recursal/Fanatic-Fandom huggingface dataset:
Cloaked Rower

Cloaked Rower is a humanoid figure that is always in a rowboat. It is found in the waters of the 4th Floor of Aincrad.

## Appearance

The Cloaked Rower’s identity is always covered by a red cloak. No parts of its body are visible, so its real face is never seen.

## Attacks

Cloaked Rowers can fire fireballs from their concealed hands, and can disappear whenever the player can attack. The only way to damage them is to reflect their fireballs back at them.
Lesser Taurus Striker

Lesser Taurus Striker is a monster that guards the entrance to the Lapis Pyramid on the 2nd Floor of Aincrad.

## Appearance

The Lesser Taurus Striker is a bipedal monster with a muscular upper body that resembles a human body, but has a bull head, legs, and tail. The monster is dressed in only underwear and a strap-type armour. It also has a nose ring and is armed with a large hammer.

## Attacks

The Lesser Taurus Striker’s hammer can reach up to over a yard, and it can jump up and slam it down. Causing a shockwave. It can also summon Mummied Soldiers and Windwasps.
Mouthed Plant

Mouthed Plant is a monster found in the outskirts of Murum on the 15th Floor of Aincrad.

## Appearance

The Mouthed Plant is around the height of a small child with two leaves for arms, a large mouth with sharp teeth, and it is always rooted in one place.

## Attacks

The only means of attack for Mouthed Plants are biting and spewing balls of green spit from their mouths.
Floor 13

Floor 13 is a Hell-themed floor. The floor is comprised of a red rock island surrounded by an endless ocean of lava, and the sky is dark red.

## List of Locations

**Netharian:** Netharian is the main settlement on Floor 13. The buildings are made of obsidian, and the well in the center is full of lava. Here, the player can learn about the evil king: Alaz the Blaze Shooter. Whom of which plans to gain complete control over the floor by killing all the NPCs there.

**Fog Town:** Fog Town is a small, foggy village west of Netharian. It is where the friendlier NPCs live and will agree to help the player if they complete a quest at the River Styx.

**River Styx:** The River Styx is a large, purple river that halves two sides of Floor 13. Upon crossing it, the player is at a great risk of losing their memory, including their quests, and the progress on their map.

**Grand Abyss:** The Grand Abyss is a large, bottomless chasm located on the northmost side of the floor. If the player is successful in completing the aforementioned quest in Fog Town, a rock bridge will create itself to Istancian; located in the center.

**Istancian:** Istancian is a large castle, and the home base for Alaz. Upon entering, the player will have to survive three waves of monsters (Including a Mid-Boss) before reaching Alaz in the Boss Room.

**Boss Room:** The Boss Room takes place on a rocky platform held up by chains over the lava ocean with a pentagram in the middle.

## List of Enemies

Pitchfork Devil

Glabrezu

Magma Frog

Red Slaad

Pit Fiend

Seraptis

Hunter

Fire Mage

Cheating Flame

Blaze

## List of Bosses

Skull Wave (Field Boss)

Graz’zt the Dark Prince (Mid-Boss)

Alaz the Blaze Shooter (Floor Boss)

NetharianFog TownThe River StyxThe Grand AbyssIstancianThe Boss Room
Dust Elemental

Dust Elemental is a monster found in the outskirts of Tolbana on the 1st Floor of Aincrad.

## Appearance

The Dust Elemental is a small tornado that does not cause a lot of damage but are considered slightly irritating if the Player decides to fight one.

## Attacks

Dust Elementals attack by sending small rocks flying towards the Player. Whom of which can counterattack by deflecting the rocks back at it.
Alaz the Blaze Shooter

Alaz the Blaze Shooter is the Floor Boss of the 13th Floor of Aincrad.

## Appearance

Alaz is a muscular beast made of lava rock and magma with four arms.

## Attacks

Alaz not only shoots Blazes, but it can also fire out lava from its mouth, pick up and throw the Player, and roar to heal itself. When its health is depleted to a third, Alaz is able to grow two extra arms holding swords made of lava which it uses to attack faster, and clash together to bring down lava rocks.
Floor 14

Floor 14 is a swamp-themed floor. The entire area is filled with murky water, dead trees, and it is ruled by an army of centaurs led by Pholus the Centaur Chieftain.

## List of Locations

**Polmari:** Polmari is the main settlement on Floor 14. The walkways are rickety and lit up by hanging lanterns, and some structures are carved into large trees. Here, the player can learn where Pholus is if they return a relic called Heart of the Swamp to the Tree of Life.

**Muckla Village:** Muckla Village is a small village west of Polmari. The residents are in hiding because of a group of centaurs that have been terrorizing them. They can tell the Player that Heart of the Swamp is with Pholus’ main commander, Kresh the Smelly Ogre.

**Kresh’s Hideout:** Kresh’s Hideout is where Kresh the Smelly Ogre stays. If the Player is successful in entering it, Kresh will seal the entrance with a roar and begin a boss battle. If he is slain, the hideout will be destroyed.

**Tree of Life:** The Tree of Life is a large tree that gives life to Floor 14. If the Player is successful in retrieving Heart of the Swamp, the tree will come back to life and reveal the way to the Underground Labyrinth.

**Underground Labyrinth:** The Underground Labyrinth is a large maze where it is easy to get lost unless they have a map obtained in Polmari. The goal is to reach the center where Pholus is waiting.

**Boss Room:** The Boss Room takes place in the center of the Underground Labyrinth. It is filled with floating rocks that the Player can jump and stand on for a limited time before they break, and once the boss fight is halfway done, the rocks will occasionally have spikes pop out of them.

