Furniture

**Furniture**

* Arcane Alembic - A complex alchemical process drips arcane energy onto gemstones. (Cost: Research 1000, Gold 500); (Effect: Floor Space -5, Arcana Rate -0.001/s, Arcane Gem Rate 0.01/s, Gemstones Rate -0.01/s) Max: ∞
* Arcane Archive - A good archive does your research for you. (Cost: Gold 400, Research 400); (Effect: Floor space -10, Max Tapestries 4, Max Scrolls 50, Max Tomes 20, Tomes Rate 0.002/s, Max Codices 50, Codices Rate 0.01/s, Max Starcharts 25) Max: 3
* Armory - A storeroom of arms. (Cost: Gold 400); (Effect: Floor Space -10, Max Tapestries 1, Max Inventory 1, [Character name] Defense 1, [Character name] Tohit 1) Max: ∞
* Basin - Basin of water. (Cost: Gold 50); (Effects: Floor Space -1, Water Rate 0.02/s) Max: ∞ (unlocks when you become an apprentice).
* Binding Circle - Magic circle for binding summoned entities. (Cost: Gold 500, Gemstones 25, Blood Gem 10, Spirit Gem 10); (Effect: Floor Space -6, Max Summoning 2, Summoning rate +5%, Max Demonology 1, Demonology Rate +5%) Max: 1
* Birdcage - Perfect for robins. (Cost: Gold 25); (Effects: Floor Space -1, Max Research 5) Max: ∞ (unlocks when you become an apprentice)
* Bonfire - A burning pyre for the practice of pyromancy. (Cost: Fire 4); (Effects: Floor Space -2, Max Pyromancy 1, Fire Rate 0.05/s) Max: 1
* Bookcase - A rough but sturdy bookcase. (Cost: Gold 200); (Effects: Max Codices 15, Max Codices Research 0.5, Floor Space -2, Max Starcharts 1, Max Tomes 1) Max: 20
* Bookshelf - A single bookshelf for your books. (Cost: Gold 100); (Effects: Floor Space -1, Max Codices 5, Max Scrolls: 10) Max: ∞
* Brass Candelabra - Candle holder. (Cost: Gold 200); (Effects: Floor Space -1, Max Candle 4) Max: 1
* Brazier - Stand of burning hot coals. (Cost: Gold 150); (Effects: Floor Space -1, Max Pyromancy 1, Fire Rate 0.02/s) Max: 3
* Burning Coals - Bed of burning coals. (Cost: Fire 10); (Effects: Bed-related Rest Stamina 0.35/s, Bed-related Rest Prismatic 0.1/s, Bed-related Rest Fire 0.2/s, Floor Space -2, Max Pyromancy 1) Max: 1
* Cairn - Mystic Rock Pile. (Cost: Gold 200, Spirit 5); ( Effects: Floor Space -10, Max Rune Stones 5, Max Spirit Gem 4, Max Spirit Communication 2, Spirit Rate 0.02/s, Nature Rate 0.01/s) Max: 1
* Campfire (Cost: NONE, Needs Outdoors); (Effects: Floor Space -1, Max Nature Studies 1, Max Pyromancy 1, Fire Rate 0.05/s) Max: 1
* Casement Window - A simple window to let in light and air. (Cost: Gold 100); (Effects: Floor Space -1, Light Rate 0.01/s, Max Air 1, Air Rate 0.02/s) Max: 1 (unlocks when you move into the attic Bedroom)
* Cloud Chamber - A chamber of swirling vapours for study. (Cost: Gold 500, Research 500, Air 5); (Effects; Floor Space -1, Max Aeromancy 1, Aeromancy Rate 0.2/s) Max: 3
* Cot - Slightly better than sleeping on the floor. (Cost: Gold 10); (Effects: Floor Space -1, Bed-related Rest Stamina 0.23/s) Max: 1 (unlocks when you become an apprentice)
* Crafting Table - Wide table for crafting projects. (Cost: Gold 100); (Effects: Floor Space -2, Max Crafting 1, Crafting Rate 0.2/s) Max: 1 (unlocks when you become a stage 2 class)
