Ringworlds

**Ringworlds** are massive space structures built by the Quarg. Building one takes thousands of years to complete and consumes all of the planets in the system for resources. Once complete, a ringworld will be a perfect circle surrounding a star in an otherwise empty system.

Each ringworld can hold over a trillion Quarg, making Quarg by far the most populated race in the galaxy. There are currently nine ringworlds in the game, although only four of them are still controlled by the Quarg.

## Locations

There are currently nine ringworlds in the game. There is one ringworld for every species that the Quarg have observed.

### Human

The Human ringworld is located in the Enif system. It has been under construction for about 1,000 years, but it is not yet complete. It cannot be landed on, and instead the Quarg have a station, Lagrange.

### Hai

The Hai ringworld is Alta Hai, and it is located in the Hevru Hai system. It is one of the three completed Quarg ringworlds in the game, and it is one of four completed ringworlds that are still controlled by the Quarg.

### Korath

The Korath ringworld is in Kor Efreti space. It is called Kuwaru Efreti and is located in the Dokdobaru system. Construction started around 39,990 years ago when the Korath settled their home system, but stopped 4000 years later when the Korath of the Kashikt Empire (the ancestors of the Efreti) intentionally built a station to blockade the Quarg mining operations in the system, as they didn't trust the Quarg despite their apparently good intentions. The station survived the Korath Civil War and is currently known as Korati Efreti. The ringworld is about halfway finished, but that construction has stopped and the Quarg are not bothering to repair some of the damage it has sustained.

### Saryds

The Saryd ringworld is called the Ring of Friendship and is located in the Quaru system. It is one of the three completed ringworlds in the game, but this one was taken over by the Coalition when they fought against the Quarg, It is now the seat of the Heliarch government. Before the birth of the Coalition, it was known as Quari Kell.

### Kimek

The Kimek ringworld is called the Ring of Power and is located in the Ki War Ek system. It is one of the three ringworlds in Coalition space, and it is now controlled by the Heliarch. It serves as the center of operations for the Heliarch military. Before the birth of the Coalition, it was known as Pa Kiwa Ek.

### Arachi

The Arachi ringworld is called the Ring of Wisdom and is located in the Ekuarik system. It is one of the three ringworlds in Coalition space, and it is now controlled by the Heliarch. It serves as the center of science for the Heliarch. Before the birth of the Coalition, it was known as Kuahr.

### Builders

What remains of the ringworld is located in World's End. It is partially destroyed, and is only accessed after the Pug disappear through the wormhole at the end of the Free Worlds campaign. It is believed to be the ring that the Quarg mention when they mention that the Pug have the ability to destroy ringworlds and that the Pug have done so once before. It is thought that the Pug moved this here from Queri to World's End.

### Rulei/Gegno

The Gegno ringworld is called Giaru Gegno and is located in the Aleit system in the north of the Acheron region. It was recently completed, but unlike every other ringworld, it has an unusual detail: the older parts of it were apparently designed for a species far bigger than the Quarg, indicating the ring was originally built to observe the extinct Rulei. The ring also has several alien ships of unknown origin docked to it, but the player is kept away from them.

### Bunrodea

The Bunrodea ringworld is located in the Xutluno Fali system. Only one segment was built before the Quarg abandoned it due to Bunrodea intervention.

## Trivia

* Many of the systems that ringworlds are located in, or the names of the ringworlds themselves, sound very similar to "Quarg". The names come from other species' languages and their approximations to the Quarg race's name.