recursal/Fanatic-Fandom huggingface dataset:
Lightning Uppercut

(イナズマアッパー, Inazumaappā?, lit. Lightning Upper)

Hand Tech/Strong upper

**Lightning Uppercut** is a is a move in that is pre-learned by Lawless.

## Description

Deck an enemy with a punch to the jaw and leave them disoriented.

## In Battle

It is a low damage short range technique. It´s damage is based on Lawless' Physical Attack.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Martial
1

### Charge Time

20
1
0

## Stat Dependance

### Resisted by target's

50% of Physical Attack
Physical Defense

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
OD-10/2022

(マザーＣＯＭ, Mazā COM?, lit. Mother COMPUTER)

OD-10, Decimus

* Front
* Back

**MUR-TH-UR Matrix** is the final boss of The Mechanical Heart chapter. It is OD-10, AI of the Cogito Ergo Sum, manifested through the Captain Square arcade game.

* Combat Stats
* Information

## Stats

### Physical Attack

12
448
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

System Restore
Intrusion Protection

### Technique 4

Threat Assesment
Reformat Sector

## Other Values

### Movement Frequency

3x4
0

### Back LVL

-2
-4

## Immune to

### Paralysis

Yes
Yes
Yes
Yes

### Snare

Yes
Yes
Yes

* Affinities
* Detrimental Status

## Possible Encounters

* **MUR-TH-UR Matrix** (x1) & Stabilizer (x8)
Hot Beetle

**Hot Beetle** is an enemy from the King of Demons scenario. It's a black giant beetle that uses fire to attack and appears in Devil´s Peak.

* Combat Stats
* Information

## Stats

### Power

9
104
40

### IQ

24
40
2

## Techniques

### Technique 2

Flamethrower (Enemy)
Horn

### Technique 4

Full Guard
Full Guard

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 8
- 15

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL + 2

### Fire

LVL + 2

### Earth

LVL - 4

## Possible Encounters

* **Hot Beetle** (x1), Lesser Dragon (x1) & Dragnon (x1)
* Lesser Dragon (x1), Burn Bulb (x2) & **Hot Beetle** (x2)
Purple Mist

“In purple mists, we find our source.
”

—Streibough casts Purple Mist

Mind Magic/Confuse nearby foes

**Purple Mist (パープルミスト)** is a move that is learned by Streibough at Level 5.

## Description

Streibough casts purple gas clouds on the target.

## In Battle

It is a low damage short range technique. Its strength relies on the stat debuffs that it can apply and its chance to turn foes around.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
4

### Charge Time

48
1
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
IQ Stat

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

Rotation

## Can change Target stats by

### SPD

-25%

### IQ

-25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
O
Spacephage

Mental Attack/Poisoned paralysis

**Spacephage** is a move that is pre-learned by Captain Square.

## Description

Unleash a stream of hazardous particles to poison and stun an enemy.

## Animation

Captain Square releases a stream of blue sparkles towards the target.

## In Battle

It is a low damage long range technique. Its damage is based on the Special Attack. It can inflict Paralysis and Poison on the target. The drawback is that it can only be used at long range distances.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Spirit
1

### Charge Time

0
9
0

## Stat Dependance

### Resisted by target's

50% of Special Attack
Special Defense

## Detrimental Status Data

### Detrimental Status Time

4

### Resistance depends on

VIT Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O
O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Spinning Star

Charge Tech/Spinning slash

**Spinning Star** is a move that is pre-learned by Captain Square.

## Description

Spin in place and slash at surrounding enemies to send them flying.

## Animation

Captain Square glows and then spins in place, releasing shining sparkles to attack the target.

## In Battle

It is a low damage medium range technique. It's damage is based on the Speed Stat. It can push back enemies.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Thrusting
1

### Charge Time

24
2
0

## Stat Dependance

### Resisted by target's

50% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
O

### Neck

O
O
Poison Mist

Poison tech/Scatter poison about

**Poison Mist** is a move that is learned by Oboromaru at Level 5.

## Description

Release a burst of choking mist to poison surrounding enemies.

## Animation

Oboromaru releases purple poison clouds around him.

## In Battle

It is a very damage short range technique. It's main use is to poison enemies which is not that great throughout The Infiltrator and the Final Chapter, as it's more worth to use Oboromaru's high damage moves instead.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
0

### Charge Time

8
N° of targets
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

15

### Resistance depends on

SPD Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
Namu's Parting Glow

**Namu´s Parting Glow** is a move used by Odeo. It has the largest range, spanning 1-3 tiles horizontally. While it can lower the opponent's IQ and LV, it only inflicts minor damage. While it's used as a counter in the Near Future Chapter, it becomes usable by the player in the final chapter if Oersted was chosen as the main character.
Playful Mole

(ケケモグラ, Kekemogura?, lit. Keke Mole)

Cackle Mole

* Front
* Back

**Playful Mole** is an enemy from The First chapter. It's a small brown mole that wears glasses and uses a shovel.

* Combat Stats
* Information

## Stats

### Physical Attack

16
10
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Strike
Bite

### Technique 4

Mischief
Mischief

## Drops

### Drop 3

Hard Rock
Hard Rock
Hard Rock

## Other Values

### Movement Frequency

1x1
13

### Back LVL

-1
-1

## Immune to

### Snare

Yes

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Grappling

Weak

### Spirit

Resists
Resists

## Detrimental Status Affinities

### Void

Charm
Stun

## Possible Encounters

* **Playful Mole** (x12)
* **Playful Mole** (x10)
* **Playful Mole** (x1)
Sing Hurt

**Sing Hurt** is a move that is learned by Beru at Level 6.

## Animation

Beru sings and sends musical notes to attack the target.

