History Logs

## History Logs - Page Info

This page contain all information about map update and changes.

## Beta Pre 1.M Part II - Hybrid Genetic Chaos & 1.17 Support Update

* **1.17 and above supports**
	+ Game system will be compatible with 1.17 and above.
	+ Dropped Minecraft 1.16 supports.

* **Hybrid Genetics**
	+ Players can now fuse themselves with their chosen animal's gene to gain some extra power.
	+ Custom head model add-ons.

**Additional Update:**

* **Cosmetic Beta**
	+ System for customizing look and cosmetic.
	+ Added exclusive cosmetic for all tester and map reviewer

* **Main Lobby Extended and Updated:**
	+ Extended area for player to explore.
	+ Added changing room for cosmetic selection.
	+ Added Genes Lab for Hybrid Genes System.

* **Music Engine Prototype Updated:**
	+ More accurate sound playing mechanism.
	+ Changed logic for 3rd and 4th phase.
		- Working when players are more likely being chased, instead of the distance from the hunter.
	+ Music will play for both players when **the hunter** is **chasing** the survivor.

* **Overall Game Updates Summary:**
	+ Added Effect invisibility for cosmetic and map control.
	+ Added The Clockwork Terror Radius Music.
	+ Added genetic modification system, lab area and scientist npc.
	+ Added Participation npc for enrolling in an event.
	+ Updated Music Engine:
		- Increased Accuracy for sound playing.
		- Fixed double execution when playing sound.
		- Added Chase detection logic.
		- Chase Music for the hunter.
	+ 10+ Bug Fixes including those that did not get mentioned in the wiki.

**Music Engine Additional Update Change-logs:**

* M.E. 1.0.0R - Overall terror radius - distance condition changed.
* M.E. 1.0.0R - Added music for The Collector.
* M.E. 1.0.0R - Logic changed for phase 3 and 4 (Activate from being look at and not)
* M.E. 1.0.0R - Fixed Tick pause bug for The Imposter.
* M.E. 1.0.0R - Fixed Tick pause & execute amount and timing accuracy for Dream Snatcher.
* M.E. 1.0.0R - Fixed activation amount for Ancient Werewolf.
* M.E. 1.0.0R - Fixed activation amount for The Clockwork.

* M.E. 1.0.0R - Fixed possible music not activating glitch.

**Pumpkin Engine Full Change-logs:**

* Inventory Manager - BETA version 1.3.5 > 2.0.0 - Updated for Minecraft 1.17
* Added Cosmetic System 1.0.0 BETA
* Inventory Manager - BETA version 2.1.0 - Updated for Cosmetic System supports.
* Realistic 3D item drop - version 2.1.2 - Fixed Inv-Timer allows player to pick up an items with full inventory status.
* Inventory Manager - BETA version 2.1.1 - Fixed inaccurate database for inventory cleaning.
* Realistic 3D item drop - version 2.1.3 - Fixed wrong message displayed when looking at the item. [PlayerBlocked / FullInventory]

## Beta Pre 1.M Part I - The Curse One & Between Us Chapter Update

* **Music Update:**
	+ Added music for the hunter: Ancient Werewolf
		- Activate only after hitting a survivor while using wolf within.
	+ Added music for the hunter: The Imposter
		- Activate only after hitting a survivor for **30 seconds**.
	+ Added terror and chase music for the hunter: Dream Snatcher (Always active)

* **Map Update:**
	+ Added new map from The Gear of Darkness updates: The Factory
	+ Added new map from The Curse One updates: Forgotten Village

* **Hunter Rebalances:**
	+ **The imposter**
		- Will have a cooldown after entering the vent for 10 seconds.
		- Deal less damage and no longer apply weakness effect on the survivor.
		- The hunter staring indicator won't stop after being looked at.
		- The hunter will not receive a speed boost while the terror radius is activated. (After hitting a survivor)
		- The imposter's terror radius will now activate when hitting a survivor for 30 seconds
	+ **Ancient Werewolf**
		- The ancient werewolf's terror radius will now activate when hitting a survivor while in the wolf form.

### Pumpkin Engine & Game Mechanics:

* **Dash System:**
	+ Dash action now uses more energy point from 70 to 200.

* **Music Engine:**
	+ Improved and fixed accuracy error and support for multiple hunter.

* **Tunnel - The Imposter**
	+ Added support for underground tunnel or sewer.

