Definitions and Examples of Magic

What follows are the definitions of the words of magic as they are intended to be used and some examples of what they could be used for in game including the Magnitude that this example is suggested at. Trying to use these words in ways other than they are intended is considered to be not in the Spirit of the Game and may result in the offender being issued a warning.

#### Absorbtion

* The removal of magical energy from an effect or area and disipating it into the atmosphere
* *A player discovers an effect of 6 MAGS that they wish to end and use Absorption to dispel the power into the air.*

#### Accuracy

* The condition or quality of being true, correct, or exact; freedom from error or defect; precision or exactness; correctness.
* *A player assits in the planning of a military action (pre planning a skit at a fort for example) and uses accuracy to aid the planners. The story tellers will give more precisely extrapolated data which will be fed to the team crewing that skit to aid and assist the players.*

#### Anthropology

* The magic of understanding cultures and their link with the world of the specific magics that you represent.
* *A player uses Anthropolgy to understand the role of specific individuals such as Brooganastyl from Malharan culture so as not to offend or damage their relationship with these individuals and respecting their magical customs and the like.*

#### Architecture

* The magic of the alteration and resonance of buildings
* *A player Uses architecture becomes attuned to a building and can see into rooms and close and open windows and doors as a Story Teller believes that it would see fit to operate in the event it is used on.*

#### Artifice

* The magic of the repair and crafting of simple artifice
* *A player Uses artifice, along with appropriate materials, to create a minor piece of artifice that will heal a wound that they would otherwise not be able to. The materials and the artifice are destroyed in the process of creation and then use.*

#### Athleticism

* The magic of physical skills or capabilities, as agility, or stamina
* *A player Uses athleticism to enhance their stamina so as to drink poison outside of combat and resist its effects.*

#### Balance

* Magic used to produce equilibrium; counterpoise.
* *A player uses great magic to draw all forms of magic in an area together and force a permanent binding of the five realms to create a perpetual balance in the area.*

#### Binding Power

* The magic of tying power to a place
* *A player places some 3 MAGS of power into an item that would release a 1 HIT healing effect for the cost of a 6 MAG pull that could be used by another character once.*

#### Bravery

* The magic of the spirit or conduct; courage; valor after affected by fear
* *A player can be made brave after they are affected by fear.*

#### Calm

* To be free from excitement or passion; tranquil
* *A player discovers an environmental effect that causes tremelous fear to be upon them and uses Calm to render their group resistant to such effects.*

#### Channeling

* The Magic of professedly entering a meditative or trancelike state in order to convey messages from a Vorokian Source
* *A player can enter a trance and speak to Vorokians known to them for brief periods of time.*

#### Command

* The Magic of directing with specific authority or prerogative; ordering
* *A player can give a command to am imdividual using this word which when passed on will carry that magic with it through a specific authority or chain of command.*Construction

#### Communication

* The Magic of talking over distances
* *A player can request radios for the use of long distance communication in preprepared situations.*

#### Control

* A means of limiting or regulating Magical Power.
* *A player discovers a device that is drawing power from the background magic of the world. It's purpose is to regulate magics that imprison a powerful being allied to the players. The player alters the rate at which the device brings in ower intending to overload and disable the device in an hours time when they and their allies will be in a position to rescue their ally.*

#### Crafting

* The magic of turning simple materials into a useable resource
* *A player turns the spoon they have been given to eat their prison lunch with into a lockpick.*

#### Culture

* The magic of that which is excellent in the arts, manners and so forth.
* *A player alters the appearance of their clothing to allow entry into a high society function.*

#### Daemons

* Dealing with the physicasl make up of a Daemon and its precence in this world.
* *A player with this ability can banish a Daemon back to its point of origin either in this world or to another world although this may require a higher Magnitude of power.*

#### Deception

* The art of magical deception.
* *A player with this ability can negate magical methods to force them to speak the truth MAG for MAG.*

#### Destruction

* The art of using Magic in Destruction.
* *A player with this ability can destroy an individuals weapons and shields before battle even begins.*

#### Diplomacy

* The magic of negotiation
* *A offers a gift of recompensation and through the binding magic of diplomacy uses that gift to obtain concession from others.*

#### Distant Sight

* The ability to see things from afar
* *A player understands that there are people in a chamber nearby and sends their vision to that room to understand how many people are there and what they are doing.*

#### Distractions

* The art of magical distraction.
* *A player with this ability can create a sound or illusion to distract the beholder like in that awful DnD movie*

#### Duty

* The magic of a tasks that a person is expected to perform
* *A player performs a magic of duty that binds someone to perform a task - This is an easier MAG if they agree to the duty rather than being forced to it.*

#### Emotionlessness

* The Magic of entering an emotionless state
* *Via powerful magics a player becomes uneffected by any emotion!*

#### Enigmas

* The Magic of problem and puzzle solving
* *A player attempting to complete an Enigma based feat sheet uses this magic to give themselves a redraw.*

