recursal/Fanatic-Fandom huggingface dataset:
Charge

Every time a bullet passes thru this item, it simultaneously *copies* 20% of its damage (not reducing its damage) to the item's "damage pool", and *takes* 10% of the damage pool (reducing the damage pool) as bonus damage. This effectively "smooths out" damage spikes by spreading their damage over the next several shots, increasing damage reliability. It also increases your average damage by roughly 20%, mostly by significantly boosting low-damage shots.

## Skill Tree Upgrades

This item has a single skill, causing each bullet to copy 30% of its damage to the "damage pool" instead. This increases the charger's effect on your average damage to a roughly 30% increase.

## Synergy With Other Items

By smoothing out damage spikes, Charge is very useful at the end of your shot path, after your bullet has passed thru several RNG multipliers like X2 Damage. A single high-damage multi-critical bullet can cause the next half-dozen shots to be extremely powerful as well, with each gaining approximately 2% of the high-damage shot's value.

This same effect is also very useful in the middle of a run of RNG multipliers. Most of your damage actually comes from a small number of lucky bullets that trigger multiple RNG items in a row, which is pretty rare. But if a bullet gets pretty lucky *before* a middle Charge, then it'll spread that bonus damage over the next several shots, effectively making them act as if they'd also hit a few crits in the first half. This means they don't need to be as lucky in the second half to still reach good damage.

Charge is especially effective after a run of Random Damage items; the "missing" shots that rolled a x0 don't steal damage from the Charge's damage pool, making the Charge slightly more effective than normal for the remaining shots.
Damage Stockpile

This item multiplies your bullet's damage by (1 + .1\*X), where X is the number of Empty Slots in your ship. For example, if your ship has 5 empty slots, this item applies an x1.5 multiplier.

## Skill Upgrades

This item has two skill upgrades. The first causes Legendary items to count as empty; the second causes all projectile guides (Guide Left, 2-way Split, 2-way Random Split, etc) to count as empty.

## Usage Notes

In most ships, you'll have several unused tiles by necessity, so this item can be fairly valuable immediately, often worth x1.5 or more. After skills, however, this item can easily reach x2.5 or x3, making it one of the most powerful individual items you can have.
Mercury

## Strategy

Cheese mission levels with 30% talent + alien seeker

#### Hopeless Student

 Survive +1 collision with a block and regenerate 1 collision survivability every 15 seconds

#### Crash Preparation

 +40% chance to survive a collision if not collided in last 5 seconds

#### Scratched World

 (Global) All Captains crashing penalty to money is reduced by 20%

### Tier 3

#### Bouncy Traffic

 (Global) All captains have a +20% chance to survive a collision

#### Forced Entry

 +5 base damage for each survived collision

### Tier 4

#### Impact Blast

 Double damage for 3 seconds after survived collision

#### Impact Panic

 Double fire rate for 3 seconds after survived collision

#### Impact Shock

 40% minimum and maximum speed for 3 seconds aftersurvived collision

### Tier 5

#### Shared Pain

 (Global) All Captains survive +1 collision with a block

#### Final Impact

 If map ended with survived collision tripple money earned and yellow squares

#### Glorious Impact

 If map ended with survived collision gain 2 red crosses for each survived collisions up to yellow squares gained

## Quotes

* "It was just a small dent, we have insurance. Relax!"
* "Did you know you can actually switch off the meteorite collision prevention? ... Why do you look so stressed?"
* "Yes, it happened again. No, this time it wasn't my fault!"
* "Right before left, so far so good, but did you know it's top before bottom? I think they never told me."
* "Three more points and my flying license is gone :("
* "Bumpers are there to be used!"
* "I payed for insurance so I'm gonna use the insurance."
* "They want a certified copy of my flying license. Common, I don't fly thaaaat bad."
* "I had a practical demonstration of the first law of thermodynamics today. Transferred my energy into the half open hangar gate."
* "I think the battery of the hangar opener needs to be replaced. Don't ask why I know this."
* "The practical flight test has no limit of tries ... to answer your question."
* "Actually the reference system matters. If you would pick my ship as origin, I was stationary and HE bumped into me, which would contradict everyone's statement."
* "Modern ships are so wide ... old gates are not and did not go with the time ... I'm a man of the future ... the fault lies in the progress of design and technology."
* "'The universe is vast and empty' so then what was I hitting just now?!?!?"
* "I took from you the burden of keeping your new ship in pristine condition."

## Trivia

young Man with a Skull painted by Frans Hals
Guide

The Guide items are used for building a path from the emitter to the ejector.

It is normal practice to add guide items (Guide Left and Guide Right) before other items when building a ship, since they determine which path the projectile will follow to get to the ejector.

## Skill Tree Upgrade

If you have the skill tree upgrade for this item, it will add +5 damage to the projectile when it reaches this item.

