recursal/Fanatic-Fandom huggingface dataset:
2009 in video gaming/February

**2009**
January • February • March • April • May • June • July
August • September • October • November • December

See 2009 for other events during the year.

##### Square Enix to publish on Steam

Square Enix has announced plans to publish titles on Valve's Steam. The first title to be released is the PC version of The Last Remnant with others to follow. Read more

#### February 18, 2009 (Wednesday)

##### Some PS3 games may have no trophy support in 09

While reviewing the dismal first person shooter Shellshock 2: Blood Trails this week, it came to our attention that the horror sequel didn't feature Trophy support, something that we thought was mandatory in all games released in 2009. Read more

#### February 17, 2009 (Tuesday)

##### BlizzCon 2009 Dated

The fourth annual BlizzCon fan convention will be held at the Anaheim Convention Center in Anaheim, California, on August 21–22. Read more

##### Grand Theft Auto IV: The Lost and Damned DLC Released

The planned Downloadable Content for Grand Theft Auto IV, The Lost and Damned, has now been released onto the Xbox Live Marketplace for 1600 Microsoft Points.. Read more

#### February 16, 2009 (Monday)

##### Activision causes Brütal Legend problems for EA

Activision Blizzard could cause harm to the upcoming release of Double Fine's Brütal Legend, claiming that the company still owns the rights to the title, which would cause problems for its publisher; Electronic Arts. Read more

##### Time Warner supports Square Enix bid for Eidos

Square enix is now the front runner in the bid to take over Eidos. Their former competition Time Warner is firmly supporting them now. The takeover will be decided in the March investment meeting. Read more

#### February 6, 2009 (Friday)

##### Burnout Releases Galore!

Burnout Paradise: The Ultimate Box has been released and Burnout Paradise's new free update and premium Party Pack are now available to download. Read more

## Game releases

February 27

* Killzone 2 (PS3)

February 10

* F.E.A.R. 2: Project Origin
1997 in video gaming

## Events

* October 4 — Gunpei Yokoi (1941–1997) dies after a double car accident.
* November – Interactive Entertainment Merchants Association (IEMA) launched.
* 3rd annual E3 (Electronic Entertainment Expo)
* TSR, Inc., the owner of the Dungeons & Dragons role-playing game, was acquired by Wizards of the Coast.
* 3D Realms begins production of the infamous Duke Nukem Forever, winner of numerous vaporware awards.

## Notable releases

 N64

 Sat

* January 2 - *Diablo* (PC)
* February 10 - *Mario Kart 64* (N64)
* February 28 - *Turok: Dinosaur Hunter* (N64)(PC)
* March 20 - *Castlevania: Symphony of the Night* (PS) (Sega Saturn)
* April 1 - *SoulTrap* (PC)
* April 30 - *Star Wars: X-Wing vs. TIE Fighter* (PC)
* May 31 - *MDK:* (PC) (PS)
* June 26 - *Dungeon Keeper* (PC)
* July 1 - *Star Fox 64* (Nintendo 64)
* July 30 - *Carmageddon* (PC)
* July 31 - *Mega Man X4* (PSX)
* August 25 - *GoldenEye 007* (N64)
* August 31 - *Hexen II* (PC)
* September 7 - *Final Fantasy VII* (PS), (PC)
* September 19 - *Oddworld: Abe's Oddysee* (PS), (PC)
* September 25 - *Ultima Online* (PC)
* September 30 - *Fallout* (PC)
* September 30 - *Total Annihilation* (PC)
* October - *Grand Theft Auto* (PC)
* October 9 - *Star Wars Jedi Knight: Dark Forces II* (PC)
* October 26 - *Age of Empires* (PC)
* October 29 - *Riven* (PC) (Mac)
* October 31 - *The Curse of Monkey Island* (PC)
* November - *Tomb Raider II* (PC) (PS)
* November 14 - *Postal* (PC)
* November 21 - *Diddy Kong Racing* (N64)
* November 25 - *Myth: The Fallen Lords* (PC)
* December 6 - *Quake II* (PC)
* December 10 - *JSF - Joint Strike Fighter* (PC)
* December 19 - *Wing Commander: Prophecy* (PC)
* December 23 - *Gran Turismo* (PS1)

## Hardware

* March 1 — The Nintendo 64 is released in Europe and Australia
* October — Nintendo releases a smaller redesigned SNES.
* Sony releases PlayStation development software for PC
* Tiger Electronics releases the Game.com

