recursal/Fanatic-Fandom huggingface dataset:
Prismatic Stones

Prismatic Stones are naturally occurring rocks infused with trace amounts of light energy. When struck, a dormant stone will begin to glow, cycling through the colors of the rainbow. When struck for a second time, the stone will continue to glow whichever color it was at the moment of impact. When struck for a third time, the stone will return a dormant state. Additionally, a prismatic stone that has been activated will gradually lose its glow over time before eventually returning to a dormant state, a process which typically takes four hours. While in a dormant state, prismatic stones naturally recharge themselves through ambient light energy in the environment. If outdoors in direct sunlight, a fully drained stone will take only an hour to fully recharge whereas it will take an entire year to recharge if left buried in the ground with no access to direct light of any sort.
The Seven Alliances

The Seven Alliances were the seven major factions governing Newerld that formed during the Classic Era, each consisting of multiple subfactions and nations.

## The Cobolic Union

The Cobolic Union was an alliance of partially democratic powers that sought to create an international order that would ensure a basic level of rights and dignity for all Ib.

### The Consulate of Cobalis

The Consulate of Cobalis was a Hobgoblin Republic

### The Kingdom of Dryadulus

The Kingdom of Dryadulus was a High Elven Constitutional Monarchy

## The Mercator Accord

The Mercator Accord was an alliance that arose from a series of trade agreements that generally sought to increase the material wealth of its members.

## The Scien Syndicate

The Scien Syndicate was an alliance of powers that believed that future technologies and scientific advancement would eventually be able to solve all worldly problems and as such dedicated themselves to the pursuit of knowledge.

## The Axis of Power

The Axis of Power was an alliance of militaristic powers that believed individual strength was paramount and that inferiors should either obey or usurp their natural superiors as they are able.

## The Almagation of Creed

The Almagation of Creed was an alliance based around a conglomerate of religious doctrines uniting otherwise disparate faiths together under one pope.

## The Beserian Radical Coalition

The Beserian Radical Coalition was an alliance of powers seeking a radical return of Ib to a more natural state.

### The Children of the Forest

The Children of the Forest was a coalition of Low Elven and Dark Elven Anarchist Communities.

### The Animal Kingdom

The Animal Kingdom was a Monarchy of bestial Faunen with strict racial castes.

### The Verdant Warriors

The Verdant Warriors was a Floren Military Dictatorship.

### The Immaculate Overgrowth

The Immaculate Overgrowth was a massive Bramble infestation that the Beserians sought to utilize to combat their technologically advanced enemies.

## The Iso Defense Pact

The Iso Defense Pact was an alliance formed between various otherwise unaffiliated and isolationist tribes, born out of the desperation of small factions wishing to defend themselves from forces merging around them.

## Independents

While the Seven Alliances incorporated most of the factions on Newerld, there were a number of notable independent powers coexisting on the continent.
Wright of Era

Wright is an inventor who was afflicted with a degenerative disease during the calamity. As his body continues to decay, he has needed to replace more and more of his body with mechanical parts. His dream is to one day build a machine capable of flying into space, but his greatest fear is that by the time he is able to invent such a machine, that there will be nothing left of his original self. He wonders if he could still be called the same person once every last piece of himself has been replaced.
Hajime (Female)

* PM 17
**Hajime** (始, *Hajime*) is Hajime Emiya and the main protagonist in Post-Meridian , the Glass Series, Fate/False Symperasma, and Hajimemashouka? along with her male counterpart.

In Post-Meridian, she is the Master of Caster, Lancer and Shielder in the First Irregular Holy Grail War and Caster in the Second Irregular Holy Grail War. She is also Achilles' wife and the biological mother of Yōsuke Emiya and Shirou "Junior" Emiya

While in the Meridian Series she is Shirou Emiya's adopted daughter, in the Glass Series she is Hajime Tohsaka, the biological child of Rin Tohsaka and Shirou Emiya, and later the adopted daughter of Shirou Kotomine.

In the Glass Series, she is the biological child of Shirou Emiya and Rin Tohsaka, and later the adopted daughter of Shirou Kotomine. The sequel to the Glass Series, Fate/False Symperasma, she becomes the master of Rider, and friend of Shakespeare.

## Profile

### Background (Post-Meridian)

Hajime is an amnesiac survivor of the Battle of Pyongyang, the final battle of World War III in 2025. Shirou found her amongst the rubble as the buildings burned around them and saved her from the wreckage, taking her in as his own. Her adoptive father had been thrilled, seeing that he had managed to save someone, and raised her until she was around eleven, before he died in a car crash.

She was taken in by Rin Tohsaka, who entered her into a private school to allow her to recover mentally a little after the shock of the most important figure in her life dying so easily.

