Dice

The Dice is a new feature introduced in v.2.21.0. Roll the dice of fate and see what surprises await! Collect new dice, battle dice enemies, play Cursed Dice, and gain incredible upgrades.

   Dice Discover various dice types of different rarities. Each die provides unique upgrades (see below). Roll a die for better upgrade values. The higher the average roll value is, the higher the bonus value will be (taking the last 5 rolls into account). There's a small chance to drop a die from any battlefield kill.

Rolling a die costs Dice Points. You can acquire more Dice Points by visiting Dicey Meadows or by defeating enemies in the Dice Battlefield (see below). You can increase the amount of Dice Points obtained from Dicey Meadows by increasing the Dice Value stat.

When a die drops with the same type and rarity you already have in your dice bag, it's count will be increased. A higher count is needed for power rolls, which require Power Dice Points (see more below).

Each die can be enhanced with more dice and sides. Each die enhancement increases the number of dice that will be rolled for the relevant die, each side increases sides. For example, a regular die consists of 1 die and 6 sides (1d6), so the minimum/maximum roll value is 1-6. After enhancing the die with a dice count upgrade (2d6), the minimum/maximum roll value will now be 2-12. A side enhancement increases the side count (2d7), thus the minimum/maximum roll value will be 2-14.

*Note that the dice count in the title is different than the dice count from the dice enhancements.*

There are 22 unique dice in total;

## Dice Battlefield

Roll dice against Leafy enemies to gain upgrades. Defeating the same enemy a couple of times will increase the bonus value and will let you progress to the next enemy. *Note that you need to have the respective Leaf unlocked in order to battle it.*

Dice enemies have different difficulties. Those being Normal, Champion, Elite and Alpha. Defeat an enemy for the required number of times to unlock the next difficulty. While higher tiered enemies are harder, they provide more powerful bonuses.

Occasionally, a die might drop into your dice bag when you defeat an enemy. Higher enemy levels and difficulties will drop higher dice properties.

* For a Common Dice to drop, enemies have to be at least **level 1** (every enemy).

* For an Uncommon Dice to drop, enemies have to be at least **level 15**.

* For a Rare Dice to drop, enemies have to be at least **level 36**.

* For an Epic Dice to drop, enemies have to be at least **level 71**.

* For a Mythical Dice to drop, enemies have to be at least **level 106**.

* For a Legendary Dice to drop, enemies have to be at least **level 129**.

Every different leaf enemy type gives a unique bonus, along with Additional \_\_\_ Leaves Multiplier% for the respective leaf and Dice Drop Value +1 (this increases the amount of Dice you get from Dicey Meadows).

## Cursed Dice

Roll the Cursed Die as many times at you like, but beware of the Cursed Cheese! Do not roll a 6 or your roll score will be reset. It's up to you to take a risk and roll a higher score or save it.

The more you saved and the higher your max saved is, the better bonuses you'll get. Some bonuses might be locked. These are displayed with question marks until you have unlocked them.

With a bit of luck, you can also roll a critical die which multiplies the roll value by the critical multiplier bonus value.

## Shop

You can upgrade your dice stats from either the Dice Shop, or the Gem Shop.

The Dice Shop offers the most variety, including 2 new leaf types, dedicated to enhance your dice stats:

## Strategy

**Dice Shop**

*Before starting off with the guide, you should buy the auto dice upgrades from the Gem Shop as soon as you can. They help immensely. After buying those, start the guide, and either manually trade for* *Gems* *or let*  *Bearo do the job, in order to buy the rest of the Dice upgrades (except Faster Dice). Keep in mind that the total cost of the upgrades is more than 200k (2e5) gems. It will take a lot of time to max.*

1. Unlock Dicey Meadows and start upgrading the Dice shop. Upgrade like this: Dice Count --> Sides Count --> Faster Battle Dice. Whenever you have enough Dice Points for any of these, buy them. When all 3 of the upgrades cost more than 1k (1e3), get  Azurite Leaves.
2. Save another 1k (1e3) Dice Points and unlock Glinting Thicket. Equip  The Hightech Ace of Spades if you're in Pyramid or  The Bellows if you're in Sacred Nebula+, and disable Move Character in the settings. You will gain Dice Points passively from either Auto Cursed Dice, or Auto Battlefield. Stay in the Glinting Thicket until you max all upgrades that cost  Azurite Leaves (except Faster Dice). You will most likely get enough Dice Points for  Niobium Leaves in the meantime.
3. Buy  Niobium Leaves, and continue AFKing in the Glinting Thicket until you max all upgrades that cost  Niobium Leaves (except Faster Dice).
4. After maxing both of the leaves upgrades, return to Dicey Meadows and AFK there. Now, you can do 2 things - continue maxing the Dice Shop, or start investing Dice Points in your Dice. This choice is up to you. If you aren't satisfied with your Dice, continue maxing the Dice shop, otherwise, invest in your Dice.
5. After maxing every upgrade, go for faster roll.

**Battlefield**

While there are many unique bonuses from enemy leaves, these are ones specific to a category: (for more detailed information, see above)

**Cursed Dice**

This guide **requires** both *Cursed Dice auto roll* and *Cursed Dice auto save* from the Gem Shop.

You want to get to a specific number of saves, depending on your stage.

* If you have yet to reach Soul Realm, set your auto save count to 16 and aim for 1500 total saved. After that, set the auto save count to 0.

* If you have reached Soul Realm but haven't reached Quark Ambit, set your save count to 16 and aim for 6666 total saved. After that, set the auto save count to 0.

* If you have reached Quark Ambit, set your save count to 16 and aim for 8000 total saved. After that, set the auto save count to 0.

***Setting the auto save count to 0 would only save if you reach a new high score.***

**Dice Farming**

* For a **Common** Dice to drop, enemies have to be at least level **1** (every enemy). For Common dice, it's best to farm the highest leaf you can kill in a single roll (up to level 14), or if you can't kill any leaf in one roll, farm ***Normal Basic***.

* For an **Uncommon** Dice to drop, enemies have to be at least level **15**. For Uncommon dice, it's best to farm the highest leaf you can kill in a single roll (up to level 35), or if you can't kill any leaf in one roll, farm ***Normal Amber.***

* For a **Rare** Dice to drop, enemies have to be at least level **36**. For Rare dice, it's best to farm the highest leaf you can kill in a single roll (up to level 70), or if you can't kill any leaf in one roll, farm ***Champion Basic.***

* For an **Epic** Dice to drop, enemies have to be at least level **71**. For Epic dice, it's best to farm the highest leaf you can kill in a single roll (up to level 105), or if you can't kill any leaf in one roll, farm ***Elite Basic***.

* For a **Mythical** Dice to drop, enemies have to be at least level **106**. For Mythical dice, it's best to farm the highest leaf you can kill in a single roll (up to level 128), or if you can't kill any leaf in one roll, farm ***Alpha Basic***.

* For a **Legendary** Dice to drop, enemies have to be at least level **129**. For Legendary dice, it's best to farm the highest leaf you can kill in a single roll, or if you can't kill any leaf in one roll, farm ***Alpha Azurite***.

Rolling Time!