recursal/Fanatic-Fandom huggingface dataset:
Grinding Stone

Grinding Stone

## Effect

Increases damage with cutting weapons

**Introduction:**

Upgrade available in the Iron age of Europe once researched in the Forge it increases damage of all cutting weapons.

Damange increased from 16 to 18

**Legionary:**

Damage increased from 15 to 17

**Axeman:**

Damage increased from 20 to 23

Damage increased from 15 to 17

Building damage stays at 14

**Cuiriasser:**

Damage increased from 19 to 21

Building Damage stays at 15

**Heavy Knight:**

Damage increased from 15 to 17

Building damage stays at 14

Damage increased from 15 to 17

**Light Knight:**

Damage increased from 14 to 16

Building damage stays at 12

**Hussaria:**

Damage increased from 22 to 25

Building damage stays at 18

**Cuiriasser:**

Damage increased from 18 to 20

**Cossack:**

Damage increased from 10 to 11
Asian Archer

Unit

###

60

###

9 Ranged, 4 Building

###

2.0

###

10%

###

10 - 100

## Evolution

**Introduction:**

The cheapest ranged unit in the Bronze Age. Available immediately after advancement without any research requirements.

**Additional Information:**

Due to it being the cheapest ranged combat unit it's the backbone of any Bronze Age army.

**Upgrades:**

After research "Rawhide Bowstring" damage increases from 9 to 10

You can also research "Hard plumage of arrows" to decrease miss chance from 10% to 6%

You can also research Armory/Shooting Range to increase reserve Size from 3 up to 4

You can also research Metal patches to increase armor to 1 - 80% | 2 - 20%

**Advantages:**

- No Wood Cost

- No Metal Cost

- Quick Training

- Ranged Attack

**Disadvantages:**

- High Food Cost

- Low Health

- No Melee Damage
Asian Spearman

*I**ntroduction***

Lance Knight

###

5 (With research damage increases from 5 to 6)

###

1.0

###

13

One of the first two available units after progressing to the Early Bronze Age that is unique to Asia. Do not confuse the spear man with the Heavy spear man, as the Heavy spear man is a unique and separate Late Bronze Age unit that must be researched at the barracks. A spear man cannot be upgraded to a Heavy spear man.

***Additional Information***

Front line unit for Asian armies built in the Early Bronze Age as it can be easily massed and is upgradeable. It doesn't cost metal unlike other melee units at this age. It has a quick attack rate which also makes it great at fighting animals.

***Upgrades***

After "Metal Tip" research damage increases from 5 to 6

You can also research Armory/Barracks to increase reserve Size from 3 up to 4

You can also research Metal patches to increase armor to 1 - 60% | 2 - 40%

***Advantages***

-Low Cost

-Fast Attack

-Quick Training

-No Metal Cost

***Disadvantages***

-Low Health.

-Low Damage

***Voice Lines***

*Planned*
Armageddon Mode

There are two flavors of Armageddon mode FFA and Team mode. Currently only the Armageddon FFA mode is open, although Armageddon Team Mode can be created in a private match.

Armageddon mode supports a minimum of 8 to 62 total players, who are challenged to push their neighbors in a never ending confrontation to expand their borders. To expand borders destroy nearby neighbors and construct towers as they project your borders further. The game progresses in a Battle Royale fashion as the smallest players who are unable to hold sufficient territory will be blasted into Armageddon by meteors. This process continues until only one player remains.

Team Armageddon release date is not currently announced.

*As of this writing Armageddon FFA is often not running secondary to server population issues. Once a minimum of 8 players have queued a game will start, would recommend joining with a full squad.*
Bulat

Research

## Effect

Increases damage of piercing melee-weapons for East and West Europe

**Introduction:**

Upgrade available in the Early Medieval age for both East and West Europe, Available in the Forge once researched it increases damage of all piercing damage units e.g (pikes)

Damage increased from 11 to 12

**Halberdier:**

Damage increased from 14 to 15

**Chariot:**

Damage increased from 16 to 17

Damage increased from 10 to 11

**Halberdier:**

Damage increased from 12 to 13
Middle Age of East Asia (Upgrade)

Research/Upgrade

## Effect

Make the transition to the Middle Ages of Eastern Asia

Available at the Asian Elder's House, the transition to the Middle Ages of Eastern Asia will advance you to Early Middle Ages and change your main building to a Palace.

Gives access to Eastern Asian Middle Ages Units and Buildings.
Guardian of Sands

Camel Unit

###

70

###

16x20

###

3.2

###

20%

###

30-250

**Introduction:**

The Guardian of the Sands is a camel unit available in the Industrial Stables in IR1 for Persia, this unit is a machine gunner mounted on a camel useful for clearing medieval units and when attacking in great numbers can be used to fight against IR infantry.

**Additional Information:**

This unit is good when mixed with its counter part the Thunder of the Sands, this unit is a cannon mounted camel and when working together these units operate very effectively.

**Advantages:**

- Mobile

- Good Damage when in group

- High Range

**Disadvantages**

- Low Armour

- Cheaper than Machine Gunner.
Cornac

Research

## Effect

Increases Elephant attack speed with tusks

**Introduction:**

This upgrade is available in the Late Medieval Age of Western Asia and once researched in the Elephant house it increases Elephant tusk attack speed.

Attack speed increased from 2.8 to 1.8

Elephant Rammer:

Attack speed increased from 2.8 to 1.8

Elephant Archer:

Attack speed increased from 2.8 to 1.8

Armored Elephant:

Attack speed increased from 2.8 to 1.8

Elephant Bashibuzuk:

Attack speed increased from 2.8 to 1.8
Cannon Kolossal

## ***Introduction***

Powerful but expensive static artillery.

It has the highest maximum attack range in the game,
but with a minimum attack range of 1000, it is very situational in defense and quite good at destroying big points like Town Centers or other buildings.

## ***Advantages***

* Highest maximum attack range
* High damage
* Decent reload time

## ***Disadvantages***

* Highest minimum attack range
* Expensive
* Low armor
* Can only be built in a single exemplar
* Requires Arsenal x3 to be built
* Very innaccurate
* Long building time
Armored Flammenwerfer

###

45

###

8\*20

###

3.0

###

2%

###

50

## ***Introduction***

The stronger version of Flammenwerfer.
The armored flammenwerfer can't be trained in Barracks (Industrial), the only way to get him is evolving Flammenwerfer.

Thanks to the high armor and high damage can easily destroy groups of soldiers/rangers/submachine gunners even if heavily outnumbered.
The armored flammenwerfer can tank quite well Machine gun Towers and therefore can be a dangerous threat when infiltrates.
He still gets oneshotted by attacks with at least 100 damage like Heavy Tanks and most artillery.

## ***Special attacks:***

His attacks are frontal AoE (Area of effect), which can destroy trees but also damage allied units, be careful!

## ***Additional Information***

In the game Armored Flammenwerfer is shown to have 20% of inaccuracy instead of 2% as his weaker form: Flammenwerfer. But after testing both units in sandbox mode it looks like the extra '0' is a typo mistake because there is no real difference in how much damage both units deal to wild animals.

## ***Advantages***

* He has a very satisfactory attack animation!
* Massive damage against low armor units
* Can quickly destroy trees to open a path
* High armor

## ***Disadvantages***

* Slow
* Low attack range
* Low HP
* Does little damage against armored IR units
* Expensive compared to Submachine gunner
Heavy Knight

Heavy Knight

###

15

###

1.1

###

7

###

65

***Introduction***

Heavy Knight with high armor and decent damage, extremely expensive

***Additional Information***

Heavy Knight is exclusive to Western Europe while the Light Knight is exclusive to Eastern Europe.

***Upgrades***

-Grinding Stone (Forge)

Increases damage with cutting weapons.

-Light abrasive sharpening (Forge)

Increases secant weapon damage.

***Advantages***

+High Armor

+Good Attack

+Decent Health

***Disadvantages***

-High Cost

-Disadvantageous Evolution

-Requires Forge

***Voice Lines***

***TO DO***
Guardian tower (Western Europe)

## Statistics

###  Attack

14 -> 15 -> 16
 Building: 7
Secondary:30-> 33-> 36

### Attack rate

1.0
Secondary: 3.1

### Attack range

170
Secondary: 100

###  Hit rate

8%
Secondary: 8%

###  Armor

  15%   5   25%   10  60%   15**Average armor value: 12.2**

## Description

Static defense

Similar to Guardian tower (Eastern Europe).

Gets +1 attack after researching Rawhide Bowstring at Forge (Europe).

Gets +1 attack after researching Sharpened tip at Forge (Western Europe).
Leather Tanning

Leather Tanning

## Effect

Increases armor efficiency.

***Introduction***

Universal armor upgrade of all non - civilian units in the Bronze and Iron ages of Europe.

***Effect***

Increases armor effectiveness of all no-civilian units in the Bronze and Iron ages of Europe.

***Effects Chart***

From [4 - 50% | 9 - 50%] to [4 - 50% | 10 - 50%]
Hotkeys/Keybinds/Commands

## **Commands**

On the map/Outside menus:

LMB - Select

2xLMB - Select all units/buildings of the same type within vision

LMB drag - Select multiple units/building of the same type, units taking precedence

Shift+LMB - add to selection

RMB - place Move Order

 Q - Move and Attack Order

E - Stop Order

## In Menus

Shift+LMB - queue 5 units at the same time

RMB - queue 5 units at the same time or remove all units except the one currently being trained from the queue

## Hotkeys/Keybinds

F1 - See map, player list and time

F2 - Select entire army

F3 - Select entire navy

Ctrl+ 1-9 - Creates control group made of selected units/buildings

1-9 - Select between control groups (also shows possible commands for units and queues for buildings)

double tap 1-9 - Moves camera to the center of selected units/buildings

~ - Select 1 idle worker

ctrl+~ - Select all idle workers

"Delete Key" and "backspace" - Deletes currently selected units/buildings

## Age Specific Blueprints

#### Stone age

R - Temple

T - Hut

Y - Warehouse (Stone Age)

F - Fight pit

B - Stonecutter

N - Bulwark
3 Heat, Vol. 2

Kobe Bryant is on the cover art, which is similar to the first volume which features Michael Jordan.

### Genre

Hip-Hop/Rap

**3 Heat, Vol. 2** is Zotiyac's seventeenth project released on April 25, 2022. It is the sequel to his 2019 EP, *3 Heat.* It is his first release of the year, following his October 2021 single, *October (Week 2 Collection)*. The EP is available to stream on Apple Music, SoundCloud, Spotify and YouTube.

Zotiyac first rumored the project during an Instagram livestream in 2021, saying:

> "3 Heat volume 2, f\*\*k it, I wasn't even thinking that, that what y'all want."
>
>

This was released exactly three years and five days after the release date of the first volume.

**Listen Below:**

 2
 3
CYN

* Twitter
* CYN & Yac (2018)

### Aliases

Deathgod187, 187CYN, CYNOFCROW, DeathGod, cynthegxd, blacksheepcrow, bigdeathgod

### Socials

**Twitter*** CrownChakraCrip

**Instagram**

* cynistr3

## Physical description

### Gender

Male

**CYN** (aka Bigdeathgod, and cynthegxd) is an independent hip-hop and rap artist from Las Vegas, Nevada. His rap name is pronounced as "sin", and he is a member of a group between him and Zotiyac called "Crow Life", originally called "Crow Crew".

CYN's music is difficult to find online, in which he hasn't posted a new song on his SoundCloud since August 8, 2019. However, two official music videos to the songs "Valium" and "Good Luck" were released online, and they can be watched below.

His latest music video to his song "Cycles" was released on October 31, 2021.

Streaming Links:

* Apple Music (bigdeathgod)
* SoundCloud
* Spotify

## Zotiyac x Cyn Songs (newest to oldest)

1. "Good Luck" w/ music video
2. "Valium" w/ music video
3. "Gas"
4. "God Complex : Raft"
5. "Manifest" ft. Heist 187
6. "Scorn Ex"
Anti tank rifle

Anti tank rifle

###

45

###

210 (20 vs building)

###

9.0

###

15%

###

20-240

## Evolution

***Introduction***

IR2 Infantry with high damage single shot anti-tank gun designed to take down armour.

***Additional Information***

Big damage but water gun when shooting buildings.

***Upgrades***

to do

***Advantages***

+High damage

+Good range

***Disadvantages***

-Slow

-Not that accurate

-No splash damage

-Bad building damage

-Costs 2 pop

-Fairly expensive

-Long reload

***Voice Lines***

***TO DO***
Armored Car

Armored Car

###

80

###

20 x 6

###

3.0

###

18%

###

180

The **Armored Car** is an abstract industrial unit. Moderately armored, relatively fast, and able to shoot on the move, the armored car provides an early and effective means of attack.

## Historical Basis

The **Fiat-Omsky Armoured Car** was an early armored car design of Russian origin that dates back to the Russian Civil War. It was the only serially produced armoured car built by the White Army, and were used exclusively by the Siberian Army on the Eastern Front in the Siberia and Russian Far East regions. The Fiat-Omsky was constructed using Fiat Tipo 5 chassis supplied from the United States, with different variations equipped with light armour plating and one or two PM M1910 machine guns attached to wheelhouses on sponsons.

## In-game Usage

The armored car is a relatively cheap vehicle with moderate health, armor, and speed. Their relatively high speed and immediate availability in IR1 lends to them being effective tools for early raids on enemy bases or as flanking tools against slower soft targets. While other units such as the Motorcycle or APC do eventually surpass the effectiveness of the APC in IR2, it still remains a viable choice for resource strapped players who need to produce units quickly.
Cargo elephant

Elephant

###

40

**Introduction:**

This unit is available for Western Asia from the Early Medieval Age in the Elephant House, It is unique as it does not attack and instead acts like a portable warehouse.

**Additional Information:**

Base storage efficiency is at 130%

**Upgrades:**

- Sorting Supplies: Increases storage efficiency from 130% to 140%
Bulwark

***Introduction***

The Bulwark is a stone age tower defense. When you start a game one Bulwark is spawned in close proximity to your Altar.

***Upgrades***

-Wicker Sling (Stonecutter)

Increases damage of the slinger unit and the bulwark building by +1.

-Leather Sling (Stonecutter)

Decrease chance to miss from 9% to 4%
Chariot

### HP

200

###

15

###

1.2

###

12

###

70

## Evolution

###  Time:

N/A

***Introduction***

Only melee cavalry in that age with good health and good damage.

***Additional Information***

Best used for scouting and rushing.

***Upgrades***

***Advantages***

-High Health

-Good Attack

-Average Attack Rate

-Fast

-No Metal Cost

-Average Armor

***Disadvantages***

-High Food Cost

-High Material Cost

-Average Training Time

***Voice Lines***

*Planned*
India

* Flag
* Icon
* Showcase

**India** is an Industrial Age country available when transitioning from the middle ages.

India is a offensive oriented country, with early access to Elephant Machine Gunners, who can shoot and move with good health and armor, and also the Trench Mortar Elephants which are equipt with a trench mortar which can deal good damage to buildings but likely not units because of its inaccuracy. Also in IR1 India has access to a unique soldier which is the Sikh, this unit is cheap for a soldier but can also collect wood and turn it into food, when depositing collected wood at a warehouse it deposits food so if your ever in desperate need of food you can use your army! Also unlocking the Fury of Durga which is a truck with high speed able to spawn buffed Tigers which are suprisingly effective at dealing with enemy infantry even in IR.

Upon reaching IR2 India unlocks training of the Wheeled Tank which is a fast moving and high damage tank great for sniping enemy players bases.

# Arsenal

 × 800
  Strenthened Mortars |  × 200
 × 800

# University

 × 500
 × 200

# Elephant House

 × 600
  Sorting Supplies |  × 500
 × 1200
China

* Flag
* Icon
* Showcase

China is an Industrial Age country available when transitioning from the east asia middle ages.

With cheap units and the ability the produce food and workers quickly, China is a country that can quickly industrialize or recover from enemy attacks, though their inability to construct mines may leave them dependent on their team mates for donations during the late game. Their specialty is producing offensive units en masse, able to utilise human wave tactics to overwhelm opponents quickly and effectively.

In IR1 China has access to the simple Militiaman who is recruited from the House, this is a melee unit with good health, armor and damage for its very cheap price (requires 5 food to create). This unit is able to be spammed on mass making it great for early wave attacks. Also having access to a unique soldier unit with the ability to blow themselves up on a target such as a building dealing huge amounts of damage but requiring some skill to pull off, In the Stable China has access to the Mounted Guardsman which is a rifleman on a horse which can shoot and move making them amazing units for eco raiding or sniping enemy artillery due to their speed and agility. Its unique Fishing boat allows the ability similar to the soldier to explode on enemy ships as China doesnt have access to much navy power.

With the Unique mechinic of the Foreign Supply centre China is able to research different countries in IR1 and IR2 to get access to units from countries (Great Britain, Germany, Russia and France) such as Chinese versions of the FT-17, T-34 , Prototype Tank and Malboro Tank which are all slightly worse than the original but are cheaper, for example the Howitzer has poor accuracy but is cheaper and all these units can be reserved using Asias reserve mechanic. Also for unique buildings is the Rice Farm which when placed on shallow water spawns Rice similar to how Wheat is spawned allowing Workers to harvest it.

# Stable

 × 50
 × 20

# Foreign Supply Center Country Choices

 × 2500
 × 2500
 × 4000
 × 4000

# Dock

 × 200
  Battleship |  × 500
 × 1800
 × 800
 × 1500
 × 400

# Arsenal

 × 800
  Strenthened Mortars |  × 200
 × 800
Heavy Pillbox

## ***Introduction***

The Heavy pillbox is an upgraded version of the Pillbox.

It acquires +200HP and a cannon on top of the machine gun which has firepower almost equal to a Tank Panther.

A mix of heavy pillboxes, anti-aircraft pillboxes, Big Berthas and Antitank hedgehogs will make a fantastic defense system.

Thanks to the pillbox defensive potential, Germany is one of the strongest countries in the late game, especially if you reach Wonder of the World first.

## ***Advantages***

* Has machine gun and cannon
* Very durable
* Extremely high armor
* Good range
* Costs 0 food
* Can attack with cannon and gun at the same time

## ***Disadvantages***

* Very high iron costs
* Requires factory
* Takes 2 minutes to upgrade from normal pillbox
Bombardier ship

###

50

###

100 x 4

###

12.0

###

25%

###

250-400

A powerful Late Middle Ages European siege ship.

Basically 4 mortars strapped together with a sail, its extremely long ranged attacks enable it to snipe down townhalls not even that close to shore.

If the townhall is smartly placed, it can still wreak havoc to coastal fortifications or docks. It has pretty bad accuracy though so take that in mind if using it as some sort of close range fire support.
Chinese Soldiers

###

18 (unit) / 15 (building) / 450 (Suicide Special)

###

1.0

###

5

###

55

###

22 (unit) / 10 (Building)

###

2.6

###

12%

###

130

***Introduction***

The Chinese soldiers is a special IR unit added for the country China (duh). These units are cheap(er) to relatively to abstract IR Soldiers and has a very fast training time and very low reserve replenishment time. However the Russian counter parts are much cheaper in terms of iron and food. The individual Chinese soldiers are weaker relatively to the Russian, and their Abstract IR counterparts due to having lower accuracy, fire rate, and range. However theses short comings are overshadowed by their power in logistics and numerical capabilities. Not only that, the Chinese soldiers are much more versatile relative to the Indian Sikhs. As Chinese soldiers has melee attacks, and suicide bombings. These perks allows these soldiers to overrun and destroy enemy buildings in a blink of an eye.

***Advantages***

-Logistical advantage. (Low cost, Low training time, and High spawning speed)

-Devastating suicide attacks.

-High hard attack (anti buildings, anti tank)

***Disadvantages***

-Weak anti air capabilities (leave that to the rangers)

-Countered by death scythes and SMG.

-Suicide attacks requires micro management.

-Suicide attacks can blow up nearby friendly units.

-Shorter range compared to abstract soldiers.

-Lower damage compared to abstract soldiers.

TBD Picture for stat card.
Flammenwerfer

###

50

###

8\*20

###

3.0

###

2%

###

50

## ***Introduction***

The only (german reserved) infantry unit you can produce in IR1 as Germany.
Very powerful against units with both low attack range and low armor, like most medieval or ancient ones.
He has a lot of damage against non heavy armored units, but his low range in combination with his low HP, low armor and low movement speed means that the Flammenwerfer is usually weak against other IR1 or above enemies.

## ***Special attacks:***

His attacks are frontal AoE (Area of effect), which can destroy trees but also damage allied units, be careful!

## ***Additional Information***

Flammenwerfer has a dark armor in the icon and a white one in the game.
Instead the Armored Flammenwerfer the exact opposite!

## ***Advantages***

* He got one very satisfactory attack animation!
* Does not cost metal
* Massive damage against low armor units as workers
* Can quickly destroy trees to open a path
* Can be transformed in Armored Flammenwerfer in IR2, who is much stronger

## ***Disadvantages***

* Slow
* Low attack range
* Low HP
* Low armor
* Does little damage against armored IR units
* Expensive compared to rangers
Middle Ages of Western Asia (Upgrade)

Research/Upgrade

## Effect

Make the transition to the Middle Ages of Western Asia

Available at the Asian Elder's House, the transition to the Middle Ages of Western Asia will advance you to Early Middle Ages and change your main building to a Palace.

Gives access to Western Asian Middle Ages Units and Buildings.
Heavy Spearman / Asia

Unit

###

6

###

1.1

###

11

###

55

## Evolution

**Introduction:**

This unit is the armored version of the Asian Spearman, it is unlocked in the Iron age of Asia. It is worse in statistics than the European Heavy Spearman but is cheaper and faster to produce. It is made in the Asian Barracks

**Additional Information:**

This unit is not a direct upgrade from the Spearman and is recruited seperately from the Barracks, It also does not replace the Spearman allowing you to recruit both units.

**Upgrades:**

After research "Metal Tip" damage increases from 6 to 7

you can also research Armory/Barracks to increase reserve Size from 3 up to 4

You can also research Metal patches to increase armor to 3 - 30% | 5 - 70%

**Advantages:**

- Fast to Produce

- Cheap

- Generally good all round

**Disadvantages:**

- Weaker than European Counterpart

- Costs Iron
Light abrasive sharpening (Western Europe)

Research

## Effect

Increases secant weapon damage

**Introduction:**

Upgrade available in the Early Medieval age of Western Europe, found in the Forge of Western Europe, once researched it increases damage of all Secant (Curved) Weapons for Western Europe

**Effects Chart:**

**This is with the Grinding Stone Upgrade researched already.**

Landsknecht:

Damage increased from 17 to 19

Heavy Knight:

Damage increased from 17 to 19

Cuirassier:

Damage increased from 21 to 23
Antitank hedgehog

## ***Introduction***

War-selection: "Passive defensive structure insurmountable for tech. Destroyed by heavy damage."