Hajime didn't make many friends, as she became quiet and cautious around other people, and often simply kept to herself. Without her knowing, the strong desire for someone she could hold close to herself grew in the back of her mind, resulting in her being chosen as one of the Masters in the first Irregular Holy Grail War, in late 2034.

After being provided a catalyst by her mother, Hajime summoned Lancer, or Achilles, and fought for her desires.

### Background (Glass Series + F/FS)

Hajime is the daughter of Shirou Emiya and Rin Tohsaka, showing promise in Magecraft and somewhat of a prodigy.

### Appearance

In the First Irregular Holy Grail War, Hajime is a somewhat skinny, tall and somewhat muscular Korean girl with straight, long black hair died into a ponytail with an orange hair tie Shirou used to tie her hair with when she was younger. Her eyes are a dark brown and often described as "glittering with despair yet hopeful as can be." She's often seen wearing clothes much like her mother's when she was Hajime's age, but slightly different.

She wears a red blouse and black high-waisted shorts with six buttons in two columns on the front. Over her shirt, she wears the brown school uniform jacket and three bangles around her left wrist.

In the Second Irregular Holy Grail War, after Rin falls very ill, Hajime is often seen wearing a modern white blouse and wide, hakama-like pants that sometimes seem like a long skirt, and black, low-heeled boots. After the War, however, and after she marries Achilles, she begins to wear "business clothes;" a blue blouse, dress pants and short heeled shoes.
Oni

Oni are a class of creatures with Fey and Demonic influence native to the Mikazuki Isles.

## Common Oni

#### Asura

Asura (阿修羅) are elite Oni possessing six arms...

#### Gozu

Gozu (牛頭) are lesser Oni with a humanoid form and the head of an Ox. They are often mistaken for ordinary Oxmen Faunen at first glance, but their intense crimson eyes display a clear indicator of their demonic heritage to all those unfortunate enough to meet their gaze.

#### Amanojaku

Amanojaku (天邪鬼) are lesser Oni possessing a singular horn. They are known for deriving their own emotions from a culmination of the opposite of the emotions of those around them, so if all in their presence are happy, they will feel sad, if all are bored, they will be excited, the pain of others brings them pleasure, and the hatred of others makes them feel loved. Due to their contrarian nature, it is nearly impossible for Amanojaku to find companionship with anybody, including members of their own kind, leading them to become isolated and have no emotion except that of their very own loneliness and despair. In order to assuage their intrinsic misery and loneliness, Amanojaku often seek the companionship of others who are feeling the same, and they pretend to offer support to these victims while simultaneously ensuring that the victim's misery persists so that they themselves may feel joy.
Revere of Era

Revere is a postman that delivers mail and goods to and from Era. He takes his role very seriously and is in a perpetual state of overwhelming stress, regardless of how much actual work there is for him to do. He often feels more pressure when there is less work to do because he worries about wasting time, or feels that there is always something better that he could be doing.
Problem Solver

The Problem Solver is an enchanted firearm is a firearm that does not fire any rounds unless they will incapacitate their target. When the trigger is pulled while the Problem Solver is pointed at a target it cannot take down, the weapon itself will "stack theoretical damage" against that target instead. The amount it stacks is based on the probable amount of damage that the shot would inflict given the user's accuracy and the power of the weapon itself. Once this damage has stacked enough to take down its target, the gun will fire for real and if it hits, the target will certainly be incapacitated and very likely killed.This method of stacking can give the user some leeway against weaker foes as they can make many theoretical shots that are unlikely to hit to stack the theoretical damage while not actually wasting any ammo, then once enough damage has been accrued, they can aim carefully for the kill shot.

When Dual Wielded with the Trouble Shooter, it will gain the effect of stacking its theoretical damage more quickly against more threatening foes.

It is advised that you never point a Problem Solver at somebody that you do not want to kill.
Weapons

Types of Weapons

## Weapon Materials

Firearms

Clockwork Rifle - A Clockwork rifle is an early self reloading musket. The gears and cogs in it would allow it to reload itself one minute after firing. While the average trained soldier could reload a musket in a mere twenty seconds, doing so required focus and would not allow them to perform any other actions while a clockwork rifle allows the user to move about freely as it readies itself for its next round. Minutemen would carry three clockwork rifles with them and fire them in turn, giving them the same effective rate of fire as a typical rifleman, but allowing them to have a far greater degree of mobility to position themselves into better cover between volleys or move up on enemy flanks.

Dart

Plasma

Mag

Grav

Beam

-Heat Ray, Freeze Ray, Lightning gun

Surge Rifle - A Weapon created by the Surge that can use its internal power cells to blast out a high-intensity ray of lightning. After its internal power cells have been depleted, the surge rifle has the capability of absorbing and compressing ambient heat energy into plasma, which it can fire out in a stream. The lightning disperses heat rapidly into the environment while the plasma will create a concentrated area of heat at its target that will slowly disperse into the environment over time.

