recursal/Fanatic-Fandom huggingface dataset:
Fungicide

Fungicide*

Statistics

Projectile created
**Fungi Orb**

The **Fungicide** is a Pre-Hardmode gun that has a chance of dropping from Crabulon. When Musket Balls are used as ammo, it fires a fungus bullet that, upon impact with an enemy or tile, splits into smaller spores which are affected by gravity.

Its best modifier is **Unreal**.
Gleaming Dagger

Gleaming Dagger*

Statistics

Projectile created
**Gleaming Dagger**
The **Gleaming Dagger** is a craftable Pre-Hardmode non-consumable dagger. It throws a fast moving platinum dagger that ricochets towards the nearest target after hitting an enemy. The dagger pierces once and breaks on contact with blocks.

Performing a stealth strike with the Gleaming Dagger will cause the next dagger thrown to pierce three times and home in on enemies after ricocheting, as well as granting it 20% increased damage per ricochet.

Its best modifier is **Flawless**.

## Notes

* This weapon functions identically to the Gilded Dagger.
Gilded Proboscis

Gilded Proboscis*

Statistics

Projectile created
**Gilded Proboscis**

The **Gilded Proboscis** is a Godseeker Mode spear that is dropped from The Dragonfolly. It heals the player for 1 HP each time it deals damage.

Its best modifier is **Godly**. It cannot get modifiers that affect size. **Ruthless** might be preferred if the player already has 100% critical strike chance.
First Crescent

First Crescent*

Statistics

Projectiles created
**Crescent**
**Moon Fragment**
**First Crescent** is a Godseeker Mode wand that casts a little crescent that shoots small moon fragments that go in a random direction, and deal 50% of the damage.

## Crafting

### Used in

* **First Crescent**
* Noctic Weaver
* Subnautical Plate (25)

total: 1 row(s)
Ghast Relic

Ghast Relic*

Statistics

Projectile created
**ghost**

The **Ghast Relic** is a Pre-Hardmode accessory that drops from Clams . Whenever a minion hits an enemy it has a 10% chance to spawn a ghost that chases your enemies and walks through them dealing 20 damage per second.

## Crafting

### Used in

* Ectoplasm (10)
* Stardust Fragment (10)

total: 1 row(s)
Floodtide

Floodtide*

Statistics

Projectile created
**Mini Sharkron**
The **Floodtide** is a craftable Hardmode broadsword that auto-swings. The weapon can also be obtained by fishing under the effect of the Gills buff. When swinging the sword, it launches 2 shark-shaped projectiles which deal damage to enemies on contact.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Hellkite
* Terra Blade *or* Terra Edge
* Tarragon Bar (7)

total: 1 row(s)
## Notes

* This item will only be caught with a 1/25 (4%) chance when fishing with between 60 and 160 fishing power and having the Gills buff.

## Trivia

* The weapon's design is partially based on The Great Wave off Kanagawa, a famous Japanese painting depicting a massive wave.
* The weapon replaced Mariana in Terratomere's crafting recipe after the introduction of the Aquatic Dissolution.
Exodimus

Exodimus*

Statistics

Projectile created
**Secondary Dagger**
**Exodimus** is a craftable Godseeker Mode dagger that is an upgrade to the Seraphim. When used it throws an even spread of 5 infinitely piercing daggers, with the second and fourth daggers inflicting Vulnerability Hex if Supreme Calamitas has been defeated. After half a second has passed, all five daggers will rapidly dart towards enemies or the cursor if no enemies exist, and stick onto them, dealing continous damage. A maximum of 20 daggers can be latched onto an enemy at once. After 10 seconds have passed, each dagger explodes into a cross of laser beams.

Performing a stealth strike with Exodimus modifies the laser beam pattern to have 8 beams in a star pattern instead of a 4 beamed cross.

Its best modifier is **Flawless**.

## Trivia

The item's sprite is a recolored Grand Guardian.
Frightshooter

Frightshooter*

Statistics

The **Frightshooter** is a craftable Godseeker Mode dart gun it is a dart gun that fires series of 3 darts with high velocity. The darts always inflict Brimstone Flames. It is an ingredient of Outplanetary Dartshooter
Its best modifier is **Unreal**.

## Crafting

### Used in

* **Frightshooter**
* Blow Pipe
* Elemental Bar (5)
* Luminite Bar (5)

total: 1 row(s)
Frost Imp

Frost ImpStatistics

Drops

* Item **(Quantity)****Rate**
* Frozen Hellstone (6-8)100%
* Icicle Ring1%

SoundsHurt
Killed

The **Frost Imp** is a Godseeker Mode enemy that spawns in Frozen Hell. They will attack by casting 3 slow moving ice clusters, which quickly fire icicles at the player.

Every third teleport will cause the Frost Imp to perform a special attack, in which they will begin to charge up a blizzard spell over their heads. As the spell is charging, a blizzard will start to form, increasing with density over time. If the spell or the Frost Imp is not destroyed within 20 seconds, the screen will flash white, and all nearby players will take 1/2 of their HP in damage, on top of being frozen for 12 seconds.

## Trivia

* Many aspects of the Frost Imp are references to the Game Deltarunes "Snowgrave" route.
	+ The Icicle Ring works almost identically to the Thorn Ring, an item crucial to the route.
	+ The blizzard spell is very reminiscent of the Snowgrave spell, as both are high damage snow storm attacks that freeze the enemy.
Frost Barrier

Frost Barrier*

Statistics

The **Frost Barrier** is a Pre-Hardmode accessory that can be purchased from the Traveling Merchant during a Full Moon or can be obtained from Ice Claspers. It is used to create the Auric Tesla Body Armor.

