Nations of Season 21

The World of Myria is inhabited by several nations and races spread out across the globe. These nations are in constant struggle with one another, attempting to gain land, money and power. This page will serve as a summary of the various nation states that comprise the world.

## Great Powers

The Great Powers of Myria are by consensus the strongest states in the planet. They are in a constant struggle for a leg up on each other for supremacy.

### The Holy Arch Kingdom of Visvox

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**The Holy Arch Kingdom of Visvox** is an absolute monarchy located in the steppe of the Western Continent. Visvox is controlled by a nobility worshipped as gods by their citizens a primary aspect of the unity of the state. The nation is primarily human, and they prefer it that way. The peoples that established the Kingdom had been enslaved by the elves of the South in the distant past and as such hold a zealous blood feud against all other races. The Kingdom has been a primarily militaristic state and has spent much, if not all of, its history attempting to conquer the whole of the steppe sending it trailing the other powers of the world in other areas.

### The Realm of Niflheim

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**Niflheim** is a Dwarven Confederacy located within the northern archipelago. One of the ancient states of Myria, Niflheim has seen many eras of the world and used their experiences to their own benefits as they grew to technological hegemony. Niflheim is formed by various dwarven mansions, essentially the equivalent of minor Kingdoms, united under one Confederate Government. Historically Niflheim has been an isolationist state, relying on their technology and easily defensible position to achieve their goal of their defense while only interacting with other nations to trade or form protectorate relationships with their trading partners. However in the modern era the dwarves of Niflheim have decided to get more active in international affairs in order to secure their defense from those who would seek to destroy them, while still staying out of the internal politics of their neighbors.

### The Erevonian Empire

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**Erevonia** is a Constitutional Monarchy located within the northern highlands and deserts of the Western Continent.

### The Zaidimas Imperija

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**Zaidimai (fully known as The Zaidimas Imperija)** is a Absolute Monarchy located within the central tropical forests of the Eastern Continent and the sole great power within the continent. Zaidimai is inhabited primarily by Gnolls, with pockets of other species non-existent. While Zaidimai is ruled by an **Imperatorius** (The Zaidelist's version of the term "Emperor"), many other government branches tackle the duties of leading the country, such as the Advisory to the Imperatorius, and the Konsulas who govern the 22 sectors of Zaidimai, for a handful of examples. Despite the limited technology present in Zaidimai, along with the East in general, Zaidimai manages to be one of the wealthiest nations on Myria, due to it's abundance of resources. In terms of it's foreign relations, Zaidimai leans towards isolationism, but has and is willing to make relations with other nations, an example being the Kalnas Agreement of 671 AZ (3318) with Koblinzand.

## Middle Powers

Somewhat stronger nations, but still behind the power of the Great Powers. Their spheres of influence tend to be limited to their home continent, and are restricted by that of nearby Great Powers.

### The Most Serene Lotus Kingdom

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**The Lotus Kingdom** is a constitutional monarchy located on the western continent of Myria. The Lotus Kingdom is notable for the hierarchy that makes up its society, with pure Elves at the top of the social ladder. Marrying elves and having half-elf children increases the social status of humans within the Kingdom which has led to a large Half-Elf population within the state. The Lotus Kingdom also has a focus on culture and agrarian ways of life.

### The High Republic of Thysanto

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**Thysanto** is a republic located in the north of the Western Continent of Myria. Established shortly after the fall of the Elven Empire as a way to claim some stability, the Republic has struggled with the memories of the past Empire and it's place within that legacy. The nation appears to have grand ideals when it comes to their elven brethren, but has had some issues with it's status of non elven populations within the Republic.

### The Kingdom of Asnye

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**Asnye** is an absolute monarchy located on the northern archipelago. A remnant state of the ancient Elven Empire, they look to the traditions of the past in their governance, resisting the growing movement for the establishment of a republic. A naval state since before the fall of the Empire, Asnye is regarded as home to some of the best shipwrights in the world alongside some of the best sailors to ever see the oceans of Myria.

### Koblinzand

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**Koblinzand** is not a state in the traditional sense, rather a loose confederation of Kobold Clans united by their worship of the Dragons that make up the Council of 5 controlling the "nation". Koblinzand has designed great underground cities to hold their peoples and seek to expand these cities. The dragons, a central part of Koblinzand's civilization, have become rarer as of rate, with the stories claiming only 5 remain within the lands. The remaining dragons seem to have sent the Kobolds of the state into a zealous crusade, seeking to liberate the dragons' "empire" from the hands of the other races (tallfolk).

