recursal/Fanatic-Fandom huggingface dataset:
Corn Dog (Plant)

Corn Dog (Plant) resembles multiple Corn dogs sticking up in a cluster out of the planet's surface. It gives you Plant Protein upon collecting.
The plant is commonly found on temperate and ocean planets. In early game, corndogs are a good way of obtaining food.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## History

* Pre-Alpha 1.1.0 : Introduced
* Alpha 1.0.0 : now regrows after harvesting
Console commands alliances

Index: Console Commands

```

If no faction is specified, show all alliances

If one faction is specified (second param), show pending alliance requests for this faction

If two factions is specified, and a status is given, set the alliance-status between the two (for instance 'alliances Aln Ply true')

Status must be 'true' or 'false'. True means alliance, false means no alliance.
Console commands gameoptions

Index: Console Commands

### Custom description

Command that allows you to see, and set, the servers configuration, for each gameoption

### Syntax

```
Syntax: gopt

```

Lista all gameoptions

#### -nd

```
Syntax: gopt nd

```

Only list the values, that are different from default (Have been changed by the server)

#### -set

```
Syntax: gopt set <setting> <value>

```

##### Settings

For settings, and their possible values, please refer to the configuration sheet, or use ingame help.

You can do 'gopt' to see all you can change,

Then pick one, such as 'DiffAmountOfOre'

Then type

```
gopt set DiffAmountOfOre

```

This will return the valid settings, in this case it was 'Rich', 'Normal' or 'Poor'

To actually set it, then do

```
gopt set DiffAmountOfOre Rich

```

If you wanted to change it to 'Rich'

### Example File

This file lists the options and thier possible values if you do not want to individually interogate each option on the command line.

```
gameoptions_example.yaml

```
Anti Parasite Injection

**Anti Parasite Injection** is a medicine crafted in the Food Processor. It will remove the Alien Parasite status effect. It is very important to keep it in hand while adventuring to places such as Aestus.

## History

* Pre-Alpha 1.0.0 : Introduced as "Antidote Injection"
* Alpha 1.0.0: recipe changed to require 5 Purified Water instead of 1
* Alpha 12?: renamed to "Anti Parasite Injection"
Crafting/Decoration Blocks

This page shows the list of  **decoration blocks** that can be crafted and their recipes. This list is updated as of version 1.9.14. Further details and mechanisms on crafting are available on the main article.

Crafting time values are listed for normal crafting speed settings. Only the Large Constructor and Advanced Constructor can craft decoration blocks.
Ahax Plant Sprout

**Ahax Fruit Sprout** is a Farming item for use with a Growing Plot. After 30 minutes real time, the **Ahax Fruit Sprout** grows into an Ahax Fruit (Plant), from which Plant Protein can be harvested. It can be crafted in a Food Processor.

## History

* Pre Alpha 1.0.0 : Introduced
* Pre-Alpha 4.0.0 : No longer plantable on terrain
* Pre-Alpha 5.0.0 : Renamed to Ahax Fruit Sprout
* Alpha 1.0.0 : required Purified Water increased
Console commands loadplayfield

Index: Console Commands

```

If no <playfield name> is specified it will show all playfields in console.

Permission:

-0: Can see all playfields. If using it with a param, will loose connecton to the server.

-3: Same behaviour

-9: Same behaviour

### Multiplayer Notes

Atleast MP: Not recommended to use as of 8.1, causes server 'lost connection to dedicated'
Cannon Turret

The **Cannon Turret** is the first defense turret a player unlocks. It is unique in that its bullets travel instantaneously - they are ray-traced by the game engine - and can work very well for shooting down Drones. The turret AI will focus on a single target until that target is down, as does all turret AI. As such, they are very effective in fending off Drone Attacks . Cannon Turret can used for the Capital Vessels in planet as Capital vessel weapons and turrets won't fire inside atmosphere.

## History

* Pre-Alpha 1.0.0 :Introduced
* Pre-Alpha 4.2.0 : New 3d Model
* Pre-Alpha 5.0.0 : Added compatibility with CV
* Pre-Alpha 5.1.0 : Ammo Consumption introduced
Copper Ingot

Please help improve this if you can. The Discussion page may contain suggestions.

Copper Ingot is one of the basic Ingot in the game. Most of the basic crafting components related to machinery need Copper Ingot to make. Copper Ingot can be crafted from Copper Ore or found in cargo-boxes of Alien Structures. The Escape Pod contains 350 Copper Ingot when a new game is started in survival mode.

## History

Pre-Alpha 1.0.0 : Introduced

Pre-Alpha 3.0.0 : Increase amount form 100 to 350 in escape pod cargobox
Console Commands

Index: GameAPI > CmdId

The Console is opened by pressing the ~ key, and gives access to various commands from switching world gamemode type, to debug commands, to other creative options. Commands may require elevated permissions in order to use them, these commands are marked as being a GameMaster, Admin, or Moderator command.

Note, that about half of these are personal (ie. the player that executes it, is who it interacts with), these are mostly the ones changing things with the player, rather than environment. If you need to execute on another player, using telnet 's RemoteExecution is needed, or alternatively, a mod that creates the RemoteEx request for you.

