Infi-nut

*Infi-nuts protect plants 2 tiles forward and backward. They can also regain health over time.*

## Almanac statistics

### Weakness

Can't protect plants planted after Infi-nut.

*As a young nut he spent way too much time standing between two mirrors and trying to look into infinity.*

**Infi-nut** is a Tier III plant. It protects plants 2 tiles forward and backward, regenerating health over time, as long as it didn't take any damage. It cannot protect plants planted after itself and it is immune to frost. If its health is depleted, it is not destroyed - instead, its base is left behind, and it recovers after some time. Gargantuars and other crushing zombies can destroy it, however.

## Plant Food effect

Infi-nut fully heals and generates a column-wide shield in front of himself with high toughness.

## Strategy

Infi-nut is a wall that can be eaten from a distance, allowing it to protect the 2 tiles ahead and behind it. It effectively functions as a Pumpkin spread over 5 tiles, while occupying the middle tile. One of its best uses is for defending against ambushes, especially those that can happen over multiple tiles - Lost Pilots, Relic Hunters, or Imp Cannons' Imps are some examples. Since the damage from ambushes is often sporadic, Infi-nut has time to heal between ambushes, which means the player does not have to worry about replacing it. Another benefit to using Infi-nut is that it allows melee plants to be placed in front while remaining protected, fully utilizing their range. Compared to conventional walls, which would have melee plants placed behind them, Infi-nut effectively allows melee plants to be placed one tile forward. (Of course, Pumpkin allows for this as well.)

However, its weakness of not being able to protect plants planted after it can be annoying to work around. Note that Infi-nut extends more than 2 tiles ahead of itself, meaning that as long as it is up, typical zombies will eat it before eating a plant 2 tiles ahead of it. This weakness comes into play in 2 main scenarios:

* Against ambushes, where zombies are overlapping Infi-nut and the plant protected at the same time, and
* If zombies are eating a plant while Infi-nut is down, and it renegerates.

In these circumstances, Infi-nut will only successfully protect the plant if the plant was planted before Infi-nut itself.

In addition to the aforementioned synergies with melee plants, Infi-nut also has synergy with Witch Hazel. The unique range of Infi-nut keeps zombies 3 tiles away from Infi-nut, allowing Witch Hazel to spawn Solar Tomatoes from the zombies with no issues. This is unlike every other wall, where zombies eating it will be situated on the same tile as the wall, preventing Witch Hazel from spawning Solar Tomatoes.

In addition to absorbing damage, it also absorbs both octopi from Octo Zombies and snowballs from Hunter Zombies. Its immunity to frost makes it an interesting option for protecting against snowballs entirely, although freezing winds will still affect all plants in the column. When used against Octos, plants like Split Pea placed ahead of Infi-nut or a melee plant can be used to clear the octopi. It can thus be a good choice in Big Wave Beach due to the Low Tide ambush present.

Note that zombies such as Fishermen, Excavators and Punks will easily disrupt Infi-nuts with their abilities. Infi-nut's Plant Food ability is strong against them, however, it fails to protect Infi-nut itself, and if Infi-nut is lost, the wall will be destroyed with it. Additionally, it should be noted that Infi-nut cannot protect plants from all attacks. Zombies whose attacks can affect multiple plants at once, such as MC, Turquoise Skull or Gargantuar Prime, will damage plants even if Infi-nut is 'protecting' them.

Infi-nut can be used to protect Endangered Plants, since they are planted at the start of the level and are thus easy to defend with Infi-nut.

## Trivia

* From November 29th 2022 till December 5th 2022, Infi-nut was featured in the Plant of the Week event.
* Vines planted on Infi-nut will take damage in place of Infi-nut, protecting it like any other plant.
	+ Vine plants do not affect Infi-nut's ability to protect plants - the "planting order" is unaffected by placing vines on either plant, or by placing Infi-nut in an existing vine.
	+ Even if Infi-nut is 'down', a vine plant planted on it will nevertheless cover the area Infi-nut would.

## Level Changes

**Infi-nut**

SUN COST: 150

RECHARGE: 25

STARTING RECHARGE: 15

TOUGHNESS: 300

REGENERATION TIME: 25

Infi-nuts protect plants 2 tiles forward and backward. They can also regain health over time.

Special: immune to frostWeakness: can't protect plants planted after Infi-nut