recursal/Fanatic-Fandom huggingface dataset:
Wasp

Wasp is a Light Support Helicopter equipped with Acidic Missiles. She is capable of bolstering the army through debuffing the enemy.

### Acid Burst (Active)

Wasp lobs an Acid Canister at the target point. It shatters, releasing the acid that corrodes the armor of any enemies it hits, increasing the damage they take by 30% for 8 seconds (Class 1).

### Mist Disguise (Passive)

Upon taking damage, Wasp will activate her mist, which decreases the accuracy of attacks launched at Wasp and any helicopters (Including Leviathan) by 30%, within a 2 cell radius (Class 1).

### Special Feature

Wasp can fly lower to capture flags and containers. She can fire her missiles and her Active while doing this.
Chameleon

## Overview

The Chameleon is the Resistance's equivariant of the Energy Shield. When activated, it emits an ionized fog that cloaks all friendly units. The enemy cannot discover any of the cloaked units unless one of their own units wander into the fog.

## Advantages

* Can generates a fog that cloaks all ground units nearby.
* Can be use as a heart of a Resistance's ambush division

## Disadvantages

* Unarmed
* When destroyed, the fog disappear once, leaving all units vulnerable to direct fire.

## Strategies

* The Chameleon's ability allows it to become a moving / stationery cover. Use as the heart of a strike force containing (Jaguars, Porcupines, Mammoth), (Armadillos/Coyotes).
The Comacoda

The Comacoda was a brutal event hosted by the Gods Akouma, Parda, Padduon, and Horck.

The Comacoda was an event where the four Gods would pick one Yonkapas each, teleport them to Oçehull, give them superhuman powers and then watch them fight to the death for entertainment. All of the Older Gods would go to watch these fights.

This was started in the First Medieval Era, though it's not clear which deity was the first to come up with the idea.

Each time the Comacoda would happen the Gods would build giant arenas to house these massive fights. Each time they would feature a different theme, like ice or sand or stone.

Athaos was a part of the last Comacoda and ended it in the War of the Comacoda.
Typhoon

### Description

*"The anti-aircraft vehicle Typhoon is able to detect and hit air targets both in march and stationary modes. The stationary mode increases the Typhoon's efficiency by 2x."*

### Overview

The Typhoon is a specialised anti-aircraft vehicle which has access to a siege mode, which increases its range and doubles its rate of fire.

### Advantages:

* Siege mode Typhoons are the ultimate anti-air unit on the battlefield.
* Mobility - Typhoons can be moved around without a cost to resources or power. Repositioning Typhoons after they've shot at enemy jets can avoid follow-up bombing.
* Vision range - Deployed Typhoons have the highest visual range of all Confederation units.
* Gains +2 range when deployed

### Disadvantages:

* The Typhoon can't shoot at anything that isn't a flying unit.
* It's AA power while undeployed is somewhat weak.
* Siege mode takes a short time to pack/unpack, during this time the Typhoon cannot fire or move
* Typhoons are very cumbersome units, moving no faster than a Zeus
* As with all Siege-capable units, it loses armour when deployed.

### Strategies

* Typhoons can be paired with Zeus to provide a better cover from Helicopters and also defend against Jet attacks.

### Trivia

* How exactly the large radar dish is stored inside the Typhoon when undeployed remains a complete mystery.
Energy Shield

*"The Energy Shield combat support vehicle creates an energy field that enhances the armor of nearby allied units. The field generator consumes so much energy that the protective field can only be maintained for a short time. After that, the Shield needs time to recharge."*

### Strategies

* As it name implies, its ability allows it to become a moving shield, use it protect Zeus heavy tanks, torrent artillery and typhoon anti air

### Trivia

* The Energy Shield is one of two units which do not have any form of weaponry, with the other unit being the Chameleon, the Resistance counterpart to the Energy Shield.
Киана-Прайм

**Киана-Прайм** - первая планета в системе Киана в секторе Алсуран, место расположения крупной колонии кренимов.

Киана-Прайм отличалась изолированными, светло-коричневыми континентами и обширными синими океанами. По крайней мере одно поселение было расположено на реке.

Кренимы колонизировали Киану-Прайм в какой-то момент до 2174 года. К середине 22-го века колония была домом военного временного ученого Анноракса и его жены. В то время Империум Кренима процветал, но страдал от войны с Рилнаром. Анноракс работал над созданием временного военного корабля кренимов на Киане-Прайм.

Во время геноцида кренимов в государством Ваадваура в 2410 году киананы использовали чертежи Анноракса, чтобы убрать Киану Прайм из обычного пространства-времени. Временные генераторы управлялись с единственного естественного спутника Кианы-Прайм. Существование планеты было тайной, тщательно сохранявшуюся от икониан и их слуг - Геральдов и Ваадваура. Кианеане заключили сделку с Альянсом Альфа-квадранта, чтобы развить временный корабль кренимов и использовать его против икониан.
Vertex

### Description

*"The Vertex fighter aircraft is provided with variable thrust vector jet engines that make it incredibly mobile. Its arsenal contains homing missiles, capable of hitting both air and ground units with a fair degree of accuracy. But weak armor makes the fighter an easy target for anti-aircraft warfare. Vertex fighters have a limited fuel supply. When the fuel runs low, the fighter must return to the Airfield for refueling."*

### Trivia

Vertex is also called as G6 Light Jet Fighter.
Макус III

**Макус III** - населенная планета в системе Макус. Макус III расположен в 3-х днях от Мурасаки 312 на варп 1.

В 2267 году USS Энтерпрайз перенесла неотложные медикаменты на Макус III для передачи в новые парижские колонии.

В 2328 году на планете был расположен космопорт Макус III.

