Ancestry - Dwarf

### Primary Features

The Primary Feature of a Dwarf are informed by their type. Dwarves come from a range of different subterranean environments which inform their abilities. Pick one of the following sets of Primary Features

#### Surface Dwarf

* Creature Type
	+ Humanoid
* Size Category
	+ Dwarves come in many shapes and sizes, although all are notably quite stout in build. You may be Small or Medium sized.
* Traveler's Resilience
	+ Your Damage Limit increases by 1 for each level you have.
* Appraisal
	+ You may Cast the Identify Spell on any object without the need for material components or expending Mana or Pact Power.
	+ When you use this Spell on an object, magical or non-magical, you also learn it's monetary value and quality.
	+ Your Spellcasting Ability for this Spell is Intelligence, and the Spell is considered to come from the Creation Tradition of Magic.
* Fine Crafters
	+ You gain one Tool Skill of your choice.

#### Deep Dwarf

* Creature Type
	+ Humanoid
* Size Category
	+ Dwarves come in many shapes and sizes, although all are notably quite stout in build. You may be Small or Medium sized.
* Tremorsense
	+ You are able to sense the location of any hidden creatures, objects or passageways within 10ft of you provided you are in contact with a surface (such as a wall or ground) which they are also in contact with.
* Engineer
	+ When you deal Damage on an Attack against an Object or a Character with the Construct Creature Type which you can see, treat the Object or Construct as having Vulnerability to the Damage caused by the Attack, provided they are not already Immune or Resistant to any of the Damage caused by the Attack.
* Mason
	+ You become Skilled in Masonry Tools.

#### Forge Dwarf

* Creature Type
	+ Humanoid
* Size Category
	+ Dwarves come in many shapes and sizes, although all are notably quite stout in build. You may be Small or Medium sized.
* Forge Master
	+ You may spend 10 minutes to apply a +1 Bonus to either a set of Armor's AC or a +1 bonus to the Damage Rating of a weapon.
	+ Weapons benefiting from this feature ignore resistance to Physical Forms of Damage (Bludgeoning Piercing or Slashing Damage).
	+ The Weapon or Armor loses this benefit after 24 hours or when you use this feature on another item.
* Fire Proof
	+ You have Resistance to Fire Damage.
* Blacksmith
	+ You become Skilled in Smith's Tools.

#### Dark Dwarf

* Creature Type
	+ Humanoid
* Size Category
	+ Dwarves come in many shapes and sizes, although all are notably quite stout in build. You may be Small or Medium sized.
* Improved Darkvision
	+ Your Darkvision range is increased by a further 60ft (to a maximum of 120ft). If you lack Darkvision, this feature grants the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Resilient Minds
	+ You have Advantage on Checks to prevent or end the Charmed and Stunned conditions.
* Altered Nature
	+ At 3rd level, you learn the Spells Invisibility and Enlarge/Reduce.
	+ You may Cast each of these Spells on yourself once without expending Mana or Pact Power and without the need for verbal, somatic or material components. You regain the ability to do this for both Spells when you complete a Long Rest.
	+ Intelligence is your Spellcasting Ability Modifier for these Spells, and these Spells are considered as coming from the Supernatural Tradition of Magic for you.

### Secondary Features

* Darkvision
	+ You have the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Resilient Constitution
	+ You have advantage on Checks to prevent or end the Poisoned condition, and you have Resistance to Poison Damage.

## Background - Dwarf

### Skills and Languages

* You learn one Skill, become Skilled in one Set of Tools, learn the Common language and one other Language of your choice.
* Recommended Skill
	+ Creativity (Surface Dwarf), Lore (Dark Dwarf) or Technology Skill (Any Dwarf)
* Recommended Tool Skill
	+ Blacksmith's Tools, Tinkerer's Tools, Jeweler's Tools or a Musical Instrument
* Recommended Language
	+ Dwarvish

### Basic Training

* You may Train one Ability or choose one Basic Feat from the Basic Feats Section.
	+ You may not increase an Ability Bonus above 3 with this feature.
* Recommended Feats for Dwarves include: Weapon Bond, Medic or Fighting Style: Shield Specialism

## Lore and Description

Dwarves share many similar characteristics, including stout builds and full beards which they are able to grow regardless of gender and typically take great pride in. Their other features are usually informed by how deep below the ground their ancestors have delved.

### Surface Dwarves

Surface Dwarves include Dwarves who have settled into surface civilisations or who simply frequent the surface far more often than their related kin. They have a greater propensity for the making and acquisition of fine objects of craftsmanship, and are known to travel widely in the pursuit of these and their craft. They are the most varied in their appearance with little typical environmental influences informing their appearance, although it should be noted they tend to value fashion and decoration far more than the other Dwarves.

### Deep Dwarves

Deep Dwarves are those who spend the majority of their time, if not their lives beneath ground excavating grand halls and whole subterranean civilisations. They are particularly in touch with the stone they excavate, to the point that they are able to sense the presence of creatures or the structures around them through touch alone. Their lifestyle likewise gives them an intuitive understanding of how to "unmake" objects. In appearance they may tend to have paler, less vibrant skin tones.

### Forge Dwarves

Forge Dwarves are particularly revered by Dwarves as the ability to craft and shape metal is considered the highest form of craft. They in many ways are considered elite among Dwarves, and seldom are Dwarves apprenticed by the best practitioners of this tradition. To be a Forge Dwarf is almost seen as a divine calling, consequently they are made rather than born and as such they can be of many varying appearances. Rarer still are those who are not Dwarves who are apprenticed, although it has been known to happen.

### Dark Dwarves

Dark Dwarves are the unfortunate Dwarves who delved too deep, and uncovered hidden horrors beyond most people's understanding. These encounters have forever altered them, making their minds more resilient but also removing the joy they take in crafting and molding the earth. They are the palest and greyest of all the Dwarves, and are seen as a walking embodiment of the fate Dwarves may succumb to should their hubris lead them astray.

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## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

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This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode