recursal/Fanatic-Fandom huggingface dataset:
MRW02: Illicit Methods

## Illicit Methods

**Illicit Methods** is the second level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 8 secrets in this level.

1. After going through fiery tunnel you have to crouch through at the start, you will come to an area with a shovel directly ahead of you, and the way to go to your left. Go past the shovel and into the vine-obscured niche in the wall; mind the Zombie! ***(Shotgun Shells x2, Tommy Gun)***
2. Past the previous secret, take the path to a big area full of Cultists and a big barn-like structure in the middle. Facing this barn, go left towards the stone pillars. The pillar that is furthest from you has a skull switch on it; use it to open a niche in the opposite pillar ***(Life Essence, A Few Bullets x2)***
3. Inside the barn, when you get to the slurry-filled passageways, you will eventually come to a corner that has a niche in the floor you can crouch through ***(Basic Armor, Gasoline Can x2)***
4. Past the previous secret, go through the passageways until you come to an area with a hole in the left wall you can crouch through; go to the end of the path (watch for the Zombie!) ***(Box of Shells, Tommy Gun Drum Mag)***
5. This secret requires the finding and shooting of 3 buttons:
	1. Button #1 is located high up on the wall across from the Fire Key machine (to the right of the ceiling light)
	2. Button #2 is located inside a vent duct, behind a set of metal bars
	3. Button #3 is located at the very end of the slurry passageways; go up the stairs that take you back into the "science lab" area, and immediately turn around and look up on the wall above the stairs to find it. If you successfully shot all three buttons, you will hear Caleb say "What the hell did *that* do?"
	4. After shooting all 3 buttons, go back into the slurry passage and keep going until you see a newly-opened section of wall to your left and go inside ***(Secret Exit)***
6. Back in the science lab area, go into the room with the morgue drawers Fire Key; there is a rack of morgue drawers that are bloodied; use them (mind the Zombie inside!) ***(Body Armor, Box of Shells)***
7. After blowing up the new path via the TNT barrel you come across after using the Fire Key machine, go into this new area. When you get to a room with a large molten pit in the middle with Gargoyles on the other side, drop down into the pit and quickly go to the open graveyard area to your right ***(Sawed-Off, Shotgun Shells, Case of TNT, Life Essence)***
8. When you get to the wooden bridge across a molten pit with Hell Hounds running around in it, you will notice a passageway into the wall across from one of the stone platforms in the pit you can stand on; go in and crouch through to get to the item ***(Life Seed)***
DWE3M6: Inferno

## Inferno

**Inferno** is the sixth level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 9 secrets in this level.

1. Inside the yellowish glowing rooms that you surface in from the starting area, swim all the way to the second pool -- which is opposite the first one you come across -- surface and get behind the pillar all the way in the back; there is a bloody handprint you can use to raise the pillar next to it ***(Life Seed)***
2. Go through the Skull Key gate, and head to the yellow-hued room to the right. On the other side of this big room, straight ahead, is an entrance to a small library. Head in here, use the middle bookshelf on the left and use the switch behind it to lower a bookcase on the right wall behind you ***(Fire Armor)***
3. In this same library, either use Boots of Jumping to get on top of the right bookshelves, or use the lowering bookcase that opens the previous secret and hop there normally. Carefully drop out of the window to get your secret item ***(Cloak of Invisibility)***
4. After going down the Eye Key elevator, go all the way down this new path past the Mother Spider(s) (HINT: Use explosives to launch them into the lava for an quick 'n' easy kill; it's fun!) and head into the room full of pillars. Go behind the pillars on the left and you will notice that one of the demon faces is more greenish compared to the others; use it to open a niche in the wall right next to you ***(Gasoline Can)***
5. Eventually, you will come to a throne flanked by Hell Hound statues, which will come to life when you get close enough. The pillar closest to the wall on the right of the throne has a skull switch behind it; use it to open a niche in the wall next to you ***(Asbestos Armor)***
6. Go through the Dagger Key gate and all the way to the room that contains the Fire Key; to your immediate left, you will see a sandy area with a hole at the bottom of the wall. Jump over the lava river and crouch into it; have your Tesla Cannon ready, because you won't get these items for free! ***(Tesla Cannon, Key 7)***
7. Go down the Fire Key elevator and head to the area with the Gill Beast statue. Have the statue facing you and blow up the stone slab on the left; watch out! There is a Gill Beast in this room guarding the treasure ***(Life Leech)***
8. After going down the elevator in the statue specter area, face the platform in front of you, then dive under the goo and swim left to find an underwater passage; mind the Bone Eel! ***(Shotgun Shells, Remote Detonators x3)***
9. In the room with the boat with the exit switch on it, jump to the ledge across from the boat and head left through the bars all the way to the end of the path ***(Secret Exit)***
Torchito

Torchito is a Fire element Pico Pet. It first appears as the boss of Rocky Land level 10. However, it can be purchased using real money at any point in the in game shop. In Pico Pets Puzzle, it has the Flame Body ability. It is the legendary pet of the Fire element.

## Description

### in Pico Pets

*A legendary fire beast! It has the greatest attack power ever known to Pico Pets.*

### in Pico Pets Puzzle

*A legendary fiery beast! A blaze of a fire element Pico Pet.*

## Name origin

"Torchito" is derived from "torch" and "Tito". It is named after Tito Jackson.

