Update V28

## Related links

* Patch Notes

**Release Notes - v.28 Update**

## **Cards**

* Weekly Card Pack
	+ Offensive Maneuvers (Community Pick)
	+ Snakevine Mesh
	+ Lesser Health
* Card Filters
	+ Added rarity and owned filters.
	+ You can now filter cards by multiple affinities at once.
* Updated all starter decks to include categories.
	+ Updated new starter decks so that each fully upgraded card is worth 10 points.
* Added new Intermediate decks.
	+ Intermediate decks unlock for all Heroes at account level 6.
	+ Added three new cards for these decks:
		- Hand of Prophets (8 points of Energy Pen, 3 points of Health)
		- Fist of Kings (8 points of Physical Pen, 3 points of Health)
		- Touch of Thieves (8 points of lifesteal , 3 points of Health)
* Potions
	+ Reduced Health Potion healing per second from 14 to 10.
	+ Reduced Mana Potion mana per second from 5.3 to 3.8.
	+ Starter Health and Mana potions now only have 2 charges (down from 3).
* Deck builder should now be able to copy starter decks as a base for a new deck.
* Deck names have more space and scroll.
* Added ability to open card shop in the field, but can’t purchase cards unless at base.

## **Agora**

* A number of match length reduction measures have been implemented.
	+ Increasing economic separation of successful players.
		- Increased minion last-hit multiplier from 5 to 5.5
	+ Super Minions
		- Increased super minion damage vs other minions.
		- Increased super minion damage vs structures.
		- Increased number of super minions by 1 per super wave.
	+ Added the ability of players to tank towers.
		- Towers, Inhibitors, & Cores
			* Added 65 Physical and Energy Armor to tier 1 tower.
			* Reduced Tier 2 tower health from 3500 to 2500.
				+ Added 65 Physical and Energy Armor to tier 2 tower.
			* Increased Tier 1 payout from 200 CP to 500 CP.
			* Increased Tier 2 payout from 370 CP to 650 CP.
			* Reduced Tier 1 team-wide payout from 200 to 100 CP.
			* Reduced Tier 2 team-wide payout from 375 to 100 CP.
			* Player’s last hitting towers result in amber to fly to the killer.
			* Flattened stacking tower damage debuff from 50% per hit (Max stack of 1), to 25% per hit (Max stack of 2).
			* Reduced Inhibitor health from 4000 to 3150.
				+ Reduced Inhibitor health regen from 6.4 to 5.25.
				+ Added 65 Physical and Energy armor to Inhibitors.
			* Reduced Core health from 8000 to 6300.
	+ Prime Guardian
		- Increased team-wide payout from 800 to 1200 CP.
	+ Reduced global passive drip rate from 1.4 to .7 CP per second.
* Jungle Updates
	+ Jungle minions can now be stacked.
		- Every 2 minutes (6 minutes for buff camps), slain minion camps will respawn and living camps will level up.
		- The max level of all jungle minion camps is 5.
	+ Black Buff
		- Rebalanced to match Red and Blue.
		- Black buff now spawns at six minutes and respawns or levels every six minutes.
		- Reduced initial health from 3500 to [1250, 1250, 1563, 1875, 2188, 2500].
		- Reduced initial XP payout from 66 to [30, 52,  75, 97, 120].
		- Reduced initial CXP payout from 50 CXP to [38.5, 60, 93.5, 121, 148.5].
		- Changed Base attack time is from 0.8 to 1.
		- Changed Base attack rating from 100 to [12, 17, 22, 27, 32].
	+ Blue Buff
		- Spawns at 1 minute.
		- Increased health from 1012 to [1250, 1250, 1563, 1875, 2188, 2500].
		- Reduced initial XP payout from 54 to [30, 52,  75, 97, 120].
		- Reduced initial CXP payout from 60 CXP to [38.5, 60, 93.5, 121, 148.5].
		- Changed Base attack time is from 1.5 to 1.
		- Changed Base attack rating from 18 to [12, 17, 22, 27, 32].
	+ Red Buff
		- Spawns at 1 minute.
		- Increased health from 1012 to [1250, 1250, 1563, 1875, 2188, 2500].
		- Reduced initial XP payout from 54 to [30, 52,  75, 97, 120].
		- Reduced initial CXP payout from 60 CXP to [38.5, 60, 93.5, 121, 148.5].
		- Changed Base attack time is from 2.2 to 1.
		- Changed Base attack rating from 25 to [12, 17, 22, 27, 32].
	+ White Camps
		- Spawn time has been changed to 60 seconds to coincide with the minion wave timing.
		- Increased health from 345 to [475, 594, 713, 831, 950].
		- Reduced initial XP payout from 36 to [26, 45.5, 65, 84.5, 104].
		- Reduced initial CXP payout from 10 CXP to [16.5, 27.5, 49.5, 60.5].
		- Changed Base attack time is from 1.5 to 1.
		- Changed Base attack rating from 10.6 to [5, 7, 9, 11, 13].
	+ Prime Guardian & Orb
		- The Prime Guardian now does not level up. It has the same stats at every level. It spawns at 6 minutes and respawns after 10.
		- Improved and updated Prime Guardian attack effects.
		- Prime Orb Defensive Capture Feature.
			* Respawns downed friendly Inhibitors.
	+ Wards
		- Enemies should no longer see that a ward has been placed when they can’t see you.
	+ Removed eyeball indicator over your head if you were in a Shadow Pad and were seen.
		- Kallari’s Shadow Walk and Death Sentence will be the only things that show eyeballs when seen.

