Unmaker

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

10 per Second (With 2 artifacts or more)

111 x randomized 2,12 (+2 Artifacts, +100% HP)

111 x randomized 3,13 (+2 Artifacts, =100% HP)

111 x randomized 4,14 (+2 Artifacts, 90% HP)

111 x randomized 5,15 (+2 Artifacts, 80% HP)

6666 (+2 Artifacts, -2% HP)

## Class Perks

**Fireangel (Demolitionist)**50% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

> *What the !@#%\* is this!?*
>
>

The **Unmaker** is a **Demonic** BFG Weapon.

## Tactical Analysis

To put it simply, the *Unmaker* is the BFG 9000, but with the entirety of its firepower condensed down to be use against a single target to unparalleled result.

Its damage output is truly massive even without any upgrades. It can gib heavyweight monsters like the standard *Mancubus* in 2 shots, 3 if one is particularly unlucky but never more than that.

The *Unmaker* has a very decent fire rate for a weapon of its caliber, coupled with the classic no-reload system, making it the perfect weapon to wield against bosses.

The *Unmaker's* effectiveness is drastically dropped if used against a group of enemies. It's projectile, despite having a hitspark similar to that of the BFG 9000, actually deals no splash damage like the visual effect suggests.

The *Unmaker* is also an ammo-hungry weapon, consumes 20 cells per shot, making it an energy weapon analogue to the Anti-Materiel Rifle. It has a projectile speed of 30 game unit per tic, only slightly faster than the Rocket Launcher's 20. As such, it is quite wasteful and impractical to be used on a zombieman or sweeping a room full of monsters as not only the player would waste a bulk of cell on each enemy, the slow projectile would fail to disrupt hitscanner-enemies across the room from getting a hit on the player first.

The Demolitionist's perk, **Efficient**, synergizes with this weapon nicely, cutting down the ammo consumption rate down to 10 cells per shot.

## Modpack Analysis

Being a **Demonic** weapon, the *Unmaker* can be upgraded with Demonic Artifacts.

***With one demonic artifact applied, the Unmaker taps into the power of the artifact to fire a bolt dealing additional damage. It can also be altfired at the expense of your lifeforce, instead of jury-rigged energy cells.***
The first artifact doubles the damage randomization, while the base damage remains the same. The *Unmaker* is now capable of overshooting any monster up to the Baron of Hell. Fodder enemies, like the Former Human, will be flung away with great force along with their giblets.
***Adding a second artifact to the Unmaker has drastically changed its functionality.Instead of slowly firing blasts, it now rapidly emits a stream of energy that becomes even more damaging as the wielders health depletes.***
The second artifact turns the *Unmaker* into a rapid fire laser with hitscan properties.
Since its firing method has changed from ammo per shot to ammo per second, the Demolitionist perk will no longer synergize with the *Unmaker*. To compensate, the ammo consumption rate has been cut down from 20 per shot to 10 per second for everyone.
The *Unmaker* now also has the ability to multiply its damage randomization with each 10% of HP lost, starting at 100% HP with X3 multiplier. If the player has over 100% HP, the multiplier will go back to X2 like the 1st artifact upgrade.

***Now at its full power, the Unmaker is a terrible weapon to behold. Capable of firing three streams of energy, each dealing an increasing amount of damages as its owners life force weakens, the weapon lives up to its name, sending even the most battle-hardened of hellspawn screaming back to the deepest pit of the netherworld.***

Oddly enough, unlike other **Demonic** weapons, the *Unmaker* cannot be upgraded with any modpacks.

## Trivia

* This weapon is based on the Doom 64's Unmaker. In Doom 64, the Unmaker was the only upgradable weapon in the series up to that point. The method of upgrade was with the usage of Demon Keys (Speaking of which, Demonic Artifacts look extremely similar to Demon Keys), and, similarly, became exponentially stronger per each upgrade. That version of the Unmaker is quite likely the origin of Demonic Weapons in this mod.
	+ Despite its origins, *DoomRLA's* version of the Unmaker is functionally very different to Doom's 64 one.

## History

### Roguelike Arsenal 1.1.2

* Fixed Unmaker incorrectly checking health percentage in DoomRPG. *Thanks Sumwunn!*

### Roguelike Arsenal 1.1.1

* Fixed being able to install a lot of standard mods on **Demonic** weapons.

### Roguelike Arsenal 1.0.3

* Fixed the Unmaker having Tracking Map info for Hell's Reign.