recursal/Fanatic-Fandom huggingface dataset:
Grades

Grades represent the first way you can lose the game in Super Powered. You gain demerits with low grades, and with too many demerits you will lose. Since grades are not the focus of the game, they are greatly abstracted. They are effectively another resource to manage in this resource management game.

## Falling Grades

Each week, your grades drop by 6 points less the amount of Book Smarts Billy has.

Book Smarts is obtainable from Mind Control and Enhanced Senses.

In Version 20.00 the new grade is calculated during switching from Thursday to Friday every week using this formula:

```
new_grade = clamp( old_grade - 6 + book_smarts + study_activity, 0, 100)

```

## Raising Grades

There are 4 ways to improve your grades

 Get Tutoring at School    | 20 Energy
$25
 Study in College Library    | 40 Energy
 Critically Succeed in Class
 Help My Grades    Professional Favor | 40 Favor

## Effects of Grades

Your grade stat updates every Friday morning so you can see how you're doing. (Exception: getting help from Ms Larson takes effect *immediately*.)

On Saturday the 28th of each month, you will get a report card with the following effects.

 < 75
 80-89
 90-95
 96-100
Version 0.21.00

## What's it mean?

### **Repercussions:**

The repercussion scenes added into the game are additional scenes supporting the decisions you make when founding the NCHDL.

### **$30** **Bonus** **content:**

I've been asked this a lot, so I figured I'd explain it here. $30 content is just content that's been added to the game at the direction of the $30 patrons. There is no content that is limited by your patronage level outside of Test Builds ($20+  Patrons), Patreon Builds ($5+ Patrons), Free Builds. All $30 content becomes available in test builds as soon as they are added, available to Patreon Builds in the next available update release, and available to free builds, one build later.

### **NCHDL** **Storyline** **Continuation:**

I've added in two new minor plotlines, to begin making a name for the Night City High Defense League. These are serial style "missions" and may replay in time. As more of these missions are made, the cycle for them will become more random.

### **New Power:**

Polymorphism will take a while to fully implemented in the next few updates. Currently you can get some benefits for each level (some more than others) you purchase, but you'll see some of the lesser represented transformations get upgraded in potency quickly. Also, the Flaw for Polymorphism hasn't been implemented yet. WARNING! When choosing your transformation be aware, you can not undo your choice, and I have no plans to allow you to repick later. (I'd suggest saving ^\_^). The transformation options become available when you go to sleep the following night after purchase.

## 0.21.01 Hotfix

Here's a minor hotfix to fix a few issues:

* For those that are friendly with Tamara, she won't SOOooo friendly with you in the hallway now.
* Buying Polymorph twice in a day will now trigger the transformation screen twice properly. I had the code in place already, but it wasn't triggering appropriately.
* Minor other fixes...

## HotFix 0.21.02

This should resolve some peoples saves that got bugged from 0.21.00. It should also properly recognize if you use Polymorph on your junk. Just unzip this file into your game folder.
Chat Interactions

## Other Interactions

<Phone
 Social>

Everyone makes small talk but what people like to talk about can change from person to person. To get to the better interactions, you either need powers or chat them up.

## Requirements

Chatting is the most basic interaction and doesn't have any requirements. There are nine different chat options and each costs 1 charm.

If their Favor is too low, or the character is not otherwise friendly, they will leave after the interaction.

## Conditions for Success

Each character has specific things they like to chat about that are based on their personality.

## Risk and Reward

A failed (disliked) chat costs you 3 Favor.

A successful (liked) chat gains you Natural Social Favor.
New Hero Blues

## Objectives

Raise Grades to 80+

Get Tier 1 School Job

## Rewards

100 Global Influence

New Hero Blues is the first goal of the game. As such, it works as an introduction to time management and grades. This just covers what needs to be done to complete this goal; don't forget to spend all your charm each time block. Your Phone is your friend. This walk-through assumes you just started a new game and presents an optimum path to complete.

## Walkthrough

The objectives almost need to be completed in order. Doing the first will incidentally get you needed Logistics Influence to do the second.

### Raising Grades to 80+

You start during the Day on September 15. At this point in the game, there are only three ways to improve your grades: Self Study, Tutoring, and Critical Success Attending Class. The last is dependent on RNG, so it's better to focus on the first two.

Make sure you increase Maggie's favor, because you will need her to drive you around later.

Study at Home up to three times on the weekends to maximize the bonus points. Note due to the late in the day start, you can only do this twice on the first Sunday. These points will mostly just offset the 6 points the grades drop each week.

Take tutoring at school morning and day, Monday through Thursday. The 24 points from this will put you up to a 92 grade by the first Friday. Not tutoring on Friday is recommended so you can get the Self Study bonus over the weekend.

Visit Globex on Monday and Tuesday the first week, to max out your Enhanced Senses. The Book Smarts bonus reduces how much your grades decline each week, but the Style bonus and X-Ray vision are not to be discounted.

Your grades will update Friday morning, so with 3 Self Study the second weekend and 3 tutoring sessions you should be at 100 grades by Friday September 27. Once at 100, they can be maintained with just 3 Self Study sessions a week.

On the 28 you will get your monthly report card. If your grades are 80 or more the first objective will complete.

### Getting a Tier 1 School Job

Once you get your grades up, the next time you go to school, there will be a little scene and you will get 25 Logistics influence.

