recursal/Fanatic-Fandom huggingface dataset:
Rock-solid Tomahawk

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Rock-solid Tomahawk** is a Standard Earth Arcana in Wizard of Legend

## Description

Summon a stone tomahawk that hovers around the player, dealing 5 damage to foes it touches. Pressing the cast button will fling the tomahawk out, dealing 15 damage as it goes out and 5 damage as it returns. The tomahawk lasts for 6 seconds, allowing it to be flung up to 7 times before it goes on cooldown.

If enhanced, 2 stone tomahawks will be summoned. Both tomahawks will be flung out in quick succession, but each deals 10 damage as it goes out.

**Charged Signature: Summon 7 stone tomahawks in quick succession and fling them out. Pressing the cast button will fling all tomahawks out in quick succession. Tomahawks can be flung up to 5 times before it goes on cooldown.**

## Strategies

The cooldown of Rock-solid Tomahawk begins once its active duration has ended.

This arcana is best treated as another basic that can be weaved in between other arcana. The arcana will knock foes away as the tomahawk flies out, then back as the tomahawk return, acting as a boomerang of sorts. To maximize damage, line up foes so that the tomahawks can pierce all foes.

Rock-solid Tomahawk can be used simultaneously with basic arcana if it is cast in the time between their combo. This allows additional damage and hits to be dealt as the tomahawks will return while you are performing a combo with a basic attack. Utilizing this combo of arcana will deal high damage and can charge a signature extremely fast.

The charged Signature version can do massive damage to mini-bosses or Council members if every use is utilized, though note due to the long duration, most mini-bosses or Council members will have recovered from their stun phase.

## Spell combos

* Stone Shot is complimented by this arcana's piercing properties while covering a similiar range.

## Item combos

* Wanderer's Mechanism will increase damage if in the signature slot.
* Gloves of Gambit will increase the damage.
* Reinforced Bracers allows this arcana to destroy foe's projectiles.
* Singing Bowl will guarantee critical hits for the entirety of the arcana's duration.

## Additional notes

* The charged Signature of Rock-solid Tomahawk deals the most damage of any Signature in the game, dealing 530 damage if all the axe throws hit.

* Note if the charged Signature version is interrupted mid-cast (such as dashing away), it will stop summoning any more tomahawks, leaving the player with reduced tomahawks.
* Relics such as  Secret Wild Card or  Megalodon Tooth that grant two Signatures will not work properly, as pressing the cast button will consume the remaining Signature charge while actually continuing to use the first Signature.
Razor Burst

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Razor Burst** is a Dash Air Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, leaving behind a small vortex which deals 5 hits of 4 damage, pulls enemies in and and slows them.

If enhanced, the vortex lasts longer allowing it to deal 7 hits.

## Strategies

As the vortex is created behind the player this is an excellent dash for backing out of a fight before following up with another arcana.

Dashing through enemies will cause the vortex to be created directly on top of enemies.

## Item combos

* Soccer Cleats increases damage.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice.
* Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.
Lastborn's Gauntlet

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

 *This article is about **Lastborn's Gauntlet**, not to be confused with Firstborn's Gauntlet*

**Lastborn's Gauntlet** is a cursed relic in Wizard of Legend.

## Description

Immediately pressing forward into an attack will guard the attack and stun enemies nearby! You recover slower from attacks. Left half of the Ancestral Gauntlets.

## Item combos

Combines with the *Firstborn's Gauntlet* to make the *Ancestral Gauntlets.*
Inferno Beam

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Inferno Beam** is a Signature Fire Arcana in Wizard of Legend

## Description

Cast 2 beams of fire in the direction you are aiming which cover a 90 degree area and criss-cross over each other. Each beam deals 15 damage, applies burn on enemies and can destroy projectiles.

If enhanced, the beams have a longer range and cover a wider area. The beams also move faster and deal 20 damage to enemies.

**Charged Signature: Cast 6 beams alternating left and right in a 180 degree area in front of you before ending with two large beams which deal increased damage and inflict a more damaging burn.**

## Strategies

This arcana's tremendous range and projectile-destroying abilities make it excellent to initiate fights with. When all foes in a room are preparing their attacks, use this arcana to interrupt and damage all of them instantly, leaving them open to follow-up attacks. This arcana can also be useful in a pinch against multiple enemy projectiles, destroying all of them instantly.

The charged signature has a long casting time, leaving the player open to attacks. Positioning the player against a wall will ensure the player is not attacked from behind and interrupted.

## Spell combos

* Shearing Chain pushes enemies into a good range for Inferno Beam to follow up.

## Item combos

* Agni's Sparkler increases the damage of the burn.
* Bladed Buckler gives signature charge whenever you destroy an enemy projectile.
* Singing Bowl will guarantee critical hits after a short period; this arcana's ability to strike entire rooms makes for a good fit.
* Sano's Headband prevents interruption from foe's attack and can be useful for the charged Signature verison.

