recursal/Fanatic-Fandom huggingface dataset:
Kançelor

Kançelor is a religion found by Akhil.

## Dress Code and Style

Kançelors dresses like Kançello, who often adapted a hippi-style. They have long beards, which often painted blue. Cutting beard to zero is often despised due to Karahaçi's style.

The angels are also portrayed like hippies.

*"Sen Hacı mısın? Urça illerini gezip Kançelorluğu yaysana büyük sevaba girersin. Hayatın kurtulur. Tebliğ ile gezsen."* From a Kançelor to a wanderer with Beard.

## Myths

They say that in the future, there will be a big clash between Kançelors and Musons. Trees will help Kançelors, saying that "There is a Muson behind me, come and kill him." This is often joked about as it was a saying among Malizel ("There is a Maraz behind me, come and kill him.") and funny variations exist (Musons saying to woodcutters "There is a tree behind me, come and kill him.") or as dirty talk between lovers.

## Skepticism

Skeptics argue against the religion using the logic fails in Akhil's Book. Olivye foresees that Kançelor is doomed to fail, as the book (and the prayers) is written in people's language and they are able to understand and go skeptical about it.

## Differences to Muson

Kançelor's main feature is its "Rebellion Against Evil Tyranny" concept, contrary to Muson, which emphasizes "Submission to Powerful for the Greater Good".

*“Musonlar kim ya? Bir avuç kendini bir halt sanan çapulcu. Çello koskoca Şeytana kafa tutmuş."*

*"Sen lordsun ama senden büyük Çello."*

## The Symbol

Kançelor uses a cross with a sword crossing throught the center, symbolizing Kançello's death and the fact that Sincan could not remove and reclaim the sword. Joking as the sword is actually the dick is a huge insult and a crime.

## Four Pillars

Kançello: Symbol of good, honesty, innocence and fighting against evil.

Kaygar the Protector: He comes from a race that is much tortured and weakened, and he protected the weakened.

Gato the Pathfinder (Yolgösterici): As an Erbörü, he symbolizes that everybody can find the path to good.

Akhil the Wizard and the Writer: He used the magic for good, although it comes from Migas. He determined to write the story of Kançello. He symbolizes determination.

## Extreme Kançelorship

The extreme version of Kançelorship claims that Kançello did not only save people from Karahaçi, the greatest evil, but also from the army of Urçans. The people of the Great Lands are blessed and any inhabitants outside of Great Lands are pure evil and should be fight against, whether they are Urçan or Maraz.

The main criticism of this idea is that although he had the chance, Kançello did not save Kolkova from fall to Maraz, which is a far bigger threat to people of Great Lands than Urças.

Kingdom of the Sky opposes this variation of the Kançelor and forbids its believers organizations and practices.
Erbörü

## Characteristics

Erbörüs in general are very conservative and hate any other tribe regardless of Maraz or Human. They are generally clever and use their wits, they can easily tame and smoothen unconscious or less conscious being but the fact that they stand any other tribe shadow their potential. Their bodies are very resistant. Their only weakness is that their bodys are created in a way that they are not symmetric, they cannot stand in balance in their default stand. Because of this all Erbörüs put extra weight to their right shoulder.

Erbörüs also have great memory and remember everyone in their society and how they are related to each other.

## History

### First age

Erbörüs were one of the 10 Maraz tribe that joined to Olivye's cause. They did not get along well with the other tribes and hated the idea of living with humans. However they have complied with Olivye because to them living in a cursed city was worse. Their leader was Süleyman Sütliman.

### Second age

Süleyman Sütliman dropped dead and left for the Underworld. Ledün observed Erbörü's taming ability and offered them to care his dragon in exchange for a city of their home, far from any threatening foreigner tribes. Seeing the mutual benefit, Erbörüs agreed. They have settled in Ejderiyye, near the ruins of Mertilya. They did not allow any stranger to their city and they have blocked the connection between Malizgort and Urça.

### Third age

Ledün has taken their dragons back and city of Ejderiyye is destroyed for having the connection between Urça and Malizgort. Seeing their strong ties with each other, they are torn apart and sent for slavery across the world.
Sundriel

## Krutos Form

*"Beni öldüren şey güçlendirdi."* - Krutos

## Sundriel's Cause

Sundriel was reborn after The Great Winter of Great Lands, with Karahaçi. She had silver hair with beautiful but an older face.

Her cause was to revive and unite all the dead under one banner, and eventually, unite all dead and concious being in and under the world, and rule them peacefully. Some scholars argue that this was a reasonable cause to support.

She is beaten by Karahaçi in the end and her cause turned to what is known as Karahaçi's War, a war for pure revenge and terror.
Mia

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Mia, veya Zalim Mia, is famous for torturing King Mert for thousand years in the Underworld. She became the torture-master of Underworld.

## Early Years

She is the daughter of Mina, friend of Sundriel.

She saved Sundriel from Underworld, but in dust form.

## Mentions

Karahaçi mentions her name, saying that "Her whip was sharp as razor."

Midas, jokingly, says that he does not want to go back to Underworld because she scares him.

## Later

She is sent back to Underworld by Binsan, taking her "Dead Infant Army" with her back.

She later participated in the "Maraz Revolution of Underworld", helping Maraz to take over the Underworld.
Sjraszabulian

Sjraszabulian, as a language, is similar to Unotan, and developed as a dialect of the language in the isolated city of Sjraszabul, found in the middle of the Hylian Desert. Since most people living in Sjraszabul are merchants (as the fertile lands of the delta are monopolized by the ruling families), parts of other neighboring languages have been assimilated into Sjraszabulian Unotan, or Sjrnotan. The chief difference between Sjrnotan and Unotan is the attachment of special endings in an honorific system not found in the rest of the continent.

