Nine Realms

Page will update as story goes on.

## General Overview

The Nine Realms are the nine main dimensions in the material plane that are branches part of Yggdrasil. Every being in the Realmspace resides here, and are the main thing at stake when Ragnarok eventually comes around.

## History

When the world was young, Ginnungagap was the only thing that existed, a primordial void that eventually led to the first giant Ymir. Two realms also were present at the time, Muspellheim and Niflheim, primordial ice and fire. Ymir was a giant amongst giants, but Odin led an assault against the jotuns and Ymir and killed him. to use his body to shape the Nine Realms. Of course, this angered the jotuns and created an everlasting rivalry between them.

Ymir's flesh and body became the basis of Midgard, from that the other gross insects that I shall name for the sake of not grossing people out, became the first dwarves who burrowed into his flesh and created Nidavellir under it. Odin created the world from the first giant, and we are all that is left of him.

These realms, while occupying the same material plane technically, also are separated by dimensional barriers to give the illusion they're bigger than they are.

## The Nine Realms

### Midgard

The realm of mortals and the center of Yggdrasil. where the crux of the trunk meets with the rest of the tree and roots. This is the place where the known races and events of D&D take place, and where most of the Heroes hail from. All of Toril inhabits here.

### Nidavellir

The land of the dwarves, or svartalfs, a dimension with endless caves and caverns, never meant to see the sunlight. Resembles a nightly city covered with neon lights all over. The dwarves pride themselves in making every part of their society themselves. Unfortunately, due to the constant lack of the sun, if ever exposed to sunlight, they turn to stone. This realm is also the home of the gem based network named the GlamourNet. This was recently hacked by Kindel Inferno of the Four Horsemen. The problem was recently solved and fixed.

### Alfheim

About as prententious as it gets, land of the Light Elves, constantly exposed to sunlight as their people feed on it and rely on them. Alfheim prides itself on its riches and their high status, like actual elves. It never turns night, and they never stop talking how great they are. They're ruled over the Elf Lord, Freyr, the God of Summer.

The realm was in massive danger of total extinction by the hands of Jon Miscellaneous who used the Moon of Alfheim to return the night time and almost killed all life in the realm for the purpose of "the show going on". He was them terminated by Black Spider after revealing he wanted to usurp him, with the help of Joy of course.

### Vanaheim

The realm of everlasting nature and the home of the Folkvanger. Ruled by Freyja, this place is home to the most powerful nature magic in the nine realms, legends tell that the Wild Mother herself came here. Freyja will take her Folkvanger at Ragnarok to fight the final battle of the world. Recently however a revolution occurred led by Surtr and the Chef with his army of food monsters. Monsters such as:

* Banana Knights
* Rib Rippers
* Sour Queens
* Cheese Elementals
* Taco Knights

Vanaheim has a variety of monsters that want to hurt nature as well, such as the Acid Queen and the Dreadroot. This realm is always sunny, until Freyja doesn't want it.

### Muspellheim

Realm of primordial fire, ruled over by Surtr. While not much has been explored about this realm, a few things can be inquiried about it. It is a very war centric or volatile realm with many of it's central governing bodies and Surtr included becoming war mongers. Many generations are trained at birth to become living weapons as Ragnarok approaches (no longer applicable) and are often as volatile as the environment they are birthed from. Muspellheim is also incredibly dangerous for non-natives, requiring anyone visiting to wear special enchanted suits to even enter or, as Dante has put it "turn to ashes when entering even an inch through the gateway."

Muspellheim is a proud and strong realm, not taking it lightly when one of their own changes sides or if another realm is being difficult. Luckily Surtr has not done anything too devasting since the Aesir have kept a close eye on him. He was however able to get his forces to invade Vanaheim and slip under Odin's gaze.

After the downfall of Surtr, Kindel and Dante's leave of absence, and the Ragnarok prophecy reduced to ashes, no one knows how the realm is going today. However there are rumors that they have been outsourcing to other nations in Midgard outside their own pantheon for quite sometime, even way before the Heroes of Phandelver were born.

