recursal/Fanatic-Fandom huggingface dataset:
Black marble

A block of solid stone, seamed with shifting colors.

**Black marble** is black hard stone found in the Mistlands.

## Availability

Black marble can mainly be mined from Giant Remains in the Mistlands, or harvested in lesser quantities from destroying (either by mining or deconstructing using a Stonecutter) Dvergr-built structures. Black marble requires a Blackmetal pickaxe to mine. Alternatively, black marble may be obtained without mining as an uncommon drop from Dvergr rogues and Dvergr mages, and by destroying certain features which spawn in Infested Mines or the Infested Citadel.

Like regular stone, black marble can be taken through portals.

## Usage

* **Building:**

	+ Black forge
	+ Black forge cooler
	+ Black marble 1x1x1
	+ Black marble 2x1x1
	+ Black marble 2x2x2
	+ Black marble arch
	+ Black marble bench
	+ Black marble column, small
	+ Black marble column, wide
	+ Black marble cornice
	+ Black marble cornice, corner
	+ Black marble floor
	+ Black marble floor, triangle
	+ Black marble plinth
	+ Black marble plinth, corner
	+ Black marble pile
	+ Black marble quarter spire
	+ Black marble stair
	+ Black marble table
	+ Black marble throne
	+ Eitr refinery
	+ Mortar and pestle
	+ Rune table
Cloudberries

The gold of the forest.

## Availability

* Bushes in the Plains biome. Berries will respawn after 300 minutes. Cloudberry plants will survive intact if ground cover is cleared with the hoe, but they will not regrow if destroyed.

## Usage

### Crafting

* Barley wine base: Fire resistance
* Lox meat pie
* Mead base: Lingering stamina
* Mead base: Medium stamina
* Salad

### Building

* Blue, red and white banner
* Orange banner
* White and blue striped banner
* White banner

## See also

* Food
* Berries

## Trivia

* Cloudberries are known to be extremely rare in the wild and are often hard to cultivate (at least in Midgard/Earth), yet in Valheim they're quite common and found in abundance compared to raspberries and blueberries.
Bone fragments

A pile of shattered bones.

**Bone fragments** is an item.

## Availability

* Dropped by Skeletons and Rancid remains found in Burial Chambers, as well as commonly inside Troll Caves, both in the Black Forest biome.
* Can be found while mining Stone Graves and Viking Graveyards in the Meadows.
* Can be found by destroying bones surrounding Tar Pits in the Plains
* Can also be found in the Sunken Crypts in Swamp biomes.

## Usage

* **Crafting:**
	+ Bone tower shield
	+ Deer hide cape
	+ Stagbreaker
	+ Troll hide cape
	+ Troll leather helmet
	+ Bone bolt
	+ Dead raiser
	+ Spinesnap
* **Upgrading:**
	+ Club upgrades
	+ Leather armor upgrades
	+ Stagbreaker upgrades
	+ Troll set upgrades
* **Building:**
	+ Cartography table
	+ Yuleklapp (small)
Battleaxe

Skull-splitter, a warrior's joy.

* 1
* 2
* 3
* 4

The **battleaxe** is the first two-handed axe. Its primary attack is a 3 hit attack combo with double damage on the last hit, 1.5x staggering and no multitarget penalty. Its faster secondary attack deals 0.5x damage and 4x staggering.

## Upgrade information

 Chop (trees)
 Durability
 Crafting

## Notes

* The first hit is very slow. The last two hits take about the same time, while in total dealing triple damage.
Blood clot

Be careful not to puncture this while you carry it...

**Blood clot** is an item and can be dropped from Ticks in the Mistlands biome.

## Crafting:

* Staff of protection
* Mead base: Major healing
* Uncooked magically stuffed shroom

## Notes

* Blood clots can be farmed by finding and aggroing a Gjall, preferably in a relatively flat and open area of terrain to afford the player room to maneuver, and keeping it alive: it will continue to occasionally spawn ticks in groups of 3, which can be killed for blood clots. This will require avoiding and/or blocking the Gjall's projectile attacks while waiting for it to spawn more ticks.
Campfire

* Icon
* Appearance

Campfires are base structures used for cooking, sleeping and warmth.

They don't require Workbench or any other structure to build.

## Notes

* A campfire can only be built on the ground, natural rocks or player placed stone structures.
* Untamed Boars, Greylings, Greydwarfs and Necks fear fire and will flee from it.
* Greydwarf brutes and Greydwarf shamans don't fear fire and will attack you regardless of campfire proximity.
* A campfire must be fueled with wood in order to function.
* Campfires stop working if exposed to rainy weather without a roof.
* Campfires stop working if exposed to strong wind without 70% cover.
* Active campfires create smoke. If the campfire is created within an enclosed space, the smoke can build up causing any players inside to be Smoked and take 2 hp/tick damage. To safely place a campfire indoors, the interior space must be large enough to let the smoke naturally dissipate or be vented out through a chimney or other holes.
	+ The smoke appears to have a 1 block diameter, so to use multiple campfires, larger or more chimneys will become necessary.
* The Fire Effect for the Campfire extends for about 8 meters (Measuring from the closest you can stand without setting yourself on fire).
* Wet players dry significantly faster when close to Campfires.
* It can be used for cooking (in combination with a Cooking station or a Cauldron or a combination of both).
* It is required for a bed to be used for sleeping, but will not prevent it from being a spawn point.
* Destroying the campfire with a hammer will yield back just the 5 stones used for construction. All wood that was used as fuel and for the initial construction will **not** be dropped.
* With 1/10 fuel, a Campfire will last for 1 hour and 23 minutes. At maximum capacity a Campfire should burn for 13 hours and 53 minutes. This duration is the same for the Bonfire.
* A campfire will take 10 damage every time it sets an entity on fire.
* One of the few base structures that isn't a priority target for creatures.
Bukeperries

Allows the consumer to quickly evacuate any misplaced meal and start anew.