Being hit while wearing the Barrier will briefly debuff all nearby enemies with Glacial State, completely stopping them from moving. Both the range and duration of the Glacial State debuff are based on the damage the player took when the effect activated.

It also grants immunity to the Chilled debuff.

## Crafting

### Used in

* Bloodflare Body Armor
* Tarragon Breastplate
* Auric Bar (18)
* **Frost Barrier**
* Soul of Plight (20)
* Yharim Bar (35)

total: 1 row(s)
## Tips

* If players are having trouble finding one, wait for the Traveling Merchant to arrive and use a Cosmolight to make it a full moon. The merchant will remain at your house and his items will update to the full moon, allowing players to easily obtain the Frost Barrier.
* If used with knockback immunity, it can potentially trap enemies in the player, killing them very quickly.
Greentide

Greentide*

Statistics

Projectile created
**Teeth**

The **Greentide** is a Hardmode broadsword with autoswing, which is dropped by the Leviathan and Anahita. Upon striking an enemy with it, teeth will rain from the sky towards the cursor's position. Each tooth will inflict the Poisoned and Venom debuffs for 5 seconds.

Its best modifier is **Legendary**.

## Trivia

* Green tide is the term given to large accumulations of green seaweed which harbor large amounts of algae that can be harmful to marine wildlife.
Flahium Bar

*This article is a stub. You can help Calamity Mod Wiki by expanding it.*

Flahium Bar*

Statistics

**Flahium Bars** are Godseeker Mode bars that are made from leaving Uncharged Flahium for 60 in-game minutes. They can be used in creating some very powerful items that can be used against the various Superbosses. Flahium bars will become Decayed Flahium within 72 minutes of being crafted if not used in anything.
Eye of Night

Eye of Night*

Statistics

Projectile created
**Eye Cell**

*Not to be confused with Deathstare Rod, a summon weapon that drops from the Eye of Cthulhu.*
The **Eye of Night** is a craftable Pre-Hardmode summon weapon. It is the Corruption counterpart of the Flesh of Infidelity. It summons a tiny floating eyeball that follows slightly above the player. When an enemy is nearby, the eye orbits around it and fires cells which stick to enemies to damage enemies up to two times, inflicting the Cursed Inferno debuff. Up to 4 cells can be stuck to an enemy at once.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Eye of Night has over a Ruthless one is knockback.

## Crafting

### Used in

* Eye of Light
* Entropy's Vigil
* Core of Babil (3)
* Living Shard (10)

total: 1 row(s)
Giant Pearl

Giant Pearl*

Statistics

The **Giant Pearl** is a Pre-Hardmode accessory dropped by the Giant Clam mini boss after the Desert Scourge has been defeated. When equipped, it causes the player to emit light and inflict all enemies within a 3 block radius with the **Pearl Aura** debuff, which slows down their horizontal and vertical speeds considerably.

## Crafting

### Used in

* Amalgamated Brain
* Mana Overloader
* Frost Flare
* Corrosive Spine
* Void of Extinction
* Leviathan Ambergris
* Spore Sac
* The Camper
* Plague Hive
* Astral Arcanum
* Dynamo Stem Cells
* Blazing Core
* The Evolution
* Affliction
* Sulfuric Scale
* Cosmilite Bar (5)
* Ascendant Spirit Essence (4)
* Yharim Bar (99)

total: 1 row(s)
## Notes

* The slowing effect of Pearl Aura does not take effect while any bosses are alive.

## Trivia

* Despite being a debuff, Pearl Aura's icon has a blue background like a buff.
* Destructible projectiles, such as Chaos Balls or Water Spheres fired by Goblin Sorcerers or Dark Casters are slowed more the closer they are to the player, and can even be completely stopped. When said projectiles are stopped entirely, they cannot deal damage to the player, making this item very useful in certain environments or under certain conditions.
Flare Bolt

Flare Bolt*

Statistics

Projectile created
**Flare Bolt**
The **Flare Bolt** is a craftable Pre-Hardmode spell tome that auto-fires a ball of fire that inflicts the On Fire! debuff. The projectile travels in a straight line, is unaffected by gravity, emits a dim light, and can damage 3 enemies or bounce off of 3 walls before dissipating.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Tome of Fates
* **Flare Bolt**
* Tradewinds
* Nuclear Fury
* Tarragon Bar (5)
* Dark Plasma
* **Flare Bolt**
* Essence of Eleum (2)
* Essence of Chaos (2)

total: 2 row(s)
Gel armor

Gel armor*
Statistics

 [[File:{{{1}}}.png]]

**Gel armor** is a craftable Pre-Hardmode armor set made from Unpurified Gel. It can be upgraded into Statigel armor once the Slime Gods have been defeated.

It consists of **Gel Armor**, **Gel Greaves** and five different headpieces: **Gel Helm**, **Gel Headgear**, **Gel Cap**, **Gel Hood** and **Gel Mask**.

The **Gel Armor** gives 7 defense and +3% increased critical strike chance; and the **Gel Greaves** give 5 defense, 3% increased damage, and 5% increased movement speed.

* The **Gel Helm** gives 4 defense, 5% increased melee damage, 4% increased melee critical strike chance, and 5% increased melee speed.
Its set bonus grants an additional 200 Aggro.
* The **Gel Headgear** gives 3 defense, 5% increased ranged damage, and 4% increased ranged critical strike chance.
* The **Gel Cap** gives 1 defense, 5% increased magic damage, 4% increased magic critical strike chance, 5% decreased mana cost, and +30 max mana.
* The **Gel Hood** gives 1 defense, increased minion knockback
Its set bonus gives an additional 6% minion damage and +1 max minion, and summons a Baby Slime that will attack enemies.
	+ The Baby Slime moves and attacks like any other slime minion, dealing 13 damage.
* The **Gel Mask** gives 2 defense, 5% increased rogue damage, 4% increased rogue critical strike chance, 3% increased movement speed and 15% chance to not consume thrown items.
Its set bonus gives a maximum rogue stealth of 50.

