recursal/Fanatic-Fandom huggingface dataset:
Dragonewts

A dragonewt approaches a human explorer.

Dragonewts are one of the stranger and more dangerous inhuman peoples found in the Black Eel valley. They are the larval stage of dragons. Dragonewts speak in a way often difficult for humans to understand.

## Ride Like the Wind

### Events

Dragonewts appear in the following events:

* Dragonewt Encounter
* Dragonewt Second Encounter

## Lights Going Out

A very similar looking, possibly the same, Dragonewt as from *Ride Like the Wind* offers you the magical egg he carries.

A seperate band of dragonewts offers to trade your foragers food for knowledge.

### Lore

About dragonewts, your clan ring has the following to say:

* "Dragonewts are the least like us."
* "If you wonder what tricksters look like when you suck all the humor from them, behold the dragonnewts!" - Eurmal trickster

## Images

A dragonewt offers you an egg in these trying times.A band of dragonewts.
Erildar

Erildar is the healing god of the Wheels. He is Erissa's son, but does not show her due respect.

## Ride Like the Wind

His father is not named in the game, though according to the Riders (who do not worship Erildar), Erissa's suitor is Death.

### Lore

Your clan circle can say the following of Erildar:

* "[The Wheels'] healing god is a male god called Erildar. His magic cannot be very strong."
Diverted Game Demand

## Dialogue

1. Grant them compensation.
2. "It was the will of the gods."
3. "We don't know what you are talking about."
4. "For this impudence, you must die."

## Consequences

If you express **it was the will of the gods**, you can offer a gift. The clan may relent and withdraw their claim.

## Advice

* "Dostal would not permit their game to leave if they did not deserve it." - Hanth
* "The royal clan may never bend." - Iverlantho
* "This must be because of Hanth's blessing." - Dresta
* "Aside from this dispute they tend to follow our lead. Threatening them would endanger our alliance." - Reda
* "I wouldn't be so quick to threaten them." - Kerenna
* "I can make a strong case that their request for compensation flouts divine will." - Lore expert
* "To ask for an immediate end to a blessing might anger the gods, so they're not asking us to do that."
Foragers Encounter Weeders

## Dialogue

1. Drive them off.
2. Look for another spot to find food.
3. Offer an Inilla blessing in exchange for food.*Only available to Inilla worshippers.*
4. Offer to trade wealth for food.

## Consequences

If your ancestors hate the forces of Water, they'll be cross if you do anything but **drive them off**.

The Weeders have adapted relatively well to harsh recent conditions, and can definitely give you food if you make it worth their while—although your expedition leader will have to persuade them that divine blessing/gold is useful. The Weeders don't deal much in precious metals and don't worship any gods, so neither goes without saying!

## Notes

This is the only illustrated foraging event in *Ride Like the Wind*.

It can happen on the Oslira River, north of the valley; unknown if it can happen on other waterways.
Bandits

Bandits are people who have been cast out of their clans and, no longer protected by law or loyalty, turn to theft to survive. They often attack explorers and sometimes other missions as well. You can discourage them by sending out regular exploration parties to new sections of the map, or by performing a venture scouring for bandits.

Rider and Wheel bandits often worship Yatelo, the Hungry Sun. Those cast out by other peoples have their own outlaw gods. The Rams, for instance, have Valind, the god of ice, chill-wind, and the Orlanthi god of bandits.

## Images

A group of bandits outside Berenstead.A group of outlaws with their dogs.
Divination

In *Six Ages*, sometimes humans can call on gods or spirits to reveal hidden knowledge, like the fate of lost kin or the presence of hidden dangers.

This is sometimes an option during events. Be wary that it frequently costs a point of your Clan Magic!

Additionally, if you decided to take Buseryan with you from lost Nivorah during clan creation in *Ride Like the Wind*, you can sacrifice to him for his divination blessing. He can tell you of treasures hidden in your land, or of dangers yet to come. Choosing the Rider virtue of Finding the Truth for your ancestors during clan creation in *Lights Going Out* fulfills much the same function in that game.
Dead Lineage

## Dialogue

1. Abandon Berenstead.
2. Commit yourselves to the flame.
3. Seek dwarf aid in devising a new fortress ritual.
4. Invite other Berenethtelli clans to aid in your defense.
5. Make your last stand here.

## Consequences

Though your doom is assured from this point on, it is possible for you to decide the manner of your demise.

If you decide to **abandon Berenstead**, you will be taken to Loss: Berenstead Abandoned.

Similarly, deciding to **commit yourselves to the flame** will let you see Loss: Pyres.

And finally, if you **make your last stand here** then you will face your end in Loss: Last Stand.

## Notes

Much like Orgovaltes Arrive in the Storm Age, if this event happens, you've effectively lost the game.

