Changelog/Pre-release/v1.15

## v1.15.0

**Additions:**

- Added the Task Master boss fight in block 2 of The Stack

- Added story events before and after the Task Master fight

- Added Overclocked Task Master fight, a hard version of the Task Master battle you can start by buying the "Elite Battle Trainer" item from the pawn shop

- Removed ability to use the hoverboard in dungeons

- Added a work in progress model for the Stack in The Hub

- Added Exp potions, you can find them in chests

- Added volume sliders to the options menu (Thanks Kody!)

- Added chest to the Hub that grants "Banana Blitz" hack if the player defeats Overclocked Task Master

- Added "Banana Blitz" a hack that shoots 5 bananas in various directions

- Added a new first person shop that can accessed from Sydney's lab in The Hub

- Added new passives that grant flat stats, can be obtained by leveling up

- Added multiple save file support, you can now ahve 3 save files

**Changes:**

- Adjusted Hub Design with better terrain and details

- Moved all Hax items to Sydneys Shop

- Changed Restore 1's cost to 4AP

- Power stat is now calculated into weapon damage

- Changed dungeon progress to return you to the last multiple of 5-floor instead of returning to floor zero. If the dungeon is reset however you will return to floor 0.

- Bomb traps in block 2 now do 5% HP damage instead of a flat amount

- Desert enemies now give more exp

- The hand can no longer collide with the hoverboard

- Changed and added some UI sounds

**Fixes:**

- Fixed lighting artifacts in the hub

- Fixed the missing floor in the puzzle floor in Block 1

- Fixed issue where if you had 1 AP and no 1 AP hax you got soft locked

- Fixed bug where players could cast hax by charging them first and then spending all their AP

- Fixed broken power scaling on Earth Bomb and Arcanado

- The gold Imp's attacks can now damage you

- fixed issue where the hoverboard could be used while a dialogue box was open

- Fixed bug where ghost passive buttons would show up in the UI

## v1.15.1

**Additions:**

- Added the Trap Eliminator item - destroys all traps on a floor, can be bought from the pawn shop or found in chests

**Changes:**

- Buffed Hard Mode Task Master

**Fixes:**

- Fixed the Task Master pre and post story events,

- Fixed ramps in the desert

- Fixed the grabbable block where the fire sword is

- Fixed player falling in the void for a while when progressing to a new floor

- Fixed sydney''s comm dialogue

- Fixed items not loading their correct values

- Fixed hoverboard being usable in dungeons when moving

- Fixed desert enemies not re-appearing

- Fixed gold imp projectiles not traveling far enough

- Fixed enemies being able to start combat after going up stairs

- Fixed some broken item save data

## v1.15.2

**Fixes:**

- Fixed Task Master Animations and attacks

**Changes:**

- Buffed normal and hard mode Task Master

## v1.15.3

**Additions:**

- Added 1.5x Exp bonus for defeating all enemies in 1 turn

- Added the ability to pick up crates and barrels in dungeons.

- Added some details to The Hub

- Added haptic feeback

- Added informational signs to the The Hub

- Added a chest inside the dumpster in The Hub

- Added camera turning, using the right thumbstick to turn the camera in the overworld

**Changes:**

- Updated the standard battle music

- Object that can be picked up in dungeons can be dropped on enemies to temporarily stun them

- Updated The Stack texture and added animations

## v1.15.4

**Fixes:**

- Fixed an issue with the Task Master fight

## v1.15.5

**Additions:**

- Added loading prompt to battle results screen which no longer hangs up the game

**Changes:**

- Minor performance tweaks

- Decreased the max amount of rooms that can generate on a dungeon floor to improve performance in The Stack

## v1.15.6

Fixed a bug that made the game unplayable (This version was undocumented)

## v1.15.7

**Additions:**

- All classes learn "Arcaxer's Resolve" at level 2 which reduces the health cost of all weapons to 5%.

- Hax can now level up individually, when you finish a battle whatever Hax you have equipped will gain exp (once per unique Hack)

- Added several new equips you can find in The Stack chests

- Volcano Bolt can be purchased from Sydney's Shop. Volcano Bolt is a 30 power Hack that costs 3 AP and inflicts Destabilize. Destabilize causes the enemy to explode on death and deal Spell damage \* 10 to all enemies on the field.

- 2 new passives have been added that can be acquired through leveling up:

- Front Runner: doubles damage of your first hack of the fight

- Last Stand: You deal 1.5x damage when under 15% HP

- Removed colliders on geometry behind the player in the Task Master fight scene

**Changes:**

- All weapons now subtract 10% of your health

- Hax damage calculation changed, damage is now an average of the spells power and your power stat.

- The Stack's model has been update in The Hub

- Enemy health pools have been nerfed to accommodate the loss in damage from the new damage calculation

- Most weapons now deal more damage

- Most enemies now deal slightly more damage

- You can no longer pick up the barrels in the Task Master fight (sorry guys lol)

- Fireball now has a 50% chance to inflict burn(down from 100)

- Memory Cores now give 1000 Hax exp

**Fixes:**

- Some bug fixes have been made in the turn based combat system to help prevent turn skipping and other weirdness from happening.

- Triangle aberration should actually look where hes aiming now

- You can no longer hoverboard or interact with Martin while running on the treadmill

- Fixed some lighting issues in The Hub

- Item held values will no longer travel between save files.

- Fixed bug that caused massive stat increases on level up

## v1.15.8

**Fixes:**

- Fixed Desert chests and enemies not working

- Fixed slow speed on hoverboard

## v1.15.9

**Additions:**

- Added Aim Hax passive which can be purchased from the pawn shop for 100 credits. Aim hax costs 3 pp and doubles the effectiveness of aim assist on projectiles.