The antitank hedgehogs don't have much HP, but with 200 armor are invulnerable from most attacks.

## ***Information***

The fastest way to get rid of enemy hedgehogs (you can just delete your own) is to use workers or engineers because they have
 Disassemblable: 220 .

 Disassemblable  is the damage inflicted to antitank hedgehogs.

Antitank hedgehogs will not block infantry.

A single line of antitank hedgehogs will not block smaller vehicles like Armored Car, Motorcycle, Wheeled Tank.

However, a double line will do its job.
European Spearmen

Melee Unit

###

5 / 6

###

0.75 / 0.65

###

13

###

55

***Introduction***
One of the first two available units after progressing to the Early Bronze Age that is unique to Europe. Do not confuse the Spearman with the Heavy Spearman, as the Heavy Spearman is a unique and separate Late Bronze Age unit. Of note a Spearman cannot be upgraded to a Heavy Spearman.

***Additional Information***

Staple unit for European armies built in the Early Bronze Age as it can be easily massed and is upgradeable. It doesn't cost metal, unlike other melee units at this age. It has a quick attack rate which also makes it great at fighting animals. Like all spears, it reduces the movement speed of enemy cavalry when hit, making it an effective counter en-masse.

***Upgrades***

* Balanced Spear (Barracks)
* Increases Spearman attack speed, when the upgrade is completed, the attack speed is reduced to 0.6.
* Metal Tip (Forge)
* Increases damage of the Spearman unit, when the upgrade is completed, the damage of the Spearman increases from 5 to 6.
* Leather Tanning (Forge)
* Increases armor efficiency, when the upgrade is completed the armor increases to 0-30%| 2-40% | 3-30%.

***Advantages***

* Low Cost
* Fast Attack
* Quick Training
* No Metal Cost

***Disadvantages***

* Low Health.
* Low Damage

***Voice Lines***

*Planned*
Gameplay Mechanics

**Armor Mechanics**

15%
0

35%

5

50%

10

**Area and Armor Thickness**

Area is the chance of damage reduction occuring and is expressed in a percentage % .

Each area corresponds to an armor thickness which is the amount of damage reduction.

**Example**

Using the above image, the unit will have:

- 15% of 0 less damage (receiving full damage)

- 35% of receiving 5 less damage

- 50% of receiving 10 less damage.
Howitzer

Artillery

###

35

###

240

###

10.5

###

20%

###

70-300

The **Howitzer** is an abstract industrial artillery unit. A mobile, long ranged artillery unit, the howitzer is an effective weapon for engaging any kind of enemy unit from afar.

## Historical Basis

The **BL 8-inch howitzer** was a World War 1 era British howitzer. An 8-inch conversion of 6-inch naval guns, the BL 8 was produced to fulfill Britain's need for heavy artillery pieces. These improvised howitzers were used throughout the war on the Western Front and were operated by siege batteries of the Royal Garrison Artillery.

## In-game Usage

Like other artillery units, the howitzer has slow speed and low armor, but is able to deal heavy damage from afar. Available immediately to produce in factories, howitzers continue to be effective counters to enemy buildings, vehicles, and land units. They are best paired with units to defend them, particularly against aircraft.
Heavy Aircraft Carrier

## Heavy Aircraft Carrier

### HP

5000

###

20
 (Anchored) 0

###  Armor:

10 20%20 80%

###

Anti-air
 [1] 22 x 6
 [2] 22 x 6
 [3] 22 x 6
 [4] 22 x 6

###

Anti-air
 [1] 1.8
 [2] 1.9
 [3] 2.0
 [4] 2.1

###

25%

###

50-180

## Spawn

###  Time:

0/220 | 0/160

**Introduction:**

Upgrade of Aircraft Carrier.

May be deployed as an airfield on water, Serves two airplanes at the same time.

(Transform time 10seconds)
Metal Tip

## Effect

Increases damage of spearman

***Introduction***

Basic damage upgrade for spear using units in Europe.

***Effect***

Increases European spear using units damage.

***Effects Chart***

**Civilian:**

None.

**Melee:**

Spearman

Damage increase by +1 from 5 to 6

Heavy Spearman:

Damage increase by +1 from 6 to 7

Horseman:

Damage increase by +1 from 6 to 7

**Ranged:**

None.

**Siege:**

None.

**Naval:**

None.

**Building:**

None.
Mortar

Mortar

###

40

###

160

###

10.0

###

15%

###

350-600

## Evolution

The Mortar is an unit available from  Turkey. Firing a slow traveling projectile, the Mortar is the longest ranged mobile land unit in the game.

## Historical Basis

The Škoda 30.5 cm Mörser M.11 was a siege howitzer produced by Škoda Works and used by the Austro-Hungarian Army during World War I. While the weapon was used on the Eastern, Italian and Serbian fronts until the end of the war, it was only used on the Western front at the beginning of the war. Today, four weapons survive; an M.11 is in Rovereto, Italy (Museo Storico Italiano della Guerra), a second is displayed in Belgrade's Military Museum and a third is in Bucharest National Military Museum, Romania, along with the only surviving M.16 variant.

## In-game usage

A slow moving, long range unit, the mortar is best used for attacking heavily fortified bases, or likewise locations that would require a long range engagement. Like most long range units, it is best used when you have a lot of vision at your disposal, as this will allow you to take advantage of it's massive range. With a slow speed, low armor, and large inner radius, it is best paired with other units that can help defend it.
Farm (Europe)

**Introduction:**

This building is built in the Bronze and Iron ages of Europe to provide food, it allows you to spawn Wheat at a cost of 250 wood it spawns a ring of wheat around the building allowing your workers to gather it to give you food.

**Additional Information:**

Note that stone age workers **cannot** harvest Wheat and need to be upgraded into Bronze age workers first.

