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Sacrificial Macana

The **Sacrificial Macana** is a Sword (Main Weapon) in *Curse of the Dead Gods*. It deals Critical Damage when only one enemy is nearby.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"There was no greater shame for a temple executioner than a death without pain and suffering. The wails of sacrifice are a sweet music to the gods."*

## Fighting style

The **Sacrificial Macana** is placed in the Sword category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
"Devouring Orbs", Bombs of the Void

Finisher damage | 45

**"Devouring Orbs", Bombs of the Void** are a Bomb (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods*.

Its Charged Attacks launch a single void bomb that attracts all nearby enemies before exploding.

## Codex

*"The call of the void, they call it. For a brief instant, when standing on a precipice, you feel the need to jump. That is Death holding out his hand."*

## Fighting style

The **Devouring Orbs, Bombs of the Void** are placed in the Bomb category and are considered a Two-handed Weapon.

* Normal attacks consist of two regular throws with the finisher throwing a larger bomb with increased damage and a larger explosion radius. This consumes 1 point of stamina for each move.
* Charged attacks throw 1 large bomb that pulls enemies in before exploding. This consumes 2 stamina points.
* All attacks are able to interrupt enemies in the middle of their own attacks.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Attracts nearby enemies towards the bomb, Dark damage, Interrupts
Infernal Jaguars

**Infernal Jaguars** are enemies in the  Jaguar Temple in *Curse of the Dead Gods*.

Infernal Jaguars were formerly the guardians of the Jaguar Temple.

They make their first appearance in the first Champion's room. Basic versions can then be found in tiers 2 and 3 of the Temple. Elite versions can only be found in tier 3.

## Appearance

Infernal Jaguars look like normal jaguars, except for that they are heavily scarred, with gold jutting out of them. They wear a gold mask over their upper jaw, and have red, glowing eyes.

## Attacks

### Basic version

* First attack is a tail whip that strikes around it.
* Second attack is a leap, occurring if the player is far enough from them.

Both attacks can be parried and dodged.

### Elite version

* First attack is a tail whip that strikes around it.
* Second attack is a leap, occurring if the player is far enough from them.

Both attacks can be parried and dodged.

## Journal entries

*I have pierced another mystery of these conniving Chatac gods. Xbeltz'atoc, the god of death and T'amok', the God of Wonder, both love jaguars. T'amok', who resembles a jaguar in form, awards his followers with the carnivorous attributes of the animal. Xbeltz'atoc, the greatest of the Gods of Pain, seems to have defeated T'amok' and keeps infernal jaguars as guardian pets.*

*Has Xbeltz'aloc placed these beasts to belittle and deride T'amok' or to punish anyone seeking divine powers? The two branches of their pantheon, Wonder and Pain, are at war in this temple. My soul has become a hill for them to conquer.*

*"Xbeltz'aloc loved me as he loved his jaguar pets." - Confessions of Pablo Cordoba*
Affixes

*This article is a stub. You can help Curse of the Dead Gods Wiki by expanding it.*

**Affixes** are modifiers that can be found on Weapons and Relics.

Normal (non-Cursed) Weapons can be affected by up to three **Affixes** depending on their Level and Rarity. Some **Affixes** are restricted to the Main Weapon and Off-hand Weapon categories: Cursed Weapons use their own set of **Affixes** and always have one positive and one negative, for a total of two.

Relics (including Cursed Relics) can only have one **Affix**, which increases one of the three Player Stats. The number of Stat points granted depends on the Level and Rarity of the Relic.

While they are mechanically similar, **Affixes** are distinct from Abilities. An Ability is the main effect associated with one specific Weapon or Relic, while **Affixes** are random and can appear on different items.

## Weapon Affixes

### Gameplay

With the exception of Cursed Weapons (which *always* have two Affixes), the number of Affixes that can affect a given weapon is determined by the weapon's Level and Rarity.

Lvl.1 weapons have one fewer Affix than higher-level weapons of the same Rarity tier, therefore some weapons (Lvl.1 Common weapons) have no Affix at all. Raising the Level of a Lvl.1 weapon will give it a new Affix.

Most Affixes can appear on any weapon, but some are restricted to Main and Off-hand weapons. The majority of Affixes only affect the weapon that carry them (by increasing its damage, by healing the Player if they kill using said weapon…) but some of them provide more general effects. Note that these effects are only active as long as the weapon that carries them is equipped and drawn.

 **Number of Affixes at Lvl.2+** | 1 Affix

## Relic Affixes

Relics from Level 2 and above can only have one **Affix**, which adds a few points of one single Stat: either **Constitution**, **Dexterity**, or **Perception**. Relics whose Ability already adds Stat points (see : Stats Relics) cannot get an Affix.

