Eliza - Attacks

**Basic Attack - [Balls of Flame]**

Level 1

Unleashes 3 fiery balls in quick succession, dealing 37% ATK damage to and setting up to 3 enemy targets on fire for 3 seconds, dealing continuous damage to them.

*Upgrade: +3% ATK.*

Level 2

Unleashes 3 fiery balls in quick succession, dealing 40% ATK damage to and setting up to 3 enemy targets on fire for 3 seconds, dealing continuous damage to them.

*Upgrade: +5% ATK, + 1 sec burn duration, unlocks [Flare] debuff.*

Level 3

Unleashes 3 fiery balls in quick succession, dealing 45% ATK damage to and setting up to 3 enemy targets on fire for 4 seconds, dealing continuous damage to them. Every 2 seconds an enemy target takes fire damage from Eliza’s basic attack, they will be marked with the [Flare] debuff. Stackable,

*Upgrade: +5% ATK, +1 sec burn duration.*

Level 4

Unleashes 3 fiery balls in quick succession, dealing 50% ATK damage to and setting up to 3 enemy targets on fire for 5 seconds, dealing continuous damage to them. Every 2 seconds an enemy target takes fire damage from Eliza’s basic attack, they will be marked with the [Flare] debuff. Stackable.

*Upgrade: +6% ATK, -1 sec activation time per [Flare] debuff*

Level 5

Unleashes 3 fiery balls in quick succession, dealing 56% ATK damage to and setting up to 3 enemy targets on fire for 5 seconds, dealing continuous damage to them. Every 1 second an enemy target takes fire damage from Eliza’s basic attack, they will be marked with the [Flare] debuff. Stackable. CD: 3 Seconds. Duration: 3 Seconds.

*Upgrade: +9% ATK.*

ASCENDED (Level 6)

Unleashes 3 fiery balls in quick succession, dealing 65% ATK damage to and setting up to 3 enemy targets [On Fire] for 5 seconds, dealing continuous damage to them. Every 1 second an enemy target takes fire damage from Eliza’s basic attack, they will be marked with the [Flare] debuff. Stackable. CD: 3 Seconds. Duration: 3 Seconds.

**Skill 1 - [Flaring Shockwave]**

Level 1

Releases a shockwave that deals 125% ATK as damage and stuns all nearby enemy targets for one second. CD: 20 Seconds. Duration: 1 Seconds.

*Upgrade: +7% ATK, gains immunity to mind control effects, increases stun duration by 1 second.*

Level 2

Gains immunity to mind control effects, then releases a shockwave that deals 132% ATK as damage and stuns all nearby enemy targets for 2 seconds. CD: 20 Seconds. Duration: 1 Seconds.

*Upgrade: +8% ATK, gains ability to activate [Flare] debuff stacks.*

Level 3

Gains immunity to mind control effects, then releases a shockwave that deals 140% ATK as damage and stuns all nearby enemy targets for 2 seconds, activating the [Flare] debuff and dealing extra damage to enemies in direct correlation with the amount of the [Flare] debuff present on enemy targets. CD: 20 Seconds. Duration: 1 Seconds.

*Upgrade: +10% ATK, +1 second stun duration, gains 100% ATK Area Heal and Status Negation team buffs, +6 seconds self stun duration.*

Level 4

Gains immunity to mind control effects, then releases a shockwave that deals 150% ATK as damage and stuns all nearby enemy targets for 3 seconds, activating the [Flare] debuff and dealing extra damage to enemies in direct correlation with the amount of the [Flare] debuff present on enemy targets. Also heals for 100% ATK and removes all middle tier negative status effects from friendly targets. Eliza will be unable to attack for 6 seconds afterwards, inflicting [Stun] on self, and taking 50% less damage. CD: 20 Seconds. Duration: 1 Seconds.

*Upgrade: +15% ATK, +22% ATK as Area Heal*

Level 5

Gains immunity to mind control effects, then releases a shockwave that deals 165% ATK as damage and stuns all nearby enemy targets for 3 seconds, activating the [Flare] debuff and dealing extra damage to enemies in direct correlation with the amount of the [Flare] debuff present on enemy targets. Also heals for 122% ATK and removes all middle negative status effects from friendly targets. Eliza will be unable to attack for 6 seconds afterwards, inflicting [Stun] on self, and taking 50% less damage. CD: 20 Seconds. Duration: 1 Seconds.