#### Efficacy

* Actually in operation or in force; functioning:
* *A player discovers a fluctation in ancient ritual or artifice which is causing this effect/device to function innapropriately. Through the power of Efficacy they repair the function of the effect/device.*

#### Espionage

* The Magic of Spying
* *A player casts magic that allows them to remember words written on paper that they have only glanced at.*

#### Exchange of Power

* Transforming Sourcerous power into other Base Realm Power at a poor exchange of power typically 4 MAGS for 1.
* *A creature is registering Minimal damage from Sourcerous Magics so the caster performs an exchange of power to convert their Sourcerous damaging word into the Focus damaging spell Smite eliciting full damage against the creature.*

Fearlessness

* The Magic of being without fear.
* *A Caster can be set up to resist the effects of fear but not to overcome  them after they have happened.*

Friendship

* The Magic friendly relationships and intimacy.
* *A Caster wishes to set up a link between someone they care deeply for and themselves. They may be given a walkie Talkie or similar by a story teller and made aware if that person is in iminent danger.*

Flames

* The Magic of controlling Fire.
* *A Caster wishes to calm the flames of a burning building before entering*

Forethought

* The Magic of provision before hand.
* *The caster intend to take an action with knowledge of the possibilities that lie ahead and may ask the story teller for brief flashes of advice to make provision before hand.*

Grace Under Fire

* The Magic of Combat Experience under threat
* *A caster does not need to be in combat to call upon this power: It bestows a level of calm and grace required by pressure situations and negates the negative penalties of certain effects.*

Hope

* The Magic of trust and reliance.
* *A Caster uses hope to establish a feeling of trust and belief that an outcome will occur in guard which keeps that guard working for that outcome even though it is usually outside of that guards idiom. This keeps them working for the casters cause even if it is against their principals.*

#### Immortality

* The magic of unending or enduring life
* *A player wishing to perpetuate their life after death would need to call upon Immortality as part of that magic.*

#### Inflexibility

* The magic of not permitting change or variation; unalterable
* *A player wishes a magic that they have already to cast to remain as it is and not be changed by other magics - Enhancing the Magnitudes difficulty to effect by another.*

#### Influence

* The means of producing the effects on the actions, behavior, opinions, etc., of another or others
* *A player wishes to enter a specific building and alters the opinion of a guard that they are one of the people that belongs inside.*

#### Innovation

* The means of approaching new and unknown magic and using it to assist you.
* *A player from the Royal Basin takes Chi from the Dragon Empire and motivates it to function in the same way as Source although this may damage and end the power of the Chi.*

Knowledge

* The magic of fact or truth; clear and certain mental apprehension.
* *A player perusing a written document can see the words that have been written as falsehoods or with a sense of deception..*

#### Language

* The the magicof linguistic signs or symbols considered in the abstract .
* *A player gains purchase in the translation of a written text in a language that they do not understand.*

#### Leadership and Politics

* The act of leading or guiding an individual and political practices and opinions.
* *A player seeking to understand the political motivations of a DPC could call upon this power and then utilise that knowledge to wrest control of their mooks from them using the power of leadership.*

#### Legerdermain

* The magic of things passing unseen
* *A player places a coloured ribbon on an object meaning that others will not notice it.*

#### Liquids

* The Magic of controlling Liquids.
* *A Caster wishes to calm a river before attempting passage across it.*

#### Lore

* A body of traditions and knowledge on a subject
* *A player with the Lore Adept skill adds a lore to their list temporarily allowing them to gain further and deeper knowledge of thing.*

#### Lore Juggling

* The Magic of replacing one lore with another
* *A player may switch out any one with another for a short time for lower MAGS*

#### Mastery

* Physical control or superiority over someone or something of lesser will and motivation.
* *A player takes physical control of a mook working for their enemy and controls their every movement.*

#### Might

* The magic of calling on superior force
* *A player attempts to block or counter the power of another user of magics and calls upon might to strengthen or bolster their own efforts.*

#### Minerals

* The magic of any substance obtained by mining, as ore
* *A player summons a small amount of material in order to create a minor magical item through the use of the Artifice skill at a highish MAG.*

#### Nobility

* The magic of the majesticness of a being and what is carried in the blood of those blessed into such rank.
* *A player uses this magic to awaken in a noble the nobility of spirit that would encourage them to do what the player was suggesting.*

#### Obfuscation

* The magic of making a person make obscure or unclear
* *A player makes themselves invisible for short time.*

#### Observation

* The magic of observing or noticing.
* *A player enters a scene and after hearing from the Venators and others in the group believes that their is something that they are missing. Calling on observation allows them to observe the scene in a new way.*

#### Order

* The magic of giving things a structure
* *A player uses order to force a being to perform a certain number of physical actions in an exact order remotely.*

#### Patience

* The magic of the act or capacity of enduring; endurance:
* *A player attempting to complete a difficult or arduous task that requires card draws, Backlash or Wound Card Pulls, for example, may attempt to negate them through the use of this word.*