The number of Stat points granted is semi-random but falls into a range determined by the Relic's Level. Rarer Relics tend to have stronger Affixes than more common ones.

 2
 3
 4
 5
Evasive Knives

The **Evasive Knives** are a Throwing Weapons type (and, as such, a Main Weapon) in *Curse of the Dead Gods*. They allow the Player to automatically dodge during their Charged Attacks.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"See the knives flutter, how pretty they are. Then look back to find their source, and the thrower is no longer there.*

## Fighting style

The **Evasive Knives** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Automatically dodges
Throwing Weapons

**Throwing Weapons** are a type of ranged weapon in *Curse of the Dead Gods*. They are categorized as a Main Weapon.

There are currently 7 different Throwing Weapons in the game.

## Fighting Style

*See:* Attack Moves
Most Throwing Weapons use similar attack moves. However, exceptions exist.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals critical damage and consumes 1 stamina point, but functions the same otherwise.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first or second throw.

## Guide

Throwing Weapons are the only ranged Main Weapons. This allows the Player to attack from a distance, without opening themselves to counterattacks. Their long range also makes maintaining Greed Kill counters in battle easier - just lauch a quick attack whenever the timer is about to expire, you don't even need to get close to the enemy or put yourself in danger.

Additionally, their relatively short Combos allows them to land their powerful Finishers pretty frequently. This attack also deals Critical Damage, which can be interesting for players with Critical Damage-enhancing items.

Due to their inability to hit several targets at once (unless one spams their Charged Attacks), Throwing Weapons are relatively weak at dealing with large enemy groups.
Blazing Shield

The **Blazing Shield** is a Shield (Off-hand Weapon) in *Curse of the Dead Gods*. It inflicts Fire damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Flames dance and flicker across the surface of this shield, singeing those who dare strike. Its light and warmth fill the cup of righteous resolve."*

## Fighting style

The **Blazing Shield** is placed in the Shield category and is considered an Off-hand Weapon. Shields grant 2 more frames for parrying.

* Normal attacks consist of three hits with a finisher, which deals twice the weapon damage, consumes 1 stamina point and knockback enemies.
* Charged attack dashes forward, dealing damage and interrupting enemy's attacks. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Fire damage, Interrupts
 **Off-hand Combo** | Fire damage
Annihilation, Bow of Madness

The **Annihilation, Bow of Madness** is a Bow (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods*.

Its Perfect/Charged Shots explode on impact and produce a Dark blast that injures all characters in its area-of-effect (including the Player if they are too close).

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*“The only fate to fear worse than death is madness, for when it sets in, the only comfort is the death of those around you.”*

## Fighting style

The **Annihilation, Bow of Madness** is placed in the Bow category and is considered a Two-handed Weapon as well as a Cursed Weapon.

* Shooting once consumes 1 stamina point. Bows have a special dash that consumes no stamina.
* Fully charged shots consume 1 stamina point, explode on impact and deal critical hits. This explosion can interrupt enemies and destroy some structures like bombs.
* The explosion may damage the player if too close, but can be dodged or parried.

### Attacks

*See:* Attack Moves

 **Perfect/Charged Shots** | Triggers a Dark damage explosion, Interrupts, Critical Hit

* Contrary to most Bows, **Annihilation**'s Perfect/Charged Shots do not pierce enemies nor restore stamina points.
* Their Dark blasts can however collapse cracked walls, making Annihilation an useful utility weapon.
* Due to the fact that **Annihilation** inflicts Dark damage, the Player will receive Corruption points if they are hit by the Dark blast (in addition to losing health points).
Visions of Madness

**Visions of Madness** is a curse found in *Curse of the Dead Gods*.

## Effects

The wounds inflicted by the denizens of the Temple are not only physical, but often psychological, and some even spiritual.

* Taking damage causes hallucinations
* Dodging does not cost stamina while under the effects of hallucinations
Serpent Cultist

Serpent Cultists are common enemies that are encountered in the Serpent Catacombs in *Curse of the Dead Gods*.

Basic versions can be found in all tiers of the Catacombs, with elite versions being found in tiers 2 and 3.

## Appearance

*Serpent Cultists* are half-human, half-snake enemies. They wield a spear.

## Attacks

### Basic version

* The cultist's first attack is a lunge followed by a spear thrust. The cultist will dodge back or to the sides to put the character in range, becoming invulnerable while doing this.
* The cultist's second attack is a AoE spin move.