Equipping a full set will always increase the player's jump height by 3 blocks and jump speed by 6%, along with adding an extra jump which emits blue gel-like particles below the player when performed. Additionally, taking over 100 damage in one hit grants the player 30 extra immunity frames.

A full set will always provide a total of at least 13 defense, 3% increased damage, critical strike chance, and movement speed.

## Set

Gel Armor*
Statistics

Gel Greaves*
Statistics

### Helmet variants

Gel Helm*
Statistics

Gel Headgear*
Statistics

Gel Cap*
Statistics

Gel Hood*
Statistics

Gel Mask*
Statistics

## Crafting

### Used in

* Purified Gel (8)
* Aerialite Bar (13)
* Alloy Bar (5)
* Purified Gel (5)
* Aerialite Bar (9)
 Statigel Greaves | * Gel Greaves
* Purified Gel (6)
* Aerialite Bar (11)
 Statigel Headgear | * Gel Headgear
* Purified Gel (5)
* Aerialite Bar (9)
 Statigel Helm | * Gel Helm
* Purified Gel (5)
* Aerialite Bar (9)
 Statigel Hood | * Gel Hood
* Purified Gel (5)
* Aerialite Bar (9)
 Statigel Mask | * Gel Mask
* Purified Gel (5)
* Aerialite Bar (9)
* Alloy Bar (5)

total: 7 row(s)
Fearmonger armor

Fearmonger armor*
Statistics

**Fearmonger armor** is a Pre-Hardmode armor set obtained by getting any enemy to step on Grimesand, after which they will explode and have a chance to drop a piece of the set. While wearing all three set pieces, a motion blur afterimage is displayed while the player is walking. If the entire set is visible (regardless of whether it is equipped or in social slots), the wearer will have a faint pulsing aura along with a red streak trailing behind their eye.

It consists of a **Fearmonger Greathelm**, **Fearmonger Plate Mail**, and **Fearmonger Greaves**.

The full set grants the following stats and bonuses (this includes the set bonus):

* 16 defense
* 8% increased damage reduction
* 11% increased damage
* 5% increased critical strike chance
* 30% increased summon damage
* 10% increased movement speed
* +1 max minions
* Life regeneration temporarily increased by 2 on every minion hit. The duration increases by 1/3 of a second per minion hit, up to a maximum of 1.5 seconds.
* The summon damage penalty is reduced from -50% damage to -25% damage.

## Set

Fearmonger Greathelm*
Statistics

Fearmonger Plate Mail*
Statistics

Fearmonger Greaves*
Statistics

## Tips

* This armor has greater survivability than Crimson armor due to its boosts to life regen, damage reduction, and its immense defense.
Galvanizing Glaive

Galvanizing Glaive*

Statistics

Projectile created
**Galvanizing Glaive**
The **Galvanizing Glaive** is a craftable Hardmode spear. When used, the player swings a spear around similarly to the Ghastly Glaive, and releases five gauss energy projectiles, each dealing 40% of the weapon's damage. If the target is struck by the spear itself, there is a 1/12 chance per hit for an energy flux to spawn on the enemy which inflicts continuous damage.

The weapon consumes 0.075 units of charge per use and has a maximum charge of 135.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Crafting

### Recipe

The Galvanizing Glaive cannot be crafted until the Encrypted Schematic from the Jungle Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
A specific schematic must be deciphered first
Genesis

Genesis*

Statistics

*Not to be confused with Genisis, a Godseeker Mode magic gun.*
**Genesis** is a non-consumable summoning item dropped by Vision of the Tyrant during the Boss Rush event. It is used to summon The Entropic God, Noxus.

## Trivia

* Genesis is a counterpart of Terminus due to its similar usage effects and nearly identical sprite.
	+ The word "genesis" means the beginning, the source, or the root, contrary to the definition of "terminus".
* Genesis has a form of 'cheat detection'; it will not drop if the player has used qualifying mods- such as Cheat Sheet- during their playtime in the world.
	+ Furthermore, it is not possible to give it to oneself, as it will not display in give menus.
		- Obtaining the item despite anti-cheat flags being set will cause the player to explode violently with the message '(name) has failed the challenge at hand.' until removed from the inventory.
		- This occurs the moment your invincibility frames wear off, much like Lul in prior versions of the mod.
Gatling Laser

Gatling Laser*

Statistics

The **Gatling Laser** is a craftable Hardmode magic gun. When used, the gun has a short load period before a barrage of fast but inaccurate red lasers are fired at a massively rapid rate. The laser creates a tiny explosion on hit, inflicts the On Fire! debuff.

The weapon consumes 0.0075 units of charge for each frame the weapon is held (totaling 0.015 units of charge per use) and has a maximum charge of 135.

Its best modifier is **Mythical**. But the weapon's use time will not be affected.

## Crafting

### Recipe

The Gatling Laser cannot be crafted until the Encrypted Schematic from the Jungle Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
A specific schematic must be deciphered first

## Trivia

* The Gatling Laser is a reference to the weapon of the same name from the *Fallout* series, and uses the same firing sound effect.
Fulguration Halberd

Fulguration Halberd*

Statistics

The **Fulguration Halberd** is a craftable Hardmode melee weapon that autoswings. The Fulguration Halberd can be swung both as a broadsword and a spear by pressing left and right click respectively. It will inflict Burning Blood on each successful hit.

