recursal/Fanatic-Fandom huggingface dataset:
Amadeu de Noronha Corte-Real

## Biography

Amadeu de Noronha Corte-Real was born in the mid-1600's, in a wealthy family of Portuguese nobles. Growing up in the golden age of Portugal's maritime empire, Amadeu was educated in the finest schools, learning the arts of diplomacy, trade and commerce. When he was Embraced into the Ventrue clan, his family connections and business acumen made him an valuable asset to the Kindred society of Lisbon.

As the centuries passed, Amadeu rose through the ranks of the Ventrue, becoming a powerful Primogen and a close ally of Maria Olisipo, the Prince of Lisbon. He uses his vast wealth and political influence to maintain the Ventrue's position of power in the city, working behind the scenes to secure their interests and preserve the Masquerade.

Amadeu is a shrewd and calculating individual, always seeking to expand his wealth and influence. He sees the current turmoil in Lisbon as an opportunity to further his own interests, and is working closely with Maria Olisipo to solidify the Ventrue's hold on the city. Despite his ruthless reputation, he is well-respected by his peers and feared by his enemies, thanks to his cunning and his unbreakable will.

## Trivia

He often wears a simple but intricate gold signet ring on his right hand, bearing the crest of the Noronha Corte-Real family.

Amadeu's aknowledges in public his mistake of not considering the consequences of his involvement in the trade of African slaves, as he saw it as a way to increase his wealth and power, but now realizes the moral implications of his actions.

Amadeu has a close and openly public friendship with Maria Olisipo, the Prince of Lisbon, as they share similar views and goals for the city.
Roberto Matos

## Biography

Robert Matos was born in Lisbon as a Changeling, a type of fae that lies dorment until reaching Crysalis, an event that should happen on the teens. Growing up, he was always fascinated by magic and had a strong desire to become a mage. However, the Fae soul he possesses, and with no Avatar, make it impossible to become a true mage.

Feeling like a failure, Robert was expelled by the University where he had been studying to become a mage and returned to the mortal world, feeling lost and alone, but not before first being turned into a vampire.

As Robert learned more about the vampire world, he discovered that his ability to identify lies was a valuable asset and he was placed by his sire as advisor to the Prince, the ruler of the underground vampire society in Lisbon.

Robert is now out in his instruction period.  Despite his new life and position of power, Robert couldn't help but think about the young woman who had met him and fed from him in the University. He found himself falling for her and knew that she felt the same way about him.

## Skills

Robert has the unique ability to identify lies, which can be useful for interrogating suspects or for detecting when someone is not being truthful.

Robert having studied to become a mage in the spirit world, he has knowledge and understanding of the spirit realm and its inhabitants, which can be helpful when dealing with other supernatural beings.

## Trivia

Robert's biggest mistake was not embracing his powers as a Changeling earlier in his life. He spent too much time trying to become a mage and not fully realizing the potential of his unique abilities. This realization came too late and cost him many opportunities and experiences.

When in Elysium, his skin sparkles, though he has found ways of limiting it. His eyes also become deep purple when working.

## Disciplines

Dominate, Mytherceria, Obfuscate. See Disciplines
Backgrounds

A **Background** is a special trait used in the Storyteller System used to represent elements of a character's history or backstory. They establish a character's social status, history, or special tools that don't fall under the sway of supernatural powers such as Disciplines, Gifts, Magic, Arcanoi, etc.

Like other traits, characters can purchase Backgrounds with experience points in the course of a chronicle, though some are restricted, either available only at character creation or through in-character actions. Many Backgrounds are disallowed altogether for certain character types (such as certain Tribes of Garou), while Storytellers are advised to allow other only at their discretion.

In the Storytelling System, the traits that were traditionally Backgrounds became Merits.

## Common Backgrounds

There are a few backgrounds common to almost all of the Classic World of Darkness game lines. These represent common resources a player could use in the course of a chronicle.

* Allies - Close companions who could be called on for most anything.
* Contacts - Those willing to help for a favor in return.
* Fame - How well-known the character is in society; its counterpart Notoriety generally carries negative connotation.
* **Influence** - A character's ability to affect mortal society.  Elder Vampires can enjoy influence around the world.
* Mentor - An experienced guide through the supernatural or everyday world.
* Resources - How much a character has to live on.
* Status - Where a character ranks in a particular social structure.

## Uncommon Backgrounds

Some of these merits are presented as merits for hunters or for supernatural beings, but could theoretically be available to anyone.