- Added Gold Caster to the enemy pool of the upper floors of the Janus Block.

- Added some dumb hidden stuff in The Hub

**Changes:**

- Updated the trees in The Hub.

- Elite Battle Trainer can now only be used while in The Hub.

- Objects that can be moved in the overworld will no longer collide with the player while being held.

- You can no longer switch perspectives while holding an object.

- Slowed the hoverboard back down (But it's still faster than it was originally).

- Made the UI Cursor easier to see

**Fixes:**

- Fixed the number held text on items in the inventory getting cut over when over 2 digits.

- Tweaked the task master fight to hopefully prevent getting stuck on his last attack.

- Fixed Banana Blitz chest not appearing after defeating Overclocked Task Master.

## v1.15.10

**Additions:**

- Added falling and landing animations to the main character and increased gravity

- Added an open animation to the menus

- Added a particle effect to the menu

**Changes:**

- You can no longer use Hax while teleported or teleport while charging a Hack

- Exp bar should go up at proper speeds

- Results screen now shows the required EXP to level up

- The stack UI element hides in outdoor areas now

- Special chests in the stack no longer respawn

- Desert enemies should respawn now

- Change The Stack UI element's background

- You can no longer switch to first person while falling

- You can no longer deal damage to enemies with the thief passive on the enemy turn

- Task master's cooldown for summoning enemies increased to 4 turns where it was supposed to be

**Fixes:**

- Fixed Elite Battle Trainer

- Fixed taking physics objects into the shops

- Fixed Aim Hax changing to Endure on game load

- Imps wont block projectiles on death anymore

- Fixed player spawning in random places on a dungeon floor after a fight for a second.

- You no longer have you stack progress set back by 5 floors for not progressing 1 floor upon returning.

- The Janus Block button should no longer disappear after defeating the block 1 boss.

- Caster enemy hitboxes will now disable upon death.

## v1.15.11

**Additions:**

- Added Overclocked Colossal challenge boss, boss can be challenged by buying the "Giant Battle Trainer" from the pawn shop

- Added a short Story Event after defeating Task Master in The Hub indicating the end of the demo version.

- Removed Blue Shirt from enemy loot table

- Added comfortable hat as the reward in the tutorial chest.

**Changes:**

- You can no longer sell the Fireball Module Sydney gives you.

- Made Task Masters pillar blast taller

- You can no longer enter The Stack until the tutorial is complete.

- Colossal Toxin damage increased

- Caster's Orb Wall orbs are no longer deflectable

- Several enemy attacks that targeted room center now properly target the player's ccurrent position instead.

- Rennamed "Death Dealer" to "Deadly Scrapper"

- Deadly Scrapper's spike balls are no longer deflectable

- Changed sign models in the tutorial

**Fixes:**

- Fixed the names of the Hub Signs

- Fixed the name of the Ruby Man in the Desert

- Fixed scroll speed in the UI

- Fixed last item in scroll lists being cut off in UI

- Fixed menu opening animation getting stuck

- Made it so enemy lasers can't be blocked by weapons or hands

- Footstep sound effect now plays at the proper rate and no longer plays when in the air

- Fixed unwinnable dungeon floors showing up

- Fixed Elite Battle Trainer only working once.

- Loading the game before the tutorial is complete no longer puts you in The Hub

- Fixed enemies all ending up in the same place on a dungeon floor hopefully

- Fixed overworld attack animation getting stuck

- Fixed Exp Potion exp value.

- Fixed spawning a charged spell and weapon at the same time

- Red low health warning HUD effect in battle now goes away when the player heals back up

- Buggle lasers should dissappear in the Task Master fight now

- Fixed Weapon hilts blocking projectiles

- Fixed text not fitting correctly on the equip items titles.

- Fixed some animation issues with the main character in the overworld

## v1.15.12

**Fixes:**

- Fixed the ghosting effect on enemy health bars not appearing

- Fixed being able to toggle First Person Mode while interacting with an NPC

- Fixed the post Task Master story event playing everytime you re-fought Overclocked Task Master

- Fixed enemy punch orbs spawning very far away

## v1.15.13

**Changes:**

- Moved exploding orbs spawned by the adept caster closer to the player

- Turned off the ability to go into first person at all during a story event or npc interaction

**Fixes:**

- Fixed hax not being learned when leveling up outside of a battle

- Prevented multiple battle trainers from stacking encounters

## v1.15.14

Fixed a bug where the game was unplayable (This version was undocumented)

## v1.15.15

**Fixes:**

- Fixed bug where the game started with a lvl 1 beginner file past the tutorial

- Fixed bug where file 1 could not be deleted

- Fixed the treadmill distance display cutting off

- Fixed Player health bar going below 0 when endure is used

**Changes:**

- Changed the emblem on the toxin shields

## v1.15.16

**Changes:**

- Menu now closes when using a battle trainer

- Equips now only show stats that are above zero in their descriptions

- Hid an item from the Pirate Block in The Hub >.>

- Removed Unity logo from startup and added the overrun Games logo (Thanks Oculus)

**Fixes:**

- Event in The Hub after defeating Task Master should now play

- Fixed floors with no entrances spawning causing the player to enter the void

- Enemy Buggle Lasers now do the correct amount of damage

- Dungeon traps should stay destroyed after a battle if a trap disabler is used

## v1.15.17

**Fixes:**

- Fixed menu spawning in wrong place when entering shops

- Fixed enemies respawning in The Stack

- Fixed combat speed not showing up in equip descriptions

- Fixed one of the secret hub chests respawning

## v1.15.18

**Fixes:**

- Fixed weapon equip menu not working correctly