Super Charge

**Name**: Super Charge

**Species**: Malgaeth

**Homeworld**: Legniuhiri

**Appearance**: Super Charge is a humanoid with volet skin. He wears a outfit that looks like Gambit but black and red. The Omnitrix is on his belt.

**Powers and Abilities**:

**Molecular Acceleration**: Super Charge has the power to take the potential energy stored in an object and convert it to kinetic energy, thus “charging” that item with explosive results. He prefers to charge smaller objects, such as ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is, the more time it takes. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. He typically cannot utilize his powers on living matter or organic molecules. These powers have been altered on various occasions; sometimes bolstered while other times weakened. They were most notably augmented once by practice to enable him to accelerate his own regeneration process and better control his kinetic shifting.

**Dissolution**: Super Charge can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing. Once having focused charging on dissolving shrapnel in a victims stomach and at times when jumpstarted able to overcharge falling debris from crumbling buildings. His control over this has increased to the point he can shatter ice he was encased in without blowing up.

**Disruption**: Super Charge can tame his explosive acceleration to temporarily scramble a persons sensory awareness knocking them out cold.

**Enhanced Conditioning**: Supercharge ability to tap energy also grants him increased speed, strength, reflexes and reactions, flexibility, dexterity, coordination, balance, and endurance as a side effect. Bestowing him an added edge he has used to his advantage by developing a unique acrobatic fighting style. Under normal circumstances, the physical "charge" he receives makes his abilities exceptional, but not quite superhuman. Super Charge now possessed genuinely superhuman levels of physical activity, especially endurance. This was dependent on active use of his abilities, however -- Super Charge would be full of energy and stamina so long as he continued employing his powers. If he stopped using his powers for a few minutes, though, he risked crashing as his excess endurance faded.

**Accelerating Regeneration**: Super Charge can enhance his own recovery rate by stimulating his own cellular activity. Through this process having once healed after removing a bone slag lodged in his chest, and again when his eyes were damaged by a charged card exploding in his face; He has augmented his powers enabling him to restore his sight indicating his regenerative powers are innate yet sparsely used.

**Enhancement**: Can supercharge the energy both converted and accelerated to get more of a bang out of even the smallest objects as well as giving them greater concussive or stopping power.

**Static Interference**: Creates natural static, because of the charged potential energy always in his body, that shields his mind from intrusion by telepaths. Can increase the effect by holding a charged object near his head. Although reportedly uncomfortable for the parties involved, this shield does not *totally* prevent telepathic invasion.

**Vibration Emission**: Super Charge, through the kinetic acceleration instead of conversion can emit a shockwave accompanying a bright flashbang which leaves a sizable crater in the ground.

**Remote Charging**: At the height of his power, Super Charge could activate the potential/kinetic conversion process of matter from a distance with nothing but direct eye contact. He now possesses a similar skill to focus his accelerating abilities with a hand gesture while working with Rictor out in the field.

**Sheering/Cutting**: By charging his cards, Super Charge can use them to slice through objects as dense as solid steel without worry of it exploding.

**Acceleration Bestowal**: Super Charge can take the energy locked within a charged slug and use it in order to continue pushing it forwards and onward in a given direction with enough concentration. Even through a solid energy field while withholding it's explosive reaction.

**Delayed Charge**: With some effort, Super Charge can prolong the detonation time of his activated detonation. Causing a slight lag when he's prepping his potential/kinetic conversion of matter into volatile state.

**Hypnotic Charm**: Subliminal psionic talent channeled through his voice that allows a subtle influence over any sentient mind. This power allows Super Charge to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Super Charge charm, and people who are consciously aware of what he's doing can shake off the effects.

**No Limitations**: Super Charge could now use his powers to affect organic molecules, including living beings, and could exert his kinetic powers over a distance. Initially, this resulted in an unstable kinetic field that accidentally charged objects in his vicinity. Over time, however,  Super Charge essentially learned to use his powers to charge anything in his line of sight.

**Variable Charge**: Super Charge could manipulate the intensity of his kinetic charges far more than before. At the low end, he could charge a human being so they experienced physical discomfort or a burning sensation from the charge, even Iron Steel's metal skin. A tiny charge could even be benignly placed on a target, allowing Gambit to sense that person through the charge and track them over a distance. At the far end, Super Charge could utterly destroy targets, causing them to incinerate without violently exploding, or explode far MORE violently than normal.

**Time-delayed Explosions**: While Super Charge charge normally has a bit of a delay before the chain reaction goes critical, at one point his powers could delay explosions by minutes and potentially hours.

**Weakness**:

**Power's Limits**: Under classic conditions, Super Charge's powers cannot affect living things and require physical contact to function. Though, after his awakening, this is no longer a weakness.