Team Training - Change Log

This page lists the changes made in the newer releases of DBZ: Team Training. If you have an old version of the game and don't know if it's worth switching over to the newer version (save transfers are possible in some, but not all, instances), this page is for you!

For information on how to transfer your save from an old version to a newer version, please check these links:

* How to save normally and test your save at the beginning of the game
* Basic information and warnings about the saves, particularly for Android
* Switching versions while keeping your save (also check the Version 3 header link)

#### Important Notes

If you already have a save, you don't need to restart the game from the beginning. Just replace your current ROM file (.gba) by the new version. Delete the old ROM if you want.

You need to keep your save file of course (.sav or .sgm). sav = normal save, sgm = save state. Rename it so that the ROM and the save have the same name (like Dragon Ball Z-Team Training V5.sav). On Android, the ROM and the save are automatically placed in the same folder. On a PC, make sure to put them in the same folder (with the emulator too).

## Version 8 – August 11, 2020

**Patched ROM:**  Download (Mega)

**Patch (IPS):** Download (MediaFire)

You can choose to download the latter file and apply the patch (to v1.0 Fire Red) using Lunar IPS, or download the patched ROM itself.

### Game Changes:

* **Checksave script:** to avoid the super annoying problem of the save that doesn't let you keep playing after the league, a script forces you to solve the problem right from the beginning. If you can't save, you can't play. So, make sure to adjust the options of the emulator as explained in the Poke Community, Fandom and FB page.
* **New Fighters (20):**
	+ ***Dragon Ball Z (2):*** Future Gohan, SSJ Future Gohan
	+ ***Dragon Ball Heroes (4):*** Base Cumber, SSJ Cumber, Ape Cumber, Golden Cooler.
	+ ***DBS Broly (4):*** Broly Reboot, SSJ Broly R, LSSJ Broly R, SSB Gogeta.
	+ ***Dragon Ball Super (10):*** Botamo, Magetta, Champa, Vados, Hakaishin Toppo, Limit Breaker Jiren, Daishinkan (Grand Priest), Zeno, Super Shenron, Commeson (Superhuman Water).
* **Locations of New Fighters:**
	+ Future Gohan with Time Machine (see info about Time Machine)
	+ Cumber in Monean Chamber (Tanoby Ruins near Seven Island)
	+ Golden Cooler is the evolution of Super Cooler at level 50
	+ Broly Reboot on Route 6 after beating the league
	+ SSB Gogeta is the evolution of SSJ Gogeta with a God Stone
	+ Botamo and Magetta in Tanoby Chambers
	+ Hakaishin Toppo is the evolution of Toppo at level 50
	+ Limit Breaker Jiren is the evolution of Jiren at level 50
	+ Champa, Vados, Daishinkan (Grand Minister), Super Shenron and Zeno in Null Realm (see info about Null Realm)
	+ Commeson (SuperHuman Water) in Altering Cave (Outcast Island near Six Island)

* **Fighter Changes:**
	+ Dyspo, Toppo and Jiren roam in Liptoo Chamber (Seven Island) now.
	+ **Power nerf:** Base stats and power of some attacks have been decreased. It's not a massive nerf, but the base stats of many DBS/GT fighters have been decreased, especially SSJ Gods and beyond, MUI, Beerus, Whis, etc, the total base stat never exceeds 700 now.
	+ **Power buff:** Few fighters' base stats have been slightly increased too: Piccolo, Krillin, Yamcha, Tenshinhan, Raditz, ).
* Moves don't have an excessive power like 250 now, the value doesn't go beyond 180 (except Explosion). Now "power levels" are not what you can expect, for example Whis is as strong as Super Saiyan Blue in terms of base stats.

