Changelogs

C.A.G. needs your help in the Arid region! Bringing peace, restoring the order and crafting dozens of straw hats, you know casual world saving stuff. As always, the supreme adventurer superstar Horacio Elmwood is looking forward to offering you a helping hand. Visit him at Elmwood's Outpost's ancient library where you saw him the last time and he will tell you more!

* **Inventory sorting**

You asked, we delivered. Test our sorting with by hitting a single button.

* **Pause the Ylands**

Developing the pause was paused for a while but it is finally on! Hit ESC to pause in singleplayer game.

* **Retain some items after death**

Sometimes it can be very frustrating to step into a wrong neighborhood. So some of the most crucial items earned well deserved don't-fall-out-of-an-inventory protection.
Recipes definitions improvements
Unloc
king new recipes should be way less overwhelming and will make so much more sense.

* **New animals - Alpacas, Jackals and Coyotes**

Amazing, right?! Btw. did you know that internet claims that Alpacas are thought to have been domesticated more than 6 000 years ago? You should tame one too!

* **Camera improvements (interpolation)**

Let's sbr> skip the technicalities and put it like this: Great performance improvement on high-end setups.

* **Quality of Life improvements: Y2.1 - fog**

You couldn't see your hands in a fog? Well now you can!

Hitting the waves was never so easy. Anchor will automatically rise when the player get in the control of the helm.

Feel like selling your vessel for parts? Go for it. Ship hull can be deconstructed now if there is no other device/asset built on the ship.

* **Mobil UX improvements**

The picking items area on the Mobile were enlarged.

Deconstructing things is now way easier to find.

Brand new icons for free camera and the building plan.

* **Added descriptions for core progression items**

We noticed there are missing some important descriptions in inventory/crafting. So we added/changed 150 of them, give or take a few.

* **Editor: Custom Tools Improvements**

Custom Tools can be assigned a keybind and played by pressing it.

Game Logics of specific type can be spawned.

Objects can be focused in the scene via a Custom Tool.

An array of objects can be listed in the Object Explorer.

External files can be read line by line once the path is selected.

Label objects can be referenced in Custom Tools.

* **Editor: Group Enhancements**

Groups can contain scripts just like other object types from now on.

Added Group Label and Group Storage game logics to complement the already existing Group Template.

* **Editor: Improvements**

Various improvements and fixes of the Editor and Visual Scripting, including:

Character limits for various text fields are now set.

All enums are now visible in the "Enums" subcategory.

Various fixes of the new Document Switcher tool. For example, all variable type tiles are now shown when user searches for "variable".

Using cut/paste on a function definition no longer removes function calls of that function in other objects.

It is now possible to save blueprint with an Ylandium generator in it.

All "entity" categories now display their name correctly.

No custom tools now display "Add Script" button while already containing a script.

Empty tile slot no longer substitues "NONE". It is now impossible to operate with tiles containing empty slots.

Creating new scenario now generates correct terrain type.

### 🎨 New Assets 🎨

**ITEMS**

* Elephant Grass Blade
* Bronze Hinge
* Bronze Bow
* Bronze Crossbow
* Bronze Hammer
* Bronze Pick
* Bronze Saw
* Obsidian Armor set
* Crystal\_Backlight
* Lightsticks (purple, ghostly and orange)
* Flint Chunk

**PLANTS**

* Elephant Grass Plant

**ACTORS**

* Alpaca
* Emerald Scaleneck (Mythical Alpaca)
* Jackal
* Crimsonmane Hellhound (Mythical Jackal)
* Coyote
* Prairie Ghosthound (Mythical Coyote)

**BUILDING**

* Straw Roof Blocks
* Copper Caster
* Empty Sarcophagus
* Primitive Ladder
* Larger Ship Helms (Old Ship Helms were renamed to Small Ship Helms and new ones are 4 grid long so you can better center them upon ship halls)

### CHANGES:

* Iron Chisel is now decorative tool and is no longer used in any recipe.
* Stone Mortar is now decorative tool and is no longer used in any recipe.
* Ships and cars (hulls and chassis) can be now deconstructed.
* Armor no longer slow you down while swimming.
* Blueprint camera can now use free camera mode similar to building plans.
* Copper can be found in arid region now, clay was moved to Tropical Caves.
* Bamboo was moved from tropical to far east (it was replaced by elephant grass).
* Food was rebalanced with many food recipes moved to optional. The core food recipes were divided into several tiers, each tier dependant on specific workstation (campfire, stove, energy stove). The higher the tier, the better the bonuses.
* Hunger and saturation values were rebalanced as well. Character can survive for up to three days without food and food saturates the hunger much more efficiently with higher tiers.
* Piece of metal, piece of gold and glass shards are now only optional recipes and cannot be found casually in world, they were also removed from recipes. They are no longer dropped after breaking items (replaced depending on type of material to stone and ores).
* Energy items which required copper have changed recipes and require also zirconium stuff (cogs and such) for crafting.
* Torch is NO longer a weapon, but you can ignite it without inventory just by interaction in hand.
* Grain can be now placed into herb bag.
* Stepstones are now craftable.
* Animal rebalances - Deer should appear only in far east region, jackal appears in far east region and wolf is now only in taiga region (wolf stats were increased a bit), rabbit appears only in temperate region, coyote appears in temperate region, alpaca appears in taiga region, and arctic wolf appears only in polar region.
* Obsidian Saw recipe is now optional.
* Young versions of plants will only yield grass now.
* Algimer Blocks and Algimer Shapes lost their shading (they only have a blank white texture now).
* Many entities in the Inventory (Crafting and Cube) have now rotated preview so you can better recognize them (ship helms, chests, anchors, sails etc.).
* Rice and corn now yield grain upon breaking.
* Spinach and sorrell leaves can no longer be eaten.
* Any mushroom in recipes was changed to any edible mushroom to make more sense.
* Ship anchor behavior was changed. When a player grabs a ship helm of an anchored ship and attempts to move forward or backward, anchor is automatically raised up. When there are no players present on the ship, ship anchor automatically drops.
* Animal drops were rebalanced, also animal drops are now more needed for weapon and armor crafting. going from easiest tropical to polar it is (crab carapace, feather, scales, tooth, horn, magic dust, wool, claw, fur tuft and antler).
* Seashell Jar was changed Sealife jar and can contain many more entities (f.e.: Tubular Porifera, Kelp Fiber, Coral Pieces, Porous Sponge, Giant Spore, Hard Snail, Anemone Goo, Sea Urchin, Sea Urchin Spine, Oyster)

### Tweaked

* [YLD-44479] Tweaked: Three quests have suppressed unlock notifications now in order to reduce the visual clutter (they all get unlocked at the same time).
* [YLD-44880] Tweaked: Redeem code input field is now a button.
* [YLD-44962] Tweaked: PC only blueprints are no longer shown in mobile store.
* [YLD-45618] Tweaked: Inventory containers now have an icon in the inventory screen indicating they can be opened.