* Alternate Identity (just called Identity in the Trinity Players Guide)
* Animal Companion
* Archive
* Arsenal
* Backers
* Certification
* Destiny - How important the character's destiny is.
* Divinity
* Detective License
* Equipment
* Favors
* Health Insurance
* Home Base
* Library (a.k.a. Occult Library or Personal Library) - A collection of books or other sources that contain accurate occult and magical knowledge.
* Military Force
* Past Lives - The connection a character has with their past lives. Called reincarnate in Orpheus.
* Patron - A powerful party who is (perhaps secretly) aiding the character for their own reasons.
* Personal Trainer
* Rank - Influence in a particular organization.
* Spies - People (or other creatures) that help gather information for the character.
Mary

### Concept: Prime and Lip Reading University Teacher

Mary was born in the 15th century and was raised in a small, devout community in England. She showed an early aptitude for magic, which was recognized by the local priest. Instead of accusing her of heresy, she was soon taken under his wing and trained in the ways of the Celestial Chorus, a sect of mages who believed that magic was a gift from God and should be used to help others.

Mary quickly rose through the ranks of the Chorus, thanks to her natural talent and her dedication to her faith. She became known as one of the most powerful mages in the Chorus and was soon appointed as the Master of Prime for the Grand Lodge of Absalon.

As the Master of Prime, Mary is responsible for teaching and guiding the students in the study of Prime magic, which deals with the manipulation of magical energy itself. She is known for her patient and nurturing teaching style, and her ability to make even the most complex concepts accessible to her students.

However, Mary is more than just a skilled mage and teacher. She is also a time Master, having been to some unknown time (or timelines) from where she brings some of her teachings and ideas. Her knowledge of the future has proven invaluable in her efforts to prevent disaster, and she has become something of a legend among the members of the Celestial Chorus.

Despite her immense power and knowledge, Mary remains humble and dedicated to her faith. She spends much of her free time in prayer and meditation, and is known to be a kind and compassionate mentor to her students.

## Trivia

Mary is the oldest mage currently working at the Grand Lodge of Absalon, having been alive for over 500 years.

## Tradition

Celestial Chorus

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknow

Time: Master

Death: Unknown
Karolis Svabauskas

### Concept: Carving and Leather Working University Teacher

Karolis Svabauskas was born in Lithuania and grew up in a family of artisans. From a young age, he was surrounded by the beauty and craftsmanship of woodworking and leatherworking, and he quickly developed a passion for these arts.

When Karolis was in his early twenties, he had his awakening. He discovered that his love of carving and leatherworking was not just a mundane interest, but a manifestation of his magical abilities. He found that he had an innate talent for manipulating the energies of the universe through the medium of wood and leather, and he began to experiment with new ways of infusing his creations with magical power.

Over the years, Karolis became a master of the Matter and Forces spheres, using his magic to create intricate and beautiful carvings and leatherwork that were infused with power and meaning. He also became a well-known artisan in his own right, creating pieces that were coveted by collectors and enthusiasts around the world.

## Trivia

* Karolis is known for his meticulous attention to detail. He approaches his work with a precision and care that is unmatched, and he expects the same level of commitment from his students.
* Despite his exacting standards, Karolis has a deep respect for the natural world. He is a passionate advocate for sustainable and ethical sourcing of materials, and he encourages his students to approach their work with a reverence for the beauty and power of nature.

## Tradition

Akashic Brotherhood

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Master

Life: Unknown

Matter: Master

Mind: Unknown

Prime: Unknown

Spirit: Unknown

Time: Unknown

Death: Unknown
Village of Verde-Palácio

## Location

Situated in a secluded valley within the Sintra mountains, the Village of Verde-Palácio is hidden from mortal eyes by a combination of thick forest, protective glamour, and the natural geography of the land. Only those with a touch of the Fae about them or those guided by one with such a touch can find their way to this enigmatic village.

## Overview

Verde-Palácio is a blend of nature and Fae architecture. The houses and structures are constructed from living trees, stones, and vines, shaped and guided to form dwellings without harming the natural essence of the material.

### Central Plaza

At the village's heart, just before the grand Palácio Arbóreo, lies a spacious plaza paved with smooth river stones and moss patterns. Here, villagers gather for festivals, markets, and other communal events. A gentle stream runs through, sourced from a nearby spring, with stepping stones allowing for easy crossing.

#### Key Features:

1. The Moonlit Glade: A clear space where the villagers gather during nights of the full moon to dance, sing, and celebrate their connection to the Dreaming.
2. Artisan's Alley: A winding path lined with workshops and boutiques where Fae craftsmen display their wares – from glowing lanterns made of captured starlight to garments woven with threads of dreams.
3. Whispering Woods: A patch of forest where trees are said to hold the memories of the village. One can sit and listen, sometimes hearing murmured tales from ages past.
4. Verde Spring: The primary water source, believed to have minor healing properties, especially for those weary from their travels.
5. The Elders' Grove: A serene place where the village's oldest inhabitants gather to share wisdom, mediate disputes, or simply bask in the tranquility - link to School Entrance Grove

### Inhabitants

Verde-Palácio is home to a mix of fae beings. From commoners to those of noble lineage, all live in relative harmony, unified by their shared connection to the land. There are also various magical creatures, like pixies, sprites, and talking animals, adding to the village's charm.