## Synergy with other items

If the projectile has already passed through the Guided Damage item before reaching this item, it will also add 10% damage to the projectile. Adding 10% damage is the same as a x1.1 multiplier.

## Math Notes

1) If you have both the skill and Guide Damage item, the +5 damage is added before the x1.1 multiplier is applied.

2) +5 damage can be quite a lot early in your path, depending on your base damage. The skill for this item can be very useful early on when your base damage is low, so it can be a great early choice. Later on (both in the path, and in game progress), it becomes less useful and you may want to un-skill it.
Add 100 Damage

This item adds +100 damage to the bullet. That's it.

## Skill Upgrades

The first skill upgrade adds an additional +100 damage, for a total of +200.

The second skill upgrade adds +50\*X damage, where X is the length of the bullet path from the bullet generator to the item. This includes the ejector itself, so if the item is placed right against the generator, it gains +50 damage, but if there's one tile between it and the generator it gains +100, etc.

## Usage Notes

As with all flat damage items, this should be placed early in your bullet's path, before any multipliers.

If you have the second skill, it should *also* be placed as far as possible from the generator. This means that as many non-damage items as possible should be placed before it, and then damage multipliers should start immediately after it.

## Interactions with other items

This item immediately makes Add 1 Damage obsolete, even if you have both skills for Add 1 Damage (and *especially* if you have one or both skills for **Add 100 Damage**).

Until you are *very* far in Worlds, this item is strictly better than Tier Damage. (Unskilled, Tier Damage doesn't equal it until you reach Tier 1000.) With both skills and good placement, **Add 100 Damage** can easily *remain* better nearly forever. (In my personal custom ship, my **Add 100 Damage** is 24 squares from the generator, for a total of +1400 damage. At 200 hours of play and Tier 6000, roughly the furthest anyone has gotten at the time of writing, Tier Damage is worth +1300 damage.)

That said, if neither are skilled, or both are skilled, it's generally worthwhile to use both. If only one of them is skilled, however, it's usually better to use the skilled one and another RNG multiplier instead.
Guided Damage

Guided Damage has no effect by itself, but it causes all subsequent Guide Left and Guide Right items in the bullet's path to apply a x1.1 multiplier to the bullet's damage.

## Skill Tree Upgrades

This item has a single skill, which causes its effect to apply to *all* guide items; specifically, this means the 2-way Split, 3-way Split, 2-way Random Split, and 3-way Random Split all gain a x1.1 multiplier. (In the latter two cases, this is *on top of* their existing x2/x3 multipliers, for a total of x2.2/x3.3.)

## Interaction With Other Items

> If you have the +5 damage skills for the Guide items, their +5 damage occurs *before* the x1.1 multiplier.
>
>
Episode 28 - Anna Dies In This One

"Episode 28 - Anna Dies In This One" was uploaded on October 7, 2020.

## Episode Description

Gabe contemplates a guided meditation/medication by P Diddy, Anna is naught but a pile of bones on fire, they both discover the literal worst audio in the entire world, and also close your eyes. Breathe. Focus on your surroundings. You are in the combination Pizza Hut and Taco Bell. Nothing can harm you here. You are safe.
X2 Damage

Critical x2 is the workhorse of Miner Gun Builder, and is a staple of most builds. The reason for this is its high crit rate which makes it a reliable way to get high damage numbers.

Critical x2 has a 33% chance to proc, in which case it will double the damage of the projectile passing through it.

## Skill Tree Upgrades

The first upgrade for Critical x2 increases the proc chance from 33% to 40%. The second one increases the multiplier from 2x to 2.5x

Because Critical x2 is often used in large numbers in a build, these skills end up being the strongest skills in the game.

## Usage Notes

It is common to place this item after items like Add Projectile, to get a more reliable damage spread.

You should usually not place these items inside a Damage Cross loop, as it will reduce the relative effectiveness of the Damage Cross item.

You should always place multiplier items like Critical x2 after items that increase your base damage like +1 Damage or various legendary Items.

## Math Notes

When comparing this with other RNG multipliers (X10 Damage, Random Damage), note that average damage is a little tricky to calculate in practice.

Naively, the average damage of **x2 Damage** can seem lower than the other RNG multipliers, especially after their respective skills. However, as you chain more of them together, the high reliability of **x2 Damage** means much less of your average damage is "lost" in extremely rare results that you won't see in practice. This makes **x2 Damage** an extremely reliable and effective item both in the early game (when your fire rate is lower) and later game (when your bullet path allows you to chain large numbers of multipliers together).
Blossom Token

**The (written) contents of the card made using this template belongs to the user(s) listed in the creator fields. Do NOT repost this on other communities without permission/proper crediting to the members involved, or else aggressive action shall be taken against you.**

 **Card Effect**This card can be used as an "Blossom Token".
 **Sets**

Gallery **·** Rulings **·** Errata **·** Tips **·** Appearances **·** Trivia **·** Lores **·** Artworks **·** Names
Episode 6 - HEWWO?!

