recursal/Fanatic-Fandom huggingface dataset:
Dog Boys

A Dog Boy is the nickname given by Coalition States armed forces to the humanoid psychic sensitive they use to sniff out psis and supernatural beings within CS territory. The name is often applied regardless of the individual's gender. The Dog Boy is genetically uplifted from domestic canine or wolf stock in the laboratories of the Coalition State of Lone Star and exported primarily to the Coalition State of Chi-Town. Dog Boys in service to the Coalition States are most often encountered in small groups led by a Psi-Stalker, with whom they are usually very close. Such beings in the employ of NTSET are often termed "Psi-Hounds."

The Coalition States value the Psi-Hound's life very little, viewing them as working animals with few or no rights of their own. Occasionally a Psi-Hound is released from Coalition service, or deserts, and such Psi-Hounds may take up the life of a wandering adventurer, doing their best to protect the remnants of human society from the supernatural threats that surround it.

Excerpted from Rifts® Ultimate Edition™, copyright 2005 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

The Dog Boy is a bipedal humanoid modified from a domestic dog such as a terrier or golden retriever, or a wolf. He or she has two hands with four fingers and fully opposable thumbs. The Dog Boy's head resembles that of the breed he was uplifted from, and is proportioned to his body. He stands between four feet and six feet, eight inches tall, and adopts a slouched posture. When speed is necessary, a Dog Boy will get down and run on all fours, increasing his pace but preventing him from carrying anything in his hands. His brain has been augmented, and is very much the same size as the average human's. A Dog Boy has limited color vision, sharp ears, and an even sharper nose. He can speak most languages known on Rifts Earth.

A Dog Boy is considered a master psionic. In addition, a Dog Boy can use a small number of Psychic Sensitive powers.

Every Dog Boy can sense supernatural beings and energy without employing a conventional sense. Some Dog Boys describe the sensation as "noise." They all agree that energy being used is much easier to sense than energy being stored. They can sense a psychic or mystic who is not employing her powers at range. Supernatural beings such as dragons and vampires give off a psychic scent or marker that the Dog Boy can detect from much further away.
North Logan

**North Logan** is a city in Cache County, Utah, United States. The population was 8,269 at the 2010 census and estimated to be 11,176 according to the 2018 Census. It is included in the Logan, Utah-Idaho (partial) Metropolitan Statistical Area. The city is mainly composed of residential sub-divisions and is a suburb of the county seat, Logan.

North Logan was first settled in 1890.
Nephi

**Nephi** (/ˈniːfaɪ/ *NEE-fy*) is a city in Juab County, Utah, United States. It is part of the Provo–Orem metropolitan area. The population was 5,389 at the 2010 census and an estimated 6,378 in 2019. It is the county seat of Juab County. It was settled by Mormon pioneers in 1851 as **Salt Creek**, and it acquired its current name in 1882. It is the principal city in the Juab Valley, an agricultural area. Nephi was named after Nephi, son of Lehi, from the Book of Mormon.

## History

Before the area was settled, the site along Salt Creek was first a camping place along the Old Mormon Road to Southern California. Mormon settlers established a settlement at the site in 1851, naming it after the creek. It retained that name until 1882 when the town and its post office became Nephi.

## Geography and Climate

Nephi is in eastern Juab County in the Juab Valley, between the Wasatch and San Pitch Mountains to the east and the lower West Hills and Long Ridge to the west. Interstate 15 runs along the eastern edge of the city, with access from Exits 222, 225, and 228. I-15 leads north 31 miles (50 km) to Spanish Fork and south 37 miles (60 km) to Scipio. Utah State Route 28, Nephi's Main Street, runs north 3 miles (5 km) to I-15 and south 41 miles (66 km) to Gunnison. Utah State Route 132 crosses Main Street in the center of town, leading southeast 22 miles (35 km) to Moroni and southwest 28 miles (45 km) to Leamington.

According to the U.S. Census Bureau, Nephi has a total area of 4.6 square miles (11.9 km), all land.

### Climate

In the Köppen climate classification, Nephi has either a humid subtropical climate (*Cfa*) or humid continental climate (*Dfa*) depending on which variant of the system is used.

## During the Rifts

Nephi is a beleagured town on the old I-15 road. It's plagued by bandits and raiders. And sometimes, when the people stood up like men, the bandits would kill them and take the women and children. And gold, and foodstuffs. The people prayed for a savior, and that came in the form of a wandering glitter boy. The glitter boy defeated the bandits with his boom gun. The bandits, calling themselves the Wild Bunch, left for the Nevada territory. Then the glitter boy wandered away. Praying for a way of Law and Order, a sheriff was appointed along with a deputy. The pair represents law and order in the town. The people were hoping for a justice ranger. But none came. The current sheriff is Wade Johnson.
Grackle Tooth

The Grackletooth D-Bee is a low population D-Bee at best. There are only 500 of them located in Utah. Some are found in Moab. Others found in Northern Utah. In the hot deserts of Utah, this D-Bee roams as cowboys and gunslingers. A few are even sheriffs. Many are excited by the Canyonlands region of Utah, along with the Capitol Reef region of Utah. A few can be found in the Zion region. During the Summer, it can get hot in Utah, and the Grackletooth D-Bees like it.