## Festivals and Traditions:

1. The Blossoming: Celebrated at mid spring, it marks the time when the village is adorned with fresh blooms, and the trees sprout new leaves. There's music, dancing, and a grand feast.
2. Night of Whispers: Once a year, the Whispering Woods become particularly chatty. Villagers gather to listen to the tales, some even receiving guidance or prophecies.
3. Starfall Dance: A rare event, celebrated when a star falls anywhere near the village. The star is retrieved, and a night-long festivity ensues, culminating in the star's essence being used to craft a unique artifact.
Eric

**Eric** is a character in the Roku series, *Slip*.

## Biography

Eric meets Mae on a night out. They hit it off and go home and sleep together. Mae wakes up the next morning and realizes she's married to Eric in an alternate universe and they have a whole life together. Eric is artsy and they go to the Met Gala together.
Louis de Lemos Bethancourt

## Biography

Louis de Lemos Bethancourt was born in Lisbon during the late 1700s to a wealthy and influential family. His parents were both of noble descent and as such, Louis was raised with the finest education and training, both in the arts and in politics. Growing up, he was fascinated by the military and the power it held, often spending his days studying strategy and tactics.

When he was of age, Louis joined the military and quickly rose through the ranks. His natural leadership skills and strategic thinking earned him the respect of his fellow soldiers and he was soon made a general. However, his military career was cut short when he was bitten by a vampire and turned into one of the undead.

## Skills

Strategy

Leadership

Melee

Brawl

Athletics

Intimidation

## Trivia

His devotion to the clan has made him a target of rival factions, and he is always on guard against potential threats.
Isabella

## Biography

Isabella, also known as the "Night Hag," is a Nosferatu Primogen in Lisbon. She has lived in the city for over 150 years, blending into the shadows and keeping a low profile. Despite her reclusive nature, she holds a great deal of power and influence among the vampire community.

Isabella was embraced during the reign of the Roman Empire, when Lisbon was still known as Olisipo. Over the centuries, she has developed a keen understanding of the occult and has gained a reputation as an expert in the dark arts. She is rumored to have made deals with demons and other supernatural entities, and is said to have knowledge of forbidden spells and rituals.

Despite her fearsome reputation, Isabella is a formidable leader and strategist. She uses her knowledge of the occult to further her own interests and to protect her clan, and is not afraid to take action when necessary.

She has known Maria Vicente de Olisipo since their Roman days and has been a valuable asset in the court, both as the leader of the Nosferatu clan, as well as being a religious figure for the believers in the Kindred society.

## Trivia

Isabella has a longstanding feud with a Ventrue elder who views her as a hindrance to their control over the city's political and financial institutions.
Maria Vicente de Olisipo

## Biography

Maria was a renowned socialite and cultural icon during the Roman Empire in the city of Olisipo (modern-day Lisbon). Her charm, beauty, and wit made her a popular figure among the high society of the time.

She has not pursued to influence the city politically before 2016, when Arnauld the Bloodhunted Prince, then Prince of the city was deemed responsible for the fires that destroyed multiple havens, breached the Masquerade with multiple humans and that ultimatly placed every Kindred of the city in danger.

She set her sights on becoming the Prince of Lisbon, and used her cunning and charisma to manipulate and maneuver her way to the top. She sought to use her influence to shape Lisbon into a city that reflected these values.

After a long and difficult battle against the political forces in the city, Maria successfully overthrew Arnauld's court, and claimed the throne for herself. She ruled over Lisbon with an iron fist, using her charm and cunning to maintain her position of power.

Unfortunately, her rule was not meant to last. Filipa de Vilhena, another powerful Toreador, rose to power and overthrew Maria after some unsavory business with Qarinah was uncovered.

Despite this setback, Maria never gave up. After the Sabat shook Lisbon, she saw an opportunity to reestablish the Toreador's dominance in the city. With her wit and charm, Maria set her sights on reclaiming her throne and establishing her rule once again, by evicting the previous court (including the primogen Maria Amor) in the process and settling her own old court.

Wherabouts of Filipa de Vilhena are currently unknown and the topic is tabu in the city.

## Trivia

She is never seen without her signature black mascara that highlights her piercing eyes, making them seem even more intense and alluring. Her ears are adorned with fleur de lis earrings that are both elegant and ostentatious, a reflection of her confidence and unapologetic demeanor. She loves to wear long and luxurious antique dresses that hug her curves in all the right places, making her look both powerful and sophisticated. These clothes are expensive, a testament to her wealth and status, and she uses them to show off her status and position as the Prince of Lisbon.
Heidi Frost

### Concept: Foraging and Ingredients University Teacher

Heidi Frost was born and raised in the small town of Gölyazi Village, a village in the middle of a lake close to Istanbul, surrounded by lush forests and rolling hills. Her parents were both historians and antiquarians, and while travelling with them to sites around the worls, she learned the art of foraging and identifying plants. However, it wasn't until she discovered the world of herbalism and natural medicine that she truly found her passion, awakening on an ayahuasca experience.

After studying foraging and herbalism under various mentors, initially from the Cult of Ecstasy, Heidi decided to join the Verbena to further her education. There, she discovered a love for teaching, and began teaching classes on foraging and identifying ingredients.

