recursal/Fanatic-Fandom huggingface dataset:
New Portmaddock Underground

##### Written 19/12/1992.

The New Portmaddock Underground was constructed between 1875 - 1878 by the Aldernack Underground Rail Company (AURC). They were given the license to operate in the capital for 100 years in 1879 , they would need to renew their license in 1979.

The first line to be built was the District line, from 18/11/1875 - 18/12/1876, over a course of 13 months. The Parliament Line was built between 12/12/1876 - 16/10/1878. The two lines began operating passenger services on 06/01/1879.

In 1900, the Circle Line was constructed. It was a completely circular line. There are 4 services available on this line:

1. Clockwise
2. Anticlockwise
3. Clockwise (Via Dornton)
4. Anticlockwise (Via Dornton)

It is the most used line on the network.

In 1914, the network was temporarily closed, in response to the start of WW1.

Eventually, In 1918, the network reopened after the end of the conflict.

The Financial Line was constructed in 1936, it was going to be the first electrified line, meaning it would take 4 years to construct. However, WW2 meant the network had to close again, this time under threat of bombing. In 1945, the network reopened. However, the unfinished Financial Line was abandoned.

In 1956, all lines were electrified over the course of six years.

In 1960, a new line was needed to serve the north of the city. Attention turned to the all but forgotten Financial Line. Work was restarted and completed by 1962.

In 1979, the Aldernack Underground Rail Company had it's license renewed, the new license was once again a 100 year Operator's License.

However, in 1988, after 109 years of operating the network, the Aldernack Underground Rail Company had it's license revoked. The brand new government-run *Transport For New Portmaddock* was given the license. For the first ever time, the license had an unlimited number of years. The new operator would be bringing new trains, infrastructure and a new modern era for the underground.

Between 1990 - 1992, the Eastern Line was constructed, from Kelton to Falkland Road.

Over the last few years, no further construction has taken place, apart from 3 new maintenance tunnels on the Parliament Line. However, in the New PortMaddock Council have plans to completely modernize the network, with 3 new lines being constructed and all lines being given new infrastructure and trains.
Dark

The first day of Winter and the shortest day of the year. The Winter Solstice Festival is a weeklong celebration of winter, family, food and hearth.

### Roleplaying Opportunities

* Enjoy the first winter snow
* Give gifts to your fellow companions
* Eat well, drink hot cocoa
* Buy gifts for Leaffire in a couple months!
* A feast usually occurs within the week
Dieux

Les dieux sont les créations de la race des constructeurs de dieu utilisant des usines de dieu.

## Histoire

La plupart de leur histoire provient du mythe, mais les faits ne sont pas fiables.

La première histoire confirmée des dieux remonte au premier âge des royaumes. Pendant ce temps, la plupart de leurs mythes ont été écrits.

  La première guerre menée par les dieux fut la guerre du vide une guerre entre deux panthéons de dieux elle fut terminée par la déesse Benda en invoquant des héros pour renverser le cours de la guerre.
RAF Frelando

### History:

RAF Frelando was built in response to the Second World War. It was originally constructed as a temporary airstrip for small naval fighters, to free up space at RFAN Frelando.

## RAF Frelando

A USAF F4 PHANTOM BEING REFUELED DURING A TRAINING EXERCISE.

### Current Satus:

Active

It was made a permanent base in 1946.

In 1970, it was given repairs and upgrades to strengthen the buildings.

In 2005, it was once again updated, now with optimisations for modern fighter jets and increased capacity.

### Closure Plans:

There were plans to shut down the base in 2021. However, the Aldernan Ministry of Defence (MoD) instead repurposed the installation as RFAN Clareton, delivering supplies to warships at sea.

### Museum:

A part of the base is now a museum, with several heritage aircraft.

### HM Coastguard:

In 2018, a Westland Sea King helicopter from HM Coastguard was deployed to the base. It now serves the whole of Frelando and the islands that surround it. The helicopter often works in partnership with the RNLI base at Fishguard Harbour on the South Coast of Frelando.

**AIRCRAFT STATIONED AT RAF FRELANDO**
Gifting

**Gift Giving Guidelines** If you would like to gift something to another player, there are value limitations on what can be given based on the rank of the recipient. The limits are as follows:

* Hatchling: 25gp
* Chickling: 100gp
* Fledgling: 250gp
* Flier: 500gp
* Soarer: 1000gp

If your gift is within these limits, you may give it out. Note that these limits apply to a *single* item. Please be reasonable regarding gifting, and volume of gifts. Additionally, please log all gifts and their values in **#player-economics**.
Fanasilia Wiki

# Witamy na Fanasilia Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: Napiszcie tutaj ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Avian Summer Solstice Festival

The **Avian Summer Solstice Festival** is an annual event in Avia, starting on Bright and ending on the 7th of Fourth Moon. During this festival, Avians celebrate the coming of summer, as well as inviting different cultures from around the world to their festivities.

## Origins

Though a definitive origin story has not been recognized, many who celebrate the Summer Solstice believe that the first people to settle the continent after the disappearance of humans held an annual event to celebrate their new home. Because this was a melting pot of different factions and lineages, some say the Summer Solstice Festival lacks a true identity of its own. Proponents of the festival, however, choose to celebrate the many diverse peoples found in Avia.

