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Item IDs/cs

Main article: Data IDs/cs
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## IDs per release

	* **235: 1.0.2** item
	* **236 - 238: 1.0.3** items
	* **239 - 264: 1.0.4** items
	* **265 - 326: 1.0.5** items
	* **327 - 362: 1.0.6** items
	* **363: 1.0.6.1** item
**364 - 585: 1.1** items

	* **586 - 602: 1.1.1** items
	* **603: 1.1.2** item
**604 - 1613: 1.2** items

	* **1614: 1.2.0.2** item
	* **1615 - 1724: 1.2.0.3** items
	* **1725 - 1857: 1.2.1** items
	* **1858 - 1866: 1.2.1.2** items
	* **1867 - 1965: 1.2.2** items (also ID **678**)
	* **1966 - 2288: 1.2.3** items
	* **2289 - 2742: 1.2.4** items (also IDs **673**, **677**, and **858**)
	* **2743 - 2748: 1.2.4.1** items
**2749 - 3600: 1.3.0.1** items

	* **3601: 1.3.0.5** item
	* **3602 - 3729: 1.3.1** items
	* **3730 - 3769: 1.3.2** items
	* **3770 - 3796: 1.3.3** items
	* **3797 - 3883: 1.3.4** items
	* **3884 - 3929: 1.3.5** items
**3930 - 5042: 1.4.0.1** items

	* **5043 - 5044: 1.4.0.5** items
	* **5045 - 5087: 1.4.1** items
	* **5088 - 5124: 1.4.3** items
	* **5125 - 5452: 1.4.4** items

## Exclusive ID list

These items are exclusive to Verze pro Nintendo 3DS, old-gen  Mobilní verze, Old Chinese version, or New Chinese version.

## Footnotes

1. ↑ Except Bottled Water ID 126. Until 1.0.1, it was the Zapinator. Bottled Water was introduced in 1.0.5. Copper/Silver/Gold Pickaxes, Broadswords, Shortswords, Axes, Hammers, and Bows were introduced in the Official Release, despite their placement.
2. ↑ Phasesabers were also introduced in 1.1, despite their placement.
3. ↑ Except Boreal Wood Work Bench, Boreal Wood Table, Red Potion, Boreal Wood Sofa. IDs 673, 677, 678, and 858 respectively. Until 1.2.2, 678 was Soul Scythe (not implemented). Until 1.2.4, 673 was Icemourne (not implemented), 677 was Scythe (not implemented), and 858 was the experimental ID for Blizzard in a Bottle (now ID 987). Tin/Lead/Tungsten/Platinum Pickaxes, Broadswords, Shortswords, Axes, Hammers, and Bows were also introduced in 1.2, despite their placement.
4. ↑ Except for the Copper, Silver, Gold, Tin, Lead, Tungsten, and Platinum tools and weapons. The Copper, Silver, and Gold tools were introduced in the official release, while the Tin, Lead, Tungsten, and Platinum tools were introduced in 1.2.
5. ↑ Except for Phasesabers, introduced in 1.1.

en:Item IDs
Controls

The information from this article is up-to-date as of 29 July, 2020.

*The subject of this article is from the inital release
The information from this article is up-to-date as of 14 July, 2020.*

The following table shows the default **controls** when playing on a keyboard as well as when using an Xbox controller.

The following tables show the default **controls** when playing on other platforms.

 Jump
 Map

 Jump
 Map

 Jump
 Map
Hidden Room

The **Hidden Room** will start to show up in the dungeon, once the upgrade "Hidden Room" has been unlocked.

It will be generated following these rules:

* always connected to the teleporter room with the most **active** connected rooms. (the most being three other rooms, since the hidden room will take up a connection as well)
* if there are only teleporter rooms with two connected rooms as valid spawn points, the hidden room will be connected to one of them.
* will never be "between" two teleporter rooms that are connected through a single combat room. (The hidden room can't have multiple entrances/exits.)
* if there are multiple teleporter rooms that fulfill the conditions, one will be chosen at random on level generation that has the hidden room connected to it.

Once the player has identified the right room, they then have to blow up the wall to the connected hidden room using any explosion.

The hidden room can contain almost anything:

* consumables
* chests
* gift boxes
* little challenge room
* special rooms
* item rooms
* another shop
Combat

The **Combat** of Owlboy.

* Geddy
	+ Midranged pistol with low damage. Range can be extended with a scope from the Buccanary Shop.
* Alphonse
	+ Shortranged musket with a high damge. Needs a cooldown after firing. Range can be extended with an extension from the Buccanary Shop.
* Twig
	+ Shoots webballs (Spiderman style) which stunnes enemies. A string can be used to drag yourself to enemies.
Chain

**Chain**, known as the **God of Bittercoin**, is a New God. It is one of the mid stage bosses in the game. Chain is one of two possible variants of the "God of Bittercoin" bossfight, the other being the boss named "Block".

## Appearance

Chain is represented by a large sentient treasure chest with one eye, four legs, one arm, and a mohawk. to add to the treasure theme of the boss it's mouth appears to be overflowing with coins. Since the bosses Block and Chain are a play on the cryptocurrency term "blockchain", the money theme is represented in the treasure aspect of their design, with the computer chip design on the mohawk and sides of the chest representing the technology aspect of cryptocurrency.