Golf Bomb - Golf Bombs are uniquely fashioned grenades that have seen a fair amount of niche usage despite their many frivolous design features. As its name suggests, the golf bomb itself closely resembles a golf ball. The grenade pin is a drill shaped like a tee that will partially burrow itself into the ground when placed. Once the bomb has been planted into the ground, it can be propelled and activated by striking it with a mythril club, which is necessary to cause the unique reverberations to trigger the detonation process.

Base Bombs - Base bombs are variants of the golf bomb that lack the tee pin. They are typically tossed into the air before being struck and propelled by a mythril bat.

Endothermic Grenade - Causes an endothermic chemical reaction which rapidly removes heat from a localized area, effectively flash-freezing nearby targets. Smaller "cherry-bomb" sized grenades are sometime used for their ability to freeze individual limbs in order to incapacitate targets.

Thermite Grenade - Creates an area of intense flames that burn anything in the area

Emp Grenade - Causes a blast of electromagnetic force that disrupts machinery in the affected area.

## Shields

Buckler

Small

-Gong Shield

Large

Tower

Future

Riot Shield

Grav Shield
Marlon of Era

A retired pirate lord turned fisherman that speaks in rhyme. He can no longer walk due to his advanced age. He is still an excellent sharpshooter and can snipe fish with his pressurized harpoon from the other side of the beach, but prefers rod fishing because it is more relaxing. He wishes only to forget all the sins he has committed, but even as his body deteriorates, his mind remains as sharp as ever.
Telecrystal

Telecrystal is a special light blue crystal that forms near surface. It can be used to teleport Ib and objects across great distances. In general, transporting objects is more difficult than transporting living things and telecrystals cannot transport other telecrystals. Transporting greater amounts of mass requires more energy and larger crystals.

### Shard

A Telecrystal Shard is a piece of crystal that can be carried around and activated to transport oneself to any node that it has been attuned to. After use, a shard becomes dull and is no different from an ordinary rock until it has been recharged. The recharging process requires the transfer of power from other telecrystals, however, one can temporarily charge one with a mix of earth and air mana. The quality of the crystal will degrade when charged in this manner until it shatters, but it can be restored before the point of shattering through the use of other crystals.

### Node

A Telecrystal node is an area where telecrystals grow, typically anchored around one rather large main crystal. Telecrystals can be harvested and repowered at nodes, though harvesting tends to be especially monitored and regulated by local officials. Most nodes are naturally occuring, however, they can be artificially transplanted and installed at different locations as well. The transplant process is extremely difficult and typically requires one to destroy multiple natural nodes in order to create one new node.

### Pad

A Telepad is a pad created near a Telecrystal node. It can be linked to other Telepads to create a teleportation network.

### Chamber

A Telechamber is a large room with multiple telecrystal nodes. It functions a powerful tool for mass teleportation.

## Notes

Teleportation via telecrystals is not always secure. Cunning and cruel mages are always looking for new ways to redirect teleports into their traps.
Titins

Titins are a fierce warrior race of 4-inch tall humanoids with Fey origins. While they are closely related to both Dimins and Lilins, they are a distinct race in their own right and are proud of their immense size and physical prowess in relation to their smaller wee one kindred.

## Biology

Describe physical characteristics including size, lifespan, and other unique features

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Lust Toy

A Lust Toy appears to be an ordinary toy meant to spice up the bedroom, though perhaps a bit more intricate than standard ones. Using them is incredibly pleasurable, but they drive their users to become insatiable in their pursuit of gratification. With continued use, the toy will become the only thing capable of satisfying its victim and they may become so obsessed that they will do nothing by play with it until the point of death by dehydration. Some users end up seeking others to share in the use of the toy with themselves, spreading the corruption.

Glove of Pleasure - Increases Tactile Sensation
Midas Maul

The Midas Maul is a great hammer with powerful transmutation enchantments. When it lands a critical strike, its target is turned to solid gold. In this state, they will be nothing more than a glimmering statue of what they once were. Their soul remains dormant in the gold so long as their body stays in tact and a complicated curse removal ritual that involves converting diamonds into coal can restore them to their flesh.

## Variants

There exist weaker variants of the Midas Maul that merely coat the outside of their victim in gold, still effectively disabling them, though not killing them outright. Often mundane means can break this weaker enchantment and some only last for a certain duration. Another variant plates them with gold. This effect cannot be removed through mundane means and if the statue is broken, their innards will turn will turn to a goopy mush and flow through the gold plating, which will then dissolve away into nothingness.
Wendigo

Wendigo are a faction of Faunen found in the Northern Kingdom, known for their cannibalism, enchanted totems, and maddening rituals. They are primarily composed of Cervmen, Urmen, Almen, and Accaemen.

