The Toymaker

"While in the forest, I dreamt of a man dressed in red that gave ice cream cones to everyone. It was unsettling, but I thought nothing of it and moved on. However, I understand now that it wasn't a dream, but rather a warning. The Entity chose this monster of a man, and I can't help but feel afraid." -Benedict Baker

## Important Note

This killer is a character created by the Youtuber "*Battington*". You can check him out here: https://www.youtube.com/channel/UCUYWD-LKkslceEK0hDBnlzA

## Backstory

During the late 70's to early-80's, Martin Greywhinder co-founded the toy manufacturing company "M&A HarmonyToys" alongside his brother, Arthur. Although Martin was a skilled inventor who dedicated all his time to making the most advanced toys possible, media coverage of the company resulted in major backlash targeted towards Martin, who was ridiculed for advertising his toys as "the most life-like toys to have ever been made", when in reality they were seen as more "dead" than alive by the press. Martin was profoundly disappointed in himself and was desperate to create the perfect toy, but was constantly bickering with his family who kept interrupting him during his work. In the lowest point in his miserable career, and in an act of pure madness and desperation, Martin somehow made contact with the devil. The devil made a deal to make Martin's toys as life-like as possible, but to do it would require him to commit acts of murder that would bind his victims' souls and bodies to the toys he made. If he failed in his mission, the devil would come to fulfill his part of the bargain and take Martin's soul. Martin gradually began to kill off members of his family and experiment with them, using satanic rituals to resurrect them and put their mummified bodies into his toys, eventually leading to him becoming a serial killer and murdering several children to add to his collection. Months passed and he went unchecked, desperately trying to make the perfect toy. However, despite the many deaths he left in his wake, he could not create a toy good enough. Trying and endlessly failing, Martin became depressed and cancelled his television show and his job. One night, the devil came to collect his debt. Martin was comforting his deceased daughter before being approached by the Ice Cream Man, one of his creations possessed by his dead brother. Martin belittled the animatronic and ordered him to go back in his room. However, the Ice Cream Man began to open his mouth, revealing his sharp teeth as he rushed at Martin, about to kill him. Right as the teeth grazed his flesh, Martin felt a strange, thick fog roll in. His body contorted and suddenly he was put in a new place. A place where the devil couldn't find him. Yet another dark presence spurred him on. It told him he could be content to kill helpless people and spend as long as he wanted to perfect his creations. Martin stood up and grinned. He'd use the illusion of safety to draw them in, and give the corpses to the Entity. He would make a lifelike toy, no matter how many dead survivors it took.

## Killer Summary

### Biography

A deceptive Killer, bent around making the match as one-sided as possible. Your power, **Harmony and Horror**, tricks Survivors into what's real and what isn't. Keep survivors stuck in difficult situations with *Perfect Toy*, keep them grouped together for the kill with *Family Man*, and let *Hex: Obedience* keep the Survivors from completing objectives together. Have crafty Survivors second-guess themselves while you pick them off one-by-one.

### Stats

* **Height (**Tall)

* **Terror Radius** (32m)

* **Base Speed** (4.6 m/s)

## [Ability] Harmony And Horror

The illusion of freedom keeps your victims alive, but the fear of lies keeps them weak. Start the Trial with 5 PlayHarmony Pallets. These can be replaced with real pallets by standing next to upright pallets and pressing your active ability button. It takes 4 seconds to switch out the pallets. You can kick open a chest (in the same sense as you kick a generator) to find another PlayHarmony Pallet. When a Survivor pulls down one of your pallets, they lose a health state and scream. PlayHarmony Pallets have the same look as normal pallets, with the exception of darker color tones. Survivors can vault, break, and reset your pallets. You can pull down your own PlayHarmony pallets but it creates a large noise notification.

> *"The key to any successful toy is to make them lifelike!" -Martin Greywhinder*
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## Perks

### Perfect Toy

The desire for perfection drives you to do the unthinkable. A Survivor becomes the Obsession. Whenever the Obsession uses a rushed vault, that location is blocked to the Obsession for 8/12/16 seconds. If the Obsession completes a Generator, they become Exhausted for 15/20/25 seconds.

> *"Don't you want to be happy?" -Martin Greywhinder*
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### Family Man

You're all for including everyone, and altruism is the name of your game. Whenever a Survivor finishes healing themselves alone, they scream and have their aura revealed to you within a 18/20/22 meter radius for 5/6/6 seconds.

> *"They loved you, Martin." -Gloria Greywhinder*
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### Hex: Obedience

A Hex rooted in the power of servitude for an unholy cause. While in a chase, generators with two or more Survivors working on them suffer the Exhaustion and Exposed status effects until they stop working on that generator and work on another one. If one of the afflicted Survivors are downed while you end a chase, weapon cooldown is increased by 50% for that attack.

