandits, other bandits, and a cosmic horror reminiscent of a mind-controlling Garfield the Eternal.

8) Trick of the Night: Featuring slavers, spiders, ghosts, betrayal, and a quick jaunt through Carchedon.

9) Darktown Funk: Clyde finally makes it to the City of Darkness, only to find that it's magically locked (kind of) in a magical shadow that disappears anyone who touches the island. Clyde and company puzzle out how to get inside, inevitably forcing Clyde to go in there alone to face a strange and surprisingly (subjectively) long and complex side quest. Featuring a shadowy mythical city, weird locale-specific subsystems, Lux's long lost creepy traitorous uncle (because every story involving royal betrayals is Hamlet), and a not-at-all familiar magical/folkloric Hunting party/contest/ritual.

10) On a Throne of Lies: The prodigal son returns. Clyde faces the off-putting reality of picking up friendly and romantic relationships after time apart, exacerbated by the fact that he's now a different sub-race and has a different face. Similarly, Clyde deals with having to pick old quests back up after various major world events, complicated by new friends, old enemies, the trailing wake of a strangely conan-the-barbarianesque duke, and the process of acclimating to having re-spec'd as a shockingly sneaky mage rather than a surprisingly magical rogue.

### The Grim Guys

MontanaClydeThe Empire of Glaton - The Good Guys Map (not official)Clyde's Neighborhood in the Oldtown district of Glaton. The Tavern is building "A"

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