Books of Wizardry

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## General Books

1. A history of conjurers I: The Age of Mist
2. A history of conjurers II: The Age of Heroes
3. Aldric The Conjurer: An Autobiography
4. A Scholar's Guide to Strife Through The Ages
5. Failed Wizards and where they went wrong
6. Darwin's list of the worst spells ever written
7. Sentient Weapons and Other Terrible Ideas
8. A Criticism of the Early Philosophical Agreements of the Provinces
9. Ancient Artifacts
10. History of Arcane Enhancements and Developments
11. Greatest Wizards in Arcadia
12. Wizard Signs: A comprehensive History of Wizards
13. Bigby's Biography
14. Keldor: The Tales of the Wizard King and his Adventures
15. Drexl's Darkest Deeds
16. Tasha's Alliterative Autobiography
17. Which Witch: An appendix of famous magic users
18. Imps, Sprites, and Pixies
19. Faefolk: Their culture and history
20. Arcane probability theory
21. Speculations, Theories, and Hoaxes: How magic has shaped Arcadia's history
22. The Magical Adventures of Desmond the Dashing
23. Collected Correspondence between the Arch-Wizards Garvalon and Hazamar
24. Is it safe to drink? Identifying Potions
25. Encyclopedia Magica: Potions, Oils, and Inks
26. Encyclopedia Magica: Rods, Staves, and Wands
27. Encyclopedia Magica: From Boot to Hats and Everything In between
28. Encyclopedia Magica: Weapons and Armor
29. Encyclopedia Magica: Tools, Bags, and Household Items
30. Encyclopedia Magica: Weird Stuff
31. Lori's List of Lost Magic Weapons
32. Armors of the Ages: A guide to identifying magical armor
33. Weapons of the Ages: A guide to identifying magical weapons
34. Corman's Comprehensive Compendium on Wands
35. The importance of stretching before spellcasting
36. Adina's warmup: How to keep your gestures crisp and your inflections precise
37. Great Heroes and their magical equipment 103 PA
38. Great Heroes and their magical equipment 684 PA
39. Great Heroes and their magical equipment 1300 PA
40. The advanced guide to the basics of wizardry
41. The basic guide to advancements in wizardry
42. Dabbling in Magic: The homemaker's guide to spellcraft
43. Shrugs, Winks and Waves: Simple Somatics
44. Ven's Guide to the crossover of somatic components and offensive gestures
45. Pacts and Contracts: Dealing with extraplanar creatures
46. The Practitioners Pamphlet For Perfecting Pronunciation
47. Tom's Tongue Twisters: Never miscast your spell again
48. Songs, Sins and other Shenanigans
49. Songs to train your vocal cords
50. Social, political, and economic fallout of conjured and illusory currency
51. Arcane Artillery and the effects of indiscriminate warfare
52. Uphill battle: Magical aqueducts
53. Trixie's Treatise on Mirrors, Mirage's and Reflections
54. Magical Maladies and their causes
55. Finger calisthenics for the elderly magus
56. Etiquette of the Mage: Trading Spells
57. Etiquette of the Mage: Spells in Public
58. Etiquette of the Mage: Letting go of your Ego
59. Etiquette of the Mage: The Court and Court Mages
60. Etiquette of the Mage: Why Appearances Matter
61. Wild Magic: How the uneducated will bring about the end of days
62. Wizard for Dummies: the dangers of Wild Magic
63. Luck and Wistfulness: wild magic and its determinants
64. Things that go “bump” in the night: The definitive guide to the undead
65. Defeating Dwarven Defenses
66. The physicality of humanoids
67. Icky Sticky: The wondrous uses of unpleasant fluids
68. The Handbook of Applied Arcane Analysis
69. Magic Circle Analysis’: Materials, Properties, Construction, and Care
70. Getting Familiar with your Familiar
71. Solomon's catalog of souls