## Festivities

The festivities kick off on Bright, the longest day of the year, with the ceremonial planting of a new tree in Raptora Castle, to signify the growth the country will go through in the coming year.

Traditionally, the festival is ended on the 6th and 7th of Fourth Moon by lighting enormous bonfires on the beaches. By doing this, the Avian people hope to one day create a "day that never ends". The bonfires generally burn for multiple days. The bonfires are lit via flaming arrows. And every year, a child from one of the Orphanages in Corvus gets to fire one of those arrows. No child has ever missed.

During the festival, many other things can be done:

* Food carts from around the world flock to Avia's bigger and smaller hubs. From the north of the Lost Kingdoms to the jungles of Zakhara, new and exciting things can be bought at any booth.
* Since many of the trees and flowers in Avia are in bloom, it has become tradition for children to frollock through fields of daisies on the longest days of the year. Somewhat older folks use this time to be close to their loved ones in nature.
* Older generations will weave special clothing for their offspring, and create decorations for the tables of feasts and parties.
Ethereal Plane

The Ethereal is a **Transitive Plane** - that is, one that exists primarily between other planes. It is a misty, fog-bound dimension that is sometimes described as a great ocean, or *Planar Soup*.

The Ethereal does not have many inhabitants. Most notably, ghosts are residents of the area. The rare life in this plane is usually located in the Border Ethereal.

### Border Ethereal

The **Border Ethereal** is the region of the Ethereal Plane that overlaps with other planes, so that every location on those planes has a corresponding location on the Ethereal Plane.

Certain creatures can see into the Border Ethereal, and the *See Invisibility* and *True Seeing* spell grant that ability. Some magical Effects also extend from the Material Plane into the Border Ethereal, particularly Effects that use force energy such as *Forcecage* and *Wall of Force*.

### Deep Ethereal

The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs.This region of the ethereal does **not** overlap with any other plane and is inaccessible through any spells such as *Plane Shift.*

### Ethereal Curtains

The only way to enter the Deep Ethereal is to travel through a treacherous Ethereal Curtain. These regions can have vicious planar storms, extreme temperatures & atmospheric fluctuations.
Battle of Hackley Bridge

The Battle of Hackley Bridge was a small battle at the village of Hackley Bridge which was a suburb of Coden and the location of the Frellish Kings palace the battle began after a fierce revolution began from the one of the northern regions of Freland called Lothain with the Duke of Lothain, Harold Morfield declaring himself rightful king of Lothain this then Started the Lothain Revolution which lasted a year with the Duke meeting the Frellish King, Edwin the Great and his forces for the last battle of the revolution at Hackley Bridge halfway towards the end of the battle Harold was killed by an archer and the revolution ended.
Pogęda

## Informacje

Pogęda to międzynarodowa organizacja terrorystyczna utworzona w 1425 przez Adolf Szywija. Ich ideologią jest szywijzm. W 1444 liczba członków Pogędy osiągnęła około 2100 członków.

## Grupy

Pogęda dzieli się na grupy. Każda grupa to inne oddziały. Lista grup:

* Biały Kruk - pierwsza grupa, stworzona przez Adolfa Szywija. Działają oni po cichu i stanowią rolę szpiegów.
* Czerwony Chłop - druga grupa, stworzona przez Adolfa Szywija i Romana X. Są to proste oddziały, gotowe do walk partyzanckich, czy prostych rozbojów.
* Złota Horda - trzecia grupa, stworzona przez Tomasza Gruza, jednak bardzo szybko oddana w ręce Stefana Fikoła. Podejmują się najgroźniejszych czynów i silnych ataków.

## Ataki

#### Przed MC

Pogęda dopuściła się wiele ataków i szturmów. Oto lista ataków, które miały miejsce przed światem w MC:

* luty 1426 - Pierwszy atak dokonany przez dwóch agentów Białego Kruka. Zabili żołnierza Lokalnej Gwardii w stolicy.
* styczeń 1427 - Atak dokonany przez dwórz agentów Białego Kruka. Pobili bezdomnego w lesie.
Captain Dais

## Dais

Captain Dais is a water genasi merchant who is the leader of the Scaly Eye Merchant Group. Suave and friendly, Dais is modest about his combat abilities and boastful about his merchant proclivities. He's rumored to be incredibly successful, though he does not live above modest means. Most merchants in Port Nyanzaru spread rumors about him, especially about his so-called Mother Wyrm who they do not believe exists. Instead, most merchants believe he is in league with pirates.
Bugs

If you encounter an issue with the bots, see #bot-help first.Known issues and their official solutions will be posted here:

### !**dtxp does not claim xp for me!**

This is usually because you are a new character. You must add the experience to get to level 2 before claiming dtxp

```
!xp +800

```

### **!dtxp does not claim coins for me!**

This is usually because something has happened to corrupt your bag, removing your coin pouch, giving it a different name or never adding it in the first place. This may have happened due to a previous update to !coins or !bag.

To confirm you have this issue, please run this command:

```
!dtxp check

```

You will read either a warning message about your coin pouch, or a message that everything is OK.

In the case where you have the warning message, take these steps to rectify the situation:

```
!coins

```

(This is so you can have a note of how much money you have before doing anything)

```
!bag create "Coin Pouch"

```

This may reset your gold, but it will solve the bug. Now, you should restore the amount of money to your coin pouch from before

```
!coins +10gp

```

(or whatever amount you had before)
Flood

A fertility celebration held over 4 days.
The first day celebrates children and small bags of sweets are often given out.
The second and third day celebrates parents. Some couples choose to dedicate one day each, or to have a joint celebration over two days.
The final day of the celebration is often forgotten, but many couples choose to wed this day.

Observers of this holiday also enjoy the Bond celebration later in the year.
Newcomer FAQ

**Can I play a human?**

No, Humans are extinct in this server's world.

**How do I create a character?**

Check out this page for an overview

Character Creation

**What Homebrew/UA is available on the server?**

This page lists all approved content for characters, rules, items, etc.

Rule Changes & Additions

**How do I sign up for a quest? What's a graveyard / hunt?**

Read more here about the details of going on quests and other excursions

Questing

**What are the text conventions here?**

They are described in this article:

Playing Your Character

**How does downtime income/xp work?**

See the table here as well as additional downtime options

Downtime Rules
Lilo's Beach Retreat

#### Surf School

A school for learning how to surf. Many spare surfboards are available for eager learners. Young kids who complete Lilo's Summer Surf Sessions get a badge marking them as Rad and Cool.

#### Statue Gallery

At the entrance to the Surf Retreat is a large statue of Lilo surfing on a big wave.

Next are a pair of statues to the goddesses Umberlee and Sune - They are entitled "Bitchin'" and "Babe" respectively.

There is a fountain in the shape of waves crashing together in the center of the property. People can throw donations of gold into it to donate to Umberlee.

#### Beach Bar

At the beach bar, you can get tropical food and drink. Some ex-mark members have retired here to enjoy the laid back work

#### Love Shack

The love shack is a secluded wooden shack with a small carved out window in the door. It has soft ambient lighting and is where Lilo keeps many of their supplies for the property such as warm fluffy towels and juicy ripe watermelons.

#### Spa

A wooden lodge fitted to accommodate some relaxing luxuries including a massage parlour, a sauna and magic mouths playing soft soothing music to put you at ease. One can avail of the kelp-based scrubs and body butters during their stay.
Toby Miller

## Toby

Doing experiments

Helping others

His experiments backfiring

Varian (father)

Cassandra (mother)

Victor (brother)

Lara (sister)

Ginny (sister)

Kyle

Sugracha

**Toby Miller** is a recurring character in Callie & Zhan Tiri. He is one of Varian and Cassandra's kids.

## Character Info:

Toby is one of Varian and Cassandra's kids in 1520. He is the highly intelligent, "daddy's little boy." He is very much like his father and looks up to him. He also studies alchemy and will help his dad with his various experiments.

### Personality:

Toby takes after his father quite a bit. He is very smart and spirited and is very determined to help others. He is also very devious and mischievous at times.

### Episode Appearances:

1. **Zhan Tiri and Callie Rule!**
2. **A Class Field Trip**
3. **The Ashleys' Scandalous Gossip**
4. **A Look in the Future**
5. **Callie Starts Middle School**
6. **Zhan Tiri's Triumph!**
7. **Callie Gets Bullied**
8. **Callie's Sour 16**
9. **Cassandra's Revenge**
10. **A Shocking Revelation**
11. **A Rekindled Friendship**
12. **Zhan Tiri's Big Plan**
13. **A Crushing Rejection**
14. **Zhan Tiri's Success!**
15. **Zhan Tiri Reforms**
16. **A Chaotic Christmas**
17. **Zhan Tiri's True Colors**
18. **Zhan Tiri Steals Christmas!**

## Trivia:

* He has a crush on Rapunzel and Eugene's youngest daughter, Ruby.
* He's very intelligent.
* He learns a lot from his dad.
* He is into studying the history of Corona as well.
Ale Mightfang

A towering goliath barbarian who sailed the high seas as a leader of a fleet of sea raiders. He rose to power as a warlord of Duranil when he overthrew a warlord of charging him outrageous docking fees. Merialeth and Raven's Mark impressed him with feats of strength and managed to convince him to forge an alliance with Varuni the Uniter to make an alliance that would set the events of the Battle of the Warlords in motion. At the end of the war, he would gain increased domain over Duranil along with those that allied with him.

## Personality & Appearance

Ale is a goliath with skin that resembles hardened clay. He wears various pelts, armor pieces, and intimidating accessories made from creatures he has killed. He also wields a fire giant's greatsword in combat to cut many foes at once though he does keep a greatsword sized for him in case he faces nimbler opponents. Despite his appearance and fighting style, many of his raiders recall being recruited by Ale when they were at their lowest. Ale believes in giving every individual one chance - though he finds betrayal punishable by death. He also believes in meritocracy and creating systems that allow any individual to find their potential and calling in life. The most notable example of this was when members of the Mark asked him to find homes for changeling refugees from Lithosphere that were fleeing from the Doppelganger Plot of Lithosphere. He took them in as potential spies but then found them more talented for baking and helped them open a cafe in his domain. His overconfident and boastful demeanor falls apart when he is trying to romance someone - as seen by his softer, more tender approach when he attempted to woo Frost.

## Powers & Abilities

### Mighty Barbarian

Ale is a goliath who has kept his body well-maintained and trained to move about the battlefield with speed and strength. He is also capable of staying in fights for long periods of time while cleaving his opponents with his blades of choice. His abilities soar to even greater heights when he uses his rage to run through the battlefields while enraged.

### Charismatic Leader

Instead of using fear to lead his people, he prefers to be respected. As a raider, he tended to stick to plundering ships of corrupt nobility. When he planned to take over the domain he started in, he rallied its people - starved and weary of the former warlord's corrupt ways - to his side.

### Eye for Talent

Ale tries to see the best in people and runs his domain accordingly. He is known for getting the best person for any job - from his own right-hand person to the folk who operate the fishing boats.
Ambergrove

The village of Ambergrove resides in the highlands of Vershnila.

## Geography

Located past the plains of Vershnila, Ambergrove is surrounded by and comprised of a large forest. The denizens of it have made their homes under ground and inside trees, living in harmony with the land.

The village is built around the Great Amber Oak, a great tree with golden leaves and gigantic amber nuts. It was given birth by the ancient magic of the creatures locked within the buried amber.

## Population

Home to nearly 200 Forest Gnomes, many of which are Druids.

## Locations

* The Great Amber Oak
* The Forest of Ambergrove

## Ruling

Ambergrove is led by Archdruid Vexi Amberstone.

## Relevant Quests

* The quest 'Where's my Wares?' saw several members of Raven's Mark visit Ambergrove to retrieve stolen amber from a nearby Kobold den.
Teleportation circles

There is a teleportation room through Marko's room (uses the #markos-room channel)

Players can use the teleportation room to access any of the connected teleportation circles listed below

If a teleportation circle in an area is connected, travel time to that area is handwaved

To connect a circle in a new area, the area must be reached by a group/individual from the mark, and, if necessary, the local authorities must be contacted/befriended.

Tim the Enchanter casts the spell to create the new circle

**Current Circles:**

* Avia: Fort Fornsworth (near OFL); Raptora
* Duranil: Mers' Domain (in a basement of the Holy Mackrel tavern); Varuni's Domain; Ale's Domain (right in his manor's war room);
* Efriqo: Stormcaller Bastion; Port Nyanzaru
* Lithosphere: Eris' mansion; The village of Radna in Clara's Vialble Solutions
* Lost Kingdoms: room in the Broken Mountain Hall
* Vershnila: Aundale; The Citadel
Asetria

The continent of **Asetria**, once named **Ixdhoria** after its former tyrant, is a large non-continental island to the southwest of Gharmidh.

## History and Geography

Asetria was once the domain of the morkoth Ixdhor, who like all of his kind, was born from the corpse of a dead god of strife. Under Ixdhor's rule, the island plane-hopped between many realms, and everywhere he went Ixdhor took pieces of land, people, and treasures to add to the island. As a result, the island as of its recent appearance near Gharmidh possessed a staggering array of 'zones' of land taken from other worlds and biomes. Sections of the island resemble the Feywild, the Shadowfell, lost domains of dinosaurs, the Underdark, and transition from one to the next with no warning.

After the death of Ixdhor at the hands of The Mark mercenaries hired by local resistance fighters, the land has been renamed after its new governor, the minotaur archdruid Asetris Keenleaf.
Planar Guide

A lot of the Planar system has not been explored in game yet. For most unexplored cases, we defer to the normal Faerûnian Planar system (Great Wheel Cosmology).

Here we detail any particular inhabitants, flora, fauna, locations, etc that have been fleshed out in the game thus far.

## Planes

* Feywild
* Shadowfell
* The Elemental Planes
* Material Plane
	+ Gharmidh
	+ Zakhara
	+ Eslari
	+ Asetria
* Astral Plane
* Ethereal Plane
* Outlands
The Elemental Planes

The Elemental Planes are a group of planes consisting of Major Elemental Planes and Para-Elemental Planes. They exist within the greater Elemental Chaos along with Limbo, Plane of Chaos, and The Abyss, Plane of Demons.

### Major Elemental Planes

* The Plane of Water
* The Plane of Fire
* The Plane of Earth
* The Plane of Air

### Para-Elemental Planes

* Plane of Magma
* Plane of Ooze
* Plane of Ice
* Plane of Smoke or the Great Conflagration
* Plane of Lightning
* Plane of Dust
* Plane of Salt
* Plane of Radiance
Freland

Freland is a country on the East Coast of the continent. It is controlled by Freddie.

Freland was founded back in 530 by Anglo-Saxon settlers. Those settlers built many large cities like Coden,Hampton,Compton, Redchester, Forcester, Crownham and Holland. after this, Freland thrived with more cities being built and most people having access to a stable education system.

After the battle of Hastings, Freland became the only Anglo-Saxon country left. However, in the 14th Century the Old English language faded out and was replaced by British English. Shortly after this, however, many Dutch settlers arrived in Freland and eventually Dutch became one of the official languages.
Jack Frost

Jack Frost, the Pale Prince, is a mighty archfey that resembles an Eladrin with icy blue skin, long white hair, and white eyes. He's a bitter and cruel man who rules over the Vale of Long Night in the Feywild.

He was once known as the Sun Prince and his realm was full of summer and light. In his vale, there were some sisters called the Sisters of Delight and he loved one very much, who loved him in return. However, she grew bored of him and endless revelry of the fey, she left him for a mortal.

