recursal/Fanatic-Fandom huggingface dataset:
Clash on Eagle Island

Written by Viraj

Directed by Gifford

## Summary

King pig wants Hal’s Help to defeat the Eagles.

## Characters

* Zeta
* Debi
* Mighty Eagle
* Eagle Guards (Brief Appearance)
* Red
* Chuck
* Terence
* Hal
* Guard pigs (brief Appearance ; Silent cameo)
* King pig
* Servant pig

## Trivia

* Hal visits Eagle Island for the first time
* The Eagles, King pig and Servant pig meet Hal for the first time
* King Pig is the First Boss to be inside Eagle Island.
* This Revels that Hal loves snowman
* King pig built his own teleporting ray than the others.
* King pig and Servant pig are not nice for the second time
	+ The first time was To Be Announced: What For.

The Early Course
Angry Birds Now Wiki

A silly game

**Welcome to the Angry Birds Cartoon Wiki!**
We're a collaborative community website about Angry Birds Cartoon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

 Zeta
*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Great Contest

## Summary

### Part 1

Chef pig makes his show as Red and gets caught and he tries to escape.

### Part 2

 *Chef pig lifts up the whole piggy island to prove himself .*

## Characters

* Red
* Sliver
* Chuck
* Matilda
* Terence
* Chef pig
* Science pig
* Hog
* King pig
* Police pig
* Minion pigs (Brief Appearance)

## Trivia

* This is the second time to have Part 2 in it
	+ The first was “Red the Worst.”
* Chef pig will now be against the pigs
* Hog and Terence also want to stop Chef pig by battling.
* Science pig gets fired for the first time
* Science pig filmed Chef pig’s lab going everywhere
* Chef pig gets arrested for the first time
It’s Digging Time

Written by TBA

Directed by TBA

## Summary

*Science pig digs The Lab to Eagle Island.*

## Characters

* Chuck
* Red
* Chef pig
* Science Pig
* Worker pigs (Brief Appearance)
* Pigs (Brief Appearance ; Cameo)
* Mighty Eagle
* Zeta
* Debi

## Trivia

* Chef Pig is the second Boss to be Inside Eagle Island for the first time.
	+ The First was King Pig in Clash on Eagle Island
* Science Pig digs with a Shovel which he stole from the Worker pigs.
Chuck is Silly

## Summary

*Chuck becomes silly and Red and Bomb try to make him normal.*

## Characters

* Chuck
* Red
* Bomb
* Minion pigs
* King pig (Brief Appearance)
* Servant pig (brief Appearance ; voice only)

## Trivia

* Chuck is Silly for the first time
* Red uses a machine to get Chuck back to normal.
* The Machine zaps the angry birds
* Bomb is a baby for the first time
Key

**Keys** are used to unlock exit doors to investigation areas within maps, or to turn off a car alarm.

## Usage

At the start of every investigation, the location's Main Door Key will be hung on the hook beside the door keypad in the van. A player needs to collect it in order to unlock the exit doors and enter the location. If the map has a car, a car key can also be found within the map; using a car key on the car will cause it to beep twice and turn off the alarm if it was previously on.

Keys are shared across all players and can be used at any time, except during hunts where all exit doors will be locked. Keys that have been collected in the contract will show up in the journal.

### Types of keys

* **Main Door Key**: Found in the van, the Main Door Key is used to unlock the main door or side doors of a building.
* **Car Key**: Found in 6 Tanglewood Drive, 13 Willow Street, 42 Edgefield Road, and 10 Ridgeview Court. Can be used to turn off car alarms set off by the ghost.
* **Cabin Key**: Found in Maple Lodge Campsite, under the rug near the cabin door. Used to unlock the door to the Cabin.

## Trivia

* In earlier updates, Garage Keys and Basement Keys were formerly present on certain small maps, intended to unlock the doors to their respective rooms. These doors could also be locked by the ghost.

## History

 6 January 2020
 2 February 2020
 22 August 2020
 0.28.?
 0.4.0 | Added a Cabin Key for the Maple Lodge Campsite cabin.
0.29.6.2

**0.29.6.2** is a minor update to the game released on 2 July 2021. This update mainly fixes several exploits.

## Changes

### General

* All Unicode characters have temporarily been added to the profanity filter
* Unity version has been updated

## References

1. ↑ https://discord.com/channels/435431947963990026/661365069006897154/860697582132527105
0.8.0.7

**0.8.0.7** is a minor hotfix released on 9 January 2023. This update removes the Christmas holiday event and decorations.

## Changes

* Removed Holiday event and decorations
* Reduced the brightness of the lights in the Main Menu collection cabinets

## Bug fixes

* The ghost can now walk through the courtyard doors in Sunny Meadows

## References

1. ↑ *Tempest | Hotfix v0.8.0.7*. 9 January 2023 (on Steam).
Tourmaline

***"We need to vote off Frostbreath right now and fix Tourmaline." - Ambershi***
Tourmaline is a stub. You can help the Skykicker Wiki by expanding it!

## Tourmaline

### Species

Paraiba Tourmaline

Tourmaline is an OC made by LunaVulpixCreations (formerly Skykicker-the-hybrid) and a contestant in the reboot of Nonexistent Battle. She was later temporarily retired on 8/1/22 due to being eaten by Face, but got added back in on the same day.

