Warlock

**Class Group:** Mage

**Primary Ability:** Intelligence, Wisdom, or Charisma

***Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They make pacts with mysterious beings of supernatural power, unlocking magical effects as they pry into the secrets and mysteries of reality. Drawing on the ancient knowledge of beings such as archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.***

***Warlocks are defined by pacts with otherworldly beings. Most Warlocks begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking out places of power where the influence of these beings can be felt. They typically learn their initial spells and boons through bargains with lesser entities or contacting distant planes.***

***Soon enough, though, they are drawn into a binding pact with a more powerful patron. (Some Warlocks discover, sooner or later, that this patron was pulling strings all along, using lesser beings as pawns in their schemes.)***

***In contrast to Clerics, who are devout servants of the gods they serve, Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.***

***Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. No one makes a pact with extraplanar patrons without intending to use the power thus gained. Rather, most Warlocks spend their days in active pursuit of greater power and deeper knowledge, which typically means some kind of adventure.***

## Creating a Warlock:

To create a Warlock, consult the following lists, which provide Hit Points, proficiencies, and armor training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Warlock” sidebar.

Then look at the Warlock table to see the class features you get at each level in this class. The descriptions of those features appear in the “Warlock Class Features” section.

### Hit Points:

**Hit Dice:** 1d8 per your Warlock Level

**Hit Points at 1st Level:** 8 + your Constitution Modifier

**Hit Points per Level after 1st:** 1d8 (or 5) + your Constitution Modifier

### Proficiencies:

**Saving Throws:** Wisdom, Charisma

**Skills (Choose 2):** Arcana, Deception, History, Intimidation, Investigation, Nature, Religion

**Weapons:** Simple Weapons

**Tools:** None

**Armor Training:** Light Armor, Medium Armor

### Starting Equipment:

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 100 GP on equipment of your choice.

* Arcane Focus (Orb)
* Occult Book (Lore)
* Dagger (2)
* Leather Armor (AC: 11 + your Dexterity Modifier)
* Scholar’s Pack
* Sickle
* 15 GP

## Multiclassing and the Warlock

If your group uses the multiclassing rules in the Player’s Handbook, here’s what you need to know if you choose Warlock as one of your classes.

**Ability Score Minimum:** As a multiclass character, you must have a score of at least 13 in one of the Warlock’s primary abilities— Intelligence, Wisdom, or Charisma—to take a level in this class or to take a level in another class if you are already a Warlock.

**Armor Training**: When you gain your first Warlock level, you gain armor training with the following: Light Armor and Medium Armor.

**Spell Slots:** Add half your Warlock levels (rounded up) to the appropriate levels from other classes to determine your available Spell Slots for casting spells, as detailed in the multiclassing rules.

You prepare spells for each of your classes individually, referring to the Spell Slots of an individual class to determine the number and levels of the spells you prepare for it.

## Warlock Class Features:

### 1st Level: Pact Boon

You have formed a pact with an otherworldly entity that has bestowed magical powers upon you. You always have the Eldritch Blast and Hex spells prepared, and you choose one of the following boons: Pact of the Blade, Pact of the Chain, or Pact of the Tome, each of which is detailed below. You determine the identity of the entity and choose its plane of existence, such as the Feywild, the Shadowfell, or an Outer Plane.

Each boon gives you a choice for the spellcasting ability used by your Spellcasting feature, and it gives you a pact spell that you always have prepared.

#### Pact of the Blade

**Spellcasting Ability:** Wisdom or Charisma

**Pact Spell:** Pact Weapon

#### Pact of the Chain

**Spellcasting Ability:** Intelligence or Charisma

**Pact Spell:** Pact Familiar

#### Pact of the Tome

**Spellcasting Ability:** Intelligence or Wisdom

**Pact Spell:** Book of Shadows

#### Pact of the Trigger

**Spellcasting Ability:** Wisdom or Charisma

**Pact Spell:** Hex Gun

### 1st Level: Spellcasting

Delving into eldritch secrets, you have learned how to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules as a Warlock.

Cantrips. You know two cantrips of your choice from the Arcane spell list. Rather than choosing, you may start with Chill Touch and Prestidigitation. Whenever you gain a Warlock level, you can replace one of your cantrips with another Arcane cantrip of your choice. When you reach 4th and 10th level in this class, you learn another Arcane cantrip of your choice, as shown in the Cantrips column of the Warlock table.

