recursal/Fanatic-Fandom huggingface dataset:
Eslovenia

## República de Eslovenia

Es un país soberano de Europa Central, miembro de la Unión Europea. Limita con Italia al oeste; con el mar Adriático. Tiene una población de 2 047 000 habitantes. La capital y ciudad más poblada es Liubliana.

## Capital

**Liubliana,** es la capital y mayor ciudad de Eslovenia. En 2008 contaba con 270.828 habitantes,2​3​ repartidos por una superficie de 275 km

## Moneda

El euro (**€**) es la moneda oficial de las instituciones de la Unión Europea, desde 1999 cuando sustituyó al ECU, y de los estados que pertenecen a la eurozona.​ Se utiliza oficialmente en los 19 estados que conforman la eurozona y en 4 microestados europeos. Las monedas de euro están diseñadas de tal manera que en su anverso muestran un diseño específico del estado emisor mientras que en su reverso muestran un diseño común.

## Idioma

El **idioma esloveno** es una lengua eslava meridional hablada principalmente en la República de Eslovenia, así como en zonas adyacentes de Italia, Austria y Hungría, en las que viven minorías históricas de eslovenos.

También hablan italiano y húngaro que es su lengua regional.

## Población

En el año 2002, Eslovenia tenía una población de 2.009.000 habitantes. Aunque aumenta lentamente, se mantiene bastante estable puesto que en 2005 era de 2.011.614 habitantes y en 2009, de 2.047.000. Para el año 2012 se calculó que iba a ser de 2.050.190, siendo la esperanza de vida de unos 80 años. Está alfabetizado un 99,7% de la población. El promedio de hijos por mujer es de tan sólo 1,26, de lo cual resulta que su población se reduce un 0,06% cada año.

## 3 Principales Ciudades

**PORTOROZ:** Es el balneario más renombrado de Eslovenia, situado a lo largo de la costa adriática. Portoroz está protegido de los vientos por una cadena de colinas, porque el clima es bastante suave.

**CELJE:** La tercera ciudad más grande de Eslovenia, Celje fue conocida desde los tiempos inmemorables. En la Edad Media la ciudad fue el centro del Estado esloveno único, que logró mantener su independencia completa (condado de Celje).

**NOVO MESTO:** Es un famoso centro histórico y cultural, y una de las zonas industriales y económicas más importantes del país. La ciudad es muy pintoresca, y debido a esto inmediatamente ganó la popularidad y reconocimiento entre los turistas.

## Economía

Eslovenia es un país desarrollado, con un PIB per cápita de 23.335 dólares. Aunque en 2006 la relativamente alta inflación bajó al 2,3 % (antes de la adopción del euro), en 2007 presentó una variación interanual de 5.1 %. En los últimos años la economía eslovena ha incrementado el ritmo de crecimiento que ha mantenido desde su independencia, registrando el 4,3 % en 2004 y 2005, el 5,9 % en 2006 y el 6,8 % en 2007. En los primeros tres trimestres del 2008, la economía se expandió a un ritmo anual del 5%.

## Gastronomía

Štruklji: Pastel de harina relleno de requesón o crema de nueces. Se sirve caliente.

* Žganci: Plato realizado a base de harina de maíz o de trigo sarraceno que normalmente acompaña los platos de carne estofada.
Phantaseast Finesse

Phantaseast Finesse

WATER Level 2 Beast/Effect

If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 or lower Beast monster from your hand or GY. You can only activate this effect of "Phantaseast Finesse" once per turn. While this card is face-up on the field, all "Phantaseast" monsters you control cannot be destroyed by card effects.

ATK 1200/DEF 200
Professor Henderson

**Professor Henderson** is a teacher at the Academy, responsible for the World Cultures class.

## Appearance and Personality

Professor Henderson has frizzy hair, and hails from the desert cities around the river that cuts through the southern desert.

She is implied to be fairly relaxed, striking a deal with Jack that he can skip her lectures in exchange for a guarentee of external reading an an extensive paper on backwoods Forest life.
Deogouge Malefirit

DARK Level 10 Fiend/Ritual/Effect

Must be Ritual Summoned with "Deogougement". If this card is Ritual Summoned: You can target monsters on the field and/or in any GY(s), up to the number of monsters tributed for this card's Ritual Summon; equip them to this card. Gains 300 ATK/DEF for each card equipped to it, also this card and the cards equipped to it cannot be destroyed by card effects. Once per turn, you can activate 1 of these effects (Quick Effect).

● Banish 1 monster equipped to this card; until the end of this turn, replace this effect with 1 of that monster's effects, however if that monster activated that effect previously this turn, you cannot activate this effect.

● Banish 1 card equipped to this card and target 1 card your opponent controls; banish it.

ATK 3000/DEF 2400
Elizabeth Annalise Jons Hammersfelt

This page contains spoilers!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. The page will not be written in a way to avoid spoilers, rather it is written in an in-universe chronological manor.

### Profession

archaeologist

**Elizabeth Annalise Jons Hammersfelt** (**Miz Eliza**) is a field archaeologist and curse breaker.

## Abilities and Attributes

She has lots of knowledge of history and is an expert curse beaker.

