Monuments

List of the new monuments in Ante Bellum

First tier:

* Province Modifier: +10% local trade power, +10% trade value modifier
* When upgraded: +3 mercantilism

Second tier:

* Province Modifier: +15% local trade power, +15% trade value modifier
* Owned provinces in the area: +10% local trade power
* When upgraded: +5 mercantilism

Third tier:

* Province Modifier: +25% local trade power, +25% trade value modifier
* Owned provinces in the area: +15% local trade power
* Global modifier: +1 merchant
* When upgraded: +10 mercantilism

First tier:

* Province Modifier: Institution spread +20%
* Owned provinces in the area: Institution spread +5%
* Global modifier: Institution spread in true faith provinces +10%
* When upgraded: Advisor(1 level theologian 50% cheaper)

Second tier:

* Province Modifier: Institution spread +25%
* Owned provinces in the area: Institution spread +10%
* Global modifier: Institution spread in true faith provinces +15%, Idea cost -5%
* When upgraded: Advisor(2 level theologian 50% cheaper)

Third tier:

* Province Modifier: Institution spread +35% Owned provinces in the area: Institution spread +15%
* Global modifier: Institution spread in true faith provinces +25%, Idea cost -10%
* When upgraded: Advisor(3 level theologian 65% cheaper)

### **Walls of Ston - Ragusa - Ragusa**

No requirements

First tier:

* Province Modifier: Local defensiveness +20%
* Owned provinces in the area: Local defensiveness +10%
* When upgraded: Advisor(1 level military engineer 50% cheaper)

Second tier:

* Province Modifier: Local defensiveness +35%, Garrison growth +15%
* Owned provinces in the area: Local defensiveness +20%
* Global modifier: National Garrison growth +10%
* When upgraded: Advisor(2 level military engineer 50% cheaper)

Third tier:

* Province Modifier: Local defensiveness +50%, Garrison growth +25%
* Owned provinces in the area: Local defensiveness +25%
* Global modifier: National Garrison growth +20%
* When upgraded: Advisor(3 level military engineer 65% cheaper)

### **The Great Stables of Szeged - Békés - Magyars**

Requirements: Is Tengri, is Hungarian

First tier:

* Global modifier: Cavalry Combat ability +10%, Cavalry to Infantry ratio +15%
* When upgraded: General with 50 army tradition

Second tier:

* Global modifier: Cavalry Combat ability +15%, Cavalry to Infantry ratio +25%
* When upgraded: General with 75 army tradition

Third tier:

* Global modifier: Cavalry Combat ability +20%, Cavalry to Infantry ratio +50%, Cavalry Shock +1
* When upgraded: General with 100 army tradition

### **Hofburg - Wien - Styria**

Requirements: Is the emperor of the HRE, East Germanic culture group

First tier:

* Global modifier: Improve relations +15%, diplomatic relations +1
* When upgraded: Advisor(1 level Statesman 50% cheaper)

Second tier:

* Global modifier: Improve relations +20%, diplomatic relations +1, diplomatic free policies +1
* When upgraded: Advisor(2 level Statesman 50% cheaper)

Third tier:

* Global modifier: Improve relations +30%, diplomatic relations +2, diplomatic free policies +1
* When upgraded: Advisor(3 level Statesman 65% cheaper)

### **Fortress Veligrad - Veligrad - Moravia**

No requirements

First tier:

* Province Modifier: Local defensiveness +15%
* When upgraded: Advisor(1 level siege engineer 50% cheaper)

Second tier:

* Province Modifier: Local defensiveness +20%, Garrison size +10%
* Owned provinces in the area: Local defensiveness +10%
* When upgraded: Advisor(2 level siege engineer 50% cheaper)

Third tier:

* Province Modifier: Local defensiveness +35%, Garrison size +15%
* Owned provinces in the area: Local defensiveness +15%
* Global modifier: Leader siege +1
* When upgraded: Advisor(3 level siege engineer 65% cheaper)

