Amy

**Amy** **Sorel** (エイミ, *Eimi*) is a character in the *Soul* series of fighting games. She made her first appearance in Soulcalibur II in the opening video sequence, lying to some soldiers about the location of Raphael, who is hiding. She then appeared as a playable bonus character for Soulcalibur III with a moveset identical to the rapier discipline used by custom characters. In Soulcalibur III: Arcade Edition, she is included as one of the main characters.

Later in Soulcalibur IV, *Amy* became a main unlockable character, using a mixture of the rapier discipline from *Soulcalibur III* along with some moves borrowed from her foster father, *Raphael*. She also shares her movelist with Scheherazade, one of the bonus characters. She has also appeared in Soulcalibur: Broken Destiny and Soulcalibur: Lost Swords.

Her character is in contrast to Talim, as they are both young and pretty females. Even though she has an innocent appearance, *Amy* behaves much more ruthlessly probably due to the combination of the tragic loss of her parents, harsh childhood in poverty and the influence of *Raphael*. She does not show remorse in her quick and deep slashes nor holds back her disdain toward her opponent. Her trademark Gothic Lolita inspired outfit matches her cold demeanor and pessimism. *Raphael* appears to be the only one that she cares about in the world.

As gratitude for saving his life, he trained her to be a formidable wielder of the rapier. The two only have each other to trust in this world and they deeply love each other as father and daughter.

What lies in her soul is **Loyalty.**

In *Soulcalibur: Lost Swords*, she is referred to as **A Young Woman Bound By Silence**.

## Physical Appearance

In her debut appearence, *Amy* is the smallest character and noticably young, she had green eyes and vermillion hair tied into elaborately curled pigtails. In Soulcalibur IV, her eyes changed colour to red. She is the only character to dress in a Gothic Lolita theme.

## Personality

*Amy* has a generally calm and collected nature within and out of battle. She usually interacts with a slight sense of arrogance in her attitude towards opponents.

## Fighting Style

*Amy* possesses a relatively large number of useful options in her repertoire of graceful, ballet-like attacks. She shares many of Raphael's attacks, mainly throws. *Amy's* individual strikes deal relatively low damage but once she puts her opponent on the ground, she keeps momentum, providing an extremely high cumulative damage output. She's also mostly very safe, fast, and has a very strong reverse mix-up game with evasive moves. She has a decent attack range, since she tends to step forward slightly whilst dealing a blow. Her biggest drawback is that her most damaging attacks tend to be easily side-stepped, leaving her in a helpless and perilous position. This can be overcome by timing variations. Another drawback for *Amy*, is that in terms of ring out ability, she doesn't have many moves that can knock an opponent out of the ring. However with all things considered, *Amy* tends to do very well in tournaments and is generally regarded as a top-tier character.

## Weapons

* Albion
* Rapier
* Schweitzer
* Fallen Antler
* Tuck
* Stiletto
* Unicorn
* Soul Edge (Rapier)
* Magic Wand

## Critical Finish

**Thousand Roses**: In *Amy's* Critical Finish, she rapidly stabs her opponent like Raphael's *Unending Stings* and pink rose petals appear when hit. After the second to last hit, as a final blow she does a slow motion hit and the opponent is flung a far distance with rose petals falling. After that, she says, "*Pathetic*." If she does this against *Raphael*, she will instead ask, "*Does it hurt?*" Scheherazade also use this critical finish but a feather will appear instead of rose petals.

## Weapon Arts

**Arcunum Columba:** This is one of her signature moves, High Arc, which now is a Break Attack. Before performing it, *Amy* bows down to her opponent in animation, the same she did during her taunt in Soulcalibur III, dodging all coming attacks, and immediately delivers a blow. During the hit time freezes for a few seconds. It's very simple to create a combo both before and after the move, but the range of this Weapon Art is pretty short. If the attack is landed, the opponent is thrown behind you, never hitting the wall, so you can keep on beating him. You can also turn around and activate it again and again, or to do so after performing Circular Blitz every time after the Weapon Art. The effect of the move remains the same, when opponent is hit while standing, lying on the ground or caught in the middle-air and he'll never be stunned by it. It easily turns into a combo, extends wall combos and is absolutely safe if blocked by the opponent.

**Bloody Funeral:** That's a transformation of *Amy's* Unblockable Attack into a Weapon Art. At the beginning there's an animation of her turning around, and then she momentously unleashes a piercing blow on the opponent. This Break Attack have a nice combination of a long range, almost immediate start and great combo possibilities, including unlimited consecutive use of the move. The opponent is hit even if he lies idly on the ground and it's pretty simple to catch him with this attack in the air. He won't be stunned after being attacked by it in any case. There's a small chance of being hit by the opponent's middle or low attacks after the animation, but all high attacks will surely be avoided. Being safe even when blocked, this Weapon Art can also be used as a beginning of a wall combo.