* [YLD-26449] Tweaked: VS: Adding new arguments to binary expressions will now prefill them with literals of correct type.
* [YLD-40638] Tweaked: VS: Added missing enums to enum category.
* [YLD-42599] Tweaked: VS: List of available script tiles in Controller's script.
* [YLD-43884] Tweaked: VS: New "Resistance type" tile added and replaces usage of "Damage type" in Get/Set resistance script tiles.
* [YLD-44268] Tweaked: VS: Cut and paste of custom function between 2 objects will now rewire calls of original functions to a new one.
* [YLD-44783] Tweaked: VS: When there is error inside Delay function you will now get also info about place from which was the delay function called.
* [YLD-44875] Tweaked: VS: When calling function expecting array of items of specific type and you provide array with objects of wrong types then you should get more info in error message now.
* [YLD-45548] Tweaked: VS: To prevent unwanted bugs it is now not possible to play test/export game with empty slots in scripts.
* [YLD-45566] Tweaked: VS: Script tiles used in Controller GL now do not have "Controller" as argument (only "THIS" script tile was valid there).
* [YLD-45617] Tweaked: VS: Individual enum tiles in menu palette now show enum names instead of default value names.
* [YLD-45775] Tweaked: VS: Get parent group <object> now supports Group, Entity and Game logic object as argument.
* [YLD-45941] Tweaked: VS: Any sound can be now used in Screen shake at script tile.
* [YLD-46205] Tweaked: VS: You can set type of local variable to types not available in target scope.
* [YLD-44523] Tweaked: Custom tools: Cancelling Progress screen in Tool mode now does not revert made changes.
* [YLD-44822] Tweaked: Custom tools: Improved performance when tool works with selection.

* [YLD-32433] Tweaked: Editor: "Ask player dialog" will not force answer text to be in upper case letters.
* [YLD-44474] Tweaked: Editor: When placing single entity with a light source in editor then the light source should be active.
* [YLD-44594] Tweaked: Editor: LMB click on one object when multiselection is active should now select that single object.
* [YLD-44612] Tweaked: Editor: Camera FOV is settable for all camera types.
* [YLD-44870] Tweaked: Editor: When there is an error in Custom tool's script then show Game log panel.
* [YLD-45492] Tweaked: Editor: Default text color for text widgets is now black.
* [YLD-46098] Tweaked: Editor: Game logic object added to preview of creator blueprints.
* [YLD-46101] Tweaked: Editor: Engines placed in editor are now fully charged.
* [YLD-46103] Tweaked: Editor: Current charge of engine is now settable with slider in engine's properties.
* YLD-46151] Tweaked: Editor: Object explorer: Groups are now sorted by name.

* Tweaked: Adjusted source elements, no more Piece of Metal, Piece of Gold and Glass Shards dropped. Their recipes were now moved to decorative tools bundle.
* Tweaked: Algimer Blocks and Shapes change to blank texture.
* Tweaked: Armors no longer slow swimming.
* Tweaked: Changed default hit reactions to minimize unwanted shoulder movement.
* Tweaked: Hunger Rate slowed to 16,7 percent per Sandbox day (33.3% per Adventure day).
* Tweaked: Stone Mortar moved to Decorative Components and no longer needed for core crafting.
* Tweaked: Tags in crafting now reference adequate recipes.
* Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.
* Tweaked: New camera interpolation - players with more than 40 FPS (and especially on monitor with higher refresh rate) should no longer experience LAGGY movement.
* Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.
* Tweaked: All Atlantean encounters changed visual to look more like meerfolk buildings.
* Tweaked: Glass genesis task in diary now needs obsidian pick instead of obsidian saw.
* Tweaked: Energy age task is no longer triggered by copper ore or copper ingot (zirconium is used instead).
* Tweaked: Unearthed wonders task is no longer triggered by goat encounter.

Tweaked: Honey Badger: Changed heavy attack to be more fierce, higher jump and in style with new combat design.
Tweaked: Badger: Faster hit in Charge Attack without sliding.

* Tweaked: Badger: Light Attack without jump.

Tweaked: Bear: Changed Heavy Attack to be lighter than Swipe (used former swipe animation as foundation).

* Tweaked: Bear: Changed Light Attack to paw slash + changed heavy attack to special attack.
* Tweaked: Big Cats: Heavy attack is 0,4 sec. (12 frames) shorter.
* Tweaked: Big Cats: Light attack is slower by 0,2 sec (7 frames).
* Tweaked: Big Cats: More readable swipe attack.
* Tweaked: Bigfoot: Retimed Heavy Attack, Special Attack and changed Charge attack to be different from Heavy.
* Tweaked: Brawler: Has arms higher to avoid clipping, charge attack different to heavy.
* Tweaked: Brawler: Weight of some vertexes for better body shape.

* Tweaked: Unlock biome popup has adjusted layouts, so that headers under ribbons would have more space for translated titles.

### FIXED

* [YLD-30819] Fixed: Pigment should be correctly consumed now and entity should be colored even when coloring animation does not finish.
* [YLD-39529] Fixed: An issue where players in the friends list would appear online even though they were actually offline.
* [YLD-44664] Fixed: "You are buying gifts for" text in the gifting label is not translated.
* [YLD-44682] Fixed﻿: GenScript properties should have type handling equal to functions.

[YLD-44743] Fixed: RE272 has a palm seedling that grows into a full tree on a table, exceeding all weight limits for the particular furniture.
[YLD-44804] Fixed: Players still joining session cannot be kicked by AFK system now.

* [YLD-44973] Fixed: Trigger zones incorrectly interact with rotated box objects.
* [YLD-45129] Fixed: Cannon can be loaded from ammo belts.
* [YLD-45158] Fixed: Achievements: steam progress is not updating sometimes.
* [YLD-45250] Fixed: Player cannot get into clan.
* [YLD-45413] Fixed: When re-binding controls in the Settings screen while in-game, panels no longer trigger for specific bindings (e.g. TAB).
* [YLD-45472] Fixed: Lanterns and other items sometimes have wrong colors in their thumbnails after being colored.
* [YLD-45709] Fixed: Opening last edited script does not work for script of templated objects. (unfortunately the fix will reset last edited script in old saves).
* [YLD-45751] Fixed: Path editing: adding point to the end of path does not work.
* [YLD-45752] Fixed: Handbook events requiring players to craft items wouldn't trigger if the crafted item was dropped on the ground due to not enough space in inventory.
* [YLD-45752] Fixed: Programming: Crafting with full inventory doesn't complete tasks in Diary.
* [YLD-45776] Fixed: Pressing esc when placing blueprints doesn't remove blueprint preview.
* [YLD-45804] Fixed: Exception: +t ylands.SessionContext.get\_World when joining custom scenario with more than 1 Player Role on RDS.
* [YLD-45925] Fixed: Some obsolete paintings are missing from the replacement offer at the Ros Bobb's stand.
* [YLD-46104] Fixed: Game with Player team GL does not work correctly when played on DS.
* [YLD-46211] Fixed: Only one detail panel (item / bundle) should now be visible at a time in the trading screen.
* [YLD-46361] Fixed: You cannot playtest games with Player teams with assigned Player roles in some cases.

