recursal/Fanatic-Fandom huggingface dataset:
The Nutshack Wikia

This is a wiki dedicated to documenting and archiving all information about The Nutshack. We have **664** edits made, **28 articles** created and **85 images** uploaded since August 2016.

Yes, but this one is intended for discussion, theories and all types of other things as vandalism will not be tolerated.

<hero description="Welcome to The Nutshack Wikia! This is a protected wikia to archive characters, places, and other things. Discussions are welcome, but spam/vandalism will not be tolerated despite the show's reputation at this time." imagename="" cropposition=""></hero>
Research

Research tab can be access from the upper left corner of the main menu. Here you can use Research Pods to unlock combos using two different cards, up to two researches at a time. This island is designed in Futurama theme.

## How to research

* Click 'Research' on the home screen.
* Click on one of the Cryogenic tubes.
* Place two cards into the machine (If a character card is placed first, the item cards will be shown. If a item cards is placed first, the character cards will be shown) and click the green research button to get it started

### Some additional things to note about researching

* Combinations have different research times, some are quite fast while some can take a while.
	+ As from Monday 24.10.2016 (EU) / 24.10.2016 (USA), players that install the game will get basic research time (4x longer) while those players before that date had and will have short research time, listed below.

* Not all cards can be combined, for example power cards can't be combined in general.
* Combos you have already unlocked are marked with a green check mark. Research can be sped up by using a token which in 1 hour, 8 hour or 24 hour.   Y ou can also speed up your research with Gems by clicking the cryo-tube while research is in progress and selecting “Finish Now.”
	+ The amount of Gems required to finish your research early will vary depending on the time to completion remaining.
Upgrade

Upgrading a card is essential to make the card more powerfull and also have better combo card with it. Upgrading a card will either upgrade a certain one or two stats of the card (some skills/perks like ex. Gas skill and all other ones can only appear after upgrading a card couple of times):

* Always:
	+ Health
	+ Attack
* Sometimes/Often (but mostly often in first levels of a rare, epic, legendary card):
	+ Crazed
	+ Gas
	+ Block/Wall
	+ Leech
	+ (Bear) Trap
	+ Boost or All boost -> friendly OR all card(s)
	+ Attack Battery Power
	+ Health Battery Power
	+ Shield or All Shield -> friendly OR all card(s)
	+ etc.

### To upgrade your cards:

* Click 'Deck' on the home screen.
* Select a card that you want to upgrade.
	+ You can use the left and right arrows to see how your card change if you upgrade it.
	+ The cost of the upgrade is shown in the bottom right of your screen in a green button.
	+ The cost of upgrading will vary depending on what level the card is currently.
* Click the green 'Upgrade' button to perform the upgrade.
* Confirm your Upgrade

### To fuse your cards:

* To fuse your cards, you must have two (2) fully upgraded versions of the same card.
* Click the 'Deck' menu on your home screen.
* Select a card that you want to fuse.
* Click the green 'Fuse Cards' button and your two cards will be fused into a single, stronger card that can be further upgraded for strength.
* You can take two fully upgraded, fused cards to fuse one more time for an even more powerful card!
The Golden Pack

The Golden Pack is a special pack of cards offered in the store. Usually this package contains cards from a limited pool and can only be bought using  Golden Turds

## Cost

Currently The Golden Pack has a cost of 1000  Golden Turds per open

## Contents

This package provides you one card that is either Epic or Legendary from the predetermined pool which can be viewed before opening the pack.

The card pool contains cards with traits from the most recent BGE
Rumble

The Rumble is a guild based event in which guilds with at least 15 members are matched against other guilds in a 10 match, Arena style, fight. Each Rumble, your guild is pitted against 18 other similarly ranked guilds.

 Although this time it's not just about winning.

## Scoring

 You get a score based on how much damage you take! If you don't take any damage, you are awarded 100 points per match. Over the course of 10 matches per round, all participants have a maximum potential of 1,000 points.

These points will be added to your guilds total points. The guild with the highest points wins the round and is advanced forward in the rankings. At the end of the rumble, The guild with the most points total, is awarded the #1 ranking and receives the top prizes.
Super Epic Pack

The Super Epic Pack is one of many card packs in Animation Throwdown.

## Cost

The Super Epic Pack can be obtained regularly in three different ways:

1. Buy in the shop for 250 Gems
2. Buy 10+1 packs for 2500 Gems
3. Buy it in the Challenges shop for 2000 Challenge Coins

## Contents

This package provides you with a total of three cards. You are guaranteed at least one card that is Epic quality or higher (E.g. One pack could contain two Common cards and one Legendary but never "only" three Rare cards).

Most commonly it will contain two Common cards and one Epic card but the combinations are random

There are also several limited-time promotional offers at times that either regulates the price of the pack or the cards obtained from the pack.
Recycle

You can Recycle unwanted cards/items.

To recycle a card you will need to select 'Deck' from the main menu. From here, click on the 'Recycle' tab. Drag and drop cards you no longer want into the recycle section and then hit the yellow button to recycle. Once recycled, they are removed from your inventory, however they are still accounted for in your archive.

Cards will be recycled for different quantities of Giggitywatts based on their rarity and level. The Giggitywatts Card's only purpose is to be recycled.

\*First fusion \*\*Second fusion

You can not recycle any of your starting object cards (weapons, money, alcohol...) until you are level 5.

