Unstable Version 0.7.9.1

**Version chronology**

**External links**

## IMPORTANT NOTE

When switching TerraTech from the default branch or TT\_Unstable\_MP to TT\_Unstable, game save files and Tech snapshots are moved to the following new locations:

* Windows:
 My Documents/My Games/TerraTech/
* Mac:
 ~/Library/Application Support/TerraTech/
* Linux:
 ~/.local/share/TerraTech/

## New Multiplayer Mode

* Play Deathmatch with up to 16 players
* All vs All or Team vs Team
* Search and view all available games
* Join games that are in progress

## New Blocks

* GSO Gigaton Cannon
* GSO Big Bertha Cannon
* GeoCorp Powerlifter Hover
* GeoCorp Excavator
* GeoCorp Gimbal Mounted Plasma Cutter
* Venture Filter
* Venture Dropper
* Venture Ripsaw Track
* Venture Lance Laser Turret
* Venture Hurricane Track
* Venture NEEDLE Laser
* Venture Crossfire Rifle
* Venture Rapid Cannon
* Venture Roundabout Mortar
* Venture 360 Shotgun
* Venture Cluster Missile Launcher
* Hawkeye Zeus Laser Cannon
* Hawkeye Mk3 Battleship Cannon
* Hawkeye Ion Battery
* Hawkeye DFA Mortar
* Hawkeye Monster Mortar
* Hawkeye Warhorse Wheel
* Hawkeye Big Daddy Wheel
* Hawkeye Small Armour Plate
* Hawkeye Medium Armour Plate
* Hawkeye Large Armour Plate
* Hawkeye Notch Armour Plate
* Hawkeye Axis Shotgun

* R&D Test Chamber
	+ EXP AA Repulsor Cannon
	+ EXP Plasma Flamethrower
	+ EXP Flying Fortress Hover Plate

## Game Balancing Tweaks

* Removed the fuse time where Cabs will flash before exploding. Cabs and AI Modules will now explode without any delay when they reach 0 health.
* Increased Tech rotation speed in build mode when A or D keys are held.
* Reduced the rotation options for the Hawkeye Tread and Garrison wheels. They can now only be attached in an upright rotation because they were a pain to attach without \*scrolling through lots of sideways and inverted options.
* Decreased the blast radius of the GSO Megaton Cannon.
* Added all Corporation Fabricators to the list of Blocks that will always be available to purchase from Trading Stations.
* Reduced the filled space on the Hawkeye Auto Cannon, but also restricted it’s lateral rotation range. Increased the vertical rotation range to include a slight downward angle.
* Updated the Damage Multiplier Table:
* Increased the Damage dealt by all Machine Gun / Bullet based weapons.
* Reduced the Health of the GSO Cab Armour Plate from 550HP down to 500HP.
* Reduced the Health of the GeoCorp Jaws Wheel from 2640HP down to 1980HP.
* Increased the Health of the Venture Radar from 140HP up to 200HP.
* Increased the Health of the Hawkeye Radar from 200HP up to 300HP.
* Reduced the weight of the GSO Repair Bubble from 3 to 2.
* Reduced the weight of the GSO Shield Bubble from 3 to 2.
* Reduced the weight of the GSO Solar Generator from 2 to 1.5.
* Increased the capacity of the Venture Battery to match the GSO Battery.
* Increased the health of the GSO Battery from 200HP to 250HP
* Fixed Recipe errors for Hawkeye Zeus Laser, GSO Medium Armour Plate, GSO Large Armour Plate, GeoCorp Small Shock Plating, GeoCorp Large Shock Plating, GeoCorp Jaws Wheel.
* Reduced the Force of the Venture Hover Plate.
* Reduced the rotation options for the GSO Hub Wheel and the Venture Dune Wheels to only allow upright rotation options.
* Reduced the health of all GeoCorp Blocks by 10%.
* Added Monuments to the R&D Test Chamber (R&D Pack owners only).
* Reduced the price of the Venture Hail Fire Rifle to BB522, the new recipe is: Fibron x 2, Titania x 2, Fibre Plating x 2
* Increased damage of the GSO, Hawkeye and Venture Fixed Shotguns.
* Renamed the Hawkeye Shotgun to Hawkeye Bayonet Shotgun.
* Updated Projectiles for all Cannon, Mortar and Missile weapons to help them hit their targets more reliably.
* Increased the damage of the Hawkeye Zeus Laser.
* Increased the kickback of the Hawkeye Battleship Cannon and increased its ability to aim laterally (only slightly).
* Reduced the ranges of the more powerful Cannon weapons.

## Known Major Issues

* Some Simplified Chinese characters are not being displayed.
* Russian text is not being displayed correctly in various places of the game.
* Switching between game modes may cause the Tech targeting to stop working correctly.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.