**Abyssal Reaper:** That's a rapid combination of Lilith Parry and Dark Abyss. At first *Amy*lowers her rapier, performing Lilith Parry, after that there's a slight side step of hers with the animation, in which she says "It's your fault", drawing the rapier closer to her chest, and at last she releases a deadly mid-range (virtually long-range) Break Attack as she jumps forward. Her sword no longer emits purple glow during Lilith Parry. The effect of the Weapon Art depends on whether the Lilith Parry is activated by a coming middle or high attack of the opponent. If Guard Impact goes off, the opponent bounces off the ground after the blow, enabling Amy to perform a combo, if not, the opponent is just knocked down to the ground, in that case he can hit the wall. Either way, this attack does massive damage (though it's stronger if Guard Impact has been activated), doesn't stun the opponent, cannot be stopped and is extremely efficient during a fight. It always causes a Guard Burst, in case the opponent is guarding. In spite of its low chaining abilities, this move is a perfect way to stop endless series of the opponent's attacks. It possible sometimes to extend a wall combo with it and turn some regular attacks like Bleak Touch or Soaring Flutter into a combo. The strike is vertical, but nevertheless, the opponent is still unlikely to side-step it. Furthermore, she never jumps over the enemy during it, even when he's on the ground. In its version with Guard Impact, another Abyssal Reaper will go as a combo, but it won't without it.

**Stray Ghost:** This Weapon Art is more often referred to as a "vampire bite". It's a grab, which can be performed at any distance, but there are certain details. Once it's activated colors on the screen fade and *Amy* does her taunt movement (she combs her hair), saying "What are you scared of?", then she turns around and walks ahead, but she also flickers rapidly until she appears behind the enemy, says "Come to me", colors go back to normal and she grabs him, biting his neck. The movement of the grab itself is that of Raphael's female version of Mermet de Vec with 15 hits, where the first one is about thrice as damaging as the rest fourteen. It has the same "healing" abilities if you press the required buttons. She teleports behind the opponent's back regardless of the distance between them and it also works on enemies when they crouch, so it's fair to call it a middle grab. It has an immediate start, which enables you to perform a great amount of combos and wall combos with it at the end. This throw won't fail even when a stunned enemy is almost on the ground after an attack (though it depends on the angle), but it works only on opponents on their feet. Under no circumstances you can be interrupted while performing it. However, even a move like this has its drawbacks. At first, it isn't very damaging and it takes a lot of time. And since she vanishes and emerges behind the enemy, there are particular nuances when the opponent is standing close to the wall or the edge of the arena. If that occurs, then *Amy* will appear not behind, but in front of him and it will work nicely unless there's a distance between you and the enemy. For some reason, this gap will remain the same after her teleportation and she'll simply grab the air, although it won't fail if at the beginning of the activation *Amy* is standing backwards. All things considered, Stray Ghost is quite a unique and fun Weapon Art to use, as grabs have never been so easy to create a combo with, let alone an unlimited distance and health restoration it provides.

## Stages

### Romanian Valley - Castle Siege (SCIII)

It has been more than 100 years since Vlad the Impaler lead his army against the Ottoman Turks and crossed swords with the Sultan in order to protect this land and his home country of Walachia.

Located somewhere in the deep mists of the southern Carpathian Mountains, this castle was not originally designed for a battle of that nature, but it was now about to face exactly that. The army of the Duchy of Walachia surrounded the castle and, seeing that the master of the castle was not going to give up without a fight, began their attack.

No one knows why the national army initiated such a large-scale move, but the rumors say that a contagious disease that brings with it mysterious symptoms was spreading from beneath the castle, and the country had moved to destroy it at the source.

### Wolfkrone Monument (SCIV)

Not much is known about this stage aside from what can be construed from its visual appearance. The battle takes place on an enormous, circular platform, surrounded by wooden statues. Like the figures in a cuckoo clock, the statues are kept in constant, monotonous animation, playing music on their artificial instruments and dancing around the edge of the stage. Carousel horses hover behind the wooden statues, circling the ring. The stage consistently rotates. In the distance, the hills and mountains can be seen, along with (presumably) the Wolfkrone castle, and the enormous brass bells of a bell tower.

