recursal/Fanatic-Fandom huggingface dataset:
Flash Bomb

**Flash Bomb**

* Effect changed from 'Deal 5 damage to all enemies. Give them Weak (2). Removed.' to 'Deal 5 damage to all enemies. Give them Weak (1). Temporary.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 8 damage to all enemies. Give them Weak (3). Removed.' to 'Deal 8 damage to all enemies. Give them Weak (2). Temporary.'
Ecliptical Blast

**Ecliptical Blast**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 15 damage to all enemies. If you are in Sun Stance, gain Spellweave (2) and transform into Eclipse Shield.' to 'Deal 16 damage to all enemies. If you are in Sun Stance, gain Spellweave (4) and transform into Eclipse Shield. Shuffle this card into your deck after playing it.'
* Upgraded effect changed from 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (3) and transform into Eclipse Shield+.' to 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (6) and transform into Eclipse Shield+. Shuffle this card into your deck after playing it.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 12 damage to all enemies. If you are in Sun Stance, increase the damage of all your spells by 12% and transform into Eclipse Shield.' to 'Deal 15 damage to all enemies. If you are in Sun Stance, gain Spellweave (2) and transform into Eclipse Shield.'
* Upgraded effect changed from 'Deal 16 damage to all enemies. If you are in Sun Stance, increase the damage of all your spells by 16% and transform into Eclipse Shield+.' to 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (3) and transform into Eclipse Shield+.'
Follow-up Strike

**Follow-up Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if played after a Strike.' to 'Deal 2x2 damage to the first enemy. Deal 2x2 more damage if played after a Strike.'
* Upgraded effect changed from 'Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if played after a Strike.' to 'Deal 3x2 damage to the first enemy. Deal 3x3 more damage if played after a Strike.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if your last card played this turn was a Strike.' to 'Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if played after a Strike.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if your last card played this turn was a Strike.' to 'Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if played after a Strike.'
* Now unlocked by default.
Fire Bomb

**Fire Bomb**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 4 damage to all enemies. Give them Burn (2). Temporary.' to 'Deal 3x2 damage to all enemies. Give them Burn (1). Temporary.'
* Upgraded effect changed from 'Deal 6 damage to all enemies. Give them Burn (3). Temporary.' to 'Deal 3x3 damage to all enemies. Give them Burn (2). Temporary.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Deal 8 damage to all enemies. Give them Burn (1). Temporary.' to 'Deal 4 damage to all enemies. Give them Burn (2). Temporary.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Deal 10 damage to all enemies. Give them Burn (2). Temporary.' to 'Deal 6 damage to all enemies. Give them Burn (3). Temporary.'
Entreat Calamity

**Entreat Calamity**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions.' to 'Put 2 cards from your hand in Stasis to create a free Temporary Doom or Arcane Visions.'
* Upgraded effect changed from 'Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions.' to 'Put 2 cards from your hand in Stasis to create a free Temporary Doom or Arcane Visions.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 1 to 2
* Effect changed from 'Apply 8 Arcane to any enemy if it has Doom. If it doesn't, give it Doom (8).' to 'Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Apply 12 Arcane to any enemy if it has Doom. If it doesn't, give it Doom (6).' to 'Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions.'
Crumbling Defenses

**Crumbling Defenses**

* Effect changed from 'Gain 12 shield. Decrease this value by 2 (minimum: 1).' to 'Gain 15 shield. Decrease this value by 2 (minimum: 1).'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain 22 shield. Decrease this value by 3 (minimum: 1).' to 'Gain 25 shield. Decrease this value by 3 (minimum: 1).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 10 shield. Decrease this value by 2 (minimum: 1).' to 'Gain 12 shield. Decrease this value by 2 (minimum: 1).'
* Upgraded effect changed from 'Gain 18 shield. Decrease this value by 3 (minimum: 1).' to 'Gain 22 shield. Decrease this value by 3 (minimum: 1).'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain 10 shield. Decrease this value by 3 (minimum: 1).' to 'Gain 10 shield. Decrease this value by 2 (minimum: 1).'
* Upgraded effect changed from 'Gain 18 shield. Decrease this value by 5 (minimum: 1).' to 'Gain 18 shield. Decrease this value by 3 (minimum: 1).'
Fetid Fate

**Fetid Fate**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Give Curse (5) to any enemy. Give it an additional Curse (2) if it's Doomed.' to 'Give Curse (5) to any enemy. Give it Curse (2) if it's Doomed.'
* Upgraded effect changed from 'Give Curse (6) to any enemy. Give it an additional Curse (4) if it's Doomed.' to 'Give Curse (6) to any enemy. Give it Curse (4) if it's Doomed.'
Deathfrost Storm

**Deathfrost Storm**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Give Frail (1) and Curse (2) to any enemy. Give Frostbite (3) to all enemies.' to 'Trigger Frostbite 4 times on all enemies to give them Curse (4) and Weak (2).'
* Upgraded effect changed from 'Give Frail (1) and Curse (3) to any enemy. Give Frostbite (4) to all enemies.' to 'Trigger Frostbite 4 times on all enemies to give them Curse (6) and Weak (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Give Frail (2) and Curse (3) to any enemy. Give Frostbite (4) to all enemies.' to 'Give Frail (1) and Curse (3) to any enemy. Give Frostbite (4) to all enemies.'
* Card Tier changed from 1 to 4
Deploy Turret

