recursal/Fanatic-Fandom huggingface dataset:
Throw Potion

## Statistics

###

Throwable - Ranged

###

###

1

###

0.35 s

###

###

7 s

###

###

2.2 WM

###

25 WM

## Effect Statistics

###

10 s

###

0/s

###

0/s

## Additional Statistics

###

1 s

###

23 WM/s

###

15

###

5 s

###

###

0

###

0.5

###

0

###

0 s

###

0

## Usage

###

 150

###

The **Throw Potion** is a ranged weapon from the Farmer faction. It is used by the Potionseller.

## Characteristics

Potion Bottle is a Throwable used by the Potionseller. It is one of the few projectiles with a Confusion Status Effect. Once a unit is hit, they will wander away from the enemy, and faint for a short amount of time consecutively, as long as it keeps getting hit by the Potion Bottle. The effect lasts for 10 seconds, after which it will slowly fade away.

It was seen that Units with higher HP were less likely to faint or be affected by the weapon's effects. Units like the King are almost completely immune to this effect.

## Appearance

The weapon is a dark green bottle with a larger light green part at the bottom which most likely contains the fluid of the potion.
Three Kings

## Unit Order

**Three Kings** is the sixteenth level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

Kings unite with their entrusted forces at the castle door of the kingdom.

All three Kings are surrounded by four entrusted Knights in the cardinal directions while four Squires take the intercardinal directions. Each King also has two Healers right next to them each.

**Total units**:

12 Squires, 6 Healers, 12 Knights, 3 Kings

## Trivia

* This level in the campaign might be a reference to a well-known ritual game also named "Three Kings."
Three Bandit Gangs

**Three Bandit Gangs** is the eleventh level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Three triangular groups consisting of three Cacti in front, followed by two Miners and a Dynamite Thrower with a Gunslinger in the back. Two triangular groups are in the side passages to the town, with the final trinagular group standing in the middle of town.

**Total units**:

3 Dynamite Throwers, 6 Miners, 9 Cacti, 3 Gunslingers.
Viking Army

## Unit Order

**Viking Army** is the thirty-second and final level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

The Vikings have had it with your fire technology and elusive monkeys! They're sending in all that they have left to finish off this fight with victory and aren't planning to go down with no fight!

Two Jarls are seen with groups of five Berserkers on each side of them. Even behind the Berserkers are two Longships being held by two Vikings and manned in every seat!

Total units: 10 Berserkers, 2 Longships, 2 Jarls.
Zeus and Other Folks

## Unit Order

**Zeus and Other Folks** is the twenty-sixth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

A phalanx of six Shield Bearers are present with six Sarissas is present in order to protect Zeus, who's just wanting a nice stroll on todays sunny streets. Honestly, not even he knows what's going on currently as they just came to his side at one point during his walk.

Total units: 6 Shield Bearers, 6 Sarissas, 1 Zeus.

## Strategies

* Use a Dragon in the front and a Hwacha in the back.
Vampire Bite

The **Vampire Bite** is an ability in Totally Accurate Battle Simulator. It is used by the Vampire.

The unit equipped with this ability will proceed to put all their weight onto a specific target, then draining them of blood without regard to which area is being drained. The victim will briefly flash red at quick intervals, and the biting Unit will make slurping & gobbling sounds. Once the victim has been drained , the biting Unit will look around them, and then proceed onto a new, fresh target.

The bite does 45 damage per attack and about 180 dps (damage per second)

## Strengths

* An especially useful ability for a heavy custom unit, as this will keep the victim down much easier.
* Decent damage over time.

## Weaknesses

* The unit being exsanguinated can still attack, and may end up killing the biter in the process.
* The biter will be open from the back, which can be especially dangerous when going against groups, or Blackbeard's Cannon Barrage.
Tribal Sandbox

## Overview

**Tribal Sandbox** is a large Tribal themed map featuring an orange grassy plain surrounded by trees and mountains. This map has many nooks and crannies towards the edges, while the center is very open and allows for large-scale armies to fight. This map allows for many interesting army compositions, since enemies can be hidden behind or on top of the mountains. The Raptor Rider and Raptor can be found here.

Most tribal-themed campaign battles use Tribal 1 or Tribal 2, which are much smaller.

## Secret Units

* Raptor Rider: Go to the red side of the Tribal Sandbox map and look for a cave entrance near some fallen and curved birch trees; inside of the cave, you will find a human skull on top of a dinosaur skull. Look at the skull until it glows.
The King (Level)

*This article is about the level The King. For the unit, see The King.*

## Unit Order

**The King** is the twelfth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

To see royalty fight alongside their army is something... will you be able to dethrone a king?

Eight Squires surrounding a King with four Healers supporting from behind.

**Total units**:

8 Squires, 4 Healers, 1 King

## Strategies

### Take Our Crows!

Target the Healer with a Farmer and use 4 Harvesters and a Scarecrow.
Tribal (Faction)

## Tribal

An example of all of the units in the faction

Tribal Sandbox

Full Version

The **Tribal Faction** (Formerly known as the **Stone Age)** is a faction in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Persimmon*'.