The trick to getting the job becomes getting to Logistics. After the scene, go home and get Maggie to drive you to Logistics. Once there unlock the Janitor job.

You will get your rewards the next morning.
Flaws

Flaws are traits which cause Billy to experience certain effects to his stats when he does specific actions. They also affects his attractions and thus allow him to preform actions towards girls who they may apply to. All flaws are obtained when Billy has acquired a specific power.

## Public Masturbation

Billy loses willpower whenever he meets an attractive woman. Once his willpower hits 0, this flaw kicks in. Even though he is aware that masturbating in public isn't a good thing, he doesn't care anymore at that point and will just rub one out wherever he is.

So far, all other flaws increase the likely hood of Billy meeting a woman he finds attractive or makes them more attractive.

The Public Masturbation scene is partially implemented. Billy risks demerits, higher rent, and angering or arousing the girls when he whips it out and goes to town.

This flaw is obtained through Enhanced Senses.

## Oikogéneiaphilia

Billy is now attracted to family members (Stephanie, Maggie). Seeing them will lower his Willpower just like seeing any other NPC would but keep in mind that this doesn't work both ways. His sudden attraction to them does not mean that they will be attracted to him. Luckily, this power can change that.

This flaw is obtained through Mind Control.

## Sadism

Billy loses willpower when dealing damage in combat.

This flaw is obtained through Kinesis.

## Exhibitionism

Billy regains less willpower when he masturbates in public.

This flaw is obtained through Mercurial Speed.

## Masochism

Damage inflicted by opponents attractive to Billy can cause him to lose Willpower.

This flaw is obtained through Armor of Terra.

## Anililagnia

Billy now finds older looking people (Ms. Larson, Maggie) attractive.

This flaw is obtained through Flight.

## Gender Bender

Billy now finds males, and other sexes, attractive.

This flaw is obtained through Polymorphism.

## Agateophilia

Billy now finds unstable people (Anne) attractive.

This flaw is obtained through Psychosism.

## Ephebophilia

Billy now finds younger looking girls (Allie, Chelsea, Stephanie) attractive.

This flaw is obtained through SymPathic Link.
Logistics Division

Supers are prohibited from gaining employment through the usual means. To get jobs, promotions, and raises, Billy needs to come here.

## NPCs

Courtney - Billy's Caseworker - Non-interactive

## Features

### Bankers Hours

* Logistics is, obnoxiously, open the exact same time that the school is, and, given its remote location, easily overlooked. You can't go there with the bus, so you either need a ride or be able to fly there.
* You have to skip school to go to Logistics.

## Location Options

### Fill out Paperwork

This is a temporary interface and will be fleshed out later. Currently it is a series of branching menus.

* Logistics Division Pay Rank : Allows you to increase your pay grade overall. Costs 200 x The next pay rank in Logistics Influence up to a max of 3 ranks.
* Review Job Access: Allows you to get raises for particular job sites, unlock jobs, and get raises for specific jobs.
Version 0.06.00

After much testing, breaking, fixing, and testing some more. The new build is finished!

## What's new?

Not as much as I'd like, but you still get a full power as well as a new random alignment chain with Sophie. I had a much longer list of features planned before a Python Wizard came down from on high and redirected me to rebuild the whole game. Luckily, because of his wisdom, my list of planned features for the next release will definitely catch up. Creating content now is immensely easier. To celebrate hitting a new milestone in Patreon, I was able to create the Intro and updated Character Creation Last night.....I haven't slept...but still...it's a drastic improvement on coding time.

## No Really....What's New?

Updated Profile Page

Intro part 1 (of 3)

Updated Character Creation

Updated Kitchen Graphics

Updated Shower Graphics

Updated Mom Drunk Graphics

New Alignment Random Encounter: Sophie

New Power: SymPathic Link

Mountains of new code you shouldn't ever be aware of.

SymPathic Link

I actually find it hard to explain how it works with words without sounding like a the instructions on how to install a car radio. But I'll give it a try, as it's easier to use in practice.

You have 3 types of powers.

* **Overloads**
* **Links**
* **Locks**

 The higher your SymPathic Link, the wider the spectrum of positive emotions you can link together, and the longer your links will last.  So if you click LoveLink on Maggie, you'll get to pick another emotion to associate with her love.  From that point on every time she would gain love, she'd also gain whatever other emotion you linked to it.

At rank 1, your link will only last for that time phase. At rank 2 it'll last for the rest of the day. At rank 3, you have the option to lock a current link into place permanently, however, you can only have 1 lock on a character at a time. If you make a LoveLock for lust, any other lock you had in place would be removed. Locks are also quite expensive.

Overloads are exactly what they sound like. You overload the person with a specific emotion. Benefits=Positive stat changes without using charm. Negatives=It cost a lot of energy...And there is a chance you destabilize your target emotionally.

There isn't alot to the unstable status effects right now.  Currently for the duration of the instability, your mom is willing to get dirty with you, even if you haven't suppressed Familial Ties. This effect will last until your mom's willpower regens back to 100% Further effects will be added in the next update.

## **ALPHA HAS STARTED!**

That means from this point on, public releases will occur every 3 months, and will generally be a build or two behind the Patreon build. As a heads up. Access to the Patreon and Test builds will require that I received the required patronage in the previous month. As the Genie said "No more Freebies". Well I mean, not counting the FREE PUBLIC BUILDS!!