Both attacks can be parried or dodged.

### Elite version

* Instead of a spear thrust, the cultist will throw the spear, similar to the Blood Hunter's ranged attacks. The cultist will dodge back or to the sides to put the character in range, becoming invulnerable while doing this.
* The cultist's second attack is a AoE spin move.

Both attacks can be parried or dodged.

## Journal entries

*I have fought so many of the fallen followers of Sich'al, and they seem more bitter than any of the lesser creatures here. Judging from their incessant moaning and my deciphering of the bloody Chatac inscription on the walls, it seems that they were promised the divine wisdom of their Gods of Wonder. This path, akin to that of alchemy, lead them to madness and empty defeat.*

*Omniscience is a treacherous power for mortal coils. Though we humans are capable of godly ambitions, we lack brains big enough to house it. Oh, what I would give to know far less of the mysteries that have been revealed to me in this cursed place.*

*"Sich'al and I could never find common ground. She knew everything. I knew nothing." - Confessions of Pablo Cordoba*
Moonblade, Night's Sword

**Moonblade, Night's Sword** is a Sword (Main Weapon) and a Cursed Weapon in *Curse of the Dead Gods*.

Its Charged Attacks trigger a powerful dash attack, damaging all crossed enemies.

It has a 20% chance to drop from the Moon Twin Champion after successfully parrying its attacks 3 times.

## Codex

*“Through the shadows I shall come, moving faster than the night. Death waits for no one.”*

## Fighting style

**Moonblade, Night's Sword** is placed in the Sword category and is considered a Main Weapon as well as a Cursed Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a dash, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, dashes forward
Steel-Tipped Talons

The **Steel-Tipped Talons** are Claws (Main Weapon) in *Curse of the Dead Gods*. It deals Critical Damage for 3 seconds after a Perfect Dodge.

They can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"“I’m over here!” said the Eagle to the Monkey. The Monkey howled and swung and missed, and the Eagle took his eye."*

## Fighting style

The **Steel-Tipped Talons** are placed in the Claw category and are considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Critical Hit

* Note : the **Steel-Tipped Talons**' special ability, "Deals critical damage for 3 seconds after a Perfect Dodge", seems to apply only when the dodge was performed while under the Main Stance (that is, when the **Steel-Tipped Talons** are equipped).
Stiff Bow

The **Stiff Bow** is a Bow (Two-handed Weapon) in *Curse of the Dead Gods*. It is the most basic type of Bow, and doesn't have any unique ability.

It can only be found in the Main Hub.

## Codex

*"If it can be used to kill a man, it can be used to kill a monster"*

## Fighting style

The **Stiff Bow** is placed in the Bow category and is considered a Two-handed Weapon.

* Shooting once consumes 1 stamina point. Bows have a special dash that consumes no stamina.
* Perfect Shots make Critical Hit and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect/Charged Shots** | Critical Hit, Pierces through enemies, Restores 1 stamina per enemy hit
Oil-Soaked Torch

Charged damage | 4

The **Oil-Soaked Torch** is the main Torch in *Curse of the Dead Gods*. It is one of your starting items when entering the Temple.

## Codex

*"Light to illuminate the darkest corners, fire to scorch the foulest of fiends."*

## Fighting style

The **Oil-Soaked Torch** is placed in the Torch category. Its first purpose is to provide light in the Temple. It can also be used to ignite enemies, braziers, and explosive barrels.

* Normal attacks consist of one slash, which deals almost no damage but ignites enemies. It consumes no stamina points.

* Charged attacks cover a wider area, being able to ignite more things at once. However, this also consumes 1 stamina point.
Swift Bow

The **Swift Bow** is a Bow (Two-handed Weapon) in *Curse of the Dead Gods*. It increases the Player's movement speed for 5 seconds after each kill.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The burst of energy released by the bow fills the mind with quickness, as if body and bow became one."*

## Fighting style

The **Swift Bow** is placed in the Bow category and is considered a Two-handed Weapon.

* Shooting once consumes 1 stamina point. Bows have a special dash that consumes no stamina.
* Perfect Shots make Critical Hit and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Shots** | Critical Hit, Pierces through enemies, Restores 1 stamina per enemy hit
Harpy

**Harpies** are common enemies in the Eagle Temple in *Curse of the Dead Gods*.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tiers 2 and 3.

## Appearance

*Harpies* are human-eagle hybrids, with wings instead of arms, talons for legs and beak-like teeth.

## Attacks

### Basic version

* First attack is a kick that deals damage.
* Second attack is a long range ram that deals damage.