## Advice

* "<King> was not of my bloodline, but it seems it was still kinstrife to carry out <Chieftain>’s suggestion." - Hanth, if he slew the last king
* "I had not expected that Humakt would call on me to end my clan." - Kerenna, if she slew the last king
* "I trust people, not the stone folk." - Agimori Adoptee
* "It would have come to this anyway."
* "We must stand and fight."
* "Clans Beren once ruled understand that his fortress defends them as well as us."
* "By burning ourselves in wooden horses, at least our spirits will survive."
* "Dwarves consecrated this fortress to Beren’s blood—under duress, as captured slaves."
* "When Beren built Berenstead he said, 'This will last as long as my line.'"
* "Death by fire will be but a slumber. If the world survives, we can advise our… well, not our descendants, but those of other clans."
* "The question is not if we are doomed, but which doom we choose."
* "Let us find the peace of Elmal’s warming flame."
* "The rushing in our ears is the song of death."
* "Best to die alone."
* "If we all die, we will have no descendants to advise." - Ancestor worshipper
* "Some wounds can’t be healed." - Chalana Arroy worshipper
* "Orlanth asked Elmal to set him aflame, so he could die and come back." - Elmal worshipper
* "What a delightful jape this useless world has been!" - Eurmal trickster
* "What glorious deaths we will die!" - Humakt worshipper
* "Survival out in the hungering world will not be easy, but it is our only option." - Inilla worshipper
* "Wanderers are easy prey." - Dostal worshipper
* "People underrate the Stasis Rune." - Lhankor Mhy worshipper
* "Our last stand will be against Chaos. Let me lead it." - Urox worshipper
* "I can shepherd us away." - Voriof worshipper
History of Raigal

Known history of Raigal reaches back about 10,000 years.

## The Arrival

The Arrival period is the brief era containing the first known events which occurred in the world of Raigal and occurred roughly 10,000 years ago. The start of The Arrival is defined as the time at which Brionax, the prismatic star, fell into Raigal and brought with it the twelve Yl'Van. This era also contains events such as the first creation of mortal life, the first murder, the creation of the Aasimar, and ends with the exile of Deimos from the pantheon.

## The Age of Makers

After Deimos was exiled from the pantheon for his crimes against mortality, the Yl'van freely walked the land of Raigal alongside their slowly flourishing human and aasimar creations, bestowing additional gifts such as animals to hunt and plants to eat. In their travels, subsets of the Yl'van experimented and created additional mortal races such as The Dragons of Yar, Iori (wood elves), Telari (high elves), \_\_\_\_(Dark Elves), \_\_\_\_(Jungle Elves), Gnomes, Halflings, Tieflings, Golaiths, and Dwarves. As the Yl'van went about their craft, so too did their new creations. Aasimar culture began developing and the city of Mowir was founded, Humans spread throughout Raigal and began expanding on the teachings of their divinities. It was a time of new technology and new life for all beings upon Raigal, including Deimos.

It was during the Age of Makers in which Deimos spread his gospel of passion with living emissaries. Creating beasts of visceral instinct and carnal rage, monsters of the night, aberrations, fiends, and deimons of the depths. More importantly, perhaps, was that Deimos corrupted the growing seeds of elves-to be in the Mejiah Wildlands and created what would eventually become Dark elves.
Chaos Clan Within Tribe

## Dialogue

1. Promise a punitive raid against them.
2. Call on Urox to lash them with scalding winds.
3. Offer to aid them in a purifying rite.
4. Offer to scour their lands of Chaos creatures.
5. Keep an eye on the situation.

## Consequences

If you **call on Urox**, a successful sacrifice will have your storm-stompers assure you that Urox's wind would show that clan the cost of dealing with Chaos, which should have its influence reduced. Mood may improve.

## Advice

* "We must show tribal leadership, even if they deny its force." - Iverlantho
* "Directly or otherwise, they have succumbed to Seseine, goddess of cruel temptation."
* "A raid does not directly fight Chaos."
* "Chaos is always an unpredictable foe."
* "They don't exactly admire us. Let's not count on persuasion."
* "You can't run away from the color grey."
* "Without our intervention, they'll drift deeper into disaster, until their territory becomes a Chaos waste."
Berenethtelli royal regalia

The royal regalia of the Berenethtelli tribe symbolize the authority of its kings. They are a set of three treasures that were passed down from Beren and Redalda to their descendants, and used by all tribal kings until they were lost when King Vinglanth was killed in battle against Chaos forces. Without them, the authority of the Berenethtelli kings is limited and their influence has gradually dwindled. By the time of Iverlantho, the position of king has become largely symbolic.

Therefore, the player's clan in *Lights Going Out* begins the game without any of the regalia. There will be some disputes within the clan over whether trying to recover the regalia is a worthwhile pursuit or a waste of time and resources. During certain events, the player will be offered the decision whether to seek the tribal regalia or not.

The Berenethtelli royal regalia treasures are:

* **The Horn of Vingkot**
* **The Mantle of Redalda**
* **The Crown of Beren**

Note that the treasures are always sought in the order given above; e.g. you will not get the chance to find the Mantle of Redalda if you haven't yet found the Horn of Vingkot.

It is currently believed that the Crown of Beren cannot be found in *Lights Going Out* and it is therefore impossible to reassemble the full regalia.

## Images

The Horn of VingkotTeghern tempts the king by offering him the Crown of BerenKing Beren, as seen in the Gods War, in possession of all the pieces of royal regalia.The ghost of Beren wearing the Crown of Beren and Mantle of Redalda
Dragonewt Second Encounter

## Dialogue

1. Attack the dragon man.
2. Call on Gamari to speak to the horse, learning what the dragon man told it.
3. Make the dragon man understand that it should be addressing <Explorer>.
4. Wait this out and then forget it ever happened.

## Consequences

**Successfully Calling on Gamari** results in text:

"Gamari spoke in <Explorer>’s head, translating the dragon man’s words, as follows: “Though the world is not the highest truth, it must continue to exist as an anchor to that truth. Dragonkind can only do so much to keep it intact. You have a small but pivotal role to play in the necessary union of opposites." Additional potential text in notes section.

