HowToBuildTeams

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## How to build a team - General understanding

There are many ways to build good teams, so first and foremost, you should never just try to copy someone else 1:1. Even if you have the same heroes, they might not be the same rank, or the same level, or have the same gear, or even have a similar car or war beast, so your results can be very different.

However, there are still a lot of general tips, which will help you improve and understand the concepts better.

If we look at the template for the team, there's a lot of important information.

* Slot 1 and 2 make up the front line in a fight - unless they have special skills or gear, enemy heroes and mutants will try to kill these first
* Slot 3-5 make up the back row in a fight. Here are usually be your damage dealers and healers
* CP is the combat power - it gives a rough indication of how strong the team is, but a well built team is **more important** than the specific number
* Destructive might shows the damage the team will do to walls in an attack (especially important for capturing cities)
* Load shows much many resources the team can hold if they are sent out to gather from mines

In the top left corner the screen shows the faction bonus. There are different combinations which gives different bonusses. It is clear that having only heroes from the same faction gives by far the best bonusses for your heroes, but once again a well built team is **more important** that just getting a bonus. If you add weak heroes only to get the bonus, you will not get the results you hope.

## Oldschool team - accessible for all players

The old style teams will not beat anyone using a proper "updated" team, but if you don't have the heroes for a better approach, a well built oldschool team can still beat most players in the game.

This type of team is based on having decent defenders in the front row, and having attackers in the back row, who target the enemy back row and try to take their damage dealers out first. Essentially the idea is that if you can take their damage dealers out before they take yours out, you win the fight.

People use different configurations, like...

* 2 defenders / 3 attackers
* 2 defenders / 2 attackers / 1 healer
* 1 defender / 1 healer (in front row) / 3 attackers

For people who are still learning how to build teams, and dont have any of the new heroes in proper quality, I would recommend using a configuration with 2 defender, 2 attackers and 1 healer. It's safer to use than 3 attackers, so while you may not win all the time against other players in the arena, it will help you a lot in most content in the game.

Below I have added Bolton and Lunn as defenders. It could be any defenders really. Just make sure you pick the ones that have the best skills, highest rank etc. I also added Alisa as healer. The healer could also be Jessie. Both are easily accessible and have nice skills. For the damage dealers, Rebecca and Kelly are good choices, They are very easy to get upgraded and they hit relatively hard, so they are obvious choices for a starter team.

Lunn is lower level. This is to make him the AGI target. You may have heard about this before. It basically just means he has the lowest agility on the team. Some heroes (like Kelly) target the hero with the lowest agility, so having a defender with the lowest agility, takes some focus away from your own damage dealers.