recursal/Fanatic-Fandom huggingface dataset:
Parsons State Insane Asylum

The key is to let go.

“*The secret to eternal life lies within these very walls.[...]*”
—Earnest Flemmel's Journal (2)
**Parons State Insane Asylum** is a location in Fallout FROST.

## Origins

Parsons State Insane Asylum is a large asylum in the Commonwealth built by the Cabot family. While the Parsons State Insane Asylum functioned as a home for Boston area residents deemed mentally ill or insane, the answers to its true purpose lie deep within the facility's subterranean structures.

## The Last Patient

Within the depths of Parsons, a mysterious figure known as Lorenzo Cabot resides in a sealed containment chamber. He possess a strange crown which gives him the ability to telepathically influence those around him to a certain degree. In his attempt to contact survivors taking shelter within Parsons to aid him in escaping his confinement, he drove the survivors insane. These crazed wastelanders became the sadistic cannibals known as the Maldenmen, who worship Lorenzo as their dark god.

## The Birth of the Angel

The Maldenmen also uncovered another dark secret within Parsons, what became of Dr. Earnest Flemmel. Once a renowned scientist with CIT, Dr. Flemmel became the subject of a secret human enhancement research program under the direction of Dr. Richard Lerna. Designated HR-D5, he was moved to Parsons State Insane Asylum for extensive experimentation. During his time at Parsons he was exposed to Lorenzo Cabot's psychic influence, further damaging his already failing sanity. He became obsessed with immortality and believed the key was to "let go", i.e. to give into his baser instincts and abandon his humanity, eventually adopting the name Ithaqua. During the last phases of his experimentation, he was subject to a variety of controversal treatments, one of them being FEV. Due to the unique mutations caused by a combination of the mysterious serum and FEV, Dr. Flemmel shed his remaining humanity and morphed into a murderous abomination. After the Great War, the last surviving scientist in Parsons released Ithaqua, partially out of pity and partially due to Cabot's influence. Itaqua was lured into the deepest sections of Maldenline by Alan Finch and is now worshipped as the Angel of Malden, a divine being sent from the heavens to protect the Maldenmen from the other warring factions of the Commonwealth.

## Tactical Considerations

Lorenzo's psychic influence has stretched far across the Commonwealth, attracting both the Metro Alliance and the Themis Cultists, who have come seeking answers and control of the secrets Parsons holds. When the player character arrives, these three factions have already converged on the asylum and have engaged in a large, three-sided battle, slaughtering each other mercilessly.

Players that enter the Asylum must be prepared to take on dozens of varied enemies who each pose different threats. The Alliance soldiers come equipped with a variety of high powered and automatic guns and the Maldenmen and Themis Cultists wear highly durable armor and are extremely proficient in melee combat. It is also advised to remove all radiation poisoning one has before leaving Parsons.
NJPW1

**New Japan Pro Wrestling (新日本プロレスリング *Shin Nihon Puro Resuringu*?)** es una empresa de lucha libre profesional japonesa, fundada por Antonio Inoki en 1972 tras su salida de Japan Wrestling Association. En la actualidad es la mayor y más longeva del país nipón, y una de las más activas del mundo. Durante la mayor parte de su historia, su estilo imperante ha sido el Strong-Style, impuesto por Inoki, pero con el paso del tiempo se ha ido diversificando con multitud de influencias nuevas.1 NJPW ha tenido acuerdos de trabajo con empresas de lucha libre y artes marciales mixtas como World Wrestling Entertainment, World Championship Wrestling, Total Nonstop Action Wrestling, Full Impact Pro, Ring of Honor, PRIDE Fighting Championships y varias otras. Su actual director es Kaname Tezuka, desde septiembre de 2013.
MLW

**ajor League Wrestling** (a efectos legales, **MLW, LLC.**) es una empresa de lucha libre profesional estadounidense fundada en 2002 en Philadelphia, Pennsylvania por el exescritor de la WWE Court Bauer antes de que la empresa trasladara sus bases a Nueva York y luego a Florida.​​ La empresa incluyó varios eventos en vivo y grabaciones para un programa de televisión llamado *Underground TV* que se emitió en Sunshine Network.

El fundador Court Bauer describió el producto de MLW como "la acción más violenta y contundente combinada con historias de vanguardia", también descrita como "Lucha híbrida", una mezcla de estilos de lucha libre. Sin embargo, MLW cerró sus puertas en 2004 debido a la escasez de dinero después de unas pocas salidas de patrocinio.

Bauer reanudó la promoción de eventos en julio de 2017, con un nuevo programa de televisión semanal denominado *MLW Fusion* que se estrenó en BeIN Sports en abril de 2018.
Troy Bishop's Journal

**Troy Bishop's Journal**  is a note found on a Survivor in the Liberty VI Captain's Quarters, along with Order Form.

## Transcript

"10.28.77

I'm fucked. The Columbia went down, and with her the package. Dealing with Lerna is going to be a bit tougher seeing as my leverage just went down the drain. The backdoor key's gone too. To make this worse, the crew's mutinous. Imbeciles. This isn't the "end of the world". I know what Lerna is. He's alive... and he's waiting.

