SW Apollyon

**\*\*This zone is currently disabled as it crashes the server.\*\***

* **SW Apollyon** is a subsection of the **Apollyon** zone in the **Limbus** region.
* Reached via the **Teleport-Dem** crag entrance to **Al'Taieu**.
* Typical **Ancient Beastcoin** yield: ~40

### First Floor

File:Apollyon-SW1.jpg
* Enemies: **Fir Bholg** x10 (Fomor)
	+ About 4250 HP
	+ Galka = PLD,
	 Elvaan = THF,
	 Hume = SAM,
	 Tarutaru = BLM,
	 Mithra = RDM
	+ The Mage **Fir Bholg** are highly resistant to magic damage.
	+ Each has a chance of dropping an **Ancient Beastcoin**.
	+ Linking by sound.
	+ Uses their respective two-hour abilities once each.
	+ Susceptible to Lullaby, Sleep, and Repose
* You can open only **one** of the three chests.
* The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
* The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
* To pop the boxes, ALL fomors of the corresponding race must be defeated.
* The Items chest has 4 **Ancient Beastcoins** and 1-2 AF+1 material.

### Second Floor

File:Apollyon-SW2.jpg
* Enemies: **Jidra** x8 (Treants)

Arboricole Beetle
Arboricole Crawler
Arboricole Hornet
Arboricole Opo-opo
Arboricole Raven
Arboricole Spider
Apollyon Sapling
* Killing a **Jidra** causes one of the other monsters to spawn.
* Defeating the large, leafless **Jidra** opens the vortex (and doesn't spawn a kid).
* Boss is immune to Bind but susceptible to Gravity and Sleep.
	+ The large **Jidra** has the same special attack changes as **Cemetery Cherry**
	+ **Leafstorm** dispels all effects including food and gives Slow status effect instead of damage.
* The **Jidra** never drop **Ancient Beastcoins**, but the others have a high chance to.
	+ **Jidra** can be slept with **Lullaby**.
* When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
	+ They actually appear farther south than shown on the map.
* The Items chest has 4 **Ancient Beastcoins** and 1-2 AF+1 material.

### Third Floor

File:Apollyon-SW3.jpg
* Enemies: **Armoury Crate** x8 (Mimics)
	+ Often drop an **Ancient Beastcoin**.
	+ They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
* Defeating one of the Mimics opens the vortex.
* The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
	+ They are randomly distributed--they are not in the places marked on the map.
	+ You can't tell which chest it is which without opening it; they all look like Items chests.
* **Death Trap** (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.

* The Items chest has 4 **Ancient Beastcoins**, 0-2 AF+1 materials and 0-1 synthesis materials (Oxblood, Shell Powder, Light Steel, Clot Plasma, Darksteel Ore, Darksteel Sheet, Adaman Ore, Rainbow Thread).

### Fourth Floor

File:Apollyon-SW4.jpg
* Enemies: Air Elemental x3

Dark Elemental x3
Earth Elemental x3
Fire Elemental x3
Ice Elemental x3
Light Elemental x3
Thunder Elemental x3
Water Elemental x3
* Often drops an **Ancient Beastcoin**
* They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
* Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
* A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
* The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
* The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.

* The final chest has 4-5 **Ancient Beastcoins**, ~2 AF+1 materials, a **Charcoal Chip** and a possibility of a **Metal Chip**.