**Deploy Turret**

* Effect changed from 'Summon 1 allied Blasting Turret. If you can't, divide Frenzy (2) equally among all allies.' to 'Summon 1 allied Blasting Turret. If you can't, divide 12 shield and Frenzy (2) equally among all allies.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Summon 1 allied Blasting Turret+. If you can't, divide Frenzy (3) equally among all allies.' to 'Summon 1 allied Blasting Turret+. If you can't, divide 16 shield and Frenzy (3) equally among all allies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Summon 1 allied Blasting Turret. If you can't, give Frenzy (1) to the first ally.' to 'Summon 1 allied Blasting Turret. If you can't, divide Frenzy (2) equally among all allies.'
* Upgraded cost changed from 5 to 3
* Upgraded effect changed from 'Summon 1 allied Blasting Turret+. If you can't, give Frenzy (2) to the first ally.' to 'Summon 1 allied Blasting Turret+. If you can't, divide Frenzy (3) equally among all allies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 3
* Upgraded cost changed from 6 to 5
Elemental Prism (Card)

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Create a Temporary Electrocute, Infuse or Chill. Retained.' to 'Create a Temporary Electrocute, Infuse or Chill. Gain Adept (1). Retained.'
* Upgraded effect changed from 'Create a Temporary Electrocute+, Infuse+ or Chill+. Retained.' to 'Create a Temporary Electrocute+, Infuse+ or Chill+. Gain Adept (1). Retained.'
Elemental Blast

**Elemental Blast**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 6 damage to any enemy. Apply 1 fixed Frost, 1 fixed Shock and 1 fixed Arcane to it per damage dealt.' to 'Deal 8 damage to any enemy. Apply 1 fixed Frost, 1 fixed Shock and 1 fixed Arcane to it per damage dealt.'
* Upgraded effect changed from 'Deal 6 damage to any enemy. Apply 2 fixed Frost, 2 fixed Shock and 2 fixed Arcane to it per damage dealt.' to 'Deal 8 damage to any enemy. Apply 2 fixed Frost, 2 fixed Shock and 2 fixed Arcane to it per damage dealt.'
Frigid Current

**Frigid Current**

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 6 shield. Apply 6 Frost to yourself. Removed.' to 'Gain 6 shield. Apply 6 fixed Frost to yourself. Removed.'
* Upgraded effect changed from 'Gain 10 shield. Apply 6 Frost to yourself. Removed.' to 'Gain 10 shield. Apply 6 fixed Frost to yourself. Removed.'
Dark Ritual

**Dark Ritual**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Sacrifice an ally. If you do, gain 5 mana and Mana Boost (2). Retained.' to 'Sacrifice an ally to gain 5 mana and Mana Boost (2). Retained.'
* Upgraded effect changed from 'Sacrifice an ally. If you do, gain 7 mana and Mana Boost (3). Retained.' to 'Sacrifice an ally to gain 7 mana and Mana Boost (3). Retained.'
Frenzied Flux

**Frenzied Flux**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Critical (2). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 2 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 8x2 damage to any enemy and apply 8 Shock to it. Shuffle 1 Shock Spasm into your deck.'
* Upgraded effect changed from 'Gain Critical (2). Deal 12x2 damage to any enemy and apply 12 Shock to it. Shuffle 1 Shock Spasms into your deck.' to 'Gain Critical (3). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 1 Shock Spasm into your deck.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Critical (2). Deal 12 damage to any enemy and apply 12 Shock to it. Shuffle 2 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 2 Shock Spasms into your deck.'
* Upgraded effect changed from 'Gain Critical (2). Deal 14 damage to any enemy and apply 14 Shock to it. Shuffle 1 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 12x2 damage to any enemy and apply 12 Shock to it. Shuffle 1 Shock Spasms into your deck.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain Critical (2). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 1 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 14 damage to any enemy and apply 14 Shock to it. Shuffle 1 Shock Spasms into your deck.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded effect changed from 'Gain Critical (3). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 2 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 1 Shock Spasms into your deck.'
Echoing Bolt

**Echoing Bolt**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 8 damage to any enemy. Draw 1. Create 1 {3} in your discard pile. ' to 'Deal 10 damage to any enemy. Draw 1. Create 1 {3} in your discard pile.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 12 damage to any enemy. Draw 1. Create 2 {3} in your discard pile. ' to 'Deal 14 damage to any enemy. Draw 1. Create 1 {3} in your discard pile.'
* Card Tier changed from 1 to 4

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 8 damage to any enemy. Draw 1. Create and discard 1 {3}. ' to 'Deal 8 damage to any enemy. Draw 1. Create 1 {3} in your discard pile. '
* Upgraded effect changed from 'Deal 12 damage to any enemy. Draw 1. Create and discard 2 {3}. ' to 'Deal 12 damage to any enemy. Draw 1. Create 2 {3} in your discard pile. '
Dark Focus

