Craftworld Arach-Qin

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* Arach-Qin
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"*In mine hand is the power and the might. None may  withstand me. By the Will  withstand me. By the Will  of Khaine I will bathe in the blood of my enemies.*"
—Mantra of the Khainite

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​Arach-Qin is a mysterious Aeldari Craftworld suspected to be responsible for many act of slaughter and attacks against Imperials, Orks, Hruds and even other Aeldari settlements and forces. They are isolated in the Ghoul Stars, where they constantly fight lost human colonies and various Xenos enclaves.

The inhabitants of Arach-Qin refers to themselves as Khainite, for they rever the Bloody Handed God as the only survivor of the Aeldari Pantheon and Protector of their civilisation. In his name, they wage war, sacrifice prisonners and erect Aspect Shrine dedicated to his various Aspects. This belief has drawn the suspicion and ire of other Craftworld, as well as several Grand Masque of Harlequins. However, their acts of slaughter and destruction give them good relationship with Drukhari, especially the Incubi Shrines and Wych Cults.

## History

###  Dissapearance.

It is unknown when Arach-Qin left the Aeldari Empire during the days of the Exodus, but after the Fall, all contacts and connection between the Craftworld and any other Aeldari was lost. Many believed it was simply destroyed by the openning of the Eye of Terror, or attacked by the forces of Chaos or the Imperium during the Horus Heresy.

For a long time, Arach-Qin was simply remembered as another Craftworld claimed by the Great Enemy and lost to the Aeldari. Even the Phoenix Lords and Harlequins believed so. However, many rumors started to spread of ancient ghost from the past emerging from the Webway to attack alien settlements, leaving no survivors and reducing anything to burning ruins, especially near and inside the Ghoul Stars. Of course, most theories pointed toward Drukhari or Corsair attacks, but those that investigated the attacks realised most of them weren't claimed by the major Corsair Fleets and Kabals operating in the regions, and the use of equipements unusual for Drukhari, such as Shuriken weaponries and Psychic Blast.

###  Return from the Void.

In the closing day of the 41 Millenium, after the Ghoul Stars Crusade, Rogue Trader and Exploration fleet ventured in the territories conquered by the Black Templars. An Adeptus Mechanicus detachement was dispatched to the Cythor Fiends homeworld, found deserted by the Black Templars when High-Marshall Helbrecht pushed forward, before retreating to reinforce Armageddon.

The Tech-Priest researched the ruins of a destroyed civilisation. As they continued their research, their encampment was attacked by a group of Aeldari clad in dark purple and blood red signs, decorated with bonemade runes and jewels. Though their armor and equipment matched those of Asuryani Aspect Warriors and Guardians, their armors wore features closer to Drukhari, such as spikes and decoration made of skulls and other part of skeleton.

Striking with surprise on their side, the Asuryani destroyed the defenses of the explorators. The Tech-Priests leading the expedition, curious of these familiar, yet strange, foes, gathered their Skitarii and Servitors in a defensive formation around the Heavy Transports that landed their forces. The battle lasted for an entire weeks, during which the Mechanicum lost hundreds of warriors to study the Arach-Qin Aeldari. After taking a small group of Prisonners, the Explorator fleet left the system, despite the loss of several ships and soldiers.

This first battle started a series of conflict between the Imperium and Craftworld Arach-Qin, who lasted until the 13th Black Crusade.

###  War with the Imperium

*See also : <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22%20The%20Hunt%20of%20Arach-Quin%22%2C%22link%22%3A%22The%20Hunt%20of%20Arach-Qin%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BThe%20Hunt%20of%20Arach-Qin%7C%20The%20Hunt%20of%20Arach-Quin%5D%5D%22%7D" data-rte-instance="1716008-8724393265c81550076097" class="new" title="The Hunt of Arach-Qin (page does not exist)" rel="nofollow" data-uncrawlable-url="L3dpa2kvVGhlX0h1bnRfb2ZfQXJhY2gtUWluP2FjdGlvbj1lZGl0JnJlZGxpbms9MQ=="> The Hunt of Arach-Quin</a>.*

