recursal/Fanatic-Fandom huggingface dataset:
Power

**Power** is the currency of the game. It is represented by Power Tokens. You get Power through Gain Power actions, and through Abilities on certain cards. To play a card, you must pay Power equal to the card's Cost, returning that Power to the Supply. Power is also used to Activate Abilities on certain cards.

## List of Cards that gain Power

These cards all directly gain Power. Other cards can also potentially gain Power by allowing you to perform an action on your board; these are not listed here. Lady Tremaine and Lotso are the only Villains to not have any Power-gaining cards.

* Arges
* As Big as a House
* Bank Loot
* Banzai the Hyena
* Beautiful, Lovely Taxes
* Cauldron
* Crown (Mother Gothel)
* Dragon Form
* Fake Funeral
* Friends on the Other Side
* Golden Arrow
* Greatest Criminal Mind
* Greed
* Hook's Case
* I Live for Furs
* I Rule!
* Judgment
* Necessary Sacrifice
* Old Hag's Cackle
* Play a Game
* Pride
* Royal Robes
* Sheriff of Nottingham
* Show Me the Black Cauldron
* Spiders
* Spinning Wheel
* Stolen Cargo
* Stopwatch
* Swoon
* The Box
* Trick or Treat
* Very Merry Unbirthday
* Visions
* Warrant
* Who's Super Now?
* Worthy Opponent

## List of Cards that reduce Power gain

These are cards that reduce the amount of Power gained from actions and/or cards, in specific or in general.

* Oswald the Lucky Rabbit
* Robin Hood

## List of Cards that spend Power

These are cards that require you to invest Power beyond the initial Cost (if any). Most of these use the term "pay".

* A Cruel Irony
* Airship
* Card Guard
* Clever Disguise
* Felicia
* Iago
* Jasper
* Magic Mirror (Evil Queen)
* Marvelous Trap
* Monsieur D'Arque
* Snake Staff
* Telephone
* The Black Cauldron
* We Have Made a Bargain

## List of Cards that lose Power

These are cards that take Power from you. Some cards from Prince John's Fate deck only temporarily take Power from him, but are included here.

* Dinglehopper
* Little John
* Mrs. Judson
* Outlawed
* Shadow Spirits
* Steal from the Rich
* The Witches of Morva
* Tired
* Treachery
* Wrong Lever

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
The Palace (Yzma)

*Not to be confused with The Palace (Ursula).*
**The Palace** is the leftmost location in Yzma's Realm.

## Actions

The Palace contains the following actions:

* Gain 2 Power | Move an Item or Ally
* Vanquish | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Big Ben

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
The Palace (Ursula)

*Not to be confused with The Palace (Yzma).*
**The Palace** is the rightmost location in Ursula's Realm. It starts the game locked; it can be unlocked (or locked again) when Change Form is played. It is one of only two locations with no Play a Card action, the other being Dueling Ground.

## Actions

The Palace contains the following actions:

* Move an Item or Ally | Fate
* Move a Hero | Gain 2 Power

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Wedding Bells

### Text

Activate: Can only be Activated when The Prince and either Ball Gown Anastasia or Ball Gown Drizella are in The Ballroom and no Glass Slippers are in play. Activate this card to win the game!

**Wedding Bells** is an Item in Lady Tremaine's Villain deck. It is part of her win condition, as Activating it under the right circumstances wins her the game.

## Strategy

You need this to win, so never discard this. If you draw it early, you may as well play it, in which case you'll want to be on the lookout for Jaq, and probably Lucifer. But if you draw into it late, it's fully valid to hold on to it in hand and play it at The Ballroom to immediately Activate it and win, though be careful of Gus if that's your plan. If Jaq does manage to discard this, you'll likely need to play I Said "If". Keep in mind that you can Activate this anywhere (for a little more Power) with There's Still a Chance.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Rafiki's Stick

### Text

When Rafiki's Stick is played, attach it to a Hero. When that Hero would be defeated, discard this Item instead.

**Rafiki's Stick** is an Item in Scar's Fate deck.

## Strategy

A great Fate pick. Prioritize Rafiki, Mufasa, then Simba, in that order. Scar may want to use Whisper to attach this to Zazu so it can't be used on anyone else.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Force Field

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • **Rafiki's Stick** • Sarabi • Simba • Timon • Zazu
Makeshift Balloon

### Text

When Makeshift Balloon is played, attach it to a Hero. That Hero gets +2 Strength and you may immediately move that Hero to any location.

