recursal/Fanatic-Fandom huggingface dataset:
Zazop

**Zazop** are Celloids.

## Appearance

Zazop are blobs of similar shape to the Blaite, save for the horns and mouth. Lacking any sort of mouth and eyes, they have a single brain and two horn-like crests that point out to the sides that emit electricity. They have grey cytoplasm and yellow nerves and brain.

## Behaviour

Zazop often hang around in high altitudes and near thunder element sources, as they absorb static electricity instead of food. Should one be attacked or threatened, it vibrates its nerves at a speed a human eye cannot see to emit a bolt of thunder that moves between the two nerve ends until the vibrations stop. If the threat does not back away, it will fire a zap of the thunder at them to force it away, and should it be grabbed in anyway the Zazop plants its nerve endings near each other on the threat and emits its voltage for an effect identical to a taser gun.

## Attacks

* **Zap**: Zazop fires a small bolt of thunder at a target that is coloured blue, doing thunder damage and Thunderblight.
* **Discharge**: Zazop shakes its crests to spread the bolt around itself in a Khezu fashion that is both blue and yellow in colour. It has a chance to cause Paralysis along with the thunder damage.
* **Taser**: When a target is right next to the Zazop it plants its crests with its nerve endings on a part of the target and shocks them with a huge amount of yellow thunder. A flashing light along with a clearly audible shocking sound is produced when this attack happens. This attack does damage normally only done by large attacks from large monsters, and will instantly Paralyse both hunters and even big monsters in the area if it targets them.

## Trivia

* Being hit by a water attack while it's attacking will short-circuit the Zazop's electricity.
* Zazop are heavily based off stun guns.
Wehmenta

**Wehmenta** are small Temnocerans that have a big reliance and use of webs.

## Appearance

Having a normal Temnoceran build, one difference to the completely standard structure is that they lack arms, instead having six sets of legs. Wehmenta have a red exoskeleton with black hairs, which aid in its web forming. All their eyes are emerald in colour and they have grey fangs. On the end of their abdomen is a large spinneret, which is why and how they are well known for their signature never ending web making.

## Behaviour

Wehmenta normally stay on the webs they create, or hang from a thread on vines or ceilings. They are social monsters that stay and travel as a cluster wherever they may be. Although not hostile in normal circumstances, attempting to take pieces of their webs result in aggression.

## Attacks

* **Bite**: Bites forwards like an Altaroth when a hunter or monster is right next to it.
* **Web Ball**: Wehmenta will spin a ball of web and shoot it at hunters or a monster. If it impacts a surface, it will stick to that place for a while. Hunters hit by the webbing get obviously Webbed immediately.
* **Webbing Spring**: If on an area of web a Wehmenta can do its signature attack. It will use its legs to gather and weaken the web it stands on, then springs at its target. Six long strings of web flail from the place it sprung from and Wehmenta, who comes down hard on the target with all the web it has on it being spread out over the landing zone. A strangely AOE styled attack for a small monster, this can easily give hunters the Webbed status.
* **Explosive Spit**: Inside the Wehmenta's mouth is a special fluid made of highly explosive chemicals. When at a high distance from Wehmenta if one is highly threatened or attacked, it will spit this fluid at hunters as a small orange ball. Should it not hit anyone the fluid will make a very small explosion when it lands or hits any other solid object equivalent to a small barrel bomb. It splashing upon a hunter gives them immediate Blastblight, easily taking them by surprise the first time they get hit by this.

## Trivia

* Wehmenta was originally created to fill in a monster for the vine area in the Scarlet Field, but as time passed Chaoarren decided to make it into an entire species of monsters who, from him picturing them hanging from vines by a web thread, decided to make it into their main forte.
	+ Its forte was also inspired by the Vaporonid from Monster Hunter: World.
이오시프 S. 미카엘

이미지를 길게 눌러 새 탭에서 열기로 보시면 더 깨끗하게 보실 수 있습니다.

 차남

 신장
 CV.

CV의 경우, 리스루가 부른 여명 3일 소녀 ( http://www.nicovideo.jp/watch/sm29796608 ).

창백한 피부. 아파 보인다. 몸이 약해 보이기도 하다.

조금 색이 바랜 듯한 벽안.

말수 적음 : 말수가 적다. 타인에게 쉽게 벽을 세운다.

의존 : 남에게 의존하려는 마인드가 조금 있다.

## 2. 설정

원래 성격은 사려깊고, 말수가 적으며 얌전하고 유순한 성격.

어렸을 적, 조금 거리가 있는 친척과 함께 수업을 듣게 되었다. 처음에는 낯설어했지만 하도 그 사람이 치대는 통에 금세 친해졌다.

그러나 수업을 들으면서도,그는 트로츠키와 달리 늘 몇 번 실수를 하거나 아깝게 도달하지 못하거나 했다. 스스로 굉장히 열등감이 크지만, 트로츠키에 대한 원망은 없었다.

그래도 피가 피인지라, 그는 어느날 대련 중 트로츠키의 발목을 부러뜨리게 된다. 금세 정신차리고 미친 듯이 사과하며 치료해주긴 했지만 이미 발목은 회생 불능 상태. 트로츠키는 아무렇지도 않아 하며 오히려 달래줬지만, 스타라이트는 심한 죄책감과 자기혐오를 가졌다.

그러던 중, 트로츠키가 혁명을 일으켜 가주가 되었고 스타라이트는 가주를 보좌하는 기사가 되었다. 일 년 후, 기분 전환 겸 여행을 다녀왔는데, 그 사이에 스승이 죽었다는 걸 알게 되었다. 상태가 말이 아닌 트로츠키를 돌보다가, 블라디미르가 남긴 유언을 보게 되었다.

