recursal/Fanatic-Fandom huggingface dataset:
Achievements

Major thanks to Janybanny, angk500 ("Franz Ferdinand") and Rubble for allowing the port of this guide from Steam.

*The original can be found here*

The original content was slightly edited for clarity and relevance.

## Guide Introduction and Tracking

This guide showcases all achievements and includes additional notes of how to achieve them.

### Achievement Tracking

You can track some statistics for your achievements with the Steam API if you want to know how far you are from getting them.

To access the Steam API, you will need:

 A Steam API key
 A Public Steam Profile

Then you have to put the two values into this link (X=API Key and Y=SteamId):

```
http://api.steampowered.com/ISteamUserStats/GetUserStatsForGame/v0002/?appid=673610&key=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&steamid=YYYYYYYYYYYYYYYYY

```
Here you can see all the achievements that you have already achieved and all the statistics that already have a value. If you can't find a statistic, try increasing it once to initialize it. The website doesn't always update in real time, so maybe you have to wait a minute or so to see an updated value.

## Achievement List

* Grey - <1% of all players according to Steam.
* Red - Removed from game, status or contents unknown.

### Hidden Achievements

These achievements lack descriptions and are supposed to be discovered randomly.

1. ↑ 1.0 1.1 From the Steam Global Achievement Stats, as of November 30th, 2020
Operations

The **Operations** panel provides various views of what is going on in your airport.

## Overview

From here you can enable and disable various services that your airport provides. The following controls can be changed here:

## Construction

This is where you can manage contractor deployment, provided you have already signed a contract with a construction company. You can call contractors to work, or dismiss them so you don't have to pay for them. Holding control while clicking the plus or minus key to call/dismiss contractors will let you adjust them 10 at a time.
International Zone

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

International Zones is an addon to the security system in Airport CEO. It introduces an new type of zone that can be accessed via International checkpoints from a secure zone. This adds another layer of complexity to your airports.

## Basics

International areas allow you to process international flights. The amount of international flights you get is determined by what country you place your airport in. I you place it in, for example, the US, you won't get a lot as there are lots of domestic airports in the US but, if you place it in, for example, Egypt, where there are few domestic airports, you will get more international flights. Note: when you chose a county in the schengen zone, domestic airports count as all airports in the schengen zone. This can be disabled in the gameplay panel.
Airport CEO

**Price** | $19.99 USD

**Airport CEO** is a 2D Tycoon and management game released for PC and Mac where you take the seat of the CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.

## Running an Airport

Your objective is to build and manage your airport to perfection by making strategic decisions, building an optimized airport and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other necessary structures. Everything in Airport CEO is deeply simulated so you will need to manage its operations by making strategic decisions such as hiring the right staff, controlling expenditures and optimizing processes.

You will have to cater to the passengers by keeping waiting time to a minimum, having friendly and helpful staff around and making passengers feel secure, keeping any potential criminals at bay; a happy passenger is a shopping passenger. Hopefully you won’t run into any problems such as employee or equipment breakdowns, bad weather causing massive delays or emergency landings. You will be responsible for when things go wrong and, of course, filthy rich when things go right.

## History

The idea for Airport CEO was born in the summer of 2015. By September of that year, development had started. In November, Milestone Build One was reached. This build had a basic airport containing passengers, employees and aircraft.

In April 2016, Milestone Build Two had been created. This build featured dynamic construction and a fully implemented the core features of an airport

Between March and June of 2017, three gameplay videos were released. The videos showed the gameplay at it's current stage and had a voice-over by the development team.

Airport CEO was initially released on the 28th of September, 2017 for $15.99 USD or equivalent.

## External links

* Official site
* Steam
Economy

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

The **Economy** tab is where you can view your current budget and expenditures, take out loans, and accept contracts.

## Budget

Budget displays your current income and expenses, and shows where all that money is being made and spent.

### Income

Income is split into the following categories:

#### Passenger Expenditures

Money spent by Passengers while they are at your airport, such as dining, shopping, and bathroom usage.

#### Airline Payments

Money received for getting passengers onto their planes, selling fuel to Airlines, and landing and hangar usage fees for airplanes that use your facilities.

#### Franchise Payments

Franchises pay you fees to rent our your stores, and you also receive a cut of their sales.

#### Parking Fees

Passengers and other visitors pay a fee to park in a Public Parking Lot.

### Expenses

Expenses are split into the following categories:

#### Building Costs

Costs for ongoing construction and contractor fees, as well as operational and repair costs for existing structures.

#### Employee Salaries

How much money is being spent to pay the salaries of each of Airport Staff, Security Staff, Janitors, Ramp Agents, Mechanics, and Executives.