## In Battle

It is a medium damage long range technique. It is Beru's ultimate technique. Its damage is based on Beru's Special Attack Stat. Since Beru learns this move at Level 6, you must level her up before spending the first night in the cave after being exiled with Pogo and Gori. This move is extremely useful during the fight against Odo as it can take him down in 10 hits.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Divine
3

### Charge Time

8
10
32

## Stat Dependance

### Resisted by target's

100% of IQ Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

Stop

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Sleep

O
O

### Dis. Arm

O
O

## Unusable if

### Sleep

O
Spiral Knee

(スパイラル・ニー, Supairaru Nī?)

Kick Tech/Kick at range

**Spiral Knee** is a move that is learned by Masaru Takahara at Level 8 from Namkiat.

## Description

Masaru dashes while doing a spinning kick to attack the target.

## In Battle

It is a medium damage medium range technique. Its damage is based on Masaru's Speed Stat. Its medium range is helpful since Masaru doesn't have many ranged moves.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Foot
0

### Charge Time

60
1
0

## Stat Dependance

### Resisted by target's

50% of SPD Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O

### Neck

O
Single Shot

Shoot/Single shot

**Single Shot** is a move that is pre-learned by Sundown and Mad Dog.

## Animation

Sundown/Mad Dog aims his gun at the target and shoots one bullet.

## In Battle

It is a medium damage long range technique. It's medium damage and long range make it very useful through most of the game until you get Sundown's late level moves.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Firearm
7

### Charge Time

48
1
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
SPD Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
O. Dio (Finale)

**O. Dio (Finale)** is an enemy and boss from The Dominion of Hate chapter. It's an alternate and weaker version of the O. Dio boss that is only fought during the Good Ending Boss Rush.

* Combat Stats
* Information

## Stats

### Power

12
640
56

### IQ

48
84
56

## Techniques

### Technique 2

Gatling Barrage
Wolfsbane

### Technique 4

Flaming Cocktail
Bulge Charge

## Other Values

### Movement Rate

2x3
0

### Back LVL

- 1
- 2

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Earth

LVL - 4
Overhead Slash

Sword Tech/Slash downward

**Overhead Slash (Downward Slash)** is a move that is learned by O-Robo at Level 6.

## Description

O-Robo uses his sword and slashes downward to attack the target.

## In Battle

It is a high damage short range technique. It is stronger than Shadow Slash.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Slashing
1

### Charge Time

40
2
0

## Stat Dependance

### Resisted by target's

0% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Mother's Shame/1994

(マザーイメージ, Mazāimēji?, lit. Mother Image)

**Mother Image** is a move that is pre-learned by Akira Tadokoro.

## Animation

Akira channels for a while and releases four pink images of himself that rotate around him. Then, the images spread out.

## In Battle

It is one of his five starting techniques, the others being Low Kick, Elbow, Sleet Image and Self Heal. It is a low damage long range technique. It's damage is based on Akira's IQ Stat. It is useful at the start of Flow, where enemies have low Stats.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
1

### Charge Time

12
1
32

## Stat Dependance

### Resisted by target's

25% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

Fascination

## Can change Target stats by

### SPD

-50%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Red Coat

“In crimson we will rise!
”

—Streibough casts Vermillion Aura

Fire Magic/Counter phys, water

**Red Coat** **(レッドコート)** is a move that is learned by Streibough at Level 7.

## Description

Streibough casts a fire ring around himself to counterattack.

## In Battle

It is a high damage short range technique. Its damage is based on the IQ Stat. It can hit all enemies close by for good fire-based damage. It also doubles as a counter-based attack and will be Streibough's primary counterattack up until he learns Black Abyss.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
0

### Charge Time

48
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

## Counterattacks against

### Thrusting

O
O
O

### Grappling

O

### Fire

O
Fleetfoot

Passing Kick (浴びせ蹴り, Abise-geri?)

Kick Tech/Jump kick the enemy

**Fleetfoot**, referred to its transliteral name **Abise-geri** in the fan translation, is a move that is learned by Masaru Takahara at Level 13 or from Moribe Seishi.

## Description

Surprise an enemy with a sudden and disorienting kick.

## In Battle

It is a medium damage medium range technique. Its damage is based on Masaru's Vitality Stat, with its range and special effect of flipping the target can trivialize most fights in the chapter.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Foot
0

### Charge Time

48
1
0

## User Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O

### Neck

O

## Gallery

Moribe Seishi using the technique on Masaru
Red Cage

“For none defy the flame!
”

—Streibough casts Crimson Eruption

Fire Magic/Roast distant enemies

**Red Cage (レッドケイジ)** is a move that is learned by Streibough at Level 4.

## Description

Streibough casts a wave of fire pillars around the target.

## In Battle

It is a high damage medium range technique. It acts as a successor to Red Bullet.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
3

### Charge Time

20
8
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Sacred Dragon's Temper

“The dragon comes for you!
”

—Lei casting Sacred Dragon's Temper

Divine Tech/Holy Dragon: All

**Sacred Dragon's Temper (HuaLongTianShengZhi)** is a move that is learned by Lei Kugo at level 12.

## Animation

SNES: Lei spins in place and then unleashes fire on every target in the battlefield.