**Successfully** **Making the Dragon man understand...** will result in similar text to calling on Gamari but also alter explorer making them more able at understanding thing but less able at communicating them. Appears to affect explorer by granting a small boost in Lore and Magic and a small decrease in Leadership and Diplomacy.

## Notes

A successful Dragonewt communication will further say either :

"Beholding your essence, we see that you still have a chance. We will help you a little, though not too much, for fear of imbalance." **Appears to be said if you were helpful to the dragonewt in the previous encounter.**

or

"So far you are failing utterly. So we will restore you to the right path." - **Appears to be said if you attacked/tried to steal from dragonewt in previous encounter.**
Demo

The demo of *Six Ages 2: Lights Going Out* was released on May 4th, 2023, and removed from the game's Steam page before the publication of the full game. It begins with clan creation and ends after three in-game years. Players can import a *Ride Like the Wind* victory to carry forward their clan's history, but this is not required.

Rituals are disabled in the demo, and some Clan Creation choices are not available.

Clan members at game start include Dresta, Hanth, Kerenna, Reda, Sereden, and Iverlantho, King of the Berenethtelli.
Beren's Murder

## Dialogue

1. Pay compensation.
2. Disclaim responsibility.
3. Outlaw him.
4. Find him and mete out punishment.

## Consequences

**Paying compensation** can patch things up relations-wise. Keep in mind that a hero like Swift deserves a higher than average weregild... This option can lead to the surviving Beren and Redalda fleeing their clans together to live as outlaws, their heroic destinies abandoned.

**Outlawing** Beren will offend the other clan, who see this as your clan disclaiming responsibility for their hero's death. They will then hunt down and kill Beren, and Redalda will die in the crossfire, leading to even greater strife between Rider and Ram.

If you **disclaim responsibility**, Swift's clan will take matters into their own hands and kill Beren--as well as Redalda, when she tries to intervene, just as above.

If you **find him**, you will have the choice of killing him or not. If you do, you will take him home to mourn, and Swift's clan will send gifts which you can then burn on his pyre; Redalda, at least, survives.. If you do not, Beren and Redalda will die, as above.

## Notes

If Beren was clan chief when this occurred, the Clan Circle will discover that he removed the emblems of chieftainship from his belt before he left, leaving them in the clan hall.

"This is why Osara never married." — Clan Circle member.
Cenala Regrowth Miracle

## Dialogue

1. Ask nothing further of her.
2. Ask her to wait until the other Rider clans can come to witness.
3. Ask her to wait until all Elmali clans can come to witness.
4. Ask her to wait until all clans can come to witness.

## Consequences

**Ask nothing further of her** will cause her to restore destroyed fields and wildlands and improve relationships. It will not cause disbelieving Rider clans to believe in her.

**Ask her to wait for Rider clans...** will cause all clans who agree to come to believe in Cenala, potentially resolving conflicts between believers and non believers.

**Ask her to wait for all Elmali clans** can improve wheel relations with those who agree to come.

**Ask her to wait for all clans to come** can improve relations with Ram clans who agree to come. However, this can cause the Ram Killers Rider clan to not show up and reject Cenala. Making this choice will also put Cenala's return escort mission at risk of being ambushed by the Ram Killers and murdering her. (Does not always happen though)

## Notes

Asking nothing further of Cenala will not resolve the belief schism between Riders. Ironically, this can be useful to do if most clans believe in Cenala because they will reliably show up to your God's Rituals more while there is still a schism between Rider clans than when the schism is resolved.
Black Eel River

The Black Eel River flows through the Black Eel Valley, where your clan settles in *Six Ages: Ride Like The Wind*. It is less fierce and easier to tame than the Oslira River to the west of your lands, but it is still a river, and until you magically tame it it may thwart your expeditions.

Along the river itself live the Weeders as well as more dangerous beings such as Ugarra. To the north of the Black Eel live Riders and Wheels, and to the south of it there are Rams as well as a few Wheel clans at the southeast edge of the valley.
Cows

Cows are of vital importance to all the clans of the Black Eel Valley, be they Rider, Wheel or Ram. They are a source of food as well as a form of wealth—one so vital that trade goods are measured in the number of cattle they are worth.

Your herd number is equal to the number of cows you possess.

All cultures that rely on cattle worship a Cow Mother—Busenari for the solar peoples, and Uralda for the Rams.

## Gallery

The celestial herd.The celestial cow herd is threatened by wolves.The celestial cow herd scatters in panic.Busenari, the Rider goddess of cows.As the most visible sign of wealth, cows are commonly traded between clans.Cows scattered by a natural disaster.Wheels of Naztalvan bring cows as tribute to their king.Uralda, the Ram goddess of cows.
Emissaries Talk Rams

## Dialogue

The <Visitors> say that <more/many> Ram tribes live south of the local Rams, and even more around Mount Wintertop. “<They claim that mountain is the mother of Orlanth/Some say their priests fly to the mountain peak all the time/Supposedly a queen rules all the Rams south of that mountain>. The Rams <say/argue> that this is the Age of Storm.”
After sharing more minor news and speculations about the Rams just across the Black Eel River, they ask for your thoughts.
1. “It might be a good idea to befriend the Rams.”
2. “We should form a kingdom, to fight the Rams.”
3. “Maybe it’s time to migrate away from the Ram menace.”
4. “Yes, they can be a nuisance, can’t they?”

## Notes

The lines about the Daughters of Vingkot and Redalda only appear when those events have happened fairly recently.

Mount Wintertop is known to the Rams as Kero Fin.
Dragon Pass

Dragon Pass is a mountainous region far to the south of the Black Eel Valley. It houses the mountain variously named Mount Wintertop or Kero Fin, sacred to the Orlanthi.