**Dark Focus**

## Changes

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 4 mana. Give Curse (2) to the first enemy. Transform into Dark Visions.' to 'Gain 4 mana. Give Curse (1) to the first enemy. Transform into Dark Visions.'
* Upgraded effect changed from 'Gain 5 mana. Give Curse (3) to the first enemy. Transform into Dark Visions+.' to 'Gain 5 mana. Give Curse (2) to the first enemy. Transform into Dark Visions+.'
Frantic Onslaught

**Frantic Onslaught**

* Effect changed from 'Deal 32 damage to the first two enemies. Put 2 Shrivels on top of your deck.' to 'Deal 25 damage to the first two enemies. Put 2 Shrivels on top of your deck.'
* Upgraded cost changed from 5 to 1
* Upgraded effect changed from 'Deal 45 damage to the first two enemies. Put 3 Shrivels on top of your deck.' to 'Deal 35 damage to the first two enemies. Put 3 Shrivels on top of your deck.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 6 to 5
* Upgraded cost changed from 6 to 5
Forbidden Rites

**Forbidden Rites**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Upgraded effect changed from 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 7 mana.' to 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 6 mana.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 6 mana.' to 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 7 mana.'
* Card Tier changed from 1 to 5
Demonic Power

**Demonic Power**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Powerful (2). Lose 3 health and 3 shield.' to 'Gain Powerful (3). Lose 3 health and 3 shield.'
* Upgraded effect changed from 'Gain Powerful (4). Lose 6 health and 6 shield.' to 'Gain Powerful (5). Lose 6 health and 6 shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Gain Powerful (2). Lose 6 health and 6 shield.' to 'Gain Powerful (2). Lose 3 health and 3 shield.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain Powerful (4). Lose 10 health and 10 shield.' to 'Gain Powerful (4). Lose 6 health and 6 shield.'
* Card Tier changed from 1 to 2
Fiery Presence

Give a random enemy  (1) whenever you play another non-Mana card with this in hand.

## Fiery Presence+

### Effect

Create 2 .
Give a random enemy  (1) whenever you play another non-Mana card with this in hand.

## Other Details

### ID

2246

**Fiery Presence**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card while this is in your hand.' to 'Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card with this in hand.'
* Upgraded cost changed from 5 to 2
* Upgraded effect changed from 'Create 3 Conflagrates. Give a random enemy Burn (2) whenever you play another non-Mana card while this is in your hand.' to 'Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card with this in hand.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Name changed (was 'Consuming Ray')
* Cost changed from 3 to 4
* Type changed from Spell to Skill
* Effect changed from 'Deal 15 damage to any enemy. Trigger its Burn 4 times.' to 'Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card while this is in your hand.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Deal 20 damage to any enemy. Trigger its Burn 6 times.' to 'Create 3 Conflagrates. Give a random enemy Burn (2) whenever you play another non-Mana card while this is in your hand.'
Fae Barrier

**Fae Barrier**

* Effect changed from 'Gain 12 shield. When discarded, lose 4 shield and gain Evasion (1) this turn.' to 'Gain 10 shield. When discarded, lose 4 shield and gain Evasion (1) this turn.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Gain 18 shield. When discarded, lose 6 shield and gain Evasion (2) this turn.' to 'Gain 16 shield. When discarded, lose 6 shield and gain Evasion (2) this turn.'
Deploy Shield

**Deploy Shield**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Summon 1 allied Automated Shield. If you can't, give the first ally 8 shield and Taunt (1).' to 'Summon 1 allied Automated Shield. If you can't, give any ally 8 shield and Taunt (1).'
* Upgraded effect changed from 'Summon 1 allied Automated Shield+. If you can't, give the first ally 12 shield and Taunt (2).' to 'Summon 1 allied Automated Shield+. If you can't, give any ally 12 shield and Taunt (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Upgraded cost changed from 4 to 2
Frigid Nullstone

**Frigid Nullstone**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Apply 8 fixed Frost to yourself when drawn.Dispel everyone 1 time.' to 'Apply 8 fixed Frost to yourself when drawn. Dispel everyone 1 time.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Frozen (2) when drawn.' to 'Apply 8 fixed Frost to yourself when drawn.Dispel everyone 1 time.'
Dead of Night

**Dead of Night**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Hidden. Give Weak (2) and Curse (1) to all enemies.' to 'Gain Hidden (2). Give Weak (2) and Curse (1) to all enemies.'
* Upgraded effect changed from 'Gain Hidden. Give Weak (3) and Curse (2) to all enemies.' to 'Gain Hidden (3). Give Weak (3) and Curse (1) to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Gain Hidden (1). Give Weak (2) and Curse (1) to all enemies.' to 'Gain Hidden. Give Weak (2) and Curse (1) to all enemies.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain Hidden (1). Give Weak (3) and Curse (2) to all enemies.' to 'Gain Hidden. Give Weak (3) and Curse (2) to all enemies.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 3 to 2
* Effect changed from 'Gain Hidden (1). Give Weak (2) and Curse (2) to all enemies.' to 'Gain Hidden (1). Give Weak (2) and Curse (1) to all enemies.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain Hidden (1). Give Weak (3) and Curse (3) to all enemies.' to 'Gain Hidden (1). Give Weak (3) and Curse (2) to all enemies.'
Elemental Barrier

