Strategy

This page contains **Strategy Guides** to Leaf Blower Revolution.

Updated guides and information can be found in the Discord Server pins.

## Links to the most relevant guides

The Guides below are extremely outdated, so please do not complain if there are any issues, they will be fixed in future.

* The latest guide to playing the game
* Crafting leaves upgrade cost by YDS (google spreadsheet)
* Pyramid+ FAQ by Ethylacetat and Pond (Shoutouts to SimpleFlips) (google docs)
* Upgrades costs for all tools, equipment, pets, unique leaves and a cost calculator by Ellie (google spreadsheet)
* Calculators for trades, tower, pyramid, witch etc. by mena (google spreadsheet)

## Guide

This guide is intended as a general guideline on how to best progress through Leaf Blower Revolution. It is written with mobile players, PC players, AFK players, and semi-active players in mind (sorry mobile, everything is harder due to hardware limitations). It does not cover strategies for very active player or in most cases macros. If you want to gain the currency of the game you must blow leaves just like men this help you gain said currency. The guide tries to be as thgdorough as possible, giving insight and tips on each progression areas. However, you should not view this guide as the **ONLY** way to play. There are plenty of ways to play, blending between AFK and active strategies. You should view this as a reminder or a checklist, leading you in the right direction. As a comprehensive guide, it will include spoilers to everything there is to know about Leaf Blower Revolution.

### Energy Belt

#### Plasma Leaf

You have made it to Energy Belt after beating Sparkle Bubble. Upon unlocking the Energy Belt, you can access the Energy Shrine and Plasma Forest. Inside the Energy Shrine, four pillars that represent the four Terror bosses in the Energy Belt. Defeating the Terrors unlocks the ability to fuse  Plasma Leaves and perform Selective Property Transformation. Head towards the Plasma Forest and start blowing away some  Plasma Leaves. To blow away  Plasma Leaves, equip the Bellows, disable your ALBs or equip them with rakes or your hand, and sit in the center of the screen.  Plasma Leaves will start spinning and will eventually blow away. The goal is to earn enough  Plasma Leaves to acquire the remaining Saturated Shards upgrade. A way to quickly increase plasma income is to pile and use chests or use time skips with  Gems.

#### The Terrors

The important sources of damage are Curses and Cursed Cheese equipment, Tower floors, and Leafscension Exploit artifacts. The most significant source of damage is Leafscension Exploit; it allows leafscending leaves without consuming any input resources aside from the artifact itself. Higher levels for Leafscension Exploit are unlocked by defeating The Cursed Cheese and completing its milestones up to 125 kills. Craft a set of  Hematite Leaves as soon as possible if you do not have them. With a  Hematite Set Hematite Leaf Set, you'll be able to complete The Cursed Cheese - 125 milestone and defeat the Terrors. For more information on how to beat The Cursed Cheese, click here. Make sure to purchase the maximum upgrades from the  Electrical Energy Shop Electrical Energy Shop by sharding MES+ and MES% in your  Hematite Set Hematite Leaf Set.

The Terrors have **1e68 health** and require a minimum of **7.15e66** Slap damage (Enemies tab of the Stats page). The recommended damage set is as follows,

With Leafscension Exploit, damage farming for the Terrors should be trivial. If your equipments are low sit in the Tower and spam Blazing Skulls.

#### Plasma Crafting

Following the defeat of all 4 Terrors, Selective Property Transformation is unlocked in the Energy Shrine costing  100 100, 5,000 5,000, and  10,000 10,000 each, and a total of  3,800 3,800,  190,000 190,000, and  380,000 380,000 is needed to purchase all 38 Properties. Immediately craft a  Plasma Set Plasma Leaf Set, or two if you are playing actively or do not want to reroll props. The first  Plasma Set Plasma Leaf Set should be used to replace your existing Brew/WEM  Hematite Set Hematite Leaf Set, and your  Hematite Set Hematite Leaf Set can be repurposed to a temporary **Brew Set**. Depending on your brewing goal, select one of the **AFK Set** below and follow its sharding guide.