В 2267 году USS Энтерпрайз доставил медикаменты на планету для передачи в колонии Нового Парижа после вспышки болезни. После отбытия с планеты Энтерпрайза приступил к исследовательской миссии сектора 061.
Game Modes

Art of war has various **game modes** for commanders to test their skills in, as well as sub-categories of game modes.

## Multiplayer

### 1 vs 1

The most basic multiplayer game mode. Commanders will fight another commander from the opposite faction. However, if you are a higher rank player, you might often get into same faction battles.

### 2 vs 2

This game mode has the same basis as normal 1 vs 1 battles. The only difference is that there are 4 players split into 2 teams. Once again, the game will try very hard to give opposing faction commanders, but same faction battles are a possibility.

### Tournament

Tournament is AOW3's Ranked Matches, in which there are many unique game modes with different mechanics than regular PVP. Every two weeks the Tournament game mode will change.

Tournament Game Modes

### CO-OP Skirmish

Two players will team-up against an A.I. controlled enemy base. The base will be pre-built, but the players will not. Since the opponent isn't reliant on player presence, the AI will always be the opposite faction. The difficulty of and upgrades available to the A.I. will depend upon the rank of the higher player in the pair, meaning there is no scaling if you bring a lower rank partner. For example, if a rank 13 and a rank 16 team up, the A.I. will be scaled according the rank 16 player.
Assault

For Confederation players, using assaults to collect small containers at the beginning of a game is the only option, as the only other unit which can be built during deployment time ( Fortress ) is very slow.

As long as the enemy uses only a small number of Coyotes to fight for the big container it is possible to stay with assaults only, as long as they outnumber them 5 or 6 to 1 (always use 3 Barracks on land maps).

In comparison to the Resistance's Rifleman, an Assault is slower, cannot move through forests and costs more, but has a noticeably higher combat power in turn. This means that it is always a viable option to counter infantry rushes with assaults as long as the enemy doesn't use Snipers to attack you. If this happens you need to use Fortresses, Cyclones or Fire Assaults instead.

As mentioned before, Assaults can't hide in forests, but that doesn't mean that you can't scout with them. First off, they can be hidden in the corner behind the enemy base on a lot of maps to later on scout them after they already secured the front side of the base with Sniper Towers. The information you get that way is invaluable, especially if you consider that you don't need to produce a more expensive scout unit instead. Another way, mostly used by higher ranked players is to spread single Assault units all over the map to spot enemy attacks early.

Assaults are great at supporting fast anti-vehicle units like Hammers, as they can not only keep up with their high speed but also provide much-needed defense against Grenadiers / Heavy Assaults.

They are also able to be run into Chameleon clouds that are stationary due to their high speed. This allows them to reveal the units inside temporarily while also drawing some of their fire on themselves.

Weaknesses:

* Weak to any kind of aviation
* Slower than Rifleman
* Weak against heavily armored vehicles

Strength:

* Very cheap
* Strong vs most infantry
* Effective vs lightly armored vehicles
* Very fast
* Very accessible
Leviathan

Leviathan is a flying fortress, it is nearly impossible to overwhelm Leviathan when used correctly.

### Devastation (Active)

Leviathan launches a miniature Nuclear Missile to eviscerate anything at the target location. Leviathan can attack with all of his other weapons while launching it. The only downsides are the launch time and that Levithan is immobile while preparing it.

### Thermal Traps (Passive)

When Leviathan takes damage, he launches flares that decrease incoming damage by 50% for 2 seconds (Class 1).

### Special Feature

Leviathan can attack multiple targets at once, using his Frontal and two Side Autocannons, and his Anti-Air SAM Launcher.

## Basic Info

### Weapons

Frontal Auto-Cannons, Side Auto-Cannons, Anti-Air SAM Launcher.

### Tips

Leviathan's Passive only triggers from Homing Missiles. Examples:

* Anti-Air Defenses
* Typhoon's/Porcupine's
* Vertex Missiles/Hawk Missiles

Leviathan can move in any direction while attacking with all of his weapons, with the exception of his Active Ability.

## Upgrades

**Hull**

* Increases HP
* Increases Maneuverability
* Increases Movement Speed

**Armor**

* Increases Armor

**Frontal Auto-Cannons**

* Increases Weapon Damage
* Increases Firing Range
* Decreases Ammo Reload Time
* Increases Firing Accuracy

**Side Auto-Cannons**

* Increases Weapon Damage
* Increases Firing Range
* Decreases Ammo Reload Time
* Increases Firing Accuracy

**AA Missile Launcher "Scourge"**

* Increase Weapon Damage
* Increase Firing Range
* Decreases Ammo Reload Time
* Increases Firing Accuracy

**Targeting System**

* Increases Firing Accuracy
* Increases Visual Range
* Increases Firing Range

**Self-Repair Kit**

* Increases Repair Speed

Class Stats
Armor II Damage: ???
Armor III Damage: ???
Explosion Radius: ??? Cells
Distance of Activation: ??? Cells
Time to Prepare Fire: ??? seconds
Cooldown Time: ??? Cells
Duration: 2 seconds
 2
Duration: 2.5 seconds
 3

## Voicelines

### Selecting

* "Leviathan is here"
* "Size does matter"
* "All weapons ready"
* "This is our day!"

### Abilities

#### Using Active

* "Devastation!"
* "Leave... NOTHING!"

#### Active Off Cooldown

* "Devastation ready!"
* "Nuclear Missile ready!"
Gun Tower

The guntower is best used to support the ground units in defense, rather than being used solo. It is a frontline defensive structure that deals decent damage to enemy vehicles.

Guntowers must always be supported, whether by fodder in front to absorb damage, or jaguars in front to aid in dealing damage.

Additionally, mines and guntowers are a good combination, with the guntower serving the purpose of finishing off remaining units.