* **2 power up for weak fighters:** Grand Elder Guru can increase the stats of your fighter by increasing all IVs (Individual Values) to their max (31). Reserved to weak fighters (who have low base stats): Krillin, Yamcha, Tenshinhan, Chiaotzu, Saibaman, Bear Thief, Giran, Buyon, Eighter, Taopaipai, Drum, Tanbarin, King Piccolo, Nail, Slug, Kiwi, Zarbon, Zarbon 2, Dodoria, Guldo, Recoome, Jeice, Burter, Ginyu, Sauzer, Bioman, C-20, Zangya, Bujin, Yamu, Spopovich, Pui Pui, Yakon, Aqua.
* Old Kai gives a big power up by increasing EVs to 255. Reserved to the same fighters as for Guru.
* New "arc": After defeating/catching Whis, you can go to Null Realm and fight new enemies by traveling through the Cube of the Gods in Birth Island.
* **New event:** After beating the league, you can fight Broly R (New Broly) on Route 6.
* **Time Machine:** A machine in Capsule Corporation lets you evolve Kid Gohan or Teen Gohan into Future Gohan, and Trunks (Kid) into Future Trunks.

* **New Moves (4):**
	+ Disaster Claw
	+ Disaster Ball
	+ Hakai
	+ Hakai Ball

* **Learnsets Changed (3):**
	+ Hakai Ball for Beerus
	+ Supernova for Golden Frieza and Golden Cooler
	+ God Kamehameha for MUI Goku.

* **Move Changes:**
	+ **New effect for Makankosappo:** charges and one-hit KO next turn, 50 accuracy points.

* **Evolution without National Scouter:** it was required to evolve a fighter into a form above #151 (this number being the ID and not dex number), now the national scouter is not necessary.
* **Title screen infinite duration:** it doesn't restart the intro battle scene after a few seconds anymore, you can now listen to the whole title screen music.
* **Leaders changed (to increase difficulty):** Frieza 4 given to Muri, SSJ2 Gohan to Bulma, Buutenks to Satan, Gotenks SSJ and Buuhan to Roshi, Kid Buu and Hirudegarn to Pilaf.

### Aesthetic Changes:

* New title screen logo
* **Back Sprites Updated (5):** Spopovich, Janemba, Super Janemba, Hirudegarn, Super Cooler
* Hirudegarn overworld sprite changed
* **Mugshots (7):** Jiren, Champa, Vados, Daishinkan, Zeno, Guru and Old Kai

### Minor Changes:

* Bug fixed for Shiny Piccolo
* Growth rate for Teen Gohan and Kid Trunks groups (includes natural/level-up evolutions):
	+ Teen Gohan: Fast (800,000) → Medium Slow (1,059,860)
	+ Kid Trunks: Fast (800,000) → Medium-Fast (1,000,000)
* SS Anne blocked after departure
* Imperial Cave accessible right after the League
* Roshi's Lab trade changed to Gogeta for Vegeto holding a Potara
* **Some names changed:** Indigo Plateau → Dragon Plateau, Saibamen → Saibaman and Biomen → Bioman.

### Known Bugs:

* Player's colors are glitched when you get close to Zeno or Champa in Null Realm.
* **Makankosappo:** says "No PP left" when there is actually one PP left, and animation is not played in the 1st turn when foe uses Telepathy.
* Time Machine evolution doesn't update the scouter. Future Gohan and Future Trunks are not added to scouter data after attaining them by using the machine.

### Credits:

* Credits and version number given in the postsign of player's room.

## Version 7 – July 18, 2018

**Unpatched** **ROM File:** Download (Soi13)

**Patch:** Download (MediaFire)

**Patched ROM:** DBZ Team Training V7 (ZIP)

You can choose to download the latter two files and apply the patch using Lunar IPS, or download the patched ROM itself. The result is the same.

### Game Changes:

* **ALL NEW Tracks (5):**
	+ Title theme replaced by Cha-La Head Cha-La instrumental
	+ Wild battle theme replaced by a battle theme from the Japanese DBZ score
	+ End credits theme replaced with We Were Angels instrumental
	+ Legendary (SS God) theme replaced with Limit Break x Survivor instrumental (done by cello time)
	+ Tanoby Ruins theme replaced with Jiren's theme (done by DJ OG W3STC0AST)
* **New Fighters (15):**
	+ ***U6 Fighters:*** Cabba, SSJ Cabba, SSJ2 Cabba, Caulifla, SSJ Caulifla, SSJ2 Caulifla, Kale, Berserk Kale, Mastered Berserk Kale, Kefla, Mastered Berserk Kefla
	+ ***U7 Fighters:*** MUI Goku, SSB2 Vegeta
	+ ***Misc ToP Fighters:*** Jimizu, Damon

