Wands

The following is a list of all the wands available in the game. Wands are the weapons that are usually associated with magic damage users, or mixed damage users.

## Tier 1 Wands

* Magma Wand
	+ +10% damage for fire magic attacks.
* Water Wand
	+ +10% damage for water magic attacks.
* Earth Wand
	+ +10% damage for earth magic attacks.
* Wind Wand
	+ +10% damage for earth magic attacks.
* Stormy Wand
	+ +10% damage for storm magic attacks.
* Root Wand
	+ +10% damage for grass magic attacks.
* Shadow Wand
	+ +10% damage for shadow magic attacks.
* Illuminated Wand
	+ +10% damage for light magic attacks.
* Frozen Wand
	+ +10% damage for ice magic attacks.
* Robo-Wand
	+ +10% damage for mech magic attacks.
* Dragon Wand
	+ +10% damage for dragon magic attacks.
* Corrupt Wand
	+ +10% damage for corrupt magic attacks.
* Shabby Golden Wand
	+ x1.2 gold earned after battle.
* Shabby Experience Wand
	+ x1.2 EXP earned after battle.
* Looting Wand
	+ x1.4 chance of getting drops/items after battle.

## Tier 2 Wands

* Ignited Wand
	+ +25% damage for fire magic attacks.
* Tidal Wand
	+ +25% damage for water magic attacks.
* Tectonic Wand
	+ +25% damage for earth magic attacks.
* Monsoon Wand
	+ +25% damage for wind magic attacks.
* Electrified Wand
	+ +25% damage for storm magic attacks.
* Forest Wand
	+ +25% damage for grass magic attacks.
* Paranoia Wand
	+ +25% damage for shadow magic attacks.
* Heavenly Wand
	+ +25% damage for light magic attacks.
* Glacial Wand
	+ +25% damage for ice magic attacks.
* Automatized Wand
	+ +25% damage for mech magic attacks.
* Ancient Scale Wand
	+ +25% damage for dragon magic attacks.
* Mysterious Wand
	+ +25% damage for corrupt magic attacks.
* Average Golden Wand
	+ x1.45 gold earned after battle.
* Experience Wand
	+ x1.45 EXP earned after battle.
* Pickpocket Wand
	+ x1.5 chance of getting drops/items after battle.
* Staff of Hearts
	+ Healing effects amplified by 8% (reduced 1/2 for self-healing effects).
* Clover Wand
	+ Critical magic damage chance increased by 10%.

## Tier 3 Wands

* Sun Staff
	+ +40% damage for fire magic attacks.
	+ UNIQUE: All chances of inflicting a burn are increased by 20%.
* Deep Sea Wand
	+ +40% damage for water magic attacks.
	+ UNIQUE: Water damage soaks the objective, causing the next instance of storm damage to be increased by x1.5. Activating the effect will prevent Soak from happening again on the same objective for a few turns.
* Muddy Wand
	+ +40% damage for earth magic attacks.
	+ UNIQUE: The holder obtains 25% damage reduction against storm attacks (12% for adjacent allies).
* Tailwind Scepter
	+ +40% damage for wind magic attacks.
	+ UNIQUE: Increases the party's speed by 20%.
* Thunderstaff
	+ +40% damage for storm magic attacks.
	+ UNIQUE: All chances of inflicting paralysis are increased by 15%.
	+ UNIQUE: Electric attacks chain to other foes, dealing 15% of the initial spell damage.
* The Sap Sipper
	+ +40% damage for grass magic attacks.
	+ UNIQUE: Heals for 15% of plant damage dealt (reduced to 8% for damage over time and 5% for AOE).
* Void Staff
	+ +40% damage for shadow magic attacks.
	+ UNIQUE: All chances of inflicting haunted are increased by 10%.
* Cosmic Wand
	+ +40% damage for light magic attacks.
	+ UNIQUE: +10% general damage reduction.
* Frostflash Staff
	+ +40% damage for ice magic attacks.
	+ UNIQUE: All chances of inflicting frozen increased by 15%.
* Robomatic 3000
	+ +40% damage for mech magic attacks.
	+ UNIQUE: All chances of inflicting a stun are increased by 15%.
	+ UNIQUE: Damaging an opposing mech unit disables them from using spells for 1 turn (they can still do basic attacks). This effect cannot occur more than once on the same objective for a few turns.
* Basilisk Staff
	+ +40% damage for dragon magic attacks.
	+ UNIQUE: Being attacked with a dragon attack grants 5% damage reduction, stacking up to 8 times. Upon reaching full charges, next Dragon attack performed by the user consumes all charges to deal bonus damage.
* Incredibly Suspicious Wand
	+ +40% damage for corrupt magic attacks.
	+ UNIQUE: All chances of inflicting corrupted are increased by 15%.
* Golden Wand
	+ x1.7 gold earned after battle.
* Expert Wand
	+ x1.7 EXP earned after battle.
* Businessman Briefcase
	+ x2 chance of getting drops/items after battle.
* Rabbit's Foot
	+ Critical magic damage chance increased by 25%.
	+ UNIQUE: Rare item drop increased by 5%.