The following craft sets are used and referred to throughout the rest of this section. If you do not have a completed  Plasma Set Plasma Leaf Set, here is a general guideline for their shards distribution:

* **AFK Set** for DE/LE - 80 shards WEM, 150% Brew Multi%, and the rest on Brew Crit%
* **AFK Set** for special shards - 80 shards WEM, 175% Brew Multi%, and the rest on Brew Crit%
* **Brew Set** - 150% Brew Multi%, 80 shards Brew Crit%, and the rest on Brew Multi-Crit%

#### Super Terror

Much of the damage grind for Super-Terror is identical to the Terrors with an addition of Terror cards as a source of damage. The Super-Terror has **1e73** health, and a minimum of **7.15e71** Slap Damage (Enemies tab of the Stats page) is needed to defeat it. Killing the Super-Terror unlocks the Terror Graveyard where the Death Book is located. The Death Book grants the ability to passively - a separate timer independent of bosses existing in areas - kill bosses, gaining their resources with the exception of cards.

#### Death Book

Before brewing for the Death Book, brew  Card Parts and buy Legendary Card Packs until you have 200%+ Brew Multi-Crit, (~%300 Brew Crit), on your **Brew Set**. Purchase all brewing related upgrades in the  Gem Shop Gem Shop (i.e. Alchemyritical, SuperStirr, Offline Alchemy, and Offline Brew Rate). Always equip  Butterflyo and  Hippo for brewing; autobrew cooldown is 1s minimum not including the delay after. **An important note: Do not brew  Iridescent Essence** **when using AFK Set; only brew up to  Strange Essence; use a Brew Set to brew  Iridescent Essence!** Unlock the Death Book located in the Terror Graveyard. Death Book upgrades are commonly denoted by Death Book upgrade/Kill Count upgrade (i.e. 8/0, 8 for Death Book upgrade, and 0 for Kill Count upgrade). Upgrade Witch Death Book to 8/0, then 8/4, and finally AFK at an offline area when Death Book kills are greater or equal to 25 kills/h. Upgrade Witch Death Book to 10/4. After Witch Death Book 10/4, stop brewing  Strange Essence and  Iridescent Essence and switch to  Card Parts only. Permanently brewing  Card Parts require  3,600 Cosmic Essences 3,600,  3,600 Earth Essences 3,600,  3,600 Leaf Essences 3,600, and  3,600 Water Essences 3,600 per cycle from Witch Death Book. Reshard Brew Set to Brew Crit% and Brew Multi%, if you can't achieve the necessary essences per cycle get more Witch Cards.

#### Energy Guard

The Energy Guard is the final boss of Energy Belt located in the Energy Singularity. The Energy Guard has **1e80** health, and at least **7.15e78** Slap Damage (Enemies tab of the Stats page) is needed to defeat it. Here is a checklist of all the possible damage sources for the Energy Guard:

* Plasma Damage Set Plasma Leaf Damage Set with identical sharding to  Hematite Set Hematite Leaf Set
* As many  L6 as you can manage
* Curses - 80 shards WCM and AFK at an offline area for fastest curse gain
* Equipments - spamming Blazing Skulls in  The Tower
* Super-Terror cards
* Tools, equipments, pets, and unique leaves upgraded to level 130
* 240+ levels each of focused upgrades in  Malachite Shop Malachite Leaf Shop
* Equipping  Crabbo
* Climb  The Tower with  Elk and  Bird cards
* Upgrade Electric Shop to 13/14/3/18 with a  Plasma Set Plasma Leaf Set sharded for MES% and MES+

After defeating the Energy Guard, continue brewing  Iridescent Essence and  Card Parts. It is highly recommended to raise your Common Card max to 150-200, and a general amount of Legendary Card max to have is 35-40+. To unlock the Fire Fields, you must enter the **Fire Fields Portal** and pay 100,  10, and  5,000. Heat Shields are automatically available in the loot pool for  Borbventure after Fire Fields unlock.