**Bukeperries** are a type of item in *Valheim*.

## Description

While being a consumable like other food items, consuming a Bukeperry will not grant any food effects, but instead make the player regurgitate for about 15 seconds. In the process, all active food effects are cleared.

After the effect has completed, the player is free to eat new or different foods.

## Availability

* Drops from Fuling shaman.
* Drops from Greydwarf shaman.

## Notes

While the "puke" effect plays, movement is impaired and health will be reset to the base 25, making the player vulnerable.

While the "puke" effect plays, the player will lose one food effect every few seconds. Eating new food before the "puke" effect has completed will clear its effect as well, effectively wasting the food.

The same effect is achievable with the "puke" dev.command command, which was available before the H&H update.

Bukeperries is Spoonerism for "Puke Berries", being a berry that will make you puke.
Copper scrap

One person's scrap is another person's treasure.

**Copper scrap** can be refined into Copper in a Smelter.

## Availability

Copper scrap is obtained by destroying certain Dvergr structures or building pieces in the Mistlands, including the following:

* Dvergr wall lanterns found in Dvergr structures
* Dvergr barrels found in Dvergr structures
* Ancient swords and Ancient armor

## Notes

* Like all metals, copper scrap cannot be teleported.
* Copper scrap is very similar to copper ore, though copper scrap can only be found in the Mistlands and is not acquired through mining deposits.
Artisan table

* Icon
* Appearance

Crafting station

Crafting station

Artisan tables are base structures used for building blast furnaces, spinning wheels, Windmills, and stone ovens within 40 meters.

They require dragon tears, so they can only be built after killing Moder.

Interacting requires a roof and 70% cover. Building structures doesn't require roof or any cover.

## Recipes

### Missiles

* Black metal missile
* Wooden missile
Ancient sword

* Appearance

## Properties

**Ancient swords** are resource nodes found throughout the Mistlands which require a Black metal pickaxe or better to harvest. Along with Ancient armor, they can provide players with easy access to Scrap iron and Copper scrap from within the Mistlands biome.

## Availability

* Randomly located throughout the Mistlands
	+ Ancient swords may spawn in groups, sometimes alongside Ancient armor
* As part of Giant Remains (50% chance to spawn at the stomach area of Giant Remains which have skulls)

## Drops

Every ancient sword has 15 nodes, each of which may drop the following when mined (using a Black metal pickaxe or better):

On average, an ancient sword will drop 7.5 each of scrap iron and copper scrap.
Bows

Bows is a skill and a weapon class.

Bows shoot equipped arrows and cannot be retrieved. Holding down the primary attack button draws the bow back, improving accuracy and damage when the arrow is released. Blocking cancels a draw without firing the arrow.

Bows have 2.5 seconds of draw time at skill level 0, which decreases to a draw time of 0.5 seconds by level 100. However the bow can only be fired every 0.8 seconds which can be reached at skill level 85.

## List of Bows

* Damage linearly scales based on the draw percentage.
* Velocity linearly scales based on the draw percentage.
* Spread linearly scales based on the square root of the draw percentage.
* The projectile spread is randomly selected for both vertical and horizontal (between 0 and the bow spread).
* Projectile stray can be calculated with tan-function. For example 1 degree spread would offset the projectile 1.75 meters away from the target for every 100 meters travelled.
* Stamina is only drained at half of the rate when the bow is fully drawn.
* Weaker bows have a better stamina efficiency (damage per used stamina) since arrow damage doesn't depend on the used bow.
* The firing animation lasts 0.8 seconds.
	+ For the first shot, this adds to the draw time, resulting in a total shoot time of 3.3 - 1.3 seconds.
	+ For following shots, the bow can be drawn during the firing animation. With a high bow skill, the bow can be fully drawn during the firing animation.
	+ However attemping to shoot before the animation finishes just cancels the attack and wastes the used stamina.
Bait

**Bait** is a type of item used for fishing. A bait can be attached to a fishing rod by equipping the fishing rod and then right-clicking the bait in the inventory. Depending on the bait attached to a fishing rod, different types of fish can be caught.

The basic fishing bait can be purchased from Haldor. More advanced baits can be crafted at a cauldron by combining the basic bait with a trophy.
Blood magic

**Blood magic** is a skill and a weapon class in *Valheim* which was added in the Mistlands update. As one of the two types of Magic, it affects the amount of damage dealt by blood magic summons, the amount of Eitr used to cast blood magic, the amount of health drained by casting blood magic, and various other factors.

At blood magic level 0, the base values for health drain, and eitr are used. At level 100, health drain and eitr usage are each reduced by 1/3 of their respective base values.

The damage dealt by creatures summons with blood magic weapons is also affected by skill level, with the only example so far (the Dead raiser) ranging from 100% damage at blood magic 0 to 300% damage at level 100.

Blood magic skill also affects the maximum amount of damage which can be absorbed by the Magic Barrier produced by the Staff of protection, with a base value of 200 damage at level 0, increasing by 5 per level to a maximum of 700 damage at level 100.

## Leveling Up

Experience gain for Blood magic is unique in that casting does not give experience.