## Description

The Tribal Faction is one of the 14 factions in Totally Accurate Battle Simulator. It is based on a time in prehistory in which humans were cave dwellers and now extinct animals such as the "Mammoth" appear. Its units are based of from 2.6 million years to 3,300BC. The Units appear as primitive humans and animals. ("Clubber", "Mammoth" etc.) It has two regular Tribal maps, as well as a much larger sandbox mode map. The Tribal Faction has Cavemen, Dinosaurs, Cheerleaders and Mammoths.

It is the first faction introduced in the Campaign, and the first Faction the player has to use in TABS.

It is an offensive faction, privileging crude damage to protection as every "human" Unit barely wear loincloths and bone as armor/armour but wield quite powerful weapons. The high damage and low defense/defence can be hard to use well tactically, but makes it very easy for beginners to learn how to use.

Another strength of the Tribal Faction is the overall cheap cost. All the Units except for the "Mammoth", which costs 2200, cost 400 or less, so players can place down a lot of Tribal Units to swarm the map against lesser amounts of enemies that are stronger. However, this proves futile against crowd control units like the "Catapult" or "Zeus" who can easily decimate the army with their attacks because they have moves that can hit multiple units at a time. And while the units are cheap, they're not necessarily the most cost-effective, especially since the two ranged units have very long reload times for weapons with limited usability. Using them well against other, better-equipped factions will require strategic deployment and placement of units.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Lore

*Before The "Wobblers" Came To Rule The Continent, "Raptors" And "Mammoths" Roamed The Lands. With The Help Of Tools, Fire And The Occult The Wobblers Came To Outlive Their Threats.*

*Some Wobblers Learned To Channel Magic From Other Planes Of Existence.*

*The Most Infamous Of Them Being The "Bone Mage" Who Lived 10 Wobbler Lifetimes And Could Summon Bones From The Abyss*

## Gallery

Clubber Bash Magic Man!!YOU BASH MAGIC MAN?? WE BASH UGLY FACE!!YOU BASH OOG!? WE KILL SACRED MAMMOTH!!INTRUDERS!!THAT'S ENOUGH!!STOP DAMMIT!!SNUFFY!! STOP DOING THAT!!\*MENACINGMammoth ChaosOOGA BOOGA, BABIES.IT’S THE WORLD’S FIRST AVALANCHE DONE BY NEANDERTHALS, BABY!!GathererThe SpearunitThe Rock ThrowerAxemanRock Thrower iconMage
## Trivia

* Unlike other Factions, you can play with the Tribal Faction two times in the Introduction campaign. (At the beginning of the Introductory Campaign and against the Farmer Faction.)
* The Spear Thrower used to be in the Viking Faction, but it has since been put into this faction since the Ice Archer unit may have replaced it
Totally Accurate Battle Simulator Chess

*Notice*The info on this page has been shown by Landfall, but there is no complete evidence it will be released. Do not assume its arrival to TABS.

## Overview

**Totally Accurate Battle Simulator Chess** (Or possibly TABS Auto Chess) is a ***possible*** upcoming game by Landfall Games. It consists of a chessboard on which you can place units and battle against other people in an online PvP or yourself.[Verification Needed] Not a lot is known about this game yet.

Included in this game has a board with white lines over grass in the look of a graph. Health Bars are included in TABS Chess as well. So far, the only units known to be in this game are those in the Tribal Faction. An example of this game in action can be found here. There was another video of this game officially posted to Gfycat by Wilhelm, however with the shutdown of Gfycat, it has been lost. The only proof of this video's existence is here on the wayback machine.
Thor

* Red
* Blue

## Statistics

###

###

 2,200

###

1,690 ()

###

1.30x

###

12.00x

###

1.00x

## Weapons

###

One-handed

###

###

None

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

Thor is a Legacy Faction Unit who wields its famous hammer, Mjölnir, and uses various lightning-based attacks. It is the Norse God of Thunder, after all.

## Appearance

Thor uses the Wobbler unit base. Thor wears a metal headband, with two wings on it. Thor also has a short sleeved woolen coat, which reveals quite a bit of their chest and abdomen, and has a stylish Viking belt, albeit without the Landfall logo, and knee length pants, topped off with some fine leathery boots. Thor's hammer, Mjölnir, appears to be a mallet, with a black tether indicating the grip, and a simple hammer head with a glowing circle on the left and right centers of the hammer head, surrounded by lightning bolts. However, there is only a lightning bolt on the left on the other side of Mjölnir.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

Thor uses Mjölnir to strike units from a distance by (Usually) pointing it at them, which causes a thunderbolt to come from the sky and cause an explosion at the area it strikes, which in turn does AOE damage. Thor's melee attack is it swinging its hammer at units, which causes a blue explosion effect on impact and does large amounts of damage to units with medium or low health, while also doing some small AoE damage. Thor can deflect exactly 15 projectiles at the same time.

