recursal/Fanatic-Fandom huggingface dataset:
Resting

**Resting** is a vital element of *Tyranny*, as it heals your party completely and removes all wounds.

Your party can rest for free at any of the faction camps in Act I, the Mountain Spire in Acts II & III, or by using a single unit of camping supplies. Resting at Spires adds *all* bonuses unlocked by Spire upgrades.

Note that some quests advance time, and thus count as resting. They include:

Act II
* (Rebel path) Battered but Unbroken: repairing Duskwatch Fort.
	+ (Disfavored path) Into the Maelstrom: waiting till night to take the fort.
* The Weight of Aegis: when your smith analyses the sample from Sentinel Stand Outskirts;

Act III
* Annal Sects: while Lantry is "doing his stuff" at his hideout.

Either
* Tide Together: Asking Needle Toe to kill his gang while they slept.
* Knapping on the Job: when you choose dialogue options to toggle between day and night.
* Midnight Wanderer: "Wait till night" dialogue option.

Learning the Sigil of Life from Lantry will also count as resting.

## Day of Swords Achievement

In Act I, before proclaiming the Edict of Execution, rest in the Disfavored camp until the Day of Swords has passed. This both nets you an achievement, and provides a big hint that Kyros's Edicts can be exploited.
Quiet Shiv

**Quiet Shiv** is a character in *Tyranny*.

## Background

A brash veteran gang boss of the Scarlet Chorus who takes issue with Shivershank and his leadership.

## Interactions

* The Fatebinder can interact with the Chorus warriors and take a side in the fighting, order them to cease and desist, bet on either side winning or simply walk away. Interfering does incur wrath with the Chorus. Otherwise, they will fight it among themselves and settle the situation.
* Forcing them to stop their fight will incur minor Wrath with the Chorus and minor Favor with Tunon.
Nikodemus

**Nikodemus** is a character in *Bastard's Wound*.

## Background

A barrel-chested man surveys the areas with a stern expression, eying you nonchalantly as you approach. A large horseshoe mustache traces the top of his mouth before racing down to his chin. When he speaks, the bristles nearly mask his lips. Nikodemus is the second in command to Cassandra, responsible for guarding the forge and overseeing the apprentices.
Plans: Hierarch's Robes

**Plans: Hierarch's Robes** is an item in *Tyranny*.

## Description

The Sages at your library combed through ancient scrolls, searching for hints of items of power. They found a few fragments that mentioned a set of robes that were known to increase the magical aptitude of the wearer. These robes were known only as 'Hierarch's Robes'.

Your Sages believe that a skilled tailor may be able to recreate these robes.
Pelox Travost

**Pelox Travost** is a character in *Tyranny*.

## Background

A scion of the Pelox family of Apex, Travost is the more reasonable of the two brothers leading the renegade Vendrien Guard warband at Tripnettle.

## Interactions

### Quests

* Taking the Outer Valley: Travost will appear if you negotiated peace with the Apex during the Conquest and incline his brother, Florian, to listen to your words. Of course, if you decided to fashion a captured Apex captain into a terrifying display, as per the Scarlet Chorus' wishes, he won't be there, as it turns out that was Travost.
Return to the Wild

**Return to the Wild** is a side quest in *Tyranny*. It is essentially another version of the quest In Chains.

## Synopsis

Kills-in-Shadow has asked you to rescue Left-Claw, a former follower of her pack and a Beastman, who has been captured by the settlers of Plainsgate/Halfgate. Left-Claw may also be saved by his own request.

## Walkthrough

* Head to Halfgate/Plainsgate and talk to Merisa. Talk to other villagers or talk to Left-Claw and free him.
* Complete!
Resolve

**Resolve** is one of six attributes in *Tyranny*.

## Effects

Resolve determines a character's ability to endure physical and mental challenges. Resolve is the primary attribute used to derive the Endurance, Will, and Magic defenses. It also increases the durations of Afflictions applied by the character.

## Modifiers

Adding or removing a point changes the values by the following value.
* +/-3% to Affliction Duration
* +/-2 to Endurance, Will, and Magic Defense
Never Free

**Never Free** is a quest in *Bastard's Wound*. It is unavailable if you asked Barik to remain in his armor forever during The Weight of Aegis.

## Synopsis

With the recent revelation that you are now considered an Archon, more options are available to you and Barik for removing Barik from his armor. Discuss these new possibilities with him and determine how to proceed.

Ashe's Aegis keeps Barik fused into his armor. With the Overlord's decree demanding you face Graven Ashe anyway, killing him seems the most efficient way to free Barik of his armor.

## Walkthrough

* The quest begins automatically in Act III, when you are proclaimed Archon. In order to remove the effect the Aegis has on Barik, you need to find a way to deal with Ashe.
	+ The simplest way is, of course, to kill Ashe (breaking Barik's mind in the process). This is the only possible route in non-Disfavored playthroughs. Otherwise, you can convince Ashe to bend the knee and order him to remove the Aegis from ol' Barikonen.
* Return to the smith (Lohara or Lycentia) and talk to them. The ward's removal solves one problem, but in order to remove Barik from his prison, you need royal blood, due to the Edict that created it and the ritual that will be used (normally for peeling armor from dead Disfavored, ugh).
* Freeing Barik from his armor without killing him will require an excessive amount of royal blood. Fortunately, the tears of the colossal stone queen at Edgering Ruins may suffice. To get the goods, you need to get to the other side of the keep (near the bowl) and then use Athletics 63 to leap the gap or use Barik to toss you or make a bridge.
* Once you've collected the tears of royal blood from the statue at Edgering Ruins, you need to return them to the smith so that she may free Barik.
* The procedure will be painful and agonizing. You can help Barik through with Subterfuge 71 (ordering him to bear it), Athletics 61 (shaming him into making it through), using Control Life 61 to reduce his wounds, or doing nothing. Lawbreaker Fatebinders can give him some liquor to bear the strain.
* Once you have finally separated Barik from his armor, you get to choose between taking the scrap remains of his armor (worth 10 iron ingots + 15 bronze ingots) or accepting the weapon forged from the sample of alloy from Stalwart (Edict's Mallet by Lohara, Edict's Crescent by Lycentia). You may also demand both the weapon and armor scraps (→If threatening Lohara). Then you can speak with Barik at the Mountain Spire to find out how he is adjusting to his life as a free man.
* After you extricate Barik from Graven Ashe's Aegis and armor, his response to this hard-won freedom remains complicated. But it's worth it... Right?
Ptolia