## Business

* Activision acquires CentreSoft Ltd. and Raven Software
* Electronic Arts Inc. acquires Maxis
* GameTek filed for Chapter 11 bankruptcy and closed its doors in July 1999
* 2015, Inc. founded
* 4D Rulers Software, Inc. founded
* September — 4HEAD Studios created
* Bungie Studios West formed by Bungie Software Products Corp.
* Conspiracy Entertainment Corporation founded
* Crave Entertainment, Inc. formed
* August — Human Head Studios, Inc. formed
* Illusion Softworks, a.s. founded
* April 15 — Irem Software Engineering Inc. founded
* Irrational Games LLC founded
* Mythic Entertainment renames itself from Interworld Productions after name dispute with another "Interworld" company
* THQ renamed from Toy Head-Quarters, Inc.
* Warthog PLC founded

## Lawsuits

* Nintendo v. Games City; Nintendo sues Games City for selling the Game Doctor and Doctor V64 backup devices for the SNES and N64 consoles. Nintendo wins the suit.
* Nintendo v. Prima Publishing; Nintendo sues Prima over copyrights to map of the N64 video game *GoldenEye 007*. Nintendo loses the suit
* Nintendo vs Sony Video Games; Nintendo sues Sony over copyrights about Mario game
12 Labours of Hercules II: The Cretan Bull

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Install sizes

###

144.64 MiB

###

147.08 MiB

###

144.72 MiB

## Minimum Specifications

**Operating System(s)**
  Windows XP
  OS X 10.9
  Linux Kernel 3.0

**CPU**
  1.0 GHz
   Core 2 Duo 1.80 GHz

**RAM**
 512 MiB

**Resolution**
 1024 × 768

 **DirectX**
 DirectX 9.0

**HDD Space**
 700 MiB

**Sound**
 OpenAL-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***12 Labours of Hercules II: The Cretan Bull*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules II: The Cretan Bull on Steam
* 12 Labours of Hercules II: The Cretan Bull on SteamDB
12: Vehicle Combat

## Featured in...

Use [ Left Mouse Button ] to fire the Mako's anti-personnel machine gun. Holding down the button allows constant fire, but the weapon can overheat. Use [ Right Mouse Button ] to fire a single shot from the anti-vehicle cannon.

While the camera can look nearly straight up down, the turret-mounted weapons have a maximum depression and elevation. It is not possible to hit very close or very high targets.

Zoom in to view distant objects using [ Shift ]. There are three zoom settings to cycle through.

Like squad members, the Mako has shields that regenerate over time. If the shields are worn out, hits will cause hull damage that must be repaired.

Press the [ F ] key to repair the Mako's hull by expending omni-gel. The Electronics Talent increase the amount repaired. The Mako cannot move during repairs, so be sure you're in a safe location!
12 Labours of Hercules III: Girl Power

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Install sizes

###

200.73 MiB

###

201.68 MiB

###

200.82 MiB

## Minimum Specifications

**Operating System(s)**
  Windows XP
  OS X 10.9
  Linux Kernel 3.0

**CPU**
  1.60 GHz
   Core 2 Duo 1.80 GHz

**RAM**
 512 MiB

**Resolution**
 1024 × 768

**HDD Space**
 300 MiB

**Sound**
 Onboard

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***12 Labours of Hercules III: Girl Power*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules III: Girl Power on Steam
* 12 Labours of Hercules III: Girl Power on SteamDB
101 DinoPets 3D

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## File:Flag of Mexico.svg North American Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**101 DinoPets 3D** is a simulation game developed by Teyon and published by SelectSoft. It was met with a strikingly negative reception, earning 3/10 from *NintendoLife*.
'Splosion Man/Videos

Name::'Splosion Man

 **Patches** | **Ratings** | **Reviews** | **Screenshots**
 **Soundtrack** | ****Videos**** | **Walkthrough**

The following is a collection of videos featuring 'Splosion Man.

## Videos

* 'Splosion Man Video Review - 'Splosion Man Video Review
* Trials Evolution 'Splosion Man Level
* 'Splosion Man Xbox Live Gameplay - Splosion Battle Video
* 'Splosion Man Xbox Live Gameplay - Blowing Up
* 'Splosion Man Xbox Live Gameplay - Breaking Free
1 vs. 100/Videos

Name::1 vs. 100

 **Patches** | **Ratings** | **Reviews** | **Screenshots**
 **Soundtrack** | ****Videos**** | **Walkthrough**

The following is a collection of videos featuring the game 1 vs. 100.

