Super Mario Maker 2/Changes

This is a list of changes from the original *Super Mario Maker*.

## Redesigned Menus

* Coursebot now separates created and downloaded courses.
* The pause menu has been updated to show statistics about the level.
* There is now a wheel selection menu for Course Elements in the editor.
* Starring levels has been removed in favor of "I like it!" and "Boo" buttons.
* Levels can now have descriptions.
* ID codes are now 9 digits long instead of 16. In addition to this, IDs are no longer in hexadecimal and are now alphanumerical.
* There are different title screen animations when starting the game and different animations when clearing a stage.
* The timer display now takes milliseconds into account when showing the time remaining.

## Course Editor

* The default timer is now 300 seconds instead of 500.
* It is no longer possible to place objects in the 7x3 rectangular area above the starting platform.
* Many course elements are no longer able to be placed in the same space, such as checkpoint flags and pipes.
* It is no longer possible to edit or view downloaded courses in the editor.
* There is only the Mario paint cursor available when in the editor and not the other hand appearances.
* It is no longer possible to "shake" objects to transform them. This is instead replaced by a modifier menu.

## Course Elements

### General Changes

* Fish Bones can be placed outside of water.
* Flagpoles no longer have a Magnet Effect
* In the Super Mario World game style, the player no longer needs to directly touch the goal tape to finish the level, the player can also hit the middle of the goal just like in the original *Super Mario World.*
* Jumping Piranha Plants will now always slowly float downwards when in the air.
* Spike Traps now have extended blocks indefinitely offscreen meaning it is no longer possible to jump over one at the top or bottom of the screen.
* Spinies are slightly smaller in NSMBU.
* The start ground is now 7 blocks wide instead of 5.
* Spike Traps, Grinders, Munchers, Coins and various other course elements now have different hitboxes.
* Yoshi Eggs no longer have the ability to spawn Progressive Power-ups. In addition to this, big Yoshi Eggs are now red and spawn a single red Yoshi instead of two green ones.

### New Modifier Options

* Checkpoint Flags are now customizable and don't always give the player a Super Mushroom and can instead be set to reward them with other power-ups. They can also no longer be placed diagonally.
* Lifts and Flimsy Lifts now have adjustable lengths.
* P Switches can now be attached to the ceiling.
* Piranha Plants can now be attached to a wall or ceiling.
* Thwomps can be set to move horizontally.

### Design Changes

* P Switches and POW Blocks now have a flashing animation.
* The start ground and goal ground now merge with adjacent ground blocks.
* The appearance of Buzzy Mario and Spiny Mario has been slightly altered.
* The appearance of pipes has been changed.
* Vines will now show up in front of doors instead of behind them.

The following effects have been modified:

* Cheering with a burst of confetti.
* The horn noise effect with a ring of flowers flying out.
* The large whoop with a small rainbow with stars.
* The heavenly mystical noise with church bells and a ray of light from above.
* The ominous laughter and music effect with the screen darkening with clouds.
* The firework effect that launches into the air.
* Clapping with camera flashes.

* Thwomps now have a sprite for when they are in their waiting state.
* Big Mario no longer has visual effects.

* The Castle theme now has windows in the background.

* The Underwater theme now has falling water and a Cheep Chomp watching the player in the background.
* The Ghost House theme now has a different design.
* Mushroom Platforms in the Airship theme have been changed to look more mechanical.
* Spiny Eggs are now animated.
* Checkpoint Flags are now triangular instead of rectangular.
* Mario now has an animation when entering a door.
* There is a change of design for the ground blocks that are merged together in the Airship theme.

### New Sound Effects

* Angry Wigglers, Bull's-Eye Blasters, Fast Lava Lifts, Lit Bob-ombs, Red Cannons, and Unchained Chomp now have unique singing parts in the editor.
* Bowser Jr. has a different dying sound effect.
* Grinders now have their sound effects from *Super Mario World*.
* Key Doors have a different sound effect when being entered.
* Pink Coins and Keys have a different sound effect when being collected.

## New Physics

General
* Small Mario can now crouch in the SMB and SMB3 game styles.
* Mario can now uncrouch in midair in all game styles.
* Mario can now spin jump off a vine in the Super Mario World game style.
* Mario can now change directions while crouched or Ground Pounding.
* After taking damage as Big Mario, Mario transforms into Super Mario instead of Small Mario. It is also no longer possible to destroy blocks from the side.
* It is no longer possible to grab items while Spin Jumping in the Super Mario World game style.
* It is no longer possible to move while clipped inside of a wall.
* Ground Pounding in NSMBU doesn't make Mario gain height anymore.
* Mario's throwing animation now lasts for 5 frames, instead of 1 frame.
* Mario now drops items with more momentum.