## Relationships

Rupert
Her son

Heads
Her brother
Gargonis Sanctum

Gargonis Sanctum

Field Spell Card

During your Draw Phase, you can add 1 EARTH Machine Union monster from your Deck to your hand instead of conducting your normal draw. Once per turn, EARTH Machine monsters you control cannot be destroyed by battle. EARTH Machine Union monsters with "Dragon" in their name gain 500 ATK.
Dorca Whanchor

Dorca Whanchor

DARK Level 4 Beast/Effect

You can discard this card to add 1 Level 4 or lower Beast monster from your Deck to your hand, except "Dorca Whanchor". The turn you activate this effect: all Level 4 or higher monsters you control or summon this turn cannot activate their effects. You can only activate this effect of "Dorca Whanchor" once per turn.

1600/0
Phoena Puelta

Equip Spell Card

The equipped monster gains 800 ATK, also replace the equipped monster's effects with this effect.

• Once per turn: You can discard 1 card; reduce the original ATK of 1 monster your opponent currently controls to 0, also it becomes the Battle Phase, also banish this card at the end of the Battle Phase.

The original controller can banish this card from the field to return the equipped monster to the hand. You can only activate 1 "Phoena Puelta" per turn.
Catching Thunder

Normal Trap Card

Add 1 Thunder monster from your Deck and 1 Thunder monster from your GY to your hand. Except for the turn this card was sent to the GY (Quick Effect): You can banish this card from your GY and target 1 face-up monster on the field; shuffle 1 Thunder monster from your GY into the deck, then the targeted monster gains ATK equal to that shuffled monster's DEF.
Japon

## Mapa político

**Moneda:** Yen

**idioma:** japones

  • Censo
  • Densidad

## Principales ciudades

**Osaka**

**Sapporo**

**Fukuoka**

## Economía

Sin embargo, la agricultura en **Japón** es bastante ineficiente, según los estándares actuales, y recibe muchos subsidios del estado. El sector de las finanzas está desarrollándose mucho en la actualidad debido en gran parte a su moneda, el yen que es la tercera más transida tras el dólar estadounidense y el euro.

## gastronomía

La **gastronomía de Japón** como cocina nacional ha evolucionado, a través de los siglos, a causa de muchos cambios políticos y sociales, comenzando por la Edad Antigua, en la que la mayoría de la cocina estaba influenciada por la cultura china. Finalmente, la cocina cambió con el advenimiento de la Edad Media que marcó el comienzo de un abandono del elitismo con la normativa del shogunato. Al principio de la Edad Moderna tuvieron lugar grandes cambios que introdujeron en Japón la cultura occidental.
Sigialus, Horse Magician

Sigialus, Horse Magician

EARTH Level 6 Beast/Ritual/Effect

Must first be Ritual Summoned. The turn you Ritual Summon this card, if a Beast monster you control inflicts damage to your opponent by battle or by its effect: You gain LP equal to the damage they took. (Quick Effect): You can tribute this card; Special Summon 2 Level 2 Beast monsters from your GY. You can only activate this effect of "Sigialus, Horse Magician" once per turn.

ATK 2200/DEF 1400
Land Beyond Imagination

Field Spell Card

If you equip a monster to a monster you control: Draw 1 card, then reveal it, and if it's a monster, shuffle it into the Deck, then add 1 Equip Spell from your Deck to your hand. (Quick Effect): destroy this card; equip 1 Equip Spell from your hand or GY to an appropriate target on the field. You can only use each effect of "Land Beyond Imagination" once per turn.
Crimson-Eyes Albisteel Dragon

FIRE Level 10 Dragon/Ritual/Effect

Must first be Ritual Summoned with "Redeemed Through Blanche". During each Standby Phase: gain LP equal to this card's DEF. This card can attack all monsters your opponent controls once each, and each time this card declares an attack, it gains 100 ATK. Once, while this card is face-up on the field: you can pay 3000 LP; Special Summon 1 "Crimson-Eyes Albino Dragon" from your GY, ignoring its summoning conditions.

ATK 3300/DEF 2800
Waivu Komoru

DARK Level 2 Warrior/Effect

If this card is Special Summoned while you control a monster that has another monster(s) equipped to it: Draw 1 card. (Quick Effect): You can target 1 monster on the field; Equip this card to it. If the equipped monster is a non-DARK monster: Send it to the GY the next time its controller would draw, Special Summon, or add a monster from their GY/Deck to their hand. If the equipped monster is a DARK monster: That monster gains 500 ATK/DEF. You can only use each effect of "Waivu Komoru" once per turn.

ATK 800/DEF 1900
Planner/Mia Elliot

Planner --> Planner/Mia Elliot

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Nalbain Blade

Equip Spell Card

Special Summon 1 Level 6 or lower monster from either player's GY to that player's field, then equip that monster with this card. It cannot be used as material for a Summon(s) from the Extra Deck, also also replace the equipped monster's effects with this effect.