## List of Monsters

Knavish Meiolania

Gentle Meiolania

Astray Mush

Stone Golem

Furious Fish

Creeping Sickle

Grass Monkey

Swampy Grog

Crawling Tree

Centaur

## List of Bosses

Kresh the Smelly Ogre (Mid-Boss)

Pholus the Centaur Chieftain (Floor Boss)

PolmariMuckla VillageThe Entrance to Kresh's HideoutThe Tree of LifeA Map of the Unground Labyrinth
Windwasp

Windwasp is a flying-type monster found on the 2nd Floor of Aincrad. Despite being troublesome, they give a reasonably high amount of experience points. Making it a good monster for hunting.

## Appearance

The Windwasp is a earthen black bee monster with green stripes and ice pick-sized stingers. They are approximately fifty centimeters in length; a size that would make them the largest known insect if they had existed in reality. Despite their size, they are considered to be the smallest insect-type monsters in Aincrad.

## Attacks

Although Windwasps have no paralysis or corrosive acid ability, they are considered troublesome for their ambush ability and their stings that can cause the stun effect for two to three seconds.
Kagachi the Samurai Lord

Kagachi the Samurai Lord is the Floor Boss of the 10th Floor of Aincrad.

## Appearance

Kagachi is a large and buff humanoid with black armor, a red mask, and it wields a long sword.

## Attacks

The majority of Kagachi’s attacks are based around its sword. Swinging it, slamming it down, etc. With 30% of its health remains, he summons a second sword and a large snake that acts as its pet. In this state, Kagachi has two added attacks: Rapidly swinging its swords and defending itself while it regenerates health. While the snake is impossible to defeat, it can only be defeated when the boss is slain.
Treant

Treant is a monster that is found in and around Murum on the 15th Floor of Aincrad. They start out as friendly NPCs unless the Player attacks them.

## Appearance

The Treant is a tall beast that resembles a tree. It has feet made of roots, and its leaves resemble hair.

## Attacks

Treants are incredibly strong as they can pick up and throw the Player. They also have a special magic that can heal them and other Treants in battle.
Floor 6

Floor 6 is a jungle-themed floor. Large trees are scattered throughout the area, and it has a large cliff where, upon completing a quest, a bridge will be formed to cross.

## List of Locations

**Stachion:** Stachion is the main settlement on Floor 6. It is surrounded by three large trees knocked over onto their sides, and Amazonians are the only NPCs there. Whom of which have gone into hiding because a large, cube-like monster known as the Irrational Cube has terrorized the land.

**Suribus:** Suribus is a village full of Cannibals. Their clothes smell of blood, and if the player can obtain bloodstained armor, they can be allowed to enter. Here, they can learn the whereabouts of the Irrational Cube, but afterwards, their cover will be compromised and be forced to fight their way out.

**Lake Talpha:** Lake Talpha is a large lake located northwest of Stachion. It is where NPCs used to go fishing until the Irrational Cube covered it with a poisonous mist.

**Ararro:** Ararro is an underground society located in a series of caves. The Amazonians act as a resistance against the Irrational Cube, and once a quest is completed in Suribus, the player can lead the NPCs to the lair of the boss, Castle Galey.

**Castle Galey:** Castle Galey is the main base for the Irrational Cube located across the cliff. After completing a series of quests inside, the boss will be summoned on the roof.

**Boss Room:** The Boss Room is on the top of Castle Galey where the Irrational Cube seals the edges with a magic rainbow barrier.

## List of Enemies

Fallen Elven Scout

Cannibal

Covetous Ooze

Annoying Wraith

Ophiometus

Sea Mage

Muriqui Nut Thrower

Muriqui Snatcher

Muriqui Brawler

Resentful Wraith

## List of Bosses

Wiron the Giant Sea Beast (Field Boss)

The Irrational Cube (Floor Boss)

StachionLake TalphaArarroCastle Galey
Hunter

Hunter is a monster found both on the shores of the River Styx, and within Istancian on the 13th Floor of Aincrad.

## Appearance

The Hunter is a skinless demon with black flesh, sharp teeth, and the ability to lunge far distances.

## Attacks

Hunters lurk in darker places and spring out once they see their pray. They attack by biting, scratching, and heal using a leech spell that drains health from the Player.
House Grafton

**House Grafton of Gulltown** is a **Major House of the Vale** sworn to **House Arryn of the Eyrie.** They are **Lords of Gulltown.** Their **Sigil** is a flaming yellow tower on a red and black background. Their **Words** are *“So Burns Our Faith”.* The current **Head of House** is **Lord Bertrand Grafton.** The **Heir of House** is **Ser Gunnar Grafton.**
Ruin Kobold Trooper

Ruin Kobold Trooper is a type of monster that is found in the Hidden Dungeon located on the 1st Floor of Aincrad.

## Appearance

Troopers are humanoid creatures with bulky bodies, large tails, and rabbit-like ears. Troopers do not wear any armour and do not wear any clothes on their top, though they do wear a pair of pants. The Troopers are armed with a barbaric hand axe.

## Attacks

Troopers use their axes for most attacks, but they are also known for using magic to amplify their strength and durability.
Wolfen Soldier

Wolfen Soldier is a member of the Wolfen Brethren that is found around the outskirts of Taft on the 11th Floor of Aincrad.

## Appearance

The Wolfen Soldier is a human-sized anthropomorphic wolf with gray fur, a US Army outfit with name tags on its collar, and it wields a rifle.

## Attacks

Wolfen Soldiers fire their rifles as a ranged attack, swing machetes as a melee attack, and can howl to spawn Wolfen Medics that can heal them.
Stray Fox

Stray Fox is a monster found in Nearva Forest and the outskirts of Taft on the 11th Floor of Aincrad.

## Appearance

The Stray Fox is an orange-furred fox with sharp fangs and claws and is known to puff out its fur when it is in combat.

## Attacks

Stray Foxes move very fast, can bite and claw at the player, and when they are low on health, they howl to summon more Stray Foxes.
Wythege the Hippocampus

Wythege the Hippocampus is the Floor Boss of the 4th Floor of Aincrad.