Remake: Lei spins and forms a holy circle, summoning dragons that ravage every target on the field, ending with one giant dragon in the center.

## In Battle

It is a high damage screen nuke. Its damage is based on the user´s IQ Stat.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Good
2

### Charge Time

100
1
16

## Stat Dependance

### Resisted by target's

100% of IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O

### Neck

O
Mammoth Calf

(ちびマンモス, Chibi Manmosu?, lit. Chibi Mammoth)

Mini-Mammoth

* Front
* Back

**Mammoth Calf** is an enemy from the The First chapter. It's a grey baby mammoth.

* Combat Stats
* Information

## Stats

### Physical Attack

2
40
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Trunk Lash
Charge

### Technique 4

Trumpet
Trumpet

## Drops

### Drop 3

Haunch of Meat
Haunch of Meat
Haunch of Meat

## Other Values

### Movement Frequency

1x1
0

### Back LVL

-8
-4

## Immune to

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Grappling

Weak

## Detrimental Status Affinities

### Void

Charm
Stun

## Possible Encounters

* **Mammoth Calf** (x3)
* Feral Pup (x2) & **Mammoth Calf** (x1)
* Mammoth Bull (x1) & **Mammoth Calf** (x1)
* Mammoth Cow (x2) & **Mammoth Calf** (x1)
* Elephant Cow (x1) & Elephant Bull (x1) & **Mammoth Calf** (x2) & Sabertooth Tiger (x2)
Purple Stray

“You'll wander far, lose your way...
”

—Streibough casts Violet Daze

Mind Tech/Halve level of foes

**Purple Stray (パープルストレイ)** is a move that is learned by Streibough at Level 8.

## Animation

Streibough casts a purple spinning ring on the target.

## In Battle

It is a medium damage medium range technique. Its damage is based on the IQ Stat. Its high chance to reduce the target´s Level makes it very valuable for long battles where enemies have to be weakened.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
15

### Charge Time

32
1
16

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

Stop

## Can change Target stats by

### SPD

-50%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
Roaring Tiger's Boon

Mind Tech/Heart of Tiger:Heal

**Roaring Tiger's Boon (HuPaoJingQiFa)** is a move that is learned by Lei Kugo at level 13.

## Description

Focus your breath to restore moderate amount of HP and harness your strength.

## In Battle

It is a self heal technique. It can increase the Level and Speed of the user.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Spirit
0

### Charge Time

80
1
0

## Stat Dependance

### Resisted by target's

100% of IQ Stat
POW Stat

## Can change User stats by

### SPD

+25%
+25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
On Broken Wings - Reminiscence

"**On Broken Wings - Reminiscence**", also known as "Bittersweet Memories" is a song from the Middle Ages chapter, the The Lord of Dark. It is a variation of On Broken Wings, which plays when Oersted thinks back on Princess Alethea.

"Bittersweet Memories" SFC Ver.

Flashback Theme for King of Demons*Trouble with the audio sample?*

"On Broken Wings - Reminiscence" Remake Ver.

Flashback Theme for The Lord of Dark*Trouble with the audio sample?*
Pup Lord

**Lord O-Inu** is an enemy from the Final Chapter scenario. It´s a small gray puppy commanded by the Tsunayoshi.

* Combat Stats
* Information

## Stats

### Power

10
40
124

### IQ

124
4
40

## Techniques

### Technique 2

Crushing Bite
Crushing Bite

### Technique 4

Crushing Bite
Beguiling Howl

## Drops

### Drop 3

Moon Rabbit Foot
Magical Wood
Magical Wood

## Other Values

### Movement Rate

1x1
0

### Back LVL

- 15
- 4

## Immune to

### Paralyze

O

### Neck

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O

## Detrimental Status Affinities

### Fire

LVL - 2

## See also

* Puppy
* Kerbero
Overpowering Enemies

“In some battles, groups of enemies may be lead by a leader. By defeating this single foe, you can overpower the remaining ones and force them to retreat.”

—Tutorials, Overpowering Enemies

## Overpowering Enemies

Certain battles have a combination of enemies in which one acts as the "Leader" and the rest act as "Minions". During these cases, all "Minions" can be defeated at once if the "Leader" is defeated at first. The "Minions" are defeated by what the game calls an "Overpower".

The leader will be indicated by a small Flag icon next to their HP and Charge Gauges.

When an "Overpower" occurs, all enemies disappear from the battlefield regardless of their remaining HP. By doing this, you can easily defeat groups of enemies that would normally be troublesome for the player. However, you don't get experience points nor item drops from the "Minions" defeated by the "Overpower".

## Obstacles

Immovable obstacles such as Table, Candlestands and Boulders can appear in battle along with enemies. Since these obstacles are not enemies, you can win the battle by defeating the other enemies without destroying them. However, there are situations where movement is restricted by these obstacles and some in which the enemy cannot be attacked unless obstacles are destroyed.
Moa Cock

(モア, Moa?, lit. Moa)

Moa

* Front
* Back

**Moa Cock** is an enemy from the The First scenario. It is a male giant bird based on the Moa species family.

* Combat Stats
* Information

## Stats

### Physical Attack

7
160
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Peck
Scratch

### Technique 4

Tantrum
Stomp

## Drops

### Drop 3

Haunch of Meat
Haunch of Meat
Hard Rock

## Other Values

### Movement Frequency

2x3
8

### Back LVL

-4
-6

## Immune to

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Weak

### Water

Resists

### Spirit

Weak

### Void

Weak
Resists

## Detrimental Status Affinities

### Thrusting

Tech Limit 2
Tech Limit 2
Tech Limit 2

### Grappling

Tech Limit 2

### Water

Vertigo

### Void

Charm
Polka-Dot X

**Polka-dot X** is an enemy from the Mechanical Heart scenario. It appears only in the Captain Square minigame during the Pluto stage.