Heidi is known for her kind and patient demeanor, and her ability to connect with students of all backgrounds. She has a keen eye for spotting rare and valuable ingredients, and often leads expeditions into the surrounding forests to gather them.

## Trivia

* She is a skilled cook and often incorporates wild ingredients into her meals.
* Despite being Edward's younger sister, she often takes on a maternal role towards him and helps him manage his disorganization and forgetfulness.

## Tradition

Verbena

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknow

Time: Unknown

Death: Unknown
Reynir Francisson

### Concept: Occult 0University Teacher

Reynir Francisson was born and raised in Iceland, where he developed a fascination with folklore and mythology at a young age. As he grew older, this fascination grew into a passion for the occult and the paranormal, and he began delving deeper into these subjects through extensive research and experimentation.

After completing his studies in psychology and anthropology, Reynir began working as a paranormal investigator, traveling to various locations around the world to investigate claims of supernatural activity. He quickly gained a reputation as an expert in his field, and his investigations often attracted the attention of other occult enthusiasts and practitioners.

Reynir's classes are known for being both challenging and fascinating, as he delves deep into the history and practice of the occult, as well as the philosophy and psychology behind it. He is known for his strict standards and high expectations, but his students also appreciate his passion and dedication to the subject.

## Trivia

* Reynir is fluent in Icelandic, English, and Latin.
* Reynir has a somewhat eccentric personality, and is known for his unusual fashion sense and tendency to speak in riddles and metaphors.
* Despite his deep involvement in the occult, Reynir is also a skeptic and encourages his students to approach the subject with a critical eye and a scientific mindset.

## Tradition

Order of Hermes

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknow

Time: Unknown

Death: Unknown
Joshua Thimson

### Concept: Animal Call and Animal Training University Teacher

Joshua Thimson was born and raised in a small village near the Tempest by his Mage parents, refugees in the Shadowlands.

He developed a deep connection with animals at a young age. He would often spend hours observing and communicating with the local wildlife, much to the confusion of his parents and peers. His natural ability to communicate with animals only grew stronger as he got older, and eventually, he began to train them for various tasks and purposes.

After awakening, Joshua joined the University to further hone his skills in animal communication and training. He quickly became a standout student and was eventually invited to join the faculty as a teacher, specializing in animal call and animal training. His classes are highly sought after, and he is considered to be one of the best in his field.

## Trivia

* Joshua has a special affinity for wolves, and he keeps a small pack of them as pets and companions.
* He is a strict vegan and refuses to use any animal products in his classes or in his personal life.
* Despite his gentle nature, Joshua has a fierce reputation as a defender of animals, and he has been known to confront poachers and other animal abusers in the past.

## Tradition

Verbena

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Unknown

Life: Master

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Unknown

Time: Unknown

Death: Unknown
Lust by Qarinah

Lust is a luxurious strip club located in the heart of Principe Real, Lisbon. As soon as you step inside, you are transported to a world of elegance and seduction.

## Overview

The interior of Lust is designed to evoke the glamour of the Art Deco era, featuring sleek lines, mirrored surfaces, and plush leather seating. The stage is the centerpiece of the club, with talented dancers performing seductive and alluring routines. The performers are skilled in the art of sensual dance, with costumes and choreography that will leave you breathless.

The menu at Lust features a selection of premium spirits, champagne, and wines, along with a variety of snacks and light bites. Guests can enjoy a drink while watching the show or relax in the intimate seating areas and take in the ambiance.

The atmosphere at Lust is one of sophistication and sensuality, making it the perfect destination for a night out with friends or a special occasion. The club has a strict dress code, with guests encouraged to dress in their most elegant attire. The staff is attentive and discreet, ensuring that you have a memorable and enjoyable evening.

Overall, Lust is the epitome of luxury and seduction, offering an unforgettable experience for those seeking a night of excitement and pleasure in a stunning setting. With its Art Deco-inspired decor, alluring shows, and premium beverages, Lust is sure to leave a lasting impression on all who visit.
Kithain

**Kithain** is a term used by the Changelings to describe themselves.

## Overview

Kiths are aspects of humanity's dreams and nightmares that give the fae form. Multiple and multi-faceted, Kiths are found among faeries all over the world.

While the history of the Seelie and Unseelie courts, as well as their own oral traditions, suggest that kiths have always existed, other sources claim something different. They tell of an age where faeriekind was divided only into three groups and four courts, warring against each other in a war of seasons. This age ended in 1230, after which the fae began to mask themselves in mortal myths and tales, creating the modern kiths in an attempt to adapt to a world where the Mists they themselves had created became increasingly hostile.

The kithain kiths, the changelings from Europe and its cultural sphere of influence, are the most numerous and well-known around the world.