• Once per turn: You can discard 1 card; reveal 1 Fusion, Synchro, or Xyz monster in your Extra Deck, then target 1 other monster on the field that meets that meets at least 1 of that monster's Summoning requirements as Fusion, Synchro, or Xyz Material; if you would Summon that monster correctly this turn, you can use that targeted monster as 1 of the required materials to summon it, but if you do, this card and its Equip Spell are banished, ignoring this card's effects.

You can only activate 1 "Nalbain Blade" per turn.
Triadraconic Ritual

Ritual Spell Card

This card can be used to Ritual Summon "Triadraconyrn". You must also tribute monsters you control or in your hand whose total Levels equal or exceed 7. If you tributed only Warrior monsters: You can negate the effects of 1 monster your opponent controls and change it to defense position, then reduce its DEF to 0. You can banish this card from your GY and 1 Warrior monster from your hand or GY; all "Triadraconyrn" you control gain 600 ATK.
Raivu Komaru

DARK Level 3 Winged Beast/Effect

If you control a monster(s) that have a card(s) equipped to them: You can pay 800 LP; Special Summon this card from your hand. If this card is sent from the field to the GY, or a card equipped to a monster is removed from the field while this card is face-up on the field: Draw 1 card.

ATK 1300/DEF 1000
Hurricovetous Piece Audrey

WIND Level 1 Thunder/Effect

If this card is in your GY while you control 2 or more Thunder monsters: You can discard a card, and if you do, Special Summon this card from your GY. If this card is used as Synchro Material: Add 1 Tuner monster from your GY to your hand. While you control another WIND monster, this card can attack directly.

ATK 300/DEF 700
Ballasttanks

* Item name: Ballasttanks (sign)
* Function: Adjust vehicle weight in water
* Cost: Free

## Overview

This sign works in conjoint with Submarine Control Sign to help the vehicle to travel underwater. Only this sign allows any vehicle using it to operate certain levels in the water.

## How it Works

Ballasttanks can be though of a controls for water tanks inside a submarine.

When vehicle activates, the sign shows basic graphic. Which has simply indicator
will show where vehicle is in the water. As the vehicle descends this indicator will show it sliding to the left until the vehicle hits bottom.

When the player clicks sign, it will change through it's 4 settings.

* Flood - This brings in virtual water into the vehicle's endstone water tanks.

* Equalize - This setting stops weight increase and helps maintains vehicle at certain level in the water, preventing from slipping up or down.

* Blow - This lightens the vehicle up, blowing out the virtual water in the vehicle end stone tanks.

* Closed - This prevent further water entering the virtual water tanks.

## How to Use it

When submarine needs to drive. After the player activates Subdrive to enable to engines work underwater and the player click downward with the control sword.

The player need click sign until it shows "Flood" on bottom line of the vehicle's water tanks. A indicator on the sign will slide from showing it's is filling up.

Ideally wants keep their vehicle at "Periscope Depth" so they can peek with Periscope to see drive is. To stop the vehicle sliding down further, they will want to first click up ONE time and click Equalize. This stops filling the water tanks leveling submarine out.

To raise the vehicle, clicking the Ballastank sign until it says "Blow" to lighten the vehicle.

## How to Make it

Simply placing the sign on the vehicle and writing "Ballasttanks" on the top line will allow it to work.
Endstone MUST be onboard the vehicle for this sign to work properly.
Planner/Juniper Grey-Blumenthal

Planner --> Planner/Juniper Grey-Blumenthal

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Phantaseast Brigade

Phantaseast Disciple

LIGHT Level 2 Beast/Effect

If this card is Special Summoned by the effect of a Beast monster: You can banish 1 Special Summoned monster on the field. While face-up on the field, your opponent takes any damage you would take in battles involving "Phantaseast" monsters.

ATK 800/DEF 200
Tube Sign

* Equipment Name: Tube Sign
* Function: Designates a Missile or Torpedo Launcher with a Number
* Cost: None

## Overview

Tube Signs are component in use of Mk3 Missiles, Torpedoes and Base Sign launchers when their controlled by Firecontrol and Advancedradar/Passivesonar sensor signs.

The Tube sign gives a identity each individual weapon mounted in a launcher. A Firecontrol sign which shares the Tube's sign's unique number will take control of the weapon. This allows for any missile/torpedo style weapon to be remotely controlled.

## How it Works?

Any missile or torpedo style weapon has a space called a "Tube", this a reference to a submarine's torpedo tubes in real life. More advanced weaponry can be controlled using Firecontrol (what tells where weapon to go and when to fire) and an advanced sensor sign (finds targets and can lock-on to them for targeting purposes.)

The Tube sign gives a individual missile-style weapon a unique number which matches number on the Firecontrol. Firecontrol then be able tell the launcher to fire, and tell weapon inside that individual tube where to travel to to destroy the target found with either passivesonar (mk3 torpedoes) or the advancedradar signs.

Tube signs will work with both Horizontally fired Mk3 Torpedo & Mk3 Missile launchers and Vertically launched Missiles launchers. Tube signs will not work with other weapons nor different version of missile / torpedo launchers unless they Mark 3s.