#### Portals

* The creation of gate or door ways to Sourcerous places
* *A player desiring to enter the Shadowed Lands of Mebd marks an outline on a surface and summons the Portal to that place which will remain open for a length of time dependant on the magnitudes of power that they have used.*

#### Potential

* A latent excellence or ability that may or may not be developed
* *A player gains the power to add skills and suits to another character as via the guidelines of Magic.*

#### Power

* The capacity or ability to direct or influence the behaviour of magic or the course of that power.
* *A player discovers that an effect is in place that prevents the passage of Lycans through an are. That player has a Lycan in their group but is pursued by the Risen. They can change the parameter of the power from Lycan to Risen for 4 MAGS this may be increased or lowered by a MAG depenedant on whether they are using the same realm of power as the protection or not.*

#### Protection of the People

* The power to direct the Source to protect the people
* *A player places an effect on several peasants that allow them to pass unseen by their foes*

Purification

* The process of making non living matter magically pure via convocation
* *An area of land is casuing a detrimental environmental effect which is born of Heretical power so a Sourcerer purifies that area. This would be a higher Magnitude difficulty than an area plagued by corruption as that speaks to the Sourcerers direct realm of power.*

#### Punishment

* The magical act of punishing
* *A caster uses this ability to inflict a permanent HIT on someone for crimes put against them.*

#### Repair

* The magic of repairng broken things.
* *A caster makes a broken sword whole.*

#### Research

* The magic of recovering knowledge over time
* *A caster fails to understand or succeed at a Feat Sheet so that a character with reserach may cast appropriate Mags and leave the spell running that will then make a better check some time later.*

#### Rules

* The magic of principles or regulation governing conduct, action, procedure, arrangement and so forth.
* *A caster wishes to enter the halls of a powerful Archangel but procedure dictates against it: A high MAG check would allow them to force a change to regulation to allow them entry.*

#### Secrets

* The magic of things that are kept secret, hidden, or concealed.
* *A player speaks words to a confident that they can then not repeat unless it is to a specific individual.*

#### Sixth Sense

* The Magic of uncanny understanding of danger
* *A player with sixth sense can prepare a piece of artifice that they have quickly made and then be prepared for disaster before they turn it on.*

#### Sourcery

* Concerning the implementation and development of the Source of Magic.
* *A player Wishes to understand the direct connotation of how a nodal point is channeling Sourcerous power and if they can draw from that nodal point to enhance their own casting*

#### Speed

* Magic concerning the relative rapidity in moving, going, etc.; rate of motion or progress
* *A player Wishes to reduce the rapidity of a pursuing dirigible.*

#### Strength

* The Magic of being strong; bodily or muscular power; vigor
* *A player is capable of making feat of strength checks that are beyond their usual limitations*

#### Teleportation

* To transport oneself or be transported across space and distance instantly.
* *A player Wishes to move themselves to the nearest beacon in the Teleportation Network.*

#### Transportation

* The magic of conveying people, goods, etc.
* *A player Wishes to move a group to the nearest beacon in the Teleportation Network.*

#### Trade

* The magic of buying, selling, or exchanging stocks, bonds, or currency.
* *All things in the Rising of Chaos have a flavour of magic about them and trade is no different: A player wishes to trace the system of trade for an item: Where it has been, how it has travelled and whether it has been blessed or magically enhanced upon its journey.*

#### Understanding

* The Magic of superior power of discernment; enlightened intelligence
* *A player requires a level of insight regarding the immeditae use of a piece of artifice or equipment: Whilst they may not gain an understanding of HOW it works the will gain an understanding of WHAT it does.*

#### Unity

* The Magic of a oneness of mind and feeling.
* *A player creates a unified mind that cannot be affected by outside forces which could be extended to others.*

#### Vapour

* Manipulation of a substance diffused or suspended in the air, especially one normally liquid or solid.
* *A player creates mists to hide the movement of other players through a story tellers narrative as they infiltrate an enemy outpost.*

#### Vengeance

* The Magic of the desire for revenge
* *A player casts powerful magic seeking revenge on a foe who has wronged them gaining bonus suits on Venator checks when hunting them down.*

#### Vigilience

* The Magic of watchfulness
* *A player casts a mark on a place that alerts them if someone comes near that area and for a great deal of magic allows them to see what is happening there.*

#### Visions

* The Magic of experiencing scenes where powerful magic has been used in an area that would otherwise be hidden
* *A player sees scenes of what occured in an area years before hand where one Sourcerer murdered another with powerful magics.*

#### Warding(s)

* To guard or protect via Sigils against the supernatural.
* *A player is being pursued by daemons and wards the entranceway to an area with the Daemonic sigil and the Magnitude of power that they are using to ward the area. This would then prevent the entry of the Daemons.*

#### Wisdom

* The quality of having experience, knowledge, and good judgement; the quality of being wise.
* *A player seeks to understand the judgement of a powerful Lord whose actions seem unwise and unjust before taking action against them. They gain an understanding and inkling as to why they have made their choices and csan reason from their point of view.*