recursal/Fanatic-Fandom huggingface dataset:
Codex - Foundation at War

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 2

> Every gun appeared to turn upon our wedge, and when each round of smoke cleared we would be one or two ships lighter. Astor, whose lustrous white hair fuzzed below the shoulder, steered the formation calmy onward, as if conducting a frillship cuise.
>
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> Colonel Lafite aboard The Ventyure was send upon an errand to the left, where he was to board the larger of the dreadnoughts, render her crew incapable, and spin fire upon her allies. Boarding being one of his specialties, he seemed destined to succeed. But the task, while on the face of it seeming so simple, became quickly devious. A horde of Esserdari 'thrusters being surprised upon Lafite, to jet bounce about his crewmen like angry bees. They meddled with the engines, and the controls, and the The Ventyure was slowed to standing.
>
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> So elementary was the duck shoot thereafter, that The Ventyure was rapidly aflame, a pyre from which the bees scarpered, leaving our strategy undone. Lafite himself escaped. He had heavy shot in one leg, shrapnel all over, and burns rendering one arm without use.
>
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> The storm enveloped us, and none could see Foundation for the smoke and the tempest.
>
>
Bar Pipes

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

## Description

The **Bar Pipe** and **Bent Bar Pipe** are structural items that can be placed on a ship. They are often used to attract lighting in a Stormwall or to display Instruments.

### Stormwall

Lots of players use bar pipes for ships going into Stormwalls because they are light and do not take up to much deck space. If you have, say, 20 bar pipes on your ship, it is less likely the lightning will strike a valuable part of your ship, say your helm or an engine.
Codex - Peace in Sabor

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> A Poem. C. 2770
>
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> Long may there be peace.
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> I wonder what else there is.
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> Not since the Bandini,
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> deep in the past,
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> have we gone wanting.
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> We have it all.
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> It makes me wonder if we need to defend it?
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> Long may there be peace.
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>
Codex - Utopia

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> Utopia
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>

>
> The hanging tree is hung
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> in a righteous land.
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> Its ropes moor dreams
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> to a busy wharf.
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> The axe is buried.
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> The stone is slung and forgot.
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> The song is sung.
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> The knife is not bloody
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> in a golden realm.
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> The knife cuts each child down
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> a bright balloon.
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> Antillo, 2843.
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>
Codex - Eulogy for Clevedore

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> Eulogy for Clevedore
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> Clevedore as brave as any of us -
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> going back home.
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> It was too quiet here for her,
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> she said she had to go back and make things right -
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> she wanted another chance.
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> They didn't give her that chance.
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> With heavy heart,
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> Let us remember her smiles,
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> her ears, her tattoos.
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> Polish her great gun, just as she once did,
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> and think of what it is to be a fallen god.
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> exiled in icy Verduba.
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> Karos. Former Captain of the Epilomelos. 3031.
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Codex - Princess of Wahsili

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Said the supreme Prince Ursulus, "Saddle a wild cat to transport me to Agbana, for I wish to meet this princess. I intend to marry her, and to bond our peoples to theirs."
>
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> These were the days when power rested in the hands of the few, and such behaviour was common. Ursulus rode the wild cat for a month throu h the green pastures of the north. He took in the sights of he country, and the work of his people, whom he called the "Pilipai', since they were happy to live outside the city. His entourage of fifty men and women saw to his every whim.
>
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> At the end of the fourth week he arrived in Agbana, anxious to see the foreign princess about whom all the people had remarked. Ursulus invited her to his private parlour, so that he could propose. Awaiting her were great citrus cakes, and game pies, and carafes of the finest wines, and a golden chequerboard table for the feast to rest upon. But when the princess arrived, supreme Prince Ursulus spewed his wine down his best toga.
>
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> The foreign princess turned out to be a gigantic rat, with
> the bushiest bulging cheeks, and the sleekest pinkest ears.
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>

## Section 6

> What Ursulus did not know, was that the princess had survived the terrible voyage. With her remarkable ingenuity she managed to construct a makeshift boat from a sail and beam of the old one. Once returned to the Wahsili, the story of the prince's deception quickly spread, and the Wahsili vowed to rise above the selfishness and cruelty of humankind. The rat clans met in the great burrow beneath the moon, and agreed to a pact of peace.
>
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> "The Wahsili shall no longer fight over the Lighter of the Lamps. Nor shall they squabble over the prophecies of Envoys, who say the cavern shall shatter. The cavern-beneath-the-cavern hears us, and we must remain humble."
>
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> Some of the clans objected to the lack of "sport", so it was agreed that the battles themselves should continue, but that no rat should be allowed to come to harm. If you ever chance to visit the burrow in your travels across Foundation, put your ear to the soil, and you may hear the rumble of sword on board, as to this day, the rat-people commemorate the return of their princess.
>
>
Power Generator

## Description

Generators are components that can be placed on a ship while it is docked at a shipyard. They cannot be held in your inventory and must be picked up using your gauntlet when within the bubble of a shipyard that you have access to. The generator is a schematic that you have to unlock using 250 knowledge points. You get it when unlocking the very first engine schematic.

The Power Generator functions as a fuel tank and is required to power your ship's engines. It has a capacity of 100 units of fuel. If you place multiple generators on a ship then they act as one big tank. Meaning that if you were to build 3 generators on a ship then you would have a maximum fuel capacity of 300 units.

For refueling you can use any of the generators you might have built on your ship since they are all linked together.

The amount of fuel left inside the generator can be seen via the fuel gauge.
Wood

**Wood** is one of the main Resources used for Crafting in Worlds Adrift. Each type of wood has a different weight and strength which will affect the physics and appearance of ships and components built with wood. Like Metal, Wood can come in qualities varying from 1 to 10, with 1 providing minimal boosts to stats, while 10 provides the maximum. However, wood is less frequently used in higher tier parts, so quality 10 woods hold less value than quality 10 metals.

# History

Ironwood, Mahogany, Ebony, and Maple where last seen in Alpha 5.3 and are no longer in the game as of Alpha 6, may they rest in peace.
Update 29.3

Release Date: December 19, 2018

## Update 29.3 Patch Notes

Too very important fixes!!!

**NOTABLE BUG FIXES AND CHANGES**

* Fixed Old dyed clothing display brown colour
* Cost of paint has been lowered.
* Fixed a duping exploit relying on latency has been fixed.
* Base material stats on Iron, Lead, Bronze, Tin, Nickel, Alum, Eternium have been balanced.

## References

1. https://www.worldsadrift.com/patch-notes/worlds-adrift-hotfix-29-3-patch-notes/
Worlds Adrift

Imagine yourself as a nomad of the skies...

You and your ragtag band wander from island to island on your cobbled-together airship, scouring for lost technology and scavenging for resources. You are constantly trying to improve your ship, keep it fueled, and keep it repaired. Sky predators, storms, and other travelling bands; all of which could be a threat to your ship, will dominate your thoughts. But in the back of your mind, you still ask yourself questions: How did your world become this way? What calamity, hundreds of years ago, could have shattered the world into a thousand pieces as you find it now? Deep down you know that the world was not always this way, and your questions are what drive you onward and upward, towards the endless skyline.

**Worlds Adrift** is entering uncharted territory in the world of gaming. Entering early access in early May (2018), Bossa wants you to play this game and feed back your experiences, what you enjoyed and what you did not. So go forth and explore, so that we all can help craft one of the most beautiful games ever.

For a complete list of Worlds Adrift updates, check the Patches page.

## Game Features

* First, **Worlds Adrift** is set in a persistent, shared multiplayer environment. That means anyone who plays the game will be in the same enormous world. (Due to the increased importance of low latency in a game with physics, however, the current plan is to have separate servers for different geographic regions—we can’t overcome the speed of light, I’m afraid).

* Secondly, the world will live and breathe. Worlds Adrift will not be an MMORPG as we know them. There are no quest hubs and no NPCs standing around forever, waiting to give you tasks. There are no low-level zones and high-level zones, because there will be no levels. There are no static, choreographed environments and events that replay for every new player.

* Instead, there will be Creatures that eat and live and die, and Trees that grow, and Ruins that hold secrets, and Wreckage that rusts and rots, all inside a world that doesn't revolve around you, but that can be permanently affected by your actions. You are a part of the world, and it’s up to you to decide which part that is, and how it relates to all the other parts.

* Lastly, the world will behave according to believable physics. Ships are constructed of pieces — each of which can be snapped off if there’s a strong enough impact. Much of the world will also behave like this: creatures, wreckage, loose objects on the ground. And of course there will be plenty of Rope Physics involved in player movement.
System Requirements

The **System Requirements** for Worlds Adrift.

## Minimum Requirements

OS: Windows 7/8/10 (64-bit versions)
Processor: Intel i5-2400, AMD FX-8320
Memory: 8 GB RAM
Graphics: GTX 460 SE, AMD R7 250
DirectX: Version 11
Network: Broadband Internet connection
Storage: 20 GB available space
## Recommended Requirements

OS: Windows 7/8/10 (64-bit versions)
Processor: Intel i7-2600K, AMD FX-8350
Memory: 16 GB RAM
Graphics: GTX 960, AMD R9 280
DirectX: Version 11
Network: Broadband Internet connection
Storage: 20 GB available space
Latin Spearmen

## Summary

**Spearmen** are a basic melee infantry brigade available to the Latin faction group. They are cheap and available from the start of the game, with somewhat defensively-oriented stats.

## History

The earliest form of Latin infantry were likely family-based bands of lightly armed warriors that operated as raiders and cattle rustlers rather than fighting in organized battles, before being superseded by hoplite formations in the 6th Century BC. In-game, spearmen act as a stand-in for various early melee warriors that didn't fight as hoplites.

## Tactics

Spearmen are the first melee brigade available to the Latin group and will likely be the main component of armies in the very early game, before being replaced as hoplites, though spearmen can still have their uses alongside hoplites in a flanking role, owing to their higher speed and cheaper cost. Their low cost also makes them very viable as city garrisons to defend the walls and maintain public order.

Latin Spearmen are arguably the weakest early-game infantry brigade, with a weaker charge strength than the spearmen of all other faction groups. Illyric Spearmen additionally have a higher attack, whereas those of the Etruscans have better defenses though at a slightly higher cost. Gallic and Illyric Skirmishers have lower defenses in exchange for a stronger melee attack, but are still more cost-effective overall.
Worlds Adrift Wiki/Bottom section

**The Worlds Adrift Wiki**

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Registering**
	+ Feel free to Register and join our user base by clicking **here**.

