Level 14

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**Survival Difficulty: Class 0**
»⠀Safe
»⠀Secure
»⠀Presence of Passive Entities

Level 14 is the 15th level of the Schoolrooms.

A car suspended on a lift.

## Description

Level 14 takes the appearance of a large garage suited for an automotive shop. This structure features several sections that accommodate for classroom learning as well as a large section for maintenance on automobiles. The dimensions of the shop will change periodically as to allow space for a variety of vehicles and occasionally a Entity 18 which requires a larger space. Wanderers have noted feeling nausea as the walls and ceiling expand to fit the different vehicles. On what is designated as the north wall is a large garage door, which will also change in size depending on the vehicle that arrives.

Upon entering Level 14, wanderers assaulted with a strong smell of gasoline and oil as well as the sounds of clanking and mechanical work. These sensations occur despite whether or not anyone is performing any maintenance. Wanderers that have any experience with working on vehicles, whether it was fixing a personal vehicle with a family member or friend or if they had jobs or education related to vehicle maintenance, have large waves of nostalgia. Their minds are rushed with memories of times when they worked with vehicles, often bringing wanderers to tears. Due to the nature and strength of these sensations, it has been determined that this is an effect of the level.

* The Classroom
* The Tool Room
* The Automotive Shop
* The Bathroom

Housing rows of combo desks, the classroom is an open space provided for lectures on automation. It seamlessly attaches to the shop. In the front of the classroom is a large blackboard as well as a lectern. Aligning the walls are posters depicting diagrams of different vehicle parts and sections as well as general safety posters. On display near the front on a wheeled manifold sits a large cross section of an engine. This engine is actual size, perfectly cut in half. There is also a tubed television and cassette VCR on a cart. Inside the VCR is a video of a man explaining gas safety for vehicle maintenance. This video was produced in the late 80's and at times the audio and video are warped and distorted.

The wanderers that occupy this area use the classroom as a resting area and as a breakroom. Food cannot be found naturally here, but there is a water fountain near the back of one of the walls that can provide clean water. There is sometimes a teacher present in this area, but this entity is completely passive and never requires wanderers to complete any assignments. The teacher does provide information regarding processes and procedures on working on vehicles and always adds in a safety tip when giving an explanation. Wanderers that inhabit this level highly regard this teacher as one of the "good ones" and will protect said teacher.

The tool room is separate from the other sections of Level 14. It can be accessed by a large double door on the south wall of the automotive shop. This room has an assortment of various tools including jacks, tire irons, multimeters, air compressors, pans, cables, batteries, as well as gasses such as argon, CO2, and helium. There are also a number of power tools that are commonly found in an automotive shop. There are also floor dollies and carts to move said tools into the main shop. The gasses appear to contain an infinite supply, so it is important that gasses are regularly checked to see if they are closed and sealed.

Despite Level 14 being a class 0, it is important to use these tools in a safe manner, as injury due to horseplay and misuse are entirely possible. PPE may also be found in the tool room such as gloves and goggles. Tools may be brought to any part of Level 14 but seem to completely disappear once a wanderer exits the level. This does not apply to tools brought into the level externally.

The largest section and the most analogous section of Level 14 is the automotive shop, aka the shop, or the garage. The shape of the shop changes depending on what vehicle is present at the time. There is always some sort of vehicle present in the shop at any given time. The garage, located at the north side of the shop will also change size depending on which vehicle is present. Vehicles have ranged from motorcycles to standard coupes and sedans to full sized busses, including instances of Entity 18. With the exception of Entity 18, the vehicles themselves are not considered entities, despite the fact that they will drive in and out autonomously.

In the middle of the shop is a large lift. This lift remains the same size despite the vehicle being worked on. This lift, no matter the size and weight of the load will ascend. The operator is in charge of how high or low the lift is from the ground. Note that it is possible to crush a vehicle if it is large and is lifted too high into the ceiling. So far no one has been able to breach or break the ceiling of Level 14. Since all vehicles are self-driving, they will position themselves perfectly on the lift for operation. Wanderers must exercise caution when operating around the lift as there is a crush hazard if the controls are misused.

There are safety features present in this section of the level such as fully stocked fire extinguishers which never expire or exhaust, as well as a fully functional sprinkler system and an AED. First aid kits are found on the walls that remain fully stocked, despite items being taken from the kit. This is a hot trading commodity for Level 14 inhabitants as these supplies can be removed from the level, unlike the tools. On the west wall is a large toolbox that supplies every standard tool one could imagine. These tools are available in metric and imperial measurements. All sizes of each tool are present in this toolbox with the exception of the **10mm Socket**.