Following the flight of the Ghoul Star expedition, the Ordo Xeno studied the prisonners and records taken by the Mechanicus in their fight against the Aeldari raiders. But only after a few weeks, several raids were reported on the Frontier Worlds near the Ghoul Stars, as well as other centers of population and military installations.
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The first of these attacks targeted the Watch Fortress Castilos Nullifact, where the Aeldari prisonners had been taken and interrogated by the Ordo Xenos. Emerging from the Webway, the Fleet attacked the orbital defenses of the station with a fast and surprised attack. Despite the initial advantage, the expertise of the Deathwatch and knowledge against Aeldari allowed the Astartes to return most of the damages inflicted by the Aeldari, taking down several attack crafts of the Xenos. But as Stormraven and Corvus Blackstars were send to the air to engage the Xenos fleet and squadrons, Aspect Warriors and Harlequins used their stealth and speed to break inside the Fortress. Astartes and Eldar fought a bloody battle, with death on both sides, until the Xenos started to retreat. Before the Deathwatch could track the fugitives, distortion charges placed at key positions of the Fortress detonated, killing the captured Eldar as well as many of the Fortress's defenders and staff.

After the Raid against Castilos, several other attacks targeted the Imperium's borders. All of them were characterised by slaughter of civil population and untold destruction. This included attacks on Angelis, Coelia and even the Homeworld of the Doom Legion, Elusia Prime. The battle between the Eldar and the Doom Legion marqued the near extinction of the Chapter, until the Ultima Founding.

The war continued for a year until the Novamarines lead a Crusade to Elusia Prime, saving the Doom Legion and forcing the main Warhost to retreat in the Ghoul Stars. Despite the will of the Astartes to find and destroy Arach-Qin, but the pressure of the 13th Black Crusades forced the Imperial to turn their focus elsewhere.

The War against the Imperium marked the return of Arach-Qin to the Aeldari civilisation, as they received assistance from the Frozen Stars and Silent Shrouds Harlequins Masques, Void Dragon and Sky Raiders Corsair Fleet as well as several Drukhari forces, especially from the Cult of the Red Grief and Seventh Woe.

###  The Cicatrix Maledictum

After the openning of the Cicatrix Maledictum and the Noctis Aeterna, Arach-Qin contacted the other Craftworlds when the Asuryani counted the losses after the cataclysm. Their culture and bloodthirsty nature was exposed to the other Craftworlds, who manifested much dread and ire to Khainite Cultists, especially after the horrors of their war against the Imperium. But with the Dark Prince stronger than ever, the strength and martial strength of Arach-Qin appeared as a most necessary measures, although they still show great mistrust to them.

The Aeldari of Arach-Qin have shown much savagery and determination in facing the Daemonic forces of Chaos and alien species that threatening the Aeldari. However, they have been noted to waged war against Warhost of other Craftworld on at least two occasions.

###  Notable Campaigns

* **The Ghost of the Ghoul Stars (998.M41)** : After the Imperium penetrated their territory in the Ghoul Stars, the Aeldari of Arach-Qin launched a raid lead by Slaughter Priest Yvaark. Having the advantage of the terrain and surprise, the Arachii fought off the expeditionnary fleet. The appearance of this new enemy draw the Craftworld to prepare for a greater conflict, in the glory of the Bloody Handed God.
* **The Hunt of Arach-Qin (998-999.M41) :** Before the Imperium could learn of the prisonners and informations they collected, High-Priestess Neliakith Buanna consulted her Oracles on the best way to wage war against the Imperium. Their vision allowed her to take down the Deathwatch defenders of the Sector, then attacking the various worlds by bypassing their defenses and striking devastating blow. On every world, the tally of human victims was high, bringing much glory to Khaine's chosen warriors.