## Trivia

* Torchito and Mermaine are the rarest Pico Pets, each only appearing in one level.
Rolloo

Rolloo is a Ground element Pico Pet. It is first encountered as the boss of Snowy Mountain level 3. In Pico Pets Puzzle, it has the Spiky Body ability.

## Description

*A very careful pet. That's just how it rolls.*

## Levels found in

* Pico Forest: 8, 9, 10
* Snowy Mountain: 3, 4, 5, 6, 10
* Sandy Dunes: 1

## Known Attack Patterns

Always Shields first. (Doesn´t apply to Discolored.)
E1M3: Phantom Express

## Phantom Express

**Phantom Express** is the third level of the first episode (The Way of All Flesh) in Blood.

## Secrets

There are 6 secrets in this map as well as another Super Secret.

1. Inside the train car full of crates, head straight from the door to the back wall and jump on the small stack of crates; you'll notice a crate on the taller stack to your left that you can reach ***(Life Seed)***
2. In the same car, head over to where you can see a blue steamer trunk atop a different stack of crates. Use it to open it ***(Beast Vision)***
3. In the dining car which is filled to the brim with Cultists and Fanatics, quickly jump over the bar on either the left or right side and crouch down to find a switch that will open a wall panel on the back wall of the right-side bar ***(Reflective Shots)***
4. Inside the kitchen, you'll see a double-stacked oven. Use the top over door to open it ***(Flare Pistol)***
5. Inside one of the passenger cars (which don't open up until you head back through the car for the second time after grabbing all the keys available to you in the level so far), blow up a crack in the ceiling and head up to the attic; watch out for the enemies. ***(Tommy Gun, Dynamite Bundles, Box of Flares)***
6. In the engine car, blow up the grate on either side of the furnace and head on in, but be fast! ***(Tommy Gun, Sawed-Off, Flare Pistol, Life Seed)***
7. **SUPER SECRET!** From the passenger cars where you access Secret #5, jump into the hole you created by blowing up the cracked ceiling, but instead of jumping to the attic, you will notice that you can actually jump on the outside of the train as well. Normally, doing so would kill you nearly instantly, however in this case, there will be a portion of wall on the outside of the train marked "666" with an invisible ledge in front of it. Jump out to this ledge and use the aforementioned wall. ***(Sawed-Off, Tommy Gun, Super Armor, Life Seed, Guns Akimbo)***
E5M6: Graveyard

## Graveyard

**Graveyard** is the sixth level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 7 secrets in this level, however the secret counter initially only says there are 6.

1. In the outside graveyard area, you will eventually come across a Fanatic inside a shallow grave (looks like he was doing some graverobbing!); crouch inside the grave and use the switch to open the secret compartment ***(Guns Akimbo)***
2. Just before the outside area where you have to kill a Phantasm and grab the Skull Key, use the section of hedge wall on the staircase that has 2 bloody handprints on it ***(Life Seed)***
3. To the left of the Eye Key door, you will eventually come across a room with a wooden staircase that loops around to an upper walkway which leads to a door. Face the stairs and use the left wall at the top of the first set of them ***(Doctor's Bag)***
4. Past the previous secret, go through the door on the aforementioned upper walkway. Face the door you came in from and use the lower mortuary slab to your immediate left ***(Super Armor)***
5. In the room where you reveal the Eye Key, face the upper wall where the switch is that reveals the Eye Key, and jump over on the wooden rafters to the left wall atop the mortuary slabs and use it (watch for the Rats!) ***(Basic Armor, Life Essence)***
6. You will eventually come to a circular platform with a pit in the middle where some enemies (including a Mother Spider on Well Done and Extra Crispy!) await you, as well as the Fire Key. Before falling down, you will notice a wall directly across from where you entered that has a small hole at the bottom of it. Jump over to it and use it ***(Reflective Shots)***
7. In the final room, where you raise a circular set of stairs to reach the level exit, instead of taking it, face the fireplace behind you and fall down into it ***(Secret Exit)***
Mandrike

Torchito is a Grass element Pico Pet. It first appears as the boss of Challenge Tower level 10. However, it can be purchased using real money at any point in the in game shop. In Pico Pets Puzzle, it has the Entrap ability. It is the legendary pet of the Grass element.

## Description

### in Pico Pets

*A legendary being that talks with plants and possesses the greatest HP of all pets.*

### in Pico Pets Puzzle

*A legendary being that talks with plants and grass element Pico Pets.*

## Levels found in

* Pico Forest: 10
* Challenge Tower: 10

## Name origin

"Mandrike" is derived from "mandrake" and "Mike". It is named after Michael Jackson.
Aerosol Can

*Texture.*

The **Aerosol Can** (or **spray can**) is a weapon from *Blood*. It is first found in the second episode Even Death May Die, around the first level Shipwrecked. Each can picked up is worth 48 in ammo.

## Usage

The Aerosol can sprays a continuous stream of flames which can hit multiple enemies in a line and if enough is applied will set fire to them. This very effective on weaker enemies.

The alternate fire-mode allows the player to light up an entire can (using up 48 ammo or the remainder if there is less than 48 overall) and throw it as a projectile, which will explode in a burst of flames on impact, setting fire to weaker enemies. Like the Dynamite Bundle, the strength of throw will determine how far the Aerosol Can goes in the air. If the alternate fire-mode is activated a second time, the player will drop the lit can where Caleb is standing and it explodes in five seconds. The player will take fire damage if caught in the fiery explosion or makes impact with enemies on fire.

