recursal/Fanatic-Fandom huggingface dataset:
Skeleton Guard

**Tags** | skeleton, medium, schism, foundry, temple, ranged, grunt, soldier
 **Resistances** |  PierceResist
 FireResist

The Guard is one of 8 variations of Skeletons. There are also 5 variations of the Guard itself.

The Guard wields a Screamer Blade and will drop it on death. Except for Skeleton Guard variation 3, he wields a Cracked Longsword.

Guards may also drop the Components **bone matter**, **fungus** and **metal**.
The Guards with the Screamer Blade have faster swings than other Skeletons, the Guards are also more durable and therefore can take more damage than other types of Skeleton.

Guard variation 1 is the weakest and variation 5 is the strongest, variation 3-5 have an extra attack bonus\*.

* Guard variation 3 having +1 attack bonus.
* Guard variation 4 and 5 having +2 attack bonus.

### Guard Variations

* Skeleton Guard 2
* Skeleton Guard 3
* Skeleton Guard 4
* Skeleton Guard 5
Falling Objects

There are 3 different types of falling object found in Necropolis.

A spiked wood log, a hatchet blade and a cluster of lamps.

This trap spawns hanging from the roof in certain rooms or areas of Necropolis and deals approximately 40\* points of health as physical damage.

The trap will be triggered by players and Monsters alike and will not respawn/re-set after deployment.

* The damage amount was tested as a Blackguard with base Armor and no Blessing of the Gods

* Hatchet blade.
* Cluster of lamps.
* Spiked wood log.
Necropolis Wiki/Section 1

**Welcome to the Necropolis Wiki**
The comprehensive Necropolis wiki reference
written and maintained by the players.
We are currently maintaining 1,427 pages (328 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**The Diabolical Dungeon Delve of Necropolis**
Welcome to Necropolis - a game of brutal combat and survival, set in a magical deathtrap full of actual Traps that shifts and reconstructs itself around you. Will you find the exit, or die trying? \*SPOILERS: You'll probably die trying.

The archmage Abraxis took his secrets to the grave. There, in the depths of a huge complex constructed by magic, lies the greatest collection of magical items and treasure that the world has ever known. After all his conquests and victories, Abraxis retreated to his Necropolis to work his magic, in darkness far removed from the rest of civilization.

The mazes and corridors of the Necropolis shift and change at the whim of the Brazen Head, a magical intelligence created by the archmage. Part butler, part taskmaster and part tormentor, the Brazen Head mocks, goads and pushes adventurers deeper and deeper into Abraxis' domain.

Thousands have entered the Necropolis. Legend says, somewhere inside, undead and immortal, Abraxis presides on an onyx throne. In ten centuries, only one adventurer has escaped, and I’m afraid he emerged quite mad. But you... I’m sure you’ll make it out just fine. You seem like the adventurous type.

Necropolis is a single and multi player action adventure game released on July 12th on Steam. [Find more information about Necropolis]

**The Necropolis Wiki Community**

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* Missing pages
* Recent Uploads
Swamp Fang

**Tier** | 4
 **Heft Type** | Light

## Location(s)

Can be obtained from Delver in the wall, and chests(not wooden).

## Tips

Useless, it has a 2-3 second buffer before you can fire again. It takes around 12 shots to kill a hollowman gorilla despite being a tier 4 acid weapon, in comparison it take the shadowborn flamebuster 3 shots to do the same.

It fires a poisoned looking dart.

Any shield will do you better than this.

## Trivia

The idle animation has a constant poison gas cloud emanating from it.
Hollowmen

Hollowmen are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Hollowmen are weak to  and are resistant to  and .

The Hollowmen are mechanical guards to the Necropolis, on average being approximately the same height as a Blackguard. While not overly-dangerous by themselves, Hollowmen are seldom ever encountered alone. With the "Brutal Edition" update, additional variants of the Hollowmen were added into the game who reside in the boreal Blackforest - the Frozen variant, all of which have different resistances and weaknesses. Hollowmen are hostile towards Rat King.

They belong to the Faction HollowMan.

##### Drops: Equipment

(Variant-Dependent):

Pyramid Shortsword, Frozen Pyramid Shortsword, Pyramid Pike, Frozen Pyramid Pike, Pyramid Wall Shield, Frozen Pyramid Wall Shield

##### Drops: Components

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Trivia

The Hollowmen were designed by Abraxis himself. The Brazen Head claims that the Hollowmen cannot be restored to its control until the Adventurer retrieves the Amulet of Sioul.

## Hollowmen Variations

There are 8 variations of Hollowmen.

* Hollowman Shieldless Scout
* Frozen Hollowman Shieldless Scout
* Hollowman Scout
* Frozen Hollowman Scout
* Hollowman Knight
* Frozen Hollowman Knight
* Hollowman Hell Knight
* Hollowman Brute
Legendary Thirteen

The Legendary Thirteen were chosen by Abraxis to continue his mission of peace and understanding throughout Zothique. One of their feats includes the defeat of the Hanged Lord of the East, who arose at the same time of Abraxis' final withdrawl from the world. According to the Brazen Head, "The Legendary Thirteen failed here," referring to the Necropolis. It is unknown why the Legendary Thirteen would have entered the shape-shifting labyrinth and subsequently perished. It could be speculated that they were looking to retrieve Abraxis from his hermitage. While making their way into the depths of the Necropolis, they were betrayed by Serl the Clever, who allied with the Brazen Head.