**Ptolia** is a character in *Bastard's Wound*.

## Background

Ptolia is the daughter of a Lethian's Crossing merchant named Aesa and was left under Krokus' care.

When confrontend during the Fire Inside, Krokus will claim that she is his wife, on account of whom he begs for mercy from the Fatebinder and Verse. If mercy is granted, Krokus will pick her up, and run off with her over his shoulders. If, however, the Fatebinder lets Verse kill Krokus, they can approach Ptolia. Upon Verse's inspection, she is described as "Krokus' captive." Furthermore, she has clearly been sedated, or otherwise drugged, as implied through the observations of the Fatebinder:

> *A young woman lies on a bed roll. Her breathing is slow and heavy.*
>
>

> *The girl's eye flutter open, staring blankly, the pupils reducing her cloudy brown irises to thin rings.*
>
>

> *Ptolia - "Father... where's father?"*
>
>

> *Her eyes close again, and her muscles remain entirely limp.*
>
>

If the Fatebinder is perceptive enough to pick up that something is amiss, it might have an impact on how they let Verse resolve her business with Krokus. The Fatebinder can choose to kill her, give her some supplies, or just leave her as she is.

## Interactions

### Quests

* The Fire Inside: She almost awakens after the slaughter's done.
Pliny

**Pliny** is a character in *Tyranny*.

## Background

Pliny is a Stone Shield sentenced by Graven Ashe for murdering an Earthshaker during the Azure campaign.

## Interactions

### Fatebinder

* You decide whether to uphold Ashe's ruling. The options are:
	+ Upholding it.→
	+ Overturning it. →
	+ Allowing the soldier to redeem himself on the frontlines with Subterfuge 54.
Phantomshade

**Phantomshade** is an item in *Bastard's Wound*.

## Description

While most cats spend the day napping and hunt at night, this little black kitten does neither. While he accepts food placed in front of him, he mostly stares blankly ahead, his silent vigil interrupted by the occasional yawn.
With Phantomshade curled against your side, you feel particularly wary of the dangers of Terratus.

## Location

* Fractured Depths: In the isolated room you enter as part of Gambler's Ruin.
Red-Fang

The Rise of the Earthshakers

Fangs and Fury

At Any Cost

**Red-Fang** is a character in *Tyranny*.

## Background

Red-Fang is the Alpha of the Stonestalkers at the Gulfglow Oldwalls, nesting inside the runic hall. She is sworn to protect the azurelith deposits - the Elder Teeth - with her life against the encroaching Earthshakers.

## Interactions

Fangs and Fury

The Rise of the Earthshakers

Note that Red-Fang holds the Azure Shield required for the Anarchist path. If you wish to transit to the path, be sure to kill her to secure the shield. Otherwise, you might become stuck.

### Quests

Disfavored
* Securing The Sea: Red-Fang is an obstacle to harvesting Azurelith on location. If you work with the Disfavored, slaughter is the only way.

Chorus, Rebels
* Fangs and Fury, The Rise of the Earthshakers: Red-Fang is the focal point of the quest, giving you the ability to slaughter or become part of the tribe.

Anarchist
* At Any Cost: Red-Fang will trade you the Azure Shield in exchange for the slaughter of the Earthshakers outside. At the conclusion of the quest, you can offer her your blood-covered hands to lick. She savors the taste and smell of blood.→
Periapt of Secrets

**Periapt of Secrets** is an accessory in *Tyranny*.

## Background

This small token is granted to seekers of obscure or forgotten wisdom to aid in their efforts. It is considered largely ceremonial, without any particularly special application.

## Location

* Blade Grave Oldwalls - Central: On the central pedestal, accessible after extending the bridges with Emir and Citrin torchkeys from Twin Rivers.
Phoibe

**Phoibe** is a character in *Bastard's Wound*.

## Background

Injured and restrained, the middle-aged woman manages a weak smile between swollen and blood-caked lips. Though cuts and burns run the length of her body, her quiet composure grants her a surprising measure of dignity. Phoibe is a Sage captured by Crass Callia's gang while attempting to return to the Burning Library to recover what remains within it, especially the Silent Archive. Tortured and broken by the Choirmen, she is little more than a plaything for the gang - and a mark for Wagstaff.

## Interactions

### Quests

* Tide Together: Phoibe is the target of the quest.
Opportune Offensive

**Opportune Offensive** is a side quest in *Tyranny*.

## Synopsis

Chorus scouts have reported the Disfavored and Bronze Brotherhood are fighting each other in the wilderness not far from Lethian's Crossing. Splinter thinks this would be a good opportunity to strike a blow against the Disfavored while they're weakened and distracted. Kill the Lieutenant and her battalion (four Stone Shields, eight Crescent Runners, three Earthshakers, an Iron Walker, and the Lieutenant, an Iron Guard).

