recursal/Fanatic-Fandom huggingface dataset:
Pokémon Picross (Game Boy Color)

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**Pokémon Picross** (Japanese: **ポケモンピクロス** *Pokémon Picross*), not to be confused with the 3DS game with the same name, was a Game Boy Color game slated for release in 1999, with snapshots of the game published in several video game magazines, but was ultimately scrapped.
A near-final prototype dump of the game was surfaced online on September 10, 2020, as part of a major leak of Game Boy / Game Boy Color prototypes, which was dubbed "Nintendo Gigaleak 3" by the fans.

## Overview

The game's UI is seemingly based on Picross 2, as the games have similarities such as map-based level select screen and multi-piece puzzles. As a Gen I spinoff game, the game features sprites of all 151 Pokémon available in Pokémon Red/Green/Blue. The game was planned to be compatible with Game Boy Printer, with the sprites being printable by being viewed on the in-game Pokédex.

The main "Pokémon Picross" game mode is divided into 10 levels, each one featuring 15 puzzles, though the last puzzle in each stage is initially locked. Once 8 puzzles are completed in a single level, the next level will be unlocked. Puzzles are marked with a Poké Ball upon completion; if they are completed within a set par time limit, they are instead marked with a Great Ball. If 8 of the level's puzzles are completed within the par time, the 15th puzzle is unlocked. A final puzzle is unlocked by completing all 150 puzzles.

An "Easy Picross" mode with 15 simpler puzzles is available from the start. A new "Safari Picross" mode is unlocked after completing level 10. Safari Picross features 51 additional puzzles depicting more elaborate artwork, but no longer notifies the player when they mark an incorrect space.

Pikachu is the the player's only Pokémon at the start of the game. Each time the player completes an odd-numbered level, they will catch a new pokemon, including Bulbasaur, Charmander, Squirtle, Clefairy, and Jigglypuff. The player can switch their active Pokémon in the BGM option on the pause menu, which changes the border color and background music during gameplay.

## Answers

### Level 1: Tokiwa Forest

**Completion Reward**: Theme of Bulbasaur

### Level 3: Sea Cottage

**Completion Reward**: Theme of Charmander

### Level 9: Seafoam Islands

**Completion Reward**: Theme of Jigglypuff

## Issues

* One of the improvements for this game was that the cells were showing the detailed sprite inside, but due to the game being unfinished, the color difference between the selected and unselected cells would be visible even after solving the puzzle, resulting in a glitched-like grid.
* Another bug of the game appears in the multi-piece puzzles. The timer - which is supposed to start from zero - counts down a certain period of time (70 minutes in 20×20 and 90 minutes in 30×30). Once the puzzle piece is solved, the timer switches to ascending form, showing the time spent.
Color Cross

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**Color Cross**(originally released in Europe as **Colour Cross**) is a puzzle game developed by Little Worlds Studio for Nintendo DS. It is a derivative of Picross, but requires the user to complete grids using multiple colors with no blank spaces.
The game contains 150 puzzles split between ten categories. The player's time is recorded, with time penalties incurred for mistakes made.

## See Also

* Animal Color Cross
* Color Cross Online
Picross e2

*This article is a stub. You can help Picross Wiki by expanding it.*

 Publisher
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 Release date

**Picross e2** is the second game in the Picross e series.

## Modes

* **Easy Mode:** Contains 5x5 and 10x10 puzzles. (15 in total)
* **Normal Mode:** Contains 10x10 and 15x15 puzzles. (60 in total)
* **Free Mode:** Contains 10x10 and 15x15 puzzles. Mistakes would be not notified and penalized. (60 in total)
* **EXTRA:** Contains 15x15 puzzles. Mistakes would not be notified and penalized. (15 in total)
* **Micross:** Contains 80x80 puzzles, which are in fact 8x8 consisting "big" squares which are seperate 10x10 puzzles themselves, making a big picture. (5 in total)

## Trivia

* The concept of Micross mode is previously seen on Picross 2.
Tips & Strategies

Even though nonogram video games (mainly Nintendo's Picross games) include a "How-To" section, it's still considered difficult for many newly-introduced players. Here's some tips and strategies:

**1. Start with the all and nothing.** The first key to any nonogram puzzle would be the lines with 0 cells, or all cells to be filled.

**2. Almost-full lines.** Another key is a line which the sum of its numbers is (line length minus the number of break points), which states an almost full line with some break points inside (In other words, the numbers on the line are straightly filled with a single break point between each). A (11 3) for a 15-cell line is an example. Similarly, a (3 7 3) for a 15-cell line shows a straightforward solution with two break points in 4th and 12th cells.

**3. Shadow trick.** Sometimes, a line couldn't be completely solved. The key here is to solve the line as much correct as could be done. A big, single number on the line could be the key, as its middle cells are definitely filled in a symmetrical pattern.