Both attacks can be parried and dodged.

### Elite version

* First attack is a kick that deals damage.
* Second attack is a long range ram that deals damage.
* Can summon a basic harpy.

Both attacks can be parried and dodged.

## Journal entries

*Whatever could bring a woman to accept such a horrid transformation, feet turned to taloned claws and arms reshaped into wings, is beyond my comprehension. The power of flight would be tempting, but to lose one's hands, and never again be able to hug a loved one without lacerating thir flesh, is a price I would not pay for power. At least I hope desperation would never lead me to such a decision.*

*When Xbeltz'aloc defeated the minions of Yaatz, he seems to have allowed some of the Eagle Harpies more memories than most of the creatures wandering here. I've seen more than one Harpy call for assistance from her sisters, as if they retained a certain bond.*

*"I swear I heard a winged witch screeching my brother's name. These walls have become my madhouse, from which I shall never escape with my mind unscathed." - Diary of Marie-Clothilde Pardieux*
Curse of the Dead Gods Wiki/Section 1

About Curse of the Dead Gods

Curse of the Dead Gods is an Early Access action roguelite game released on Steam.

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters. Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.[Read more...]

Steam

Discord

Reddit

Official Website
Trapped Chests

**Trapped Chests** is a curse found in *Curse of the Dead Gods*.

## Effects

The only blow that cannot be parried is the dagger you thrust into yourself. Greed is the most ferocious of all enemies.

* Chests are sealed and trigger an attack that must be parried to unlock them
* Chests have a chance to drop an additional gear item
Weighted Blades

The **Weighted Blades** are a Throwing Weapons type (Main Weapon) in *Curse of the Dead Gods*. Their projectiles' damage increases based on the distance traveled before impact (up to +50%).

They can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Throwing knives can be weighted to increase their impact and piercing potential."*

## Fighting style

The **Weighted Blades** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.

### Attacks

 **Charged Attack** |  | 1
"Sunderer, fist of doom"

The **"Sunderer", fist of doom** is a Shield (Off-hand Weapon) and a Cursed Weapon in *Curse of the Dead Gods*.

Its regular attacks and Off-hand Combos deliver massive damage at the cost of one stamina point.

It has a 20% chance of dropping from Malok paal, the Flesh Monstrosity after performing five Perfect Dodges against it.

## Codex

"*The clenched rage of a hurricane trapped in a mortal's hand. It is only a matter of time before you grow weary of pretending to be a god.*"

## Fighting style

The **"Sunderer", fist of doom** is placed in the Shield category and is considered an Off-hand Weapon. Shields grant 2 more frames for parrying.

* Basic attacks spawn a portal, from which a stone fist punches forward. Consumes 1 stamina point, deals massive damage, interrupts enemy attacks, and is not interrupted by dodging.
* Off-hand combos spawn a portal, from which a stone fist punches forward. Consumes 1 stamina point, deals massive damage, interrupts enemy attacks, and is not interrupted by dodging.
* Charged attacks dash forward, dealing damage and interrupting enemy attacks. Consumes 1 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, Interrupts
 **Off-hand Combo** | Dark damage, Interrupts

* Note : **Sunderer**'s regular attacks and Off-hand Combos can destroy cracked walls (as well as statues, braziers, etc), making it a valuable utility weapon.
Machete

The **Machete** is the most basic Sword (Main Weapon) in *Curse of the Dead Gods*. It doesn't have any unique ability.

Along with the Webley Top-Break Revolver, it is part of your starting weapon set when first entering the Temple.

## Codex

*"This vital tool for the jungle explorer will also prove a useful weapon for the intrepid raider of forsaken temples."*

## Fighting style

The **Machete** is placed in the Sword category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapons base damage and also always crits. It consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Dreadful Offspring

**Dreadful Offspring** are enemies in the Eagle Temple in *Curse of the Dead Gods*.

Basic versions can be found in tiers 2 and 3 of the Temple. Elite versions can be found in tier 3.

## Appearance

*The Dreadful Offspring* resemble petrified babies. The 'umbilical cord' is connected to a stone platform that glides on the ground, while the baby floats above.

## Attacks

The Dreadful Offspring can teleport near the player.

### Basic version

* The Dreadful Offspring will shoot a lightning AOE in a straight line.
* If the player is close, it will cast a lightning AOE on itself.

### Elite version

* The Dreadful Offspring will shoot a slightly homing lightning AOE.
* If the player is close, it will cast a lightning AOE on itself.