그 이후, 심한 배신감과 열등감에 사로잡힌 스타라이트는 천천히 반역을 준비한다. 반역 시기와 트로츠키 회복 시기가 겹칠 것을 우려한 스타라이트는 어느 날 성당에 잠시 들러서 블라디미르의 초상화를 지켜보던 트로츠키를 뒤에서 습격, 살해한다. 그리고 역사에서 트로츠키를 삭제하고, 트로츠키의 장례마저 치르지 못하게 막아버렸다. 트로츠키의 초상화가 걸려야 했던 곳에는 트로츠키를 닮은 이가 십자가형을 당하는 조각상을 세워두었다.

그 후 가주가 된 스타라이트는, 무언가 잃어버렸다는 상실감에 집착하다가 트로츠키의 사촌동생 눈을 뽑아버린다.

그러다가, 중간에 있던 트로츠키의 암살 기도를 시도한 사람이 누군지 알게 된다. 분노에 휩싸인 스타라이트는 곧바로 그를 암살하려 했으나 그 소년은 아무렇지도 않게 스스로 걸어들어왔고, 스타라이트는 갖은 고문을 가한 끝에 살해한다.

그 후 그 소년을 살해한 걸 빌미로 일으킨 가문 전쟁 중, 환각과 환청에 시달리며 잠만 자려고 하던 스타라이트는 점점 정신적으로 더 불안해지기 시작했고, 디엔드가 반역을 하려 한다는 걸 알면서도 방관한다.

그리고 7월 혁명도 끝에 이르러 디엔드가 자신을 퇴출시키기 위해 성당으로 진입했을 때, 스타라이트는 디엔드 위에 트로츠키의 환각을 겹쳐 본다. 트로츠키가 자기를 맞이하러 나왔다고 생각했는데 결국 환각이라는 걸 깨닫고, 순순히 가보를 넘겨주며 가주 자리에서 내려온다.

이후, 몇 개월간 본가 다락방에서 지내다가, 트로츠키, 블라디미르, 레히트의 환각을 보며 심장 마비로 사망한다. 시신은 디엔드가 가주의 자격을 갖추어 장례를 지내 주었다.

## 6. 시달킹에서

1. ↑ 백은선, 영원한 일광
2. ↑ 레플리카 피가 반 섞여 있다.
3. ↑ 정확히는 트로츠키에게 남긴 유언. "이오시프는 안 된다. 그 애는 너무 어리고 충동적이야."
4. ↑ 그런데 사실 트로츠키와 스타라이트는 상당히 닮았다. 즉, 스타라이트는 "스스로" 자신이 십자가형을 당하는 조각상을 세워둔 것. 일종의 속죄였다.
Strae

**Strae** are Celloids of artificial creation that reside in the Defunct Factory.

## Appearance

Strae have a yellow cytoplasm with a slight orange tint, their body is grey and contains on it a dark red heat organ and a black brain. Red heat nerves go around an eye stalk longer than its body ending in a large eyeball with a bright red pupil.

## Behaviour

Strae seem to act as an alternative defence to the already plenty weapons in the Defunct Factory. If they see an intruder they will look at them immediately and begin building up power to the eye. Should they not leave, they shoot a beam from the eye to burn them as their way of attack. They lack any form of threat of anything that may intrude on the mechanical grounds, as such emotions hasn't been implanted into them, even still trying to attack if its eye is destroyed.

They usually stay in one place in one area, but on occasion they will move around the map and search out for things.

## Rage State

If a hunter remains in its sight for enough time, its glow will brighten and it'll shoot beams faster.

## Attacks

* **Eye Zap**: An occasional alternative version of the Eye Beam, where it will quickly release a quick flash of fire from its eye at hunters. Usually done as a warning shot or after it realises a damaged eye cannot fire beams.
* **Eye Beam**: Strae's signature attack is to stare at its target with it's eye and keep it on them as it concentrates heat to its pupil. When it flashes with an ember it fires a beam of scorching light that for hunters will inflict gradual Fire damage and for other monsters will likely cause them to flinch if they don't have a resistance to the element. They have slight tracking with the beam, but it is not hard to get out of its sight.

## Breaks

Strae are small monsters, but they have breaks relating to their eye.

* Eye Stalk
	+ Heat Core (Instant Kill)

## Trivia

* Attacking the eye while it is firing it's beam will break it. It will flail about as it attempts to try and fire the beam to no effect. Attacking the body after destroying the eye will rupture it and kill the Strae outright in a small bang, dissolving it to boiling liquid.
* The only two monsters that Strae will not attack are Kraysawis and Mustanae-muhan, the two main monsters in the Defunct Factory.
	+ Both monsters utilise them in their battles, with the Mustanae-muhan having actual control over them in the mechanical abomination.
Aspects

"He was me, yes, but I am not Him" - Odin 'American Gods' by Neil Gaiman

Neither gods themselves nor planar servants such as celestials or fiends; aspects are an attempt by that which is godly to be able to interact with the world of mortals. They are the embodiment of a specific facet of that entities portfolio of deific responsibilities. They are cleft from the divine's raw being and given sentience, autonomy and power to fulfill the will of their creator. In time, such creatures gain wills and motivations of their own as they become less extensions of their creators power and more independent entities in their own right. Aspects are occasionally referred to (inaccurately) as 'demigods' or 'lesser deities'.

The god known as 'Phalse' in Daymore whose domain includes trickery, deceit, manipulation, cunning and all forms of intrigue is served primarily by the Trinity Shade: Three Aspects who serve as the patrons of liars and tricksters, thieves, and assassins respectively. Though all three members of the Trinity Shade serve their master, Phalse, they do so in vastly different ways, each attending to a different role that their creator embodies.