As always, I'll be some sorta weird coding robot for the next few days fixing any bugs that come in. Please let me know of any bugs you come across. Enjoy :D
Charlie

* **Class**: Manning Wardle L Class
* **Designer**: Sir Topham Hatt
* **Builder**: Boyne Engine Works
* **Built**: 1923
* **Configuration**: 0-6-0ST
* **Top Speed**: 35 mph
* **Arrived on Sodor**: 1923

"*Where do crocodiles keep their money? In a river bank!*"
— Charlie

**Charlie** is a purple tank engine on the North Western Railway who loves to tell jokes. He works as a shunter in Tidmouth Yards, and lives at Tidmouth Sheds.

## Biography

Charlie was ordered by A.W. Dry & Co. from Manning, Wardle & Co. of Leeds, to a general specification by Mr Topham Hatt, to work as a contractor's locomotive during the construction of the Peel Godred Branch Line. Following the completion of the Peel Godred, he would continue to serve as a contractor's locomotive during the extension of the Elsbridge Branch Line to Ffarquhar in 1924/5, and the construction of Tidmouth Station in 1926.

Following the completion of Tidmouth, he was sold to the North Western Railway to serve as a shunter in the Yards - unfortunately, the big engines didn't particularly like him, as he would usually tease them and play jokes on them. Eventually, he was reassigned to Wellsworth to be taught by Edward.

## Persona

Charlie has a reputation for being a joker - with an unquenchable desire for fun, games and play. Charlie can get easily distracted by his japes, sometimes distracting others in the process. Charlie can be pouty and teasing at times, but he always wants everyone to be enjoying themselves. Often though, Charlie will learn that the opinions of others, keeping calm and working hard to complete your jobs, are important if you want to be a Really Useful engine. He has a good working relationships with Edward, often calling him "Teddy", who is capable of taking Charlie under his wheels, and Thomas, who Charlie enjoys racing and sharing in the fun with. Being a fun-loving, playful scamp, cheeky Charlie is popular at parties and fairs, is well liked by the children and is known for his youthful humour.

## Livery

Charlie is painted purple with light purple lining, brass fittings and red wheels. He has the number "14" painted in gold on his cab sides and brass nameplates with his name in white on the sides of his saddletank.
The Tale of the Pantie Snatcher

## Objectives

Speak to Nikki

Speak to Sandra

Hunt down the Snatcher

## Rewards

100 Global Influence+1 Jock Reputation

This is the 4th High Alignment quest.

You encounter an angry Chelsea in the halls that after beating you down accuses you of stealing all the panties of girls in gym class.

## Requirements

Alignment 60+

Completed A Tale of Two Grades

## Walk-through

### Talk to Nikki

Go see Nikki to try and find out what happened. This goes humorously badly.

### Talk to Sandra

You need to reason things out and figure out what happened.

Passing a Reasoning skill check will let you realize you should be able to get more info from a more reasonable Sandra. Repeat this step on a failed check.

### Hunt down the Snatcher

Once you know who the thief is, you need to find her by passing an Awareness check.

Once you find her you need to catch her. Either with a Reflex check or using Mercurial Speed (10 Energy).

You have to repeat this step if you fail either check (Mercurial Speed can't fail).

On catching the thief, Chelsea will unleash her anger on her and be very apologetic to you.

## Rewards

You can opt for either a one time sex scene with Chelsea or get an extra +1 to Jock Reputation. Getting the extra reputation will also unlock the ability to have lunch with the Jocks. Note that as of v 0.44 there is no way to gain additional Jock Reputation, so do not select the sex scene if you want the lunch option. If you don't have the right flaw, you can't choose the sex scene.

Completing this goal rewards 100 global influence, +1 Jock Reputation, and unlocks the next high alignment quest (not yet implemented).
Las Vegas Motor Speedway

**Las Vegas Motor Speedway**, located in Clark County, Nevada in Las Vegas, Nevada about 15 miles northeast of the Las Vegas Strip, is a 1,200-acre (490 ha) complex of multiple tracks for motorsports racing. The complex is owned by Speedway Motorsports, Inc., which is headquartered in Charlotte, North Carolina.
Calendar and Time

Time and Date in SuperPowered are shown in the box in the upper left corner. Time is a little abstract and the calendar is probably a little bit diferent than what you're used to.

SuperPowered uses a blank-day perennial calendar (very similar to the International Fixed Calendar) with 13 months of 28 days subdivided into 4 weeks of 7 days. The extra month is inserted between June and July and is called Sol.

In order to have the number of days per year match the Gregorian calendar, a Year Day is inserted between December and January and when a Leap Day occurs it is inserted between June and Sol instead of added to February. Year Day and Leap Day are not part of any month and the day/week cycle skips over them.

Billy starts his adventures on Sunday, September 15, in Year 1, during Day time, less than two weeks before the end of the first month and less than four months before the end of the first year.

## The Months

Super Powered Anual Calendar
 March
 June
 July
 October

Year Day day happens but in not properly implemented yet. Places that aren't open by default, are closed and Characters that would otherwise be around aren't. The developer has indicated that there will eventually be a year day event.

As of v0.32.01, there is no code implementation for Leap Day.

## The Weeks

On this calendar, each number always falls on the same day of the week.

