recursal/Fanatic-Fandom huggingface dataset:
Laser Sentry Turret

> *"Big automatic laser sentry turret."*
>
>

Laser Sentry Turrets are near-invincible boxy metal turrets that will fire fairly weak lasers at any living entities nearby. The base of the turret cannot move on its own, but can still be manipulated as physics objects unlike the base of the Ceiling Turret. It can be manually fired by being activated either on the base or the barrel. When the barrel is activated, a laser will be fired, however it is forced to cool down for roughly one second.

The Laser Sentry Turret is immune to most forms of harm including firearms, lasers, beams, rays, conventional explosions, nuclear/thermonuclear/Energy Vessel explosions, physical blunt damage, physical piercing damage, and all but one thing in the entire game, that being the EMP generator's EMP blast.

The baseupon which the barrel rotates is reflective, and will reflect lasers (and bullets, if the angle is shallow enough) which strike it, including the laser pointer, even the one on the Missile Launcher. It cannot reflect beams or rays (from Beam Rifle, Detached Ray Cannon, etc).

### Destroying/de-activating the Laser Sentry Turret

As of now, the EMP generator's blast is the only known thing able to destroy the Laser Sentry Turret. Upon receiving the EMP blast, sparks will erupt momentarily from the middle of the barrel, the blue light will turn off and it will swing freely. It will no longer target entities, or be fired by the player.
Ion Cannon

The Ion Cannon is a green weapon that shoots balls of green, ionic energy the bounces around. They disappear after a few seconds. They are very powerful and able to destroy many things, such as brick walls. When a human is hit by a ball of ions, immediately become burnt. An ion ball cannot be destroyed until it dissappears. An ion cannon will immediately break if hit by an ion ball

""Handheld" energy weapon. Emits bouncy balls of energy."
Humongous

## Overview

Humongous, as the title implies, is a giant map. There is nothing much to the map other than the usual ambience.

This map is commonly used for nuclear detonations, giant builds, or long drives. This map is obviously the biggest map in the game as well, absolutely dwarfing Mutilate a Doll 2's GIGA Lab.

## Final Notes

Basically, **big map.**

It does not have floodlights, but it has a lightbulb, strangely

(Must be one BRIGHT guy! ..heheh.. heh.. laugh please.)

Redirect back to Maps if you want to browse more.

## Trivia

* All of the blaster weapons (Blaster, Machine Blaster, Blaster Rifle) shoot projectiles that can reach the other side in a straight line.
* The Stunner also travels in a straight line to the other side, weirdly enough.
Particle Projector

### Description:

"Projects purely visual particles into the world. The device can emit smoke, fire, and electricity."

### Summary:

The particle projector is a box that emits imaginary particles. The projector can emit smoke, fire, and electricity and can apply 2 or more effects at the same time. The box can be hidden while still emitting a particle by the "Enable Invisibility" option in the context menu. Resizing the projector increases the size of the particle as well.

Hidden particle projectors can be viewed in Detailed View. Where the box can be seen in a blue holographic pattern.

Particle projectors can be used for decoration purposes as their particles can't actually affect the world. And it is one of the only objects in the game that can be hidden.
Clamp

### Description

An object that allows something to slide in between. Only the colored parts can collide.

## Material Traces

### Has Metal?

Yes

An object used for keeping two or more object pressed together to bind or hold them firmly. Like a car, only the colored parts of the clamp are able to collide with other objects, the player cannot interact with the black part using the Context Menu. Found within the Miscellaneous category.

## Appearance

It has a dark red color for both the top and bottom, which is the frame. The middle part has black color, which is supposed to be the screw for the clamp.

## Functions

Clamps are used to hold or press objects two object firm.

## Trivia

* Clamps clamping other clamps can create a clamp chain.
* Clamps are unusually wide compared to real life clamps
Heart Monitor

The heart monitor is a machine that, when attached to a Human with a blood vessel wire, shows the heart rate of the human it is attached to, along with a beep for each beat of the heart, a line with a spike for each heartbeat, and a counter which shows how many beats their heart has per minute. the heart rate of a human jumps up when they are injured, becomes slower when they are unconscious, jumps up when they are injected with an Adrenaline Syringe, and drops to 0 when dead. the default beats per minute seems to depend on where the blood vessel wire is attached, with it being lower the farther it is from the upmost part of the torso.
LED Bulb

The LED bulb is a variant of the lightbulb which creates white light in the area around it when activated. the lights brightness can be increased when the bulb is powered. This bulb cannot be shattered.

As of update 1.23, the White LED Bulb was renamed to LED Bulb, and now has a customisable colour, Because of this all the other LED Bulbs were removed from the game.
Crystal

A crystal in-game (pre-1.16)

## Overview

The Crystal is an purple item and a projectile shot from a Scherbenwerfer. The main difference between crystals shot out of a scherbenwerfer rather than spawned is that they don't collide with other crystals.

## Appearance

Crystals are purple in colour, with a few darker accents in there as well.
Danganronpa V3: Killing Harmony

##### (For other games, see Danganronpa: Trigger Happy Havoc, Danganronpa 2: Goodbye Despair, Danganronpa Another Episode: Ultra Despair Girls, and Danganronpa S: Ultimate Summer Camp.)

***Danganronpa V3: Killing Harmony*** is a Japanese visual novel game developed by Spike Chunsoft, and the third game in the main Danganronpa series. It was first released in Japan on January 12th, 2017, for the *PlayStation 4* and *PlayStation Vita* and later localized worldwide by *NIS America* on September 29, 2017. A Nintendo Switch port of the game was released in 2021 as a physical-only bundle for *Danganronpa Decadence* or individually from the *Nintendo eShop*.

