Quest FaQs and Guides

Quests are lore-building text adventures which sometimes give rewards like gold, adult or growing creatures, or quest items. They can only be played once for rewards but can be replayed infinitely using the quest archive. Many quests involve puzzle-solving in order to progress and some are challenging for many players. Below are guides for the quests.

## Quest #2 - The Communications Tower

This quest involves a computer where two passwords must be entered. It should be noted that each time you enter the room you will have to enter the **first** password again.

"The password I found doesn't work?" - There are several red herrings. First, please ensure you have checked every room available to you. If you are sure you have done so, below are the possible passwords. Again, you will need to enter the first password of two each time you enter the room.

"I have tried every combination of those but I am still stumped, what do I have to do?" - Passwords do not need to be combined. Also, do not capitalize any letters. Passwords should be entered as they are.

"I have tried everything. What is the solution?"

Password 2: piscinebabbler

## Quest #3 - Shady Caverns

This quest involves a sliding puzzle and navigation through a cave.

"What do I do?" - Your goal is to line up each number in order starting from lowest to highest, left to right.

"I cannot do sliding puzzles." - A tip is that each time you solve a line, do not disturb it afterwards. This excludes the bottom two rows, where you will likely need to disturb the second-last row to solve the last.
Alternatively, you may pay 300 gold. If you select this option, you will not miss out on anything and the quest continues on as if you had solved the puzzle.

"I am lost in the caves, what are the directions?" - Radio Roy if you want to start from the beginning. Below are the directions from the beginning.

 West - North - North - East - South-East - North - East - East - East - North-West - North - North-West = North-West - East - North - North-West

## Quest #5 - An Encrypted Message

This quest involves decrypting a message that involves a keyword.

"What is the keyword?" - The keyword is stated by Soza and is later reiterated by an action description.

"I have the keyword but how do I use it to translate the message?" -The keyword is used to tell you how the letters in the alphabet have been shifted to create the scrambled message. There are two ways to do that. One of these methods leads to gibberish, the other gives you a reasonable message.

 Method 2) C A R O L M N P... Y Z B D E ...K -> start with M after the keyword because it is the next letter after the L and then write out all remaining letters in alphabetical order, start at the beginning after Z.

"I have used the keyword to create and alternate alphabet but how do I use it to translate the message?" - Manually write the regular alphabet next to/under/over the alternate one. Find the letter in your message in the alternate alphabet. The letter next to it in the regular alphabet is the translation.

A B C D E F G H I - translation: BAD

"What is the correct alphabet for the translation?"

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

"What is the translated solution?" - There are eight total solutions. Below are answers to all of them.

 Q CV OB. RCBXU YLEPL XM XFEYXDE EPBLL, RXXBOQWCELD BLDEBQRELO FWEQU MFBEPLB RXVVFWQRCEQXWD PCGL ALLW LIRPCWNLO.
 CD HL PCGL BLRLQGLO WX HXBO JLE MBXV CWJ XEPLB XFEYXDE QW XFB QVVLOQCEL CBLC XB ALJXWO QE QD XFB RFBBLWE ALUQLM EPCE HL CBL EPL XWUJ BLVCQWQWN XWL
 PXHLGLB, Q PCGL ALLW ECDTLO HQEP DLWOQWN XFE EPQD VLDDCNL QW PXYLD XM BLCRPQWN CWJ XFEYXDE DEQUU XYLBCEQXWCU.
 QM JXF CBL C VLVALB XM DFRP CW XBNCWQKCEQXW, YULCDL DLWO C BLDYXWDL
 HL CBL MXBEFWCEL EX PCGL DFBGQGLO EPL RCECDEBXYPQR LWO XM RQGQUQKCEQXW CD HL TWLH QE
 QE QD XFB OFEJ CWO YBQGQULNL EX ABLCEPL UQML QWEX C WLH CNL XM LWUQNPELWVLWE
 QW EPLDL FWRLBECQW EQVLD, QE QD QVYXBECWE EPCE HL XM DRQLWEQMQR VQWOD HXBT EXNLEPLB EX RBLCEL C ALEELB HXBUO.
In these uncertain times, it is important that we of scientific minds work together to create a better world.

## Quest #6 - Creature Research

This quest is quite straightforward and there are no puzzles involved. Important things to note regarding the quest's requirements:

1. Only the creatures listed will count towards the data. (Needs confirmation)
2. All data is collected automatically. You do not need to write any notes yourself.
3. You must be the only owner of the creatures. That means you must either breed them, buy them from the Genome Splicer, or obtain them from the Cupboard.
4. Only creatures obtained ***after*** this point in the quest will count
5. All creatures must reach adulthood
6. All data must be submitted at once meaning you cannot submit them separately.
7. You keep all creatures after submitting data. After submission, you are free to do what you want with them.

## Quest #7 - Expeditions

You will go on an expedition one researcher at a time. You will be able to go on both expeditions so don't worry about who you pick first. After completing the first expedition, you must wait ***one real-life week (7 days)*** before you can go on the second.

"Which expedition will give which capsules?"

Iris Evada - Submarine - Luma Mordo ("Sharks")

## Trivia

The passwords for the computer in Quest #2 are references to Douglas Adam's The Hitchhiker's Guide to the Galaxy