recursal/Fanatic-Fandom huggingface dataset:
Wawsp Queen (Track)

— **Wawsp Queen**

## Wawsp Queen!

### Link

Youtube: https://www.youtube.com/watch?v=nJvDtB4JDP0Soundcloud: https://soundcloud.com/edwardkstuart/wawsp-queen

## Info

**Wawsp Queen!** is a track that plays during the boss fight with the Wawsp Queen, who can be found and fought in Wawsp Nests.

## Genres

This track mixes several genres, majorly borrowing from the Trance genre and a bit of Techno.

## Description

The composition of the track is energetic, frantic and fast-paced, having a fast beat, which fits not only the scenario of a boss fight but also the place that the Wawsp Queen is protecting, The Palpipating Palace.
Signy's Wheels

*For the monster, see Automobile.*
**Signy's Wheels** is a vehicle owned by Signy. It can be found near the The Graveyard. It can now be spawned anywhere by the player with commands.

## Gameplay

The Player enters and exits Signy's Sweet Ride by pressing "Q". It can be steered with the directional (arrow) keys, though in order to turn, the Player must be moving forwards or backwards first. It can be picked up with "E" as per other items

Signy's Sweet Ride can also "flip." By using the Space bar and directional keys, the Player can direct the flipping.

In addition, pressing "SHIFT" will activate the Rocket Boosters. This acts as a speed boost in the direction that Signy's Sweet Ride is facing, and also allows for a little flying if the car goes airborne. With careful angling of the vehicle's nose upwards using these boosters, altitude can be maintained while flying, and the car can be driven on walls and ceilings and will even stick if enough Light Juice is used.

While in the vehicle, the player is rendered immune to most forms of damage, including contact damage from magma and monsters. They are not, however, immune to explosive damage. This is done to balance the power of the vehicle in certain boss battles, such as against the Wawsp Queen. The car itself will however take damage and it's current HP is shown as a purple bar under the energy meter.

## Trivia

* Signy's Sweet Ride was added in Version 0.0.10.
* Prior to 0.2.0, Signy's Sweet Ride used the Player character's texture, albeit stretched to fit the chassis model. This was similar to the Automobile's texture.
* When inside of Signy's Sweet Ride, ramming into enemies will deal damage to them depending on the speed of the impact. However, weapons cannot be wielded within the vehicle, instead being stored in the inventory. Grimoires can however be used inside of the vehicle to turn it into a pseudo-tank. In addition, Signy's Sweet Ride moves significantly slower than the player with maxed out flight and is cumbersome to navigate in tight spaces, such as The Evil Cabin.
	+ In more recent versions, Signy's Sweet Ride is capable of sustained flight while using the Rocket Boosters, which makes navigation in all terrains far easier. However, this method is more difficult to pull off than normal flight, as well as being less maneuverable.
* The player exits and enters Signy's Sweet Ride through the left-hand front door. Keep this in mind if the vehicle is rolled onto its side or surrounded by powerful enemies.
* In Version 0.1.8, Signy's Sweet Ride will re-spawn alongside the player after teleporting/dying if they have driven in it before.
* In Version 0.2.0, The vehicle will spawn near the graveyard
Death

**Death** is a mechanic that affects most enemies, destructible entities, and the Player. It is encountered whenever an entity runs out of health.

For most enemies death results in the cessation of all AI patterns and disables contact damage that the player would normally take from touching the enemy or the weapon they are wielding. For entities, such as the crates in the Wilderness or the boards in Heck, "death" results in the entity being destroyed, potentially spawning enemies, juice, or items.

For the Player, death results in loss of bodily control, while the player's view darkens and red text reading "**YOU SUCK**" fades into view from the center of the screen, growing in size until it is clearly visible. Despite the mockery, this is not the end of the game for the player; they can resume normal play by pressing the "Interact" key, where they will spawn at the player's most recently-used Juice Fountain. If they somehow haven't used a Juice Fountain, they will re-spawn in the Graveyard.

The player's inventory, upgraded skills, obtained abilities (such as vampirism) and amount of Juice is preserved between deaths. The world will, however, be partially reset to its default state (barring major story triggers, such as unleashing Swirly D.), meaning that any progress made in defeating a boss will be undone.

## Trivia

* The music played in-game when the player dies is entitled "Grief".
* Several bosses can speak after "dying," and will continue to blab while the Player sucks their corpses, to equal-parts humorous and morbid effect.
	+ The Wawsp Queen takes this a step further, as her severed head will continue to talk if taken as an item or worn as a hat long after being slain.
* There was once a "Hardcore" option in the world/character settings that meant that the player would die permanently if killed. This appears to have been removed.
Fish Bowl

**Fish Bowl** is a piece of headwear found in *Juice Galaxy*.

## Physical Description

A juiceling wearing a fishbowl

A fish bowl is a type of headwear which is, as the name implies, a fish bowl turned upside down and placed over the juiceling's head, resembling a space helmet.

## Locations

* The fish bowl can be obtained from every enemy in the game.

A purple-rarity fish bowl
Your Future Self

**Your Future Self** is an object that only appears once in the game, in The Evil Cabin. It is a dead copy of The Player, and is likely some kind of morbid joke, perhaps hinting at the player having an eventual gruesome demise. It serves no purpose other than to be sucked up, giving a large amount of Juice.