## Trivia

* Despite making its first appearance in the second episode, the 1997 trailer shows the weapon somehow being used in the House of Horrors level.

## References

1. ↑ https://www.youtube.com/watch?v=x7jJkiQO9oA&t=28s
E6M1: Welcome To Your Life

## Welcome To Your Life

**Welcome To Your Life** is the first level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 4 secrets and 1 Super Secret in this level.

1. Inside the store, at the checkout counter, press the left register to open a secret niche behind you on the wall; finding the right spot on the register to use may take a few tries ***(Guns Akimbo)***
2. Inside the Manager's Office (which requires the Eye Key), use the cabinet in the far right corner to move it out of the way ***(Basic Armor)***
3. On the roof of the store, before the fan duct, is a crack in the wall; blow it up ***(Life Seed)***
4. Right behind the Moon Key, you will see the siding of two crates, both of which have different textures; use the one on the right ***(Tommy Gun)***
5. **SUPER SECRET!** Inside the store, after clearing out the legion of enemies, you will find a clothing rack near the back wall. Jump on top of it using the crate across from it as help, then carefully tightrope walk to the end of the rack and then jump on top of the shelf against the back wall. You will notice a small gap separating the shelf you're on from the other one; jump to this next shelf and use the middle section of wall to open it ***(Life Leech)***
DWE3M5: Duck and Cover

## Duck and Cover

**Duck and Cover** is the fifth level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 10 secrets in this level.

1. Before jumping off the boat, carefully shimmy yourself around to the back of it and open the metal door ***(Flare Pistol, Remote Detonators x2)***
2. Swim to the shore. On your far left, you will see a small tower with an Ackolyte patrolling on top. Kill the Ackolyte then use the wall to jump up onto the tower (or use Boots of Jumping) ***(Body Armor)***
3. As soon as you go through the archway into the town and hear an airstrike coming in, jump up on the dumpster to your right and up into the apartment building (watch for the Cultist and Ackolyte!), and use the bookcase inside on the right wall ***(Reflective Shots)***
4. On the street in this same area, go all the way forward until you hit a dead end and go around the left corner of the destroyed structure ***(Shotgun Shells x2, Basic Armor)***
5. In the museum, head up the left-side stairs to the upper gallery and use the painting in the middle to lower it (mind the Rats!) ***(Basic Armor)***
6. In the museum's foyer, head up the small set of stairs and walk on the red destroyed roof-ramp to progress to the next area. However, before dropping down to the battlefield in the streets, look to your left and down to spot a grey stone ledge. Walk to the end of it, carefully ***(Life Leech)***
7. On the second battlefield, head to the far left corner and take the right path behind the building in the back of the street (watch for the armed Proximity TNT!) ***(Napalm Launcher)***
8. Go through the Spider Key door and jump onto the flaming rooftops. Before going through the window that is on the same level as you (where the Eye Key is located), first jump on the smokestacks and then to the upper room across from them (while facing where you came from), and take this path all the way to the end; alternatively, you can also jump up to the grey ledge to the right of the smokestacks, but this will likely REQUIRE the Boots of Jumping ***(Life Seed)***
9. On the same rooftop as before, you will notice that there is another high up window, this time on the wall of the building whose roof you're standing on. Either use the Boots of Jumping to access the room, or jump on the elevated, flaming ledge and then jump across to it ***(Doctor's Bag)***
10. Inside the bomb shelter -- where the Dagger Key is located -- head into the first room past the foyer (where it will briefly become pitch black during a bombing run) and use the middle bookcase on the right wall to lower it ***(Gasoline Can, Tesla Charge)***
FO2M4: Buried Bones

## Buried Bones

**Buried Bones** is the fourth level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. Just past the start of the foliage archway at the start, turn left and you will see a TNT barrel high up on your left; blow it up and jump up the ledge (watch for the Zealot!) ***(Super Armor)***
2. Enter the Moon Key door; the furthest stone slab on the right wall has a secret item on it; use the Boots of Jumping to get to it ***(Reflective Shots)***
3. In this same area, use the ledges on the other side of the previous secret to jump to the top of the hedge wall, and follow the path around to the water stream. Hop across the stream and you will come to a hall with sarcophagus-looking slabs to your right; there is a small nook on the right wall, leading to a Phantasm. The left slab on the back wall behind the Phantasm can be lowered ***(Voodoo Doll)***
4. When you get to the Dagger Key door area, go up the ramp and into the right-side hedge archway (watch for the Cultist!), and turn around. On the left side of this archway is a button; use it to lower the gate on the other side of the area that leads into a blue room ***(Life Seed, Life Leech)***
5. From the previous secret, jump up into the hedge alcove with the statue in it, jump through the vine-obscured left-side back wall of this alcove, and follow the path to the end ***(Doctor's Bag)***
6. When you get to the room that contains the Spider Key which requires a forklift to get to, face where the forklift is, and turn left; one of the morgue doors has a crack in it; blow it up and head on in ***(Death Mask)***
DWE3M9: Nightmare

## Nightmare

**Nightmare** is the ninth level and first secret level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 5 secrets and 1 Super Secret in this level.