* [YLD-31197] Fixed: VS: Add Particle VS naming convention.﻿
* [YLD-42513] Fixed: VS: Character limits for variable/custom names are too big.
* [YLD-44128] Fixed: VS: Hair color name "beige" is not appropriate for the color (new name is "burgundy").
* [YLD-44156] Fixed: VS: Script browsing history gets reset when reopening an object.
* [YLD-44268] Fixed: VS: Missing function after Undoing Cut and Paste of function from one object to another.
* [YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages.
* [YLD-44337] Fixed: VS: Destroying Reference point used in a rotation animator does not disable the rotation animator.
* [YLD-44350] Fixed: VS: Disabling "show radial menu" action hides also hints for Inventory/Handbook.
* [YLD-44482] Fixed: VS: Some script tiles in This category do not have "This" script tile prefilled in the first slot.
* [YLD-44155] Fixed: VS: Script Explorer object highlight is out of sync when switching with Previous/Next script.
* [YLD-44578] Fixed: VS: Custom enum with item named "default" (or another script keyword) breaks user script.
* [YLD-44695] Fixed: VS: Disabling and re-enabling console causes console messages to not show console window.
* [YLD-44812] Fixed: VS: Issues caused in script of spawned object did not have enough info to navigate a source of the issue.
* [YLD-44887] Fixed: VS: There is no correct error log when using wrong argument in Delay function.
* [YLD-44948] Fixed: VS: Templated objects with scripts are not listed in Script explorer.
* [YLD-44965] Fixed: VS: You get now internal error when entity spawned by script is immediately destroyed.
* [YLD-45326] Fixed: VS: On container withdraw event does not trigger when you equip an item directly from a container.
* [YLD-45491] Fixed: VS: Missing "Scope" argument for leader script tiles.
* [YLD-45889] Fixed: VS: You can not drag and drop "mobile touch" tiles to server script in SP only game.
* [YLD-46287] Fixed: VS: Enum to array does not work correctly in Custom tools.
* [YLD-46371] Fixed: VS: Functions with arguments of Entity/Game logic/Group array type does not work correctly.

* [YLD-42516] Fixed: Editor: Having 2 or more Custom control game logic objects does not work correctly.
* [YLD-43352] Fixed: Editor: Explorer filter dropdowns open outside the explorer tab.
* [YLD-43885] Fixed: Editor: Event listener with trigger object set to "Any entity" can trigger even if there is no trigger object. (eg. On damage (interaction between 2 entities) is triggered even if damage is caused by fall damage).
* [YLD-44267] Fixed: Editor: Cut and paste of objects now only moves cut objects. (so all in/out references persist).
* [YLD-44379] Fixed: Editor: Alt+asdw movement does not work correctly with child groups.
* [YLD-44526] Fixed: Editor: Enums of wrong type in GenScript do not show any error.
* [YLD-44576] Fixed: Editor: Set Look At object causes the object to be partially transparent as if too close.
* [YLD-44875] Fixed: Editor: Running custom tool on new map ignores some "wrong argument type" errors.
* [YLD-45132] Fixed: Editor: Undo for updating Global storages with newer version does not work correctly.
* [YLD-45232] Fixed: Editor: Custom Controls' right panel doesn't update properly.
* [YLD-45330] Fixed: Editor: Repositioning with Alt + ASDW does not work correctly in some cases.
* [YLD-45332] Fixed: Editor: There is missing text in Game settings for Global Ambient Sound.
* [YLD-45594] Fixed: Editor: Custom tools: undo does not work correctly when deleting equipment of NPCs.
* [YLD-45784] Fixed: Editor: Meaning of team friendly fire is opposite to the one expected. (new - friendly fire set to 1 now means that your team mate will take full damage).

* [YLD-45668] Fixed: Custom tools: Undo step for moving items from Player's inventory/equipment + chests + vehicles does not work correctly.
* [YLD-45718] Fixed: Custom tool's HUD UI is over default editor's UI.

* Fixed: /freecamera now works with mobile controls.
* Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle.
* Fixed: Tutorial text typos.
* Fixed: Several blocks were missing in sets.
* Fixed: Editor: Ctrl+F focuses object's pivot instead of objects visual center.
* Fixed: VS: Delay tile is visible in client script which does not support Delay tile.
* Fixed: Seagull relay theta Mystery yland is back again.
* Fixed: Several building blocks were missing in recipe bundles, this should no longer be a problem.

## Older Changelogs

Click to expand older changelogs:

Highlights

	* Loot containers' aren't spawning above or below the player anymore
	* Handbook notifications adjustments
	* The crafting menu now remembers the last selected item
	* Progress on the old version of Mystery Ylands can be restarted
FIXED

	* [YLD-45213] Fixed: Placing creator blueprints containing custom variables with custum enums should not break editor anymore.
	* [YLD-45312] Fixed: Loot containers should not spawn inside buildings out of player reach anymore.
	* [YLD-45316] Fixed: Players should not have problems restarting mystery ylands.
	* [YLD-45577] Fixed: Several blocks were missing in recipe bundles (algimer, baroque, totem) and should be added to all owners.
	* [YLD-45424] Fixed: Mobile players in creative should once again have all recipes opened.
	* [YLD-44507] Fixed: Sale tag in shop is no longer visible when there is no sale at all.
	* [YLD-45502] Fixed: VS: Client scripts referencing custom functions from different client scripts do not work correctly.
	* [YLD-45139] Fixed: Editor rotating gizmo should not slow performance anymore.
	* Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle.
ADDED / TWEAKED

	* [YLD-45234] Added: Handbook indicator will now continuously blink until the player opens the handbook for the first time, making it easier for brand-new players to find the feature.
	* [YLD-45261] Added: Toggling character panel will now remember the last open character panel and will open that one if it is available.
	* [YLD-40810] Added: The crafting screen now remembers the last selected recipe and the TAB button should open the last opened window (cube, inventory, crafting).
	* [YLD-45399] Added: When a player dies in the Adventure, his loot container is visible from a distance.
	* [YLD-45234] Added: Diary highlights should be more noticeable.
	* [YLD-45562] Tweaked: Several quests in the tutorial were adjusted or created anew for better understanding (also visuals of texts in the tutorial were polished).
	* [YLD-45646] Tweaked: Unlocking biomes now require fewer resources - less grinding is needed.
	* [YLD-45219] Tweaked: Tree stumps HP were increased significantly.
	* Tweaked: Lowered Resource and Exploration point values required for Region purchases.
	* Tweaked: Bounds positions for loot container marker snapping.

