Night 2

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**Night 2** is the second playable night in Five Nights at Candy's. Candy and Cindy become more agressive this Night. Chester also becomes active.

For Night 2, do the same as in Night 1, except begin at 1 AM rather than 2 AM, and you will now have to watch your **left** door more carefully, as Chester comes on you **left** side. Also you must now check the Secondary Party Room to see if Chester leaves when starting your cycle at 1 AM.

## Cutscene

* Date: 09/23/1987
* Hour: 00:13
* Animatronics: None

Cutscene starts with screen saying: **ERROR 6F4A95** and **NO VIDEO INPUT**. You can hear some girl's laugh and noises in the background possibly glitching noises, or assembly machine noises, implifying that twins had died moments before.

After this, video feed is back on, showing the blood around the endoskeleton parts on the belt. Shortly after cutscene ends.

* Left Side
* Right Side
* Error
* The Loading Feed text.
* The loading bar
* The overlay
* The REC circle
1/7
### Audio

Night 2 is the second playable night in Five Nights at Candy's 2. Cindy becomes more aggressive this Night. Chester also becomes active.

For Night 2, do the same as in Night 1, except now you'll have to watch the cameras more often, as Chester tries to get into the vents, so he can quickly get into the Main Hall and jump scare you. To avoid this, you can use the phone of the room he's currently in to scare him away from the vent.

## Night 2 Tutorial

**Vents tutorial**

One of the animatronics will attempt to climb

into the ventilation systems to get to you!

If you hear noises coming from the vents, find the camera the animatronic

is on and then call the phone in the room to scare it away from the vent!

Press X to hide hints

## Minigame

* Animatronic: The Penguin
* Command: Return
* Year: 1989

Starting from Parts & Services, the player controls the Penguin to search the restaurant for three broken pieces of Chester: an arm, a leg, and his head. Chester's former curtained location is now blocked off by a strip of yellow and black caution tape. The player can only collect one piece at a time before returning it to a cardboard box at their starting point. Blank can be found sitting inactive in the Drawing Room but cannot be interacted with. Returning the third piece of Chester will end the minigame.

### Locations for Night 2 minigame

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**Night 2** is the second playable night in *Five Nights at Candy's 3*.

Like the previous Night, Monster Rat is the only active animatronic, which is slightly more aggressive.

## Minigames

### Dreamscape/Deepscape

Like the previous nights, you start in the Dreamscape. You will noticed that there is now a lamp with a drawer.

If you knock down the Origami Cat on the previous night, he will say the following:

If you speak with him, he says the following:

Wait, was it only the Monster Rat? I thought there'd be more! Phew!
But don't celebrate yet, those monsters are very persistent...
He will probably come back even stronger...
But don't be scared. Remember the strategy from last night!
Then everything should be fine! You already have your stuff, so...
If you want to, you can skip the deepscape
and go to sleep right away!
There's still stuff out there to be discovered...
If you feel like playing detective, that is!

Interacting with the bed causes the following dialogue to appear:
> ***Go to sleep?***
>
>

> **>*Yes No***
>
>

Choosing yes will start **Night 2**.
### Post-night minigame

After you completed night 2, you have a Post-night minigame:

You start at the entrance of The Rat and Cats Theater.

If you talk to the boy by the entrance:

But I'd rather be on my bike, with my friends...

If you talk to the boy by the stage:

Did...did you like the show yesterday?
I kinda liked it...
It was funny, when the cat couldn't get down from the tree.
And I really liked the ending... it was very surprising.

If you talk to Mary's father by the restrooms:

Made any friends today?

if Mary talks to the boy in the hallway:

I watched the rat from behind, as he tilted his head forward.
And you could see this big metal zipper -lock- thing, behind his neck.
I think it was there to keep his head from falling off and such.
It looked pretty uncomfortable to wear.
Stuff like that totally breaks the atmosphere...

If you talk to the Cat:

Do you like to play games? I know I do!
We have a couple of minutes before today's show starts...
Do you want to play hide-n-seek with me?

If Mary says yes:

You can hide under the tables or in the closet. When the Cat finds you, you will be greet by Monster Cat then turn back to Cat. He will say:

After this, the minigame ends.