Greysdale

### Information

Greysdale is the northernmost territory in the known overland. Trade, diplomacy, and migration always arrives here last, making it a very isolated region in comparison to the more dynamic borders belonging to the inner outer world. However, that does not avoid an active interaction with foreign kingdoms who share the same technological curiosity as them. The peninsula is a big swath of territory divided in six big canal bound geographical areas: The Fearsome Falls in the north; the Serene Reservoir to the center-east area; the Silver Carp Run, the alpha stream dividing most of the western territory; Foreigner’s Creek, in the south where most people arrive from abroad by boat; Whalemar Tributary to the east; and the Boot, the smallest body of water. The lands are populated by numerous Palefoot tribal communes who mostly coexist with the descendants of the Lost Nobles; while the inheritors live in more classical town settlements. Both cultures met as the Lost Noble mingle in the high-lands territory to the South and have established peaceful interaction by finding themselves in praise of the Holy Aspect. That does not erase that over the years both cultures have had to figure out ways to work together, there are numerous accounts of skirmishes between tribal purists who want nothing else that the soft-skinned leave their territories and Lost Noble citizens who consider the Palefoot tribes a pest. Thankfully, at many points in history, both cultures learned to work with each other when threats beyond their frontiers started to invade and the use of magic united their beliefs of the Greatness. The tribes are the essentially content virtuous crafters and workers, happy to live a simple rural life, but have no second thoughts of taking up a fight if it is necessary. Greysdale fighting methods of the Palefoot are considered brutal even by most military standards and they have been effective fighting monsters, riding parties and stopping pirate raids in the river lands. Their numbers are great since they have traditions of huge families and basing their diets in the good game present in Greysdale, fishing both in sea and rivers, and simple agriculture. What has given the Lost Nobles of this region an edge for many years is their mastery of Old Age Technology, science centered around Redstone. Both their savagery and technological mastery made them notorious for their ground shaking frontal assaults. Now, they only raise an army when the time comes to defend themselves, the rest of the time they are simple farmers or craftsmen. On the other hand, one of the leading reasons for the army having not nearly as much activity as it has in the past is because thanks the technological advancements, the people of Greysdale are a more defense-based force using trenches, forts, look-out and Redstone traps to force the enemy to sacrifice too much in an attack and then the inheritors take advantage to encroach in their territory when their enemies are weakened. Those inheritors are known as the Ferrum Knights.

The territories have maintained peace within the two main factions through a series of compromises and concessions. The Palefoot Chiefs’ have kept their ancestral homeland plus hectares surrounding them, accepted a conjoined military against external forces and the menace of The Dread, and have traded food and tools for building materials and the mysterious Redstone. Whereas the Redstone Conglomerate have obtained a strong ally, workforce, and a pool for mercenaries to protect their most precious inventions. Still, Greysdale is a territory divided contrary to other kingdoms, so dwelling in the area requires proper knowledge of their culture.

### Important Places

* **The Redfield Underworks:** Assessed to be extremely rich in mineral composition due to the volcanic natura of the territory, calculated to go as two thousand miles deep and expected to hold myriad of riches as well as danger, Redfield is simply the biggest most enormous and meanest underworld mine exposure. Having its location just in the border between Greysdale and Souhoma, this five-generation mining project has gone deeper and darker than any other expedition to search for rich veins of Redstone, iron, gold and many sorts of mineral plunder. This project is so humongous that it requires the full commitment of a government to handle it, and that is why the Red Prime are organized in the Red Conglomerate, an organization made to assure the extraction of its primal sources serves to greater good of their people and not only private ambitions. However, a series of organizations specialize in several technologies, do work a free enterprise, and have freedom to start their own projects. And, there is such wingspan inside the honeycomb caves that there are tales of clandestine mining procedures going on and pretending to be common every day works. In addition to this, most military units working for Lost Nobles, work actively in the nation borders, but mostly are posted to outpost classified by depth inside the cave.

* **Greysdale Central, the Iron City:** Almost in the epicenter of the territory, we can find the iron city of Greysdale. A town quite something else to any other regions from the overworld. It is a mechanized city whose every activity is related directly or indirectly to the extraction, refinement and production of Redstone based item. Before this place became so copious with workers and builders, Whalemar was without doubt the biggest hub for people seeking work and trading, but thanks to the innovation of the Redstone Conglomerate and the USC (The Union of Collective Sciences) they have made the first heavily industrialized city. Although its construction tends to be bigger, preferring the use of small story building than picturesque houses, specialized warehouses than merchant’s guild and automatized greenhouses instead of farming; it is a place that contains way more people and little space for them. There is always this sensation of crowded spaces and claustrophobia that follow the common wide areas found in other communities. So, it is the first place to experience modernity in their lifestyle.

