Unfrozen

70

###  Feature

If the Initiative of the Unfrozen is higher than that of the target, deals additional 5% damage for each point of difference.

**Unfrozen**is a minion that players can create, adding to Iratus' army of undead.

## Unlocking Condition

Complete the game on More Pain! difficulty or higher.

## Abilities

Avalanche     | +1
+1
Ice Wave     | +1

- Targets lose 2 Initiative for 2 turns.
- Targets lose 2 Initiative for 2 turns.
- Targets lose 2 Initiative for 2 turns.

Ice Lance     | +2
Ice Spear     | +1

- Ignores Block.- Interrupts Stances.
- Ignores Block.
- Ignores Block.- Target loses 24 Armor.

Winter's Grasp     | +5
Call of Winter     | +1

- The target receives 40% more damage from all sources for 2 turns.- Doesn't stack.
- The target receives 30% more damage from all sources for 2 turns.- Doesn't stack.
- Removes all buffs from the target.- The target receives 30% more damage from all sources for 2 turns.- Doesn't stack.

Vengeful Cold     | +1
+1
Shattering Cold     | +6

Embrace of Frost     | +5
Cold Embrace     | +2

Winter is Coming     | +5
Winter is Close     | +2

- Targets lose 3 Initiative for 2 turns.Cost: 55
- Targets lose 3 Initiative for 2 turns.Cost: 55
- Targets lose 5 Initiative for 3 turns.Cost: 55

## Strategy

***Role******: Heavy physical*** ***damage dealer***  - ***Magical damage dealer  - Trap remover  - Healer  - Buff, Debuff support - Buff remover - Position disrupt***  ***- Stance Interrupt***

***Upgradable Stats:*** Attack , Vigor , Initiative , Accuracy , Luck , Evasion , Block , Ward

***Best Positions:***

Having no abilities to deal stress, Unfrozen focuses on dealing Vigor  damage and supporting his squad members with most abilities being able to target any positions. Unfrozen has some rather rare utilities: destroying Traps and disable an ally to heal it. His Attack  and Luck  are fairly high, compared to other minions that act as primary damage dealer. However, Unfrozen has no points in his base Initiative, acting very slowly in combat. Unfrozen trades durability for damage and utilities as he has the lowest Vigor  of all minions (tied with Dark Knight ). Therefore, it is very risky to put him on position 2 to take damage from front liners, even with his high starting Block  and Ward . Also enemies in higher difficulties tend to target low-Vigor  minions for easy kill. Invest in any defensive stats like Armor , Resistance  and especially Vigor  to avoid situations where he suddenly gets 1-shot by some enemies.

His damage output scales with the gap between his Initiative  and his target's. Unfortunately, his damage output can be relatively low at the beginning due to his zero starting Initiative. If Unfrozen is intended to be main damage dealer, increasing his Initiative  should be prioritized. Unfrozen himself also has abilities to reduce targets' Initiative  to take advantage of his feature : ***Ice Wave*** and ***Winter is Close***. These abilities affect multiple targets. ***Winter is Close*** deals high damage but costs lots of Wrath  to use. Minions such as Fallen Dhampir , Black Widow , Wraith  can remove all Initiative  from a target, instantly giving Unfrozen a large damage boost against it. Fallen Dhampir 's ***Magical Trap*** ability targets any positions and can't miss. Black Widow 's ***Spider Web*** targets entire party at once and also stops movement , while Wraith 's ***Necrotic Wind*** removes all dangerous Buffs along with Initiative  from a target. Certain items, artifacts and talents are also needed to boost Unfrozen's Initiative : Rune Of Winter for 1 bonus Initiative  each turn, +3 Initiative  for first 2 turns from War Drums and Drums Of War gives +2 Initiative  for at least 25 Wrath . Suppose the Unfrozen has 10 Initiative , his target has none, he scores a crit with high Luck , coupled with the Debuff from ***Winter's Grasp***, his damage will increased by around 150%, which can easily devastate the target. Inventor's Pylons are particularly easy preys for Unfrozen due to having no Initiative  at all. Stone Sources in Monster Slayer fight also have nearly no Initiative , thus can take hits from Unfrozen for a large gain of Vigor  and other resources.

Unfrozen deals damage reliably with ***Ice Spear***. The ability ignores Block  entirely and with upgrades, it can either interrupt Stance or reduce Armor  for a harder hit. The Block-ignoring effect is very useful, as Unfrozen can immediately cancel Stances of enemies with high Block  protection: Doomsayer, Hammerer, Scout, etc.

Some of Unfrozen's utilities are quite unique. ***Shattering Cold***, being the one of the very few abilities that can destroy Traps, is meant to counter enemies that use such things, particularly Taskmaster. By destroying Traps, minions like Ghoul  can move around freely without fear of her or other minions receiving excessive damage. The upgrades give additional effects: either harm the owner of a Trap or give a significant offensive Buff to any minions damaged by a Trap.

***Cold Embrace*** freezes the targeted minion and give it a free pass to negate any damage instances. However, the frozen minion skips 2-3 turns as long as the ability is still in effect. Still, ***Cold Embrace*** is one of the only 2 abilities that can target a minion to heal it, especially ***Lost Soul*** since she can't heal herself in case severely damaged.

## Dialogue

* **Starting turn:** *"Your bodies will lie silent amid the snow."*
* **Killing an enemy:** *"Turn cold."*
* **Ally is killed:** *"The fire of resistance."*
* **Receiving a critical hit:** *"Frozen flesh does not bleed."*
* **Delivering a critical hit:** *"Your blood runs cold."*
* **Enemy** **flees:** *"None will escape the coming winter."*
* **Buffed by Iratus:** *"The master of winter wills it."*
* **Vigor** **is low:** *"I will return to the cold silence."*