Dash

**Dash** is a skill available to all heroes, causing them to quickly move in a straight line along their current movement direction. If used while stationary, the hero will dash forwards. It has various purposes:

* Dodge incoming attacks by dashing sideways, backwards, or out of range of an area attack,
* Dashing while airborne (Air Dash), effectively increasing the distance of a jump,
* Dashing repeatedly to effectively increase  Movement Speed over long distances.

## Modifying Dash

Dash has a base cooldown of 2.5 seconds. This can be modified with certain effects:

* Qian Sui:
	+ Tidal Aspis changes Dash into  Fierce Charge, increasing its range, allowing it to deal damage and staggering enemies hit.
	+ Wild Punch decreases the cooldown by 0.5s when using  Striking Punch while  Tidal Aspis is active.
	+ Irrepressible Surge gives 2 temporary Fierce Charge uses after killing an enemy during Tidal Aspis.
	+ Overwhelming Abyss decreases the cooldown by -50%.
	+ Rational Rush increases Dash capacity by +2, allowing several dashes in quick succession.
	+ Tide Destroyer decreases the cooldown by -50%.
* Efficient Casting decreases cooldown by up to -25%, lowering the cooldown to 1.875 seconds.
* Terminal Lucidity resets the cooldown when losing  20%? in one hit.
* Advanced Joggers decreases the cooldown by -50%. Enhanced version grants a 33% chance to instantly reset the cooldown.
* Enhanced Evil-Devouring Sword decreases the cooldown by -10% for every cursed scroll held.
* Enhanced Good and Evil decreases the cooldown by -30% when not holding any cursed scrolls.
* Magic Watch grants a 33% chance to instantly reset cooldown after using Dash.
* Propulsion Device increases Dash capacity by +2, allowing several dashes in quick succession.
* Ostrich Rider increases Dash cooldown by +300%, but grants  +50% in return.
* Field Proficiency decreases the cooldown by -6% for every elite or boss killed, up to -60%.
* Overconsumption decreases the cooldown by up to -50%, reduced for every scroll held.
* Critical Rush decreases the cooldown by 1s when inflicting a critical hit with a  Pistol. (Cooldown: 1s)
* Lightweights decreases the cooldown by up to -20%, based on how many slots in the Spirit Concentrator are empty.

## Triggering effects with Dash

Various effects can be triggered with each Dash, giving it offensive or additional defensive uses:

* Lei Luo:
	+ Lightning Glimpse summons thunderbolts on up to 7 nearby enemies.
* Qian Sui:
	+ Agile Titan increases  Movement Speed by +10% for 6 seconds.
	+ Gradual Progression increases Dash's distance by up to +3 meters, and grants up to 8 Fist Sensation stacks.
	+ Wave Rider increases weapon and skill damage by up to +40%, and movement speed by up to +12% for each Dash, up to 5 stacks.
	+ Restless Torrent grants up to 3 stacks of the bonus for each Dash, with each stack granting up to +40% weapon damage.
	+ Mighty Stream recovers up to 1s of  Tidal Aspis duration whenever you use  Fierce Charge.
	+ Unbearable Hurtle decreases enemy damage dealt by up to -60%, and increases enemy damage taken by up to +75% (+150% for  Fierce Charge and Shockwave) when hit by Fierce Charge.
* Skateboarder refills the magazine.
* Energy Sandals increases the next secondary skill's damage by +12% for each Dash.
* Strategic Advantage increases movement speed by +40% for 3 seconds.
* Safety Measures recovers  Health? and  Shields?/ Armor? based on damage taken during the previous second.
* Windrider grants damage immunity for 2 seconds after every third Dash.
* Thunder Step causes a thunderbolt at your previous location that damages and stuns enemies.
* Gold Medal recovers 15%  Shields?/ Armor?.
* Speedy Pursuit grants +50% Lucky Shot chance for a short duration.
* Shrinking Ground increases Dash's distance by 6 meters.
* Slow and Steady will have its bonus and penalty removed.