## Members of the Legendary Thirteen

Serl the Clever: Said to have been the last to join the Thirteen, and ultimately betrayed the other twelve to the Brazen Head.
Skeleton Mage

**Tags** | skeleton, easy, schism, foundry, temple, soldier
 **Resistances** |  PierceResist
 FireResist

The Mage is one of 8 variations of Skeletons.

The Mage wields a An Ulzister Wand and will drop it on death.

Mages may also drop the Components **bone matter**, **fungus** and **metal**.

With a attack bonus of +1 point and tier 4 Armor the Mages can be annoying to deal with.
Hoardman Pariah

**Tags** | fodder, hoardman, easy, swamp, schism, palace, blackforest, temple, hoardmaneasy, ruckus, grunt
 **Resistances** |  IceResist

The Hoardman Pariah is one of 8 variations of Hoardmen.

The Pariah wields a Pariah Blade and will drop it on death.

There is 4 variations of Hordman Pariah.

Basic Pariah being the weakest of his brethren with his tier 1 Armor

Hoardman Pariah variation 2 just barely surpasses the weakest Pariah with his tier 2 Armor

While Hoardman Pariah variation 3 and 4 are the strongest of the bunch, both wearing tier 3 Armor and having a bonus point in attack.

* Variation 2
* Variation 3
* Variation 4
Hoardman Berserker

**Tags** | hoardman, hard, fire, swamp, schism, palace, blackforest, temple, hoardmanveryhard, soldier, leader, ruckus
 **Abilities** | (Variant 1 and 2) Heft Bonus -1

The Hoardman Berserker is one of 7 variations of Hoardmen.

The Berserker wields a Hoardman Axe and will drop it on death.

Berserker variations 2 to 4 wields fire enchanted Hoardman Axes

There is 4 variations of Hordman Berserker.

The basic Berserker has tier 3 Armor and -1 point in bonus. Variation 2 has tier 4 Armor.

Variation 3 has +1 point in bonus attack and tier 6 Armor.

Variation 4 being the stronger has +2 points in bonus attack and tier 7 Armor

* Variation 2
* Variation 3
* Variation 4
Grine Spawner Crystal

The Grine infection running rampant throughout the Necropolis takes the form of massive, red spiked crystals jutting out from the ground. Not all Grine Crystals will spawn Grine to defend them when approached; a **Grine Spawner Crystal** can be identified by their height of about two Blackguards tall, along with separated floating crystal tips which holds the shape as if still connected.

When Adventurers come within a certain close distance from these crystals, an alarming red hue will overtake all lighting, warning of imminent Grine spawning should said Adventurers get any closer.

Larger Grine Crystal Spawners or even regular, large Grine Crystals may have a number of Grine Traps along the ground, making fighting the Grine near their crystals dangerous and potentially deadly.
Necropolis Wiki/Section 4

**The Game Features**
* AN ADDICTIVE THIRD-PERSON COMBAT SYSTEM. - At its core, Necropolis is an action game. Unlike other popular Roguelikes, Necropolis features a quick, reaction-based combat system based on timing and animation. It’s fast and deadly - learn to anticipate enemy attack patterns, time the swings of your Weapons for maximum effect, and use smart combinations of heavy and light attacks to defeat your enemies. You can’t just button-mash and win.
* AN EVER-CHANGING DUNGEON. - Every playthrough offers new Monsters, room layouts, and more. The system is designed to shift and change, even as the adventurer moves through it.
* SURVIVAL OF THE FITTEST. - Collect Components to create Magic Potions, and unlock Codexes to upgrade your adventurer with powerful passive effects. The Necropolis is a living labyrinth filled with mystery and wonder; can you unlock all its secrets?
* A LIVING ECOLOGY OF THREATS. - Monsters interrelate in the Necropolis. Learn to exploit a Monster's worst enemy, and have them tear each other apart for you.
* STYLISH VISUAL DESIGN. - The world of Necropolis is one not quite like any other. Necropolis features a dark, low-poly aesthetic full of strange shapes, colorful Dyes and unexpected constructions.
Old Longsword

**Heft Type** | Heavy

The **Old Longsword** is a heavy Tier 0 Weapon that all Adventurers begin with. It is not dropped by any Chests or Monsters. Although this Weapon is paired well with a lighter one early in the game, it is best to swap it for a better alternative after Level 1.

## Trivia

* The Old Longsword appears to be based off the chinese Dao sword.
Gems

## Description

Gems are the main currency of the Necropolis, used to purchase Equipment and Consumables from the various Merchants or to open Gem Doors. Fellow adventurers have a 15% share rate among each other. Gems do not carry over into new games and cannot be dropped or given to other players directly. If a player dies and is not revived in time they will respawn with the default equipment and 0 currency.

Note: The Codex Carpe Per Diem Doubles the value of gems picked up by a player.

 Red
Tokens

**Tokens**, (  ) or more formally "Tokens of Favor," are a special form of currency awarded to Adventurers who complete Tasks provided by the Brazen Head. For every one task completed, Adventurers are awarded one Token. Along with completing the Brazen Head's tasks, Adventurers are also rewarded Tokens at the end-game statistic screen, based on the total number of Gems that were collected during that session.

Tokens are used to open the Golden Chest for Equipment, to purchase cosmetic Dyes from The Old Man, or to unlock Codexes.

It is worth noting that the Golden Chest costs 1, Dyes are bought for 2 apiece, and Codices can range from 3 at the cheapest to 17 at the most expensive.
Skeleton Fire Guard

**Resistances** |  Pierce Resist

The Skeleton Fire Guard is a unique type of Skeleton. The main glaring difference between other Skeletons and a Fire Guard is the latter's burning flame within the ribcage. Skeleton Fire Guards have different resistances compared to that of regular Skeletons.

The Skeleton Fireguard belongs to the Skeleton Faction.

## Weapons / Attacks

The Skeleton Fire Guard does not wield any weapons, but attacks with its own natural weapons. They possess the following attacks:

* Left-to-right swing
* Right-to-left swing
* A more powerful right-to-left swing which has a significant amount of Heft

## Component Drops

Bone Matter, Ancient Bones, Fungus, Metal

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.

## Skeleton Fire Guard Gallery

* The flame still burns within the Fire Guard, even after death - or what passes as death for the undead.
Bone Effigy

Bone Effigy are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Bone Effigy are weak to  and are resistant to  and .

Bone Effigies are among one of the strongest enemies found inside the Necropolis. Though they are of impressive size, these creatures are able to attack at lightning speed, traveling a great distance and dealing out massive amounts of damage. They are a member of the Bone Effigy faction.

Bone Effigies are hostile towards Hoardmen.

##### Drops: Equipment

(Variant-Dependent):

None

##### Drops: Components

Ancient Bones, Essential Oil, Bone Matter

## Trivia

Bone Effigies are likely to be "matured" versions of the Crypt Tick, with the in-game files regarding it as a "queen."

## Bone Effigy Variations

There are no other variations of Bone Effigy.
Skeleton Warlord

**Tags** | skeleton, schism, schism, foundry, temple, soldier, leader
 **Resistances** |  PierceResist
 FireResist

The Warlord is one of 8 variations of Skeletons.

The Warlord wields a Ilarnek Longsword and will drop it on death.

Warlords may also drop the Components **bone matter**, **fungus** and **metal**.
Raven's Wing

**Heft Type** | Light

The **Raven's Wing** is a Light Tier 1 Weapon.

## Effects

This weapon creates a small shock wave similar to that of a scroll of boom in the epicenter of where the strike occurred, when it works it moves them small distance back usually enough to where their attack might not reach you.

## Location

Can be found from the scourge, chests in earlier levels, or can be bought from delver in the wall.

## Strategy

Above the words mentioned are when it works, meaning sometimes it just doesn't, additionally while it moves you out of range for enemy attacks your attacks will be out of range as well. This could be good for fighting gemeaters who you might take a cautious approach to but less well for enemies which you want to hit in quick succession.
Shell Mage Blaster

**Tags** | shellmage, hard, swamp, schism, palace, summon, soldier, leader
 **Resistances** |  ArcaneResist
 IceResist

The Shell Mage Blaster is one of 4 variations of Shell Magi.

This Shell Mage wields a Staff of the Bewildering Sigil and will drop it on death.

As the name implies this variety is capable of blasting the adventurers with a red laser beam that comes from its staff. It can also swing the staff to deal damage.
Grine Bowman

**Abilities** | None

The **Grine Bowman** is a weak Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. They are equipped with a Grine version of the Marksman Armor. While they have HP on the lower end of the Grine scale, the Grine Bowman prefers to keep its distance from Adventurers, firing arrows at range. Being able to knock knock their targets down, they can prove to be a nuisance in larger battles.

## Weapons / Attacks

The Grine Bowman wields a Grine Hooked Blade and Grine Crossbow, and as they dissolve along with the rest of the Grine, is neither dropped on death or obtainable by any other means. They possess the following attacks:

* Light Attack 1
* Light Attack 2
* Light Attack 3
* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3
* Ranged crossbow Grine bolts

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Floor Spikes

Spike traps can be found on Floor 1 to Floor 5 (Needs to be double checked) The traps can be triggered by Adventurers or Monsters and deal 40 points of health as physical damage. Once the trap has been triggered, the player or the Monsters must move outside of the traps effect area in order to re-trigger it. These traps spawns on the ground around Necropolis, often surrounding Chests.

* Floor Spike
Cleaver

**Heft Type** | Heavy

## Location(s)

Delver in the walls or, from fallen scourge, and in chests (not wooden).

## Tips

* One of the most useful weapons in this game. Everytime you hit someone with this, Torn flesh falls to the ground. The tougher the enemy, the more flesh you get.
* this thing doesnt just give you torn flesh, but scales and many other use crafting ingredients as well.
* If you are ever lucky enough to get this weapon as a drop. TAKE IT. It will give all the supplies you ever need even toward the end of your run!
* The only weapon better than this is the sword of Opulence.
* As soon as you reach maybe 50 torn flesh and 30 scales you probably won't need it anymore.

