recursal/Fanatic-Fandom huggingface dataset:
Facility: Sawmill

## Sawmill

The **Sawmill** is a unique built-in production facility, only found in the Lundegaard Lumber Mill base. It allows you to produce Materials if you have Power.

In-game description: Creates materials, if we have power. There's a lifetime supply of logs on site we can use for this purpose.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Produce Materials (Small Load) (requires Power)
* Produce Materials (Medium Load) (requires Power)
* Produce Materials (Large Load) (requires Power)

**Passive Effects:**

* No Passives

## Trivia & Notes

* This facility can produce materials "for free", but at the cost of raising your home site's Zombie Threat.
* Be aware! While the increased Zombie Threat is only temporary the effect can stack. Since it takes more time to expire than producing the material, it can sky-rocket your threat level if you try to produce a lot materials one after another.
* Ironically this home site may trivialize whatever benefit the Sawmill may provide, featuring an astounding 5 Large Facility Slots, making enough space to squeeze in a Staging Area without the need of sacrificing a slot for more desirable facilities. Coupled with an upgraded Workshop providing +1 Materials per day makes the need of ever running this facility questionable.
Buried Treasures

**Buried Treasures** is the second of the four **The Wilkerson Reckoning** missions.

## Requirements

You need to complete The Wilkerson Reckoning: Homestead mission before Buried Treasures would appear. You'll also need to listen through Homestead's post-mission radio chatter before it would appear.

First chatter:

> "*Hey, Lily, you out there? It's, uh, it's Mickey Wilkerson. I heard you on the radio, talking to Santos.*"
> ― Mickey Wilkerson
>
>

> "*And why would that make you think I wanted to hear from you? Don't you have somebody to rob, or beat up?*"
> ― Lily Ritter
>
>

Second chatter:

> "*Lily, it's Mickey again. C'mon, I just want to talk.*"
> ― Mickey Wilkerson
>
>

> "*Fine. I'm listening. What do you want?*"
> ― Lily Ritter
>
>

> "*I just ... I guess I been thinking about stuff. Old times.*"
> ― Mickey Wilkerson
>
>

> "*No. I am not getting nostalgic with Mickey Wilkerson. Good-bye.*"
> ― Lily Ritter
>
>

> "*Yeah, sure, I get it. Sorry to bother you.*"
> ― Mickey Wilkerson
>
>

## Objectives

* Find Wilkerson stashes.
* Search the Wilkerson stash.

## The Mission

One of your community members will call you about the stashes Mickey mentioned during Homestead.

> "*You know, Mickey Wilkerson mentioned his family had stashes all over the place out here.*"
> ― Community member
>
>

> "*Maybe we should look around a bit, see what we can find.*"
> ― Player
>
>

As you start tracking the mission on the Map Screen, your survivor reaches out to Mickey:

> "*Hey, Mickey. If you were serious about letting us raid the stashes you mentioned, could you point out a couple?*"
> ― Player
>
>

> "*I can do that.*"
> ― Mickey Wilkerson
>
>

Mickey will mark 2 Wilkerson Stashes on your map. Your task is to search both, but your real objective is to find a Family Photo. Once you pick it up, your survivor says:

> "*That's weird. Why would somebody keep an old photograph in a supply stash? Mickey said he had brothers. I wonder if that's who these guys are?*"
> ― Player
>
>

The mission ends and you receive 100 Influence as a reward. The next Wilkerson Reckoning mission called Memories should appear immediately afterwards.

## Notes & Trivia

* Since the stashes become lootable right after completing Homestead it's possible to find the photo before this mission would appear. In that case Buried Treasures will be skipped.
Facility: Seating Area

## Seating Area

The **Seating Area** is a unique built-in miscellaneous facility, only found in certain bases. Depending on which base it's in, it can provide one, two, or no beds at all.

It doesn't have a Facility Mod slot.

## Seating Area (No Beds)

One version of the Seating Area serves no purpose other than taking up a small indoor facility slot. This type can be found in the Cabin Park Motel and Camp Kelenqua bases.

In-game description: Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle Seating Area

**Passive Effects:**

* None

## Seating Area (+1 Bed)

Another version of the Seating Area provides a single bed. This type can be found in the Fortified Truck Stop and Wheelhouse Truck Stop bases.

In-game description: Provides a bed. Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle

**Passive Effects:**

* Makeshift Bed (**+1 Beds**)

## Seating Area (+2 Beds)

A third version of the Seating Area provides two beds. This type can be found in the Wally's Bar and Grill base.

In-game description: Provides two beds. Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle Seating Area

**Passive Effects:**

* Impromptu Beds (**+2 Beds**)

## Trivia & Notes

* Dismantling any Seating Area facility will yield you 5 Materials.
Cascade Hills (Map)

## Map

**Cascade Hills** is one of the five Campaign maps of State of Decay 2, alongside Drucker County, Meagher Valley, Providence Ridge and Trumbull Valley.

## Current Conditions

Out of the three original locations, Cascade Hills seems to have been hit the hardest by the Outbreak. In addition to dozens of vehicle wrecks and abandoned buildings, the presence of makeshift Home Sites (such as the container fort and the bridge fort) suggest that conditions in the foothills are far more apocalyptic than those of Meagher Valley and Drucker County.

## Locations

Cascade Hills has 17 locations to visit and explore.

## Home Sites

Just like Drucker County and Meagher Valley, Cascade Hills has 7 Home Sites as well. They are the following:

* Bridge Fort - Small Base in Morgan's Landing
* Church on the Hill - Medium Base in Crossroads
* Container Fort - Huge Base in Lymeston
* Corner Office - Medium Base in Lowl
* Justineau House - Starter Base in Eastman Heights
* Loch & Keogh Self Storage - Large Base in Ditchwater
* Mohr & Mohr Distributing - Large Base in Talbot Park
Facility: Rotting Livestock

## Rotting Livestock

The **Rotting Livestock** is a unique built-in miscellaneous facility, only found in the Farmland Compound base. It serves no purpose other than taking up a small outdoor facility slot.