#### Vehicle Operational Costs

The money spent operating and maintaining Fuel Trucks and Service Trucks.

#### Loan Payments

Loans that you have taken out deduct a certain amount from each tick of income.

### Fees

Modifies the fees that your airport charges for services such as passenger handling, bathroom fees, landing fees, and fuel sales. Requires a CFO to be employed.

### Salaries

Allows for modifying the salaries of each type of employee by a percentage. Requires an HR Director.

## Loans

From here you can take out loans. Loans give you an initial amount of money that is payed back, with interest, over an amount of time specified in the loan.

Loans can not be accessed while the game is paused.

Loans can be completed as a one tranche transaction, but cannot be completed if your airport has a negative balance.

There are three type of loans, with each their own loan quote and accompanying rent percentage.

## Contracts

*Main article:* Contracts

Contracts provide contractors, airline traffic, and a steady supply of fuel.
Airport CEO Wiki/editcopy/Bottom section

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Руководство по *Airport CEO* и источник информации, написанные и поддерживаемые сообществом.
В настоящее время мы поддерживаем 841 страницы (131 статьи ).
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другие проекты переводов

О Airport CEO

Airport CEO is a tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds. [Read More]

Game Features
* Deeply simulated airline management
* Design and build your own airport from the ground up, placing everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping
* Make deals and sign contracts with airlines and other companies
* Budget and resource management
* Hire and assign employees and executives with unique characteristics and talents
* Optimize your airport and ensure passenger happiness by keeping wait times low, assigning friendly and competent employees, and minimizing criminal activities
* Random crises such as employee and equipment breakdowns, or bad weather that can cause massive delays or emergency landings

Game Index

Багаж
Check-in
Взлётно-посадочная полоса
Охрана
Taxiway
Магазины
Туалет
Gates
Contracts
Economy
Email
Operations
Staff
Passengers
Flight Planner
Franchises (shops)
Airlines
Weather
Debug
Planes
Cessna 182
Boeing 737
CRJ-700
BAe-146
How To Play
General Tips
Release Date
System Requirements

Гайды
Guides

Как играть в Airport CEO

Системные требования

Дата выхода

General Tips

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Видео

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*Airport CEO* ссылки
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Service Car Stop

## General Information

Enables Ramp Agents to be transported to and from remote stands.

Connects to a Service Road.

Should be built near a terminal.

Ensure ramp agents are able to exit the terminal to reach the Service Car Stop, but remember they can only walk on footpaths.

Can be built underground with the right connections to a terminal.
Debug

**Experimental?** | Yes

**This page is old, and the f10 or debug panel is experimental and for experienced players only! Note that many things have been removed from this panel! Congratulations on reaching this page btw...**

The **Debug** panel is used to identify, and possibly fix, issues caused by bugs in the game. It can also cause the game to break when it was otherwise functioning normally, so use with caution. The debug panel can be accessed by pressing F10.

## Panels

### Player Input

 Show UI | Toggle | If disabled, clicking on objects or rooms will not bring up their respective panels.

### Air Traffic Control

 Reset Aircraft Paths | Button | Resets all aircraft nodes, forcing aircraft to regenerate their paths. Can fix aircraft that refuse to move for no apparent reason.

### World Nodes

 Unoccupy all Conveyor Belt Nodes | Button | Resets all conveyor belt nodes. Can fix conveyor belts that are stuck for no apparent reason.

### Business

 Full Sandbox | Toggle | Allows you to spend money when you have none

### Spawn Aircraft

 Spawn | Button | Spawns the aircraft using the settings above, in the process of landing on the runway.

### Spawn Vehicle

 Spawn | Button | Spawns the vehicle using the settings above.

### Spawn Staff

 Fire All Staff | Button | Fires all current staff

### Contracts

 Regenerate Contracts | Button | Deletes all current contract offers and creates new ones

### Job Tasks

 Clean All Floors | Button | Makes every floor space clean, as if a Janitor had just finished with it.

### Construction

 Rebuild Everything | Button | Deletes an queues construction for all objects which are not currently in use. Can sometimes cause objects to be permanently queued for reconstruction, in which case the affected objects will have to be cancelled and rebuilt manually.

### Fuel Depots

 Deplete Fuel Depots | Button | Sets all Fuel Depots and tanks at 0% capacity.