* **New Potara Fusions (2?) – Need to verify these! – Need to also check SSJ Vegeto from V6:**
	+ Kale + Caulifla = Kefla
	+ Mastered Berserk Kale + SSJ Caulifla = Mastered Berserk Kefla

* Evolution of SSB Goku → UI Goku dropped from Lvl 70 → 65 (UI Goku evolves to MUI Goku at Lvl 70 instead).

### Aesthetic Changes:

* **Back Sprites Updated (5):** Bioman, Buyon, Chiaotzu, Goten, and SSJ Goten.

### Credits:

* **cello time** for the LBxS instrumental
* **DJ OG W3STC0AST** for Jiren's theme
* **Makotto** for MUI Goku's back sprite
* **Carlos P.** for Mastered Berserk Kale's and SSJ2 Caulifla's back sprites

## Version 6 – December 01, 2017

**ROM File:** Download (Soi13)

**Updated Patch:** Download (MediaFire)

NOTE: The original patch had a glitch where creating a fusion fighter would erase all the moves your fighters learned. This glitch was fixed in the updated patch.

### Game Changes:

* **ALL NEW Battle Backgrounds (14):**  Including all the landscapes (mountains, plains, sea, caves, etc).
* **ALL** **NEW Fusion Mechanic:** A fusion system added to the lab at Roshi's Island - More Info
	+ ***Metamorean Fusions (4):***
		- Goku + Vegeta = Gogeta
		- SSJ Goku + SSJ Vegeta = SSJ Gogeta
		- Goten + Trunks = Gotenks
		- SSJ Goten + SSJ Trunks = Gotenks 2 (SSJ)
	+ ***Potara Fusions (3):***
		- Goku + Vegeta = Vegeto
			* At the moment, SSJ Goku + SSJ Vegeta doesn't work for Potara fusion.
			* Need to check if SSB Vegeto works.
		- Kaioshin + Kibito = Kibitoshin
		- Zamasu + SSR Black = M-Zamasu
	+ ***Special Fusions (4):***
		- Super Buu + Gotenks 3 = Buutenks
		- Super Buu + Ultimate Gohan = Buuhan
		- Baby + Majin Vegeta = Baby Vegeta
		- C-17 (holding an Up-Grade) + C-17 = Super C-17

* **New Fighters (13):**
	+ ***Trio de Dangers:*** Basil, Lavender, and Bergamo
	+ ***Pride Troopers:*** Dyspo, Toppo, and Jiren
	+ ***Saiyan Gods:*** UI Goku
	+ ***Buus:*** Buutenks and Buuhan
	+ ***GT:*** Luud, GT Goku, SSJ GT Goku, and SSJ3 GT Goku
* **New Moves (10):**
	+ SSB Kaioken (SSB Goku)
	+ Shining Blaster (Basil)
	+ Poison Punch, Poison Breath, and Poison Fang (Lavender)
	+ Power Return and Crush Claw (Bergamo)
	+ Justice Crush (Dyspo)
	+ Justice Flash (Toppo)
	+ Power Impact (Jiren)
* **Fighter Changes:**
	+ Frieza: Ability changed from ***Terror*** to ***Battle Armor***; learns Death Beam; Kinesis and Eye Beam levels dropped.
	+ Frieza 2: Ability changed from ***Terror*** to ***Parry***; learns Death Beam; cannot learn Death Ball anymore; Kinesis and Eye Beam levels dropped.
	+ Frieza 3: Ability changed from ***Terror*** to ***Parry***; learns Death Beam; learns Eye Beam a second time; cannot learn Ki Blast or Kiai anymore; Kinesis level dropped.
	+ Frieza 4: Ability changed from ***Terror*** to ***Parry***; learns Hyper Mode; Death Beam, Death Ball, Wrath, and Full Power levels dropped.
	+ Majin Buu: Learns Heal and Hyper Mode; Distorsion level dropped.
	+ Evil Buu: Learns Saisei.
	+ Super Buu: Learns Saisei; Mouth Blast level increased.
	+ Kid Buu: Learns Saisei.
	+ Gotenks: Hyper Mode and Taunt levels dropped.
	+ Gotenks 2: Dynamite Kick, Boar Attack, Ghost Kamikaze, and Sky Uppercut levels increased.
	+ Gotenks 3: Dynamite Kick, Boar Attack, Ghost Kamikaze, and Sky Uppercut levels increased.
	+ Kibitoshin: Moveset rearranged.
	+ Super C-17: Learns Dash Attack and Diving Kick; Energy Field and Dynamite Kick levels dropped.
* **New Items (2):** Small Mushrooms and Big Mushrooms (Two Island Shop after giving Celio the Ruby and Sapphire
* **New Evolution Link:** SSJ Bardock can turn into Golden Oozaru with a Moon Stone.
* The trainer tower contains 4 new battle modes - More Info
* The League has changed, when you rematch the Kais, some of their fighters are evolved and some trainers changed on the islands too.
* An IV/EV Reader was added.
* A warning message in the introduction about the save (to prevent everyone from restarting after the league).
* A little change too in your current save: Oozaru and all the Saiyans who can turn into an Oozaru will have their level changed. It's due to the change of the experience group, but you can modify their levels as you want with the software A-save.

