recursal/Fanatic-Fandom huggingface dataset:
Psycholeopterran

Intangibility

Cryo Immunity

Long Tongue

**Psycholeopterrans** are a species from the planet Kylmyys in the Black Eye Galaxy.

## Abilities

* **Hypnosis-** When rapidly vibrating its wings, the Psycholeopterran seems to emit some sort of powder, as well as projecting red spiral patterns that stimulate the reward and pleasure centers of the brain. This causes a sort of hypnosis-like state in its prey, causing them to see whatever they want most when they look at the patterns.
* **Flight-** A Psycholeopterran can fly as fast as a Necrofriggian, if not a little bit faster.
* **Intangibility-** Psycholeopterrans are capable of intangibility, like a Necrofriggian.
* **Cryo Immunity-** Psycholeopterrans are immune to any type of cold-based powers.

## Society and History

Psycholeopterrans are commonly smuggled throughout the galaxy as an addictive "pleasure-seeking" animal, the cause of the species' endangered status.
Psymian

Telekinesis

**Psymians** are a species from the planet Ailurus in the Andromeda Galaxy.

## Abilities

* **Telepathy-** Psymians possess brains that are able to read other people's thoughts in real time, erasing and altering their memories, and slightly persuade them to their will.
* **Telekinesis-** Psymians are able to move objects larger than them with their minds and project powerful forcefields for protection.
* **Enhanced Intelligence-** Psymians are very intelligence thereby solving complicated problems in seconds and recall any information through combing their telepathy.
* **Enhanced Agility-** Their monkey-like appearance grants him super-human agility and dexterity through their hands, feet, and tail.

## Weaknesses

* **Small Size-** Their small size can be a problem when facing larger opponents and their maximum weight when using their telekinesis to lift is a truck.
* **Telepathic Immunity-** People with strong wills and complete control of their mind can be immune to their telepathy.

## Society and History

Psymians are incredibly intelligence but they mostly use their intelligence for meditation and philosophy rather than technology and science.
Mad Walkatrout

## Walkatrout

Underwater Breathing

**Walkatrout** is the Power Watch's DNA sample of an Ickthyperambuloid from the planet Gilli-Perambulous Promenade in Dimension 91.

## Abilities

* **Slippery Body-** Walkatrout's skin is very slippery so it makes it difficult for him to get caught.
* **Enhanced Swimming-** Walkatrout can get through pipes and swim inside them.
* **Underwater Breathing-** Walkatrout can breathe underwater.

## Weaknesses

* **Small Size-** Walkatrout's small size gives him a great disadvantages against bigger opponents.
Scavite

Enhanced Speed

Enhanced Agility

Sharp Claws

**Scavites** are a species from the planet Jofric in the Sombrero Galaxy.

## Abilities

* **Contagious Laughter-** Scavites have contagious laughter that can knock people out or just immobilize them.
* **Pain Insensitivity-** Scavites cannot feel pain.
* **Enhanced Combat-** Their unpredictable personality makes them highly capable melee combatants.
* **Enhanced Smell-** They have a strong nose like most canine species.

## Weaknesses

* **Personality-** Scavites have an insane and unpredictable personality, which can make them a liability in certain situations.
* **Pain Insensitivity-** Although they cannot feel pain, they still takes physical damage which can prove deadly as they cannot know their current physical limitations due to their pain insensitivity.
* **Sensitive Senses-** Scavites are sensitive to strong smells.
Mimetiterran

Geawde III

Stone Projectiles

**Mimetiterrans** are a species from the planet Geawde III in the Cigar Galaxy.

## Abilities

* **Shapeshifting-** Mimetiterrans can manipulate their fluid-like body at will, being capable of stretching their body to reach for materials to disassemble and make into armor or ammunition.
* **Adhesive Skin-** Mimetiterrans can make their bodies adhesive at will, allowing the raw materials that they have scavenged to adhere to their bodies.
* **Sharp Teeth-** Mimetiterrans possess sharp teeth, being durable enough to consume minerals and tear apart steel.
* **Enhanced Durability-** Mimetiterrans are capable of mining materials around them to create highly resilient armor from the environment around them.
* **Projectiles-** Mimetiterrans are able to launch the materials they have harvested through a cannon positioned on their right arms. They proceed to fire the harvested material at their target with great force.
* **Camouflage-** Mimetiterrans are capable of camouflaging into their surroundings by positioning their armor to act as a shell, helping them blend in with the environment.

## Weaknesses

* **Durability-** Mimetiterrans' bodes, when not protected by their armor, aren't very durable, being highly susceptible to damage.
* **Environment-** Due to Mimetiterrans' armor needing to be mined from the surrounding environment, Mimetiterrans are dependent on the environment possessing materials that they can mine armor and other materials from. If none exists, they are at a significant disadvantage.
* **Material Composition-** Mimetiterrans cannot process materials that are incredibly durable, with elements such as Taydenite being too durable for them to process.
* **Rude Mannerism-** Mimetiterrans have horrible mannerism, leading them to become increasingly verbose, swearing frequently and at times compulsively mentioning apparently random facts, akin to Tourette syndrome.
* **Low Intelligence-** Mimetiterrans are a tad dim-witted, tending to talk for the sake of talking.

## Society and History

Mimetiterrans are considered one of the rudest species in the galaxy, being close contenders with the Appoplexians and the Atrocians.
Kinet

**Kinet** is the home planet of the Kinecelerans.

## Overview

Due to the ever-changing nature of their environment, Kinet society is forever in flux.

Kinet is a world of violent electrical storms, so Kinecelerans are constantly on the run.

