Beorning Lodge

* Level 1
* Level 2
* Level 3

"They soon came to a wooden gate, high and broad, beyond which they could see gardens and a cluster of low wooden buildings, some thatched and made of unshaped logs; barns, stables, sheds, and a long low wooden house. Inside on the southward side of the great hedge were rows and rows of hives with bell-shaped tops made of straw. The noise of the giant bees flying to and fro and crawling in and out filled all the air."
—Queer Lodgings, The Hobbit

The Woodsmen of the Anduin made their homes between the Misty Mountains and the forests of Mirkwood. These people were close to their animals and were fine bakers, with their honeycakes being a specialty. However, they were also a hardy culture, prepared to defend their homes against orcs, wargs and other fell creatures from the mountains. Under the leadership of Grimbeorn, the Woodmen were able to keep the Vale of Anduin safe from invasion.

The Beorning Lodge allows recruitment of the Woodmen and Beorning subfaction of the Woodland Realm. It is also available to the Adventure: Dorwinion subfaction, albeit with some adjustments to recruitable units. It can also produce a small amount of resources, which can be upgraded later in the game. The Beorning Lodge is limited to 3.

## Upgrades

**Upgrade Beorning Lodge to Level 2 (A)** - Allows training of Druid of the Oaken Order. +10% faster build speed. Cost: 400

*(In the Adventure: Dorwinion subfaction, this upgrade instead allows for the recruitment of Éotheod Warriors and Beorning Battering Rams.)*

**Upgrade Beorning Lodge to Level 3 (A)** - Allows recruitment of Beorning Berserkers. +25% faster build speed. Cost: 500

**Purchase Beekeeping (T)** - Requires a Level 3 Beorning Lodge. Beorning Lodge resource production is increased by 2500%. Cost: 500

## Function

The Beorning Lodge will produce +2 resources per tick. When **Beekeeping** has been purchased, it will produce +35 resources per tick.

#### Unit Production

The following units are recruitable from the Beorning Lodge for the standard Woodland Realm faction:

 Druid of the Oaken Order | Support
 Beorning Berserkers | Swordsmen

In the Adventure: Dorwinion subfaction, the following units are recruitable instead:

 Éotheod Warriors | Cavalry
 Beorning Battering Ram | Siege
 Beorning Berserkers | Swordsmen

## Strategy

The Beorning Lodge is a valuable structure for the Woodland Realm in multiple ways. Firstly, it allows access to the Woodmen subfaction. The Woodmen Hunters can toggle between melee and ranged, offering great versatility, and can compliment the faction's fragile Silvan Elves as they are tougher in combat. The Druids are single support units that are limited to 5. They can offer a variety of bonuses including healing allies, strengthening both units and heroes, weakening enemy units and boosting allied economy. The Beorning Berserkers are powerful swordsmen, capable of trampling over foes and dealing heavy damage with their attacks. Woodmen units can be supported with both Grimbeorn and Radagast. The Beorning Lodge is also capable of producing a small amount of resources, although this can be heavily boosted to +42 resources per tick with **Beekeeping**. The player should therefore keep this in mind when choosing where to place this structure. Building the Lodge also unlocks Grimbeorn from the Fortress, giving the player a powerful hero to use.

For the Adventure: Dorwinion subfaction, the purpose of the building largely remains the same. However, the Druids of the Oaken Order are not available. Rather, the Beorning Lodge allows for the recruitment of Éotheod Warriors, the primary cavalry unit for the subfaction, as well as the Beorning Battering Ram. The remaining aspects of the Beorning Lodge otherwise remain the same.