Ducks and Rams, among others, inhabit the land.

## Lights Going Out

Dragon Pass is briefly mentioned as one of the Duck homelands.

At the end of *Lights Going Out*, the peoples of Dragon Pass show up to battle Wakboth's Undead Army at the Unity Battle.

### Lore

About Dragon Pass, the clan ring says:

* "The beast folk still thrive in Dragon Pass, to the south."

## Other Stories

The Dragon Pass region is one of the main settings of Glorantha, see here on the main wiki.

Dragon Pass is also where the game *King of Dragon Pass* takes place. See here for its entry on Dragon Pass.

## Images

The peoples of Dragon Pass battles Wakboth and his army at the Unity Battle.
Believer Holdouts

## Dialogue

1. Challenge priests of a blaspheming clan to a contest of divine favor.
2. Kidnap holdout priests, threatening them with a fire cage.
3. Lean on a holdout clan until they give in.
4. Let them be.
5. Ply a holdout clan with gifts.

## Consequences

The last few holdouts are likely to be stubborn indeed...

It's hard to get opposing priests to agree to a **contest**.

Using a **fire cage** will inspire the valley to fear and hate you. Additionally, doing this will make one of your fellow rejecters go over to the other side of the schism.

## Notes

This event has a counterpart on the other side of the schism: Rejecter Holdouts.

This event will reoccur frequently when few believer clans are left and you make choices besides **Let them be.** If you're actions lead to more believers, the event will not appear frequently until there are less believers left again.
Dogs

Dogs are a domestic animal not typically kept by any of the major cultures in the Black Eel valley; both Riders and Wheels obey an ancient Dara Happan prohibition against keeping dogs. Some Ram clans keep dogs but most don't.

## Ride Like the Wind

While not kept by you or your immediate neighbours, dogs are important to the Votanki hunters, who worship Brother Dog as a deity or major spirit.

The Dog Hills region, to the direct east of your Black Eel Valley, is named for the Votanki and their dogs.

### Lore

Your clan circle has the following to say about dogs:

* "Horse breeders have no use for dogs."
* "We of course do not keep dogs. Nor have we ever acknowledged a god of dogs."

### Events

Any event centred around the Votanki are sure to include their dogs. Otherwise, dogs only appear in one event: Wild Dogs.

## Lights Going Out

A people called the Jajalarings can visit Berenstead; they use dogs for hunting and worship a canine death god called Jajagappa.

Your clan can also encounter outlaws who keep dogs.

Your clan ring has the following to say about dogs:

* "Some Orlanthi keep dogs."

## Images

Votanki hunters rely on their dogs.Wild dogs can be a problem for your herds.The enemy god Chase-Everything (also known as Gagarth) pursues Zarlen with the aid of his dog pack.A group of traveling Jajalaring hunters with their dogs.Jajalarings fighting Chaos together with their dogs.A group of outlaws with their canine companion.
Bird Skeletons

## Dialogue

1. Call on Elmal to erect a defense against bird skeletons.
2. Call on Raven to revile the bird skeletons, so they do not return.
3. Conduct a divination.
4. Inspire the people to remain calm.

## Consequences

If you call on Elmal, you will have to choose how much to sacrifice. Likewise, if you choose to call on Raven, you will have to decide whether to have the shamans do the long and taxing version of the ritual. The shamans will be unable to say how long Raven's scolding will last.

## Notes

No matter what choice you make, you have lost a shrine, and will have to rebuild it if you want to regain the blessing it supplied.
Black Eel Valley

The Black Eel Valley is defined by, and named after, the Black Eel River, which flows through it, eventually meeting the fiercer Oslira River. It is the home of many peoples, but most notably Riders and Wheels that have migrated south from the glacier up north, Rams that have migrated north from the kingdoms down south, and the non-settled Weeder people. To the east of the valley are the Dog Hills, where the Votanki dog-people live, to the north is the Imther Mountains, and to the west are the Autumn Mountains.

## Ride Like the Wind

In *Six Ages: Ride Like The Wind*, your clan settles in the Black Eel Valley.

Many of the games events take place inside, or in the area around, the valley.

## Lights Going Out

Sometime between *Ride Like the Wind* and *Lights Going Out*, the Balurgans and Jajalaraings have joined the previously mentioned peoples as residents of the Black Eel valley.

## Other Stories

You can also read about the Black Eel valley here on the Glorantha wiki.
Ayvtu

Ayvtu is a Rider woman from the Black Eel Valley. Like her childhood friends, Yatakan and Lyafor, she was blessed by Elmal with powers of fire magic from an early age. If allowed to cultivate her abilities, she may become a powerful warrior devoted to Osara. Still, it is her ambition to marry and start a family, but she finds none of the men of her own clan suitable.

## Ride Like the Wind

Ayvtu is a set character that always appears in a game of *Ride Like the Wind*. She has an entirely unique portrait set.

### Lore

If on the clan circle, she may say the following:

* "I have yet to find a suitable husband but that hasn't sent me sniffing around for Rams."
* "No one is a hero without the gods."

She first appears as one of the three children who prematurely gain powerful fire magic. If the children survive and retain their powers, her story can go one of two ways.

If you marry her off outside the clan (either in Fire Children: Early Marriage Offer or the generic Marriage Proposal event), her new clan will steadily become closer to yours, becoming a potential ally. You will periodically hear updates from her life—the births of her children, her victories in battle, and the vengeance she takes when her husband is killed by bandits.