* With the Staff of protection, when the barrier created is broken, the entity protected by the barrier receives experience (instead of the caster). This applies to any player, summoned skeleton or tamed creature. Thus, it is possible to level Blood magic without having either staff.
* With the Dead raiser, experience is gained any time a summoned Skelett deals damage. Each skelett gains skill levels at half the rate which players do, and their skill gains are transferred to their summoner.
* Due to Skelett's ability to give xp every time it does damage, it is possible to use creature spawners to farm experience by setting up a arena & blocking the Skelett's ability to get to the spawner (As they will attempt to destroy them if possible) and have a infinite spawning amount of enemies for your skelett to attack and thus infinite amount of experience
* The Elder boss can be repeatedly farmed to level up blood magic fairly quickly. His stomp attack will break 3 shields of skeletts and the users shield and can be recast multiple times during a fight to quickly raise blood magic. You can get many ancient seeds by using the above creature spawner method in the black forest biome.
* Using the bonemass fight with Skeletts on the skull , you can use the staff of protection's bubble to be constantly popped due to it's posion effect while not harming the skelett's actual health allowing multiple bubble destructions due to damage (so +1 for yourself and possibly 0.5 for each skeltt)
Body pile

The Body pile is a creature spawner found in Sunken Crypts, Draugr villages, Swamp and Mountain.

The pile can spawn any draugr:

* Draugr (melee) (43% chance)
* Draugr (ranged) (43% chance)
* Draugr elite (14% chance)

Spawned enemies have a 15% chance to be 1 star and a 2.25% chance to be 2 star.

The nest activates when there is a player within 20 meters. The nest attempts to spawn within 3 meters every 6 seconds until there are 2 draugr within 20 meters.

## Notes

* In Sunken Crypts they may not spawn anything if there are draugr in nearby rooms.
* Body piles are the best way to farm Draugr Elite trophy.
* It is recommended to dispose of them as soon as possible because they will continuously spawn in hostile creatures.
* If kept intact, these can provide a useful and infinite source of resources that the hostile creatures may drop.
* The ratio of ranged and melee draugr is different from the default ratio (75% melee and 25% ranged).

 Mini bosses
Double Trouble and Other Episodes (VHS/DVD)

**Double Trouble and Other Episodes** is a VHS/DVD Release featuring every sixth episode, each from Thomas and Friends, Zoboomafoo, Barney and Friends, Lalaloopsy, Maya and Miguel, FETCH! with Ruff Ruffman, Sea Princesses and WordGirl.

## Episodes

1. Thomas and Friends - Double Trouble / Saved from Scrap / Duck Takes Charge
2. Zoboomafoo - Swimming
3. Barney and Friends - Four Seasons Day
4. Lalaloopsy - The Big Sheep Sleep
5. Maya and Miguel - La Nueva Cocinita
6. FETCH! with Ruff Ruffman - Saturday Night with a Slight Fever
7. Sea Princesses - The Return / Homeless
8. WordGirl - Book Ends / Mr. Big

## Trivia

* Storyteller from Thomas and Friends: George Carlin.
* Director from Thomas and Friends: David Mitton.
* Producers from Thomas and Friends: Britt Allcroft, David Mitton and Robert D. Cardona.
* Released by Anchor Bay Entertainment.
* This Thomas and Friends episode is the Season 2 debut.
* On Shining Time Station, it aired in Finders Keepers on April 23, 1989, followed by Win, Lose, or Draw on November 21, 1991, and finally Mr. Conductor's Thomas Tales: For the Birds on October 28, 1996. On Home Media, it was released to Thomas Breaks the Rules and Other Stories on September 27, 1990 (the same as Tenders and Turntables and Other Stories), followed by Thomas Comes to Breakfast on August 18, 1998 (the same as A Big Day for Thomas) and the promotional sampler video, Two Thomas Adventures on February 25, 2003. On Discovery Kids, it aired alongside Saved from Scrap and Duck Takes Charge on September 16, 2002.
* Thomas Songs after three stories:
	1. The Island Song
	2. Really Useful Engine
	3. The Snow Song

## Cover Artwork

### 1998 Front Cover

* Thomas (angry and engulfed in coal dust) from "Double Trouble" (the same as Thomas Breaks the Rules and Other Stories)

### 1998 Back Cover

* Top Left: Trevor from "Saved from Scrap" (the same as both variants to Thomas and His Friends Help Out)
* Top Right: Duck and Percy from "Duck Takes Charge" (the same as the 1998 variant of Thomas and His Friends Get Along)

### 2017 Front Cover

* Top: Thomas (angry and engulfed in coal dust)
* Bottom: Pillow Featherbed and Little Bah Peep from "The Big Sheep Sleep"

### 2017 Back Cover

* Top Left: Ruff Ruffman from "Saturday Night with a Slight Fever"
* Top Right: Mr. Big from "Mr. Big"

### Cover Color

* Maize (in the 1998 variant)
* Hazel (in the 2017 variant)
Barley wine base: Fire resistance

Needs to be fermented.

**Barley wine base: Fire resistance** is a craftable mead base.

## Availability

* Cooked at a Cauldron. This recipe is unlocked once all the components have been gathered and a Cauldron has been built.

## Uses

Barley wine base: Fire resistance is used to create Fire resistance barley wine in the Fermenter. This mead base needs to be placed in a Fermenter for 2 Days to create 6 Fire resistance barley wine.

## Recipe

* 10 Barley
* 10 Cloudberries

## Notes

* Each barley wine base makes 6 barley wine.

## See also

* Fermenter - for a list of all mead base recipes
* Mead - for a list of all available mead types and their effects
Carapace

A plate of chitinous armor.

**Carapace** is dropped from Seekers and Seeker Soldiers. It is the primary component in the Mistlands-tier heavy armor: Carapace Armor. Unlike all other primary heavy armor components, carapace can be carried through Portals.

As of the Mistlands release, arrows and bolts crafted using Carapace are generally superior to all other arrows and bolts.

