Fence (Trait)

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## Statistics

### Gameplay Impact

Blocking and Wounding Survivor

**Fence** is an external trait belonging to the hunter Mad Eyes, Burke Lapadura. As with other traits, it's a unique characteristic of the hunter in question, and as such doesn't require Presence to be unlocked, and remains active indefinitely throughout the match.

## Trait Details

Raising Fences inflicts half the damage of a normal attack upon Survivors in the area. Survivors can vault the Fence using the action button, which will also lower the Fence, inflicting the same amount of damage as a normal attack.

**Special:** Nearby Fences will become disabled if there are undecoded Cipher Machines, or activated Exit Gates, Consoles, Basements and Rocket Chairs

## Gameplay

Mad Eyes must interact with his Control Monitor or his Portable Console to summon Fences. This ability is one of the most powerful abilities in the game with enough practice as Mad Eyes can easily block survivors with the fences to his favor as well as trapping them between his fences for an easy hit. His Fences can also block and delay the rescuer from reaching the rocket chair and rescuing the survivor to buy more time for the elimination of the survivor. If quick enough, Mad Eyes can easily harass multiple survivors within a seconds blocking ciphers with his fences temporary.

Survivors who pierced by the fence during the raising animation will lose a quarter of their health and should a survivor vaults over a fence, they will also lose 1/2 of their total health too.

Mad Eyes can also interact with the fence by vaulting over them but the fence will be lowered after the Mad Eyes vaults. This doesn't work for other hunters in Duo Hunters Mode.

### Other Details

* A single Fence costs around 13 Energy to be deployed.
* A Fence deals 1/4 damage to a survivor directly from below upon spawn.
	+ Survivors vaulting over the fences will lose 1/2 of their total health.
* A single Fence will instantly de-spawn if a Survivor or Mad Eyes vaults over it.
* Other Hunters cannot vault over a Fence for Duo Hunters Mode.
* Fence will remain for 40 seconds before de-spawning. (Despite the description, the fences aren't disabled but despawn quicker)
	+ It will de-spawn after 20 seconds near an unfinished cipher machine or an unopened dungeon.
	+ It will de-spawn after 10 seconds near the Console, entrance to the basement, and near the open dungeon.
	+ It will de-spawn after 8 seconds near the active exit gate panel and the opened exit gate.
	+ It will de-spawn after 6 seconds near the rocket chair if a survivor is chaired.

### Hunter Tips

* Prioritize blocking the Consoles with the Fence first to prevent the Survivors from accessing the Console.
	+ If not, move on to the next console or block the ciphers if there are survivors.
* Don't be too greedy hurting the survivors directly with the Fence, instead try trapping them first before trying to damage a survivor if possible.
	+ You can only do that if a survivor is busy with the Cipher Machine or other interactions. Even if you miss, at least you bought yourself more time by blocking survivors from using the Cipher Machine etc.
* Plan ahead of the survivors and place Fences to block their possible transition during chasing.
	+ The narrow areas are the most effective way to block survivors and gives you a free hit.
* Draw a Fence near the rocket chair to delay the rescue or separate the rescuer and the rescued survivor apart.
	+ Remember that the Rescuer will always rescue the left side of the Rocket Chair and the rescued survivor will spawn at the right side of the Rocket Chair.
	+ Most effectively, you can draw a Fence at chock points to block rescuers' from reaching to the rocket chair on time. Do it if Tinnitus isn't triggered.
* Be sure to use as minimum fences as possible to save some energy.
* Draw a Triangle to try trapping a survivor in an open area.

### Survivor Tips

* Do not try to stay near the Mad Eye's fences, props and the corners as this makes it easier for Mad Eyes to trap you.
* Go to the open area to greatly reduce the chance of Mad Eyes trapping you and make it difficult for Mad Eyes to predict.
* Vault over a fence if you desperately need to escape to the dungeon or the exit gate.
* Be sure to mind game Mad Eyes if he is trying to harass you.

## Special Changes

### Costume Changes

#### S-Tier:

* Enraged - The fence is short and made of light stone. It has gold decorations on the bottom and the tips of the simple stone spikes.

#### A-Tier:

* Confined Dean - The fence is changed to a brick wall that has various black details ontop of it. The top is pointy.
* Measurer - The fence is Roman themed. Its pillars are designed in an Ionic Order with twin volutes of its capital.
* "Scrooge" - The fence looks like set pieces, with the bottom being mainly red and brown with a cobblestone texture lined with red candles and roses. Hung along the spears of the upper part of the fence is thick rope.

### Accessory Changes

#### A-Tier:

* Athena's Shield - Burning effects have been added to fence.
* Good Old Times - Green leaf effects have been added to fence.