Ydrin McMaster

Ydrin McMaster

 130/130

 Astronomy
 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street smarts

 Dexterity
 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Fortitude
 Initiative
 Morale
 Perception
 Reflex

 Pistol
 Melee Weapons
 Sneak
 Subterfuge
 Engineering
 Rifles
 Chosen Skill 7
 Chosen Skill 8
 Chosen Skill 9

 The chosen daily power restores the morale of all persons in the party and any allied NPCs within shouting distance. Any allies are restored to normal morale and a Charge bonus.

M88 Fragmentation Grenade

Typically used by Alliance Marines and Pirates who have captured shipments of the devices, the M88 fragmentation grenade is among the most simple of explosives and also one of the most simple to use. While the Alliance tends to complicate the idea of the frag grenade with special methods of throwing the basic principle remains the same: Pull the pin and throw the grenade.

Loads    Grenade

Magazine Capacity    N/A

Range    35 Meters

Fire Rate    1

Concussion    15

Penetration    9

Damage    35+1d10 Shock and 45+1d10 Crush

Splash Range    25 Meters

Shrapnel Range    45 Meters

Shrapnel Save    55 Fortitude (drop 5 Fortitude for every additional meter from the grenade until no more fortitude is needed)

Recoil Rating    N/A

Special Effects    None

Weight    1

Cost    650 Credits

Longsword

The fundamentals of the longsword have not changed greatly through the course of history. The longsword as a weapon has evolved into a highly evolved weapon to remain effective and deadly on the battlefield. While the longsword is slightly slower than the average sword it makes up with the reach of the blade as well as the damage of the slashing ability being so balanced with the stabbing abilities of the blade.

Slash

Stamina Cost    15 Stamina

Penetration    3

Damage    35+1d10 Slash

Strength Modifier    +5/str

Special Effect    None

Weight    4

Cost    450 Credits

Stab

Stamina Cost    20 Stamina

Penetration    6

Damage    35+1d10 Slash

Strength Modifier    +3/str

Special Effect    None

Broadsword

The fundamentals of the broadsword have not changed greatly through the course of history. The broadsword as a weapon has evolved into a highly evolved weapon to remain effective and deadly on the battlefield. While the broadsword is slightly slower than the average sword it makes up with the reach of the blade as well as the damage of the slashing ability being so balanced with the stabbing abilities of the blade.

Slash

Stamina Cost    45 Stamina

Penetration    4

Damage    45+1d10 Slash

Strength Modifier    +5/str

Special Effect    None

Weight    6

Cost    450 Credits

Stab

Stamina Cost    30 Stamina

Penetration    7

Damage    40+1d10 Pierce

Strength Modifier    +10/str

Special Effect    None

Shadow Team Armor MkII

An upgraded variant of the original armor, this set has increased resistances and has a lesser weakness to electricity. This variant is outfitted with a perfect cloaking device the user is now invisible at any distance, but can still be heard easily if they are not careful. Another major upgrade is this gear has basic thermal gear, masking the user's heat partially, making them harder to spot at a large distance. This version of the armor also allows the user to go into vacuum without dying though it lacks methods of moving on its own.

Front Plate    Back Plate Side Plate    Helmet

Biological    0 0 0 N/A

Concussion    9 9 9 N/A

EMP    4 4   4 N/A

Energy    6 6 6    N/A

Penetration    8 8 8 N/A

Radiation    0 0 0   N/A

Armor Health    1000 N/A N/A    N/A

Special Effects:

Monopropellant: This armor can maneuver in space at a rate of 10 meters per turn in any direction. The armor accelerates another ten meters every turn the thrusters are used to move in that direction.

Monopropellant Capacity: 100

Monopropellant Consumption: 10 per turn accelerating or decelerating

Visual Cloaking: This ability renders the user undetectable without special objects though they can still be detected via sound. Because of this the user may walk in front of enemies and still not be detected. Thermal imaging, SONAR and EMF detection negates this cloak and Balalonians are unaffected by it.

Weight: 8

Cost: 20,000 Credits

Ivy Reaper

In response to greater need of high powered ammo and weaponry on the battlefield during the Hierarchy war the Ivy Reaper was assembled and mass produced. While it never saw combat it did see a vast use in police operations and guerrilla factions defending their homes against the Hierarchy threat. The weapon uses .44 caliber ammunition and has a high enough fire rate to put down a group of targets at a time. Unfortunately the sub-machinegun is prone to quickly overheating and must be cooled quite often.