### Notifications

 Delete Notification | Button | Unknown. Does not appear to actually delete any notifications.
Airport CEO Wiki/ru/Top section

Руководство по *Airport CEO* и источник информации, написанные и поддерживаемые сообществом.
В настоящее время мы поддерживаем 841 страницы (131 статьи ).
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Также посмотрите вики на других языках:

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другие проекты переводов

О Airport CEO

Airport CEO is a tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds. [Read More]

Game Features
* Deeply simulated airline management
* Design and build your own airport from the ground up, placing everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping
* Make deals and sign contracts with airlines and other companies
* Budget and resource management
* Hire and assign employees and executives with unique characteristics and talents
* Optimize your airport and ensure passenger happiness by keeping wait times low, assigning friendly and competent employees, and minimizing criminal activities
* Random crises such as employee and equipment breakdowns, or bad weather that can cause massive delays or emergency landings

Game Index

Багаж
Check-in
Взлётно-посадочная полоса
Охрана
Taxiway
Магазины
Туалет
Gates
Contracts
Economy
Email
Operations
Staff
Passengers
Flight Planner
Franchises (shops)
Airlines
Weather
Debug
Planes
Cessna 182
Boeing 737
CRJ-700
BAe-146
How To Play
General Tips
Release Date
System Requirements
F9

***This is a page for extremely advanced players only! Many things on here are secret not know to most... Good job on finding this page!***

The f9 panel is a command panel that appears on the right side of you screen when you press the f9 key. You can type a few codes here. *Opening and typing thing in the panel will disable achievements!* The panel works apparently has more functions in the build version of the game, but that is inaccessible to all players. Quote from a dev: "(the panel is) Useful for debugging stuff when you’re playing the build version and don’t have access to the editor console." Else than creating emergencies there is little use to this panel.

Codes
 Cool Words (type in this word to get a response)
 Airport
 Flight
 Hello
CRJ-200

**Models** | * CRJ-200

The CRJ-200 is a medium-sized jet requiring a minimum of 800 metres of runway to land. It typically carries anywhere from 18-36 passengers.

## Operators

The CRJ-200 is operated by several airlines. These airlines include:

 Wildcat Air

## Trivia

The CRJ-200 is similar in design towards the CRJ-700, and is also made by the same manufacturer, Bombardier. It does not require a Stair Truck, just like the ATR72 and CRJ-700.
Staff

**Staff** (also **Employees**) are an integral part of the airport, most employee management happens inside the staff tab of the management panel, it can used to hire, fire, locate, train, and otherwise manage your airport's employees.

## Hiring and Management

### Hiring

Staff can be hired from the applicants section in the staff tab, and can be filtered by type. From there you can see who is applying for work at your airport, Each applicant is unique, possessing a unique name, appearance, desired salary, and skill level. Skill will affects the happiness of Passengers who interact with the employee, or their rate of completing tasks.
Staff will arrive at the airport using transport infrastructure.

### Management

Staff can be managed from the staff section of the staff tab, there, hired employees (excluding contractors, and shopkeepers), can be fired, trained, and located.

#### Training

Staff can be trained by clicking the train button, this increases their skill level at the literal price of higher salary.

## List

The following staff can be hired and managed from the staff tab:

## Shifts

Shifts determine how long employees work. Longer shifts mean employees will get tired and their work quality will suffer. Shorter shifts mean employees will be more well-rested, but you will need to hire more people in order to compensate.

## The board

From here you can hire executives, which will give you access to various upgrades and boosts. This serves no other purpose than seeing boosts of executives.
Airbus A320

**Operations Type** | Commercial

The Airbus A320 is a medium aircraft belonging to the Airbus A320 series, manufactured by European manufacturer Airbus. The Airbus A320 launched in 1989 and usually seats 150-200 people. The aircraft is used as a short and medium-haul workhorse for airlines worldwide. It was also the template used in the second Airport CEO design contest, which has led to many airlines operating this plane.

## Operators

The Airbus A320 is used by the following airlines in Airport CEO:

 Zoom

## Gallery

* A320 from Swiftly.
* A320 from Fly Penguin.
Email

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

**Email** is where you will receive various in-game tutorials, goals, contract proposals, reminders, airport info round-ups, and formerly, spam.

## Types of Email

### Tutorials

As you begin the game, you will get an email from the city's mayor welcoming you to your airport and giving you tips, as well as emails from the city's Public Transport Office offering help with construction and asking you to build a bus station. These emails are to help new players start.

### Purchase Receipts

After the completion of purchases, you will receive an emailed receipt for each purchase.

### Spam

Before the R&D update, you would receive many emails titled "Golden Opportunity ! ! ! PAY QUICK" from "Dr William Monroe". These emails could be ignored but were also very annoying. To stop receiving them, you had to purchase an Anti-Spam Filter. This was removed later.

### Contract Negotiations

You may get emails about companies wanting to negotiate. If so, negotiate. This is really just a reminder email.