If recycling will bring your deck total to fewer than 25 cards, you will be unable to recycle. If a card you wish to recycle is part of any deck you will be unable to recycle it (Tip: Turn of Auto-Deck on all your decks to more easily manage this).
Yacht Dreams (Box)

### Description

Each pull gives one card from the box, and bonus Legendary Stones that have a chance to turn into Mythic Stones!

## Pricing

### Deal 2

10 cards for 3500  Gems with at least 3 guaranteed to be Legendary (only available after Deal 1)

The Yacht Dreams Box is a Featured Box first released on 16th February, 2017. It features cards mostly based on the Drunk trait.

## History

The box has been available on the following dates:
Roger (Hero)

## Roger Smith, American Dad

His motto is "It's 67 degrees outside, and I hate you"

Roger Smith is available as a starting hero in Animation Throwdown.
If Brian or Bob are selected as a starting hero, Roger becomes available at Arena Rank 8.

If Leela or Bobby are selected, Roger becomes available at Arena Rank 9.

###  Dialogue Exchanges

These are comments this Hero says to opposing characters in Arena Mode.
Shop

To visit the shop, click on the 'Shop' section of the home screen.

At the shop, you can purchase Gems, Card Packs, Coins, Featured Box and other Items.

## Featured

* Weekly Featured Items including card packs, Items, and Hero Bundles

## Cards

* **Basic Pack** — Gives one random card.
* **Rare Pack** — Gives two cards with one guaranteed Rare or higher.
* **Super Epic Pack** — Gives three cards with one guaranteed Epic or higher. Includes every input card in the game.
* **Super Epic Pack x10** — Gives 10 Super Epic Packs plus one Super Epic Pack for free.
* **The Golden Pack** — Gives a card from a limited pool of cards with a specific trait. Trait is based on the most recent BGE.
* **Assorted Featured Box** — Contains a selection of epic and random cards.

## Gems

* **Small Gem Pack** — Gives 400  Gems
* **Medium Gem Pack** — Gives 825  Gems
* **Large Gem Pack** — Gives 1700  Gems
* **X-Large Gem Pack** — Gives 4800  Gems

## Items

* **Giggitywatt Amplifier** — Includes the Giggitywatt Amplifier item! It gives 100 Giggitywatts per day! Lasts for 7 days!
* **Adventure Energy Upgrade** — Increases the max adventure energy cap by 25.
* **Card Inventory Upgrade** — Increases the max card inventory cap by 50.
Ricky Spanish

**This article is a disambiguation page for Ricky Spanish**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Ricky Spanish (Epic)
* Ricky Spanish (Hero)
A Tale of Order and Ash Wikia

"This wikia is dedicated to the Book series A Tale of Order and Ash, also known as The Yaalheim Chronicles. I, the Author, Stephen J.T. Brown, am the sole editor. If any contradictions or problems arise, please comment on the pages, I will fix them. As the books are still in the progress of being written, this serves as a tool for me to manage lore and information. Please enjoy the site."

## Welcome to the A Tale of Order and Ash Wiki

This wikia is dedicated to the Book series "A Tale of Order and Ash", also known as The Yaalheim Chronicles. I, the Author, Stephen J.T. Brown, am the sole editor. If any contradictions or problems arise, please comment on the pages, I will fix them. As the books are still in the progress of being written, this serves as a tool for me to manage lore and information. Please enjoy the site.

## Categories

Characters

Locations

Creatures

Magic

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Khel

The Khel are a race of Humans present in the continent of Yäalheim. They are known for their tanned olive-colored skin and dark eyes. They traditionally hail from the country of Khelandria, though have spread throughout Yäalheim.

The Khel are usually a tad smaller than their cousins the Atlantans, but make up for it in a higher endurance and agility.
The Stevanian Empire

Stevanian Wilderness

The Stevanian Empire is a sovereign country within the continent of Yäalheim.

It serves as a member of the Stevanian Coalition, and is a Fascist Dictatorship ruled by the Emperor of Stevania. It is located in the middle ring of Yäalheim, in the High Forest of the Drakon Steppe. With a population of 25 million inhabitants, and a landmass of 757,000 square kilometers, it is the 7th largest population-wise and the 8th largest in area.

The most widespread languages are The Common Tongue and Atlantan. The accepted currencies are The Lindnir and Faeror.
True Dragons

True Dragons are a family of sentient reptilian creatures capable of magic use.

True dragons can be differentiated from other draconic species such as Wyverns, Lindworms and Drakes by the fact that true dragons have six limbs; four legs and two wings. They come in a massive variety of species, colors, sizes and magical types. They are also renowned for having above human intelligence, most being able to converse with other races and though most are considered alpha predators, they will not eat anything that serves them a purpose. They are known to be incredibly wise and prideful, and some will ally themselves with other races such as Humans, Elves or dwarves.
Creatures

**List of Yaalheim's Life**

Sentient Races:

-Atlantans

-Khel

-High Elves

-Wood Elves

-Sylphs

-Nymphs

-High Kobold

-Dwarves

-Changelings

-Minotaurs

-Centaurs

-Equitaurs

-Spriggan

-Dryads

-Harpies

-Goths (Debatable)

-Satyrs

-Giants

-Pixies

-Mantidae

-Vampires

-Lamprey

-Wolpyre

-Wendigos

-Fellmanes

-Lycanthropes

-Naiad

-Lamia

Creatures:

-True Dragons

-Wyverns

-Drakes

-Lindworms

-Amphithere

-Goblins

-Wraiths

-Sphinx

-Manticore

-Gorgyrs

-Kobolds

-Trolls

-Ogres
Stones

The icon for Epic Stones

Stones can be used to create a card from a limited pool of cards matching the stone type. They are usually obtained as rewards for challenge, rumble and arena events but may be given out for pack purchases or card recycling.

