Valthos

### Main Kingdom

Asendalith**(Note: Not all Valthos are from Asendalith! It’s just *the* Valthos place.)**

## General

### Lifespan

★★★☆☆ [~300 years]Valthos age slower in appearance throughout the years, 1 human year to around 3 Valthos years give or take. As for how fast their mental state develops and how the passage of time feels longer or shorter is up to the individual.In any case, the passage of time from childhood to adolescence may feel shorter; past in a blink of an eye, while adulthood and beyond feels much longer- especially once one is aware of the different lifespans across Evacrest.

### Ultima Types

* Type O: 20%
* Type E-: 25%
* Type IN: 50%
* Type N: 5%

And as she laid down to create the world, the beings of Evacrest came to be. Magic combed through the Goddess' forests like flowing locks of hair. The 'year of rebirth' centuries before the great war had caused evolution to rapidly progress. All was changed that one day where the beasts of Evacrest had begun to evolve from their most primal instincts. Valthos, an ancient race of beasts who lived where grass thinned out into rock. They grew to have the heart of Evacrest imbued into them, humanity, in spite of their bodies still retaining semblance to beast-hood. The Valthos were no longer bound to living as they were. They could change if they so wished. They could live as she did with hands to embrace, and feet to frolic.
As centuries passed, the Valthos have grown to look closer to Evas than their beastly ancestors. Only retaining certain features--most if not all are bipedal with Evas-like features. Like the Ailluin, they have migrated around the world and divided. The Valthos were the first to have woven fabric and armour enchanted with raw magic. They pride themselves in that very fact. Their magic craft has become rather valuable throughout Evacrest since the great war. It is an advancement in magic that continues to improve to this day.

## History & Evolution

After the rebirth, once the stream of fate had been severed, the Valthos had always been a race of fighters; though it was not by choice. The Oco'n with their rapidly expanding population at the time needed land. They rode the wave of war the Evas had started and began taking from the Valthos, with the excuse of their needs and their freedom had far outweighed those of the Valthos. It sparked a rivalry without honor, blood for blood. The fate of the world was pushed aside as two beastly sides fought for the right to live. This forced the Valthos to align themselves with the Evas Lord, Ajani. His ideals of freedom spoke to the Valthos and their will to resist against the Oco'n.

In return, the Lord requested the Valthos' aid against the Evas Princess, Uchechi. War bled hatred across the land, further exacerbating the rivalry between the two beastly races. They fought, burned, killed, and destroyed until neither side could remember what had started it all. Only when war subsided with their only ally presumed dead did the Valthos finally pull their forces back from bloodshed.

A divide had formed within the Valthos capital, Asendalith. Some pushed to eradicate the Oco'n while others only wanted peace and for the bloodshed to end. An internal struggle sparked and began dividing the once united Valthos. They were stronger together, weaker apart. Some would say it is to their own undoing that the rival Oco’ns seized the moment of weakness, ambushing the unprepared Valthos. And it was only then, looking over everything they had lost did they realize that there was nothing to gain from violence but grief.

The Valthos would not declare defeat so they could only flee, with no choice but to give up their territories to the Oco'n, They had no choice but to cut their losses and make off with what they had. To their delight, however, the Evas took it upon themselves to drive the Oco'n back from land belonging to the Valthos. Yet to their dismay, the Valthos’ homes were taken by whom they regarded as their savior(s). It was with a lengthy negotiation that they managed to take back what rightfully belonged to them. A compromise was made for the Valthos to share their magic craft with the Evas and Ailluin even after war no longer ruled the land. An alliance was not what they had expected, but it was the best they were going to get at the time.

Tension among the two rival races continue to thrive a thousand years past. But with the Valthos' new allies, there were no moves left for the opposing side to make. Hence, the peace they had finally wanted. A happy end...?

## Race Exclusive Traits

Valthos culture is diverse within its own society. Different families, associations, and clans have different ways of life as Valthos have migrated all over Evacrest. This is merely here as a guideline. You may have freedom in coming up with your own unique lore and culture, all that is asked is for any real life inspirations and parallels to be kept respectful.

## Race Exclusive Culture

Valthos and mixed children of Valthos blood are easily identified by their markings. These markings are the colour of their soul and Ultima. This colour may change over time with growth or regression of the individual, but it is never an immediate change. Knowing this, artists have taken upon themselves to specialize in a ‘tattooing process’. This process is for the Valthos individual to CHOOSE where their extra sets of markings could be, what pattern it may be, and what colour they would like to adorn themselves with.
Some clans and families perceive getting these tattoos done as part of a coming of age ceremony, some perceive it as a way to cut ties with their family line, some see it as an accessory to wear, and some are indifferent and couldn't care less. Regardless, these tattoos are symbolic for the Valthos to put on display as ***‘who they want to become.’***

These tattoos are known to move, to tell a short story frame by frame done by hand onto a person’s being. Short animations on one’s body. (I.e. | Maui’s tattoos from Moana. Though the style/linework/content can be anything you wish.)

### Valthos Tattoos

- These tattoos **cannot ‘go over’ your Valthos’ true markings**. They cannot hide them or cross over them that way. If attempted, it is a painful process, and the tattoos will fade almost instantly. **These tattoos are mainly done in single or dual colours only as it is done frame by frame to animate.** It does share the same appearance and traits of a Valthos’ markings, and some might even choose to distract from their own colour which they may not like. Although in comparison and upon closer inspection, these tattoos pale to one’s true colours in vibrancy and luster.
- One can remove these tattoos by quite literally burning them off with magic through a specialist/tattoo artist. It’s not a painless process!