**Upgrades:**

In the Iron age you can take the upgrade Sickle to increase the gather rate of your workers gathering wheat
Cannon Western Asia

Artillery

###

25

###

165

###

7.0

###

13%

###

100 - 250

**Introduction:**

This is the West Asian Cannon, it is available from the Late Medieval Age in the melting House, this is the best cannon of all of the late Medieval Age cannons available.

**Upgrades:**

- Ballistic Sight: Accuracy increased from 13% to 9%

**Advantages:**

- Highest medieval Cannon damage

- Only costs Metal

**Disadvantages:**

- Low armor

- Slow

- Inaccurate without upgrade

- Slow reload Speed
Game Modes

War Selection has several Game modes that are either active or currently planned for development. To find out more about any game mode please select from one of the below links.

###### Active Game Modes

===== \* Sandbox (multiplayer) \*

```
* Sandbox (singleplayer) * Team Match *
* Free-for-all *
* Armageddon *
* Survival * =====

```
Late Medieval Age of West Europe (Upgrade)

Research

## Effect

Moves you from the Early Medieval age of Western Europe to the Late Medieval Age of Western Europe.

**Introduction:**

Available at the Guildhall the transition to the Late Medieval Ages of Western Europe will advance you to Late Medieval Ages.

Gives access to Western Europes Late Medieval Ages Units and Buildings.
Motorcycle

Motorcycle

###

120

###

22 x 4

###

2.0

###

18%

###

150

## Evolution

The **Motorcycle** is an abstract industrial unit. The second fastest land unit, after the Cossack, the Motorcycle's speed and ability to fire on the move makes it a great unit for commencing raids on enemy bases or countering pushes with artillery.

## Historical Basis

The **BMW R75** is a World War II-era motorcycle and sidecar combination produced by the German company BMW. Similar motorcycles were used by various powers during the Second World War, either as for troop transportation, message relaying for couriers, or in offensive capacities echoing the past usage of cavalry for fast offensive units. Some motorcycles had sidecars outfitted with flexible machine gun mounts that allowed it's passengers to engage enemies whilst on the move.

## In-game Usage

Fast moving and able to shoot on the move, the Motorcycle is a very effective unit for attacking or defending. Suitable for flanking or surprise attacks, one can easily incapacitate an enemy's workforce or artillery with a few motorcycles. Though powerful, the motorcycle is still limited by it's relatively high production cost and inability to counter heavy armor or air units.
Anti-Aircraft Pillbox

## ***Introduction***

The Anti-Aircraft pillbox is an upgraded version of the Pillbox.

It acquires +200HP and a powerful firepower against Aviation.

A mix of heavy pillboxes, anti-aircraft pillboxes, Big Berthas and Antitank hedgehogs will make a fantastic defense system.

Thanks to the pillbox defensive potential, Germany is one of the strongest countries in the late game, especially if you reach Wonder of the World first.

## ***Anti-Aircraft Pillbox VS Anti-Aircraft heavy gun***

### ***Advantages***

* It can shoot land forces, Anti-Aircraft gun can't
* It has more damage:  15x12 vs  60

### ***Disadvantages***

* More expensive: (400 3000 500) vs (1500 900)
* It's built slower
* You have to wait IR2 to start building pillboxes, on the contrary you can build Anti-Aircraft gun already in IR1 and then upgrade them to the heavy version in IR2
Hard plumage of arrows

## Effect

Increases accuracy of archers

**Introduction:**

Upgrade available in the Bronze/Iron age of Asia to increase acccuracy of archers in Asia.

**Effect:**

Increases accuracy of all Asian archer units.

- None.

**Melee:**

- None.

Heavy archer accuracy increase from 10% to 6%

**Archer:**

- Accuracy increase from 10% to 6%

**Siege:**

- None.

**Naval:**

- Sampan accuracy increased from 18% to 12%

**Buildings**:

- Guardian Tower accuracy increased from 12% to 8%
Elephant-archer

Cavalry

###

20

###

2.8

###

14

###

40

###

4x12Building: 4x6

###

1.6

###

20%

###

100

**Introduction:**

This is the Elephant Archer, Available to Western Asia upon reaching the Early Medieval age, it is accessed through upgrading the Battle Elephant.

**Additional Information:**

Carries 4 archers ontop which fire and attack independantly from the Elephant Tusk Attack, also can be upgraded into the Armored Elephant.

**Upgrades:**

- Improved Harness: Increases elephant speed from 40 to 50

- Cornac: Increases Elephant tusk attack rate from 2.8 to 1.8

**Advantages:**

- Good damage with 4 archers

- No metal cost

**Disadvantages:**

- Weak against multiple archers or crossbowmen

- Archers are inaccurate

- Low damage with Tusks

- Low building Damage
Leather Sling

## Effect

Slingers become more accurate.-8% to the miss chance.

***Introduction***

One of the 2 upgrades for the Slinger unit.

***Effect***

Slingers and Bulwarks become more accurate with their ranged attack.

***Effects Chart***

Slinger:

Miss chance decreased from 15% to 7%

Bulwark:

Miss chance decreased from 9% to 4%
Fort

## Description

Melee troops are trained here

You can only train 2 types of units in the "Fort", to be able to train other types, you need to upgrade it to either a Barracks, Shooting range or Stable, allowing you to train their specific types of units.

While during the Early Middle Ages you can only train Pikeman, in the Late Middle Ages you can train the more powerful Halberdier.
APC

### HP

500

###

80

###  Armor:

  5%   0   15%   15   80%   40

###

32 x 6

###

2.8

###

17%

###

200

## Evolution

***介绍***

An armored vehicle capable of long range attacks.

***Additional Information***

The mid-range motor-vehicle.