Loads    .44

Magazine Capacity    30

Range    250 Meters

Fire Rate    15 (fully automatic)

Maximum Fire Rate    N/A

Penetration    9

Damage    45+1d10 Crush

Recoil Rating    5

Special Effect    None

Weight    7

Cost    4,750 Credits

Modification Slots

Barrel    1

Bayonet    0

Bolt    1

Lens    0

Muzzle    1

Power Supply    0

Reaction Chamber    0

Side-barrel    2

Sights    1

Stock    1

Trigger    1

Under-barrel    1

Suppressor

Suppressors dampen the sound of weapons via the use of baffles which absorb the sound by reducing the amount of gas that expands into the atmosphere. Mass media has gained an interest in painting suppressors as weapons that ‘only hitmen use’ which is incredulous and false. Suppressors make many weapons hearing-safe as even with ear protection most weapons are too loud to be safely used; especially indoors. These weapon modifications are used extensively by special forces, spies, civilians with enough sense to protect their hearing.

Effect    Remove weapon sound beyond 75 Meters.

Mounts On    Pistols and Rifles other than Shotguns. This mod cannot be mounted on Energy weapons of any kind.

Slot Type Used    Muzzle

Slot Used    1

Cost    9,500 Credits

Basilisk Magnum

The Basilisk Penetrator pistol was a failed design to create a rocket propelled penetrator that could easily be concealed. While the pistol is still relatively small in comparison to a rifle its size makes it incapable of being concealed inside of a shirt pocket or jacket as its design was intended to be. The weapon fires nine inch penetrator slugs and must be reloaded after each shot but the impact of the round often kills the target outright.

Loads    9 inch penetrator slugs

Magazine Capacity    1

Range    225 Meters

Fire Rate    1 (breech loaded)

Maximum Fire Rate    N/A

Penetration    21

Damage    75+1d10 Pierce

Recoil Rating    12

Special Effect    This weapon does not require a full round to reload and may be fired every round. Additionally this weapon does not follow the rules of a Magnum and instead is treated like a shotgun for accuracy debuffs.

Weight    7

Cost    7,725 Credits

Modification Slots

Barrel    2

Bayonet    0

Bolt    0

Lens    0

Muzzle    1

Power Supply    0

Reaction Chamber    0

Side-barrel    0

Sights    1

Stock    0

Trigger    1

Under-barrel    1

Mining Rifle Sentry Turret.

A mining rifle is a cheap but effective solution to mining problems. Rather than using a typical mining laser, which is heavy and cumbersome, the mining rifle can be wielded much like a normal weapon and simply fired at the desired target. This of course makes it suitable for some forms of combat while slightly reducing its mining capabilities.

Due to deployment in some more hazardous mining environments, it was a natural choice to put a mining rifle on a sturdy tripod, with an imaging system and an area sensor in order to detect and mine mineral deposits remotely. Because of the self-contained power source, a mining rifle on a tripod was an obvious choice for an automated sentry turret.  A small change to the targeting computer software parameters was all that was needed to make an effective area denial weapon. It draws power from the internal microfusion cells, able to function with only limited supervision from an operator after it is set up and calibrated.

Benches Required    Weapon Workbench

Materials Required    Mining Laser, Rifle Housing, Trigger Assembly, Two Microfusion Generators,\* Tripod, Targeting Computer

\*A Mining Rifle may be substituted for all parts preceding this part.

Skill Level Required    20

Time Required    1 hour

Tools Required    None (workbench)

Loads    None.

Magazine Capacity    60 turns

Range    450 meters

Fire Rate    1 (Beam weapon)

Energy    18

Damage    20+1d10 Light

Recoil Rating    N/A

Special Effect    Recharges at 5 magazine capacity per turn. This weapon is automated and has a base skill of 45.

Weight    12

Cost    12,750 Credits

Minor Repair kits consist of universal spare parts, tools and other supplies to aid in the repair of machinery. The minor kit is the most basic and is used by most craftsmen around the cosmos to repair things such as solar panels and the like. Many of these people however bring their own tools and thus have more complicated kits while this particular kit only has a handful of disposable tools.

Effect    Repairs 50 HP of damage on any device

Special Effects    This cannot repair major damage that requires specialized parts.

Engineering Skill Required    15

Cost    250 Credits

Weight    1

Canteen

Canteens have been in use for millennia but continue to be a staple for all peoples. The modern canteen is capable of surviving most temperatures even exceeding what is normally survivable by the species that carry them. The liquids within are enough to sustain any species for a single day aside from Balalonians whom require double this amount.