### Dark Capital Ostrheinsburg (SC:BD)

Dark Capital Ostrheinsburg is a stage featured in Soulcalibur: Broken Destiny. It replaces Ostrheinsburg Castle - Twilight from Soulcalibur IV, but the time of day has changed to evening here.

## Quotes

### *Soulcalibur III*

* *"Amy..."*
* *"Hmph!"*
* *"No!!!!!!"*
* *"Oww!!!!"*

### *Soulcalibur IV*

* *"Useless."*
* *"Nobody enjoys losing."*
* *"Who are you?"*
* *"You wanna fight? Fine with me."*
* *"I see, but I cannot lose here."*
* *"Run now or don't expect to leave in one piece."*
* *"Ridiculous."*
* *"Perfect."*
* *"I don't understand."*
* *"Does it hurt?"*
* *"Pathetic."*
* *"Come to me."*
* *"Don't bother me."*
* *"Innocence."*
* *"Stupid."*
* *"Get lost."*
* *"Give up."*
* *"I won't forgive you."*
* *"Annoying."*
* *"Nuisance."*
* *"Farewell."*
* *"Words of a loser are meaningless."*
* *"Hope only brings disappointment."*
* *"The truth of the matter is you are weak."*
* *"Determination does not equal strength."*
* *"Only the victor can decide what is justice."*
* *"I'll break you."*
* *"Fight."*
* *"Don't start a fight you can't win."*
* *"A futile wish is meaningless."*
* *"Huh... Stupid."* -Spoken when taunting to Raphael
* *"You've yet to win."*
* *"Effort, talent. They are meaningless."*
* *"Frustrating, isn't it?"*
* *"You're only making it worse."*
* *"Be drenched... in scarlet."*
* *"Be in... pain."*
* *"The end."*
* *"Does it hurt?"*
* *"Give up!"*
* *"Which do you want destroyed, body or soul?"*
* *"You're wasting your time."*
* *"It's all your fault."*
* *"Oops... there you go."*
* *"Maybe you should change your style."*
* *"It's done."*
* *"Frustrating... isn't it?"*

### *Soulcalibur: Lost Swords*

* *"Who are you?"*
* *"I don't understand."* - taunt
* *"Annoying."*
* *"Nuisance."*
* *"Ridiculous."*
* *"Be in...pain."*
* *"Coming."*
* *"Don't bother me."*
* *"It's no use."*
* *"There!"*
* *"Useless."*
* *"Hope only brings disappointment."*
* *"Perfect!"*
* *"The truth of the matter is you are weak."*
* *"What are you scared of?"*
* *"...I'll break you."*
* *"It's your fault!"*
* *"I can't defend."*
* *"Unpleasant."* - spoken while performing Guard Impact
* *"Change of plans."* - spoken while performing Guard Impact
* *"As expected."* - spoken while performing Ukemi on low health
* *"I don't like you!"* - spoken while performing Guard Impact on low health
* *"Hm? Uh!? Hm-m..."* - spoken after losing a battle.

### *TMNT X Pokemon*

* *"Father?"*
* *"How dare you use his name! That's plain wrong!"*
* *"What?"*
* *"What should I do?*
* *"I can't give up yet."*
* *"You're so sweet for a turtle who has problems controlling your anger."*
* *"I was only being nice."*

## TMNT X Pokemon

Amy meets the Turtles in the maze as she was stuck there by mistake. When meeting Raphael, she mistakes him for her father as his name is also Raphael.