* Boggans
* Clurichauns
* Eshu
* Ghille dhu
* Korred
* Merfolk
* Morganed
* Nockers
* Oba
* Piskies
* Pooka
* Redcaps
* River hags
* Satyrs
* Selkies
* Sidhe (Arcadian and Autumn)
* Sluagh
* Swan maidens
* Trolls
* Wichtel
* Wolpertinger
Anette Larsonn

### Concept: Alchemy and Etiquette University Teacher

Anette Larsonn was born into a family of wealthy aristocrats in Stockholm, Sweden. From a young age, she displayed an interest in the occult and began studying alchemy and etiquette under the guidance of her father, who was a renowned alchemist and scholar.

Anette's classes are highly sought after by students, as she combines the art of alchemy with the elegance of etiquette to create a unique and powerful approach to the subject. She is known for her ability to teach students to combine the practical skills of alchemy with the grace and poise of social etiquette, creating a perfect balance between science and art.

Outside of her teaching duties, Anette is known to be an avid collector of rare and exotic artifacts. She has traveled extensively throughout the world, often venturing into dangerous and forbidden territories in search of rare treasures to add to her collection. Her vast knowledge of rare artifacts and their histories has made her a valuable resource for many scholars and collectors in the field of occult studies.

Despite her strict demeanor in the classroom, Anette is known to have a soft spot for her students, and has been known to go to great lengths to help them achieve their goals. She is highly respected and admired by her colleagues and students alike, and is considered one of the most influential teachers in the Alchemy and Etiquette University.

## Trivia

* Anette is fluent in seven languages, including Latin, French, and Chinese.
* She has written several books on alchemy and etiquette, including "The Art of Social Elegance in Alchemy," which has become a must in many Hermetic chantries.
* Anette is a skilled pianist and often performs at events.
* Her favourite events to test students are galas, preferably with food served too.
* She has a pet black cat named Shalom, who is often seen lounging in her office during her classes.

## Tradition

Order of Hermes

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Master

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Unknown

Time: Unknown

Death: Unknown
Art CtD

Every Cantrip is comprised of two parts, the Realm, and the **Art**. Arts describe the effect of each individual cantrip. Unlike other supernatural powers, such as Disciplines, the method by which many Arts are performed is spread freely among the Kithain, causing very few direct relationships between Kiths and Arts.

## Common Arts

These Arts are known to the commoners, and are simple to learn, requiring little difficulty to learn or find a tutor.

* Chicanery, the Art of illusion and fooling the senses.
* Legerdemain, the Art of copying and manipulating objects.
* Primal, the Art of elemental control and understanding.
* Soothsay, the Art of prediction and fortune telling.
* Wayfare, the Art of movement and athletic stunts.
Socco

Socco the frog is a vile and wicked character known for her ruthless actions and heartless nature.

Throughout her dark and sinister life, she has committed numerous heinous crimes, including the senseless killing of innocent individuals.

Socco's evil deeds have left a trail of destruction and despair, haunting the lives of those who have crossed her path.

Poor souls such as Flutter and Sora have been tormented by her malevolent presence, living in constant fear of her wrath.

Despite her reputation as a despicable creature, Socco has shown no remorse for her actions. Her callous disregard for the sanctity of life has earned her the status of a villainous monster, feared and despised by all who know her.

It is difficult to fathom the depths of Socco's depravity and the darkness that drives her to commit such horrific acts. Her legacy will forever be tainted by the bloodshed and suffering she has caused, and she will be remembered as one of the most evil and stupid characters to have ever existed.

However. This villain has been killed by Sora's elder protective brother Wren with an electric knife. He did this action to protect Sora
Christopher Foster

### Concept: Correspondence University Teacher

Christopher Foster was born in England and grew up with a fascination for maps and the stars. He would often spend hours poring over maps and charts, tracing imaginary paths across the globe and dreaming of the adventures he could have.

When Christopher was in his early thirties, he had his awakening. He discovered that his love of maps and navigation was not just a mundane interest, but a manifestation of his magical abilities. He found that he had an innate talent for manipulating the energies of the universe through the medium of correspondence, and he began to experiment with new ways of using his powers to explore the mysteries of space and time.

Over the years, Christopher became a master of the Correspondence sphere, using his magic to create intricate webs of connections between people, places, and things. He also became a well-known expert in the field of navigation, teaching seminars and workshops to sailors and explorers around the world.

## Trivia

Christopher has a reputation for being a bit of a romantic. He sees magic as a way of exploring the beauty and mystery of the world, and he encourages his students to approach their work with a sense of awe and wonder.

## Tradition

Son of Ether

See Traditions (MtA)

## Spheres

Correspondence: Master

Entropy: Unknown

Forces: Unknown

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Master

Spirit: Unknown

Time: Unknown

Death: Unknown
Vanessa Daymoon

### Concept: Forces and Glyphs University Teacher

Vanessa Daymoon grew up in a small town on the outskirts of city of Chicago. Daughter to a native american mother and a europeean imigrant, she was an outcast from birth.

