Town hall

A **town hall** can be built to record data about the town that isn't otherwise available. You can see overviews of the population, education, clothing, health, happiness, workers, workplaces, resource limits, production over time, acquired seeds and livestock, town inventory, and graphs of population and resources over time.

The town hall also allows you to invite or deny citizenship to nomads that may request entry to the town.

## Town hall overview

The status column shows general statistics about the town. The professions column allows you to assign profession in the same manner that the profession tool does. It also shows how many jobs are available in each profession as well as how many work locations there are. The goto button will focus and cycle through the workplaces.

## Town hall production

The **Production** tab shows production of different resource types. You can use this information to check and make sure that the production of resources isn't being outpaced by the use of them.

* The **Limit** column allows you to set resource limits in the same manner as the limit tool.
* The **Current** column shows how many resources of each type are currently in storage.
* The **Used** column shows how many resources of each type have been used by the town during the current year.
* The **Produced** column shows how many resources of each type have been produced by the town during the current year.
* The **Used(1yrs)** column shows how many units of each type resource hae been used over the previous years. The number of years can be changed using the Display dropdown.
* The **Produced(1yrs)** column shows how many units of each resource type have been produced over the previous years. The number of years can be changed using the Display dropdown.

## Town hall inventory

The **Inventory** tab shows total inventory for each resource. By default the inventory shows items in markets, stock piles, and storage barns. You can also change the display to show inventory stored in trading posts or inventory stored in wood and stone homes.

You can also sort the inventory alphabetically, or by quantity.

## Town hall graphs

The **Graphs** tab shows graphs of various town values over time. the graphs an be useful to visualize any increase or decrease in goods over the years, and can give you an idea of what resource may need more or less production.

You can view graphs of:

* Total population, number of adults, students, and children
* Citizen health, happiness, education, and clothing
* Food
* Logs
* Stone
* Iron
* Firewood
* Coal
* Tools
* Herbs
* Clothing
* Alcohol

You can change the time range to view the data over 1 to 100 years.

## Town hall nomad tab

The **Nomads** tab shows the current state of nomads in the town. When nomads arrive you can either allow or deny citizenship to them. Allowing nomads into the town can boost the population quickly, but they can also bring an increased risk of disease to the town.

You may want to build boarding houses to house nomads when you accept them into your town so that they have a temporary place to live until you can build them proper homes.

## Town hall trade items

The **Trade Items** tab shows seeds and livestock that have been acquired at the trading post. This allows you to visualize which seeds you've bought, and how many are remaining.