1. In the room that looks like the beginning of Jigsaw, jump into the blood-filled tub on the left ***(Body Armor)***
2. In the room that resembles the furnace room from What Lies Beneath, crawl into the fireless furnace and use the brown wall to open it ***(Cloak of Invisibility)***
3. When you get to what resembles to be the first ship you entered back in Armada, break any of the windows to your right and walk carefully out on the ledge ***(Guns Akimbo)***
4. **SUPER SECRET!** When you get to the room that resembles the foyer of the fort from Paradise Lost, go to the left side (where the image of Caleb is behind some kind of force field) and look up and to your right; there is a tiny alcove up there that requires the Boots of Jumping to access; do so to get the Moon Key, then go through the portal with the Moon Key door in front of it to be teleported back to the "What Lies Beneath" furnace room and open the Moon Key door. Destroy the rats and go through the room to be back inside the Weapons Training area from Firebelly. Take out the Cultist guarding the goodies and they're all yours! ***(Napalm Launcher, Super Armor, Remote Detonators x10, Doctor's Bag, Box of Shells x2, Case of TNT x2)***
5. When you get to the area that looks like the backyard of the castle from Weird Science (with the pillars you had to jump across to access the secret level), use the Boots of Jumping to jump into the same alcove that you jumped to when you were actually in "Weird Science" (or use the pillars again); mind the Gargoyle! ***(Trapped Soul, Tesla Charge x3)***
6. In this same area, go behind the cross where the legion of enemies spawned and use the skull switch to lower a pillar on the other end of the castle (face the doorway and go left, for reference) ***(Life Seed)***
E2M5: The Haunting

## The Haunting

**The Haunting** is the fifth level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 8 secrets and 1 Super Secret in this level.

1. In the first open area at the start of the level, you can use the Boots of Jumping or an enemy to help jump over the hedge to the left of the staircase. Alternatively, you can get it by entering the house (once you have the right key to do so) and just dropping through the window ***(Beast Vision)***
2. Up the staircase from the previous secret, you will notice a section of hedge wall to your right with light shining on it and that is differently colored from the rest; open it to reveal a secret passage ***(Aerosol Can x2, Body Armor, Sawed-Off)***
3. Near the Spider Key, get on top of the hedges and move towards the smallest hedge near the far wall (on the left if you're facing the wall, away from where the Spider Key is located); a hedge wall to your left will open up when you get close enough to it ***(Super Armor)***
4. Inside the library, you will spot a fireplace. Crawl inside and use the back wall to open it (the fire will also not harm you) ***(Fire Armor)***
5. In the same library, the bookshelf on the left (facing away from the fireplace) can be used and lowered like a lift. Take it up and jump to the other bookshelves along the back wall ***(Case of TNT)***
6. Elsewhere inside the mansion is a smaller library with a window and two wooden planks in an "X" shape behind the desk. Face the window and turn right; use the corner bookshelf (that is facing the "X" planks) to lower it ***(Guns Akimbo)***
7. Inside of yet a different library, this one with a green wall, go into the back of the room and you will spot a grey piece of wall near a table. Push it and a bookshelf will slide out of your way, revealing a secret compartment ***(Cloak of Invisibility, Box of Shells)***
8. Across from the upstairs bedroom that contains the Eye Key, you will spot a row of bookshelves against the wall; one of them looks different from the rest. Use it and it will rotate you to the other side of it ***(Voodoo Doll, Spirit Armor, Doctor's Bag)***
9. **SUPER SECRET!** In the outside courtyard where you take on two Gargoyles that come to life from statues, there is a pool in the middle of the yard with a Doctor's Bag in it. Finish off the enemies and go to the norther passageway that leads to a maze full of Axe Zombies and Bloated Butchers. From the entrance to the maze, face the back wall where the lamp post is, crouch and walk against the hedge wall, spamming the use key. One spot in particular will teleport you to the Super Secret room ***(Voodoo Doll, Super Armor, Proximity Detonators x4, Remote Detonators x4***
FO2M3: The Sweetness

## The Sweetness

**The Sweetness** is the third level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. Just past the Moon Key elevator, you will eventually come to a small staircase with a fire extinguisher on the left corner wall that can be blown up; do so to head into one of the cells; watch for the Fanatic! ***(Tommy Gun Drum Mag x2, Box of Shells, Guns Akimbo)***
2. When you get to the Fire Key door, turn around and go into the vent; to the left of the item in the back is a very faint crack in the wall; blow it up and go on through ***(Super Armor)***
3. Go through the Fire Key door, go up the stairs and use the Boots of Jumping to get to the balcony from where some Cabalists were firing at you from. Then, use the Boots of Jumping to jump up to the balcony directly above there ***(Tesla Charge, Voodoo Doll, Cloak of Invisibility)***
4. In this same area, face the archway you have to go through (with the wooden bridge directly above you), and use the Boots of Jumping to jump into one of the squarish windows on the wall high up to your right ***(Tommy Gun Drum Mag x2, Doctor's Bag)***
5. Face the Spider Key door from across the wooden bridge; turn left and blow up the non-TNT barrels on the right wall to reveal a niche in the wall ***(Life Leech)***
6. Go through the Skull Key door and turn right. On the left corner wall where the stairs curve to the right, there is a differently colored portion of wall you can crouch through; do so to reach the inside of a cell on the other side; watch for the Cultist! ***(Life Seed, Tesla Charge, Tommy Gun Drum Mag)***
Card List

This is a list of cards in the game 8 beat Story♪ (updated September 14, 2017 -- an up to date list can be found at https://8beat.space/cards/).