## Appearance

Tourmaline is an octagon-cut Paraiba tourmaline gemstone. She is aqua-blue in color, like her predecessor Ambershi. The only differences between them is that Tourmaline has fire powers, while Ambershi had cybernetic powers.

## Personality

Tourmaline is often hyper-active and cheerful. When she gets too excited, her fire powers get out of control and she might accidentally sets a whole city on fire. She is corrupted easily, however, she seemed to like killing other contestants that she didn't like until her temporary retirement.

## Trivia

* She is heavily based off Red-Sole from the Splatoon manga, as both of them are 17 years old, and are extremely cheerful. They also share the aqua-blue color, in Red-Sole's case, her hair, and in Tourmaline's case, her whole body.
* Tourmaline likes listening to K-Pop music.
* She's wanted in 32 states for some reason.
	+ The reason given is because her fire powers went out of control.
Infrared Light Sensor

A small green box with a sensor mounted on a brick wall.

### Description

An infrared motion sensor that detects both human and paranormal movement, when set off it will illuminate the surrounding area with a bright light.

The **Infrared Light Sensor** was an item that helped to indicate the ghost's physical location. It was removed in 0.3.0.

## Usage

When a player, dead player or ghost walked past the infrared light sensor, it would illuminate the surrounding area with a bright light, allowing players to track the ghost to a certain degree while on-site. The Infrared Light Sensor did not provide feedback to the van, nor did it count for the "Detect the ghost with a motion sensor" objective.

Due to its very limited utility, it was merged with the Motion Sensor.

## History

 0.3.0 | Removed the Infrared Light Sensor.
0.6.1.3

The **0.6.1.3** update is a minor update to the game released on 15 April 2022. This update includes a time-limited event for Easter and fixes bugs. A same-version hotfix was released to fix some eggs being unobtainable.

## Additions

Easter egg hunt
* Easter eggs hidden on each map
* Number of eggs left to find displayed on Site Map
* Finding all eggs will restore team sanity to 100%
* Ends on 19 April

General
* New visual indicator for PC (bottom left) and VR (belt) when using toggle voice

## Changes

### Map adjustments

Prison
* Brightness of CCTV night vision increased

General
* VR hold positions for all equipment have been refined, to make the hand model line up with controller

## Bug fixes

### From versions released before 0.6.1.3

* Fixed a bug where the CCTV camera number wasn’t updating in the truck
* Fixed a bug where Banshee’s were killing non-targets near doors
* Fixed a bug where hidden Willow hiding spots would still occlude the level
* Fixed a bug where a Ridgeview basement light didn’t turn on
* Fixed a bug where the ghost couldn’t interact with one of the paintings
* Fixed a bug where the top daily challenge slider was interactable
* VR:
	+ Fixed a bug where the Voodoo Doll’s left-hand rotation was wrong
	+ Fixed a bug where you were unable to light house candles
	+ Potential fix for the VIVE Cosmos mute button not working

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/5909294533687862799
0.6.1.5

The **0.6.1.5** update is a minor update to the game released on 21 April 2022. This update removes the remaining eggs left over from the Easter event, changes some graphical effects, and fixes bugs. Two hotfixes were applied on the same day to fix the version number being wrong, as well as tarot cards always being spawned as a cursed possession.

## Changes

### Easter egg hunt

* Removed leftover eggs in Bleasdale and Grafton

### Gameplay

* Further improved water/dirty water effects to increase distinction between the two
* Greek font readability improved
	+ Further updates will fix multiple font issues on most languages

## Bug fixes

* The flame shader will no longer render after some opaque geometry
* You can no longer pull small tent doors a long way
* Tent doors now rotate with your hand in VR
* Improved tarot card and maple basketballs held position in VR
* Throwing a tarot card no longer floats away when thrown mid animation in VR
* Opening the Journal whilst sprinting no longer drains stamina
* The ghost will now open closet doors if you are hiding behind them but not inside the closet
* The voice recognition test will now work in all languages

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3174484195240196297
10 Ridgeview Court

A view from the living room.

>
> „*This building has a real history of death. Who sold the building to claim its next victims?*”
>
>
>
>

—Loading blurb

**10 Ridgeview Court** (or simply **Ridgeview**) is a small map in *Phasmophobia*. A two-story, four-bedroom house with a garage and basement, Ridgeview presents a spacious living area, giving way to more congested linear hallways. However, the presence of closets and multiple sub-rooms to dive into provides plenty of safety during a hunt.

## Structure

Ridgeview has four bedrooms, four toilets, a garage and a basement, among other rooms.

This map has 1 teddy bear in Girls Bedroom on the 2nd/top floor.

### Layout tips

* The "Master Bedroom" consists of the bedroom itself, the attached bedroom, and the closet that can be accessed through said bathroom.
* The small hallway leading to "Master Bedroom" is considered part of "Kitchen".
* The Upstairs Hallway includes both the main hallway that turns a corner and leads to "Boys Bedroom" and "Bathroom" and the straight hallway partially separated by a wall that leads to "Teen Boys Bedroom", "Girls Bedroom", and "Upstairs Toilet".

See Third-party tools for a list of detailed map viewers that players may use.

