recursal/Fanatic-Fandom huggingface dataset:
Hot Pepper

**Hot Pepper** is a domesticated version of the Wild Pepper, which can be farmed for use in cooking.

## Cultivation

Find a Wild Pepper Plant in the Jungle and pick a Wild Pepper. Use a Flint Chip or knife to extract the Pepper Seed. (Note: If you don't intend to use it immediately, place it in a bowl, otherwise it will decay after 5 minutes).

Sow the seed in a deep tilled row, then water with bowl of water or full water pouch, and after 6 minutes, the plant will bear 4 ripe **Hot Peppers**. If all peppers are harvested, the row will turn into a Hardened Row.

Further seeds can be extracted from Hot Peppers as with Wild Peppers. Individual seeds can be taken out of the bowl to plant, or the bowl of seeds can be used directly on the plot.

* Wild Pepper Plant
* Wild Pepper
* Pepper Seed
* Bowl of Pepper Seeds
* Dry Planted Pepper Seed
* Wet Planted Pepper Seed
* Pepper Sprout
* Pepper Plant
* Fruiting Pepper Plant
* **Hot Pepper**

## Cooking

Hot Pepper can be added to a Plate of chopped tomato and onion in order to make Salsa.

* Bowl of Salsa

## History

* v.213 - Hot Pepper added, and used to make salsa.
French Fry

**French Fry** is a fried food which is made from potato.

## Cooking

Take a Raw Potato and place it on a Clay Plate. Use a knife to cut it into raw fries. Put a Bowl of Palm Oil onto Hot Coals and use the raw fries on the simmering oil to get a plate of **French Fries**. 6 individual fries can be taken from the bowl and eaten directly, or dipped in ketchup.

* Raw Potato
* Potato on Plate
* Raw French Fries on Plate
* Simmering Palm Oil
* French Fries on Plate
* **French Fry**
* French Fry with Ketchup

## History

* v.213 - French Fry added
* v.214 - French Fry can be returned to the bowl. Increased food value of French Fry with Ketchup from 5 to 10.
Fire

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Formatting*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Formatting*"

A **Fire** is used to provide heat and ignition for smithing and cooking. After 1 minute, a normal fire will turn into Hot Coals.

## Using

* Standing on a fire will influence a player's temperature.
* Use a Long Straight Shaft on a fire to get a Firebrand, which can light Ovens, Kilns and Forges. As well as starting a new fire by using on Kindling.
* A fire can be used to cook popcorn.
* *Note:* Cooking Skewered meat (such as rabbit, goose and Arctic Char) on a fire will result in burnt, inedible food. You must wait until the fire has reduced to hot coals to cook properly.
* Using a knife on a fire will yield a Sterilized Knife, used for Medical Treatment.

## Crafting

* Use fire bow drill on long straight shaft
* Use a leaf and transfer the ember to Juniper Tinder.
* After 5 seconds add kindling to burning tinder to get fire.
* A fire can be rekindled from Hot Coals by adding Kindling or Bowl of Bagasse. It can also be made by using a firebrand on kindling.

* Fire Bow Drill
* Ember Shaft
* Ember Leaf
* Juniper Tinder
* Smoldering Tinder
* Burning Tinder
* **Fire**

### Tips

* At all stages you must work quickly, as the ember will sizzle out after 10 seconds.
* Juniper Tinder and Leaf will decay after 2 minutes.
* Juniper Tinder is not the same thing as Pine Needles
* Use Stone Hatchet or steel axe on most wood to make kindling.
* Spent Tinder will disappear after 2 minutes.
* Burning Tinder can also be created by setting juniper tinder alight with a firebrand, however in this case you may as well set alight the kindling directly.

### Large Slow Fire

A **Large Slow Fire** is made by putting either a butt log or firewood into a **fire**, or large fast fire. After 4 minutes it will turn back into a normal fire. It is the most efficient fire as it lasts the longest.

Note:It is more economical to use firewood, since butt logs are used to create various tools.

* Butt Log
* Firewood
* **Large Slow Fire**

### Large Fast Fire

A **Large Fast Fire** is made by putting kindling or Bowl of Bagasse onto a normal **fire**. After 1 minute, it will die down to a normal fire. It is far more efficient to use firewood to create a Large Slow Fire which lasts for 4 minutes.

Note: If firewood is not yet available, it is more efficient to wait until the fire dies down to hot coals before adding kindling.

* Kindling
* Large Fast Fire

## History

* v.20 - Fire added
* v.213 - Bowl of Bagasse can be used the same as kindling

## External Links

* Fire (Onetech)
* Fire Tech Tree (Onetech)
Bone Pile

A **Bone Pile** is a type of bones created after emptying a Basket of Bones. **Bone Piles** disappear after 120 minutes. Since regular graves take 182 minutes to naturally despawn, it is generally advised to pick them up and move them to speed decay.

## Info

* Picking up bone piles will reset their decay timer, so it best to leave bone piles as well as Old Graves (which also take 120 minutes to disappear) where they are unless they are in the way.
* A shovel can be used on the bone pile to make a Buried Grave, further reducing the decay time to 1 hour. However, in most cases the cost of iron is not worth the reduced time.
* Using a Charcoal Pencil on the Bone Pile will make a Defaced Bone Pile.
Hand Cart

A **Hand Cart** is a transportation tool made by adding a wooden wheel to a wheelbarrow. A handcart can carry 4 large items, including baskets, making it very useful. However it can only be used after age 12. It will decay after 10 hours into an **old hand cart**, then after 30 minutes into **broken hand cart** and disappearing after 20 minutes.

A hand cart can be attached permanently to a hitched riding horse to make Horse-Drawn Cart. Or adding Two Rubber Tires will create **Hand Cart with Tires** which holds 6 large items. After 10 hours, it decays back into a Hand Cart and the tires must be replaced.

Note: Old hand carts, and hand carts with tires cannot be attached to horses.

