FN HAMR

The **FN HAMR** (Heat Adaptive Modular Rifle) is a light machine gun in BlastGen. It appears in the remastered version but doesn’t make any further appearances.

## Campaign

The FN HAMR is the standard light machine gun used by the Elite PMC with the exception of one member, Dagger, who instead uses a Stoner 63. In addition, it is the starting primary in the mission Final Assault equipped with Extended Mags and an ACOG Sight. Unlike its Multiplayer counterpart, the FN HAMR in the Campaign lacks the round drum and instead has a 30 round STANAG mag. However, the FN HAMR used in Final Assault retains the normal drum mag.

## Multiplayer

The FN HAMR is the fourth light machine gun unlocked. Alternatively, if the player is Level 30 or higher and transfers their progress from the original game, then the FN HAMR is automatically unlocked. Unlike the other Revitalized exclusive gun, the Drachen, the FN HAMR is unlocked by rank instead of unlocking all the other weapons in a class. The FN HAMR behaves similarly to the other light machine guns, but has a slightly faster reload speed due to it being magazine fed, but it doesn’t reload as fast as the Stoner 63 or the RPK, which are also magazine fed. Damage wise, the FN HAMR deals 55 damage per shot, securing a 2 shot kill to the body or a 1 shot kill to the head. This damage profile is the highest in its class and is the most powerful light machine gun damage wise. It has a plentiful magazine size of 100 rounds, which is average for its class, but since the FN HAMR is magazine fed instead of belt fed, the FN HAMR reloads significantly faster than belt fed light machine guns such as the M249 SAW. The FN HAMR fires at 888 RPM, which is faster than the RPK and the M249 SAW but is average overall. The main weakness of the FN HAMR is its recoil. The FN HAMR kicks back when continuously firing, though most of its recoil is horizontal. This makes the FN HAMR significantly harder to control at long range, making it less suitable for an overwatch type role. A key advantage of the FN HAMR is its unique Overpressure ammunition, which deals more damage to armor. This makes the FN HAMR the perfect go to weapon for engaging enemies with armor.

The FN HAMR has the standard assortment of attachments. Optics are not necessary, as the FN HAMR’s iron sights are clean enough to be used at even long range, though this isn’t recommended. The Foregrip is an essential attachment for controlling the FN HAMR’s erratic recoil pattern, and makes it more controllable at longer ranges. The Suppressor is a terrible fit on the FN HAMR, as it cuts down on range that makes the FN HAMR effective. Extended Mags increases its magazine capacity to a gargantuan 150 rounds, though has less starting ammo as a result, although this attachment is considered overkill and is largely ignored. Rapid Fire increases the FN HAMR’s fire rate to 1065 RPM, which makes it comparable to most submachine guns. However, as a consequence, the recoil is significantly higher. This is overall the best attachment on the FN HAMR, as it allows it to chew through armor at a frightening rate if the player is willing to manage the erratic recoil. Overall, the FN HAMR is largely considered one of the best light machine guns in BlastGen: Revitalized, even trumping the Stoner 63. However, its recoil can be a problem with some players, and would often use the latter instead due to it being more controllable.

## Trivia

* The FN HAMR in the beta was known as simply the **HAMR**. It didn’t gain its full name until the full version was released.
* Sources suggest that the FN HAMR was meant to appear in the Zombies mode but it was scrapped. Characters in the Modern Maps have voicelines for gaining it from the Strongbox and it has an upgraded texture, but its upgraded name is unknown.