**Formation** - Guntowers are most effective when they are in a line, next to each other to fire equally at the same group of targets. This is due to the moderate range, whereby scattering them does not provide adequate fire to a region.

**Bunker rushes** - Guntowers are the only for of suitable defense if a bunker rush is encountered while unprepared. They need to be aided by barracks as fodder, so they can avoid taking direct damage from the bunkers and rockets. With boosts used, guntowers become effective if they are kept out of the firing range of enemy vehicles. In frontal direct confrontations with enemy vehicles, guntowers do not stand a chance.

**Rush protection -** Placement of a guntower in a suitable position in the rear of your base, during a rush attack can be quite helpful. It must be undisturbed during construction, and must be somewhat at a far distance. The fully maxed range of a guntower with gold common defence boost is 12.5 cells, which is very good. This means that with fodder the guntower can stay out of range of enemy units while dealing damage and avoiding taking any damage itself

**Wall support** - Another way to effectively use a guntower formation is with walls. Walls restrict the enemy passage, and may force the enemy to cluster. This provides room for the splash damage of the guntowers to take effect, rather than firing at single units. With a construction yard placed appropriately behind a line of guntowers, walls can also be placed in such a way to keep enemy units from firing at them, while they deal damage. Sealing off an entrance in this manner, saved the guntower from taking damage while it deals damage to enemy vehicles. Most effectively done with boosts, to heighten the moderate range of the guntowers.

**Alternate formation** - Inclusion of a construction yard in a guntower line formation optimises the usability of walls, but takes up one slot for firepower output. In this case, it is necessary to aid the defence with units.

**Vulnerabilities** - Guntowers are highly vulnerable to all aviation, and to enemy artillery. Between the lines of guntowers, it is advisable to place anti air towers for support incase enemy approaches with aviation. Mammoths are capable of covering the guntowers from enemy artillery, so are an option to protect them.

Strength:

* High damage against vehicles
* Good damage dealt to infantry
* Large range
* Relatively good armor
* Shooting mechanism makes shells instantly reach the enemy(cannot be dodged)

Weaknesses:

* Relatively low hp and armor
* Explosion radius is poor
* Low accuracy
* Ineffective without boosts used
* Vulnerable to all aviation
Jaguar

### Description

”Heavy siege tank jaguar is a combination of high mobility and devastating firepower. In march mode it is a fast assault tank, capable of delivering fire while moving at high speed. In siege mode, the jaguar’s firepower doubles”

( Available in multiplayer from rank 5 after researching assault vehicle factory lv3)

### Overview

The Jaguar possesses tough armor (tougher in march mode) and heavy firepower. However, its strength lies in its mobility and its flexibility. In march mode, the jaguar can move at a decent speed (faster than the Zeus) and fire at the same time (its barrel can fire in a 360-degree radius). In siege mode, the jaguar can not move, however, now it is able to fire 2 caliber rounds almost instantly (double the DPS) and its weapon range and viewing range are also increased. However, its armor is decreased. It takes a short time to switch between siege and march mode.

### Advantages

* Not to costly (220 resources)

* Good firing range

* High maneuverability

* Good firepower

* Can take a considerable amount of punishment
* 360 degree double-barreled cannon

### Disadvantages

* Completely vulnerable to air units
* Armor in siege mode is still mediocre (in comparison to zeus)
* Somewhat low firing range in march mode (lower than zeus)

### Strong against...

* Armored vehicles such as Hammer, Armadillo,...
* building
* In large number can wipe out large group of infantry

### Weak against...

* Zeus in a 1v1
* All air units
* groups of long-range artillery(Mammoth/Torrent)
* NUKE OR SPACE STRIKE
* Mass grenadier or heavy assault
* Heavy battleships
* Other Jaguars

### Voice Lines

* "Jaguar Tank Ready!"
* "Give me a target to smash!"
* "For Freedom!"
Vehicles

A slow but heavily armored vehicle that is equipped with two weapons. Its flamethrower can damage multiple ground-units in a row at low range, while its gun-turret can target ground-units and air-units flying at low altitudes at medium range. It also has the capability to detect and defuse mines.

## Confederation Special Vehicles

### Lvl 3 Special Vehicle Factory

Energy Shield (Support Vehicle - Damage Reduction)

## Resistance Assault Vehicles

### Lvl 2 Assault Vehicle Factory

Armadillo (Multi-Purpose Combat Vehicle (Minelayer/Anti-Vehicle))

## Resistance Special Vehicles

### Lvl 3 Special Vehicle Factory

Chameleon (Support Vehicle - Invisibility Fog)
Nuclear Launcher

The Resistance's Super Weapon. This structure allows you to launch devastating Nuclear Missiles.

Basic Info
 Production

## Comparisons to the Space System

* The Nuclear Launcher is more expensive to build and takes more resources to produce each Nuclear Missile.
* The Nuclear Launcher takes less power than the Space System.
* The Nuclear Launcher deals less damage, but has a bigger explosion radius.
Маб-Бу VI

**Маб-Бу VI** - планета, расположенная где-то в Альфа-квадранте галактики Млечный Путь, шестая планете в системе Маб-Бу. Маб-Бу VI гигантская газообразная планета, расположенная в пространстве Федерации или рядом с ней, и имеет луну М-класса, которая была зарегистрирована как необитаемая. Корабль Звездного Флота Эссекс был разрушен над Луной в 2167 году преступниками Укс-Мала, которые были заключены в тюрьму на Луне. Эти же преступники в 2368 году попытались скрыться, проникнув на USS Энтерпрайз-D и захватив главного инженера Майлза О'Брайена, советника Динну Трой и лейтенанта-командора Дейта.
Mercenary

**Mercenaries** are found in the epilogue of *The Dark Army: Uprising*. They work for Karl von Starke and Dr. Schabbs.

## *The Dark Army: Uprising*

These **mercenaries** are hired guns working for Dr. Schabbs to infiltrate Deathshead's X-Base. They were able to do so thanks to Karl von Starke initiating the base's self-destruct protocol, allowing the mercenaries to storm the base and obtain the Dark Relic.

