敌人

“敌人列表里包括了BOSS，本列表按照敌人首次出现的 区域 顺序进行排序”

打到游戏越后面，难度会越增加，“难度”即为你进入的传送门的数量；它决定了该区域内产生的敌人的数量以及武器箱里的武器和敌人掉落的武器的种类。进入皇冠秘室或者下水道的隐藏区域算作进入一个传送门，每进入一次增加一级难度，所以你可以更快地得到更好的武器，但也会面对更多的敌人。

***Boss和其它敌人的血量**根据 loop次数 / 玩家人数而改变。每次 loop，敌人的血量增加 5%，Boss的血量第一次增加 33%，然后变成增加 5%。每多一个玩家，Boss的血量增加 50%。*

*死亡掉落栏包含了敌人死亡时保证的辐射掉落量。同时也包含了一个敌人能掉落的其它物品的最大数值。大多数敌人有机会掉落一件物品（迷你子弹箱或者迷你血包），有的一次可以掉落两个。也有少数的敌人可以掉落武器。但是，当你携带枪械皇冠时，它会给每个敌人至少 8%的概率掉落一把武器。*

## 进展地区

### 废料场

* 会连续发射三颗子弹。

 Sniper狙击手 | * 不怎么移动。
* 当玩家靠得太近时会缓慢移动。
* 使用一把狙击步枪瞄准玩家，并从中发射出三颗快速移动的子弹。
* 当它瞄准玩家时会有声音响起，它的武器有像弩一样的激光瞄准器。
* 死亡爆炸。

死亡：爆炸伤害 | HP: 6

Fire Salamander火蜥蜴 | * 在短暂的停顿后，会喷出一股弧形火焰。
* 在草地上大量繁殖。

触碰伤害：1

掉落物：1

 **Big Dog**大狗 | * 废料场的Boss。
* 可以旋转，一边旋转一边发射缓慢移动的螺旋子弹。
* 发射3枚会爆炸的追踪导弹。
* 血量是大盗贼的三倍。
* 死亡时会制造三次小爆炸和一次大爆炸。

死亡：爆炸伤害 | HP: 300

掉落物：1

武器：1

### 水晶洞

* 血量是老鼠的两倍多。
* 速度比老鼠快多了。

掉落物：1

 Laser Crystal激光水晶 | * 充能后向玩家射出四道激光。
* 每一道激光对每个命中动画造成1点伤害，最多2点伤害。
* 射程很长。
* 充能和发射时会变红。
* 通过在墙上绘制准心和红色粒子的轨迹来显示它的射击方向。
* 不会主动追逐玩家；移动缓慢。
* 一触即死。

触碰伤害：20 | HP: 45

掉落物：1

 Lightning Crystal闪电水晶 | * 出现概率很低。
* 不断发射红色闪电。
* 充能时变红。
* 当玩家距离太近时，向玩家发射红色闪电。
* 每一道闪电对每个命中动画造成2点伤害，最多4点伤害。
* 目前的闪电轨迹不堆叠，这意味着即使你同时被多条闪电轨迹击中，也只会受到2-4点伤害。
* 移动方式有点随机，但是比激光水晶移动得更快且更有攻击性。
* 一触即死。

触碰伤害：20 | HP: 45

### 实验室

 Explo Freak爆炸异形怪 | * Runs at the player and creates an explosion on death/contact.
* Can explode by running into a wall.

Death: Explosive Damage\* | HP: 5

 Rhino Freak犀牛异形怪 | * High health and damage but less common and quite slow.

1 Pickup

 Necromancer死灵法师 | * Has the ability to revive fallen Freaks.
* Can also turn other enemy corpses and destroyed objects into living Freaks.

 Turret炮塔 | * Comes out of the ground, can break walls near it's spawn point.
* Fires a volley of 10 red projectiles in a straight line.

1 Pickup

### 宫殿

* Teleports.
* Destroys walls on death.
触碰伤害：2 | HP: 35

 Explo Guardian爆炸守护者 | * After a short delay it instantly destroys nearby walls, and then releases a 360 degree salvo of fast green projectiles.
* Fires a 360 degree shot of medium speed projectiles if it's killed while charging.
* Destroys walls on death.
触碰伤害：2 | HP: 50

1 Pickup

 Dog Guardian狗形守护者 | * Jumps at the player.
* Bounces off walls when above ground.
* Destroys walls on landing.
* Very high health.
* Destroys walls on death.