* There is now 1 more frame to jump after leaving the ground than before.
* There are now a few frames for the player to jump before touching the ground to jump instantly when landing on it.
* It is no longer possible to do triple jumps, ground pound, or power-up attacks in one-block gap anymore.
* Up throwing something up throws it closer to Mario than before.

Random things

* It is no longer possible to spin on or swallow enemies that are sinking in lava.
* Empty shells coming out of cannons can only be ridden by Mario and not other objects. Additionally, it is possible to kill them with a ground pound with Mario or with a big shoe.
* Blocks while in the state of getting hit aren't indestructible anymore.
* It is now possible to prevent what the block contained from having the time to get out if it's getting destroyed while being activated.
* It is no longer possible to re-enter a door by simply holding up. Instead, the up button must be pressed again.
* It is no longer possible to pause while exiting a door/pipe.
* It is no longer possible to enter a door while holding forward. However, it is still possible to climb vines this way, meaning key traps thanks to key doors can now be cheesed by climbing the vine instead of entering the key door.
* Note Block physics has changed in general and bouncing on them is less janky, they will not have multiple heights like it was the case before.
* It is no longer possible to a high spin jump off a Note Block, except in Story Mode.
* It is no longer possible to jump over a buzzy beetle in a one-block high gap anymore.
* Collecting a key inside a block is not possible anymore by just simply touching the block. It is however still possible to collect it through methods like growing inside the block or touching the corner of the block or strangely being at X=8
* Yoshi doesn't bounce as far as before when bouncing on a saw.
* Big Yoshi Egg (red) can now go through 1 wide gaps.
* The screen will always scroll upwards to follow the player instead of only moving when landing on a solid platform.
* Big Bowser. Jr's shells can now activate P Switches.
* Winged Bowser. Jr can now get hit by his own shells.
* Thwomps and Munchers will now be crushed when trying to put them inside the other.
* All enemies will now always be sent upwards by an up throw POW Block instead of exploding the POW against it regardless of the height between the player and the enemy.
* It is now possible to make a Big Mushroom a progressive power-up.
* Things spat out by Yoshi are faster.
* Ground pounding on a brick with a spike top under it will kill it instead of pushing it.
* Bob-ombs can't get crushed by the bottom of items anymore.
* Putting a P Switch / POW with another one in the same place will now always make them disappear regardless of the circumstances and not only with POW Blocks. Additionally forcing 2 sideways springs to be together with a specific setup ("crushing them against the ceiling") will make them disappear. They won't disappear only if they occupy the same place. Vertical springs, however, do not ever disappear.
* Clown cars containing a spring will now be able to spawn if the spring is inside the wall just like with other items.
* It is no longer possible to make donut blocks fall faster when holding forward on them.
* Cannonballs don't move slightly up when attached to a wall and a donut/blue platform falls underneath it.
* It is no longer possible to stand on the side of a spike trap with a big shoe.
* Mario won't get crushed by hard blocks falling from above while wearing a Spiny helmet anymore. Instead, it will break the hard block.
* One of the two sound effects when spin jumping off a wall in NSMBU is different. remaining time in a level.
* Boos don't move down slightly anymore when turning around.
* Doors overlapped with an object/enemy that Mario can't go through are not enterable anymore.
* It is now possible to get a double jump or triple jump from the top of a bumper. However, getting a triple jump off the bumper will not make Mario bounce higher.
* Dismounting Yoshi with momentum into a wall will not cancel the momentum Yoshi has anymore. Instead, it will keep it for a certain number of time until it decreases and stops. When Yoshi has momentum and is on the floor, he will be able to bounce off of it instead of sticking to the wall.
* It is no longer possible to move a cannon while it's in the air thanks to a cape spin / tail whip.
* It is no longer possible to bump a cannon/cannonball with Mario's head anymore.
* Lava Bubbles fired from cannons doesn't come back up after falling into the void.
* Note Blocks on track can now crush course elements and the player from the side.
* After hitting sideways springs spike tops instantly get attached to the floor instead of bouncing once.
* Pipes facing toward the lava doesn't release their content anymore.
* Doors can now be blocked by lava, in which case the player will be prevented to exit the door.
* Blue platforms now are at the same height as normal blocks instead of a pixel lower.
* Pipes now required to have the 2 blocks in front of it not covered to enter it / exit it.
* Ground blocks will now be merged on the sides of the screen and will create a line of blocks beside it. This does not work with spike blocks. This fact means that spike tops will now be gone forever if there are blocks on the side of the map instead of going around it.
* Yoshi eggs containing keys will now instantly despawn as soon as they are outside of the map.
* One-ways facing horizontally 1 block away of the edge of the course now detects the player without needing something to push itself
* It is no longer possible to enter a P Switch door the last frame the P Switch ends to enter it without the P Switch active.
* After touching a spike/Muncher from the side, the player is pushed out a pixel. So standing still beside one of those doesn't continue to damage the player anymore.
* crouching activates the small hitbox instantly, whereas before it was still possible to jump for a few frames before it activates to bypass one-ways facing down and hidden blocks.
* Yoshi doesn't push Note Blocks up when standing under them anymore.
* Sliding against a conveyor and spike tops walking on the side of them now affects the speed in function of which way the conveyor faces. It can even make the player lift in low gravity.

Thwomp

* Thwomps don't keep smashing down when Mario is bumping them with a shellmet.
* It is no longer possible to be standing still beside a big Thwomp and spin jump on the side of the Thwomp.
* If a block gets destroyed while a Thwomp is on top of it the Thwomp will now die.
* Jumping on a Thwomp with a Super Star will not make the player flutter for a frame anymore. It will just kill the Thwomp.
* Spin jumping on Thwomps with a Super Star is no longer possible.

Muncher

* It is no longer possible to ditch a shoe near a Muncher to get damage or ditch a big shoe near a big Muncher to despawn it.
* It is no longer possible to spin jump on a Yoshi standing on a big Muncher to make it hop like it is possible while he is standing on a Thwomp or in midair.
* It is now possible to enter a door above a big Muncher.
* It is no longer possible to stand on the same block as a big Muncher.
* It is no longer possible to jump in between 2 big Munchers.
* Munchers can now be bounced by sideways springs without necessarily clipping their corner.

One-Way Wall

* Jumping on an enemy, Mario, or any course element standing at the edge of a One-Way facing horizontally will result in them to go in front of the One-Way.
* Ditch shoes no longer only have the choice to be behind or in front of the One-Way facing horizontally. It will stay where it was ditched unless at the edge of the One-Way which will have for a consequence to force it to be in front of the One-Way.
* It is no longer possible to get a boot standing in front of a horizontal one-way while standing behind the one-way.
* There is no collision anymore when Mario jumps on top or under a one-way facing horizontally.
* It is no longer possible to do a turn around with a Semisolid to go through One-Way walls.
* It is no longer possible to drop or to throw any item through one-way walls facing horizontally when standing close to them.

POW Block

* The enemy that destroys a POW Block gets killed even while in the air.
* POW Blocks in lava sink faster.
* Dropping a POW Block directly into an enemy will now kill it instead of pushing it forward.
* POW Blocks no longer become intangible after being dropped, meaning it is now possible to do POW Jump in midair without the use of a wall.
* Throwing a POW Block into a sideways spring doesn't activate the Pow.
* Throwing a POW Block to clip the bottom of a Thwomp or Muncher is not possible anymore, it now acts like it would with a ceiling above on the new physics.

Trampoline

* Grabbing a trampoline while being in front of it is now possible just like with a POW Block or P Switch without needing to be inside it.
* It is not possible to enter a door from a trampoline anymore.
* Sideways springs won't go through other sideways springs when they are spat out, but will instead make the ones standing still very slightly move.
* Jumping into sideways trampolines from under without crouching will not make Mario slow down anymore.
* It is still possible to through bumpers thanks to a P Switch or POW Block, however, that is not the case of sideways trampolines that are preventing this kind of clip.
* Sideways trampolines don't bounce objects that are 1 block beside them anymore.
* It is no longer possible to make items go through sideways trampolines or even de-stack a stack of sideways spring with a P Switch or spring.
* Fireballs can't go through sideways trampolines anymore.

Items / enemies:

* Thrown items and prone enemies no longer rebound off walls and instead stick to it.
* P Switches have different physics than in the last update of Super Mario Maker.
* Shell jumps, P Switch jumps and Spring jumps require different timing.
* Dropping a Beetle or Koopa Troopa will no longer reset the amount of time they are stunned.
* It is now possible to hold an enemy while being a Super Star if the star was collected after holding the enemy.
* If a block appears inside a Bob-omb, it will explode instantly.
* Enemies and items clipped inside walls will die.
* Winged (Bob-ombs, beetles, P Switches, Springs, sideways springs and Yoshi eggs) inside walls will disappear by a cape attack / tail whip. However, they won't die by any other approach, in which case the Yoshi egg will only die after hatching.
* Just like Mario now, a beetle in a shell even after being kicked won't be able to move at all inside a wall.
* The start and the end of a P Switch timer don't kill enemies/objects anymore while they are inside the wall.
* Cape attacking / tail whipping a P Switch / Spring / Sideways Spring after forcing it into a solid object/enemy won't do anything.
* Items can interact with enemies as soon as the grab button is released instead of a few frames after.