Note that 'Is Telnet' commands might differ from the above statement, and might be executable on their own, without RemoteExecution, but just using telnet

"Is telnet" means that they can be used through telnet, but also through direct consoleCommand.
Cobalt Ore

Cobalt Ore is one of the basic Ores of Empyrion: Galactic Survival. It is used for crafting Cobalt Ingot, which in turn is used for crafting a variety of 2nd-tier components.

## Obtaining

On Akua, Cobalt Ore can be obtained by mining Cobalt Stone, which is found underwater (at least in deep water). Cobalt Stone looks like a purple/blue crystal and is not to be confused with simliar looking Pentaxid, which is blue and simply can be picked up.

## Experience (XP)

In Empyrion: Galactic Survival there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Cobalt Ore is found on multiple Asteroids, Meteorites, Moons, and Planets. The table below will show where the location of the ore is found in Celestial Bodies.

Note: **Location** of ore will vary based on **Custom** settings done by Player or **Admin**

## Mining

Cobalt Ore can be mined using the Drill and Drill (T2). The deposit size varies from 3 to ~2500.
Alien Bug

The Alien Bug is a aggressive alien insect.

## Drops

* Alien Parts
* Alien Tooth
* Raw Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

It is currently unknown where the Alien Bugs are from.
Brown Mushroom (Plant)

Brown Mushroom (Plant) is a type of fungi native to the planet Ningues.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Brown Mushroom (Plant) can be found natively on the planet Ningues.
Asteroid Field

Asteroid Fields are seen in orbit of many planets. The Alien Outpost and Trading Outpost built in two asteroid field. Sathium Ore can be found in the asteroid fields and Space Drones also roam there.
There are few different types of asteroid fields. Some planets don't have asteroid fields, just a few scatted asteroids in the orbit.

Asteroid Fields can also appears at their own. There 6 types of them:

* Few
* Normal
* Rich
* Junkyard
* Pirates
* Legacy Infested.

Empty Space is not considered as an Asteroid Field.

## Gallery

* Ring of asteroid around Akua.
* Huge asteroid field in Trading Outpost.
* Scattered asteroid in Masperon Orbit.
Ammo Box

The Ammo Box stores ammo for the mounted weapons. The Ammo Box replaces the Large Ammo Box used in earlier revisions. The Ammo Box is used on Bases and Capital Vessels. The Ammo Box for Hover and Small Vessels is the Container Controller (Ammo).

The Ammmo Box has 8x8 slots for 64 slots total.

Storage or Volume Capacity = 14.0 kSU
Console commands pda

Index: Console Commands

### Custom description

Command that allows you to interact with the PDA, related to a player, and reload it.

### Syntax

```
Syntax: pda <rd/ls/clr/rwdchap/brief/msg> <**Opt** Number>

```

rd: Readdata, reloads all pda data from files (PDA.yaml, PDA.csv (A8.1))

ls: List chapters, including hidden chapters, with their IDs!

clr: Removes any progress from a chapter. Third param will be <ChapterNumber> (get from ls)

rwdchap: Rewards or unrewards a chapter. Third param will be <ChapterNumber> (get from ls) use minus (-) in front to unreward it.

brief: Show PDA briefing window for chapter. Third param will be <ChapterNumber> (get from ls)

msg: Show chapter completed dialog for chapter. Third param will be <ChapterNumber> (get from ls)
Akua Moon

This is the moon of Akua.

#### Meteorites (Depletion)

Meteorites will begin to randomly fall from the sky once the ore is depleted. They have a deposit of the depleted ore, allowing to continue getting that ore.

* Cobalt Ore

Note: Meteorites can crash into bases or vessels which will leave behind damage.

### Points of Interest

#### Aggressive

* Defence III
* Defence IV
* Drone Base
* Drone Port
* Outpost
* Power Station

#### Passive

* Civil Hub
* Crashed Capital Vessel
* Farm
* Mining Hub
* Residences
* Research Center
* Settlement
* Support Base
* Transport Hub

Note: POIs are randomly generated by the seed and only spawn a select few from list above.
Alien Assassin

The Alien Assassin is a aggressive alien which have been seen in some POIs. There are two different types of variations of this alien which are **Red** and **Grey** with the chest and eye's being the clear distinction of color.

## Drops

* Alien Parts
* Alien Tooth
* Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Alien Assassin are commonly found on the planets of Akua, Omicron and Korro. On Omicron they can be found wondering the planets surfaces but on Akua they are normally found when troops are dropped off.
Console commands prefabinfo

Index: Console Commands

### Custom description

Command that allows you to view extended information about a blueprint (Local to the user)

### Syntax

```
Syntax: prefabinfo <BlueprintName>

```

or

```
Syntax: pi <BlueprintName>

```

BlueprintName being a local blueprint

Will give details on the blueprint, such as type,name,faction,creator,lastchanged,size,types used,forbidden blocks

### -clearpivot

```
 Syntax: prefabinfo <BlueprintName> -clearpivot

```

Clears the pivot point that is used to position the blueprint on placing
Cooking

Cooking is an essential part of survival in the world of Empyrion. There are some foods which can be consumed directly but the best foods need to be cooked or crafted in Food Processor. Some very basic foods can be made in the Portable Constructor, as well.