In-game description: These poor penned-up cows were easy picking for the zeds. We should clear out this mess to gain some useful space.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Clear Trash

**Passive Effects:**

* No Passives
Big Daddy Skillet

### Description

This long-handled campfire skillet is good for more than just cooking beans... which is for the best, since I'd say you've had enough!
--Cash Beaumont

> *"This long-handled campfire skillet is good for more than just cooking beans... which is for the best, since I'd say you've had enough!
> --Cash Beaumont"*
>
>

The **Big Daddy Skillet** is a Heavy Melee Weapon in State of Decay 2. It can be obtained through the The Bounty Broker by killing 10 Armored Zombies with Heavy Weapons. It is included in the  Open Range Pack.

## Gallery

The Statistics of the Big Daddy Skillet as seen in-game.The Big Daddy Skillet equipped.
Bridge Fort

The **Bridge Fort** is one of seven homesites located in Cascade Hills. It is the small base of this map, located in Morgan's Landing, on the southern part of the map.

> "*Someone put a lot of work into turning this old railway bridge into a veritable fortress! There isn't a lot living space, but it has great chokepoints and a commanding view of its surroundings. Very defensible.*"
>
>
>

## Facilities

The base has **12** facility slots in total: 7 small outdoor, 4 small indoor, and 1 large slot.

### Built-in Facilities

* Command Center
* Eastern Watchpost
* 3x Parking
* Sheltered Beds (Clearable)
* Storage
* Western Watchpost

### Open Slots

* 1x Small Indoor Slot
* 2x Small Outdoor Slots
* 1x Large Slot

## Layout

The Bridge Fort is an old railway bridge turned into a base.

Since we're talking about a bridge, the base can only be entered from the two ends of it. There's only a singe door on both sides, creating well-defensible chokepoint when defending during a zombie siege. It's a two-edged sword though - if you can't defend your entrances, things will turn into a close quarters battle arena.

The base has 2 floors. The entrances will lead you to the lower floor where you can find a clearable Sheltered Beds, two small outdoor slots, the Storage, and a small indoor slot. The Locker is also located here, in the middle. The upper floor can only be accessed via ladders - one on each end of the base. Here you'll find the Western Watchpost, the Command Center, a large slot, and the Eastern Watchpost.

The base also has 3 parking spots. One of them is located on the western end of the bridge, while the other two are on the eastern end.

## Requirements

When playing on Cascade:

* 4 Survivors
* 500 Influence (250 with Green Map)

When moving to Cascade:

* 4 Survivors
* 750 Influence (375 with Green Map)

## Trivia & Notes

* Hordes often cross the road bridge next to the base. If you have spare ammunition the base is a good spot to snipe zombies and train your shooting skills.
* Zombies might spawn underneath the base during the night. Doing something noisy at base can bring them knocking.
* Unless you have a big community, all of your survivors will probably hang around the Watchposts, leaving the lower floor undefended in case of a breach.
* When entering the game or switching survivors at home, you might find yourself in the river below.
Discoveries

**Discoveries** are locations, items, and other points of interest in the world of State of Decay 2.

## About Discoveries

Discoveries were introduced with the Homecoming update. Several things can be a Discovery - an interesting item, a structure or other landmark, an accident, or even a nice view of the land. Discovering these will trigger a line or a thought from the survivor you're controlling. Most of them even rewards you with some Influence, and some earns you a special weapon which can't be found anywhere else.

There are 3 types of discoveries:

* Containers: The Discovery is a container which can be looted. You don't have to search them to reveal their contents, because they open up immediately. They contain a single unique item you can't find elsewhere. Picking up the item will trigger the discovery.
* Interactable objects: Certain discoveries require you to Examine something. Interacting with them will trigger the discovery.
* Locations: Sometimes you don't even have to do anything, just be at the right place. These discoveries trigger automatically once you go near certain sites or objects.

There are currently **36** discoveries you can find. For now you can only encounter them on the Trumbull Valley map and in Heartland.

## Trumbull Valley

Trumbull Valley has 30 Discoveries to find - **11** containers, **4** interactable objects, and **15** locations.

1. Impaled Corpse2. Repaired Bridge3. View of Fairfield4. Cannibal Camp5. Timber Chute6. Top of the Slide7. View of Spencer's Mill8. Duffle Bag9. Cooler10. Dinosaur Sign11. Gun Case12. Top of the Dinosaur13. Dino Jawblade14. Busted Tanker15. Message in a Bottle16. Pitchfork Trap17. Tow Truck18. Inside the Gauntlet19. Trash Pile20. Weird Stuff21. Set of Dog Tags22. Engulfed Building23. Weird Container24. Dantron Crate25. Makeshift Bridge26. Plastic Crate27. Red Bag28. Muffler Man29. Corpse Pinned by a Shovel30. Murder Machine
Country Church

The **Country Church** is one of seven home sites located in Meagher Valley. It is the small base of the map, located in Apatite Acres, on the north-western part of the map.

> "*A quaint little church at the edge of town. Limited room for expansion, but the spire offers great sightlines.*"
>
>
>

## Facilities

The base has **10** facility slots in total: 5 small outdoor, 4 small indoor, and a large slot.

### Built-In Facilities

* Command Center
* Community Food Bank
* Front Pews (Clearable)
* 3x Parking
* Rear Pews (Clearable)
* Watchpost

### Open Slots

* 1x Small Outdoor Slot
* 1x Large Slot

## Layout

The Country Church is exactly what its name suggests: a small church out in the countryside.