## Trivia

* Thor is the Norse God of lightning, thunder, storms, sacred groves and trees, strength, the protector of mankind and also hallowing and fertility.
* Thor was shown off early on in 3.0 Physics Engine development, but got scrapped later on, but has now returned as a Legacy Unit.
* Thor's step-child (Ullr) is in TABS.
* Before unlocking Thor, the lightning bolts that spawns around Thor's Mjölnir actually deal AOE damage to units when struck by it like its ability once you unlock it.
* Some people thought that Thor would be the boss unit.
* Thor can use their lightning strike through walls, making it OP if you possess it (Press F when looking at them.) You can hide behind something and just spam lightning strike, and it would be hard to miss even if you can't see.
	+ However, you have to be in a certain range for it to work, otherwise the lightning strike will miss from not being close enough.
* In the myths, he would kill Frost Giants regularly, but ironically, in TABS, the Ice Giant always defeats it.
* In the myths, he was a red-head, not a blondie.

## Gallery

It was at this moment that he knew.. They screwed up.Two Gods enter.. One God leaves...
Totally Accurate Battle Simulator Wiki

## Welcome to the Totally Accurate Battle Simulator Wiki!

This is a player-created resource with 1,109 articles for Landfall Games' Totally Accurate Battle Simulator, a "totally accurate" physics-based battle simulator with a variety of colorful units from ancient lands, spooky places, and fantasy worlds, battling in the most ridiculous way possible through dozens of sandbox maps and campaign levels!

**LANDFALL GAMES WIKIS**
Totally Accurate Battle Simulator •
Rounds •
Stick Fight: The Game •
Totally Accurate Zombielator •
Totally Accurate Battlegrounds •

*Want your wiki included? Ask Here*

Twitter

## Help the wiki

Welcome to the wiki! Feel free to join us to contribute to the wiki; everyone is free to edit.

* New to wikis? Feel free to consult Fandom’s help page library.
* Need help editing? Start out with the visual editor, or edit the source code using wikitext and HTML.
* Not sure where to go? See the community portal for helpful links.
Wild West (Campaign)

*"The Wild West Campaign"*
The **Wild West** campaign introduces the player to the Wild West (Faction), showing off the characteristics of the Wild West units. The campaign starts off by fighting against the Wild West faction with the previous nine factions; afterward, the player would in turn face the previous nine factions using the Wild West faction.

The first part teaches the player how to face against the Wild West faction, the latter teaches how to utilize them.

This campaign also features win conditions; after facing off the Spooky (Faction), there are a few levels with different win conditions, requiring different strategies in order to succeed.

## Levels

* Page 1
* Page 2
* Page 3
* Page 4

## Completion Message

Upon completing the campaign, you will receive the following message:

Well Done!
**The Wild West Campaign**

Thank you for playing through the Wild West campaign showing the new faction.

YEEHAW!

## Trivia

* Unlike most faction specific campaigns the wild west campaign allows you to use the respective secret units when you use them.
Wall

## Unit Order

**Wall** is the seventh level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Ten Berserkers take a position at the top of the walls while all eight Shield Bearers and nine Sarissas are visible through the corridor. An additional ten Sarissas take cover behind their colleagues.

**Total units**:

8 Shield Bearers, 19 Sarissas, 10 Berserkers

## Strategies

2 Pirate Queens placed in the middle of the allowed space will be enough to complete this level as they excell at crowd control and have very high health.
Unit Possession

## Overview

**Unit Possession** has been released, as of May 20, 2019.

This is going to work differently than the **Hero Unit** that Landfall has shown in a clip.

## Usage

Players can possess a unit by highlighting them with a cursor and then pressing F. To use the unit, normal attacks are bound to the left and/or right mouse button, and special attacks/abilities are bound to the space bar. This can vary a lot depending on the unit. Pressing C switches between first-person and third-person mode.

Unit possession doesn't inherently buff the units you use, but it can allow for much more tactical usage of a unit, especially super units. It also allows plays to deploy units more intelligently, such as using a Wheelbarrow to strafe and flank an enemy line rather than plow directly into them. Units can still be awkward to control, as they use the same ragdoll physics and keep the same movement speed as when they are not being possessed.

Using this feature can lead to cheating, like using a ranged unit in the Farmer one map, on the decks of the buildings. This is great in the campaign. You can also possess Bards, and they can actually attack with their banjo, dealing very small damage.
The Introduction

*Hello! We could use some strategies on the levels, so be sure to share your inner Sun Tzu there.*

*"An introduction to the game"*
**The Introduction** campaign introduces the player to the game with the five base factions, the Tribal Faction, the Farmer Faction, the Medieval Faction, the Ancient Faction and the Vikings Faction

## Levels

* Page 1
* Page 2

## Completion Message

Upon completing the campaign, you will receive the following message:

Thank You!
**An Introduction to the Game**

Thank you for playing our introduction campaign!
We will be updating the game with more levels and campaigns as soon
as we add more factions to the game.

In the meantime please feel free to check
out the adventure campaign, the challenge campaign or the sandbox mode!

More info about what is to come can be
found over at our website: Landfall.se

-Landfall
Viking (Faction)

## Viking

All of the units in the faction

The **Viking Faction** is one of the 14 factions in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Light-Cyan*'.

## Description

The Viking Faction is based on the real Scandinavian or Nordic warriors present in 500-1066 that are known for their invading multiple parts of Northern Europe during those times. They invaded several places of Northern Europe, including the east of Scotland, the north of Germany, and between others. The Vikings also possessed a unique mythology preserved in the poetry, as represented by units such as the Valkyrie, Ice Giant, Ullr, and Thor (the latter three being present in other factions as unlockable units).