See the following lists:

* List of cooked food
* List of ingredients
* General cooking articles
* Recipes for food, medicines and farming products (*Old version here*)
Canned Meat

Game Version V1.5.8

**Canned Meat** is a food made from various ingredients in Food Processor. It can be eaten to fill up the hunger bar. It is relatively easy to make and has a long perish time so it can used for long voyages before the player is well-equipped enough to make Emergency Rations.

## History

* Introduced: Pre-Alpha 1.0.0
* Alpha 1.0.0 : required Purified Water increased to 5 from 1
Alien Plasma T6

**Alien Plasma T6** can be harvested from regrowing plants on Omicron and Zeyhines and is used to make Large Medikit.

## Crafting using Alien Plasma T6

It is used as an ingredient for crafting Decontamination Kit and Health Pack at a Food Processor.

## Further information

This plant used to be found on Akua but that is no longer the case.

This plant is named AlienPlantPod2 in the game file playfield.yaml. Please read the guide and create a backup before editing any game files.

Information on this page is accurate as of Alpha 5.0.2

Alpha 8.1.1 - can be found underwater on most planets including Akua or craftable.
Armored Concrete Block

Please help improve this if you can. The Discussion page may contain suggestions.

The Armored Concrete Block block is a more enhanced version of the concrete blocks that you build. They are an upgrade from them, and as a result have significantly more hitpoints. They are also like concrete blocks in that you can only place them on bases. They also differ from concrete in that they also require steel plates.
Console commands weather

Index: Console Commands

### Custom description

Command that allows you to get or edit the weather. Unknown what the difference between this and WeatherSV is

### Syntax

```
Syntax: weather <Opt:weather> <Opt:fadein>

```

You can additionally do 'weather next' to activate next weather effect, and 'weather off' to deactivate weather.

Fadein is a 'smooth delay', after which the new weather effect will start.

If no weather is specified, displays current weather.

#### Availible weather

*as of 8.1*

Clear

Wind

Clouds

CloudsDark

CloudsMedium

Fog

RainMedium

RainHeavy

AcidRainHeavy

Storm

SnowLight

SnowMedium

SnowHeavy

ColdWave

HeatWave

Hail

FogRadiationGreen

FogRadiationPurple

FireRain

MeteorFireRain
Combat Steel Blocks L

The most resilient (and the heaviest) of common steel building blocks. Can be used for Capital Vessels and Bases.

Costs 40 in CPU load for each block of the structure.

Aside from crafting, combat steel blocks can be obtained by upgrading Hardened Steel Blocks L or downgraded back to them using a Multi Tool of any tier (required resources should be available, surplus resources are returned after the operation).

## Trivia

While using combat blocks is tempting, they are heavy and costly in terms of components. They also give a heavy hit at structure's CPU limit.
Color Tool

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

See Texture and Color Tool

**Color Tool** as name suggests, use for coloring the blocks. Color Tool can color Hull Blocks and InteriorLight. Hull Blocks introduced in Pre-Alpha 5.4.0 cannot be colored using Color Tool yet.

## Use

Default Keys: `LMB`, `Shift + LMB`

Hull Blocks and InteriorLight can be colored using Color Tool. Method of using Color Tool is as following:

* Point the cross-hair to a block and click `LMB` to color the block.
* Pressing `LMB` multiple times will cycle through available color.
* `Shift + LMB` will paint the block with last used color.
* **Dragging** the mouse while pressing `Shift + LMB` will color multiple blocks (which are come in front of the cross-hair).

## Colors

Currently there are 7 colors (5 for InteriorLight) to choose from. They always come in same order while cycling through them. The order of the color for the hull blocks are **Default (Gray)** --> **Blue** --> **Black** --> **White** --> **Red**--> **Yellow** --> **Green** --> **Default (Gray)**.

 In case of InteriorLight The color sequence is **White (Default)** --> **Blue** --> **Red** --> **Yellow** --> **Green** --> **White (Default)**

There is plan for 31 color pallet in Alpha Release [1].

* Hull Block Color Pallet
* InteriorLight Color Pallet

```
Note: Painting a block actually replace the block with new colored block, so damaged blocks get repaired if painted.

```
Asteroids

```
Fixed POI Asteroids

```

Format:

```
       - Type: <Usually the Prefab value>
         Prefab: <Prefab name>
         Name: <label that appears in space, I assume>
         Pos: [ x, y, z]         # Signed integer values
         Rot: [ 0, 0, 0]
         Properties:
           - Key: RegenAfter
             Value: 180          # Value in minutes.

