recursal/Fanatic-Fandom huggingface dataset:
Skills

This is a table showing the ability of each of skills. (Fully upgraded)

Skill Rank

C : Can drop from Gift Points Draw only

B : Can drop from Gift Points Draw and General Draw

A : Can drop from General Draw and Advanced Draw

S : Can drop from Advanced Draw only

Upgrade Price

Other languages: ภาษาไทย

(\*) = No Information (Wait for the people who know to edit)

$ = Silver

G = Gold
Poisonous Wyvern (Elite)

No Retaliation
 Retaliation
 Initiative
 HP

### Abilities

* **Poisonous Spit:** Deals Earth Magic Damage and applies Posion. Poison deals Earth Magic Damage each Round. Cannot affect Constructs, Undead or Spirits. Improved by Might. Earth Magic Damage, 20. Attack Range, 7. Duration, 2 rounds. Cooldown, 4 rounds. *Posion:* Earth Magic Damage, 20.
Void-Consumed Treant (Elite)

Retaliation
 Initiative

### Abilities

* **Void Roots:** Deals Might Damage to an Enemy Stack, decreasing it's Melee Might Resistance and rooting it to the spot so that it is unable to escape. Improved by Might. Melee Might Damage, 40. Attakc Range, 1. Duration, 2 rounds. Cooldown, 4 rounds. Applies *Void Roots:* Movement Range -100%. Melle Might Resistance -25%.
Death is Serenity

**Description:** The Elites of Heresh found serenity in Death. These Artefacts support their defense of the philosophy of Belketh.

**Pieces:** 6

**Found in:** Expedition.

**Intended faction/class:** Necropolis/Might

## Set Bonuses

**2 Pieces**

* Putrid Lamasus Attack Power 10%
* Putrid Lamasus Resistance 10%

**4 Pieces**

* Archliches Attack Power 10%
* Archliches Resistance 10%

**6 Pieces**

* Vampire Lords Attack Power 20%
* Vampire Lords Resistance 20%

## Primary Weapon

**Contemplations of Clarity**

 Refinable
 Yes

**Creature Bonuses:**

* Vampire Lords Resistance 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Headgear

**Contemplations of Revelation**

 Refinable
 Yes

**Creature Bonuses:**

* Archliches Attack Power 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Support Weapon

**Contemplation of Sobriety**

 Refinable
 Yes

**Creature Bonuses:**

* Putrid Lamasus Resistance 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Lower Body Armour

**Contemplations of Seclusion**

 Refinable
 Yes

**Creature Bonuses:**

* Putrid Lamasus Resistance 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Body Armour

**Contemplations of Tranquility**

 Refinable
 Yes

**Creature Bonuses:**

* Vampire Lords Resistance 10%

**Confirmed Droplocation:** No specific battle confirmed.

## Trinket

**Contemplations of Eternity**

 Refinable
 Yes

**Creature Bonuses:**

* Archliches Attack Power 10%

**Confirmed Droplocation:** No specific battle confirmed.
Torn Treant (Champion)

Retaliation
 Initiative

### Abilities

* **Regeneration:** Heals a portion of Damage every Round. Resurrects fallen Creatures. *Once selected, this Ability stays active in all Battles.* Healing, 150

*Note:* Regenerations tool-tip is incorrect, always showing 150 Healing regardless of Stack size, but it is really 150 per Torn Treant. (I.e. 1 full Treant is resurrected for each 6 Treants in the stack.)
Equipments (ภาษาไทย)

Other Languages : English

นี่คือตารางแสดงรายละเอียดความสามารถของแต่ละอุปกรณ์ (อัพเกรดเต็มที่แล้ว)

แรงค์ของอุปกรณ์

C : สามารถดรอปจากกล่อง Gift Points Draw เท่านั้น

B : สามารถดรอปจากกล่อง Gift Points Draw และ General Draw

A : สามารถดรอปจากกล่อง General Draw และ Advanced Draw

S : สามารถดรอปจากกล่อง Advanced Draw เท่านั้น

ราคาอัพเกรดแต่ละเลเวล

อุปกรณ์แรงค์ : S

อุปกรณ์แรงค์ : A

อุปกรณ์แรงค์ : B

อุปกรณ์แรงค์ : C

เนื้อหาเก่า
There is a huge quantity of Equipment available from the Draw, and here I will try to consolidate any information I find about Equipment.

***C Rank:***

Critical Blow: a passive ability that slows down time for a second before a strike on an enemy is made. Chance of activation is passive.

Earthquake: allows earthquake usage to last .5 seconds longer (note: does not grant usage of earthquake).

Punish: a passive ability that slows down time and shows a more painful execution of an enemy. Chance of activation is passive.

Grey Master: grants a 5% point and silver increase for killing grey enemies.

***B Rank:***

Knuckles 1: Free Score points +30% ***Note:*** Not exactly sure what Free Score is yet, will update.

Shadow Brawler Gauntlet 1: Combos over 10 +50% point bonus

***A Rank:***

Knuckles 2: Free Score points +40%

Shadow Brawler Gauntlet 2: Combos over 5 +50% point bonus

***S Rank:***

Knuckles 3: Free Score points +50%

***Note:*** There is almost zero information available regarding Equipment in OFDP online, and the information in OFDP is a bit vague on what EXACTLY most items do, so I will be filling in this information with Equipment I get during my play. Because of this I will be testing and working to understand exact item functions. Completing the list will take some time, but i'll do my best!
The Lost Gifts of Arkath

**Description:** A gift from Grimheim's Dwarves to the Emperor, these Flamegold Artefacts were lost in a river before they could reach Talonguard. They reappeared when fishermen trawled them out of the riverbank mud.