## How Do i Build it?

All a player needs to do is place the Tube sign within 1 block away from the dispenser or dropper block where the missiles/torpedoes are controlled on the launcher.

Write on sign's first line "Tube" and second line a number. REMEMBER. These tube numbers MUST be unique or they will not work. Any firecontrol signs being used to control the Tubes, must have same number on the second line.
Planner/Camila Torres

Planner --> Planner/Camila Torres

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Planner/Seraphina Whiteford

Planner --> Planner/Seraphina Whiteford

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Tri-Eyed Corruptowl

Tri-Eyed Corruptowl

WIND Level 11 Beast/Effect

You can Normal Summon this card without Tributing if you control no monsters. If this card is Tribute Summoned: You can send 1 monster from your Deck to the GY. If this card is used as Fusion or Xyz Material for a Level/Rank 11 or higher monster, that monster gains this effect:
• Once per turn: You can banish 1 Beast monster in your GY; Gain LP equal to that monster's original DEF, then destroy 1 Spell/Trap on the field.

ATK 2800/DEF 1500
Vain Harpie

WIND Level 3 Winged Beast/Tuner/Effect

You can banish 2 Equip Spells from your GY to Special Summon this card (from your hand). Gains 1000 ATK if there are 5 or more Equip Spells in your GY. You can use 1 monster equipped to this card as Synchro Material with this card as the Tuner. If your opponent would Special Summon a monster(s) with less ATK than this card's current ATK (Quick Effect): You can discard 1 Equip Spell; equip that monster(s) to this card.  You can only use each effect of "Vain Harpie" once per turn.

ATK 1200/DEF 1000
Headhounder

EARTH Level 3 Beast/Effect

You can discard this card; banish 1 Level 5 or higher Beast monster from your Deck. If a Level 4 or lower Beast monster is Special Summoned; Special Summon this monster from the GY, but it's banished when it leaves the field. You can only activate each effect of "Headhounder" once per turn.

ATK 1400/DEF 500
Queen Runeven Shatteather

DARK Level 10 Winged Beast/Fusion/Effect

1 DARK Synchro Monster + 1 DARK monster

If this card is Fusion Summoned: You can Special Summon 1 DARK monster with a lower Level than this card's from your GY. If that monster leaves the field, banish it. Once per turn: You can pay 500 LP; Add 1 DARK Level 3 or lower monster from your Deck to your hand. If this card is sent from the field to the GY: Special Summon 1 Level 6 DARK Synchro Monster from your GY or Extra Deck, treating that Special Summon as a Synchro Summon with that monster's proper Synchro Materials.

ATK 3000/DEF 2200
Deogouge Quolord

Continuous Trap Card

If this card is activated: Target 1 "Deogouge" monster you control; Equip 1 monster from either player's GY to it, then gain 1000 LP. (Quick Effect): You can Special Summon this card from your GY or Spell/Trap Zone as a Normal Monster (Fiend/DARK/Level 10/2400 ATK/ 2400 DEF). You can only use each effect of "Deogouge Quolord" once per turn.
The Mind's Crown

Equip Spell Card

The equipped monster has its ATK/DEF reduced to 0, also replace the equipped monster's effects with this effect.

• Once per turn: You can discard 1 card; this card gains ATK/DEF equal to double its original ATK/DEF, but your opponent takes no damage from battles involving this monster, also destroy this card during the End Phase.

If the equipped monster whose ATK is double it original ATK  is destroyed: Gain 2000 Life Points, then return this card to your hand. You can only activate 1 "The Mind's Crown" per turn.
Archived Rules (March 2021 - December 2021)

## General Player Conduct

* Don’t hack
* Don’t advertise
* Don’t post explicit content
* Keep toxicity to a minimum
* Follow Mojang community standards (Minecraft.net community Standard Rules)
* Use common sense

## Vehicle Rules

* No rape vehicles
* No box ships
* No guns on periscope (aa, crackshot, etc)
* No homing on ship 1’s Ships may not float above waterline at anytime
* No air to ground/water ramming. (Water to water, ground to ground, and air to air is OK)
* No micro ships - must be at least 15 blocks long and 5 blocks wide.
* No firing into Safedocks Don’t copy other players builds
* No Sealing ship or tank or sub sealing. (Helicopters & Aircraft are Ok)

## Faction Rules

* Don’t rape bases
* Raiding must be done with set raid time
* Kamikaze is legal during raid time, however only hangar1s are allowed to be kamikazed

## Discord Rules

* 1). Do not chat in report channels.
* 2). Do not report chatting in report channels

Staff looks into this and people chatting in there will be punished accordingly.

No need to report this. If you still do it, it will be seen as false report and punished.
Planner/Blair Caldwell

Planner --> Planner/Blair Caldwell

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Hurricovetous Piece Eva

WIND Level 1 Thunder/Effect

If this card is Normal Summoned: You can send 2 Thunder monsters from your Deck to the GY; Add 1 Level 5 or higher Thunder monster from your Deck to your hand, but for the rest of this turn you can only Special Summon WIND monsters. If this card is banished to activate the effect of a WIND monster; Special Summon this banished card. While this you control another WIND monster, this card can attack directly.