## Appearance

Wythege is a half-horse half-fish with webbed fins instead of hooves, a mane made of compressed water, and gleaming, blue eyes.

## Attacks

Wythege can breathe scolding hot water from its mouth, summon Young Seahorses, and attempt to attack the player with its tail. When its health is depleted to twenty percent, its attacks become more rapid with addition of summoning stronger Young Seahorses.
Kuchina Elite Assassin

Kuchina Elite Assassin is a monster found in Kuchina on the 10th Floor of Aincrad.

## Appearance

The Kuchina Elite Assassin wears black clothing, wields black weapons, and conceals its face with a black mask where its glowing white eyes are shown.

## Attacks

Kuchina Elite Assassins throw daggers as a ranged attack and fight with their bladed gloves as melees.
Forest Elven Commander

The Forest Elven Commander is a field boss on the 3rd Floor of Aincrad, and is the leader of the Forest Elves on the aforementioned area. If the player sides with the Dark Elves, the Forest Elven Commander will become a boss.

## Appearance

The Forest Elven Commander is a tall humanoid with bright green clothing, yellow hair, brown boots, and is usually carrying a nature-based sword.

## Attacks

The Forest Elven Commander can use his sword to cast multiple spells, and has a forcefield around him that deactivates when he attacks. When his health is low enough, he will summon Forest Elven Warriors as an additional spell.
Frenzy Boar

Frenzy Boar is a monster, found in the fields beyond the Town of Beginnings on the 1st Floor of Aincrad.

## Appearance

The Frenzy Boar is a medium-sized monster with a total length of one hundred and twenty centimeters with blue fur, glowing red eyes, a flat snout, and sharp tusks protruding from either side of its mouth. In contrast to its bulky size, the Frenzy Boar is capable of moving fast as it charges towards its opponents.

## Attacks

Frenzy Boars are passive monsters and have to be provoked first before they engage the Player in combat. If they are provoked, they can charge at them to try and knock them down. If they succeed in doing so, they attack with their tusks.
Young Seahorse

Young Seahorse is a monster found in the waters of the 4th Floor of Aincrad. They are also summoned by Wythege the Hippocampus.

## Appearance

Despite being called young, the Young Seahorse is frightfully large. Measuring at the size of a fully-grown human. They resemble real-world seahorses; except they always carry curvy swords.

## Attacks

Along with their swords, Young Seahorses can spit rocks from their mouths, and if they lose their swords, they can attack with their piercing tails.
Asterius the Taurus King

Asterius the Taurus King is the Floor Boss of the 2nd Floor of Aincrad.

## Appearance

Asterius is a humanoid-form monster with its legs being as thick as tree trunks. Asterius’s waist is covered with sturdy, dark chainmail, though the upper half of its body is bare. The Taurus’s head is that of a bull, but with six horns instead of two, it has a twisted beard hanging down to its stomach, and a round, silvery platinum crown atop the centre of its head. Asterius’s body was black, as if painted with ink. The boss is armed with a massive hammer twice the size of Baran’s.

## Attacks

When Asterius’s eyes glow, the boss leans backward. Sucking in air and its massive chest bulging like a barrel with little sparks crackling out of his nostrils. And the Taurus then unleashes a long-range, lightning breath attack. Which is capable of traveling the full length of its range in the instant it is unleashed and has a remarkably high chance of stunning or paralysing its victims. Like Baran, Asterius has a special debuff skill, called Numbing Detonation. Which has twice the effective range of Nato’s Numbing Impact. Players caught in the golden sparks released by the skill are rendered stunned for three seconds. If the same player is hit twice with the skill in succession, the stun effect is changed to a more dangerous paralysis effect. When Asterius is about to use this skill, it stomps three times in succession before raising its hammer. Like Baran and Nato, Asterius enters a berserk state when it is close to death. This state is signaled by the boss’s black skin burning through like coal. Asterius’s weakness is the crown atop its head that can only be reached with thrown weapons. Attacks against its crowns cause the boss to stagger.
Creeping Sickle

Creeping Sickle is a monster found around the Tree of Life on the 14th Floor of Aincrad.

## Appearance

The Creeping Sickle is a large cicada-type monster with a hard shell, two large scissor-esque antennae on its face, and small wings.

## Attacks

Creeping Sickles can close their antennae as their main method of attack, but they can also call other Creeping Sickles by rubbing their hind legs together.
Dark Elven Royal Guard

Dark Elven Royal Guard is an NPC located in the Dark Elf Queen’s Castle on the 9th Floor of Aincrad. Depending on a choice made on Floor 3, they will either remain NPCs, or become monsters fought exclusively during the Dark Elf Queen’s boss fight.

## Appearance

The Dark Elven Royal Guard is a humanoid that wears red and purple armor and wield spears.

## Attacks

Dark Elven Royal Guards attack with their spears and can sometimes use a charge attack.
Wood Woad King

The Wood Woad King is a Field Boss found roaming southwest of Murum on the 15th Floor of Aincrad.

## Appearance

The Wood Woad King is a massive beast made of tree trunks. It carries a wooden shield, and it wields a log as a club.

## Attacks

The Wood Woad King can swing its log, defend with its shield, stomp to cause earthquakes, and summon Wood Woads when its health is halfway depleted.
Mappa

Mappa is a Mid-Boss found attacking Grasia on the 15th Floor of Aincrad.

## Appearance

Mappa is a large beast with dragon-like wings, sharp claws, and it wields two long claw-like weapons.

## Attacks

Mappa can fly, attack with its weapons, and breathe fire. When its health is depleted to a third of its original capacity, it adds two additional attacks: A roaring attack that can make the Player slip and fall, and a tail attack that can allows it to grab the Player and throw them.
Taurus Ringhurler

Taurus Ringhurler is a monster found in the Lapis Pyramid on the 2nd Floor of Aincrad.

## Appearance

The Taurus Ringhurler is an anthropomorphic, muscular bull-like creature with long horns, hooves for feet, and plain white eyes.