## Trivia

* If you have already drank Your Future Self, you can bring it back by going into a Juice Portal or by getting away from The Evil Cabin by some lengthy distance and coming back.
* When facing the wall that separates the Player from Your Future Self, the prompt to drink it still shows up. Pressing "Q" will still allow the player to drink it as normal.
* If the player is customized, Your Future Self will not match the appearance of the player.
Automobile

**Automobiles** are Monsters that spawn occasionally in the Wilderness. Compared to other regular monsters of the same size, they have a lot of health and are quite fast, however this is offset by the fact that they cannot get bigger as the Monster Level increases. Automobiles can spawn once the Player reaches a Monster Level of 10, though their spawn rates are relatively infrequent.

As of Version 0.1.8, **Automobiles** have been removed from the game. However, based on Fishlicka's wording of the version's patch notes they are planned to be re-implemented in the future.

## Appearance

Automobiles are purple, fleshy pink entities (with a texture akin to the player's, although not the exact same) with wooden wheels and a vaguely automotive shape. It is fully opaque and has no windows.

## Behavior

When an Automobile spawns, the Player will hear a low-pitched motor sound, which gradually gets louder as the Automobile gets closer. When preparing for an attack, an automobile will rapidly accelerate and attempt to collide with the Player. Automobiles are much faster than other enemies at the monster level where they first appear, and can easily catch up with a player traveling on foot.

## Trivia

* Prior to version 0.0.9, Automobiles reused the player damage sound effect for the sounds of their engines. Currently, they use actual car engine noises.
* They have a chance to make a honking sound when damaged or touched.
* According to Fishlicka, the reason for the temporary removal of Automobiles in V0.1.8 was due to a quirk with the tire friction system, which caused the motion of nearby Automobiles to interfere with that of Signy's Sweet Ride.
* Fishlicka is planning on changing the automobile's model, as he said in one of his videos
Shovel

— **Pick-up description.**

An extra-large Shovel (right) and a regular Shovel Bat (left).

**The Shovel** is a weapon in *Juice Galaxy*.

## Location

A shovel is located near the graves in The Graveyard. One will also appear in the Juice School for Mrs. Slitherss' boss fight, resting next to the entrance of the school building. A supersized Shovel also appears on the left shoulder of the Lanky Fog Giant. It appears nobody know where it is located maybe specify.

## Appearance

It is a simple shovel, with a silver head and a brown pole which is presumably wooden. The head of the shovel is quite small.

## Stats

It deals low damage, but as it is near The Graveyard, it fits in along the other naturally spawning weapons there as an early-game weapon. Its base stats are not very strong. In fact, the Shovel is among the weakest early game weapons. One of the only advantages that the Shovel does have is that it has a longer base range than all other melee weapons, except for the Draginslayer.
Elite Monsters

*See Monster (disambiguation) for other meanings.*
Elite Monsters are more powerful versions of the monsters found in *Juice Galaxy*.

## Gameplay

Currently, Elite Monsters have a 10% chance to spawn in place of a normal monster. Elite monsters can be immediately recognized, as they have unique color palettes and names, generated randomly. Elite monsters are scaled to a higher level than the monster level they spawn in, and are drastically bigger or smaller than the other monsters at that level. The increase in monster level also means they deal more damage and have more health than the enemies around them. They start out at a minimum of level 10, and further out, will be leveled to roughly twice the monster level. Items dropped by Elite Enemies can be immensely strong, as their Item Level will be close to the Monster Level you fought the elite at. Due to the way item levels affect stat mods, you can easily obtain items with stat mods in the hundreds if not more with enough patience and grinding.

## Gallery

An example of an Elite Pollywog.An example of an Elite Skelly.An example of an Elite Koalath.An example of an Elite Stroll Fiend.An example of an Elite Dragin.An example of an Elite Klown.An example of an Elite Automobile.An example of an Elite Automobile, before they were remodeled. Notice how the color change is only visible in the wheels.
## Trivia

* Version 0.1.7 onwards includes Elite versions of Trees, which like other elite enemies are colored differently. While the trees do not pose any direct hazard, destroying them will still spawn Koalaths. The Koalaths and the items the trees drop will not scale to their level. There are not elite Crates, however.
* Fishlicka plans to develop the elite monster system further, adding real mechanics such as elemental damage and AI adjustments to them.

## References

1. ↑ https://discord.com/channels/692578586212958238/692580279935565866/732668632290689165
2. ↑ https://discord.com/channels/692578586212958238/692580279935565866/732671462569410667
Juice (disambiguation)

**Juice** may refer to:

## Media

* *Juice Galaxy* - A surrealistic hack 'n slash game by Fishlicka.

## Entities

* Juice Queen - The unseen entity mentioned by Mrs. Slitherss.

## Objects

* Juice Fountain - Primary save and upgrade devices found in the game.
* Juice Portals - Teleportation devices scattered throughout the Wilderness.
* The Juice Door - Large barrier unlocked by spending Juice points.

## Items

* Juice - Primary collectibles.
* Good Juice - An item found in the Graveyard.

## Locations

* Juice School - A tutorial location where Mrs. Slitherss resides.
Damage

**Damage** is a statistic that can be upgraded at a Juice Fountain. It increases the amount of damage that your weapons deal.

The more damage you do in a single blow, the more Juice you get from hitting enemies. This is most easily seen when using a weapon with increased scale and damage modifiers. Note that this does not affect the amount of juice obtained from sucking enemy corpses, nor the amount of Juice that is dropped after they are slain.