She was always fascinated by the way the natural world worked, especially the forces that shaped it. As a child, she spent countless hours observing the world around her, trying to understand the patterns and structures that governed it. As she grew older, after awakening, her curiosity turned into a passion for the study of Forces, the underlying power that shapes the physical world.

Vanessa eventually joined the Grand Lodge of Absalon as a student, where she excelled in her studies of glyphs, the symbols and patterns that represent the flow of power. She was a natural teacher and quickly rose through the ranks to become a professor, eager to share her knowledge and experience with the next generation of mages.

## Trivia

* Vanessa has a particular interest in the study of lightning and electricity, and has written several articles on the subject.
* She is known for her attention to detail and her meticulous approach to the study of Forces, often spending hours on a single glyph or symbol.
* Vanessa is a passionate advocate for the responsible use of magical power, and often incorporates discussions of ethics and responsibility into her classes on Forces and Glyphs.

## Tradition

Euthanatos

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Master

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Unknow

Time: Unknown

Death: Unknown
Qarinah VIP Lounge

The VIP lounge at Qarinah is a luxurious oasis within the already opulent disco. The entrance is separated from the rest of the club by a grand gold rail and a greek-themed curtain, giving it an exclusive and mysterious feel. Once inside, guests are enveloped in an atmosphere of decadence and extravagance.

## Overview

The color theme of the lounge is strikingly different from the rest of the disco, with gold, black, and red dominating the palette. The walls are adorned with black and gold Greek scenes, adding to the lavish ambiance. The lighting is warm and dim, creating an intimate and cozy atmosphere.

The VIP lounge includes multiple private dining rooms, each with its own unique design and seating arrangement. The rooms are furnished with plush chairs and elegant tables, and feature endless displays of wine bottles, each carefully selected to complement the exquisite menu.

However, the wine bottles are not what they seem. Instead of being filled with ordinary wine, they contain vitae, the lifeblood of Kindred. This is a closely guarded secret, known only to the Kindred and their Blood Dolls who are allowed access to the lounge.

The lounge is accessible only to Kindred and their Blood Dolls, creating an even greater sense of exclusivity and privacy. This allows the VIP guests to fully indulge in their desires and pleasures without fear of discovery or interruption.

Overall, the VIP lounge at Qarinah is a truly magnificent space, filled with opulence, luxury, and secrecy. With its exclusive entrance, lavish decor, private dining rooms, and hidden stores of vitae, it offers a unique and unforgettable experience for the Kindred and Blood Dolls lucky enough to gain entry.
Zatter

Zara and Flutter were an unlikely pair, but their love knew no bounds. Flutter, a delicate butterfly with iridescent wings, was often timid and reserved, preferring to flit from flower to flower in quiet contemplation.

Zara, on the other hand, was a bold and confident alien, always ready to explore and survive.

Despite their vastly different personalities, Zara and Flutter fell deeply in love. Zara's flirtatious nature drew Flutter out of her shell, and Flutter's gentle presence brought a sense of calm to Zara's daredevil spirit.

They spent countless hours exploring the galaxy together, holding hands as they soared through the stars. Zara loved to tease Flutter, using her quick wit to make the butterfly blush.
Techno

Techno, an enigmatic and formidable being, is known for her unrivaled prowess in the realm of technology. Amidst a world of mortal beings, Techno stands out as a cat girl of unparalleled power and intelligence. Her abilities are often likened to that of a supercomputer, allowing her to process vast amounts of information with ease and execute complex tasks with lightning speed.

As an expert in various programming languages and software tools, Techno has established herself as a technological trailblazer. Her innovative ideas and inventions have revolutionized the industry and have paved the way for advancements in various fields. Her expertise in cybersecurity and cryptography is also highly regarded, and her contributions to the development of secure systems have been invaluable.

My girl here is wayyy more powerful than Chess
Sora

Sora is an introverted 13-year-old lizard girl who has long struggled with mental health issues. Her struggles with anxiety and depression have became even worse after how the world is right now. Her condition has been further complicated by a pronounced paranoia that makes it difficult for her to function in her daily life. She is tormented by auditory hallucinations that leaves her feeling increasingly vulnerable and helpless. Because of her brother, Wren. She still is making through this tough journey. Her brother means the world to her.

Sora is an developing character who can't seem to control her paranoia. She is one of the only protagonist's that is expected to die for her weaknesses and issues.
Sarah Harting

### Concept: Spell Crafting University Teacher

Sarah Harting was born into a family of powerful mages, with a long lineage of skilled spell crafters. Her parents were prominent figures in the magical community, and Sarah grew up surrounded by the rich history and traditions of the craft. From a young age, she was fascinated by the intricacies of spell crafting, and spent countless hours studying and experimenting with different spells.

After completing her formal education, Sarah travelled the world, seeking out new knowledge and techniques to add to her repertoire. She spent years studying under renowned spell crafters in far-off lands, and her travels earned her a reputation as a fearless and dedicated mage.

Eventually, Sarah returned home to the Grand Lodge of Absalon to share her wealth of knowledge with the next generation of spell crafters.

