Brokev

**Brokev Rotgut** asked to join the party on Day 67 and was accepted into the party.

**Paladin of Wyldwood** **Lvl** **6**, **Exp** **82,734 / 95,001 HP: 62**

* All saves at +2
* Lay on Hands 1/day Heal 2pts/lvl
* Cure Disease 2/week (per 5 levels)
* Radiate a Protection vs. Non Wyldwood 10’ Radius (reduce hostile to hit -2, save v these attacks +2)
* Immunity to disease

## Statistics

* Str: 14 (+100 gp, doors 1-2, bend bars 7%)
* Int: 10 (2 add languages)
* Wis: 16(+2 magical attack adj v mental attack)
* Con: 16 (+2 hp)
* Dex: 12
* Cha: 14 (18) (+10%/+35%)

## Weapon Proficiencies

* Sling (d4+1/d6+1)
* Orcish knife (shortsword) (d6/d8)
* Longsword (d8/d12)
* **Disadvantage Hammers/Maces**
* Spear (d6/d8) double if set v charge [Spear: +4/+4. Double all damage on a natural 20]
* Spear expertise (attack +0.5 @ 4th lvl)
* "Shatterstar"

## Equipment

* Sling, 18 Sling Bullets,
* Long Knife,
* Elven chainmail shirt (AC5+2), +2 save v elements, 150gp weight Movement 12"
* Rucksack, 4 days supplies
* +3 Spear (double dice on 20) (+1/+1 , 20 doubles all damage, from blessing)

## Skills

* Animal Husbandry,
* Animal Mimickry,
* Exotic Animal Husbandry,
* Riding
* Tracking (WW Paladin)
* Trapping (WW Paladin)
* Read & Write Common

## Wyldwood Paladin

The schism between Wyldwood and the Wild created an issue within the Wyldwood doctrine in that in rejecting the Wild, the Wyldwood were seen by many at the time as rejecting violence. Whereas in fact the main difference in beliefs between the two religions is that Wyldwood believes in a balance between civilisation and nature, the Wild simply sees civilisation as a stain upon the natural world.

A paladin of Wyldwood is expected to demonstrate to the world, that nature even in harmony with civilisation – has teeth. They are identified from a young age, normally by priests or shamans and after initial teachings in the beliefs of the church, sent out into the world to make their own way, learn and observe. Should the Paladin survive to reach 9th level, he will feel a calling to present himself to the High Priest who will formally confirm the Paladin as a champion of Wyldwood.

Before ‘confirmation’, a Paladin is expected to be racially and religiously tolerant, with the exception of the undead and worshippers of Dekatur. This tolerance is not so much open acceptance, but more in the nature of developing an understanding of the world and others in it. In particular understand how things can be manipulated to ensure that civilisation never achieves dominance over nature. This might, in fact probably will, require the Paladin to develop significant diplomatic skills – in order to influence political events and prevent single empires becoming pre-eminent.

The paladin of Wyldwood gets the following benefits:

1) Make all Saving throws at +2

2) Immune to Disease

3) Lay on Hands 1/day Heal 2pts/lvl

4) Cure Disease 1/week per 5 levels

5) Radiate a Prot vs. Non Wyldwood 10’ Radius

6) Turn undead as a cleric 2 level lower

7) Cast cleric spells at higher levels

8) Innate skills Trapping, Tracking

## From Zoom 2021-01-28 21:00

The party decided to accept Brokev as a new party member.

He is a 'foundling' of the Rotgut Clan who was 'apprenticed' (think medieval fostering) to the Warskull Clan for the last 3 years. His father is a shaman. He assured us that he has no ties/obligations to Stlan or the Warskull Clan now, and agreed to send Stlan a message about his departure (along with his 'resignation'.)

Stats sent in email – the 10' paladinic protection protects against any non-Wildwood, and detection is for 'non-neutral'. Does not appear to have Clearsight. Why a Wyldwood paladin? Well, most of the clans worship Wyldwood, and the Orcs are some of the most ardent.