### Character Creation

The Grackletooth character creation Guidelines are found in RIFTS: Canada and RIFTS: D-Bees of North America.
Imorredouros

* Logo 1
* Logo 2

## Liderança e Membros

* **Líder 1 (link para o personagem, se existir)**: Breve resumo de quem foi e por quanto tempo ou até quando ficou como líder da organização.

* Membros da organização devem ser citados com o uso de "•" entre seus nomes, por exemplo:

* Membro A • Membro B • Membro C • Membro D...

# OPICIONAIS

## Eventos

* **Evento 1 (link para o evento, se existir)**: Breve resumo do evento, quem estava envolvido e qual foi a resolução.

## Ideologia

> Frase citada
>
> -autor da frase
>
>

## Adicionais/Atualizações

(modelo de atualização)

* **Nome da atualização**: Breve descrição do que foi alterado, quando e por que.
Park Valley

**Park Valley** is an unincorporated community in north-central Box Elder County, Utah, United States.

## During the Rifts

Park Valley is a ghost town. No one lives there anymore, and it was abandoned during the time of Chaos. The wilderness is reclaiming the valley, although travelers through Park Valley will remember that someone used to live here.
Justice Ranger

The Justice Rangers are similar to the Texas rangers of old. They bring justice to the far flung towns of the new west . Most are good or aberrant alignments and live by the cowboy code rarely turning their back on the ones that need them. However it is there commitment to the "average" person that separates them from other traveling law men. Justice rangers act openly and boldly in the face of injustice and seem to have a particular vendetta against supernatural evil. Some even go as fare as treating inhuman looking DB's harsher than others. Some say they may be descended from the PreRifts Canadian Mounties as they also operate up north near the old Canadian empire and because the have the creed "Justice Rangers always get their man come hell or high water." however it is more likely they just adopted the old saying as their own. They are sometimes known for their brutishness in hunting the law breakers. Some of these fellons have killed themselves rather than suffer the "Vengeance of the innocent". Justice rangers have been know to show little mercy to their captives and have brought the "Fear of God." into many. This can be a blessing as well as a curse since many law breakers will decide against their actions when these rangers are around. While there are extreme cases most rangers are just your average Joe trying to make his world just a little safer. The amount of rangers is estimated between 1000 and 2000 they are currently regrowing from a large campaign they launched against the creatures of the Calgary rift 50 years ago and their battles against the Xiticix. A justice ranger is made when a father or mentor passes the roll on to another generation as has been the way since the beginning of the organization's 70+ year existence.
New West

Rifts® World Book Fourteen

### Synopsis

At last, the Western Wilderness (a no man's zone forbidden to citizens of the CS) is outlined and explored.

* 17 new O.C.C.s, including the Cowboy, Gunslinger, Psi-Slinger, CyberSlinger, Bounty Hunter, and Justice Ranger.
* 9 R.C.C.s and 25 monsters of the New West.
* The history of Wilk's Inc. and a new array of weapons.
* Bandito Arms, the western arm of the Black Market.
* New body armor, robot vehicles and weapons.
* Techno-Wizard magic that turns ordinary gunpowder weapons into Mega-Damage weapons.
* Techno-Wizard weapons and devices.
* Cloud Magic and the Golden Ones.
* Colorado Baronies and other notable places.
* "The Law" — or what passes for it.
* Notable bandits, outlaws, D-Bees & heroes.
* Overview of the New West™, maps & world information.
* Written by Kevin Siembieda & Chris Kornmann.
* 224 pages.
* Cat. No. 826 — I.S.B.N. 1-57457-001-3

Description and cover art from Palladium Books Web site, copyright ???? Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

### Template:HeadingB

* *List of Reviews of New West™.*

Template:Nav Box World Books
Manti-La Sal National Forest

The **Manti–La Sal National Forest** covers more than 1.2 million acres (4,900 km2) and is located in the central and southeastern parts of the U.S. state of Utah and the extreme western part of Colorado. The forest is headquartered in Price, with ranger district offices in Price, Ferron, Ephraim, Moab and Monticello. The maximum elevation is Mount Peale in the La Sal Mountains, reaching 12,721 feet (3,877 m) above sea level. The La Sal Mountains are the second highest mountain range in Utah after the Uintas. Parts of the forest are included in the Bears Ears National Monument.

## Location and history

The La Sal Mountain loop road leads from Castle Valley to Geyser Pass and back down to Moab. Scenic Oowah Lake can be found within the forest.

In descending order of land area, the forest is located in parts of San Juan, Sanpete, Emery, Utah, Grand, Carbon, and Sevier counties in Utah, as well as Montrose, and Mesa counties in Colorado (Only about 2.1% of the forest lies in Colorado). Forest headquarters is located in Price, Utah. District offices are located in Ephraim, Ferron, Moab, Monticello, and Price.