### Airport of the year

Once every in-game year (12 in-game days) you get a mail regarding the winners of the "airport of the year ". in this mail you can see the airports ranked from 1 to 10 with the average airport happiness percentage. the winner gets $2.000.000 . your airport will only appear in this mail when you win the 1st price.
Animals

Starting with the version of Alpha 36, animals have been added to Airport CEO.

## Behavior

Animals spawn naturally at the outskirts of the airport. When ground animals are present on taxiways or runways, they can delay aircraft, while birds can cause bird strikes.

## Types

### Ground Animals

Ground Animals spawn at the edge of the map, and wander into the airport, and may cause obstruction for its operation. Annoyances from ground animals can be prevented by fencing the perimeter of the airport.

#### Foxes

Foxes are ground animals; they are orange and have no walking animations. They are also clever, and in Alpha 36-3.0, could go through catering buildings into the airport. This may be patched in newer versions.

#### Cows

Cows behave the same way as foxes, but they are larger and are spotted with black and white.

### Birds

Birds also spawn at the edge of the map, but unlike ground animals, they are not affected by fences. They fly around passively and can be diverted with a Bird Strike Prevention System.
Boeing 737-800

Redirect to:

* Boeing 737

Reason: "*Has been merged into Boeing 737 as it shares a lot of common with said page and better content can be offered by a combination of both pages.*"

**This page is a candidate for deletion.**
Reason: "*Has been merged into Boeing 737 as it shares a lot of common with said page and better content can be offered by a combination of both pages.*"
Playing Asteroids

**Playing Asteroids** is one of the Reeve quests in The Long Journey Home.

## Description

The quest can be started by intercepting a Primitive Probe with an exclamation mark, or by landing on the planet it is orbiting. The Primitive Probe tells the player, that the planet is about to be destroyed by a meteor shower. Landing at the threatened colony is not necessary. The player needs to destroy three huge asteroids in a nearby asteroid field. The asteroids are a bit more robust than usual asteroids and don't drop resources. By destroying the last asteroid the Reeve respect increases. On the planet the Reeve thank the player with approximately 400-500.

## Notes

* It doesn't actually matter, if the player starts the quest before destroying the asteroids. The reward is the same.
Airport CEO Wiki/ru/Bottom section

Помогите ВикиGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Catering

**Required?** | No

The catering service lets you provide food for medium and large planes. Food is sent by a catering supplier and then converted into meals in a catering depot. Then, before a flight arrives, catering trucks pick up food and then brought to the aircraft.

## Catering Food Suppliers

Catering food suppliers deliver food to your catering depot. They are listed below:

Catering Food Suppliers
 Conway Catering
 Happy Pig

## Catering Depot and Trucks

After food has been delivered to your catering depot it will be turned into meals. The rate at which this is done can be changed via the slider at the bottom of the panel which you can access by clicking on the depot. In exchange for a high operating cost, more food will be changed into meals. Then, shortly before the flight for which the food is needed, a catering truck will leave a service vehicle depot (or parking lot) to go stock up on meals. Then, when the plane arrives it will go drop off its meals. Some planes will request more than one truck. Also note that catering trucks will only stock up on enough food for that flight, so catering trucks will have to visit the depot frequently, and will almost never hold up to their full capacity. (Note, this last detail is subject to change)
Airline Lounges

**Required?** | No

Airline Lounges are special rooms for business class passengers.

## Basics of Airline Lounges

A small percentage of passengers on a flight are business class passengers. Most of these passengers wear suits, but about 10% don't. These passengers have the right to use airline lounges. These lounges are placed within a secure or international zone. Business class passengers will go to an airline lounge, if there is one, after they pass security. Here, they sit down, eat, and go to the bathroom.

### Requirements of the Room

You must/should have the following in an airline lounge:

* A info desk manned by Passenger Service Agents (required)
* A buffet table (required)
* The airline logo
* A bathroom
* A place to sit down

### Airline Assignment

An airline lounge can be assigned to an airline, so only passengers of that airline can use it. The lounge can be also set to all airlines, which allows all business class passengers to use it.
Fuel

**Required?** | No

## Basics

NOT COMPLETE YET, BEING WORKED ON

There are two different types of **fuel**. Jet A-1 fuel is used for commercial aircraft while Avgas-100 fuel is used for GA aircraft. Fuel is stocked by fuel suppliers and stored in fuel depots. Then fuel tankers will fill up at the fuel depots and deliver it to the Stand to refuel the Plane.

## Fuel Suppliers

You need to sign a contract with a **fuel supplier** to receive fuel. They will then send trucks to fill your fuel depot. You can only have one active fuel supply contract at a time. A fuel supplier can always supply both types of fuel, AvGas-100 and Jet A-1.

