Items

Items include many **Game Mechanics**, which are **In-game Items**, **Shop Configuration**, and **In-game Shop Items.**

***Note: Underlined words are information translated to English from the Chinese server, and they are currently unreleased or released content without translations in other servers. As they are not official, they may be changed in the future.***

## Drinks

Also known as Special Foodstuffs or Potions, they can be found at random or at Canary Airdrops (which happen periodically). Most Drink effects last for a fixed amount of time (About 30 seconds). They also slightly recover the drinker's HP.

## Normal Items

The game consists of different items and props that you can use to take advantage in the game.

#### Bowl:

Can be thrown to your opponents to reduce their HP and movement speed, dealing low damage. When it's thrown on the ground, it will shatter, creating shards, people who walk on them will get stunned for a while (Exceptions: Cat equipped the A class perk Cautious, Cowboy Jerry's Lv. 1 passive being active, etc.).

#### Fork:

Can be thrown to opponents to reduce their HP and movement speed. Can be stuck on the ground. (It can be picked up again.) Because it will not disappear, players can use it strategically.

#### Ice Cube:

After picking, it will start a countdown, it can be used to Freeze your opponents and reduce their HP, dealing low damage. When it's thrown on the ground, it will create a puddle, where if you walk on it, you will slide. Actions such as moving, jumping, using skills are restricted while sliding. It disappears when a player has walked on it for 5 times. The ice cube's countdown can be cancelled by either dropping it or consuming a drink.

#### Firecracker:

Pick it up, and click the icon again to activate the firecracker countdown, when it is thrown to the opponents after the countdown, it will blow up, if it is not thrown away in time, you will get blown up instead (You can stop the countdown by the process of drinking, using Cherie's weapon Showering Love to distinguish, Tuffy's Lv. 3 passive being activated, etc.).

#### Plates:

Can be thrown to your opponents to reduce their HP and movement speed, dealing moderate damage. When it's thrown on the ground, it will shatter, creating shards, people who walk on them will get stunned for a while (Exceptions: Cat equipped the A class perk Cautious, Cowboy Jerry's Lv. 1 passive being active, etc.).

#### Glasses:

Can be thrown to your opponents to reduce their HP and movement, dealing low damage. When it's thrown on the ground, it will shatter, creating shards, people who walk on them will get stunned for a while (Exceptions: Cat equipped the A class perk Cautious, Cowboy Jerry's Lv. 1 passive being active, etc.).

#### Perfume Bottle:

Can be thrown to create a Direction-reversal effect, you can also be affected if you walk to a scattered perfume as well. After a while, it will disappear (Toodles Galore's Lv. 1 passive can avoid this and instead gives her a boost in movement speed and attack rate).

#### Pepper Shaker:

Can be thrown to block your opponents' vision for some time. When it's thrown on the ground, it will create a smoke area, affecting the people who walk to it. It disappears naturally after some time, or when players have walked in it multiple times.

#### Grey Vase:

Can be thrown to your opponents to reduce their HP and movement speed, while stunning them, dealing considerable damage. When it's thrown on the ground, it will shatter, creating shards, people who walk on them will get stunned for a while (Exceptions: Cat equipped the A class perk Cautious, Cowboy Jerry's Lv. 1 passive being active, etc.).

#### Golf Ball:

Can be thrown to reduce their HP and movement speed. It is bouncy, so it will not disappear unlike other props. Players can use it strategically.

#### Firecracker Cluster:

Pick it up, and click the icon again to activate the firecracker countdown, when it is thrown to the opponents after the countdown, it will blow up and have a few firecrackers released, affecting people who are near it. If it is not thrown away in time, you will get blown up instead (You can stop the countdown by the process of drinking, using Cherie's weapon Showering Love to distinguish, Tuffy's Lv. 3 passive being activated, etc.).

#### Blue Vase:

Can be thrown to your opponents to reduce their HP and movement speed, while stunning them, dealing considerable damage. Can store up to 3 props. When it's thrown on the ground, it will shatter, creating shards, people who walk on them will get stunned for a while (Exceptions: Cat equipped the A class perk Cautious, Cowboy Jerry's Lv. 1 passive being active, etc.).