## Walkthrough

* Head to Broken Plains Wilderness after talking to Splinter. You have three objectives:
	+ Kill the Disfavored lieutenant.
	+ Kill all Disfavored troops in the area. They are in two-man groups, spread across the area. The group to the south-west is the exception, as it has a total of six troops.
	+ Conscript three Bronzemen to your cause (the survivors; this objective is optional, but having more bodies to throw at the enemy can't hurt).
* The two goals against the legion are self-explanatory. The Bronzemen require a bit of a hassle:
	+ The first one is skeptical about joining due to the absence of a contract and payment. You can intimidate him with Athletics 42 or use Subterfuge 42 to point out that the right of plunder more than makes up for what he loses.
	+ The one to the northeast can be intimidated with Athletics 26 to enlist. The one in the south-west needs 47.
* Return to Splinter. You can turn the sack in during dialogue, state that you refused to mutilate the enemy, or use Subterfuge 44 to lie that you left it in his tent. Either way, disposing of the troops is worth 1000 rings and recruitment another 2500, for a total of  35
Note

**Note** is an item in *Tyranny*.

## Description

This hastily written note appears to be scribbled in blood, and cuts off abruptly. You can barely make out the words:

"Don't trust Jacomus! He promised me a commission with the Disfavored if I found his dumb cloak pin or whatever it is. Lies, all lies! Lured me to my death is what he did. Ever since I arrived, these things have hunted me. I can hear them in the dark-"

## Location

* Blade Grave Oldwalls - West: On the body in the entry hall.
Phaedra

**Phaedra** is a character in *Tyranny*.

## Background

A bright-faced woman living at Lethian's Crossing with her wife. She met Deya at Bastard City, when she migrated away to seek a life outside the expectations originating in her shared blood. The two lived in the City until the invasion of the Tiers began. After a bout of travelling with various caravans, the two settled back at Lethian's Crossing. While Phaedra has no real issue with the Bronze Brotherhood, Deya hates them with a passion.

As the granddaughter of Lethian, Phaedra *owns* the land Lethian's Crossing was built on and thus is the formal leader. She never really paid it any attention, only doing what was needed to maintain the city's status and leaving actual operations to people like Eldian. She's quick to stress that Eldian is not her father.

## Interactions

### Quests

* A Widow's Revenge: Phaedra is murdered during the attack on Lethian's Crossing, ostensibly by a mercenary named Sandro. But not all is what it seems...
Quality

Items in Tyranny have one of five **Quality** ratings: Common, Fine, Superior, Exquisite, and Masterwork. As an item's quality rating improves, so do its effects. Weapons deal more damage, Armor becomes more protective, etc. Item quality can be improved with the Forge upgrade.

## General

* Items of Common, Fine, and Superior Quality can be found on the bodies of enemies or in stores throughout *Tyranny*. Some locked chests will contain the occasional Exquisite item.
* The only way to obtain a Masterwork item is to improve it yourself (or be really high level).

## Weapon quality

* Damage increases by roughly 30% (minimum) and 25% (maximum) per quality level.
* Weapons with Accuracy or Armor Penetration bonuses receive an additional +2 Accuracy and +1 Armor Penetration per quality level.

## Shield quality

* Parry and Dodge bonuses increase by +1 per quality level.
* Endurance bonuses increase every other quality level by +1 (except for iron shields).
* Recovery penalties are reduced by -0.1s every other quality level.

## Armor quality

Bonuses
* Helmets receive +1 Accuracy per quality level.
* Gloves receive +1 Precision per quality level and +2 to Unarmed damage.
* Boots receive +1 (cloth), +2 (light leather), or +3 (heavy leather) to disengagement protection per quality level.

Material
* All cloth items receive +1% Deflection per quality level.
* All leather items receive +1% Deflection every other quality level.
* All non-cloth body armor receives +1 Armor per quality level.
* All bronze and iron helmets receive +0.5 Armor per quality level.
* Items with increased protection against particular types of damage (eg. bronze armor vs. corroding damage) receive a +25 bonus to that protection.

Recovery
* Recovery penalties for body armor are reduced by -0.1s when reaching Exquisite quality (body armor). Gloves, boots, and helmets receive a -0.1s reduction every other quality level.
	+ Barik is an exception, as his body armor receives that bonus at the same rate as other pieces of his armor.
Pride of the Forgotten

**Pride of the Forgotten** is a shield in *Tyranny*.

## Background

This Barik-exclusive shield is patterned off the lid of a traditional Northern sarcophagus. Runes engraved into the metal offer arcane words of protection and longevity. It is much too heavy for an average soldier to wield, and only a Northerner would appreciate its meaning.

## Location

* Manufactured at a forge with  25  3 and 1 recruit.
Nightwalker's Boots

### Ability

Shadow Stride: Teleport behind an enemy and attack, dealing significant bonus damage. Damage scales with Renown.

## Technical

### Id

ART\_Leather\_Boots\_NightwalkersBoots

**Nightwalker's Boots** is an artifact in *Tyranny*.

## Background

These dark and supple boots are made from the hide of a powerful Beastman hunter.

Some of what the Beast possessed in life endures in death, which has been augmented by runes pertaining to the Archon of Shadows. In addition to Bleden Mark's name, less recognizable sigils seem to glow with power, though fall short of disrupting the darkness.

One familiar rune corresponds to the name of an Archon of Shadows who was a purported Beastwoman herself - a peerless stalker and trapper who eschewed human civilization and lived for untold centuries. It was said that she moved from one wilderness to the next, working her way through the local prey until she was the uncontested Alpha, and would then move on - intent on becoming the dominion over all nature.