## Videos

* 1 vs. 100 Live Xbox Live Trailer - 1 vs. 100 Meets Halo
* 1 vs. 100 Live Xbox Live Trailer - The One Trailer
* 1 vs. 100 Live Xbox Live Gameplay - Opening
* 1 vs. 100 Live Xbox Live Video - CES 2009 Microsoft Demo
* 1 vs. 100 Live Xbox Live Trailer - Money Trailer
* 1 vs. 100 Live Xbox Live Trailer - Avatar Dance Contest
* 1 vs. 100 Live Xbox Live Gameplay - Trust the Brain
* 1 vs. 100 Live Xbox Live Gameplay - Favorite Kids
19 Part One: Boot Camp

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## European Release

1988

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***19 Part One: Boot Camp*** is a military training computer game released in 1988 for the Commodore 64 and the Sinclair ZX Spectrum by Cascade Games. The game is based on the Vietnam War and the inspiration was in two parts, *Combat School* and the Paul Hardcastle song *19* which was itself about the Vietnam War. A rendition of the song serves as the game's main theme music, with Rob Hubbard doing the C64 version and Sean Conran doing the Spectrum version.

## Gameplay

The game is split into four stages:

Stage One is an assault course - the player must gain speed by pressing the right directional key (or holding the joystick to the right), then hold down the fire key/button to build up power then release it at the correct spot in front of the obstacle.

Stage Two is a shooting range. Targets appear which the player must shoot targets depicting enemy soldiers, while avoiding those that depict women and children. For every soldier hit the player earns up to 50 points, but for hitting a woman the player loses 1000 points.

Stage Three is a driving game, with the player's point of view behind and just above a jeep which must be driven along a course. Obstacles must be avoided, but a variety of other objects, such as ammo boxes, jerry cans and, boots can be collected for bonus points.

Stage Four is a beat 'em up which involves the player attempting to defeat the Master Sergeant (spelled *"Sargeant"* in the game) within a set time limit.

## Reception

Reviews were generally positive. *Crash* awarded the ZX Spectrum version a 91% score, while *Sinclair User* gave it 8/10 and *Your Sinclair* awarded 7/10. *Computer & Video Games* and *Commodore User* both gave the Commodore 64 version 7/10 and *Zzap!64* awarded it 70%.

## Planned Sequel

There was a sequel planned, *19 Part 2: Combat Zone*, which would have taken the player in the heart of battle in Vietnam. Players would train in Part One and then save their character/score to be loaded into the second part. However, Cascade disappeared from the scene and eventually folded, thus a sequel never surfaced. As a result of this, re-releases of the game were re-named *Nineteen Boot Camp* and removing “Part One” from its name on the packaging, though it would still be included in the game itself.
100% Orange Juice: Syura & Nanako Character Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

 **DirectX**
 DirectX 8.0

**HDD Space**
 600 MiB

**Sound**
 DirectSound-compatible

**Network**
 Broadband internet connection

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Syura & Nanako Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Syura & Nanako Character Pack on Steam
* 100% Orange Juice: Syura & Nanako Character Pack on SteamDB
007: Tomorrow Never Dies

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Japanese Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**007: Tomorrow Never Dies** is a third-person shooter game based on the *James Bond* film of the same name. The game is single-player only, with a multi-player mode initially being planned, but later scrapped.
101-in-1 Party Megamix

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## File:Flag of Mexico.svg North American Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***101-in-1 Party Megamix*** is a party video game, developed by Nordcurrent and published by Atlus for the Wii home console. It was released on October 27, 2009 in North America and October 30, 2009 in Europe.

## Gameplay

The game features three different modes: TV Guide, Zapping, and Marathon. Featuring eight differently-themed channels, TV Guide mode challenges players to beat high scores to unlock more games and earn bonus prizes to decorate their player profiles with. Zapping mode provides instant access to any currently unlocked game. Up to four players can join the party in Marathon mode where everyone plays five randomly selected games in a row and competes for the highest score. Players can take on the one hundred and one challenges alone to access every last game, or make it a family competition, and see who can unlock the most games. Up to four profiles can be saved per console so each player's individual progress is maintained.

## Reception

The game received mixed reviews from critics. ImpulseGamer stated that it "tries too hard to deliver the goods and if they cut back the amount of games included in this release and focused on making them better, this title would have been a very enjoyable game". While an AceGamez editor felt "saddened by this game as after being an avid lover of the DS version this just didn't come close". Allgame rated it 2/5.

## References

1. ↑ 1.0 1.1 Marsh, Michael. 101 in 1 Party Megamix Wii Review. ImpulseGamer. Retrieved on 2011-08-14
2. ↑ Brown, Christopher. 101-in-1 Party Megamix - Overview - allgame. Allgame. Retrieved on 2011-08-14
1080° Avalanche

## File:Flag of Mexico.svg North American Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1080° Avalanche*** is a snowboarding game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology Corporation, and published by Nintendo. *Avalanche* is a sequel to 1080° Snowboarding, originally released for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the *SSX* series. It can output in 480p, has support for Dolby Pro Logic II sound systems, and supports four players on one GameCube as well as LAN play with up to three other GameCube consoles.