Kinet rapidly orbits its sun; everything on Kinet is accelerated. Days are compressed into minutes and lifetimes are spread over weeks. It is said that people will never return to a place on Kinet to find it the same after a small amount of time.
Negative Ultimate Spidermonkey

## Ultimate Spidermonkey

Enhanced Durability

Enhanced Agility

**Ultimate Spidermonkey** is the Ultimatrix's DNA sample of an Evolved Arachnichimp from the planet Aranhaschimmia.

## Abilities

* **Enhanced Strength-** Ultimate Spidermonkey is much stronger than his previous form.
* **Web Generation-** Ultimate Spidermonkey can divide his lower jaw into two to shoot fabrics from his mouth much more stronger than the fabrics that the previous form shoots from his tail.
* **Enhanced Durability-** Ultimate Spidermonkey is quite resistant and durable.
* **Enhanced Agility** Despite his height, Ultimate Spidermonkey is still very agile and fast.

## Weaknesses

* **Lack of Spider Legs-** Ultimate Spidermonkey lacks the large spider legs of his other counterpart.

## Mythology

In his ultimate form, Spidermonkey evolves by increasing his body shape which makes it much stronger and more resistant like a Tetramand.
Pinkeye

Elemental Beams

Enhanced Hearing

360° Vision

Eye Combination

**Pinkeye** (also known as **Eye Guy**) is the Zombitrix's DNA sample of a mutated Opticoid from the planet Sightra in Dimension 24.

## Abilities

* **Enhanced Strength, Durability & Flexibility-** Pinkeye is very strong, resistant and flexible.
* **Energy Beams-** Pinkeye shoots powerful energy beams from his eyes.
* **Elemental Beams-** Depending on which eyes are combined Pinkeye can shoot rays with different effects.
* **Enhanced Hearing-** Pinkeye has acute sense of hearing.
* **360° Vision-** Pinkeye can see from all angles of his body.
* **Eye Combination-** Pinkeye can combine all his eyes into one big eye that unleashes a powerful ray.

## Weaknesses

* **Oversensitivity-** Pinkeye's ears are sensitive to strong sounds.

## Trivia

* Most of Pinkeye's eyes are infected, taking a horrible itch and always tearing up, sometimes some of his eyes off of his body as a trap and never leave it as "keep an eye" his victim.
Mito

**Mito** (also known as **Ditto**) is the Zombitrix's DNA sample of a mutated Splixson from the planet Hathor in Dimension 24.

## Abilities

* **Duplication-** When Mito creates his clones, he rips out some extra part of his body on the ground as a blob, and then regenerated in another malformed body, while the original Mito regenerates some of its mutations.
* **Sensory Network-** Mito's sensory network allows his duplicates to share senses, with the advantage that when the original is injured or defeated, his duplicates will remain intact.
* **Enhanced Strength-** Mito's duplicates are very strong among all.
* **Underwater Breathing-** Mito can breathe underwater.

## Weaknesses

* **Injury-** If one of Mito's duplicates is injured, the other duplicates will feel the same pain.
* **Arguments-** If Mito's duplicates can't agree on a single strategy, they would end up arguing with each other and could not fight.

## Trivia

* Mito suffers a mitosis mutation, filled with several malformed heads and limbs, when he creates his clones, he rips out some extra part of his body on the ground as a blob, and then regenerated in another malformed body, while the original Mito regenerate some of his mutations.
Pyronite

Pyrokinetic Combat

Enhanced Strength

Enhanced Durability

Explosive Fire

Fire Immunity

Ice Immunity

Pyrokinetic Flight

Limited Terrakinesis

Enhanced Speed (via Pyrokinetic Flight)

Cryokinesis (via cold virus)

**Pyronites** are a species from the star Pyros in the Milky Way Galaxy.

## Abilities

* **Pyrokinesis-** Pyronites have the ability to produce and manipulate intense heat and fire from their body. They can form fire into any shape that he chooses, commonly fireballs.
* **Fire Immunity-** Being made of fire and hot rocks, Pyronites are immune to flames, magma and other forms of heat.
* **Ice Immunity-** Interestingly, they are cold resistant and ice proof.
* **Heat Absorption-**  Pyronites can absorb fire or heat that comes in contact with them.
* **Pyrokinetic Flight-** Pyronites can release fire through there hands and feet to allow them to fly himself, like a jetpack.
* **Supernova Creation-**  Pyronites can reach supernova temperatures when angry.
* **Terrakinesis-** Pyronites are capable of limited terrakinesis by channeling fire through the ground. They have the ability to surf through the air on a board of rock.

## Weaknesses

* **Extingushment-**  When exposed to a substance that can extinguish fire, they won't die, but there fire abilities are suppressed.
* **Crabdozer-** The Crabdozer is a Pyronite's natural predator.
* **Illness-** When under the effects of a cold, Pyronite's body and flames turn blue and give them ice manipulation.

## Society and History

Due to the fact that Pyros is a planet-like star, Pyronites have had limited contact with other alien species.

With little outside contact, the Pyronites have been able to spend their whole lives perfecting their abilities.

## Trivia

* A few coats of Pyronite wax can make anything completely fireproof.
* Pyronites can have zits just like humans, but they pop and are consumed by fire almost instantly.
* If a Pyronite wanted to wear an ID Mask, they would need a special one designed to be heat-resistant.
Sanavox

**Sanavox** are a species from the planet Sonorosia in the Milky Way Galaxy.

## Appearance

The Sanavox's appearance varies between each being, but each of them posses a technological suit with a sign of emanating vibrational frequencies.

## Abilities

* **Vibrational Manipulation-** The Sanavox can manipulate the natural frequencies of the universe around them, allowing them to have a physical form. They can also use these vibrations for attacks by speeding up or slowing down their own frequential forms and channeling the waves through their suits.
* **Linguistic Capacities-** The Sanavox can understand any language, even those not understood by Universal translators. This is accomplished by absorbing it in sound waves and converting them into a frequency. This also works on all other forms of frequency.