4.15.82

I don't belive it: survivors from the Columbia. Ischar says he's got the package and the key to boot. He's been at the Liberty this whole time, building the place into a goddamn fortress. We're back on. Meeting him there."

## See Also

Order Form

Property of Marcus Ischar -Sic Semper Tyrannis

Operation Log
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
On "The Green Line"

**On "The Green Line"** is a note found inside a desk inside the FMS Columbia along with Backdoor Key, a letter, and a Newspaper Clipping.

## Transcript

"Found old references to a "Green Line". Apparently a bunch of the Blue Line's most western stations were once part of their own train circuit. Most of them got absorbed later on and are just an extension of the Blue, but these logs mention a few (ripped) I've never heard of."

## See Also

Letter

Newspaper Clipping
Radroach

Also not a  light source

**Radroaches** are creatures in Fallout: FROST.

## Overview

Radroaches are creatures that emerged right after the events of the Great War in 2077, resulting from the mutation of the common cockroach. Large numbers of them can be found infesting old buildings or trash heaps, and their size can range dramatically from the size of a bottle cap to the size of a human torso.

Despite their small size, their bites are highly infectious and hard to clean, meaning that the untreated wounds left by their bites will often lead to an infection.
Bear

Quicker than you think.

**Bears** are creatures in Fallout: FROST.

## Overview

**Bears** are mutated animals that can be found in the wilderness across the Commonwealth and Far Harbor.

They are the distant ancestors of the Yao guai found in the Commonwealth in 2287, and share many similar characteristics.

Variants of them are "Bear" and "Bear Cub". Fast, powerful and durable, bears can pose a serious threat to even a well-armed survivor. While territorial, they are not overly aggressive and can usually be avoided, provided a survivor keeps their distance.

Bears will sometimes seemingly ignore their surroundings, even behave friendly only to then deliver a quick devastating blow to those careless enough to get too close.

A notable exception are bears on Spectacle Island, which can be pacified using audio signals.
Fenway Park

“*[...] With Fenway secured, we have a rallying point within the city proper. [...]*”
—Sgt. Humphrey's Journal
**Fenway Park** is a location in Fallout: FROST.

## Overview

The area around Fenway Park is controlled by Army Remnants, who set up a vertibird refuelling station inside the park. The inner area of the park accessible, and was branded "Fort Fenway" by the Army Remnants.

There are three ways to enter Fenway Park; one of them is passing a speech check that becomes easier if you fulfill certain conditions, but only got one shot at those speech checks so think twice before you decide to pick the hardest possible speech check if that's the way in you want to use. Alternatively, the main gate to the stadium can be blown up by using explosives, although the gate can withstand multiple Rocket Launcher hits.

The last way to enter the stadium is to go through the Mass Pike Tunnel.

## Tactical Considerations

### Outside the stadium

Fenway Park has to be approached with care, as its many Army Remnants and Turrets around the park make it a very dangerous place. It is advised to lure nearby feral ghouls or other enemies into smaller groups of Remnants, and to use a sniper rifle or sneaking to take the Remnants down. Survivors that approach this area without a strategy will be killed fast. There are a few sleeping beds around the park. The Boston Public Library is also nearby, providing shelter from harsh weather and additional sleeping bags. A few dogs can be found at Fenway Park too, which can be used as a source of food.

### Inside the stadium

In the stadium and the baseball field are multiple Army Remnants, some of them have Power Armor. Multiple Vertibirds are stationed in the stadium, some of them can start to fly up and attack the player. Depending on which entrance to the stadium is taken, fighting the enemies can be easier or less easy. The dugouts of the stadium also contain enemies.

## Notes

In the vanilla game, the Stadium contains Diamond City. In FROST, the area was carefully changed and all elements of Diamond City were removed.
Holy Order

**Holy Order** is a note found on the body of a Themis Cultist in Parsons State Insane Asylum.

## Transcript

"Today we strike at Malden's heart; the Asylum. There, from whence all evil flows, we shall go and we shall strike down every heathen cannibal we set our sight upon. Blessings of the Father be with us, for we may not live to see his chapel again."

## See Also

Lyssa's Journal

The Book of Whispers
Hunting Ground

Forgotten Souls

“*ITHAQUA*”
—Mysterious Note
The **Hunting Ground** is a location in Fallout: FROST.

## Overview

A short distance southwest of Greentop Nursery, this is assumed to have been Ithaqua's hunting ground, before Corwin Finch lured him to the Old Gullet sinkhole near Malden in an attempt to trap and contain him there.

While the monster itself now resides elsewhere, other dangerous creatures like Deathclaws can ocassionally be encountered in the vicinity of the area.
Janus's Journal

**Janus's Journal** is a note found in the Access Tunnels at the beginning of FROST.

## Transcript

"Today I found a Squirrel burying nuts. He squeaked up a racket when we picked him up by his tail. Two days up the Maldenline broke him. He leans quick.

We caught a Tortoise. It is a silly thing. It speaks only of orders and codes. Reforming him will be tough. This one's "Guard protocols" are locked down tight. Perhaps I should just crack open that shell and make tortoise stew.

Long trip to the sea. It paid off. Inside were such wonders- chems, weapons... food. And, of course, answers. We even found a silly little Snake. They say you cut its tail off it grows back. Perhaps we'll see."