In doing so, deities receive the worship they require to fuel their powers and continued existence without requiring that their worshipers attempt to comprehend them in the entirety of their godliness; a task not suited for any sane mortal mind.
Steamshell Plum Daimyo Hermitaur

**Steamshell Plum Daimyo Hermitaur** or **Steamshell Plum Hermitaur** for short, are Deviants of Plum Daimyo Hermitaur.

## Useful Information

* Basic
* Advanced

## Rage And Tired States

* **Enraged**:
* **Tired**:

## Introduction

**cutscenename: location: Area : questname**

## Carves

When slain x yields x carves from its corpse and x carve can be obtained from its severed x, totalling x carves.

## Damage Effectiveness

### Damage Chart Information

* **Bold** parts are weak points.
* Woundable parts can be made more vulnerable by Clutch Claw attacks.
* Breakable parts are body parts that can be broken.
* Severable parts can be partially or completely severed from the monster's body.
* Stars with (Brackets) indicate that a part's vunerablity changes due to a break or a condition.

* ✖ = Zero effect or damage
* ★ = 1-30% effective damage
* ★★ = 30%-70% effective damage
* ★★★ = 70%-100% effective damage

### Shiny Item Drops

#### Material Items

```
will drop shinies when

```

#### Slinger Ammo

```
drops  for the Slinger.

```

## Ecological Information

### Tracks

```
creates footprints wherever it walks and creates carcasses from prey it kills and eats.

```

It can also create

## Interactions With Other Monsters

Along with how it behaves in general towards other monsters, Steamshell Plum Daimyo Hermitaur has special interactions with the following individual monsters.

* With
* With

## Interactions With Phenomenal Statuses

Steamshell Plum Daimyo Hermitaur are Deviants, meaning they cannot be affected by any phenomenal statuses like the Frenzy Virus or Hyper Status.

## Quests

* High Rank
* Master Rank
* Legend Rank

 **Sub Quest:** | {{{Sub Quest}}}
 **Notes:**
*None*

 **Sub Quest:** | {{{Sub Quest}}}
 **Notes:**
*None*

 **Sub Quest:** | {{{Sub Quest}}}
 **Notes:**
*None*

## Ecology

### Miscellaneous Information

* Gender of Species Hunted: Both
* Blood Colour: Black
* Diet of Food: Omnivorous
Skikeob

**Skikeob** are aquatic Celloids.

## Appearance

Skikeob have a distinctive appearance from every appendage other than the nerves being in a triangular shape. Lined along the sides of their bodies are several spikes of a blueish grey colour, with a large spear-like one at the very top. The body of the Skikeob is grey with a single blue eye, with nerves linking to its legs and head spike. Their cytoplasm is light blue, which gradually turns purple and then to red when they latch upon monsters and hunters with their spikes.

## Behaviour

For the most part, Skikeob will wander around the area until they find a source of fluids large enough for their liking. When they do find one, they sneak up on the monster and pierce the skin with their spikes until they drain enough blood then detach. Skikeob return back to the sea when full, disappearing from the map. However in some cases, whether intentionally or a highly leaky source a Skikeob can drain excessive amounts of blood. Should this happen amongst a group, it is enough to drive their minds into a frenzy that leads to a violent swarming of the source that can prove fatal.

## Attacks

* **Jab**: Stabs a target with its top spike in a jump. Excessive hits can cause Bleeding.
* **Slide**: Jumps onto its face and slides towards a target like a Zamite.
* **Thorny Latch**: The Skikeob extends its spikes and leaps onto a target. With all spikes pierced into the flesh, the Skikeob begins to drain the blood that flows from the wounds and must be shaken off to prevent any more damage. This is treated as a Life Drain attack, so it can be shaken off like a Zamite and does gradual damage over time. Upon enough blood drained the Skikeob will detach and flee, always giving a hunter Bleeding if done fully. Should it remain on for longer though, it must be shaken off with haste as if it completes longer than usual, its spikes remain extended and it will attack relentlessly. Skikeob can do this on both hunters and monsters, small and large.
* **Multi Jab**: Done only when one is in a blood filled frenzy, the Skikeob will jab madly with its head horns and spikes while flailing around. It can cause Bleeding easily if it manages to ambush a hunter.
Grass Wehmenta

**Grass Wehmenta** are Subspecies of Wehmenta.

## Appearance/Aesthetic Differences

Grass Wehmenta have the exact same body shape as the red Wehmenta, but now with an entirely different colour scheme. They have a dark green body with purple hairs, dull green coloured fangs, and blue eyes.

## Behaviour

Grass Wehmenta normally stay on the webs they create, or hang from a thread on vines or ceilings. They are social monsters that stay and travel as a cluster wherever they may be. Unlike the normal Wehmenta, they become hostile when they see something come towards them rather than reacting when its web is touched. To their advantage, they build their web nests high in the trees or in dense vegetation to avoid detection by predators as they blend in with the green leaves.

## Attacks

* **Bite**: Bites forwards like an Altaroth when a hunter or monster is right next to it.
* **Web Ball**: Grass Wehmenta will spin a ball of web and shoot it at hunters or a monster. If it impacts a surface, it will stick to that place for a while. Hunters hit by the webbing get obviously Webbed immediately.
* **Webbing Spring**: If on an area of web a Grass Wehmenta can do its signature attack. It will use its legs to gather and weaken the web it stands on, then springs at its target. Six long strings of web flail from the place it sprung from and Wehmenta, who comes down hard on the target with all the web it has on it being spread out over the landing zone. A strangely AOE styled attack for a small monster, this can easily give hunters the Webbed status.
* **Poison Spit**: When at a far distance, Grass Wehmenta can shoot a poison glob at both hunters and monsters alike. Obviously, this inflicts Poison.
* **Toxic Web Ball**: Only done if exceptionally threatened i.e, it is attacked. Grass Wehmenta will create a Web Ball noticeably slower, with it also raising its fangs. As its nearly formed it sprays poison into the web ball and then kicks it at the threatening hunter or monster. Hunters affected take longer to escape the Webbed status this attack inflicts than the others along with Poison.