"Episode 6 - HEWWO?!" was uploaded on April 30, 2020.

## Episode Description

Gabe reminisces about the scalene triangle, Anna might have been the star of The Truman Show, they both have a debate over cat names, and also things get unnecessarily ominous??? It's Bad!!!

## Media featured in the Episode

1. 250 Miles by paulsultimatearchive
2. What Redbone would sound like if it was sung by Carl Wheezer by Spencer M
3. a Eurovision song created by Artificial Intelligence: Blue Jeans and Bloody Tears by Sweaty Machines
4. Country Roads but it's CYBERPUNK/INDUSTRIAL/SCI-FI wtf by Melodicka Bros
5. Shrek Argues with Obi-Wan on Mustafar by ToxicFiRePower, submitted by JB
6. Doot with the Sickness by Nervous Handbob
7. Shape of the Sickness - Ed Sheeran vs. Disturbed (Mashup) by oneboredjeu Mashup
8. HEYYEYAAEYAAAEYAEYAA by ProtoOfSnagem
9. Mix: Seinfeld - Numb (Full Version?) by Doggy080
10. Metallica-Enter Sandman (Smooth Jazz Version) by Andy Rehfeldt
11. Don't believe me just Wah uploaded by Sydias
12. Jurassic Park Theme Harmonica by BearElTio
13. Ah, The Scalene Triangle by InfamousInfidel
14. Kevin MacLeod ~ Meatball Parade by Kevin MacLeod, uploaded by EricArchive
15. Fresh Prince of Hawkins (stranger things x fresh prince) [mashup] by bagel
16. "YMCA" reworked to Minor key by Oleg Berg
17. My Die Young (Extended Cut) | Sonic 06 Dub Credits Mashup by SnapCube
Double Lifetime

The **Double Lifetime** item doubles the lifetime of the projectile.

If your projectiles will normally last for 4s, then with this item they will last for 8s instead.

This item stacks multiplicatively, so it will continue doubling lifetime for each item you add. 4s can become 8, then 16, then 32 etc...

Note, by default, projectile lifetime is 3s. This means projectiles will last for 3 seconds after ejection before they disappear. With achievement bonuses, this becomes 4s. Projectile lifetime is not affected by ship choice.

## Usage notes

Projectile lifetime is not normally an issue, but it can be worth considering if you are using items such as Death Pierce in waves mode, Slow Down, or various Legendary Items.

In practice, this item is mostly used for creating interesting artworks and lagging your game.
Crisscross

**Crisscross** causes your bullets to change directions every 0.2 seconds, to a random angle that is "diagonally upwards", similar to the angle of Large Spread but always pointed upwards, not "forwards" from the bullet's perspective. Every time this direction change occurs, the bullet gains 5% damage.

## Skill Tree Upgrades

This item has four upgrades.

The first two, which can be taken in either order and both lead to the third, either increase or decrease the angle of the direction change, making your bullets tend to either cluster closer together or spread further out.

The third speeds up the direction changes, making them happen every 0.1 seconds. This doubles the rate of damage increase as well.

The final upgrade increases the damage boost for each turn from 5% to 8%.

## Interaction With Other Items

As your bullet increases in damage over time, this synergizes somewhat with Slow Down.

The random movement of the bullet is decided while in-flight, not at the time it passes thru the item like for Spread items, so duplicating the bullet after this item will still produce random bullet paths, rather than the duplicates all following the exact same path.

Because the direction change is always "upwards", this combines extremely well with Bounce items - when a bullet would bounce downwards and fly back to your ship (wasting any remaining damage potential), it'll instead turn back upwards a fraction of a second later, likely hitting more blocks.
Amazoni Sorceress

**The (written) contents of the card made using this template belongs to the user(s) listed in the creator fields. Do NOT repost this on other communities without permission/proper crediting to the members involved, or else aggressive action shall be taken against you.**

 **Card Effect**"Amazoni Shaman" + "Amazoni Scout"
 **Sets**

Gallery **·** Rulings **·** Errata **·** Tips **·** Appearances **·** Trivia **·** Lores **·** Artworks **·** Names

● Amazoni Alpha
● Amazoni Ambush
● Amazoni Battle Song
● Amazoni Beserker
● Amazoni Brawler
● Amazoni Breaker
● Amazoni Champion
● Amazoni Chant
● Amazoni Cord Snare
● Amazoni Cub
● Amazoni Decoy
● Amazoni Duelist
● Amazoni Fury
● Amazoni Fusion
● Amazoni Heroine
● Amazoni Huntress
● Amazoni Intimidation
● Amazoni Lure
● Amazoni Messenger
● Amazoni Necromancy
● Amazoni Omega
● Amazoni Pack Tactics
● Amazoni Paladin
● Amazoni Princess
● Amazoni Prodigy
● Amazoni Rescue
● Amazoni Sage
● Amazoni Scout
● Amazoni Shaman
● Amazoni Soldier
● Amazoni Song Circle
● **Amazoni Sorceress**
● Amazoni Strategist
● Amazoni Striker
● Amazoni Trapper
● Amazoni Trickster
● Amazoni Valkyrie
● Amazoni Village
● Amazoni Witch
● Amazoni Wrestler
Acceleranimal Forest Fire

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 **Sets**

Gallery **·** Rulings **·** Errata **·** Tips **·** Appearances **·** Trivia **·** Lores **·** Artworks **·** Names
Ejector Damage

This item adds +10 damage for every unused ejector block. For example, if your ship has 10 ejectors, but your bullet path only uses 2 of them, this item would add +80 damage.

