recursal/Fanatic-Fandom huggingface dataset:
Cassia's Announcement

Episode 5 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

The party gathers some political gossipy tidbits, Cor’s long awaited plan is finally put into action, Ash gets into a fight with a suitor of Leila’s, Leila gets even more practiced at averting her eyes, Ser Selwyn tries to keep the party from getting too rowdy (with little success) while they prepare for their quest into the swamp to search for lost friends and seek out the old hag.
Cassia Vassallou

**Cassia Vassallou** is the daughter of Patroclus and Minerva. She is also sisters with Leila and works in The Pašerák Guild.

## Other Information

Cassia is care-free, fun-loving and has an extravagant imagination for the romantic and passionate. The “I am invincible” attitude of youth. She works as the guild's messenger. She is to memorize and repeat what Stephanos tells her arrived in the last shipment and tell the other guild members.
Arrival

The seventh session in the 1st Season of the Whispers of Saldun's Past campaign. The remaining companions enter Perdale where they deliver the supplies to Sabetha Blackbird and then they meet various people and accept various quests. They also take lodging at the local inn, Hareth's Barrel, where they meet a bard called Volimere. They learn that there have been undead attacking Perdale and agree to try and defend the town from them.
Curse of the Wendigo

Legends say that if an innocent woman is murdered, you may call upon the Wendigo to possess the murderer using dark magics. This act has become known as the Curse of the Wendigo. Many stories have circulated about victims to the Wendigo's curse, one of the most infamous became known as The Winter's Peak Massacre.

No accounts of the Wendigo have ever been proven however, and many still just believe the 'Curse of the Wendigo' to be a story made up to explain people's sudden insanity and cannibalism while lost in the wilderness.
Drew Damarkos

> *This page is for **Drew Damarkos**, one of the false identities of Nikolai Graves. If looking for Nikolai himself, please click here.*
>
>

Drew Damarkos is one of the fake aliases Nikolai Graves created for himself to not draw attention to who he really is.

## Backstory

Drew Damarkos grew up in the small town of Broken Shield in Hammerfell. His father, Yestin Damarkos, was a carpenter and his mother, Maia Darmakos, was a seamstress. Drew also had an older sister called Breena and a much younger brother called Darius. Drew grew up always interested in history, and decided to go and study history at Altair Academy in Westborne. Unfortunately, because of his tiefling heritage, Drew was treated unfairly by the teachers and was shunned by his classmates. So Drew left there after a short while and started searching for historical antiquities himself, becoming a sort of travelling archaeologist.

## Characteristics

* Talks fast.
* Wears high-quality leather clothes with a metal breastplate over-top.
* Carries around a rapier as well as a pair of hand crossbows.
* Has a few satchels buckled to his sides as well as a few scroll cases.
* Very intelligent and can recite whole passages of ancient texts off my heart.
* Uses sarcasm as much as he can and flirts (badly) with every woman he sees.
Forge Domain

**Forge Domain** is a sub-class available for Clerics.

The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object.

Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them.
Adoette Chee

**Adoette Chee** was a 16-year-old orphan girl living in Belmead and working as a barmaid at The Howling Horde. She lived with her grandmother, Quanah Chee.

One night, Adoette served Willard Lacey and a group of adventurers before they were to set out on an expedition the next morning. Throughout the night, Willard made crude comments towards her, which made her very happy to leave when The Howling Horde closed for the night. However, on her way home she ran into Willard again, this time he grabbed her and as she started to scream and pull away he slit her throat with his dagger.

Her grandmother, Quanah saw this all unfold in a dream and upon finding Adoette's lifeless body in the morning, she ran out after Willard and his group. She caught up to them and between tears and anger she cursed them with the Curse of the Wendigo.

The Wendigo ended up killing most of the group and the story went down infamously as The Winter's Peak Massacre.
Koeki-Sho Trading Post

Koeki-Sho Trading Post

Currently run by the old man Fujikawa Ebizo, this two story stone building is the oldest in Shinrin. It was built when Lord Jakku first arrived and before he summoned his wife. It was burnt down in the first orc war and when it was rebuilt, Lord Jakku abandoned it for the construction of his second Manse. The old stone building is now the trading post and general store. Goods coming up the road are usually bought here if they are not specifically ordered for the Manse or the Mill. Jungle denizens are welcome here and can sell/trade their jungle treasures for Maldorean goods.
Tom Kenny

**Tom Kenny** is an American actor who provides voices for many American cartoons.

## Voices

### SpongeBob SquarePants

* SpongeBob
* Gary
* SpongeBuck
* Dirty Bubble (2010 onwards)
* Harold SquarePants
* Patchy The Pirate
* French Narrator
* Hot Sauce (Karate Choppers)
* Sun (SpongeHenge)
* Shower Guy (Suds and Neptune's Spatula)
* Barbershop Singer (Ugh)