## Additional notes

* Both beams can hit an enemy at the same time dealing 30 damage in a single hit.
Berserker's Axe

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Berserker's Axe** is a relic in Wizard of Legend.

## Description

Increases damage by 15% for 3 seconds when taking damage!

## Item combos

* Death's Scythe - The constant damage taken from Death's Scythe will allow for Berserker's Axe to constantly be active.
Prestigious Diploma

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Prestigious Diploma** is a Relic in Wizard of Legend

## Description

This relic is created by having both the  Graduation Cap and  Graduation Bouquet in your inventory at once. Increases gold gain by 20% and receive double chaos gem and relic drops from chests and enemies.

## Item combos

* Acquiring a  Token of Doom will summon Nox on the next floor, giving another chance to get the Graduation Bouquet.
Mobius Quill

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Mobius Quill** is a Relic in Wizard of Legend

## Description

Using a fully charged signature arcana resets all your active cooldowns alongside casting a charged signature.

## Item combos

* Regenerative Inkwell maximizes benefit of sacrificing charged Signature casts.
* Family Seal boosts signature charge rate.
* Volatile Gemstone increases signature charge rate allowing for quicker cooldown resets while ignoring the downside of the reduced damage.
* Surefire Rocket prevents Signature charge decay.
* Infinity Marble prevents the charged Signature from decaying.
Stealthy Haladie

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Stealthy Haladie** is a cursed relic in Wizard of Legend.

## Description

Deal 35% increased damage to enemies with full health. Receive 35% more damage.

## Item combos

Combined with  Double Trouble and  Paronomasicon, deal 310% damage on the first hit on a boss where a 50 damage attack would instead deal 155.

## Spell combos

Single-hit, high-damage arcanas such as  Ice Spear,  Dragon Fall and  Knockout Boulder pair well with Stealthy Haladie, greatly increasing their damage output.
Hyperbolic Train

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Hyperbolic Train** is a relic in Wizard of Legend.

## Description

Signature charges 25% faster when under 30% health.

## Additional notes

* This used to be referred to as "Albert's Train", alongside the Infinity Marble (Albert's Marble) and Surefire Rocket (Albert's Rocket), and was possibly a scrapped reference to Albert Einstein.
* It is possible that it is a reference to Inception, a popular movie directed by Christopher Nolan
Line Shock Agent

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Line Shock Agent** is a Standard Lightning Arcana in Wizard of Legend

## Description

Conjure 2 agents that fire streams of lighting at nearby enemies. Each lightning stream deals 6 hits of 2 damage and are fired at a rate of 1 every 2 seconds.

If enhanced, each lighting stream deals 8 hits of damage.

The agents will remain active for 10 seconds, loosely following the player and teleporting back if the player strays to far away.

Agents have a set amount of health and can be killed by enemy attacks.

## Strategies

Agents can be used to inflict damage to enemies passively while you use other arcana.

Since enemies actively target agents they can be used as a distraction, allowing you to attack enemies while they are off guard.

Since the lightning streams can pierce enemies, Line Shock Agent is very effective at dealing with enemies that are tightly grouped together. The lighting agents are particularly vulnerable to enemy attacks due to the long delay between the firing of lighting streams.

## Spell combos

* Utilising multiple agent arcana alongside each other allows you to overwhelm enemies with an onslaught of continuous and diverse attacks with little input from the player, besides summoning the agents when necessary.
* Due to the autonomous nature of the agents, they can be used to reduce how vulnerable you are when using certain arcana, such as those that need to be charged-up or force you to be stationary.
* Arcana that group enemies together (e.g.  Spiraling Typhoon,  Tearing Whirlwind,  Ice Spear) are useful for maximising the damage output pf the lighting agents.

## Item combos

* Grimoire of Ruin increases the damage dealt by the agents.
* Archaic Cheat Sheet reduces the cooldown to 11 seconds.
* Yuna's Storybook increases the duration that the agent is active for to 20 seconds.
* Pop-up Primer causes 3 lighting agents to be summoned.
* Vampire's Cookbook heals you whenever an agent kills an enemy.
* Hardcover Textbook increases the maximum number of agents that can be active at once from 3 to 4.
* Relics that have a chance to inflict status effects (e.g.  Phoenix Talon,  Tesla Coil,  Permafrost Cube) are very effective when used with Line Shock Agents due to the high number of hits the agents can deal.
* Vampire's Eyeglasses can heal high amounts of health when used in a crit oriented build alongside Line Shock Agent since the streams deal a high number of low damage hits.
Phantom Order

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Phantom Order** is a Dash Chaos Arcana in Wizard of Legend

## Description

Element: **Chaos** Type: **Dash** Subtypes: **Movement**

Dash forwards in the direction you are moving, summoning a pair of chaos mages behind you which release 3 overlapping spread shots of 10 slow moving chaos bolts, each dealing 5 damage, to cover the area in front of you.