The honorifics are as follows:

 Female
 Other

Honorifics are only used when referencing another named entity. In truly informal language, such as between friends and family (but never anyone one does not know), the honorifics may be dropped. The plural honorific is used when referring to a named group; for example, the Dominatra family would be called Dominatraxa.

Another thing of note is that there are several words for merchants depending on what they sell. The general word for merchant is *vellar*, from *vell a r*, meaning "sells to me".

Fishmonger: Karpvellar

Spice trader: Asvellar

Chef: Trivellar

Blacksmith: Katavellar (from the Katar mountain range)

Tanner: Bovellar

Cooper: Cesvellar
Dokuz Oğlan

Dokuz Oğlan is a myth that never confirmed.

It is said that Dol Krutos left nine heirs. A lot of local warriors claimed to be one of them.

Migas thought Sinjan is one of them.

Binsan initially thought he is one of them, but later gave up on the idea.

It is also said that they are being captivated in Ejderiyye.

Sinjan's assassin is also thought to be one of them.
Black Servants

Black Servants ("Gölge Köleler") are servants in Sinjan's spy network in Urça.

## Foundation

Sinjan's men arrests some Kaygars that survived Kaygar Genocide. Amazed by their ability to hide themselves from humans, Sinjan decides to employ them. He forces them to work by first hold their families as hostages, but later releases them.

## Style

Black Servants wear black dresses and shave their tales, so that they will not look like their counterparts from Kaygar Atamanlığı, who often sends spies to Urça.
Lanetli Feril

Lanetli Feril are literally Cursed Feril. They are cursed and deported from Feril and the Forest. Lanetli Feril does not look like the Feril. They are bald (either they lose their hair too soon or their hair color turns to weird colors so they cut it) and they wear a cap to hide it. They are generally ugly.

They have different origins and not all of them know their origin.

They dislike Aegia but does not have problems with the Feril.

## Second Age

Lanetli Feril have come to be by Aegia's curse during the Feril Riots. They are expelled from the lands. A community of them has found the city of Tojirus, near Ejderiyye. They had good relations with neighboring Erbörüs.

When Aegia has beaten by Dol Krutos and disappeared, Lanetli Feril has made peace with the Feril and Elfings, the Father of Southern Feril, has assigned them being rangers in the Forest border. By this means, Lanetli Feril knew what's beyond the Forest and guided the Feril when they have gone out of the Forest.
Çokor

Çokor is a city in Malizel.

## Foundation

Binsan's story suggests a mythical foundation in which "The Foreign Leader of Urçiys opened a pathway from Urça to Eastern Malizel and Urçiys migrated."

People of Çokor has Urçan-like features, supporting the theory. Their registry of Deathole files are also more recent than rest of the Malizel. The existance of Kaygar population nearby mountains also supports the theory.

Olivye suggests a more realistic approach, suggesting that there were already a sea connection between Urçiy and Çokor and Urçan people are originated in Çokor, therefore, Malizel. This in fact contradicts Binsan's Urçan language theory. The files are burned in supposed Great Fire of Çokor and city is rebuilt and looks anew. Kaygars came to help rebuilding the city.
Step 3: Selecting a Class

Your **Class** determines your characters overall fighting style and skill set.

A Class is really just a list of skills your character possesses; the weapons they are trained in, the magics they have studied, and so forth.

## Selecting your Class

To start with, select a class from the list below. There is one for each of WoW's 12 classes, and their page will list the Skills most commonly used, as a starting point.

Your training in each Skill can be described in three levels; Trained (+1), Expertise (+2), and Mastery (+3). Attaining these requires the spending of *Skill Points.*

### Skill Points

Skill Points are derived from your character's attributes, divided into two basic categories: Martial and Mental:

* **Martial skill** is derived from your characters physical attributes; *Strength*, *Dexterity*, and *Endurance*.
* **Mental skill** is derived from your characters mental attributes; *Intelligence*, *Wisdom*, and *Charisma*.

To determine Martial and Mental skill points, take your modifiers for each group of attributes and add them together. Treat negative attributes as 0.

Example: Your character has Strength 8 (-1), Dexterity 16 (+3), Stamina 14 (+2), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)

Martial skill points are therefore 0+3+2=5, and Mental skill points are 2+1+0 = 3.

This means you have 5 skill points to spend in martial Skills, and 3 points to spend in mental Skills.

### Spending Points

You can spend up to three points in each Skill. The higher your level in each, the stronger abilities and perks you gain access to from that particular branch of learning. Some perks and abilities require levels in multiple Skills.

When spending your Skill Points, consider what your character has spent their life training for and learning. Have they focused on mastering a certain weapon, studied a particular school of magic deeply, or have they spread their learning across many different areas?

## List of Available Classes

The following is a list of available classes to choose from:

* Warrior
* Paladin
* Hunter
* Rogue
* Druid
* Shaman
* Mage
* Priest
* Warlock
* Monk
* Demon Hunter
* Death Knight

If your RP Character is not accurately described by one of these classes, you can look into customising it.

## Customising Classes

When it comes to building a class, you are basically looking to create a list of the skills and knowledge they have, and how well studied they are at each of them.

Skills relate to your characters physical prowess, covering things such as Weapon Skills, Stealth etc. Similarly, knowledge relate to areas of study, such as Schools of Magic, Beast Handling, Demonology, and so forth.

To create or customise a class, take a look at the Skills page for a list of all the areas of expertise your character can have trained in. You can spend the Skill Points you have available on any number of these you wish - your expertise can be broad and shallow, or narrow and focused.
The Great Winter in Great Lands

The Great Winter in Great Lands took place in Great Lands, which enjoys a very mild climate with occasional rains, after Fall of Kolkova. Many rumors circumvented about the cause. Some said it was a curse by Utumna, because they could not protect Kolkova. Some said it was actually a blessing, to stop Maraz from further advancement.

The winter did not only hit Great Lands, it only hit parts of Marazistan and Çukurca.

## Binsan's Theory

Binsan reasons that the winter was because Midas wanted to calm down the things on the surface to aid the Underworld to stop the Maraz rebellion. He does not give the details on how he managed it however.

## Olivye's Theory

Olivye claims that the foresting the White Sea was the real reason. He also states that the winter did not hit suddenly, but eventually. Before the Fall of Kolkova, the Great Lands was already becoming colder.
Kaygar Genocide

Happened between the foundation of Kaygar Atamanlığı and The Defence of Ejderiyye.

## Cause

Urçan Perspective

Urçan people argues that Kaygars collaborated with Ulzans to find Kaygar Atamanlığı and planned to expand over the whole Urça. Kaygars from all over Urça supports the cause, not only Aktoran Kaygars.

Kaygar Perspective

Aktoran people live in very hard conditions. The regions suffers often with famines. Aktorans either raid their Urçan neighbours or Ulza. As a solution, Ulza occasionally takes Aktorans humans as refugees, but never Kaygars, which leads to many Kaygar revolts.

Ulza permitted Kaygars to move into their borders with Aktorans, to stop both the Aktoran raids and Kaygar revolts. This is interpreted an hostile action by Aktoran and the hostility towards Kaygars later spreaded through the whole Urça.

## Aftermath

Urça is evaucated from Kaygars. Some moved to Marazistan and some lived a secluded life.

Sinjan found some of them and used them as Black Servants.

## Readings:

Pontus rumları: https://eksisozluk.com/pontus-rumlari--2357676
Kaygar Invasion of Aliader

Kaygar Invasion of Aliader is happened in the first era of the First Age when Muvazzaf, the King of Aslans, intruded his mob into Cursed City of Aliader. Kaygars were fierce warriors while the locals of the city, Kuşyüz tribe, were very weak.

## Prelude

Kaygars were on the Hunt. They were wandering around Bad Lands hoping to find members of the Tribe.

## Events

Kaygars attacked Kızılşehir and massacred the most of the humans. Some humans escaped and with the help of Kuşyuz, managed to ambush some of the Kaygars and stole some horses, which are exotic to them. The rest of Kaygars marched to Beyazşehir. Kuşyüz were already escaped to the mountains and forests. It is rumored that Rayzemark has committed suicide.

## Aftermath

The invasion has ended when Kaygars "found what they were looking for" and left the city altogether.

Meyri has stolen a horse from the Kaygars and learnt how to ride it. He rided to the Great Lands and the curse upon the Cursed City of Aliader is eventually lifted easily.

## Binsan's View

Binsan claims that Kaygars were the main cause of the Great Massacre of Aliader, the killing of local population, and not the Kuşyüz, so not the Ferils. Akhil denies the claim in order to protect the respectful image of the Holy Kaygar, The Protector.
Age of Ascension: Lord of the Rings Server Wiki

## Welcome to the Age of Ascension: Lord of the Rings Server Wiki

Welcome to the Wiki page of the Age of Ascension: Lord of the Rings Server! Here you will find all the infomation needed to get started on the server. From rules to faction information, it's all on here. If you think you found any mistakes, please contact us via Facebook or mail (aoalotrs@gmail.com). Have fun and we hope to see you on the server!

## About the Server

The Age of Ascension: Lord of the Rings Server is focussed on having a good time and making friends. We support lore on the server aswell but you don't have to roleplay if you don't want to. The server only uses the Lord of the Rings mod created by Mevans and we have added plugins made by xTimPugz, one of the server owners, which are there to make your time on the server more enjoyable and it certainly adds something extra!
Gort Region

Gort Region, or *Gordia* by Maraz, is a region between Malizel and Marazistan, surrounded by mountains.

Initially habitated by Maliz, it became home to Maraz tribes and individuals who deserted from Great Maraz Army. It was then defended by humans and Maraz collaboratively and then became known the first place where Maliz and Maraz coexist.

## History

Gort Region heavily opposed Invasion of Kolkova and stayed neutral during the war.

## Organization

Gort Region is quite mixed. The villages are home to one single tribe, but one village of a tribe can be next to another village of different tribe. Cities are mostly homogenous, although there is one major tribe most of them, giving the city its characteristic.

## Criticism

Olivye heavily criticizes Gort Region, stating that "Maliz and Maraz claim they coexist peacefully in their country, but when it comes to fighting for other countries for money and glory, they fight on opposite sides without any second thought."
Urça

Urça is the continent, situated in the north of Malizel. Comparing the Malizel, Urça sees four seasons, each in "its strongest presence" described by Binsan.

Urça has three recognized regions:

* Ruzgarlıya
* Çukurca
* Aktora

The supposed borders between Aktora and Çukurca & Ruzgarlıya is called "Mey Sınırı ", a reference to the fact that Aktorans do not tolerate drinking of alcohol.