The base is secured by its original bar fencing which got reinforced by wooden panels and such. There are two spots in the back which can be climbed, but they're too tall for regular zeds, leaving the gates as main entry points during sieges. There are 6 of them: Two in front of the church, a wooden door by the parking spots and another gate at the north-eastern corner, and two gates right next to each other on the south. The church has an L shape and surrounds the yard, which has the small outdoor and the large slot.

Inside the church you'll find the Front and Rear Pews in the nave. These can be cleared, allowing you to build something else in their place. The Locker is behind the pulpit. The Command Center and the Community Food Bank is in the back of the church, in two separate rooms. There are also restrooms inside the base, however they are not functional.

There are 3 ladders outside, allowing you to climb up to the roof. Via an additional ladder you can go up to the Watchpost, from which your survivors will defend the base.

The 3 Parking spots are north of the base, on the driveway leading to the Parking lot behind the base.

## Requirements

When playing on Meagher:

* 4 Survivors
* 500 Influence (250 with Green Map)

When moving to Meagher:

* 4 Survivors
* 750 Influence (375 with Green Map)

## Trivia & Notes

* The Command Center in this base gets a passive bonus called *Gorgeous Environment*, giving **+3 Morale** to every community member.
Facility: Solar Array

## Solar Array

The **Solar Array** is one of the three Utility Facilities. It provides Power to all of your facilities without any upkeep cost or noise.

Accepts Universal Facility Mods.

In-game description: Provides free, silent power to the entire base.

**Building Requirements:**

* Knowledge of Electricity
* Large Slot (Outdoor)
* 10 Scraps of Circuitry
* 8 / 10 / 13 / 20 / 25 Materials
* 4 Labor

**Facility Actions:**

* None

**Passive Effects:**

* Solar Power (**Base Wide Power**)
* Electric Light! (**+5 Morale**)
Facility: Officer Quarters

## Officer Quarters

The **Officer Quarters** Facility is only available after you unlock its Prefab in Daybreak. It's like a Sheltered Beds and a Latrine combined, spiced up with some unique Facility Actions that only this Facility has.

Accepts Sleeping and Universal Facility Mods.

## Officer Quarters

Provides two beds, a mod slot, morale bonuses, and unique community bonuses.

**Requirements:**

* Small Slot (Indoor)
* Prefab: Officer Quarters
* 2 / 2 / 3 / 4 / 5 Materials
* 1 Labor

**Facility Actions:**

* Clean The Toilets (**+10 morale** for 30 min; alternatively 45 min with Knowledge of Plumbing)
* Efficiency Boosts
	+ Meta-Analysis (**+50% Facility Action Speed** and **+25% Build Action Speed** for 1h)
	+ Schedule Building (**+2 Labor** for 1h)
	+ Survival Retrospective (**+33% Experience Rate** for 1h)

**Passive Effects:**

* Beds (**+2 Beds**)
* Privileges of Rank (**+10 Morale**)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Rancid Red Talon Officer Quarters

This unique version of the Officer Quarters is a built-in facility in the Red Talon Daybreak FOB base. It functions the same way as the regular one, however it needs to be "upgraded" to unlock all of its special functions.

Accepts Sleeping and Universal Facility Mods. Must be "upgraded" first.

In-game description: Provides two beds. Normally very comfortable, but the backed-up latrine is a problem (so no morale bonus). No efficiency boosts. We can fix the plumbing to restore the morale bonus and unlock efficiency boosts.

**Building Requirements:**

* None (built-in)

**Facility Actions:**

* Call Chavez for Help
* Fix the Plumbing (**Restore Special Functions**)

**Passive Effects:**

* Beds (**+2 Beds**)

### Red Talon Officer Quarters

Provides two beds, a mod slot, morale bonuses, and unique community bonuses. Refurbished thanks to a collaborative effort between our community and Chavez, a local Red Talon veteran.

**Upgrade Requirements:**

* Compact Incinerator
* 1 Labor

**Facility Actions:**

* Clean the Toilets
* Efficiency Boosts
	+ Meta-Analysis
	+ Schedule Building
	+ Survival Retrospective

**Passive Effects:**

* Beds (**+2 Beds**)
* Privileges of Rank (**+10 Morale**)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)
Durability

Durability is a statistic that applies to Melee Weapons, and Ranged Weapons. It determines how many times you can use a weapon before it breaks. If the durability reaches 0, the weapon will break and can no longer be used. Most Melee Weapons cost 1 durability per hit and 5 per execution.

## Repairing

The Weapon Handling skill can be used to repair a Ranged Weapon's durability by 40%-50% after a lengthy animation. To repair a broken weapon, it has to be equipped and taken to a Workshop, where Parts will be spent repairing it. Repairing a weapon costs 280% of the Salvage at and below Dread Zone, and 350% of the Salvage at Nightmare Zone and above.
Cabin Park Motel

The **Cabin Park Motel** is one of seven home sites located in Drucker County. It is one of the medium bases of the map, located in Lake Brimley Park, on the southern part of the map.

> "*Cute rental cabins that provide a warm home to those in need, in addition to a lovely country kitchen and a generations-old well that still produces potable water.*"
>
>
>

## Facilities

The base has **12** slots in total: 4 small outdoor, 6 small indoor, and 2 large slots.

### Built-in Facilities

* Command Center
* Country Kitchen
* Heavy Trash (Clearable)
* Old Well
* 2x Parking
* Seating Area (Clearable)
* Sheltered Beds 2 (Clearable)
* Storage

### Open Slots

* 1x Small Indoor Slot
* 2x Large Slots

## Layout

The Cabin Park Motel is a group of buildings. It is inferior but almost identical to the Camp Kelenqua base.