The method could also be used for smaller numbers, if one of its cells are already filled. For example in this line, the 2nd cell is already filled, and as the line has a single (5), the next three cell are also bound to be filled, and with a one doubtful space, the next cells are definitely empty. (Imagine it as an extract of a bigger line and repeat the method explained above)

**4. Double shadow trick.** A variant of the previous trick, it would be useful on the line with two numbers, with one of them being significantly bigger. Try to 'get rid' of the bigger number first; "Imagine" that the smaller number is stuck on the border end, mark a temporary X next to it **(a)** and do the shadow trick for the bigger number **(b)**. Then, you may be able (not always) to do the same for the smaller number **(c)**.

**5. Border of the picture.** This one is not truly a solving method, but it would be useful as a guessing method; if one of the edge lines a bunch of consecutive (1) s, they are presumably filled, making a pixel 'border' in the solved artwork.
Picross Wiki/Section 1

Welcome to the Picross WikiWelcome to the Picross Wiki
The Picross guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Picross

Add a description of the game which covers topics of interest and has links.[Read more...]
Simple DS Series Vol. 28: The Illust Puzzle & Sūji Puzzle 2

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**Simple DS Series Vol. 28: The Illust Puzzle & Suuji Puzzle 2** (**Simple DS シリーズ Vol. 28: THE イラストパズル & 数学パズル 2** in Japanese; "Simple DS Series Vol. 28: The Illustration Puzzle & Number Puzzle 2") is a puzzle game developed by Digital Ware and published by D3 Publisher for Nintendo DS. It's the 28th game in *Simple* video game series for Nintendo DS, and the second nonogram puzzle in the series after **Simple DS Series Vol. 7**, which was released in PAL regions as Essential Sudoku DS.
Picross e

*This article is a stub. You can help Picross Wiki by expanding it.*

 Publisher
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**Picross e** is the first game in the titular video game series developed by Jupiter for Nintendo 3DS.

## Modes

* **Easy Mode:** Contains 5x5 and 10x10 puzzles. (15 in total)
* **Normal Mode:** Contains 10x10 and 15x15 puzzles. (60 in total)
* **Free Mode:** Contains 10x10 and 15x15 puzzles. Mistakes would be not notified and penalized. (60 in total)
* **EXTRA:** Contains 10x10 and 15x15 puzzles. Mistakes would not be notified and penalized. (15 in total)
Puzzle Maniacs

* JP
 Publisher
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 Release date

**Puzzle Maniacs**, known in Japan as **Simple 2000 Series Vol. 23: The Puzzle Collection 2000-Mon** is a puzzle game developed by HuneX for PlayStation 2. The game is part of the *Simple 2000* series of games in Japan, and features 600 nonogram puzzles, alongside the jigsaw and slide puzzles.
SuperLite 1500 Series: Oekaki Puzzle

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**SuperLite 1500 Series: Oekaki Puzzle** (**SuperLite 1500 シリーズ おえかきパズル** in Japanese; "SuperLite 1500 Series: Drawing Puzzle") is a puzzle game developed and published by Success for PlayStation. The game was followed by four sequels, all released under the *SuperLite* tag.
Picross Wiki/Section 4

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Puzzle Iroiro: Gekkan Crossword House

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**Puzzle Iroiro: Gekkan Crossword House** (パズルいろいろ 月刊クロスワードハウス "*Puzzle Variety: Monthly Crossword House*") is a series of puzzle games developed by TOSE for Nintendo DSi. It was released in 6 volumes, each volume covering the then-upcoming issue of the magazine *Monthly Crossword House*, containing several types of crosswords, and also sudoku and nonograms. The volumes 4~6 added the phrase **Kenshou Tsuki** (懸賞付 "*Sweepstaking*") to the title.
The volumes 1~4 were delisted from DSi Shop on 22 September 2014, while the volume 5 was delisted a week later on 29 September, and the volume 6 a month later on 28 October.
Ou-chan no Oekaki Logic

* Saturn
* Super Famicom
* WonderSwan
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**Ou-chan no Oekaki Logic** (**おーちゃんの お絵かき 口ジック** "Ou-chan's Drawing Logic" in Japanese) is a puzzle game developed and published by Sunsoft for PlayStation, Super Famicom, Sega Saturn and WonderSwan. The game has followed by two sequels. All three was spin-offs from *Hebereke* franchise, focusing on the cat character Ou-chan.

## Trivia

* On PlayStation, the game was re-released under several labels: "Sunkore Best" on October 1, 1998 and "Value 1500" on January 11, 2001, which was also the release date of the third game.
* It was the only game in the series that was multi-platform, whereas the two sequels released after was PlayStation-exclusive.
Logic Pro 2

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**Logic Pro 2** is a puzzle game developed by Deniam for the arcade systems. It's the sequel to the 1996 arcade game Logic Pro.

## Overview

Successfully uncover all the empty squares and color picture will be revealed. The size of the first grid is 10 by 10 squares and the size of the last grid, the 12th stage, is 20 by 20 squares. If you play quickly and you do not uncover any mines, you will receive a level quotient maximum of 25, but if any mines were found or you take longer to finish, the level quotient decreases. The maximum score possible is 300. The time of each stage is limited and decreases if you uncover a mine or you take your time to complete a stage.
Oekaki Sega Logic

* Shuukan
 Publisher
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**Oekaki Sega Logic** (お絵かきセガロジ) is a puzzle game developed by SEGA, released on the Japanese feature phones (NTT DoCoMo i-mode/au EZweb/Yahoo! Keitai) through the distribution portal *Puyo Puyo! SEGA*. The game features 25 puzzles based on SEGA's intellectual properties. The game received another version, called **Shuukan Logic** (週刊ロジック *Weekly Logic*) on September 2012, which as the name implies, was providing a new batch of puzzles every week.