### Handy Manny

* Pat
* Sneeze
* Mr. Lopart

### My Gym Partner's A Monkey

* Jake Spidermonkey
* Henry Armadillo
* Vice Coach Horace Ferret
* Dickle Sugarjumper
Into the Darkness

The second session of the Pre-Podcast portion of The Jungle Campaign. In follows The Jungle Campaign Party as they are attacked in the jungle by two giant pythons and a ruthless boar. They also encounter a woman who battles the beasts alongside them. The battle doesn’t go well and ends with Cor, Shelter and the mysterious woman all mortally wounded and unconscious as Ser Selwyn and Ash kill the rest of the animals. Shelter seems to die, but after Selwyn picks up one of Shelter’s magical items, Shelter wakes from his death as he hears the ominous word ‘Mine’.

The group then heads back to Shinrin town and on the way there the mysterious woman introduces herself as Leila Dawneyes. They then split up. Cor, Ash & Leila go to The Thriving Vineyard as Shelter & Selwyn go to report to Ser Thomas Daere before dropping into the Cooper Homestead. At the Cooper’s place, Ser Selwyn introduces Shelter to his mother, Marian. The three of them have a quick dinner and discuss Shelter’s great-great uncle, Three-Feathers, who once stayed at the Cooper’s in a time of need. Eventually everyone gets back to the tavern and retires for the night. Ser Selwyn however, after trying to head to bed for the night but getting attacked by Ash who thought he was an intruder, heads back down to the bar and drinks himself to sleep.

The morning comes and the companions, now including Leila, head through the city center towards The Tomb of the Fallen Warriors. In the city they briefly encounter some Kobolds, who are angrily trying to barter with the travelling salesmen. Ser Selwyn breaks it up and they continue to head to the tomb, where they encounter Ser Gothar and look for clues to where the serpents headed. Cor strikes up conversation with Ser Gothar and ends up accepting to duel him the next afternoon. Ser Selwyn also gets in on the challenge and challenges Ser Gothar to a duel the next day also. While the discussion is going on, Leila finds part of a trail which Cor manages to lead the companions from towards a stream. Suddenly, the group spot what they believe to be the Kobolds they encountered earlier and Cor, Ash & Leila disappear into the jungle, trying to sneak up on the creatures. Shelter takes to the trees, and Ser Selwyn Cooper is left as the only one visible on the ground, sword drawn and shield out.
College of Swords

**College of Swords** is a sub-class available to Bards.

Bards of the College of Swords are often called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.

Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust a blade in their ranks.

Blades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.

 Notable Bards from this College

* Cor Pedra
James (Sofia The First)

**James** is a prince who lives with his Royal Family in Enchancia.

## Personality

James is a lively, fun fellow with an imaginative personality. He is 11 years old. Amber is his twin, although they are very different to each other and have few to no things in common with each other. His strongest characteristic is his overwhelmingly amount of energy. He tends to leap before he looks, which can land him (or his sisters) into trouble. He is a fun-loving boy who is always up for a game or sport. He's quite happy playing with his toys in his room, but despite that is training to become a Junior Knight. He's a strong and able worker, and doesn't let much get between him and his accomplishments.

## Voice Actors

* Zach Callison (UK/US; Once Upon A Princess - Sofia The Second)
* Tyler Merna (UK/US; Princesses To The Rescue - Best In Air Show)
* Nicolas Cantu (UK/US; Camp Wilderwood onwards)
Daisy the Cow

Episode 3 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

The Party split up for a while. Ash and Ser Selwyn want to get a boat to see the Old Hag and go and negotiate to hire one. Meanwhile Cor and Leila go visit Pat to catch him up on the events of New Forlonde. Cor tags along hoping to spy on Leila’s sister Cassia.
Casual RP: Price of the Jungle

The fourth chapter of Casual RP. This chapter begins as The Casual RP Party start trekking back to civilization from deep in the jungle.

## Episodes:

**Foggy Memories
Drow Hath No Fury
Conflict's End
The Mettle of Man
Tortured Writings
Tortured Minds
Signs of a Familiar Past
A Lucky Break at Last
Not the Humblest of Visitants
The Wheel of Fate
Rubbing Salt in the Wound
Pedra's Pretence
Unseen Roads
Where the River Goes…
Slaves of the Raven Queen
Insurrection
Close to Home
Deception in the Ranks
Hidden Agendas
Witch Hunt
Finery and Hangings
Drow Debts**
Anne-Marie (Song)

**Anne-Marie** is a song that was written and is performed by Frederick Chaunceylaine. It's written about one of his former lovers, Anne-Marie Lorahana.

## Lyrics

My dear, my dear Anne-Marie,
Why were you, you taken from me.
We were both so young and I loved thee,
And I regret it ended badly.

Now, I know I used to make you angry,
But I was always taken by your beauty.
Every time you spoke, I filled with glee,
My heart was locked and you had the key.