This arcana can be used when on cooldown, however no mages will be summoned.
Luxury Handbag

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Luxury Handbag** is a Relic in Wizard of Legend

## Description

*Increases* damage of all enhanced Arcana by 12% and *decreases* damage of all unenhanced Arcana by 25%.

## Strategies

Useful later in the run when you have most/all of your arcana enhanced. Typically best around 3-1 and later.

## Spell combos

* As Chaos Arcana are always enhanced, Luxury Handbag synergises well
Heroic Blaze

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Heroic Blaze** is a Signature Fire Arcana in Wizard of Legend

## Description

Spiral into the sky, creating a flaming vortex which deals 7 hits of 8 damage and then crash down for 20 damage while knocking foes away.

If enhanced, 8 hits of damage will be dealt by the vortex and it will also burn foes upon crashing down.

**Charged Signature: Spiral into the sky for a longer duration, dealing increased damage and applying a fiercer burn upon crashing down.**

## Strategies

This arcana is a fantastic offensive arcana suited for aggressive playstyles; utilize other arcana or dashes to get within range. To maximize damage, either pack foes close together or allow them to surround the player.

When this arcana is used, the player will be airborne for a period; the player is invulnerable during this. This can be used to dodge attacks, though note the player will still be vulnerable once they land. With proper timing and knowledge of the foe's incoming attacks, this arcana can be used as a high-damaging "parry" of sorts by dodging a foe's attack and immediately retaliating. The charged Signature version has an extended period where the player is airborne, allowing the player to dodge even entire Council member attacks.

## Spell combos

* Tearing Whirlwind pulls enemies in making it perfect for gathering up as many as possible thus optimizing the Signature charge and damage.
* Earthen Aegis,  Cardice Prime,  Snowflake Chakrams or other similar arcana that linger around the player will remain on the ground while you leap up, dealing damage alongside the vortex.

## Item combos

* Dark Katana triples the chance to inflict critical hits.
* Heroic Blaze pairs well with relics that have a chance to inflict status effects ( Phoenix Talon,  Tesla Coil etc) due to its high hit count.
* Vicious Bunny Ears will increase the damage and Heroic Leap counts towards its effect.
* Soccer Cleats will increase the damage.
* Jumper Cables will decrease the cooldown to 4.5 seconds.
* Mystic Monopole decreases the knockback of the landing explosion allowing for a follow up with close range AOE arcana such as  Terra Ring or  Whirling Tornado.

## Additional notes

* Much like the Shoryuken it emulates, you are invulnerable during the execution of this skill - but you will take damage on landing if there's an attack overlapping your position when it ends.
* Heroic Blaze is the only jump arcana that does not move you from the location you cast it.
Mortal Coil

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Mortal Coil** is a Standard Chaos Arcana in Wizard of Legend

## Description

Mortal Coil quickly shoots out a spear that penetrates enemies and drags them to you, when fully charged, it shoots 3 spears, then follows up with a Chaos Whirling Tornado, dealing 10 damage per hit.

## Strategies

* This Arcana is one of the highest damaging combo-based Arcana in the game and can be paired with  Phantom Brigade for insane damage.
Noxious Dappercap

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Noxious Dappercap** is a relic in Wizard of Legend.

## Description

This item adds a 6.25% chance to poison an enemy on hit.

## Item combos

Combines with the Hunter's Stiletto, Phoenix Talon, Nerite Shell, Tesla Coil and Permafrost Cube to create Hunter's Satchel.
Magnetic Breakers

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Magnetic Breakers** is a Signature Lightning Arcana in Wizard of Legend

## Description

Fire off 2 pairs of magnetic orbs in the direction you are aiming that repeatedly bounce off each other. The orbs deal 12 damage every time they bounce and push enemies along with them.

If enhanced, each bounce of the orbs will create a small burst or electricity that deals an additional 5 damage.

**Charged Signature: Unleash 4 pairs of orbs that fly forward while violently bouncing off each other, dealing increased damage and having increased range.**

## Strategies

This arcana is excellent for grouping foes together and sending them far away to create space. This arcana's multiple hits also lend it an impressive amount of signature charge, especially if multiple foes are hit, making it useful in Signature-based builds.

To maximize effectiveness, group foes together and cast it towards a pit so that foes are dragged into it.

Note that it is much less effective against foes resistant or immune to knockback such as Mini-bosses or Council members as the orbs will simply fly through them instead of dragging them along. As such, especially if it is the player's Signature, pair it with arcana that can deal quick and high damage to these foes.

Magnetic Breakers is the perfect arcana for pushing enemies into pits due to its high knockback and wide coverage.

