Statistiche

Le **Statistiche** sono sette fattori che determinano come i Temtem combattono. Influiscono sul calcolo dei danni, sull'ordine dei turni e sui limiti di utilizzo delle Tecniche.

## Statistiche

Le sette statistiche sono **HP**, **STA**, **SPD**, **ATK**, **DEF**, **SPATK**, e **SPDEF**.

### HP (Salute)

HP sta per **Hit Points**. Rappresenta la salute di un Temtem e viene visualizzato con una barra verde in alto in varie interface. Questo valore può essere ridotto quando il Temtem viene colpito con tecniche dannose. Quando gli HP di un Temtem raggiunge lo zero, è considerato svenuto e non può più partecipare al combattimento.

L'importo di HP sottratto per ogni colpo dipende dal valore del danno e dalla classe delle tecniche, ATK o dal valore SPATK del Temtem attaccante e il valore DEF o SPDEF del Temtem difensore. La riduzione degli HP può verificarsi anche a causa di alcune Condizioni di stato.

### STA (Resistenza)

La STA sta per **Stamina**. Viene presentato come una barra ciano sotto la barra degli HP e sopra la barra XP in varie interfacce. Questa statistica determina quante tecniche può usare un Temtem durante il combattimento.

Each technique has a STA cost that is subtracted upon use. Techniques can be used normally up until the STA bar reaches zero. If a technique requires more STA than the Temtem has remaining, the use of this technique will lead to the Temtem damaging itself via **overexertion**, and obtaining a turn penalty for the next round during which it can only Rest and not perform techniques. The amount of HP reduced depends on the difference between the STA cost of a technique and the remaining STA. For each Stamina point overexerted, HP is reduced based on the Temtem level. This is summarised below.

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25

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{\displaystyle Overexertion Damage = 1 + \lceil(\tfrac{Level}{25})\rceil}

 76-100 | 5

Untamed Temtem will not use techniques if overexertion would lead to them getting knocked out (unless they are inflicted with the Exhausted Condition or are damaged within the same round). Similarly, if insufficient HP remain, they do not use certain techniques with self-incurred damage like Chain Lightning.

At the end of each turn, a bit of STA is recovered based on its stat total, as displayed in the table below (5% + 1 of its stat total, rounded up). Swapped out Temtem also regain this amount of STA at the end of each turn. If a Temtem is ordered to Rest, it recovers an additional 15% for a total of 20% + 1 (rounded up), while not performing any technique for that turn. The STA bar refills after each battle.

Stamina Recovery
 81 | 6

### SPD

SPD stands for **Speed**. It determines the order in which Temtem use techniques during a turn in combat. This greatly depends on the Priority of techniques, which effectively acts as multiplier for the SPD value. The Temtem with the highest SPD just before it uses a technique acts first. If you get hit with a SPD reducing technique before you use a technique the SPD change is immediately applied. The value also affects the order in which Temtem switch out during a turn before techniques are used.

### ATK

ATK stands for **Attack**. It represents the power of Physical techniques and is used to determine the damage delivered using such techniques against opponent Temtem.

### DEF

DEF stands for **Defense**. It represents the resistance against Physical techniques and is used to determine the damage received by opponent Temtem using such techniques.

### SPATK

SPATK stands for **Special Attack**. It represents the power of Special techniques and is used to determine the damage delivered using such techniques against opponent Temtem.

### SPDEF

SPDEF stands for **Special Defense**. It represents the resistance against Special techniques and is used to determine the damage received by opponent Temtem using such techniques.

## Stat Values

### Stat Total

The total value for each of the seven stats is displayed in the left column on the Temtem details page. The formulae used to determine these values depend on the Temtem's level, the species' **Base Stats**, the individual Temtem's **Single Values** and their **Training Values**. During combat, the final values can be affected by **stat modifiers**.

**HP** =

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5

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80

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20000

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15
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{\displaystyle \lfloor(\tfrac{((1.5 \* Base) + SV +\tfrac{TV}{5}) \* Level}{80}) + (\tfrac{SV \* Base \* Level}{20000}) + Level + 15\rfloor}

**STA** =

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4

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0.35

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6
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20000

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30000

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{\displaystyle \lfloor(\tfrac{Base}{4}) + (Level^{0.35}) \* 6 +(\tfrac{SV \* Level \* Base}{20000}) + (\tfrac{TV \* Level \* Base}{30000})\rfloor}

**Other stats** =

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5

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100

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25000

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10
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{\displaystyle \lfloor(\tfrac{((1.5 \* Base) + SV + \tfrac{TV}{5}) \* Level}{100}) + (\tfrac{SV \* Base \* Level}{25000}) + 10\rfloor}

Note:

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{\displaystyle \lfloor}

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{\displaystyle \rfloor}

 denote floor functions.

### Base Stats

Base Stats are unique for each species and can not be changed aside from Evolution. They can be viewed in the Tempedia.

### Single Values (SVs)

Single Values are mostly uncontrollable factors of individual Temtem, ranging between 1 and 50. They can only be increased by use of Telomere Hacks. SVs are displayed in the middle column on the Temtem details page.

SVs are randomly generated for each untamed Temtem encounter. However, untamed Luma Temtem are always generated with at least three maxed SVs, and the remaining stats with exception of SPD have a range between 20 and 50. Temtem obtained via breeding can inherit SVs from their parents, which can be manipulated with the use of breeding gear. Starter Temtem and most Temtem received from NPCs have fixed SVs.

### Training Values (TVs)

articolo principale: Training Values
Training Values are controllable factors of individual Temtem that influence how their stats develop. TVs are primarily gained by defeating other Temtem in combat. These are displayed in the right column on the Temtem details page. A maximum of 1000 TVs can be earned, with a limit of 500 per stat. At level 100, every 4 TVs in HP adds 1 point, every 10 TVs in STA adds one point, and every 5 TVs in each other stat adds one point.

### Stat Stage Changes

Certain techniques in combat may apply stat stage changes to increase or reduce stats. SPD, ATK, DEF, SPATK and SPDEF are the only stats that can be affected by stat stage changes which can be applied in increments (denoted by up arrow) or decrements (denoted by down arrow) in five stages each way. Stat stage changes on Temtem persist until the end of battle and do not reset upon Temtem switching in and out.

#### ATK / DEF / SPATK / SPDEF

ATK, DEF, SPATK and SPDEF increased by an additional 50% for each stage, meaning they can be increased to 150% / 200% / 250% / 300% / 350% of their initial value when increased by 1 / 2 / 3 / 4 / 5 stages, respectively. The reciprocal applies to reducing stats which are reduced to 67% / 50% / 40% / 33% / 29% of its initial value when reduced by 1 / 2 / 3 / 4 / 5 stages, respectively.

**Raised stats multiplier** =

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2

{\displaystyle \tfrac{2 + Stage}{2}}

**Lowered stats multiplier** =

2

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{\displaystyle \tfrac{2}{2 + Stage}}

#### SPD

As of Early Access 0.7, SPD got separate, less impactful stat stage changes, SPD increases by an additional 25% for each stage, meaning it can be increased to 125% / 150% / 175% / 200% / 225% of the initial value when increased by 1 / 2 / 3 / 4 / 5 stages, respectively. The reciprocal applies to reducing SPD which is reduced to 80% / 66% / 57% / 50% / 44% of its initial value when reduced by 1 / 2 / 3 / 4 / 5 stages, respectively.

**Raised SPD multiplier** =

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4

{\displaystyle \tfrac{4 + Stage}{4}}

**Lowered SPD multiplier** =

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{\displaystyle \tfrac{4}{4 + Stage}}