### Key hiding spots and strategies

There are 4 closets and 3 sets of lockers in Ridgeview, as well as 3 organic hiding spots. Depending on the difficulty, a number of these will be randomly blocked by bulky items, preventing players from hiding in them:

* **Amateur:** None
* **Intermediate:** ≤ 5
* **Professional:** ≤ 7
* **Nightmare/Insanity:** ≤ 8
* 3 player game: +1 open hiding spot
* 4 player game: +2 open hiding spots

*Additional hiding spots on multiplayer is overridden when "Number of hiding places" is set to None*

Looping the ghost (for slow ghosts) may be performed around the dining table.

## Bone locations

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples
A bone under a chair in the dining room that may be easily missed.A large bone in the Girls Bedroom.A bone on the coffee table in the Living Room.
## Cursed possession locations

The Haunted Mirror spawns above the lamp near the stairs in the Hallway.The Music Box spawns on the table in Girls Bedroom.The Ouija Board spawns on the shelf in the Utility.The Summoning Circle spawns in front of the stairs in the Basement.The Tarot Cards spawn on the table next to the entrance in the Foyer.The Voodoo Doll spawns on the bench in the Hallway.The Monkey Paw spawns on a table in the Boys Bedroom.
## Trivia

* The photos in the basement are taken by Skinner, one of Kinetic Games' artists!

## History

 0.7.0 | Renamed Ridgeview Road House to 10 Ridgeview Court.
0.4.1.1

**0.4.1.1** is a minor update to the game released on 4 November 2021. The update includes bug fixes and a change to voice recognition phrases.

## Changes

### General

* Voice recognition phrases will now default to English if they have not been translated

## Bug Fixes

* Fixed a bug where some Ouija Board sanity questions were taking away too much sanity
* Fixed a bug where the Ouija Board sanity questions would give a different answer for each player in multiplayer
* Fixed a bug where the ghost would not kill you if it saw you while checking your last location
* Fixed a bug where the snow weather effects were not working correctly
* Potential fix for the escape the ghost mission sometimes not completing
* Fixed a bug where player volumes were not always setting to the correct value after loading into a game
* Fixed a bug where you would get fingerprints photos on Campsite when there were no fingerprints
* Fixed a bug where the ghost could sometimes think non hosts were inside closets and kill them from far away

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3060753084266419645
0.6.0.1

The **0.6.0.1** update is a minor update to the game released on 7 April 2022. This update reverts a change to Sanity Pills and fixes bugs.

## Additions

### Gameplay

Map adjustments
* Maple Lodge Campsite: Added Velcro to the small tent doors to aid grabbing in VR

General
* Added up and down scroll arrows to the item store for VR to replace the scroll bar
	+ Other scroll bars will be replaced in another update

## Changes

### Equipment

Photo Camera
* Now has a cooldown of 1 second instead of 3 seconds

Sanity Pills
* No longer gets removed from inventory when being consumed

## Bug fixes

* Fixed a bug where you couldn't place DOTS Projectors and Motion Sensors on walls
* Fixed a bug where some of the controls image during training was misaligned
* Fixed a bug where text in some languages in the truck were overlapping
* Fixed the splash screen text overlapping in some languages
* Fixed a bug where the Edgefield Garage light bled upstairs
* Fixed a bug where the glowstick rendered incorrectly from far away
* Fixed a bug where having toggle mute on would mute you by default
* Fixed a VR bug where some items were rotated wrong when held
* Fixed a VR bug where the belt would disable when you died, making it impossible to use the Journal
* Fixed a VR bug where you couldn't pick up the bone with Teleport Grab enabled
* Fixed several cabinets and doors so that you can't rip them off of their hinges in VR
* Fixed a VR bug where several cabinet and door highlight circles were in the incorrect position
* Fixed a VR bug where the DOTS Project ghost would show on the smooth spectator camera
* Fixed a VR bug where push to talk and toggle mute wasn't working on most headsets
* Fixed a VR bug where you couldn't teleport onto most floors with teleport movement

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3178986531405793572
EMF Level 5

EMF Level 5 being detected on the tier II EMF reader.

>
> „*Some Ghosts leave Electro Magnetic Fields (EMF) when they interact with things. Look out for extra strong readings that reach level 5.*”
>
>
>
>

—The Journal

**EMF Level 5** (or EMF 5) is a piece of evidence used to determine the type of ghost haunting the location.

## Mechanics

See also: EMF
When a ghost with EMF Level 5 as one of its evidences interacts with the environment, the EMF reading will have a 25% chance to be an EMF 5 emission instead of EMF 2 or EMF 3, which can be detected and confirmed with an EMF Reader.

## Tips

### EMF from the Site Activity Monitor

EMF level 5 can possibly be obtained from the site activity monitor by observing an activity increase or decrease of 4 or 5 levels. As the site activity monitor is an approximate representation of the total EMF currently present in the map, seeing multiple straight-line jumps of 4 and 5 levels is a likely indication of EMF 5, especially if no players are currently inside the investigation area. However, the reading given by the Site Activity Monitor is obfuscated a bit, and will randomly "subtract" 1 or 2 from the emission that is then read out on the monitor; an increase or decrease of 3 levels may represent an EMF 5 emission, but should not be used as a hard indicator, as this jump is just as likely to represent an EMF 3 interaction.

Note that some occurrences may also show up as jumps of 4 or 5 levels; avoid erroneously taking these to represent EMF 5:

* A ghost event
* The Poltergeist's multi-throw ability
* Using the Voodoo Doll or Tarot Cards, resulting in two interactions occurring within the same second
* A hunt ending, causing a jump from level 10 to level 5/6
* In general, interactions occurring very close to each-other

Either way, using an EMF Reader is a far more reliable way of verifying EMF 5 as a piece of evidence.
0.8.1.4

**0.8.1.4**, also known as the **Easter Event '23** update, is a minor update released on 5 April 2023. This update introduces an Easter event.