**Elemental Barrier**

* Effect changed from 'Gain 15 shield, Arcane Barrier (2), Frost Barrier (2) and Shock Barrier (2).' to 'Gain 12 shield, Arcane Barrier (2), Frost Barrier (2) and Shock Barrier (2).'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain 20 shield, Arcane Barrier (3), Frost Barrier (3) and Shock Barrier (3).' to 'Gain 16 shield, Arcane Barrier (3), Frost Barrier (3) and Shock Barrier (3).'
* Now unlocked by default.
Direct the Rain

**Direct the Rain**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Free. Reduce all statuses on everyone by 6. Apply 2 Arcane to any enemy per status removed.' to 'Free. Reduce all statuses on everyone by 5. Apply 2 Arcane to any enemy per status removed.'
* Upgraded effect changed from 'Free. Reduce all statuses on everyone by 6. Apply 3 Arcane to any enemy per status removed.' to 'Free. Reduce all statuses on everyone by 8. Apply 2 Arcane to any enemy per status removed.'
Blood Offering

**Blood Offering**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echoes.' to 'Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echo.'
* Upgraded effect changed from 'Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echoes.' to 'Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echo.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Create and shuffle 1 Blood Echo for every rank of Bleed across all enemies. Draw 1 Blood Echoes.' to 'Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echoes.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Create and shuffle 1 Blood Echo for every rank of Bleed across all enemies. Draw 2 Blood Echoes.' to 'Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echoes.'
* Card Tier changed from 1 to 4
Depraved Designs

**Depraved Designs**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 15 shield. Create 3 Shrivels.' to 'Gain 12 shield. Create 3 Shrivels.'
* Upgraded effect changed from 'Gain 20 shield. Create 4 Shrivels.' to 'Gain 16 shield. Create 4 Shrivels.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 2 to 1
* Effect changed from 'Draw 4. Put 2 Shrivels on top of your deck.' to 'Gain 15 shield. Create 3 Shrivels.'
* Upgraded effect changed from 'Draw 5. Put 3 Shrivels on top of your deck.' to 'Gain 20 shield. Create 4 Shrivels.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 2
* Effect changed from 'Draw 4. Put 2 Shrivels on top of your deck. Reduce both values by Shrivel (minimum: 1).' to 'Draw 4. Put 2 Shrivels on top of your deck.'
* Upgraded effect changed from 'Draw 6. Put 3 Shrivels on top of your deck. Reduce both values by Shrivel (minimum: 1).' to 'Draw 5. Put 3 Shrivels on top of your deck.'
Crack Open

**Crack Open**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 10 damage, give Frail (1) and Vulnerable (1) to every Frozen enemy.' to 'Deal 20 damage to every Frozen enemy. Give Crystallize (2) to the others.'
* Upgraded effect changed from 'Deal 12 damage, give Frail (2) and Vulnerable (2) to every Frozen enemy.' to 'Deal 28 damage to every Frozen enemy. Give Crystallize (3) to the others.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Deal 16 damage to any enemy. Give it Frail (1). It loses Frozen (1).' to 'Deal 10 damage, give Frail (1) and Vulnerable (1) to every Frozen enemy.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Deal 24 damage to any enemy. Give it Frail (1). It loses Frozen (1).' to 'Deal 12 damage, give Frail (2) and Vulnerable (2) to every Frozen enemy.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 12 damage to any enemy. Give it Frail (1). It loses Frozen (1).' to 'Deal 16 damage to any enemy. Give it Frail (1). It loses Frozen (1).'
* Upgraded effect changed from 'Deal 20 damage to any enemy. Give it Frail (1). It loses Frozen (1).' to 'Deal 24 damage to any enemy. Give it Frail (1). It loses Frozen (1).'
Demonic Greed

**Demonic Greed**

* Effect changed from 'Gain Vulnerable (2). Create 2 Treasures.' to 'Gain Vulnerable (1). Create 2 Treasures.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain Vulnerable (3). Create 4 Treasures.' to 'Gain Vulnerable (2). Create 3 Treasures.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 4 to 3
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain Vulnerable (2). Create 3 Treasures.' to 'Gain Vulnerable (3). Create 4 Treasures.'
Covert Strike

**Covert Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Upgraded effect changed from 'Deal 5 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit.' to 'Deal 4 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 6 damage to the first enemy. Gain Hidden.' to 'Deal 3 damage to the first enemy. Gain Hidden (2). Create 1 Smoke Bomb in your discard pile on a Critical Hit.'
* Upgraded effect changed from 'Deal 10 damage to the first enemy. Gain Hidden.' to 'Deal 5 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Deal 3 damage to the first enemy. Gain Hidden.' to 'Deal 6 damage to the first enemy. Gain Hidden.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 6 damage to the first enemy. Gain Hidden.' to 'Deal 10 damage to the first enemy. Gain Hidden.'
Energetic Strike