**Spell Slots:** The Warlock table shows how many Spell Slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended Spell Slots when you finish a Long Rest.

**Prepared Spells of 1st+ Level:** You prepare the list of spells of 1st level and higher that are available for you to cast with this feature. To start, choose two 1st-level spells from the Arcane spell list. Rather than choosing, you may start with Charm Person and Witch Bolt.

The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock table. Whenever that number increases, choose additional spells from the Arcane spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have Spell Slots. For example, if you’re a 5th-level Warlock, your list of prepared spells can include six Arcane spells of 1st or 2nd level, in any combination.

If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this Spellcasting feature, but those spells otherwise follow the rules in this feature.

**Changing Your Prepared Spells:** Whenever you gain a Warlock level, you can replace one spell on your list with another Arcane spell for which you have Spell Slots.

**Spellcasting Ability:** Your Pact Boon feature determines the spellcasting ability for the spells you cast with your Warlock features.

**Spellcasting Focus:** You can use an Arcane Focus as a Spellcasting Focus for the spells you cast with your Warlock features.

### 2nd Level: Eldritch Invocations

In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You learn three Invocations of your choice from the Eldritch Invocations Options.

If an invocation has a prerequisite, you must meet it to learn that invocation, and you can learn the invocation at the same time that you meet its prerequisite. For example, if an invocation requires you to be a Warlock of level 5 or higher, you can select the invocation once you reach level 5 in this class.

When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock table.

You can’t pick the same invocation more than once unless an invocation’s description says otherwise.

### 2nd Level: Magical Cunning

If all your Pact Magic spell slots are expended, you can perform an esoteric rite for 1 minute, at the end of which you regain half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.

### 3rd Level: Warlock Subclass

You gain a Warlock subclass of your choice. A subclass is a specialization that grants you special abilities at certain Warlock levels. For the rest of your career, you gain each of your subclass’s features that are of your Warlock level and lower. This class’s description tells you the levels when your subclass provides features:

* Archfey Patron
* Celestial Patron
* Fathomless Patron
* Fiend Patron
* Genie Patron
* Great Old One Patron
* Hexblade Patron
* Raven Queen Patron
* Undead Patron
* Undying Patron
* Void Patron

### 4th Level: Feat

You gain the Ability Score Improvement Feat or another Feat of your choice that you qualify for.

### 6th Level: Subclass Feature

You gain a feature from your Warlock Subclass.

### 8th Level: Feat

You gain the Ability Score Improvement Feat or another Feat of your choice that you qualify for.

### 9th Level: Contact Patron

In the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the Contact Other Plane spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell’s saving throw.

Once you cast the spell with this feature, you can’t do so again until you finish a Long Rest.

### 10th Level: Subclass Feature

You gain a feature from your Warlock Subclass.

### 11th Level: Mystic Arcanum

Your patron bestows on you a magical secret called an arcanum. Choose one level 6 spell from the Warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can do so again. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

### 12th Level: Feat

You gain the Ability Score Improvement Feat or another Feat of your choice that you qualify for.

### 13th Level: Mystic Arcanum

Your patron bestows on you a magical secret called an arcanum. Choose one level 7 spell from your spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can do so again. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

### 14th Level: Subclass Feature

You gain a feature from your Warlock Subclass.

### 15th Level: Mystic Arcanum

Your patron bestows on you a magical secret called an arcanum. Choose one level 8 spell from your spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can do so again. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

### 16th Level: Feat

You gain the Ability Score Improvement Feat or another Feat of your choice that you qualify for.

### 17th Level: Mystic Arcanum

Your patron bestows on you a magical secret called an arcanum. Choose one level 9 spell from your spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can do so again. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

### 19th Level: Feat

You gain the Ability Score Improvement Feat or another Feat of your choice that you qualify for.

### 20th Level: Patron’s Plea

You can make a Plea to your Patron during a Short Rest, allowing you to regain all of your Spell Slots during that short rest. Once you regain Spell Slots with this feature, you must finish a Long Rest before you can do so again.