Clan Totem

The *Clan Totem* is a feature accessible only via the Chief Info menu (which can be opened by tapping the profile avatar in the top left corner of the screen). In the Chief Info menu, it's located in the first line between the *Ranking* and *Troop* tab. The feature unlocks at Chief Level 5.

### Contents

Clan Totems are basically buffs that can be activated as you progress in your Chief Level. There are a total of 39 different Totems, divided in 13 rows, each with 3 Totems to choose from. Only one of the three can be activated in every row. These rows get unlocked when your Chief Level reaches certain milestones. The Totems can be upgraded, and you even need to upgrade a Totem to its maximum level before you can upgrade another one in the next row.

### Totem Points

Totem Points can be used to upgrade Totems and you receive 1 Totem Point every time your Chief Level increases. With the exception of the first row you will already have enough Totem Points to level up another Totem when you unlock a new row of Totems, so actually those Totems are not really a barrier, you will (nearly) always have enough to simply upgrade whatever you like, as long as you already unlocked the respective row of Totems in the first place. Every upgrade costs 1 Totem Point.

### Clan Totem "Plans"

With **VIP** Lv10, a second Plan of Totems unlocks. It works the same way the combinations work for runes: Both Plans have the same Totems to choose from, and they're in the same order, no less. Totems Points used on one Plan are not lost for the other Plan, all two have an individual count of available Totem Points depending only on how many of them you've already used in the respective Plan.

Those Plans can be used for different purposes and switched depending on what you need. For example, one Plan can be built for battles (with attack and HP buffs, etc.) and the other one for growing/farming materials (with Stamina recovery speed and Stamina cap buffs, etc.).

### List of Totems

The following table is a summary of all the Totems sorted by the Chief Level, which is required to unlock them.

Totems unlocked at Lv5 have weaker buffs but can be upgraded 10 times instead of 5 times like all the other Totems from Lv25 to Lv75, which balances those out. The Totems unlocked at Lv5 and Lv25 give 50k power when upgraded to their maximum level, while all the Totems following up give 100k at their max level.

The Totems unlocked at Lv78 are weaker versions of Totems available in the rows above when comparing them at their respective maximum level; they can be upgraded 10 times. The Lv80 Totems are also new versions of previous Totems, but they are not weaker than the previous ones and instead give the exact same buffs. They can be upgraded only 9 times, the 9th upgrade gives 20k instead of 10k power and increeases the chosen buff by 2% instead of 1% like the previous 8 upgrades.

### Recommendations

In the following there are suggestions for possible Totem Plan choices, the "General" setup can be used especially, if you only have 1 Totem Plan unlocked. For two Totem Plans you can use "War" and "Research/Farming" parallelly and switch whenever necessary. For example, when starting Research upgrades you should switch to the Research setup. When fighting (in a Kingdom Battle, against the Flaming Hound, in Simulation Drill, etc.), the War setup should be used. Multiple Totems in one cell are a suggested selection of Totems instead of only one specific suggested Totem, the exact choice depends strongly on the playstyle of each player.