## Gallery

* Puzzle No. 01 of Vol. 1 in *Oekaki SEGA Logic* solved, featuring Puyo.
* Puzzle No. 02 of Vol. 1 in *Oekaki SEGA Logic* solved, featuring Rub Rabbit, from the game *Feel the Magic: XY / XX*.
* Puzzle No. 03 of Vol. 1 in *Oekaki SEGA Logic* solved, featuring SEGA Saturn.
* Puzzle No. 04 of Vol. 1 in *Oekaki SEGA Logic* solved, featuring Mushiking, from the arcade game *Mushiking: The King of Beetles*.
* Puzzle No. 01 in *Shuukan Logic* solved, featuring Puyo.
* Puzzle No. 01 in *Shukkan Logic* solved, featuring Amitie.
Picross e (series)

***Picross e*** is a series of nonogram puzzle video games developed and published by Jupiter for the Nintendo 3DS handheld game console. It is a series consisting of nine nonogram puzzle video games made by Jupiter Corp, with all games except for *Picross e9* receiving worldwide releases. In 2024, all nine games in the *Picross e* series were later ported to the Nintendo Switch as part of the *Picross S+* compilation.
Tokens

Tokens are a kind of currency, which can be earned by completing missions from faction agents:

* short missions: ~60 tokens
* medium missions: 90-120 tokens
* long missions: 150-180 tokens

Each **House** has its own tokens. The tokens can be traded in for faction armor, weapons, ship equipment or faction-specific special devices. Faction armor is always of epic quality and its body armor has a special appearance (see **faction armor**).

The special devices are:

1. **Halamis Quantum Translocator**
2. **Varadyn Ammo Converter**
3. **Shikaru Life-Sign Tracker**

## Prices

* Faction Body armor: 340-360 tokens
* Faction Hand armor: 160-180 tokens
* Faction Head armor: 200-220 tokens
* Faction Foot armor: 160-180 tokens
* Halamis Quantum Translocator: 0 Halamis tokens
* Varadyn Ammo Converter: 780 Varadyn tokens
* Shikaru Life-Sign Tracker: 275 Shikaru tokens
Ou-chan no Oekaki Logic 2

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**Ou-chan no Oekaki Logic 2** (**おーちゃんの お絵かき 口ジック 2** "Ou-chan's Drawing Logic 2" in Japanese) is a puzzle game developed and published by Sunsoft for PlayStation. It was the second game in *Ou-chan no Oekaki Logic* trilogy, which was a spin-off from *Hebereke* series. It was released on September 27, 1996 and then re-released under "Sunkore Best" label on July 1, 1999 and under "Value 1500" label on January 11, 2001, alongside the third game.
Ou-chan no Oekaki Logic 3

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**Ou-chan no Oekaki Logic 3** (**おーちゃんの お絵かき 口ジック 3** "Ou-chan's Drawing Logic 3" in Japanese) is a puzzle game developed and published by Sunsoft for PlayStation. It was the third game in *Ou-chan no Oekaki Logic* trilogy, which was a spin-off from *Hebereke* series.

## Trivia

* Unlike its predecessors, this game was only released under "Value 1500" label.
Harnsteaad

Harnsteaad is the current leader of the **Scavvers**.

!!!Warning this article contains storyline spoilers!!!

He is first met by the player on the surface of **Achmedius III**, where he's almost killed by the player. That was before he became the leader of the Scavvers. The next time he's met in the second Coven Base, which has to be cleared by the player.

After he was patched up following the first encounter with the player, he capped the leader of the Scavvers: Varmus. So he became leader of the Scavvers. He reorganized the Scavvers, introduced salvage quotas with bonuses and negotiated trade deals with somewhat unreputable fringe factions. In short order the Scavvers had a few own bases, brewed their own brew, upgraded their ships and even had a moderate trade network. This included trade with **The Coven**. Since The Coven are an exclusively female faction, it was just a matter of time until some of the Scavvers secretively started relations with younger Coven, which is not allowed for The Coven. Eventually, some couples were caught and burned to ash immediately. Because of those incidences, Harnsteaad and Maala (the later Grand Psion of The Coven) came into contact, to solve this issue. Harnsteaad and Maala started some kind of relationship, which fell apart after some time. A hive-mind problem developed in The Coven and under the lead of Grand Psion Mylda some Coven separated themselves to live freely with some of the Scavvers. Grand Psion Mylda stepped down as Grand Psion and Maala became the new Grand Psion. This went well for some time, because Mylda blocked the Exiled Coven from the hive mind. However, then The Coven started to turn the Scavvers into thralls (some kind of slaves by mind control) and when Harnsteaad found out about it, he had an argument with Mylda. She broke down, which stopped the hive mind block. This is how the Coven found out about the Exiles including their location. That's when Maala contacted the player and requests the player to solve this problem by clearing the Exiles facilities. When Harnsteaad and the player meet, Harnsteaad offers that he and the rest of his men will leave the facility and forget about The Coven and that they'll never again interfere with the Coven's business.
Nazotte Oboeru Otona no Kanji Renshuu