## Beta 1.12 Part II - Gear of Darkness (Environment Update)

* **Sound Engine 1.0.2 BETA**
	+ Improved accuracy for playsound functions.
	+ Allowed music to play after exit the hunter's terror radius.
* Map Added: The Factory
* Added map randomization in the game system.
* Map logic recoded and started importing to pumpkin engine.

## Beta 1.12 Part I - Gear of Darkness (Sound Engine Update)

* **Sound Engine 1.0.1 BETA**
	+ Improved accuracy for playsound functions.
	+ Decrease reload time for sound switching - smoother terror radius and remove gap.
	+ Added function to override terror radius music when in stage 3 and 4.
	+ Changed sound dynamic for each stages.
	+ Added overlapping protection when playing sound.
* Nerfed The Imposter's attack damage - decreased 30%. [Private Tester's vote - 45% majority voted this hunter being overpowered]

## Beta 1.11 - Models Update

Official Map Code: Update 2.0.0 Beta 11

* **Added Models:**
	+ Gear
	+ Crafting Table - DEBUG
	+ Evoker's wand
	+ Item Manipulator wand
	+ Iron Axe - Replacement for ancient werewolf.

* New Music for The 6th Hunter.
* **New system for hunter's chase music.**
* Ancient Werewolf damage now deals 7 damage per hit.
* Ancient Werewolf's system mechanics recoded.
* New Music for Daybreak Climax.
* Added see through block for open map making.

### Light Within Update:

1. Reworked The Old Spirit: [Nerfed] - The old spirit is our first hunter, we used him as a debug for many things. After a vote for a rework, this is what changes we applied to the old spirit.
	1. Removed Darkness Shield ability
	2. Removed Darkness Surrounding ability
	3. Removed Sticky Trap spawn
	4. Removed Spy bat spawn
2. Fixed bug 021 - Inaccurate target effect apply for imposter vent ability. [Damage when venting]
3. Removed some unused barrel in the Abandoned Hospital Map.
4. Applied patch to a broken wall to support new dash ability mechanism changes.

### Pumpkin Engine Update:

* Patched new no-clip bypass for wall dash
* Improved dash accuracy to support Minecraft incompatible fixes.
* Fixed inaccurate database for inventory control when the game started.

**Pumpkin Engine Full Change-logs:**

* [Dash 2.2.1] Patched new no-clip bypass for wall dash
* [Dash 2.2.1] Improved dash accuracy to support Minecraft incompatible fixes.
* Inventory Manager - BETA version 1.3.5 - Fixed inaccurate database for inventory control when the game started.

### Light Within Mechanics Update:

* Fixed hunter bugs where totem of undying would prevent the hunter from dying indefinitely [Ancient Werewolf]
* Nerfed Ancient Werewolf damage - make all players damaged by this hunter, receive resistant effect for 10 seconds
* Buffed The Collector damage - increase by 30%
* Buffed The Collector item shooting mechanisms accuracy by following the player when in stage 2 (1-5 blocks)
* ~~Added Daybreak Climax Music controlled by Pumpkin Engine - Music Engine~~
* As of 5/20/2020- Quick patches 9.1
* Fixed Ancient Werewolf started without a totem
* Added patch - fixed bed re-spawn override.

### Pumpkin Engine update Summary:

* Added Damage Indicator to **all players.**
* **Added Music Engine**
* Fixed Inventory Database assigning wrong disabled slot amount.
* Fixed Vault not working when facing east and west.

**Pumpkin Engine Full Change-logs:**

* Inventory Manager - BETA version 1.3.3 - Fixed self heal book causes inventory reset.
* Vault Ability - Version 1.1.0 - Rewrote and changed ray-casting logic to patch no clip - floor glitch.
* Added Damage Indicator to all players.
* [Inventory Manager - BETA version 1.3.4] Fixed Inventory Database assigning wrong disabled slot amount.
* Vault Ability - Version 1.1.1 - Fixed east and west facing - vault logic execute wrong function value.

## Beta 1.8 - P.E. First Update

Official Map Code: Update 2.0.0 Beta 8

1. Fixed bug where the player can duplicate an item when there are 3 or more players.
2. Fixed issue where players can cause a debug item to appear when trying to steal dropped item.
	* Patched by blocking a player from picking up an item when there is a player nearby.
3. Fixed inventory database assigning wrong limit disabled slot.
4. Removed full-slot indicator in the player's inventory
5. Re-Added Wall Dash with 2 type of wall dashing.
6. Added bounce mechanics to prevent player from no clipping through the selected wall.
7. Officially imported new mechanics called Air Dash
8. Changed dashing (float push) mechanics when a majority of the players **holding** a sneak key when dashing through a blocked wall. Causing them damage from hitting the ceiling. (Majority gameplay mechanics patches - not a bug)
9. Decreased air dash activation distance when using (float push mode) from (1.1 -> 0.6 block) [Patch for (8)]
10. Increased Dash distance by 0.1 block
11. Fixed issue where player couldn't dash through a blocked wall when facing west side.
12. Patched no clip when attempting wall dash.