## Usage

**Crafting:**
* Carapace breastplate
* Carapace greaves
* Carapace helmet
* Carapace shield
* Carapace buckler
* Carapace spear
* Carapace arrow
* Carapace bolt
Acorn

Plant them to grow an oak tree.

An **acorn** is an item that can be planted using the cultivator to produce new oak trees. Once planted, seeds take a few in-game days to grow to full size. Seedlings require a small amount of space directly around where they are planted; if they do not have enough space they will not grow into full trees.
Butcher knife

A butcher's knife designed specifically for slaughtering tamed animals.

* 1

The Butcher knife is a utility knife. It has no secondary attack.

Its singular usage is to kill tamed animals without having to enable Friendly fire. The knife can only hurt tamed creatures, and is the only item currently able to do so.
Abomination

* 0★
* Trophy

* 0★

**Abominations** are aggressive creatures found in the Swamps. They are large tree-like entities comprised of multiple branches and four sturdy roots which it uses as legs to move around.

Due to its weakness to fire damage, killing it with Fire arrows is a valid option. Slashing damage (Axes, Swords, Knifes) takes it down quite rapidly. With a Banded shield or better, its attacks can be parried and the creature defeated surprisingly easily.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Gallery

Abomination destroyed by fire arrows.Idle Abomination (before aggro)
## Notes

* The idle form of the abomination looks a lot like a tree stump. They tend to spawn in open water areas, sometimes among reeds. They also give off the Swamp's typical green gas effect, which is a big giveaway.
* They often spawn in the same place as before, making it possible to farm them. Respawn timing is unknown.
* Abominations are quite perceptive but their activation range is greater than their detection range.
* If they are killed in deep water, the guck will sink and possibly be lost, but the root, and the trophy if one is dropped, floats.
* The Root item drop opens access to the Root Set, which requires 66 Root in total to craft and fully upgrade. Thus requiring 14 Abomination kills in all, from the fixed 5 Root per drop.
* Despite appearances, abominations are not considered trees by the Elder power.
* As Abominations are weak to fire, players can lure them over Fire Geysers for a speedy kill. Fire stacks up to a point, so keeping them over the flame by kiting them will keep adding fire stacks.

 Mini bosses
Core wood

Perfect for building log cabins.

**Core wood** is a different type of wood used in early building and crafting recipes. The main benefit of core wood compared with common wood is a greater support factor, which allows construction of larger and taller buildings.

## Availability

* Chop Pine Trees found in the Black Forest, or grown from Pine cones with a cultivator.
* Can be cut with a Stone axe.

## Usage

* **Crafting:**

	+ Black Forest
		- Bronze pickaxe
		- Cultivator
		- Finewood bow
		- Iron pickaxe
		- Stagbreaker
	+ Mistlands
		- Wooden missile

- **Building:**

	* Black Forest
		+ Core wood stack
		+ Log beam 2m
		+ Log beam 4m
		+ Log beam 26°
		+ Log beam 45°
		+ Log pole 2m
		+ Log pole 4m
		+ Sharp stakes
		+ Sitting log
	* Swamp
		+ Bonfire
	* Mountain
		+ Butcher's table
	* Mistlands
		+ Mortar and pestle

- **Smelting ore:**
	* Core Wood can be used with Charcoal Kiln to produce Coal, which can be used to smelt ores in a Smelter.
Club

A crude but useful weapon.

* 1
* 2
* 3
* 4

The Club is the first one-handed club. Its primary attack is a 3 hit attack combo with double damage on the last hit. Unlike other one-handed clubs, it has no secondary attack.

## Upgrade information

 Durability
 Crafting

## Notes

* Not very effective at quality 1, as a Flint Axe may be preferred. The Club becomes much stronger with upgrades, especially against Skeletons which take 50% more damage from blunt.
Bronze Armor

**Bronze Armor** is a Black Forest-tier armor. Compared with the other armor set available in the Bronze Age, the Troll Set, it provides higher armor values but reduces the player's movement speed. There is no set bonus for bronze armor.

This set is the tier above Rag Armor and Leather Armor and is replaced by Root Set or Iron Armor.

## Armor pieces

This set of armor has three pieces which are crafted and upgraded at the Forge.

* 1
* 2
* 3
* 4

### Quality 1

Forge level: 1

Durability per piece: 1000

  Bronze plate cuirass
  Bronze plate leggings

### Quality 2

Forge level: 2

Durability per piece: 1200

  Bronze plate cuirass
  Bronze plate leggings

### Quality 3

Forge level: 3

Durability per piece: 1400

  Bronze plate cuirass
  Bronze plate leggings

### Quality 4

Forge level: 4

Durability per piece: 1600

  Bronze plate cuirass
  Bronze plate leggings
Creatures

**Creatures** are non-player characters which are found throughout Valheim. They can be split to four categories:

* Passive creatures provide resources when killed (or harvested). They will never attack players.
* Aggressive creatures will attack players when alerted. They also drop loot when killed.
* Bosses are powerful aggressive creatures that must be summoned. Killing them unlocks Forsaken powers, increases world difficulty and provides loot to progress in the game.
* NPCs are friendly creatures/characters that can't be killed and may provide some service or help to the player.

## Passive creatures

Passive creatures do not attack the player or other creatures.

## Aggressive creatures

Aggressive creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.