* Kanzen
* Kaitei
 Publisher
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**Nazotte Oboeru Otona no Kanji Renshuu** (なぞっておぼえる 大人の漢字練習 "*Trace and Remember - Kanji Practice for Adults*") is a puzzle video game, developed by Now Production for Nintendo DS. As the name implies, the game improves the Kanji knowledge of the player, mostly by handwriting the kanji via the touch screen. The game received two updated versions later: **Kanzen-ban** (*Complete Version*) and **Kaitei-ban** (*Revised Version*).

Each game has a mode called **Kanji Logic** (漢字ロジック) which the player solves nonograms of some kanji. The original version has 50 puzzles, while the updated versions have 100.
Picross Wiki/Section 2

Content

* **Left column subheading 1**
	+ Content item 1
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* **Left column subheading 2**
	+ TBA

* **Right column subheading 1**
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* **Right column subheading 2**
	+ TBA

Heading B links

* **Left column subheading A**
	+ Subject B item 1
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* **Left column subheading B**
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* **Left column subheading C**
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* **Left column subheading D**
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* **Right column subheading A**
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Picross e6

*This article is a stub. You can help Picross Wiki by expanding it.*

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**Picross e6** is the sixth game in the Picross e series.

## Modes

* **Picross:** Contains 5x5, 10x10, 15x15 and 20x15 puzzles. (150 in total)
* **Mega Picross:** Contains 5x5, 10x10 and 15x15 puzzles. This mode introduces "Mega Numbers" which are a number of linked squares in two rows (span two rows instead of one). (135 in total)
* **Micross:** Contains 80x80 puzzles, which are in fact 8x8 consisting "big" squares which are seperate 10x10 puzzles themselves, making a big picture. (3 in total)
* **Special Puzzles:** If save data of each of the games Picross e, e2 and e3 exist on the device, 5 special puzzle for each game would be unlocked, 15 in total. Contains 10x10 and 15x15 puzzles.

Note: "Free" settings, which mistakes would be not notified and penalized under it, is no longer a mode and turned to a rule which could be switched on/off in settings.
Rockman no Dot Art Logic

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**Rockman no Dot Art Logic** (ロックマンのドット絵ロジック *Rokkuman no Dotto E Rojikku*, "Rockman's Pixel Art Logic") is a Mega Man themed nonogram game released for Japanese feature phones (i-mode/EZweb/Yahoo! Keitai), through the distribution portal *Keitai Capcom*. Initially, the game had 20 puzzles, and recieved 20 more on October 3, 2011.

The game, alongside the other contents of Keitai Capcom, disappeared on March 31, 2014 when the service was shut down.

## Gallery

* The game's first puzzle, featuring Mega Man.
* The game's first puzzle, solved.
Picross S: Genesis & Master System Edition

*This article is a stub. You can help Picross Wiki by expanding it.*

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**Picross S: Genesis & Master System Edition**, also known as as **Picross S: Mega Drive & Mark III Edition** in Japan and **Picross S: Mega Drive & Master System Edition** in Europe, is a Picross game for the Nintendo Switch, and part of the *Picross S* series of games. It is a spin-off focusing on Sega-themed puzzles from the 8-bit and 16-bit era.
Picross 2

*This article is a stub. You can help Picross Wiki by expanding it.*

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***Picross 2*** is a Japan-only game for the Game Boy and the second sequel to Mario's Picross (after Mario no Super Picross). It was released in 1996. It keeps most of the same elements of its predecessor, as it deals with a grid an solving number-like puzzles to form images. In the game, Mario and Wario both have different sets of puzzles to solve in the game, giving the player somewhat of a variety in gameplay.

## Modes

The game features four modes: Easy Picross, Mario Picross, Wario Picross, and Quick Picross.

In Easy Picross, players solve a simple 15x15 puzzle. 30 minutes are allotted for each puzzle.

In Mario Picross, players solve more complex 30x30 puzzles, split into 15x15 quadrants, and players are penalized for mistakes in this mode.

Wario Picross is the same as Mario Picross, except players are not penalized or notified of mistakes. After clearing stage 6 in this mode, players are no longer notified if a quadrant has been completed, further increasing the difficulty. Players can also choose to turn off the time limit in this mode, however this will not allow them to unlock the 10th puzzle in each stage and it does not apply to Quick Picross.

After every three stages in both Mario and Wario Picross, players must solve the Quick Picross. In Quick Picross, players must quickly create kana from multiple 8x8 puzzles to form a sentence and clear the challenge. The amount of kana required ranges from 8-20 and players are allotted only one minute per character. Both characters have three quick Picross stages with 10 possible solutions each.