## Territory

Wendigo mark their territory with tribal totems and effigies created using the bones from those who trespassed beyond their marked locations. These territorial totems will always be topped with an eagle whose wings are outstretched and is facing in the direction of the territory that the Wendigo have claimed.

Capital: Vansine

## Governance

The Wendigo live in small Tribes led by local Shamans that communicate with one another through a complex series of smoke signals and localized alterations to the constellations and the night skies brought about by their rituals. The lead Shaman of each Tribe alternates between the races of the Tribe each time the previous leader dies; the order that an individual tribe follows can be gleaned from a glance at the order of the heads on their central totem pole as each carving represents a deceased leader.

## Diplomacy

Wendigo are universally hostile to all those around them and they often prey upon small Settlements to kidnap other Ib to either cannibalize or use as fodder for their rituals.
Shoes of Sprinting

Shoes of Sprinting are special shoes made of road runner leather. They improve the speed and distance that their users can run. However, the shoes make it quite difficult to sit or stand still without fidgeting and tapping their feet unless their user has a strong enough willpower to resist the urges it creates.

## Variants

### Ever Running Shoes

The Ever Running Shoes are a cursed variant of the Shoes of Sprinting that cannot be taken off and force their user to continue running, even after they have collapsed from exhaustion. The user themselves has very limited control over which direction they run, the tightest circle that they could turn in would be around a ten mile radius. Even so, the shoes themselves will compel the user to avoid most obstacles, unless they have a particularly nasty curse in which case they may very well run their user off a cliff.
Pride

Pride is on of the cardinal sins, a corruption of confidence. Pride is often seen as the greatest of sins because it strongly relates to one's sense of self and the individual is where all sins begin.

## Characteristics

Pride generally leans to an excess of self confidence that leads to ego-centrism. Feelings of self worthlessness, a deficiency of confidence, are also in the realm of the sin of pride, but that often leans closer to Sloth.
Rage Armor

Rage Armor is the spiked blackened plate mail that Berserkers wear into battle. It greatly increases its user's combat capabilities and makes them immune to pain when activated. The armor sends spines into its wearer's body that alter their nervous system, shutting down all sensation both physical and mental except for sight, sound, bloodlust, and rage. Most who use the armor become completely dominated by it, going into a frenzy and killing anything that moves, foe and ally alike.

It is believed that Bersekers actually have no use for their rage armor as they are capable of putting themselves into the enraged state it produces without it, however, they choose to bring the armor into battle so that any opponent who is powerful enough to defeat them may end up donning the armor and continuing their wrath.
Sample City

Brief description of key characteristics of city.

## Culture

Brief Description of unique cultural features of city

## History

organize by era starting in one in which it was founded

## Key Organizations

List Key government institutions, guilds, businesses, criminal organizations, organized by type

## Key Locations

List key cultural buildings or locations such as unique taverns, public parks, etc.
Third Eye

A Third Eye is a black pearl that when placed on ones forehead will sink into their skin and create an eye tattoo, leaving itself as the pupil. It grants users a sixth sense that allows them to sense the presence of almost anything around them in a limited area. It also grants its users improved readings of the future, granting them greater accuracy for whichever method of fortune telling they use. Furthermore, it grants mages and psychics a focus to better channel their powers through and allows them to fire lazers of energy.

## Variants

### Evil Eye

The Evil Eye is a cursed variant of the Third Eye that cuts off all of the users senses except for the sixth. It also grants them the ability to seal the sense of those that they touch on the forehead. If they steal someone's sight, that person will be blind and the user will be able to see everything that they would normally be able to see. The user of the Evil Eye have no limit to how many people they can curse at once, however, there is no way for them stop the sensory inputs they receive until the victim dies or they touch them on the forehead again to return the senses they stole.
Philosopher's Stone

The Philosopher's Stone is a fabled diamond prism that is able to freely convert energy of one element to another. There have been many mages who have sought to create the perfect Philosopher's Stone, however, most of their attempts end in failure. Most stones cannot convert the elements at a one to one ratio while others have limits on how much energy they can convert in a day without having a chance of things going explosively wrong.
Sample Ib

Describe key characteristics

## Biology

Describe physical characteristics including size, lifespan, and other unique features

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Red Thread

A red thread is a spool of red yarn that can be used to retrace ones steps, access memories, and view invisible connections between things in the world. The first function of the thread is simple. Anybody who carries the Red Thread on their person will be able to see a line of thread on the ground showing everywhere that they have consciously been. Places that they have frequented a lot will have thick woven webs of threads and will require the user to focus if they only want to retrace recent steps, perhaps to find something they lost.