**Makeshift Balloon** is an Item in Ratigan's Fate deck.

## Strategy

A great Fate pick, as long as you can attach it to Basil or The Mouse Queen, as it both makes either of them too strong for Felicia to defeat on her own, and moves them out of harm's way (either from Felicia or a Marvelous Trap). Can also move Flaversham out of The Secret Lair, but realistically Makeshift Balloon will only be played once per game, and using it to make Ratigan spend 3 more Power is not the best use of it. Do not attach this to any other Hero unless forced to.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • **Makeshift Balloon** • Mrs. Judson • Olivia • The Mouse Queen • Toby
Prince John/Introduction to Evil

*This is one of two versions of this Villain; see the other here.*

> "*This crown gives me a feeling of power!*"
>
>
>

**Prince John** is one of four playable Villains in the Villainous introductory set, *Introduction to Evil*. He is from the movie *Robin Hood*, released in 1973, in which he is voiced by Peter Ustinov and animated by Ollie Johnston. He is illustrated in the game by Jessé Suursoo.

## Objective

Prince John must collect Power so he has at least 20 Power, and have Robin Hood at The Jail.

## Realm

Prince John's Realm contains the following locations, from left to right:

* Sherwood Forest
	+ Gain 1 Power | Discard Cards
	+ Play a Card | Fate
* Friar Tuck's Church
	+ Gain 2 Power | Play a Card
	+ Play a Card | Move an Item or Ally
* Nottingham
	+ Fate | Gain 1 Power
	+ Vanquish | Play a Card
* The Jail
	+ *empty*
	+ Gain 3 Power | Play a Card | Discard Cards

## Villain deck

The following cards are in Prince John's Villain deck:

* Beautiful, Lovely Taxes (×3)
* Imprison (×3)
* Rhino Guards (×3)
* Warrant (×3)
* Wolf Archers (×3)
* Bow and Arrows (×2)
* Cowardice (×2)
* Greed (×2)
* Set a Trap (×2)
* Golden Arrow
* Intimidation
* King Richard's Crown
* Nutsy
* Sheriff of Nottingham
* Sir Hiss
* Trigger

These include 10 total Allies (Rhino Guards; Wolf Archers; Nutsy; Sheriff of Nottingham; Sir Hiss; Trigger), 4 total Conditions (Cowardice; Greed), 9 total Effects (Beautiful, Lovely Taxes; Imprison; Set a Trap; Intimidation), and 7 total Items (Warrant; Bow and Arrows; Golden Arrow; King Richard's Crown).

## Fate deck

The following cards are in Prince John's Fate deck:

* Clever Disguise (×3)
* Steal from the Rich (×3)
* Alan-a-Dale
* Friar Tuck
* King Richard
* Lady Kluck
* Little John
* Maid Marian
* Robin Hood
* Skippy
* Toby

These include 3 total Effects (Steal from the Rich), 9 Heroes (Alan-a-Dale; Friar Tuck; King Richard; Lady Kluck; Little John; Maid Marian; Robin Hood; Skippy; Toby), and 3 total Items (Clever Disguise).

### Card Gallery

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby

 **Wicked to the Core**
 **Evil Comes Prepared**
 **Perfectly Wretched**
 **Despicable Plots**
 **Bigger and Badder**
 **Filled With Fright**
 **Sugar and Spite**
King Candy • Shere Khan
Sorcerous Power

### Text

You may move a Hero to any unlocked location. You may move an Ally to any unlocked location.

**Sorcerous Power** is an Effect in Jafar's Villain deck.

## Strategy

Probably the most niche card in Jafar's deck, and definite discard fodder if you don't have an Ally or a Hero in your Realm that you want to move. However, one neat trick is that if Abu or Aladdin pick up the Magic Lamp, this one card can move them all the way to the Sultan's Palace to be defeated, making the usually multi-turn process of moving the Magic Lamp there take only a single turn.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • **Sorcerous Power**
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Phil

**Phil** is a Hero in Hades' Fate deck.

## Strategy

The weakest card in Hades' Fate deck. Giving a slight buff to Hercules is nice, but there's usually a better option.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Reveal

When instructed to **reveal** one or more cards, you pick them up and show them to all players.