### Fire Fields

#### Coal Leaf

Fire Fields and beyond, you must have Heat Shields. If you have yet to start Borbventure, the guide can be found here. Once you have enough heat resistance, head over to Mount Moltenfury, equip the Bellows, and position yourself in the center of the screen. Coal Leaves have a unique mechanic, they crumble away after a certain amount of time on screen. This crumble duration can be extended by the Anti-Crumble upgrade in the  Coal Shop Coal Leaf Shop; only 20 levels of Anti-Crumble are required as  Coal Leaves cannot be piled. Heat resistance can be purchased in the  Coal Shop Coal Leaf Shop for up to 20%. Unlocking The Fire Temple can be done after talking to  Ragethorn in The Shadow Cavern, after this you will be able to find Borb Cypher in Borbventures. Collecting a venture that has a cypher will automatically unlock The Fire Temple. Inside of The Fire Temple there is a combination lock, the answer to this lock can be brute forced after buying 16/18 level of Prison Hint upgrade. Following The Fire Temple unlock, we will meet our first boss, the Green Flame, in the Flame Brazier.

#### Green Flame

Defeating the Green Flame requires heat resistance **≥** 60%, Boss Anti-Regeneration upgrade, and as many level of Green Flame Vulnerability as possible. The Boss Anti-Regeneration upgrade makes damage to Green Flame permanent until it is defeated. Use Gravity Ball and  Wind repeatedly until the boss is dead; go to Home Garden to heal if you are low on HP. Beating this boss enables  Sacred Leaf Craft Sacred Leaf Craft and Spectralseeker Vulnerability in the  Coal Shop Coal Leaf Shop. Buy  Sacred Leaf Craft Sacred Leaf Craft and craft a set of  Coal Leaves with Brew Multiplier, Brew Crit Chance, Brew Multi-Crit Chance, WEM, and WCM. Shard WEM in the set until  7,200 Cosmic Essences 7,200,  7,200 Earth Essences 7,200,  7,200 Leaf Essences 7,200, and  7,200 Water Essences 7,200 per cycle in Death Book, 250% Brew Multiplier, and the rest into Brew Crit%. Upgrade Death Book Kill Count to 10/10, if the essences reward exceeds 7,200 reshard to Brew Crit% and Brew Multi% in that order. The goal is to have 10/10 Witch, no WEM shards, and no  Witcho Pet equipped. The last two levels of Witch Kill Count upgrade cost  Raw Soul Stones; how to earn this resource is explained later in the guide. After defeating the Green Flame, the final boss of Fire Fields, Spectralseeker, is unlocked in The Fire Universe.

#### Spectralseeker

The Spectralseeker features mechanics similar to the Cursed Cheese, where its health increases after every consecutive kills. However unlike the Cursed Cheese, Spectralseeker can be reset back to its starting health point by talking to Borbiana Jones, located in The Shadow Cavern, for a price of  3000 Borb Tokens 3000 .

Damage to the Spectralseeker is calculated by,

# Damage
⌊
(
1
Green Flame Kills
⋅
Spetralseeker Vulnurability
)
⋅
(
1
Additional Enemy Damage
)
⌋

{\displaystyle {
\text{Damage} = \lfloor(1 + \text{Green Flame Kills} \cdot \text{Spetralseeker Vulnurability}) \cdot (1 + \text{Additional Enemy Damage})\rfloor
}}

Damage values, as seen in Enemies tab, at each kill count
 **PC** | 90
 **Mobile** | 135

1. ↑ Due to Mobile having less leaves spawned on screen than PC, they require different damage values

The damage above is the minimum required for Spectralseeker by equipping  Nuclear Trout or better, setting ALB pathing to T Center, using Gravity Ball and  Wind, and having the full 20 seconds to deal damage. After defeating Spectralseeker, Green Flame kills are automatically reset back to 0. Buy as many Spectralseeker Vulnerability upgrades as possible and kill the Green Flame until you have the required damage in the **Enemies tab**.

#### Raw Soul Stone Farming

Kill Green Flames until you unlock the fourth level of its Death Book upgrades, reset by killing Spectralseeker whenever needed, and reset Spectralseeker in The Shadow Cavern as many times if affordable. Buy 4/4 of Green Flame Death Book, one level of Soul Boost Chance, and a maximum amount of Soul Boost Pity Counter. Soul Boost Chance is an upgrade that allows bosses to drop  Raw Soul Stones when defeated; soul boosting a boss adds 1e10 HP except for Green Flame and Spectralseeker. For AFK Raw Soul Stone farming, boost any Terror and max its pity counter, then AFK there. Unlock Soul Realm for  25 Soul Stones 25,  20 Strange Essences 20, and  2 Iridescent Essences 2 at the Soul Portal. Once you unlock Soul Realm, buy four levels of the Brew Multiplier ( Soul Stone) upgrade from Soul Shop. Reshard your Coal craft set to have 80 shards on Brew Crit Chance and 80 shards on Brew Multiplier. Now you should have 350% Brew Multiplier and 500%+ Brew Crit Chance. Continue brewing  Card Parts and farm damage until you can defeat the first floor of Soul Crypt.