### Credits:

* Anonymous creator of the Basil, Lavender, Bergamo, and Dyspo sprites, and the river background
* **Saucemonkey1** for the Buutenks and Buuhan sprites

## Version 5 – July 23, 2017

**ROM File:** Download (Soi13)

**Patch:** Download (MediaFire)

### Game Changes:

* **New Fighters (5):**
	+ ***Frost:*** Frost, Frost 2, Frost 3
	+ ***Miscellaneous:*** Golden Ape Baby, and Rage Trunks.
* **New Item (1):**
	+ ***Shell Bell:*** replaced HM Surf—just hold it to be able to surf across water on Roshi's turtle regardless of fighter. Given by the guy who gives HM Surf in the Secret House in Babidi Zone. Also need Babidi Badge to use.
* **New Moves (2):**
	+ Death Needle (Frost 3)
	+ Genki Sword (Rage Trunks)
* The National Scouter is automatically given when Dragon League is beaten. The previous requirement of catching 60 fighters has been removed.

### Aesthetic Changes:

* **Back Sprites Updated (2):** Burter and Pui Pui

### Credits:

* **Saucemonkey1** for Burter and Pui Pui's updated back sprites and all of Golden Ape Baby's sprites.

## Version 4 – February 17, 2017

**ROM File:** Download (Soi13)

**Patch (Expired):** Download (MediaFire)

### Game Changes:

* **New Fighters (7):**
	+ ***Saiyan Gods:*** SSG Vegeta, SSB Gohan, and SSB Vegeto
	+ ***Gods:*** Zamasu, M-Zamasu, Goku Black, and SSR Black
* The base stats have been increased for Beerus, Whis and SSB Vegeta.
* LSSJ Broly can now have the Huge Power ability in addition to Blaze.
* The legendary Vegeta in the wild is now SSG Vegeta instead of SSB Vegeta.
* **New Items (2):**
	+ ***God Stone:*** Needed to evolve a fighter to SSG. Can be used on SSJ3 Goku, Majin Vegeta, Ultimate Gohan, and SSJ Vegeto (for SSB Vegeto) at any level. Only three (3) are available in-game: from Gowasu (after capturing/beating Zamasu and Black), from Whis (held item) and from Beerus (held item). You can still catch the SSG version of your starter in the wild.
	+ ***Mystic Ticket:*** Needed to get to Navel Rock, where Zamasu and Goku Black are located. Given by Gowasu in Outcast Island (at Six Island).
* **New Moves (6):**
	+ Final Kamehameha (SSB Vegeto)
	+ Black Kamehameha, Black Ball (Goku Black, SSR Black)
	+ God Blades, Lightning (M-Zamasu)
		- The official name "Blades of Judgment" was too long, so God Blades was used instead.
	+ God Slicer (Goku Black, SSR Black, Zamasu, M-Zamasu)
* EVs (Effort Values) have been changed: They were not modified at all before, but now each character has custom EVs.