## The Days

Daily Time Blocks
 Day
 Afternoon
 Night

Each day is divided into four blocks of time (see table at right). During each block, Billy can spend his charm and energy on interactions. To end the time block, Billy will need to do something that advances time. Each location has at least one such action available.
University

The **University** allows you to research both Knowledge and Diamond based upgrades. All researches are permanent.

At the beginning of the game, you need to build a Shrine(10M (1e8) Gold) and gather 300 Knowledge to unlock.

You can do 1 Diamond Research and 1 Knowledge Research at the same time. Research can be finished instantly at the cost of 10 Red Gems, or wait until the timer ends with no cost.

## Diamond Researches

Both Diamonds and Gold are required to use for research. Diamonds used to research will be added to your blessed diamonds.

## Knowledge Researches

The costs and effects are the same for all building related researches. The last level is too expensive to acquire at this time (9e300 knowledge).

## Note

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 With time reduction from the Exotic Merchant Perk and Necklace of Hera, the maximum reduction is 60%.
2. ↑ With the effect of Sappers' Guild at Midaeum, the maximum multiplier is 4.
Version 0.24.00

## **What's in the build?**

* **3 New NCHDL Plotlines**
* **1 New (easy) Enemy: Luke**
* **Combat Unzip Minigame Action: Monster Cock**
* **New Kelly & Stephanie Mischief Action** *($30 patron contribution)*
* **Full Polymorph options with Denise** *($30* *patron* *contribution)*
* **Full** **Polymorph** **options** **with** **Allie** *($30* *patron* *contribution)*
* **New Polymorph option for School Janitor Job**  *($30* *patron* *contribution)*

## **What's it mean?**

**Lot's o Story stuff.** Plotlines are not sequential, but do have an internal cooldown. There are now 3 short plotlines, and 2 medium plotlines. The difference between the two is scope, consequences, and rewards. Where some short plot paths could be completed in a day, some medium plot paths could take a week or more.

**1 new enemy: Luke** Unlike other enemies, Luke is predefined, and will more or less fight the same way every time. He's relatively weak, so He shouldn't be too difficult ;)

**Monster Cock:** Is a new combat action that you can perform while in the unzip mini game, that let's you auto win that round but can only be used once per combat. It has it's own renders ^\_^

**New** **Kelly** **&** **Stephanie** **Mischief** **Action** *($30* *patron* *contribution)* : Self explanitory

**Full** **Polymorph** **options** **with** **Denise** *($30* *patron* *contribution)* : If you have the rank 2 gender shifting or reproduction polymorph options, you may notice additional options besides (Generous & Selfish).

**Full** **Polymorph** **options** **with** **Allie** *($30* *patron* *contribution)* :  If you have the rank 2 gender shifting or reproduction polymorph options, you may notice additional options besides (Generous & Selfish).

**New Polymorph option for School Janitor Job**  *($30* *patron* *contribution):*Tired of the same old grind sweeping the classroom floors? Me neither. But for those few that think work has to be engaging and fun...Now you can spruce things up a bit if you have the first level of gender swap when working as a janitor. (Does not work on critical successes of failures)

## Bugfixes

### 0.24.02

* Updates the version of Ren'py to resolve some out of memory issues, and fixed a few issues such as Maggie scenes jumping to Nikki, and Larson missing an image.

### 0.24.03

* There are some issues I ran into with the newest version of Ren'py, so this version has been reverted back a few months to an older version of Ren'py. Because of this, it will require a full download of the game.
NASCAR Fanon Wikia

## Welcome to the NASCAR Fanon Wikia

User:MegaDriver80Wiki/Sandbox11

File:Icon|59px|Link=https://twitter.com/nascar

File:Icon|59px|Link=https://facebook.com/NASCAR

File:Icon|59px|Link=https://www.instagram.com/nascar/

File:Icon|59px|Link=https://m.youtube.com/user/TheOfficialNASCAR

File:Icon|59px|Link=https://www.linkedin.com/company/nascar
Version 0.13.00

## **What is new?**

* New Location: The Initiative
* New Training: IDP
* New Training: HIT
* New Stat: Resistence
* Intro Part 3: Complete
* Principal Larson: Part 2
* School Location: Library
* Bonus Content: Additional Coercion Scene-Mom & Larson

## **What does it mean?**

* New Location: The Initiative- The Initiative is a government program instituted to train and police new heroes. It's hours are day and afternoon, 7 days a week. You can get there by flying or bus. You can currently only gain Initiative Influence from letters of recommendation. More options will be added in 0.15.00.
* New Training: IDP- Initiative Discipline Protocol is a very specific form of training that develops your Resistance stat. Your IDP rank is how many training sessions you've trained. As a side note, this form of training will eventually be what is needed in order to get new power injections. You may only use Initiative Influence for this type of training.
* New Training: HIT- High Intensity Training is a separate training program dedicated to improving your core traits. It takes 3 training sessions per trait. However each training session makes all future training sessions cost more.
* New Stat: Resistance- Resistance is your characters ability to resist succumbing to their flaws and overall general loss of willpower. This will also be a combat stat for social oriented attacks and powers. (eventually)
* Intro Part 3- The last part of the Intro is now complete. I will most likely add alternative paths based off perks in the future.
* Principal Larson: part 2- Pricipal Larson's Scenes are now finished with the exception of her unstable states, which I will add in 0.14.00.
* School Location: Library- You can now pay $25 and 20 energy to get tutoring in the Library. Currently you can be tutored by Terri, Samantha, and Allie, and MindCraft reprogramming will trigger here . Tutoring is slightly stronger than studying at home.
* Bonus Content: Additional Coercion Scene-Mom & Larson : Both Mom and Larson now have 1 more coercion option than the other characters. I will add in the other characters as time permits.
Words Are Like Bullets

## Objectives

Get a letter of recommendation to Logistics

Get a letter of recommendation to the Initiative

Get a letter of recommendation to Globex

## Rewards

Gain 30 favor with Ms. Larson

This is the second of the introductory goals. This one follows on from New Hero Blues directly. Unlike the previous goal, this walk-through will make no assumption about your progress in the game and just tell you what you need to do to complete it.