## **AI**

* Bots should no longer try to heal allies while in spawn area.

## **Replay**

* Added a “Jump to Time” text box on the replay timeline to jump to a specific time in a replay while viewing it.
* Added ability to pause replay recording while keeping the current replay open.

## **Matchmaking**

* Draft Lobby dodge penalty no longer applies for Custom Matches.
* No longer penalize players for someone in their party leaving a Draft Lobby.
* Added Oceania servers.

## **HUD & UI**

* Team Comms:
	+ Re-arranged team comms and added deeper layers of communication in each category.
		- Attack
			* Attack Left / Right / Middle / [Buff]
				+ Attack Red / Blue / Black / Prime Buff
		- Alert
			* Enemies Missing / Help / Retreat / [On My Way]
				+ On My Way / Left / Right / Middle
		- Defend
			* Defend Left / Right / Middle / [Care]
				+ Careful Left / Right / Middle / Jungle
		- Notify
			* Ultimate Ready / Group Up / Be Right Back / [Other]
				+ Good Job / Sorry / We Need Wards / Don’t Chase
	+ Added a “cancel team comms” prompt with button indicator to the team comms widget.
	+ Changed “MIA” to “Enemies Missing” to increase clarity.
	+ Rate limiter to reduce “spammy” team comms.
	+ Turned the gesture drawing line red so it is clear when it is in gesture mode.
	+ If you draw a straight line, you now get the deepest option in that direction.
* Directional damage indicators now louder.
* Added “Show Basic Attack Range Indicator” option to settings.
* Added PlayStation 4 controller shortcuts to a large number of functions.
* Added force feedback on melee hit and melee miss.
* Added force feedback on shots fired for shooters.
* Added friendly team card purchase / complete / discard messages to chat.
* When a Hero’s health regen goes up, the health regen text now temporarily scales up.
* Health pips now correctly oriented for enemy minions.
	+ Minion health clarity improved.
* Improved sequencing of CP/XP floating numbers and CP/XP meters responding to numbers.
* Chat window is slightly larger.
* Radial Select Enabled.
	+ Allows usage of items with right-stick on PS4 controller.
* Replaced starting splash screen and loading screen.
* Replaced the old minion icon.
* Status Icons added to profile overview screen.
* Focusing chat window when initiating a chat from the party bar.
	+ Also changed “whisper” to “chat” in the menu.
* Several early level-up rewards have changed.
	+ Below are tables of the upcoming rewards structure. Players will retroactively receive rewards for the days/levels they have achieved.

 Level 7
 Level 8
 Level 9
 Level 10
 Level 11
 Level 12
 Level 13
 Level 14
 Level 15

\*These rewards are all in addition to the Card Packs, Reputation, and other rewards you would previously receive.

* Added first-time event tips for several actions.
* Added build order guide to card shop.
* Post-match screen received major revamp.
* Home page screen received major revamp.
* Added a Card Shop tutorial for the first time you open it.
* Changed the main font for the UI.
* Overhead health indicator now on by default and has improved visuals.
* Tower indicators are more prominent when player is under tower.
* Minion count on tower now flashes red when entering a dangerously low state.
* Added tutorial quest when playing Solo vs. AI guide the player to important tasks.
* Reliquary renamed to Loot Crate.
* Added language support for Arabic, Polish, and Brazilian-Portuguese.

## **Audio**

* Directional attenuation settings on enemies and teammates adjusted to that attacks can be heard if you are standing directly behind shooting player.
* Fixing up the Audio Settings menu
	+ Added Master, Music, Sound Effects and Voice Sliders.
	+ Changed the label of the “Other” volume slider to “Sound Effects”
	+ Defaulted the volumes to 0.7 instead of 1.0
	+ Fixed an issue where the volumes would go to 0 if you changed the window mode.

## **All Heroes**

* Reduced Basic Attack card scaling of casters from 0.7 to 0.4.
* Player Bounties
	+ Changed killing spree so that it starts on 3 kills instead of 6.
	+ Increased Player Bounty from 570 CP to 860 CP.
	+ Increased Player kill streak multipliers for 2, 3, 4, 5, kills and beyond from [1.15x, 1.3x, 1.45x, 1.6x] to [1.3x, 1.6x, 1.85x, 2.25x].
	+ Heroes now receive damage resistance vs structures (towers, inhibitors and the core) when buying any kind of armor.
		- This calculation uses the sum of the Hero’s armor.
			* Values under 170 total armor result in less than 6%
			* 200 provides ~10%
			* 290 provides ~20%
			* 300 provides ~22.5%
			* 350 provides ~30%
			* 440 provides ~40%
			* Values over 450 rapidly diminish to 45%

###  **Dekker**

* Stasis Bomb
	+ Reduced AOE from 300 to 180.
	+ Reduced stun duration from [1, 1.4, 1.8, 2.2] to  [0.5, 0.8, 1.1, 1.5].
* Containment Fence
	+ Increased cooldown from 100 to 180 at all levels.

