recursal/Fanatic-Fandom huggingface dataset:
Generator (Inferno Class)

## Description

With their typical disregard for the environmental impacts of their technology, the Korath put some rather alarming isotopes into this radiothermal generator. Its considerable energy output is offset by the heat it produces.

## Location

Inferno Class Generators can only be obtained by looting the following Kor Efreti, Kor Mereti, Kor Sestor and Korath Exiles ships:

* Echo-Galleon
* Met Par Tek 53
* Model 16
* Model 128
* Palavret (Standard variant only)
* Tek Far 78 - Osk

## Information

* Korath reactors are space-efficient and powerful, but they generate large amounts of heat.
Hai Chasm Batteries

## Description

Hai power storage technology is thousands of years old, but remarkably simple and robust. This is the smallest Hai battery pack.

## Location

These can be purchased from every Hai outfitter.

## Information

Hai Chasm Batteries are the entry-level Hai storage outfits, occupying a niche between Supercapacitors and the LP036a Battery Pack. They are more space-efficient than Supercapacitors, but less than the LP036a. This makes them suited for small ships, or as a buffer for warships with high energy generation but not enough to supply all of their weapons at once. The Coalition Small Battery Module renders this outfit obsolete by storing roughly 66% more energy while being 1 mass unit lighter.
Gomeisa

Gomeisa is a binary system that is located in the Deep and controlled by the Republic.

## Landing Locations

Gomeisa has the following landing locations:

* Nifel

## Links

Gomeisa links to the following systems:

* Adhara
* Epsilon Leonis
* Zosma

## Amenities

Nifel possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Gomeisa:

* Copper
* Silicon

## Fleets

The following fleets spawn in Gomeisa:

* Republic Logistics
* Small Deep Merchants
* Large Deep Merchants
* Small Deep Security
* Large Deep Security
* Small Northern Merchants
* Large Northern Merchants
Diorite

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Continuing on with the design concept of the Vi's Eclogite, the Diorite is made by a separate shipyard from other larger Vi vessels. It is much more maneuverable than other Vi ships in its class, allowing it to easily keep a bead on other ships its size, and sometimes smaller ones as well.

## Location

This cannot be purchased, but can be found being used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Diorite.

## Information

* Purchasing this would require a Vi Centurion License.
Fate Divider

## Description

An energy particle weapon that intensifies a blast to a single location after a brief duration. The after-effect of the explosion pushes the target further from the origin of the blast.

## Information

* On firing, a flare of pink light appears at the gun mount position without moving. The flare quickly fades and remains invisible for a few moments, during which it turns to face the enemy. After this short delay, the projectile spawns a submunition that moves near instantaneously to the target, colliding with asteroids in the way.
* Due to its curious seeker behavior, the Fate Divider is more like a turret than a fixed gun, as it can target an enemy with a full 360° field of view.
* While unassuming at first glance, the Fate Divider's true strength is in its very high discharge damage capable of melting shields in seconds.
Fission Drive

## Description

A much smaller cousin of the Fusion Drive, it relies on fission instead of fusion to function, providing the necessary power generation and thrust to drive the Heavy Ion Cyclotron.

## Location

This cannot be purchased but can be found equipped on the Black Diamonds.

## Information

* The Fission Drive is a smaller version of the Fusion Drive and is a combination power plant and engine system. It can only be found equipped aboard the Black Diamonds.
* Only six of these exist in the game.
Harmony

Harmony is a planet in the Girtab system. It is controlled by the Republic.

## Image

The first settlers who came to Harmony were an Amish community seeking a place where they could live a quiet life and do work with their own hands instead of relying on machines and computers. Their community grew to millions of people, who now live side by side with other, more modern settlers. There are still regions of the planet where motorized vehicles are prohibited, but in other places trucks and horse-drawn buggies share the same roads.

## Spaceport

The spaceport is on the outskirts of one of the larger cities, with a few medium-sized skyscrapers and many tall smokestacks for factories and oil refineries. The starship hangars here are shaped like oversized barns, and close to the hangars, grain is stored in silos. The spaceport police are on horseback.

Inside the building at the center of the port is a large cafeteria, with food of the simple "meat and potatoes" variety. You notice a few children and teenagers in rough, homemade clothing staring out the windows at the ships taking off and landing.

## Information

* Harmony is one of two Human planets that can never be dominated; the other is New Tibet.
Autumn Leaf

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Shipyard Description

The Autumn Leaf is based on the Wanderer Summer Leaf light warship, but slightly larger and better equipped for combat. Unlike Wanderer peacetime ships, it is equipped with a turret mount in addition to the ports for fixed guns.

## Location

The Autumn Leaf can be purchased from Wanderer space and it becomes available during the Wanderer storyline.

## Outfits

These are the standard outfits equipped on an Autumn Leaf.

