Cutie Mark Crusaders

Seekers of Cutie Marks

## Description

**The Cutie Mark Crusaders**, also known by its acronym as **CMC**, is a fillies ***club best friends and classmates***, founded and partly conformed by **Applebloom**, **Sweetie Belle** and **Scootaloo**, who have something in common: *they want to find their true talent and with that, their Cutie Mark*, so they decided to create this club to achieve it and oppose those who insult them for not having it. After the CMC got them, they're dedicated to *solving friendship problems*, and helping to find the true talent of creatures throughout *Equestria.*

Before getting their Cutie Mark, the CMC carried out different activities to discover their special talents or Cutie Mark, and got into different situations to try to help something, although sometimes they worried more about whether that situation will help them get their Cutie Mark, than actually helping in that situation. Now that they know what their true talents are, the CMC are more than willing to work together hard to help those who need help with various problems, mostly about friendship and the someone's talent. *Together, with Applebloom's mechanical skills, Sweetie Belle's heavenly voice and singing ability, and the skills of defying Scootaloo's danger, they'll make, despite of their age, a formidable group that isn't going to be easy to defeat!* ***Even they equipped bombs in their bodies in case they die in combat!***

## Applebloom

### Weapons

Gunslinger
Rescue Ranger

## Strength Chart

### Abilities

**Passive**

When Applebloom is hit by a fatal attack, she survives it with 1 health and becomes invulnerable and locked in-place. After 1.5 seconds she sets off a big explosion, dealing 250 damage to all enemies within the radius, dying in the process.
Applebloom's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Charge Time: 1.5s
* Cooldown: 7.5s

Applebloom has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Applebloom receives a Rescue Ranger that has 4 times higher base damage and deals 3 times more damage to buildings.
Applebloom needs to receive 2000 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

#### Melee Weapon

Gunslinger | +210% damage bonus
-50% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Third successful punch in a row always crits
Explode spectacularly on death

#### Primary Weapon (Rage)

Rescue Ranger | +300% damage bonus
+200% damage vs buildings
Imbued with an ancient power

### Miscellaneous

During the early episodes of MLP:FiM, Applebloom's name was written "Apple Bloom", but was later changed to "Applebloom".

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"I'm not a baby!"* - [Super Jump]

*"I am a big pony!"* - [Rage]

*"I'm not a baby! I can take care of myself!"* - [Killing Spree]

*"You're not using power tools, are you?"* - [Defeat]

## Strength Chart

### Abilities

**Passive**

When Sweetie Belle is hit by a fatal attack, she survives it with 1 health and becomes invulnerable and locked in-place. After 1.5 seconds she sets off a big explosion, dealing 250 damage to all enemies within the radius, dying in the process.
Sweetie Belle's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Charge Time: 1.5s
* Cooldown: 7.5s

Sweetie Belle has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Thriller Dance** - Upon activation, enemies within 1024 HU are forced to do the Thriller taunt, each taunt preventing the victim from acting for 3 seconds. Additionally, Sweetie Belle receives a long-lasting hidden effect that follows her and triggers every 3 seconds after the ability is casted. Whenever this effect is triggered and there are enemies within range, they are forced to perform the Thriller taunt. The hidden effect ends when the dance gets triggered 1 time.
The forced taunt pierces ÜberCharge effects and disguises, but does not pierce invisibility.
Mechanics
* The initial cast forces everyone in range (1024 HU) to dance and creates a hidden 3s timer that repeats itself until a certain condition is met.
* When the timer reaches 0, if there are enemies in range (same as above), they are forced to dance, and a hidden counter for the number of dances performed increases by 1. The timer then gets reset as mentioned above.
	+ The dance counter increase does not relate to how many players are forced to taunt. The counter always raises by 1, as long as at least one enemy is in range.
	+ If there are no enemies in range, the counter for dances stays as it currently is.
* Once the counter for dances reaches 1, the timer stops repeating and ends.
	+ The forced taunt from the initial cast does not count, only the dances caused by the repeating timer do.
* Every forced dance lasts 3 seconds and will prevent the victim from acting, wielding items that increase taunt speed does not free the victim earlier from the effect.

**Spellblock** - Activating the Rage prevents enemies from casting spells for 4 seconds.
This rage stuns sentries within 1024 HU for 8 seconds.
Sweetie Belle needs to receive 2000 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

Necro Smasher | +210% damage bonus
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Explode spectacularly on death

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"Dumb fabric."* - [Super Jump]

*"You cannot run from me!"* - [Rage]

*"Dumb fabric."* - [Killing Spree]

*"Aw, come on!"* - [Defeat]

## Strength Chart

### Abilities

**Passive**

When Scootaloo is hit by a fatal attack, she survives it with 1 health and becomes invulnerable and locked in-place. After 1.5 seconds she sets off a big explosion, dealing 250 damage to all enemies within the radius, dying in the process.
Scootalooo's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Charge Time: 1.5s
* Cooldown: 7.5s
* Note: You can activate Super Jump with **Crouch** (Ctrl) to converse the Sandman balls.

Scootaloo has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Scootaloo gains 10 Sandman balls, which is also the maximum she can have at any time from then on, meaning that she will always recharge her balls back until she has 10 of them.
Scootaloo needs to receive 2000 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

Sandman(Before using Rage) | +10% damage bonus
+210% damage bonus
Alt-fire: Launches a ball that stuns opponents (50% slowdown)
-30% reduction in push force taken from damage
+20% greater jump height when active
-30% reduction in airblast vulnerability
Explode spectacularly on death
Sandman(After using Rage) | +10% damage bonus
+210% damage bonus
Alt-fire: Launches a ball that stuns opponents (50% slowdown)
-30% reduction in push force taken from damage
+900% max misc ammo on wearer
+20% greater jump height when active
-30% reduction in airblast vulnerability
Explode spectacularly on death

### Miscellaneous

Scootaloo is one of the few bosses that is able to double jump. The other ones being Rainbow Dash and her Wonderbolt ego, Cheese Sandwich in Manic Mode, Screwball and Spitfire.

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"Get your pony on!"* - [Super Jump]

*"You got a problem with blank flanks?"* - [Rage]

*"Eeeew!"* - [Killing Spree]

*"Wha, huh?"* - [Defeat]

## Shared Miscellaneous

A CMC round can end in a stalemate if the last RED player kills the last Cutie Mark Crusader but dies to their explosion in the process.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Music

**Cutie Mark Crusader (Alex S. Dubstep Remix)**

**SillyIncantations - Cutie Mark Space Crusaders [Remix]**

## Shared Quotes

Applebloom: *"Scootaloo! Scoot-Scootaloo!"*
Scootaloo:*"That is not how you call a chicken."*
Sweetie Belle: *"I don't even know what we're doing."* - [Intro]

Applebloom: *"Somepony needs to put this thing out of its misery."* - [Last Man Standing]

Scootaloo: *"What are you, a dictionary?"* - [Last Man Standing]

Sweetie Belle: *"Raargh, I'm so bored!"* - [Last Man Standing]

*"Cutie Mark Crusaders! Yay!"* - [Victory]