The Resistance

The 'Lambda' symbol, used by Resistance members.

Vortigaunts:

* Zil

**The Resistance** is a powerful organization of humans and Vortigaunts with the shared goal of defeating the Combine. They are the main enemies the player encounters in *Entropy Zero* and *Entropy Zero 2.*

## Appearances

### Entropy: Zero

3650 first encounters The Resistance in City 10. As a result of the CFLU pandemic and the subsequent withdrawal of Combine forces from the area, The Resistance took the opportunity to fill the vacuum and take over the city. 3650 has several encounters with members of The Resistance in the city, and navigates through rebel bases. In one encounter, a detained metrocop is revealed to be *Barney Calhoun*, who takes the player out and together with other rebels, disposes of 3650's apparently dead body into a ditch. Members of The Resistance are encountered again in Pillar-10, where a group of Vortigaunts under the command of Zil have taken over Pillar-10.

### Entropy: Zero 2

Members of The Resistance are encountered in Chapter 2 of the game, when the chopper carrying 3650 crashes right outside of Arbeit #1. The contigent of rebels are lead by Judith Mossman with the mission of investigating and acquiring *The Project* located within the Arctic compound of Arbeit Communications. Upon leaving the underground testing facility, 3650 spots Judith Mossman sending a transmission to White Forest at the entrance of Arbeit #1, and with the help of a Combine Elite interrupts her and raids the facility. Together with other Combine units, 3650 engages in firefight with members of The Resistance, and subsequently defeats them at Arbeit #2, forcing them to fall back.

--TBA--

## Types

*Entropy: Zero* introduces a new variety of Rebel classes along with already-existing ones from the *Half-Life 2* series.

### Entropy: Zero 2

#### Default

The *Default* type of rebels are average, ground fighters of The Resistance who usually carry submachine rifles like the *MP7*, and handguns like the *USP*, and are sometimes seen with *RPG*'s. They are the most common type of rebels to be encountered ingame, and the player will meet them often. Upon being detained, they supply the player with ammunition.

#### Shotgunner

The *Shotgunner* type of rebels differ slightly by appearance from *Normal* type rebels. Instead of Lambda symbols, they wear red symbols on their armpatches; they also wear masks on their head, decorated with rebel colouring. As the name suggests, their choice of armament is the SPAS-12 shotgun. After they are detained, they will supply the player with ammunition.

#### Sniper

The *Sniper* type of rebels are the only ones who do not appear with a model, save for one occasion. The only *Sniper* model encountered ingame (with commands) is equipped with a jetpack, and has blue Lambda symbols on their armpatches, like normal Jetpackers do.

It is impossible to take a *Sniper* captive, as they never appear with a model during the course of the game.

#### Jetpacker

The *Jetpack* type of rebels are the most unique types of rebels, due to their ability to fly and switch locations with the use of their *Jetpack*. Like the *Normal* type of rebels, they carry submachine guns like the *MP7* and pistols such as the *USP*. Instead of an orange-yellow Lambda symbol, they wear a blue Lambda symbol on their armpatches. They also wear Aperture Advanced Knee Replacements to negate fall damage. Some small pieces of Aperture machinery resembling rocket turrets and personality cores are present on their armor. They are referred to by Radio Guy as "jump teams". Detained Jetpack rebels will supply the player with ammunition.[needs verification]

#### Medic

The *Medic* type of rebels are units of The Resistance who specialize in medical assistance. Upon being injured, medic rebels will help out other rebel units and treat them. Like the *Normal* type of rebels, they can carry submachine guns like MP7's and pistols like the USP. Upon being detained, Medics will supply the player with medkits, healing them when they are injured.[needs verification]

#### Ambusher

The Ambusher type of rebels are equipped with the Resistance *Jetpack* and *Resistance Crossbows*. They only appear once during the game[needs verification] during an ambush on Chapter 4 of the game.

## Weaponry

### Jetpack

The jetpack is used by "jump team" rebels. It appears as a modified Tau cannon, where the recoil from firing charged shots is used as a method of flight.

## Gallery

A female Default rebel, holding an MP7.A male Medic rebel, holding an USP Match.A Shotgunner rebel, holding a SPAS-12.The Sniper, encountered in Chapter 2.A male Default rebel, holding a RPG.A female Jetpack rebel, holding a MP5K.