## Trivia

### General

* *Amy's* age is officially listed as 'unknown'. However, a hint at her age is hidden in Raphael's extended Soulcalibur II profile, which states that she was "less than 10" when he first met her.
* *Amy* alongside Tira and Viola, are the only female antagonists in the Soulcalibur series, but *Tira* is a villain, whereas *Viola* and *Amy* are neutral characters, for the only other characters she knows are Kilik and *Raphael*.
* Many people consider *Amy's* costume to be in Gothic Lolita style. In fact, this is not true, because her clothes do not follow the basic guidelines of the fashion, are far too revealing and should be considered only Gothic Lolita inspired.
* *Amy's* hair isn't naturally curled, as you can see in *Soulcalibur II* intro she has very straight, stiff hair. However, she is a natural redhead.
* Her Destined Battle in Soulcalibur III is *Raphael*, and her Destined Battle in Soulcalibur IV is *Kilik*.
* *Amy* shares several moves with *Raphael*, such as *Bloody Funeral*, *Undertaker*and *Pure Sacrifice*.
* In *Soulcalibur III* and *Soulcalibur IV*, *Amy's* costume is a palette swap.
* *Amy* is the shortest female character in the series. Because of this, when certain throws are used on her, one example being *Raphael's* *Death Puppet*, there is a noticeable distance between the area where she is and the area where the throwing character is supposedly manipulating her. In *Death Puppet* *Raphael* is supposed to put his sword under the opponent's neck, but when used on *Amy*, the sword is above her head, though she reacts the same way.
* *Amy*, shortly after *Raphael*, appears in the *Soulcalibur II* introduction. This is the first time within the *Soul* series that a character appears *before* becoming a playable character.
* In the fan-made series *Dead Fantasy*, *Final Fantasy* character Rinoa uses a fighting style that vaguely resembles that of *Amy's*.
* As a character, *Amy's* script is somewhat limited. In *Soulcalibur III*, she is only capable of saying her own name (and only does so in the VS Screen when a button is pressed), the tone in which she says it is the same as in *Raphael's* ending when *Kilik* asks for *Amy's* name, meaning it is exactly the same sound clip. She does not speak when starting, or ending a battle, and she has no responses to failing either. In *Soulcalibur IV*she is given lines, but her Japanese voice-over of her Critical Finish does not have an opening line (it does have a closing line, though) and she has no lines in her ending. Furthermore, it is one of the Create a Soul voices, which ironically does have a line for Critical Finishes *"I won't forgive you..."* *Amy* uses this line in Soulcalibur: Broken Destiny.
* Oddly, she looks like the famous UTAUloid, Teto Kasane. That only appears more so in *Soulcalibur IV* than *Soulcalibur III* because of the color scheme.

### *Soulcalibur III*

* Like standard characters, Amy's outfit as well as her voice are unique, but they are not made into Create-a-Fighter parts.
* Amy shares the same voice with Lynette and Pyrrha. Because of this, they are all voiced by Heather Hogan.
* In Soulcalibur III: Arcade Edition, *Amy* has a specially-designed alternate costume which is not available in the console versions of the game.

### *Soulcalibur IV*

* *Amy* taunts *"I don't understand."* If she taunts to *Raphael*, she says *"Huh....Stupid."*
* *Amy's* eyes were originally green, however they became red in *Soulcalibur IV*. The reason for this is unknown, but if *Amy* follows the same vampiric concept as *Raphael*, it could be due to the simple fact that the spiritual taint of vampirism had not fully taken hold until *Soulcalibur IV*. This would mean she was still under the curse of vampirism in *Soulcalibur III* and not yet a creature of the night. However, it is clear she completed her transformation into a vampire in *Soulcalibur IV*, with the advent of red eyes.
* Using Character Creation Mode, *Amy* can be dressed up as a miniature version of every original 2P female character due to her short height.
* *Amy* and Marienbard share the same voice and at the same time are the most faithful to *Raphael*. Also, she is the only character (other than Rock) that can be directly recreated (minus face and height) in *Character Creation* mode, due to her voice being the only non-bonus character voice selectable. However they both have different death cries.
* *Amy's* nickname is "Fluttering Butterfly of the Night", which happens to be the name of her equipment in character creation mode (i.e. Night Butterfly Boots).

### *Soulcalibur: Broken Destiny*

* *Amy* has both Night Butterfly Boots and Night Butterfly Socks in *Character Creation*Mode, the only difference between the two is that Night Butterfly Socks have leggings (and still have boots), while Night Butterfly Boots are lacking any leggings.

### *Soulcalibur V*

* In his artwork, *Raphael* is holding *Amy's* skull ornament with a torn ribbon. This most likely means that during the seventeen years between *Soulcalibur IV* and *Soulcalibur V*, *Amy* was lost and he is looking for her.
* The new character *Viola* bears an uncanny resemblance to her and, coincidentally, has no memory of her past. Notably, *Amy* and *Viola* share many thematic elements of their designs as well as both of their voice actors. Many speculate that *Viola* is, in fact, *Amy*, although this has not been confirmed in-game in any way, nor officially by *Project Soul*.
* Some fans made conclusions that *Amy* and *Viola* are twins, mainly because of their similar facial appearance and similar auditory references. However, *Amy* has made no mentions about her having another sibling before she met *Raphael* and because *Viola*has amnesia, she may not remember if she had siblings or didn't have siblings. However, *Viola's* amnesia still leads to speculations of the two being the same person or being twin sisters. Also, determining by *Raphael's* actions towards *Viola* when fighting her, he may have some clue about the woman.
* *Amy's* weapon, Albion, appears as one of *Raphael's* weapons, now being named after *Amy* herself.

## Relationships

* Foster daughter of Raphael.
* Possible kinship with Viola or has *Viola* as an alter-ego. Facts still are unknown.