## Journal entries

*I can only shiver at the promises made to Chatac followers by the Eagle Goddess that mothers and fathers might be willing to deliver their own unborn babies to vile experimentation. I have battled with a breed of human infants, suspended in the floating womb of an electrified cloud of energy. Every angry wail of these ill begotten abominations fills the air with death.*

*Surprisingly, it does not pain me to destroy these children born into eternal tantrum. The science of Yaatz does indeed deliver terrifying power to those subjected to it, but the contorted result resembles something more monster than human, devoid of empathy and joy.*
Claws

**Claws** are a type of melee weapon in *Curse of the Dead Gods*. They are categorized as a Main Weapon.

There are currently 8 different Claws in the game.

## Fighting Style

*See:* Attack Moves
Most Claws use similar attack moves. However, exceptions exist.

* Normal attacks consist of four quick attacks followed by a finisher which deals increased damage and consumes 1 stamina point.
* Charged attacks rush the player forward past the target, evading enemy attacks and projectiles, and then turning and striking in the opposite direction, dealing Critical Damage.

## Guide

Claws are close-range weapons that are perfect for players with a nervous and fast playstyle. Their relatively low base damage is compensated by their high attack speed, which allows them to chain combos relatively quickly. In addition, their Charged Attacks give an additional movement option, which synergizes well with the Dagger's ability to land Critical Hits when hitting an enemy in the back. It is also a powerful attack in its own right.

However, their very short range forces the Player to remain very close to their targets, which can be dangerous, and largely prevents them from hitting several enemies at once. Moreover, the fact that it is impossible to chain Charged Attacks on a given enemy (the resulting dash will overshoot them) means that you can't spam Critical Hits, which reduces the viability of Critical Damage-oriented builds.
Elements and Status Effects

**Elements and Status Effects** in *Curse of the Dead Gods* are buffs and debuffs that can be applied to the Player or to their Enemies.

They can be applied by a variety of sources : Weapons, Blessings, Traps...

Some of these Effects, when combined, produce even more useful (and spectacular) reactions.

## Elemental Effects

### Fire

* Fire attacks set enemies and objects on fire, illuminating the surrounding area.
* Fire also inflicts a small damage-over-time effect of 5HP/second.
* Burning characters take more damage from Fire damage over time if they are also Poisoned.
* Applying Dark damage to a Burning enemy Weakens them.

When Burning, the player character can dodge to immediately extinguish the flames.

### Lightning

* Lightning attacks apply the Shocked status to enemies.
* Lightning Combo Finishers call down lightning strikes on all Shocked enemies, dealing 50% of the Finisher's damage (on top of the Finisher's damage for the enemies that are hit by both the bolt and the Finisher), interrupts those enemies, and sets them on Fire.
* Applying Dark damage to a Shocked enemy immediately triggers a lightning strike.

### Poison

* Any Poisonous attack applies 50% additional damage over time.
* Burning characters take more damage from Fire damage over time if they are also Poisoned.
* Dark damage adds Poison damage to Poisoned enemies.

When the player character is Poisoned, his Stamina regenerates much slower.

### Dark Damage

Cursed Weapons usually deal Dark damage. Applying Dark damage to enemies suffering from elemental debuffs applies the following effects :

* It Weakens Burning enemies.
* It inflicts additional Poison damage to Poisoned enemies.
* It triggers lightning strikes on Shocked enemies.

Enemies dealing Dark Damage also inflict Corruption in addition to their damage.

### Summary of Elemental Combos

 **Dark Attack on...** | Weakens the enemy

## Status Effects

### Weakness

* Weakened enemies take 50% more damage for a short duration.
* Successful Parries against melee attacks stun and Weaken enemies.
* Inflicting Dark damage on burning enemies Weakens them.

Weakened status is notified with a broken shield icon above enemies' heads.

### Fury

* The player deals 50% more damage for 6 seconds.
Seeker's Mace

The **Seeker's Mace** is a Mace (Main Weapon) in *Curse of the Dead Gods*. It benefits from +5% base damage per level of relics carried.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A powerful beacon to guide them to the treasures their greedy hearts coveted. For one who seeks divine powers, greed is a virtue."*

## Fighting style

The **Seeker's Mace** is placed in the Mace category and is considered a Main Weapon. Maces are slower than Sword.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Malok paal, the Flesh Monstrosity

**Malok paal, the Flesh Monstrosity** is the second Champion of the **Eagle Temple** in *Curse of the Dead Gods*.

## Appearance

*Malok paal* is a massive humanoid creature, made primarily of flesh and stone. The upper body is a mass of flesh, stone sticking out of the back. On the front of the creature is a broken stone mask resembling a human face, and above it a decorative crown. The arms are protected by stone, while the lower body and the fists seem to be entirely made out of it.