Mario and Wario both have 10 stages with 10 puzzles each, however, the 10th puzzle of each stage can only be unlocked if the player has not quit or timed out on a puzzle in the stage. In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. The puzzles in each stage are also centered around a theme. After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked. The puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 278 puzzles.
Oekaki Logic (Wii)

Publisher
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**Oekaki Logic** (お絵かきロジック "Paint Logic"), not to be confused with the Super Famicom game with the same name, is a puzzle game developed by G-Mode for the Wii, released on the WiiWare service in May 2008. The game received monthly packs, 5 in total, from June to October 2008.
Pictooi

Publisher
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***Pictooi*** (stylized as ***PiCTOOi***) is a nonogram game developed by Atooi LLC, which was released on Nintendo Switch as a digital-only game.

## Gameplay

The game features 5×5 up to 20×20 puzzles; it doesn't penalize the player for their mistakes, and includes multiple assistances such as a hint option which reveals a random row and column (useable once per puzzle), the ability to highlighting/flagging uncertain cells, and a toggleable Assist Mode which alerts the player for the mistakes (still without penalty). The in-game calendar monitors the numbers of puzzles solved each day; the game also uses an experience system called the **Brain Level** (with the maximum level being 100, shown as ★).

There is a total number of 300 puzzles in the game, which are put in two main modes: **Classic** where the puzzles are sorted into different categories, and **Diorama** which features dioramas based on Atooi's intellectual properties (e.g. **Mutant Mudds**), which at first are shown as silhouettes; each puzzle contains an element of the diorama, which is put on it after being solved. The game's host is a talking lightbulb named Professor Ishida (its name paying homage to the inventor of nonogram puzzles, Non Ishida), who after solving each puzzle, tells a fact about the puzzle.

Upon the %100 completion of the game, a gold crown is added to Professor Ishida's head, and the title screen gets a gold coat of paint.

## Trivia

* According to one of the in-game facts, the game's original planning only included Diorama Mode; Classic Mode and other minor elements (like in-game facts themselves) were added later in development.
Cards

*This article is a stub. You can help The Last Hex Wiki by expanding it.*

**Cards** are the core gameplay mechanic in The Last Hex.

## Mechanics

* The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run.
* There are 11 classes with individual decks, starting equipment and powers
* There are ~350 playable cards
The Last Hex Wiki/Section 4

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System requirements

*This article is a stub. You can help The Last Hex Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Last Hex*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* **OS**: Windows XP, Vista, 7, 8/8.1, 10
* **Processor**: 1.6ghz
* **Memory**: 4 GB RAM
* **Graphics**: VRAM 512MB
* **Storage**: 1 GB available space

## See also

* How to play guide for The Last Hex
* Release date
Picross Wiki/Section 3

Guides

* How to play guide for Picross
* System requirements
* Release date
* Game support

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The Last Hex

*This article is a stub. You can help The Last Hex Wiki by expanding it.*

**The Last Hex** is a deckbuilding RPG by That Indie Studio.

## Description

A deckbuilding RPG with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive dangerous encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!

## Features

### Languages

The interface is currently only available in english. (There is no audio or subtitles)

### General

* 11 classes with individual decks, starting equipment and powers.
* ~350 playable cards that change with your stats.
* 7 equipment slots to fill that can change the course of your run.
* ~70 events that could help or hinder you.
* 56 monsters with different decks and unique powers.
* Unlockable progression as you play. Unlock new classes, cards, equipment, events and monsters.
* Randomized hex map for each new journey.

### Steam

* Steam Achievements
* Steam Cloud

## Game support

The Last Hex Wiki is focused on creating the definitive guide to *The Last Hex*. However, It is not meant for game support. Please contact the developer here.

## Official links

* Steam Community Hub
* Site
* Discord
* Facebook
* Twitch
* Twitter
* YouTube
How to play guide for The Last Hex

*This article is a stub. You can help The Last Hex Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Last Hex***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Release date

*This article is a stub. You can help The Last Hex Wiki by expanding it.*

This page contains the **release information** for *The Last Hex*.

The Last Hex was released for Steam early access on May 10, 2019. It is expected to be in early access for 5-8 months.

## Release information

The Last Hex can be purchased for early access on Steam for $14.99.

## See also

* How to play guide for The Last Hex
* System requirements
Weyland-Yutani

The Weyland-Yutani Corporation are a science driven megacorporation. They are among the largest organization humanity has ever created with interests including faster-than-light (FTL) engines, biotech, weapons research, space freight, and terraforming. They have offices all over the Rim. In recent times they have been focusing heavily on development and deployment of the Xenomorph species as a weapon. Unfortunately for the Rimworld colonies out there they have virtually no regard for human life, and will happily release the **Xenomorphs** species on an unsuspecting population in the name of science. They are best described as dispassionate and uncaring - they don't necessarily want to kill people, they just don't care if people have to die for them to complete their research.

