THQ's Homefront 2/RPG-Lite

**Document Status: Yellow [System is fine. Requires a further update to explore how progression is handled in the campaign (including weapon progression)]**

## Overview

* RPG Lite governs player progression in terms of:
	+ The Guerrilla Toolkit
	+ Phone Apps
	+ Weapons
	+ Player abilities
* It provides exploration drivers, player progression and ties into our Guerrilla theme
* We keep the systems as grounded as possible, only resorting to abstractions when necessary
* The goal is to give the player choice in the path they choose as they advance through their progression

* **Homebrew Guerrilla Toolkit**
* Scavenging for ingredients and then constructing Guerrilla tools with them (once recipes are purchased)
* **Phone**
	+ Shows Resistance Points totals
	+ Allows use of Apps
	+ Connects to the Resistance Database at wifi hotspots
		- Allows purchase of new abilities and Guerrilla tool recipes with RP
		- Allows purchase of new apps with RP e.g. Radar
* **Workbenches and Weapons**
	+ Found in the HUB and at other resistance themed locations in levels
	+ Allows purchase of new weapon types, modification kits and accessories
	+ Allows player to switch weapon types
	+ Allows buying and selling of Homebrew ingredients
* **Player Abilities**
	+ Perks
	+ Scope till to be determined
	+ Unlock method to be determined
* **Resistance Points**
	+ The currency which the player earns and spends to unlock progression in the 4 areas

## Resistance Points

* Resistance Points needs to tie into the Battle Points system used in Multiplayer
* Resistance Points awards are subtle
* Resistance Points totals are shown on the phone
* New abilities and item recipes are purchased using the resistance phone interface
	+ Liam will make this cool!
	+ Relates to the Resistance database
	+ We could show a YouTube style video of how to make a bomb when purchasing the IED recipe
	+ Requires a wifi spot

### RP Providers

Resistance Points are earned by the following means:

* Hacking consoles
* Completing Objectives
* Kills
* Kills using hacked drones (bonus)
* Kills using IED’s (bonus)
* Stealthy kills in stealth sections (bonus)
* Destroying KPA vehicles
* Photographing new KPA archetypes (Will need explaining)
* Building items
* Finding ingredients
* Finding Resistance stashes
* Hacking KPA database terminals to steal info
* Other means?

### RP Usage

* Everything that Resistance Points can be spent on are divided into categories
* Categories are unlocked at set points in the game
* This staggers the introduction of new things
* Once a category is unlocked the constituents are available to be purchased
* Once unlocked some abilities and items have upgrades which can also be purchased to improve their performance

### RPG Usage - Categories

IEDs - Remote bombs which require ingredients to construct, unlocked Intro B

* Remote IED
* Remote EMP
* Remote Gas bomb

Tactical - Useful gadgets which require ingredients to construct, unlocked Indy Hall

* Radio Jammer
* Audio Lure
* Drone Lure

Grenades - Require ingredients to construct, unlocked Samaritan

* Pipe Bomb
* EMP grenade
* Gas grenade

Phone Apps - Free to use once bought, unlocked Shipyard

* Console hacking app
* Radar app
* Vehicle hotwire app
* Electronic Lockpick

Skills - Enhance your abilities permanently, unlocked TBD

* Efficient builder (Less ingredients used in construction)
* Keen eyed scavenger (More ingredients gained per scavenge)
* Quick study (Unlocking costs less RP)

Weapons - Weapon bases, mod kits and accessories can be purchased at workbenches

## Guerilla Toolkit

### Scavenging

Scavenging is the act of obtaining ingredients used in the construction of Guerrilla tools. Things that can be scavenged will have a subtle highlight when the player is nearby.

Ingredients which can be scavenged are:

* Batteries
* Phones/radios
* Scrap Metal
* Chemicals
* Explosives
* Large containers
* Small containers
* Cans

Ingredients can be obtained from the following sources:

Batteries

* Market Stalls (Intro B, Samaritan, Indy Hall)
* Civilians (Anywhere)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Resistance Stashes (Anywhere)
* Destroyed drones (Shipyard onwards)
* Destroyed KPA vehicles (Shipyard onwards)
* KPA supply crates (Anywhere)
* Remote abandoned vehicles (Wetlands, Comms Dish)

Phones/radios

* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Resistance Stashes (Anywhere)
* Destroyed Seeker drones (Shipyard onwards)
* Destroyed KPA vehicles (Shipyard onwards)

Scrap Metal

* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Destroyed drones (Shipyard onwards)
* Destroyed KPA vehicles (Shipyard onwards)
* Destroyable machinery (Indy Hall, Wetlands, Fairmount, City Hall)