Its best modifier is **Legendary**.

## Trivia

* Fulguration, also called radiofrequency ablation, is a medical procedure in which unwanted tissue is removed using the heat generated from radio-frequency alternating current.
Grimesand

Grimesand*

Statistics

**Grimesand** is a block that generates on Floating Islands after breaking Shadow Orbs or Crimson Hearts. If a Shadow Scale is dropped onto a patch of Grimesand, The Hive Mind is summoned. Alternatively, if a Tissue Sample is thrown into a patch of Grimesand, The Perforators will be summoned. Whenever non-boss enemies come into contact with Grimesand, they will violently explode into purple particles, with a 10% chance to drop a piece of Fearmonger armor.

## Notes

* Unlike Sand, Grimesand is not affected by gravity.
* 10-30 Grimesand can additionally be obtained as a drop from Corrupt Crates.

## Trivia

* The block's sprite is derived from an edit of one of The Hive Mind's former sprites, where the sprite was duplicated several hundred times and zoomed out, creating a blurry brown texture.
Grarble Obliterator

Grarble Obliterator*

Statistics* 50%
* 0%
* 30%

The **Grarble Obliterator** is a craftable Pre-Hardmode Drill and Axe combination. It can mine blocks up to Gold Ore / Platinum Ore.

Its best modifier is **Godly** or **Demonic**. Both modifiers increase its average damage output by the same amount. Mechanical tools can only have universal prefixes, because they can't have their speed modified.

## Crafting

### Used in

* **Grarble Obliterator**
* Arean Conduit Plating (150)
* Strange Matter (5)

total: 1 row(s)
## Notes

* It can be crafted before defeating any boss, making it a good tool to stick with until the player acquires a Nightmare or Deathbringer Pickaxe.

## Trivia

* Grarble is a portmanteau of the words granite and marble, which is what the tool is made of.

## See also

* The Grarble Bayonet, a pre-boss gun.
* The Grarble Spear, a pre-boss spear.
Hallow Effigy

Hallow Effigy*

Statistics

The **Hallow Effigy** is a Hardmode effigy found in the Hallow shrine. When placed down, all players nearby will receive a 25% damage, critical strike chance, and movement speed boost, a 20% health boost, 8% damage reduction, and 20 defense, but will permanently be inflicted with Chaos State as long as they are within the effigy's range.

## Notes

* The Hallow Effigy is an indirect upgrade to the Corruption and Crimson Effigies, combining both of their effects and increasing them, but with a new added downside.
* The range of the Hallow Effigy is approximately 203 units east and west, while 154 units up and down. This makes a total area on 406 X 308 units (203 X 154 blocks).
Great Sand Shark

*Not to be confused for the boss. For the boss, see Great Sand Shark (boss).*

Great Sand SharkStatistics

Drops

* Item **(Quantity)****Rate**
* Grand Scale (1) (**+1 extra**)100%
**33.33%**
* Forbidden Fragment100%

SoundsHurt
Killed
Roar
Sand Blast
***Map Icon***
*"The desert sand shifts intensely!"*

The **Great Sand Shark** (Japanese: 偉大なシロザメ *Idaina shirozame*) is a Hardmode, post-Plantera mini boss that spawns during a Sandstorm after killing 10 Sand Sharks. It can be summoned manually by using a Sandstorm's Core at any time in a Desert. While it swims through sand like the more common Sand Shark, it has a much greater variety of attacks on top of its increased size, speed, health and damage, making it a dangerous foe. It always drops a Grand Scale when defeated, which can be used to upgrade various weapons into more powerful versions of themselves.

It typically performs horizontal leaps towards the player's direction, but it may also perform a vertical leap aiming straight for the player. When it leaps out of the sand, it may also cause an eruption of sand projectiles. It is also capable of redirecting itself while in a leap and executing a charge in midair. If the player strays too far away from it, it will perform a series of very long charges until it returns to their vicinity.

After dropping below 50% / **75%** health, it will begin to periodically summon Sand Sharks.

## Notes

* All Sand Shark alternate variants will also count towards spawning the Great Sand Shark, including Fusion Feeders.

## Trivia

* The Great Sand Shark and its associated items (with the exceptions of the Sandslasher and Sand Shark Tooth Necklace), were implemented based on a community suggestion made by ijones72 and ThatGuy on the mod's Discord server.
* If the Boss Checklist Mod is installed, its unique despawn message will be "The apex predator of the sands disappears into the dunes..."
* In the Infernum addon, the Great Sand Shark's theme is Duel For A Lost Kingdom, which was composed by PinpinNeon.
Gladiator's Locket

Gladiator's Locket*

Statistics

The **Gladiator's Locket** is a Pre-Hardmode accessory found in the Marble shrine. When equipped, two Sword Spirits will circle the player and will damage enemies that they contact. The swords orbit in opposite directions, at slightly different speeds. Each sword has a base damage of 30 and ignores enemy immunity frames. The swords deal classless damage, boosted by an average of each of the player's class damage bonuses.
Frostflow Edge

Frostflow Edge*

Statistics

Projectile created
**Glacial Piler Wave**
The **Frostflow Edge** is a unique Epilogue broadsword. It always deals 1 damage to enemies, regardless of any modifiers or attack boosts the player may have, and it cannot inflict critical hits. Whenever an enemy is struck with this weapon, their health is decreased by 4% of their max health, ignoring all defense and damage reduction. Additionally, the secondary fire (right-click) will cause the player to lose 50% of their maximum health and all of their current mana, in exchange for imbuing the sword for one minute. During this time, swings will unleash longer-ranged swarms of blades that will decrease enemy health by 2%.