## Weaknesses

* **Technopaths-** Their suits can be taken over by Technopaths.

## Society and History

The Sanavox are born from lightning strikes and abandoned Olimarian technology, the lightning grounds the ionized frequencies into the discarded tech, where they become trapped inside and build up energy. Over time, this energy becomes so great that it begins to meld and manifest signals and frequencies into a form of thought and speech, becoming a consciousness, making a Sanavox. They differ in size and shape, depending on their vessel, but they all possess the ability to manipulate vibrational frequencies, including the ones that form their bodies, and the ability to understand any language by absorbing soundwaves and converting it into a frequency.
They spend their days on the surface of the planet, searching for 'newborns' in hopes that they can learn who they are and why they are there. When multiple Sanavox get together, they typically form a tribe, roaming around from small settlements made from the remnants of the Olimaran society, and which contain mounds of mechanical constructs in the center, acting as a lighting rod, so that if lighting strikes and any new Sanavox are created, they won't come into the world alone.

They are good friends with their neighboring species, the Sonorosians, the two species often trading and exchanging ideas with each other. Through their interactions, they've developed a religion known as **The Great Hum**, based on the Sonorosians tales of their former masters and the mysterious frequencies heard by the Sanavox in the sky. Believing that these sounds are the Olimarans telling them of their eventual return.

## Trivia

* Sanavox do not possess a set life span but overtime do have to make physical repairs to their bodies because of wear and tear.
* Sanavox are capable of moving from one vessel to another but it is extremely dangerous for them.
* The Sanavox typically have individuals posted in shifts holding up the large vibrational bubble around their settlements to protect them from a majority of the hostile world.
Kickin Hawk

**Kickin Hawk** is the Omnitrix's DNA sample of a Pallum from the planet Galsitter.

## Abilities

* **Retractable Talons**:Kickin Hawk has retractable talons on his fingers which he can use to cut objects with.
* **Sharp Elbow Blades**: Kickin Hawk has scythe-like blades on his elbows which he can use to cut objects with.
* **Fighting Skills**: Kickin Hawk is recognized by Banjo Bottom as his best close-range (hand-to-hand) fighter, or "foot-to-head fighter", fighting almost exclusively with his legs.
* **Flexible Legs**: Kickin Hawk's legs have surprising flexibility and dexterity, as he is able to use them to reach out and grab objects much like an arm.
* **Shockwave Generation**: Kickin Hawk's kicks can generate powerful shockwaves that send his enemies flying. He is able to kick an object with enough force equivalent to a cannonball, and can also run very quickly.
* **Limited Space Survivability**: Kickin Hawk is capable of withstanding the vacuum of space, but he still needs to breathe to survive.

## Weaknesses

* **Energy-Based Attacks**: Kickin Hawk is weak against energy-based attacks.

## Mythology

Kickin Hawk's home world Galsitter is a forest-like planet. The Pallums are the most competitive in the Milky Way Galaxy. They regularly fight each other for fun and to prove who is the best fighter. Even though they are sapient creatures they still have trouble resisting their urges for example a bird food-like food that will distract a Pallum without fail.

## Trivia

* When he was about that to name Kickin Hawk he considered Ka-Chickin and Chi-Kickin.
Negative Ultimate Brainstorm

## Ultimate Brainstorm

Mind Control

Sharp Pincer

**Ultimate Brainstorm** is the Ultimatrix's DNA sample of an Evolved Cerebrocrustacean from the planet Encephalonus IV.

## Abilities

* **Mind Reading-** Ultimate Brainstorm's big brain makes him even smarter at the point of reading the thoughts of other living beings.
* **Enhanced Analysis-** Ultimate Brainstorm can analyze all kinds of probabilities of a single action.
* **Mind Control-** Ultimate Brainstorm can mentally control lower-minded beings.
* **Sharp Pincer-** Ultimate Brainstorm's large pincer can crush rocks.

## Weaknesses

* **Cold-** Ultimate Brainstorm's brain can give him a big headache if it is exposed to the cold.
* **Several Thoughts-** Ultimate Brainstorm can't read several thoughts at once, so he can be attacked by someone who he doesn't pay attention to.
* **Artificial Intelligences-** Ultimate Brainstorm's mind control doesn't work on machines or artificial intelligence.

## Mythology

In his ultimate form, Brainstorm absorbs all knowledge causing his brain to break his cranial capacity, and adapt a better body that helps him sustain himself.
Pseudaus Medco

**Pseudaus Medcos** are a species from the planet Maska in the Milky Way Galaxy.

## Abilities

* **Photographic Reflexes-** Pseudaus Medcos can instantly replicate the physical movement of anyone after seeing it performed once, including acrobatics, martial arts, and other physical stunts. Meaning they can become an instant master at any form of martial art (human and alien), marksman, and athletic ability.
* **Spike Generation-** Pseudaus Medcos can grow and retract their spikes at will, as well as being able to shoot them as projectiles or break them off in order to use them as weapons.
* **Enhanced Biology-** Combining their photographic reflexes with their enhanced strength, speed, reflexes, agility, equilibrium and their prehensile feet make them an incredibly proficient fighter and warrior.