## Trivia

* The Grass and Red species are hostile to each other. When in locations where both the Grass and Red Wehmenta's live, they will fight each other for their differences and control over each others webs.
	+ Gem Wehmenta don't engage in such conflicts and will peacefully live among the two species, even with the species producing their valued golden webs.
World's Ravine

The **World's Ravine** is a place cracked open in the sea behind the Sherin Peaks by Dasamios. It is here where the battle between the great dragon is fought.

## Areas

* **Base Camp**: This is the inside of the Dragonship which is present for the battle with Dasamios. There is only a supply box here and once Phase 2 begins the place shifts down to Area 2 and catches fire. After 20 minutes the inside collapses, making the supplies impossible to reach.
* **Area 1: The Ringed Crater**: Right in the middle of the sea, this area is easily shifted by Dasamios' hands. Some rings get pushed up while others sky high. The Dragonship's ballistae can be used to fight at a distance, but they can also be shifted. The Dragonship's Dragonator can also hit Dasamios if close enough, at the hunters own risk of course.
* **Area 2: Underworldly Chasm**: A massive hellish place meant for Dasamios' true fight. From the high up ceiling pours water, or steam as it looks like. Surrounding the area are chasms and tunnels indicating how Dasamios has dug out the area. The area is at first flat, with attacks from Dasamios the earth cracks and creates large platforms of rock, turning the advantage towards or against the hunters. Some even break up the walls in the background, expanding the area giving off a more hellish look and even more ground to stand on.

## Ecology

Before the Dasamios arrived this was nothing but sea that surrounded the once known Sherin Forest and nothing more. But, the day the Dasamios decided to emerge from the depths of the world at this spot the place was changed. The quakes it created cracked the very earth and forged mountains on the coastline and devastated life on the north forest. And in the spot where Dasamios broke out became a gaping fiery hole that acted like a volcano. The hole became known as the World's Ravine, and thanks to it the Sherin Forest became the Sherin Peaks, a place which became notorious thanks to the newfound presence of the species known as Cantios that where attracted to the place thanks to the appearance of Undrea ailment substances in the area and the different environmental traits the place has.

The World's Ravine's clouds are mostly from Dasamios, which blots out the blue skies above, leaving the Sherin Peaks in a dull light.
Boreal Mizutsune

**Boreal Mizutsune** are Subspecies of Mizutsune.

## Useful Information

* Basic
* Advanced

## Rage And Tired States

* **Enraged**:
* **Tired**:

## Introduction

**cutscenename: location: Area : questname**

## Carves

When slain x yields x carves from its corpse and x carve can be obtained from its severed x, totalling x carves.

## Damage Effectiveness

### Damage Chart Information

* **Bold** parts are weak points.
* Woundable parts can be made more vulnerable by Clutch Claw attacks.
* Breakable parts are body parts that can be broken.
* Severable parts can be partially or completely severed from the monster's body.
* Stars with (Brackets) indicate that a part's vunerablity changes due to a break or a condition.

* ✖ = Zero effect or damage
* ★ = 1-30% effective damage
* ★★ = 30%-70% effective damage
* ★★★ = 70%-100% effective damage

### Shiny Item Drops

#### Material Items

```
will drop shinies when

```

#### Slinger Ammo

```
drops  for the Slinger.

```

## Ecological Information

### Tracks

```
creates footprints wherever it walks and creates carcasses from prey it kills and eats.

```

It can also create

## Interactions With Other Monsters

Along with how it behaves in general towards other monsters, has special interactions with the following individual monsters.

* With
* With

## Interactions With Phenomenal Statuses

```
are , meaning they cannot be affected by any phenomenal statuses like the Frenzy Virus or Hyper Status.

```

* Frenzy Virus
* Apex Status
* Hyper State
* Tempered

## Quests

* High Rank
* Master Rank
* Legend Rank

 **Notes:**
*None*

 **Notes:**
*None*

 **Notes:**
*None*

## Equipment

### Weapons

```
has craftable weapons from the following list:

```

TBA

## Armour

### Elemental Resistance MR Armour

* **Fire**:
* **Ice**:
* **Thunder**:
* **Water**:
* **Dragon**:
* **Earth**:
* **Wind**:
* **Nature**:
* **Aether**:
* **Void**:
* **Metal**:
* **Star**:

### Elemental Resistance LR Armour

* **Fire**:
* **Ice**:
* **Thunder**:
* **Water**:
* **Dragon**:
* **Earth**:
* **Wind**:
* **Nature**:
* **Aether**:
* **Void**:
* **Metal**:
* **Star**:

## Ecology

### Miscellaneous Information

* Gender of Species Hunted: Males
* Blood Colour: Red
* Diet of Food: Carnivorous
Dwelmi

**Dwelmi** are Herbivores that inhabit the similarly named Stagnent Dwells.

## Useful Information

* Basic
* Advanced

## Rage And Tired States

Dwelmi are Small Monsters and cannot be in either state.

## Introduction

**cutscenename: location: Area : questname**

## Battle Theme

Dwelmi uses the Small Monster battle theme of the locale it is in.

## Attacks

When slain Dwelmi yields 1 carve from its corpse.

## Breakable Parts

Dwelmi don't have any breakable parts like most Small Monsters.

* Severable parts can be partially or completely severed from the monster's body.
* Stars with (Brackets) indicate that a part's vulnerability changes due to a break or a condition.