### Soul Realm

Soul Realm is currently the final area of the game. The guide will take you through Soul Realm in three sections.

The sets below are  Coal Damage Set Coal Leaf Damage Set used in Soul Realm, the sets are under the assumption that all energy upgrades in  Electrical Energy Shop Electrical Energy Shop are maxed.

#### Pre Crypt

This section is for players who have yet to have enough damage for floor one of the Soul Crypt and have completed Fire Fields. Floor 1 enemies have 2.5e89 HP, requiring 1.79e88 (Nuclear Trout) or 1.56e88 (Soul Trout) Slap Damage. Floor 1 Boss has 1.25e90 HP, requiring 8.93e88 (Nuclear Trout) or 7.82e88 (Soul Trout) Slap Damage. Damage requirements listed above are in the **Enemies tab**; the necessary damage for bosses is 10x in the General tab if you do not have their cards. The quickest way to gain damage is to buy Damage Multiplier ( Soul Stones) upgrades until you have enough for the enemies. Additional damage to bosses can be gained from farming tower bosses cards using a set with Skip Tower Floor props totaling 800%+ skip tower floor chance in Stats. If your other sources of damage are low, such as Energy Guard cards, curses, equipment, or tower floors, it could be worthwhile to farm these alternate sources before buying Soul Shop upgrades. In the meantime, farm as many Spectralseeker cards as possible; you need an estimated  300,000 300,000 to  450,000 450,000 for Soul brewing. An important note: **every other (i.e., 2nd, 4th, 6th. and 8th) Soul brewing recipe costs** **Ascension Juice; these recipes give TWICE the amount of the alternative recipes**.

#### Pre Mirage

Once floor 1 is beaten, buy card packs of all rarity and fill up  Soul Monolith,  Soul Mummy, and Soul Puddle cards. The table below is the upgrade priority of Soul Shop.

Follow the upgrades priority table, ignoring the brew upgrades, until you can AFK floor 4 of the Soul Crypt with a Brew Set. Each floor increase requires 125x more damage then the previous floor. AFK until you can buy all Damage Multiplier and Brew Multiplier upgrades that do not cost  Soul Flasks then upgrade Brew Multiplier ( Soul Flask) to 11/30. Use a Blower Damage Set if you want to afk at higher floors.

The Mirage has **1e143** HP, requiring 6.25e141 Slap Damage to kill. Clearing floor 20 of the Soul Crypt unlocks the Mirage, located in The Hollow. Defeating the Mirage takes around 24-27 Damage Multiplier ( Soul Flask) upgrades, if you need more, grind other damage sources. AFK at any offline area to brew  Iridescent Essence faster, and farm Ascension Juice while waiting for  Iridescent Essence to brew. The following is a general guideline for Mirage:

* 24-27 Damage Multiplier ( Soul Flask)
* All Borbventure Leaf Blower and Trout items
* Equip  Crabbo
* 5e11+ curses
* Nature Season with BED% and Slap% plants and butterflies
* 1e7 Tower floors or more
* Energy Guard cards