## Attacks

As the name implies, Taurus Ringhurlers can summon and throw rings made of fire. They can also stamp their feet to create shockwaves, and fire smoke rings out of their mouths.
Swampy Grog

Swampy Grog is a monster found in the outskirts of both Muckla and Polmari on the 13th Floor of Aincrad.

## Appearance

The Swampy Grog is a big frog-like monster with two large eyes, big lips, and a long tongue.

## Attacks

Swampy Grogs are able to hop far distances, flatten themselves to dodge attacks, and they use their tongues as whips.
Royal Guard

Royal Guard is a friendly NPC that becomes an enemy when fought in the Monster Arena on the 7th Floor of Aincrad.

## Appearance

The Royal Guard wields a sword, a large shield, and it is completely covered in armor.

## Attacks

Royal Guards attack by swinging their swords, and when they raise their shields, they are immune to almost any form of attack.
Hybris

Terre natale d'Arès, Hybris est une planète au peuple guerrier appartenant au Dominion. Végétation, terre ferme et océan, c'est un monde aux paysages variés abritant de nombreuses espèces animales dangereuses, et qui plus est assez primitives sur pas mal d'aspect. En outre, il n'y a que l'aspect militaire de technologiquement développé par sa race prédominante : les Sidéros.
La guerre est d'ailleurs en plein coeur de ce peuple, allant même jusqu'à le diviser en différentes classes d'individus.

- les **Sidéros** : individus les plus communs, ce sont les unités d'infanteries et soldats de base. Bien que de caractère ordinaire à l'échelle d'Hybris, ils restent tous des guerriers aguerris et imposant (ils pèsent tous plus d'une centaine de kilo et dépassent les deux mètres).

- les **Khalkos** : moins commun, ce sont des Sidéros ayant gravi les échelons et devenus des soldats d'élite. Ils ne sont physiquement pas très différent de leurs homologues de fer, mais disposent d'une plus grande expérience et sont bien plus rusés.

- les **Argurion** : encore supérieurs aux Khalkos, les Argurion sont les combattants les plus redoutables et gradés de l'armée. Comparables à des commandants ou des colonels, ils commandent avec brio des escouades de Khalkos ou des bataillons de Sidéros. Ce sont donc, en plus d'être de puissant guerriers, des leaders accomplis et fin tacticien. Arès en était un avant de se faire exiler.

- le **Khrisos** : équivalent au statut de général, c'est le membre suprême d'Hybris. Fin stratège, charismatique, incroyable guerrier, c'est le plus puissant individu de la planète. Le seul moyen d'obtenir ce titre est de vaincre son actuel porteur, ou, dans le cas où le Khrisos serait mort pour une raison ou une autre, de remporter un tournoi mortel où se portent volontaire les meilleurs combattants d'Hybris.
Zehghi the Flame Caller

Zehghi the Flame Caller is a Field Boss located in a burnt-down part of Nearva Forest on the 11th Floor of Aincrad.

## Appearance

Zehghi is a large stone monster with glowing red eyes, gold horns, and it carries a large axe made of fire.

## Attacks

As the boss’ name implies, the majority of Zehghi’s attacks revolve around the use of fire. (Such as fireballs, breathing fire, and punching its fist while it’s engulfed in flames) The axe it carries can deliver hard blows and crate fire tornadoes when the boss rapidly starts spinning around.
Slick Serpent

Slick Serpent is a monster found in the waters of the 4th Floor of Aincrad.

## Appearance

The Slick Serpent is a black snake-like creature with white stripes, and a long red tongue. They can move very fast in the water, but are very slow on land.

## Attacks

Slick Serpents can wrap themselves around players and squeeze them to attack. In water, they spray a black fluid from their mouths to blind players.
Jagged Worm

Jagged Worm is a monster found on the 2nd Floor of Aincrad.

## Appearance

The Jagged Worm is a long, brown worm that stretches for just over a mile. It has no eyes, and its mouth takes up the entire face.

## Attacks

Jagged Worms appear out of the ground and attack the player by spitting ectoplasm from its mouth. The player can deflect the shots back at the monster. That is the only way they can attack.
Mournful Wraith

Mournful Wraith is a ghost-type monster found in Mananarena on the 5th Floor of Aincrad.

## Appearance

The Mournful Wraith appears to be the ghost of a woman with long hair, red eyes, a creepy smile, and an eerily blue glow.

## Attacks

Mournful Wraiths have limited flight, can summon and throw ghost-like projectiles, and can scratch roughly.
Roaring Wolf

Roaring Wolf is a monster companion for the Elven Wolf Handler located on the 3rd Floor of Aincrad.

## Appearance

No matter which side they are on, the Roaring Wolf is a wolf with a brilliant yellow mane from head to back, a long, slender snout, and a two-metre-long body.

## Attacks

Roaring Wolves lunge at players and bite limbs. Causing major damage to anyone who don’t have proper armor.
Seaweed Troop

Seaweed Troop is a monster found in the Water Palace on the 10th Floor of Aincrad.

## Appearance

The Seaweed Troop is a humanoid covered in droopy green seaweed that conceals its face, and it has white hands with sharp claws.

## Attacks

Seaweed Troops can send out long rope-like seaweed to grab the player where they can claw them until they break free.
Rogue Wave

Rogue Wave is a monster found roaming all over the 16th Floor of Aincrad.

## Appearance

As its name implies, the Rogue Wave, is a giant wave of water that only goes in a straight line. Upon closer inspection, a grimacing face can be seen.

## Attacks

Rogue Waves are not dangerous unless they are hit. They can cause damage by exploding, but they are quickly destroyed afterwards.
Dark Elven Commander

The Dark Elven Commander is a field boss on the 3rd Floor of Aincrad, and is the leader of the Dark Elves on the aforementioned area. If the player sides with the Forest Elves, the Dark Elven Commander will become a boss.