This Faction make it's strength from Berserk and Brawl than defense, with most units trading speed and power for defense. Some units can make powerful flanking charges with Headbutters, withstand barrages of ranged fire with Brawler Units. Viciously attack with leaping Berserkers, dive-bombing Valkyries, heavy area damaging Longships and all the while providing powerful backup units with the Jarl. They are also fairly strong melee Units. It first appeared in the third Pre-Alpha update with the release of the Brawler (then simply called "Vikings") and the winter map.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Gallery

LET’S PUT OUR HEADS TO GOOD USE!!Stay frosty...Time to GO BERSERK, BOYS!!NO GOD WILL KEEP YOU SAFE FROM US!!I have a better axe!That’s what we call a soaking CRUSH!!Big Girl..WE ARE THE TRUE VERSATILE NAVY!!Army of VikingsFor Valhalla!!Valkyrie Concept ArtValkyrie ConceptsMap conceptMap conceptIce giant conceptsWarhammerAxe BlueAxe redoldAxeman
## Trailer

Totally Accurate Battle Simulator- Viking Trailer
## Trivia

* Several members of this faction have Landfall's logo on their belts.
* The horned helmets on the Viking Faction's heads are not accurate to the actual Vikings in real life, as there is no evidence of that ever occurring. This was mostly likely based on popular Viking interpretations with horned helmets.
* The Longship is not one unit, but six units, since there are sub-units holding it up/riding it.
* The Viking Faction’s map in the Open Alpha was called Denmark.
* The Jarl could have possibly gotten two spinning axes, rather than just one swinging axe.
* In the old Viking Trailer by Landfall, it can be assumed that the Ice Giant would have been the Faction's Boss unit.
* Alongside the release of the Unit Creator, the Jarl has 2 new abilities, has a higher price, and is new boss of the Viking Faction, replacing the Longship.
* The Valkyrie was the first flying unit to be added in the game.
Wobbly Meter

***Note**: This article is a parody on the meter's Wikipedia page and is created to define the unit of measurement that is used to measure length in Totally Accurate Battle Simulator. It is **not** canon nor acknowledged by Landfall; please do not take this page too seriously.*
   The Wobbly Meter (American spelling) or the Wobbly Metre (Commonwealth spelling) (from the French unit boncàle mètre, from the Greek noun αναστατωμένος μέτρον, "measure", and cognate with Sanskrit mita, meaning "measured") is the base unit of length in the Totally Accurate System of Measurements (TASM). The TASM unit symbol is WM.

The Wobbly Meter is currently defined as the length of half a dead Wobbler of average size lying on the ground, equivalent to two squares on the grid of the Simulation map as shown on the visual presentation.

The Wobbly Meter was originally defined in 1793 as one to a hundredth of the distance from the ground to the peak of the highest tree at Tribal 1. This definition was quickly dropped however when Mammoths began nesting on the tree, making measurements difficult and dangerous. In 1799, the Wobbly Meter was reintroduced in terms of the Monkey King Staff, (the actual staff used was changed in 1889 as Wobblers noticed the Wobbly Meter was exponentially longer than it was 90 years ago). In 1960, the Wobbly Meter was redefined in terms of a certain number of fine marble tiles of a certain spot of Renaissance. The previous definition was adopted in 1983 and modified slightly in 2002 to clarify that the Wobbly Meter is a measure of proper length.
Thor's Hammer

## Statistics

###

Bludgeon - Melee

###

###

2 s

###

###

1.5 WM

###

7 WM

## Additional Statistics

###

1.1 s

###

## Usage

###

 560

###

The **Thor's Hammer** is a melee weapon from the Legacy faction. It is used by Thor.

## Characteristics

Thor's Hammer (Aka Mjolnir) is a giant bulky hammer with a slightly longer handle and a glowing circle and lighting shape on the sides. They have a unique attack which can cause an electric explosion that inflict high damage to the enemies. When it hits a unit, a small explosion of lightning will appear, damaging units in the area. It has high knockback and medium damage.

## Trivia

* Despite being used by a Legacy unit, in the Unit Creator Weapon Selection, it is categorized as a Viking Weapon.
Void Monarch Claymore

## Statistics

###

Sword - Melee

###

###

2 s

###

###

2 WM

###

3.5 WM

## Effect Statistics

###

3 s

###

22/s ()

###

0/s

## Additional Statistics

###

1.15 s

###

## Usage

###

 230

###

The **Void Monarch Claymore** is a melee weapon from the Fantasy Evil faction. It is used by the Void Monarch.

## Characteristics

The **Void Monarch Claymore** is a sword with even more diabolical features. Each attack will summon a streak of spikes that will damage all nearby units in the area, as well as setting them alight in reddish pink flames, draining their hitpoints for 3 seconds. Number of spikes summoned depends on the length of time swinging the Void Monarch Claymore.

Long in length, as well as capable of inflicting especially high damage, any unit wielding this is dangerous in close quarters, especially when taking in the streak of splash damage that burns all nearby units. Do note, the splash damage will also injure allies significantly.