#### Post Mirage

Upon defeating the Mirage, you have access to the Soul Forge, located in the area with the same name. The Soul Forge generates  Empty Soul Leaves passively in any areas or while offline, and twice the amount in any offline area.  Empty Soul Leaves are automatically converted into  Soul Leaves; the initial cost is 50 and fewer with Compressor upgrades. Floor 21 of the Soul Crypt and onwards give  Empty Soul Leaves. The upgrade strategy is found here. Buy enough Damage Multiplier ( Soul Leaf) until you can beat Soul Boosted Mirage, then focus on Soul Forge income upgrades before buying Damage Multiplier. The Brew Crit% cap is 10,200%, and you need  20,000 Empty Soul Leaves 20,000 to  22,000 Empty Soul Leaves 22,000 before you can AFK in the Soul Crypt; both require around 1,200 Legendary cards max. However, there is no limit to Mirage cards, and for that reason, Brew Multi%. You should go back and forward between increasing the card cap and capping Mirage cards to Rare. At this stage, permanent brewing must be attained; keep all relevant recipes brewing. **Make sure to not run out of  Plasma Leaves for  Electrical Energy converting.** The Warden has **1e302** health, so you need at least **6.25e300** Slap Damage (using Soul Trout) to defeat it. The Warden, located in The Fabric of the Leafverse, is unlocked after beating floor 100 of the Soul Crypt. Before your last three upgrades for Damage Multiplier ( Soul Leaf) to kill the Warden, pile all your Sacred Nebula+ leaves, and do one final tower climb to your maximum. It takes 156x 72 hours time skips to reach your highest achievable tower floor with max elk cards.

## Strategies

### Gem Farming

There are multiple ways to farm  Gems, some are done actively and others are done passively. A variety of combinations are available for  Gems farming, choose whichever suits your need.

#### Active Gem Trading

Active gem farming works by repeatedly refreshing trades and only accepting those that provide gems. The trades are then boosted to max level for highest returns

1. Equip  Penguino &  Butterflyo
2. Unequip  Bearo
3. **Turn off** autorefresh in the trade menu
4. (Optional) **Turn off** autoleafscends
5. Set refresh trade on a Hotkey

#### Passive Gem Trading

1. Equip  Bearo,  Penguino and  Butterflyo
2. **Turn on** autorefresh in the trade menu
3. (Optional) **Turn off** autoleafscends
4. Purchase both "Bearo Gems" and "Bearo Boosts" upgrades from the  Gem Shop Gem Shop

#### Chest Farming

1. Equip  Camelo &  Butterflyo
2. Max "Mulched Chests" and "Mulched Luck" upgrades in the  Mulch Shop Mulch Shop
3. Max "Less Pyramid Enemies" In the  Ancient Shop Ancient Leaf Shop
4. Max "Less Pyramid Enemies" In the  Gem Shop Gem Shop (Optional: Will increase rate of chests)
5. AFK at floor 15 of The Pyramid

### Hematite Craft

Step by step instruction for the quickest way to craft a  Hematite Set Hematite Leaf Set

1. Start with a full set of  Ancient Leaf.
2. Fuse a  Malachite Leaf and upgrade it to Ascension 2 before replacing 1 of your  Ancient Leaf with it.
3. Upgrade the  Malachite Leaf to Ascension 6.
4. Repeat steps 2 and 3 until you have  5 Malachite Leaves 5.
5. Upgrade all 5 of your  Malachite Leaves to Ascension 7.
6. Upgrade 4 of your  5 Malachite Leaves 5 to Ascension 8.
7. Upgrade 3 of your 4 A8  Malachite Leaves to Ascension 9.
8. Upgrade 2 of your 3 A9  Malachite Leaves to Ascension 10.
9. Now replace 1 of your remaining  Ancient Leaves with an Ascension 1  Hematite Leaf, then upgrading that leaf fully. Be careful not to fuse the  Malachite Leaves you are already using.
10. Replace your next lowest leaf with a  Hematite Leaf, initially when the power of the  Hematite Leaf exceeds the leaf it's replacing, then fully upgrading it.
11. Repeat step 9 for all your leaves, leaving you with a full set of Ascension 10  Hematite Leaves.

### Card Upgrades

Cards are one of the most important mechanics of the game, here is a guide on how to upgrade the Card Shop. Cards can be transcended after reaching 10/10; this will consume the cards and return some Transcension Card Parts. Transcension Card Parts are used to buy upgrades for Cards. After each transcension, the price to transcend increases by 1, and every 30 cards transcended within a rarity increases that rarity card max by 1. Cards can also be ascended for the cost of 10 cards and some  Card Parts of the particular rarity in exchange for 1 card of the next rarity. Each rarity tier increase gives 2.25x the amount of stats and Rare+ tiers give BED% additonally.