## Information

* Purchasing the Autumn Leaf requires a Wanderer License.
* The Autumn Leaf only becomes available during the Wanderer storyline.
Heliarch Rover

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The very first fighter they designed, Rovers are well-rounded ships that the Heliarchs employ regularly due to their reliability in any situation.

## Location

These cannot be purchased but can be found in Coalition space.

## Outfits

These are the standard outfits equipped on the Heliarch Rover.

 Small Thrust Module (2)Small Steering Module (2)

## Information

* Purchasing this ship would require the Heliarch License.
Glaze

Glaze is a planet in the Aldhibain system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

Yes

Glaze is a varied world with everything from sunny beaches to frozen tundra, but it is perhaps best known for its sandstone canyons and deserts. This world's wildlife has never been studied in great detail.

Local rumors tell about an alien species of "canyon people" who live in caves in some of the deepest canyons, leading to a constant stream of visiting xenobiologists. The scientific consensus, however, is that these sightings have only been of a reclusive ape-like species that lives in the canyons, and is not known to dig caves or show any other sign of civilization.

## Spaceport

The spaceport is a tower of glass and steel perched on top of a mesa, overlooking the canyonlands: spires of red and pale yellow stone, with a sprinkling of trees at the lower elevations. A wide highway winds down the side of the mesa, through several tunnels, and then off to the horizon. The port itself is not terribly busy.

You notice quite a few families with children sitting by the windows on the upper stories of the tower, watching starships landing and taking off. Many of them have brought folding chairs or blankets to sit on. That must be what passes for entertainment on this world.

## Shipyard

* Basic Ships
* Southbound Basics
* Tarazed Basics (early Free Worlds campaign)

## Outfitter

* Ammo South
* Common Outfits
* Delta V Basics
* Kraz Basics
* Syndicate Assistance (early Free Worlds campaign)

## Information

* Glaze has a tribute value of 1700 and is defended by large Militia fleets.
Geode Reactor

Fission reactors are considered a rudimentary technology among interstellar species. Nonetheless, it remains a proven and safe technology that even the Hai use fairly regularly.

## Location

The Geode Reactor can be purchased at every Hai outfitter.

## Information

The Geode Reactor is a medium-size fission reactor used by the Hai. It is comparable to the human Fission Reactor, producing slightly less power in exchange for lighter weight, lower waste heat, and overall greater efficiency. The Geode Reactor is standard equipment for the Water Bug and the Shield Beetle, and in the latter it is paired with a Boulder Reactor for extra power generation. It can be purchased from most Hai outfitters.

## Trivia

* Hai generators are typically named after geological formations. A geode is a hollow stone which contains crystal formations or other minerals that differ from the outside rock.
* Prior to update #4622, Hai reactors used similar outfit images to their human counterparts with slight modifications (such as a green color palette). The Geode Reactor in particular used the human Fission Reactor as a basis. After the update, they now have their own unique art and style.
Ka'het Reserve Accumulator

## Description

This tiny battery was developed for use by the Ka'mar drones as an emergency energy storage, in case their generators can't quite suffice for the high power demand of most Builder systems.

## Location

These cannot be purchased but can be found equipped on Ka'mar ships.

## Information

* The only way to obtain this is by looting it.
* This is the second smallest battery outfit in the game. The smallest is the Supercapacitor.
* This is one of the most space efficient batteries in the game.
Greenrock

Greenrock is a planet in the Shaula system. It is controlled by Pirates.

## Image

Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves.

## Spaceport

You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here.

Everything, in fact, including the very bizarre. At the end of one dark alley you see a shop called "Mike's Mustelids," with weasels and ferrets in cages in the window. Beside them, a fully-grown wolverine glares at you from behind the bars of a large and sturdy cage.

## Shipyard

* Advanced Southern Pirates
* Core Pirates
* Northern Pirates
* Southern Pirates

## Outfitter

* Ammo North
* Ammo South
* Common Outfits
* Delta V Basics
* Kraz Basics
* Pirate Outfits
* Syndicate Basics (outfitter)

## Information

* Greenrock has a tribute value of 1800 and is defended by large Northern Pirate fleets.
Giaru Gegno

Giaru Gegno is a Quarg ringworld in the Aleit system.

## Image

The quality of its structure suggests that this Quarg ringworld had to have been completed rather recently, but there are some notable differences that don't seem Quarg-like. Some of the hangers and docks on the ring are oddly larger than others, and the inner quarters are wider and taller than what is normal for a Quarg. The hangar you currently are parked in, however, seems to be void of these characteristics, and is similar to ones at the Quarg ringworld in human space.

Despite seeing numerous non-Quarg ships before landing on the ring, you are only guided around parts of the ring where they are not present.

