recursal/Fanatic-Fandom huggingface dataset:
Vice President of the United States

The **Vice President of the United States** is the second-highest officer in the executive branch of the U.S. federal government, after the president of the United States, and ranks first in the presidential line of succession. The vice president is also an officer in the legislative branch, as president of the Senate. In this capacity, the vice president is empowered to preside over Senate deliberations, but may not vote except to cast a tie-breaking vote. The vice president also presides over joint sessions of Congress.

The vice president is indirectly elected together with the president to a four-year term of office by the people of the United States through the Electoral College. Section 2 of the Twenty-fifth Amendment, ratified in 1967, created a mechanism for intra-term vice presidential succession, establishing that vice presidential vacancies will be filled by the president and confirmed by both houses of Congress. Prior to 1967, in the event a vice president succeeded to the presidency, died, or resigned from office, the vice presidency remained vacant until the next presidential and vice presidential terms began.

The vice president is also a statutory member of the National Security Council, and the Board of Regents of the Smithsonian Institution. The Office of the Vice President assists and organizes the vice president's official functions. The role of the vice presidency has changed dramatically since the office was created during the 1787 constitutional Convention. Especially over the past 100 years, the vice presidency has evolved into a position of domestic and foreign policy political power, and is now widely seen as an integral part of a president's administration.

As the vice president's role within the executive branch has expanded, his role within the legislative branch has contracted; for example, he presides over the Senate only infrequently.

The Constitution does not expressly assign the vice presidency to any one branch, causing a dispute among scholars about which branch of government the office belongs to: 1) the executive branch; 2) the legislative branch; 3) both; or 4) neither. The modern view of the vice president as an officer of the executive branch (isolated almost totally from the legislative branch) is due in large part to the assignment of executive authority to the vice president by either the president or Congress.

Since the beginning of ACS, three vice presidents have ascended to the presidency upon the resignation of the president; however, no vice president has ever been elected president. Five people have also been nominated to serve as vice president, as per the Twenty-fifth Amendment; of those five people, only four have been confirmed and sworn in as vice president.

The 54th and current vice president is Tristan Banks, who assumed office on January 20, 2021.
Tour fissurée

Tour fissurée was once the home of the Sea Elves located on the island of chute d'étoile. Now a barren island with the ruins of a grand tower and crumbling city, even getting there requires traveling by boat so theres not much left that could be scavenged. Back during the founding time, the Elves who made this island their home had great magical abilities, they would use their magics to fish and gather materials from the sea to build their homes. The main tower was made from stones, shells and coral, bits and pieces of the shells and coral can still be found in the crumbling stone work. There is little in the way of written records of the Sea Elves, what wasn't captured or destroyed by the High Elves has been lost to time. Back during the time of the First Empire the Sea Elves were able to hold out their home for longer then the Eladrin and Wood Elves as they has the advantage of being secluded but with those Elves falling, the resources of the forest were used to build war ships.

Sea Elves who were captured and subjugated lived a hard and brutal life as working slaves. They were prized for their ability to dive deeper then any other Elf could to bring back valuable compontaints and fish. To keep them from swimming off, they were often placed under powerful spells or shackled to stay within their working ranges. Those who abandoned Tour fissurée became nomadic to keep from being captured, whenever they came within range of a slave Sea Elf, they at first tried to brake their bondage but found the spells placed on them would kill any. When the Pabanise empire fell, the Sea Elves still did not return to Tour fissurée, they had been living as nomads for so long now and having seen the torture their captured kin had to endure most wanted to keep secluded where others would not be able to harm them.
XBA All-Rookie Team

The X**BA All-Rookie Team** is an annual Xtreme Basketball Association (XBA) honor given to the top rookies during the regular season. Voting is conducted by the XBA head coaches who are not allowed to vote for players on their own team. The All-Rookie Team is generally composed of two five-man lineups: a first team and a second team. The players each receive two points for each first team vote and one point for each second team vote. The top five players with the highest point total make the first team, with the next five making the second team. In the case of a tie at the fifth position of either team, the roster is expanded. If the first team consists of six players due to a tie, the second team will still consist of five players with the potential for more expansion in the event of additional ties. No respect is given to positions.

 *Player*(in italic text) | Indicates the player who was drafted first overall
腐化

## 简介

**腐化（Tainted Flask）**是红流增加无属性伤害的手段之一，也是唯一能够补充血瓶的变异，在使用血瓶后的12s能增加伤害，档血瓶空的时候只要杀死足够数量的精英怪就可以补充一瓶血。

## 详细资料

伤害加成初始增加20%，每增加1点暴虐属性，将会多增加2.5%伤害，没有伤害上限。

恢复血瓶初始需要击杀12个精英怪，每增加一点暴虐属性，会减少4%，在28属性达到下限4个精英怪。

同时，腐化是唯一一个可以让主角在满血状态下还可以喝血的变异。

```
**变异描述：**

**使用血瓶将会使你在12s内获得伤害提升，如果血瓶已空，只要杀死一定数量的精英怪敌人就会自动补充。**

**获得方式：**

第6次击杀时光守护者掉落图纸，50个细胞解锁。

```
Most Valuable Player

# XBA Most Valuable Player Award

The Xtreme Basketball Association Most Valuable Player Award (**MVP**) is an annual Xtreme Basketball Association (XBA) award given since the 2019-2020 season to the best performing player of the regular season.