The forest was originally established as the Manti Forest Reserve by the General Land Office on May 29, 1903 with 584,640 acres (2,366.0 km2). On July 1, 1915 Nebo National Forest was added, and La Sal National Forest on November 11, 1949. On August 28, 1950 the name became Manti–La Sal National Forest.

On December 28, 2016 President Barack Obama proclaimed the 1.35 million acre Bears Ears National Monument, which includes most of the Monticello Ranger District on the forest and the Dark Canyon Wilderness.

## Recreation

Manti La Sal National Forest is very popular for recreation. The northern district on the Wasatch Plateau is well known for the Skyline Drive, an unpaved road tracing along the backbone of the plateau. There is also an extensive ATV trail system in the forest there. The Moab District in the La Sal Mountains contains a number of hiking trails, as well as views over the desert regions of Canyonlands National Park and Arches National Park. The Monticello District is home the Manti La Sal National Forest's only wilderness area, the Dark Canyon Wilderness, a vast, remote canyon area. The Manti–La Sal National Forest, a 1.4 million acre mountain range, occupies parts of central and southeastern Utah, as well as parts of Colorado. The La Sal Mountains are lush with lakes, pine, aspen and evergreen trees, wildlife, and recreation. An easy drive from Moab, the La Sal Mountains not only provide a stunning visual contrast to the red rock town, but also a climactic, and recreational contrast as well.

## After the Rifts

After the Rifts came, the Manti-La Sal National Forest became a place where faeries dwell. Almost all the extant kinds of faeries are found here. Unlike the elves of Park City, the faeries here are seen as a general, magical, nuisance. Despite this, there is a small population of Wolfen found in the area. Mostly found in Castle Valley, the Wolfen tolerate the pesky faeries. Also, some Sasquatch has been found in the area.
Bonkio Football

## **Intro**

**Football Mode (soccer) is one of the oldest modes from the Flash-based Bonk.io and is one of the three gamemodes that were present within it through the end of its life, with the two others being Bonk and Volleyball. On the Flash-based Bonk.io, Football was generally considered as the second most popular mode after Bonk.**

**After a long period of time, it was added within the HTML5-based Bonk.io, during its Beta, known as Bonk 2 Beta on 19th September 2020. Currently, there is no XP reward for winning matches for this mode within the HTML5-based Bonk.io.**

**The current design of the gamemode is based off in large part of the game Haxball.com, which was initially launched in 2010, well before when Bonk.io was first launched in 2016.**

## **Goal**

**The goal of the gamemode is to score on the opposing teams net. The first team to reach the set goal on either side of the map wins the round.**

## **Community**

**As a result of the mode's considerable popularity as a gamemode formerly within the Flash-based Bonk.io, and to a lesser extent, the HTML5-based Bonk.io, a significant community of individuals, clans, as well as leagues that are centered around the mode plus there are oftentimes Custom Game rooms playing solely this mode. Players have communicated through Discord as well as Bonk to discuss clan matches and fixtures. There is also a community of players who make Bonk Skins specifically for the Football mode. These skins are to represent different kits for teams around the world.**
Alternate Character Generation Rules

The **rules** presented in Rifts for Generating a Character comes from *Advanced Dungeons and Dragons*. You roll 3d6 and go on down the line eight times. However, D&D (and it's spin-offs) have changed since then. So, I decided to borrow some rules from Pathfinder to make it easier for players to *roll* up a Rifts character.

* **Option 1:** Roll 4d6 eight times, drop lowest, arrange to taste. This creates heroes of an exceptional quality. This means smarter, stronger heroes from the get go. It's still not overpowering, since the ability cap is at 18. Some D-Bees, like elves, may be different. For instance, elves (see Conversion Book 1, page 86) have you roll 5d6 for their Physical Beauty.
* **Option 2:** Each character receives a number of points to spend on increasing his basic attributes. In this method, all attributes start at a base of 10. A character can increase an individual score by spending some of his points. Likewise, he can gain more points to spend on other scores by decreasing one or more of his ability scores. No score can be reduced below 7 or raised above 18 using this method. See Table 1–1 in the Pathfinder Roleplaying Game (1st Edition, page 16) for the costs of each score. After all the points are spent, apply any racial modifiers the character might have. The number of points you have to spend using the purchase method depends on the type of campaign you are playing. The standard value for a character is 20 points. Average nonplayer characters (NPCs) are typically built using as few as 3 points. See Table 1–2 on the next page for a number of possible point values depending on the style of campaign. The purchase method emphasizes player choice and creates equally balanced characters.
* **Option 3:** Dice Pool: Each character has a pool of 24d6 to assign to his statistics. Before the dice are rolled, the player 0selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. For more high-powered games, the GM should increase the total number of dice to 28. This method generates characters of a similar power to the Standard method.
Grouse Creek

**Grouse Creek** (also **Cookesville**) is an unincorporated community in the nearly unpopulated northwestern region of Box Elder County, Utah, United States, near the Idaho and Nevada borders. The community lies along unpaved roads north of State Route 30 in the Grouse Creek Mountains. Its elevation is 5,331 feet (1,625 m). Although it is unincorporated, it has a post office, with the ZIP code of 84313.