### Locations

* The mercenaries are encountered in the Epilogue.
B.J. Blazkowicz

**William Joseph "B.J." Blazkowicz** is the main protagonist of The Dark Army duology and Wolfenstein: Enemy Territory. He's an American special agent of the Office of Secret Actions.

## Background

In 1943, **B.J. Blazkowicz** put a stop to Operation Resurrection by killing Heinrich I. Over a year later, he stopped the Nazis from accomplishing Project Nachtsonne.

## History

In 1943, shortly after the failure of Operation Resurrection, Blazkowicz was sent to recover the journal of Helga von Bulow.

### The Dark Army: Uprising

On December 1, 1944, **B.J. Blazkowicz** was ordered to infiltrate a village in Northern Germany to retrieve the Dark Relic from a ancient crypt underground. Upon infiltrating the crypt, B.J. eliminates the head of the excavations, Christoph Machtig, but is unable to obtain the relic and was lured into a trap by the nazis.

B.J. was then taken to Deathshead's base where one of his assistants, Karl von Starke, tortured him and gave him a scar on his face before ordering him to be locked in a cell. A little later, B.J. escapes the cell and shoots his way through the base until he encounters Deathshead himself. He is then teleported to the Dark Rhelm where he comes face to face with the Dark Army.

Upon returning to the base, B.J. receives a call from Jack Stone warning him of a mercenary group infiltrating the base. He attempted to escape the base with some help from Karl Villigut.
Кессик IV

**Кессик IV** - планета в системе Кессик, содержащая большие запасы дилития. В 2409 году колония была захвачена боргами и уничтожена ундинской убийцей планет.

Колония Федерации была создана на Кессике IV в 2264 году экипажем горного судна Эпиметеус, первоначально в качестве независимого поселения. Попытка Коммодора Диего Рейеса и посла Джетаниена на корабле Авангард захватить мир сославшись на закон о принудительном отчеждении и выселить колонистов была отменена Главным офисом адвоката Звездного Флота в 2265 году.

Позднее колония Кессик IV официально присоединилась к Объединенной Федерации планет. В 2349 году Б'Эланна Торрес, дочь Джона Торреса и Мираль Торрес, родилась на планете и провела большую часть своей ранней жизни.

Джон Торрес посетил планету по делам в 2377 году и навестил старый семейный дом.

Кессик IV был одним из миров, которые посетила президент Федерации Наньетта Бакко во время своего тура доброй воли в апреле 2380 года.

n 2409, ученые-исследователи из Кессика IV работали над лекарством от нановариса боргов. Коллектив боргов развернул нановирус на Кессике IV, который начал ассимилировать все органические и неорганические вещества на планете. Звездный флот отправил корабль для спасения ученых. С помощью доктора Эрика Купера команда гостей вошла в состав коллектива Боргов и загрузила свою базу данных. После захвата одного солдата ундина Борги отступили от системы. Ундин вызвал убийцу планет из жидкого пространства, который выстрелил лучом в Кессик IV и разрушил его.
Rocket Tower

The Rocket Tower is a defense building that is first unlocked at HQ2. It specializes in destroying vehicles, but is also effective against infantry due to its significant splash damage radius. Of all units and buildings in the game, the Rocket Tower is what goes through the biggest changes from being unlocked until it is maxed at the higher ranks of legendary league. This makes giving a general advice on their usage difficult, which is why it will be classified by the number of rockets it shoots.

**2 Rockets per Salvo (Rank 17 and below):**

At these ranks the Rocket Tower needs to be placed at the exact side from which an attack is expected as their range is too low to reach other parts of the base. In general it is recommend to only build 1 Rocket Tower at each entrance and rely on the help of units to defend.

**3 Rockets per Salvo (Rank 18 - Rank 22):**

At these ranks the Rocket Tower has significantly higher range and also out-ranges Jaguars making them an effective counter. It is now also possible to place Bunkers as meat-shields before the Rocket Towers, as most units will still be unable to attack the Bunkers without evading the Rocket Towers.

**4 Rockets per Salvo (Rank 23 and higher):**

At these ranks the Rocket Tower has enough range to fire over half of the entire base, especially when Defense Boosts come into play. This allows them to be placed on the sides of the base, while still defending the front, which makes taking them out a lot harder.

The biggest enemies of the Rocket Tower are Mammoth, Avia and Chameleon. What they have in common is that in one way or another, the Rocket Tower is unable to attack them under normal circumstances. The Mammoth as a siege type special vehicle, is able to out-range the Rocket Tower, leaving it completely vulnerable, which makes having a few Vertexes or Thors, who are its hard counter a good practice.

Avia on the other hand can't be targeted by the Rocket Tower at all, as it only attacks ground units. Vertexes are again a good option to solve this, but Air Defenses are usually the better choice.

When facing Chameleon, it is recommended to have Assaults run into the fog, revealing the units hidden in it and enabling the Rocket Tower to defend itself. At the same time, they also function as a great meat shield as they are capable of soaking up a significant amount of damage. Alternatively it is also possible to send Cyclones into the fog, as they can be used to yield a similar effect.
Sniper Tower

The Sniper Tower is a reliable facility designed for securing the perimeter so no enemy unit can enter your base. The sniper tower is armed with the cobra rifle, similar to that of the sniper. The sniper atop the tower has great visual range and can fire as soon as he sees an enemy. Since this tower has great range, it can be tactically placed over hills, and behind walls to further make the defence more effective.

