247.0

**Released** - 12 September, 2016

* TheCenter mega-update!
* New Item: Night Vision Goggles!
* New Creature: Tapejara!
* New Creature: Archaeopteryx!
* Wind Turbines now function properly on TheCenter and TheIsland
* You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
* PvE Greenhouse auto-demolish timers are now 25% more than Stone
* Added Server Option to disable Dino Mate Boost
* 30% to 40% rendering performance improvement of Structures
* ~300 MB memory reduction by dynamically streaming the destruction meshes
* NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
* Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
* In-Menu Options to disable Bloom and Light Shafts, respectively
* Fixed Korean Langauge setting to use the Steam language value
* Fixed various collision glitch/exploit cases

### Patch notes for The Center

Source: https://twitter.com/evilmrfrank/status/770793088759410689

#### Features

* Vast rework of the weather systems visually (True Sky Only)
* Added volumetric God Rays to clouds (True Sky Only)
* Several Optimizations
* Slight change to the lighting to be a little more natural in the dense jungles
* Drastically improved the lighting in various caves
* Redid the background near the previous "Edge of the World" section of the map
* Added 13 mini caves/DireBear Dens around the world
* Completely redid the entire edge of the world section of the map. Now stuffed full of content, more penguin spawns, giant new area to explore, empty void replaced with a full blown ocean, cliffs entirely redone
* Improved the oceans shader

#### Balance Changes

* Set the large trees in the snowy/grasslands to give way more wood/thatch to encourage more building in these areas
* Increased the temperature of the grasslands slightly

#### Fixes

* Made sky less blinding (True Sky Only)
* Fixed an issue that was causing mosa spawns to go berserk at specific points on the map (Existing ones will need to be killed off)
* Fixed several ways players were cheating the jumping puzzle by bringing flyers/quetz in
* Fixed a large hole in the deep northern ocean where the ground was missing allowing players to get out of the map
* Fixed a level streaming issue that was allowing players to exit the map in the deep ocean near lava island
* Fixed various holes that allowed the player to exit the map (Redwood, deep ocean, caves, etc...)
* Fixed a major issue that was causing rafts to get stuck on nothing in several areas
* Fixed a spot on the map near 35/35 that was causing performance issues/strange light flickering
* Improved the collision on meshes redwood, should be less clipping into the meshes now
* Made the lighting much less blinding in the redwood, should be a more natural transition into and out of redwood now too
* Fixed various holes in the tropical sections of the map that players could fall Into and get stuck
* Fixed several instances of the ocean coral being inland at various locations
* Fixed the skull island not having resources on the top layers
* Fixed a level streaming issue in the lava oasis cave that caused the level to unstream for a second when entering
* Fixed dinos despawning if left the cave behind the waterfall in redwood forest
* Fixed the water not being drinkable from the streams near the cave behind the waterfall in redwood forest
* Fixed an area at the floating island that would damage players flying at a specific spot
* Drastically reduced the fog density in the ice caves
* Fixed temps in jumping puzzle so that they are now appropriately hot
* Lowered the spawn rates in parts of some of the caves
* Fixed a lot of the ugly shimmering that was appearing on objects if you had distance field ambient occlusion enabled (Now looks a lot more smooth/natural too)
* Reduced the number of broken branches on the ground in jungle areas by about half
* Fixed the seaweed being overly reflective
* Fixed the bottom of one of the rivers causing players to suddenly not be in water anymore
* Fixed some of the ruins in the underwater cavern not having collision
* Fixed the ocean shader looking ugly where it intersected the world
* Made the snow look less like somebody peed all over it (More white less yellow)
* Fixed the southern snowy mountain not having ground clutter
* Fixed an Issue causing clutter to not cast shadows
* Fixed redwood spawns west/east being reversed
* Improved some of the distant LOD meshes that looked bad
* Fixed an Issue that was causing a giant shadow over the world when you were near lava island
* Did a massive pass on the giant waterfalls at the edge of the world, should look a LOT better/more natural