* ✖ = Zero effect or damage
* ★ = 1-30% effective damage
* ★★ = 30%-70% effective damage
* ★★★ = 70%-100% effective damage

### Shiny Item Drops

#### Material Items

```
will drop shinies when

```

#### Slinger Ammo

```
drops  for the Slinger.

```

## Ecological Information

### Tracks

```
creates footprints wherever it walks and creates carcasses from prey it kills and eats.

```

It can also create

## Interactions With Other Monsters

Along with how it behaves in general towards other monsters, has special interactions with the following individual monsters.

* With
* With

## Interactions With Phenomenal Statuses

```
are , meaning they cannot be affected by any phenomenal statuses like the Frenzy Virus or Hyper Status.

```

* Frenzy Virus
* Apex Status
* Hyper State
* Tempered

## Quests

* Low Rank (Village)
* High Rank
* Master Rank
* Legend Rank

 **Notes:**
*None*

 **Notes:**
*None*

 **Notes:**
*None*

 **Notes:**
*None*

## Ecology

### Miscellaneous Information

* Gender of Species Hunted: Both
* Blood Colour: Red
* Diet of Food: Omnivorous

## Credits

[[Category:Torporblight Monster]
Zenfor Gansi

A Rare Species of Gansi and the young of Zenfor Ganqeon.

## Appearance

Young Zenfor Ganqeon, nothing more interesting to note.

## Battle

Attacks are the same as Gansi with Paralysis thrown in as an occasion.

## Trivia

* They can appear at the Defiant Stronghold at extremely rare chances in a randomly generated quest. The chances of it appearing without a Zenfor Ganqueon are less than 0.5%.
Bangtali

**Bangtali** are small Fanged Beasts that are a Rare Species that lives in the Sunken and Volcanic Hollow.

## Appearance

They are Mule like monsters that are the size of Gastodons. They have bronze skin, orange eyes and a dull yellow hair that overgrows on their back and as a typical brush shape on their tail.

## Behaviour

Bangtali are, unlike their other species, aggressive to those trying to attack it. Not found in groups, they can be rarely found among Rurntali and Burntali or by themselves. If provoked, they mix both fumes of gas and fire together to make blast dust that explodes soon after leaving its body.

## Attacks

* **Headbutt**: Bangtali will prance forward and headbutt.
* **Kick**: Bangtali will kick its back legs behind it.
* **Blast Brush**: Bangtali shakes its tail and fur like it is brushing the ground, emitting out a orange dust gas It either then stomps its front, back or both pairs of legs to control where it goes and then the blast dust gas explodes.
Gem Wehmenta

**Gem Wehmenta** are the Rare Species of Wehmenta.

## Appearance/Aesthetic Differences

The big differences to it from the other Wehmenta species are its colours. Their bodies are pearl coloured and have several actual pearls on it. In its hairs, are many different kinds of gemstones. The hairs on it's abdomen are golden from golden beryl, the ones on it's back from lapis lazuri, the ones on it's back legs from emerald, the ones on it's middle legs from quartz and finally the ones on it's front legs from pyrite. In addition to this, it is slightly taller than the other variants, and has silver coloured fangs with purple eyes.

Gem Wehmenta also produces gold tinted webbing that is far more stronger and valuable than any other kind.

## Behaviour

Gem Wehmenta have a very different behavioural pattern compared to others of its kind. Due to their rarity, they are never found in clusters together and travel alone. Whenever they see threats they flee at incredible speeds, only attacking back if it sees no other choice.

## Attacks

* **Speedy Escape**: When the Gem Wehmenta notices a hunter, it will run around the area at high speeds for a few seconds before attempting to leave and escape. Should hunters not kill it in time they will lose their rare opportunity to get its carves.
* **Bite**: Rushes and bites forwards like an Altaroth when a hunter or monster is right next to it.
* **Web Ball**: Gem Wehmenta will spin a ball of golden web and shoot it at hunters or a monster before jumping backwards and running. If it impacts a surface, it will stick to that place for a while. Hunters hit by the webbing obviously get Webbed immediately. This web is noticeably more difficult to be freed from than the common species.
* **Blinding Spit**: Gem Wehmenta will run backwards and quickly spit a grey ball of fluid at the hunter or a monster before resuming running. If hunters are hit by this, they'll be inflicted with Blindness.

## Carves

### G/Master Rank

Gem Wehmenta can also drop Rare Mining Materials in the locale it was found in.

## Trivia

* Gem Wehmenta doesn't use its web nearly as much as its variants, especially the red species. If hunters do see it using its web, the fact that is immediately noticeable is its golden colour which is the sign of knowing one has appeared.
* They are believed to be this way due to a rare condition that gives them an obsession with jewel shaped items and shiny objects. Research has gone into the condition, with notes stating that those with the condition have their pearl colouration right from hatching from their eggs, suggesting that they are a mutation caused caused by minerals.
Legend Rank

The **Legend Rank** is a fourth tier of ranking, grading higher than Master Rank. This rank is given to hunters whose abilities have risen to such heights that not even the title of Master could befit their legendary achievements.

After Calamitous Dasamios was defeated and stopped Vindictive Cwealis's dying attempt to reforge the world in fire, the Hunter's Guild officially declared that the monster threat of new species driven out of seclusion by the Fatalis Hiraeath's actions and their existence had risen beyond even the peak of Master Rank expectations in the Frontier lands. In response, the Legend Rank was created and given to the slayers of the Calamitous Dasamios and the thwarters of Cwealis's plots. Their goal is to deal with the even stronger monsters that have arisen from the ongoing chaos, old and new, and to directly challenge the Hiraeath's threat.

## Carve Names

As with any new rank, the carves gained from monsters get unique names in Legend Rank, all listed below compared to their Master Rank names.