## See Also

Scrawled Note

Sunshine Johnny's Journal

Scribbled Note
Far Harbor

Welcome to Far Harbor.

**Far Harbor** (also known as **Bar Harbor**) is an abandoned town located on the northeastern part of the Island in the year 2082.

## Overview

The town wasn't affected directly by the nuclear blasts of the Great War, but it was heavily damaged by a fire that raged shortly after the war, probably caused by riots and plundering civilians. During the first few days after the war the town was abandoned.

Some time later, the harbour was fortified by unknown survivors. In the year 2082, it is inhabited by a swarm of feral ghouls, but it is unknown if they came from outside the town or are the unknown survivors, which got ghoulified by the fog and background radiation.

## Tactical Considerations

A few insane survivors can be encountered at the outer areas of the town, but they can be avoided or killed easily. The greater threat is the swarm of feral ghouls that can be encountered at the harbour of the town. Their great numbers can be a hard to deal with for everyone who walks into them unprepared. Even with good melee weapons their radioactive aura can be quite a nuisance. It is advised to use makeshift explosives to weaken them, use the environment to confuse the ghouls and create some distance to them if necessary, and to kill them with melee attacks.

## Notes

Several unchanged vanilla notes can be found at Far Harbor. It is unknown if they were left there intentionally by the author of FROST (as "visions of the future" causes by the fog that is known to lets people see hallucinations), or if he forgot to remove or change them.
Frank's Journal

**Frank's Journal** is a note found on a Survivor in Beantown Brewery.

## Transcript

"Decided to start a journal. Thought it might take my mind off things... I was in Milton at the time. Just got on the train to Boston when the whole thing shut down. We all thought it was some mechanical failure. Took us three hours of sitting in that dead subway to even consider getting off the damn thing. And when we got to the surface... well that was a sight wasn't it? Most of the others went back down into the tunnels. To cry, maybe. Or perhaps just to escape the smell of 10 billion burning bodies. They were the smart ones. Me and some of my construction buddies decided to look for survivors. Going back to 114 wasn't worth it, considering the bombs had already dropped, right? Stupid. It's not the bombs that kill ya, it's the rain after. As they say, "It's all over but the crying." We met our first Wastelanders outside of Quincy. Funny how fragile order is. Take a man's freedom and he'll fight a war to regain it, but take his whole world, his whole life... To say all hell broke loose doesn't do it justice. One day before, a roving band of gunmen would have been national news, but now... all that's out the window. Only took the end of the world to show us. How do we justify our actions? Where do we draw the line? Does it matter that they drew first? We still killed them. Nick likes to say that it's "Us or them", but if that's true, why'd we hunt them down? Why'd we follow them back to their home and kill every last one?"
Leader's Terminal Entries

**Leader's Terminal Entries** are entries on a terminal found in D.B Technical High School.

## Transcript

### Generator Explosion

"It's been three months since that rat Deluge ran off with the entire sophomore class. Since then, things have only gone from bad to worse. A fusion core blew in the generator room and messed Nance up pretty bad. When we went to check it out, the whole floor started to give way. If we lose the generators, we'll freeze to death in here."

### Encounter

"The floor in the generator room finally gave out. Turns out we're built right above a subway station. And it's occupied. I went to go talk with its inhabitants, but it didn't go well. Just a whole lot of shouting and gun-pointing. We've pulled back from the generator room for now. We'll give them time to calm down before we try again."

### Nance is gone

"Fuck!

We'd been keeping Nance in the pool room since we didn't want to move her too much, on account of her injuries, but when I went to check on her this morning, she was gone. The Tunnel People must have taken her. I'm going down there and talking with their leader. We're getting to the bottom of this."

### This Means War

"This is Mikey Osborne. Will went down into the tunnel and never came back so I've been voted the new leader. I guess that means I have to use this ,,. terminal. Ugh, this is so awkwrrfd.?; I always preferred writing by hand.

Anyways, those tunnel fucks have taken two of our people, so we're gonnna go kick their collective ass."
Antenor

Where are the seats at the feast, Antenor?

**Antenor** was a former councilman at Fort Independence.

## Overview

During the year 2082, Antenor was a Councilman at Fort Independence. Although he had a quite high position at the Fort, he seemed to be unsatisfied by the current state of the survivor group that resided at Fort Independence. He made a deal with the Federation, in which he agreed to open the gates of the Fort for them, so that they can conquer it. His betrayal lead indeed to a victory for the Federation, but he was betrayed himself and shot by Federation soldiers. He was presumed dead, but found and rescued by Enola Osberg. After his recovery he fled from her to the Rocky Cave in the Glowing Sea when she discovered his betrayal. His corpse can be found in the Rocky Cave.

He seems to have a few stripes of skin left in his face, so he might be a rather "young" ghoul. Italso seems to have knowledge about electrics, as he was able to set up generators and lights in the Rocky Cave.

## Trivia

In Greek mythology, **Antenor** was a counselor to King Priam of Troy during the events of the Trojan War. In later developments of the myths around Troy, Antenor was made an open traitor, unsealing the city gates to the enemy.
Creeping Fog

Look closer.