Each member of the voting panel casts a vote for first to fifth place selections. Each first-place vote is worth 10 points; each second-place vote is worth seven; each third-place vote is worth five, fourth-place is worth three and fifth-place is worth one. The player with the highest point total wins the award. As of December 2019, the current holder of the award is Giannis Antetokounmpo of the Alaska Chill

 Team (X)
Ancient Dragon Halberd

*Rare halberd supposedly made from part of an immortal dragon. The scarcity of the material is matched by its strength, and it will not falter when exchanging blows with any sort of weapon.*

*The halberd's rarity has precipitated the giving and taking of countless lives.*

**Skill: Spin Sweep**

*Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack.*

## Info

Ancient Dragon Halberd is a new Halberd in Champion's Ashes.

* Sold by the Handmaiden
* Reinforced with \_\_\_

## Player Notes

* Ultra Greatsword/Halberd hybrid weapon
* Longest range of Halberd class
* Has a vertical Ultra Greatsword moveset while two-handed
* Has Greatsword poise health and poise damage
* Cannot be infused or buffed
* Optimal on a STR build
Capricieux

Capricieux is the largest settlement of the Drow, located to the south of the equator and in the shadow of the rings. much like it's twin city Espiègle, Capricieux was first founded over four thousand years ago and the wild Elves who settled these lands changed to adapt to living under the shadow of the rings. The Drow were more focused on the strange plant life that grew here, experimenting with them and the other strange animals, waters and rocks of their land. The drow would become the main potion makers of Savhroll, though as time went on, in order to expand their abilities they would need to gather ingredients and experiment with items outside of what grew in the shadows. At first this wasn't much of an issues; other Elves settling the world would gladly trade for their potions but as the High Elves begin their march, the Drow could see what this would mean for them and their ability to expand their resources.

So before the High Elves could make their way to the shadow lands, several Drow would use their potions to sneak among the High Elves to gather intel. Once they understood the motives and beliefs of Lelrian Pabanise they meet with the High Priest of Espiègle to discuss a plan to keep control of the shadow lands. The Drow were not as zealous as the Shadar-kai but they were more keen on politics so the Drow leader was able to use the zealousness of the Shadar-kai and Lelrian Pabanise to form the base of a truce and made the arrangement details so they could still get what they needed and trade exclusively with éclat. The Drow of Capricieux would then devote a group to keep tabs of the goings on for éclat, Fasciner and Emportement, wanting to know of any shifting tides in the worlds control so they could aid whoever would allow them to continue their focus on potion making. When the Pabanise line fell, many other Elves were sure this shadow cabal were far more involved then it would seem.

Because of their focused nature, the Wood Elves and Eladrin are still mistrustful of their aid in the rebellion and resentful of their neutrality during their occupation and any trade for their resources comes at a higher price to the Drow.
Mike Gravel

**Maurice Robert Gravel** (May 13, 1938 – September 27, 2018) was an American politician who served as the 48th President of the United States from 2015 to 2017. A Democrat, Gravel previously served as the U.S. Senator from the South from 2009 to 2013 before his brief service as the 50th Vice President of the United States from 2013 to 2015.

Gravel died of natural causes at his home in Dallas in 2018. He was 80 years old.
Ruhe

Ruhe is one of the three major cities of Hyrhafell, located in a sprawling forest with the river schnell cutting though one of the Bezirks. Ruhe is home to some of the earliest signs of life on Hyrhafell, the tree at the center of the forest is over 500 feet tall with primitive carvings close to the 400 foot point and a hollowed out cavern at the 150 foot mark where Ruhe's Aufgehen is held. Life in Ruhe is the most clam of the three main cities, the main interest of Ruhe is visual arts, there are countless galleries and sculpture throughout the city any many small clothing boutiques in every Bezirk. Though each Bezirks has specialized to a different artform; Koppel the southmost Bezirk is known for fashion and textiles, Federn to the north-west is focused on jewelry and sculpting, Brise, north-east is known for it's painters, drawers, cartographers and a new form of art known as "fotografie" that uses devices made in Beschattet. Lastly is lecker, between Koppel and Brise is the smallest Bezirk and is home to the culinary arts.

the people of Ruhe end to be the most likely Hyrans to travel their world and beyond; looking for inspirations and to find new styles and lean about other culture. Though each Bezirk has a specialization there are many colaproation spots where people pool their talents into larger forms of art and with the other cites too. Homes in Ruhe are built into the tall trees, there are walkways that connect upper level buildings to one another and natural pathways along the forest floor level buildings. the city of Ruhe co-exists with the wildlife of the forest, birds fly freely above and many of the parks are home to large herds of Elk, Deer and Flying Monkeys.

Ruhe is also home to the largest orchards and has vast farmlands just outside the city. Many people dedicate their time to keeping the trees, shrubs and fields in balance with the natural lands of Ruhe. There are air ship ports within a half hours walk to the east and west of Ruhe.
Rhyme

Rhyme is an old and nearly forgotten halfling god, they were the god of reckless impulse. Once worshiped for blessings of chance, they fell out of favour as they were considered an unreliable god. As they didn't oversee a tangible phenomenon but a concept people weren't even sure what domains they saw over there were few records of any Rhyme clerics and most records are considered lost.