## Appearance

The Void Monarch Claymore is a large sword with two large blades carved from ossein joined with glowing energy connecting them, below them is a spiked bone guard with a second non-spiked guard below it, resembling a ribcage. Below this lies a crudely wrapped handle with spiked pommel, of which are also carved from bone.

## Lore

In the concept art, it has been confirmed that these swords are forged from both collar bones from the remains of Big Mört, the pet fish and companion of the Elder Gods.

* They are also titled as the "Blessed *Blades* of Big Mört" which likely means that there are two of these claymores.

## Trivia

* Real life claymores didn't look like the claymore in-game; in real life, a claymore has a relatively thin blade and a more upright hilt.
* The Void Monarch Claymore is present on the Void Monarch's first form, found floating behind it.
	+ However, the version floating behind its owner is actually slightly smaller than the one wielded in the Void Monarch's second form.
* The 'Spike' that is summoned out of the ground is actually a black sword; the hilt is underground.
Teacher Parry

## Characteristics

    Units with the Teacher Parry ability will use their weapon when possible to deflect their opponent's melee attack, creating bright sparks when the attack was successfully parried. After which a counter-attack can be performed while the opponent's weapons are under cooldown. The ability is not exclusive to swords only, other weapons including ranged weapons can also parry if the unit has the ability.

Parrying is not guaranteed to nullify the threat completely however, some attacks are just too swift or overpowering to fully deflect. One can also only parry an adversary at a time.

The Teacher Parry ability also lets the unit to do a quick small dodge, allowing them to barely evade melee attacks they cannot parry. They may also dodge in conjunction with their parry if it is too risky to just parry. Duels can be spectacular to watch especially if both parties can parry.

## Trivia

* The weapons actually do not need to make contact in order to parry, making it possible for some units to "parry" attacks from behind or even when they are lying flat on the ground.
* Interestingly, the Giant Stiffy Sword is parryable in spite of its giant size.
* Despite being used by units with the Teacher Parry, the Piratequeen's Sabre, Piratequeen's Cutlass and the Teacher Sword cannot be parried.
* Units that don't have any weapons in the unit creator can still parry, but no particle effects will come out.
* Using multiple parries may cause a bit of lag, and knock back both the target and attacker a lot.
Wheelbarrow Dragon

* Wheelbarrow Dragon
* Traveller

* Red
* Blue

## Statistics

###

###

 1,400

###

1,500

###

3.00x

###

1.00x

###

2.50x

## Attack

###

###

###

0.05 s

###

###

1 - 1.65 WM

###

15 WM

###

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.2.0

* Red
* Blue

## Statistics

###

###

 1,400
 170 (Bug)

###

245 ()

###

1.20x

###

2.00x

###

2.00x

## Weapons

###

Two-handed

###

###

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.2.0

## Characteristics

The Wheelbarrow Dragon is a wheelbarrow with a little mechanical dragon attached that breathes fire.

## Appearance

The Wheelbarrow Dragon looks like the original Wheelbarrow unit, except inside the wheelbarrow, the Farmer and Apple Thrower are replaced with a miniature dragon that spews out fire from its mouth. However, it still retains that goofy Traveller Unit, with their Afro and overalls.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategies

### Usage

The Wheelbarrow Dragon can be used as a more expensive and faster Dragon. It however, is more prone to tipping over than the normal Wheelbarrow. The Traveller pushing the wheelbarrow will still attack if the wheelbarrow is destroyed, but has the same weak stats as the original version of the wheelbarrow.

The Wheelbarrow Dragon works best on wide open maps with few enemy missile units. Compared to the Dragon, which is slow and works best at chokepoints, the wheelbarrow dragon is more of a hit-and-run weapon that is effective against shields and other tough infantry, but it needs to keep moving to be useful.

## Changelog

 Early Access 0.2.0
* The Wheelbarrow Dragon was added to the game.

 Early Access 0.8.7
* Made the Wheelbarrow Dragon able to light units on fire.

## Trivia

* When the dragon isn't breathing fire, it closes its mouth, but when breathing fire, its mouth is open.
* They the second unit in the game that can breath fire (with first being Dragon).
* They use the same sounds from the normal Wheelbarrow and has the same driver.
* The icon shows two people however the unit only has one person, the driver.
* Before the Wheelbarrow Dragon could light units on fire, units do not become charred when burnt to death and simply were pushed back and forced to take constant damage.

## Gallery

The Wheelbarrow dragon in action.An army of Wheelbarrow DragonsBob... you realize this isn't a toy battle, right?
Taekwondo (Alpha)

## Overview

The **Taekwondo** is a melee unit belonging to the Asia Faction. It has a low health amount, average speed, low damage but decent attack speed and relatively low cost.

## Appearance

The unit appears as a Peasant with a grey fighting helmet on its head.

## Usage

Taekwondo's are not recommended in serious fights due to their low stats for how much they cost. They attack by drop-kicking into the enemy's face. When used, it is recommended to use them in swarms, similar to headbutters. You can beat many levels of the campaign by just spamming them.
Valk and More

## Unit Order

**Valk and More** is the twentieth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

An army of twenty Brawlers are formed in the shape of a flying bird, with a Valkyrie in the middle as well as five more in a loose line just behind.