You can sort the list by clicking on the headers and see skill text translations by hovering over the skill names (probably doesn't work on mobile version).

The maximum values in parenthesis are for when a card's max level is fully increased (to 10 above normal) using max level increase items.

Parts of skills which vary depending on skill level are shown as [a→b], where a is the value at level 1 and b is the value at level 10.

*Note that this is still a bit of a test and some skills may show incomplete or inaccurate text (please comment about any issues).*

To mobile users: you can try viewing the table below, but you'll get a much better experience on a PC or laptop.
Cheat codes

**Cheat codes** are text strings which enable full ammo for weapons, increasing health points and armor, and other bonuses. Full cheat codes for *Blood* and *Blood II: The Chosen* are listed from below as follows.

## *Blood*

*Note: Accessing one of the cheats will cause the "You Cheated!" text to appear above from the Stats menu.*
DWE3M1: Whisper Peak

## Whisper Peak

**Whisper Peak** is the first level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 6 secrets and 1 Super Secret in this level.

1. When you get to the boathouse and dock, jump up onto the roof and drop into the chimney; head towards the figure in the distance ***(Life Seed)***
2. Before getting onto the boat, head to the left of the boathouse and follow the hidden path around the corner of the house behind some bushes ***(Flare Pistol)***
3. As soon as you emerge into the ghost town, use the green car to your right to jump over the wall next to it ***(Proximity Detonators x2, Remote Detonators x5)***
4. Head into the "Cask of Amontillado Pub & Grille" on your right, near the corner of the road. Go out the back door where the Eye Key is. There is a breakable window high up on the wall across from the dumpster. Jump into it ***(Basic Armor)***
5. Back at the corner of the road outside, you will see a sign that says "Welcome to Whisper Peak". Head behind it ***(Life Leech)***
6. Inside the school, use the one bloody locker in the hallway to lower it ***(Body Armor)***
7. **SUPER SECRET!** After going through the Dagger Key door and getting teleported into a nightmarish version of the school, dive into the brown water, take out the Gill Beast, and swim to where you see a skull switch. Swim through the giant hole in the wall and out of the well you encountered before (it's a bright target if you look up; you can't miss it). Once you've surfaced, head back into the school and back through the Dagger Key door. You will see that the left bookcase has since opened up; grab those goodies! ***(Life Seed, Super Armor, Napalm Launcher)***
Bloated Butcher

Fat Zombie's sprite.

**Bloated Butchers**, also known as **Fat Zombies**, are tougher undead-types appearing in *Blood*. They first appear in Episode 2.

## Description

   Bloated Butchers are heavy-set zombies being taller than Axe Zombies with pale eyes, completely no hair, and wield meat cleavers from their right hand. They wear blue pants and stained undershirts with a bloody-hole from their stomachs. They sport with a large wound located behind their backs.

If one looks closely, the Bloated Butcher's mouth seems to drool with some blood.

## Involvement

   They walk slower than Axe Zombies but can take much more damage. They use meat cleavers at Caleb in close range or use to throw with which causes spirit damage, and vomit harmful green pukes at him in long range. While following and attacking, they speak in a garbling voice; "*Join us!*" and "*It is a very long time!*".

Unlike the Axe Zombie, they cannot get up after collapsing nor decapitated.

Using the Voodoo Doll on the Bloated Butcher will cause his body to split in half (with his both arms falling apart) to expose his skeleton. After few seconds, the skeleton finally collapsed.

## Official bestiary

Sure, they're bloated, rotting corpses that lurch around like drunks, but don't let that lull you near them. The cleavers they carry have taught some bitter lessons to careless adversaries. You're best bet is to air them out with a sawed-off shotgun at point blank range--assuming you've got the huevos to get that close to them!

## Trivia

* Their appearance was inspired by Uncle Rege from the 1990's horror film *Night of the Living Dead*.
* Bloated Butchers are one of the enemies to have a unique death animation caused by the Voodoo Doll. The other being the Axe Zombie.

## References

1. ↑ http://web.archive.org/web/20080927211634/http://blood.lith.com/bestiary/fatzombie.asp
Tchernobog

*Tchernobog performing his powerful attack.*

**Tchernobog** (also titled as "**The One That Binds**", "**The Dreaming God**", the "**Dark God**", "**The Sleeping God**", and "**The Devourer of Souls**") is the primary antagonist in *Blood*, and appear as a final boss from the last level, E4M8: The Hall of the Epiphany. He is an evil powerful monster who is worshiped by the cult known as Cabal.

## Description

Tchernobog is a tall, Satanic-looking demon with His skin and muscle-layers seem to burnt off, exposing most of His skeleton. His inhuman skull possess with glowing white eyes, pointier teeth, and a pair of long, ox-like horns. His limbs are very long and thin as well. His hands are skeletal and capable of using strong fire-like magic powers. His feet each sport with three razor-sharp talons. His abdomen appears to have rotted away, leaving only the spine visible.

## Official Bestiary

   What is known of Him has been distilled from the rantings and whispers of madmen and sorcerors. All that is certain is that His dominion will soon encompass the dimensions of earth. He is the Dark God, the Devourer of Souls, the One That Binds, and should He manifest His dread presence among us, every creature living or dead shall learn the meaning of eternal servitude. Not pleasant.