ATK 500/DEF 200
Planner/Angélique Rosseau

Planner --> Planner/Angélique Rosseau

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Deogouge Panic

Quick-Play Spell Card

Special Summon 1 Level 6 or lower "Deogouge" monster from your hand or GY, then if possible, equip it with 1 monster from your GY. You can banish this card from your GY; Add 1 Level 5 or lower "Deogouge" monster from your Deck to your hand. You can only use 1 effect of "Deogouge Panic" per turn and only once that turn.
Crysdeath Chest

Crysdeath Chest

Normal Trap Card

If an opponent's monster declares an attack: excavate the top card of their Deck, then activate 1 of these effects depending on the type of card that was excavated with this effect:

• Monster: Place that card on the bottom of the Deck, then end the Battle Phase.

• Spell/Trap: Banish that card, then negate the attack.
Deogougement

Ritual Spell Card

This card can be used to Ritual Summon "Degouge Malefirit". You must also tribute monsters you control or in your hand, or banish equipped monsters on the field whose total levels equal or exceed 10. If you tribute or banish 3 or more monsters with this effect: You can Special Summon 1 Level 6 or lower "Deogouge" monster from your GY. If "Deogouge Malefirit" would be destroyed or banished, you can banish this card from the GY instead.
Deogouge Servight

DARK Level 4 Zombie/Effect

If a monster on the field is equipped with another monster: You can Special Summon this card from your hand. If this card is Special Summoned: You can equip 1 Level 4 or lower monster from your opponent's GY to this card. This card gains 300 ATK if equipped with a monster. You can banish the monster equipped to this card; add 1 Level 6 or lower "Deogouge" monster from your Deck to your hand.

ATK 1800/DEF 0
Sirbile, The Krakentrice

Sirbile, the Krakentrice

EARTH Level 7 Winged Beast/Effect

You can discard this card; add 1 "Lochankaey", "Krakentrice," or "Chirogriff" from your Deck to your hand. While you have "Krakentrice" in your Pendulum Zone: You can pay 500 LP; Special Summon this card from your GY. You can only use this effect of "Sirbile, the Krakentrice" once per turn.

ATK 1700/DEF 2500
Lunaris Crown

Equip Spell Card

Special Summon 1 monster from your hand, then equip it with this card. The equipped monster cannot attack, also replace the equipped monster's effects with this effect.

• Once per turn: You can discard 1 card; target monsters you control, up to the number of cards in your hand except for this card; those monsters can attack your opponent directly this turn, however all battle damage inflicted this turn is halved, also it becomes the Battle Phase and this card is banished at the end of this Battle Phase.

The original controller of this card can banish this card from the field to add 1 other banished Equip Spell to their hand. You can only activate 1 "Lunaris Crown" per turn.
Snaptrap Dragon

EARTH Level 3 Machine/Union/Effect

Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While equipped with this card, if the equipped monster would be destroyed by card effect: you can target 1 other appropriate target on the field; it's destroyed instead, also if the equipped monster would be destroyed by battle or by card effect, you can destroy this card instead.

ATK 1400/DEF 1000
Clockwork Stave

Equip Spell Card

Special Summon 1 Level 5 or lower EARTH Machine Union monster from your GY, then equip it with this card. If This card is destroyed because the equipped monster was destroyed, or because that equipped monster equipped itself to another monster: Add 1 Level 7 or higher EARTH Machine monster from your deck to your hand.
Aerosteel Dragon

Aerosteel Dragon

EARTH Level 11 Machine/Union/Effect

Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. EARTH Machine monsters you control are unaffected by your opponent's card effects, except for this card. If this card is equipped with an EARTH Machine monster: draw 1 card, then you can destroy 1 other card on the field. You can only use this effect of "Aerosteel Dragon" once per turn. If a monster equipped with this card would be destroyed by battle or by card effect, you can destroy this card instead.

ATK 3500/DEF 2800
Hurricovetous King Conquest

WIND Level 8 Thunder/Synchro/Effect

1 Thunder Tuner + 1+ non-Tuner monsters

This Synchro Summoned monster gains effects depending on the number of Thunder non-Tuner monsters used to Synchro Summon it. You can only use each effect of "Hurricovetous King Conquest" once per turn.

• 1: (Quick Effect): You can banish 1 Thunder monster from your GY and target 1 other card on the field; place it on top of the Deck.

• 2: (Quick Effect): You can target 1 card on the field and either discard 2 cards or banish 2 cards from your GY; Negate its effects.

• 3+: This card is unaffected by your opponent's Spell/Trap effects.

ATK 3000/DEF 1800
Deogouge Centaughter

DARK Level 5 Beast-Warrior/Effect

You can shuffle this card in your hand into the Deck; Add 1 "Deogouge Practitioner" from your Deck or GY to your hand. If you control a monster equipped with another monster: You can Special Summon this card from your hand. If this card is Special Summoned: You can make your opponent reveal their hand, then you can equip 1 Level 5 or higher monster in their hand to this card, OR: You can equip 1 Level 5 or lower monster from their GY to this card. This card gains 300 ATK if equipped with a monster. You can banish the monster equipped to this card; Special Summon 1 "Deogouge" monster from your hand or GY.