They can often be found with USCM military escorts for both protection and to prove their legitimacy to colonist populations. The two organisations are heavily interlinked with one another, with Weyland-Yutani producing weaponry and gear for the **USCM** and the **USCM** protecting Weyland-Yutani corporate interests across the Rim. They have a long term interest in the Yautja's technology that dates back decades when the then-CEO Yutani acquired a Yautja Plasma Pistol, and as such they will actively pursue **Yautjas** clan members on alien worlds despite the fierce aggression with which the **Yautja** defend themselves.
Mario's Picross

Publisher
 Platform(s)
 Release date

***Mario's Picross*** is a puzzle game for the Game Boy developed by Jupiter and the first game in the Nintendo-published *Picross* series. It was released in 1995 and stars Mario who appears in the role of an archaeologist. *Mario's Picross* is based on paint by number puzzles known as nonograms. Several sequels have been released since then. Most of them are Japan-only games.

## Modes

The game features 256 puzzles in total. All puzzles are a size of 15x15 squares, except for the 5x5 and 10x10 square puzzles of Easy Picross that are aimed at beginners. The puzzles are split into modes (64 puzzles each):

* Easy Picross (for beginners)
* Picross (split into two courses)
	+ Kinoko Course
	+ Star Course (unlocked after completing Kinoko Course)
* Time Trial (unlocked after completing Star Course)

The first two modes, where the puzzles can be played in any order, follow the same rules. Before playing the game, the player can decide to get a hint, which means that the correct squares of a row and a column are already scraped when starting the puzzle. A roulette the player has to stop defines which lines are revealed, which can make a puzzle easier to solve, though it is possible to solve them all without using hints. Each puzzle has a time limit of 30 minutes. Marking squares with an "X" that should be scraped incurs no penalty, but scraping squares that should not be scraped reduces the time limit. The first mistake costs two minutes, the second one four minutes, and any others eight minutes each, meaning that a maximum of five mistakes can be made. If time runs out before the player has revealed the picture, the game is over. For each puzzle, the first and best times are saved, with an "H" to the left of the time if a hint was used to solve a puzzle.

The last mode known as Time Trial comes with different rules. The player does not get a hint at the beginning and there is no time limit. The game does not note wrongly scraped squares, so the player does not know whether a mistake has been made. The 64 puzzles appear randomly; the player is not able to select a specific puzzle.

## Answers

### Picross

* **Kinoko**

* **Star**

## Trivia

* The high score initials in Time Trial are **NIN** (Nintendo), **APE** (Ape Co.), **JUP** (Jupiter Co.), **MAR** (Mario) and **PIC** (Picross).

## Gallery

* Japanese Box Art
* European Box Art
* Japanese Title Screen
* US Title Screen
Mario no Super Picross

Publisher
 Platform(s)
 Release date

***Mario no Super Picross*** ("Mario's Super Picross"), is the first sequel to the Game Boy game, Mario's Picross. After the commercial failure of Mario's Picross in the West, this sequel was released only in Japan in 1995 for Super Famicom. The game plays much the same way as the first, except Wario appears in it. It was later released on Wii, Wii U and New 3DS Virtual Console for Japan and PAL regions, and was finally released in North America on September 23, 2020 on Nintendo Switch Online service.

## Modes

There are two sets of puzzles, each divided into several levels. In Mario's set of puzzles, the player is given a time limit, and is penalized for making mistakes. After clearing the first level of Mario's puzzles, the player is granted access to Wario's puzzles. In Wario's set of puzzles, there is no time limit, but the player isn't told when they make a mistake nor is given any hints, making the puzzles harder to solve. Each set has 11 levels with 12 puzzles each, except Wario who has a hidden twelfth "Ultra" level with eight puzzles, which is unlocked by clearing Mario and Wario's special level. After Wario's ultra level is cleared, EX puzzles are unlocked for both Mario and Wario. There is a total of 300 puzzles in the game and puzzle sizes range from 5×5 up to 20×20 and 25×20, the latter being new additions to the series.

## Answers

### Mario's Puzzles

* **Level 1**

* **Level 2**

* **Level 3**

* **Level 4**

* **Level 5**

* **Level 6**

* **Level 7**

* **Level 8**

* **Level 9**

* **Level 10**

* **Special**

* **Extra**

### Wario's Puzzles

* **Level 1**

* **Level 2**

* **Level 3**

* **Level 4**

* **Level 5**

* **Level 6**

* **Level 7**

* **Level 8**

* **Level 9**

* **Level 10**

* **Special**

* **Ultra**

* **Extra**

## Revisional Differences

For the subsequent releases of the game (Virtual Console/Nintendo Switch Online), a few puzzles were altered (presumably due to copyright issues).
The Last Hex Wiki

Welcome to the Official The Last Hex Wiki
The official wiki guide for *The Last Hex*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About The Last Hex

*The Last Hex* is a deckbuilding RPG with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive dangerous encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!

Source: The Last Hex on Steam

Guides

How to play

Release date

System requirements

Game support

Content

Cards

Monsters

Equipment

Videos

Featured images

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The Last Hex Links

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
The Last Hex Wiki/Section 2

About The Last Hex

*The Last Hex* is a deckbuilding RPG with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive dangerous encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!