Total units: 20 Brawlers, 6 Valkyries.

## Strategies

* Pirate Queen and a Banshee behind it.
* 2 Halflings and a Sensei behind them
Triple Moon Formation

## Unit Order

**Triple Moon Formation** is the twelfth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Six Fencers are seen in front of six Halberds which are seen in front of six Musketeers which have two Jousters behind them, but to the side.

Total units: 6 Fencers, 6 Musketeers, 6 Halberds, 2 Jousters
Intelligence (Stat)

Intelligence is a stat that is upgradable by receiving Skill points every time you level up. Intelligence is used to unlock the The skill for the Quirk Eraser by getting 10 Skill points into Intelligence. It is also known (maybe) that a Guns damage can be increased by intelligence. Also, an Explosion quirk requires intelligence but is not known as of now. To Upgrade your stats, press M and click the Stats tab on the menu where it should take you to the stats page to upgrade desired stats.
The Fame System

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣧⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣧⠀⠀⠀⢰⡿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⡟⡆⠀⠀⣿⡇⢻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⠀⣿⠀⢰⣿⡇⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⡄⢸⠀⢸⣿⡇⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⡇⢸⡄⠸⣿⡇⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⢸⡅⠀⣿⢠⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣥⣾⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⡿⡿⣿⣿⡿⡅⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠉⠀⠉⡙⢔⠛⣟⢋⠦⢵⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣄⠀⠀⠁⣿⣯⡥⠃⠀⢳⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡇⠀⠀⠀⠐⠠⠊⢀⠀⢸⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⡿⠀⠀⠀⠀⠀⠈⠁⠀⠀⠘⣿⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣠⣿⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣷⡀⠀⠀⠀ ⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣧⠀⠀ ⠀⠀⠀⡜⣭⠤⢍⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⢛⢭⣗⠀ ⠀⠀⠀⠁⠈⠀⠀⣀⠝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠄⠠⠀⠀⠰⡅ ⠀⠀⠀⢀⠀⠀⡀⠡⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠔⠠⡕⠀ ⠀⠀⠀⠀⣿⣷⣶⠒⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠀⠀⠀⠀ ⠀⠀⠀⠀⠘⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⢿⣿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠊⠉⢆⠀⠀⠀⠀ ⠀⢀⠤⠀⠀⢤⣤⣽⣿⣿⣦⣀⢀⡠⢤⡤⠄⠀⠒⠀⠁⠀⠀⠀⢘⠔⠀⠀⠀⠀ ⠀⠀⠀⡐⠈⠁⠈⠛⣛⠿⠟⠑⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Agility (Stat)

Agility is a stat that is upgradable by receiving Skill points every time you level up. Currently (to my knowledge) agility can be used to unlock and upgrade the engine quirk. Agility can also be used to dodge incoming attacks by players but can fail if their agility is as much as yours or higher. When you dodge, you do not take damage and the animation consists of the character moving his torso to the left. To upgrade the Agility stat, Press M to access the menu and click the stats tab on the Menu which should lead you to the stats menu with Strength, Agility and Intelligence.
War

## Unit Order

**War** is the sixth level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

A new place, but dead come anywhere on this plane.

A force of seven Skeleton Warriors, two Skeleton Archers, and two Pumpkin Catapults take front and center, hiding all nine Vampires behind them, up the stairs. There are also six Skeleton Warriors, plus two Skeleton Archers take both sides of the main force to provide support.

**Total units**:

19 Skeleton Warriors, 6 Skeleton Archers, 9 Vampires, 2 Pumpkin Catapults
Gigantification

Gigantification is an uncommon quirk that allows it's user to grow in size and attack power proportionally to the user's strength stat. The skills for Gigantification are as follows

* Stomp- Acquired at strength stat level 100 (press x for use)
* Gigantification - strenth Lvl 10 ( press z for activation)
Two Formations

## Unit Order

**Two Formations** is the twenty-fourth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Two groups of five Shield Bearers, eight Sarissas, and two Snake Archers each are marching down both streets of the ancient city.

Total units: 10 Shield Bearers, 16 Sarissas, 4 Snake Archers.

## Strategies

* Use Firework Archers and Monkey King.
* Use Dragons.
Traitors

## Unit Order

**Traitors** is the eighth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

It looks worse, Captain! We are still pinned on ground and the ships are still taken! Also, some of our allies look suspicious here... Oi! Four Blunderbusses are hiding in our ranks at the center of our ground!

Seven Flintlocks surround you on each side, assisted by two Cannon each side.

**Total units**:

14 Flintlocks, 4 Blunderbuss, 4 Cannon.
Witch Staff

* Ranged
* Melee

## Statistics

###

Staff - Ranged

###

###

2

###

###

65 ()

###

3.5 s

###

37.14

###

15 WM

## Effect Statistics

###

5 s

###

7/s () | ()

###

0

## Additional Statistics

###

1 s

###

20 WM/s

###

15

###

6 s

###

500 (})

###

0

###

0

###

5

###

0 s

###

0

## Statistics

###

Staff - Melee

###

80

###

4 s

###

20

###

2 WM

## Additional Statistics

###

7.3 s

###

15

## Usage

###

 260

###

The **Witch Staff** is a Secret ranged weapon from the Spooky faction. It is used by the Witch.