***Upgrades***

to do

***Advantages***

+Decent Damage

+Decent Range

+Decent Armor

+Decent Health

+Decent Speed

***Disadvantages***

-Medium Everything

-Long Training Time

-Quite Costly

***Voice Lines***

***TO DO***
East Asian Archer

### HP

60

###

50

###  Armor:

15% - 0
25% - 2
60% - 3

###

14/16

###

1.5

###

15%

###

10 - 100

## Training

###   Training time:

3/30

**Introduction:**

Archer unit available from Eastern Asia in the Shooting Range.

**Additional Information:**

This unit has no building melee attack only 7 building damage from range.

**Upgrades:**

Weighted Tip

Armory

**Advantages:**

- Good Damage

- Costs only food

**Disadvantages:**

- Expensive on food

- Low armor
Asian Horseman

Unit

###

7 Buildings: 6

###

1.2

###

13

###

80

## Evolution

**Introduction:**

Mounted version of the Spear man. It has fast movement and a slightly slower attack rate.

**Additional Information:**

Useful unit to harass the enemy and kill workers shutting down their economy and then strategically retreat and ambush the enemies.

**Upgrades:**

-Metal Tip increases damage from 6 to 7

-Armory/Stable increases reserve Size from 2 up to 4

-Stableman reduces reserve time to 53 Seconds

-Metal patches increases armor to 1 - 30% | 2 - 70%

**Advantages:**

- Fast Movement

- No Metal Cost

- Short Training

**Disadvantages:**

- Long reserve time

- High Food Cost

- Needed Research

- Low Armor
Thirst

***Thirst*** is a 2009 South Korean horror film directed by Park Chan-wook. It stars Song Kang-ho as a priest who is stricken with vampirism through a failed medical experiment.

## Appearances

* 7:30 p.m. In the fabric shop, Mrs. Ra (Kim Hae-sook) looks up at a clock behind her and says that it's time to close before leaving.
Mine

## Statistics

###  Armor

  50%   8   50%   12   **Average armor value: 10.0**

## Construction

### Required

empty deposit of Iron or Copper

The mine can be built on an empty deposit of Iron or Copper.

It will constantly produce metal on its own without the need for workers.

Metal produced: 20 every 5s.

A mine will produce enough metal to be worth its cost in 250s.

A mine can produce as much metal as 4 workers, give or take.
Armory/Stable

## Effect

Increase the size of Horsemen & Horse Archer reserves

**Introduction:**

Increases reserve capacity of all Horse units for Asias Bronze and Iron age. The upgrade can be taken from the stable in the iron age.

**Effects Chart:**

Horse Archer max reserve capacity from 2 to 3

Horseman reserve capacity from 2 to 3
Mortars (Research)

Research

## Effect

Unlocks possibility to train mortarer

**Introduction:**

This upgrade is available in the First Industrial revolution of many countries and when researched in the Arsenal it unlocks training of the Trench Mortar unit for most countries. But for Austria-Hungary when researched it unlocks training of Gas mortars and for Japan unlocks Light Trench Mortars. This research unlocks the next mortar upgrade which is the Strengthened Mortars upgrade.
Engineer

###

8 (Disassemble) 220

###

1.8

###

3

###

50

**Introduction:**

"Trust me i'm enggineer"

Can build defences (Machine Gun Tower, Anti-tank Hedgehog, Anti-Aircraft Gun, Pillbox,)

Can cut trees to clear path and repair IR1 and IR2 Machine Units (Non-alive)

Also used to destroy enemy anti-tank hedgehog and Dragon teeth.
Intelligence Agency

Research

## Effect

Displays all main buildings of all players on the minimap

**Introduction:**

This upgrade is found in the main building of asia and europe in the medieval ages, once researched it shows on the minimap all of the enemy players main buildings for you only. This upgrade is unlocked once you research the "Explore the Area" Upgrade
Elephant-Bashibuzuk

Elephant

###

20

###

2.8

###

14

###

40

###

18

###

2.9x2 + 3.1x2

###

20%

###

20 - 150

**Introduction:**

This unit is available to Western Asia in the Late Medieval Age, it is an elephant with 4 Bashibuzuk units atop it.

**Additional Information:**

This unit is mostly useless without researching the gunpowder upgrades first as similar to the Bashibuzuks it is ineffective without those upgrades.

***Upgrades:***

- Wheel Lock: Increases firerate from 2.8 to 1.8

- Granular Gunpowder: Increases damage from 18 to 23

- Improved Harness: Increases speed from 40 to 50

- Cornac: Increases attack speed from 2.8 to 1.8**Advantages:**

- High health

- High ranged damage

**Disadvantages:**

- Relivately Low armor

- Poor accuracy

- Low buillding damage from Elephant Melee Attack
Gathra

Armoured car

###

80

###

32 x 6 (Building: 15 x 6)16 x 10 (Building: 8 x 10)16 x 10 (Building: 8 x 10)

###

3.21.41.4

###

17% (All Guns)

###

200 (All Guns)

**Introduction:**

The Gathra is Persia's Armoured car available in IR2 from the Factory, This unit is armed with 3 machine guns, one main gun and 2 smaller side guns making this unit effective at dealing with massed infantry or cavalry.

**Additional Information:**

The Gathra is also uniquely were the Immortals spawn, another unique unit for Persia/Iran. This allows you to spawn 6 Immortals for free, (The immortals are on a timer though) Making the Gathra a well rounded unit.

**Advantages:**

- Mobile

- Spawns Immortals

- Multiple Guns giving it high damage

- Good Armour

**Disadvantages:**

- IR2

- High Population Cost

- Large Target for Enemy Artillery
Heavy Spearman (Europe)

Melee Unit

###

6 / 7

###

0.9 / 0.65

###

14

## Evolution

***Introduction***

Heavy version of the Spearman. You can build it in the Barracks Europe.

***Additional Information***

Good cost efficient front line unit. Due to its low metal cost it's good if you don't have a lot of iron on hand. It is NOT an evolution for the Spearman

***Upgrades***

-Balanced Spear (Barracks)

Increases Spearman attack speed.