* Combat Stats
* Information

## Stats

### Power

8
176
28

### IQ

16
28
80

## Techniques

### Technique 2

Exploding
Punch

### Technique 4

Tope Suicide
Heading

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O
O

## Immune to

### Neck

O
O
O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 4

### Earth

LVL + 2

## Possible Encounters

* Polka-Dot Q (x3), Polka-Dot R (x3), Polka-Dot Z (x3) & **Polka-Dot X** (x3)

## See also

* Headbert
* Polka-Dot Q
* Polka-Dot R
* Polka-Dot Z
* Pawn Bird
Pistachio

## Pistachio

### Race

Human

**Pistachio** is an enemy from the Final Chapter scenario.

* Combat Stats
* Information

## Stats

### Power

16
60
255

### IQ

255
255
25

## Techniques

### Technique 2

Hell Fragrance
Hell Fragrance

### Technique 4

Hell Fragrance
Hell Fragrance

## Drops

### Drop 3

Power Parts
Power Parts
Power Parts

## Other Values

### Movement Rate

1x1
8

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O
O

### Earth

O
O
O

### Demonic

O
O
O

## Possible Encounters

* Rock (x4), Tumble Bug (x8), **Pistachio** (x2) & Mustard Dragon (x1)
* Mustard Dragon (x1) & **Pistachio** (x12)
* Titan Brad (x1) & **Pistachio** (x14)
* Rock (x5), Mustard Dragon (x4) & **Pistachio** (x6)

## See also

* Mustard Dragon
* Electric Mirage
Pepper and Pork's Stir Fry

Leg Tech/Hit in a Circle

**Pepper and Pork's Stir Fry (ちんじゃおろーす "Pepper Steak" lit. QingJiaoNiuRouSi)** is a move that is pre-learned by Hong Hakka.

## Description

Whirl in place while kicking surrounding enemies, but lose your balance in the process.

## In Battle

It is a high damage short range technique. It's damage is based on the Power Stat. However, it will lower Accuracy and Evasion after use.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Agile
2

### Charge Time

48
1
0

## Stat Dependance

### Resisted by target's

50% of POW Stat
VIT Stat

## Can change User stats by

### SPD

-25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O

## Trivia

* Pepper steak is a dish consisting of bell peppers and strips of beef steak in seasoned soy sauce. The dish originated from Fujian cuisine and used pork instead.
Oedipus

**Oedipus** is an enemy from the final chapter, The Dominion of Hate. He is a samurai who, along with Daedalus, always guards Polydectes as a low-level encounter. He will become overpowered after Polydectes is defeated.

* Combat Stats
* Information

## Stats

### Power

4
40
24

### IQ

48
16
12

## Techniques

### Technique 2

Kneeling Quickdraw Slash
Diagonal Slash

### Technique 4

Downward Slash (Enemy)
Get back!!

## Drops

### Drop 3

Tenmusu
Castella
Castella

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* **Oedipus** (x1), Daedalus (x1) & Polydectes (x1)

## Etymology

Oedipus is a figure in Greek mythology. A hero king of Thebes, he is best known as the subject of Sophocles's famed tragedy *Oedipus Rex*.

## See also

* Samurai
* Elite Samurai
* The Eight Great Swords
Moa Hen

(モア♀, Moa♀?, lit. Moa♀)

Moa (Female)

* Front
* Back

**Moa Hen** is an enemy from the The First scenario. It is a female giant bird based on the Moa species family.

* Combat Stats
* Information

## Stats

### Physical Attack

6
128
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Tantrum
Peck

### Technique 4

Scratch

## Drops

### Drop 3

Pelt
Stick
Stick

## Other Values

### Movement Frequency

2x3
10

### Back LVL

-4
-6

## Immune to

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Weak

### Water

Resists

### Spirit

Weak

### Void

Resists
Weak

## Detrimental Status Affinities

### Thrusting

Fury
Fury
Fury

### Grappling

Fury
Fury

### Water

Random

### Void

Charm

## Possible Encounters

* Bison Cow (x1) & **Moa Hen** (x2)
* Moa Cock (x1) & **Moa Hen** (x1)
Mysterious Flute

**Mysterious Flute** is an enemy technique used by Monks. It is a high damage medium range technique. It is exclusive to the 3 Monks, which makes this technique deadly.

## Combat Stats

**Technique Stats**

* Technique Level: 5

* Basic Power: 48

* Ocurrence Time: 0

* Number of Hits: 1

**Stat Dependency:**

* Attack: 50% of the user's IQ Stat
* Defense: Target's IQ Stat

**Unusable if:**

* Stoned, Sleep, Numb or Disabled Hand

**Gives status:**

* Poison

**Counterattacks if:**

* None

**Changes position:**

* None

**Change in stats:**

* 25% chance to decrease the target's Level Stat
Playing with Psychos

"**Playing with Psychos**", also known as "**A Painful Death at the Hands of a Psycho**", is the battle theme of the Near Future chapter, The Outsider.