## Trivia

* He is voiced by Jason Hall in both games with a lower-pitched voice.
* As suggested from the official *Blood* documentation, the way Tchernobog being referred as "He" or "Him" is similar how God, Jesus, and the Holy Ghost from the Bible referred.
* His name is inspired after the Slavic god Chernobog, which translates to "black god".
* From the bestiary page of the official website for *Blood*, Tchernobog's image is nothing more than a question mark with the background flashing random colors. It is likely due to the developers wanted to hide Tchernobog's true image for secret, in order to surprise the fans.
* Tchernobog is the only boss in *Blood* so far to speak during the battle.
* According to the developers of "Weekly Blood Development Updates", they said something about Tchernobog, comparing him to Shub-Niggurath (the final boss of the first *Quake* game) but stronger:

**08/30/96:** "*Nick came up with a great concept for Tchernobog's lair that opened up all sorts of sinister possibilities and led to a stronger, creepier backstory. (BTW, compared to Tchernobog, Shub-Niggurath is a lazy slug.)*"
## References

1. ↑ http://web.archive.org/web/20080927181016/http://blood.lith.com/bestiary/tchernobog.asp
2. ↑ http://web.bloodline.eu/3drealms\_blood\_page/blud0896.htm
FO3M7: Property of Pain

## Property of Pain

**Property of Pain** is the seventh level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 13 secrets in this level.

1. Go through the front door of the mansion (past the area with the Ackolytes overlooking you). Go up the ramp of this room and jump up to the open niche high up on the left wall ***(Box of Shells, Life Leech)***
2. Just past the room with the previous secret, turn immediately left and blow up the portrait on the wall ***(Tommy Gun Drum Mag, Super Armor)***
3. Just past the room with the previous secret, shoot the button high up above the fireplace to open a niche in the wall ***(Box of Shells, Guns Akimbo)***
4. Go through the Dagger Key to the upper right of the main stairs. Blow up the crack in the wall to the left of the grandfather clock and head in ***(Life Seed)***
5. In the same room, shoot the blue portrait on the wall to lower the grandfather clock ***(Remote Detonators x2, Doctor's Bag)***
6. In the pool area (where you get the Eye Key), jump to the top of the diving board ***(Tesla Cannon, Reflective Shots)***
7. Go through the Eye Key door, down the stairs full of Axe Zombies, and then through the door to your right. In this room (where Cerberus is), quickly turn right and look for a button high up on the right wall; shooting this lowers the gate door across from it; go down the path to the end ***(Death Mask, Trapped Soul, Tesla Charge)***
8. Still inside the Cerberus room, play the organ to open a niche in the wall to the right of it ***(Tesla Charge, Cloak of Invisibility)***
9. After grabbing the Moon Key, jump from the constantly-moving circular bookshelf onto the left bookshelf near the entrance; jump from here to the ledge of bookshelves to the left and go into the shadowy niche ***(Cloak of Invisibility)***
10. From the previous secret, jump from the bookshelves and hanging lights to get to the other high-up bookshelf ledge across from you ***(Box of Shells, Guns Akimbo)***
11. Go into the Moon Key room; clear out the enemies inside, then turn around and face the door you entered from; there is a bloody handprint high up near the ceiling; shoot it to open the bookshelf behind the desk ***(Tesla Charge x2, Trapped Soul x2)***
12. After getting Key 7 inside the Moon Key room, open the door to the balcony and jump across the gap to the other balcony, going through this door. Once the skylight opens up and you can jump onto the ceiling, do so. There is a vent grate that you must blow up; do so and follow the path to another breakable vent grate, following this path to the very end ***(Tome: "Look behind the books, you will find it there.")***
13. From the previous secret, drop back inside the room you jumped out of, and you will see that a bookshelf has lowered, allowing you access to the path behind it ***(Secret Exit)***
Telsa Cannon

## **Tesla Cannon**

The **Telsa Cannon** (or **short-barrel shotgun**) is a weapon from *Blood* and *Blood II: The Chosen*. It is first found in the third episode A Farewell to Arms, around the first level Ghost Town. The weapon comes loaded with 64 charges and ammo is worth 32 charges.

## Usage

When fired, the tesla cannon launces a stream of 4 sparks per second. The sparks are pretty powerful and wear down enemies very easily, including bosses. It is particularly useful against Hell Hounds. The alternate fire-mode discharges a large burst of electricity which kills weak enemies and stuns stronger enemies for a few seconds, but can also harm Caleb if the player is too close to the blast radius.

## Trivia

* Despite emitting electrical projectiles, they are in no way enhanced when submerged underwater.
* In Plasma Pak, this weapon can be used with Guns Akimbo, which it was not able to do originally.
* In the Alpha version of Blood, this weapon started out as a Speargun.
Rat

The Rat's sprite.

**Rats** are rodent enemies appearing in *Blood*.

## Description

They are small, brown-furred rodents with piercing red eyes.

## Official bestiary

   You never know exactly where you're going to run into a nest of rats, but it's safe to assume there's something dead and rotting close by. They aren't called 'dirty little rats' for nothing, you know. While they probably won't bother you too much unless they feel threatened, it's best to dispose of them so you don't leave yourself any nasty surprises.

