The Warforged

Abilities
Warforged Constitution score increases by 2, and one other ability score of your choice increases by 1.

**Constructed Resilience**:
Warforged were created to have remarkable fortitude, represented by the following benefits:
-They have advantage on saving throws against being poisoned, and you have resistance to poison damage.
-They don’t need to eat, drink, or breathe.
-They are immune to disease.
-They don't need to sleep, and magic can't put them to sleep.

Sentry's Rest
When Warforged take a long rest, they must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, they appear inert, but it doesn’t render their unconscious, and they can see and hear as normal.

Integrated Protection
A Warforged body has built-in defensive layers, which can be enhanced with armor.
They gain a +1 bonus to Armor Class.
They can don only armor with which you have proficiency. To don armor, they must incorporate it into their body over the course of 1 hour, during which they must remain in contact with the armor. To doff armor, they must spend 1 hour removing it. They can rest while donning or doffing armor in this way.
While they live, their armor can't be removed from their body against their will.

Specialized Design
Warforged gain one skill proficiency and one tool proficiency of their choice.

Physical Appearance and Traits

-The average is around 6’5. Their weight varies based on height, of course, but are often at least 270 pounds because of the heavy material used to make them.
-In most cases, Warforged do not have actual mouths but rather small lines accenting the shape of their face, running down from where their ‘ears’ are and meeting at the lower portion of the face.

- When it comes to what they are made of and the colors they come in, the Warforged feature a variety of choices. Their glowing eyes often come in friendly lighter colors such as blue, yellow or white, but the color changes over time as they come into contact with Ley Line branches more and more. Because of this, darker eye colors (red, purple, brown, etc) are seen as denotations of cultured or well-traveled individuals.

- A Warforged’s metallic coloration depends on circumstance, as it is relatively easy to dye their shells through a process known to the Warforged as Melding. Melding is used to incorporate armor pieces into their frame, which cannot be removed without their will to do so, but it can also be used to take in different metals, which alter the color but not the traits of their body.

- Warforged have no signs of degradation from age, or can they be aged magically. A typical Warforged, however, is between 2 and 30 years old.

**Alignment**
Most Warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.

**Size**
Warforged size is Medium. To set their height and weight randomly, start with rolling a size modifier.
Size modifier = 2d
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 x your size modifier)

**Speed**
Warforged base walking speed is 30 feet.

Lore

Before long, however, hordes of opportunists fell upon the Warforged communities, demolishing machines and felling automatons by the dozen. The Warforged were forced to flee and hide from the place of their creation, the only source of life they had access to, which was now being torn down by ravagers. Through centuries of nomadic lifestyle and ceaseless traveling, the Warforged had eventually located a new World Tree to siphon energy from. Millions of the Warforged had died along the way, between the initial siege of their home and the grueling path to a new World Tree, with only a few hundred left to support each other. Eventually, they managed to recreate the mechanisms used to produce Ley Crystals for their lifeforce, but their work was still only second-hand, yielding far less Ley Crystals than before. The Warforged fought for their lives over Ley Crystals, ruthlessly demolishing each other for the precious lifeforce. Eventually, however, order was restored, and with it a newly-established system of proving. Every Warforged had to work for the betterment of the race to prove their worthiness of Ley Crystals-- if they didn’t work hard enough, they didn’t get a Ley Crystal. This process became known as Proving, and is used amongst Warforged even today to denote the Proven, low-class citizens that work hard enough to be worthy of Ley Crystals. Unproven are peasants and beggars of the race, either unable or unwilling to work their share for Ley Crystals.

Over time, this World Tree’s exposure to Warforged technology and mechanical instruments corrupted it in a way, producing even less Ley Crystals than before and rendering Ley Walking impossible, but now birthing a Warforged every few years. This established a minor religion amongst the Warforged, with a good portion of them vowing to defend all World Trees to the last spark of metal against metal, worshipping World Trees and Ley Line Branches as gods-- this denomination is known as the First Sect. Another portion of Warforged see things more logically, disavowing the World Trees as just another force of nature to exploit, known as the Second Sect. Even fewer Warforged denounce both methodologies and believe that a better, more plentiful source of energy can be found somewhere in the world. These nomadic Third Sect travelers led to the discovery of Ley Line Branches, roots of World Trees spanning the globe, which can also be exploited for energy.

In the end, within all Warforged is a work ethic rivaling all other races, but also a wicked aptitude for violence. And even though Warforged have been incapable of Ley Walking for centuries, the infamous term ‘Ley Walker’ is still used by other races, whether in disdain or ignorance. For many First and Second Sect members of the race, the title just reminds them of difficult travels and painful struggles to get where they are now, as well as the sins they carry for being the cause of the end of Ley Walking for all.