I've never found anyone else so funny,
And I've never come across anyone so free.
With you, I could be who I wanted to be,
But now I've lost myself selfishly.

Now, I know I used to make you angry,
But I was always taken by your beauty.
Every time you spoke, I filled with glee,
My heart was locked and you had the key.

Your touch, it just made me so happy,
So happy, that I went on a music spree.
You gazed at me so seductively,
But now you're gone and I can't even plea.

Now, I know I used to make you angry,
But I was always taken by your beauty.
Every time you spoke, I filled with glee,
My heart was locked and you had the key.
Deity

A ****deity**** is a powerful individuals that rules a plane of existence that reflects their nature. Some gods may be the dreams of the Spiritual Forces of Kelmarth (Fate, Destiny and Saga) or that they are their children?

Some gods were once mortal but through fame and great deeds, managed to create in death a plane of their own that their descendants and followers could pass to upon death.

## Deities in The Realms of Kelmarth

* Ilmater, god of suffering and sacrifice
* The Raven Queen
* Semuanya
* Pelor, god of hope and light
* Gruumsh, Chief of Chiefs
* Lolth, mother of Drow
* Moradin, Forge Father
* Anam, Giant Father
* Tiamat for dragons
* Heaps more for different races and people... borrowed from main DnD books but not real world mythology.

## Spiritual Forces in The Realms of Kelmarth

There are three spiritual forces in the world. Fate, Destiny and Saga. Fate is often called Fickle Fate or Lady Luck because fate is often cruel or favours one person for a time and then switches to another. She is not worshiped as a god but appears in poetry, music and art often called a cruel harlot and worse. Destiny, is both presented as male and female depending on the context and is the subject of a lot of literary debate. She pushes people to greatness it seems and people claim to prosper under this force. But it can often be a heavy and difficult thing to resist if you don't like or wish to reject your destiny. Saga, is often portrayed as a child (usually female) and she loves stories and wants everything in the universe to fit into the patterns and rhythm of stories. She is also called the Balance as she never wants "good guys" to completely win or "bad guys" her force creates the continued conflict of warring extremes.

## Hungers, the devils and demons of Kelmarth

There are forces like Fate, Destiny, and Saga that are a mixture of god and force. they sometimes have their own realm, other times are too subtle to properly become physical. In the oldest languages they are called hungers.

These hungers don't take sides, they simply are a manifestation of temptation. Some tempt to greed, others pride, others lust, others trickery. But all will consume a mortal if allowed to direct their life and bring misery to them and everyone around them.

Even gods have to struggle against the hungers and some have warred with different manifestations of them.

The Lords of the Abyss from DnD books could be powerful hungers and the 9 Lords of Hell could also all be hungers.
Angel Down

Episode 27 and the final episode of Casual RP: Heart of the Jungle.

To leave or not to leave the broken statue, that is the issue. Blood reveals secret memories and hearts are revealed as the players plan to flee the orc stronghold for the safety of civilisation. Earthquakes, drunk parrots, and bad puns help us conclude Heart of the Jungle.
Class

A **character class** is a fundamental part of the identity and nature of a character in Dungeons & Dragons. A character's capabilities, strengths, and weaknesses are largely defined by its class; choosing a class is one of the first steps a player takes to create a player character. A character's class affects a character's available skills and abilities.

## List of Classes

* Artificer
* Barbarian
* Bard
* Blood Hunter
* Cleric
* Druid
* Fighter
* Monk
* Mystic
* Paladin
* Ranger
* Rogue
* Sorcerer
* Warlock
* Wizard
Arcana Domain

**Arcana Domain** is a sub-class available for Clerics.

Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana Domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand.
Adelina Liadon

**Adelina Liadon**, or Alina, was a player character played by Hope Griffiths in various Interludes.

Our father, an elf nobleman, met a fair and intelligent human woman. One thing led to another, and... here WE are, Isabella and Adelina Liadon, aka Billie and Alina, identical twin sisters. We’ve got Mum’s fiery red hair (obviously), and Dad’s glittering silver eyes.

When we little we used to have so much fun going off on adventures, exploring the woods nearby and sneaking off to town… but now that our father has assigned a wee dwarven bodyguard to restrict us, we hardly do get to do ANYTHING anymore. It’s absolutely ridiculous! It’s not like we’re still kids... we’re pretty much 12, practically grown-ups! Grobli’s only like… two years older than us, and he puts on all these airs like he’s so smart and tough and responsible and blah-blah-blah-BLERGH… We do our best to amuse ourselves, despite his incessant nagging, and we content ourselves with pranking and irritating him all the livelong day, and escaping “His Stuffiness” as often as possible.

Anyways, enough about him.