## Spell combos

* Thundering Chain is complimented by this arcana's dragging properties and similar range covered.
* Longer range movement arcana (e.g.  Inferno Cannon,  Blazing Vault,  Glacial Cross,  Thunder Drop,  Tectonic Drill) can be used directly after casting Magnetic Breakers to deal damage to and close distance while enemies are being pushed back. This combo also gives a high Signature charge depending on the arcana used.

## Item combos

* Gloves of Gambit will increase the damage.
* Reinforced Bracers allows this arcana to destroy foe's projectiles.
* Wings of Icarus heals you when enemies are pushed into pits.

## Additional notes

* Note when cast parallel to a wall, it may end prematurely if too close to the wall.
Mach Stunner

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Mach Stunner** is a Standard Air Arcana in Wizard of Legend

## Description

Cast a series of rippling sound waves that bounce back and forth for 3 seconds, dealing 8 hits of 3 damage and stunning all enemies caught in them.

If enhanced, the sound waves travel further before bouncing and last for 4 seconds. This causes enemies to be hit up to 11 times.

## Strategies

The sound waves pierce all enemies, making this arcana ideal for stunning groups of enemies before following up with other arcana.
Since the sound waves bounce off of walls, casting Mach Stunner at the walls of narrow corridors can cause it to hit enemies more times over the same duration.

## Spell combos

* Crashing Meteor combos well with the long stun, ensuring a hit.
* Arcana that need to be charged up (i.e. Ball Lightning,  Shock Nova,  Furious Tempest,  Aqua Breaker, or  Chaotic Buster), can be fully charged in peace while enemies are immobilised by Mach Stunner.

## Item combos

* Items that can inflict status effects on hit (i.e.  Phoenix Talon,  Tesla Coil, or  Noxious Dappercap) can be effective when used with Mach Stunner due to its ability to hit many times.
Snare Track

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Snare Track** is a Dash Earth Arcana in Wizard of Legend

It was removed in the Phantom Update, being replaced by  Tunneling Drive.

## Description

Dash forwards in the direction you are moving, leaving behind 3 lines of vines that move outwards in a V shaped pattern behind you. The vines deal 20 damage and entangle any enemies that they touch.

If enhanced, the vines travel in front of you, moving inwards as they do.

This arcana can still be cast when on cooldown, but the vines will not be created

## Strategies

Dashing through enemies causes them to be entangled, allowing you to easily follow-up with other arcana.

The enhanced version is excellent to initiate fights with as it will entangle any enemies in front of you, limiting their options of attack.

## Spell combos

* Snare Track pairs well with arcana that have a delay before dealing damage (e.g.  Crashing Meteor,  Ion Spike) or that need to be charged up such as  Raging Inferno,  Ball Lightning or  Aqua Breaker.

## Item combos

* Soccer Cleats increases the damage of the vines.
* Ring of Reserves adds 1 additional charge, taking the total up to 2.
* Greased Boots will enhance this arcana and reduce its cooldown to 3.5 seconds.
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4.4 seconds.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.
Pie of Five Fruits

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Pie of Five Fruits** is a relic in Wizard of Legend.

## Description

All players and enemies are now immune to elemental status effects. Your damage and enemy damage is increased by 20%.

## Strategies

While it obviously does not work well with a number of relics and arcana, it synergizes with builds that do not rely on the 5 elements; i.e. those heavy on Chaos Arcana.
Infinity Marble

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Infinity Marble** is a relic in Wizard of Legend.

## Description

While the user has this item in their possession the signature meter will not decay once filled. The meter stays full until a signature move is used or moving to the next floor. The meter will NOT stay at half full, but will decay as usual until completely filled.

## Item combos

* Surefire Rocket - With both items the signature meter will never decay, only depleting on use or moving to the next floor.
* Autograph Pad - Allow the player to hold the buffed state granted by the Autograph Pad indefinitely.

## Additional notes

* When moving to the next level the meter will reset and start back at 0.
Kugo's Stopwatch

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Kugo's Stopwatch** is a Relic in Wizard of Legend

## Description

Increases all damage by 50% for 60 seconds after arriving on a new stage. After 60 seconds have past, all damage will be decreased by 25%

Provides no positive or negative effects while on council member stages.

The effect applies immediately so the 60 seconds countdown will begin when equipped.

## Strategies

Works amazingly well in Boss Rush, as the combat in the regular stages will likely end before 60 seconds elapses.

## Additional notes

This relic is a reference to Gukomeeeh, one of the top WOL speedrunners in many categories.
Razor Petals

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Razor Petals** is a Standard Earth Arcana in Wizard of Legend

## Description

This arcana passively builds charges up to a maximum of 2 (3 if enhanced). Each cast uses one charge, throwing out a flower that deals 8 damage before spinning in place dealing 5 hits of 4 damage. It then returns to you dealing 8 damage and pulling enemies toward you.