## Gameplay

Gameplay in 1080° Avalanche is similar to that of the original, centering around racing more than performing stunts. The only large gameplay difference between 1080° "and the original is the ability to knock down opponents by running into them after filling a meter by performing tricks. A trick attack mode was added and has three unique courses.

Unlike the first game, each rider had specific boards to them, and up to five could be unlocked throughout the game. There were also bonus boards, which were surreal objects replacing the snowboard, such as a penguin or NES controller.

## Development

In 1999, it was confirmed a sequel to *1080° Snowboarding* was coming to the Nintendo 64. Second-party studio Left Field was responsible for development. When the game failed to materialise, it was confirmed the game was no longer being produced for the N64, but for the GameCube. Not long after this announcement, it was also confirmed Left Field was revoking its status as a second-party studio so it could develop multi-format titles.

Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST). They originally planned to call it *1080°: White Storm* (after *Wave Race: Blue Storm*), before finally renaming it *1080° Avalanche*.

## Releases

*1080°: Avalanche* was released in two different versions; a single disc edition, and a dual disc edition. The second disc was not a game disc, but rather a mini-DVD, featuring half an hour of extreme snow sports footage, set to music from the game. This version was only available at Wal-Mart, and is differentiated by a red sash on the front cover.

## External links

* Official website
* *1080° Avalanche* at Nintendo.com (archives of the original at the Internet Archive)
* *1080° Avalanche* at GameFAQs
* *1080° Avalanche* at MobyGames
007 Legends

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## File:Flag of Mexico.svg North American Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**007 Legends** is a first-person shooter game developed by Eurocom and published by Activision for the PlayStation 3, Xbox 360, Wii U and Microsoft Windows. The game was not released in Australia. *007 Legends* was meant to be a celebration of 50 years since the debut of James Bond (the game goes through the eras of the six actors of James Bond, such as Sean Connery in *Goldfinger* and Pierce Brosnan in *Die Another Day*). *Skyfall* is a DLC released for the PlayStation 3, Xbox 360, and Microsoft Windows versions of the game, while the Wii U game came bundled with it.

## Gameplay

Built on the same engine as *Goldeneye 007: Reloaded*, the gameplay is very similar; only minor tweaks are prevalent.
1945k III

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1945kIII*** is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000.

In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games.

There is also an browser-based version of this game.

## External links

* *1945kIII* online at EasyRetro
* 1945k III at Arcade History
100% Orange Juice: Breaker Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

 **DirectX**
 DirectX 8.0

**HDD Space**
 1.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Breaker Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Breaker Pack on Steam
* 100% Orange Juice: Breaker Pack on SteamDB
1954 Alcatraz

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows Vista

**CPU**
 2.50 GHz Single-Core
 2.0 GHz Dual-Core

**RAM**
 3.0 GiB

**GPU**
 DirectX 9.0c-compatible
  GeForce GTX 200 series
  Radeon 300 series
  HD 3000 series

 **DirectX**
 DirectX 9.0c

**HDD Space**
 6.0 GiB

**Sound**
 DirectX 9.0c-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1954 Alcatraz*** is an adventure video game developed by Daedalic Entertainment and Irresponsible Games, and published by Daedalic Entertainment. It is available on Steam for Microsoft Windows.

## External Links

* 1954 Alcatraz on Steam
* 1954 Alcatraz on SteamDB
1337

Short for "elite", sometimes typed as *l33t*. Often used to describe something as being particularly awesome or cool. Legend has it that it originated from the way Hackers used to speak. Today, using this kind of lingo is generally looked down upon when used seriously.

## Usage

"Did you see that new *Battlefield 2* demo? That was pretty 1337."

## Variations

This word has a myriad of variations with different combinations of letters and numbers, such as *31337* and *l33t*.

## How to speak 1337

To 'speak' 1337 often involves replacing letters in a word with numbers, dashes and periods. Such as, 4PP|\_3 (Apple), the 4 meaning A, |\_ meaning L and 3 meaning E.
0RBITALIS: Supernova Edition Upgrade

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Localization Information

**Interface Language(s)**

## Minimum Specifications

**Operating System(s)**
  Windows XP
  Mac OS X 10.7

**CPU**
 Dual Core 2.0 GHz

**RAM**
 1.0 GiB

**Graphics RAM**
 512 MiB

**HDD Space**
 120 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***0RBITALIS: Supernova Edition Upgrade*** is downloadable content for the video game *0RBITALIS*, developed by Alan Zucconi and published by Mastertronic. It is available on Steam for Microsoft Windows and macOS.