## Characteristics

The Witch Staff shoots out the spores growing out of it, infecting (and poisoning) units, causing them to attack their teammates and slowly lose health. The downside is that the infection dies out after a short period of time, but this is made up for with the Witch Staff's fast firing rate. Moreover, if anyone comes too close for comfort, the staff wielder can use its staff to beat them.

However, possessing the infected unit will deem the infection of the staff useless.

## Appearance

The Witch Staff appears to be a crudely made staff, with a giant mushroom (either Lactarius Indigo or Hygrocybe Punicea depending on the team) attached to a long stick. The stick, in turn, also is growing fungi out of certain places.
Totally Accurate Battle Zombielator

**Totally Accurate Battle Zombielator** (A.K.A TABZ) is a spin off game made by Landfall for April Fools Day 2017. It is a first person shooter similar to TABS using some units from TABS in the game. They said as an April Fools joke they were going to stop development on TABS and begin working on this new game. However, Landfall does not have any plans to develop TABZ any further and are going to continue developing TABS.

Even though Landfall stated they would cease development of TABZ, they have released a few updates, which added various structures. You can download and play TABZ here. There is another wiki for this game here, which was created by ExplosivesGalore.
Knight Charge

## Statistics

###

Ability - Melee

###

###

5 s

###

###

2.5 - 7.5 WM

## Additional Statistics

###

## Usage

###

 100

###

## Characteristics

The Knight Charge ability makes units wind back and lunge forward a good distance. Units will use this ability to close into melee distance as soon as they are within range of an enemy. It can help with catching enemies quicker, but average-sized unit may lose balance and trip over in the process. Units will not charge if their target is closer than 2.5 WM

The damage shown on the infobox is **not** the damage of the charge impact; instead, it is a barely noticeable explosive damage that is triggered at the center of the unit when they are preparing to charge. Hitting an enemy with the charge alone will not inflict damage at all.
Wall Shield

## Statistics

###

Shield - Melee

###

35 - 70

###

3.5 s

###

20

###

2 WM

## Additional Statistics

###

1.1 s

###

200

###

0.10x

## Usage

###

 180

###

N/A

The **Wall Shield** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Wall Shield is a massive shield shaped as a castle wall. It offers exceptionally high protection from all attacks, whether it is ranged or melee attacks; this includes piercing weapons and boulders as well. Although it cannot fully block a Ballista Bolt, it can reduce its damage by a significant amount.

The shield protects its user's torso excellently, but its grates below exposes their legs and potentially above if the unit is tall. Still, units will always aim for their opponent's torso, and for a projectile to pass to the grates is few and far between.

Units using the Wall Shield will try to close in and bash their opponents with it. While incredibly protective, the Wall Shield however is not incredibly lethal. Its bash damage is decent against ranged units which often have low health, but is rather poor against a tougher unit. Its cooldown is also much slower than most melee weapons, reducing its attack interval greatly.

## Trivia

* If the unit wielding the Wall Shield has a high weight, their bash will inflict no damage.
* If shot right at the center with a Cannon, the Wall Shield will be unable to protect its user; when shot at the side however, it can completely block it.
* It is the largest shield in the game.
* It and the Righteous Paladin Shield are the only shields in the game that can nullify piercing bullets.
* If a unit holding the Wall Shield was defeated, the Wall Shield will sink into the ground.
Combat

When you want to fight someone (Heroes cant fight heroes), they need to be out of a safe zone (Ex: Hospital Area), when you get in combat, you can punch with left click, you can use your quirk (regeneration quirk doesn't need a button) with the buttons z,x,c and v (z for first quirk move, x for seconds quirk move and so on and so forth). Also, while in combat, you can counter your opponents attack and you can (If the opponent or you has the Explosive quirk, you or the opponent will take damage from the explosion depending on who has the quirk and that some knock back will occur (Less than usual due to the explosion debuff of 9/6/16) and there is the factor that either you or the opponent can take damage before the counter occurs if the timing of either opponent is off, even by a little time. You can counter with the Katana and the Dagger but since the gun is a ranged weapon, it cant counter an opponents punch (Counter wont matter if you and your opponent are in a gunfight) You can dodge an opponents attack if you have high agility but this wont always work depending on the opponents own agility and strength. It is also noted that if you or the opponent is significantly stronger than the other that the person who gets hit by an attack will be launched about quarter way through the map unless they hit a wall and glitch in or break the door and windows on the building from the launch recoil when you have contact with the door and breaking it or having contact with a buildings wall.
Strength (Stat)

Strength is a Stat upgradable by getting Skill Points every time you level up. Strength determines how much damage you can do to a player and if very high, can deal with a fight quickly (unless you have low agility and the opponent has high agility which means they can dodge all your attacks). Strength is also needed if you're a Quirkless due to the fact strength is needed to unlock Quirkless skills (Smash=20 Strength, Delaware??=140 Strength, e.t.c). You can upgrade Strength by pressing M to go to the menu and click stats and you should find the stats you can upgrade and when you start the game for the "Very" first time, the strength stat will be at 1.
Quirks

The One For all quirk is the best quirk in the game. Amplifies parts of your body to make you stronger.