### Classes

There are three different classes of fuel suppliers. Their class is represented by the stars next to the supplier's name in the contract window. A higher class supplier delivers fuel at a lower price and is capable of transporting more fuel in one delivery.

 2 (3 Stars)
 3 (4 Stars)

### List of fuel suppliers

 Avi Fuel
 Zip Fuel
 fuel & go
 Mecz Avifuel

## Fuel depots

A **Fuel Depot** stores fuel to supply the airport's fuel tankers. They come in the 4 different types:

* Small Jet A-1
* Medium Jet A-1
* Small Avgas-100
* Medium Avgas-100

Small fuel depots store 30k liters of fuel, while medium fuel depots store 200k litres of fuel. The capacity of medium fuel depots can be increased with fuel tanks.

They get filled by the fuel supplier that you signed a contract with and your [#Fuel Tankers|fuel tankers]]

### Fuel Tanks

**Fuel tanks** are buildings that can only be attached to **medium** fuel depots, not small **fuel depots**. You can only attach fuel tanks of the same fuel type (Jet A-1 or Avgas-100) and only 6 of them for each fuel depot. They increase the fuel capacity by 40k liters each.

## Research

Some parts of the refueling system have to be researched.

* You need to unlock the Jet A-1 fuel depot with the "Jet A-1 fuel" research project.
* You need to unlock medium fuel depots with the "Medium fuel depots" research project.
* You need to unlock fuel tanks with the "Fuel tanks" research project, after you have unlocked medium fuel depots.

## Tips and Tricks

* Fuel depots and tanks can be built underground as long as they are connected to an underground road.
* By dragging concrete or asphalt tiles underneath fuel depots and tanks you can get rid of the grass to make it look proper.
Shopping

**Required?** | No

**Shopping** is an activity in which passengers can partake. Their doing so increases their satisfaction and gets rid of their shopping need. The player must research them via the R & D panel (Franchise Shops) before being able to place the room and add the proper objects.

## General Information

Shopping takes place in rooms specifically marked as shops. Rooms should be generally located in both secure and insecure zones (before and after security clearance) and international zones. Special care should be taken to allow easy access to the franchised shops by franchise staff to avoid periods of closure (of the shop, indicated by said shop being darkened).

## Tutorial

To enable franchised shops, the Franchise Shops R & D must be completed through the R & D panel.

To build a shop, complete the following in the correct order.

1. Mark a room and/or area as a shop zone.
2. View the available shop contracts and their stipulations.
3. After deciding which contract you wish to sign, do not sign it but instead build a shop that either meets or exceeds the stipulations of said contract. Stipulations include room area/sizing, amount of shelves (sizes of shelves are not regarded) and cashier counters.
4. Sign a contract through the room object panel.

Note: Contracts will not be offered to your airport or be limited in number if your airport does not have adequate reputation.

## Operations and Staff

Staff belonging to the franchised shop will arrive as per the agreed shop contract, to operate Point of Sale (PoS) terminals at cashier counters. They do not take breaks but when finishing their shifts they exit the airport as new franchise staff enter the airport to take their place. Travel time from the airport's entrance to the franchised shop may allow for periods of closure (of the shop, indicated by said shop being darkened) which is why it is imperative to ensure that shops are easily accessible by franchise staff to quickly resume business during a change of shift.

## Generating Revenue

Profits are made by the airport when the tenant:

* Pays their agreed rent as per the signed shop contract (determined per unit of space per hour, as included in the signed shop contract. As a result, larger shops will generate more revenue.);
* Pays their agreed commission per sale as stipulated in the signed shop contract;
* Pays their agreed bonus if their stipulated sales target is met or exceeded.

Penalties can be incurred by the airport when the tenant:

* Does not meet or exceed their stipulated sales target.

The above means that special care and stratagem should be used in order to maximize the sales of each shop to insure the meeting or exceeding of it's stipulated sales goal as per the signed shop contract.

Note: Shopping facilities make passengers happier and as a result of that, they spend more money (happy passengers are more likely to spend money) while passengers who wish to shop but are not offered the opportunity to do so's overall satisfaction will become lower of that if adequate shopping facilities were provided.
Templates/Aircraft

**Operations Type** | <commercial> / <GA>

The **Templates/Aircraft** is a <size> aircraft. It therefore requires a <size> stand and at least a <size> runway.

It supports Commercial aviation operations.
It is used by General Aviation pilots.
It is both used by airlines for Commercial aviation operations and General Aviation pilots.

## Usage

As it is a General Aviation aircraft, no airlines operate the Templates/Aircraft in their fleet.
The following airlines operate the Templates/Aircraft in their fleet:
Airport CEO Wiki/Flex section

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Passengers

**Passengers** are one of the primary focuses of the airport. Passengers are the people who fly into and out of your airport, use your airport services, and are the main money earner for your airport.

