recursal/Fanatic-Fandom huggingface dataset:
AC-7 'Sideswipe'

## Overview

The top end offering within the selection of Seeker Cannons, the Sideswipe poses a substantial upgrade over the Trifecta for a relatively small price jump. While it is not burstfire, its tracking capabilities are identical, in addition to a higher overall firerate. With an effective DPS jump of 20, the Sideswipe is objectively better if you can muster the 30,000 extra credits.

## In-Game Description

*After the resounding success that was the Trifecta, the Atropos Cartel attempted to build a seeker cannon of its own. The result was the 'Sideswipe.'*

*Unlike the Trifecta, this weapon fires its shots one at a time instead of in bursts, enabling more powerful projectiles. While many Cartel members consider seekers to be cheating, others revel in the chaos they create, and the Sideswipe sold well even outside the Cartel's membership.*

## History

* 0.34a
	+ Now consumes energy.

* 0.33a
	+ Nerfed in range and damage, price increased.

* 0.32a
	+ Introduced.

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* **AC-7 'Sideswipe'**
IMC 'Focus' Model 3

## Overview

Being the starter weapon, Focus isn't strong. Mostly focused on the asteroid mining aspect, which can be used to generate some extra credits, the beam is extremely weak in dogfights, taking a long time of constant damage to take down a ship. However its perfect accuracy and low energy consumption allow it to fire constantly for a long time, helping it in combat situations.

## In-Game Description

*The latest entry in the IMC's 'Focus' line of mining lasers. The Model 3 features better cooling and improved ore yield over the previous version. As it is a dedicated mining beam, it is not recommended that a 'Focus'-series laser be employed in combat - it lacks the proper tuning for effective shield and hull penetration.*

## History

* 0.34a
	+ Damage slightly buffed
	+ Now consumes energy
* 0.26a
	+ Starting Weapon is now the IMC Focus mining beam, instead of the Axis pulse cannon
	+ The Focus now has a 70% of dropping ore for each chunk destroyed
* 0.22a
	+ The Focus can now cut apart certain destructible asteroids
* 0.18a
	+ Introduced

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* **IMC 'Focus' Model 3**
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
SA-22 'Solaris'

## Overview

The Solaris is a reliable weapon. In combat it fires constantly, not allowing the enemy shields to recharge , while also dealing decent damage. However, it has a high energy cost, therefore, it drains the capacitor pretty fast. This weapon can also be used for mining, however due to its focus on combat, it has a low yield.

## In-Game Description

*The SA-22 'Solaris' is a once-popular laser beam weapon that has been outmoded as a result of further development into more effective pulsed blaster cannons. Like all laser weapons, it is capable of extracting ore from asteroids - but because the Solaris is tuned specifically for shield and armor penetration it tends to destroy more ore than it meaningfully extracts.*

## History

* 0.34a
	+ Damage slightly buffed.
	+ Now consumes energy

* 0.32a
	+ Price increased.

* 0.26a
	+ Now has distinct mining yield.

* 0.23a
	+ Sound improved.

* 0.22a
	+ Can now mine asteroids.

* 0.21a
	+ FX improved.

* 0.18a
	+ Officially becomes a distinct weapon as the Solaris.

* 0.14a
	+ Sprites reworked.

* 0.13a
	+ Introduced in an early form.

## Gallery

* ISA 'Tiamat' Z-12
* **SA-22 'Solaris'**
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
Millikan-35 Array

## Overview

One of two currently existing Millikan stations, Millikan-35 Array is an Industry station. It is perfect for buying computers in bulk, selling them for half of what most other stations charge. Titanium is also cheaper than usual but not by an optimal margin compared to IMC Extraction. The rest of the commodities are neither cheap or expensive enough to buy or sell profitably compared to other stations.

## Lore

Millikan-35 Array is named for the planet it orbits - which was named by Millikan, as the Empire only ever gave it designation number. This world's climate is ideal for Millikan survival - as it is a species of desert-dwellers - and as such it was a tantalizing colonization target.

Tantalizing enough, apparently,that it was worth intruding into Imperial space and dramatically escalating the war to take it. This planet became the first Millikan colony in Asgard.

## Gallery

 Millikan | * **Millikan-35 Array**
 Other playable locations
 Non-Playable locations
* Odin
Odin Orbital

## Overview

Odin Orbital is the largest Terran station currently ingame, and the "iconic station". It is a large station orbiting the planet of Odin. It has 3 links, being to Lagrange Research, Odin Ring, and IMC Extraction. Being an Industry location, Computers can be bought for very low costs, offering potentially lucrative trades.

## Lore

Odin Orbital is a manufacturing starport positioned with easy access to the planet's ring system. Additionally, it serves as a jumping-off-point for many Imperial raids on Millikan space - given that there's a Millikan Station Array positioned in orbit of the nearby moons.

Odin Orbital itself has a sizeable living and working population,including Imperial Security Service pilots, naval officers, factory workers, and their families.

## Gallery

 Millikan | * Millikan-35 Array
 Other playable locations
 Non-Playable locations
* Odin
Warp Drive

## Lore

This essentially functions like an Alcubierre Drive. These are large, expensive, and power-hungry, and as such can only be fitted to large, purpose-built FTL spacecraft like cruisers, frigates, or barges. Some experimentation has been done in singleship warp-craft, but none has been successful. All warp-capable have a large ring-shaped structure somewhere on them - this is in order to channel negative energy into the toroidal shape required to create the warp bubble. "*I'm still debating whether or not I'm gonna give any warp-capable ships to the Cartel.*"

## Alcubierre Drive

The text mentions the Alcubierre Drive, and more information about this drive can be found by clicking this link: Alcubierre Drive
Gungnir

## Overview

The Gungnir represents the pinnacle of Imperial engineering. It is a modified bomber, equipped with 4 hardpoints, an amazing shield and very powerful engines, allowing it to quickly overwhelm any enemy ship it encounters. The only downside of this ship is its incredibly expensive price, and low maneuverability and speed.

**Works best on: Large-scale engagements/Capital ship routing/Station Raiding.**

## In-Game Description

*"The Gungnir-class bomber is the pride of any imperial shipyard, famous for its speed and damage output. This is the patrol variant - which has had its antimatter torpedo payload replaced with a pair of standard weapon hardpoints and a cargo bay.*
*Some pilots avoid it due to its price and low maneuverability, but other swear by its high speed, shielding and extremely heavy weaponry. Plus, the secondary cockpit - originally used to operate the payload during bombing runs - is useful for carrying another crew member, or simply bringing along a guest."*
## History

* 0.50a
	+ Mesh has been revised.
	+ Shields improved.

* 0.34a
	+ NPC Gungnirs implemented.

* 0.31a
	+ Introduced.

## Gallery

* Tizona
* Clarent
* **Gungnir**
 Millikan | * Alpha
* Gamma
* Delta
* Lambda
 Independent Merchant Cooperative (IMC) | * Partridge
* Heron
* Albatross
* Eagle
 Atropos Cartel | * Hyena
* Jackal
* Panther
Orange Hill

Orange Hill seen from above, facing north.

**Orange Hill** is a district in Plot City. It was the second district to be created, and it borders Yellow Town to the west, Blue Coast to the south, High Mountain to the east and Red and Rich and White Valley to the north.

Currently, none of the plots in Orange Hill are available to purchase.
DA-02 'Avenger' 50mm

## Overview

The better of the two Autocannons, the Avenger handily outclasses its younger cousin, the Apollo.

## In-Game Description

*While it is superficially similar to the much lighter and cheaper Apollo, the Dalton Armaments 'Avenger' utilizes incendiary rounds in a significantly larger caliber. This higher-quality projectile usually involves a costly overhaul of a ship's ammunition fabricator system - which is included in the weapon's total price.*

*This weapon isn't used in any actual official military due to this cost - although it is often favored by some of the more affluent mercenaries in the sector.*

## History

* 0.34a
	+ Now consumes energy.

