Nights

The **Nights** are the main gameplay levels in the *Those Nights at Rachel's* series, where the player must fend off the animatronics from the office from 1AM to 6AM.

* Night 1
* Night 2
* Night 3
* Night 4
* Night 5

## Normal Game

**Night 1** is the first night the player goes through and the easiest night in the game, serving as an introduction for the player to get used to the mechanics. The phone call of this night will last the entire night, and even gets cut off near the end after Phone Guy says "-we need their cash." only for the call to loop again and never fully finishing, unlike the other nights in which it ends much earlier.

On this night, the player does not need to worry about closing the curtains in the back room, as the Thing is inactive, despite Phone Guy's warnings. Ray is also nearly inactive, but it is advised to watch every once in a while, as he can still start moving at random as early as 2AM.

Rachel is most likely to move first, and will enter either the dining aarea or arcade room 1, with Doug moving before or after her to the same areas, and rarly will ever approach the left doorway. Pete and Bane will never move in this night.

Ray is very mildly active and may begin going through his stages in Racoon Hut if he is not observed at all, or if the cameras remain off for a long period of time. He has a small chance of running towards and attacking the player, as a sort of inactivity penalty resembling Foxy in *Five Nights at Freddy's.*

## Hard Edition

Night 1 is much closer to Night 3 or 4, and all the animatronics are fairly active to different extents, and the dark red environment obscures them much more. The player must instead rely on their shadows to judge their position. The other animatronics often appear silhouetted when not in lit areas, especially Rachel who will almost always appear pitch-black with glowing eyes as such that she resembles her shadow counterpart much more closely.

The strategy for this night is similar to the strategy for Night 4 or 5. The player must be fairly aware of whether or not, or where, the stage animatronics are on-camera, possibly excepting Rachel as she does not seem to attack very frequently, possibly due to a glitch. Ray is nearly as active as he is on Night 5 and must be closely scrutinized. The Thing, interestingly, is only as active as it is normally on Night 3, and can be monitored with less intensity. Shadow Rachel appears, on every Hard night, more active than in the main game.

## Normal Game

**Night 2** is the secodn night in the game, and introduces The Thing, Pete and Bane to the player, who are both mildly active. The player is also now advised to keep a closer eye on Ray, although he is still not quite active enough to reach the player unless the cameras remain off him for a fairly long time. Rachel and Doug will also move earlier and faster, and have a chance of reaching the office left door. The player must then shut the left door using the door monitor or by clicking the "X" key, or hide under the desk until they hear metallic footsteps, indicating that the animatronic has left.

The Thing's curtains must also be pulled shut every hour or so, as they will slowly open to release it. The player is best off focusing on the stage animatronics this night, while getting used to a pattern of moving between the office and the back room.

## Normal Game

**Night 3** is the third playable night in Those Nights at Rachel's, and likely introduces Ray to the player, who must be observed frequently on the cameras. Pete is capable of approaching the office once or twice on this night, while Bane will normally proceed much more slowly, and most likely not enter any area other than the East Hall or Parts and Service. The Thing is now more active, and must be checked a little less than twice in an hour. Doug's and Rachel's laugh will also be less frequent from now on, and Rachel is also likely to never reach the office again for the rest of the game. Ray will usually run to the office near the end of the night.

## Normal Game

**Night 4** is the fourth playable night in Those Nights at Rachel's and introduces Bane, who is now fully active alongside Pete. At this point, the player must be fully proficient in detecting the stage animatronics when they are near the doors. Ray and the Thing are both fairly active on this night, and must be monitored two to three times in an hour.

## Hard Edition

In *Hard Edition*, the game becomes significantly harder compared to previous nights. Rachel and Ray are not a threat in this night likely due to bugs, as Rachel will only move around the office but never the doorway, and Ray, even if the player never uses the cameras, will likely never run to the office.

However, Pete and Bane are now extremly aggressive, and the reaction time to close the door on them is nearly of only 5 seconds, or even less if they arrive when the player looks at the backroom, as they can never approach the right doorway if the player is looking at it. Doug will sometimes reach the left doorway, sometimes arriving multiples timing within a few seconds or rarely once a night. His reaction time tend to vary as well, giving the player a 5 to 20 seconds gap before they can move elsewhere or the office.

The Thing's curtains will also open faster, in a spawn of 55 seconds before escaping the box and killing the player.

It is recommened not to use the cameras at all, since the power tends to be on very low levels near the end of the night, even if the doors are used only when neccesary.

## Normal Game

**Night 5** is the fifth and final playable night of Those Nights at Rachel's, with all the animatronics aggressively active, in exception of Rachel and Ray, and The Thing must be checked three to even four times in an hour.

Upon completing this night, the player will receive a screen showing a paycheck and a promotion with a music box playing in the background, followed by a cutscene in a place resembling the night guard's bedroom. Eventually after hearing noises and the door opening, the Thing will jumpscare the player, and the night guard wakes up in the Doug's 'N' Rachel's office.
After this, the player will be sent back to the Main Menu scree, and the Extra's will be unlocked for both the normal and hard versions.

## Hard Edition

TBA
**Night 5** is quite similar to the previous night, although even harder.

Due to the fact that the night will keep going despite hitting 6AM and also begin at the promotion cutscene, combined with length of the night and extremely tight battery to survive the whole night, the player is very likely to die by The Thing in this sequence, althought this is likely not actually intended to happen.