2 Pickups

1 Weapon

* Shoots a large green laser beam.
* Fires 2 tri-shot bursts green bullets.
* Shoots two large green orbs that explode into smaller green orbs in a star pattern. Large orbs can break Throne Statues which spawn Guardians.
* Does 10 damage on contact even when stationary. Walks forwards if you back up too far. Breaks Throne Statues on contact.
* Crates a massive explosion on death which mostly consists of big green explosions.

* Destroying all 4 Large Generator props removes half of it's remaining HP and guarantees that a Loop Portal opens after the Throne is defeated.

Bullet = 2 Damage;

Orb = 5 Damage;

Large Orb = 12 Damage

Touch: 10 Damage

Death: Explosive Damage\*

1 Pickup

Large Orb:

1 Pickup

## 特殊地区

### 皇冠秘室

* Crown Guardians come out of the Vault Statues when you touch the Crown Pedestal, or if you attack the statues.
* They appear in the Crown Vault if you enter it while already possessing a Crown.
* Shoots a large green orb that explode into 7 lines of 4 smaller green orbs in a star pattern with one extra line fired per loop.
* Teleports.
* Destroys walls on death.

Orb = 5 Damage;

Large Orb = 12 Damage

触碰伤害：0 | HP: 70

1 Pickup

Large Orb:

1 Pickup

==I.D.P.D.==

* Shoots fast, small, blue bullets.
* Fires single bullets or in bursts, up to 6 bullets at a time.
* Throws blue I.D.P.D. grenades.
* Spawns in pairs through a blue portal.
* The amount of Grunts that spawn from a single portal increases on loops.
Grenade: Explosive Damage\* | HP: 8

 Inspector巡警 | * Can draw the player towards itself, much like Eyes.
* Uses an I.D.P.D. version of the Slugger that shoots a fast, far reaching blue slug.
* Throws blue I.D.P.D. grenades.
* Spawns through a blue portal.

Grenade: Explosive Damage\* | HP: 10

 Shielder盾兵 | * Can shield projectiles, much like Crystal.
* Fires inaccurate bursts of 8 blue bullets.
* Spawns through a blue portal.

1 Pickup

## Loop限定 I.D.P.D.

* Will teleport in through a large I.D.P.D. portal, breaking walls and running over everything in it's path including other enemies.
* Deals contact damage while moving.
* Stays stationary after unloading all the I.D.P.D. troops.
* When destroyed it creates 3 I.D.P.D. grenade-like explosions and drops up to 3 pickups.
* Doesn't have to be destroyed to finish a level.

* Getting behind the Van while it's unloading I.D.P.D. units and pressing "E" will teleport the player to the I.D.P.D. HQ secret area.

Death: Explosive Damage\* | 1st loop HP: 262

3 Pickups

### I.D.P.D.精英

* Dodge rolls, much like Fish with Throne Butt.
* Uses an I.D.P.D. version of the Assault Rifle that shoots fast, small, blue bullets.
* Fires bursts of 3 bullets at a time.
* If they do not have direct line of sight to the player, occasionally fires a very fast missile towards the player that deals 4 impact damage and causes a blue I.D.P.D. grenade-like explosion on impact, large enough to go through thin walls.
* Can spawn through blue portals after the Campfire area on loops.
Missile: 4 Damage on touch + Explosive Damage\* | 1st loop HP: 42

 Elite Inspector精英巡警 | * Upgraded version of the I.D.P.D. Inspector.
* Can draw the player towards itself and push away projectiles much like Eyes with Throne Butt.
* Very quick and dangerous.
* Highly erratic movement pattern makes it difficult to kill.
* Uses an I.D.P.D. version of the Energy Sword
* Attacks the player with a far reaching melee slash that can also reflect their projectiles.
* Reflected projectiles hurt other enemies, but not the player.
* Plays a short animation right before its melee slash.
* Does not deal damage on physical contact with player.
* Throws blue I.D.P.D. grenades.
* Can spawn through blue portals after the Campfire area on loops.
Grenade: Explosive Damage\* | 1st loop HP: 42