Whether Kyros proved her wrong or she still lurks in the wilderness is a matter of speculation.

## Location

* Manufactured at a Forge with  1  6 and 6 recruits plus the Hound's Hide Mantle.
Purge the Stone Sea

**Purge the Stone Sea** is a quest in *Tyranny*.

## Synopsis

The Stonestalkers wish to rid their lands of the humans who encroach on them. This includes the Scarlet Chorus in Stone Down and Halfgate/Plainsgate, the Disfavored at Jagged Maw Shrine, and the Earthshakers at Gulfglow.

## Walkthrough

* This is a large quest that involves lots and lots of killing. Return to Hundred-Blood after all three locations are cleared.

### Gate

* Head to Halfgate/Plainsgate.
* The goal here is exceedingly simple: *Kill everyone wearing Chorus red*. Misery can be a challenge, but not all that great.

### Jagged Maw Shrine

* Travel there to find Caedis and Tangled Limb fighting. Talk to them.
	+ You can join the combat on either side, killing either Tangled Limb and the Chorus or Caedis and his Disfavored. However, note that wiping out the Chorus will not meet Hundred-Blood's demands... But killing Caedis puts Radix on a war path and you'll be forced to kill him later.
	+ You can assert your authority as Tunon's Fatebinder, explaining with Lore 26 that you are empowered to do so or intimidating them through force of arms. They will both start arguing who you should side with.
	+ Ultimately, you can demand an incentive from either of them. Caedis offers his sword, Limb  10 , and Killsy suggests slaughtering them all.
* It ends in blood. Kill whomever you wish.

### Gulfglow Oldwalls

* The group of Earthshakers are in a standoff with a band of Beastmen from the Stonestalker tribe. Assist the Earthshakers and kill or negotiate with the Beastmen at Gulfglow and inside the Gulfglow Spire. Red-Fang is your point of contact.
* Approach the entrance to the Spire. You can get through the beasts by snarling at them. Enter and talk to Red-Fang.
	+ As usual, slaughter is a very viable approach to resolving the situation. Kill Basilon and everyone outside the Oldwalls as well.
	+ Or you can try the peaceful solution. Talk to her and express a desire for a peaceful solution, then agree to undergo the Rite of Savagery and Stone. Head outside to the central plateau and defeat all three Beastmen (Corpse-Eater, Dark-Foot, and Crimson-Stone). Blood-Rock presides over the test and will refer you to the Alpha once it's complete.
	+ Return to Red-Fang and talk to her. You can either agree to get rid of the Earthshakers wholesale or persuade her to let them leave with what they've already harvested (by mentioning backing out or baring fangs and growling →→). She will also give you the Mark of the Tribe.

[quests]
Passage of Culling

**Passage of Culling** is a location in *Tyranny*.

## Background

These remote "islands" possess a number of Azurelith deposits, which have attracted large quantities of Bane drawn to their inherent magic. Beastmen sometimes visit this location as part of a rite of passage, often to disastrous results.

## Points of interest

* The Azurelith node in the center is the focus of The Culling Dance - and the scene of an epic battle with the Havoc.
Praxis Master of Smelting

**Praxis Master of Smelting** is a Spire recruit in *Tyranny*.

## Background

A smith who provides Iron Ingots to upgrade weapons and armor and forge powerful items. Praxis, as a Master, has free time after his duties to the forge and will sometimes ask you questions, such as who defines Kyros' power: Archons? Edicts? Or is it the belief of common people?
Pentibor

**Pentibor** is a character in *Tyranny*.

## Background

A noble merchant operating under the auspices of Tunon's administration, Pentibor was one of the few lucky enough to receive a license to trade in a great variety of goods, including weapons (a particularly rare honor). While trailing the Disfavored contingent is hardly the easiest life, he doesn't complain, as it gives him the opportunity to make a good living, rather than try to maintain a pitiful stall in the Bastard City with his niece, Rhona.

## Interactions

### Other interactions

* Beyond the standard trading, you can always try to take advantage of him. Subterfuge 20 allows for getting 10 copper rings. Lying about peddlegrass allows for extortion of a sizeable Ring donation.
* After talking to Iron Marshal Erenyos, you can receive an iron helmet, breastplate, or sword from him for free.
Oldwalls

Constructed by the same civilization that built the Spires, the **Oldwalls** are massive stone walls that stretch across all of Terratus. Built from weathered stone, the Oldwalls tower above the land, visible for miles in every direction. Only the Spires reach taller than the Oldwalls. Notably, both exist across the whole of the Overlord's dominion. Dozens of them, jutting up from the lands and grasping at the sky. They can certainly be toppled; there are a handful of ruined Spires in the empire. Terratus has changed since they were constructed - some Spires have been swallowed by the mountains, others by the seas. There's one sticking out of the water off the coast of the islands due north of the Bastard Tier, for example.

By Kyros' law, the Oldwalls are forbidden. Where there are Oldwalls, there are Bane. No one knows why the magical creatures are attracted to the Oldwalls, but every traveler who strays too near the walls is attacked. Very few who have attempted to enter the Oldwalls ever return alive.

