Early Access Update 9

**Early Access Update #9** is the ninth major update for *The Blackout Club (game)* in Early Access. It was released on *May 31st, 2019.*

## Hotfix 9.5

* Fixed some AI crouch issues in the mission map
* Added subtitle prompt to prologue modal
* Edited audio assets for missing subtitles in prologue
* Fixed XP and rewards when finishing a mission with a Stalker still present
* A number of geo fixes
* Fixed rare case where dove mission is all in one house
* Slight door collision adjustment
* Fix for corpse response resulting in running to the wrong location (Thanks for the video, Kit!)
* Sleeper stuck bouncing due to bad mantle navlink pathing
* Fixed Stalker dossiers dropping when exiting normal sessions
* (intro) fix for objective marker getting reset by irrelevant look triggers if you trigger them late
* Replacing house icon with nav-search target icon for Investigate Disturbance mission.
* Fixed HUD toggle input (Alt+V) getting stomped by remapping another action to the V key
* Less likely to get caught on the edge of something when mounting a climbable from above

## Hotfix 9.4

* Fix for mute settings getting messed up and voice chat randomly not working
* Fix for doors getting in mismatched states between their animation and logical state
* Fixes to make the shape path more effectively and pose more of a threat in more locations
* Lots of random geo and design fixes
* Various AI pathfinding fixes
* More optimizations
* Fixed issue where AI barks were triggering the player’s noise indicator if the AI happened to be barking about that player
* Fix for exploit during drag where player could farm trash for multiple items
* Always refund Stalker dossiers upon host disconnect
* Make it easier to record AIs
* Fixed mute issue where players could sometimes not hear the host and vice versa
* Fixed issue where grapple hook despawned due to owner disconnect would leave the rope behind
* Fixed issue where the freshly entered Stalker would see item weirdness on players while inside the red door
* More localization
* Fix for phone hand being positioned incorrectly
* Make sure PowerUI does not show in Intro HUD
* Fix choppy animations on visibly outlined characters
* Another fix to stuck in wall after grapple bug
* Allow AIs to grab immediately after recovering from grapple hook impact
* Fix for AIs being in locked off areas
* Fixed an issue that may cause AIs to get stuck in windows
* Fixed a case where a mission could end with players outside the exit zone
* Fixed objective photos being taken of players who had already collected a target item
* Fixed a rare case where blood evidence would not appear in dove mission
* Alleviate UI issues that arise when chat history gets too big
* Fixed issue with alternate player voices during suppression
* Fix for scroll bar partially obstructing player menu text

## Hotfix 9.3

Build 23345

* Fixed occasional voice settings reset when returning to Hideout
* Localized Sleeper and Lucid subtitle names
* No more players spawning in dead if banned because it can block Hideout travel
* Don’t let Stalker activate trail head
* Some crash fixes

## Hotfix 9.2

Build 23300

* This build fixes an issue where unintended render optimizations can be seen by closing eyes during gestures or after getting shaped.

## Hotfix 9.1

(CL#23285)

* Further render optimizations while eyes are closed.
* Fix for tshirt shader that didn't compile.
* Adjusted hideout decor slot (was too low) removed default animation from Sound Proof door as blind fix for client seeing door appear kicked in until replication happens.
* Fix for faucet and toilet not responding to client input (replication optimization got it).
* Various fixes for bodies getting stuck in geometry.
* Fix for trap doors not animating properly on clients.
* Fix for pine tree collision,
* Fix for loot interior light not affecting visibility, light in backyard that should not have affected visibility, fixed light visuals on bunker behind 919.
* Fix for bad paths in 922 Hoadly, fixes a possible trail mission.

## Early Access Update #9

### Gameplay Changes

#### New Content

* Missions now grant “Snack Currency” instead of containers in the Hideout, although there is still a rare chance that you might get a container with a rare item inside if you do well enough.
	+ Snacks can be used to buy items from a rotating store within the Hideout
	+ Snacks can be used during missions to call for supply drops
* New Mission: Follow the Trail
* New Mission: Record An Enemy
* Lots of new clothing customizations
* New Hideout customizations
* New accessories
* New gestures
* New recordings on TV in the hideout
* Added Credits
* Company logo at startup so that people know who made the game

#### Subtitles

* Added localized subtitles for Spanish, French, and German

#### Balance

* Experience to Level curve has been softened to allow you to level up faster
* Hero items will disappear from the world when a player exits a mission prematurely. Previous builds had the world remember that player and spawn them without a hero item, which caused confusion
* Mission reward tiers are now independent of team size; solo players can now acquire top tier mission rewards if they put in the time to find enough of the bonuses
* The Stalker now starts at a Red Door near the players instead of always starting in the locker room
* Stalker dossiers are refunded under certain conditions to avoid players wasting dossiers
* Top reward tier now requires more bonus evidence

* Preparation for DLC support *(Coming soon)*
* Polish to the prologue maps
* Can view steam profile of people you play with on team menu (TAB)
* Can see people you recently played with on steam overlay

### Fixes

* Various optimizations
* Various crash fixes
* Fix for AIs dragging kids back and fourth like a vacuum cleaner
* Fix for AIs failing to mantle at certain locations
* Localization
* Fix for Drone Strike not discharging on contact
* Fix for choppy animation on the Shape
* Fix for getting stuck on a black screen when joining a game
* Fix for missing Drone Strike items
* Fix for Steam sessions not working when two or more gamepads are attached
* Fix choke-to-pin animation looping
* Lots of polish to the homes in the neighborhood
* Fix for light pole collision
* Fixed Binder pages ending up in unreachable locations
* Fix for pausing movie in hideout with system menu after prologue
* You can now preview animations on the gesture assignment menu
* Removed subdued icon over head of captured stalker
* Stalker no longer increases available bonus evidence until caught
* Missions that didn’t make sounds for AI now do (Repair Drone, clean blood)
* Non-Hosts now see gesture radial update immediately when changing it
* Removed ladder icons from maze entrances - use close eyes
* New crate model in maze
* New art for reward tier badges
* Polished bunker behind 919
* New conveyor belt in cryptogram library
* New slide art for cryptograms
* Fix for floating goals in dove mission
* Multiple people can clean blood at once for faster completion
* Made fixes to footsteps to more reliably reach objectives
* New foam can model