## Additions

### Easter '23

> *Happy Easter everyone!*
>
>

* Players can obtain a badge and a trophy for completing the event:
	+ Enter any location featuring an Easter sticker on any difficulty in single or multi-player.
	+ Find and collect all of the hidden Easter eggs.
	+ Retreat to the truck and leave! No need to find the ghost type!
	+ Repeat this until all stickers on the contract board are ticked off!
* Available until 12 April 2023.

## References

1. ↑ *Easter Event '23 | Update v0.8.1.4*. 5 April 2023 (on Steam).
Ghost Model

Ghost model is the appearance of a ghost. There are currently seven male and four female ghost models in *Phasmophobia*, totalling 11 different ghost models. Each model can also appear as a shadowy or translucent version of itself during ghost events. Note that no singular ghost model is tied to a type of ghost, meaning that their appearance should not be used to judge the type of ghost.

The model of the ghost may conflict with information gathered from the Spirit Box and Ouija Board; ghosts labeled as "old" may have one of the models that one would equate to a child, for example.

## Female models

This ghost model is semi-officially called Patient 07.
## Crawling models

Two of the models may also appear as crawling during hunts or ghost events. In addition, Patient 07 can appear as bent over backwards during hunts.

Pre-0.6 model of Patient 07.
## Themed event models

See also: Special events and challenges
For Christmas 2021, one of the ghost models was given a temporary Santa Claus garb, accompanied by ringing bells as footstep sounds. During Christmas 2022, the ghost would also transform into this model after eating the cookies.

For Halloween 2022, various ghost models wore a jack-o-lantern on their head.

On April Fools' 2023, all ghosts had a bigger head.

For Christmas 2023, the ghost would transform into a snowman after all dancing snowmen of the map were destroyed. Its footsteps were accompanied by ringing bells.

The Santa Claus ghostA ghost with a big headThe Snowman ghost
## History

 Added more animations for Patient 07.
Bleasdale Farmhouse

The front of the farmhouse.

>
> „*A beautiful traditional house in the woods. It's a shame nobody was around to hear the residents running for their lives.*”
>
>
>
>

—Loading blurb

Bleasdale Farmhouse is a small map in *Phasmophobia*, and one of the two Farmhouse variants, alongside Grafton Farmhouse. With two well-defined main floors, a spacious attic, and a winding, linear structure, Bleasdale can feel quite big in comparison to most other small maps, but still plenty manageable for a small team.

## Structure

Bleasdale Farmhouse has three floors, including an attic. Rooms consist of three bedrooms, three bathrooms, an office, two hallways, and a workshop, among others.

This map has 3 Teddy Bears.

### Layout tips

* There is *no* room named "Storage" on this map. The downstairs room with the lockers is called "Workshop" (also referred to by some resources and players with its older name "Garage" ), and the upstairs room with the washer/dryer is called "Utility".
* The room with the kitchen counter and dining table on the ground floor are considered two rooms (called "Kitchen" and "Dining Room" respectively).

See Third-party tools for a list of detailed map viewers that players may use.

### Key hiding spots and strategies

There is 1 set of lockers and 6 "sanctioned" furniture-based hiding spots in Bleasdale. Depending on the difficulty, some of these hiding spots may be blocked by the presence of bulky items, or have their concealing elements removed:

* **Amateur:** None
* **Intermediate:** ≤ 2
* **Professional:** ≤ 4
* **Nightmare/Insanity:** ≤ 5
* 3 player game: +1 open hiding spot
* 4 player game: +2 open hiding spots

*Additional hiding spots on multiplayer is overriden when "Number of hiding places" is set to None*

Several more unofficial furniture-based hiding spots are available. For example:

* Behind the rocking chair in Boys Bedroom
* Behind the shelves in Utility (opposite the washing machine)
* Behind a shelf in Attic (opposite side of the room from the "sanctioned" shelf)

Looping the ghost may be performed around the kitchen island or the living room couch. Partial looping can also be done around the stairway opening at the attic.

## Bone locations

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples
A spine in the second floor bathroom nearer the staircase to the first floor.Bones of a hand in the first floor bathroom.
## Cursed possession locations

The Ouija Board spawns on the workbench in the Garage.The Voodoo Doll spawns on the couch in the Upstairs Hallway.The Haunted Mirror spawns on the wall in the Office.The Summoning Circle spawns in the Attic.The Tarot Cards spawn on the table in the Office.The Music Box spawns on the table with a lamp in the Living Room.The Monkey Paw spawns on a chest in the Master Bedroom.
## History

 1 August 2020
0.6.2.1

The **0.6.2.1** update is a minor update to the game released on 15 June 2022. This update changes footstep sounds for the ghosts and fixes bugs.