This stat does not affect a weapon's secondary abilities, like knockback, projectile speed for ranged weapons, or any other special attribute that a weapon can have.

Note that, as of Version 0.1.6, weapons can have their base damage and other aspects modified, either by consorting with Hulk Hoagan or as a random modifiers applied to weapons dropped from enemies. This is separate from the Player's Damage statistic, and only applies when using that particular piece of equipment or weapon.
Pollywog

**Pollywogs** are common Monsters that roam the wilderness. They have very low stats, which makes them useful for getting Upgrades in the beginning of the game. The Pollywog is the most common enemy along with the Skelly, being able to spawn even while The Player is inside of the Graveyard. They have been observed to spawn in packs especially when coming out of a broken Crate.

## Appearance

Pollywogs are short, bipedal yellow creatures with purple spherical feet. Their bodies are round and plump, and they possess one circular mouth with big red lips.

## Movememts

Due to their lack of arms, pollywogs have little to no sense of balance whatsoever, often rolling their heavy bodies against the ground as they walk. Their gait is very dramatic and exaggerated, and they tend to lift one leg very high over their bodies with each stride. Their gait is so inefficient that it's less like walking and more like rolling while doing a split.

## Trivia

* The red opening at the front of a pollywog's body is a mouth which, according to Fishlicka, also contains a pair of eyes that are not visible on the in-game model.
* Pollywogs originally debuted in Fishlicka's previous game, Schwing, and play a very similar role in this game. However, the "Pollywogs" that appear in this game have a few notable distinguishing traits from their Juice World successors.
	+ In Schwing, the pollywogs were much duller in overall color, and were less shiny.
	+ Rather than shouting their iconic "OW!" when hit, they would instead fart noisily. The pitch of their farts varied depending on the amount of damage they received from the player's attack. Because of this, they were often called "fart monsters" by players.
* "Pollywog" is an informal term describing the aquatic larva of amphibians. It is most commonly used for the tadpoles of frogs and toads.
* Pollywogs are one of the only high-poly models in the game, with the other high-poly entity being the Dragin and Wawsp Larva.
* When pollywogs walk they make a pop sound.
Monster Levels

*For other related uses, see Monster (disambiguation).*
   **Monster Level** is a (frustratingly named) mechanic in the game that controls the maximum size and strength of monsters one can encounter in the Wilderness, and will linearly increase as one gets further away from the Graveyard. It also controls several other aspects of the overworld, which serve to make the environment more perilous and rewarding the further one strays from the graveyard. For these reasons, it serves as a useful proxy for both distance and difficulty in the Wilderness.

Monster level becomes a visible metric in the top-right of the screen when the player reaches a distance away from the graveyard equivalent to the Fog Giants and Evil Cabin. Certain difficult areas may not display any monster level, such as the Toilet Realm and Heck, since they are considered distinct from the Wilderness. However, the monsters inside these locations will be of high level, which will be displayed beneath their health bars once the player encounters them.

## Gameplay

Regular monsters encountered in the wilderness will be of a level at or below the Monster Level that the player can see on their screen. Elite enemies will be of greater level, but they are currently the sole exceptions to this rule.

Certain enemies can only spawn randomly in the Wilderness once a certain monster level threshold has been reached. Automobiles, for example, only begin spawning at monster level 10 or above. Similarly, dragins cannot be encountered on the surface (besides the crate on the Saloon) once the player reaches a different (currently undocumented) Monster level.

Monsters of higher level will be physically larger, have more health, move faster, and deal more contact damage to the player. In turn, bigger monsters give you more juice from both killing them or/and sucking them. Higher-level monsters will also have a chance to drop high-level items (be them weapons or headwear) that can make fighting powerful enemies easier.

Large, high-level weapons can be found lying on the ground at higher monster levels without the hassle of fighting enemies, with their power similarly tied to the Monster level that they are found in.[Verify with most recent updates]

Terrain generation is modified by Monster level as well; the height of the hills encountered at low monster levels will be low, but it progressively increases as Monster level grows.

Objects like Crates and Trees are not currently affected. Koalaths are also not affected despite being monsters.[Verify with most recent updates] (Koalaths in Heck are the exception, and are always of high level.)

As mentioned prior, Heck and the Toilet Realm always contain high level monsters.

## Trivia

* A rare bug causes the monsters to stop spawning at random high Monster Levels, save for Koalaths in trees or other monsters that may spawn inside of crates.
* At high monster level, very large monsters may not be spawned exactly at the surface. Instead, they will spawn mid-air and fall down from the heavens. This is most obvious with Stroll Fiends and other tall enemies.
V0.1.2

**V0.1.2** is an update patch for *Juice Galaxy*, released on September 10, 2020.

## What's New

### Additions

**New Entities**
* **Blacksmith Hoagen** - A passive NPC who can upgrade/downgrade weapons.

### Changes

* *Juice Galaxy* title animation improved, starry background when falling from school.
* Larger weapons can be found further out in the wilderness.
* Giant weapons `maxAngularVelocity` increased, you can hit REALLY hard with them.
* Bosses HP has been doubled.
* Player HP regen is now scales on missing health, it is 6x stronger when you are almost dead.
* Player max movespeed (when fully leveled) has been doubled. Ground stickiness increased so you don't trip.
* Giant monster knockback scaling reduced so your weapon doesn't yoink you off the ground when you bop em.
* Cars stop driving around when they die.
* Numerous other tweaks and fixes.