### **How to use**

The sniper tower can be used for **zoning and keeping out enemy scout infantry**. This is done by placing a sniper tower on the edge of the base in a strategic position, so as to guard 1 or more entrances. This is best done during deployment time or soon after deployment time. Placing a sniper tower at the base edge also alerts of approaching enemy forces quicker, and gives an early warning of approcahing enemy forces.

**Infantry annihilation** is the core strength of the sniper tower. It can be used to protect against rush attacks, or any sort of infantry attacks. This is best done by central placement, or placement a few cells behind the base edge. This enables the sniper tower to be shielded by units or barracks and keep itself out of reach. This increases the survivability of the tower greatly as it is relatively out of reach of enemy units.

**Naval scouting and zoning** are also uses of the sniper tower. A sniper tower can be placed close to the coast during the deployment time, so as to reveal the furthest cells within construction yard radius. This enables a naval platform to be built the furthest into the sea, increasing its own field of action. A coastal sniper tower also protects against deltas, which can attack from the ocean.

Sniper towers are used in **tower rushes**. Though not very effective, spreading the sniper towers and using them offensively around the map helps to push the enemy back into a confined space. When combined with gun towers and suitable units, the results can be very good. It is advised to use discretion when to use a sniper tower offensively, for against a prepared enemy it is possible to be repelled easily at the cost of resources

The sniper towers are also used for **bunker rush protection** along with gun towers. Well placed sniper towers assist to gradually and constantly tear down the offensive buildings of the enemy. They also quickly get rid of any infantry that might divert the targeting of gun towers.

Sniper towers are weak against all form of vehicles, and must be supported accordingly.

Strength:

* Long range
* Large view radius
* Good protection against infantry
* Extremely high accuracy

Weaknesses:

* Low hp
* Low armor
* Ineffective against vehicles
The Dark Army: Volume 1

**The Dark Army: Volume 1** is a document about Deathshead's plans on the Dark Army. It is found in the Crypt in *The Dark Army: Uprising*.

## Overview

### **OPERATION 111901 - THE DARK ARMY (1/3)**

DEATHSHEAD and his two personal assistants, KARL and WILHELM VON STARKE are currently in charge of the operation. CHRISTOPHER MACHTIG leads the excavations of STEP 1, as advised by HEINRICH HIMMLER.

We've been ordered to find THE DARK RELIC, an ancient and powerful alchemical artifact once used by SIMON THE WANDERER to seal HEINRICH I into the earth. Thanks to DOCTOR ZEMPH's remaining research notes of OPERATION RESURRECTION, we've been pinpoint the location of the item in question. A millenium ago, after he defeated the dark knights, SIMON THE WANDERER came to this village to hide the relic and it's power, inside some sort of crypt. We'll have to dig deeper and deeper, but we'll find it, and bring it to DEATHSHEAD.

Legends say that this relic is able to bring a lot of life energy to it's user...also being able to grant the many wishes of humans. After translating the tablets of the main chamber, we quickly noticed many, many common points with THE EMERALD TABLET. Could this relic be some sort of...PHILOSOPHER STONE?

### **OPERATION 111901 - THE DARK ARMY (2/3)**

Given the look of it, this relic could indeed be the legendary artifact we call the PHILOSOPHER STONE in alchemy. DEATHSHEAD added that HELGA VON BULOW once told him that THE DARK RELIC could make it's user immortal...

In alchemy, the philosopher stone is also reputed to be granting immortality. When we got into the biggest room of the burial chambers, we saw a giant circle in the ground, with symbols in it. To put it simply, THE EMERALD TABLET is like a recipe to create the philosopher stone. It lists it's requirements. We translated, interpretated, the symbols in the circle we saw in the crypt, and it perfectly matches with THE EMERALD TABLET's content. It's fine to say we have enough elements to claim that the circle was used to create a philosopher stone. Now, the weird part. Still in the burial chambers, we noticed that the very, very numerous coffins around the circle were all empty. In the middle of the circle was dust. We analyzed the dust, and it turned out it was bone dust.

### **OPERATION 111901 - THE DARK ARMY (3/3)**

What happened to these people? Were they the ingredients? We know that this crypt was the hideout of both SIMON THE WANDERER and the alchemic sect he founded after he left the benedicte order. Did he sacrifice all of his followers to create a philosopher stone to fight the dark knights? Could that also explain why he was the only one to stand against them and HEINRICH I? But more importantly, did he do such a thing for the sake of his own survival, or for the world's fate?

After we get the artifact, DEATHSHEAD wants us to reproduce this circle in a small village near his base.
Fuel Dump

**Fuel Dump** is the sixth and final mission in the *Wolfenstein: Enemy Territory* expansions, and the third and final mission in the Central Europe campaign.

## Objectives

### Part 1

* Infiltrate the Tunnels without being spotted
* Locate and procure any Secret Documents
* Destroy all radio equipment

### Part 2

* Dynamite the Fuel Dump without being spotted
* Recover OSA M1S "SNOOPER" rifle

### Part 3

* Support the Allied breakthrough
* Escort the Tank over the Bridge to destroy the Tunnel Doors
* Destroy the bridge (after escorting the tank over) to prevent potential Nazi ambushes
* Destroy the Command Post(s)

### Part 4

* Support the Allied breakthrough
* Cover the Tank as it destroys the Depot Gates
* Escort the Tank to destroy the Side Wall to the rear of the Depot
* Destroy the Command Post(s)

## Trivia

* This is the longest mission in the entire mod, spanning for about four maps.
Office of Secret Actions

The **Office of Secret Actions** is a joint American-British government agency headquartered in London, England.