Billie is known to be the more tomboyish out of the two of us, and is generally recognizable by the state of her wild hair. While I, Alina, like to keep myself slightly more presentable, and am definitely the brains of this outfit. I tend to be the evil mastermind behind most of our schemes, and it’s usually Billie who does the heavy lifting.
Interlude

An **Interlude** is a one-shot that Casual RP runs every once in a while while the main campaign is in-between chapters or one of the players can't make a game.

## List of Interludes

### Curious Quests

Curious Quests was a one-shot run by Sean Stanley that followed Tobi, Gramop, Akira, Mossi and Greg as they investigated a strange sickness inflicting a boy in the town of Erasfund.

### The Prison of Prince Imix

The Prison of Prince Imix was a one-shot run by Caleb Griffiths that followed Virtue, Vechta Van Martelen, Hecks Van Martelen and Frederick Chaunceylaine as they were hired to enter The Prison of Prince Imix and obtain Imix's mythical sword.

### Temple of the Sun God

Temple of the Sun God was a one-shot run by Sean Stanley that followed on from Curious Quests, an earlier one-shot containing the same party. Tobi, Gramop, Akira, Mossi and Greg continued through the temple of Pelor and had to fight the necromancer that had desecrated the temple.

### Poor Bobby

Poor Bobby was a one-shot run by Hamish Skelton that followed Adelina Liadon, Isabella Liadon, Marcus Antonius and Gobby Flatshoulder as they investigated the disseverance of Bobby Branson.

### The Scarab of Death

The Scarab of Death was a one-shot run by Sean Stanley that followed on from The Prison of Prince Imix, an earlier one-shot containing mostly the same party. Virtue, Vechta Van Martelen, Frederick Chaunceylaine and Covere Rathalos investigated a missing magical item.

### Iron's Bite

Iron's Bite was a one-shot run by Sean Stanley that followed Holwald, Jalka Laivasto and Thunderbug as they helped collect ritual components with the hope of bringing Sundew into the natural world.

### Fey Choices

Fey Choices was a one-shot run by Sean Stanley that followed on from Iron's Bite, an earlier one-shot containing the same party. Holwald, Jalka Laivasto and Thunderbug continued to help Sundew on her quest to leave the Feywild.

### The Hunted

The Hunted was a one-shot run by Jasher Drake that followed Gartokar Garaninov, Zaleria Naicelea, Tuk Dulaga, Valor Hecktor, Willard Lacey and Kane Bolton as they tried to survive the Curse of the Wendigo.
Sofia

**Sofia** is a young princess who lives in the Royal Castle of Enchancia.

## Past Life

At a young age, Sofia moved out of the village of Dunwiddie and her life suddenly transforms from regular to royal when her mother Miranda marries King Roland II. Once moved into the castle, she gets acquainted with her step-siblings, Amber and James, as well as her new father, Baileywick the castle steward, and Cedric the sorcerer. She immediately enrolls into Royal Prep, where she meets her new friends. From then one she has learned the royal ways, which have led her to grand adventures!

## Personality

Sofia is a sweet, young, bubbly girl who loves to have adventures with her new family and friends. She is learning about bravery, friendship and royalty through her timeless tales. She is very kind and mature (mostly to the point where she is even more so than her snooty sister Amber) and always strives to do the right thing. While she is young and makes mistakes, her parents are always there to help her learn how to become a true princess.
Hareth Oakenmug

**Hareth Oakenmug** is a female dwarf in her early 50s. She runs the local inn, Hareth's Barrel, in Perdale.

**Hareth** gave the party a place to stay while they were in Perdale and she also took up arms with them as they defended Perdale by the attacking undead.

Ultimately she made the party leave Hareth's Barrel after they engaged in a fight with Manthera in the inn's common room.
Daemeon Streprovath

> *This page is for **Daemeon Streprovath**, one of the false identities of Nikolai Graves. If looking for Nikolai himself, please click here.*
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Daemeon Streprovath is one of the fake aliases Nikolai Graves created for himself to not draw attention to who he really is. Nikolai went under the name and persona of Daemeon in his time spent on the island of Tohapuru.

## Backstory

Daemeon grew up on his family farm in the small rural town of Delonshire on the Clovenaire Coast. He didn't grow up with any sibilings but just lived alone with his father Drystan and his mother Tristania. Even into adulthood Daemeon kept working on the farm, and picked up more responsibilities when his father fell sick and couldn't do a lot of the daily tasks any longer. But one day, Daemeon heard of a group of settlers heading to the new island of Tohapuru, and wanting a change of pace, Daemeon signed up. He left the farm and his parents and set out for the island. Upon arriving, Daemeon began doing odd jobs around the place for whoever needed him. And upon finding out about a group of outlaws called the Cabal of the New Land who had been stealing people's possessions and kidnapping children, Daemeon offered to help take them down. He hopes to do this for a while before buying his own property in Port Firemouth, and hopefully starting up his own tavern.

