Outline

This is the content outline for wanted articles and contributor's names

## WIP Manual Outline

* Overview/Menu Event // Wiki Main Page
	+ Introduction: What's changed in 2.0 Pop Overhaul? Start Here!
	+ Administration
		- Advisors
		- Census
		- Centralisation
		- Communication Efficiency (CE)
		- Coring
		- Culture
		- Culture Conversion
		- Government Types and Ranks
		- Idea groups
		- National ideas
		- Inflation
		- Policies
		- Ruler Personality
		- Stability
		- Vassals - Integration and Upkeep
	+ Diplomacy
		- Alliance Restrictions
	+ Religion
		- Local Mechanics
			* Church Influence
			* Piety
			* Head of Religion
			* Minorities
			* Conversion
		- Religion Types and Mechanics
			* Global
				+ Great Cathedral
				+ Holy Sites
				+ Declining Relgion
			* Christian
				+ Catholic
					- Papacy
					- Archbishop
					- Ecumenical Council
					- Schism
					- Lollard Heresy
					- Reformation
					- Events
				+ Orthodox
					- Patriarchy
					- Mending Western Schism
					- Mending Eastern Schism
				+ Chaldean
					- Patriarchy
				+ Miaphysite
					- Patriarchy
				+ Dualist
				+ Calixtine
				+ Protestant
					- Church Aspects
				+ Reformed
					- Church Aspects
			* Muslim
				+ Sunni
				+ Shi'ite
				+ Druze
				+ Ibadi
				+ Wahhabi
			* Taoic
				+ Theravada
				+ Confucianism
				+ Mahayana
				+ Vajrayana
			* Dharmic
				+ Hinduism
				+ Sikhism
				+ Jain
				+ Zoroastrain
			* Jewish
			* New World Pagans
				+ Mayan
				+ Inti
				+ Native American Spiritualist
				+ Toltecayotl
				+ Pantheist
			* European Pagans
				+ Romuva
				+ Ukonusko
				+ Rodnoverie
				+ Asatru
				+ Hellenic
			* Old World Pagans
				+ Adi
				+ Shinto
				+ Animist
				+ West African Spiritualist
				+ Shamanist
				+ Atua
* Rural population ***<-- Example of a semi-complete page***
	+ Food
	+ Provincial Carrying Capacity (Ideal Rural Population)
	+ Innate Fertility
	+ Growth Model
	+ Provincial Fatigue (or whatever it's called)
* Urban Population
	+ Basic Info
	+ Urban Gravity -Basics
		- Ways to Increase
	+ Growth
* Wealth - Basics
* Disasters - Basics
	+ Famine
	+ Plague
	+ Flood
	+ etc.
	+ Migration
* Production - Basics (rural and urban split)
	+ Rural Production
	+ Urban Production
	+ Centers of Production
	+ Production Skill (?)
* Trade - Basics
	+ smaller portion of direct revenue, more important for growing city wealth
	+ Trade Value vs Trade Power
	+ Centers of Trade
	+ Wealth Generation (or in wealth tab?)
* Warfare and Militaries
	+ Changes to Army Upkeep vs. Replenishment
	+ Looting
		- Factors Influencing How Much Loot
			* Loot Policy
			* Discipline
			* Government Form/ Culture (?)
		- Cities
		- Rural
		- Where the Money Goes
			* End of War Policy - To the Crown or Troops (rural Provincial Wealth)
			* Other Factors (?)
	+ War Dynamism
	+ Manpower Exhaustion
* Estates, Factions and Government Form Shifts
	+ Estates
		- Types
			* Greater Nobles
			* Lesser Nobles
			* Burghers
			* Tribes
			* Other/Minor
		- Estate Wealth
		- Power
		- Influence
		- Motives (?)
		- How Are They Allocated?
			* Pop distribution etc.
	+ Factions
		- Power
		- Influence
		- Motives
		- Aristocrats
		- Merchants
		- Guilds
		- Government Shifts - too much aristocratic power --> low rep tradition --> flip to monarchy
			* Can go from Monarchy to Republic by a similar mechanism
* Colonization
	+ TBD