## Crafting

Chopped Softwood Tree

Chopped Tree

Butt Log

Steel Froe

Froe Wedged in Log

Mallet

Boards

Rope

Wooden Box

Long Straight Shaft

Wooden Sledge

Wooden Wheel

Hand Cart

## Lifecycle

* Full Handcart
* Old Hand Cart
* Broken Hand Cart
* Hand Cart with Tires
Electromagnet

**Electromagnet** is a part used in Radio systems.

## Crafting

Heat a piece of Wrought Iron at a Firing Forge and use on a Firing Newcomen Roller to get an Iron Rod. Use Copper Wire on the Iron Rod to get the Electromagnet.

* Hot Wrought Iron in Wooden Tongs
* Firing Newcomen Roller
* Iron Rod in Wooden Tongs
* Iron Rod
* Electromagnet

## History

* Added in v.191
* v.194 - can now be combined with Blank Paper to get Loudspeaker
Fence Kit

A **fence kit** is made by using a steel adze on two shafts. Fence kits can be contained in carts.

## Using

* Adding it to fence holes will create a fence.
* Adding a bucket to a fence kit, creates stanchion kit.
* Adding a fence kit to a completed stable bell tower base makes bell tower structure.
* Combining with Two Loom Heddles with Reed makes a Loom

## Info

* An efficient method of crafting multiple fence kits is to take an adze and a Sharp Stone in a hand cart or Horse-Drawn Cart to an area with many branches to craft fence kits. Carting 3 fence kits and an adze is the equivalent of carting 6 branches.

## Version history

* v.52 - Fence Kits added.
* v.62 - used to make Stanchion Kit
* v.75 - used to make a Bell Tower
* v.196 - used to make a Loom
Food

**Food** is essential for surviving and can be found in the wild, farmed or hunted. Food items fill your hunger bar to varying degrees given by "food value" in the table below.

Being closer to optimal temperature will slow your food meter consumption, described via the following equation:

FoodConsumedPerMinute = 60 / [2 + 20 \* (1 - 2 \* ABS{playerTemperature-0.5} )]

Some foods require special tools to harvest (e.g. Burdock, Wild Carrot), or complex recipes to craft (e.g. Pork Taco). Foods such as pies and bowl of gooseberries can be 'used' multiple times, making them an efficient portable food option when traveling.

The Psilocybe Mushroom is a special food item which, while returning only one bar of hunger, has the special quality of subjecting the player to certain visual effects.

Excluding the Psilocybe mushroom, food can be fed to other players, which can be especially useful when there are no available fertile females to feed a baby directly.

This is a real time tracker, five minute cycles, of what food is being consumed in the game. Accumulated across all servers it presents consumption stats through the official website.

This is the Public Data on food consumption.

### Yum Bonus

*Main article: Yum Bonus*

Eating a variety of foods will give you an additional "Yum Bonus", which stacks for every different type of food you consume without repetition. An icon in the lower left status bar will indicate if a held food is "Yum" or "Meh".

The Yum Bonus also influences the birth algorithm - A fertile female with an ideal temperature and a high yum bonus will birth more babies.

The Yum Bonus will also increase your max food capacity - You will see a +x after consuming food that would surpass your max food capacity.

### Food Bonus/Debuff

All food items provide an additional flat bonus/debuff added to their Food value at time of consumption, along with the Yum bonus. It depends on the generation of your family, the higher the generation, the lower the bonus/debuff. Food Bonus/Debuff is range from 2 ~ -5.

## Nourishment

###  Cooked Food

*Main article: Cooking*

Food that has been prepared using hot coals, oven or other processing to make edible.

See Baking for pie recipes.

## See Also

* Food Efficiency
* Food Meter
* Yum Bonus
Hot Flat Rock

**Hot Flat Rock** is a tool used in cooking made by adding a Flat Rock to Hot Coals.

It is used to cook eggs into Omelettes, and to cook Wheat Tortillas and Corn Tortillas. After two minutes it turns into Cool Flat Rock, after which the rock can be removed, leaving Ashes.

Note: The life of a hot flat rock can be extended by cooking eggs, since the transition to Cooked Omelette resets the decay timer.

* Cooked Omelette
* Burned Omelette
* Cool Flat Rock
Hot Coals

**Hot Coals** is the result of a fire cooling down after 1 minute. It can be returned to flame by adding kindling. It is used to cook various things including Skewered Rabbit, Skewered Goose and Skewered Fish. Adding a Flat Rock will make Hot Flat Rock. Standing next to hot coals will influence a player's temperature. After 2 minutes **Hot Coals** turns into Ashes.

## Cooking

* Skewered Rabbit which makes Cooked Rabbit
* Skewered Goose which makes Cooked Goose
* Skewered Fish which makes Cooked Fish
* Bowl of Water which makes Simmering Water
* Bowl of Soaking Beans which makes Bowl of Cooked Beans
* Bowl of Corn in Lime Water which makes Bowl of Limed Corn
* Bowl of Raw Pork which makes Bowl of Carnitas
* Bowl of Salt Water which makes Simmering Salt Water and eventually Bowl of Salt
* Raw Stew Pot which makes Cooking Three Sisters Stew and eventually Three Sister's Stew
* Soaking Turkey Bones which makes Cooking Turkey Broth and eventually Turkey Broth
* Bowl of Wood Shavings in Water which makes Wood Shavings in Simmering Water
* Bowl of Palm Wax which makes Molten Palm Wax
Butt Log

A **butt log** can be picked up from a chopped tree with firewood that has been cut down with a steel axe. All trees besides juniper, mango tree and Oil Palm give one butt log. Butt logs can be stacked.