## Trivia

* Sarah is known for her experimental approach to spell crafting, and is always pushing the boundaries of what is possible with magic.
* In her free time, Sarah enjoys painting and drawing, and is particularly fond of creating intricate magical symbols and designs.
* Sarah is an avid collector of magical artifacts and tomes, and her personal library is rumored to contain some of the rarest and most powerful spell books in existence.
* Sarah is a mentor to many of her students, and takes great pride in their accomplishments. She is known for celebrating their successes with elaborate feasts and parties.

## Tradition

Order of Hermes

See Traditions (MtA)

## Spheres

Correspondence: Unknown

Entropy: Unknown

Forces: Master

Life: Unknown

Matter: Unknown

Mind: Unknown

Prime: Unknown

Spirit: Unknown

Time: Unknown

Death: Unknown
StL Classes 8th Grade

**Ms. Clara Pereira** - Portuguese Language & Literature

**Mr. Miguel Silva** - Mathematics

**Mrs. Joana Costa** - English Language & Literature

**Dr. João Fernandes** - Science (Biology and Chemistry)

**Ms. Sofia Santos** - History

**Mr. Luís Almeida** - Geography

**Ms. Maria Soares** - Art and Design

**Mr. Carlos Rodrigues** - Physical Education

**Mrs. Isabel Teixeira** - Technology & Computer Science

**Ms. Gabriela Oliveira** - Music

**Mr. Ricardo Martins** - Drama and Theater

**Mrs. Helena Nunes** - Spanish or French (Optional Second Foreign Language)

**Ms. Beatriz Gomes** - Environmental Studies

**Mr. Rogerio Cordeiro** - Moral and Civic Education (Ethics)

**Mrs. Laura Lima** - School Counselor
Atlantis

Atlantis is a young female shark who loves exploring the ocean and making new friends. Despite her young age, she has a strong sense of curiosity and adventure, always eager to discover new things and explore new places.

However, Atlantis has faced some difficult challenges in her life. Her best friend, Honey, a bee, died tragically and unexpectedly by suicide, leaving Atlantis devastated and struggling to come to terms with her grief. This experience has left her feeling vulnerable and cautious around others.

To make matters worse, Atlantis is also heavily fearful of two predators, Socco and Zara, who pose a constant threat to her and her friends in the ocean. The fear of encountering them has made Atlantis anxious and cautious, and she sometimes struggles to enjoy her explorations as a result.
Zara

Zara is an extraterrestrial being known for her cunning and formidable powers. She hails from a planet located in the Andromeda galaxy, where she spent most of her life honing her skills and mastering her abilities.

Zara is not your typical alien, as she possesses a level of intelligence and manipulative prowess that surpasses most beings in the galaxy.

Zara from a young age showed signs of her cunning nature. She was a fast learner and absorbed information like a sponge. Zara's powers are not physical, but rather mental. She has the ability to manipulate and control the minds of others, making them do her bidding. She can plant suggestions and ideas into their heads, compelling them to act in her favour. Her powers are so strong that even the strongest-willed beings are no match for her.
Sara el-Qadir

## Biography

Sara el-Qadir was once a renowned assassin in the Middle East, known for her efficiency and discretion. Her skills caught the attention of the Assamite clan, who recruited her into their ranks. As a member of the clan, she quickly rose through the ranks and became one of their most trusted members.

However, Sara grew tired of the endless cycle of violence and death that was a staple of the Assamite's reputation. She longed for something more meaningful and decided to leave the region in search of a new purpose.

That purpose came in the form of Maria Vicente de Olisipo, the newly appointed Prince of Lisbon. Maria saw something in Sara's past and recognized her potential as an enforcer. She offered Sara the position of Sheriff, tasked with maintaining order among the Kindred of Lisbon and enforcing the laws of the Camarilla as a member of the Banu Haqim.

## Skills

Stealth

Leadership

## Trivia

She is often seen draped in a black cloak that covers her from head to toe, with only her eyes visible through a decorative black and gold thread mask that covers her face up to her eyes. The mask is adorned with intricate gold threadwork, giving her an exotic and mysterious appearance.

Underneath her cloak, she wears a suit of black and gold scale armor that provides both protection and style. The armor is adorned with gold filigree, adding to her regal appearance. With her cloak and armor, she exudes a sense of power and authority that makes her a force to be reckoned with.
Sweet Little Bee

https://docs.google.com/document/d/1P7XVZDVL-fgXtfbuLBAOTr3KN7UraLvz4PydDwej63M/edit?usp=sharing

Sweet Little Bee

Book by Sapphire

Trigger Warnings:

Gore and violence

Graphic descriptions of injuries and wounds

Blood and bodily fluids

Death and dying

Body horror

Animal cruelty

Abuse (physical and emotional)

Suicide

Mental illness

Society endangerment

Self-harm

Child abuse

Domestic violence

Paranormal activity

Frongulusification (my brother told me to add this i'm sorry)

——————————————

Side note: I am sorry I am not normal for having SO SO SO many trigger warnings 😭✋
Bos’Ath

Bos’Ath est considéré comme l’un des plus grands combattants et stratège Evon.