**Pumpkin Engine Full Change-logs:**

* Fixed Item Drop System - 2+ players glitches, inaccurate picking up effect apply to player, duplicate glitch, and item debug glitches.
* Patches remove debug item when found.
* Improved message pick up accuracy for player who is looking at the item.
* Fixed error when throwing an item at the player will disable the system.
* Fixed Disabled Inventory Slot database - wrong value when the players have coins and orb.
* Fixed Dash ability not summoning notifier orb.
* Added support for a lobby to summon notifier orb when using Dash in the lobby.
* Fixed an issue where the notifier orb won't disappear.
* Dash [2.0.3 -> 2.1.0] - Re-added Wall Dash mechanics.
* Fixed [2.1.1] Dash - Wall dash active when vaulting through the hole. Causing inaccurate movement.
* Added [2.1.2] Dash - Wall dash protection when performing without a free space above.
* [Dash 2.1.3] Patched no clip from dashing by adding bounce mechanic when the player attempt to dash through the wall without a free space.
* Inventory Manager - BETA version 1.2.2 - Fixed full inventory glitches and remove notifier in the inventory.
* [Dash 2.1.4] Fixed dash execution leak to another player, causing weird movement.
* Inventory Manager - BETA version 1.3.0 - Update database to fixed removed features glitches.
* Inventory Manager - BETA version 1.3.1 - Fixed empty achievement item not resetting.
* Inventory Manager - BETA version 1.3.2 - Fixed database assigning a wrong limit.
* Realistic 3D item drop - version 2.0.3 -> 2.1.0 - Fixed 3 players+ system stop working.
* Realistic 3D item drop - version 2.1.0 - Fixed 2+ players duplication glitches.
* Ported Ancient Werewolf's abilities.
* [Dash 2.1.5] Decrease Air Dash due to majority player holding sneak key (Float push mode) when dashing [1.1 -> 0.6 block distance]
* Realistic 3D item drop - version 2.1.1 + Added patched to block the player from picking up an item when others are nearby [2 blocks]
* [Dash 2.1.6] Changed dash distance by adding 0.1 travel distance.
* [Dash 2.1.6] Fixed an issue where all player couldn't dash properly through a blocked wall when facing west.
* [Dash 2.1.7] Patched no clip bypass glitch when attempting wall dash. [Failed + increase chances for no clip floor glitch when got bounced back]
* [Dash 2.2.0] Rewrote bounce logic for patching no clip bypass glitch when attempting wall dash.
* [Dash 2.2.0] Patched no clip - floor bug.

## Beta 1.7 - Pumpkin Engine

Official Map Code: **None**

* **Created Pumpkin Engine**

* Ported The Collector's abilities.
* Fixed item drop function and multiplayer incompatibility after porting.
	+ Item is given to all player in the area
	+ Unable to pick up an item in a multiplayer
* Ported Vault and Dash system and bug fixes
	+ Player can dash into the void
	+ Inaccurate ray casting to dash and vault.
* Ported Inventory System.

## Beta 1.6 - Craft and Loot Update

Official Map Code: Update 2.0.0 Beta 7 (5/12/2021)

### Chest Update 2.1.0

* Chest now have in game random loot.
* Chest loot will now apply to luck effect
* New Items:
	+ Sugar
	+ Blaze rod
	+ Clay powder

### New: Crafting System - BETA 1.0.0

* Player can now craft some item.
* Gold class items are now available through crafting.

### Gameplay Mechanics Update:

* Player can now vault through blocked wall without sprinting.
* Fixed bug 20 - players are unable to open the chest when their hands are free.
* Changed: Player - Soul transcending nerfed speed from 20% increase to 10% increase.

### Cosmetic System - Private Testing

* Player can now customize their cosmetic.
	+ Only available on private testing realms.
	+ May get removed later due to many bugs occurs.

### Game Logic Update:

* Re-order system reset system.
* Clear hunter inventory after the game ended.