**Behavior**

* Creatures will give up chasing after unable to attack for 60 seconds or unable to detect the target for 30 seconds.
* Some creatures have a max chase range. After chasing that far they will give up if unable to detect the target for 1 seconds.
* After unable to attack for 15 seconds, creatures will focus structures for 15 seconds if they can't reach the target.
* Creatures only attack walls and doors if they aren't able to reach the target player.
* Some creatures are afraid of fire and will flee from it.
* Some creatures try to avoid fire and will be passive near it.
* Some creatures circulate around the target while waiting to attack.
* Swimming creatures try to flee towards water if forced on ground.
* Creatures passively regenerate 1.67% of their max health every minute (100% over 60 minutes).
* Creatures gain +30% more effective health per each additional player within 100 meters. E.g. 3 players = +60% effective health.
	+ This is updated whenever the creature takes damage.
* Creatures gain +4% more damage per each additional player within 100 meters. E.g. 3 players = +8% damage.
	+ This is updated whenever the creature deals damage.

## Mini bosses

Mini bosses are unique, named aggressive creatures that you can find in specific dungeon thanks to Hildir.

Killing any given mini boss will reward with one of Hildir's chests.

## Bosses

Bosses, also known as the **Forsaken**, can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks.

A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.

Killing any given boss will reward the ability to use Forsaken powers.

## NPCs

NPCs are friendly character that do not take or deal damage.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Creature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.

 Mini bosses
Deathsquito

* 0★
* Trophy

* 0★

**Deathsquitos** are aggressive creatures found in Plains. They are, as their name suggests, enlarged mosquito-type bugs that give off a loud buzzing noise.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Gallery

DEAD-squito! Pay attention, keep a weapon ready, and they're not much of a threat.
## Notes

* Despite their size, Deathsquitos are one of the most deadly creatures due to their relative speed and high pierce damage.

 Mini bosses
Amber pearl

Valuable

### Dropped by

Found in: Burial Chambers, Troll Cave, Sunken Crypts, Stone Grave, Viking Graveyard

## Properties

### Teleportable

Yes

**Amber pearl** is a Valuable item.

## Availability

* Stone Grave and Viking Graveyard in the Meadows
* Burial Chambers and Troll Caves in the Black Forest
* Sunken Crypts in the Swamp

## Usage

Has no crafting use, but as a valuable it can be sold to Haldor for  10 Coins.
Crystal wall 1x1

* Icon

**Crystal wall 1x1** is a buildable structure. It requires Crystal to build and needs to be built within the range of a Workbench. Crystal walls are useful for making decorative windows (or even a greenhouse of sorts), but care should be taken as they are very fragile. As they provide no support of their own, they cannot be stacked off of each other directly, unless other structures are used to support them.
Carrot

An orange tasty treat.

## Availability

* Carrots are grown by planting Carrot seeds with the Cultivator.
* It takes between 4000s and 5000s (between 66m40s and 83m20s, or about 2.22-2.78 in-game days) for them to fully grow.

## Usage

### Building

* Orange banner
* Spice rack upgrade for the Cauldron

### Farming

* You can obtain 3 Carrot seeds by re-planting a Carrot after harvest. When using the Cultivator, choose option "Seed-carrot" with a Carrot in your inventory. Replanting a Carrot yields 3 Carrot seeds and allows the player to sustain a carrot farm.
Cheat Sword

Cheater!

* 1

The **Cheat Sword** is a sword that is only available with console commands.

Its primary attack is a 3 hit attack combo with double damage on the last hit. Its slower secondary attack deals 3x damage.

It deals massive damage to all creatures, rocks and tree while having a cosmetic rainbow sparkle effect when equipped. Unlike the Cheat Sledge, its durability does not degrade with use, and it does not have a durability meter. It can't be repaired by any crafting station (though, it is invincible so doesn't need to be).
Abandoned outpost

A ruined tower made of stone, can be found in the **Black Forest** **biome**, mostly near the coast. Near the entrance may be a **Barrel** and a **Chair**. Inside, there is usually decrepit stairs and a **Chest** with *mostly* random loot.

Abandoned outposts are generally surrounded by **Greydwarfs**.
Carapace spear

## Carapace Spear

Sharpened to jagged perfection, this spear is sure to be deadly.

### Usage

Weapon

* 1
* 2
* 3
* 4

## Properties

### Crafting Materials

* 10x Yggdrasil wood
* 4x Carapace
* 2x Mandible

## Primary attack

### Attack speed

16
0.68 s

## Secondary attack

### Attack speed

18
1.57 s (includes picking up)

## Properties

### Crafting Materials

* 5x Yggdrasil wood
* 4x Carapace
* 1x Mandible

## Primary attack

### Attack speed

16
0.68 s

## Secondary attack

### Attack speed

18
1.57 s (includes picking up)

## Properties

### Crafting Materials

* 10x Yggdrasil wood
* 8x Carapace
* 2x Mandible

## Primary attack

### Attack speed

16
0.68 s

## Secondary attack

### Attack speed

18
1.57 s (includes picking up)

## Properties

### Crafting Materials

* 15x Yggdrasil wood
* 12x Carapace
* 3x Mandible

## Primary attack

### Attack speed

16
0.68 s

## Secondary attack

### Attack speed

18
1.57 s (includes picking up)

## Passive

### Movement speed

-5%

The Carapace spear is the fifth spear. Its primary attack is a melee attack.
Its secondary attack throws the spear for 1.5x damage.

## Upgrade information

 Durability
 Crafting
Axes

Axes is a skill and a weapon class in *Valheim*.

Axes are the only type of player weapon that can be used to cut trees. They can also be used against creatures which makes for a slightly worse sword.

Higher skill level in axes reduces the stamina cost to swing axes and increases damage done against non-trees. The woodcutting skill affects damage to trees.