## Walk-through

The purpose of this goal is to get you to learn how the influence economy works. To that end it is just dropping you straight into that economy.

You buy letters of recommendation from Ms. Larson with either school influence or global influence. Letters of recommendation cost either 100 School Influence or 500 Global Influence.

The best way to gain school influence is by making good Grades, but it is slow. Next best, you can gain school influence by working a school job. Lastly you can persuade Ms. Larson to use a professional favor to increase your school influence, but if you have that much favor with her the reward for this task seems moot.

Gaining Global influence is most easily done by getting the girls up to 60 favor and getting them to gossip about you. This gets you Global Influence equal to 2x your Style. Flight and Enhanced Senses both increase your style.

Getting the letter for Logistics will unlock School Part Timer.

Getting the letter for the Initiative will unlock Viva la Resistance.

Once you get all three letters, you will get the rewards the following morning.
Mindcraft

Mindcrafting is the means with which you shape the NPCs to become as you want them. They involve conditioning the target and not simply telling them to perform a task. With it, you can more finely shape your target's personality. Well... as finely as you could with a hammer.

There are 3 different mindcrafting categories and at any time, there can be one single effect in place with each category for a total of 3 mindcrafting effects at any given time.

## Basics

All Mindcrafting costs 40 Energy and Advances time. Additionally, it has other costs and requirements based on its type.

 Advanced

### Subtlety

A few powers are marked as subtle. This does not affect the target of the power but will determine whether or not someone looking for proof of mind control will find any while looking at the target.

### Time to Complete

All mindcrafting effects take time to take hold on the subject. Each day they gain percent hold equal to the current Control on the subject. At 100% hold the mindcrafting goes into effect.

Example: *if you have 20 Control on the subject each pending mindcraft effect will gain 20% Hold each day, taking 5 days in total. If you leave your subject with 3 Control, it could take 34 days to take hold. We suggest bumping your Control over 50 after mindcrafting a subject, to reap the rewards in just 2 days.*

## Suppression

All of these effects have an upside and a downside. They tend to affect an NPC's stats directly and have a daily effect.

## Recalibration

Most of the effects in this category allow you to change the personality type of the target to a new one.

Dress Codes can cause a girl's Inhibition to increase or decrease, by ±1 each time they appear(?).

## Reprogram

These include conditionings that do not act on a daily basis or completely change the personality of the target but act upon a trigger. This trigger can be a location or an event. If the trigger is a location, the NPC still needs a personality that will allow them to go there. For instance, Reprogram: Shopping would serve no purpose on a Health Nut as they will not go shopping with Billy.

A reprogram option described with "Evolved from [X]" requires the subject to already be reprogrammed as "[X]."
Version 0.34.00

## What's New

* **Chelsea's contact scenes**
* **Chelsea's poly content**
* **Chelsea's negative interactions**
* **Chelsea's corrupted scenes**
* **Maggie/Stephanie Jealousy continuation** (additional content)
* **NCHDL videogame scene continued**  (additional content)
* **Nikki's mischief modeling scene**  (additional content)

## That it?

Yep. I've rendered all of her nympho content, all that is left is her obsessive content and her fetish content. I also have a handful of scenes that are almost done such as Larson's fetish, but there are associated scenes that I'd like finished before fully releasing the content.
Kelly

Kelly is a fellow student at Night City High, where she can be encountered in the halls, lunchroom, and debate class.

## Special Qualities

### Cheerleader

* Kelly is a school cheerleader.
* Completing the Stalking a Stalker goal will increase the global influence you get from Gossiping with her.

## Whereabouts

Out: Character's whereabouts outside school are not yet implemented.

## Fetish

Spoiler

**Anonymous Sex**

See the Fetish guide for how to unlock a fetish.

Workout is the last part to unlock her fetish.

## Events

Kelly has the following special events.

(Need details on mischief actions targeting Kelly.)

## Scenes

Kelly has these differences from the normal scenes found in the Phone Interface.

### Additions:

 Obsessive
 Obsessive
 Obsessive
Version 0.32.00

## What's New

* **Terri's Obsessive Scenes**
* **Terri's Nympho Scenes**
* **New Stephanie & Maggie Jealousy Scene** *\*added by $30 Patron*
* **Principal Larson Poly Content**  *\*added by $30 Patron*
* **New Teacher Mischief Action**  *\*added by $30 Patron*
* **New Modeling Mischief Action: Allie**  *\*added by $30 Patron*

## Side Note:

I added almost 200 full scene renders this update (that's a lot, I normally don't do more than 150), because Terri's unstable scenes had a lot of meat in them, so I've pushed her Fetish off to the next month that I'm not developing Chelsea.