If you choose to keep her close to home instead, perhaps in order to keep her on the clan circle, her story will continue in Fire Children: Ayvtu's Secret instead.

### Skills & Religion

Ayvtu appears as a possible clan circle member at age 17. While her stats vary depending on the playthrough, she is always strong in Magic and to a lesser extent Combat. She always worships Osara.

### Events

Ayvtu appears in the following events:

* Fire Children
* Fire Children: Mischief
* Fire Children: Early Marriage Offer
* Marriage Proposal (if she is alive and not yet married off, this event is likely to trigger for her)
* Fire Children: Ayvtu's Secret

She also has a unique perspective on the following events, among others:

* Fire Children: Lyafor's Return
* Fire Children: Yatakan's Rage

## Lights Going Out

It is possible for Ayvtu to appear in *Lights Going Out*, if you imported a save from Ride Like the Wind and made certain decisions in either the Battle on the Hill of Gold or Elmal Visits events. If you do so, she will have some unique advice to share.

## Images

Ayvtu (far right) with her childhood friends Lyafor (center) and Yatakan.Ayvtu and her friends (at right) accidentally cause some trouble.Ayvtu as an adult.Ayvtu's advisor portrait as an adolescent or young woman.Ayvtu's advisor portrait in middle age.Ayvtu's advisor portrait as an old woman.
Borrowing A Hero

## Dialogue

1. Allow it.
2. Allow it, in exchange for a gift.
3. Forbid it.
4. Forbid it, persuading <Hero> to adopt a more cautious approach.

## Consequences

If your hero defeats your ancestral enemy here, your ancestors will reward your clan for the deed.

## Notes

The borrowed hero will be Beren the Tall if he is available, and Yatakan otherwise. It doesn't seem to happen with Ayvtu.

The image will vary depending on the culture of the clan making the request.
Elves

The elves, also called plant men or Aldryami, are some of the inhuman people found in Glorantha. They worship the goddess Aldrya, who may be the mother of Cenala by the Rider god Hyalor.

## Ride Like the Wind

Elves are one of the ancestral foes you can pick during clan creation.

### Lore

Your clan circle has the following to say about elves:

* "Elves encased Elmal in the murder tree. 'Wood burns,' he said, lighting an arrow."
* "Elves attacked some of our clans during the exodus."

### Events

Elves appear in these events:

* Elf Aggression
* Elf Pilgrims
* Elf Traders
* Elf vs Alkothi Battle
* Elves Visit

### In Battle

In this era, elves still field conventional raids. They fight on foot with bow and arrow, and terrify their foes with their eerie shrilling.

Their favored options are ritual and skirmish, meaning that you may want to consider closing as quickly as possible—especially since their unique ritual, **Spores**, can incapacitate half your warriors with what appears to be magically enhanced hay fever.

On the other hand, elves never berserk attack, charge, or put aside a reserve. And they won't accept a parley request.

They can badly damage your food supply by raiding during crop season, which they do especially often if they are your ancestral foe.

You cannot raid them as a matter of course, though it can be possible during events.

They have just one Heroic Combat event. See Heroic Combat: Elves for details.

## Lights Going Out

Elves have suffered a lot during the Chaos Age and sightings have become so rare that some even question their existence. Still, rare sightings do happen.

Cenala can be found on the far east of the map.

Unlike in *Ride Like the Wind*, Elves will never raid you in *Lights Going Out*.

### Lore

Your clan ring has the following to say about elves:

* "It's really strange to see trees move like people."
* "Elf worship will benefit our Earth temple."
* "Ernalda is grandmother to the elves."
* "When Ernalda died, the plant folk, who depended on earth to live, withered where they stood."
* "Pine elves? Didn't they all die when their trees sickened?"
* "It is sad to see the elves fall before Chaos."
* "They must not pollute [our clan's] land!"
* "The King of Berenstead does not bow down to elves."

## Gallery

In *Ride Like the Wind*, the scenes and battle artwork depicting elves were all drawn by artist Kate Glasheen.

Elves raiding your clan.Elves blighting your fields.Elves visiting peacefully, offering their aid in return for some service.Victorious elf raiders.Defeated elf raiders.Fleeing, defeated elf raiders.A rare sighting of elves during the Chaos Age.The husks of some dead elves.A group of scavenging elves in the Dead World.
Eroe

Eroe people conducting a ritual.

The Eroe are a group of people that can take the shapes of both wolves and men. They are seldom seen in the Black Eel valley. Little is known of them other than that they worship a spirit called Eroeissa, the Mother of Wolves.

## Ride Like the Wind

### Events

The Eroe appears in one *Ride Like the Wind* event: Telmori Encounter.

## Notes

The Eroe are most likely related to the Telmori. Read here for more on the Glorantha wiki or here on the King of Dragon Pass wiki.
Cenalan Diffusion

## Dialogue

1. Encourage friendship between the two sides.
2. Let it be known that you accept Cenala.
3. Let it be known that you reject Cenala.
4. Keep out of it.

## Consequences

If you choose to **encourage friendship**, a strong diplomat can persuade the other clans to live and let live. This is a test of Diplomacy vs. Resentment, so the Rose spirit can help, as can Diplomacy magic allotment in Sacred Time.

## Notes

It isn't known if making peace here is enough to win the Schism Truce achievement. However, when I took this option there were no more schism events during that playthrough.
Bird Riders

A reflection of Bird Riders in battle with the Dara Happan empire in the Gods War.