ASCENDED (Level 6)

Gains immunity to mind control effects, then releases a shockwave that deals 180% ATK as damage and stuns all nearby enemy targets for 3.5 seconds, activating the [Flare] debuff and dealing extra damage to enemies in direct correlation with the amount of the [Flare] debuff present on enemy targets. Also heals for 122% ATK and removes all middle negative status effects from friendly targets. Eliza will be unable to attack for 6 seconds afterwards, inflicting [Stun] on self, and taking 50% less damage. CD: 20 Seconds. Duration: 1 Seconds.

**Skill 2 - [Flaming Vortex]**

Level 1

Summons a flaming vortex on 2 areas with the most enemies for 3 seconds, dealing 22.5% ATK every 0.25 seconds and marking all enemies inside or in proximity of the vortex's with the [Flare] debuff. Summons flame shields on all friendly targets caught within the flaming vortex's, which negate all fire effects for 3 seconds.

*Upgrade: +1.15% ATK, +.75 seconds skill duration, +1 second flame shield duration.*

Level 2

Summons a flaming vortex on 2 areas with the most enemies for 3.75 seconds, dealing 23.65% ATK every 0.25 seconds and marking all enemies inside or in proximity of the vortex's with the [Flare] debuff. Summons flame shields on all friendly targets caught within the flaming vortex's, which negate all fire effects for 4 seconds.

*Upgrade: +1.35% ATK, +0.25 second duration, gains [Flame Guard] buff.*

Level 3

Summons a flaming vortex on 2 areas with the most enemies for 4 seconds, dealing 25% ATK every 0.25 seconds and marking all enemies inside or in proximity of the vortex's with the [Flare] debuff. Summons flame shields on all friendly targets caught within the flaming vortex's, which negate all fire effects for 4 seconds. Eliza will also summon a flame guard which reflects 35% of all damage done to her back at her attacker for 4 seconds.

*Upgrade: +0.75% ATK, +10% damage reflection, +1 seconds [Flame Guard] duration.*

Level 4

Summons a flaming vortex on 2 areas with the most enemies for 4 seconds, dealing 25.75% ATK every 0.25 seconds and marking all enemies inside or in proximity of the vortex's with the [Flare] debuff. Summons flame shields on all friendly targets caught within the flaming vortex's, which negate all fire effects for 4 seconds. Eliza will also summon a flame guard which reflects 45% of all damage done to her back at her attacker for 5 seconds.

*Upgrade: +1.50% ATK, +0.25 seconds skill duration, +1 second flame shield duration, +15% damage reflection.*

Level 5

Summons a flaming vortex on 2 areas with the most enemies for 4.25 seconds, dealing 27.25% ATK every 0.25 seconds and marking all enemies inside or in proximity of the vortex's with the [Flare] debuff. Summons flame shields on all friendly targets caught within the flaming vortex's, which negate all fire effects for 5 seconds. Eliza will also summon a flame guard which reflects 60% of all damage done to her back at her attacker for 5 seconds. CD: 15 Seconds. Duration: 1 Second.

ASCENDED (Level 6)

Level 5:  Summons a flaming vortex on 2 areas with the most enemies for 4.25 seconds, dealing 28% ATK every 0.25 seconds and marking all enemies inside or in proximity of the vortex's with the [Flare] debuff. Summons flame shields on all friendly targets caught within the flaming vortex's, which negate all fire effects for 5 seconds. Eliza will also summon a flame guard which reflects 70% of all damage done to her back at her attacker for 5 seconds. CD: 15 Seconds. Duration: 1 Second.

**Passive: [Gift of the Goddess]**

Level 1

When not being attacked or when not surrounded by any enemies for 10 seconds, Eliza will purge all of her negative status effects and increase the ATK SPD of herself and all nearby friendly targets by 15%. As more stacks of the same skill are provided, Eliza and nearby friendly targets will gradually gain an ATK boost equal to 20% after 10 seconds, Healing by 10% after 20 seconds, and DEF by 10% after 30 seconds, respectively. The effect resets every time Eliza is attacked, but cannot be purged nor removed from friendly targets.

