Wander

**Wander** is the main character of the Disney TV show *Wander over Yonder*. He is a Downtown Support Hero who both heals allies and disrupts enemies, with his Leader ability especially promoting abilities that help out other teammates.

## Abilities

### **Basic**: A Friend You Haven't Made Yet

Deal light damage to target opponent 3 times. Reduce their Speed Meter by 10% on each hit. 30% chance per hit to inflict Offense Down for 1 turn, increased by 50% if they're a Villain.

* Upgrades:
* LVL 2: 60% chance to gain 1 Evade per hit, up to a max of 3.
* LVL 3: +50% damage dealt.
* LVL 4: If the target already has Offense Down, steal 10% Speed Meter instead.
* LVL 5: +50% damage dealt.

### **Special**: Gift Basket

*(3 Magic)*

Can target any character.

If targeting a teammate, restore a light-medium amount of Health and grant 3 random Helpful Effects for 1 turn.

If targeting an opponent, deal medium damage and inflict Blind and Shaken for 2 turns.

**Upgrades**

* LVL 2: Grant 40% Speed Meter when targeting a teammate.
* LVL 3: +50% health restored, +50% damage dealt.
* LVL 4: Reduce Speed Meter by 30% when targeting an opponent.
* LVL 5: +50% health restored, +50% damage dealt.

### **Special**: Banjo!

*(6 Magic)*

Deal unavoidable light damage to all opponents. Purge Tactics, Defense Up, Guaranteed Crit, and 1 other random Helpful Effect from them.

Restore a light-medium amount of Health to all teammates. Cleanse 2 Harmful Effects from them, prioritizing Charm, Mad, and Enthrall.

**Upgrades**

* LVL 2: Inflict Charm on all summoned opponents for 2 turns.
* LVL 3: +50% health restored, +50% damage dealt.
* LVL 4: Transfer all Helpful Effects from summoned opponents to Wander.
* LVL 5: +100% health restored, +100% damage dealt.

### **Passive**: Never Hurts To Help

Once each turn, on teammate receiving damage, 25% chance for Wander to counterattack, increased to 50% if that teammate is below 40% max Health.

When a teammate falls below 50% Health for the first time, cleanse a random Harmful Effect from them (prioritizing Helpful Immunity), then transfer up to 2 Helpful Effects that aren't Taunt or Protect from Wander to that teammate. Wander gains 1 Protect and loses 10% Speed Meter, increased by 15% if a Harmful Effect was cleansed.

Whenever Wander loses all stacks of Evade, purge all Taunt and Protect from him.

**Upgrades**

* LVL 2: Guaranteed to counterattack if a teammate falls below 40% Health for the first time.
* LVL 3: +10% chance to counterattack.
* LVL 4: -5% Speed Meter lost on trigger.

### **Leader**: Helpful Friendly Good Deeds

*(1 Magic)*

Teammates gain 20% bonus Recovery.

On teammate using a Special ability targetting another teammate, grant that teammate a medium Shield and 20% Speed Meter. Cleanse a Harmful Effect from them.

**Upgrades**

* LVL 2: Grant that teammate Unstoppable for 2 turns.
* LVL 3: +10% Speed Meter increase.
* LVL 4: +10% bonus Recovery.

## Summary

Wander is a fast, evasive Support who can't help but help wherever he can, able to cleanse and heal in multiple ways. He can focus on either supporting a particular friend or slowing down a particular opponent, while his Banjo can mess up even the most solid of enemy set-ups. His tendency to help others can come to his own detriment though, as he'd rather gain Protect stacks and lose his own Speed Meter and Helpful Effects than a leave a teammate unhelped. His Leader ability is especially for great for characters who like to help their friends, boosting the power of friend-helping strategies.

## Author's Notes

*First DSA fankit I made. Should be a little spruced up from the original post on Reddit.*