## Weaknesses

* **Body Limitations-** Pseudaus Medcos cannot replicate superhuman abilities, they are limited to the potential of their own bodies.
* **Visual Lock-** Pseudaus Medcos need to visually see the movements of whatever they are copying in person, so seeing on a television for example doesn't count.
Negative Ultimate Wildvine

## Ultimate Wildvine

Large Flytrap Armor

Shoulder Eyes

Explosive Seeds

**Ultimate Wildvine** is the Ultimatrix's DNA sample of an Evolved Florauna from the planet Flors Verdance.

## Abilities

* **Leg Unscrewing-** Ultimate Wildvine can unscrew his legs to form six vines with unlimited reach.
* **Vines-** The vines of Ultimate Wildvine's legs can completely entangle something huge and immobilize it and even control it.
* **Large Flytrap Armor-** Ultimate Wildvine's armor is a large flytrap which can protect his head and tear apart metals with a bite.
* **Shoulder Eyes-** When he is protecting his head with his flytrap, Ultimate Wildvine can continue to see what happens with the extra eyes of his shoulders.
* **Explosive Seeds-** When exploding, Ultimate Wildvine's explosive seeds release small seeds that generate small extra explosions.

## Trivia

* The Ultimatrix symbol is on his chest but one of his jaws is blocking it.
Kjellbersapien

Energized Punches

Thunderclap

**Kjellbersapiens** are a species from the planet Brotopia in the Cartwheel Galaxy.

## Abilities

* **Enhanced Intelligence-** Kjellbersapiens possess intelligence far surpassing that of a human.
* **Telekinesis-** Kjellbersapiens have limited telekinesis, which hthey uses to keep themselves up in the air.
* **Energized Punches-** Kjellbersapiens are able to put power into their fists causing them to hit harder with their fists glowing blue.
	+ **Thunderclap-** Kjellbersapiens can release all the energy in their fists for a thunderclap, which releases a powerful shockwave.

## Weaknesses

* **Energy Limit-** Kjellbersapiens can only get in a couple of good punches before they need to recharge their energy.
* **Legless-** Kjellbersapiens have no lower limbs, therefore they are totally dependent on their telekinesis to move around.
* **Fragile Body-** Although Kjellbersapiens are strong when it comes to their mental abilities, they are weak in physical terms.
Lynncarson

Sharp Limbs

**Lynncarsons** are a species from the planet Luminus in the Antenna Galaxy.

## Abilities

* **Electrokinesis-** Lynncarsons' limbs, stinger, wings, and antennae composed of electricity, therefore they can generate large amounts of raw yellow electrical charges.
	+ **Electricity Absorption-** In turn they can also absorb high amounts of electricity from any source as well as redirect it as a conductor.
* **High Speed Flight-** Their wings allow them to fly at high speeds (even for their size), and combined with their electrical conversion allows them shoot off like a living laser beam.
* **Small Size-** Lynncarsons are about 4 inches tall, which can be useful for certain situations.
* **Sharp Limps-** Their limbs and stinger are super sharp as they can stab them through metal.

## Weaknesses

* **Small Size-** Their small size can be a huge disadvantage to much larger opponents.
* **Insulation-** Lynncarsons can’t use their electrical abilities if they are insulated in a thick substance.
* **Water-** Water can both dampen their insect wings and short out their powers temporarily.
* **Eccentric Personality-** Lynncarsons have a very energetic personality, which can often makes them impatient and sporadic in battle and conversation.

## Society and History

Lynncarsons are the smallest on Luminus so they use their stingers and electricity to fend of energy predators.
Perfect Cumulujinn

**Perfect Cumulujinns** are a species from the planet Orkoroaysis in the Cartwheel Galaxy.

## Abilities

* **Weather Manipulation-** Perfect Cumulujinns can create and control all types of weather. When they use their abilities, their tattoos change color depending on what aspect of the weather they are manipulating:
	+ **Orange-** Body generates intense heat of the sun.
	+ **Blue-** Generates rain clouds.
	+ **White-** Generates icy snow and hail.
	+ **Purple-** Blow gusts of wind and generate tornadoes.
	+ **Yellow-** Generate lightning strikes
* **Flight-** Perfect Cumulujinns are able to fly either by turning their legs into a tornado, granting them flight capabilities, or by forming clouds which he can ride.

## Weaknesses

* **Limited Element Control-** Although Perfect Cumulujinn can control the weather, they do not have control over elements such as fire and water. They can also only control one aspect of the weather at a time.
* **Power Loss-** A Perfect Cumulujinns powers rely on clouds or other masses of condensed air. If they keep using their abilities without a source, they can temporarily lose them.

## Society and History

Cumulujinns are divided by social classes based on one or more elements they control. In a Perfect Cumulujinn they can control all aspects of the weather.
Negative Ultimate Water Hazard

## Ultimate Water Hazard

Water Cannons

Water Manipulation

Wall Climbing

Tail Formation

Moisture Absorption

**Ultimate Water Hazard** is the Ultimatrix's DNA sample of an Evolved Orishan from the planet Kiusana in the Andromeda Galaxy.

## Abilities

* **Exoskeleton-** Ultimate Water Hazard has a much stronger exoskeleton.
* **Enhanced Strength-** Ultimate Water Hazard is much stronger.
* **Water Cannon-** Ultimate Water Hazard can shoot water from the cannons on his claws at a greater power, both to attack and boost himself like a jet-pack.
* **Water Manipulation-** Ultimate Water Hazard can't only manipulate the temperature of the water but also its state, so he can shoot ice rays or mist curtains.
* **Wall Climbing-** Ultimate Water Hazard can use his extra legs to scale walls and ceilings.
* **Tail Formation-** Ultimate Water Hazard can get in a quadruped shape, putting his legs together in a tail that helps him swim faster and use it as a third claw.
* **Moisture Absorption-** Ultimate Water Hazard can use the barnacles that cover his body to absorb moisture and get more water.

## Weaknesses

* **Lack of Agility-** Ultimate Water Hazard's great exoskeleton makes him stronger but makes him less agile and fast.
* **Lack of Water-** Ultimate Water Hazard needs water or moisture to keep his reserves full.

