Level 4

**"The Office of Windows"**

**SURVIVAL DIFFICULTY:** **CLASS 1 - SAFELIKE**

**>SAFE**

**>SECURE**

**>MINIMAL ENTITY COUNT**

**Level 4** is the 5th level of the backrooms, and is a (mostly) safe resting space for wanderers to relax.

## Description

**Level 4** is a complex of several different areas varying in appearance. The first and most common room types are areas without working lights, very brightly glowing windows, occasional vending machines, dark blue carpet, and white walls. The slightly more uncommon types have sand-colored carpet, grayish blue wallpaper, white pillars, working lights, occasional exit signs, randomly placed supplies and less brightly glowing windows. House-styled furniture is more common in darker areas, and office-style furniture is present in the brighter areas. One of the most famous locations in **Level 4** (dubbed the courtyard of windows) appears to be a gigantic oddly-shaped courtyard with tons of windows on the walls, an artificial grass floor with some walking paths, and a general white color pallet for the walls and the ceiling. This area has plenty of stairwells leading to other floors of this level, as well. Some of the windows are notably very non-euclidean, with them seemingly having other areas on the other sides of them. It is unknown if these are other levels or not. Shadowy figures have also been stated to be sighted within some of the windows when nobody is around, although they do not seem harmful and will rather just watch you or stalk you from time-to-time.

## Entities

This level is very safe for the most part, with some of the only entity sightings being that of Hounds, Dullers or Wretches appearing very rarely. However, Counter-Entity squads have also been sighted on the level rarely to uncommonly, so many believe that the lack of iconic and common entities are a result of Counter-Entity rampages.

## Objects

* Almond Water (Common)
* Ex. Energy Bars (Uncommon)
* Flashlights (Uncommon)
* Batteries (Common)
* Lighters (Common)
* Paper (Common)

## Bases and Outposts

### M.E.G Base Omega

* Tons of members
* Tons of supplies
* Safe place to be
* You can indoctrinate into the M.E.G from here

### Abandoned Outpost

* A human settlement of an unknown name
* Seemingly had about 40 known members, no known escapees
* Were seemingly gunned down by Counter-Entity squads
* Had a decent bit of supplies
* All deceased members were given proper burials
* Whats left of the base has been repurposed into M.E.G material
* Whats left of the base is also now guarded and no wanderers are allowed in

### The Armory

* Freely gives out weapons and supplies to survivors
* Weapons typically consist of guns
* Gives out tactical gear like vests
* Considers survival to be the number one priority
* Affiliated with the M.E.G, B.N.T.G and other groups

### The Raiders

* Another base made by the raiders like the one on Level 1
* Do not like the idea of corruption in the backrooms
* Rouge group, mainly made out of people from around the backrooms
* Safe group to be around, as long as you aren't with any major groups

## Entrances and Exits

### Entrances

* Take an elevator on Level 2
* Entering an office door with a green exit sign in Level 5
* In Level 3, enter a door, take the stairwell after it downwards, reach the bottom, and open the office door at the bottom.

### Exits

* Find a pair of ornate wooden doors with music emitting and a white light emanating from behind them and entering it takes you to Level 5
* Entering a metal door labeled "Electrical Room" to enter Level 3

Author(s): Kittysnail