Being submerged in water with less than 40 defense will start draining 20 life per second from the player.
Its best modifier is **Light**, as the Frostflow Edge has minimal knockback and does not benefit from increased damage or critical strike chance.

## Notes

* The enemy or boss must be vulnerable to damage for this weapon to be effective. The Frostflow Edge cannot damage enemies that are completely unable to be hit.
* Its life reduction effect applies to the head segment of worm enemies, but not body or tail segments.
* The Invincible buff's effects will not apply when this weapon is held.
* Its life reduction effect is not affected by rage or adrenaline damage increases.

## Tips

* It benefits most from equipment and accessory modifiers that maximize melee speed.
	+ It also benefits from melee size buffs, if only to make it easier to land hits.
* This weapon can become excessively powerful against enemies with very high health, due to the percentage-based life drain effect.
* As the empowering right click cannot be used when mana is not full, it may be worth using Mana Regeneration Potions or Astral Injection even on a melee build.
* This weapon can be useful against bosses which enter periods of very high defense and/or DR, such as XC-39 Oizys, as the player can continue to deal decent damage to them when they would normally be dealing very little. Due to the weapon's very short range, caution should be taken to avoid excessive contact damage from the boss.

## Trivia

* The Rivers of Frost does not work on Target Dummies, but does work on Super Dummies.
* Dying to the self inflicted damage will display a unique death message "<PlayerName> overflowed with water"
	+ This is a reference to Sky Abyss enemies' insides being constructed of materials that dissolve in water.
Galileo Gladius

Galileo Gladius*

Statistics

Projectiles created
**Galileo Planet**
**Crescent**
The **Galileo Gladius** is a craftable Godseeker Mode shortsword. When swung, the weapon auto-fires homing crescent moons that deal 33.33% of the weapon's base damage and pass through blocks. Hitting an enemy with a true melee hit will cause large blue planetoids to rain on the enemy. These planetoids explode on contact with tiles and enemies.

When the weapon's Shortstrike ability activates, crescent moons will drop down planetoids on enemy hits. The player also gains 50% increased melee speed and immunity to Moon Burnt for 20 seconds.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Cosmic Shiv
* Lucrecia
* Miracle Matter

total: 1 row(s)
## Trivia

* Galileo was known as the "Father of observational astronomy" due to his massive contributions to the field, which gave the weapon its space theme.
* Gladius is the Latin word for "Sword", which was used widely in scholarly fields during the era Galileo was alive.
Fuel Cell Bundle

Fuel Cell Bundle*

Statistics

Projectiles created
**Plague Missile**
**Homing Plague Missile**

The **Fuel Cell Bundle** is a Hardmode summon weapon that drops from The Plaguebringer Goliath. When used, it throws a small gravity-affected flask that deals no contact damage, but summons a small and armed miniature Plaguebringer minion upon tile contact. Plaguebringer minions stay at a certain distance from enemies to rapidly fires explosive missiles that inflict the Plague debuff. Occasionally, a homing variant of the explosive plague missile is fired.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Fuel Cell Bundle has over a Ruthless one is knockback.

## Crafting

### Used in

* Disease
* Diseased Pike
* Metal Ball
* Pandemic
* Sewer Brewer
* Malevolence
* Reemergence
* Pestilent Defiler
* Blight Spewer
* The Hive
* Blow Pipe
* Toxic Wisdom
* Plague Staff
* The Needler
* **Fuel Cell Bundle**
* Decomposition
* Phlegm
* Malachite
* Poison I-Bee
* The Syringe
* Trash of Magnus
* Luminite Bar (5)
* Infected Armor Plating (5)
* Stardust Fragment (114)
* Jet Engine
* **Fuel Cell Bundle**
* Plague Cell Canister (15)
* Luminite Bar (5)

total: 2 row(s)
Gullet Worm

Gullet Worm*

Statistics

Gullet WormStatistics

SoundsHurt
Killed

The **Gullet Worm** is a critter that has a 10% chance to be encountered by destroying Background Objects during a Blood Moon. They can be caught with a Bug Net or Golden Bug Net.

Gullet Worms act identically to Regular Worms, slowly crawling along the floor.

When used as bait, Gullet Worms have a higher chance to catch enemies during a Blood Moon.

## Crafting

### Used in

* **Gullet Worm**
* Stinkfish (3)

total: 2 row(s)

## Notes

* Gullet Worms can be detected by the Lifeform Analyzer.
* They will only have a chance to spawn during a Blood Moon.
* They can only appear from Objects that have a chance to spawn critters.
* Objects placed by the Rubblemaker cannot spawn Gullet Worms.
Forbidden Oathblade

Forbidden Oathblade*

Statistics

Projectile created
**Forbidden Scythe**
The **Forbidden Oathblade** is a craftable Hardmode broadsword that autoswings and is the upgrade of both the Bladecrest Oathsword and the Old Lord Oathsword. When swung, it fires a demonic scythe that collides with terrain and pierces up to two targets. Both the sword and the fired projectiles inflict the On Fire! and Shadowflame debuffs. Critical hits additionally summon purple explosions on the target.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Broken Hero Sword
* Infected Armor Plating (3)
* Ashes of Calamity (3)

total: 1 row(s)
## Notes

* The explosion generated by critical hits deals exactly 200% of the weapon's base damage, can not critically strike, does not damage nearby targets, and cannot be modified by any means.
Flarrow

Flarrow*

Statistics

**Flarrows** are Godseeker Mode arrows crafted from Flahium Bars. Fired Flarrows will slowly home in on nearby enemies for 2 seconds before charging towards them at very high velocity. Flarrows will pierce through tiles to reach enemies.

