Ennard

* Animatronic
* Jumpscare 1
* Jumpscare 2
* Jumpscare 3
* Jumpscare 4
* FNaF 6

**Ennard**, also known as **Molten Freddy** in FNaF 6, is the true main antagonist of *Sister Location* and a major antagonist in *Freddy Fazbear's Pizzeria Simulator*.

Ennard is the combined form of Circus Baby, Ballora, Funtime Foxy, and Funtime Freddy, as well as the clown mask from the Primary Control Module (evident from its disappearance in Night 5), and used Michael Afton's body to collectively escape from the facility.

## Appearance

Ennard is a hybrid of Baby, Ballora, Funtime Foxy, and Funtime Freddy. Its body is disfigured with protruding wires. It is the only animatronic in Sister Location to not wear a suit. It wears a clown mask with a striped yellow and green party hat, and has a red button on its chest similar to Balloon Boy and Nightmare Fredbear. The wires surrounding the button simulate the shape of a large bowtie. Its body is covered with loose wires that are shaped differently from the other animatronics; instead of possessing wires coiled to look like muscle tissue, Ennard's wires are a tangled mess.

Ennard also seems much larger and bulkier than conventional animatronics. It has blue eyes (purple eyes in the real ending) and very sharp teeth like Ballora. The right eye of Ennard has wires wrapped around it, making the eye useless. It has several eyes hanging from across its body, which are from the animatronics that combined to create it. The eyes on Ennard's body are similar to the pixelated version of Ennard, in which the player himself (Michael Afton) pukes out Ennard. (See the Custom Night heading below the page.)

* A yellowish-orange eye on the right bicep belongs to Funtime Foxy.
* A green eye on the lower portion of Ennard's left leg belongs to Circus Baby.
* A pink eye on the left side of Ennard's waist belongs to Bon-Bon.
* The blue eye located in its left eye socket and the blue eye hanging from the right side of Ennard's head belong to Funtime Freddy.
* The purple eyes in the Real Ending belong to Ballora.

Strangely, the mask in the Primary Control Module doesn't have ears, despite Ennard being shown to have them during the Fake and Real Ending. It's possible that Ennard took the ears of the blinking faces on the left side of the wall in order to make it's initial disguise resembles a human. It is also possible that the ears were folded behind the mask.

By looking at Ennard's body, one can determine which animatronic endoskeleton makes up each part of Ennard.

* Funtime Foxy makes up the legs.
* Ballora makes up the head and lower torso.
* Funtime Freddy makes up the arms.
* Circus Baby makes up the chest.

Ennard does not wear the mask in Funtime Auditorium and Parts/Service room on Night 5.

## Backstory

Ennard is a hybrid animatronics created by the Funtime Animatronics, as an attempt to leave Circus Baby's Entertainment and Rental. As stated by Ennard in Night 5 (Real Ending), unfortunately, they were caught, torn apart, and put back into their original animatronics body until Eggs Benedict came to the underground facility.

It is theorized that Ennard was originally an individual animatronic, that was mangled for creating the others animatronics, thus explaining why Ennard's actual body is composed of the other animatronics parts; this is assumed because of Ennard's teaser in which the phrase "There's a little of me in everybody" indicating that Ennard's was an individual animatronic until it was disarmed for creating the others, and his "mind" still existing in each of the animatronics.

## History

### *Five Nights at Freddy's: Sister Location*

Ennard is only present on Night 5, and will attack the player if the player does not type in Circus Baby's password fast enough or does not follow the instructions given in Funtime Auditorium (with the exception of when the player makes a run for the Private Room.)

#### **Parts/Service**

In Night 5, if the player mods the game to delete or shrink Baby's sprite in Parts/Service, they will see Ennard's full body (without the mask) behind Baby's sprite, slightly waving. When the player sends Baby to the scooping room, Ennard fades away from the flashlight.