* **Cyclop’s Watch:** Deep in the north-eastern coast there is a place is not commonly talk about. A piece of land secreted away by a series of giant waterfalls that make it inaccessible to common travelers. Here lies the invisible a dome base of the Sentriads. A group of electric engineers set to steal, mess with, and damage all the builder’s plan. Founded by a group of rejected engineers who supported the unionist movement of the USC but were later neglected. Seeing themselves left out, they took their own technology and established a daring beach foot in Greysdale. Their presence is barely noticeable because they work in the shadows, using espionage and sabotaging tactics to develop their plans. And when it comes to offensive, through back alleys deals and exchange of secrets, they have recruited raiders to carry out the most draining operations. From stealing crashed airships to possess a cargo of power armor to be retrofitted in intimidating electric bolters.

* **Whalemar Riverport:** The central home of the Palefoot is a town centered on the use of water for transportation and survival. The fisherman from all the regions makes a numerous crowd from whalers, silver carp net catchers, deep swordfish lookouts and those who farm underwater fruits as kelp. There is no organized state or government since most pale foot lives in communities but have the freedom to create beautiful expert level the art housing and many people here just live a relaxed existence. What brings breath and life to the burg is the daily auction sale where many high-quality items are sold: from diamond swords to 25 pounds fish. Many who are eager to come here do it with the expectation of finding some odd item and retailed for a high price in another market. They also provide a huge number of exportations in foods and spices to other towns.

* **The Mechanized Crawl:** Run by a group of specialized robot builders, they are a motley crew of roboticist dedicated to building up human-like shaped automatons and use them in crash dummies experiment to prove their worth. Although the technology belongs to an old era, robotics has demonstrated to be particularly challenging making the use of robots practical in repetitive scenarios, but quite unexpected when presented with cross-orders and contradiction. The place is an enormous a gray graceless six story tall warehouse building, and its location is hidden since most of the technology is kept secret, except for those items safe enough to be traded. So, unless the individual has been granted access by the Redstone Prime, high leaders of the conglomerate, you may face robot based security enforcers.

### Important People

* **Jak “Dirt” Harrs, Chief Redfield Supervisor:** At the top of administrative echelon there is “Dirt”. Some people say it as a joke, others cannot be more serious. Jak “Dirt” Harrs was one of the original mining explorers to discover the site and, even more important, one of the few survivors after the first expeditions. He is easily recognized for having lost both hands to Redstone extractions and having installed mechanized tool hands. He is a tall burly man, but due to his age, most of it is not what it used to be. Something that has not change for him is the seriousness by which he takes his job and how demanding he is with the staff at large. He is a tough, but fair. And is the one responsible for making the mine work like a well-oiled machine.

* **Mr. Red:** At the top of the pyramid of robotics, there is a man everybody knows exist, yet it is only actually known by the movers and shakers in the company and a very few occasions, builders that require certain inspiration. His description is not clear, beyond the fact he seems to be an intimidating figure and it is said to be cold, calculating and motivated only by numbers, logic and results. He is the main leader of the Red Conglomerate and even though he is not a builder himself, he is the keenest and most effective executive to execute projects to date. He is known to be relentless and be extremely zealous about the market value of the Redstone.

* **Great-Mother Faena:** Among the Palefoot families, woman take the leadership when it comes to town administration and taking arms as one faction. So, whenever the Lost Nobles or foreigners need aid, they come to the richest lady of the land, the Great-Mother. She is a beautiful old senior, always s wearing the best garbs her culture has to offer and with a placid smile. Everybody knows she is a great bargainer and can get down dirty in establishing complicated business arrangements.

* **The Master Engineer:** Only know by her title and one of the Sentryads founder’s child, the master engineer is a leadership figure who raised above the neglection of their part in the USC and whose visions on the future incorporates bashing out, or plain outdating the use of Redstone as main source of energy. She sees the old tech as a curse, that could have established many bases of technology, now it is only interfering with the new waves of inventions. She, as those who support her, also distrustful of the use of robotics, since automatized artificial intelligence can cover their support in form of factories, terminals, and other commonly used devices. There is no need to humanize them, give them and independent body or something close to freewill. Her main way to terrorize the USC is through lightning reanimation, teleport and invisibility.