### The Kingdom of Galactica

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**Galactica** is an Elven Absolute Monarchy located on a pair of eastern islands within the northern archipelago. A central aspect of the Kingdom is their worship and belief in gods beyond the stars guiding the nation. This worship has led them to learn as much as they can about the stars to come closer to their gods. The current Kingdom is descended from ancient elven settlers who arrived on the islands of the now extinct High Elven Kingdom. Overtime settlers from said Kingdom would also join the young state and Galactica was integrated into the Elven Kingdom. However after a troubled relation signified by several abuses by groups within the Kingdom, the Galactican people launched a rebellion and liberated themselves from the dying elven super-state and became a sovereign and isolationist kingdom that has only recently begun to open its lands to foreigners to save its struggling economy.

## Regional Powers

These states hold relative power, but only within their regional spheres. They cannot be ignored however as their power in their regions can be important to the higher powers in their great games, and many seek to take advantage of their positions to gather more power for themselves.

### The International Concordial Mandate for the Settlements, Concessions, and Legations of the Kehbaldine Coast

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**The Mandate** is a coalition of Western States engaging in a colonial enterprise within the lands of the Eastern Continent. Nations may join the Mandate as signatories allowing them influence within the colonial settlements, as of now ten nations have ratified the agreement. The mandate views itself as bringing civilization to the "savages" of the eastern continent and engages in subjugation and relocation of the native Kobold populations along the coast. The Mandate is controlled by an elected council and a chief executive who manage the affairs of the Mandate.

### The Astell Archipelago

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**Astell** is a primarily elven republic located in the northwestern forests of the Eastern Continent. Despite being located on the eastern continent, Astell views itself as a western civilization, a view that causes it to view itself as superior to its neighboring nations. A largely magical nation, Astell puts great value in the magic of Myria, something that affects it international goals and affairs. Astell has also traditionally tried to avoid getting involved in the international conflicts of the world, instead observing from its borders.

### The Confederation of Herría

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**Herría** is a confederacy located mostly within the shrublands of the Western Continent.

### The Holy Duel-Kingdom of Druwerin

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**Druwein** is a Dual Monarchy located within the mountains and tropics of the Eastern Continent. In spite of their location they more closely resemble, and are considered, a western regional power in a similar status to the Mandate. The Kingdom is ruled by two monarchs one elven and one dwarven.

### The Convent of the Frozen Spear

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**The Convent** is an Elective Monarchy located on the southern tip of the Eastern Continent and is the southern most state on Myria.

### The Iron Isles Self-Sufficient Industrial Development Project

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**The Iron Isles** is a Autarkic Planned Automata Autocracy located on two smaller islands in the far north of the Northern Archipelago.

### The Colombo Family

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**The Colobo Family** is not a nation, but rather an organization functioning with the power of a state. The entire function is a group of close knit bankers and financers cooperating and coordinating under one "family" led by a patriarch. Although publicly the family claims to be humans there are rumors they might actually be Kobolds. The family functions out of its home city of Cartici in the Western Continent.

## Minor Powers

These states wield only the smallest amount of influence in the world. Better than nothing and does let them have some say in global affairs.

### The Teutonic Confederation

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**The Teutonic Confederation** is a human trade confederation scattered across the southwestern peninsula of the Western Continent.

### I Ernaidlòriel Gwaëndôr (The Golden Kingdom of the Desert Lands)

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**The Kingdom of the Desert Lands** is a multispecies absolute monarchy located, as the name suggests, within the deserts of the southern island of the northern archipelago.

### The Kingdom of Qaredor

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**Qaredor** is a human feudal monarchy located within the grasslands of the Eastern Continent.

### The Republic of Astanmark

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**Astanmark** is an elven hierarchical republic located within the northern temperate forests of the Eastern Continent.

### Strigan Republic

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**The Strigan Republic** is a strigoi republic located within the grasslands of the Eastern Continent

### The Kingdom of Avastendale

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**Avastendale** is a pirate absolute monarchy located on scattered islands across the northern parts of the seas of Myria.

## Other States

These states hold no true power in the end. They only seek to survive and avoid the anger of the larger states surrounding them. Typically used as pawns in the great games of the other nation-states of the world. But sometimes from the smallest places can come the loudest noise.

### The Whitemond Colony

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**Whitemond** is a human colony located on the western coast of the eastern continent. Whitemond is an oddity in this world. It calls itself a crown colony and claims to have embraced ideals of its homeland... however no one knows who that homeland is. All that is known about Whitemond is that they are opposed to most, if not all, races besides humans, enslaving other races and engaging in heavily xenophobic international politicking.