## Characters

*The following "Character List" table was borrowed with permission by user Scottier from the Danganronpa Fandom.*
Life Detector

### Object Caption

Triggers an activation signal when it detects living matter in front of it. Range can be increased by powering it.

***"Triggers an activation signal when it detects living matter in front of it. Range can be edited in the context menu."***

The Life Detector is a machine similar to the Detector. It sends a signal if it detects any matter currently sustaining life within its beam. This applies to both organic and artificial organisms. It does not send a signal to either non-living or dead matter. Much like a normal detector, the range of the beam can be changed by powering the detector or through the context menu.
Cobblestone Wall

## Overview

What a Cobblestone Wall looks like in-game.

A wall made of natural stone that is held together with mortar. It is very fragile and very heavy which makes it a poor choice for building material.

"*Primitive wall made of "natural" stone. Does not provide much structural integrity, safety, or insulation.*" - Cobblestone Wall's Description In-game

## Appearance

Most of the stones are light-gray colored with some having a red or beige undertone. The material between the stones has a grayish green color, this is presumed to be plant growth, which could indicate that the wall has existed for a long time.

### Measurements

It is roughly 0.4 meters thick and 1.93 meters tall.

The object weighs around 2080kg.

## Breakability

It is destructible, when hit with enough force or firepower, it will always break into 6 chunks of cobblestone also making 7 individual pieces of natural stone, these pieces are regarded as debris and can collide with other objects that aren't regarded as debris.

## Gallery

Broken Sprite #1 for Cobblestone WallBroken Sprite #2 for Cobblestone WallBroken Sprite #3 for Cobblestone WallBroken Sprite #4 for Cobblestone WallBroken Sprite #5 for Cobblestone WallBroken Sprite #6 for Cobblestone WallThe sprite for the stone pieceSprite for Cobblestone Wall
## Version History

* 1.25 - Added Cobblestone Wall
	+ 1.25.2 - Fixed Cobblestone Wall debris going crazy in water

## Trivia

* The Cobblestone Wall is so heavy that it can collapse from its own weight when dropped at a height of 1.5 meters from the floor.
* Since most forms of plants in the game are dead, the green matter on its surface could just be paint or dead plant.
Human

I'm only human after all

**Humans** are organic beings found in the Entities tab. Humans have grayish-white skin, gray eyes, and can vary in height. The user can adjust the fragility of Humans in the settings menu. Humans can hold certain objects in their hands if placed there by the player.

#### Objects Holdable by Humans

* Baseball Bat
* Chainsaw
* Crossbow Bolt
* Crystal
* Energy Sword
* Hammer
* Knife
* Lance
* Power Hammer
* Rod
* Spear
* Stick
* Sword
* Wrench
* AK-47
* Assault Rifle
* Beam Rifle
* Blaster
* Blaster Rifle
* Machine Blaster
* Crossbow
* Handcannon
* Disassembler
* Fire Extinquisher
* Flamethrower
* Flintlock Pistol
* 9mm Pistol
* Grenade Launcher
* Ion Cannon
* Accelerator
* Archelix Caster
* Light Machine Gun
* Minigun
* Pistol
* Soviet Submachine Gun
* Pulse Drum
* Revolver
* Magnum Revolver
* Rifle
* Missile Launcher
* Rocket Launcher
* Bazooka
* Scherbenwerfer
* Shotgun
* Sniper Rifle
* Spike Rifle
* Stormbaan
* Stunner
* Submachine Gun
* Heatray
* Freezeray
* G1 Submachine Gun
* Reconstructer
* Rigidifier
* Fireworks
* Handgrenade
* Sticky Grenade
* Pink Explosive
* Red Barrel
* Signal Flare
* Spike Grenade
* Stielhandgranate
* Battery
* Flashlight
* Activation Fuse
* Lagbox
* Laser Reciever
* LED Bulb
* Lightbulb
* Toggleable Mirror
* Physics Gun
* Resistor (Only the Lever)
* Shock Detector
* Text Display
* Thermometer
* Thrusterbed
* Syringe
* Flask
* Liquid Canister
* 1000kg Weight
* Bottle
* Bowling Ball
* Bowling Pin
* Brick
* Stone Brick
* De staf van Sinterklaas
* Mirror
* Plate
* Pumpkin
* Soap
* Torch

## Biology

Humans consist of 1 head, 2 arm segments (2 arms on each side of the body), 3 body segments, 2 leg segments (with 2 legs), and 2 feet. All of this adds up to 14 living segments. Humans have a limited internal biology consisting of blood simulation, bone structure, and gore (visual).

A human contains 5L of Blood.

The most fragile parts of a Human are the head and upper torso, if they are separated, the human is hardcoded to begin dying.

Statuses of Humans (viewable via the Context Menu's "Inspect" feature) include:

* Dead
* Bleeding
* Internal Bleeding
* Numb
* Punctured lungs
* Dismembered
* Heart Stopped
* Brain-dead
* Brain Damage
* Gunshot Wound(s) X (amount)
* Broken Bone(s) X (amount)
* Bruise(s) X (amount)
* 1-100% rotten
* 1-100% burnt
* 1-100% skin-damage

## Related Achievements

 **Volume unclamped** | Use a generator on a jukebox to burst the head of an entity.

## Damage Types

Brain damage can be cured by using Tritium, a substance obtained from Atom Bombs. It doesn't have to be a full syringe, even the smallest amount possible should suffice.
Electricity.
Serums.
 Bone Damage
1. Find your patient. (or make them)
2. Bandage the broken limbs.
 Fire
Damage
He will start burning and getting burnt % increased and after die due to blood loss etc.
Syringes
Gasoline

Unused liquid substance for engines made by zooi, the creator, for a mod titled depletable engines.