## Epic Stones

Epic Stones are acquired from events and will produce 1 Epic Card that is not a power card.

1000 Epic Stones will combine to create one of the following cards:

* Brian
* Rupert
* Stewie
* Lois' Piano
* The Drunken Clam
* Dress Rehearsal
* Stan
* Francine
* Golden Turd
* Wrestling
* Samurai Toshi
* Bob
* Louise
* Bob's Burgers
* Burger Suit
* Peggy
* Boomhauer
* Alamo Beer
* Rifle
* Karaoke Khan
* Leela
* Vitruvian Man
* Amy
* Planet Express Ship
* Ray Gun
* Protective Suits

## Legendary Stones

Legendary Stones are acquired from events and box purchases, and can be combined to and will produce 1 Legendary Card that is not a power card.

1000 Legendary Stones will combine to create one of the following cards:

* Peter
* Pawtucket Patriot Ale
* Pushups
* Roger
* Roger's Closet
* Tina
* Fart School for the Gifted
* Bunny Costume
* Bobby
* Tom Landry Middle School
* Bender
* Blernsball
* Arcturan Kung Fu
* Long Stick with Sharp Rock

## Mythic Stones

Mythic Stones are gained through events and, occasionally, from box purchases. There is also a small chance to receive them when recycling Legendary cards.

1000 Mythic Stones will combine to create or contribute to levelling up one of the following cards:

* Mythic Leela
* Mythic Louise
* Mythic Peggy
* Mythic Stan
* Mythic Stewie

## Power Stones

Power Stones are gained through events and will produce 1 Power Card. The pool of power cards available for these stones are those that were formerly offered as rewards for events before Wonder Wharf tokens were introduced.

1000 Power Stones will combine to produce one of the following cards:

* S and M Peter
* Roller Skate Peter
* Flirty Tutor
* Giggitygun
* Roller Derby Hayley
* Bob Gene
* 4:30 Appointment
* Gas Class
* Baseball Bobby
* Drunk Fry
* Congo Jack
High Elves

High Elves are a race of elves present in the continent of Yäalheim. They are known for their light skin, pointed diagonal ears (usually around 4 cm in length) and high cheekbones. They are known to be generally taller than the rest of their elven cousins.

High Elves traditionally hail from area around Alfstadt, and the aptly named Alfen forests.
Warriors Vow Wikia

## W A R R I O R S | V O W

Long ago, the clans lived in harmony. Fighting was a thing of the past, and little hostility occurred. Then a storm came, and it had disastrous effects. The plants are dying. The prey is disappearing. And worst of all, a new sickness has sprung up in the deadly mix. Within the old times of peace, something was attached with it... a fear for the future.

**This is the future.**

[ click here to sort through categories ]
Apophis

Wilds near Locuste

Apophis is an ungoverned territory within the continent of Yaalheim.

It is a wild territory with no law other than the multiple mafias, guilds, tribes, and other collectives in different areas and towns. It is located in the outer ring of Yäalheim, in the aptly named Wildlands. It is the 7th largest landmass in Yäalheim, with 830,000 square kilometers, and the third most populated country if you include all sentient races, at an estimated 42 million inhabitants.

The most widespread languages are The common tongue, Sylvan, Khel, Faer, and Noçhtån. The accepted currencies vary from town to town.
Sylphs

Sylphs are a sub-species of elves present in the continent of Yäalheim. They are known for their short stature, pale skin, and abnormally light frames. They are distinct from many other elf species based on the fact that they have hollow bones and curved pointed ears.

Sylphs traditionally hail from the territory Apophis, and are known to be incredibly acrobatic.
Gauran

The Gauran Fortress, A.E.761

Gauran is small territory formerly controlled by the The United Valkyr Theocracy.

Though still considered to by the UVT under their control, it has no actual power in the area. It is made up of the area surrounding the old fortress of Gauran. It is located in the forests near Ahemait. It has an estimated force of 2,000 goblins, 500 Gorgyrs, 40-60 Ogres, 100 Trolls, 300 wraiths, 4 Drakes, a nocturnal Dragon named Ceivadnorax and around 1,000 other creatures of the night. It has a landmass of 543 square kilometers.

The area is an enclave of Nightfaer, or creatures of the night. The Valkan military has been unable to retake the area for over 70 years. The creatures have no official leader other than the general directions of the Dragon. The creatures worship darkness, and will in turn obey any Umbramancers they come across. This has resulted in a few different magic users ruling the area, in return for protecting and leading the Nightfaer. None have lasted for more than a lustrum.
Oren Talonhook

Oren Talonhook is a secondary character in the Yäalheim series. He is an Infiltrator-class Mercenary in the employ of the YMS, and an incredibly skilled cryomancer.