**Pieces:** 6

**Found in:** Weekly Boss Battles

**Intended faction/class:** Haven/Might

## Set Bonuses

**2 Piece**

* Heroic Support, 150
* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%

**4 Piece**

* Might, 80
* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%

**6 Piece**

* Celestials Resistance 3%
* Seraphs Resistance 3%

## Primary Weapon

**Hammer of Fiery Runes**

 Refinable
 No

**Creature Bonuses:**

* Archers Attack Power 20%
* Marksmen Attack Power 20%
* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%

**Confirmed Droplocation:** The Great Old One

## Headgear

**Masked Helmet of Fire**

 Refinable
 No

**Creature Bonuses:**

* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

**Confirmed Droplocation**: Valrok

## Support Weapon

**Targe of the Flame**

 Refinable
 No

**Creature Bonuses:**

* Archers Attack Power 20%
* Marksmen Attack Power 20%
* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%

**Confirmed Droplocation**: Abyssal Worm

## Lower Body Armour

**Blazing Boots**

 Refinable
 No

**Creature Bonuses:**

* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

**Confirmed Droplocation:** Al-Kadhir

## Body Armour

**Charcoal Cuirass**

 Refinable
 No

**Creature Bonuses:**

* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%
* Celestals Resistance 3%
* Seraphs Resistance 3%

**Confirmed Droplocation:** Hrodger

## Trinket

**Burning Amber**

 Refinable
 No

**Creature Bonuses:**

* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

**Confirmed Droplocation:** Daeva
Death is Order

**Description:** Ehrn the passions of flesh pass, order remains. These Artefacts support the never tiring troops of Heresh

**Pieces:** 6

**Found in:** Expedition

**Intended faction/class:** Necropolis/Might

## Set Bonuses

**2 Pieces**

* Skeletal Spearmen Attack Power 20%

**4 Pieces**

* Spectres Attack Power 20%

**6 Pieces**

* Fate Weavers Attack Power 15%

## Primary Weapon

**Willing Servant**

 Refinable
 Yes

**Creature Bonuses:**

* Skeletal Spearmen Attack Power 20%

**Confirmed Droplocation:** No specific battle confirmed.

## Headgear

**Unraveled Chaos**

 Refinable
 Yes

**Creature Bonuses:**

* Fate Weavers Attack Power 7%

**Confirmed Droplocation:** No specific battle confirmed.

## Support Weapon

**Obedient Mind**

 Refinable
 Yes

**Creature Bonuses:**

* Spectres Attack Power 20%

**Confirmed Droplocation:** No specific battle confirmed.

## Lower Body Armour

**Overcome Fear**

 Refinable
 Yes

**Creature Bonuses:**

* Skeletal Spearmen Attack Power 20%

**Confirmed Droplocation:** No specific battle confirmed.

## Body Armour

**Pacified Soul**

 Refinable
 Yes

**Creature Bonuses:**

* Spectres Attack Power 20%

**Confirmed Droplocation:** No specific battle confirmed.

## Trinket

**Quiet Service**

 Refinable
 Yes

**Creature Bonuses:**

* Fate Weavers Attack Power 7%

**Confirmed Droplocation:** No specific battle confirmed.
Vampire/Vampire Lord (Elite)

Retaliation
 Initiative
 HP

### Abilities

* **Vampiric Touch:** This Stack is able to heal itself by some of the Damage it deals when attacking or retaliating Living Creatures. *Once selected, this Ability stays active in all Battles.* Life Steal, 30%.

## Vampire Lord

### Attributes

Living or Undead and/orSpirit

 Retaliation
 Initiative
 HP

### Abilities

* **Vampiric Touch:** This Stack is able to heal itself by some of the Damage it deals when attacking or retaliating Living Creatures. *Once selected, this Ability stays active in all Battles.* Life Steal, 30%.
* **Dimentional Swap:** Switches the position of the Vampire Lords and the target stack. Cannot affect Boss Creatures. Attack Range, 5. Cooldown, 3 rounds.
Might & Magic: Heroes Online Wikia

This Wikia is as implied dedicated to Might & Magic: Heroes Online. It is to serve as a tool for helping people who need guidance, help or just information. Any information presented is as interpreted by players and can therefore be wrong or incomplete. Feel free to change or add anything if you feel it is neccessary

Under the "Wiki Content" tab you'll find shortcuts to some frenquently visited pages.

Under the "Community" tab you'll find Standardisation Guides if you wish to add information to the wiki.
Strike The Iron While It's Hot (Daily Quest)

Accepted form Smith in Blackbough: Adder's Den

## Description

Smith:

I can't say I have many irons in the fire right now. Since the Demons overtook the northern forests, I have neither wood nor metal to make weapons. How can our soldiers fight those fiends off without a decent piece of steel by their side.

## Objectives

* Collect Wood for Smith, 42 (@ lvl30)
* Collect Metal for Smith, 21 (@ lvl30)
* Go to Smith

## Rewards

27 (@ lvl30) Crystals

1260 (@ lvl30) Experience

## Notes

This quests adapts to your level. It doesn't mean it's good at any level, but at least it improves compared to itself.

At really low levels the quest only asks for Wood.
Venom Spitting Spiderling (Core)

Retaliation
 Initiative

### Abilities

* **Venomous Spit:** Deals Earth Magic Damage and applies Venom. Venom deals Earth Magic Damage each Round. Cannot affect Constructs, Undead or Spirits. Improved by Might. Earth Magic Damage, 8. Attack Range, 3. Duration, 3 rounds. Cooldown, 3 rounds. Applies *Venom:*  Earth Magic Damage per Round, 2.
Necromancy (Abilitytree)

Necromancy is only avaliable to Death Knights and Necromancers. It's primary objective is to raise the dead, but some pestilence is also there. Death Knights only have access to the first three teirs.

All skills require 1 skill point.

## Teir 1

**Reanimate Core:** Reanimates the Target, if it is an Undead Core Creature. Ressurects fallen creatures. Improved by Heroic Support. Healing, (-1600+2000\*HS). Cooldown, 2 rounds. Manacost, 30.

## Teir 2

All Teir 2 spells require a minimum of Overall Ability Points Spent: 3

**Raise Dead:** Strengthens all Healing of your Undead Creatures, based on how many Creature Stacks were destroyed in Battle. *Once selected, thie Ability stays active in all Battles.*Improved by Heroic Support. Applies *Raise Dead:* Healing Recieved +~(2+1\*HS)%

*Note:* This Ability is applied even if one of your or your combat partner's unit Stacks are destroyed.

**Painful Bond:** Spreads all Direct Damage the Target recieves from attacks evenly across all (other) Enemis instead. All Damage dealt by area of effect Abilities will not spread. Improved by Magic. Duration, 2 turns. Cooldown, 2 rounds. Mana cost: ~(64-16\*M). Applies *Painful Bond:* Direct Damage to this creature is spread evenly across all enemies.