Source: The Last Hex on Steam

Guides

How to play

Release date

System requirements

Game support
Picross 3D: Round 2

Publisher
 Platform(s)
 Release date

***Picross 3D: Round 2*** known in Japan as ***Rittai Picross 2*** (立体ピクロス *Rittai Pikurosu 2*, lit. *"Solid Geometry Picross 2"*) is a puzzle video game developed by HAL Laboratory for the Nintendo 3DS. It is the sequel to the 2009 Nintendo DS game, Picross 3D. The game was released in Japan on October 1, 2015, in North America on September 1, 2016, in Europe on December 2, 2016, and in Australia on December 3, 2016. In North America, it was only released as a digital download.

## Gameplay

The gameplay is pretty similar to the original. Players break or mark blocks according to the number on their to show a 3D model. Rows with no necessary parts in them are marked with a blue zero while the other rows are marked by a number indicating how many in a row matter. This entry introduced the orange numbers, which are blocks that do not fill an entire block and/or curved whereas blue numbers indicate straight square blocks that are used. The game also introduced the bomb button which eliminates any 0 blocks on the outer side.

The special challenges - **Time**, **Construction** and **One Chance** are returning from the previous game. This time, instead of being sorted by difficulty, the puzzles are scattered between themed 'books', and their difficulty is adjustable separately. Solving each puzzle rewards the player a gem. With the higher difficulty being selected and less number of mistakes made by player, a better type of gem would be rewarded; the best type is the rainbow colored one. Further books would be completing certain objective. Completing the first 40 books rolls the credits, with the other books serving as 'Extra' puzzles.

Each 3000 points earned (collectively) adds a stamp on the save file, designed as a 'Membership Card'. There are 10 stamps at all, and collecting all of them loads a special message.

The game also supports certain amiibo figures, which scanning each will unlock a puzzle based on the scanned amiibo.

## Answers

### Book 8: Tips and Tricks, Vol. 1

This book teaches helpful tricks for solving the harder puzzles, in shape of 10 problems.

### Book 13: Tips and Tricks, Vol. 2

Another 10 problems which are solvable by using certain tricks.

## Trivia

* This game and its predecessor, Picross 3D, were the only games in *Picross* series published by Nintendo which not made by Jupiter.
* Although the "unsolved" pattern for the big *Construction* puzzles is a 12×12×12 cube, but it's only a placeholder.
RimWorld: Alien vs Predator Mod

Rimworld base game (V1.0)
Jecs Tools
Humanoid Alien Races 2.0

This mod was created by Ogliss, acide\_bob, Rebelrot96, Deon.

## Official Sites

* Steam Page
* Github Page
* Ludeon Forums

## About the Mod

This mod aims to bring the AVP franchise to rimworld. It currently follows the lore of the movies (and Alien:Isolation). The mod includes various types of Xenomorphs, Yautja, Neomorphs and custom incidents. New technologies, armor, weapons and more. Weyland Yutani and USCM are due to land on the rim in the near future.

## Game Features

* Xenomorphs
* Yautjas
* Yautja Equipment
* New Research
* Custom Incidents

## Notes

Mod only supports English. Translators are welcome to create patches if they wish. If you have questions, please feel free to join the Discord.
Club Nintendo Picross Plus

Publisher
 Platform(s)
 Release date

**Club Nintendo Picross Plus** (クラブニンテンドー ピクロスプラス), also stylized as **Club Nintendo Picross+** クラブニンテンドー ピクロス+), is a Picross game for the Nintendo 3DS, exclusively for Japanese *Club Nintendo* members, and the sequel to 2012 game *Club Nintendo Picross*.

## Answers

### Mega Picross

All 45 Mega Picross puzzles are reused from *Club Nintendo Picross*.
Xenomorph Queen

The Xenomorph Queen is the largest variant of Xenomorphs, and is the center of a Xenomorph Hive.

## Behavior

She is the primary egg producer, capable of laying Ovimorphs. Only one Queen will generate on the map naturally. Raids may have more than one Queen.

If there are no queens on the map, and an Ovimorph exists, it can slowly transform into a Royal Egg (only one Ovimorph will do this at a time). These will hatch Royal Huggers. A Royal Hugger is larger, purple, are capable of impregnating two different hosts, the first will be a Royal Embryo, and the second will usually result in a Warrior. Royal Embryo's are slower to mature, and will produce a Queen.