* 0.33a
	+ Introduced.

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
Partridge

## Overview

The IMC Partridge is your starting ship. It's not good, at all, but it can be used as a small transport ship. It doesn't have a very strong shield, nor hull, but it is relatively fast. The 1 hardpoint, however, makes a big difference. The Partridge cannot hold its own in combat for very long, and as such, it shouldn't be used for fighting at all.

**Works best on: Trading/Transporting commodities.**

## In-Game Description

*The Partridge-Class Scout is an almost hilariously outdated ship developed by the IMC for private use. The only ones still in service are falling apart at seams - and the only people flying them are those who can't afford anything better.*
*That said, the fact that the design has lasted as long as it has means it was quite the well-made ship in its heyday, and every spaceship collector worth their salt owns one.*
*They just don't fly it.*

## Gallery

The Partridge as it appeared Pre-0.50a.

* Tizona
* Clarent
* Gungnir
 Millikan | * Alpha
* Gamma
* Delta
* Lambda
 Independent Merchant Cooperative (IMC) | * **Partridge**
* Heron
* Albatross
* Eagle
 Atropos Cartel | * Hyena
* Jackal
* Panther
Millikan Type-1 Laser

## Overview

The Type-1 Laser is an extremely reliable weapon. It has the highest ore yield available, therefore making it the best mining equipment in-game. Although not as strong as dedicated combat weapons, it has substantial combat capabilities which turn it into a potent weapon in battles.

## In-Game Description

*Actual Millikan-made weapons are few and far between. Because of its nature as a collective mind, the species never had any cause for war before encountering humanity. As a result all of its armaments in the war are either purchased from the IMC or derived from mining tools.*

This is one of the latter category. While it has acceptable combat-tuning, and is able to penetrate shields and armor relatively well, it also offers a higher mining yield than anything else on the market.

## History

* 0.34a
	+ Now consumes energy
	+ Introduced.

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * **Millikan Type-1 Laser**
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
IMC Extraction

## Overview

Currently the only IMC location present in the game, IMC Extraction is the starting point of the game, where the player is dropped in the hangar with nothing but pocket change and a Partridge. It is an excellent place to buy Titanium, as it has one of the lowest price averages for it in the game. Just about everything else is unworthy to buy here, however it is a superb location to sell Liquor and Wheat.

## Lore

The IMC's main extraction site in the Asgard system is built inside one of the larger asteroids that dot most system's interplanetary space. In a few years, it is likely that this planetoid's ore will be exhausted - and the entire station will be disassembled and rebuilt somewhere else.

Because of the gate network's layout, IMC Extraction has also become a crucial jumping-off point for those wishing to travel between Imperial and Millikan space.

## Gallery

 Millikan | * Millikan-35 Array
 Other playable locations
 Non-Playable locations
* Odin
IMC 'Trifecta' Model 1

## Overview

The weakest and cheapest of the Seeker Cannons, the IMC Trifecta is the easiest way to obtain such a weapon. Firing in 3 shot bursts, its projectiles will home in on whatever target you have currently selected, as long as you maintain line-of-sight. While this makes aiming trivial in all but very close range, the somewhat lower damage and higher price of Seeker Cannons as a whole serve to balance out this ease of use.

## In-Game Description

*Seeker cannons are fairly unique - their plasma shots each contain a shielded sensor package and microcontroller, and as a result seeker projectiles can alter their flight path to impact the target from around a corner.*

*The IMC's Trifecta was one of the first seeker cannons to hit the market, and it has become surprisingly popular despite its considerable price - especially among freighter captains, who lack the maneuverability to fight as well with more traditional weapons.*

## History

* 0.34a
	+ Now consumes energy
* 0.33a
	+ Nerfed in range and damage, price increased.

* 0.32a
	+ Introduced.

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* **IMC 'Trifecta' Model 1**
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
Kirao 'Hydra' MkI

## Overview

This fairly expensive weapon can be very powerful if you use it right. Being a scattergun, the Hydra has a high energy cost and is extremely powerful in close range combat, however it performs very poorly at bigger distances. It packs a heavy punch, however, this comes at the cost of losing accuracy. In order to do the maximum amount of damage, you must make all the shots count.

## In-Game Description

*The Kirao corporation's Hydra was one of the first scatterguns on the market. Originally it was planned to be a supercharged plasma cannon that fired a single massive slug - but there were frequent problems with the emitter melting during the firing sequence. The solution was to route the plasma through several separate emitters. While the reduced the weapon's effective range considerably, it retained the desired destructive effect in close quarters.*

## History

* 0.34a
	+ Now consumes energy
* 0.33a
	+ Added some trail effects
* 0.20a
	+ Introduced

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* **Kirao 'Hydra' MkI**
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
Atropos Cartel

The Atropos Cartel is the only hostile faction in Millikan's Reach.

## Official Overview

*Originally a sort of black market organization willing to sell anything to anyone who didn't care how it was acquired - hence the Cartel moniker - Atropos eventually developed into an anarchist terrorist faction with the stated goal of an independent Asgard under the power of individual Cartel citizens. Independent pilots can still trade with them provided they show some opposition to the existing regimes, but for the most part the Cartel is universally hostile. Recently they have taken over an Imperial research station in the Badlands that was rumored to be working on a revolutionary FTL propulsion system, and this likely has something to do with Cartel fighters appearing to attack sectors far from the two or three outposts they call home. The Cartel has access to advanced manufacturing facilities - mostly stolen from the IMC - and has produced vessels that are fast, heavily armed, and inexpensive, although they aren't the safest and can't hold up well under fire. The Cartel has little in the way of direct leadership, and operates mainly in smaller cells of only twenty or thirty members that are more or less autonomous.*

## Locations

The Atropos Cartel has a station in low orbit of Odin, Victoria Base. It is, currently, the only Atropos station in-game. The Cartel also canonically owns an Imperial research station in the Badlands.

## Ships

The Atropos Cartel manufactures Hyenas, Jackals and Panthers. These ships can be purchased at Victoria Base.

## Trivia

* Despite being the only hostile faction ingame, the lore states that they only exist within the Asgard system.

 Ships
* Jackal
 Weapons
* AC-7 'Sideswipe'
World 7 (12 Magic Orbs)

World 7 (Mountain World) is the seventh world in New Super Mario World 1: The Twelve Magic Orbs. It is located on a tall rocky mountain north of World 5 and south-east of World 8, and it features a lake that flows into an waterfall that forms a river that goes through World 5 and World 3 and ends on a large waterfall to the sea in World 2. Just like most of the previous worlds, it has 8 levels with 6 standard levels, one secret level and one castle level where the Earth Orb is found.
Social Segments / Status Ladders

The social segments within the story world are split between the rebel groups, which is composed of people from the off-grid community and also the employee ranks within the companies. Within the rebel groups, there is a council group mostly consisting of older people who have seen the progression of the harsher company agreements. They organize the off-grid community. The young adults within the off-grid community work together in creating and innovating alternative products and services to use instead of the mainstream companies' in order to bypass having to get chips inserted within themselves. The companies’ CEOs are the only ones besides those who live off the grid that don't have chips inserted within them. They are unaffected by the controlling techniques. Their vice presidents and lower ranks all have chips inserted but not as controlling as the common people have inserted. The closer ranked to the CEO the more freedom they have over their own lives. This is what leads to some of the high ranked employees to fight against the CEO once the hybrids attack the companies.
ISA 'SunStorm' DAS-12

## Overview

A fast firing scattergun, the SunStorm is a superb choice when combined with a fast ship with many hardpoints. The weapon functions best when continually harassing an opponent through superior speed and maneuverability, and the higher firerate than its cousin means that it can whittle away health even at more moderate ranges through sheer projectile count.