## Trivia

* Named after a meat cleaver. Except this one slices creatures of the necropolis to ribbons.
Sandakar Greatsword

**Heft Type** | Ultraheavy

## Tips

* Think of an Illamek sword.....Except bigger, Fiery-er, and uh....better.
* This sword is like the Illamek sword in how common it is. But this sword does a hell of a lot more damage!
* No matter what level you are at, This sword will be good. Against any enemy, creature, or thing you have to kill.
* This weapon is the all-rounder of the necropolis. You can take this all the way to the end of your runs and still do fine.
* This sword will make VERY short work of ANY infected and grine your way...especially with power moves!
* This sword, as good as it is, isn't all that great unfortunately...A jack of all trades, is a master of none; You'll want bigger and better weapons the deeper you go. The Sword of Pain is a suitable substitute, just no fire.

## Trivia

* Hate Bandits? Three swings with this thing will make short work of em...Like Old man Sandakar would've like! It even has enough Heft to knock them on their ass, letting you put a fatal combo in.
* Be Patient, unless the bandit is on the ground, Block until after he tries to steal your shit, in that moment, hit him with a light; he'll die in no time.
* Sandakar Greatsword is another way of saying "Rat-Killer."
Hollowman Shieldless Scout

**Resistances** |  Pierce Resist
 **Abilities** | None

The **Hollowman Shieldless Scout** is the most basic unit in the Hollowmen roster. Upon detecting an Adventurer, they will rush towards their target, attempting strafing maneuvers while attacking. As the name would suggest, the Shieldless Scout is not equipped with a shield, so it has no means of defending itself and can be dispatched with relative ease.

The Hollowman Shieldless Scout belongs to the HollowMan Faction.

## Weapons / Attacks

The Hollowman Shieldless Scout is equipped with a Pyramid Shortsword, dropped on death. Attacks are as follows:

* Horizontal swipe

* A long pinwheeling attack with the sword arm, capable of hitting a target multiple times

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
Grine Trap

Grine Traps are found along areas overtaken by the Grine and their Grine Spawner Crystals. The trap can be recognized by a small area of red, cracked ground with small red crystals growing out of the fractured earth. When the surrounding Grine are defeated and their respective crystals disappear, the Grine Traps will still remain. Unlike most other traps, the Grine Trap does not damage Adventurers, but instead roots them in place for 5 seconds, rendering them completely immobile while an animation plays out. Should the Adventurer attempt to move again after breaking free, the trap may snare him/her again as it is always active, unlike other traps which will not trigger again until the Adventurer moves off it.

* This trap only affects Adventurers, giving Monsters a big advantage in Grine-tainted areas.

Tip: When the trap releases the Adventurer, attempt jumping away, as further movement along the ground may re-trigger the trap and get him/her stuck a second time.

* The Grine Trap
Armor

The various **Armor** in Necropolis. Armor can be found in black chests, golden chests, or bought from Devar in the Walls. As you travel deeper into the Necropolis you'll find higher tier armor.
Dyes affect the pattern on each set of armor making them unique.

## List Of Elements

Fire
Arcane
Grine
Ice
Acid
Poise
Heft
Pierce
Bash
Jump
Speed
Grine Captain

**Abilities** | None

The **Grine Captain** is a moderately formidable Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. They are equipped with a Grine version of the Ram's Head Armor. While their swings may be slow, they deal a fair amount of damage should they connect with their target.

## Weapons / Attacks

The Grine Captain wields a Grine Longsword, and as it dissolves along with the rest of the Grine, is not dropped on death. They possess the following attacks:

* Light Attack 1
* Light Attack 2
* Light Attack 3
* Light Attack 4
* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Adventurers

**Adventurers** are the player characters of Necropolis. Lured from all across Zothique, Adventurers enter the Necropolis in search of fame, riches, and perhaps the penultimate treasure - the Amulet of Sioul.

Consisting of two different classes, Blackguard or Brute, players are able to choose the gender of their Adventurer, as well as their origin which is reflected in various colors. The customization of an Adventurer is purely cosmetic, and has no bearing on in-game ability.

Both classes each have their own advantages and disadvantages, as well as a weapon moveset unique to each.

## Variations

* Blackguard
* Brute
* Arcanist
Grine Shield Captain

**Abilities** | None

The **Grine Shield Captain** is a challenging Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. They are equipped with a Grine version of the Plate Armor and Grine Kite Shield, of which they put to great use. Similarly to the Hollowman Scout, the Grine Shield Captain will rarely lower its shield, generally only to strike out against Adventurers.

## Weapons / Attacks

The Grine Shield Captain wields a Grine Greatsword, and as it dissolves along with the rest of the Grine, is not dropped on death. They possess the following attacks:

* Light Attack 1
* Light Attack 2
* Light Attack 3
* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3
* CQC Light Attack 1

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Ruined Clockwork Knight Soldier

## Ruined Clockwork Knight Solider

 **Abilities** | None

The **Ruined Clockwork Knight Soldier** is a weaker, badly-damaged version of the Clockwork Knight Soldier. With slow movements, these enemies do not pose much of a threat to Adventurers, but are still capable of badly-injuring them with their well-telegraphed heavy attacks.

## Weapons / Attacks

The Ruined Clockwork Knight Solider does not wield a weapon in its defunct, run-down state. They strike with their still-functioning left arm, and possess the following attacks:

* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A small amount, calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Grine Thief

**Abilities** | None

The **Grine Thief** is a weak Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. They are equipped with a Grine version of the Blackguard Robes. Though they are a lower difficulty Grine, their attacks can still deal a startling amount of damage to Adventurers without stronger Armor or any Blessings from the Gods.