## Spaceport

There are probably many hundreds of billions of Quarg on this ring, and yet it still manages to feel spacious and lightly populated. They shift past you at a normal walking pace for a Quarg, and don't give you much attention except from the occasional uninterested glance or two. There seems to be little conversation and effort to accommodate you as the only non-Quarg in sight. It seems areas containing the aliens from nearby are off-limits to you.

## Information

* Quarg planets and stations cannot be dominated.
* This is one of the three completed ringworlds, and is one of two completed ringworlds that are still controlled by the Quarg.
Hai Shield Generators

Hai Shield Generators differ from Human shield generators by the fact that they are considerably stronger per unit of outfit space, but generate a considerable amount of heat and constantly drain energy even while shields are at full capacity.

* Corundum
* Diamond

## Description

Hai shield regenerators work by subtly modifying the geometry and harmonics of your shield matrix in order to make your shields more malleable and therefore much easier to recharge. Unfortunately, this system requires a constant power source, and generates a fair bit of heat while regenerating.

## Location

* This can be purchased from all Hai outfitters.

## Description

The Hai Diamond Shield Regenerator is an advanced type of shield recharging technology. Unfortunately, its power needs are quite high, and the shifts it makes to your shield matrix causes intense heat at the regenerator when your shields are charging. The Hai usually employ Williwaw Cooling when they use this regenerator.

## Location

This outfit can be purchased at the following ports:

* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon

## Notes

* It is suggested that the Syndicate reverse-engineered Hai Regenerators to create the S-270 Regenerator and the S-970 Regenerator.
Ka'het Compact Engine

## Description

This tiny engine was developed as the main propulsion of the Ka'mar drones, long before the Ka'het were created and their nacelle design standardized. Improvements over time allowed it to maintain a comparable efficiency to the larger models, although unlike those, it requires some energy to activate the engines in addition to the constant energy drain that all Builder-designed engines have.

## Information

* The only way to obtain this is by looting it.
Greenbloom

Greenbloom is a planet in the Due Yoot system. It is controlled by the Hai.

## Image

The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.

## Spaceport

The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.
Heliarch Attractor

## Description

When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive.

## Location

The Heliarch Attractor cannot be purchased, but it can be found equipped on Heliarch ships.

## Information

* The only way to obtain this is by looting it.
* Purchasing this would require a Heliarch License.
* This turret will work by pulling both the firing ship and the target closer together.

## Notes

A viable design for a solo ship challenge (i.e. no fleet, just a single ship) would be to use a tough ship with a fair number (4 or more) of turret slots. Put one or two **Heliarch Attractors**, then fill the rest of the turret slots with the highest-DPS turrets you can find, and field powerful engines; don't bother mounting any forward-facing guns. "Fish" an enemy ship out of a fleet of opponents, "hooking" them with the Attractor, then drag the hooked enemy away from the system center. Far enough away from the system center is the "pursuit border", beyond which opponents will lose interest in your ship and will turn to return to the system center. Often a fleet of enemy ships will leave their "hooked" member in the grasp of your Attractor, while the hooked ship turns away from you (thus unable to bring its forward-facing guns to bear) while you continue to pull it across the pursuit border. Both of you will be unable to use forward-facing guns (since you are both effectively in a tug-of-war across the pursuit border), but you have designed your ship to deal most of its damage via turret, whereas your opponent probably hasn't, so you have an advantage, and because its allies have lost interest in your ship due to your ship being across the pursuit border, this turns battles against fleets into a series of 1v1 battle with your immediate opponent dealing less damage due to being designed primarily for front-facing gun use.
Kashikt

## Commodity Prices

### Luxury Goods

981

Kashikt is a system in Korath space. It is controlled by the Kor Efreti.

## Landing Locations

Kashikt has the following landing locations:

* Laki Nemparu
* Tefkar Ret

## Links

Kashikt links to the following systems.

* Dokdobaru
* Furmeliki
* Sumprast
* Sevrelect

## Amenities

Laki Nemparu possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Kashikt:

* Silicon
* Silver
* Tungsten

## Fleets

The following fleets spawn in Kashikt:

* Kor Efret Home
* Kor Efret Miners
* Quarg (Kor Efret)
* Large Quarg (Kor Efret)
Geocoris

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

After large human freighters began to out-compete traditionally smaller Hai ships, the Hai responded by developing the Geocoris: a heavy freighter that surpassed anything humanity had to offer at the time.

## Location

These are the ports where the Geocoris can be purchased.

* Hai-home, Ya Hai
* Stonebreak, Imo Dep

## Outfits

These are the standard outfits initially equipped on each Geocoris.
Ingot

Ingot is a planet in the Tania Australis system. It is controlled by the Republic.

## Background

### Outfitter

Yes

Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings.

Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.

Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit. (On and after July 24, 3014)

## Spaceport

In this spaceport, ships dock inside a hangar whose ceiling protects them from meteorite impacts. The hangar is not pressurized, so there are also landing tubes that connect to each of the visiting ships. Many of the people inside are carrying emergency oxygen masks in case a sudden impact ruptures the building.

In addition to being the spaceport, this complex is also the repair and control center for the mining robots. There are a handful of buildings elsewhere on Ingot, but not many. You cannot imagine spending so much time with so little space or change of scenery.

## Information

* Ingot has a tribute value of 200 and is defended by small Militia fleets.
Hand to Hand

*This page contains spoilers*

This is a list of all Hand to Hand outfits currently in the game. For a list of all guns, turrets, or secondary weapons, see their respective pages.

## Hand to Hand

These are Hand to Hand outfits that do not take up outfit space.

## Mountable Hand to Hand

These are Hand to Hand outfits that take up outfit space and are typically only useful for defense.
Geyser

Geyser is a planet in the Denebola system. It is controlled by the Republic.

## Image

Terraforming can change many things, but it cannot fix low gravity. Geyser was settled in the very first wave of space colonization, before refueling depots were available anywhere but Earth itself, so the only systems that could maintain trade with Earth were those that were only a few jumps away. Today, most of the industry centers around oil drilling and manufacturing, and the remaining workers are those who are too poor to leave.

In recent years, Geyser's economy has not been able to support repairs to the centuries-old terraforming equipment, and as a result the climate has become increasingly arid, and it is difficult to grow food crops here.

## Spaceport

This spaceport was built seven or eight centuries ago, and its once-grand architecture has now fallen into decay. A ring of hangars with arched concrete ceilings surrounds a central complex of warehouse towers, whose upper stories once held food courts and luxury hotel rooms.

By now many of the hangars have collapsed, and the ones that remain have rugged plastic netting bolted to the ceilings to protect ships from falling fragments of concrete. Only one of the food courts remains active, and although a few of the hotel rooms are still used, the marble fixtures and tile floors that were once so polished and clean are now chipped and cracked and worn down.

## Outfitter

* Ammo North
* Basic Outfits
* Lovelace Basics
* Syndicate Basics (outfitter)

## Information

* Geyser has a tribute value of 1300 and is defended by Large Militia Fleets.
* Landing here has no required reputation.
Jentu Centi

## Commodity Prices

### Luxury Goods

980

Jentu Centi is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Jentu Centi has the following landing locations:

* Melenci

## Links

Jentu Centi links to the following systems:

* Gento Ah
* Mego Faro
* Mego Inito

## Amenities

Melenci has both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Jentu Centi:

* Bunrodea Megasa Freight
* Bunrodea Defense
Hai Williwaw Cooling

## Description

While Hai technology is fairly heat efficient, occasionally they outfit their ships such that they sporadically overheat and cause their reactors to shut down. When that happens, they install these.

## Location

These can be purchased at every Hai outfitter.

## Information

This is the sole cooling outfit available from the Hai. It is comparable to human-made Cooling Ducts and is more space-efficient despite being heavier, but it is less efficient than all other Human Cooling systems (including the Water Coolant System, which is only 2 mass units heavier), making it one of the worst cooling outfits in the game. The Korath Small Heat Shunt renders it entirely obsolete, by being one mass unit lighter while venting more heat.
Finisher Pod

## Description

Finisher Torpedoes are one of the Heliarchs' most dreaded weapons. In fact, in one way or another most of their other weapons merely exist to hold a ship in place for long enough for a barrage of Finishers to destroy it.

## Location

These cannot be purchased, but they can be found equipped on Heliarch ships.

## Information

* The only way to get these is by looting them.
* Purchasing these would require a Heliarch License.
* These are some of the strongest missiles in the game, but as they cannot be purchased, they are very hard to obtain.
* The player will likely be able to purchase these once the Heliarch/Coalition storyline is created.
Ka'mar

> *The Mar were the last and most successful ships of the Builders in their attempts at creating automatic drones. Today only the Het stations are still aware of their blueprints.*
>
>

> -Faes'mar description
>
>

## Ka'mar

### Hyperspace Capabilities

Hyperdrive

The Ka'mar are drones found in the Graveyard. They are separate from the Ka'het in that they are automated drones and they belong to the Builder government.

## History

The Ka'mar were developed in a project with the goal of creating automated Builder ships. It's unclear how successful the project was, but the Selii'mar and the Faes'mar are the only Ka'mar ships still present at the time the player gets there.

These two ships, as well as the Ka'het MHD Generator and the Ka'het Reserve Accumulator, were later reused during the development of the Ka'het.

## Attributes

The Ka'mar are unmanned ships, so they have no pilot.

Their ships have a design similar to the one of the Ka'het, with a dark colour and composed of curved blocks. This could mean that the piloted Builder spaceships had a similar design as well.