Adding a butt log to a fire will make a large slow fire, however it is more economical to use firewood for this purpose, since butt logs are used to create various tools:

* Using a bow saw on a butt log will create Wooden Disks.
* Using an adze on a butt log will create a mallet. Which when the mallet is hit with an adze again, will give Wooden Shoe.
* Using a froe on a butt log will give Froe Wedged In Log. Which when hit with a mallet will give boards.
Hardened Row

A **hardened row** is the result of taking all the crops from a farm plot, including carrots, potatoes, squash, beans, corn, and cabbage. After 10 minutes, dry maple sapling cutting and eaten carrot row will decay into hardened row. It can be made in to a deep tilled row again by adding a bowl of soil and using a stone hoe, steel hoe or skewer on it. It can be removed using Shovel.
Gold Vein

**Gold Veins** are found only in snow biomes/tundras, and can be mined with a Steel Mining Pick to produce gold flakes. Gold flakes can only be collected with a clay bowl. Gold veins are easy to miss as they look fairly similar to flint outcrops. They can be distinguished by their small gold colored cracks starting at the top.

## Hunting for Gold

Gold veins are exceedingly rare. You may have to go through many snow biomes to find one. If you want to hunt for gold you will need:

* A backpack
* A steel mining pick
* Clay bowl
* Food to put in backpack, preferably pies

Additional tips:

* Always create a home marker before going hunting for gold
* Forage for berries and keep full along the way
* Clothes help since snow biomes are cold and drain your hunger fast.
* Using a Hand Cart or Horse-Drawn Cart will help in speed and extra space to carry back the mining pick. If using a horse, be wary of Rattle Snakes which can kill a horse, or tip a cart.
Flat Rock

**Flat Rocks** can be found in rocky and desert biomes. They are used for smithing, roads, cooking, marking graves and making paper. Flat rocks can be stacked.

## History

* v.20 - Flat Rock added, and used for Smithing Iron Ore and Steel Ingots
* v.132 - used to make Blank Paper
* v.101 - used to make Marked Grave
* v.111 - used to make Hot Flat Rock, Wheat Tortilla, Corn Tortilla
* v.131 - used to make Stone Road
* v.143 - Flat rocks can now be stacked
* v.196 - Removing Landing Strip with Steel Mining Pick returns flat rock
* v.197 - Landing Strip decays back into flat rock
Fishing Pole

A **Fishing Pole** is a tool used to catch Arctic Char. It is made by adding thread to a Yew Shaft to get **Fishing Pole without Hook**, then using on a Rose Bush to get fishing pole. Adding a worm will create **Baited Fishing Pole**, which can be used on an Ice Hole for a chance to catch one of Old Boot or Arctic Char. There is also a chance that the bait will be consumed, or that the hook will be lost without a catch.

* Fishing Pole without Hook
* Baited Fishing Pole
Ice Hole

**Ice holes** are found in the tundra. They are the home of Penguins and Antarctic Fur Seals and the source of salt water, which can be removed using a Clay Bowl, Bucket or Water Pouch to get Salt Water.

## History

* v.62 - added Ice Holes, to be used by Penguins and Antarctic Fur Seals.
* v.108 - can harvest Salt Water with a Clay Bowl.
* v.164 - can harvest salt water with a Bucket.
Fire Bow Drill

A **Fire Bow Drill** is a tool used for making fire. It is made by adding a rope to a small curved shaft, then adding a Short Shaft. When used on long straight shaft it makes ember shaft. Adding a flint arrowhead makes Flint-tipped Bow Drill. The flint can be removed with a flint chip.

* Bow Drill Bow
* Flint-tipped Bow Drill
* Bow Drill with Removed Tip
Hot Spring

*Not to be confused with Steel Spring*.

**Hot Spring** is a rare naturally occurring feature which spawns in desert biomes, and is a source of heat. Using a Clay Bowl will harvest Bowl of Sulfur. Each spring contains 3 bowls of sulfur, and removing the last bowl of sulfur will return **Sulfur-Free Hot Spring**. The sulfur can be dumped back into the spring, or it will regenerate after 3 hours.
Goose Feather

A **Goose Feather** is a material used to craft Fletching for Arrows by using a Flint Chip.

There are two sources to obtain a Goose Feather. It can be picked up from the ground after poking a Canada Goose Pond. The goose will retreat and leave a feather that can be picked up. After 30 seconds, the goose will return to shore. Also, it can be shorn from a domestic goose.

## History

* v.20 - Goose Feather added. Used to make Fletching
Empty Bucket

**Empty Bucket** is a tool used to hold liquid. It can be used on deep wells, cisterns, Ice Holes, to milk cows, to collect latex from Rubber Trees and to fill the boiler of a Newcomen Pump. Clay bowls or water pouches are used to empty and fill buckets. Bucket is combined with fence kit to create stanchion kit.

A Bucket is made by adding Wooden Disk to boards, then adding rope.

* Boards with Disk
* Bucket of Water
* Bucket of Salt Water
* Bucket of Milk
* Bucket of Skim Milk
* Bucket of Liquid Latex
* Bucket of Milk Paint

## History

* v.247 - Added missing transition from **Empty Bucket** to Partial Bucket of Skim Milk. Also fixed filling empty bucket with whole milk from a bowl.
Flint Chip

A **flint chip** comes from using a sharp stone on a flint outcrop, which makes 4 flint chips. It has many uses including skinning dead animals, farming and making Letters. Flint chips can be stacked in piles of four. Most uses overlap with those of a knife.

## Uses

### Unique uses

* Use Sharp Stone on flint chip to get Flint Arrowhead
* Use on Flint-tipped Bow Drill to get Bow Drill with Removed Tip

### Skinning

* Skin Dead Rabbit to get Skinned Rabbit and Rabbit Fur
* Cut Rabbit Fur to get Four Pieces of Cut Rabbit Fur
* Skin Clubbed Seal to get Skinned Seal and Seal Skin
* Skin Dead Mouflon or Dead Domestic Mouflon to get Skinned Mouflon and Mouflon Hide
* Skin Dead Sheep to get Skinned SheepSheep Skin
* Skin Dead Canada Goose or Dead Goose to get Plucked Goose
* Skin Shot Turkey to get Plucked Turkey
* Skin Dead Wolf to get Skinned Wolf and Wolf Skin
* Skin Dead Grizzly Bear to get Skinned Bear and Bear Skin