Cape Feather:

* Feathers bouncing on springs after being spat out doesn't bounce straight up but instead keep its momentum.
* Feathers can now bounce on Note Blocks the same way as with springs after being spat out.
* Feathers after being spat out will bounce off walls and being bounced by sideways springs. It will come back to the state of swinging while falling after touching a surface (other than a spring or Note Block).

Tech and Glitches patched:

* The glitched item going in the background if swallowed while it's inside a cannon/pipe has been patched.
* The ending sequence glitch where Mario jumps in the air after being bounced by a Note Block and a bumper and touching the axe after exiting the door has been patched.
* Stack Flipping has been partially patched.
* Feather acting as a mushroom and mushroom not moving if it is swallowed at the moment as the item bounces on the spring has been patched.
* Upthrowing a spring at the edge of an item doesn't make the item have a weird trajectory anymore.
* It is no longer possible to perform a One-Sided Wall Jump with a fire flower or item throw.
* Winged Items coming out of blocks won't interact with other course elements anymore.
* It is no longer possible to throw 5 frames later than normal by releasing the grab button and repressing it instantly.
* It is no longer possible to upthrow a P Switch or spring into a Thwomp stacked on top of a jumping pirana plant to make it stick to it.
* The spin jumping animation even if Mario has no space to go up or down will be happening, whereas before Mario would not physically be moving.
* Putting a block on the top left or right corner of the level and throwing a shell over it doesn't allow Mario to collect infinite coins anymore.
* Winged glitches with items coming out of cannons are not possible anymore since Mario can't grab an item while it is still inside of the cannon
* Throwing an item through a winged block is still possible, however, unwinging a block, going through a door, and throwing an item through the empty block is no longer possible.
* Most one-ways clips in Super Mario Maker have been patched with the exception of collecting a power-up with a boot while holding forward against a wall to bypass a one-way facing down and jumping in a clown car that is in between the horizontal one-way.
* It is no longer possible to go inside a wall thanks to a One-Way with a clown car.
* It is no longer possible to get Yoshi standing in front of a horizontal one-way while standing behind the one-way by doing a 1 frame.
* Objects on tracks don't start moving 1 frame faster than other objects after a Screen Freeze. Which means it is now impossible to detect a freeze.
* It is now impossible to send a winged rocky wrench go flying by throwing an item under his feet when he is slightly floating down.
* Putting a P Switch inside a Big Rocky wrench will not make him clip through the ground when he tries to go back in the ground anymore.
* Performing a Midair Input is not possible anymore.
* It is no longer possible to clip items through the ground by any way.
* It is no longer possible to make stacked sideways springs act weirdly by going at a certain distance and "respawning" them.
* It is no longer possible to throw a POW Block at the edge of the level to destroy enemies and still make coins fall.
* Clipping with Mario into a solid object thanks to a Note Block is not possible anymore.
* Shenanigans that happened for Bob-ombs and bypassing One-Way walls at x=8 and x=128 no longer works.
* Crouching with items have been patched through the Super Star method and also the Forced Storage Glitch in general.
* It is no longer possible to grab an item while crouch flying as Raccoon Mario.
* Kicking a shell even though the grab button is held has been patched.
* Undrawing an object on track doesn't allow the object to be behind another one anymore but instead removes the object.
* Moving a pipe facing up to make it face horizontally while a vine is on it doesn't make the vine look like it's attached to the void anymore.
* It is no longer possible to center objects.
* It is no longer possible to propel for a second with the propeller while holding a vine at the ceiling underwater anymore.
* Thwomps not destroying clouds after bouncing on a spring has been patched.
* Clipping anything into the bottom of the axe is now impossible.
* It is no longer possible to make a POW Block go really fast thanks to a winged Muncher going back into its pipe anymore.
* Items sticking to ceilings after bouncing on a Note Block has been patched.
* It is no longer possible to upthrow a spring through a hidden block just above Mario when beside a wall.
* It is no longer possible to clip into a wall thanks to 2 clown cars bouncing against each other.
* It is no longer possible to perform a crouch cape spin to pass through a ceiling of P Switch anymore
* Raccoon Mario can not get its head inside the wall while flying after crouch jumping and grabbing an item anymore.
