Currency

The game has two in-game currencies, Credits and Platinum.

## Credits

Credits  are the standard currency. They are obtained through Combat at the end of each round, through Daily Rewards or through Missions. They can be spent to buy Ships (List of Prizes), their weapon and utility upgrades or different types of Drop Pods, including those for Crew members and Implants.

### Base Credits

Playing and contributing to a match yields a certain amount of base credits based on different factors. All other additional credits earned, including boosters, are based on this. The base credits are affected by:

* Playing the game. Simple as that, each match grants a few thousand credits for just playing.
* Takedowns and Support Points grant 200 credits each.
* Captures grant a fixed pool of 4,000 credits for each team and each player gets a fraction of that based on how many Capture points they have. I.e. if a player has 1 capture point and the team total is 8 captures, they get 500 credits.
* Dealing damage follows the same team based pool logic as captures.

### Boosters

Boosters only work off of the **base** credits earned during the match and do not affect the Additional Credits sources explained below. All boosters may be used during a single game, however, note that they simply add credits and do not incease the base credits. There are different flavors of Credit Boosters available.

* Single Boosters are consumables (one time use), that allow the player to increase their earnings by the **base** credits earned during a single match, **after** the match. Do to so, hit the corresponding button in the Results screen.
* Timed Boosters increase the credit rewards for any number of matches by the **base** credits earned for a limited amount of time. Getting additional timed boosters will prolong this time accordingly. The time will continue to run out while the player is offline.
* Double Earnings events may be active for a limited time. These stack with Timed Booster but not with Single Boosters, and therefore add one or two times the base credits to the total reward.

With all three boosters active, the match will give:

```
BASECREDITS * ((1 + 1) * 2 + 1) + Additional credits = 5*BASECREDITS + Additional credits

```

### Additional Credit sources

Aside from Boosters, the earnings of a match may be increased by:

* Victory: Being on the winning team grants an additional 50 % of the base credits (but does not in itself increase the base credits).
* Ultimate Skin: Flying a ship with an ultimate skin grants and additional 20 % of the base credits.
* Matchmaking reward: Grants 12 additional credits per second spent queueing, up to 3.600 credits after 5 minutes waiting.
* Presence Booster: Beeing a Founder or playing with a founder on your team grants some additional income, again based on the base credits :
	+ Vanguard: 5 % for everyone, 10 % for the Founder
	+ Harbinger: 2 % for everyone, 5 % for the Founder
	+ Forerunner: 2 % for the Founder

All of these earnings are **not** affected by Boosters!

## Platinum

Platinum  is an in-game currency which can be bought with real world currency. A small quantity of Platinum is given to each player upon their initial login. Additionally, the Daily Rewards system occasionally grants some Platinum.

Certain things, like Ship skins, cannot be bought for Credits. These can only be paid for in Platinum. However, everything that can be bought for Credits, can also be unlocked for Platinum.

* A small quantity of Platinum. Now we're talking!
* It's raining Credits! But just this once... A single use Credit Booster.