### Harvesting

* Cut Tule Reeds to get Harvested Tule
* Cut Sapling to get Sapling with Cutting
* Cut Ripe Wheat to get Harvested Wheat
* Cut Ripe Cabbage Plant to get Cut Red Cabbage
* Cut Indigo to get Indigo Bundle

### Other Farming

* Use on Gooseberry to get Gooseberry Seed
* Use on Ear of Corn to get Shucked Ear of Corn
* Use on Dried Ear of Corn to get Dried Ear of Corn with Kernel
* Use on Ripe Squash Plant to get Cut Hubbard Squash
* Use on Sprouting Potato to get Split Potato Sprouts
* Use on Wild Rose Hip to get Wild Rose Seed
* Use on Wild Pepper or Hot Pepper to get Pepper Seed

### Other Uses

* Use on Rabbit Bone to get Bone Needle
* Use on Goose Feather to get Fletching
* Use on Long Straight Shaft to get Wooden Tongs
* Use on Lasso to get back 2 ropes
* Use on Bowl with Corn Cob to get Bowl with Corn Kernels
* Use on Skewer to get Letter Stock
* Uninstall Pine Door and Wooden Door
* Used in making various Letters

## History

* v.20 - Flint chips added.
* v.207 - Can now stack flint chips anywhere, not just on original pile.
Horse

**Horses** are animals which spawn wild in the desert biome, often roaming into other areas. They run away when approached and are very quick. They can be tamed in order to provide fast transport (200% walking speed), and storage. They can also be used to craft Bowl of Antivenom Blood and Oddity. Horses can be hitched to fences, and will escape (and roam the area) if left unhitched for more than seven seconds.

Riding a horse will make the player immune to all animal attacks except for Rattle Snakes. But does not make the player immune to player-held weapons.

## Riding Horse

A **Wild Horse** can be captured using a lasso (Dropping the lasso frees the horse, and returns the lasso). Once lassoed, a horse will follow the player and can be hitched to a fence. A Hitched Wild Horse can be tamed by feeding a carrot or wild carrot. Placing a saddle on the tamed horse will then allow a player to ride the horse.

* **Wild Horse**
* Captured Horse
* Hitched Wild Horse
* Hitched Tame Horse
* Hitched Riding Horse
* **Riding Horse**

### Snake-Bit

Encountering a Rattle Snake while on a riding horse (without cart) will kill the horse. Cutting the snake-bit horse with a knife will create a blood leak from which unlimited antivenom can be collected in clay bowls. The dead horse will decay after 10 minutes. Note: If you don't need antivenom, it is safer to have a horse-drawn cart, as encountering a snake will not kill it.

* Snake-Bit Riding Horse
* Snake-Bit Horse with Blood Leak
* Bowl of Antivenom Blood

## Horse-Drawn Cart

Adding a hand cart to a Hitched Riding Horse will create a **Horse-Drawn Cart**. It can hold items like a hand cart can and travels faster than players. Note: You cannot add a Hand Cart with Tires to a riding horse.

### Tipped Cart

When riding a horse-draw cart, if you run into a rattle snake the cart will tip over, dropping all its items and will not be able to move. It can be righted with a rope (which is consumed).

* Hitched Horse-Drawn Cart
* Escaped Horse-Drawn Cart
* Horse-Drawn Cart
* Tipped Horse-Drawn Cart

## Crowned Horse

A Carrot Crown can be added to a Hitched Wild Horse. Adding to a Full Monolith crafts Oddity

* Hitched Wild Horse
* Crowned Wild Horse
* Oddity

## Recipe

Rope

Rope

 Step 2

Wild Horse

Lasso

 Step 3

Fence

Captured Horse

 Step 4

Hitched Horse

Wild Carrot

 Step 5

Hitched Horse

Sheepskin Saddle

 Step 6

Hitched Riding Horse

Hand Cart

 Step

Hitched Horse-Drawn Cart

Two Rubber Tires

## Info

* All forms of Horses will remain in the biome they are left in. This is useful for containing them.
* Wild, and escaped Horses will flee the player
* A Hitched Tame Horse cannot be led away from the fence it is hitched to, until it is equipped with a Saddle.

## History

* v.71 - Horses, Riding Horses and Horse-Drawn Cart added.
* v.73 - Crowned Horse added as ingredient in Oddity (formerly The Apocalypse)
* v.106 - Horse-Drawn Cart can be tipped by Rattle Snake, and Riding Horse can be bitten.
* v.113 - Snake-bitten horse can be used to make medicine.
* v.213 - "Basket horse cart right-click bug has been fixed for real client-side."
Food Meter

The **Food Meter** (also known as "Hunger Bar") is a component of the user interface that represents how hungry the player character is.

It also displays the current Yum Multiplier, Yum Bonus, and indicates whether the currently held food item is tasty.

If the Food Meter is depleted, the player character dies of starvation.

## Food Meter Size

Each square on the Food Meter is called a "pip" or "box."

The total maximum size of the food meter can range from **4 to 20 boxes** depending on the age of the player.

A baby is born with 4 boxes. From ages 0 to 16, the Food Meter increases by one box per minute. From ages 43 to 60, the Food Meter decreases by one box per minute. The player will die of old age when 3 boxes remain.

## Food Consumption Rate

As of Version 200 (Feb 2019), the Food Meter decreases at a variable rate that depends on temperature.

It can take anywhere between 2 to 22 seconds for the Food Meter to drop by one box.

The formula describing the number of food boxes consumed by hour is given by:

Consequently, players at temperature extremes (e.g. too cold or too hot) consume **eleven times more food** than a player at the optimal temperature.

## Yum Bonus

> *See main article: Yum Bonus*
>
>

### Tasty Indicator

When carrying any food item, the Tasty Indicator appears on the Food Meter. Foods that have not been eaten in the current Yum Chain are marked as "YUM", whereas old foods are marked as "MEH".

Eating tasty ("YUM") foods causes the Yum Multiplier to increase by one. Eating "MEH" foods does nothing to the Yum Multiplier (it used to reset it to zero).

### Yum Multiplier

The Yum Multiplier shows the number of unique foods that have been eaten in the current Yum Chain.