## Battle

#### 1st Phase

During the first phase of the fight, Chain will follow the player from side to side throwing a random combination of 4 to 5 coins and/or bombs. If the player uses the platforms in the room to routinely move back and forth across the screen, Chain will continue this pattern.

Note: The coins that Chain throws at the player during the first phase can be picked up and add to the players coin total. Despite the coins sharing the same gold color as the 10 unit coins, these coins are only worth 1, as designated by the "1" on both sides of the coins. As long as the player stays alive and chain does not enter it's second phase, these coins will continue to be thrown and will remain on screen until they are picked up

Once Chain is within a close range of the player, it will attempt a telegraphed over-head swing at the player. Chain will continue this melee attack as long as the player is within the melee range.

#### 2nd Phase

During the second phase of the fight, Chain will start off the fight by changing color; this is only a cosmetic change and does nothing in the fight. It will continue it's attack pattern of throwing random assortments of coins and bombs at the player. However, the difference this time is that the coins will immediately turn into bombs and explode.

Chain will also gain a projectile attack where it will open a portal in its mouth and bring 4 to 5 waves of slow moving projectiles in towards the portal from off screen.

Chain seems to no longer attempt melee attacks during the second phase.

## Notes

* The name "Chain" is a reference to the term "blockchain" used within cryptocurrency, with "Block" being the other part of the reference. As such, Block and Chain's design takes influence from the financial and technological aspects of crypto currency
* Since Chain will continue to throw bombs and coins at the player until the player dies or Chain enters its second phase, it is possible to exploit this fight for unlimited money. If the player is adept enough at avoiding damage from the boss or has flight, with enough time the player can farm coins from this fight. This is helpful earlier on to buy any items that might appear in the shop making it well worth the time spent. As mentioned, if the player has flight they can simply fly to the top of the room and let Chain throw unlimited coins all over the ground, provided the boss has not entered its second phase.
Flak Cannon

Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

The **Flak Cannon** are hardpoint weapons in *Rebel Galaxy*.

## Details

The Flak Cannon fires area-of-effect proximity-fused frag charges. The shrapnel from these charges is most effective against shields.

This weapons uses 25-shot drums that take 3 seconds to be replaced.

This weapon is one of the rarest weapons for it can only be obtained from scraps of Pirate Lords.
Demo/tr

The information from this article is kept for historical purposes and should not be further categorised.

*The subject of this article is from a previous version of Neon Abyss and is now considered obsolete.
The information from this article is kept for historical purposes and should not be further categorised.*
**Demo** versiyonu oyun yayınlanmadan önce kullanılan versiyondu. Oyunun tüm özelliklerine sahiptir ancak bazıları kilitlidir. Bu versiyon 14 Temmuz 2020 itibarıyla kullanım dışı kalmıştır.
Faith Gem/tr

Sadakat taşları Neon Abyss'te bir para birimidir.

Sadece Patronlardan düşerler. Geliştirme Ağacındaki yeni Ögelerin, Oyun Kurallarının ve Karakterlerin kilidini açmak için kullanılabilirler.

Ayrıca Antik Heykelde de bir sonraki macera için bir ya da iki ücretsiz deneme ögesi almak için de kullanılabilirler.

* Sadakat Taşı
Death Ray

Rate of Fire | Slow

**Death Ray** is a weapon in Neon Abyss. It fires a high damaging laser with unlimited range after charging for a short period. The beam can pierce an indefinite number of enemies, making it an excellent room clearer.

Using the blink ability in the Claw Machine Room will allow you to enter it. When entering the claw machine this way, the player cannot pick up the items or coins inside the claw machine.
Ancient Statue/tr

The information from this article is up-to-date as of 29 July, 2020.

*The subject of this article is from the inital release
The information from this article is up-to-date as of 14 July, 2020.*

Antik heykel Bar'da bulunan etkileşime geçebileceğiniz bir objedir.
İlk başta heykel kırık durumdadır ancak bir Oyun Kuralı geliştirmesiyle onarılabilir.

Tamir edildiğinde, oyuncu 10 Sadakat Taşı harcayarak bir sonraki macera için bir ya da iki deneme ögesi alabilir.
Bir deneme ögesi aktifken tekrar tekrar taş harcamak, mevcut denemenin üzerine yazacaktır.

* Kırık Heykel
* Tamir Edilmiş Heykel
Hal

Hal, the god of machines is the second boss in the story of Neon Abyss.

#### Boss fight

In the first phase, Hal has #'s falling from the sky, which will damage the player. The only attack hal does itself, is shoot lots of lasers that all center from it, with small gaps between them for the player to dodge them in.

For the second phase, the player has 3 platforms the player can jump on, all of them go from 1 side of the screen to the other. 4 orbs will go around the screen now and then, with arrows pointing where a laser will be shot from, often creating a pattern. While the orbs are doing this, every 10 seconds or so Hal will shoot orbs out, centered from Hal and deal damage to the player.

#### Trivia

The player can gain the achievement Pro Gamer by killing Hal without taking any damage

Defeating Hal for the first time gives the player the Natural Products achievement
Gunpowder Plot

## General Information

**Gunpowder Plot** is a passive item in Neon Abyss.

## Effect

Each time the player picks up a bomb, they get an extra one.