## Additions

### Ghosts

* Ghost footsteps now have different sounds depending on what the ghost is walking on, similar to players

## Changes

### Ghosts

Deogen
* Updated weakness description to stop some confusion

Thaye
* Adjusted weakness in regards to sanity threshold

### Gameplay

* Reduced the volume of the truck footstep sounds
* Improved the rate that ghost footstep sounds play
* Improvements to load times

## Bug fixes

* The Thaye will now answer questions correctly
* You can now open the new ghost type pages in VR
* The Deogen’s speed changes are now smoother
* Ghost footsteps will no longer play when the ghost isn’t moving, including the hunt grace period
* Non-VR players will no longer accidentally light nearby smudge sticks when holding a candle or lighter
* Fixed the missing characters on the tutorial tv screen for non-English languages
* Fixed an issue where some steam names were being renamed to "reserved name"

## References

1. ↑ Truck Overhaul | Hotfix v0.6.2.1 (on Steam)
Evidence

**Evidence** is used to determine which ghost is haunting the location. Each ghost has a unique combination of three pieces of evidence that determines which ghost is present. Each player can record pieces of evidence that has been uncovered in the Journal to thin down the possible ghosts, and determine the ghost once all three piece of evidence are collected.

## Types of evidence

There are currently seven unique pieces of evidence in the game that can be used to identify a ghost:

## Ghost evidences

By default, each ghost can give 3 evidences. On Nightmare difficulty, each ghost can only provide 2 evidences, meaning at the start of the contract, the game will randomly choose 2 evidences, and the remaining 1 evidence will be hidden (unobtainable). Similarly, the 'Evidences given' option for a custom difficulty can also be changed for the ghost to give 0, 1, 2, or 3 evidences.

If you believe that some evidence will *not* appear, this table can be used to narrow down the list of potential ghosts. For example, if you have evidence of Ultraviolets, but can *reasonably* rule out Freezing Temperatures as possible evidence, you can use the table to narrow the list of suspected ghosts to Banshee, Goryo, Myling, Obake, Phantom, or Poltergeist.

It is possible to sort one of this table's columns and then afterwards to sort it by a second column without making the first column become out of order by holding down the shift key. This extends to consecutively sorting three or more columns. This sorting feature can be used to quickly find the list of suspected ghosts, such as in the example that was just given above.

Some pieces of evidence are guaranteed for specific ghosts, meaning that on Nightmare difficulty or if the 'Evidences given' option is set to 1 or 2, they will not be hidden, and will always be one of the ghost's given evidences:

* **Deogen**: Spirit Box
* **Goryo**: D.O.T.S Projector
* **Hantu**: Freezing Temperatures
* **Moroi**: Spirit Box
* **Obake**: Ultraviolet
* **The Mimic**: Ghost Orbs

This does not apply if the 'Evidences given' option is set to 0, except for The Mimic's Ghost Orbs.

## Photo evidence

In the game there are a number of items that count as photo evidence. Photo evidence can be counted by taking a photo of certain items with the photo camera.

Items that count towards photo evidence:

* Bones (also can be picked up and will not use up an item slot)
* Dead Bodies or when the ghost is killing a teammate
* Fingerprints
* Footprints
* Ghost as a physical manifestation
* Ghost Writing Book containing writing
* Items that have recently been moved by the ghost (i.e. bottles, ghost book, doors, etc.)
* Cursed possessions
* Sink containing dirty water
* Burned crucifixes
* D.O.T.S Projector silhouette
* Disturbed Salt pile
* Firelight recently blown out by the ghost

## Trivia

* It is not required to update all of the evidence options if the ghost has already been conclusively determined; simply selecting the correct type of ghost is sufficient.

## Notes

1. ↑ Technically not considered evidence by the journal, but will always be present.
Koko

Koko is one of Skykicker-the-hybrid's cats. She runs away when anyone tries to grab her. She used to be very playful when she was a kitten, and her favourite toy was a mouse dangler.

## Trivia

* She likes to run out of the house
* She bats people's legs (especially mine) to get attention.
* She has only growled when she was a kitten
* She hisses when Ruby gets too close to her or is annoying her.
* Her baby version won Winter Dragon Camp, which was cut short due to Baby Precious being eliminated in RIRSE 13.
0.3.0.2

**0.3.0.2** is a minor update to the game released on 29 August 2021. The update mainly fixes bugs.

## Changes

### Equipment

D.O.T.S. Projector
* The ghost will now move through the DOTS Projector at different speeds each time

## Bug fixes

* Fixed a bug where video cameras would turn off in the player's hand if the CCTV monitor changed camera
* Fixed a bug where the CCTV monitor would freeze if the player walked out of the truck with a tripod
* Fixed a bug where the DOTS Projector interaction would only work if the host placed it
* Fixed an issue where the DOTS Projector interaction was happening twice as often if the player placed two down
* Fixed a spot where the player could get stuck in the Ridgeview bedroom
* Fixed several performance issues with the video cameras
* VR: Fixed grab rotations for the tripod and flashlights
* VR: Fixed a bug where video cameras weren't opening after being grabbed
* VR: Fixed a bug where video cameras weren't staying open when placed on a tripod
* Fixed a bug where the player couldn't see VR players' head mounted cameras

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/2939149643333137559
0.9.0.9

**0.9.0.9** is a minor patch released on 6 September 2023. It contains several optimization changes, including a reworking of how passive Sanity drain works, and fixes bugs.