## References

1. ↑ 0.1.2 Juice Galaxy - Juice Galaxy by Fishlicka. Itch.io
V0.0.1

**Version 0.0.1** is a very first ever released version for *Juice Galaxy*, back when the game used to be titled "*Juice World*".

## What's New

### Additions

Entities
* The Player
* Mrs. Slitherss
* Ingot
* Signy
* Batty
* Pollywog
* Koalath
* Dragin
* Old Man
* Stroll Fiend
* Skelly
* Klown
* Creator

Items
* Morningstar
* Rune Longsword
* Baseball Bat
* Ordinary Pineapple
* Shovel
* Skull Helm
* Farmer's Hat

Locations
* Juice School
* The Graveyard
* The Old Man's Saloon
* The Evil Cabin
* Heck
* Creator's Plane
* Fog Giants

Objects
* Crate
* Bouncy Ball
* Juice Door
* Tree
* Gravestone

Abilities
* Jump
* Attacking
* Flight
* Sucking

Mechanics
* Juice
* Damage
* Energy
* Health
* Speed
* Arm Power
* Controls
* Settings
* Compass

Music
* Floating
* Grief
* Being Buried

## References

1. ↑ Juice World v0.0.1 available! - Juice Galaxy by Fishlicka. Itch.io
2. ↑ Juice World v0.0.1 available! - Juice Galaxy by Fishlicka. Itch.io
The Evil Cabin

The foyer.

**The evil cabin** is a building located near the Eastern "Robot" Fog Giant. All of the bosses (excluding Mrs. Slitherss and The Wawsp Queen) reside here.

## Description

When approaching the cabin, the surrounding area gets darker to give it a more menacing effect. When you enter the cabin, there is a crate on your right which when opened releases numerous small Pollywogs. On your left there is the trapdoor which leads you into the 'dungeon'. When walking further into the cabin, there are two doors. The left door can only be opened from the other side, so you have to walk through the other door.

Further into the cabin, there is another door on your left that can only be opened from the other side. There is also a Baseball Bat you can grab before walking into the hallway and the bathroom on your right. When coming near the bathroom door, a Stroll Fiend will surprise you. Inside is a single toilet with a plunger next to it. The plunger can be used as a weapon, although it's not very effective to most enemies. There is an option to enter the toilet, which leads you to The Toilet Realm. If you look at the roof of the bathroom, you can see a hole that leads to the attic. Going inside will reveal a group of small Pollywogs and the Koaladog.

If you walk past the bathroom and walk into the last door in the hallway, you'll find a corpse, with the appearance of a default Juiceling. If your character is a vampire and you proceed to walk closer to the corpse, you will have the option to drink its juice, revealing the character's name to be "Your future self". Finally, if you enter the next room, you will be attacked by a Grand Klown. If the player has low stats it's better to ignore this klown, since killing it will spawn 4 normal Klowns, which will spawn even more baby klowns upon death. This encounter can cause major framerate issues on slower computers, and the small size of the room should also be taken into consideration if the player decides to fight.

## Trivia

* Signy refers to this location as "The ideal vacation spot for a spring break" so long as you don't open the trapdoor.
* If the player's device does not support computer shaders, Signy will be sitting in the toilet, letting the player know that they should either start using another computer or wait an update or two, and also acknowledging that it sucks.
* The attic has held a variety of items and secrets between versions; there used to be a big Ordinary Pineapple, which was replaced by FrizzX in Version 0.1.7 (in order to make the new item more accessible earlier on in the game), before subsequently being replaced by the Koaladog.
* Originally, the Pollywogs in the attic and inside the crate were much smaller.
* In one of Mr. Fox's dialog, he refers to the cabin as a dark scary place and tells the player its location. He also mentions that a wizard used to live in the cabin.
* The Evil Cabin may be a reference to the Cabin from the Evil Dead series. It was also haunted and a great evil was also unleashed by the protagonist's foolishness. It also had a trap door.
Crate

**Crates** are boxes found scattered around the Wilderness, the Juice School and the Toilet Realm.

## Gameplay

Crates can be attacked with weapons, and after taking enough damage they will break, releasing their contents. This can include Juice and/or several Monsters.

At the intro of the game, there are a few stacks of crates in the Juice School’s playground, which need to be broken in order to open The Juice Door. They seem to give much more juice than other crates.

There are also some special crates that spawn unique enemies:

* **Old Man's Box** - A crate located on top of the Old Man's Saloon that always spawns negative level Dragins after being destroyed. It takes a stunningly big number of hits to get it destroyed.
* **Cabin Box** - A crate found inside The Evil Cabin, containing Pollywogs.

When breaking the big-scaled crates, beware; they may summon bigger enemies with higher level stats and has an occasional chance to unexpectedly cause death.

## Trivia

* Prior to Version 0.0.4, not all crates spawned monsters. Only some did, and most were only there for giving juice.
Holy Hammer

— **Pick-up description.**

The Holy Hammer, lying on the ground.

The **Holy Hammer** is a Melee Weapon in Juice Galaxy.

This weapon has good reach, but middling damage. If The Player is not a vampire, the hammer has a healing effect upon striking an enemy, where the amount of health recovered is tied to the amount of damage dealt.

If the player is a vampire the hammer still deals damage, but loses the healing effect.

