Lost Seer's Lenses

Stat
 Kill chance

The **Lost Seer's Lenses** are a void item in Risk of Rain 2, added in the *Survivors of the Void* expansion, and the corruption of the .

Upon hitting a non-boss enemy, there is a 0.5% (*+0.5% per stack*) chance to instantly kill it, multiplied by the attack's proc coefficient. This chance is affected by luck.

## Notes

* Obtaining 200 Lost Seer's Lenses causes every hit to a non-boss to result in an instant kill.
* A non-boss enemy counts as anything without a red health bar. A "boss" should *not* be confused with Boss Monsters or monsters holding , which has the same red health bar, but are not designated as bosses.
	+ Red health bars can appear for Teleporter Event bosses and Simulacrum boss waves; Lost Seer's Lenses will be ineffective against these enemies.
	+ Since the Lost Seer's Lenses are ineffective against boss enemies and the  *only* work on boss enemies, Armor-Piercing Rounds can help make up the lost damage against bosses.
* When the player hits an enemy and the instant-kill roll succeeds, it adds a Void Death damage type to the attack, similar to the  implosion, which causes instant death with a unique visual of inflicting massive damage. Because the  inherits the damage type of the triggering hit, if the attack that activates the Behemoth succeeds the instant-kill roll, then the Behemoth's explosion will *also* instantly kill anything it hits.
	+ This also allows the player to instantly kill bosses because they are also vulnerable to the instant-kill damage type. For example, by instantly killing an enemy that is sufficiently close to a boss, the Behemoth's explosion can transfer this instant-kill roll. However,  and  are immune to Void Death effects, so this scenario does not work on them.

## Tips

* Having  can greatly improve the rate of instant killing.
* Instantly killing a  will prevent it from splitting into . Other enemy on-death effects are unaffected however.
* When carrying a large quantity of Lens-Maker's Glasses alongside critical-related items (e.g. ), picking up the Lost Seer's Lenses may end up being detrimental.
	+ The player can make up for lost critical chance by using the , though only while the buff is active.
	+ and   can still consistently allow for the effects of critical-related items without needing , making this item more viable for them.
		- For Bandit, instant kills triggered by  will grant a  and instant kills triggered by  will reset cooldowns
	+ With the exception of Railgunner, having more than 10 Lens-Maker's Glasses (100% crit chance) is often pointless, so corrupting them can be useful if the player has passed that threshold, allowing the player to get the most out of 11+ Lens-Maker's Glasses.

## Lore

```
"What does it mean to see?

To a beast, it means to identify potential food and mates. To propagate, to survive. Sight is nothing more than a means to an end, is it not?

To someone like me... To those who know true purpose... To see is to LIVE. To see is to spot that one little crack in the enemy's armor, to spot that smallest moment of hesitation when they rear back to strike.

To see the way flesh folds once the skull gives in to your weapon.

Yes, it's the little things, but seeing those things... REALLY seeing them. Ah, it fulfills you. I do hope you understand... And if not, you will eventually, if you've read this note."

- Lost Journal, recovered from Petrichor V
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Lost Seer's Lenses

## Trivia

* The effect animation and sound are similar to those of     Void implosions, that also display instant-kill.