* **Not sure where to start?**
	+ Find out more about the wiki on the **Official Help Wiki** or by visiting the **Community portal**.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Update 27 Build 898 (PTS)

Release date: September 21, 2018

## PTS Update 27 Build 898 Patch Notes

**PTS NOTES**

* The world has been wiped since the previous build, 844. Characters have NOT been wiped. However, as all ships are gone, if your character was standing on her ship, she will probably log in falling.

**FIXES AND CHANGES**

* Databanks now give 10x their normal Knowledge in Expanse, Remnants, and Badlands (on the PTS server only).
* Reviving onto a moving ship should no longer result in the ship moving out from under you by the time you gain control of your character.
* Adjusted text and specific steps in the Haven tutorial sequence.
* Fixed teleport at the end of Haven to always work.
* Fix deactivated revival chamber barrier to always let you through if you’ve learned the appropriate Knowledge tree node.
* Map changes.
* Gauntlet VFX now show properly.
* Cannon shells and timed explosives now create less of a physical force upon explosion. Damage remains unchanged.
* Terminal velocity when skydiving increased.
* Post-Haven control prompts now showing properly.
* Clouds are no longer blindingly white.
* Fixed the inventory error after opening inventory screen at least once.
* Fixed the player not taking damage from spikes, barbed wire, and thorns.

**NOTABLE KNOWN ISSUES**

* Ship rubberbanding is still being tweaked and worked on.
* Client performance is still being worked on.
* When a player mounts a cannon or swivel gun, the ship will often begin to drift. This is eerily reminiscent of a similar bug known colloquially as “Mildred,” but it’s much more reproducible this time around, and we’re tackling it now.
* Loot containers are not appearing. Loot chests and loot ruins are unaffected.
* Marauder compass is sometimes invisible when placed.
* Attempting to use the crew beacon when in the Badlands will start the cooldown for it and act as though it was used.
* Characters may sometimes not take damage when using a drifter or immobilator when hit with cannons and swivel guns.

## References

1. https://www.worldsadrift.com/forums/topic/pts-update-27-build-898-patch-notes/
Stash

The stash is a part of your inventory exclusively for purchased cosmetics from the cosmetic shop and for items obtained from the Founder's Pack and Pioneer Pack. Items in the stash **do not** drop on death or when using the Crew Beacon to teleport to your Crew leader.

You can access the Stash using the second inventory tab labeled "**Stash**".

Currently, the following clothing items appear in the Stash:

* Founder
	+ Antlers of Kif (Head)
	+ Clawscarf of Capulca (Head)
	+ Barguan Skull Mask (Head)
	+ Barguan Skeleton Paint (Torso)
	+ Barguan Skeleton Skirt (Legs)
* Pioneer
	+ Drissian Cowl (Head)
* Steam Summer Sale 2018
	+ Vinicoti Holiday Beads (Torso)
	+ Vinicoti Holiday Wrap (Legs)
* Developer
	+ Developer's Cap
	+ Developer's Jacket
* Christmas 2018
	+ Natiq Mask
	+ Kahi Ceremony Parka
	+ Kahi Ceremony Leggings
* Steam Store
	+ Mask of the Bargu
	+ Mask of the Intucki
	+ Mask of the Tamoe
	+ Mask of the Yharma
	+ Tamoe War Belt
	+ Tamoe Skirt
Weapons

This page is incomplete. Please help improve it or discuss it here

Weapons are items your character can use to damage players, creatures, and ship components. These are the player based weapons, see Cannons or Swivel Guns for weapons that can be attached to ships.

## Pistol

As of Beta 0.2.2.5, the Basic Pistol is the main weapon used in PvP combat. It uses metal bullets as ammunition and does 23 damage with each shot. NOTE: Damage from bullets does not change, regardless of what material for them you use. (Same for Pistol itself)

## Drissian Pistol

The Drissian Pistol, also known as the Pioneer Pistol, functions identically to the regular pistol. It is given to anyone who purchases either the "Standard" or "Pioneer" pack when the game hit early access on May 16th, 2018.

## Timed Explosive

Timed explosives have a 2 second placement time and a 4 second fuse that starts immediately after it's placed.

1. ↑ https://www.worldsadrift.com/blog/gofigure/
Ruins

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

**Ruins** can be found on most islands, as remnants of the old civilizations. They can be very varied, although they are all built from simplistic slabs or pillars, often with rusty metal supports. Some are adorned with designs in a blue metal. The ruins are clearly very old, all the rock is crumbling, the iron supports and copper decorations have rusted, turning red and blue.

Some intact ruins can be found, typically they are well hidden, such as tombs or monuments within caves. These may also contain lights made from glowing Atlas Stones, which continue to glow to this day. Some of the most well-preserved ruins are engraved stones, each displaying a different set of markings, which may be useful to adventurers or historians.

You can also collect codices to read about ancient civilization.

## Development

Unlike most games, which use procedural generation to create landscapes, each island and their ruins are hand-made by a member of the community. Island creators also place the locations for loot, chests, and knowledge caches, so it is wise to explore any ruins you see as they typically hold some of these features.

1. ↑ https://www.worldsadrift.com/blog/procedural-generation/
Resources

This page is missing an image. Please add/upload one.

Resources are essential for crafting, shipbuilding, and exploration. They are readily available on islands or found in chests.

