Hepsia/Create a Nation

**Nations on Hepsia** are planet-bound states that can be found all across the habitable equatorial rim of the Ankati world of Hepsia. While there are many varying levels of sophistication and industry among many of the societies, all nations or cultures are generally considered to be on a similar playing field when compared mechanically.

Players may add and play as various nations with intricate histories in the 500+ year history of Hepsian colonization and its subsequent descent into various nation-states for a setting with more limited but equally diverse national role-playing. They may even have recent colonists or something entirely unique! It is up to the player to decide what their nations may be, and they are given full creative authority over the nations they may create on Hepsia.

## Restrictions of Hepsian Nations

While a player may create a nation on Hepsia, there are many restrictions this will incur on said nation.

The following are currently in effect, both ICly and OOCly:

* By galactic terms, all nation-states on Hepsia are small microstates limited by both infrastructure and population. As a result, all Hepsian nations will start with two points. You may gain one point per IC month.
* Due to various agreements and treaties forced upon the planet by the in-system Kingdom of Serunukos in the last major war, most Hepsian nations are disallowed from hosting or having the means to host an astronavy. Those that do may face severe international sanctions or isolation for going against the norms of planetary law. There may be exceptions, but they must be discussed with the location's DM.
	+ The only exceptions to these stipulations are shuttles, skiffs, and strike craft, though they are not allowed to leave the atmosphere beyond the extent of Hepsia's orbit.
* Hepsian nations are able to trade freely amongst themselves. However, interstellar trade is extremely limited, with only one current space elevator that is heavily restrictive with regards to outside exports. To trade with galactic nations, a Hepsian nation must build their own ports or space elevator, which will cost a total of 𝔛100 trillion per traded good and will require one month to construct per traded good.
* Due to their scale, exports to Hepsian nations count for 0.5 trade routes instead of one whole route. This applies to trade between Hepsian nations as well.
	+ Conversely, Hepsian nations providing exports to non-Hepsian entities count as a whole route. This is representative of the difference of scale between Hepsian states and interstellar/non-Hepsian nations.
* Unless stated otherwise, most nations have semi-regular contact or relatively neutral to positive relations with contingents of the Angelbane Syndicate through one means or another. They are relatively dominant on the planet with regards to their influence in trade and local politics.
* Each player may create up to six nations on Hepsia. These nations may not be aligned/have identical or similar interests with alliances or power blocs.
* Populations may be no larger than 250 million.

### Infobox Template

Nations on Hepsia will use the following Microstate Stat Block template:

```
{{ Microstate Stat Block

<!-- POINT INVESTMENT -->
}}

```

They will begin with two points and will lack the ability to hold or construct an astronavy of any kind to begin with.

### Races found on Hepsia

While some settlements may be more cosmopolitan, most of Hepsia is settled by generations upon generations of colonists of varying races and backgrounds.

These are the currently recognized colonist races, though these are always up for discussion for additional races. They are ranked from most populous to least.

* **Niblings**
* **Humans**
* **Tesar** *(Predominantly roaming glacial tribes or polar fiefdoms)*
* **Saviki**
* **Drodo**
* **Trillic**
* **Dlimm**
* **Vaarn**
* **Agatrops**
* **Lirana**
* **Morbi-kin**
* **Qoens**
* **Neuroi**
* **Aoshanti**
	+ **Lessoans**
	+ **Orbitritans**
	+ **Makhairans**
* **Xum**
* **Krizovian Vampires** *(Subsequent generations)*
* **Psionic Wraiths**
	+ **Shabhya Wraiths**
	+ **Podkra Voidwraiths** *(Exceptionally rare)*

If you would like to add to the list with your own race, please contact me!

## List of Current Nations

*If you have created a Hepsian nation, please add them here!*

* Republic of Saryland    ***Tenorice***
* Tserutchi Coteries    ***BasicSchutze***
* Kurwati Toxinate    ***Tenorice***
* Ergis    ***Tenorice***