## Location

It is obtained by destroying the golden cross gravestone in The Graveyard. It can also drop randomly from enemies.

## Trivia

* If the player has stamina and holds left click, it emits golden light.
	+ It also emits faint bursts of light upon hitting an enemy.
* After becoming a vampire the pickup description changes to, "It kind of burns my skin".
* Some earlier builds feature several golden and wooden crosses as non-destructible (and sometimes non-clip-able) gravestones, which were lined up next to the location of the Holy Hammer's grave.
Headwear

There are many pieces of **Headwear** found in *Juice Galaxy.*

Headwear can be worn on the Player and mostly exists for cosmetics. Each piece will come with an Item Level, as well as Damage, Knockback, Scale, and Mass stats, although it's unknown if they actually apply when worn. Scale is always 1.00 for headwear and instead the size will scale with the player's head chosen in Player Customization. Before V0.1.6 and the Inventory, the available headgear had unique means of acquisition and would automatically be worn on your character after completing them. After V0.1.6, they can all drop from enemies and be stored in the inventory. Additionally, headwear can have Stat Mods, which will roughly scale with the Item Level in the same way stat mods apply to weapons.

There are currently 9 unique pieces of headwear in the game.

## Gallery

The straw hat.The skull helm.The rad baseball cap.The crazy juice hair.The shades.The skull cap.The fish bowl.The Imp maskThe Wawsp Queen's Head
## Trivia

* The headwear added in V0.1.7 are the first pieces of headwear to not directly relate to something in game.
* There is one hat that was removed from the game, being the Pollywog Hat. It was available within a testing build of V0.0.5.
* The Shades are the smallest item in the game in terms of inventory volume, only taking up two squares.
* The Fish Bowl is probably a reference to the creator of the game, Fishlicka.
Hydrangela

An image from the pre-release footage of the Hydrangela, provided by Fishlicka.

**The Hydrangela** is an entity and NPC that has appeared in pre-release update footage posted by Fishlicka and has been mentioned by them. It was added in Version 0.1.11

## Description

The Hydrangela is a talking/singing flower with two eyes on its pseudanthium (flower head) and seven striped petals that are constantly waving back and forth. It is particularly large, being several times the height of the normal character by default. Hydrangelas notify their presence though the use of loud singing that can be heard so long they are in render distance.

Upon being approached by the player, it will sing a song asking for the player to give them Juice. The player can then give the Hydrangela Juice in the same way they would give the Juice Door juice (i.e. by spitting it out loudly). Juice that the Hydrangela receives causes it to grow rapidly, ballooning in height. Killing Hydrangela after feeding them Juice will reward you with even more Juice than you had previously given (the rate at which juice is multiplied is at the time of writing this unknown).

Larger Hydrangelas tend to have lower pitched "voices" than their smaller counterparts, and are replaced by more Hydrangelas upon death.

## Trivia

* The name of this entity is a play on the names of a flowering plant genus and a common female first name being mashed together; these two are the Hydrangea genus and the name "Angela" respectively.
	+ The latter gives credence to the notion of this entity being female, despite the fact that flowers often contain both male and female reproductive organs.
* It is also possible that the name Hydrangela holds reference to the Hydra, a Greek mythological creature that grew two heads every time one was cut off. Hydrangelas that are relatively large, either through default spawning or having been grown by players, spawn more of their kind when they are defeated.
* All Hydrangelas are Elite, allowing each a unique name and colouration.
* The Hydrangela was teased before the release of Version 0.1.8, but it took several versions (Version 0.1.11, according to Fishlicka) before it was actually implemented.

## Gallery

HydrangelaA group of Hydrangelas that was spawned from defeating a larger one, that had previously been given Juice.
Wand of Kinesis

**The Wand of Kinesis** is a weapon in *Juice Galaxy* and can be found in the Saloon.

## Appearance

The Wand of Kinesis is a wand with a multi-colored handle, with the rest appearing to be made of crooked wood. It is reminiscent of typical Western depictions of magic wands, especially those seen in pop-culture.

## Usage

It shoots a rainbow beam that lifts nearby objects and enemies. Unlike any other weapons, the Wand's attack does not seem to drain your Energy bar. Affected enemies barely take damage, even if you bash them against a wall, making this weapon more useful for keeping away dangerous enemies than for direct offense.

## Trivia

* The Wand of Kinesis is first featured in the deleted test download, and became available in Version 0.1.0.
* The Kinesis spell effect is re-used for the Swirly Lightning spell used in the Swirly D. cutscene.
* For some reason, trees seem to take low damage if the player uses the Wand of Kinesis on them. This is most likely a glitch.
* It can be considered a predecessor to the Telekinesis Grimoire added much later in development.
Skull Cap

Skull cap on a primordial juiceling

*For the headwear item with a similar name, see Skull Helm*

the Skull Cap is a piece of headwear found in juice Galaxy.

## Phyisical Description

The Skull Cap is a round metal hat with a dark blue and purple coloration with a Dark purple cross on top of it, and many small spikes, or studs lining the dark bands.

## Location

it is currently dropped by every single enemy that exists in Juice Galaxy.

## Trivia

* It takes up the same amount of space in your inventory as the Skull Helm and Imp Mask
Farmer's Hat

The player wearing a farmer's hat

The **Farmer's Hat** is a piece of headwear found in *Juice Galaxy*.