## Members

* OSA Director
* Jack Stone
* B.J. Blazkowicz
* Agent One (Deceased)

## Known Missions

* Several missions ultimately leading to the end of Operation Resurrection (1943).
* Several missions ultimately leading to the end of Project Nachtsonne (mid-1944).
* Mission to stop Operation 111901 (December 1944, failed).
Dynamites

## Dynamite

**Dynamite** is a timed explosive weapon in *The Dark Army*.

## Strategy

There are three points in Uprising where dynamite is needed to progress. The first two are in the Village where the player has to destroy a gate and a generator, and the third is in the Crypt where the player needs to blow a hole in the floor.
Kessler

### Voice Actor

TheRenegadist (The Dark Army: Uprising)crazymancody895 (Wolfenstein: Enemy Territory Single-Player)

**Kessler** is a character in *The Dark Army* series. He is an unseen character in *The Dark Army: Uprising*, and the deuteragonist of *The Dark Army: Downfall*.

## Background

Kessler is the leader of the Wulfburg Kreisau Circle and a contact for the Office of Secret Actions.

## Wolfenstein: Enemy Territory

In 1943, Kessler and Karl Villigut assisted B.J. and his team in securing radar parts in Wurzburg.

## The Dark Army

### Uprising

Kessler isn't seen in Uprising, but he had intel on Deathshead's base and a mercenary group.
Deathshead

**Wilhelm "Deathshead" Strasse** is the main antagonist of *The Dark Army: Uprising* and a supporting antagonist in *The Dark Army 2: Downfall.*

## Background

Deathshead has been involved in a few operations by the Nazis thwarted by B.J. Blazkowicz, such as Operation Resurrection and Project Nachtsonne.

## The Dark Army

### Uprising

Weeks after his survival, Deathshead, assisted by Karl and Wilhelm von Starke, ordered troops led by Christoph Machtig to a village in Northern Germany for archaeological excavations in order to retrieve a powerful alchemical artifact known as the Dark Relic. Deathshead would then use the relic to power his mechanical troops called the Dark Army.

However, the Office of Secret Actions found out about the operation, and they sent B.J. Blazkowicz to stop him. However, Deathshead and his soldiers have captured B.J. shortly after the death of Machtig.

When Blazkowicz confronted Deathshead at his X-Base, Blazkowicz was then sent to the Dark Realm where he came face to face with the Dark Army. Deathshead managed to escape while B.J. was fighting.
Village

**Village** is the third part of *The Dark Army: Uprising*.

## Summary

Infiltrate a snowy village, north of Wulfburg, under enemy occupation, and sneak into the sewers!

## Mission Briefing

In the mountains of Wulfburg stands this small village under Nazi occupation. In 1942, the Kreisau Circle had established their primary hideout in this village, before the Nazis took control of it months later. Since then, it represents an essential supply outpost for the Axis forces currently in Wulfburg, with constant resource transactions between the two villages being shared. More recently, the activities of the Nazis have increased, due to the ongoing archaeological excavations being held underground, and the annual meeting of the officers. It is also said that this village was once a place of rituals for an evil benedict order, which is said to be the reason why this village is the prey to recurrent snowstorms.

## Objectives

1. Reach the main courtyard
2. Destroy the gate's generator
3. Sneak into the sewers
4. Neutralize the radio operator
5. Eliminate the chief officer
6. Recover the Sewers map
7. Destroy all radio equipment

## Walkthrough

When you start, enter the building ahead of you, and kill all enemies inside it. Be careful not to shoot the woman, or you'll fail the mission. After killing all the Nazis, another group of enemy soldiers will exit a nearby building. Go through said building and you'll find some dynamite. Return to the gate and use the dynamite to destroy it. Afterwards, enemies will come at you. Make your way into the hotel and kill Major Amsel in the last room on the right. Shortly after that, head into the last courtyard and head into the generator room, kill the radio operator and pick up another bomb. Use said bomb to blow up the generator before heading back into the hotel. Use the switch in the hallway to open a trap door in the lobby. Afterwards, destroy the gate leading into the sewers and head right in to finish the mission.
Dark Realm (mode)

The **Dark Realm** is a mode for *The Dark Army: Uprising*. The whole mode is made up of 10 levels.

## Levels

### Level 1

In this level, you are facing against undead and fire undeads.

### Level 2

In this level, you are facing against undead, fire undead, and undead warriors.

### Level 3

In this first boss level, you are fighting against an Olaric.

### Level 4

In this level, you are battling Proto-Soldiers.

### Level 5

In this level, you are fighting against Proto-Soldiers and Lopers.

### Level 6

In this second boss level, you are fighting against an Ubersoldat.

### Level 8

In this level, you are fighting against Lopers and Proto-Soldiers, but this time, at a more aggressive rate.

### Level 9

In this third boss level, you are fighting against an Dark Army Soldier.

### Level 10

In the final level, you are fighting against an Olaric, and Ubersoldat, and a Dark Army Soldier.
Agent One

**Frank** **Webley**, codename **Agent One**, is a character mentioned in *The Dark Army: Uprising*, and a playable character in *Wolfenstein: Enemy Territory*.

## Background

In 1942, Agent One was on a mission in North Africa before he was captured on the SS Tirpitz and taken to a POW camp run by Karl von Starke where he was interrogated and tortured. He later managed to escape and travelled to Germany to kill Karl, but was unable to do so for reasons unknown.

In 1943, Agent One and B.J. Blazkowicz were captured near Castle Wolfenstein where the former was tortured and killed.

## History

### The Dark Army: Uprising

Agent One was mentioned at the beginning of the village mission, where B.J. blames himself for his former comrade's demise.

He is later mentioned again by Karl von Starke, infuriating B.J..
Gold Rush

**Gold Rush** is the third mission in the *Wolfenstein: Enemy Territory* expansions, and the third and final mission in the North Africa campaign.