## Mythology

In its ultimate form, Water Hazard benefits from a more powerful exoskeleton, and a better structure for storing more water and also manipulating its state.
Lepidopterra

Tongue Beetle

**Lepidopterra** is the home planet of the Lepidopterrans, Buglizards and Tungue Beetles in the Milky Way Galaxy.

## Overview

Residing in a complex of giant hives each ruled by its own queen, Lepidopterrans are the predominant inhabitants on Lepidopterra.

Life on Lepidopterra is seasonal and every species does its part to make sure the flora continues to produce its fruit so that all can live together in harmony as they have for countless years.

## Landscape

With its advanced and highly specialized ecosystem, Lepidopterra is a generally peaceful swamp planet whose numerous species live among a fantastic variety of giant plants.

## Inhabitants

* Lepidopterrans
* Buglizards
* Tungue Beetles
Lorakian

Water Aided Body Growth

**Lorakians** are a species from the planet Kiusana in the Andromeda Galaxy.

## Abilities

* **Coral Manipulation-** Lorakians can manipulate their coral-body to stretch and shape their own body to form organic constructs and create large clusters of coral such as walls and binds.
* **Enhanced Strength-** Their durable coral-body grants them super strength, acting as a sort of armor.
* **Water Aided Body Growth-** When they are contact with water, which they can breathe in, they can grow their coral exponentially and grow to the size of a building.
* **Regeneration-** Lorakians can regenerate their coral at a fast rate.

## Weaknesses

* **Soft Skin-** Whilst their corals are highly durable, their spongey skin are very susceptible to damage and are slow at regenerating.
* **Dehydration-** If Lorakians are dehydrated, their coral will loose their strength and they will begin to tire.

## Society and History

Like the other species of Kiusana, Lorakians hold great respect for Orishans due to their ability to generate and control water. Lorakians are like the "bodyguards" and "builders" of Kiusana, since they protect Orishans and build cities with their coral.

## Trivia

* Lorakians' corals are very random and grow in all sorts of directions, like a plant.
* Lorakians use their coral for making shields, traps, walls, shelters, stretching, and growing themselves.
Nanomech

**Nanomech** is the Omnitrix's DNA sample of a Nanochip/Tiki hybrid from the planet Alavera.

## Abilities

* **Flight**: Nanomech has the ability to fly. He is very agile and his wings glow when he is airborne.
* **Size Alteration**: Nanomech can reduce his size at will, even to microscopic scales. He can return to his original size, but cannot grow any larger.
* **Bio-Electrokinesis**: Nanomech can launch green bioelectrical energy from his hands and eye, ranging in forms from beams to orbs.
* **Adaptability**: Nanomech has the ability to adapt to his opponents very fast.
* **Technological Expertise**: Nanomech's adaptability allows him to understand the functions of machinery and tech, and use that information to make them malfunction and break in a matter of seconds.

## Weaknesses

* **Small Size**: Nanomech's minuscule size can be a problem if fighting larger opponents.

## Mythology

Nanomech's home world Alavera is small planet about the size of the USA located in the end of the Milky Way Galaxy. There are many different subspecies of Nanochips depending of what job or form they such as Wild Nanochips, Guard Nanochips, Worker Nanochips and more. The Nanochips obey the orders of the queen. Due to the need of energy and food they travel to different planets and train all of their resources making the planet uninhabitable.

## Trivia

* Nanomech is Banjo Bottom's smallest alien.
* Nanomech is the one of Banjo Bottom's aliens that is part-Tiki.
Mad Rath

## Rath

Expert Melee Fighter

Bravery

Strong Roar

**Rath** is the Power Watch's DNA sample of an Appoplexian from the planet Appoplexia in Dimension 91.

## Abilities

* **Enhanced Strength, Durability & Flexibility-** Rath is very strong, durable and flexible.
* **Sharp Claws-** Rath can cut anything with the blades of his hands.
* **Expert Melee Fighter-** Rath is an expert melee fighter.
* **Bravery-** Rath is totally brave, he doesn't think twice about doing something totally risky or dangerous.
* **Strong Roar-** Rath has a strong roar.

## Weaknesses

* **Lack of Intelligence-** Rath lacks enough intelligence, besides not being able to control his anger, he is also easily distracted, like arguing with inanimate things, also it is difficult to stop once he starts to fight.
* **Hydrophobia-** Rath is hydrophobic, that is, who fears the water.
* **Sonic Frequencies-** Some signs of sonic frequencies can be fatal for him.
Netsubake

Flight

**Netsubake** is Omnitrix's DNA sample of a Prypiatosian-B from the planet Prypiatos in Dimension 32.

## Appearance

**TBA**

Netsubake's Suit
## Abilities

* **Heat Generation-** Netsubake radiates heat from his suit, making it hot enough to melt rock and metal.
* **Heat Transfer-** Netsubake can refer his heat through the earth, resulting in a massive geyser that encloses the lava below.
* **Flight-** Without his suit Netsubake can fly at high speed, absorb energy and shoot bursts or energy spheres.

## Equipment

* **Containment Suit-** Netsubake's suit is totally resistant to traverse dangerous areas whether radioactivity or extreme hot.

## Trivia

* In Dimension 32, Prypiatosian-Bs are strange heat spirits, and use paper lanterns to hide while their limbs are covered in armor.
Kiusana

**Kiusana** is the home planet of the Orishans and Lorakians in the Andromeda Galaxy.

## Overview

It is unknown how the society of this planet is, however Orishan are treated with great respect from the other beings on Kiusana for having the ability to produce water. This is why there are many statues and carvings of them.

## Landscape

Kiusana is a small, arid planet located in the Andromeda Galaxy. Over sixty percent of this world is desert. Because Orishan are able to extract hydrogen and oxygen from the air and create water as a natural byproduct, not only are Orishan able to thrive in this bone-dry climate, but their species is revered by all others on Kiusana for their "magical" powers.

