Magnus the Vigilant

*A foreigner in the place of his birth, Magnus has not been in Wenbight since he was a child. Newly charged with protecting the birthplace he barely knows, he is soon to contend with all that has changed and everything that has not.*

## Physical Tolerances

### Mortal

B11

**Born 78th Year (Hollert Dynasty):** Age 49

*Gifted Child - Page, Squire, Knight, Bailiff, Court Summoner - Vagrant*

## Magnus' Beliefs

1. An accursed beast is as much a victim of their curse as are the unfortunate souls in their path. If I can save them, I will. I'll start with investigating the devastation wrought.
2. With trouble stirring in Wenbight, Alda will undoubtedly be putting herself in harms way. I can't allow anything to happen to her, for if she's gone, what do I have left?
3. The inhabitants of Wenbight look to me with the same disdain and mistrust they would of the very beast I journey to save them from...Their feelings are reciprocated, as they are no doubt as culpable...

## Magnus' Instincts

* If I see trouble, I intervene.
* I trust none aside from my own blood.
* I'm always ready for a fight, regardless of the discomfort.

## Traits

```
Nose for Trouble, Pragmatic, Dismissive

```

### Gifted

A successful test of Circination is not required to attempt a Summoning. Additionally, you are considered Immanent for the purposes of Spirit-Binding.

### Misunderstood

Grants a Negative Reputation of your choice. Take -1 to your Body of Argument in any Duel of Wits where you must explain your nature, position, special insight, or meaning.

### Sworn Homage

You owe Fealty to the King of this land. 1D Affiliation w/ Nobility.

### Vigor of Youth

You have the physique of a thirty-year-old, as reflected in your starting stats.

## Skills

```
**Summoning B6\*** Bargaining B6

```

```
Sword B6                  Brawling B6             Interrogation B5

```

```
Firearms B5               Falconry B5             Departed Souls-wise B4

```

```
Riding B4                 Intimidation B4         Hospital-wise B2

```

```
Write B2                  Read B2                 Rule of Law B2

```

```
Conspicuous B2            Etiquette B2            Hostel-wise B2

```

```
Inconspicuous B2          Road-wise B2            City-wise B2

```

```
Circination B2            Wenbight-wise B2

```

```
Training: **Mounted Combat, Armor**

```

## Static Attributes

### Stride

2 Walking14 Flying

19 Diving

## Physical Tolerances

### Mortal

B9

A strange and unnatural Falcon:

You can see through your Falcon's eyes - switching vision to and fro requires 2 actions in a Fight.

The Spirit Familiar understands your commands and will follow them, but you do not have Low Speech.

If the Falcon suffers a Light, Midi, Severe or Traumatic Wound, you suffer a Light Wound. If it suffers a Mortal Wound, you suffer a Traumatic wound. Wounds dealt to you in this way represent psychological trauma - they do not bleed.

## Gear and Property

Clothes, Shoes, Finery and Traveling Gear

### Knight's Wages

A steady income from the court, provided that Sworn Homage is never lost.

### Plated Mail

RotM Quality: **5D all over, 6D torso**

 **R. Leg** | 5D

### Superior Arms

**Greatsword:** +4 Pow, Add 2, WS 2, VA 1, Longer, 2 Handed

## Relationships

**Sister:** Alda the Summoner (Minor: Family, Forbidden)

**Dead Lover:** (Significant: Romantic, Hateful, Forbidden)