> *"I came here to do two things, eat popsicles and kick ass, and I may be out of popsicles, but I'm willing to make some....I mean I'm going to freeze and then eat you....yeah."- Oren Talonhook*
>
>

### Appearance

Oren is a middle aged Wendigo standing 5'7", with very dark brown air, cut mostly short, with an attractive cowlick in front. With an appearance similar to a High Elf, he has long, diagonally pointed ears and a defined cheekbone. What puts him apart from said elves is his incredibly pale skin, nearly a shade of light blue, as well as his teeth, reminiscent of a crocodile. He wears a tribal outfit consisting of a light fur covered tunic and pants, a deep ragged hood and two crossing bandoleers of small animal bones, connecting to a small deer skull at the sternum. His outfit is coloured with light browns and blues, though it is constantly shaded with snow and frost. At his armpits he carries three pairs of duelling karambits, of varying sizes.

### Weapons and Abilities

Oren is one of the greatest martial artists in the YMS, specialising in close-quarters neutralisation. He carries multiple karambits, curved knives held upside down, the blade bending forward. He uses cryomancy to attack and freeze an opponent's joints, sometimes even fully solidifying their internal organ and muscles, causing petrification and death. He is skilled in woodsman-ship, hiking and rock-climbing, able to infiltrate even the most remote of locations.

### Personality

Oren is a very contrary Wendigo. While he enjoys eating people and is a highly specialised killer he somehow also has an immense sense of humour. Finding a reason to laugh or to cause a laugh is one of his favourite pastimes. Anything from rolling around on a battlefield to pretending his legs don't work this Wendigo refuses to act as the rest of his species, which is usually bloodthirsty and evil. And although his appearance is quite frightening, Oren is actually a very amiable fellow. Making friends with all sorts of different species and people, although he has made the mistake of becoming friends with someone he was planning to steal from. Which ends up causing him some interesting moral dilemmas.
Asherall

Asherall is a sovereign country within the continent of Yaalheim.

It serves as a member of the Alliance of Nations, and is a constitutional monarchy with the King and Elected Senate with equal federal power.

It is located in the south pole of Earth Delta, and is made up of multiple Oasis Cities, towns and mining outposts. With a suggested population of 38.2 million inhabitants(not including non-sentient species), it is the 5th largest population-wise and the third largest in physical size, being around 1.72 million square kilometers.

The most used language is the common-tongue and the accepted national currency is the Drachma.
The Knights Invictus

The Knights Invictus are an independent order of knights residing in Higher Rozova.

Their oath and purpose is to protect the weak and defenseless, to give succor to the widows and orphans, to live by honor and for glory, to despise pecuniary reward, to fight for the welfare of the innocent, to obey all who serve justice, to enforce the integrity and truth of their fellow knights, to renounce injustice, malice, deceit, lust, pride, greed and envy, at all times to speak the truth, to persevere to the end in any just and right enterprise begun, never to turn their back upon evildoers, and to annihilate all forces of evil, chaos, oppression, and injustice within the realm of Yäalheim.

### Admission Policy

In order to join the order of The Knights Invictus, one must prove themselves to be just, by passing multiple tests of judgement, as well as be able to hold out in a duel for more than 30 seconds against the current leader of the knights.

### Strength

The Knights Invictus, an unaligned order, works for neither the Alliance of Nations nor any country or king, but instead act as a hammer of justice, patrolling the lands of Rozova, Zinia, Asherall, the UVT, and occasionally Apophis. They have multiple divisions, almost constantly split, though in dire times when they unite, they are said to have to the strength of over 10 Zinian battalions. They are composed of around 150 knights, 400 squires, 5,000 infantry, as well as a number of dragons and other dangerous megafauna. While the Order of the Roc is known for its well trained infantry, the Knights Invictus are known for their incredibly powerful magic-using knights, each supposedly equal in power to three knights from the Order of the Roc.

### Base of Operations

The Knights Invictus are based primarily near the city of Yarrowsburg, within the fortress of Blackpyre, underneath the slopes of Mt. Ednorog. The fortress is one of the most massive structures in all of Yäalheim, and its charred and melted stone walls are a legacy of the last eruption of Ednorog.
Lamia

Lamias are a species of semi-humanoid reptilians in the continent of Yäalheim.

They have a human-like upper torso, with scaly skin, and lizard-like head and clawed hands. Below their waist is a relatively long tail that serves as their mode of transportation, slithering alike that of a snake. Their living closest relative is the Basilisk. They are a nearly extinct species, the only known Lamias in the books are Frank, Beth, and Dave.

Lamias hail from the land of eternal chaos, Apophis, and they have the longest lifespan of any non-draconic or non-behemoth class species.
Myrddin

Myrddin (last name unknown) is a recurring character in the Yäalheim series. He is the official back-up bouncer at the YMS for anyone Natlod the Minotaur is unable to beat up. He is the most advanced sorcerer offically seen in the books, and is as described by Vermithrax, a "crusty whinging hobo".

### Appearance

Myrddin, (pronounced meer-din) is an average build man in his early thirties standing at 5'10", with dirty blonde hair in a constant matted and tangled mess. He is a tad scrawny, but it is mostly unnoticeable as anyone who looks at him is instantly drawn to his arms, as they are covered in painful sores, with multi-colored magical crystals imbedded and growing out of his skin in multiple locations. He wears a tattery, light-beige tunic and brown pants tucked into his leather boots. He is almost always walking around looking like someone with the flu, as he has ever-present dark rings under his eyes and wears knitted blanket whenever he leaves his private quarters.