## Teir 3

All Teir 3 Spells require a minimum of Overall Ability Points Spent: 6

**Life Drain:** The target will heal itself when dealing Damage. The amount of restored Health depends on the inflicted Damage. Improved by Heroic Support. Duration, 3 rounds. Cooldown, 3 rounds. Manacost, 80. Applies *Life Drain:* Life Steal ~(33+16\*HS)%.

*Requires*: Raise Dead.

## Teir 4

All Teir 4 Spells require a minimum of Overall Ability Points Spent: 10

**Reanimate Elite:** Reanimates the Target, if it is an Undead Elite Creature. Ressurects fallen creatures. Improved by Heroic Support. Healing, (-1600+2000\*HS). Cooldown, 2 rounds. Manacost, 50.

**Corruption, Mass:** All Enemies recieve reduced benefits from Heal Abilities. After this effect has been applied no positive effects can be applied to affected Stacks. Improved by Magic. Duration, 2 rounds. Cooldown, 4 rounds. Mana Cost, 120. Applies *Corruption, Mass:* Healing recieved -~(13+16\*M)%

*Requires:* Painful Bond

## Teir 5

All Teir 5 Spells require a minimum of Overall Ability Points Spent: 14

**Curse of the Netherworld:** Deals Damage to all Enemies and heals all Friendly Undead Creatures. Ressurects fallen Creatures. Improved by Magic. Life Steal, 50%. Deals Darkness Damage, (-1200+1500\*M). Cooldown, 3 rounds. Mana Cost, 200.

*Requires:* Life Drain
List of Unique Items

If you have
followed the content link, but actually want information on how the
equipment items of M&M:HO work, use following link: Equipment

**NOTE**: When adding/editing items and sets, please follow the Equipment Standardisation Guide.

## Heroic Unique Items

Heroic Battle items stats and unit improvement is random(ish) and only bound by their artefact value, which in turn depends on which heroic tier you are battling on.

## World Map Unique Items

Blood-Stained Leggings

Crystalline Prism of Warding

Grimmoire of Faithfulness

Handbook of the Stern Warlord

Plate of Ominous Providence

Shortsword of the Quite Grave
Skill (ภาษาไทย)

นี่เป็นตารางแสดงรายละเอียดความสามารถของแต่ละสกิล (อัพเกรดเต็มที่แล้ว)

แรงค์ของสกิล

C : สามารถดรอปได้จากการสุ่มกล่อง Gift Points เท่านั้น

B : สามารถดรอปได้จากการสุ่มกล่อง Gift Points และ General

A : สามารถดรอปได้จากการสุ่มกล่อง General และ Advanced

S : สามารถดรอปได้จากการสุ่มกล่อง Advanced Draw เท่านั้น

ราคาอัพเกรดแต่ละเลเวล

Other languages: English

(\*) = ไม่มีข้อมูล (รอผู้รู้มาแก้ไข)

$ = เงิน

G = ทอง
Herbal Convalescences (Single Quest)

Accepted from Herbalist in Blackbough: Adder's Den

## Description

Herbalist:

Foul Demons. Won't give us a moment of peace! More and more casualties every day! Our sick bays are overcrowded with these pour souls. Screaming, bleeding, suffering...

My supplies of medicinal herbs won't suffice to treat them all. I need more Red nad Blue Fern! You have hte men to defy the Demons at the gates. On behalf of our brave soldiers, please bring me the Ferns!

## Objectives

* Collect Blue Fern, 4
* Collect Red Fern, 4
* Go to Herbalist

## Rewards

* Lesser Scroll of Ressurection, 1
* 292 Gold
* 155 Experience

## Notes

Blue Ferns are in Amber Forest, Red Ferns are in Highland Fjords. No fighting is required to complete this quest.

Leads to a follow-up; Take Your Medicine
Soul Seeker (Elite)

No retaltion
 Retaliation
 Initiative

### Abilities

* **Blood Fury:** Increase Creature Damage and decrease Creature Resistance each Round. *Once selected, this Ability stays active in all Battles.* Applies *Blood Fury:* Creature resistance -5%, Creature Damage, +10%

*Note:* Bloody Fury's positive effect (Damage) is addative, while it's negative component (Resistance) is comulative.(E.g. After 5 rounds it will read Creature Damage, +50%. Creature Resistance, -23%)
Itemdrop theories

Some items drop for some characters, some items drop at some places. But without extensive research very little can be proven. So here are a few theories that might explain why you are **not** getting the items you want from the locations that are listed in this Wikia.

1. The item may only drop for a specific class/faction. The reason why I suspect this is because I've had several Oracle's web pieces drop in heroic with my Cleric. And that's the ONLY set that has been dropping. But as soon as I started doing Heroics with my Death Knight only Blessed Cavalier's Armor has been dropping. Note also how the sets dropped are intended for opposite faction (but same class).
2. Expedition items may be expidition specific. Maybe it's one set for each expidition? Or maybe the pieces of the same set are scattered over all the expeditions?
3. The given location on world map items are mostly one drop, and then an assumption has been made. It might be too general, or already too specific.
4. ***IF*** the unit improvements on expedition sets are random, it seems as if they are bound to be the same as one of the set bonuses.
5. About Expedition artefact class/teir. Sometimes they are Legendary class, and their artefact level reflect this as well. Could they be from the higher levels? And as such, being the strongest form possible to drop?
Tikaar's Panoply

**Description:** Believed lost by the High Council members of Nar-Heresh, a few possessions of the famous Lich Tikaar recently reappeared. He who collects all will inherit the Asakku's power.