A temple of Rhyme was recently uncovered close to Odotus, the new connection point activating some sort of artifact but an adventurers party was able to bring the artifact to a temple of Terävyys where it is currently being studied.
Character creation rules

character creation guidelines; all playable races are listed in the Worlds pages. This game is milestone lvling and we're curently ay lvl 4. multiclassing is allowed but I'd like it to make sense for your character rather than to just min-max. For hit points I'd like everyone to take the average for the sake of building balanced encounters. for stats roll 4D6, dropping the lowest number (if you roll a 4,6,1,3 you would drop the 1 for a stat of 13) if you get 3 stats at 10 or less you can re-roll one of them.

For creating your backstory I'd like you to consider at least 3 people who would be important to your character, they can be family, friends, mentors and such. They can be alive or dead, someone you keep in regular contact with or they can be in your long past or missing
Geflügelt

Geflügelt is one of the three major cities of Hyrhafell, This city is located on a massive island located in a ring of a lake that itself is in a ringed mountain range. Because of the extreme geography surrounding Geflügelt, the main ways to get to/from the city is by air or teleportation magic. At the center of Geflügelt is die Wiederholung, a large natural Amphitheatre; die Wiederholung is a free-standing cave just under a hectare in circumference from the outside. Inside there is seating for up to 30k, the dome of the cave had collapsed ages ago and about 400 years ago a new glass dome was installed during it's last renovations. There is preserved carvings and paintings from the early eras of Hyrhafell, showing that die Wiederholung has been around for at least 1800 years. during earlier periods, settlements on Geflügelt weren't centered at die Wiederholung or any one point really, throughout modern Geflügelt there are preserved historical sights where modern builds weave around.

Geflügelt is divided into 5 districts that are sapped like wedges, each district is a mix of residential, shops, parks, leisure spaces and schools but all with a specialization in the main interest of Geflügelt. As Hyrhafell is a world where it's people focus on their expression, each of the three major cities has come to attract people to a main interest and for Geflügelt that is music and performing arts. Those who grow up in Geflügelt often can recall a soundtrack to their life, each step taken in Geflügelt is in tune to the sound of the city. Not all people of Geflügelt will find their lives path in the main interest just as with Beschattet and Ruhe, there are many that happily take in the sights and sounds but prefer the quiet and simple that help keep the city running. Many aspiring bards from other world come to study at one of Geflügelt collages or hope to join in a performance at die Wiederholung

Geflügelt is connected by it's tram system that run thought the districts, there are paved roads for carts and carriages and there is an air dock at the endmost point of each district for both local and farther travel. The cities Aufgehen is one of the few building in the center area of the city that isn't in one of the districts so it is accessible to all when their time is called to sit on he council. Currently there is a trend sweeping the people of Geflügelt; people are wearing enchanted cloaks that make various sounds when flourished.
Anne Walker

**Anne Nicole Walker** (born June 7, 1968) is an American politician and lawyer who is serving as the 74th and current United States Secretary of the Treasury since 2021. A Democrat, Walker previously served as the U.S. Senator from the Southwest from 2017 to 2019 and as the 40th Governor of California from 2013 to 2017. She was a candidate for president in the 2020 presidential election.

Walker is the daughter of Ben Walker, who served as the 43rd President of the United States from 2001 to 2005.
Nashville Tempo

Conference
 Team Colors
 XBA Championships
 Conference Championship
 Division Titles

## Realignment

During the 2020-21 Offseason, Commisioner Gold Glover IX announced that the Nashville Tempo would be switched to the Western conference to replace the Wisconsin Bandits in the Southwest division. The Bandits would take the Tempo's Spot in the Central Division.
Atawhai

Atawhai is one of the more complex gods of the realm; a god of concepts much like Terävyys or Rhyme. Mortals of the realm have a hard time pin-pointing their ruling concept but they are described as the god of motion or flow. It is said that it’s Atawhai’s influence that rules the tides, the seasons on Hyrhafell and even contributes to the flow of the weave. Though gods of concepts can have a hard time keeping worshipers or fall out of favour like in the case of Rhyme, Atawhai much like Terävyys have found favour throughout the worlds and has held steady.

Atawhai does have a record form but like their concept it is hard for mortals to describe and is often recorded differently throughout time. Some consistent descriptions are that their form is made of swirling lights, the amount of limbs they have verys from story to story but the ends are ringed and lastly it seems as if they have no lower torso.

Atawhai and Huatau are wed, their forces often working in tandem to shape events on the worlds and creating paths for change. Atawhai is more patient with mortals than Huatau and they can sometimes butt heads. When these gods are having a fight, everyone else better hold on tight.

Atawhai’s domains are Tempest, Redemption and *Ambition*
Segen

Segan is a township in the rainbow desert. this small community is home to a field research station, trying to understand just what the weave is and it's effects on Hyrhafell. There is a mine close by the town, as the rainbow desert is home to many gems required for spell components and one of the few locations for Ranhilda temples on Hyrhafell. the desert itself it home to many wild creatures and there are known areas off path where using magic will include random effects
Feints

Feinting is a new mechanic in Champion's Ashes that allows players to cancel the startup of certain non-light attacks into other attacks. The purpose of this mechanic is to force people to roll, out of prediction, and punish them for not reading the feint correctly. When a feint is read correctly, the player who performed the feint can be punished.

Feints have a strict ruleset, as only certain attacks can be feinted and only certain attacks can be feinted into. Feints must be performed during a given window before the active frames of the attack and cannot be chained infinitely, except spell feints. Feintable attacks vary per weapon class and more consume resources to perform compared to a normal attack.

