Three Graves Cave

Map of inside the cavern.

### LAYOUT

This cavern system receives its name from the three streams that flow throughout the small mountain. They create three waterfalls at the mouth of the cave, which is seven feet from the ground level. The waterfalls remain separate from each other when they touch the ground, forming three separate ponds. Each pond is a different side, but all are long and ellipsoidal, creating the shape of a coffin or wrapped body. Hence the cave’s name. The center pond is the largest, at six feet from the hill base out to the forest. The one to the left is shorter, at five feet, and the one to the right is only three feet long. The depth of each ranges from ankle to knee-deep.

Inside the cave, there is a frequented campsite for travelers to the right inside a long corridor. Hidden by vines, to the left, is a crawlspace that easily fits any small creature but is unappealing and tight-fitting to any medium creatures, and impossible to fit any larger than that. Fortunately, the cavern opens again only two feet from the crawlspace.

### LIFE

The cave is home to a variety of life, most notably kobolds. The kobolds are at constant conflict with deadly cave creatures which live in a twisting tunnel to the left side of the mountain. They believe it goes much deeper than the caves they dwell in, but none who have gone to look have ever ventured back out.

The kobolds protect themselves and their master with an elaborate labyrinth that they are constantly working on and perfecting. As a result, the maze is far from uniform and appearance; there are different thicknesses of walls, some are square and chiseled, some are curved, some are hastily picked out of the rock, and more are different still. Occasionally, there is a drop, or stairs up, that adds an additional level to the maze as someone grew tired of working in already-ruined areas and simply added another layer to fix the problem.

This maze has three exits:

The first leads to where few kobolds live, and the ones that do are insect farmers. They care for spiders, centipedes, and scorpions much larger than themselves. They use centipedes for meat for themselves and their Master. They harvest eggs from spiders as well as use them to crawl around the maze and their settlement due to the inherent climbing ability of the mount. Scorpions are rarer and harder to rear, but useful for defense and a walking mount.

The second exit leads to a “maze control center”, where some kobolds have left architectural plans for their maze.

The mechanism is controlled with dozens of levers at the end of the control room. Nothing is labeled, but the engineer can see the changes happening to the maze based on a miniature-scaled model of the maze that mirrors the larger one. This is remapped on a weekly basis to account for additional builds made by other kobolds.

## HISTORY

### THE YOUNG GOD

#### Description

**Mergandevinasander** is quite large for his age, recently going through a molting phase that has made him hungrier and meaner.

Mergandevinasander has the ability to polymorph into a humanoid form which resembles that of a drow boy looking around ten years old. His hair is white with a blue-green tinge and his skin is purple-black, slightly different in undertones from the colors of his scales in dragon form.

#### Personality

The kobold god is spoiled rotten and does not care about other people's feelings, only his own enjoyment and entertainment. He has been reportedly luring humanoid children into his lair to play games with them which usually leaves them with minor injuries.