### **Prague Castle - Praha - Bohemia**

Requirements: Is Czech or Czech culture is accepted

First tier:

* Province Modifier: Monthly devastation -0,05, statewide governing cost -10%
* Global modifier: Advisor cost -5%

Second tier:

* Province Modifier: Monthly devastation -0,10, statewide governing cost -15%
* Owned provinces in the area: Monthly devastation -0,05
* Global modifier: Advisor cost -10%, possible advisors +1

Third tier:

* Province Modifier: Monthly devastation -0,20, statewide governing cost -25%
* Owned provinces in the area: Monthly devastation -0,10
* Global modifier: Advisor cost -25%, possible advisors +1

### **Marienburg Castle - Zantyr - Pruthenia**

Requirements: East Germanic culture group

First tier:

* Province Modifier: Local defensiveness +10%, Garrison growth +5%
* When upgraded: Advisor(1 level military engineer 50% cheaper)

Second tier:

* Province Modifier: Local defensiveness +20%, Garrison growth +10%
* Owned provinces in the area: Attrition of enemies +1
* When upgraded: Advisor(2 level military engineer 50% cheaper)

Third tier:

* Province Modifier: Local defensiveness +30%, Garrison growth +15%
* Owned provinces in the area: Attrition of enemies +1
* Global modifier: Fort defense +10%
* When upgraded: Advisor(3 level military engineer 65% cheaper)

### **Temple of Arkona - Rujana - Veleti**

Requirements: Is Slavic

First tier:

* Global modifier: Missionaries +1, Missionary maintenance -10%
* When upgraded: Advisor(1 level Inquisitor 50% cheaper)

Second tier:

* Global modifier: Missionaries +1, Missionary maintenance -15%
* When upgraded: Advisor(2 level Inquisitor 50% cheaper)

Third tier:

* Global modifier: Missionaries +1, Missionary maintenance -25%, Prestige per development from missionary +0,35
* When upgraded: Advisor(3 level Inquisitor 65% cheaper)

### **Chateau de Hohenstaufen - Metz - Lotharingia**

Requirements: Has "Hohenstaufen" dynasty or is emperor of HRE and has completed Imperial ideas

First tier:

* Global modifier: Diplomatic reputation +1
* When upgraded: Aggressive expansion -10% for 15 years

Second tier:

* Global modifier: Diplomatic reputation +1, Improve relations +10%
* When upgraded: Aggressive expansion -10% for 20 years

Third tier:

* Global modifier: Diplomatic reputation +1, Improve relations +20%, Imperial authority modifier +0,10
* When upgraded: Aggressive expansion -10% for 25 years

### **The Venetian Arsenal - Venezia - Venice**

No requirements

First tier:

* Province Modifier: Local Shipbuilding time -15%, Local Ship cost -15%
* Owned provinces in the area: Local Sailors modifier +20%
* Global modifier: Naval force limit +10% When upgraded: Admiral with 50 tradition

Second tier:

* Province Modifier: Local Shipbuilding time -25%, Local Ship cost -25%
* Owned provinces in the area: Local Sailors modifier +35%, Local Shipbuilding time -15%
* Global modifier: Naval force limit +15%
* When upgraded: Admiral with 75 tradition

Third tier:

* Province Modifier: Local Shipbuilding time -35%, Local Ship cost -35%
* Owned provinces in the area: Local Sailors modifier +50%, Local Shipbuilding time -25%
* Global modifier: Naval force limit +30%, yearly navy tradition decay -1%
* When upgraded: Admiral with 100 tradition

### **Pirate Haven of Medina - Malttah - Sicily**

Requirements: Maghrebi Culture group

First tier:

* Province Modifier: Local Sailors modifier +20%, hostile disembark time +50%
* Global modifier: Privateer efficiency +10%, chance to capture ship +10%
* When upgraded: Galley combat ability +10% for 15 years

Second tier:

* Province Modifier: Local Sailors modifier +35%, hostile disembark time +75%
* Global modifier: Privateer efficiency +20%, chance to capture ship +20%
* When upgraded: Galley combat ability +10% for 20 years

Third tier:

* Province Modifier: Local Sailors modifier +50%, hostile disembark time +100%
* Global modifier: Privateer efficiency +30%, chance to capture ship +30%
* When upgraded: Galley combat ability +10% for 25 years

### **The Lighthouse of Alexandria - Iskandariyya - Nizzarids**

No requirements

First tier:

* Province Modifier: Blocked force required +25%
* Owned provinces in the area: Blocked force required +10%, Hostile fleet attrition +1

Second tier:

* Province Modifier: Blocked force required +50%, Hostile fleet attrition +2
* Owned provinces in the area: Blocked force required +25%, Hostile fleet attrition +1

Third tier:

* Province Modifier: Blocked force required +100%, Hostile fleet attrition +3
* Owned provinces in the area: Blocked force required +50%, Hostile fleet attrition +1
* Global modifier: Naval combat bonus off owned coast +1

### **The New World Port - Lixbuna - Andalusia**

Requirements: Has completed exploration ideas

First tier:

* Province Modifier: Local trade power +10%
* Global modifier: Global settler increase +10
* When upgraded: Advisor(1 level Navigator 50% cheaper)

Second tier:

* Province Modifier: Local trade power +15
* Global modifier: Global settler increase +15, Settler chance +5%
* When upgraded: Advisor(2 level Navigator 50% cheaper)

Third tier:

* Province Modifier: Local trade power +15%
* Global modifier: Global settler increase +20, Settler chance +10%
* When upgraded: Advisor(3 level Navigator 65% cheaper)

### **Nicene Military Academy - Nicaea - Nicaea**

Requirements: Has Gabras dynasty or has completed quality and offensive ideas

First tier:

* Province Modifier: Local recruitment time -25%, Local regiment cost -25%
* Owned provinces in the area: Local recruitment time -15%
* When upgraded: Army tradition +10

Second tier:

* Province Modifier: Local recruitment time -35%, Local regiment cost -35%
* Owned provinces in the area: Local recruitment time -20%
* Global modifier: Military technology cost -5%
* When upgraded: Army tradition +15

Third tier:

* Province Modifier: Local recruitment time -50%, Local regiment cost -45%
* Owned provinces in the area: Local recruitment time -35%
* Global modifier: Military technology cost -10%, Military free policies +1
* When upgraded: Army tradition +20

### **Shrine of Ukko - Aanaar - Sapmi**

Requirements: Is Suomenusko

First tier:

* Owned provinces in the area: Local unrest -1
* Global modifier: War score cost versus other religions -10%
* When upgraded: Advisor(1 level Inquisitor 50% cheaper)

Second tier:

* Owned provinces in the area: Local unrest -3
* Global modifier: Missionaries +1, War score cost versus other religions -15%
* When upgraded: Advisor(2 level Inquisitor 50% cheaper)

Third tier:

* Owned provinces in the area: Local unrest -5
* Global modifier: Missionaries +1, Prestige per development from missionary +0,25, War score cost versus other religions -25%
* When upgraded: Advisor(3 level Inquisitor 65% cheaper)

### **Aachen Cathedral - Aachen - Aachen**

Requirements: Is the Emperor of the HRE or has "Carolingian" dynasty

First tier:

* Global modifier: Tolerance of the true faith +1, Imperial authority +5%
* When upgraded: +50 diplomatic power, Advisor(1 level Statesman 50% cheaper)

Second tier:

* Global modifier: Prestige decay -0,5%, Tolerance of the true faith +1, Imperial authority +10%
* When upgraded: +75 diplomatic power, Advisor(2 level Statesman 35% cheaper)

Third tier:

* Global modifier: Prestige decay -0,5%, Tolerance of the true faith +1, Imperial authority +15%
* When upgraded: +100 diplomatic power, Advisor(3 level Statesman 25% cheaper)