Skills

Skills are abilites granted by the System, Administrator and CPU.

When completing a certain task, the user is rewarded with an ability.

Tasks such as leveling up or certain activities reward the User.

-Attacks not strong if the user does not master the type.

-Type Mastering achievable with usage and correct species evolution type.

Multitype: No type of disadvantage.

Synthesizing the effects of Poison.
 Poison Sting.
 Paralyzing Sting.
 Life Draining Sting.
 Stamina Draining Sting
 Magic Draining Sting.
 Medicine Synthesis.
Synthesizing the effects of Healing.
 Resistance Sting.
 Healing Sting.
Heals target.

 Marker.
Lv.1: Name, glowing Dot and a faint smell.
Lv:2 +Type, Ability to choose any target (head pain if too many targets)
Lv:3 More accurate Type, framed target.
Lv:4 HP, MP and SP
Lv:5 Map + Variation in smell/color frame.
Lv:6 Stats shown.
Lv:7 Skills and level.
Lv:8 +Evolution list, In Depth look on Skills.
Lv:9 Full world Map, marker history, marker tracking.
 Egg-Laying
 Skill Transfer
 Memory Transfer

SKILL POINT SYSTEM:

-1 Kill = 1 Skill Point

-If opponent is way stronger the user gets 5 Skill Points.

-Multiple Categories for every element.

-Skills for every element.

**Light Bullet:** A Light Bullet that damages the target. Size + Speed + Damage increases with level.
**Light Flash**: A hovering flash bomb that blind the target. Causes disorientation. Effect length + speed increases with level.
 Dark Skills
**Shadow Trap:** A trap hidden in shadows that traps the target. Strength + Size increases with level.
**Darkness Bomb:** A bomb that darkens the area, making things less visible. Darkness + Size increases with level.
**Swallowing Shadow:** Engulfs target or user into a shadow. Size + Room increases with level.
**Shadow Movement:** Lets user move their shadow or any other shadow. Flexibility + Range increases with level.
 Water
**Water Dash:** A shotgun like dash with water. Can be used to move target or user.
**Water Hole:** A vortex that sucks the target in and traps them. Strength + Size increases with level.
**Water Slice**: A sharp water razor blade shot that cuts. Strength + Size + Speed increases with level.
 Fire
**Inflammation:** Target starts to burn if touched. Damage + Length increases with level.
**Fire Dash:** A shotgun like dash with fire. Can be used to push target or user. Speed + Strength increases with level.
**Fire Pillars:** Control of pillars made of fire from the ground. Strength and Flexibility increases with level.
**Fire Mines**: A trap mine that explodes if touched. Damage + Quantity + Radius increases with level.
**Flare:** A hovering flame that lights up the environment. Movement + Size + Quantity + Brightness + Length increases with level.
**Fire Breath:** Lets user breath with fire. Heatness + Damage increases with level.
 Earth
**Earth Spikes:** Spikes made out of the ground. Strength + Flexibility increases with level.
**Earth Trap:** A small trap that catches the targets legs and immobilizes them. Quantity + Grip Strength increases with level.
 Air.
Skill Cost:10
If not same type:
**Air Blade:** An extremely sharp air blade of Air. Distance and strength increases with level
**Air Sphere:** Create a ball of air. Strength and size increases with level.
**Air Infusion:** Infuse an object with the Air element.
**Air Shield:** A flat shield of Air. Durability and size increases with level.
**Air Bomb:** Turn Air into a sphere that can be detonated remotely.
**Air Missile:** An air cylinder that follows it’s target and detonates. Distance, Speed and Size increases with level.
**Air Vibration**: The ability to vibrate the area. Can cause confusion and disorientation. Strength and range increases with level.
**Air Mimicry:** Creates an air clone of yourself. Visibility and Durability increases with level.
**Air Dash:** Quickly pushes user or target with Air. Strength and Speed increase with level.
 Ice
Skill Cost:10
If not same type:
**Frostbite:** Freezes target with touch. Effectiveness + Damage increases with level.
**Freeze Aura:** Freezes area. Size + Effectiveness + Damage increases with level.
 Poison
Skill Cost:5
If not same type:
**Poison Bite:** A Bite of poison. Strength increases with level
**Paralyzing Poison:** A Paralyzing poison. Length and effectiveness increases with level.
**Poison Tranquilizer:** Calms and hypnotizes target. Effect strength and length increased with level.
**Poison Touch:** Poisons target if touched. Strength and effect length increases with level.
**Poison Shot:** Shoots poison to Poison enemies from a range. Distance and effect increase with level.
**Poison Spikes:** User can create spikes made out of poison from the ground. Size, Movement and effect strengthen with level.
 Mind
Skill Cost:15
If not same type:
**Hallucinations:** Let’s target see artificial visions. Effectiveness and length increase with level.
**Attention:** Let’s target focus on another thing. Duration increases with level.
**Soul Disturbance:** Irritates the targets mind. Strength of disturbance increases with level.
**Sleep Inducement:** Make someone tired or sleep. Effectiveness increases with level.
**Reading:** Seeing the next attack of the target. Effectiveness increases with level.
 Healing
Cost:15