## History

Grouse Creek was first settled in 1876. The community took its name from a nearby creek of the same name where grouse were abundant.

### After the Rifts

The place was overrun by Brodkill from a nearby rift. Although the brodkill were eventually defeated by a Cyber-Knight and two glitter boys. The place is a place where ranchers gather to maintain their herds and sometimes hunt grouse.
Amalga

**Amalga** (/əˈmælɡə/ *ə-MAL-gə*) is a town in Cache County, Utah, United States. The population was 488 at the 2010 census. It is included in the Logan, Utah-Idaho (partial) Metropolitan Statistical Area.

A large portion of the town's population are dairy farmers, with many families owning their own herds. The town contains the Cache Valley Cheese plant. Nearby Smithfield shares its post office and library with the town.

## History

Amalga was settled by Mormon settler Hans Jorgensen in 1869. Other settlers began arriving in 1891. By March 22, 1891, when the Alto Branch of the LDS Church was organized, the town had a schoolhouse that was used for social gatherings and church meetings.

In 1916, the Amalgamated Sugar Company agreed to build a factory in town to process sugar beets, and the town name became Amalga. A spur line was established by the Utah Idaho Central Railroad, and a large hotel opened. The factory, built by Dyer Construction Company, was built by the 1917 season for $900,000.

Coinciding with the organization of the city, the Amalga Ward of the LDS Church was established on March 10, 1918, choosing its name from the Amalgamated Sugar Company.

The factory was shut down in 1929 due to the sugar beet blight. The equipment was dismantled and reassembled in Sacramento, California. The hotel was torn down, as were the workers' houses. The railroad was also removed, and sugar beets were shipped by truck to Smithfield, then taken to a factory in Lewiston for processing. The warehouse and land was sold to the "Tueller brothers" in late 1937.

In 1941, the Cache Valley Dairy Association purchased the former sugar beet plant to allow the co-op to process their own milk into Swiss cheese. The co-op hired Edwin Gossner to produce the cheese, which he did from 1942 until 1966, when he left to form Gossner Foods in west Logan.

## Geography

According to the United States Census Bureau, the town has a total area of 3.5 square miles (9.1 km2), of which 3.4 square miles (8.7 km2) is land and 0.2 square mile (0.4 km2) (4.26%) is water. Most of the water is located in a single swamp to the north of the cheese factory.

## After the Rifts

Amalga is a sleepy town that was ravaged by the Rifts. Now it's a D-Bee town that includes a sizeable population of Grackle Tooth D-Bees from the Canadian North. The Grackle Tooths arrived looking for new lands to settle. They found Amalga and decided to settle here in this small town. There are grackle tooth sheriffs here and the small human population has taken to them with some grains of salt.

The two populations get a long swimmingly here.
Hyde Park

**Hyde Park** is a city in north-central Cache County, Utah, United States. The population was 3,833 at the 2010 census, with an estimated population of 4,700 in 2018. It is included in the Logan, Utah-Idaho Metropolitan Statistical Area.

## History

The first settlers were Latter-day Saints who moved from Lehi in 1860. Hyde Park was officially organized by Ezra T. Benson on July 1, 1860. The settlement was named in honor of William Hyde, one of the first settlers to arrive in the area on April 23, 1860. The name choice also evoked Hyde Park in London, England which was the homeland of many early settlers. It was at this same meeting that Hyde was also appointed as Bishop of the members of the Church of Jesus Christ of Latter-day Saints in Hyde Park. Hyde served as branch president from 1860–1872 and then as bishop from 1872–1874, when he died.

Hyde Park was surveyed in 1864 and homes on city lots began to replace the earlier fort-style dwellings. The first post office was established on June 15, 1864 and the first town elections were held on September 7, 1864. The first school and church meetings were held in a one-room log structure built in the summer of 1863. As the community grew, church meetings were moved to the new, larger Rock Meeting House constructed in 1866. Early settlers also had to deal with the problem of bringing water to the area for their crops. The first irrigation canal was built in the summer of 1860 and was known as the “Old Ditch.” A second canal known as the Logan-Richmond Canal was constructed in 1865 to help with the increasing demand for water.

In 1874, a census of Hyde Park showed a population of 445 individuals. Hyde Park was incorporated on January 16, 1892 with Charles G. Hyde as president of the board of trustees.

In 1930 the population of Hyde Park was 757.

## Geography

Hyde Park is located at 41°47′56″N 111°49′9″W (41.7988, -111.8191). It lies in between the cities of North Logan and Smithfield, approximately five miles north of the county seat, Logan.