The hardening quirk makes you hard.

Transparency makes you invisible.

The Engine quirk is useless as it makes you too fast so it warps time and space and you end up in another dimension. now you're stranded. good job.

Jet gives you the power of a Kangaroo Jumping SUper High U in Space u cant breath and u die and explode

Zooms zooms you in. (Top Tier)

Permeation makes you go through walls. Like A Ghost U can basicly control the laws of physics

The blood curdle quirk will give you the ability to stab a npc and then lick your knife and disable them but different blood types vary on the amount of time there disabled.

Thunder goes boom and everything dies.

Dimension lets you enter another dimension where you and the engine user can die together.

Black hole lets you make a black hole.

Warp Gate lets you teleport by creating black mist out of thin air. if you walk through the mist you will end up in your target location. the second move traps people into a black mist where it lags your game and explodes your computer.

half hot half cold: half of you is hot, and the other half is cold. It's not that hard. There is no middle

Phoenix: makes you into a phoenix. you can fly and stuff it's pretty cool mkay.

Homing: completely unusable. Don't even ask.

Overhaul: Overhaul is very cool you shoot things like pew pew boom bam kaboom weeeeeee

Navel Laser : laser stands for Light amplification by simulations emission of radiation

also it makes you shoot a beam from your bellybutton which gives you diarrhea if you use it too long and why are we even talking about this this quirk isnt even in the game.

Acid: Woah dude that's so radical my dude wow

Dark shadow: you get a butt buddy that kills things for you

Hell flame: some people just want to watch the world burn

Summary: all quirks are useless except for rares - legendaries. This game is expensive.
The Monkey's Path

## Unit Order

**The Monkey's Path** is the twenty-first level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

The Monkey King stands atop the middle set of stairs, with his forces split down the middle into two groups for a clear walk to the other side. Each group has two Samurai, three Monks, and two Ninjas, going from closest to the middle, towards the back.

**Total units**:

4 Samurai, 6 Monks, 4 Ninjas, 1 Monkey King
Workshop

The **Workshop** is a feature of Totally Accurate Battle Simulator that allows users to save and share user-created content. The workshop was introduced in version 0.4.0 with the Battle and Campaign Creator.

The workshop is powered by mod.io, a sister site of Mod DB. It is currently not supported by Steam Workshop.

## Overview

The workshop tab can be accessed from the main menu. Within the workshop, users can filter by content type, new and old, ratings, popularity, and various categories. Downloading custom content will be saved and accessed separately from the game’s default content (ie custom campaigns are listed in a separate tab within the campaigns menu).

## Battle Creator

To create your own custom scenarios and battles, go to sandbox mode and place some Units. At the top of the window, you can save the battle with its own name and description. You can also set the player’s budget and restrict unit choices, as well as select the battle's win conditions.

## Campaign Creator

Also accessible from sandbox mode; to create a campaign, create a name and description for the campaign, then drag and drop any number of battles that you have saved, along with an optional thank you note and description when it is finished.

## Unit Creator

See Unit Editor.

Unit Creator allows you to create and share custom units. This allows you to use any weapon or ability in the game, including a few specific to custom units.

## Faction Creator

To create a faction, first select the name, color, and icon for your faction. Then, click on the custom units that you want to add to that faction. Click save to save your custom faction. You can bring your custom faction into battles by clicking the Custom Factions tab, and dragging it anywhere between the other factions in your toolbar.
The Adventure

*"A collection of fun and interesting levels"*
**The Adventure** is the second campaign of Totally Accurate Battle Simulator. Filled with fun and whacky levels for you to explore, bringing out the amazing silliness of TABS; from tree mammoths to final destinations, adventure awaits! As one of the first campaigns, this campaign features the five base factions, the Tribal (Faction), the Farmer (Faction), the Medieval (Faction), the Ancient (Faction) and the Viking (Faction).

## Levels

* Page 1
* Page 2
* Page 3
* Page 4
* Page 5
* Page 6

## Completion Message

Upon completing the campaign, you will receive the following message:

The End
**A collection of fun and interesting levels**

Thank you for playing through our adventure of weird battles!

## Trivia

* The Adventure used to be merged together along with The Introduction with The Challenge in the first build of the game, called "The Campaign".
* There was a level called Defend the Temple that was removed from the game.
Throwables

**Throwables** are a type of ranged weapon in Totally Accurate Battle Simulator.

## Characteristics

Throwables are ranged weapons that are entirely projectiles, requiring no tools or apparatus except the raw strength of units to launch at their foes. As such, their range is often inferior to bows and guns.

## Trivia

Ullr's Double Sided Tomahawk is a fantasy weapon. Throwing the weapon in real life is very dangerous as you would be very likely to have the bottom head to hit your hand and the bottom head also makes it harder to throw because you would hold it closer to the center of balance, but those points don't matter for Ullr, because they are a god. Purpose-built throwing axes like the Francisca saw limited use in real combat, mostly to disrupt enemy formations.

Shuriken were unlikely to be used as deadly weapons, unless they were coated in some poison. Instead they were used as distraction weapons or for creating ad-hoc tripping hazards.

In real life, a glaive was more like a Guandao, and not a throwing weapon.