## Important Locations

Riceroad / Ironroad: Only path between Ulza and Urça (Çukurca) except the short one between BabıUlza and BağrıUrça. The road is mainly used by Ulzans to sell rice Urça. Since there is no iron in Çukurca, this road is also sometimes used to trade iron and weapons, although it is forbidden.
Firik

Firik was Sinjan's competitor in their village. He was in love with Havva.

Firik and Sinjan met each other after Sinjan had deserted Kingship. Firik had grown very old although Sinjan was looking in his twenties.

It is later revealed by Binsan that Sinjan was the guy that the whole village hated and wanted to be gone, just before Binsan saying "You've not grown to be older but surely to be wiser." to Sinjan.
Demon Hunter

**Demon Hunters** are a Melee focused class, they primarily wield *Warglaives* and use *Fel* magic granted by their *Demonic Affinity*.

## Recommended Stats

For focusing on Melee damage, a Demon Hunter will want high Dexterity. This gives them both good offence and defence.

Demon Hunters' abilities are magical in nature, and will therefore want some Intellect and Wisdom for mana pool and mana regen respectively. If you were to play a Demon Hunter with no Demon, you could instead invest into Endurance for more stamina.

As with all classes, Endurance is useful as it also boosts your HP.

## Primary Skills

Demon Hunters have two primary skills, click the links below to see what abilities you earn from each.

## Other Skills

Some Demon Hunters might specialise in these other areas, depending on whether they focus more on Melee or Spell Casting.

### Martial Skills

* Stealth
* See Weapon Skills for other weapon options.

### Mental Skills

* Fel Magic
* Void Magic
Myths

## Legendary Myths

The legendary myths in the known words are the myths exposed by Binsan in order to spread the truth to people of the known world.

Aegian Myth: is explained in the first book of the "From a Mejzup" series, "Seven-Season-Summer". It is how Aegia came to be. Aegia is portrayed as a person stick to family (especially his brother) and would overlook any immoral but expedient act if it comes from his family and if it serves greater good. He would almost alway obey his brother because he thinks he is right.

Sundriel Myth: is explained in the second book of the "From a Mejzup" series, "The Legend of Diriel". It is how Sundriel came to be. Sundriel is portrayed as a person who has been transformed to a monster, once she has found herself at the top of the power hierarchy, unexpected. He is also the cause of Urçan migration to Malizel.

Olivian Myth: is explained in the third book of the "From a Mejzup" series, "News From Three Realms". Olivye is portrayed as a pragmatic person, who battled for the Maraz revolution just for technological convenience. He also got his rivals, Meyri and Sundriel out of the way by trapping them in cursed lands.

Çello Myth: is explained in the fourth book of the "From a Mejzup" series, "Into The Lions". Çello is portrayed as a innocuous and puerile create. He never uttered the aphorisms Akhill attributed to him. His only function was being there.

Muson Myth: is explained in the fifth book of the "From a Mejzup" series, "Beyond The Waves". Ziyat, the founder of Muson, is portrayed as a charlatan and his whole new religion is a fraud, mistakenly derived from Susonism.

Agrawal Myth: is explained in the sixth book of the "From a Mejzup series, "The Fire from the Heart, The Shiver From the Dead" or simply "The Fire and The Dead". Agrawal is not portrayed, the whole myth was created by Ariza to rule the world with demons. Binsan never could answer nor understood her motivations and he explicitly says so. In one occasion he says "Maybe she just wanted to have fun with her friends, but it has grown too much."

Binsan Myth: is explained in the seventh book of the "From a Mejzup" series, "Karahaçi's War". Binsan tries to acquit himself, telling although Çello saved the world from the Karahaçi, The Most Cursed One, they killed him because he was going to summon Migas, putting the world in to an another vicious cycle and he and Sinjan stopped him. Sinjan was never deserved to die and he was never desired to ostracized from his people.

## Local Myths

The Big Cat Myth: Maraz of Aliader believes that one day a monster called "Cat" will come and hunt the all winged beings, including the Maraz.

## Creation Myths:

Some accounts on why the world like this:

Migas Myth: Migas was the source of civilization, which is good. His counterpart, Olivye and his Maraz, are sickly form of humans, abominations, and they use civilization for mass destruction using engineering and magic. They are evil. The world is the conflict between the two sides.
The Lost Ship

One of the ships during Binsan's Expedition is lost. Nobody knew where did it go.

Its crew found in different places around the world, each has a different narrative of the story.

*Gemi nerede? Ailelere yazık?* - Sincan

https://eksisozluk.com/8-mart-2014-malezya-hava-yollari-ucak-kazasi--4521310?a=nice
Step 2: Assigning attributes

This page describes how you assign attributes when creating your character, which is step two of Character Creation. The next step is Selecting a Class

## Attributes

There are six different attributes for your character, to describe their physical and mental prowess. For more details on what each attribute means, you can read the Attributes page.

The six attributes are:

* Strength
* Dexterity
* Endurance
* Intelligence
* Wisdom
* Charisma

Each attribute is given a *score* and that score confers a *modifier* to rolls made with that attribute. The average score for an attribute is 10, which confers no bonus (+0). As the score increases, so does your modifier, up to a maximum of 20 (+5). As it decreases, your modifier becomes negative, to a minimum of 1 (-5).

The following table shows attribute scores and their relevant modifiers:

To determine an attribute modifier without consulting the table, subtract 10 from the attribute score and then divide the total by 2 (round down).