The strategy for farming Transcension Card Parts,

1. First Transcends - Get as many levels of TCP++ as possible before doing a large transcend. Transcend only the amount required for the next TCP upgrade to maximize efficiency. Prioritize 5 to 6 levels of TCP++ before upgrading other upgrades to higher levels.
2. The easiest way to gain cards for your first few transcends is by spamming Blazing Skulls in The Tower.
3. Mountain and Neighbor's Garden provide nine additional transcendable cards.
4. Other areas provide cards as well make sure to get some for free transcends
5. Transcend Common and Uncommon cards
6. **DO NOT** transcend timer bosses, Snowman, and  Tower Frog (not to be confused with regular Frog)
7. Lock  Elk and  Bird if you are planning to climb The Tower using time skips soon, otherwise transcend
8. Lock Ice Leaf if you need to trade for  Borbs,  Cheese, and  Beer, otherwise transcend
9. The rule of thumb is to keep TCP++ upgrade at twice the cost of the other upgrades
10. Drop chance exceeding 100% gives additional cards (200% gives 2, 300% gives 3, etc.), do not stop upgrading at 100%
11. Unlock  Sharko Pet, it is a free source of card chance despite being small.

Once you have reached a decent amount of card max and started brewing  Card Parts, feel free to transcend all tiers except Snowman, Tower Frog, and timer bosses. Lock what is needed outside of the core cards, if cards go over maximum limit they are wasted, and return a small amount of  Card Parts.

Card Upgrade Guide
  **Cards Detector** | x
  **Boss Cards Detector** | x+2
  **Card Parts Detector** | 5
  **TCP++** | 17
how many packs you are planning to open

### Cursed Halloween

The Cursed Halloween is an event that can be activated for four hours using a alloween Lantern artifact; two artifacts can be kept and used at the same time for eight hours of uptime.

To kill The Cursed Cheese, equip your best Trout, set ALB pathing in BLC shop to T Center, and most importantly time your ALBs so they start hitting when you enter the area immediately.

#### First 60-70 Kills

Cursed Halloween upgrades require Borb O'Lanterns and to obtain lanterns, play The Borb Claw Machine in The Cheese Pub while the event is active. Play the claw game until you have enough to buy the first Borb O'Digs upgrade; from now on Borb O'Lanterns is obtainable by digging. Buy 2-3 levels of Borb O'Digs and 5/5 if you plan to AFK over playing the claw game. For the fastest progression, farming Borb O'Lanterns from the claw game is quicker than passively digging. **Every 3 Cursed Cheese kills increases lantern reward from claw by 1**. Buy Cursed Weakness while continuing to defeat the boss until you have 20 Cursed Weakness upgrades. Each Cursed Weakness upgrade is equivalent to roughly 3.4 kills, this way you can check your theoretical max.

#### From 70-125 Kills

After 20 seconds, the boss will start dealing damage to the player. Damage starts at 100,000 and increases by 1.5x per second until you are blown away from the area. Having additional health and resistance are crucial to stay alive and therefore damage dealt to the boss. The following is a checklist for 125 kills:

* Around 100  Player HP upgrades in Silver and Gold token shops
* Additional equipment  (this won't be useful until later in the game)
* Equip  Bunnyo
* A set of Absolute Damage Resistance and Player HP craft each leaf with ten shards per prop, and one leaf with Damage Resistance prop

For  Malachite Set Malachite Leaf Set 36 Cursed Weakness upgrades are required, for  Hematite Set Hematite Leaf Set 35 Cursed Weakness upgrades are required, and for  Plasma Set Plasma Leaf Set 34 Cursed Weakness upgrades are required.

#### From 125-201 and beyond

Similar to before, you will be improving your crafted leaves, brewing equipments, and buying more Cursed Weakness upgrades to push your kills as high as possible. To reach 201 kills, additional health and damage resistance from the craft set become limited; brewing becomes the primary source of health and damage resistance. The following is an approximate Cursed Weakness upgrades and equipments required.

Equipments and CW for 201
 **Equipments** | 9e10 | 3e10

1. ↑ This is an interpolated value, no one has attempted or defeat Cursed Cheese with 48 CW upgrades yet

### Borbventures

To start Borbventures, equip a TGM% set and trade until you have  5e14-5e15 Borbs 5e14-5e15. Buy "Converters Static Output +400%" before using the static converter to convert  Borbs to  Borb Juice and  Borb Juice to  Borb Tokens. For faster conversions, equip  Bunnyo and sit in an area with offline rewards.