TV Tropes Articles Ordered/Hype Backlash/By Decade

## 1980s

1. *A Christmas Story*: Understandably, those who didn't grow up with it or discover it on their own terms can often be severely underwhelmed by this low-key, Slice of Life period comedy that's sometimes hyped up by its fanbase as one of the greatest Christmas movies (or greatest movies, period) ever made. This has only gotten worse since the mainstream caught on and started churning out kitschy tie-in merch, to say nothing of the poorly received sequel and TV remake, respectively, robbing the first film of its quaint appeal for even many of its original fans.
2. Some overzealous fans of *The Legend of Zelda* tend to bash the *Super Mario* franchise simply for being more popular on an absolute scale, more iconic, and more cartoony than their preferred series, especially when they treat Mario vs. Link comparisons and polls as Serious Business. However, this is rare, and the two generally benefit from Friendly Fandoms.

## 1990s

1. *Tiny Toon Adventures*... Not the show itself, but a specific character. *Tiny Toons* fans who aren't particularly fond of her often feel like Fifi gets overhyped by most *Tiny Toon* fans, to the expense of the show's other characters in fan works. Most of it boiling down to those who feel like her entire character boils down to "wants a boyfriend", and that most of her fans like her for less than wholesome reasons.

## 2000s

1. Given that the *Super Mario* series is one of the most successful video game franchises on the planet, some people are put off by the series and its main cast (particularly Mario himself) being a Spotlight-Stealing Squad among Nintendo's franchises . Some older fans view later games, particularly the *New Super Mario Bros.* games and *Mario Kart Wii*, as suffering this.
2. *Super Smash Bros. Melee* is the one game in the series prior to *Ultimate* that hasn't drawn significant criticism on its own merits. However, the general elitist attitude of a portion of the *Melee* playerbase, which includes bashing any or all of the other games in the series (except the N64 original due to it having combos), takes the Casual-Competitive Conflict aspect of the *Smash* fanbase to new levels and discourages quite a few new players from trying out *Melee*. Not helping matters is the scene's very high entry barrier, reliance on very specific equipment (such as old CRT televisions), and perceived "de-personification" of the game where characters such as Fox and Sheik are seen more as avatars for cult players than the Nintendo heroes that they are. Many players who indeed believe *Melee* to be the best game in the series are afraid to express their opinion because they don't want to be lumped with its infamously elitist fanbase. In fact, the backlash is so strong that in some circles, even those that praise other games in the series don't like this game primarily because of the elitist members of its fanbase. Over time, the *Melee* community has taken note of some of this backlash, and has launched serious efforts to make the game more accessible. Of particular note are online matchmaking systems such as Smashladder, where players can chat and seek matches hosted through the Dolphin emulator, and Project Slippi, an entire self-sufficient client that features rollback netcode for a smoother gameplay experience. Neither of these require antiquated equipment to play, only requiring a reasonably capable computer, and modders have even created low-resolution texture packs such as Diet Melee for those with weaker graphics cards. As for the technical barrier, mod packs such as the 20XX Training Pack and UnclePunch Training Mode have streamlined the learning experience for advanced techniques for all levels of play. Finally, mods such as *The Akaneia Build* bring in additional content to appeal to newer players and rekindle the interest of players who dropped off, including music, stages, game modes and even additional fighters a la *Project M* (such as Wolf, Diddy Kong and Charizard).

## 2010s

1. *Super Mario Maker* is almost universally praised, but you wouldn't know it from the flak it gets from some of the hardcore Mario fanbase (along with the aforementioned unofficial *Mario* level editor fans) for being a missed opportunity in several ways and from the Course World featuring low quality.

## 2020s

1. While originally well-received during its first year cycle, *Animal Crossing: New Horizons* started receiving much more negative criticism later on, especially from veteran players of the *Animal Crossing* series, due to a combination of *many* factors, such as some of the dialogue being *very* repetitive (especially when regarding the villagers and Isabelle's daily announcements), the lack of features and characters present in previous games in the series, the updates not living up to the expectations of players given that they mostly only add furniture and updates to holidays, and the overall ridiculous amount of Scrappy Mechanics. And while there was a big update to the game in November 2021 that addressed many criticisms and was overall well-received by players, some common complaints remain untouched, such as the inability to craft more than one DIY recipe at a time, as well as the continued absence of upgrades to Nook's Cranny.