### General

* Shard > Lanx
* Cortex > Calyx
* Piel > Pellis
* Thickhide > Stouthide
* Thickfur > Densefur
* Hardfang > Greatfang
* Hardhorn > Greathorn
* Hardclaw > Greatclaw
* Hardtalon > Greattalon
* Fellwing > Archwing
* Lash > Acutelash
* Mantle > Core

### Sacs

* Fire: Conflagration Sac > Hadean Sac
* Water: Flood Sac > Ocean Sac
* Thunder: Lightning Sac > Storm Sac
* Ice: Cryo Sac > Zero Sac
* Dragon: Draconic Sac > Drache Sac
* Earth: Gaia Sac > Formation Sac
* Wind: Cyclone Sac > Pressure Sac
* Nature: Overgrown Sac > Life Sac
* Aether: Divine Sac > Godly Sac
* Void: Vacuity Sac > Oblivion Sac
* Metal: Solid Sac > Structural Sac
* Star: High Sac > Galactic Sac
* Solar: Bright Sac > Sun Sac
* Psycia:
Onealg

**Onealg** are Celloids.

## Appearance

The Onealg have a unique single leg with a padded foot and its cytoplasm shape is almost identical to that of a Blobdrome. The body itself is in the shape of a pill and teal coloured, with a single green eye next to the top, with a single nerve at the very bottom creating the leg shape and a second circular one shaping the foot.

## Behaviour

Onealg have no aggression, fleeing from anything that looks enough to be a threat. All they ever do normally in the hunting grounds is hop around and inspect things by leaning close to them. In rare occasions it may absorb in algae, moss and small bugs that are dissolved by the fluids inside its cytoplasm, its only food source since it cannot dissolve anything bigger than that. If a threat is sensed, it will immediately try to escape from them. Even when attacked and wounded, it will not attempt to fight, rather resisting against restraint.

They very often form groups, acting both as a social behaviour and a defensive tactic against predators near to their size. If one does an action like eating, the others will do the same. Should something manage to kill several Onealgs in a group, it is the only known way other than anger inducing viruses and diseases to provoke one enough into attacking. Their strength is quite weak, only other Celloids and small Neopterons risk harm by being jumped on.

Caves are the most common places to find them, which they like to live in and go to when it becomes night-time.

## Attacks

* **Body Flop**: Uses its leg to flip its body backwards and quickly forwards into a target then brings itself back to normal with a wobble.
* **One Legged Jump**: Will do its signature jump to deliberately attack. If it botches the landing of a jump it will fall over and be completely defenceless for a few seconds.

## Trivia

* Onealg was originally going to be a large class monster, but was downgraded to small class as its design didn't have the potential of being one.
	+ Blobdrome could be argued of being one too, except that it was made to be a joke monster like the other blobs.
Kulu Zavudi

**Kulu Zavudi** are Raptorial Bird Wyverns that are direct relatives of the Kulu-Ya-Ku. They may seem similar to them at a close glance, but once it begins fighting, it quickly becomes apparent that this is equivalent to the relationship of Yian Kut-ku and Yian Garuga.

## Appearance

The Kulu Zavudi have the same body shape of the Kulu-Ya-Ku, being a Raptorial/Avian Bird Wyvern of the New World. When it comes to appearance the Kulu Zavudi is quite different, and is often compared to the Kulu-Ya-Ku.

Their beaks are longer than that of a Ya-Ku, with several dagger resemblant teeth around the rim. The beak also looks a lot more predatory and less like the Dodo like appearance of the Ya-Ku. A Zavudi's eyes are sharp and thin in direct contrast to the Ya-Ku's round beady ones. What would be a feathery mohawk on a Ya-Ku is a shorter, sharper and more covering cornrow style of feathers that give it a much more menacing appearance. The arms of a Kulu Zavudi are slightly more bulky than a Ya-Ku's and have more feathers along them, with some small spikes along the middle of the arms. Kulu Zavudi hands have a distinctive feature of having thumbs, which are unusual for a Raptorial Bird Wyvern in general. The claws on the fingers are long, and the skin around them have tiny hooks to better dig up rocks and hold onto them. On the back are spikes, with two shorter rows beside them and a thicker layer of scales also present along the middle. Around the tail tip are several spines that give it the appearance of a shovel or mallet, designed for tearing out chunks of rock if need to. The legs have a lining of spikes and feathers around the back, and the feet have significantly long nails with the toes having scutes along them.

The scales of the Kulu Zavudi take on a mix of grey, dark brown and a light red, while the feathers are light brown with dark red tips. The hands have an earthy brown colour, while the beak is a blend of dark grey, brown and dull red.

## Introduction

**No Kula-Ya-Ku: Wildspire Waste: Area : questname**

## Mount

The Kulu Zavudi shares the exact same mount places and animations as Kulu-Ya-Ku.

## Rage And Tired States

* **Enraged**:
* **Tired**:

## Damage Effectiveness

### Damage Chart Information

* **Bold** parts are weak points.
* Woundable parts can be made more vulnerable by Clutch Claw attacks.
* Breakable parts are body parts that can be broken.
* Severable parts can be partially or completely severed from the monster's body.
* Stars with (Brackets) indicate that a part's vunerablity changes due to a break or a condition.

* ✖ = Zero effect or damage
* ★ = 1-30% effective damage
* ★★ = 30%-70% effective damage
* ★★★ = 70%-100% effective damage

### Shiny Item Drops

#### Material Items

```
will drop shinies when

```

#### Slinger Ammo

Kulu Zalvudi drop Slicing Pods for the Slinger.
Mecal Zazop

**Mecal Zazop** are Rare Species of Zazop.

## Appearance

Mecal Zazop are identical in physical appearance to the normal Zazop, only the colours are different. Mecal Zazop cytoplasm is grey and their nerves and brain purple.