ATK 2100/DEF 1500
Scraplong Dragon

EARTH Level 7 Machine/Union/Effect

Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. You can Special Summon this card from your hand by destroying 2 EARTH Machine monsters you control, or that are equipped to a monster(s) you control. Wihle equipped to a monster: that equipped monster gains 1000 ATK and can attack twice per turn, also if the equipped monster would be destroyed by battle or by card effect, you can destroy this card instead.

ATK 2800/DEF 2000
Deogouge Harmor

DARK Level 6 Fiend/Effect

Cannot be Normal Summoned/Set. Can only be Special Summoned by a "Deogouge" card effect and cannot be Special Summoned other ways. Gains 300 ATK if equipped with a monster. If this card would be destroyed, you can banish 1 monster equipped to this card instead. Can declare extra attacks each Battle Phase equal to the number of monsters equipped to it. If this card is Special Summoned: You can target Level 6 or lower monsters your opponent controls or that is in their GY, up to the number of "Deogouge" cards you control; equip them to this card. If this card is sent from the field to the GY: Add 1 "Deogouge" Ritual Monster and Ritual Spell from your Deck or GY to your hand.

ATK 2400/DEF 1800
Assault Hawk

EARTH Level 2 Winged Beast/Effect

If you activate the effect of "Assault Dog" during the Battle Phase: You can Special Summon this card from your Deck. If Special Summoned by this effect: You can Special Summon 1 "Assault Dog" from your GY in defense position. You can pay 800 LP; until the End Phase, this face-up card is treated as a Tuner monster on the field.

ATK 600/DEF 400
Hazardous Containment

Field Spell Card

The first time each turn you take damage from a battle with a Reptile monster you control: You can Special Summon 1 Reptile monster from your hand or GY whose Level is less than or equal to the Level of the Reptile monster in that battle. During each of your Standby Phases: you can shuffle 1 Reptile monster in your GY into the Deck; draw 1 card.
Morgiana, Mother of Artifacts

Continuous Trap Card

When this card is activated: You can destroy all other face-up Spell/Trap cards on the field, then Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK ?/DEF ?) whose original ATK and DEF are equal to the number of other Spell/Traps destroyed when it was activated x100, with this effect: Once per turn: You can target 1 monster on the field; Equip that monster to this card. This card gains ATK equal to the combined ATK of all monsters equipped to it. (This card is also still a Trap Card.) (Quick Effect): You can banish this card from your GY; equip 1 Equip Spell from your GY to a monster on the field. You can only use this effect of "Morgiana, Mother of Artifacts" once per turn.
Mechanimatic Response

Mechanimatic Response

Normal Trap Card

Special Summon 1 Level 5 or lower Machine monster from your GY, but if you do, its ATK/DEF are reduced to 0, and it's banished when it leaves the field. Except for the turn this card was sent to the GY (Quick Effect): You can banish this card and 2 Machine or Beast monsters from your GY; destroy 1 Special Summoned monster on the field whose Level is greater than or equal to the combined Levels of the monsters banished with this card. You can only activate this effect of "Mechanimatic Response" once per turn.
The Soul's Ring

Equip Spell Card

Replace the equipped monster's effects with this effect:

• Once per turn: You can discard 1 card; target 1 monster either on the field or in the GY; equip that monster to this card, but destroy this monster during the End Phase.

If the equipped monster that is equipped with a monster is destroyed: Gain 2000 Life Points, then return this card to your hand. You can only activate 1 "The Soul's Ring" per turn.
Salidreimder

Salidreimder

WATER Level 10 Wyrm/Fusion/Effect

3 Wyrm monsters

All Wyrm monsters you control gain 100 ATK for each banished Wyrm card. You can banish 1 Wyrm monster from your GY; Special Summon 1 Wyrm monster from your Deck whose Level is less-than or equal to that banished monster's level. You can only activate this effect of "Salidreimder" once per turn.

ATK 3200/DEF 1200
Sairu Komlaru

DARK Level 5 Fiend/Effect

Cannot be Normal Summoned/Set. You can Special Summon this card by tributing 1 monster that's equipped with a card(s) on the field. Once per turn (Quick Effect): You can destroy 1 card equipped to a monster on the field; Negate the effects of 1 monster on the field, then send it to the GY if it's a non-DARK monster. A monster equipped with this monster can attack twice per turn, and cannot be destroyed by battle or by card effects.

ATK 2550/DEF 1550
Hurricovetous Piece Noah

WIND Level 2 Thunder/Effect

You can discard this card; Add 1 Level 3 or higher "Hurricovetous" monster from your Deck to your hand. If this card is banished to activate a WIND monster's effect: Special Summon this card, but it's shuffled into the Deck if it would leave the field. You can only use each effect of "Hurricovetous Piece Noah" once per turn. While you control another WIND monster, this card can attack directly.