## Changes

* Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition
* Improved VR distance grab
* Lowered the number of photos needed for the 3 star footstep weekly task
* Increased VR players grab distance by 50%. This does not affect teleport grab
* The sanity system has been replaced to increase cpu performance.
	+ Sanity drain is no longer based on the light around
	+ Sanity will now stop draining if the main room light is on
	+ Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will drain 80% sanity of the sanity drain rate if the room light is on

## Fixes

* Very significant CPU performance optimisations, especially in VR
* You can now grab the Spirit Box T1 much easier in VR
* Incense T3 now falls to the ground when dropped in VR
* VR player’s vision will now fade in and out when loading to join or create a lobby
* VR players can no longer toggle night vision goggles while holding them
* The T2 Ghost Writing Book’s left-hand grab position is now correct
* Tarot cards are now grabbable on PC after a VR player has used one
* VR and PC players can no longer grab VR players’ items off their head
* VR and PC players can no longer use VR players’ items on their head or belt
* Obake footsteps can now be heard correctly during hunts
* The Mare long roam trait will now work in prison cell blocks
* Weekly Tasks will no longer be able to randomly choose training as a location requirement
* VR players can no longer place Tripods on their belt
* The Voodoo Doll is now floppy again!
* DOTS 1 now has the [PLACEABLE] keyword in the shop
* VR equipment highlights in the truck are now all correct
* Removed depth of field and chromatic aberration from VR night vision goggle post processing
* When a VR player puts head gear on, PC players will no longer see it or grab it at their feet
* Map floor selector buttons should now work properly when selecting them in VR
* Disturbed salt photos should not get in the way of other photos as much
* You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled
* Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight
* Dirty water photos now work on all sinks
* Fingerprints are now the correct size on the wooden poles in both campsites
* The hunt will no longer sometimes start when all players are outside
* Your sanity will no longer sometimes drain when you are outside
* Changed the position of the guitar in the campfire circle on Camp Woodwind (not mentioned in Hotfix notes)

## References

1. ↑ *Ascension | Hotfix v0.9.0.9*. 6 September 2023 (on Steam).
Frequently used game terms

This page lists some alternative names or slang commonly used by the community for various items or concepts.

## Terms used on this wiki

These terms may not necessarily have the same definition, or be used widely outside of this wiki.

 Investigation area

## Notes

1. ↑ Ghost room and ghost's current room are sometimes used interchangeably. This wiki uses ghost room solely to refer to the set room and not the ghost's current room.
Basketball

**Basketball** is a minigame in the lobby. Two balls and a basket are provided on the second floor behind the spawn area, along with an LCD scoreboard starting at zero. When a player makes a basket, the scoreboard updates. Basketball does not serve any purpose other than a pastime when waiting for players to ready up and start the main game.

## Tips

* Pointing straight above the basket with the ball has the best chance of making a basket.
* Standing directly under the basket and looking up through it, then spamming drop and pickup will allow the player to score repeatedly, as the score still goes up even if the ball goes through the basket from underneath.
	+ Setting your pickup and throw keybinds to the same key, allows the player to repeatedly press the button to easily get a high score.

## Trivia

* When the scoreboard reaches 666 baskets, lightning will strike.
* Basketballs can also be found in some maps such as Brownstone High School, though there is no similar hoop with counter to throw into.
Community Challenge Pack

This page is dedicated for community-made challenges for experienced investigators who are looking for more fun and intense gameplay.

## Age-based equipment limits

Notes:

* Items marked with "✗" are disallowed.
* If the flashlight and lighter are disallowed, the lighter can only be used in the van to light candles. Manage your time inside the building well.
* The EMF Reader can be substituted with the Activity Monitor in the van.
* "Cameras" refer to Video Camera and Head Mounted Camera. Onsite cameras are always allowed.
* "Flashlight" refers to both the starter Flashlight and Strong Flashlight.

## Basic challenges

Lights Out
* Flashlights and onsite lights are disallowed. You may only use candles.
* Use a custom difficulty with the *Flashlights* and *Fuse Box at start of contract* options set to *Off* and *Broken* respectively.

UV flashlight broke
* You can only use glowsticks for locating fingerprints.

Technology is hard
* Refuse to get with the times? Guess you can't use some of your most valuable equipment, then.
* Cameras, sensors and microphones should be treated as disabled. Only the Spirit box, thermometer, D.O.T.S. Projector, and EMF reader are allowed.

Photo Op
* You must get 5 clear photos of the ghost ('clear' being defined as at least 50% visible in the photo to at least one player, regardless of if it's in shadow form or not).

Tech-testing
* You can only use motion sensors, sound sensors, parabolic mics, and video cameras to help detect the ghost room. D.O.T.S Projectors, thermometers, EMF readers, fingerprints, salt, ghost writing book, and smudging cannot be used to detect the ghost room.
* The blacklisted items can be used once you have high confidence in where the ghost room is.
* If needed, use a custom difficulty with the *Changing favourite room* option set to *Off*.

0% Sanity Challenge
* Use a custom difficulty with the *Starting sanity* and *Sanity pill restoration (%)* options both set to 0.

Start a cursed hunt
* Use any of the six cursed possessions to initiate a cursed hunt before commencing an investigation. If you do not obtain a cursed hunt after drawing all the Tarot Cards, you may proceed with the investigation.

Beginning Items Only
* Bring no additional items.

RNG Challenge
* Use a die (one dice) to determine what items you can bring. Come up with your own rules or follow these:
* 1-2: Bring none of that item
* 3-4: Bring one of that item
* 5-6: Bring two of that item
* It's up to you whether or not the above is considered 'additional' if it's a default item.
* Alternatively, you can use following tool: https://www.phasmo-randomizer.site

Lockdown
* You cannot leave once entered until you finish. Bringing items into the doorway or throwing it through the door doesn't count as entering.