Highlights

	* Ranged weapons damage optimization
	* Blueprints can be built and stay on the yland
	* Story Yland's general bug fixing
	* Tutorial's general bug fixing
FIXED

	* YLD-30891 Fixed: we fixed the game stuck on starting island if the player used several mobile devices with the same account (it could happen that there was a missing correct warning message + we adjusted the message).
	* YLD-37796 Fixed: You could lose some items if you used the "take all" action in a container with full inventory.
	* YLD-44074 Fixed: Notification of new handbook messages was missing after reconnecting.
	* YLD-44276 Fixed: Some characters (like Jottun male etc) were incorrectly set up and were showing the incorrect names.
	* YLD-44327 Fixed: Overlaps in the diary when the player had too many ingredients.
	* YLD-44331 Fixed: The player could try logging in to google play with a non-existing date causing the error.
	* YLD-44376 Fixed: Mobiles: The screen flickered with black colour on Android when the player opened his profile.
	* YLD-44502 Fixed: Client variables in editor visual scripting were undefined by default.
	* YLD-44505 Fixed: Players should not have broken cutscenes when they play in first person.
	* YLD-44582 Fixed: Big steam engine was missing a belt in recipes.
	* YLD-44591 Fixed: Blueprints (especially ﻿ships and cars) could disappear after being built.
	* YLD-44636 Fixed: Players could not drag blueprints to the Hotbar.
	* YLD-44684 Fixed: Editor: Document switcher could sometimes show an incorrectly selected function.
	* YLD-44703 Fixed: Mad marine sword was tweaked (should no longer be the strongest melee weapon in the game).
	* YLD-44729 AI should no longer run away when hit by a bow or crossbow.
	* YLD-44778 Fixed: Mobiles: Broken count of items needed for a blueprint on mobile (in the shop).
	* YLD-44792 Fixed: Rebalance cooldown and action length of healing and explosive items (player can no longer spam healing and explosive barrels in inventory).
	* YLD-44825 Fixed: The custom controller (game logic in the editor) does not work properly in some cases and could potentially break custom scenarios.
	* YLD-44829 Fixed: Players could accidentally delete their feedback message.﻿
	* YLD-44846 Fixed: Mobiles: The windmill on tranquil fields on mobile was rotating incorrectly.
	* YLD-44848 Fixed: The recipe bundle with oriental roof blocks had one recipe incorrectly set up so the player cannot use one roof block in blueprints.
	* YLD-44913 Fixed: The survival kit handbook event was not triggered if the player took the knife from the chest.
	* YLD-44955 Fixed: Several typos in the handbook and description of potions.
	* YLD-44960 Fixed: Player could not use "freeplacing" of items on mobile if they have summoned companion.
	* YLD-45023 Fixed: Tweaked iron nails so they cannot be broken and used for infinite iron.
	* YLD-45029 Fixed: Memory leaks in UI mesh.
	* YLD-45148 Fixed: Players could not gift th﻿eir blueprints if they had not enough Coyns (if player is owner of the blueprint he is gifting for free but for some reason, it was still checking the number of coyns of players).
	* YLD-45248 Fixed: Missing class and entity scripts on client side (this is for PC for﻿ in-game editor where players can script their own scenario/tools, there were missing tiles for some particular scripts handling server scripts).

	* Fixed: Player could have "stuck" the health bar after travelling in adventure (visually his Hp did not change).
TWEAKED/ REMOVED

	* YLD-44499 Tweaked: Some enemies on mystery ylands (they still had stats from time before rebalance)
	* YLD-44730 Tweaked: Change lods of some heads of character (player could see himself headless when controlling ship)
	* YLD-44732 Removed: "Broken barrels and crates" - players used them as decorations, we originally removed them from inventory so all players who stored them in chests have their houses spammed with junk on the floor.
	* YLD-44747 Tweaked: Changed random encounter with vendor who was selling paitings (many players have old paintings which can no longer be used in blueprints, now this vendor should change them for free for new working ones)
	* YLD-44815 Tweaked: Players can use only Latin alphabet and numbers when uploading blueprint to our workshop.
	* YLD-44824 Tweaked: We added special chests with loot to every mystery yland (there were already present in some but now they should be in all, there is always one big chest in the end and few hidden chests on every mystery yland (some of them locked so players need to find a key)
	* YLD-44934 Tweaked: Ranged weapons were rebalanced - basically every ranged weapon was buffed significantly.
	* YLD-45021 Tweaked: Modified messages when player on mobile is running low on memory and brought some debug so we can better see why is it happening.
	* YLD-45080 Tweaked: Reduced number of animals in the Tropical region so players would no longer be swarmed by honey badgers.
	* YLD-45091 Tweaked: Lowered detection radius and combat radius of lower tier animals (honey badgers, terrorbirds and panthers) they should not run 300m after players anymore.

	* Tweaked: Golden package so it cannot be traded for infinite gold.
	* Tweaked: Some maps always started at night, now their starting time should be random as designed.

HIGHLIGHTS

	* Items missing after the players' dead
	* Ranged weapons damage optimization
	* Blueprints can be built and stay on the yland
	* Story Yland's general bug fixing
	* Tutorial's general bug fixing

FIXED

	* YLD-44889] Fixed: Players could not locate their items after death.
	* YLD-45021] Added: Mobiles: New pop-up message informing the player of low RAM on the device.
	Mystery Ylands: Ysla vulcana, Distress signal, Far reaches, Keras yland, Fortress library, Town in peril, Ember yland - various bugs fixed.

HIGHLIGHTS
Story yland devil name tag fixed

	* Fixed button order to launch Emotes
	* Eating from Inventory fixed
FIXED

	* Fixed: Mystery Yland: Lost Light - Added Loot Chests, and introduced sharks to local waters.
	* Fixed: Mystery Yland: Jagged Jaw - Explosive kegs won't kill players from afar anymore. Added Loot Chests, rebalanced enemies and cannons for Tropical Biome.
	* Fixed: Mystery Yland: Imaginarium - Freeze after reconnection. Added Loot Chests, and removed coal from the island.
	* Fixed: Mystery Yland: Fortress Library - Cipher being indecipherable due to font change. Returned the Mystery Yland to the Taiga region map. Added Loot Chests.
	* Fixed: Mystery Yland: Ysla Vulcana - Returned the Mystery Yland to the Taiga region map. Added Loot Chests. The pirates have arrived! Be on the lookout while exploring!
	* Fixed: Mystery Yland: Far Reaches - Added Loot Chests. Jotunns started to encroach upon the iceberg. Who knew they could sail? Reworked parts of the script to limit cases of stuck Heart Of Frost entity.
	* [YLD-25449] Fixed: Eating and drinking from inventory.
	* [YLD-44604] Fixed: Emote picking grid in the radial menu was using a different collection for display purposes and selection.
	* [YLD-44722] Fixed: Naming an animal with localization key.