## Boss Fight

### Attacks

* Malok paal punches the air with both fists and teleports them behind or next to the player.
* Malok paal repeatedly punches the ground, teleporting its fists below the player. Slightly predictive.
* Malok paal dashes towards the center of the arena or the player.
* Malok paal teleports its fists to the right and left of the player, then punches and creates a lightning AOE.

### How to beat the Flesh Monstrosity

* Keep your eyes on your character rather than the golem, as it makes it easier to react to the fists he creates.
* The ground fists can be Parried.
* You can parry the dash but it requires button mashing as it is a multi hit, however doing so is greatly damaging with the Barbed Shield.
* The time between attacks is reasonable enough to get 2-3 combos.

## Champion's Weapon

*See:* Cursed Weapons
Malok paal can sometimes drop his weapon, "Sunderer", fist of doom, under certain conditions.

* The Player must perfectly dodge five attacks from Malok paal.
* The weapon only has a 20% chance to drop.

Equipping the weapon once allows you to unlock it at the Forsaken Weaponry for 50 Jade Rings.

## Journal entries

*I've lost count of the number of violent deaths and painful reincarnations I've suffered. Alas, I still consider myself lucky to retain a semblance of my own corporal identity within this mad purgatory. I have seen a monster here made from the parts and pieces of other pretenders, who failed to please the Gods of Wonder. This singular golem of defeated champions is animated by the electricity of the Eagle Goddess.*

*Yaatz has lost control of this abomination, if her intention was indeed ever to control her champion. It seems also immune from commmand of the God of Death, wandering the corridors and animated by a rage born in pain and deception. I pity it and feel no remorse in its destruction. It is as if I were doing some cursed brother a final favor.*

## Trivia

* The proportions make the champion a caricature of bodybuilders, the 'face' being extremely small compared to the rest of the body.
* The Champion's design resembles that of the Petrified Guardians, a theory being that it is either a Mk.II or a Prototype.
Storm's Bulwark

The **Storm's Bulwark** is an Off-hand Weapon in *Curse of the Dead Gods*. It deals Lightning attacks and trigger Lightning strikes when used to parry a melee attack.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A stalwart defense blessed by Yaatz and infused with the goddess's divine wrath. The air around this shield warps with scarcely contained rage as the storm within yearns to be unleashed."*

## Fighting style

The **Storm's Bulwark** is placed in the Shield category and is considered an Off-hand Weapon. Shields grant 2 more frames for parrying.

* Normal attacks consist of three hits with a finisher, which deals twice the weapon damage, consumes 1 stamina point and knockback enemies.
* Charged attack dashes forward, dealing damage and interrupting enemy's attacks. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Lightning attack, Interrupts
 **Off-hand Combo** | Lightning attack
Vengeance, Xbeltz'aloc's Spirit

**Vengeance, Xbeltz'aloc's Spirit** is a Spear (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Attacking using **Vengeance** right after a successful Parry triggers a powerful riposte.

It can only be found in Sanctuaries.

## Codex

*“Do not fear my Vengeance – only those who defy Xbeltz’aloc should fear death’s retribution.”*

## Fighting style

**Vengeance, Xbeltz'aloc's Spirit** is placed in the Spear category and is considered a Two-handed Weapon as well as a Cursed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

* Note : **Vengeance**'s special ability can be triggered even if you parried while under the Torch Stance or Main Stance, as long as you quickly switch back to the Two-handed Stance and attack using **Vengeance**.
Titan Skull

Titan Skulls are enemies that are encountered in the Serpent Catacombs in *Curse of the Dead Gods*.

Basic versions can be found in tiers 2 and 3 of the Catacombs, with elite versions being found in tier 3.

## Appearance

*Titan Skulls* are made of stone and are surrounded by hovering crystals.

## Attacks

### Basic version

The titan skull always alternates between its two attacks.

* The titan skull uses the hovering crystals near it to send out two projectiles that home in on the player.
* The titan skull hovers over the player and slams the ground, regaining its hovering crystals.

Both attacks can be dodged, but only the homing crystals can be parried.

### Elite version

The titan skull always alternates between its two attacks.

* The titan skull uses the hovering crystals near it to send out two projectiles that home in on the player.
* The titan skull hovers over the player and slams the ground, regaining its hovering crystals.

Both attacks can be dodged, but only the homing crystals can be parried.