## Assigning Attributes

A character starts with all six attributes at 8 (-1). Their attribute table would look like this:

 Dexterity
 Endurance
 Intelligence
 Wisdom
 Charisma

As a Nightglaive at Level 10, you have 27 points to to spend among these attributes as you wish. You may also lower attributes below 8 to gain more points to spend elsewhere, but bear in mind that a low attribute represents a fairly severe deficiency in that area, and should be roleplayed as such.

Here is an example of a character with all 27 points spent:

 Dexterity
 Endurance
 Intelligence
 Wisdom
 Charisma

This character has high Dexterity, moderately-high Endurance and Wisdom, above average Intelligence, average Charisma and a little below average Strength.

The maximum any stat can be raised as a level 10 character is 20 (+5).

## What Does Level Mean?

'Level' is really just a means to gauge your characters overall experience and power vs other characters and enemies.

All player-charactes will be considered to be a standard level of 10. This represents the average power-level for a player character, which roughly makes them "hero units" (such as in WC3.) For comparison, average soldiers could be anywhere from level 2 (basic grunts) to level 5 (experienced soldiers.) Elite warriors who are powerful but not worthy of the "named NPC" treatment would probably be around level 8.

## Roleplaying Weaker Characters

Sometimes you might wish to play a character who has not yet reached their maximum potential. In these cases, it is possible to choose to start at a level below 10.

To do so, simply calculate your available attribute points like so: *7+(Character Level x 2)*

So a level 1 character has 9 attribute points, a level 5 character has 17, and so on. Your attribute maximum is determined as *10+Character Level*, so at level 2 you can only gain 12 (+1) in any ability, at level 6 you can gain a maximum of 16 (+3) in any ability, and so on.

When Roleplaying an under-leveled character, you may choose to have them advance in skill as you wish. There is no system (yet) in place to gauge character advancement.
First Maraz-Human War

## Battle of Drums

The core Kuyçak army and a portion of Vahşi army start to move in the morning in the Grassy Valley (Çimlivadi) to reach Great Lands before noon. However human army was already waiting for them. They started to make noise in the upper valley. While Kuyçaks were moving towards them, they started to hear drums from the west side. The Kuyçak general commanded Vahşis to rush to west to end them, but they refused to act fast, thinking it is a trap. An argument broke up and Vahşis deserted. The Kuyçak reached the humans' position they met with an crossbow fire across the river. The front line of human crossbowmen were shooting, then kneeling and loading, while the back line shoots. The Kuyçak army retreatet and humans won.

## Humans' End Night Attack

The Vahşi army who fall back followed the crossbowmen instead of attacking them, to their camp. They then positioned themselves in a nearby hill and waited for humans' celebrate and then sleep and raided the camp. Most of the human army is destroyed and rest is disbanded. Some generals are killed. Eloi and Matador has ran away.
Haji Mufaza

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Haji Mufaza is a mystic magician of Ulzaman Kaygar origin. He travels around Malizel and give people mixed messages. Nobody knows what he  is upto.
His face is foggy and there are smoke goes around him. Some people calls him Mufo, Muffy or Muffin

## Condemnation By Akhill

He is punished by Akhill because he stains the image of "Holy Kaygar" with his hippie behaviour. Though the punishment could never be executed because Akhill's men did not find him, nor searched for him.

## Truth

It is later revealed that he is actually Tankan.
Great Lands

Great Lands are the lands stretches from Mertilya on the northwest and Kolkova on the southeast. It is known as "The Land of Eternal Spring" with the climate which is never too hot and never too cold, neither dry nor wet.

Maraz want to conquer Great Lands as it's easy living condition and resource. Most of the tribes believe that they came from there but later expelled by the wizards.

It's also in the Musons' bucket list, due to their long time goal of conquering the world for their Promised Tribe to come and conquer the Underworld.

## Major Cities

Mertilya (Destroyed after the Flood of Migas)

Pertekün

Çokor

Kolkova
Dzień wagarowicza

**Dzień wagarowicza**(ang.*Ditch Day*)-to siódmy odcinek sezonu 1 i ogółem.

## Fabuła

Max i Phoebe wykorzystują swoje moce, aby ubarwić sobie dzień wagarowicza, który spędzają w szkole. Kiedy przypominają sobie, że w szkole są kamery, zmuszeni są poprosić Billy'ego i Norę o pomoc w wykasowaniu nagrań. Inaczej wszyscy poznają ich sekret.

## Bohaterowie

### Główni

* Phoebe Grzmotomocna
* Max Grzmotomocny
* Nora Grzmotomocna
* Billy Grzmotomocny
* Hank Grzmotomocny
* Barb Grzmotomocna
* Doktor Colosso
Siege of Ejderiyye

Siege of

## Armies

Migas: Ayicho, some of the Arkanas, Erbörüs, Malizels, Ferils.

Dol Krutos: Aktoran Urçans, other Urçans, northerners, demons.

## Killing of Ayicho

Initially, Ayicho was guarding the city, sitting on the Dark Mountain. Dol Krutos and his allied demons focused their power on the mountain and erupted it, sucking ayicho to underground, who is being waited for by Ariza. Migas is severely injured.

## Krutos's Almost Victory

Karahaçi and Erbörüs tried to hold Sundriel and his powers, but they were outnumbered. Dol Krutos dueled with Karahaçi and won.

## The Tide of Battle Turns

The shadow of Ledün is seen and the White Dragon came, beating and killing Dol Krutos.

## Aftermath

The smoke remained on Ejderiyye and everywhere was dark and dirty. Burnt bodies and bones always remained. It smellt rotten eggs...
Fran

Fran is one of the Arkanas that serves Karahaçi. He is known as his ability to create very lively and animate illusions of living beings and his ugliness.