**Pieces:** 6

**Found in:** Weekly Boss Battles

**Intended faction/class:** Necropolis/Magic

## Set Bonuses

**2 Pieces**

* Magic, 80
* Vampires Attack Power 8%
* Vampire Lords Attack Power 8%

**4 Pieces**

* Liches Attack Power 8%
* Arch Liches Attack Power 8%

**6 Pieces**

* Creature Defense, 130
* Fate Spinners Attack Power 4%
* Fate Weavers Attack Power 4%

## Primary Weapon

**Tikaar's Obsidian Rod**

 Refinable
 No

**Creature Bonuses:**

* Vampires Attack Power 8%
* Vampire Lords Attack Power 8%
* Fate Spinners Attack Power 4%
* Fate Weavers Attack Power 4%

**Confirmed Droplocation:** The Voice

## Headgear

**Tikaar's Pale Mask**

 Refinable
 No

**Creature Bonuses:**

* Ghouls Attack Power 20%
* Ravenous Ghouls Attack Power 20%
* Fate Spinners Attack Power 4%
* Fate Weavers Attack Power 4%

**Confirmed Droplocation:** Hrodger

## Support Weapon

**Tikaar's Crystal Ball**

 Refinable
 No

**Creature Bonuses:**

* Vampires attack Power 8%
* Vampire Lords Attack Power 8%
* Liches Attack Power 8%
* Archliches Attack Power 8%

**Confirmed Droplocation:** Giant Swarm Wyvern

## Lower Body Armour

**Tikaar's Onyx Greaves**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 20%
* Spectres Heal Power 20%
* Liches Attack Power 8%
* Archliches Attack Power 8%

**Confirmed Droplocation:** No specific battle confirmed.

## Body Armour

**Tikaar's Ashen Garb**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 20%
* Spectres Heal Power 20%
* Vampires Attack Power 8%
* Vampire Lords Attack Power 8%

**Confirmed Droplocation:** The Great Old One

## Trinket

**Tikaar's Ruby Medallion**

 Refinable
 No

**Creature Bonuses:**

* Liches Attack Power 8%
* Archliches Attack Power 8%
* Fate Spinners Attack Power 4%
* Fate Weavers Attack Power 4%

**Confirmed Droplocation:** Al-Kadhir
Death Knight's Attire

**Description:** The black iron of this formidable armour has it's origin in the perilous mines of Heresh. Inlaid with intarsia and showing scenes of war, it exudes an aura of cold cruelty.

**Pieces:** 3

**Found in:** World Map, The Lightlands

**Intended faction/class:** Necropolis/Might

## Set Bonuses

**2 piece:**

* Heroic Support, 55

**3 piece:**

* Creature Defence, 35
* Lamasus Resistance 4%
* Putrid Lamasus Resistance 4%

## Headgear

**Mask of Death's Chill**

 Refinable
 No

**Creature Bonuses:**

* Ghouls Attack Power 10%
* Ravenous Ghouls Attack Power 10%

**Confirmed Droplocation:** Forest Creatures

**Note:** *Mask of Death's Chill* is a rare Headgear with might instead of magic.

## Lower Body Armour

**Black Boots of Death's Chill**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 10%
* Spectres Heal Power 10%

**Confirmed Droplocation:** Forest Creatures

## Body Armour

**Hauberk of Death's Chill**

 Refinable
 No

**Creature Bonuses:**

* Ghosts Heal Power 10%
* Spectres Heal Power 10%

**Confirmed Droplocation:** Forest Creatures
Pit Lord (Champion)

No Retaliation
 Retaliation
 Initiative
 HP

### Abilities

* **Indomitable:** Grants immunity to all Negative Effects. *Once selected, this Ability stays active in all Battles.* Applies *Indomitable:* Immune to Negative Effects.

**Note:** This Creature is arguably the scariest unit in the game. Among the fastest with high initiative, long movement range and teleporting. Can't be crowdcontrolled. No retaliation. And their only weakness is Light damage.
Fate Spinner/Fate Weaver (Champion)

Retaliation
 Initiative

### Abilities

* **Stasis Web:** The Target Stack cannot be targeted and it can neither move, attack or use any abilities. Cannot affect Boss Creatures. Attack Range, 3. Duration, 1 turn. Cooldown, 4 rounds. Applies *Stasis:* Unable to act. Cannot be targeted.
* **Baleful Gaze:** Deals Darkness Magic Damage to Enemy Stacks attacking this Stack in Melee. This effect is always triggered before the Enemy Stack's attack. Improved by Might. Darkness Magic Damage, ???.

## Fate Weaver

### Cost

* Base dwelling cost: 342 gold, 55 crystal

### Attributes

Undead

 Retaliation
 Initiative

### Abilities

* **Stasis Web:** The Target Stack cannot be targeted and it can neither move, attack or use any abilities. Cannot affect Boss Creatures. Attack Range, 3. Duration, 1 turn. Cooldown, 4 rounds. Applies *Stasis:* Unable to act. Cannot be targeted.
* **Baleful Gaze:** Deals Darkness Magic Damage to Enemy Stacks attacking this Stack in Melee. This effect is always triggered before the Enemy Stack's attack. Improved by Might. Darkness Magic Damage, ???.
* **Time Flows:** Moves the Target Stack one Round into the future. All Ability Cooldowns, Effects and Durations are adjusted, as if the Target Stack had taken a Turn. Cannot affect Champion or Boss Creatures. Cooldown, 3 rounds.

## Notes

*Baleful Gaze* is actually even better than it sounds. On top of it being a "Pre-emptive strike" with unlimited uses (unlike the actual Pre-emptive strike) which deals Darkness damage (generally 0% resistance, while melee might resistance is more common), it **also** turns your Spiders towards it's attacker, resulting in that you can never get Backstabbed or Flanked (unless Pacified/Feeble Minded/Cursed with Ineptitude). **But** I should mention it's not all that, since the damage is fairly low (compared to "Pre-emptive strike") and getting turned might not always be the best case, since you might get your back turned against your enemies so that ranged shooters may Backstab or Flank you, a weakness a player would be wise to exploit in it's enemies.
Bailiffs

Bailiffs are NPCs that allow you to transfer creatures or items between your different characters. They can still be used as a deposit center if you only have one character though.

## Troop Bailiff

The Troop Bailiff let's you transfer creatures between your characters. And this is handy because it let's you send your Necropolis units to a Haven hero if you so wish, and vise versa. Or perhaps you have some cool event creatures you use, but not enough to have some on all you characters.

You are initially granted three unit slots in the Troop Bailiff, but you can unlock a grand total of 12. Each consecutive slot costs 499 Hero Seals. (Total cost: 4491 Hero Seals)

## Artefact Bailif

This NPC let's you transfer items between your characters. This is really useful if you find something on a stronger character, and need it on your weaker. Or perhaps you want all the Obelisk Shards gotten during the questline on your stronger character?