The base is mostly surrounded by a simple wire mesh fence. It can be climbed by the zeds, however the base is built on a rocky hill, so the terrain somewhat funnels the incoming zeds to certain parts of the wall. Since the fence is see-through you can also shoot zeds before they'd climb in. By the road the wall is built from pallets, planks and other wooden elements - this is the only section which can't be climbed. The base has 3 entrances: a gate on the north, another on the south, and a third gate by the parking spots.

The base consists of 4 buildings: A main building and 3 log cabins. Outside you'll find two Large slots, the Heavy Trash, and the Old Well. Inside the main building you'll find the Seating Area and the Locker by the front desk. The Command Center in the room behind the desk and the Country Kitchen is in another room next to it. There's also a restroom in the building, but it's not functional.

The north cabin has the Storage, the center cabin has a Sheltered Beds 2, and the south cabin has a small indoor slot inside.

The 2 Parking spots are at the end of the road leading up to the base.

## Requirements

When playing on Drucker:

* 5 Survivors
* 1000 Influence (500 with Green Map)

When moving to Drucker:

* 5 Survivors
* 1500 Influence (750 with Green Map)

## Trivia

* Each cabin has a bed built right into it. The passive bonus is called *Built-in Bed*, providing +1 Bed, adding up to **+3 Beds** in total. The effect is active regardless of what facility you have built in these slots.
Facility: Front Pews

## Front Pews

The **Front Pews** is a unique built-in miscellaneous facility, only found in the Country Church base. It provides one Bed for your community.

It doesn't have a Facility Mod slot.

In-game description: Provides a bed. Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle

**Passive Effects:**

* Makeshift Bed (**+1 Beds**)

## Trivia & Notes

* Dismantling the facility will yield you 5 Materials.
Brock's Golden Vulture .44

**Brock's Golden Vulture .44** is a ranged weapon available in *State of Decay 2*.

## Description

*"I bought this beauty at one of those seized gun auctions. I think the cops took it off some local drug kingpin. It's the kind of gun that gets you what you want without even having to shoot it. Except for the zoms, of course. Those you still gotta shoot.
--Brock Jensen, local buffoon"*

## Characteristics

* Rare variant of the Vulture .44.
* Extended magazine.
* Gold plated.

## Location

* Heartland. This pistol can be found in Brock's inventory after recruiting him into your community.
* Must be traded from another player in a **Heartland** multiplayer session to be used in your main game community.

## Variants

* Vulture .44 - original variant
* King Vulture .44 - Vulture .44 with scope and increased rate of fire.
* Police Auction Golden Vulture - Statistically identical to **Brock's Golden Vulture .44**
* Vulture .44-Ex - Vulture .44 with extended magazine.
Robert Britt I

Kermit Britt

Ruby Britt

Geneva Britt

Clifton Britt

Maureen Britt

Robert Britt II

## Family Dynamics

Robert Ernest Britt I was born September 26, 1895 in Virginia to John Robert Britt and Mary L Early. He was the brother to Daniel, Susie, and May.

Robert passed away on December 26, 1970 in Roanoke, Lewis, Virginia at the age of 75 years.

## Marriage and Children

Robert married Sarah Hurst on July 5, 1917 in Roanoke, Virginia. The couple divorced on December 13, 1951.

## Resources

1. United States Census, 1900
2. United States Census, 1920
3. United States Census, 1940
4. United States World War I Draft Registration Cards, 1917-1918
5. United States World War II Draft Registration Cards, 1942
MaNor

MaNor - akademiet for alkymi var længe Skovpassets eneste akademi. Her fungerede nogle af områdets dygtigste professorer. Her tilbød såvel professor Meisling som Miriam, studier i alkymiens væsen. De så det som deres pligt at fremme den alkymiske lære.

Med tiden blev MaNor udvidet først med et Akademi for magi, siden lægekundskab og psykiatri, og, som det sidste har smedekunsten også fundet vej til det, der kaldes tempelpladsen.

Professor Meisling er forsker om en hals. Der var altid gang i noget i hans laboratorie. Hans veje er hans egne og hans arbejde præget af grundighed og en han stiller store krav til hygiejne. Desværre valgte han at forlade MaNor efter i længere tid, at have døjet med en "Hels forbandelse".

Miriam var af en noget anden støbning. Et naturens barn. Født og opvokset i Daioni. Her fandt hun ofte i barndommen varmen i et hjørne i drogeriet. Hun så til i det skjulte, når Anefred var i gang med sine brygge. Anefred blev siden hendes læremester, og da denne forlod drogeriet overtog Miriam stedet. Siden hen mødte hun professor Meisling og sammen startede de MaNor. Som tiden gik blev Miriam mere og mere nysgerrig på at koble magiens veje med sine alkymistiske færdiheder. Efter Meislings bortrejse overlod hun ansvaret for alkymien til en af Meislings lærlinge og oprettede herefter et fakultet for magi. Et fakultet som blev opsøgt af magikere fra nær og fjern. Miriam endte sine dage i skovpasset i en dødedans med Bokor.

I dag ledes MaNors fakultet for magi af Mester Fenrik.
Echo-X2 Sniper Crossbow

**Echo-X2 Sniper Crossbow** is a ranged weapon available in *State of Decay 2*.

## Description

*"This ain't no hunting crossbow. I mean, just check out the scope! Nah, this here is military-grade work, designed for exactly the kind of world we're in right now. Hell, if you can line up your targets this thing'll take 'em al out with a single shot."*

*--Kelly "Sasquatch" Eldridge*
Facility: Basic Kitchen

The **Basic Kitchen** is a facility unique to Heartland. It functions as the Kitchen in the Jurassic Junction Base.

By default this Facility is broken down. It can be destroyed if you'd like to build it at another slot. It can also be upgraded once when Reba is part of your community.

## Basic Kitchen

Manages rationing. Crafts fatigue-removing consumables. Can produce food.