The next time a tasty food is eaten, the Yum Multiplier value is added to the Yum Bonus.

### Yum Bonus

The Yum Bonus is a bonus Food Meter that stores extra food value.

For example, a Food Meter at 17/20 with a +6 Yum Bonus is the equivalent of having a 23/20 Food Meter.

The Yum Bonus always declines first. The regular Food Meter will not begin dropping until the Yum Bonus reaches zero.

## See Also

* Food
* Yum Bonus
Juniper Tree

**Juniper tree** is a tree which spawns in grasslands and prairies, and is the source of Juniper Tinder. Like all trees, a Juniper tree can be chopped with a Steel Axe to produce firewood and a stump, though a chopped Juniper tree will not produce a butt log.

Any number of cuttings can be taken by using shears, and a cutting can be planted in a Deep Tilled Row to farm another Juniper tree.

* **Juniper Tree Cutting**
Fuel Tank

**Empty Fuel Tank** is a tool used on an Oil Rig or a Fractional Distiller. It can hold either Crude Oil or Kerosene.

## Crafting

* 1 Hit: Crude Piston
* 2 Hits: Crude Cylinder
* 3 Hits: **Fuel Tank**
* 4 Hits: Boiler

Fire a piece of Wrought Iron at a Firing Forge using Wooden Tongs. Set on a Flat Rock and hit **three times** with a Smithing Hammer. After 10 seconds it can be removed from the rock.

* Hot Wrought Iron in Wooden Tongs
* Hot Wrought Iron on Flat Rock
* Hot Fuel Tank
* Fuel Tank on Flat Rock

## Using

### Crude Oil

**Crude Oil** is a substance obtained from an Oil Rig. It can be processed with a Fractional Distiller to obtain Kerosene.

### Kerosene

**Kerosene** is a substance used to fire Kerosene Newcomen Pump and machines which use a Diesel Engine. It is obtained by distilling crude oil in a Fractional Distiller. It holds 6 uses of kerosene which can be seen as lines on the side of the tank. Each use is approximately equivalent to a cost of 4 bowls of water.

Kerosene can be moved between tanks by using a Clay Bowl.

* Bowl of Kerosene

## Version History

* v.179 - Fuel tank added and can be used with Oil Rig and Fractional Distiller for Crude Oil and Kerosene.
* v.182 - Fuel tank used in Diesel Engine.
* v.197 - Bowl of Kerosene added.
Net

A **Net** is an item that can be cast upon an Ice Hole, which, after 5 seconds, will return the Net. It is made by adding a Big Ball of Yarn to Rope.

There's a 75% chance that the Net will return empty, a 20% chance to obtain Shrimp (which are removed by dropping the Net of Shrimp on the ground or on a plate), and a 5% chance for a **Holey Net** to return. The Holey Net can be repaired by using a Small Ball of Yarn.

* Cast Net.jpg

Cast Net
* Net of Shrimp.jpg

Net of Shrimp
* Holey Net
Omelette

**Omelette** is a good early-game food to cook when there is an abundance of Canada Goose Ponds near camp.

To make an omelette, use an egg on a Hot Flat Rock, then promptly use a plate on the rock. Be quick, as after 10 seconds the cooked omelette turns into an inedible Burned Omelette and must be scraped off with a skewer. Otherwise after 100 seconds, it will turn into Cool Flat Rock.

Note: You can keep the hot flat rock from turning into cool flat rock by spacing out the times you cook the eggs. This is due to a transition exploit, which resets the decay timer.

* Cold Goose Egg
* Hot Flat Rock
* Cooked Omelette
* Burned Omelette
* Cool Flat Rock
Lathe Head

**Lathe Head** is a machine part used with a Multipurpose Newcomen Engine to make a Newcomen Lathe. It is added to a Pulley Drive Mechanism to get Lathe Mechanism, and can be removed again.

## Crafting

Attach a Steel Blade to a Tied Short Shaft to get the **Lathe Head**.

* Tied Short Shaft
* Steel Blade
* **Lathe Head**
Loom

A **Loom** is a device used to make Bolt of Wool Cloth. It is needed to make wings for the Crude Airplane as well as any cloth clothing such as a Long Dress.

## Crafting

Add Reed Bundle to Two Shafts to get a Loom Reed.

* Reed Bundle
* Two Shafts
* Loom Reed

Add Copper Wire to Two Shafts to get a Loom Heddle.

* Copper Wire
* Two Shafts
* Loom Heddle

Combine two Loom Heddles then add a Loom Reed, and add the three to a Fence Kit. Choose the location wisely, as you will be unable to move the Loom once it is placed.

* Two Loom Heddles
* Two Loom Heddles with Reed
* Fence Kit
* Loom

## Using

Add two Huge Ball of Yarn (12 Fleece in total) to the Loom. Then use Shears, and you can then remove the Bolt of Wool Cloth. Use a Needle and Thread with the bolt to create an undyed Cloak, and then again to make a Long Dress.

* Huge Ball of Yarn
* Loom with Warp
* Loom with Cloth
* Loom with Cut Cloth
* Bolt of Wool Cloth
Onion

**Onion** is a domesticated version of the Wild Onion, which can be farmed for use in cooking.

## Cultivation

Find a Wild Onion in the Grasslands and pull it out of the ground. Plant it into a deep tilled row, then water with bowl of water or full water pouch, and after 3 minutes, the onion will bloom and **Onion Seeds** can be taken.

Plant the seeds into a deep tilled row, then water, and after 4 minutes, 5 ripe **onions** can be harvested. If all onions are harvested, the row will turn into a Hardened Row with Stake.

An onion can be replanted into a deep tilled row in order to acquire seeds as above. Note: If you don't intend to use the seeds immediately, place them into a bowl, otherwise they will decay after 5 minutes. Individual seeds can be taken out of the bowl to plant, or the bowl of seeds can be used directly on the plot.