### Appear In

 *Ride Like the Wind*

The Bird Riders, also called the Vrimaki after their god Vrimak, are a legendary people who rode giant birds into battle. Their city was Verapur, in Jarasan.

The Dara Happan Empire conquered the Vrimaki, making Verapur part of the empire. Later, the bird riders usurped the very Imperial throne, before being cast out themselves.

## Ride Like the Wind

By the time of *Ride Like The Wind* they are almost gone. A neighboring clan in the Black Eel Valley reports a visit from the very last one.

Despite this, you can encounter them in Gods War: Imperials and Bird Riders.

### Lore

The clan circle has the following to say about Bird Riders:

* "The nobles of Verapur, an imperial city, rode birds like these. But their mounts were tame, with feathers of gold."
Crown of Beren

This crown was worn by Beren, the founder and first king of the Berenethtelli tribe, and his successors. It was made by melting down Hyalor's golden tablet, which forbade the rulership of kings, a law that your clan decided to abandon. Together with the Horn of Vingkot and the Mantle of Redalda, the Crown forms the tribe's royal regalia. Unfortunately, it was lost when King Vinglanth perished in battle.

At some point after the original crown was lost, a new one was made. Its has a similar design, but is much taller and more ornate, though it lacks the original's power and does not count as a treasure. Iverlantho can be seen wearing this new crown in some of the artwork for events.

## Acquisition

The Crown is first mentioned in *Lights Going Out*, though it does appear on the artwork during the good ending of *Ride Like the Wind*.

Although you may be prompted to search for the Crown after you have obtained the Horn of Vingkot and the Mantle of Redalda, it appears that all such expeditions will fail. Teghern may appear to your king during an event and offer the Crown as a devil's bargain, but this one appears to be a fake.

This is further corroborated by the fact that there is no achievement for reassembling the royal regalia, and that Sereden can mention that you'll only find the crown after the world has died.

## Images

Beren is crowned king of the BerenethtelliThe ghost of Beren wearing the Crown of Beren and Mantle of RedaldaIverlantho upon his throne, wearing the replacement crownAnother image of Iverlantho wearing the replacement crownTeghern tempts the king by offering him the Crown of Beren. Note the crown's appearance differs from the original one, which hints that it is a fake.
Buseryan

Buseryan is the solar god of writing. Not all Hyaloring clans preserve his worship.

## Ride Like the Wind

Your clan will only worship Buseryan if he is the god you chose to take out of Nivorah in clan creation. Also, one of the Famous Events you can choose for your clan history during clan creation is "When Buseryan engraved the first ledger tracking the planets in motion." This increases your leaders' Lore skills, make certain ritual paths easier, and let's you start with Relander's Advice blessing.

### Worship

If he is the god you took with you from Nivorah, then you can choose to build a shrine to Buseryan. His blessings include:

* Divination: Can reveal threats or whether or not treasures still exist on your lands.
*Note: This blessing can only be obtained through sacrifice.*
* Recording: Documents dealings with other clans, avoiding inadvertent violations of treaties and bargain.

The treasure the Gazzam Ledger allows you to sustain a shrine to Buseryan with fewer worshippers.

### On the Circle

You cannot have a worshipper of Buseryan on the clan circle, even if you chose him in clan creation.

### Lore

Some of the things your clan circle can say about him are:

* "In the Golden City scribes of Buseryan Sky Watcher kept note of our debts."
* "I received an extraordinarily clear vision of Buseryan pointing to the stars, and warning me personally that the Storm God was coming to slay Emperor Yelm. We might have had to leave our scrolls and statues of Buseryan in Nivorah, but his predictions are always reliable. However, Orlanth murdered Yelm thousands of years ago. I don't think the gods have the same sense of time we do."
* "In Nivorah, Buseryan's priests could read in the ledgers who owed what to who."
* "Buseryan the Scribe sat at Yelm's elbow, writing down his decrees."

## Lights Going Out

If your clan worshiped him as Riders, then it will continue to do so as members of the Berenethtelli Ram tribe up to about the time of the Great Darkness, when stars were no longer normally visible from the earth. This will be mentioned during the prologue if you import a *Ride Like the Wind* save wherein you worshiped Buseryan into *Lights Going Out*.

## Other Stories

For information on this god in other versions of Glorantha, see Buserian on the Glorantha Wiki.

His name is spelled differently in the game to prevent confusion with Busenari.
Cracks in the Sky

## Dialogue

1. Perform a divination.
2. Urge your people to be brave.
3. Spread word through the valley that the Rams did this.
4. Strengthen the sky by sacrificing to the gods.
5. Urge all valley clans to ritually strengthen the sky.

## Consequences

This event presages disaster too large for you to avert.

A **sacrifice** (alone or with the other clans) can raise mood.

**Urging the people to be brave** is difficult.

## Notes

This event is foreshadowed by some of your nobles:

"A few keen-eared herders have heard creaking sounds, or sone say moaning, from the sky. It is not thunder, they say. I have not heard it myself."

"A most ominous phenomenon perplexes us all. We keep hearing a creaking, or groaning from the sky. It is not just the sound of thunder, but something far more troubling."
Fly in Amber

## Description

"Increases value of items created in a gem crafting venture"

This treasure will make any Gem Crafting venture undertaken by your clan produce a small number of extra goods.

## Acquisition

Can be found by exploring Infithan in Lights Going Out.

*(note: it might be possible to find it elsewhere; please edit if you do)*
Erissa

Erissa (in white), as depicted in *Ride Like The Wind*.

