Co-op Wisp

## Background

**Co-op wisp** is a playable character of Disney•Pixar's 2012 Video game tie in, Brave. It is a will o'the-wisp that assit Merida in defeating Mor'du.

## Codex Statistics

**Tier:** **9-B**

**Name:** Co-op Wisp

**Origin:** Brave

**Sex:** Unknown

**Age:** Unknown

**Classification:** will o'the-wisp

**Status:** **Undead**

**Alignment:** **Neutral Good** (Assist Merida in defeating Mor'du)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Comparable to Merida who can destroy barrels which would require this kinda strength)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**, **Class 1** with the Wind Charm (The Wind Charm can lift large rocks)

**Travel Speed:** **Athletic Human**

**Combat Speed:** **Superhuman** (Comparable to Merida can keep up in combat with spirit wolves who should be comparable to real wolves who can run 25 to 35 miles per hour and she can battle a golem this large)

**Reaction Speed:** **Superhuman**

**Stamina:** **Limitless** due to being undead

**Range:** **Standard Melee**, **Extended Melee** with a sword, **Several Meters** with slam attack, **Tens of meters** with Energy Projection

**Intelligence:** **Above Average** (Co-op Wisp can keep up with Merida in combat)

## Powers and Abilities

* By itself
* With Earth Charm
* With Fire Charm
* With Wind Charm
* With Ice Charm

**Superhuman Physical Characteristics**, **Acrobatics**, **Multiple Jumps**, and Limited **Physics Manipulation** (Co-op Wisp can perform a double jump), **Undead Physiology** (Will O' the Wisps are spiritual, ethereal beings that represent past lives), **Incorporeality**, **Precognition** (Type 3; will o'the-wisp are said to lead one to their fate), **Non-Physical Interaction**, **Metaphysics Manipulation** (Soul Manipulation) and **Immortality Negation** (Type 7; Co-op Wisp can harm and kill enemies directedly called spirits), **Energy Projection** (Co-op Wisp can shoot energy projectiles), Limited **Probability Manipulation** (Co-op Wisp can increase the chance of critical hits)

**Magic**, **Earth Manipulation** and **Plant Manipulation** (With the Earth Charm, Merida can deal Earth damage make plants grow and control them), **Summoning** (The Earth Charm's charged shot spawns minions to assit Merida)

**Magic** and **Fire Manipulation** (With Fire Charm, Merida can deal Fire damage and set things on fire)

**Magic** and **Air Manipulation** (With the Wind Charm, Merida can deal Wind damage and lift things up in the air), **Curtain Fire** (The Wind Charm's charged shot shoots a large fan of arrows)

**Magic** and **Ice Manipulation** (With the Ice Charm, Merida can deal Ice damage and freeze or cool down objects and it's charged shot freeze enemies in place), **Statistics Reduction** (The Ice Charm's power attack slows down opponents)

## Standard Equipment

* **Earth Charm:** This charm does extra damage to root beasts and flying enemies and can also make objects grow.

Earth Charm
* **Fire Charm:** This charm does extra damage to wood and ice enemies and can also burn objects.

Fire Charm
* **Wind Charm:** This charm does extra damage to rock enemies and can also lift objects into the air.

Wind Charm
* **Ice Charm:** This charm does extra damage to fire enemies and can also freeze or cool objects.

Ice Charm

## Notable Techniques

**Dodge:** A quick move to avoid enemy attacks.

**Slam Attack:** A powerful melee attack that does area of effect damage varying depending on what charm is currently used.

**Power Attack:** Earn Power Attack energy from doing/taking damage. Once the meter is full, unleash an attack with varying effects depending on what charm is currently used.

* **Power Attack: Fire:** Deals a set amount of damage to opponents per seconds

* **Power Attack: Wind** Pushes back opponents

* **Power Attack: Ice** Slows down opponents

**Charged Shot:** Allows Merida to charge up her bow to deal more damage with additional effects varying on what charm is currently used.

* **Charged Shot: Earth:** Charge up and shoot arrows that spawns minions

* **Charged Shot: Fire:** Charge up and shoot arrows with a large area of effect

* **Charged Shot: Wind:** Charge up and shoot a large fan of arrows

* **Charged Shot: Ice:** Charge up and shoot arrows that freeze enemies in place

## Other

**Standard Tactics:** Co-op Wisp uses it's charms to exploit it's opponent's weakness

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.