Has been hidden since before April 2021 and still continues to.

Zooi himself mentioning that:

> "The gasoline fluid is one that lays dormant in the base game for good reason. I suggest not using it for anything other than the engines."
>
>
Accelerator

### Description

"Charged energy weapon. Fires an explosive projectile that slowly releases its energy mid-flight by arcing to nearby objects. The weapon increases its output when held."

## Unique Informaton

### Special Function

Creating an orb of energy that can electrify and explode an object.

### Common Use

Murder, Explosive Destruction, Mass Destruction

## Material Traces

### Has Flesh?

Possibly

A weapon that can be charged up to fire a glowing, electrified yellow orb that will explode upon contact.

## Appearance

A complicated structure of what seems to be a rifle with handles and coil, it's colored a tainted white and lightly dark brown with grey on the three stripes. In the two gaps of the tip does the orb appear to be created. The colors and form resemble bones, but that's only an assumption.

## Information

When fired a glowing yellow orb will shoot out rapidly, releasing charges of electricity on whatever it touches similar to how the Tesla Coil acts. If left clicked long enough a bigger orb will be created, the only thing that changes is the speed and explosive damage.

The Accelerator might be referencing an actual highly dangerous Particle Accelerator, as it propels charged particles at rapid speeds.

Before firing the gun makes strange magical noises, as if it were charging up. After firing a loud push force can be heard, alongside what seems to be the edited sound of piano notes being struck at once. The order is still not confirmed.

## Trivia

* This weapon is similar to the Archelix Caster and Ion Cannon, appearing to be from other worlds.
* If one of the electricity rays touches a living object, they will electrocuted.
* If one of the electricity rays touches a metal object, it will be charged.
* The electricity rays will strike anything it gets close to, which can destroy the object.
* When destroyed the inside components are visible, they appear to be regular mechanical parts instead of bone or flesh. **Sadly**.
Blauwdruk

## Overview

Blauwdruk is the Dutch word for blueprint. However Blauwdruk.wav is a secret sound file obtained when base64 decoding a QR code from a discord server. When the file is put through a spectrogram you can find the blueprints for the Poortvormer.

## Trivia

1. The discord server link is obtained when blowing off a panel in the sea map.
Maps

map selection screen

Maps that are available ingame, these places vary from size and environment conditions.

In game, maps are called 'chambers'

The maps are listed in alphabetical order in game (but not substructure)

## Maps in Ingame order

* Abyss
* Blocks
* Default
* Humongous
* Hybrid
* Lava
* Sea
* Slanted
* Small
* Snow
* Tiny
* Tower
* Void
* Substructure
* Reactor A5

Unlisted:

Uncharted Territory (map)

Removed:

Valley

Flat

Bridge

Upcoming:
Decomposition

Decomposition or rot in people playground is the progressive process by which dead organic substances become green and rotten.
It affects humans and gorses but not androids.

Decomposition can affect individual injured body parts dismembered or not.

## In Humans

Stage 1: Blood becomes black

Stage 2: Skin becomes green

Stage 3: Bones become dark-green

## In Gorses

Stage 1: Skin becomes dark-green

Stage 2: Blood becomes fully black

Stage 3: Bones become dark-green

Stage 5: Skin becomes royal blue

## Additions

The zombie syringe accelerate decomposition of both gorse and humans very rapidly.

When in extremely cold temperatures, bodies stop decomposing. Meaning you can set up a cryosleep chamber, however remember to put bandages on humans if you want to revive them or after you stop the cryosleep they won't be able to be revived using a Defibrillator.
Fireworks

The firework is an item located in the Explosives tab.

When activated it propels itself it the direction it is pointed and shortly after bursts into colorful streaks or sparkles. Each spawned Firework has a different color/pattern once it explodes, but all Fireworks appear to be blue and white striped rockets.

If a firework explodes close to flammable material, there is a chance a fire will start.

The power of the firework's explosion size scales with the rockets size, unlike all other explosives. When the size remains relatively small, the explosion will remain normal. However, when a firework reaches the size of an atom bomb, the explosion will be on the same scale. The firework will explode with the same power of the nuke, although with a colorful hue.

On rare occasions, a firework's explosion may spell out the words: "People Playground".
Brain

**WAARSCHUWING!**

This item **DOES NOT** exist in any available versions of People Playground.
This is only available to the removed Expanded Gore setting.
The Brain is an organ located in the Upper Head of a human.
Its appearance is a red ball with a black-red dot on the upper corner.
If the head is destroyed the eyes connect to the brain. It was removed a few updates later as it doesn't appear in the current version of PPG or it's beta.
Blood Tank

The Blood Tank is found in the Machinery menu. It has the function of Pulling, Pushing, being Idle, and Draining liquids.

Stores up to 5 liters

Pull - Pulls liquids from flasks, syringes, different containers, etc. via Blood vessel wire.

Push - Pushes liquids to flasks, syringes, different containers, etc. via Blood vessel wire.

Idle - Lets other pressure sources decide the flow of the liquid, it will seek equilibrium.