## Notes

* Goozma and its despicable vassals only take 1% damage from Flarrows.
Greatbay Pickaxe

Greatbay Pickaxe*

Statistics* 55%
* 0%
* 0%

The **Greatbay Pickaxe** is a craftable Pre-Hardmode pickaxe. It can mine blocks up to Demonite Ore / Crimtane Ore.

Its best modifier is **Legendary**. While **Light** may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool.
Gilded Dagger

Gilded Dagger*

Statistics

Projectile created
**Gilded Dagger**
The **Gilded Dagger** is a craftable Pre-Hardmode non-consumable dagger. It throws a fast moving golden dagger that ricochets towards the nearest target after hitting an enemy. The dagger pierces once and breaks on contact with blocks.

Performing a stealth strike with the Gilded Dagger will cause the next dagger thrown to pierce three times and home in on enemies after ricocheting, as well as granting it 20% increased damage per ricochet.

Its best modifier is **Flawless**.

## Notes

* This weapon functions identically to the Gleaming Dagger.
Frostcrush Valari

Frostcrush Valari*

Statistics

Projectiles created
**Large Valaricicle**
**Small Valaricicle**
The **Frostcrush Valari** is a craftable Hardmode rogue boomerang that is a direct upgrade to the Kylie. It automatically throws a slow-moving boomerang that travels a long distance before returning to the player. When contacting an enemy, several gravity-affected ice shards will be released from the boomerang that deal 33% of the boomerang's base damage. Each boomerang inflicts the Frostburn, Crush Depth and Glacial State debuffs onto enemies.

Performing a stealth strike with the Frostcrush Valari will cause three boomerangs with much lower range to be thrown, alongside a spread of slow-moving icicles that deal 44% damage, are very lightly affected by gravity and shatter after about 3 seconds.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Alpha Virus
* Molten Amputator
* **Frostcrush Valari**
* Enchanted Axe
* Exoplasm (20)
* Miracle Matter

total: 1 row(s)
## Trivia

* A valari is a traditional throwing weapon used by the Tamil people of India.
Energy Staff

Energy Staff*

Statistics

The **Energy Staff** is a Godseeker Mode sentry dropped by Impious Immolators. When used, it summons a stationary Impious Immolator sentry that rapidly fires homing sparks of energy at the nearest enemy. Only one can be summoned at a time.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Energy Staff has over a Ruthless one is knockback.

## Crafting

### Used in

* Dark Plasma (2)
* Galactica Singularity (5)
* **Energy Staff**
* Quark-Gluon Sludge (15)
* Cosmilite Bar (20)
* Yharim Bar (4)
* **Energy Staff**
* Yharon Soul Fragment (15)
* Cosmilite Bar (20)
* Yharim Bar (4)

total: 3 row(s)
## Notes

* As this sentry can only lock on one target at a time, it isn't very useful during Events.
* Despite being referred to as "Profaned Energy" in the item's tooltip, it resembles an Impious Immolator rather than the Profaned Energy enemy.
Flurrystorm Cannon

*Not to be confused with Firestorm Cannon, a ranged weapon that consumes Flares.*
Flurrystorm Cannon*

Statistics

Projectiles created
**Flurrystorm Chunk**
**Snowball**
**Flurrystorm Shard*****Equipped tank******Flurrystorm Cannon***
The **Flurrystorm Cannon** is a craftable Pre-Hardmode ranged weapon. It fires gravity affected snowballs at a gradually increasing rate as it is held out, increasing its fire rate every second until reaching a maximum of eight seconds. It has a 20% chance to fire an additional ice chunk that splits into three ice shards. Ice chunks deal 1.5x damage and ice shards deal 0.45x damage. Both the ice chunk and the ice shards inflict the Frostburn and Glacial State debuffs. It also has a 50% chance not to consume Snowballs.

Its best modifier is **Unreal**.
Glorious End

Glorious End*

Statistics

Projectiles created
**Meteor Star**
**Meteor Star Explosion**

The **Glorious End** is a Hardmode wand that drops from Novas. Upon use, it summons a star on the player's feet which causes the player to move in the direction of the mouse cursor, up to a top speed of 72mph. The star explodes when released, upon contact with an enemy or solid tile, or after 6 seconds. The explosion deals 300% damage to the enemy and 100-120 damage to the player. If the player releases, the explosion deals 50% damage to enemies and 50-60 damage to the player instead. The player is also granted 60 immunity frames (100 under the effects of Cross Necklace or its upgrades) after being hit by the explosion.

Its best modifier is **Mythical**.

## Trivia

* This item is a reference to the Star Rod and Warp Star from the *Kirby* series.
	+ It being dropped from Novas is a reference to the Galactic Nova.
* Using the Glorious End does not deactivate any active hook.
	+ This allows reaching and attaching additional hooks much further than the hook's regular reach.
Flowers of Mortality

Flowers of Mortality*

Statistics

The **Flowers of Mortality** is a craftable Godseeker Mode summon weapon and the final upgrade to the Frost Blossom Staff. When used, it summons up to five rainbow flowers that orbit around the player, and fire homing bolts at nearby targets. The bolt does not pierce, but bursts into a tile-ignoring shrapnel. Each flower consumes half a minion slot.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Flowers of Mortality has over a Ruthless one is knockback.