```

Cobalt Asteroids

```
         Type: AsteroidVoxel01Cobalt
         Prefab: AsteroidVoxel01Cobalt
         Name: Cobalt Asteroid

```

```
         Type: AsteroidVoxel02Cobalt
         Prefab: AsteroidVoxel02Cobalt
         Name: Cobalt Asteroid

```

Copper Asteroids

```
         Type: AsteroidVoxel01Copper
         Prefab: AsteroidVoxel01Copper
         Name: Copper Asteroid

```

```
         Type: AsteroidVoxel02Copper
         Prefab: AsteroidVoxel02Copper
         Name: Copper Asteroid

```

```
         Type: AsteroidVoxel03Copper
         Prefab: AsteroidVoxel03Copper
         Name: Copper Asteroid

```

Iron Asteroids

```
         Type: AsteroidVoxel02Iron
         Prefab: AsteroidVoxel02Iron
         Name: Iron Asteroid

```

Magnesium Asteroids

```
         Type: AsteroidVoxel01Magnesium
         Prefab: AsteroidVoxel01Magnesium
         Name: Magnesium Asteroid

```

```
         Type: AsteroidVoxel02Magnesium
         Prefab: AsteroidVoxel02Magnesium
         Name: Magnesium Asteroid

```

Neodymium Asteroids

```
         Type: AsteroidVoxel01Neodymium
         Prefab: AsteroidVoxel01Neodymium
         Name: Neodymium Asteroid

```

```
         Type: AsteroidVoxel02Neodymium
         Prefab: AsteroidVoxel02Neodymium
         Name: Neodymium Asteroid

```

```
         Type: AsteroidVoxel03Neodymium
         Prefab: AsteroidVoxel03Neodymium
         Name: Neodymium Asteroid

```

Pentaxid Asteroids

```
         Type: AsteroidVoxel01Pentaxid
         Prefab: AsteroidVoxel01Pentaxid
         Name: Pentaxid Asteroid

```

Promethium Asteroids

```
         Type: AsteroidVoxel01Promethium
         Prefab: AsteroidVoxel01Promethium
         Name: Promethium Asteroid

```

```
         Type: AsteroidVoxel02Promethium
         Prefab: AsteroidVoxel02Promethium
         Name: Promethium Asteroid

```

```
         Type: AsteroidVoxel03Promethium
         Prefab: AsteroidVoxel03Promethium
         Name: Promethium Asteroid

```

Sathium Asteroids

```
         Type: AsteroidVoxel01Sathium
         Prefab: AsteroidVoxel01Sathium
         Name: Sathium Asteroid

```

```
         Type: AsteroidVoxel02Sathium
         Prefab: AsteroidVoxel02Sathium
         Name: Sathium Asteroid

```

```
         Type: AsteroidVoxel03Sathium
         Prefab: AsteroidVoxel03Sathium
         Name: Sathium Asteroid

```

Silicon Asteroids

```
         Type: AsteroidVoxel01Silicon
         Prefab: AsteroidVoxel01Silicon
         Name: Silicon Asteroid

```

```
         Type: AsteroidVoxel02Silicon
         Prefab: AsteroidVoxel02Silicon
         Name: Silicon Asteroid

```

Zascosium Asteroids

```
         Type: AsteroidVoxel01Zascosium
         Prefab: AsteroidVoxel01Zascosium
         Name: Zascosium Asteroid

```
Combat Steel Blocks S

Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.4.5.

Combat steel building block for Hover Vessels.

The max Mass and max Hit Points number are for a full cube.

* (2/2)
* All Shapes (1/3)
* (2/3)
* (3/3)
* Cubes & Ramps
* Round Shapes & Pipes
* Corners & Connectors
* Thin Walls
* Corridor Elements
Console commands marker

Index: Console Commands

### Custom description

Command that allows you to place new markers, that is used on the map, aswell as in the game.

### Syntax

```
Syntax: marker add <name=> <pos=> <Opt:W/WD> <Opt:Expire=>

```

Name: The name you want the marker to have, for instance 'name=Akua Trading Center' (default 'temp')

pos: Coordinates for the marker. <x>,<y>,<z> (for instance pos=3,5,9) (default: players coordinates)

offset: Offset coordinates from pos. <x>,<y>,<z> (for instance offset=0,10,0 will put it 10 meters higher than pos, in above example, marker would be at 3,15,9)

W: If W is specified, it will be a waypoint (yellow indicator) (default: not a waypoint)

WD: If WD is specified, it will be destroyed, once player reaches it (yellow indicator AND destroyed when reached) (default: keep marker)

expire: If expire is specified, the waypoint will 'self destruct' in n-seconds (for instance 'expire=10', will remove waypoint 10 seconds after command is run)
Aluminum Ore

**Aluminum Ore** is an ore added in [[Version history|Alpha 12.0]. When refined it becomes Aluminum Powder, a crafting component. It can be used in custom scenarios as a material however, with the right editing.

## Mining

Aluminum Ore can be mined using the Drill or the Rock Drill mode of the Survival Tool. Ore deposits can be found in certain planets and moons. Deposit size varies from 3 to 25. They can be found in orbit of some planets with any detector. In the default Scenario, a small iron deposit always spawns close to the crash site.
Alien Troop Transport

The Alien Troop Transport is a hostile alien vessel which will drop alien troops when players attack any alien POIs or roaming Drones in the area. This Vessel is dispatched from the  Drone Base of that planet. The ship is very durable, but can be destroyed to prevent further deposits of troops. The ship will also stop coming if the Drone Base is destroyed. The Alien Troop Transport can be spotted docked on the  Drone Base landing pad. If the ship is able to successfully land, it will disgorge 2-3 Croghum and Crawlers .