### New Hunter

* **The Collector**
	+ Buffed: Allow hunter to control all shot items as well.
	+ Fixed Bug-20: The hunter when attacked the survivor won't increase coin spawn.
* ~~Coming soon: New Duo hunter~~ (Cancelled)

### Gameplay Mechanics Update:

* Slow vault has been added for both hunter and survivors.
* Improved accuracy for dashing.
* Fixed Bug 018 - When the survivor collected a coin, the survivor only glowed for 1 second.
* Fixed Bug 019 - When the hunter picked up the coin, the notification system also apply to the hunter as well.

### Hunter Update:

* The Collector is now available for BETA Testing.
* Changed the collector's ability to steal a coin to himself from the survivor to spawn a coins.

### System Update:

* Fixed hunter selection for The Old Spirit.
* New Shop notifier when player inventory is full
* New Inventory manager system to control item in the player slot.
* New Addition to remove disconnected player's inventory from another session.
* New Trading system: survivors can now trade acquired item.
* Removed clear commands when the match is started.

### Chest Update:

* New item: Ingot(s) can now be found in the chest.

### Shop Update:

* New Shop: Trader and Item shop NPC.
* New NPC - Trader: Trade hunter's item for a ingot
* New NPC - Item shop: Trade ingot with items that will help you eliminate the hunter.

### Mechanics Update:

* Blocked survivors regeneration when unlocking chest and dismantling a puppet.
* Re-added player stats reset system for bug(s) fixing.
* Fixed target weapon giving The Old Spirit' trident to all the players.

## Beta 1.3 - Player's Gameplay Update

Official Map Code: Update 2.0.0 Beta 4

* **New Inventory system**
	+ Survivors now limit to 3 item slots.
	+ Survivors will not able to interact with chest and some functions when **one of the hand is unavailable**.
* **New Gameplay Add-on**
	+ Player can now buy an item in the main lobby and use it in the match.
	+ Player can keep 3 slots of their item after the game ended.
* **New Effect System**
	+ Used custom system instead of official Minecraft system.
* Added Lobby Statues
* Hunter: The Collector

* Bug Fixes:
	1. Fixed Bug 017 - The issue where when dismantling the puppet, the hunter can also see the title screen as well.

### **Balance Change-logs**

* **Ancient Werewolf:**
	+ Description: This hunter has proven to be too powerful and hard for the survivor to escape from. In this update, we brought balance to both the survivor and the hunter by nerfing his ability.
		- Now the hunter will now receive slowness for 3 seconds after attack.
		- Wolf speed decreased from 1.2 to 0.8.
		- Wolf attack damage decreased to 2 HP.
		- This hunter can attempt to open the chest and steal the item. (Lock Pick)
		- Survivors near by (20 blocks) will also receive speed boost if the wolf attacked one of them.

* **The Imposter:**
	+ Description: This hunter has proven to be really hard for the survivor to deal with. In this update, we brought you a modified mechanics of the imposter that will help the survivor.
		- The hunter - control instinct ability mechanics now has inaccuracy and not always reliable.
		- The hunter **may** have to make eyes contact with the survivor **once** in **disabled control instinct mode** to activate fast roaming.

* **Dream Snatcher:**
	+ Description: This hunter has proven to be really hard to play, and almost impossible to win the round when the survivor is prepared. In this update we brought you an update that will help solve this issue.
		- The hunter - dizzy ball cooldown will now regenerate from the **amount of the survivor**.
		- When the hunter is in the dream dimension, the hunter and the survivor in it can see another **survivor's soul particle in the reality world**.

* **All Hunter:**
	+ The hunter will receive speed reduction effect for 2 seconds when they perform fast action. (Dash)

### **System Fixes:**

1. Fixed Bug 014 - Ancient Werewolf's scent indicator can detect player in the spectator mode.
2. Fixed Bug 015 - The imposter's scent indicator can detect player in the spectator mode.
3. Fixed Bug 016 - All team can attempt to unlock the chest.
4. Added list of items that need to be removed in the map.

## Beta 1.1 - Core Function Update

Official Map Code: Update 2.0.0 Beta 2

* **Update List:**
	1. New End screen for Draw match result.
	2. Scent Indicator improved.

* **System Added:**
	1. The game will attempt to reset when there is a player in the arena when the game ended. (Handle: player who left the game during session)
	2. The game will put the player who joined after the game already started to spectator.
		1. Handle: Player who left the game and rejoin in another session.
		2. Handle: Player who left the game and rejoin when the game is not in session.
	3. Added a system to remove garbage entity from the map.
	4. Added a function to remove the start button when the game is in session.
	5. Added a function to replace the start button when the game is not in session.
	6. Added automatic check when the hunter left the game.
	7. Added Item pickup indicator in player's action-bar.