According to the United States Census Bureau, the city has a total area of 3.4 square miles (8.7 km2), all land.
Code of the New West

Most cowboys, lawmen, gunfighters, adventurers, and even some bounty hunters, gunslingers, mercenaries and bandits live by a code of ethics that is known as the "Code of the New West," or simply as, "The Code." It is a simple code of conduct adopted by many of the hard and rough men and women, humans and D-bees, of the American Western Wilderness, particularly among those of principled, scrupulous and aberrant alignments. Those who break, mock or condemn The Code are regarded with contempt or worse.

* Never draw your weapon unless you're prepared to use it!
* Never cheat in a showdown, or expect to live like a snake.
* Never kill or deliberately hurt women and children.
* Never kill clergy, 'cept in self-defense.
* Never kill, injure or steal another man's horse or vehicle, unless he's dead and ain't needin' it no more .
* Never take another man's woman.
* Never destroy a church or holy place, unless it is a place of evil - and then beware the wrath of gods and demons.
* Never take more money than what's owed to you.
* Never spit in the face of the law. Show respect until its proven that the law in that town ain't genuine.
* Show women folk respect; remove your hat and avoid cursing.
* Respect the land and power of nature.
* Respect (and fear) magic.
* Respect and honor a worthy opponent.
* Treat others like you ' d like to be treated. Show cowboys and travelers kindness and hospitality unless they ain't worthy of kindness or mercy.
* If you cheat at cards or break the law, expect to pay the consequences. Just because you don't get caught or punished one time, don't make it right.
* Keep your sworn word of honor, "because sometimes all a man's got is his honor." A man's word is his contractual bond.
* Kill only in self-defense and in justice. The latter can include acts of revenge, "eye for an eye," protecting others, using deadly force against those known to be killers, etc. The only exceptions to this rule are vampires or other "hellspawn demons." The only good vampire or demon is a dead one (including Brodkil).
D-Bees of North America

A dozen freelancers contributed to create a book with 30+ new D-Bees along with updated stats and information on 60+ D-Bees of North America collected from other Rifts® World Books.

This will be a handy reference for players (especially those looking to play a particular D-Bee) and Game Masters.

* 35 new D-Bees, around 100 in all.
* All new artwork.
* Cover painting by Dave Dorman.
* Written by Kevin Siembieda and others.
* 224 pages – Cat. No. 874.
Blue the SpineRat Wiki

**Welcome to the Blue the SpineRat Wiki!**
A Wiki on the Sonic the Hedgehog franchise, but my interpretation of it. All characters, items, and locations remain the same but the names and personalities are different.

## Important articles

All about the series!Blue the SpineRatOrange the Kitsune

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Crossover Jam Wiki

**Welcome to the Crossover Jam Wiki!**
The shared universe of games created for the Crossover Jam.

It's still very early in this project, so there's not much to add yet. But after some brainstorming, we can start filling this wiki with content that can be referenced in the jam submissions.

## Categories

### **Places**

* The Lab
* Colossal City
* Ghost City
* Lazarus
* House of Madness

### **Organizations (companies, religions, governments, etc.)**

* ColossalTech
* CROSS Inc.
* Crossover Research

### **Systems (magic, tech, etc.)**

* Recondite
* Magical Radiation
* Recondite mech

### **People (important individuals)**

* Agent Mo
* King Monke
* Dr Quickthorn and Dr Raven
* The Raised Man
* The Traveler
* Agent Leon Abram
* Desiderio Oscar

## Important Articles

### **History**

* How It Started

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kamas

**Kamas** (/ˈkæməs/ *KAM-əs*) is a city in southwestern Summit County, Utah, United States. It is part of the Salt Lake City, Utah Metropolitan Statistical Area. The population was 1,811 at the 2010 census.

The main industries are cattle ranching and lumber. The town is known to outsiders as "The Gateway to the Uintas" and is located 42 miles (68 km) east of downtown Salt Lake City. Fishing, camping, hiking, mountain climbing and other outdoor recreational activities are popular among locals. Kamas is the closest city to the Camp Steiner Boy Scout camp.

## History

Kamas derives its name from *Camassia quamash*, a source of food for Native Americans.

Kamas was inhabited intermittently by several Native American ethnic groups, including members of the Ute, Shoshone, and Snake tribes. The first permanent settlements in the valley are believed to have been built by Mormon pioneers including Abraham Marchant, John Lambert, and John Pack who settled under the direction of Brigham Young.

One prominent figure in Kamas folklore history is Thomas Rhoads. According to legend, Indian guides from an area Ute Tribe revealed to Rhoads the location of a gold mine from which he was allowed to take gold to assist in the construction of the Salt Lake Temple. The only condition the Ute guides gave for revealing the location of this mine was that Rhoads agreed not to reveal the location of the mine to any other person. Rhoads adhered to the terms of this agreement until his eventual death from an illness. The "Rhoads Mine" is now considered lost, but its legend survives in several books which have been published on the topic.

### After the Rifts

Nothing had changed. Kamas is in such a remote location that it's still a small town. Of course came the Old West Romantic movement, and the town looks as it was as if it stepped back in time.
Team iMiranda

Team iMiranda (squadra i miranda) is one of the teams created by \*the humans\* to stop Blue and his friends to conquer \*Earth\*. The team is a trio, consisting of \*iMiranda\*, \*Sam\*, and \*Pickle\*. Their main weapons are the \*Love Mirrors\*, but mainly use their iphones to summon memes to destroy \*Team Blue\*.