## Physical Description

It is an orange straw hat sharing the same model as the Old Man's hat.

## Location

The Farmer's Hat can be obtained by entering the Old Man's Saloon and greeting the Old Man, asking to be friends.

## Trivia

* This is the first headwear item to be introduced since the game's first alpha release.
Fighting Mrs. Slitherss

*For other related uses, see Slitherss (disambiguation).*

**Fighting Mrs. Slitherss** is a 5th track in the *Juice Galaxy: Original Soundtrack* on Volume 1.

## Usage

The music plays for the boss confrontation against Mrs. Slitherss.

## Trivia

* When Mrs. Slitherss' boss battle is first implemented, the music is shorter (lasts around only a minute) and slightly different. It was given an update on V0.0.7, but its beta version was recycled for the Boombox later on. Nevertheless, it was ultimately replaced by its updated version on V0.1.3.

## Videos

Mrs. Slithers Boss Fight - Burning Cheese Fist Juice Galaxy OSTOfficial video.
Neutral Entities

## Description/Function

Neutral entities are characters or enemies which are initially passive and unless they are provoked. These entities can be provoked by being harmed, disappointed, or simply annoyed by the juiceling. Currently, there are only 3 neutral entities in the game.

## Neutral Entities

**Ingot**: Ingot is a giant metal boy and a student of the Juice School, and he appears twice in the game's story. His first and most important appearance is at the beginning of the game, right after the player finishes Mrs. Slitherss's quiz and leaves the only classroom in the Juice School. In this appearance, Ingot functions as a tutorial NPC, teaching the player how to fly, pick up weapons, and fight. The player has to defeat him twice before he falls down and gives up, informing the player of the Juice Door on the far end of the playground.

In his second appearance, he will spawn in the graveyard, now as a fully neutral entity, telling the player about Mrs Slitherss being angry that the player left the Juice School. He will be seen wearing a Rad Baseball Cap. In this state he will stay passive unless he is attacked, in which case the player will take his cap and Ingot will attempt to retaliate.

**Mrs. Slitherss**: Although she is the main antagonist of the game, Mrs. Slitherss is neutral in her first appearance at the very beginning of the game. During her quiz, she will not outright attack the player under any condition unless she is attacked or the player answers one of the quiz questions incorrectly. However, in her second appearance she will always be hostile. If the player fails at any point during the quiz, Mrs Slitherss will get angry at the player and say "*Wrong answer, prepare to die!*" and kill the player with her laser eyes. If you jump out the window into the playground before she finishes announcing that your answer was incorrect, she will turn passive again until she is angered again, either by the player getting too close to the Juice Door or by being harmed.

**Sgt. Suckerpunch**: Normally, the player will always have to fight him, but under certain circumstances he will become neutral, and will even let the player skip his fight. If the juiceling brings a Plunger to his battle arena, the Sgt. will remark on it, and let the juiceling go without fighting him. In this state, he functions the same way as Ingot, only attacking if the player attacks him first.

## Trivia

* It is possible- or trivially easy, depending on a player's familiarity with the game- to skip the conversation with Ingot and leave the Juice School without fighting him, as destroying the crates in the schoolyard provides enough Juice to open the Juice Door. This is a basic technique used in speedruns of the game.
* In very early editions of the game, Mrs. Slitherss would tolerate the player hitting her with the Morningstar, simply hissing in disapproval. This was changed in Version 0.0.6, where she retaliates with eye-lasers.
Fail Flail

An image of the Fail Flail

— **Pick-up description.**

**The Fail Flail** was a "weapon" in *Juice Galaxy*. It is unique among melee weapons in that it is unable to deal any damage. It has not been present for several game versions, and Fishlicka has not made any indication that it will be re-added.

## Appearance

It is a simple stick with a section of curved segments, which roughly approximate a chain, attached to a sphere. The item vaguely resembles a flail. The entire assembly is inflexible and does not swing as a flail normally would.

## Location

The Fail Flail can randomly be found in the Wilderness in the very early versions of Juice Galaxy. It was removed from the game in Version 0.1.2 and is no longer accessible- you would need to go into older versions to get it.

## Usage

While the item can (potentially) be used to push enemies around, it is unable to deal any damage, no matter how much speed or force is applied. This, along with the name, relegates the Fail Flail to being a "joke weapon."
Baseball Bat

An extra-large Baseball Bat (left) and a regular Baseball Bat (right).

The Evil Cabin

Toilet Realm

Juice School

— **Pick-up description.**

**The Baseball Bat** is a weapon in *Juice Galaxy*.

## Location

The Baseball Bat has many pre-determined locations. It appears in The Graveyard on top of a wall, and later appears in The Evil Cabin near the bathroom. When returning to the Juice School, there is a Baseball Bat to the right of The Juice Door.

The mouth of the Super Ripped Fog Giant contains a special Baseball Bat that is larger than any of the others in the game. Despite having an extended reach, this particular weapon is still labeled as "Baseball Bat" in the game and displays the same tooltip as a regular Baseball Bat when picking it up for the first time.

Regular-size Baseball Bats can be found randomly in the Wilderness.

## Appearance

It looks just like a wooden baseball bat with a purple grip.

## Stats

It deals average damage, but knocks back enemies a farther distance than most weapons when they are hit by it.