72. Arcane proofs of relative value of racial souls
73. The Soul: Assessing the value of its essence.
74. Safeguarding Spellbooks
75. Leomund's tower design
76. Gnomish Customs Regarding the Arcane: All the Knowledge thou need to Gain
77. Golemcraft and its practical applications in tower defense
78. Creating Kobolds: Koibu's notes human/dog hybridization
79. Collateral Damage: Sometimes it happens, so be prepared.
80. Exercising Restraint: Just because you can doesn't mean you should
81. Magic and Science: Damn the consequences and just do it
82. Rites and Laws of Magic
83. A Catalogue of Regional Laws Regarding the Uses of Magic
84. Arcane magic and Laws: Eridon
85. Arcane magic and Laws: Mistrya
86. Arcane magic and Laws: Drekis
87. Arcane magic and Laws: Akuba
88. Arcane magic and Laws: Mahtava
89. Arcane magic and Laws: Minor Kingdoms
90. Basics of Dweomer: The Auras of Magic
91. Commoner's reactions to spell and magic: How to avoid making a scene when dealing with Mundys.
92. Mundys’ expectations: The pros and cons of playing into the wizard stereotype
93. How to Avoid the Witch Hunts
94. Aldric's guide to keeping your liege at bay
95. Conversing with Nobles: How to Keep Your Head on your Shoulders
96. Sky Scrying: A Weather Guide
97. Mastering your Apprentice
98. Magus Mainfeld's Primer to the plains
99. Starscrying: What telescopes can do that magic can't
100. Machinations of a Mage: The Advantages of versatility
101. The Morality of Mind Reading and Mental Domination
102. How to train your friends: Joris’ guide to adventuring
103. An incomplete biography of Joris the Gastromancer
104. The Winter Sky: Can Gods Die?
105. Treaties on the Void
106. Fickle Will of the Divine: Categorization of extraplanar powers
107. Mordenkainen's fatal flaw: A treatise on the defensiveness of anonymity
108. Selected Essays on the Nature of Interplanar Teleportation.
109. A guide to wishing: Is it worth it?
110. An advanced guide to wishing: Be careful what you wish for.
111. Quills! Judging a bird by its feathers
112. Toxic but useful: a guide to the magical uses of lead
113. Inks! From soot to squids
114. Combining somatic magic and dance
115. Pseudomagic: A wizard's journey into the weird world of science
116. Accents and Magical Accidents
117. Alphys' Almanach of Alliteration: Is it magically significant? Experiments and observations.
118. Semantic conversations on somatic components
119. The Semantic of Somatics: An Illustrated Examination
120. Enunciation and Articulation: A practical guide to spellcasting
121. A Gnomes Tome to the Catacomb: A guide to being fancy with necromancy
122. Splenda's guide to disguise annoying magical side effects
123. Gaze attacks: Beauty is in the eye of the beholder
124. Gestation to Germination I: Arcane things to avoid when you're expecting
125. Gestation to Germination II: Babyproofing the laboratory and home
126. Gestation to Germination III: Spells you might think help with childbirth, but really don't
127. Gestation to Germination IV: Baby's first spellbook. How to encourage your child to be receptive to magic.
128. A Geomancer's guide to architecture
129. An Advanced Guide on the Planes and the Properties Thereof
130. Arcane Weather Effects and Weather Effects on the Arcane
131. Shadows of Magic: The ethics of magic in war
132. Extradimensional Space: The do's and don’ts of things bigger on the inside
133. Worldbuilding: A guide to pocket dimensions
134. The Benefits of Arcane Autonomy Over Divine Dependency
135. The differences between the arcane and the divine
136. Shalindor's guide on fabricate and all its wonderous uses
137. Fabio's Fabulous Fabrications
