Backlog

This backlog sets out to create the initial first experience. The first experience is limited to the three quest described so far.

1. Create town Woodstone.
2. Create all 7 buildings.
	1. All building need to be created, uv'd, and textured.
3. Create Assets for town and buildings.
	1. Assets for the town need to be created, uv'd and textured.
	2. Assets should aim to fill out the town.
4. Create vegetation for town.
	1. Vegetation assets need to be created:
		1. Leaves
		2. Grass
		3. Sand
		4. Flowers
		5. Weeds
		6. Trees
		7. Dirt
		8. Rocks
5. Create monsters for grassy crater.
	1. The grassy crater is the starting zone for fighting. We need to create 4 different monsters that have Odium elements that will be fought. These monsters will be soft surface modeled. This will require a new technique for modeling and UV texturing.
	2. Some grassy crater monster ideas:
		1. Stump spider
		2. Stone Snake
		3. Rat
		4. Winged Wolf
6. Create mining node.
	1. The mining node needs to be created. The mining node is a couple of rocks that the player can mine for resources. The resource gather mechanic is centered around your projection and maybe a punching motion? It could also be something much less physic such as looking within the rock for the location that breaks the rock apart.
	2. Once the rock has been broken the loot should be dropped on the ground and the player should be able to collect it.
	3. We need many different rocks and some way of indicating the rock does not have resources.
7. Create woodcutting node.
	1. The woodcutting node needs to be created. The woodcutting node is just a type of tree that has some character, it should be differential from the standard trees that fill the vegetation out. A few variations should be created and the stump version should be created for when the tree is chopped down. The woodcutting mechanic should be similar to mining however we should be able to change the projection to a woodcutting version to facilitate chopping.
8. Create fishing node.
	1. Fishing is needing to be created. There should be a couple of different fishing styles. I like the idea pulling fish out of the water, poling the fishing, or even some way of casting using your projection and being able to pull a fish in when it has been caught. These fish models need to be created and textured.
9. Create cooking node.
	1. Cooking needs to be created to allow the player to have food for fighting. Fish should be able to be cooked and the gameplay for cooking should be pretty simple such as opening your inventory and throwing the fish into a bowl.
10. Create Sage character.
	1. The sage character needs to be modeled. We also need some kind of animation that should go along with the character...
11. Create dialog system.
	1. A Dialog system should be created that allows you to see the text coming from the NPCs. When you come in contact with a NPC, they should start talking and allow the player to respond with something. I actually don't mind a "Windowed" screen which allows you to look into the conversation between the two parties. I could also see the center inventory area change to a screen useful for selecting responses.
12. Create music change system.
	1. The music system should be able to stop and play differnent sounds depending on the location of the player. Such as entering a building or entering a town.
13. Finish inventory system.
	1. The inventory system needs to be completed.
	2. The player should be able to move items across slots.
	3. The player should be able to select items and use that item.
	4. The player should be able to select n items and use them together.
	5. The player should be able to drop items.
	6. The player should be able to pickup items.
	7. The player should be able to equip items.
14. Finish combat system.
	1. The combat system needs to support slaying a monster and dropping items.
	2. The combat system needs to support the player being slain.
	3. The combat system needs to support swapping between items/configs.
	4. The combat system needs to support eating food.
15. Update controls to quest 3.
	1. The quest three is going to have some additional controls that might be nice to use. The run command needs to be change from the sticks to another control. I have thought about changing it to grips.
16. Update lighting to probe volumes for light interpolation.
	1. It would be nice to support different lighting configurations for adding to the life of the game.