**Energetic Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 2x2 damage to the first enemy. Draw until you have 2 cards in hand.' to 'Deal 2x2 damage to the first enemy. Draw 2 if you haven't triggered Fatigue this turn.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Deal 2x3 damage to the first enemy. Draw until you have 2 cards in hand.' to 'Deal 2x3 damage to the first enemy. Draw 3 if you haven't triggered Fatigue this turn.'
Empower

**Empower**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Empower 1 yourself.' to 'Gain Powerful (1) if you are Powerful. Gain Plated (1) if you are Plated. Gain Sturdy (6) if you are Sturdy. Gain Growth (6) if you have Growth.'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Empower 1 yourself.' to 'Gain Powerful (2) if you are Powerful. Gain Plated (1) if you are Plated. Gain Sturdy (8) if you are Sturdy. Gain Growth (8) if you have Growth.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Increase the rank of your buffs by 1.' to 'Empower 1 yourself.'
* Upgraded effect changed from 'Increase the rank of your buffs by 1.' to 'Empower 1 yourself.'
Flash Infection

**Flash Infection**

* Effect changed from 'Give Poison (26) to any enemy, then trigger it 1 time.' to 'Give Poison (24) to any enemy, then trigger it 1 time.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give Poison (32) to any enemy, then trigger it 2 time.' to 'Give Poison (28) to any enemy, then trigger it 2 time.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Give Poison (18) to any enemy, then trigger it 1 time.' to 'Give Poison (26) to any enemy, then trigger it 1 time.'
* Upgraded effect changed from 'Give Poison (20) to any enemy, then trigger it 2 time.' to 'Give Poison (32) to any enemy, then trigger it 2 time.'
Frost Elemental

**Depth 2**

**Depth 3**

**Depth 4**

## Moveset

Disrupt and Apply Frost - Apply 6 Frostbite. Apply 6 Frost.

Shield and Buff - Gain 10 shield. Gain Powerful (2).

Attack - Deal 10x2 damage.

Attack and Trigger Effect - Deal 12 damage. Trigger Frostbite X Times (at least 4 by testing, not sure)

## Stats

130 Health

Frost Barrier (1) (permanent)
Crystal Breath

**Crystal Breath**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Apply 20 of a random Status to the first two enemies. Give them Crytallize (2). Put 1 Fracture on top of your deck if an enemy has 10 or more Crystallize ranks.' to 'Apply 20 of a random Status to the first two enemies. Give them Crystallize (2). Put 1 Fracture on top of your deck if an enemy has 10 or more Crystallize ranks.'
* Upgraded effect changed from 'Apply 24 of a random Status to the first two enemies. Give them Crytallize (3). Put 1 Fracture+ on top of your deck if an enemy has 10 or more Crystallize ranks.' to 'Apply 24 of a random Status to the first two enemies. Give them Crystallize (3). Put 1 Fracture+ on top of your deck if an enemy has 10 or more Crystallize ranks.'
Extract Potential

**Extract Potential**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Sacrifice an ally. If you do, gain Powerful (2), Heal 6 and draw 3.' to 'Sacrifice an ally to gain Powerful (2), Heal 6 and draw 3.'
* Upgraded effect changed from 'Sacrifice an ally. If you do, gain Powerful (3), Heal 8 and draw 4.' to 'Sacrifice an ally to gain Powerful (3), Heal 8 and draw 4.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Sacrifice an ally. If you do, gain Vengeance (6), Heal 10 and draw 3.' to 'Sacrifice an ally. If you do, gain Powerful (2), Heal 6 and draw 3.'
* Upgraded effect changed from 'Sacrifice an ally. If you do, gain Vengeance (10), Heal 12 and draw 4.' to 'Sacrifice an ally. If you do, gain Powerful (3), Heal 8 and draw 4.'
Dragonfly Rider

**Depth 3**

**Depth 4**

### On Rebirth Becomes

**Dragonfly Rider** is an enemy that is only encountered as part of an Event that can be found in event nodes after the midboss Area 2 and only when playing on Depth 3. It has  and when killed will transform into a  and summon the .

Despite having gold rarity card drops, it otherwise gives the same rewards as an normal fight.
Distill Elements

**Distill Elements**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Reduce all statuses by 2. Gain 1 mana per status removed.' to 'Reduce all statuses by 2. Gain 2 mana, plus 2 if you reduced at least 4 Status.'
* Upgraded effect changed from 'Reduce all statuses by 3. Gain 1 mana per status removed.' to 'Reduce all statuses by 2. Gain 3 mana, plus 3 if you reduced at least 4 Status.'
* Card Tier changed from 1 to 5
Defensive Mod

**Defensive Mod**

* Upgraded effect changed from 'Transform a Cannon Blast into Defensive Energy+. Gain Tough (2).' to 'Transform a Cannon Blast into Defensive Energy+. Gain Tough (1).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Transform a Cannon Blast into Defensive Energy. Gain Tough (2).' to 'Transform a Cannon Blast into Defensive Energy. Gain Tough (1).'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Transform a Cannon Blast into Defensive Energy+. Gain Tough (3).' to 'Transform a Cannon Blast into Defensive Energy+. Gain Tough (2).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Transform a Cannon Blast into Defensive Energy.' to 'Transform a Cannon Blast into Defensive Energy. Gain Tough (2).'
* Upgraded effect changed from 'Transform a Cannon Blast into Defensive Energy+.' to 'Transform a Cannon Blast into Defensive Energy+. Gain Tough (3).'
Fatal Strike

