recursal/Fanatic-Fandom huggingface dataset:
Innsmouth

**Innsmouth** is a village located on the coast in Essex County, Massachusetts.

## Mythos

Innsmouth first appeared in the story *The Shadow over Innsmouth* (H.P. Lovecraft, 1931).

Innsmouth is a Massachusetts town at the mouth of the Manuxet River. At one time the town was a thriving seaport, but today it is almost deserted.

Innsmouth was founded in 1643, quickly becoming a major center of commerce upon the Atlantic due to its large harbor. Ships from this town sailed all over the world, bringing back goods from many ports of call. During the war of 1812, the captains of Innsmouth turned privateer and attacked the British fleet. Half of Innsmouth's sailors perished during skirmishes with the enemy, marking the end of the town's prosperity. After the war, Innsmouth's revenue came mainly from the mills built on the banks of the Manuxet and Captain Obed Marsh's successful trading ventures in the Indies. Around 1840, Marsh lost a source of the gold upon which he had depended, and the town's economy spiraled downward. It was around this time that Marsh began the Esoteric Order of Dagon, a cult based on a combination of Scripture and the beliefs of the Polynesian islanders Obed Marsh had visited in Ponape. Some whispered that Marsh's Order worshiped darker gods, and the Order's nocturnal trips to Devil's Reef are legendary.

1846 was the year of the Innsmouth plague. The exact disease responsible has never been identified, though it might have been a malady brought to the town on one of the remaining traders. What precisely happened during the plague remains a mystery, though evidently rioting and looting were widespread. When visitors from neighboring villages arrived, they found half of the town's people dead and Obed Marsh and his Order in firm control of the town.

Despite Innsmouth's curious newfound wealth in fishing and gold refining, the town's fortunes continued to decline. Also, degenerative traits began to turn up in the resident's children, most likely the aftereffects of the plague. During the Civil War, the town was unable to meet its quota of draftees due to these widespread deformities. Innsmouth remained under the Marsh family's rule for many years, and over time became shunned by the people of the surrounding countryside.

This state of affairs continued until 1927, when the government launched an investigation into supposed bootlegging taking place in the town. This inquiry culminated in a raid in mid-February, 1928 (though one source places it in early summer), in which Federal Agents dynamited many of the town's abandoned buildings, disbanded the Esoteric Order of Dagon, and removed the bulk of Innsmouth's population to military prisons. Rumors persist that a submarine fired torpedoes off of Devil's Reef at an unknown target.

## Notes and references

1. ↑ Harms, Daniel, "Innsmouth", *Cthulhu Mythos Encyclopedia*.
La Bella Luna

Support

**La Bella Luna** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Denizens of the Underworld, and a Location Card that appears in the *Arkham Horror: The Card Game* The Dunwich Legacy.

## Availability

DotU-28 appears in the Necronomicon Draft Pack.

## Artwork

DotU-28 uses an illustration[?] by Mark Molnar.

## Fiction

La Bella Luna is an Italian restaurant serving as cover for a speakeasy called The Clover Club. The establishment is owned by Peter Clover and is situated in the Downtown of Arkham, near the Theater.(?)

## Notes and references

1. ↑ *Arkham Horror: The Card Game*, The Dunwich Legacy campaign guide.
Lavinia Whateley

Character
 Shub-Niggurath | 3

**Lavinia Whateley** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Artwork

FL-75 uses an illustration[?] by Linda Tso.

## Mythos

Lavinia Whateley first appeared in the story *The Dunwich Horror* (H.P. Lovecraft, 1928).

Lavinia Whateley was the albino daughter of Wizard Whateley, and mother of Wilbur. Lavinia gave birth to Wilbur in 1913, but began to grow apart from her son after Wizard Whateley's death in 1924. On Halloween Night, 1926, Lavinia vanished, perhaps killed by her own son.

## Notes and references

1. ↑ Harms, Daniel, "Whateley, Lavinia (c. 1878–1926)", *Cthulhu Mythos Encyclopedia*.
Keziah Mason

**Keziah Mason** is a character introduced in *The Investigators of Arkham Horror*, based on the character in H. P. Lovecraft's *The Dreams in the Witch House*.

## Fiction

### *Mandy Thompson (short story)*

Keziah Mason was a witch who lived in what came to be known as the Witch House. In 1692, she was arrested for witchcraft, but while awaiting transfer to her trial in Salem, she escaped by unknown means.

## Mythos

Keziah Mason first appeared in the story *The Dreams in the Witch-House* (H.P. Lovecraft, 1932).

Keziah Mason was a supposed witch from Arkham, Massachusetts, apprehended during the witchscare of 1692. Keziah Mason confessed freely to her crimes, saying that the Devil had given her the secret name of Nahab and taken her to secret rites at various isolated locations. To aid her mischievous deeds, he had given her a familiar named Brown Jenkin. She had also discovered certain combinations of lines and angles allowing travel through the dimensions.

After she gave the names of her fellow coven members, the judges condemned Keziah to death — an unusual sentence, since most witch-trial participants who confessed were not killed. Shortly thereafter, she escaped from her cell, leaving nothing behind but a mysterious drawing upon the wall of her prison. When the judges went to arrest her co-conspirators, they found them gone and the same markings in their homes. Rumors of long standing in Arkham maintain that the ghost of the witch and her familiar are seen occasionally.