Erissa is the Hyaloring goddess of healing. Wheels do not worship her, although their healing god, Erildar, is her son. She is associated with the Harmony Rune.

## Ride Like the Wind

### Worship

    You can build a shrine or a temple to Erissa. Her blessings are:

* Curing: Restores our sick people to health.
* Healing: Restores our wounded people to health.
* Hope: Helps us resist fear.

Aronpala's Bulb is a treasure that allows you to maintain your shrine or temple to Erissa with fewer worshippers.

### On the Circle

A worshipper of Erissa on the clan circle allows you to put more magic into Health during Sacred Time. She is the only god with this benefit.

### Ride Like the Wind

Until Death made himself known in the world, Erissa was simply a minor goddess serving the Celestial Court. Now that she is the goddess of healing, Death is Erissa's suitor, who she will always reject.
She sang the Bone Mending Ballad.

Riders sometimes honor Erissa with a Unity Festival, and her priestesses sometimes travel from clan to clan, offering healing (though they do expect their help to eventually be rewarded).

Some things your clan circle may say about Erissa:

* "Erissa is the gentle goddess of healing."
* "Erissa does not curse others with ill health. But she will withhold her blessings from those who send such curses."
* "The exodus introduced us to new ways to be hurt and injured. We needed Erissa all the more."
* "When Erissa restored Raven's wing feathers, he cawed her a song. This offended her, until she saw she could use it to ward off evil spirits."
* "Erissa sympathizes with slaves who suffer, but says nothing to forbid slavery itself."
* "Erissa embodies mercy."

### Myths & Rituals

Erissa's myth is Erissa Denies Her Suitor. She has no playable ritual.

## Lights Going Out

In *Lights Going Out*, your clan, having become Rams since *Ride Like the Wind*, have ceased active worship of Erissa in favor of the Orlanthi healing godess, Chalana Arroy. However, they have come to believe that Erissa is one of Chalana Arroy's daughters and recognize her that way.

### Lore

Your clan ring says:

* "When Redalda founded the tribe she introduced the Rider healing goddess, Erissa, to her mother, Chalana Arrroy."

### Myths & Rituals

In *Lights Going Out*, she is briefly mentioned in How Horses Came to Orlanthstead as having healed Hippogriff of her broken bones.

## Other Stories

Erissa appears in other stories of Glorantha. For more information, see her article on the Glorantha wiki.
Arcos

The Arcos is a river that once flowed past the golden city of Nivorah. When it threatened to flood the city, Reladivus, son of Nivorah by Elmal, tamed it.

## Ride Like the Wind

### Myths & Rituals

In the myth and ritual Taming the River, the Arcos takes several forms, including a dragon and a beautiful woman (or man, in the case of a female questor).
Elders

Hyaloring clans greatly respect their elders. Each family is led by an elder, and the family head is advised by the other old men and women of their lineage. Most legal disputes within a clan are judged by a council of three elders from families not involved in the matter.

The myth of Relandar's Ranking explains the origins of this system, and specifies that elders deserve respect whether they are male or female, noble or commoner. Adoptees can also become elders.

The Clan Circle says:

* "Hyalor said our elders should solve disputes, so that clan members would not raise their hands against one another."
Burned Hero Attack

## Dialogue

1. Kill it.
2. Extract a promise never to return.
3. Interrogate it.
4. Tell it that another clan has a hero it might feed on.
5. Let it go.

## Consequences

If you send it to another clan, the burned warrior can do quite a bit of damage.
If you **interogate it**, it will reveal its identity as Hesenfaro, a servant of the god Gerendetho, whose battle with Granite Man lost it all but one of its seven Impossible Blessings--the Blessing of Stolen Nourishment.

## Notes

It seems that this event is not triggered by Burned Hero Encounter, although it is the same terrifying hero in both events.

It is not known if this event can trigger with a different hero, such as Ayvtu or Yatakan.
Finovan Effigy

## Description

"Lets us raid further afield, and helps us when we raid"

The Effigy allows you to raid any clan in the valley, rather than only those near you and those you are feuding with.

There is a chance it will crumble into dust after the end of each raid that you launch.

## Acquisition

It can be acquired by exploring your clan lands in Lights Going Out.
Ellen Barkin

Ellen Barkin is an artist who worked on *Six Ages: Ride Like the Wind*, creating scene illustrations and advisor portraits, as as well as on *Lights Going Out*.

* Three different thumbnail options, showing different ways the Beren Born event could be illustrated.
* Pencils, based on the third thumbnail but with the addition of a second child next to the mother.
* Inked drawing.
* Final scene illustration.
1/4

## Selected Illustrations by Ellen Barkin

Portrait set of a divine magician.Portrait set of a herder.Portrait set of a wealthy and accomplished Rider noblewoman.Female elders bring their concerns to the Clan CircleAn enormous, abandoned temple.Rider explorers caught in a blizzard.A Wheel village.Ram holy women at Lake Imaress.Foreign shapeshifters conduct a magical ritual.
Alkothi Warning

## Dialogue

1. Offer to form a joint war party to head them off.
2. Ready your defenses for Alkothi onslaught.
3. Rouse many clans to head them off.
4. Use spirit magic to draw Alkothi attention elsewhere.

## Consequences

The <Clan> will regard forming a **joint war party** as reckless to the point of insanity, and refuse you. If you're very persuasive you may be able to convince them to change their minds, but it is unlikely to go well, and they'll then be angry at you for persuading them to do it.