## Appearance

- Alike the people around you, except they take on more athletic (lean/muscular/stout) builds regardless of gender.
- Takes on animal-like traits [Ears, tail, legs, arms, teeth, etc] but mostly anthro/human looking!

- (Only 1 and 2) This chart is a good way to gauge how beast-like Valthos in this age can appear as
- **Extended only to Mammals, Birds, Fish, Reptiles, and Insects.** So no dragons or mythological creatures! Those fall under another race entirely!
- All Valthos have markings on their bodies in one hue--reflective to their SOUL. Though again, this is entirely up to your design choices. Some purebloods may be well dressed in markings such as [Veteran Cecil], some may not have many markings at all [Veteran Dante], who only has them along his cheekbone areas.] So long as they have markings somewhere which reflect their Ultima/Soul!
- There are no colours related to any type of Ultima! Ultima, apart from being categorized into the four types (O,E-,IN,and N) is the raw power of one's soul. It dictates which affinity your character may or may not master. This is up to you and your design for your character! What colour would their soul and soul power (Ultima) be? We won't bar anyone from their own creative ideas, colour schemes, and designs.
- [Average Height: 6'0-6'5] Generally those female presenting are taller than males but there are exceptions.
- Colourful hair and eyes are allowed. In extension, the colour of your Valthos’ fur, scales, and feathers are also up to you. Does the carpet match the drapes?
- Be reasonable if there's anything 'special' about your character! Do they have different eyes because they have heterochromia or is it from some magical means? Do they have a skill that relates to a magically modified part of their body? Going into detail about it would be lovely.

### Dos and Don'ts

- Alike the people around you, except they take on more athletic (lean/muscular/stout) builds regardless of gender.
- As Valthos no longer retain a bestial form and are more humanoid in appearance, Centaur/Mermaid Valthos are **not** permitted. A Valthos can temporarily transform a part of their body via [**Beastial Transfiguration**] if they choose to pick up this affinity or are naturally gifted with it.
- Insect Valthos with multiple limbs exist but are **rare** in comparison. Despite having multiple limbs, they still retain a humanoid form.
- Valthos may have skin colours that differ from the norm but note that we include this for Valthos which may not be in the ‘fur/scales/feathers’ categories to have the same creative space as mammal-based ‘antros’. Fish valthos (without scales, such as anglerfish) to be tinted a different hue alike their would be scales, or for insect-antro valthos, who may appear more insect-like, to tint a different hue. For mammals, birds, and reptiles, we’d most likely have a good idea of what skin colours are probable under the fur/scales/feathers. (Pales to Dark skin tones alike regular humans) But the fur/scale/feathers themselves can be any kind of colour, this is up to you. The more colourful and saturated skin tones will be possible options, but just not entirely for the Valthos race.
- Fish/Marine based Valthos may have skin colours that corresponds to the colour of their scales but they must be humanoid and not mermaid-like.
- Winged/Avian Valthos exist but do not have harpy-like wings (wings for arms). They can however extend from the back or elsewhere so long as it is reasonable.

### Valthos-leaning Hybrids

- For those with mixed blood leaning to a more ‘Valthos’ appearance, they may have more pronounced animalistic features (animal ears or wings, markings and so on) as opposed to the lack thereof (Evas appearance) or plant-like features (flowers and vines sprouting from their hair). Extra appendages for mixed/hybrid children may have more complications forming and developing compared to pureblooded Valthos. Example: wingspans may be smaller or perhaps wings may not grow at all/are not inherited.
- **Valthos leaning Valthos/Evas** mixed children, for example, may have more Valthos markings over their body as opposed to an Evas-leaning mixed child; markings which are reflective of the colour of their Ultima/Soul. [This can be up to you, the colour does not dictate anything and is purely for you to figure out!]. Animalistic traits will be more apparent.
- **Valthos leaning Valthos/Ailluin** mixed children may have minor traits from their Ailluin parent. Physical appearance-wise, people of mixed blood within Evacrest tend to lean towards one race or the other. [For example, if you have an Valthos/Ailluin mixed child, they will not have both flowering hair and antlers. It would be a lot more subtle like flowering hair and deer eyes (Ailluin leaning) or no flowering hair but antlers which look as if they were made of wood/vines (Valthos leaning). A total cross between the two doesn't technically 'exist' in Evacrest. Please do not make mixed characters with the locked races until they are unlocked or if it is not at all possible in the lore.
- Valthos of different subspecies may have children together! That has been the case ever since the race had begun to evolve past their beastly forms to better resemble the Goddess (humanoid, in nature).

The child in question would inherit traits from one or the other. So if for example, a Butterfly Valthos and a Fox Valthos have multiple children, some would be Butterflies while others would be Foxes. However, the children may have subtle traits inherited from the other parent; Butterfly children from butterfly/fox parents may have better hearing or a better sense of smell. Slight heredity traits like that would be acceptable! A mix between the two (Fox Valthos with butterfly wings) is incredibly rare and 'doesn't exist' within Evacrest anymore. It generally falls under the rule of having Hybrids within the group! Where the mixed child would lean to inherit most if not all physical traits from one parent or the other.