Weight    2

Cost    2,000

Small All Weather Tent

All Weather Tents are exceptionally well made temporary domiciles. They combine intelli-wear which regulates temperature, their floors are often made to inflate automatically in order to provide comfort to their users and many modern tents come with locking mechanisms and polymers or composite materials used to make tents nearly bullet proof and even able to stand up to some extremely low yield grenades. It is no wonder that these tents are extremely expensive however due to their ruggedness and their tenacity at keeping their occupants alive they are often well worth the cost especially to explorers. The smallest tent available is a single person tent which comes with enough space to adequately store a sleeping person and their personal equipment comfortably.

Weight    10

Cost    50,000 Credits

Binoculars

Binoculars are a fairly typical item for bird watchers, soldiers, explorers and many other professions. Modern binoculars use electronics rather than true lenses to amplify the light and therefore magnify whatever the user is looking at. Though working on the same principle, these binoculars are a little heavier but far more durable than conventional lensed binoculars.

Effect    Allows the character to see up to 600 Meters away rather than the traditional 300 Meters at full detail.

Weight    3

Cost    1,000 Credits

Water Purification Tablets

Tablets for water purification have been a staple among civilized nations for millennia and often have been used in survival situations for the stranded, lost and forgotten. Modern tablets include things such as activated charcoal to remove chemicals from water and small amounts of bleach to purify water of its bacteria and viruses. While typically heavier than usual due to the need for all-weather sealants, temperature and light resistant surfaces, durable frames for the bottles and more these tablets are invaluable to the adventurer looking to rough it in the wilderness.

Weight    1 per bottle of 100

Cost    5,000 Credits per bottle of 100

Glowstick

Glowsticks have many common uses but are typically used for exploration and emergency lighting. A glowstick might also be used to indicate a friendly or enemy soldier in close combat by strapping it to the equipment of the person in question in the event of equipment failures that stop FOF tags from transmitting or in the case of extremely poverty stricken states.

Weight    1 per bundle of 12

Cost    200 per bundle of 12

Multipurpose Axe

Multipurpose Axes are technically not a single item. The handle of the axe comes with a kit designed for multiple axe heads that are made to be modular with the handle. Any axe head needed is typically available inside the kit and can be easily taken off or put on the handle to ensure that any adventurer or logger always has the requisite tool for the job.

Weight    3

Cost    1,000 Credits

Chain

Chains are used in a variety of circumstances from towing, securing cargo all the way to reinforcing a prisoner’s restraints. Modern chains are still made from stainless steel and are most often used in construction industries and home care as well as towing or hauling businesses. Most modern chains can hold upwards of one ton of force applied throughout the chain as the links break up the individual load on each link to provide a solid but flexible load bearing object that can safely secure many tons of cargo.

Weight    15 per 50ft

Cost    500 Credits per 50ft

Crampons

Crampons are an article of equipment worn over normal shoes or boots. While crampons are heavy for their size they are invaluable to climbers that are attempting to make their way over an otherwise slippery surface or a surface without many clear footholds. Crampons are made to dig into softer soils and rock faces while maximizing pressure over a smaller area and also to push into ice or mud in order to gain purchase. All crampons are built with retention straps to prevent their loss from one another though this does not prevent them from being dropped as a pair.

Weight    6

Cost    500 Credits

Climbing Pick

Climbing picks are simple machines with a wedge at the front and a weight at the back to provide a driving force when swung. These items are often made to push through rock, ice and other tough materials to provide hand holds where none exist while still being light enough to be carried by hand. While climbing picks make poor weapons they are often carried by Special Forces groups that need to be highly mobile while still on foot. Climbing picks are always sold in pairs and fortunately come with retainer straps to prevent loss if dropped and always keep the pair together regardless of the position of either hook.

Weight    3

Cost    2,500 Credits

Flares

Flares are used in emergencies or for combat when needing to redirect heat seeking munitions. Flares used for the latter purpose are typically larger and usually not held by hand like these flares; however. Most flares are made using a combination of phosphorous and magnesium or one of either to produce a bright and intense light with a large amount of heat. Persons using flares are often in distress and in need of emergency services. Flares are also used by law enforcement to quickly demark an area that should not be passed.

Weight    1 per bundle of 6

Cost    100 per bundle of 6

Emergency Communications Relay

The emergency communications relay is often a crucial piece of equipment in the case of an emergency for the unwary adventurer. While only capable of broadcasting within the solar system in which it is unpacked and used it the relay can be used to communicate with ships off-planet and with ships that may be nearby. Technically, communications even with simple radios is infinite within space though practically this is usually not acceptable as broadcasts can take hundreds of years to reach distant civilizations. The communications relay is exceptionally heavy although it is exceptionally simple to use and even the most unintelligent Balalonian can set up a module. Larger versions exist though these are largely merely relay stations that have been made to pick up these signals from a far distance and bounce them to the rest of civilized space to inform others that someone is in distress.

Weight    20

Cost    50,000 Credits