Drain - Pulls and Drains liquids, the falling liquid will interact with different objects (example: nitroglycerin falling on a human will make the human ingest the liquid and enter it's circulatory system and kill the human)
Bowling Ball

## Overview

Let's go bowling!

The Bowling Ball is a heavy item from the game's spawn menu that can be found in miscellaneous category. It is capable of inflicting harm on humans with very little force needed and can also break glass panes.

*"It's a ball specifically designed for bowling. How thoughtful."* - In-game Description

## Appearance

Looks like any other ball except it has three finger holes.

### Measurements

The approximate circumference of the ball is 31cm (0.31m).

The object weighs around 35kg.

### Textures

There are currently 6 different textures for the bowling ball.

Black Colored Bowling BallBlue Colored Bowling BallRed Colored Bowling BallYellow Colored Bowling BallBowling Ball with a Magma(?) DesignA Bowling Ball with a Neon(?) Design
Context Menu

# Overview

   The Context Menu is a tool that can be accessed by pressing the right mouse button. It contains useful options like Delete, Save, Activate, Freeze, and inspect.

## Options

Here is a table that includes most options from the Context Menu.

General options are almost always available when an object is selected. Machinery for machines. Vehicular for cars.

## Trivia

* The Context Menu was introduced in version 1.2.1 in August 14 of 2019.
Accumulator

An accumulator

"Generates electricity. More powerful than a battery, less powerful than a generator. Safe to touch"

## Appearance

The **Accumulator** doesn't resemble anything in real life although it looks a lot like the Generator in People Playground

## General

The Accumulator is a generator and can be used to power up Machinery. Just like the Battery, it is a toggleable continuous source of energy. The use of this can be quite situational, though there are some uses to it (i.e in a situation where having loose electricity could prove destructive to a contraption).

## Trivia

* This is the 2nd weakest generator in People Playground
* This is the only generator that does not provide electricity on contact
Atom Bomb

## Atomic Bomb

This is the punchline.

The atom bomb is an Explosive in People Playground. It is one of the deadliest bombs in People Playground, exploding with a radius of 750m. Similar to the Fusion Bomb.

## Appearance

The Atomic Bomb is an Explosive in People Playground. It has 2 textures that can appear when spawned, one giving it a light grey color, the other a sort of Army Green color with shading. This does not affect anything with the bomb, simply an aesthetic choice. All versions have 3 lights on its surface, two emitting a faint red color and one light green.

In earlier versions of the game the color was more constant and solid, giving it an unrealistic vibe.

## Usage

When the Atomic Bomb is activated it will explode and a shockwave will be emitted from the location of the explosion. This energy unleashes a powerful shockwave that radiates outward from the explosion's epicenter, causing extensive damage to structures and landscapes. Simultaneously, an intense burst of heat and blinding light accompanies the explosion, manifesting as a flash visible over great distances. Afterwards a mushroom cloud colored with an orange hue will appear.

Shockwave from the Atomic Bomb.Mushroom Cloud caused by the Atomic Bomb.
## Tritium

When the Atomic Bomb is hooked up to any other type of liquid container via Liquid Conduit, a small amount of Tritium will be extracted (Approximately 100ml). Removing the Tritium will not affect it in any way and it will continue functioning as normal.

## Trivia

* The texture and model is based off of the real "Little Boy" gun type uranium Atomic Bomb dropped over Hiroshima at the end of World War II.
* Surprisingly, the real Atomic Bomb did not contain Tritium.
* It will not explode unless activated, even by impacting the ground.
* The Atomic Bomb will not explode if destroyed, only until it is repaired.
* An Atomic Bomb can store exactly 1 liter of Liquid.

## Gallery

Image of an Atomic Bomb in Early Versions of the game. (Green)Side to side comparison of the two variants of the Atomic Bomb.
Bottle

### Description

*A small 350ml bottle. If continuously used, it will transfer its contents to whatever is at the opening.*

## Unique Informaton

### Common Use

Chemicals / Decoration

The bottle is a Miscellaneous item added in Update 1.23.

## Appearance

The bottle is your regular old beer bottle. It comes in 4 different textures, being green, brown, clear and clear with a decal.

## Properties

The bottle is a special liquid container; if you hold the use key, whatever liquid is inside of the bottle gets transferred to anything that's infront of its opening. It's also destructible(and quite easy to destroy at that). When destroyed, the bottle breaks into multiple pieces of glass debris that don't collide with anything, and the liquid inside of the bottle gets splashed onto whatever you broke it on.

It can also be filled with different fluids using liquid conduits.

### Beverage M04

All bottles spawn with a liquid already inside: some orange fluid called Beverage M04. It could be orange soda.

Beverage M04 has different effects depending on what living entity is splashed or injected with it.

* With a Human, it behaves similar to adrenaline. It increases their adrenaline level, but it won't increase a human's consciousness level if they are unconscious.
* With an Android, it begins to short circuit, with its heart stopping not long after.
* With a Gorse, it dissolves their flesh by increments of 5% every second until it reaches 80% skin damage and the Gorse dies.

## Gallery

The 4 textures of the bottle.GIF of a Human consuming Beverage M04.GIF of an Android being splashed with Beverage M04.GIF of a Gorse being splashed with Beverage M04.
Non-Items

These are things that can be interacted with but cannot be spawned from the Toybox.

They tend to share properties: (I'm not including sub-parts of Items [Human limbs, Car wheels, etc.])