Tales grow a bit fuzzy after that, but they end with the Sun Prince growing bitter with sorrow and an everlasting hatred of mortals, wishing to see them turned to ice.
Cover Rules

**Summary**:

* **Half Cover:** +2 AC and +2 Dexterity saving throws.
* **3/4ths Cover:** +5 AC and +5 Dexterity saving throws.
* **Total Cover:** Cannot be targetted by ranged attacks and spells.

### Half Cover

Half Cover in 5e grants a creature a +2 bonus to their Armor Class and Dexterity saving throws.

Half Cover comes from obstacles that hide at least half of a creature from at least one side. Examples of obstacles that grant Half Cover include low walls, trees, or another creature.

### Three-Quarters Cover

Three-Quarters Cover in 5e grants a +5 bonus to a creature’s Armor Class and Dexterity saves.

Three-Quarters Cover comes from obstacles that block a majority of a creature from one side. Honestly, "three-quarters" might be a bit misleading as one of the examples includes arrows slits which cover up more than 3/4 of a creature from the outside. Basically, so long as you at least three-quarters of your character blocked and your aren’t behind Total Cover, you’ll have Three-Quarters Cover.

Examples of obstacles that grant Three-Quarters Cover include a wide tree, a wall with an arrow slit, or a creature at least one size larger than you.

### Total Cover

Total Cover breaks line-of-sight to a creature completely. A creature behind Total Cover can not get targeted by most attacks or spells as an attacker or spellcaster can’t see them.

Unlike the other levels of Cover in 5e, Total Cover doesn’t confer an Armor Class or Dexterity save bonus. Instead, it grants the benefit of removing line-of-sight entirely, removing a clear path to a target that benefits from this level of Cover.
Lhammaruntosz

Lhammaruntosz, or "Tosz" or "Mother Wyrm", is a very old bronze dragon who lives somewhere in the oceans of Efriqo and is the owner of the Scaly Eye Merchant Group. Her greatest confidant is Captain Dais.

Not much is known about Tosz except that she is a shrewd and somewhat inscrutable business dragon that sees herself as a protector of both her merchant company as well as the world at large. She is a collector of magical items and is an expert at hiding them where folk cannot find them. She is said to have several good associates and considers herself an excellent judge of character.

She has been working to protect the Elemental Essences with the assistance of the Mark.
Housing

Players have the option of purchasing housing.

The base housing plans that you may purchase and what they come with.

### House

* Rooms: Bedroom (2), Lavatory, Bath, Kitchen, Laundry, Sitting Room, Storage, Garden
* Cost: 1300 gp
* Land: 1 acre

### Mansion

* Rooms: Bedroom (3), Lavatory, Bath, Kitchen, Laundry, Sitting Room (2), Storage (2), Garden, Bar, Escape Route, Furnishings (Bedroom and Sitting Room), Lodge, Office, Secret Room, Stall, Workshop
* Cost: 4100 gp
* Land: 5 acres

### Villa

* Rooms: Bedroom (4), Lavatory, Bath, Kitchen, Laundry, Sitting Room (2), Storage (2), Garden, Bar, Escape Route, Furnishings (Bedroom and Sitting Room), Lodge, Office (2), Secret Room (2), Stall, Courtyard (2), Defensive Wall (4), Gatehouse, Labyrinth, Statue, Trophy Room, Workshop, Vault
* Cost: 7600 gp
* Land: 20 acres

## Individual rooms

If you wish to plan your home yourself, or add rooms to one of the existing plans, you may simply choose from the list below.

Acre - 1 acre of land: 200 gp

Bar - Wet bar area with shelving and a counter for mixing and serving drinks: 250 gp

Bath - Basin and/or shower for bathing: 150 gp

Bedroom - Sleeping area: 150 gp

Courtyard - Large, open area for landscaping or movement: 200 gp

Defensive Wall - 10 ft wall: 250 gp

Escape Route - Secret emergency exit tunnel: 350 gp

Garden - Area for growing various plants: 150 gp

Gatehouse - Security checkpoint and defense point at the gate: 650 gp

Kitchen - Area for cooking and storing food: 200 gp

Labyrinth - Winding stone or plant maze: 400 gp

Laundry - Room for washing and drying clothing: 100 gp

Lavatory - Toilet and sink: 150 gp

Lodge - Small cabin separate from the main building: 450 gp

Office - Room with organization for various work: 100 gp

Secret Room - Hidden room or secret passage that connects two rooms: 200 gp

Sitting Room - Room for entertaining guests or relaxing: 200 gp

Stall - Small barn area for keeping and caring for animals: 250 gp

Statue - Small area with a statue or a fountain or similar feature: 50 gp

Storage - Room with shelves and organization for storage: 50 gp

Trophy Room - Room with cases, racks, and wall space to display various objects: 250 gp

Workshop - Organized workspace with storage for tools and supplies of various trades: 200 gp

Vault - Secure room for storing valuables: 300 gp

Furnishing - Upgrades a room with higher quality furniture, furnishings, and decorations: 300 gp added to the base price of the room
Radna

The capital city of Lithosphere.

Recently Radna was the epicenter of the "Battle for Lithosphere" that occurred in the country against the Dracolich Xavarathimus and its undead army. The citizens of Lithosphere along with the guard and Raven's Mark members managed to bring the Undead threat to an end after an arduous fight. The fight left most of the City of Radna in a broken state as the undead swarmed the streets, with full neighborhoods evaporated by the Dracolich's breath.