⭐HIGHLIGHTS⭐
**Handbook**

	* Get immersed into the world of Ylands even more! Now your character can write a diary for you to read while you explore the history and curiosities of the Classy Adventurers Guild. Also if you ever lacked a sense of direction, this is over too as events and tasks will help you to dive in the complexity of Ylands easily.
**Story ylands**

	* With a great handbook comes a great Story yland, first from many. Let's find out what new and exciting adventures are waiting for you!
**Updated tutorial**

	* Way smoother experience for new players. Handbook helps to guide you and the whole tutorial is more straightforward, which ensures smooth start for any newcomer out there. So, don't be afraid to invite your friends!
**Sailing on wind**

	* We are always thinking how to make sailing even more fun and today we are introducing wind currents. If you catch the wind, you will be rewarded. If not, well, nothing really changes for you.
**Asset & Crafting revision**

	* Crafting was made much easier to understand as many midway products or food pieces were made optional, some unnecessary objects (looking at you Wood Pulp) even obsoleted and many resources merged together like Seashells, Healing Herbs, Fabric Plants. Some previously not quite useful things like Cobalt are now much more viable and necessary. Not only that, crafting tree was polished in a way that recipes should now unlock much more intuitively, were split to workstations and balanced to tiers to make sense with the new combat balance. Along with some new inventory containers and resource packages, both crafting and inventory should be easier to manage.
Animals, plants and resources are now even more bound to their biomes that they were before to give much more unique feeling for each biome.
**Cut Down Plant Interaction**

	* As the plants were one of the most problematic inventory-flooders, they now yield a resource directly upon picking up. If you want to get the plant itself for seeds or just decoration, grab a knife and cut the plant whole.
**Combat Improvements**

	* Combat finally got some necessary focus. Both the damage mathematics, the AI and mechanics behind it got some love. Thus, new balancing and new combat experience came to be. With new stamina system, you can sprint, but no longer spam dodge. AI is more responsive, has less blind spots and its special attacks have more impact. Along with new combat balancing, you will encounter much more often various damage types, now merged to Physical, Physical Ranged, Fire, Cold and Energy. Not only enemies can use those elements against you, but when you utilize them, you might get an advantage in caves and encounters. Both weapons and armor sets were looked into as well to match the new balancing.
**Main menu**

	* The new main menu will no longer make you wonder what kind of a game Ylands is. Ylands is Adventure.
**Travel from anywhere in Exploration**

	* Sailing to the edge of the map so you can travel to the next yland was cool stuff, right? You can feel the adventure in your veins! Water splashing, the soundtrack playing all around, fish vibing, sun shining and other cool Ylands stuff that we all love, but only if you don't have to. We say no more sailing to the end of the world! Now all you need to do is get on your ship and choose the destination.
**Terrain generation improvement**

	* It is quite a complex task to generate so many ylands, so there will be always stuff to improve. Today we introduce more diversity and picturesque of individual ylands and bays, especially in terms of size and embossing. Also, improved textures on mountains, and a bit higher sea bottom levels.
**Better UX**

	* There are also several UX adjustments. MP/SP ylands color is more distinguishable now, the total count of Exploration points is much easier to find. We also make new MP maps hidden from the public by default so nobody else can join your game with friends.
**Loading optimization**

	* We did several optimizations so the loading times are much shorter. Yay!
**Fishing on the boat**

	* Getting hungry in the middle of the sea is a bummer. Not so much if you have a rod, but still, the need to lower the anchor, which obviously spooked all the nearby fish was even bummer-er. The solution is easy! Now you can fish from aboard a moving boat or ship!
**Recipe bundles**

	* It is fun to grind and earn your recipes, but it is also nice to do as you please, right? Now you can get new cosmetics recipes wrapped up in thematic bundles. Of course, they can still be found in the game, but if you do buy it, you will keep it for that account forever. Yes, even if you restart your progress.
**Terrain generation UI for Sandbox and Editor**

	* You can now choose what type of yland you want to generate for your Sandbox game. Handy, right?
**Random Encounters**

	* We added 33 new REs, mainly for Tropical Biome (but not only there). Ancient Temples and Ruins are guarded by traps and living stones. With courage, try to find out, how many various elemental spirits are dwelling in those ruins.
**Audio Occlusion**

	* New sound occlusion is a feature that simulates a sound being blocked by an obstacle - either terrain or building blocks. Thus every sound originating behind an obstacle will be more or less quieter and muffled for the player.
**Key bindings**

	* We've updated the keybinding system to be more easily navigable and user-friendly. Aside from implementing a better hotkey conflict system, we've split the Editor and the Visual Scripting categories into subcategories and added a variety of new keybinding options for them. You can explore these changes in the Controls tab in your game settings.
**Editor: Script Explorer**

	* Document switcher is a whole new tool in Visual Scripting, which allows you to browse through all script canvases and freely switch between them. There are also some new options to search for a tile and its occurrence across the whole scenario, which should make your life a bit easier as well. In addition, it is now possible to open up Visual Scripting canvas from the Tool Menu.
**Editor VS: Multi-Canvas**

	* Yet another new tool! Organizational one, that allows you to split a script of one object in multiple sub canvases. The canvases are organized into tabs on the Visual Scripting tool bar. This allows for great reduction in the amount of objects needed for a complex scenario and helps to shrink size of each individual canvas.
**Editor: Improvements**

	* Various improvements and fixes of the Editor and Visual Scripting, including:
Storages can now be attached directly from Object properties in a similar manner to Labels.
"Entity type" catalogue button was added to the non-referenced property window.
"Get variable" now can show literal tiles. These can be dragged out and used in the script.
"Get/Set skin color/type" and "Get/Set hair color/type" tiles were added. They work with NPCs only.
Custom Enum can now be created in any entity or game logic object, not only in the Global storage.
Array of enums can now be generated from the Enum type enumerable.
Light Logic and Path Logic can now be spawned or deleted from scripts while playing the game.
New "Get Switched On <entity>" tile was added. It returns the switch state of entities like levers, buttons etc.
New "Color to hex <color>" tile was added. It returns color in "#rrggbbaa" format. In addition, "Hex to color <string>" tile was also added. It returns the color written as a string.
Custom editor tools: More script tiles and functions are useful especially when building your own tools.
**Postponed: Smoother camera movement**

	* We were almost there. All the prototypes were really promising. But we couldn't make it work in all the situations in that we needed it. There is still a lot of work ahead of us. But we are almost there. Watch changelogs in future updates for this feature. We apologize and will release it as soon as possible.
🎨NEW ASSETS🎨
ITEMS