**Fatal Strike**

* Effect changed from 'Deal 10x3 damage to the first enemy if it has 5 or more debuff types.' to 'Deal 2x3 damage to the first enemy for every debuff type it has. Retained.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Deal 14x3 damage to the first enemy if it has 5 or more debuff types.' to 'Deal 3x3 damage to the first enemy for every debuff type it has. Retained.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 2 to 3
* Effect changed from 'Gain Lethal (2) if you are Hidden. Deal 4x3 damage to the first enemy.' to 'Deal 10x3 damage to the first enemy if it has 5 or more debuff types.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain Lethal (3) if you are Hidden. Deal 4x4 damage to the first enemy.' to 'Deal 14x3 damage to the first enemy if it has 5 or more debuff types.'
* Rarity changed from Rare to Common
* Unlock level changed from 1 to 8

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Lethal (2) if you are Hidden. Deal 4x2 damage to the first enemy.' to 'Gain Lethal (2) if you are Hidden. Deal 4x3 damage to the first enemy.'
* Upgraded effect changed from 'Gain Lethal (3) if you are Hidden. Deal 4x3 damage to the first enemy.' to 'Gain Lethal (3) if you are Hidden. Deal 4x4 damage to the first enemy.'
Decreasing Mana

**Decreasing Mana**

* Effect changed from 'Gain 3 mana. Increase this value by 1.' to 'Gain 6 mana. Reduce this value by 1 (minimum: 1).'
* Upgraded effect changed from 'Gain 5 mana. Increase this value by 1.' to 'Gain 8 mana. Reduce this value by 1 (minimum: 1).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Gain 4 mana. Increase this value by 2.' to 'Gain 5 mana. Increase this value by 1.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain 2 mana. Increase this value by 1.' to 'Gain 3 mana. Increase this value by 1.'
* Upgraded effect changed from 'Gain 3 mana. Increase this value by 2.' to 'Gain 4 mana. Increase this value by 2.'
Elemental Prowess

**Elemental Prowess**

* Effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.' to 'Gain Arcane, Frost and Shock Rune (1). Apply 2 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.' to 'Gain Arcane, Frost and Shock Rune (2). Apply 5 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Strike.' to 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'
* Upgraded effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Strike.' to 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'
Drake

**Depth 3**

**Depth 4**

**Drake**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 6 damage to the first enemy and give it Burn (2).' to 'Deal 3 damage to the first enemy and give it Burn (3).'
* Upgraded effect changed from 'Deal 8 damage to the first enemy and give it Burn (3).' to 'Deal 4 damage to the first enemy and give it Burn (4).'
Duplication Tome

### Effects

ACTIVE: Put 1 card from your hand in Stasis to create a Temporary copy of 2 non-Mana cards in your hand.

## **Duplication Tome**

### Effect

Put 1 card from your hand in Stasis to create a Temporary copy of 2 non-Mana cards in your hand.

## Other Details

### ID

3026

**Duplication Tome**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Create a Temporary copy of 2 non-Mana cards in your hand.' to 'Put 1 card from your hand in Stasis to create a Temporary copy of 2 non-Mana cards in your hand.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Create a Temporary copy of 2 non-Mana in your hand.' to 'Create a Temporary copy of 2 non-Mana cards in your hand.'
Enchant Armor

**Enchant Armor**

* Effect changed from 'Gain 18 shield and Arcane Barrier (2).' to 'Gain 16 shield, Purity (2) and Arcane Barrier (2).'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Gain 24 shield and Arcane Barrier (3).' to 'Gain 20 shield, Purity (3) and Arcane Barrier (3).'
* Rarity changed from Common to Rare

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 16 shield and Arcane Barrier (2).' to 'Gain 18 shield and Arcane Barrier (2).'
* Upgraded effect changed from 'Gain 22 shield and Arcane Barrier (3).' to 'Gain 24 shield and Arcane Barrier (3).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 8 shield, Arcane Barrier (2) and Arcane Rune (2).' to 'Gain 16 shield and Arcane Barrier (2).'
* Upgraded effect changed from 'Gain 12 shield, Arcane Barrier (3) and Arcane Rune (3).' to 'Gain 22 shield and Arcane Barrier (3).'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 4
* Effect changed from 'Gain 6 shield. Gain Arcane Barrier (2).' to 'Gain 8 shield, Arcane Barrier (2) and Arcane Rune (2).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain 9 shield. Gain Arcane Barrier (4).' to 'Gain 12 shield, Arcane Barrier (3) and Arcane Rune (3).'
Forest Magic