As a result, one cannot go anywhere on Kiusana without finding statues, monuments, carvings, and cave paintings dedicated to the wondrous, water-producing Orishan. To all other species on Kiusana, Orishan are part village shamans, part rockstars.

## Landmarks

Cities in Kiusana are build with Lorakian coral.

## Inhabitants

* Orishans
* Lorakians
Mutavita

Sharp Claws

Elbow Blades

Poison Immunity

Radiation Immunity

**Mutavitas** are a species from the planet Orphan 92 in the Cigar Galaxy.

## Abilities

* **Enhanced Agility-** Mutavitas' lean and flexible build allows them to perform highly agile maneuvers.
* **Enhanced Durability-** Mutavitas possess impressive durability, allowing them to shrug off strong hits.
* **Sharp Claws-** Mutavitas have small, sharp claws that can cut through many materials.
* **Elbow Blades-** Mutavitas have very sharp, large blades on their elbows.
* **Poison Immunity-** Mutavitas are immune to the effects of most poisons and toxins.
* **Radiation Immunity-** Mutavitas are immune to the harmful effects of radiation.

## Society and History

Some natives did survive the uranium-filled volcano eruption of Orphan 92 and, over time, mutated and adapted to survive in their new irradiated and petrified planet.
Negative Arctiguana

## Arctiguana

Underwater Breathong

**Arctiguana** is the Ultimatrix's DNA sample of a Polar Manzardill from the planet X'Nelli.

## Abilities

* **Ice Breath-** Arctiguana can spit a freeze ray from his mouth, so cold that it can freeze lava, and cover the ground with ice to go pass skidding.
* **Sub-Freezing Temperature Immunity-** Arctiguana can survive in any sub-freezing temperatures.
* **Underwater Breathing-** Arctiguana can breath underwater.

## Weaknesses

* **Overuse of Ice Breath-** If Arctiguana uses his ice breath too much, he'll need to catch his breath before he can use it to freeze things again.

## Mythology

*Main article: X'Nelli*
*Main article: Polar Manzardill*
**TBA**
Pulsoar

**Pulsoars** are a species from the planet Luas Tapa in the Pinwheel Galaxy.

## Abilities

* **Enhanced Speed-** Pulsoars can run in short bursts of speed, which they use to store kinetic energy in their skull.
* **Kinetic Shockwave-** Once Pulsoars stores enough kinetic energy in their skull, they can ram into opponents, causing a small explosion on impact. The further the distance, the more energy they builds up in their skull, and if a lot of energy builds up, their skull starts glowing, and they can smack someone with it and create a shockwave.

## Weaknesses

* **Momentum-** Pulsoars are unable to change directions while ramming.
* **Kinetic Energy Charge-** Pulsoars have to ram forward for about 5 seconds before gaining enough power to create a destructive shockwave. Otherwise, the attack will not work.
Kylmyys

**Kylmyys** is the home planet of the Necrofriggians and Psycholeopterrans in the Black Eye Galaxy.

## Overview

Because of the planet's oppressively cold temperature, no corporeal creature could survive in this unbearable frozen climate. However, the Necrofriggians managed to evolve over the millennia into intangible ghost-like forms, having no solid material to freeze. In a wistful way, for even though the incorporeal Necrofriggian may be able to exist on their home planet, they can never truly be a part of it, nor any concrete world.

## Landscape

Due to a cataclysmic event that occurred eons ago, Kylmyys is covered entirely by glacial ice and snow, trapped in an everlasting winter.

## Inhabitants

* Necrofriggians
* Psycholeopterrans
Negative Ultimate Alien X

## Ultimate Alien X

Black Hole Creation

Universal Manipulation

**Ultimate Alien X** is the Ultimatrix's DNA sample of an Evolved Celestialsapien from the Forge of Creation and the nebulous Zvezda.

## Abilities

* **Antimatter Manipulation-** Ultimate Alien X can manipulate antimatter.
* **Transformation-** Ultimate Alien X can transform any being or object into anything he wants.
* **Black Hole Creation-** Ultimate Alien X can create black holes.
* **Universal Manipulation-** Ultimate Alien X can reform and deform the universe at will.

## Weaknesses

* **Lack of Order-** Ultimate Alien X can't help keeping things in order, the slightest thought can change everything.

## Mythology

In his ultimate form, Alien X reaches the maximum power that no Celestialsapien could reach in eons, becoming a living universe.
Oryctini

Sharp Claws

Sharp Teeth

Enhanced Strength

Enhanced Durability

**Oryctinis** are a species from the planet Coleop Terra in the Hockey Stick Galaxy.

## Abilities

* **Solid Matter Indigestion-** Oryctinis have the ability to eat various materials.
* **Laser Beams-** Once Oryctinis has consumed matter, they can convert that matter into energy in the form of a laser beam that they fires out of the slot on their horn.
* **Sharp Teeth-** Oryctinis' teeth are sharp enough to bite through substances such as metal.

## Trivia

* Oryctinis can eat just about anything.
	+ However, they cannot eat Gourmands.
Nazathid

**Nazathids** are a species from the moon Howlheim in the Black Eye Galaxy.

## Society and History

Nazathids live in harmony with the Lycanights. The Lycanights serve as their caretakers, some even help the Lycanights hunt.

In exchange for their services, the Lycanights are not only allowed to live on the Nazathid but also may periodically drink and absorb their blood.
Pluggina

Energy Propulsion

Radio Signal Detection

**Pluggina** is the Gwenitrix's DNA sample of a Conductoid from the Teslavorr Nebula in Dimension 66.

## Abilities

* **Energy Absorption-** Pluggina can absorb all kinds of energy using her cables.
* **Electrical Charges-** Pluggina can use the stored energy to trigger powerful electrical charges.
* **Energy Propulsion-** Pluggina can shoot the stored energy to fly using it as a jet-pack.
* **Radio Signal Detection-** Pluggina can use her antennas to "sniff" radio signals.