### Weapons and Abilities

Myrddin is an incredibly powerful sorcerer, having innate control over the many types of magic crystals (painfully) stuck within his body. He is a pyromancer, cryomancer, neutromancer, aquamancer, cellumancer and aeromancer, and can use all of these magics in tandem to create incredible destructive displays of power. He excels in being the YMS's crowd control specialist, and only ever leaves the tree to repel large groups of attackers. He also keeps a large barn owl as his pet, and is rarely seen around the guild without it.
Mistakes

When I went to the Infiltrator missions board I was wearing an old fellows body. I'm not big on consistency especially since I know that Eris would be watching. I'll never understand everyone's fascination with me, I just don't wear the same face like them. And I can't help it that I could vaporize someone by pointing at them. I was looking up and down the board looking for a mission that spiked interest in me.

"Who's this looking at an exclusive YMS mission board." Oliver Gyr had snuck up on me. Useless ears, my disguise had perks in hiding but nothing for abilities.

"Is It your business young Oliver?! I cannot believe the level of disrespect you would show one of the only Immortals left on the planet!!!" Overacting my age came out in my voice and in my hunched back. Oliver is not smart so he looked confused then reverent. the idiot can't he remember basic species training, the Skull Hunter killed the last Immortal for a simple trophy. Oliver collapsed to the ground in a prostrate position.

"Oh Holy Immortal One please forgive my most humble soul" Humble, my foot or in actuality this old guys foot. I don't remember how to go into original form. Sad.

"Stop scraping son. Just get your mission and leave." I was tiring quickly of his grovelling.

"Yes O Majestic One." He stood grabbed the mission with the highest pay available and began to leave.

"Wait! What is the mission name of that one." I was interested in the money. With that I could finance my backup plan.

Stunned he spun around reading the mission statement. "Uhhhh, Eichengard? It's a basic protection mission only it has to do with royalty."

"I will be taking that then." I walked or more hobbled past him pulling it out of his hands surprising him. I used my particles to bind his boots to the floor then left him trapped there.

"Now lets find out about Eichengard."

Sailing a ship across the Kamran strait towards my goal of the disputed Island where Eichengard was currently engaged in a civil war between Rosenweide and my target nation. The captain of the guard was supposed to message me, though I don't quite understand how he hopes to achieve that considering there are no incoming boats on the water and a distinct distance between here and there.

"Master Mercenary, First mate Ronald Mitchell told me to inform you of an incoming message. He also asked for you to join him in the message room" He was young and handsome both things could be useful on such a high society island. I laid a hand on his shoulder, so as to take a mental image of his form.

"Lead the way"
The United Valkyr Theocracy

The United Valkyr Theocracy is the sovereign amalgamation of several provinces within the continent of Yäalheim.

It serves as a country separated from The Alliance of Nations, as well as the Stevanian Coalition. It is a Theocratic Oligarchy ruled by a High Episcopus, as well as a council of Arch-Magistrates, operating under the Church of Eraldamine. It is located in the middle ring of Yäalheim, in the forests of Ahemait and Gauran, the swamps of Kamran, the hills of the The Valklands, the jungles of Atlantum, and the mountains isles of Rosenweide and Eichengarde. With 49.3 million inhabitants, and 3.576 million square kilometers, it is 2nd highest in both population and square kilometers.

The most widespread language is the Common Tongue, and the accepted currency is the Valkan Dollar.
Nymphs

Nymphs are a subspecies of elf present in the continent of Yäalheim.

They are known for their fair skin, large canine teeth and long vertical ears. They are distinct from the majority of elves via the fact that their ears are larger and used for communication, like many feline animals. They will shift position based on their mood. It also enables them to have adept hearing ability.

Nymphs do not have a known homeland, their communities being scattered around the continent. They are also different from most elven species by the way that 90% of their already small population are female. Males are considerably rarer. They are the rarest species of elf.
Fawxy the fox

OC: 232

Nickname: Bab

Gender: Female

Built year: 2000

Personality: Weird, nice, trustworthy, can be insecure sometimes and slightly psycho

Likes: Drawing, anime, Homestuck, foxes and friends

Dislikes: Being bullied

Extra: Sometimes gets stressed fast

Crush: Unknown

Occupation: Anime watcher

Addictions: Anime and Homestuck

Bad habits: Stresses fast and draws sometimes when she needs to pay attention

Gets annoyed by: Too much tasks at once and promises who get broken
Stevanian Special Forces

Emblem

The Stevanian Special Forces is a division of the Stevanian Military.

They are designated to removing threats to the Emperor, destroying those in the way of complete Stevanian domination, and expanding the control of the Holy Stevanian Empire throughout the known world.

### Selection Process

Beginning with selection at birth, there is no way for any non-stevanian to become a member of The Special Forces. From the moment they are selected, the officers of the Stevanian Special Forces are trained throughout their entire lives to become living weapons.

### Strength

Being the most esteemed Division in the continent's most highly trained army, the SSF is not to be trifled with. Their officers are of equal power to the most infamous Nephilim, the most formidable Arbiters, and the most valiant of Knights. Their regular infantry are of skill equal to ten Zinian foot-soldiers, and their entire division is equal in strength to the entire Khelandrian military of 70,000.

### Base of Operations

The SSF is based out of the capital city of Dahlgren, wherein they reside underneath the City Hall, their base rumored to extend hundreds of meters beneath the ground in magnificent catacombs. No one outside of the Stevanian government and military may enter.
Enoch

Cave Entrance

Enoch is an uncontrolled territory in the country of Zinia, in the continent of Yäalheim.

