Talents

Each hero can choose 2 out of 3 talent trees to learn new skills and abilities.

   There are 3 tiers of talents which are each unlocked using a new material. The first tier is unlocked using Talent Pages and can be completed with 280 Pages. The second tier is unlocked using Talent Tomes and can be completed with 100 Pages and 1200 Tomes. The third tier is unlocked using Talent Compendiums and can be completed with 300 Tomes and 1000 Compendiums. The total amount of materials required to unlock the maximum number of talents and stat nodes is 380 Pages, 1500 Tomes, and 1000 Compendiums.

Talent Pages can be farmed from floors 1 to 40 of Shadow Spire.

Talent Tomes can be farmed from floors 41 to 80 of Shadow Spire.

Talent Compendiums can be farmed from floors 81 to 120 of Shadow Spire.

The following skills are tiers as follows

**S** (Great in almost all situations)

**A** (Good in most situations)

**B** (Good in some niche situations, generally picked for specific comps, such as bomb and poison, or heroes.)

**P** (Good in PvP but not necessarily in PvE content)

Please note the ratings are purely from my experience in the late game. Almost all of the talents are good in some situation, the highest rated ones are simply the talents that are almost always useful in my experience.

## Enhancement

The Enhancement tree focuses on utility, health, and shields. The total bonus for all of the stat nodes is 4000 health, 4000 shields, and 50% crit damage.

### Tier 1 Talents

Full Strength - Cause an additional 15% damage when attacking at full health. **(A)**

Raised Defense - When healed, receive shields equal to 25% of the amount. **(S)**

Explosive Attack - When attacking, add a bomb debuff on a single target. **(B)**

Arcane Might - The duration of accuracy, healing, and speed buffs applied to this hero are increased by 1 turn. **(S)**

Piercing Attack - Skills cause an additional 15% damage against shields. **(A)**

### Tier 2 Talents

Building Momentum - Increase attack stat by 10% at the beginning of each turn, up to a maximum of 50% **(S)**

Mental Shield - At the beginning of each turn, remove one disable, sleep, or stun debuff from yourself and from one random ally. **(S)**

Shadows of the Mind - Gain immunity to expose **(P)**

Unflinching Eye - Gain immunity from initiative drain until the beginning of the first turn. **(P)**

### Tier 3 Talents

Soul Drain - The first time you defeat an enemy in a battle, all skills have their cooldown cleared. **(S)**

Arcane Bulwark - If shields are at least 25% full, reduce the critical chance of attacks made against this hero by 100%. **(A)**

## Survival

The survival tree focuses on defense and general tankiness of heroes. The total bonus for all of the stat nodes is 800 defense, 380 resistance, and 20 speed.

### Tier 1 Talents

Cool Head - Take 20% less damage from a provoked attacker or counter attack. **(B)**

Persistent - The duration of defense, resistance, and county buffs applied to this hero are increased by 1 turn. **(S)**

Last Stand - Inflict 15% more damage when health is less than half. **(B)**

Unbreakable - Reduce the critical chance of attacks made against you by 15%. **(S)(P)**

Into the Breach - Defense is increased by 15% when placed in the front row. **(S)**

### Tier 2 Talents

Shield Wall - Reduce damage from enemy skills by 30%. **(S)**

Riposte - Have a 15% chance to counter an incoming attack. Does not trigger dice when counter attacking. **(S)**

Defensive Stance - Reduce critical damage of attacks made against you by 100%. Cannot reduce critical damage to less than 150%. **(A)(P)**

Rally the Troops - Heal 20% of max health when an ally is defeated. **(B)**

### Tier 3 Talents

Second Wind - At the beginning of each turn, restore 25% of max health. **(S)**

Unstoppable - Gain 4 charges of unkillable when you defeat an enemy for the first time in the battle. **(S)(P)**

## Precision

The Precision tree focuses on damage, crits, and tempo-control. The total bonus for all of the stat nodes is 800 attack, 400 accuracy, and 10% crit chance.

### Tier 1 Talents

Springing the Trap - Increase damage by 5% for each debuff on the target. **(S)**

Tricks of the Trade - The duration of attack, critical hit chance, and critical damage buffs applied to this hero are increased by 1 turn. **(S)**

Sleight of Hand - Start the fight with initiative at 10% of max. **(S)(P)**

Bad Medicine - Heal for 2.5% of max health each time a poison or bomb debuff damages an enemy. **(B)**

Strength in Numbers - Defeating an enemy during your turn restores 20% of max health. **(A)**

### Tier 2 Talents

Loaded Dice - The first die equipped to the first skill is rolled twice when the skill is activated. The result of both dice will be added to the skill. **(A)**

Follow Through - Once per turn, gain 20% initiative when scoring a critical hit. **(A)**

Unbroken Concentration - Reduce effectiveness of initiative drain by 50%. **(P)**

Timed Attack - Gain 3% initiative each time a poison or bomb debuff damages an enemy. **(B)**

### Tier 3 Talents

Expose Weakness - Ignore 25% of target's defense when attacking. **(S)**

Prescience - Gain a dodge charge when you defeat an enemy on your turn. This can stack multiple times. **(A)**