**Building Requirements:**

* None (Built-in)

However if you destroy it, it'll have the following Requirements:

* Small Slot (Indoor/Outdoor)
* 5 Materials
* 1 Labor

**Facility Actions:**

* Enact Rationing
* Make Items & Produce Food
	+ Consumables
		- Prepare Snacks
		- Make Energy Drink (requires Water)
	+ Produce Resources
		- Produce Food
* Upgrade: Hunter's Kitchen (**Cook Meals For Stat Bonuses, Craft Better Snacks, Craft Seeds**)
	+ Gain the ability to cook up a big feast for morale and Stamina boosts.
	+ Also boost our food storage, thanks to time-honored preservation techniques.

**Passive Effects:**

* No Passives

## Hunter's Kitchen

With the right in-house expertise, boosts morale & Stamina. Manages rationing. Crafts fatigue-removing consumables. Can produce food.

**Upgrade Requirements:**

* An expert in Game Hunting
* 5 Jugs of Ethanol
* 6 Materials
* 2 Labor

**Facility Actions:**

* Enact Rationing
* Make Items & Produce Food
	+ Consumables
		- Prepare Snacks
		- Prepare Nutritious Snacks
		- Make Energy Drinks (requires Water)
	+ Produce Resources
		- Produce Food
* Prepare Hunter's Feast (Requires an expert in Game Hunting)
* Collect Seeds

**Passive Effects:**

* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)
* Classic Food Preservation (**+25 Max Food Storage**)
CLEO Blast Rifle

## CLEO Blast Rifle

### Weight

24 lbs

**CLEO Blast Rifle** is a ranged weapon available in *State of Decay 2*.

## Description

*"Goal\_01 : Maximize effectiveness irrespective of end-user skill.*

*Goal\_02: Support high-precision mode for long-range shots."*

*-exceprt from CLEO blueprint*

*(This rifle will never jam or break.)*

## Location

* It can be purchased from Red Talon traders in exchange of Prestige.
Facility: Heavy Trash

## Heavy Trash

The **Heavy Trash** is a unique built-in miscellaneous facility, only found in certain bases. It serves no purpose other than taking up a small outdoor facility slot.

In-game description: Slow to clear, but makes room for a new facility.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Clear Heavy Trash

**Passive Effects:**

* No Passives

**Bases with this Facility:**

* Cabin Park Motel
* Camp Kelenqua
9mm rounds

**9mm rounds** is a type of ammunition in *State of Decay 2*.

## Description

> "*A common handgun and submachine gun round with decent stopping power and control characteristics. Popular with law enforcement and civilians.*"
>
>
>

## Attributes

* Influence cost: ⍟1.
* 15 × 9mm rounds weight 0.1 lbs.

## Weapons that use 9mm rounds

**Note:** B — Can get from The Bounty Broker. D — Can be delivered by a Doomsday Pack. H — Can be found in Heartland.
Facility: Rear Pews

## Rear Pews

The **Rear Pews** is a unique built-in miscellaneous facility, only found in the Country Church base. It provides one Bed for your community.

It doesn't have a Facility Mod slot.

In-game description: Provides a bed. Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle

**Passive Effects:**

* Makeshift Bed (**+1 Beds**)

## Trivia & Notes

* Dismantling the facility will yield you 5 Materials.
Civilian Vector Ultracompact

**Civilian Vector Ultracompact** is a ranged weapon available in *State of Decay 2*.

## Description

*"Semi-auto, civilian-legal variant of the Vector submachine gun. The pistol configuration offers higher mobility and visibility in exchange for reduced accuracy, control, and precision."*

## Variants

* Spec Ops Vector SMG - Vector assault variant with sight, extended magazine and full auto.
* Vector SMG - Vector assault variant.
* Civilian Vector Carbine - Vector rifle variant.
* RTX Piranha - Red Talon variant
F45 Tactical

**F45 Tactical** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Anniversary Pack.

## Description

*A heavy, durable combat pistol with plenty of upgrades.*

*"The lightweight optic is great for long-range shots, and I'm a fan of the fast-firing trigger assembly. Of course, the large standard magazine's pretty usefull too."*

*--Major Alicia Hawkes, U.S. Army*
Dillinger Pattern 1911

**Dillinger Pattern 1911** is a ranged weapon available in *State of Decay 2*.

## Description

*"A thoroughly illegal full-auto conversion of a M1911 handgun, fitted with a black market drum magazine and crude muzzle brake. Probably intended for robbing a bank."*

## Characteristics

* Rare variant of the 1911
* Extended drum magazine.
* Full auto conversion.
* Fitted with a Handmade Brake by default.

## Variants

* 1911 - original variant
* 1911 Long Slide
* 1911 The Producer
* Hobbyist's 1911 - 1911 with sight
* Surplus 1911 - 1911 World War 2 Pack
* WWII Commander's 1911 - 1911 World War II model
Facility: CLEO Relay

## CLEO Relay

The **CLEO Relay** Facility is only available after you unlock the CLEO Core in Daybreak. It's a unique Facility allowing you to call in CLEO supply drops.

It doesn't have a Facility Mod slot.

## CLEO Relay

Activate to call for a CLEO drop of high-tech gear. WARNING: Will draw lots of zombies to your base.

**Requirements:**

* Large Slot (Outdoor)
* CLEO Core
* 2 / 2 / 3 / 4 / 5 Materials
* 1 Labor

**Facility Actions:**

* Call for CLEO Drop
* Call for CLEO Ammo Drop

**Passive Effects:**

* None

## CLEO Relay

This unique version of the CLEO Relay is a built-in facility in the Red Talon Daybreak FOB base. It functions the same way as the regular one, however calling in drops with this one doesn't cost Prestige.