The second function is a bit more complicated. The user can tie a piece of string around one of their fingers while thinking of something and whenever they view that string, they will be reminded of what it was they thought of down to every last detail. It can also be used to recall memories that they have forgotten the detail of. If the user focuses on the memory, a red thread will appear that will try to lead them to something that reminds them of the event, perhaps an object, or perhaps a person who was also there that can fill them in on the details. A person can even look for even memories that they have completely forgotten about. This process tends to involve the user just being curious about why they have some sort of feelings or just focusing on asking the thread if there is anything important they have forgotten. The thread can then choose to lead them to any clues to memories that may be relevant, possibly even able to remind them of things they deeply repressed, for better or for worse.

The third function of the thread is the most complicated and requires a great deal of focus. When using the thread in this manner, one can view the connections of people and things in the world. Sometimes these are color coded to show just what types of connections they are. The connections appear between things that are destined to come together in some way, lovers who have never seen one another's faces yet but will one day marry will be connected, as will a hero and a villain who are destined to clash and may one day take one another's lives. The bonds are stronger for more important connection and events and they are more visible and easy to see by one who uses the thread.

## Variants

There exist cursed variants of the thread that show false connections or try to implant false memories in their user.

### Red Thread of Destiny

The Red Thread of Destiny is a powerful variant of the Red Thread that allows the user to create connections between things as can be viewed with the Red Thread. This can be used to bond themselves to strangers who they would normally have no association with.

### Fate Breaker Scissors

The Fate Breaker Scissors are enchanted scissors that can sever Red Threads, though some threads are stronger than others and require even more powerful scissors to slice. Severing them severs the connections between the people and objects involved, able to change opinions of once beloved family heirlooms to merely ancient trash and turn lovers into strangers.
Void Acid

Void Acid is a special type of acid can destroy matter completely or remove the qualities from objects, even destroying their magical properties. If used carefully, it can be a useful tool for arcane smiths to remove certain enchantments from magical items while retaining the rest. A skilled user can even utilize the acid to remove more abstract qualities from things, such as ugliness from a sweatshirt, though doing so is dangerous and risks destroying the object entirely. Void Acid quickly dissolves itself and dissipates from existence, so it must be used immediately after creation.

## History

Void acid was created during one alchemist's attempt to create a more efficient paint stripper that went horribly wrong, or perhaps horribly right by some measures.
Sports

Sports are competitive activities Ib engage in for entertainment

## Bloodsports

Bloodsports are sports that are centered around combat and typically involve the risk of physical injury being inflicted on its participants.

War Game

Warball

War Ring

Gladiator Combat

Standardized Skirmishing

Freestyle Brawling

Beast Battles

## Board Games

Ard Ri (High King, Tafl) - Northern

Chess - Western

Reversi - Central

Go - Eastern

Checkers - Southern

Dama - Central

## Other Games

Trump Card (Emperor, E Card) - Central

Blind Bluff

Grime Dice

Limited Rock Paper Scissors

Tax Man (Middle Man)

Sprouts - Florans
Message In A Bottle

A Message In A Bottle is an enchanted bottle that can securely store either a verbal message or written note.

## Variants

### Bottle of Screams

A Bottle of Screams is a cursed Message In A Bottle that rings out with echoing screams once it is opened. Often these screams with continue to ring in its victims head, even once the bottle has been closed again

### Secure

A Secure Message In A Bottle can only be opened by its intended recipients.

### Spell

A Spell In A Bottle combines properties with a Bottle of Elements, capable of storing a verbally cast spell or inscribed scroll when open.
The Ocean

The Ocean is the body of water that covers the majority of the Surface of Aum. Despite existing as one giant mass of liquid, there is a great deal of diversity between its climate in different locations due to its sheer immensity. As such, it is typically classified through divisions into five sub-oceans which are each still immense enough to be considered individual oceans in their own right.

## Sub-Oceans

### Southern Ocean

The Southern Ocean is the body of water South of Emperus, extending all the way to the Edge of the World. It encompasses the Southern Isles, Apostia, and the Thousand Isles.

### Eastern Ocean

The Eastern Ocean is the body of water to the East of Emperus, extending all the way to the West coast of Newerld. It encompasses Isla and the Mikazuki Isles.

### Western Ocean

The Western Ocean is the body of water West of Emperus, extending all the way to the East coast of Newerld. It encompasses Bellos and the Sunset Isles.

### Arctic Ocean

The Arctic Ocean is the body of ice and water at the northernmost section of Aum. It encompasses Polaris and borders the northern coasts of Emperus and Newerld.

### Neu Ocean

The Neu Ocean is the body of water South of Newerld, extending to the Edge of the World.
Newerld

Newerld is the largest continent on Aum

The Seven Alliances

## Newerld Cavern Layers

Similar to Emperus, Newerld hosts extensive cavern systems beneath its surface, though notably they are generally viewed as a less hospitable domain. The Newerld Cavern system is divided into three Layers: the Subterranean Tunnels, the Molten Dark, and the Frozen Purgatory.