* **System Changes:**
	1. Shop NPC now located in the MainLobby.
	2. Obtainable clock function changed.
	3. Realistic drop item logics changed.
	4. Hunter: Dream Snatcher's Dizzy ball cooldown is now depending on survivor amount.

* **System Fixes:**
	1. Fixed Bug-01 : Drop Item duplicate glitch
	2. Fixed Bug-02 - Hunter Ability - Ancient Werewolf: Inaccurate addition of 20 HP after transform.
	3. Fixed Bug-03 - Hunter Ability - Ancient Werewolf: Issue where transformed hunter not updating mode after the game ended.
	4. ~~Fixed Bug-04: Objective items turned into 3d drop.~~
		1. Changed function to detect dropped 3d item instead.
	5. Fixed Bug-05 - Hunter Ability - The Imposter: Vent exit glitches and damage patched.
	6. Fixed Bug-06 - Issue where the running shoes not disappearing when staying in the trash can.
	7. Fixed Bug-07 - Issue where the hunter is revealed before the game starts.
	8. Fixed Bug-08 - Issue where all survivors can see each other in the waiting lobby.
	9. Fixed Bug-09 - Issue where the hunter - Ancient Werewolf's invisibility time is less than survivor when the game started.
	10. Fixed Bug-10 - Issue where the game session doesn't reset if there is not enough player.
	11. Fixed Bug-11 - Issue where the assigned bossbar is inaccurate.
	12. Fixed Bug-12 - Issue where subtitle doesn't reset after end game screen has been used.
	13. Fixed Bug-13 - Issue where all player in spectator mode will teleport to any entity.

## Beta 1.0 - System Version 2.0.0 (Update 2.0.0 Beta 1)

1. New shop 2.0 system with NPC to replace inaccurate button. (Not a final product)
2. New - Perk possession display system. (Not a final product)
3. Added: Praying Table mechanic.
4. Fixed many common known bugs.
5. New Hunters are now available. Check out: Link
6. Hunter selection lobby has been added to the game.
7. Hunter system rework - support multiple hunters and their abilities.
8. Added: New - End Game Screen (Not a final product)
9. New Chest 2.0 System
10. New **End game** result as **draw** by sunrise.

Additional Update:

1. Added killer hit cooldown - after attacking a survivor, the hunter will have attack cooldown for 3 seconds
2. The Old Spirit Update:
	1. The hunter now has 100% damage reduction unless 2 power crystals has been destroyed.
3. Ancient Werewolf Update:
	1. When a player transform or exit werewolf state, all player will get a sound notification that the hunter has toggle the ability.
	2. While using Wolf Within, the player will be given one wolf that will help you attack the survivor.
4. Dream Snatcher Update:
	1. Nerfed attack mechanism: Attacking a survivor will put that person back to the reality world.
	2. Game play balance changes:
		1. Every successful hit in the dream dimension will decrease dream switch cooldown for 2.5 seconds.
		2. While locates in the dream dimension, attack damage boost has been reduced.

## Code Beta 0

* Idle Penalty is now active. Music will play after 1 minutes, and after 1 minutes 40 second, you will be exposed and receive weakness penalty.
* Overall gameplay changes - Update Version 2.0.0 Beta 1
* The Imposter and Ancient Werewolf - Balance Rework. (5/4/2021)
* Dream Snatcher - Nerfed by kicking a survivor who received 4 damage point within 10 seconds (5/4/2021)
* New Hunter: Ancient Werewolf - working in progress (5/4/2021)
* New Hunter: The Imposter - working in progress (5/4/2021)
* New Hunter: Dream Snatcher - working in progress (5/4/2021)

## Before Beta 1.0 (Alpha)

* Performance Update: Various Bug Fixes.
	+ Data lost - unable to recover what has been changed.
* Chest Update: Chests have arrived in Light-Within realms. Players can now find loots that can help them survive!

## Code Alpha 0

* Added Camera Puppet
* Added Slime Trap
* Added Whisper Bat -> Spy bat after Beta 1.1
* Added Hunter - Later became The Old Spirit
* Added Dash Logic
* Added Vault Logic
* Added basic logic
	+ Start Game Logic
	+ 2 people requirement logic
* Created First Map - Later named Abandoned Hospital
* Created main lobby

**Reached the Beginning**