Blind leading the deaf
* One person wears the Head Mounted Camera, while everyone else stays in the van and guides them through the house.

No evidence
* Use a custom difficulty with the *Evidence given* option set to 0. Rely solely on the ghost's behaviour to figure out what type it is. You may choose whether or not to use a Video Camera to locate The Mimic's Ghost Orbs.
Ghost Writing

>
> „*Some Ghosts are able to write inside of books if given the proper tools to do so.*”
>
>
>
>

—The Journal

**Ghost Writing** is a piece of evidence used to determine which ghost is haunting a location. It can be obtained by using a Ghost Writing Book with an applicable ghost.

## Mechanics

If Ghost Writing is a piece of evidence, if the ghost chooses to interact with an opened Ghost Writing Book, the book will rise and frantic scribbling will be visible. Ghost Writing cannot be given if the Ghost Writing Book is closed.

There are several different types of Ghost Writing that a ghost can put in the book, with the tier I and tier III books both having three, and the tier II book having six. Each has an equal chance of occurring and the type of writing does not narrow down the type of ghost any more than the fact that the ghost writes in the book at all. Each book may contain different types of writing.

### Photo rewards

*Main article: Photo rewards*
Taking a photo of the Ghost Writing Book after it has been written in will yield a photo labelled as **Ghost Writing**, and reward up to $5 and 5XP, depending on the distance it was taken from. A second photo can also be taken within 20 seconds of the book being interacted with to obtain a photo labelled **Interaction**, reward up to $5 and 5XP. A Ghost Writing photo can only be obtained once per book, but interaction photos can be obtained separately if the ghost throws the book, regardless of whether the book has writing or not.

## Tips

* If a ghost throws a Ghost Writing Book, then it does not have Ghost Writing as evidence (or is hiding it on Nightmare difficulty or higher).

## Writing Patterns

Tier I
Violent ScribblesAsking for helpPromise
Tier II
Asking for help 1Violent ScribblesAsking for help 2UnintelligibleFleeing the sun"Run" "Help" "See" Etc.
Tier III
666RitualPentagram
Computer

The **computer** is an equipment located on a desk in the van. By default, it displays a screensaver, but when the player approaches it, it displays a live feed of any currently-active camera on the map, including video cameras, Tier I Head Gear, and the location's video feed. Left-clicking the mouse will cycle through all active cameras, while left-clicking the keyboard will toggle the night vision of the camera that is currently being displayed.

The use of the computer in tandem with video cameras allows for the safe gathering of some evidence types: Ghost Orbs, Ghost Writing, Ultraviolet and D.O.T.S. Projector can all be observed through the screen with proper positioning of the camera and the relevant equipment.

## Trivia

* Prior to update 0.29.0, the computer keyboard lacked an "H" key.
* Prior to the Exposition Update, the computer was the only way to utilize video cameras, as they did not have their own display feed.
0.8.0.8

**0.8.0.8** is a minor hotfix released on 14 January 2023.

## Changes

* Placing the music box is now consistent with all other placeable equipment
* Difficulty apocalypse skull stickers are now only visible when in single player mode
* There is now an apocalypse skull sticker on the Sunny Meadows polaroid
* The microphone input visual is now only visible in multiplayer

## Bug fixes

* You can now place equipment in training
* Coolers in Tanglewood will now give fingerprints
* In Custom Difficulty, choosing "Random” Cursed Possession will no longer sometimes result in less Cursed Possessions than you should have when choosing multiple Cursed Possessions
* Voodoo doll no longer breaks physics when a VR player grabs it after a PC player has dropped it
* Sanity drain multiplier now shows the percentage
* Changing the cursed possession quantity after setting Apocalypse II or III will no longer corrupt your save
* VR sprint modes now display correctly in the journal UI
* Props and equipment no longer keep the VR highlight circle on when they are no longer grabbable (e.g. taking sanity pills)
* VR Movement type setting buttons will now display correctly
* Video cameras will no longer display white “flickers” of light sometimes
* “Locked” is now translated on the map/contract board
* The hoop easter egg now works in the new lobby
* Improved VR performance when playing with other VR players

## References

1. ↑ *Tempest | Hotfix v0.8.0.8*. 14 January 2023 (on Steam).
Revenant

## Evidence

>
> „*A Revenant is a violent ghost that will attack indiscriminately. Their speed can be deceiving, as they are slow while dormant; however, as soon as they hunt they can move incredibly fast.*”
>
>
>
>

—The Journal

The **Revenant** is a type of ghost in *Phasmophobia*. It is infamous and widely regarded as among the most dangerous ghosts in the game, due its ability to rapidly catch up to players during a hunt.

## Behaviour

### Hunt

Revenants have very noticeable speed change between roaming and chasing modes. When a Revenant is roaming, it will move at 1 m/s. However, as soon as it detects a player (either visually or through speech/electronics), it will begin to move at 3 m/s (nearly twice the base speed of most other ghosts) and sustains this speed until it reaches the spot where it last detected a player. If and when reverting to roaming mode, the Revenant's speed will slowly decrease over ~2.7 seconds (deceleration rate of 0.75 m/s²) back to its initial value of 1 m/s.

Contrary to most other ghosts, the Revenant will not speed up with continuous line-of-sight.