## Weaknesses

* **Need to Absorb-** Pluggina needs to absorb other types of energy from time to time to fight, because the energy contained in her is exhausted through use.
Negative Diamondhead

## Diamondhead

Regeneration

Crystalline Darts

Mirror-like Qualities

**Diamondhead** is the Ultimatrix's DNA sample of a Petrosapien from the planet Petropia

## Abilities

* **Shapeshifting-** Diamondhead can change the shape of his hands (knives, shields, etc.).
* **Crystal Generation-** Diamondhead can generate crystals from the ground and control them.
* **Regeneration-** Diamondhead can regenerate lost limbs.
* **Crystalline Darts-** Diamondhead can shoot crystal darts from his hands.
* **Mirror-like Qualities-** Diamondhead's crystalline body allows him to make several projectiles and lasers bounce on him.

## Weaknesses

* **Getting Stuck-** The pointy crystals of his back could get stuck to something and leave him stuck.
* **Sonic Vibrations-** Strong sonic vibrations may cause him to fall apart, and also make him fall unconscious.
* **Regeneration Limit-** While Diamondhead can regenerate limbs, there is a limit to how much damage he can recover from.

## Mythology

*Main article: Petropia*
*Main article: Petrosapien*
**TBA**
Pyros

**Pyros** is the home star of the Pyronites, Crabdozers, Lavadrexes, Moetoris and Gagoishos in the Milky Way Galaxy.

## Overview

Pyros and Elias are a binary star system with multiple smaller planets orbiting them. Elias is much bigger than Pyros and thus it is the main star off the two.

## Landscape

Pyros is a wide-open landscape of endless natural wonders: Infernal plumes erupt miles into the atmosphere and raging rivers of molten lava cut massive swaths across the fire-filled tundra.

## Inhabitants

* Pyronites
* Crabdozers
* Lavadrexes
* Moetoris
* Gagoishos
Kinian

Extensive Longevity

Regenerative Hibernation

Hardened Skin

Large Size

**Kinians** are a species from the planet Lithokine in the Comet Galaxy.

## Abilities

* **Kinetic Energy Manipulation-** Kinians can absorb, redirect, nullify, and manipulate all forms of kinetic energy with nearly absolute precision.
* **Self Sustenance-** Kinians do not need food to sustain themselves. Instead, they can survive solely of the kinetic energy surrounding them.
* **Extensive Longevity-** Kinians' race tends to live for thousands of years.
* **Regenerative Hibernation-** If damaged, Kinians can find a safe location and become perfectly stationary, regenerating over a long period of time. The exact length of time depends on the level of damage.
* **Hardened Skin-** Kinians' skin appears to be stone-like, though it is capable of becoming soft in order to move acting similar to a non-Newtonian fluid. It is normally dense and highly durable, resistant to impacts. When moving it becomes softer and malleable.
* **Large Size-** Kinians' colossal size grants him tremendous strength.

## Weaknesses

* **Crystal Core-** Kinians' core contains all of their stored kinetic energy. If it is damaged, all of that stored energy could potentially be released with explosive force in all directions.

## Society and History

Kinian's live primarily in the forests of Lithokine, stationary for most of their lives. They like to meditate and feel the energy of motion from the wildlife around them. They feed off kinetic energy, but are peaceful and try to only take small amounts of energy here and there to get by, barely noticeable.

Normally, Kinians live in small clusters. Very rarely they will form groups larger than a dozen or so members.

Kinians have an almost religious belief surrounding the motion of their planet, their star system, the galaxies, the universe, and even the timestream.

There is another species on Lithokine that hunts Kinians for their crystal cores, which can be used to power most machines even more efficiently than a fusion reactor and for a longer time as well.

Kinians are a pacifistic race and do not fight back. If threatened, they will steal all of a beings kinetic energy, temporarily freezing them in place, even if they are in the air. This gives them the chance to flee and avoid conflict.

## Trivia

* Kinians are often covered in moss due to living most of their lives stationary in forests, like statues.
Negative Ultimate Swampfire

## Ultimate Swampfire

Pyrokinesis

Explosion Generation

Methane Generation

Fire Propulsion

**Ultimate Swampfire** is the Ultimatrix's DNA sample of an Evolved Methanosian from the planet Methanos.

## Abilities

* **Fire Bombs-** Ultimate Swampfire has lethal fire bombs on his body that he can throw like weapons.
* **Enhanced Durability-** Ultimate Swampfire is much more resistant than his previous form.
* **Pyrokinesis-** Ultimate Swampfire's fire is three times more powerful than his previous form.
* **Explosion Generation-** Ultimate Swampfire can produce large explosions of fire by joining his hands.
* **Methane Generation-** Ultimate Swampfire can produce methane from his hands that multiplies in gas bombs that explode on impact.
* **Fire Propulsion-** Ultimate Swampfire can use his fire to fly and propel underwater.

## Weaknesses

* **Regeneration Lost-** Ultimate Swampfire loses the ability to regenerate.

## Mythology

In his ultimate form, Swampfire grows glands filled with a powerful methane gas that makes his flames much more powerful and explosive.
Platanusapien

**Platanusapiens** are a species from the planet Corroda in the Cartwheel Galaxy.

## Abilities

* **Elasticity-** Platanusapiens possess a metallic bodies that are surprisingly extremely malleable. Their arms, fingers and tentacles can stretch with virtually no limit, growing and compacting however they wish. Their necks and legs are stretchable as well.
* **Enhanced Agility and Flexibility-** Their semi-elastic bodies are flexible enough to bend and twist on a whim.
* **Enhanced Durability-** Their bodies are made out of an extremely durable metal alloy.