In-game description: Activate to call for a CLEO drop of high-tech gear. WARNING: Will draw lots of zombies to your base.

**Requirements:**

* None (Built-in)

**Facility Actions:**

* Call for CLEO Drop
* Call for CLEO Ammo Drop

**Passive Effects:**

* None

## Notes & Trivia

The general drop costs 512 Prestige (or 1024 Influence with the unique version), while the ammo drop costs 512 Influence. You'll have to wait a couple minutes to make contact with CLEO. After the call has been made, a 3 minute long intense siege will be brought upon your base filled with freaks and a lot of zombies. After defeating the siege, CLEO will drop the requested supplies, usually near your base. Depending on what you called for, the drop will contain the following items:

The CLEO Drop contains:

* 2x32 CLEO Ammo Packs
* 2-3 CLEO explosives/incendiaries
* random CLEO weapon
* Odd Little CLEO Machine

The CLEO Ammo Drop contains:

* 8x32 CLEO Ammo Packs

**Important!** If you defeat the siege but exit the game before you'd claim the drop, the drop will disappear.
Combat Knife

### Description

A blade built specifically for close combat. When the moment is right for this weapon, you'll know it.

> *A blade built specifically for close combat. When the moment is right for this weapon, you'll know it.*
>
>

The **Combat Knife** is a Close Combat Melee Weapon in State of Decay 2.

It's design is based off of the Fairbairn-Sykes fighting knife, developed for British SAS.
CLEO Hand Axe

TODO: Expand testing radius 20% to augment data collection.

-excerpt from CLEO blueprint

> *"Hypothesis: Simple, iconic design will increase end-user adoption.
>
> TODO: Expand testing radius 20% to augment data collection.
>
> -excerpt from CLEO blueprint"*
>
>

The **CLEO Hand Axe** is a Bladed Melee Weapon in State of Decay 2. It is included in the  Daybreak DLC

## Gallery

The Statistics of the CLEO Hand Axe as seen in-game.The CLEO Hand Axe equipped.
Ceremonial M1A1 Thompson

**Ceremonial M1A1 Thompson** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the World War 2 Pack.

## Description

*This beautiful M1A1 was a gift from a grateful unit to a retiring officer. Despite its ceremonial nature, it is fully functional thanks to years of loving maintenance.*

## Location

* Only available as a reward from its corresponding bounty.
Cold Turkey

The Cold Turkey is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Stay Frosty Pack.

## Description

*"This long-range scoped shotgun allows you to line up your target from a safe distance...which I strongly recommend, else your final stage instruction become, "Exit, pursued by a juggernaut."*

-- Cash Beamount
Echo-C1 Stiletto

### Description

"Whoever made this should be proud. It's sharp, lightweight, and goes into a zed's skull smoother than slicin' through warm butter."
--Kelly "Sasquatch" Eldridge

> *"Whoever made this should be proud. It's sharp, lightweight, and goes into a zed's skull smoother than slicin' through warm butter."
> --Kelly "Sasquatch" Eldridge*
>
>

The **Echo-C1 Stiletto** is a Close Combat Melee Weapon in State of Decay 2.
Deck Destroyer

### Description

A specialized deck teardown tool that also does an admirable job of ripping apart zombies.

> *"A specialized deck teardown tool that also does an admirable job of ripping apart zombies."*
>
>

The **Deck Destroyer** is a Blunt Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Deck Destroyer as seen in-game.The Deck Destroyer equipped.A 3D render of the Deck Destroyer.
Branding Iron

### Description

A rugged tool straight off the ranch. A reminder of a time when "brand management" relied on lassos and rifles, rather than computers and lawyers.

> *"A rugged tool straight off the ranch. A reminder of a time when "brand management" relied on lassos and rifles, rather than computers and lawyers."*
>
>

The **Branding Iron** is a Blunt Melee Weapon in State of Decay 2. It is included in the  Open Range Pack.

## Gallery

The Statistics of the Branding Iron as seen in-game.The Branding Iron equipped.The Branding Iron from below.
Choppah

### Description

This razor-sharp machete is surprisingly easy to use, making it the right weapon when there's something out there waiting for you.
--Cash Beaumont

> *"This razor-sharp machete is surprisingly easy to use, making it the right weapon when there's something out there waiting for you.
> --Cash Beaumont"*
>
>

The **Choppah** is a Bladed Melee Weapon in State of Decay 2. It can be obtained through the The Bounty Broker by killing 2 Plague Hearts with Bladed Weapons. It is included in the  Fearsome Footage Pack.

## Gallery

The Statistics of the Choppah as seen in-game.The Choppah equipped.
Cleaver

### Description

Fresh meat is in short supply nowadays, but there's plenty of rotten flesh to carve.

> *"Fresh meat is in short supply nowadays, but there's plenty of rotten flesh to carve."*
>
>

The **Cleaver** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Cleaver as seen in-game.The Cleaver equipped.A 3D render of the Cleaver.
## Trivia

* The text on the Cleaver's flat reads "The Diekfuss Collection". This is likely a reference to Alan Diekfuss, a member of Undead Labs' art team credited for "Senior UI & Motion Concept Design".
C1-A Ursus

The C1-A Ursus is a ranged weapon available in *State of Decay 2*. The CM1-A Breacher is the military variant with better stats and a holo sight.

## Description

*"A Canadian design that migrated south, the Ursus is a highly reliable pump-action shotgun precisely made for mid-range engagements."*

## Locations

* Random loot
* Traders
Character Morale

## About

Character morale affects how Survivors in your community act, having a high morale will cause better effects while having low morale will cause fights and even the possibility of your survivors leaving. Certain Traits will increase the chances of fights, others will decrease morale directly.

## Survivor effects

Certain survivors have effects on morale, for better or worse. One that is funny will increase morale every now and then. But ones that are pessimistic decrease morale instead. Ones that invoke fights will also cause morale decrease, while ones that are pacifists avoid fights removing morale decrease.