During the following year, Radna started to rebuild from all the damage caused during the battle. It was a slow process given the low amount resources remaining in the country and the lost workforce during the battle. The city reopened as "New Radna", with new and rebuilt neighborhoods and large statues to the "Heroes of Lithosphere" constructed to the honor of Raishan, Avalanche, Qanbus, Phara, and their respective dragon companions.
Jo

Jo
--

A firbolg druid who serves as Marko's right hand man. Marko lets Jo run the main hall as his dream tavern. Jo is in charge of guild applications and chief of staff.

Jo is a perceptive and insightful fellow although he can be a bit slow at times. He can speak any language fluently and has a lot of other hidden talents that he doesn't boast about. He speaks in a particularly low voice that somehow calms any who hear it. Interacting with Jo is the equivalent of holding a soft animal due to his friendliness.

Jo was one of closest friends during their human years in Ghamida. Before Marko set out to use the Black Lotus to make wishes, he heeded a friend's warning about the potential consequences of demanding a powerful item to cast wish three times. Marko cast a spell on Jo that would cause Jo to reincarnate and find Marko for as long as Marko lived.

The Jo's are copies of the original Jo - Jo Prime.
Spellcasting Services

**Spellcasting Services**

Players can avail of NPC spellcasting services in town, by NPCs such as clerics, wizards.

The cost is equal to:

```
 [Spell Level]^3 * 10 + [Consumed Material Cost] * 2 + [Nonconsumed Material Cost] * 0.1.

```

In practice, the base cost of spells is:

* Level 1: 10gp
* Level 2: 80gp
* Level 3: 270gp
* Level 4: 640gp
* Level 5: 1250gp
Wafled & Alcot

Two villages seperated by a river, who lived harmoniously until a island rose in the middle of the lake.

The village of Wafled, home to the Kuo-Toa believe it to be an island gifted by the Sea-Mother.

The village of Alcot, home to the bullwugs, believe it to be their by claim, for the bog dragon Cessirith.

## Inhabitants

* *Mudqueen Quaffodon, Lady of the Shells*, current ruler. Replaced the old Mudking and Mudqueen - Magnumus The Dragon-made and The Most High Muppink I'Grapp
Levelling Up

Levelling occurs during long rests. HP at level up is average + CON modifier.

## Multiclassing

Multiclassing is allowed. Please be aware of the regular restrictions that apply when Multiclassing in 5e.

## Versatility Options

Whenever you gain the Ability Score Improvement feature, you may also use any Versatility option as outlined in Tasha's Cauldron of Everything.
Merialeth

Merialeth is an elf paladin to Bahamut who noticed the corruption among religious leaders in Salzar the Slaver's territory cited divine rites to justify enslaving tieflings. She led a resistance to liberate tieflings and campaign for their enslavement to end. She - along with members of Raven's Mark - would set off the chain of events that would lead to the Battle of the Warlords. She would emerge from the war as a Warlord of Duranil along with Jekser Ah, Ale Mightfang, and Varuni the Uniter.

Merialeth wore lighter armor that helped her maneuver with grace as she lunged into battle with her sun blade and shield at the ready. Her swordsmanship incorporated divine magic to aid allies or to smite her foes with swings of her blade. Although a passionate and determined campaigner for the good of all, she was also capable of stopping to try and make sure she wasn't causing worse problems - such as when negotiating a deal with Jekser Ah - and to make sure that tiefling voices were heard the loudest when she planned the moves of her resistance.
Elemental Essence

Planar Essences are shards of pure elements. They are often used as planar keys and as ways to access certain parts of planes, as well as are powerful artifacts in their own right. Several Planar Essences have been found on the Material Plane and their energies are captured or harnessed or used for different reasons.

Someone with access to a planar essence can harness pure elemental magic--as well as the guardians of the Essences, which are powerful beings in their own right, but it's difficult to say how one would get a planar guardian to listen to you. If essences are destroyed, this can cause incredible instability on the planes, requiring a new essence to be forged.

## Guardians

Each of the guardians are associated with an item.
Callie and Zhan Tiri's Big Plot

**Callie and Zhan Tiri's Big Plot** is the 12th episode of Callie & Zhan Tiri.

Next episode: In Two Places at Once

## Synopsis:

Callie and Zhan Tiri plan to take over the world in both the past and present, to Tyler A, Varian, and Cassandra's fear.

## Character Appearances:

* Callie
* Zhan Tiri
* Tyler A
* Varian
* Cassandra
* Tromus
* Sugracha
* Matthew
* Rapunzel
* Eugene
* Lance
* Dominic
* Victor
* Lara
* Ginny
* Toby
* Anxelin
* Ruby
* Cadde
* Pentre
* Junior
* Tyler B
* Tyler Q
* Tyler T
* Ashley A
* Ashley B
* Ashley Q
* Ashley T
Marketplace Eternal

*"Where anything can be bought for the right price"*

Marketplace Eternal is a demiplane belonging to the goddess of trade, Waukeen. The Marketplace serves as her domain and she lives within the Golden Palace.

## Locations

### Alldesire's Quarter

A district for the bards, singers, and for more ephemeral items and services. They have the reputation for thinking their goods are far, far more valuable than anything at the Festhalls of Felicity.