ATK 600/DEF 1000
Portugal

## República Portuguesa

Es un país soberano miembro de la Unión Europea, constituido como un estado de derecho democrático. Es un país transcontinental, su territorio, con capital en Lisboa, está situado en el suroeste de Europa.

## Capital

**LISBOA** es la capital del país, capital del distrito de Lisboa, de la región de Lisboa, del Área Metropolitana de Lisboa, y es también el principal centro de la subregión de la Gran Lisboa. La ciudad tiene una población de 547 773 habitantes y su área metropolitana se sitúa en los 2 810 923 en una superficie de 2921,90 km². Esta área contiene el 20 % de la población del país. Lisboa es la ciudad más rica de Portugal.

## Moneda

El euro (**€)** es la moneda oficial de las instituciones de la Unión Europea, desde 1999 cuando sustituyó al ECU.

Las **monedas de euro portuguesas** presentan tres diseños diferentes para cada una de las tres series de monedas. Sin embargo, estos diseños son bastante similares entre sí, ya que representan antiguos sellos reales de D. Alfonso Henriques.

## Idioma

El idioma oficial de Portugal es el portugués según el artículo 11 de la Constitución portuguesa, y lo es desde que el rey Dionisio I de Portugal lo adoptara en 1290 por decreto. Con más de 210 millones de hablantes nativos​ es la quinta lengua más hablada del mundo y la tercera más hablada en el mundo occidental.

## 3 Principales Ciudades

**OPORTO** es la segunda ciudad más importante de Portugal, después de Lisboa. Tenía 237 559 habitantes en el año 2017.

**COÍMBRA** es una ciudad portuguesa, capital del **Distrito de Coímbra**, en Beira Litoral, situada en la Región Centro y comunidad intermunicipal de Coímbra, cuenta con 143 396 habitantes, de acuerdo con el censo de 2016.

**BRAGA**, también conocida como *la ciudad de los arzobispos* es una ciudad histórica e inmemorial portuguesa situada al norte del país, capital del **Distrito de Braga**. Se sitúa en la región estadística del Norte y en la comunidad intermunicipal del Cávado. Cuenta con 181 819 habitantes (2016)

## Economía

Portugal se ha convertido en una economía diversificada y cada vez más basada en el sector servicios desde que ingresó en la Unión Europea en 1986. Los diferentes gobiernos han realizado un vasto programa de reformas: han privatizado muchas empresas estatales y han liberalizado las áreas dominantes de la economía, incluyendo los sectores financieros y de las telecomunicaciones. Portugal es miembro de la Unión Monetaria Europea (EMU) desde sus inicios en 1998. El 1 de enero de 2002 comenzó a circular su nueva moneda, el euro, a la vez que en otros 11 países miembros de la UE.

## Gastronomía

Pasteles de Belém

El **Queso Sierra de la Estrella**, más conocido como *Queso de la Sierra* es un queso procedente de la región de Sierra de la Estrella, en Portugal.

El **Cozido à portuguesa** es un cocido tradicional de la cocina portuguesa, compuesto de diferentes vegetales y legumbres cocidos junto con algunas carnes: principalmente de ternera y cerdo.
Spinal Wyrm

DARK Level 5 Wyrm/Tuner/Effect

If this card is Tribute Summoned: Special Summon 2 Level 2 monsters from your Deck with their effects negated, then immediately Synchro Summon 1 Level 9 Monster using this and those summoned monsters as Synchro Material. A monster Synchro Summoned using this monster as Material gains 300 ATK.

ATK 2250/DEF 1000
Dreishula, Dragon Of Deciding Fates

EARTH Level 9 Dragon/Synchro/Effect

1 Tuner + 2+ non-Tuner monsters

When this card is Synchro Summoned: You can declare 3 card names, then make your opponent reveal their hand and all set cards on their side of the field; shuffle those named cards from the hand, field, and/or GY into the Deck, but you cannot shuffle more than 1 card from each of these places this way. You can only activate this effect of "Dreishula, Dragon of Deciding Fates" once per turn.

ATK 2800/DEF 2000
Laivu Komtaru

DARK Level 4 Beast-Warrior/Effect

If this card is Normal Summoned: You can add 1 DARK Winged Beast, Spellcaster, or Warrior from your Deck to your hand. You can discard 1 card and target 1 face-up monster on the field with DEF less than or equal to this card's ATK; Equip that monster to this card. This card gains ATK equal to the combined ATK of its equipped monsters' ATKs. You can only use each effect of "Laivu Komtaru" once per turn.

ATK 1700/DEF 1000
Picked Clean

Picked Clean

DARK Rank 11 Dragon/Xyz/Effect

2 Level 11 monsters

During each Standby Phase: Detach 1 Material from this card. If 4 or more Level 11 monsters are banished: You can Special Summon this card from the Extra Deck, and if you do, attach 4 banished monsters to this card as Xyz Material. (This summon is treated as an Xyz Summon using those monsters as Material.) If you Special Summon this card this way, it gains these effects:

• The ATK/DEF of all monsters are swapped on the field. This card cannot be targeted or destroyed by your opponent's card effects while it has Xyz Material.