## Evidence

* Ghost Orb
* Ghost Writing
* Freezing Temperatures

## Strengths and weaknesses

These are the strengths and weaknesses as listed in the journal:

*Strength: A **Revenant** will travel at a significantly faster speed when hunting their prey.*

*Weakness: Hiding from the **Revenant** will cause it to move very slowly.*

## Strategy

Due to the Revenant's power, it is *critical* to hide as soon as possible and the player must exercise extreme caution as to not give away their position during a hunt. A player will not be able to outrun a Revenant for long before it catches up to them. If you are caught running from a Revenant, your last resort is to use Incense to ward it off for a few seconds, giving you enough time to hide from it.

While hiding, listen for the ghost's footsteps; if the footsteps are relatively few and far between while the ghost is nearby, then it is most likely a Revenant. On multiplayer, the Revenant will perform an immediate area search just like any other ghost during hunts. However, it will take a longer time due to its slow movement speed while roaming, so wary players can easily identify it.

## Trivia

* The word "Revenant" comes from French, originally formed from the verb *revenir* ("to return").
* According to folklore, a Revenant is a corpse that has been revived from the dead to haunt the living. They originate across many regions and religions, including Old Irish Celtic and Norse mythology.
* Many use the term "Revenant" interchangeably for "ghost" or "undead".
* The Revenant is widely regarded as one of the most dangerous ghosts in the game, quite apart from its behaviour before 0.8.0 where it would *only* speed up when having a player in line-of-sight, rather than speeding up to the player's last known location as well.

## History

 13 March 2020
 Speed will now decrease at a rate of 0.75 m/s² after losing player instead of instantly.

## References

1. ↑ https://en.wikipedia.org/wiki/Revenant
Site Map

> *This article is about the screen seen in the Van. For the locations that players can visit, see Map.*

The **Site Map** is a screen located within the starting Van, being the top left screen. Beyond giving the name and layout of the current map, it also highlights many map details, including:

* The present location of players, coded to their color on the Sanity Monitor, additionally giving a small light glow to indicate which direction they're facing
* The positioning of CCTV cameras
* The location of the fuse box, depending on Difficulty

Depending on the map, the Site Map may either be a birds-eye view of the whole area, including outside sections, with visual props, textures and lighting (Camp Woodwind, Maple Lodge Campsite, and Sunny Meadows (both regular and restricted versions)); or a simplistic, greyed-out outline of only the investigation area's general layout and geometry (all other maps). In the case of maps where only the geometry is given, a few further points of interest are highlighted:

* Windows, which are marked with a red line
* Exit doors, which are marked with a green line
* Staircases to different floors, indicated with a simplistic graphic and an arrow pointing towards the direction that the stairs are accessed to reach the next floor.

On both styles of the Site Map, a couple pieces of Equipment are visible on it when placed:

* Motion Sensors, which show a red bar extending a short distance outward. The bar will flash green and make an audible beep when the motion sensor is activated.
* Sound Sensors, which produce a translucent orange sphere showing its effective area.

Two arrows can be found on the left side of the screen, which can be used by left-clicking on them to switch to either the next floor up or down. These arrows do not "wrap around" when reaching the uppermost or lowermost floor; the opposing arrow must be clicked to switch floors.
0.6.1.2

The **0.6.1.2** update is a minor update to the game released on 13 April 2022. This update makes adjustments to several maps andd fixes bugs.

## Changes

### Evidences and ghost traces

Fingerprints
* One of the light switch patterns changed to avoid confusion with Obake fingerprint

Dirty Water
* Texture changed to be more obvious

### Gameplay

#### Map adjustments

Edgefield Street House
* Basement door flipped
* Site map rotated to be consistent with other maps

Willow Street House
* Basement stairwell door and bathroom door flipped
* All doors changed to same material
* Kitchen layout slightly redesigned

### VR

* Crouch button on VIVE now 'up' on trackpad
	+ To prevent issue where the player would have to turn to crouch
* Teleport beam visual and blink fade improved

## Bug fixes

* Potential fix for light leaks in Tanglewood
* Potential fix for Ridgeview FPS drops
* Fixed a bug where the Music Box would spawn floating in the air if a hiding spot was hidden in Grafton
* Fixed a bug where the truck monitors’ font had missing characters in some languages
* Fixed a bug where hiding spots weren't always being blocked correctly
* Fixed a bug where the new Obake light switch fingerprint was still hard to see
* Fixed a bug where the basement lights in Tanglewood would reflect in the dining room patio doors
* Fixed Tanglewood basement door safe spot
* Fixed the Bleasdale attic safe spot behind the chest
* Fixed a bug where a door in Willow that was opening through the wall slightly
* Fixed a bug where the Flashlight emission would be on when the light was turned off
* Fixed a bug where you couldn’t see PC players after they revived
* Fixed a bug where the Ridgeview Boy's Bedroom window didn't have any collision
* Fixed a bug where the player colours of the sanity bars and map icons weren't consistent
* VR:
	+ Fixed a bug where you would start outside the truck if you weren’t in the centre of your play space
	+ Fixed a bug where you had to grab objects twice in multiplayer if you were not the last person to grab the object
	+ Fixed a bug where teleport stamina was not working as intended
	+ Fixed a bug where you didn’t have infinite sprint in teleport mode
	+ Fixed a bug where you could grab doors when you were dead

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3178987160556362387