## Technology

### Ships

Drone

* Selii'mar
* Faes'mar

### Outfits

Weapons

* Ka'het Ravager Beam

Systems

* Ka'het Shield Restorer
* Ka'het Support Cooling

Power

* Ka'het MHD Generator
* Ka'het Reserve Accumulator

Engines

The Ka'mar ships have built in engines

## Interspecies Relations

The Ka'mar are generally peaceful drones; they will act passively unless they are attacked. As soon as the player leaves the system they come back friendly, since their government prevents their reputation from going down. Their relationship with the Ka'het is unknown; they seem neutral toward each other, but since the Ka'het are always hostile we can't know for sure.

## Trivia

* After the Void Sprites, the Ka'mar are the second faction to be explicitly set to never lose reputation, no matter what you do.
* Similarly to what happens with the Ka'het, the Ka'mar are still present when the player arrives only because the Het stations produce them to be used as miners.
* Given that the Ka'het already have mining capabilities, the Ka'mar seem reduntant in the Het stations; either they were supposed to be removed once the Ka'het were complete but they turned against the Builders before this could happen, or the Ka'het were never meant to be used as the stations' miners.
Heliarch Neutralizer

## Description

The most common Heliarch patrol ship, Neutralizers are designed to be just strong enough to keep an enemy vessel occupied until reinforcements can arrive.

## Location

The Heliarch Neutralizer cannot be purchased, but it can be found in Coalition space.

## Outfits

These are the standard outfits equipped on a Neutralizer.

 Enforcer Riot Staff (9)Enforcer Confrontation Gear (11)

## Information

* The Neutralizer will likely be available for purchase once the Heliarch/Coalition story is created.
* Purchasing this ship requires a Heliarch License, and as that does not exist yet, the only way to obtain a Heliarch Neutralizer is by capturing it.
* You will only be able to capture and remove the Neutralizer from Coalition space if you use an exploit. To do the exploit, you need to get a mission where the player receives Quarg escorts. Then bring them to Coalition space, where the Heliarch and Quarg will fight. You can gain reputation by repairing their ships. Once you have enough Heliarch reputation, you will be able to capture and remove a Neutralizer.
Hornfel

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Hornfels are the workhorse of the Gegno Vi's military - decently sized, decently fast, and more than decently armed warships designed for the frontline of operations. Hornfels are also the most configurable ship in the Vi's fleet, lined with many mounting points to support cargo pods, allowing them to provide a secondary transport role for when the Vi require replacement supplies in war. Other variants of Hornfels are instead occasionally found with adjustments to carry a larger armament. This multi-role function is extremely valued and is the reason why the Hornfel is one of the Vi's most popular ships.

## Location

This cannot be purchased, but can be found being used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Hornfel.

 Savagery Pike (32)Irate Carronade (2)

## Information

* Purchasing this would require a Vi Centurion License.
Kimek Thistle

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Kimek love traveling so much that some of them will happily spend months at a time in a transport this size, and the passengers often grow into a tight-knit community by the end of their journeys together.

## Location

These are the ports where the Kimek Thistle can be purchased.

* Blue Interior, 4 Spring Rising
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Ki Patek Ka, Sol Kimek
* Remote Blue, 14 Pole
* Starting Rubin, Sol Kimek

## Outfits

These are the standard outfits initially equipped on each Kimek Thistle.

## Information

Purchasing the Kimek Thistle requires a Coalition License.
Iyech'yek

## Commodity Prices

### Luxury Goods

1043

Iyech'yek is a system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Iyech'yek has the following landing locations:

* Tik Klai
* Vara Kehi'ki

## Links

Iyech'yek links to the following systems:

* Ek'kek'ru
* Kiru'kichi

## Amenities

Vara Kehi'ki possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Iyech'yek:

* Aluminum
* Iron

## Fleets

The following fleets spawn in Iyech'yek:

* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Deep Treasure

Deep Treasure is a planet in the Silver String system. It is controlled by the Coalition.

## Background

### Outfitter

No

Thick layers of kelp and plankton sediment have gathered on the floors of Deep Treasure's oceans over the eons, leaving behind rich deposits of oil that the Saryds harvest to make plastics and other hydrocarbon products. In the shallower seas, shoals of fish swim among some of the most varied and extensive coral reefs found anywhere in Coalition space.

## Spaceport

The spaceport is built in a ring along the lower slopes of an extinct volcano that rises from the ocean near Deep Treasure's equator. Landing pads and hangars have been cut into the rock, and below them are a system of docks and oil refineries. The residences are on the volcano's upper slopes, where they have a clear view of the glittering water stretching out in every direction.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Deep Treasure requires a reputation of 15; this cannot be bypassed through bribery.
Grakhord

Grakhord is a moon in the Sadalmelik system. It is controlled by the Quarg.