## Official Rules

* If a card instructs you to reveal cards, either from your hand or from the top of your Villain or Fate deck, turn the cards so that all players can see them.
* If you ever need to reveal a card from a deck when it is empty, shuffle the discard pile to form a new deck.

## Clarifications

* Revealed cards from a deck are not immediately discarded; they are placed in a separate zone. This matters if revealing cards triggers a reshuffle.
* Unless stated otherwise, revealed cards return to whence they came afterwards.

## List of Scryers

These are cards that reveal cards from a deck until a specific card or card type is revealed, does something with that final card, and typically discards the rest.

* 15 Years Later
* Big Baby
* Divination
* Eye of the Fates
* Fidget's List
* Intimidating
* Mirage
* Obsession
* Scrying
* Take Me Instead
* The Mayor of Halloween Town
* Welcome to Sunnyside
* Worthy Opponent

## List of cards that reveal X cards

These are cards that reveal a set number of cards from a deck or pile. In addition, when Fating most Villains, you reveal two cards from their Fate deck, and choose one to play; Devious changes that number to only one.

* After Them!
* Long Live the King
* Play a Game
* Smash It with a Hammer
* Take the Shot
* The Cards Will Tell
* Vanity

## List of hand revealers

These are cards that tell a player to reveal their entire hand.

* Flora
* Infiltrate
* Louis
* Set Things Right
* Woodland Creatures

## List of cards that react to being revealed

These are Fate cards that must be played when they are revealed.

* Peter Pan
* The Prince
* Wrong Lever

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Shenzi the Hyena

**Shenzi the Hyena** is an Ally in Scar's Villain deck.

## Strategy

A decent card, letting you play an extra Hyena for free, which lets you get through your deck faster. However, once played, it's usually best to station her at The Gorge so you can use Stick with Me to get an extra Vanquish action.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Manipulation

### Text

During their turn, if another player has three or more Allies in their Realm, you may play Manipulation. Choose any card from your discard pile and put it in your hand.

**Manipulation** is a Condition in Jafar's Villain deck.

## Strategy

The effect of this card is very useful, mainly to pick back up a Hypnotize that was used or skipped over by Scrying, but the ability for the Condition to trigger is very sensitive to which Villain you're facing as an opponent:

* Captain Hook/Gaston/Madam Mim/Scar: Very likely to have multiple Allies out to defeat Heroes
* Horned King/Pete/Queen of Hearts: Must have at least *four* Allies out in order to win
* Dr. Facilier/Maleficent/Mother Gothel/Oogie Boogie/Prince John/Syndrome: Has many Allies in their deck
* Hades/Lotso/Ratigan/Yzma: Has at least four Allies, but usually won't have many in play
* Lady Tremaine: Can have up to three Allies in play, but can refrain from playing all of them
* Cruella De Vil/Ursula: Only has *two* Allies in her Villain deck
* Evil Queen: Only has *one* Ally in her Villain deck

Against Captain Hook, Pete, Queen of Hearts, or Scar, Manipulation is a solid card to hold on to, and will most likely trigger. Dr. Facilier, Maleficent, Mother Gothel, and Prince John are a bit more hit or miss, but can still often trigger. Never keep Manipulation if you're only playing against Cruella De Vil, Ursula, or Evil Queen.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • **Manipulation** • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Stretch

### Text

Activate: Move a Hero or Guardian in Stretch's location to any location in Lotso's Realm.

**Stretch** is an Ally in Lotso's Villain deck.

## Strategy

This is a sometimes frustrating card to work with, due to her location-dependency, but she will be necessary in certain situations. If Rex is played to Caterpillar Room after another Hero is already there, Stretch is the only way to get him out of it. However, if he is instead pulled by Big Baby, you have some more freedom with Stretch's placement, and you can position her to put other Heroes *into* Caterpillar Room without needing to spend one of your finite copies of Not Age Appropriate or Something Snapped. Just remember that the only way to move her is the single Move an Item or Ally action at Tricounty Landfill.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • **Stretch** • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Lucifer

**Lucifer** is an Ally in Lady Tremaine's Villain deck.

## Clarifications

* Any Hero that shares a location with Lucifer at any point, whether by being played or moved to Lucifer's location, or by Lucifer being played or moved to their location, receives a Trapped token.
* Lucifer Traps Heroes before their Ability resolves.
* If Lucifer is moved away from a Trapped Hero, that Hero retains their Trapped token.