## In-Game Description

*The DAS-12 'SunStorm' is a basic Terran-made shotgun that fires superheated ballistic shells instead of an energy or plasma pulse, resulting in a fairly energy-efficient weapon. Unfortunately, modern ships lack an ammunition hold. These vessels must use their onboard fabricators to manufacture the required projectiles, an inefficient process that mostly nullifies any power consumption advantage the weapon might have had otherwise.*

## History

* 0.34a
	+ Now consumes energy.

* 0.33a
	+ Projectile changed, more similar to Apollo's.

* 0.32a
	+ Price increased.

* 0.26a
	+ Now has a price.
	+ Now has flavortext.

* 0.21a
	+ Introduced.

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
DA-01 'Apollo' 20mm

## Overview

Being rather cheap, the Apollo is an easy-to-aquire weapon. However, it is not exactly strong - it is extremely low damage thus meaning it needs many hits to destroy enemies. It compenastesby having extremely quick fire rate and extremely low energy consumption, allowing the weapon to fire constantly for a very long time, allowing pilots to not care as much about its spread, which makes it lose some of its long-range effectiveness.

## In-Game Description

*Dalton Armaments 'Apollo' autocannon is designed after a tradition going back millennia amongst human engineers - that the easiest way to kill someone is by throwing shards of metal at them at high speeds. Unfortunately, this means it has some spread that makes it harder to use at long range.*

*The Apollo is designed to be light and cheap, with an almost insultingly simple design. While it is primarily marketed towards Imperial pilots, it can be found in shops almost anywhere.*

## History

* 0.34a
	+ Now consumes energy.

* 0.33a
	+ Introduced.

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* Kirao 'Axis' X-05
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
New Super Mario World 1: The Twelve Magic Orbs Soundtrack

This is a list of all the songs used in New Super Mario World 1: The Twelve Magic Orbs, many of the songs used in the hack were commonly used in other SMW hacks that were popular back in 2015-2016. There are 91 songs in the soundtrack.

## Demo Songs

Those songs were only used in the two demos of the hack but were later removed and replaced by other songs.

\*This level was completely removed from the hack in the final release
Blue King

## Profile

“*O’ the man in the planet is here to damn it/And the man in the moon is comin’ very soon/and the king in yellow and the king in red/you don’t know if you’re dreaming; but you know you’re not dead...*”- A poem often heard recited by the Blue King.

Who is The Blue King? Well, wouldn’t you like to know.

## Characterization

He’s an eccentric figure, a deeply magically powerful one too, a skeletal-faced being constantly on the move searching for various items of various rarity across the multiverse.

He is jovial; warm and friendly; quick to shake hands and give a hearty chuckle with the sort of Alan-Oppenheimer-esque voice you’d expect from a jovial skeleton, but also somewhat eccentric; going off on bizarre tangents and strange conversations.
He also appears to know far more than he lets on, in any given situation. Sometimes a semi-consistent partner to those travellers; sometimes a mad mentor to those seeking knowlege in various disciplines; he always has something to teach and somewhere to go for others follow.

He’s also searching for something, to save the place which he calls home, a place that has faced apocalypse again and again. A place called Night’s End.

He fears this may be the last cycle before everything falls apart.

## Additional Info.

So, who is the Blue King? A trickster; a madman; a sage and a wanderer. Such is fate for The King of Night’s End.

## Author Commentary

He’s also been in the works for a long time; far longer than you know. In fact, he’s for a TV show idea I’m prooooobably not going to make Open like he is, given someday I hope to sell it…

## License

This character is free to use so long as I, Thomas F. Johnson, am credited as their creator.
Tyrfing

## Overview

The most iconic Terran fighter ship in the game, the Tyrfing is a powerful interceptor with respectable weaponry, good shielding, and maneuverability, but poor armor and cargo capacity. The Tyrfing is often used as the symbol of the game, being present on the app icon and main menu. As an NPC ship, Tyrfings pose a large threat if aggravated due to their three hardpoints and strong shielding, though the relatively weak armor means that once the shield is gone, taking a Tyrfing out is something that can be quickly done.
**Works best on: Medium to Large-scale engagements/Bounty Hunting.**

## In-Game Description

*”Named for a cursed sword that would kill whenever it was drawn, the Tyrfing-class Interceptor is a force to be reckoned with. Fast, heavily armed, and heavily shielded, it is widely regarded to be one of the finest single-pilot spacecraft ever built.*
*Because of their high price and low hull strength, Tyrfings are most often used in hit-and-run attacks on larger, slower ships, and they are most often issued to special forces pilots as a result. That said, some members of the Imperial elite have been known to use them as sports-ships or racing craft.”*
## History

* 0.50a
	+ Hull, shield, and price increased.

* 0.32a
	+ Reworked geometry models to ensure consistent antennae, lighting, and panelling.

* 0.26a
	+ Now classified under the size system as "Medium".
* 0.24.1a
	+ Mesh improved.

* 0.24a
	+ Stats possibly rebalanced.

* 0.23a
	+ Speed stat now reads in Meters per Second.

* 0.22a
	+ Price increased.

* 0.16a
	+ Availability now restricted to Terran stations.

* 0.14a
	+ NPC Tyrfings implemented.
	+ Hardpoint placement reworked.

* 0.13a
	+ Price and stats implemented.

* 0.11a
	+ Edited mesh.

* 0.10a
	+ Fixed engine placement.

* 0.04a
	+ Introduced.

## Gallery

The Tyrfing as it appears on the Main Menu as of 0.30aBit low quality but gets the job done

* Tizona
* Clarent
* Gungnir
 Millikan | * Alpha
* Gamma
* Delta
* Lambda
 Independent Merchant Cooperative (IMC) | * Partridge
* Heron
* Albatross
* Eagle
 Atropos Cartel | * Hyena
* Jackal
* Panther
Kirao 'Axis' X-05

## Overview

The Axis is a cheap, mass-produced blaster of Millikan. It has a mediocre fire-rate. It definitely does not pack a big punch, and its energy consumption is not better in any way, however it still remains the go-to weapon of Millikan.

## In-Game Description

*The Kirao 'Axis' is an inexpensive weapon manufactured and sold en masse. While it is most commonly seen on Millikan vessels, the Axis is actually manufactured by the Kirao company, an IMC subsidiary. Kirao has made a business out of selling weapons to the Empire's enemies, and while Imperial officials are suspicious they can't take any action without threatening war with the entire IMC.*

## History

* 0.34a
	+ Now consumes energy.
* 0.26a
	+ Starting Weapon is now the IMC Focus mining beam, instead of the Axis pulse cannon
* 0.20a
	+ Reworked Axis muzzle flash effects
	+ Created unique Axis cannon sound effects
	+ Axis firing rate increased to 0.25s from 0.2s
	+ Axis damage increased accordingly
* 0.01a
	+ Introduced

## Gallery

* ISA 'Tiamat' Z-12
* SA-22 'Solaris'
 Millikan | * Millikan Type-1 Laser
* **Kirao 'Axis' X-05**
* Kirao 'Hydra' MkI
 Independent Merchant Cooperative (IMC) | * IMC 'Chainfire' MB-17
* IMC 'Focus' Model 3
* IMC 'Trifecta' Model 1
 Atropos Cartel | * AC-5 'Uppercut'
* AC-7 'Sideswipe'
尚药