Here you are initially granted three slots as well, with a grand total ?? when all are unlocked. There slots cost 6000 Hero Seals each (Total cost: ????? Hero Seals).
Dye

Dyes are used to change the coloring of your champion. the dye you have chosen is visible to all other heroes on world map nad in combat. Your hero always start out with the Default Dye, which is specified by you during your character creatuion.

## List of Dyes

* Magma Dye (confirmed drop from Giant Swarm Wyvern)
* Mint Dye
* Forest Green Dye
* Gray Dye
* Princess Dye
* Purple Dye
* Pink Dye
* Azure Dye
* Charcoal Dye
* Venom Dye
* Obsidian Dye
* Forget-Me-Not Dye
* Red Dye
* Sepia Dye
* Lavender Dye (from Necropolis Main Quest Mahoud the Traitor)
* ...and more!

### Achievement

There is an Achievement that requires you to own 20 Dyes on a single character, which ironically gives you another Dye.

## External Links

http://heroeszone.net/heroes-online/dye-collection/
List of Story Bosses

## Chapter 1 - Blackbough

* Gharokh
* Thrak'Noor

## Chapter 2 - Falcon's Reach

* Erion (Falcon's Reach)
* Veredan of Evercrest

## Chapter 1 - Namtaru's Claws

* Caretaker's Jailer
* Ritual Master
* Terek's Champion
* Urtahk

## Chapter 3

* Guardian of Greif
* Guardian of Lament
* Guardian of Silence
* Sandro (Chapter 3)
* Sar Khayn
* Shantiri Threshold Guardian
* Void Assassin

## Chapter 4

* Erion (Lightlands)
* Erion's Executioner
* Hrodger
* Human Void Herald x4
* Sandro (Chapter 4)
* Sandro's Executor x3
* Void Prophet
Praetorian's Armament

**Description:** Favoured by the true defenders of Empire, this attire is worn by Praetorians on the battlefield. Their gilded glaives cut through steel and bone with force and precision.

**Pieces:** 6

**Found in:** World Map, Whispering Plains (2 pieces bought from Black Fang Trader in Whispering Plains: Southern Dunes)

**Intended faction/class:** Haven/Might

## Set Bonuses

**2 Pieces**

* Archers Attack Power 10%
* Marksmen Attack Power 10%

**4 Pieces**

* Might, 45

**6 Pieces**

* Battle Priest Heal Power 10%
* Inquisitor Heal Power 10%

## Trinket

**Brooch of the Praetorian**

 Refinable
 No

**Note:** *Brooch of the Praetorian* is a rare Trinket with might instead of magic.
Relics of the Shantiri

**Description:**
 Under the sands of the Whispering Plains lie the ruins of a Shantiri palace. Many treasure seekers perished from unspeakable horrors before a true hero could recover these artefacts.

**Pieces:** 3

**Found in:** Normal Battles and Artefact Chest, The Whispering Plains

**Intended faction/class:** Any/Any

**Extra:** These items are part of a quest in the Whispering Plains, which simply requires you to own all these items in your inventory, equipped or not. The reward is substantial if you are level 13 (large quantity of experience and moderate quantity of metal).

## Set Bonuses

**2 Pieces**

* Might 30
* Sentinel Resistance 10%
* Praetorian Resistance 15%

3 **Pieces**

* Creature Defense 40
* Ghost Heal Power 15%
* Spectres Heal Power 15%

## Lower Body Armour

**Shantiri Desert Trousers**

 Refinable
 No

## Body Armour

**Shantiri Breatplate**

 Refinable
 No

**Confirmed Droplocation:** Desert Rakshasa

## Combined Stats & Bonuses

**All pieces:**

 Magic
 245

**Creature** **Bonuses:**

* Sentinel Resistance 10%
* Praetorian Resistance 15%
* Ghost Heal Power 15%
* Spectres Heal Power 15%
Blackbough

Blackbough is the first area Haven heros arrive to as part of Chapter 1, but it is not unlocked for Necropolis heroes until Final Chapter. The sub-areas are listed in order of discovery (as Haven)

## The Southern Plateau

**Creatures:**

* Forest Creatures

**Points of Intrest:**

* Town Entrence - Blackbough Outpost
* Event Market (when avaliable)
* Shrine of Divine Might (Might)
* Portals (Partisan Camp, Adder's Den, Amber Thorn Cathedral)

## Black Bay

**Creatures:**

* Forest Creatures

**Points of Intrest:**

* Table of Quests
* Rhianwen; gives Weekly Boss Battle quest for The Great Old One
* Portals (Town, Bridge Guard Camp, Adder's Den)

## Partisan Camp

Contrary to what the name suggests, the Partisan Camp is actually in Black Bay.

**Creatures:** *(Only as part of one Story quest)*

* Forest Creatures

**Points of Intrest:** None

## The Northern Plateau

**Creatures:**

* Forest Creatures

**Points of Intrest:**

* Two secret spots
* Portal (Partisan Camp)

## The Highland Fjords

**Creatures:**

* Highland Clansmen

**Points of Intrest:**

* Shrine of Spirit (Spirit)

## The Scales

**Creatures:**

* Demon Invaders

## Amber Forest

**Creatures:**

* Demon Invaders
* Forest Creatures

**Points of Intrest:**

* One secret spot
* Shrine of Good Fortune (Luck)

## Adder's Den

**Creatures:** *(Only as part of a Daily quest)*

* Succubi

**Points of Intrest:**

* Dyer (Mint)
* Three daily quests (6, 12, and varies\*)
* Three single quests
* Portals (Town, Partisan Camp, Amber Thorn Cathedral, Greystone)

\*The quest requires you to turn in Wood (and Metal) in exchange for a corresponding amount of Crystals.