* Creeping Vine - A quickly growing plant. (Cost: Gold 75); (Effects: Floor Space -1, Max Herbs 1, Herbs Rate 0.2/s, Max Herbalism 1) Max: 5 (unlocks when you research herbalism four times)
* Enchanted Study - A study enchanted with magic. (Cost: Study 1, Gold 1000, Research 1000); (Effects: Floor Space -20, Max Tapestries 3, Tome Rate 0.002/s, Codices Rate -0.001/s, Max Codices 100, Max Starcharts 50, Scrolls Rate 0.05/s) Max: 1
* Enchanted Table - Runed table for enchanting. (Cost: Gold 200, Research 200, Gemstones 5); (Effects: Floor Space -2, Max Enchanting 1, Enchanting Rate 0.2/s) Max: 1
* Fireplace - A cozy place for cooking food and brewing potions. (Cost: Gold 175); (Effects: Floor Space -1, Fire Rate 0.01/s) Max: ∞
* Fountain - Water Fountain. (Cost: Gold 500); (Effects: Floor Space -5, Water Rate 0.1/s, Max Aquamancy 1) Max: 1
* Gargoyle - A fountain issues from the stone demon's mouth. (Cost: Gold 750); (Effects: Floor Space -5, Aquamancy Rate 0.2/s, Max Aquamancy 1, Umbramancy Rate 0.1/s, Max Umbramancy 1) Max: 4
* Glass-Making Room - Dedicated to production of specialized glassware. (Cost: Gold 500, Research 800); (Effects: Floor Space -5, Combat Flask Rate 0.0003/s, Max Combat Flask 2) Max: 5
* Graveyard - A resting place for the dead. (Cost: Gold 700, Spirit Gem 20, Research 1000); (Effects: Floor Space -50, Max Bone Dust 10, Souls Rate 0.01/s, Max Souls: 20, Max Bodies 20, Max Bones 50, Max Reanimation 1, Reanimation Rate +10%, Spirit Communication Rate +20%, Max Spirit Communication) Max: 1
* Grotesque - A grim, disfigured stone statue. (Cost: Gold 750); (Effects: Floor Space -5, Geomancy Rate 0.2/s, Max Geomancy 1, Umbramancy Rate 0.1/s, Max Umbramancy 1) Max: 4
* Iron Cell - A simple, bare cell. (Cost: Gold 400); (Effects: Floor Space -5, Max Shadow 1, Max Bodies 2, Dissection Rate 0.1/s) Max: ∞
* Iron Chest - Treasure chest. (Cost: Gold 125); (Effects: Floor Space -2, Max Inventory 2, Max Gold 175) Max: ∞ (unlocks when you buy one small chest)
* Lake Of Fire - A lake of burning fire, (Cost: Fire 10, Gold 100, Fire Gem 10, Research 200); (Effects: Floor Space -20, Max Fire 2, Fire Rate 0.02/s, Fire Gem Rate 0.01/s) Max 1
* Lattice Fence - Latticed fence for growing vines. (Cost: Gold 200, Research 250); (Effects: Floor Space -2, Max Herbs 5, Max Herbalism 1, Herbalism Rate 0.3/s, Nature Rate 0.2/s) Max: 1
* Lattice Window - An elegant latticed portal for letting in air and light. (Cost: Gold 300); (Effects: Floor Space -1, Max Light 1, Light Rate 0.02/s, Max Aeromancy 1, Aeromancy Rate 0.05/s) Max: 3
* Library The most important part of a proper wizard's stronghold. (Cost: Gold 500, Research 750); (Effects: Floor Space -75, Max Tapestries 2, Max Starcharts 50, Max Codices 400, Max Codices Research 10, Max Tomes 75, Max Research 50, Research Rate 0.1/s, Mage Lore Rate 0.3/s And +5%) Max: 1
* Loom - Unlocks the art of weaving (Cost: Gold 50, Research 100); (Effects: Floor Space -1, Max Crafting 1, Crafting Rate 0.1/s) Max: 1 (unlocks when you research crafting five times)
* Magic Circle - Magic circle. (Cost: Research 40, Mana 5); (Effects: Floor Space -1, Max Research 10, Research 0.01/s, Arcana 0.0001/s) Max: 3 (unlocks when you research lore once)