## Tier 4

* Fire God's Wrath
	+ +70% damage for fire magic attacks.
	+ UNIQUE: All chances of inflicting a burn are increased by 50%.
	+ UNIQUE: All fire spells deal splash damage equivalent to 20% of the initial spell damage.
* Tidal God's Serenity
	+ +70% damage for water magic attacks.
	+ UNIQUE: Water damage soaks the objective, causing the next instance of any spell damage to be increased by x2. Activating the effect will prevent Soak from happening again on the same objective for a few turns.
	+ UNIQUE: Grants +1 priority to water-type moves.
* Earth God's Integrity
	+ +70% damage for earth magic attacks.
	+ UNIQUE: The holder obtains 35% damage reduction against storm attacks (20% for adjacent allies.)
	+ UNIQUE: Earth damage slows down the objectives by 15%.
* Wind God's Blessing
	+ +70% damage for wind magic attacks.
	+ UNIQUE: Increases the party's speed by 35%.
	+ UNIQUE: Reduces the duration of crowd control effects by 1/2. Against persistent crowd control effects, reduces their effectiveness by 1/4.
	+ UNIQUE: Grants +1 priority to wind-type moves.
* Storm God's Audacity
	+ +70% damage for storm magic attacks.
	+ UNIQUE: All chances of inflicting paralysis are increased by 35%.
	+ UNIQUE: Electric attacks chain to other foes, dealing 30% of the initial spell damage.
	+ UNIQUE: Grants +1 priority to storm-type moves.
* Plant God's Might
	+ +70% damage for grass magic attacks.
	+ UNIQUE: Heals for 25% of plant damage dealt (reduced to 15% for damage over time and 12% for AOE).
	+ UNIQUE: Healing effects increased by 15% (reduced to 1/2 for self-healing).
	+ UNIQUE: +12% general damage reduction.
* Shadow God's Trickery
	+ +70% damage for shadow magic attacks.
	+ UNIQUE: All chances of inflicting haunted are increased by 22,5%.
	+ UNIQUE: Reaps the shadow of killed enemies, granting 7,5% of their damage power as permanent bonus damage (stacks up to 4 times)
* Light God's Justice
	+ +70% damage for light magic attacks.
	+ UNIQUE: +20% general damage reduction.
	+ UNIQUE: Benefical effects enlighten allies, granting them +20% accuracy and +10% critical strike chance.
	+ UNIQUE: Dealing successful light damage against an enemy dispels their benefical effects and returns their stats back to normal.
* Ice God's Force
	+ +70% damage for ice magic attacks.
	+ UNIQUE: All chances of inflicting frozen increased by 35%.
	+ UNIQUE: Enemies that come in contact with the user have a 25% chance to become frozen.
	+ UNIQUE: Grants +1 priority to ice-type moves.
* Robot God's Intellect
	+ +70% damage for mech magic attacks.
	+ UNIQUE: All chances of inflicting a stun are increased by 35%.
	+ UNIQUE: Damaging an opposing mech unit disables them from using spells for 2 turns (they can still do basic attacks) and raises the user's speed by 10%. This effect cannot occur more than once on the same objective for a few turns.
	+ UNIQUE: Grants +1 priority to mechanical-type moves.
* Dragon God's Outrage
	+ +70% damage for dragon magic attacks.
	+ UNIQUE: Being attacked by a dragon attack grants 5% damage reduction, stacking up to 8 times. Upon reaching full charges, next Dragon attack performed by the user consumes all the charges to deal bonus damage.
	+ UNIQUE: Using dragon attack in succession increases their power by 5%, stacking up to 10 times.
	+ UNIQUE: Grants +1 priority to dragon-type moves.
* Corruption Annihilation
	+ +70% damage for corrupt magic attacks.
	+ UNIQUE: All chances of inflicting corrupted are increased by 40%.
	+ UNIQUE: Dealing spell damage to an enemy decreases their defense by 10%.
	+ UNIQUE: Attacking an already corrupt enemy deals recoil damage equivalent to 5% of damage dealt, but modifies next attack to corrupt another foe without fail.
* Capitalist Manifesto
	+ x2.3 gold earned after battle.
* Veteran Wand
	+ x2.3 EXP earned after battle.
* CEO Briefcase
	+ x2.5 chance of getting drops/items after battle.
* Rainbow Wand
	+ Critical magic damage chance increased by 50%.
	+ UNIQUE: Rare item drop chance increased by 20%.
* Elementalist Wand
	+ +40% general damage.
	+ UNIQUE: +15% general damage reduction.
	+ UNIQUE: Grants +1 priority to all moves.