## Strategies

The flower will always be thrown a set distance, making it unable to hit enemies point blank at you. Back away from enemies before casting to inflict maximum damage.

## Item combos

* Gloves of Gambit will increase the flower's damage.
* Reinforced Bracers allows the flower to destroy *all* incoming projectiles.
* Ring of Reserves adds and 1 additional charge taking the total up to 3 (4 if enhanced).
Royal Jelly

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Royal Jelly** is a Relic in Wizard of Legend

## Description

Healing potions no longer decrease in effectiveness every time they're used.

## Strategies

Royal Jelly can help your run by making the Healing Potions at the store to keep up their maximum efficiency through the trials. While this relic does have the potential of keeping up a steady source of regeneration, it is far from perfect, as there are other relics capable of providing a steady regeneration and more versatility in combat.

Despite this, it's still recommended to only purchase the Health Potion only when absolutely necessary. Purchasing it early and then missing those health points restored later will mean that you've only wasted your credits. Instead, it's recommended to first defeat the miniboss and ensure a clean path towards the Relic shop, purchase the Health Potion, then leave towards the next floor.

## Item combos

* Health Care Card: Reduce the purchase price of the potions to 50 Coins, making it easier for the player to purchase one health potion per floor, when needed.
* Emerald Key: Will teleport the player directly to the Relic Shop, therefore the player can restore any missing health right from the start of the floor.
Heroic Leap

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Heroic Leap** is a Standard Air Arcana in Wizard of Legend

## Description

Rush forward in the direction you are aiming. At the end of the rush you leap upwards, leaving behind a large vortex of swirling air (similar to  Whirling Tornado) below you which deals 5 hits of 5 damage and blocks projectiles, before crashing down to the ground dealing 25 damage in a large radius.

If the rush hits an enemy, you will pull them up with you, preventing them from being hit by the vortex and dealing and additional 50 damage to them when you crash down.

If enhanced, crashing down deals 40 damage and slows enemies.

## Strategies

Targeting groups of enemies can allow you to deal high damage to all of them with the vortex and the crash.

While you are airborne you are unable to be damaged. This allows you to jump over attacks to avoid taking damage from them. However this is much more difficult to pull off with Heroic Leap due to the rush before jumping upwards.

## Spell combos

* Arcana that group enemies together such as  Spiraling Typhoon or  Tearing Whirlwind are effective at setting up Heroic Leap.
* AoE arcana that surround the player (e.g.  Terra Ring,  Whirling Tornado or  Shock Nova) are a great follow-up after heroic Leap.
* Earthen Aegis,  Cardice Prime,  Snowflake Chakrams or other similar arcana that linger around the player will remain on the ground while you leap up, dealing damage alongside the vortex.

## Item combos

* Dark Katana triples the chance to inflict critial hits.
* Vicious Bunny Ears increases damage dealt and Heroic Leap counts towards its effect.
* Soccer Cleats will increase the damage.
* Jumper Cables will decrease the cooldown to 4.5 seconds.

## Additional notes

* Enemies that are immune to knockback such as  Macho Ghoul,  Coffin Knight, Minibosses and Council members will not be pulled up with you.
Shields

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

Some relics and arcana provide the player with a shield, the strength of which is indicated above their head as a blue meter. While the shield persists, applications of damage that would also trigger other effects, like poison, fire or crowd control, do not apply\*. Furthermore, the player cannot be staggered, stunned or be interrupted if the damage is shielded.

Damage that would overwhelm the shield, and as a result deal damage to the player, is dealt as though the shield absorbed an amount of damage proportionate to armor and other modifiers. It is easiest to think of shielding to have effective health, where you simply multiply the shield amount by a percentage modifier such as armor. *This reflects how shields become less impactful the more damage reduction you have, and how they become more impactful when you would receive more damage from relics like Ebon's Wolf Cloak or Double Toil.*

The formula to work it out looks like: Shield amount \* Armor \* Elemental Resistances \* ...Other Factors... = Effective Shield HP.

e.g. i With Grit's 8% armor and nothing else: 25 \* 0.92 = 23

e.g. ii With Double Toil and Grit: 25 \* 0.92 \* 2 = 46

Knowing this, you can more easily work out how much damage spills over into your own health pool. Test#1 below provides an example.

*You can alternatively calculate the damage that you would take by subtracting the shield amount from the incoming damage pre-calculation, and then work out the damage based on armor and other factors. Note that this second method is likely the one used in the code, but both approaches leave you with the same result.*

## List of Shielding Sources

 Ring of Recycling
 Aegis Charge (Basic/Enhanced)
 Binary Splashdown (Enhanced)
 Takeout Box

## Testing

### Test#1: Damage that would overwhelm the shield amount

* Player is wearing Pace.
* Player has Ring of Recycling to provide a 25 shield every time it is proc'd.
* Player has Nog's Heavenly Boots, receiving double damage.
* Player proc's the Ring of Recycling to gain a 25 shield
* Player takes 12 damage from the shield, reducing the remaining shield to 13.
* Player falls into a pit. The damage taken is 24. This is due to the fact that the 13 shield has an effective health value of 26 due to the double damage modifier from Nog's Heavenly Boots. 24 + 26 = 50.
* Player falls into the pit again. There is no shield to stop any more damage. 50 damage is taken.
* *Player falls into the pit again. Dies.*

## Additional Notes

Shielding persists between floors!

