Level 94 - Motion

**Unstable safety**

**High Sanity Risk**

**Medium Entity Count**

*"BE iNSiDE AND TURN THE LiGHTS OFF BEFORE THE 10PM CURFEW"*

- The Note at the start of the Level

## Appearance

Level 94, also known as Motion, is a vast expanse of dream-like green hills filled with different sorts of objects that a young kid would draw, including a water tower, houses and fences around them. The Level also has a Dreamcore vibe. The sky is mainly bright with the sun shining down on the level until nighttime. Vans can be found on some of the streets that go throughout Level 94, and there are massive speakers that play music that sounds as if it would come from an old 1900's cartoon.

## Day and Night

This level possesses a day/night cycle. The day being perfectly safe while at night, hordes of Animations will spawn to kill anyone unfortunate enough to not find a house to hide inside of in time. The Animations will also break down doors of houses if they figure out you're in there, so hiding in one of the 2 Closets or under the Bed is the safest thing to do. When it becomes Nighttime, the music from the speakers will stop and Vans will close their doors regardless if you are in them.

## Objective

### Part 1: Get to the Castle

Once you first spawn in, there will be a sign pointing right. On this sign, there is a Note. traverse through Level 94 and hide in a House at night so you don't die to Animations, and use Vans to make distance. Get in a Van and it will start up, taking you for a little ride to get you closer and closer to the castle that you have to get to. The Vans won't work forever though. Eventually, you will reach the castle, and must climb the rope coming down from it to enter.

### Part 2: Battle against the Animated King

    Once you're in the castle, you will find yourself in a funhouse place with a locked door at the front of the room. In this funhouse, there are 4 Cubes that you can push around with shapes on them. One with a star, one with a circle, one with a square, and one with all of them. Push these cubes into their circle on the floor that has the same shape. If you get it correctly, the door will unlock. You will then enter a miniature amusement park with stuff like tables, and lampshades. In the center, there is a podium with the Animated King on it. Once looking away from it for a few seconds, he will disappear. Then the "boss battle" will begin. The lights will turn off and the Animated King will attempt to attack you when you're not looking at him, and when you do see him, he will disappear with some time until his next attack. Survive for 100 Seconds (2 minutes) and get on the roller coaster in order to escape and get to Level 6.

## Drawers

In some of the beginning houses, you can find Drawers on the Second Floor that may contain Almond Water. Once you are not too far into the Level, houses will no longer contain Drawers.

## The Hub Door

The Hub Door for this Level can only be unlocked after you finish The Level, and you won't be able to find the Door in the actual Level. In The Hub, if you decide to enter the Level through its Door, you won't be able to return.

## Items

Items in this Level are difficult to find, but you can still find some stuff. These Items Include:

* Almond Water
* Liquid Pain (found in the Animated King boss, you can get some when they are dispensed at the Liquid Pain dispensers)
* Flashlight (found in the Animated King boss)

## Entities

This Level only has 2 Entities. These Entities are:

* Animations
* The Animated King

## Entrances & Exits

### Entrances

* In Level 9229223372036854775807, look for the floor incorrectly labelled "*94*". Then, jump down the center to get here.
* After finishing the Level, if you are in The Hub, you can enter this Level through it's door, and you will be in the very first house.

### Exits

* Survive 100 Seconds (2 minutes) in the Animated King "boss battle" and get on the roller coaster to get to Level 6.

## Hub Entry

Level 94 appears to be a large town, a floating castle and grass hills, but everything has a grainy effect, as if the place was crafted. The main town is safe, with no Entities during the day. Many survivors have described it as looking like a suburban neighborhood in Ohio.

**Survival Difficulty -** Class 3 - Unsafe

**Sanity Danger -** Class 3 - Severe Sanity Risk

## Trivia

* This was the last level in the game as of the Game's release.
	+ The ending cutscene happened as soon as the player entered the level and was them looking outside a window after waking up before the end credits.
* This Level originally looked very different, and it had different house designs. There were also no Roads, Vans, Speakers, and Water Tower.
* There are two houses close to the castle in this Level that are inside of each other.
* In the Beta Level 94, instead of Animations, countless amounts of Smilers would spawn, trapping you inside a House until The Sun came back up.
* In a Fancy Video, it was revealed that this Level was going to be a secret Level. This didn't end up happening, and it ended up becoming a Level that requires you to complete to progress.

## Gallery

### Current Level 94

The StartHillMultiple HillsA HouseThe Water TowerEmpty HillHousesThe Castle from a DistanceA SpeakerA VanInside a VanInside a HouseA DrawerMany HousesThe Funhouse Part of The CastleThe Miniature Amusement ParkLights OffA Teaser for the Level, which was shown on Fancy's Discord ServerA Teaser for the Funhouse, which was shown on Fancy's Discord ServerA Teaser for the Amusement Park, which was shown on Fancy's Discord ServerThe First NoteThe Second Note
### Beta Level 94

Hills in the Beta Level 94Day in the Beta Level 94Night in the Beta Level 94The Smilers at Night in the Beta Level 94