He could direct us roughly if we went cross-country, but doesn't know the tracks/paths involved. He does know of several alternative places to cross the North River.

He knows nothing of Bez Drock or Onwen, and does not recognise the sketches of them.

## From Day 67 – Far Haven – Setting Off For White Beach

Brokev comes into sight, running through the main pasture towards the stall. He is accompanied by another young Orc.

Stlan: “Finally you get here Brokev! While you have been lazing about, I have had to deal with customers, pen up animals and so on. Rushed off my feet I have been….”

Brokev: “Yeah, yeah! OK – what do you want me to do next.”

Stlan: “Take these two and pick up their mules. Orgus, take those poor beasts from the holding pen and put them in pasture three. Brush them down and make sure they have enough fodder and water, I will be over in about an hour.”

Orgus is obviously the other young Orc and he runs over to the newly arrived animals.

Brokev: “Come on then folks, lets get your mules.”

**...**

Brokev leads Francis and Quercius over to where the mules are stabled, they are obviously in good health and have been well tended to. As you are leading them back.

Brokev: “So where are you heading next?”

Quercius: “Whitebeach”

Brokev: “Cool! Nice place apparently. I guess you know that you’ll have to hurry if you are going to go across the bridge.”

Quercius: “Yes, Stlan told us there was another way to cross but it was miles upstream”

Brokev: “Yeah, the next nearest crossing point is about 30 or more miles upriver. There are others as you go further south of course.”

Getting back to the entrance, the party begin load up the mules, bid farewell to Stlan and Brokev and head off to the road West. It is probably a couple of hours short of midday when you leave, the weather is overcast but at present the rain is holding off.

Brokev: “Folks, whilst you seem reasonably capable of looking after your animals, I feel that you would benefit from having an expert handler along. So here I am!”

Francis: “What the f….”

Brokev: “OK, OK, look I am stuck here with Stlan, my foundling status ended about a month ago but he shows no sign of letting me become a warrior – wants me to stick with the animals. I’m good with animals, and really like working with them, but I want to become a warrior of Wyldwood – not stuck shovelling animal dung for the rest of my life.”

Brokev: “You guys are obviously on some form of mission, I’d like to help.”

Brokev: “Pleeeeeeeaaaassssseeee!”

Looking more closely at Brokev, you see that he has a small pack on his back, a sling and a long knife are in his belt. Best guess is that he is equipped for a day or so march, but not for a multi week hike, but then again – he is an Orc Nomad.

## From Day 65 - Far Haven - Tripwires

Stlan: “**BROKEV!**”

Whilst the party shakes off the ringing in their ears, a small orc figure comes running across the paddock, vaults the fence easily and jogs over. The Orc seems to radiate cheerfulness – if such a thing is possible for an Orc.

Brokev: “Yo Stlan, wassup, good thing I aint goin’ deaf – else I might have not heard you. Shout up a bit next time will ya, sometimes the animals are a bit noisy you know.”

Stlan: “Shut up, you cheeky git. These folks are just here to check on their animals – those mules that came in yesterday.”

Brokev: “OK will do, means a break from shit shovelling.”

Stlan: “There you go folks, Brokev will show you that nothing is out of order. A little bird tells me that I will see you again in the next couple of days anyhow.”

Brokev leads the party into the main stockade area and then over to a couple of stalls with their own subdivision of the paddock. Brokef is obviously knowledgeable about animals and maintains a steady chatter about each animal you see – what care it needs, what his opinion of the animal is etc. etc.

Brokev: “Your mules….”

The mules look very comfortably stabled, the facilities are clean and each mule has been recently groomed.

Brokev: “From my perspective, they are all in pretty good condition, ready to go whenever you are ready.”

Brokev: “I’m not supposed to leave you here, the rules see.”

Brokev: “So let me know when you are finished and we’ll head back”

Checking the animals over, Quercius must agree with Brokev’s assessment, the animals are well taken care of and are fit and content. Then Brokev leads the party back to the stockade entrance.

Brokef: “…ah well back to clearing up the shit I guess.”