## Bugfix Versions

* 0.32.00: Tester Version
* 0.32.01: Release Version
* 0.32.02: Hotfix for reported bugs. Note: post combat bug will be fixed in next full update.
Terri

Terri is a fellow student at Night City High, where she can be encountered in the halls, lunchroom, and computer science. She is also Mary's twin sister.

## Special Qualities

### Nerd

* Terri is a school Nerd
* Nerd status is not referenced in game, yet.

## Whereabouts

Out: Character's whereabouts outside school are not yet implemented.

## Fetish

Spoiler

**Oikogéneiaphilia**

See the Fetish guide for how to unlock a fetish.

Get Coffee is the last part to unlock her fetish. You get the option to invite Mary along. For later visits, Mary will need to have enough love and lust.

Terri's fetish action asks Mary to join in.

## Events

Terri has the following events:

Need to document special events.

## Scenes

Terry has no deviations from the standard scenes.
Royal Galaxy Breaker

**The Royal Galaxy Breaker** is the name given to the specific class of enormous spacefaring warships as designed, manufacuted, and utilized by the grand principality of kushu. These gargantuan, floating cities which have enough mass to blot out the sun of worlds which they venture to and more than enough firepower to completely annihilate all life on the surface of entire planets, in some casses singlehandedly, are extremely fearful icons of power, engineering, and are the pride of the imperial military power that is kushu.
Grand Principality Of Kushu

**The Grand Principality Of Kushu** is an enormous imperial nation whose influence and rule spans the entirety of the acheron galaxy cluster. An enormous, prosperous civilization of ghouls, the government, military, and general society of kushu was founded decades ago by the grand omniarch, king tianara austin vatea, a one-eyed ghoul whom led his species to freedom and prosperity.
Sandra

Sandra is a fellow student at Night City High, where she can be encountered in the halls, lunchroom, and swim class.

## Special Qualities

### Old Friend

* Sandra is an old friend of Billy's and starts with 40 favor.

### Rebel

* Sandra is part of the Rebel clique at school.
* Completing the Counter Intelligence goal will increase the global influence you get from Gossiping with her.

### Jock

* Sandra is a school athlete.
* Completing The Tale of the Pantie Snatcher goal will increase the global influence you get from Gossiping with her.

## Whereabouts

Out: Character's whereabouts outside school are not yet implemented.

## Fetish

Spoiler

**Complete Submission**

See the Fetish guide for how to unlock a fetish.

Go Shopping is the last part to unlock her fetish. You eventually buy the outfit and thereafter can ask her to wear it.

While Sandra wears the fetish outfit many interactions play out in a modified manner.

## Events

Sandra has the following events:

Need mischief actions documented.

## Scenes

Sandra has these differences from the standard scenes.
Royal Star Cruiser

**The Royal Star Cruisers** are a series of spacefaring vessels which are designed, built and used en masse by the grand principality of kushu. They are highly advanced, powerful, and heavily armed vessels capable of supporting a multitude of kushu marines and military officials for extended periods of time over the duration time of field missions and exploration tasks.
2452G962H

**2452G962H**

 **Constellation** | Darby

2452G962H is a dwarf planet in orbit around a yellow dwarf star in orbit in the Darbies Nebula, 9.1billuon light years from the Earth. The planet takes 912 years to orbit its parent star. The planet has 7 asteroids in orbit around it, and is 7.15 billion years old.
Version 0.14.00

## Wh**at's new?**

* Character: Sandra
* New Main Menu!

## **What's it mean?**

* Character: Sandra - Old friend of Billys. He has a bit of a crush on her. You encounter her in the halls and in the swimming class.
* New Main Menu!  - There are now buttons to replace most of the text from my old loading screen.

## **That it?**

* Yeah...I've done a lot of back end stuff, completed most of Larson's final scenes, and put just as many renders into Sandra as Mom has, and Sandra doesn't have as many RNG events. Don't be so greedy. I can only do so much in a month.
X479-912875-D

**X479-912875-D**

 **Constellation** | {{{constellation}}}

**X479-912875-D** is a regular planet in orbit around the star X479-912875, a red giant star 901,000 light years away form the Earth. The planet has no satellites, and takes 2 years to orbit its parent star. The planet has been confirmed to have primitive forms of life on its surface, besides the probably high levels of sulphur on the surface caused by the plane's high levels of volcanic activity.
Road America

**Road America** is a road course located near Elkhart Lake, Wisconsin on Wisconsin Highway 67. It has hosted races since the 1950s and currently hosts races in the NASCAR Xfinity Series, WeatherTech SportsCar Championship, SCCA Pirelli World Challenge, ASRA, AMA Superbike series, and IndyCar Series. Open-wheel racing journalist Robin Miller says that Road America is "the best test of road racing in North America".
Talladega Superspeedway

**Talladega Superspeedway**, formerly known as **Alabama International Motor Speedway** (**AIMS**), is a motorsportscomplex located north of Talladega, Alabama. It is located on the former Anniston Air Force Base in the small city of Lincoln. A tri-oval, the track was constructed in 1969 by the International Speedway Corporation, a business controlled by the France Family. Talladega is most known for its steep banking and the unique location of the start/finish line – located just past the exit to pit road. The track currently hosts NASCAR's Sprint Cup Series, Xfinity Series, and Camping World Truck Series. Talladega is the longest NASCAR oval with a length of 2.66-mile-long (4 km) tri-oval like the Daytona International Speedway, which is a 2.5-mile-long (4 km). At its peak, Talladega had a seating capacity of 175,000 spectators,although its current capacity is 80,000 seats.