## Journal entries

*The discoveries I've made here give credence to the ancient stories of the Greeks, that both Gods and Giants once walked freely among the lesser mortals. I do not know whether it was the gods or man that destroyed these legendary Titans, but their bones seem to retain a thirst for vengeance against me and my kind. Xbeltz'aloc animates their fury, and hey are a formidable foe.*

*I have died so many times that I've began to develop a taste for it. Is that what Xbeltz'aloc seeks? Is he teaching me to crave the passage from life to the mysteries beyond? I fear he has something far more debasing in mind. I fear I am being prepared to become his champion.*

*"I have seen heads the size of horses speaking in the dark. Death holds no purchase here, and salvation is bitter sweet" - Diary of Marie-Clothilde Pardieux*
Guardian Eyes

**Guardian Eyes** are an enemy found in *Curse of the Dead Gods*

When they attack they cast a laser that strikes after a few seconds. This attack can be **parried**. (tip : Press the parry button when the indicator becomes white).

The cast can be cancelled using a Shield bash, a shield or pistol off-hand combo, or a heavy hammer / heavy sword strike.

The laser can crack open the secret doors in the walls.
Gusting Glaive

The **Gusting Glaive** is a Sword (Main Weapon) in *Curse of the Dead Gods*. ITs Charged Attacks send a wind slash that damages all enemies in its path.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The eagle's screech stuns its prey, its wings release the storm. Yaatz's beauty stupefies, her talons kill, while transfixed mothers mourn."*

## Fighting style

The **Gusting Glaive** is placed in the Sword category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Sends a wind slash forward
Incendiary Bombs

Finisher damage | 41

The **Incendiary Bombs** are a Bomb (Two-handed Weapon) in *Curse of the Dead Gods*. They inflict Fire damage.

## Codex

*"The followers of the Jaguar God enjoy setting fires and watching their prey scream and burn."*

## Fighting style

The **Incendiary Bombs** are placed in the Bomb category and are considered a Two-handed Weapon.

* Normal attacks consist of two regular throws with the finisher throwing a larger bomb with increased damage and a larger explosion radius. This consumes 1 point of stamina for each move.
* Charged attacks throw 3 bombs in a spread pattern. This consumes 2 stamina points.
* All attacks are able to interrupt enemies in the middle of their own attacks.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Launches three bombs in an arc in front of the Player, Fire damage, Interrupts
Hunting Axes

The **Hunting Axes** are a Throwing Weapon type (and, as such, a Main Weapon) in *Curse of the Dead Gods*. They inflict +100% damage to Weakened enemies.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"When hunting wild game of a certain size, the hunting axe is more reliable than the bow, especially when the prey turns on the hunter."*

## Fighting style

The **Hunting Axes** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Curse of the Dead Gods

*This article is a stub. You can help Curse of the Dead Gods Wiki by expanding it.*

 Genre(s) | Action, Roguelite

***Curse of the Dead Gods*** is a video game developed by Passtech Games and published by Focus Home Interactive.

## About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.

Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.

Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.

- A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
- Swords, spears, bows, guns - wield these and many more
- Unique curses influence each attempt, putting a twist on every action
- Dozens of enemies, with powerful champions and deadly bosses to face off against
"Flagellation", Mistress of Agony

The **"Flagellation", Mistress of Agony** is a Whip (Off-hand Weapon) and a  Cursed Weapon in *Curse of the Dead Gods*. It deals +50% damage while in the darkness.

It can only be found at Sanctuaries.

## Codex

*"Become the pain, Pretender, and embrace the darkness. Agony is a reminder that you are still alive."*

## Fighting Style

**"Flagellation", Mistress of Agony** is placed in the Whip category and is considered an Off-hand Weapon as well as a Cursed Weapon.

* Normal attacks consist of one strike followed by a finisher, which deals twice the weapon damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to your character.
Alchemist's Firestick

The **Alchemist's Firestick** is a Pistol (Off-hand Weapon) in *Curse of the Dead Gods*. Its kills make enemies drop twice as much Gold.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Legends of the Middle East claim that a philosopher learned to transform lead into gold by mastering the process of death and distillation."*

## Fighting style

The **Alchemist's Firestick** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect Shot** | Critical Hit
 **Charged Attack** |  | 1
 **Off-hand Combo** | Interrupts
Dragon Sleeve Gun

The **Dragon Sleeve Gun** is a Pistol (Off-hand Weapon) in *Curse of the Dead Gods*. It inflicts Poison damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The pirates of the East Indies were fond of such exotic weapons. They’d found them pillaging ships and Asian coastal towns."*

## Fighting style

The **Dragon Sleeve Gun** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect Shot** | Poison damage, Critical Hit
 **Charged Attack** | Poison damage
 **Off-hand Combo** | Poison damage, Interrupts
Attack Moves

Each Weapon and weapon type in *Curse of the Dead Gods* has its own **Attack Moves** and **Combos**, which have different effects and deal varying amounts of damage.