Theme Song: Theme of Team iMiranda

## Team iMiranda

### Nicknames

Members• iMiranda

• Sam

• Pickle
Lynn

**Lynn** is an unincorporated community in Box Elder County, Utah, United States. It is located in the northwestern corner of the state, close to Utah's border with Idaho. Lynn lies in a valley between the Goose Creek Mountains to its west, and a portion of the Clear Creek Mountains and Sawtooth National Forest to its east. The south fork of Junction Creek passes through the town. No paved roads provide access to Lynn, though Utah State Route 30 passes close to the community.

Lynn's name is an alteration of the last name of one of its founders, John Lind, a Swedish immigrant who settled there in 1882.

After the Coming of the Rifts, it became a place where the Simvan Monster Raiders often go to raid. Things stopped when seven cyber-knights came and helped the small village defend itself from the Simvan. Shoshone often come here to trade. There are many cowboys here as well, herding cattle and duckbill dinosaurs such as Hadrosaurus.
Gunnison

**Gunnison** is a city in the Sevier Valley in southwestern Sanpete County, Utah, United States. The population was 3,285 at the 2010 census. The city was named in honor of John W. Gunnison, a United States Army officer who surveyed for the transcontinental railroad in 1853.

## After the Rifts

Gunnison is one of the three cities of the Sanpete Valley. Since the time of Rifts, however, knowledge of whats outside the valley was lost. What's interesting is the appearance of about 200 Space Minotaurs in the city (see Rifts Dimension Book 5: Anvil Galaxy, pages 46 and 47). The population keeps to themselves and basically leaves the humans alone. Some of the young space minotaurs want to see what is outside the area, although they find that the herding of cows to be distasteful, a few have become cowboys and herd a different herd animal, the duckbilled honker (see New West, page 141). Humans typically leave the Space Minotaurs alone. however, but there has been problems with the new neighbors.
Techno-wizards

*Description of the Techno-Wizard O.C.C.*

The Techno-Wizard is somewhat of an amalgamation of an alchemist, a spell caster, and an operator.  They are magic users who have learned to combine technology and magic. Though Techno-Wizards can use scrolls and cast spells, they focus on the creation of magical devices. These magic users have learned to direct their magical powers into machines, enabling them to do wondrous and stupefying things that at times seem to defy the laws of science. Techno-Wizard devices require PPE to activate, and can only be used by Techno-Wizards or other practitioners of magic. Techno-Wizards tend to be bold, daring and adventurous, at least in the experimentation of devices.
Spirit West

Rifts® World Book Fifteen

### Synopsis

An indepth look at the new American Indian, various tribes, cultures, magic, and gods. While the White Man wars with D-Bees, sorcerers and his brothers in the East, the Red Man is quietly building new nations in the West.

* 11 new O.C.C.s, including several different Shamans, Totem Warrior and others.
* New magic spells and powers.
* Fetish magic — powerful magic items.
* Kachina Dolls and the cult behind them.
* Animal Totems that help shape and empower characters.
* A slew of ancient Indian Spirits and Gods.
* Indian history, culture and beliefs in the New West.
* Notable Indian nations, places, maps and world information.
* A wonderful exploration of another culture.
* Art by Breaux, Perez and Johnson.
* Written by Wayne Breaux Jr. with Kevin Siembieda.
* 224 pages.
* Cat. No. 827— I.S.B.N. 1-57457-002-1

Description and cover art from Palladium Books Web site, copyright ???? Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.
Space Minotaur

The **Space Minotaur** of Gunnison is different from the Space Minotaur of the Three Galaxies. Although they appear to be red and have horns and resemble a humanoid bovine bull or cow, they differ in the aspect that they are totally naked, male and female, young and old. They don't wear clothes at all, and this is off putting to the humans in the area. The minotaurs of Gunnison are also primative, having come from a planet that was in the Three Galaxies. It seemed that these minotaurs enjoy their new found freedom, and often don't participate in receiving bionics. They like Techno-Wizardry, and more than a number make techno-wizard items.

The religion of the Space Minotaurs of Gunnison is not unlike Christianity, except they worship a Christ in the image of a minotaur. They feel that their nudity is deeply spiritual and regard clothing and bionics to be an abomination. Few Space Minotaurs go on adventure, but those that do are often confronted with Textiles (people who wear clothes). Despite this, they are a fine addition to any group.
Kanab

Kanab, and it's Hollywood western set, is the center of the New West Romanticist movement. Here, the New West actually got it start after the Rifts came.

Kanab is situated in the "Grand Circle" area, centrally located among Vermilion Cliffs National Monument, Bryce Canyon National Park, the Grand Canyon (North Rim), Zion National Park, Pipe Spring National Monument, Monument Valley Navajo Tribal Park and Lake Powell. Other nearby attractions include Grand Staircase-Escalante National Monument, Coral Pink Sand Dunes State Park, the privately owned Moqui Cave, and the largest animal sanctuary in the United States, Best Friends Animal Society.