The ship itself doesn't have any guns.

## Drops

* Components
* Pistol Round

## History

Pre-Alpha 3.7.0 : Added Troop Transport to the game

Pre-Alpha 4.0.1 : Improved Troop Transport's speed and flying altitude, improved Troop Transport's landing; incoming troop transport messages are displayed on multiplayer clients
Crafting/Medicine

This page shows the list of **medicines** that can be crafted and their recipes. Medicines are mostly made from food or plant ingredients, and used to restore health or counter debuffs. The Survival Constructor, Portable Constructor and Food Processor are the only crafting stations that can craft medicines, and they are listed here. All crafted medicines are of **consumable** item type.

This list is updated as of version 1.9.14. Further details and mechanisms on crafting are available on the main article. Crafting time values are listed for normal crafting speed settings.
Corn

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

**Corn** is harvested from a mature Corn (Plant). It can be eaten directly or crafted into a number of other foods, including Popcorn, and is needed to make Plastic Raw Material.
Deconstructor

The **Deconstructor** can be crafted at the Advanced Constructor. It can only be placed on a base.

It automatically pulls items from the Input and breaks them down into building components similar to what was required to craft the deconstructed item.

NOTES and TIPS

- **WARNING**: The resulting components of deconstructing an item is close to what was needed to build the original item. But there are times the deconstruction of an item will not give the proper components. (Example: Deconstructing a Heavy Window resulted in 12x Steel Plate, 15x Glass Plate, 4x Santhium Ingot instead of 10x Steel Plate, 15x Glass Plate, 8x Hardened Steel Plate).

- When deconstructing the queue looks like a crafting queue. If you cancel any of the deconstruction/crafting you lose the resources.

- Some items cannot be deconstructed. (examples: Growing Plots)
- The Deconstructor can be crafted or found as loot in POI's

**Power use as of Alpha 9.4**

In Use: 825 PU

Idle: 10 PU
Alien Thorn (Plant)

Alien Thorn (Plant) has a long green stalk like root(?) attached to the ground with a very sharp tip. It has a dark green color, which become lighter and brown patches appear when Alien Thorn is collected from it.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Alien Thorn (Plant) can be found on Aestus, Omicron, Goronor and Skillon.

On the planet Omicron the plant can be found under water in the **Lake** as well as the odd one in **Low Plains**.

## Gallery

* Alien Thorn (Plant) in Aestus
* Alien Thorn (Plant) Collected

## History

* Pre-Alpha 1.0.0 : Introduced.
* Pre-Alpha 1.1.0 : Plant regrow after collection.
Carbon Substrate

**Carbon Substrate** is one of the basic ores of the Empyrion Universe.

## Mining

 File:Carbon.png
Carbon substrate can be mined from carbon rocks by using a Survival Tool or a drill.

## References

1. ↑ Hummel-o-War. "Feedback Required - Update 1.8 - Carbon Update + new rock resources." *Empyrion - Galactic Survival Community Forums*, 15 June 2022,https://empyriononline.com/threads/update-1-8-carbon-update-new-rock-resources.100083/.
Alien Insect

The Alien Insect is an alien insect that is passive unless provoked. If you get very close or stare at it, it may posture against you, showing its small fanged mouth and waving back and forth. You will not be attacked if you back away from its challenge. If you fail to heed the warning, it may attack. That said, alien insects are quite peaceful and will require a prolonged provocation before they will react.

Though slow-moving in general, a provoked alien insect will move surprisingly fast, and you may not be able to dodge its attack. When struck, a human will often suffer a brief Stun effect for five seconds. This significantly reduces mobility, allowing the alien insect -- and especially additional insects -- to swarm the player.

## Drops

* Alien Parts
* Alien Tooth
* Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Alien insects are commonly found in the **Tropical Forest** on the planet Akua but can be found wandering through the **Open Plains**.
Ahax Fruit (Plant)

Ahax Fruit (Plant) is a short collection of tubes with long, spindly tentacles coming from each tube. It is a great source of Ahax Fruit which can be used in crafting recipes. It is also a nice way to for a Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Farming

Ahax Fruit (Plant) can be farmed by planting a Ahax Fruit Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the planet will wither and die. Planting a Ahax Fruit Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **30 min** to grow after planting and harvesting.

## Location

Ahax Fruit (Plant) is found on desert planets such as Omicron. The plant has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interests

* Farm (Akua, Akua Moon)
* Trading Station (Space)
* Trading Station

## History

* Pre-Alpha 1.0.0 : Introduced.
* Pre-Alpha 1.1.0 : Akua Fruit can now be grown in Growing Plot in Survival (added template) and Tweaked size of growth stages.
* Pre-Alpha 1.2.0 : Increased spawning on Omicron.
* Pre-Alpha 3.0.0 : Akua Fruit added to the new planet Akua.
* Pre-Alpha 3.6.0 : Fixed size of growth stages.
* Pre-Alpha 5.0.0 : Renamed to Ahax Fruit and removed from Akua.