## Metal

**Main article:* Metal*
Metal is used in shipbuilding or crafting weapons/ammo for your ship or Pistol.

## Wood

**Main article:* Wood*
Wood is obtained by chopping down very plentiful trees with your Gauntlet. Each tree has a different texture, making it much easier to determine what tree will give what wood. Wood is generally used to make ships lighter where metal is not needed or in the early game when players do not have access to schematics that accept metal as an ingredient.

## Fuel

**Main article:* Fuel*
Salvaged from fuel pods canisters about the landscape. Each island reset (cause by Understorms), the locations of the fuel pods change, unlike trees which are placed in the island creator.

## Atlas Shard

**Main article:* Atlas Shard*
Atlas Shards are required to make all the Sky Core components as well as Atlas Lifters. They can be sometimes be found inside ore nodes as green crystals sticking out of the center core of the node. Unlike ore, Atlas Shards are not salvages with the Gauntlet, but can be picked up by interacting with it (default `E`).
Rhegus Greaves

## Description

The **Rhegus Greaves** is a gear item that is equipped in the legs slot. When activated (default `Y`) the greaves allow the player to walk on walls, upside down, basically on any surface. They will stay activated until deactivated by pressing `Y` or when they break after being used for a while. Currently, Atlas pulsing does **not** knock the player off of the ship making them a very useful boarding tool.
Sails

This page is incomplete. Please help improve it or discuss it here

Sails are components that can be placed on a ship while it is docked at a shipyard. When unfurled, sails provide thrust, which can be increased further by travelling with a tailwind.

## Basic Sail

This is the basic sail that becomes availible once you research Shipbuilding in the Knowledge Tree.

## Kusiman's Sail

This sail is embroidered with the symbol of Kusiman. It is exclusive to the Captain Founder's Pack.

### Sails aren’t controlled by the helm

The throttle on the helm is for engines, not for sails. Sails work passively on your ship once unfurled; the only factor you have to worry about when sailing is your heading.

### Sails need to be unfurled to work

If your sail is folded up along the mast’s boom, they’re furled. To unfurl them, hold E with the mast highlighted until the progress bar finishes. If the sail is stretched across the mast, your sails are properly deployed.

### Damaged sails don’t work

If your sails are unresponsive, they may be damaged. Pull out your repair tool and highlight the sail. If the outline turns green, it needs repairing. Fix it up with the same kind of wood you used to build it, and it’ll work again.

### Sails need a tailwind

When sailing, the most important factor in where you can go is the direction of the wind. There are two easy ways to tell wind direction: The first and easiest method is to refer to the windsock on your helm. The second method is to observe the windtrails in the sky. If the wind is directly behind your ship, you will move at maximum speed. If the wind is directly in front of you, your movement will be negligible. Any other direction is a combination of these two. If you need to fly into the wind, try tacking into the wind, by zig-zagging left and right to travel upwind.

### Sails don’t stop working until they’re furled or damaged.

While most people have a problem getting their sailing ship to go, another problem some people run into is getting their sailing ship to stop. Don’t forget that as long as your sails are out, they will catch the wind and pull your boat. If you don’t want to get stranded on an island or run into a cliff, remember to furl your sails before disembarking. Another good practice is to start furling your sails earlier than you think you might need to; the process takes a while, and even once furled, your ship will continue to drift for a while. Also, if you’re trying to pass through a Wall, double check your sails!

## Tips and Tricks

* If you need to sail against the wind, try zig-zagging. This will help stop getting "caught in irons". You also move faster when at 90° to the wind than with the full wind.
* The material of the sail has no effect on the speed boost it provides. Make your sails out of the lightest wood you have.
Codex - Far Posting

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Dear Ella,
>
>

> I've been posted to Kubo and I hate it here. It's cold, the Mellifluans are weird, the streets are downright filthy, we're on the front line, the food is awful, there's nothing but a boring textile museum and some creepy bars here, and worse still, every night I sleep alone. I worry my body will become weak.
>
>

> Praying that the war will end soon,
>
>

> Leperus.
>
>
Worlds Adrift Wiki/Flex section

**Game Trailer**

**Featured images**

**Worlds Adrift Tweets**

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**Handy Links**

* Official page
* On Steam
* About
* The Game
* Getting Started
* System Requirements
* Important Dates
Sabor

This page is incomplete. Please help improve it or discuss it here

Noun: Sabor, Adjective: Saborian

## Background

The Saborians grew up alongside the Redusa river delta on the continent of Amum, a land that while hot, was as rich and fertile as any. Four once-disparate city-states unified there under the shared tenets of freedom and equality. They believed in creating a utopia, self-sufficient and untainted by the rest of Foundation – an inclusive society, without crime or poverty. They dreamed of an afterlife known as Aetherium in which they would one day take their place as gods. Saborians spent most of their lives at a bathhouse called the cloistrum, where they exercised and socialised.

## The Godhand

Believed to be a policing or peacekeeping force in Sabor these were led by Telemon. Examples of godhand equipment can be found with the symbol resembling "<< <> >>". This appears on Apotheus engines, Titan cannons, several scrap items and most noticeably the Godhand Clamp. It is also visible on Saborian loot containers. Also available (in multiple colours) is the godhand clothing set:

## Eagle-Eye Company

One of the great big industrial powers of Foundation, the Eagle-Eye company's engine designs were created by a young Saborian. In-game these are dubbed as "Ironforge" engines. Also available in-game is the Eagle-Eye worker's apron, a torso clothing item.