## Skill Upgrades

This item has only a single skill, which adds an additional +30 damage per unused ejector, for a total of +40.

## Interactions with other items

This item is only useful on ships with a large number of ejector ports, especially if most of them aren't near the end of your bullet path. All three of the "endgame" ships (Archmage, Eco Death, and Transmitter) are reasonable choices here, with 11, 10, and a whopping 21 ejectors, respectively. Using just a third of Transmitter's ejectors means this item would still add +140 damage, or +560 with the skill.

In an ideal ship, this compares favorably with the other Legendary flat-damage items (Tier Damage and Add 100 Damage). However, late-game Custom Ships will usually have only a single ejector, making this worthless.
Ballerinas Wiki

A ballet dancer (Italian: ballerina [balleˈriːna] fem.; ballerino [balleˈriːno] masc.) is a person who practices the art of classical ballet. Both females and males can practice ballet; however, dancers have a strict hierarchy and strict gender roles. They rely on years of extensive training and proper technique to become a part of professional companies. Ballet dancers are at a high risk of injury due to the demanding technique of ballet.

**Welcome to the Ballerinas Wiki!**
We're a collaborative community website about Ballerinas that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Portada

**¡Bienvenidos a Wiki Touhou CMC!**
Somos una comunidad web colaborativa sobre Touhou CMC en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Aristo, Decreer of the Sclera Guild

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 **Sets**

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Rectangle AoE

This item causes your bullet to deal damage over a small rectangular area, potentially affecting multiple blocks. If also reduces your *final* bullet damage by 6%. Multiple instances of the item increase the size of the rectangle, and stack the damage reduction additively (so two reduce your damage 12%, etc.)

## Skill Upgrades

This item has three skills, which must be taken in order.

The first reduces the damage penalty to 3% per item. This gets more powerful as you use more; with 11, for example, your damage penalty is reduced from 66% (2/3rds of your damage!) to just 33%, equivalent to adding an extra x2 multiplier item.

The second reduces the size of the rectangle from your first **Rectangle AoE** item, but increases the amount that each additional item grows the AoE shape. The break-even point is somewhere around 6 items; if you're using less than this, this ability will actually hurt you, but if you're using more it can reduce the number you need to hit a certain size significantly. (See Usage Notes for some examples of this.)

The third rotates the AoE shape by a quarter turn, so it produces a "tall" rectangle rather than a "wide" one. This *generally* isn't nearly as useful, compared to just using some Circle AoE and Pierce mods instead, but if you're specifically looking to *finish* worlds by cutting a narrow path thru (rather than clearing all the blocks), it can be useful.

## Usage Notes

The damage penalty from **Rectangle AoE** is applied *as the bullet is ejected*, not at the point the bullet passes thru the item like other items do. This means it doesn't matter whether the AoE item is placed before or after flat damage items like Add 1 Damage; the effect is the same either way.

When playing Waves, 10 unskilled **Rectangle AoE** items (or 8, with the second skill) will cause a bullet to hit the entire width of the wave (and several layers deep, as well). This is vital for advancing both quickly and far, as it means your ship doesn't have to move to chase down any stray blocks that avoided being hit.

When playing Worlds, ? unskilled items (or 12 skilled ones) will similarly hit the entire width of the field, so you can clear a World without having to move or hunt down 1 or 2 leftover blocks. However, it's possible that the last few rows are missing blocks directly in front of your ship, so some movement can occasionally be required, or else a Spread or Curve (or, ideally, the Crisscross legendary item) can be used to ensure something will get hit.

## Interaction with other items

Combining **Rectangle AoE** with Circle AoE produces an elliptical AoE shape. Circle AoE's shape grows faster than **Rectangle AoE**, but hitting additional blocks sideways can be more useful, especially since Pierce also increases the vertical penetration of your shot.