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Mandy Thompson"
2. ↑ Harms, Daniel, "Mason, Keziah", *Cthulhu Mythos Encyclopedia*.
Johnny Valone

Character
 The Syndicate | 5

 Character
 The Syndicate | 5

**Johnny Valone** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Rituals of the Order.

## Availability

Two copies of TRotO-76P, an alternate art version of TRotO-76, were included with the Season One 2014 Call of Cthulhu Tournament Kit.

TRotO-76 appears in the Necronomicon Draft Pack.

## Artwork

TRotO-76 uses an illustration[?] by Derk Venneman.

TRotO-76P uses an illustration[?] by Rafal Hrynkiewicz.
Independence Square

Support

**Independence Square** is a location that appears in the *Arkham Horror Second Edition* located in Arkham's Downtown neighborhood, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition.

## Fiction

### Charlie Kane

The most prominent feature of Independence Square is "Founder's Rock", an irregular mass of stone that lies at the center of the square. If one stands at the Peabody Avenue entrance, the rock appears framed by the McIntyre Arch, with Arkham City Hall lying behind it.

## Artwork

AE-227 uses an illustration[?] by Gerardo Garza.

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Charlie Kane"
Hypnos

**Hypnos** is an Guardian that appears in the *Arkham Horror Second Edition* Kingsport Horror expansion.

## Mythos

Hypnos first appeared in the story *Hypnos* (H.P. Lovecraft, 1922).

Hypnos is the Greek god of sleep, and the brother of Thanatos ("Death"). Hypnos dwells in the Corona Borealis and concerns himself little with mortals. If a person does attract his attention in some unguessable way, Hypnos sends down a beam of red-gold light from his starry home to that person. The beam pulls the victim back to Hypnos, who may leave some token of this visitation behind. The god may only be hurt by objects and individuals who are dreaming.

## Notes and references

1. ↑ Harms, Daniel, "Hypnos", *Cthulhu Mythos Encyclopedia*.
Jonas Rigg

All monsters that move normally now move like Aquatic monsters.

**Jonas Rigg** is a Blight that appears in the *Arkham Horror Second Edition* Miskatonic Horror.

## Fiction

### *Arkham Horror Second Edition*

**Jonas Rigg** is the bartender at The Rope and Anchor.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Kingsport Horror, The Rope and Anchor encounter cards.
Jon Pechon

Character
 The Syndicate | 3

 Character
 The Syndicate | 3

**Jon Pechon** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Revelations.

## Availability

R-15P, an alternate art version of R-15, was given as an attendance prize for the 2013 World Championship.

R-15 appears in the Necronomicon Draft Pack.

## Artwork

R-15 uses an illustration[?] by Mark Molnar.

R-15P uses an illustration[?] by Rafal Hrynkiewicz.
Laboratory Assistant

Character
 Miskatonic University | 1

 Character
 Miskatonic University | 1

 Character
 Miskatonic University | 1

**Laboratory Assistant** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Nine copies of CS-29P, an alternate art version of CS-29, were included with the Season One 2013 Call of Cthulhu Game Night Kit.

## Artwork

AE-37 and CS-29 use an illustration[?] by Steve Ellis.

CS-29P uses an illustration[?] by Magali Villeneuve.
Kruschtya Equation

Character
 Yog-Sothoth | 4

**Kruschtya Equation** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Thousand Young.

## Artwork

TTY-54 uses an illustration[?] by Brian Valenzuela.

## Mythos

Kruschtya Equation first appeared in the Call of Cthulhu RPG supplement *Malleus Monstrorum* (Scott David Aniolowski, 2006).

Kruschtya Equation is a mathematical formula that causes Nyarlathotep to possess the person who solves it.

## Notes and references

1. ↑ Harms, Daniel, "Nyarlathotep", *Cthulhu Mythos Encyclopedia*.
Haunter of the Dark

Dimension

 Horror

 Core Set
 0

 **Aspect of Nyarlathotep**: Each time an investigator claims a monster marker other than a mask monster marker as a trophy, he or she discards that trophy. Then, he or she may lose 2 sanity to gain 1 relic.**At Midnight:** Add 1 doom token to the doom track unless an investigator discards 1 relic.

 Under the Pyramids
 Horror

 Character
 Cthulhu | 2

**Haunter of the Dark** is a Mask Monster that appears in the *Arkham Horror Second Edition* Core Set and *Elder Sign* Core Set, an Ancient One that appears in the *Elder Sign* Omens of the Pharaoh, an Epic Monster that appears in the *Eldritch Horror* Under the Pyramids, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition.

## Artwork

AE-95 uses an illustration[?] by Roberto Marchesi.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Haunter of the Dark first appeared in the story *The Haunter of the Dark* (H.P. Lovecraft, 1935).

The cult of this avatar of Nyarlathotep originated on Yuggoth, but was prevalent during the reign of Nephren-Ka. The Haunter of the Dark appears as a huge bat-like thing with a tri-lobed eye, a form that might be that of a huge hunting horror. It has been suggested that this being takes hypnotic control over those who summon it. This manifestation of Nyarlathotep must be kept in darkness, as intense light will banish it.