Locals refer to Kanab as "Little Hollywood" due to its history as a filming location for many movies and television series, prominently western, such as *Stagecoach* (1939), *The Lone Ranger*, *Death Valley Days*. *Gunsmoke*, *Daniel Boone*, *El Dorado* (1966), *Planet of the Apes (1968)*, *Mackenna's Gold*, *Sergeants 3*, *WindRunner: A Spirited Journey*, *Western Union* (1941), *The Desperadoes* (1943), *In Old Oklahoma* (1943), *Buffalo Bill* (1944), *Westward the Women* (1952), *Tomahawk Trail* (1957), *Fort Bowie* (1958), *Sergeants Three* (1962), *Duel at Diablo* (1966), *Ride in the Whirlwind* (1965), *The Shooting* (1966), and *The Outlaw Josey Wales* (1976).

## Geography and Climate

Kanab is located on the western Colorado Plateau. U.S. Routes 89 and 89A meet in the center of town. US 89 leads north 21 miles (34 km) to Orderville and southeast 74 miles (119 km) to Page, Arizona, while US 89A leads south 7 miles (11 km) to Fredonia, Arizona.

According to the United States Census Bureau, the city has a total area of 14.6 square miles (37.9 km2), of which 0.03 square miles (0.09 km2), or 0.24%, are water. The city's downtown sits on flat ground to the east of Kanab Creek, which flows south to meet the Colorado River in the Grand Canyon.

Kanab has a borderline Mediterranean climate (Köppen *Csa*), more typical of exposed regions around Arizona's Mogollon Rim. The town is rather wetter, especially during the winter months, and hotter than the typical Mountain West cool semi-arid climate. The dry spring season from April to June is warm to hot during the day and very clear but the hot sun and thin air typical of Utah mean that nights remain cool and frosts can occur even in May. In the summer, monsoon thunderstorms break up the dry weather between July and October. The winters are cool during the day and very cold at night, though a large proportion of the precipitation is still rain rather than snow, which rarely accumulates beyond 1 inch (2.5 cm) and has a median total fall of only 14.8 inches (0.38 m), or three-tenths that of Salt Lake City. As noted above, overall winter precipitation is slightly in excess of that required to qualify as a subhumid rather than semi-arid climate.
Solar SMP Wiki

**Welcome to the Solar SMP Wiki!**
A fandom directed towards documenting the history of the Solar SMP!

Currently, there is a single video.

## Important articles

TotallySolar (SMP)Nofacedcoal (SMP)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Moroni

**Moroni** (/məˈroʊnaɪ/ *mər-OH-ny*) is a city in Sanpete County, Utah, United States. The population was 1,423 at the 2010 census.

## Name

The city is named after Moroni, a prophet in the beliefs of The Church of Jesus Christ of Latter-day Saints (Mormons).

## History

Moroni, Utah was founded by George Washington Bradley in 1859. That same year George Washington Bradley became the bishop of Moroni and held that position for 18 years.

## In Rifts

Moroni is an agricultural village in North Sanpete. It's protected by a cyber-knight as well as having a sheriff. The sheriff and cyber-knight represents the only law and order in Moroni. Because it's an agricultural village, bandits often come here to steal food. The cyber-knight arrived in 109 PA and helped the sheriff to stand against the bandits. There are a few firebrand Preachers in the village, preaching hell fire and damnation to the people. There are a few Grackle Teeth in the village, but they hurt nobody. A few orcs can be found here as well. The Cyber-Knight is training a few youngsters to be cyber-knights. After they are trained in the ways of the knights, the cyber-knight will retire to his own farm and live out life as a monk. Speaking of monks, a Catholic mission was established in Moroni, about 99 PA.
A page about your topic

Major players are involved in operations to gain influence with minor players often at each others expense, such as has been done in the past: http://en.wikipedia.org/wiki/The\_Great\_Game

Rifts versions of The Great Game continue to play out in rifts earth between the Coalition/NGR, and the Splugorth and other Alien Intelligencies who try to subvert the other various smaller and less powerful citystates that dot the wasteland of Rifts Earth.