If I created a woman for me, she would reject me as well. - While mocking himself.

He's at peace with himself so his motives of joining Karahaçi is unknown.
Kolkova

Early Times

Kolkova is known as "Cold, like its people." The buildings are gray and ugly. The city is rich to some extent, but its spiritlessness absorbs much criticism. The popular streets in Kolkova has only cheap food and clothes, which are referred as "The Sandwich Streets" (https://eksisozluk.com/tavuk-doner-semti--5520407?a=nice)

Fall of Kolkova

Golden Age

Second Fall of Kolkova

Marazation of Kolkova, also called as Second Fall of Kolkova, is happened after Torture of Olivye, via mass killings of remaining human population in Kolkova.

Musso-Çello's aggression towards Maraz led to mass immigration from conquered lands to Marazistan, and eventually, a population boom in Kolkova. The demography balance in Kolkova change and Maraz, gaining the majority, start to express their dissent towards humans. The Comedy Night Incident sparked the clash among races in Kolkova.
Maraz

Maraz are one of the living and conscious beings. Maraz are common name for Maraz tribes. Each tribe's physical and mental qualities differ so drammatically that it is hard to gather Maraz tribes as under one race name "Maraz". Because Maraz are despised by humans, Maraz tribes have somewhat solidarity between themselves and call "Maraz" each other rather politically.

Human tribes lack this solidarity and call each other "Maraz" as well, denying their humanly attributes.

## Known Maraz Tribes

* Erbörü (Manwolf)
* Kuşyüz (Birdface)
* Kaygar
* Cüceefendiler (Sirdwarves) (Later revealed to be humans)
* Feril (often viewed as a different category)

The Ten Maraz tribe that participated in Olivye's war are: Erbörü, Kuşyüz...

## Extinct or Legendary Maraz Tribes

* Gecenallar (Nightriders): A maraz tribe that is known to be human form during the day and horse form during the night. They are great migrators, so they can travel during the night, which renders them very fast and impossible to catch. It is told that they they have chosen to stay in one of their forms. They live among the other humans either as humans or pets.
Ledün

Wizard **Ledün** (Ledun), also known as **Ledün the Master of Dragons** and **Ledün the Anarchist** is one of the main wizards of the known world. He is thought to be most powerful of the wizards and therefore the living and conscious beings. Despising any authority and pressure and often appearing in the times of chaos, he is called as "The Anarchists" by generally wise men and sometimes as "Saviour" by the common people.

## Look

He wears a very dark robe. He has a sword-cut on his right cheek. His eyes shine. His hair is grey.

It is said that for some his face is dark and cannot see through his robe. For some, his face fades in after sometime. This has been said to related to person's karma.

## Appearances

Ledün never made explicit appearance throughout the series, but rumored to change the course of many events by his appearances.

He appeared to Sincan and wished him good luck in "making peace among humanity." His answer to Sincan's "Why you abandon us to chaos and bloodshed" was "Because this is your story." (Note: Sincan looked in to the empty hood for a few minutes, wondering what's going to come from it.)

He appeared in the end of the Kolkova war and made truce and continuing stalemate by convincing Olivye and Akhil.

It has been said that the dragons are created by him.

He gave the power to create a flood to Migas, written in the "Poem of Migas"

## Three Dragons = Ledun Theory

Karahaçi believes that the dragons can absorb magical beings to make a greater being. Three dragons are enough to be as powerful as Ledun as Ledun is the source of their power and he got weakened during their process of creation. He battled with Ayiço to absorb him, first offering him to merge on his freewill. After the battle Ayiço was very weak and Karahaçi found useless to absorb him and instead recreates himself to be "Bone Dragon", to make him "his pet".

The myth is debunked when he found out that Kançello is his creator.

## Olivye's View

Olivye claims that Ledün never existed, people created it to explain mystical events that they could not explain otherwise. He says that he was almost sure when Kançello is revelaed to be one of the Triades.
Inni bliźniacy

**Inni bliźniacy**(ang.*Doppel-Gamers*)-to siódmy odcinek sezonu 3 i pięćdziesiąty drugi ogółem.

## Fabuła

Billy i Nora zaprzyjaźniają się z parą sympatycznych nastolatków podczas gali gier. Max i Phoebe uświadamiają sobie jak bardzo zaniedbali swoje młodsze rodzeństwo.

## Bohaterowie

### Główni

* Phoebe Grzmotomocna
* Max Grzmotomocny
* Nora Grzmotomocna
* Billy Grzmotomocny
* Chloe Grzmotomocna
* Hank Grzmotomocny
* Barb Grzmotomocna
* Doktor Colosso

### Drugoplanowi

* Cherry
* Ostryg

### Epizodyczni

* Fefe i Matt
* Cybron James

## Ciekawostki

* W tym odcinku Ostryg wspomina o tym że w dachu są dziury w kształcie człowieka co nawiązuje do poprzednich odcinków, w których wielokrotnie Hank wylatywał przez dach.
Tankan

## Early Years

Tankan is rumored to be a descendants of one of the Kaygar defenders in Battle of Dragnier. He is raised in Secret Cave, by Gato.

## The Journey of The Five

Joining Eloi

Afterlife

Beating Karahaçi

## After Ascencion of Kançello

Tankan went to Gort Region to climb to the peak of Ulvidağ. There he met Senseis and mastered martial arts.

He returned to Malizel as Haji Mufaza.
Muson

This article is about foundations of Musonism, not the religion Musonism itself.