“*[...] But the fog... she's a cruel ghost. [...]*”
—Jeremiah Cole's Journal

The **creeping fog** is an urban legend in Fallout: FROST.

## Overview

Note: The name creeping fog was chosen to represent this particular phenomenon for the purposes of this Wiki. It does not appear in-game.

"Creeping fog" is the term used to describe the supposedly supernatural phenomenon occurring within Mount Desert Island.

While hysterical survivors have sworn to the existence of “monsters within the fog”, skeptics maintain that these creatures are purely fictitious and have rebutted that heretofore all reported encounters with the phenomenon have involved alcoholics, drug addicts, cannibals and the mentally infirm.

While some maintain that "monsters within the fog" are the product of overly-fevered and disturbed imaginations, the countless individuals who have supposedly come into contact with creeping fog from all over the island have convinced researchers that the fog covering the island may have hallucinogenic properties.

Witness accounts of being attacked by "monsters within the fog", up to the point of having their company killed by them should nonetheless not being taken lightly, even if it may be assumed, that they are using the assumed hallucinogenic effects of the mist as an excuse for cold blooded murder.
Dog

**Dogs** are creatures in Fallout: FROST.

## Overview

Dogs are the ancestors of Mongrels. They can usually be seen in packs of 3-4 throughout the Wasteland, but also accompanying members of different factions.

While they will not typically attack on sight, they are nonetheless very aggressive once provoked. Dogs are fast and versatile opponents, and will often succeed in crippling their victim before ending them.

They are to not be mistaken for wolves.

### Wild Dogs

Wild Dogs can usually be seen in packs of 3-4 throughout the Wasteland or in the streets of several urban areas. They are often mongrels, and don't wear armor or bandanas.

### Hunting Mongrels

Hunting Mongrels are often seen with Maldenmen or other insane survivors.

### Attack Dogs

Attack Dogs are domestic creatures, kept by several survivor groups like the Metro Alliance or the Lexington Slavers. They often look healthier than other dogs.

## Tactical considerations

Once close, a pack of dogs is able to kill off their prey very quickly, and Survivors, even those more experienced and with better gear, are advised to reduce their numbers before getting into close-quarter combat with them. Trying to gun down a pack of dogs on approach is challenging, and Molotov cocktails, while weakening them, will still allow the pack to approach and attack in most situations. A well-placed grenade throw might therefore be preferred.

Blocking their attacks, while possible, requires early action as they have a comparatively long reach. Sidestepping an attacking dog before hitting it, while possible, is challenging and might prove of no use when faced with a pack.

As with most other hostiles, fast melee weapons should be preferred over slow ones.

Even if not killed by them, a surviving victim is very likely to be left crippled, unless they have learned to avoid these kind of attacks.

## Notes

Slain dogs only have a chance of providing meat, if the Survivor has the Hunter perk.
Phillip Coel's Journal

Philp Coel's Journal is found on a non-feral hostile ghoul survivo deep within the Lexington

I figured I oughta this down, in case we don't make it throug.

a couple of months back, Lexington came to us talking about some big power shifts down in the central stations. Up here we never really had much use for all that gossip. We stick to ourselves. Anyways, we're talkin' war and mayhem 24/7. Lots of folk coming and going, lots of strangers moving north, lookin' for fresh pickings.

from what we can tell, one fella strolled into Lex with his crew and took out Congress. The place is his now, and he's press-ganged the whole station into scavenging scrap for his men.

They call him "Six Nails".

We raised as good a militia as we could to liberate them, but we haven't heard back. If Six Nails knows it was us who sent them, he'll be on us next. We can only wait.
CIT Research Log: HR-D5

**CIT Research Log: HR-D5** is a holotape found in Parsons State Asylum.

## Transcript

### Log : HR-D5 (1-A)

"Subject HR-D5, Test 1-A: Subject implanted with Class 6-C PRG implants AND genetically ehanced with Anolis Carolinensis and Hydra Linnaeus extracts.

Hypothesis: Subject will be further resistant to cellular deterioration as well as exposure to radioactive elements.

Results: Inconclusive. Subject to be transferred to Parsons State Insane Asylum for further testing. Facilities at Parsons to be better suited for containment."

### Log : HR-D5 (1-B)

"Results: Subject reacted poorly to prolonged radiation exposure. Signs of acute radiation poisoning. FEV to be included in gene tonic for future therapies.

Personal Note: Dr. Flemmel's delusions are becoming more and more elaborate.  It's heartbreaking to see a man of his stature brought down like this but I'm personally inspired by his devotion to sciences; donating his body to further our research even though his mind has long since gone."

### Log : HR-D5 (3-I)

"This is the most ill-managed research project I've ever been part of. The nurses only take orders from Cabot and my graduate students seem to only take orders from Lerna. They treat Flemmel, a colleague I held in the highest esteem, like a pin-cushion. I don't know half the treatments Cabot's men give him and I certainly don't know half the treatments Lerna gives him. I'm supposed to be in charge here! I'm supposed to know these things! I swear they're conspiring."

### Log : HR-D5 (6-X)

"The date is October 24th, 2077.

The entire staff has fled the premises. It's just me and the patients.