**Forest Magic**

* Effect changed from 'Give Vulnerable (2) to the first two enemies. Deal 6 damage to them.' to 'Give Vulnerable (2) to the first two enemies. Apply 14 Arcane to them. Your allies gain Death Spores (2).'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Give Vulnerable (3) to the first two enemies. Deal 10 damage to them.' to 'Give Vulnerable (3) to the first two enemies. Apply 16 Arcane to them. Your allies gain Death Spores (3).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Give Vulnerable (2) to the first two enemies. Deal 8 damage to them. ' to 'Give Vulnerable (2) to the first two enemies. Deal 6 damage to them.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Give Vulnerable (3) to the first two enemies. Deal 14 damage to them. ' to 'Give Vulnerable (3) to the first two enemies. Deal 10 damage to them.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 3
* Effect changed from 'Give Vulnerable (2) to the first two enemies. Deal 5 damage to them. ' to 'Give Vulnerable (2) to the first two enemies. Deal 8 damage to them. '
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Give Vulnerable (3) to the first two enemies. Deal 8 damage to them. ' to 'Give Vulnerable (3) to the first two enemies. Deal 14 damage to them. '
Crossbow Strike

**Crossbow Strike**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 2 damage to any enemy. Give it Vulnerable (2).' to 'Deal 3 damage to any enemy. Give it Vulnerable (1). Create 1 Reload.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 6 damage to any enemy. Give it Vulnerable (3).' to 'Deal 4 damage to any enemy. Give it Vulnerable (2). Create 1 Reload.'
* Unlock level changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 2 damage to any enemy. Give it Vulnerable (1).' to 'Deal 2 damage to any enemy. Give it Vulnerable (2).'
* Upgraded effect changed from 'Deal 6 damage to any enemy. Give it Vulnerable (2).' to 'Deal 6 damage to any enemy. Give it Vulnerable (3).'
Feed the Flames

**Feed the Flames**

* Effect changed from 'Discard 1 to deal 4 damage to all enemies and give them Burn (4).' to 'Discard 1 to give Burn (5) to all enemies.'
* Upgraded effect changed from 'Discard 1 to deal 4 damage to all enemies and give them Burn (6).' to 'Discard 1 to give Burn (7) to all enemies.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1. If you do, deal 4 damage to all enemies and give them Burn (4).' to 'Discard 1 to deal 4 damage to all enemies and give them Burn (4).'
* Upgraded effect changed from 'Discard 1. If you do, deal 4x2 damage to all enemies and give them Burn (5).' to 'Discard 1 to deal 4 damage to all enemies and give them Burn (6).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Upgraded effect changed from 'Discard 1. If you do, deal 5 damage to all enemies and give them Burn (5).' to 'Discard 1. If you do, deal 4x2 damage to all enemies and give them Burn (5).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Discard 1. If you do, deal 3 damage to all enemies and give them Burn (3).' to 'Discard 1. If you do, deal 4 damage to all enemies and give them Burn (4).'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Discard 1. If you do, deal 5 damage to all enemies and give them Burn (4).' to 'Discard 1. If you do, deal 5 damage to all enemies and give them Burn (5).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 0 to 1
* Effect changed from 'Discard 2. If you do, deal 6 damage to all enemies and give them Burn (1).' to 'Discard 1. If you do, deal 3 damage to all enemies and give them Burn (3).'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Discard 2. If you do, deal 10 damage to all enemies and give them Burn (2).' to 'Discard 1. If you do, deal 5 damage to all enemies and give them Burn (4).'
Elemental Breach

**Elemental Breach**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Apply 12 Frost, 12 Shock and 12 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types.' to 'Give any enemy Crystallize (2) if it has 5 or more debuff types. Apply 12 Frost, 12 Shock and 12 Arcane to it if it has 3 or more debuff types.'
* Upgraded effect changed from 'Apply 16 Frost, 16 Shock and 16 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types.' to 'Give any enemy Crystallize (3) if it has 5 or more debuff types. Apply 16 Frost, 16 Shock and 16 Arcane to it if it has 3 or more debuff types.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Apply 12 Frost to any enemy if it's Vulnerable, 12 Shock if it's Weak, 12 Arcane if it's Frail.' to 'Apply 12 Frost, 12 Shock and 12 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types.'
* Upgraded effect changed from 'Apply 15 Frost to any enemy if it's Vulnerable, 15 Shock if it's Weak, 15 Arcane if it's Frail.' to 'Apply 16 Frost, 16 Shock and 16 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types.'
Enraging Focus

**Enraging Focus**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 1 mana and Powerful (1) this turn. Lose 2 health. Draw one Enraging Focus whenever you deal 20 or more damage with a card.' to 'Gain 1 mana and Powerful (1) this turn. Gain Bleed (1). Draw one Enraging Focus whenever you deal 20 or more damage with a card.'
* Upgraded effect changed from 'Gain 1 mana and Powerful (2) this turn. Lose 2 health. Draw one Enraging Focus whenever you deal 20 or more damage with a card.' to 'Gain 2 mana and Powerful (1) this turn. Gain Bleed (1). Draw one Enraging Focus whenever you deal 20 or more damage with a card.'
Exsanguinate