- Cannot be copied

- Cannot be saved

Here is the list:

- Grenade launcher projectiles

- Missile launcher projectiles

- Tank shells

- Normal Sized Gun (can be spawned from the Toybox, but only after unlocking; see Inverse Teleportation)

- Normal Sized Gun bullets

- Radios

- Water Detector

- Vase

-Brick Wall/Block debris

-Concrete pillar debris

-Broken Glass pane

-Broken Plate
Tutorial: How to fill flask with any serum

This tutorial is to teach you how to **fill a flask with any serum**.

**Step 1 :** Spawn in an empty Flask.

**Step 2 :** Spawn any type of syringe.

**Step 3 :** Connect a Liquid Conduit from the syringe to the flask.

**The contents of the syringe should now transfer to the flask. If you want to fill a flask with another liquid such as Tritium or any liquid from another flask do these steps.**

**Step 1 :** Spawn in an empty Flask, a Blood Tank and the liquid container of your choice.

**Step 2 :** Connect the container to the Blood Tank using a Liquid Conduit.

**Step 3 :** Select the **PULL** mode for the Blood Tank. (The liquid will transfer into the tank.)

**Step 4 :** Remove the first Liquid Conduit and connect a new one to the Flask from the Blood Tank.

**Step 5 :** Select the **Push** mode for the Blood Tank (The liquid will transfer to the Flask).

**You should now have a flask of your chosen liquid! Have Fun!**
Displays

There are currently two displays in the game, the Text Display, and the Holographic Display, Text Displays are big and heavy, while Holographic Displays are small and light, the default message for both when they are spawned is; "Hello World!" but on occasion, they will say something different when spawned, Text Display's messages are just random sentences, while Holographic Display's messages are actually part of a sentence that when lined up correctly, display a secret message, the current random messages from Text Display are the following: WARNING THOSE MESSAGES ARE NO LONGER ACCURATE AND MUST BE DELETED AND REPLACED WITH ACTUAL INFORMATION CAUSE THEY WERE DELETED.

There are likely plenty more than what is compiled here, but this is just what i found, and the secret message from the Holographic Display is the following:

"I do wonder if anyone finds the right order to put these in, let alone if anyone will ever read this. However, in case they do, I would like to say that I am disappointed. That is all."
Liquid Canister

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Liquid Canister

### Object Caption

High Capacity (25L) liquid canister. This Container is buoyant unless filled with a liquid

**Attributes**

A liquid canister is a liquid container, is green, and can contain 25 liters of fluid at it's max capacity, The Liquid Canister shows contained fluid with a label in the bottom left corner of the canister, and displays the amount of liquid, If is empty it will show *(empty)*,

The canister is also buoyant unless filled with liquid, and if shot at or stabbed with a sharp object, will leak fluids.
Detail View

*This article isn't yet finished. If you need any urgent question for some reason, (:P) please leave it in the comments. Thanks!*

*- Anony. Res*

Detail View is a UI option that can be enabled by pressing S by default. When enabled, detail view allows the player to inspect the data of objects. It's indicated that detail view is on by the top of the screen.

Every selected object will show 2 points of interest: the center of mass (Yellow and Black circle) and the visual center (green cross.) The center of mass is the position in where an object may balance on. The visual center is the actual center point in terms of area. This is where scaling originates

When selecting multiple items at once, the center of mass will adapt to all the objects based on the mass that is present. Areas with more heavy objects will likely attract the center of mass near that area more. The visual center will change depending on the area and distribution of all the selected objects.

## Life

Inspecting life under detail view will reveal the health of all organisms and their limbs. A healthy limb will show a full bar above the limb. When injured, the health will decrease, sometimes it will decrease over time depending on the injury. A limb with a red X above it indicates that the limb is no longer alive. Usually, an X above the head of an organism indicated that the organism as a whole has died. If it just happened, the rest of the limbs will slowly deplete their health.

## Firearms

Inspecting certain firearms will reveal points of interest around the weapon. These are shown as blue dots that reveal available attachments for the weapon. Some have more or less or no available attachment slots.

## Explosives

Inspecting an impactful explosive in detail view will reveal the blast radius of all present explosives, not in a numeric form but rather visually.

## Miscellaneous

A phase link connected to two objects can also be seen under Detail View, showing where the points are connect on all objects and shows a glowing blue ray that extends from said points.

A winch's minimum and maximum length can be shown as a solid blue line.

A bell's note can be seen under Detail View.

An invisible particle projector will glow blue under Detail View. The pattern changes over time.

A key trigger bound to a key will display the message "Press (Key)". Adding a custom description to a key trigger will also show under Detail View, which can only be shown that way.

Excluding the wooden pin, all breakable attachments can show their strength under Detail View. The more red an attachment is, the more stress is being applied. This image has a binding that may be the reddest it can get before the attachment breaks.

Under Detail View, the selection box will reveal dimensions of the selection depending on what measurement the game is using, using meters by default.
Rocket Launcher

The rocket launcher fires a rocket in the direction its pointing. The rocket explodes on impact, and cannot be picked up while it is moving, even in pause mode. It is not direct, as the missile will propel forward in a wave pattern. Out of the other launchers, the rocket from this launcher is the slowest. The rocket launcher in game appears to be based upon the AT-4 Anti-Tank launcher.

The Rocket fired from the Rocket Launcher can also be stopped using a immobility field.
Hover Thruster

## Overview

The hover thruster is designed for hovering above the ground and above map fluids however it cannot hover out of the water once submerged. The thruster can stabilize itself when its at an angle. The green signal turns the hover thruster on and off, the red signal increases hover height and the blue one decreases the hover height.