I know I should leave, find shelter, but I can't do it. Something draws me down.

I need to let him go."

## See Also

Earnest Flemmel's Journal (1)

Earnest Flemmel's Journal (2)

Earnest Flemmel's Journal (3)

Patient HR-D5
Shopping List

**Shopping List** is a note found on the boat at Far Harbor. Combining these components at a chemistry station will create boat parts which will allow the player to repair the boat and return to the commonwealth.

## Transcript

"-Circuit Board (Military Grade)

-Vacuum Tube (x2)

-Power Relay Coil (x3)

Damn thing needs a new battery too, so be sure to pick on of those up as well."
Note

There are several un-named **notes** found in FROST.

I know this is stressful living, but it doesn't need to be. If you ever need something to help loosen up a bit, I've got a little stash Slick don't know about under the stairwell. Here's the key."

### On the body of a Survivor in Breakheart Banks

"Jesus, just look at 'em Harry! They're goddamn walking corpses! They kill everything they touch and don't leave shit to bury! I'd have thought you'd at least see eye to eye with me on that, after what they did you Walk and the Joneses back in Lexington! I'm telling you: even these "Talkers" of yours: they're just as violent as the Shamblers!"
Alan Finch's Journal (3/3)

**Alan Finch's Journal (3/3)** is a note found in a cabinet Malden Center, after the elevator.

## Transcript

"July 21st 2080

It's over. He trapped the beast in the sinkhole just north of town. Up close, I see that Ithaqua is even more terrifying than I'd ever imagined. It wears a mask of white bone, behind which its bright eyes track me. They have an unnatural gleam to them, almost mocking in nature - as if they know something I do not. It's is unnerving, but it is done. We will never speak of this again. The station need not worry themselves with this creature.

July 28th, 2080

We were wrong. God help us and forgive us, we were wrong. He came to us. Ithaqua. He looked me dead in the eyes and I swear under that mask he smiled as he tore us apart. Tore the whole station apart. I cannot get out. The elevator is empty. I hear him coming. I cannot get out."

## See Also

Alan Finch's Journal (1/3)

Alan Finch's Journal (2/3)
Candleman's Journal

**Candleman's Journal** is a note found on a Survivor inside Saugus Ironworks.

## Transcript

"It's warm here, at least. The robots are friendly and the keep the Sad Men away. No more biting and clawing and scratching and crying. I hear them crying. Why are they crying?

Food is scarce, but I make my runs at night. The Faceless Ones come with the sun. They hang the Sad Men and Mad Men from trees. No more shouting and hollering and crying. They'll hang me too if they see me. Hang me up high, swaying in the cold, old, breeze. So I stay in here where it's warm, at least."
Boston Airport

“*[...] I realize now that I'm not cut out for this. Those weren't monsters out there. They were people.[...]*”
—Matt Hynes' Journal

**Boston airport** is a location in Fallout: FROST.

## Overview

Following the nuclear bombing of greater Boston during the Great War, the Boston Airport, more specifically its underground metro station, became a hub for refugees and displaced survivors across the Commonwealth, as people wandering the wastes were attracted towards the airport's landmark, its control tower, rising high above the surrounding area.

With different factions evolving in the Commonwealth in the years after the Great War, Boston airport station became part of the Metro Federation operating out of Valenti station and Downtown.

Due to ongoing rivalries between factions, many of the newly formed communities were not only subject to the hazards resulting from the environmental impacts the nuclear bombings had, like mutated wildlife, but also to raids, with many of these raids aimed at extending a faction's sphere of influence.

In the second half of of 2081, Revere Beach station adjacent to Boston airport came under increased pressure, leading to a vastly increased influx of refugees.

While the airport's rapidly filling underground station was still capable of providing shelter for a few additional souls, the majority of the newly arrived survivors had to resort to make camp in the airport's derelict concourse and its parking garages, which could not provide protection from the environment to the level the underground station did.

By the end of 2081, many of those forced to expose themselves to the surface hazards did show first signs of failing health, with even some of the underground inhabitants being affected due to the station's walls developing leaks, albeit to lesser degrees.

In January 2081, in an attempt to defend Boston airport underground station from an attack by the now ghoulified surface survivors, the Metro Federation opened fire not only on them, but on all survivors suspected to show signs of ghoulification.

Failing to hold the station itself, the Metro Federation fortified the subway tunnel between Downtown and the Boston Airport, killing every ghoul that entered the tunnel before burning their bodies. After eventually being overrun be a second wave of feral ghouls, some of the surviving Federation soldiers retreated and sealed the tunnel gate shut, leaving their own comrades to die.

By 2082, the airport is a tangled, toxic ruin completely infested with feral ghouls and flooded with intense radiation. The few wastelanders lucky enough to be turned into sentient ghouls were gunned down during their attempt to escape the airport by the Metro Federation, who do not distinguish between feral and sentient ghouls.
Dr. Rhodes

```

 Should have left sooner, Rhodes.

 ### Position

 Scientist

 ### Alignment

 Enclave (assumed)

 ### Status

 Deceased

 ### Race

 Human

 ### Storylines

 Military storyline

```

“*[...] I need to leave before they m*”
—Dr. Rhodes' Journal

**Dr. Rhodes** is a character in Fallout: FROST.

## Overview

While his exact involvement in the Enclave's efforts to recover "the package" is unknown, he seems have been familiar with details of the operation up to the point of not only knowing its Enclave codename, "Hotel Romeo", but also with disagreements in the local command structure about which region of the Commonwealth the efforts should be focused.

