Neurotic Inception

## Chapters

* All Living Things (Branch B)

*-Find the secret hidden in the nightmare-*
*"The Masked Woman is trapped in a nightmare. If she can escape her trauma, the truth will be revealed."*
—Somnium description
**Neurotic Inception** is a dreamworld in *AI: THE SOMNIUM FILES - nirvanA Initiative* based on Masked Woman's dream of the Bio Lab in underground of the Horadori Institute of Genetics.

It is a Somnium world created from Masked Woman's dream by the Psync System. Mizuki investigated her Somnium in order to uncover the dangerous plan about the Horadori Institute.

## Mental Locks

### Mental Lock #1 - Run from the bone strength test

TBA

To unlock Mental Lock #1:

* Complete the *timely input* appearing from the start and the Mental Lock #1 will directly unlocked.

### Mental Lock #2 - Stop the nerve gas experiments

TBA

Starting from this section, the player will encounter the **Real-time countdown**, which means that even if you do nothing, the remaining time will pass quickly. It will keep going until Chikara releases the nerve gas.

To unlock Mental Lock #2:

* *Hide behind* the **Drums** or **Baffles**, or *Hide in locker* (33s) -> *Jump on!* the **Air duct** (22s, 1/3) -> *Hide on* the **Air duct** above the **Operation table at bottom left** (44s)

### Mental Lock #3

In this section, the **Real-time countdown** will be back, and will always remain until unlocking Mental Lock #4 or reaching Branch B.

Note that in this Mental Lock, when you are moving it is possible to trigger a timely input to prevent from being spotted by Chikara. After his "Huh...?", the command will appear immediately, and you must input the correct key during this period to let Psync continue. Failure to input the correct key at the designated time, or **input any wrong key**, will result in the player being instantly spotted by Chikara and get killed.

#### A: Stop the cruel experiments

TBA

To unlock Mental Lock #3 Branch A:

* Move left to approach the **Heart Monitor** -> *Pour chemicals* on the **Heart Monitor** (33s, 1/5) -> *Rewrite program* on the **PC** (55s, =11) -> Input wrong password or nothing

An optimal usage of TIMIE would be:

* Move left to approach the **Heart Monitor** -> *Pour chemicals* on the **Heart Monitor** (33s[1/3], 1/5) -> *Rewrite program* on the **PC** (55s[1/5], =11) -> Input wrong password or nothing

#### B: Go after the results of the cruel experiments

TBA

To unlock Mental Lock #3 Branch B:

* Move left to approach the **Heart Monitor** -> *Pour chemicals* on the **Heart Monitor** (33s, 1/5) -> *Rewrite program* on the **PC** (55s, =11) -> Input correct password

An optimal usage of TIMIE would be:

* Move left to approach the **Heart Monitor** -> *Pour chemicals* on the **Heart Monitor** (33s[1/3], 1/5) -> *Rewrite program* on the **PC** (55s[1/5], =11) -> Input correct password

### Mental Lock #4

#### A: Hide together

TBA

It is still possible to trigger Chikara's alert during the movement before choosing the correct option, and the keys that need to be entered in this part have become two at the same time.

To unlock Mental Lock #4 Branch A:

* *Inside the work bench with rabbit* (22s)

#### B: Go after the results of the experiment

TBA

The order of investigating the other four figures other than the figure in the upper right corner can be freely arranged.

To unlock Mental Lock #4 Branch B:

* *Inspect* the **Black figure** on **Operation table at upper right** (9s) -> *Inspect* the **Black figure** at bottom right corner (9s) -> *Inspect* the **Black figure** on **Desk at bottom right** (9s) -> *Inspect* the **Black figure** on **Operation table at bottom left** (9s) -> *Inspect* the **Black figure** at bottom left corner (9s)

### Mental Lock #5

#### A: Protect no matter what

TBA

All options listed below are having to be selected within five seconds.

To unlock Mental Lock #5 Branch A:

* *Beat up Chikara!* (11s) -> *Stop drill* (66s)

#### B: Go after the child

TBA

To unlock Mental Lock #5 Branch B:

* *Pick up* the **File** at upper right corner (18s) -> *Open* the **Locker** at the bottom center (18s)

## Keys

 2
 3
 4
 5

## Hidden Eyeballs

All five **hidden eyeballs** in this Somnium move back and forth along a line segment located in a specific area. It is recommended to search and collect them in the Mental Lock #2 section. They are located in the following:

* #1: Moves along a line segment horizontally in the area under the **Purple iron plate** on the left side of the map.
* #2: Moves back and forth along a slope line segment in the area under one of the **Drip holders** below the map.
* #3: Moves along a line segment horizontally in the bottom border of the map.
* #4: Moves horizontally in the area above the **Green iron plate** on the right side of the map.
* #5: Moves along a line segment on ceiling, visible above a **Cart** in the upper right of the map.

## Gallery

Left portion of the Bio Lab, when filled with nerve gasRight portion of the Bio Lab, after selected Branch BMap of the Bio LabCountdowns of Chikara's arrival during Mental Lock #2 and #3The timely input appears when Chikara is alarmedChikara found Aiba (who plays the role of Masked Woman) and ready to kill her
## Trivia

* Avoid to choose any wrong options that get you killed and successfully performed all timed inputs to dodge Chikara, and finish the Psync without Retry will earn the "Kunoichi vs. Mad Scientist" achievement/trophy.
* In Mental Lock #3, the screen display after you choose *Press random button* on the **PC** is Chikara's dance that appeared in Nefarious Institute, which is his Somnium in the early progression of gameplay.
	+ Before this, Aiba will shout *"Ora ora ora!"* when pressing keyboard. "Oraoraora" is an onomatopoeia that represents the sound of someone snoring in Japanese, and it is famous for Jotaro Kujo's usage in the manga and anime serieies of *JoJo's Bizarre Adventure*.

## Navigation

 Locations | **Tokyo**
*Chiyoda District*: Police Headquarters (Boss's Office, Psync Room, Interrogation Room) • Sunfish Pocket • Sekiba High
*Chuo District*: Horadori Institute of Genetics (Underground, Hostage Room) • Naixatloz Japan Branch (President's Office, Cathedral)
*Koto District*: Harbor Warehouse District • Date Residence
*Minato District*: Studio Dvaita • Aioen Orphanage • Ikume Shrine • Kumakura Office • Sejima Residence • Central Hospital
*Shibuya District*: Lemniscate Entertainment Offices • Yoyagi Park
*Shinagawa/Kabasaki District*: Matsushita Diner • Sagan Residence • Enda Residence • Kabasaki Chemical Plant
*Shinjuku District*: Golden Yokocho (Marble, Brahman World Cuisine) • Misetan Department Store • Tokyo National Stadium
**Side Ryuki:**
Dispossessed • Anyone Imagines • Ought to Know • Nothing to Be Done • Go • Farewell
**Komeji and Shoma Route:** Joy for Anguish • I Found Me • Past Its Ken
**Explosion Route:** Smiles for Tears • Well-Known • The Mind of God • Not All A Dream • She Was the Universe
**閭｡陜ｶ荵句､｢邱ｨ Route:** 遐ｴ邯ｻ逋ｾ蜃ｺ • All This Happened, More or Less
**Side Mizuki:**
Alone • Pass Mildly Away • End Where I Begun • Traveler • Left Behind • The Expense of Spirit
**Gen and Amame Route:** All Living Things • Of Arms and Of Man • Who's There • All That We Are
**Kizuna and Lien Route:** Bid the Soldiers Shoot • Sweet Silent Thought
**Resolution Route:** Hell • Visions • In Truth • Births • The End of Craving • Braver Than All Flowers