## Notes

* Against trees, only the first attack of the attack chain is used.
	+ For unknown reason, the animation is slightly longer for one-handed axes.
* Fast way to level up is to use a flint axe and hit tamed Loxes. Enclose the Lox in a small area to make it easier. Eat stamina foods to increase amount of hits. Then feed lox food to heal and repeat.
Brenna

* 0★
* Trophy

* 0★

Brenna is an aggressive mini boss found in the Black Forest inside Smouldering tombs as well as the "She's hot on your tail" event . She is a burning Skeleton with charcoal black bones and fire aspects wielding a Fiery version of Krom.

## Strategy

Brenna has two attacks being a basic sword slash and a fire explosion where she takes her sword and stabs it into the ground both are blockable & parryable with the fire explosion having a lengthy windup

Various clubs are effective vs Brenna due to their blunt damage being 1.5x more effective and a shield can help against Brenna's two attacks by allowing a parry (2x damage) in addition the Staff of frost is particularly effective against this mini boss. Just make sure you keep your distance, as a shield may block Brenna’s sword but not the fire damage.

## Gallery

Brenna inside Smouldering Tombs.

 Mini bosses
Berries

**Berries** can be found around the generated world in specific biomes.

Berries can be used to generate more health for the player or satisfy hunger when it arises.

They can only be consumed once and would have to be combined with other food sources to raise the health bar.

Berries respawn after 300 minutes.

## Types

* Raspberries (Meadows)
* Blueberries (Black Forest)
* Cloudberries (Plains)
* Bukeperries (Drops from Fuling shaman and Greydwarf shaman)
Blast furnace

* Icon
* Appearance

The **Blast furnace** performs a similar function to the Smelter, although it can't smelt the ores that the Smelter can.

## General information

The Blast furnace is used to process certain raw materials into Metal using Coal as fuel. Materials that can be smelted are:

* Black metal scrap
* Flametal ore

The Blast furnace uses approximately 1 Coal every 15 seconds as fuel. It takes 30 seconds to produce one bar of Metal.

It can hold a total of 20 coal and 10 ores.

## Building

It will be unlocked after the player has killed Moder and built an Artisan table.

Blast furnaces can be placed directly onto terrain and stone structures. Currently, they cannot be placed on wood structures but it is possible to bypass this to an extent by terraforming terrain with a Hoe to be in line with wooden floors.

Unlike the Smelter, Blast furnaces have both of their refueling ports to the **LEFT** of the bar chute.

## Notes

* Like other structures that process materials, Blast furnaces are sped up with the passage of time that happens when the player is sleeping.
* The blast furnace while active gives off the Fire effect for about 3 meters from any side (not just the interaction point).

## References

1. ↑ Ores used to take 31 seconds to smelt, but this was fixed in update 0.208.1.
Blåbär

**Blåbär** is a character found in Meadows. It is a tamed Lox that accompanies Hildir at her trading camp.

## Biography

Nothing is known about Blåbär beyond the fact it is a Lox that resides with Hildir in her camp feeding from a bowl alongside Hallon.

## Trivia

* "Blåbär" is swedish word, meaning blueberry. It is derived from *blå* "blue" and *bär* "berry".
	+ Blåbär doesn't refer to the North American blueberry (Vaccinium cyanococcus), but to a related fruit called "bilberry" (Vaccinium myrtillus)
		- "Blåbärssoppa" is a soup made from said fruit.
* Blåbär and Hallon can be pet.

 Mini bosses
Anglerfish

The dangling light makes it easier to see that pretty little face!

**Anglerfish** are coastal fish found offshore the Mistlands. They can be caught with a fishing rod using misty fishing bait.

## Usage

### Crafting

Anglerfish are needed to make the Uncooked fish n' bread recipe. Fish n' bread is the best stamina food in the game, currently.

Level 2 or higher Anglerfish do not increase the number of Uncooked fish n' bread created by the recipe. Like all other fish, higher levels are only good for trophies or for increasing the amount of raw fish harvested per fish. Since Fish n' bread is a much higher-tier food, making raw fish for Fish wraps from Anglerfish would be a bit wasteful.

* 2 Bread dough
  Fishing hat | * 1 Perch
* 1 Pike
* 1 Tuna
* 1 Tetra
* 1 Trollfish
* 1 Giant herring
* 1 Grouper
* 1 Coral cod
* 1 Anglerfish
* 1 Northern salmon
* 1 Magmafish
* 1 Pufferfish

## Notes

* Has a unique line: "Do you see the light? It beckons you..."
Crossbows

Crossbows is a skill and a weapon class.

Crossbows shoot equipped bolts and cannot be retrieved. Loading itself takes 4 seconds and uses 4 stamina, however, with the firing, loading, and readying animations, it can only be fired every 6 seconds. Jumping and sprinting resets the loading progress and bolts cannot be loaded while sprinting. After the crossbow is loaded it can be fired at any time at no stamina cost. After firing, another bolt will need to be loaded. The bolts do not stay loaded when switching to other weapons, so a bolt is loaded whenever the item is equipped.

## Notes

* Because there is only one crossbow currently, It cannot be said for sure what stats are specific to the Arbalest and what are specific to Crossbows in general
* Like bows, you can block with a crossbow, but this interrupts and halts the loading animation.
* Damage does not scale like a bow. Only leveling the skill will increase the damage.
* Velocity linearly scales ??
* Spread linearly scales ??
* The firing animation lasts 4 seconds.
	+ For the first shot, this adds to the readying animation time, resulting in a total shoot time of ?? - 4 seconds.
	+ ~~For following shots, the bow can be loaded during the firing animation.~~ With a high bow skill, the bow can be fully during during the firing animation?
	+ However, attempting to Jump and sprint resets the loading progress and bolts cannot be loaded while sprinting.
	+ The firing animation will start during a dodge-roll, meaning that less time is lost between shots when needing to dodge.
Cover

Cover determines when players are sheltered and affects behavior of some structures.