Questioning allocation of available expedients, he seems to have become concerned, that the situation at Hagen might become out of hand, due to different coalitions forming.

It would seem, that his fears became true, as one of his last journal entries note a private having "rallied up half the garrison".

Found dead within an underground bunker at Fort Hagen Satellite Array, Dr. Rhodes involvement with Hotel Romeo seems to have found a rather sudden end.
Memories - Terminals

**Memories - Terminals** are 3 terminals with an entry each in the Memories cell, found when following the Military Story after leaving Parsons State Asylum. Each terminal states that it is "Property of Your Subconscious".

## Transcript

### Here Again, At The Beginning Of Things

"There was a memory here.

Of a subject smuggled across seas

But they cast it off, let go."

### Beginning Again

"In an empty cell

Two prisoners woke from sleep

Each seeking the other

But what of the one?

What was their flower, their crown?

It all led them here"

### Never Alpha, Nor Omega

"They were not the first.

Monsters there were and will be.

They were not the last

From Angel, Hunter

To Synthetic Men below

Never first, not last"
Sunshine Johnny

Don't do drugs, kiddos.

“*[...] I hope the new guests talk more.*”
—Sunshine Johnny's Journal

**Sunshine Johnny** is a character in Fallout: FROST.

## Origins

A former member of a trio of like-minded individuals operating out of Sunshine Tidings co-op engaging in reprogramming of Mister Handys and Protectrons, Sunshine Jack together with one of the other members, Allen, was responsible for picking up and bringing in robots for modification.

After the bombs fell, the the trio took shelter in a basement, barricading themselves in. Having entered their improvised shelter without any provisions, the group was quickly subject to malnutrition, with Allen dying from lack of food within a month.

Johnny and the remaining member of the former trio, Sunshine Jack, canibalized their deceased friend, with both being traumatized by the event.

While Johnny seems to have still struggled with their decission to survive on the remains of their mutual friend, Jack, now going by the name of Janus, encouraged him to no longer try and and ponder the moral dilemma they went through, and, probably in reference to what they wanted to achieve reprogramming the robots, "just be".

Continuing their self-imposed mission of freeing what they considered to be lifeforms in their own right, Johnny and Janus get involved in the hunt for "the package".

In 2082, Johnny assumedly succumbed to continued mental stress imposed by the memories of them consuming their friend, and in attempt to push these memories away possibly overdosed on a combination of alcohol and Med-X in a tunnel in the Boston underground, where his remains can be found.
Gas mask

**Gas masks** are apparel items in Fallout: FROST.

## Overview

Gas masks are pieces of headgear that will allow a Survivor to traverse the surface of the Commonwealth without taking damage from the permanent, potentially deadly ambient radiation.

Different variations of gas masks may provide different levels of protection from additional hazards, but wearing one will lower the Survivor's perception.

Alas, no amount of radiation resistance can replace the effects of reducing permanent surface ambient radiation like a proper gas mask.

## Gas mask models

While the radiation resistance of a gas mask will add to the Survivor's overall radiation resistance, the following gas mask models will in addition reliably filter out ambient surface radiation.

xx denotes the load order position of FROST, yy the load order position of the Nuka World add-on.

Bozo Gas MaskBullets n' Bones Gas MaskLaughing Gas Mask
## Locations

* A military gas mask may be found on a corpse at the highway starting location (the right door)
* A Laughing gas mask is located next to a terminal in Sunshine Tidings
* A Bullets n' Bones gas mask is situated in an expert locked, barred cage in Downtown
* The Bozo gas mask as well as the Porky Gas Mask is occasionally available at vendors in Downtown
* Rough gas masks can be found on members of different factions
Nostalgic Ponderings

**Nostalgic Ponderings** is a note found in the Subway Line connected to Medical Center Station,on a bedside table.

## Transcript

"I think what I miss most about those days was the rain. Warm summer rains that washed away all the pain of winter, urging us to begin again. I remember relishing that cool breeze before the storm. I'd sit inside and watch it rage outside my window and I would feel sage.

The last rain was black, and then only ice."
Offering Note

**Offering Note** is a note found on a Maldenman outside Dunwich Borers.

## Transcript

"Ghosts come in the night and set fire to our camp. They shake the ground and crack the earth with a fury rivalled only by the Judgement, and we are helpless.

By the grace of Atreus the Untouched, we sacrifice these souls to you, Ug-Qualthoth, in the hope that you may give us the strength to fight the phantoms that haunt us from the coast."
Hunters

Hunter not in the rye

**Hunters** are a faction in Fallout: FROST.

## Overview

Hunters are dangerous and resilient packs of survivors who have adapted to the cruelty of the wasteland. They are comprised of multiple independent cannibal groups operating throughout the Commonwealth and Mount Desert Island.