> *"Good boy, Bonzo. Now, speak." -Martin Greywhinder*
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## Normal Weapon (Colorful Hands)

A huge slash from your enlarged limbs will put the restless whiners to bed. Colors include red for you, and black and blue for them.

## Memento Mori (Ice Scream)

The Toymaker picks up the Survivor by the neck and shakes them around violently. When the body stops squirming, the Toymaker turns the Survivor's head backwards and tosses the corpse on the ground.

## Map

The Toymaker does not come with a custom map.

## Add-Ons

#### Common

* Soft-Serve Ice Cream

Delicious whipped sugar wrapped inside a dainty cone. Reminds The Toymaker of his old visions for a grand company. PlayHarmony Pallet setting speed is slightly decreased.

* Puppet Strings

Pieces of wire used to manipulate the limbs of a ventriloquist doll. You can pull down your own PlayHarmony pallets without triggering a sound.

* Detective's Notes

A long list of names that all tie into the mysterious killings of the Greywhinder family. When you have no PlayHarmony Pallets, chests have their aura revealed to you in a 18-meter radius.

* Faded Collar

A mahogany collar worn by use and teeth markings. Your Terror Radius increases by 6 when within 12 meters of a PlayHarmony pallet.

* Wooden Airplane

A small toy owned by Mr. Greywhinder's only son. The child would hide it from his father to avoid punishment. Survivors that break a PlayHarmony pallet gain the Blind status affect for 30 seconds.

#### Uncommon

* Fabric And Paint

A necessary pair of ingredients for the perfect toy, found in a coffin alongside a bridge. PlayHarmony pallets look exactly like normal pallets.

* Stitchbuddy Backpack

A product from an old toy company. The plush dog on the cover looks scared. Start the trial with an extra PlayHarmony pallet.

* Fractured Baseball Bat

The killer of innocence in a child, and an effective discipline tool. Survivors become Broken for 30 seconds when interacting with a PlayHarmony pallet while injured.

* Newspaper Headlines

A picture of two smiling men plastered on an old newspaper, though one seems angry. PlayHarmony pallet setting speed is Moderately decreased.

* Vial Of Liquid

A strong tonic that takes the edge off of pain after a heavy spanking. Your Terror Radius decreases by 6 when within 12 meters of a PlayHarmony pallet.

#### Rare

* Clown Makeup

A selection of bright colors, usually for comedic purposes. PlayHarmony pallets have their aura revealed to you while in a chase or while carrying a Survivor. Start the trial with an extra PlayHarmony pallet.

* Eviction Notice

A yellow slip of paper that took everything away from Mr. Greywhinder in his prime. Survivors that interact with a PlayHarmony pallet become Exhausted, Broken, and Mangled for 20, 30, and 50 seconds respectively.

* Rusted Flash Drive

An audio recording of Mrs. Greywhinder saying her farewells to her husband. Fills the Toymaker with hatred and a passion to kill. Whenever you are Stunned by a PlayHarmony Pallet, the Survivor that stunned you is downed.

* Construction Tape

A sticky piece of tape that effectively silences noisy, imperfect children. When a PlayHarmony pallet is dropped or broken, it makes no noise or notification to any Survivor.

#### Very Rare

* House Keys

An extra, secret set of keys for when The Toymaker was locked out of his own home by his terrified wife. All pallets look like PlayHarmony pallets and each show their aura to you across the map.

* Business Computer

The machine that kept the Toymaker from singing to his tired daughter at bedtime. Chests have their aura revealed to you at all times and ignores Blindness.

* Sofia The Singing Doll

A sophisticated toy that can walk but can't dance and can talk but can't sing. When interacting with a PlayHarmony pallet, you become Undetectable for the duration of the interaction and an additional 8 seconds.

* Billy The Puppet Doll

A creative toy that can look but can't see and can eat but can't chew. When interacting with a PlayHarmony pallet, all Survivors have a Terror Radius of 12 meters for 15 seconds.

#### Ultra Rare

* Iridescent Recordings

A pile of old tapes that recorded the twisted fate of the Greywhinder family. Some tapes are labelled 'Battington'. Whenever a Survivor vaults over a PlayHarmony pallet, they are put in the dying state. Their wiggle effects are increased by 10%.

> *"First, the dog wouldn't listen to me, then my wife! I think the only thing I've learned through all of this is that I'm not going to let anyone let me down. Including you!" -Martin Greywhinder*
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* Family Portrait

Two parents embrace three small children, and all of them-except the father-have fear in their eyes. A random upright pallet in the map turns into a PlayHarmony pallet every 45 seconds, but you cannot replenish PlayHarmony pallets at chests.

> *"No matter how much I perfect the equation, there always seems to be something wrong..." -Martin Greywhinder*
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