Cover is calculated by checking how many of the 17 cover rays are blocked by obstacles. Each ray starts 0.5 meters from the structure cover point and extends to 29.5 meters (30 meters from the cover point).

Cover rays always have the same orientation that doesn't depend on the structure rotation. The directions are:

* Directly upwards.
* 8 cardinal directions on a horizontal plane.
* 8 cardinal directions at 45 degrees between horizontal and vertical plane.

Roof is checked by finding a non-leaky material directly above within 100 meters.

The implementation has several quirks:

* When very close to walls/roof, some cover lines may start outside the wall/roof (completely ignoring the roof/wall).
* Same building with a different orientation may have a different cover because cover lines always have the same orientation.
* Buildings with a very large open area may end up without cover.
* Terrain, trees or rocks may cause unexpected cover.

## Affected structures

* Artisan table, Forge, Stonecutter, Workbench: 70% cover and roof is required for crafting and repairing.
* Bed, Dragon bed: 80% cover and roof is needed for setting spawn point and sleeping.
* Beehive: Less than 60% cover is needed to produce honey.
* Fermenter:70% cover and roof is needed for fermenting.
* Bonfire: 70% cover is needed for the stronger fire during strong winds.
* Campfire, Hearth: 70% cover is needed for fire during strong winds.
* Player: 80% cover and roof is needed for sheltered.
* Sconce, Standing blue-burning iron torch, Standing green-burning iron torch, Standing iron torch, Standing wood torch: 0.5 meters of space is needed above for fire.
* Windmill: Cover percentage directly affects speed. Propeller always blocks 24% - 29% of the cover rays depending on the wind direction.

Artisan table visualized with a modBed visualized by a modBeehive visualized by a modBonfire visualized with a modCampfire visualized with a modDragon bed visualized by a modFermenter visualized by a modForge visualized with a modHearth visualized with a modStonecutter visualized with a modWindmill visualized with a modWorkbench visualized with a mod
Cape of Odin

* Icon

Odin's finest warriors deserve the finest cloth. (DLC item)

* 1
* 2
* 3
* 4

**Cape of Odin** is a DLC armor piece. It is only available for the early supporters of Valheim via a steam code sent out in an email from Iron Gate Studios to those who signed up for the Valheim Beta. Check your email if you signed up!

The crafting recipe is unlocked once the player has discovered Leather scraps and Coal. The Cape of Odin is crafted at the Workbench.
Abandoned house

Aruined structure made of wood. Depending on the type of structure, it may contain furniture, such as a **Wooden standing torch**, a **Chair**, a **Table** and even a **Chest** with random loot. In the Meadows, beehives often spawn, making looting these structures trickier. Some of the more intact ones can be easily repaired, potentially serving as an expedient field base.

Oftentimes if they are next to a swamp, they may contain **Draugrs** along with **Body piles** in some houses. *(See **Draugr Village**)*

Can be found in **Meadows** and **Mountains.**
Bed

* Icon
* Appearance

Beds are base structures used for sleeping and setting the player's respawn point.

## Sleeping

It is possible to sleep in a bed after a player has claimed one. Sleeping skips the game clock to the next morning. The game will progress in fast-forward while the player sleeps, meaning that crafting stations that process materials will continue working. This can make sleeping advantageous if the player is attempting to refine a large volume of materials quickly.

It is only possible to sleep if:

1. It is afternoon or night.
2. There are no enemies nearby.
3. The bed has a roof and 80% cover.
4. There is a fire nearby.
5. The player is not wet.

There is a 10% chance for the player to dream while sleeping on a bed.

## Notes

A bed can be claimed when it has a roof and 80% cover. Press [E] while looking directly at a bed to claim it.

The most recent bed claimed by a player will serve as their respawn point. This can be used strategically by building small outposts outside of dungeons or other dangerous areas and placing a bed inside, allowing the player to quickly return and reattempt the area.

Once a bed has been claimed by a player, other players cannot override their claim unless the bed is destroyed and re-placed.

If your bed (spawn point) is destroyed and you die, you will respawn at the starting location.

A Bed will increase the Comfort level by 1.

If a player sleeps in a bed that is very close to a roof, it is possible to wake up on the other side of the roof.
Burial Chambers

**Burial Chambers** are dungeons found in Black Forests. There are three variants to the dungeon entrance in the overworld.

## Description

They are composed of several rooms linked by maze-like hallways, sometimes going up or down. They house the important Surtling cores necessary for constructing Charcoal kilns and Smelters but also contain other items such as precious gems, Yellow mushrooms, Bone fragments and Coins.

Rooms are occasionally guarded by Ghosts and Skeletons emerging from Evil bone piles.

## Strategy

Since the Burial Chamber is effectively a maze and can be quite confusing due to same-looking corridors and distracting fights, standard maze-tricks are quite helpful: The best strategy is to choose one side upon entering (left or right) and always follow that wall. This ensures that you not only find back to the exit, but also ensures that you have seen absolutely every room in it when you reach the end (when your next "left" or "right" path would be to take the exit).

Also note that loot can be scattered on the floor in some places (small altar-ish looking forks in the hallways, as well as the obvious loot-chambers), which might be missed when not on the lookout for it.

Enemies slain in Burial Chambers do not respawn.

## Loot

* Amber
* Amber pearl
* Bone fragments
* Coins
* Ruby
* Surtling core
* Yellow mushroom
* Chests: (2-4 of the following)

 10-30
 1-10
 5-10
 1-2

## Notes

* Bring Torches or a Dverger circlet as Burial Chambers are very dark.
* Campfire and Cooking station can be placed inside dungeons to allow the player to rest.
* Typically 3 skeletons protect the outside entrance of each burial chamber, which will eventually respawn when killed.
Cooked seeker meat

Succulent white meat, a true delicacy.