## History

During the 1960s, William "Bill" France, Sr. wanted to build a track faster and longer than Daytona International Speedway. After failed attempts to reason with local government in Orange County, North Carolina with the Occoneechee Speedway, he attempted to find a new spot for a race track and make his idea a reality. After failing to secure a location near the research triangle around Raleigh, France then looked around between Atlanta and Birmingham along Interstate 20. He would end up breaking ground on an old airfield on May 23, 1968. The track was named the "Alabama International Motor Speedway". The name would remain for twenty years until 1989 when the facility's name was changed to "Talladega Superspeedway". The track opened on September 13, 1969 at a cost of $4 million. The first race at the track was unlike any other; all the original drivers abandoned the track due to tire problems, which allowed France to hire substitute drivers with the winner being Richard Brickhouse. After the first race, Talladega hosted two Cup Series races a year, one of which would become part of the 10-race Chase for the Sprint Cup. Since its opening year, Talladega has hosted many races and has been repaved four times. Talladega also has had many first-time winners, such as Larry Schild, Sr.; Richard Brickhouse, Brian Vickers, and Brad Keselowski.

A 4-mile (6.4 km) infield road course was in operation from the track's founding until 1983.In the 1970s, six IMSA GT Championship races were held at the speedway, including a 6-hour race in 1978.

In May 2006, Talladega started to re-surface the track and the apron. Construction started on May 1 and lasted until September 18. The first race on the resurfaced race track was a NASCAR Craftsman Truck Series race on October 7.

In December 2013, the ISC announced removal of the 18,000-seat Allison Grandstand on the backstretch,[9]reducing the track's seating capacity to 80,000.[10] The 4,000-ft backstraightway was renamed the "Alabama Gang Superstretch" in time for the 2014 Aaron's 499 held in the spring.
Daily Missions

**Daily Missions** are tasks that can be completed once per day to earn Merit and Credits. They can be accessed by tapping the Daily Missions button in the bottom left of the screen.

## Guidelines

Satisfying the conditions for Faction Missions, scans, crew training and equipping one item is rather simple.

Getting all the merits and credits for the space battles and away missions requires some attention. A player obtains at most 300 chronitons per day (without purchasing chronitons for dilithium): if a player wants to get all the rewards, they have to fight 40 different missions. On average, that's not more than 7.5 chronitons per mission.

For instance, doing missions for 4 chronitons will require 160 chronitons, i.e. half of the daily amount of chronitons. Some noteworthy missions are the following:

* The Wrong Crowd on Elite difficulty costs 4 chronitons and has the maximum XP per chroniton gain of any (away) mission (9 XP/chr).
* The Walls Have Ears on Normal difficulty, as well as Long Distance Call on Elite, cost 4 chronitons and have the maximum XP per chroniton gain of any space battle (8.25 XP/chr).
* Some rare items can be obtained only in a specific mission. Encoded Communiques, for instance, are a rare crafting piece that is only found in The Mad Vedek, Normal difficulty (4 chronitons). A player who wants to max their daily missions can do so while farming rare, low-level rewards from low-rank missions.
GarageCam

GarageCam is a current show that is active mostly on sprint cup race weeks. The show is currently hosted by Mathew Dillner. The GarageCam vides can be seen on NASCAR's YouTube channel and NASCAR.com. The show also shows all three national series. Each epsidoe of GarageCam lasts about 30 or minutes.

## Purpose of the show

The purpose of GarageCam is to see all the paint schemes for that series race, talk to drivers and go through the garage stalls.
Martinsville Speedway

**Martinsville Speedway** is an International Speedway Corporation-owned NASCAR stock car racing track located in Henry County, in Ridgeway, Virginia, just to the south of Martinsville. At 0.526 miles (0.847 km) in length, it is the shortest track in the NASCAR Sprint Cup Series. The track was also one of the first paved oval tracks in NASCAR, being built in 1947 by H. Clay Earles. It is also the only race track that has been on the NASCAR circuit from its beginning in 1948. Along with this, Martinsville is the only NASCAR oval track on the entire NASCAR track circuit to have asphalt surfaces on the straightaways, then concrete to cover the turns.
ESPN

ESPN once broadcasted nascar races from 1961 as Abc to 2002 for the first run. After gaining rights from NBC to brodcast NASCAR races beginning in 2007 ESPN gained access to broadcast all of the NASCAR Busch series races ( Now xfinity Series) and the second half of the Sprint cup series season beginning with the brickyard 400 and lasting to the ford EcoBoost 400. NASCAR broadcasting on ESPN ended on November 16th 2014.
Pocono Raceway

**Pocono Raceway** (formerly **Pocono International Raceway**) also known as the **Tricky Triangle**, is a superspeedway located in the Pocono Mountains of Pennsylvania at Long Pond. It is the site of two annual NASCAR Sprint Cup Series races held just weeks apart in early June and late July/early August, one NASCAR Xfinity Series event in early June, one NASCAR Camping World Truck Series event in late July/early August, and two ARCA Racing Series races in early June and late July/early August. From 1971 to 1989, and again since 2013, the track has also hosted an Indy Car race, currently sanctioned by the IndyCar Series and run in August.