Piercing or bouncing items will cause the shot to apply its damage across the full AoE each time, effectively applying a large multiplier to your damage when firing into dense areas.
Buster Blader Platoon Trooper

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 **Sets**

Gallery **·** Rulings **·** Errata **·** Tips **·** Appearances **·** Trivia **·** Lores **·** Artworks **·** Names
Skill Tree

This page shows information on the Skill Tree, it allows you to spend ⬡ to modify certain items that increase damage or alter their behavior. As of current, you can only get up to 23 ⬡ by reaching world tier 1,000 (20) and clearing all faction missions (3), these points can be used across the entire tree, you can still refund points at the cost of ☐, the cost goes up depending on your ⬡ from tiers by up to 20 ☐ (this is per node)
2nd PExVC Invitationals

Main article: *PEx Volleyball Club*

The PExVC Grand Invitational is a one day friendly volleyball tournament organized for PExVC regular members with the inclusion of invited external clubs from within Metro Manila.

The second edition happened last October 21, 2023 at the Home Court Gym, Mandaluyong City.

## **Tournament Format**

**PRELIMINARIES:**

* The preliminaries will be composed of two pools, each playing a single round robin format.
* All preliminary round matches will be a single set format (21 pts per set without deuce). Each team will have 2 matches in total.
* The accumulated standings at the of preliminaries will determine the official ranking for the semifinals. In case of a tie, the ratio of points won and lost shall break the tie. The 1st seeds of each pool advances to the semifinals, while the 2nd and 3rd seeds of each pool will play in the crossover quarterfinals.

**QUARTERFINALS:**

* The 2nd seeds of one pool will go against the 3rd seed of the other pool in the two quarterfinals matches played in a single set format (25 points with deuce). The winner of this match will face the 1st seeded team while the loser is relegated to the classification match.

**SEMIFINALS:**

* The pool top seeds will have NO twice to beat advantage.
* The top seeds will face the winners of the crossover quarterfinals in a single set format (25 points with deuce).
* The winners of the semifinal pairings will advance to the finals, while the losers will face in the bronze medal match.

**FINALS:**

* Battle for Fifth will be played by the losing Quarterfinalists. (25 points with deuce)
* Battle for Third will be played by the losing Semifinalists. (25 points with deuce)
* The championship will be a Race to 25 with deuce.

## **Team Line Up**

 **26** | SUBIRE, Vhermar D

 **99** | MENDEZ, August Carl T.

 **17** | ALMOETE, Rico H.

 **14** | OMPOC, Vincent Robert L.

 **27** | TAQUISO, Ruben Dave

 **23** | GOGO, Kyle Zoylu, M.

## **Preliminaries**

**TEAM STANDINGS**

**POOL A**

**POOL B**

█ *Qualified to the semifinals*
**PRELIMINARIES**

**MATCH UP RESULTS**

## **Playoffs**

**Quarterfinals (A2 v B3)**

**Quarterfinals (B2 v A3)**

**Semifinals (B1 v A2)**

**Semifinals (A1 v B2)**

**Fifth Medal Match**

**Bronze Medal Match**

**Gold Medal Match**

## **Final Standing**

PALIAN, Manuel De Paz ©, ILAGAN, Othelo, PENA, JM, MENDEZ, August Carl T., ELLEMA, Albert, SAN JUAN, Nigel, LICONO, Francois, SEE, Ethan

 2
 3
 4
 5
 6

**China (P+)**1st Runner Up
**Italy**2nd Runner Up

## **Awards**

**Skills Awards**

**Son Beltran**
MVP

**Individual Awardees**

**Class of 2nd Invitationals**
List of PExVC Batches

Main article: *PEx Volleyball Club*

This page lists the PExVC batch classifications of all the players who have ever played in the league.

## **Batch 1: 2015 Original Batch**

* ACIER, Mike

* ALCORIZA, Mandy Jan
* CARAAN, Pau
* CARLOS, Greffley
* CASTILAR, Marc Jaeron
* DAVID, Jan
* DOCTOR, Jio Jr.
* DUNGCA, Johannes
* ESPALLARDO, Patrick Errol
* FELIPE, Art
* GINCO, Carleonni
* HERNANDO, Ryan Charles
* HUGO, Jouzario
* ISAGUIRRE, Karen Ray
* LABRADOR, James
* OFRASIO, Manuel Jay
* OIGA, Karl
* PANGAN, Jasper
* REGALADO, Ravl
* REYES, Ron
* SANTOS, Martin
* SILVESTRE, Arjohn
* SOLER, Thomas Rodinel
* TOLENTINO, Genesis Drew

## **Batch 2: 2015 First Expansion**

* AMADA, Russell
* ASIS, JM
* GONZALES, Arvin
* HERNANDEZ, Judd Edward
* UNAT, Danz
* VELASCO, Jon Michael

## **Batch 3: Guests to Bandits**

* BATALLA, Drazen
* BAYAN, Marco Enrico
* DE MESA, Paul Michael
* GALLARDO, Dodley Shaun
* JAUCIAN, Erick
* PAULINO, Brian Louie
* SANTOS, Lextr JR.
* TINGSON, Perry