"A Painful Death at the Hands of a Psycho" SFC Ver.

Battle Theme for Flow*Trouble with the audio sample?*

"Playing with Psychos" Remake Ver.

Battle Theme for The Outsider*Trouble with the audio sample?*
Sidewinder

Shoot/Aiming attack

**Sidewinder** is a move in that is pre-learned by Mad Dog.

## Description

One well-placed shot to make an enemy rue the day he crossed you.

## Animation

Mad Dog aims his gun at the target and shoots one bullet, then he spins his gun.

## In Battle

It is a high damage long range technique. It's damage is based on Mad Dog's Speed Stat. It can lower the target's level.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
2

### Charge Time

20
1
0

## Stat Dependance

### Resisted by target's

100% of SPD Stat
SPD Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
Six Feet Under/1994

(ヘルイメージ, Heruimēji?, lit. Hell Image)

Mind Psi/Target´s level down

**Hell Image** is a move that is learned by Akira Tadokoro at Level 7.

## Animation

Akira channels for a while and then releases four white images of himself that spin to his front and back. The images then transform into ghastly skulls and spread out.

## In Battle

It is a high damage long range technique. It's damage is based on Akira's IQ Stat. Aside from doing a decent amount of damage, its debuffs prove to be useful along with is medium charge time make it valuable along all stages of the game.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
0

### Charge Time

28
1
16

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

LVL - 4
3

### Resistance depends on

IQ Stat
IQ Stat

## Can change Target stats by

### SPD

-25%
-25%
-25%

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Neck

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Sabertooth Tigress/1994

(サーベルタイガ♀, Sāberutaiga♀?, lit. Saber Tiger ♀)

Sabertooth Tiger (Female)

**Sabertooth Tiger (Female)** is an enemy from the The First chapter. It's a brown female sabertooth tiger based off saber-toothed cats.

* Combat Stats
* Information

## Stats

### Power

7
100
70

### IQ

36
15
2

## Techniques

### Technique 2

Sharp Fangs
Rend

### Technique 4

Crushing Bite
Threaten

## Drops

### Drop 3

Bone
Hide
Hide

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 3
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

Tech Limit 3
Terror

### Demonic

LVL + 2
Charm

## Possible Encounters

* Sabertooth Tiger (x3) & **Sabertooth Tigress** (x3)
* Sabertooth Tiger (x1) & **Sabertooth Tigress** (x1)
* Sabertooth Tiger (x2) & **Sabertooth Tigress** (x2)
* Mammoth (x1) & **Sabertooth Tigress** (x2)
Sabertooth Tigress

(サーベルタイガ♀, Sāberutaiga♀?, lit. Saber Tiger ♀)

Sabertooth Tiger (Female)

* Front
* Back

**Sabertooth Tigress** is an enemy from the The First chapter. It's a brown female sabertooth tiger based off saber-toothed cats.

* Combat Stats
* Information

## Stats

### Physical Attack

7
100
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Biting Fangs
Rend

### Technique 4

Chew
Threaten

## Drops

### Drop 3

Bone
Pelt
Pelt

## Other Values

### Movement Frequency

2x2
0

### Back LVL

-3
0

## Immune to

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Weak

### Spirit

Resists

### Void

Resists
Weak

## Detrimental Status Affinities

### Water

Terror

### Void

Charm
Charm

## Possible Encounters

* Sabertooth Tiger (x3) & **Sabertooth Tigress** (x3)
* Sabertooth Tiger (x1) & **Sabertooth Tigress** (x1)
* Sabertooth Tiger (x2) & **Sabertooth Tigress** (x2)
* Mammoth Bull (x1) & **Sabertooth Tigress** (x2)
Poop Throw

(ウキツ, Uki~tsu?, lit. Ukii) aka. Eeeh!

Throw Tech/Buripuri... Uki? Bun

**Poop Throw** is a move that is learned by Gori at Level 5.

## In Battle

It is a low damage long range technique. It's damage is based on Gori's Physical Attack. It is one of Gori's most useful techniques, as it can create poison tiles while damaging an area of targets.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Firearm
4

### Charge Time

12
N° of targets
0

## Stat Dependance

### Resisted by target's

25% of POW Stat
VIT Stat

## Creates field of

Poison

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Scare Face

Mind Tech/Ook ook ook, ook?

**Scare Face (Ee!)** is a move that is pre-learned by Gori.

## Animation

Gori does a scary face to intimidate the opponent.

## In Battle

It is a low damage medium range technique. It's damage is based on Gori's IQ Stat. It is one of Gori's base techniques along with Bang Slap.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
3

### Charge Time

8
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

Rotation

## Can change Target stats by

### SPD

-25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

### Neck

O
Kamikaze attack

**Kamikaze attack** is an enemy technique that is used by certain enemies with swords. It is a low damage short range technique.

## Combat Stats

**Technique Stats**

* Technique Level: 31

* Basic Power: 48

* Ocurrence Time: 0

* Number of Hits: 1

**Stat Dependency:**

* Attack: 25% of the user's IQ Stat
* Defense: Target´s Vitality stat

**Unusable if:**

* Stoned, Sleep, Numb or Disabled Leg

**Gives status:**

* None

**Counterattacks if:**

* None

**Changes position:**

* None

**Change in stats:**

* None
Sabertooth Tiger

(サーベルタイガー, Sāberu Taigā?, lit. Saber Tiger)

Sabertooth Tiger

* Front
* Back

**Sabertooth Tiger** is an enemy from the The First chapter. It's a grey male sabertooth tiger based off saber-toothed cats.