## Trivia

* The Baseball Bat is used in *Schwing* as the game's only weapon.
Graveyard

Redirect to:

* The Graveyard

The **Graveyard** is the area accessed after escaping from the Juice School. It acts as the game's main hub for the player.

Note that this page is very similar to the page *The Graveyard,* and should redirect you to it. This page may be deleted as a result of being redundant.

## Description

The Graveyard, compared to the Juice School, is quite dreary. It has a much darker tone to it, which reflects the overall atmosphere of the Wilderness as well.

The Graveyard's most prominent feature is the Juice Fountain in the center of it, where the player is able to upgrade their stats and respawn from. Due to it being located directly in the Graveyard and far from danger, new players (or those that have not explored enough to find another Fountain) will often find themselves coming back to it.

The Graveyard also contains several notable NPC's, such as Signy, Mr. Fox, and eventually Ingot. Signy in particular is able to offer helpful advice to the player, allowing them to learn more about the game by simply talking to him.

The Rune Longsword, Baseball Bat, Morningstar, Shovel, and Holy Hammer can all be found throughout the graveyard as well.

## Trivia

* When striking the graves with a weapon, 1-2 Skellytons will appear.
* In versions prior to 0.1.6 the Skull Cap could be earned by knocking over each of the gravestones.
* The graves on the right side of the Graveyard do not have collision detection, allowing the player to clip through them.
* On V0.1.1 a weapon called Holy Hammer can be atained by breaking the yellow grave on the right side of the Graveyard
Being Buried

— **Mrs. Slitherss when the Player disobeys her demand by falling out to the Wilderness.**

**Being Buried** is a 4th track in the *Juice Galaxy: Original Soundtrack* on Volume 1.

## Usage

The music serves as the game's main theme for the opening intro, played when the Player went through the Juice Door and falls out of the Juice School map.

## Description

The song is a short piece that mostly consists of a soft sounding bass-like synth with distorted drums playing along with the melody, the latter being a staple of Fishlicka's *Juice Galaxy* tracks.

## Trivia

* This is the second shortest track in the entire track list after Grief.
* The music also plays from the Boombox.
* The track's Soundcloud icon is taken from the game's blooper video.
* According to the game files, the track is referred as `zelda_lullabye_ripoff`, confirming that the music is based off of Zelda's Lullaby from *The Legend of Zelda* series.

## Videos

Being Buried - Fishlicka (Juice Galaxy OST)Official video.
Console Commands

**Console Commands** are a debug feature added to Juice Galaxy in Version 0.1.4. This console is used to cheat; players can teleport, spawn things, and alter physical properties like gravity or timescale using it.

Some examples of commands include:

set god 1

set vampire 0

set debugspells 1

set juice 8999.9

set playerscale 1.5

set noclip 1

set playergravity 0

set movespeed 25

set all 25

set gravity 0, 1, 0

set timescale 0.5

teleport 0, 100, 0

spawn baby\_klown

spawn boombox 0 10 0

spawnlist

## Trivia

* If the player changes some of the values with commands like set\_gravity or set\_timescale, the main menu will also be affected by these changes.
* Making the movespeed value too high can cause the player to constantly fall and get flung all over the map.
* If the player sets the flight value too high, it will cause them to spontaneously freeze mid flight.
* Killing the enemy known as "Monster" can cause the game to crash.
* The set\_god command can't save the player if they fail Mrs Slitherss' test at the beginning of the game.
* Gravestones will always spawn facing the sky.
* If the player escapes the intro area, they can sometimes get the "Juice Galaxy" cutscene to play and immediately return to the Juice School.
* Despite not being in the spawnlist, the player can type "spawn item" and spawn a random equipment with level 1-100
* Using the command "set juice 99999999999999999999999999999999999999" will set the player's juice to infinity. This will delete your save file, do not do it on your main save file!
* Removing your vampirism and then reaching 1690 Juice in the Graveyard causes Batty to appear and make you a vampire again. This can be repeated an endless amount of times.
Frolg

Frolgs are new enemies that was added in version 0.1.11. They look like round frogs that bounce around, and fly around in the manner of deflation upon defeat.

## Appearance

Frolgs are round, green frog like creatures with large, bulbous eyes and a mouth that vaguely resembles The Clog's. They have five stubby "limbs" (four legs and a tail) that do not appear to move much if at all.

The top half of their bodies are typically a darker shade of green than their bottom half. Their bodies also appear to ripple slightly as if they were water balloons.

Frolgs make typical "ribbit" sounds upon coming into contact with other solid objects, including the ground, buildings, weapons or even other monsters. Upon being defeated, Frolgs will rapidly shrink and fly away, with air coming out of their mouths to propel them around. This makes Frolgs very difficult for Vampiric players to drink, however it is possible, to which players will find that doing so causes the deflation sound to pitch up a lot more.

## Movement

Frolgs do not use limbs to move around like other monsters do; instead they bounce around the area. This method of locomotion is surprisingly fast, and Frolgs are often the bane of many a new player that have been crushed under their big round bodies. Due to their bouncing abilities, Frolgs are capable of reaching many areas other enemies may have difficulty getting to, same for Wawsps.