在战场中，侍卫往往都是勇敢、忠诚的象征，不仅骁勇善战所向披靡，而且浑身是胆保家卫国。今天我们就来了解一下侍卫主角的技能装备与阵容推荐吧。

## **角色定位**

**控制**：尚药定位控制，不过防御较弱，需要在布阵中放置在后排，为其提供输出的空间。

（技能效果随技能等级的提升而增长）

**法灸神针：**对敌方竖排造成伤害，有95%的几率使目标眩晕，持续2回合。

**南柯一梦：**敌方后排单体伤害，使目标被昏睡，持续2回合。

**七步断肠：**敌方竖排伤害，几率80%，使目标中毒并减少气血，持续2回合。

**隔空点穴：**对敌方造成十字伤害，80%的几率可以减少敌方命中率，持续2回合；并且可以消除敌方增益，持续1回合。

每个技能都有各自的特点，小主可以在了解这些技能的特点后根据需要选择适合自己的技能。

（技能效果随技能等级的提升而增长）

**踏雪：**增加攻击，提高伤害值。

**天眼：**对敌时，提高技能命中。

消耗一定的阅历点就可以升级技能，强化技能效果。

## **装备搭配**

尚药是队伍的控制，推荐小主搭配紫阳/逍遥套装，激活套装属性可大幅提高角色整体属性。

**紫阳/逍遥套装**

## **宝石推荐**

**减伤、生命、防御、韧性、闪避**

每个装备都可以镶嵌宝石，默认开通一个宝石镶嵌位，其他位置需使用打孔石解锁。

## **阵容布局**

尚药定位是控制，所以建议将尚药放置在后排，辅助学士（输出），负责团队的主要伤害输出。而前排建议放置侍卫（防御）和尚食（辅助），侍卫承担主要伤害，尚食提供治疗续航。

这里以天罡阵为例，前排3个位置，后排2个位置。前排放侍卫项羽（防御）和侍卫赵云（防御）、尚食王昭君（辅助），后排放学士苏东坡（输出）、尚药（控制）。

每个阵法都有不同的加成效果，阵法等级越高，效果越好。小主可以按照前排防御，后排输出的规则，自行选择阵法搭配。

随从的品质从高到低分别是橙、紫、蓝、绿、白，品质越高，越难获取，当然战斗力也越高！小主获得更高品质的随从后，可以通过传承进行替换，所以不必担心浪费培养材料。小主可以多多探索，找到最适合自己的随从与阵法。

另外，主角达到30级时，就可在后援中上阵更多缘分随从啦，缘分羁绊提供各类属性及技能加成，可以让小主在战场上如虎添翼！

今天的攻略就到此结束，预祝小主在今后的战斗中百战百胜！
武则天

武则天是中国历史上唯一的正统女皇帝，为人天资聪颖，姿色娇艳。武则天善于治国，重视人才，在她的治理下，国家政策稳当，百姓富裕，史称“贞观遗风”。
在游戏中，武则天化身为橙色品质的尚食。能够为队伍提供辅助。

## **技能介绍：**

**主技能：**

无双女帝：不造成伤害，己方全体最大攻击增加百分比，持续3回合。己方全体会心率增加100%，持续1回合。

File:Wet.png
**辅助技能：**

满月：永久增加防御

飞絮：永久增加闪避

## **装备：**

首先推荐武则天搭配九合套装，其次是浩然套装。
作为一名前排尚食，防御和闪避属性的提升是必不可少的。另外敏捷属性可以提高武则天的出手速度，更早的释放技能给己方增加攻击和会心率BUFF。

## **宝石：**

武则天作为前排辅助，首先要保证自己的生存能力，所以在培养武则天时需要提高她的防御属性，另外敏捷属性对武则天也是十分重要的。
推荐**生命、防御、减伤、闪避、敏捷**
武则天技能能够为己方提供攻击和会心率BUFF，所以推荐敏捷宝石提高武则天出手速度，率先给队友套上BUFF。另外作为前排，各种防御属性宝石也是必不可少的，提高她在前排的生存能力。

## **阵容布局：**

尚食武则天作为前排辅助，建议搭配一名侍卫和一名尚食或尚药形成前排，后排再搭配两名强力学士提供输出。

侍卫推荐阵容：武则天、卫子夫、主角、诸葛亮、李白

尚食、尚药推荐阵容：武则天、吕布、主角、诸葛亮、李白

学士推荐阵容：武则天、卫子夫、吕布、李白、主角

以侍卫主角为例，推荐虎啸阵，增加队伍的防御能力。

在这里推荐虎啸阵，增加队伍的气血和防御。

侍卫主角和尚药卫子夫和尚食武则天位于队伍的前排，后排放置李白和诸葛亮两名学士提供输出。

武则天作为一名可以为队伍提供攻击BUFF的尚食，可以很好的搭配输出阵容。在这里推荐卫子夫与武则天搭配，可以激发卫子夫缘缘分，提高卫子夫伤害，再搭配侍卫形成坚实的前排防线。后排两名学士李白和诸葛亮也是该版本十分强力的输出，搭配武则天的技能BUFF效果，相信输出会得到大大提高。
该阵容的输出十分可观，在搭配武则天后，每个随从的伤害都能得到提高。
想要随从战斗力更强，可以用魂魄来突破随从，提升德艺，从而提高随从的战斗力。随从的品质由高到低依次是橙、紫、蓝、绿、白，小主获得更高品质的随从后，可以通过传承进行替换，所以不必担心浪费培养材料。
武则天作为一名十分实用的橙色品质尚食，能够为队伍提供强力的BUFF支持，十分适合输出阵容。小主是不是已经被她深深吸引了呢？快进入游戏试试吧！
此处仅为推荐参考，欢迎小主多多探索，预祝小主在对战中所向披靡！
Quentin Quigley

## Profile

While the meeting between him and Ooky-Spooky was detailed in her profile, long story short he was using a ritual to prove that magic didn’t exist, only to summon Ooky, who drags him on adventures whether he likes it or not!

He’s also relatively quiet about his past, though most likely he’s of Puerto Rican descent and came from a very poor but supportive family, raised in New York where all the folks were being pushed out bit by bit.

## Abilities

A relatively normal human (Minus a certain incident with Tate-Fairchild we will skip over), he is in the process of learning a fair bit of useful magic, and even without that he's quite physically fit and the sort of brilliant at engineering and mental trickery that one trying to get into the profession of stage magic would have to be.

## Characterization

He’s very tired. So, so very tired. Also, he’s kinda persnickety due to being relatively straight-laced, almost to a fault, partially stemming from his laser-focus when working; particularly on stagecraft. But, that does give him an advantage in learning when Ooky tries to teach him magic, though it’s been an… uneven process.

## Additional Info.

He’s also not straight, most likely either bi or pan, though if you ask him about it he gets reeeeeeally defensive.

Also, while the details about Tate-Fairchild are to be discussed in another page, his form when the affliction comes back up is a pink bunny. For what it's worth.

## Author Commentary

Essentially invented for Ooky's backstory, I think he's developed into a fine character in his own right!

## License

And, like his dragger-onner, he is free to use as you see fit under a CC-BY-Vanilla license so long as I; Thomas F. Johnson, am credited as his creator!
背景故事

游戏故事发生在架空的国度大楚，凌若为保家人周全狠心抛弃青梅竹马的恋人入宫选秀，不料后宫险恶，选秀未成反而被诬陷贬为尚衣局宫女。一朝入宫，此生卑微、荣耀、欢喜、绝望都系于皇上一人之身，由此开始了她从一名宫女一步步成为后宫最尊贵的女人的宫廷之路。

而游戏开始设定在大楚六十一年，凌慕辰登基帝位不久，时局动荡，后宫亦是纷争不断之时。游戏开场，便是皇后和年贵妃两家势力比拼纯语音展示双方言语激烈交锋，双方互斗丝毫让对方半分。游戏以文本剧情来演绎两家的水火不容的局势，以战斗的方式推动故事剧情的发展。

最虐心的穿越之恋，展现一位秀女的成长历程！
最深情的美人斗争，演绎一代女王的爱恨缠绵！
最有趣的战斗系统，体验一触即发的紧张刺激！
一朝为妃，此生卑微、荣耀、欢喜、绝望都系于他一人之身。他恋她宠她，却疑她勾心斗角将她贬为庶人。她怨他恨他，却千方百计回到他身边。相伴十九春秋，当繁花落尽，她与他将何去何从？
Elizabeth-Rose Pitchiner

**Queen Elizabeth-Rose Pitchiner** is the daughter of Maverick Pitchiner, and the Queen of Seelie court. She is the granddaughter of Pitch Black and Mother Nature, as well as being the older sister of James Pitchiner.