## Trivia

This mask is a negative colored version of the **Guy Fawkes mask** (a stylised depiction of Guy Fawkes, the best-known member of the **Gunpowder Plot**: an attempt to blow up the House of Lords in London on 5 November 1605).

Illustrator David Lloyd popularized this mask in **V for Vendetta** (comic and movie). Used broadly by online hacktivist group Anonymous, it is called **Anonymous mask** too.
Bonnaire Mfgrs

**Bonnaire Mfgrs** is an Independent station in the Thibodaux system.

Bonnaire Mfgrs has an Equipment Bay, Shipyard, Commodities Exchange, Bar, Merchant's Guild, and Mercenary's Guild. The Bar offers the Slots mini-game.

Bonnaire Mfgrs sells Robot Modules and Stolen Freight at a discount, as well as Robot Workers. It has special interest (and will sometimes pay a premium) on Steel, Scag, and Ceramics.
Mining Laser

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

****Mining Lasers**** are hardpoint weapons in *Rebel Galaxy*.

## Details

A focused mining-oriented laser, designed for heavy extraction work.

While you may be hesitant to fill a weapon slot with this dedicated tool it has surprising combat application. To start it's the games only beam weapon granting an instantaneous damage making most evasive maneuvers enemies ships might employ ineffective. However in order to make the most of this you need to have nothing but top speed (8000m/s) weapons. This is more viable then it sounds as the high accuracy can overcome the low DPS in many situations.

However this may not be a great endgame strategy as the tools short range requires you to get closer to large ships than is reasonable. That said Mining is one of the best ways to make money early on so consider incorporating it into your arsenal.

It is also worth noting that equipping more then one is impractical owing to it's high power usage.
Frigate

Ships in the Frigate class.

A **Frigate** is an intermediate class of ships between the Corvette and the Destroyer. In Rebel Galaxy, they exist in three sub-categories, the Light Frigate, **Frigate** and the Heavy Frigate.

## Etymology

The term *Frigate* originates from the Dutch word *fregat*.

## List of Ships

* Hellion
* Sturville
* Tennhausen
Items

## General Information!

**Passive Items** help the player by giving them various bonuses. There are many synergies between items and even Item Sets.

**Temporary Items** don't provide any bonuses, but rather act as "keys" to certain floors. They will hover behind the player like pets or eggs once picked up.

**Cosmetic Items** are firstly added in the game version 1.4.4 (Halloween) on Steam. They don't provide any bonuses.

## Notes

* The player can view all the items they have collected during a run by pressing the -key.
ImRec Launcher

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The ImRec Launcher

**ImRec Launchers** are launcher weapons in *Rebel Galaxy*.

## Details

The tracking ability of Image Recognition missiles makes them highly prized in battle.

An **ImRec Launcher** can be won playing the Dice Poker mini-game at Stanza MFG in the Ninpoo system.
Manticore

The Manticore

The **Manticore** is a well-armored Destroyer with densely clustered turrets, and closely-positioned broadsides. While not exceptionally nimble, its grace belies its looks, and four secondary ports add significant weapons options.

Every single turret on the Manticore is mounted on the dorsal surface of the hull. Two batteries of two guns on the wings, two along the centre line, two on the "forehead" of the ship. This provides a wide forward firing arc, bringing all turrets to bear to anything in its path. To a target 45 degrees ahead, only the single rear turret has a chance of being obscured. The weakness, of course, is the inability to maintain fire against a target directly behind the destroyer. Another result is difficulty in tracking strike craft flying below the Manticore.
Independents

**Independents** are a faction in *Rebel Galaxy Outlaw*.

## Description

Independents are a very loose association of space stations, worlds, and individuals that are not aligned with the Commonwealth, pirates, or any other faction. Although generally law-abiding, they rely on the Mercenaries' Guild for defense instead of the Dodge Sector Police, and their facilities will occasionally purchase certain contraband items rather than prohibiting them outright. Juno Markev and all Buddy Characters are Independent.
Dautry Outpost

**Dautry Outpost** is an Independent station in the Medicine Hat system.

Dautry Outpost has an Equipment Bay, Shipyard, Black Market, and Bar. The Bar offers the 8-Ball mini-game. An Injection Burner 2k can be won playing 8-ball.

Dautry Outpost sells Stolen Freight, Processors, and Robot Warriors at a discount. It has special interest (and will sometimes pay a premium) on Black Market Weapons, Soy Paste, and Ceramics.
Bar

In Rebel Galaxy Outlaw, **bars** are services of some stations.

They can offer several utilities that changes from station to station and in few cases also progressing with the story:

* a bartender (present in every bar), that provides valuable rumors for your business.
* some minigames to spend some time in a different way and to win some equipment in specific stations.
* contact points for some characters. indicated in your missions.
Light Cruiser

Light Cruisers are combat capital ships flown by various factions in Rebel Galaxy Outlaw.

## Description

As with other capital ships, they are heavy and slow but pack heavy punch against fighter ships with their turrets. Also, they will be pretty deadly cooperated with fighters and gunships. Among combat capital ships, they are relatively lighter armor but still has many turret armory.