## Image

Although human beings who do not mind living in low gravity are welcome to settle here, Grakhord is part of Quarg territory, and has been terraformed to meet their environmental needs rather than those of human beings. The full extent of the Quarg mining operations here are not known, but rumors say that they have tunnels reaching down almost halfway to the moon's core, and Quarg ships can also sometimes be seen harvesting hydrogen gas from the upper atmosphere of the gas giant that Grakhord orbits.

## Spaceport

Here, you feel like a young child lost among a crowd of tall, indifferent adults. The average adult Quarg is over three meters tall, and although they move slowly and gracefully, on their long legs they easily speed by you. Worse, the counters for the merchant exchange, bank, and job board are high enough that you can barely see over them. But, the Quarg have helpfully provided stepping stools stashed under the counters so that shorter humans can carry out business without having to constantly crane their necks upwards.
Dueitch Ae

Dueitch Ae is a planet in the Zeinar system that serves as the capital of the Gegno Scin.

## Background

### Outfitter

Yes

In order to pursue biological and other important scientific research, this green, lush world was designated as the Gegno Scin's capital. Much unlike the heavy industry of the core Gegno worlds, Dueitch Ae's surface still supports many natural ecosystems, and most importantly, is home to a notable amount of water bodies. The Scin effectively limit their expansion on the planet, even at the cost of their population's growth, in order to preserve the flourshing life on it as long as possible.

Although preservation is a primary goal, the Scin still manipulate the planet for the sake of research. Even if it's not harming the environment directly, patches of the planet have been converted into large experimentation grounds, some a bit less humane than others.

## Spaceport

The spaceport you are staying at is one huge circular construction outfitted with strange looking devices and technology, very much in contrast to the surrounding natural environment. In an open section located at the center is a small forest being observed by the nearby Scin. Some of them, however, seem to be more interested in observing you.

## Information

* Landing on Dueitch Ae requires a reputation of 1.
Ion Rain Gun

## Description

Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray.

## Location

Ion Rain Guns can be found equipped on Heliarch ships and can be purchased from the following planets after the Heliarch introduction.

* Ring of Friendship
* Ring of Power
* Ring of Wisdom
* Saros
* Ahr
* Ki Patek Ka
* Belug's Plunge
* Stronghold of Flugbu
* Delve of Bloptab
* Far Home
* Dwelling of Speloog
* Blue Interior
* Sandy Two
* Second Rose

## Information

* Purchasing the Ion Rain Gun requires a Heliarch License.
* These only become available for purchase after completing the Heliarch campaign introduction.
Kessel Sepret

Kessel Sepret is a station in the Kor En'lakfar system. It is controlled by the Korath Exiles.

## Background

### Outfitter

No

In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on human space. Sections of the ships are assembled and tested in pressurized hangars, but the Palavret is a large enough ship that the final assembly must be done in space, outside the station.

## Spaceport

This station is run with military discipline reminiscent of a human Navy base. All the Korath, even the construction workers, are in full uniform with some sort of rank insignia: epaulettes that vary both in shape and color. The largest ones appear to mark the officers in charge.

## Information

* Korath planets and systems cannot be dominated.
Combat Rating

**Combat Rating** is an estimate of how dangerous or how experienced the player is with combat. It is a measurement based on the (undepreciated) value of all enemy ships you've disabled. For example, to reach a combat rating of 3, you will need to have disabled approximately 10M credits' worth of ships. In contrast, your Reputation with a given government is based on the amount of crew you've killed or saved.

Some jobs, like marauder hunting, require a certain amount of combat rating before they can be offered. There are also some side stories, such as the Kestrel mission, that require a certain amount of combat rating.

**Combat Rating** is calculated according to the formula [new rating] = [old rating] + ([ship value, in credits] + 250000)/500000. For example, disabling a 1M credit ship will boost your rating by about 3. Rating has a hard cap of 2B points.

**Combat Rating** as displayed in the Player Info screen is the natural logarithm of this number. That is, a combat rating of 60 corresponds to an in-game rank of ln(60) ≈ 4, or "almost dangerous," as according to the table below. Because of this logarithmic growth, it takes an exponentially increasing amount of work (in terms of disabled ship value) to increase your in-game rating.
Helheim

Helheim is a planet in the Suhail system. It is controlled by the Republic.

## Image

Helheim is not a pleasant place. Much of the surface is volcanic, pockmarked with craters and steam vents leading deep into the planet's crust. The air is slightly caustic, but breathable.

However, it is also a world rich in easily accessible deposits of nickel, aluminum, and magnesium. The mining industry here has been booming for centuries, and in all of the Deep it is the one world where work is never hard to find - if you are willing to face the health risks and the lack of green and growing things.