#### Tomato:

Can be thrown on a player which makes them sticky, causing a slowing debuff.

Being attacked while sticky will superimpose the slowing debuff. The superimposed slowing debuff is linked to the player's attack power as well, the stronger the attack power they possess, the stronger the slowing debuff. When thrown on the ground, it will become a squashed tomato, which also has a sticky effect when touched.

The longer the player is in the sticky area, the stronger the slowing debuff, which lasts for a short period of time and disappear. The sticky effect does not overlap with other slowing debuffs; mice are more vulnerable to the sticky effect than the cat.

## Special Items

#### Firecracker Stockpile:

Can take out a firecracker, it has a cool down and you can only pick one at a time. The cooldown will increase after each time, starting from 15 seconds.

#### Ice Bucket:

Can take out an ice cube, it has a cool down and you can only pick one at a time. The cooldown will increase after each time, starting from 10 seconds.

#### Fruit Platter:

Can repeatedly fire fruits, slowing down the opponents. Can also be used to hit the crack.

#### Toy Gun:

Has 6 shots. Players can fire the bullets to reduce the enemies' speed and HP with considerable damage.

#### Remote Controller:

Can summon a robot mouse / robot cat. It will explode if only an enemy touches it, dealing some damage as well as stun them for a while.

#### Jack in a Box:

Releases a punch when a player gets near after a few seconds. If a player gets hit, they will be stunned for a while. Mice can push them, and cats can carry and place them. It can be destroyed by throwing items.

#### Bone:

Can be taken after knocking out Spike, releasing Tyke, who can stun the opponents and cheer for whoever summoned him.

* When summoned by mice and is close to a cheese that has already been pushed in a mousehole, he will cheer the mice that are currently pushing it, which speeds up their pushing speed

* When summoned by the cat, once he knocks out a mouse, he will hold the mouse until the cat grabs him/her. When he is next to a rocket that a mouse is tied on, he will speed up the timer by cheering

#### Flour Bag:

After opening, it will create a flour smoke area. People who touched it can open doors without sounds, not appearing on the map for a short amount of time.

#### Magic Carrot

Can only be bought via In-game Shop. Once bought, it will be placed on the location where you have bought it. They can dispel all buffs that enemies obtained through drinking. Any players can pick it, even if they have not bought it. The carrot will not spawn again after use.

#### Electric Fan:

When in good condition, it can be picked up and be placed on a ground, which it will automatically turn on by itself, producing an intermittent blowing effect. It will only turn on by itself after a period of time when being placed down.

If the player attacks it, it will enter an overspeed mode, continuing to blow for a while and then explode, forming a charged wreckage in place. After a period of time, the wreckage's electrified effect will disappear automatically, or disappear after a player has touched it for 5 times.

Players will receive a short Electrify effect after touching the electrified wreckage, and enter an Electrify state, which increases the electric damage when they are shocked.

Therefore, all the damage caused by skills that are electric-type will be increased, and the player's Electrify state can be overlapped. If a player that is in Electrify state touches water source (ice surface does not count as a water source), an Electrify explosion will occur, and all enemy characters within the area will be Electrified. After triggering the Electrify explosion, the player's Electrify state will end immediately. After each Electrify effect ends, there will be a period of time where they will be immune to electricity, which they can't be Electrified by electric-type skills. Can only be found from a box.

### Cats Only

#### Repair Hammer:

Can be used to fix the crack's HP, can be used up to 3 times.

#### Fly Swatter:

Cats can use it to stun mice, which can be captured immediately, can be used up to 2 times.

#### Mousetrap:

Can be picked up and place to set up the mousetrap. When a mouse touched it, they need to struggle to break free. The cat who does not have the A class perk Cautious will also be affected (The cat gets a mousetrap each time a round starts, unless it is a mode where it doesn't give you one).

#### Gumball Machine:

Can spawn two bubbles (One for yourself, one for the crack), which shields some damage. If damaged enough, it will explode (with a chance of stunning any enemy close to the bubble). Mice while in the Transformation Drink effect will be immune, although they will still be knocked back to a certain distance.