## Crafting

### Used in

* **Flowers of Mortality**
* Virid Vanguard
* Godspawn Helix Staff
* Miracle Matter

total: 1 row(s)
Gloomy Trident

Gloomy Trident*

Statistics

Replaces rage mode with the mirage of the Sovereign of the Duskgloom Sea herself, resulting in a far stronger maelstrom
This attack has a 60 second cooldown

Projectile created
**Gloomy Trident**
The 'Gloomy Trident' is a craftable Godseeker Mode Spears that autoswings. On use, it performs a 3-hit combo, first swinging at an upward arc, then again on a downward arc, then finally being thrusted. The first 2 swings fires out a volley of black pearls that inflicts the Crush Depth debuff. Upon thrusting, it casts out a Maelstrom that lingers for a bit, casting down lightning bolts on its path.

In Revengeance Mode, Rage builds up slowly as you hold the weapon. Hitting the `Rage Mode` key conjures a mirage of the Sovereign of the Duskgloom Sea, leaving behind a far stronger maelstrom that sucks up any non-enemies and inflicts the 'Terror of the Abyss' debuff to all enemies on-screen, reducing their DR by 50%, Damage by 30%, and Defense by 60, along with casting greater amount of lightning bolts and dealing up to 2x the weapon's base damage, all while setting the player's rage to 0. The size of the mirage, and therefore, the power of said maelstrom, is proportional to the amount of rage the player had upon activation, and is also affected by melee bonus. This effect has a 60 second cooldown. If the player stops holding the weapon, their Rage is set to 0 and regains its mechanics returns to normal functionality.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Notes

* The Devourer of Gods, XM-05 Thanatos, XF-09 Ares, and Adult Eidolon Wyrm only take 80% of the damage from The normal maelstrom, and 50% of the damage from the Mirage and the following bigger maelstrom.

## Trivia

* This weapon directly references Black Pearl Cookie from the Action Role-Playing Gacha game Cookie Run: Kingdom, with the rage skill being directly based on her skill "Duskgloom's Sovereign", and the weapon design itself.
* Its tooltip also references the Bermuda Triangle, an urban legend focused on a loose area of the North Atlantic Ocean where most planes and ships disappeared without any reason why.
Firestorm Cannon

Firestorm Cannon*

Statistics

*Not to be confused with Flurrystorm Cannon, a snow-themed ranged weapon.*
The **Firestorm Cannon** is a craftable Pre-Hardmode ranged weapon that is a weaponized version of the Flare Gun. Like the Flare Gun, it uses Flares as ammunition.

The Firestorm Cannon has two firing modes, both of which have auto-use:

* Left click will fire a constant but inaccurate stream of piercing flares; sometimes firing two flares at once. These flares disappear very quickly after sticking to a tile.
* Right click fires an inaccurate spread of four or five flares. These flares do not pierce but last a bit longer when sticking to tiles. These flares deal 140% of the weapon's damage.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Vortex Fragment (20)
* Ectoplasm (10)

total: 1 row(s)
Flesh of Infidelity

Flesh of Infidelity*

Statistics

The **Flesh of Infidelity** is a craftable Pre-Hardmode summon weapon. It is the Crimson counterpart of the Eye of Night. It summons a flesh ball that jumps around erratically near the player. When an enemy is nearby, it jumps around near that enemy and fires a burst of 2 blood particles upwards every 3 jumps, which homes into enemies but does not pierce nor travel through tiles.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Flesh of Infidelity has over a Ruthless one is knockback.

## Trivia

* The word "infidelity" means unfaithfulness to one's partner.
Glowing Mushroom biome

The **Glowing Mushroom biome** is where the Crabulon boss is summoned and fought. A shrine structure, which contains the Fungal Symbiote accessory, can be found somewhere within this biome.

## Contents

Crabulon
Profusion, the Viral God | **From Shrines:**
Fungal Symbiote | **From Anomura Fungi:**

## See also

* Glowing Mushroom biome on the Vanilla Wiki
Green Phantom

Green PhantomStatistics

Drops

* Item **(Quantity)****Rate**
* Ancient Bone Dust (100-255)100%
* Bone (25-75)100%
* Demonic Bone Ash (5-30)100%
* Skull (7-12)100%
* Carton of Milk (500-700)100%

SoundsHurt
Killed

The **Green Phantom** is an enemy that spawns if the player kills a Gilded Spirit that spawned from a Phantom Spirit that spawned from a Dungeon Spirit. It moves slowly in random patterns, launching ghost skulls at players if it spots them.
Gel Dart

Gel Dart*

Statistics

**Gel Darts** are Pre-Hardmode daggers that are purchased from the Bandit for 2  50  each after The Slime God has been defeated. They start falling after travelling a short distance. They pierce up to three enemies or bounce off tiles three times before breaking on the fourth impact. They have a 50% chance of being recovered after being thrown.

Performing a stealth strike with Gel Darts cause the resulting dart to ignore gravity, bounce farther and faster upon tile collision, pierce or bounce an additional two times, inflict Slow, and releases streams of slime as it travels.

The Gel Dart cannot be reforged, and therefore cannot have modifiers.
Genisis

Genisis*

Statistics

*Not to be confused with Genesis, the summoning item for The Entropic God, Noxus.*
The **Genisis** is a craftable Godseeker Mode magic gun that shoots a large concentrated beam. The main beam ignores damage frames, pierces enemies, and splits into two more beams when it reaches its maximum range. It also rapidly fires inaccurate smaller laser beams that cannot go through walls and do not pierce enemies. The smaller laser beams disappear after a short time.

Its best modifier is **Godly** or **Mythical**. The Mythical modifier cannot affect use time nor mana cost, making it identical to Godly.