The general rules are below:

1. Neutral R1s, Forward R2s, Second R2s and Rolling R1s cannot be feinted.
2. An attack can only be feinted into another during the startup frames for the majority of attacks.
3. An attack can only be feinted into another attack, not into any other animation such as rolling, for the majority of attacks.
4. Only specific attacks can be feinted to and from, separated by weapon classes:
	* Light weapons such as Daggers, Curved Swords, 1h Straight Swords, Thrusting Swords, Katanas, Spears, Pikes, Fists and Claws can feint their R2s into R1s.
	* Medium weapons such as Axes, 2h Straight Swords, Hammers, Greatswords, Halberds and Reapers can feint their neutral R2s into neutral R1s or second R2s and can feint their Running R1s into neutral R1s.
	* Heavy Weapons such as Ultra Greatswords, Greataxes, Greathammers, and Curved Greatswords can feint their neutral R2s into neutral R1s or second R2s, and can feint their Running R1s into Neutral R1s or Neutral R2s.
	* Paired Weapons can feint their Running L1s into Neutral L1s.
	* Some spells can feint into other spells or attacks.
	* Some weapons can feint their R2s into Weapon Arts, but this is weapon specific rather than applied to the entire weapon class.
5. Any attack that can feint to an R1 can also feint to a Kick.
6. Any attack that can feint to an R2 can also feint to a Forward R2.

There are other forms of feints, such as Extension Skipping.

Many feints will combo from attacks and can create psuedocombos. As a general rule, almost all feints can be rolled on reaction.

**Examples of feinting shown in action at 6:19**
Wisconsin Bandits

Conference
 Team Colors
 XBA Championships
 Conference Championship
 Division Titles

## Realignment

During the 2020-21 Offseason, Commisioner Gold Glover IX announced that the Wisconsin Bandits would be switched to the Eastern Conference to replace the Nashville Tempo in the Central division. The Temp would take the Bandit's Spot in the Southwest Division.
Ickerog Mountains

The Ickerog Mountains are on the Easternmost point of Fuharah and are a larger range then the Falworg mountains. The Ickerog mountains are also much taller, the highest peaks reaching 10,000 ft higher with an average height of 24,000 ft. These mountains are the main home of the Goliaths, carving villages thought the range with the 3 biggest being Base, Cusp and Peak; though there are a few small settlements and permanent campsites scattered about. Though the majority of Goliaths live in one of these villages, they are each a weeks travel from one another at best.

Because they are still spread out, each of the villages have some unique aspects to themselves; over the last few hundred years the Goliaths of Cusp have been domesticating Griffons to use as mounts. Its been a long process but the last few hatchlings have shown promise. Cusp is also known to put on plays regularly. Peak hosts a fighting tournament once every 4 years, the winner receiving the largest metal ore that has been mined from the mountains since the last tournament. Base has the largest monastery in the realm, attracting many from other worlds who wish to train in the way of the open hand; the last known leader of the monastery had won the peak tournament 4 times.

Just like the Falworg Mountains, there is little in the way of vegetation. For known fauna there are; Peryton, Goats, Harpies, Galeb Duhr, Griffons and Giant Eagles
Träume

Träume is the village on the valley of stars and like Atem is used for a very specific purpose. There is a large temple to Sanfte Zeit that is home to Paladins and Clerics year round but the village itself is only used for Lebe Wohl; The Hyrhafell celebration for greeting returning spirits.

This holiday is observed over the period of a month once every 5 years. Taking place in the Valley of Stars, this island is home to the necropolises for the entire world. In Hyrha culture graves are dug 60 feet deep so 10 people will be buried in the same spot so that no one goes to the beyond on their own, they will have others to guide them. Typically each grave is shared by family members but in life people can chose to share a grave when each person’s time comes and there are rare exceptions made where people can choose to be buried alone but this is rarely done.

When someone dies, family and friend can come to their grave to mourn, say goodbye or visit during the first year from their passing but afterward it’s frowned upon as it ties the lingering spirits and could cause them guilt in moving on. Lebe Wohl is the time after that first year to visit those who have passed. Because the entire world has this one necropolis it’s a month long event, allowing people time to make the journey without crowding the island.

It’s said with that with such a gathering of life, the spirits take notice of their resting place and will look in and visit with those who call to them. Offerings are only brought for spirits who are long gone to remind them of what they were found of from the material plane, bringing offerings for the recently departed is considered an insult that they would forget so soon.

It’s believed that the chaining of graves helps guide spirits to the beyond and back for Lebe Wohl, so those rare few who were buried alone are guarded by Paladins and Clerics to ensure they are at rest. It is also the job of Paladins not of Sanfte Zeit (the god of death) to help ferry people to the island, each boat must have a Paladin to ward off any malicious spirits or anyone with malicious intent.

People typically stay for 3-5 days, visiting spirits, offering prays at the temple of Sanfte Zeit and visiting with the living too, showing those who have passed that life is continuing so they needn’t worry for those who they have left behind.

at the end of the month, all Clerics and Paladins, regardless of what god they serve will form a barrier to protect the spirits as they return to the beyond. Once Lebe Wohl has concluded, the island is only populated by the Clerics and Paladins of Hyrhafell outside of funerals taking place.