 Elite Shielder精英盾兵 | * Upgraded version of the I.D.P.D. Shielder.
* Can shield projectiles and teleports afterwards, much like Crystal with Throne Butt.
* Uses an I.D.P.D. version of the Plasma Minigun.
* Fires inaccurate bursts of blue plasma projectiles, from 4 to 6 at a time.
* Each plasma projectile deals damage the same way as Plasma Weapons projectiles and causes a Plasma Explosion.
* Can spawn through blue portals after the Campfire area on loops.
Plasma Explosion: 10-20 | 1st loop HP: 105

1 Pickup

### 变异 I.D.P.D.（Loop限定）

* Fires 15 blue bullets in a wide, random spread.
* Throws 3 I.D.P.D. grenades at once, creating a huge explosion.
* Replaces all regular and Elite I.D.P.D. units during your third loop after the Campfire area.
* Resurrects from enemy corpses. The resurrection continuously happens on its own if at least one enemy is left alive on the level.
* I.D.P.D. Vans will unload I.D.P.D. Freaks and instantly explode after that.
* Drops rads unlike any other I.D.P.D unit in the game.
Projectile: 3 Damage
Grenade: Explosive Damage\* | 3rd loop HP: 34

1 Pickup

## Loop限定 Boss

### 营火

* It appears after you kill the last I.D.P.D. unit in the Campfire area.
* Shoots out two types of large green orb: one that splits into a star pattern of smaller green orbs and one that shoots out a straight line of closely packed green bullets.
* Circles around your character and does 10 damage on contact.
* Stops moving and shoots out fast moving lines of smaller green orbs in a star pattern around its center.
* The game loops back to the Desert area after defeating this boss.

Bullet = 2 Damage;

Orb = 5 Damage;

Large Orb = 12 Damage

Touch: 10 Damage

1 Pickup

Large Orb:

1 Pickup

### 下水道

* She shoots projectiles that spew out toxic clouds.
* Lays eggs from which Ballguys come out, its easy for them to change into Toxic Ballguys since they come in contact with toxic clouds more frequently.
* Does 10 damage on contact.
* Heals when in contact with toxic clouds.
* Explodes when killed, firing 80 projectiles around her location of death.

Impact = 5 Damage;

Toxin = 2 Damage

Projectiles on death: 2 Damage

Touch: 10 Damage

1 Pickup

### 水晶洞

* Surrounded by five Laser Crystal enemies that constantly circle around the boss and fire laser beams.
* The Boss itself doesn't have a ranged attack but it will summon more Laser Crystals if they get destroyed.
* Expands the Laser Crystals which will then explode, breaking walls and removing your cover. Each explosion creates a fixed pattern of 7 lasers around its center.
* Does enormous amount of damage on contact.

* If you enter the Cursed Crystal Caves secret area during a loop, the Hyper Crystal will be surrounded by Cursed Laser Crystals. The boss will spawn them instead of regular Laser Crystals as they get destroyed. It can rarely spawn a Lightning Crystal.

Touch: 200 Damage

1st loop HP: 770

1 Pickup

### 实验室

* Has the ability to turn other enemy's corpses into living Necromancers.
* Summons Turrets.
* The Boss itself deals no damage.
* The Technomancer jumps between three randomly placed machines.
* Destroying all three machines kills the boss.

### I.D.P.D. 总部

* Sits behind a giant desk. Damaging it will start the bossfight.
* Takes a shape of a fist and charges at the player, breaking walls along the way.
* Teleports and afterwards shoots a blue orb that splits into blue bullets after hitting a wall.
* When stationary, she will shoot out projectiles in two different patterns. One around herself and one in an arc in the player's direction.

Bullet = 3 Damage;

Orb = 8 Damage

Touch: 10 Damage

Orb:

1 Pickup

## 隐藏敌人

Mimic子弹箱怪 | * Looks like an Ammo Chest.
* Can be recognized by a licking tongue.