### Subterranean Tunnels

The Subterranean Tunnels are a Layer that spans much of the surface of Newerld up to a depth of one kilometer, beneath which is the Great Bedrock Barrier. The Tunnels are host to a vibrant and diverse set of biomes such as Mushroom Forests, Glow Meadows, and Moss Lakes.

### Molten Dark

Beyond the Great Bedrock Barrier lies the infernal land of the Molten Dark, which derives its name from the oppressive heat present throughout its Obsidian Tunnels and the ubiquitous darkness present in all areas not bathed in the light glowing magma.

### Frozen Purgatory

Far down below the Magma Sea rests the Frozen Purgatory, a still and lifeless place home only to the most bizarre of scientists who operate research stations filled with all manner of equally peculiar devices.
Windsfield

Windsfield, the Stormtossed Citadel, is the capital of the Fanghoof Plains located within the heart of the Tempest Meadow.

 Culture

Windsfield's population primarily consists of Humans, Halflings, and Gnomes, but the city also houses a small number of Gnolls who reside mainly within the slums

## History

Windsfield was originally a military outpost constructed by the Empire in order to defend settlers traveling outward during the Expansion Era and as a strategic position for launching campaigns against the Gnolls and Centaurs native to the Fanghoof Plains. While initially the land of the Tempest Meadow was see

## Key Features

### The Howling Wall

The oldest structure in all of Windsfiled, the Howling Wall is a massive wind barrier that shields the city from the westerly winds.

### Howling Alley

Howling Alley is a slum district built along the Howling Wall that mainly consists of Lupine Gnolls.

### The Wind Breakers

The Wind Breakers are extensions to the Howling Wall that stretch far beyond the edges of the city and serve mainly to protect nearby smaller settlements from the raging winds of the Tempest Meadows.

### Angel Breath Inn

Hosted for centuries by the Luman Angelo, the Angel Breath Inn is a hotel of legendary quality, featuring elite suites adorned with magical furniture. Even the Inn's common suites feature cloudsilk sheets on every bed, providing for nigh-divine rest and heavenly dreams to all their guests.
Mason of Era

Mason is an architect and mason that takes pride in his work. Unfortunately, his architectural style is very stuck in old ways, and while his structures are very durable and quite functional, his designs are generally not popular. He wishes to secure contracts for important buildings outside of Era, but he is unwilling to adapt to their changing trends.

He also wants to carry on his family tradition, his father, grandfather, and great grandfather were all masons. His older brother, his father's first born, did not follow in the footsteps of his family, instead becoming a sculptor, which Mason viewed as impractical, though at least admitting that there is some merit to the spectacle they provide. Ironically, his nephew was petrified during the calamity, and no magic can undo the curse.

Scenes

Smashing his nephew, emotional outburst
Timberlands

Description of Characteristics

## Climate

The Timberlands is a region primarily consisting of temperate and boreal forests. Temperatures consistently vary approximately 5°k between its northernmost and southernmost counties. The average temperature of the region is 286°k, reaching typical heights of 300°k during summer days and falling as low to 263°k during winter nights.

### Notable Human Settlements

Sichel - The City of Scythes - Sells many crops to Iron Peaks

Kurzung - The City of Axes

#### Dont Valley

Dont Valley is a small settlement of Mountain Ogres living in caves along a valley lake. The name of the Settlement comes from what is perhaps the only piece of writing in the area, a wooden sign over a cave entrance that simply reads "DONT," presumably intended to convey "Do not enter."

## Inhabitants

Ib

Fauna

Flora
Sash of Arms

A Sash of Arms is a cloth sash that can be worn around the waist. When equipped, the user can use the sash as an extra arm, giving it weapons to use or simply having an extra helping hand for any number of activities. Control of the additional limb can be difficult, though sufficiently skilled users can successfully utilize up to four sash of arms.

## Variants

### Long

The Long Sash of Arms have increased range.

### Serpent

The Serpent Sash of Arms is elongated and has improved flexibility that allows it to move unpredictably and coil around foes to subdue them.

### Invisible

An Invisible Sash of Arms cannot be seen and some cloak whatever they are holding as well.
Nations

Nations are massive factions that hold political authority over vast amounts of territory.

## Emperus Nations

### The Empire

The Empire is a federation of smaller incorporated nations known as Dominions. Eventually, The Empire would grow massive enough to engulf every nation on Aum, but, for most of its history, its power was centralized on the continent of Emperus.

#### The Northern Kingdom of Nordreich

The last of the Human Kingdoms to be incorporated into The Empire, the Northern Kingdom of Nordreich was the only original Dominion to not have been subjugated by the First Emperor in person.

#### The Southern Kingdom of Suranea

The Southern Kingdom of Suranea was the fourth Human Kingdom to be incorporated into The Empire, and was notably the location in which the First Emperor contracted the mysterious fever that would claim his life.