## Appearance

The Dark Elven Commander is a tall humanoid with dark clothing, purple hair, brown boots, and is carrying both a sword and a crossbow.

## Attacks

When the Dark Elven Commander’s sword is placed into the ground, it will cause a magic barrier to form around him. Making him impervious to attacks. When inside, he will fire his crossbow at the player, and occasionally attack them with his sword. Creating an opening for counterattacks. When his health is low enough, he will summon Dark Eleven Warriors to fight the player while he slowly heals.
Water Orb

Water Orb is a monster that is summoned by Neptuno the Sea Watcher on the 16th Floor of Aincrad.

## Appearance

As the name implies, the Water Orb is a spherical entity made of compressed water.

## Attacks

Water Orbs have only one method of attacking; ramming themselves into the Player. This makes them very frustrating to fight if there are many.
Pholus the Centaur Chieftain

Pholus the Centaur Chieftain is the Floor Boss of the 14th Floor of Aincrad.

## Appearance

Pholus is a tall beast with armor that has colored crystals, a mask with eld-like antlers, and it wields a large blade.

## Attacks

Pholus can swing its blade, run fast, and it has a spell that can rain down razor-sharp leaves. When its health is down to 25%, it gains an additional attack: Using its antlers to cast a spell that summons Centaurs.
Centaur

Centaur is a monster that is summoned by Pholus the Centaur Chieftain on the 14th Floor of Aincrad.

## Appearance

The Centaur is a half man half horse creature with large muscles, brown fur, and it carries a sword and spear as weapons.

## Attacks

Centaurs can swing their swords, charge with their spears pointed forwards, and they can cast magic that can leech their health to Pholus.
L'Ancienne

## Histoire

Dans l'immense empire Fenzien se situe, aux confins du territoire, une planète dénommée Ionia. Sur celle-ci demeurent les Maîtres des Arts Mystiques, ainsi que leur leader, l'Ancienne. Elle tient le titre de Magus Suprême de l'Ordre et se charge, avec les Maîtres de protéger Ionia et Fenzien non pas de menaces du monde physique, mais de celles arrivant d'autres dimensions.

Très peu de mages de l'ordre savent exactement quel est son âge, juste qu'elle a été au sommet pour longtemps. Si elle a, par le passé, refusé de prendre d'élèves spéciaux ou de s'impliquer dans les affaires "banales", les choses risquent de changer.

## Comportement

> *"Elle est ferme mais imprévisible, impitoyable mais gentille."*
>
>

La Sorceresse Suprême est une personne extrêmement perceptive, capable de déceler les intentions que lui cachent les gens. Certains se demandent même si c'est naturel ou dû à une certaine disposition magique. Elle n'aime pas tuer mais ne se poserait pas de question s'il s'agissait de protéger Ionia ou la galaxie de forces extérieures.

## Apparence

Elle est chauve, de grande taille mais possède une corpulence plutôt frêle. Elle est généralement vêtue de simples robes plutôt amples. L'Ancienne préfère vivre dans la simplicité. D'ailleurs, elle aurait changé de genre par le passé, quoique personne ne sait comment si même si cela est vrai.

## Combat

**Maîtrise de la Voie:** L'Ancienne a conquis les côtés lumineux et sombre de la Voie mais préfère puiser dans la lumière pour à peu près toutes ses utilisations de la voie. Contrairement aux styles des mages de l'Alliance ou du Dominion, elle excelle dans la conjuration d'armes, d'objets/outils éthérés pour l'assister pendant les affrontements. Elle est également capable d'ouvrir des voies vers d'autres dimensions, dans lesquels elle peut piéger ses ennemis. Elle peut créer des illusions pouvant tromper ceux n'ayant pas un niveau suffisamment élevé en magie et semble pouvoir manipuler les projections astrales.

**Maîtrise des arts martiaux:** Elle est également une combattante redoutable, que ce soit au corps-à-corps, que ce soit à mains nues ou avec des armes. Son incroyable longévité lui a octroyé un immense degré d'expérience réelle.

## Statistiques

Force : 40

Constitution : 40

Agilité : 80

Intelligence : 90

Érudition : 97

Sagesse : 98

Charisme : 94

Apt. martiales : 96

Apt. mystiques : 98

Expérience : 98

Moyenne : 83,1
Elven Wolf Handler

Elven Wolf Handler is a member of both the Forest and Dark Elf tribe found on the 3rd Floor of Aincrad.

## Appearance

The Forest Elven Wolf Handler has bright green clothes, while their Dark Elven counterpart has black ones. They are always accompanied by Roaring Wolves.

## Attacks

Elven Wolf Handlers command their Roaring Wolves to attack for them. If their wolves are killed, they attack with bows and daggers.
Crocogator

Crocogator is a monster found in Caldera Lake located on the 4th Floor of Aincrad.

## Appearance

As the name implies, the Crocogator is a cross between an alligator and a crocodile with a hard bite, dark green scales, and fast swimming speed.

## Attacks

Crocogators can bite down on a player’s limb and make a calling sound that can summon more Crocogators. They can also use their tails to knock players down so they can attack.
Cedric the Ice Knave

Cedric the Ice Knave is the Floor Boss of the 9th Floor of Aincrad.

## Appearance

Cedric is a fish-like humanoid with long, white hair, teal skin, and he wields a large staff made of ice.

## Attacks

Cedric can swing his staff as a melee attack, launch ice missiles as a ranged attack, and can summon Ice Elementals. When his health is halfway depleted, Cedric has two extra attacks; slamming his staff on the ground to create an icy shockwave and breathing ice particles that can freeze the player.
Sly Shrewman

Items stolen from the player

Sly Shrewman is a monster found in Karluin located on the 5th Floor of Aincrad.

## Appearance

The Sly Shrewman is a small, cloaked humanoid with bluish skin, a rodent-like extended snout, and large yellow eyes.

