Swordsman - Strategy

*Swordsmen reign on the battle with tactical minds and unmatched rhythm. Their greatswords are capable of dealing terrible damage, especially against enemies with revealed weaknesses.*

## Info

The Strategy Swordsman is one of the three Avatar classes that the player can unlock at the start of the game.

He starts with the following skills unlocked:

* Basic Skill
	+ Solar Strike
* Advanced Skill
	+ Hot Whirlwind
* Ultimate Skill
	+ Valor Strike
* Mastery
	+ Unruly Fighter
	+ Flux Combo
	+ Defense

Leveling the Strategy Swordsman with Fire Flux crystals will randomly upgrade his existing skills and unlock others.

## Skills

### Basic Skill

* [Bleed]: While the effect is active, takes bleed type P.DMG equal to the caster's P.ATK \*55% each round, lasting 3 rounds, stacking up to 3 times.

**Skill Level**
1. 72%
2. 80%
3. 88%
4. 96%
	+ Solar Strike inflicts [Fatality] (this effect ignores Resistance).
		- [Fatality]:While the effect is active, reduces the character's healing received by 55% for 3 rounds.
* **Morale**
	+ Solar Strike damage increases by 9%.

### Advanced Skills

The Strategy Swordsman can equip one of the following advanced skills:

* [Bleed]: While the effect is active, takes bleed type P.DMG equal to caster's P.ATK \*55% each round, lasting 3 rounds, stacking up to 3 times.

**Skill Level**
1. 118%
2. 132%
3. 146%
4. 160%
	+ Hot Whirlwind damage increases by 11%.
* **Tear**
	+ Hot Whirlwind has a low chance to inflict the [Tearing] effect.
		- [Tearing]: While the effect is active, reduces the target's Resistance by 15% for 2 rounds.

* [Scar]: While the effect is active, increases the character's damage taken from [Dominant Oppression] by 20%, lasting till the end of the battle, stacking up to 4 times.

**Skill Level**
1. 219%
2. 245%
3. 271%
4. 297%
	+ Dominant Oppression damage increases by 20%.
* **Veteran's Experience**
	+ After Dominant Oppression is released, if HP is less than 65%, it triggers Re-act.

* [Severe Coma]: While the effect is active, the character goes out of control, damage taken increased by 8%. Lasts 2 rounds. Cannot be purified.
	+ If the target survives Brute Slash, gains 10 Rage; if not, reduces Brute Slash's CD time by 1 round.
* **Robust Physique**
	+ Casting Brute Slash will not grant [Exhaustion] if not at full health.

### Ultimate Skills

The Strategy Swordsman can equip one of the following ultimate skills:

* [Bleed]: While the effect is active, takes damage equal to the caster's P.ATK \*55% each round, lasting 3 rounds, stacking up to 3 times.

**Skill Level**
1. 424%
2. 463%
3. 502%
4. 543%
	+ [Valor Attack] damage increases by 13%.
* **Great Power**
	+ Valor Strike inflicts [Major Damage] on the target (this effect ignores Resistance).
		- [Major Damage]: While the effect is active, increases the character's damage taken from Swordsman by 10%, stacking up to 3 times, lasting till the end of the battle.
* **Cruelty**
	+ Valor Strike immediately settles all stacks of [Bleed] on the target.

**Skill Level**
1. 353%
2. 390%
3. 427%
4. 464%
	+ The HP of triggering Killing's damage bonus increases to 40% (30% when the passive skill is still locked).
* **Last Blow**
	+ The lower the target's HP, the higher chance for Killing to deal critical attack.
* **Slash Combo**
	+ Grants an additional move opportunity when Killing kills the target.

### Mastery

The Strategy Swordsman always has these skills available or active once they're unlocked:

* [Courage]: While the effect is active, each stack increases the Swordsman's P. DMG by (16.30% + Mastery Bonus), up to 3 stacks and removed once max stacks are reached.
* [Concentrate]: The Swordsman's attacks ignores any shields on the target for 1 round.
* [Agitation]: While the effect is active, increases damage dealt by 25% for 1 round.

## Imprint

### Basic Engraving

* Valor Engraving (MaxHP +1.92% per Engraving level)
	+ Each engraving level requires I.N. Flux - Fire x120 and Gold x25,000

### Imprint Skill

The following Imprint Skill can be equipped on other Gyees and Avatars once unlocked.

* [Final Blow], lasts 22 rounds, cannot be dispelled, will be removed upon defeat, and cannot be stacked.
	+ Self's DMG Dealt ignores shield and Dodge
	+ When self's HP is lower than 35%, increases self's DMG Dealt by 15%.

## Audio

*Note: Skins will use the audio from the basic skin unless indicated otherwise.*

### Swordsman's Basic Skin

* **Arrival**: *Let me show you what true power is!*  **ENG     CN     JP**
* **Display Voice 1**: *\*Laughs\* That as a good fight!*  **ENG     CN     JP File:JP 301 MainRole 01 interact audio RS.ogg**
* **Hit**: *Dwhag!*  **ENG CN JP**