* Combat Stats
* Information

## Stats

### Physical Attack

8
128
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Biting Fangs
Rend

### Technique 4

Chew
Threaten

## Drops

### Drop 3

Beast Fang
Beast Fang
Beast Fang

## Other Values

### Movement Frequency

2x2
0

### Back LVL

-3
-1

## Immune to

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Weak

### Spirit

Resists

### Void

Weak
Resists

## Detrimental Status Affinities

### Water

Terror

### Void

Charm
Charm

## Possible Encounters

* **Sabertooth Tiger** (x3) & Sabertooth Tigress (x3)
* **Sabertooth Tiger** (x3), Bighorn Bull (x1) & Bighorn Cow (x1)
* **Sabertooth Tiger** (x1) & Sabertooth Tigress (x1)
* **Sabertooth Tiger** (x2) & Sabertooth Tigress (x2)
Pure Odio (Song)

"**Pure Odio**" is the song that plays in the second phase of the battle with Odio in the final chapter, The Dominion of Hate, against the Purity of Odio. Though it is not the game's final fight, the song can still be considered the final boss theme of the Super Famicom version of *Live A Live*. The song is extended in the 2022 remake, with additional measures added.

"PURE ODIO" SFC Ver.

Theme for Pure Odio*Trouble with the audio sample?*

"Pure Odio" Remake Ver.

Theme for Purity of Odio*Trouble with the audio sample?*
Plasma Ball

Wind Tech/Fire plasma bolt

**Plasma Ball** is a move that is pre-learned by Captain Square.

## Description

Fire a burst of concentrated plasma at an enemy to injure and electrify the field beneath them.

## Animation

Captain Square shoots plasma flames towards the target.

## In Battle

It is a high damage long range technique. Once it hits an enemy, it spawns an electrical field tile.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
4

### Charge Time

40
10
16

## Stat Dependance

### Resisted by target's

50% of POW Stat
SPD Stat

## Detrimental Status Data

### Detrimental Status Time

LVL - 2

## Creates field of

Electric

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Shardfall

Razor Sonic (レイザーソニック, Reizā Sonikku?)

Sword Tech/Chop to bits

**Shardfall** is a move that is learned by Oersted at Level 10 and is pre-learned by Hasshe.

## Animation

The user channels and casts down a rain of shining slashes in the target area.

## In Battle

It is a high damage medium range technique. Its damage is based on the user's Speed Stat. It's large area of effect makes it the perfect move to defeat a large number of targets.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Sharp
2

### Charge Time

100
1
32

## Stat Dependance

### Resisted by target's

25% of SPD Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

## Gallery

The technique's rangeThe technique's area of effectHasshe using the move
Scaleback Bull

(アルコサウラ, Arukosaura?, lit. Arcosaura)

Archosaur

* Front
* Back

**Scaleback Bull** is an enemy from the The First scenario. It is a blueish gray male crocodilian based on the Archosaur species family.

* Combat Stats
* Information

## Stats

### Physical Attack

11
236
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Biting Fangs
Chew

### Technique 4

Tail Whip

## Drops

### Drop 3

Dried Skins
Beast Fang
Beast Fang

## Other Values

### Movement Frequency

3x2
0

### Back LVL

-10
-0

## Field Tile Absorbs

### Lightning

Yes

## Immune to

### Snare

Yes

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Resists

### Water

Weak

### Void

Weak
Resists

## Detrimental Status Affinities

### Void

Charm
Fury

## Possible Encounters

* **Scaleback Bull** (x1)
* **Scaleback Bull** (x1) & Scaleback Cow (x1)
* **Scaleback Bull** (x1) & Scaleback Cow (x3)
* **Scaleback Bull** (x1) & Scaleback Cow (x2)
Moa Hen/1994

(モア♀, Moa♀?, lit. Moa♀)

Moa (Female)

**Moa (Female)** is an enemy from the The First scenario. It is a female giant bird based on the Moa species family.

* Combat Stats
* Information

## Stats

### Power

6
128
32

### IQ

70
10
1

## Techniques

### Technique 2

Disturbance
Beak

### Technique 4

Claw

## Drops

### Drop 3

Hide
Big Stick
Big Stick

## Other Values

### Movement Rate

2x3
10

### Back LVL

- 4
- 6

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

Fury
Fury
Fury

### Grappling

LVL - 2
Fury
Fury

### Fire

LVL - 2
Tech Limit 2
Random

### Demonic

LVL + 2
Charm

## Possible Encounters

* Primeval Bison (Female) (x1) & **Moa (Female)** (x2)
* Moa (x1) & **Moa (Female)** (x1)
Crystal Saloon

The **Crystal Saloon**, known as the **Crystal Bar** in the Super Famicom version, is a tavern in the Wild West chapter, The Wanderer.

## Description

Located smack dab in the center of town, the Crystal Saloon is the only source of entertainment in Success, and as such, it is often used as a gathering place by the townsfolk. The saloon is run by the Barkeep, along with his sister Annie, who works as the barmaid. The layout consists of the ground floor bar, a second floor with the staff's personal chambers, and a storage room in the back.