## Trivia

1. The hover thruster still works and stabilizes under reverse gravity (9.81).
2. When activated with a red/blue signal it changes the height by ±0.067893
Industrial Generator

The Industrial Generator is used to power objects, make cars go faster, and to electrocute Humans and many others objects.

## How to use

Like many other objects in the game, you must press "f" on the generator or right click on the object and click activate)

Once done I recommend turning it on last ) go to tools, connect the generator to a wire then connect any other object to the wire, once you turn it on it will supercharge (Or shock) what it was connected to.

The Industrial Generator is highly unstable, and may cause unexpected outcomes.

The more generators you have, the more powerful the charged object is (example, 5 generators could turn a car into a laser).

Will explode upon reaching high temperature, can be sped up by heating it up with Heatray

## Powers

Here are some particular powers when putting the Industrial Generator into certain objects:

* **Jukebox:** The generator makes the Jukebox louder.
* **Any thruster except Hover Thruster:** The flame becomes purplish and significantly more powerful and larger in volume (for Ion Thruster in particular, its energy becomes more powerful).
* **Laser Pointer:** The laser itself is normally harmless, but when put next to the generator, it becomes dangerous.
* **Decimator:** When touched with the generator, they create a Black Hole.
Detached Ray Cannon

> *"Extremely powerful ray cannon. It's missing all the pieces except for the barrel."*
>
>

The Detached Ray Cannon is a large metal laser-based weapon ~1.5 humans tall. Upon activation, it powers up with a swirl of magenta and purple particles, and fires a very powerful violet beam of pure energy. After ~1.5 seconds of firing, a large explosion will detonate from where the beam was striking, and the weapon will stop firing.

The beam causes a significant amount of recoil as it fires, so if the Detached Ray Cannon is fired without being held or restrained, it may go flying!
Adrenaline Syringe

## Overview

The Adrenaline Syringe is a syringe in People Playground.
It contains Adrenaline which, when injected into a living creature, will increase their heart rate and can be used to wake up unconcious creatures.

## Gallery

What The Adrenaline Syringe Looks Like.The Adrenaline Syringe being used to awaken a human from being knocked out.
Collision Quality

Determines the quality of the collision detection.
This setting allows you to determine how accurate and how realistic objects can be when hit.

***MODES:***

**Discrete** mode is much faster, but less accurate.

**Continuous** mode prevents objects from passing through each other at high velocities.

**Dynamic** mode switches between the two bases on velocity.
Brick

The brick is a basic rectangular building material, being small and reddish. (The generic brick look). It isn't destructible

It is an individual piece of the Brick wall and Brick block, although the Brick wall and Block are generally more useful for creating structures. Also the Brick wall and Block both break into larger chunks of brick rather than individuals, some individual bricks are produced when they are broken.

Interestingly, a Human has a difficult time carrying the weight of a Brick, roughly measuring the weight of the Brick using the 1 Ton(1000kg ) weight, one Brick weighs approximately 40 kg (88 lbs.). Also nothing that one Brick in the game weighs more than a Human, a Human weighs less than 40kg (88lbs)  ?

Credits to the Brick math: Enceladus 32
Machine Blaster

The Machine Blaster is the full-automatic version of the Blaster. The Blaster and the Machine Blaster have differences.

Blaster is semi-automatic while the Machine Blaster is full-automatic.

The Blaster 's  color is red while the Machine Blaster is yellow and their laser color changes too.

The Blaster is also smaller compared to the Machine Blaster.

They both have different sounds coming from the muzzles.
Liquidentifier

The Liquidentifier is a very useful item regarding Alchemy/Chemistry found in the Machinery menu. It has the use of identifying the percentage of every different liquid that makes up a solution, stores up to 2.5 liters. Can be filled only using the Liquid Conduit.

## Trivia

In the unlikely event that the Liquidentifier experiences damage and repaired soon after, an assertive message presented prominently on the screen will be conveyed in capital letters, boldly stating: "**ABRUPT SHUTDOWN RECOVERY.**"
Concrete Slab

### Object Caption

Tall, relatively lightweight slab. It is brittle, but its weight makes useful for buildings.

Concrete Slab is an item in the Miscellaneous category. It can be destroyed in 4 pieces that cannot be copied or saved.

## Appearance

It has a greyish exterior and white interior, its appearance is intended to resemble a wall, but since the game is in 2D it looks more like a pillar.

### Destroyed

When it gets destroyed it cannot be repaired and will spawn 4 pieces of debris which will always spawn with collisions disabled, but it can be enabled through the Context Menu.

### Gallery

Sprite for Concrete SlabIcon image for Concrete SlabSprite #1 of debrisSprite #2 of debrisSprite #3 of debrisSprite #4 of debrisZoomed in version of sprite #1 of debrisZoomed in version of sprite #2 of debrisZoomed in version of sprite #3 of debrisZoomed in version of sprite #4 of debrisZoomed in version of the sprite for Concrete Slab
## Rebar

There is a small chance of rebar to drop when breaking the slab, it is one pixel of length and the height is randomized.

A piece of rebar acts similar to a Spike from a Spike Rifle or Spike Grenade, however it's quite harder to stab due to its small size. Throwing it facilitates the stabbing.

## Version History

* 1.6 - Added Concrete Wall
* 1.24 - Fixed a bug which made concrete debris suddenly disappear.
* 1.25 - Added concrete rebar which appears when concrete is destroyed.
* 1.26 - Lowered chance of rebar appearing in concrete debris. It is completely disabled when Fancy Effects is disabled.