If someone dies in a way that doesn’t leave any part of a body to be buried;  Clerics will meet with their family to perform a ritual to help call the spirit to its resting place but often these become restless and resentful spirits.
Pelage de cuivre

pelage de cuivre personnage du clans du flocon

chat très sur de lui qui aime râler

chat roux qui a perdu son amour d'enfance ( qui étais cœur gris-souris )

nom de chaton : petit cuivre

nom d’apprenti : nuage de cuivre

nom de guerrier : pelage de cuivre

mère : cœur de pingouin

père pelage noir

residance : clans des étoile et clans du flocon

meilleur ami : printemps du tigre
A Key Event

# The random bruh event of 2004

random "bruh" event of 2004
on september 11th, 12:20 AM, 2004. a random "bruh" event was issued as an emergency announcement for the following counties: sugondese, ligma, bofa, and sugma. for the first time in world history, a female "bruh" was gifted to us.

unfortunately she was born prematurely so she kept dying every 10 seconds.

she's ok though

right?
Espiègle

Espiègle is the capital of the Shadar-kai's territory. Located on the northern side of the equator, like all of the Shadar-kai's territory it rests in the shadows of the rings. Espiègle was the first settlement of the Shadar-kai, founded over five thousand years ago, the Elves that found themselves in the northern shade of the rings were transfixed by the strange lands and as they settled in the shadows they were changed overtime to become the Shadar-kai. Early on in their development the Shadar-kai and Drow were able to agree on where their borders were by the position of the rings overhead, with a no-mans land in the darkest part directly under the rings.

The Elves of Espiègle first made their homes and buildings out of stone, there were lots of mundane quarries to be mined but a tradition that was formed in these early days that continues is that the lintel be carved from a peace of fallen ring. The Shadar-kai of old spoke of the god Stritzaa who lives in the rings of Savhroll and would send their blessing in the fallen meteorites so for a family to have Stritzaa's blessing they needed to build from those blessed stones. Though the Drow of Capricieux also worship Stritzaa, the Shadar-kai are far more spiritual. Because of their dedication to the Elven gods, when the High Elves marched to expand their empire, the high priests met with Emperor Lelrian Pabanise and convinced them not to bring their war to the shadow lands. In the agreement the Drown and Shadar-kai would not interfere with the war effort. So Espiègle would continue to grow and the Shadar-kai spread out to build more villages in their territory with Espiègle serving as their capital.

Espiègle would come to be run by the high priests of Stritzaa; to be chosen as high priest meant directly receiving their blessings and being worthy enough to survive.
Beschattet

Beschattet is one of the three main cities of Hyrhafell, located on the frozen rivers in the northern hemisphere. Beschattet is home to many museums and historical sites, early Hyrhafell tribes had settled Beschattet pre-lost era so those who are more into history are often drawn here. The main interest of Beschattet is sciences and technology, much of the power of Hyrhafell is operated by those from Beschattet and most devices were created here. the main mode of transportation in Beschattet is the ice trains, the ice that covers the warm waters of the river never melt but tracks were carved out over them, still unmelting from the friction. Life in Beschattet is 24/7, something is alway happening or an experiment is taking place. Any Artificer that find their way to Hyrhafell are highly sought after for their abilities to fuse magic and technology and are offer teaching positions at Beschattet's universities. Life in Beschattet isn't for all travelers, but Beschattet is always looking for those willing to lend a hand to find components.

though the focus of Beschattet is sciences and technology, there is a lively night life within the city, travers and halls for those from Geflügelt to preform and cafes to play games with others are spread throughout the 6 zoes of the city. Beschattet is also home to many fiction authors, many of the popular books that have spread to even other words like Pride and Prestidigitation, Call of the Wild Shape, and Mythic Odysseys of svoboda all have authors from Beschattet. Many physically demanding jobs are also often found in and around Beschattet; the geothermal power station just north-east of the city and the mines to the south are operated by the city.

the biggest location in Beschattet is known as der Schuppen a massive 5 story tall wearhouse where Beschattet's Aufgehen is held and where the people of Beschattet bring their inventions that they want to mass-produce to be evaluated. Currently there has been a fashion tread of tiny hats with moving clockwork parts sweeping the people of Beschattet.

there is a connection point to the dwarven mountains of Dolrahtah just outside of the city known as the coral gate
Éclat

Éclat is the capital city of the High Elf empire, made by the first emperor Lelrian Pabanise and is the "oldest" City on Savhroll. This massive sprawling city is surrounded by tall stone walls and is 95% paved over with only two gardens of note and a treeline that surrounds the mauvais castle. There is a canal that cuts the city in half, markets often set up along the waterway, and Éclat is also home to Rassemblement University, the largest magic school on Savhroll. Though it's been twenty one hundred years since the revolution Éclat's population is still 90% High Elf. There are all sorts of shops to be found in Éclat, the large area within the city is now only ever used on jour de la colère, a day commemorating the end of the Pabanise line that takes place every 25 years.