## Trivia

* The plant is named after a popular African name, meaning a thirst for travel.
Auto Mining Device (T3)

Game Version V1.5.8

The Auto Mining Devices allow for players to automatically mine deposits without having to be present. Collected ores are stored inside of the miner.

Auto Mining Devices
 Auto Mining Device (T2) |  | 200
 Auto Mining Device (T3)

Crafting a Auto Mining Device (T2) requires one Auto Miner Core
Core

Game Version V1.5.7

A Core is required in order to craft any of the four key starter blocks (Base Starter, Hover Vessel Starter, Small Vessel Starter, Capital Vessel Starter).

When used as a starter block , the Core should be well-protected, as its destruction could mean the loss of ownership over the base/vehicle and all devices attached to it. Additionally, should there be any automated defense systems on the interior or exterior, the player will lose ownership over those as well. Placing a core on a factionless structure or vehicle allows a player to claim it.

## History

* Pre-Alpha 1.0.0 :Introduced
* Pre-Alpha 3.2.0 :Remove Arrows from the core
* Pre-Alpha 3.7.0 :New 3D model
* Pre-Alpha 4.1.0 :Tweaked texture for Core Block
Blaster

Game Version v1.9.14

The **Blaster** is the upgraded version of the Laser Pistol, and uses Laser Pistol Cell as ammunition. It is one of the highest tier of weapons and is not subjected to atmospheric forces (i.e. gravity). It was introduced in v1.9 to replace the Laser Pistol (T2).

Pistols serve as decent backup weapons in case you need to reload your primary weapon, as you can swap it faster than if you reloaded.
Alien Scorpion

The Alien Scorpion is a very fast moving aggressive alien insect.

## Drops

* Alien Parts
* Alien Tooth
* Raw Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Alien Scorpion are found in POIs on the planet Akua.
Crafting

**Crafting** is one of the most important gameplay mechanics of Empyrion: Galactic Survival. There are many things like  Building Blocks, Decoration Blocks‎, Devices, Tools and Weapons that can be crafted in the game.

## Constructors

Crafting can be done in any of the 9 types of Constructors and one Furnace available in Empyrion: Galactic Survival. They are

* Survival Constructor (only comes with the escape pod and can't be made in any other constructor)
* Portable Constructor (only works on Terrain and is self powered)
* Small Constructor (HV) (for use in HV to quickly build some essential stuff on-the-spot)
* Mobile Constructor (for use in SV to quickly build some essential stuff on-the-spot)
* Small Constructor (for use in Base and CV)
* Large Constructor (for use in Base and CV)
* Advanced Constructor (for use in Base and CV)
* Furnace (for use in Base) (produces Ingots from Ore)
* Food Processor (for processing of food and medicine items)

Survival and Small constructor can only build a few basic in-game items while the Advanced Constructor can build all in-game items. All the constructors take ores, convert them to Ingots and further make many types of Components which can be crafted into various useful Items, Weapons and Devices. If items do not have direct sub-components available, they can still be constructed if there is sufficient amount of raw material to make all necessary sub-components; this feature was initially only available to Advanced Constructors but later expanded to all constructors after Alpha 12.

## Deconstructor

The Deconstructor does the reverse of crafting -- it breaks down weapons, items and various devices into components (such as Steel Plates and Nanotubes), but cannot further breakdown components into ingots or ores. Using the Deconstructor is thus a useful way of recycling components, which can then be repurposed or reused in Blueprints.

## Recipes

The recipes have been updated for version v1.9.14. See Category:Crafting to find all crafting related pages and categories.

*For the legacy version of recipes (before Alpha 12), see Constructor Schematics (Overview) and Food Processor Recipes (Overview).*

* Weapons & Items
* Building Blocks
* Components
* Devices
* Decoration Blocks
* Food
* Medicine
* Farming
Canned Vegetables

**Canned Vegetables** is a food made from various ingredients in the Food Processor. It can be eaten to fill up the hunger bar. It is relatively easy to make and has long perish time so it is used for long voyage before player is well-equipped enough to make Emergency Ration.

Note that the total food points of the ingredients is only 125 (when Pumpkins is processed into Baked Pumpkin), making this food an efficient way to store grown food. **Canned Vegetables** has an efficiency of about 112 food points per unit fuel.

## History

* Introduced: Pre-Alpha 1.0.0
* Alpha 1.0.0 : required Purified Water increased to 5 from 1
Boosters

Boosters are modules that enhance or modify player Armor. Boosters cannot be crafted, but can be found in a Point of Interest. They can be added or removed from armor using an Armor Locker (SV,HV) or Armor Locker (CV,BA). Some Boosters are necessary in order to survive in hostile enviroments like Space. Depending on which type of armor you wear, it's possible to hold up to four boosters simultaneously.