## Trivia

* The Concrete Slab which is supposed to be a wall is still called a slab in-game, despite a slab being a flat horizontal surface and it appearing vertically when spawned.
Gyroscope Stabiliser

The gyroscopic stabiliser is a piece of machinery that wants to stay upright when activated.

The stabiliser will emit a relatively strong force of rotation in the direction with the least travel neccesary to set its orientation to 0 (when tilted to the left, it will rotate to the right and vice versa). The force can be increased when powered.
Handcannon

*"Extremely powerful and impractical handgun."*

## Overview

The Handcannon is a strong, bulky handgun, capable of causing considerably more damage than the two other pistols.

## Appearance

The Handcannon appears to be a large pistol, and comes in both grey and black texture variants. Hence its pre-1.21 name, its texture is modeled off of a real-life handgun, the IMI Desert Eagle (frequently abbreviated to simply the Deagle).

## Trivia

* As of update 1.21, the Handcannon and other weapons were renamed, the Handcannon used to be named the Desert Eagle, like in real life.
* The handcannon is the only vanilla firearm to have more than one texture variant.
Crushing

*Our community needs more information on this page! Can you help out? Click here to add more.*
Crushing occurs when extreme pressure on an object or limb happens. By going into the options you can turn crushing on/off by toggling the Limb crushing option. The default Limb crushing sensitivity is 100%, but you can change it to a value in a range from 0% to 200%.
Beverage M04

Left: in a syringe. Center: in a 1 L flask. Right: in a 350 mL bottle

Beverage M04 is a liquid found in the bottle.

It has different effects depending on what living entity is splashed or injected with it.

* With a Human, it behaves similar to adrenaline. It increases their adrenaline level, but it won't increase a human's consciousness level if they are unconscious.
* With an Android, it begins to short circuit, with its heart stopping not long after.
* With a Gorse, it dissolves their flesh by increments of 5% every second until it reaches 80% skin damage and the Gorse dies.
Wing

*Author's Notes:*

*Not yet finished, please wait or finish the article in whole or in part.*

*If you understand the article topic better than I do and notice any mistakes, please feel free to edit them as this is the best I can explain the topic. Thank you. - Anony. Res*

## Overview

The wing is an airfoil that's attached to a body to support its aerodynamics.

## Trivia

The Wing is a reference to *Bad Piggies.*
Ceiling Turret

"With that much security, there must be something good in there." - Barney Calhoun

# Overview

The ceiling turret is like a normal Sentry Turret, except it is placed on the ceiling. It aims towards every living thing, excluding turrets.

# Appearance

The ceiling turret has a metal base which sticks to the wall, with a metal barrel that has a yellow light. An orange light flashes if the Ceiling Turret detects any living thing.

## Not Detecting

The ceiling turret is the normal appearance when it has not found anything.

## Detected

When the ceiling turret finds an entity, an orange light located between the two metal attachments of the barrel flashes.

# Functions

## No Entity in Sight

It rotates, searching for an entity to shoot at and destroy.

## Detected Entity

The ceiling turret locks on to the found entity and starts shooting it until dead.

# Trivia

* The ceiling turret is unable to be destroyed by a nuclear blast.
* The ceiling turret can detect entities on its base and will try to attack the targeted entity, but fail.
* The ceiling turret takes 3.04 seconds to kill a regular human.
* The ceiling turret has a very similar colour scheme to the sentry turret
* The ceiling turret will be destroyed at 10000 degrees Fahrenheit
* A well placed sticky grenade placed onto it's base can destroy it easily.

## Author List

* K0bzyy
* TiberianEuan
Fire Extinguisher

## Overview

The Fire Extinguisher is a item in the firearms category that extinguishes fire. Not sure what you were expecting, it's in the name. It cannot cool objects down, but can only extinguish fires which can prove annoying as objects will set on fire again if hot enough.

## Appearance

The Fire Extinguisher appears to be a red fire extinguisher (obviously) with a white label. It has a black handle and nozzle with a white pressure gauge like on real fire extinguishers.

## Usage

The Fire Extinguisher can ironically be used similarly to the flamethrower, in that its projectile is a gas. To extinguish a fire, point the nozzle at a burning object and activate the extinguisher. As per recent updates, extinguisher gas now collides with objects, meaning you can no longer extinguish fires through walls or and solid object. This arguably makes it less efficient, but is more realistic.
Liquid Duplicator

The Liquid Duplicator in-game

## Overview

The Liquid Duplicator is an object in the Machinery tab.

## Appearance

The Liquid Duplicator appears as a hollow rectangle with a blue light on it.

## Functionality

When activated, it will duplicate any liquids present.

## Trivia

* It continues to duplicate even if connected to a container using a Liquid conduit
* It is very useful for liquids like Tritium
Laser Attachment

## Overview

The Laser Attachment is an Attachment in People Playground, which can be connected to most Firearms.

When connected to a Firearm, the Laser Attachment will emit a Laser in the direction of the weapon. And increase the accuracy of the gun.

## Trivia

* This attachment, much like the Laser Pointer, can be customized to emit a Laser of any color.
Lightning

Lightning is an element within the game.

Lightning can be spawned 2 ways:

* By increasing the lightning chance in the "Environment" menu.
* Summoning it through the "Powers" Menu

Lightning summoned through the "Lightning Chance" setting is spawned at a random location on the map, and the lightning bolt stretches from the top of the map to the bottom of the map. It also favours locations that are high up or in open areas. Lightning summoned through the "Powers" menu will not create a bolt while the cursor is moving at a low velocity, and will act as normal electricity. When the cursor is travelling at a high velocity lightning will be summoned from the cursor in the direction of the movement.

