C2 E58

Two spiders with one rock type of solution, that is what we are all about. Or maybe it is killing two quests with one spider..? Unsure, but, that is what makes us the greatest, our ability to multitask even when that task is still a singular task. I think I am have too much spider venom in my blood and I need a cleric.

## **Story**

### Long Story

Having successfully defeated the Brain Collector and collected its brain, the party begins their trek back to The Abbott. Along the way, they notice some pretty sizable spiderwebs, that seem tougher and thicker than what a tiny little arachnid would produce. These must have been formed by... The Drider!

Well, they're about halfway back to The Cloisters, but they also know that they need to hunt down and kill this Drider. So, what should they do? Selene wants to go after the Drider now, while T'Chuck wants to return back to The Abbott with neither dilly nor dally. R'Oarc wants to go to the Boneyards. Ultimately, they decide to turn their attention to the Drider, since, you know. They're already out here. Might as friggin well, right?

He's not hard to find, either. They begin tracking him, and find him on the ceiling above them! Man, have you ever just noticed a spider on the ceiling, right above your head. It's a frighting sight. You're like, all nervous to move, because it might fall on you. And then what? You have to squish it, or something, and try not to frighten it enough to scamper away, or, again, fall on you. Not a good time. And this is way worse because it's a giant beast that's half a dude! Wait, maybe that makes it better. Not sure.

Well, time to fight. R'Oarc is, finally, able to use *Heat Metal* to, well, heat the metal of the Drider's armor! It's a very cathartic moment for long-time fans of the podcast. Ultimately, it's R'Oarc who's able to deal the killing blow, using her rapier as it was intended for. The party sees the Drider's equipment laying nearby, namely a longsword and a longbow. However, they are reluctant to take it, as they aren't really accustomed to pilfering their fallen foe's goods. They do take them, however, as well as the still warm chain mail he was wearing. T'Chuck uses the creature's own longsword to behead him, and the head, too, goes in the party's inventory. He also makes a meal out of the Drider's legs, and I mean that literally. The party takes a short rest as they feast on Drider Leg Stew.

### Short

On the way back to the Abbott, the group runs across the Drider. They fight and kill it, salvaging its weapons, chain mail, and leg meat. They also chop its head off to bring back to Ratma Ritmo.

## **Trivia**

* Day 17 of the campaign.
* In this episode, T'Chuck flirts with Milton Graves. That's just where we are now.
	+ I keep thinking that Milton Graves is so much older than T'Chuck, but there's only a 4 year age difference between them, so it's not that weird, actually.

## **In This Episode...**

### **Cast and Player Characters**

* Michael DiMauro - *Dungeon Master*
* Tim Lanning - T'Chuck
* Jennifer Cheek - Selene von Esper
* Nika Howard - R'Oarc
* Mike Bachmann - Screech Echo / Beholder-doodle (Milton Graves)

### **Locations**

* Drunkeros
	+ Whispering Peaks
		- The tunnels below the mountain

### **Quest Log Updates**

* [On-Hold] - Restore Mineford to it's true potential
	+ [Complete] - ~~Find and kill the Drider in the tunnels~~
	+ [NEW][On-Hold] - Bring the Drider's head back to Ratma Ritmo
* [Active] - Restore J'Michael to his true potential
	+ [Active] - Return the hypothalamus to The Abbott

### **Quotes**

* **"Don't fuck the Drider! We have to kill it."** ~ *Screech Echo, to R'Oarc*

* **"Does he have any valuable glands?"** ~ *Nika Howard*

## **Rolls**

* **R'Oarc** gives everyone some healing, and they all either roll or don't roll. Whatever happens, they're all up to full health.

* Everyone rolls *Perception* while returning to The Abbott
	+ **R'Oarc** - 23
	+ **T'Chuck** - 12
	+ **Selene** - 23
	+ **Beholder-doodle** - 10
	+ **Screech** - very low
		- Selene and R'Oarc see some big broken spider webs

* Everyone rolls *Survival* to see if they can track the Drider (with Advantage)
	+ **R'Oarc** - 18
	+ **T'Chuck** - 14
	+ **Selene** - 10
	+ **Beholder-doodle** - 16
	+ **Screech** - 14
		- Everyone but R'Oarc feels like they've lost the trail

* Everyone rolls *Perception* while tracking the Drider
	+ **Screech** - Nat 20 + 4
	+ **R'Oarc** - 21
	+ **T'Chuck** - Nat 1
	+ **Selene** - 23
		- Everyone but T'Chuck sees the Drider on the ceiling above them!

*Combat Begins vs Drider*

* Initiative
	+ Drider
	+ **Beholder-doodle** - 22
	+ **Selene** - 18
	+ **Screech** - 17
	+ **T'Chuck** - 16
	+ **R'Oarc** - 5

*Round One*

* **Drider**
	+ Ranged Attack vs Selene {x3} - 10, 16, 25
		- Miss, ~~Hit~~ Miss, Hit - 7 Piercing + 4 Poison damage
			* Selene uses a Reaction to cast *Shield*, avoiding the second attack

* **Beholder-doodle**
	+ Rolls *Stealth* to hide - 19
		- Success - He is hidden
	+ Readies a ranged attack for when the Drider moves

* **Selene**
	+ Casts *Fireball* on the Drider, requiring it to make a DC 15 *Dexterity Saving Throw* - 8
		- Fail - 27 Fire damage
	+ Uses a Bonus Action to *Telekinetic Shove* the Drider, requiring it to make a DC 15 *Strength Saving Throw* - 13
		- Fail - It is shoved down off the ceiling, taking fall damage - 8 damage

* **Screech**
	+ Ranged Attack vs Drider {x2} - 18,
		- Miss,

* **T'Chuck**
	+ Casts *Toll the Dead* on the Drider, requiring it to make a *Wisdom Saving Throw* - 7
		- Fail - 13 Necrotic damage

* **R'Oarc**
	+ Casts *Heat Metal* (at third level) on the Drider, which automatically does damage
		- Auto-hit - 10 Fire damage

*Round Two*

* **Drider**
	+ Moves, prompting Beholder-doodle's readied action - 14
		- Miss
	+ Melee Attack (Longsword) vs R'Oarc {x3} - 14, >14, >14
		- Hit, Hit, Hit - 21 damage

* **Beholder-doodle**
	+ Melee Attack vs Drider {x2} - 24, ??
		- Hit, Miss - 10 damage

* **Selene**
	+ Casts *Fire Bolt* on the Drider - 24
		- Hit - 10 Fire damage
	+ Uses a Bonus Action to *Telekinetic Shove* the Drider, requiring it to make a DC 15 *Strength Saving Throw* - 10
		- Fail - It is shoved back 5 ft

* **Screech**
	+ Melee Attack (I think) vs Drider {x2} - 20, 22
		- Hit, Hit - 19 + 6 damage

* **T'Chuck**
	+ Casts *Inflict Wounds* (at third level) on the Drider - 15
		- Miss

* **R'Oarc**
	+ Continues to *Heat Metal*
		- Auto-hit - 11 Fire damage
	+ Melee Attack vs Drider - 20
		- Hit - 9 damage - *Kills It*

*Combat Ends*

* **T'Chuck** rolls *Survival* to cook the Drider's legs (with Advantage) - 27
	+ Success - It tastes delicious!

* Some of them roll *Perception* while they take a short rest
	+ **R'Oarc** - 11
	+ **T'Chuck** - 24
		- The episode ends. The rest of the roles happen next time.