**The Coalition**

* Chi-Town
* Free Quebec
* Iron Heart
* Lone Star
* Missouri
* El Dorado
* Minnesota (Occupied Territory)

Societies of Magic
* Tolkeen
* Lazlo
* New Lazlo
* City of Brass
* Dweomer
* Stormspire
* Magestar
* Cheyenne-Sioux Coalition

Independents
* ARCHIE-3 and the Shemmarians
* Ishpeming and Northern Gun
* Manistique
* Kingsdale
* Tampico
* Golden Age (Alabama)
* Colorado Baronies
* Free Quebec
* Psyscape
* The Pirate Kingdom of Montreal
* The Fairie Kingdoms of Southern Newfoundland and New Brunswick

Wildcards
* The Pecos Empire
* Bandito Arms (The Black Market)
* Xiticix Hives
* Naruni Enterprises
Bounty Hunter

A **bounty hunter** is a professional person who captures fugitives or criminals for a commission or bounty. The occupation, officially known as **bail agency enforcer**, **bail enforcement agent**, **bail agent**, **recovery agent**, **bail recovery agent**, or **fugitive recovery agent**, has traditionally operated outside the legal constraints that govern police officers and other agents of the state. This is because a bail agreement between a defendant and a bail bondsman is essentially a civil contract that is incumbent upon the bondsman to enforce. As a result, bounty hunters hired by a bail bondsman enjoy significant legal privileges, such as forcibly entering a defendant's home without probable cause or a search warrant; however, since they are not police officers, bounty hunters are legally exposed to liabilities that normally exempt agents of the state—as these immunities enable police to perform their designated functions effectively without fear—and everyday citizens approached by a bounty hunter are neither required to answer their questions nor allowed to be detained. Bounty hunters are typically independent contractors paid a commission of the total bail amount that is owed by the fugitive; they provide their own PLI and only get paid if they are able to find the "skip" and bring them in.

Bounty hunting is a vestige of Common law which was created during the Middle Ages. Bounty hunters primarily draw their legal imprimatur from an 1872 Supreme Court decision, *Taylor v. Taintor*. The practice historically existed in many parts of the world; however, as of the 21st century, it is found almost exclusively in most of the United States and the Philippines, as the practice is illegal under the laws of most other countries. State laws vary widely as to the legality of the practice; Illinois, Kentucky, Oregon and Wisconsin have outlawed commercial bail bonds, while Wyoming offers few (if any) regulations governing the practice.

The New West is home to some of the toughest criminals in the Americas. Many western towns and law enforcement agencies are not equipped to hunt down these criminals. This is where the Bounty Hunter comes in. For the right price, these men and women will track down, capture and/or kill dangerous outlaws and monsters. They often use disguises and/or pretend to be sheriffs, gunslingers, bandits, preachers , mercenaries, etc .
- whatever it takes to gets the job done. Good Bounty Hunters never give up and always get their man . . . dead or alive.
Ley Line Walker

The **Ley Line Walker** (also called **Line Walker** or **LLW**) is more of a traditional spell casting wizard who is especially attuned to ley line energy. The mage is so attuned to ley lines that he can see magic energy emanating from even weak ley lines normally invisible to the human eye. Likewise, he can see invisible magic energy (P.P.E.) radiating from living beings, enchanted/magic objects, techno-wizard devices, and supernatural creatures. This is not a see aura, but an ability to actually see mystic energy waves. Furthermore, the Ley Line Walker can feel the presence of ley lines, pinpoint nexus areas, and tell when a rift has opened nearby.

The pursuit of magic is a means to utilize natural energy and direct it with one's own mental abilities. The ley line walker spends years learning to focus his thoughts and build his will in order to direct and mold mystic energy. He also spends years learning how to let the ley line energy flow into and through him, building his tolerance for magic energy and making the walker a sort of living relay station and energy transformer, as well as a P.P.E. battery. At these moments, the ley line walker becomes part of the energy he is directing and it gives him much greater control and range of magic abilities.

The inquisitive nature of the line walker means that the character is usually open to new ideas, people, and philosophies. They are often literate, may study areas of science and have no aversion to using high-tech weapons, vehicles, and equipment. Lightweight weapons and armor are generally preferred because they are less cumbersome.
Cyber-Knight

*"It's all about hope and dreams and living well. Everyone has value, but I think people forget that one common truth. Life is hard, and it makes some people callous, dispassionate and cruel. I hope we can change that and remind people of their own strength and goodness."*

Nobody knows exactly where they came from, how they came to be or why, but about 80 years before the end of the Dark Age, the Cyber-Knight emerged to battle monsters and tyrants. However, most educated and civilized people did not acknowledge the Knights even really existed until 18 P.A. This has led some D-Bees to believe the Cyber-Knights came into being to oppose the ever-growing and corrupt Coalition States. Other say that they came to fight injustice in all its forms and to combat the hordes of supernatural beings that terrorize the land. The truth is that they are the champions of all people, human and inhuman, who are oppressed, suffer from injustice or are tormented by evil, regardless of who or what may be the cause.
Cornish

**Cornish** is a town in Cache County, Utah, United States. The population was 288 at the 2010 census. It is included in the Logan, Utah-Idaho (partial) Metropolitan Statistical Area.

## Geography

According to the United States Census Bureau, the town has a total area of 4.8 square miles (12.6 km), of which 4.8 square miles (12.5 km) is land and 0.21% is water.

## History

Cornish emerged as a town on the Oregon Short Line Railroad. It was formed into a separate ward in 1907.

### The Coming of the Rifts

When the Rifts came, things hardly changed for Cornish. Now it's a lawless town of about 400. Things have thrown back to the Old West period. The mayor of the town wishes they have law and order.