Industrial Region

5/5 (Hard)

Level Three: SK, SH, SK, SK, F, SH

Level Four: SH, F, SH, F, SH, A

The Industrial Region is the fourth region in Overboard. It follows the Arctic Region and precedes the Egyptian Region. This is where the game really starts to get difficult. None of the levels will give you a smooth ride even on easy difficulty. Hazards and gimmicks are in abundance and the enemies become very powerful, strong and sneaky.

You have to get used to the region throwing several things at you in one go. The sometimes maze like structure will have you wondering where to go next and puzzle solving is just as rife too. Some decisions you make earlier on will affect the outcome of something much later in a level.

With all this said, some aspects of this region are fun. The transporting pipes are back and this time they can be used to save yourself from unnecessary challenge and can also transport you crazy directions around levels. See how they can help you escape trouble.

### **Appearance**

This is by far the dullest region in the game. Very little colour with lots of brown, grey and darkness as your main scheme. The towns are full of factories and refineries all polluting the water. Barriers are made of rusty metal and cliffs are large fields of metal. No sign of any plant life here either. Though it may be a surprise to learn that people must live here. You will notice washing lines with clothes hanging out to dry.

### **Gameplay**

Fire and lightning from both enemies and other sources are never far away in this region. Expect the unexpected as ships can just come out of nowhere. It is very common to see difficult enemies appear in groups of three so make sure you know how to deal with them. Waterfalls are scarce and none of the ships can be set alight due to them all being metal based. Always save health crates to stock up on health and shoot down airborne enemies to gather crew. Lightning corridors are the toughest here, if a lightning bolt latches onto you, you will be killed in a matter of seconds.

### **Enemies**

This is the region where the enemies get tough. Unfortunately, the toughest enemies are the most common and always come in groups. Some also seemingly blend in with the dark surroundings and may just appear from nowhere. Upgrading weapons and using hazards may be the only to survive in certain situations. Also note, there are no flammable ships in this region.

### **Rotating Rocket Ship**

By far, the least offensive enemy in this region. Their steering is pretty weak and although the rockets can do fair damage, they take a long time to fire them at you. This is also the enemy ship that appears in all three levels of this region. Recognisable from the blue and yellow buoys keeping the ship afloat.

Flammable?: No

### **Front Rocket Ship**

Only slightly more dangerous than the rotating version because their steering is a little more accurate. But because of this, they are more prone to run into mines and oil slicks. Use this to your advantage as often, these ships will appear with a lot of other hazards. Taking them out will mean one less area of aggravation/ Recognisable from their front spikes and red gun.

Flammable?: No

### **Front Fireball Ship**

Easily identifiable from their bright red colour so these are much less trouble to spot in the murky waters of this region. While all fire ships are dangerous, these definitely pale in comparison to other ships. Like the front rocket ship, steering is good so they are more likely to run into your attacks. Keep a safe distance and you should be fine.

Flammable?: No

### **Lightning Ship**

This is where the enemies get a little nastier. These have much more range than the Arctic Region version. They do fair damage when you get caught by the attack and they are the only ship that can get you if you're using the flight power up; which makes them more annoying. They have a small delay in between attacks so that will be your opportunity to go in and attack them. You need to be quick and accurate though. Recognisable from the three blue prongs which glow making this the only really bright ship in the region (The other being your own ship).

Flammable?: No

### **Broadside Ship**

These are vicious. They make the Inca Region versions look very easy to go against. Their canon balls are huge, they have good range and the attacks will absolutely pummel your health. When you see one, there is always another not far away. If a flight power up is nearby, use it. They can't get you when you're flying which can allow quick annihilation if you have upgraded your rockets. If not, try using nearby hazards like crushers. It is never a good idea to get near these ships especially when they are in groups. Recognisable from the three funnels and large holes where the broadside fires from.

Flammable?: No

### **Side Fireball Ship**

By far, the hardest enemy ship so far in the region and in the game. They are in abundance in this region and always strike when you're least expecting them. These ships always come in groups without fail and if you get caught in the middle of them and their attacks, it's game over. If you haven't upgraded your weapon arsenal, forget even trying to attack them. Run them into hazards and/or attack from above if you have the flight power up. Either way, this enemy is tough and should be treated carefully. Recognisable from the red and yellow side panels that almost make the ship look like a face.

Flammable?: No

### **Homing Fireball Turret**

These turrets have more range and power than the Inca Region version and while dangerous, they are flawed by slow turning. If you steer right up to the turret to the point of touching it, the fireballs will shoot over you and won't cause you any harm. Of course, there are usually other enemies surrounding them so be sure to clear those out first, then these will be even easier to deal with. This is the only turret that appears in more than one level, all other turrets only appear in level three of this region.