* Wild Onion (plant)
* Wild Onion (root)
* Dry Planted Wild Onion
* Dry Planted Onion
* Wet Planted Wild Onion
* Wet Planted Onion
* Sprouted Second-Year Onion
* Blooming Onion
* **Onion Seeds**
* Bowl of Onion Seeds

* Dry Planted Onions
* Wet Planted Onions
* Onion Sprouts
* Ripe Onions
* **Onion**

## Cooking

Onion is used to make salsa.

* Bowl of Salsa

## History

* v.213 - Onion added, and used to make salsa
Pies

A **pie** is a baked food which provides 4 servings. It thus ideal for efficiently storing large amounts of food or as a backpack food source for long expeditions. Pies are created using wheat, water, and a combination of one or more of the following ingredients: rabbit meat, gooseberries, carrots, and raw mutton. Different pies restore different amounts of food. Pies are useful in using up spare wheat and mutton as part of a composting setup.

## Crafting

### Pie Crust

Firstly, harvest some wild or farmed ripe wheat using a sharp stone. It is important to note that wheat seeds despawn fairly quickly so take care not to harvest all nearby wheat before replanting. Take the wheat sheaf and thresh it using a straight branch or small curved branch. Remove the straw (which should be used promptly for compost, baskets or hats as it will despawn), and pick up the threshed wheat in a bowl. Use a round stone on the bowl of wheat to turn it into flour. Add a bowl of water to the bowl of flour and you will create dough, the basis of pie crusts and wheat tortillas

Using the bowl of dough on a plate will place a **Raw Pie Crust**. Each bowl of dough contains enough to create 4 crusts.

Tip: If you do not put dough on at least one plate to make pie crust, after 1 minute the dough will turn into leavened dough and will only be able to be made into bread.

* Harvested Wheat
* Threshed Wheat
* Bowl of Wheat
* Bowl of Flour
* Bowl of Dough
* **Raw Pie Crust**

### Filling and Baking

Filling is added to the Raw Pie Crust to create different pies. Carrots, Raw Mutton and Bowl of Gooseberries can be added directly to the pie crust. All other bowls must be minced with a sharp stone before adding to pie crust. Note: While raw pork and mutton look similar (pork has a bone), pork cannot be made into pies.

Once you have several raw pies ready, set them close to the oven in baskets if you have some. Once you set the oven alight you will have 1 minute to bake everything, so you might want to ask a buddy for help.

* Raw Mutton
* Carrot
* Bowl of Gooseberries
* Bowl of Minced Rabbit
* Bowl of Mashed filling
* Raw Pie
* **Cooked Pie**

## Optimising

Different pies restore different amounts of food. Berry Carrot Rabbit pies restore more food than the current food cap and are thus a waste of ingredients.

Since a Bowl of Gooseberries give 18 food when eaten raw, and a berry rabbit pie gives only 16 more food than rabbit pie, it is normally considered a waste of berries, except as a variety to add to your yum bonus.

All varieties of Berry Pies are problematic as berry farming requires significantly greater time, water and soil investment than carrot farming; berries are best farmed as part of a composting program. Currently, this means that the most viable and useful pies include simple Mutton or Rabbit pies (Carrot Rabbit pies can be used by those who are careful and wish to optimise). Some players may wish to take advantage of the variety of pies to maximize their yum bonus.

Note: As of Update 64 a flat-rate bonus of +2 is applied to all foods, meaning food with a baseline value of 5 will restore 7 hunger boxes in-game).
Lock and Key

**Lock and Keys** are used to restrict access to containers and rooms. A **Key** can be used to unlock locks, provided it is of the same type as the lock used. The type of key can be seen as a letter e.g. "Key - A" or "Key - B".

## Crafting

* Create a Lock Blank by using a chisel on a Steel Ingot then hitting with a Smithing Hammer. (It can be scrapped by placing in a Clay Bowl).
* Create Lock and Key Parts by using a chisel on a Steel Blade Blank and hitting with a Smithing Hammer.
* Combine Lock Blank with Lock and Key Parts to get Lock and Key Blank. (It can be scrapped by placing in a Clay Bowl).
* A Lock and Key Blank can be assigned a letter using a Steel File to get **Lock and Key**. The type of key made is displayed in the name e.g. "Lock and Key - A" or "Key - ?".

* Steel Ingot with Chisel
* Lock Blank
* Steel Blade Blank with Chisel
* Lock and Key Parts
* Lock and Key Blank
* Lock and Key

## Changing Letters

When a key is in the lock you can hit it with a hammer to return it to a lock blank and then re file it into another letter.

## Locking Items

Using Lock and Key on either Wooden Door, Wooden Chest, or Signs will place the lock and return the Key. That object can then be unlocked using a key of the same type as the lock used. Closing a door or chest with a lock will automatically lock it. So try not to get locked in a room without a key, or lock the key in the chest which it unlocks.

## Removing Locks

Using a Steel File on a Key will create Lock Removal Key. Which can be used to remove a lock of the same type as the key, returning the Lock and Key.

Note: Removing a lock from a sign is the same as unlocking it, and does not need a lock removal key.

## Duplicating Keys

Combine a Key with a Steel Blade Blank and use a File to get Duplicate Keys. You will be left with two identical keys of the same type as the original key.

## Duplicating Locks

Combine a Key with a Lock Blank to get Duplicate Lock and Key. Using a Steel File will create Lock and Key $10 of the same type (A, B, etc) as the key.

## Info

* Added in v.79
* The raw object name of lock and keys, as seen in the update log and on onetech include a "$10". E.g. "Lock and Key $10" is the raw object name given for a lock and key that has been assigned a letter (the $10 is the placeholder for the letter).
* Prior to v.162, it was possible to obtain a Key which was labeled with a question mark. This occurred after a server reset, when all keys and locks got set to "Key - ?". It could also be duplicated.
One Hour One Life Wiki

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This wiki is maintained entirely by fans, and we welcome any new contributors. We are currently maintaining 4,609 pages (537 articles), written by 33,794,024 users.