## Weapons / Attacks

The Grine Thief wields a Grine Hooked Blade, and as it dissolves along with the rest of the Grine, is neither dropped on death or obtainable by any other means. They possess the following attacks:

* Light Attack 1
* Light Attack 2
* Light Attack 3
* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.

## Grine Thief Gallery

* A Tenk Blackguard attempts to escape her Grine Thief pursuer.
* (GIF) An earlier model of the Grine, different from those encountered in the current game.
Skeleton Scout

**Tags** | fodder, skeleton, easy, schism, temple, grunt
 **Resistances** |  PierceResist
 FireResist

The Scout is one of 8 variations of Skeletons.

The Scout wields a Hooked Blade and will drop it on death.

Scouts may also drop the Components **bone matter**, **fungus** and **metal**.

Scouts only have 2 attack patterns:

A swing from right to left and another powerful swing from right to left with a slight angle.

The Scouts attacks are slow, slowest of all skeletons so stay back and strike after they have.

The Scout is the weakest skeleton type along side of Skeleton Mook.
Newbie Tutorial Day 2

If you are new in Mini World, join us quick!

Here is everything for newbies to know.

Welcome to Mini School!

What kinds of food you can have in Mini World? How to get them?

There are many ways to obtain food, most easily you can do:

**-In Wild Environment-**

1、There are chances you can obtain food by breaking jars;

2、Pumpkins you see in the wild;

3、Break fruiting tree leaves will drop fruits.

**-By killing wild animals-**

1、attack wild animals(Pigs, cows, sheep, chickens, fishes) and kill them can obtain raw meat;

Tips：Can eat directly. Eating cooked meat can restore more hunger. You can do that by using bonfire. (0.54 or higher versions)

2、Kill Boardman/ Spiderling might drop poisoned meat or spider leg;

Tips：Can be poisoned by eating that.

**-By planting-**

1、Plant wheat and craft them into bread;

2、Plant potatoes, carrot, pumpkin or watermelons;

**In the starter period, the items you have is limited, so it is not wise to travel far.**

**The second day you can collect some Wheat seed nearby.**

Tips：break wild grass will drop wheat (for version 0.54 or higher, normal grass will drop Handful of Weeds)

**Use Toolbox to craft a Hoe**

**Using hoe to make a field farmland near water.**

Tips：Farmland near water helps wheat to grow better.

**Growing Stage of Wheat**

**To craft a Bread=2 Wheat (can restore 25 hunger)**

Are you more confident after learning this? Start your adventure now!
Consumables

Consumable items come in five varieties: Potions, which apply buffs or debuffs to the character; Food, which restores health and reduces exhaustion; Bombs of various damage types; Scrolls, which either cast powerful spells or inflict harrowing debuffs to the player when read; and Miscellaneous Items, which do not fall into any of the previous categories. Except for Scrolls, all Consumables are able to be crafted from Components.

## Food

(health rate +20 for 2 seconds)

## Potions

* Note: Potion colors and unidentified descriptions will be randomly selected at the start of a new game.

## Scrolls

(Health rate-3, Speed-75)

## Notes

Potions and Scrolls will be unidentified when first found unless the player possesses the recipe to craft them, and will remain unidentified until the player either learns the recipe, or uses a Scroll of Identification. Potions appear as "An Unknown Potion," and scrolls appear as "That Sure Is A Magic Scroll." The tier of the potion or scroll will still be displayed.

If two buff potions are consumed in quick succession, the player will vomit, losing both effects.

At the start of each new game potion colors will be chosen at random.
Nagual

Nagual are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Nagual are weak to  and are resistant to  and .

The **Nagual** take the form of a floating flame, surrounded by five "shields" adorned with faces. The face upon the shield as well as the color of the inner flame varies from type to type and helps serve as a quick identifier of its variant. Upon death, a Nagual will always drop a shield corresponding to its particular variant. They are hostile towards Infected, Molder, Grine, and Hoardmen.

**Nagual** are a member of the Nagual Faction.

##### Drops: Equipment

(Variant-Dependent):

Tephet Shield, Nagual Sniper Buckler, Nagual Spinner Buckler, Nagual Hunter Buckler, Nagual Wailer Buckler

## Trivia

* The Nagual of Tephet are so effective as a theft deterrent that the slang for death in Baphis is "Nagual."

## Nagual Variations

There are 5 variations of Nagual.

* Nagual Normal
* Nagual Wailer
* Nagual Sniper
* Nagual Spinner
* Nagual Hunter
Bob's Fire Sword

**Heft Type** | Medium

## Tips

* This is one of the best weapons to get in the beginning. It's basically the starting sword with fire, does more damage, and just as fast. You will not from a find better substitute until level 4 at the very least!
* Has a great name. Looks badass. +1 to looking like a hero
* ...Beyond level 4, and you better start looking for something better.

## Trivia

* Bob is a ridiculous name. Especially for such a heroic sword.
Gemeater

**Gemeaters** are huge, ape-like Monsters with a toad-like face and bulging eyes. They are powerful enemies, able to be encountered at Level 1, and with bad enough luck, directly behind the first door. They are usually found in the Swamps of Serranian and Palace, and rarely in the Schism, Temple and Blackforest. One of their most problematic attack moves is a wild, long combo of strikes that lasts for several seconds. They are hostile towards the Fade and the Grine. Gemeaters are weak to Arcane and Grine attacks.
Adventurers may be tasked to kill Gemeaters by the Brazen Head.