It is a territory of forest and mountains, with no Human, Elven or other sentient inhabitants. It is located in Zinia, near the Arcturan sea. There is no government or people because of the Behemoth-class dragon located inside. It's borders disclose a landmass of 897 square kilometers, although no one will go within 200 kilometers of that border.

The dragon, unlike most, has no official name, it is instead known simply as The Harbinger of Death.

.
Stan

**This article is a disambiguation page for Stan**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Stan (Epic)
* Stan (Legendary)
* Stan (Mythic)
* Stan (Hero)
The Arbiters

Insignia

The Arbiters, the agents of the 7th Valkyr Military Division, are a group of highly trained warriors charged with the subjugation of threats to the UVT, and the religion of Eraldamine. Their organization is one of the most feared in the entire continent, being one of the only forces powerful enough to hunt the Nephilim.

### Strength

The 7th is known as the most powerful division in the entire Valkan military, despite actually being the smallest. Being the holy inquisitors of the 7th High Magistrate, they are permitted by the government to practice magic, and are the overall most skilled in the use of it. They are said to have the military power of 10 Zinian battalions.

### Base of Operations

The Arbiters are based out of the religious capital of Ahemait. Their forces inhabit a large fortress at the heart of the city. The fortress allows few regular soldiers inside, it primarily being the domain of the inquisitors. Little is known of what goes on inside the walls.

### Known Members

###
Rosalind Deimos

Rosalind Deimos is a recurring character in the Yäalheim series. She is an Interceptor-class mercenary in the employ of the YMS, a skilled aquamancer, and martial artist. She is aged 26 at the start of the books.

### Appearance

Rosalind is a young human woman in her mid-twenties, standing at 5'11", with very light brown hair, cut at shoulder length. She is quite fit, able to lift a suggested 150 pounds, and has the body of a mixed martial artist. Rosalind wears very light leather armor. Over top, she wears a dark, navy leather jacket that hangs down to her mid-calves. She also wears two gloves outfitted with steel knuckles, and high leather boots. She always wears the jacket open, and on her chest are strapped 2 pairs of flint-lock pistols.

### Weapons and Abilities

Rosalind is the second-best martial artist in the YMS, second only to her cousin, Vermithrax Phobos, who is a wizard's lab experiment and has the strength of 4 men. So, respectively, she is an incredibly good fighter. She is experienced user of aquamancy, wielding it within catalyst pistols to propel musket balls at speeds able to stop an ogre in full charge. Other than her incredible accuracy with her pistols, she often uses a rope dart hidden up her right sleeve. She is incredibly experienced with said weapon, being able to fight against 10 fully armed bounty hunters, killing all of them.

### Personality

Ms.Deimos is incredibly nice to everyone that she likes, all of whom can be counted on one hand. A hand missing a few fingers. Terrifying and ruthless are some words one could find to use to describe her, but it is best just to say moody. In case she's listening.
The Kingdom of Rozova

### Inhabitants

Human Races, Elven Races, Faerie Races, Giant Races, Dryads, Centaurs and Dwarves.

Rozova is a sovereign nation within the continent of Yaalheim.

It serves as a member of the Alliance of Nations and is a Monarchy controlled purely by the King of Rozova. It is located in the middle ring of Yaalheim, in the forested river-lands and mountains of the Alfs. It is made up of multiple cities, towns and fiefs. With a population of 8.8 million, it is the 4th largest country population-wise, and also the fourth largest landmass with 1.49 million square kilometers.

The most widespread languages are the common tongue and High elvish. The accepted currencies are the drachma and the Fäeror.
Dwarves

Dwarves are a species of small, hairy humanoids in the continent of Yäalheim.

Dwarves can be easily distinguished by their short relative stature, their commonly large amounts of body hair and their love of precious metals and gemstones. They are known to have a particular aversion to sunlight, due to skin sensitivity, and are known for living in deep caves and labyrinths.

Dwarves traditionally hail from the country of Erebus.
Oreo the American Stafford

OC: 86

Gender: Female

Year built: 1987

Personality: Hyper, happy, turns aggresive sometimes

Likes: Being happy, others, running and the cove

Dislikes: Being abandoned, others talking about her behind her back and lying

Possed: A girl called Taylor

Age spirit: 7

Height: (In centimeters): 168

Extra: Can run very fast and is very strong

Lives in: Whiskey's bar

Start place: Dog's cove

Voice: Like Cream (Sonic)

Dutch name and more info: http://ittybittyciss.wikia.com/wiki/Oreo\_the\_American\_Stafford

For if you dont know what this breed is: https://www.google.nl/search?newwindow=1&hl=nl&authuser=0&biw=1920&bih=974&site=imghp&tbm=isch&sa=1&q=american+stafford+&oq=american+stafford+&gs\_l=img.3..35i39k1j0l9.1245.1673.0.2204.4.4.0.0.0.0.112.283.3j1.4.0....0...1c.1.64.img..0.4.281...0i8i30k1j0i30k1.J24S4VSdeE8
Aurelian

Aurelian is a recurring character in the Yaalheim series. He is a knight and the leader of The Knights Invictus. He is an exceedingly powerful neutromancer, being of equal power to Vermithrax. He is the chosen champion of the nation of The Kingdom of Rozova. He is of an unknown age at the start of the books, appearing first in chapter III.