### Loadout

* 2 Beam Turrets
* 4 Laser Turrets
* 2 Flak Turrets
* 2 Tracer Turrets

## Images

* Pirates Light Cruiser.
* Steel Rats Light Cruiser.
Missions

Missions are tasks that players complete for progression in the story and/or rewards. Reputation with various groups can be impacted by completing different missions.

## Campaign Missions

These missions are part of the main story-line within the game.

### Finding Juno

* Meet Orzu
* Meet Sandar

### First Relinquary Piece

* Scan the location
* Defeat attacking pirates
* Retrieve the piece

### Back to Finding Juno

* Meet Zenya Kerr
* Make a deal / Capture Juster
* Fight Zenya Kerr / the DoubleJack compound
* Meet with Juno

### Second Relinquary Piece

* Meet Voris
* ID Chip
* Lightborne Sactuary
* Meet with Juno
* Find Hexxite

## Side Missions

Side missions can be obtained from the mission board on a space-station.

They can include:

* Simple seeming delivery missions between stations or systems.
* Seeking and destroying bounty targets.
* Dead Drops, which is collecting cargo and returning it to the stations.
* Helping certain factions (depending on which station you are docked) with protection or elimination of targets.
Absolver

The **Absolver** is a ship in Rebel Galaxy Outlaw.

## Details

The Absolver is an advanced Inviolate fighter craft. It has four hardpoints consisting of rapid-fire weaponry that will shred shields quickly and has one heat seeker launcher. Like most Inviolate craft, the Absolver is fast and quite durable.

### Loadout

* 2 Tracer
* 2 Combat Laser
* 1 HS Launcher
Brace

**Brace** is a Non Playable Character in *Rebel Galaxy Outlaw*. He is the husband of Juno Markev.

## Description

Several years before the start of *Rebel Galaxy Outlaw*, he met a DoubleJack pirate by the name of Juno Markev, seduced her, and married her. Several years later, Juno was told he'd been killed while on a cargo run -- murdered by a man named Ruthless. Juno Markev came out of retirement to track his killer down.

However, it was all a lie. Brace had bribed the Catholic to tell Juno he was dead. He is actually still alive, and Juno no longer knows what to think about him.

Eventually, he contacts Juno and asks her to meet with him at Saguaro station in Laredo. He confesses that he faked his death on the advice of Tatiana Markev, Juno's mother. He and Tatiana believe that Juno was stagnating after having gone straight, and (in his words) they were "wolves in sheeps clothing, only we weren't eating any of the sheep." Juno says that doesn't make any sense, and eventually punches him, storming away in her anger.
Dodge Sector Police

**Dodge Sector Police**, or **Dodge Sector Patrol** is the generally available law-enforcement force, patrolling systems for pirates and any unlawfull activity or goods.

## Description

They can scan your ship for contraband and turn hostile towards you if they find any. You can avoid their detection by using smuggling cargo components.

If you attack their ships, your standing with the Commonwealth will drop and they will retaliate and become hostile towards you.

Parts of them might be corrupt and Juno Markev will cross her way against them sometimes in plot, even in lawful play.

## Ships

* Police Fighter
* Foxbat
* Gunship(as Police Captain)
* Police Frigate
* Police Destroyer
* Police Cruiser
Beluga

The Beluga

## Cockpit

The **Beluga** is an available ship for Juno Markev in *Rebel Galaxy*. The Beluga is a ship that can only be bought at Bountiful Vista in the Eureka system after completing quest.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The third turret location is in the direct rear of the ship, which allows all three turrets to focus fire enemy ships that are directly on your tail. While maneuvering in a dogfight, you can expect that at least 2 of the turrets can focus fire on the same enemy at the rear. The top turret location has been pushed further aft to allow for the new cockpit location, so it doesn't have as clear of a fire arc to the front as the original Durston has. That said, maneuvering to face a new target so that the top turret can shoot is still the ideal tactic.

The gun hardpoints are also located in different spots than the original Durston. Two are centered directly below the cockpit, and the final two are mounted along the starboard side of the hull, leading to a slightly less concentrated fire cluster than the original Durston.
Minitorp Launcher

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The Minitorp Launcher

**Minitorp Launchers** are hybrid weapons in *Rebel Galaxy*. While they occupy a hardpoint, they otherwise behave as a launcher slot weapon.

## Details

These condensed Proton Torpedoes have a very short range, but high damage. They can be fired rapidly, but with no guidance systems, the pilot must be extremely accurate.
Kodiak

The **Kodiak** is a gunship belonging to the Pirate faction.

## Description

The Kodiak is slow, heavily-armed, and well-protected. It has 8 forward hardpoints making it very dangerous to engage from the front. Four Gauss Guns and four Ion Blasters will make short work of your shields and armor if you're careless. It is best to approach a Kodiak from a different angle for it only has two Utility Laser turrets to defend itself.

### Loadout

* Seeker Missile
* Torpedo Launcher
* 4 Ion Blasters
* 4 Gauss Guns
* 2 Laser Turrets
Charleston Tech

**Charleston Tech** is an Independent station in the Carolina system.

Charleston Tech has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the StarVenger and Slots mini-games.

