Heroes Mechanics

Heroes are the main units player uses to explore the world of Gemstone Legends. With Heroes, the player creates a team to pass campaigns. Each Hero is different, has unique skills and appearance, and belongs to a different fraction like Empire, Slavic, or Forest.

Heroes are divided by their rarity and color. Rarity is indicated by the number of stars Hero has once summoned. In addition, each Hero has different stats, which defines his role in the team. Heroes fulfill many roles, remember to always build a balanced team.

You may keep up to 100 Heroes. Any additional Heroes you get will be sent to inbox and stored there for 99 days.

If you wish to see the list of all Heroes in Gemstone Legends please click here. If you want to know more about mechanics you are in the correct place.

### **Colors**

   Each Hero belongs to one of five colors: blue, red, green, yellow and purple. Each of these colors has its weaknesses and strengths:

* Red is strong against Green and weak against Blue
* Green is strong against Blue and weak against Red
* Blue is strong against Red and weak against Green
* Yellow is strong against Purple and weak against Yellow
* Purple is strong against Yellow and weak against Purple

More about this topic you can read here.

### **Level and Ascending**

Each Hero can gain experience. There are several ways to get it: through fighting, staying in a Training, by absorbing other Heroes, or absorbing XP Dummies. To level or ascend a Hero you need to go to Heroes Management.

When a Hero reaches a maximum level for his grade, he can be ascended to the higher grade. After ascending, his level will return to 1, stats will drop, but the maximum level he can obtain will be higher. This action can be repeated until a Hero grows to 6★ and reaches a maximum level of 60.

When you reach a maximum level for your grade you will need several other Heroes of the same grade to sacrifice them. Sacrificing will allow your Hero to grow in strength. For example, to ascend a 3★ Hero to 4★ you will need one 3★ Hero on the max level and three 3★ Heroes on any level.

 ★★
 ★★★
 ★★★★
 ★★★★★
 ★★★★★★

The amount of experience required to increase the hero's level is presented in the table below:

### **Roles and Classes**

Each Hero belongs to one of the roles and classes:

* **ATTACKER** - it's an offensive role. They deal the most damage out of all Heroes, but also have the least Health Points. They are divided into 4 classes:
	+ **Mage** - specializes in dealing high damage to one or all opponents. Quickly replenishes Mana, which allows them to use Special Abilities frequently.
	+ **Assasin** - characterized by high damage, high Speed​​, and a small amount of Health Points. Those are perfect Heroes to eliminate individual targets.
	+ **Warrior** - deals a lot of damage and can stay alive longer than other Attackers. It's a class that can stun and weaken an enemy.
	+ **Ranger** - like the Assasins, doesn't have a large number of Health Points. Their great advantage is high Speed ​​combined with fast Mana Gain.

* **SPECIALIST** - it's a supporting role. They can heal and support allies, but their damage is the weakest of all Heroes. They are divided into 3 classes:
	+ **Healer** - their duty is to keep the rest of the team alive. This class quickly refills its Mana and can take a lot of damage.
	+ **Support** - they help the team by granting positive or removing negative statuses. They are faster but less durable than the Healers.
	+ **Warlock** - specializes in disturbing opponents. These Heroes can cast many negative statuses, strip the opposing team from positive statuses or apply crowd control effects. They are characterized by high Speed and fast Mana Gain.

* **TANK** - it's a defensive role. They can take the most damage and shield their allies. Tank's damage is higher than Specialists but definitely lower than the Attackers. They are divided into 3 classes:
	+ **Guardian** - their role is to take damage. They have very high Health Points and Defense, but they are quite slow.
	+ **Bruiser** - it is a class that can take and deals a great amount of damage. Low Speed is compensated by high Attack and Health Points.
	+ **Warden** - those are a lighter armored Heroes with very high Speed ​​and fast Mana Gain. Their role is to cast as many positive or negative statuses as possible.

### **Stats**

* **Health Points (HP)** - This statistic determines how much damage a Hero can take before dying. The damage of some Abilities may scale according to the maximum or current HP of the attacked or attacking Hero.
* **Attack (ATK)** - The amount of damage dealt by connecting gemstones depends on the Attack value, as well as the damage of most of the Hero's Special Abilities.
* **Defense (DEF)**- Defense defines how much damage is reduced before it is dealt to a Hero. Damage dealt by some Abilities may scale with Defense.
* **Speed (SPD)**- Speed​​decides which Hero will move first in the battle. The difference in Speed ​​between Heroes affects the frequency of their turns during the battle. The faster the Hero, the more turns, compared to the other, slower Heroes.
* **Resistance (RES)**- This statistic, after subtracting an opponent's Accuracy, determines the chance of avoiding negative status. The Resistance value must not fall below 15% (RES - ACC = % chance of applying negative status).
* **Accuracy (ACC)**-  Subtracting Accuracy from the opponent's Resistance determines the chance of applying negative status (RES - ACC =% chance of applying negative status).
* **Critical Chance (CRIT RATE)**- Determines the probability of landing a critical hit in a battle (Maximum 100%).
* **Critical Damage (CRIT DMG)**- This statistic determines how much additional damage will be inflicted on a critical hit.
* **Mana Gain (MANA GAIN)**- This statistic determines the amount of Mana generated by each connected gemstone. 100 Mana is needed to use the Special Ability. Additionaly, Heroes gain mana during allies turns as Gemstones in their color are beeing matched. The amount of mana that they gain in allies turns is dependent on the number of Heroes in given color in your team. Example: The more blue Heroes you have, the fewer mana you will get for all your blue Heroes when an ally is matching blue gemstones. The value of Mana gained by Heroes during allies turn: 50% Mana Gain if there're two Heroes in given color. 44% Mana Gain if there're three Heroes in given color. 38% Mana Gain if there're four Heroes in given color. 32% Mana Gain if there're five Heroes in given color.

Major stats (HP, DEF, ATK) will increase both by leveling up and equipping Artifacts. Other stats will increase only through Artifacts.

### **Skills**

Each Hero in Gemstone Legends has an activated ability. He can use it whenever his mana bar reaches 100%. Mana is gained by combining Gemstones in the color of the Hero concerned (mana gain stat determines the amount).

The effect of using the ability may be:

* dealing damage,
* recovering Health Points
* restoring Mana,
* reviving,
* granting a positive or negative status,
* removing a positive or negative status.

Some Abilities combine several of these functionalities. You can find information about the Hero's Special Ability on its preview.

### **Obtaining**

There are a few ways of obtaining new Heroes:

* Bronze Scrolls
* Silver Scrolls
* Gold Scrolls
* Platinum Scrolls
* Market
* Fighting in campaign