Reforging

**Reforges** are a way to improve the stats of a player's equipment. There exists a wide range of reforges, ranging from swords to armour. They can help with either assisting the player in combat, survivability or movement. To reforge an item, the player needs to visit the Blacksmith, an NPC near spawn. It costs 10 EXP Levels to reforge an item, regardless of what type of item it is.

**Some statistics may be changed after the Combat Test.**

## List of Reforges

Although reforges are a way to improve the stats on equipment, they can either aid you or hinder you when needed. Both types of reforges cost the same amount of experience, and can be changed at any time by reforging the item again. There is no maximum amount of reforges and item can have, and only requires another 10 EXP Levels to reforge.

## Sword Reforges

Reforges available to swords largely revolve around attack speed and damage. Some, such as Quick, increase the blade's attack speed greatly, while Slow and Heavy greatly decrease it.

## Axe Reforges

Similar to their counterparts, axe reforges focus mainly on attack damage and speed, however hold some special abilities. Beheading, for example, gives the user a 10% chance to drop an enemy's skull when killed. Cleaving, comparable to Cataclysm's passive ability, deals 50% additional damage to a single enemy within a 3 block radius.

## Bow Reforges

Holding the most unique abilities, bow reforges have unique reforges that can help heal the player or assist them in areas outside of raw damage output. Contrary to the Heavy reforge's positive status compared to other weapons, it increases the bow's damage and arrow speed, while the Light reforge does the opposite.

In order to use the Soul-Rending reforge, the player needs to kill mobs to capture them. Souls are able to be fired by holding sneak and releasing an arrow. The player is unable to capture mobs such as the Wither boss. Only the entity type is saved, meaning all other data (name, equipment, health, etc.) will not be preserved when re-summoning the soul.

## Armour Reforges

Allowing the most customization for different builds, armour reforges allow players to further integrate their skills into their equipment, boosting their stats. Certain skillsets and builds can also be used alongside their counterparts in armour reforges, such as Endurance with the Heavy reforge.

Stats listed in the table are for individual pieces of equipment. In order to find the stats for wearing full armour with the same reforge on them, multiply the number by 4. Rebounding also scales with the amount of armour pieces worn, despite there being no number associated with it.

## Trivia

* The majority of reforges are subject to change, due to their untested nature.
	+ Grim fully blames every person on the server who opts to not respond to his direct messages.
* The Soul-Rending reforge for bows allows mobs that attack with melee weapons to hit the user before being launched far enough away.
	+ During testing, Soul-Rending created static particle effects with Gwynn; instead of following the ice arrows and disappearing, there would be a floating ice block particle, remaining there until the server was restarted.
	+ Technically, the player is able to infinitely respawn mobs back to full health, allowing the reset of skilled villagers or pets.
		- Grim does not recommend this tactic and takes no responsibility for any liability or damage caused by this information; any persons involved in the incident is to be held fully responsible and has already agreed to their own liability by using the weapon and firing it at a creature.
		- This information is written down in the Terms and Conditions, a page that players are not given access to, are unable to read at any point in time and does not exist.
* Reforges were largely inspired by a combination of Terraria, Hypixel's Skyblock gamemode and Apotheosis.
	+ When using the Apotheosis mod, Grim fought a player who had full Rebounding VII on all of their equipment, launching him up 200 blocks into the sky every time he dealt a blow.
	+ This gave the Rebounding player time to eat a Golden Apple after every successful launch, causing the match to last almost 20 minutes.
	+ Originally, Rebounding was an enchantment and was triggered by chance.
		- This was changed to guaranteed knockback with vastly lower strength.
		- Due to the way the plugin Grim uses to create items for the server, Rebounding has a greater vertical effect than it does horizontally.
	+ The server Grim played on was called 2v2b, and served to be a private server with a total of 4 players, using a custom mod pack that Grim had constructed.
		- It collapsed when Grim realized that he only had 2 friends willing to play, causing endless suffering and torment.
* When wearing full Heavy armour with Level 15 Endurance, the player walks slightly faster than they would without either Heavy armour or any skill points in Endurance.
* Originally, Grim wanted to create reforges for Tridents and the Morning Star, however he felt too lazy and opted to skip it, believing that no one would bother to use them anyway.
* The reforge code alone takes up more space than Generation 4, with a total of 1100 lines of code.