The cult's most sacred item cult is the Shining Trapezohedron, which allows the Haunter to enter our dimension. A modern-day cult in Australia numbers Aborigines and slum-dwelling members of other races in its ranks, and is symbolized by a spiraling sign. The Starry Wisdom Church is its most famous group of followers. This form of Nyarlathotep is also known as Sand Bat, Face Eater, Father of All Bats, Dark Wing, and Fly-The-Light.

## Notes and references

1. ↑ Harms, Daniel, "Nyarlathotep", *Cthulhu Mythos Encyclopedia*.
Irem

Support

 Support

**Irem** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities and The Sleeper Below.

## Artwork

FC-14 uses an illustration[?] by Henning Ludvigsen.

TYC-27 uses an illustration[?] by Dimitri Bielak.

## Mythos

Irem first appeared in the story *The Nameless City* (H.P. Lovecraft, 1921).

Irem is a lost city somewhere in the depths of the Arabian desert. Irem is the City of a Thousand Pillars, and is called "many-columned" in the Koran. That text states that it was destroyed because of the sins of its inhabitants. Various myths have been told about this city's origins.

## Notes and references

1. ↑ Harms, Daniel, "Irem", *Cthulhu Mythos Encyclopedia*.
John Henry Price

Character
 The Agency | 3

 Character
 The Agency | 3

**John Henry Price** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Dreamlands.

## Availability

Two copies of CS-29P, an alternate art version of CS-29, were included with the Season Two 2015 Call of Cthulhu Tournament Kit.

## Artwork

D-61 uses an illustration[?] by Rafal Hrynkiewicz.

D-61P uses an illustration[?] by Rafal Hrynkiewicz.
Hungry Dark Young

Character
 Shub-Niggurath | 3

 Character
 Shub-Niggurath | 3

**Hungry Dark Young** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Four copies of AE-187 appear in the Arkham Edition Premium Starter Set as M9.

CS-131 appears in the Necronomicon Draft Pack.

## Artwork

AE-187 and CS-131 use an illustration[?] by Shane Watson.
Julia Brown

Character
 Neutral | 2

 Character
 Cthulhu | 3

**Julia Brown** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Summons of the Deep.

## Availability

SotD-107 appears in the Necronomicon Draft Pack.

## Artwork

SotD-17 uses an illustration[?] by Tomasz Jędruszek.

SotD-107 uses an illustration[?] by Tomasz Jędruszek.
Implant Suggestion

Streets of Arkham

**Pass**: *Your mind reorders itself.*You may discard 1 Improvement to improve 1 other skill of your choice.

**Fail**: *You cannot stop your thoughts from leaking out.*Suffer 1 facedown Horror.

**Pass**: *You quickly raise mental walls against outside influence.*No additional effect.

**Fail**: *You lose control of your faculties.*Flip 2 Damage faceup.

**Pass**: *Connecting your mind with another has hidden benefits.*Improve 1 skill of your choice.

**Fail**: *You briefly lose track of who you are.*Discard 1 Clue.

**Pass**: *The spell works exactly as intended.*No additional effect.

**Fail**: *The spell seems to steal your breath away, and you clutch your pounding skull.*Suffer 1 Horror.

**Pass**: *The power passes by, leaving you exhilarated.*Improve 1 skill of your choice.

**Fail**: *You gibber in an alien language.*You and another investigator within range suffer 1 Horror.

**Implant Suggestion** is a Spell Card that appears in the *Mansions of Madness Second Edition* Streets of Arkham.

## Artwork

The *Mansions of Madness Second Edition* Spell Card uses an illustration[?] from SotD-35: Mind Eater by Felicia Cano.
Harvey Walters

Health
 5

**Harvey Walters** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, and *Elder Sign* Core Set.

## Fiction

### KNOWLEDGE IS POWER

Harvey is a visiting Professor at Miskatonic University. With Doctorates in History and Archaeology, he has uncovered several interesting artifacts over the years and learned a little of the arcane arts. Recently, by carefully studying the papers and talking to people in the streets, he has begun to detect a disturbance in the city-- something that could potentially herald the arrival of something unthinkable from beyond time and space.

Checking his notes, Professor Walters prepares himself for one last trip into the streets of Arkham to confirm his theory. If he's right, it could spell the end of everything.

Professor Walters began as a devotee of the archaic and obscure, but over the years he has discovered that his knowledge of ancient languages, profane relics, and strange rituals is vital to addressing dangers in the modern day. He is both an avid collector of prehistoric ephemera and a font of knowledge regarding bizarre primordial religions that worshipped[sic] nightmarish gods eons ago. When a supernatural event occurs, Professor Walters is often asked to bring his considerable resources and experiences to bear on the problem.

## Artwork

The *Mansions of Madness First Edition* and *Elder Sign* Investigator cards for Harvey Walters use the illustration "Professor Emeritus" by Patrick McEvoy.

The *Arkham Horror: The Card Game* investigator card for Harvey Walters uses an illustration[?] by Aleksander Karcz.

## Notes and references

1. ↑ *Arkham Horror Second Edition* — Harvey Walters Investigator Card
2. ↑ *Mansions of Madness First Edition*: Core Set — Harvey Walters Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Recurring Nightmares — Harvey Walters Investigator Card
Hound of Tindalos

Dimension

 Horror

 Type
 Beast

 Aware
 6

 Core Set
 Trophy
 2

 Core Set
 Horror

 Character
 Yog-Sothoth | 4

 Character
 Yog-Sothoth | 4

**Hound of Tindalos** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, *Elder Sign* Core Set, and *Eldritch Horror* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Artwork

AE-158 and CS-110 use an illustration[?] by Toren Atkinson.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

The Hound of Tindalos first appeared in the story *The Hounds of Tindalos* (Frank Belknap Long, 1929).