## Powers and Abilities

### Natural/Birthright Powers

* **Spell Casting**: The power to change and control events through the use of incantations and more.
* **Telekinesis**: The power to move objects and persons through mental influence.
* **Pain Infliction**: The power to create excruciating migraines through supernatural means.
* **Elemental Control**: The power to control and manipulate the elements of air, earth, fire, and water.
* **Empathy**: The power to sense others and even feel other fairies' emotions.
* **Enchantment**: The power to manipulate love to a certain extent.
* **Telepathy**: The power to access the minds of others.
* **Curse Inducement**: The ability to place a curse on anyone or anything.
* **Accelerated Healing**: Like all fairies, Elizabeth is protected by magic that significantly hastens his healing process.

### Powers by Pitch

* **Powers of Shadow and Darkness**: Pitch has various shadow powers, such as traversing great distances through shadows and darkness; he can literally become a shadow, and affect the physical world by interacting with other shadows.
* **Curse Inducement**: The ability to place a curse on anyone or anything.
* **Fear Manipulation**: Power to manipulate fear.
	+ **Fear Augmentation**: The power to augment the fear of others.
	+ **Fear Empowerment**: The power to be strengthened by the fear of others or oneself.
	+ **Fear Inducement**: The power to evoke extreme fear and horror in others.
* **Telekinesis**: The power to move objects and persons through mental influence.
* **Pain Infliction**: The power to create excruciating migraines through supernatural means.

### Powers by Mother Nature

* **Nature Communication**: James is able to communicate with nature and she's able to get reports from different natural phenomena.
* **Animal Empathy**: The power to empathize with animals.
* **Creation**: The ability to create anything and everything from nothing.
* **Telekinesis**: The power to move objects and persons through mental influence.
* **Pain Infliction**: The power to create excruciating migraines through supernatural means.
* **Enchantment**: The power to manipulate love to a certain extent.

## Name

* The name **Elizabeth** is an Arthurian Legend baby name. In Arthurian Legend the meaning of the name Elizabeth is sister of Mark.
* The name **Rose** is an American baby name. In American the meaning of the name Rose is Flower.

## References

1. ↑ https://www.sheknows.com/baby-names/name/elizabeth/
2. ↑ https://www.sheknows.com/baby-names/name/rose/
李白

李白，唐代伟大的浪漫主义诗人，被后人“誉为诗仙”。为人豪迈奔放，自在洒脱。李白的诗雄奇飘逸，艺术成就极高。他的诗对后代产生了极为深远的影响。
在游戏中，李白化身为橙色品质的学士，是一名十分暴力的群体输出，能够对敌方造成巨大的暴击伤害。

## **随从定位：**

**后排输出**
李白的定位是后排输出，能够对敌方横排造成巨大的伤害，增加自己的会心和攻击。

## **技能介绍：**

**主技能：**
纵酒狂欢：对敌方横排造成伤害，自身会心率增加100%，持续一回合。

**辅助技能：**
无痕：永久增加攻击。
镇压：永久增加会心。

## **装备：**

对于李白首先推荐逍遥套装，其次推荐紫阳套装。

由于李白的技能效果，这两个套装能够增加李白的会心和攻击，充分发挥李白的技能效果，提高其伤害。另外也能给李白增加敏捷来提高出手速度。

## **宝石：**

**推荐增伤、攻击、会心、敏捷、命中**

李白的输出十分爆表，能对敌方横排造成巨大伤害，小主们在培养李白时需要提高他的伤害属性。
由于李白的技能特性，佩带攻击，会心，增伤宝石能增强李白的伤害，命中宝石则提高李白攻击命中概率，使李白的巨额伤害能够命中敌方。敏捷宝石增加出手速度，李白先出手能对敌方横排造成巨额伤害，非死即伤。
这样的李白暴击伤害很高，打脆皮随从几乎秒杀，打肉盾随从也能打出不俗伤害。
推荐**防御、气血、攻击**宝石。

## **阵容布局：**

李白十分强力，可以作为队伍中主要的输出点。所以建议小主多搭配控场和肉盾来保护李白，再搭配一名学士配合输出。
推荐搭配随从：李白，武媚娘，吕布，霍云晨，苏轼

在这里推荐长戟阵，长戟阵能够增加阵容攻击属性，也能更好的保护李白，非常适合李白。
李白和苏轼两名学士放置在后排提供输出，前排放置侍卫吕布和霍云晨作为肉盾，再搭配一名尚食武媚娘提供辅助。
武媚娘和吕布作为前排肉盾可以很好的保护李白，还能对敌方横排造成伤害，控制和减益效果，能够很好的配合李白快速清场敌方横排。苏轼可以激活宫廷缘分增加李白15.4%攻击属性，并且苏轼能够增加全体暴击伤害。霍云晨是一位十分给力的肉盾，容易获得，搭配起来比较方便。（不同职业替换推荐阵容中的相应职业随从即可）
这套阵容在保护李白的同时，又能够配合李白对敌方横排造成毁灭性伤害，能够快速清场敌方横排。输出爆表，且又有一定的保护能力。

想要随从战斗力更强，可以用魂魄来突破随从，提升德艺，从而提高随从的战斗力。随从的品质由高到低依次是橙、紫、蓝、绿、白，小主获得更高品质的随从后，可以通过传承进行替换，所以不必担心浪费培养材料。
Real Go-Getter

## BEGIN PROFILE:

*Subject known as REAL GO-GETTER, shown here on secondary*
launchpad, is an early example of millitary “mecha“ projects given to
the G.U.F.F. as “gifts” for interaction with entities of gargantuan
size.

*The entity is notable for its paranatural power*
source; known as DEVO-RAYS; posesing the property of atavistically
“regressing” a to its primordial state; rooted in a central; bright-red
cyllindrical step-pyramidal “energy-dome reactor” of the machine; to be
treated as a Black Box thanks to the untimely [REDACTED] of its creator.

*The force appears to allow defiance of energetic*
convention of the Square Cube Law and Conservation of Energy; likely
related to the harnessed reaction of the Big Bang and the reversal of
entropy. Weaponry utilizes forces to “melt” other organisms into “primal
 sludge” and cause minerals to revert to previous; “impure” states. This
 may be “tuned” to cause productive physiological atavism, but usage of
such is imprecise, and must be carefully monitored for neural effects.

*Relating*
 to the reasons for its de-commission, ALL PILOTS MUST HAVE A NEURAL
MONITOR AT ALL TIMES! ANY REGRESSION OF BRAIN ACTIVITY MANDATES
IMMEDIATE EJECTION!

*Neural regression appears to “snap*
back,” but long-term effects on consciousness regarding desire for
“Great Crunch” and links to so-called “post sentience” neurology must be
 monitored. ''*Usage and redirection of DEVO-RAYS for secondary experimentation restricted to limited testing…*

## Author Commentary

So, this was the G.U.F.F.'s first proper mecha! I’m not quite satisfied with how the image came out, but I’m glad I thought of the concept.