## **Batch 4: Season 2 Tournament Expansion**

* ALFARO, Greg
* ALMOETE, Rico
* ANTONIO, Nolgie
* BACANI, Mark Anjello
* BALUYUT, Juan Felipe
* BARLAAN, Bernard
* BELTRAN, Son
* CILLO, Jezreel
* CORALDE, Dennis
* DESIDERIO, Lanz
* DOMOPOY, Ryan Rey
* FABITO, Isagani Jr.
* GUBE, Ron
* IDQUIVAL, Mac Gonzales
* ISAAC, Luvojebic
* MENDEZ, August
* SALONGA, Ivan Martin
* TOLEDO, Robin
* TOLENTINO, Christian

## **Batch 5: Season 3 (2016)**

* FRONDOZO, Manzaldo
* GAERLAN, Joseph
* POLENDEY, Paolo
* RIVERA, Julius Marvin
* SANTOMIN, Aaron

## **Batch 6: Season 3 Tournament Expansion**

* ALBA, Mark
* BUENAFE, John Dave
* ESQUIERDO, Al Reyes
* MASING, Kenneth
* MIRANDA, Kevin
* SUEN, Jan Kiethan
* TAQUISO, Ruben

## **Batch 7: Season 4 (2017)**

* ABADA, Jerome
* ENRIQUEZ, Marco

## **Batch 8: Season 5 (2018)**

* ESGUERRA, Andrew
* LAGURA, Roderik
* MANGAHAS, Franc Kevin
* TAPIA, Manuel
* TIDOR, Warlie

## **Batch 9: Season 6 (2019)**

* ANDRES, Alden Robin
* ANONGOS, Rudolph
* CILLO, Joshuel
* DE LIMA, Christsyl
* FERRER, Jayko
* GARCIA, Irvine
* GARCIA, Karlo
* GREGORIO, Raphael
* GUARIN, Jer
* LIM, Christiane Dave
* OMPOC, Vincent Robert
* ONG, Arvin
* RIOFLORIDO, Mackius
* TAGUIAM, Dave

## **Batch 10: Season 7 (2022)**

* ALDA, Alexis Rey A.
* CAPCO, Cris S.
* DE JESUS, Mark Emmanuel M.
* GARCIA, Kennedy A.
* GONZALES, Joseph P.
* JAVIER, Jaybee, E
* LOZA, Jose Arnold G.
* MANGABAT, Ezekiel M.
* QUITCO, Kenan Jairus C.
* SAN JOSE, Jay A.
* TAPERLA, Rollen P.
* TORRES, Jon
* TORRES, Marion Renz G.
* VALMONTE, Vergel M.

## **Batch 11: Season 8 (2023)**

* ALDA, Alexis Rey A.
* ALAGAR, Jeff E.
* CAPISPISAN, Aries G
* DELOS SANTOS, Emman, C.
* FRANCISCO, John Jeffrick O.
* GOGO, Kyle Zoylu M.
* ONG, Andrew D.
* ORIONDO, Christian John A.
* ORPIADA, Bryan Jay C.
* PALIAN, Manuel De Paz
* SEVILLA, Ekzel, M.
* SUBIRE, Vhermar D.
Blossom Dragon Dandelion

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Ergot, Lady of the Fungal Serpents

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 **Card Effect**3 Level 4 monsters
 **Sets**

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Buggard Stingatling

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F-Acceleranimal Starlight Panther

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 **Card Effect**1 "Acceleranimal" monster + 1 FIRE monster
 **Sets**

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Acceleranimal Choking Embrace

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Blossom Dragon Sunflower

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Amazoni Huntress

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 **Card Effect**"Amazoni Brawler" + "Amazoni Trapper"
 **Sets**

Gallery **·** Rulings **·** Errata **·** Tips **·** Appearances **·** Trivia **·** Lores **·** Artworks **·** Names

● Amazoni Alpha
● Amazoni Ambush
● Amazoni Battle Song
● Amazoni Beserker
● Amazoni Brawler
● Amazoni Breaker
● Amazoni Champion
● Amazoni Chant
● Amazoni Cord Snare
● Amazoni Cub
● Amazoni Decoy
● Amazoni Duelist
● Amazoni Fury
● Amazoni Fusion
● Amazoni Heroine
● **Amazoni Huntress**
● Amazoni Intimidation
● Amazoni Lure
● Amazoni Messenger
● Amazoni Necromancy
● Amazoni Omega
● Amazoni Pack Tactics
● Amazoni Paladin
● Amazoni Princess
● Amazoni Prodigy
● Amazoni Rescue
● Amazoni Sage
● Amazoni Scout
● Amazoni Shaman
● Amazoni Soldier
● Amazoni Song Circle
● Amazoni Sorceress
● Amazoni Strategist
● Amazoni Striker
● Amazoni Trapper
● Amazoni Trickster
● Amazoni Valkyrie
● Amazoni Village
● Amazoni Witch
● Amazoni Wrestler
F-Acceleranimal Celestial Pegasus

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 **Card Effect**1 "Acceleranimal" monster + 1 LIGHT monster
 **Sets**

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Clear Wing Chaos Synchro Dragon

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F-Acceleranimal Cyclone Kirin

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 **Card Effect**1 "Acceleranimal" monster + 1 WIND monster
 **Sets**

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Volleyball Plus

Main article: *PEx Volleyball Club*

By September 2017, the club changed its logo to include the (+) sign to signify the different life aspects outside from volleyball that it has affected its members. Whether it by travelling, food, movies and many other aspects, the new logo encompasses the holistic nature of PExVC+. At the end of the day, PExVC is not just a club for volleyball, but has become a social club.