Chemicals

* Market Stalls (Intro B, Samaritan, Indy Hall)
* Civilians (Shipyard, Samaritan, Indy Hall, Comms Dish)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Destroyed Breacher drones (Indy Hall onwards)
* Destroyed KPA vehicles (Shipyard onwards)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)

Explosives

* Black market (Samaritan, Indy Hall)
* Civilians (Shipyard, Samaritan, Indy Hall, Comms Dish)
* Destroyed Wolverine drones (Indy Hall onwards)
* Resistance Stashes (Anywhere)
* KPA supply crates (Anywhere)

Large Containers

* Market Stalls (Intro B, Samaritan, Indy Hall)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)

Small Containers

* Market Stalls (Intro B, Samaritan, Indy Hall)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)

Cans

* Market Stalls (Intro B, Samaritan, Indy Hall)
* Trash heaps (Intro B, Samaritan, Indy Hall, Comms Dish)
* Dumpsters (Intro B, Samaritan, Indy Hall, City Hall A)
* Civilian contraptions (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Civilian houses (Intro B, Samaritan, Indy Hall, City Hall A, Comms Dish)
* Junked machinery (Intro B, Shipyard, Samaritan, Indy Hall, Comms Dish)
* Resistance Stashes (Anywhere)
* KPA stores (Indy Hall, Fairmount, City Hall B)

### Construction

* Once an item recipe is unlocked and the ingredients are obtained it can be constructed
* Pressing left on the D-Pad brings up an empty container
	+ The small container by default but one of the others if no small containers are held
* The interface is similar to the weapon attachment screen
* The X, Y and B buttons correspond to the 3 types of thing that can be made using the container
* The number of ingredients required to build it is displayed by little icons along with the total number of that type of ingredient possessed
* When X, Y or B is pressed the player is prompted if they are sure and on pressing again the device is built
* The player’s hand animates adding in the ingredients and then the container is closed
* The shoulder buttons switch to the other 2 container types if possessed
* Once built the items are available for selection from the Equipment Wheel
* Each item has a maximum number that can be built and carried at one time
* There is a limit to how many of each ingredient can be carried at one time

### Ingredient Cost

* Remote IED (Max 1)
	+ 1 X Large Container
	+ 1 X Phone
	+ 3 X Explosive
	+ 5 X Scrap Metal

* Remote EMP (Max 1)
	+ 1 X Large Container
	+ 1 X Phone
	+ 5 X Battery

* Remote Gas bomb (Max 1)
	+ 1 X Large Container
	+ 1 X Phone
	+ 5 X Chemicals

* Pipe Bomb (Max 3)
	+ 1 X Can
	+ 1 X Explosive
	+ 2 X Scrap Metal

* EMP grenade (Max 3)
	+ 1 X Can
	+ 3 X Battery

* Gas grenade (Max 3)
	+ 1 X Can
	+ 3 X Chemicals

* Radio Jammer (Max 2)
	+ 1 X Small Container
	+ 2 X Phone
	+ 2 X Battery

* Audio Lure (Max 2)
	+ 1 X Small Container
	+ 1 X Phone
	+ 1 X Battery

* Electronic Lure (Max 2)
	+ 1 X Small Container
	+ 1 X Phone
	+ 2 X Battery

## Weapons

* Weapons have 5 bases and each base can be modified into different forms
	+ Pistol
	+ Assault Rifle
	+ Shotgun
	+ Sniper
	+ Rocket
* Bases are either given to the player or can be purchased with RP
* Modification kits are either given to the player or can be purchased with RP
* Accessories such as silencers and scopes can also be given or purchased with RP
* Bases, modification kits and accessories can be purchased at a workbench in the HUB and at Resistance supply points within levels (what exactly are these?)
* They don’t need to be constructed with ingredients, once purchased they are available for the rest of the game
* The player can only swap his base weapon types at a workbench
* The player can apply any modification kits owned for the weapon bases he carries on the fly at any time
* The player can change any accessories owned on the fly at any time

## Player Abilities

What are they? How are they unlocked? Phone?

## Phone Apps

* Radar
* Console Hacker
* Electronic Lockpick
	+ Could also form part of Guerrilla Toolkit
* KPA Vehicle Hotwire
	+ Could also form part of Guerrilla Toolkit
* Tagging?
* Augmented Reality
* Korean Text Translator
* Hobo Sign Translator

## Questions

* Workbench
	+ What is this exactly? It’s a place we buy new weapons stuff and switch out our loadout so how do we house it?
	+ Can we buy and sell ingredients here using RP as currency?
* Ingredient Placement
	+ Do we place specific ingredients in level or do we place scavenge points and the game chooses the ingredients it thinks the player needs?
	+ Scavenge points could be trash heaps and dumpsters only but limits us a bit. I’d prefer a mixture of trash heaps and actual props in the world that we pick up