## The Quiet Groves

**Creatures:**

* Demon Invaders
* Forest Creatures

**Points of Intrest:**

* One secret spot
* One daily quest (6)

## The Hollow

**Creatures:**

* Demon Invaders

**Points of Intrest:**

* One secret spot
* One daily quest

## Amber Thorn

**Points of Intrest:**

* Gateway
* Amber Thorn Luitenant; gives Weekly Boss Battle quest for Abyssal Worm
* **Crypt:** Area for fighting Abyssal Worm (Quest) and Abyssal Worm (Weekly Boss)
* Portals (Town, Adder's Den)

## Greystone Bastion

**Point of Intrest:**

* Baron Madog; gives Weekly Boss Battle quest for Valrok
* One daily quest
* One single quest (must be completed to unlock daily quest in Blackend Forest)
* One secret spot
* Portal (Adder's Den)

## Greystone

**Point of Intrest:**

* Five daily quests
* One single quest (must be completed to unlock one daily quest in Greystone)
* Dyer (Forest Green)

## Traces and Faces

**Creatures:**

* Highland Clansmen

**Points of intrest:**

* Shrine of Enlightenment (Experience)

## Blackend Forest

**Creatures:**

* Highland Clansmen

**Points of Intrest:**

* Shrine of Divine Magic (Magic)
* One daily quest
* One secret spot

## Longshadow

**Creatures:**

* Highland Clansmen

**Points of Intrest:**

* Banner of Divine Initiative (Initiative)

## Cairns of Ylath

**Creatures:**

* Highland Clansmen

## Valrok's Burrow

**Points of Intrest:**

* Valrok Weekly Boss Battle
War and Peace

Pieces: 2

Intended faction/class: Haven/Magic

Prerequisites: Hero Level 18, Magic Class

Unit Improvements:

* Archer Attack Power 10%
* Marksman Attack Power 10%

Known drop locations:

* Ghost of the Faceless (and associated Artefact Treasures), The Whispering Plains
* Coastal Creatures (and associated Artefact Treasures), The Whispering Plains
* Walking Bones (and associated Artefact Treasures), The Whispering Plains
* Stone Guardians (and associated Artefact Treasures), The Whispering Plains

### The Gentle Hand of Peace

Support Weapon

Prerequisites: Hero Level 18, Magic Class

Unit Improvements:

* Archer Attack Power 10%
* Marksman Attack Power 10%

Known drop locations:

* Ghost of the Faceless (and associated Artefact Treasures), The Whispering Plains
* Coastal Creatures (and associated Artefact Treasures), The Whispering Plains
* Walking Bones (and associated Artefact Treasures), The Whispering Plains
* Stone Guardians (and associated Artefact Treasures), The Whispering Plains

### Set Bonus

2 piece:

* Cavaliers Attack Power 6%
* Sun Crusaders Attack Power 6%
The Pride of Lions

Pieces: 6

Intended faction/class: Haven/Might

### The Lion's Claws

Primary Weapon

Prerequisites: Hero Level 29, Might Class

Unit Improvements:

* Archer Attack Power 20%
* Marksman Attack Power 20%

Known drop locations:

* Corrupted Haven (and associated Artefact Treasure), Lightlands

### The Lion's Jaw

Support Weapon

Prerequisites: Hero Level 29, Might Class

Unit Improvements:

* Archer Attack Power 20%
* Marksman Attack Power 20%

Known drop locations:

* Corrupted Haven (and associated Artefact Treasure), Lightlands

### The Lion's Pelt

Body Armor

Prerequisites: Hero Level 29, Might Class

Unit Improvements:

* Sentinels Resistance 15%
* Pretorians Resistance 15%

Known drop locations:

* Corrupted Haven (and associated Artefact Treasure), Lightlands

### The Lion's Paws

Lower Body Armor

Prerequisites: Hero Level 29, Might Class

Unit Improvements:

* Sentinels Resistance 15%
* Pretorians Resistance 15%

Known drop locations:

* Corrupted Haven (and associated Artefact Treasure), Lightlands

### The Lion's Roar

Trinket

Prerequisites: Hero Level 29, Might Class

Unit Improvements:

* Battle Priest Heal Power 20%
* Inquisitor Heal Power 20%

Known drop locations:

* Corrupted Haven (and associated Artefact Treasure), Lightlands

### The Lion's Mane

Headgear

Prerequisites: Hero Level 29, Might Class

Unit Improvements:

* Battle Priest Heal Power 20%
* Inquisitor Heal Power 20%

Known drop locations:

* Corrupted Haven (and associated Artefact Treasure), Lightlands

### Set bonuses

2 pieces:

* Heroic Support, 55
* Sentinels Resistance 10%
* Praetorians Resistance 10%

4 pieces:

* Cavaliers Attack Power 6%
* Sun CRusaders Attack Power 6%

6 pieces:

* Creature Defence, 30
* Celestial Resistance 2%
* Seraph Resistance 2%
Hero Seal

Much like most MMOs, M&M:HO has a currency that is generally bought with real cash, and they call it Hero Seals.

Hero Seals can be obtained through a various different ways, but the most efficient way is buying them. But here are a few other:

* Story Line: You get approximately 3000 Hero Seals for completeing the entire story. (*Note:* 4000 for new character slot, very close. Consider saving.)
* Weekly Boss Battles: Approximately 100 Hero Seals per quest turn in. (It is not enough to follow on the kill, you have to have the quest.)
* Daily Bonus: After 4 consecutive days of log-in, each day grants you 5 Hero Seals.
* PvP: Placing in the Top 3 (?) in either the Prospect League or in the Top League grants you a number of Hero Seals. (*Note:* Only Hero Seal reward listed below, there are several other rewards as well)

 2
 3
 4-5
Al-Kadhir (Weekly Boss)

Al-Kadhir is a Weekly Boss unlocked when you take the quest "The Eye of the Void" given to you by Dragon Knight Vanguard located in the same area as the boss encounter; The Lightlands: Dragons Teeth. Al-Kadhir is a 3 stage battle, and a very slow one. Al-Kadhir uses creatures of the Void-Corrupted Creatures affiliation, so Prime damage creatures and abilities are reccomended, but also ranged might for some.

Perhaps the best part about the Al-Kadhir fight is that he does not have any damaging spells, but this is also probably why it is so slow.

## Stage 1

### Creatures

* Human Void Assasin
* Human Void Champion
* Human Void Herald

### Abilities

* **Time Lapse:** Increases the Initiative by 6 and Movement Range by 100% of one friendly creature. Duration; 3 rounds. Cooldown; 3 rounds.
* **Lesser Summoning:** Summons 70 Void-Corrupted Earth Elementals on any free spot on the battlefield. Cooldown; 3 rounds.
* **Distorted Dimentions:** Decreases all enemy creatures Initiative by 10. Duration, 2 rounds. Cooldown, 3 rounds.

### Tactics

Kill the faster units first and try to keep them at distance. Try to always position yourself at max range, or at least out of their range.