#### The Western Kingdom of Regland

The Western Kingdom of Regland was the third Human Kingdom to be conquered by the First Emperor and its fall marked the official founding of The Empire itself through the First Coronation.

#### The Eastern Kingdom of Hanqin

The Eastern Kingdom of Hanqin was the second Human Kingdom to be conquered by the First Emperor.

#### The Central Kingdom of Sarasa Sarasosa

The Central Kingdom of Sarasa Sarasosa was the first Human Kingdom to be fully conquered and incorporated into The Empire.

## Rebel Kingdom Nations

Spread primarily among the Dragon's Claw, the Grand Isle of Apostius, and various other islands, the Rebel Kingdom Nations were the last bastions of "Human" resistance to The Empire on Emperus who managed to remain independent until the latter end of the Conquest Era, and even thereafter retained a great deal of autonomy.

#### Rhodes

Rhodes, the Country of the Kindred, is an Island Rebel Kingdom located within the Sunset Isles.

#### The Psychic Sovereignty of Psionia

Commonly referred to as the Kingdom of Psionia, the Psychic Sovereignty of Psionia is a nation governed by the Council of Collective Conscience, or "C-Con," a singular consciousness entity derived from melding of minds between many powerful psychics.

#### The Eternal Republic of Ligos

Founded by a cabal of Occultists and Necromancers, the Eternal Republic of Ligos is known for the use of mass Undead labor to sustain a high density population of the living within its capital, Memorandum.

## Thousand Isle Nations

While the vast majority of the myriad of minor factions that inhabit the Thousand Isles do not possess enough territory to properly warrant the title of nation, there are a few powers that stand out among the rest for one reason or another.

#### The Jade Kingdom of Yudorang

The most prominent power of the Far East Sector, the Jade Kingdom of Yudorang consists of an archipelago abundant in gems and rare earth minerals.
Magmites

Magmites are a race of large humanoid termites that live in subterranean hives. Their digestive systems are capable of processing metals and spewing out molten hot liquids to help them dig their burrows. Magmites are incredibly aggressive when their nest is threatened by external forces or need to expand to accommodate population growth.
Shades

Shades are a race of nocturnal shapeshifters with bodies composed predominantly of darkness. They are natural hunters and can supernaturally jaunt between shadows to stalk prey.

## Biology

Shades have biology that is superficially similar to slimen, but despite their amorphous appearance and malleable form, they do still maintain distinct internal organ systems that must be left in a functional manner no matter how much they alter their forms. How Shades orient their internal structure is largely up to their own discretion, and with proper preparation, they are able to mold themselves into just about any shape within reason, but they can struggle to exert control over every aspect of more alien forms that they might take due to their limited number of nerves and neurons.

Shades tend to prefer shaping themselves into a simplistic humanoid form that lacks digits and distinct facial structures, but this is not their "natural" form as is evident that while unconscious, they will invariably take on the form of a featureless blob, that is unless they are experiencing dreams, or nightmares, causing them to "sleepshift."

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Trouble Shooter

The Trouble Shooter is an enchanted firearm that is exceptional at taking down powerful threats. Its strength grows in proportion to the danger posed to its user by whoever it is pointed towards. Additional, the weapon itself tends to aim towards its user most immediate problems and if dropped on the ground, it will always point to its users greatest immediate threat. This can sometimes manifest in it pointing to hidden traps nearby, an ally who may be harboring thoughts of betrayal, or even to some object that represents flaws in its user's character.

The Trouble Shooter can be paired with the Problem Solver to enhance its effects.
Orb of Silence

The Orb of Silence is a clear crystal ball that creates an invisible field in a sphere around it when activated by kissing it. Once active, everybody inside the field cannot hear any noise from outside of the field and vice versa. This effect can be used for stealth as well as completely negating sonic attacks. Additionally, the Orb itself cannot make any sound; tapping on it will yield only silence.

## Variants

### One Way

The One Way Orb of Silence allows either those inside the area of effect to still hear the outside, or those outside still hear inside. The direction it works in is mentally chosen by the one who activates it.

### Orb of Echoes

The Orb of Echoes is similar to an Orb of Silence, however, none of the sounds that have been made inside of it will leave unless the Orb is deactivated. Every whisper and shout, every footstep and gunshot, echo around the Orb continuously. Any sonic attack that is done within the field will also be repeated in every direction indefinitely, making the affected area exceptionally deafening or even deadly.

### Boom Sphere

The Boom Sphere is a modified Orb of Echoes whose echoed sounds may still be heard by those outside of the field of effect. This power is typically used to create large areas continuously effected by repeated sonic booms.

## History

The kiss to activate the device was chosen due to the fact that while kissing, one puts their lips into the same position as if they were saying "Shhhh," as well as a kiss being seen as a mostly silent yet powerful expression.