## Spaceport

The spaceport is also the main city in Helheim, and it is built around a series of glass domes of all different sizes. Each dome is a greenhouse housing a different sort of plant life, and in some cases animals as well: hermetically sealed parks, protected from the caustic air outside, where the locals can come when their hunger to be among living things becomes unbearable. The docking bays each have an airlock to protect the atmosphere inside the city.

## Information

* Helheim has a tribute value of 700 and is defended by small Deep security fleets.
* Landing here has no required reputation.
Human Cooling

Cooling outfits are used to reduce the idle heat of a ship, making it harder to overheat. Human cooling outfits, while not the best in the game, are usually just enough to keep all but the hottest ships cool enough as to rarely if ever overheat.

* Cooling Ducts
* Water Coolant
* Liquid Nitrogen
* Liquid Helium

## Description

When trying to cram as many high-powered outfits as possible into a ship, occasionally you reach the point where it is sporadically overheating and shutting down. In that case, you may need to install one of these.

## Information

Cooling Ducts are cheap and are found in almost all outfitters.

## Description

This system is a step up from ordinary cooling ducts; it circulates water in between an external radiator and your ship's hottest internal components to keep them from overheating.

## Location

This outfit can be purchased at the following ports:

* Albatross, Nunki
* Asgard, Naos
* Bourne, Gamma Corvi
* Buccaneer Bay, Algenib
* Chiron, Alpha Centauri
* Delve, Scheat
* Earth, Sol
* Farpoint, Alnitak
* Follower, Alphard
* Foundry, Achernar
* Glaze, Aldhibain
* Greenrock, Shaula
* Hephaestus, Markab
* Hestia, Talita
* Luna, Sol
* Maelstrom, Nihal
* Midgard, Aludra
* Moonshake, Alpheratz
* New Britain, Dabih
* New China, Merak
* New Tortuga, Misam
* Prime, Betelgeuse
* Reunion, Caph
* Rust, Kraz
* Shangri-La, Polaris
* Shroud, Alheka
* Smuggler's Den, Men
* Solace, Pherkad
* Sunracer, Mirfak
* Thule, Men
* Tinker, Diphda
* Valhalla, Epsilon Leonis
* Wayfarer, Tarazed
* Zug, Zubeneschamali
* Geminus, Castor (Before the bombing)
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)

## Information

* This outfit is rendered obsolete by the Korath's Small Heat Shunt, which is 3 mass units lighter and vents 12.5% more heat.

## Description

For ships with extreme cooling needs, liquid nitrogen is the answer. One of these coolers will dissipate the heat produced by anything but the heaviest of armaments.

## Information

Liquid Nitrogen Coolers are sold in the South and the Rim, as well as in a few places in the Near Earth region.

## Description

Liquid helium is the ultimate in cooling technology. Given how much space this cooling system takes up, you may be better off just installing more efficient, low-heat components instead, but where that is not an option, this cooler can handle almost anything you throw at it.

## Location

This outfit can be purchased at the following ports:

* Rust, Kraz
* Smuggler's Den, Men
* Thule, Men
* Wayfarer, Tarazed

## Information

* This is the largest and most powerful human cooler.
* It also has the highest amount of passive cooling in a single outfit (in the 0.10.0 update), but the outfit's space requirements is higher compared to the Korath Large Heat Shunt and Ka'het Primary Cooling outfits.
Good Omen

## Commodity Prices

### Luxury Goods

1094

Good Omen is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Good Omen has the following landing locations:

* Shifting Sand

## Links

Good Omen links to the following systems:

* Beginning

## Amenities

Good Omen does not possess an outfitter or a shipyard.

## Mining

No mineable asteroids spawn in Good Omen.

## Fleets

The following fleets spawn in Good Omen:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd
Heavy Shuttle

* Overhead
* Thumbnail

The **Heavy Shuttle** is an upgraded model of the Betelgeuse Shuttle.

## Description

The Heavy Shuttle is an updated shuttle model from Betelgeuse Shipyards, attempting to improve on their perennial classic by offering slightly better cargo and passenger capacity, at the expense of some speed and maneuverability.

## Location

The Heavy Shuttle can be purchased at the following ports:

* Ada, Aldebaran
* Chiron, Alpha Centauri
* Follower, Alphard
* Freedom, Almaaz
* Luna, Sol
* Mainsail, Alhena
* Prime, Betelgeuse
* Valhalla, Epsilon Leonis
* Geminus, Castor (before the bombing)

## Performance Information

The Heavy Shuttle is a fairly straightforward update to the Shuttle and fills the same role: passenger transport and light cargo vessel. Likewise, Heavy Shuttle is not very useful in combat, but it can still outrun pirates if it needs to.
Eber

Eber is an uninhabited system that is located in the Dirt Belt and controlled by the Republic.

## Landing Locations

Eber does not have any landing locations.