## Attacks

Gemeaters have a large variety of dangerous attacks.

1. An AoE attack that consists of jumping and hitting the ground.
2. Quick attack with the left claws.
3. Spinning towards the target while dealing AoE damage(combo).
4. Spitting at the target. (Done by some specific variations.)
5. A thrust of both fists in the forward direction followed up by an AoE attack consisting of a ground smash.

## Loot

### Components

* Crystal
* Ichor
* Scales
* Torn Flesh
* Ancient Bones

### Consumables

* Rotten Food
* Standard Ration
* Iron Ration
* Arcane Food

## Variations

* Gemeater Bull
* Gemeater Albino
* Gemeater Pup
* Gemeater Welp
* Gemeater Welp Minion
* Gemeater Aquatic Warrior
* Gemeater Aquatic
* Gemeater Aquatic Dark
* Gemeater Aquatic Alpha
* Gemeater Darkstone Molting
* Gemeater Darkstone King
* Gemeater Darkstone Brawler
* Gemeater Darkstone

## Trivia

* The Gemeaters were originally meant to act up to their namesake. They would pounce onto Adventurers and eat their Gems.
* Gemeaters are the only potential permanent(disregarding other adventurers) monster ally of the adventurer as they can be spawned friendly with basic Gemeater in a Jar.
Shell Mage Summoner

**Tags** | shellmage, hard, swamp, schism, palace, summon, leader
 **Resistances** |  Arcane Resist
 Ice Resist

The Shell Mage Summoner is one of 4 variations of Shell Magi.

This Shell Mage wields a Staff of Effervescent Power and will drop it on death.

The Summoner can also call several Infected Blackguard Thief (Summoned)s to its aid.

The Summoner will also swing its staff when adventurers get close enough.
Necropolis

Welcome to **Necropolis** - a game of brutal combat and survival, set in a magical deathtrap that shifts and reconstructs itself around you. Will you find the exit, or die trying? \*SPOILERS: You'll probably die trying.

The archmage Abraxis took his secrets to the grave.
There, in the depths of a huge complex constructed by magic, lies the greatest collection of magical items and treasure that the world has ever known. After all his conquests and victories, Abraxis retreated to his Necropolis to work his magic, in darkness far removed from the rest of civilization.

The mazes and corridors of the Necropolis shift and change at the whim of the Brazen Head, a magical intelligence created by the archmage. Part butler, part taskmaster and part tormentor, the Brazen Head mocks, goads and pushes adventurers deeper and deeper into Abraxis' domain.

This is because, unlike most tombs, the Necropolis invites adventurers in; it needs them. Those who die within its walls feed the magic that powers the shrine. It is a trap, a self-perpetuating machine feeding on souls. Dead adventurers spirits turn arcane wheels, and their corpses are re-purposed as Automatons; magical marionettes that prowl the corridors searching for intruders.

And the Necropolis is much, much bigger on the inside than the outside. Oh, and it shifts and changes at the whim of the Brazen Head. And it’s filled with Abraxis’ greatest enemies, and every monster ever encountered during his adventures. Did we not mention that?

Thousands have entered the Necropolis. Legend says, somewhere inside, undead and immortal, Abraxis presides on an onyx throne. In ten centuries, only one adventurer has escaped, and I’m afraid he emerged quite mad. But you... I’m sure you’ll make it out just fine. You seem like the adventurous type.
Fade

Fade are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Fade are weak to  and
. Diminutive and unassuming, the Fade behave much like non-hostile Scrounge, fleeing from Adventurers when discovered and eventually disappearing. Fade drop an important key crafting component, Arcane Dust, making them alluring targets - an easy kill, unless the Fade is a Changeling in disguise. There are no tells for which Fade are truly Fade and which are Changelings, so Adventurers should make sure they are ready for a fight when attacking these creatures. They belong to the Fade faction.

##### Drops: Equipment

(Variant-Dependent):

None
Nagual Normal

**Resistances** |  Arcane Resist

The **Nagual Normal** is the basic, standard variant of the Nagual. They are one of the few enemies to be found capable of ranged combat, but are of trivial difficulty.

The Nagual Normal belongs to the Nagual Faction.

## Weapons / Attacks

The Nagual Normal does not wield any weapons, but attacks with its own natural weapons. Upon death, the Nagual Normal falls apart and drops as a Tephet Shield. They only possess the following attack:

* After a brief charge, fires a ranged beam of energy

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Hollowman Scout

**Resistances** |  Pierce Resist
 **Abilities** | None

The **Hollowman Scout** is one of the most commonly encountered variants of the vast Hollowmen roster. Much like their shieldless counterparts, upon detecting an Adventurer, they will rush towards their target, attempting strafing maneuvers while attacking. Hollowman Scouts are not overly difficult themselves, but can present something of a problem when multiple are able to push into an Adventurer's space, boxing their target in with their massive shields. Attacks against or near them are prone to bouncing off their raised shields, causing a brief stun to Adventurers that could prove costly. The Hollowman Scout belongs to the HollowMan Faction.

## Weapons / Attacks

The Hollowman Scout is equipped with a Pyramid Shortsword and Pyramid Wall Shield, both dropped on death. Attacks are as follows:

* Horizontal swipe

* Forward jab

* A long pinwheeling attack with the sword arm, capable of hitting a target multiple times

* A horizontal spin attack (walking forward)

* A horizontal spin attack (walking backward)

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.