## Characteristics

* Deep, gravelly voice.
* Wears a large black pinch-front-styled hat, a black cape, and a black bandanna tied around his neck.
* Also wears different pieces of dark mix-matched leather armor.
* Carries various knives and pouches along with a heavy crossbow strapped to his side.
* Smokes cigars regularly and constantly fidgets with his cigar components case.
* Can't read and is hopeless when it comes to math.
* Asks a lot of questions and takes note of everyone's names.
* Drinks hard liquor, doesn't like weak stuff.
* Has very good manners.
Agents of the Drow

Episode 1 in Casual RP: Heart of the Jungle.

The party wakes up to find themselves surrounded by Drow who offer them a very agreeable deal. Leila enjoys the privilege of her gender, Cor knows it is only a matter of time before his secret is discovered, Ash can’t help taunting the person pointing a crossbow at him and Ser Selwyn struggles to make firm decisions.

They make a deal with the drow and follows them to another family’s abode. Leila is given part-payment upfront for her new job. Ash competes with Drow over dance and musical ability, Cor is treated with much suspicion, and Ser Selwyn is finally able to start drinking again.
Circle of Dreams

**Circle of Dreams** is a sub-class available for Druids.

Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.
Hamish Skelton

**Hamish Skelton** plays Cor Pedra in The Jungle Campaign.

Hamish has also played Baydiltail Seesall in Whispers of Saldun’s Past, Shimo Dolph in Tohapuru: The First Colony, and Holwald, Tobi, & Virtue in various Interludes.

Hamish is best friends with Jasher and is married to Abbie.

## Session Appearances

 Infernal Destruction
 The Obsidian Encounter
 Army of Iron
Army of Iron

The 12th session of Tohapuru: The First Colony.

The party continues through the tunnels underneath Visseldorf all-the-while coming face to face with various Cabal of the New Land and massive metallic golems.  Eventually they find a teleportation circle which transports them to another Cabal hideout where they find prisoners trapped behind bars. One of the prisoners reveals himself to be Loric Autumnloft, a necromantic adventurer who Velene idolizes.

Bastion, Daemeon & Velene then split up. Bastion going to check where another teleportation circle goes, Daemeon going to search for more prisoners to set free, and Velene to find out more information about everything that's going down and decide on the next plan of action.

## Notable Moments

* The party meets Loric Autumnloft.
* Daemeon does a total of 50 damage from a single crossbow shot.
* The party comes across two twin statues of three-headed dragons.
* Titan heads back up to Visseldorf.
* Velene turns into her shadow form for the first time.
Gilethain!

The 11th session in the 1st Season of the Whispers of Saldun's Past campaign. The companions re-group at Hareth's Barrel and decide to go on another one of their quests they have to do, bring a bell given to them from Sabetha Blackbird to a group of hags outside of town in return for information on 'The Black Pearl'. The party encounters a giant tree called Aldrafu and then more spiders which they manage to defeat.
Bard

Whether scholar, skald, or scoundrel, a **bard** weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

## Sub-classes

* College of Glamour
* College of Lore
* College of Satire
* College of Swords
* College of Valor
* College of Whispers

## Notable Bards

* Cor Pedra
* Frederick Chaunceylaine
A Replacement Craftsman

Episode 1 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

The Party spent the evening dining with Lord Jakku and Lady Jiru before retiring to their guest rooms for the night. The next morning they awoke and went down to the servant's kitchen for breakfast where they were served fresh bread, butter and bacon by the chef, Numba. They then discussed what they were going to do next and decided that Selwyn & Leila would check in with Ser Thomas, and Cor & Ash would buy some supplies before they all met back at The Thriving Vineyard.Selwyn had a talk toSer Thomas about his promotion andSer Thomas  told Selwyn that he actually had a job for him the next morning, escorting settlers from New Forlonde  to Shinrin with the rest of the party. Selwyn accepted the offer and he and Leila then left for the tavern. Meanwhile, Ash andCor once again found themselves in the general goods shop buying supplies,Cor most noticeably buying a longsword.

After regrouping at The Thriving Vineyard, the party grabbed a couple drinks as Selwyn spoke to them all about the job he had been offered for the next day. Everyone was interested in coming along with the exception ofShelter, who had been offered by some other Tabaxi  to go check out their village with them.Leila caught up with Endre and ending up introducing him to the rest of the party. Not having anything else to do, the party once again decided to split up and planned to meet back at The Thriving Vineyard for dinner.
Imix

**Imix** was the evil archomental of fire. He was a primordial older than Kelmarth itself. He was known as the Fire Lord Imix, Lord of Hellfire and the Eternal Flame. He was also heralded as the prince of all evil fire creatures.

## Description

Imix appears as a roughly humanoid pillar of red flame with flaming tendrils that radiates waves of intense heat. He stands 18 feet tall but weighs only 6 pounds. He also appears as a 20-foot-tall flaming red bull. Imix was passionate, quick to anger, vain, paranoid and prone to jealousy. He seemed to have an endless supply of energy, which was spent on schemes that were always to the detriment of others.