## External Links

* 0RBITALIS: Supernova Edition Upgrade on Steam
* 0RBITALIS: Supernova Edition Upgrade on SteamDB
06: Armor and Shields

## Featured in...

All characters possess shields called "kinetic barriers" that absorb a limited amount of damage. In order to harm an enemy, you must first blast through their shields. If shields are damaged, take cover and avoid further damage to give them a chance to regenerate. The Shield Boost power immediately recharges shields.

Some weapon mods do extra damage to shields, or allow shorts to partially bypass them to and strike the character within.

Armor protects characters from all damage that breaks through shields, reducing it by a fixed percentage. Each suit of armor also gives a level of resistance to biotic and tech power attacks. Heavier armor tends to provide greater protection against all attacks, but requires additional training and slows the character slightly.

Armor can have intrinsic special abilities. Some types will heal the wearer at a slow but constant rate. Others can protect the squad from conditions of extreme heat, cold, pressure, etc. on uncharted worlds. You can also gain these abilities by installing appropriate mods in any set of armor.

When you are in a habitable area, you can equip or un-equip your squad members' helmets on the Equipment Screen [ I ]. Removing helmets is purely cosmetic, it does not reduce protection from damage.
100% Orange Juice: Sham & Sherry Character Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

 **DirectX**
 DirectX 8.0

**HDD Space**
 600 MiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Sham & Sherry Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Sham & Sherry Character Pack on Steam
* 100% Orange Juice: Sham & Sherry Character Pack on SteamDB
2008 in video gaming

## Year 2008

Duke Nukem Forever is now in its 11th year of production and is expected to be released this year.

## Notable Software Releases

NPD top selling games for 2008

1. Wii Play (Wii) - 5,280,000
2. Mario Kart Wii (Wii) - 5,000,000
3. Wii Fit (Wii) - 4,530,000
4. Super Smash Bros. Brawl (Wii) - 4,170,000
5. Grand Theft Auto IV (Xbox 360) - 3,290,000
6. Call of Duty: World at War (Xbox 360) - 2,750,000
7. Gears of War 2 (Xbox 360) - 2,310,000
8. Grand Theft Auto IV (PS3) - 1,890,000
9. Madden NFL 09 (Xbox 360) - 1,870,000
10. Mario Kart DS (DS) - 1,650,000

## Events

### Key Events

* E3 2008
* GDC 2008
* TGS 2008

**2008**
January • February • March • April • May • June • July
August • September • October • November • December

See 2008 for other events during the year.
01: Basic Controls

## Featured in...

The basic movement controls are:

Forward: [ W ]

Strafe Left: [ A ]

Strafe Right: [ D ]

Back Up: [ S ]

To interact with an object or character, approach and press [ E ].

To take cover from enemy fire behind an object, move forward [ W ] and push against it. Shepard will lock into "cover mode" with back to the object. You can slide to the edges of the object using [ A ] and [ D ].

Near the edge of an object, it is possible to fire your weapon or use combat abilities. Shepard will appear to "lean out" to fire around the corner. If you are crouched behind a low cover object, you will "pop up" and fire over it. To leave cover, press [ S ] to back away from the object.

Irregularly-shaped objects may now allow you to move into cover mode behind them. Flat surfaces offer the most reliable cover.

Press [ Left Control ] to toggle into and out of crouch mode. While crouching, your weapons fire is more accurate, but you move slowly.

Press and hold [ Shift ] while using the movement keys to "storm" (sprint) for a short distance. While moving in storm mode, you will become fatigued - a bar appears in the lower left of the screen to show your level of fatigue. If you leave storm mode, fatigue will bleed away. If you run until the fatigue bar fills, you will be forced to return to normal movement speed, and will not be able to storm again until all fatigue has bled away.
199X

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
  Pentium 4 2.0 GHz

**RAM**
 512 MiB

**Resolution**
 1024 × 768

**HDD Space**
 400 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***199X*** is an adventure video game developed and published by Evan Tognotti. It is available on Steam for Microsoft Windows.

## External Links

* 199X on Steam
* 199X on SteamDB
07: Decryption and Electronics

## Featured in...

If any character in the squad possesses the Decryption Talent, you gain the ability to override locks on doors and equipment containers. If any character has the Electronics Talent, you gain the ability to repair or salvage broken equipment. If there are multiple characters with the appropriate Talent, the highest skill is used.

To use Decryption or Electronics, approach an object and press [ Middle Mouse Button ] to interact with it. A pop-up box will tell you what options are available, based on your level of skill and the difficulty of the lock / repair. If your skill is not high enough to even attempts the task, you will be told so. If your skill is barely enough, you may bypass the mechanism by expending omni-gel. If your skill is sufficient, you have the option of playing a mini-game to unlock / repair the object without expending omni-gel.