## Objectives

* Discretely locate the officer, or steal the documents (if spotted)
* Follow the officer to the bank without sounding the alarm, or escort the tank (if spotted)
* Steal the Gold Box - once the officer is at the bank, or using the tank (if spotted)
* Locate and procure any Secret Documents
* Destroy all Radio Equipment
* Destroy the Command Post(s)

## Trivia

* This is the shortest mission in Wolfenstein: Enemy Territory, spanning only one map.
The Secession War of Sirna

Occured during the First Medieval Era.

During the reign of the current king of Sirna, King Belatust, there was a rise among the nobles of the kingdom of Ešnbán. They wanted to secede from the empire because of nationalistic views. They wanted to form the Empire of Ešnbán, with the noble to be turned king, Noble Duskawt, to be elected king.

The secession war started in the year 92. A few towns had joined in allyship with the noble up risers. Immidiently Sirna sent troops and occupied a single town before Rettus took an oppurtunity to declare war in the Second Rettus-Sirna War.

Sirna, because of this, retracted most of its troops and sent them to the east. King Belatust drafted a quickly thought up treaty called The Treaty of Secession, in which the area that proclaimed indipendence were allowed to separate as long as they provided troops and trade to the new war against Rettus.

At first Noble Daukawt declined, but after hearing the size of the armies being sent to the border he feared that if Sirna compitulated that Rettus would come for his newly formed empire next. Now King Duskawt agreed to the treaty and formed his new empire in concordance with Sirna.

When the Gata were formed during the Third Medieval Era, and Sirna fell into their hands, the Empire of Ešnbán was quickly overrun by a war called The War for Ešnbán, started and won by the Gata.
Karl von Starke

### Voice Actor

Carl Brooks (Uprising V1), Cody Fleming (Uprising V2), Evan Kapantais (Downfall)

**Karl von Starke** is one of the two secondary antagonists of *The Dark Army: Uprising*, and a major antagonist in *The Dark Army 2: Downfall*.

## Background

Karl was a feared torturer in the Third Reich and one of the two assistants of General Deathshead, alongside Karl's brother, Wilhelm.

Before leaving for North Africa, Karl met Dr. Schabbs, which made Deathshead worried that the scientist would take Karl under his wing.

In 1942, while stationed in North Africa, a British agent was captured on the SS Tirpitz. Karl ordered the torture of said agent every day for two months, until he saw that the agent was still alive. He ordered his men to execute the agent after he left Africa, but found out he escaped. Days later, the agent encountered Karl in Germany intent on killing him, but failed.

Shortly after that encounter, Karl learned of the agent's identity, Agent One.

During Operation Resurrection, Karl originally designed the Tesla gun with his brother, Wilhelm.

## History

### The Dark Army: Uprising

On December 1st, 1944, Karl and Wilhelm assisted Deathshead in his goal to create the Dark Army. When OSA agent B.J. Blazkowicz infiltrated a crypt, he was captured and taken to Deathshead's base. It was there that he was tortured by Karl, who gave B.J. a huge scar, before ordering him to be locked up. He and Wilhelm also designed a new Tesla gun, called Tesla 44-DR, with energy from the Dark Relic.

Shortly after, Karl left for Berlin, as he had other plans. However, this was all a cover as it is later revealed that Karl was working with Dr. Schabbs, who had somehow survived his assassination by B.J. years prior, and had obtained the Dark Relic via Schabb's mercenaries during the facility's collapse.

## Trivia

* Karl was mentioned in the Seawall Battery level in *Wolfenstein: Enemy Territory Single-Player*.
Rail Gun

**Rail Gun** is the fifth mission in the *Wolfenstein: Enemy Territory* expansions, and the second mission in the Central Europe campaign.

## Objectives

### Part 1

* Capture the Depot Yard Building
* Destroy the Rail Gun Ammo
* Destroy the Command Post(s)

### Part 2

* Destroy the Rail Gun Controls before the Nazis fire
* Locate and procure any Secret Documents
* Destroy all radio equipment
X-Base

**X-Base** is the seventh part of *The Dark Army: Uprising*.

## Summary

Battle your way through Deathshead's base, and stop the Dark Army before it's unleashed!

## Mission Briefing

Before he was sent to Africa, Karl von Starke met with Dr. Schabbs, which had Deathshead worried that the other scientist would steal his key assistant by taking him under his wing. However, Dr. Schabbs was killed at the hands of the American agent B.J. Blazkowicz shortly after, which had Deathshead relieved. The New Order envisioned by Deathshead is actually his plan to crush the Allied forces, win the war, and conquer the world. However, his ambitions are said to be far from being limited to just that kind of goal. It is rumored among the highest officers that Deathshead, unhappy with the Third Reich and it's policy, wants to build a new Germany.

## Walkthrough

As soon as you start the level, a cutscene will play. As soon as the cutscene ends, you'll notice two soldiers having a conversation. Upon killing the soldiers, activate the lift and you will go down. On the way to the bottom, a few Lopers land on the lift and try to attack the player.

Upon reaching the bottom, you come face to face with Wilhelm von Starke, who is sporting a Super Soldier's body and wielding the Tesla Gun.
Seawall Battery

**Seawall Battery** is the second mission in *Wolfenstein: Enemy Territory*, and the second mission in the North Africa campaign.

## Objectives

### Part 2

* Clear the West Bunker
* Destroy the Generator
* Destroy the Sigfried Battery Gun Controls
* Destroy all radio equipment
* Destroy the Command Post(s)

### Part 3

* Clear the West Bunker
* Locate and procure any Secret Documents
* Destroy all Radio Equipment
Warbell

**Warbell** is the seventh mission in the *Wolfenstein: Enemy Territory* expansions.

## Objectives

### Part 1

* Reach the Guardhouse
* Destroy the Generator
* Recover OSA M1S "SNOOPER" rifle
* Locate and procure any Secret Documents

### Part 2

* Reach the Abbey
* Sabotage the mechanism of the ancient "Warbell"
* Stop the summoning ritual
* Destroy the Command Post(s)
* Destroy all radio equipment
OSA Director

The **OSA Director** is a supporting character in *The Dark Army: Uprising*.