	* Package of Stone Chunks
	* Package of Sandstone Chunks
	* Package of Marble Chunks
	* Package of Glass
	* Package of Sticks
	* Set of Algimer Letters, Symbols and Numbers
	* Ammo Belt
	* Lunch Box
	* Electro Staff
	* Chargespun Shotgun
	* Molten Axe
	* Firecaster Crossbow
	* Krilleater Repeater
	* Spectral Dagger
	* Seafood
	* Fruit Salad
	* Healing Herb
	* Fiber Plant
	* Grain Ear
	* Berries
	* Spices
	* Ectoplasm
	* Alien Leather Scraps
	* Mad Marine Armor set
	* Iron Armor set
	* Alien Hazard Suit set
	* Alien Heavy Scaphander set
	* Cultist Clothes set
	* Green Seashell
	* Red Seashell
	* Blue Seashell
ACTORS
Ocean Spirit

	* Sun Spirit
	* Thunder Spirit
	* Stone Guardian
BUILDING

	* Ancient Stone Tablets
	* Glowing Stone Tablets

OBSOLETE
Removed from Crafting Tree:

	* Charcoal
	* Wood Pulp
	* Cactus Needle
	* All Seashells
OPTIONAL

	* Sewing Kit
	* Hay
	* Yarn
	* Spinning Wheel
	* Casting Mold
	* Tesla Coil Parts
	* Wind Turbine Blades
	* Bow Drill
	* Soldering Iron
	* Lab Burner
	* Anvil
	* Bellows
	* Vice
	* Vacuum Tube
	* Auger
	* Gearbox
	* Propeller
	* Large Steel Tube
	* Large Steel Rod
	* Round Steel Rod
	* Magnifying Glass
	* Glass Blowing Pipe
	* Energy Regulator
	* Screwdriver
	* Pole
	* Melon pieces
	* Carrot Pieces
	* Bread Pieces
	* Pizza Pieces
	* Meat Slices
	* Pineapple Pieces
	* Nautilus Dish
	* Sea Slug Soup
	* Baked Catfish
	* Electric Nuggets
	* Sea Devil Fillet
	* Pumpkin Soup
	* Popcorn
	* Bread Soup
	* Hamburger
	* French Fries
	* Shashlik
	* Khachapuri
	* Croissant
	* Jiaozi
	* Tortilla
	* Pizza
	* Hawaii Pizza
	* Pumpkin Pie
	* Cassava Cake
	* Berry Pie
	* Vanilla Cake
	* Gelatin Dessert
	* Coconut Drink
	* Bamboo Salad
💡Added/Removed

	* [YLD-34982] Added: You can now send clan invites even to people who are offline at the moment.
	* [YLD-35439] Added: The ability to ban players from sending chat messages.
	* [YLD-36850] Added: Range indicator system when building entities with ranged properties in game or in genesys.
	* [YLD-41904] Added: You can now do fishing even when sailing on a boat/ship.
	* [YLD-42602] Added: Gizmos indicating edges of area when selecting using the Blueprint Camera in game.
	* [YLD-43179] Added: Get max stack count <entity type> script tile.
	* [YLD-43318] Added: Command that hosts or server owners can use to remove PB leftover entities.
	* [YLD-44139] Added: Coyn pictures for new coyn packages from the previous update.
	* [YLD-21209] Added: Editor: You can now attach Entity/Game logic storages in object properties and set up their values.
	* [YLD-42023] Added: Editor: You can now use Light and Path Game Logic objects in Game logic template.
	* [YLD-42027] Added: Editor: Open Visual Scripting Window button to top toolbar.
	* [YLD-43269] Added: Editor: Explorer: Search in Object type option.
	* [YLD-41792] Added: VS: You can now see variable type in its context menu. (useful mostly for Event variables).
	* [YLD-41970] Added: VS: Set skin color tile for NPCs.
	* [YLD-41976] Added: VS: Set hair color script tile for NPCs.
	* [YLD-41979] Added: VS: Set head type script tile for NPCs.
	* [YLD-41980] Added: VS: Set hair type script tile for NPCs.
	* [YLD-41988] Added: VS: You can now add Custom enum in any script.
	* [YLD-42030] Added: VS: Search usages to RMB context menu of script tiles.
	* [YLD-42326] Added: VS: Logging script errors for client and Custom controller's scripts.
	* [YLD-42638] Added: VS: Get block types <material> <shape> <size>, Get block material/shape/size script tiles.
	* [YLD-42762] Added: VS: You can now reorder custom variables/functions in menu palette.
	* [YLD-43070] Added: VS: Hide bubble script tile.
	* [YLD-43126] Added: VS: Camera Fade In/Fade Out script tiles have now additional argument "Time".
	* [YLD-43148] Added: VS: On deposit/withdraw (to/from container) events.
	* [YLD-43181] Added: VS: On Construction Mode Enter/Exit events.
	* [YLD-43181] Added: VS: Get in construction mode <vehicle> script tile.
	* [YLD-43285] Added: VS: Color to hex and Hex to color script tiles.
	* [YLD-44488] Added: VS: Client Event listener: On Loaded Camera Faded In/Out.
	* [YLD-40740] Added: Custom tools: Executed custom tool's script now have their own log\_userscript\_ct.txt log file.
	* [YLD-42623] Added: Custom tools: Set/get animated script tile.
	* Added: Recipe for pumpkin seed.
	* Added: Blueprint camera now has always visible corner indicators when capturing BP in game.
	* Added: Baits, tesla coil and oxygen harvester now show its range indicator when you place them both in editor and in game.
	* Added: Chests as a reward in the caves.
	* Added: New maps in creative mode on mobile.
	* [YLD-43176] Removed: VS: Show next/previous form RMB context menu.
	* Removed: Three Mystery ylands are still out of order - Far reaches, Seagull relay and Ysla Vulcana.
🧵Tweaked
IMPORTANT: As a result of the technical changes to the AI, we have reset custom damage values on all existing animals to defaults, so if creators want non-standard animal damage, they need to set their own values again.