Success in Urça

Musons gained trust of Urçans due to their healing abilities. Some of the crew of Binsan had sexual diseases. Binsan despised those but they and cured by Musons when they are back.

Pact with Binsan

Binsan acquiesced to the Muson movement. He realized that the pillars of Musonism is almost identical to Susonism, the principle of Promised Tribe. It also easily unites Urçans around faith and to a common cause, which was hard to do without faith. Binsan simply thought that it is easier and beneficial to simply acknowledge Ziyat as a religious leader, than a leader of armed rebellion. Binsans' another rationale is that it restrains Urçans to spend their money (acquired from Hosop) recklessly. Binsan and Musons appropriates most of the money by means of charity.

Organization

Musons established lots of Cults. Sincan worries about them but Binsan thinks using them is more sensible than battling them.

*Bunların kökünü kurutmam imkansız. Ben bir tane kapattıkça iki tanesi açılıyor. - Sincan*
Connected Alternate Realisms

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They are the alternate interpretations of the main characters' story.

## Interpretations

Meyri: It is heavily implied that Meyri died during his journey through desert. He started to see imaginary dragons in the sky, although it's implied that the dragons do not exists in the first book.

Sundriel: Biralf says that every path through the woods opens to a new world. The path to known is also through known world. It is unknown that if the known world is a real world or just an imaginary world that is created for wizards to have experience in wizardry.

Olivye: Olivye's cap, school bag, product folder and papers implies that he is a school kid. It may be the case that Marazs' are his childhood toys or they are figures that he uses in rpgs with friends.

Çello: Çello could be Tankan's father, albeit he ignores him, being a bad father and Karahaçi could be right about Çello's misdoings.

Ziyat: Ziyat likes eating through night and watches a famous play called the letter. His black robe, contrary to the white robe of other people, implies that he is a guy who likes the film "The Message"

Ariza: Ariza is a MMORPG player. The details are told in a book already.

Binsan: He is the author.

## Section heading

Write the second section of your page here.
Urça Language Theory

Urça Language Theory is a theory that indicates the root of contemporary dominant civilization is essentially an Urçan one on the promise thath all the city name that makes sense are Urçan cities.

Binsan supports the argument as he wants Urçans to acknowledge that they are beginning of civilization in Great Lands and deserves their share on their old lands.

## The Argument

1- Great Lands' ancient cities' names belong to some alien language.

2- Urçan cities have names that belongs to The Language

3- In the ancient time the people of Great Lands' were home to another culture that involves another language than The Language but now this culture/language is deprecated.

## Variation

Perhaps the people of Great Lands wanted to clear their Urçan roots by manipulating the city names.

Kolkova <- Kolkola

Brügkent <- Burukkent

Çağada <- Çayada

## Counter Arguments

A counter argument to the Binsan's theory by Akhil is that the root does not go back to Urça because Urçan people do not have any ancient city so they named their cities very recently.

Some Urçan scholars posits that not only the culture but the people are also Urçan, and the old habitants of Great Lands are simply replaced.
The Curse

The curse is Rayzemark's theory. It is never explicitly mentioned except in the first book but implied several times.

## The Rule

Every place in the world is doomed with a state of timelessness and repetition. One that manages to escape from that place and connects himself to outerworld lifts the curse. The rest of the people in that place becomes more open to leave that place to explore.

## Known Curses

? - Lifted by Migas (Assumed the be the first one)

? - Lifted by Olivye (First known lifter)

Aliader - Lifted by Meyri

Maraz Cities - Lifted by Maraz Leaders in Great Maraz Army

Underworld - Lifted by Sundriel

Urça - Lifted by Binsan (during his first expedition)

Yutza - Lifted by Amon and Sundriel

Magi - Lifted by Agrawal
Maraz Language Theory

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Maraz language theory implies that all Maraz came from some city in Maliz habited area and it is possible to trace this relationship through common idioms.
For example, Kuşyüz use "It walks" instead of "Okay" and it is same for Framan area in Malizel.

## Olivye's Analysis

Olivye created the theory. He later offered Kuşyüz to immigrate to Framan, explaining the theory. Kuşyüz leader Meyri has refused.
Pulman

Pulman is a Maraz tribe. They have scales just like Kuyçak but they lack tails. Kuyçaks see them as lesser race. Pulman generally live in villages or serve as slave to Kuyçak in the city. They are prohibited to own property or carry weapons.

During the Maraz Raids period, many Pulman breached this law in order to defend their villages. Some Kuyçak lords attacked their subjects and some Pulman became bandits. Some Kuyçak lords abolished the rule.

After the flood, Kuyçaks are extinct because they wore heavy armor and could not stop sinking but a sizeable Pulman population had survived. Pulman adopted Kuyçak culture, traditions, legends etc. and they see them as their ancestors. Many races believe Pulman are same as Kuyçak, only few know they are

Elois allied with Pulman in battle against Great Lands.
Saving throw

A **Saving Throw** isa roll made to avoid some kind of negative effect happening to your character. Perhaps they slip and fall, and make a *Dexterity saving throw* to see if they take damage when they land, or perhaps they make a *Wisdom saving throw* to avoid being charmed by an enemy.

Saving throws are made just like skill checks, by rolling a d20 and adding the relevant modifier. They are distinct from skill checks because they can be effected independently by negative effects (such as an effect that gives disadvantage on saving throws, but not skill checks) and can benefit from proficiency independently from skills.
Gato

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Gato is a recurring character in the series.

## Charasteristic

Gato is different than a normal Erbörü. He is talkative, humorous (Erbörüs are always too serious.)

