Updates

## Update 1.1.6

**New Features**
**\*New gene Sticky Tongue**

* New food source Termite Hills
* Added new sandbox settings

**Improvements**

* Better balancing for Defender Bears
* bug fixes

## Update 1.1.5

**New Features**

* New ability , Insect collecting
* Insect in the swamp can now be collected and swooped if the Nicheling has the Insect Collecting ability
* New animal type “Defender Bear”
* New animal type “Peaceful Bear”
* New gene Bat Head
* New gene Savanna Horns
* New gene Bat Wings
* Nicheling names can now be customized via a file
* Gem colors can now be customized via a file
* Added new sandbox settings

**Improvements**

* Added exhibiton mode
* Unlocked genes are now highlighted in the mutation list
* Added gene name to gene unlocked message
* Reduced amount of Balance Bears that can spawn
* bug fixes

## Update 1.1.4

**New Features**

* New paw gene (Wings) to jump over obstacles, swoop and sit on trees
* New island (Whale Island)
* Blue Birds can now be attacked if your animal can fly
* New horn gene (Antenna) for weather prediction
* New head gene (Purring Head) to heal surrounding pack mates
* New head gene (Beak) which gives digging and collecting ability
* New tail gene (Scorpion Tail) which makes animals venomous
* New tail gene (Fin Tail) which gives high swimming ability
* New tail gene (Peacock Tail) only works for males and attracts wild females
* Lots of new trees! (Palms, Acacia, Mangrove, Asp)
* Call when sitting on high places to attract wild Nichelings
* Day Counter

**Improvements**

* Spiky body babies can't be picked up by blue birds anymore
* Leeches die when they attach themselves to toxic body creatures
* Armored body is impervious to leeches
* Damage from cacti and thorns depends on defense (3+ defense = no damage)
* Added different assets for travel ports (which show difficulty of new island)
* Digging paws now give digging +2
* Oak Nuts can now be smelled
* Lowered default animal texture resolution for players with less than 4GB RAM

**Bugfixes**

* Arctic Ram Foxes now die of old age
* Camouflage should now work with more fur color and grass combinations
* Fixed several bugs when loading a savefile
* The Animation when moving an animal should not loop anymore
* Normal Blood Clotting can now be mutated
* Identical Twins achievement should be awarded correctly
* Globetrotter / Homecoming should not be awarded too early anymore
* Clams / leeches no longer spawn on land
* When restarting with the same bloodline, animals no longer can be blind
* When restarting with the same bloodline, animals no longer can have the same immunity genes
* Filtering for tail genes with spiky body now shows results
* There should not be multiple digging buttons on an underwater field
* Skeletons should now also appear on tree stumps
* Visual fixes for poison fangs
* Fixed Berry bush savannah double attack icon
* Family tree can now be opened during the tutorial correctly
* Survive in cold climate requirement now only requires temperature -1 instead of -2.
* Toggling the UI on and off should not disable all notifications anymore
* Typing 1,2 or 3 as the animal name should not toggle the senses anymore

## Update 1.1.3

**Improvements**

* Lowered default animal texture resolution for people with less than 4GB RAM
* Added a texture for weather antennas
* Added a texture for scorpion tails and peacock tail
* Added  model for female peacock tail
* Added a model and a nicer particle effect for the whale blowhole
* The whale island now has a different port color
* Travelling to new island UI should be displayed better
* The whale Island now has medium difficulty
* bug fixes

## Update 1.1.2

**Improvements**

* Added sound effects (purring, whale sounds, flight sound, mating call)
* Added textures for new genes (Wings, Bird Beak, Peacock Tail)
* Wing gene now unlocks when winged Nichelings is invited to tribe
* "Survive in cold climate" now only requires temperature -1 instead of -2
* bug fixes

## Update 1.1.1

**Improvements**

* Added different particle effect for day start stunned effect
* Gave Scorpion Tail poison resistance
* Renamed Beak to Bird Beak

**Fixes**

* Tails that are not properly attached to bodies
* Scorpion tail clipping
* Invisible antennas
* Animals merge with Home Trees
* Wrong text for palm tree when shaking
* Moss Brown fur doesn't give any biome camouflage on the whale island
* Jungle Root sways in the wind
* Asp tree stump sways in the wind
* Water digging (and increased amount of food found to 3)
* Dead creature not despawning when coconut is falling on the head
* Skeleton does not appear when on tree stump
* Asp trees are obscuring few, make more fade out
* Problems with blood clotting
* Purring 1 is missing the + in front in the gene tooltip
* Fin/Peacock tail genes displayed wrong
* Twins are merging together
* Baby animals can no longer fly far, destroy nests and do the mating call
* No spots on poison fangs
* Strange animal displacements when moving around
* Berry bush savannah double attack icon
* Not all new genes were mutateable

## Update 1.1.0

**New Features**

* New paw gene (Wings) to jump over obstacles, swoop and sit on trees
* New island (Whale Island)
* Blue Birds can now be attacked if your animal can fly
* New horn gene (Antenna) for weather prediction
* New head gene (Purring Head) to heal surrounding pack mates
* New head gene (Beak) which gives digging and collecting ability
* New tail gene (Scorpion Tail) which makes animals venomous
* New tail gene (Fin Tail) which gives high swimming ability
* New tail gene (Peacock Tail) only works for males and attracts wild females
* Lots of new trees! (Palms, Acacia, Mangrove, Asp)
* Call when sitting on high places to attract wild Nichelings
* Day Counter