Cushioned Flip-Flops, probably due to the fact that it provides pseudo-shielding (shielding without the meter, as it depletes from signature charge instead) interacts weirdly with toxic traps and poison damage, as poison can still be applied, but the relic will only attempt to block the first and last ticks of an instance poison damage, even if you were to have enough charge to block all of the ticks of damage. This is possibly a bug.
Snowflake Chakrams

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Snowflake Chakrams** is a Standard Water Arcana in Wizard of Legend

## Description

Element: **Water(Ice)** Type: **Standard/Signature** Subtype: **None**

Conjure 3 large, spinning snowflakes around you which spiral outwards slowly, reaching a maximum distance and dissipating after 2.5 seconds. Each snowflake deals hits of 7 damage which have slight knockback, causing enemies to be slowly pushed away from you as the snowflakes move outwards.

If enhanced, the snowflakes will spiral back towards you after they reach max distance. This has the effect of increasing their active time to 3.5 seconds and slightly pulling enemies in towards you.

**Charged Signature: Conjure 6 snowflakes** **which spiral outwards then inwards before converging around you and lingering for 2 seconds. The snowflakes last for a total of 4.5 seconds.**

## Strategies

This arcana is useful as a defensive tool when surrounded; though it lacks the immediate raw damage of other area attacks, the duration allows it to continually stun the foe for follow-ups. Alternatively, this arcana can be cast before initiating a fight to provide additional protection and damage.

Note this arcana does not defend against projectiles.

## Spell combos

* Earthen Aegis will block projectiles, complimenting the chakrams' ability to keep melee enemies back and interrupt attack animations.
* Cardice Prime will deal damage close to the player complimenting the chakrams' farther reach.
* Tearing Whirlwind will pull enemies in having the chakrams hit them on the way in.
Kali's Flower Diadem

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Kali's Flower Diadem** is a relic in Wizard of Legend.

## Description

Once per level, when taking damage that would defeat you, heal 5% health, gain full signature charge, and become invincible for 3.5 seconds.

## Item combos

* Phyyrnx's Hourglass, or any relics listed as *"At low health"* in Healing/Health Relics.
* When used in tandem with  Pazu's Favorite Hat, Kali's Flower Diadem will activate first upon taking lethal damage, then Pazu's Favorite Hat will activate on a second instance of lethal damage, giving you two new chances before death.
* Spiked Emergency Kit Lets you regain health after taking a lethal hit
* Using with  Wallet of Vigor can allow the purchase of one relic you cannot afford per level. The less money you have when dying to buy an item, the more money you saved.
Rushing Typhoon

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Rushing Typhoon** is a Standard Air Arcana in Wizard of Legend

## Description

Dash forward in the direction you are aiming, delivering a kick to the first enemy you hit. The kick deals 25 damage, knocks enemies back and locks a mass of tumbling wind onto the enemy, which dealing 7 hits of 5 damage. The mass of wind also pulls enemies into its centre.

If enhanced, the mass of wind lingers for a longer duration, causing it to deal 10 hit of 5 damage.

## Strategies

The mass of wind can hit multiple enemies if they are lined up. This will also gather the enemies together, ideal for following up with other arcana.

The kick can be used to knock enemies into pits.

## Spell combos

* Gale-force Alignment lines enemies up, which is perfect for setting them up for Rushing Typhoon.
* Jump or movement arcana such  Airborne Slam,  Seismic Entry,  Voltaic Needle or  Glacial Cross are perfect for following up on enemies pushed back by Rushing Typhoon.

## Item combos

* Dark Katana triples the chance to inflict critical hits.
* Soccer Cleats increases the damage.
* Jumper Cables reduced the cooldown.
* Wings of Icarus heal you whenever you knock an enemy into a pit.
Jade's Gem Locator

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Jade's Gem Locator** is a Relic in Wizard of Legend

## Description

Adds a chance to find chaos gems while exploring the chaos trials.

## Strategies

This item loses its appeal once the player has purchased all unlockables. Until then, this item, especially with  Avarice, is an excellent source of gem income.

## Item combos

* Alchemist's Stone: Very handy synergy at the late-game, allowing you to attain bonus coins during the trial by transmuting the Chaos Gems found into 3 coins per gem. This synergy works out the best when taken early, at the first floor of the next run.
* Jewelry Box: Heals the player with every chaos gem picked up. By increasing the chance to find gems, the healing granted by this relic can be safer to rely upon.
* Graduation Cap: Increases the chance to find chaos gems even further.