## Hollowman Scout Gallery

* The shattered remains of a fallen Hollowman Scout.
Brazen Head

## Overview

A magical intelligence created by the archmage Abraxis. Part butler, part taskmaster and part tormentor, the **Brazen Head** mocks, goads and pushes Adventurers deeper and deeper into Abraxis' domain, into the depths of the Necropolis.

The Brazen Head acts as a begrudging narrator to Adventurers, making pithy remarks about their progress or deeds as well as providing Tasks to complete in exchange for Tokens of Favor.

## Brazen Head Gallery

* The Brazen Head "shuffling" its parts.
* Official promotional image of the Brazen Head.
Wheat

**Wheat** is a type of crop that can only be obtained after planting Wheat Seed on a *farmland*. We cannot see an already *grown* wheat on the land.

## Obtaining

It can be obtained by planting wheat seed(s) onto *farmland*, which is called soil. It takes time to grow. To make crops grow quickly, put a Scarecrow near the *farmland*.

## Usage

It can be crafted into many things. E.g items or various delicious food.

* Haystack
* Chicken Nest
* A Bundle of Wheat
* Bread
* Waffle
* Cake
* Honey Cake

* Haystack
* Chicken Nest
* A Bundle of Wheat
* Bread
* Waffle
* Cake
* Honey Cake

## Crafting

It is one of the *ingredient* to craft other items or food.

Back to items
Infected

Infected are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Infected are weak to  and are resistant to .

The Infected are those who succumb to the Molder lurking in the fungal Swamps of Serranian. Reanimated bodies, teeming with putrid fungus only seek to spread their spores onto new living targets. These creatures are hostile towards Hoardmen.

The Infected belong to the Infected Faction.

##### Drops: Equipment

(Variant-Dependent):

None

##### Drops: Components

Fungus, Spore, Essential Oil, Bone Matter

##### Drops: Consumables

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Trivia

Disturbingly, stalks of bright magenta fungus can be seen erupting out of all orifices of an Infected's body.

## Infected Variations

There are 4 variations of Infected.

* Infected Blackguard Knight
* Infected Blackguard Thief
* Infected Gemeater
* Infected Blackguard Thief (Summoned)
Fire Djiin

Fire Djiin are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Fire Djiin are resistant to  and .

Fire Djiin are formidable enemies, capable of dealing out an uncanny amount of damage to Adventurers in a short time. Like with most stronger enemies, the best chance for survival when encountering a Fire Djiin is to ensure the fight is one-on-one; other enemies in the area may stagger an Adventurer just long enough for the Fire Djiin to land a few well-placed and fatal blows. These creatures are not aggressive towards any other creature other than the player. They belong to their own Faction, Fire Djiin, of which they are the only member.

##### Drops: Equipment

(Variant-Dependent):

None

##### Drops: Consumables

Potion of Vigor, Stone Skin Elixir, Delidun's Elixir of Steel, Dragon Belly Flask, Pass Unseen Elixir

## Trivia

* When not engaged, Fire Djiin can be seen resting on the ground in a meditative-like sitting position.

Interestingly even though it's named Fire Djiin it has no attacks based on fire, and the only reference to fire it has is its name, its resistance to fire, and perhaps its glowing arm.

## Fire Djiin Variations

There are no other variations of Fire Djiin.

## Fire Djiin Moveset

The Fire Djiin cannot use any weapons and instead uses its large glowing rubbery appendage as to punch adventurers, it attacks as follows.

1. A single forward punch
2. A flurry of punches that come from above (AoE)
3. A sweeping blow.

While the Fire Djiin has no prejudice against any other monster it will attack others if they are in the way, as such one with good timing can use the Fire Djiin to inflict significant damage to a group of monsters, especially with attack no.2.
Infected Blackguard Thief (Summoned)

**Abilities** | None

The **Infected Blackguard Thief (Summoned)** behaves identically to its non-summoned Infected Blackguard Thief counterpart, save for one major difference: the summoned version will not explode on death. Shell Mage Summoners will call forth two summoned Infected Blackguard Thieves to assist them in combating Adventurers.

## Weapons / Attacks

The Infected Blackguard Thief (Summoned) does not wield any weapons, but attacks with its own natural weapons. These creatures rush wildly towards Adventurers in ungainly strides, closing into melee distance where they attempt to strike their target with claws. Unlike their normal counterparts, summoned Infected Blackguard Thieves will not explode when killed.

## Component Drops

Fungus, Spore, Essential Oil, Bone Matter

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
Morgat's Marvelous Mortar

**Tier** | 3
 **Heft Type** | Light

## Location(s)

Can be obtained from Delver in the wall, and chest(not wooden).

## Tips

Do not fire when an enemy is close by for risk of K.O.ing yourself. DO NOT, DO NOT fire near allies.

This weapon fires the dragon belly flask bombs of which you will have an infinite number of, that explode on impact.

It has a rate of fire that is comparable to serl's crossbow and the shadowborn flame buster.

This weapons biggest flaw is that it does dramtically less damage than a shadowborn flamebuster while it takes the flame buster two regular shots to kill a bandit it takes this four shots. However the mortar spreads out more and is far more likely to damage more enemies than the flame buster.