###  **Feng Mao**

* Polish/Bug Fixing:
	+ Updated tooltip of Primary Ability.

###  **Gadget**

* Tesla Dome
	+ No longer occasionally does an extra tick of damage.
* Seek & Destroy
	+ No longer disappears if Gadget is silenced after casting it.
	+ Corrected an issue that could cause the amount of damage dealt to be less than intended.
* Polish/Bug Fixing:
	+ Limited Gadget Speed Gate damage sound to 1 .

###  **Gideon**

* Black Hole
	+ No longer receives CC immunity during ultimate.
	+ No longer applies shield.

### File:Hero Portrait Grim.exe.png **Grim.exe**

* G.T.F.O
	+ Reduced card scaling from [1, 1.5, 2] to 1 at all levels.

###  **Grux**

* Warlord’s Challenge
	+ Bleed is now applied correctly to weapons even if silenced or stunned after ulting.
	+ Grux’s basic attacks now correctly do full damage instead of being reduced slightly during the ability.

###  **Howitzer**

* Slow Grenades
	+ Now correctly refreshes the slow duration when an enemy hero hits multiple grenades over time.
	+ No longer disappears if Howitzer is silenced after casting.
* Polish/Bug Fixing:
	+ Updated tooltip of some abilities.
	+ Added Howitzer suit start-up sound.
	+ Audio adjustments on Make it Rain sounds to be louder on explosion, quieter on shot.

###  **Iggy & Scorch**

* Flame Turret
	+ Turret fuel/fire time adjusted from [10, 11.5, 13, 14.5] to 12 at all levels.
* Polish/Bug Fixing:
	+ Increased audio volume of Flame Belch.

###  **Kallari**

* Added Red Death Kallari Skin.
* Shadow Walk
	+ Activating Shadow Walk while on a Shadow Pad will no longer take you out of stealth before putting you back into stealth.
* Death Sentence
	+ Fixed an issue where a partial cooldown was triggered if Kallari died during the channel, but full cooldown if cancelled.
* Polish/Bug Fixing:
	+ Updated tooltip for Shadow Walk.
	+ Fix foot sliding around while stunned.

###  **Khaimera**

* Unleash
	+ Khaimera can no longer be silenced or CC’ed out of Unleash once it’s active.
* Spirit Regeneration
	+ Health Regen stacks now shown on the HUD.
* Cull
	+ Unlocked movement (but not rotation) before the animation is complete.
	+ Target’s root increased from .5 seconds to 1 second.
* Polish/Bug Fixing:
	+ Added Splash FX for landing in the water with Ambush.
	+ Updated tooltip of abilities.
	+ Tweaks to the effects on Cull.
	+ Fixed persistent glow on the moon emblem.

###  **Murdock**

* Polish/Bug Fixing
	+ Updated audio for footsteps and some abilities.
	+ Updated Devastating Blast tooltip to reflect that it ignores energy armor and has unlimited range.

###  **Muriel**

* Polish/Bug Fixing
	+ Minor updates to Muriel’s animations.

###  **Rampage**

* Boulder Throw
	+ Rampage can now throw boulders during Enraged.
	+ Enraged Boulders throw instantly with a faster animation.
	+ Adjusted Boulder Throw animation during Enraged.
* Polish/Bug Fixing:
	+ Updated some ability tooltips.
	+ Adjustments to his Enraged camera mode.

###  **Riktor**

* Riplash
	+ Reduced mobility and camera lock when Riplash misses or the target dies.
* Electrocute
	+ No longer turns off if silenced after the activation.
* Polish/Bug Fixing:
	+ The Riplash ability tooltip should now list card scaling correctly.

###  **Sevarog**

* Subjugate
	+ Fixed an issue where Subjugate could be interrupted after it was already cast complete.
* Colossal Blow
	+ Fixed an issue where the cooldown wouldn’t always apply full duration when successfully cast
	+ Fixed an issue which would prevent other abilities being activated during the recovery animation.
* Polish/Bug Fixing:
	+ Fixed a bug that was allowing ability FX to be shown for Siphon and Colossal Blow even if it was interrupted before damage done.

###  **Sparrow**

* Bow Shot
	+ Projectile speed should now be consistent with all other projectile speeds.
* Piercing Shot
	+ No longer disappears if Sparrow is silenced or stunned after cast.
* Relentless
	+ Increased duration of stacks from 3 seconds to 5 seconds.
* Polish/Bug Fixing:
	+ Added sound to Sparrow emote, victory, respawn, match start, and select screens.

###  **TwinBlast**

* Barrage
	+ This ability can now critically strike.
* Polish/Bug Fixing
	+ Fixed an issue where Twinblast wasn’t getting the full value of crit.

## **Bug Fixes**

* Fixed an issue where you couldn't shop while dead.
* Fixed some HUD issues with Cooldown Reduction on Card abilities.
* Fixed occasional crash after clicking “Rate Players.”