Charleston Tech sells Holovids and Data Cubes at a discount. It has special interest (and will sometimes pay a premium) on Pulp Novels, Ceramics, and Void.
Defense

In *Rebel Galaxy Outlaw*, **defense** options are structural modifications or devices that provide protection to your ship and can be installed once you have docked on a station with an equipment bay service.

## Hull

Hulls determine the ship's armor type and its capacity to endure damage.

Available hulls include:

(game v1.06)
capacity
 Carbide Armor | 300
 Versasteel Armor | 500
 Duratanium Armor | 750

**NOTE**: the hull armor is an important component because it absorbs damage when your shields are depleted, without impairing your systems (that could make your ship unable to fire, to run away or even to recharge your shields). After a damage (displayed graphically with emptied yellow bars around your ship silhouette) you have to repair the armor in any space station with equipment bay, paying credits. Note that expensive armor will protect you the best, but its maintenance will also cost you the most credits.

## Shields

Shield generators provide protective energy fields that can deflect a certain amount of incoming fire before they are depleted, though they recharge over time. Shield generators provide independent shields on each of four arcs: fore, port, starboard, and aft.

Available shield generators include:

**NOTE**: the shield generator is a key component for your survival. It absorbs all the incoming damage until depleted. Once damaged it takes some time to recharge while draining significant power. For this reason is important to maximize your powerplant installed before the best shield generator your ship can install, because insufficient power produced can temporary disable weapons, afterburner or slowing significantly your shield recharge speed.

## ECM

ECM, or electronic countermeasures, are devices which can confuse incoming missiles into breaking off their approach.

Available ECM packages inclide:

(game v1.06)
time (s)
(success rate)
 ECM Package 2 | 6
 ECM Package 3 | 4

**NOTE**: the ECM Package 3 has highly the best performance, in particular with 75% chance of success, so it's recommended to install it ASAP, because enemy missiles can instantly remove your shields (and it takes quite some time to recharge them while firing).
2019 August 14 patch notes

These are the *Rebel Galaxy* patch notes for 2019 August 14.

## Release version 1.06

* Mouse control precision updates!
* New ‘recenter mouse’ control (unbound by default)
* New mouse reticle display mode in flight
* Can also hide mouse display in flight
* Can disable all mouse smoothing for relative mouse mode
* Can turn off relative mouse easing
* Can flip mouse pitch axis independently
* Can can can you do the can can?
* Fix for one axis that didn’t negative/positive pair properly (throttles)
* Fall all the way back to Mono if you can’t get Stereo sound
* We now allow the game to run with no sound if no devices are ever resolved
* Default to ‘stereo override’ to deal with quad and/or surround issues. Allow override in settings (requires a game restart)
* Fix for arcade sprite squishing in ultrawide
* Fix for Orzu intro video squishing in ultrawide. Orzu appreciated this.
* Ensure that a directional foul in 8-ball doesn’t get passed on to the next player
* Mouse precision mode turns slower in 8-ball
* Fix some radial menu selection issues in ultrawide (and especially ultra-ultrawide)
* Fixed Ravalli mission computer placement. Richter was clearly playing a joke on us. Ha ha, Richter.

## Release version 1.05

* Rare crash fix on breaking warp when resolving nearby units following a parent that…let’s just say it’s complicated and it’s a crash fix.
* Dice imagery fixed. No more cheating at Dice Poker, you wily NPCs!
Afterburner

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The Afterburner

**Afterburners** are both a type of ship component and the most basic such system in *Rebel Galaxy*. In the normal playstyle, one is provided as a starting afterburner system and automatically equipped.

## Details

This baseline afterburner provides quick acceleration when you most need it.
Combat Laser

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Combat Lasers** are hardpoint weapons in *Rebel Galaxy*. In the normal playstyle, one is provided as a starting weapon automatically equipped on hardpoint A.
Durston

The Durston

## Cockpit

The **Durston** is an available ship for Juno Markev in *Rebel Galaxy*. They are also used by Commonwealth faction.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The Durston is the perfect ship for Merchants' Guild missions, where you have to move great cargoes, because its hold size is unmatched (24 + 20 slots with cargo extender lvl 3).

This ship is also recommended for mining activities where a single asteroids best (that can reach very far from the starting navigation point) can almost fill its extend cargo capacity. In this way you'll save time cleaning all the belt with just one pass (even using the slowest ship available).

In NPC usage, they are shown as "Trader".

## Images

* Durston used by Commonwealth.
Barghest

The **Barghest** is a heavy fighter flown by the Red Devils faction.

## Description

The Barghest is slow but heavily armed. These ships are also incredibly tough. They are commonly found raiding commonwealth freighters or enforcing a blockade against a space station. They can easily bring down freighters and friendly capital ships. Extremely dangerous in groups. It is highly recommended that the player take these out immediately or face and endless barrage of Swarm Missiles.

### Loadout

* 2 Mass Drivers
* Varies between 2 Tracers or 2 Gauss Guns or 2 Combat Lasers
* Swarm Launcher
* Dumbfire Launcher
Black Rum

## General Information

**Black Rum** is a passive item in Neon Abyss.

It is part of the **Will of Steel** item set.