## **Food**

The club members usually enjoy dining out after every game at their favorite restaurants, milk tea shops and cafes.

VLOG 09 - PA-DINNER NI MAYOR AT WOODCHUCK HOUSE MAGINHAWA

## **Movies**

Through movie passes, premiere nights, or whenever a good movie is showing, the club members always make sure to catch them together.

PExVC at the Halloween Movie Premiere

## **Travel**

Travel has also been a staple activity for the club, locally or internationally.

La Union GetawayPExVC Game at Dumaguete

## **Weekday Games**

Because of the club's love for Volleyball, the club extended its games to weeknights. PExVC regularly organizes Thursday games whenever possible. As a token, special prizes are given to winning teams.

## **Volleyball Live**

It has also became a habit to watch UAAP, VNL, PSL, PVL or FIVB games together.

PExVC at -AVCSeniorWomensVolleyball2017PExVC at the PVL Game

## **Occasions**

The club also organizes special games for its Anniversary and Christmas celebrations.

## **External Leagues**

Bandits at the MVB InvitationalsPExVC at MVB InvitationalsPExVC at Bignay Youth Charity GameMayari at the AOVS LeaguePExVC Brgy Bahay Toro, Battle for Bronze

# **PExVC Alums: Where Are They Now?**

**Episode 1: The One Who Got Away**

**Episode 2: The One Styled For Success**

**Episode 3: The One Who Lived Happily Ever After**
Blossoming Rank

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 **Sets**

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AGM Banlist

Please note that like many custom Yu-Gi-Oh formats (real or not), we have a banlist that incorporates our card pool. As such, this will not adhere to the official ones set by KONAMI at any given time.

Below are the current standings for cards.

## **Forbidden:**

* Cyber Jar
* Fiber Jar
* *Performapal Trampolynx*
* *Library of Sanctuary*
* Solemn Judgment

## **Limited:**

* Dandylion
* Dark Armed Dragon
* Double Iris Magician
* Elemental HERO Stratos
* Envious Ogre
* Flame Child
* Giganteform
* Lilliene, Apprentice of the Sclera Guild
* Miracle Orb
* Majespecter Unicorn - Kirin
* Morphing Jar
* Morphing Jar #2
* Performapal Guitartle
* Performapal Lizardraw
* Performapal Monkeyboard
* Performapal Skullcrobat Joker
* Petrified Soldier
* *Qliphort Scout*
* Speedroid Terrortop
* Tuning Lightcap
* El-Shaddoll Construct
* Supreme King Dragon Starving Venom
* Denglong, First of the Yang Zing
* Dewloren, Tiger King of the Ice Barrier
* Trishula, Dragon of the Ice Barrier
* Delta-Numerix-087: Merciless Reaper
* Numerix-022: Hyacinth Queen
* Numerix-023: Joyful Nihilist
* Foolish Burial
* Game of One
* Infernity Launcher
* Monster Reborn
* Multiple Link Shooter
* One for One
* Pendulum Call
* Rank-Up-Magic: Delta Force
* Rank-Up-Magic: Mathematical Force
* Rank-Up-Magic: Sandragon Force
* Reasoning
* Reinforcement of the Army
* Secret Ambition
* Super Polymerization
* Synchroad Revival
* Hate Diffusion
* The Mark of Lernaeus
* Macro Cosmos
* Solemn Warning
* Traitor's Trap Hole

## **Semi-Limited:**

* Astrograph Sorcerer
* Blinding Shard
* Fairy Tail - Snow
* Infernity Archfiend
* Inzektor Dragonfly
* Inzektor Hornet
* Maxx "C"
* Red-Eyes Darkness Metal Dragon
* Ancient Fairy Dragon
* Ignister Prominence, the Blasting Dracoslayer
* T.G. Hyper Librarian
* Daigusto Emeral
* Numerix-087: Merciless Soul Eater
* Dark Hole
* Automatic Deployment Ramp
* Flocking
* Foolish King's Sceptre
* Fossil Dig
* Fusion Supremacy
* Gathering Coals
* Gathering Dust
* Gathering Feathers
* Gathering Waves
* Gravel Pit
* Jumpstart
* Negligence
* Pity for the Mermaid
* Raigeki
* Rekindling
* T-Rocks Discovery
* Terraforming
* Bottomless Trap Hole
* Infernity Barrier
* Retrieval of the Sacred Tome
* Ring of Destruction
Amazoni Village