#### **Real/Bad Ending**

After the player enters Parts/Services on Night 5, Ennard talks to the player for the first time, using Baby's voice and tricking the player into believing that Baby is the one talking. Ennard then guides the player to the Scooping Room, from where the player can see Ennard through the window of the room and realizes Baby was not the one talking. From there, Ennard explains to the player that he does not want to hurt them, but needs their body to complete it's plan and escape from the facility. It activates the scooper, which disembowels the protagonist.

A cutscene plays afterward displaying the silhouette of Ennard, within the player's body in front of a bathroom's mirror in Michael Afton's Home, who opens their eyes to show Ennard's purple irises, thus revealing it succeeded with its plan. They then have control of Michael Afton's body until the 5th cutscene in the custom night in which Michael regurgitates Ennard into the sewer.

#### **Fake/Good Ending**

In the secret Fake Ending, the player ignores Ennard's instructions in Funtime Auditorium and instead enters the Private Room, where they are told by the HandUnit they will be rescued by staff and promptly fired due to "materials they may be exposed to."

The player must fend off Ennard until 6:00 A.M, using mechanics similar to the original *Five Nights at Freddy's* game: Three doors; one on the vent above them on the wall, one to their left, and one to their right, as well as the original camera system to watch Ennard's moves, and finite power to administrate.

The vent located at the top center of the room is reminiscent of the second installment of the series. Ennard will try to enter the Private Room through three different entrances, starting out relatively slow, but becomes faster after every passing in-game hour.

Throughout the night, Ennard pleads the player to let them fulfill their plan, while also scoffing them for betraying her. From 12-3am, Ennard uses Circus Baby's voice, however from 4-6am, Ennard uses Elizabeth Afton's voice.

After the player makes it to 6am, a cutscene plays where Michael is watching the final episode of the show "*The Immortal and the Restless*". A few seconds after the show ends, Ennard drags himself into the room from the right side of the room. It's interesting to note that Ennard has Baby's green eye in this ending.

#### **Custom Night**

After Michael Afton regurgitates the robotic parts belonging to Ennard into the sewer, he lies on the ground, dead. The player then hears Circus Baby's voice repeating "You won't die". Michael gets up, now with purple skin while all of Ennard's eyes show up in the sewer.

### *Freddy Fazbear's Pizzeria Simulator*

Ennard later becomes **Molten Freddy** in Freddy Fazbear's Pizzeria Simulator with Funtime Freddy in control as Baby separates with Ennard and becomes independent, credited as Scrap Baby.

### *Ultimate Custom Night*

Ennard returns in *Ultimate Custom Night* as one of the many selectable characters.

Just like Molten Freddy, Springtrap, Withered Chica, and Mangle, Ennard also climbs in the vent system. But it is difficult to track, appearing only briefly here and there when moving. It can't be seen in the vent opening but gives itself away by making a squeaking sound before attacking. To prevent failure, the player needs to shut vent door. Once they here a thud, Ennard will return to the start of the vent, at its behavior resets.

### *Five Nights at Freddy's VR: Help Wanted*

Ennard once again returns in *Five Nights at Freddy's VR: Help Wanted* as an antagonist. It appears in the Vent Repair level, in which the player must fend it off whilst repairing the vents in different sections of the level. At the end of the level, the player sets Ennard on fire, seemingly killing it, and leaves. In the Blacklight Mode version of the level, as the player leaves, Ennard suddenly appears and surprises the player, indicating that it survived the fire.

Ennard also appears in the Pizza Party level of Night Terrors, emerging from the Elevator in a room. It will jumpscare the player if they take too long to leave the room.