##### Available Boosters:

* Armor Boost
* Jetpack Boost
* Multi Boost
* Oxygen Tank Boost
* Insulation Boost
* Mobility Boost
* Radiation Protection Boost
* EVA Boost
Alien Tower

There are four types of Alien Tower present in the game, namely **Tower V1**, **Tower V2**  **Tower V3** and **Tower V4**. All towers can be found on Omicron Moon.

## Base Design

All four types of tower have a Core Room and a long Tower (3 long towers in case of V4) over them made with Black Hull Blocks and InteriorLight blocks. V1 and V2 have the entrance to its core room via a hole beneath the tower, V3 and V4 have an entrance door. V1 and V2 tower have three cargoboxes and the core in the core room. V3 tower has a small generator, a small fuel tank, a large constructor and four cargoboxes in their core room. The core is located beneath the floor of the room. V4 has multiple large generators, large fuel tanks and cargoboxes in the core room

## Defenses

Main defense of the Towers are an Ion Cannon at the top of each of the tower(s) and Multiple Ion Cannons at the base of the turrets. Tower V1 and V2 have four Ion Cannons. Tower V3 and V4 have six of them.Additionally Tower V3 has 2 Sentry Guns at the Entrance gate, Tower V4 has multiple Sentry Guns at the entrance, core room and above the core room. Also multiple Drones defend all the towers. Tower V4 also have multiple Croghums inside the core room.

## Loots

There are a total of three Cargo Boxes in Tower V1 and V2 and Four Cargo Boxes in Tower V3 and V4 to loot. Also many types of crafting ingredients can be obtained by deconstructing the base components and structure with a repair/removal tool. Some of the following items can be found in the cargo boxes in random number.

### Ores and Ingots

 Iron Ore  Copper Ore  Cobalt Ore  Silicon Ore  Neodymium Ore  Promethium Ore  Iron Ingot  Copper Ingot  Cobalt Ingot  Silicon Ingot  Neodymium Ingot  Promethium Pellets

### Crafting Ingredients

 Steel Plate  Metal Pieces  Electronics  Cables link=Control Device}} Control Device  Glass Plate  Pipes  Mechanical Components  Motor  Reactor Core  Capacitor Device

### Farming and Food Items

 Plant Grow Light  Space Durian Sprout  Corn Sprout  Pumpkin Sprout  Tomato Sprout  Wheat Sprout  Pearthing Sprout  Growing Plot

### Medicine

 Small Medikit  Large Medikit link= Antidote Pills}} Antidote Pills link=Antidote Injection}} Antidote Injection  Energy Pills  Antibiotic Ointment  Adrenaline Shot  Stomach Pills

### Weapons

 Projectile Pistol Shotgun  Rocket Launcher  Sniper Rifle  Assault Rifle

### Ammo

 Minigun Round  Pistol Round  120mm Missile  160mm MSL  Shotgun Shell

## Gallery

* Alien Tower V1
* Alien Tower V2
* Alien Tower V3
* Alien Tower V4

## History

Pre-Alpha 1.0.0 : Tower V1 Introduced

Pre-Alpha 2.0.0 : Tower V2 Introduced

Pre-Alpha 3.0.0 : Tower V3 Introduced

Pre-Alpha 3.3.0 : Tower V4 Introduced, All the Tower now only can be found at the Omicron Moon.
Corn (Plant)

Corn (Plant) is a tall green stock which grows corn on the comb which can be harvested once it has matured. It is a great source of Corn which can be used in crafting recipes. It is also a nice way to for a Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Corn (Plant) can be farmed by planting a Corn Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the planet will wither and die. Planting a Corn Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **35 min** to grow after planting and harvesting.

## Location

Corn (Plant) is found growing naturally all over Akua and Tallodar. The plant has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station
Bread

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*inputs and time in Recipes is no longer correct with current game version (Alpha 7.5.9) and should show time based on difficulty*"

Bread is a food made from Flour and Purified Water in Food Processor. It can be eaten to fill up the hunger bar or can be use to cook more complex foods.

## Crafting

### Hard Difficulty

Note: Crafting time will vary based on Custom settings done by  Player or **Admin**.
Combat Mechanoid

The **Combat Mechanoid**'s are big robots that are usually located at  alien structures. They fire a red laser projectile that is similar to the Laser Rifle.

## Drops

* Components
* Pistol Round

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## History

* Alpha 6.0.0: Introduced as a replacement for the Turret Robot
* Alpha 6.5.0: Slightly reduced damage
Cobra Leaves (Plant)

Cobra Leaves (Plant) is native to the Akua, Omicron, and Tallodar planets. when collected the plant drops Cobra Leaves.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Cobra Leaves (Plant) can be found growing all over Akua, Omicron, and Tallodar. On Omicron the plant is found in soil patches in the **High Plains** while on Tallodar you can mainly find them in the **Tropical Forest**.

## History

* Alpha 1.0.0 : now regrows after harvesting
Capacitor (Solar)

Game Version V1.7

The **Capacitor (Solar)** is a base device used mainly to store and distribute power produced by  Solar Panel Blocks. Each capacitor can hold a finite amount of energy, meaning that adding multiple to your base will increase the maximum amount of power that can be stored.