## Stage 2

### Creatures

* Stage 1 line-up
* Void-Corrupted Seraph
* Void.Touched Witch
* Void-Touched Wyvern

### Abilities

* **Elemental Summoning**: Placed on friendly creature, summons an amount equal to that of target ("host") creature of "Void-Corrupted Glories" when effect expires. Movementspeed -100%, Creature Resistance -??%. Duration, 2 turns. Cooldown, 3 rounds.
* **Lesser Summoning:** Summons 70 Void-Corrupted Earth Elementals on any free spot on the battlefield. Cooldown; 3 rounds.
* **Distorted Dimentions:** Decreases all enemy creatures Initiative by 10. Duration, 2 rounds. Cooldown, 3 rounds.
* **Slow Motion:** Decreses all enemy creatures movespeed by 50%. Duration, 2 rounds. Cooldown, 4 rounds.

## Stage 3

### Creatures

* Stage 2 line-up
* Void-Touched Demon
Storyline

The Storyline consist of 4 main chapters, and some minor chapters. These chapters are progressed through by completeing story quests. You are not able to skip or abandon story quests, nor would you want to since they are the only way to unlock all areas.

## Walkthrough

This walkthrough needs HEAVY editing as it is only a general recap. Preferably this will be revised into a list of story quests (and dialogs, videos(?), etc...)

**Warning!** This page consist of *major spoilers* to the storyline. If you wish to play the story and "live" it, stop reading.

### Introduction (name?) (Minor)

These is an introductory dialog and a battle to get you started in this world of Might & Magic.

### Chapter 1 - Haven (Blackbough)

Most of Blackbough unlocked (Haven)

If you picked Haven faction you start out in Blackbough, this Chapter ends at Amber Thorn Cathedral where you have to stop an advancing Demon invasion.

### Chapter 2 - Haven (Falcon's Reach)

Falcon's Reach unlocked (haven)

This is also "Haven only" (qoutation marks explained later). A fairly short chapter, you start with ending some ruccuss and rumors, and then convince the High General (name?) that you have to side with the Necropolitans to fight a greater evil.

### Chapter 1 - Necropolis (Namtaru's Claws)

Most of Namtaru's Claws unlocked (Necropolis)

If you picked Necropolis faction you start in Namtaru's Claws. This chapter ends in the prison after a winding journey of politics and deciet.

### Chapter 2 - Necropolis (Nar-Heresh)

Nar-Heresh unlocked (Necropolis)

Short(ish), like Haven. More politics about your companion.

### Chapter 3 (Whipsering Plains)

The Whispering Plains unlocked!

First area for both factions. You travel through The Whispering Plains to find the source of the greater evil.

### Interlude (Minor)

The Spirit World unlocked, and closed.

You stravel to the spirit world, find an injured god and the big croocked bad guy is revieled!

### Chapter 4 (Lightlands)

Most of The Lightlands unlocked!

Both factions travel the Lightlands to halt the corruption. Chapter ends with the destruction (?) of the big crooked bad guy.

### Final Chapter (Minor) - The Revelation of the Void

Rest of Blackbough/Namtaruäs Claws unlocked (Haven/Necropolis)

All of Blackbough & Falcon's Reach/Namtaru's Claws & Nar-Heresh unlocked (Necropolis/Haven)

You mush kill either Valrok or Giant Swarm Wyvern to seal the deal between the two factions.

### Endgame (Minor)

Rest of The Lightlands unlocked!

One quest... That just sends you to a few people insinuating comming expansions?
Construction Permit

**"Lore":** Construction Permits allow you to expand yout Town. They are very precious and only a few people in Ashan can grant them as rewards. They can be found at the Prestige Trader and are avaliable from Members of the Council.

**Uses:** Construction Permits are used to build or upgrade your Town structures.

**Sold by:**

* Council Trader, Cost: 70000 Gold\*
* Shop, 2999 Hero Seals (for 5)
* Prestige Trader, Cost: 20000 Prestige Points (for 5)

\*Requires Member of the Council title, granted by placing Top 10 in any Ranking List

Construction Permits are also given to you throughout the storyline. Ex. 20 after Guardian of Silence, 10 after Sandro 1 etc.
Might (Class)

There is one Might Class for each playable race.

## Army

The Might class relies heavily on the strength of its army. This is why they are provided with an extra army slot and more room in each slot compared to the Magic class, but this is the cost of having less spells per round compared to the Magic class. The following chart displays depending on level the number of spells the Might class may use per round and how many units per slot they may bring into battle.

\*C/E/C = Core/Elite/Champion

## Special

As the Might class there are a number of items that are vastly better than their artefact value suggest. This is because their class relies mainly on their army to do damage, and when items in slots that generally don't contain Might do they give much more strenght than higher items. Here is a list of such items: List of "Valuable Might" items.
Pilgrim's Garb

**Description:** These plain-lloking garments glisten with power when sunlight hits them. They are a gift from the Church of Elrath to aged clerics who spend their twilight years as itinerant monks.

**Pieces:** 6

**Found in:** World Map, Lightlands

**Intended faction/class:** Haven/Magic

## Set Bonuses

**2 Pieces**

* Creature Defense, 55
* Battle Priest Heal Power 15%
* Inquisitor Heal Power 20%

**4 Pieces**

* Heroic Support, 35
* Sentinels Resistance 10%
* Praetorians Resistance 10%

**6 Pieces**

* Celestials Resistance 2%
* Seraphs Resistance 2%

## Primary Weapon

**Walking Staff**

 Refinable
 No

**Creature Bonuses:**

* Archers Attack Power 15%
* Marksmen Attack Power 15%

**Confirmed Droplocation:** Corrupted Haven

## Headgear

**Lucky Traveller's Hood**

 Refinable
 No

**Creature Bonuses:**

* Battle Priest Heal Power 15%
* Inquisitor Heal Power 15%

**Confirmed Droplocation:** Corrupted Haven

## Support Weapon

**Pilgrim's Diary**

 Refinable
 No

**Creature Bonuses:**

* Archers Attack Power 15%
* Marksmen Attack Power 15%

**Confirmed Droplocation:** Corrupted Haven

## Lower Body Armour

**Hiking Boots of the Wanderer**

 Refinable
 No

**Creature Bonuses:**

* Sentinels Resistance 10%
* Praetorians Resistance 10%

**Confirmed Droplocation:** Corrupted Haven

## Body Armour

**Robes of the Wayfarer**

 Refinable
 No

**Creature Bonuses:**

* Sentinels Resistance 10%
* Praetorians Resistance 10%

**Confirmed Droplocation:** Corrupted Haven

## Trinket

**Talisman of Safe Journeys**

 Refinable
 No

**Creature Bonuses:**

* Battle Priest Heal Power 15%
* Inquisitors Heal Power 15%

**Confirmed Droplocation:** Corrupted Haven
Vesta's Aegis

**Description:** Tailored by the Sisters of the Order of Vesta, using a secret magical procedure, these white linen tunics protect their wearers from the maddening powers of Urgash's minions.