The old emperor's castle, mauvais is used as the house of governance for the High Elves and also houses the embassies of the other Elven races. Tours are held twice a month on full and new moon.
The Arctic

The Arctic of Fuharah is located at the northernmost point and fully encompases it's longitude. This Frozen landscape is mostly barren with the exception of two point; to the east there is a large field of huge ice stalactites and to the west there are ice caverns where the Sleetkins Orc Tribe live.

the Sleetkins Orcs have white skin that looks to be ether of grey or off blue depending on the angle you look at one, possibly a magically influenced evolutionary trait. because of the harsh environment these Orcs live in; if an otherworlder, Goliath or even Firbolg finds their way to the caverns, they will be taken in for at least a night. These Orcs live off what they can hunt, though wildlife in the Arctic is very tough so it takes a large party to bring down any suitable prey so they go for big game that can last the longest time. Because of this these Orcs are the most willing to trade and work with others but still like to keep to themselves as much as possible.

there is nothing in the way of flora to be well documented in the arctic, though some have claimed to find flowers, bushes and other plant life from time to time but none of these explorers have ever brought back proof. For Fauna; Yetis, Remorhaz, Polar Bears, Mammoths and Winter Wolves are the currently know spices to enhabit the arctic.
Anemoia Wiki

**Welcome to the Anemoia Wiki!**
This Wiki is for the DnD campaign setting "the realm of Anemoia" and put together and run by the DM, Hope Loneheart. I want to try and organise and make available all the relevant world information for players so I thought I'd try a wiki! I've never actually made one of these so things might not be organised the best >.>; When it comes to locations and NPCs, only information that the party has learnt of will be on those pages along with basic info that someone from that world would know of an important person/place

background and header images made by https://twitter.com/Argodeonn used with credited permission
Gloire

Gloire is the home of the Avariel. Very little is know of this city by outsiders as it's located at the top of a mountain range and is believed to be at 30,000 ft high. the Avariel people have become close to a myth as they took to the mountains thousands and thousands of years ago during the High Elf conquests. Were it not for the once or two seen in the past last few decades the common theory was that Because of their adaption to the thin atmosphere they couldn't handle the air at sea level.
Ranhilda

The god Ranhilda is said to be one of the old gods given new form in the realm. Their presence can be felt throughout the realm, with the exception of Valorrorr, a god not bound to one world or race. No one has ever had vision of a physical form but clerics and some paladins have communed with Ranhilda. They oversee trade and commerce, it is though Ranhilda that there is a standard for what can be considered 10 gp worth of charcoal, incense, and herbs or the worth of diamonds for spells. Because of this balance has also fallen under the control of Ranhilda and it is said that Ranhilda will guide Kaha with what is a fair punishment when Kaha rules on matters under their control.

Ranhilda is the God of trade, commerce and balance. Their temples can be found all over the real and one of the main functions of Ranhilda temples is to act as a bank. groups who set out to adventure can go to a Ranhilda temple to "incorporate" and have an enchantment placed on their personal coin purses so the group can all access a party fund.

The process of incorporating starts with the party making a sigil and a group name, that is then registered with the temple and the sigil is placed on each members purse so they can speak the party name and activate it (a coin purse can have up to 3 sigils active at a time.) Anyone who joins a party after it's formation will need to have that sigil added at a temple along with at least half of the other party members present. To remove a member, all other party members must speak the name of the person and made the divide ruin over the party sigil. A log can also be requested by any party member at the temple.

On Hyrhafell, Ranhilda temples have a bit of a different function. As Hyrhafell has no currency but still mine and require spell components with value, Ranhilda temples will appraise these items as Ranhilda sets the standards of items value.

Ranhilda's domains are; order, *Unity* and Knowledge. Worshipers of Ranhilda use the phrase "Wholeness requires all"
Needlefell Forest

the Needlefell Forest is located 3 days south of the Ickerog Mountains and is home to a Firbolg village. unlike the Firbolgs of the Warfell Valley who make their homes with already dead trees, the homes of Needlefell are made in living trees. The trees of this forest are massive, hundreds of feet tall with wide enough circumference to have hollows big enough to live in. However the Firbolgs don't hollow out trees, only using natural ones for their living spaces so they keep the balance by keeping their numbers within what is sustainable by the forest.

Because of the close proximity to the Ickerog Mountains and the towering trees, there is little light on the forest floor here. New trees need to be tended to in order for them to survive saplinghood. most flora are fungus and the fauna are creachers that would normally be considered nocturnal.
Cayfell Forest

The Cayfell Forest is located on the southernmost area of Fuharah. This thickly dense forest is home to the Barkteeth Orc tribe.

The Barkteeth Orcs are Green in complexion and have the most contact with otherworlders because their tribe is in the least harsh environment of any Orc tribes. Though still uncomfortable around the Firbolgs these Orcs have opened up the most to them. This is due to their home being populated by the most animals of any of the Orc tribes. The Barkteeth Orcs know the most magic because of this and have some potion brewing capabilities but still keep to themselves as much as they can. the Barkteeth Orcs have built their homes out of the fallen trees of their forest, hunt the local wildlife for their food but also practice some animal husbandry to ensure they don't overhunt.

the Cayfell Forest is home to at least two dozen spices of trees and countless numbers of other plant life. For Fauna, boars, bears, deer, Chwinga, Weasel,Almiraj, Tressym and Rothé have all been known to live in the Cayfell Forest.
Terävyys

Terävyys is the god of ready insight. Like Ranhilda, Terävyys is said to be one of the old gods given new form in the realm and temples to them can be fought throughout the realm; not not as prevalent. Terävyys is often depicted as ether a fox with 5 tails or a fox like person with a porcelain mask. Though a god of a concept, Terävyys is well worshiped; their temples often act like research outposts, taking in new information for scholars and universities to study further.

There are stories of Terävyys observing travelers and leading them to new discoveries that mortals may miss. High ranking Clerics can commune with Terävyys to offer advice and guidance, though Terävyys will never give a direct answer when asked a question, wanting mortals to come to the conclusion on their own.