138. Wood Whispering: How to Converse with Animate Plants
139. Cubes, Cones, & Spheres: The Mathematical Approach to Area of Effects
140. Old languages: What verbal components they couldn't write down
141. What's in the Box? A cautionary tale
142. Whispering Winds: A Guide for Instant Messaging
143. No, you can't do that: Tales of Interesting Spell Related Deaths.
144. Path to Planes and Places otherworldly
145. Experiments in Teleportation: Dimension, Displacement, and Death
146. The Power of a Name: Gaining power Over Extradimensional Creatures
147. Good Vibrations: Resonance frequencies materials both common and rare
148. Gastromancy I: Spicing up your soup
149. Gastromancy II: Flavors of the Arcane
150. Gastromancy III: Summon your meat
151. Gastromancy IV: Charming the stomach
152. A collection of known magical barriers both Divine and Arcane.
153. So they think you're a lich
154. Ortho's Handy Handbook: Handling Hazardous Materials
155. I charmed him; now to get rid of him: Unexpected effects of charms
156. Tasha's guide on using magic in standup comedy
157. Breaking the continuum: Why time travel should be avoided at all costs
158. Essays on forms of instant travel: Teleportation, Dimension Door, Blink, and more
159. Pyromania: The Fascination with Flame
160. Burn Baby Burn: Flame Evoker's Guide
161. Rising Smoke: The comprehensive guide to Akuban native incenses
162. Practical magic for daily living
163. Wizard Locks: Keeping your possessions safe from Mundys
164. Potent Potables: Protecting your papers from the elements
165. Books for Elvan Casters: How to keep your spellbook from breaking down before you do
166. Bookworms for Bookworms: How to protect your library from ordinary pests
167. Earth, Air, Water and Fire: Stories of elementals and their habitats
168. Hunting With Magic: Monstrous Lairs & Magical Snares
169. Flora and Fauna of Arcadia: Swamps and their denizens
170. Flora and Fauna of Arcadia: The tundra teems
171. Flora and Fauna of Arcadia: Dragons
172. Flora and Fauna of Arcadia: Coastal creatures
173. Flora and Fauna of Arcadia: Finding life in the desert
174. Flora and Fauna of Arcadia: Freshwater fascinations
175. Flora and Fauna of Arcadia: Monsters in the mountains
176. Flora and Fauna of Arcadia: Endless Woodlands
177. Flora and Fauna of Arcadia: When to run
178. Flora and Fauna of Arcadia: Venomous creatures
179. Flora and Fauna of Arcadia: Grass and how they're turned into gasses
180. Flora and Fauna of Arcadia: Underground organisms
181. Flora and Fauna of Arcadia: Innate magical resistances
182. Flora and Fauna of Arcadia: Magical Beasts
183. Flora and Fauna of Arcadia: Half Breeds and Hybrids
184. Everything Poops I: Stinky but safe, spell components for the risk averse wizard.
185. Everything Poops II: Excrements of the otherworldly
186. Everything Poops III: A handling guide for your apprentice
187. Magical Cultivation I: Fungus, Mushrooms and More
188. Magical Cultivation II: Seeding, Growing, and Reaping
189. Magical Cultivation III: Which Weather Withers
190. Dragons of Arcadia
191. The Paradox of Antimagic Field
192. Things that crawl, things that stink, things that make your eyes go pink: Bizarre creatures and their effects
193. A vegan's guide to spell components
194. Lycanthropes: Separating Fact From Fantasy
195. Approximating Spell Component Materials
196. Common reactions to exotic components
197. Joris’ Guide to Spell Components: Common, Uncommon, and Rare Species of Arcadia
198. Tasha's index of Arcadian animals: Finding the exact component
199. Projectiles, Bangs, and Beams: Calculating Trajectories and Impacts
200. Magical Plants Of Mistrya