### -The 10mm Socket-

One of the analogous properties of Level 14 is the fact that the **10mm socket** can never be found in the toolbox. There is only one instance of the **10mm socket** in Level 14 and once this tool accessory is placed down, it will immediately disappear. Wanderers have found this socket in many places around the shop such as a car glovebox, in the teacher's lectern, on top of the fire extinguisher, inside a glove, and many other instances. Wanderers will pass the **10mm socket** from hand to hand as it is being used as to not lose it. Sometimes specific wanderers' sole responsibility will be to keep track of the **10mm socket**. As of the time of writing this article, the longest amount of time keeping track of the 10mm socket without it being lost is [10 days].
In the back of the classroom is a small bathroom. There is a single toilet, sink, and air dryer. Above the sink is a single mirror. There isn't much to note about the bathroom other than the water is filtered and safe to consume. In the corner is a wash basin with a spicket and drain. Wanderers will often use a bucket to bathe and wash in this basin. Note that the water is indeed cold as there is no water heater present on Level 14.

Some wanderers have theorized an exit from this bathroom to Level 10 using the wash basin in the corner, but the process in which to use this exit is unknown and the exit itself is unconfirmed.

## Vehicles

At any given moment, there is a vehicle present in Level 14. These vehicles can range from motorcycles, to cars, trucks, vans, and occasionally a bus. Vehicles arrive and leave on their own accord automatically. All vehicles have one or more issues when they enter the shop. These vehicles will perfectly align themselves to be hoisted by the lift in the center of the shop. The vehicle will remain until it is completely repaired and lowered. Vehicles that have damage that would normally render the vehicle inoperable will still drive in as though nothing were wrong with it.

Vehicles may sometimes provide resources for the inhabitants of Level 14. Occasionally, inside the vehicle, whether inside the glovebox, the trunk or the back seat, wanderers have found food such as energy bars, stamina sodas, and rarely a Styrofoam container containing school lunch. Sometimes regular snacks may appear such as chips and soda, but these are rare. When supplies are low, inhabitants often work in a frenzy in order to find more food.

### The Turbo Fix

Addiction can take many forms. Some hypothesize that there may be a chemical in the oil that causes the addiction, some suggest that maybe the cars themselves have an analogous property themselves. Whenever a mechanical savvy wanderer works on any vehicle on Level 14, they find themselves so involved in their work that they refuse to do anything else. Many find themselves working 18 hours or more without stopping for food, water, or to use the bathroom. The phenomenon is so extreme that wanderers that do manage to stop end up shaking, needing to "get back under the hood".

Symptoms of this addiction can last months, and some say the feeling never truly leaves you. Others argue that there is no real harm in enjoying the way of the wrench despite the health risks that apparently seem to be involved. This addiction only seems to affect those predisposed to enjoying working on cars. Whether it be from nostalgia on working on them with their family members before, or they just have a knack for the wrench; these are the wanderers finding themselves unable to stop. Those that do not seem to care about mechanics or vehicles are not inflicted with the *Turbo Fix*.
## Entities

* There is one instance of Entity 1. This Teacher is passive and never assigns any work.
* Entity 18 Will sometimes enter into the garage requiring work. This entity is also passive and sometimes will be carrying a wanderer from Level 13.
* Some may consider the vehicles themselves to be entities, however, most assume this not to be the case.

## Colonies and Outposts

### The Grease Monkeys

Due to the small size of Level 14, there is only one colony known as **The Grease Monkeys**. The Grease Monkeys are a group of mechanics that stay on and inhabit Level 14, working on various vehicles while also being heavily afflicted with "The Turbo Fix". They manage to keep each other accountable and in check by making each other stop to eat, drink, and rest. They are generally friendly, though some consider them to be a bit rough rowdy. They trade advice and knowledge for supplies such as medical supplies and safe refuge for food and drink.

## Entrances and Exits

### Entrances

* Reading any book with wrench depicted on the front from Level 3 has a chance to bring a wanderer here.
* Metal doors on Sub-Layer 2 of Level 15 lead here.
* If you are approached by a School Bus on Level 13, it will escort you to Level 14.

### Exits

* Intentionally breaking a vehicle will lead to Level 15.
* Drinking any fluid from a vehicle will cause a wanderer to pass out. They wake up in Level 34.
* Attempting to steal a 10mm socket for a socket wrench will transport a wanderer to Level 66.
* It is theorized to be able to exit via the basin in the bathrooms to Level 10, but this is unconfirmed.

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**Rewrite by:** **TheDadams**
**Original Article Imported by: BubbleKing from AI**
**Image created using Dream by Wombo**