-Metal Tip (Forge)

Increases damage of the Spearman.

-Leather Tanning (Forge)

Increases armor efficiency.

***Advantages***

-Medium Armor

-High Health

-Average Training Speed

-Low Metal Cost

***Disadvantages***

-Requires Research

-Slow Attack

-Costs Metal
Handcannons

Unit

###

30

###

100

###

5.0

###

20%

###

40 - 230

**Introduction:**

This unit is a ranged siege cannon for the Late Medieval Age of Eastern Asia, it is available from the Shooting Range.

**Upgrades:**

Armory

**Advantages:**

- Great Siege Damage

- High Range

- Good Accuracy

**Disadvantages:**

- Expensive

- Slow

- Low armor
Big Bertha

###

20

###

320

###

15.0

###

20%/  14%

###

80-400

## ***Introduction***

The backbone of the German army.
A very powerful artillery unit that can be produced already from IR1.
In IR1 Germany can't produce  Light Tank so the  Big Bertha will be the only answer against heavy armored units, an excellent one!
It's very powerful both as a siege artillery and defensive resource but its almost null mobility suggests to chose wisely where to produce or build these death machines.

## ***Special attacks:***

 Disassemblable 230
Disassemblable is the damage inflicted to Antitank hedgehog.

## ***Additional Information***

 Big Bertha can be built by workers, but it will be more expensive:
: 700 : 600 : 1400

## ***Upgrades***

 Ballistic sight (Arsenal)
Increases  Big Bertha accuracy.
When the upgrade is completed, the inaccuracy is reduced from 20% to 14%.

## ***Advantages***

* Strongest artillery unit in IR1
* Massive damage (it can oneshot a  squadron Cannon)
* Wide attack range
* Decent accuracy after  Ballistic sight
* High HP
* High armor
* Can be built by workers

## ***Disadvantages***

* Very slow movement speed
* Slow attack speed
* Wide minimum attack range (it can't attack close enemies)
* Expensive
Junk

Unit

###

45

###

14x4

###

1.8, 1.9, 2.0, 2.1 (Different for each archer)

###

18%

###

10 - 120

**Introduction:**

This unit is the most basic naval unit available to East Asia, it is trained in the Pier and is cheap but weak making it a basic backbone of the navy for East Asia

**Additional Information:**

This unit has up to 8 seats meaning it can take 8 small infantry units such as archers.

**Upgrades:**

Weighted Tip

**Advantages:**

- Fast Firing

- Very Cheap

- High Damage

- Fast Production

- Low Population Cost

- 360 Firing Radius

**Disadvantages:**

- Low Armor

- Short Range (For a Ship)
Crossbow

Research

## Effect

Unlocks the ability to train crossbowmen, horse-mounted and unmounted ones for both East and West Europe.

**Introduction:**

Upgrade available in the Early Medieval Age of both East and West europe, available in the forge and once researched it unlocks training of Crossbow men, both unmounted and mounted versions.
Altar

The *Altar* is your temporary main starting building. If it gets destroyed by an opponent, you lose the game. It only serves two functions, one is to create Stone Age Workers, and the other is to increase the speed of all your workers by researching the Fur shoes. The *Altar* is temporary and is destroyed once you upgrade your Stone Age Temple into an Elder's house.

When you have an *Altar* you have the option to create 6 additional buildings:

1. Temple
2. Hut
3. Warehouse
4. Fight pit
5. Stonecutter
6. Bulwark

**Note:** Temple and Bulwark can only be built after you meet their requirements.
Heavy Archer

Unit

###

60

###

11

###

1.7

###

9%

###

100

## Evolution

**Introduction:**

Available after Researching Strengthened bow

**Additional Information:**

This is a very strong archer allowing Asia to deal with the more heavily armored European units such as the Heavy Spearman

**Upgrades:**

After research "Rawhide Bowstring" damage increases from 11 to 12

You can also research "Hard plumage of arrows" to decrease miss chance from 9% to 6%

You can also research Armory/Shooting Range to increase reserve Size from 2 up to 4

You can also research Metal patches to increase armor to 1 - 30% | 6 - 70%

**Advantages:**

- No Metal Cost

- Quick Training

- Ranged Attack

**Disadvantages:**

- High Food Cost

- Low Health

- Low Melee Damage
Crossbowman

Heavy Ranged Unit

###

6

###

1.0

###

30

###

5.0

***Introduction***

This unit is considered heavy not because of armor but the damage. Can be used to eliminate small groups of heavy infantry.

***Additional Information***

Also a counter to the Pernach. With the gigantic damage of 30 it can easily pick of the heavy units.

***Upgrades***

-Rawhide Bowstring (Forge Europe)

Increases ranged units damage.

-Sharpened Tip (Forge Europe)

Increases ranged units damage.

***Advantages***

-High Damage

-No Metal Cost

-Average Training Speed

-Average Armor

***Disadvantages***

-Slow Attack Speed

-Needed Research

***Voice Lines***

 Planned
External content

* Official Website: http://warselect.io/
* Officlal Trailer: https://www.youtube.com/watch?v=NuaMLSxmi0U
* Official Teaser:  https://www.youtube.com/watch?time\_continue=1&v=RpJCy6CmDtw
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* Official Discord- https://discord.gg/mrJZM8q
	+ Hosts a very active and friendly community. Join us!
Bone armor

Bone armor

## Effect

Increases armor of all Stone Age units. From (0 - 100%) to (0 - 50% / 2- 50%).

***Introduction***

Universal armor upgrade of all non- civilian units. Can be researched in the stone age from the stonecutter

***Effect***

Increases stone armor effectiveness of all no-civilian units.

***Effects Chart***

Warrior:

From [0- 100%] to [0 - 50% / 2- 50%]

Maceman:

From [0- 100%] to [0 - 50% / 2- 50%]

Slinger:

From [0- 100%] to [0 - 50% / 2- 50%]