## Additional notes

The look of this relic is a reference to the Dragon Radar made by Bulma in the Dragon ball franchise.

Jade's Gem Locator, in a reference to the dragon ball locator, features three dragon balls.
Pandemic Pouch

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Pandemic Pouch** is a relic in Wizard of Legend.

## Description

All elemental Status Effects (i.e., Burn, Freeze, Slow, Shock, and Poison) have a 25% chance to cause an elemental burst, corresponding to the type of status effect (i.e., a Lightning Burst for Shock, Flame Burst for Burn, etc.), and proliferate to all nearby enemies when an elemental Status Effect is initially applied to an enemy.

## Strategies

* The way  **Pandemic Pouch** functions is that an initial status effect needs to be applied for it to have its effect activate (with a 25% chance of activation). Because of this, an Arcana which causes an elemental Status Effect is required, ideally an Arcana which will apply a Status Effect 100% of the time.

## Spell combos

* Bolt Rail – the Enhanced version of Bolt Rail will apply Shock to enemies.
* Toxic Bolas – both enhanced and unenhanced versions apply a guaranteed poison to enemies.
Nerite Shell

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Nerite Shell** is a relic in Wizard of Legend.

## Description

Adds a 10% chance to slow foes by 37.5% for 1.5 seconds.

## Item combos

* Combines with the Hunter's Stiletto, Phoenix Talon, Noxious Dappercap, Tesla Coil and Permafrost Cube to create Hunter's Satchel.
Shearing Chain

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Shearing Chain** is a Signature Air Arcana in Wizard of Legend

## Description

Move forwards in the direction you are aiming, while unleashing a chain of 6 wind slashes each dealing 7 damage before ending with a larger slash dealing 15 damage. Enemies are pushed back by all slashes.

If enhanced, 9 slashes are performed before the final slash and the slashes cover a larger area.

**Charged Signature: Unleash a rapid barrage of 13 enormous slashes which deal increased damage and push enemies away on the final strike.**

## Strategies

Try to bunch enemies up before using Shearing Chain on them to ensure maximum damage.

Since enemies are pushed back as you advance forward, this arcana can be effectively used to group enemies together or knock them into pits.

The charged Signature version will destroy projectiles, allowing it to be used to clear rooms of projectiles and enemies simultaneously.

## Spell combos

* Burn Cycle and Shearing Chain pair well together as either arcana can be used to set enemies up for the other.
* Tearing Whirlwind is great of grouping enemies up before hitting them with Shearing Chain.

## Item combos

* Dark Katana triples the chance to inflict critical hits
* Soccer Cleats Increases the damage of the slashes
* Jumper Cables reduces the cooldown to 4.5 seconds.
* Wings of Icarus heals you every time you knock an enemy into a pit.
Reliable Backpack

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Reliable Backpack** is a relic in Wizard of Legend.

## Description

Increases max health by 10 for each Defensive Relic held.

## Item combos

* All Defensive Relics will increase max health when using   **Reliable Backpack**:

List of all Defensive Relics (click to expand)
* Combined defensive relics, like  chromatic Carry-on or  seasonal Suitcase, will allow you to have more defensive relics in less space, either granting you more extra health, or allowing you to have more non-defensive relics.

## Additional notes

* Despite the defensive nature of some Cursed Relics (e.g., Nog's Heavenly Boots), they are not included in the total Defensive Relic count by   **Reliable Backpack**.
Radiant Blast

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Radiant Blast** is a Basic Lightning Arcana in Wizard of Legend

## Description

Create a flash of electricity in front of you which deals 8 damage. Each combo of this basic arcana is 3 casts long with the final cast dealing 12 damage. Holding the attack button on the final cast causes it to also release a series of electrical spheres which linger briefly and deal 3 hits of 4 damage.

If enhanced, the final flash is larger, dealing 18 damage and the charged attack lingers for a longer duration causing it to hit 6 times.

The attack button can be held to perform a full combo, ending with the charged flash.

## Strategies

You must use the charged attack wisely as you are vulnerable while charging it up. Try to only used it when enemies are stunned or immobilised to avoid being interrupted.

The large area covered by the flashes makes Radiant Blast very effective against groups of enemies especially for a melee arcana.

Since the charged attack hits several times it keeps enemies hitstunned for a short period allowing you to easily follow up with other arcana. This also gives you the ability to chain together several charged attacks on enemies while keeping them hitstunned.

## Spell combos

* Fuelled Berserk increases the speed of your basic attack, allowing you to rapidly cast flashes.
* Magnetic Follow-up releases projectiles while attacking.
* Calming Flow reduces cooldowns at the end of each combo.
* Evading Zephyr allows you to evade all attacks while using your basic arcana.
* Due to the delay when charging up, consider using arcana that freeze enemies or otherwise immobilise them ( Water Prison or  Grasping Earth) to ensure that you are not interrupted.
* Arc Sphere covers a similar area to Radiant Blast and can be used to hitstun enemies so you can safely charge up an attack.