## References

1. ↑ https://www.worldsadrift.com/blog/people-worlds-adrift-quick-guide-former-inhabitants-foundation/
Steak

This page is incomplete. Please help improve it or discuss it here

# Description

There are currently two types of **Steak** in the game, Manta and Thuntomite, the raw versions of which are obtained from salvaging Mantas, and Thuntomites.

## Manta Steak

Manta Steak is equivalent in healing to Thuntomite Stew but much easier to obtain.

## Thuntomite Steak

Thuntomite Steak is between Berries and Manta **Steak** in healing capacity.
Servers

Worlds Adrift utilizes different servers (hosted on AWS) to handle its growing player load.

# Current Servers

Currently, there are 2 servers, Kubo and Driss, with different rules.

**NOTE: Both servers are hosted in the US. Bossa Studios has said if there is significant slower connection speeds for EU players, they will consider adding an EU server.**

US
--

# Server History

## Early Access Phase #1

### US

* Capulca
* Dinoue
* Darat

### EU

* Ten-Rui
* Redusa
Update 27 Build 989 (PTS)

Release Date: October 5th, 2018

## PTS Update 27 Build 989 Patch Notes

**FIXES AND CHANGES**

* Performed various optimisations and load balancing improvements. Loading in objects as you travel across the world should cause your framerate to drop less – this should be particularly noticeable when running around large islands. Nearby objects should now consistently load in before objects farther away now, and the player should gain control of the character only after anything she’s standing on is loaded, including ships. This also means it will no longer be possible to cheese puzzles or clip through objects by running through their space before they load in.
* Speculative fix for the bug causing phantom copies of engines or offset positions of engines to appear.
* The new “helm bug” has been mostly fixed. Players will still get kicked off the helm sometimes, but should no longer have trouble grabbing it again. The full fix is coming after Update 27.
* Sometimes, when logging in on an object, the object would load after the player fell through the space occupied by it. This should no longer happen.
* Speculative fix for the bug causing phantom copies of engines or offset positions of engines to appear.
* Adjusted Haven and Wilderness tutorial text and formatting. Additional icons added.
* Fixed various bugs with Haven tutorials.
* Ragdoll has been fixed to trigger again.
* Climbing is now easier to initiate.
* Audio sting now plays for completing tutorial steps.
* Cannon splash damage radius has now been restored to its previous (Update 26) value.
* Lowered Marauder compass drop rate, especially in earlier biomes.
* Adjusted loot tables in general.
* Adjustments to the map.
* Marauder lamps can now be interacted with properly again.
* Adjustments to player impact damage.
* Halved wind power, which functionally halves thrust from sails.
* Saborian medium loot containers are back.
* Tweaks to the icons of various Marauder icons.
* Bandages textures and icon tweaks.
* Fixed the “Your personal reviver is now functional” message when flying across certain invisible server boundaries.
* On the PvE server, in PvE zones, ships now log out after 30 seconds instead of 3 minutes.
* Fixed contorted animations when players mounted helms, cannons, swivel guns, and chairs.
* Visual improvements and fixes to drifter and immobilator.
* Drunk animations tweaked.
* Marauder head schematics now cover facial hair.
* The Reviver Interface knowledge node now costs 75, down from 100.
* When a player mounted a cannon or swivel gun, the ship would often begin to drift, reminiscent of the old “Mildred” bug. This has been fixed.

## References

1. https://www.worldsadrift.com/forums/topic/pts-update-27-build-989-patch-notes/
Codex - Last Years of Driss

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Ramblings in a survivor's notebook, probably written a few years after the 'breathing in'.
>
>

> Within a few days of the end of the occupation, there was a trial. All those who had pledged, or were believed to have pledged affiliation to the Yellow Blood Penitents were brought en masse to the courthouse in Driss.
>
>

> "You are accused of inciting racial hatred, of treason, and of slander against the nation of Bandinia, which is your home."
>
>

## Section 2

> Witnesses came forward and corroborated the claims. The reaction of some of the jury was vitriolic;
>
>

> "You talk of the burden of shame. You are our burden of shame, your lot have brought Bandinia down for centuries. Your attitudes are prehistoric, you shackle us, you make us feel worthless. You are the reasion we have never stood up and fought."
>
>

> Others were more moderate;
>
>

> "The Penitents are part of our heritage. They are not directly responsible for any of this. We're making them scapegoats, when it is our oppressors who are to blame. Just think how they made Bandinians their scapegoats, how their failings since Alkabar were put on us, and then decide if these Penitents deserve punishment."
>
>

## Section 5

> There was a funny coronation. The crowns and mantles were placed over the shoulders of the new King and Queen - young parents who raised seven children through the occipation in downtown Darat, and somehow survived. They smiled, they were modest, they were perfect for the throne. There was a banquet to which all the guests brought home-cooked food, candelabras were lit and crooked music was played on crooked trumpets.
>
>

> Sinkholes opened up across the gardens of Calipolon, and other subsidences were a daily occurrence. Still, Driss made merry, and its people lived the life. Even when sandstorms grew violent enough to kill, survivors danced out afterward, scattering rose petals on the bodies it had rubbed out.
>
>

> I think they all knew of the war in the north, but no one cared. For ten years, Bandinia would be free, like it had never been free before.
>
>
Worlds Adrift Wiki/Top section

**Welcome to the Official *Worlds Adrift* Wiki**Welcome to the Worlds Adrift Wiki

The **Worlds Adrift** reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,344 pages (343 articles).

