Status Conditions

**Status Conditions** are passive effects that can be applied to Temtem in Combat through the use of Techniques or the activation of Traits. Each status condition has its own distinct effect, and most affect the catch rate of untamed Temtem as well. Up to two status conditions can be applied at a time. When a new condition is applied, the oldest one is removed. The duration of status conditions is fixed to a specific amount of turns, and swapping a Temtem out of the battlefield will not remove their effect.

Techniques, Traits, and Gear affecting all Status Conditions
 Neutrality | Trait | Prevents All negative Status Conditions on User

Status conditions can be grouped by by positive, negative and neutral. This may affect interactions with certain Traits.

## Negative Status Conditions

Negative status conditions are affected by traits like Neutrality and Resistant.

### Asleep

 Asleep Temtem cannot attack. If they are damaged, including damage from other conditions like  Burned or  Poisoned, they will wake up and the Asleep condition is removed. Upon waking, the Temtem will gain the  Alerted condition until the end of the next turn. Mental type Temtem are immune against the Asleep condition.

List of all Asleep Techniques

List of all Asleep Traits

### Burned

 Burned Temtem lose 1/16 of health every turn and it reduces both the ATK and SPATK stats by 30%. Temtem of the Fire type are immune against this condition. The Burned condition erases the  Cold and  Frozen conditions when applied to a Temtem, and vice versa these conditions can remove the Burned condition.

List of all Burned Techniques

List of all Burned Traits

### Cold

While the  Cold status condition does not have a direct impact, it serves to set up the Frozen status condtions listed below. Cold erases the  Burned Condition from a Temtem, while Burned erases both the Cold and Frozen conditions.

List of all Cold Techniques

List of all Cold Traits

### Frozen

If  Cold is afflicted twice, the Temtem becomes  Frozen. Frozen Temtem cannot attack, but they can rest normally. Like Cold, Frozen also erases the  Burned Condition from a Temtem, while Burned erases both the Cold and Frozen conditions.

List of all Frozen Techniques

List of all Frozen Traits

### Exhausted

The Stamina cost of techniques used by an  Exhausted Temtem increases by 50%. Applying the  Invigorated condition removes the Exhausted condition and vice versa.

List of all Exhausted Techniques

### Isolated

Synergies do not work with  Isolated Temtem.

List of all Isolated Techniques

### Poisoned

 Poisoned Temtem lose 1/8 of their health every turn. Temtem of the Toxic type are immune against this condition.

List of all Poisoned Techniques

List of all Poisoned Traits

### Seized

 Seized Temtem lose their equipped gear's effect.

List of all Seized Techniques

List of all Seized Traits

### Trapped

 Trapped Temtem cannot swap out.

List of all Trapped Techniques

List of all Trapped Traits

## Positive Status Conditions

Positive status conditions are affected by traits like Receptive.

### Alerted

An Alerted Temtem cannot fall asleep. After a Temtem loses the  Asleep Condition, it will gain Alerted until the end of the next turn.

List of all Alerted Techniques

### Regenerated

 Regenerated Temtem heal 1/10 of their health on each turn.

List of all Regenerated Techniques

List of all Regenerated Traits

### Evading

An  Evading Temtem will not be affected by the next offensive technique used on it. Once damaged, this condition is removed.

List of all Evading Techniques

List of all Evading Traits

### Immune

 Immune Temtem are unable to be afflicted with new status conditions.

List of all Immune Techniques

### Invigorated

The Stamina cost of techniques used by a  Invigorated Temtem decreases by 50%. Applying the  Exhausted condition removes the Invigorated condition and vice versa.

List of all Invigorated Techniques

List of all Invigorated Traits

## Neutral Status Conditions

Neutral status conditions are not affected by traits like Neutrality and Receptive.

### Nullified

 Nullified Temtem have their type based resistances and weaknesses omitted.

List of all Nullified Techniques

List of all Nullified Traits

## Other Status Conditions

The following status conditions cannot be categorized as negative, positive or neutral due to the following reasons:

* They are not affected by Resistant
* They are affected by Neutrality
* They are not affected by Receptive

### Doomed

Once the turn counter on the  Doomed Temtem hits 0, the Temtem faints.

List of all Doomed Techniques

List of all Doomed Traits