## Trivia

* During the game's development in 1996, before *Blood* comes out on next year, the Rats' sounds are reused from the Cultist's voice lines. Their voicelines are replaced by their own original sounds later on, according to the developers from "Weekly Blood Development Updates" on the 3D Realms website:

**10/14/96:** *Tweaked some sound code. Started adding all the new sounds for the enemies. For a while the rats sounded like cultists, which was hilarious hearing them yell at you in their death throes.*
## References

1. ↑ http://web.archive.org/web/20080927222151/http://blood.lith.com/bestiary/rat.asp
2. ↑ http://web.bloodline.eu/3drealms\_blood\_page/blud1096.htm
DWE3M7: Last Rites

## Last Rites

**Last Rites** is the seventh level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 8 secrets in this level.

1. At the very start, turn around and dive underwater; there is a passage to your left; mind the Bone Eels and Gill Beast! ***(Body Armor)***
2. From the boat at the start, head straight ahead to a ledge overlooking the sky, and turn left; there is a stone face high up on the left wall that can be shot to lower the wall under it; watch for the Zombies inside! ***(Tommy Gun, Guns Akimbo)***
3. Grab the Skull Key and turn around; climb up on the grey rocks with the gated area in view, walk all the way around the ledge and jump into the hole in the wall across from the ledge; this is a rather tricky jump, so you may want to save before trying to save time ***(Life Leech)***
4. Go through the Skull Key gate (with the face on it) and make your way to the white building you saw from the other side of the gate while going for the previous secret; go around the outside of this building all the way to where it meets the wall to spot a stone face and use it to open up a niche in the wall behind you ***(Medicine Pouch)***
5. Inside the temple where you fought the Priest/Beast, face the throne in front of you and turn left. Use the middle stone slab on the wall to lower it (beware the Mini Calebs!) ***(Body Armor, Beast Vision)***
6. The fireplaces on either side of the aforementioned throne contain stone displays that can be blown up; do so and go through the path that's revealed ***(Doctor's Bag)***
7. Leave through the gateway behind the throne, and watch the display of power Tchernobog displays in front of you; after that's over, immediately turn around and jump up on the rocks to your left; follow them all the way to the top and you will find a golden stone face on the wall; use it to open a niche in the wall across from you; mind the gap! ***(Gasoline Can)***
8. Inside the Eye Key door, to your left you will spot a tree; there is a hole in the wall just below this tree; carefully fall down into it to claim your prize, then take the teleporter to exit back into the Eye Key area ***(Napalm Launcher, Guns Akimbo)***
E2M3: Rest for the Wicked

## Rest for the Wicked

**Rest for the Wicked** is the third level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 5 secrets in this level.

1. There is a brick wall with two sets of stairs on opposite ends leading up, as well as two switches. Facing the structure, turn left and you should see a set of hedge double doors that is also a slightly different color from the rest of the hedge. Open it ***(Body Armor)***
2. Inside the circular building containing the Skull Key guarded by a Bloated Butcher, you will notice a hole in the ceiling that can be jumped through. Do so either by way of the Boots of Jumping or by using the Bloated Butcher as a springboard. Watch for the spiders! ***(Proximity Detonators)***
3. Just behind this same building is a seemingly innocuous garden shed that is full of Axe Zombies. Inside this shed, press on the left wall to open it ***(Doctor's Bag)***
4. In the area past the Skull Key door, you will see a giant swimming pool surrounded by Cultists. Use the diving board to jump into the water and turn around once you're underwater to spot a niche that has opened up ***(Life Seed)***
5. Just outside of a different house, you will eventually spot a shovel in the snow. Use it to open up the hedge behind the shovel, and then blow up the statue inside the hedge ***(Death Mask)***
Ringer

## History

Almost none of Ringer's Pre-Too Strange life is known, other than he was born in Ireland.

### **Joining Too Strange**

Warshock joined the group around 3 years after the Battle of Terryf.

## Powers & Abilities

**Enhanced Strength:** Stampede is capable of lifting 10 times his weight.

**Enhanced Speed:** Stampede can move faster than the finest human athletes.

**Superhuman Stamina:** He can exert himself fully for over 2 hours before tiring.

**Regenerative Healing Factor:** He can heal twice as fast as humans.

**Superhuman Agility:** Ringer's agility is beyond human levels

**Superhuman Reflexes:** His reflexes are beyond the limits of all typical humans.

**Superhuman Senses:** His senses are beyond human peak levels and are even greater than most animals.

### **ABILITIES**

**Skilled Combatant:** Using his agility, reflexes and speed, Ringer has created his own signature style of fighting that makes him a formidable opponent.

**Prehensile Tail:** Though lemurs tails are not prehensile, Ringer has shown the ability to use his tail as a fifth limb and to great effect.

### **WEAKNESSES**

Ringer's body is that of a lemur, so his durability is not anything significant. Though he can take a beating, he is considered as having one of the weakest bodies amongst the 24.

### **PARAPHERNALIA**

**Ringer's Hat:** Ringer's hat was given to him by his creator. If he loses or misplaces it he goes into a panic. Once BMS hid the hat as a practical joke, only for Ringer to throw him out of a ten story window.

**Ringer's Coat:** A specially made Kevlar coat with secret pockets allowing Ringer to carry around various necessities.

### **WEAPONS**

Though he does not typically use weapons, Ringer always carries around "a few grenades and a couple of blades , just in case".
Fleshed Out

**Fleshed Out** is an episode add-on for Blood by SkobbeJakGames, a two-man indie studio from Johannesburg, South Africa, released in incremental updates since 27 October 2019.