The saloon serves as the central hub for the Sundown Kid during his time in Success. During the trap-setting phase, the Kid must return to the Saloon to give supplies to the townsfolk so that they may construct the traps. The Kid may also speak to the Barkeep in the saloon to pass the time.
Polka-Dot R

**Polka-Dot R** is an enemy from the Mechanical Heart scenario. It appears only in the Captain Square minigame during the Pluto stage.

* Combat Stats
* Information

## Stats

### Power

8
176
28

### IQ

80
28
52

## Techniques

### Technique 2

Punch
Heading

### Technique 4

Tope Suicide
Exploding

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

O
O
O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 4

### Earth

LVL + 2

## Possible Encounters

* Polka-Dot Q (x3), **Polka-Dot R** (x3), Polka-Dot Z (x3) & Polka-Dot X (x3)

## See also

* Headbert
* Polka-Dot Q
* Polka-Dot Z
* Polka-Dot X
* PawnBird
LH Combat Unit W1

**LH Combat Unit W1 (Liquid Human W-1)** is an enemy from the Flow scenario. It is a black combat robot that is fueled by the liquified body of Watanabe's father.

* Combat Stats
* Information

## Stats

### Power

24
992
48

### IQ

12
44
80

## Techniques

### Technique 2

Vaporizer Bomb
Psycho flare

### Technique 4

PK Cannon
Missile

## Drops

### Drop 3

Taeko's Pants
Power Parts

## Other Values

### Movement Rate

2x2
11

### Back LVL

- 3
- 16

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

LVL - 2
LVL - 2

### Fire

LVL - 4

### Earth

LVL + 2
LVL - 2
LVL + 1

### Demonic

LVL + 2

## Strategy

It is very tough and difficult to fight due to his high stats and strong attacks. There really is no reason to try to fight him normally as it will overpower the player's party most of the time. The easiest way to defeat it is to get one character behind it and attack its back since the W-1 will counterattack with Vaporizer Bomb, causing it to deal a huge ammount of damage to a single target while also self-destructing.
Mustard Dragon

## Mustard Dragon

### Race

Human

**Mustard Dragon** is an enemy from the Final Chapter scenario.

* Combat Stats
* Information

## Stats

### Power

19
12
255

### IQ

255
255
255

## Techniques

### Technique 2

Melt Breath
Dragon Flame

### Technique 4

Flamethrower (Enemy)
Jomjom Bullet

## Drops

### Drop 3

Power Parts
Power Parts
Power Parts

## Other Values

### Movement Rate

1x1
8

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O
O

### Earth

O
O
O

### Demonic

O
O
O

## Possible Encounters

* Rock (x4), Tumble Bug (x8), Pistachio (x2) & **Mustard Dragon** (x1)
* Giant Face (x3) & **Mustard Dragon** (x1)
* **Mustard Dragon** (x1) & Pistachio (x12)
* Rock (x5), **Mustard Dragon** (x4) & Pistachio (x6)

## See also

* Pistachio
* Electric Mirage
Reckless Strike

### Users

Elephas Naumanni, Elephas Naumanni (Female), Sun Zi Wang, Monk, General, Nuggiebear, Daedalus

**Reckless Strike** is an enemy technique. It is a medium damage short range technique.

## Combat Stats

**Technique Stats**

* Technique Level: 1

* Basic Power: 20

* Ocurrence Time: 0

* Number of Hits: 1

**Stat Dependency:**

* Attack: 25% of the user's Speed Stat
* Defense: Target's IQ Stat

**Unusable if:**

* Stoned, Sleep, Numb or Disabled Hand

**Gives status:**

* None

**Counterattacks if:**

* None

**Changes position:**

* None

**Change in stats:**

* None
Polka-Dot Z

**Polka-Dot Z** is an enemy from the Mechanical Heart scenario. It appears only in the Captain Square minigame during the Pluto stage.

* Combat Stats
* Information

## Stats

### Power

8
176
28

### IQ

16
80
52

## Techniques

### Technique 2

Punch
Heading

### Technique 4

Tope Suicide
Exploding

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

O
O
O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 4

### Earth

LVL + 2

## Possible Encounters

* Polka-dot Q (x3), Polka-dot R (x3), Polka-dot Z (x3) & Polka-dot X (x3)

## See also

* Headbert
* Polka-Dot Q
* Polka-Dot R
* Polka-Dot X
* Pawn Bird
Prayer of Healing

Individual Recovery/Recover stat

**Prayer of Healing** is a move that is pre-learned by Uranus.

## Description

Uranus casts four angels that spin around him. After that, he heals the target with blue healing energy.

## In Battle

It is one of Uranus´s healing techniques. Its efficiency is based on the IQ Stat. Its ability to cure status effects makes it valuable for all the fights that take in the chapter.

* Combat Stats
* Information

## Technique Stats

### Level

Heal
Good
0

### Charge Time

80
1
0

## Stat Dependance

### Resisted by target's

100% of IQ Stat
VIT Stat

## Detrimental Status Data

### Resistance depends on

POW Stat
POW Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Sleep

Cure
Cure
Cure

### Dis. Arm

Cure
Cure
Cure

### Neck

Cure
Cure

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
Pork's Second Cooking

Mind Tech/Strange dance

**Pork's Second Cooking (ほいこーろー "Twice-Cooked Pork" lit. HuiGuoRou)** is a move that is pre-learned by Hong Hakka.

## Description

Bewilder enemies with baffling dance steps that leave them in pain.

## Animation

Hong does various dance moves while musical notes appear around him. The number of steps he did is indicated by some text after he finishes dancing.