## Strategy

Quite powerful, but also expensive, and will often not be necessary. You'll want to play Lucifer if you have Lady Tremaine's Cane and/or Wedding Bells in play and Jaq hasn't been sighted yet, or if you need to deal with Fairy Godmother and you've discarded all your Trappeds. Otherwise, discard him and save that power for your Items and daughters.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
The Robot Queen

If The Robot Queen is discarded from your Realm, flip over your Objective to reveal The Rat.

**The Robot Queen** is an Item in Ratigan's Villain deck. It is his first win condition, as it must be in Buckingham Palace at the start of his turn for him to win. Discarding it from play also triggers the switch to Ratigan's other Objective, which is to defeat Basil.

## Strategy

Ratigan's primary Objective. If you draw it early, such as in your opening hand, it can actually be okay to discard it, as long as you know you'll draw into Extravagant. If not, your focus should be milling your deck, preferably with the help of Fidget's List, until you find it. Once you have enough Power to play it (taking into account cost reduction from Gears, etc.), you should play it - there is no reason to hold on to it. Move it to Buckingham Palace as quickly as possible (the Airship is great for this). If it stays there for one round without The Mouse Queen showing up, you win!

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Simba

**Simba** is a Hero in Scar's Fate deck.

## Strategy

A complicated Fate pick. He has a powerful Ability, and is a great target for Prophecy and Rafiki's Stick. However, once defeated, he can't be removed from the Succession pile. Scar will usually want to defeat Simba second after defeating his father, guaranteeing himself 11 Strength in the Succession pile. Be careful when playing Simba.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • **Simba** • Timon • Zazu
The Music Room

**The Music Room** is the center-left location in Lady Tremaine's Realm.

## Actions

The Music Room contains the following actions:

* Fate | Gain 2 Power
* Play a Card | Play a Card

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Necessary Sacrifice

**Necessary Sacrifice** is an Effect in Jafar's Villain deck.

## Strategy

This is a solid way to generate Power, which you'll need to play your required Items and Hypnotize. Prime targets are Scimitar, Palace Guard, Gazeem (if there's an Item you want in your discard) and Iago (after he's done moving the Magic Lamp).

## Previous versions

 **Villain deck**
*3 Copies:* **Necessary Sacrifice** • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Visions

**Visions** is an Effect in Horned King's Villain deck.

## Strategy

Ideally, Horned King wants to keep his board clear, so this usually won't gain you too much Power, but it's usually worth playing even if it's only for 1 or 2 Power, especially right before Vanquishing. Even if you don't have any Heroes, this can still be played for nothing just to get it out of your hand. If this is gaining you lots of Power, something has gone wrong, but at least you have Power to float as a consolation prize.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Beautiful, Lovely Taxes

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • **Visions** • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Pongo

**Pongo** is a Hero in Cruella De Vil's Fate deck.

## Strategy

A solid card. Plop Pongo down on whichever location has the most Puppies.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • **Pongo** • Sergeant Tibbs
Perdita

### Text

When Perdita is played, you may choose one captured Puppy Token and add it to her location.

**Perdita** is a Hero in Cruella De Vil's Fate deck.

## Strategy

Early and mid game, do not pick Perdita. Late game, Perdita is the best card in Cruella's Fate deck, and should be picked whenever possible to rescue captured Puppies.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • **Perdita** • Pongo • Sergeant Tibbs
The Forest (Mother Gothel)

*Not to be confused with The Forest (Maleficent).*
**The Forest** is the center-right location in Mother Gothel's Realm.

## Actions

The Forest contains the following actions:

* Play a Card
* Gain 2 Power | Play a Card | Move an Item or Ally

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Mr. Starkey

### Text

When Mr. Starkey is played, you may move a Hero from his location to an adjacent unlocked location.

**Mr. Starkey** is an Ally in Captain Hook's Villain deck.

## Strategy

This is most useful for moving Peter Pan out of Hangman's Tree. In conjunction with Ingenious Device, this card can move Peter Pan all the way to the Jolly Roger in a single turn, but this requires Ingenious Device having been played on a previous turn, which risks it being discarded by Splitting Headache. Alternatively, you could first play Mr. Starkey, then Ingenious Device on your next turn, for a two-turn win.

## Previous versions

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
The Path That Rocks

**The Path That Rocks** is an Effect in Yzma's Villain deck. It is how she keeps Kronk under control, removing the Power on him that would turn him into a Hero.