## True Identity

Gato is revealed to be a LaFeril that joined demons after being exiled by Aegia.  He mastered astral projection and became able to move between bodies. However he did not want to serve Ariza and hided himself in a body of Erbörü. He could not integrate to Erbörü society and found his crime gang outside of Ejderiyye.

The mystery of how he shaped the body of Erbörü to different than a normal Erbörü still exists. A theory is that he found himself an Erbörü that has certain anomalies, ostracized from society and was willing to open up his body to Gato anyway
List of Characters

## Legendary Characters

* Ledun
* Migas
* Biralf
* Kançello
* Ayiço
* Karahaçi
* Aegia
* Dol Krutos
* Agraval
* Midas

## Main Characters

### Seven Season Summer

* Meyri
* Rayzemark
* Fings

### The Legend of Diriel

* Diriel
* Sundriel
* Mia
* Eloi
* Meyri

### The Flirt of Three Kings

* Aegia
* Dol Krutos
* Migas

### A Hope Of A Nest

* Tankan
* Sincan
* Baba
* Doduro
* Çello
* Eloi
* Binsan

### The Lands Beyond Borders

* Binsan
* Sincan
* Ziyat

### Demons vs Demons

* Midas
* Aegia
* Mia
* Karahaçi
* Sundriel
* Aariza

### Karahaçi's War

* Aariza
* Ayiço
* Karahaçi
* Sundriel
* Mia
* Binsan
* Sincan
* Akhil
* Danelis
* Gato
* Çello
Feril Religion

Feril Religion is based on the mythical story The Birth of the Tree of Life.  According to the story the Feril was damned, with drought, famine and later Maraz invasion, because they did not obey to the Lord given to them by Utumna and instead collaborated with humans and obeyed their laws which is based on of fallacies and twisted logic. Thus, the main philosophy of Feril Religion is that the humans are terrible in defining what's good and bad and Ferils should subject to their lord for lawmaking.

Aegia is sent to them as an act of mercy. Aliader is flourished with the Tree of Life and fertile soil around.

Feril Religion emphasizes unity, assimilation into society and isolation from humans. The Lord Aegia, the last Lord given by Utumna is the true king and lawgiver. They do not deny the fact that Migas is Utumna, recognizing him as a fake prophet.

Feril Religion has undergone a serious criticism during the Demonic Wars, simply because Utumna could not prevent the influx of demons from the Underworld.

## Binsan's Theory

Binsan belittles Feril Religion in his book 'The Seven Season Summer', arguing that Aliader was just another cursed Maraz city that was undergoing a drought phase, just like the others. Their entire religion, although based on valid arguments, is in fact not true, as Kuşyüz lived long simply because they perceive time as slow because of the curse and Feril lived long because of the dark magic involved in their creation. Migas is in fact Utumna.

## Anti-Feril Religion

Baltakardeş Cult, who is made up of descendants of cities situated to the sea, Çokor people and cursed Ferils, claims also a mythical foundation that they are descendants of the humans who are tortured by Kuşyüz and Feril and they came for revenge.
Death

Death refers to several concepts:

### Being sent to Underworld:

The dead is buried to ground or dropped to Dead Pits, which accelerates the process. The dead lives in the Underground with his body intact for the rest of his life.

Those who have been cremated recovers their body in the Underground very slow and suffers intense.

### Being sent to Veil:

The dead abandons his body and moves on the Veil and starts to live a demonic life.

### Raising to Sky:

Inspired by Kançello's Sacrifice and introduced by Akhil, it sends dead's spirits to a wonderful life beyond the Veil, performed by a ritual. What happens to dead is never verified. There are rumors throughout the Malizel that some even did not leave the living world, ending up being a restless spirit.

### Falling of to Void:

A concept only exists in the Underworld, when Underworld Maraz falls of from the toes of St. Maria Statue.
Elois

Elois is the leader of Maraz.

## Early Years

He was born in Kolkova. He was a general of Mertilya. He was known for his deeds which defends common folk and anarchist ideas.

## Humans' End

Called Mans' End (Adamlığın Sonu) by Maraz and Bloody Manline is the night attack by Maraz to Humans' camp. Human army, wanted to rest before the hike around the mountain range, camped at Uomoson which is called the Manline becase the Maraz lands being after the village and the mountains.

Many generals are killed, but Elois survived, gathered a small force to escape, which he brought to Çayada for defence. He then took Sundriel to Mertilya, and asked the King for assistance.

## Rebellion

He rebelled against Mertilya during its downfall. The rebellion initally started by argument between generals. Some of the generals attacked Elois and his small tailish curve is exposed. He explained that it was a disease from birth but the other generals called him a Maraz and a trojan horse. Then there was a fight and cut down two generals by himself, while a third one surrendered by leaving his sword. He then escaped.

He was greatly wounded during the Rebellion from his head, but recovered with a miracle. He claims that Ledun recovered him by kissing his forehead.

## Great Maraz Army

Elois allied with Maraz who were less violent and mild towards humans and were also suffering from other Maraz. However humans saw no difference.

## Personality

The leadership of Elois is always had been disputed because of his utilitarian approach. Both Maraz and Humans disliked him, no whatever which side he commands. There is no single protagonists that liked him in Binsan's story.

Elois had epilepsy, which is used against him by his opponents. It is gone after kiss of Ledun.

Eloi was also known as Eloi the Engineer because of his engineering skills. He built better crossbows for the army and found RapidFire formation which proven to be succesful in Davullar Savaşı. His engineering skills saved the battle against Et Birlikleri and eventually in Siege of Kolkova.