Story Mode

"Reach various endings by repeating invasion battles and defense battles.
You cannot use abilities gained at the Abyss Shop."

Story Mode is a game mode added in **v1.10.04** (**v1.10.00** for Korea) that tells the tale of the Dark Lord Luca as he and his Secretary try to recover their dungeon's lost devil stone, a conduit for mana, monsters, and all sorts of resources from the demon world as well as their key to planar travel. Once the bane of heroes across the realms he now struggles to survive following its disappearance.

In the Story Mode you are initially given a hard limit of **40 days** to accomplish your goals before Luca's mana diminishes and the Heavenly Host hunts him down.
Unlike normal mode, Fate Cards and Battle Rewards are non-existent. You can only earn gold, gather souls, and capture prisoners.

* The maximum number of survival days can be increased through Ending Rewards.

Unlock with respect to Normal Mode:

* Story Mode endings unlock Luca, his Awakening, and his Transcedence for Normal Mode.
* Normal Mode play is required to increase Luca's permanent Dark Lord level. This will also unlock his later skills for Story Mode.

## Daily action

You decide what to do with the day from a screen like the one shown below.

From here you can select one of the following options on the right to pass the day:

* **Invade**, which brings up a list of Bases that you can attempt to pillage.
* **Hire monsters**, which brings up a list of Common Monsters that rotates daily. You may purchase them for gold.
	+ The rarity of available monsters increases only after you have purchased at least one monsters for at least two days in the next two days should have new monsters to buy.
* **Manage facility**, where you can either purchase new Rooms from a persistent list or enhance existing ones for gold.
* **Black Market**, where you can either turn prisoners into Corrupted Heroes in exchange for souls or sacrifice prisoners to gain additional souls.
	+ Sacrificing prisoners does not use up the daily action.
	+ Only available on the 8th day, and every 10th day after that (e.g. D-32, D-22, D-12, D-2).
* **Rest**, allowing Luca to recover LIFE and the dungeon's Altar to gather souls.

You can scout the bases and view the availability of monsters and rooms, but once you make a transaction you can no longer back out and perform any other actions (though you can continue to buy/enhance/corrupt/sacrifice more of whatever you were looking at).

## Invade

You can invade a location, launching an offensive against a Human base.

Differences from Normal Mode:

* Deploying a unit in an Invasion costs souls  instead of gold.
	+ Deployment costs 1 soul per star.
* A unit that takes fatal damage during an invasion has a chance to **permanently die**.

After you complete your first Invade Battle (win or lose) you may notice Luca has gained **Notoriety** . In this game mode the strength of Heroes and their bases **increases based on how much Notoriety you have**. Each base has its own individual Notoriety which contributes to the total value seen in the top right.

## Defense

At the end of each day, after you take your daily action, humans may invade Luca's base. The Notoriety value decides whether or not Luca's dungeon is attacked and how strong the invading party is. A base's Notoriety and the total Notoriety overall will slowly diminish if the base is left alone.

Before you are attacked, you can see the enemy invading party and set up monsters in your base.

## Monster and base management

Differences from Normal Mode:

* There is no combining monsters. You cannot manipulate the skills they have.
* This game mode has its own Monster Succession. The number of available successions can be increased through Ending Rewards.
	+ You cannot succeed Corrupted Heroes.
	+ **Succeeded units retain all their training** on top of their skills.
* You cannot combine for Special Rooms, but they can become available for purchase.
* You cannot succeed Rooms, but the Rooms available for purchase persist through runs.
* The Dark Lord's room cannot deploy units to protect Luca.

## Endings

While your initial goal is explained immediately during the tutorial Luca's ultimate fate is determined in a total of **9 different endings**. (+2 more which are simple 'game over's)
Finishing your first run regardless of what ending you achieve will make Luca available for play in the other game modes where you can strengthen him for your next run through Story Mode.

A list of endings can be seen below. Each ending gives their Rewards only once.
A special thank you to Discord admin Day#3946 for putting together a Story Guide.

Endings Guide

 [Secretary] A Trip for Two: View all three cutscenes involving the Secretary when choosing to 'Rest' that occur after spending 10000, 30000, and finally 50000 gold total. (Or simply spend 50000 gold and rest 3 times since its hard to keep track of spending) Afterwards, pass the remaining days without pursuing any other endings and this will replace the Timeout ending. Reward: +1 Monster Succession +40 Days
1. "Stop."
2. "Feed her well, and let her rest fully."
3. "I will go alone."
4. "I must retreat"
5. "Fine. Help them all."

 [Luna] Devil Stone Activation 1:1. Successfully Invade the **City** and **Destroy** it.
2. Encounter Luna in a pair of dialogue events.
3. She will start joining invasions into your dungeon, and cause dialogues. Continue playing until you capture her while defending yourself.
4. Select option **"Fine. Let us go together"**.
5. Complete the rest of Luna's dialogue.
6. Successfully Invade the **Shadow Guild**.
7. Select the following options:
	1. **"We confirmed the Devil Stone’s existence. It is no matter."**
	2. **"Fine. But only on the condition that you find the Devil Stone."**
	3. **"Watch."**
8. Complete the rest of Luna's dialogue
9. Successfully invade the **Shadow Border**
10. Select the following option: **"Luna."**

Reward: +1 Monster Succession Luca Awakening
* Corrupted Lab Outside
* Corrupted Lab Inside
* Corrupted Lab
* Invaded Royal Palace

Complete all of the Queen's dialogue Select the following option: **"Revive the queen."**
 [Queen] Charge Toward the Empire: Follow the same process as 'Another Life' until after invading the Corrupted Fortress and Small Imperial Town. Invade the following bases:
* Corrupted Lab Outside
* Invaded Royal Palace

 [Queen] A New Beginning: Follow the same process as 'Another Life' until after the cutscene 'A Unexpected Ally'. **Ignore** the Queen's dialogue and immediately Invade the **Corrupted Fortress** until you discover the **Corrupted Lab Outside** Invade the following bases:
* Corrupted Lab Outside
* Corrupted Lab Inside
* Corrupted Lab
* Invaded Royal Palace

 Revenge, and...:
After increasing the maximum number of days to at least 160, simply play a run for 120+ days without reaching a different ending.
This does not end the game, and a different ending can be achieved in the same run after this one.
Reward: Nothing really, but you get to see all of Luca's backstory.