## Random Items

#### Canary Bags:

Fallen from the canary after a while (or hitting the canary using an item 2 times). After opening it, you will receive items (Most likely drinks).

#### Small Box:

After opening it, you will receive a small item.

#### Big Box:

After opening it, you will receive a big item. There is a chance to receive a wedge of cheese.

## In-Game Usable Items

Experience Cake: Mice and cat can pick it up only in the scouting phrase. After the scouting phrase ends, mice and cat will receive EXP depending on how many cakes the mice and cat got.

* EXP gains for mice:
	+ 1 EXP cake: Level 1 (20% till Level 2)
	+ 2 EXP cakes: Level 2 (75% till Level 3)
	+ 3 EXP cakes: Level 2 (25% till Level 3)
	+ 4 EXP cakes: Level 3 (60% till Level 4)
	+ 5 EXP cakes: Level 4 (100% till Level 5)
* EXP gains for cat:
	+ 1 EXP cake: Level 1 (30% till Level 2)
	+ 2 EXP cakes: Level 2 (90% till Level 3)
	+ 3 EXP cakes: Level 2 (40% till Level 3)
	+ 4 EXP cakes: Level 2 (10% till Level 3)
	+ 5 EXP cakes: Level 3 (90% till Level 4)

#### Cheese:

Cheese are for mice to push in mouseholes. After it is pushed, mice will receive EXP depending on how many mice has pushed with. Mice has to push 5 wedges of cheese (18 in Cheese Frenzy and 4 in Operative) to enter the crack phrase.

#### Rocket:

Cats can use the rocket to dispatch mice, when mice are tied, the rocket will start a countdown (50 seconds by default, minus 10 seconds per tie). There will usually be 6 starter rockets (with increasing number of rockets added for every wedge of cheese pushed through). It is found all around the map.

When tied to a rocket, mice have a interaction bar that decides their fate. These items determine whether a mice can break free or not

* Slice of cheese: Delays dispatch time by 5 seconds, activated quite frequently

* Steak: Delays dispatch time by 10 seconds, activated sometimes

* Fairy Wand: Grants an immediate breakthrough from the rocket. This item has a 5% chance of activating and can be increased with the B-Tier card Lucky, which increases it by up to 3%

## In-game Shop

This function appears in Classic Mode, Ranked Mode and Master Course. To buy an item, players need to choose what they want to buy and wait for the item come. Stunning and Weakened State can interrupt the buying progress

### Ways to earn coins

Both cats and mice can earn coins (different from coins outside the game, that can buy characters) by positive actions, like pushing cheese, dispatch a mouse. Players can also earn a certain number of coins naturally

#### Mice

* Pushing Cheese can make the mice's coin number increase continuously
* Saving teammates can also earn coins
* Usually, mice earn more coins in the Cheese Phase and fewer coins in the Wall Crack Phase. That means mice may need to choose when do they buy items. If mice choose spending their coins in the Cheese Phase, they can try to buy Cheese and items that can cause stun, but they will have fewer coins in the Wall Crack Phase. However, if mice choose spending their coins in the Wall Crack Phase, they can try to buy Transform Drink and fruit plate to crack the wall, but they need to try to use coins as few as possible in the Cheese Phase

#### Cats

* Tying a mouse and dispatching a mouse can help cats to earn coins

### Bounty Level

If a player do something positive, he will gain Bounty Level. The maximum Bounty Level is 6. Also, a player can stun or knock down an enemy to end the enemy's Bounty Level. If someone ends the enemy's Bounty Level, that player can earn coins according to the enemy's Bounty Level

## Trivia

* Magic Carrot was formerly called Pale Blossom (more accurately translated as "Pure Blossom"), and it was a pinkish flower, and before that change it was a pure-colored blossom. The changes were made to avoid players to use the flowers to mock players in the Chinese server.
	+ Additionally, the Magic Carrot's change has to do with Bugs Bunny's arrival in the game for the Chinese server, but it is still updated in the Asia server earlier.