Make sure you have ample health before using this weapon as YOU WILL GET CAUGHT UP IN AN EXPLOSION at some point during its use, especially when you have the nomad armour on.

Overall between this and the flamebuster make your choice based on fun or utility if you want to have fun use this if you want utility and to survive use the flamebuster.
Spider Queen

Arcane Weakness
Stagger Resist +250

The formidable **Spider Queen** is the strongest variation of Drop Spiders. They are high-level monsters not to be taken likely. The Spider Queen belongs to the Spider faction.

## Weapons / Attacks

The Spider Queen does not wield any weapons, but attacks with her own natural weapons. She has 4 attack patterns: striking with her front legs, using a strong front leg strike with a large windup, shooting a mass of web that sticks to the ground in a radius that ensnares Adventurers, and lastly a lengthy combo of front leg strikes. The latter two attacks in conjunction will almost certainly lead to death. The Spider Queen shares a very similar moveset to the Bone Effigy.

## Gem Drops

Large amount, calling the "GemsList" 3 times upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Spinning Trap

Spinning Traps are found in Temple and Crypt areas. Resembling a large wooden cylinder with bands of metal spikes jutting out from the center, these traps spin infinitely, dealing a massive amount of damage to anything unfortunate enough to make contact with it. Because Monsters are prone to running into Spinning Traps, massive piles of Weapons, Gems, and Components can be found collected around the base. While it could be tempting to rush in to collect all of the loot, Adventurers should do so very carefully, as the traps are capable of killing lower level characters upon a single touch.

* This trap effects both Adventurers and Monsters.

Tip: Adventurers, if crafty enough, can lure monsters into these traps for easy kills.

* A Blackguard from Sulat Agar ponders if the piles of Gems collecting on the trap would be worth risking his life for.
Mini Big Membership

The **Mini Big Membership** is the membership for Mini World, offering exclusive personalization and priority features to players that own the membership, and the player can choose whether they would like to use a monthly, trimonthly, half-yearly or a yearly subscription. It is only available on the Chinese version of the game.

## Prices

The membership's price depends on what schedule the player chooses. These are the available schedules and prices:

Available plans
 Trimonthly
 Half-yearly
 Yearly

## Features

The following paragraphs will cover the features of the membership.

1. **New Skin - Cang Hong** and **New Skin - Yun Yan**: Members get 2 exclusive skins to use while their membership lasts.
2. **New Avatar Frame**: Those members also get three avatar frames to choose from, which are the **Big Membership Avatar Frame**, Yun Yan's **Celestial Spirit Fox** frame and Cang Hong's **Shining Sword Fairy** frames.
3. **Exclusive Chat Frame**: Mini Big Members can opt to have a chat frame in the Mini Big Membership's style.
4. **Xiaolou's Emoticons**: Players with the membership have Xiaolou's emoticons unlocked for use in text boxes.
5. **Name Decorations**: Members have the membership's icon and a red color on their names.
6. **Friend List Priority**: If a player has a member in their friend list, that member will be shown at the top of it.
Fire

Burning torches spawn on walls and on the ground in Necropolis and they are the main light source indoors.

The fire cannot be extinguished nor can the torches be destroyed. Both the players and the Monsters will take damage if they stand in the fire.

The flame deals approximately 4 points of health as physical damage per tick.

Fire burns the flesh, charred flesh brings pain, pain = damage. Do we really need a wiki page for this?

* The damage amount was tested as a Blackguard with base Armor and no Blessing of the Gods
Bandit

The **Bandit** is one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Bandits are terrible nuisances — although they are relatively weak they have perhaps the most irritating tendencies out of any monster. They do take several hits to kill from most weapons, and their rapid, erratic movement combined with their ability to dodge incoming blows can make this difficult.

Bandits will seek to close in and steal objects and gems from Adventurers with a swipe sometimes two swipes in conjunction, (very capable of knocking an Adventurer to the ground), and then speed away only to disappear forever. If an item is stolen, it may be retrieved by killing the Bandit before it is able to escape, which it will attempt to do within seconds if not stopped. Other than their stealing swipe, Bandits are able throw a kunai which knocks the target down, and a bomb which slows all targets caught in the vicinity for a short while. Usually, the bomb is a direct follow-up to the kunai. It is strongly advised to have a shield up when approaching these creatures, to defend against these unique ranged attacks, or better yet to attack them with a strong ranged weapon from afar the moment they are seen.

Caution is to be advised when combating other enemies along with this creature - the slowing bombs can easily set the Adventurer up for a deadly blow from another enemy. These creatures are not aggressive towards any other creature other than the player. They belong to their own Faction, Bandit, of which they are the only member.

##### Drops: Consumables

**(Anything that was stolen from the Adventurer)**, Potion of Vigor, Stone Skin Elixir, Delidun's Elixir of Steel, Dragon Belly Flask, Pass Unseen Elixir, Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Trivia

* Bandits seem to mainly roam in areas that have previously been cleared by Adventurers, but can be encountered anywhere after Level 2 onwards.

* When Bandits spawn, they will emit a very distinct, high-pitched excited growling.
* The Bandits are made much easier to deal with, as one obtains the Shadowborn Flameburster as 2 regular shots will kill them and one alternate shot will as well.

## Bandit Gallery

* A view of the Bandit's side and various pouches, likely full of less-fortunate Adventurer's loot.
* This Bandit's item stealing days (and life) are over.