ATK 2000/DEF 3200
Nidh, The Hogger

DARK Level 11 Dragon/Effect

This monster is also treated as a Beast monster while on the field or in the GY. Cannot be Normal Summoned/Set. Must first be Special Summoned by shuffling 2 banished Beast monsters into the Deck, and if you do, all Beast monsters you currently control gain 200 ATK for each Beast monster you control or that is in your GY (your choice). Can attack your opponent directly using its DEF during damage calculation.

ATK 3000/DEF 1000
Ritual Of Sekhmet

Ritual of Sekhmet

Ritual Spell Card

You can use this card to Ritual Summon 1 Beast Ritual Monster by tributing monsters you control or in your hand whose Levels equal or exceed the Ritual Monster's, and if you do: it gains 200 ATK for every Beast, Beast-Warrior, and Winged Beast monster you control and in your GY. (Quick Effect): You can banish this card from your GY and target 1 Beast monster you control; it cannot be destroyed by battle or by card effects until the End Phase of this turn. You can only activate this effect of "Ritual of Sekhmet" once per turn.
Deogouge Re-Ritual

Field Spell Card

All "Deogouge" monsters you control cannot be destroyed by your opponet's card effects or monsters by battle while equipped with a monster, and gain 300 ATK. You can banish cards from your GY whose total Levels exceed 10; Special Summon 1 "Deogouge Malefirit" from your hand or GY, and have it treated as if it were Ritual Summoned by tributing 1 monster by the effect of "Deogougement". If this card is sent from the Field Zone to the GY: Add 1 "Deogouge" card that is banished or in your GY to your hand.
Gargonis Draconis

Normal Spell Card

Discard 1 EARTH Machine monster; draw 2 cards, then if the discarded monster was a Union Monster, Special Summon it from the GY. During the Main Phase (Quick Effect): You can banish this card from your GY; negate the effects of all Dragon monsters on the field, and swap their ATK/DEF. You can only use 1 effect of "Gargonis Draconis" per turn and only once that turn.
Diamond Dire Unicorn

EARTH Level 11 Beast/Effect

You can banish 2 Beast monsters in your GY; Special Summon this card (from the hand). If this card is sent from the field to the GY, or is detached from an Xyz Monster as Material to activate an effect: Send 2 Level 11 Beast monsters from your Deck to the GY. You can only activate 1 effect of "Diamond Dire Unicorn" per turn, and only once that turn.

ATK 2500/DEF 2100
Server Update Log

## Update 1.0 - 12-31-2021

**New:**

Sink Rewards Increase Crew & Players

-For every vehicle another vehicle kills the value of their death reward goes up by .25

-For example, if a ship worth $1000 kills a ship, whoever sinks it will gain $1250 instead of $1000

Cost to weight ratio (this was put into place to fight against OP mini ships)

-Players now need to limit the amount of equipment they put on their vehicles.

-1 block is equivalent to $10 worth of equipment on anything that can't fly

-1 block is equivalent to $20 worth of equipment on anything that can fly

Death / Player Bodies

-When you kill a player, his/her body will stay in place wherever they died
-You can loot directly from the body, instead of having to filter items out on the ground

**Removed:**

MK3 Torpedoes

-Will be recorded, so they arent as OP as they were before

Shipyard Scheme System - Removed

//Schem save in shipyard

-Removed as they basically gave players unlimited amount of plots, completely ruining the purpose of ranking up

-Will come up with a new system soon

Hangar3s/4s

-Will be available soon

**Fixed:**

Torps

Discord and Minecraft chat

Paydays duplication

Players taking fall damage in spawn

Texture pack

Placing illegal blocks in shipyard

Ship1s deleting for no reason

crackshot is disabled outside of spawn

Render distance is set to 20

Combat Tag in spawn
Krakentrice

EARTH Level 7 Winged Beast/Pendulum/Normal

Scale: <8/8>

Pendulum Effect: An opponent's monster that battles a Normal Monster you control is flipped face-down before damage calculation.

Monster Effect: A relic of a long forgotten time, brought to life once more by the idiocy of man. Now it plagues its revivers, and spreads its plague across the world; neither the sky, nor the sea, are safe.

ATK 1700/DEF 2500
Triadraconyrn

FIRE Level 7 Dragon/Ritual/Effect

Must be Ritual Summoned with "Triadraconic Ritual". You can banish 1 Warrior monster from your GY; this card can declare a second attack this turn and if that second attack is a direct attack, Special Summon 1 banished Warrior monster. You can pay 800 LP; this turn, this card can attack your opponent directly using its DEF for damage calculation. You can only use 1 effect of "Triadraconyrn" once per turn.

ATK 2800/DEF 1200
Axolotneus Magmander

Axolotneus Magmander

FIRE Level 3 Aqua/Tuner/Effect

If you control no WATER monsters, and all monsters you control are Aqua: you can target 1 Spell/Trap on the field; negate its effects, and Special Summon this card from your hand. You can only Special Summon 1 "Axolotneus Magmander" this way per turn.

ATK 300/DEF 800