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 **Sets**

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● Amazoni Alpha
● Amazoni Ambush
● Amazoni Battle Song
● Amazoni Beserker
● Amazoni Brawler
● Amazoni Breaker
● Amazoni Champion
● Amazoni Chant
● Amazoni Cord Snare
● Amazoni Cub
● Amazoni Decoy
● Amazoni Duelist
● Amazoni Fury
● Amazoni Fusion
● Amazoni Heroine
● Amazoni Huntress
● Amazoni Intimidation
● Amazoni Lure
● Amazoni Messenger
● Amazoni Necromancy
● Amazoni Omega
● Amazoni Pack Tactics
● Amazoni Paladin
● Amazoni Princess
● Amazoni Prodigy
● Amazoni Rescue
● Amazoni Sage
● Amazoni Scout
● Amazoni Shaman
● Amazoni Soldier
● Amazoni Song Circle
● Amazoni Sorceress
● Amazoni Strategist
● Amazoni Striker
● Amazoni Trapper
● Amazoni Trickster
● Amazoni Valkyrie
● **Amazoni Village**
● Amazoni Witch
● Amazoni Wrestler
Cloak of Tareya

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 **Sets**

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Chaos Synchro Stardust Blazar Dragon

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Cheetah Racer Rápido

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Accelerator Satellite Gamma

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Dragon Sighted!

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 **Sets**

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Dovanity Serpent @AGM

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 **Sets**

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PExVC Statistics

The PEx Volleyball Club is known to employ the automated Statistics System in all the tournaments it organizes. The stats sheets, set summary, as well as the player of the game is sent real time upon game completion.

Below is the evolution of the statistics sheets used by the club:

## **Skills**

**STATISTICAL POINTS**

The total statistical points determine the ranking for the MVP and positional awards. All players in each skill department will be ranked accordingly. They will receive a corresponding Statistical Points (SPs) based on their respective skill ranking. This is based on the mapping used by the UAAP Statistics Committee.

Caveats:

*\*For the SP equivalent of the Best Attacker skill, if a player failed to make more than 15% of the total team attempts, regardless of his percentage, he will automatically get twenty SPs. This is to limit giving high SPs to setters who rarely attack on the second ball.*

*\*For the SP equivalent of the Best Receiver skill, if a player failed to make more than 15% of the total team attempts, regardless of his percentage, he will automatically get twenty SPs. This is to limit giving high SPs to players who is rarely fielded in.*

*\*The “total sets played by the team” is used as the divisor to get the average blocks, serves, digs and sets. This is to prioritize the points made by players who attend more frequently.*

*\*For players with no block, ace, dig and sets, they will automatically receive twenty SP’s in that particular skill.*
Acceleranimal Savannah

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 **Sets**

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Cheetah Racer Sogdo

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Firefighter Dragon Captain Tsunami

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1st Beach Volley Challenge

Main article: *PEx Volleyball Club*

The PExVC Beach Volley Challenge is the first of its kind club beach volleyball competition where members of the club grabbed their beach buddies to claim the glory of the sands.

The first edition happened on July 22, 2017 at the Mall of Asia, Sands by The Beach, Pasay City.

## **Team Line Up**

*\*Seeding is based on the combined MVP stat points as of Season 3 Tournament*

## **Preliminaries**

**POOL A**

*Golden Divergent advances to the Semifinals*

**POOL B**

*Power V's advances to the Semifinals*

**POOL C**

*Graywolves advances to the Semifinals*

**POOL D**

*Petron XCS advances to the Semifinals*

## **Playoffs**

**Semifinals (A1 v B1)**

**Semifinals (C1 v D1)**

**Bronze Medal Match**

**Gold Medal Match**

## **Gallery**

INSIDE PExVC- Predators and Greywolves in -PExVCBeachVolleyPExVC Beach VolleyballBeach Volley Beauty and the BBeach Volley Rico Nolgie
Blazefur Athlete Haruka

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 **Sets**

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Acceleranimal Reindeer

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 **Sets**

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List of Special Themed Games

Main article: *PEx Volleyball Club*

This page lists the PExVC batch classifications of all the players who have ever played in the league. This list includes special weekend games only.

## **Videos**

PExVC Battle of the Batches- Knockout Round (4) Tabing Ilog vs. (5) Ang TVPExVC Battle of the Batches- Semifinals - (2) Click vs. (3) GimikPExVC Battle of the Batches- Semifinals - (1) TGIS vs. (4) Tabing IlogBattle of the Batches- Gold Medal Match - (1) TGIS vs. (2) ClickPExVC Battle of the Batches- Bronze Medal Match - (3) Gimik vs. (4) Tabing IlogPExVC Kuda Cup- (team 1) vs. (Team2) Part2PExVC Kuda Cup- (team 1) vs. (Team2) Part 1
Cheetah Racer ʻĀwīwī

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