Blame polygonalfish for the influence of Getter Robo, or at least more specifically the “Getter Rays In Reverse” idea I came up with! Well, that and Devo for the "energy dome" idea...

As per usual with G.U.F.F. stuff, this is free to use as you see fit under a CC-BY 4.0 license so long as I; Thomas F. Johnson, am credited as their creator!

And, if you wanna support me, maybe check out my Patreon, which I previewed this design on ages ago, or even just send a Ko-Fi my way! Every penny is appreciated, and I am eternally grateful for those who donate!
李广

李广，中国西汉时期的名将。凭借一身盖世武功，杀敌无数，匈奴人畏其英勇，称之为“匈奴人”。李广神力无穷，猿臂善射，为人清廉，深得士兵的爱戴。一句“冯唐易老，李广难封”传唱千古，道尽多少英雄末路的无奈。

在游戏中，李广化身为橙色品质的侍卫，是一名攻守兼备的前排肉盾

## **随从定位：**

**前排、半肉半输出**

李广的定位是前排，半肉半输出，能够对敌方竖排造成伤害，增加自己的攻击和防御。

## **技能介绍：**

**主技能：**
射石博虎：对敌方竖排造成伤害，防御值的百分比增加到攻击，持续2回合。

**辅助技能：**
无痕：永久增加攻击
满月：永久增加防御

## **装备：**

推荐李广优先搭配九合套装，其次是浩然套装。

由于李广的技能特性和肉盾定位，这两个套装不仅增加了李广的防御，充分发挥了李广的主技能效果，还增加了攻击和敏捷来提高伤害和出手速度。

## **宝石：**

**推荐增伤、攻击、会心、敏捷、命中**

李广的技能能够将防御百分比转化为攻击，所以小主在培养李广的时需要提高他的防御和攻击属性。
推荐宝石：生命、防御、减伤、攻击、增伤

李广是一名半肉半输出的前排，生命，防御，减伤宝石对于李广来说是必不可少的，攻击和增伤宝石则能增加李广的伤害，这样搭配起来，李广在战场上可以做到攻守兼备。

## **阵容布局：**

李广是一名半肉半输出，所以他在队伍中不是最主要的肉盾，所以前排要搭配一名强力的侍卫作为主要肉盾，一名尚食提供辅助，后排再搭配两名学士作为输出。

**推荐搭配**：兰陵王/荆轲，杨玉环，李白，苏东坡

这里以鹤形阵为例，该阵法可以增加队伍的攻击和防御。

两名学士如李白和苏东坡放置在后排提供输出，前排放置李广和另一名侍卫如兰陵王或荆轲来吸收伤害，再搭配一名尚食如杨玉环提供辅助。（不同职业替换推荐阵容中的相应职业随从即可）

李广与兰陵王一同上场激发宫廷缘分，增加李广防御，更好的发挥李广技能效果。在没有兰陵王的情况下，荆轲也是不错的选择，能够增加李广减伤效果。后排两名学士李白和苏东坡彼此能激活宫廷缘分，输出爆表。尚食杨玉环则能提供治疗，为队伍提供续航。

这套阵容十分扎实，拥有不俗的前排防御和后排输出能力，并且还有一定的续航。
卫子夫

卫子夫是中国西汉的皇后，也是中国历史上第一位拥有独立谥号的皇后。她，一度权倾天下，仍一生恭谨克己，尽心尽力执掌后宫数十载。卫子夫的出现，将著名人物卫青、霍去病、霍光引向历史舞台，她虽无推贤之举，却有引贤之功。
在游戏中，卫子夫化身为橙色品质的尚药。能够对敌方造成持续伤害。

## **随从定位：**

卫子夫的定位是前排控制，能够对敌方全体造成伤害并具有中毒效果，增加自己的攻击和命中。

## **技能介绍：**

**主技能：**

一舞倾城：对敌方全体造成伤害，并且敌方全体有几率中毒并减少百分比最大气血值，持续2回合。

**辅助技能：**

无痕：永久增加攻击

仙音：永久增加命中

## **装备：**

首先推荐逍遥套装，其次推荐紫阳套装。

由于卫子夫的技能效果，这两个套装能够很好的提高她的伤害，并且增加血量以提高在前排的生存能力。

## **宝石：**

卫子夫是一名拥有持续伤害的前排尚药，要兼顾她的伤害和防御属性。

推荐**减伤、防御、生命、闪避、韧性**

由于卫子夫位于队伍的前排，在这里推荐生命、防御和减伤宝石来增加她的防御，提高她的生存能力。卫子夫的技能能够对敌方造成伤害和中毒效果，所以推荐攻击和命中宝石。

搭配这些宝石的卫子夫不仅能够作为队伍的前排，还能对敌方全体造成持续的伤害。

## **阵容布局：**

卫子夫作为一名拥有持续伤害的前排尚药，建议再搭配两名前排随从，后排搭配两名输出。

侍卫阵容推荐：卫子夫、上官婉儿、主角、李白、杜甫

学士阵容推荐：卫子夫、上官婉儿、吕布、主角、李白

尚食，尚药阵容推荐：卫子夫、吕布、主角、李白、杜甫

以侍卫为例，推荐虎啸阵，增加队伍的气血和防御。

前排卫子夫与侍卫和上官婉儿形成强力前排吸收伤害，卫子夫的全体百分比中毒效果能够对敌方随从造成不俗的伤害。后排搭配李白和杜甫作为输出，李白和卫子夫激活缘分：李白增伤+5.3%，杜甫和李白激活缘分：杜甫增伤+8%，输出大大增强，李白的暴击伤害和杜甫的破防能够对敌方造成巨大输出。

这套阵容不仅前排扎实，能够对敌方造成持续伤害，并且后排的输出也是十分强力。

想要随从战斗力更强，可以用魂魄来突破随从，提升德艺，从而提高随从的战斗力。随从的品质由高到低依次是橙、紫、蓝、绿、白，小主获得更高品质的随从后，可以通过传承进行替换，所以不必担心浪费培养材料。

卫子夫作为一名强力的尚药，能够对敌方全体造成伤害以及中毒效果。在对方前排很肉的情况下，卫子夫的百分比中毒效果无视防御属性，能够对敌方前排造成不俗的伤害。
Angel of Debts

## Profile

The Angel Of Debts, as an Antidisestablishmentarianist chief, cares less about the amount money given to her and more about the fact that it is owed to her.

She prefers to center society’s thoughts around the “right way to live” itself, which is designed entirely around pure functionality and the chains of debts and responsibilities, as she holds no value in artistic concepts or overly-deviant creativity.

## Abilities

She is actually far less of an enforcer-through-religion than you would think, though in terms of power level she is at the level of an Archangel and can send legions of her own minions; the most notorious of which being the Owephanim.

## Characterization

She is a cruel and ruthless planner for those she works under; with her insistence that society must be organized under a very specific set of principles, that those in charge owe those beneath them nothing and that those below owe those in charge of everything, and that deviation from them must be brutally punished.

Despite all her strictness and the devotion she commands; she is still immensely insecure, ranting and raving and shooting blinding death about if even the slightest bit contradicted.

But, from what a few have noticed, this may come from an immensely tragic place. The way she speaks about her creator, how he matches toe-to-tip the tyrannical demiurgic Yaldaboth-type, how he kicked her out for not obeying his even crueler laws, and her desparate attempts to appeal to get back in with no reply…

## Author Commentary

Any resemblance to persons living or dead is both intentional and spiteful.

## License

She is free to use as you see fit under a CC-BY-Vanilla license so long as I; Thomas F. Johnson, am credited as their creator!