	+ **The Raid on Castilos (998.M41) -** High-Oracle Taerion Bloodsight informed the Warhost of the prisonners location, as well as the risk in letting the Deathwatch takes a part in the War. Unwilling to risk the participation of these worthy warriors, Neliakith personally lead a strike force, assisted by the Frozen Stars Harlequins and Void Dragons Corsairs. In a bloody raid, Neliakith destroys an ancient Venerable Dreadnought of the Deathwatch, and sabotage the Watch Fortress to cripple its armory and staff. With the Kill Teams out of the way, Eliakith turns her attention to the defenseless worlds of the Imperium.
	+ **The Slaughter of Angelis (998.M41) -** The world of Angelis, also known as Gorkamorka, drew the attention of the Khainite for the potential battles promised by the visions of Oracles. Between the Orks, Necrons and Humans, the planet in itself was a Blood Chauldron to the Bloody Handed God. Priestess Drakhys Ravach formed small Aspect Host, primarly made of Striking Scorpions and Howling Banshees, to launch raids against the Orks settlements and Humans cities. For several month, Drakhys and her fellow Exarchs played with the Primitives, sending them against one another, either in desperate last stands or epic battles. Oracle Zarapha made the game beneficial to the War effort by leading Ork and Gretchin Warbands from Gorkamorka to nearby human worlds through the Webway, directing small forces of Orks to infect the planets with Greenskins spores, while Harlequins warriors purged the Labyrinth of their presence.
	+ **The Slaughter of Macia III (999.M41) -** The Khainite attacked the Industrial World of Macia III, slaughtering the workers inside the Manufactorum and sabotaging the installations to trap the Planetary Defense Forces in ambush and explosions. They later retreated, considering the assault was enough, and taking prisonners to their Craftworld, for their blood sacrifice.
	+ **The Raid on the Gleptid Reach (999.M41) -** Blood Oracles foresaw a buried threat inside the Gleptid Reach, under the form of the Genestealer Cult of the Star Kindred. Seeing the Imperials were seemingly unawares of the Cult's presence, the Aeldari stroke a violent blow to the planet's population, seeking the eradication of its population. The Genestealer Cult emerged from hiding to fight the threat, but were nothing close to the battle abilities of Aspect Host and Aeldari Engines. But before their task could be accomplished, the Aeldari retreated, their Oracle seeing the battle of the Gleptid Reach would cost to much to the Craftworld, as High-Priestress Eliakith recalled her forces to Elusia Prime.
	+ **The Battle of Elusia Prime (999.M41) -** Elusia Prime is the Homeworld of the Doom Legion Space Marine Chapter, a Chapter understrength since six companies their brothers took part in the Abyssal Crusade, only to return as a Chaos Warband. Not allowed to refound their forces by the High-Lord of Terra since then, the Chapter fought the Xenos infesting the Ghoul Stars with only four Company. High-Priestess Eliakith and her Oracles saw this as an opportunity and gathered the Warhost to finally end the Chapter's history, and offer their broken blades to the Avatar of Khaine. The initial invasion was devastating for the Doom Legion, loosing one of their remaining Companies to Aeldari assault, while the 1st and 10th suffered many losses defending Faithful's Deliverance. The Avatar of Khaine was summoned by the Khainite, and duelled their Chapter Master in combat, burning his body with the flames of the Wailing Doom. Before the last squads of Terminators could be crushed, a Crusade Fleet lead by the Nova Marines arrived on Elusia Prime. Though she had recall her forces from other worlds, the High-Priestess ordered a retreat to the Webway, leaving with the Master's half-melted relic sword as a reward. This battle marked the end of the Hunt.
* **Nowhere to hide (000.M42) :** When the Cicatrix Maledictum openned, Daemons breached through the Webway, and followed the Labyrinth to Arach-Qin. When the incursion reached the Craftworld, the Khainite were taken by surprise in the middle of their blood rituals, the sufferings of sacrificed prisonners drawing more Daemons of Khorne and Slaanesh. Eliakith and the Priesthood of Blood lead the defenses of the Craftworld, but arrived to late to stop the first lines of defense of the Craftworld from being overwhelmed and the Daemons from entering the Main Bio-Domes. Awakened by the slaughter, the Avatar of Khaine arrived to reinforce his faithful, without any Exarch being sacrificed. Taking this as a reward for their faith, the Khainite fought with greater vigor and violence, purging the Daemon from their Craftworld as the Avatar banished the Bloodthirster leading the attack. After the last Neverborn was banished, the Avatar returned to his slumber, leaving Arach-Qin devastated, but with refound purpose and faith. High-Oracle Taerion Bloodsight claimed that Khaine's slumber was over, and soon, the entire Galaxy would feel the Unbound Wrath of the Bloody Handed God.
* **The Rival God (106.M42) -** Seeing a Daemonic ritual is about to be accomplished inside the Space Station of BH-89, the Oracles of Khaine send a strike force to destroy the station and never allow the Daemons to manifest. When they arrive in the system, they meet the faithful of another God, in thr form of an Ynnari Host, seemingly seeking the same goal. Both sides calls the other for blasphemy and blind worship of a lost God, until the Harlequins of the Midnight Sorrow arrives. The agents of Cegorach are able to convice both sects to work together, and destroy the Cultist-infested station. After their success, the three sides parts ways, but not until the Khainite are able to capture one of the Ynnari's leaders to sacrifice to Khaine.