**Improvements**

* Spiky body babies can't be picked up by blue birds anymore
* Leeches die when they attach themselves to toxic body creatures
* Armored body is impervious to leeches
* Damage from cacti and thorns depends on defense (3+ defense = no damage)
* Added different assets for travel ports (which show difficulty of new island)
* Digging paws now give digging +2
* Oak Nuts can now be smelled
* Lowered default animal texture resolution for players with less than 4GB RAM
* bug fixes

## Update 1.0.7

**Improvements**

* Improved tutorial, now fully localised
* Added new UI tooltips
* Updated credits
* Attacking rogue males prevents them from mating for a short time
* Option to animal texture resolution (Set to low to increase performance)
* Added support for 64bit Windows and Linux

**Fixes**

* Disabled UI key u, when renaming animals
* Leeches can no longer move on land
* Fixed problems with camouflage

## Update 1.0.6

**Improvements**

* Improved tutorial
* Added new UI tooltips
* Updated credits
* bug fixes

## Update 1.0.5

**Improvements**

* Add Key to disable UI for screenshots (U)
* Reworked tutorial
* bug fixes

## Update 1.0.0

* Story Mode and Sandbox mode
* Tutorial
* Achievements
* 2 Additional Save slots (Total of 5)

## Update 0.5

* Lots of new islands + special challenge islands
* More content for swamp and savanna biomes
* New dynamic pattern system
* New gene unlocking/ mutation system
* Interspecies breeding with Bearyenas
* New textures
* Small adjustments and fixes
* (Sickness lasts only 2 days, healing plants cures sickness, ...)

## Update 0.4

* New Mountain Biome (Grass/Mountain and Mountain islands)
* 2 new predators (Ramfox and Balance Bear) and new prey (Walrus Deer)
* Twin Birth and Fertility
* 6 new prehistoric genes (Hammer Tail, Digging Trunk, Mammut feet, Armored Body, Megalocerous Horns and Sabertooth Fangs)
* Temperature System (Heat and Cold resistance)
* Family Tree Filters
* Bug Fixes
* Big body now gives 1 defence

## Update 0.3.0

* New Travel System (Randomly Connected Islands)
* New Islands (Jungle- Grass, Oasis, Jungle)
* New Jungle Biome
* 3 New predators
* Changed Sickness Mechanic
* Added Melanism and Albinism
* Added Messaging System
* Option to banish creatures from tribe
* Adding Creatures to tribes costs food
* UI Improvement
* New abilities (Scent Disguise, Stealth, Odor Disguise, Distasteful Appearance, Distasteful Scent)
* Spiky Body no longer hurts other creatures (unless it's licked)
* New Perception (Hearing and Smelling)

## Update 0.2.1

* 3 Action points per creature, 1 food per turn per creature
* Water Tiles
* Water Genes
* Family tree
* New "killer" island
* New Abilities - Swimming, Digging, Fishing, Cracking, under water breathing
* Randomized Adam and Eve
* Bleeding System

## Preview 0.1.9

* Rivers
* Field types for river
* New genes (Horn slot, Horn color, Blood Clotting Slot, Water genes ...)
* Family Tree
* Added the "Killer Island" for hardcore survivors. You can find its port on the Top-Island
* New Abilities - Swimming, Digging, Fishing, Cracking, under water breathing
* Randomized Adam and Eve

## Experimental 1.0

* New Bleeding system - when bleeding and animal will take damage relative to their damage Gene every turn
* Damage Gene - Normalbloodclotting (normal damage) and Hemophilia (more damage (Bad))
* Licking wound - when an animal is bleeding their wound can be licked to stop bleeding by an adjacent creature
* Family tree - all living animals will be in a family tree accessible by a tab next to the gene menu
* New food system - instead of taking 1 food per action all creatures now take 1 food per turn

## Update 0.0.1

* 3 islands instead of 1
* Difficulty and complexity (first island low difficulty and complexity, right island high complexity and medium difficulty, top island high complexity and difficulty)
* New field types for grass biome
* New genes (Violet Eyes, Black Fur and immunity genes)
* Ability to change creatures' gem colour (Active: Light Green, Orange, Light Blue) (Inactive: Dark Green, Red, Dark Blue)
* Bug fixes

## Update 0.0.7

* Fix for save file issue ("If your save states said '152 days' all the time this should resolve the issue")
* Fixed the "berry count" when unlocking the Berry Paw gene
* Increased size of animal hitbox to make selection easier

## Update 0.0.5

* Venom and poison ability added
* New gene unlocking challenges added
* Improved map generation

## Update 0.0.4

* Sickness
* Perform tasks on the field you sit on
* Rain is now lighter
* Many bug fixes

## References

1. ↑ https://store.steampowered.com/news/posts/?appids=440650&appgroupname=Niche+-+a+genetics+survival+game&enddate=1565519065