## Notes

* Oldwalls dungeons are found in the following regions:
	+ Blade Grave
	+ Lethian's Crossing/Twin Rivers
	+ Bastard's Wound
Regent Aspison

**Regent Aspison** was the First Regent of Stalwart during the Conquest. Bearing the Steadfast Insignia and Dauntless, the Regent fought the Disfavored on fairly even footing. During what was became the last counter-offensive of the Conquest, the Regent's forces and the opposing Disfavored were swept up in the Edict of Storms near Ocean Spire, killing the soldiers and mortally wounding the Regent, who collapsed - or was dragged off to - the Oldwalls after the battle.
Harchiand Bronze

**Harchiand Bronze** is a character in *Tyranny*.

## Background

Harchiand Bronze runs a shop by the name of Exquisite Selection and offers plenty of high quality wares for sale. He is also a veteran merchant and knows the history of Tier trade inside out, particularly the less-reputable parts of it...

## Interactions

### Quests

* A Trial of Archons: You can ask Harchiand about the House Seal and he will eventually divulge - after paying him  10 or using Athletics/Subterfuge 55 to intimidate him - that he was used by Voices of Nerat to funnel weapons to the Vendrien Guard, as seen during Forge-Bound Iron.
* The Symphony of the Forge: Bronze informs you on the next step in the settlement.
Nereus

**Nereus** is a Spire recruit in *Tyranny*.

## Background

A merchant with a large collection of poisons - many of them illegal. He is a creepy hire, at best, and downring unbearable at his worst. In fact, his first action against you as his employer is to blow a handful of dust into your face, to prove just how easy it would be to poison you. Creeepy.

## Behind the scenes

* Nereus was originally a Prison recruit.
Relentless

**Relentless** is a weapon in *Tyranny*.

## Background

This Scarlet Fury bow is adorned with spikes of bone.
Relentless was crafted with the intention of taking out rows of enemies rather than picking off individuals. The bowyer behind the design wanted soldiers specializing in ranged combat to be self-sufficient rather than relying on melee support to protect them.

## Location

* Lethian's Crossing: Sold by Merchant Tychus.
Peacemaker

**Devastating**: On weapon critical, push target back 0.5m, interrupt (Weak) for 1s
Bladestorm: Release blades of swirling death. The energy within Peacemaker covers the area with lightning, dealing slash and shock damage to all enemies. Damage scales with Renown.

## Technical

### ID

WPN\_ART\_2H\_IR\_Mace\_Peacemaker Superior

**Peacemaker** is an artifact in *Tyranny*.

## Background

Before he became an Archon, Graven Ashe wielded Peacemaker in service to his king.

Each of the Great Northern Warlords was gifted a weapon of extraordinary power, and all of them (save this one) are said to hang in Kyros' trophy gallery. In spite of its age, the iron is lovingly preserved and treated with regular applications of oil. The word "ABSOLUTION" is carved down the length of the haft in runes that predate Kyros' dominion. It can be inferred that Ashe added this personal touch after his fall to disfavor, though he would never achieve what he sought.

The Great General kept Peacemaker close at all times, and shared its history with no one. Legends dating back centuries imply that its lightning-wreathed head changed its aspect every hundred years - cycling between fire, water, storm and Gravelight in no discernible order. Even the name - Peacemaker - is a topic of scrutiny. The name only became a matter of record after Ashe surrendered to Kyros- implying that Ashe made his peace when he laid the hammer at Kyros' feet.
Rending-Hound

**Rending-Hound** is a character in *Tyranny*.

## Background

Once the least of the Stonestalkers, Runt-Hound eventually retreated into the shadows, only to resurface in Misery's gang. Though a capable killer, he eventually fled, only for his gang boss to demand his head.

## Interactions

### Quests

* Kill the Beast: Rending-Hound is the mark.
Rativek

**Rativek** is a character in *Tyranny*.

## Background

Part of the advance party sent to scope out Sentinel Stand once more, Rativek awaits the Fatebinder on location.

## Interactions

### Quests

Disfvaored
* Into the Maelstrom: Rativek greets you at the end of the moat. Greet him any way you like, though insulting him is ill-advised, even as a Noble Scion→. He will brief you on what to expect in the area, then move up the ramp. Approach him to trigger the next part of the quest. He will also confirm that Duskwatch is the next stop on your way.
Potion of Heroes

**Potion of Heroes** is an item in *Tyranny*.

## Description

The rare Potion of Heroes elevates an imbiber's attributes.
The formula represents the conclusion of centuries worth of personal enhancement research - transforming the imbiber into the fastest, wisest, most realized expression of themselves. One quaff will grant an ordinary person the tools to accomplish great deeds. Lieutenants in Kyros' army have the authority to reward it to deserving pupils, though such favor is rarely granted.
Ovinus

**Ovinus** is a character in *Tyranny*.

## Background

A member of the Stone Shields, Ovinus enforces the laws of Kyros. In his latest excursion, he apprehended Fox Trick as she readied to enter the Oldwalls - or so he claims.

## Interactions

### Fatebinder

* You decide whether Fox Trick actually did what she's accused of. The evidence is circumstantial:
	+ Fox Trick claims her gang went inside the Oldwalls and she remained outside, shouting at them to get them out of there.
	+ Ovinus states that scouts observed her loitering outside the breach, with the intent of entering.
* At any rate, you can find her:
	+ guilty,→→;
	+ not guilty →→
	+ or use a legal technicality to let her off the hook.→→
Pelox Tyrel

**Pelox Tyrel** is a character in *Tyranny*.

## Background

A veteran swordsman of the Vendrien Guard and member of the powerful House Pelox of Vendrien's Well, Tyrel has bit off a little more than he can chew...