Pocono is one of a very few NASCAR tracks not owned by either Speedway Motorsports, Inc. or International Speedway Corporation, the dominant track owners in NASCAR. It is run by the Igdalsky siblings Brandon and Nicholas, both of whom are third-generation members of the family-owned Mattco Inc, started by Joseph II and Rose Mattioli. Mattco also owns South Boston Speedway in South Boston, Virginia.

Outside of the NASCAR races, Pocono is used throughout the year by Sports Car Club of America (SCCA) and motorcycle clubs as well as racing schools. The triangular oval also has three separate infield sections of racetrack – North Course, East Course and South Course. Each of these infield sections use a separate portion of the tri-oval to complete the track. During regular non-race weekends, multiple clubs can use the track by running on different infield sections. Also some of the infield sections can be run in either direction, or multiple infield sections can be put together – such as running the North Course and the South Course and using the tri-oval to connect the two.
Dover International Speedway

**Dover International Speedway** (formerly **Dover Downs International Speedway**) is a race track in Dover, Delaware, United States. Since opening in 1969, it has held at least two NASCAR races. In addition to NASCAR, the track also hosted USAC and the Verizon IndyCar Series. The track features one layout, a 1 mile (1.6 km) concrete oval, with 24° banking in the turns and 9° banking on the straights. The speedway is owned and operated by Dover Motorsports.

The track, nicknamed "The Monster Mile", was built in 1969 by Melvin Joseph of Melvin L. Joseph Construction Company, Inc., with an asphalt surface, but was replaced with concrete in 1995. Six years later in 2001, the track's capacity moved to 135,000 seats, making the track have the largest capacity of sports venue in the mid-Atlantic. In 2002, the name changed to Dover International Speedway from Dover Downs International Speedway after Dover Downs Gaming and Entertainment split, making Dover Motorsports. From 2007 to 2009, the speedway worked on an improvement project called "The Monster Makeover", which expanded facilities at the track and beautified the track. After the 2014 season, the track's capacity was reduced to 95,500 seats.
Version 0.39.00

It's taken a little longer than originally planned, but's finally out. I went a little ham with the rendering, and extended the storyline a bit. This one storyline is approximately 20% of the entire NCHDL storyline content, which includes recruiting all the characters, and all the other plotlines...So it's a biggun.

Anywho...

## What's in it?

The conclusion of the NCHDL story.

A new Jealousy scene between Stephanie and Maggie.

Billy Jean versions of most Public Ops if you have the polymorph ability to shift genders.

Some rebalancing of Global Reputation. It's now worth twice as much as it used to be. It costs 250 global reputation rather than 500 for letters of recommendation, and this halving of costs has been done across the board.

## Anything else?

Nope.

Well technically...there's some new mechanics, such as unpowered combat, 2 new enemies (enemies are people you punch for profit and fun), a new combat location, and a fairly hefty reward for all your hard work in the NCHDL. But...that's all in service to the conclussion of the story. There are some small scenes left to make afterwards which I plan to do in one of the following updates.

## Bugfix Versions

### 0.39.01

* Fixed broken poses for Mind Control commands.
* Fixed crash to Title Screen.
Ontario Motor Speedway

**Ontario Motor Speedway** was a motorsport venue located in Ontario, California. It was the first and only automobile racing facility built to accommodate major races sanctioned by all of the four dominant racing sanctioning bodies: USAC (and now IndyCar Series) for open-wheel oval car races; NASCAR for a 500-mile (800 km) oval stock car races; NHRA for drag races; and FIA for Formula One road course races. Constructed in less than two years, the track opened in August 1970 and was considered state of the art at the time.

The first full year of racing included the Indy-style open wheel Inaugural California 500 on September 6, 1970; the Miller High Life 500 stock car race on February 28, 1971, the Super Nationals drag race on November 21, 1970 and the Questor Grand Prix on March 28, 1971. Each of these inaugural races drew attendance second only to their established counterparts, the USAC Indianapolis 500, the NASCAR Daytona 500, the NHRA U.S. Nationals, and the U.S. Formula One race at Watkins Glen.

The track was purchased for real estate development by Chevron Land Company in late 1980 and demolished at a cost of $3 million in 1981. It is estimated that the 800-acre (3.2 km2) facility, with 155,000 permanent seats and an air-conditioned private stadium club would have a replacement cost in 2009 of over $350 million.
Viva la Resistance

## Prerequisite

Get a Letter of recommendation to Initiative

## Rewards

Gain 100 Initiative Influence

This is the fourth introductory goal. You will likely obtain it incidentally while completing Words Are Like Bullets. This purpose of this goal is to get you to interact with the Initiative aspects of the influence economy.

## Walk-Through

This one is remarkably simple. Once you have this goal, you're already half done, since the letter that unlocked it also gave you 50 Initiative Influence.

Resistance training can only be purchased with Initiative Influence so you will need to get another letter of recommendation to the Initiative. Letters can be gotten from Ms. Larson for 100 School Influence or 250 Global Influence. See Words Are Like Bullets for how to get letters of recommendation.

While it is possible to unlock Public Ops first and gain initiative influence that way, we recommend getting the resistance first and using this goal's reward to unlock public ops.

Once you complete the goal, you will get the rewards the following morning.