Skill: Flora

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Enduring Ivy - When consumed, restores 2% of the eater's Max Hit Points.

Redwark Ivy - When consumed, applies a poison to the eater, which drains 2% of their Max Hit Points per turn, until they are healed, which negates that heal.

Blueroot Ivy - When consumed, restores 5 MP on the eater.

Sovereign's Ivy - When rubbed on your skin, causes you to gain Charisma equal to each body part covered in the oils ( Including head, neck, each arm, each leg, each hand, each foot, the pelvis, the chest, and the back, for a total maximum of +13 Charisma Maximum ) for the next twelve hours in game.

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Laurel of the Stoic - When applied to a spellcaster's hands, that unit gains +3 Mana Regeneration until the end of the encounter.

Holy Laurel - When applied to any variety of undead, will inflict " Holy Burn " upon that unit, causing it to lose 5% of its max HPT until it manages to pry the laurel from its burning skin.

Hedge Laurel - When eaten by a plantfolk of any kind ( Dryad, Treefolk, etc. ), will cause that unit to gain total magic resistance for the next fifteen minutes in game.

Harmonic Laurel - When ripped apart, the sound of its tearing alleviates all debuffs from any allies within 5m of its ripping.

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Oak Bark - When ground into a poultice, can be consumed to restore 5% Max Hit Points.

Redwood Bark - When held by a unit casting a spell, is consumed to grant that spell +10 Spell Effect. Cannot hold more than one per spell.

Gnarled Bark - When burned, releases a demonic smoke that, if any enemies cast a spell within, causes them to lose 5% of their max HP.

Willow Bark - When ground into a poultice, can be consumed to restore 5% Max Mana Points.

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Rose Petals - When applied to an open wound, restores 15% of that unit's missing Hit Points.

Poppy Petals - When consumed, drains the target of 50% of their mana and renders their movement as 1 until the end of their next turn.

Iris Petals - When held in the palms of a unit, that unit has +10% Critical Hit Chance. Effect is depleted at the end of the encounter.

Sunflower Petals - When held in the inventory of a unit, grants that unit +1% Attack Damage while fighting in the light of day. Is consumed when that unit gets a critical hit.

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Rose Thorns - When held by a unit, grants that unit +25% Attack Damage on the next attack, but inflicts ( Damage Dealt With Attack x 0.25 ) damage to the unit holding the Thorns. Consumed after attack.

Manaweave Thorns - When they cause an incision in a unit's skin, the Manaweave Thorns inject an ichor into the unit with the incision, causing that unit to burn 20% of its Max Hit Points, and restores that much Mana. When held, grants +10% Spell Effect. Consumed either at end of encounter, or when they cause an incision.

Dredge Thorns - When a unit steps on Dredge Thorns, that unit is rooted until end of turn. Also, if thrown at a unit, deals 20 Pure damage to that unit, then reduces that unit's Armor by 25% until end of turn. Consumed when one of its effects proc.

Thorns of Sin - Whenever a unit recovers Hit Points, you can instantly throw Thorns of Sin on that unit to negate 80% of the Healing that unit received from that effect.

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