**About The Game**
Worlds Adrift is a sandbox MMO where thousands of players explore a physical and persistent world with the freedom to set their own objectives. This creates an unpredictable environment, rich with the potential for emergent gameplay. Every encounter with Creatures, players, or new islands brings with it new threats, experiences and conflicts.

Build and Customize your ultimate Skyship - From an agile skiff to a multi-level battle frigate able to withstand sustained bombardment, explore the world to find and learn what you need to build your ultimate flying base. Craft Engines, Wings, Cannons, Sails, Storage, and other parts for your ship. Your design will have direct consequences on the ship’s performance and handling. Will yours survive a Storm wall?

Freeform Coop and PvP - Wander the skies as a nomad or form crews to aid one another in exploration and ship building. Pool Resources to travel more safely and build greater skyships, or risk your life stowing away on an enemy ship. Join an alliance to explore, attack and defend the world as you see fit. As an open sandbox game, you must choose your allies carefully and be cautious when your crew encounters others who seek the same Treasures.

Physics Based Universe - Everything that moves and everything you touch has its own particular weight and Physics. With your trusty Grappling Hook, learn to scale the tallest towers and swing deftly between flying skyships. Think carefully and strategically about the physics of your ship – because every part you build and every decision you make brings its own benefits and consequences.

Worlds Adrift is currently in Early Access on steam. For the latest updates follow the blog here.

**Quick Links**

* Map
* System Requirements
* Important Dates

Environment* Resources
* Metal
* Wood
* Fuel
* Creatures
* Trees
* Islands
* Island Creator
* Components
* Engines
* Wings
* Cannons

Misc* Patch List
* Lore
* Ruins
* Weapons
* Gear
* Rope Physics
* Screenshots
Rope Physics

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

Right now in Worlds Adrift the grappling hook doesn’t level up or gain upgrades. This could always change, but right now it takes quite a bit of practice to get competent with it, and even longer to genuinely get good at it. So in some sense you do increase your skill by using it, but that leveling up happens in your brain and hands, not your computer!

The rope just like any other object within the game is also persistent in such a way that it can be wrapped about a tree.

## Tips and tricks

Just like a pendulum if a player needed to speed up during the swing the rope must be shortened and for slowing down the rope would need to be lengthened. Pressing the ragdoll key (Default `G` right after boosting performs a "popcorn jump" that launches the player significantly farther.

When a player grappled onto a cannon shell right after another person fired it, it launched the player very far forward depending on the power of the cannon. This was used to reach islands quicker to find a suitable landing spot, or long distance ship boarding for combat. However, this has been patched, and now when the player tries to grapple onto the cannon shell, the rope will simply break.
Update 29.4

Release Date: January 14th, 2019

## Update 29.4 Patch Notes

**NOTABLE BUGFIXES AND CHANGES**

* Newly learned schematics will have the correct amount of unlocked cipher slots.
* Fixed a bug where schematics could have more cipher slots than the player had unlocked.
* Fixed a bug where players would be unable to listen to other players if the other players were quickly moving in and out of VoIP range.
* Reduced ship rubberbanding
	+ General ship motion is smoother now
	+ The black spinning circle will appear less frequently
	+ Ships won’t stop at server boundaries
	+ Ships positions should be closer to where they actually are on the server

## References

1. https://www.worldsadrift.com/patch-notes/worlds-adrift-update-29-4-hotfix-patch-notes/
Shipbuilding

This page is incomplete. Please help improve it or discuss it here

**Shipbuilding** is the process of creating your very own custom ship! Ships are your main method of transportation between islands.

## Basics

This will cover the basics of shipbuilding.

### First Ship

To craft your first ship you will need to research Shipbuilding in the Knowledge tree. This requires 50 knowledge. Then craft and place a Shipyard on an island. Press `E` (Default) to open the shipyard interface.
Alpha 3.5

Release date: April 7th, 2016

## Alpha 3.5 Patch Notes

**NOTE: 3.5 was a re-build/re-do of Alpha 3 which fixed a major lag issue.**

**BUG FIXES**

* Fixed an issue known as the "lag monster", a major back-end bug which caused players to have large amounts of lag

## References

1. http://i.imgur.com/huXb2We.png (Change Confirmation & Release Date)
Update 29.5

Release Date: February 6th 2019

## Update 29.5 Patch Notes

**NEW FEATURES AND CONTENT**

* OMG shopping! Steam shop is now available for purchasing exclusive clothing items and ship decor. So fetch. (This is just the beginning - read more about it here)

**NOTABLE BUGFIXES AND CHANGES**

* Fixed one issue with the Blight so it should be occurring less
* Fixed a bug where players were not able to collect knowledge from databanks.

## References

1. https://www.worldsadrift.com/patch-notes/worlds-adrift-update-29-5-hotfix-patch-notes/
Bamboo Raft

Information

Basic transportation for on the shore as it can travel in the shallows where the Ships cannot. It is also possible to make it without Workstations. All Rafts (including the Kayak) have a maximum speed of approximately 8 blocks per second. This is faster than swimming (6 blocks per second without armor to slow down the player or special clothing to speed up the player) but slower than most other modes of Transportation. Rafts cannot be put in the inventory and must be immediately placed when crafted.