He was noted as a masterful tactician and was very creative but his overconfidence and haughtiness caused him to rush into situations and he easily became frustrated when things didn't go according to his plans. He destroyed any who refused to acquiesce to him. Imix wished to make the Plane of Fire a plane of evil and searched for powerful evil servants to aid him in this task.

## The Prison of Prince Imix

It isn't known exactly when, but at some point, an aspect of Imix was captured and trapped in what was eventually known as The Prison of Prince Imix. This aspect ended up escaping soon after it was captured and returned to Imix to make him whole again. After this, however, Imix wasn't heard of again. Sure you still have the occasional cult or group of radicals doing various rituals in his name, but Imix himself has seemingly disappeared from Kelmarth.
Beneath Perdale

This is the ninth session in the 1st Season of the Whispers of Saldun's Past campaign. The companions journey into the crypts below Perdale and split up. Dravos & Alduin encounter Nevan’s tree mutations as well as prisoners while they rest of the party struggle with a spilt in the ground and what appears to be Nevan’s laboratory.
Circle of the Shepherd

**Circle of the Shepherd** is a sub-class available for Druids.

Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey.

Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them.
Don't Go Down The Well

Don't Go Down the Well is the first part of the Interlude: Poor Bobby.

It’s a beautiful summer day in southern Carden Maldor. Three young kids are playing outside while they’re grumpy bodyguard watches over them. But when they see someone suspicious going into the woods, they can’t resist following even though the woods is off limits… and dangerous.
Eadnod Fearsson

Eadnod can channel spirits of his ancestors for extra defence in a fight.

Fathered by Agar Djurtemjare in New Forlonde, he strives with all his might to please his full-drow father. This craving for affirmation has made him reckless, dangerous and determined.

His name is from his mother who never got more than a nod of the head from the father. And the last name is given in the pattern common in Ince Varia and means son of fear. Or possibly fearful son.

Eadnod Fearrson was played numerous times in Casual RP one-shots at Itchy Trigger Finger 2018. He was also played by Luke Kennedy in a New Forlonde one shot streamed to Twitch where he was sent to recover a drow relic some adventurers had looted.

In the Jungle Campaign proper he was sent to avenge his uncles that the party killed during their first visit to New Forlonde. He lay an ambush but when discovered Endre Malias sneaking about took him hostage instead and demanded an exchange of Endre for Ash Brield.
Friendly Neighbours

Episode 21 and the final episode of Casual RP: Way of the Jungle.

After gathering up the dragon’s hoard the party descends out of the kobold’s den back to the river below. They then proceed to discuss what their next move will be; to head back to Shinrin, or to continue searching for the missing people. But as the current sweeps the group deeper into the jungle, the companions are met with familiar sights and a familiar group…
College of Whispers

**College of Whispers** is a sub-class available to Bards.

Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.

Many other bards hate the College of Whispers, viewing it as a parasite that uses the bards’ reputation to acquire wealth and power. For this reason, these bards rarely reveal their true nature unless they must. They typically claim to follow some other college, or keep their true nature secret in order to better infiltrate and exploit royal courts and other settings of power.
Craftsmen of Kelmarth Shinrin Outpost

The Craftsmen of Kelmarth outpost in Shinrin is a square-based tower with a stable attached to the back. Narrow steps lead to the door of the tower and the inside is poorly lit by arrow slits and has thin old wooden stairs heading up to the second floor, where the signal shutters are used and the signal fire kept burning to send messages.

## History

The Craftsman of Kelmarth Shinrin Outpost here since the founding of Shinrin. The oldest veterans and surveyors are veterans of the Orc raids on Shinrin during The Orc War, along with Ser Thomas.

## Responsibilities

* Stand guard over The Tomb of The Fallen Warriors (2 minimum)
* Escort wagons safely to and from New Forlonde (4-8 per convoy)
* Hunt down any particularly dangerous pests in the area (part-time)
* Respond to civil disputes (part-time)
* Volunteer Fire department (part-time)
* Carry out any sentences from the Steward or Lord Shinrin (part-time)
* Survey the surrounding jungle and create maps (2-8 active at any time)

## Members

### Guards

* Ser Ceorl Collins
* Ser Gothar Ironmark
* Ser Luke Manoli
* Ser Jason Cobbler
* Ser Cleytus Theodoros

### Surveyors

* Ser Rhodes Barlas
* Ser Dorian Priscos

### Fallen Craftsmen

* Ser Baste Fotopoulos
* Ser Clason Scafidis
* Various other Craftsmen that died during The Orc War. They are buried in The Tomb of The Fallen Warriors.
Agar

**Agar** -- house name unknown though possibly Djurtamjare.

Agar is a dark elf of the Jungles of Garmutoh and is usually found in New Forlonde. He is a smuggling contact for the Paserak Guild and manages the exotic beast fighting ring called the Wild Pits.