## Trivia

* Ennard does not appear in the main game until Night 5, but its mask goes missing in that night, due to Ennard taking it before the player arrives for the shift.
* The name Ennard is a portmanteau of the words "Endoskeleton" and "Innards", as Ennard scoops out the protagonist's innards and takes over his body in the True Ending.
* There is an incredibly small chance that in the Control Module, Ennard's mask will change to Funtime Lolbit's face.
* Ennard is one of the only animatronics in FNaF:SL to not have rosy cheeks (excluding Springtrap), the others being the Minireenas, Electrobab, and, the Bidybabs.
* The number of wires in Ennard's body is 406.
* The music that plays when the player defends themselves against Ennard in the Fake Ending is named "Watch Your 6" most likely referencing to you beating the night at 6:00 A.M in every FNaF game, as well as referencing the military term, watch your six, meaning ''Watch your back".
* Ennard resembles Viral Code, a character from The Desolate Room, another game by Scott Cawthon.
* Ennard's "*You won't die*" dialogue in the Custom Night cutscene could be a reference to Circus Baby/Ennard's Fake & Real Ending dialogue: *"**You won't die.**"* And *"The Scooper will only hurt for a moment."*
* Ennard has a red button on its chest that doesn't belong to any other known animatronic.
* If the player reaches 0% power in the Private Room, Ennard will somewhat teleport to the office to jumpscare them, no matter what time it is.
* If all of its jumpscares are counted, Ennard is the only character in the entire series to have more than two jumpscares, having four.
* In the last frame of its jumpscare in the Private Room, you can see a reflection.
* Ennard is one of the several animatronics in the series to lack counterparts, the others being Ballora and Bidybab.
* It is unknown where Ennard has his button and mask when it's behind Circus Baby in Parts & Service.
	+ Though it may be possible that it has them stored in the viewing zone for the Scooping Room.
* From the final Michael Afton Cutscene, when Ennard's eyeballs and wires are regurgitated by Michael, one of its two hazel-blue eyes is missing, likely an oversight.
* In the mobile version, it is not possible to see Ennard's mask in the Primary Control Module.
* Ennard's mask resembles the Puppet's mask.
* Ennard has a total of 6 eyes on it, 3 blue eyes on the head and 3 on the body, a green eye, a yellow eye, and a magenta eye.
* Ennard stands at around 6'02".
* Ennard has disappearing eyebrows and appearing ears. It is unknown where the eyebrows go and the ears came from.
* Ennard only opens one of its faceplates in the Real Ending, the Fake Ending, in its teaser, and in the extras menu.
	+ Though strangely its eyebrows are missing in every view it has its faceplates open except in its teaser.
* Ennard's seems to be really manipulative due to it using Baby's voice and Micheal's dead sister's voice to be let in on the Extra Night.
* There is the theory that Ennard was an individual animatronic until it was dismantled to create the other animatronics, this is supported with the "There's a little of me in everybody" phrase shown in the teaser.
* Ennard is the third true villain of the FNaF saga, the other two being Springtrap/Purple Guy, and Nightmare.
* If the animatronics were removed from their suits and successfully reformed to create Ennard without malfunctioning, they may be more malleable than they appear, being able to detach their limbs with minimal damage, which may also explain Mangle's situation in Five Nights at Freddy's 2, and Ballora on Night 3.
* Ennard most likely killed the two technicans who were hung in Ballora's Gallery and Funtime Auditorium in Night 5 .
	+ However, this would raise the question of why Ennard did not use one of the technicans' bodies as a disguise.

## Errors

* During the Custom Night, if the static were to be removed in CAM 01 and CAM 02 while Ballora is there, it actually reveals Ennard instead of Ballora (this is also visible upon opening the monitor, albeit for a fraction of a second before the view changes to static). This is likely due to the fact that a file of Ballora in these rooms wouldn't be that useful due to the mechanics in the Custom Night, thus using Ennard as a "placeholder". The video explanation can be found here.
	+ The position of Ennard actually shows Ballora's. This is referred to Ennard under the guise of being Ballora.
* When Ennard is in CAM 03, its right arm and feet clip through the wall.
	+ Additionally Electrobab does the same thing but only with its feet due to how small it is.
	+ This is up for debate since the feet is at a lower angle, possibly causing it to become hard to spot.
* The various wires that compose Ennard clip into each other, this is due to the way Scott designed the animatronic's endoskeletons in Sister Location.
* Ennard's party hat practically floats when it's in CAM 03.
* Ennard moves sometimes silently