The Quacken's Wrath

Ship Class: **Brig**

Length: 25m

Number of Decks: 3

Number of Masts: 2

Armaments: Eight 9-pound cannons, 2 chasers a-stern

**THE FLAG:**

Figurehead: The Quacken, its tentacles enwrapped about the bowsprit, and the head thrown back, whether in a roar or a laugh is up to interpretation.

Colors: Red and yellow with black trim

Other Details: Obviously old, with several repairs having been made from battle. The Quacken is never far when this ship is at sea.

## ***BACKSTORY***

Beginning its life as a Royal Navy brig, it was the vessel that Flintlock served aboard when he first met the Fleet Admiral. BC ran them down and took the vessel over with little incident, due in large part to Flintlock turning his coat as he saw them coming. In reward for delivering the ship and crew into his hands, BC allowed Flintlock to keep the ship, taking only the plunder for himself, and declared that they would meet again soon, after Flintlock had served some time in skallywaggery. So he roused himself a crew in a nearby port and began to make a name for himself, pillaging with singular savagery any ship he came across.

He was a demon to his foes, but also to his crew. And this wore on them sorely after a time, until it culminated in mutiny. Flintlock was overwhelmed, and had his helm taken from him. Stripped of his weapons and forced out onto a plank, he was about to take the plunge when a horrid rumble rose about them. Suddenly the ship pitched, tossing Flintlock back onto the deck, whom the crew had all but forgotten about as tentacles arose from the sea all about them. They manned their guns in a panic and fired on the beast when it came full out of the sea, showing a huge beak and bright yellow plumage. The Quacken had come calling.

One pirate aimed a harpoon and hurled with all his strength, and the spear passed straight through the beak of the monster. Which turned out to be a grave mistake; the Quacken twisted its head and sent the doomed lad flying, right into its open maw. It wasted no more time toying with these puny sailors, wrapping its tentacles all about the vessel and twisting it to kindling. And sailors who tried to swim or float away were smashed by the colossal tentacles, or lifted into the beast’s awful mouth. No one survived, save one.

Through all of this, Flintlock had remained standing on deck, in awe of the creature before him. When it sundered the ship, he grabbed hold of a chunk of the hull, and paddled himself not away, but *toward* the beast. Suddenly curious, it did not obliterate the upstart, but watched as he drifted close enough to touch it, then wrapped his arms around the harpoon in its beak and tugged it free. It is said in that moment that they forged an unbreakable friendship, and the Quacken took Flintlock up onto his great bulk and swam with him to the nearest port town, where Ebone, his Quartermaster, awaited. He had remained loyal, scouting the town for a future raid, but when his Captain approached with wild eyes, he dropped all plans of plunder. Flintlock relayed the tale to Ebone, and told him of the monstrosity that had rescued him, and the unusual amity that had followed.

Ebone was stunned, naturally, but had come to trust his Captain’s word. They two rustled up a new crew in that town, and paddled back out to the wreck, salvaging as much as they could and returning with it to shore. There they proceeded to rebuild the vessel from scratch, reinforcing weaknesses as they went and improving design elements from observations of the original vessel. When at last the work was complete, Flintlock christened the new ship the Quacken’s Wrath after the beast that has saved him, and at the calling of its name, the monster rose up out of the water, wrapping its tentacles about the ship and causing Flintlock’s mates to cower in fear. But the beast had no destruction in its heart this time; it pulled the ship asea itself, and braced her as the crew stepped furtively aboard. Once all hands were at their sheets and full sail was called, the Quacken led them away from the port, and to the Isla de Oro, where Flintlock took his place at BC’s side.

There it earned countless more stories and accolades, and remains one of the most storied ships to ever sail the seas under a whole host of valorous Captains. She is expected to remain so for many ages on the Isle, a symbol of the indefatigable spirit of liberty for all of Puerto Dorado.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* The Hall of Legends