* Royal Hugger
Glossary

## PUZZLE TYPES

* **Pic-a-Pix** (also called **Picross, Nonogram, Griddlers, Hanjie**): What is mainly covered in this wiki. More info on this Wikipedia article.
* **3D Picross**: The 3D variant, which there a voxel-based shape is extracted from a plain block, by removing the useless blocks. First used in *Picross 3D*, there is also a handful of them on the smartphones.
* **Color Pic-a-Pix**: The colored variant, which made the puzzles harder by adding the possibility of two or more different colors being adjacent to each other, without any clear spaces. There is a handful of them on DS and mobile phones, too.
* **Link-a-Pix**: Here, the numbered dots should be linked together with a total distance equal to their number. Video games featured by Conceptis on PC/smartphones, Lightwood on 3DS and in the puzzle compilations.
* **Fill-a-Pix**: It's much like Minesweeper, but with a picture puzzle, and no penalty for choosing bombs :) The numbered squares show how many squares adjacent to them (including themselves) should be filled in. There is *SquareCells* on Steam, and the Conceptis ones.
* **Block-a-Pix**: Here, the grid should be divided only into the rectangular portions. Video games featured by Conceptis on PC/smartphones and Lightwood on Switch.
* **Maze-a-Pix**: It's mainly a maze puzzle, and the solution makes a picture. Its most recognized video game featuring is the Picdun (Dot Runner) series for DSi/3DS.
* **Sym-a-Pix**: Here, the grid should be divided only into the symmetric portions. Video game featured by Conceptis.
* **Cross-a-Pix**: Here, the grid is divided to several cells, and the squares should be filled according to the numbers on the side, with the "all or none" rule on the cells -- a cell should be either fully blank, or fully filled. Video game featured by Conceptis
* **Patch-a-Pix**: This puzzle consists of "block pieces" that should patched in the grid. First used in the minigame "Patchwork" in *Game & Wario*, this puzzle made its way to the smartphones, under the name **Block Puzzle**. (NOTE: The name Patch-a-Pix is not coined by Conceptis and is completely conjectural.)
Marking

Yautja can mark themself with the blood of their prey for mood bonus. Modded Creatures are supported, though they may sometimes give unexpected results.

## Base Mechanic

The basis of it is the kill count stat of a Pawn. The mod watch for the kill count of Pawn to go up, when it does it will check for the last kill and check if the kill is a **worthy** one. The worthiness of a kill is solely based on the stat Combat Power of any given pawns in-game. This stat is entirely arbitrary and is not affected by skills or equipments. The value is set by the authors of RimWorld or any modder that create new races.

This system is very specific and will not award a kill if a pawn your Pawn was attacking bleed out instead of being outright killed by a gunshot or a melee attack. So you NEED the killing blow for it to count.

## Unblooded Yautja

To Mark an Unblooded Yautja, they need to make a worthy kill, then right click on its corpse with the Yautja selected and click the Mark option.

## Unblooded Non-Yautja

To Mark a non-Yautja you need to have a Yautjain your colony.

To Mark the Unblooded Non-Yautja, they need to make a worthy kill, then right click on the pawn with a colonist Yautja selected and click the Mark option, after being marked once they may mark themselves futher as a Yautja would.
Maala

Maala is the Grand Psion of **The Coven**.

!!! Warning this article contains storyline spoilers!!!

After Mylda stepped down as Grand Psion of the Coven because of the incident with the **Scavvers**, Maala became the leader of The Coven. She had a relationship with **Harnsteaad**. During the storyline she takes Dr. Rhamus as prisoner, when he was caught snooping around in a Coven facility. She probed his mind with her psionic powers and found out, that the player is an Adjudicator. She contacts the player and asks the player to clear two Coven facilities off Exiles. As a reward, she promises to give the player the **Psionic Amplifier**. In addition, 4,000,000 Credits are paid upon completion of the quest in addition to the Psionic Amplifier.
Pixel Puzzle Collection

Publisher
 Platform(s)
 Release date

**Pixel Puzzle Collection** is nonogram video game released by Konami Digital Entertainment for mobile devices on October 9, 2018. It features picture puzzles from several classic Konami franchises.
A follow-up to the game focusing on the Power Pros series of games, called *Power Pro Puzzle*, was released on August 26, 2021 in Japan.

## Overview

There are four slots in the main menu, each loading a random puzzle in a gacha manner, where the difficulty of the puzzle (shown by a number of stars) increases its rarity. Initially, only one slot is available and the others are unlocked by completing %2, %4 and %8 of the game (solving each puzzle equals %0.2). Once a puzzle is cleared, it'll be withdrawn from the gacha roulette and can be replayed anytime by selecting it on the gallery.
The fourth slot is always a "boss" puzzle, which is a 15×15 piece of a 16-piece big picture, Other slots may contain normal or "midboss" puzzles, with the latter being a 15×15 piece of a 4-piece big picture. Once a boss puzzle is solved, there is a 3-hour time limit for choosing another boss puzzle.
The puzzles are divided in 10 categories: Action, Shooting, Thinking, Sports, Variety, Gradius, Parodius, Bomberman, School Girls and Castlevania.

Once the game is %100 completed, the harder **Expert Mode** will be unlocked which features the same puzzles again (plus a few extra puzzles) but with the X-marking option being removed. Once this mode is also cleared (%200 completion), the game is considered fully cleared and the gacha will be reset and every puzzle will return to it, shown by the phrase "FREE PLAY" written on all slots.
Stellar Tactics Wiki

* THE GAME
* EXPLORE
* CHARACTER/CREW
* EQUIPMENT
* GROUND COMBAT
* SPACE COMBAT
* SHIPS
* RESOURCES
* MINING
* CRAFTING
* TRADING
* LOG

News
Faster load times, Dark Space, fixes and updates. - - 2023/12/20 14:29
Updated mining, FTL fast travel, advanced gameplay settings and more... - - 2023/10/31 19:33
Roadmap to release - - 2023/09/25 16:57
Recent patch notes and latest - pooled EXP. - - 2023/06/15 18:20
Chapter 2 released! - - 2023/05/19 18:00

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