## Item combos

* Evening Gloves gives additional signature charge when attacking with a basic arcana.
* Chrono Glove reduces the time taken to charge up the final attack by 60%
* Dark Katana triples the chance to inflict critical hits.
* Flak Gauntlet allows each flash to destroy projectiles, which is particularly useful due to the large area covered by them.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Combo Gloves allows for two charged attacks to be used back to back. However you must remain completely still while charging up both attacks since moving in any direction will cancel the second charged attack.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
* Glove of Patience increases the damage of the charged attack but it takes longer to charge.
Magma Rush

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Magma Rush** is a Dash Fire Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, leaving behind a floating magma mine which homes onto enemies dealing 14 damage and applying burn.

Mine will disappear after 4 seconds if it does not hit an enemy.

This arcana can still be used when on cooldown, but the mine will not be summoned.

## Strategies

Magma Rush is useful when retreating or backing away from enemies. Any enemies that attempts to pursue you will be greeted with the mine, covering your escape.

This dash excels in area denial due to the large radius covered by the mine.

## Spell combos

* Spiraling Typhoon can be utilised to throw enemies into the mine if it does not hit them itself.

## Item combos

* Agni's Sparkler increases the damage of the burn inflicted.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice
* Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.
Magician's Wand

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Magician's Wand** is a cursed Relic in Wizard of Legend

## Description

Increases damage by 20% but decreases the activation speed of all arcana by 30%! Required for the Magician's Outfit.

## Item combos

Combines with **Magician's Top Hat** to make the Magician's Outfit.
Seismic Entry

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Seismic Entry** is a Signature Earth Arcana in Wizard of Legend.

## Description

Summon a rock to propel yourself into the air before crashing down which deals 50 damage and stuns all enemies in a radius around you.

If enhanced, a hexagonal shock wave is created when you crash down which deals 3 additional hits of 5 damage.

**Charged Signature: Perform 3 consecutive leaps. The direction of each leap can be altered by moving your aim while its is being cast.**

## Strategies

As its name suggests, Seismic Entry is excellent for entering a fight as all enemies around you will be stunned, giving you ample time to select targets and follow-up with other arcana.

While you are airborne you are unable to be damaged. This allows you to jump over attacks to avoid taking damage from them.

Seismic Entry can be used in place if no direction is pressed on a controller or if the cursor is placed close to the player. Otherwise it will move you a short distance forward.

All the leaps of the Charged Signature can be stacked on top of each other if no direction is pressed or if pressing up against a wall. This concentrates all its damage on a single target instead of spreading it over a large area.

## Spell combos

* Inferno Cannon and  Spiraling Typhoon move enemies into Seismic Entry's range.
* Tearing Whirlwind can be used to group enemies up so that all of them will be hit when you crash down.
* Arcana that have a large AoE around the player, such as  Terra Ring,  Shock Nova or  Searing Crown, are perfect for dealing damage to enemies stunned by Seismic Entry.

## Item combos

* Dark Katana triples the chance to inflict critical hits.
* Soccer Cleats will increase the damage.
* Vicious Bunny Ears will increase the damage and Seismic Entry counts towards its effect.
* Jumper Cables reduced the cooldown to 4.1 seconds
Sprite Bouquet

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Sprite Bouquet** is a relic in Wizard of Legend.

## Description

Sprite Bouquet is a bundle for the sprite relics. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Igniting Sprite Vesa
* Blasting Sprite Aura
* Plaguing Sprite Dria
* Sparking Sprite Etra
* Freezing Sprite Naya

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.
Phantom Company

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Phantom Company** is a Standard Chaos Arcana in Wizard of Legend

## Description

Element: **Chaos** Type: **Standard** Subtypes: **None**

Summon a trio of allied Chaos Archers behind you which rapidly pelt your foes with arrows. Each archer first fires a spread shot of 5 arrows then follows up with 4 individual shots with each arrow dealing 5 damage.

Archers will despawn after firing all their shots or when there are no enemies left nearby.
Pazu's Favorite Hat

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Pazu's Favorite Hat** is a relic in Wizard of Legend.

## Description

This hat can be dropped to spawn 5 health orbs. If the player is defeated, it will allow them to resurrect with 25 health and drop 3 health orbs instead. This item is removed from the player's inventory in either case.

## Item combos

* When used in tandem with  Kali's Flower Diadem, Kali's Flower Diadem will activate first upon taking lethal damage, then Pazu's Favorite Hat will activate on a second instance of lethal damage, giving you two new chances before death.

## Additional notes

This item appears on your character model, changing your appearance.