### **Homing Rocket Turret**

These can be quite tricky as the rockets actually deal a fair amount of damage and have a long range. For this reason, steer right up to them and destroy them with the broadside. Don't try anything fancy with them, it's not worth the time or ammo.

### **Rotating Flamethrower Turret**

These have huge range and rotate rather fast. When first encountering them, you may be surprised by how easily they can catch your ship. Wait for the turret to rotate then just dive in with your broadside or lightning which is a good choice of weapon against these. Either way you need to be quick as the turret will come back round quickly. Luckily, there are geysers nearby to extinguish flames so use this to your advantage.

### **Double Rotating Flamethrower Turret**

Only one of these thankfully. These are a little slower but the threat level is still high. Best way to deal with them is carefully circle around with the direction of the flames with the broadside or lightning. They cover a large range so you need to time this spot on. Make sure you have upgraded your weapons as this will make going against this turret much easier.

### **Small** **Lightning Turret**

How difficult these are to against solely depends on whether or not you upgraded your weapons. If you have collected all the broadside upgrades, you will have enough range to kill these turrets without having to go anywhere near them. If you haven't, they will be tricky especially because there are rocket turrets nearby them. So this shows the importance of leveling up your weapon arsenal. Their range is weaker but the damage they do is high.

### **Small Lightning Turret**

Definitely should not be approached with a relaxed attitude. These make up part of the lightning corridors in this region. They are usually guarded by lightning launchers you can't destroy. Assuming you have picked up all the front canon upgrades, approach these turrets by steering as close as you can to an indestructible lightning launcher without it homing in on you (Trial and error is the only way to gauge the distance). Then just let loose on them with the front canon. Make sure you destroy both sides. This is because often, just having one side destroyed can cause the surviving turret to let out a colossal lightning bolt which will kill you almost instantly. You can go right up beside the turret and destroy it. But the key to this tactic is making sure the turret blows up when the lightning beam is deactivated. Even here this is no guarantee that the other turret won't let out a big lightning bolt and get you. These are by far the glitchiest enemy in the game.

### **Level Summary**

Here is a summary of the levels in the Industrial Region. For more detail, click on the relevant headers.

### **Industrial Region: Level One**

If you're just going for weapons and bottles, it isn't too long. If you want to kill and collect everything, it's much more tedious. This level is built entirely around the flight power up so you will be air borne a lot of the time. You are immediately given your rockets back, so use them to destroy ground enemies when flying around. It is advised to pick up all the weapon upgrades and ammo crates as your arsenal will be quite formidable after this level. Your two biggest dangers here are the abundance of fire ships and landing on the many barriers that divide the level up. There is no right or wrong way to beat this level but always be aware of what may appear when picking up the bottles.

### **Industrial Region: Level Two**

This is a very difficult level. The amount of combat is high and the volcanoes and lightning are much more stronger and deadly. Useful power ups are strongly guarded by the enemy so you need to think smart to outwit them. There are also a few awkward gimmicks to add to the challenge as well. Exploration is key in this level as you are often rewarded for it. But remember, the ships are sneaky and like to ambush you when you're least expecting it. Fire ships are ever dangerous but beware of the broadside ships near the end of the level. Those cannon balls do extreme damage.

### **Industrial Region: Level Three**

This level is a split path format. It focuses more on the aspect of puzzle solving in order to progress. This one is pretty fun though as the harder enemy ship are absent from this level. Though what it lacks in ships, it makes up for with turrets with huge range so be careful of those. Each path is divided into three sections all connected with various transporting pipes and tunnels (The directions these take you in are rather amusing and crazy). The right hand path is considerably harder especially because you have to go through a lightning corridor guarded to even get to it. Make sure you have upgraded your front cannon and broadside to make this part easier on yourself.

### **Industrial Region: Level Four**

The starting gauntlet isn't too tricky as long as you are patient. You can rush it but you are likely to take a hit from the octopi or the underwater mines. Then comes the Industrial Battleship Boss. There are three main attacks during this fight. The flamethrower, four cannon turrets on each corner and homing rockets. These rockets can wipe out nearly all your health with one hit so these are what you need to look out for. Also beware of the spiked hull, touching this boss at any point will damage you. The ship moves up, down left and right (not diagonal). The pattern seems to be random so you can't always predict where the ship will move. For the first phase, the four cannon turrets are the only weak spot. You need to carefully destroy these turrets before you can attack the ship any where you want. Front canon and broadside will work but the oil slick is the best weapon to use in this fight. Dumping an oil slick into a corner where the cannon turret is will kill it almost instantly. If the battleship moves over the oil slick, it will do incredible damage making this boss fight not too difficult. There is also a transporting tunnel on opposite corners of the arena to allow quick movement. But be careful not to leave the tunnel and ram right into the boss. That will often happen.