Ingame Raft comparison

Crafting
Antler

Information

*Antler* is obtained by killing Reindeer, certain monsters such as the Wendigo and the Jötunn as well as certain Mythical Animals such as the Crimson Woolbeak, Crowned Markpelt, Magenta Woolbeak, Snowpine Deerwolf, Striped Markpelt, and Woodland Deerwolf. It is also common loot in containers found in Arctic encounters.

## Usage

*Antler* is used in several recipes of late game armors and weapons such as: Guardian Armor set, Frost Armor set, Zirconium Rifle and Zirconium Revolver, Cobalt Axe, Fireblow Crossbow, as well as the Wendigo Totem Block.

## History

The Antler was added in update 1.10: Ymproved Ylands (27/07/2022).
Ancient Component

## Info

Information

*Ancient Component* is found at Random Encounters found only in Tropical region underwater encounters. The component is locked inside an Ancient Relict Container that requires an Ancient Offering to be unlocked.

## Usage

*Ancient Component* is used in recipes such as: Mythical Saber, Mythical Sword, and Temple Armor.

## Other Components

A different type of component can be found in each region:

* Tropical - **Ancient Component**
* Arid - Orichalcum Component
* Far East - Elven Component
* Temperate - Esoteric Component
* Tundra & Taiga - Ylandium Component
* Arctic - Alien Component
Anemone Forest

## Info

Information

The *Anemone Forest* is an underwater biotope found only in the seas around Temperate Climate and Polar Desert Yland types. The following are possible Fauna and Flora but not all will be present at the same time, this will depend on the Yland type.

## Fauna

* Blue Tang
* Clownfish
* Halibut
* Jellyfish
* Mackerel
* Moorish Idol
* Salmon
* Sardine
* Sea Bass
* Sturgeon
* Trout
* Tuna

### Temperate Only

* Nautilus
* White Shark

### Polar Only

* Glowing Jellyfish
* Greenland Shark

## Flora

* Anemone Goo
* Red Sponge Coral
* Deep Tendril Coral
* Glowing Coral Tree
* Green Giant Anemone
* Orange Giant Anemone
* Pink Giant Anemone
* Cave Mushroom
* Glowing Mushroom
* Red Tendril Coral
Breaking Items

Items can be broken by hitting them repeatedly with a weapon or hammer. They can also be broken by selecting the item in the player's inventory screen, clicking on the "eye" icon, and then selecting the "Break" button. Press left Ctrl while clicking this button to break more than one item at a time.

If breaking into pigment, less pigment will be produced than when using Any Hammer.

Note: some items only have the option to destroy, and you will not get any materials back.
Any Stove

## Info

Information

For recipes requiring *Any Stove*, the minimum required workstation is the Stove and Kitchen Stove. The Energy Stove can also be used as well. These workstations can also cook lower tier foods that require Any Fireplace as well.

Before 1.7, these were known as Cooking Spots. These can be fueled with Firewood it can be ignited using either a Flint Lighter, Bow Drill, Matchstick, or a Burning Torch. Items are placed inside and a 1 minute or 2 minute countdown begins.

* Stove
* Kitchen Stove
* Energy Stove
Any Fruit

## Info

Information

For recipes that require *Any Fruit*, any of the following fruit can be used:

* Acai Berries
* Banana
* Bearberries
* Blackberries
* Coconut
* Desert Melon
* Desert Melon Half
* Desert Melon Piece
* Elderberries
* Pineapple
* Pineapple Half
* Pineapple Slices
* [Prickly Pear]]
* Pumpkin
* Raspberries
* Wild Melon
* Wild Melon Half
* Wild Melon Piece
Brown Dye

*This page describes content that used to be in the game but has since been removed.*

## Info

Information

*Brown Dye* is used to change the colour of clothing in a Dyeing Stand.

As of 0.6: Countless Colors, dyes have been replaced with pigments and are no longer in the game.

Crafting

This item is no longer craftable.
Books

Information

There are 17 books in Ylands which can actually be read and are several hundred pages long. They cannot be crafted but must be found at Random Encounters and Mystery Ylands.

Available Books

* A-B-C of Gardening
* Aesop's Fables
* Alice's Adventures in Wonderland
* American Cookery
* Around the World in Eighty Days
* Don Quijote
* Fairy Tales
* Iliad
* Moby Dick
* Pride and Prejudice
* Robinson Crusoe
* The Call of the Wild
* The Legend of Sleepy Hollow
* The Picture of Dorian Gray
* The Voyage of the Beagle
* The Works of Edgar Allan Poe - Volume 1
* Treasure Island
Boneheaded Badger

Information

The **Boneheaded Badger** is a Mythical Animal which has a chance to be found on Tundra & Taiga ylands. A specific Zoologist Random Encounter must first be found, it contains a scroll which details this creatures spawn location and spawn requirements (night) and will also unlock the recipe to craft the Boneheaded Badger Bait required to tame the animal (single use only).

## History

The Boneheaded Badger was first added to Creative and Editor mode in Update 1.8: Awesome Achievements under the name Mythical Wolverine. In Update 1.10: Ymproving Ylands, it was renamed to Boneheaded Badger and made available to spawn and be tamed in Adventure mode.

## See also

* Mythical Animal
* Taming
* Fauna
* Wolverine
Arctic Wolf

## Info

Information

The *Arctic Wolf* is a hostile creature which resides in the snowy mountain tops of Arctic region Ylands.