**Cooked seeker meat** is a type of Food.

## Recipe

Cooked seeker meat can be obtained by placing Seeker meat on an Iron cooking station over a lit fire. It takes approximately 60 seconds for the meat to cook before it can be obtained.

## Notes

* Leaving the Cooked seeker meat on the Iron cooking station for too long will result in it being burned into Coal.
* Because there are many Seekers in the Mistlands and the production of Meat platters tends to be bottlenecked behind the rarer hare meat, Cooked seeker meat can serve as a good food option when the player is returning to older biomes or working on base building.

## See also

* Food
* Seeker
Cooked serpent meat

A cooked slice of sea serpent, smells good.

Cooked serpent meat can be obtained by placing Serpent meat in a Iron Cooking station over a lit Campfire. It takes 61 seconds to cook. After 121 seconds it will turn to coal.

## Usage

* **Crafting:**
	+ Serpent stew

## Notes

* As Serpent stew provides more health and stamina, eating the meat is not ideal unless in excess of it.
* The stew's constituent ingredients are easily obtainable, with Mushrooms able to be foraged from Meadows and Black Forests, while the Honey can be obtained from Beehives.
* A player eating serpent meat may want to limit the amount of it they carry, as each one has a weight of 10 which is much higher than any other food.

## See also

* Food
* Serpent
Community rules

The Valheim Wiki is intended to be a place for all *Valheim* players to come and collaborate, sharing their knowledge, bits of wisdoms, war stories, and everything else related to the game and their experience. To that end, we'd like to establish some basic rules, so that we can all get along and focus on not getting eaten by the challenges of the Tenth World.

General attitude
1. Editors should **be civil** towards each other. Disagreements should be resolved by talking and finding a consensus (or compromise, if it proves elusive), rather than insults, personal attacks, or other uncivilized methods. Yes, bare chested fist fights at dawn are off the table too, sorry.
2. **Assume good faith**. An edit that seems disruptive at a glance might actually be an inexperienced editor or an expert one making an error. In these cases, helping them out by providing guidance or correcting the error and dropping them a quick note will help grow the community and distribute the editing load.
3. **Let the admin team do their jobs**. Also called backseat moderating, if an actual bad faith editor appears, just undo their edits and report them to the administration. They'll take it from there.
4. **Don't grief**. This goes without saying, but don't let disagreements on the wiki translate into disagreements in-game, unless you plan to resolve differences by the aforementioned bare chested fist fights at dawn (which is the sole exception to rule #1).

Editing
1. Edits should be made in **plain English**. Keep it understandable. If a visitor perusing our encyclopedia arrives at the conclusion that it is incomprehensible, it is deleterious to the quality of this domain, *n'est ce pas*?
2. **Avoid profanity**. While curses have their place in everyday speech, they tend to disrupt the flow of articles and get in the way of the wiki.
3. **Avoid excessive deletions**. Most content can be successfully retooled and integrated in the wiki, rather than outright deleted.

Blocks
1. Admins or special rights holders may block users who repeatedly violate these rules, in particular those who demonstrate hostile or disruptive behaviors and show no sign of improvement after warning.
2. Block durations start at 24 hours, and graduate to 3 days, to 1 week, to permanent. In severe cases, the rights holder may elect to skip to permanent blocks.
3. Permanent blocks may be reviewed after one month, by another admin.
Cheat Sledge

Cheater!

* 1

## Properties

The **Cheat Sledge** is a club that is only available with console commands. Its appearance is identical to the Iron sledge.

The primary attack slams the ground (after a lengthy swing delay), dealing damage in a spherical AOE attack with a 20 meter radius, being able to clear out almost anything within that radius. It has no secondary attack.

It deals massive damage to all creatures, rocks and trees.

The Cheat sledge also has a movement speed effect of -20% while holding, a 2x backstab bonus, and a 2x parry bonus.

Like the Cheat Sword, it has a glowing rainbow aura, but unlike the sword, its aura only appears when its on the ground and it doesn't glow while equipped. Also unlike the Cheat Sword, it has a durability level and eventually breaks from use. It cannot be repaired by any crafting station.
Ancient Tree

Ancient trees are a type of tree that can be found in the Swamp biome. They are characterized by their lack of leaves, and gnarled shape. A Bronze Axe or better is required to damage it.

Ancient trees produce Wood and Ancient bark when destroyed. The yield of each type of wood appears to be random, however an ancient tree will always drop 10 pieces of wood in total.

No additional drops
 Ancient bark | 0-10
 Wood | 2

## Notes

* While farming this tree, a player can avoid Leeches by using a Hoe and raising the ground level to pass through the water safely.
* Do not confuse this tree with Fallen Trees on the ground (Swamp Only) Fallen trees are just a Mesh and cannot be farmed in any way! In other words, there are both fallen trees and standing trees that are larger than "ancient trees" and cannot be damaged. They will have no tooltip showing a name, while ancient trees have the name-tooltip show up if you place the cursor/cross-hair over a part of the tree.
Blue jute drapes

* Icon

**Blue jute drapes** are a decorative object.

Blue jute drapes can also be found adorning the Dvergr structures build of Black marble throughout the Mistlands. There, they can be broken to obtain their Blue jute, although if a player damages them (or any other structure in range of a Dvergr Ward), nearby Dvergr will become hostile and attack players.

## See also

* Furniture
* Blue jute curtain
* Blue jute carpet