### Niflheim

Realm of primordial ice and mist, most notably known as the home to Natasha the Dark and Niddhogg the Ice Serpent of Yggdrasil. Another thing to know besides it being one of the two primordial relams of Yggdrasil is that it has precious "cores" deep beneath the ice that is vaulable in the black market. The only known person who has shown an interest in this is Hecate Lakeler.

### Helheim

Realm of the dishonored dead, ruled by Hel or Hela. While it sounds bad, it's actually the most calm of the realms where the spirits found peace and acceptance in their deaths. While not much to do here, its a place of acceptance, not ones of worry. Eventually it will be filled up more in Ragnarok. The only thing known to disturb the peace is the Hunting Horn of Hela, which causes the panic and anxiety of the spirits to return to them. The realm is protected by the guard dogs of Hel, one in particular named Garm the Grim.

Helheim was invaded recently by one of the Four Horsemen, Joy Morningstar so she can retrieve the horn and mess with the present Heroes.

### Jotunheim

Land of the giants and goliaths, characterized by supersized everything, like America. This is where the head of Ymir fell to and created a lair for the Mind Flayers. Many inhabitants chose to settle here and sell any brain matter for trade. This was also the final resting place and the tomb where Loki was locked up along with his Divine Hands after the Flyting with the Jotuns. Loki was later killed by his son Nezznar, after retrieving the Spider Sceptre and confronting his sister Elaine when she went to find her father and her Divine Hand the Web of Lies.

Jotunheim was also home to the biggest ocean in the world, where everything was supersized in proportions to what they were before. It was home to Yotelantis, which was ruled by Finbar, the Herald of Sea. Yotelantis was a whale carcass always in danger of being eaten by fishes, until Silk, going by the pseudonym Acorn Bandit gave them an alternate solution. She gave them acorns to grow and feed the fishes instead of fighting them off.

Jotunheim is also home of the biggest wrestling match in the Nine Realms, the Rumble For Ragnarok. Which the most recent event had the grand prize being Thor's Hammer, and the constellation prize of Soleil Caldera as a servant who they kidnapped. One of the Four Horsemen applied as the final act to fight the Heroes of Phandelver. The Horseman in question, Modurk the Remorseless, elected to fight Lo Long his long time rival. The match was ran by Thrymm son of Thrymm son of Thrymm.

### Asgard

Home of the Aesir gods and Odin, not much is known besides the fact it's the golden jewel of Yggdrasil and home of the Einherjar. Next to Asgard is Valhalla, where honored fallen warriors go to train for the final days of Ragnarok. All that is really known is that the Fruit of Yggdrasil is located here and that somehow a Divine Hand was left here unnoticed.

## How to get around

There are many ways to travel Yggdrasil. Either using a tree enchanted with the proper sigils based off the map, or using a plane shift spell to get there. Some magic items even allow you to do things like that, like a Planes compass by Hecate's Terrific Tech.

The most common way in the story is by the use of the Sword of Summer on a world tree, but there are other methods.

Nidavellir was navigated by going through a series of tunnels marked by the Nidavellir sigil.

Alfheim was accessed by falling off a high cliff mark by the Alfheim sigil.

Teleportation circles are still active even in another one of the realms

Weak points in the Planar Boundaries

## Trivia

* If you have a gemphone, you need extraplanar coverage to receive messages from other realms
* Muspellheim is so hot because its the closest to the Fire Plane.
* Each realm has an artifcat that if put together, can weaken Fenrir according to Visitor. The theme for them is yet to be known.
* Fenrir is the only known being in the Realmspace to reside outside the Nine Realms.
* Eitri the Dwarf created the GlamourNet.
* The mines were never used again after easier use of the Sword of Summer was made.
* After the Heroes traveled through two realms, access to the others were put back in place after 2000 years.
* Ginnungagap is known as "The Gap"
* Tasha lives in one of these
* This page was written by DoctorJay03