**(Note: Natural Lightning will not electrocute objects in water unless struck)**

Lightning summoned from the "Powers" tab.Natural lightning.Lightning bolt created through the "Powers" tab.
Office Table

The **Office Table** is an object added in the 1.27 update, it is found in the Misc part of the toolbox, it appears to be made of metal with a black part on the top, its legs can be broken like a Table, however its main part cannot be broken in half, only separated from the legs.

The description of the object has a grammar error, which will probably be fixed in the next update.

## Office Table

"A table that is too tall for some people, and too short for others, but it can't be adjusted because it's shared by mulitple [sic] people."
Axe

"*An axe. Heavy and sharp.*"
## Design

* Gray, metal head with a lighter gray edge
* Wooden, flammable handle
* Composed of two parts that are impossible to separate

## Trivia

* In earlier versions, the axe had a much wider bit and a small metal bolt on where the knob is supposed to be. Its texture was also darker.
* The axe blade and the handle are separate items.
Blue thing

The "**Blue thing**" (**or just Wormhole**) is a small unspawnable(without mods) item in the **BLOCKS** map in earlier versions of the game, however it was removed due to some unknown reason.

The "**Blue thing**" emits a screaming sound of a man, gradually getting louder cut out by a extremely loud distorted scream by blood offering i think, because to hear the sound you need to kill some dolls by hitting them about this and you will hear(In the game files it is referred to as **DAVID\_APPLE**.).

**Note:** if you delete(possible only in context menu) this thing you will see nothing. Just void, somehow. But I have a theory about void, how we know, **The Portal** what teleports you to **Uncharted Territory** with HD graphics models is maybe a lab where we are doing chaos, we are not free because before we choosing map we see text titled "Select Chamber" so we can think and understand that what its a glitch or a wall break but its just a theory.

The **Blue thing (or the wormhole)** is completely indestructible only can be deleted with context menu .
Black Hole

*This Page is about an achievement. You might be looking for the Decimator Page*

## Description

To get this achievement, create a black hole.

## Conditions

Create a black hole by hooking up an activated Generator or an Industrial Generator to a Decimator with a conductive wire. You can also shoot the Decimator with the Stormbaan. A black hole will appear and the achievement is granted.
Explosives

* Atom Bomb
* Fusion Bomb
* Dynamite
* EMP Generator
* Energy Vessel Explosive
* Fireworks
* General Purpose Bomb
* Handgrenade
* Sticky Grenade
* Landmine
* Naval Mine
* Pink Explosive
* Plastic Explosive
* Red Barrel
* Stielhangranate

## Little Side-Note from Yours Truly (Flip)

- It appears every explosive has a constant blast radius no matter the size of the explosive (Note Not From Original Author: Fireworks' blast radius does change with scale.) (except for the Signal Flare ofc, but idk why its in the explosives tab lol). Use this to your advantage, I guess.
Entities

## Overview

The Entities Tab contains all spawnable beings. Organic and Artificial.

### Organic

Entities that are organic are usually very fragile and sensitive to the environment around them. They can be easily stabbed, burned, frozen, dismembered, or crushed.

### Artificial

Artificial objects/beings are much more durable than organic entities, some can withstand very high temperatures and are not prone to being crushed. Made with metal.
Brick Cube

## Overview

A brick block in-game

The Brick Cube is a cubic version of the Brick Wall and can also be used for building.

*"1x1 brick rectangle. I know it says cube, but the game is 2D."* - Brick Cube's Description

## Appearance

It appears to be made out of the same materials as Brick Wall, its made out of bricks and wet concrete. It can perfectly fit into the tiles of the background.

### Measurements

It's roughly 1 meter tall and 1 meter thick.

It weighs around 1800kg.

### Gallery

Broken Sprite #1 for Brick BlockBroken Sprite #2 for Brick BlockBroken Sprite #3 for Brick BlockBroken Sprite #4 for Brick BlockBroken Sprite #5 for Brick BlockBroken Sprite #6 for Brick BlockIcon Image for Brick BlockFull Sprite for the Brick Block
## Breakability

It is destructible, when it's hit with enough force of firepower, it'll break into 6 chunks and three normal pieces of brick that are regarded as debris and the bricks are not the same as the spawn-able Brick, they cannot be interacted with or deleted using Context Menu, Decimator, or Black Hole; it can only be deleted with the Clear debris button.

## Trivia

* The Brick Cube was the 2nd object made of bricks, after Brick Wall.
* Because of the game's 2D nature Brick cubes appear as brick squares.
Knife

The knife, is a small and sharp weapon that is is used to stab living beings.

If a human is stabbed in the head or chest by a knife, it will quickly die. Larger melee weapons usually kill the limb it has stabbed, however knifes usually do half the damage to limbs.

## Trivia

(Fun Fact: the knife page was the very first page on the wiki)
Flashlight Attachment

The Flashlight Attachment is an Attachment in People Playground, which can be connected to most Firearms.

When connected to any Firearm, the Flashlight Attachment will turn on, and have an effect similar to the Flashlight, being that it will make a small beam of light wherever the Firearm is pointing.

## Trivia

* The Flashlight Attachment will only turn on if connected to a Firearm.
* Once connected, the Flashlight Attachment is not able to be turned off until disconnected.