In the mini-game, you control a probe that begins at the bottom of the screen. It can be moved using the basic movement commands:

Forward [ W ]

Left (Clockwise): [ A ]

Right (Counterclockwise): [ D ]

Back: [ S ]

In the center of the screen is a countdown timer that indicates how much time you have to successfully complete the game. You must get the probe to the center before the timer runs out. This is complicated by concentric rings of obstacles representing countermeasures and "broken bits." Some obstacles revolve around the center, others are stationary. If your probe hits an obstacle, it will be knocked back to its starting position at the bottom.

If you fail to complete the mini-game in the time allowed, you still have the option to complete the decryption / repair by expending omni-gel.
1983 in video gaming

**1983** was the year when the American home gaming market began to crash (see North American video game crash of 1983), with more game systems and games than the market could support, and quality control from the console companies being absent. In Japan, the Nintendo Famicom would make its debut.

## Business

* The US arcade game market's revenues drop to $6.4 billion in 1983 (equivalent to $15.2 billion in 2024).

## Notable Releases

### Games

Arcade
* March: Bally Midway releases *Journey*, the first game with digitized sprites.
* May: Sega releases *Astron Belt*, the first laserdisc video game, which uses pre-rendered, computer-animated film footage as backdrops, overlaid with sprite graphics.
* May: Atari brings *Star Wars* to the arcades in the form of a 3D vector graphics simulation of the movie's attack on the Death Star sequence and featuring digitized samples of voices from the movie.
* June: Data East releases *Bega's Battle*, one of the first video games to use cel-animated video instead of computer generated graphics. It was also the first game to use full motion video cut scenes.
* June: Cinematronics releases *Dragon's Lair*, one of the first video games to use cel-animated video instead of computer generated graphics.
* December: *Libble Rabble* is released by Namco. It runs on the Namco Libble Rabble hardware, Namco's second arcade system board to use a 16-bit processor.

Computer
* Nihon Falcom released *Panorama Toh* (*Panorama Island*), an early action role-playing game for the PC-88. It was developed by Yoshio Kiya, who would go on to create the *Dragon Slayer* and *Brandish* series of action RPGs.
* Mike J. Henry released *Benji's Space Rescue*, an action science-fiction game for the Commodore 64.
* ASCII released the Sharp X1 computer game *Bokosuka Wars*, an early tactical RPG.

### Console Hardware

* Nintendo
	+ Famicom (Nintendo Entertainment System)

## Key Events

* Nintendo
	+ Koopa Troopas made their first appearance in the Mario series.

## References

1. ↑ http://allincolorforaquarter.blogspot.co.uk/2013/12/video-game-myth-buster-did-crash-of.html
2. ↑ libble rabble [coin-op] arcade video game, namco, ltd. (1983). Arcade-history.com (2008-04-04). Retrieved on 2013-02-28
3. ↑ Sam Derboo (June 2, 2013), Dark Age of JRPGs (7): Panorama Toh ぱのらま島 - PC-88 (1983), Hardcore Gaming 101
4. ↑ Bokosuka Wars, GameSpot
5. ↑ Bokosuka Wars (translation), Nintendo
1080p

1080p is the shorthand name for a category of video modes. The number 1080 represents 1,080 lines of vertical resolution, while the letter p stands for *progressive scan* or non-interlaced. 1080p is considered a High-Definition video mode. The term usually assumes a widescreen aspect ratio of 16:9, implying a horizontal (display) resolution of 1920 pixels across and a frame resolution of 1920 × 1080, or exactly 2,073,600 pixels. The frame rate in hertz can be either implied by the context or specified after the letter p, such as 1080p30, meaning 30 frames per second.

1080p is sometimes referred to in marketing materials as "True High-Definition" or "Full High-Definition". Although 2K/4K digital cinema technology is commercially available, and ultra-high definition video is now available to the consumer, 1080p and 1080i are currently the most widely-used high-resolution formats in both broadcasting and for consumer distribution of video content.
18 Wheels of Steel: Haulin'

## Minimum Specifications

**Operating
System(s)**
 Windows 98

**CPU**
 Intel Pentium 4 1.40 GHz

**RAM**
 256 MB

**Graphics RAM**
 128 MB

 **DirectX
 DirectX 9.0**

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**18 Wheels Of Steel: Haulin'**  is a trucking simulator made by SCS Software. The game was succeeded by *18 Wheels of Steel: American Long Haul*.

This instalment adds more cities and has more realistic graphics than previous games in the 18 Wheels of Steel franchise. The ability to use custom soundtracks and save games during deliveries was added also. You can choose from 32 rigs, 45+ cargoes and 47+ trailers. The game doesn't require a very powerful computer to operate reasonably well, but it requires an up-to-date graphics card (RAM 256MB, processor 1.40 GHz, 128MB video card). Prism 3D may not respond on older graphics cards, resulting in a game crash on the game's startup.