## Drops

Once killed, an Arctic Wolf will yield:

* 1-3 Arctic Wolf Hide
* 1-3 Raw Meat
* 0-3 Tooth

Very rarely the following can also drop:

* 1-2 Half Eaten Leaf
* 1 Rabbit Hide
* 1 Explorer's Hat
* 3 Rags

## Size Comparison

The following shows the size difference between, from left to right, the Wolf, **Arctic Wolf**, Mutated Wolf and Mutated Wolf Alpha.

History

The Arctic Wolf was first added in update 0.20: Playful Presents (20/12/2016).
Up until update 0.5: Rainy Roads (01/09/2017), players had to use Any Knife to gut the corpses of animals. Once Rainy Roads was released, animals would disappear when killed and leave their drops behind instantly. This was implemented to ensure Ylands could have a 6+ rating.
In update 1.10: Ymproved Ylands (27/07/2022) the new asset Tooth was added as a drop.
Any Edible Crop

## Info

Information

Recipes that require "Any Edible Crop" can use one of the following:

* Banana
* Berries
* Boletus
* Carrot
* Carrot (Nose)
* Champignon
* Coconut
* Desert Melon
* Desert Melon Half
* Desert Melon Piece
* Edible Mushroom
* Pineapple
* Pineapple Half
* Pineapple Slices
* Potato
* Prickly Pear
* Pumpkin
* Spinach Leaves
* Truffle
* Wild Melon
* Wild Melon Half
* Wild Melon Piece
Blue Tang

Information

*Blue Tang* are found in shoals swimming in the underwater biotopes around Tropical and Arid regions where they can be caught using the Fishing Net, with each shoal producing 11-24 fish. Blue Tang can also be caught by using any Fishing Rods but only in Arid. The best chances of catching the Blue Tang with a fishing rod is to fish during clear weather, in shallow, 0-40m, water and between the hours of 5AM-11AM.

## Usage

Blue Tang are edible raw but can be used to craft many food recipes as well as those that require Any Meat or Any Small Fish such as: Baits, Hamburger, and Pizza.
Black Pigment

Information

'*Black Pigment* can be obtained by picking Iris Plants, 1 iris yields 10x black pigment, alternatively the iris plant can be cut down with a knife and then the flower broken down in the inventory for 20x black pigment. 1x Gravel also yields 20x black pigment. 1x Pile of Ash yields 1 Black Pigment. If the player still has the now obsolete Charcoal which cannot normally be obtained any more, it can be turned into 20x black pigment with Any Hammer. The pigments can be stored in the Pigment Jar.
Acai Berries

*This page describes content that used to be in the game but has since been removed.*

```

## Info

 ### Item ID

 2653

```

Information

*Acai Berries* are harvested from the Acai Tree and are a food source.
Eating Acai Berries will restore one heart of Health (20HP) even when the player is not hungry.

History

Acai Berries were removed in Update 2.0: Adventure Awaits, being replaced with Berries.
Air Tank Clam

Information

When combined with any scuba diving mask, the *Air Tank Clam* is used to breathe for a short period of time underwater. This item is equipped in the backpack slot of the inventory. The type of scuba diving mask used does not change the amount of time the character can stay underwater, but the air tanks have different capacities. For example, this air tank lasts for less time than the zirconium air tank but more time than the breathing sack. When used underwater, a bar along the bottom of the screen is slowly depleted, indicating how much air is remaining. The air tank can be automatically refilled while the character's head is above water or by interacting with Oxygen Coral. This item can be crafted using the recipe below. Air tanks cannot be switched while underwater.

Crafting

Scuba Diving Gear Comparison

The Air Tank Clam provide the second lowest amount of oxygen out of all of the scuba diving equipment.

Related Items

* Coral Scuba Snorkel
* Coral Neoprene Suit
* Coral Neoprene Pants
* Coral Flippers
Black Unicorn

Information

The **Black Unicorn** is a Mythical Animal which has a chance to be found on Far East ylands. A specific Zoologist Random Encounter must first be found, it contains a scroll which details this creatures spawn location and spawn requirements (windy) and will also unlock the recipe to craft the Black Unicorn Bait required to tame the animal (single use only).

## History

The Black Unicorn was first added to Creative and Editor mode in Update 1.6: Trading Territories under the name Mythical Horse. In Update 1.10: Ymproving Ylands, it was renamed to Black Unicorn and made available to spawn and be tamed in Adventure mode.

## See also

* Mythical Animal
* Taming
* Fauna
* Horse
Baked Catfish

Information

*Baked Catfish* is a source of food, it is a master cooked meal crafted at an Energy Stove. It provides Cold and Heat Resistance for 8 minutes as well as 35HP instant healing. It will satiate 100% of the players hunger when eaten even when dying from starvation.

## Master Cooked Meals

A list of other advanced meals that can be crafted at an Energy Stove.

* Electric Nuggets
* Nautilus Dish
* Sea Devil Fillet
* Sea Slug Soup

## See Also

For a list of all other food items, see Food.
To learn about the hunger mechanics in the game, see Hunger.
Animal Pen

## Info

Information

The player can assign a fulled tamed animal to an *Animal Pen* to bring it to a specific area. The *Animal Pen* also shows the Max Mounted Speed and Food Preferences of Tamed Animals.

Crafting

This item can not be put into your inventory. When you construct the item, you have to place it immediately. It must be placed on any type of Terrain.