* Menagerie (Cost: Gold 500, Gemstones 10, Research 500); (Effects: Floor Space -20, Max Magic Bests 2, Magic Beast Rate 0.4/s, Animal Handling Rate +15%) Max: 1
* Ornate Chest - Treasure chest. (Cost: Gold 350, Gemstones 5); (Effects: Floor Space -3, Max Inventory 2, Max Gold 500) Max: ∞
* Orrery - A vast mechanical model of existence. (Cost: Gold 500, Research 900); (Effect: Floor Space -50, Max Starcharts 50, Max Chronomancy 1, Chronomancy rate 0.01/s, Max Astronomy 3, Astronomy Rate 0.1/s, Max Planes Lore 2, Planes Lore Rate 0.1/s, Max Divination 2, Divination Rate 0.1/s) Max: 1
* Pedestal - A pedestal for reading magic tomes. Improves study habits. (Cost: Gold 50); (Effects: Floor Space -1, Max Research 10, Study research 0.1/s) Max: 1 (unlocks when you become a stage 2 class)
* Pond - Pond. (Cost: Gold 500); (Effects: Floor Space -25, Water Rate 0.01/s, Nature Rate 0.01/s, Max Nature Studies 1, Nature Studies Rate 0.1/s and +5%, Max Aquamancy 2, Aquamancy Rate 0.3/s and +5%) Max: 1
* Porta Alchemica - A monument inscribed with alchemical runes. (Cost: Gemstones 20); (Effects: Floor Space -5, Max Arcane Gem 2, Max Alchemy 2, Alchemy Rate 0.1/s, Max Potions 1, Potion Base Rate 0.0002/s, Max Potion Base 1, Arcana rate 0.0001/s) Max: 1
* Potions Room - Room for preparing and brewing potions. (Cost: Gold 3000, Research 3000); (Effects: Floor Space -20, Max Herbs 10, Max Potions 2, Potions Rate 0.5/s, Potion Base Rate 0.0002/s, Max Potion Base 1, Combat Flask Rate 0.0005/s, Max Combat Flask 2, Max Alchemy 1, Alchemy Rate 1/s) Max: 1
* Potted Milkweed - Really brightens up the place. (Cost: Gold 25); (Effects: Floor Space -1, Max Research 5) Max: ∞ (unlocks when you become an apprentice)
* Reliquary - Saferoom for ancient sources of magic. (Cost: Gold 250); (Effects: Floor Space -5, Max Tapestries 3, Max Soul 1, Max Spirit Gem 2, Max Spirit 1, Spirit Rate 0.01/s) Max: 1
* Rusty Cage - A cramped cage for keeping tiny test subjects.(Cost: Gold 50, Research 100); (Effects: Evil 1, Floor Space -1, Max Animal Handling 1, Max Umbramancy 1) Max: 3 (unlocks when you become a stage three-class (Neophyte))
* Sand Garden - Rocks and sand from patters of intricate design. (Cost: Gold 100, Research 100); (Effects: Floor Space -20, Max Geomancy 2, Geomancy Rate +5%, Earth Rate 0.02/s) Max: 1
* Scroll Rack - Latticed shelves for easy scroll storage. (Cost: Gold 75, Research 100); (Effects: Floor Space -1, Max Scrolls 15) Max: ∞ (unlocks when you pass 20 scrolls owned)
* Sextant - Measure the stars. (Cost: Gold 75, Research 50); (Effects: Floor Space -2, Max Arcana 1, Arcana 0.0001/s) Max: 1 (unlocks when you become a stage three-class (Neophyte))
* Small Chest - A small wooden chest. (Cost: Gold 40); (Effects: Floor Space -1, Max Inventory 1, Max Gold 75) Max: ∞ (unlocks when you buy all the purses)
* Spinning Wheel - Eases tasks related to weaving. (Cost: Gold 1000, Research 5000, Gemstones 50); (Effects: Floor Space -1, Max Weaving 2, Weaving Rate +10%) Max: 1