## Trucks

All trucks in the game were given fictional names in substitution for their real ones, such as Frisk, Intrepid, Metalhorse, Pacific, Kinetic, Volcano, Stormrage, and Whiplash. The names listed below are the real-life names of every truck.

* Ford Trucks CLT9000
* Freightliner Trucks Classic, Columbia, Columbia sleeper, Coronado, Argosy, Century Class
* Navistar International 8600, 8600 sleeper, 9200, 9300 Eagle, 9400, 9900
* Mack Trucks 613, Vision
* Peterbilt 320, 351, 357, 362, 379, 385, 387
* Kenworth K100, T600, T800, T2000, W900
* Volvo VN770
* Sterling Trucks 9513
* Western Star 4900, 4900 EX, 6900 XD

## External links

* Official website at SCS Software
* TruckPol website
10-Yard Fight

## Japanese Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**10-Yard Fight** is a 1983 American football arcade game that was developed and published in Japan by Irem and published in the United States by Taito and in Europe by Electrocoin.

## Gameplay

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

*10-Yard Fight* has five levels of difficulty; from easiest to most difficult: high school, college, professional, play-off and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advances to the next level of difficulty.

## Ports

The arcade game was later ported to the Nintendo Entertainment System by Irem first in Japan, and later published in North America and Europe by Nintendo in 1985. The arcade game was also ported to the MSX by Irem exclusively in Japan.

### Differences between arcade and NES versions

While graphically similar, there were some fundamental differences between the NES and arcade versions of the game. The arcade version only sought to simulate the offense, with the team attempting to score a touchdown, which would ultimately lead the player to the next level. The NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode. However, this mode is flawed in that the 2nd (red) player retains the AI cheats, giving him or her an unfair advantage.

## Gallery

* Famicom Box Art
* NES Box Art

## External links

* *10-Yard Fight* wiki guide at *StrategyWiki*

* *10-Yard Fight* at Museum of the Game
* *10-Yard Fight* at the Arcade History database
* *Arcade version* at GameFAQs
* *NES version* at GameFAQs
* *MSX version* at GameFAQs
100% Orange Juice: Witch Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

 **DirectX**
 DirectX 8.0

**HDD Space**
 1.0 GiB

**Sound**
 DirectSound-compatible

**Network**
 Broadband internet connection

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Witch Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Witch Pack on Steam
* 100% Orange Juice: Witch Pack on SteamDB
05: Equipment

## Featured in...

Equipment can be bought from stores, looted from containers, or taken from defeated enemies. Equipment from enemies will be automatically added to your inventory; there is no need to stop and search corpses.

Press [ I ] to access the Equipment Screen, which consists of several "boxes" next to an image of the currently selected character.

The bottom row lists the squad's consumable Resources: current and maximum supplies of medi-gel and grenades, available omni-gel, and available credits.

Above Resources is the main inventory box. The top row of icons allows you to switch between different types of equipment: Assault Rifles, Biotic Amps, Armor, etc. Below is a scrolling text list of your equipment within the currently selected type. Items which are shaded grey cannot be used by the currently selected character.

At the top left is a box showing the stats of your currently Equipped Item of the active type. At the top right is a second box showing the stats of the currently Selected Item in the inventory box, allowing at-a-glance comparison. To equip the selected item, double click its name in the Inventory box or use the Equip button at the bottom.

Your Equipped Item in the top left will display one or more light blue squares. These are Upgrade Slots. Upgrades enhance equipment capabilities in various ways. Click on an Upgrade Slot to switch the Inventory box to display Upgrades that can be equipped in the current piece of equipment. Click the icons at the top of the Inventory box to switch between the Upgrades Slots on the item.

Unneeded equipment can be sold for credits at a vendor, or reduced to omni-gel using a button at the bottom of the inventory box.
2006 in video gaming/August

**2006**
January • February • March • April • May • June • July
August • September • October • November • December

See 2006 for other events during the year.

Well not really. Phantom Entertainment has ditched its plans to produce a console and instead plans to start a gaming service through software only. The Phantom Game Service will be a subscription-based software that will run on PCs with the Windows XP operating system.
Gamasutra
## Released

August 8

* *Super Robot Taisen: Original Generation* (GBA)
* *Dead Rising* (Xbox 360)

August 22

* *One Piece: Grand Adventure* (PS2, GCN)
* *Madden NFL 07* (PS2, GCN, Xbox, PSP, DS, X360, GBA)