Terävyys' domains are Knowledge and Arcana, worshipers of Terävyys use the phrase "clear paths, careful strides"
1.2

- Offhand Rotten Ghru Curved Sword doesn't block anymore

- Offhand Murky Hand Scythe doesn't use shield attacks

- Irithyll Straight Sword and Silver Knight Straight Sword no longer have two-handed poise

- Changed Harald Curved Greatsword and Machete's first light attack

- Nerfed Shield damage and block frames

- Bows that had Puncture as a weapon art now use Puncture all the time on normal arrows

- Composite and Short bows fire R1s faster

- Black Bow of Pharis is able to fire 3 arrows from normal light or heavy attacks

- Ledo's Great Hammer can now feint while buffed

## Bug Fixes

- Fixed Parrying Dagger offhand

- Fixed Crossbow reload back to vanilla (for real this time)

- Fixed issue where you could recovery cancel offhand attacks

- Fixed issue where certain stance attacks didn't come out fast enough

- Fixed Quickstep glitch so it now stuns properly (See Patch 1.1 for more details)

- Fixed parry frames for Crow Quills
Molniya Kan'on

Molniya Kan'on is the home of the Kobolds, a strange area of Vallorrorr with large canyons that raise high. This Canyon has been the only home of the Kobolds for as long as any history can be found for Vallorrorr, unlike other clans they have never tried to take sted near an oases. the Kobolds keep to themselves more then any other clan on Vallorrorr so for what reason beyond any useable farming land is a mystery.

travel to the peeks of the canyon is possible at many parts thanks to natural paths and there are many bridges connecting peaks to one another, from what information has been gleamed from the Kobolds to outsiders these seem to predate them. Its believed that there was once a connection point somewhere at a canyon peak so some thing the Kobolds are hoping for it to return one day.

Though the canyon offers some much needed shade for anyone who would travel though this land, there are many large beasts that roam free, such ones known to outsiders include Tyrannosaurus Rexes, Triceratops and Hulking Crabs
1.3.4

**VERSION 1.3.4 Update - May 13, 2020**

Small update, mainly released early to fix a file that was left out in the last update

**Changes**

Enabled voice chat for every phantom

Executioner’s Charge now provides a lighting buff on smough’s greathammer.

**Bug Fixes**

- Fixed missing file left out of the previous patch by accident.

- Fixed millwood axe WA allowing 2 hits after the last hit.

- Executioner’s charge now true combos into the extension.
Axes

## List of Axes

* Battle Axe
* Brigand Axe
* Butcher Knife
* Dragonslayer's Axe
* Eleonora
* Man Serpent Hatchet
* Millwood Batteaxe
* Hand Axe
* Thrall Axe
* Winged Knight Twinaxes

## Weapon Class: Axe

Axes are a light weapon class that have high damage, medium speed, and STR tendencies. Their Running R1s have higher stun than other running attacks. However, the Axe moveset is on the slower end of non-hyperarmor weapons. Most of the class has poor range for its speed. They do not have priority on third R1s versus hyperarmor weapons.

Warcry is a common Weapon Art on Axes. Warcry buffs do not boost elemental AR.

As a light weapon class, it shares light weapon feints.

Moveset

* Neutral 1h R2 changed to Butcher Knife R2.
* Neutral 2h R2 changed to 2h Greataxe first Warcry R2 with no poise.

Running R2

* 1h running R2 changed to 1h Butcher Knife R2.
* 2h running R2 changed to 2h greataxe first Warcry R2 with no poise.

Kick

* Kick changed to new jumping Warcry animation with improved hitbox and speed.

Weapon art and cancel rework

* Warcry second R2 can cancel into R1/R2.
* Fully charged Warcry R2 now has a new animation with better tracking.
* Regular Warcry R2 can now be feinted into an R1/R2 and has earlier poise startup.
* Followup Warcry can be feinted into an R1.

Warcry has ultra stun

* Allows the weapon art to combo into a followup R1 or pseudocombo followup charged R2.

Running attacks have Straight Sword stun and recovery

* Handaxe and Thrall Axe running R1 combos into an R1.
* All other axes have priority after running R1 and win stun trades.

Second R1s have Straight Sword stun, except Handaxe and Thrall Axe
New Weapons

### List of all new weapons:

* **Trick Weapons**
	+ Amygdalan Arm
	+ Beasthunter Saif
	+ Beast Cutter
	+ Blade of Mercy
	+ Bloodletter
	+ Boom Hammer
	+ Burial Blade
	+ Chikage
	+ Church Pick
	+ Holy Moonlight Sword
	+ Hunter Axe
	+ Kirkhammer
	+ Logarius' Wheel
	+ Ludwig's Holy Blade
	+ Rakuyo
	+ Reiterpallasch
	+ Rifle Spear
	+ Saw Cleaver
	+ Saw Spear
	+ Simon's Bowblade
	+ Stake Driver
	+ Threaded Cane
	+ Tonitrus
	+ Whirligig Saw

* Abyssal Greatsword
* Ancient Dragon Halberd
* Dragon Bone Smasher
* Gold and Silver Tracers
* Lothric's Great Scythe
* Loyce Greatsword
* Magic Twinswords "Makoto"
* Salvation Axes
* Silver Knight Spear
* Silver Knight Straight Sword
Vailust

Vailust is a major city that exists to generate heroes that adventure the world and protect the people within it.