## Strategy

Your mileage out of this card will depend entirely on your playstyle. If you prefer to get out Kronk out early to clear out Heroes before Kuzco shows up, this becomes an essential card, and should be held onto once you've got your beefy boy in your Realm. Use it to keep Power off of him as you move him around. If instead you prefer to keep Kronk in your hand until you've found Kuzco to snipe a win, this is discard fodder.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • **The Path That Rocks**
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Louis

### Text

If Dr. Facilier moves to Louis' location, Dr. Facilier must reveal his hand to an opponent of his choice. That opponent chooses a card to put into the Fortune pile.

**Louis** is a Hero in Dr. Facilier's Fate deck.

## Strategy

Best placed in a location Dr. Facilier visits often, or has to visit, like the Voodoo Emporium. Prioritize putting Masked Spirits in the Fortune pile, or the Cane or Illusion Powder, or a Desperation.

If playing as Dr. Facilier, try to manipulate your hand so that your opponent is forced to add Rule New Orleans to the Fortune pile.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • **Louis** • Mama Odie • Naveen • Ray • Tiana
Mr. Incredible

### Text

If Syndrome's Remote is in Syndrome's Realm when Mr. Incredible is played, attach it to Mr. Incredible. Mr. Incredible gets +1 Strength for each other Hero at his location.

**Mr. Incredible** is a Hero in Syndrome's Fate deck.

## Clarifications

* Mr. Incredible's Strength gaining is a passive Ability tracked by Strength tokens. As other Heroes enter and leave his location, add or remove tokens.
* If Mr. Incredible is targeted by Containment Unit, he is brought to 0 Strength, then gains back Strength equal to the number of other Heroes in his location.

## Strategy

His bulk, which can be considerable, is most relevant in the early game, as even alone he outmatches Omnidroid v.X8. However, by the time Omnidroid v.10 is out his Strength is fairly irrelevant, as the v.10 can just take out the other Heroes at his location that are buffing him first.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Sweet Nightingale

**Sweet Nightingale** is an Effect in Lady Tremaine's Fate deck.

## Clarifications

* This cannot move an Ally into The Ballroom that is not permitted there.

## Strategy

The most obvious targets are going to be Anastasia and Drizella and their Ball Gown forms, in which case shunt them into Cinderella's Room. This can also be used on Lucifer to get him away from Lady Tremaine's Items so Jaq can discard one, or at least force Lady Tremaine to spend a Move action on the cat instead of a daughter.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Mome Raths

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • **Sweet Nightingale**
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Sparks

**Sparks** is an Ally in Lotso's Villain deck.

## Strategy

Play only if you have nothing better to play that turn (to The Library, to assist Demo Mode Buzz Lightyear); otherwise, discard this.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • **Sparks** • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Maurice

### Text

When Maurice is played, find and play Maurice's Invention to Maurice's location. If Maurice is defeated, remove all Obstacles from Belle's House.

**Maurice** is a Hero in Gaston's Fate deck.

## Clarifications

* When Maurice is played, his Invention can be attached to Maurice, or any other Hero at his location.

## Strategy

Try to avoid playing Maurice, as he's too easy to get rid of, and he removes Obstacles when he goes. His Invention can be useful, but only consider that if the Obstacles at Belle's House are already gone.

## Previous versions

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • **Maurice** • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Sergeant Tibbs

### Text

When Sergeant Tibbs is played, you may move up to two Puppy Tokens in Cruella De Vil's Realm to his location.

**Sergeant Tibbs** is a Hero in Cruella De Vil's Fate deck.

## Strategy

Usually a good pick. Use him to move Puppies away from Jasper, and preferably under Pongo.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • **Sergeant Tibbs**
The Devil Take It

**The Devil Take It** is an Effect in Cruella De Vil's Villain deck.

## Strategy

The primary targets for this are, in descending order, Fireplace Poker, Get the Job Done, and Here, Puppies. This can also be useful for getting back non-attaching Items like Roadster that have been the victim of Reckless Driving. If this is in your opening hand, don't feel bad about discarding this in favor of more immediately useful cards.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Opportunist

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • **The Devil Take It** • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Sword of Truth

### Text

When Sword of Truth is played, attach it to a Hero with no other attached Items. That Hero gets +2 Strength. The Cost to play a Curse to this location is increased by 2 Power.