## Behaviour

Mecal Zazop do not move around the area unlike their common species. They instead lie in place while drawing on the energies of its cytoplasm and brain into the rare Void element. If one draws too close, it creates a thin beam of Void as a warning, and then attacks if they continue approaching.

## Attacks

* **Zap**: Mecal Zazop fires a small beam of Void at a target that is coloured purple, doing Void damage and Voidblight.
* **Discharge**: Mecal Zazop shakes its crests to generate an orb of Void around itself that is both purple and black in colour.
* **Neutralising Taser**: When a target is right next to the Mecal Zazop it plants its crests with its nerve endings on a part of the target and shocks them with a huge amount of Void. A flashing light along with a clearly audible pulsing sound is produced when this attack happens. This attack does damage normally only done by large attacks from large monsters, and will inflict the Suppression ailment on hunters.

## Trivia

* Being hit by a Dragon attack while it's attacking will disrupt the Mecal Zazop's Void energy.
* Mecal Zazop still have the stun gun inspiration, but they are far more alike an energy beam.
Blob

**Blob's** are small defenceless Celloids.

## Appearance

Blob's have a extremely simple design. Their entire body is a translucent light grey sphere with two small black eyes.

## Abilities

Because of its body type and shape it has absolutely no way of fighting back against ones that try to kill it, giving its title of "World's Weakest Monster". Instead it must either escape by slivering away or compressing their mass into a puddle-like state. Having no bones it can turn into any shape it wants as long as it doesn't break apart its body. This allows it to escape through thin crevices and holes.

## Ecology

Blob's do not suffer environmental effects except for water. Their main way of feeding is by adsorbing items into its body and dissolving them. They way they move is by shuffling its body across the floor and can stick enough to climb walls.

They can make sounds that sound like bubbling or splashing which is their main way of communicating.

Although not preyed upon regularly they are prone to danger after eating. During dissolving food it emits the aroma the food has that is enough to lure predators after it and eat it to get the food inside. Due it having no attack abilities and being small everything coming after it is a threat, even the peaceful Aptonoth and harmless Altaroth. It must successfully hide or escape from them or they will certainly die to the chaser.

They reproduce via special eggs that can rarely merge to become a larger member of their species, the Blobdrome. The Blobdrome are their leaders of sorts and serve as a slight chance higher at survival as they a single attack of jumping into the threats faces for a chance to make them run away.

## Trivia

* Out of all his monster creations, the Blob is Chaoarren's weakest monster.
* The Blobs are Chaoarren's first Celloid creation and the first of the class.
* Blobs were created as a response to the high amounts of powerful monsters created on the fanon at the time.
	+ Their design additionally was made around being as simple as possible, serving a break from highly complicated and detailed monster designs and being just as effective as them.
Falu Zazop

**Falu Zazop** are Subspecies of Zazop.

## Appearance

Falu Zazop are identical in physical appearance to the normal Zazop, only the colours are different. Falu Zazop cytoplasm is green and their nerves and brain red.

## Behaviour

Falu Zazop behave in a near identical manner to Zazop, except that they must go out of their way in getting fluids and energies containing traces of pain inflicting poisons and dragon element. They also pose more aggression, sometimes going up to its target to use its taser attack instead of waiting for it to come to it.

## Attacks

* **Zap**: Falu Zazop fires a small bolt of dragon element at a target that is coloured purple, doing dragon damage and Dragonblight.
* **Discharge**: Falu Zazop shakes its crests to spread the bolt around itself in a Khezu fashion that is both purple and light red in colour.
* **Crippling Taser**: When a target is right next to the Falu Zazop it plants its crests with its nerve endings on a part of the target and shocks them with a huge amount of dark red dragon element. A flashing light along with a clearly audible shocking sound is produced when this attack happens. The attack oddly and horrifyingly causes Extreme Dragonblight, an ailment that can prove deadly in a dangerous situation as hunters cannot use health items. This attack does damage normally only done by big attacks from large monsters, and will instantly knock down both hunters and even big monsters in the area if it targets them.

## Trivia

* Being hit by a thunder attack while it's attacking will short-circuit the Falu Zazop's power.
* Falu Zazop are based off stun guns like the normal species.
Polomozear

**Polomozear** are Elder Dragons

## Useful Information

* Basic
* Advanced

## Rage And Tired States

* **Enraged**:
* **Tired**:

## Introduction

**cutscenename: location: Area : questname**

## Carves

When slain Polomozear yields 4 carves from its corpse and 1 carve can be obtained from its severed tail, totalling 5 carves.

## Damage Effectiveness

### Damage Chart Information

* **Bold** parts are weak points.
* Woundable parts can be made more vulnerable by Clutch Claw attacks.
* Breakable parts are body parts that can be broken.
* Severable parts can be partially or completely severed from the monster's body.
* Stars with (Brackets) indicate that a part's vulnerability changes due to a break or a condition.

* ✖ = Zero effect or damage
* ★ = 1-30% effective damage
* ★★ = 30%-70% effective damage
* ★★★ = 70%-100% effective damage

### Shiny Item Drops

#### Material Items

Polomozear will drop shinies when

#### Slinger Ammo

```
drops  for the Slinger.

```

## Ecological Information

### Tracks

```
creates footprints wherever it walks and creates carcasses from prey it kills and eats.

```

It can also create

## Interactions With Other Monsters

Along with how it behaves in general towards other monsters, has special interactions with the following individual monsters.

* With
* With

## Interactions With Phenomenal Statuses

```
are , meaning they cannot be affected by any phenomenal statuses like the Frenzy Virus or Hyper Status.