The Hound of Tindalos is a creature which comes from the distant past, or possibly another dimension. The Hounds appear much like green hairless dogs with blue tongues, or like black formless shadows — it is difficult to be sure of the Hounds' true forms. They dwell in Tindalos, a city of corkscrew towers, but have been known to travel to other places and times to track their prey.

Attempts to journey back in time via psychic means attract the Hounds' attention. After an observer has been "scented," the Hounds can follow them through time and space until the person is caught and killed. According to Halpin Chalmers, the noted occultist, these creatures have descended through "angled" time, while normal life has developed through "curves." This is not readily understood, but it is known that a hound must materialize itself through an angle; thus, a person kept in a perfectly round room would be safe from the beast's attack.

## Notes and references

1. ↑ Harms, Daniel, "The Hounds of Tindalos", *Cthulhu Mythos Encyclopedia*.
Instill Bravery

Core Set

**Pass**: *You finish the incantation.*No additional effect.

**Fail**: *The coughing echoes through the spell.*Suffer 1 facedown Damage.

**Pass**: *The darkness fades.*No additional effect.

**Fail**: *The darkness whispers.*Flip 1 Horror faceup.

**Pass**: *A strange sense of peace settles upon you.*Discard 1 Horror.

**Fail**: *The vision vanishes as quickly as it appeared.*Flip 1 Horror faceup.

**Pass**: *You gain perspective.*Flip 1 Horror facedown.

**Fail**: *You stagger blindly.*Suffer 1 facedown Damage.

**Pass**: *You draw comfort from the music of the cosmos.*Flip 1 Horror facedown.

**Fail**: *The sound fades leaving you none the wiser.*No additional effect.

**Instill Bravery** is a Spell Card that appears in the *Mansions of Madness Second Edition* Core Set.

## Artwork

The *Mansions of Madness Second Edition* Spell Card uses an illustration[?] from R-101: Elena Belskaia by Melissa Findley.
Kate Winthrop

Health
 6

**Kate Winthrop** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, and *Elder Sign* Core Set.

## Fiction

### ON THE BRINK OF A MAJOR BREAKTHROUGH

A brilliant researcher, but a shy, lonely person, Kate Winthrop has been working at the Miskatonic Science Labs for 4 years now and her supervisor still doesn't know her name. That doesn't matter to her though, as she has been working to complete a private quest for most of that time. Almost 3 years ago, she watched as a device malfunctioned, and Professor Young, her long-time mentor and friend, was torn apart by an indistinct creature that shrieked and gibbered before vanishing into the night. Since then, she has delved into darker scientific studies, always hoping to find something that would allow her to find and defeat that creature along with others of its kind.

Tonight, her research has finally paid off, allowing her to create a device that can defeat the alien beings she has detected in Arkham!

Very few of Kate Winthrop's scientific colleagues even know her name. She is painfully shy, but nonetheless possessed of a powerfully focused scientific mind. Several years ago, she watched as her mentor was devoured by an unthinkable creature from another world. A weaker mind might have gone mad or dismissed the sight as a hallucination. But Kate knew with full clarity what she saw and has spent her time ever since studying the phenomena that caused the tragedy. The result of these studies is the flux stabilizer. The device is still a work in progress, but she hopes to perfect a device that can permanently protect this world from the monstrosities that dwell in the worlds beyond. Kate is always eager to test the device or do more research at any place evidence of the supernatural may be found.

### *The Investigators of Arkham Horror*

Kate has been working at the Chemistry Department of Miskatonic University for four years.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Kate Winthrop use an illustration[?] from UT-34: Government Grant by Roberto Campus.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Kate Winthrop Investigator Card
2. ↑ *Mansions of Madness First Edition*: Core Set — Kate Winthrop Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Recurring Nightmares — Kate Winthrop Investigator Card
4. ↑ *The Investigators of Arkham Horror*, "Kate Winthrop"
Miskatonic Quad

The **Miskatonic Quad** is a location card in *Arkham Horror: The Card Game*.

## Fiction

### *Arkham Horror: The Card Game*

*A too-early winter has stripped the trees bare. Their dead branches whistle as a sharp, cold wind cuts across the empty quad.*

*Surrounded by fences and gates of wrought iron, you can't help but feel as much a prisoner here as a guest.*

## Notes and references

1. ↑ *Arkham Horror: The Card Game*, The Dunwich Legacy #48, "Miskatonic Quad"
Nameless Cults

Type
 Exploration

**Nameless Cults** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set, Season of the Witch, and 'til Death Do Us Part.

## Mythos

*Nameless Cults* first appeared in the story *The Children of the Night* (Robert E. Howard, 1931).

*Nameless Cults* is a volume by Friedrich Wilhelm von Junzt (1795–1840), an occultist and explorer of some note.