## Interactions

### Quests

* Welcome to Ruin: Pelox holds Commander Drastus at dagger point. Your options:
	+ Rushing Tyrel will kill the Commander → (unless you have Athletics 30 or more).
	+ If you killed the Queen during the Conquest or negotiated a peaceful settlement, you can taunt him into attacking you or persuade him into giving up the knife. In both instances, he'll be slaughtered by the Disfavored.
	+ Chewing the Disfavored out for violating the promise of safety if Tyrel gave up the knife → →.
	+ After his death, you can loot his body for the Sigil of Distant Impact.
* Head out the gate to complete the quest.
Research Notes

**Research Notes** is an item in *Tyranny*.

## Description

This note was penned in a careful, studious hand:

"Ashe wants us to move forward with our plan to use Cairn's remaining energy to blight the land. No crops will grow here again; the Chorus will starve, and thus they'll be forced to retreat from their stronghold."

## Location

* Howling Rock: On the body of Radix Ironcore.
Occon

**Occon** was one of the realms in the Tiers that tried to resist Kyros' invasion and was dismantled after the Conquest, with former soldiers pressed into service.

## History

Little is known about Occon. Queen Lycaerus was the Queen of Occon centuries ago, revered for her peaceful ways. The ancient Weeping Mother statue at Edgering ruins pays homage to her, in fact, indicating the realm was related in some way to Vendrien's Well and the kingdom of Apex. Echocall village is mentioned as claimed by King Occon in the past.

## References

1. ↑ Regg
2. ↑ Old Man Mua
Oldwalls Breach

**Oldwalls Breach** is a location in *Tyranny*.

## Background

Scouts have recently confirmed the presence of an opening leading into the Oldwalls at this location. The immediate area is likely dangerous, given the high risk of Bane infestation. The breach is not far from the site where the Unbroken Regent, Epistratos, famously clashed with Disfavored forces at the close of the war.

## Points of interest

* This is a straightforward area. The left-hand side of the breach has the Unbroken force under Gregos.
* The center breach contains more bodies and the Banetouched Staff in a hidden container.
* The other side has plenty of Wisps and more loot, including the Garn Torchkey. There's also a locked chest here, with a superior iron greataxe.

## Characters

* Gregos, head of Unbroken salvagers
* Hieronymus, head of the Sage's Guild expedition
* Tracorius, an Disfavored officer.

## Loots

* Weeping Wound: Carried by Gregos.
* Banetouched Staff: Hidden in the middle of the breach.
* Garn torchkey
Nox Mirea

**Nox Mirea**, the Archon of Pestilence, was disliked in her circles. When she opened her eyes to see, and her mouth to speak, it is said that flies would gust into the air, swarming so thick as to blacken the sky. She died in the twentieth year of her birth, following a string of unusual and grotesque symptoms.
Nikandros

**Nikandros** is a character in *Tyranny*.

## Background

A member of the Forge-Bound, who was watching over a shipment of iron meant for the Crossing. Unfortunately, he was ambushed by the Bronze Brotherhood and left to die.

## Interactions

### Quests

* The Missing Shipment: Nikandros asks you to deliver the shipment for him. He dies, begging you to complete his mission.
Recipe: Fatiguing Toxin

**Recipe: Fatiguing Toxin** is a Spire recipe unlocking craftable items in *Tyranny*.

## Description

This recipe describes the process for brewing Fatiguing Toxin. This can be created with access to a Spire Infirmary Upgrade and proper materials.

## Location

* Researched at a Library.
* Quest reward for completing Trail of Blood.
Recovery

**Recovery** is the amount of time that a character spends between actions. Equipped Armor and Weapons have a large effect on Recovery, with heavier Armor and more damaging Weapons inflicting longer Recovery times. Spells are not affected by weapon recovery; this allows a shield/weapon combination for added defense (pick a thrown weapon to keep the AI from moving into melee range).

Certain Talents, spells, and potions can reduce a character's Recovery time, though it can never be reduced below a character's base Recovery. Recovery is suspended when a character is moving.

## Interrupts

Specific abilities can Interrupt their target, delaying their action for a short duration. When a character is Interrupted, they will play a reaction animation and go into Recovery. When their Recovery is completed, they will resume their queued action.

An ability that interrupts the target can have one of three strengths: Weak, Normal, and Strong. The duration of the target's recovery period increases with each Interrupt strength level. An Interrupt applied to a character who is already in Recovery from a previous Interrupt will have no effect.
Radix Ironcore

In Pursuit of Cairn

Fortifying the Sea

The Conquest of Howling Rock

**Radix Ironcore** is a character in *Tyranny*.

## Background

A thin, stoic man, Radix is the eldest mage of the Earthshaker Guild and was the prime (and final) pupil of Cairn, the Archon of Stone. His honorary title is Mover of Mountains and beyond serving in the Iron Guard, he is also the second Master of the Earthshakers. Although he desired to study under Cairn full time, he was bestowed a position in the Iron Guard by Ashe himself - an honor not to be turned down lightly. Though neithern Cairn nor Ashe were easy teachers, Radix learned much under their tutelage, as he has a perfect mind for symbols and numbers and is a natural at the imitative work of spellcraft

When Cairn betrayed the Disfavored, Radix inherited the Guild as Master of the Earthshakers by virtue of being the Archon’s most powerful apprentice. While he has adapted and remained steadfast in his service to Ashe, Cairn’s betrayal has still tainted the Earthshakers’ name. A purge may be coming for the Earthshakers, especially since Radix seems preoccupied with continuing Cairn’s research. He knows why Cairn went against Kyros. The Archon discovered something special about the stone of the Tiers and Radix is keen to figure it out in spite of Ashe's orders.

While Radix is doing all he can to protect his Guild and survive the war, he wants nothing more than to continue whatever arcane research Cairn left unfinished. Even if it conflicts with Radix's mission in the Stone Sea to bolster the Howling Rock garrison and the Earthshakers protecting Cairn's remains.