## Attacks

Sly Shrewmen have the ability to steal items from players, and can run really fast. They attack by screaming loudly, and they use a silver dagger to backstab players when their backs are turned.
Nerius the Evil Treant

Nerius the Evil Treant is the Floor Boss of the 3rd Floor of Aincrad.

## Appearance

Nerius is a giant tree-like boss with long branch-like claws, a blue flame in its mouth, and glowing eyes.

## Attacks

Nerius has amplified versions of both Treant Saplings and Elder Treants with the addition of reflective shields, telekinesis, and the ability to breathe blue fire. The last attack can be reflected back at the boss, however. Causing massive amounts of damage. When its health is low enough, it shapeshifts the other dead trees in the Boss Room into Treant Saplings and Elder Treants.
Kresh the Smelly Ogre

Kresh the Smelly Ogre is a Mid-Boss found within his hideout on the 14th Floor of Aincrad. The Player has to defeat it in order to gain Heart of the Swamp.

## Appearance

Kresh is a large muscular behemoth with a shark tooth necklace, a spiky club as a weapon, and, as its name suggests, is described to smell like rotting meat.

## Attacks

Kresh can not only swing its club, but it can also stomp its feet to create shockwaves, roar to cause the Player to fall, and can use magic to heal it. When its health is two thirds depleted, the boss discards its club and uses its fists which it can use to punch extremely powerfully.
Illusion

> "Je crois fermement que derrière l'école de l'Illusion, derrière cette étrange Magie, se cache la clé de la compréhension du psyché."
>
>

> - Docteur Goldenberg, peu sensible à la magie, mais intrigué, dans sa thèse sur la conscience publiée il y a vingt ans.
>
>

## Description

L'Illusion est une magie intriguante et très dangereuse entre les mains d'un bon mage, bien qu'elle ne soit généralement pas directement offensive.

C'est une école de magie redoutable, et crainte, bien que peu choisissent de l'exploiter, la majorité des gens se tournent vers des écoles telles que celle de Magie Elementaire, en sous-estimant l'Illusion.

L'art de l'Illusion permet de modifier la perception du monde pour quiconque, ainsi qu'une sorte de manipulation.

Il est possible d'utiliser l'Illusion pour tromper les sens des cibles, pas seulement la vision, mais aussi l'ouïe, le toucher, même le gout et l'odorat. Un bon Illusioniste est capable de créer une scène presque théâtrale, impliquant sa cible dans une situation crée de toute pièce et pourtant semblant totalement réelle. Ceux qui n'étudient qu'à peine cette école s'arrêtent souvent à la création d'images trompant seulement la vision, ne réalisant pas les véritables capacités que cette école peut offrir.

Avec cette base là, un Illusioniste peut créer une situation évoquant les pires cauchemars de sa cible, même capable d'altérer sa perception du temps ou de l'espace, un très bon illusioniste est donc capable de "coincer" sa cible dans un cauchemar dont on ne peut voir la fin, permettant de tirer ce que l'on veut de la dite cible.

Cependant, cela ne se limite pas qu'à ça. Un Illusioniste peut aussi faire une manipulation de foule, capable d'utiliser des visions rudimentaires et incompréhensible chez un adversaire, allant jusqu'à le rendre frénétique, utilisée sur un groupe d'adversaires cela permet de les faire s'attaquer entre eux, puisqu'ils deviennent incapables de discerner les identités. Il est aussi possible d'utiliser l'effet contraire, qui est donc de calmer une personne hostile. Ces deux capacités sont extrêmement utiles dans de nombreuses situations, mais ne sont que peu efficaces face aux plus gros mental.

Une autre capacité de l'école de l'Illusion est plus "éthérée", et mentale. Elle peut donner en quelque sortes accès à une partie mentale d'une personne, permettant à un puissant illusioniste de s'infiltrer dans les rêves ou cauchemars d'une personne en sommeil.

Cette capacité, poussée à son summum, permettrait même à une personne de s'immiscer dans le champ de vision de quelqu'un d'autre pour l'envahir, ou tout simplement le contacter à très longue distance.

L'Illusion s'avère donc être une capacité très impressionnante, aussi bien utilisable pour torturer, que pour calmer; on peut manipuler la perception de ses adversaires, et terminer des batailles sans avoir à faire couler du sang.
Vinnius

> - Votre droit sera celui de la guerre, celui des pertes dont vous souffrirez, de la douleur que vous endurerez. Et quand les ténèbres vous trouverons... Vous leur ferez face, seuls.
>
>

> - Dominus, à ses fils.
>
>

## Description

Prince Vinnius, l'une des trois personnalités les plus respectée de l'Empire Nadirien, absolument adulé par le peuple, certains vénérant le sol qu'il foule. Fils de Dominus, et frère de l'adoré Prince Caedwynn, il est le potentiel héritier du trône Nadirien. Lui et Caedwynn sont des faux jumeaux, et n'ont que peu en commun, malgré cela, leur relation fraternelle est forte, et alimentée par une chose spécifique : le mépris de leur paternel.

Vinnius fait, comme son frère, partie de l'Ordre des Sentinelles, étant lui aussi chef honorifique.

Lui et son frère, dès leur plus jeune enfance, n'ont reçu que peu d'attention de la part de leur père, possiblement voués à ne pas être reconnus; Dominus avait en réalité énormément d'attentes vis à vis d'eux, il ne leur donna cependant aucun amour, les soumettant à des entraînements lourds, rigoureux, violents, le but était d'assagir ses fils dès le plus jeune âge, les rendre forts, leur faire exploiter leur plein potentiel. Durant des années, les jeunes princes recevaient les traitements les plus rigoureux et ardus qui soient, pour peu de gratification de la part de l'Empereur.