## Zombies and freaks effect on morale

Zombies are easily dealt with, but having too many of them will cause fear amongst survivors, decreasing morale severely. Killing hordes (only when too many hordes message appears), getting rid of infestations (when too many infestations appear), and killing freaks will improve morale substantially. Destroying plague hearts, and plague walls (Heartlands only) will also give a morale boost.

## Death

Having characters die affects morale extremely bad. It normally causes a 25-50 morale decrease, recovering a fallen survivors equipment will regain some morale, usually 5-15. Avoid death at all costs, especially on Lethal where base managing becomes extremely hard and morale decrease is more punishing. Keep in mind that killed survivors need to be looted to grab their things, unless they were turned, in which case you need to kill the zombified survivor first.
Brush Axe

### Description

A useful tool for clearing brush, the humble brush axe is startlingly effective at removing zombie limbs.

> *"A useful tool for clearing brush, the humble brush axe is startlingly effective at removing zombie limbs."*
>
>

The **Brush Axe** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Brush Axe as seen in-game.The Brush Axe equipped.
Facility: Staging Area

## Staging Area

The **Staging Area** is one of the five Crafting & Building Facilities. It allows the speeding up of Global Build Action Speed and covers the Materials upkeep costs of all of your facilities, for free.

It doesn't have a Facility Mod slot.

In-game description: Uses spare labor to boost facility build speed. Base facilities no longer require materials upkeep.

**Building Requirements:**

* Large Slot (Outdoor)
* 4 / 5 / 7 / 10 / 13 Materials
* 2 Labor

**Facility Actions:**

* Building Prep (**+50% Build Action Speed** for 1h)
* Professional Construction (**+75% Build Action Speed** for 1h, requires Knowledge of Construction)

**Passive Effects:**

* Proper Maintenance (**Free Upkeep For All Facilities**; requires Upkeep Costs)

## Keg Cooperage

The **Keg Cooperage** is a unique built-in Staging Area facility, only found in the Squelones Brewing Company base. It has the same benefits as the Staging Area, plus provides some extra Build Action Speed. It can be demolished. Dismantling this facility will yield you 8 Materials.

It doesn't have a Facility Mod slot.

In-game description: Speeds facility builds. Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Building Prep (**+50% Build Action Speed** for 1h)
* Professional Construction (**+75% Build Action Speed** for 1h, requires Knowledge of Construction)

**Passive Effects:**

* Artisan Hand Tools (**+25% Build Action Speed**)
* Proper Maintenance (**Free Upkeep For All Facilities**; requires Upkeep Costs)
Facility: Broken Trailer

## Broken Trailer

The **Broken Trailer** is a unique built-in miscellaneous facility, only found in the Farmland Compound base. It serves no purpose other than taking up a large facility slot.

In-game description: An old trailer carrying irrigation equipment gave up the ghost here. We should clear it out to make more room.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Clear Heavy Trash

**Passive Effects:**

* No Passives
Facility: Base Defenses

## Base Defenses

The **Base Defenses** is a facility unique to Heartland. It mainly functions as a Watchtower, however it also represents the perimeter all around the Jurassic Junction base.

By default this Facility is broken down. It can also be upgraded once when Captain Logan is part of your community.

## Base Defenses (broken down)

When you move into Jurassic Junction the Facility is broken down and requires repairing. In this state the base's walls and fences are damaged and filled with holes, making several entry points for the zeds. After you repair the Facility, these holes and damages get patched up.

## Base Defenses

Supports one armed guard for base defense. For this to function, we must have at least one survivor equipped with a firearm.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Upgrade: Superior Defenses (**+1 Armed Guard, +20 Stamina, Run Training Drills**)
	+ Enables installation of a facility mod.
	+ Provides passive bonus to Stamina.
	+ With ammo and 1 or 2 armed survivors, kills incoming zombies.
	+ With the right in-house skill, we can also run training drills from here to improve our shooting and fighting skills.

**Passive Bonuses:**

* Armed Guard (**One Active Guard**; Requires Ammo)

## Superior Defenses

Supports two armed guards for base defense (requires armed survivors). Provides a passive stamina bonus. We can also spend labor to run training drills.

**Upgrade Requirements:**

* An expert in Drill Instruction
* 12 Materials
* 2 Labor

**Facility Actions:**

* Defense Drills (Requires an expert in Drill Instruction)

**Passive Bonuses:**

* Armed Guard (**One Active Guard**; Requires Ammo)
* Additional Guard (**Second Active Guard**; Requires Ammo)
* Veteran Inspiration (**+20 Max Stamina**)
* Shooting Range Mod Compatibility (**Accepts Shooting Range Mods**)
Facility: Fabricator Shop

## Fabricator Shop

The Fabricator Shop Facility can only be found in the Heartland DLC. It becomes available for construction after you recruit Diana for your community.

In-game description: Specialized maker facility providing boosts to weapon durability and carrying capacity. Also makes high-end weapon attachments, backpacks, and parts.

**Requirements:**

* An expert in Fabrication
* Small Slot (Indoor/Outdoor)
* 3 Materials
* 1 Labor

**Facility Actions:**

* Craft Backpacks (Requires an expert in Fabrication)
	+ Hiking Packs
		- Craft Hiking Pack (Red)
		- Craft Hiking Pack (Green)
		- Craft Hiking Pack (Blue)
	+ Ultralight Packs
		- Craft Ultralight Pack (Red)
		- Craft Ultralight Pack (Green)
		- Craft Ultralight Pack (Blue)
* Craft Pro Muzzle Attachments (Requires an expert in Fabrication and Power)
	+ Pro Muzzle Attachments
		- Craft Pro Suppressor (Requires Power)
		- Craft Pro Brake (Requires Power)
		- Craft Pro Choke (Requires Power)
* Craft Parts (Requires an expert in Fabrication)

**Passive Effects:**

* Durability Boost (**+50% Weapon Durability**; Requires an expert in Fabrication)
* Expandable Pouches (**+2 Max Consumable Stack**)
* Lightweight Fabric (**+10 Light Carrying Capacity**)
* Reinforced Stitching (**+20 Max Carrying Capacity**)
* Workshop Mod Compatibility (**Accepts Workshop Mods**)
Demo Hammer

### Description

Once used only to destroy, now you can put this tool to use in protecting the living.