### Family

Radix is the brother of Caedis and unlike his brother, he's calculating, logical, and most of all, cautious. Radix is twelve years Caedis' senior and the two lived apart for a time, as Radix left for Tortalus to study under Cairn before Caedis was born. That said, when they *did* get together, Radix enjoyed playing practical jokes on his younger sibling. Like burying him alive.

## Interactions

In Pursuit of Cairn

Fortifying the Sea

### Quests

Disfavored
* The Tiers Will Shake: You interact with him to gain useful information. Deciding on how to approach the situations will unlock Stone Down Gorge if you choose to carve a swath through the enemy forces.
* Carving the Path and Securing The Sea: Quests essential to complete the Disfavored conquest of the Stone Sea.

Chorus
* In Pursuit of Cairn: Radix must be crushed before you can claim the Dawning Spire and lift the Edict of Stone.

Rebels
* Fortifying the Sea: If you allied with the Forge-Bound at Lethian's Crossing, Radix's the man to talk to for the potential alliance. However, he may or may not be friendly, depending on your actions...

Anarchist
* The Conquest of Howling Rock: Same as in Chorus path.
Plans: Skorn

**Plans: Skorn** is an item in *Tyranny*.

## Description

These plans explain the process of forging the legendary javelin, Skorn. The plans make mention of a mysterious metal that is required for the javelin's tip. This item can be created with access to a Spire Forge Upgrade and proper materials.

## Location

* Blade Grave Oldwalls - East : Beyond the beacon room.
Northern Empire

The **Northern Empire** is the heart of Kyros the Overlord's Empire and the seat of her power.

## Background

What is now known as the Northern Empire was, a bit more than a century ago, known as the Northern Kingdom, until it fell to Kyros in the penultimate conquest. During its time, to those on the receiving end of it, it was known as the Great Northern War of the Overlord, but Tunon wrote a law that outlawed the use of the name (on pain of clipped tongue, and mangled hands if literate) and that name has since been forgotten. To those not trained in the Vellum Citadel or by Fatebinders who are quite jaded when far from Tunon, it is known more simply as the Northern Conquest.

Led by Blood Ruin, then Archon of War, the Overlord's armies expected the North to fall within a year. They did not count on the tactical brilliance of general Graven Ashe. Outnumbered and cut off from supplies, the great general led his troops in a holding action that stymied all of Blood Ruin's plans. It was during this desperate defense that Graven Ashe began to manifest the abilities that would allow him to challenge Blood Ruin for the mantle of Archon of War.

After defeating Blood Ruin, Graven Ashe was defeated by several of Kyros' Archons and brought before the Overlord in chains. No one knows what Kyros said to the general that day, but Ashe emerged a loyal servant of the Overlord. With his surrender, the Northern legions bent knee to the Overlord as well, and the last great Empire of Terratus fell to Kyros' rule. The remnants of Graven Ashe's soldiers - those who survived the final battle with Blood Ruin - became the core of his Disfavored legion.

## Organization

The Northern Kingdom was a heavily tribal culture that Ashe and his militia martyred themselves to defend. However, the bonds of blood between kith and kin resulted in a tightly-knit society capable of achieving great feats (as the Disfavored show)... And incredible atrocities against people they consider inferior (again, Disfavored).

In times of peace, the Empire is governed by Tunon the Adjudicator. When he is called upon, he leaves the realm under the protection of the Archons of Frost, Pox, and Ruin.
Orphan Midwife

**Orphan Midwife** was born in 160, manifesting her talents as the Archon of Rebirth. According to folklore, where she walked, plants would sprout, the sick would grow vigorous... And she'd also send most folks into fits of rage and animals into heat. She bowed to Kyros in 201, providing her with the Sigil of Life and sustaining her armies on the field. Mages outside the Empire, such as the Sage's Guild, know her magic by way of one of her first disciples, who migrated to the Tiers in 222 to spread her wisdom. The act happened to be illegal under Kyros' law. For that and a host of other transgressions, the Orphan Midwife has been imprisoned for over a century as penance.
Requiem

**Requiem** is a character in *Tyranny*.

## Background

Member of a gang who just offed its own leader, Vile Arsen. The four agreed to off their boss and split the spoils four ways, as they've watching him stash away entire bags of jewels and cartfuls of rings after Azure crumbled. They're entitled to it, given that the bastard refused to give them their share after they hauled the loot for him, and even beat two of them for fun.

## Interactions

### Other interactions

* This is an adjudication opportunity. The hordesmen want you to rule how the loot should be split (Subterfuge 29 helps in making them truthful).
* They explain the situation as this:
	+ Requiem suggested the plan. After Gin distracted Arsen, she was responsible for stabbing him after hiding in the straw bedding.
	+ Calamity Gin was responsible for distracting Arsen, brewing a fine hooch and then getting him out of his armor as she distracted him further.
	+ Chaos was responsible for killing Arsen after Requiem stabbed him, delivering the coup de grace as he crawled out of the tent. He dismembered his body and scattered it across the camp, between the fighting pit, latrines, and a hungry beastman.
	+ Gnashing Nils was the designated victim, tortured by Vile Arsen endlessly.
* There are several resolutions:
	+ Majority goes to Nils as recompense for her suffering, remainder evenly split.→
	+ Half the shares to Requiem for organizing the mutiny, the remainder in your pocket. You receive 300 rings (  3 ). →
	+ Half the shares to Calamity for distracting Arsen, the rest split evenly. You get jack.
	+ All assigned to Chaos, for carrying the burden of punishment and in recognition of his work. You receive 300 rings (  3 ) for making this ruling.
	+ Split the cache evenly.→
	+ Destroy the cache as the cause of the squabble.→
Numbing agent

**Numbing agent** is an item in *Tyranny*.

## Description

Numbing agents reduce a foe's ability to deal damage or parry attacks.
When all feeling leaves their extremities, a foe misjudging the weight of their sword or losing their balance presents a decisive advantage on any battlefield. The Scarlet Chorus use similar mixtures to offer their captives temporary relief, which only serves to prolong their torturous interrogation.
Precision

A character's **Precision** determines the chance that, when attacking a target and after the hit result is determined, the hit will be upgraded to a higher hit result (e.g. a Graze will be converted to a Hit).