### Aesthetic Changes:

* **Back Sprites Updated (10):** Frieza 1, 2 and 3, Vegeta, Saibaman, Piccolo, SSJ Gohan, C-18 and Bojack 1 and 2.
* A wonderful Saiyan space pod has been added inside the museum in Saiyan Realm (you can't use it however), and Dragon Ball statues have been added in Enigma Mansion.

### Credits:

* **Carlos Pestana** for all the updated back sprites
* **Ecureuil** for the Saiyan pod and DB statues

## Version 3 – June 22, 2016

### Game Changes:

* **New Fighters (3):** SSJ Bardock, Golden Oozaru, and Hit.
	+ *Scouter IDs will be shifted up by 2 from Bardock (#28) onward because of SSJ Bardock and Golden Oozaru. Fighters with a higher Scouter ID will be affected in the Scouter Index (but you won't lose the Fighters you have).*
* The base stats of Turles have been increased slightly
* Added Aqua to grass patches of Routes 12 and 13 so the player can catch him without a rod
* The catch rate of Broly, Bojack and Hatchiyack are higher (it's harder to catch them now)
* Replaced the Smeargle of the trainer Etna in Tanoby Ruins with Golden Frieza
* **New Move (1):** Time-Skip (exclusive to Hit)
* Increased the accuracy of Makankosappo from 40 to 50 (to balance with power of 170 since it's not a OHKO move)
* Fixed map glitch (it indicated West City instead of Satan City when player is in Satan Mansion)

### Aesthetic Changes:

* Some Fighter names changed (e.g. Freezer → Frieza, Dabra → Dabura, Chaozu → Chiaotzu, LSJ Broly → LSSJ Broly, etc.)
* Some move names changed from Japanese to English (e.g. Ryuken → Dragon Fist, Kyodaika → Giant Form)
* Replaced the description of Cell Shift with the one for Sketch, which is more accurate to the move's effect
* Added shiny sprites (recolored original fighter sprites, instead of empty sprites in previous versions)
* Remade the back sprite of Oozaru

## Goku Trainer Mod – May 18, 2016

This mod does not carry over to future versions of the game; it is an optional variation to Version 2 with the following changes:

* Red's sprite is replaced with Goku as a trainer (preview here)
* Flying replaces the running option, and Flying Nimbus replaces the bicycle

## Version 2 – April 11, 2016

### Game Changes:

* **New Fighters (4):** Whis, Golden Frieza, SSB Goku, and Baby Vegeta.
* The base stats of Yamcha have been increased slightly
* Evolution of Janemba → Super Janemba dropped from Lvl 50 to 45
* Evolution of SSJ Teen Gohan → SSJ2 Teen Gohan dropped from Lvl 36 to 34
* **New Moves (4):**
	+ God Kamehameha (SSB Goku)
	+ Miracle, Ordeal and Divination (Whis)
* Move ID of 10x Kamehameha changed from #105 (Recover) to #220 (Pain Split), because this move allowed the other fighters in the party from the menu to be healed

### Aesthetic Changes:

* Opening scene now has Goku and Vegeta (replacing Nidorino and Gengar)
* Special fighter sprites added to end-game credits (SSJ3 Goku, Majin Vegeta, and Ultimate Gohan)
* Pokeball sprites changed when a fighter is caught (next to the health bar and in the scouter as well), and the sprites while healing the party in the Heal Center (now shows capsules)
* The back sprite of Bear Thief has been changed
* The color palette of TM/HM sprites in the bag
* The palette of Shu's sprite (Team Pilaf Grunt) in the Fame Checker about Kami
* The palette of the bag sprite for "Thief" move animation (when an item is stolen)

## Version 1 – Sept. 25, 2015

The link in the header contains general information about the game mixed with the newer updates, but summarizes what DBZ Team Training is about.