Sometimes, small bands of hunters will leave their campsites to travel on their stomachs and pursue a target for days. Usually traveling in groups of four, hunters use a variety of scavenged and improvised weapons though they tend to boast a marginally better armament than most common survivors. Hunters also often travel with dogs which they have trained to relentlessly track down and brutally kill other survivors.

Most hunters have been driven entirely insane by their rampant cannibalism and their constant exposure to the hallucinogenic fog covering the Island. They will attack all survivors on sight in hopes of acquiring useful gear and an easy meal.
Lorenzo Cabot

Waiting. But for what ?

“*The Voice. [..] You hear it too.*”
—Terminal
**Lorenzo Cabot** is a character in Fallout: FROST.

## Overview

Having discovered an ancient relic supposedly providing supernatural powers during his research, Lorenzo Cabot is sealed away below Parsons State Insane Asylum against his will by his own family, in order to protect himself and the world from abusing these capabilities, not least owed to the detrimental mental effect the ancient headdress has on its wearer.

Shortly before the Great War, the asylum saw itself being called upon by the Head of the School of Biosciences of the C.I.T., Dr. Richard Lerna, for its facilities assumedly providing the required capabilities for handling one of his testing subjects: HR-D5.

While it is unknown, how Lorenzo Cabot learned of the new, additional designation of the facility, he seems to have quickly realized, that those whose mental capabilities were already weakened would provide for an ideal, if not the currently only possible target for his most recent finding about his priced possessions powers: Telepathics.

With the Abremalin fields of his containment, constructed to inhibit the reach of his forces deteriorating, he starts targeting HR-D5. And while failing to exercise direct control, he not only manages to learn of HR-D5's deepest longings, but also is able to plant visions on how to satisfy them into his victim's mind.

It may be assumed, that Lorenzo's ultimate goal was to be set free from his sealed containment using his manipulative powers, but he fails, rather driving HR-D5 into delusional fantasies.

With the turmoil of the Great War presumably leading to any knowledge about his existence and capabilities initially being lost, he is forgotten.

Continually trying to reach into other people's minds years after the bombing, he survives as myth and legend of "a Voice" and "Master", a source of rumor and superstition for deranged, mentally unstable survivors like William Marchand and Alan Finch.

Lorenzo Cabot, now alleged to be the source of evil by some, while praised as a source of wisdom and guidance by others, remains a mere human being locked away together with an ancient crown.

## Notes

Lorenzo, while he can be seen in is containment in Parsons, and even will notice the Survivor, can not be freed nor communicated with.
Edmund's Journal

Edmund's Journal is an entry held by a missile carrying hostile survivor in Kendall Hospital.

Transcript

"I raised her since she was a pup, smuggled her out in my pickup the day the bombs fell. Hard to believe it's only been 5 years; she grew so damn fast.

Used to work with the feds down at Site R outside of DC. Crazy shit went down there, lemme tell ya. Chemical weapons, bio-engineering, the whole shebag. And lil' Beastie was their crown jewel.

Supposedly she had sisters in labs all across the country, but I never saw 'em. Can't imagine what hell they're raising now."
Bounty- Smugglers

Bounty- Smugglers is one of the notes found in one of the deceased survivor's corpse found at the start of the game after entering the game through the right entrance.

Transcript

"WANTED: ALIVE

Troy Bisharp // Marcus Ischar // Al "Six Nails" Duval

Reward: $**10,000**OR Equal Value in Ammo or Meds

Bounty issued by Gannon the Drifter."
Survivors at Fort Independence

Slaughtered. Burned. Forgotten.

The **Survivors at Fort Independence** are a disbanded faction in Fallout: FROST.

## Overview

Shortly after the Great war, with earliest reports of their presence dating from December 2077, the National Catastrophe Relief Auxiliary dispatched personnel to the Boston area in order to support survivors of the devastating nuclear exchange.

Selecting Fort Independence as their base of operations, they seem to have been able to not only successfully overcome the adversities stemming from the local atmospheric conditions and general shortage of supplies, but also managed to attract and save many in need.

For unknown reasons, the original relief mission developed into an isolated societal construct in the following years, with their various efforts lead by councils, including a peace council seeking to achieve peaceful coexistence with a violent group the survivors called the "Underfolk".

While the constant exposure to radiation seems to have lead to ghoulifications of an unknown number of the inhabitants, the community still did welcome anyone seeking help with open arms, and even sent out missionaries into the remains of the Commonwealth.

Following suggestions of leading a preemptive strike to end the Underfolk threat, but acknowledging their military superiority, the peace council was dissolved, and the survivors decided on trying to outlast the attacks behind the Fort's walls which they assumed to be impenetrable defences.

At first these tactics were met with success, but ultimately lead to the Underfolk massacring all of the Fort's inhabitants, with evidence pointing to the Metro Federation as likely perpetrators.

Burning remains within the walls they hoped could protect them is all that is left.

## Notable Members

* Kent Conolly
* Enola Osberg
* Councilman Antenor
* Councilman Aeacus
* Councilman Zhen
* Kora
St. James' Journal

St. James' Journal is a note found on a survivor in Kendall Hospital.

Transcript

"The surface is no better than below. The horde's cleared through Cambridge like a wildfire, killing all in its path. It's out job to thin the herd.