### The Festhalls of Felicity

A massive bazaar and restaurants from all over the multi-verse dedicated to pleasure and excess. Brothels are also common here--anything that is a feast for the eyes, flesh, or stomach.

### The Luckgate

Go here to have your valuables estimated. Prices fluctuate and the quoted price is only good until the next dawn. Many merchants are also here, as well as casinos, games of chance, and revelry to celebrate in good fortune by luck or by skill. Considered the most 'honest' quarter.

### Recordkeeping

Meticulous records are kept here of the Marketplace's transactions by the Recordkeepers.

The Recordkeepers are a group of creatures and people with extensive accounting and bureaucratic prowess. A range of creatures including several from the Elemental Earth plane are here, since many are becoming refugees from the plane. It is said that the Head of Recordkeeping has even taken on a new apprentice, which is unheard of.

They receive reports from the Luckgate about appraisals for the day.

## Inhabitants

### Mnemosyne

*"Some folk sell everything away to try and meet the Mnemosyne--to either forget something, or to remember something."*

She's said to live in Alldesire's Quarter.
Guild Rankings

Rankings determine what missions you can go on and which ones you cannot. Higher ranking missions will pay more but will also offer much more peril. When a player joins the guild, they will be marked with a tattoo of a newly hatched raven (indicating their Hatchling status). As they level up, the tattoo changes shape when they reach a new rank.

**Boon:** *Mark of the Raven –* A mark that signifies membership in Raven's Mark. A player may show this to indicate their status as a guild member and their rank. It changes in shape as the player levels up and becomes a higher ranked member of the guild.

The ranks are as follows:

* **Hatchling:** Levels 2-4. Their mark looks like a newly hatched raven.
* **Chickling:** Levels 5-8. Their mark looks like a slightly bigger baby raven growing its first feathers.
* **Fledgling:** Levels 9-12. Their mark looks like a young raven about to fly.
* **Flier:** Levels 13-16. Their mark looks like a young raven taking flight for the first time.
* **Soarer:** Levels 17-19. Their mark looks like a young raven coasting through the skies. At level 19, the raven becomes an adult.
* **Elder**: Level 20.  Their mark is a single raven feather.
Freddy Sunsmile

Freddy Sunsmile is a halfling who was also the Mayor of Corvus Town. In a previous life he fought for the town in several by-gone wars.

He has a boyfriend proficient in the arcane arts called Borja who specializes in dreams.

He was removed from the office of mayor after falling in a large puddle and sinking to the bottom because of all the gold he had. He did not suggest a replacement and the position was opened to the public.
Mulligans

You may extensively modify your character **once** (“mulligan”) before reaching level 5 on a new character.

If you have swapped to a higher level character, you may mulligan **before** leveling twice on your new character.

To mulligan your character, please create a character creation ticket in #create-a-ticket indicating you are using your mulligan. Notate the changes to your character.

You may not mulligan any of your purchases unless your mulligan is occurring before any quests or gold gain.

Your mulligan must be approved by at least one DM.

Acceptable mulligan changes include:

* Stat or feat swapping
* Spell changes
* Background/proficiency changes
* Class or subclass changes requires DM approval
* Sub-race or race changes requires DM approval (i.e. swapping from high elf to wood elf is likely okay, but swapping from minotaur to elf might not be approved).
Salzar the Slaver

A former warlord of Duranil. Prior to the events of the Battle of the Warlords, he ran a territory that prided itself on its many religious institutions. He managed to whisper honeyed words into the ears of the religious leaders that took up residence to see the tieflings as fiendish servants made to sow chaos in their sacred homes - leading to their enslavement and oppression.

The combined forces of Raven's Mark, Merialeth - rallying those opposed to Salzar's racist views, and Jekser Ah - persuading merchants to lend aid stormed his fortress and captured him - letting his body be the first to suffer what would become Druanil's most severe punishment: undead servitude.

Salzar was racist towards tieflings, ruthless, and manipulative. He was willing to pervert the faiths of others to justify his views. When he was fought in battle, he wielded a whip that could strike his allies in order to make them strike fast and unexpectedly.
Country Manager Wiki

**Welcome to the Country Manager Wiki!**
This is the official wiki for *Country Manager*.

## Important articles:

Aldernack

Zenotopia

Fredonia

Wolfonia

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aldernack Services

# All public services, as recognised by The Department for Public Services.

## The Aldernack Medical Service:

The Aldernack Medical Service is responsible for providing health care for the citizens of Aldernack, it is a "*socialist medicine*" system.

## The Aldernack Fire & Rescue Service:

The Aldernack Fire & Rescue Service is responsible for fire fighting and rescuing civilians, they may also help in chemical spillages

## The Police Service Of Aldernack:

The Police Service of Aldernack is responsible for law enforcement and protection of civilians.

## The Royal Postal Service:

The Royal Postal Service is responsible for delivering post and packages.

## The Royal Shipment Service:

The Royal Shipment Service is a branch of the RPS that deals with large international deliveries, utilising a large fleet of aircraft, trains, lorries and ships.

## The Aldernack Dominions Police Service:

The Aldernack Dominions Police Service is responsible for law enforcement and protection of civilians in Aldernan Dominions.
Leaffire

Leaffire is an Avian holiday to celebrate the coming of spring and the new year. Participants celebrate with bonfires of chopped wood from the winter and enjoying the slowly warming weather.

Weddings are common during this period and are considered good luck.