	* [YLD-42949] Tweaked: Video setting weather quality option off is removed. Anyone with weather set to off will have it changed to low.
	* [YLD-43206] Tweaked: Placing positions of ships with construction mode.
	* [YLD-43240] Tweaked: Chat API: In cases where the same notification was sent to multiple players (such as a notification that you've started a game or went online), we used to create one notification per player. Now the game uses only one request for these cases, removing quite a lot of network overhead, especially for players with a lot of friends.
	* [YLD-16271] Tweaked: Editor: You can now hide vehicles with Num 6.
	* [YLD-41480] Tweaked: Editor: Grid lock is now on by default in new maps.
	* [YLD-42070] Tweaked: Editor: Selecting group's object in Object Explorer will now show properties for that object (not for its parent).
	* [YLD-42540] Tweaked: Editor: Recolor tool colors are now stored in save file.
	* [YLD-42709] Tweaked: Editor: Groups expand/collapse state is now saved with the game.
	* [YLD-43177] Tweaked: Editor: Removed "sort by Id" from Object Explorer.
	* [YLD-43202] Tweaked: Editor: Event listener: if you set Target entity to another one which does not support current listened Event then clear that event from the list.
	* [YLD-43343] Tweaked: Editor: You do not need to own DLC to create Archipelago type of maps.
	* [YLD-41832] Tweaked: VS: You can now delete Entity label.
	* [YLD-41978] Tweaked: VS: Removed literals from Event category in Event listener's scripts.
	* [YLD-43175] Tweaked: VS: Default value for Bool literal is now false. (instead of true).
	* [YLD-43802] Tweaked: VS: previous/next script switching behavior.
	* Tweaked: Bumped the height from which the windy ambient sound for tops of hills can be heard.
	* Tweaked: Golden Idols, Golden Chalice, Old Coins can go to Gold Pouch now.
	* Tweaked: Temperature stats for Iron Armor.
	* Tweaked: Package of Gold now available for players.
	* Tweaked: Potion of speed speed bonus lowered from 150% to 15%.
	* Tweaked: Each workstation should unlock together with at least one recipe it is used for.
	* Tweaked: RE recipe rewards rebalance according to combat balancing.
	* Tweaked: All animals will be healed to their Max HP upon first load of saves from previous versions.
	* Tweaked: Sandstone yielding rocks renamed to Sandstone Rocks.
	* Tweaked: Chimera has a shorter land animation and correct names for step events.
	* Tweaked: Rebalanced recipes and slots for containers.
	* Tweaked: Car parts and ship parts sorted according their types.
	* Tweaked: Recipes for Primitive Ship parts made easier.
	* Tweaked: Hay has been obsoleted in Adventure mode.
	* Tweaked: Plant inventory variants now extracted from plants with a knife.
	* Tweaked: Discovery fields of blocks, tablets, clothes and armors recipes now more consistent.
	* Tweaked: Shears can be used also on Camel and Woolly Rhino, Milking Bucket also on Sheep, Horse and Camel.
	* Tweaked: Charcoal Kiln renamed to Kiln.
	* Tweaked: Coal Basket changed to Mineral Basket, can now hold ores, diamonds and coal.
	* Tweaked: Tree tops no longer drop wooden pieces and bark.
	* Tweaked: repair hammer now requires wooden nail instead of iron nail so that it's available earlier in the crafting progression.
	* Tweaked: Reskin of bears fixing twists in front legs and back legs.
	* Tweaked: All pets now have an override controller for animations - from source controllers Winged Controller and Hover Controller (depending on pet type).
	* Tweaked: Drops from fishing provide much less various entity types.
	* Tweaked: Pet Puffer Captain removed twist of tail in Idle to Fly animation.
	* Tweaked: Pet Hat Pepper polished Idle animation.
	* Tweaked: Pet Corn Bandit has same Fly length animation in all directions, Glide L has same length as other Glide animations.
	* Tweaked: Pet Turtle: fixed Wing Flap parameter, Setup of override controller, smoother transitions, longer braking time, halved chance of playing idle variant.
	* Tweaked: Pet Puffer Captain: Set glide to Wing Flap 0, Setup of override controller, Pet flying higher, added slight movement to tail in idle.
	* Tweaked: Pet Penguin: Smoother transitions, Fixed Wing Flap parameter, Propeller animated only to 360° for better rotation during transitions, fixed multiple missing loops on various joints, turned on particle on propeller.
	* Tweaked: Pet Parrot: New Entry animation, shorter Idle variant 03 and 05, smoother transitions.
	* Tweaked: Pet Owl: fixed Store animation missing Avatar, fixed Wing Flap values (must be 1 to -1), turned off loop in Idle variant 01, shorter Idle variants 01-04, New Entrance animation, turned on looping in Sprint Left and Right, set Sprint animations to correct length (removes short pause in animations), Halt time set to the length of FlyToIdle animation, added missing sounds to Sprint L and R, set Owl to override controller to copy Pet Gryphon resulted in smoother transitions.
	* Tweaked: Pet Sailorange: Glide animations set to same length, Removed Maya character controllers from model fbx file (was probable cause of jittery movement), set an override controller for sailorange, renamed sprint animations to have same names as rest of \*animations.
	* Tweaked: Pet Octopirate: smoother transitions, Idle variant 01 ending now in same pose as idle for better transition.
	* Tweaked: Pet Hat Pepper: Fixed missing avatar in animations, Glide, GlideL, GlideR have now same lenght, Sprint, SprintL, SprintR have same lenght, longer smoother Entry animation, Smoother IdleToFly animation, smoother transitions.
	* Tweaked: Pet Gryphon: Shorter idle variant 01, smoother transitions, flying higher and a bit farther from player, slightly higher idle variant chance, smoother tail animation in idle.
	* Tweaked: Pet Ghost Nut: Smoother animation transitions, turned on Wing Flap parameter.
	* Tweaked: Pet Fruit Knight: Smoother animation transitions, higher level of flying, slightly higher distance from player, new FlyToIdle animation.
	* Tweaked: Pet Bunny: Smoother animation transitions, flying a bit higher, longer halt duration 1.5 sec. according to animation, bigger particle after teleport.
	* Tweaked: Pet Firefly: smoother animation transitions, allowed start movement from idle variant, 0,5 sec. longer halt to be in sync with animation.
	* Tweaked: Pet Fairy: new longer entry animation, fixed missing Wing Flap parameter, smoother transitions, 1 sec. longer slow down, pink color of particle, shorter idle variant 02 so the pet won't get stuck in it.
	* Tweaked: Pet Elephant: Smoother animation transitions, allowed short glide animation, added trumpet sound after teleport.
	* Tweaked: Balance of Guardian and Mark I armor sets, Jötunns and alien animals.
	* Tweaked: Pet Dragon; Added Entry animation to controller, Tweaked transitions to be more fluent, fixed wing and hand clipping in store.
	* Tweaked: Noticeboard, you can now access all our social media in one place (discord, Twitter, YouTube, Facebook).
	* Tweaked: Teleporting an AI agent will also update their wander/stand behavior to be centered on the new position.
🔧Fixed