**Precision** is granted by some glove items, and can also be granted by Talents. Bonuses to **Precision** either apply to all hit results, or only affect a single type of conversion (IE: Graze to Hit precision). There are three types of **Precision** conversion, listed below:

* Miss **Precision** increases the chance to convert a Miss to a Graze.
* Graze **Precision** increases the chance to convert a Graze to a Hit.
* Hit **Precision** increases the chance to convert a Hit to a Critical.
On the Hunt

**On the Hunt** is a quest in *Tyranny*.

## Synopsis

Raetommon has taken both the Magebane Helm and Forge Master Zdenya. The Voices of Nerat wanted you to bring Zdenya to him, so track down Raetommon and retrieve the Forge-Bound Master.

Harchiand Bronze suggested that you might learn of Raetommon's whereabouts at Deserter's March. Bronze Brotherhood soldiers have been seen in that area.

## Walkthrough

* Head to Deserter's March.
* Head directly north to find Locke and Myrek arguing. You can tell them both to stand down and, surprisingly, they will. Talking to Myrek will reveal that he's a fervent believer in Raetommon. You can attack or ask him to explain his position. He believes that all the men Raetommon killed were traitors. With Lore 48, you can point out that the Brotherhood must be rife with them.
* Speaking to Locke will result in him attempting to convince Myrek to go against Raetommon, but the fool sticks to his guns. Er, warhammer. Kill him and loot his body for the keystone.
	+ To convince Myrek to stand down, you must begin the conversation in a non-threatening manner, then:
		- snark that the Brotherhood must have a lot of traitors when Myrek claims that the executed Bronzemen were all traitors (Lore check);
		- mention how Raetommon have killed many of his own men at the Crossing (requires a Brotherhood garrison);
		- mention how unleashing the Bane has killed many Bronzemen (help out at Twin Rivers prior to the conversation)
* Head to Twin Rivers. Once you arrive, it turns out that the mercenaries are fighting the Bane. Brother Caelus pleads with you for help. Since you're not on the Disfavored path, you can help the Brotherhood defeat the enemy.→
* Find Welby on the other side of the river, to the northeast. She will reveal that Raetommon had gone inside the Oldwalls at Twin Rivers.
* Use the Oldwalls Keystone on the entrance and go in. This completes the quest.
Note from Iron Guard Vintara

**Note from Iron Guard Vintara** is an item in *Tyranny*.

## Description

"As per our verbal agreement, you are allowed entry into the Oldwalls at Lethian's Crossing with the explicit instructions to find a path to the Bronze Brotherhood campsite on the other end. Any items acquired inside the Oldwalls will be yours to keep in exchange for your help in this matter."

Iron Guard Vintara

Commander of Lethian's Crossing

## Location

* Lethian's Crossing Oldwalls - Antechamber: On the body in the entry hall, near the transition to the runic hall. Only available if Disfavored were granted the settlement.
Nightwalker Coif

**Nightwalker Coif** is an item of equipment in *Tyranny*.

## Background

This helm is heavy to hold, but soft as velvet to the touch. Within the obscurity of the eye slits, imperfections in the metal sparkle like distant stars.

## Location

* Citadel Barracks: Reward from Variah Kel if you send her as a spy and then choose the Rebel path.
Path to Power

**Path to Power** is a quest in *Tyranny*.

## Synopsis

You've turned against everyone - the Disfavored, the Scarlet Chorus, and the Vendrien Guard - and decided you'll forge your own path to power in the Tiers.

The Archon of Shadows is apparently a fan of your work in Vendrien's Well and wishes to help further your ascension in the Tiers. He wants to speak with you at Ashweald.

## Walkthrough

* Head to the Burning Library. Talk to The Censor, then attack. She will flee, leaving you to deal with the chaff outside. The Athletics 46 option allows you to scare the Blood Chanter into fleeing.
* Enter the Library and make your way through it. The first barrier requires the incomplete passcode, found on a shelf near the dying Sage. Move deeper into the ruination, dispatching Fat Ulsten, Gaptooth, and Numbly as you see fit.
* To reach the lower floor, use the rope and pulley. Assemble the passcode:
	+ Upper ruins, on a shelf near the fissure.
	+ Lower ruins, on the shelves to the northeast, near the Sage's statue.
	+ Lower ruins, on the shelves to the south-west, near the Scourge.
	+ Upper ruins revisited, on the shelves to the north-east.
* Use the pulley in the revisited part of the upper ruin to reach the access area. Activate the runes in the following order (after dispatching whatever gang boss you didn't eliminate earlier): ↑ ↓ ← → (Sigils of Vigor, Fire, Force, Stone).
* Head down to the Silent Archive. Follow the path to the little island, then confront the Censor. Kill her.
* Ascend the island and interact with the Archive. You can:
	+ Grab the Archive and *run*.
	+ [Lore 45] Deconstruct the spell's core, then swap the Archive for an artifact. Staff of Hours can be found just before the path to platform starts; there is also a hidden container near it.

* Return to Bleden Mark.