Within his book, von Junzt discusses his findings regarding worship patterns across the world. Part of this volume deals with commonly known secret societies, such as the Thuggee and the African leopard societies. The main part of the work, which is prefaced by a lengthy essay entitled "Narrative of the Elder World", deals with the worship of Cthulhu and his ilk, including the Tcho-tcho cults of Leng, the people of the Black Stone, the Hyborian Age, and the worldwide sects of Ghatanothoa. At certain points, von Junzt's rational presentation of these cults breaks down into disjointed ramblings. His assertion that alicorns (unicorn horns) were real and his claim to have visited Hell are often cited as evidence of his instability. Nonetheless, much of his work is insightful and should not be dismissed.

## Notes and references

1. ↑ Harms, Daniel, "Unaussprechlichen Kulten (also the Black Book or Nameless Cults)", *Cthulhu Mythos Encyclopedia*.
Nasht

Character
 Neutral | 3

**Nasht** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Dreamlands.

## Artwork

D-39 uses an illustration[?] by Andreas Rocha.

## Mythos

Nasht first appeared in the story *The Dream-Quest of Unknown Kadath* (H.P. Lovecraft, 1927).

Nasht and Kaman-Thah are two mysterious individuals dressed as Egyptian priests. They are never encountered outside of the Cavern of Flame at the Dreamlands' entrance. Nasht and Kaman-Tha seem indistinguishable, though some consider Nasht to have a greater understanding of the waking world. The two decide whether a visitor is worthy to enter the lands of dream, and they may be asked about the Dreamlands and the ways of its gods. Some people of the Dreamlands revere Nasht and Kaman-Tha as gods, but it is unclear whether they number among the Great Ones or merely serve as their priests.

## Notes and references

1. ↑ Harms, Daniel, "Nasht and Kaman-Thah", *Cthulhu Mythos Encyclopedia*.
Jenny Barnes

Health
 8

 Investigator

**Jenny Barnes** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, *Elder Sign* Core Set, and *Arkham Horror: The Card Game* The Dunwich Legacy.

## Fiction

### THE PERFECT SHOES FOR SAVING THE WORLD

Several months ago, Jenny was visiting Paris when she received a letter from her sister, Isabelle. In it, Isabelle rambled incoherently, writing about men in dark cloaks following her wherever she went, and of hoofprints in the woods, left by an enormous goat. The outside of the envelope was partially stained with blood, and it was mailed from Arkham. That was the last letter from Isabelle she received.

Jenny has since returned to the States, coming to Arkham to find her missing sister. Stepping off the train from Boston into the dark autumn night, she believes that her sister was abducted by a strange cult, and is determined to find her and thwart the plans of those that took her... even if she has to save all of Arkham in the process.

Jenny Barnes has spent the majority of her young life in pursuit of creature comforts, fine dining, and the latest fashions. But during her most recent summer in Paris, she received a letter from her sister, Isabelle. In this letter, Isabelle confessed that mysterious forces were aligning against her and that she feared she may fall victim to some paranormal threat. It was the last letter Jenny received from her beloved sister. Jenny has since returned to the States to track down and investigate all occult occurrences she can find. Hardly a wilting flower, she has proven herself a crack shot as well as a fearless and clever investigator of the unknown. Until Isabelle's disappearance is explained, Jenny will never relent in her search. And she will do so impeccably dressed.

Jenny Barnes has spent the majority of her young life in pursuit of creature comforts, fine dining, and the latest fashions. That all changed when she received a letter from her sister, Isabelle. In this letter, Isabelle confessed that mysterious forces were aligning against her and that she feared she may fall victim to some paranormal threat. It was the last letter Jenny received from her beloved sister. Jenny has since returned to the States to track down and investigate all occult occurrences she can find. Hardly a wilting flower, she has proven herself a crack shot as well as a fearless and clever investigator of the unknown. Until Isabelle's disappearance is explained, Jenny will never relent in her search.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Jenny Barnes use an illustration[?] from AE-131: Thrill Killer by Patrick McEvoy.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Jenny Barnes Investigator Card
2. ↑ *Mansions of Madness First Edition*: Core Set — Jenny Barnes Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Recurring Nightmares — Jenny Barnes Investigator Card
4. ↑ *Arkham Horror: The Card Game* — **TDL-3: Jenny Barnes**
Mandy Thompson

Health
 6

**Mandy Thompson** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Call of the Wild, *Mansions of Madness Second Edition* Suppressed Memories, and *Elder Sign* Core Set.

## Fiction

### SOME THINGS WERE NOT MEANT TO BE KNOWN

Mandy came to Arkham several years ago looking for work as a researcher for Miskatonic University. Since then, she has worked with many of the University professors, delving into esoteric tomes filled with scientific information, historical reports, and sometimes even occult ramblings.

It was while reading an old book of prophecies last week that she first felt that she had stumbled onto something big. Mandy came to believe that certain signs and portents described in the book were taking place in Arkham right now-- omens that indicated the return of a terrible being referred to as an Ancient One, which would grind the cities of Man beneath its loathsome tread.

Tonight, the full moon has turned blood red, which is the final omen of the return of the Ancient One. Slipping into the night, and armed with her knowledge of the prophecy, Mandy has decided to see if she can defy fate and stop these events from taking place.