La différence avec les anciens enfants de Dominus fut qu'ils furent reconnus officiellement comme Princes Impériaux. Malgré cette reconnaissance de statut, Vinnius et son frère ressentaient tous deux de la frustration vis-à-vis de leur paternel, frustration encore à ce jour présente, puisque la situation n'a guère changé. Dominus ne montre aucune affection envers ses deux fils, mais semble parfois prendre leurs avis en compte.

Contrairement à Dominus, le peuple Nadirien, eux, semblent adorer leur Princes. Les faux jumeaux participent à de nombreux événements importants, aux défilés militaires, ils servent de porte paroles pour l'Empereur et gèrent des affaires importantes de l'Empire, ils sont les meneurs lors des opérations militaires importantes. Vinnius fut celui ayant mené l'opération militaire sur Atreus, lors du retour de l'Empire Nadirien.

## Comportement

Vinnius est humble, charismatique, calme. Il est malin et penseur, ayant tendance à réfléchir avant d'agir. Il partage avec son frère la haine de Dominus, mais se montre généralement plus discret et subtil dans cela.

Il ne cherche pas à accéder au trône, mais est plutôt intéressé à l'idée d'épauler son frère, lorsque celui-ci deviendra Empereur. Vinnius est malgré tout un grand guerrier doté d'un courage presque sans égal.

## Combat

Vinnius est un très bon duelliste, maniant un Gladius violacé, il est tout aussi bon dans l'art de la voie. Il est l'égal de son frère.

Statistiques :

Force : 89

Constitution : 90

Agilité : 92

Intelligence : 90

Erudition : 92

Sagesse : 91

Charisme : 92

Aptitudes Martiales : 98

Aptitudes Mystiques : 98

Expérience : 96
Myralien

> "Quand je suis né il y a des siècles... Nous pensions que le reste de la Galaxie étaient des mystères et légendes. Que nous étions seuls pendant plus de mille ans... Nous avions un contrôle total de dizaines de systèmes solaires. Et puis... Dominus est arrivé."
>
>

> - Lord Pravus, du Conseil Noir, en l'an 899
>
>

Les Myraliens, de la planète Myr, sont une race humanoïde extrêmement sensibles à la magie, rares sont ceux incapables de s'en servir correctement. Leur planète fut l'une des premières conquises par le Dominion, l'Empereur Dominus semblant avoir eu un intérêt particulier sur le fait de les intégrer à son Empire naissant.

## Description

Une espèce nouvellement découverte à cette époque, les Myraliens se montraient extrêmement surprenants et purs dans la magie, c'était un peuple violent et guerrier, qui fut assagi par l'arrivée du Dominion, leur apprenant à mieux se servir des magies occultes telles que la magie du sang qui n'était utilisé que sous forme de sacrifices puissants par les Myraliens.

Dorénavant, ils sont une espèce principalement présents dans les rangs du Dominion, et extrêmement rare parmi l'Alliance. On trouve quelques rares individus peu sensibles à la magie chez les Araméens, et le chef de l'organisation des Poings Hurlants, membre du Cyclone, est un Myralien incapable de se servir de la magie.

Les Myraliens sont considérés comme des êtres purs dans la Magie Noire, ayant une sensibilité magique accrue à celle-ci, et résistant mieux à la corruption qu'elle peut apporter aux êtres vivants.

## Physiologie

Physiquement, ils ont une peau pouvant aller du rouge sang au jaune clair, ils sont notables par des couleurs d'yeux particulières, ainsi que des excroissances osseuses et/ou cartilagineuses sur le visage.

La durée de vie d'un Myralien non-mage va jusqu'à 125 ans, mais leur affinité à la Magie peut aisément faire atteindre les 900 ans, voire 1000 ans pour les plus puissants. Seigneur Pravus du conseil Noir semble avoir eu le record de longévité pour l'espèce, mort en l'an 1272, à l'âge de 1483 ans.

## Culture

Un peuple aux origines guerrières et tribales, leur société n'a gardé que peu de traces de leur archaïsme originel. Avant l'arrivée de Dominus, ils étaient de grands conquérants dans leur secteur, mais furent vaincu par le fondateur et son Dominion, avant d'être assimilé dans celui-ci, comme des êtres supérieurs.
Googology 2 Wiki

**Welcome to the Googology 2 Wiki!**
Googology 2 is the study devoted to the largest number family with the origin being: e100. People say it's not the biggest family, but it is. Get on your tinfoil hats, because today we'll be going on a conspiracy adventure trying to prove that the e100 family is bigger than every family ever.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Little Nepenthes

Little Nepenthes is a monster found in the Forest of Life on the 1st Floor of Aincrad.

## Appearance

There are three distinct types of the Little Nepenthes. The normal Little Nepenthes with no distinct features, a type with a red flower blooming from the top of its head and will drop a Little Nepenthes’ Ovule, and a type with a red fruit attached atop its head instead of the flower. If damaged, the fruit will emit an odor that attracts other Little Nepenthes to their location.

## Attacks

Little Nepenthe attacks range from biting, emitting poisonous fumes, and swinging its vines at the Player. No matter which type the player fights, the attacks will always be the same, although some types are stronger than others.
Items

Items can be bought in shops and be dropped from monsters and bosses. There are five types of items:

* Quest items: Items that are used to progress and/or complete a quest and can not be sold.
* Healing items: Self-explanatory.
* Consumables: Food items that can be consumed for health, power, and defence boosts.
* Crafting Items: Items that are used for crafting. The majority of them can be dropped from monsters, while others can be bought from shops.
* Artifacts: Rare items that can be sold for high prices.

## The List

The following is a list of items in Sword Art Online: Retold.
Edwin Shade

Edwin Shade is a troll from the googology wiki who is extremely clever and devious. He is known for repeatedly creating sockpuppets to troll and trying to divide the community.