 Health Mimic血包怪 | * Looks like a Medkit.
* An elite version of the Mimic.
* Can be recognized by gnashing teeth.
* This mimic is extremely rare.

 Hostile Horror敌对恐惧 | * The enemy version of Horror.
* To fight it, you have to leave two consecutive rad canisters unbroken. Horror will spawn as a mindless enemy breaking out of a Canister in the next area, after the one where you left the Big Canister.
* Defeating it unlocks Horror as a playable character.
* It fires a beam similar to the Horror you can play as, a closely packed mass of particles that gets stronger the longer it shoots. It uses 90 Rads to do so and can drop all of them on death plus 25 extra ones.
* When it exhausts its radiation it starts to run at the player.

Touch: 4 Damage

### 绿洲

* Doesn't drop ammo or health.
 Hermit Crab寄居蟹 | * Shoots green projectiles in a V-shaped pattern around the player.

Touch: 3 Damage | HP: 12

1 Pickup

### 披萨下水道

1 Pickup

###

### Y.V.大厦

 Mole Sarge间谍中士 | * The stronger version of a Mole Fish.
* Shoots 5 low range pellets; similar to the Alligator's shotgun.

 Fireballer火球发射者 | * Shoots 1 fireball projectile out of its mouth with a medium fire rate.

 Super Fireballer超级火球发射者 | * The stronger version of a Fireballer.
* Shoots 3 fireballs out of its mouth with a high fire rate.
* Has a high amount of health.

Touch: 1 Damage | HP: 60

 Jock男运动员（蓝胖大炮） | * Fires a Jock missile from its stomach that builds up speed, much like a bazooka missile. Same explosion radius as a grenade.

Touch: 2 Damage

1 Pickup

###

### 诅咒水晶洞

* Drops more rads than the Crystal Spider.
* Emits purple smoke.
* Has a 25% chance to split in two upon death. These split versions will not drop rads when killed.

1 Pickup

 Cursed Laser Crystal诅咒激光水晶 | * Similar to the regular Laser Crystal.
* Unlike the Laser Crystal it can't drop weapons.
* Emits purple smoke.
* Every few seconds will teleport over a short distance in random directions.
* Charges up and shoots 4 laser beams in a burst at the player.
* Each laser does 1 damage per hit animation, up to 2 damage.
* Long range.
* Turns red when charging and firing.
* Shows the direction it shoots by painting a target on the wall and with a trail of red particles.
* Does not actively pursue the player; moves randomly.
* Instant death when touched.

Touch: 20 Damage | HP: 45

1 Pickup

###

### 丛林

* Uses a gun that fires pellets with high fire rate, similar to a Pop Gun.
* Moves faster and more aggressively than an ordinary Bandit.

Jungle Assassin丛林暗杀者 | * Jungle variant of the Assassin.
* Disguises itself as a Bush prop to blend into it's surroundings.
* Very quick and dangerous.
* Has more HP than regular Assassin.
* Has faster reaction time than regular Assassins.
* Highly erratic movement pattern makes it difficult to kill.
* Attacks the player with a far reaching melee weapon that can also reflect your projectiles.
* Does not deal damage on physical contact with player.

Giant Fly大苍蝇 | * Flies at the player, dealing 5 damage on contact.
* Spits short streams of 6 maggot projectiles towards the player, which turn into ordinary Maggots upon contact with a surface.
* Spawns 6 Maggots on death.

Maggot:

Touch: 1 Damage

1 Pickup

1 Weapon

## 伤害解释

***爆炸伤害\*：***

* ***Big Explosion** - Bigger version of the regular explosion. Deals 5 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 10 damage instantly.*

* ***Small Explosion** - Smaller version of the regular explosion. Has less range than a Big Explosion but deals the same amount of damage.*

* ***Green Explosion** - Has the same range as a regular Big Explosion but deals much more damage. Deals 12 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 24 damage instantly.*

* ***I.D.P.D. Explosion** - Large blue explosion created by I.D.P.D. grenades. Deals 8 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 16 damage instantly.*

***Melee Attack\*\*:** Melee swing attack that is able to reflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies but the explosion can still hurt you.*

Enemies