Tohth

## Stats?

> "*M...M...my Stand Thoth can only see the near future...It can't see too far...but... once something is printed it can't be changed!*"
> ― Boingo
>
>

**Tohth** is the 32nd publicly available Stand created in gStands, from Part 3: Stardust Crusaders. It is originally the Stand of Boingo, a timid child who is one of the Egypt 9 Glory Gods

## Abilities

Tohth is an uncontrollable Tool stand which can be used to buff, debuff, or give quests to the user and their friends/enemies.

* **Left Click -** **Share:** Show someone your current page.
* **Right Click - Alliance Menu:** Choose who your friends and enemies are. Allies receive buffs and the target end of positive quests. Enemies can be on the target end of negative quests.
* **Reload - Check Luck:** Luck affects what page comes up and who the pages target. Luck can be gained by completing quests, and lost by failing quests.

* **Passive - A New Page:** Tohth will show random pages on a set interval. (The default is 1 minute)
* **Passive - Quests:** Some pages are **quests** and some are **buffs**.
	+ **Buffs:** Apply instantly and have sound effects on trigger.
	+ **Quests:** Can be completed or failed with varying results.
		- **When walking around mapname, target 1 sees their enemy, target 2. Boom! A car crash kills them!** **Effect:** A vehicle hitting either player 1 or player 2 will cause instant death. Failure to cause a car crash will result in a jeep spawning and crashing into player 1.
		- **Target 1 goes up to Target 2 and slaps them. They're covered in money!** **Effect:** Melee damage from player 1 to player 2 will cause player 2 to be covered in money. Failure to slap will cause 50 damage to player 1 and cause the money to cover them.
		- **Ah, the weather is great in mapname! Target 1 and target 2 have never felt better! Effect:** Both players receive 50 extra points of health to their max and current health. (Buff)
		- **Lucky! Target 1 finds a suit and keeps it for themselves! Effect:** The player equips a suit with full power and armor. Klaxon Beat plays. (Buff)
		- **Boom! Boom! mapname is a warzone! Even target 1 blows someone up! Effect:** Causing blast damage to a player or NPC will spawn 5 extra short fuse grenades around the target and complete the quest. Failure to kaboom will cause the 5 grenades to spawn at the player.
		- **Hot Hot Hot! Target 1 ate some spicy food! Quick, find some water! Effect:** The user will burst into flames. Upon contact with water, they are safely extinguished and the quest completes. Failure to find water will cause the user to take 200 points of fire damage, and extinguish.
		- **Run! Run! Run around mapname! Don't stop running, target 1! Effect:** If the user's lateral speed drops too low below their highest lateral speed, they will fail the quest. Failure results in being stuck running forward for 5 minutes or until death.
		- **Target 1 tries to kill target 2! Effect:** Any damage from player 1 to player 2 will cause an instant kill. On failure of the quest, damage from player 1 to player 2 will instant kill player 1.
		- **The ground of mapname is bouncy! Target 2 can jump super high! Effect:** Jump strength of the target is doubled. (Buff)
		- **The ground of mapname is bouncy! Target 1 can jump super high! Effect:** Jump strength of the user is doubled. (Buff)
		- **Mapname is a dangerous place, and target 1 sees someone they hate, target 2! They beat them up! Effect:** Melee damage from the user to the victim will cause an instant kill. Failure to beatemup will cause the user to take damage.
		- **Mapname is under construction, and target 1 is dodging falling bricks! Effect:** Bricks constantly fall onto the user. Dodging all bricks successfully rewards 5 luck points.
		- **Mapname is under construction, and target 2 is dodging falling bricks! Effect:** Bricks constantly fall onto the target. Dying to them reduces the luck of the tohth user, but will end the quest.
		- **Target 1 spies on target 2, and knows what they're doing! Effect:** The target is outlined to the user through walls. (Buff)
		- **Target 1 feels invincible! By rolling in a specific way, they can avoid getting hurt by falling! Effect:** Crouching while taking fall damage triggers a roll which will prevent fall damage 5 times. (Buff)
		- **Target 1 hits a man on mapname, and the man gives him a healthkit for it! Effect:** Hitting any player or NPC with melee damage will cause the victim to drop a medkit. Failure to slapaman will deal 50 melee damage to the user, fling them in a random direction, and drop a medkit from the user.
		- **Watch out target 1! There's a scorpion on you, if you move you'll get stung! Effect:** Stay perfectly still to complete this quest. Failure will result in 30 seconds of poison.
		- **Target 1 hates target 2, and throws a prop at them, knocking them out! Effect:** Prop damage caused by the user towards the victim will instantly kill the victim and complete the quest. Failure to complete the quest will summon a washing machine hurtling towards your head at mach 40.
		- **Target 1 finds a mysterious crate! It may have something inside! Effect:** A crate will spawn nearby. Breaking the crate will complete the quest and reward 5 dynamic resupply items (health, ammo, suit as needed). Failing to break the crate in time will cause it to break itself, revealing 5 helicopter bombs.
		- **Target 1 jumps off a cliff! Whoa! Effect:** When airborne, the user will start to become floatier and floatier on their descent. 5 seconds of airtime completes the quest, rewarding fall damage protection on the next fall. Failing the quest will cause the next fall to be fatal.
		- **Target 1 finds a bathtub on mapname. Time to relax! Effect:** A bathtub will spawn nearby. To complete the quest, the user must stand in or on the bathtub until they are fully healed. Failure to relax in time will reset the user's health to where it was when the quest started, or the current health if it is smaller.
		- **Target 1 dropped an orange somewhere. He's still hungry! Effect:** The user will spawn an orange bomb on their person. They can use it as a weapon with the gravity gun or they can eat it to restore their health. Not eating the orange will fail the quest, which will deal 10 damage to the user and explode the orange.
		- **Target 1 has been having bad luck, he should hide out for a while. Effect:** To complete the quest, the user must hide under a roof and crouch. Being out in the open slowly reduces the luck score. Being under a roof keeps it stagnant. Crouching while under a roof slowly raises the luck score. When the luck score hits 10, the quest completes. Failing to reach a 10 luck score will fail the quest. Failing when under a roof causes the player to reset to 0 luck. Failing when in the open drops the player to -10 luck.
		- **Target 1 dances in front of Target 2! They get hurt really bad! Effect:** Successful dancing (act dance, act muscle, act robot) in front of the targeted player will cause the dancer to be godmoded and the victim to be frozen. Upon completion of the dance, the victim takes 1000 damage and the dancer is ungodmoded. Failure to dance will force the dancer to do a default dance, upon completion taking 1000 damage. (with a loss of luck)
		- **Target 1 gets some nice new running shoes! Effect:** Increases running speed and provides fresh shoes to the player.
		- **Target 1 finds a stack of magazines, and stuffs them in their clothes for later! Effect:** Can block 1 lethal damage attack, which will provide attack immunity for 1 second. Does not apply to instant kills.
		- **It's quiet on mapname. To be continued... Effect:** Nothing.

## History

Tohth was completed on April 1st, 2019. Back then it had words on the book itself and very few buffs and quests.

Tohth along with Khnum received their second pass updates on May 18th, 2021.