**Sword of Truth** is an Item in Maleficent's Fate deck.

## Strategy

If there is a Hero at a Curse-less location to attach this to, Sword of Truth is fantastic, especially if given to a Hero with an ongoing effect (Flora or Merryweather).

## Previous versions

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • **Sword of Truth**
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Never Land Map

When you play an Item, you may discard Never Land Map instead of paying the Item's cost.

**Never Land Map** is an Item in Captain Hook's Villain deck. It is part of his win condition, unlocking Hangman's Tree so that Peter Pan can be moved out of that location.

## Clarifications

* If Never Land Map is removed from the Realm, Hangman's Tree remains unlocked.

## Strategy

Captain Hook cannot win without first playing this card. Discard aggressively until you find it. If you can't play a card on a turn, and it won't actively help you find Peter Pan (like Worthy Opponent) or move him to the Jolly Roger (like Ingenious Device), it should be discarded until you find the Never Land Map. After it's played, being able to play another Item for free is a nice consolation prize, but not a very big deal, as Captain Hook usually doesn't have a problem accumulating Power.

## Previous versions

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Raven

### Text

Before Maleficent moves, you may move Raven to any location and perform one available action at his new location. Raven cannot perform Fate actions.

**Raven** is an Ally in Maleficent's Villain deck.

## Clarifications

* Raven moves after checking to see if Maleficent has won.
* If Maleficent doesn't move (because of Vanish), Raven moves before Maleficent performs any actions.
* If Raven and Maleficent move to the same location, Maleficent can repeat the action Raven performed.
* Moving the Raven does not count as playing the Raven, therefore moving it doesn't discard Dreamless Sleep.

## Strategy

One of the most powerful cards in Maleficent's deck, Raven allows her to take an extra action each turn at a different location. Play this card as early as you possibly can. Raven is the primary way to navigate around Green Fire's restriction, and also handy to take extra Vanquish or Move an Item or Ally actions, or just to get lots of Power by sending Raven to The Forest. Try to protect Raven with Green Fire if Prince Phillip hasn't been revealed from the Fate deck yet.

## Previous versions

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Whatever It Takes

### Text

On this turn, you may perform one action that is covered by a Hero at your location.

**Whatever It Takes** is an Effect in Cruella De Vil's Villain deck.

## Clarifications

* Whatever It Takes does not let you perform an action more than once. If you perform an action covered by a Hero, then defeat or move them, you can't perform the same, previously covered action again.

## Strategy

An okay card, often discard fodder. Probably the best use of this is to access the Move an Item or Ally action at Countryside when Heroes are there. If you're using this instead of That Devil Woman or Vanquishing to access an Activate, you have a lot more problems than one pesky Hero, unless this move is literally what wins you the game.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • **Whatever It Takes** • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
The Mob

**The Mob** is an Ally in Gaston's Villain deck.

## Strategy

Particularly strong for their cost, they can take out any Hero on their own except for Beast, or Lumiere with both Cogsworth and Maurice's Invention at his location. With Lefou, or one of at least two Wolves, they can also take out the other leg of your love triangle. If there's a Hero that needs defeating, play them as needed, but otherwise consider discarding them if you're still looking for Obstacle removers, and you value your other cards in hand more; but if the rest of your hand is trash, absolutely hold on to them for at least another turn.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Panic

### Text

If Hades is at Panic's location, the Cost to play Items, Allies, and Titans is reduced by 1 Power.

**Panic** is an Ally in Hades' Villain deck.

## Strategy

An excellent card. Try to play Panic as quickly as possible, and ideally to The Gardens, where you can get the most out of him. Once he's on the board, try to play Allies, Items and Titans only when at Panic's location.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Saving My Life

**Saving My Life** is an Effect in Gaston's Fate deck.

## Strategy

Strictly worse than Massaging My Feet, but still a solid Obstacle replacer, and you'll usually want to pick it, unless a better Obstacle replacer is also revealed.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • **Saving My Life** • The Rose
Lotso Was Special

**Lotso Was Special** is an Effect in Lotso's Fate deck.

## Clarifications

* This cannot discard Demo Mode Buzz Lightyear.

## Strategy

The highest priorities are Big Baby and Stretch, but in the endgame, getting rid of any Ally that would assist Demo Mode Buzz Lightyear can be good. However, there is often a better Fate pick.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • **Lotso Was Special** • Rex • Woody
*Tile:* Buzz Lightyear
Stampede

### Text

If Stampede is played to a location that has a Hero, move one Hero at that location to an adjacent location. Then you may perform a Vanquish action at the Hero's new location.