	* [YLD-16456] Fixed: Build range will now work on ships as well.
	* [YLD-29870] Fixed: HUD mouse HOLD indicator will now check if the action will be done in single click (but possibly over some time) instead of checking for instant actions.
	* [YLD-37301] Fixed: Tamed mutated monsters from surface are lost during day.
	* [YLD-39382] Fixed: FPS camera setting isn't persistent.
	* [YLD-40737] Fixed: Sleeping: Host and client can bypass sleeping GUI while in the map.
	* [YLD-41312] Fixed: Crafting recipes inside the crafting tree on mobile should no longer overlap.
	* [YLD-41441] Fixed: Custom tools: deleting selected objects does not delete selection boxes.
	* [YLD-41649] Fixed: Error popup regarding number of tags when uploading or editing blueprint incorrectly has a body string in header.
	* [YLD-41695] Fixed: Window mode: mouse wheel works even if mouse cursor is not over Ylands window.
	* [YLD-41723] Fixed: Placing vehicles in grid does not work in editor.
	* [YLD-41795] Fixed: Switching variants in editor.
	* [YLD-41817] Fixed: If blueprint have only items materials tab is selected incorrectly.
	* [YLD-41831] Fixed: Notification about glow is present even for items that have glow by default.
	* [YLD-41857] Fixed: Focusing does not work correctly near 0, 0, 0.
	* [YLD-41989] Fixed: Exception when opening 3D preview of Creator Blueprint containing a Car.
	* [YLD-42042] Fixed: Drag-and-dropping a costume into a container or into the player's vicinity no longer throws an exception.
	* [YLD-42193] Fixed: Custom tools: Confirm changes ignores changes made on newly created objects by a custom tool.
	* [YLD-42268] Fixed: Incorrect error when uploading too expensive blueprints.
	* [YLD-42331] Fixed: Moved Pet Gryphon sound events to match the wing flaps.
	* [YLD-42332] Fixed: Pet Bunny and Pet Turtle have wing flap sounds doubled after sprint.
	* [YLD-43063] Fixed: Loading Screen does not show any progress or information about downloading data during loads of Mystery Ylands or mobile Adventure games.
	* [YLD-43837] Fixed: Random Encounters "Deserter Encampment" and "Atlantean Ruins 1" spawning partially underground.
	* [YLD-8582] Fixed: NOT logic gate will now show current network usage when using linker similar to generators.
	* [YLD-26020] Fixed: VS: Count with/for each variable name can be wrong if the tile was dragged from palette.
	* [YLD-40568] Fixed: VS: If Can trade is set to false for a player than he is still able to trade with NPCs.
	* [YLD-40602] Fixed: VS: Sound variables shown in properties window show music files (instead of sounds).
	* [YLD-41124] Fixed: VS: Local variables defined by count with/for each/events are not deleted when their definition tile is deleted.
	* [YLD-41381] Fixed: VS: Despawn does not work in sinking ships.
	* [YLD-41743] Fixed: VS: Adding get/set game set variables does not work with CTRL+2xLMB.
	* [YLD-42011] Fixed: VS: Using custom enums in spawned objects by Entity template does not work correctly.
	* [YLD-42140] Fixed: VS: String literals does not show correctly tag strings (eg. *).*
	** [YLD-42219] Fixed: VS: User is not informed when trying to access already destroyed game logic objects.

	* [YLD-42263] Fixed: VS: Game logic with a script compared to itself returns false.

	* [YLD-42358] Fixed: VS: It is not possible to copy Event tiles between 2 objects.

	* [YLD-42516] Fixed: VS: Referencing actions from the map with more than 1 Custom controls game logic does not work.

	* [YLD-43289] Fixed: VS: Entity storage game logic: "On awake" is not triggered.

	* [YLD-43589] Fixed: VS: Updating Global storages when placing their newer version with blueprint did not work correctly.

	* [YLD-43731] Fixed: VS: Storage owner does not work correctly for Game Logic Storages.

	* [YLD-44271] Fixed: VS: Show bubble shows text in chat with unnecessary ":".

	* [YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages.

	* [YLD-40158] Fixed: VS: Public variables with same public name are not displayed separately in object properties.

	* [YLD-33750] Fixed: Editor: Skills: Default length of Upper body/Full body animation is shorter than actual length of those animations.

	* [YLD-39522] Fixed: Editor: Changing alpha of particles with custom colors on entities reverts them to default.

	* [YLD-39703] Fixed: Editor: Deleting exported Script module as part of group does not work correctly.

	* [YLD-39756] Fixed: Editor/On Airtank Depleted event will now trigger in correct order (it triggered before change was completed).

	* [YLD-41269] Fixed: Editor: Undo does not work for link energy stove with energy generator.

	* [YLD-41533] Fixed: Editor: Particles can be scaled to infinity by using scaling tool.

	* [YLD-41609] Fixed: Editor: There is still old term "instruction" instead of "function" in object properties window.

	* [YLD-41704] Fixed: Editor: There is wrong a cursor after ending MMB panning while another tool is active.

	* [YLD-41795] Fixed: Editor: Cycling variants of trees when placing does not work correctly.

	* [YLD-42050] Fixed: Editor: It is possible to Play custom tool which has no On tool start event.

	* [YLD-42512] Fixed: Editor: Editing texts of existing books causes an error.

	* [YLD-42536] Fixed: Editor: In some cases painted entities have reverted their color after save/load.

	* [YLD-42903] Fixed: Editor: You can get "There is not enough space" when placing game logic object.

	* [YLD-43051] Fixed: Editor: Setting a group as animated can't be reversed with UNDO.

	* [YLD-43304] Fixed: Editor: Overwriting creator blueprint with changed entity weld does not work correctly.

	* [YLD-43480] Fixed: Editor: It is not possible to place blueprints with flowers in pots.

	* [YLD-44260] Fixed: Editor: Some blueprints can not be placed in editor.

	* Fixed: Loot table drops according to new balance.

	* Fixed: Junk ship hull no longer needs iron nails for repair.

	* Fixed: Custom tools: Write to log in "on tool starts" reverts made changes.

	* Fixed: Editor: removing obsolete events from Event listener (On pack, On free trapped entity etc.).

	* Fixed: Typo in text scripting method Date.getUtcData -> getUTCDate.

	* Fixed: Pet Elephant: parameter Wing Flap was only in half of the animations active.

	* Fixed: Blueprints with obsolete entities that had their variants removed should be placed with their fallback variant instead of just silently failing to show any error.

	* Fixed: Fixed a rare serialization bug in exported Universal maps that caused an exception during their load that could result in a broken terrain or level not loading at all. If you encountered an error like this in your Universal scenarios, you will need to export the game again.*

HIGHLIGHTS
❤️ New time-limited pet (available F﻿eb ﻿10 - 1﻿7﻿)
⚪ Improved behaviour of inventory and radial menu on-screen buttons
📝 New login/registration screen
📘 Tutorial UI improvements

FIXED/ADDED/TWEAKED/REMOVED
[YLD-42689] Fixed: Tutorial: Mobile: Health layout overlaps the hint box.
[YLD-42718] Fixed: "Gather Alchemy Ingredients" task name overlaps over its box.
[YLD-42411] Added: Flying Boar for Valentine.
[YLD-42530] Tweaked: Adjust character naming screen.
[YLD-42280] Tweaked: Errors during login/registration are now more specific.
[YLD-42544] Tweaked: Mobile UI: Inventory, Radial Menu, Chat a Pause menu should work on release.
[YLD-42497] Removed: The login screen upon the first start.

Changelogs 2022

Changelogs 2021

Changelogs 2020

Changelogs 2019

Changelogs 2018

Changelogs before 2018