This was of course before his reformation. After his reformation he once more became a wholesome person, and the community as a whole has spoken very highly and warmly of him.
Hestia

## Histoire

Originaire de Sion, Hestia fut l'une des nombreuses orphelines engendrées par les Guerres Tumuloriennes. Ses parents périrent il y a de cela une trentaine d'année alors qu'elle n'était qu'une enfant, la laissant seule au monde. Elle vécut longtemps à la rue, essayant de survivre du mieux qu'elle le pouvait, volant par-ci et là avec d'autres gamins.

Toutefois, une de leurs opérations finit par mal tourner, et Hestia se fit attraper par un soldat assez peu commode. Alors qu'il s'apprêtait à lui infliger une punition qu'elle ne serait pas prête d'oublier, il fut arrêté par l'intervention d'un homme d'importance capitale. Il s'agissait du numéro 2 de l'Alliance, Arius Hateriano en personne. A cet instant, la vie d'Hestia changea de tout au tout. Arius décelant un potentiel non-négligeable en elle, il la fit rejoindre l'Ordre et la prit même brièvement sous son aile à ses débuts.

L'intuition du lieutenant général ne l'avait pas trompé : la nouvelle lame se révélait être extrêmement talentueuse. C'était une duelliste hors-pair, qui ne tarda pas à gravir les échelons au sein de l'Ordre, au point de devenir maître ainsi que général de l'Alliance et son représentant militaire au sein de la Sainte Garde à seulement 30 ans.

Véritable justicière, Hestia est très appréciée du peuple pour sa fougue et son sens de la justice. Elle est également gérante de plusieurs orphelinats, où elle se rend régulièrement pour y consulter ses enfants et jouer avec eux. C'est également l'une des principales représentantes de la faction laïque, aux côtés de son premier maître, Arius Hateriano. Cela provoqua d'ailleurs à plusieurs reprises des tensions entre elle et Maître Shuzug gro Orgrim.

## Style de combat

Hestia est avant tout une duelliste d'exception, et son style de combat repose donc principalement sur ses talents avec une lame en main. Sans compter la Première Lame, il ne serait d'ailleurs pas exagérer de la considérer comme l'une des meilleures épéistes de l'Ordre.
Ceci dit, elle dispose également d'une certaine maîtrise de la thaumaturgie, lui permettant de renforcer ses capacités physiques, ainsi que de la magie élémentaire de feu.

Le cristal de son Gladius est de couleur jaune.

## Statistiques

Force : 9

Agilité : 9

Magie : 7

Intelligence : 8

Mental : 9

Baston : 10

Moyenne : 8,7
Magie de l'Ombre

> "La Magie de l'Ombre, habilement nommée de la sorte, et pourtant, le nom ne donne pas l'idée de l'étendue de ce que cela représente. Aussi bien l'ombre que le soleil porte sur le sol, tout comme celle pouvant empoisonner nos coeurs et notre psyché, pouvant obscurcir notre jugement, et nous donnant notre nature Humaine. Il est aisé de tomber dans l'utilisation de celle-ci, inconsciemment, il est bien plus difficile de s'en rendre compte."
>
>

> - Victus
>
>

## Description

La Magie des Ombres est tirée de la Magie Noire, totalement, et est de ce fait très très dangereuse. Malgré son nom, elle signifie plus que

simplement des Ombres.

Mais tout d'abord, il est bien certain que cette magie permet une manipulation des Ombres, simple comme nombreux le pensent, ces derniers pensant par ailleurs qu'il est impossible de faire quoi que ce soit de cela, a part faire peur. Généralement, ces personnes se trompent, car la Manipulation des Ombres, poussée à un plus haut niveau permet de réussir une interaction physique avec celles-ci; permettant par extension donc d'utiliser les ombres pour attaquer ses adversaires.

Il serait donc possible de se faire attaquer par sa propre Ombre, avec cette magie. Mais cette capacité est contrable par quelqu'un de malin, ou quelqu'un dans la lumière totale.

Pour faire aller la Magie des Ombres à un niveau supérieur, il faut beaucoup d'expérience, mais les efforts paient. Un grand Magicien des Ombres est capable de transformer les Ombres en une sorte de corrosion, attaquant tout, le métal comme la chair, cette capacité est extrêmement redoutable, mais peu utilisée. La corrosion est très durable, prenant du temps à s'effacer une fois qu'elle est présente, et elle attaque de façon très forte, le métal s'ouvre sous son action, et la chair fond lentement. Cette capacité n'a été maîtrisée que par une poignée de personnes dans l'Histoire connue, la moitié d'entre elles étant probablement des antagonistes fictifs.

Cependant, la manipulation des Ombres n'est ironiquement pas la capacité primaire de cette école de magie, à vrai dire, la majorité des gens usant de la Magie des Ombres ne savent pas utiliser ces techniques, voire ne savent même pas leur existence.

La véritable branche de la Magie des Ombres est celle du côté Obscur, et dans un sens, dès que les intentions d'une personne sont basées sur les sentiments ou la négativité, l'impulsivité, la magie des Ombres fera effet, ne changeant pas forcément l'apparence des choses, mais octroyant plus de puissance sur un court terme, et ayant des chances de faire sombrer petit à petit l'utilisateur dans le côté obscur.

Ainsi, la Magie des Ombres ne s'apprend pas réellement, elle est comme innée chez chaque être doté d'une conscience, et d'un jugement, et c'est pour cette raison que les lames sont contre l'idée d'attachement.

La Magie des Ombres est souvent un sujet débattu, certains refusent de la considérer comme une école à part entière, tant elle a une grande portée, de nombreux actes sont épaulés par cette magie, que cela soit voulu ou non, mais cela a été mit sous forme d'une école pour expliquer plus facilement le côté obscur et ses agissements.
Grass Monkey

Grass Monkey is a monster found in trees all over the 14th Floor of Aincrad.

## Appearance

The Grass Monkey is a small primate with green skin, red eyes, and grass growing out of its back.

## Attacks

Grass Monkeys can lunge out of trees and onto the Player so that they can bite and claw at them. They can also conceal themselves into tall grass for an opportunity for a sneak attack.