```

* Frenzy Virus
* Apex Status
* Hyper State
* Tempered

## Quests

* High Rank
* Master Rank
* Legend Rank

 **Notes:**
*None*

 **Notes:**
*None*

 **Notes:**
*None*

## Ecology

### Miscellaneous Information

* Gender of Species Hunted: Both
* Blood Colour: Red
* Diet of Food: Omnivorous
Seamarsh Swamp

Template:Unfinished

The **Seamarsh Swamp** is a location known for its clashing climates of a fresh coastline and a murky swamp right next to each other. It is connected near to the Corroded Bog.

## Areas

* **Base Camp**: The base camp is located by the left side of the locale on the coastline section. There is the usual functions and facilities of one. It within a crevice by the outskirts of the area, where no monsters could get in.
* **Area 1**: In the first area, hunters can already see the mixing climate of this locale. While the area is a coastal field with sparse light olive grass, by the eastern side the path is clearly murky, one path leading into the swamp and the other into the lair of the Lynian Tribe here. Herbivores usually gather in this part, usually in the likes of Slagtoth.
* **Area 2**: The main area of the coastline section of the locale.
* **Area 3**:
* **Area 4**: A hidden away area that holds the village of the native Lynian tribe known as the Mugtatog. This place is a refuge away from danger, and hunters can go here to have a Mugtatog follow them if they have gained their trust.
* **Area 5**:
* **Area 6**:
* **Area 7**:
* **Area 8**:
* **Area 9**:
* **Area 10**: The largest area in total size.
* **Area 11**:
* **Area 12**:
* **Area 13**:
* **Area 14**:
* **Area 15**:
* **Area 16**:
* **Area 17**:
* **Area 18**:
* **Area 19**: A circle of land lies in the centre of this area with vines all along the side that can be used to get to the connected zones without having to touch the water or to jump attack onto a monster. Otherwise, this area is mostly covered in water.
* **Area 20**: Completely submerged in water, there isn't anywhere hunters can go or do to get them above it. This is the lair of the Razivus, and skeletal, corroded remains of their prey can be found around the floor. The place is dark, with only two beams of sunlight through the ceiling displaying the area. Not much is to be seen anyways, as most of it is in a dark green tint and nothing but eroded rocks and sand are to be found.
* **Area 21**:
* **Area 22**:
* **Area 23**:
* **Area 24**:

## Area Hazards

* **Parasitic Spores**: In Area 13 and 15 there are plants known as the Selarke Vines

## Endemic Life

**Note**: Only Fanon Endemic Life Creatures native to this area are listed here, general ones like Vigor Wasps and Flashbugs are also present.

### Terrestrial

* Lime Vineshrew
* Lushen Vineshrew
Klickin

**Klickin** are Neopterons with a tendency of jumping.

## Appearance

Klickin are basically larger versions of Click Beetles, with some minor differences. They have thorny features, which can be seen on its legs, head and back. They can be in three different colours, red, grey, and black, which depend on where it lives. Red Klickin are usually seen in hot locations, such as the Scarlet Field and Volcano (3rd). Grey Klickin are found in temperate areas like the Sherin Peaks, Darkshine Caves, Ruined Ridge, and Ancestral Steppe. Black Klickin are found at night time and in shady areas like the Verdant Hills, dark sections of the Darkshine Caves, and the Jurassic Frontier.

## Attacks

* **Click Jump**: Klickin will scrunch up and then produce a click motion that sends it flying far through the air. Compared to other small monsters this attack has surprisingly high reach.

## Ecology

Klickin only wish to go about their nature unharmed and disturbed. Should it be put into danger, a spine on the prosternum can be snapped into a corresponding notch on the mesosternum, producing a violent "click" that can bounce the Klickin into the air either to rearrange itself if it falls on its back or to attack things around its size. This action is also its main method of going places quickly.

Klickin are nearly always found in swarms or groups in a single place. This is to help protection against predators in method of numbers, as several of them using click jumps can easily drive off one close to its size and can hurt the attacker in the process because of their thorny bodies. The monsters that usually prey on them are other Neopterons and Bird Wyverns, although occasionally larger predators may pick on them.

Their shells are coloured by where they live and what time of day the become active at. The area region they are born in are the locations they will remain in for their entire lives, they cannot simply change to live in another region, like a grey shelled Klickin can't go to where red shelled Klickin live.

Eggs of the Klickin are laid during breeding seasons and in places hard to reach or in thin ravines in rocks if there are carcasses nearby. Larvae will feed on vegetation and dead organisms for at least a year before becoming fully grown.

## Trivia

* Its creation was based around a Click Beetle, which Chaoarren chose to make as he wanted to make a monster of a animal or creature that lived in his area.
* Klickin have been reported to have injured some hunters thanks to their click jumps impacting them with their thorns.
Tropic Pikfrin

**Tropic Pikfrin** are Subspecies of Pikfrin adapted to the tropical regions.

## Appearance

They are Aptonoth sized beings with a very similar body structure to them. They have blue hides, deep pink fins marked with orange wavey patterns on the tail and back with deeper shading on their edges. The fins are short in height and curved. They have a three bone plates growing from their head like the Aptonoths, which have retractable fins.

## Carves

### Low Rank

* Tropic Pikfrin Hide
* Tropic Pikfrin Fin

### High Rank

* Tropic Pikfrin Hide+
* Tropic Pikfrin Fin+

### Master Rank

* Tropic Pikfrin Piel
* Tropic Pikfrin Finefin

## Attacks

Their attacks are shared with Aptonoth, with the addition of a body slam attack that takes four seconds to preform.

## Trivia

* Originally thought of as an imagination of what a cross-line between the Aptonoth and Epioth would be like.