## Blatant Shilling

If you wanna support the author, maybe check out my Patreon*,* or even just send a Ko-Fi my way! Every penny is appreciated, and I am eternally grateful for those who donate!
SR2600

## **SR2600E US (2018), SR2600 US (2019-)**

**PREMIUM**

Body wood: poplar burl top/mahogany body

Neck wood: Atlas-4 15pc Panga Panga /Maple/Paduak/Purpleheart/Walnut neck w/KTS™ TITANIUM rods

Board: Bound Panga Panga

Headstock: matching

Inlays: abalone oval with dots at 12th and 24th frets

Bridge: MR5 19mm spacing (2018), MR5S 19mm spacing (2019-)

Hardware: gold

Pickups: Nordstrand™ Big Single

EQ: Ibanez Custom Electronics 3-band EQ w/EQ bypass switch (passive tone control on treble pot) & Mid frequency switch

Controls: 2 large plastic knobs, 3 small plastic knobs, 2 switches: volume, balance, treble boost/cut, bass boost/cut, mid boost/cut, 3 way mid frequency selector (250hz, 450hz, 700hz), EQ bypass switch

Neck width: 38mm at nut, 62mm at 24th fret

Neck thickness: 19.5mm at 1st fret, 21.5mm at 12th fret

Radius: 305mm

Made in: Indonesia

Colors: cerulean blue burst CBB

Ibanez website
World 2 (12 Magic Orbs)

World 2 (Beach World) is the second world in New Super Mario World 1: The 12 Magic Orbs. It's a water-themed world that obviously introduces water and most water-related enemies like Cheep-Cheeps. It has 9 levels making this the second-longest world, including one secret level and the castle where Mario fights Wendy O. Koopa. This world is located on the south of the main map, with two beaches around Worlds 1 and 3 and the sea in between them.
装备提升

**一、装备获取**

装备品质分为橙色、紫色、蓝色、绿色四种品质，**从左往右品质依次降低**。

小主们要经常刷**主副线任务**，多多闲逛——**步步惊心、竞技场、奇遇**等。一周下来，就能攒够不少的碎片换相应品质的装备。紫色装备的获取难度不大，而橙色品质需要的时间更久一些。**装备品质越高获取的难度也越大**。

告诉小主们一个小秘密哟：低品质的装备，也可以进阶哦，后续攻略会详细讲到。

**二、装备制作**

小主们可以在**步步惊心**中兑换相应的图纸、精华和精铁，消耗一定数量的金币即可制作。

以九合袍为例，九合诸侯，一匡天下，乃世间罕见的装备。这套橙色品质的装备进阶材料较为珍贵，小主们莫要心急，慢慢收集就好啦！

**三、装备搭配**

前期装备搭配比较简单，在没有凑齐五件套的前提下，优先把在游戏中获得的装备给主力随从穿戴，尽量争取佩戴和随从有宫廷缘分的套装。以项羽（侍卫）为例，作为一名防御型随从，也是游戏前中期的强力肉盾，小主们可以优先考虑**浩然/九合'***套装，穿戴多件还可以额外获得加成属性'***。**

四**、装备强化**

这部分相当简单，只需要消耗金币就OK啦，装备等级越高越好。

值得注意的是，即使更换装备，强化的等级可以通过**传承**保留下来。所以小主们在装备可以强化时就果断强化好了，不用担心装备强化后浪费了。

**五、装备进阶**

除了装备强化，还有装备进阶哦，装备品质分为橙色、紫色、蓝色、绿色四种品质，**从左往右品质依次降低**。举个例子，当小主们获得一件初始品质是紫色的紫阳套装时，可以选择装备强化，使其变成橙色品质。

小主们可以消耗材料进阶**装备品质和属性**。以紫阳巾为例，小主们可以在传记、奇遇和商店中获得相应材料，消耗一定数量的材料，可以让装备的气血蹭蹭蹭地提高。

**六、装备传承**

最后一个问题，假如小主们获得了一个品质更高的装备，但是又心疼之前强化的装备怎么办呢？

嘿嘿，装备传承可以解决这个问题，消耗一定数量的金币，能让装备的品质和属性得到继承；更让人兴奋的是，传承后原装备的淬炼孔将覆盖到继承装备上。
学士主角

学士拥有过人的才智与谋略，执笔泼墨间造成敌方大范围的伤害。今天我就来为小主们分析一下学士主角的技能装备与阵容搭配。

## **角色定位**

**输出**：高输出是学士最大的优势，但自身防御较弱，因此需要在布阵中放置在后排。

## **学士技能**

### **主动技能**

学士有4个主技能，小主仅可选择使用一个，每个技能都有各自的特点，小主可以在了解这些技能的特点后根据需要选择适合自己的技能。消耗一定的阅历点就可以升级技能，增强技能效果。

技能效果随技能等级的提升而增长

**妙笔生花：**学士最初的默认技能，攻击范围最大，并增加己方全体攻击3回合，但技能攻击较低，只有基础攻击的70%，适合打对方后排输出。

**借刀杀人：**技能攻击最高，是基础攻击的1.05%，并增加自身攻击和暴击伤害3回合，但只能造成单体伤害，适合打前排肉盾。

**笔惊风云：**攻击敌方后排单体，并减少后排单体攻击和命中2回合，适合攻击对方核心输出。

**吟风弄月：**攻击敌方竖排单位，并恢复自身伤害百分比气血，非常适合传记和副本。

### **辅助技能**

辅助技能为2个固定技能，无需小主选择。

**踏雪：**永久增加攻击

**怒斥：**永久增加会心

学士的辅助技能同样重要，攻击和会心属性的增加可以更大程度的发挥学士的输出优势。

## **装备搭配**

学士通常是队伍的主要输出，推荐小主搭配紫阳套装和逍遥套装，穿戴多件激活套装属性也可以大幅提高角色属性。

## **宝石推荐**

**增伤、攻击、敏捷、会心、命中**

攻击和会心（暴击率）的提高将增加学士的实际伤害，高命中则降低攻击被闪避的概率，敏捷的提升使学士出手速度加快。
增伤、攻击的提高将增加学士的实际伤害，能够很好的发挥学士输出优势，因此小主可以优先考虑。敏捷的提升使学士出手速度加快，会心提高暴击率，高命中则降低攻击被闪避的概率，在对战中也是非常重要的哦。

## **阵容布局**

**1.稳健型**

追求稳扎稳打的小主可以考虑三盾二输出的阵容，前排配置生存能力较强的侍卫（防御）和尚食（辅助），侍卫承担主要伤害，尚食提供续航；后排建议搭配一名尚药（控制）。
随从参考（以剑型阵和紫将为例）：项羽、赵云、杨玉环、陆贞

**2.输出型**

追求极致输出的小主可以考虑两盾三输出的阵容，后排配置学士（输出）或者尚药（控制），前提是前排两个侍卫（防御）或者尚食（辅助）培养出足够的防御。
随从参考（以长戟阵和紫将为例）：赵云、杨玉环、苏东坡、陆贞
尚药主角

在战场中，侍卫往往都是勇敢、忠诚的象征，不仅骁勇善战所向披靡，而且浑身是胆保家卫国。今天我们就来了解一下侍卫主角的技能装备与阵容推荐吧。

## **角色定位**

**控制**：尚药定位控制，不过防御较弱，需要在布阵中放置在后排，为其提供输出的空间。

**法灸神针：**对敌方竖排造成伤害，有95%的几率使目标眩晕，持续2回合。

**南柯一梦：**敌方后排单体伤害，使目标被昏睡，持续2回合。

**七步断肠：**敌方竖排伤害，几率80%，使目标中毒并减少气血，持续2回合。

**隔空点穴：**对敌方造成十字伤害，80%的几率可以减少敌方命中率，持续2回合；并且可以消除敌方增益，持续1回合。

每个技能都有各自的特点，小主可以在了解这些技能的特点后根据需要选择适合自己的技能。

**踏雪：**增加攻击，提高伤害值。

**天眼：**对敌时，提高技能命中。

消耗一定的阅历点就可以升级技能，强化技能效果。

## **装备搭配**

尚药是队伍的控制，推荐小主搭配紫阳/逍遥套装，激活套装属性可大幅提高角色整体属性。

## **宝石推荐**

**减伤、生命、防御、韧性、闪避**

每个装备都可以镶嵌宝石，默认开通一个宝石镶嵌位，其他位置需使用打孔石解锁。

## **阵容布局**

尚药定位是控制，所以建议将尚药放置在后排，辅助学士（输出），负责团队的主要伤害输出。而前排建议放置侍卫（防御）和尚食（辅助），侍卫承担主要伤害，尚食提供治疗续航。