The Casual RP Party first encountered him on their first trip to New Forlonde where they took a quest from him to distract guards at Warehouse Thirteen. Cor Pedra did not want to help the drow and tried to outwit him by betraying his plan to the Craftsmen of Kelmarth. But since Agar had the party being watched he learned what they were up to and made a counter-plan.

He was saved by Leila when he finally entered Warehouse Thirteen and met Craftsman resistance inside. She shot the Craftsman through the eye thus saving **Agar**'s life. He then tried to kill Cor Pedra that same night and left a mysterious note for Ser Selwyn luring him to where a displacer beast was hunting.

He is rumored to have a half-elf son Eadnod Fearsson, who he regards with disdain.
Following the Scent

Episode 19 in Casual RP: Way of the Jungle.

The party continues searching through the bowels of the kobold den as they come across more enemies and surprisingly, a few more furry friends. Leila DawnEyes finds a utility belt, Ser Selwyn Cooper holds his crowbar of enlightenment high, Ash lets his fire loose once more, and Cor & Stephanos try to upgrade the party’s current cooking supplies.
Cornering Cassius

The 13th session of Tohapuru: The First Colony.

The companions continue to search through the Cabal hideout. Bastion finds that the teleportation portal takes them to yet another Cabal cavern while Daemeon & Loric search for more prisoners before coming face to face with a Taniwha and Velene finishes talking with the Pygmy Tabaxi. More Cabal quickly arrive and attack the party, with everyone meeting in the area with the Taniwha to fight. Unfortunately, Daemeon gets too close to the bars and is nearly obliterated by a blast from the Taniwha, prompting everyone to finish up the battle quickly and flee.

They all get out alive, Daemeon barely, and continue through the teleportation portal to eventually come face to face with Cassius himself, riding a feline-shaped golem and surrounded by two more. A battle ensues. Turns out Cassius wasn't really there and it was just a projection. But the party manages to take down one of these new golems and take control of the other two, plus also taking control over six others, in a nearly storage room.

## Notable Moments

* Daemeon falls unconscious and comes close to outright dying from a Taniwha blast.
* This is the first time the companions actually see Cassius, and even this was just a projection.
Asking Directions

Episode 10 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

Asking a tree which way to go? Trusting your party member? Asking the gods! The party is getting anxious to rescue their lost friends and can’t decide which way to go. Eventually stumbling into the jungle to search. Cor drops the boat, Ser Selwyn gets a new nickname, Ash goes nuts and Leila tracks what she hopes is a clue and not certain doom.
Jasher Drake

**Jasher Drake** plays Selwyn Cooper in Casual RP as well as the reoccurring character Quentin Standing in Primed RP. He was the Dungeon Master for The Hunted.

Jasher has also played Nikolai Graves in Tohapuru: The First Colony, Dravos Flametongue in Whispers of Saldun's Past, and Gramop & Frederick Chaunceylaine in various Interludes.

Jasher is best friends with Hamish and is Mykah's older brother.
College of Satire

**College of Satire** is a sub-class available to Bards.

Bards of the College of Satire are often called jesters. They use lowbrow stories, daring acrobatics, and cutting jokes to entertain audiences, ranging from the crowds in a rundown dockside pub to the nobles of a king’s royal court. Where other bards seek forgotten lore or tales of epic bravery, jesters ferret out embarrassing and hilarious stories of all kinds. Whether telling the ribald tale of a brawny stable hand’s affair with an aged duchess or a mocking satire of a paladin of Helm’s cloying innocence, a jester never lets taste, social decorum, or shame get in the way of a good laugh.

While jesters are masters of puns, jokes, and verbal barbs, they are much more than just comic relief. They are expected to mock and provoke, taking advantage of how even the most powerful folk are expected by tradition to endure a jester’s barbs with good humor. This expectation allows a jester to serve as a critic or a voice of reason when others are too intimidated to speak the truth.

For the duchess with a taste for strapping young laborers, such tales might serve to warn the targets of her affections and force her to change her ways for lack of willing partners. Striking back at the jester only ruins her already damaged reputation, and might provide the best evidence that the jester’s satires have hit their mark. But if she is kind and generous to her conquests, the jokes and stories cast her as a kind of folk hero, while drawing even more potential partners to her.

Jesters are loyal to only one cause: the pursuit and propagation of the truth. They use their comedy and innocuous appearance to break down social barriers and expose corruption, incompetence, and stupidity among the rich and powerful. Whether revealing a con artist’s treachery or exposing a baron’s plans for war as driven by greed and bloodlust, a jester serves as the conscience of a realm.