## Crafting

### Used in

* Wingman (2)
* Galactica Singularity (5)
* Cosmilite Bar (10)
* Wingman (10)
* Ogscule
* Auric Bar (5)
* Ascendant Spirit Essence (5)

total: 2 row(s)
## Trivia

* The Genisis was implemented based on a community suggestion made by Gouvod on the mod's Terraria Forums post.
* The weapon's name is an altered version of the word "Genesis", which was implemented spelt as "Genisis" due to a spelling error in the suggestion.
Flak Kraken

Flak Kraken*

Statistics

Projectile created
**Flak Reticle**

The **Flak Kraken** is a unique craftable Hardmode ranged weapon. It summons a yellow reticle at the cursor's location that deals constant damage to any enemy within it, piercing infinitely. Similarly to other weapons such as the Phantasm, the Flak Kraken will "spin up" the longer the fire button is held, increasing its damage per second and area of effect.

Its best modifier is **Demonic**, as it does not have any knockback and thus cannot get modifiers that affect it.

## Notes

* It takes 8.33 seconds of firing in order to reach maximum power.
	+ Continued usage at this power will stop the reticle but the weapon can still be used afterwards.
* When at full power, this weapon deals noticeably higher damage per second than other weapons of its tier, reaching upwards of 1000 DPS without armor or accessories.

## Trivia

* This weapon's design may be based on the 8.8 cm flak cannons used by Germany in WW2.
Grandiose Gland

Grandiose Gland*

Statistics

**Grandiose Gland** is a Hardmode material found from Blood Moon fishing. It is primarily used to craft Essential Essence Bars.

## Crafting

### Used in

* Unholy Blood Cells (5)
* Soul Flux (5)
* **Grandiose Gland**
* Green Demon Head
* Alloy Bar
* Cobalt Bar
* Palladium Bar
* Mythril Bar
* Orichalcum Bar
* Adamantite Bar
* Titanium Bar
* Hallowed Bar
* Chlorophyte Bar
* Shroomite Bar
* Spectre Bar
* Scoria Bar
* Astral Bar
* Cryonic Bar
* Delicious Meat (55)

total: 1 row(s)
Heart of the Machines

Heart of the Machines*

Statistics

The **Heart of the Machines** is a craftable post-The Fabricational Quartet accessory. It will summon all of the Machine Elementals to assist the player and attack enemies.

When equipped, the Heart of the Machines will summon Cyn the solver elemental, Eleanor the agony elemental, Ash the phase elemental, and Xun'Bakyr the necron elemental to attack nearby enemies. Elementals have a base damage of 550, and are affected by summon damage bonuses.

Elementals inherent their abilities with added damage and gain new, powerful attacks:

* Cyn instantly transforms weak enemies into Solver Bioforms.

* Eleanor produces clusters of Shadow Remnants.

* Ash throws Arc Snares at bosses.

* Xun'Bakyr summons Mini Necrons minions to attack enemies.

## Attacks

 Shadow Remnant | Shadow Remnant | Eleanor
 Arc Snare | Arc Snare | Ash
 Mini Necron | Mini Necron | Xun'Bakyr

## Notes

* The Heart of the Elements will not work if equipped along with the Heart of the Machines.

## Tips

* This accessory can be very helpful when performing less combat-oriented tasks such as fishing, as the elementals will keep most normal enemies at bay and allow the player's full attention to be focused on what they're doing.

## Trivia

* This item has the  rarity despite not being an Expert Mode-exclusive item.
Hallowed Rune

Hallowed Rune*

Statistics

Projectile created
**Hallowed Star**
The **Hallowed Rune** is a craftable Hardmode accessory and the upgrade of the Spirit Glyph. While equipped, whenever a minion hits an enemy, the player will gain one of the following buffs:

* **Hallowed Power**, which increases minion damage by 10%. Additionally, while this buff is active, a hallowed star rains from the sky on hit which deals 30 summon damage. This effect has a 3-second cooldown.
* **Hallowed Defense**, which increases defense by 8 and damage reduction by 4%.
* **Hallowed Regen**, which grants +3 life regeneration.

## Trivia

* The symbol depicted on the Hallowed Rune's sprite is a reference to the symbol of the first Karma rank in the game *Rain World*.
* The shield in the Hallowed Defense buff icon is the Ornate Shield.
* The knife in the Hallowed Power buff icon uses the same palette as the Excalibur.
* The heart in the Hallowed Regen buff icon uses the same palette as the hearts the player has after using Life Fruit.
The Walking Dead

The Walking Dead is a series of comic books, television shows, and video games; as a true multimedia project, each element tells its own story within the same universe.

## Summary

The Walking Dead was first created in a comic book series of the same name by Robert Kirkman, Tony Moore, and Charlie Adlard. After the comic book became a runaway success, a television show was created on AMC, developed by Frank Darabont. The show, starring Andrew Lincoln as Rick Grimes, depicts the sherriff awakening from a coma in a post-apocalyptic world dominated by flesh-eating zombies known as "walkers", continuing with his search for his family and other survivors.

Following the success of the show, which broke many viewership records (including the distinct record of the fourth season debut being the most watched drama of all time), a video game was created by Telltale Games. This title covered the genesis of the Walking Dead, and depicted a struggling convict by the name of Lee Everett and his companion, a little girl whom he rescued called Clementine. The game was extremely successful, launching the series to higher provenance.

## Relation Between Games

As far as we know, there is no relation between the Telltale Games version of The Walking Dead and the newly announced Overkill's The Walking Dead outside of the general universe. This is in keeping with other titles within the universe, as each Walking Dead project features brand new characters in the general universe. Few details have been announced concerning the title, however, so cameos or references may crop up during development.