> *"Once used only to destroy, now you can put this tool to use in protecting the living."*
>
>

The **Demo Hammer** is a Blunt Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Demo Hammer as seen in-game.The Demo Hammer equipped.A 3D render of the Demo Hammer.
Extended Mk3

**Extended Mk3** is a ranged weapon available in *State of Decay 2*.

## Description

*"An easy-to-control target-shooting pistol with minimal stopping power, fitted with an extended magazine."*

## Characteristics

* Rare variant of the Mk3.
* Extended magazine.

## Variants

* Competition Mk3 - fast-reload magazine, sight and increased rate of fire variant.
* Sighted Mk3 - variant with sight
* Target Mk3 - original variant
.357 HP rounds

**.357 HP rounds** is a type of ammunition in *State of Decay 2*.

## Description

> "*High-powered hollow-point round for handguns and some rifles. Features excellent stopping power, penetration, and solid performance out to medium range, though with significant recoil.*"
>
>
>

## Weapons that use .357 HP rounds

Sidearms

Primary weapons

**Note:** B — Can get from The Bounty Broker. H — Can be found in Heartland.
AKS-74U Valentine

**AKS-74U Valentine** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Anniversary Pack.

## Description

*A sighted, high-capacity, fast-firing assault weapon.*

*"This thing is loud, hard to control and ridiculously hard-hitting. I love it."*

*Maya Torres. former Army corporal*
Facility: Pews

## Pews

The **Pews** is a unique built-in miscellaneous facility, only found in the Church on the Hill base. It provides one Bed for your community.

It doesn't have a Facility Mod slot.

In-game description: Provides a bed. Can be dismantled for materials.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle

**Passive Effects:**

* Makeshift Bed (**+1 Beds**)
Echo-S7 Assault Rifle

**Echo-S7 Assault Rifle** is a ranged weapon available in *State of Decay 2*.

## Description

*"Expertly designed to whisper sweet nothings in your target's ear hole from a long way off. I love it.*
--Kelly "Sasquatch" Eldridge"

## Characteristics

* Variant of the SWAT 416.
* Fitted with an Integral Suppressor by default.

## Location

* In the Heartland campaign, this assault rifle can be found in green military containers.
* It can be traded to/from another player in a **Heartland** multiplayer session to be used in a main game community.
* As of Update 35, it can be obtained via the Echo Labs CLEO drop Mysterious Broadcast mission in a main game community.

## Variants

* Restored Echo-S7 Assault Rifle - Trumbull Valley Bounty Pack variant

## Notes

* The Echo-S7 Assault Rifle, is one of the six Echo Guns to be found in a Heartland campaign to obtain the 'Shots in the Dark' Achievement
* This shares the same stats and functionality as its 'Restored' variant obtained via the Bounty Broker.
Eli's Mighty Socket Wrench

### Description

Another fine product from the Big Ass Wrench Company, made with pride in the USA. This particular model was once owned by local wrench aficionado (and occasional moonshiner) Eli Wilkerson.

"Nobody was better at wrench-whompin' than my little brother. That man had a god-given gift."
--Mickey Wilkerson, local tough guy

> *"Another fine product from the Big Ass Wrench Company, made with pride in the USA. This particular model was once owned by local wrench aficionado (and occasional moonshiner) Eli Wilkerson.
>
> "Nobody was better at wrench-whompin' than my little brother. That man had a god-given gift."
> --Mickey Wilkerson, local tough guy"*
>
>

**Eli's Mighty Socket Wrench** is a Blunt Melee Weapon in State of Decay 2.

## How to Obtain

During The Wilkerson Reckoning: Homestead mission on the Trumbull Valley map you'll need to check a Wilkerson Stash for supplies. The wrench will be inside the stash.

## Gallery

The Statistics of Eli's Mighty Socket Wrench as seen in-game.Eli's Mighty Socket Wrench equipped.
Facility: Meditation Garden

## Meditation Garden

The **Meditation Garden** is a unique built-in Garden facility, only found in the Tranquility Factory base. It can only grow Meds and provides some morale-boosting Facility Actions and passives.

Accepts Gardening and Universal Facility Mods.

In-game description: A serene raised garden where we can rest our body, mind, and soul. Tending the medicinal herbs is a great way to boost morale.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Schedule a Break (**+3 Morale** for 15 min, **-1 Labor** for 7 m)
* Meditative Gardening (**+3 Morale** for 45 min, **+50% Meds Per Day (This Facility)** for 45 min). Alternatively: **+10 Morale** for 45 min with Knowledge of Gardening or **+25 Morale** for 45 min with Knowledge of Herbalism.

**Passive Effects:**

* Crop: Herbs (**+1 Meds Per Day**)
* A Place To Relax (**+3 Morale**)
* Space for Creativity (**+5 Morale**, requires Knowledge of the Arts)

## Trivia & Notes

* When the facility has Water access, the effect of Crop: Herbs increases by **+1 Meds Per Day**, this is added yield not multiplication.
* Morale bonuses stack with those from Lounge but for Schedule a Break both facilities will display time remaining for the first one started.
* Meditative Gardening has base execution time of 30 min.