Jesters adventure to safeguard the common folk and to undermine the plans of the rich, powerful, and arrogant. Their magic bolsters allies’ spirits while casting doubt into foes’ minds. Among bards, jesters are unmatched acrobats, and their ability to tumble, dodge, leap, and climb makes them slippery opponents in battle.
Erasfund

The walled hamlet of **Erasfund** is located in Saldun, a day's walk away from the SIlver Road (so named for it connecting the wealthy mining city of Stilinkeep in Hammers Crest with the city of Van'nala in Saldun). It is primarily a grain growing region and the inhabitants are spread far across the gentle hills and fields surrounding **Erasfund**. Only a small handful of families dwell in **Erasfund** proper, maintaining the keep, brewery and tavern, windmill, blacksmith, wheelwright, tannery, etc.

The current ruler is Lady Griet Erasfund, an older widow with no living children. She has a brother living somewhere but he seems to have no interest in **Erasfund**.

**Erasfund**'s primary industry is milling for the local farmers and providing a safe defensible place in case of attack by monsters.

## History

In the days of the Kelmarth Empire, **Erasfund** was a much more frequented location and it's walls and keep were kept well manned and maintained. During the collapse of the empire though it was raided and burned down. The inhabitants who crept back after the raiding was over used pieces from the old wall to rebuild their homes and businesses in the surrounding countryside. During the rebuilding of both **Erasfund** and Saldun, new roads were established and **Erasfund** was bypassed off the main route to Van'nala . This has led the town to never really grow and become quite isolated.

## Current Developments (adventure hooks)

* Strange sounds and voices have been heard periodically from a cottage thought to long have been abandoned.
* The only source of salt in town has become a clan of goblins who are charging steep prices for this valuable foodstuff. The tanner is interested in paying for these goblins irradication and knowledge of their mine's location.
* A farm boy has fallen into a deep coma after investigating an old building near the aspen woods. His poor parents are desperate for a cure.
Hair Removal

Episode 9 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

The party monkeys around in a tree doing some weed control. They experience the jungle equivalent of a spa trip while Cor goes for a swim in the river. For dinner they try some delicious foods and even convince Ser Selwyn to sample some of the Jungle forage.
College of Lore

**College of Lore** is a sub-class available to Bards.

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Endre Malia

**Endre Malia** is a member of the The Pašerák Guild. One of the few outsiders that has been taken in by them. He has contacts and connections in not just human regions but also with several other jungle natives including elusive and secretive wood elves.

## Other Information

He is the muscle for the guild and is very motivated and ambitious. He trusts Leila and he has been speaking to her about expanding the guild. He has offered to take The Jungle Campaign Party to an Elven Village he knows of. He is also very interested in Cor because of his magical abilities and would like for him to join the guild.

## Current Goals

* To protect the Heart of the Jungle from falling into the wrong hands.
* To learn to trust Leila and eventually when he needs to hide his age again, start a new life with Leila.

## Relationship with Leila DawnEyes

Endre and Leila for the longest time were just friends. Even more so when her father had promised her to Stephanos Boora. However after the party rescued him from the orcs and Stephanos was petrified things began to chance.

Respectful of Leila's grief over the loss of Stephanos, he kept his distance. However as they travelled back to New Forlonde they began to form slightly more than a friendship, often taking watches together and talking long into the night. During the days they scouted together and foraged together. Both opened up to each other and began to share and trust the other with some of their most guarded secrets.

In New Forlonde they continued to be close but after returning to Shinrin he became distant quite suddenly. While Leila joined the people's guard he went on long trips for the Guild and their relationship became cold and awkward after the closeness they'd so briefly had.

However, Fate or Destiny had them travel into the swamp together where Selwyn Cooper encouraged him to admit his feelings for Leila. No amount of lies or deflections could dissuade Selwyn though and eventually he followed the advice. After the Battle of the Flaming Skulls against the yuan-ti's undead legion, he opened up more about his past and how Ser Collins recognised a former alias he had used. He asked Leila if she would consider making a new life with him one day.

Things had gone well after that. However the newest strain on their relationship was that after being bitten by a shadow snake in a Yuan-ti temple and transformed into a giant boar. He's denied all knowledge of this transformation but Leila isn't convinced and while he's promised to explain more, conveniently the opportunity has never come up.
A Different Kind of Jungle

Episode 9 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Arriving in New Forlonde, the coastal trading and fishing city, the group begins exploring this new urban landscape and discovers it has it’s own types of dangers. Ser Selwyn gets lucky and finds some women who want to talk to him despite his scarred face.
Cassie Standing

**Cassie Standing**, or Cassandra, is the young daughter of Quentin & Madison.

Madison became pregnant with Cassie while her and Quentin were studying at Casterly College. Quentin and Madison both ended up leaving their study to raise Cassie, and Quentin became a Craftsman of Kelmarth to provide for his family.

Recently, the family moved to Istoryia and brought a small house there.