这里以天罡阵为例，前排3个位置，后排2个位置。前排放侍卫项羽（防御）和侍卫赵云（防御）、尚食王昭君（辅助），后排放学士苏东坡（输出）、尚药（控制）。

每个阵法都有不同的加成效果，阵法等级越高，效果越好。小主可以按照前排防御，后排输出的规则，自行选择阵法搭配。

随从的品质从高到低分别是橙、紫、蓝、绿、白，品质越高，越难获取，当然战斗力也越高！小主获得更高品质的随从后，可以通过传承进行替换，所以不必担心浪费培养材料。小主可以多多探索，找到最适合自己的随从与阵法。

另外，主角达到30级时，就可在后援中上阵更多缘分随从啦，缘分羁绊提供各类属性及技能加成，可以让小主在战场上如虎添翼！

今天的攻略就到此结束，预祝小主在今后的战斗中百战百胜！
Kai Parker

**Kai Parker** is an upcoming character. Kai is the second son of Kaiaphas Parker, as well as the brother of Kristian and Katerina Parker.

## Powers and Abilities

* **Spell Casting**: The power to change and control events through the use of incantations and more.
* **Telekinesis**: The power to move objects and persons through mental influence.
* **Pain Infliction**: The power to create excruciating migraines through supernatural means.
* **Divination**: The power to divine future, past, and present events based off extrasensory perception.
* **Illusions**: The power to alter the senses of others to perceive a false reality.
* **Warding**: The power to place protection spells and wards on places and people, shielding them from harm.

## Weaknesses

* **Magic**: Kai is still susceptible to the powers of witchcraft.
* **Nature**: It is said that nature will always find a balance when witchcraft is performed and spells will always have loopholes.

## Name

* The name Kai is a Hawaiian name. In Hawaiian, the meaning of the name Kai is: **The sea**.
* The surname **Parker** is English meaning "keeper of the park".

## References

1. ↑  https://www.sheknows.com/baby-names/name/kai/
2. ↑ https://surnames.behindthename.com/name/parker
厨房菜谱

月秀给小主们带来了最全面的菜谱秘笈，熟读这本秘笈，熹妃厨神就是你啦~

1、清炒青菜：油→盐（青菜8）

2、开水白菜：水→盐→水（白菜8）

3、徽州毛豆腐：油→盐→糖→酱（豆腐20）

4、松鼠鲈鱼：油→醋→糖→盐（鸡蛋5 鲈鱼5）

5、酸辣汤：油→水→醋→酱→盐→水（红椒2 木耳2 鸡蛋2 豆腐2）

6、番茄炒蛋：油→盐→醋→糖（番茄5 鸡蛋5）

7、豆腐鲫鱼： 油→水→盐→水→盐（豆腐10 鲫鱼10）

8、番茄肉片汤： 水→水→酱→盐（番茄2 猪肉1 豆腐2 鸡蛋1）

9、清炖弹涂鱼：油→水→盐→酱→水（大葱1 弹涂鱼6）

10、红烧肉：油→糖→盐→酱→水（猪肉5）

11、水煮鲈鱼：油→盐→酱→水→水（鸡蛋8 红椒8 鲈鱼8）

12、雪里红梅：油→糖→醋→盐（番茄15 鲢鱼20）

13、龙凤双腿： 油→水→酱→盐→酱（鸡肉4 鸡蛋3 胡萝卜3 洋葱3）

14、园林香液鸡：水→水→盐→酱（鸡肉10 大葱4）

15、醋溜黄瓜：油→酱→醋→糖（红椒8 黄瓜10）

16、麻婆豆腐： 油→盐→糖→油（豆腐10 牛肉1 红椒2 大蒜2）

17、茄汁石斑鱼：油→盐→糖→水（白萝卜5 番茄5 石斑鱼10）

18、沙锅王鱼头：油→盐→水→水（大葱10 红椒5 鲢鱼10）

19、蟹粉狮子头：油→盐→酱（猪肉5）

20、剁椒鱼头：油→盐→酱（红椒8 巨型鲶鱼10）

21、回锅肉：油→盐→酱→糖（猪肉4 大蒜2 红椒2 大葱2）

22、青椒肉丝：油→盐→酱→醋→糖（青椒3 猪肉6）

23、香煎茄片：油→盐→酱→油（茄子4 鸡蛋8）

24、鱼香肉丝：油→盐→醋→酱→糖（胡萝卜4 木耳4 笋1 猪肉2）

25、香菇盒：油→水→盐→酱→水（香菇10 猪肉4 鸡蛋2 鸡肉2）

26、地三鲜：油→盐→糖（青椒15 土豆15 茄子15）

27、麻辣香锅：油→油→盐→酱→糖（猪肉5 木耳2 蘑菇2 红椒6）

28、香辣鳕鱼块：油→盐→酱（红椒15 大蒜15 鳕鱼10）

29、宫保鸡丁：油→盐→糖酱→醋（鸡肉8 花生16 胡萝卜10 青椒10）

30、菌菇煲：水→油→盐→水（蘑菇20 鸡蛋10 大蒜10）

31、湘西酸肉：油→盐→酱（猪肉15 青椒10 红椒10）

32、杭州煨鸡：油→盐→水→糖→水（猪肉5 鸡肉20 蘑菇15）

33、贵妃鸡翅：油 →盐→酱→ 糖 （鸡肉45 红椒20）

34、酸菜草鱼: 油→盐→酱 （酸菜20 红椒10 大蒜10 草鱼10）

35、鲶鱼炖茄子 油→盐→酱→糖（茄子20 胡萝卜10 青椒5 鲶鱼20）

36、神仙煲：油→盐→酱（胡萝卜20 洋葱20 比目鱼20）

37、马哈鱼炖肉：油→盐→酱→糖（猪肉20 胡萝卜20 大马哈鱼10）

38、番茄汁鳕鱼： 油→盐→糖→水（番茄15 洋葱15 大蒜15 鳕鱼10）

39、咕噜肉：油→酱→醋→糖→油（猪肉15 笋8 鸡蛋5）

40、木耳西兰花： 油→盐→糖（西兰花15 木耳15）

41、糖醋鳕鱼丸：油→醋→糖→油（西兰花10 鳕鱼15）

42、番茄牛腩 ：油→水→盐→酱（番茄15 牛肉15 大葱10）

43、一品豆腐羹：水→盐→水（豆腐15 鸡蛋20 笋苗20 鸡肉10）

44、砂锅三味：水→油→盐（鸡肉15 鸡蛋20 猪手20 大葱20）

45、鱼香牛肉丝：油→盐→糖→醋→酱（牛肉15 青椒10 胡萝卜20 红椒20）

46、西兰炒河豚：油→盐→酱（西兰花20 红椒20 河豚20）

47、红油猪手：油→盐→酱→水（猪手20 红椒20 大蒜10）

48、油焖春笋：油→盐→酱（笋苗15 猪肉10 大蒜10 大葱5）