## In Battle

It is a static damage medium range technique. Its damage and dance length are determined by the number of steps, which is calculated randomly. The damage that this technique does ignores all defensive stats and counterattacks.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Void
0

### Charge Time

0
1
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
POW Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

### Neck

O

## Trivia

* The nature of this attack allows it to damage the Brow of Odio without activating its counter, eventually being able to defeat it and skip the second phase.
* The naming of this attack, of course refers to Twice-Cooked Pork, a Chinese dish in Sichuan cuisine.
Royal Guard

**Royal Guards** are enemies from the Middle Ages chapter, The Lord of Dark. They are the cowardly guardians of the Kingdom of Lucrece, sent to defeat Oersted. They tend to be encountered in groups.

Should they take an attack from Oersted, they will immediately be stricken with Terror status, paralyzed with fear before the Lord of Dark.

* Combat Stats
* Information

## Stats

### Power

11
50
43

### IQ

12
90
8

## Techniques

### Technique 2

Kamikaze attack
Downward Slash (Enemy)

### Technique 4

Stab
Kamikaze attack

## Other Values

### Movement Rate

2x2
0

### Back LVL

- 7
- 10

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

Fear
Fear
Fear

### Grappling

Fear
Fear
Fear

### Fire

Fear
Fear
Fear

### Earth

Fear
Fear
Fear

### Demonic

Berserk

## Possible Encounters

* **Royal Guard** (x2)
* **Royal Guard** (x3)
* Green Knight (x1) & **Royal Guard** (x2)
* **Royal Guard** (x4)
* **Royal Guard** (x2)
* **Royal Guard** (x2) & Green Knight (x1)
* **Royal Guard** (x1)

## See Also

* Green Knight
* Chrono Legion
Pogo/Gameplay

### Ability: Smell

During The First, Pogo has the ability to smell, causing smell clouds to appear in the map. When walked into, they reveal what was causing the smell. If a deer icon is displayed, it means that an enemy is nearby and a fight may occur.

### Strong and Weak points

During The First, Pogo can acquire experience and item drops from various enemies that respawn in the wilderness. This gives the option to level up Pogo up to a desired level and the item crafting can give the option to equip Pogo with full sets of gear. Secret items in the chapter such as the Rock of Rocks, Fang of the King and Cola Bottle can greatly increase his stats, he can also transfer these items into the final chapter by equipping them before the end of The First. His high HP and Physical Attack stats allow him to be a good physical fighter for the team with moves like Poke Bind and Bing Bang Boom, while supporting with moves such as Stench Poot and Sleep Trick. His main downside is that he has a very low Special Attack stat, which makes moves with secondary effects miss more often. His speed is also low, which means that he will take some time charging attacks suck as Big Shout.

## In Live A Live (2022)

### Base Stats

* **Level:** 1
* **HP:** 144 (28-39 per level)
* **Physical Attack:** 17 (3-6 per level)
* **Physical Defense:** 17 (1-5 per level)
* **Special Attack:** 4 (2-4 per level)
* **Special Defense:** 5 (1-3 per level)
* **Speed:** 10 (1-5 per level)
* **Accuracy:** 11 (1 per level)
* **Evasion:** 9 (1 per level)
* **Status Immunities:** None
* **Damage Resistances:** Demonic

### Strong and Weak Points

Pogo is a well balanced fighter. He excels with both HP and Physical Attack. This makes him a great tank and fighter in the frontlines. He also has a variety of elemental attacks and status afflicting techniques such as Stench Poot and Burn Spark; as well as some ranged attacks. He also has decent defense which further raises his status as a tank. His main drawbacks however are lack of support techniques meaning he will be dependent on items to heal himself or his allies. He also has low special attack and special defense which means he doesn't deal too much damage with magic attacks and takes quite some damage from magic. His speed is also underwhelming, which makes charging attacks such as Big Shout take a long time to deliver. His level 16 special, Big Bang Boom is also possibly the second strongest attack in the game barring Sundown's Hurricane in terms of how much damage is inflicted to a single target, and it requires no charge time. He debuffs himself when using that attack however. He can gather a wide variety of equipment and grind levels to defeat the superboss in The First. And he is often recommended as a possible starter candidate for The Dominion of Hate for his great survivability, strength, and balanced utility.
Phoenix Call

“Trust in the phoenix.
”

—Oboromaru casts Phoenix Call

Fire Ninpou/Firebird attack

**Phoenix Call** (**Phoenix Fire**) is a move that is learned by Oboromaru at Level 12.

## Description

Wield shinobi fire arts to summon a host of raging phoenix to torment enemies.

## Animation

Original: The user calls down eight fire phoenixes to attack enemies in a large area.

Remake: The user leaps into the air as a fiery orb appears, which transforms into a phoenix. The phoenix dives towards the ground, then becomes a whirling firestorm that scorches the ground and enemies in a large area.

## In Battle

It is a high damage medium range technique with a large area of effect. It's damage is based on Oboromaru's IQ Stat. It takes some turns to charge so it is best used when Oboromaru is in a full party so that he can safely prepare the attack.

## Alternate acquisition

Oboromaru can acquire the ability before level 12 on the 4th floor attic by battling the Icons of Flame there. He needs to goad the statues into casting it by using Waterspout to weaken then with floor damage then wait for them to weaken and cast it. Standing on a water tile will reduce the power of their flame attacks.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
4

### Charge Time

68
1
48

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

Normal

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O