## Overview

Your airport is responsible for the handling of passengers onto planes, ensuring their safety through security and baggage screenings while at the same time managing their happiness. Passengers have a variety of needs, including happiness, bladder, tiredness, hunger, and fun. Each need can be fulfilled with different services that range from food, shops, bathrooms, and seating.

### Passenger Flow

Departing passengers will arrive at your airport via transit options, and then sit down, eat if they want to, shop if they want to, and use the toilet. Then, when check-in opens they will check-in, and then immediately go through security. There, they will (if needed) shop, eat, sit, and use the bathroom. Lastly they will board the plane and leave.

Arriving Passengers will depart the aircraft, and if arrivals and departures are not separated, use secure amenities. Then they will reclaim baggage and leave the secure zone and eventually leave the airport via transport options. Or, they may leave the secure zone and **then** reclaim baggage.

### Diagram

Here is a diagram outlining the flow of passengers:

## Needs/Happiness

Happiness is affected by various factors such as Staff friendliness, wait times, and facility cleanliness. Happy passengers are more likely to spend money in your shops, bringing in more money. However, passengers that want to shop but can't will become unhappy.

### Bladder

Bladder problems in passengers can be relieved by constructing a bathroom.

### Tiredness

Passengers being tired is a common problem that can be solved very easily, via seating. Ensuring seating to all passengers will make sure they do not get tired and not spend more money at your airport.

### Hunger

Passengers will eventually get hungry. Fulfill their needs by constructing Restaurants and vending machines.

### Fun

Passengers at your airport will want to have some fun! You can fulfill this need by building a shop!
Planes

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Required?** | Yes

**Planes (also referred to as Airplanes, Aeroplanes, and Aircraft)** are owned and operated by Airlines and use your airport if a contract is signed with their associated airline. There are many aircraft manufacturing companies, including Boeing, Airbus, Cessna, Embraer, Bombardier, Beechcraft, ATR, Cirrus, Saab, British Aerospace, Aerospool, and McDonnell Douglas.

## Turnaround Services

When a plane reaches its assigned gate, it commences its scheduled turnaround activities.

See turnaround activities here.

If a plane completes any of these activities as agreed in the signed Airline Contract, your airport shall be paid the agreed price as listed in said contact.

## Delays

Delays happen when a plane doesn't complete the requested turnaround on time, and can be attributed to a variety of reasons. This could be caused by a previous flight occupying the stand and the plane landed late, the plane couldn't make it to its assigned stand quickly (ground animals on taxiway, congested taxiway, forced to go around, etc), individual processes were delayed (not enough passenger service agents to board, not enough catering trucks, etc), and other reasons.
De-Icing

**Required?** | No

Deicing is used by planes when the temperature is too cold. You need deicing pads, deicing trucks, a deicing depot, and a deicing contract.

## Basics

When temperatures get below freezing point (see in-game weather via weather panel), planes will request de-icing. You must have a de-icing depot to store de-icing liquid, and then de-icing trucks to bring this de-icing liquid to a de-icing pad. Pads come in three sizes, small medium and large, each handling the respective aircraft. Note that General Aviation (GA) flights will also use your de-icing service. On the de-icing pad, the trucks will de-ice the planes. To get de-icing liquid, you will need to sign a contract with a de-icing fluid provider. Once a contract is signed, a truck will bring the de-icing fluid to your depot. Note: de-icing fluid can be very pricy.

### Size and requirements of Pads

The De-icing pads are 5x5 for small aircraft, 11x11 for medium aircraft, and 15x15 for large aircraft. Larger pads will require multiple De-icing trucks to operate at full capacity, with 1 truck for small, 2 trucks for medium and 4 trucks for the large De-icing pad.
King Enagaramus' Exotic Pet Show

**King Enagaramus' Exotic Pet Show** is the Meorcl welcome quest in The Long Journey Home.

## Description

This quest may be given to the player by the Meorcl Royal Collector Samzaquin. The quest cannot be refused. The player is given coordinates to a spaceport, where some sort of beauty peagant/"freak show" is going to be held.

At the spaceport the player receives an entry form, which the attending crew member has to fill in. The player will receive both a prize, as well as approximately 400-600. The selected person has no influence on, whether the player wins an Alien Pet Show - 3rd Place, an Alien Pet Show - 2nd Place, or an Alien Pet Show - 1st Place. Everybody can win the 1st price, as well as the 3rd. The position is already decided when the quest begins. The player has no chance to change its outcome.

* If the thousand pustular eyed swamp monster attends, the humans get the 3rd place.
* If the mushrooms attend, the humans get the 2nd place.

