Alhasharat the Locust God

***And, lo, I saw the swarms of Alhaza rushing from the pits, and among them was a giant, his body carapaced, framed by four massive, translucent wings. The giant spread his hands as the swarm wreathed his form. "Go, my children. Feed."***

Alhasharot is the demon lord of pestilience and plague. He takes the form of a giant with the head and wings of a locust. An ancient excursion of his led to the wasteland that is the Sand Sea, as his swarms consumed every trace of plant life in a 100 mile radius.

# Alhasharat, The Locust God

Huge Fiend (Demon), Chaotic Evil

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC 21 (natural armor)

HP 450 (30d12+240)

Speed: walk 40 ft., fly 60 ft.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Str 24 (+7)  Dex 26 (+8)  Con 27 (+8)  Int 18 (+4)  Wis 28 (+9)  Cha 22 (+6)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Saving Throws: Constitution +17, Wisdom +18, Charisma +15

Skills: Perception +18, Intimidation +15, Acrobatics +17

Damage Resistances: Lightning, Cold, Fire

Damage Immunities: Poison, non magical slashing, piercing, and bludgeoning

Condition Immunities: charmed, exhaustion, frightened, poisoned

Senses: truesight 120 ft., passive Perception 28

Languages: All, telepathy 120 ft.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Innate Spellcasting:** Alhasharat's spellcasting ability is Constitution (spell save DC 25, +17 to hit with spell attacks). Alhasharat can innately cast the following spells, requiring no material components:

At will: Infestation (6d6), Poison Spray (6d12), Ray of Sickness, Ray of Enfeeblement, Gaseous Form (as a cloud of insects)

3/day: Blight, Giant Insect, Cloudkill (as a cloud of flies), Contagion, Insect Plague

1/day: Power Word Pain, Abi-Dalzim’s Horrid Wilting, Control Weather

Spells of 3rd level or lower are cast at 3rd level.

**Magic Resistance:** Alhasharat has advantage on saving throws against spells and other magical effects.

**Legendary Resistance (3/day):** If Alhasharat fails a saving throw, he can choose to succeed instead.

**\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_**

ACTIONS:

Alhasharat makes two claw attacks, casts a spell, or uses his Piercing Shriek ability. He then uses his Plague ability if available.

**Claws:** +16 (2d12+7 slashing + 2d12 poison)

**Piercing Shriek:** Alhasharat vibrates his wings together, creating a piercing sound. All non-insects in hearing range must make a constitution save (DC 25) or take 10d10 thunder damage and be stunned for 1 minute. On a successful save, the creature takes half damage and is not stunned. Successive saves may be made at the end of each of the creature’s turns, ending the effect on a success. A creature who makes the save is immune to this ability for 24 hours.

**Plague (recharge 5-6):** Alhasharat opens his mouth, unleashing demonic insects. This summons up to 100 hit points of Kreet, Juttlebugs, or Swarms of Centipedes, Insects, or Beetles. They go on initiative count 20.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

LEGENDARY ACTIONS

Alhasharat can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn.  regains spent legendary actions at the start of its turn.

**Magic of Pestilence (costs 1 action):** Alhasharat casts a spell.

**Piercing Shriek (costs 2 actions):** Alhasharat uses his Piercing Shriek ability.

**Lord of the Swarm (costs 2 actions):** Each creature summoned by Alhasharat’s Plague ability may use their reaction to make an attack.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

LAIR ACTIONS

On Initiative count 20 (losing initiative ties), Alhasharat can take a lair action to cause one of the following effects. He can't use the same effect two rounds in a row:

**Swarming Spawn:** A Swarm of Insects appears in the space of up to 5 creatures of Alhasharat’s choice, disappearing after 1 round.

**Blinding Swarm:** The area counting as Alhasharat’s lair is filled with buzzing flies, heavily obscuring the area for 1 round. This has no effect on Alhasharat.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

REGIONAL EFFECTS

The region containing Alhasharat’s lair is warped by his magic, creating one or more of the following effects:

* Swarms of locusts and other pests run rampant.
* All nearby water becomes brown and undrinkable.
* There is a constant hum of locusts, even when none are to be found.

### Madness of Alhasharat

If a creature goes mad in ’s lair or within line of sight of the demon lord, roll on the Madness of table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master's Guide for more on madness.

 01-20
 21-40
 41-60
 61-80
 81-00