**Rousing many clans** can work, but it depends on your relations with neighbors as well as your diplomatic skills. If you manage to rouse an impressive army, the Alkothi will seek weaker prey elsewhere.

**Spirit magic** draws specifically on Raven the trickster, who can lead the Alkothi to another clan of your choice.

If you fail to deter the Alkothi, the next event will be Alkothi Demand.

## Notes

This event can occur randomly, but it seems that it can also be triggered by failing the Shargash stage of the ritual Nyalda Marriage Maker.
Soldado do Ano

Prêmio destinado ao Soldado do Ano

**Soldado do Ano** é um prêmio anual destinado ao soldado da EGCP que teve o maior destaque daquele ano. O Soldado do Ano é o maior prêmio que um soldado pode receber, pois ele é único e difícil de conquistar. É entregue durante os Prêmios Anuais EGCP.

## Informações

O prêmio de Soldado do Ano é entregue anualmente, no mesmo período de outras categorias dos Prêmios Anuais EGCP. A primeira edição, em 2017, premiou o atual líder Bobs. A segunda edição, em 2018, premiou o soldado Leonardo, em 2019, premiou Venom

 Trivia

* **Bobs, Leonardo e Venom** são os únicos membros da EGCP a terem conquistado este prêmio.
* O Soldado do Mês e Soldado da Semana são prêmios parecidos.
Chadash Challenge

## Dialogue

1. Play the game.
2. Decline.
3. Play, provided you use your ball, made from the skull of an ancient foe.
4. Decline, letting the <Ram Clan> know."
5. Take the head from them and return it to the <Ram Clan>.

## Consequences

If you want to play with your own ball, you might want to sweeten the offer with a gift.

The <Ram Clan> will appreciate knowing what has become of their chieftain's head, probably. They'll be happier still to get it back, though that will annoy the <Riders>. And they'll be cross with you if you play the game using it as a ball!
Alkoth

Alkoth is a Dara Happan city, inhabited by Alkothi demon-men and their unfortunate slaves. Currently it lies under the imperial dome and the glacier, and it has grown bitterly cold as a result. Its patron god is Shargash.

Alkoth lies where the Oslira River meets one of its tributaries, the Erinflarth (not named in the game).
Babeester

Babeester the Axe is a Ram goddess, kinswoman to Ernalda. She is not a goddess you can worship.

In the ritual a threat to crops and forests, Babeester can be called to Ernalda's aid. If this is successful, Ernalda can promise Beren the Tall and Redalda that Babeester will grant their descendants a blessing of vengeance, aiding them when they raid those who have raided them in the past.

Babeester's worshippers can occasionally be seen acting as protectors of the priestesses of other Earth goddesses worshipped by the Rams.

## Other Stories

Babeester, known as Babeester Gor, appears in other stories of Glorantha:

* Babeester Gor on the King of Dragon Pass wiki
* Babeester Gor on the Glorantha wiki

## Gallery

A holy warrior of Babeester, wielding an axe and wearing the hands of defeated foes on her belt, serves as bodyguard to a delegation of Ram priestesses.
Death of Iverlantho

## Dialogue

Like any event involving the crown, the death of the sometimes querulous king brings back a long-running factional dispute. The royalists want to revive true kingship. The realists consider it unachievable in these terrible times.
1. Promise to elevate <King> to the chieftainship.*Only possible if the new king is of age.*
2. Seek harmony between royalists and realists.
3. Speak in favor of realism.
4. Speak in favor of true kingship.
5. Find someone to discreetly kill <King>.*Only possible if the new king is not a ring member.*

## Consequences

Trying to **seek harmony between royalists and realists** risks backfiring, with clan mood decreasing as both sides grumble.

If you choose to **speak in favor of true kingship**, your words may fall on death ears, depending on the skills of the speaker and the disposition of your clan.

## Notes

The text of this event varies depending on the age of Iverlantho's successor, as well as other factors.

## Advice

* "My father is dead! I cannot bear it!" - King Venef
* "As king, I’ll not be the scolding fusspot Granddad was." - King Erenlanth
* "Don’t weep, father. You’ll be a far better king than Granddad was." - Prince Erenlanth
* "Do we wish to take measures? My son will bear the burden. - Hanth, if Hanvan is available.
* "Do we wish to take measures? I can bring the boy out 'hunting.'" - Hanth or Hanvan
* "May Venef play his role with mercy." - Reda
* "A worse fate will befall Venef." - Dresta
* "His words were a sword." - Kerenna
* "Death is not to be mourned, but celebrated." - Korestene
* "He was a man of many sureties." - Sereden
* "I hope the new king will move through the world with greater humility than the man we mourn today." - Serestev
* "This is both sad and confusing—I still remember Hyalor’s prohibition of kings." - Returner
* "If we promise to elevate him and fail to follow through, we will lose the respect of other Beren clans."
* "It will be hard to argue for an abandonment of kingship today."
* "Fervor for royal restoration falls away when the king is a child."
* "If the Beren bloodline ends, the walls of the fortress that bears his name will crumble."
* "I admired his bluntness, when directed at others."
* "One of his strong points: Iverlantho was not as warlike as his father."
* "If crying helped, we’d fill the valley with tears."
* "He is already arguing with the ancestors." - Ancestor worshipper
* "Having severed all family ties, <Kerenna/Korestene> could discreetly deal with <King> without fear of kinstrife."
* "<Hanth/Hanvan> is cold enough to kill, and claims that the old curse for killing members of your own clan no long applies."
* "Since Venef is still a boy, Voriof protects him." - Voriof worshipper