Miri and Malcolm are the only two crewmembers who don't mind the act. Many others either react with sarcasm or feel humiliated.

## Notes

* A 1st place is required for the "HIGHLY DECORATED" achievement.
* Any price is sufficient for the "HERO SYNDROME" achievement.
A Safe Haven?

**A Safe Haven?** is one of the Quests in The Long Journey Home.

## Description

**A Safe Haven?** is one of the first quests the player receives. It is automatically given upon first contact with another Alien. It adds the coordinates of an alien spaceport, or gate. The quest finishes, when the player docks at any alien spaceport or gate.

The quest is a tutorial quest helping the player to find a first merchant, repair, and restock facility.
Experimental IASA Shielding

**Experimental IASA Shielding** is a shield in The Long Journey Home.

## Description

The Experimental IASA Shielding is a quickly reloading single shield all around the ship. It is given to the player on Mars, or will be installed in the ship by default, if the game is started after the first jump. The shield can also be obtained by shredding devices with Professor Lebedev.

Batte damage damages the shield. A damaged Experimental IASA Shielding has only 50% charging speed. Repairing the Experimental IASA Shielding costs 100.
Democracy In Action

**Democracy in Action** is one of the Wolphax quests in The Long Journey Home.

## Description

On a Wolphax planet the player can talk about the Wolphax topic. The Wolphax will tell his perspective on how the Wolphax knights treat their serfs and declare his wish for independence. He asks the player submit a Petition For Independence to a Wolphax starport, gate, or Knight Marshall. Accepting the offer starts the quest.

There are three types of reactions from the Wolphax to judge the petition:

* N.W.S supporters will always let it succeed if it wasn't tempered with or wasn't altered with a dishonorable tone and hostilities. This mostly concerns Malcolm, Benoit and Zoe and their 'attempt' at gun boat diplomacy.
* N.W.S sympathizers will let the petition succeed if a diplomatic attempt was made, for example by Siobhan or Miri.
* Anti-N.W.S hardliners will only be moved by Miri's story of the serfs' struggle.

The Petition For Independence can be rewritten by each crew member except of Professor Lebedev to influence the outcome of the quest. Neither the choice of the crew member, nor the seed determines the reaction of the Wolphax knights, so there's always a bit of luck involved. Here is a list of typical reactions once the player shows the Petition For Independence to a Wolphax starport, gate, or Knight Marshall:

Since certain crews might have a bad chance of success, it can be a more promising choice to simply hand in the original Petition For Independence.

If the petition is successful, the New Wolphax Sovereignty will declare independence and is added as a new alien race. It also unlocks the N.W.S quest The Flame Of Rebellion.

Miri will appeal to the Wolphax by being understanding towards both sides and detail the hardships in honest feelings. The arthurian Wolphax will be moved by this story and accept the full independance of the N.W.S in all three potential cases.

While Siobhan doesn't appeal to empathy when she rewrites the petition to be always successful like Miri does, her attempt to propose an autonomous but non-independant government under the N.W.S works on sympathetic Wolphax that see no chance for a full independance as well as general N.W.S supporters. This increases the chance to work in 2 of 3 runs.
Game modes

The Long Journey Home has three **game modes**.

## Story Mode

Easy

* Larger orbiting zones for activating the autopilot
* Resources are more efficient
* One wound at start
* Lower damage during Lander missions
* Easier planets
* Less ship malfunctions
* Lower fuel consumption, greater hull strength
* Rewind function

## Adventure Mode

Normal

* No initial malfunction
* One wound at start
* Friendly starter system
* rewind function

## Rogue Mode

Hard

* One initial malfunction
* Two wounds at start
* Procedural starter system
* No rewind function
* Resources are less efficient
* All items and resources can only be sold for 75% of the base price.
* Higher risk of malfunctions and injuries
* Loss of resources and EM Fuel when entering the last sector
A Life Ends, Another Begins

**A Life Ends, Another Begins** is one of the Vine Consensus quests in The Long Journey Home.

## Description

The Vine Consensus Silverbark can be found anywhere in space. Once the player tries to communicate, it becomes clear, that the plant is dying. When the player ends the call (without annoying it before), the plant offers a Young Sapling. Accepting the Young Sapling starts the quest.

The sapling needs a new environment to grow. With every jump the sapling is withering. The Young Sapling dies during the third jump. On a suitable planet (in general with a biotope) a green round indicator on the minimap shows, where you can plant the Young Sapling. As a reward you increase the respect of the Vine Consensus.

Alternatively the Young Sapling can be exchanged on an Yggdrasil planet for a Grateful Sprout.