## After The Fall

After The Fall, Vailust survived what little damage came for their city. Neighboring cities only suffered minor damage, but Vailust came out unscathed due to protection from town scholars and mages, as well as the city's location in relation to The Fall.

Many battles that we waged following The Fall as kingdoms struggled for power were headed by heroes from Vailust. Because of that, Vailust saw the largest amount of deaths of heroes in a single span of the twenty years since The Fall than during any other part of Vailust's over 100 years of history

## Important Characteristics

Because of the celebrated nature of Vailust, a full body statue is produced and displayed of every major hero that the city produces. They are displayed in a mass stone courtyard known as the "Mall of Heroes". The courtyard currently hosts 278 statues, making up four generations of heroes.
Blade of Mercy

*A special trick weapon passed down among hunters of hunters. One of the oldest weapons of the workshop.*

*Splits into two when activated. The weapon's warped blades are forged with siderite, a rare mineral of the heavens. Most effective swift attacks,such as after a quick-stepping.*

***Skill: --***

## Info

Kirkhammer is a new Trick Weapon in Champion's Ashes. It transforms from a single-handed short-sword to dual-blades wielded in both hands.

* Sold by the Handmaiden
* Reinforced with \_\_\_

## Player Notes

* Deals bonus damage when performing quick-step, sprinting, backstep, and transformed L2 attacks.
1.3.5

**VERSION 1.3.5 Update - May 14, 2020**

**Great Hammers**

- Adjusted damage of Executioner’s Charge WA.

- Adjusted damage of Smough’s Great Hammer first charged R2.

- Smough’s Great Hammer no longer deals double damage with R2s vs bosses.

- Executioner’s Charge WA final hit and charged first R2s have 100 lifesteal.

**Shields**

- Added visual and auditory feedback for perfect blocks.
Air Commando Division

## Background

The Air Commandos are an elite pararescue/combat medic unit. Based of the United States' USAF Pararescue units. Highly trained combatants, however they are a medical unit, hot-zone medevacs and rescue from hard to reach locations are their specialty.

The Air Commandos were splintered from the Rangers Division. A group of Ranger medics requested that they be allowed to train this new unit, and their request was granted.

## Equipment

(See Black Wolf R&D for more detailed descriptions of "BW" designated equipment)

### Armor/Gear:

Black Wolf Combat Uniform.

Wolf Skin Armor.

BWCH (Black Wolf Combat Helmet).

Warhammer J51 pack.

Blackhawk Cyane pack.

M50 gas mask (With all spectrum CBRN filters).

Airman Uniform

Wolf Skin

BWCH

Warhammer J51

Blackhawk Cyane

M50 Gas Mask

Standard Woodland

Standard Desert

Standard Snow

Airman UniformWolf SkinBWCHWarhammer J51Blackhawk CyaneM50 Gas MaskStandard WoodlandStandard DesertStandard Snow
### Firearms/Weapons

BW-CK (Combat Knife).

BW-SP (Service Pistol).

BW-LIR (Light Infantry Rifle).

BW-ISW (Infantry Support Weapon).

BW-PR (Precision Rifle).

BW-AMR (Anti-Material Rifle).

BW-CQM (Close Quarters Machine-gun).

PzF 3 weapon system.

M67 Frag.

M18 Smoke.

Military Pen Flare.

BW-CK

BW-SP

BW-LIR (Rifleman)

BW-LIR (Grenadier)

BW-ISW

BW-PR

BW-AMR

BW-CQM

PzF 3

M67

M18

Military Flare

BW-CKBW-SPBW-LIR (Rifleman)BW-LIR (Grenadier)BW-ISWBW-PRBW-AMRBW-CQMPzF 3M67M18Military Flare
## Heavy Equipment/Vehicles

### Helicopters:

HH-60G Pavehawk.

UH-1Y Venom.

M2 .50 CalOshkosh L-ATVM939C-130JHH-60GUH-1Y Venom
Clan des Flocons

#### **Chef :** Etoile Rousse ( jouer par soleil d'automne )

**Lieutenant :**

**Guérisseuse :** Fleur d'Aube ( jouer par Fleur de Cerisier 37 )

**Apprentie guérisseuse :** Nuage d'Orage ( jouer par Demi-Ciel )

- Petite Nuit ( Jouer par LGDC1425 )

- Echo des Brumes

- Feuille de Frêne

- Griffe de Lion

- Cœur de Nacre

- Petite Boule Blanche

- Source

- Etoile Polaire

- Patte Écarlate

- Nuage de Fleur
1.2.1

- Simplified Chinese translations added

- Offhand Rotten Ghru Curved Sword doesn't block anymore

- Offhand Murky Hand Scythe doesn't use shield attacks

- Irithyll Straight Sword and Silver Knight Straight Sword no longer have two-handed poise

- Changed Harald Curved Greatsword and Machete's first light attack

- Bows that had Puncture as a weapon art now use Puncture all the time on normal arrows

- Composite and Short bows fire R1s faster

- Black Bow of Pharis is able to fire 3 arrows from normal light or heavy attacks

- Ledo's Great Hammer can now feint while buffed

- Nerfed Shield damage and block frames

## Bug Fixes

- Fixed Parrying Dagger offhand

- Fixed Crossbow reload back to vanilla (for real this time)

- Fixed issue where you could recovery cancel offhand attacks

- Fixed issue where certain stance attacks didn't come out fast enough

- Fixed glitch with Quickstep WA

- Fixed parry frames for Crow Quills