Level 2

When not being attacked or when not surrounded by any enemies for 8 seconds, Eliza will purge all of her negative status effects and increase the ATK SPD of herself and all nearby friendly targets by 15%. As more stacks of the same skill are provided, Eliza and nearby friendly targets will gradually gain an ATK boost equal to 25% after 10 seconds, Healing by 10% after 20 seconds, and DEF by 15% after 30 seconds, respectively. The effect resets every time Eliza is attacked, but cannot be purged nor removed from friendly targets.

Level 3

When not being attacked or when not surrounded by any enemies for 8 seconds, Eliza will purge all of her negative status effects and increase the ATK SPD of herself and all nearby friendly targets by 20%. As more stacks of the same skill are provided, Eliza and nearby friendly targets will gradually gain an ATK boost equal to 25% after 10 seconds, Healing by 17.5% after 20 seconds, and DEF by 15% after 30 seconds, respectively. The effect resets every time Eliza is attacked, but cannot be purged nor removed from friendly targets.

Level 4

When not being attacked or when not surrounded by any enemies for 7 seconds, Eliza will purge all of her negative status effects and increase the ATK SPD of herself and all nearby friendly targets by 25%. As more stacks of the same skill are provided, Eliza and nearby friendly targets will gradually gain an ATK boost equal to 32.5% after 10 seconds, Healing by 17.5% after 20 seconds, and DEF by 25% after 30 seconds, respectively. The effect resets every time Eliza is attacked, but cannot be purged nor removed from friendly targets.

Level 5

When not being attacked or when not surrounded by any enemies for 7 seconds, Eliza will purge all of her negative status effects and increase the ATK SPD of herself and all nearby friendly targets by 30%. As more stacks of the same skill are provided, Eliza and nearby friendly targets will gradually gain an ATK boost equal to 40% after 10 seconds, Healing by 25% after 20 seconds, and DEF by 30% after 30 seconds, respectively. The effect resets every time Eliza is attacked, but cannot be purged nor removed from friendly targets. CD: 25 Seconds. Duration: Passive.

ASCENDED (Level 6)

Level 5: When not being attacked or when not surrounded by any enemies for 7 seconds, Eliza will purge all of her negative status effects and increase the ATK SPD of herself and all nearby friendly targets by 40%. As more stacks of the same skill are provided, Eliza and nearby friendly targets will gradually gain an ATK boost equal to 40% after 10 seconds, Healing by 30% after 20 seconds, and DEF by 30% after 30 seconds, respectively. The effect resets every time Eliza is attacked, but cannot be purged nor removed from friendly targets. CD: 25 Seconds. Duration: Passive.

**Special Skill/Passive - [Awakened]**

When Eliza is hit for a lethal attack or dealt critical damage, Eliza fully awakens. She immediately heals back to 65% HP and heals for 20% ATK ever second for 10 seconds. For the duration of the battle, Eliza now deals the [Deep Burn] debuff, which ignores DEF and DMG Reduction Effects and deals 15% ATK per second for 5 seconds, and cause more damage as the effect is stacked or the target loses more health. Deals more damage as the fight goes on. When dealt more than 22.5% HP in a single hit, Eliza becomes an incorporeal flame for 2 seconds and recovers 35% HP over a 7 second period. [Awakened] - CD: N/A. Duration: 999 Seconds. [Incorporeal Flame] - CD: 15 Seconds. Duration: 0 Seconds.

When Eliza is hit for a lethal attack or dealt critical damage, Eliza fully awakens. She immediately heals back to 65% HP and heals for 25% ATK ever second for 12 seconds. For the duration of the battle, Eliza now deals the [Deep Burn] debuff, which ignores DEF and DMG Reduction Effects and deals 15% ATK per second for 5 seconds, and cause more damage as the effect is stacked or the target loses more health. Deals more damage as the fight goes on. When dealt more than 22.5% HP in a single hit, Eliza becomes an incorporeal flame for 2.5 seconds and recovers 35% HP over a 7 second period. [Awakened] - CD: N/A. Duration: 999 Seconds. [Incorporeal Flame] - CD: 15 Seconds. Duration: 0 Seconds.