## Synopsis

From the mod's ModDB page here:

"After the death of Tchernobog, the surviving members of the Cabal opened up alternate spirit worlds to grow their army again. They are planning to create a new God and rule the world once and for all. So get the guns ready, Caleb is about make a bloody mess again...."

## Episodes and Levels (as of version 1.7.14)

### Episode 1: Through the Veins

* FO1M1: Fun House
* FO1M2: Railways
* FO1M3: Outskirts
* FO1M4: The Isolated
* FO1M5: Lost Limbs
* FO1M10: Arctic Underworld (Secret Level)
* FO1M6: Aviation
* FO1M7: In the Bark
* FO1M8: Art Museum
* FO1M9: Colosseum of Death (Boss Level)

### Episode 2: Rotten Tales

* FO2M1: Frostbite
* FO2M2: Black Market
* FO2M9: Win Lose (Secret Level)
* FO2M3: The Sweetness
* FO2M4: Buried Bones
* FO2M5: Outlaw
* FO2M6: Dark Magic
* FO2M7: The Pleasure Peak
* FO2M8: Pit of Chaos (Boss Level)

### Episode 3: Praying with Fire

* FO3M1: Ruined
* FO3M2: Land of Insects
* FO3M3: High Jacked
* FO3M4: The Heights
* FO3M5: Storage
* FO3M10: Long Winter (Secret Level)
* FO3M6: Restricted Area
* FO3M7: Property of Pain
* FO3M9: Dreams and Nightmares (Secret Level)
* FO3M8: Death Will Do (Boss Level)
E3M6: Monster Bait

## Monster Bait

**Monster Bait** is the sixth level of the third episode (Farewell to Arms) in Blood.

## Secrets

There are 5 secrets in this level.

1. From the beginning, walk forward to the wall of machinery, then jump out the window to your left and walk along the ledge, all the way to the top of the nearby waterfall, and then jump up to the ledge on the other side of it. Boots of Jumping aren't NEEDED here, but they will be of great help ***(Doctor's Bag)***
2. Eventually, you will come to a corridor full of Fanatics. Deal with them and head to the opposite side room with a set of stairs in it, leading to the next part of the level. Before you leave, however, look behind you to spot a high up ledge. Again, Boots of Jumping aren't *needed*, per se, but they will help ***(Life Seed)***
3. Back inside the corridor, head over to the other side, where there is a metal door. Face the door and look behind you to spot a tiny compartment on the floor to your right that you can crouch under and into ***(Beast Vision)***
4. Just past the aforementioned corridor is a room full of control panels, various enemies, and constantly-moving machinery. The goal here is to use the control panels on the ground level in between each of the giant gears. Doing so will lower platforms on the gears, one of which being the secret location ***(Life Seed, Gasoline)***
5. Jump off the top of the dam into the water. Under the water, you will notice a crack in the dam; blow it up to let the water level rise. While it's doing that, you will notice that you're being elevated towards a previously-inaccessible alcove on the left side of the dam. Once the water level is high enough, simply swim into it ***(Tommy Gun Drum Mag, Box of Shells)***

## The Puzzle Lock

In order to progress in the level, you must solve a very infamous puzzle lock. Instead of pressing switches randomly, follow these 7 simple steps instead to save you all the headache:

1. Hit the main switch; this opens the right panel.
2. Turn the right-side switch TWICE; the blue wall stays in the middle
3. Hit the main switch. The left panel opens.
4. Turn the left-side switch ONCE. The blue wall raises to the first position.
5. Hit the main switch. The right panel opens again.
6. turn the right-side switch ONCE. The blue wall raises to the last position.
7. Hit the main switch. Access is granted.

If for whatever reason you get mixed up during this process, you can reset the switches to their original positions by turning all the switches to the first position, and the main switch so that the next toggle will open the right-side panel.
The Civilian

*This article refers to the minor character. For the group of innocents, see Civilians.*

## **The Civilian**

The unknown man from the last cutscene of *Blood*.

## Information

### Voiced by:

Unknown

This **unnamed civilian** is a minor character who appear only in the cutscene after killing Tchernobog at the E4M8: The Hall of the Epiphany level in *Blood*.

## Profile

### Description

Similar to the Civilians, this person wear no clothes except for shorts (though it looks brown instead of blue). He has short black hair and, strangely, red eyes.

### Personality

His actual personality is unknown, other than seemingly turn out as pleased upon seeing after Caleb killed the evil god Tchernobog.

## Involvement

After Tchernobog's defeat, the civilian enters the hall and wave his arms, saying in a rather hoarse voice; "*Delivered us from evil, for thine is the kingdom-*" But then got interrupted when Caleb shoot several times into the person's chest with a Tommy Gun, killing him instantly. Afterwards, the man fell down dead into the pool of blood.

The identity of this person remains unknown, either if he is a civilian, Cabalist, prisoner, or someone else. If this is the civilian praising Caleb for seemingly saving the world from an evil god, Caleb's reaction can be considered as part of his general disregard for human life, particularly with regards to anyone who annoys him. Although if he is a Cabalist, it may suggest that he was trying to venerate the next incarnation of Tchernobog.

## Trivia

* His line is a part from the Lord's prayer.

 **Minor** | TBA