There is a tribe that has an Orb of Echoes in which each elder has whispered some words of wisdom. When an elder needs to make a difficult decision, they will often meditate within the Orb's area.
Lucifrins

Lucifrins are a medium race of subterranean humanoids with translucent flesh and bioluminescent blood. While a number of creatures that live in the cavern layer have already lost the power of sight, those that have not have eyes very sensitive to the Lucifrins' lights and can easily become confused or mesmerized by their controlled patterns of glowing.

## Biology

The Lucifrin skeletal structure is quite similar to that of humans with the only noticeable deviations being that their hands and feet have three digits instead of five and their shoulders possessing additional prongs; however, a quick observation of their internal organ structure, which is possible to view through their translucent flesh, reveals significant divergence from the human form. The primary difference in their internal structure is that their intestines branch off in two separate pathways that rise up through their torse and wrap around their shoulder prongs. As much of their regular diet consists of bioluminescent mushrooms, this digestive tract is illuminated at most times, but changes in their diet can reduce its natural visibility. The Lucifrin circulatory system is also distinctly outlined due to their naturally bioluminescent blood, but changes to their ordinary diet will not impact the radiance of their blood unless they are malnourished, in which case it will begin to dim. In addition to a regular network of arteries and veins, lucifrins possess a series of vesicles in which they can deliberately pool their blood scattered throughout their body, including two larger sacs on their torso. One of these sacs is almost completely opaque and lies at the bottom of their stomach; it large enough that can be inflated to hold most of the excess blood in their system should they need to obscure themselves. The other sac is centered around their heart and can be filled to concentrate their natural luminance into one radiant area.

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Magipley

Magipley is a Fey city located within a stump in the Sylva Woodlands. The population of the city is mostly composed of fairies, wee ones, and partially Enkindled insects known as the Sparci.

## Culture

Magipley is a city with severe racial and class stratification which is built into the structure of the settlement itself. The upper-class is composed mostly of fairies who live in the Fairy Ring, a neighborhood built upon a layer of shelf fungus that encircles the top of the stump. The middle-class section is built mostly just above the ground level on shorter mushroom platforms that spread across Magipley and is inhabited by flightless Fey creatures such as Wee Ones as well as Sparci that are capable of flight such as Ladybugs. The lower-class section is compromised primarily of a series of underground tunnels known collectively as the burrows and is populated by all manner of flightless Sparci such as ants, spiders, and caterpillars.

### Sparci

Due to the restrictions upon the conditions in which they were enkindled, Sparci are only Ib so long as they remain within the perimeter of Magipley. Once they begin to approach the settlement's borders, they can feel their consciousness slipping away, and once they have strayed too far, they lose their sentience entirely and their intellectual capabilities become that of a regular insect. Their conscious mind has no control over their body at this point, but if they do so happen to wander back into Magipley, their minds will be restored and they will only be able to recollect their adventures as an ordinary insect in the same capacity that somebody might recall details from a vague, distant dream. Due to this intellectual limitation, Sparci are often not treated with the same respect befitting of other Ib, but they are legally recognized as Ib nonetheless.

## Key Locations

The Fairy Ring - The Fairy Ring is an upper-class neighborhood of fairies built upon shelf mushrooms that grow along the top of the stump. An intricate network of ivy bridges connect these houses together, but these bridges are not intended for the residents themselves who universally possess the ability to fly, and instead exist to allow their insect housekeepers to more easily traverse the otherwise perilous heights of the high-rising neighborhood.

The Burrows - Insect neighborhood
Minotaurs

Minotaurs are a race of large bull humanoids

## Biology

Minotaurs are a fusion of humanoid and bull. They are bulls from the waist down and from the neck up while their torso is that of a massive human.

All Minotaurs are male and it is unknown how they reproduce, though one can only imagine that their tendency to kidnap other Ib who are never seen again may be related.

Minotaurs have an innate sense of direction that allows them to almost always be aware of where they are in the world and what time of day it is. Their sense of kinesthesia is unmatched and they have excellent balance despite their appearance of being top heavy, lumbering beasts. Minotaurs are natural navigators and have a supernatural ability to locate the most efficient paths of travel and the correct way in mazes.

## Society

Almost nothing is known of Minotaur society as they all reside on the continent of Labyrinthia, which is nearly impossible for any Ib other than Minotaurs themselves to travel to. The only time they leave is to raid and decimate seaside villages and port cities, and none of the people they have kidnapped during those raids have ever returned.

## Psychology

Minotaurs are fierce, proud, and reserved, though the inner workings of their minds are unknown. They rarely, if ever, speak to members of other races, even if they have been captured and tortured for decades. It is known, however, that Minotaurs have a strong craving for the flesh of Ib as often during battles they can be seen feasting on fallen foes, even as their allies are still locked in combat nearby.