Main Series Changes

In Pokémon Untamed, many alterations to the main series have occurred. Generation  modifications can be split into multiple sections regarding mechanics, Pokémon, moves, abilities, evolution methods, and more that have been changed for various reasons. This page will divulge the many aspects of the game that differ from the official Pokémon series games.

## Modified Mechanics

* The Freeze status condition has been removed and instead replaced with Frostbite, which functions similarly to the condition introduced in Pokémon Legends: Arceus. Frostbite deals 1/16 of a Pokémon's maximum HP and lowers the base power of special moves by 50%, Ice-type Pokémon are immune to being frostbitten.
	+ Hail now reduces the damage of super-effective moves against Ice-types by 25%. This is similar to the ability Solid Rock.

* Sleep has also been adjusted to be more consistent and fair.
	+ The "Sleep Clause" has been implemented, so only 1 Pokémon can be asleep at a time. This is to prevent either side from being unable to move for multiple turns.
	+ Sleep will last for 2 turns regardless of who moved first, instead of lasting 1-3 turns with a random chance to wake up each turn.

* The EV system late into the game has been reworked to be more accessible for players. Once this ability has been unlocked, you will gain more EVs as you level up which you can freely allocate to any stat you wish.

* IV's have been essentially removed from the game, as they will not affect combat. The randomness of the mechanic was deemed to be unintuitive and forced players to grind if they wanted their Pokémon to be competitively viable, taking away enjoyment value. The only remaining use for IV's is the move Hidden Power.
	+ Similarly, evasion boosting is no longer in use. Moves that raise evasion will be reworked for the next release.

* The type chart has undergone some slight variation. Bug-type is now super-effective against Fairy-type, however **TYPE CHART ALTERATIONS ARE SUBJECT TO CHANGE**. We would like to consider more player feedback, and are thinking of more changes such as Ice-type resisting Water-type, and Steel-type no longer resisting Ice or Bug types.

* This game has two modes, Normal and Hard. Some changes occur between them:
	+ In Normal mode, trainers will have slightly easier teams. There is a soft cap of experience gain, so it becomes more difficult to level up as your Pokémon approach the level of the next gym. In trainer battles, players will only be able to use 3 healing items from their bag.
	+ In Hard mode, trainers will have more challenging and varied teams. There is a hard cap on experience gain, so Pokémon will not level up once they reach the level of the next gym. In trainer battles, players will not be able to use any items and Set Style is enforced.

* The Move Relearner, Move Reminder, and Evolution accessibility have been relocated to the party menu as in Pokémon Legends: Arceus as a quality of life change.

## Modified Pokémon

### Typings

Arbok gains the Dark-type.

Arbok has an intimidating and mean demeanor, and is uninteresting otherwise. Dark type simply makes sense.

Ledian loses it's Flying-type for the Fighting-type.

Ledian is a fighter Pokémon with a weak connection to the Flying-type beyond having wings. The design is centered around boxing, thus makes sense, on top of being a significant buff.

Sunflora gains the Fire-type.

Sunflora has a connection to the sun as a sunflower and is a weak Pokémon in general. Adding the Fire typing makes it more memorable and usable.