When Eliza is hit for a lethal attack or dealt critical damage, Eliza fully awakens. She immediately heals back to 70% HP and heals for 27% ATK ever second for 12 seconds. For the duration of the battle, Eliza now deals the [Deep Burn] debuff, which ignores DEF and DMG Reduction Effects and deals 15% ATK per second for 5 seconds, and cause more damage as the effect is stacked or the target loses more health. Deals more damage as the fight goes on. When dealt more than 20% HP in a single hit, Eliza becomes an incorporeal flame for 2.5 seconds and recovers 35% HP over a 7 second period. [Awakened] - CD: N/A. Duration: 999 Seconds. [Incorporeal Flame] - CD: 15 Seconds. Duration: 0 Seconds.

When Eliza is hit for a lethal attack or dealt critical damage, Eliza fully awakens. She immediately heals back to 70% HP and heals for 27% ATK ever second for 15 seconds. For the duration of the battle, Eliza now deals the [Deep Burn] debuff, which ignores DEF and DMG Reduction Effects and deals 15% ATK per second for 5 seconds, and cause more damage as the effect is stacked or the target loses more health. Deals more damage as the fight goes on. When dealt more than 17.5% HP in a single hit, Eliza becomes an incorporeal flame for 2.5 seconds and recovers 35% HP over a 7 second period. [Awakened] - CD: N/A. Duration: 999 Seconds. [Incorporeal Flame] - CD: 15 Seconds. Duration: 0 Seconds.

When Eliza is hit for a lethal attack or dealt critical damage, Eliza fully awakens. She immediately heals back to 75% HP and heals for 27% ATK ever second for 15 seconds. For the duration of the battle, Eliza now deals the [Deep Burn] debuff, which ignores DEF and DMG Reduction Effects and deals 15% ATK per second for 5 seconds, and cause more damage as the effect is stacked or the target loses more health. Deals more damage as the fight goes on. When dealt more than 17.5% HP in a single hit, Eliza becomes an incorporeal flame for 3 seconds and recovers 35% HP over a 7 second period. [Awakened] - CD: N/A. Duration: 999 Seconds. [Incorporeal Flame] - CD: 15 Seconds. Duration: 0 Seconds.

ASCENDED (Level 6)

When Eliza is hit for a lethal attack or dealt critical damage, Eliza fully awakens. She immediately heals back to 75% HP and heals for 30% ATK ever second for 15 seconds. For the duration of the battle, Eliza now deals the [Deep Burn] debuff, which ignores DEF and DMG Reduction Effects and deals 15% ATK per second for 5 seconds, and cause more damage as the effect is stacked or the target loses more health. Deals more damage as the fight goes on. When dealt more than 16.5% HP in a single hit, Eliza becomes an incorporeal flame for 3 seconds and recovers 35% HP over a 7 second period. [Awakened] - CD: N/A. Duration: 999 Seconds. [Incorporeal Flame] - CD: 15 Seconds. Duration: 0 Seconds.

**Ultimate Skill - Solar Ray**

ASCENDED (Level 6)

Harnessing the power of the sun, Eliza charges a beam of pure, concentrated energy for 4 seconds, then unleashes the skill in a devastating beam that deals 120% ATK every second for 5 seconds, marking every enemy target with the [Flare] debuff every 0.2 seconds they are exposed to the beam. The beam can be charged for 4, 8, or 12 seconds to strengthen the attack, dealing 1x, 2.3x, and 5x the damage respectively. The beam will charge automatically till Eliza loses more than 50% of her max HP and releases once the threshold is met. However, if Eliza has less than 50% HP when she activates her Ultimate, once she reaches 1 HP point, she will become invulnerable to all damage and mind control abilities, and will continue to charge the beam to its maximum potential, irregardless of whether she loses more than 50% HP by the time the beam is charged. While charging her beam, Eliza cannot receive buffs nor healing from any friendly targets. This skill will interrupt Eliza's "Awakened" State, but will retain all buffs gained from the "Awakened" State. The "Awakened" State will resume once Eliza has released her beam in its entirety.