## Histoire

### Combattant de la Grande Guerre

Bos'Ath, est un des nombreux héros Evons de la Grande Guerre, ayant brillé lors de Grande Guerre en s’attaquant principalement à Locus et Neisus1.

Il se démarque de ses congénères par sa compréhension de la faiblesse humaine et Locus avait fait de lui une cible à abattre à cause de sa grande cruauté. Celui-ci n’hésitait pas à s’allier à des ravageurs durant certains combats. Il se rendait souvent sur diverses planètes humaines excentrées pour piller et faire de nombreux prisonniers. Il utilisait généralement les plus jeunes, les brisant psychologiquement en exécutant leurs parents devant leur yeux et en les torturant pour en faire de vrai combattants incapable de se révolter.

Il finira par être capturé par Locus avant d’être exécuté lors du Grand Massacre de Grazuliv.
Traditions (MtA)

A **Tradition** is a group of mystically-oriented mages allied with the Council of Nine Mystic Traditions. That is, they believe in magic and understand that they manipulate magic to create desired effects. This contrasts with scientifically-oriented mages, who believe that they use Enlightened Science rather than magic, and this Science is manipulated to create desired effects. The Traditions' counterparts among the Scientists of the Technocratic Union (and in an earlier age, the Order of Reason) are called Conventions.

Each Tradition claims a seat on the Council of Nine, representing one of the Spheres of magic. That Sphere is that Tradition's speciality.

Although the Council did not technically exist until 1466, many Traditions count their origins to much earlier periods, as they existed as discrete magical societies. Many other Traditions are created from the joining of several disparate groups; as such, their formal creation may be fairly recent, but their component factions may have existed far earlier.
Wayfare

**Wayfare** is an Art of the Kithain.

## Overview

The Art of Wayfare deals with a changeling's ability to move through space. This involves bouncing and covering far distances, speeding forward on feet that move impossibly fast, and even teleporting from one place to another. The Eshu have a deep connection with this Art, though as it is a common Art, any can learn it. In some freeholds, the nobility has come to fear the power of Wayfare, and may act to make it somewhat harder to come by.

* **Attribute:** Wits

## Cantrips

* **Hopscotch** - Produce an impossible leap, either up or down, and suffer no damage from the resulting collision.
* **Quicksilver** - Allows an object to move at an incredibly fast speed.
* **Portal Passage** - Creates a temporary opening through any barrier, allowing it to be moved through.
* **Wind Runner** - Allows a target to fly, taking to the sky as if they had wings.
* **Flicker Flash** - Instantly disappear, and reappear somewhere else in the world, or in the Dreaming (though, it is usually unwise to use it to cross between the two).
Malu

### Concept: Event Planner/ Socialite

Malu was born into a wealthy family in Sao Paulo, Brazil, and was raised as a socialite. She attended the best schools and was exposed to the finest cultural events that the city had to offer. When Malu was 19, she moved to Portugal to pursue her studies in marketing. She was a gifted student and quickly adapted to the European lifestyle.

After completing her degree, Malu decided to stay in Portugal and start her own company. She founded an event planning firm that specialized in organizing art gatherings and exhibitions. Her unique vision and attention to detail helped her quickly build a successful business, and her events became some of the most sought-after in the Portuguese art world.

However, Malu's life took a drastic turn in 2022 when she was suddenly turned into a Vampire.

The event was dramatic. At this point, she had already dealt with the cainit society, without knowing, and had worked for Maria Amor. During one art exhibition sponsored by Maria, featuring the striking Lara, a painter and a performative artist from Lisbon, the venue was invaded and chaos was installed. After the violent attack, Malu was changed, not only by the traumatic experience, she had been cursed, and she didn't know her evildoer.

Maria Amor shelter her after the happening and brought protection and teachings regarding her new condition.

## Apperance

Despite her transformation into a vampire, Malu still bears the striking features of her human life. She stands tall at 1.70 m (5'10") and maintains a svelte figure, weighing approximately 58kg (128 lbs). Her long, black hair cascades down her back, occasionally styled into loose waves that frame her face. Her dusty blue eyes are often intense, betraying the predatory nature that comes with her Lasombra can heritage. Malu's complexion is pale ivory, typical of her caucasian ethnicity, and accentuates the sharp lines of her angular features. Despite her physical beauty, her facial expression often holds a hint of haughtiness or aloofness, underscoring her reserved demeanor. Overall, Malu is a striking figure, her long, dark hair and pale features make her stand out in a crowd. However, her slightly intimidating gaze and reserved mannerisms may suggest to some that she is not to be trifled with. Her beauty is a solid 3 on a scale of 0 to 5, enough to turn heads but not enough to make her the center of attention in every room.

## Disciplines

Dominate

Obtenebration

Potence

Necromancy (The Ash Path)

Aristeia