* Piranha plants can no longer shoot fire through one-ways when standing close enough to them.
* It is no longer possible to make a lot of clouds by vibrating after ground pounding with a big shoe.
* Big enemies being able to go in a 1-width gap while they are being fired from a cannon has been patched out.
* Making a big Stretch has been patched out.
* Shells not activating blocks when they kicked while beside them have been patched out.
* A winged P Switch after being grabbed and instantly swallowed after mounting Yoshi, or grabbing it and then cape spinning with it, doesn't make the P Switch intangible anymore.
* Items fired from a red cannon can no longer glitch in the ground.
* Storing the momentum of an object thanks to a clown car and killing it to continue its trajectory is not possible anymore.
* Bowser will now stay stacked if the block that was preventing him from spawning is destroyed and the room is reset.
* Bouncing on a Wiggler as it comes out of a pipe doesn't make it glitch anymore.
* It is no longer possible to jump in midair with a boot.
* It is no longer possible to kick a shell through the horizontal pipe that it's coming out of thanks to a big boot.
* The body of a Wiggler doing weird shenanigans has been patched.
* Magikoopas can't cast spells in the corner of blocks anymore.
* Magikoopa's spells can't go through walls anymore when the Magikoopa is standing as close as possible to the wall.
* Clipping entirely into a wall by any possible known way except for hidden blocks and dotted-line blocks are all gone and not possible anymore.
* If there is a ceiling above a big boot and that the player tries to enter it, it won't be possible to partially clip inside the wall with the boot thanks to a Semisolid anymore. It used to be possible to entirely clip inside the wall thanks to that, then it got partially patched and in Mario maker 2 it got completely patched. Now entering the big boot will instead put the player under the Semisolid instead of above it as long as there is a ceiling.
* It is no longer possible to jump on a big shell/bomb when it comes out of a sideways pipe to make it clip through a one-way facing the pipe.
* Getting a big speed boost at the moment the spring is pushed out of a block is not possible anymore.
* Getting a huge speed boost by ground pounding on a centered Chain Chomp post and an object on the left side of the post has been patched out.
* Clipping enemies inside walls by collecting a power-up is no longer possible.
* Releasing the P Switch of a rising block on track with a Big mushroom and a helmet has been patched. It now just destroys it.
* Clipping Yoshi through ceilings of spikes/blocks thanks to different setups with a Note Block has been patched.
* Throwing a shell on a spring, jumping on the shell and then making the shell being bounced by a sideways spring no longer collect red coins.
* Making sideways springs disappear standing on top of a skeleton platform at the same height as lava thanks to a hidden block on track has been patched out.
* Items can't go through Semisolids if a P Switch is bouncing them while they are in a Rotating Block anymore.
* Clipping through Semisolids thanks to a shell that shots out of a cannon is patched out. However, it could still work if Mario is in between the block and has his feet on the void and the shell comes under Mario.
* It is no longer possible to activate blocks/throw fireballs above the ceiling thanks to a clown car.
* Big Bowser. Jr now damages Mario while being in his shell even while he still didn't land on the ground.
* A hidden block on track / a winged hidden block doesn't prevent Mario from exiting a pipe anymore.
* The glitch where a spike top with a Thwomp on top of it and the spike top goes over the Thwomp has been patched. They will now separate instead of staying associated.
* A stack of enemies can't go through one-ways facing down when the top of the stack is an enemy that can go through the ground.
* The glitch that made the player drop the item he was holding when swimming at the ceiling and with one-way walls facing down has been patched.

## Removed Features

Course Elements
* Big Mushroom (classic colors)
* Mystery Mushroom
* Weird Mushroom

Game Modes
* 100 Mario Challenge has been replaced with the Endless Challenge.
* Gnat Attack mini-game has been removed.
* Sample Courses and the 10 Mario Challenge have been removed in favor of a Story Mode.

Easter Eggs
* It is no longer possible to tap on the letters in the title screen to cause various effects.
* The CRT screen filter is completely gone.
* The extended death sound effects have been removed.

Effects
* The party effect with the light flashes and lasers dance ending with spotlights on Mario.
* The festival music effect with a bunch of dancers surrounding Mario.
* The silence followed by a bird twittering with a serene foreground that appears with a bird.
* The dizzy effect that causes the picture to be distorted.
* The telephone buzzing with random buzzing on the sides of the screen.
* Both bird effects that fly down.