Dwarves

The Dwarves are a steadfast and tenacious race, having adapted to various environments and occupations across the continent of Amra. From the high mountain peaks to the dense forests and rugged coastlines, the Dwarves have thrived in each of these environments, forging a rich and diverse culture in which skills in mining, diplomacy, survival, and navigation are valued equally.

General characteristics of the Dwarves of Amra:

* Skill Score Increase: Your Constitution score increases by 2.
* Age: Dwarves reach maturity at 50 years old and can live to be 350 years old.
* Size: Dwarves stand between 4 and 5 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
* Speed: Your base speed is 25 feet.
* Vision in the dark: Thanks to your years of living underground, you have darkvision up to a range of 60 feet.

With the DM's permission, the following dwarf subraces are available in the world of Amra:

##### Mountain Dwarves

Mountain Dwarves are a proud and stoic people, hailing from the towering peaks and deep mountain ranges of Amra. Their ancestral homes, carved directly from the living rock, are sprawling, complex networks of tunnels, chambers, and grand halls adorned with intricate stonework and forged creations. Their skin tones range from shades of pale to dark gray, and their hair and beard colors vary from black to dark brown, with occasional hues of red and white.

Fiercely protective of their mountainous realms, these Dwarves are unmatched in their knowledge of metallurgy and gemcraft. Skilled miners and peerless blacksmiths, they possess an innate ability to locate precious ores and rare gems hidden within the earth. Their strong and muscular builds, a product of their arduous lives in the mountains, enable them to wield the heaviest weapons and don the most impenetrable armors with ease.

* Ability Score Increase: Your Strength score increases by 2.
* Dwarven Armor Training: You have proficiency with light and medium armor.
* Stonecunning: You gain advantage on History checks related to minerals, metals, and gems.

##### Hill Dwarves

Hill Dwarves are known for their adaptability and resourcefulness, living in the rolling hills and verdant valleys of Amra. They have cultivated thriving communities both above and below ground, where their architectural marvels are interwoven with the natural landscape. Their complexion ranges from tanned to fair, while their hair and beard colors span various shades of brown, auburn, and blonde.

Renowned for their diplomatic skills and expertise in trade, Hill Dwarves are often found at the heart of commerce in Amra. They maintain a vast network of trade routes connecting their settlements to those of other races, fostering cooperation and mutual prosperity. Their keen minds and innate wisdom have also granted them an inherent resistance to the elements, making them formidable opponents in any conflict.

* Ability Score Increase: Your Wisdom score increases by 1.
* Dwarven Resilience: In addition to your resistance to poison damage, you also gain resistance to acid damage.
* Master of Trade: You gain advantage on Persuasion checks related to trade and negotiation.

##### Wasteland Dwarves

Wasteland Dwarves are an intrepid and resilient people who have made the harsh deserts, arid steppes, and sprawling badlands of Amra their home. Living in small nomadic tribes or fortified enclaves, these Dwarves have learned to harness the limited resources of their environment, becoming masters of survival. Their skin tones are often <br/> sun-kissed or deeply tanned, while <br/> their hair and beards are usually <br/> black, brown, or sandy blonde.

These Dwarves are one with the wilds, forming bonds with the creatures that roam the wastes and learning to track prey across the shifting sands. Swift and agile, Wasteland Dwarves are adept at navigating the treacherous terrain of their homelands, never hesitating to face the countless dangers that lie within the heart of the unforgiving wilderness.

* Ability Score Increase: Your Dexterity score increases by 1.
* Beast friend: You can communicate with small and medium-sized animals through sounds and simple gestures.
* Wilderness Survivor: You gain proficiency in the Survival skill.

##### Coastal Dwarves

Coastal Dwarves are a spirited and adventurous people, residing along the rugged coastlines and windswept islands of Amra. Their settlements are a blend of above-ground structures and underwater dwellings, carefully crafted to withstand the relentless onslaught of the sea. Their complexions range from sun-kissed to fair, with hair and beard colors encompassing shades of blonde, red, and even green-blue hues reminiscent of the ocean depths.

Adept mariners and expert shipwrights, Coastal Dwarves have a profound connection with the sea and its creatures, allowing them to navigate treacherous waters with skill and confidence. They are talented fishermen and daring explorers, traversing the open ocean in search of new lands and undiscovered treasures. Their lives are intrinsically linked to the water, and they have developed remarkable abilities to survive and thrive in aquatic environments.

* Ability Score Increase: Your Charisma score increases by 1.
* Sea Affinity: You have proficiency in the Athletics and Survival skills. Life by the sea has made you strong and taught you how to survive in harsh conditions.
* Mariner: You have proficiency with navigator's tools and vehicles (water). Coastal Dwarves are skilled sailors and navigators, capable of guiding ships through even the most treacherous waters.

##### Grey Dwarves

Grey Dwarves are a reclusive and resourceful subrace of dwarves that have adapted to life in the dim caverns and winding tunnels of Amra's vast subterranean realms. Distanced from their surface kin by choice, the Grey Dwarves have fostered a deep connection with the living stone and precious metals that surround them. Their skin tones range from shades of pale to dark gray, and their hair and beards are often black, white, or steel-gray.

In the depths of Amra, the Grey Dwarves have established hidden enclaves and fortified cities that harmonize with the natural environment, drawing strength and solace from the earth itself. They are skilled artisans and miners, having developed unique techniques that enable them to extract the rarest and most valuable resources from the depths.

* Ability Score Increase: Your Wisdom score increases by 1.
* Darkvision: Your darkvision has a range of 90 feet.
* Grey Dwarf Resilience: You have advantage on saving throws against illusions and against being poisoned.
* Earthen Empathy: You can communicate with and understand the feelings of burrowing animals and creatures of the Underdark.
* Stonecraft Expertise: You gain proficiency in the Mason's Tools, and you double your proficiency bonus when making Intelligence (History) checks related to the origin of stonework.
* Tunnel Dweller: You gain proficiency in the Stealth skill while in subterranean environments.