## Effect

Whenever a bomb thrown by the player explodes, all eggs of the player will trigger an explosion at their position. The egg-explosions wont hurt the player, but will destroy blocks and stone doors and open stone chests.

Important note: This does **not** destroy the eggs.
Capital ship

A **Capital Ship** is a large space starships with ranging roles either freighter or combat, or both. Such ships are distinguished with regular ships.

## Description

Capital ships are used by almost every factions in various roles. Commonwealth, the civilian faction use them for freighter role to trade across the Dodge Sector. With their high capacity of cargo compared with regular ships, they are used quite frequently.

In Combat ships, they have destructive turrets for the most of their firepower. Some ships can fire small laser even if all of their turret destroyed, but their power is quite weak.

Not only combat and freighter roles, but they might have support role for regular ships. For example, Cruiser and Freighter have docking area for ships, however player can use them only on rare occasions in plot.

## Classes

* Freighter - Cargo ship class used for transportation role. They will likely to drop loots or cargo box if destroyed. Pirate or Mercenary variant has three turrets.
* Hauler - Large cargo ship class. They have three indestructible turrets.
* Frigate - Light combat ship class. They usually have four turrets and lighter armor, but still should not be underestimated.
* Destroyer - Middle combat ship class. They usually have six turrets, and they would be formidable.
* Light Cruiser - Heavy combat ship class. They usually have eight turrets.
* Battlecruiser - The most powerful combat ship class. They boast twenty-two turrets and they are deadly.
Charon

"Ever hear of the Charon System? Couple years back the jumpgates broke down - now it's isolated. Can you imagine bein' stuck way out there? Gives me the shivers."
- Bartender

The **Charon System**

A system with a broken Jump Gate. Access gained during storyline, but once left it cannot be re-entered in vanilla play.
Black market

The **black market** is a commodities market of some space stations in outlaw systems, where you can additionally trade illegal goods.

The following stations have a black market:

* Alfred Outpost in the Hitchcock system.
* Virian Station in the Gore system.
* Dautry Outpost in the Medicine Hat system.
* Dante Station in the Thibodaux system.
* Shanksville in the Rockfarming system.
* Jellico Outpost in the Tennessee system
* Noir in the Taggart system.
* Godfried in the Hampton system.
* Cordell in the Hampton system.
* Red Reaver in the Vacaville system.
* Darius Junction in the Dakota system.
* Clanton in the Littlehope system.
* Loreto Station in the Juarez system.
2019 August 13 patch notes

These are the *Rebel Galaxy* patch notes for 2019 August 13.

## Release version 1.04

* Added another Rudder to the lower-priority list. We’re doing this for as many devices as we can to ensure these DON’T show up as primary joysticks.
* You can load custom kanji-named music files now.
* The error messages for “unable to load custom music” are a lot more friendly and useful!
* You can effectively swap A/B mapping for confirm/cancel and throttle up/down and have it function as expected in menus.
* If stencils are added that fail to load for format reasons (some PNG variants?), they don’t crash but default to black.
* Rare case where cracks could persist in cockpit after replacing an unrepaired hull is fixed has been…uncracked.

## Release version 1.03

* Launcher no longer accepts joystick input for launch (potentially causing some false quick-launches)
* Failure to initiate primary sound device rolls through other available sound devices, looking for anything that’ll work.
* Directinput mice/keyboards won’t be recognized as ‘primary’ directinput devices, and VKBSim Black Box is also properly recognized as a secondary device.
8-ball

**8-ball** is a minigame available in the bars of *Rebel Galaxy Outlaw*. Juno Markev can play 8-ball to gamble for credits and ship components.

Game's rules are simple: the first player who pockets a ball gets the relative full/strife assignation (excluded the ball "8"). The first player that pockets all his own set of balls and after that the ball number "8" win. Some faults can let you lose the game, so play carefully :-)

## Prizes

Playing 8-Ball in various space stations, you can win the following components:

Otherwise, the prize is a cash prize that ranges from 570-12,000 credits.

## Tips

8-ball in Rebel Galaxy features a guideline, with controls to determine the angle and power of your shot. However, the guideline's accuracy is not perfect -- it is deliberately inaccurate depending on such factors as range of the ball and speed at the point of contact. While there are exceptions (which can only be learned through the experience of trial and error), for MOST shots from short range, you will not want to exceed 30% power. Similarly, for MOST shots from long range, outside of the break shot, you will not want to exceed 40% power. Real world physics agrees that range and speed of the ball should affect accuracy of the shot (or in this case, the guideline), but the developer admits the numbers are more estimates than scientific calculations. In general, however, most players -- once they are used to the table -- feel as if his calculations are reasonably accurate.

The guideline is still effective if you're used to the manner which those power and range modifiers have on it, but you nevertheless need to keep a common-sense eye out for potential obstacles (such as other balls, or the lip of a pocket). Because of the perspective of the pool table during your shot, angled shots into the side pocket are far more difficult than corner pockets (at least until you are used to the gameplay). Perspective issues can also make shots such as bank shots and ricochets exceedingly difficult, so those are only suggested for advanced players.

It should be noted that Rebel Galaxy Outlaw is an arcade-style flight sim, with 8-ball being a mini-game... not the other way around. There apparently has been some confusion about that.