August 29

* *Star Fox Command* (DS)
007: Everything or Nothing/Walkthrough

Name::007: Everything or Nothing

 **Patches** | **Ratings** | **Reviews** | **Screenshots**
 **Soundtrack** | **Videos** | ****Walkthrough****

### Mission sequence

* **Pamir Mountains, Tajikistan**

1. Ground Zero

* **Scotland**

1. MI6 Training

* **Egypt**

1. A Long Way Down
2. Train Chase
3. An Old Friend
4. Sand Storm

* **Scotland**

1. MI6 Interlude

* **Puerto Viejo, Peru**

1. Serena St. Germaine
2. Vertigo
3. The Ruined Tower
4. Death of an Agent / Leap of Faith
5. A Show of Force

* **Scotland**

1. MI6 Interlude

* **New Orleans, Louisiana**

1. Mardi Gras Mayhem
2. The Kiss Kiss Club
3. Underworld(Bonus Level)
4. Death's Door
5. Battle in The Big Easy
6. Faded Splendor
7. The Machinery of Evil
8. The Pontchartrain Bridge

* **Scotland**

1. MI6 Interlude

* **Puerto Viejo, Peru**

1. A Simple Exchange
2. Red Line
3. Ambushed
4. The High Road
5. Diavalo's Plan

* **Moscow, Russia**

1. The Platinum War
2. Dangerous Descent
3. Red Underground
4. The Final Card
5. Everything or Nothing

* **Scotland**

1. MI6 Combat Simulator (Bonus Level)
2. MI6 Survival Test (Bonus Level)
007: Everything or Nothing/Ratings

Name::007: Everything or Nothing

 **Patches** | ****Ratings**** | **Reviews** | **Screenshots**
 **Soundtrack** | **Videos** | **Walkthrough**

This game received multiple ratings for several different platforms.

## CERO

The GameCube, PlayStation 2 releases were rated *15* by CERO, while the Game Boy Advance release was rated *All*.

## USK

The GameCube, PlayStation 2 and Xbox releases were rated *16+* by USK, while the Game Boy Advance release was rated *12+*.
1953 - KGB Unleashed

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

## Install sizes

###

732.88 MiB

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 1 GiB

**GPU**
  GeForce 6800
  Radeon X1650

**Graphics RAM**
 256 MiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 700 MiB

**Sound**
 DirectX-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***10 Second Ninja*** is an atmospheric adventure video game developed by Phantomery Interactive, and published by United Independent Entertainment GmbH. It is available on Steam for Microsoft Windows.

## External Links

* 1953 - KGB Unleashed on Steam
* 1953 - KGB Unleashed on SteamDB
100% Orange Juice: Krila & Kae Character Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

 **DirectX**
 DirectX 8.0

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Krila & Kae Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Krila & Kae Character Pack on Steam
* 100% Orange Juice: Krila & Kae Character Pack on SteamDB
100% Orange Juice: Core Voice Pack 2

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 1.0 GiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Core Voice Pack 2*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Core Voice Pack 2 on Steam
* 100% Orange Juice: Core Voice Pack 2 on SteamDB
100% Orange Juice: Starter Character Voice Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

**GPU**
 Direct3D-compatible

**Graphics RAM**
 256 MiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Starter Character Voice Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Starter Character Voice Pack on Steam
* 100% Orange Juice: Starter Character Voice Pack on SteamDB
1Quest

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 1.60 GHz

**RAM**
 1.0 GiB

**HDD Space**
 100 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1Quest*** is a role-playing video game developed by Ratz 'N' Godz and Storybird Games, and published by Ratz 'N' Godz. It is available on Steam for Microsoft Windows.

## External Links

* 1Quest on Steam
* 1Quest on SteamDB
1914 Shells of Fury

## File:Flag of Mexico.svg North American Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1914 Shells of Fury*** is a submarine simulation set during The Great War. The game centers around commanding *Kaiserliche Marine* U-boats from the beginning of the War in 1914 to its end. It was developed by h2f Informationssysteme and Rondomedia and published by Strategy First in 2007.

## Reception

The review aggregator website Gamerankings gives the game a score of 46% out of 100%, basing its ranking on three other articles found about the game.

Game Chronicles Magazine released a review of the game, calling the gameplay missions "mostly forgettable", adding, "you can only play as the Germans, and the game does not offer multiplayer. The developers get credit for a robust mission editor that allows you to choose the location, weather conditions, and size of convoy you want to fight. However, I can still only recommend this game to the most hardcore naval sim fans who value authenticity over gameplay".

The Washington Post review similarly was critical of the game, stating, "If you are a hard-core submarine simulation fan, you might give Shells of Fury a fighting chance, but other gamers will probably want to look elsewhere."

## References

1. ↑ Gamerankings article
2. ↑ Review in Game Chronicles Magazine
3. ↑ Review in the Washington Post

## External links

* 1914 Shells of Fury at GameSpot
* *1914 Shells of Fury* at GameFAQs