Solar Capacitors will always prioritize using solar energy before burning fuel. In addition, any generators present in the base will not consume fuel as long as there is ample solar energy stored in capacitors to meet the base's power needs.

Solar Energy setups can be complicated and require some thought to become truly efficient. As such, it is recommended to read the following guide: Empyrion - Galactic Survival - Solar Power 101 (A How-To Guide).

## History

* Alpha 7.5.0: Introduced.
* Alpha 7.5.5: Added Capacitors to starter wrecks.
* Alpha 8.2: Removed limit of 1 Solar Capacitor.
* Alpha 10.0: Added console info to monitor usage, added efficiency to block info.
ClientID

Index: GameAPI

ClientID is a number that is an ID that is assigned when a player logs onto a server

first player to log on is assigned 1

second is assigned 2

and so on.

ClientID is used in certain telnet commands such as Remoteex

Very few commands use ClientID but any time a ClientID is called for a SteamID or an EmpyrionID may NOT be substituted.
Debug Menu Usage

Index: Console Commands

### Custom description

Command that allows you to access the debug menu and its tools, sometimes some aspects do not seem to work, even when used correctly, rumors are that this is a feature ;)

### Syntax

```
Syntax: dm

```

Now strike 'Esc' key and in the upper left of the screen, you should now see a new button that acts as seen below when hovered over:

Clicking the button opens the below window:
Console commands armor

Index: Console Commands

## Armor

### Custom description

Command that allows you to manage the players armor-situation and repair it.

### Syntax

```
Syntax: armor (see below)

```

#### -Equip

```
 Syntax: armor equip <0/L/M/H>

```

 0: none

 L: light

 M: Medium

 H: Heavy

 Equips type of armor

#### -Repair

```
 Syntax: armor repair

```

 repair the current armor

#### -RepairFully

```
 Syntax: armor repairfull

```

 Repairs the armor, ignoring repair rules.

#### -SetSlot

```
 Syntax: armor setslot <slotid> <boostname>

```

 Sets a booster by itemname, in an armor slot

#### -ClearSlot

```
 Syntax: armor clearslot <slotid>

```

 Clears booster from slot in armor

#### -O2

```
 Syntax: armor o2 <value>

```

 adds or removes oxygen in armor. Value can be positive or negative.

#### -Damage

```
 Syntax: armor damage <value>

```

 Damages currently equipped armor by a value.

#### -Specs

```
 Syntax: armor specs

```

 Display detailed information about the equipped armor.
Console commands statuseffectremove

Index: Console Commands

## StatusEffectRemove (SER)

### Help Description

"Removes a Status Effect from the player"

### Custom description

Command that allows you to remove a statuseffect

### Syntax

```
Syntax: ser <effect>

```

#### Effects

*As of 8.1 the effects are:*

AlienParasite

BadTrip

BlackoutCold

BlackoutHot

BrokenLeg

Cold

ColdEffect

DecreaseBodyTemp

DermalBurn

DermalParasite

EndoParasite

FeverAttack

Fire

FractureClosed

FractureOpen

Freezing

Frostbite

Hangover

HealBrokenLeg

HealFractureClosed

HeatStroke

Hot

IncreaseBodyTemp

IncreaseRadiation

Indigestion

InfectedWound

Intoxication

LowFood

MedicStation

MedicStationMobile

MedikitApplied

MedikitBandages

MedikitLarge

MedikitMedium

MedikitSmall

Mutilation

Necrosis

NoFood

NoOxygen

OpenWound

OrganFailure

Parasite1

Parasite2

Parasite3

PoisonBit

PoisonFood

RadiationBurn

RadiationPoisoning

RadiationSick1

RadiationSick2

RadiationSickness

ReduceRadiation

Sepsis

StaminaBoost

StaminaRecover

StimBoosterDown

StimBoosterUp

Stunned
GameAPI standards listmodonboot

Index: GameAPI

## Standard: Listing your mod on server-boot

### Basic

When a server launches, list your mod in the console, to provide confirmation for 'launch'

### Proposed implementation

Output your mod name, mod version, and author name into the server console.

### Pre-req

* String thismod = "SpotGuard v0.1 by Exacute."; (Naming what your mod are)

### Code sample

```
public void Game_Start(ModGameAPI dediAPI){
GameAPI = dediAPI;
GameAPI.Console_Write(thismod);
}

```

Originally by Joemorin73
Fiber (Plant)

Fiber (Plant) is a great source of Plant Fibers which can be used in crafting recipes. It is also a nice way to for a Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Fiber (Plant) can be farmed by planting a Fiber Plant Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the plant will wither and die. Planting a Fiber Plant Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **43 min** to grow after planting and harvesting. Additionally, while the description for the sprout states a yield of 8 fibers, the plant only produces 2.

## Location

Fiber (Plant) is found growing naturally all over Akua. On the planet of Tallodar you can find plenty of Fiber (Plant) growing in the **Topical Forest** and some scattered around in the **Open Plains**. The plant has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station

## History

* Pre-Alpha 1.0.0 : Introduced.
* Alpha 1.0.0 : now regrows after harvesting

[Plant]
[[1]]
[[2]]