Velos Casino (in Mattock) -> Wager is 8.330 Cr
August 23rd (version 1.14)

INTERFACE

* Sector Map (and thus price histories) are now also viewable from the commodities market
* Surrender Contraband option shows first in the list for police comms when available.
* Mouse cursor is hidden during intro video, and during conversations if no dialog options are currently available for selection

BALANCE

* Blood Eagle price raised from 210,000 to 330,000 to reflect its new greatness.

BUGS

* Fixed another weird issue with failing Sharky's bounty and re-upping the mission
* Billiards player on Chancey was using incorrect in-game quips.
* Manatchie properly has mercenaries instead of cops around it
* Bonnaire properly has mercenaries instead of cops around it

MISC

* EMP Javelin now sells for 0 credits. Maybe folks won't sell it!
* Some minor translation changes. Thanks again to everyone who brings these to our attention!
* Minor tweaks to some hardpoint locations on the Dingo.

{{Patch note nav|2019]]
Deep Horizon

The Deep Horizon

The **Deep Horizon** Heavy Hauler is thickly armored against attack, with a sizeable hold and 10 turret mounts. Excellent for traders who expect to endure heavy fire, and rely on turrets for offense.

It's not fast and it's not the most manoeuvrable ship available. However, you can shoot the superlaser of the Death Star into this and Deep Horizon will survive. The hull on the ship is incredibly thick, so paired with laser turrets and/or missiles to eliminate enemy fighters (if the broadsides aren't your thing) the D Horizon is unstoppable.
August 29th (version 1.15)

FIXES

* Screenshots, Videos, and Paintjobs should properly save in user folders with special characters in them
* Custom music paths with special characters should properly store in settings and work as expected
* Fix annoying sounds played when adjusting axis throttles during Sublight
* Fixed some flair not showing in Beluga cockpit

GAMEPLAY

* Radar range increased slightly
* Active range for low-end fighters increased slightly
* Once a context hold has begun that will initiate any sort of travel, all queued Comms will wait until its completion
* Cops will not contraband scan once autodock has begun
* Hostile appearance after autodock has begun will not cancel autodock

BALANCE

* Increased Greel Whiskey & Components supplies in some markets

EQUIPMENT

* New Shielded Jumpdrive (expensive!) can be purchased to protect you from Risky Jumpgate damage

UI

* In resolutions above 1440 vertical, 50% larger Paint Shop UI is used

ART

* Sequoia cockpit glass exterior has proper mapping

Edit: 1.15 was temporarily rolled back due to a major issue with keybinding controls, and re-released with a hotfix as 1.16.
Gatling Cannon

Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Gatling Cannon** are hardpoint weapons in *Rebel Galaxy*.

## Details

The Gatling Cannon utilized a power-assisted mechanism for exceptional fire rate, the only available slug weapon with a power requirement. The outsized ordnance drum has a cumbersome 8-second exchange time, however.

This weapons uses 100-shot drums that take 8 seconds to be replaced.

This weapon is one of the rarest weapons for it can only be obtained from scraps of Pirate Lords.
Mercenaries' Guild

The **Mercenaries' Guild** first becomes available in the second system. It costs 30,000 credits to join the guild which then gets you access to their missions, commodity market, equipment and shipyard.
In general the Mercenaries have good combat-based ships and their Webcore Plating takes reduced damage from explosive weapons like missiles which can be a critical factor in some scenarios such as minefields.

## Exclusive Equipment

* Webcore Plating (reduces explosion damage)
* Ramming Deflector (increases ramming damage)

* Broadside Accelerator Req. rank 1
* Broadside Charger Req. rank 3
* Broadside Extender Req. rank 5
* Broadside Optimizer Req. rank 8

## Rebel Galaxy Outlaw

### Ships

* Police Fighter
* Gunship
* Mercenary Fighter
* SandHawk
* Coyote
* Foxbat

* Merc Light Fighter A
* Merc Light Fighter B
* Merc Medium Fighter Sandhawk Variant
* Merc Heavy Fighter Coyote Variant
* Merc Heavy Fighter Foxbat Variant
* Merc Gunship
Lafitte Tech

**Lafitte Tech** is an Independent Outpost in the Louisiana system.

It has an Equipment Bay, Ship Dealer, Commodities, Mission Board, Bar, and Merchants' Guild. You can play Slots at the Bar.

Buddy Sharky should be found here, somewhere along your Main Questline

Lafitte Tech sells Pulp Novels, Components, Multi-Player Games and sometimes Data Cubes with a discount. It has special interest (and will sometimes pay a premium) on Void.
Barracuda

The Barracuda

The **Barracuda** is the fastest, most maneuverable ship in the quadrant, an excellent escape vessel. Hold size is moderate, but acceleration and speed are peerless. A highly capable strike craft.

You'll find the Barracuda offered at stations run by the Outsiders. The Red Devil Cartel also sells the Barracuda, but you'll need to be on at least neutral terms with them to be able to dock at their stations.