There are five **Attack Moves** in total :

* **Regular Attacks** are launched by pressing the Attack button.
* **Charged Attacks** are launched by keeping the Attack button pressed for a while, then releasing it.
* **Combo Finishers** are launched by chaining a specific number of (Regular or Charged) attacks. The resulting attack chain is called a **Combo**.
* **Off-Hand Combos** are launched by attacking with the Off-hand Weapon immediately after attacking with the Main Weapon.
* **Perfect Shots** are essentially Charged Attacks that must be released within a precise time window.

The effects and damage dealt by the different Attack Moves vary greatly between weapon types. Some moves deal higher damage, interrupt regular Enemies, deal Critical Damage, launch a sequence of fast attacks, etc.

## List of Attack Moves by Weapon type

The following tables describe the *default* Attack Moves for each Weapon type, as well as their effects. "Damage Multiplier" is expressed as a percentage of base damage, which is unique for each weapon.

* The "Damage Multiplier" value only indicates the inherent damage multiplier of the attack move in question, and does *NOT* take into account the damage multipliers of Critical Hits. Critical Hit multipliers can be increased by the Player (thanks to some Relics and Affixes) and, as such, are variable. See Damage Formula for more information.

Some weapons have unique Abilities that alter their attacks : see the weapon lists on the Weapons page for more information.

Note that some Weapons cannot perform Attack Combos. The number of attacks required to perform a combo will be indicated if the weapon type is able to do one.

### Daggers

* Note : hitting in the enemy's back using a Dagger deals Critical Damage.

### Spears

* Note : hitting with the tip of a Spear always deals Critical Damage.

### Heavy Weapons

Interrupts

* Note : the Player cannot dodge or parry for a short time after each Heavy Weapon attack.

### Bows

 **Perfect Shot** | 200%
Restores 1 stamina per enemy hit

* Note : dodging immediately after shooting with a Bow triggers a special dodge that does not consume stamina.

### Bombs

Interrupts

* Note : the Player cannot dodge or parry for a short time after each Bomb throw.
"Disembowler", Dread Claw

The **"Disembowler", Dread Claw** is a Claw (Main Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Its Combo Finishers add two spin attacks.

It can be obtained from  The Abomination after killing them while they're Weakened.

## Codex

*"You cannot know what a mortal is made of until you've seen their guts spilled low before you and the smile wiped away from their face."*

## Fighting style

The **"Disembowler", Dread Claw** is placed in the Claw category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, Critical Hit
Headless Guardian

**Headless Guardians** are common enemies in the Jaguar Temple in *Curse of the Dead Gods*.

Headless Guardians are large warriors equipped with a hammer.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can only be found in tier 3.

## Appearance

Headless Guardians are large warriors who appear to be scarred. They have bone shoulderguards that emit steam. They are headless and have a green, floating mask. They carry a large, bloodstained weapon.

## Attacks

### Basic version

* First attack is a double spin with a large dash. He will mostly use this attack when the player is far away from him. Both spins can be parried and dodged.
* Second attack is a triple heavy strike. First two can be parried or dodged, but the third one (hammer strike from top) can be dodged but not parried. This attack will mostly occur when the player is near him.

Both attacks can be used to crack open secret doors in the walls.

### Elite version

* First attack is a double spin with a large dash. He will mostly use this attack when the player is far away from him. Both spins can be parried and dodged.
* Second attack is a triple heavy strike. First two can be parried or dodged, but the third one (hammer strike from top) can be dodged but not parried. This attack will mostly occur when the player is near him.
* Third attack is a swing of his hammer when turning around after hitting him in his back. This attack can be parried or dodged.

All attacks can be used to crack open secret doors in the walls.

## Journal entries

*To think I set out upon this expedition to catalogue artifacts and decipher ancient glyphs of the Chatac Civilization. If through some miracle I am able to dig myself out of these cursed corridors, to one day recount the full extent of my encounters, my peers shall bury me in derision.*

*"Today I battled a warrior with no head - it had been severed from his body long ago by the God of Death, and yet still he fought." Should I write that, they would take me for a writer of weird fiction, to be shelved alongside the works of parlor mediums, alienists and scribes of strange bestiaries.*

*"You do not need a mind to serve. The body is animated by sheer will alone." - Conversations with the Deceased by Belinda Davenport*