### Appearance

Aurelian's facial appearance has only ever been seen briefly in the story, and is described as having sharp, pointed features, as well as equally dark brown hair and eyes. He stands at an intimidating 6 foot 5, and is suspected to be incredibly muscular, as his armour is an estimated 80 pounds. He wears full body, properly articulated plate armour, coloured an absolute black. The armour is the height of Rozovan technology, and no chain-mail is worn underneath, instead choosing black scale-mail in the few unprotected areas, such as the neck and joints. The gauntlets are massive and clawed, with many interlocking plates allowing the movement of the wrists. The entirety of the armour is incredibly efficient, and the plating pointed to deflect blows. The only non-necessary piece of the armour is the ornamentation of the helm, which is visored, with a very small viewing slit, and large, dragon-like wing protruding from the sides of the helmet.

### Weapons and Abilities

Aurelian The Dragonheart, as he is known, is described as being one of the ten most powerful fighters in all of Yaalheim. As he is one of the greater of the 9 champions, he is easily a match for mages like Vermithrax, Galahad, or Cromwell. He is considered the greatest Wellbinder, a gravitational mage, in the entirety of the series. His catalyst is the weapon known as "Truth's End", the traditional weapon of the Knights Invictus. He carries a gigantic black halberd, at 9 feet in length. He fights with the halberd against all non-mages, using the neutromancy only against mages and equally powerful combatants. He is said to be capable of performing the incredibly dangerous technique of duel-wielding singularities.

### Personality

Aurelian is a man of simple taste, that taste being the pursuit for absolute justice. He is primarily reserved, though in the face of those he deems to be guilty of evil actions, he becomes extremely agressive, and will stop at nothing to destroy his target. He cares little for the laws of the country or the commands of the authorities, as he believes himself to be an instrument of justice, as is tradition for the leader of the Knights Invictus, but he has taken it to near obsession. He is actually quite caring to those closest to him, especially his subordinate Helene, and holds those he sees as righteous in incredibly high regard. He has seemingly mixed feelings toward the Order of the Roc, as he views them merely as pawns to the Alliance of Nations, but also highly respects some of their members. He is viewed as a knightly rival by Galahad.
Zinia

DeLavan

Zinia is a sovereign country within the continent of Yäalheim.

It serves as a member of the Alliance of Nations and is a communist Autocracy with all power being held by the self declared Queen Meeryl. It is located in the outer ring of Yäalheim, in the plains and jungles of the Greenlands. It is made up of multiple provinces. With 64.7 million inhabitants and a landmass of 5.32 million square kilometers, it is the largest and most populated country in the entire continent.

The most widespread languages are The Common Tongue and Low Elvish or Sylvan. The accepted currency is the Drachma.
Magic

Magic is one of the main focal points for the story, existing in each of the main character's weapons and also in many of the antagonists'. Magic Crystals, in the world of Yaalheim, is, unbeknownst to most, a form of crystalline bacteria. It takes many shapes, but is almost always used by forging it into a weapon. The way the bacteria function, is very similar to a symbiotic relationship, as when not touched, the microorganisms lay dormant. When a person touches a crystal, their bio-electricity causes the bacteria to become active. Feeding off of their host's heartbeat, the bacteria copy the electric synapses in the brain, essentially creating a telepathic link. Different crystals take different effects. Within fire, or heat crystals, the microorganisms will start vibrating, to such a speed that they light anything they touch on fire. Their direction is then controlled by the user. Other types include,

Ice or Cryomancy (slowing activity on a molecular level),

Gravity, or Neutromancy (condensing to such a degree a gravity well is formed),

Sound or Vibromancy (creating extreme sonic frequencies through vibration),

Life or Cellumancy (manipulation of instinctual animals and plants through pheromone releases),

Death or Necromancy (artificial necrotic poisoning manipulation)

Water or Aquamancy (absorbing, condensing and manipulating liquid within range),

Wind or Aeromancy (local air current manipulation)

Lightning or Electromancy (production and transference of electrical energy)

Light or Lumomancy (enhancement, reflection and manipulation of photons via refractive bodies),

Shadow or Umbramancy (transfer and absorption of matter through dark energy pockets by molecule attachment)

Mercenaries, Nobles, Royalty, and the Military employ the use of catalysts, objects with magic crystals forged inside. The objects are quite rare, and thought to be owned by only 2.5% of the population. Mercenaries who catalysts are known as Nephilim, agents of chaos. In turn, Governments give them to military officers and generals, some who combat the Nephilim, like the infamous Arbiters. Many families often hold them as family heirlooms or treasures.

Magic can also be used without a catalyst, though it is thought incredibly dangerous, and results in a shortened lifespan. Magic users who ingest the crystals are typically known as warlocks, while catalyst users are defined as either wizards, those who use magic with great precision from staves or jewelry, and warlocks, who use combat-based magic forged into weapons.
Lilith Mortem

> "You just have to be optimistic, so even if you die you'll die smiling! Oh wait, you know, that would actually be really creepy, so maybe just..um..don't. Yeah. -Lilith Mortem.
>
>

## Physical description

### Eye color

Brown

Lilith Mortem is one of the main protagonists of the Yaalheim Series. She is a Tracker-class mercenary working for the YMS. She is a novice cellumancer and excels at animal taming. She is aged 9 at the start of the books, appearing first in chapter 1.