## Links

Eber links to the following systems:

* Alnasl
* Alpha Arae

## Mining

The following mineable asteroids spawn in Eber:

* Aluminum
* Platinum
* Uranium

## Fleets

The following fleets spawn in Eber before August 29, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates

The following fleets spawn in Eber on and after August 29, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
Generator (Furnace Class)

## Description

Because Korath equipment is so power-hungry, they use radiothermal generators even in their fighters and interceptors, rather than relying on fuel cells or other comparable technology.

## Location

This can be found equipped on some Korath ships (the 'olofez being the easiest to capture), and is sold on Remnant planets after obtaining access to their alien technology vault.

## Information

This is the medium sized Korath generator. It is comparable in size to the human Dwarf Core and nearly renders it obsolete, weighing only 3 mass units more while producing roughly 15% more power and 8% less heat, despite the Korath's reputation for heat inefficiency. Like the Dwarf Core it also renders the RT-I Radiothermal obsolete, weighing 6 mass units less while producing 25% more power and 28% less heat. The Furnace-class also comes close to rendering the S3 Thermionic obsolete, as it is lighter by 16 mass units and produces 30 extra units of power, with the only downside of producing 20 more heat. The mass savings, however, is more than enough to include a Small Heat Shunt to greatly offset the extra heat.
Javelin Pod

## Description

The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has fired off all its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles. As a result, they are very popular with pirates as a way to quickly disable a small target.

## Location

The Javelin Pod can be purchased at the following human ports, which are largely in the south:

* Bourne, Gamma Corvi
* Delve, Scheat
* Foundry, Achernar
* Glaze, Aldhibain
* Greenrock, Shaula
* Hephaestus, Markab
* Longjump, Sabik
* New Britain, Dabih
* New China, Merak
* New Holland, Alphecca
* New Tortuga, Misam
* Rust, Kraz
* Shangri-La, Polaris
* Smuggler's Den, Men
* Solace, Pherkad
* Sunracer, Mirfak
* Thule, Men
* Trinket, Sargas
* Wayfarer, Tarazed
* Zug, Zubeneschamali
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)

## Information

* This uses Javelins, which can be stored in Javelin Storage Crates.
* The Javelin fires a fast stream of weak unguided missiles. If you are looking for a guided missile, try something like the Meteor or Sidewinder.
* A turreted variant of the Javelin Pod will be added in 0.10.5 as part of the Pirate Expansion project.
Hesselpost

## Hesselpost

### Outfitter

No

Hesselpost is an uninhabited system in Korath space.

## Landing Locations

Hesselpost has the following landing locations:

* Sarisa Fentra
* Sebarep Atarkis

## Links

Hesselpost links to the following systems:

* Dokdobaru

## Mining

The following mineable asteroids spawn in Hesselpost:

* Iron
* Silicon

## Fleets

The following fleets spawn in Hesselpost:

* Kor Efret Miners
* Large Quarg
Enbye

Enbye is a planet in the Kiluit system that is controlled by the Gegno Vi.

## Image

A cold, mountainous world on the very edge of the binary system's habitable area, Enbye maintains the massive shipyards of the Gegno Vi, using raw resources gathered from the nearby volcanic planet to churn out hull after hull for warships. Many large canyons decorate the surface and are used as weapon test sites, and in one of the largest canyons lies a shipyard several times larger and older-looking than the rest.

On closer inspection, the method that created the canyons does not seem entirely natural, and there are slight glints of light shimmering down in the deepest regions. You haven't seen anything like this on other Gegno worlds.

## Spaceport

Rows of alternating towers stretch far ahead and behind the one your spacecraft is stationed at, and a thick layer of fog surrounds them like a floor blocking your view. Every now and then, the fog breaks, revealing the large shipyards down below either side of you, followed by a new row of towers.

Off in the distance of the breaking fog is one vast gray structure, almost taking up your field of view. The closer you look at the mass, the more buildings there seem to be. If you stare too long, though, the nearby guards gesture more aggressively towards you, suggesting you keep your attention to yourself. It is unlikely you could get anywhere near there without being labeled a threat.

## Shipyard

* Vi Utility
* Vi Warships I

## Outfitter

* Vi Basic
* Vi Intermediate

## Information

* Landing on Enbye requires a reputation of 1.
Ildaria

Ildaria is an uninhabited system that is located in the Rim. It is initially controlled by the Republic, but it is claimed by the Free Worlds when they declare independence.

## Landing Locations

Ildaria does not have any landing locations.

## Links

Ildaria links to the following systems:

* Kochab
* Zubeneschamali

## Fleets

The following fleets spawn in Ildaria before August 14, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Ildaria on and after August 14, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

## Information

* The Ildaria system's star is a nova, which is very rare. There are only a few of these in the game.
* An Archon is confirmed by the story to be within this system, but it does not appear in-game.