## Background

The OSA Director has overseen the termination of Operation Resurrection in 1943, and Project Nachtsonne in 1944.

## History

### The Dark Army: Uprising

The Director is seen listening to Jack Stone's info on Deathshead and the Dark Army. He then order's B.J. Blazkowicz to stop the Nazis from retrieving the Dark Relic. He is not seen again since.
Achievements (Wolfenstein: Enemy Territory Single-Player)

This is a list of **achievements** in *Wolfenstein: Enemy Territory Single-Player*.

### Campaign-related

* Siwa Oasis
	+ Complete the "Siwa Oasis" mission on any difficulty.
* Seawall Battery
	+ Complete the "Seawall Battery" mission on any difficulty.
* Gold Rush
	+ Complete the "Gold Rush" mission on any difficulty.
* Wurzburg Radar
	+ Complete the "Wurzburg Radar" mission on any difficulty.
* Rail Gun
	+ Complete the "Rail Gun" mission on any difficulty.
* Fuel Dump
	+ Complete the "Fuel Dump" mission on any difficulty.

### Collectibles & Extras

* Gold City
	+ Pick up the treasure of the old city in the "Siwa Oasis" mission.
* Raider of the Lost Ark
	+ Pick up the gold chest of the garrison in the "Siwa Oasis" mission.
* Don't even need a drill!
	+ Rob the secret safe in the "Seawall Battery" mission.
* Where is the maintenance guy?
	+ Enter the locked maintenance room in the "Seawall Battery" mission.
* Kelly's Heroes
	+ Pickup all treasure scattered across Tobruk in the "Gold Rush" mission.
* Sweep and Search
	+ Find both secret areas inside the villa in the "Wurzburg Radar" mission.
* Geldpanther
	+ Pick up the treasure under a vehicle in the "Wurzburg Radar" mission.
* Dora the Explorer
	+ Pick up all treasure near the depot yard in the "Rail Gun" mission.
* Black Gold
	+ Pick up the treasure inside the depot in the "Fuel Dump" mission.

### Challenges

* 2 Fast 2 Friedrich
	+ Save the naval convoy with more than 1 minute in the "Seawall Battery" mission.
* Kept you waiting, huh?
	+ Exit any of the first two levels in a single attempt in the "Fuel Dump" mission.

### Combat-related

* Perfect Heist
	+ Sneak into the bank without being spotted in the "Gold Rush" mission.
* Gustav the Conquerer
	+ Fully secure the depot yard area in the "Rail Gun" mission.
* I'm a field op!
	+ Plan your next move using the Binoculars.
* Noobtube
	+ Kill any enemy using the M7 grenade launcher.
* Affirmative, on my way!
	+ Kill any enemy with an airstrike using the Smoke Signal.
* Unconventional Weapon
	+ Kill any ememy with a Poison Cloud using the Gas Grenade.
* American Stopping Power
	+ Kill a Venom Guard using the Browning.
Siwa Oasis

**Siwa Oasis** is the first mission in the *Wolfenstein: Enemy Territory* expansions, and the first mission in the North Africa campaign.

## Objectives

### Part 2

* Capture the Old City
* Breach the Old City Wall
* Destroy the Command Post(s)

### Part 3

* Destroy both Pak 75mm Guns
* Locate and procure any Secret Documents
* Destroy all radio equipment
* Destroy the Command Post(s)
Operation 111901

**Operation 111901** was a project led by General Deathshead to create an army of immortal super soldiers using the power of an ancient artifact called the Dark Relic.

## Overview

Following the failure of Project Nachtsonne, which was thwarted by American spy B.J. Blazkowicz, the SS Paranormal Division begin archaeological excavations in a village in Northern Germany, where an ancient crypt discovered by Helga von Bulow two years prior contained an powerful artifact called the Dark Relic, which acted as a gateway between the Human Realm and the Dark Realm. The recovery of the relic was successful, but the base where the relic was kept was raided by a group of Mercenaries who were secretly working for someone within the base.

## Trivia

* The name of the operation is a reference to November 19, 2001, the release date of Return to Castle Wolfenstein.
Christoph Machtig

**Christoph Machtig** is the tertiary antagonist of *The Dark Army: Uprising*.

## History

### Operation Resurrection

Christoph Machtig assisted Helga von Bulow in Northern Egypt during Operation Resurrection in 1943.

### The Dark Army: Uprising

In late 1944, Machtig was ordered by Deathshead to conduct archaeological excavations in a village located in Northern Germany, to retrieve the Dark Relic from an ancient crypt underground.

However, upon coming into contact with the relic, he and his men were attacked by Dark Knights. Most of the soldiers were killed, but Machtig was turned into a monster.

The mutated Machtig was then killed by OSA agent B.J. Blazkowicz.
Jack Stone

**Jack Stone** is the deuteragonist of *The Dark Army: Uprising*, and a supporting character in *The Dark Army: Downfall*. He is the OSA Director's most trusted assistant.

## Background

Jack Stone was involved in many operations to stop the Nazis. Such as Operation Resurrection and Project Nachtsonne.

## The Dark Army

### Uprising

Jack was B.J. Blazkowicz's handler during his mission to stop Deathshead and the Dark Army, ordering him to destroy and kill specific targets.

After B.J. destroys one of Deathshead's super soldiers, Jack informs him that a group of mercenaries infiltrated the base and ordered him to retreat.