Talking to Silverbark twice makes him abort the conversation and decreases the respect of the Vine Consensus. Declining the Young Sapling has no negative consequences for the player (next to the Young Sapling dying somewhere in space, of course...). Letting Ash extract medicine from the Young Sapling yields some random medicine. The quest is aborted and the Vine Consensus respect decreases. Letting the Young Sapling die of withering during the third jump decreases the Vine Consensus respect.
Commercial

Commercial flights are scheduled flights that transport passengers to and from your airport. Unlike General Aviation flights, these flights will cause passengers to appear in your terminal.

## How to operate commercial flights

In order to operate Commercial flights, the player must first accept Contracts offered by airlines. The player must then ensure that their aircraft stand has a connection towards the terminal, whether its a remote stand or an attached stand. The connection to the aircraft stand must be in a secure zone, and the terminal must have a Check-In desk for passengers to check into their flight, a Security Checkpoint to allow access from non-secure zones to secure zones, a Boarding Desk for passengers to board the planes, and a Secure Zone Exit for deboarding passengers to leave the terminal. The player must also ensure that these facilities are operated by the staff of the airport.

Commercial Aircraft comes in both Small Aircrafts, Medium Aircrafts and Large Aircrafts. To see which airlines offer which aircraft, the player can visit Airlines to check. Small Aircrafts require a small aircraft stand to operate from, whereas Medium Aircrafts require a medium aircraft stand to operate from.

## Revenue

The airlines operating Commercial flights pay the player a certain amount of money, unlike General Aviation flights where planes pay a certain amount of money per unit time. The amount of money paid per commercial flight varies depending on the services offered by the airport. The amount of money earned directly from completing the flight is shown in the Flight Planner screen. The commercial flights are rated through the airline class, which classifies flights based on the number of stars. The number of stars a flight is dependent on the services offered by the airport. For example, a three-star flight requires a medium security checkpoint and a baggage service, and all requirements preceding the three-star requirement. As of writing, the highest star rating is 3 stars. The revenue earned through a flight will always be higher than the value stated in the Flight Planner, as money can be earned through other means, such as boarding/deboarding passengers ($15 per passenger default) and paying for fuel. Because of this, higher capacity aircraft can earn more money than lower capacity aircraft.

## Aircraft Operated

Commercial Flights may use several aircraft:

### Small Aircraft

1. DHC-6
2. Cessna 208
3. Beechcraft 1900D

### Medium Aircraft

1. ATR42
2. ATR72
3. CRJ-200
4. CRJ-700
5. BAe-146
6. Boeing 737-600
7. Boeing 737-800
8. Boeing 757-200
9. A320

### Large Aircraft

1. A330
2. A340
3. A350
4. A380
5. Boeing 747
6. Boeing 777
7. Boeing 787
8. MD-11
Benoit Verdier

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Benoit Verdier** (35) is one of the crew members in The Long Journey Home.

He can shred technical devices and relics into resources.

## Description

Benoit Verdier (doctorates omitted for reasons of space) shot to attention as one of the world's youngest Nobel prize nominees, and subsequent recipients. Despite, or perhaps directly related to a reputation for being difficult to work with, he spent the next decade moving between prestigious posts, before finding a home working with Professor Lebedev - a rare mind he respects. If any brain on earth is ready for the impossible, everyone agrees, it is Verdier. Quietly, they joke that he may even find his own people out there.

## Background

Child prodigy. Born to excel. He wrote his first best-selling software package at the age of 11. By 16, he was deciding on his PhD. By 21, he was bored of every challenge that came his way. With IASA, he found one worth his time. Yet with that intelligence comes an often self-destructive arrogance that more often than not sees him taking short-cuts and quick-fixes on seemingly simple problems that only cause everyone around them more grief. He’s the genius who can knock out the power in a city block just changing a light-bulb.

Benoit is a former child prodigy from France, who grew up believing himself the best at everything.

Benoit is a cynical but smart scientist who can solve even the toughest puzzles and handle the most complicated computers in alien ruins and wrecks.

Despite his awkward social skills, he respects people who challenge themselves every day and give others no quarter. This leads to him developing a crush on the rather ruthless Dr. Hartigan during their journey together. He tends to peek at her in the shower, which doesn't go unnoticed by Kirsten.

Benoit brought his pills, a periodic table, a nerdy cup, and a laptop onto the ship.

## Abilities

* Broken Entrope Drone: Hack to get the Entrope Administrator Password
* Celindion Device: Remove it
* Entangled Superparticles: Modify to get a Subspace Collector
* Expedition Report: Investigate to get the Gate Repair Instruction during Operation: Rescue
* Gate Circuit: He destroys the last gate
* Logos Case File: Adjudicates guilty

## Item

* White Pill: Heals all diseases (cyan) and poisoning.