Since beginning her employment as a researcher for Miskatonic University, Mandy has spent hours pouring over the profane pages of ancient, forbidden texts. Others who have been exposed to these tomes have been immediately repulsed by the horrific images and ideas they find within. Mandy, however, objectively recorded her findings and was seemingly able to shake off the damaging effects of the books. She believes she has seen a pattern emerging from the various texts which indicates an impending cataclysm. She recognizes that it may simply be an imagined paranoia resulting from her reading, but she truly believes that a disaster of epic proportions is on the horizon and that she must do everything she can to prevent it from coming to pass.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Mandy Thompson use an illustration[?] from AE-5: Blackwood File Clerk by Katherine Dinger.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Mandy Thompson Investigator Card
2. ↑ *Mansions of Madness First Edition*: Call of the Wild — Mandy Thompson Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Suppressed Memories — Mandy Thompson Investigator Card
Jacqueline Fine

**Jacqueline Fine** is an Investigator that appears in the *Arkham Horror Second Edition* Dunwich Horror and *Elder Sign* Unseen Forces.

## Fiction

### The Story So Far

Jacqueline witnesses the future every night. Her dreams are filled with things that have not yet come to pass-- usually terrible visions of blood and fire. This time is no different. She has dreamed of a city called Arkham. A quiet town that is to be destroyed by a terrible creature before the world is plunged into indescribable chaos for a thousand years. Her dreams have never been wrong before.

Unable to ignore this latest vision, Jaqueline did some research and found the location of the doomed city. Now she has come to the place that haunts her to try and stop the destruction she knows will come. Drawn to an image from her darkest dreams, she takes a deep breath as she enters the Curiositie Shoppe-- a place she knows will soon become a nightmare made flesh.

## Artwork

The *Elder Sign* Investigator Card for Jacqueline Fine uses an illustration[?] from FR-76: Mysterious Mentor by Sedone Thongvilay.

The *Arkham Horror: The Card Game* Investigator Card for Jacqueline Fine uses an illustration[?] by Aleksander Karcz.

## Notes and references

1. ↑ *Arkham Horror Second Edition* — Jacqueline Fine Investigator Card
Mi-Go Worker

Character
 Shub-Niggurath | 2

 Character
 Shub-Niggurath | 2

**Mi-Go Worker** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and The Thousand Young.

## Availability

Two copies of AE-191 appear in the Arkham Edition Premium Starter Set as M10.

## Artwork

AE-191 uses an illustration[?] by Tyler Walpole.

TTY-6 uses an illustration[?] by Tadas Sidlauskas.
Mass Hysteria

Event

 Conspiracy
 Faction

**Mass Hysteria** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition, and a Conspiracy Card that appears in the *Call of Cthulhu: The Card Game* Terror in Venice.

## Availability

TiV-24 appears in the Necronomicon Draft Pack.

## Artwork

AE-138 uses an illustration[?] by Guy Gentry.

TiV-24 uses an illustration[?] by Adam Schumpert.
Kassogtha

Character
 Cthulhu | 7

**Kassogtha** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Sleeper Below.

## Artwork

TSB-18 uses an illustration[?] by Anthony Devine.

## Mythos

Kassogtha first appeared in the story *Nightmare's Disciple* (Joseph S. Pulver, 1999).

Kassogtha is a Great Old One resembling a mass of writhing snakes, with a mouth filled with sharp teeth at one end. Kassogtha was Cthulhu's brother and mate, who sired twin daughters, Nctosa and Nctolhu, who are confined to the Great Red Spot of Jupiter. Imprisoned in a black hole in the Monoceros constellation, she can be summoned to earth through a ritual involving sex, death, and a chant from Fu-Shen's *Zhou Texts*.

## Notes and references

1. ↑ Harms, Daniel, "Kassogtha", *Cthulhu Mythos Encyclopedia*.
Leng Spider

Dimension

 Horror

 Gates of Arkham
 Trophy
 2

 Mountains of Madness
 Horror

**Leng Spider** is a Monster that appears in the *Arkham Horror Second Edition* Kingsport Horror, *Elder Sign* Gates of Arkham, and *Eldritch Horror* Mountains of Madness.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Miriam Beecher

The Sanity cost of all spells is increased by 1.

**Miriam Beecher** is a Blight that appears in the *Arkham Horror Second Edition* The King in Yellow.

## Fiction

### *Arkham Horror Second Edition*

Miriam Beecher is the owner of Ye Olde Magick Shoppe. She is a fairly competent sorcerer.

### *Dexter Drake (short story)*

Miriam is an old woman who usually wears heavy clothing and shawls. She is the owner of Ye Olde Magick Shoppe, and will warn dabblers to stay away from things they do not understand.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Ye Olde Magick Shoppe encounter cards.
2. ↑ *The Investigators of Arkham Horror*, "Dexter Drake"
Lloigor

Dimension

 Horror

 Aware
 7

 Core Set
 Horror

**Lloigor** is a Monster that appears in the *Arkham Horror Second Edition* Innsmouth Horror, *Mansions of Madness Second Edition* Streets of Arkham, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Lloigor first appeared in the story *The Return of the Lloigor* (Colin Wilson, 1974).

Lloigor are immaterial beings composed of some unknown type of psychic energy, but who manifest themselves at times in tremendous reptilian bodies. Long ago, they came down from the Andromeda Galaxy and ruled over the land of Mu, using human slaves to further their designs. As time progressed, however, the lloigor slowly lost power and withdrew into the ground, leaving their slaves free to leave Mu and populate the earth.