So far we've done well. The burnpile grows with each day, but it's not enough. We've lost too many to the muties and now Rosa's come out as a ghoul sympathizer. We've strung her supporters up as a lesson to the others, but it cost us too many good fighters. I don't know how much longer we can last like this.

I think it's time we release the beast. If anything can clear out the muties, she can."
Themis Cult storyline

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## Themis Cult storyline

The **Themis Cult storyline** is a storyline in Fallout: FROST.

## Introduction

While Fallout: FROST does not provide quests as the base game does, it offers storylines of different lengths and narrative structure in the form of visual storytelling, notes, and terminal entries.

Many parts of these storylines are open to interpretation at the player's discretion.

This Wiki tries to make an effort to avoid speculation based on interpretation of available lore, unless clearly marked as such.

Storylines are not started, followed, or finished in the classical sense of a quest, and generally do **not provide quest markers**, rewards, or notifications about finished or failed quest stages. Rather, storylines are comparable to combining picked-up pages torn from a book into a cohesive picture at the discretion of the player, with the learning more being the main motivation.

The Themis Cult storyline is considered to be the one of the least extensive of these, involving fewer locations, factions, and characters than any other storyline, in addition to providing a small amount of connected narrative.

## Picking up the storyline

Storylines are picked up by finding lore pertaining to them. The lore found may not be initially obvious as part of a storyline, but forms a connected, narrative structure as more information is gathered.

The Themis Cult storyline is no exception, as it can be picked up at any location providing connected lore.

## Locations

Locations of a storyline contain lore pertaining to that particular storyline. Lore may be transported by notes, terminal entries or visual storytelling.

This section is meant to assist players in finding lore and locations deemed to be of importance to the Themis Cult storyline, not in piecing the storyline together.

Locations in alphabetical order. Note that some of these locations may require keys or passwords to access them.

* Hanging Tree
* Salem
Wilhelm's Journal

**Wilhelm's Journal** is a note found on the body of a Federation Soldier in a subway line connected to the College Square Station.

## Transcript

"The burnpile kept the muties back long enough to fortify the outer wall. We blocked up the gate, nothing but wood and metal now. But we all know it won't hold. There are too many of them. This will be my final entry.

Chief Security Officer Fred Wilhelm Patriot's Place Station, Metro Federation."
Newspaper Clipping

**Newspaper Clipping** is a note found inside a desk inside the FMS Columbia along with Backdoor Key, a letter, and On "The Green Line".

## Transcript

"...but that's not all these students have to look forward to! Says Dr. Richard Lerna, head of the School of Biosciences at the Commonwealth Institute of Technology, "The funding provided by the Greenetech Foundation will provide students with (ripped) educational resources."

## See Also

Letter

On "The Green Line"
Letter

There are several un-named **letters** foundin FROST.

This not what I signed up for. This ship has carried chems, weapons, secret corporate documents, and more than one exotic pet. But human trafficking? That is some deep shit. So here's the deal. The Liberty drop point is off. It just so happenes I nicked a certain little key off your dear associate so we're coming to your turf. I know about the tunnel too.

I want you to know that we are going to be having a serious discussion in regards to my compensation, or I let HR-D4 fucking walk.

Yours, Most Humbly,

Troy Bishop"
Salem

“*That reminds me: gotta send someone over to Salem. The freaks are recruiting. We give 'em the chance they'll overrun us.*”
—Fishhook Dave's Journal
**Salem** is a location in Fallout: FROST.

## Overview

Salem is the capital and recruitment station of the "holy Nation of Themis", and the centre of activity from the Themis Cultists.

## Tactical Considerations

Themis Cultist don't wear any armor, and only have medium melee weapons, but compensate this weaknesses with sheer numbers and grenades. It is advised to use the roofs that are accessible to snipe Cultists on the outer areas of Salem. Explosives are highly effective too, Survivors can lure Cultists into mines or throw grenades at groups of them. Salem is one of the easier faction locations with a great number of enemies.
Sara Schwartz's Diary

**Sara Schwartz's Diary** is a note found in the Subway Line connected to Medical Center Station, in a dresser.

## Transcript

"Yesterday Carly and I were talking and she said that Jeremy has a crush on me. It's kinda weird, I mean, we've talked a little but he's always kinda "there". He doesn't do much but I enjoy talking to him when we do talk. The only thing is that he has bad hygiene, he smells kinda funky sometimes and it's a big "ehh" for me. I know we don't have a lot of good running water but come on. She brought up Daniel and confessed that she really liked him, which I really wish she didn't do. It's not because I don't want her to like him, just that I miss him. I know he was kinda shitty sometimes but he was still my brother, talking about how you liked him isn't going to bring him back, or else Jason Deluge would have showed up a long time ago. I don't like Jason like that, but he was like another brother to me. More than Daniel was.

Jeremy asked my if I wanted to go sneak out to the MCM exit tonight. Obviously he wants to "make his move" or whatever you want to call it. I don't think I should but I told him yes. I still don't know how I feel about him and I have leaving the gates. Mom says that the station exits are where the radiation and mutants are. I'm torn here; I should ask Jeremy what we're gonna do before we go because I want to make sure we bring stuff to keep us safe."