**Stampede** is an Ally in Scar's Villain deck.

## Strategy

A great card, and one of the ways Scar can perform extra Vanquish actions. Remember that moving a Hero at Stampede's played location is not optional, so you can't throw down a Stampede and immediately use it to Vanquish, unless there's more than one Hero there. Ideally use this to move a Hero into your Hungry Hyena "killing zone", but it can also be used to get Heroes out of locations where they're blocking important actions, or to get Zazu into a more strategic spot.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • **Stampede**
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Mount Olympus

**Mount Olympus** is the rightmost location in Hades' Realm. Hades must have at least three Titans here at the start of his turn to win.

## Actions

Mount Olympus contains the following actions:

* Fate | Move an Item or Ally
* Play a Card | Gain 1 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Airport

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
The Castle

**The Castle** is the center-right location in Lady Tremaine's Realm. One of the Glass Slippers must be played here.

## Actions

The Castle contains the following actions:

* Play a Card | Discard Cards
* Fate | Gain 1 Power

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Love's First Kiss

### Text

Evil Queen loses 1 Poison. Choose a Hero from Evil Queen's Fate discard pile and put it on the top of her Fate deck.

**Love's First Kiss** is an Effect in Evil Queen's Fate deck.

## Clarifications

* The two sentences are separate: this can be played if Evil Queen has no Poison, or if there are no Heroes in her discard pile, but not if she both has no Poison and no discarded Heroes. Do as much as you can.

## Strategy

Doc should be top priority, with Dopey next. Happy is pretty solid, too, if he's passed over during a Fate action, or if Evil Queen defeats him (which she shouldn't). If none of those Heroes are in the Fate discard pile, you're probably better off picking whatever the other option is, as playing a Dwarf will yield the same net Poison loss as this card, and a Pickaxe or the Wishing Well on Snow White or Doc is strictly better.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* **Love's First Kiss** • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
What Have We Here?

### Text

Perform a Vanquish action. Then, roll the dice. On a result of 8+, do not discard the Allies used to defeat the Hero. On a result of 7 or less, put the Allies into your hand.

**What Have We Here?** is an Effect in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • **What Have We Here?**
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Lady Kluck

**Lady Kluck** is a Hero in Prince John's Fate deck.

## Strategy

Simply a massive Hero that cannot be moved out of the way. Avoid Warrants if possible, but otherwise just have her block whatever location needs blocking. A decent target for Steal from the Rich, as Prince John will most likely need to use multiple Allies to deal with her.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • **Lady Kluck** • Little John • Maid Marian • Robin Hood • Skippy • Toby
Parr Residence

**Parr Residence** is the leftmost location in Syndrome's Realm.

## Actions

Parr Residence contains the following actions:

* Play a Card | Fate
* Vanquish | Gain 1 Power

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Take Me Instead

### Text

Reveal cards from your Fate deck until you find a Hero, then play that Hero to Beast's Castle. Remove one Obstacle.

**Take Me Instead** is an Effect in Gaston's Villain deck.

## Clarifications

* The other revealed cards are shuffled back into the Fate deck.
* If this finds and plays Belle, you do not remove an Obstacle.

## Strategy

A niche card. Intentionally blocking off your top Fate (and your double play) is not usually the best idea, but the card still has its uses. As long as you don't draw into Belle, this is the perfect way to clear out your final Obstacle. If you're at Beast's Castle, as long as you don't draw into Beast himself, you can Hunter's Instinct whatever you pull out (bonus points if it's Maurice). Intentionally drawing into Lumiere, or better yet Mrs. Potts and Chip, can help rearrange Heroes already on your board into less harmful positions. Other than those instances, feel free to dump it in search of Obstacle removers without drawbacks.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • **Take Me Instead** • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Shere Khan

File:Shere Khan.png
**Shere Khan** is one of two playable Villains in the Villainous expansion, *Sugar and Spite*. He is from the movie *The Jungle Book*, released in 1967, in which he is voiced by George Sanders.

 **Wicked to the Core**
 **Evil Comes Prepared**
 **Perfectly Wretched**
 **Despicable Plots**
 **Bigger and Badder**
 **Filled With Fright**
 **Sugar and Spite**
King Candy • **Shere Khan**