The lloigor still survive today, but are unable to muster enough strength to overthrow humanity. They can still use their power in underground places to demagnetize compasses, affect photographic equipment, and to exert psychokinetic force on people and objects. If the lloigor require more energy than this, they may draw more power from the sleeping inhabitants of nearby populations. Using the energy so gained, the lloigor can cause a ship or plane to disappear for a short length of time (causing the "lost time" effect often reported in UFO encounters), or create a huge explosion which leaves great crevices and pools of blue-green water in its wake. Many believe that the lloigor caused the Llandalffen explosion and a detonation near Al-Kazimiyah in Iraq.

The lloigor's mental influence extends to the people who live near them, and rampant crime and degradation characterize the regions in which they live. Sometimes, the lloigor recruit the most degenerate members of the population to do their bidding in the upper world.

At times, the lloigor have been known to take on material form, creating bodies which resemble the dragons of legend.

Centers of lloigor activity include Iraq, Wales, Lebanon, Ceylon, and
Providence, Rhode Island.

## Notes and references

1. ↑ Harms, Daniel, "Lloigor", *Cthulhu Mythos Encyclopedia*.
Lost City of Pnakotus

Support

**Lost City of Pnakotus** is a Support Card that appears in the *Call of Cthulhu: The Card Game* The Key and the Gate.

## Artwork

TKatG-27 uses an illustration[?] by Cristina Vela.

## Mythos

Lost City of Pnakotus first appeared in the story *Zoth-Ommog* (Lin Carter, 1976).

Pnakotus was a city built by the Yithians millions of years ago in the Australian desert. Its name, bestowed by later races, roughly translates as "City of the Archives."

According to von Junzt, this city lent its name to the Pnakotic Manuscripts, which the Yithians brought to this city.

## Notes and references

1. ↑ Harms, Daniel, "Pnakotus", *Cthulhu Mythos Encyclopedia*.
Ma's Boarding House

**Ma's Boarding House** is a location in *Arkham Horror Second Edition* and a location card in *Arkham Horror: The Card Game*.

## *Arkham Horror Second Edition*

Ma's Boarding House is part of the Southside neighborhood, together with the Historical Society and the South Church.

## Fiction

Ma Mathison is the owner of Ma's Boarding House.

### *Arkham Horror: The Card Game*

*Ma's is famous for its cheap rooms and Mystery Meat Mondays. A motley variety of characters can be found coming and going at all times of day.*

## Notes and references

1. ↑ *Arkham Horror: The Card Game*, Core Set #127, "Southside - Ma's Boarding House"
Levitate

**Fail**: *Your concentration breaks and you start drifting out of control.*The keeper may move you 1 space, even over an impassible border.

**Fail**: *The spell ends abruptly, and you fall out of the air from a great height.*Take 2 damage.

**Fail**: *You try to control your steep descent toward the ground below.*Take 1 horror. If you moved over an impassible border, also take 2 damage.

**Fail**: *As you fly high in the air, you hear the beating of large leathery wings.*The keeper may place a Nightgaunt in your space.

**Fail**: *You fall out of the air and hit the ground rolling.*Take 1 damage. The keeper may then move you 1 space but not over an impassible border.

**Levitate** is a Spell Card that appears in the *Mansions of Madness First Edition* Call of the Wild.

## Artwork

The *Mansions of Madness First Edition* Spell Card uses an illustration[?] from UT-100: Opening the Third Eye by Matthew "Matt" Dixon.
Mi-Go

Dimension

 Horror

 Type
 Beast

 Aware
 6

**Mi-Go** is a Monster that appears in the *Arkham Horror Second Edition* Core Set and Innsmouth Horror, *Mansions of Madness First Edition* Core Set, and *Mansions of Madness Second Edition* Recurring Nightmares.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Michael McGlen

Health
 9

**Michael McGlen** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, and *Elder Sign* Core Set.

## Fiction

### NO ONE MESSES WITH MICHAEL McGLEN

As a soldier in the O'Bannion gang, Michael didn't really believe in all this voodoo mumbo jumbo around town. Or at least, he didn't until the night of the Foreman job, when he saw Fast Louie Farrell pulled screaming into the river by a scaly green creature. As they say, seeing is believing and Michael is starting to believe.

Now, he has gathered his belongings together in the room that he rents at Ma's Boarding House. Louie was a friend of his, and he won't rest until he finds out what's happening in this town and avenges his buddy...

Michael McGlen considers himself a problem solver. The federal authorities consider Michael McGlen a dangerous criminal and a member of organized crime. McGlen doesn't really care what other people think. After his good friend and business associate Louie was dragged into the water by some horrible creature, McGlen took it upon himself to deliver a healthy amount of payback to things that go bump in the night. He seeks out strange places haunted by the supernatural and by terrible beasts. Once there, he proceeds to solve the problem. Typically, McGlen finds that dynamite or a tommy gun are the best ways to get results.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Michael McGlen use an illustration[?] from AE-69: O'Bannion Enforcer by Anders Finér.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Michael McGlen Investigator Card
2. ↑ *Mansions of Madness First Edition*: Core Set — Michael McGlen Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Recurring Nightmares — Michael McGlen Investigator Card
Miskatonic Museum

The **Miskatonic Museum** is a Location Card that appears in the *Arkham Horror: The Card Game* Return to the Night of the Zealot.

## Fiction

### *Arkham Horror: The Card Game*

Harold Walsted is the current curator of the museum, and a dear friend of Dr. Henry Armitage.