**Exsanguinate**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Draw 2 and heal 6 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 2 times on all enemies.' to 'Draw 2 and heal 6 if an enemy has 5 or more Bleed ranks. Trigger Bleed 2 times on all enemies.'
* Upgraded effect changed from 'Draw 3 and heal 8 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 4 times on all enemies.' to 'Draw 3 and heal 8 if an enemy has 5 or more Bleed ranks. Trigger Bleed 4 times on all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 6 to 2
* Type changed from Spell to Skill
* Effect changed from 'Deal 10 damage to any enemy. Deal 5 additional damage if it's Bleeding. Lifesteal. ' to 'Draw 2 and heal 6 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 2 times on all enemies.'
* Upgraded cost changed from 6 to 2
* Upgraded effect changed from 'Deal 12 damage to any enemy. Deal 8 additional damage if it's Bleeding. Lifesteal. ' to 'Draw 3 and heal 8 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 4 times on all enemies.'
* Card Tier changed from 1 to 3
Fae's Grace

**Fae's Grace**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Evasion (1) this turn and Draw 1. Apply 3 fixed Arcane to yourself.' to 'Gain Evasion (1) this turn and Wits (2). Apply 3 fixed Arcane to yourself.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Gain Evasion (2) this turn and Draw 1. Apply 3 fixed Arcane to yourself.' to 'Gain Evasion (2) this turn and Wits (2). Apply 3 fixed Arcane to yourself.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 0 to 1
* Effect changed from 'Gain Evasion (1) this turn and Wits (1). Apply 3 fixed Arcane to yourself.' to 'Gain Evasion (1) this turn and Draw 1. Apply 3 fixed Arcane to yourself.'
* Upgraded effect changed from 'Gain Evasion (2) this turn and Wits (2). Apply 6 fixed Arcane to yourself.' to 'Gain Evasion (2) this turn and Draw 1. Apply 3 fixed Arcane to yourself.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Gain Evasion (1) this turn. Apply 3 Arcane to yourself.' to 'Gain Evasion (1) this turn and Wits (1). Apply 3 fixed Arcane to yourself.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain Evasion (2) this turn. Apply 5 Arcane to yourself.' to 'Gain Evasion (2) this turn and Wits (2). Apply 6 fixed Arcane to yourself.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Evasion (1). Apply 4 Arcane to yourself.' to 'Gain Evasion (1) this turn. Apply 3 Arcane to yourself.'
* Upgraded effect changed from 'Gain Evasion (2). Apply 8 Arcane to yourself.' to 'Gain Evasion (2) this turn. Apply 5 Arcane to yourself.'
Damaged Gargoyle

* Arcane
* Frost
* Shock

## **Damaged Gargoyle**

### Starting Health

10 (Depth 1)
13 (Depth 2)
15 (Depth 3)
18 (Depth 4)

### Starting Shield

10 (Depth 1)
13 (Depth 2)
15 (Depth 3)
18 (Depth 4)

## **Damaged Gargoyle**

### Starting Health

10 (Depth 1)
13 (Depth 2)
15 (Depth 3)
18 (Depth 4)

### Starting Shield

10 (Depth 1)
13 (Depth 2)
15 (Depth 3)
18 (Depth 4)

## **Damaged Gargoyle**

### Starting Health

10 (Depth 1)
13 (Depth 2)
15 (Depth 3)
18 (Depth 4)

### Starting Shield

10 (Depth 1)
13 (Depth 2)
15 (Depth 3)
18 (Depth 4)
Expel Heat

**Expel Heat**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Lose 2 Burn. If you do, deal 12 damage to all enemies and gain 12 shield.' to 'Lose 2 Burn to deal 12 damage to all enemies and gain 12 shield.'
* Upgraded effect changed from 'Lose 2 Burn. If you do, deal 16 damage to all enemies and gain 16 shield.' to 'Lose 2 Burn to deal 16 damage to all enemies and gain 16 shield.'
Draw Vigor

**Draw Vigor**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Stasis. Gain Powerful (1) this turn and heal 6. Draw this whenever you score a Critical Hit. Retained.' to 'Stasis. Gain Powerful (2) this turn and heal 6. Draw one Draw Vigor whenever you score a Critical Hit. Retained.'
* Upgraded effect changed from 'Stasis. Gain Powerful (2) this turn and heal 8. Draw this whenever you score a Critical Hit. Retained.' to 'Stasis. Gain Powerful (3) this turn and heal 8. Draw one Draw Vigor whenever you score a Critical Hit. Retained.'
Corrupted Roots

**Corrupted Roots**

* Effect changed from 'Deal 8 damage to any enemy. Give them Curse (2) and Frail (1).' to 'Give any enemy Curse (4), Weak (2) and Frail (1).'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Give them Curse (3) and Frail (2).' to 'Give any enemy Curse (5), Weak (3) and Frail (1).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Effect changed from 'Deal 12 damage to any enemy. Give them Curse (1) and Frail (1).' to 'Deal 8 damage to any enemy. Give them Curse (2) and Frail (1).'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Deal 15 damage to any enemy. Give them Curse (2) and Frail (2).' to 'Deal 10 damage to any enemy. Give them Curse (3) and Frail (2).'
* Card Tier changed from 1 to 4