### Appearance

Lilith is a fifth-grader at an average height with long curly brown hair. She has a very rounded face and smiles abundantly. Lilith wears a rugged mage's cloak with a hood and arms. It is green and brown, slightly resembling a gillie suit, allowing for excellent camouflage. She wears no armor other than leather knee pads and padded finger-less gloves. She carries a large hornet nest strapped to her back, to the distress of most people she meets. She carries a small hooked dagger in a sheath at her side, primarily for collecting mushrooms and herbs. She also carries a wooden staff with a knotted end, around 4 feet in length.

### Weapons and abilities

Lilith is a user of life magic, controlling animals and plants through her staff. It can also be used to quickly heal her friends and allies. The animals she controls are primarily those that function mostly on instinct, as her magic manipulates pheromones. Her magic emanates from her catalyst, a staff, which has a life crystal she found in the wilderness super-glued inside. Instead of using actual weapons, she uses creatures she had tamed, such as her spindler, a dog sized spider which she is at first terrified of, as she accidentally tamed while trying to hit it with her staff. Other tamed animals include a fotter named Nero and a group of hornets. She also controls entire locust swarms in later chapters, as well as large animals.

### Personality

Lilith is best described by her Myers-Briggs personality equivalent, ENFP. This essentially means she hardly ever stops smiling or asking people for hugs. She cares a great deal for her brother, Siegfried and her companions. She is the heart of her group of mercenaries, often being not the voice of reason, but of morality. She always tends to see the brighter side of things and looks for the best in people. However, she is nevertheless extremely melodramatic and all of her emotions seem to be, in a way amplified. This is in great contrast to her brother, who cares little of the affairs of others or their feelings. In truth, she is one of the bravest people in her group, though usually portraying a weak and helpless demeanor. For example, she manages to scare off a Wraith with her magic while her friends were petrified with fear, leading to them giving her a great deal of respect. She has an IQ of 98.

###
Changeling

Full Changelings are rare. They also commonly known as Shapeshifters that are able to take the form of any living creature. They must first touch whatever they wish to become, and copy it's molecular structure. They cannot "remember" forms they have taken previously. They are only limited by the amount of mass they have, and the body they have taken. For example, if a changeling takes the form of a Dwarf, it will be extremely dense, and will share all the limitations that Dwarves experience. There are only two known full Changelings, Widerœ, and Haverœ. Little is known about both of these Changelings.
YMS

The Yggdrasil Mercenary Service is a militarized organization based out of the territory of Apophis. It it one of the most powerful guilds in Yaalheim, and is commonly seen to participate in territorial feuds,full scale invasions, massive battles and has before answered the call to arms by the other guilds when the freedom of Apophis is threatened.

### Services

Assassination, Extortion, Infiltration, Tracking, War Intervention, Search and RescueDragon Slaying, Guarding, Thievery, Information Brokering, Enforcement, and Extermination

### Admission Policy

For being a guild of lawbreakers and chaotic maniacs, the YMS has a very bureaucratic system to join their ranks. First, one must qualify with the following traits, 1. Be a practicing magic user. 2. Be a member of one of the sentient races. 3. Be able to speak either The common tongue, Elvish, or Sylvan. 4. Have a recommendation from a previously existing member. If all of these are met, then the Guild Leader will lock them in a small arena with 20 undead warriors. They may bring any of their magic and weapons, but can only leave once all opponents are dead. If the recruit survives, they are then classified by the Guild Leader under one of 5 classes, the fifth only being available if they retest against 100 undead.

#### Strength

Being the current most powerful Nephilim guild in Yäalheim, the YMS has many rivals and adversaries, though most against individual members. The present ability of the Yggdrasil Mercenary Service is mostly prevalent as demonstrated by their most powerful members, being able to fight independently against hundreds of enemies. However, in a state of emergency that can only be authorized by the Guild Leader, the YMS will unite as an incredibly powerful paramilitary force capable of destroying entire armies, and forces far larger than their own.

### Base of Operations

The YMS is based out of the town of Ebrius, Apophis. It's main offices, armory, and library are built within a giant tree, over 153 meters high. It shares it's place of business with a tavern and inn, all run by the dryad in charge of the guild, Asraeth Lignum. The inn is only available to resident mercenaries of the guild, but the bar is open to everyone. The guild is known for having "insane parties" and is beloved by the townspeople, as the mercenaries impose only a very light tax on the town to defend it from monsters, barbarians, bandits and armies.

###

###
Locations

The Continent of Yaalheim is split between 8 sovereign nations, and multiple self governing territories. The countries consist of the ones below.

## Nations

* Asherall
* Erebus
* Khelandria
* The Kingdom of Rozova
* Rugberia
* The Stevanian Empire
* The United Valkyr Theocracy
* Zinia

## Territories

* Apophis
* Gauran
* Alfstadt
* Enoch
* The Aontacht States
Nephilim

Nephilim (Plural Nephilim) is a derogatory term used primarily to describe magic-wielding mercenaries, used by common folk and peasants, as well as mostly everyone who isn't them. They are given this nickname to refer to them as half-demons, alluding to the fact that the majority of times that said mercenaries are active, they destroy everything in sight, whether purposeful or accidental.

There are many Guilds that could be classified under this term, the most famous being as below.

1. The Yggdrasil Mercenary Service (YMS)
2. Säermund
3. The Hydra Company
4. Angel's Fist