After the events of The Dunwich Horror, Dr. Armitage decided to give the Orne Library's copy of the Necronomicon to Walstead for safekeeping in the Restricted Hall of the museum.

## Notes and references

1. ↑ *Arkham Horror: The Card Game*, The Dunwich Legacy campaign guide.
Mists of Releh

**Fail**: *While you slip away from sight, you miss the heinous events unfolding.*The keeper gains 2 threat.

**Fail**: *The vaporous cloud gets into your lungs and you begin coughing violently.*Take 1 damage.

**Fail**: *You see terrible visions in the unnatural clouds.*Take 2 horror.

**Fail**: *As the mists coil around you, you can't help but breathe some of it in.*Take 1 damage and 1 horror.

**Mists of Releh** is a Spell Card that appears in the *Mansions of Madness First Edition* Forbidden Alchemy.

## Artwork

The *Mansions of Madness First Edition* Spell Card uses an illustration[?] from AE-126: Keeper of the Yellow Sign by Guy Gentry.
Mists of R'lyeh

Horrific Journeys

**Pass**: *You slowly recognize images of the sunken city.*Gain 1 Clue.

**Fail**: *You stagger blindly, uncertain if you are still on this plane of existence.*Suffer 1 facedown Horror.

**Pass**: *The mists veil you from sight and you slip through them like a shadow.*No additional effect.

**Fail**: *You feel something touch you from within the billowing green clouds.*Drop 1 random Item.

**Pass**: *Your noxious breath flows over your foe.*A monster in your space suffers 1 damage.

**Fail**: *Your body feels more like fog than flesh.*Suffer 1 facedown Horror.

**Pass**: *The fog fills you with a sense of warmth and safety.*Discard 1 facedown Horror.

**Fail**: *You pass easily through the fog, alert for any sign of danger.*No additional effect.

**Pass**: *You create a path for yourself through the fog.*No additional effect.

**Fail**: *You find yourself temporarily lost, uncertain how you came to be here.*Discard 1 Clue.

**Mists of R'lyeh** is a Spell Card that appears in the *Mansions of Madness Second Edition* Horrific Journeys.

## Artwork

TFA-29 and the *Mansions of Madness Second Edition* Spell Card use an illustration[?] by Justin Adams.
Mi-Go Brain Cylinder

Support

**Mi-Go Brain Cylinder** is a Support Card that appears in the *Call of Cthulhu: The Card Game* The Yuggoth Contract.

## Artwork

TYC-35 uses an illustration[?] by Prof Herbert.

## Mythos

Mi-go brain cylinders first appeared in the story *The Whisperer in Darkness* (H.P. Lovecraft, 1930).

The brain cylinder is one of the mi-go's most amazing feats of body alteration. Through their surgery, the fungi can remove the brain of any being and transplant it into a curious metal cylinder, leaving the body in a state of suspended animation until the mind's return. The brain can observe and interact with its surroundings via certain apparatuses connected with the cylinder. The device may be taken by the mi-go on trips back to Yuggoth, other stars inhabited by the fungi, and even other dimensions and times. This procedure is usually reserved for those whom the mi-go especially favor or despise.

## Notes and references

1. ↑ Harms, Daniel, "Mi-go", *Cthulhu Mythos Encyclopedia*.
Lily Chen

Health
 7

**Lily Chen** is an Investigator that appears in the *Arkham Horror Second Edition* Kingsport Horror, *Mansions of Madness Second Edition* Sanctum of Twilight, and *Elder Sign* Omens of Ice.

## Fiction

### The Story So Far

Lily Chen had an unusual childhood, to put it mildly. She was born in mainland China, and on the next day, a group of monks arrived at her home, asking if any children had been born there the night before. The monks were seeking a child of prophecy, and although they were surprised to find that she was a girl, they wished to take and train her at their monastery. Her parents, both poor and devout, agreed, after making sure she would be well cared for.

The monks began her on a rigorous training program nearly as soon as she could walk, teaching her every martial arts technique they could, going so far as to invite instructors from other countries to teach her. She knew from a young age that she was fated to perform an incredibly dangerous task when the time came, so she pursued her studies with a will. Lily learned not only a myriad of deadly unarmed combat techniques, but also how to link her mind to her body on a fundamental level, each supporting the other.

Finally, last month, it happened. One of the monks awoke from his meditations screaming, "The Great Eye is opening! The final days are upon us!" before falling dead.

Now, Lily stands inside a magic shop in Arkham, hoping to find someone or something that will aid her in fulfilling her destiny.

As an infant, Lily Chen was given a great and terrible gift: a destiny. An obscure sect of monks in her home country believed she was born to one day face a great evil. She has trained her whole life in preparation for this fate. Her movements are swift and often deadly. Her mind is filled with the wisdom of those who came before her. Through she speaks rarely, her actions prove that she is a stalwart defender against the unimaginable terrors that lurk on the fringes of reality. Now she searches for unique challenges to test her skills, an she awaits the day her role will be fulfilled.

## Artwork

The *Elder Sign* Investigator Card for Lily Chen uses the illustration "Brotherhood Acolyte" by Patrick McEvoy.

The *Arkham Horror: The Card Game* Investigator Card for Lily Chen uses an illustration[?] by Magali Villeneuve.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Lily Chen Investigator Card
2. ↑ *Mansions of Madness Second Edition*: Sanctum of Twilight — Lily Chen Investigator Card