## School specific books .

### Elemental

Elementalism: A different path

Elementalism: Fire and Flames

Elementalism: Water and Waves

Elementalism: Earth and Stones

Elementalism: Air and Gasses

A traveler's guide to visiting the elemental planes

Dealing with Elementals I: The hot issues

Dealing with Elementals II: Fluid movements

Dealing with Elementals III: Gaseous forms

Dealing with Elementals IV: Solid Fundamentals

### Abjuration

Abjuration for Apprentices I: All the ways your can die

Abjuration for Apprentices II: Theories and practical limits of protection

Abjuration for Apprentices III: Conflicts and zones of exclusion

Mastering Abjuration I: Protecting yourself

Mastering Abjuration II: Protecting others

Mastering Abjuration III: Potent Potables

Abjuration Smabjuration

An Apprentice's Guide to Glyphs, Sigils, and Wards

Allan's abjurations: Telling them to leave with gusto

### Conjuration / Summoning

Conjuring for Beginners I: What not with which to meddle.

Conjuring for Beginners II: Summoning instead of invoking.

Conjuring for Beginners III: The theoretical and practical limits of summoning.

Intermediate Conjuring I: Summoning semi autonomous entities.

Intermediate Conjuring II: Summoning inanimate forces

Intermediate Conjuring III: Summoner's guide to runes and wards

Advanced Conjuring I: Intraplanar Summoning

Advanced Conjuring II: Interplanar Summoning

### Divination

Divination I: Spotting the obscure

Divination II: Dirty little secrets

Divination III: Finding the lost

Divination IV: Seeing beyond

Divination V: Senses outside of the basic 5

Advanced Divination I: Lead and escaping detection

Advanced Divination II: Misdirection

Advanced Divination III: Reading your own mind

A diviner's guide to scrying and identifying.

People Who Don't Know They're Dead - A Medium's Guide to Communing with Unfulfilled Spirits

Omniscience and Free Will

Reading the bones: Alternative forms of divination

### Enchantment / Charm

Basics of Enchanting I: Common and dangerous mistakes

Basics of Enchanting II: Remedial charms

Basics of Enchanting III: Hypnosis and the power of suggestion

Basics of Enchanting IV: Wording matters

Advanced Enchantments I: Inanimate objects

Advanced Enchantments II: Controlling subjects through emotional manipulation

Advanced Enchantments III: Manipulating memories

Elves: An enchanter's worst nightmare

Enchanting the feeble minded

Do Constructs Dream of Marble Sheep?

Enchanters Guide to Recognizing Ancient Enchantments

Minor Curses: Why its better to keep your curses small and simple

Wilbur's guide to creating magical items

Cheyenne's recipes for wondrous creations

The Annotated notebook of Sophie the Enchanter

### Illusion / Phantasm

Phantasmal Illusions and how to recognize them

Pentagrams, Protection Scrolls and Prestidigitation

Fake it ‘till you make it

The Illusion Codex

Fooling the senses I: Sight

Fooling the senses II: Hearing

Fooling the senses III: Touch

Fooling the senses IV: Taste and Smell

Illusions I: Is this a real book?

Illusions II: Are you sure?

Illusions III: Life is an illusion

Illusions IV: Illusions vs Delusions

Illusions V: How to avoid going mad when nothing around you seems real

Illusions VI: The truth of suffering

### Evocation / Invocation

Basics of Evocation I: The wastes of summoning and the power of invoking

Basics of Evocation II: Enchantments and charms are the path of the weak

Invoker's Guide I: Shaping the energies of creation

Invoker's Guide II: The importance of your magical arsenal

Invoker's Guide III: Defeating without killing

Invoker's Guide IV: Minimizing collateral damage

Invoker's Guide V: Avoiding responsibility and why your client is at fault

An evokers guide to burn soothing ointments

Pyrotechnics: A guide to showmanship

### Necromancy

Body Parts for the Advanced Student

101 uses for a corpse

Bodybuilding 101

Vices and Virtues of Necromancy

Corpse Compendium

On sharing lifeforce

Conquering death

A necromancer's guide to making the most of your friends

Fear cuts deeper than swords: Why the fear of the dead is your most powerful weapon

A Wizard's Guide to Undead: What Priests and Clerics Don't Want You To Know

There and back again: A Necromancer's Tale

### Transmutation / Alteration

Lead and Gold: The never ending quest

Alteration: The most important school of wizarding

Adjusting to your altered self

Properties and their Properties. What you need to know before you can change them

Codex Transformicus

Transmutation: Everybody's doing it, but nobody's talking about it

Ridley's altered life: How far is too far?

The dangers and powers of polymorph

Things to consider before your enlarge it

Path of the Transmuter: Becoming a smith to reality's forge

Jenna's notes on altering your life

Alteration: Its half your fucking spellbook, so pay attention

Unsolicited advice for transmuters: Changing yourself will not change your life

Transmutation and Natural Philosophy: Useful properties and how to amplify them

Overcoming encumbrance: A transmuters guide