The Barracuda is well suited for kiting. Its 5 turrets can be focused on targets that are on its sides so circling or doing a fly-by will allow you to maximize your damage output. Alpha turret is positioned on the very front tip of the ship and can shoot anything you are pointing at but loses targets quickly as you pass them and the body of your ship blocks Alpha's firing arc. Beta is located squarely in the top middle of the ship and can hit anything around you that isn't below you. Gamma is located under the tail, in the round portion at the very back. Delta and Epsilon are located side by side under the rectangular portion slightly in front of Gamma. The dip of the body blocks the firing arc of these 3 turrets from shooting targets directly in front of you but provide great coverage as you start passing a target or are running away from a target while kiting.

The Barracuda's raw speed makes it a fine choice for peaceable activities like trading, mining, scavenging, and non-combat missions like blockade running and dead drop pickup. Escaping combat is easier than with most ships, and enemies chasing after the Barracuda will find as many as four turrets pointing at them. Of course, a powerful engine is helpful, as is a good booster. The Null-Grav Booster can be particularly valuable for escape due to the longer boost duration and higher top speed that can be reached. The Merchant Guild's EMP Ablation subsystem is useful for keeping speed as high as possible while under the effect of Leech missiles, but it costs almost a million credits and requires Merchant Guild level 8. The Merchant Guild's Mine Repulsor subsystem could be valuable when delivering to or leaving a station that's under siege, but at almost three million credits it's a luxury item.

On most ship types the Mining Laser is a top turret choice for both combat and mining, but consider equipping at least some of the Barracuda's four rear-firing turrets with longer-range weapons (especially the Pulse Turret). Those turret weapons will provide a greater stand-off, hitting pursuers while they're as far away as possible, possibly killing them before they even get into range to use their own weapons. If a captured Viridian Laser is available, it has even greater range and a much stronger punch, but with the disadvantage of a three-second start-up time. Using a mining laser on the front-facing Alpha turret is reasonable, especially if you plan to do any mining.
Freighter

They are freighter capital ships flown by various factions in Rebel Galaxy Outlaw.

## Description

They are huge armored ships with some turret armories. Unlike freighter ships of Commonwealth, they are heavily armored and armed with heavy turrets.

### Loadout

* 1 Swarm turret
* 1 Photon turret
* 1 Beam turret

## Images

* Steel Rats Freighter.
* Pirate Freighter.
Blackgate

The Blackgate

The **Blackgate** Dreadnaught is a platform of destruction. Slow and cumbersome, it nevertheless packs an impressive 20 broadside ports and 16 turrets. A formidable craft indeed.

It's the most dangerous ship in this game. It has very high price but it's worth it. You can buy it at many civil stations.
ITTS

**ITTS** stands for "Intelligent Target Tracking System".

It projects a target reticle/dot which shows you where to aim your weapons in relation to the position, vector and speed of your target, if you want to hit it. On a stationary target the reticle/dot would be dead-center, but when the target moves, the reticle/dot is displaced accordingly.

The reticle/dot position is also based on the travel distance of your projectiles/lasers. Thus if you have weapons with different projectile speeds, more than one reticle/dot will be displayed around the target.
Mattock

The Mattock

## Cockpit

The **Mattock** is an available ship for Juno Markev in *Rebel Galaxy*. It was added in patch 1.18. It can only be bought at Bountiful Vista or Jesse's Den.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The Mattock appears to be a hopped-up variant of the Adze. It's got more speed and maneuverability than the Durston or the Beluga, but can carry significantly more cargo than any of the dedicated fighter-class ships, even the Dingo. If the 70DPS turn rates of the Beluga and Durston are a turn-off but you really want a lot of cargo capacity, consider this ship. Combined with a Cargo Extender 3, this ship can salvage the spoils from multiple capital ship engagements and still have space leftover. The twin launcher mounts also give it a lot of flexibility. The only weak point on this ship is the lack of turrets.
August 19th (version 1.10)

INTERFACE:

* If mouse cursor is inverted, vertical display is inverted as well

* Mouse cursor opacity in reticle display modes is now an adjustable setting

* Map panning movement sped up

​

CONTROLS:

* F3 and F4 screenshots keys are now exposed as bindable if you'd like to move them. Cuz some of you do!

​

GAMEPLAY:

* You can now choose to temporarily ignore distress signals from the command menu if you've got a long haul ahead of you. (Command menu control can be rebound)

* When interrupted by hostiles or arriving at a hostile mission, you approach 3k further out to give you more reaction time

​

MISSION FIXES:

* Failing Life On Mars won't result in double Marla/Satchel buddy missions

​

BALANCE:

* Gauss Gun: lowered energy costs by 6.5%

* Photon Cannon: lowered energy costs by 10%

* Plasma Launcher: raised shield damage 14%

* Tachyon Laser: damage raised 10%

* Trion Accelerator: very slightly more accurate

* Reduced max spawn difficulty on Minor Threat missions

* Reduced max spawn difficulty of some early patrol missions

* Pirate population reduced 15% in Texas.

​

MISC:

* Dante, Blacknight, & Virian Black Markets are back online after a police raid temporarily shut them down.

​

ART:

* Minor tweaks to Sandhawk/BloodEagle models

* Minor tweak to Coyote model

* Platypus AO map no longer includes stripe information

* Fixed a character placement on Joplin concourse

​

FUN:

* New police decal sheet for all your painting needs.

* New figurine available in pirate stations.

{{Patch note nav|2019]]