## Weaknesses

* **Magnetic Fields-** Platanusapiens are powerless against magnetic fields and high voltage electricity.
* **Self Entanglement-** Platanusapiens' limbs can be twisted and tied by enemies with enough speed and dexterity.

## Society and History

Platanusapiens can camouflage with the metal vines and grab prey with their tentacles.

Platanusapiens are packs vicious hunters who take down any form of prey on their planet.
Negative Gravattack

## Gravattack

Sphere Transformation

**Gravattack** is the Ultimatrix's DNA sample of a Galilean from the planet Keplorr's Orbit.

## Abilities

* **Gravikinesis-** Gravattack has control of gravity, he can make anything float or make them totally heavy.
* **Gravikinetic Ground Pound-** By clobbering the ground Gravattack can make anything float.
* **Sphere Transformation-** Gravattack can take the form of a small planet, float, and has his own orbit, anything could be trapped and so could fight back.

## Weaknesses

* **Small Spaces-** It is very difficult for Gravattack to move in small spaces due to his large rocky body.
* **Core-** If Gravattack's core is destroyed or if it reaches a temperature over 50° degrees and explodes, he'll die.
* **Mass Changing-** If the target changes its mass drastically Gravattack's gravitational field does not work.

## Mythology

*Main article: Keplorr*
*Main article: Galilean*
**TBA**
Lagartilo

## Largartilo

Enhanced Agility

**Lagartilos** are a species from the planet Monlia in the Mouse Galaxy.

## Abilities

* **Enhanced Strength-** Lagartilos can rip open a car as if it was nothing and carry multiple people on their backs.
* **Enhanced Agility-** Their animalistic appearance grants them leaping abilities and they can climb on almost any surface.
* **Enhanced Durability-** Their skin are highly durable enough to block a bullet and fire blasts.
* **Sharp Spikes-** Their claws, spikes and massive horn are sharp enough to rip through steel and secure their bodies in place, impervious to outside forces.
* **Long Tongue-** Their tongues can stretch to great lengths at an alarming speed.
* **Slime Projection-** Lagartilos can spit out sticky slime that can trap their enemies and put out fires.
* **Underwater Breathing-** They're able to breathe underwater therefore become an incredibly fast swimmer.

## Weaknesses

* **Cold Blooded-** Lagartilos are a cold blooded alien so extreme cold will weaken them and even incapacitate them.
* **Savagery Control-** Their natural animal instincts can become overwhelming given the circumstances, making them act more savage and animalistic in nature.
* **Durability Limit-** Their skin may be durable, but it's not indestructible, so they will get hurt with enough force.

## Society and History

Lagartilos are the dominant race of Monlia (despite their animalistic nature) and own a monopoly of the finest meats of the galaxy.
Polar Manzardill

Enhanced Strength

Enhanced Durability

Enhanced Agility

Enhanced Dexterity

Wall Crawling

Underwater Breathing

**Polar Manzardills** are a species from the planet X'Nelli in the Sculptor Galaxy.

## Abilities

* **Freezing Breath-** Polar Manzardills are capable of exhaling a long-ranged freeze ray that isolates targets in ice on contact. The ray can create an icy path that they can skate across in a snowboard-like fashion.
* **Cryo Immunity-** Polar Manzardills can survive in sub-freezing temperatures.

## Weaknesses

* **Overuse of Freezing Breath-** If a Polar Manzardill uses their ice breath too much, they will have to catch up their breath before using it again.

## Trivia

* Polar Manzardills can make snowballs out of their mouth.
* Polar Manzardills are one of many types of Manzardill.
* Polar Manzardills are one of the only known cold-blooded creatures in existence whose blood really is cold.
Neococcyx

**Neococcyx** are a species from the planet Iklipsyami in the Comet Galaxy.

## Abilities

* **Light Speed-** Neococcyx can move at the speed of light leaving a trail of neon light and phosphorus gas in his path.
	+ They can turn their cells into rays of light for better maneuverability.
* **Neon Manipulation-** Neococcyx possess a great degree of control over neon, which he can use in a variety of ways.
	+ **Neon Constructs-** Can manipulate neon into various small constructs.
	+ **Photon Blasts-** Can fire bolts of neon energy.
	+ **Drain Neon-** Can drain sources of neon to replenish power.
* **Sharp Talons-** Neococcyx possess razor-sharp claws on their hands and feet.

## Weaknesses

* **Energy Limit-** Neococcyx requires phosphorus and neon light as a form of a power source; without a way to replenish themselves they will be drained and powerless.

## Society and History

As a result of Iklipsyami's atmosphere the Neococcyx are always charged with enough power to keep them active.

## Trivia

* Neococcyx are faster than Citrakayahs and can reach speeds close to Kinecelerans.
* Neococcyx can change color based on the neon they drains.
Serpantede

**Serpantedes** are a species from the planet Nephropredorica in the Whirlpool Galaxy.

## Abilities

* **Shark Claws-** Serpantedes possesses sharp talon-like claws that are equally strong which he also uses to crawl on pretty much any surface.
* **Enhanced Flexibility-** Their 10ft long flexible bodies are able to quickly ensnare enemies by wrapping themselves around them and binding their talons, therefore locking them in place. This can also be used as a form of torture through suffocation.
* **Underwater Breathing-** Serpantedes can breathe underwater and swim at fair speeds.
* **Strong Jaws-** Serpantedes possess large jaws that shred even metal and chomp through rock.

## Weaknesses

* **Loose Body-** Their bodies are susceptible to being tied up by enemies who are smart and quick enough.
* **Dehydration-** Serpantedes can be severely dehydrated when in less humid or dry areas, almost to the point of exhaustion.

## Society and History

Serpantedes thrive in the oceans, hunting prey using their swimming speed and suffocating squeeze. They get along well with the Brachyous.