## Trivia

* Fishlicka has mentioned the idea of confining the locations of Frolgs to a specific biome, possibly an aquatic themed one, when biomes do get implemented.
* Frolgs somewhat resemble The Clog.
Juice Fountain

## Description

Juice fountains are fountains made out of cobblestone that are constantly pouring a liquid form of the rainbow juice blobs that the player collects and uses to upgrade their stats. They are common structures, found all over the Juice Galaxy game world, from The wilderness to Heck and the Planetoids. They are usually located inside barns

## Usage

Juice Fountains function both as a respawn point (Via the last fountain that the player interacted with), and a means for the player to upgrade their stats (Via the upgrade menu) by pressing the "**E**" key near a fountain.

The upgrade menu stats include:

* Health max (Increases the maximum amount of health)
* Health regen (Increases the speed at which the player regenerates health)
* Energy max (Increases the maximum amount of Energy)
* Energy regen (Increases the speed at which the player regenerates energy)
* Jump (Increases the player's jump height)
* Flight (Increases the player's flight speed)
* Move speed (Increases ground movement speed)
* Arm power (Increases the power of the player's swing while holding down left click. Only affects melee weapons)
* Damage (Increases overall damage)

## Trivia

* The sound used when the player hovers their mouse over a stat upgrade is the same sound used for Mr. Fox's voice.
Electricity

Electricity is a mechanic added in Version 0.1.20 of Juice Galaxy.

It is an elemental damage type, similar to Fire. As of writing, it can only be applied by the player onto enemies using one of two electrically-themed weapons.

Electrical attacks are notable in that, after striking one target, they can jump to other nearby targets. This gives the weapons with electrical attacks exceptional crowd-control abilities, limited by range and, in the case of the Arc Grimoire, the weapon's rapid energy consumption .
Dragin

*For the weapon, see Draginslayer.*

**Dragins** are hostile Monsters found throughout the Wilderness.

## Appearance

Dragins are large, yellow reptilian creatures with four limbs, big red googly eyes, a very short tail, and a cartoonish wagging tongue. Unlike more conventional dragons of European folklore, Dragins do not have wings nor do they breathe fire. In fact, their physical appearance is closer to that of a dog or a goat than a dragon.

## Spawning

Dragins have a chance of spawning in the Wilderness once a certain Monster Level is reached. They can also appear in Heck alongside other high-level monsters. A very small Dragin can be found on the bridge near the Juice portal in Heck as well.

A crate of extremely weak Dragins can be found on the roof of the Saloon.

## Movement

At lower Monster Levels, Dragins awkwardly waddle towards the player on all fours. However, at higher levels they become much faster, and pose a legitimate threat of overrunning the player.

## Stats

Dragins have the third highest base HP in the game (behind the Creator and Mrs. Slitherss), making them quite tanky. Because of this, they give a lot of Juice from both fighting them and sucking them compared to other enemies. However, Dragins that spawn from crates have notably lower stats, and sucking them provides the player with little to no juice at all, making them very poor for grinding juice.

## Trivia

* The Draginslayer references Dragins in its name.
* As of 0.0.9, the Dragin is one of the only Monsters that is a high-poly entity, the other high-poly Monster being the Pollywog.

* According to Fishlicka, Dragins were originally called **Gobbledeer**, and that name currently remains as their internal name.

## Gallery

A purple Elite DraginA red Elite DraginThe Crate of Dragins that can be found on the roof of the SaloonThe Dragins contained the the Saloon Crate. As can be seen, their level is negativeDefeated DraginsAn Elite Dragin with an Elite Stroll FiendA blue-green Elite Dragin
Creator's Plane

**Creator's Plane** is a vast, flat plain home to the Creator.

## Description

Creator's Plane is an infinite plain that lies beneath Heck. No monsters naturally spawn here, except the Creator and his Pollywogs which he summons. Once the Creator is slain, a Juice Portal appears.

It is only accessible through a hole in the floor underneath the first tower of the Heck.

## Trivia

* Prior to Version 0.0.8, Creator's Plane used to be much different. It was a finite space of land with a much darker tone (matching that of Heck), and it had a floor similar to the Wilderness's.
	+ There was a glitch here involving flying off of Heck (due to it being a finite space), and then flying underneath its floor. The player would be transported to a variant of the Wilderness, but with the dark tone of The Evil Cabin. It was not possible to return to Heck from here, although the
	+ Juice Portals found throughout would teleport the player back to the Graveyard.
	+ If the player tries to fly back from Heck to The Evil Cave, they will find that some assets, including most of the wilderness and other objects (E.g: The Evil Cabin and the Fog Giants) have disappeared. The ones that do remain are:
		- The old man's Saloon
		- The Graveyard
		- The Juice Temple
		- The Planetoids
		- Juice Fountains
		- Juice Portals
		- And The Juice School
Anvil

## Description

The anvil is a headwear item that the player can equip.

It resembles an old black anvil, which is implied by Fishlicka to be related in some way to Blacksmith Hoagen.

## Info.

Anvils (along with a few other items) can be found in Wawsp Nests. as of update 0.1.19.

Due to their heavy mass, they can affect movement, causing problems such as a noticeably faster falling speed, both while jumping and flying, and a much higher chance to trip while walking.

Anvils are one of the only pieces of headwear that can be used to attack enemies, as it has a much bigger model, hitbox, and an above average

## Trivia

* This item will always have a base stat of 10 mass when spawned.
	+ This makes the anvil possibly the heaviest item in the entire game
* Fishlicka has implied that this item will likely be used in a quest for Hoagen
* The anvil plays a metallic noise when hitting a wall.
	+ This sound effect is a reused stock sound effect which is also used by Ingot's footsteps.