**Pieces:** 3

**Found in:** Heroic

**Intended faction/class:** Haven/Magic

## Set Bonuses

**2 Pieces**

* Creature Defense, 60
* Radiant Glories Attack Power 8%
* Blazing Glories Attack Power 8%

**3 Pieces**

* Celestials Resistance 3%
* Seraphs Resistance 3%

## Headgear

**The Grandmother's Scarf**

 Refinable
 Yes

**Creature Bonuses, 4 random of following:**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 3%
* Champion Resistance 2%

## Lower Body Armour

**The Sister's Shoes**

 Refinable
 Yes

**Creature Bonuses, 4 random of following:**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 3%
* Champion Resistance 2%

## Body Armour

**The Mother's Tunic**

 Refinable
 Yes

**Creature Bonuses, 4 random of following:**

* Core Attack Power 15%
* Core Heal Power 15%
* Core Resistance 10%
* Elite Attack Power 6%
* Elite Resistance 4%
* Champion Attack Power 3%
* Champion Resistance 2%
Inquisitor's Livery

**Description:** As protectors of the church of Elrath against heresy, the Inquisitors are revered and feared in equal measure. Their prayer-inscribed weapons and armour mark them out as zealous keepers of the faith.

**Pieces:** 6

**Found in:** Weekly Bosses

**Intended faction/class:** Haven/Magic

## Set Bonuses

**2 Pieces**

* Luck, 120
* Battle Priests Heal Power 20%
* Inquisitors Heal Power 20%
* Sentinels Resistance 15%
* Praetorians Resistance 15%

**4 Pieces**

* Magic, 80
* Radiant Glories Attack Power 8%
* Blazing Glories Attack Power 8%

**6 Pieces**

* Celestials Resistance 3%
* Seraphs Resistance 3%

## Primary Weapon

**Fierce Inquisitor's Flail**

 Refinable
 No

**Creature Bonuses:**

* Radiant Glories Attack Power 8%
* Blazing Glories Attack Power 8%
* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%

**Confirmed Droplocation:** The Great Old One

## Headgear

**Wary Inquisitor's Mask**

 Refinable
 No

**Creature Bonuses:**

* Radiant Glories Attack Power 8%
* Blazing Glories Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

## Support Weapon

**Pious Inquisitor's Codex**

 Refinable
 No

**Creature Bonuses:**

* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

## Lower Body Armour

**Humble Inquisitor's Boots**

 Refinable
 No

**Creature Bonuses:**

* Sentinels Resistance 15%
* Praetorians Resistance 15%
* Celestials Resistance 3%
* Seraphs Resistance 3%

**Confirmed Droplocation:** Giant Swarm Wyvern

## Body Armour

**Stern Inquisitor's Robe**

 Refinable
 No

**Creature Bonuses:**

* Sentinels Resistance 15%
* Praetorians Resistance 15%
* Celestials Resistance 3%
* Seraphs Resistance 3%

## Trinket

**Just Inquisitor's Seal**

 Refinable
 No

**Creature Bonuses:**

* Radiant Glories Attack Power 8%
* Blazing Glories Attack Power 8%
* Celestials Resistance 3%
* Seraphs Resistance 3%

**Confirmed Droplocation:** Hrodger
Ember Treant (Elite)

Retaliation
 Initiative

### Abilities

* **Burning Rage:** Increases Creature Damage and decreases Health each Round. *Once selected, this Ability stays active in all Battles.* Applies *Burning Rage:* Health, -5%. Creature Damage, +10%.

*Note:* Burning Rage's positive effect (Damage) is addative, while it's negative component (Health) is comulative.(E.g. After 5 rounds it will read Creature Damage, +50%. Creature Health, -23%)
United States

The **United States of America** (**USA**), commonly referred to as the **United States** (**U.S.**) or **America**, is a federal republic that consists of 50 states and a federal district. The 48 contiguous states and Washington, D.C., are in central North America between Canada and Mexico. The state of Alaska is located in the northwestern part of North America and the state of Hawaii is an archipelago in the mid-Pacific. The country also has five populated and numerous unpopulated territories in the Pacific and the Caribbean. At 3.8 million square miles (9.842 million km2) and with over 320 million people, the United States is the world's fourth-largest country by total area and third most populous. It is one of the world's most ethnically diverse and multicultural nations, the product of large-scale immigration from many countries. The geography and climate of the United States are also extremely diverse, and the country is home to a wide variety of wildlife.
The Zealot's Sublimination

**Description:** Written by an expelled priest of the Church, this tome speaks of five hundred prectices that will earn Elrath's favour. Most of them include beating dibelievers with a thorn-studded scourge.

**Pieces:** 2

**Found in:** Weekly Boss Battles

**Intended faction/class:** Haven/Magic

## Set Bonuses

**2 Pieces**

* Radiant Glories Attack Power 10%
* Blazing Glories Attack Power 10%

## Primary Weapon

**Stick of Punishment**

 Refinable
 No

**Creature Bonuses:**

* Griffins Attack Power 8%
* Imperial Griffins Attack Power 8%
* Radiant Glories Attack Power 8%
* Blazing Glories Attack Power 8%

**Confirmed Droplocation:** Al-Kadhir

## Support Weapon

**Tome of Bigotry**

 Refinable
 No

**Creature Bonuses:**

* Archers Attack Power 20%
* Marksmen Attack Power 20%
* Cavaliers Attack Power 8%
* Sun Crusaders Attack Power 8%

**Confirmed Droplocation:** Daeva.