One Hour One Life is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018.
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Juniper Tinder

**Juniper Tinder** is a material used in fire-making which can be plucked from a Juniper Tree. Adding an Ember Leaf to juniper tinder will make Smoldering Tinder. Which after 10 seconds will turn into Burning Tinder and kindling can be added to get fire. A firebrand can also be used to light juniper tinder, but in this case you may as well light the kindling directly. Juniper Tinder decays after 2 min, or can thrown in a Small Trash Pit.
Letters

**Letters** are used to write on signs, or to create Marked Graves. The basis of all letters is Letter Stock. There are no spaces, but hyphens can be used to separate words.

See Also: Recipe generator on Onetech.

## Letter Stock

**Letter Stock** is made by using a flint chip or knife on a skewer. It can then be used in various combinations to make all letters of the alphabet, as given in the recipes below.

### Bendy Letter Stock

**Bendy Letter Stock** is made by using letter stock on simmering water. When used on a clay bowl, it creates the letter U.

## Marking Graves

Marking a grave is done by adding the associated Letter to a blank Marked Grave (A Grave with a Flat Rock). You then use a chisel and mallet to engrave the relation type on to the stone.
The associated letters are:

* M = Mother Grave
* A = Aunt Grave
* U = Uncle Grave
* B = Brother Grave
* D = Daughter Grave
* S = Son Grave
* SS = Sister Grave
Large Pulley

**Large Pulley** is an ingredient used to construct machine parts for the Multipurpose Newcomen Engine, and Diesel Engine. It requires use of a Newcomen Hammer to craft.

## Crafting

Fire a Steel Ingot at a Firing Forge using Wooden Tongs. Then use the hot metal on a Firing Newcomen Hammer *three times* to forge the large pulley. Note: Hot metal cools after 10 seconds.

* Hot Steel Ingot in Wooden Tongs
* Firing Newcomen Hammer
* Hot Piston Blank in Wooden Tongs
* Hot Small Pulley in Wooden Tongs
* Hot **Large Pulley** in Wooden Tongs
Limestone

**Limestone** is a material found in the badlands which is used to make cisterns, Plaster Walls, Paint, and tacos. It can be added to a Clay Bowl to get Bowl of Limestone. Limestone can be stacked.

* Bowl of Limestone
* Limestone Pile

## History

* v.62 - Limestone added, used to make Plaster.
* v.207 - Can now stack Limestone.
Pickling Cucumber

Wild Cucumber plant is a plant found in Yellow Prairies which can be farmed. Picking it will produce a wild cucumber. Cucumbers can be used as a food source by either eating them raw or can be used to make pickles.

## Cultivation

Find a wild cucumber plant in the yellow prairies and can be picked to get a Wild Cucumber. Using a flint chip on it will then produce cucumber seeds. Plant the cucumber seeds in a deep tilled row and water with a bowl of water or full water pouch. After 2 minutes a Cucumber Sprout will grow. Place a skewer or weak skewer onto cucumber sprout to get a staked cucumber sprout. After 2 and half minutes the plant will bear 6 pickling cucumbers. If all pickling cucumbers are harvested, the row will turn into a Hardened Row with Stake.

## Cooking

A pickling cucumber can be used to make pickles.
Medical Treatment

**Medical Treatment** refers to the method to healing injuries from animals or other players. Treatment must be applied swiftly to avoid a players's death. Therefore, ensuring medical supplies are stocked up in-advance is wise. Pads become dirty if dropped on the ground and must be re-sterilized, so must be stored in a clay bowl. Used bloody pads can not be re-sterilized and will disappear after two minutes.

Injuries act as held objects; Acquiring an injury causes you to drop whatever you are holding (including babies), and prevents you from picking up items. However you can still open doors. It is possible to get more than one injury, each of which will halve the amount of time until you die. Injuries (except for Yellow Fever) will slow a player to 75% walking speed.

## Injuries and Cures

 Snake Bite
 Hog Cut
 Yellow Fever
 Knife Wound
 Arrow Wound

## Crafting Medical supplies

### Needle and Thread

Combine Bone Needle and Thread or Ball of Thread. A needle and ball of thread can be used identically to Needle and Thread, and can be used multiple times before running out, so is a better option to keep around the medic station.

### Sterile Wool Pad

Use Ball of Thread or Dirty Wool Pad on Simmering Water. Store in Clay Bowl to get Bowl of Sterile Pads. Pads become dirty if dropped on the ground and must be re-sterilized, so must be stored in a clay bowl. Used bloody pads can not be re-sterilized and will disappear after two minutes.

### Sterilized Knife

Add knife to any Fire, Burning Adobe Oven or Firing Adobe Kiln. Will revert back into knife after 30 seconds, or if placed on the ground. A sterilized knife can be distinguished from a regular knife by its black tip.

### Antivenom Knife

Use a Riding Horse on a Rattle Snake to get Snake-Bit Riding Horse. Use a knife on the dead horse to get Snake-Bit Horse with Blood Leak. Use a Clay Bowl to get Bowl of Antivenom Blood. Use a Sterilized Knife to get antivenom knife. Placing an antivenom knife on the ground will cause it to revert back to a knife. The dead horse will disappear after 10 minutes.

### Red Cross Apron

Aprons can be useful in carrying an easily accessible Needle and Thread or a knife. The Red Cross Apron is a vanity version obtained by dyeing a White Apron with red dye.

## Info

* Added in version 113
* Prior to v.150, it was optional to use sterile wool pad on a bite wound
* Prior to v.152, it was possible to "drop" a wound by using a Teleporter. The detached wound could be treated but was still lethal.
* v.170 - Yellow Fever and mosquitoes added.
Ketchup

**Ketchup** is an ingredient in cooking used as a dip for French Fries. It adds food value, and is counted as a a unique food for the Yum Bonus.

## Cooking

Place a tomato and a plate, and use a knife to chop it. Combine Bowl of Raw Sugar with Bowl of Vinegar to get sweetened vinegar. Add the chopped tomatoes to the sweetened vinegar to get **Ketchup**

* Tomato on Plate
* Chopped Tomato on Plate
* Bowl of Raw Sugar
* Bowl of Vinegar
* Bowl of Sweetened Vinegar
* **Bowl of Ketchup**

## Using

Use a French Fry on the ketchup bowl to get a French Fry with Ketchup. The bowl holds 6 uses of ketchup.

* French Fry
* French Fry with Ketchup
Lineage Ban

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Information may not be accurate and up to date*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Information may not be accurate and up to date*"

Note: Currently the game bans players from 200 tile areas (the size of an extremely large town), not by lineage. All other qualities of the lineage ban remain.

A **Lineage Ban** occurs when you have played at least 30 minutes in a lineage, if you get murdered, or by suiciding as a baby using the "/die" command. The result is that you will be unable to spawn back into the same family for one hour and thirty minutes of playtime, NOT just waiting 90 minutes of real time. An exception to this is if you lived to age 60 as an Eve, you will be able to spawn back into the family you started (once). Additionally, if there is a low amount of players on a server, the lineage ban time will be shorter.

## See Also

* Names
* Curse
Mouflon

*See also: Domestic Sheep*

**Mouflon** are animals found in the badlands that can be domesticated into sheep. They can be killed using a bow and arrow to get **Dead Mouflon** and then skinned (with a knife or flint chip) for mouflon hide (wearable) and butchered with a knife for four raw mutton and Mouflon bones.

* Shot Mouflon
* Dead Mouflon (arrow removed)
* Skinned Mouflon
* Skinned Mouflon (hide removed)
* Mouflon Hide
* Butchered Mouflon
* Raw Mutton
* Mouflon Bones

## Domestic Mouflon

If a mouflon with a lamb is hunted, the **Mouflon Lamb** can be led with a rope and fed with a Bowl of Gooseberries and Carrot (or Bowl of Mashed Berries and Carrot) to grow up (after 30 seconds) into a **Domestic Mouflon**, if not fed, it will die (after 1 minute). Soon after it grows, the Domestic Mouflon will birth a domesticated lamb, which when fed will turn into a sheep.

Unlike wild mouflon, domestic mouflon can only be killed with a knife, then can be skinned and butchered as usual.

* Mouflon with Lamb
* Shot Mouflon with Lamb
* Shot Mouflon with Lamb (arrow removed)
* **Mouflon Lamb** on a rope lead
* Mouflon Lamb
* Dead Mouflon Lamb
* Bowl of Gooseberries and Carrot
* Domestic Mouflon
* Dead Domestic Mouflon
* Domestic Mouflon with Lamb
* Domestic Lamb
* Domestic Sheep

## Info

* Mouflon Bones will decay after 2 hours, or can be moved with a Basket.
* Mouflon lamb cannot be leashed again after being released
* Dead Mouflon Lamb disappears after 5 minutes.
* Domestic Mouflon are useful to keep around in the sheep pen, as they cannot be sheared, so will continue to produce domestic lambs until killed.
* The image of a Dead Domestic Mouflon features a wound at the neck rather than in the side like Dead Mouflon.
Marked Grave

A **Marked Grave** is a Grave with a Flat Rock. It can be engraved using Letters to show the relationship to the buried. A blank marked grave can be removed by simply taking the flat rock. A labeled gravestone can be removed by using a shovel, which returns the flat rock and destroys the letter. A Marked Grave does not decay.

## Marking Graves

Marking a grave is done by adding the associated letter to a blank marked grave. You then use a chisel and mallet to engrave the relation type on to the stone.
The associated letters are:

* M = Mother Grave
* A = Aunt Grave
* U = Uncle Grave
* B = Brother Grave
* D = Daughter Grave
* S = Son Grave
* SS = Sister Grave
Nursery

Nursery is a favorable environment created and maintained by the players, which is designed for nursing the newborn babies. Such environment increases the survival odds of the babies and the nursing mothers and is necessary for the colony's survival. The players, who stay in the nursery, are less prone to hunger.

A Nursery is commonly built as a square room with a door on each side. The most distinguish attribute of the Nursery is the player-maintained Fire in the center. This fire is used as the main fire source to lit ovens, forges and kindling around the town. An established nursery is commonly equipped with storage items, such as tables and wall shelves. Bear skin rugs are commonly found on the Nursery floor.

The Nursery commonly contains the town's stock of clothing, a deposit of firewood, baby food, bows and arrows and medicine. In the more advanced colonies, a radio can be present.

Nursery is commonly used by players as a hang-out and meeting place.

**Helping Around**

Check to see if there are any babies or nursing mothers who need help. Pay attention to the middle age women who can still give birth and may shortly get old and unable to breastfeed. Should there is a hungry baby (commonly signaling with F) feed it. Pick up the baby is you able to breastfeed. If you cannot breastfeed, use popcorn (or any other food if popcorn is not at hand, prioritizing the cheapest food available). If there is no food in the Nursery, quickly take the baby to the garden and feed it gooseberries (or any edible crop at hand). Do not hold a baby if you are unable to breastfeed.

Keep an eye on the nursing mothers, especially those who nurse multiple kids. A nursing mother may be prone to starvation. Help the mother by feeding her a nutritious food, like a pie.

**Maintaining the Nursery**

To help maintain the Nursery, first check on the Fire. Try to keep a Large Slow Fire at all times as it is the most efficient. Feed it a Firewood when it's reduced to 3 flames, or a Kindling (and then a Firewood) when it's reduced to coals. If the Fire went out, lit it anew.

Check on the resources, if they need restocking:

* Pile dried corn on the Nursery floor and make popcorn. This is the most essential, and can be literally the difference of life and death.
* Prepare and arrange a variety of snacks.
* Firewood: gather the firewood from around the town and pile it by the Nursery.
* Bows and arrows: make sure there are enough to fight off bears.
* Medicine: restock if needed.
* Make units of needle and ball of thread and place them in and around the Nursery.
* Clean up and arrange the Nursery. Retrieve Clothing and Hides from around the town.
* If the clothing is scarce, you can help by hunting rabbits and piling the rabbit furs by the Nursery.