## Roleplay Opportunities

* Count down until the new year!
* Have a cocktail party
* Have a bonfire and trade tales and think about what you'd like to improve on for the next year.
* Exchange gifts with your companions!
* Drink hot choccie!

## DM Snippets

#main-hall

```
*The hall has been decorated with candles, and Jo has ensured the weather to be fair outside--crisp and clear. Budding trees have been placed around, along with a few flowers just half-bloomed. Gifts are being exchanged, and the hum of party and festivity is beginning.*

*Happy Leaffire! A time to celebrate the coming of spring, a new year, and new beginnings.*

```

#fireplace

```
*The area of the hall near the fireplace is beautifully decorated for Leaffire. There are a few young saplings stood beside the hearth and the fire gives a warm glow to those sitting nearby.*

```

#guild-bar

```
*The bar is lined with holly and the ever-jolly Jo appears to be in an even merrier mood than ever. The names of some special cocktails are written on a wooden board including "the Everburner", "New Year's New Brew" and "Resolution Rum"*

```

#garden

```
*Jo has been busy gathering up the leaves that are now laid bare that the snow has mostly melted. He casts some spells now and then, drying them out and piling them into safe, controlled bonfires all around the herb garden which crackle merrily and smell of spring Leaffire. Your skin is warmed when you head into the garden, and you can't help but think about the new year and all the new beginnings it brings.*

```
Saint Edward

Saint Edward, also known as Edward Forley, was a Frellish Soldier who went to Constantinople in 1096 to help the First Crusade. Edward did not give up and made it to Jerusalem. where he was awarded a great amount of gold. However, during the massacre of citizens in Jerusalem, Edward refused participate. He left Jerusalem and surprisingly, after a few months, arrived in Constantinople after living in the Middle East for a few weeks.

In 1102, Edward decided to leave Constantinople after spending a year there, he returned to Coden, where he founded Hackley Bridge and Coden Ealing (later called Coden St Edwards). In 1114 Edward died aged 49. In 1867 Edward was declared a Saint.
Lost Kingdoms

## Lost Kingdoms, or Ruined Kingdoms

The frozen north of Gharmidh

*A.K.A The Ruined Kingdoms*

Beyond Lithosphere, the lands are generally hostile and unexplored. Lore and history writings tell of great and powerful independent cities to the north, though the lands are currently better known for their monstrous and abominable creatures. Exiles and particularly terrible criminals are often sent north to meet their fate, whatever it may be.

Characters from the Lost Kingdoms may:

* Have grown up struggling for survival
* Be adapted to cold weather
* Be confused at the strange customs of the southlands and Avia
* Think little of new and strange creatures they encounter

## Locations

* Broken Mountain
* Moorloom
* Library of Ages
Color Order

The **Color Order** is a mysterious cult-like group of people. Much of their intentions and goals are unknown, though it is suspected their final goal is passage to the Feywild. Their leader is known to be the mysterious Lady Syvil. People who are associated with the Color Order often wear stranged badges, depicting a sun, a moon, rain and a flower.
Corvus

The main town players find themselves in.

Corvus is a bustling seaside town on the Western shore of Gharmid. A meeting point for various trade routes from Duranil, other ports along the coast, as well as overseas, the docks and market are a major feature of the town.

The town is enveloped by a sturdy defensive wall, and is separated into various districts. The largest of these are the trade district which includes the Docks and Market, and the Temple district, where shrines and temples to a myriad of deities were built over time to meet the needs of the locals and travellers alike.

Local news is communicated in the daily newspaper "The Daily Corvid".

## Leadership

The town is run by a mayor, currently Mayor Freddy Sunsmile.

## Locations

* The Mark
* Corvus Graveyard
* Corvus Market
* Corvus Seafront

## Spellcasting Services

NPCs in town can provide up to 5th-level spellcasting services at a cost. This is most commonly performed by clerics, for those who require magical healing or other services of that nature. You can access these services whenever you are in town, such as during downtime or on a quest (check with your DM first if you are on a quest). Any purchases should be notated in **#player-economics**.

A spell cast by an NPC in this way costs: **[Spell Level]^3 \* 10 + [Consumed Material Cost] \* 2 + [Nonconsumed Material Cost] \* 0.1**

Base costs are as follows:

Level 1 - 10gp

Level 2 - 80gp

Level 3 - 270gp

Level 4 - 640gp

Level 5 - 1250gp
Princes of Seasons

The self-proclaimed Prince of Seasons captured, kidnapped, and bought rare creatures of all types to be kept as curios in their personal gallery (including genasi). The Prince lorded over an area of the Feywild, as well as a space space they shaped into their palace, with hallways upon hallways of extradimensional mirrors, each dedicated to a single creature to mold, decorate and roam at will. By exerting their power over as many rare and exquisite creatures as they could, the Prince hoped to ascend into an archfey and spread their influence in the Feywild, as well as the Material Plane.
Tor Glanfath

The now-lost mountain retreat of Tor Glanfath.

**Tor Glanfath** was a secluded observatory in northwestern Vershnila, inhabited by many learned sages and scholars. It consisted of only a few central buildings set together atop a flat mountaintop - the largest being a sizable dormitory-style building, a library, a bell tower, and the observatory.

Arcane research into planar portals eventually led to the crossing over of a demon in 1402, leading to the utter destruction of the locale.