* Stables (Cost: Gold 500, Research 800); (Floor Space -10, Max Animal Handling 1, Animal Handling Rate 0.2/s) Max: 1
* Study - A place for reading and research. (Cost: Gold 200, Research 100); (Effects: Floor Space -20, Max Tapestries 1, Max Starcharts 50, Max Codices 100, Mage Lore Rate 0.2/s, Max Research 100, Scrolls Rate 0.05/s) Max: 1
* Telescope (Cost: Gold 400, Research 300); (Effects: Floor Space -2, Max Arcana 1, Arcana Rate 0.0001/s, Max Astronomy 2, Astronomy Rate 0.2/s) Max: 1
* Terrarium - A glass enclosure of dirt, insects, and wormy thingy. (Cost: Research 40, Gold 40); (Effects: Floor Space -1, Max Research 5, Earth Rate 0.01/s) Max: ∞ (unlocks when you become a stage three-class (Neophyte))
* Treasure Room - A large room for accumulated treasures. (Cost: Gold 1000, Gemstones 15); (Effects: Floor Space -20, Max Inventory 3, Max Prismatic Gems 20, Max Tapestries 5, Max Gem Box 10, Max Gold 4000, Max Gemstones 50) Max: ∞
* Vault - A safe space for treasure. (Cost: Gold 500); (Effects: Floor Space -10, Max Inventory 2, Max Prismatic Gems 10, Max Tapestries 3, Max Gem Box 5, Max Gold 1800, Max Gemstones 20) Max: ∞
* Vivarium - A glass enclosure for small reptiles, snakes, and frogs. (Cost: Research 300, Gold 500); (Effects: Floor Space -2, Max Research 10, Max Animal Handling 1, Animal Handling Rate 0.3/s, Max Nature Studies 1, Nature Studies Rate 0.3 and +1%) Max: 1
* Weapon Rack - Holds Equipment you aren't using. (Cost: Gold 400, Research 100); (Effects: Floor Space -2, Max Inventory 5) Max: 3
* Wooden Bed - Small wooden bed. (Cost: Gold 40); (Effects: Floor Space -2, Bed-related Rest Stamina 0.27/s) Max: 1 (unlocks when you move into the attic Bedroom)
* Workbench - A small bench for arts and crafts. Necessary for many wizard studies. (Cost: Gold 15); (Effects: Floor Space -1, Max Research 5) Max: ∞ (unlocks when you become an apprentice)
* Workshop - A space suitable for crafting and enchanting items. (Cost: Gold 1000, Research 2500); (Effects: Floor Space -50, Max Tapestries 1, Skill Points Rate 0.001/s, Ichor Rate 0.0005/s, Arcane Alembic Arcane Gem Rate +10%, Max Enchanting 1, Max Crafting 2, Crafting Rate 0.4/s) Max: 1
* Writing Desk - A desk for working and scribing. (Cost: Gold 100); (Effects: Floor Space -2, Scrolls 0.001/s, Max Scrolls 10, Max Research 5, Max Languages 1) Max: 1 (unlocks when you become a stage 2 class)

Halloween event

* 🎃Lighted Porch - A porch lit by candles in the gloom. (Cost: Gold 10, Research 50, 🎃Pumpkins 5, 🎃Jack O' Lantern 3); (Effects: 🎃Cobwebs Rate 0.005/s, Max 🎃Cobwebs +100%, Max 🎃Pumpkins +50%, Max 🎃Jack O' Lantern +100%) Max: 1
* 🎃Pumpkin Patch - A furrowed plot for growing pumpkins. (Cost: Herbs 10, 🎃Pumpkin Seeds 10); (Effects: Max Herbs 5, Herbs Rate 0.1/s, Herbalism Rate 0.1/s, Max herbalism 0.2, Max 🎃Jack O' Lantern 1, 🎃Cobwebs Rate 0.01/s, Max 🎃Pumpkin 10, 🎃Pumpkin Rate 0.005/s) Max: 5
* 🎃Warding Lanterns (Cost: 🎃Jack O' Lantern 1, 🎃Cobwebs 1, Research 10); (Effects: [Character name] resist Spirit 0.1, [Character name] Resist Shadow 0.1, [Character name] Resist Necrotic 1) Max: 50

Selling any furniture you only get 50% of gold back from the original price.